lbreakout2-2.6.4/0000777000175000017500000000000011770153743010612 500000000000000lbreakout2-2.6.4/m4/0000777000175000017500000000000011770153733011131 500000000000000lbreakout2-2.6.4/m4/lib-link.m40000644000175000017500000005534311452354533013020 00000000000000# lib-link.m4 serial 4 (gettext-0.12) dnl Copyright (C) 2001-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl AC_LIB_LINKFLAGS(name [, dependencies]) searches for libname and dnl the libraries corresponding to explicit and implicit dependencies. dnl Sets and AC_SUBSTs the LIB${NAME} and LTLIB${NAME} variables and dnl augments the CPPFLAGS variable. AC_DEFUN([AC_LIB_LINKFLAGS], [ AC_REQUIRE([AC_LIB_PREPARE_PREFIX]) AC_REQUIRE([AC_LIB_RPATH]) define([Name],[translit([$1],[./-], [___])]) define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-], [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])]) AC_CACHE_CHECK([how to link with lib[]$1], [ac_cv_lib[]Name[]_libs], [ AC_LIB_LINKFLAGS_BODY([$1], [$2]) ac_cv_lib[]Name[]_libs="$LIB[]NAME" ac_cv_lib[]Name[]_ltlibs="$LTLIB[]NAME" ac_cv_lib[]Name[]_cppflags="$INC[]NAME" ]) LIB[]NAME="$ac_cv_lib[]Name[]_libs" LTLIB[]NAME="$ac_cv_lib[]Name[]_ltlibs" INC[]NAME="$ac_cv_lib[]Name[]_cppflags" AC_LIB_APPENDTOVAR([CPPFLAGS], [$INC]NAME) AC_SUBST([LIB]NAME) AC_SUBST([LTLIB]NAME) dnl Also set HAVE_LIB[]NAME so that AC_LIB_HAVE_LINKFLAGS can reuse the dnl results of this search when this library appears as a dependency. HAVE_LIB[]NAME=yes undefine([Name]) undefine([NAME]) ]) dnl AC_LIB_HAVE_LINKFLAGS(name, dependencies, includes, testcode) dnl searches for libname and the libraries corresponding to explicit and dnl implicit dependencies, together with the specified include files and dnl the ability to compile and link the specified testcode. If found, it dnl sets and AC_SUBSTs HAVE_LIB${NAME}=yes and the LIB${NAME} and dnl LTLIB${NAME} variables and augments the CPPFLAGS variable, and dnl #defines HAVE_LIB${NAME} to 1. Otherwise, it sets and AC_SUBSTs dnl HAVE_LIB${NAME}=no and LIB${NAME} and LTLIB${NAME} to empty. AC_DEFUN([AC_LIB_HAVE_LINKFLAGS], [ AC_REQUIRE([AC_LIB_PREPARE_PREFIX]) AC_REQUIRE([AC_LIB_RPATH]) define([Name],[translit([$1],[./-], [___])]) define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-], [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])]) dnl Search for lib[]Name and define LIB[]NAME, LTLIB[]NAME and INC[]NAME dnl accordingly. AC_LIB_LINKFLAGS_BODY([$1], [$2]) dnl Add $INC[]NAME to CPPFLAGS before performing the following checks, dnl because if the user has installed lib[]Name and not disabled its use dnl via --without-lib[]Name-prefix, he wants to use it. ac_save_CPPFLAGS="$CPPFLAGS" AC_LIB_APPENDTOVAR([CPPFLAGS], [$INC]NAME) AC_CACHE_CHECK([for lib[]$1], [ac_cv_lib[]Name], [ ac_save_LIBS="$LIBS" LIBS="$LIBS $LIB[]NAME" AC_TRY_LINK([$3], [$4], [ac_cv_lib[]Name=yes], [ac_cv_lib[]Name=no]) LIBS="$ac_save_LIBS" ]) if test "$ac_cv_lib[]Name" = yes; then HAVE_LIB[]NAME=yes AC_DEFINE([HAVE_LIB]NAME, 1, [Define if you have the $1 library.]) AC_MSG_CHECKING([how to link with lib[]$1]) AC_MSG_RESULT([$LIB[]NAME]) else HAVE_LIB[]NAME=no dnl If $LIB[]NAME didn't lead to a usable library, we don't need dnl $INC[]NAME either. CPPFLAGS="$ac_save_CPPFLAGS" LIB[]NAME= LTLIB[]NAME= fi AC_SUBST([HAVE_LIB]NAME) AC_SUBST([LIB]NAME) AC_SUBST([LTLIB]NAME) undefine([Name]) undefine([NAME]) ]) dnl Determine the platform dependent parameters needed to use rpath: dnl libext, shlibext, hardcode_libdir_flag_spec, hardcode_libdir_separator, dnl hardcode_direct, hardcode_minus_L. AC_DEFUN([AC_LIB_RPATH], [ AC_REQUIRE([AC_PROG_CC]) dnl we use $CC, $GCC, $LDFLAGS AC_REQUIRE([AC_LIB_PROG_LD]) dnl we use $LD, $with_gnu_ld AC_REQUIRE([AC_CANONICAL_HOST]) dnl we use $host AC_REQUIRE([AC_CONFIG_AUX_DIR_DEFAULT]) dnl we use $ac_aux_dir AC_CACHE_CHECK([for shared library run path origin], acl_cv_rpath, [ CC="$CC" GCC="$GCC" LDFLAGS="$LDFLAGS" LD="$LD" with_gnu_ld="$with_gnu_ld" \ ${CONFIG_SHELL-/bin/sh} "$ac_aux_dir/config.rpath" "$host" > conftest.sh . ./conftest.sh rm -f ./conftest.sh acl_cv_rpath=done ]) wl="$acl_cv_wl" libext="$acl_cv_libext" shlibext="$acl_cv_shlibext" hardcode_libdir_flag_spec="$acl_cv_hardcode_libdir_flag_spec" hardcode_libdir_separator="$acl_cv_hardcode_libdir_separator" hardcode_direct="$acl_cv_hardcode_direct" hardcode_minus_L="$acl_cv_hardcode_minus_L" dnl Determine whether the user wants rpath handling at all. AC_ARG_ENABLE(rpath, [ --disable-rpath do not hardcode runtime library paths], :, enable_rpath=yes) ]) dnl AC_LIB_LINKFLAGS_BODY(name [, dependencies]) searches for libname and dnl the libraries corresponding to explicit and implicit dependencies. dnl Sets the LIB${NAME}, LTLIB${NAME} and INC${NAME} variables. AC_DEFUN([AC_LIB_LINKFLAGS_BODY], [ define([NAME],[translit([$1],[abcdefghijklmnopqrstuvwxyz./-], [ABCDEFGHIJKLMNOPQRSTUVWXYZ___])]) dnl By default, look in $includedir and $libdir. use_additional=yes AC_LIB_WITH_FINAL_PREFIX([ eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" ]) AC_LIB_ARG_WITH([lib$1-prefix], [ --with-lib$1-prefix[=DIR] search for lib$1 in DIR/include and DIR/lib --without-lib$1-prefix don't search for lib$1 in includedir and libdir], [ if test "X$withval" = "Xno"; then use_additional=no else if test "X$withval" = "X"; then AC_LIB_WITH_FINAL_PREFIX([ eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" ]) else additional_includedir="$withval/include" additional_libdir="$withval/lib" fi fi ]) dnl Search the library and its dependencies in $additional_libdir and dnl $LDFLAGS. Using breadth-first-seach. LIB[]NAME= LTLIB[]NAME= INC[]NAME= rpathdirs= ltrpathdirs= names_already_handled= names_next_round='$1 $2' while test -n "$names_next_round"; do names_this_round="$names_next_round" names_next_round= for name in $names_this_round; do already_handled= for n in $names_already_handled; do if test "$n" = "$name"; then already_handled=yes break fi done if test -z "$already_handled"; then names_already_handled="$names_already_handled $name" dnl See if it was already located by an earlier AC_LIB_LINKFLAGS dnl or AC_LIB_HAVE_LINKFLAGS call. uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'` eval value=\"\$HAVE_LIB$uppername\" if test -n "$value"; then if test "$value" = yes; then eval value=\"\$LIB$uppername\" test -z "$value" || LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$value" eval value=\"\$LTLIB$uppername\" test -z "$value" || LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }$value" else dnl An earlier call to AC_LIB_HAVE_LINKFLAGS has determined dnl that this library doesn't exist. So just drop it. : fi else dnl Search the library lib$name in $additional_libdir and $LDFLAGS dnl and the already constructed $LIBNAME/$LTLIBNAME. found_dir= found_la= found_so= found_a= if test $use_additional = yes; then if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then found_dir="$additional_libdir" found_so="$additional_libdir/lib$name.$shlibext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi else if test -f "$additional_libdir/lib$name.$libext"; then found_dir="$additional_libdir" found_a="$additional_libdir/lib$name.$libext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi fi fi fi if test "X$found_dir" = "X"; then for x in $LDFLAGS $LTLIB[]NAME; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) case "$x" in -L*) dir=`echo "X$x" | sed -e 's/^X-L//'` if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then found_dir="$dir" found_so="$dir/lib$name.$shlibext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi else if test -f "$dir/lib$name.$libext"; then found_dir="$dir" found_a="$dir/lib$name.$libext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi fi fi ;; esac if test "X$found_dir" != "X"; then break fi done fi if test "X$found_dir" != "X"; then dnl Found the library. LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-L$found_dir -l$name" if test "X$found_so" != "X"; then dnl Linking with a shared library. We attempt to hardcode its dnl directory into the executable's runpath, unless it's the dnl standard /usr/lib. if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then dnl No hardcoding is needed. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so" else dnl Use an explicit option to hardcode DIR into the resulting dnl binary. dnl Potentially add DIR to ltrpathdirs. dnl The ltrpathdirs will be appended to $LTLIBNAME at the end. haveit= for x in $ltrpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $found_dir" fi dnl The hardcoding into $LIBNAME is system dependent. if test "$hardcode_direct" = yes; then dnl Using DIR/libNAME.so during linking hardcodes DIR into the dnl resulting binary. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so" else if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then dnl Use an explicit option to hardcode DIR into the resulting dnl binary. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so" dnl Potentially add DIR to rpathdirs. dnl The rpathdirs will be appended to $LIBNAME at the end. haveit= for x in $rpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $found_dir" fi else dnl Rely on "-L$found_dir". dnl But don't add it if it's already contained in the LDFLAGS dnl or the already constructed $LIBNAME haveit= for x in $LDFLAGS $LIB[]NAME; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-L$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$found_dir" fi if test "$hardcode_minus_L" != no; then dnl FIXME: Not sure whether we should use dnl "-L$found_dir -l$name" or "-L$found_dir $found_so" dnl here. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_so" else dnl We cannot use $hardcode_runpath_var and LD_RUN_PATH dnl here, because this doesn't fit in flags passed to the dnl compiler. So give up. No hardcoding. This affects only dnl very old systems. dnl FIXME: Not sure whether we should use dnl "-L$found_dir -l$name" or "-L$found_dir $found_so" dnl here. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-l$name" fi fi fi fi else if test "X$found_a" != "X"; then dnl Linking with a static library. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$found_a" else dnl We shouldn't come here, but anyway it's good to have a dnl fallback. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$found_dir -l$name" fi fi dnl Assume the include files are nearby. additional_includedir= case "$found_dir" in */lib | */lib/) basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'` additional_includedir="$basedir/include" ;; esac if test "X$additional_includedir" != "X"; then dnl Potentially add $additional_includedir to $INCNAME. dnl But don't add it dnl 1. if it's the standard /usr/include, dnl 2. if it's /usr/local/include and we are using GCC on Linux, dnl 3. if it's already present in $CPPFLAGS or the already dnl constructed $INCNAME, dnl 4. if it doesn't exist as a directory. if test "X$additional_includedir" != "X/usr/include"; then haveit= if test "X$additional_includedir" = "X/usr/local/include"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then for x in $CPPFLAGS $INC[]NAME; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-I$additional_includedir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_includedir"; then dnl Really add $additional_includedir to $INCNAME. INC[]NAME="${INC[]NAME}${INC[]NAME:+ }-I$additional_includedir" fi fi fi fi fi dnl Look for dependencies. if test -n "$found_la"; then dnl Read the .la file. It defines the variables dnl dlname, library_names, old_library, dependency_libs, current, dnl age, revision, installed, dlopen, dlpreopen, libdir. save_libdir="$libdir" case "$found_la" in */* | *\\*) . "$found_la" ;; *) . "./$found_la" ;; esac libdir="$save_libdir" dnl We use only dependency_libs. for dep in $dependency_libs; do case "$dep" in -L*) additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'` dnl Potentially add $additional_libdir to $LIBNAME and $LTLIBNAME. dnl But don't add it dnl 1. if it's the standard /usr/lib, dnl 2. if it's /usr/local/lib and we are using GCC on Linux, dnl 3. if it's already present in $LDFLAGS or the already dnl constructed $LIBNAME, dnl 4. if it doesn't exist as a directory. if test "X$additional_libdir" != "X/usr/lib"; then haveit= if test "X$additional_libdir" = "X/usr/local/lib"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then haveit= for x in $LDFLAGS $LIB[]NAME; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then dnl Really add $additional_libdir to $LIBNAME. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-L$additional_libdir" fi fi haveit= for x in $LDFLAGS $LTLIB[]NAME; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then dnl Really add $additional_libdir to $LTLIBNAME. LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-L$additional_libdir" fi fi fi fi ;; -R*) dir=`echo "X$dep" | sed -e 's/^X-R//'` if test "$enable_rpath" != no; then dnl Potentially add DIR to rpathdirs. dnl The rpathdirs will be appended to $LIBNAME at the end. haveit= for x in $rpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $dir" fi dnl Potentially add DIR to ltrpathdirs. dnl The ltrpathdirs will be appended to $LTLIBNAME at the end. haveit= for x in $ltrpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $dir" fi fi ;; -l*) dnl Handle this in the next round. names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'` ;; *.la) dnl Handle this in the next round. Throw away the .la's dnl directory; it is already contained in a preceding -L dnl option. names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'` ;; *) dnl Most likely an immediate library name. LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$dep" LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }$dep" ;; esac done fi else dnl Didn't find the library; assume it is in the system directories dnl known to the linker and runtime loader. (All the system dnl directories known to the linker should also be known to the dnl runtime loader, otherwise the system is severely misconfigured.) LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }-l$name" LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-l$name" fi fi fi done done if test "X$rpathdirs" != "X"; then if test -n "$hardcode_libdir_separator"; then dnl Weird platform: only the last -rpath option counts, the user must dnl pass all path elements in one option. We can arrange that for a dnl single library, but not when more than one $LIBNAMEs are used. alldirs= for found_dir in $rpathdirs; do alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir" done dnl Note: hardcode_libdir_flag_spec uses $libdir and $wl. acl_save_libdir="$libdir" libdir="$alldirs" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$flag" else dnl The -rpath options are cumulative. for found_dir in $rpathdirs; do acl_save_libdir="$libdir" libdir="$found_dir" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIB[]NAME="${LIB[]NAME}${LIB[]NAME:+ }$flag" done fi fi if test "X$ltrpathdirs" != "X"; then dnl When using libtool, the option that works for both libraries and dnl executables is -R. The -R options are cumulative. for found_dir in $ltrpathdirs; do LTLIB[]NAME="${LTLIB[]NAME}${LTLIB[]NAME:+ }-R$found_dir" done fi ]) dnl AC_LIB_APPENDTOVAR(VAR, CONTENTS) appends the elements of CONTENTS to VAR, dnl unless already present in VAR. dnl Works only for CPPFLAGS, not for LIB* variables because that sometimes dnl contains two or three consecutive elements that belong together. AC_DEFUN([AC_LIB_APPENDTOVAR], [ for element in [$2]; do haveit= for x in $[$1]; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X$element"; then haveit=yes break fi done if test -z "$haveit"; then [$1]="${[$1]}${[$1]:+ }$element" fi done ]) lbreakout2-2.6.4/m4/inttypes_h.m40000644000175000017500000000210311452354533013467 00000000000000# inttypes_h.m4 serial 5 (gettext-0.12) dnl Copyright (C) 1997-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. # Define HAVE_INTTYPES_H_WITH_UINTMAX if exists, # doesn't clash with , and declares uintmax_t. AC_DEFUN([jm_AC_HEADER_INTTYPES_H], [ AC_CACHE_CHECK([for inttypes.h], jm_ac_cv_header_inttypes_h, [AC_TRY_COMPILE( [#include #include ], [uintmax_t i = (uintmax_t) -1;], jm_ac_cv_header_inttypes_h=yes, jm_ac_cv_header_inttypes_h=no)]) if test $jm_ac_cv_header_inttypes_h = yes; then AC_DEFINE_UNQUOTED(HAVE_INTTYPES_H_WITH_UINTMAX, 1, [Define if exists, doesn't clash with , and declares uintmax_t. ]) fi ]) lbreakout2-2.6.4/m4/po.m40000644000175000017500000004265211452354533011734 00000000000000# po.m4 serial 3 (gettext-0.14) dnl Copyright (C) 1995-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl dnl This file can can be used in projects which are not available under dnl the GNU General Public License or the GNU Library General Public dnl License but which still want to provide support for the GNU gettext dnl functionality. dnl Please note that the actual code of the GNU gettext library is covered dnl by the GNU Library General Public License, and the rest of the GNU dnl gettext package package is covered by the GNU General Public License. dnl They are *not* in the public domain. dnl Authors: dnl Ulrich Drepper , 1995-2000. dnl Bruno Haible , 2000-2003. dnl Checks for all prerequisites of the po subdirectory. AC_DEFUN([AM_PO_SUBDIRS], [ AC_REQUIRE([AC_PROG_MAKE_SET])dnl AC_REQUIRE([AC_PROG_INSTALL])dnl AC_REQUIRE([AM_MKINSTALLDIRS])dnl AC_REQUIRE([AM_NLS])dnl dnl Perform the following tests also if --disable-nls has been given, dnl because they are needed for "make dist" to work. dnl Search for GNU msgfmt in the PATH. dnl The first test excludes Solaris msgfmt and early GNU msgfmt versions. dnl The second test excludes FreeBSD msgfmt. AM_PATH_PROG_WITH_TEST(MSGFMT, msgfmt, [$ac_dir/$ac_word --statistics /dev/null >/dev/null 2>&1 && (if $ac_dir/$ac_word --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi)], :) AC_PATH_PROG(GMSGFMT, gmsgfmt, $MSGFMT) dnl Search for GNU xgettext 0.12 or newer in the PATH. dnl The first test excludes Solaris xgettext and early GNU xgettext versions. dnl The second test excludes FreeBSD xgettext. AM_PATH_PROG_WITH_TEST(XGETTEXT, xgettext, [$ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 && (if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi)], :) dnl Remove leftover from FreeBSD xgettext call. rm -f messages.po dnl Search for GNU msgmerge 0.11 or newer in the PATH. AM_PATH_PROG_WITH_TEST(MSGMERGE, msgmerge, [$ac_dir/$ac_word --update -q /dev/null /dev/null >/dev/null 2>&1], :) dnl This could go away some day; the PATH_PROG_WITH_TEST already does it. dnl Test whether we really found GNU msgfmt. if test "$GMSGFMT" != ":"; then dnl If it is no GNU msgfmt we define it as : so that the dnl Makefiles still can work. if $GMSGFMT --statistics /dev/null >/dev/null 2>&1 && (if $GMSGFMT --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then : ; else GMSGFMT=`echo "$GMSGFMT" | sed -e 's,^.*/,,'` AC_MSG_RESULT( [found $GMSGFMT program is not GNU msgfmt; ignore it]) GMSGFMT=":" fi fi dnl This could go away some day; the PATH_PROG_WITH_TEST already does it. dnl Test whether we really found GNU xgettext. if test "$XGETTEXT" != ":"; then dnl If it is no GNU xgettext we define it as : so that the dnl Makefiles still can work. if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 && (if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then : ; else AC_MSG_RESULT( [found xgettext program is not GNU xgettext; ignore it]) XGETTEXT=":" fi dnl Remove leftover from FreeBSD xgettext call. rm -f messages.po fi AC_OUTPUT_COMMANDS([ for ac_file in $CONFIG_FILES; do # Support "outfile[:infile[:infile...]]" case "$ac_file" in *:*) ac_file=`echo "$ac_file"|sed 's%:.*%%'` ;; esac # PO directories have a Makefile.in generated from Makefile.in.in. case "$ac_file" in */Makefile.in) # Adjust a relative srcdir. ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'` ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`" ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'` # In autoconf-2.13 it is called $ac_given_srcdir. # In autoconf-2.50 it is called $srcdir. test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir" case "$ac_given_srcdir" in .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;; /*) top_srcdir="$ac_given_srcdir" ;; *) top_srcdir="$ac_dots$ac_given_srcdir" ;; esac if test -f "$ac_given_srcdir/$ac_dir/POTFILES.in"; then rm -f "$ac_dir/POTFILES" test -n "$as_me" && echo "$as_me: creating $ac_dir/POTFILES" || echo "creating $ac_dir/POTFILES" cat "$ac_given_srcdir/$ac_dir/POTFILES.in" | sed -e "/^#/d" -e "/^[ ]*\$/d" -e "s,.*, $top_srcdir/& \\\\," | sed -e "\$s/\(.*\) \\\\/\1/" > "$ac_dir/POTFILES" POMAKEFILEDEPS="POTFILES.in" # ALL_LINGUAS, POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES depend # on $ac_dir but don't depend on user-specified configuration # parameters. if test -f "$ac_given_srcdir/$ac_dir/LINGUAS"; then # The LINGUAS file contains the set of available languages. if test -n "$OBSOLETE_ALL_LINGUAS"; then test -n "$as_me" && echo "$as_me: setting ALL_LINGUAS in configure.in is obsolete" || echo "setting ALL_LINGUAS in configure.in is obsolete" fi ALL_LINGUAS_=`sed -e "/^#/d" "$ac_given_srcdir/$ac_dir/LINGUAS"` # Hide the ALL_LINGUAS assigment from automake. eval 'ALL_LINGUAS''=$ALL_LINGUAS_' POMAKEFILEDEPS="$POMAKEFILEDEPS LINGUAS" else # The set of available languages was given in configure.in. eval 'ALL_LINGUAS''=$OBSOLETE_ALL_LINGUAS' fi # Compute POFILES # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).po) # Compute UPDATEPOFILES # as $(foreach lang, $(ALL_LINGUAS), $(lang).po-update) # Compute DUMMYPOFILES # as $(foreach lang, $(ALL_LINGUAS), $(lang).nop) # Compute GMOFILES # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).gmo) case "$ac_given_srcdir" in .) srcdirpre= ;; *) srcdirpre='$(srcdir)/' ;; esac POFILES= UPDATEPOFILES= DUMMYPOFILES= GMOFILES= for lang in $ALL_LINGUAS; do POFILES="$POFILES $srcdirpre$lang.po" UPDATEPOFILES="$UPDATEPOFILES $lang.po-update" DUMMYPOFILES="$DUMMYPOFILES $lang.nop" GMOFILES="$GMOFILES $srcdirpre$lang.gmo" done # CATALOGS depends on both $ac_dir and the user's LINGUAS # environment variable. INST_LINGUAS= if test -n "$ALL_LINGUAS"; then for presentlang in $ALL_LINGUAS; do useit=no if test "%UNSET%" != "$LINGUAS"; then desiredlanguages="$LINGUAS" else desiredlanguages="$ALL_LINGUAS" fi for desiredlang in $desiredlanguages; do # Use the presentlang catalog if desiredlang is # a. equal to presentlang, or # b. a variant of presentlang (because in this case, # presentlang can be used as a fallback for messages # which are not translated in the desiredlang catalog). case "$desiredlang" in "$presentlang"*) useit=yes;; esac done if test $useit = yes; then INST_LINGUAS="$INST_LINGUAS $presentlang" fi done fi CATALOGS= if test -n "$INST_LINGUAS"; then for lang in $INST_LINGUAS; do CATALOGS="$CATALOGS $lang.gmo" done fi test -n "$as_me" && echo "$as_me: creating $ac_dir/Makefile" || echo "creating $ac_dir/Makefile" sed -e "/^POTFILES =/r $ac_dir/POTFILES" -e "/^# Makevars/r $ac_given_srcdir/$ac_dir/Makevars" -e "s|@POFILES@|$POFILES|g" -e "s|@UPDATEPOFILES@|$UPDATEPOFILES|g" -e "s|@DUMMYPOFILES@|$DUMMYPOFILES|g" -e "s|@GMOFILES@|$GMOFILES|g" -e "s|@CATALOGS@|$CATALOGS|g" -e "s|@POMAKEFILEDEPS@|$POMAKEFILEDEPS|g" "$ac_dir/Makefile.in" > "$ac_dir/Makefile" for f in "$ac_given_srcdir/$ac_dir"/Rules-*; do if test -f "$f"; then case "$f" in *.orig | *.bak | *~) ;; *) cat "$f" >> "$ac_dir/Makefile" ;; esac fi done fi ;; esac done], [# Capture the value of obsolete ALL_LINGUAS because we need it to compute # POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES, CATALOGS. But hide it # from automake. eval 'OBSOLETE_ALL_LINGUAS''="$ALL_LINGUAS"' # Capture the value of LINGUAS because we need it to compute CATALOGS. LINGUAS="${LINGUAS-%UNSET%}" ]) ]) dnl Postprocesses a Makefile in a directory containing PO files. AC_DEFUN([AM_POSTPROCESS_PO_MAKEFILE], [ # When this code is run, in config.status, two variables have already been # set: # - OBSOLETE_ALL_LINGUAS is the value of LINGUAS set in configure.in, # - LINGUAS is the value of the environment variable LINGUAS at configure # time. changequote(,)dnl # Adjust a relative srcdir. ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'` ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`" ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'` # In autoconf-2.13 it is called $ac_given_srcdir. # In autoconf-2.50 it is called $srcdir. test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir" case "$ac_given_srcdir" in .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;; /*) top_srcdir="$ac_given_srcdir" ;; *) top_srcdir="$ac_dots$ac_given_srcdir" ;; esac # Find a way to echo strings without interpreting backslash. if test "X`(echo '\t') 2>/dev/null`" = 'X\t'; then gt_echo='echo' else if test "X`(printf '%s\n' '\t') 2>/dev/null`" = 'X\t'; then gt_echo='printf %s\n' else echo_func () { cat < "$ac_file.tmp" if grep -l '@TCLCATALOGS@' "$ac_file" > /dev/null; then # Add dependencies that cannot be formulated as a simple suffix rule. for lang in $ALL_LINGUAS; do frobbedlang=`echo $lang | sed -e 's/\..*$//' -e 'y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/'` cat >> "$ac_file.tmp" < /dev/null; then # Add dependencies that cannot be formulated as a simple suffix rule. for lang in $ALL_LINGUAS; do frobbedlang=`echo $lang | sed -e 's/_/-/g'` cat >> "$ac_file.tmp" <> "$ac_file.tmp" <, 1995. # Check whether LC_MESSAGES is available in . AC_DEFUN([AM_LC_MESSAGES], [ AC_CACHE_CHECK([for LC_MESSAGES], am_cv_val_LC_MESSAGES, [AC_TRY_LINK([#include ], [return LC_MESSAGES], am_cv_val_LC_MESSAGES=yes, am_cv_val_LC_MESSAGES=no)]) if test $am_cv_val_LC_MESSAGES = yes; then AC_DEFINE(HAVE_LC_MESSAGES, 1, [Define if your file defines LC_MESSAGES.]) fi ]) lbreakout2-2.6.4/m4/inttypes.m40000644000175000017500000000171711452354533013172 00000000000000# inttypes.m4 serial 1 (gettext-0.11.4) dnl Copyright (C) 1997-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. # Define HAVE_INTTYPES_H if exists and doesn't clash with # . AC_DEFUN([gt_HEADER_INTTYPES_H], [ AC_CACHE_CHECK([for inttypes.h], gt_cv_header_inttypes_h, [ AC_TRY_COMPILE( [#include #include ], [], gt_cv_header_inttypes_h=yes, gt_cv_header_inttypes_h=no) ]) if test $gt_cv_header_inttypes_h = yes; then AC_DEFINE_UNQUOTED(HAVE_INTTYPES_H, 1, [Define if exists and doesn't clash with .]) fi ]) lbreakout2-2.6.4/m4/lib-ld.m40000644000175000017500000000675611452354533012466 00000000000000# lib-ld.m4 serial 3 (gettext-0.13) dnl Copyright (C) 1996-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl Subroutines of libtool.m4, dnl with replacements s/AC_/AC_LIB/ and s/lt_cv/acl_cv/ to avoid collision dnl with libtool.m4. dnl From libtool-1.4. Sets the variable with_gnu_ld to yes or no. AC_DEFUN([AC_LIB_PROG_LD_GNU], [AC_CACHE_CHECK([if the linker ($LD) is GNU ld], acl_cv_prog_gnu_ld, [# I'd rather use --version here, but apparently some GNU ld's only accept -v. case `$LD -v 2>&1 conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi ac_prog=ld if test "$GCC" = yes; then # Check if gcc -print-prog-name=ld gives a path. AC_MSG_CHECKING([for ld used by GCC]) case $host in *-*-mingw*) # gcc leaves a trailing carriage return which upsets mingw ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;; *) ac_prog=`($CC -print-prog-name=ld) 2>&5` ;; esac case $ac_prog in # Accept absolute paths. [[\\/]* | [A-Za-z]:[\\/]*)] [re_direlt='/[^/][^/]*/\.\./'] # Canonicalize the path of ld ac_prog=`echo $ac_prog| sed 's%\\\\%/%g'` while echo $ac_prog | grep "$re_direlt" > /dev/null 2>&1; do ac_prog=`echo $ac_prog| sed "s%$re_direlt%/%"` done test -z "$LD" && LD="$ac_prog" ;; "") # If it fails, then pretend we aren't using GCC. ac_prog=ld ;; *) # If it is relative, then search for the first ld in PATH. with_gnu_ld=unknown ;; esac elif test "$with_gnu_ld" = yes; then AC_MSG_CHECKING([for GNU ld]) else AC_MSG_CHECKING([for non-GNU ld]) fi AC_CACHE_VAL(acl_cv_path_LD, [if test -z "$LD"; then IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="${IFS}${PATH_SEPARATOR-:}" for ac_dir in $PATH; do test -z "$ac_dir" && ac_dir=. if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then acl_cv_path_LD="$ac_dir/$ac_prog" # Check to see if the program is GNU ld. I'd rather use --version, # but apparently some GNU ld's only accept -v. # Break only if it was the GNU/non-GNU ld that we prefer. case `"$acl_cv_path_LD" -v 2>&1 < /dev/null` in *GNU* | *'with BFD'*) test "$with_gnu_ld" != no && break ;; *) test "$with_gnu_ld" != yes && break ;; esac fi done IFS="$ac_save_ifs" else acl_cv_path_LD="$LD" # Let the user override the test with a path. fi]) LD="$acl_cv_path_LD" if test -n "$LD"; then AC_MSG_RESULT($LD) else AC_MSG_RESULT(no) fi test -z "$LD" && AC_MSG_ERROR([no acceptable ld found in \$PATH]) AC_LIB_PROG_LD_GNU ]) lbreakout2-2.6.4/m4/wint_t.m40000644000175000017500000000153111452354533012611 00000000000000# wint_t.m4 serial 1 (gettext-0.12) dnl Copyright (C) 2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl Test whether has the 'wint_t' type. dnl Prerequisite: AC_PROG_CC AC_DEFUN([gt_TYPE_WINT_T], [ AC_CACHE_CHECK([for wint_t], gt_cv_c_wint_t, [AC_TRY_COMPILE([#include wint_t foo = (wchar_t)'\0';], , gt_cv_c_wint_t=yes, gt_cv_c_wint_t=no)]) if test $gt_cv_c_wint_t = yes; then AC_DEFINE(HAVE_WINT_T, 1, [Define if you have the 'wint_t' type.]) fi ]) lbreakout2-2.6.4/m4/inttypes-pri.m40000644000175000017500000000222711452354533013757 00000000000000# inttypes-pri.m4 serial 1 (gettext-0.11.4) dnl Copyright (C) 1997-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. # Define PRI_MACROS_BROKEN if exists and defines the PRI* # macros to non-string values. This is the case on AIX 4.3.3. AC_DEFUN([gt_INTTYPES_PRI], [ AC_REQUIRE([gt_HEADER_INTTYPES_H]) if test $gt_cv_header_inttypes_h = yes; then AC_CACHE_CHECK([whether the inttypes.h PRIxNN macros are broken], gt_cv_inttypes_pri_broken, [ AC_TRY_COMPILE([#include #ifdef PRId32 char *p = PRId32; #endif ], [], gt_cv_inttypes_pri_broken=no, gt_cv_inttypes_pri_broken=yes) ]) fi if test "$gt_cv_inttypes_pri_broken" = yes; then AC_DEFINE_UNQUOTED(PRI_MACROS_BROKEN, 1, [Define if exists and defines unusable PRI* macros.]) fi ]) lbreakout2-2.6.4/m4/iconv.m40000644000175000017500000000665311452354533012435 00000000000000# iconv.m4 serial AM4 (gettext-0.11.3) dnl Copyright (C) 2000-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. AC_DEFUN([AM_ICONV_LINKFLAGS_BODY], [ dnl Prerequisites of AC_LIB_LINKFLAGS_BODY. AC_REQUIRE([AC_LIB_PREPARE_PREFIX]) AC_REQUIRE([AC_LIB_RPATH]) dnl Search for libiconv and define LIBICONV, LTLIBICONV and INCICONV dnl accordingly. AC_LIB_LINKFLAGS_BODY([iconv]) ]) AC_DEFUN([AM_ICONV_LINK], [ dnl Some systems have iconv in libc, some have it in libiconv (OSF/1 and dnl those with the standalone portable GNU libiconv installed). dnl Search for libiconv and define LIBICONV, LTLIBICONV and INCICONV dnl accordingly. AC_REQUIRE([AM_ICONV_LINKFLAGS_BODY]) dnl Add $INCICONV to CPPFLAGS before performing the following checks, dnl because if the user has installed libiconv and not disabled its use dnl via --without-libiconv-prefix, he wants to use it. The first dnl AC_TRY_LINK will then fail, the second AC_TRY_LINK will succeed. am_save_CPPFLAGS="$CPPFLAGS" AC_LIB_APPENDTOVAR([CPPFLAGS], [$INCICONV]) AC_CACHE_CHECK(for iconv, am_cv_func_iconv, [ am_cv_func_iconv="no, consider installing GNU libiconv" am_cv_lib_iconv=no AC_TRY_LINK([#include #include ], [iconv_t cd = iconv_open("",""); iconv(cd,NULL,NULL,NULL,NULL); iconv_close(cd);], am_cv_func_iconv=yes) if test "$am_cv_func_iconv" != yes; then am_save_LIBS="$LIBS" LIBS="$LIBS $LIBICONV" AC_TRY_LINK([#include #include ], [iconv_t cd = iconv_open("",""); iconv(cd,NULL,NULL,NULL,NULL); iconv_close(cd);], am_cv_lib_iconv=yes am_cv_func_iconv=yes) LIBS="$am_save_LIBS" fi ]) if test "$am_cv_func_iconv" = yes; then AC_DEFINE(HAVE_ICONV, 1, [Define if you have the iconv() function.]) fi if test "$am_cv_lib_iconv" = yes; then AC_MSG_CHECKING([how to link with libiconv]) AC_MSG_RESULT([$LIBICONV]) else dnl If $LIBICONV didn't lead to a usable library, we don't need $INCICONV dnl either. CPPFLAGS="$am_save_CPPFLAGS" LIBICONV= LTLIBICONV= fi AC_SUBST(LIBICONV) AC_SUBST(LTLIBICONV) ]) AC_DEFUN([AM_ICONV], [ AM_ICONV_LINK if test "$am_cv_func_iconv" = yes; then AC_MSG_CHECKING([for iconv declaration]) AC_CACHE_VAL(am_cv_proto_iconv, [ AC_TRY_COMPILE([ #include #include extern #ifdef __cplusplus "C" #endif #if defined(__STDC__) || defined(__cplusplus) size_t iconv (iconv_t cd, char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft); #else size_t iconv(); #endif ], [], am_cv_proto_iconv_arg1="", am_cv_proto_iconv_arg1="const") am_cv_proto_iconv="extern size_t iconv (iconv_t cd, $am_cv_proto_iconv_arg1 char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);"]) am_cv_proto_iconv=`echo "[$]am_cv_proto_iconv" | tr -s ' ' | sed -e 's/( /(/'` AC_MSG_RESULT([$]{ac_t:- }[$]am_cv_proto_iconv) AC_DEFINE_UNQUOTED(ICONV_CONST, $am_cv_proto_iconv_arg1, [Define as const if the declaration of iconv() needs const.]) fi ]) lbreakout2-2.6.4/m4/gettext.m40000644000175000017500000004513011452354533012774 00000000000000# gettext.m4 serial 28 (gettext-0.13) dnl Copyright (C) 1995-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl dnl This file can can be used in projects which are not available under dnl the GNU General Public License or the GNU Library General Public dnl License but which still want to provide support for the GNU gettext dnl functionality. dnl Please note that the actual code of the GNU gettext library is covered dnl by the GNU Library General Public License, and the rest of the GNU dnl gettext package package is covered by the GNU General Public License. dnl They are *not* in the public domain. dnl Authors: dnl Ulrich Drepper , 1995-2000. dnl Bruno Haible , 2000-2003. dnl Macro to add for using GNU gettext. dnl Usage: AM_GNU_GETTEXT([INTLSYMBOL], [NEEDSYMBOL], [INTLDIR]). dnl INTLSYMBOL can be one of 'external', 'no-libtool', 'use-libtool'. The dnl default (if it is not specified or empty) is 'no-libtool'. dnl INTLSYMBOL should be 'external' for packages with no intl directory, dnl and 'no-libtool' or 'use-libtool' for packages with an intl directory. dnl If INTLSYMBOL is 'use-libtool', then a libtool library dnl $(top_builddir)/intl/libintl.la will be created (shared and/or static, dnl depending on --{enable,disable}-{shared,static} and on the presence of dnl AM-DISABLE-SHARED). If INTLSYMBOL is 'no-libtool', a static library dnl $(top_builddir)/intl/libintl.a will be created. dnl If NEEDSYMBOL is specified and is 'need-ngettext', then GNU gettext dnl implementations (in libc or libintl) without the ngettext() function dnl will be ignored. If NEEDSYMBOL is specified and is dnl 'need-formatstring-macros', then GNU gettext implementations that don't dnl support the ISO C 99 formatstring macros will be ignored. dnl INTLDIR is used to find the intl libraries. If empty, dnl the value `$(top_builddir)/intl/' is used. dnl dnl The result of the configuration is one of three cases: dnl 1) GNU gettext, as included in the intl subdirectory, will be compiled dnl and used. dnl Catalog format: GNU --> install in $(datadir) dnl Catalog extension: .mo after installation, .gmo in source tree dnl 2) GNU gettext has been found in the system's C library. dnl Catalog format: GNU --> install in $(datadir) dnl Catalog extension: .mo after installation, .gmo in source tree dnl 3) No internationalization, always use English msgid. dnl Catalog format: none dnl Catalog extension: none dnl If INTLSYMBOL is 'external', only cases 2 and 3 can occur. dnl The use of .gmo is historical (it was needed to avoid overwriting the dnl GNU format catalogs when building on a platform with an X/Open gettext), dnl but we keep it in order not to force irrelevant filename changes on the dnl maintainers. dnl AC_DEFUN([AM_GNU_GETTEXT], [ dnl Argument checking. ifelse([$1], [], , [ifelse([$1], [external], , [ifelse([$1], [no-libtool], , [ifelse([$1], [use-libtool], , [errprint([ERROR: invalid first argument to AM_GNU_GETTEXT ])])])])]) ifelse([$2], [], , [ifelse([$2], [need-ngettext], , [ifelse([$2], [need-formatstring-macros], , [errprint([ERROR: invalid second argument to AM_GNU_GETTEXT ])])])]) define(gt_included_intl, ifelse([$1], [external], [no], [yes])) define(gt_libtool_suffix_prefix, ifelse([$1], [use-libtool], [l], [])) AC_REQUIRE([AM_PO_SUBDIRS])dnl ifelse(gt_included_intl, yes, [ AC_REQUIRE([AM_INTL_SUBDIR])dnl ]) dnl Prerequisites of AC_LIB_LINKFLAGS_BODY. AC_REQUIRE([AC_LIB_PREPARE_PREFIX]) AC_REQUIRE([AC_LIB_RPATH]) dnl Sometimes libintl requires libiconv, so first search for libiconv. dnl Ideally we would do this search only after the dnl if test "$USE_NLS" = "yes"; then dnl if test "$gt_cv_func_gnugettext_libc" != "yes"; then dnl tests. But if configure.in invokes AM_ICONV after AM_GNU_GETTEXT dnl the configure script would need to contain the same shell code dnl again, outside any 'if'. There are two solutions: dnl - Invoke AM_ICONV_LINKFLAGS_BODY here, outside any 'if'. dnl - Control the expansions in more detail using AC_PROVIDE_IFELSE. dnl Since AC_PROVIDE_IFELSE is only in autoconf >= 2.52 and not dnl documented, we avoid it. ifelse(gt_included_intl, yes, , [ AC_REQUIRE([AM_ICONV_LINKFLAGS_BODY]) ]) dnl Set USE_NLS. AM_NLS ifelse(gt_included_intl, yes, [ BUILD_INCLUDED_LIBINTL=no USE_INCLUDED_LIBINTL=no ]) LIBINTL= LTLIBINTL= POSUB= dnl If we use NLS figure out what method if test "$USE_NLS" = "yes"; then gt_use_preinstalled_gnugettext=no ifelse(gt_included_intl, yes, [ AC_MSG_CHECKING([whether included gettext is requested]) AC_ARG_WITH(included-gettext, [ --with-included-gettext use the GNU gettext library included here], nls_cv_force_use_gnu_gettext=$withval, nls_cv_force_use_gnu_gettext=no) AC_MSG_RESULT($nls_cv_force_use_gnu_gettext) nls_cv_use_gnu_gettext="$nls_cv_force_use_gnu_gettext" if test "$nls_cv_force_use_gnu_gettext" != "yes"; then ]) dnl User does not insist on using GNU NLS library. Figure out what dnl to use. If GNU gettext is available we use this. Else we have dnl to fall back to GNU NLS library. dnl Add a version number to the cache macros. define([gt_api_version], ifelse([$2], [need-formatstring-macros], 3, ifelse([$2], [need-ngettext], 2, 1))) define([gt_cv_func_gnugettext_libc], [gt_cv_func_gnugettext]gt_api_version[_libc]) define([gt_cv_func_gnugettext_libintl], [gt_cv_func_gnugettext]gt_api_version[_libintl]) AC_CACHE_CHECK([for GNU gettext in libc], gt_cv_func_gnugettext_libc, [AC_TRY_LINK([#include ]ifelse([$2], [need-formatstring-macros], [#ifndef __GNU_GETTEXT_SUPPORTED_REVISION #define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1) #endif changequote(,)dnl typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1]; changequote([,])dnl ], [])[extern int _nl_msg_cat_cntr; extern int *_nl_domain_bindings;], [bindtextdomain ("", ""); return (int) gettext ("")]ifelse([$2], [need-ngettext], [ + (int) ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_domain_bindings], gt_cv_func_gnugettext_libc=yes, gt_cv_func_gnugettext_libc=no)]) if test "$gt_cv_func_gnugettext_libc" != "yes"; then dnl Sometimes libintl requires libiconv, so first search for libiconv. ifelse(gt_included_intl, yes, , [ AM_ICONV_LINK ]) dnl Search for libintl and define LIBINTL, LTLIBINTL and INCINTL dnl accordingly. Don't use AC_LIB_LINKFLAGS_BODY([intl],[iconv]) dnl because that would add "-liconv" to LIBINTL and LTLIBINTL dnl even if libiconv doesn't exist. AC_LIB_LINKFLAGS_BODY([intl]) AC_CACHE_CHECK([for GNU gettext in libintl], gt_cv_func_gnugettext_libintl, [gt_save_CPPFLAGS="$CPPFLAGS" CPPFLAGS="$CPPFLAGS $INCINTL" gt_save_LIBS="$LIBS" LIBS="$LIBS $LIBINTL" dnl Now see whether libintl exists and does not depend on libiconv. AC_TRY_LINK([#include ]ifelse([$2], [need-formatstring-macros], [#ifndef __GNU_GETTEXT_SUPPORTED_REVISION #define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1) #endif changequote(,)dnl typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1]; changequote([,])dnl ], [])[extern int _nl_msg_cat_cntr; extern #ifdef __cplusplus "C" #endif const char *_nl_expand_alias ();], [bindtextdomain ("", ""); return (int) gettext ("")]ifelse([$2], [need-ngettext], [ + (int) ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_expand_alias (0)], gt_cv_func_gnugettext_libintl=yes, gt_cv_func_gnugettext_libintl=no) dnl Now see whether libintl exists and depends on libiconv. if test "$gt_cv_func_gnugettext_libintl" != yes && test -n "$LIBICONV"; then LIBS="$LIBS $LIBICONV" AC_TRY_LINK([#include ]ifelse([$2], [need-formatstring-macros], [#ifndef __GNU_GETTEXT_SUPPORTED_REVISION #define __GNU_GETTEXT_SUPPORTED_REVISION(major) ((major) == 0 ? 0 : -1) #endif changequote(,)dnl typedef int array [2 * (__GNU_GETTEXT_SUPPORTED_REVISION(0) >= 1) - 1]; changequote([,])dnl ], [])[extern int _nl_msg_cat_cntr; extern #ifdef __cplusplus "C" #endif const char *_nl_expand_alias ();], [bindtextdomain ("", ""); return (int) gettext ("")]ifelse([$2], [need-ngettext], [ + (int) ngettext ("", "", 0)], [])[ + _nl_msg_cat_cntr + *_nl_expand_alias (0)], [LIBINTL="$LIBINTL $LIBICONV" LTLIBINTL="$LTLIBINTL $LTLIBICONV" gt_cv_func_gnugettext_libintl=yes ]) fi CPPFLAGS="$gt_save_CPPFLAGS" LIBS="$gt_save_LIBS"]) fi dnl If an already present or preinstalled GNU gettext() is found, dnl use it. But if this macro is used in GNU gettext, and GNU dnl gettext is already preinstalled in libintl, we update this dnl libintl. (Cf. the install rule in intl/Makefile.in.) if test "$gt_cv_func_gnugettext_libc" = "yes" \ || { test "$gt_cv_func_gnugettext_libintl" = "yes" \ && test "$PACKAGE" != gettext-runtime \ && test "$PACKAGE" != gettext-tools; }; then gt_use_preinstalled_gnugettext=yes else dnl Reset the values set by searching for libintl. LIBINTL= LTLIBINTL= INCINTL= fi ifelse(gt_included_intl, yes, [ if test "$gt_use_preinstalled_gnugettext" != "yes"; then dnl GNU gettext is not found in the C library. dnl Fall back on included GNU gettext library. nls_cv_use_gnu_gettext=yes fi fi if test "$nls_cv_use_gnu_gettext" = "yes"; then dnl Mark actions used to generate GNU NLS library. BUILD_INCLUDED_LIBINTL=yes USE_INCLUDED_LIBINTL=yes LIBINTL="ifelse([$3],[],\${top_builddir}/intl,[$3])/libintl.[]gt_libtool_suffix_prefix[]a $LIBICONV" LTLIBINTL="ifelse([$3],[],\${top_builddir}/intl,[$3])/libintl.[]gt_libtool_suffix_prefix[]a $LTLIBICONV" LIBS=`echo " $LIBS " | sed -e 's/ -lintl / /' -e 's/^ //' -e 's/ $//'` fi if test "$gt_use_preinstalled_gnugettext" = "yes" \ || test "$nls_cv_use_gnu_gettext" = "yes"; then dnl Mark actions to use GNU gettext tools. CATOBJEXT=.gmo fi ]) if test "$gt_use_preinstalled_gnugettext" = "yes" \ || test "$nls_cv_use_gnu_gettext" = "yes"; then AC_DEFINE(ENABLE_NLS, 1, [Define to 1 if translation of program messages to the user's native language is requested.]) else USE_NLS=no fi fi AC_MSG_CHECKING([whether to use NLS]) AC_MSG_RESULT([$USE_NLS]) if test "$USE_NLS" = "yes"; then AC_MSG_CHECKING([where the gettext function comes from]) if test "$gt_use_preinstalled_gnugettext" = "yes"; then if test "$gt_cv_func_gnugettext_libintl" = "yes"; then gt_source="external libintl" else gt_source="libc" fi else gt_source="included intl directory" fi AC_MSG_RESULT([$gt_source]) fi if test "$USE_NLS" = "yes"; then if test "$gt_use_preinstalled_gnugettext" = "yes"; then if test "$gt_cv_func_gnugettext_libintl" = "yes"; then AC_MSG_CHECKING([how to link with libintl]) AC_MSG_RESULT([$LIBINTL]) AC_LIB_APPENDTOVAR([CPPFLAGS], [$INCINTL]) fi dnl For backward compatibility. Some packages may be using this. AC_DEFINE(HAVE_GETTEXT, 1, [Define if the GNU gettext() function is already present or preinstalled.]) AC_DEFINE(HAVE_DCGETTEXT, 1, [Define if the GNU dcgettext() function is already present or preinstalled.]) fi dnl We need to process the po/ directory. POSUB=po fi ifelse(gt_included_intl, yes, [ dnl If this is used in GNU gettext we have to set BUILD_INCLUDED_LIBINTL dnl to 'yes' because some of the testsuite requires it. if test "$PACKAGE" = gettext-runtime || test "$PACKAGE" = gettext-tools; then BUILD_INCLUDED_LIBINTL=yes fi dnl Make all variables we use known to autoconf. AC_SUBST(BUILD_INCLUDED_LIBINTL) AC_SUBST(USE_INCLUDED_LIBINTL) AC_SUBST(CATOBJEXT) dnl For backward compatibility. Some configure.ins may be using this. nls_cv_header_intl= nls_cv_header_libgt= dnl For backward compatibility. Some Makefiles may be using this. DATADIRNAME=share AC_SUBST(DATADIRNAME) dnl For backward compatibility. Some Makefiles may be using this. INSTOBJEXT=.mo AC_SUBST(INSTOBJEXT) dnl For backward compatibility. Some Makefiles may be using this. GENCAT=gencat AC_SUBST(GENCAT) dnl For backward compatibility. Some Makefiles may be using this. if test "$USE_INCLUDED_LIBINTL" = yes; then INTLOBJS="\$(GETTOBJS)" fi AC_SUBST(INTLOBJS) dnl Enable libtool support if the surrounding package wishes it. INTL_LIBTOOL_SUFFIX_PREFIX=gt_libtool_suffix_prefix AC_SUBST(INTL_LIBTOOL_SUFFIX_PREFIX) ]) dnl For backward compatibility. Some Makefiles may be using this. INTLLIBS="$LIBINTL" AC_SUBST(INTLLIBS) dnl Make all documented variables known to autoconf. AC_SUBST(LIBINTL) AC_SUBST(LTLIBINTL) AC_SUBST(POSUB) ]) dnl Checks for all prerequisites of the intl subdirectory, dnl except for INTL_LIBTOOL_SUFFIX_PREFIX (and possibly LIBTOOL), INTLOBJS, dnl USE_INCLUDED_LIBINTL, BUILD_INCLUDED_LIBINTL. AC_DEFUN([AM_INTL_SUBDIR], [ AC_REQUIRE([AC_PROG_INSTALL])dnl AC_REQUIRE([AM_MKINSTALLDIRS])dnl AC_REQUIRE([AC_PROG_CC])dnl AC_REQUIRE([AC_CANONICAL_HOST])dnl AC_REQUIRE([AC_PROG_RANLIB])dnl AC_REQUIRE([AC_ISC_POSIX])dnl AC_REQUIRE([AC_HEADER_STDC])dnl AC_REQUIRE([AC_C_CONST])dnl AC_REQUIRE([bh_C_SIGNED])dnl AC_REQUIRE([AC_C_INLINE])dnl AC_REQUIRE([AC_TYPE_OFF_T])dnl AC_REQUIRE([AC_TYPE_SIZE_T])dnl AC_REQUIRE([jm_AC_TYPE_LONG_LONG])dnl AC_REQUIRE([gt_TYPE_LONGDOUBLE])dnl AC_REQUIRE([gt_TYPE_WCHAR_T])dnl AC_REQUIRE([gt_TYPE_WINT_T])dnl AC_REQUIRE([jm_AC_HEADER_INTTYPES_H]) AC_REQUIRE([jm_AC_HEADER_STDINT_H]) AC_REQUIRE([gt_TYPE_INTMAX_T]) AC_REQUIRE([gt_PRINTF_POSIX]) AC_REQUIRE([AC_FUNC_ALLOCA])dnl AC_REQUIRE([AC_FUNC_MMAP])dnl AC_REQUIRE([jm_GLIBC21])dnl AC_REQUIRE([gt_INTDIV0])dnl AC_REQUIRE([jm_AC_TYPE_UINTMAX_T])dnl AC_REQUIRE([gt_HEADER_INTTYPES_H])dnl AC_REQUIRE([gt_INTTYPES_PRI])dnl AC_REQUIRE([gl_XSIZE])dnl AC_CHECK_TYPE([ptrdiff_t], , [AC_DEFINE([ptrdiff_t], [long], [Define as the type of the result of subtracting two pointers, if the system doesn't define it.]) ]) AC_CHECK_HEADERS([argz.h limits.h locale.h nl_types.h malloc.h stddef.h \ stdlib.h string.h unistd.h sys/param.h]) AC_CHECK_FUNCS([asprintf fwprintf getcwd getegid geteuid getgid getuid \ mempcpy munmap putenv setenv setlocale snprintf stpcpy strcasecmp strdup \ strtoul tsearch wcslen __argz_count __argz_stringify __argz_next \ __fsetlocking]) dnl Use the _snprintf function only if it is declared (because on NetBSD it dnl is defined as a weak alias of snprintf; we prefer to use the latter). gt_CHECK_DECL(_snprintf, [#include ]) gt_CHECK_DECL(_snwprintf, [#include ]) dnl Use the *_unlocked functions only if they are declared. dnl (because some of them were defined without being declared in Solaris dnl 2.5.1 but were removed in Solaris 2.6, whereas we want binaries built dnl on Solaris 2.5.1 to run on Solaris 2.6). dnl Don't use AC_CHECK_DECLS because it isn't supported in autoconf-2.13. gt_CHECK_DECL(feof_unlocked, [#include ]) gt_CHECK_DECL(fgets_unlocked, [#include ]) gt_CHECK_DECL(getc_unlocked, [#include ]) case $gt_cv_func_printf_posix in *yes) HAVE_POSIX_PRINTF=1 ;; *) HAVE_POSIX_PRINTF=0 ;; esac AC_SUBST([HAVE_POSIX_PRINTF]) if test "$ac_cv_func_asprintf" = yes; then HAVE_ASPRINTF=1 else HAVE_ASPRINTF=0 fi AC_SUBST([HAVE_ASPRINTF]) if test "$ac_cv_func_snprintf" = yes; then HAVE_SNPRINTF=1 else HAVE_SNPRINTF=0 fi AC_SUBST([HAVE_SNPRINTF]) if test "$ac_cv_func_wprintf" = yes; then HAVE_WPRINTF=1 else HAVE_WPRINTF=0 fi AC_SUBST([HAVE_WPRINTF]) AM_ICONV AM_LANGINFO_CODESET if test $ac_cv_header_locale_h = yes; then AM_LC_MESSAGES fi dnl intl/plural.c is generated from intl/plural.y. It requires bison, dnl because plural.y uses bison specific features. It requires at least dnl bison-1.26 because earlier versions generate a plural.c that doesn't dnl compile. dnl bison is only needed for the maintainer (who touches plural.y). But in dnl order to avoid separate Makefiles or --enable-maintainer-mode, we put dnl the rule in general Makefile. Now, some people carelessly touch the dnl files or have a broken "make" program, hence the plural.c rule will dnl sometimes fire. To avoid an error, defines BISON to ":" if it is not dnl present or too old. AC_CHECK_PROGS([INTLBISON], [bison]) if test -z "$INTLBISON"; then ac_verc_fail=yes else dnl Found it, now check the version. AC_MSG_CHECKING([version of bison]) changequote(<<,>>)dnl ac_prog_version=`$INTLBISON --version 2>&1 | sed -n 's/^.*GNU Bison.* \([0-9]*\.[0-9.]*\).*$/\1/p'` case $ac_prog_version in '') ac_prog_version="v. ?.??, bad"; ac_verc_fail=yes;; 1.2[6-9]* | 1.[3-9][0-9]* | [2-9].*) changequote([,])dnl ac_prog_version="$ac_prog_version, ok"; ac_verc_fail=no;; *) ac_prog_version="$ac_prog_version, bad"; ac_verc_fail=yes;; esac AC_MSG_RESULT([$ac_prog_version]) fi if test $ac_verc_fail = yes; then INTLBISON=: fi ]) dnl gt_CHECK_DECL(FUNC, INCLUDES) dnl Check whether a function is declared. AC_DEFUN([gt_CHECK_DECL], [ AC_CACHE_CHECK([whether $1 is declared], ac_cv_have_decl_$1, [AC_TRY_COMPILE([$2], [ #ifndef $1 char *p = (char *) $1; #endif ], ac_cv_have_decl_$1=yes, ac_cv_have_decl_$1=no)]) if test $ac_cv_have_decl_$1 = yes; then gt_value=1 else gt_value=0 fi AC_DEFINE_UNQUOTED([HAVE_DECL_]translit($1, [a-z], [A-Z]), [$gt_value], [Define to 1 if you have the declaration of `$1', and to 0 if you don't.]) ]) dnl Usage: AM_GNU_GETTEXT_VERSION([gettext-version]) AC_DEFUN([AM_GNU_GETTEXT_VERSION], []) lbreakout2-2.6.4/m4/longlong.m40000644000175000017500000000164311452354533013130 00000000000000# longlong.m4 serial 4 dnl Copyright (C) 1999-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. # Define HAVE_LONG_LONG if 'long long' works. AC_DEFUN([jm_AC_TYPE_LONG_LONG], [ AC_CACHE_CHECK([for long long], ac_cv_type_long_long, [AC_TRY_LINK([long long ll = 1LL; int i = 63;], [long long llmax = (long long) -1; return ll << i | ll >> i | llmax / ll | llmax % ll;], ac_cv_type_long_long=yes, ac_cv_type_long_long=no)]) if test $ac_cv_type_long_long = yes; then AC_DEFINE(HAVE_LONG_LONG, 1, [Define if you have the 'long long' type.]) fi ]) lbreakout2-2.6.4/m4/codeset.m40000644000175000017500000000157611452354533012744 00000000000000# codeset.m4 serial AM1 (gettext-0.10.40) dnl Copyright (C) 2000-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. AC_DEFUN([AM_LANGINFO_CODESET], [ AC_CACHE_CHECK([for nl_langinfo and CODESET], am_cv_langinfo_codeset, [AC_TRY_LINK([#include ], [char* cs = nl_langinfo(CODESET);], am_cv_langinfo_codeset=yes, am_cv_langinfo_codeset=no) ]) if test $am_cv_langinfo_codeset = yes; then AC_DEFINE(HAVE_LANGINFO_CODESET, 1, [Define if you have and nl_langinfo(CODESET).]) fi ]) lbreakout2-2.6.4/m4/wchar_t.m40000644000175000017500000000155311452354533012740 00000000000000# wchar_t.m4 serial 1 (gettext-0.12) dnl Copyright (C) 2002-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl Test whether has the 'wchar_t' type. dnl Prerequisite: AC_PROG_CC AC_DEFUN([gt_TYPE_WCHAR_T], [ AC_CACHE_CHECK([for wchar_t], gt_cv_c_wchar_t, [AC_TRY_COMPILE([#include wchar_t foo = (wchar_t)'\0';], , gt_cv_c_wchar_t=yes, gt_cv_c_wchar_t=no)]) if test $gt_cv_c_wchar_t = yes; then AC_DEFINE(HAVE_WCHAR_T, 1, [Define if you have the 'wchar_t' type.]) fi ]) lbreakout2-2.6.4/m4/Makefile.am0000644000175000017500000000052111452354533013075 00000000000000EXTRA_DIST = codeset.m4 gettext.m4 glibc21.m4 iconv.m4 intdiv0.m4 intmax.m4 inttypes.m4 inttypes_h.m4 inttypes-pri.m4 isc-posix.m4 lcmessage.m4 lib-ld.m4 lib-link.m4 lib-prefix.m4 longdouble.m4 longlong.m4 nls.m4 po.m4 printf-posix.m4 progtest.m4 signed.m4 size_max.m4 stdint_h.m4 uintmax_t.m4 ulonglong.m4 wchar_t.m4 wint_t.m4 xsize.m4 lbreakout2-2.6.4/m4/Makefile.in0000644000175000017500000002444611770153710013117 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = m4 DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = codeset.m4 gettext.m4 glibc21.m4 iconv.m4 intdiv0.m4 intmax.m4 inttypes.m4 inttypes_h.m4 inttypes-pri.m4 isc-posix.m4 lcmessage.m4 lib-ld.m4 lib-link.m4 lib-prefix.m4 longdouble.m4 longlong.m4 nls.m4 po.m4 printf-posix.m4 progtest.m4 signed.m4 size_max.m4 stdint_h.m4 uintmax_t.m4 ulonglong.m4 wchar_t.m4 wint_t.m4 xsize.m4 all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign m4/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign m4/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am install-exec \ install-exec-am install-info install-info-am install-man \ install-strip installcheck installcheck-am installdirs \ maintainer-clean maintainer-clean-generic mostlyclean \ mostlyclean-generic pdf pdf-am ps ps-am uninstall uninstall-am \ uninstall-info-am # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/m4/printf-posix.m40000644000175000017500000000310611452354533013747 00000000000000# printf-posix.m4 serial 2 (gettext-0.13.1) dnl Copyright (C) 2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl Test whether the printf() function supports POSIX/XSI format strings with dnl positions. AC_DEFUN([gt_PRINTF_POSIX], [ AC_REQUIRE([AC_PROG_CC]) AC_CACHE_CHECK([whether printf() supports POSIX/XSI format strings], gt_cv_func_printf_posix, [ AC_TRY_RUN([ #include #include /* The string "%2$d %1$d", with dollar characters protected from the shell's dollar expansion (possibly an autoconf bug). */ static char format[] = { '%', '2', '$', 'd', ' ', '%', '1', '$', 'd', '\0' }; static char buf[100]; int main () { sprintf (buf, format, 33, 55); return (strcmp (buf, "55 33") != 0); }], gt_cv_func_printf_posix=yes, gt_cv_func_printf_posix=no, [ AC_EGREP_CPP(notposix, [ #if defined __NetBSD__ || defined _MSC_VER || defined __MINGW32__ || defined __CYGWIN__ notposix #endif ], gt_cv_func_printf_posix="guessing no", gt_cv_func_printf_posix="guessing yes") ]) ]) case $gt_cv_func_printf_posix in *yes) AC_DEFINE(HAVE_POSIX_PRINTF, 1, [Define if your printf() function supports format strings with positions.]) ;; esac ]) lbreakout2-2.6.4/m4/nls.m40000644000175000017500000000350511452354533012104 00000000000000# nls.m4 serial 1 (gettext-0.12) dnl Copyright (C) 1995-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl dnl This file can can be used in projects which are not available under dnl the GNU General Public License or the GNU Library General Public dnl License but which still want to provide support for the GNU gettext dnl functionality. dnl Please note that the actual code of the GNU gettext library is covered dnl by the GNU Library General Public License, and the rest of the GNU dnl gettext package package is covered by the GNU General Public License. dnl They are *not* in the public domain. dnl Authors: dnl Ulrich Drepper , 1995-2000. dnl Bruno Haible , 2000-2003. AC_DEFUN([AM_NLS], [ AC_MSG_CHECKING([whether NLS is requested]) dnl Default is enabled NLS AC_ARG_ENABLE(nls, [ --disable-nls do not use Native Language Support], USE_NLS=$enableval, USE_NLS=yes) AC_MSG_RESULT($USE_NLS) AC_SUBST(USE_NLS) ]) AC_DEFUN([AM_MKINSTALLDIRS], [ dnl If the AC_CONFIG_AUX_DIR macro for autoconf is used we possibly dnl find the mkinstalldirs script in another subdir but $(top_srcdir). dnl Try to locate it. MKINSTALLDIRS= if test -n "$ac_aux_dir"; then case "$ac_aux_dir" in /*) MKINSTALLDIRS="$ac_aux_dir/mkinstalldirs" ;; *) MKINSTALLDIRS="\$(top_builddir)/$ac_aux_dir/mkinstalldirs" ;; esac fi if test -z "$MKINSTALLDIRS"; then MKINSTALLDIRS="\$(top_srcdir)/mkinstalldirs" fi AC_SUBST(MKINSTALLDIRS) ]) lbreakout2-2.6.4/m4/stdint_h.m40000644000175000017500000000205311452354533013121 00000000000000# stdint_h.m4 serial 3 (gettext-0.12) dnl Copyright (C) 1997-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. # Define HAVE_STDINT_H_WITH_UINTMAX if exists, # doesn't clash with , and declares uintmax_t. AC_DEFUN([jm_AC_HEADER_STDINT_H], [ AC_CACHE_CHECK([for stdint.h], jm_ac_cv_header_stdint_h, [AC_TRY_COMPILE( [#include #include ], [uintmax_t i = (uintmax_t) -1;], jm_ac_cv_header_stdint_h=yes, jm_ac_cv_header_stdint_h=no)]) if test $jm_ac_cv_header_stdint_h = yes; then AC_DEFINE_UNQUOTED(HAVE_STDINT_H_WITH_UINTMAX, 1, [Define if exists, doesn't clash with , and declares uintmax_t. ]) fi ]) lbreakout2-2.6.4/m4/xsize.m40000644000175000017500000000103111452354533012442 00000000000000# xsize.m4 serial 2 dnl Copyright (C) 2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. AC_DEFUN([gl_XSIZE], [ dnl Prerequisites of lib/xsize.h. AC_REQUIRE([gl_SIZE_MAX]) AC_CHECK_HEADERS(stdint.h) ]) lbreakout2-2.6.4/m4/progtest.m40000644000175000017500000000563411452354533013164 00000000000000# progtest.m4 serial 3 (gettext-0.12) dnl Copyright (C) 1996-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl dnl This file can can be used in projects which are not available under dnl the GNU General Public License or the GNU Library General Public dnl License but which still want to provide support for the GNU gettext dnl functionality. dnl Please note that the actual code of the GNU gettext library is covered dnl by the GNU Library General Public License, and the rest of the GNU dnl gettext package package is covered by the GNU General Public License. dnl They are *not* in the public domain. dnl Authors: dnl Ulrich Drepper , 1996. # Search path for a program which passes the given test. dnl AM_PATH_PROG_WITH_TEST(VARIABLE, PROG-TO-CHECK-FOR, dnl TEST-PERFORMED-ON-FOUND_PROGRAM [, VALUE-IF-NOT-FOUND [, PATH]]) AC_DEFUN([AM_PATH_PROG_WITH_TEST], [ # Prepare PATH_SEPARATOR. # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Find out how to test for executable files. Don't use a zero-byte file, # as systems may use methods other than mode bits to determine executability. cat >conf$$.file <<_ASEOF #! /bin/sh exit 0 _ASEOF chmod +x conf$$.file if test -x conf$$.file >/dev/null 2>&1; then ac_executable_p="test -x" else ac_executable_p="test -f" fi rm -f conf$$.file # Extract the first word of "$2", so it can be a program name with args. set dummy $2; ac_word=[$]2 AC_MSG_CHECKING([for $ac_word]) AC_CACHE_VAL(ac_cv_path_$1, [case "[$]$1" in [[\\/]]* | ?:[[\\/]]*) ac_cv_path_$1="[$]$1" # Let the user override the test with a path. ;; *) ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR for ac_dir in ifelse([$5], , $PATH, [$5]); do IFS="$ac_save_IFS" test -z "$ac_dir" && ac_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then if [$3]; then ac_cv_path_$1="$ac_dir/$ac_word$ac_exec_ext" break 2 fi fi done done IFS="$ac_save_IFS" dnl If no 4th arg is given, leave the cache variable unset, dnl so AC_PATH_PROGS will keep looking. ifelse([$4], , , [ test -z "[$]ac_cv_path_$1" && ac_cv_path_$1="$4" ])dnl ;; esac])dnl $1="$ac_cv_path_$1" if test ifelse([$4], , [-n "[$]$1"], ["[$]$1" != "$4"]); then AC_MSG_RESULT([$]$1) else AC_MSG_RESULT(no) fi AC_SUBST($1)dnl ]) lbreakout2-2.6.4/m4/longdouble.m40000644000175000017500000000230011452354533013432 00000000000000# longdouble.m4 serial 1 (gettext-0.12) dnl Copyright (C) 2002-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl Test whether the compiler supports the 'long double' type. dnl Prerequisite: AC_PROG_CC AC_DEFUN([gt_TYPE_LONGDOUBLE], [ AC_CACHE_CHECK([for long double], gt_cv_c_long_double, [if test "$GCC" = yes; then gt_cv_c_long_double=yes else AC_TRY_COMPILE([ /* The Stardent Vistra knows sizeof(long double), but does not support it. */ long double foo = 0.0; /* On Ultrix 4.3 cc, long double is 4 and double is 8. */ int array [2*(sizeof(long double) >= sizeof(double)) - 1]; ], , gt_cv_c_long_double=yes, gt_cv_c_long_double=no) fi]) if test $gt_cv_c_long_double = yes; then AC_DEFINE(HAVE_LONG_DOUBLE, 1, [Define if you have the 'long double' type.]) fi ]) lbreakout2-2.6.4/m4/isc-posix.m40000644000175000017500000000213311452354533013222 00000000000000# isc-posix.m4 serial 2 (gettext-0.11.2) dnl Copyright (C) 1995-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. # This file is not needed with autoconf-2.53 and newer. Remove it in 2005. # This test replaces the one in autoconf. # Currently this macro should have the same name as the autoconf macro # because gettext's gettext.m4 (distributed in the automake package) # still uses it. Otherwise, the use in gettext.m4 makes autoheader # give these diagnostics: # configure.in:556: AC_TRY_COMPILE was called before AC_ISC_POSIX # configure.in:556: AC_TRY_RUN was called before AC_ISC_POSIX undefine([AC_ISC_POSIX]) AC_DEFUN([AC_ISC_POSIX], [ dnl This test replaces the obsolescent AC_ISC_POSIX kludge. AC_CHECK_LIB(cposix, strerror, [LIBS="$LIBS -lcposix"]) ] ) lbreakout2-2.6.4/m4/size_max.m40000644000175000017500000000407211452354533013127 00000000000000# size_max.m4 serial 2 dnl Copyright (C) 2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. AC_DEFUN([gl_SIZE_MAX], [ AC_CHECK_HEADERS(stdint.h) dnl First test whether the system already has SIZE_MAX. AC_MSG_CHECKING([for SIZE_MAX]) result= AC_EGREP_CPP([Found it], [ #include #if HAVE_STDINT_H #include #endif #ifdef SIZE_MAX Found it #endif ], result=yes) if test -z "$result"; then dnl Define it ourselves. Here we assume that the type 'size_t' is not wider dnl than the type 'unsigned long'. dnl The _AC_COMPUTE_INT macro works up to LONG_MAX, since it uses 'expr', dnl which is guaranteed to work from LONG_MIN to LONG_MAX. _AC_COMPUTE_INT([~(size_t)0 / 10], res_hi, [#include ], result=?) _AC_COMPUTE_INT([~(size_t)0 % 10], res_lo, [#include ], result=?) _AC_COMPUTE_INT([sizeof (size_t) <= sizeof (unsigned int)], fits_in_uint, [#include ], result=?) if test "$fits_in_uint" = 1; then dnl Even though SIZE_MAX fits in an unsigned int, it must be of type dnl 'unsigned long' if the type 'size_t' is the same as 'unsigned long'. AC_TRY_COMPILE([#include extern size_t foo; extern unsigned long foo; ], [], fits_in_uint=0) fi if test -z "$result"; then if test "$fits_in_uint" = 1; then result="$res_hi$res_lo"U else result="$res_hi$res_lo"UL fi else dnl Shouldn't happen, but who knows... result='~(size_t)0' fi fi AC_MSG_RESULT([$result]) if test "$result" != yes; then AC_DEFINE_UNQUOTED([SIZE_MAX], [$result], [Define as the maximum value of type 'size_t', if the system doesn't define it.]) fi ]) lbreakout2-2.6.4/m4/intdiv0.m40000644000175000017500000000356511452354533012673 00000000000000# intdiv0.m4 serial 1 (gettext-0.11.3) dnl Copyright (C) 2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. AC_DEFUN([gt_INTDIV0], [ AC_REQUIRE([AC_PROG_CC])dnl AC_REQUIRE([AC_CANONICAL_HOST])dnl AC_CACHE_CHECK([whether integer division by zero raises SIGFPE], gt_cv_int_divbyzero_sigfpe, [ AC_TRY_RUN([ #include #include static void #ifdef __cplusplus sigfpe_handler (int sig) #else sigfpe_handler (sig) int sig; #endif { /* Exit with code 0 if SIGFPE, with code 1 if any other signal. */ exit (sig != SIGFPE); } int x = 1; int y = 0; int z; int nan; int main () { signal (SIGFPE, sigfpe_handler); /* IRIX and AIX (when "xlc -qcheck" is used) yield signal SIGTRAP. */ #if (defined (__sgi) || defined (_AIX)) && defined (SIGTRAP) signal (SIGTRAP, sigfpe_handler); #endif /* Linux/SPARC yields signal SIGILL. */ #if defined (__sparc__) && defined (__linux__) signal (SIGILL, sigfpe_handler); #endif z = x / y; nan = y / y; exit (1); } ], gt_cv_int_divbyzero_sigfpe=yes, gt_cv_int_divbyzero_sigfpe=no, [ # Guess based on the CPU. case "$host_cpu" in alpha* | i[34567]86 | m68k | s390*) gt_cv_int_divbyzero_sigfpe="guessing yes";; *) gt_cv_int_divbyzero_sigfpe="guessing no";; esac ]) ]) case "$gt_cv_int_divbyzero_sigfpe" in *yes) value=1;; *) value=0;; esac AC_DEFINE_UNQUOTED(INTDIV0_RAISES_SIGFPE, $value, [Define if integer division by zero raises signal SIGFPE.]) ]) lbreakout2-2.6.4/m4/ulonglong.m40000644000175000017500000000204211452354533013307 00000000000000# ulonglong.m4 serial 3 dnl Copyright (C) 1999-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. # Define HAVE_UNSIGNED_LONG_LONG if 'unsigned long long' works. AC_DEFUN([jm_AC_TYPE_UNSIGNED_LONG_LONG], [ AC_CACHE_CHECK([for unsigned long long], ac_cv_type_unsigned_long_long, [AC_TRY_LINK([unsigned long long ull = 1ULL; int i = 63;], [unsigned long long ullmax = (unsigned long long) -1; return ull << i | ull >> i | ullmax / ull | ullmax % ull;], ac_cv_type_unsigned_long_long=yes, ac_cv_type_unsigned_long_long=no)]) if test $ac_cv_type_unsigned_long_long = yes; then AC_DEFINE(HAVE_UNSIGNED_LONG_LONG, 1, [Define if you have the 'unsigned long long' type.]) fi ]) lbreakout2-2.6.4/m4/signed.m40000644000175000017500000000140111452354533012552 00000000000000# signed.m4 serial 1 (gettext-0.10.40) dnl Copyright (C) 2001-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. AC_DEFUN([bh_C_SIGNED], [ AC_CACHE_CHECK([for signed], bh_cv_c_signed, [AC_TRY_COMPILE(, [signed char x;], bh_cv_c_signed=yes, bh_cv_c_signed=no)]) if test $bh_cv_c_signed = no; then AC_DEFINE(signed, , [Define to empty if the C compiler doesn't support this keyword.]) fi ]) lbreakout2-2.6.4/m4/lib-prefix.m40000644000175000017500000001250711452354533013353 00000000000000# lib-prefix.m4 serial 3 (gettext-0.13) dnl Copyright (C) 2001-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl AC_LIB_ARG_WITH is synonymous to AC_ARG_WITH in autoconf-2.13, and dnl similar to AC_ARG_WITH in autoconf 2.52...2.57 except that is doesn't dnl require excessive bracketing. ifdef([AC_HELP_STRING], [AC_DEFUN([AC_LIB_ARG_WITH], [AC_ARG_WITH([$1],[[$2]],[$3],[$4])])], [AC_DEFUN([AC_][LIB_ARG_WITH], [AC_ARG_WITH([$1],[$2],[$3],[$4])])]) dnl AC_LIB_PREFIX adds to the CPPFLAGS and LDFLAGS the flags that are needed dnl to access previously installed libraries. The basic assumption is that dnl a user will want packages to use other packages he previously installed dnl with the same --prefix option. dnl This macro is not needed if only AC_LIB_LINKFLAGS is used to locate dnl libraries, but is otherwise very convenient. AC_DEFUN([AC_LIB_PREFIX], [ AC_BEFORE([$0], [AC_LIB_LINKFLAGS]) AC_REQUIRE([AC_PROG_CC]) AC_REQUIRE([AC_CANONICAL_HOST]) AC_REQUIRE([AC_LIB_PREPARE_PREFIX]) dnl By default, look in $includedir and $libdir. use_additional=yes AC_LIB_WITH_FINAL_PREFIX([ eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" ]) AC_LIB_ARG_WITH([lib-prefix], [ --with-lib-prefix[=DIR] search for libraries in DIR/include and DIR/lib --without-lib-prefix don't search for libraries in includedir and libdir], [ if test "X$withval" = "Xno"; then use_additional=no else if test "X$withval" = "X"; then AC_LIB_WITH_FINAL_PREFIX([ eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" ]) else additional_includedir="$withval/include" additional_libdir="$withval/lib" fi fi ]) if test $use_additional = yes; then dnl Potentially add $additional_includedir to $CPPFLAGS. dnl But don't add it dnl 1. if it's the standard /usr/include, dnl 2. if it's already present in $CPPFLAGS, dnl 3. if it's /usr/local/include and we are using GCC on Linux, dnl 4. if it doesn't exist as a directory. if test "X$additional_includedir" != "X/usr/include"; then haveit= for x in $CPPFLAGS; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-I$additional_includedir"; then haveit=yes break fi done if test -z "$haveit"; then if test "X$additional_includedir" = "X/usr/local/include"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then if test -d "$additional_includedir"; then dnl Really add $additional_includedir to $CPPFLAGS. CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }-I$additional_includedir" fi fi fi fi dnl Potentially add $additional_libdir to $LDFLAGS. dnl But don't add it dnl 1. if it's the standard /usr/lib, dnl 2. if it's already present in $LDFLAGS, dnl 3. if it's /usr/local/lib and we are using GCC on Linux, dnl 4. if it doesn't exist as a directory. if test "X$additional_libdir" != "X/usr/lib"; then haveit= for x in $LDFLAGS; do AC_LIB_WITH_FINAL_PREFIX([eval x=\"$x\"]) if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test "X$additional_libdir" = "X/usr/local/lib"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then if test -d "$additional_libdir"; then dnl Really add $additional_libdir to $LDFLAGS. LDFLAGS="${LDFLAGS}${LDFLAGS:+ }-L$additional_libdir" fi fi fi fi fi ]) dnl AC_LIB_PREPARE_PREFIX creates variables acl_final_prefix, dnl acl_final_exec_prefix, containing the values to which $prefix and dnl $exec_prefix will expand at the end of the configure script. AC_DEFUN([AC_LIB_PREPARE_PREFIX], [ dnl Unfortunately, prefix and exec_prefix get only finally determined dnl at the end of configure. if test "X$prefix" = "XNONE"; then acl_final_prefix="$ac_default_prefix" else acl_final_prefix="$prefix" fi if test "X$exec_prefix" = "XNONE"; then acl_final_exec_prefix='${prefix}' else acl_final_exec_prefix="$exec_prefix" fi acl_save_prefix="$prefix" prefix="$acl_final_prefix" eval acl_final_exec_prefix=\"$acl_final_exec_prefix\" prefix="$acl_save_prefix" ]) dnl AC_LIB_WITH_FINAL_PREFIX([statement]) evaluates statement, with the dnl variables prefix and exec_prefix bound to the values they will have dnl at the end of the configure script. AC_DEFUN([AC_LIB_WITH_FINAL_PREFIX], [ acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" $1 exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" ]) lbreakout2-2.6.4/m4/uintmax_t.m40000644000175000017500000000235011452354533013315 00000000000000# uintmax_t.m4 serial 7 (gettext-0.12) dnl Copyright (C) 1997-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Paul Eggert. AC_PREREQ(2.13) # Define uintmax_t to 'unsigned long' or 'unsigned long long' # if it is not already defined in or . AC_DEFUN([jm_AC_TYPE_UINTMAX_T], [ AC_REQUIRE([jm_AC_HEADER_INTTYPES_H]) AC_REQUIRE([jm_AC_HEADER_STDINT_H]) if test $jm_ac_cv_header_inttypes_h = no && test $jm_ac_cv_header_stdint_h = no; then AC_REQUIRE([jm_AC_TYPE_UNSIGNED_LONG_LONG]) test $ac_cv_type_unsigned_long_long = yes \ && ac_type='unsigned long long' \ || ac_type='unsigned long' AC_DEFINE_UNQUOTED(uintmax_t, $ac_type, [Define to unsigned long or unsigned long long if and don't define.]) else AC_DEFINE(HAVE_UINTMAX_T, 1, [Define if you have the 'uintmax_t' type in or .]) fi ]) lbreakout2-2.6.4/m4/intmax.m40000644000175000017500000000217211452354533012607 00000000000000# intmax.m4 serial 1 (gettext-0.12) dnl Copyright (C) 2002-2003 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. dnl From Bruno Haible. dnl Test whether the system has the 'intmax_t' type, but don't attempt to dnl find a replacement if it is lacking. AC_DEFUN([gt_TYPE_INTMAX_T], [ AC_REQUIRE([jm_AC_HEADER_INTTYPES_H]) AC_REQUIRE([jm_AC_HEADER_STDINT_H]) AC_CACHE_CHECK(for intmax_t, gt_cv_c_intmax_t, [AC_TRY_COMPILE([ #include #include #if HAVE_STDINT_H_WITH_UINTMAX #include #endif #if HAVE_INTTYPES_H_WITH_UINTMAX #include #endif ], [intmax_t x = -1;], gt_cv_c_intmax_t=yes, gt_cv_c_intmax_t=no)]) if test $gt_cv_c_intmax_t = yes; then AC_DEFINE(HAVE_INTMAX_T, 1, [Define if you have the 'intmax_t' type in or .]) fi ]) lbreakout2-2.6.4/m4/glibc21.m40000644000175000017500000000172711452354533012537 00000000000000# glibc21.m4 serial 2 (fileutils-4.1.3, gettext-0.10.40) dnl Copyright (C) 2000-2002 Free Software Foundation, Inc. dnl This file is free software, distributed under the terms of the GNU dnl General Public License. As a special exception to the GNU General dnl Public License, this file may be distributed as part of a program dnl that contains a configuration script generated by Autoconf, under dnl the same distribution terms as the rest of that program. # Test for the GNU C Library, version 2.1 or newer. # From Bruno Haible. AC_DEFUN([jm_GLIBC21], [ AC_CACHE_CHECK(whether we are using the GNU C Library 2.1 or newer, ac_cv_gnu_library_2_1, [AC_EGREP_CPP([Lucky GNU user], [ #include #ifdef __GNU_LIBRARY__ #if (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 1) || (__GLIBC__ > 2) Lucky GNU user #endif #endif ], ac_cv_gnu_library_2_1=yes, ac_cv_gnu_library_2_1=no) ] ) AC_SUBST(GLIBC21) GLIBC21="$ac_cv_gnu_library_2_1" ] ) lbreakout2-2.6.4/po/0000777000175000017500000000000011770153734011230 500000000000000lbreakout2-2.6.4/po/Makevars0000644000175000017500000000343611452354535012645 00000000000000# Makefile variables for PO directory in any package using GNU gettext. # Usually the message domain is the same as the package name. DOMAIN = $(PACKAGE) # These two variables depend on the location of this directory. subdir = po top_builddir = .. # These options get passed to xgettext. XGETTEXT_OPTIONS = --keyword=_ --keyword=N_ # This is the copyright holder that gets inserted into the header of the # $(DOMAIN).pot file. Set this to the copyright holder of the surrounding # package. (Note that the msgstr strings, extracted from the package's # sources, belong to the copyright holder of the package.) Translators are # expected to transfer the copyright for their translations to this person # or entity, or to disclaim their copyright. The empty string stands for # the public domain; in this case the translators are expected to disclaim # their copyright. COPYRIGHT_HOLDER = Michael Speck # This is the email address or URL to which the translators shall report # bugs in the untranslated strings: # - Strings which are not entire sentences, see the maintainer guidelines # in the GNU gettext documentation, section 'Preparing Strings'. # - Strings which use unclear terms or require additional context to be # understood. # - Strings which make invalid assumptions about notation of date, time or # money. # - Pluralisation problems. # - Incorrect English spelling. # - Incorrect formatting. # It can be your email address, or a mailing list address where translators # can write to without being subscribed, or the URL of a web page through # which the translators can contact you. MSGID_BUGS_ADDRESS = http://lgames.sf.net/contact.php # This is the list of locale categories, beyond LC_MESSAGES, for which the # message catalogs shall be used. It is usually empty. EXTRA_LOCALE_CATEGORIES = lbreakout2-2.6.4/po/de.po0000644000175000017500000023565111535410213012073 00000000000000# translation of de.po to # German translations for lbreakout2 package # German messages for lbreakout2. # Copyright (C) 2005 Michael Speck # This file is distributed under the same license as the lbreakout2 package. # root , 2005. # Ronny Standtke , 2005. # msgid "" msgstr "" "Project-Id-Version: de\n" "Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n" "POT-Creation-Date: 2011-03-08 12:18+0100\n" "PO-Revision-Date: 2005-11-14 08:32+0100\n" "Last-Translator: Ronny Standtke \n" "Language-Team: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=ISO-8859-1\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.10.2\n" #: client/chart.c:159 #, c-format msgid "Converting highscore chart as format changed.\n" msgstr "Wandle Bestenliste um, da Format geaendert.\n" #: client/chart.c:168 #, c-format msgid "Highscore chart doesn't exist in '%s'... creating new one.\n" msgstr "Keine Bestenliste unter \"%s\"... erstelle neue.\n" #: client/chart.c:175 #, c-format msgid "Write permission for '%s' denied.\n" msgstr "Keine Schreibberechtigung fuer \"%s\".\n" #: client/chart.c:206 #, c-format msgid "Unable to access highscore chart in '%s'.\n" msgstr "Kann Bestenliste unter \"%s\" nicht oeffnen!\n" #: client/chart.c:207 #, c-format msgid "Trying to use config directory '%s'.\n" msgstr "Versuche Einstellungsverzeichnis \"%s\" zu verwenden.\n" #: client/chart.c:209 #, c-format msgid "" "Unable to access highscore chart in config directory... won't be able to " "save any results. Sorry.\n" msgstr "" "Kann nicht auf Bestenliste im Einstellungsverzeichnis zugreifen... kann " "keine Ergebnisse speichern. Tut mir leid.\n" #: client/chart.c:214 #, c-format msgid "Saving highscore chart in: %s\n" msgstr "Speichere Bestenliste unter unter %s\n" #: client/chart.c:216 client/chart.c:347 client/chart.c:392 msgid "Name Level Score" msgstr "Name Ebene Punkte" #: client/chart.c:222 msgid "name.-----" msgstr "Name.-----" #: client/chart.c:222 msgid "Level" msgstr "Ebene" #: client/chart.c:259 #, c-format msgid "??? Highscore chart loaded properly but cannot save? (%s)\n" msgstr "??? Bestenliste geladen aber Speichern nicht moeglich? (%s)\n" #: client/chart.c:466 #, c-format msgid "Chart index '%i' is out of range!\n" msgstr "Listenindex \"%i\" ist nicht im gueltigen Bereich!\n" #: client/client.c:86 msgid "" "Specify the game server as address:port where the address can be a name or a " "dotted IP.#If the connection fails have a look at the messages in the chat " "window to see the reason." msgstr "" "Gib den Spielserver als Adresse:Port an, wobei die Adresse ein Name oder " "eine IP-Adresse sein kann.#Wenn die Verbindung fehlschlaegt, werden die " "Fehlermeldungen im Chat-Fenster angezeigt." #: client/client.c:264 msgid "Server:" msgstr "Server:" #: client/client.c:271 msgid "Username:" msgstr "Benutzername:" #: client/client.c:278 client/client.c:369 msgid "Connect" msgstr "Verbinden" #: client/client.c:281 client/client.c:301 client/client.c:395 #: client/manager.c:689 msgid "Cancel" msgstr "Abbrechen" #: client/client.c:285 client/client.c:293 msgid "no info" msgstr "keine Information" #: client/client.c:289 client/client.c:407 client/client.c:420 #: client/client.c:434 msgid "Close" msgstr "Schliessen" #: client/client.c:297 msgid "OK" msgstr "OK" #: client/client.c:314 msgid "Send" msgstr "Senden" #: client/client.c:316 msgid "Whisper" msgstr "Fluestern" #: client/client.c:324 server/server.c:1108 msgid "MAIN" msgstr "HAUPT" #: client/client.c:327 msgid "C" msgstr "K" #: client/client.c:334 msgid "Levelsets" msgstr "Ebenensammlungen" #: client/client.c:343 client/manager.c:607 msgid "Difficulty:" msgstr "Stufe:" #: client/client.c:348 msgid "Rounds:" msgstr "Runden:" #: client/client.c:353 msgid "Frags:" msgstr "Punkte:" #: client/client.c:358 client/manager.c:650 msgid "Balls:" msgstr "Baelle:" #: client/client.c:365 msgid "Challenge" msgstr "Herausfordern" #: client/client.c:373 client/manager.c:566 msgid "Quit" msgstr "Ende" #: client/client.c:377 msgid "Help" msgstr "Hilfe" #: client/client.c:384 msgid "Channel:" msgstr "Kanal:" #: client/client.c:392 msgid "Enter" msgstr "Betreten" #: client/client.c:399 msgid "Statistics" msgstr "Statistik" #: client/client.c:405 client/client_handlers.c:548 msgid "Awaiting stats..." msgstr "Warte auf Statistik..." #: client/client.c:424 msgid "Network Quick Help" msgstr "Netzwerk Schnellhilfe" #: client/client.c:459 #, c-format msgid "Client finalized\n" msgstr "Client beendet\n" #: client/client.c:490 msgid "Press 'Connect' to connect to a game server." msgstr "" "Druecke \"Verbinden\", um dich mit einem einem Spielserver zu verbinden." #: client/client_data.c:146 msgid "Challenges" msgstr "Herausforderungen" #: client/client_data.c:147 msgid "Channels" msgstr "Kanaele" #: client/client_data.c:148 msgid "Console Commands" msgstr "Konsolenbefehle" #: client/client_data.c:149 msgid "Game Rules" msgstr "Spielregeln" #: client/client_data.c:150 msgid "Transfers" msgstr "Transfer" #: client/client_data.c:152 msgid "" "To challenge a user you first have to select him/her in the upper right list " "and the levelset you want to play from the list below. Then you adjust the " "game settings to your likings and hit the 'Challenge' button which will send " "your challenge to the other user who will either accept or decline. If (s)he " "accepts a direct connection will be established and the game will start." "##DIFFICULTY: This influences ball speed, paddle size and score as for " "single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the " "number of rounds played per level. Winning a round scores one point and the " "player with the most points wins the match.##FRAGS: In a pingpong level (no " "bricks) a player gains a frag everytime the opponent looses a ball. 'frag' " "is a bad name for this, should be pingpong winning score or something but " "'frags' is simply shorter. The player who hits this limit first wins the " "round.#In levels with bricks this option is ignored and the level is over " "after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each " "player may fire multiple balls up to this number. If a player looses a ball " "he may fire it again.#In normal levels (with bricks) this option is ignored " "and a gets a new ball after five seconds penalty time." msgstr "" "Um einen Spieler herauszufordern, musst du ihn in der Liste oben rechts und " "die Ebenensammlung, die du spielen willst, in der Liste darunter auswaehlen. " "Dann kannst du die Spieleinstellungen nach Belieben anpassen und den " "\"Herausfordern\"-Knopf druecken. Dies sendet deine Herausforderung an den " "anderen Spieler, der entweder akzeptiert oder ablehnt. Wenn er akzeptiert, " "wird eine direkte Verbindung aufgebaut und das Spiel startet.##STUFE: Dies " "beeinflusst die Ballgeschwindigkeit, Schlaegergroesse und Punktevergabe wie " "im Einzelspielermodus. (1 = Leicht, 2 = Mittel, 3 = Schwer)##RUNDEN: Das ist " "die Anzahl der zu spielenden Runden per Ebene. Wer eine Runde gewinnt, " "erhaelt einen Punkt. Der Spieler mit den meisten Punkten gewinnt das Spiel." "##PUNKTE: In einer Pingpong-Ebene (keine Steine) erhaelt ein Spieler einen " "Punkt, wenn der Gegner einen Ball verliert. Der Spieler, der die angegebene " "Punktezahl zuerst erreicht, gewinnt das Spiel.#In Ebenen mit Steinen wird " "diese Einstellung ignoriert. Diese Ebenen sind beendet, wenn alle Steine " "abgeraeumt wurden.##BAELLE: In einer Pingpong-Ebene (keine Steine) kann " "jeder Spieler mehrere Baelle bis zu dieser Anzahl abfeuern. Wenn ein Spieler " "einen Ball verliert, kann er ihn wieder abfeuern.#In normalen Ebenen (mit " "Steinen) wird diese Einstellung ignoriert. Ein Spieler bekommt einen neuen " "Ball nach fuenf Sekunden Strafzeit." #: client/client_data.c:175 msgid "" "To switch a channel hit the 'C' button above the user list. You can enter " "either an existing or a new channel. You can only talk to and challenge " "users in the same channel." msgstr "" "Um den Kanal umzuschalten, klicke auf den \"K\"-Knopf ueber der " "Benutzerliste. Du kannst entweder einen bestehenden oder einen neuen Kanal " "betreten. Du kannst nur mit Spielern im gleichen Kanal chatten oder sie " "herausfordern." #: client/client_data.c:179 msgid "" "User Console Commands:##/search #Search for a user in all channels.##/" "version#Display version of transmission protocol.##/info#Display current " "userlimit and frame rate.##Admin Console Commands:##/admin_says " "#Broadcast a message to all chatting users.##/kick #Kick user by " "that name.##/addbot #Add a paddle bot. The speed is defined in " "pixels per second. 800 to 1000 is a good value.##/delbot #Delete " "paddle bot.##/set #Set a variable to a new value:# userlimit: " "is the number of users that may login. If decreased with too many users " "online no one is kicked. This limit does not matter for admin login.# fps: " "is how many times a second the server calls up the communication and sends/" "receives packets. This should not be too high to prevent network flooding. " "40 is a good value.# packetlimit: if not -1 this is the number of packets " "parsed in one communication step. -1 which is the default means the queue is " "parsed until empty##/addset #Load a new levelset that has been copied " "to the levels directory and make it available to the users.##/halt#Halt " "server after 5 seconds and inform all users, even the playing ones, about " "this." msgstr "" "Konsolenbefehle fuer Spieler:##/suche #Suche nach einem Spieler in " "allen Kanaelen.##/version#Zeige Version des Uebertragungsprotokolls.##/" "info#Zeige aktuelle Spielergrenze und Bildrate an.##Konsolenbefehle fuer " "Administratoren:##/admin_sagt #Nachricht an alle Spieler.##/raus " "#Spieler mit diesem Namen rauswerfen.##/roboter_neu " "#Fuegt einen Schlaeger-Roboter hinzu. Die Geschwindigkeit " "wird in Bildpunkte pro Sekunde angegeben. 800 bis 1000 sind gute Werte.##/" "roboter_entf #Schlaeger-Roboter loeschen.##/setze " "#Setze eine Variable auf einen neuen Wert:# spieler: ist die Anzahl " "der Spieler, die sich anmelden koennen. Wenn mit zu vielen Spielern " "verringert, wird niemand rausgeworfen. Diese Grenze gilt nicht fuer die " "Administrator-Anmeldung.# kps: wie oft pro Sekunde der Server die " "Kommunikation aufruft und Datenpakete sendet und empfaengt. Dieser Wert " "sollte nicht zu hoch sein, um das Netzwerk nicht zu ueberfluten. 40 ist ein " "guter Wert.# pakete: wenn nicht \"-1\" ist das die Anzahl der Pakete, die in " "einem Kommunikationsschritt ausgewertet werden. \"-1\" ist die " "Voreinstellung und bedeutet, dass alle vorhandenen Pakete ausgewertet werden," "##/sammlung #Lade eine neuen Ebenensammlung, die in das " "Ebenenverzeichnis kopiert wurde, und stelle sie den Spielern zur Verfuegung." "##/halt#Stoppe den Server in fuenf Sekunden und informiere alle Spieler " "darueber, sogar die spielenden." #: client/client_data.c:208 #, fuzzy, no-c-format msgid "" "Basically you play the game as in single player mode but their are some " "special things you might find useful to know.##PINGPONG:#The point here is " "to play it fast and to use all of your balls. Use the right and left mouse " "button to fire the balls while moving the paddle. Your opponent will have " "trouble to reflect all balls if you do it right. If you are not sure wether " "you got balls left click anyway. Keep the button pressed for a while! The " "fire rate is restricted to one ball every 500 milliseconds.##NORMAL:#Your " "goal here is too gain more score than your opponent to win a round. " "Basically you do this by clearing bricks and collecting extras but there are " "some other ways as well:#1) To loose a ball means to loose 10% score. After " "five seconds penalty a new ball is created and you can continue playing.#2) " "Hitting your opponents paddle with the plasma weapon will give you 1000 " "points while stealing him/her the same amount.#3) Bonus/penalty magnet will " "attract _all_ bonuses/penalties even those released by your opponent.##Note: " "If you pause the game by pressing 'p' a chat will pop up and you can talk to " "your opponent." msgstr "" "Im Grunde genommen spielst du das Spiel wie im Einzelspielermodus aber es " "gibt ein paar spezielle Dinge, die du wissen solltest.##PINGPONG;#Das Ziel " "ist hier, schnell zu spielen und alle deine Baelle zu benutzen. Benutze die " "rechte und linke Maustaste, um die Baelle abzuschiessen, waehrend du den " "Schlaeger bewegst. Wenn du es richtig machst, wird es deinem Gegner " "schwerfallen, alle Baelle zurueckzuschiessen. Wenn du dir nicht sicher bist, " "ob du noch Baelle hast, klicke trotzdem. Lass den Knopf fuer eine Weile " "gedrueckt! Die Feuerrate ist auf zwei Baelle pro Sekunde beschraenkt." "##NORMAL:#Dein Ziel ist hier, mehr Punkte als dein Gegner zu erreichen, um " "die Runde zu gewinnen. Hauptsaechlich tust du das durch Abraeumen von " "Steinen und Einsammeln von Extrapunkten. Es gibt aber noch andere Wege:#1) " "Wenn du einen Ball verlierst, verlierst du 10% score. Nach fuenf " "Strafsekunden wird ein neuer Ball erzeugt und du kannst weiterspielen.#2) " "Wenn du den Schlaeger deines Gegners mit der Plasmawaffe triffst, bekommst " "du 1000 Punkte und dein Gegner vierliert 1000 Punkte.#3) Der Bonus/Malus-" "Magnet zieht _alle_ Bonusse/Malusse an, auch diejenigen, die von deinem " "Gegner ausgeloest werden.##Hinweis: Wenn du das Spiel durch druecken der " "Taste \"p\" anhaeltst, taucht ein Chat-Fenster auf und du kannst mit deinem " "Gegner reden." #: client/client_data.c:231 msgid "" "You cannot offer someone your levelset unless this user wants to receive " "your set which requires the following steps:#1) select the user to whom you " "want to listen#2) press the 'L' button above the levelset list#3) wait for " "offer or cancel 'listening'#The receiver is now ready and the sender has to:" "#1) select the listening user#2) select the levelset (s)he wants to " "transfer#3) hit the 'T' button above the levelset list#If the receiver has " "this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-" "date the transfer does not take place otherwise the receiver is asked to " "confirm and if (s)he does so the set is transferred to the home directory " "and directly available if intended for network. (starts with 'MP_')#NOTE: " "Only the challenger is required to have the levelset so you don not have to " "transfer sets to play with someone. However if your opponent likes your set " "and wants to challenge others with it both can engage into a transfer." msgstr "" "Ein Spieler kann einem anderen Spieler seine Ebenensammlung anbieten. Dies " "erfordert folgende Arbeitsschritte vom Empfaenger:#1) Auswahl des anderen " "Spielers (Sender)#2) \"L\"-Knopf ueber der Liste der Ebenensammlungen " "druecken#3) auf ein Angebot warten oder \"hoeren\" abbrechen#Der Empfaenger " "ist jetzt bereit und der Sender muss:#1) Den Empfaenger auswaehlen#2) " "Ebenensammlung zur Uebertragung auswaehlen#3) \"T\"-Knopf ueber der " "Ebenensammlung druecken#Wenn beim Empfaenger dieser Ebenensatz unter ~/." "lgames/lbreakout2-levels bereits vorhanden und aktuell ist, findet keine " "Uebertragung statt. Ansonsten wird der Empfaenger um Bestaetigung gebeten. " "Nach der Bestaetigung wird die Sammlung in sein persoenliches Verzeichnis " "uebertragen. Die Sammlung wird direkt verfuebgar gemacht, wenn sie fuer " "Netzwerkspiele vorgesehen ist (muss mit \"MP_\" anfangen)#HINWEIS: Nur der " "Herausforderer muss die Ebenensammlung haben. Du musst Sammlungen nicht " "uebertragen, um sie mit jemandem zu spielen. Wenn deine Sammlung deinem " "Gegner gefaellt und er andere Spieler damit herausfordern will, koennt ihr " "sie uebertragen." #: client/client_handlers.c:114 #, c-format msgid "disconnected from %s" msgstr "von %s getrennt" #: client/client_handlers.c:151 #, c-format msgid "ERROR: address %s does not resolve" msgstr "FEHLER: Unbekannter Rechner %s" #: client/client_handlers.c:165 msgid "unused" msgstr "nicht benutzt" #: client/client_handlers.c:170 msgid "connecting" msgstr "verbinde" #: client/client_handlers.c:170 msgid "retry" msgstr "versuche nochmal" #: client/client_handlers.c:188 #, c-format msgid "%s: connected!" msgstr "%s: verbunden!" #: client/client_handlers.c:192 #, c-format msgid "ERROR: connection refused: %s" msgstr "Fehler: Verbindung abgelehnt: %s" #: client/client_handlers.c:200 msgid "ERROR: server does not respond" msgstr "Fehler: Server antwortet nicht" #: client/client_handlers.c:322 msgid "You must select a user to whisper!" msgstr "Du musst einen Benutzer auswaehlen, um ihm etwas zuzufluestern!" #: client/client_handlers.c:408 msgid "You must select a user for a challenge." msgstr "Du musst einen Benutzer zum Herausfordern auswaehlen!" #: client/client_handlers.c:412 msgid "You must select a levelset for a challenge." msgstr "Du musst eine Ebenensammlung zur Herausforderung auswaehlen!" #: client/client_handlers.c:416 msgid "You can't challenge yourself." msgstr "Du kannst nicht dich selbst herausfordern!" #: client/client_handlers.c:439 #, c-format msgid "You have challenged %s. Let's see what (s)he says..." msgstr "Du hast %s herausgefordert. Mal sehen was er (oder sie) sagt..." #: client/client_recv.c:128 #, c-format msgid "ERROR: %s" msgstr "Fehler: %s" #: client/client_recv.c:135 #, c-format msgid "%s is busy at the moment." msgstr "%s ist gerade beschaeftigt." #: client/client_recv.c:145 client/comm.c:212 #, c-format msgid "comm_delay set to %i\n" msgstr "comm_delay auf %i gesetzt\n" #: client/client_recv.c:233 #, c-format msgid "" " You have been challenged!## Challenger: %13s# Levelset: %13s# " "Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %" "13i" msgstr "" " Du wurdest herausgefordert!## Herausforderer: %13s# " "Ebenensammlung: %13s# Stufe: %13s# Runden: %13i# Punkte: %" "13i# Baelle: %13i" #: client/client_recv.c:249 #, c-format msgid "%s is too scared to accept your challenge." msgstr "%s ist zu aengstlich, deine Herausforderung anzunehmen." #: client/client_recv.c:256 #, c-format msgid "%s got cold feet." msgstr "%s hat kalte Fuesse bekommen." #: client/client_recv.c:313 #, c-format msgid "chat: state %i: invalid message %x: skipping %i bytes\n" msgstr "chat: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes\n" #: client/comm.c:221 msgid "You've been disconnected." msgstr "Du wurdest getrennt." #: client/comm.c:245 msgid "corrupted level data" msgstr "beschaedigte Ebenendaten" #: client/comm.c:266 msgid "Remote player has paused the game." msgstr "Der entfernte Spieler hat das Spiel angehalten." #: client/comm.c:377 #, c-format msgid "game: state %i: invalid message %x: skipping %i bytes\n" msgstr "Spiel: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes\n" #: client/config.c:69 msgid "Mr.X" msgstr "Anton" #: client/config.c:70 msgid "Mr.Y" msgstr "Berta" #: client/config.c:71 msgid "Mr.Z" msgstr "Ceasar" #: client/config.c:120 msgid "player" msgstr "Spieler" #: client/editor.c:266 #, c-format msgid "Location: %s" msgstr "Ort: %s" #: client/editor.c:270 #, c-format msgid "Current Level: %i/%i (Free: %i)" msgstr "Derzeitige Ebene: %i/%i (Frei: %i)" #: client/editor.c:276 #, c-format msgid "*** Level %i Marked For Swap ***" msgstr "*** Ebene %i zum Tausch markiert ***" #: client/editor.c:281 #, c-format msgid "Version: %s " msgstr "Version: %s " #: client/editor.c:286 #, c-format msgid "Title: %s" msgstr "Titel: %s" #: client/editor.c:289 #, c-format msgid "Author: %s" msgstr "Autor: %s" #: client/editor.c:400 msgid "noname" msgstr "kein Name" #: client/editor.c:400 msgid "untitled" msgstr "kein Titel" #: client/editor.c:484 msgid "Discard All Changes? y/n" msgstr "Alle Aenderungen verwerfen? j/n" #: client/editor.c:494 msgid "Save Changes? y/n" msgstr "Aenderungen abspeichern? j/n" #: client/editor.c:498 msgid "Clear Level? y/n" msgstr "Ebene leeren? j/n" #: client/editor.c:509 msgid "Add Level? y/n" msgstr "Ebene hinzufuegen? j/n" #: client/editor.c:516 msgid "Insert Level? y/n" msgstr "Ebene einfuegen? j/n" #: client/editor.c:526 msgid "Delete Level? y/n" msgstr "Ebene loeschen? j/n" #: client/editor.c:548 msgid "Levelset Version:" msgstr "Version der Ebenensammlung:" #: client/editor.c:641 msgid "Author's Name:" msgstr "Name des Autors:" #: client/editor.c:646 msgid "Title:" msgstr "Titel:" #: client/editor.c:785 msgid "Quit Editor? y/n" msgstr "Editor verlassen? j/n" #: client/game.c:312 #, c-format msgid "" "%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, du hast %d Hampelmaenner getroffen!##Deine durchschnittliche " "Trefferquote: %5d%%# Deine Punkte: %6d" #: client/game.c:317 #, c-format msgid "" "%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, du hast %d Ausbrueche verhindert!##Deine durchschnittliche Trefferquote: " "%5d%%# Deine Punkte: %6d" #: client/game.c:322 #, c-format msgid "" "%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, du hast %d Mauern durchbrochen!##Deine durchschnittliche Trefferquote: %" "5d%%# Deine Punkte: %6d" #: client/game.c:327 #, c-format msgid "%s, you shot %d Sitting Ducks!##Your score: %6d" msgstr "%s, du hast %d Enten getroffen!## Deine Punkte: %6d" #: client/game.c:332 #, c-format msgid "" "%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, du hast %d Steine erjagt!##Deine durchschnittliche Trefferquote: %5d%%" "# Deine Punkte: %6d" #: client/game.c:337 #, c-format msgid "" "%s, you stopped %d waves#killing a total of %d invaders!##Your average " "ratio: %5d%%# Your score: %6d" msgstr "" "%s, du hast %d Wellen gestoppt#und %d Eindringlinge erledigt!##Deine " "durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d" #: client/game.c:538 msgid "Pause" msgstr "Pause" #: client/game.c:541 msgid "You have paused the game." msgstr "Du hast das Spiel angehalten." #: client/game.c:581 msgid "" "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry " "is created yet.)" msgstr "" "Spiel verlassen? j/n#(Wenn ja, kann dieses Spiel spaeter wieder aufgenommen " "werden.#In der Bestenliste wurde noch kein Eintrag erzeugt.)" #: client/game.c:583 msgid "Quit Game? y/n" msgstr "Spiel verlassen? j/n" #: client/game.c:591 msgid "Restart Level? y/n" msgstr "Ebene neustarten? j/n" #: client/game.c:640 msgid "Warp to next level? y/n" msgstr "Zur naechsten Ebene springen? j/n" #: client/game.c:786 #, c-format msgid "" "***** Round %i *****###You control the %s paddle in this level!#To fire a " "ball keep the mouse button PRESSED.#Don't just click.###Press any key when " "you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due " "to latency, bonuses on the server are closer than they appear! I'll try to " "work on that." msgstr "" "***** Runde %i *****###Du bedienst den %s Schlaeger in dieser Ebene!#Um " "einen Ball abzufeuern, halte den Mausknopf GEDRUECKT.#Nicht einfach nur " "klicken.###Druecke irgendeine Taste, wenn du bereit bist...###(Du kannst das " "Spiel mit \"p\" jederzeit anhalten.)###BEMERKUNG: Aufgrund der " "Zeitverzoegerung sind Bonusse auf dem Server naeher als sie erscheinen. Ich " "werden versuchen, daran zu arbeiten." #: client/game.c:791 msgid "BOTTOM" msgstr "UNTEN" #: client/game.c:791 msgid "TOP" msgstr "OBEN" #: client/game.c:798 msgid "DRAW" msgstr "UNENTSCHIEDEN" #: client/game.c:802 msgid "You have won this round!" msgstr "Du hast diese Runde gewonnen!" #: client/game.c:804 msgid "You have lost this round." msgstr "Du hast diese Runde verloren." #: client/game.c:827 #, c-format msgid "" " Result: %s ## %12s %" "12s##Wins: %12i %12i#Losses: %12i %" "12i#Draws: %12i %12i##Total Score: %12i %12i##Balls " "Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %" "11i%% %11i%%##(Press SPACE to continue)" msgstr "" " Resultat: %s ## %12s %" "12s##Gewonnen: %12i %12i#Verloren: %12i %" "12i#Gleichstand: %12i %12i##Punkte: %12i %12i##Baelle " "behalten: %11i%% %11i%%#Steine abgeraeumt: %11i%% %11i%%#Extras " "gesammelt: %11i%% %11i%%##(Druecke Leertaste zum Weitermachen)" #: client/game.c:839 msgid "VICTORY" msgstr "SIEG" #: client/game.c:839 msgid " DEFEAT" msgstr " NIEDERLAGE" #: client/game.c:839 msgid " DRAW" msgstr " GLEICHSTAND" #: client/game.c:871 #, c-format msgid "ERROR: couldn't save game!\n" msgstr "FEHLER: Konnte Spiel nicht speichern!\n" #: client/game.c:981 msgid "nobody" msgstr "niemand" #: client/game.c:1044 client/game.c:1258 msgid "Receiving level data..." msgstr "Empfange Ebenendaten..." #: client/game.c:1198 client/game.c:1255 client/game.c:1454 msgid "Receiving final stats..." msgstr "Empfange abschliessende Statistik..." #: client/game.c:1216 #, c-format msgid "Next Player: %s" msgstr "Naechster Spieler: %s" #: client/game.c:1334 msgid "You've cleared all levels...#Congratulations!!!" msgstr "Du hast alle Ebenen durchgespielt...#Herzlichen Glueckwunsch!" #: client/game.c:1370 #, c-format msgid "" "You've lost all lives...#Do you want to buy a continue#for 100%% of your " "score? y/n" msgstr "" "Du hast alle Leben verloren...#Moechtest du fuer 100%% deiner#Punkte " "weitermachen? j/n" #: client/game.c:1381 msgid "Game Over!" msgstr "Spiel vorbei!" #: client/game.c:1408 client/misc.c:150 msgid "y" msgstr "j" #: client/game.c:1408 client/misc.c:151 msgid "n" msgstr "n" #: client/game.c:1466 #, c-format msgid "warp penalty: -%d\n" msgstr "Sprungstrafe: -%d\n" #: client/game.c:1503 #, c-format msgid "Time: %.2f, Frames: %i -> FPS: %.2f\n" msgstr "Zeit: %.2f, Bilder: %i -> Bilder/s: %.2f\n" #: client/help.c:48 client/manager.c:549 msgid "Quick Help" msgstr "Schnellhilfe" #: client/help.c:63 #, c-format msgid ": Quit : Next Page : Previous Page" msgstr "" ": Ende : Naechste Seite : Vorherige Seite" #: client/help.c:114 msgid "Bonuses:" msgstr "Bonusse:" #: client/help.c:115 msgid "Expand paddle" msgstr "Schlaeger groesser" #: client/help.c:116 msgid "Extra life" msgstr "Zusatzleben" #: client/help.c:117 msgid "Sticky paddle" msgstr "Klebschlaeger" #: client/help.c:118 msgid "Plasma weapon" msgstr "Plasmawaffe" #: client/help.c:119 msgid "200 - 10,000 points extra score" msgstr "200 bis 10.000 Zusatzpunkte" #: client/help.c:120 msgid "Extra ball" msgstr "Zusatzball" #: client/help.c:121 msgid "Energy balls (penetrate bricks)" msgstr "Energiebaelle (durchdringen Steine)" #: client/help.c:122 msgid "Bonus floor" msgstr "Bonusboden" #: client/help.c:123 msgid "Deccelerate balls to minimum speed" msgstr "Bremse Baelle auf Minimalgeschwindigkeit ab" #: client/help.c:124 msgid "1,000 points extra score from bricks with no bonus" msgstr "1.000 Zusatzpunkte von Steinen ohne Bonus" #: client/help.c:125 #, fuzzy msgid "Instantly collect all bonuses and destroy all penalties" msgstr "Sofort alle Bonusse einsammeln und alle Malusse zerstoeren" #: client/help.c:126 msgid "Explosive balls" msgstr "Sprengbaelle" #: client/help.c:127 msgid "Paddle attracts bonuses" msgstr "Schlaeger zieht Bonusse an" #: client/help.c:131 msgid "Penalties:" msgstr "Malusse:" #: client/help.c:132 msgid "Shrink paddle" msgstr "Schlaeger kleiner" #: client/help.c:133 msgid "Accelerate balls" msgstr "Beschleunigung" #: client/help.c:134 msgid "Freeze paddle" msgstr "Einfrieren" #: client/help.c:135 msgid "Random ball reflection at bricks" msgstr "Zufaellige Ballreflektion an Steinen" #: client/help.c:136 msgid "Darkness" msgstr "Dunkelheit" #: client/help.c:137 #, fuzzy msgid "Paddle attracts penalties" msgstr "Schlaeger zieht Malusse an" #: client/help.c:138 msgid "Paddle disappears when not moving" msgstr "Schlaeger verschwindet, wenn nicht bewegt" #: client/help.c:139 #, no-c-format msgid "40% chance that a ball doesn't damage brick" msgstr "40% chance fuer Treffer ohne Schaden" #: client/help.c:169 msgid "Hints:" msgstr "Hinweise:" #: client/help.c:171 msgid "<<'In Game'-Keys>>" msgstr "<>" #: client/help.c:172 msgid " p Pause game. (and enter chatroom in network game)" msgstr " p Spielpause (und Betreten des Chatraums bei Netzwerkspielen)" #: client/help.c:173 msgid " s Enable/Disable sound." msgstr " s Tonausgabe (de)aktivieren" #: client/help.c:174 msgid " a Change animation level (off/low/high)." msgstr " a Animationseinstellung aendern (aus/wenig/hoch)" #: client/help.c:175 msgid " f Switch fullscreen/windowed mode." msgstr " f Zwischen Vollbild und Fenster umschalten" #: client/help.c:176 msgid " NOTE: Changing resolution takes a while so this is done best" msgstr " ANMERKUNG: Die Aufloesungsaenderung dauert eine Weile. Es ist" #: client/help.c:177 msgid " when game's paused." msgstr " also ratsam, dies in einer Spielpause zu tun." #: client/help.c:178 msgid " r Restart level." msgstr " r Ebene neustarten" #: client/help.c:179 msgid " d Disintegrate single bricks. (AddOn's only)" msgstr " d Einzelne Steine aufloesen (nur in Zusatzebenen)" #: client/help.c:180 msgid "" " w Warp to next level after enough bricks where cleared. (AddOn's only)" msgstr "" " w Naechste Ebene, wenn genug Steine abgeraeumt (nur in Zusatzebenen)" #: client/help.c:181 msgid " Shift Shows highest score of set instead of your score as long as you" msgstr " Shift Hoechste Punktzahl anstatt deiner Punkte anzeigen, solange du" #: client/help.c:182 msgid " hold it down." msgstr " die Taste gedrueckt haeltst" #: client/help.c:183 msgid " Tab Take a screenshot." msgstr " Tab Ein Bildschirmfoto machen" #: client/help.c:184 msgid " Esc Quit game." msgstr " Esc Das Spiel beenden" #: client/help.c:186 msgid "Pressing the left or right mouse button will fire attached balls either" msgstr "Die linke bzw. rechte Maustaste feuern den Ball entweder links oder" #: client/help.c:187 msgid "" "to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'" msgstr "rechts ab, wenn der \"Schusswinkel\" in \"Weitere Optionen\" nicht" #: client/help.c:188 msgid "is not set to 'Random'." msgstr "auf \"Zufall\" gestellt ist." #: client/help.c:209 msgid "Neutral Power-Ups:" msgstr "Neutrale Staerkungen" #: client/help.c:211 #, fuzzy msgid "Any of the listed bonuses/penalties." msgstr "Irgendein Bonus oder Malus" #: client/help.c:212 #, fuzzy msgid "Resets all active bonuses and penalties." msgstr "Alle aktiven Bonusse oder Malusse abschalten" #: client/help.c:213 #, fuzzy msgid "Adds 7 seconds to all active bonuses/penalties." msgstr "Alle aktiven Bonusse oder Malusse um sieben Sekunden verlaengern" #: client/help.c:217 msgid "Special Bricks:" msgstr "Spezialsteine:" #: client/help.c:219 msgid "Indestructible." msgstr "Unzerstoerbar" #: client/help.c:220 msgid "May only be destroyed by energy ball else it's indestructible." msgstr "Kann nur durch Energiebaelle zerstoert werden, sonst unzerstoerbar" #: client/help.c:221 msgid "As above and balls are reflected randomly at this brick." msgstr "Wie oben und Baelle reflektieren zufaellig an diesem Stein" #: client/help.c:222 msgid "Needs three hits to be destroyed." msgstr "Muss zur Zerstoerung dreimal getroffen werden" #: client/help.c:223 msgid "As above and regenerates durability every 4 seconds." msgstr "Wie oben und regeneriert sich alle vier Sekunden" #: client/help.c:224 msgid "Explodes and destroys all nearby bricks." msgstr "Explodiert und zerstoert alle benachbarten Steine" #: client/help.c:225 msgid "Creates up to 8 bricks on destruction." msgstr "Erzeugt bei Zerstoerung bis zu acht neue Steine" #: client/help.c:249 msgid "Troubleshooting:" msgstr "Fehlersuche:" #: client/help.c:251 msgid "" "* In fullscreen mode the window keeps it size just adding a black frame?" msgstr "* Im Vollbildmodus erscheint nur ein schwarzer Rahmen um das Fenster?" #: client/help.c:252 msgid " - Maybe you do not have 640x480 as resolution available? Check your" msgstr " - Vielleicht steht die Aufloesung 640x480 nicht zur Verfuegung?" #: client/help.c:253 msgid " X configuration." msgstr " Ueberpruefe deine X-Konfiguration." #: client/help.c:254 msgid "* Sounds seem to be out of sync and are played with some delay?" msgstr "* Die Tonausgabe scheint ausser Takt und verzoegert zu sein?" #: client/help.c:255 msgid "" " - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results" msgstr "" " - Setze SDL_AUDIODRIVER auf dma (export SDL_AUDIODRIVER=dma). Wenn dies" #: client/help.c:256 msgid " in a lot of errors killing artsd (or esd) may help." msgstr " Fehler produziert, kann das Beenden von artsd (oder esd) helfen." #: client/help.c:257 msgid "* LBreakout2 gets mute while playing when switching on/off sounds?" msgstr "" "* LBreakout2 wird im Spiel still wenn Tonausgabe an/ausgeschalten wird?" #: client/help.c:258 msgid "" " - SDL_mixer seems to mute active channels. You shouldn't enable/disable" msgstr "" " - SDL_mixer scheint aktive Kanaele stummzuschalten. Du solltest die Ton-" #: client/help.c:259 msgid " sounds to often as you'll propably loose all channels then." msgstr "" " ausgabe nicht zu haeufig (de)aktivieren oder du verlierst alle Kanaele." #: client/help.c:263 msgid "Manual:" msgstr "Handbuch:" #: client/help.c:264 msgid "" "This is just a quick help with the most important facts about LBreakout2." msgstr "" "Dies ist nur eine Schnellhilfe mit den wichtigsten Daten zu LBreakout2." #: client/help.c:265 msgid "" "If you want more and better information check out the manual installed to" msgstr "" "Wenn du mehr und bessere Informationen moechtest, schau dir das Handbuch" #: client/help.c:266 msgid "/usr/doc/lbreakout2 or the online version at http://lgames.sf.net." msgstr "unter /usr/doc/lbreakout2 oder http://lgames.sf.net an." #: client/help.c:267 msgid "" "And if you have questions (not answered by the manual) or you found a bug" msgstr "" "Wenn du Fragen hast (die nicht durch das Handbuch beantwortet wurden) oder" #: client/help.c:268 msgid "or you just want to drop a general note about LBreakout2 just mail to:" msgstr "" "eine Fehler gefunden hast oder eine Bemerkung hast, schreibe einfach an:" #: client/help.c:269 msgid " kulkanie@gmx.net" msgstr " kulkanie@gmx.net" #: client/help.c:270 msgid " Enjoy the game!" msgstr " Viel Spass beim Spielen!" #: client/help.c:271 msgid " Michael Speck" msgstr " Michael Speck" #: client/main.c:202 msgid "Set Name:" msgstr "Name der neuen Sammlung:" #: client/manager.c:58 msgid "There's nasty work out there waiting for you... better stay here!" msgstr "" "Dort draussen wartet nur unangenehme Arbeit auf Dich... Bleib lieber hier!" #: client/manager.c:59 msgid "" "If you turn animations low there'll be less details which will speed up the " "game a great deal." msgstr "" "Wenn du die Animationen auf \"Wenig\" stellst, werden weniger Einzelheiten " "angezeigt. Das beschleunigt das Spiel erheblich." #: client/manager.c:60 msgid "Enable/disable transparency of bonuses and animations." msgstr "Transparenz der Bonusse und Animationen (de)aktivieren" #: client/manager.c:61 msgid "" "If you disable shadows it will speed up the game but won't look that " "good. ;-)" msgstr "" "Wenn du die Schatten deaktivierst, wird das Spiel schneller aber nicht mehr " "so gut aussehen. ;-)" #: client/manager.c:62 #, fuzzy msgid "" "If this is enabled you'll see the time left for all bonuses and penalties at " "the right side of the screen." msgstr "" "Wenn dies angeschaltet ist, siehst du auf der rechten Seite die verbleibende " "Zeit fuer alle Bonusse und Malusse." #: client/manager.c:63 msgid "" "You may run LBreakout2 either fullscreen or windowed. This switch may be " "done anywhere by pressing 'f'." msgstr "" "Du kannst LBreakout2 entweder als Vollbild oder im Fenster laufen lassen. " "Diese Umschaltung kann jederzeit durch Druecken der Taste \"f\" erfolgen." #: client/manager.c:64 msgid "" "You you don't want LBreakout2 to consume all of your CPU (best performance) " "limit the frame rate." msgstr "" "Wenn du nicht willst, dass LBreakout2 die gesamte Rechenkapazitaet deines " "Prozessors verbraucht (beste Leistung), begrenze die Bildfrequenz." #: client/manager.c:65 msgid "" "As long as this option is enabled the paddle is treated as convex allowing " "easy aiming. If you disable this option the real physics will show up and " "you'll have to influence the ball by paddle movement and the hemispherical " "ends. For cracks only!" msgstr "" "Wenn diese Option aktiviert ist, verhaelt sich der Schlaeger, als waere er " "konvex (nach aussen gewoelbt). Dies macht einfaches Zielen moeglich. Wenn du " "diese Option deaktivierst, zeigt sich die echte Physik und du musst die " "Richtung des Balls durch Bewegungen des Schlaegers und dessen runden Enden " "beeinflussen. Nur fuer Koenner!" #: client/manager.c:68 msgid "" "If you can't see the ball because of thousands of bonuses coming down set " "this option to 'Above Bonuses'" msgstr "" "Wenn du den Ball nicht sehen kannst, weil tausende Bonusse herunterfallen, " "setze diese Option auf \"Ueber Bonussen\"." #: client/manager.c:69 msgid "" "If you can't see the ball because of all the debris coming down set this " "option to 'Below Balls'" msgstr "" "Wenn du den Ball wegen der herunterfallenden Truemmer nicht sehen kannst, " "setze diese Option auf \"Unter Baellen\"." #: client/manager.c:70 msgid "" "Enable/disable these quick hints. See the manual for more information about " "how to use LBreakout2!" msgstr "" "(De)aktiviere diese Schnelltipps. Schau in das Handbuch fuer weitere " "Informationen zur Benutzung von LBreakout2!" #: client/manager.c:71 msgid "Adjust the paddle speed for movement by keys. (pixels per second)" msgstr "" "Stelle die Schlaegergeschwindigkeit fuer die Bewegung per die Tastatur ein " "(Pixel pro Sekunde)." #: client/manager.c:72 msgid "" "These are the number of players and their names. If one player looses a ball " "or restarts the level it's the next player's turn." msgstr "" "Dies sind die Anzahl der Spieler und ihre Namen. Wenn ein Spieler einen Ball " "verliert oder eine Ebene neu startet ist der naechste Spieler an der Reihe." #: client/manager.c:73 #, fuzzy msgid "" "KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-" "200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)" "#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%" "##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 " "pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: " "300-450 pixels/sec#Bonus: +30%" msgstr "" "KINDER:#Leben: 9 (max. 12)#Schlaegergroesse: 252 (max. 396)#Balltempo: 100-" "200 Pixel/s#Bonus: -50% (Keine Malusse, keine boesen Worte)##LEICHT:#Leben: " "6 (max. 9)#Schlaegergroesse: 72 (max. 180)#Balltempo: 240-400 Pixel/s#Bonus: " "-20%##MEDIUM: #Leben: 5 (max. 7)#Schlaegergroesse: 54 (max. 144)#Balltempo: " "270-430 Pixel/s##HARD:#Leben: 4 (max. 5)#Schlaegergroesse: 54 (max. 108)" "#Balltempo: 300-450 Pixel/s#Bonus: +30%" #: client/manager.c:77 msgid "Play the original LBreakout2 levelset." msgstr "Spiele die originalen LBreakout2-Ebenen." #: client/manager.c:78 #, fuzzy msgid "Play an additional levelset." msgstr "Spiele die unten ausgewaehlten zusaetzlichen Ebenen." #: client/manager.c:79 msgid "" "This is the list of the levelsets found in ~/.lgames/lbreakout2-levels which " "you may edit. If you choose and click on 'Edit Set' below " "you'll be asked to enter a levelsetname and the new levelset will be saved " "in a file by this name." msgstr "" "Das ist die Liste der Ebenensammlungen, die unter ~/.lgames/lbreakout2-" "levels gefunden wurden und du bearbeiten kannst. Wenn du " "anwaehlst und auf \"Sammlung bearbeiten\" klickst, wirst du nach einem Namen " "fuer die Ebenensammlung gefragt. Die neue Ebenensammlung wird in einer Datei " "mit diesem Namen gespeichert." #: client/manager.c:82 msgid "" "Click here to edit the levelset chosen above.##NOTE: To switch to the bonus " "set you'll have to right-click on the brick set and vice versa!" msgstr "" "Klick hier, um die oben ausgewaehlte Ebenensammlung zu bearbeiten.##HINWEIS: " "Um zu den Bonussteinen zu schalten, musst du mit der rechten Maustaste auf " "die unten vorgegebenen Steine klicken. Zum Zurueckschalten ebenfalls." #: client/manager.c:83 msgid "Click here to delete the chosen levelset (after confirmation)." msgstr "" "Klicke hier, um die ausgewaehlte Ebenensammlung zu loeschen (nach " "Bestaetigung)." #: client/manager.c:84 msgid "" "If you use the keyboard for input these are the keys for moving the paddle " "('Paddle Turbo' will double the speed while pressed.), firing balls/shots " "and returning the ball to paddle after a timeout of ten seconds.##Note: If " "balls are fired at a random angle (which has become the default) there is no " "difference between the left or right fire key. A sticky paddle stops a ball " "until any fire button is pressed but the movement angle is the one from the " "normal reflection. To reset the movement angle to -50 or +50 degrees check " "out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball " "Turbo' will bring all balls to the maximum speed defined in 'Advanced " "Options'." msgstr "" "Wenn du die Tastatur zur Eingabe benutzt, sind das die Tasten zur Bewegung " "des Schlaegers (\"Schlaeger-Turbo\" verdoppelt,wenn gedrueckt, die " "Geschwindigkeit), zum Abfeuern der Baelle/Schuesse und zum Zurueckholen der " "Baelle zum Schlaeger nach zehn Sekunden.##Bemerkung: Wenn Baelle in " "zufaelligem Winkel abgefeuert werden (was die Voreinstellung ist), gibt es " "keinen Unterschied zwischen der \"Feuer links\"- und \"Feuer rechts\"-Taste. " "Ein Klebschlaeger stoppt den Ball bis eine der Feuer-Tasten gedrueckt wurde, " "jedoch wird der normale Reflexionswinkel beibehalten. Um den Winkel auf -50 " "oder +50 Grad zu setzen, verwende \"Schusswinkel\" unter \"Weitere Optionen" "\".##Wenn die \"Ball-Turbo\"-Taste gedrueckt wird, werden alle Baelle auf " "die Maximalgeschwindigkeit beschleunigt, die unter \"Weitere Optionen\" " "eingestellt wurde." #: client/manager.c:89 msgid "" "This modifies the relative motion of the mouse. (percent) The higher this " "value is the faster the mouse moves." msgstr "" "Dies stellt die relative Mausgeschwindigkeit ein (Prozent). Je hoeher dieser " "Wert ist, desto schneller bewegt sich die Maus." #: client/manager.c:91 msgid "" "If for some reason your mouse movement is inverted you can fix it with this " "option." msgstr "" "Wenn aus irgendeinem Grund deine Mausbewegungen umgekehrt sind, kannst du " "dies mit dieser Option reparieren." #: client/manager.c:92 msgid "" "If a ball does not damage a brick within ten seconds it is allowed to return " "to the paddle. If this option is set to 'Auto' it will automatically return " "and if this option is set to 'By Click' you'll have to press the middle " "mousebutton or the 'back'-key (default is Backspace)." msgstr "" "Wenn ein Ball zehn Sekunden lang keinen Stein zerstoert, darf er zum " "Schlaeger zurueckkehren. Wenn diese Option auf \"Auto\" gestellt ist, wird " "der Ball automatisch zurueckkehren. Wenn sie auf \"Klick\" gestellt ist, " "musst du die mittlere Maustaste oder die Rueckkehr-Taste (Voreinstellung ist " "Backspace) druecken." #: client/manager.c:95 msgid "" "Click here to apply the theme you selected above. Please check the manual at " "lgames.sf.net for information on how to create a theme." msgstr "" "Klicke hier, um das oben ausgewaehlte Thema zu verwenden. Fuer " "Informationen, wie man ein Thema erstellt, schau bitte in das Handbuch unter " "lgames.sf.net." #: client/manager.c:97 msgid "" "IP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if " "you run the server on your computer. You won't be able to challenge others. " "Use your IP queried by /sbin/ifconfig instead." msgstr "" "IP-Adresse der Spielservers als xxx.xxx.xxx.xxx.#VERWENDE NICHT \"localhost" "\", wenn du den Server auf deinem Rechner laufen laesst, sondern deine IP " "(Abfrage mit \"/sbin/ifconfig\"). Sonst kannst du keine anderen Spieler " "herausfordern." #: client/manager.c:98 msgid "Port the game server is bound to." msgstr "Port, an den der Spielserver gebunden ist" #: client/manager.c:99 msgid "" "If you're successfully connected to the game server this is your nickname " "there." msgstr "" "Wenn du erfolgreich mit dem Spielserver verbunden bist, ist dies dein " "dortiger Spitzname" #: client/manager.c:100 msgid "Connect to game server." msgstr "Mit dem Spielserver verbinden" #: client/manager.c:101 msgid "A local game with up to 4 alternating players." msgstr "Ein lokales Spiel mit bis zu vier abwechselnden Spielern" #: client/manager.c:102 msgid "A two-player or deathmatch game via Internet or LAN." msgstr "Ein Spiel ueber Internet oder das lokale Netzwerk" #: client/manager.c:105 msgid "" "This is the levelset you actually want to play. Note, that each levelset got " "it's own highscore chart (left/right-click on the chart on the right). A " "levelset is either load from ~/.lgames/lbreakout2-levels or the installation " "directory." msgstr "" "Das ist die Ebenensammlung, die du spielen moechtest. Beachte, dass jede " "Ebenensammlung ihre eigene Bestenliste hat (auf der rechten Liste rechts/" "links klicken). Eine Ebenensammlung wird entweder aus ~/.lgames/lbreakout2-" "levels oder dem Installationsverzeichnis geladen." #: client/manager.c:108 msgid "" "This is the list of available themes. Choose any theme and click 'Apply' to " "select it" msgstr "Dies ist die Liste der verfuegbaren Themen." #: client/manager.c:109 msgid "" "After you destroyed this percentage of bricks you MAY warp to the next level " "by pressing 'w'. That is indicated by a small icon at the bottom right-hand " "side of the screen.#If you set this option to 0 you may instantly warp " "whereas 100 means you have to destroy all bricks.##Note, that this option " "does not apply for the levelsets 'Original' and 'LBreakout1'!" msgstr "" "Nachdem du diesen Prozentsatz Steine zerstoert hast, KANNST du durch " "druecken von \"w\" zur naechsten Ebene springen. Dies wird durch ein kleines " "Symbol auf der rechten Seite angezeigt.#Wenn du diese Option auf 0 setzt, " "kannst du sofort springen, 100 bedeutet, dass du alle Steine zerstoeren " "musst.##Beachte, dass diese Option in den Ebenensammlungen \"Original\" und " "\"LBreakout1\" nicht funktioniert!" #: client/manager.c:111 msgid "" "In this menu you can change the appearance of LBreakout. Included to the " "release are the three winning themes from the Linux Game Tome contest " "'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'." "#For more themes check out http://lgames.sf.net." msgstr "" "In diesem Menue kannst du das Aussehen von LBreakout veraendern. In dieser " "Ausgabe sind die drei besten Themen des Linux Game Tome Wettbewerbes " "\"absoluteB\", \"Oz\", und \"Moiree\" und die alten Grafiken als Thema " "\"Classic\" enthalten.#Fuer mehr Themen, schau unter http://lgames.sf.net " "nach." #: client/manager.c:112 msgid "" "Linear:#++ There is no chance for balls to get infinitely stuck in a brick " "bounce combo.#-- It is quite hard for balls to enter narrow passages." "##Spherical:#++ Feels better and balls can easily pass through small gaps." "#-- There is a chance for balls to get infinitely stuck within a series of " "indestructible brick reflections if the level is too wrinkled. However, with " "the auto return option this is no problem so 'Spherical' is the default." msgstr "" "Linear:#++ Es gibt keine Moeglichkeit fuer Baelle, unendlich in einer " "Reflexionsrunde gefangen zu sein.#-- Es ist fuer die Baelle ziemlich " "schwierig, in schmale Korridore zu kommen.##Rund:#++ Fuehlt sich besser an " "und Baelle kommen besser durch schmale Luecken.#-- Es kann passieren, dass " "Baelle unendlich in eine Reflexionserie an unzerstoerbaren Steinen geraten, " "wenn die Ebene zu verwinkelt ist. Mit der Option der automatischen " "Rueckkehr, ist dies kein Problem. Deswegen ist \"Rund\" die Voreinstellung." #: client/manager.c:118 msgid "" "Network communication is handled by a single UDP socket which will be bound " "to this port number." msgstr "" "Die Netzwerkkommunikation wird ueber ein einziges UDP-Socket durchgefuehrt, " "das auf diese Portnummer gebunden wird." #: client/manager.c:120 msgid "" "If '50' the ball is shot at an angle of 50 degrees to the left or right, " "depending on which fire button has been pressed. If it is set to 'random' " "the ball is fired at a random angle. In this case a sticky paddle simply " "halts the normal reflection until any fire button has been pressed." msgstr "" "Bei \"50\" wird der Ball in einem Winkel von 50 Grad, je nachdem welcher " "Feuerknopf gedrueckt wurde, nach links oder rechts geschossen. Wenn auf " "\"Zufall\" gestellt, wird der Ball mit einem zufaelligen Winkel " "abgeschossen. In diesem Fall haelt ein Klebschlaeger die normale Reflexion " "so lange an, bis wieder ein Feuerknopf gedrueckt wurde." #: client/manager.c:124 msgid "" "While you keep the middle mouse button pressed (or the acceleration key) all " "balls will go this velocity. (in pixels per second)" msgstr "" "Wenn du die mittlere Maustaste gedrueckt haeltst (oder die " "Beschleunigungstaste) fliegen alle Baelle mit dieser Geschwindigkeit (Pixel " "pro Sekunde)." #: client/manager.c:126 msgid "" "If on, normal levelsets will have a random bonus level every four normal " "levels.##Note: You can skip a bonus level any time by loosing the ball. This " "will not loose a life but bring you directly to the next level." msgstr "" "Wenn angeschaltet, haben normale Ebenensammlungen alle vier normalen Ebenen " "eine zufaellige Bonusebene.##Hinweis: Du kannst eine Bonusebene jederzeit " "ueberspringen, indem du den Ball verlierst. Du verlierst dabei kein Leben " "sondern kommst direkt zur naechsten Ebene." #: client/manager.c:129 msgid "Play *ALL* available levels in a random order." msgstr "Spiele *ALLE* Ebenen in zufaelliger Reihenfolge." #: client/manager.c:130 msgid "The complete levelset of LBreakout1 with just minor modifications." msgstr "Alle Ebenen aus LBreakout1 mit kleinen Aenderungen" #: client/manager.c:131 msgid "" "There is only one brick with a limited lifetime. Your task is to hit it " "before it vanishes. If you succeed, the brick is reset somewhere else with " "less lifetime. If you don't, the game is over. The faster you hit a brick, " "the more score you will gain. How much seconds a brick is still there, you " "can see at the lower right-hand side of the screen.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Es gibt nur einen Stein mit begrenzter Lebensdauer. Deine Aufgabe ist es, " "diesen Stein zu treffen, bevor er verschwindet. Wenn du es schaffst, wird " "der Stein woanders mit kuerzerer Lebensdauer hingesetzt. Wenn nicht, ist das " "Spiel vorbei. Je schneller du den Stein triffst, desto mehr Punkt erhaeltsts " "du. Unten rechts siehst du, wieviele Sekunden der Stein noch da ist.##Wenn " "du deinen Ball verlierst, ist das Spiel vorbei.##SETZE UNTER \"Weitere " "Optionen\" DIE \"Beschl. Ballgesch.\" AUF 900 UND NUTZE DIE MITTLERE " "MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese Ebenen " "eine Menge Geschick erfordern!" #: client/manager.c:140 msgid "" "Your task is to prevent an outbreak by clearing all bricks. Every few " "seconds a new one will appear somewhere, forcing you to act quickly. If you " "succeed in clearing a level, it is reset to five bricks, but this time new " "ones will spring into existence faster. You loose, if you cannot manage to " "clear the screen before 50 bricks were created (which does not mean 50 " "bricks are on the screen!). How far you are away from that limit you can see " "in the lower right-hand side of the screen. Score is only gained for a " "complete clearance, not for destroying single bricks! The farther you are " "way from the 50 bricks limit the more it will be.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Deine Aufgabe ist es, durch Abraeumen aller Steine einen Ausbruch zu " "verhindern. Alle paar Sekunden wird ein neuer Stein erscheinen und dich " "zwingen, schnell zu handeln. Wenn du es schaffst, eine Ebene abzuraeumen, " "wird sie wieder mit fuenf Steinen aufgefuellt. Die neuen Steine werden " "jedoch jedesmal schneller erscheinen. Du verlierst, wenn du es nicht " "schaffst, die Ebene abzuraeumen bevor 50 neue Steine erzeugt wurden (was " "nicht bedeutet, dass 50 Steine auf dem Schirm sind!). Unten rechts siehst " "du, wie weit du von dieser Grenze weg bist. Punkte gibt es nur fuer das " "komplette Abraeumen einer Ebene, nicht fuer einzelne Steine. Je weiter du " "beim Abraeumen von der 50-Steine-Grenze entfernt bist, desto mehr Punkte " "bekommst du.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE " "UNTER \"Weitere Optionen\" DIE \"Beschl. Ballgesch.\" AUF 900 UND NUTZE DIE " "MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese " "Ebenen eine Menge Geschick erfordern!" #: client/manager.c:153 msgid "" "This time you have to crush through a wall and hit some bricks behind it. If " "you succeed the wall is reset and one line bigger next time. The earlier you " "manage to break through, the more score you'll get. No surprise, is it? What " "makes this fun, is the fact that the wall is moving towards you. If it " "reaches your paddle, you are out. Whenever you successfully broke through, " "the ball will return the paddle and get attached. You then have to fire it " "again. The wall cannot grow bigger than 12 lines. How many lines the barrier " "is away from your paddle, is shown in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Diesmal musst du durch eine Mauer brechen und ein paar Steine dahinter " "treffen. Wenn du das schaffst, wird die Mauer zurueckgesetzt und um eine " "Linie vergroessert. Je eher du es schaffst durchzubrechen, desto mehr Punkte " "bekommst du. Ueberrascht? Spassig daran ist, dass dir die Mauer " "entgegenkommt. Wenn sie deinen Schlaeger erreicht, hast du verloren. Immer " "wenn du eine Mauer durchbrichst, wird der Ball wieder zum Schlaeger " "zurueckgeholt. Du musst ihn dann wieder abfeuern. Die Mauer kann nicht " "dicker als 12 Linien werden. Unten rechts siehst du, wie viele Linien die " "Mauer von deinem Schlaeger entfernt ist.##Wenn du deinen Ball verlierst, ist " "das Spiel vorbei.##SETZE UNTER \"Weitere Optionen\" DIE \"Beschl. Ballgesch." "\" AUF 900 UND NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast " "du keine Chance, da diese Ebenen eine Menge Geschick erfordern!" #: client/manager.c:165 msgid "" "There are eight bricks and the ball is attached in the middle at the " "ceiling. When it is released, one brick is highlighted and your task is to " "hit this brick. If you manage to do so, you'll get some score and the " "situation is reset. If you do not hit the highlighted brick AS THE VERY " "FIRST THING, it will be destroyed until all bricks are gone. The more bricks " "you hit in a row, the more score you will get for the next one. The score's " "worth of the next brick you can see in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level." msgstr "" "Es gibt acht Steine und der Ball ist an der Deckenmitte angebracht. Wenn er " "gestartet wird, wird ein Stein hervorgehoben. Deine Aufgabe ist es, diesen " "Stein zu treffen. Wenn du es schaffst, bekommst du ein paar Punkte und alles " "wird auf Ausgangsposition gebracht. Wenn du den hervorgehobenen Stein nicht " "ALS ALLERERSTES triffst, wird er zerstoert. Das geht solange, bis alle " "Steine zerstoert wurden. Je mehr Steine du hintereinander triffst, desto " "mehr Punkte erhaeltst Du. Unten rechts wir der Punktwert fuer den naechsten " "Stein angezeigt.##Wenn du deinen Ball verlierst, ist das Spiel vorbei." #: client/manager.c:174 #, fuzzy msgid "" "Your task is to hunt down bricks by moving a chaos brick indirectly. " "Therefore each side of the playing field has a brick color and you can hit " "small pads bearing these colors. When you hit one, the chaos brick will move " "toward the appropriate side. You must not hit the bordering bricks and you " "must get to the brick within a time limit, as always displayed in the lower " "right-hand side of the screen. The faster you are, the more score you'll " "gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Deine Aufgabe ist es, Steine zu jagen. Das tust du, indem du indirekt einen " "Chaos-Stein bewegst. Jede Seite des Spielfeldes hat eine bestimmte Farbe. Du " "musst kleine Felder mit diesen Farben treffen, um den Chaos-Stein in die " "entsprechende Richtung zu bewegen. Der Chaos-Stein darf nicht den Rand des " "Spielfeldes treffen und du musst die Zeitbegrenzung einhalten. Diese wird " "unten rechts angezeigt. Je eher du den Stein triffst, desto mehr Punkte " "bekommst du.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE " "UNTER \"Weitere Optionen\" DIE \"Beschl. Ballgesch.\" AUF 900 UND NUTZE DIE " "MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese " "Ebenen eine Menge Geschick erfordern!" #: client/manager.c:184 msgid "" "Stop the invading brick waves! Each waves consists of 50 bricks which will " "get faster and faster. Each brick will give you some score. If you clear the " "screen completely, the wave will also be over and you will receive some " "extra score depending on the number of remaining wave bricks. One way or the " "other, if a wave is over, the next one will start with higher speed and more " "score until you let a brick come down to paddle level.##Loosing your ball " "means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN " "'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! " "Otherwise you won't stand a chance as these levels require a lot of skill!" msgstr "" "Halte die eindringenden Steinwellen auf! Jede Welle besteht aus 50 Steinen, " "die immer schneller werden. Jeder abgeraeumte Stein bringt ein paar Punkte. " "Wenn du den Bildschirm komplett abraeumst, ist die Welle vorbei und du " "bekommst je nach Anzahl der verbleibenden Wellensteine ein paar Extrapunkte. " "Wenn eine Welle vorueber ist, startet die naechste mit hoeherer " "Geschwindigkeit und mehr Punkten, bis du einen Stein auf die Schlaegerebene " "herunterkommen laesst.##Wenn du deinen Ball verlierst, ist das Spiel vorbei." "##SETZE UNTER \"Weitere Optionen\" DIE \"Beschl. Ballgesch.\" AUF 900 UND " "NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, " "da diese Ebenen eine Menge Geschick erfordern!" #: client/manager.c:242 client/setselect.c:192 msgid "!JUMPING_JACK!" msgstr "!HAMPELMANN!" #: client/manager.c:243 client/setselect.c:193 msgid "!OUTBREAK!" msgstr "!AUSBRUCH!" #: client/manager.c:244 client/setselect.c:194 msgid "!BARRIER!" msgstr "!SPERRE!" #: client/manager.c:245 client/setselect.c:195 msgid "!SITTING_DUCKS!" msgstr "!ENTENJAGD!" #: client/manager.c:246 client/setselect.c:196 msgid "!HUNTER!" msgstr "!JAEGER!" #: client/manager.c:247 client/setselect.c:197 msgid "!INVADERS!" msgstr "!EINDRINGLINE!" #: client/manager.c:352 #, c-format msgid "You cannot delete '%s'!\n" msgstr "Du kannst \"%s\" nicht loeschen!\n" #: client/manager.c:432 msgid "No Limit" msgstr "Keine Grenze" #: client/manager.c:432 msgid "100 FPS" msgstr "100 Bilder/s" #: client/manager.c:433 client/manager.c:578 client/manager.c:581 #: client/manager.c:590 client/manager.c:640 client/manager.c:644 #: client/manager.c:653 client/manager.c:661 msgid "Off" msgstr "Aus" #: client/manager.c:433 msgid "Low" msgstr "Wenig" #: client/manager.c:433 client/manager.c:434 msgid "Medium" msgstr "Mittel" #: client/manager.c:433 msgid "High" msgstr "Hoch" #: client/manager.c:434 msgid "Kids" msgstr "Kinder" #: client/manager.c:434 msgid "Easy" msgstr "Leicht" #: client/manager.c:434 msgid "Hard" msgstr "Schwer" #: client/manager.c:529 msgid "Menu" msgstr "Menue" #: client/manager.c:531 client/manager.c:553 msgid "Options" msgstr "Optionen" #: client/manager.c:533 client/manager.c:556 client/manager.c:570 msgid "Graphics" msgstr "Grafik" #: client/manager.c:534 client/manager.c:545 msgid "Local Game" msgstr "Lokales Spiel" #: client/manager.c:535 client/manager.c:555 client/manager.c:569 msgid "Controls" msgstr "Bedienung" #: client/manager.c:536 client/manager.c:562 msgid "Advanced Options" msgstr "Weitere Optionen" #: client/manager.c:538 client/manager.c:558 client/manager.c:560 #: client/manager.c:571 client/manager.c:572 msgid "Audio" msgstr "Tonausgabe" #: client/manager.c:540 client/manager.c:564 msgid "Editor" msgstr "Editor" #: client/manager.c:541 client/manager.c:672 msgid "Delete Set" msgstr "Sammlung loeschen" #: client/manager.c:542 client/manager.c:597 msgid "Select Theme" msgstr "Thema auswaehlen" #: client/manager.c:547 msgid "Network Game" msgstr "Netzwerkspiel" #: client/manager.c:574 client/manager.c:586 client/manager.c:599 #: client/manager.c:615 client/manager.c:642 client/manager.c:663 #: client/manager.c:674 msgid "Back" msgstr "Zurueck" #: client/manager.c:578 msgid "Sound:" msgstr "Tonausgabe:" #: client/manager.c:578 client/manager.c:581 client/manager.c:590 #: client/manager.c:640 client/manager.c:644 client/manager.c:653 #: client/manager.c:661 msgid "On" msgstr "An" #: client/manager.c:581 msgid "Speech:" msgstr "Sprache:" #: client/manager.c:582 msgid "Volume:" msgstr "Lautstaerke:" #: client/manager.c:589 msgid "Animations:" msgstr "Animationen:" #: client/manager.c:590 msgid "Bonus Info:" msgstr "Bonusinfo:" #: client/manager.c:592 msgid "Display:" msgstr "Anzeige:" #: client/manager.c:592 msgid "Window" msgstr "Fenster" #: client/manager.c:592 msgid "Fullscreen" msgstr "Vollbild" #: client/manager.c:595 msgid "Frame Rate:" msgstr "Bildrate:" #: client/manager.c:601 msgid "Resume Last Game" msgstr "Lade Altes Spiel" #: client/manager.c:604 msgid "Start Original Set" msgstr "Starte Originalebenen" #: client/manager.c:605 msgid "Start AddOn" msgstr "Starte Zusatzebenen" #: client/manager.c:609 msgid "Players:" msgstr "Spieler:" #: client/manager.c:610 msgid "1st:" msgstr "Erster:" #: client/manager.c:611 msgid "2nd:" msgstr "Zweiter:" #: client/manager.c:612 msgid "3rd:" msgstr "Dritter:" #: client/manager.c:613 msgid "4th:" msgstr "Vierter:" #: client/manager.c:617 msgid "Left:" msgstr "Links:" #: client/manager.c:618 msgid "Right:" msgstr "Rechts:" #: client/manager.c:619 msgid "Left Fire:" msgstr "Feuer links:" #: client/manager.c:620 msgid "Right Fire:" msgstr "Feuer rechts:" #: client/manager.c:621 msgid "Paddle Turbo:" msgstr "Schlaeger-Turbo:" #: client/manager.c:622 msgid "Ball Turbo:" msgstr "Ball-Turbo:" #: client/manager.c:623 msgid "Return:" msgstr "Rueckkehr:" #: client/manager.c:634 msgid "Key Speed:" msgstr "Tastentempo:" #: client/manager.c:637 msgid "Motion Modifier:" msgstr "Mausbewegung:" #: client/manager.c:640 msgid "Invert Motion:" msgstr "Bewegungsumkehr:" #: client/manager.c:644 msgid "Convex Paddle:" msgstr "Konvexschlaeger:" #: client/manager.c:647 msgid "Ball Fire Angle:" msgstr "Schusswinkel:" #: client/manager.c:649 msgid "Random" msgstr "Zufall" #: client/manager.c:650 msgid "Below Bonuses" msgstr "Unter Bonussen" #: client/manager.c:650 msgid "Above Bonuses" msgstr "Ueber Bonussen" #: client/manager.c:651 msgid "Debris:" msgstr "Truemmer:" #: client/manager.c:651 msgid "Below Balls" msgstr "Unter Baellen" #: client/manager.c:651 msgid "Above Balls" msgstr "Ueber Baellen" #: client/manager.c:652 msgid "Return Balls:" msgstr "Baelle zurueck:" #: client/manager.c:652 msgid "Auto" msgstr "Auto" #: client/manager.c:652 msgid "By Click" msgstr "Klick" #: client/manager.c:653 msgid "Use Hints:" msgstr "Hinweise anzeigen:" #: client/manager.c:656 msgid "Warp Limit:" msgstr "Sprunggrenze:" #: client/manager.c:657 msgid "Local UDP Port:" msgstr "Lokaler UDP-Port:" #: client/manager.c:658 msgid "Acc. Ball Speed:" msgstr "Beschl. Ballgesch.:" #: client/manager.c:661 msgid "Add Bonus Levels:" msgstr "Bonusebenen:" #: client/manager.c:666 msgid "Set:" msgstr "Sammlung:" #: client/manager.c:671 msgid "Edit Set" msgstr "Sammlung bearbeiten" #: client/manager.c:676 msgid "Yes" msgstr "Ja" #: client/manager.c:679 msgid "No" msgstr "Nein" #: client/manager.c:681 msgid "Theme:" msgstr "Thema:" #: client/manager.c:686 msgid "Apply" msgstr "Anwenden" #: client/theme.c:703 msgid "NO INFO AVAILABLE" msgstr "KEINE INFORMATION" #: client/value.c:40 msgid "Space" msgstr "Leertaste" #: client/value.c:41 msgid "Left" msgstr "Links" #: client/value.c:42 msgid "Right" msgstr "Rechts" #: client/value.c:43 msgid "Up" msgstr "Hoch" #: client/value.c:44 msgid "Down" msgstr "Runter" #: client/value.c:45 msgid "Right Shift" msgstr "Shift rechts" #: client/value.c:46 msgid "Left Shift" msgstr "Shift links" #: client/value.c:47 msgid "Right Ctrl" msgstr "Strg rechts" #: client/value.c:48 msgid "Left Ctrl" msgstr "Strg links" #: client/value.c:49 msgid "Right Alt" msgstr "Alt Gr" #: client/value.c:50 msgid "Left Alt" msgstr "Alt" #: client/value.c:51 msgid "BackSpace" msgstr "BackSpace" #: client/misc.c:213 msgid "Waiting for remote answer..." msgstr "Warten auf Remote-Antwort..." #: client/misc.c:232 #, no-c-format msgid "remote player cancelled the game\n" msgstr "Der entfernte Spieler hat das Spiel angehalten.\n" #: client/misc.c:419 #, c-format msgid "Plane Of Inner Stability entered (Score: %i)" msgstr "Ebene der Inneren Stabilitaet betreten (Punkte: %i)" #: client/misc.c:437 #, no-c-format msgid "Disintegrate Brick? (Costs 5% of your score.) y/n" msgstr "Stein aufloesen? (Kostet 5% deiner Punkte.) j/n" #: client/setselect.c:96 #, c-format msgid "Out of memory" msgstr "Kein Speicher mehr" #: client/setselect.c:223 msgid "Special Game" msgstr "Spezielles Spiel" #: client/setselect.c:351 #, c-format msgid "...Previous Page..." msgstr "...Vorherige Seite..." #: client/setselect.c:354 #, c-format msgid "...Next Page..." msgstr "...Naechste Seite..." #: client/setselect.c:358 #, c-format msgid "Back To Menu" msgstr "Zurueck zum Menue" #: client/setselect.c:362 #, c-format msgid "" msgstr "" #: client/setselect.c:437 msgid "Select Custom Levelset" msgstr "Waehle Zusatzebenen" #: client/setselect.c:498 #, c-format msgid "by %s, %d levels" msgstr "von %s, %d Ebenen" #: client/setselect.c:502 #, c-format msgid "%s v%d.%02d" msgstr "" #: common/net.c:68 #, c-format msgid "unable to resolve %s: %s\n" msgstr "Konnte %s nicht aufloesen: %s\n" #: common/net.c:172 #, c-format msgid "UDP socket bound to %s:%i\n" msgstr "UDP-Socket an %s:%i gebunden\n" #: game/game.c:67 #, c-format msgid "Jumping Jack" msgstr "Hampelmann" #: game/game.c:68 game/game.c:72 game/game.c:76 game/game.c:80 game/game.c:84 #: game/game.c:88 #, c-format msgid "Bonus Level" msgstr "Bonusebene" #: game/game.c:71 #, c-format msgid "Outbreak" msgstr "Ausbruch" #: game/game.c:75 #, c-format msgid "Barrier" msgstr "Grenze" #: game/game.c:79 #, c-format msgid "Sitting Ducks" msgstr "Entenjagd" #: game/game.c:83 #, c-format msgid "Hunter" msgstr "Jaeger" #: game/game.c:87 #, c-format msgid "Defender" msgstr "Verteidiger" #: game/game.c:91 #, c-format msgid "Unknown Level Type" msgstr "Unbekannter Ebenentyp" #: game/levels.h:23 msgid "" msgstr "" #: game/levels.h:24 msgid "!FREAKOUT!" msgstr "!FREAKOUT!" #: server/server.c:76 #, c-format msgid "server is going down...\n" msgstr "Server schaltet ab...\n" #: server/server.c:80 #, c-format msgid "SERVER IS GOING DOWN!!!" msgstr "SERVER SCHALTET AB!" #: server/server.c:111 #, c-format msgid "channel added: %s\n" msgstr "Kanal hinzugefuegt: %s\n" #: server/server.c:120 #, c-format msgid "channel deleted: %s (%i users)\n" msgstr "Kanal geloescht: %s (%i Spieler)\n" #: server/server.c:208 #, c-format msgid "user added: %s (%i) from %s\n" msgstr "Spieler hinzugefuegt: %s (%i) von %s\n" #: server/server.c:238 #, c-format msgid "user removed: %s (%i)\n" msgstr "Spieler entfernt: %s (%i)\n" #: server/server.c:275 #, c-format msgid "You have been kicked! Reason: %s" msgstr "Du wurdest herausgeworfen! Grund: %s" #: server/server.c:281 #, c-format msgid "user kicked (%s): %s (%i)\n" msgstr "Spieler herausgeworfen (%s): %s (%i)\n" #: server/server.c:316 #, c-format msgid "you have entered a new channel: %s" msgstr "Du bist einem neuen Kanal beigetreten: %s" #: server/server.c:455 #, c-format msgid "Login data corrupted, please retry." msgstr "Anmeldedaten unbrauchbar, bitte noch einmal versuchen." #: server/server.c:460 msgid "Your username may only contain letters, digits and underscores.\n" msgstr "" "Dein Nutzername darf nur Buchstaben, Ziffern und Unterstriche enthalten.\n" #: server/server.c:473 #, c-format msgid "Your protocol is out of date, please update." msgstr "Dein Protokoll ist veraltet, bitte aktualisieren." #: server/server.c:475 #, c-format msgid "Server uses an older protocol (%i), sorry." msgstr "Der Server verwendet ein aelteres Protokoll (%i), tut mir leid." #: server/server.c:480 #, c-format msgid "Server is full!" msgstr "Der Server ist voll!" #: server/server.c:484 #, c-format msgid "Please enter a name!" msgstr "Bitte gib einen Namen ein!" #: server/server.c:488 #, c-format msgid "Your name must not contain blanks! (But can have underscores.)" msgstr "Dein Name darf keine Leerzeichen (aber Unterstriche) enthalten!" #: server/server.c:491 server/server.c:503 msgid "admin" msgstr "admin" #: server/server.c:492 #, c-format msgid "This name is already in use. Please choose another one." msgstr "Dieser Name wird bereits verwendet. Bitte waehle einen anderen." #: server/server.c:527 msgid "1 user online" msgstr "ein Benutzer angemeldet" #: server/server.c:529 #, c-format msgid "%i users online" msgstr "%i Benutzer angemeldet" #: server/server.c:586 msgid "search" msgstr "suchen" #: server/server.c:588 msgid "search: specify a user name!" msgstr "suchen: Gib einen Spielernamen an!" #: server/server.c:592 msgid "search: user is not online." msgstr "suchen: Spieler ist nicht angemeldet." #: server/server.c:594 #, c-format msgid "search: %s: in channel %s: %s" msgstr "suchen: %s: im Kanal %s: %s" #: server/server.c:596 msgid "playing" msgstr "spielen" #: server/server.c:596 msgid "chatting" msgstr "chatten" #: server/server.c:600 msgid "version" msgstr "version" #: server/server.c:601 #, c-format msgid "transmission protocol: %i" msgstr "Uebertragungsprotokoll: %i" #: server/server.c:604 msgid "info" msgstr "info" #: server/server.c:605 #, c-format msgid "user limit: %i#frame rate: %i#packet limit: %i" msgstr "Spielergrenze: %i#Bildrate: %i#Paketgrenze: %i" #: server/server.c:609 msgid "addset" msgstr "sammlung" #: server/server.c:611 msgid "addset: name missing" msgstr "sammlung: kein Name" #: server/server.c:627 #, c-format msgid "addset: file %s corrupted" msgstr "sammlung: Datei %s beschaedigt" #: server/server.c:630 #, c-format msgid "addset: file %s not found" msgstr "sammlung: Datei %s nicht gefunden" #: server/server.c:632 msgid "addbot" msgstr "roboter_neu" #: server/server.c:634 msgid "addbot: name missing" msgstr "roboter_neu: kein Name" #: server/server.c:638 #, c-format msgid "addbot: bot '%s' exists" msgstr "roboter_neu: roboter '%s' schon vorhanden" #: server/server.c:642 msgid "addbot: strength missing" msgstr "roboter_neu: keine Geschwindigkeit" #: server/server.c:648 msgid "delbot" msgstr "roboter_entf" #: server/server.c:650 msgid "delbot: name missing" msgstr "roboter_entf: kein Name" #: server/server.c:654 #, c-format msgid "delbot: bot '%s' not found" msgstr "roboter_entf: roboter '%s' nicht gefunden" #: server/server.c:659 msgid "set" msgstr "setze" #: server/server.c:661 msgid "set: variable missing" msgstr "setze: keine Variable" #: server/server.c:665 msgid "set: value missing" msgstr "setze: kein Wert" #: server/server.c:669 msgid "userlimit" msgstr "spieler" #: server/server.c:671 #, c-format msgid "userlimit: set to %i" msgstr "spieler: auf %i gesetzt" #: server/server.c:674 msgid "packetlimit" msgstr "pakete" #: server/server.c:676 #, c-format msgid "packetlimit: set to %i" msgstr "pakete: auf %i gesetzt" #: server/server.c:679 msgid "fps" msgstr "kps" #: server/server.c:682 #, c-format msgid "fps: set to %i" msgstr "kps: auf %i gesetzt" #: server/server.c:691 msgid "kick" msgstr "raus" #: server/server.c:693 msgid "kick: specify a user name!" msgstr "raus: Spielername angeben" #: server/server.c:697 msgid "kick: user is not online." msgstr "raus: Spieler ist nicht angemeldet" #: server/server.c:706 #, c-format msgid "Sorry, but your opponent has been kicked!" msgstr "Tut mir leid, dein Gegner wurde rausgeworfen!" #: server/server.c:714 #, c-format msgid "ADMIN has kicked %s." msgstr "ADMIN hat %s rausgeworfen." #: server/server.c:716 msgid "admin kick" msgstr "admin raus" #: server/server.c:720 msgid "admin_says" msgstr "admin_sagt" #: server/server.c:722 msgid "info: a message is required!" msgstr "info: eine Nachricht ist erforderlich!" #: server/server.c:729 #, c-format msgid "ADMIN says: %s" msgstr "ADMIN sagt: %s" #: server/server.c:732 msgid "halt" msgstr "halt" #: server/server.c:736 #, c-format msgid "unknown command: %s" msgstr "unbekannter Befehl: %s" #: server/server.c:771 server/server_game.c:397 #, c-format msgid "%s (%i) disconnected\n" msgstr "%s (%i) getrennt\n" #: server/server.c:802 #, c-format msgid "There is no user by that name." msgstr "Diesen Spieler gibt es nicht." #: server/server.c:821 #, c-format msgid "Channel name must not contain blanks!" msgstr "Der Kanalname darf keine Leerzeichen enthalten!" #: server/server.c:841 #, c-format msgid "OpenGame message corrupted!" msgstr "Die Eroeffnungsnachricht des Spiels ist beschaedigt!" #: server/server.c:843 #, c-format msgid "User with id %i does not exist!" msgstr "Den Spieler mit ID %i gibt es nicht!" #: server/server.c:850 #, c-format msgid "channel %i: %s: invalid message %x: skipping %i bytes\n" msgstr "Kanal %i: %s: ungueltige Nachricht %x: ueberspringe %i Bytes\n" #: server/server.c:913 msgid "Remote player has disconnected!" msgstr "Der entfernte Spieler hat die Verbindung abgebrochen!" #: server/server.c:916 msgid "zombie" msgstr "Zombie" #: server/server.c:981 #, c-format msgid "couldn't open directory %s!\n" msgstr "Konnte das Verzeichnis %s nicht oeffnen!\n" #: server/server.c:990 #, c-format msgid "loaded %i levelsets from directory %s\n" msgstr "%i Ebenensammlungen aus dem Verzeichnis %s geladen\n" #: server/server.c:1000 #, c-format msgid "" "Usage:\n" " lbreakout2server\n" msgstr "" "Aufruf:\n" " lbreakout2server\n" #: server/server.c:1001 #, c-format msgid " [-p ] Bind server to this port (Default: %i).\n" msgstr "" " [-p ] Binde Server an diesen Port (Voreinstellung: %" "i).\n" #: server/server.c:1002 #, c-format msgid "" " [-l ] Maximum number of users that can login to " "server.\n" msgstr "" " [-l ] Maximale Anzahl der Spieler, die sich an diesem " "Server anmelden koennen.\n" #: server/server.c:1003 #, c-format msgid "" " [-m ] The text in this file is send to new users on " "login.\n" msgstr "" " [-m ] Der Text in dieser Datei wird an neue Spieler " "bei der Anmeldung gesendet.\n" #: server/server.c:1004 #, c-format msgid "" " [-a ] The user logging in as will become\n" msgstr "" " [-a ] Der Benutzer, der sich als anmeldet, " "wird\n" #: server/server.c:1005 #, c-format msgid " the administrator named 'admin'.\n" msgstr " der Administrator genannt 'admin'.\n" #: server/server.c:1009 #, c-format msgid "" " [-f ] Number of send/recv handlings in a second.\n" msgstr "" " [-f ] Anzahl der Sendungen/Empfaenge pro Sekunde.\n" #: server/server.c:1010 #, c-format msgid " (Default: 33)\n" msgstr " (Voreinstellung: 33)\n" #: server/server.c:1011 #, c-format msgid "" " [-b ] Number of paddle bots with 800 and 1000 " "strength\n" msgstr "" " [-b ] Anzahl der Schlaeger-Roboter mit Staerke 800 " "und 1000\n" #: server/server.c:1012 #, c-format msgid " each. (Default: 0)\n" msgstr " (Voreinstellung: 0)\n" #: server/server.c:1044 #, c-format msgid "greetings file not found, setting directly: %s\n" msgstr "Grussdatei nicht gefunden, setze direkt: %s\n" #: server/server.c:1051 #, c-format msgid "greetings loaded: %s\n" msgstr "Gruesse geladen: %s\n" #: server/server.c:1084 #, c-format msgid "server halted\n" msgstr "Server angehalten\n" #: server/server.c:1105 #, c-format msgid "Welcome to LBreakout2 online!" msgstr "Willkommen zu LBreakout2-Online!" #: server/server.c:1125 #, c-format msgid "user limit is %i\n" msgstr "Spielergrenze ist %i\n" #: server/server.c:1126 #, c-format msgid "FPS: %i (delay: %i ms)\n" msgstr "FPS: %i (Verzoegerung: %i ms)\n" #: server/server.c:1134 #, c-format msgid "BOT%i-800" msgstr "BOT%i-800" #: server/server.c:1139 #, c-format msgid "BOT%i-1000" msgstr "BOT%i-1000" #: server/server.c:1189 #, c-format msgid "LBreakout2 has been compiled without network support.\n" msgstr "LBreakout2 wurde ohne Netzwerkunterstuetzung uebersetzt.\n" #: server/server_game.c:301 #, c-format msgid "game added: %s (%i): %i rounds: %s vs. %s\n" msgstr "Spiel hinzugefuegt: %s (%i): %i Runden: %s gegen %s\n" #: server/server_game.c:312 #, c-format msgid "game deleted: %s (%i)\n" msgstr "Spiel geloescht: %s (%i)\n" #: server/server_game.c:394 msgid "Remote player has disconnected..." msgstr "Der entfernte Spieler hat die Verbindung getrennt..." #: server/server_game.c:406 msgid "Remote player has left the game..." msgstr "Der entfernte Spieler hat das Spiel verlassen..." #: server/server_game.c:533 #, c-format msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n" msgstr "" "Spiel %i: %s: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes\n" #~ msgid "First chart query for '%s'. Creating this chart.\n" #~ msgstr "Erste Abfrage nach \"%s\". Erzeuge diese Liste.\n" #~ msgid "%s v%i.%02i#Author: %s" #~ msgstr "%s v%i.%02i#Autor: %s" #~ msgid "No info available." #~ msgstr "Keine Information verfuegbar." #~ msgid "AddOn:" #~ msgstr "Zusatz:" #~ msgid "Maluses:" #~ msgstr "Malusse:" lbreakout2-2.6.4/po/fr.po0000644000175000017500000023634211535410213012110 00000000000000# translation of fr.po to # French translations for lbreakout2 package # French messages for lbreakout2. # Copyright (C) 2005 Michael Speck # This file is distributed under the same license as the lbreakout2 package. # root , 2005. # Ronny Standtke , 2005. # Marc Poiroud , 2006. # Kin Calvin , 2006. # Jose Jorge , 2008. # Pierre Jarillon , 2009 # Samuel Verschelde , 2010 # translation of fr.po to # French translations for lbreakout2 package # French messages for lbreakout2. # Copyright (C) 2005 Michael Speck # This file is distributed under the same license as the lbreakout2 package. msgid "" msgstr "" "Project-Id-Version: fr\n" "Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n" "POT-Creation-Date: 2011-03-08 12:18+0100\n" "PO-Revision-Date: 2008-08-08 23:36+0200\n" "Last-Translator: Jose Jorge \n" "Language-Team: português \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=ISO-8859-1\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" "X-Generator: KBabel 1.11.4\n" #: client/chart.c:159 #, c-format msgid "Converting highscore chart as format changed.\n" msgstr "En train de modifier le tableau des scores.\n" #: client/chart.c:168 #, c-format msgid "Highscore chart doesn't exist in '%s'... creating new one.\n" msgstr "" "Le tableau des scores n'existe pas dans '%s'... creation d'un nouveau en " "cours.\n" #: client/chart.c:175 #, c-format msgid "Write permission for '%s' denied.\n" msgstr "Vous n'avez pas la permission d'ecrire dans '%s'.\n" #: client/chart.c:206 #, c-format msgid "Unable to access highscore chart in '%s'.\n" msgstr "Impossible d'acceder au tableau des scores dans '%s'.\n" #: client/chart.c:207 #, c-format msgid "Trying to use config directory '%s'.\n" msgstr "Tentative d'acces au repertoire de configuration '%s'.\n" #: client/chart.c:209 #, c-format msgid "" "Unable to access highscore chart in config directory... won't be able to " "save any results. Sorry.\n" msgstr "" "Impossible d'acceder au tableau des scores du repertoire de configuration ..." "vous ne pouvez pas sauvegarder vos resultats. Desole.\n" #: client/chart.c:214 #, c-format msgid "Saving highscore chart in: %s\n" msgstr "Sauvegarde du tableau des scores dans : %s\n" #: client/chart.c:216 client/chart.c:347 client/chart.c:392 msgid "Name Level Score" msgstr "Nom Niveau Score" #: client/chart.c:222 msgid "name.-----" msgstr "nom.-----" #: client/chart.c:222 msgid "Level" msgstr "Niveau" #: client/chart.c:259 #, c-format msgid "??? Highscore chart loaded properly but cannot save? (%s)\n" msgstr "" "??? Le tableau des scores est charge mais il ne peut pas etre sauvegarde ? (%" "s)\n" #: client/chart.c:466 #, c-format msgid "Chart index '%i' is out of range!\n" msgstr "L'index des scores '%i' est inaccessible !\n" #: client/client.c:86 msgid "" "Specify the game server as address:port where the address can be a name or a " "dotted IP.#If the connection fails have a look at the messages in the chat " "window to see the reason." msgstr "" "Veuillez indiquer un serveur de jeu sous la forme adresse:port. L'adresse " "peut etre un nom ou une IP. Si la connexion echoue, allez voir les messages " "dans la fenetre de chat pour en connaitre la raison." #: client/client.c:264 msgid "Server:" msgstr "Serveur:" #: client/client.c:271 msgid "Username:" msgstr "Joueur:" #: client/client.c:278 client/client.c:369 msgid "Connect" msgstr "Connexion" #: client/client.c:281 client/client.c:301 client/client.c:395 #: client/manager.c:689 msgid "Cancel" msgstr "Annuler" #: client/client.c:285 client/client.c:293 msgid "no info" msgstr "Pas d'informations" #: client/client.c:289 client/client.c:407 client/client.c:420 #: client/client.c:434 msgid "Close" msgstr "Fermer" #: client/client.c:297 msgid "OK" msgstr "OK" #: client/client.c:314 msgid "Send" msgstr "Envoyer" #: client/client.c:316 msgid "Whisper" msgstr "Chuchoter" #: client/client.c:324 server/server.c:1108 msgid "MAIN" msgstr "Principal" #: client/client.c:327 msgid "C" msgstr "C" #: client/client.c:334 msgid "Levelsets" msgstr "Niveaux" #: client/client.c:343 client/manager.c:607 msgid "Difficulty:" msgstr "Difficulte :" #: client/client.c:348 msgid "Rounds:" msgstr "Manches :" #: client/client.c:353 msgid "Frags:" msgstr "Tirs :" #: client/client.c:358 client/manager.c:650 msgid "Balls:" msgstr "Balles :" #: client/client.c:365 msgid "Challenge" msgstr "Defi :" #: client/client.c:373 client/manager.c:566 msgid "Quit" msgstr "Quitter" #: client/client.c:377 msgid "Help" msgstr "Aide" #: client/client.c:384 msgid "Channel:" msgstr "Canaux :" #: client/client.c:392 msgid "Enter" msgstr "Entree" #: client/client.c:399 msgid "Statistics" msgstr "Statistiques" #: client/client.c:405 client/client_handlers.c:548 msgid "Awaiting stats..." msgstr "Attente des stats ..." #: client/client.c:424 msgid "Network Quick Help" msgstr "Aide sommaire en ligne" #: client/client.c:459 #, c-format msgid "Client finalized\n" msgstr "Client trouve\n" #: client/client.c:490 msgid "Press 'Connect' to connect to a game server." msgstr "Appuyer sur 'Connexion' pour rejoindre un serveur de jeu." #: client/client_data.c:146 msgid "Challenges" msgstr "Defis" #: client/client_data.c:147 msgid "Channels" msgstr "Canaux" #: client/client_data.c:148 msgid "Console Commands" msgstr "Console de commandes" #: client/client_data.c:149 msgid "Game Rules" msgstr "Regle du jeu" #: client/client_data.c:150 msgid "Transfers" msgstr "Transferts" #: client/client_data.c:152 msgid "" "To challenge a user you first have to select him/her in the upper right list " "and the levelset you want to play from the list below. Then you adjust the " "game settings to your likings and hit the 'Challenge' button which will send " "your challenge to the other user who will either accept or decline. If (s)he " "accepts a direct connection will be established and the game will start." "##DIFFICULTY: This influences ball speed, paddle size and score as for " "single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the " "number of rounds played per level. Winning a round scores one point and the " "player with the most points wins the match.##FRAGS: In a pingpong level (no " "bricks) a player gains a frag everytime the opponent looses a ball. 'frag' " "is a bad name for this, should be pingpong winning score or something but " "'frags' is simply shorter. The player who hits this limit first wins the " "round.#In levels with bricks this option is ignored and the level is over " "after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each " "player may fire multiple balls up to this number. If a player looses a ball " "he may fire it again.#In normal levels (with bricks) this option is ignored " "and a gets a new ball after five seconds penalty time." msgstr "" "Pour defier un utilisateur vous devez tout d'abord le selectionner dans la " "liste se trouvant en haut a droite, le niveau de difficulte est quant a lui " "ajustable par le biais de la liste du dessous. Ensuite, ajustez les " "preferences du jeu et cliquez sur 'Defier' afin de commencer une partie. " "Sachez que l'utilisateur peut choisir d'accepter le defi ou de le refuser. " "Si l'utilisateur accepte, une connexion sera etablie et le jeu commencera." "##DIFFICULTY: Cela influence la rapidite de la balle, la largeur de la " "palette ainsi que le score. Les niveaux de difficulte sont 1 = Facile, 2 = " "Standard, 3 = Difficile.##MANCHES: Cela est le nombre de manches jouees par " "niveau. Gagner une manche permet le gain d'un point et le joueur ayant le " "plus de point gagne la partie.##FRAGS: Dans un niveau pingpong (sans " "briques) un joueur gagne un point a chaque fois que l'adversaire perd une " "balle. Le joueur qui arrive le premier au meilleur score gagne la manche." "#Dans les niveaux avec les briques, cette option est ignoree et le niveau se " "termine apres que toutes les briques soient detruites.##BALLS: Dans un " "niveau pingpong (sans briques) chaque joueur a la possibilite de tirer de " "multiples balles. Si un joueur perd une balle, il peut encore tirer. Dans " "les niveaux normaux (avec briques) cette option est ignoree et, en cas de " "balle perdue, une nouvelle balle arrive apres 5 secondes de penalite. " #: client/client_data.c:175 msgid "" "To switch a channel hit the 'C' button above the user list. You can enter " "either an existing or a new channel. You can only talk to and challenge " "users in the same channel." msgstr "" "Pour changer de canal, cliquez sur le bouton 'C' se trouvant au dessus de la " "liste des utilisateurs. Vous pouvez ainsi entrer dans un canal deja existant " "ou nouveau. Sachez que vous pouvez uniquement parler a et defier les " "utilisateurs se trouvant le meme canal que le votre." #: client/client_data.c:179 msgid "" "User Console Commands:##/search #Search for a user in all channels.##/" "version#Display version of transmission protocol.##/info#Display current " "userlimit and frame rate.##Admin Console Commands:##/admin_says " "#Broadcast a message to all chatting users.##/kick #Kick user by " "that name.##/addbot #Add a paddle bot. The speed is defined in " "pixels per second. 800 to 1000 is a good value.##/delbot #Delete " "paddle bot.##/set #Set a variable to a new value:# userlimit: " "is the number of users that may login. If decreased with too many users " "online no one is kicked. This limit does not matter for admin login.# fps: " "is how many times a second the server calls up the communication and sends/" "receives packets. This should not be too high to prevent network flooding. " "40 is a good value.# packetlimit: if not -1 this is the number of packets " "parsed in one communication step. -1 which is the default means the queue is " "parsed until empty##/addset #Load a new levelset that has been copied " "to the levels directory and make it available to the users.##/halt#Halt " "server after 5 seconds and inform all users, even the playing ones, about " "this." msgstr "" "Commande de la console utilisateur:##/search #Cherche un utilisateur " "dans tout les canaux. ##/version#Donne la version du protocole de " "transmission.##/info#Donne la limite utilisateur (userlimit) et le nombre " "d'images a la seconde (frame rate).##Commandes de la console admin:##/" "admin_says #Envoie un message a tous les utilisateurs du canal.##/kick " "#Kick revoque un utilisateur du canal.##/addbot #Ajoute " "un bot. La rapidite est definie en pixel par seconde. Les valeurs allant de " "800 a 1000 sont correctes.##/delbot Supprime le bot portant ce nom.##/" "set #Assigne une valeur a une variable:# userlimit: est le " "nombre d'utisateurs qui peuvent se connecter. Si cette valeur est diminuee " "lorsque beaucoup d'utilisateurs sont connectes, personne n'est revoque. " "Cette limite n'a aucun effet pour les admins. # fps: est le nom de fois par " "seconde que le serveur appelle la communication et envoie/recoit des " "paquets. Celui ci ne devrait pas etre tres eleve afin d'eviter tout flood " "sur le reseau. 40 est une bonne valeur.# packetlimit: si la valeur n'est pas " "egale a -1, il s'agit alors du nombre de paquets qui est analyse lors d'une " "etape de communication. -1 qui est la valeur par defaut, signifie que la " "file d'attente est analysee jusqu'a ce qu'il soit vide##/addset " "#charge un nouveau niveau qui a ete copie dans le repertoire des " "niveaux et le rend accessible aux autres utilisateurs.##/halt#Arrete le " "serveur apres 5 secondes et en informe tous les utilisateurs, meme ceux en " "cours de partie. " #: client/client_data.c:208 #, fuzzy, no-c-format msgid "" "Basically you play the game as in single player mode but their are some " "special things you might find useful to know.##PINGPONG:#The point here is " "to play it fast and to use all of your balls. Use the right and left mouse " "button to fire the balls while moving the paddle. Your opponent will have " "trouble to reflect all balls if you do it right. If you are not sure wether " "you got balls left click anyway. Keep the button pressed for a while! The " "fire rate is restricted to one ball every 500 milliseconds.##NORMAL:#Your " "goal here is too gain more score than your opponent to win a round. " "Basically you do this by clearing bricks and collecting extras but there are " "some other ways as well:#1) To loose a ball means to loose 10% score. After " "five seconds penalty a new ball is created and you can continue playing.#2) " "Hitting your opponents paddle with the plasma weapon will give you 1000 " "points while stealing him/her the same amount.#3) Bonus/penalty magnet will " "attract _all_ bonuses/penalties even those released by your opponent.##Note: " "If you pause the game by pressing 'p' a chat will pop up and you can talk to " "your opponent." msgstr "" "Vous avez l'habitude de jouer en mode solo mais il y a certainement des " "choses que vous allez trouver interressantes a savoir.##PINGPONG:#Le but est " "de jouer rapidement et d'utiliser toutes vos balles. Utilisez les touches " "gauche et droite de votre souris pour tirer les balles pendant que vous " "manipulez votre palette. Ainsi, votre adversaire aura plus de mal pour vous " "renvoyer la balle. Meme si vous n'etes pas sur qu'il vous reste des balles, " "continuez a appuyer sur la touche de tir. Maintenez la touche appuyee " "pendant un moment ! La cadence de tir est limitee a une balle toutes les 500 " "millisecondes.##NORMAL: Votre but est d'avoir plus de score que votre " "adversaire pour gagner la manche. Cela se fait simplement en detruisant des " "briques et en collectant des bonus mais il y a aussi d'autres solutions:#1)" "Perdre une balle ampute votre score de 10% son total. Une nouvelle balle " "arrive apres cinq secondes de penalite et vous permet ainsi de continuer " "votre partie.#2) Toucher la palette de votre adversaire avec une arme plasma " "vous donnera 1000 points qui seront directement preleves sur son score.#3) " "Les aimants bonus/malus attireront _tous_ les bonus/malus, meme ceux liberes " "par votre adversaire.##Note: Si vous mettez le jeu en pause en appuyant sur " "la touche 'p', une fenetre de chat s'affichera sur votre ecran vous donnant " "ainsi la possibilite de parler avec votre adversaire. " #: client/client_data.c:231 msgid "" "You cannot offer someone your levelset unless this user wants to receive " "your set which requires the following steps:#1) select the user to whom you " "want to listen#2) press the 'L' button above the levelset list#3) wait for " "offer or cancel 'listening'#The receiver is now ready and the sender has to:" "#1) select the listening user#2) select the levelset (s)he wants to " "transfer#3) hit the 'T' button above the levelset list#If the receiver has " "this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-" "date the transfer does not take place otherwise the receiver is asked to " "confirm and if (s)he does so the set is transferred to the home directory " "and directly available if intended for network. (starts with 'MP_')#NOTE: " "Only the challenger is required to have the levelset so you don not have to " "transfer sets to play with someone. However if your opponent likes your set " "and wants to challenge others with it both can engage into a transfer." msgstr "" "Vous avez la possibilite d'envoyer des niveaux a des joueurs si ceux-ci " "desirent les recevoir. Cela necessite les etapes suivantes: #1)Selectionnez " "l'utilisateur de votre choix.#2)Appuyez sur le bouton 'L' se trouvant au " "dessus de la liste des niveaux.#3)Veuillez patienter en l'attente d'un refus " "ou d'une autorisation#Si le receveur accepte, l'envoyeur doit: #1) " "Selectionner l'utilisateur#2) Selectionner le niveau a transferer #3)Appuyer " "sur la touche 'T' se trouvant au dessus de la liste des niveaux #Si le " "receveur possede deja le niveau dans son repertoire ~/.lgames/lbreakout2-" "levels et que celui-ci est a jour, le transfert n'aura pas lieu. Dans le cas " "contraire, le receveur est amene a confirmer et le nouveau niveau sera " "transfere dans son repertoire personnel (home). Celui ci sera alors " "directement utilisable si prevu pour le jeu en reseau (le fichier commence " "par un 'MP_')#NOTE: Lors d'une partie, seul le challengeur a besoin de " "posseder les niveaux, si bien qu'il n'est pas necessaire de transferer des " "niveaux pour faire une partie avec un joueur. Neanmoins, si votre adversaire " "aime vos niveaux et voudrait les utiliser pour defier d'autres joueurs, vous " "pouvez les lui transferer. " #: client/client_handlers.c:114 #, c-format msgid "disconnected from %s" msgstr "Deconnecte de %s" #: client/client_handlers.c:151 #, c-format msgid "ERROR: address %s does not resolve" msgstr "ERREUR: adresse %s non trouve" #: client/client_handlers.c:165 msgid "unused" msgstr "inutilise" #: client/client_handlers.c:170 msgid "connecting" msgstr "connexion" #: client/client_handlers.c:170 msgid "retry" msgstr "reessayer" #: client/client_handlers.c:188 #, c-format msgid "%s: connected!" msgstr "%s: connecte !" #: client/client_handlers.c:192 #, c-format msgid "ERROR: connection refused: %s" msgstr "ERREUR: Connection refusee: %s" #: client/client_handlers.c:200 msgid "ERROR: server does not respond" msgstr "ERREUR: le serveur ne repond pas" #: client/client_handlers.c:322 msgid "You must select a user to whisper!" msgstr "Vous devez selectionner un joueur avec qui chuchoter !" #: client/client_handlers.c:408 msgid "You must select a user for a challenge." msgstr "Vous devez choisir un joueur pour le defi." #: client/client_handlers.c:412 msgid "You must select a levelset for a challenge." msgstr "Vous devez choisir un niveau pour le defi." #: client/client_handlers.c:416 msgid "You can't challenge yourself." msgstr "Vous ne pouvez pas vous defier vous meme." #: client/client_handlers.c:439 #, c-format msgid "You have challenged %s. Let's see what (s)he says..." msgstr "Vous defiez %s. Allons voir ce qu'il(elle) dit ..." #: client/client_recv.c:128 #, c-format msgid "ERROR: %s" msgstr "ERREUR: %s" #: client/client_recv.c:135 #, c-format msgid "%s is busy at the moment." msgstr "%s est occupe(e) pour le moment." #: client/client_recv.c:145 client/comm.c:212 #, c-format msgid "comm_delay set to %i\n" msgstr "Delai regle sur %i\n" #: client/client_recv.c:233 #, c-format msgid "" " You have been challenged!## Challenger: %13s# Levelset: %13s# " "Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %" "13i" msgstr "" " Vous avez ete defie !## Adversaire: %13s# Niveaux: %13s# " "Difficulte: %13s# Manches: %13i# Frag Limite: %13i# " "Balles: %13i" #: client/client_recv.c:249 #, c-format msgid "%s is too scared to accept your challenge." msgstr "%s a trop peur pour relever votre defi." #: client/client_recv.c:256 #, c-format msgid "%s got cold feet." msgstr "%s a la tete froide." #: client/client_recv.c:313 #, c-format msgid "chat: state %i: invalid message %x: skipping %i bytes\n" msgstr "chat: etat %i: message invalide %x: passe %i caracteres\n" #: client/comm.c:221 msgid "You've been disconnected." msgstr "Vous avez ete deconnecte." #: client/comm.c:245 msgid "corrupted level data" msgstr "Donnees du niveau erronees" #: client/comm.c:266 msgid "Remote player has paused the game." msgstr "Le joueur adverse a fait une pause." #: client/comm.c:377 #, c-format msgid "game: state %i: invalid message %x: skipping %i bytes\n" msgstr "Jeu : etat %i: message invalide %x: passe %i caracteres\n" #: client/config.c:69 msgid "Mr.X" msgstr "M. X" #: client/config.c:70 msgid "Mr.Y" msgstr "M. Y" #: client/config.c:71 msgid "Mr.Z" msgstr "M. Z" #: client/config.c:120 msgid "player" msgstr "joueur" #: client/editor.c:266 #, c-format msgid "Location: %s" msgstr "Lieu: %s" #: client/editor.c:270 #, c-format msgid "Current Level: %i/%i (Free: %i)" msgstr "Niveau en cours: %i/%i (Libre: %i)" #: client/editor.c:276 #, c-format msgid "*** Level %i Marked For Swap ***" msgstr "*** Niveau %i marque pour echange ***" #: client/editor.c:281 #, c-format msgid "Version: %s " msgstr "Version : %s " #: client/editor.c:286 #, c-format msgid "Title: %s" msgstr "Titre: %s" #: client/editor.c:289 #, c-format msgid "Author: %s" msgstr "Auteur: %s" #: client/editor.c:400 msgid "noname" msgstr "sans nom" #: client/editor.c:400 msgid "untitled" msgstr "sans titre" #: client/editor.c:484 msgid "Discard All Changes? y/n" msgstr "Effacer tout les changements ? o/n" #: client/editor.c:494 msgid "Save Changes? y/n" msgstr "Sauvegarder ? o/n" #: client/editor.c:498 msgid "Clear Level? y/n" msgstr "Effacer le niveau ? o/n" #: client/editor.c:509 msgid "Add Level? y/n" msgstr "Ajouter le niveau ? o/n" #: client/editor.c:516 msgid "Insert Level? y/n" msgstr "Inserer le niveau ? o/n" #: client/editor.c:526 msgid "Delete Level? y/n" msgstr "Supprimer le niveau ? o/n" #: client/editor.c:548 msgid "Levelset Version:" msgstr "Niveaux version:" #: client/editor.c:641 msgid "Author's Name:" msgstr "Nom de l'auteur:" #: client/editor.c:646 msgid "Title:" msgstr "Titre" #: client/editor.c:785 msgid "Quit Editor? y/n" msgstr "Quitter l'editeur ? o/n" #: client/game.c:312 #, c-format msgid "" "%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, vous avez eu %d Pantins ! ## Votre reussite est de : %5d%%# Votre " "score : %6d" #: client/game.c:317 #, c-format msgid "" "%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, vous avez arretez %d manifestations ! ##Votre reussite est de : %5d%%" "#Votre score : %6d" #: client/game.c:322 #, c-format msgid "" "%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, vous avez casse %d barrieres !##Votre score est de : %5d%%# Votre " "score : %6d" #: client/game.c:327 #, c-format msgid "%s, you shot %d Sitting Ducks!##Your score: %6d" msgstr "%s, vous avez eu %d canards !##Votre score : %6d" #: client/game.c:332 #, c-format msgid "" "%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, vous avez eu %d briques !##Votre score : %5d%%# Votre score: %6d" #: client/game.c:337 #, c-format msgid "" "%s, you stopped %d waves#killing a total of %d invaders!##Your average " "ratio: %5d%%# Your score: %6d" msgstr "" "%s, vous avez arrete %d vagues#tuant un total de %d envahisseurs !##Votre " "ratio: %5d%%# Votre score: %6d" #: client/game.c:538 msgid "Pause" msgstr "Pause" #: client/game.c:541 msgid "You have paused the game." msgstr "Vous avez mis le jeu en pause." #: client/game.c:581 msgid "" "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry " "is created yet.)" msgstr "" "Quitter le jeu ? o/n#(Si oui, la partie sera relancee.#Aucun score " "enregistre pour l'instant.)" #: client/game.c:583 msgid "Quit Game? y/n" msgstr "Quitter le jeu ? o/n" #: client/game.c:591 msgid "Restart Level? y/n" msgstr "Redemarrer le niveau ? o/n" #: client/game.c:640 msgid "Warp to next level? y/n" msgstr "Passer au niveau suivant ? o/n" #: client/game.c:786 #, c-format msgid "" "***** Round %i *****###You control the %s paddle in this level!#To fire a " "ball keep the mouse button PRESSED.#Don't just click.###Press any key when " "you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due " "to latency, bonuses on the server are closer than they appear! I'll try to " "work on that." msgstr "" "***** Round %i *****###Vous controlez la palette %s dans ce niveau !#Pour " "tirer une balle, MAINTENEZ le bouton de la souris enfonce.#Ne faites pas que " "cliquer.###Appuyez sur n'importe qu'elle touche pour commencer...###(Vous " "pouvez mettre le jeu en pause avec 'p')###NOTE: En raison du delai de " "latence, il est possible que les bonus sur le serveur arrive plus rapidement " "que vous ne les voyez ! Je vais esssayer de regler ce probleme." #: client/game.c:791 msgid "BOTTOM" msgstr "BAS" #: client/game.c:791 msgid "TOP" msgstr "HAUT" #: client/game.c:798 msgid "DRAW" msgstr "ASPIRATION" #: client/game.c:802 msgid "You have won this round!" msgstr "Vous avez gagne cette manche !" #: client/game.c:804 msgid "You have lost this round." msgstr "Vous avez perdu cette manche." #: client/game.c:827 #, c-format msgid "" " Result: %s ## %12s %" "12s##Wins: %12i %12i#Losses: %12i %" "12i#Draws: %12i %12i##Total Score: %12i %12i##Balls " "Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %" "11i%% %11i%%##(Press SPACE to continue)" msgstr "" " Resultats: %s ## %12s %" "12s##Victoires: %12i %12i#Defaites: %12i %" "12i#Draws: %12i %12i##Total Score: %12i %12i##Balles " "Kept: %11i%% %11i%%#Briques Cassees: %11i%% %11i%%#Extras Collecte: %" "11i%% %11i%%##(Pressez ESPACE pour continuer)" #: client/game.c:839 msgid "VICTORY" msgstr "VICTOIRE" #: client/game.c:839 msgid " DEFEAT" msgstr "DEFAITE" #: client/game.c:839 msgid " DRAW" msgstr " MATCH NUL" #: client/game.c:871 #, c-format msgid "ERROR: couldn't save game!\n" msgstr "ERREUR: impossible de sauvegarder !\n" #: client/game.c:981 msgid "nobody" msgstr "personne" #: client/game.c:1044 client/game.c:1258 msgid "Receiving level data..." msgstr "Reception des donnees du niveau ..." #: client/game.c:1198 client/game.c:1255 client/game.c:1454 msgid "Receiving final stats..." msgstr "Reception des stats finales ..." #: client/game.c:1216 #, c-format msgid "Next Player: %s" msgstr "Prochain Joueur : %s" #: client/game.c:1334 msgid "You've cleared all levels...#Congratulations!!!" msgstr "Vous avez fini tous les niveaux ...#Felicitations !!!" #: client/game.c:1370 #, c-format msgid "" "You've lost all lives...#Do you want to buy a continue#for 100%% of your " "score? y/n" msgstr "" "Vous avez perdu toutes vos vies ...#Voulez-vous continuer la partie#pour 100%" "% de votre score ? o/n" #: client/game.c:1381 msgid "Game Over!" msgstr "Jeu termine !" #: client/game.c:1408 client/misc.c:150 msgid "y" msgstr "o" #: client/game.c:1408 client/misc.c:151 msgid "n" msgstr "n" #: client/game.c:1466 #, c-format msgid "warp penalty: -%d\n" msgstr "penalite de saut : -%d\n" #: client/game.c:1503 #, c-format msgid "Time: %.2f, Frames: %i -> FPS: %.2f\n" msgstr "Temps: %.2f, Champs: %i -> FPS: %.2f\n" #: client/help.c:48 client/manager.c:549 msgid "Quick Help" msgstr "Aide rapide" #: client/help.c:63 #, c-format msgid ": Quit : Next Page : Previous Page" msgstr ": Quitter :Page suivante :Page precedente" #: client/help.c:114 msgid "Bonuses:" msgstr "Bonus:" #: client/help.c:115 msgid "Expand paddle" msgstr "Augmente la barre" #: client/help.c:116 msgid "Extra life" msgstr "Vie supplementaire" #: client/help.c:117 msgid "Sticky paddle" msgstr "Barre collante" #: client/help.c:118 msgid "Plasma weapon" msgstr "Arme au plasma" #: client/help.c:119 msgid "200 - 10,000 points extra score" msgstr "200 - 10 000 points de bonus" #: client/help.c:120 msgid "Extra ball" msgstr "Extra balle" #: client/help.c:121 msgid "Energy balls (penetrate bricks)" msgstr "Balles d'Energie (traversent les briques)" #: client/help.c:122 msgid "Bonus floor" msgstr "Sol bonus" #: client/help.c:123 msgid "Deccelerate balls to minimum speed" msgstr "Ralentit la balle au minimum" #: client/help.c:124 msgid "1,000 points extra score from bricks with no bonus" msgstr "1 000 points en plus pour chaque brique sans bonus ni malus" #: client/help.c:125 #, fuzzy msgid "Instantly collect all bonuses and destroy all penalties" msgstr "Collecte tous les bonus et detruit les malus" #: client/help.c:126 msgid "Explosive balls" msgstr "Balles explosives" #: client/help.c:127 msgid "Paddle attracts bonuses" msgstr "Attire les bonus" #: client/help.c:131 msgid "Penalties:" msgstr "" #: client/help.c:132 msgid "Shrink paddle" msgstr "Reduit la barre" #: client/help.c:133 msgid "Accelerate balls" msgstr "Accelere les balles" #: client/help.c:134 msgid "Freeze paddle" msgstr "Fige la barre" #: client/help.c:135 msgid "Random ball reflection at bricks" msgstr "Rebonds aleatoires sur les briques" #: client/help.c:136 msgid "Darkness" msgstr "Nuit" #: client/help.c:137 #, fuzzy msgid "Paddle attracts penalties" msgstr "Attire les malus" #: client/help.c:138 msgid "Paddle disappears when not moving" msgstr "La barre disparait si immobile" #: client/help.c:139 #, no-c-format msgid "40% chance that a ball doesn't damage brick" msgstr "40% de chances que la balle ne casse rien" #: client/help.c:169 msgid "Hints:" msgstr "Conseils:" #: client/help.c:171 msgid "<<'In Game'-Keys>>" msgstr "<>" #: client/help.c:172 msgid " p Pause game. (and enter chatroom in network game)" msgstr "" " p Pause. (et entre dans le salon de discussion lors du jeu en reseau)" #: client/help.c:173 msgid " s Enable/Disable sound." msgstr " s Active/Desactive le son." #: client/help.c:174 msgid " a Change animation level (off/low/high)." msgstr " a Change le niveau d'animation (eteint/bas/haut)." #: client/help.c:175 msgid " f Switch fullscreen/windowed mode." msgstr " f Bascule en mode plein ecran / fenetre." #: client/help.c:176 msgid " NOTE: Changing resolution takes a while so this is done best" msgstr " NOTE: Changer la resolution prend un certains temps, il est" #: client/help.c:177 msgid " when game's paused." msgstr " preferable de le faire lors de pause." #: client/help.c:178 msgid " r Restart level." msgstr " r Redemarre le niveau." #: client/help.c:179 msgid " d Disintegrate single bricks. (AddOn's only)" msgstr " d Detruit les briques seules. (Extras seulement)" #: client/help.c:180 msgid "" " w Warp to next level after enough bricks where cleared. (AddOn's only)" msgstr "" " w Change de niveau en atteignant le quota de briques.(Extras seulement)" #: client/help.c:181 msgid " Shift Shows highest score of set instead of your score as long as you" msgstr " Maj Affiche le meilleur score tant que vous " #: client/help.c:182 msgid " hold it down." msgstr " maintenez la touche appuyee." #: client/help.c:183 msgid " Tab Take a screenshot." msgstr " Tab Faire une capture d'ecran." #: client/help.c:184 msgid " Esc Quit game." msgstr " Esc Quitter le jeu." #: client/help.c:186 msgid "Pressing the left or right mouse button will fire attached balls either" msgstr "" "Appuyer sur le bouton gauche ou droit de la souris fera tirer les balles" #: client/help.c:187 msgid "" "to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'" msgstr "vers la gauche ou la droite si 'Angle de Tir' dans 'Options Avancees'" #: client/help.c:188 msgid "is not set to 'Random'." msgstr "n'est pas en 'Aleatoire'." #: client/help.c:209 msgid "Neutral Power-Ups:" msgstr "Neutralise Power-Ups" #: client/help.c:211 #, fuzzy msgid "Any of the listed bonuses/penalties." msgstr "N'importe quel bonus/malus." #: client/help.c:212 #, fuzzy msgid "Resets all active bonuses and penalties." msgstr "Supprime tous les bonus et malus en utilisation." #: client/help.c:213 #, fuzzy msgid "Adds 7 seconds to all active bonuses/penalties." msgstr "Ajoute 7 secondes a tous les bonus et malus en utilisation" #: client/help.c:217 msgid "Special Bricks:" msgstr "Briques speciales" #: client/help.c:219 msgid "Indestructible." msgstr "Indestructible." #: client/help.c:220 msgid "May only be destroyed by energy ball else it's indestructible." msgstr "Ne peut etre detruit que par le biais de balles d'energie." #: client/help.c:221 msgid "As above and balls are reflected randomly at this brick." msgstr "Comme ci-dessus mais en plus les balles sont reflechies aleatoirement." #: client/help.c:222 msgid "Needs three hits to be destroyed." msgstr "Necessite trois tirs afin d'etre detruit." #: client/help.c:223 msgid "As above and regenerates durability every 4 seconds." msgstr "Comme ci-dessus mais regenerent leur longevite toutes les 4 secondes." #: client/help.c:224 msgid "Explodes and destroys all nearby bricks." msgstr "Explose et detruit toutes les briques aux alentours." #: client/help.c:225 msgid "Creates up to 8 bricks on destruction." msgstr "Cree jusqu'a 8 briques lors de sa destruction." #: client/help.c:249 msgid "Troubleshooting:" msgstr "Depannage:" #: client/help.c:251 msgid "" "* In fullscreen mode the window keeps it size just adding a black frame?" msgstr "" "* En mode plein ecran la fenetre garde sa taille en laissant une marge?" #: client/help.c:252 msgid " - Maybe you do not have 640x480 as resolution available? Check your" msgstr "" " - Peut etre ne pouvez-vous pas avoir une resolution 640x480 ? Verifiez la" #: client/help.c:253 msgid " X configuration." msgstr " configuration de X." #: client/help.c:254 msgid "* Sounds seem to be out of sync and are played with some delay?" msgstr "* Le son ne semble pas etre synchonise, est-il joue avec decalage ?" #: client/help.c:255 msgid "" " - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results" msgstr "" " - Activez SDL_AUDIODRIVER dma (export SDL_AUDIODRIVER=dma). Si ca marche" #: client/help.c:256 msgid " in a lot of errors killing artsd (or esd) may help." msgstr " avec beaucoup d'erreurs, arreter artsd (ou esd) peut aider." #: client/help.c:257 msgid "* LBreakout2 gets mute while playing when switching on/off sounds?" msgstr "" "LBreakout2 devient-il muet pendant le jeu en activant/desactivant le son ? " #: client/help.c:258 msgid "" " - SDL_mixer seems to mute active channels. You shouldn't enable/disable" msgstr "" "SDL mixer semble rendre muet les canaux actifs. Vous ne devriez pas toucher" #: client/help.c:259 msgid " sounds to often as you'll propably loose all channels then." msgstr "les sons car cela risque de vous faire utiliser tous les canaux." #: client/help.c:263 msgid "Manual:" msgstr "Manuel:" #: client/help.c:264 msgid "" "This is just a quick help with the most important facts about LBreakout2." msgstr "" "Ceci est un guide pour vous eclairer sur les points importants de LBreakout2." #: client/help.c:265 msgid "" "If you want more and better information check out the manual installed to" msgstr "" "Si vous desirez avoir plus d'informations, veuillez consulter le manuel dans" #: client/help.c:266 msgid "/usr/doc/lbreakout2 or the online version at http://lgames.sf.net." msgstr "/usr/doc/lbreakout2 ou la version en ligne sur http://lgames.sf.net." #: client/help.c:267 msgid "" "And if you have questions (not answered by the manual) or you found a bug" msgstr "" "Et si vous avez des questions (non traitees par le manuel) ou avez trouve un " "bug" #: client/help.c:268 msgid "or you just want to drop a general note about LBreakout2 just mail to:" msgstr "" "ou si voulez juste laisser un commentaire sur LBreakout2, envoyez un " "courriel a:" #: client/help.c:269 msgid " kulkanie@gmx.net" msgstr " kulkanie@gmk.net" #: client/help.c:270 msgid " Enjoy the game!" msgstr " Bon jeu ! " #: client/help.c:271 msgid " Michael Speck" msgstr " Michael Speck" #: client/main.c:202 msgid "Set Name:" msgstr "Votre nom:" #: client/manager.c:58 msgid "There's nasty work out there waiting for you... better stay here!" msgstr "" "Il y a beaucoup de travail qui vous attend... Vous feriez mieux de rester " "ici !" #: client/manager.c:59 msgid "" "If you turn animations low there'll be less details which will speed up the " "game a great deal." msgstr "" "Vous accelererez la rapidite du jeu en diminuant la qualite des animations." #: client/manager.c:60 msgid "Enable/disable transparency of bonuses and animations." msgstr "Activer ou pas la transparence des bonus et des animations" #: client/manager.c:61 msgid "" "If you disable shadows it will speed up the game but won't look that " "good. ;-)" msgstr "" "Si vous enlevez les ombres, le jeu sera plus rapide au detriment de " "l'esthetique ;-)" #: client/manager.c:62 #, fuzzy msgid "" "If this is enabled you'll see the time left for all bonuses and penalties at " "the right side of the screen." msgstr "" "Si cela est active, vous pourrez voir le temps restant pour chaque bonus et " "malus, a droite de votre ecran" #: client/manager.c:63 msgid "" "You may run LBreakout2 either fullscreen or windowed. This switch may be " "done anywhere by pressing 'f'." msgstr "" "Vous pouvez lancer LBreakout 2 en mode plein ecran ou dans une fenetre. Il " "est possible de passer d'un mode a l'autre en appuyant surla touche 'f'." #: client/manager.c:64 msgid "" "You you don't want LBreakout2 to consume all of your CPU (best performance) " "limit the frame rate." msgstr "" "Si vous ne voulez pas que LBreakout utilise la totalite de votre CPU " "(meilleures performances) limitez le frame rate." #: client/manager.c:65 msgid "" "As long as this option is enabled the paddle is treated as convex allowing " "easy aiming. If you disable this option the real physics will show up and " "you'll have to influence the ball by paddle movement and the hemispherical " "ends. For cracks only!" msgstr "" "Si cette option est activee, la palette est consideree comme etant un corps " "convexe afin de pouvoir viser sans mal. Si vous desactivez cette option, le " "modele physique sera plus realiste, si bien que vous aurez a influencer la " "balle par des mouvements de palette et en utilisant ses coins arrondis. " "Reserve aux pros !" #: client/manager.c:68 msgid "" "If you can't see the ball because of thousands of bonuses coming down set " "this option to 'Above Bonuses'" msgstr "" "Si vous ne pouvez pas voir la balle lorsque beaucoup de bonus descendent, " "veuillez regler cette option sur 'Sur les Bonus'" #: client/manager.c:69 msgid "" "If you can't see the ball because of all the debris coming down set this " "option to 'Below Balls'" msgstr "" "Si vous ne pouvez pas voir la balle a cause de tous les debris qui " "descendent, veuillez regler cette option sur 'Sous les Balles' " #: client/manager.c:70 msgid "" "Enable/disable these quick hints. See the manual for more information about " "how to use LBreakout2!" msgstr "" "Affiche ou pas ces conseils. Consultez le manuel pour davantage " "d'informations concernant l'utilisation de LBreakout2!" #: client/manager.c:71 msgid "Adjust the paddle speed for movement by keys. (pixels per second)" msgstr "Ajustez la rapidite de la palette (pixel par seconde)" #: client/manager.c:72 msgid "" "These are the number of players and their names. If one player looses a ball " "or restarts the level it's the next player's turn." msgstr "" "Nombre de joueurs et leurs noms. Si un joueur perd une balle ou recommence " "le niveau, c'est au suivant de jouer." #: client/manager.c:73 #, fuzzy msgid "" "KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-" "200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)" "#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%" "##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 " "pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: " "300-450 pixels/sec#Bonus: +30%" msgstr "" "ENFANT:#Vies: 9 (max. 12)#Largeur palette: 252 (max. 396)#Rapidite balle: " "100- 200#Bonus: -50% (pas de malus)##SIMPLE:#Vie: 6 (max. 9)#Largeur " "palette: 72 (max. 180)#Rapidite balle: 240-400 pixels/sec#Bonus: -20%" "##STANDARD: #Vie: 5 (max. 7)#Largeur palette: 54 (max. 144)#Rapidite balle: " "270-430 pixels/ sec##DIFFICILE:#Vies: 4 (max. 5)#Largeur palette: 54 (max. " "108)#Rapidite balle: 300-450 pixels/sec#Bonus: +30% " #: client/manager.c:77 msgid "Play the original LBreakout2 levelset." msgstr "Jouer en mode classique " #: client/manager.c:78 #, fuzzy msgid "Play an additional levelset." msgstr "Jouer a un autre type de mode, a partir de la selection ci-dessous " #: client/manager.c:79 msgid "" "This is the list of the levelsets found in ~/.lgames/lbreakout2-levels which " "you may edit. If you choose and click on 'Edit Set' below " "you'll be asked to enter a levelsetname and the new levelset will be saved " "in a file by this name." msgstr "" "Ceci est la liste des niveaux se trouvant dans le repertoire~/.lgames/" "lbreakout2-levels que vous pouvez modifier. Si vous selectionnez et cliquez sur 'Editer Niveau', vous serez amene a entrer le nom du " "niveau et celui ci sera enregistre dans un fichier portant ce nom." #: client/manager.c:82 msgid "" "Click here to edit the levelset chosen above.##NOTE: To switch to the bonus " "set you'll have to right-click on the brick set and vice versa!" msgstr "" "Cliquez ici pour editer le niveau choisi ci dessus. ##NOTE: Pour passer d'un " "groupe de niveaux a l'autre, faites un clic droit." #: client/manager.c:83 msgid "Click here to delete the chosen levelset (after confirmation)." msgstr "Cliquez ici pour supprimer le niveau selectionne (apres confirmation)." #: client/manager.c:84 msgid "" "If you use the keyboard for input these are the keys for moving the paddle " "('Paddle Turbo' will double the speed while pressed.), firing balls/shots " "and returning the ball to paddle after a timeout of ten seconds.##Note: If " "balls are fired at a random angle (which has become the default) there is no " "difference between the left or right fire key. A sticky paddle stops a ball " "until any fire button is pressed but the movement angle is the one from the " "normal reflection. To reset the movement angle to -50 or +50 degrees check " "out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball " "Turbo' will bring all balls to the maximum speed defined in 'Advanced " "Options'." msgstr "" "Si vous jouez avec votre clavier, voici les touches pour deplacer la " "palette (appuyer sur 'Palette Turbo' pour rendre la palette 2 fois plus " "rapide.), envoyer des balles/tirs et faire revenir la balle sur la palette " "apres 10 secondes.##Note: Si les balles sont tirees dans un angle aleatoire, " "il n'y a pas de difference entre la touche de tir de gauche et de droite. " "Une palette collante arrete la balle jusqu'a ce que celle ci soit envoyee " "par le biais d'une des touches de tir,l'angle de la balle sera celle de sa " "reflexion sur la palette. Pour que son angle soit de -50 a +50 degres, " "modifiez 'Angle de tir de la balle' qui se trouve dans 'Options Avancees'." "##Si on appuie sur 'Balle Turbo' , on donne aux balles leur vitesse maximale " "definie dans 'Options Avancees'." #: client/manager.c:89 msgid "" "This modifies the relative motion of the mouse. (percent) The higher this " "value is the faster the mouse moves." msgstr "" "Cela modifie la sensibilite de votre souris. Plus cette valeur (en " "pourcentage) est grande et plus votre curseur se deplacera rapidement." #: client/manager.c:91 msgid "" "If for some reason your mouse movement is inverted you can fix it with this " "option." msgstr "" "Si les mouvements de la souris sont inverses pour une raison quelconque, " "vous pouvez regler ce probleme avec cette option." #: client/manager.c:92 msgid "" "If a ball does not damage a brick within ten seconds it is allowed to return " "to the paddle. If this option is set to 'Auto' it will automatically return " "and if this option is set to 'By Click' you'll have to press the middle " "mousebutton or the 'back'-key (default is Backspace)." msgstr "" "Si la balle ne fait aucun dommage aux briques durant 10 seconde, il lui est " "autorise de revenir sur la palette. Si cette option est a 'auto' elle " "retournera automatiquement, et si cette option est a 'Par Clic', vous devrez " "appuyer sur le bouton du milieu de votre souris ou sur la touche retour " "arriere de votre clavier. " #: client/manager.c:95 msgid "" "Click here to apply the theme you selected above. Please check the manual at " "lgames.sf.net for information on how to create a theme." msgstr "" "Cliquez ici pour appliquer le theme selectionne plus haut.Veuillez consulter " "le manuel sur lgames.sf.net pour savoir comment creerun theme." #: client/manager.c:97 msgid "" "IP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if " "you run the server on your computer. You won't be able to challenge others. " "Use your IP queried by /sbin/ifconfig instead." msgstr "" "Adresse IP du serveur de jeu comme xxx.xxx.xxx.xxx.#NE PAS utiliser " "'localhost' si vous hebergez un serveur sur votre ordinateur. Vous serez " "dans l'incapacite de defier les utilisateurs. Utilisez a la place votre IP " "donnee par /sbin/ifconfig. " #: client/manager.c:98 msgid "Port the game server is bound to." msgstr "Le port sur lequel le serveur 'ecoute'." #: client/manager.c:99 msgid "" "If you're successfully connected to the game server this is your nickname " "there." msgstr "" "Si vous avez pu vous connecter au serveur de jeu, cela est votre pseudonyme." #: client/manager.c:100 msgid "Connect to game server." msgstr "Se connecter au serveur de jeu." #: client/manager.c:101 msgid "A local game with up to 4 alternating players." msgstr "Un jeu local avec 4 joueurs au plus." #: client/manager.c:102 msgid "A two-player or deathmatch game via Internet or LAN." msgstr "Un jeu a deux ou match a mort via Internet ou reseau local." #: client/manager.c:105 msgid "" "This is the levelset you actually want to play. Note, that each levelset got " "it's own highscore chart (left/right-click on the chart on the right). A " "levelset is either load from ~/.lgames/lbreakout2-levels or the installation " "directory." msgstr "" "C'est le groupe de niveaux auquel vous voulez jouer. Notez que chaque groupe " "de niveaux a son propre tableau de score (clic droit sur le tableau a " "droite). Un groupe de niveaux peut etre charge a partir de ~/.lgames/" "lbreakout2-levels ou du repertoire d'installation." #: client/manager.c:108 msgid "" "This is the list of available themes. Choose any theme and click 'Apply' to " "select it" msgstr "" "C'est la liste des themes disponibles. Choisissez un theme et cliquez sur " "'Appliquer' pour l'activer. " #: client/manager.c:109 msgid "" "After you destroyed this percentage of bricks you MAY warp to the next level " "by pressing 'w'. That is indicated by a small icon at the bottom right-hand " "side of the screen.#If you set this option to 0 you may instantly warp " "whereas 100 means you have to destroy all bricks.##Note, that this option " "does not apply for the levelsets 'Original' and 'LBreakout1'!" msgstr "" "Apres avoir detruit ce pourcentage de briques, vous POURREZ passer au niveau " "suivant en appuyant sur 'w'. Cela est indique par une petite icone en bas a " "droite de votre ecran.#Si vous fixez cette option a 0, vous pourrez passer " "au niveau suivant quand vous le souhaitez. En revanche, 100 indique que vous " "devez detruire toutes les briques.##Note, cette option ne s'applique pas " "pour les groupes de niveaux 'Original' et 'LBreakout1' ! " #: client/manager.c:111 msgid "" "In this menu you can change the appearance of LBreakout. Included to the " "release are the three winning themes from the Linux Game Tome contest " "'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'." "#For more themes check out http://lgames.sf.net." msgstr "" "Vous pouvez changer l'apparence de LBreakout a partir de ce menu. Celui-ci " "inclut les 3 themes gagnants du Linux Game Tome contest, a savoir " "'absoluteB','Oz' et 'Moiree' accompagne de l'ancien theme 'Classic'.#Vous " "pouvez trouver d'autres themes sur http://lgames.sf.net." #: client/manager.c:112 msgid "" "Linear:#++ There is no chance for balls to get infinitely stuck in a brick " "bounce combo.#-- It is quite hard for balls to enter narrow passages." "##Spherical:#++ Feels better and balls can easily pass through small gaps." "#-- There is a chance for balls to get infinitely stuck within a series of " "indestructible brick reflections if the level is too wrinkled. However, with " "the auto return option this is no problem so 'Spherical' is the default." msgstr "" "Lineaire:#++ Il n'y a aucune chance pour une balle de rebondir indefiniment " "entre les briques.#-- Il est assez dur pour des balles d'entrer dans des " "passages etroits.#Spherique:#++ Les balles passent facilement dans les " "petits espaces.#--Il est possible que les balles restent indefiniment " "coincees dans une serie de rebonds entre briques indestructibles.Neanmoins, " "cela n'est pas un probleme avec l'option auto return, donc 'Spherique'est " "selectionne par defaut." #: client/manager.c:118 msgid "" "Network communication is handled by a single UDP socket which will be bound " "to this port number." msgstr "" "La communication reseau est geree par un socket UDP qui peut etre attache a " "ce numero de port. " #: client/manager.c:120 msgid "" "If '50' the ball is shot at an angle of 50 degrees to the left or right, " "depending on which fire button has been pressed. If it is set to 'random' " "the ball is fired at a random angle. In this case a sticky paddle simply " "halts the normal reflection until any fire button has been pressed." msgstr "" "Si '50' la balle est tiree avec un angle de 50 degres vers la gauche ou la " "droite. Cela depend de la touche de tir utilisee. Si cela est place a " "'Aleatoire', la balle est tiree avec un angle aleatoire. Dans ce cas sur une " "palette collante la reflexion se fait normalement apres avoir appuye sur la " "touche de tir." #: client/manager.c:124 msgid "" "While you keep the middle mouse button pressed (or the acceleration key) all " "balls will go this velocity. (in pixels per second)" msgstr "" "Pendant que vous maintenez le bouton du milieu de votre souris (ou la touche " "d'acceleration), toutes les balles iront a cette vitesse. (en pixels par " "seconde)" #: client/manager.c:126 msgid "" "If on, normal levelsets will have a random bonus level every four normal " "levels.##Note: You can skip a bonus level any time by loosing the ball. This " "will not loose a life but bring you directly to the next level." msgstr "" "Si active, la partie aura un nouveau niveau bonus tous les 4 niveaux normaux." "##Note:Vous pouvez sauter un niveau bonus en perdant la balle. Cela ne vous " "fera pas perdre de vie et vous amenera au prochain niveau." #: client/manager.c:129 msgid "Play *ALL* available levels in a random order." msgstr "Jouer a *TOUS* les niveaux dans un ordre aleatoire" #: client/manager.c:130 msgid "The complete levelset of LBreakout1 with just minor modifications." msgstr "Tous les niveaux de LBreakout1 avec quelques modifications mineures." #: client/manager.c:131 msgid "" "There is only one brick with a limited lifetime. Your task is to hit it " "before it vanishes. If you succeed, the brick is reset somewhere else with " "less lifetime. If you don't, the game is over. The faster you hit a brick, " "the more score you will gain. How much seconds a brick is still there, you " "can see at the lower right-hand side of the screen.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Il n'y a qu'une brique dont l'esperance de vie est limitee. Vous devez la " "detruire avant qu'elle ne disparaisse. Si vous y parvenez, la brique " "reapparait dans un autre endroit avec une esperance de vie encore plus " "courte, necessitant ainsi plus de rapidite de votre part pour la detruire. " "Si vous n'y parvenez pas, le jeu est termine. Vous pouvez connaitre le temps " "de vie restant de la brique en bas a droite de votre ecran.##Manquer une " "balle aura pour consequence de vous transferer au niveau suivant.## AYEZ " "'Acc. rapidite' REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS " "SOUVENT POSSIBLE LE BOUTON DU MILIEU DE VOTRE SOURIS ! Sinon vous n'aurez " "aucune chance dans ces niveaux qui necessitent beaucoup de competence !" #: client/manager.c:140 msgid "" "Your task is to prevent an outbreak by clearing all bricks. Every few " "seconds a new one will appear somewhere, forcing you to act quickly. If you " "succeed in clearing a level, it is reset to five bricks, but this time new " "ones will spring into existence faster. You loose, if you cannot manage to " "clear the screen before 50 bricks were created (which does not mean 50 " "bricks are on the screen!). How far you are away from that limit you can see " "in the lower right-hand side of the screen. Score is only gained for a " "complete clearance, not for destroying single bricks! The farther you are " "way from the 50 bricks limit the more it will be.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Votre objectif est d'eviter tout debordement en detruisant toutes les " "briques. Une nouvelle brique apparaitra regulierement, vous forcant ainsi a " "reagir rapidement. Si vous detruisez toutes les briques, on recommence avec " "cinq briques et d'autres apparaitront encore plus vite. Vous perdez si on " "decompte cinquante briques sur votre ecran. Vous pouvez savoir si vous vous " "approchez de cette limite en observant l'indicateur se trouvant en bas a " "droite de votre ecran.Les points sont ajoutes a votre score uniquement " "lorsque votre ecran est debarrasse de toutes les briques, pas en n'en " "detruisant que quelques unes! Le moins vous avez de briques et le mieux cela " "sera.##Perdre votre balle aura pour consequence de vous faire passer au " "niveau suivant.##AYEZ 'Acc. rapidite' REGLE SUR 900 DANS 'OPTIONS AVANCEES' " "ET UTILISEZ LE BOUTON DU MILIEU DE VOTRE SOURIS !Sinon vous n'aurez aucune " "chance dans ces niveaux qui sont extremes!" #: client/manager.c:153 msgid "" "This time you have to crush through a wall and hit some bricks behind it. If " "you succeed the wall is reset and one line bigger next time. The earlier you " "manage to break through, the more score you'll get. No surprise, is it? What " "makes this fun, is the fact that the wall is moving towards you. If it " "reaches your paddle, you are out. Whenever you successfully broke through, " "the ball will return the paddle and get attached. You then have to fire it " "again. The wall cannot grow bigger than 12 lines. How many lines the barrier " "is away from your paddle, is shown in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Cette fois ci, vous serez en confrontation avec un mur et vous allez devoir " "detruire les briques se trouvant derriere lui. Si vous y parvenez, le mur " "disparait pour donner place a un nouveau plus grand. Le plus rapidementvous " "detruirez les briques et le plus de score vous gagnerez. Pas de mauvaises " "suprises ? Pensez-vous ? Ce qui rend le niveau original, c'estle fait que le " "mur bouge vers votre direction. S'il parvient a atteindrevotre palette, vous " "perdez. Lorsque toute les briques sont detruitent,la balle revient sur votre " "palette. Vous n'avez cas appuyer sur la touchede tire pour l'envoyer. Le mur " "ne peut pas etre plus grand que 12 lignes.Ca longueur est indique en bas a " "droite de votre ecran.##Perdre la balleaura pour concequence de vous faire " "passer au niveau suivant.##AYEZ 'Acc. Rapidite' ETABLIE A 900 DANS 'OPTIONS " "AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE LE BOUTTON DU MILIEU DE VOTRE " "SOURIS !Sinon vous n'aurez aucune chance dans ces niveaux qui necessitent " "beaucoup de competence !" #: client/manager.c:165 msgid "" "There are eight bricks and the ball is attached in the middle at the " "ceiling. When it is released, one brick is highlighted and your task is to " "hit this brick. If you manage to do so, you'll get some score and the " "situation is reset. If you do not hit the highlighted brick AS THE VERY " "FIRST THING, it will be destroyed until all bricks are gone. The more bricks " "you hit in a row, the more score you will get for the next one. The score's " "worth of the next brick you can see in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level." msgstr "" "Il y a huit briques et la balle est attachee au milieu du plafond. Quand " "celle ci est liberee, une brique sera mise en evidence et votre objectif est " "de la detruire. Si vous y parvenez, vous gagnerez des points sur votre score " "et le niveau recommence. Si vous ne detruisez pas la brique qui a ete mise " "en evidence DES LE DEBUT, celle ci sera detruite et l'une des septs briques " "restantes sera mise en evidence. Le plus de briques vous detruisez et le " "plus de poins pour votre score vous gagnez. La valeurs en points pouvant " "etre gagne si la brique suivant est detruite est indique en bas a droite de " "votre ecran.##Perdre la balle a pour concequence de vous faire passer au " "niveau suivant." #: client/manager.c:174 #, fuzzy msgid "" "Your task is to hunt down bricks by moving a chaos brick indirectly. " "Therefore each side of the playing field has a brick color and you can hit " "small pads bearing these colors. When you hit one, the chaos brick will move " "toward the appropriate side. You must not hit the bordering bricks and you " "must get to the brick within a time limit, as always displayed in the lower " "right-hand side of the screen. The faster you are, the more score you'll " "gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Votre but est de detruire les briques en manipulant indirectement la brique " "de destruction. En effet, les cotes de l'aire de jeu possedent une couleur " "particuliere et vous devez envoyer la balle vers une de ces couleurs afin de " "deplacer la brique de destruction vers la brique a detruire. La brique de " "destruction ne doit pas toucher les briques de l'aire de jeu et vous devez " "detruire la brique dans un temps imparti qui est indique en bas a droite de " "votre ecran. Vous gagnez plus ou moins de points en fonction du temps que " "vous avez pris pour detruire la brique.##Perdre une balle aura pour " "consequence de vous faire passer au niveau suivant.##AYEZ 'Acc. rapidite' " "REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE " "LE BOUTTON DU MILIEU DE VOTRE SOURIS ! Sinon vous n'aurez aucune chance dans " "ces niveaux qui necessitent beaucoup de competence ! " #: client/manager.c:184 msgid "" "Stop the invading brick waves! Each waves consists of 50 bricks which will " "get faster and faster. Each brick will give you some score. If you clear the " "screen completely, the wave will also be over and you will receive some " "extra score depending on the number of remaining wave bricks. One way or the " "other, if a wave is over, the next one will start with higher speed and more " "score until you let a brick come down to paddle level.##Loosing your ball " "means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN " "'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! " "Otherwise you won't stand a chance as these levels require a lot of skill!" msgstr "" "Arretez les envahissantes vagues de briques! Chaque vague est composee de 50 " "briques qui seront de plus en plus rapides. Chaque brique vous donne des " "points. Si vous nettoyez l'ecran completement, la vague sera finie et vous " "recevrez des points sur votre score en fonction du nombre de briques " "restantes. Ensuite, une autre vague plus rapide verra le jour jusqu'a ce que " "ce qu'une des briques atteigne votre palette.##Perdre une balle aura pour " "consequence de vous faire passer au niveau suivant.##AYEZ 'Acc. rapidite' " "REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE " "LE BOUTON DU MILIEU DE VOTRE SOURIS ! Sinon vous n'aurez aucune chance dans " "ces niveaux ! " #: client/manager.c:242 client/setselect.c:192 msgid "!JUMPING_JACK!" msgstr "!PANTINS!" #: client/manager.c:243 client/setselect.c:193 msgid "!OUTBREAK!" msgstr "!DEBORDEMENT!" #: client/manager.c:244 client/setselect.c:194 msgid "!BARRIER!" msgstr "!BARRIERE!" #: client/manager.c:245 client/setselect.c:195 msgid "!SITTING_DUCKS!" msgstr "!CANARDS_ASSIS" #: client/manager.c:246 client/setselect.c:196 msgid "!HUNTER!" msgstr "!CHASSEUR!" #: client/manager.c:247 client/setselect.c:197 msgid "!INVADERS!" msgstr "!ENVAHISSEURS!" #: client/manager.c:352 #, c-format msgid "You cannot delete '%s'!\n" msgstr "Vous ne pouvez pas supprimer '%s'!\n" #: client/manager.c:432 msgid "No Limit" msgstr "Illimite" #: client/manager.c:432 msgid "100 FPS" msgstr "100 FPS" #: client/manager.c:433 client/manager.c:578 client/manager.c:581 #: client/manager.c:590 client/manager.c:640 client/manager.c:644 #: client/manager.c:653 client/manager.c:661 msgid "Off" msgstr "Non" #: client/manager.c:433 msgid "Low" msgstr "Faible" #: client/manager.c:433 client/manager.c:434 msgid "Medium" msgstr "Moyenne" #: client/manager.c:433 msgid "High" msgstr "Elevee" #: client/manager.c:434 msgid "Kids" msgstr "Enfants" #: client/manager.c:434 msgid "Easy" msgstr "Simple" #: client/manager.c:434 msgid "Hard" msgstr "Difficile" #: client/manager.c:529 msgid "Menu" msgstr "Menu" #: client/manager.c:531 client/manager.c:553 msgid "Options" msgstr "Options" #: client/manager.c:533 client/manager.c:556 client/manager.c:570 msgid "Graphics" msgstr "Graphismes" #: client/manager.c:534 client/manager.c:545 msgid "Local Game" msgstr "Jeu local" #: client/manager.c:535 client/manager.c:555 client/manager.c:569 msgid "Controls" msgstr "Controles" #: client/manager.c:536 client/manager.c:562 msgid "Advanced Options" msgstr "Options Avancees" #: client/manager.c:538 client/manager.c:558 client/manager.c:560 #: client/manager.c:571 client/manager.c:572 msgid "Audio" msgstr "Audio" #: client/manager.c:540 client/manager.c:564 msgid "Editor" msgstr "Editeur" #: client/manager.c:541 client/manager.c:672 msgid "Delete Set" msgstr "Supprimer niveau" #: client/manager.c:542 client/manager.c:597 msgid "Select Theme" msgstr "Selectionner Theme" #: client/manager.c:547 msgid "Network Game" msgstr "Jeu Reseau" #: client/manager.c:574 client/manager.c:586 client/manager.c:599 #: client/manager.c:615 client/manager.c:642 client/manager.c:663 #: client/manager.c:674 msgid "Back" msgstr "Retour" #: client/manager.c:578 msgid "Sound:" msgstr "Son:" #: client/manager.c:578 client/manager.c:581 client/manager.c:590 #: client/manager.c:640 client/manager.c:644 client/manager.c:653 #: client/manager.c:661 msgid "On" msgstr "Oui" #: client/manager.c:581 msgid "Speech:" msgstr "Voix:" #: client/manager.c:582 msgid "Volume:" msgstr "Volume:" #: client/manager.c:589 msgid "Animations:" msgstr "Animations:" #: client/manager.c:590 msgid "Bonus Info:" msgstr "Info Bonus:" #: client/manager.c:592 msgid "Display:" msgstr "Affichage:" #: client/manager.c:592 msgid "Window" msgstr "Fenetre" #: client/manager.c:592 msgid "Fullscreen" msgstr "Plein Ecran" #: client/manager.c:595 msgid "Frame Rate:" msgstr "Images/seconde:" #: client/manager.c:601 msgid "Resume Last Game" msgstr "Reprendre la Partie" #: client/manager.c:604 msgid "Start Original Set" msgstr "Nouvelle Partie" #: client/manager.c:605 msgid "Start AddOn" msgstr "Parties Extra" #: client/manager.c:609 msgid "Players:" msgstr "Joueurs:" #: client/manager.c:610 msgid "1st:" msgstr "1er:" #: client/manager.c:611 msgid "2nd:" msgstr "2eme:" #: client/manager.c:612 msgid "3rd:" msgstr "3eme:" #: client/manager.c:613 msgid "4th:" msgstr "4eme:" #: client/manager.c:617 msgid "Left:" msgstr "Gauche:" #: client/manager.c:618 msgid "Right:" msgstr "Droite:" #: client/manager.c:619 msgid "Left Fire:" msgstr "Tir Gauche:" #: client/manager.c:620 msgid "Right Fire:" msgstr "Tir Droit:" #: client/manager.c:621 msgid "Paddle Turbo:" msgstr "Palette Turbo:" #: client/manager.c:622 msgid "Ball Turbo:" msgstr "Balle Turbo:" #: client/manager.c:623 msgid "Return:" msgstr "Retour" #: client/manager.c:634 msgid "Key Speed:" msgstr "Key Speed:" #: client/manager.c:637 msgid "Motion Modifier:" msgstr "Sensibilite souris" #: client/manager.c:640 msgid "Invert Motion:" msgstr "Inversion souris" #: client/manager.c:644 msgid "Convex Paddle:" msgstr "Palette convexe:" #: client/manager.c:647 msgid "Ball Fire Angle:" msgstr "Angle de tir:" #: client/manager.c:649 msgid "Random" msgstr "Aleatoire" #: client/manager.c:650 msgid "Below Bonuses" msgstr "Sous les Bonus" #: client/manager.c:650 msgid "Above Bonuses" msgstr "Sur les Bonus" #: client/manager.c:651 msgid "Debris:" msgstr "Debris:" #: client/manager.c:651 msgid "Below Balls" msgstr "Sous les Balles" #: client/manager.c:651 msgid "Above Balls" msgstr "Sur les Balles" #: client/manager.c:652 msgid "Return Balls:" msgstr "Retourner Balle:" #: client/manager.c:652 msgid "Auto" msgstr "Auto" #: client/manager.c:652 msgid "By Click" msgstr "Par Clic" #: client/manager.c:653 msgid "Use Hints:" msgstr "Conseils:" #: client/manager.c:656 msgid "Warp Limit:" msgstr "arp Limit:" #: client/manager.c:657 msgid "Local UDP Port:" msgstr "Port UDP local:" #: client/manager.c:658 msgid "Acc. Ball Speed:" msgstr "Acc. Rapidite:" #: client/manager.c:661 msgid "Add Bonus Levels:" msgstr "Niveaux Bonus:" #: client/manager.c:666 msgid "Set:" msgstr "Niveaux:" #: client/manager.c:671 msgid "Edit Set" msgstr "Editer Niveaux" #: client/manager.c:676 msgid "Yes" msgstr "Oui" #: client/manager.c:679 msgid "No" msgstr "Non" #: client/manager.c:681 msgid "Theme:" msgstr "Theme:" #: client/manager.c:686 msgid "Apply" msgstr "Appliquer" #: client/theme.c:703 msgid "NO INFO AVAILABLE" msgstr "PAS D'INFORMATIONS" #: client/value.c:40 msgid "Space" msgstr "Espace" #: client/value.c:41 msgid "Left" msgstr "Gauche" #: client/value.c:42 msgid "Right" msgstr "Droite" #: client/value.c:43 msgid "Up" msgstr "Haut" #: client/value.c:44 msgid "Down" msgstr "Bas" #: client/value.c:45 msgid "Right Shift" msgstr "Maj Droite" #: client/value.c:46 msgid "Left Shift" msgstr "Maj Gauche" #: client/value.c:47 msgid "Right Ctrl" msgstr "Ctrl Droit" #: client/value.c:48 msgid "Left Ctrl" msgstr "Ctrl Gauche" #: client/value.c:49 msgid "Right Alt" msgstr "Alt Droit" #: client/value.c:50 msgid "Left Alt" msgstr "Alt Gauche" #: client/value.c:51 msgid "BackSpace" msgstr "Retour arriere" #: client/misc.c:213 msgid "Waiting for remote answer..." msgstr "En attente de la reponse..." #: client/misc.c:232 #, no-c-format msgid "remote player cancelled the game\n" msgstr "Le joueur vient d'annuler la partie\n" #: client/misc.c:419 #, c-format msgid "Plane Of Inner Stability entered (Score: %i)" msgstr "Zone de stabilite (Score: %i)" #: client/misc.c:437 #, no-c-format msgid "Disintegrate Brick? (Costs 5% of your score.) y/n" msgstr "Desintegrer la brique? (coute 5% de votre score) o/n" #: client/setselect.c:96 #, c-format msgid "Out of memory" msgstr "" #: client/setselect.c:223 #, fuzzy msgid "Special Game" msgstr "Jeu local" #: client/setselect.c:351 #, c-format msgid "...Previous Page..." msgstr "" #: client/setselect.c:354 #, c-format msgid "...Next Page..." msgstr "" #: client/setselect.c:358 #, c-format msgid "Back To Menu" msgstr "" #: client/setselect.c:362 #, c-format msgid "" msgstr "" #: client/setselect.c:437 msgid "Select Custom Levelset" msgstr "" #: client/setselect.c:498 #, c-format msgid "by %s, %d levels" msgstr "" #: client/setselect.c:502 #, c-format msgid "%s v%d.%02d" msgstr "" #: common/net.c:68 #, c-format msgid "unable to resolve %s: %s\n" msgstr "impossible de resoudre %s: %s\n" #: common/net.c:172 #, c-format msgid "UDP socket bound to %s:%i\n" msgstr "UDP socket bound to %s:%i\n" #: game/game.c:67 #, c-format msgid "Jumping Jack" msgstr "Pantin" #: game/game.c:68 game/game.c:72 game/game.c:76 game/game.c:80 game/game.c:84 #: game/game.c:88 #, c-format msgid "Bonus Level" msgstr "Niveau Bonus" #: game/game.c:71 #, c-format msgid "Outbreak" msgstr "Outbreak" #: game/game.c:75 #, c-format msgid "Barrier" msgstr "Barriere" #: game/game.c:79 #, c-format msgid "Sitting Ducks" msgstr "Canards assis" #: game/game.c:83 #, c-format msgid "Hunter" msgstr "Chasseur" #: game/game.c:87 #, c-format msgid "Defender" msgstr "Defenseur" #: game/game.c:91 #, c-format msgid "Unknown Level Type" msgstr "Type de niveau inconnu" #: game/levels.h:23 msgid "" msgstr "" #: game/levels.h:24 msgid "!FREAKOUT!" msgstr "!BALLE_PERDUE!" #: server/server.c:76 #, c-format msgid "server is going down...\n" msgstr "arret du serveur en cours...\n" #: server/server.c:80 #, c-format msgid "SERVER IS GOING DOWN!!!" msgstr "LE SERVEUR VA S'ARRETER !!!" #: server/server.c:111 #, c-format msgid "channel added: %s\n" msgstr "canal ajoute: %s\n" #: server/server.c:120 #, c-format msgid "channel deleted: %s (%i users)\n" msgstr "canal supprime: %s (%i utilisateurs)\n" #: server/server.c:208 #, c-format msgid "user added: %s (%i) from %s\n" msgstr "utilisateur ajoute: %s (%i) de %s\n" #: server/server.c:238 #, c-format msgid "user removed: %s (%i)\n" msgstr "utilisateur revoque: %s (%i)\n" #: server/server.c:275 #, c-format msgid "You have been kicked! Reason: %s" msgstr "Vous avez ete revoque ! Raisons: %s" #: server/server.c:281 #, c-format msgid "user kicked (%s): %s (%i)\n" msgstr "utilisateur revoque (%s): %s (%i)\n" #: server/server.c:316 #, c-format msgid "you have entered a new channel: %s" msgstr "Vous venez d'entrer dans un nouveau canal: %s" #: server/server.c:455 #, c-format msgid "Login data corrupted, please retry." msgstr "Donnees de session corrompues, Veuillez reessayer." #: server/server.c:460 msgid "Your username may only contain letters, digits and underscores.\n" msgstr "" "Votre nom d'utilisateur ne peut contenir que des chiffres, des lettres, et " "des tirets bas.\n" #: server/server.c:473 #, c-format msgid "Your protocol is out of date, please update." msgstr "Votre protocole est depasse, veuillez mettre a jour." #: server/server.c:475 #, c-format msgid "Server uses an older protocol (%i), sorry." msgstr "Le serveur utilise un protocole plus ancien (%i); desole." #: server/server.c:480 #, c-format msgid "Server is full!" msgstr "Le serveur est plein a craquer !" #: server/server.c:484 #, c-format msgid "Please enter a name!" msgstr "Veuillez entrer un nom !" #: server/server.c:488 #, c-format msgid "Your name must not contain blanks! (But can have underscores.)" msgstr "Votre nom ne peut contenir d'espaces ! (Mais tiret bas autorise) " #: server/server.c:491 server/server.c:503 msgid "admin" msgstr "admin" #: server/server.c:492 #, c-format msgid "This name is already in use. Please choose another one." msgstr "Ce nom est deja utilise. Veuillez en selectionner un autre." #: server/server.c:527 msgid "1 user online" msgstr "1 utilisateur connecte" #: server/server.c:529 #, c-format msgid "%i users online" msgstr "%i utilisateurs connectes" #: server/server.c:586 msgid "search" msgstr "recherche" #: server/server.c:588 msgid "search: specify a user name!" msgstr "search: specifiez un nom d'utilisateur !" #: server/server.c:592 msgid "search: user is not online." msgstr "search: l'utilisateur n'est pas en ligne" #: server/server.c:594 #, c-format msgid "search: %s: in channel %s: %s" msgstr "search: %s: dans canal %s: %s" #: server/server.c:596 msgid "playing" msgstr "en train de jouer" #: server/server.c:596 msgid "chatting" msgstr "en train de discuter" #: server/server.c:600 msgid "version" msgstr "version" #: server/server.c:601 #, c-format msgid "transmission protocol: %i" msgstr "protocole de transmition: %i" #: server/server.c:604 msgid "info" msgstr "info" #: server/server.c:605 #, c-format msgid "user limit: %i#frame rate: %i#packet limit: %i" msgstr "user limit: %i#frame rate: %i#packet limit: %i" #: server/server.c:609 msgid "addset" msgstr "addset" #: server/server.c:611 msgid "addset: name missing" msgstr "addset: nom manquant" #: server/server.c:627 #, c-format msgid "addset: file %s corrupted" msgstr "addset: fichier %s corrompu" #: server/server.c:630 #, c-format msgid "addset: file %s not found" msgstr "addset: fichier %s non trouve" #: server/server.c:632 msgid "addbot" msgstr "addbot" #: server/server.c:634 msgid "addbot: name missing" msgstr "addbot: nom manquant" #: server/server.c:638 #, c-format msgid "addbot: bot '%s' exists" msgstr "addbot: bot '%s' existe deja" #: server/server.c:642 msgid "addbot: strength missing" msgstr "addbot: strength missing" #: server/server.c:648 msgid "delbot" msgstr "delbot" #: server/server.c:650 msgid "delbot: name missing" msgstr "delbot: nom manquant" #: server/server.c:654 #, c-format msgid "delbot: bot '%s' not found" msgstr "delbot: bot '%s' non trouve" #: server/server.c:659 msgid "set" msgstr "set" #: server/server.c:661 msgid "set: variable missing" msgstr "set: variable manquante" #: server/server.c:665 msgid "set: value missing" msgstr "set: valeur manquante" #: server/server.c:669 msgid "userlimit" msgstr "userlimit" #: server/server.c:671 #, c-format msgid "userlimit: set to %i" msgstr "userlimit: etabli a %i" #: server/server.c:674 msgid "packetlimit" msgstr "packetlimit" #: server/server.c:676 #, c-format msgid "packetlimit: set to %i" msgstr "packetlimit: etabli a %i" #: server/server.c:679 msgid "fps" msgstr "fps" #: server/server.c:682 #, c-format msgid "fps: set to %i" msgstr "fps: etabli a %i" #: server/server.c:691 msgid "kick" msgstr "revoque" #: server/server.c:693 msgid "kick: specify a user name!" msgstr "kick: specifiez un nom !" #: server/server.c:697 msgid "kick: user is not online." msgstr "kick: l'utilisateur n'est pas present." #: server/server.c:706 #, c-format msgid "Sorry, but your opponent has been kicked!" msgstr "Desole, votre adversaire a ete revoque !" #: server/server.c:714 #, c-format msgid "ADMIN has kicked %s." msgstr "l'ADMIN a revoque %s." #: server/server.c:716 msgid "admin kick" msgstr "admin kick" #: server/server.c:720 msgid "admin_says" msgstr "admin_dit" #: server/server.c:722 msgid "info: a message is required!" msgstr "info: un message est necessaire !" #: server/server.c:729 #, c-format msgid "ADMIN says: %s" msgstr "l'ADMIN dit: %s" #: server/server.c:732 msgid "halt" msgstr "arret" #: server/server.c:736 #, c-format msgid "unknown command: %s" msgstr "commande inconnue: %s" #: server/server.c:771 server/server_game.c:397 #, c-format msgid "%s (%i) disconnected\n" msgstr "%s (%i) s'est deconnecte\n" #: server/server.c:802 #, c-format msgid "There is no user by that name." msgstr "Aucun utilisateur ne possede ce nom." #: server/server.c:821 #, c-format msgid "Channel name must not contain blanks!" msgstr "Le nom du canal ne peut pas contenir d'espace !" #: server/server.c:841 #, c-format msgid "OpenGame message corrupted!" msgstr "message OpenGame corrompu !" #: server/server.c:843 #, c-format msgid "User with id %i does not exist!" msgstr "L'utilisateur avec l'id %i n'existe pas !" #: server/server.c:850 #, c-format msgid "channel %i: %s: invalid message %x: skipping %i bytes\n" msgstr "canal %i: %s: message invalide %x: annule %i bytes\n" #: server/server.c:913 msgid "Remote player has disconnected!" msgstr "Le joueur vient de se deconnecter !" #: server/server.c:916 msgid "zombie" msgstr "zombie" #: server/server.c:981 #, c-format msgid "couldn't open directory %s!\n" msgstr "impossible d'ouvrir le repertoire %s!\n" #: server/server.c:990 #, c-format msgid "loaded %i levelsets from directory %s\n" msgstr "%i niveaux charges depuis le repertoire %s\n" #: server/server.c:1000 #, c-format msgid "" "Usage:\n" " lbreakout2server\n" msgstr "" "Usage:\n" " lbreakout2server\n" #: server/server.c:1001 #, c-format msgid " [-p ] Bind server to this port (Default: %i).\n" msgstr " [-p ] Bind serveur a ce port (Default: %i).\n" #: server/server.c:1002 #, c-format msgid "" " [-l ] Maximum number of users that can login to " "server.\n" msgstr "" " [-l ] Nombre maximum d'utilisateurs qui peuvent se " "connecter au serveur.\n" #: server/server.c:1003 #, c-format msgid "" " [-m ] The text in this file is send to new users on " "login.\n" msgstr "" " [-m ] Le texte present dans ce fichier est envoye aux " "nouveaux utilisateur au login.\n" #: server/server.c:1004 #, c-format msgid "" " [-a ] The user logging in as will become\n" msgstr "" " [-a ] L'utilisateur se connectant en tant que " " deviendra\n" #: server/server.c:1005 #, c-format msgid " the administrator named 'admin'.\n" msgstr " l'administrateur nomme 'admin'.\n" #: server/server.c:1009 #, c-format msgid "" " [-f ] Number of send/recv handlings in a second.\n" msgstr "" " [-f ] Nombre de handlings recus/envoye en une " "seconde.\n" #: server/server.c:1010 #, c-format msgid " (Default: 33)\n" msgstr " (Defaut: 33)\n" #: server/server.c:1011 #, c-format msgid "" " [-b ] Number of paddle bots with 800 and 1000 " "strength\n" msgstr "" " [-b ] Nombre de palettes robots avec 800 et 1000 " "strength\n" #: server/server.c:1012 #, c-format msgid " each. (Default: 0)\n" msgstr " chacun. (Defaut: 0)\n" #: server/server.c:1044 #, c-format msgid "greetings file not found, setting directly: %s\n" msgstr "greetings file not found, setting directly: %s\n" #: server/server.c:1051 #, c-format msgid "greetings loaded: %s\n" msgstr "salutations chargees : %s\n" #: server/server.c:1084 #, c-format msgid "server halted\n" msgstr "serveur stoppe\n" #: server/server.c:1105 #, c-format msgid "Welcome to LBreakout2 online!" msgstr "Bienvenue a LBreakout2 Online !" #: server/server.c:1125 #, c-format msgid "user limit is %i\n" msgstr "La limite d'utilisateurs est %i\n" #: server/server.c:1126 #, c-format msgid "FPS: %i (delay: %i ms)\n" msgstr "FPS: %i (delais: %i ms)\n" #: server/server.c:1134 #, c-format msgid "BOT%i-800" msgstr "BOT%i-800" #: server/server.c:1139 #, c-format msgid "BOT%i-1000" msgstr "BOT%i-1000" #: server/server.c:1189 #, c-format msgid "LBreakout2 has been compiled without network support.\n" msgstr "LBreakout2 a ete compile sans le support reseau.\n" #: server/server_game.c:301 #, c-format msgid "game added: %s (%i): %i rounds: %s vs. %s\n" msgstr "Jeu ajoute: %s (%i): %i manches: %s vs. %s\n" #: server/server_game.c:312 #, c-format msgid "game deleted: %s (%i)\n" msgstr "Jeu supprime: %s (%i)\n" #: server/server_game.c:394 msgid "Remote player has disconnected..." msgstr "Le joueur s'est deconnecte..." #: server/server_game.c:406 msgid "Remote player has left the game..." msgstr "Le joueur a quitte la partie..." #: server/server_game.c:533 #, c-format msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n" msgstr "jeu %i: %s: etat %i: Message invalide %x: Annule %i bytes\n" #~ msgid "First chart query for '%s'. Creating this chart.\n" #~ msgstr "Premiere entree du tableau pour '%s'. Creation du tableau.\n" #~ msgid "%s v%i.%02i#Author: %s" #~ msgstr "%s v%i.%02i#Auteur: %s" #~ msgid "No info available." #~ msgstr "Pas d'informations." #~ msgid "AddOn:" #~ msgstr "Extras:" #~ msgid "Maluses:" #~ msgstr "Malus:" lbreakout2-2.6.4/po/LINGUAS0000644000175000017500000000001111452354535012160 00000000000000de fr tr lbreakout2-2.6.4/po/tr.po0000644000175000017500000023553311535410214012130 00000000000000# translation of lbreakout.po to Turkish # Muhammet Kara , 2006. msgid "" msgstr "" "Project-Id-Version: lbreakout\n" "Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n" "POT-Creation-Date: 2011-03-08 12:18+0100\n" "PO-Revision-Date: 2006-10-31 10:12+0200\n" "Last-Translator: Muhammet Kara \n" "Language-Team: Turkish \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "X-Poedit-Language: Turkish\n" "X-Generator: KBabel 1.11.4\n" #: client/chart.c:159 #, c-format msgid "Converting highscore chart as format changed.\n" msgstr "Biçim deÄŸiÅŸtiÄŸi için yüksek puanlar tablosu dönüştürülüyor.\n" #: client/chart.c:168 #, c-format msgid "Highscore chart doesn't exist in '%s'... creating new one.\n" msgstr "'%s''de yüksek puanlar tablosu yok... yeni bir tane oluÅŸturuluyor.\n" #: client/chart.c:175 #, c-format msgid "Write permission for '%s' denied.\n" msgstr "'%s' için yazma izni reddedildi.\n" #: client/chart.c:206 #, c-format msgid "Unable to access highscore chart in '%s'.\n" msgstr "'%s'deki yüksek puanlar tablosuna eriÅŸilemiyor.\n" #: client/chart.c:207 #, c-format msgid "Trying to use config directory '%s'.\n" msgstr "Yapılandırma dizini '%s' kullanılmaya çalışılıyor.\n" #: client/chart.c:209 #, c-format msgid "" "Unable to access highscore chart in config directory... won't be able to " "save any results. Sorry.\n" msgstr "" "Yapılandırma dizinindeki yüksek puanlar tablosuna eriÅŸilemedi... sonuçlar " "kaydedilemeyecek. Üzgünüm.\n" #: client/chart.c:214 #, c-format msgid "Saving highscore chart in: %s\n" msgstr "Yüksek puanlar tablosunun kaydedildiÄŸi yer: %s\n" #: client/chart.c:216 client/chart.c:347 client/chart.c:392 msgid "Name Level Score" msgstr "Ad Seviye Puan" #: client/chart.c:222 msgid "name.-----" msgstr "ad.-----" #: client/chart.c:222 msgid "Level" msgstr "Seviye" #: client/chart.c:259 #, c-format msgid "??? Highscore chart loaded properly but cannot save? (%s)\n" msgstr "" "Yüksek puanlar tablosu düzgün olarak yüklendi ama kaydedilemiyor mu? (%s)\n" #: client/chart.c:466 #, c-format msgid "Chart index '%i' is out of range!\n" msgstr "Tablo dizini '%i' kapsamdışı!\n" #: client/client.c:86 msgid "" "Specify the game server as address:port where the address can be a name or a " "dotted IP.#If the connection fails have a look at the messages in the chat " "window to see the reason." msgstr "" "Oyun sunucusunu adres:post ÅŸeklinde belirtin. Adres bir isim ya da noktalı " "bir IP olabilir.#EÄŸer baÄŸlantı baÅŸarısız olursa sebebini görmek için sohbet " "penceresindeki mesajlara bir bakın." #: client/client.c:264 msgid "Server:" msgstr "Sunucu:" #: client/client.c:271 msgid "Username:" msgstr "Kullanıcı Adı:" #: client/client.c:278 client/client.c:369 msgid "Connect" msgstr "BaÄŸlan" #: client/client.c:281 client/client.c:301 client/client.c:395 #: client/manager.c:689 msgid "Cancel" msgstr "Vazgeç" #: client/client.c:285 client/client.c:293 msgid "no info" msgstr "bilgi yok" #: client/client.c:289 client/client.c:407 client/client.c:420 #: client/client.c:434 msgid "Close" msgstr "Kapat" #: client/client.c:297 msgid "OK" msgstr "TAMAM" #: client/client.c:314 msgid "Send" msgstr "Gönder" #: client/client.c:316 msgid "Whisper" msgstr "Fısılda" #: client/client.c:324 server/server.c:1108 msgid "MAIN" msgstr "ANA" #: client/client.c:327 msgid "C" msgstr "C" #: client/client.c:334 msgid "Levelsets" msgstr "Düzey kümeleri" #: client/client.c:343 client/manager.c:607 msgid "Difficulty:" msgstr "Zorluk:" #: client/client.c:348 msgid "Rounds:" msgstr "Raundlar:" #: client/client.c:353 msgid "Frags:" msgstr "Ölümler:" #: client/client.c:358 client/manager.c:650 msgid "Balls:" msgstr "Toplar:" #: client/client.c:365 msgid "Challenge" msgstr "Meydanokuma" #: client/client.c:373 client/manager.c:566 msgid "Quit" msgstr "Çıkış" #: client/client.c:377 msgid "Help" msgstr "Yardım" #: client/client.c:384 msgid "Channel:" msgstr "Kanal:" #: client/client.c:392 msgid "Enter" msgstr "Gir" #: client/client.c:399 msgid "Statistics" msgstr "İstatistikler" #: client/client.c:405 client/client_handlers.c:548 msgid "Awaiting stats..." msgstr "İstatistikler bekleniyor..." #: client/client.c:424 msgid "Network Quick Help" msgstr "AÄŸ Hızlı Yardımı" #: client/client.c:459 #, c-format msgid "Client finalized\n" msgstr "İstemci sonlandırıldı\n" #: client/client.c:490 msgid "Press 'Connect' to connect to a game server." msgstr "Bir oyun sunucusuna baÄŸlanmak için 'BaÄŸlan'a basınız." #: client/client_data.c:146 msgid "Challenges" msgstr "Meydan okumalar" #: client/client_data.c:147 msgid "Channels" msgstr "Kanallar" #: client/client_data.c:148 msgid "Console Commands" msgstr "Uçbirim (Konsol) Komutları" #: client/client_data.c:149 msgid "Game Rules" msgstr "Oyun Kuralları" #: client/client_data.c:150 msgid "Transfers" msgstr "Transferler" #: client/client_data.c:152 msgid "" "To challenge a user you first have to select him/her in the upper right list " "and the levelset you want to play from the list below. Then you adjust the " "game settings to your likings and hit the 'Challenge' button which will send " "your challenge to the other user who will either accept or decline. If (s)he " "accepts a direct connection will be established and the game will start." "##DIFFICULTY: This influences ball speed, paddle size and score as for " "single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the " "number of rounds played per level. Winning a round scores one point and the " "player with the most points wins the match.##FRAGS: In a pingpong level (no " "bricks) a player gains a frag everytime the opponent looses a ball. 'frag' " "is a bad name for this, should be pingpong winning score or something but " "'frags' is simply shorter. The player who hits this limit first wins the " "round.#In levels with bricks this option is ignored and the level is over " "after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each " "player may fire multiple balls up to this number. If a player looses a ball " "he may fire it again.#In normal levels (with bricks) this option is ignored " "and a gets a new ball after five seconds penalty time." msgstr "" "Bir kullanıcıya meydan okumak için öncelikle saÄŸ üstteki listeden " "kullanıcıyı ve aÅŸağıdaki listeden de oynamak istediÄŸiniz düzey kümesini " "seçmelisiniz. Daha sonra oyun ayarlarını isteÄŸinize göre ayarlar ve 'Meydan " "Oku' düğmesine basarak diÄŸer oyuncuya meydan okursunuz. DiÄŸer kullanıcı bu " "meydan okumayı kabul eder ya da reddeder. EÄŸer rakibiniz meydan okumanıza " "olumlu cevap verirse aranızda doÄŸrudan bir baÄŸlantı kurulacak ve oyun " "baÅŸlayacaktır.##ZORLUK: Bu, tekil oyuncu kipindeki gibi top hızını, raket " "boyutunu ve skoru etkiler. (1 = Kolay, 2 = Orta, 3 = Zor)##Raundlar: Bu, " "düzey başına oynanacak raund sayısıdır. Bir raundu kazanmak bir puan getirir " "ve en çok puanı toplayan oyuncu maçı kazanır.##ÖLÜMLER: Bir pinpon düzeyinde " "(tuÄŸlasız) bir oyuncu, rakibin her top kaybediÅŸinde bir ölüm kazanır. 'ölüm' " "bunun için kötü bir isim; pinpon kazanma skoru veya baÅŸka birÅŸey olmalı ama " "'ölümler' basitçe daha kısa. Bu sınıra ilk ulaÅŸan oyuncu o raundu kazanır." "#TuÄŸlalı düzeylerde bu seçenek yoksayılır ve tüm tuÄŸlalar temizlendiÄŸi zaman " "düzey sona erer.##TOPLAR: Bir pinpon düzeyinde (tuÄŸlasız) her oyuncu bu " "sayıya kadar çoklu top atabilir. EÄŸer bir oyuncu bir top kaybederse, o topu " "tekrar atabilir.#Normal düzeylerde (tuÄŸlalı) bu seçenek yoksayılır ve bir " "oyuncu 5 dakikalık ceza süresi sonrasında yeni bir top alır." #: client/client_data.c:175 msgid "" "To switch a channel hit the 'C' button above the user list. You can enter " "either an existing or a new channel. You can only talk to and challenge " "users in the same channel." msgstr "" "Bir kanalı deÄŸiÅŸtirmek için kullanıcı listesinin üstündeki 'C' düğmesine " "basın. Varolan bir kanala girebilir ya da yeni bir tane oluÅŸturabilirsiniz. " "Sadece aynı kanaldaki kullanıcılarla konuÅŸabilir ve onlara meydan " "okuyabilirsiniz." #: client/client_data.c:179 msgid "" "User Console Commands:##/search #Search for a user in all channels.##/" "version#Display version of transmission protocol.##/info#Display current " "userlimit and frame rate.##Admin Console Commands:##/admin_says " "#Broadcast a message to all chatting users.##/kick #Kick user by " "that name.##/addbot #Add a paddle bot. The speed is defined in " "pixels per second. 800 to 1000 is a good value.##/delbot #Delete " "paddle bot.##/set #Set a variable to a new value:# userlimit: " "is the number of users that may login. If decreased with too many users " "online no one is kicked. This limit does not matter for admin login.# fps: " "is how many times a second the server calls up the communication and sends/" "receives packets. This should not be too high to prevent network flooding. " "40 is a good value.# packetlimit: if not -1 this is the number of packets " "parsed in one communication step. -1 which is the default means the queue is " "parsed until empty##/addset #Load a new levelset that has been copied " "to the levels directory and make it available to the users.##/halt#Halt " "server after 5 seconds and inform all users, even the playing ones, about " "this." msgstr "" "Kullanıcı Uçbirim Komutları:##/search #Bir kullanıcıyı tüm " "kanallarda ara.##/version#Dosya iletiÅŸim kuralı sürümünü göster.##/info#Åžu " "anki kullanıcı limitini ve çerçeve hızını göster.##Yönetici Uçbirim " "Komutları:##/admin_says #Bir mesajı sohbet eden tüm kullanıcılara " "gönder.##/kick #Adı geçen kullanıcıyı dışarı at.##/addbot " "#Bir raket botu ekle. Hız, saniyedeki benek sayısı cinsinden " "belirtilir. 800 ile 1000 arasında bir deÄŸer iyi olur.##/delbot #Raket " "botunu sil.##/set #Bir deÄŸiÅŸkeni yeni bir deÄŸere ayarla:# " "userlimit: giriÅŸ yapabilecek kullanıcı sayısıdır. EÄŸer çok fazla kullanıcı " "baÄŸlıyken bu deÄŸer düşürülürse hiç kimse dışarı atılmayacaktır. Bu limit " "yönetici giriÅŸini etkilemez.# fps: bir saniyede sunucunun kaç kez iletiÅŸim " "isteÄŸinde bulunduÄŸu ve paket gönderip/aldığıdır. Bu deÄŸer aÄŸ taÅŸmasını " "önlemek için çok yüksek olmamalıdır. 40 iyi bir deÄŸer olacaktır.# " "packetlimit: eÄŸer -1 deÄŸilse bu, bir haberleÅŸme basamağında ayrıştırılan " "paketlerin sayısıdır. -1 (öntanımlı deÄŸer), kuyruk boÅŸalana kadar " "ayrıştırmaya devam edileceÄŸini gösterir.##/addset #Düzeyler dizinine " "kopyalanan yeni bir düzey kümesini yükle ve kullanıcılara aç.##/" "halt#Sunucuyu 5 saniye sonra durdur ve oyunda olanlar dahil olmak üzere tüm " "kullanıcıları bu konuda bilgilendir." #: client/client_data.c:208 #, fuzzy, no-c-format msgid "" "Basically you play the game as in single player mode but their are some " "special things you might find useful to know.##PINGPONG:#The point here is " "to play it fast and to use all of your balls. Use the right and left mouse " "button to fire the balls while moving the paddle. Your opponent will have " "trouble to reflect all balls if you do it right. If you are not sure wether " "you got balls left click anyway. Keep the button pressed for a while! The " "fire rate is restricted to one ball every 500 milliseconds.##NORMAL:#Your " "goal here is too gain more score than your opponent to win a round. " "Basically you do this by clearing bricks and collecting extras but there are " "some other ways as well:#1) To loose a ball means to loose 10% score. After " "five seconds penalty a new ball is created and you can continue playing.#2) " "Hitting your opponents paddle with the plasma weapon will give you 1000 " "points while stealing him/her the same amount.#3) Bonus/penalty magnet will " "attract _all_ bonuses/penalties even those released by your opponent.##Note: " "If you pause the game by pressing 'p' a chat will pop up and you can talk to " "your opponent." msgstr "" "Temelde oyunu tekil oyuncu kipindeymiÅŸ gibi oynarsınız ama birkaç özel ÅŸeyi " "bilmenizde fayda var.##PİNPON:#Burada amaç oyunu hızlı oynamak ve tüm " "toplarınızı kullanmaktır. Raketi hareket ettirirken topları fırlatmak için " "saÄŸ ve sol fare tuÅŸlarını kullanın. EÄŸer bunu doÄŸru yapabilirseniz rakibiniz " "tüm topları yansıtmakta güçlük çekecektir. Topunuz olup olmadığından emin " "deÄŸilseniz bile sol tıklayın. Düğmeyi bir süreliÄŸine basılı tutun! Atış hızı " "her 500 milisaniyede 1 topla sınırlıdır.##NORMAL:#Burada amaç raundu " "kazanmak için rakibinizden daha fazla puan toplamaktır. Temelde bunu " "tuÄŸlaları temizleyerek ve ekstraları toplayarak yaparsınız ama bunun için " "baÅŸka yollar da var:#1) Bir top kaybetmek skorun %10'unu kaybetmek anlamına " "gelir. 5 saniyelik bir ceza süresinden sonra yeni bir top verilir ve oyuna " "devam edebilirsiniz.#2) Rakibinizin raketini plazma silahıyla vurmak " "rakibinizden 1000 puan alıp sizin hanenize ekleyecektir.#3) İkramiye/zararlı " "mıknatısı tüm ikramiyeleri/zararlıları çeker.##Not: EÄŸer 'p' tuÅŸuna basarak " "oyunu duraklatırsanız bir sohbet penceresi açılır ve böylece rakibinizle " "konuÅŸabilirsiniz." #: client/client_data.c:231 msgid "" "You cannot offer someone your levelset unless this user wants to receive " "your set which requires the following steps:#1) select the user to whom you " "want to listen#2) press the 'L' button above the levelset list#3) wait for " "offer or cancel 'listening'#The receiver is now ready and the sender has to:" "#1) select the listening user#2) select the levelset (s)he wants to " "transfer#3) hit the 'T' button above the levelset list#If the receiver has " "this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-" "date the transfer does not take place otherwise the receiver is asked to " "confirm and if (s)he does so the set is transferred to the home directory " "and directly available if intended for network. (starts with 'MP_')#NOTE: " "Only the challenger is required to have the levelset so you don not have to " "transfer sets to play with someone. However if your opponent likes your set " "and wants to challenge others with it both can engage into a transfer." msgstr "" "Bir kullanıcı sizin düzey kümelerinizi almak istemediÄŸi sürece o oyuncuya " "kendi düzey kümenizi teklif edemezsiniz; almak isterse izlenecek basamaklar:" "#1) dinlemek istediÄŸiniz kullanıcıyı seçin#2) düzey kümesi listesinin " "üstündeki 'L' düğmesine basın#3) teklif için bekleyin ya da 'dinleme'kten " "vazgeçin#Alıcı artık hazır ve göndericinin:#1) dinleyen kullanıcıyı " "seçmesi#2) aktarmak istediÄŸi düzey kümesini seçmesi#3) düzey kümesi " "listesinin üstündeki 'T' düğmesine basması gerekir#EÄŸer alıcı ~/.lgames/" "lbreakout2-levels içinde bu düzey kümesine zaten sahipse ve güncelse bir " "aktarım gerçekleÅŸmez, aksi halde alıcıdan onay istenir ve onaylarsa küme ev " "dizinine aktarılır ve aÄŸ için doÄŸrudan kullanılabilir hal gelir. ('MP_' ile " "baÅŸlar)#NOT: Sadece meydan okuyanın düzey kümesine sahip olması ÅŸarttır yani " "biriyle oynayabilmek için düzey kümelerini aktarmanız gerekmez. Ancak " "rakibiniz sizin kümenizden hoÅŸlanır ve baÅŸkalarına bu kümeyle meydan okumak " "isterse bir aktarıma girebilirsiniz." #: client/client_handlers.c:114 #, c-format msgid "disconnected from %s" msgstr "%s ile baÄŸlantı kesildi" #: client/client_handlers.c:151 #, c-format msgid "ERROR: address %s does not resolve" msgstr "HATA: %s adresi çözümlenemiyor" #: client/client_handlers.c:165 msgid "unused" msgstr "kullanılmamış" #: client/client_handlers.c:170 msgid "connecting" msgstr "baÄŸlanıyor" #: client/client_handlers.c:170 msgid "retry" msgstr "tekrar dene" #: client/client_handlers.c:188 #, c-format msgid "%s: connected!" msgstr "%s: baÄŸlandı!" #: client/client_handlers.c:192 #, c-format msgid "ERROR: connection refused: %s" msgstr "HATA: baÄŸlantı reddedildi: %s" #: client/client_handlers.c:200 msgid "ERROR: server does not respond" msgstr "HATA: sunucu cevap vermiyor" #: client/client_handlers.c:322 msgid "You must select a user to whisper!" msgstr "Fısıldamak için bir oyuncu seçmelisiniz!" #: client/client_handlers.c:408 msgid "You must select a user for a challenge." msgstr "Meydan okumak için bir kullanıcı seçmelisiniz." #: client/client_handlers.c:412 msgid "You must select a levelset for a challenge." msgstr "Meydan okuma için bir düzey kümesi seçmelisiniz." #: client/client_handlers.c:416 msgid "You can't challenge yourself." msgstr "Kendi kendinize meydan okuyamazsınız." #: client/client_handlers.c:439 #, c-format msgid "You have challenged %s. Let's see what (s)he says..." msgstr "%s'e meydan okudunuz. Bakalım buna ne diyecek..." #: client/client_recv.c:128 #, c-format msgid "ERROR: %s" msgstr "HATA: %s" #: client/client_recv.c:135 #, c-format msgid "%s is busy at the moment." msgstr "%s ÅŸu anda meÅŸgul." #: client/client_recv.c:145 client/comm.c:212 #, c-format msgid "comm_delay set to %i\n" msgstr "comm_delay %i olarak ayarlandı\n" #: client/client_recv.c:233 #, c-format msgid "" " You have been challenged!## Challenger: %13s# Levelset: %13s# " "Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %" "13i" msgstr "" " Size meydan okundu!## Meydan okuyan: %13s# Düzey kümesi: %" "13s# Zorluk: %13s# Roundlar: %13i# Ölüm Sınırı: %13i# " "Toplar: %13i" #: client/client_recv.c:249 #, c-format msgid "%s is too scared to accept your challenge." msgstr "%s, meydan okumanızı kabul edemeyecek kadar korkak." #: client/client_recv.c:256 #, c-format msgid "%s got cold feet." msgstr "" #: client/client_recv.c:313 #, c-format msgid "chat: state %i: invalid message %x: skipping %i bytes\n" msgstr "sohbet: durum %i: geçersiz mesaj %x: %i byte atlanıyor\n" #: client/comm.c:221 msgid "You've been disconnected." msgstr "BaÄŸlantınız kesildi." #: client/comm.c:245 msgid "corrupted level data" msgstr "düzey bilgisi bozuk" #: client/comm.c:266 msgid "Remote player has paused the game." msgstr "Uzaktaki oyuncu oyunu duraklattı." #: client/comm.c:377 #, c-format msgid "game: state %i: invalid message %x: skipping %i bytes\n" msgstr "oyun: durum %i: geçersiz mesaj %x: %i byte atlanıyor\n" #: client/config.c:69 msgid "Mr.X" msgstr "Bay.X" #: client/config.c:70 msgid "Mr.Y" msgstr "Bay.Y" #: client/config.c:71 msgid "Mr.Z" msgstr "Bay.Z" #: client/config.c:120 msgid "player" msgstr "oyuncu" #: client/editor.c:266 #, c-format msgid "Location: %s" msgstr "Konum: %s" #: client/editor.c:270 #, c-format msgid "Current Level: %i/%i (Free: %i)" msgstr "Åžu anki Düzey: %i/%i (Serbest: %i)" #: client/editor.c:276 #, c-format msgid "*** Level %i Marked For Swap ***" msgstr "*** Düzey %i Takas İçin İşaretlendi ***" #: client/editor.c:281 #, c-format msgid "Version: %s " msgstr "Sürüm: %s" #: client/editor.c:286 #, c-format msgid "Title: %s" msgstr "BaÅŸlık: %s" #: client/editor.c:289 #, c-format msgid "Author: %s" msgstr "Yazar: %s" #: client/editor.c:400 msgid "noname" msgstr "adsız" #: client/editor.c:400 msgid "untitled" msgstr "adsız" #: client/editor.c:484 msgid "Discard All Changes? y/n" msgstr "Tüm DeÄŸiÅŸiklikler İptal Edilsin mi? e/h" #: client/editor.c:494 msgid "Save Changes? y/n" msgstr "DeÄŸiÅŸiklikler Kaydedilsin mi? e/h" #: client/editor.c:498 msgid "Clear Level? y/n" msgstr "Düzey Temizlensin mi? e/h" #: client/editor.c:509 msgid "Add Level? y/n" msgstr "Düzey Eklensin mi? e/h" #: client/editor.c:516 msgid "Insert Level? y/n" msgstr "Düzey Eklensin mi? e/h" #: client/editor.c:526 msgid "Delete Level? y/n" msgstr "Düzey Silinsin mi? e/h" #: client/editor.c:548 msgid "Levelset Version:" msgstr "Düzey Kümesi Sürümü:" #: client/editor.c:641 msgid "Author's Name:" msgstr "Yazarın Adı:" #: client/editor.c:646 msgid "Title:" msgstr "BaÅŸlık:" #: client/editor.c:785 msgid "Quit Editor? y/n" msgstr "Düzenleyici Kapatılsın mı? e/h" #: client/game.c:312 #, c-format msgid "" "%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, %d Zıplayan Kriko vurdunuz!##Ortalama oranınız: %5d%%# Skorunuz: %" "6d" #: client/game.c:317 #, c-format msgid "" "%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" "%s, %d Patlama durdurdunuz!##Ortalama oranınız: %5d%%# Skorunuz: %6d" #: client/game.c:322 #, c-format msgid "" "%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, %d Engeli kırıp geçtiniz!##Ortalama oranınız: %5d%%# Skorunuz: %6d" #: client/game.c:327 #, c-format msgid "%s, you shot %d Sitting Ducks!##Your score: %6d" msgstr "%s, %d Oturan Ördek vurdunuz!##Skorunuz: %6d" #: client/game.c:332 #, c-format msgid "" "%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" "%s, %d tuÄŸla avladınız!##Ortalama oranınız: %5d%%# Skorunuz: %6d" #: client/game.c:337 #, c-format msgid "" "%s, you stopped %d waves#killing a total of %d invaders!##Your average " "ratio: %5d%%# Your score: %6d" msgstr "" "%s, %d dalgayı durdurdunuz#toplamda %d iÅŸgalci öldürdünüz!##Ortalama " "oranınız: %5d%%# Skorunuz: %6d" #: client/game.c:538 msgid "Pause" msgstr "Duraklat" #: client/game.c:541 msgid "You have paused the game." msgstr "Oyunu duraklattınız." #: client/game.c:581 msgid "" "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry " "is created yet.)" msgstr "" "Oyundan Çık? e/h#(Evet derseniz bu oyuna daha sonra devam edebilirsiniz." "#Henüz bir yüksek puan girdisi oluÅŸturulmadı.)" #: client/game.c:583 msgid "Quit Game? y/n" msgstr "Oyundan Çık? e/h" #: client/game.c:591 msgid "Restart Level? y/n" msgstr "Seviyeye Yeniden BaÅŸla? e/h" #: client/game.c:640 msgid "Warp to next level? y/n" msgstr "Sonraki düzeye sıçra? e/h" #: client/game.c:786 #, c-format msgid "" "***** Round %i *****###You control the %s paddle in this level!#To fire a " "ball keep the mouse button PRESSED.#Don't just click.###Press any key when " "you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due " "to latency, bonuses on the server are closer than they appear! I'll try to " "work on that." msgstr "" "***** Raund %i *****###Bu düzeyde %s raket kontrol ediyorsunuz!#Bir top " "fırlatmak için fare tuÅŸunu BASILI tutun.#Sadece tıklamak yetmez.###Hazır " "olduÄŸunuzda herhangi bir tuÅŸa basın...###(Oyunu istediÄŸiniz zaman 'p' ile " "duraklatabilirsiniz.)###NOT: Gecikmeye baÄŸlı olarak, sunucuda ikramiyeler " "göründüklerinden daha yakındırlar! Bu konu üzerinde çalışmayı deneyeceÄŸim." #: client/game.c:791 msgid "BOTTOM" msgstr "ALT" #: client/game.c:791 msgid "TOP" msgstr "ÜST" #: client/game.c:798 msgid "DRAW" msgstr "BERABERLİK" #: client/game.c:802 msgid "You have won this round!" msgstr "Bu raundu kazandınız!" #: client/game.c:804 msgid "You have lost this round." msgstr "Bu raundu kaybettiniz." #: client/game.c:827 #, c-format msgid "" " Result: %s ## %12s %" "12s##Wins: %12i %12i#Losses: %12i %" "12i#Draws: %12i %12i##Total Score: %12i %12i##Balls " "Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %" "11i%% %11i%%##(Press SPACE to continue)" msgstr "" " Sonuçlar: %s ## %12s %" "12s##Galibiyetler: %12i %12i#MaÄŸlubiyetler: %12i %" "12i#Beraberlikler: %12i %12i##Toplam Skor: %12i %" "12i##Tutulan Toplar: %11i%% %11i%%#Temizlenen TuÄŸlalar: %11i%% %11i%%" "#Toplanan Ekstralar: %11i%% %11i%%##(Devam etmek için BOÅžLUK tuÅŸuna basın)" #: client/game.c:839 msgid "VICTORY" msgstr "ZAFER" #: client/game.c:839 msgid " DEFEAT" msgstr " YENİLGİ" #: client/game.c:839 msgid " DRAW" msgstr "BERABERLİK" #: client/game.c:871 #, c-format msgid "ERROR: couldn't save game!\n" msgstr "HATA: oyun kaydedilemedi!\n" #: client/game.c:981 msgid "nobody" msgstr "hiçkimse" #: client/game.c:1044 client/game.c:1258 msgid "Receiving level data..." msgstr "Seviye bilgisi alınıyor..." #: client/game.c:1198 client/game.c:1255 client/game.c:1454 msgid "Receiving final stats..." msgstr "Son istatistikler alınıyor..." #: client/game.c:1216 #, c-format msgid "Next Player: %s" msgstr "Sonraki Oyuncu: %s" #: client/game.c:1334 msgid "You've cleared all levels...#Congratulations!!!" msgstr "Tüm düzeyleri temizlediniz...#Tebrikler!!!" #: client/game.c:1370 #, c-format msgid "" "You've lost all lives...#Do you want to buy a continue#for 100%% of your " "score? y/n" msgstr "" "Tüm yaÅŸamlarınızı kaybettiniz...#Puanınızın %%100'ü karşılığında#bir devam " "hakkı almak ister misiniz? e/h" #: client/game.c:1381 msgid "Game Over!" msgstr "Oyun Bitti!" #: client/game.c:1408 client/misc.c:150 msgid "y" msgstr "e" #: client/game.c:1408 client/misc.c:151 msgid "n" msgstr "h" #: client/game.c:1466 #, c-format msgid "warp penalty: -%d\n" msgstr "sıçrama cezası: -%d\n" #: client/game.c:1503 #, c-format msgid "Time: %.2f, Frames: %i -> FPS: %.2f\n" msgstr "Zaman: %.2f, Çerçeveler: %i -> FPS: %.2f\n" #: client/help.c:48 client/manager.c:549 msgid "Quick Help" msgstr "Hızlı Yardım" #: client/help.c:63 #, c-format msgid ": Quit : Next Page : Previous Page" msgstr "" ": Kapat : Sonraki Sayfa : Önceki Sayfa" #: client/help.c:114 msgid "Bonuses:" msgstr "İkramiyeler:" #: client/help.c:115 msgid "Expand paddle" msgstr "Raketi geniÅŸlet" #: client/help.c:116 msgid "Extra life" msgstr "Ek yaÅŸam" #: client/help.c:117 msgid "Sticky paddle" msgstr "Yapışkan raket" #: client/help.c:118 msgid "Plasma weapon" msgstr "Plazma silahı" #: client/help.c:119 msgid "200 - 10,000 points extra score" msgstr "200 - 10.000 puan fazladan skor" #: client/help.c:120 msgid "Extra ball" msgstr "Ek top" #: client/help.c:121 msgid "Energy balls (penetrate bricks)" msgstr "Enerji topları (tuÄŸlaları deler)" #: client/help.c:122 msgid "Bonus floor" msgstr "İkramiye kat" #: client/help.c:123 msgid "Deccelerate balls to minimum speed" msgstr "Topları en düşük hıza düşür" #: client/help.c:124 msgid "1,000 points extra score from bricks with no bonus" msgstr "İkramiyesiz tuÄŸlalardan 10.000 puan fazladan skor" #: client/help.c:125 #, fuzzy msgid "Instantly collect all bonuses and destroy all penalties" msgstr "Anında tüm ikramiyeleri topla ve tüm zararlıları yoket" #: client/help.c:126 msgid "Explosive balls" msgstr "Patlayıcı toplar" #: client/help.c:127 msgid "Paddle attracts bonuses" msgstr "Raket ikramiyeleri çeker" #: client/help.c:131 msgid "Penalties:" msgstr "" #: client/help.c:132 msgid "Shrink paddle" msgstr "Raketi küçült" #: client/help.c:133 msgid "Accelerate balls" msgstr "Topları hızlandır" #: client/help.c:134 msgid "Freeze paddle" msgstr "Raketi dondur" #: client/help.c:135 msgid "Random ball reflection at bricks" msgstr "TuÄŸlalarda rasgele top yansıması" #: client/help.c:136 msgid "Darkness" msgstr "Karanlık" #: client/help.c:137 #, fuzzy msgid "Paddle attracts penalties" msgstr "Raket zararlıları çeker" #: client/help.c:138 msgid "Paddle disappears when not moving" msgstr "Raket hareket etmediÄŸi zaman gözden kaybolur" #: client/help.c:139 #, no-c-format msgid "40% chance that a ball doesn't damage brick" msgstr "bir topun tuÄŸlaya zarar vermemesi ihtimali %40" #: client/help.c:169 msgid "Hints:" msgstr "İpuçları:" #: client/help.c:171 msgid "<<'In Game'-Keys>>" msgstr "<<'Oyun İçi'-TuÅŸlar>>" #: client/help.c:172 msgid " p Pause game. (and enter chatroom in network game)" msgstr " p Oyunu duraklat. (ve aÄŸ oyununda sohbet odasına gir)" #: client/help.c:173 msgid " s Enable/Disable sound." msgstr " s Sesi Aç/Kapat." #: client/help.c:174 msgid " a Change animation level (off/low/high)." msgstr " a Hareketlendirme düzeyini deÄŸiÅŸtir (kapalı/düşük/yüksek)." #: client/help.c:175 msgid " f Switch fullscreen/windowed mode." msgstr " f Tam ekran/pencere kipleri arasında geçiÅŸ yap." #: client/help.c:176 msgid " NOTE: Changing resolution takes a while so this is done best" msgstr " NOT: Çözünürlüğün deÄŸiÅŸtirilmesi biraz zaman alır" #: client/help.c:177 msgid " when game's paused." msgstr " oyun duraklatıldığı zaman." #: client/help.c:178 msgid " r Restart level." msgstr " r Seviyeye yeniden baÅŸla." #: client/help.c:179 msgid " d Disintegrate single bricks. (AddOn's only)" msgstr " d Tekil tuÄŸlaları parçala. (Sadece ilaveninki)" #: client/help.c:180 msgid "" " w Warp to next level after enough bricks where cleared. (AddOn's only)" msgstr "" " w Yeterince tuÄŸla temizlendikten sonra sonraki düzeye sıçra. (sadece " "ilaveninki)" #: client/help.c:181 msgid " Shift Shows highest score of set instead of your score as long as you" msgstr "" " Shift Kendi skorunuz yerine kümenin en yüksek skorunu gösterir bu tuÅŸu " "basılı" #: client/help.c:182 msgid " hold it down." msgstr " tuttuÄŸunuz sürece." #: client/help.c:183 msgid " Tab Take a screenshot." msgstr " Tab Bir ekran görüntüsü al." #: client/help.c:184 msgid " Esc Quit game." msgstr " Esc Oyundan çık." #: client/help.c:186 msgid "Pressing the left or right mouse button will fire attached balls either" msgstr "Sol ya da saÄŸ fare tuÅŸuna basmak tutturulmuÅŸ topları fırlatacaktır" #: client/help.c:187 msgid "" "to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'" msgstr "sola ya da saÄŸa eÄŸer 'GeliÅŸmiÅŸ Seçenekler'deki 'Top Atış Açısı'" #: client/help.c:188 msgid "is not set to 'Random'." msgstr "'Rasgele' olarak ayarlanmadı." #: client/help.c:209 msgid "Neutral Power-Ups:" msgstr "Tarafsız Güçlendirmeler:" #: client/help.c:211 #, fuzzy msgid "Any of the listed bonuses/penalties." msgstr "Listelenen ikramiyelerden/zararlılardan herhangi biri." #: client/help.c:212 #, fuzzy msgid "Resets all active bonuses and penalties." msgstr "Tüm aktif ikramiyeleri ve zararlıları sıfırlar." #: client/help.c:213 #, fuzzy msgid "Adds 7 seconds to all active bonuses/penalties." msgstr "Tüm aktif ikramiyelere/zararlılara 7 saniye ekler." #: client/help.c:217 msgid "Special Bricks:" msgstr "Özel TuÄŸlalar:" #: client/help.c:219 msgid "Indestructible." msgstr "Yıkılmaz." #: client/help.c:220 msgid "May only be destroyed by energy ball else it's indestructible." msgstr "Sadece enerji topuyla yokedilebilir bunun dışında yokedilemezdir." #: client/help.c:221 msgid "As above and balls are reflected randomly at this brick." msgstr "Yukarıdaki gibi ve toplar bu tuÄŸladan rasgele yansır." #: client/help.c:222 msgid "Needs three hits to be destroyed." msgstr "Yokedilebilmesi için 3 vuruÅŸ gereklidir." #: client/help.c:223 msgid "As above and regenerates durability every 4 seconds." msgstr "Yukarıdaki gibi ve her 4 saniyede dayanımı artar." #: client/help.c:224 msgid "Explodes and destroys all nearby bricks." msgstr "Patlar ve yakındaki tüm tuÄŸlaları yokeder." #: client/help.c:225 msgid "Creates up to 8 bricks on destruction." msgstr "Yokolma anında 8 taneye kadar tuÄŸla oluÅŸturur." #: client/help.c:249 msgid "Troubleshooting:" msgstr "Hata ayıklama:" #: client/help.c:251 msgid "" "* In fullscreen mode the window keeps it size just adding a black frame?" msgstr "" "* Tam ekran kipindeyken pencere sadece bir siyah çerçeve ekleyerek boyutunu " "koruyor mu?" #: client/help.c:252 msgid " - Maybe you do not have 640x480 as resolution available? Check your" msgstr "" " - Belki de kullanılabilir çözünürlükleriniz arasında 640*480 yoktur? " "Konbtrol edin:" #: client/help.c:253 msgid " X configuration." msgstr " X yapılandırması." #: client/help.c:254 msgid "* Sounds seem to be out of sync and are played with some delay?" msgstr "" "* Sesler eÅŸzamanlı deÄŸil gibi görünüyorlar ve gecikmeli olarak mı çalıyorlar?" #: client/help.c:255 msgid "" " - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results" msgstr "" " - SDL_AUDIODRIVER'i dma olarak ayarlayın (export SDL_AUDIODRIVER=dma). " "EÄŸer bu iÅŸlem çok fazla hata" #: client/help.c:256 msgid " in a lot of errors killing artsd (or esd) may help." msgstr " ile sonuçlanırsa artsd (ya da esd)'i kapatmayı deneyebilirsiniz." #: client/help.c:257 msgid "* LBreakout2 gets mute while playing when switching on/off sounds?" msgstr "" "* LBreakout2 sesleri kapatıp açtığınız zaman oynarken sessizleÅŸiyor mu?" #: client/help.c:258 msgid "" " - SDL_mixer seems to mute active channels. You shouldn't enable/disable" msgstr "" " - SDL_mixer etkin kanalların sesini kapatıyor gibi görünüyor. Sesleri çok " "sık açıp kapatmamalısınız" #: client/help.c:259 msgid " sounds to often as you'll propably loose all channels then." msgstr " yoksa büyük ihtimalle tüm kanalları kaybedersiniz." #: client/help.c:263 msgid "Manual:" msgstr "El ile:" #: client/help.c:264 msgid "" "This is just a quick help with the most important facts about LBreakout2." msgstr "" "Bu, sadece LBreakout2 hakkındaki önemli bilgileri içeren bir hızlı yardımdır." #: client/help.c:265 msgid "" "If you want more and better information check out the manual installed to" msgstr "EÄŸer daha fazla ve daha iyi bilgi isterseniz kurulan elkitabıan bakın" #: client/help.c:266 msgid "/usr/doc/lbreakout2 or the online version at http://lgames.sf.net." msgstr "/usr/doc/lbreakout2 veya online sürümü http://lgames.sf.net. adresinde" #: client/help.c:267 msgid "" "And if you have questions (not answered by the manual) or you found a bug" msgstr "" "Ve eÄŸer (elkitabınca cevaplanmayan) sorularınız varsa veya bir yazılım " "hatası bulduysanız" #: client/help.c:268 msgid "or you just want to drop a general note about LBreakout2 just mail to:" msgstr "" "ya da sadece LBreakout2 hakkında genel bir not bırakmak isterseniz ÅŸu adrese " "bir mektup gönderin:" #: client/help.c:269 msgid " kulkanie@gmx.net" msgstr " kulkanie@gmx.net" #: client/help.c:270 msgid " Enjoy the game!" msgstr " Oyunun tadını çıkarın!" #: client/help.c:271 msgid " Michael Speck" msgstr " Michael Speck" #: client/main.c:202 msgid "Set Name:" msgstr "Küme Adı:" #: client/manager.c:58 msgid "There's nasty work out there waiting for you... better stay here!" msgstr "Dışarda seni bekleyen pis iÅŸler var... burda kalsan daha iyi olur!" #: client/manager.c:59 msgid "" "If you turn animations low there'll be less details which will speed up the " "game a great deal." msgstr "" "EÄŸer hareketlendirmeleri azaltırsanız oyund daha az ayrıntı olur ama " "karşılığında daha hızlı bir oyun elde edersiniz." #: client/manager.c:60 msgid "Enable/disable transparency of bonuses and animations." msgstr "İkramiyelerin saydamlığını ve hareketlendirmeleri aç/kapat." #: client/manager.c:61 msgid "" "If you disable shadows it will speed up the game but won't look that " "good. ;-)" msgstr "" "EÄŸer gölgeleri kapatırsanız bu, oyunu hızlandıracaktır ama pek hoÅŸ " "görünmeyecektir. ;-)" #: client/manager.c:62 #, fuzzy msgid "" "If this is enabled you'll see the time left for all bonuses and penalties at " "the right side of the screen." msgstr "" "EÄŸer bu özellik etkinse, ekranın saÄŸ tarafında tüm ikramiyeler ve zararlılar " "için kalan zamanı görürsünüz." #: client/manager.c:63 msgid "" "You may run LBreakout2 either fullscreen or windowed. This switch may be " "done anywhere by pressing 'f'." msgstr "" "LBreakout2'yi tam ekran olarak ya da pencere ÅŸeklinde çalıştırabilirsiniz. " "Bu geçiÅŸ, herhangi bir yerdeyken 'f' tuÅŸuna basılarak yapılabilir." #: client/manager.c:64 msgid "" "You you don't want LBreakout2 to consume all of your CPU (best performance) " "limit the frame rate." msgstr "" "EÄŸer LBreakout2'nin, iÅŸlemcinizin tüm gücünü tüketmesini istemiyorsanız (en " "iyi performans), çerçeve hızını sınırlayın." #: client/manager.c:65 msgid "" "As long as this option is enabled the paddle is treated as convex allowing " "easy aiming. If you disable this option the real physics will show up and " "you'll have to influence the ball by paddle movement and the hemispherical " "ends. For cracks only!" msgstr "" "Bu seçenek etkin olduÄŸu sürece raket dışbükey olarak deÄŸerlendirilir, bu da " "kolay niÅŸan almayı saÄŸlar. EÄŸer bu seçeneÄŸi kapatırsanız, gerçek fizik " "ortaya çıkacak ve topu raket hareketleriyle ve yarımküre ÅŸeklindeki uçlarla " "etkilemeniz gerekecek. Sadece çatlaklar için!" #: client/manager.c:68 msgid "" "If you can't see the ball because of thousands of bonuses coming down set " "this option to 'Above Bonuses'" msgstr "" "EÄŸer aÅŸağı düşen binlerce ikramiye nedeniyle topu göremiyorsanız bu seçeneÄŸi " "'İkramiyelerin Üstünde' olarak ayarlayın" #: client/manager.c:69 msgid "" "If you can't see the ball because of all the debris coming down set this " "option to 'Below Balls'" msgstr "" "EÄŸer aÅŸağı gelen tuÄŸlalar yüzünden topu göremiyorsanız bu seçeneÄŸi 'Topların " "Altında' olarak ayarlayın" #: client/manager.c:70 msgid "" "Enable/disable these quick hints. See the manual for more information about " "how to use LBreakout2!" msgstr "" "Bu hızlı ipuçlarını aç/kapat. LBreakout2'nin nasıl kullanılacağı hakkında " "daha ayrıntılı bilgi için elkitabına bakın!" #: client/manager.c:71 msgid "Adjust the paddle speed for movement by keys. (pixels per second)" msgstr "" "TuÅŸlarla hareket için raket hızını ayarlayın. (saniyedeki benek sayısı)" #: client/manager.c:72 msgid "" "These are the number of players and their names. If one player looses a ball " "or restarts the level it's the next player's turn." msgstr "" "Bunlar oyuncuların sayısı ve adlarıdır. EÄŸer bir oyuncu bir top kaybeder ya " "da düzeye yeniden baÅŸlarsa sıra sonraki oyuncuya geçer." #: client/manager.c:73 #, fuzzy msgid "" "KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-" "200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)" "#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%" "##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 " "pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: " "300-450 pixels/sec#Bonus: +30%" msgstr "" "ÇOCUK:#YaÅŸamlar: 9 (en fazla 12)#Raket Boyutu: 252 (en fazla 396)#Top Hızı: " "100-200#İkramiye: -50% (zararlılar yok, küfür yok)##KOLAY:#YaÅŸamlar: 6 (en " "fazla 9)#Raket Boyutu: 72 (en fazla 180)#Top Hızı: 240-400 benek/" "saniye#İkramiye: -20%##ORTA:#YaÅŸamlar: 5 (en fazla 7)#Raket Boyutu: 54 (en " "fazla 144)#Top Hızı: 270-430 benek/saniye##ZOR:#YaÅŸamlar: 4 (en fazla 5)" "#Raket Boyutu: 54 (en fazla 108)#Top Hızı: 300-450 benek/saniye#İkramiye: " "+30%" #: client/manager.c:77 msgid "Play the original LBreakout2 levelset." msgstr "Özgün LBreakOut2 düzey kümesini oyna." #: client/manager.c:78 #, fuzzy msgid "Play an additional levelset." msgstr "AÅŸağıda seçilen ek düzey kümesini oyna." #: client/manager.c:79 msgid "" "This is the list of the levelsets found in ~/.lgames/lbreakout2-levels which " "you may edit. If you choose and click on 'Edit Set' below " "you'll be asked to enter a levelsetname and the new levelset will be saved " "in a file by this name." msgstr "" "Bu, ~/.lgames/lbreakout2-levels içinde bulunan ve düzenleyebileceÄŸiniz düzey " "kümelerinin listesidir. If you choose EÄŸer 'u seçer ve " "aÅŸağıdan 'Kümeyi Düzenle'ye tıklatırsanız, sizden bir düzey kümesi adı " "girmeniz istenecek ve yeni düzey kümeniz bu adı taşıyan bir dosyaya " "kaydedilecektir." #: client/manager.c:82 msgid "" "Click here to edit the levelset chosen above.##NOTE: To switch to the bonus " "set you'll have to right-click on the brick set and vice versa!" msgstr "" "Yukarda seçilen düzey kümesini düzenlemek için buraya tıklayın.##NOT: " "İkramiye kümesiyle tuÄŸla kümesi arasında geçiÅŸ yapmak için küme üzerine saÄŸ " "tıklayın!" #: client/manager.c:83 msgid "Click here to delete the chosen levelset (after confirmation)." msgstr "Seçilen düzey kümesini silmek için (onaydan sonra) buraya tıklayın." #: client/manager.c:84 msgid "" "If you use the keyboard for input these are the keys for moving the paddle " "('Paddle Turbo' will double the speed while pressed.), firing balls/shots " "and returning the ball to paddle after a timeout of ten seconds.##Note: If " "balls are fired at a random angle (which has become the default) there is no " "difference between the left or right fire key. A sticky paddle stops a ball " "until any fire button is pressed but the movement angle is the one from the " "normal reflection. To reset the movement angle to -50 or +50 degrees check " "out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball " "Turbo' will bring all balls to the maximum speed defined in 'Advanced " "Options'." msgstr "" "EÄŸer giriÅŸ için klavyeyi kullanırsanız bunlar raketi hareket ettirmek " "('Süper Raket' basılıyken hızı ikiye katlayacaktır.), topları fırlatmak ve " "topu 10 saniyeli kbir zamanaşımından sonra rakete geri döndürmek için " "kullanacağınız tuÅŸlardır.##Not: EÄŸer toplar rasgele bir açıyla fırlatılırsa " "(öntanımlı deÄŸer budur) sol ve saÄŸ ateÅŸ tuÅŸları arasında bir fark yoktur. " "Yapışkan bir raket herhangi bir fırlatma tuÅŸuna basılana kadar bir topu " "durdurur ama hareket açısı normal yansımadan gelen açıdır. Hareket açısını -" "50 ya da +50 dereceye sıfırlamak için 'GeliÅŸmiÅŸ Seçenekler' içindeki 'Top " "Fırlatma Açısı'na bakın.##'Süper Top' basılıyken tüm topları 'GeliÅŸmiÅŸ " "Seçenekler'de belirtilen en yüksek hıza getirir." #: client/manager.c:89 msgid "" "This modifies the relative motion of the mouse. (percent) The higher this " "value is the faster the mouse moves." msgstr "" "Bu, farenin göreli hareketini belirler. (yüzde) Bu deÄŸer yükseldikçe fare " "daha hızlı hareket eder." #: client/manager.c:91 msgid "" "If for some reason your mouse movement is inverted you can fix it with this " "option." msgstr "EÄŸer fare hareketiniz tersine dönmüşse bu seçenekle düzeltebilirsiniz." #: client/manager.c:92 msgid "" "If a ball does not damage a brick within ten seconds it is allowed to return " "to the paddle. If this option is set to 'Auto' it will automatically return " "and if this option is set to 'By Click' you'll have to press the middle " "mousebutton or the 'back'-key (default is Backspace)." msgstr "" "EÄŸer bir top bir tuÄŸlaya on saniye içinde zarar vermezse rakete geri " "dönmesine izin verilir. EÄŸer bu seçenek 'Oto' olarak ayarlanırsa top " "otomatik olarak geri dönecektir ve eÄŸer bu seçenek 'Tıklama İle'ye " "ayarlanırsa farenin orta düğmesine ya da 'geri' tuÅŸuna (öntanımlı GeriAl) " "basmanız gerekir." #: client/manager.c:95 msgid "" "Click here to apply the theme you selected above. Please check the manual at " "lgames.sf.net for information on how to create a theme." msgstr "" "Yukarıda seçtiÄŸiniz temayı uygulamak için buraya tıklayın. Bir temanın nasıl " "yapılacağı hakkında bilgi almak için lütfen lgames.sf.net adresindeki " "elkitabına bakınız." #: client/manager.c:97 msgid "" "IP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if " "you run the server on your computer. You won't be able to challenge others. " "Use your IP queried by /sbin/ifconfig instead." msgstr "" "Oyun sunucusunun IP adresi (xxx.xxx.xxx.xxx ÅŸeklinde).#EÄŸer sunucuyu kendi " "bilgisayarınızda çalıştırıyorsanız 'localhost' KULLANMAYIN. DiÄŸerlerine " "meydan okuyamazsınız. Onun yerine /sbin/ifconfig tarafından sorgulanan " "IP'nizi kullanın." #: client/manager.c:98 msgid "Port the game server is bound to." msgstr "Oyun sunucusunun baÄŸlandığı geçit (port)." #: client/manager.c:99 msgid "" "If you're successfully connected to the game server this is your nickname " "there." msgstr "" "EÄŸer oyun sunucusuna baÅŸarıyla baÄŸlanırsanız, bu oradaki takma adınız " "olacaktır." #: client/manager.c:100 msgid "Connect to game server." msgstr "Oyun sunucusuna baÄŸlan." #: client/manager.c:101 msgid "A local game with up to 4 alternating players." msgstr "4 oyuncuya kadar seçimli bir yerel oyun." #: client/manager.c:102 msgid "A two-player or deathmatch game via Internet or LAN." msgstr "İnternet ya da yerel aÄŸ üzerinde iki oyunculu ölümüne bir maç." #: client/manager.c:105 msgid "" "This is the levelset you actually want to play. Note, that each levelset got " "it's own highscore chart (left/right-click on the chart on the right). A " "levelset is either load from ~/.lgames/lbreakout2-levels or the installation " "directory." msgstr "" "Bu, aslında oynamak istediÄŸiniz düzey kümesidir. Unutmayın ki her düzey " "kümesinin kendine ait bir yüksek puanlar tablosu vardır (saÄŸdaki tablo " "üzerinde saÄŸ/sol tıklayın). Bir düzey kümesi ~/.lgames/lbreakout2-levels " "adresinden ya da kurulum dizininden yüklenebilir." #: client/manager.c:108 msgid "" "This is the list of available themes. Choose any theme and click 'Apply' to " "select it" msgstr "" "Bu, kullanılabilir temaların listesidir. Bir tema seçin ve 'Uygula'ya basın" #: client/manager.c:109 msgid "" "After you destroyed this percentage of bricks you MAY warp to the next level " "by pressing 'w'. That is indicated by a small icon at the bottom right-hand " "side of the screen.#If you set this option to 0 you may instantly warp " "whereas 100 means you have to destroy all bricks.##Note, that this option " "does not apply for the levelsets 'Original' and 'LBreakout1'!" msgstr "" "Yüzde bu kadar tuÄŸlayı yokettikten sonra 'w' tuÅŸuna basarak sonrakı düzeye " "sıçrayabilirsiniz. Bu durum ekranın saÄŸ alt köşesindeki bir simgeyle " "belirtilir.#EÄŸer bu seçeneÄŸi 0'a ayarlarsanız istediÄŸiniz anda sıçrama " "yapabilirsiniz, tabi 100 olarak ayarlamanız da tüm tuÄŸlaları yok etmeden " "sıçrama yapamayacağınız anlamına gelir.##Bu seçeneÄŸin 'Özgün' ve " "'LBreakout1' düzeylerini etkilemeyeceÄŸini unutmayın!" #: client/manager.c:111 msgid "" "In this menu you can change the appearance of LBreakout. Included to the " "release are the three winning themes from the Linux Game Tome contest " "'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'." "#For more themes check out http://lgames.sf.net." msgstr "" "Bu menüde LBreakout'un görünümünü deÄŸiÅŸtirebilirsiniz. Bu sürümde, 'Klasik' " "adıyla eski görünümün yanında Linux Oyun Kitabı yarışmasını kazanan üç tema " "bulunmaktadır: 'absoluteB','Oz' ve 'Moiree'.#Daha fazla tema için http://" "lgames.sf.net'e bakınız." #: client/manager.c:112 msgid "" "Linear:#++ There is no chance for balls to get infinitely stuck in a brick " "bounce combo.#-- It is quite hard for balls to enter narrow passages." "##Spherical:#++ Feels better and balls can easily pass through small gaps." "#-- There is a chance for balls to get infinitely stuck within a series of " "indestructible brick reflections if the level is too wrinkled. However, with " "the auto return option this is no problem so 'Spherical' is the default." msgstr "" "DoÄŸrusal:#++ Topların sonsuz bir tuÄŸla zıplama kombosu içinde sıkışıp kalmak " "gibi bir ÅŸansları yoktur.#-- Topların dar geçitlere girmesi oldukça zordur." "##Küresel:#++ Daha iyi gibidir ve toplar küçük açıklıklardan kolayca " "geçebilir.#-- EÄŸer düzey çok karmaşıksa toplar bir kırılamaz tuÄŸlalar " "serisinde sonsuza dek sıkışabilir. Ancak, otomatik geri dönüş seçeneÄŸiyle bu " "bir sorun olmaktan çıkar bu yüzden 'Küresel' öntanımlıdır." #: client/manager.c:118 msgid "" "Network communication is handled by a single UDP socket which will be bound " "to this port number." msgstr "" "AÄŸ haberleÅŸmesi, bu geçit numarasına baÄŸlanacak olan bir UDP yuvası " "tarafından iÅŸlenecektir." #: client/manager.c:120 msgid "" "If '50' the ball is shot at an angle of 50 degrees to the left or right, " "depending on which fire button has been pressed. If it is set to 'random' " "the ball is fired at a random angle. In this case a sticky paddle simply " "halts the normal reflection until any fire button has been pressed." msgstr "" "EÄŸer '50' ise top hangi atış tuÅŸuna basıldığına baÄŸlı olarak saÄŸa ya da sola " "doÄŸru 50 derecelik bir açıyla fırlatılır. EÄŸer 'rasgele' olarak ayarlanırsa " "top rasgele bir açıyla fırlatılır. Bu durumda yapışkan bir raket sadece " "normal yansımayı herhangi bir atış tuÅŸuna basılana kadar durdurur." #: client/manager.c:124 msgid "" "While you keep the middle mouse button pressed (or the acceleration key) all " "balls will go this velocity. (in pixels per second)" msgstr "" "Farenin orta düğmesini (ya da hızlanma tuÅŸunu) basılı tuttuÄŸunuz sürece tüm " "toplar bu hızda yol alacaktır. (saniyedeki benek sayısı cinsinden)" #: client/manager.c:126 msgid "" "If on, normal levelsets will have a random bonus level every four normal " "levels.##Note: You can skip a bonus level any time by loosing the ball. This " "will not loose a life but bring you directly to the next level." msgstr "" "EÄŸer etkinse, normal düzey kümelerinde her 4 normal düzeyde bir rasgele " "ikramiye düzeyi olacaktır.##Not: Bir ikramiye düzeyi herhangi bir anda topu " "kaybederek atlayabilirsiniz. Bu sizden bir yaÅŸam hakkı götürmeyecek ama " "doÄŸrudan sonraki düzeye geçmenizi saÄŸlayacaktır." #: client/manager.c:129 msgid "Play *ALL* available levels in a random order." msgstr "Mümkün olan *TÜM* düzeyleri rasgele bir sırada oyna." #: client/manager.c:130 msgid "The complete levelset of LBreakout1 with just minor modifications." msgstr "Sadece küçük deÄŸiÅŸikliklerle LBreakout1'in tüm düzey kümesi." #: client/manager.c:131 msgid "" "There is only one brick with a limited lifetime. Your task is to hit it " "before it vanishes. If you succeed, the brick is reset somewhere else with " "less lifetime. If you don't, the game is over. The faster you hit a brick, " "the more score you will gain. How much seconds a brick is still there, you " "can see at the lower right-hand side of the screen.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Sınırlı bir yaÅŸam süresiyle yalnızca bir tane tuÄŸla bulunuyor. Göreviniz " "kaybolmadan önce bu tuÄŸlayı vurmak. EÄŸer baÅŸarırsanız, tuÄŸla baÅŸka bir yerde " "daha ksıa bir yaÅŸam süresiyle sıfırlanacaktır. EÄŸer baÅŸaramazsanız oyun " "biter. Bir tuÄŸlayı daha hızlı vurdukça daha fazla puan alırsınız. Bir " "tuÄŸlanın kaybolmasına kaç saniye kaldığını ekranın saÄŸ alt kısmında " "görebilirsiniz.##Topu kaybetmeniz sonraki düzeye geçmeniz anlamına gelir." "##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN " "ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek gerektiren " "bu düzeylerde ayakta kalma ÅŸansınız olmaz!" #: client/manager.c:140 msgid "" "Your task is to prevent an outbreak by clearing all bricks. Every few " "seconds a new one will appear somewhere, forcing you to act quickly. If you " "succeed in clearing a level, it is reset to five bricks, but this time new " "ones will spring into existence faster. You loose, if you cannot manage to " "clear the screen before 50 bricks were created (which does not mean 50 " "bricks are on the screen!). How far you are away from that limit you can see " "in the lower right-hand side of the screen. Score is only gained for a " "complete clearance, not for destroying single bricks! The farther you are " "way from the 50 bricks limit the more it will be.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" "Göreviniz tüm tuÄŸlaları temizleyerek bir patlamayı önlemek. Her geçen saniye " "bir yerlerde yeni bir tanesi belirecek ve bu da sizi hızlı hareket etmeye " "zorlayacaktır. EÄŸer bir düzeyi temizlemede baÅŸarılı olursanız, tuÄŸlalar 5 " "taneye sıfırlanacak, ama bu kez yeni tuÄŸlalar daha hızlı çıkmaya " "baÅŸlayacaktır. EÄŸer ekranda 50 tuÄŸla oluÅŸmadan temizlemeyi baÅŸaramazsanız " "kaybedersiniz (50 tuÄŸlanın aynı anda ekranda olması gerekmez, önemli olan " "ortaya çıkan toplam tuÄŸla sayısıdır!). Sınıra ne kadar yaklaÅŸtığınızı " "ekranın saÄŸ alt kısmında görebilirsiniz. Tekil tuÄŸlaları parçalamak deÄŸil " "yalnızca bir düzeyin tamamını temizlemek size puan getirir! 50 tuÄŸla " "limitinden daha hızlı uzaklaÅŸtıkça alacağınız puan da artacaktır.##Topu " "kaybetmeniz sizi sonraki düzeye götürecektir.##'GELİŞMİŞ SEÇENEKLER'deki " "'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK " "KULLANIN! Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta " "kalma ÅŸansınız olmaz!" #: client/manager.c:153 msgid "" "This time you have to crush through a wall and hit some bricks behind it. If " "you succeed the wall is reset and one line bigger next time. The earlier you " "manage to break through, the more score you'll get. No surprise, is it? What " "makes this fun, is the fact that the wall is moving towards you. If it " "reaches your paddle, you are out. Whenever you successfully broke through, " "the ball will return the paddle and get attached. You then have to fire it " "again. The wall cannot grow bigger than 12 lines. How many lines the barrier " "is away from your paddle, is shown in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Bu kez bir duvarı yıkmanız ve arkasındaki tuÄŸlaları vurmanız gerekiyor. EÄŸer " "baÅŸarırsanız duvar sıfırlanır ve bir satır daha kalın olarak gelir. Daha " "erken kırmayı baÅŸarırsanız daha fazla puan alırsınız. Sürpriz yok, deÄŸil mi? " "Bu iÅŸi eÄŸlenceli yapan ÅŸey, duvarın size doÄŸru hareket ediyor olmasıdır. " "EÄŸer raketinize ulaşırsa iÅŸiniz biter. BaÅŸarıyla her kırışınızda, top rakete " "dönecek ve yapışacaktır. Devam etmek için topu yeniden fırlatmanız " "gerekiyor. Duvar 12 satırdan daha kalın olamaz. Duvarın raketinizden kaç " "satır uzakta olduÄŸunu ekranın saÄŸ alt kısmında görebilirsiniz.##Topu " "kaybetmeniz sizi sonraki düzeye götürür.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. " "TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! " "Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız " "olmaz!" #: client/manager.c:165 msgid "" "There are eight bricks and the ball is attached in the middle at the " "ceiling. When it is released, one brick is highlighted and your task is to " "hit this brick. If you manage to do so, you'll get some score and the " "situation is reset. If you do not hit the highlighted brick AS THE VERY " "FIRST THING, it will be destroyed until all bricks are gone. The more bricks " "you hit in a row, the more score you will get for the next one. The score's " "worth of the next brick you can see in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level." msgstr "" "8 tuÄŸla bulunuyor ve top tavanın ortasında yapışık duruyor. Serbest " "kaldığında, bir tuÄŸla seçili hale gelir ve göreviniz de iÅŸte bu tuÄŸlayı " "vurmaktır. EÄŸer bunu yapmayı baÅŸarabilirseniz, biraz puan alırsınız ve topun " "durumu sıfırlanır. EÄŸer İLK OLARAK renkli tuÄŸlayı vurmazsanız bu tuÄŸla diÄŸer " "tüm tuÄŸlalar yokedilene kadar ortadan kaybolur. Bir sıradaki tuÄŸlalardan " "daha fazla sayıda vurdukça sonraki tuÄŸla için alacağınız puan da artacaktır. " "Sıradaki tuÄŸlanın puan deÄŸerini ekranın saÄŸ alt kısmında görebilirsiniz." "##Topu kaybetmeniz sizi sonraki düzeye götürür." #: client/manager.c:174 #, fuzzy msgid "" "Your task is to hunt down bricks by moving a chaos brick indirectly. " "Therefore each side of the playing field has a brick color and you can hit " "small pads bearing these colors. When you hit one, the chaos brick will move " "toward the appropriate side. You must not hit the bordering bricks and you " "must get to the brick within a time limit, as always displayed in the lower " "right-hand side of the screen. The faster you are, the more score you'll " "gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" "Göreviniz bir kaos tuÄŸlasını dolaylı olarak hareket ettirip diÄŸer duÄŸlaları " "avlamaktır. Bu yüzden oyun alanının her bir tarafının bir tuÄŸla rengi var ve " "bu renkleri gösteren küçük yastıkları vurabilirsiniz. Birini vurduÄŸunuzda, " "kaos tuÄŸlası o tarafa doÄŸru hareket edecektir. Sınırdaki tuÄŸlaları " "vurmamalısınız ve tuÄŸlaya belli bir zaman sınırı içinde ulaÅŸmalısınız. Bu " "zaman sınırını her zamanki gibi ekranın saÄŸ alt kısmında görebilirsiniz. " "Hızlandıkça daha fazla puan alırsınız.##Topu kaybetmeniz sizi sonraki düzeye " "götürür.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE " "FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek " "gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!" #: client/manager.c:184 msgid "" "Stop the invading brick waves! Each waves consists of 50 bricks which will " "get faster and faster. Each brick will give you some score. If you clear the " "screen completely, the wave will also be over and you will receive some " "extra score depending on the number of remaining wave bricks. One way or the " "other, if a wave is over, the next one will start with higher speed and more " "score until you let a brick come down to paddle level.##Loosing your ball " "means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN " "'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! " "Otherwise you won't stand a chance as these levels require a lot of skill!" msgstr "" "İşgalci tuÄŸla dalgalarını durdurun! Her dalga gittikçe daha da hızlanacak " "olan 50 tuÄŸladan oluÅŸur. Her tuÄŸla size bir miktar puan kazandıracaktır. " "EÄŸer ekranı tamamen temizleyebilirseniz, dalga da sona erecek ve kalan dalga " "tuÄŸlalarının sayısına baÄŸlı olarak fazladan puan alacaksınız. Her iki " "durumda da eÄŸer bir dalga sona ererse bir sonraki daha hızlı ve daha fazla " "puan verecek ÅŸekilde baÅŸlayacak ve bu durum herhangi bir tuÄŸla raketinizin " "seviyesine ulaÅŸana kadar devam edecektir.##Topu kaybetmeniz sizi sonraki " "düzeye götürür.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN " "VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla " "yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!" #: client/manager.c:242 client/setselect.c:192 msgid "!JUMPING_JACK!" msgstr "!ZIPLAYAN_KRİKO!" #: client/manager.c:243 client/setselect.c:193 msgid "!OUTBREAK!" msgstr "!PATLAMA!" #: client/manager.c:244 client/setselect.c:194 msgid "!BARRIER!" msgstr "!ENGEL!" #: client/manager.c:245 client/setselect.c:195 msgid "!SITTING_DUCKS!" msgstr "!OTURAN_ÖRDEKLER!" #: client/manager.c:246 client/setselect.c:196 msgid "!HUNTER!" msgstr "!AVCI!" #: client/manager.c:247 client/setselect.c:197 msgid "!INVADERS!" msgstr "!İŞGALCİLER!" #: client/manager.c:352 #, c-format msgid "You cannot delete '%s'!\n" msgstr "'%s'i silemezsiniz!\n" #: client/manager.c:432 msgid "No Limit" msgstr "Sınırsız" #: client/manager.c:432 msgid "100 FPS" msgstr "100 FPS" #: client/manager.c:433 client/manager.c:578 client/manager.c:581 #: client/manager.c:590 client/manager.c:640 client/manager.c:644 #: client/manager.c:653 client/manager.c:661 msgid "Off" msgstr "Kapalı" #: client/manager.c:433 msgid "Low" msgstr "Düşük" #: client/manager.c:433 client/manager.c:434 msgid "Medium" msgstr "Orta" #: client/manager.c:433 msgid "High" msgstr "Yüksek" #: client/manager.c:434 msgid "Kids" msgstr "Çocuklar" #: client/manager.c:434 msgid "Easy" msgstr "Kolay" #: client/manager.c:434 msgid "Hard" msgstr "Zor" #: client/manager.c:529 msgid "Menu" msgstr "Menü" #: client/manager.c:531 client/manager.c:553 msgid "Options" msgstr "Seçenekler" #: client/manager.c:533 client/manager.c:556 client/manager.c:570 msgid "Graphics" msgstr "Çizgeleme" #: client/manager.c:534 client/manager.c:545 msgid "Local Game" msgstr "Yerel Oyun" #: client/manager.c:535 client/manager.c:555 client/manager.c:569 msgid "Controls" msgstr "Kontroller" #: client/manager.c:536 client/manager.c:562 msgid "Advanced Options" msgstr "GeliÅŸmiÅŸ Seçenekler" #: client/manager.c:538 client/manager.c:558 client/manager.c:560 #: client/manager.c:571 client/manager.c:572 msgid "Audio" msgstr "Ses" #: client/manager.c:540 client/manager.c:564 msgid "Editor" msgstr "Düzenleyici" #: client/manager.c:541 client/manager.c:672 msgid "Delete Set" msgstr "Kümeyi Sil" #: client/manager.c:542 client/manager.c:597 msgid "Select Theme" msgstr "Tema Seç" #: client/manager.c:547 msgid "Network Game" msgstr "AÄŸ Oyunu" #: client/manager.c:574 client/manager.c:586 client/manager.c:599 #: client/manager.c:615 client/manager.c:642 client/manager.c:663 #: client/manager.c:674 msgid "Back" msgstr "Geri" #: client/manager.c:578 msgid "Sound:" msgstr "Ses:" #: client/manager.c:578 client/manager.c:581 client/manager.c:590 #: client/manager.c:640 client/manager.c:644 client/manager.c:653 #: client/manager.c:661 msgid "On" msgstr "Açık" #: client/manager.c:581 msgid "Speech:" msgstr "KonuÅŸma:" #: client/manager.c:582 msgid "Volume:" msgstr "Åžiddet:" #: client/manager.c:589 msgid "Animations:" msgstr "Canlandırmalar:" #: client/manager.c:590 msgid "Bonus Info:" msgstr "İkramiye Bilgisi:" #: client/manager.c:592 msgid "Display:" msgstr "Görüntü:" #: client/manager.c:592 msgid "Window" msgstr "Pencere" #: client/manager.c:592 msgid "Fullscreen" msgstr "Tam Ekran" #: client/manager.c:595 msgid "Frame Rate:" msgstr "Çerçeve Hızı:" #: client/manager.c:601 msgid "Resume Last Game" msgstr "Son Oyuna Devam Et" #: client/manager.c:604 msgid "Start Original Set" msgstr "Özgün Kümeyi BaÅŸlat" #: client/manager.c:605 msgid "Start AddOn" msgstr "İlaveyi BaÅŸlat" #: client/manager.c:609 msgid "Players:" msgstr "Oyuncular:" #: client/manager.c:610 msgid "1st:" msgstr "1inci:" #: client/manager.c:611 msgid "2nd:" msgstr "2nci:" #: client/manager.c:612 msgid "3rd:" msgstr "3üncü:" #: client/manager.c:613 msgid "4th:" msgstr "4üncü:" #: client/manager.c:617 msgid "Left:" msgstr "Sol:" #: client/manager.c:618 msgid "Right:" msgstr "SaÄŸ:" #: client/manager.c:619 msgid "Left Fire:" msgstr "Sol AteÅŸ:" #: client/manager.c:620 msgid "Right Fire:" msgstr "SaÄŸ AteÅŸ:" #: client/manager.c:621 msgid "Paddle Turbo:" msgstr "Süper Raket:" #: client/manager.c:622 msgid "Ball Turbo:" msgstr "Süper Top:" #: client/manager.c:623 msgid "Return:" msgstr "Geri Dönüş:" #: client/manager.c:634 msgid "Key Speed:" msgstr "TuÅŸ Hızı:" #: client/manager.c:637 msgid "Motion Modifier:" msgstr "Hareket Niteleyici:" #: client/manager.c:640 msgid "Invert Motion:" msgstr "Tersine Hareket:" #: client/manager.c:644 msgid "Convex Paddle:" msgstr "Dışbükey Raket:" #: client/manager.c:647 msgid "Ball Fire Angle:" msgstr "Top AteÅŸ Açısı:" #: client/manager.c:649 msgid "Random" msgstr "Rastgele" #: client/manager.c:650 msgid "Below Bonuses" msgstr "İkramiyelerin Altında" #: client/manager.c:650 msgid "Above Bonuses" msgstr "İkramiyelerin Üstünde" #: client/manager.c:651 msgid "Debris:" msgstr "Enkaz:" #: client/manager.c:651 msgid "Below Balls" msgstr "AÅŸağı Toplar" #: client/manager.c:651 msgid "Above Balls" msgstr "Yukarı Toplar" #: client/manager.c:652 msgid "Return Balls:" msgstr "Topları Geri Döndür:" #: client/manager.c:652 msgid "Auto" msgstr "Otomatik" #: client/manager.c:652 msgid "By Click" msgstr "Tıklayarak" #: client/manager.c:653 msgid "Use Hints:" msgstr "İpuçlarını Kullan:" #: client/manager.c:656 msgid "Warp Limit:" msgstr "Sıçrama Limiti:" #: client/manager.c:657 msgid "Local UDP Port:" msgstr "Local UDP Geçidi (Port):" #: client/manager.c:658 msgid "Acc. Ball Speed:" msgstr "İvm. Top Hızı:" #: client/manager.c:661 msgid "Add Bonus Levels:" msgstr "İkramiye Düzeyler Ekle:" #: client/manager.c:666 msgid "Set:" msgstr "Küme:" #: client/manager.c:671 msgid "Edit Set" msgstr "Kümeyi Düzenle" #: client/manager.c:676 msgid "Yes" msgstr "Evet" #: client/manager.c:679 msgid "No" msgstr "Hayır" #: client/manager.c:681 msgid "Theme:" msgstr "Tema:" #: client/manager.c:686 msgid "Apply" msgstr "Uygula" #: client/theme.c:703 msgid "NO INFO AVAILABLE" msgstr "BİLGİ YOK" #: client/value.c:40 msgid "Space" msgstr "BoÅŸluk" #: client/value.c:41 msgid "Left" msgstr "Sol" #: client/value.c:42 msgid "Right" msgstr "SaÄŸ" #: client/value.c:43 msgid "Up" msgstr "Yukarı" #: client/value.c:44 msgid "Down" msgstr "AÅŸağı" #: client/value.c:45 msgid "Right Shift" msgstr "SaÄŸ Üst Karekter" #: client/value.c:46 msgid "Left Shift" msgstr "Sol Üst Karekter" #: client/value.c:47 msgid "Right Ctrl" msgstr "SaÄŸ Ctrl" #: client/value.c:48 msgid "Left Ctrl" msgstr "Sol Ctrl" #: client/value.c:49 msgid "Right Alt" msgstr "SaÄŸ Alt" #: client/value.c:50 msgid "Left Alt" msgstr "Sol Alt" #: client/value.c:51 msgid "BackSpace" msgstr "GeriAl" #: client/misc.c:213 msgid "Waiting for remote answer..." msgstr "Uzaktan cevap bekleniyor..." #: client/misc.c:232 #, no-c-format msgid "remote player cancelled the game\n" msgstr "uzaktaki oyunu iptal etti\n" #: client/misc.c:419 #, c-format msgid "Plane Of Inner Stability entered (Score: %i)" msgstr "İç Kararlılık Düzlemine girildi (Skor: %i)" #: client/misc.c:437 #, no-c-format msgid "Disintegrate Brick? (Costs 5% of your score.) y/n" msgstr "TuÄŸlayı Parçala? (Skorunuzun 5%'ine malolur.) e/h" #: client/setselect.c:96 #, c-format msgid "Out of memory" msgstr "" #: client/setselect.c:223 #, fuzzy msgid "Special Game" msgstr "Yerel Oyun" #: client/setselect.c:351 #, c-format msgid "...Previous Page..." msgstr "" #: client/setselect.c:354 #, c-format msgid "...Next Page..." msgstr "" #: client/setselect.c:358 #, c-format msgid "Back To Menu" msgstr "" #: client/setselect.c:362 #, c-format msgid "" msgstr "" #: client/setselect.c:437 msgid "Select Custom Levelset" msgstr "" #: client/setselect.c:498 #, c-format msgid "by %s, %d levels" msgstr "" #: client/setselect.c:502 #, c-format msgid "%s v%d.%02d" msgstr "" #: common/net.c:68 #, c-format msgid "unable to resolve %s: %s\n" msgstr "%s çözümlenemedi: %s\n" #: common/net.c:172 #, c-format msgid "UDP socket bound to %s:%i\n" msgstr "UDP yuvası %s:%i 'e baÄŸlandı\n" #: game/game.c:67 #, c-format msgid "Jumping Jack" msgstr "Zıplayan TavÅŸan" #: game/game.c:68 game/game.c:72 game/game.c:76 game/game.c:80 game/game.c:84 #: game/game.c:88 #, c-format msgid "Bonus Level" msgstr "İkramiye Düzey" #: game/game.c:71 #, c-format msgid "Outbreak" msgstr "Patlama" #: game/game.c:75 #, c-format msgid "Barrier" msgstr "Engel" #: game/game.c:79 #, c-format msgid "Sitting Ducks" msgstr "Oturan Ördekler" #: game/game.c:83 #, c-format msgid "Hunter" msgstr "Avcı" #: game/game.c:87 #, c-format msgid "Defender" msgstr "Savunan" #: game/game.c:91 #, c-format msgid "Unknown Level Type" msgstr "Bilinmeyen Düzey Türü" #: game/levels.h:23 msgid "" msgstr "" #: game/levels.h:24 msgid "!FREAKOUT!" msgstr "!TIRS!" #: server/server.c:76 #, c-format msgid "server is going down...\n" msgstr "sunucu kapanıyor...\n" #: server/server.c:80 #, c-format msgid "SERVER IS GOING DOWN!!!" msgstr "SUNUCU KAPANIYOR!!!" #: server/server.c:111 #, c-format msgid "channel added: %s\n" msgstr "kanal eklendi: %s\n" #: server/server.c:120 #, c-format msgid "channel deleted: %s (%i users)\n" msgstr "kanal silindi: %s (%i kullanıcı)\n" #: server/server.c:208 #, c-format msgid "user added: %s (%i) from %s\n" msgstr "kullanıcı eklendi: %s (%i), %s'den\n" #: server/server.c:238 #, c-format msgid "user removed: %s (%i)\n" msgstr "kullanıcı silindi: %s (%i)\n" #: server/server.c:275 #, c-format msgid "You have been kicked! Reason: %s" msgstr "Atıldınız! Neden: %s" #: server/server.c:281 #, c-format msgid "user kicked (%s): %s (%i)\n" msgstr "kullanıcı (%s)'i attı: %s (%i)\n" #: server/server.c:316 #, c-format msgid "you have entered a new channel: %s" msgstr "yeni bir kanala girdiniz: %s" #: server/server.c:455 #, c-format msgid "Login data corrupted, please retry." msgstr "GiriÅŸ verisi bozulmuÅŸ, lütfen tekrar deneyin." #: server/server.c:460 msgid "Your username may only contain letters, digits and underscores.\n" msgstr "" "Kullanıcı adınız sadece harfler, rakamlar ve alt çizgilerden oluÅŸabilir.\n" #: server/server.c:473 #, c-format msgid "Your protocol is out of date, please update." msgstr "Tutanağınızın tarihi geçmiÅŸ, lütfen güncelleyin." #: server/server.c:475 #, c-format msgid "Server uses an older protocol (%i), sorry." msgstr "Sunucu daha eski bir tutanak kullanıyor (%i), üzgünüm." #: server/server.c:480 #, c-format msgid "Server is full!" msgstr "Sunucu dolu!" #: server/server.c:484 #, c-format msgid "Please enter a name!" msgstr "Lütfen bir ad girin!" #: server/server.c:488 #, c-format msgid "Your name must not contain blanks! (But can have underscores.)" msgstr "Adınız boÅŸluk içermemelidir! (Ama alt çizgi olabilir.)" #: server/server.c:491 server/server.c:503 msgid "admin" msgstr "yönetici" #: server/server.c:492 #, c-format msgid "This name is already in use. Please choose another one." msgstr "Bu isim zaten kullanımda. Lütfen baÅŸka bir isim seçiniz." #: server/server.c:527 msgid "1 user online" msgstr "1 kullanıcı online" #: server/server.c:529 #, c-format msgid "%i users online" msgstr "%i kullanıcı online" #: server/server.c:586 msgid "search" msgstr "ara" #: server/server.c:588 msgid "search: specify a user name!" msgstr "ara: bir kullanıcı adı belirtin!" #: server/server.c:592 msgid "search: user is not online." msgstr "ara: kullanıcı online deÄŸil." #: server/server.c:594 #, c-format msgid "search: %s: in channel %s: %s" msgstr "ara: %s: ÅŸu kanalda: %s: %s" #: server/server.c:596 msgid "playing" msgstr "oynuyor" #: server/server.c:596 msgid "chatting" msgstr "sohbet ediyor" #: server/server.c:600 msgid "version" msgstr "sürüm" #: server/server.c:601 #, c-format msgid "transmission protocol: %i" msgstr "dosya iletim kuralı: %i" #: server/server.c:604 msgid "info" msgstr "bilgi" #: server/server.c:605 #, c-format msgid "user limit: %i#frame rate: %i#packet limit: %i" msgstr "kullanıcı sınırı: %i#çerçeve hızı: %i#paket sınırı: %i" #: server/server.c:609 msgid "addset" msgstr "addset" #: server/server.c:611 msgid "addset: name missing" msgstr "addset: ad eksik" #: server/server.c:627 #, c-format msgid "addset: file %s corrupted" msgstr "addset: %s dosyası bozulmuÅŸ" #: server/server.c:630 #, c-format msgid "addset: file %s not found" msgstr "addset: %s dosyası bulunamıyor" #: server/server.c:632 msgid "addbot" msgstr "addbot" #: server/server.c:634 msgid "addbot: name missing" msgstr "addbot: ad eksik" #: server/server.c:638 #, c-format msgid "addbot: bot '%s' exists" msgstr "addbot: '%s' botu zaten var" #: server/server.c:642 msgid "addbot: strength missing" msgstr "addbot: güç eksik" #: server/server.c:648 msgid "delbot" msgstr "delbot" #: server/server.c:650 msgid "delbot: name missing" msgstr "delbot: ad eksik" #: server/server.c:654 #, c-format msgid "delbot: bot '%s' not found" msgstr "delbot: '%s' botu bulunamıyor" #: server/server.c:659 msgid "set" msgstr "set" #: server/server.c:661 msgid "set: variable missing" msgstr "set: deÄŸiÅŸken eksik" #: server/server.c:665 msgid "set: value missing" msgstr "set: deÄŸer eksik" #: server/server.c:669 msgid "userlimit" msgstr "kullanıcı sınırı" #: server/server.c:671 #, c-format msgid "userlimit: set to %i" msgstr "Kullanıcı sınırı: %i'e ayarlı" #: server/server.c:674 msgid "packetlimit" msgstr "packetlimit" #: server/server.c:676 #, c-format msgid "packetlimit: set to %i" msgstr "packetlimit: %i'e ayarlı" #: server/server.c:679 msgid "fps" msgstr "fps" #: server/server.c:682 #, c-format msgid "fps: set to %i" msgstr "fps: %i'e ayarlı" #: server/server.c:691 msgid "kick" msgstr "kick" #: server/server.c:693 msgid "kick: specify a user name!" msgstr "bir kullanıcı adı belirtin!" #: server/server.c:697 msgid "kick: user is not online." msgstr "kullanıcı çevrimiçi deÄŸil." #: server/server.c:706 #, c-format msgid "Sorry, but your opponent has been kicked!" msgstr "Üzgünüm ama rakibiniz atıldı!" #: server/server.c:714 #, c-format msgid "ADMIN has kicked %s." msgstr "YÖNETİCİ, %s'i attı." #: server/server.c:716 msgid "admin kick" msgstr "admin kick" #: server/server.c:720 msgid "admin_says" msgstr "admin_says" #: server/server.c:722 msgid "info: a message is required!" msgstr "bilgi: bir mesaj gerekli!" #: server/server.c:729 #, c-format msgid "ADMIN says: %s" msgstr "YÖNETİCİ diyor ki: %s" #: server/server.c:732 msgid "halt" msgstr "durdur" #: server/server.c:736 #, c-format msgid "unknown command: %s" msgstr "bilinmeyen komut: %s" #: server/server.c:771 server/server_game.c:397 #, c-format msgid "%s (%i) disconnected\n" msgstr "%s (%i) baÄŸlantıyı kesti\n" #: server/server.c:802 #, c-format msgid "There is no user by that name." msgstr "Bu isimde bir kullanıcı yok." #: server/server.c:821 #, c-format msgid "Channel name must not contain blanks!" msgstr "Kanal adı boÅŸluk içermemelidir!" #: server/server.c:841 #, c-format msgid "OpenGame message corrupted!" msgstr "OyunAç mesajı bozuk!" #: server/server.c:843 #, c-format msgid "User with id %i does not exist!" msgstr "%i adlı bir oyuncu yok!" #: server/server.c:850 #, c-format msgid "channel %i: %s: invalid message %x: skipping %i bytes\n" msgstr "kanal %i: %s: geçersiz mesaj %x: %i byte atlanıyor\n" #: server/server.c:913 msgid "Remote player has disconnected!" msgstr "Uzaktaki oyuncu baÄŸlantıyı kesti." #: server/server.c:916 msgid "zombie" msgstr "zombi" #: server/server.c:981 #, c-format msgid "couldn't open directory %s!\n" msgstr "%s dizini açılamadı!\n" #: server/server.c:990 #, c-format msgid "loaded %i levelsets from directory %s\n" msgstr "%i düzey kümesi %s dizininden yüklendi\n" #: server/server.c:1000 #, c-format msgid "" "Usage:\n" " lbreakout2server\n" msgstr "" "Kullanım:\n" " lbreakout2server\n" #: server/server.c:1001 #, c-format msgid " [-p ] Bind server to this port (Default: %i).\n" msgstr "" " [-p ] Sunucuyu bu geçide (porta) baÄŸla (Öntanımlı: %" "i).\n" #: server/server.c:1002 #, c-format msgid "" " [-l ] Maximum number of users that can login to " "server.\n" msgstr "" " [-l ] Sunucuya baÄŸlanabilecek en fazla oyuncu " "sayısı.\n" #: server/server.c:1003 #, c-format msgid "" " [-m ] The text in this file is send to new users on " "login.\n" msgstr "" " [-m ] Bu dosyadaki metin yeni kullanıcılara " "girÅŸite yollanır.\n" #: server/server.c:1004 #, c-format msgid "" " [-a ] The user logging in as will become\n" msgstr "" " [-a ] ile giriÅŸ yapan " "kullanıcı\n" #: server/server.c:1005 #, c-format msgid " the administrator named 'admin'.\n" msgstr " 'admin' adlı yönetici olacaktır.\n" #: server/server.c:1009 #, c-format msgid "" " [-f ] Number of send/recv handlings in a second.\n" msgstr "" " [-f <ÇERÇEVEHIZI>] Bir saniyede gönderilen/alınan iÅŸlenimlerin " "sayısı.\n" #: server/server.c:1010 #, c-format msgid " (Default: 33)\n" msgstr " (Öntanımlı: 33)\n" #: server/server.c:1011 #, c-format msgid "" " [-b ] Number of paddle bots with 800 and 1000 " "strength\n" msgstr "" " [-b ] 800 ve 1000 gücündeki raket botlarının sayısı\n" #: server/server.c:1012 #, c-format msgid " each. (Default: 0)\n" msgstr " her biri. (Öntanımlı: 0)\n" #: server/server.c:1044 #, fuzzy, c-format msgid "greetings file not found, setting directly: %s\n" msgstr "tebrikler bulunamadı: %s\n" #: server/server.c:1051 #, c-format msgid "greetings loaded: %s\n" msgstr "tebrikler yüklendi: %s\n" #: server/server.c:1084 #, c-format msgid "server halted\n" msgstr "sunucu durduruldu\n" #: server/server.c:1105 #, c-format msgid "Welcome to LBreakout2 online!" msgstr "LBreakout2 Online'a HoÅŸ Geldiniz!" #: server/server.c:1125 #, c-format msgid "user limit is %i\n" msgstr "kullanıcı limiti %i'dir\n" #: server/server.c:1126 #, c-format msgid "FPS: %i (delay: %i ms)\n" msgstr "FPS: %i (gecikme: %i ms)\n" #: server/server.c:1134 #, c-format msgid "BOT%i-800" msgstr "BOT%i-800" #: server/server.c:1139 #, c-format msgid "BOT%i-1000" msgstr "BOT%i-1000" #: server/server.c:1189 #, c-format msgid "LBreakout2 has been compiled without network support.\n" msgstr "LBreakout2 aÄŸ desteÄŸi olmaksızın derlendi.\n" #: server/server_game.c:301 #, c-format msgid "game added: %s (%i): %i rounds: %s vs. %s\n" msgstr "oyun eklendi: %s (%i): %i raund: %s 'e karşı %s\n" #: server/server_game.c:312 #, c-format msgid "game deleted: %s (%i)\n" msgstr "oyun silindi: %s (%i)\n" #: server/server_game.c:394 msgid "Remote player has disconnected..." msgstr "Uzaktaki oyuncu baÄŸlantıyı kesti..." #: server/server_game.c:406 msgid "Remote player has left the game..." msgstr "Uzaktaki oyuncu oyunu terketti..." #: server/server_game.c:533 #, c-format msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n" msgstr "oyun %i: %s: durum %i: geçersiz mesaj %x: %i bayt atlanıyor\n" #~ msgid "First chart query for '%s'. Creating this chart.\n" #~ msgstr "'%s' için ilk tablo sorgusu. Tablo oluÅŸturuluyor.\n" #~ msgid "%s v%i.%02i#Author: %s" #~ msgstr "%s v%i.%02i#Yazar: %s" #~ msgid "No info available." #~ msgstr "Bilgi yok." #~ msgid "AddOn:" #~ msgstr "İlave:" #~ msgid "Maluses:" #~ msgstr "Zararlılar:" lbreakout2-2.6.4/po/en@boldquot.header0000644000175000017500000000247111452354535014575 00000000000000# All this catalog "translates" are quotation characters. # The msgids must be ASCII and therefore cannot contain real quotation # characters, only substitutes like grave accent (0x60), apostrophe (0x27) # and double quote (0x22). These substitutes look strange; see # http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html # # This catalog translates grave accent (0x60) and apostrophe (0x27) to # left single quotation mark (U+2018) and right single quotation mark (U+2019). # It also translates pairs of apostrophe (0x27) to # left single quotation mark (U+2018) and right single quotation mark (U+2019) # and pairs of quotation mark (0x22) to # left double quotation mark (U+201C) and right double quotation mark (U+201D). # # When output to an UTF-8 terminal, the quotation characters appear perfectly. # When output to an ISO-8859-1 terminal, the single quotation marks are # transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to # grave/acute accent (by libiconv), and the double quotation marks are # transliterated to 0x22. # When output to an ASCII terminal, the single quotation marks are # transliterated to apostrophes, and the double quotation marks are # transliterated to 0x22. # # This catalog furthermore displays the text between the quotation marks in # bold face, assuming the VT100/XTerm escape sequences. # lbreakout2-2.6.4/po/en@quot.header0000644000175000017500000000226311452354535013733 00000000000000# All this catalog "translates" are quotation characters. # The msgids must be ASCII and therefore cannot contain real quotation # characters, only substitutes like grave accent (0x60), apostrophe (0x27) # and double quote (0x22). These substitutes look strange; see # http://www.cl.cam.ac.uk/~mgk25/ucs/quotes.html # # This catalog translates grave accent (0x60) and apostrophe (0x27) to # left single quotation mark (U+2018) and right single quotation mark (U+2019). # It also translates pairs of apostrophe (0x27) to # left single quotation mark (U+2018) and right single quotation mark (U+2019) # and pairs of quotation mark (0x22) to # left double quotation mark (U+201C) and right double quotation mark (U+201D). # # When output to an UTF-8 terminal, the quotation characters appear perfectly. # When output to an ISO-8859-1 terminal, the single quotation marks are # transliterated to apostrophes (by iconv in glibc 2.2 or newer) or to # grave/acute accent (by libiconv), and the double quotation marks are # transliterated to 0x22. # When output to an ASCII terminal, the single quotation marks are # transliterated to apostrophes, and the double quotation marks are # transliterated to 0x22. # lbreakout2-2.6.4/po/Rules-quot0000644000175000017500000000337611452354535013157 00000000000000# Special Makefile rules for English message catalogs with quotation marks. DISTFILES.common.extra1 = quot.sed boldquot.sed en@quot.header en@boldquot.header insert-header.sin Rules-quot .SUFFIXES: .insert-header .po-update-en en@quot.po-create: $(MAKE) en@quot.po-update en@boldquot.po-create: $(MAKE) en@boldquot.po-update en@quot.po-update: en@quot.po-update-en en@boldquot.po-update: en@boldquot.po-update-en .insert-header.po-update-en: @lang=`echo $@ | sed -e 's/\.po-update-en$$//'`; \ if test "$(PACKAGE)" = "gettext"; then PATH=`pwd`/../src:$$PATH; GETTEXTLIBDIR=`cd $(top_srcdir)/src && pwd`; export GETTEXTLIBDIR; fi; \ tmpdir=`pwd`; \ echo "$$lang:"; \ ll=`echo $$lang | sed -e 's/@.*//'`; \ LC_ALL=C; export LC_ALL; \ cd $(srcdir); \ if $(MSGINIT) -i $(DOMAIN).pot --no-translator -l $$ll -o - 2>/dev/null | sed -f $$tmpdir/$$lang.insert-header | $(MSGCONV) -t UTF-8 | $(MSGFILTER) sed -f `echo $$lang | sed -e 's/.*@//'`.sed 2>/dev/null > $$tmpdir/$$lang.new.po; then \ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \ rm -f $$tmpdir/$$lang.new.po; \ else \ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \ :; \ else \ echo "creation of $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \ exit 1; \ fi; \ fi; \ else \ echo "creation of $$lang.po failed!" 1>&2; \ rm -f $$tmpdir/$$lang.new.po; \ fi en@quot.insert-header: insert-header.sin sed -e '/^#/d' -e 's/HEADER/en@quot.header/g' $(srcdir)/insert-header.sin > en@quot.insert-header en@boldquot.insert-header: insert-header.sin sed -e '/^#/d' -e 's/HEADER/en@boldquot.header/g' $(srcdir)/insert-header.sin > en@boldquot.insert-header mostlyclean: mostlyclean-quot mostlyclean-quot: rm -f *.insert-header lbreakout2-2.6.4/po/remove-potcdate.sin0000644000175000017500000000066011452354535014756 00000000000000# Sed script that remove the POT-Creation-Date line in the header entry # from a POT file. # # The distinction between the first and the following occurrences of the # pattern is achieved by looking at the hold space. /^"POT-Creation-Date: .*"$/{ x # Test if the hold space is empty. s/P/P/ ta # Yes it was empty. First occurrence. Remove the line. g d bb :a # The hold space was nonempty. Following occurrences. Do nothing. x :b } lbreakout2-2.6.4/po/boldquot.sed0000644000175000017500000000033111452354535013466 00000000000000s/"\([^"]*\)"/“\1â€/g s/`\([^`']*\)'/‘\1’/g s/ '\([^`']*\)' / ‘\1’ /g s/ '\([^`']*\)'$/ ‘\1’/g s/^'\([^`']*\)' /‘\1’ /g s/“â€/""/g s/“/“/g s/â€/â€/g s/‘/‘/g s/’/’/g lbreakout2-2.6.4/po/POTFILES.in0000644000175000017500000000052611535373576012733 00000000000000client/chart.c client/client.c client/client_data.c client/client_handlers.c client/client_recv.c client/comm.c client/config.c client/editor.c client/game.c client/help.c client/main.c client/manager.c client/theme.c client/value.c client/misc.c client/setselect.c common/net.c game/game.c game/levels.h server/server.c server/server_game.c lbreakout2-2.6.4/po/de.gmo0000644000175000017500000016573611535410214012246 00000000000000Þ•Ä<_\Ø%>Ù%*&/C&=s&(±&0Ú&D (P(f(‚(œ—(K4)M€)GÎ)N*Qe*D·*7ü*?4+t+E|+IÂ+L ,Y,l,t,G‡,Ï,.ê,2-(L-8u-®-Å-Lã- 0. :.E. N.Y. h.s.ƒ.“.©.».*Õ.U/PV/Q§//ù/P)0kz0æ0Hõ0B>1?1 Á18â13+3B?3 ‚323Ã3Ë3Ð3ð3õ3+ú3&4+4 >4GK4 “4:4.Ø445<5Q5 `5 l5z5‹5œ5®5A½5ÿ5g6Ix7 Â7Î78Ô74 8öB899?9 N9Y9^9 p9 {9…9Œ9 ‘9 ž9¨9 ¹9Å9Ì9 Ô9 à9 î9 ú9 :::$:&: -: 7:%B:h:q:"z::„®:>3;‹r;þ;<<<6<G<.P<<&Ž<µ<Õ<Ú<ã<"ë<== )= 4=@=1Y=‹=”= ™="£=Æ=ä=>>$>->b4>6—>Î>î> ô>(?+? ;? F?Q?i? p? |? Š? •?  ?«?´?¹?¾?;Ã?ÿ?@Æ @Ô@ôAS CÕ_C`5Dh–DNÿD^NE¦­EITHPžH ïHüI JJ -J :JEJ6JJJ†J J ™J ¤J¯JµJ»J ÍJº×J ’LL ­L#ºLÞLâLçL>ïL.M5M:MKMPMUMZMlM!‚M ¤M±M`ÄM%N8NHNKNTNWN[N^NzN ‚NN ™N§N!¿NáN çN,òN O.-O&\OƒOŒO!¡O,ÃOGðO 8PCPHPYP[hPÄP ËPìPQQ!=Q"_Q"‚Q¥Q¸Q ÉQ×QßQ åQ ïQ úQ RRR!R9RKRjR RŽR“R*£RÎR ÖRàR åR óR)S+S2S8S HS±UST TT .T 9T™GTáVBåV(W8/WhYE‡YAÍ[\I\íÙ\UÇ]ö^n_7ƒ_H»_$c)c 0cæ:c¬!h ÎhØh%éhi**ibUi¸iËiÎi éi¦ôi›n »nÅn ÍnÚnân ÿn o#o€AoÂoÊo"ÑoôoøopÃ/p ós4tItct}tg–t+þt'*u"Ruauu×u/ñuS!v>uv,´vgáv@IzŠz‘z©z¾z×zÞzøz{'{ -{ 8{C{6T{‹{ž{6¾{õ{þ{ ||4|Q|X|s|ˆ||¡|=°|*î|}60}/g}—}­}²}·}Ô}ì}ñ} ~&&~M~ O~Z~b~i~Fp~ ·~Ã~Ú~á~!é~ 6So~—›®IÄ€(€B€V€_€f€ƒ€ž€.°€߀ ö€0"2U™\>ö‚15ƒ0gƒ?˜ƒ1؃L „EW…#…5Á…&÷… †R¿†S‡Gf‡e®‡fˆN{ˆDʈK‰[‰Aj‰J¬‰I÷‰AŠ TŠ`ŠEzŠ!ÀŠ6âŠ7‹0Q‹C‚‹Æ‹!ß‹JŒLŒ UŒ`ŒiŒ xŒ …Œ ŒœŒ³ŒÅŒãŒ7ÿŒj7n¢dŽ:vŽl±Ž„£E²Gø<@$}Š¢-’B’7X’’)¨’ Ò’ß’ç’“ “$“:“C“ S“I_“©“<¹“8ö“1/”a”|” ‹”™”¨”¼” ˔ؔ_ï”O•Œ`•Jí– 8—E—:N—0‰—Jº— ™™ !™+™0™ G™ R™\™b™j™ |™ †™ ”™ ™¨™ ¯™½™ Ì™ ×™ â™í™ö™ü™ þ™ šš/(šXš_š1gš™šš«šPF›Ý—›uœ …œ œšœ¸œ Èœ,Òœÿœ/"@ c q |+† ²¾Òäë/ ž;žDž KžVž už&–ž½žÜžãž÷žpþž6oŸ#¦ŸÊŸÓŸ1æŸ   %  0 < [  c  m x     › ¢ © ¯ /´  ä î çõ OÝ¡6-£ld¤ ѤqÜ¥sN¦`¦y#§0§HΪX«p« ¬¬²¬ ì άÛ¬9⬭"­ &­ 1­ >­J­Q­W­s­ù„­ ~¯Œ¯ž¯6¦¯ݯ㯠é¯Bó¯6°=° C°Q°W°]°d°v°-Œ° º°ȰsÞ°R±g±}± ‚±±’±–±4™±α×±ê±ó±²)²I²O²3X² Œ²0˜²(ɲò²û²)³F@³C‡³ ˳سݳ󳈴‘´$˜´$½´â´5ú´40µ0eµ/–µƵܵíµ ýµ¶¶ ¶ "¶ 0¶=¶E¶M¶a¶%~¶¤¶¸¶ɶж?å¶%·-· F·P· b·-l· š· ¦·°·¿·»Ð·Œ¸•¸©¸ ¿¸ ɸÅ׸»2¢»Õ»RÜ»/¾iM¾J·À˜ÁG›ÁãÁ+òÂAÃ|`Ä?ÝÄ\Å)zÈ¤È «È_µÈßÎõÎ þÎ4 Ï@Ï+^ÏrŠÏýÏÐÐ4иGÐ$Ö %Ö3Ö 8Ö EÖRÖ oÖ!}Ö ŸÖ”ÀÖ U×_×%g××*×»×MÛ×$)Ü?N܎ܬÜÊÜ‘èÜ<zÝ5·Ý?íÝŒ-ÞºÞ=ÏÞV ß?dß1¤ßÔÖßI«ã õã)ä+ä"Bäeänä!ä¯äÃä Éä Ôäßä=ñä/å!Gå@iåªå²åÍåÖå)ïå æ)&æPæhæxæ|æHæ4ÙæçA(ç,jç—ç¬ç±ç&¶çÝçøçýç"è3:ènè pè{èè •èHŸèèèïèéé0éGéXé_é"{é%žéÄé×éîéôéê>êZêuê”ê «ê ¶ê%Äê%êêë.&ëUëpëxëë˜ë«ë)­ë×ëtƒT j2|²ûÐ⺵³èBjpV}r:ˆLÛ0hA‰ õ~æJŽ›3Y£,<ñUS%µw‘/3L@¿‹i£ùô`ø‡;_‚& Îä½ÕÚ—ŠÔç1+Re/ dåÊîY€Üz¬ ɧlGfh·D Šu¶¤+«ð¥Ã# 9x“fÀ•“qÈC[w˜»óDˆë…–¯™ c¼{¿x°Äü'?´Zq½kšdVÓ»^$6)BöyMsCÞ¹Ý`ߟgÒok†P\'Í꫸’nvホs>1]:®-aa”¼þ®©~2@#T E*¨–U¸.X}5"?H,Ö‘·Xmœ6b‡c¢ª„e(•¥ýIàKŒA²Z ËÆØ -¯¾4G>‚HI_šÄœ’±t¹yW<=*„r§$Œ"7o´9ÙÃJOž†ìi Q{°Ež‰8=mƒ¦¢Á±¤ŸÅ&­;0›Ç—M…Âl[4Ì­N%Q^FÀN8 )!RO(ÂPúò5u€\Án‹b.g p¶ª]©¨¬í×7SvKá!¡ÿãº÷ÑϳF”zWé|™˜¦¡ Michael Speck (Default: 33) each. (Default: 0) the administrator named 'admin'. Enjoy the game! Result: %s ## %12s %12s##Wins: %12i %12i#Losses: %12i %12i#Draws: %12i %12i##Total Score: %12i %12i##Balls Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %11i%% %11i%%##(Press SPACE to continue) NOTE: Changing resolution takes a while so this is done best hold it down. when game's paused. X configuration. You have been challenged!## Challenger: %13s# Levelset: %13s# Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %13i [-a ] The user logging in as will become [-b ] Number of paddle bots with 800 and 1000 strength [-f ] Number of send/recv handlings in a second. [-l ] Maximum number of users that can login to server. [-m ] The text in this file is send to new users on login. [-p ] Bind server to this port (Default: %i). in a lot of errors killing artsd (or esd) may help. sounds to often as you'll propably loose all channels then. DRAW - Maybe you do not have 640x480 as resolution available? Check your - SDL_mixer seems to mute active channels. You shouldn't enable/disable - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results kulkanie@gmx.net DEFEAT Esc Quit game. Shift Shows highest score of set instead of your score as long as you Tab Take a screenshot. a Change animation level (off/low/high). d Disintegrate single bricks. (AddOn's only) f Switch fullscreen/windowed mode. p Pause game. (and enter chatroom in network game) r Restart level. s Enable/Disable sound. w Warp to next level after enough bricks where cleared. (AddOn's only)!BARRIER!!FREAKOUT!!HUNTER!!INVADERS!!JUMPING_JACK!!OUTBREAK!!SITTING_DUCKS!%i users online%s (%i) disconnected %s got cold feet.%s is busy at the moment.%s is too scared to accept your challenge.%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your score: %6d%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: %6d%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your score: %6d%s, you shot %d Sitting Ducks!##Your score: %6d%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: %6d%s, you stopped %d waves#killing a total of %d invaders!##Your average ratio: %5d%%# Your score: %6d%s: connected!* In fullscreen mode the window keeps it size just adding a black frame?* LBreakout2 gets mute while playing when switching on/off sounds?* Sounds seem to be out of sync and are played with some delay?*** Level %i Marked For Swap ******** Round %i *****###You control the %s paddle in this level!#To fire a ball keep the mouse button PRESSED.#Don't just click.###Press any key when you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due to latency, bonuses on the server are closer than they appear! I'll try to work on that....Next Page......Previous Page.../usr/doc/lbreakout2 or the online version at http://lgames.sf.net.1 user online1,000 points extra score from bricks with no bonus100 FPS1st:200 - 10,000 points extra score2nd:3rd:40% chance that a ball doesn't damage brick4th:<<'In Game'-Keys>>: Quit : Next Page : Previous Page??? Highscore chart loaded properly but cannot save? (%s) A local game with up to 4 alternating players.A two-player or deathmatch game via Internet or LAN.ADMIN has kicked %s.ADMIN says: %sAbove BallsAbove BonusesAcc. Ball Speed:Accelerate ballsAdd Bonus Levels:Add Level? y/nAdjust the paddle speed for movement by keys. (pixels per second)Advanced OptionsAfter you destroyed this percentage of bricks you MAY warp to the next level by pressing 'w'. That is indicated by a small icon at the bottom right-hand side of the screen.#If you set this option to 0 you may instantly warp whereas 100 means you have to destroy all bricks.##Note, that this option does not apply for the levelsets 'Original' and 'LBreakout1'!And if you have questions (not answered by the manual) or you found a bugAnimations:ApplyAs above and balls are reflected randomly at this brick.As above and regenerates durability every 4 seconds.As long as this option is enabled the paddle is treated as convex allowing easy aiming. If you disable this option the real physics will show up and you'll have to influence the ball by paddle movement and the hemispherical ends. For cracks only!AudioAuthor's Name:Author: %sAutoAwaiting stats...BOT%i-1000BOT%i-800BOTTOMBackBack To MenuBackSpaceBall Fire Angle:Ball Turbo:Balls:BarrierBelow BallsBelow BonusesBonus Info:Bonus LevelBonus floorBonuses:By ClickCCancelChallengeChallengesChannel name must not contain blanks!Channel:ChannelsChart index '%i' is out of range! Clear Level? y/nClick here to apply the theme you selected above. Please check the manual at lgames.sf.net for information on how to create a theme.Click here to delete the chosen levelset (after confirmation).Click here to edit the levelset chosen above.##NOTE: To switch to the bonus set you'll have to right-click on the brick set and vice versa!Client finalized CloseConnectConnect to game server.Console CommandsControlsConverting highscore chart as format changed. Convex Paddle:Creates up to 8 bricks on destruction.Current Level: %i/%i (Free: %i)DRAWDarknessDebris:Deccelerate balls to minimum speedDefenderDelete Level? y/nDelete SetDifficulty:Discard All Changes? y/nDisintegrate Brick? (Costs 5% of your score.) y/nDisplay:DownERROR: %sERROR: address %s does not resolveERROR: connection refused: %sERROR: couldn't save game! ERROR: server does not respondEasyEdit SetEditorEnable/disable these quick hints. See the manual for more information about how to use LBreakout2!Enable/disable transparency of bonuses and animations.Energy balls (penetrate bricks)EnterExpand paddleExplodes and destroys all nearby bricks.Explosive ballsExtra ballExtra lifeFPS: %i (delay: %i ms) Frags:Frame Rate:Freeze paddleFullscreenGame Over!Game RulesGraphicsHardHelpHighHighscore chart doesn't exist in '%s'... creating new one. Hints:HunterIP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if you run the server on your computer. You won't be able to challenge others. Use your IP queried by /sbin/ifconfig instead.If '50' the ball is shot at an angle of 50 degrees to the left or right, depending on which fire button has been pressed. If it is set to 'random' the ball is fired at a random angle. In this case a sticky paddle simply halts the normal reflection until any fire button has been pressed.If a ball does not damage a brick within ten seconds it is allowed to return to the paddle. If this option is set to 'Auto' it will automatically return and if this option is set to 'By Click' you'll have to press the middle mousebutton or the 'back'-key (default is Backspace).If for some reason your mouse movement is inverted you can fix it with this option.If on, normal levelsets will have a random bonus level every four normal levels.##Note: You can skip a bonus level any time by loosing the ball. This will not loose a life but bring you directly to the next level.If you can't see the ball because of all the debris coming down set this option to 'Below Balls'If you can't see the ball because of thousands of bonuses coming down set this option to 'Above Bonuses'If you disable shadows it will speed up the game but won't look that good. ;-)If you turn animations low there'll be less details which will speed up the game a great deal.If you use the keyboard for input these are the keys for moving the paddle ('Paddle Turbo' will double the speed while pressed.), firing balls/shots and returning the ball to paddle after a timeout of ten seconds.##Note: If balls are fired at a random angle (which has become the default) there is no difference between the left or right fire key. A sticky paddle stops a ball until any fire button is pressed but the movement angle is the one from the normal reflection. To reset the movement angle to -50 or +50 degrees check out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball Turbo' will bring all balls to the maximum speed defined in 'Advanced Options'.If you want more and better information check out the manual installed toIf you're successfully connected to the game server this is your nickname there.In this menu you can change the appearance of LBreakout. Included to the release are the three winning themes from the Linux Game Tome contest 'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'.#For more themes check out http://lgames.sf.net.Indestructible.Insert Level? y/nInvert Motion:Jumping JackKey Speed:KidsLBreakout2 has been compiled without network support. LeftLeft AltLeft CtrlLeft Fire:Left ShiftLeft:LevelLevelset Version:LevelsetsLinear:#++ There is no chance for balls to get infinitely stuck in a brick bounce combo.#-- It is quite hard for balls to enter narrow passages.##Spherical:#++ Feels better and balls can easily pass through small gaps.#-- There is a chance for balls to get infinitely stuck within a series of indestructible brick reflections if the level is too wrinkled. However, with the auto return option this is no problem so 'Spherical' is the default.Local GameLocal UDP Port:Location: %sLogin data corrupted, please retry.LowMAINManual:May only be destroyed by energy ball else it's indestructible.MediumMenuMotion Modifier:Mr.XMr.YMr.ZNO INFO AVAILABLEName Level ScoreNeeds three hits to be destroyed.Network GameNetwork Quick HelpNetwork communication is handled by a single UDP socket which will be bound to this port number.Neutral Power-Ups:Next Player: %sNoNo LimitOKOffOnOpenGame message corrupted!OptionsOut of memoryOutbreakPaddle Turbo:Paddle attracts bonusesPaddle disappears when not movingPausePenalties:Plane Of Inner Stability entered (Score: %i)Plasma weaponPlay *ALL* available levels in a random order.Play the original LBreakout2 levelset.Players:Please enter a name!Port the game server is bound to.Press 'Connect' to connect to a game server.Pressing the left or right mouse button will fire attached balls eitherQuick HelpQuitQuit Editor? y/nQuit Game? y/nQuit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)RandomRandom ball reflection at bricksReceiving final stats...Receiving level data...Remote player has disconnected!Remote player has disconnected...Remote player has left the game...Remote player has paused the game.Restart Level? y/nResume Last GameReturn Balls:Return:RightRight AltRight CtrlRight Fire:Right ShiftRight:Rounds:SERVER IS GOING DOWN!!!Save Changes? y/nSaving highscore chart in: %s Select Custom LevelsetSelect ThemeSendServer is full!Server uses an older protocol (%i), sorry.Server:Set Name:Set:Shrink paddleSitting DucksSorry, but your opponent has been kicked!Sound:SpaceSpecial Bricks:Special GameSpecify the game server as address:port where the address can be a name or a dotted IP.#If the connection fails have a look at the messages in the chat window to see the reason.Speech:Start AddOnStart Original SetStatisticsSticky paddleStop the invading brick waves! Each waves consists of 50 bricks which will get faster and faster. Each brick will give you some score. If you clear the screen completely, the wave will also be over and you will receive some extra score depending on the number of remaining wave bricks. One way or the other, if a wave is over, the next one will start with higher speed and more score until you let a brick come down to paddle level.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!TOPThe complete levelset of LBreakout1 with just minor modifications.Theme:There are eight bricks and the ball is attached in the middle at the ceiling. When it is released, one brick is highlighted and your task is to hit this brick. If you manage to do so, you'll get some score and the situation is reset. If you do not hit the highlighted brick AS THE VERY FIRST THING, it will be destroyed until all bricks are gone. The more bricks you hit in a row, the more score you will get for the next one. The score's worth of the next brick you can see in the lower right-hand side of the screen.##Loosing your ball means going to the next level.There is no user by that name.There is only one brick with a limited lifetime. Your task is to hit it before it vanishes. If you succeed, the brick is reset somewhere else with less lifetime. If you don't, the game is over. The faster you hit a brick, the more score you will gain. How much seconds a brick is still there, you can see at the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!There's nasty work out there waiting for you... better stay here!These are the number of players and their names. If one player looses a ball or restarts the level it's the next player's turn.This is just a quick help with the most important facts about LBreakout2.This is the levelset you actually want to play. Note, that each levelset got it's own highscore chart (left/right-click on the chart on the right). A levelset is either load from ~/.lgames/lbreakout2-levels or the installation directory.This is the list of available themes. Choose any theme and click 'Apply' to select itThis is the list of the levelsets found in ~/.lgames/lbreakout2-levels which you may edit. If you choose and click on 'Edit Set' below you'll be asked to enter a levelsetname and the new levelset will be saved in a file by this name.This modifies the relative motion of the mouse. (percent) The higher this value is the faster the mouse moves.This name is already in use. Please choose another one.This time you have to crush through a wall and hit some bricks behind it. If you succeed the wall is reset and one line bigger next time. The earlier you manage to break through, the more score you'll get. No surprise, is it? What makes this fun, is the fact that the wall is moving towards you. If it reaches your paddle, you are out. Whenever you successfully broke through, the ball will return the paddle and get attached. You then have to fire it again. The wall cannot grow bigger than 12 lines. How many lines the barrier is away from your paddle, is shown in the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Time: %.2f, Frames: %i -> FPS: %.2f Title:Title: %sTo challenge a user you first have to select him/her in the upper right list and the levelset you want to play from the list below. Then you adjust the game settings to your likings and hit the 'Challenge' button which will send your challenge to the other user who will either accept or decline. If (s)he accepts a direct connection will be established and the game will start.##DIFFICULTY: This influences ball speed, paddle size and score as for single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the number of rounds played per level. Winning a round scores one point and the player with the most points wins the match.##FRAGS: In a pingpong level (no bricks) a player gains a frag everytime the opponent looses a ball. 'frag' is a bad name for this, should be pingpong winning score or something but 'frags' is simply shorter. The player who hits this limit first wins the round.#In levels with bricks this option is ignored and the level is over after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each player may fire multiple balls up to this number. If a player looses a ball he may fire it again.#In normal levels (with bricks) this option is ignored and a gets a new ball after five seconds penalty time.To switch a channel hit the 'C' button above the user list. You can enter either an existing or a new channel. You can only talk to and challenge users in the same channel.TransfersTroubleshooting:Trying to use config directory '%s'. UDP socket bound to %s:%i Unable to access highscore chart in '%s'. Unable to access highscore chart in config directory... won't be able to save any results. Sorry. Unknown Level TypeUpUsage: lbreakout2server Use Hints:User Console Commands:##/search #Search for a user in all channels.##/version#Display version of transmission protocol.##/info#Display current userlimit and frame rate.##Admin Console Commands:##/admin_says #Broadcast a message to all chatting users.##/kick #Kick user by that name.##/addbot #Add a paddle bot. The speed is defined in pixels per second. 800 to 1000 is a good value.##/delbot #Delete paddle bot.##/set #Set a variable to a new value:# userlimit: is the number of users that may login. If decreased with too many users online no one is kicked. This limit does not matter for admin login.# fps: is how many times a second the server calls up the communication and sends/receives packets. This should not be too high to prevent network flooding. 40 is a good value.# packetlimit: if not -1 this is the number of packets parsed in one communication step. -1 which is the default means the queue is parsed until empty##/addset #Load a new levelset that has been copied to the levels directory and make it available to the users.##/halt#Halt server after 5 seconds and inform all users, even the playing ones, about this.User with id %i does not exist!Username:VICTORYVersion: %s Volume:Waiting for remote answer...Warp Limit:Warp to next level? y/nWelcome to LBreakout2 online!While you keep the middle mouse button pressed (or the acceleration key) all balls will go this velocity. (in pixels per second)WhisperWindowWrite permission for '%s' denied. YesYou can't challenge yourself.You cannot delete '%s'! You cannot offer someone your levelset unless this user wants to receive your set which requires the following steps:#1) select the user to whom you want to listen#2) press the 'L' button above the levelset list#3) wait for offer or cancel 'listening'#The receiver is now ready and the sender has to:#1) select the listening user#2) select the levelset (s)he wants to transfer#3) hit the 'T' button above the levelset list#If the receiver has this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-date the transfer does not take place otherwise the receiver is asked to confirm and if (s)he does so the set is transferred to the home directory and directly available if intended for network. (starts with 'MP_')#NOTE: Only the challenger is required to have the levelset so you don not have to transfer sets to play with someone. However if your opponent likes your set and wants to challenge others with it both can engage into a transfer.You have been kicked! Reason: %sYou have challenged %s. Let's see what (s)he says...You have lost this round.You have paused the game.You have won this round!You may run LBreakout2 either fullscreen or windowed. This switch may be done anywhere by pressing 'f'.You must select a levelset for a challenge.You must select a user for a challenge.You must select a user to whisper!You you don't want LBreakout2 to consume all of your CPU (best performance) limit the frame rate.You've been disconnected.You've cleared all levels...#Congratulations!!!You've lost all lives...#Do you want to buy a continue#for 100%% of your score? y/nYour name must not contain blanks! (But can have underscores.)Your protocol is out of date, please update.Your task is to prevent an outbreak by clearing all bricks. Every few seconds a new one will appear somewhere, forcing you to act quickly. If you succeed in clearing a level, it is reset to five bricks, but this time new ones will spring into existence faster. You loose, if you cannot manage to clear the screen before 50 bricks were created (which does not mean 50 bricks are on the screen!). How far you are away from that limit you can see in the lower right-hand side of the screen. Score is only gained for a complete clearance, not for destroying single bricks! The farther you are way from the 50 bricks limit the more it will be.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Your username may only contain letters, digits and underscores. addbotaddbot: bot '%s' existsaddbot: name missingaddbot: strength missingaddsetaddset: file %s corruptedaddset: file %s not foundaddset: name missingadminadmin kickadmin_saysby %s, %d levelschannel %i: %s: invalid message %x: skipping %i bytes channel added: %s channel deleted: %s (%i users) chat: state %i: invalid message %x: skipping %i bytes chattingcomm_delay set to %i connectingcorrupted level datacouldn't open directory %s! delbotdelbot: bot '%s' not founddelbot: name missingdisconnected from %sfpsfps: set to %igame %i: %s: state %i: invalid message %x: skipping %i bytes game added: %s (%i): %i rounds: %s vs. %s game deleted: %s (%i) game: state %i: invalid message %x: skipping %i bytes greetings file not found, setting directly: %s greetings loaded: %s haltinfoinfo: a message is required!is not set to 'Random'.kickkick: specify a user name!kick: user is not online.loaded %i levelsets from directory %s nname.-----no infonobodynonameor you just want to drop a general note about LBreakout2 just mail to:packetlimitpacketlimit: set to %iplayerplayingremote player cancelled the game retrysearchsearch: %s: in channel %s: %ssearch: specify a user name!search: user is not online.server halted server is going down... setset: value missingset: variable missingto the left or right direction if 'Ball Fire Angle' in 'Advanced Options'transmission protocol: %iunable to resolve %s: %s unknown command: %suntitledunuseduser added: %s (%i) from %s user kicked (%s): %s (%i) user limit is %i user limit: %i#frame rate: %i#packet limit: %iuser removed: %s (%i) userlimituserlimit: set to %iversionwarp penalty: -%d yyou have entered a new channel: %szombieProject-Id-Version: de Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php POT-Creation-Date: 2011-03-08 12:18+0100 PO-Revision-Date: 2005-11-14 08:32+0100 Last-Translator: Ronny Standtke Language-Team: MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=2; plural=(n != 1); X-Generator: KBabel 1.10.2 Michael Speck (Voreinstellung: 33) (Voreinstellung: 0) der Administrator genannt 'admin'. Viel Spass beim Spielen! Resultat: %s ## %12s %12s##Gewonnen: %12i %12i#Verloren: %12i %12i#Gleichstand: %12i %12i##Punkte: %12i %12i##Baelle behalten: %11i%% %11i%%#Steine abgeraeumt: %11i%% %11i%%#Extras gesammelt: %11i%% %11i%%##(Druecke Leertaste zum Weitermachen) ANMERKUNG: Die Aufloesungsaenderung dauert eine Weile. Es ist die Taste gedrueckt haeltst also ratsam, dies in einer Spielpause zu tun. Ueberpruefe deine X-Konfiguration. Du wurdest herausgefordert!## Herausforderer: %13s# Ebenensammlung: %13s# Stufe: %13s# Runden: %13i# Punkte: %13i# Baelle: %13i [-a ] Der Benutzer, der sich als anmeldet, wird [-b ] Anzahl der Schlaeger-Roboter mit Staerke 800 und 1000 [-f ] Anzahl der Sendungen/Empfaenge pro Sekunde. [-l ] Maximale Anzahl der Spieler, die sich an diesem Server anmelden koennen. [-m ] Der Text in dieser Datei wird an neue Spieler bei der Anmeldung gesendet. [-p ] Binde Server an diesen Port (Voreinstellung: %i). Fehler produziert, kann das Beenden von artsd (oder esd) helfen. ausgabe nicht zu haeufig (de)aktivieren oder du verlierst alle Kanaele. GLEICHSTAND - Vielleicht steht die Aufloesung 640x480 nicht zur Verfuegung? - SDL_mixer scheint aktive Kanaele stummzuschalten. Du solltest die Ton- - Setze SDL_AUDIODRIVER auf dma (export SDL_AUDIODRIVER=dma). Wenn dies kulkanie@gmx.net NIEDERLAGE Esc Das Spiel beenden Shift Hoechste Punktzahl anstatt deiner Punkte anzeigen, solange du Tab Ein Bildschirmfoto machen a Animationseinstellung aendern (aus/wenig/hoch) d Einzelne Steine aufloesen (nur in Zusatzebenen) f Zwischen Vollbild und Fenster umschalten p Spielpause (und Betreten des Chatraums bei Netzwerkspielen) r Ebene neustarten s Tonausgabe (de)aktivieren w Naechste Ebene, wenn genug Steine abgeraeumt (nur in Zusatzebenen)!SPERRE!!FREAKOUT!!JAEGER!!EINDRINGLINE!!HAMPELMANN!!AUSBRUCH!!ENTENJAGD!%i Benutzer angemeldet%s (%i) getrennt %s hat kalte Fuesse bekommen.%s ist gerade beschaeftigt.%s ist zu aengstlich, deine Herausforderung anzunehmen.%s, du hast %d Mauern durchbrochen!##Deine durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d%s, du hast %d Hampelmaenner getroffen!##Deine durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d%s, du hast %d Steine erjagt!##Deine durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d%s, du hast %d Enten getroffen!## Deine Punkte: %6d%s, du hast %d Ausbrueche verhindert!##Deine durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d%s, du hast %d Wellen gestoppt#und %d Eindringlinge erledigt!##Deine durchschnittliche Trefferquote: %5d%%# Deine Punkte: %6d%s: verbunden!* Im Vollbildmodus erscheint nur ein schwarzer Rahmen um das Fenster?* LBreakout2 wird im Spiel still wenn Tonausgabe an/ausgeschalten wird?* Die Tonausgabe scheint ausser Takt und verzoegert zu sein?*** Ebene %i zum Tausch markiert ******** Runde %i *****###Du bedienst den %s Schlaeger in dieser Ebene!#Um einen Ball abzufeuern, halte den Mausknopf GEDRUECKT.#Nicht einfach nur klicken.###Druecke irgendeine Taste, wenn du bereit bist...###(Du kannst das Spiel mit "p" jederzeit anhalten.)###BEMERKUNG: Aufgrund der Zeitverzoegerung sind Bonusse auf dem Server naeher als sie erscheinen. Ich werden versuchen, daran zu arbeiten....Naechste Seite......Vorherige Seite...unter /usr/doc/lbreakout2 oder http://lgames.sf.net an.ein Benutzer angemeldet1.000 Zusatzpunkte von Steinen ohne Bonus100 Bilder/sErster:200 bis 10.000 ZusatzpunkteZweiter:Dritter:40% chance fuer Treffer ohne SchadenVierter:<>: Ende : Naechste Seite : Vorherige Seite??? Bestenliste geladen aber Speichern nicht moeglich? (%s) Ein lokales Spiel mit bis zu vier abwechselnden SpielernEin Spiel ueber Internet oder das lokale NetzwerkADMIN hat %s rausgeworfen.ADMIN sagt: %sUeber BaellenUeber BonussenBeschl. Ballgesch.:BeschleunigungBonusebenen:Ebene hinzufuegen? j/nStelle die Schlaegergeschwindigkeit fuer die Bewegung per die Tastatur ein (Pixel pro Sekunde).Weitere OptionenNachdem du diesen Prozentsatz Steine zerstoert hast, KANNST du durch druecken von "w" zur naechsten Ebene springen. Dies wird durch ein kleines Symbol auf der rechten Seite angezeigt.#Wenn du diese Option auf 0 setzt, kannst du sofort springen, 100 bedeutet, dass du alle Steine zerstoeren musst.##Beachte, dass diese Option in den Ebenensammlungen "Original" und "LBreakout1" nicht funktioniert!Wenn du Fragen hast (die nicht durch das Handbuch beantwortet wurden) oderAnimationen:AnwendenWie oben und Baelle reflektieren zufaellig an diesem SteinWie oben und regeneriert sich alle vier SekundenWenn diese Option aktiviert ist, verhaelt sich der Schlaeger, als waere er konvex (nach aussen gewoelbt). Dies macht einfaches Zielen moeglich. Wenn du diese Option deaktivierst, zeigt sich die echte Physik und du musst die Richtung des Balls durch Bewegungen des Schlaegers und dessen runden Enden beeinflussen. Nur fuer Koenner!TonausgabeName des Autors:Autor: %sAutoWarte auf Statistik...BOT%i-1000BOT%i-800UNTENZurueckZurueck zum MenueBackSpaceSchusswinkel:Ball-Turbo:Baelle:GrenzeUnter BaellenUnter BonussenBonusinfo:BonusebeneBonusbodenBonusse:KlickKAbbrechenHerausfordernHerausforderungenDer Kanalname darf keine Leerzeichen enthalten!Kanal:KanaeleListenindex "%i" ist nicht im gueltigen Bereich! Ebene leeren? j/nKlicke hier, um das oben ausgewaehlte Thema zu verwenden. Fuer Informationen, wie man ein Thema erstellt, schau bitte in das Handbuch unter lgames.sf.net.Klicke hier, um die ausgewaehlte Ebenensammlung zu loeschen (nach Bestaetigung).Klick hier, um die oben ausgewaehlte Ebenensammlung zu bearbeiten.##HINWEIS: Um zu den Bonussteinen zu schalten, musst du mit der rechten Maustaste auf die unten vorgegebenen Steine klicken. Zum Zurueckschalten ebenfalls.Client beendet SchliessenVerbindenMit dem Spielserver verbindenKonsolenbefehleBedienungWandle Bestenliste um, da Format geaendert. Konvexschlaeger:Erzeugt bei Zerstoerung bis zu acht neue SteineDerzeitige Ebene: %i/%i (Frei: %i)UNENTSCHIEDENDunkelheitTruemmer:Bremse Baelle auf Minimalgeschwindigkeit abVerteidigerEbene loeschen? j/nSammlung loeschenStufe:Alle Aenderungen verwerfen? j/nStein aufloesen? (Kostet 5% deiner Punkte.) j/nAnzeige:RunterFehler: %sFEHLER: Unbekannter Rechner %sFehler: Verbindung abgelehnt: %sFEHLER: Konnte Spiel nicht speichern! Fehler: Server antwortet nichtLeichtSammlung bearbeitenEditor(De)aktiviere diese Schnelltipps. Schau in das Handbuch fuer weitere Informationen zur Benutzung von LBreakout2!Transparenz der Bonusse und Animationen (de)aktivierenEnergiebaelle (durchdringen Steine)BetretenSchlaeger groesserExplodiert und zerstoert alle benachbarten SteineSprengbaelleZusatzballZusatzlebenFPS: %i (Verzoegerung: %i ms) Punkte:Bildrate:EinfrierenVollbildSpiel vorbei!SpielregelnGrafikSchwerHilfeHochKeine Bestenliste unter "%s"... erstelle neue. Hinweise:JaegerIP-Adresse der Spielservers als xxx.xxx.xxx.xxx.#VERWENDE NICHT "localhost", wenn du den Server auf deinem Rechner laufen laesst, sondern deine IP (Abfrage mit "/sbin/ifconfig"). Sonst kannst du keine anderen Spieler herausfordern.Bei "50" wird der Ball in einem Winkel von 50 Grad, je nachdem welcher Feuerknopf gedrueckt wurde, nach links oder rechts geschossen. Wenn auf "Zufall" gestellt, wird der Ball mit einem zufaelligen Winkel abgeschossen. In diesem Fall haelt ein Klebschlaeger die normale Reflexion so lange an, bis wieder ein Feuerknopf gedrueckt wurde.Wenn ein Ball zehn Sekunden lang keinen Stein zerstoert, darf er zum Schlaeger zurueckkehren. Wenn diese Option auf "Auto" gestellt ist, wird der Ball automatisch zurueckkehren. Wenn sie auf "Klick" gestellt ist, musst du die mittlere Maustaste oder die Rueckkehr-Taste (Voreinstellung ist Backspace) druecken.Wenn aus irgendeinem Grund deine Mausbewegungen umgekehrt sind, kannst du dies mit dieser Option reparieren.Wenn angeschaltet, haben normale Ebenensammlungen alle vier normalen Ebenen eine zufaellige Bonusebene.##Hinweis: Du kannst eine Bonusebene jederzeit ueberspringen, indem du den Ball verlierst. Du verlierst dabei kein Leben sondern kommst direkt zur naechsten Ebene.Wenn du den Ball wegen der herunterfallenden Truemmer nicht sehen kannst, setze diese Option auf "Unter Baellen".Wenn du den Ball nicht sehen kannst, weil tausende Bonusse herunterfallen, setze diese Option auf "Ueber Bonussen".Wenn du die Schatten deaktivierst, wird das Spiel schneller aber nicht mehr so gut aussehen. ;-)Wenn du die Animationen auf "Wenig" stellst, werden weniger Einzelheiten angezeigt. Das beschleunigt das Spiel erheblich.Wenn du die Tastatur zur Eingabe benutzt, sind das die Tasten zur Bewegung des Schlaegers ("Schlaeger-Turbo" verdoppelt,wenn gedrueckt, die Geschwindigkeit), zum Abfeuern der Baelle/Schuesse und zum Zurueckholen der Baelle zum Schlaeger nach zehn Sekunden.##Bemerkung: Wenn Baelle in zufaelligem Winkel abgefeuert werden (was die Voreinstellung ist), gibt es keinen Unterschied zwischen der "Feuer links"- und "Feuer rechts"-Taste. Ein Klebschlaeger stoppt den Ball bis eine der Feuer-Tasten gedrueckt wurde, jedoch wird der normale Reflexionswinkel beibehalten. Um den Winkel auf -50 oder +50 Grad zu setzen, verwende "Schusswinkel" unter "Weitere Optionen".##Wenn die "Ball-Turbo"-Taste gedrueckt wird, werden alle Baelle auf die Maximalgeschwindigkeit beschleunigt, die unter "Weitere Optionen" eingestellt wurde.Wenn du mehr und bessere Informationen moechtest, schau dir das HandbuchWenn du erfolgreich mit dem Spielserver verbunden bist, ist dies dein dortiger SpitznameIn diesem Menue kannst du das Aussehen von LBreakout veraendern. In dieser Ausgabe sind die drei besten Themen des Linux Game Tome Wettbewerbes "absoluteB", "Oz", und "Moiree" und die alten Grafiken als Thema "Classic" enthalten.#Fuer mehr Themen, schau unter http://lgames.sf.net nach.UnzerstoerbarEbene einfuegen? j/nBewegungsumkehr:HampelmannTastentempo:KinderLBreakout2 wurde ohne Netzwerkunterstuetzung uebersetzt. LinksAltStrg linksFeuer links:Shift linksLinks:EbeneVersion der Ebenensammlung:EbenensammlungenLinear:#++ Es gibt keine Moeglichkeit fuer Baelle, unendlich in einer Reflexionsrunde gefangen zu sein.#-- Es ist fuer die Baelle ziemlich schwierig, in schmale Korridore zu kommen.##Rund:#++ Fuehlt sich besser an und Baelle kommen besser durch schmale Luecken.#-- Es kann passieren, dass Baelle unendlich in eine Reflexionserie an unzerstoerbaren Steinen geraten, wenn die Ebene zu verwinkelt ist. Mit der Option der automatischen Rueckkehr, ist dies kein Problem. Deswegen ist "Rund" die Voreinstellung.Lokales SpielLokaler UDP-Port:Ort: %sAnmeldedaten unbrauchbar, bitte noch einmal versuchen.WenigHAUPTHandbuch:Kann nur durch Energiebaelle zerstoert werden, sonst unzerstoerbarMittelMenueMausbewegung:AntonBertaCeasarKEINE INFORMATIONName Ebene PunkteMuss zur Zerstoerung dreimal getroffen werdenNetzwerkspielNetzwerk SchnellhilfeDie Netzwerkkommunikation wird ueber ein einziges UDP-Socket durchgefuehrt, das auf diese Portnummer gebunden wird.Neutrale StaerkungenNaechster Spieler: %sNeinKeine GrenzeOKAusAnDie Eroeffnungsnachricht des Spiels ist beschaedigt!OptionenKein Speicher mehrAusbruchSchlaeger-Turbo:Schlaeger zieht Bonusse anSchlaeger verschwindet, wenn nicht bewegtPauseMalusse:Ebene der Inneren Stabilitaet betreten (Punkte: %i)PlasmawaffeSpiele *ALLE* Ebenen in zufaelliger Reihenfolge.Spiele die originalen LBreakout2-Ebenen.Spieler:Bitte gib einen Namen ein!Port, an den der Spielserver gebunden istDruecke "Verbinden", um dich mit einem einem Spielserver zu verbinden.Die linke bzw. rechte Maustaste feuern den Ball entweder links oderSchnellhilfeEndeEditor verlassen? j/nSpiel verlassen? j/nSpiel verlassen? j/n#(Wenn ja, kann dieses Spiel spaeter wieder aufgenommen werden.#In der Bestenliste wurde noch kein Eintrag erzeugt.)ZufallZufaellige Ballreflektion an SteinenEmpfange abschliessende Statistik...Empfange Ebenendaten...Der entfernte Spieler hat die Verbindung abgebrochen!Der entfernte Spieler hat die Verbindung getrennt...Der entfernte Spieler hat das Spiel verlassen...Der entfernte Spieler hat das Spiel angehalten.Ebene neustarten? j/nLade Altes SpielBaelle zurueck:Rueckkehr:RechtsAlt GrStrg rechtsFeuer rechts:Shift rechtsRechts:Runden:SERVER SCHALTET AB!Aenderungen abspeichern? j/nSpeichere Bestenliste unter unter %s Waehle ZusatzebenenThema auswaehlenSendenDer Server ist voll!Der Server verwendet ein aelteres Protokoll (%i), tut mir leid.Server:Name der neuen Sammlung:Sammlung:Schlaeger kleinerEntenjagdTut mir leid, dein Gegner wurde rausgeworfen!Tonausgabe:LeertasteSpezialsteine:Spezielles SpielGib den Spielserver als Adresse:Port an, wobei die Adresse ein Name oder eine IP-Adresse sein kann.#Wenn die Verbindung fehlschlaegt, werden die Fehlermeldungen im Chat-Fenster angezeigt.Sprache:Starte ZusatzebenenStarte OriginalebenenStatistikKlebschlaegerHalte die eindringenden Steinwellen auf! Jede Welle besteht aus 50 Steinen, die immer schneller werden. Jeder abgeraeumte Stein bringt ein paar Punkte. Wenn du den Bildschirm komplett abraeumst, ist die Welle vorbei und du bekommst je nach Anzahl der verbleibenden Wellensteine ein paar Extrapunkte. Wenn eine Welle vorueber ist, startet die naechste mit hoeherer Geschwindigkeit und mehr Punkten, bis du einen Stein auf die Schlaegerebene herunterkommen laesst.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE UNTER "Weitere Optionen" DIE "Beschl. Ballgesch." AUF 900 UND NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese Ebenen eine Menge Geschick erfordern!OBENAlle Ebenen aus LBreakout1 mit kleinen AenderungenThema:Es gibt acht Steine und der Ball ist an der Deckenmitte angebracht. Wenn er gestartet wird, wird ein Stein hervorgehoben. Deine Aufgabe ist es, diesen Stein zu treffen. Wenn du es schaffst, bekommst du ein paar Punkte und alles wird auf Ausgangsposition gebracht. Wenn du den hervorgehobenen Stein nicht ALS ALLERERSTES triffst, wird er zerstoert. Das geht solange, bis alle Steine zerstoert wurden. Je mehr Steine du hintereinander triffst, desto mehr Punkte erhaeltst Du. Unten rechts wir der Punktwert fuer den naechsten Stein angezeigt.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.Diesen Spieler gibt es nicht.Es gibt nur einen Stein mit begrenzter Lebensdauer. Deine Aufgabe ist es, diesen Stein zu treffen, bevor er verschwindet. Wenn du es schaffst, wird der Stein woanders mit kuerzerer Lebensdauer hingesetzt. Wenn nicht, ist das Spiel vorbei. Je schneller du den Stein triffst, desto mehr Punkt erhaeltsts du. Unten rechts siehst du, wieviele Sekunden der Stein noch da ist.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE UNTER "Weitere Optionen" DIE "Beschl. Ballgesch." AUF 900 UND NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese Ebenen eine Menge Geschick erfordern!Dort draussen wartet nur unangenehme Arbeit auf Dich... Bleib lieber hier!Dies sind die Anzahl der Spieler und ihre Namen. Wenn ein Spieler einen Ball verliert oder eine Ebene neu startet ist der naechste Spieler an der Reihe.Dies ist nur eine Schnellhilfe mit den wichtigsten Daten zu LBreakout2.Das ist die Ebenensammlung, die du spielen moechtest. Beachte, dass jede Ebenensammlung ihre eigene Bestenliste hat (auf der rechten Liste rechts/links klicken). Eine Ebenensammlung wird entweder aus ~/.lgames/lbreakout2-levels oder dem Installationsverzeichnis geladen.Dies ist die Liste der verfuegbaren Themen.Das ist die Liste der Ebenensammlungen, die unter ~/.lgames/lbreakout2-levels gefunden wurden und du bearbeiten kannst. Wenn du anwaehlst und auf "Sammlung bearbeiten" klickst, wirst du nach einem Namen fuer die Ebenensammlung gefragt. Die neue Ebenensammlung wird in einer Datei mit diesem Namen gespeichert.Dies stellt die relative Mausgeschwindigkeit ein (Prozent). Je hoeher dieser Wert ist, desto schneller bewegt sich die Maus.Dieser Name wird bereits verwendet. Bitte waehle einen anderen.Diesmal musst du durch eine Mauer brechen und ein paar Steine dahinter treffen. Wenn du das schaffst, wird die Mauer zurueckgesetzt und um eine Linie vergroessert. Je eher du es schaffst durchzubrechen, desto mehr Punkte bekommst du. Ueberrascht? Spassig daran ist, dass dir die Mauer entgegenkommt. Wenn sie deinen Schlaeger erreicht, hast du verloren. Immer wenn du eine Mauer durchbrichst, wird der Ball wieder zum Schlaeger zurueckgeholt. Du musst ihn dann wieder abfeuern. Die Mauer kann nicht dicker als 12 Linien werden. Unten rechts siehst du, wie viele Linien die Mauer von deinem Schlaeger entfernt ist.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE UNTER "Weitere Optionen" DIE "Beschl. Ballgesch." AUF 900 UND NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese Ebenen eine Menge Geschick erfordern!Zeit: %.2f, Bilder: %i -> Bilder/s: %.2f Titel:Titel: %sUm einen Spieler herauszufordern, musst du ihn in der Liste oben rechts und die Ebenensammlung, die du spielen willst, in der Liste darunter auswaehlen. Dann kannst du die Spieleinstellungen nach Belieben anpassen und den "Herausfordern"-Knopf druecken. Dies sendet deine Herausforderung an den anderen Spieler, der entweder akzeptiert oder ablehnt. Wenn er akzeptiert, wird eine direkte Verbindung aufgebaut und das Spiel startet.##STUFE: Dies beeinflusst die Ballgeschwindigkeit, Schlaegergroesse und Punktevergabe wie im Einzelspielermodus. (1 = Leicht, 2 = Mittel, 3 = Schwer)##RUNDEN: Das ist die Anzahl der zu spielenden Runden per Ebene. Wer eine Runde gewinnt, erhaelt einen Punkt. Der Spieler mit den meisten Punkten gewinnt das Spiel.##PUNKTE: In einer Pingpong-Ebene (keine Steine) erhaelt ein Spieler einen Punkt, wenn der Gegner einen Ball verliert. Der Spieler, der die angegebene Punktezahl zuerst erreicht, gewinnt das Spiel.#In Ebenen mit Steinen wird diese Einstellung ignoriert. Diese Ebenen sind beendet, wenn alle Steine abgeraeumt wurden.##BAELLE: In einer Pingpong-Ebene (keine Steine) kann jeder Spieler mehrere Baelle bis zu dieser Anzahl abfeuern. Wenn ein Spieler einen Ball verliert, kann er ihn wieder abfeuern.#In normalen Ebenen (mit Steinen) wird diese Einstellung ignoriert. Ein Spieler bekommt einen neuen Ball nach fuenf Sekunden Strafzeit.Um den Kanal umzuschalten, klicke auf den "K"-Knopf ueber der Benutzerliste. Du kannst entweder einen bestehenden oder einen neuen Kanal betreten. Du kannst nur mit Spielern im gleichen Kanal chatten oder sie herausfordern.TransferFehlersuche:Versuche Einstellungsverzeichnis "%s" zu verwenden. UDP-Socket an %s:%i gebunden Kann Bestenliste unter "%s" nicht oeffnen! Kann nicht auf Bestenliste im Einstellungsverzeichnis zugreifen... kann keine Ergebnisse speichern. Tut mir leid. Unbekannter EbenentypHochAufruf: lbreakout2server Hinweise anzeigen:Konsolenbefehle fuer Spieler:##/suche #Suche nach einem Spieler in allen Kanaelen.##/version#Zeige Version des Uebertragungsprotokolls.##/info#Zeige aktuelle Spielergrenze und Bildrate an.##Konsolenbefehle fuer Administratoren:##/admin_sagt #Nachricht an alle Spieler.##/raus #Spieler mit diesem Namen rauswerfen.##/roboter_neu #Fuegt einen Schlaeger-Roboter hinzu. Die Geschwindigkeit wird in Bildpunkte pro Sekunde angegeben. 800 bis 1000 sind gute Werte.##/roboter_entf #Schlaeger-Roboter loeschen.##/setze #Setze eine Variable auf einen neuen Wert:# spieler: ist die Anzahl der Spieler, die sich anmelden koennen. Wenn mit zu vielen Spielern verringert, wird niemand rausgeworfen. Diese Grenze gilt nicht fuer die Administrator-Anmeldung.# kps: wie oft pro Sekunde der Server die Kommunikation aufruft und Datenpakete sendet und empfaengt. Dieser Wert sollte nicht zu hoch sein, um das Netzwerk nicht zu ueberfluten. 40 ist ein guter Wert.# pakete: wenn nicht "-1" ist das die Anzahl der Pakete, die in einem Kommunikationsschritt ausgewertet werden. "-1" ist die Voreinstellung und bedeutet, dass alle vorhandenen Pakete ausgewertet werden,##/sammlung #Lade eine neuen Ebenensammlung, die in das Ebenenverzeichnis kopiert wurde, und stelle sie den Spielern zur Verfuegung.##/halt#Stoppe den Server in fuenf Sekunden und informiere alle Spieler darueber, sogar die spielenden.Den Spieler mit ID %i gibt es nicht!Benutzername:SIEGVersion: %s Lautstaerke:Warten auf Remote-Antwort...Sprunggrenze:Zur naechsten Ebene springen? j/nWillkommen zu LBreakout2-Online!Wenn du die mittlere Maustaste gedrueckt haeltst (oder die Beschleunigungstaste) fliegen alle Baelle mit dieser Geschwindigkeit (Pixel pro Sekunde).FluesternFensterKeine Schreibberechtigung fuer "%s". JaDu kannst nicht dich selbst herausfordern!Du kannst "%s" nicht loeschen! Ein Spieler kann einem anderen Spieler seine Ebenensammlung anbieten. Dies erfordert folgende Arbeitsschritte vom Empfaenger:#1) Auswahl des anderen Spielers (Sender)#2) "L"-Knopf ueber der Liste der Ebenensammlungen druecken#3) auf ein Angebot warten oder "hoeren" abbrechen#Der Empfaenger ist jetzt bereit und der Sender muss:#1) Den Empfaenger auswaehlen#2) Ebenensammlung zur Uebertragung auswaehlen#3) "T"-Knopf ueber der Ebenensammlung druecken#Wenn beim Empfaenger dieser Ebenensatz unter ~/.lgames/lbreakout2-levels bereits vorhanden und aktuell ist, findet keine Uebertragung statt. Ansonsten wird der Empfaenger um Bestaetigung gebeten. Nach der Bestaetigung wird die Sammlung in sein persoenliches Verzeichnis uebertragen. Die Sammlung wird direkt verfuebgar gemacht, wenn sie fuer Netzwerkspiele vorgesehen ist (muss mit "MP_" anfangen)#HINWEIS: Nur der Herausforderer muss die Ebenensammlung haben. Du musst Sammlungen nicht uebertragen, um sie mit jemandem zu spielen. Wenn deine Sammlung deinem Gegner gefaellt und er andere Spieler damit herausfordern will, koennt ihr sie uebertragen.Du wurdest herausgeworfen! Grund: %sDu hast %s herausgefordert. Mal sehen was er (oder sie) sagt...Du hast diese Runde verloren.Du hast das Spiel angehalten.Du hast diese Runde gewonnen!Du kannst LBreakout2 entweder als Vollbild oder im Fenster laufen lassen. Diese Umschaltung kann jederzeit durch Druecken der Taste "f" erfolgen.Du musst eine Ebenensammlung zur Herausforderung auswaehlen!Du musst einen Benutzer zum Herausfordern auswaehlen!Du musst einen Benutzer auswaehlen, um ihm etwas zuzufluestern!Wenn du nicht willst, dass LBreakout2 die gesamte Rechenkapazitaet deines Prozessors verbraucht (beste Leistung), begrenze die Bildfrequenz.Du wurdest getrennt.Du hast alle Ebenen durchgespielt...#Herzlichen Glueckwunsch!Du hast alle Leben verloren...#Moechtest du fuer 100%% deiner#Punkte weitermachen? j/nDein Name darf keine Leerzeichen (aber Unterstriche) enthalten!Dein Protokoll ist veraltet, bitte aktualisieren.Deine Aufgabe ist es, durch Abraeumen aller Steine einen Ausbruch zu verhindern. Alle paar Sekunden wird ein neuer Stein erscheinen und dich zwingen, schnell zu handeln. Wenn du es schaffst, eine Ebene abzuraeumen, wird sie wieder mit fuenf Steinen aufgefuellt. Die neuen Steine werden jedoch jedesmal schneller erscheinen. Du verlierst, wenn du es nicht schaffst, die Ebene abzuraeumen bevor 50 neue Steine erzeugt wurden (was nicht bedeutet, dass 50 Steine auf dem Schirm sind!). Unten rechts siehst du, wie weit du von dieser Grenze weg bist. Punkte gibt es nur fuer das komplette Abraeumen einer Ebene, nicht fuer einzelne Steine. Je weiter du beim Abraeumen von der 50-Steine-Grenze entfernt bist, desto mehr Punkte bekommst du.##Wenn du deinen Ball verlierst, ist das Spiel vorbei.##SETZE UNTER "Weitere Optionen" DIE "Beschl. Ballgesch." AUF 900 UND NUTZE DIE MITTLERE MAUSTASTE SO OFT ES GEHT! Ansonsten hast du keine Chance, da diese Ebenen eine Menge Geschick erfordern!Dein Nutzername darf nur Buchstaben, Ziffern und Unterstriche enthalten. roboter_neuroboter_neu: roboter '%s' schon vorhandenroboter_neu: kein Nameroboter_neu: keine Geschwindigkeitsammlungsammlung: Datei %s beschaedigtsammlung: Datei %s nicht gefundensammlung: kein Nameadminadmin rausadmin_sagtvon %s, %d EbenenKanal %i: %s: ungueltige Nachricht %x: ueberspringe %i Bytes Kanal hinzugefuegt: %s Kanal geloescht: %s (%i Spieler) chat: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes chattencomm_delay auf %i gesetzt verbindebeschaedigte EbenendatenKonnte das Verzeichnis %s nicht oeffnen! roboter_entfroboter_entf: roboter '%s' nicht gefundenroboter_entf: kein Namevon %s getrenntkpskps: auf %i gesetztSpiel %i: %s: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes Spiel hinzugefuegt: %s (%i): %i Runden: %s gegen %s Spiel geloescht: %s (%i) Spiel: Status %i: ungueltige Nachricht %x: ueberspringe %i Bytes Grussdatei nicht gefunden, setze direkt: %s Gruesse geladen: %s haltinfoinfo: eine Nachricht ist erforderlich!auf "Zufall" gestellt ist.rausraus: Spielername angebenraus: Spieler ist nicht angemeldet%i Ebenensammlungen aus dem Verzeichnis %s geladen nName.-----keine Informationniemandkein Nameeine Fehler gefunden hast oder eine Bemerkung hast, schreibe einfach an:paketepakete: auf %i gesetztSpielerspielenDer entfernte Spieler hat das Spiel angehalten. versuche nochmalsuchensuchen: %s: im Kanal %s: %ssuchen: Gib einen Spielernamen an!suchen: Spieler ist nicht angemeldet.Server angehalten Server schaltet ab... setzesetze: kein Wertsetze: keine Variablerechts ab, wenn der "Schusswinkel" in "Weitere Optionen" nichtUebertragungsprotokoll: %iKonnte %s nicht aufloesen: %s unbekannter Befehl: %skein Titelnicht benutztSpieler hinzugefuegt: %s (%i) von %s Spieler herausgeworfen (%s): %s (%i) Spielergrenze ist %i Spielergrenze: %i#Bildrate: %i#Paketgrenze: %iSpieler entfernt: %s (%i) spielerspieler: auf %i gesetztversionSprungstrafe: -%d jDu bist einem neuen Kanal beigetreten: %sZombielbreakout2-2.6.4/po/fr.gmo0000644000175000017500000016456711535410214012266 00000000000000Þ•»ô QÌ%>%*P%/{%=«%(é%0&DC'ˆ'ž'º'œÏ'Kl(M¸(G)NN)Q)Dï)74*?l*¬*E´*Iú*LD+‘+¤+¬+G¿+,.",2Q,(„,8­,æ,ý,L- h- r-}- †-‘-  -«-»-Ë-á-ó-* .U8.PŽ.Qß./1/Pa/k²/0H-0Bv0?¹0 ù081BS2 –22¤2×2ß2ä23 3+3:3?3 R3G_3:§3.â344F4[4 j4 v4„4•4¦4¸4AÇ4 5g5I‚6 Ì6Ø68Þ647öL7C8I8 X8c8h8 z8 …88–8 ›8¥8 ¶8Â8É8 Ñ8 Ý8 ë8 ÷8 999!9#9 *9 49%?9e9n9"w9š9„«9>0:‹o:û: ;;;3;D;.M;|;&‹;²;Ò;×;à;"è; << &< 1<=<1V<ˆ<‘< –<" <Ã<á<ý<=!=*=b1=6”=Ë=ë= ñ=(ÿ=(> 8> C>N>f> m> y> ‡> ’> >¨>±>¶>»>;À>ü>?Æ ?Ñ?ñ@SBÕ\B`2Ch“CNüC^KD¦ªDIQGP›G ìGùH II *I 7IBI6GI~IƒI ŒI –I ¡I¬I²I¸I ÊIºÔI KšK ªK#·KÛKßKäK>ìK+L2L7LHLMLRLWLiL!L ¡L®L`ÁL"M5MEMHMQMTMXMwMM ˆM–M!®MÐM,ÖM N.N&@NgNpN!…N,§NGÔN O'O,O=O[LO¨O ¯OÐOéOP!!P"CP"fP‰PœP ­P»PÃP ÉP ÓP ÞP êPöPýPQQ/Q NQ[Q`Q*pQ›Q £Q­Q ²Q ÀQ)ÎQøQÿQR±RÇR ÏRÛR îR ùR™S¡UB¥UèU8ïU(XEGXAZÏZIO[í™[U‡\öÝ\nÔ]7C^H{^$Äaéa ðaæúa¬áf Žg˜g%©gÏg*êgbhxh‹hŽh ©h¦´h[m {m…m mšm¢m ¿mËmãm€n‚nŠn"‘n´n¸nÖnÃïn ³r4Ôr s#s=sgVs+¾s'ês"ta5t—t/±tSát>5u,tug¡u@ yJyQyiy~y—yžy¸yÒyçy íy øy6z:zMz6mz¤z­z ÃzÎzãz{{"{7{L{P{=_{*{È{6ß{/|F|\|a|f|ƒ|›| |»|&Õ|ü| þ| }}}F} f}r}‰}}!˜}º}À}Ç}å}~~-~F~J~]~Is~½~×~ñ~2M._Ž ¥¯ÄÌß"ဖ €>¢)á/ ‚<;‚#x‚?œ‚C܃$ „-E„s„˜‹„Z$…P…MÐ…_†k~†Bê†?-‡@m‡ ®‡K¼‡KˆJTˆŸˆ²ˆºˆ0Òˆ"‰7&‰6^‰.•‰KĉŠ -ŠMNŠ œŠ§Š ¶ŠÁŠ ÐŠ ÚŠèŠ÷Š‹+‹ @‹'a‹W‰‹Wá‹K9Œ0…Œ[¶Œo‚G‘KÙC%Ž%iŽ´ŽDD‰; Üäé‘ ‘)‘<‘B‘X‘Ah‘Pª‘$û‘; ’\’r’‚’ ‘’Ÿ’®’Â’Ñ’5é’“³0“Pä” 5• A•FK•E’•=Ø•—— -—8—=— S— ^—h—l—s— ‚— ——¦—¯—¿— Η Ú— ç—ñ—ø—˜˜ ˜˜/˜H˜Q˜+X˜„˜‹œ˜F(™o™ï™þ™ šš/š Dš,Nš{š.Œš"»š Þšéšîšöš ››7› H›"U›4x› ­›¸› ¼›Ç›å›$œ )œJœQœ`œvhœ:ßœ)DK4]’ ¤°ÃÜã ó ž ž ž (ž 3ž=žBžPIž šž¤žó­ž8¡ŸAÚ z¢Ó—¢‚k£zî£Ti¤K¾¤ ¥L¨L[¨¨¨¸©È©à©ñ© ø©ª1 ª=ª Dª Oª [ª gªrªzªª’ªÏšª j¬t¬„¬2¬À¬ ǬѬ:Ù¬­­!­4­9­>­C­V­)l­ –­¡­_¸­®-®B®F®O®R®V®Z®v®~®‡®–®§®Æ®Ì®ê®2ù®,¯E¯N¯'g¯9¯Hɯ °°&°>°^S° ²°"¼°ß°#ÿ°##±G±e±#…±©±ıرé±ð± ÷± ² ² ²"² *²4²P²+b²޲¡² ©²9ʲ³ ³³!³ 1³(?³h³m³t³Ê†³Q´ W´e´ u´‚´¬‘´>·DC·ˆ·°·$@ºÛeºOA½p‘½M¾ P¾f[¿¿‰ÞÀ;hÁñ¤Á%–żŠÂÅqÌÅ>Ë RÌ ]Ì7hÌ Ì6»ÌƒòÌvÍÍ’Í ­Í·Í)ÉÓóÓûÓ ÔÔÔ 6ÔAÔ`Ôž€Ô Õ)Õ21ÕdÕ)hÕ#’Õ´¶Õ#kÚ2ÚÂÚàÚÿÚ“Û*²Û*ÝÛ6Üu?ܵÜ5ÏÜcÝAiÝ4«Ý àÝ[áÝáäáââ/â6âRâpâ…â ‹â –â3 âÔâ%æâ8 ãEãZã nãxã&“ãºãÁãÝãòãää:ä+Sää8–ä/Ïäÿäå å!%åGåaåiå&‚å+©åÕå ×åáåôåýåPæ Wæcæ|æƒæ$•æ ºæ ÄæÎæ(ìæ(ç>çNçlçpç†çEžçäçè è 6è Aè"Kè"nè ‘è.²èáè ÿè é é(é@é-Bép鎲¥”{Š´×¥¯¼/R ‚L ÅËv°£$#Bó)}Ð ·˜#ºédøqA(s“—=q·åycÖ~N«!º‡F–8…'»Ç@”z땹’¸ù),™¨‡~h(oØÍöFY¡ú\Ú±€; >Æ–o’vBD?@€èðÜXI\Jì­Óz•Axª ‹ò† `p8÷½“â-cm¤TûECeR¹`±¶¸$sþ+Mjp§¯®ñl]2˜kµÝÞߦ¿œ-*G_àÑn‹¬=ÉȨi¾Ïʧƒ­ê,ZUŸ„Ÿ+¶›¢³2ÕQw´Žlg:ÿ4š®3ü³‘<f‘hd?ZOÒª%kVnCib/;—'trä6Äm&ƒTÎÌæ.{P²5‚[¡™á ížõI¤9Q‰¢&»e©S!ÙçŒU¬jšH¦ Ûˆ3a.WXY Œœ>J7Lu9S°DP„41«g"[uKyWKÃ]ÁïOµ^G_0…7Vôr tÀwˆN:Š|M}©6^E†0ž* 5ýî<|faH ã›%£"1 bÔ‰ x Michael Speck (Default: 33) each. (Default: 0) the administrator named 'admin'. Enjoy the game! Result: %s ## %12s %12s##Wins: %12i %12i#Losses: %12i %12i#Draws: %12i %12i##Total Score: %12i %12i##Balls Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %11i%% %11i%%##(Press SPACE to continue) NOTE: Changing resolution takes a while so this is done best hold it down. when game's paused. X configuration. You have been challenged!## Challenger: %13s# Levelset: %13s# Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %13i [-a ] The user logging in as will become [-b ] Number of paddle bots with 800 and 1000 strength [-f ] Number of send/recv handlings in a second. [-l ] Maximum number of users that can login to server. [-m ] The text in this file is send to new users on login. [-p ] Bind server to this port (Default: %i). in a lot of errors killing artsd (or esd) may help. sounds to often as you'll propably loose all channels then. DRAW - Maybe you do not have 640x480 as resolution available? Check your - SDL_mixer seems to mute active channels. You shouldn't enable/disable - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results kulkanie@gmx.net DEFEAT Esc Quit game. Shift Shows highest score of set instead of your score as long as you Tab Take a screenshot. a Change animation level (off/low/high). d Disintegrate single bricks. (AddOn's only) f Switch fullscreen/windowed mode. p Pause game. (and enter chatroom in network game) r Restart level. s Enable/Disable sound. w Warp to next level after enough bricks where cleared. (AddOn's only)!BARRIER!!FREAKOUT!!HUNTER!!INVADERS!!JUMPING_JACK!!OUTBREAK!!SITTING_DUCKS!%i users online%s (%i) disconnected %s got cold feet.%s is busy at the moment.%s is too scared to accept your challenge.%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your score: %6d%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: %6d%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your score: %6d%s, you shot %d Sitting Ducks!##Your score: %6d%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: %6d%s, you stopped %d waves#killing a total of %d invaders!##Your average ratio: %5d%%# Your score: %6d%s: connected!* In fullscreen mode the window keeps it size just adding a black frame?* LBreakout2 gets mute while playing when switching on/off sounds?* Sounds seem to be out of sync and are played with some delay?*** Level %i Marked For Swap ******** Round %i *****###You control the %s paddle in this level!#To fire a ball keep the mouse button PRESSED.#Don't just click.###Press any key when you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due to latency, bonuses on the server are closer than they appear! I'll try to work on that./usr/doc/lbreakout2 or the online version at http://lgames.sf.net.1 user online1,000 points extra score from bricks with no bonus100 FPS1st:200 - 10,000 points extra score2nd:3rd:40% chance that a ball doesn't damage brick4th:<<'In Game'-Keys>>: Quit : Next Page : Previous Page??? Highscore chart loaded properly but cannot save? (%s) A local game with up to 4 alternating players.A two-player or deathmatch game via Internet or LAN.ADMIN has kicked %s.ADMIN says: %sAbove BallsAbove BonusesAcc. Ball Speed:Accelerate ballsAdd Bonus Levels:Add Level? y/nAdjust the paddle speed for movement by keys. (pixels per second)Advanced OptionsAfter you destroyed this percentage of bricks you MAY warp to the next level by pressing 'w'. That is indicated by a small icon at the bottom right-hand side of the screen.#If you set this option to 0 you may instantly warp whereas 100 means you have to destroy all bricks.##Note, that this option does not apply for the levelsets 'Original' and 'LBreakout1'!And if you have questions (not answered by the manual) or you found a bugAnimations:ApplyAs above and balls are reflected randomly at this brick.As above and regenerates durability every 4 seconds.As long as this option is enabled the paddle is treated as convex allowing easy aiming. If you disable this option the real physics will show up and you'll have to influence the ball by paddle movement and the hemispherical ends. For cracks only!AudioAuthor's Name:Author: %sAutoAwaiting stats...BOT%i-1000BOT%i-800BOTTOMBackBackSpaceBall Fire Angle:Ball Turbo:Balls:BarrierBelow BallsBelow BonusesBonus Info:Bonus LevelBonus floorBonuses:By ClickCCancelChallengeChallengesChannel name must not contain blanks!Channel:ChannelsChart index '%i' is out of range! Clear Level? y/nClick here to apply the theme you selected above. Please check the manual at lgames.sf.net for information on how to create a theme.Click here to delete the chosen levelset (after confirmation).Click here to edit the levelset chosen above.##NOTE: To switch to the bonus set you'll have to right-click on the brick set and vice versa!Client finalized CloseConnectConnect to game server.Console CommandsControlsConverting highscore chart as format changed. Convex Paddle:Creates up to 8 bricks on destruction.Current Level: %i/%i (Free: %i)DRAWDarknessDebris:Deccelerate balls to minimum speedDefenderDelete Level? y/nDelete SetDifficulty:Discard All Changes? y/nDisintegrate Brick? (Costs 5% of your score.) y/nDisplay:DownERROR: %sERROR: address %s does not resolveERROR: connection refused: %sERROR: couldn't save game! ERROR: server does not respondEasyEdit SetEditorEnable/disable these quick hints. See the manual for more information about how to use LBreakout2!Enable/disable transparency of bonuses and animations.Energy balls (penetrate bricks)EnterExpand paddleExplodes and destroys all nearby bricks.Explosive ballsExtra ballExtra lifeFPS: %i (delay: %i ms) Frags:Frame Rate:Freeze paddleFullscreenGame Over!Game RulesGraphicsHardHelpHighHighscore chart doesn't exist in '%s'... creating new one. Hints:HunterIP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if you run the server on your computer. You won't be able to challenge others. Use your IP queried by /sbin/ifconfig instead.If '50' the ball is shot at an angle of 50 degrees to the left or right, depending on which fire button has been pressed. If it is set to 'random' the ball is fired at a random angle. In this case a sticky paddle simply halts the normal reflection until any fire button has been pressed.If a ball does not damage a brick within ten seconds it is allowed to return to the paddle. If this option is set to 'Auto' it will automatically return and if this option is set to 'By Click' you'll have to press the middle mousebutton or the 'back'-key (default is Backspace).If for some reason your mouse movement is inverted you can fix it with this option.If on, normal levelsets will have a random bonus level every four normal levels.##Note: You can skip a bonus level any time by loosing the ball. This will not loose a life but bring you directly to the next level.If you can't see the ball because of all the debris coming down set this option to 'Below Balls'If you can't see the ball because of thousands of bonuses coming down set this option to 'Above Bonuses'If you disable shadows it will speed up the game but won't look that good. ;-)If you turn animations low there'll be less details which will speed up the game a great deal.If you use the keyboard for input these are the keys for moving the paddle ('Paddle Turbo' will double the speed while pressed.), firing balls/shots and returning the ball to paddle after a timeout of ten seconds.##Note: If balls are fired at a random angle (which has become the default) there is no difference between the left or right fire key. A sticky paddle stops a ball until any fire button is pressed but the movement angle is the one from the normal reflection. To reset the movement angle to -50 or +50 degrees check out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball Turbo' will bring all balls to the maximum speed defined in 'Advanced Options'.If you want more and better information check out the manual installed toIf you're successfully connected to the game server this is your nickname there.In this menu you can change the appearance of LBreakout. Included to the release are the three winning themes from the Linux Game Tome contest 'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'.#For more themes check out http://lgames.sf.net.Indestructible.Insert Level? y/nInvert Motion:Jumping JackKey Speed:KidsLBreakout2 has been compiled without network support. LeftLeft AltLeft CtrlLeft Fire:Left ShiftLeft:LevelLevelset Version:LevelsetsLinear:#++ There is no chance for balls to get infinitely stuck in a brick bounce combo.#-- It is quite hard for balls to enter narrow passages.##Spherical:#++ Feels better and balls can easily pass through small gaps.#-- There is a chance for balls to get infinitely stuck within a series of indestructible brick reflections if the level is too wrinkled. However, with the auto return option this is no problem so 'Spherical' is the default.Local GameLocal UDP Port:Location: %sLogin data corrupted, please retry.LowMAINManual:May only be destroyed by energy ball else it's indestructible.MediumMenuMotion Modifier:Mr.XMr.YMr.ZNO INFO AVAILABLEName Level ScoreNeeds three hits to be destroyed.Network GameNetwork Quick HelpNetwork communication is handled by a single UDP socket which will be bound to this port number.Neutral Power-Ups:Next Player: %sNoNo LimitOKOffOnOpenGame message corrupted!OptionsOutbreakPaddle Turbo:Paddle attracts bonusesPaddle disappears when not movingPausePlane Of Inner Stability entered (Score: %i)Plasma weaponPlay *ALL* available levels in a random order.Play the original LBreakout2 levelset.Players:Please enter a name!Port the game server is bound to.Press 'Connect' to connect to a game server.Pressing the left or right mouse button will fire attached balls eitherQuick HelpQuitQuit Editor? y/nQuit Game? y/nQuit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)RandomRandom ball reflection at bricksReceiving final stats...Receiving level data...Remote player has disconnected!Remote player has disconnected...Remote player has left the game...Remote player has paused the game.Restart Level? y/nResume Last GameReturn Balls:Return:RightRight AltRight CtrlRight Fire:Right ShiftRight:Rounds:SERVER IS GOING DOWN!!!Save Changes? y/nSaving highscore chart in: %s Select ThemeSendServer is full!Server uses an older protocol (%i), sorry.Server:Set Name:Set:Shrink paddleSitting DucksSorry, but your opponent has been kicked!Sound:SpaceSpecial Bricks:Specify the game server as address:port where the address can be a name or a dotted IP.#If the connection fails have a look at the messages in the chat window to see the reason.Speech:Start AddOnStart Original SetStatisticsSticky paddleStop the invading brick waves! Each waves consists of 50 bricks which will get faster and faster. Each brick will give you some score. If you clear the screen completely, the wave will also be over and you will receive some extra score depending on the number of remaining wave bricks. One way or the other, if a wave is over, the next one will start with higher speed and more score until you let a brick come down to paddle level.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!TOPThe complete levelset of LBreakout1 with just minor modifications.Theme:There are eight bricks and the ball is attached in the middle at the ceiling. When it is released, one brick is highlighted and your task is to hit this brick. If you manage to do so, you'll get some score and the situation is reset. If you do not hit the highlighted brick AS THE VERY FIRST THING, it will be destroyed until all bricks are gone. The more bricks you hit in a row, the more score you will get for the next one. The score's worth of the next brick you can see in the lower right-hand side of the screen.##Loosing your ball means going to the next level.There is no user by that name.There is only one brick with a limited lifetime. Your task is to hit it before it vanishes. If you succeed, the brick is reset somewhere else with less lifetime. If you don't, the game is over. The faster you hit a brick, the more score you will gain. How much seconds a brick is still there, you can see at the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!There's nasty work out there waiting for you... better stay here!These are the number of players and their names. If one player looses a ball or restarts the level it's the next player's turn.This is just a quick help with the most important facts about LBreakout2.This is the levelset you actually want to play. Note, that each levelset got it's own highscore chart (left/right-click on the chart on the right). A levelset is either load from ~/.lgames/lbreakout2-levels or the installation directory.This is the list of available themes. Choose any theme and click 'Apply' to select itThis is the list of the levelsets found in ~/.lgames/lbreakout2-levels which you may edit. If you choose and click on 'Edit Set' below you'll be asked to enter a levelsetname and the new levelset will be saved in a file by this name.This modifies the relative motion of the mouse. (percent) The higher this value is the faster the mouse moves.This name is already in use. Please choose another one.This time you have to crush through a wall and hit some bricks behind it. If you succeed the wall is reset and one line bigger next time. The earlier you manage to break through, the more score you'll get. No surprise, is it? What makes this fun, is the fact that the wall is moving towards you. If it reaches your paddle, you are out. Whenever you successfully broke through, the ball will return the paddle and get attached. You then have to fire it again. The wall cannot grow bigger than 12 lines. How many lines the barrier is away from your paddle, is shown in the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Time: %.2f, Frames: %i -> FPS: %.2f Title:Title: %sTo challenge a user you first have to select him/her in the upper right list and the levelset you want to play from the list below. Then you adjust the game settings to your likings and hit the 'Challenge' button which will send your challenge to the other user who will either accept or decline. If (s)he accepts a direct connection will be established and the game will start.##DIFFICULTY: This influences ball speed, paddle size and score as for single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the number of rounds played per level. Winning a round scores one point and the player with the most points wins the match.##FRAGS: In a pingpong level (no bricks) a player gains a frag everytime the opponent looses a ball. 'frag' is a bad name for this, should be pingpong winning score or something but 'frags' is simply shorter. The player who hits this limit first wins the round.#In levels with bricks this option is ignored and the level is over after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each player may fire multiple balls up to this number. If a player looses a ball he may fire it again.#In normal levels (with bricks) this option is ignored and a gets a new ball after five seconds penalty time.To switch a channel hit the 'C' button above the user list. You can enter either an existing or a new channel. You can only talk to and challenge users in the same channel.TransfersTroubleshooting:Trying to use config directory '%s'. UDP socket bound to %s:%i Unable to access highscore chart in '%s'. Unable to access highscore chart in config directory... won't be able to save any results. Sorry. Unknown Level TypeUpUsage: lbreakout2server Use Hints:User Console Commands:##/search #Search for a user in all channels.##/version#Display version of transmission protocol.##/info#Display current userlimit and frame rate.##Admin Console Commands:##/admin_says #Broadcast a message to all chatting users.##/kick #Kick user by that name.##/addbot #Add a paddle bot. The speed is defined in pixels per second. 800 to 1000 is a good value.##/delbot #Delete paddle bot.##/set #Set a variable to a new value:# userlimit: is the number of users that may login. If decreased with too many users online no one is kicked. This limit does not matter for admin login.# fps: is how many times a second the server calls up the communication and sends/receives packets. This should not be too high to prevent network flooding. 40 is a good value.# packetlimit: if not -1 this is the number of packets parsed in one communication step. -1 which is the default means the queue is parsed until empty##/addset #Load a new levelset that has been copied to the levels directory and make it available to the users.##/halt#Halt server after 5 seconds and inform all users, even the playing ones, about this.User with id %i does not exist!Username:VICTORYVersion: %s Volume:Waiting for remote answer...Warp Limit:Warp to next level? y/nWelcome to LBreakout2 online!While you keep the middle mouse button pressed (or the acceleration key) all balls will go this velocity. (in pixels per second)WhisperWindowWrite permission for '%s' denied. YesYou can't challenge yourself.You cannot delete '%s'! You cannot offer someone your levelset unless this user wants to receive your set which requires the following steps:#1) select the user to whom you want to listen#2) press the 'L' button above the levelset list#3) wait for offer or cancel 'listening'#The receiver is now ready and the sender has to:#1) select the listening user#2) select the levelset (s)he wants to transfer#3) hit the 'T' button above the levelset list#If the receiver has this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-date the transfer does not take place otherwise the receiver is asked to confirm and if (s)he does so the set is transferred to the home directory and directly available if intended for network. (starts with 'MP_')#NOTE: Only the challenger is required to have the levelset so you don not have to transfer sets to play with someone. However if your opponent likes your set and wants to challenge others with it both can engage into a transfer.You have been kicked! Reason: %sYou have challenged %s. Let's see what (s)he says...You have lost this round.You have paused the game.You have won this round!You may run LBreakout2 either fullscreen or windowed. This switch may be done anywhere by pressing 'f'.You must select a levelset for a challenge.You must select a user for a challenge.You must select a user to whisper!You you don't want LBreakout2 to consume all of your CPU (best performance) limit the frame rate.You've been disconnected.You've cleared all levels...#Congratulations!!!You've lost all lives...#Do you want to buy a continue#for 100%% of your score? y/nYour name must not contain blanks! (But can have underscores.)Your protocol is out of date, please update.Your task is to prevent an outbreak by clearing all bricks. Every few seconds a new one will appear somewhere, forcing you to act quickly. If you succeed in clearing a level, it is reset to five bricks, but this time new ones will spring into existence faster. You loose, if you cannot manage to clear the screen before 50 bricks were created (which does not mean 50 bricks are on the screen!). How far you are away from that limit you can see in the lower right-hand side of the screen. Score is only gained for a complete clearance, not for destroying single bricks! The farther you are way from the 50 bricks limit the more it will be.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Your username may only contain letters, digits and underscores. addbotaddbot: bot '%s' existsaddbot: name missingaddbot: strength missingaddsetaddset: file %s corruptedaddset: file %s not foundaddset: name missingadminadmin kickadmin_sayschannel %i: %s: invalid message %x: skipping %i bytes channel added: %s channel deleted: %s (%i users) chat: state %i: invalid message %x: skipping %i bytes chattingcomm_delay set to %i connectingcorrupted level datacouldn't open directory %s! delbotdelbot: bot '%s' not founddelbot: name missingdisconnected from %sfpsfps: set to %igame %i: %s: state %i: invalid message %x: skipping %i bytes game added: %s (%i): %i rounds: %s vs. %s game deleted: %s (%i) game: state %i: invalid message %x: skipping %i bytes greetings file not found, setting directly: %s greetings loaded: %s haltinfoinfo: a message is required!is not set to 'Random'.kickkick: specify a user name!kick: user is not online.loaded %i levelsets from directory %s nname.-----no infonobodynonameor you just want to drop a general note about LBreakout2 just mail to:packetlimitpacketlimit: set to %iplayerplayingremote player cancelled the game retrysearchsearch: %s: in channel %s: %ssearch: specify a user name!search: user is not online.server halted server is going down... setset: value missingset: variable missingto the left or right direction if 'Ball Fire Angle' in 'Advanced Options'transmission protocol: %iunable to resolve %s: %s unknown command: %suntitledunuseduser added: %s (%i) from %s user kicked (%s): %s (%i) user limit is %i user limit: %i#frame rate: %i#packet limit: %iuser removed: %s (%i) userlimituserlimit: set to %iversionwarp penalty: -%d yyou have entered a new channel: %szombieProject-Id-Version: fr Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php POT-Creation-Date: 2011-03-08 12:18+0100 PO-Revision-Date: 2008-08-08 23:36+0200 Last-Translator: Jose Jorge Language-Team: português MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit Plural-Forms: nplurals=2; plural=(n != 1); X-Generator: KBabel 1.11.4 Michael Speck (Defaut: 33) chacun. (Defaut: 0) l'administrateur nomme 'admin'. Bon jeu ! Resultats: %s ## %12s %12s##Victoires: %12i %12i#Defaites: %12i %12i#Draws: %12i %12i##Total Score: %12i %12i##Balles Kept: %11i%% %11i%%#Briques Cassees: %11i%% %11i%%#Extras Collecte: %11i%% %11i%%##(Pressez ESPACE pour continuer) NOTE: Changer la resolution prend un certains temps, il est maintenez la touche appuyee. preferable de le faire lors de pause. configuration de X. Vous avez ete defie !## Adversaire: %13s# Niveaux: %13s# Difficulte: %13s# Manches: %13i# Frag Limite: %13i# Balles: %13i [-a ] L'utilisateur se connectant en tant que deviendra [-b ] Nombre de palettes robots avec 800 et 1000 strength [-f ] Nombre de handlings recus/envoye en une seconde. [-l ] Nombre maximum d'utilisateurs qui peuvent se connecter au serveur. [-m ] Le texte present dans ce fichier est envoye aux nouveaux utilisateur au login. [-p ] Bind serveur a ce port (Default: %i). avec beaucoup d'erreurs, arreter artsd (ou esd) peut aider.les sons car cela risque de vous faire utiliser tous les canaux. MATCH NUL - Peut etre ne pouvez-vous pas avoir une resolution 640x480 ? Verifiez laSDL mixer semble rendre muet les canaux actifs. Vous ne devriez pas toucher - Activez SDL_AUDIODRIVER dma (export SDL_AUDIODRIVER=dma). Si ca marche kulkanie@gmk.netDEFAITE Esc Quitter le jeu. Maj Affiche le meilleur score tant que vous Tab Faire une capture d'ecran. a Change le niveau d'animation (eteint/bas/haut). d Detruit les briques seules. (Extras seulement) f Bascule en mode plein ecran / fenetre. p Pause. (et entre dans le salon de discussion lors du jeu en reseau) r Redemarre le niveau. s Active/Desactive le son. w Change de niveau en atteignant le quota de briques.(Extras seulement)!BARRIERE!!BALLE_PERDUE!!CHASSEUR!!ENVAHISSEURS!!PANTINS!!DEBORDEMENT!!CANARDS_ASSIS%i utilisateurs connectes%s (%i) s'est deconnecte %s a la tete froide.%s est occupe(e) pour le moment.%s a trop peur pour relever votre defi.%s, vous avez casse %d barrieres !##Votre score est de : %5d%%# Votre score : %6d%s, vous avez eu %d Pantins ! ## Votre reussite est de : %5d%%# Votre score : %6d%s, vous avez eu %d briques !##Votre score : %5d%%# Votre score: %6d%s, vous avez eu %d canards !##Votre score : %6d%s, vous avez arretez %d manifestations ! ##Votre reussite est de : %5d%%#Votre score : %6d%s, vous avez arrete %d vagues#tuant un total de %d envahisseurs !##Votre ratio: %5d%%# Votre score: %6d%s: connecte !* En mode plein ecran la fenetre garde sa taille en laissant une marge?LBreakout2 devient-il muet pendant le jeu en activant/desactivant le son ? * Le son ne semble pas etre synchonise, est-il joue avec decalage ?*** Niveau %i marque pour echange ******** Round %i *****###Vous controlez la palette %s dans ce niveau !#Pour tirer une balle, MAINTENEZ le bouton de la souris enfonce.#Ne faites pas que cliquer.###Appuyez sur n'importe qu'elle touche pour commencer...###(Vous pouvez mettre le jeu en pause avec 'p')###NOTE: En raison du delai de latence, il est possible que les bonus sur le serveur arrive plus rapidement que vous ne les voyez ! Je vais esssayer de regler ce probleme./usr/doc/lbreakout2 ou la version en ligne sur http://lgames.sf.net.1 utilisateur connecte1 000 points en plus pour chaque brique sans bonus ni malus100 FPS1er:200 - 10 000 points de bonus2eme:3eme:40% de chances que la balle ne casse rien4eme:<>: Quitter :Page suivante :Page precedente??? Le tableau des scores est charge mais il ne peut pas etre sauvegarde ? (%s) Un jeu local avec 4 joueurs au plus.Un jeu a deux ou match a mort via Internet ou reseau local.l'ADMIN a revoque %s.l'ADMIN dit: %sSur les BallesSur les BonusAcc. Rapidite:Accelere les ballesNiveaux Bonus:Ajouter le niveau ? o/nAjustez la rapidite de la palette (pixel par seconde)Options AvanceesApres avoir detruit ce pourcentage de briques, vous POURREZ passer au niveau suivant en appuyant sur 'w'. Cela est indique par une petite icone en bas a droite de votre ecran.#Si vous fixez cette option a 0, vous pourrez passer au niveau suivant quand vous le souhaitez. En revanche, 100 indique que vous devez detruire toutes les briques.##Note, cette option ne s'applique pas pour les groupes de niveaux 'Original' et 'LBreakout1' ! Et si vous avez des questions (non traitees par le manuel) ou avez trouve un bugAnimations:AppliquerComme ci-dessus mais en plus les balles sont reflechies aleatoirement.Comme ci-dessus mais regenerent leur longevite toutes les 4 secondes.Si cette option est activee, la palette est consideree comme etant un corps convexe afin de pouvoir viser sans mal. Si vous desactivez cette option, le modele physique sera plus realiste, si bien que vous aurez a influencer la balle par des mouvements de palette et en utilisant ses coins arrondis. Reserve aux pros !AudioNom de l'auteur:Auteur: %sAutoAttente des stats ...BOT%i-1000BOT%i-800BASRetourRetour arriereAngle de tir:Balle Turbo:Balles :BarriereSous les BallesSous les BonusInfo Bonus:Niveau BonusSol bonusBonus:Par ClicCAnnulerDefi :DefisLe nom du canal ne peut pas contenir d'espace !Canaux :CanauxL'index des scores '%i' est inaccessible ! Effacer le niveau ? o/nCliquez ici pour appliquer le theme selectionne plus haut.Veuillez consulter le manuel sur lgames.sf.net pour savoir comment creerun theme.Cliquez ici pour supprimer le niveau selectionne (apres confirmation).Cliquez ici pour editer le niveau choisi ci dessus. ##NOTE: Pour passer d'un groupe de niveaux a l'autre, faites un clic droit.Client trouve FermerConnexionSe connecter au serveur de jeu.Console de commandesControlesEn train de modifier le tableau des scores. Palette convexe:Cree jusqu'a 8 briques lors de sa destruction.Niveau en cours: %i/%i (Libre: %i)ASPIRATIONNuitDebris:Ralentit la balle au minimumDefenseurSupprimer le niveau ? o/nSupprimer niveauDifficulte :Effacer tout les changements ? o/nDesintegrer la brique? (coute 5% de votre score) o/nAffichage:BasERREUR: %sERREUR: adresse %s non trouveERREUR: Connection refusee: %sERREUR: impossible de sauvegarder ! ERREUR: le serveur ne repond pasSimpleEditer NiveauxEditeurAffiche ou pas ces conseils. Consultez le manuel pour davantage d'informations concernant l'utilisation de LBreakout2!Activer ou pas la transparence des bonus et des animationsBalles d'Energie (traversent les briques)EntreeAugmente la barreExplose et detruit toutes les briques aux alentours.Balles explosivesExtra balleVie supplementaireFPS: %i (delais: %i ms) Tirs :Images/seconde:Fige la barrePlein EcranJeu termine !Regle du jeuGraphismesDifficileAideEleveeLe tableau des scores n'existe pas dans '%s'... creation d'un nouveau en cours. Conseils:ChasseurAdresse IP du serveur de jeu comme xxx.xxx.xxx.xxx.#NE PAS utiliser 'localhost' si vous hebergez un serveur sur votre ordinateur. Vous serez dans l'incapacite de defier les utilisateurs. Utilisez a la place votre IP donnee par /sbin/ifconfig. Si '50' la balle est tiree avec un angle de 50 degres vers la gauche ou la droite. Cela depend de la touche de tir utilisee. Si cela est place a 'Aleatoire', la balle est tiree avec un angle aleatoire. Dans ce cas sur une palette collante la reflexion se fait normalement apres avoir appuye sur la touche de tir.Si la balle ne fait aucun dommage aux briques durant 10 seconde, il lui est autorise de revenir sur la palette. Si cette option est a 'auto' elle retournera automatiquement, et si cette option est a 'Par Clic', vous devrez appuyer sur le bouton du milieu de votre souris ou sur la touche retour arriere de votre clavier. Si les mouvements de la souris sont inverses pour une raison quelconque, vous pouvez regler ce probleme avec cette option.Si active, la partie aura un nouveau niveau bonus tous les 4 niveaux normaux.##Note:Vous pouvez sauter un niveau bonus en perdant la balle. Cela ne vous fera pas perdre de vie et vous amenera au prochain niveau.Si vous ne pouvez pas voir la balle a cause de tous les debris qui descendent, veuillez regler cette option sur 'Sous les Balles' Si vous ne pouvez pas voir la balle lorsque beaucoup de bonus descendent, veuillez regler cette option sur 'Sur les Bonus'Si vous enlevez les ombres, le jeu sera plus rapide au detriment de l'esthetique ;-)Vous accelererez la rapidite du jeu en diminuant la qualite des animations.Si vous jouez avec votre clavier, voici les touches pour deplacer la palette (appuyer sur 'Palette Turbo' pour rendre la palette 2 fois plus rapide.), envoyer des balles/tirs et faire revenir la balle sur la palette apres 10 secondes.##Note: Si les balles sont tirees dans un angle aleatoire, il n'y a pas de difference entre la touche de tir de gauche et de droite. Une palette collante arrete la balle jusqu'a ce que celle ci soit envoyee par le biais d'une des touches de tir,l'angle de la balle sera celle de sa reflexion sur la palette. Pour que son angle soit de -50 a +50 degres, modifiez 'Angle de tir de la balle' qui se trouve dans 'Options Avancees'.##Si on appuie sur 'Balle Turbo' , on donne aux balles leur vitesse maximale definie dans 'Options Avancees'.Si vous desirez avoir plus d'informations, veuillez consulter le manuel dansSi vous avez pu vous connecter au serveur de jeu, cela est votre pseudonyme.Vous pouvez changer l'apparence de LBreakout a partir de ce menu. Celui-ci inclut les 3 themes gagnants du Linux Game Tome contest, a savoir 'absoluteB','Oz' et 'Moiree' accompagne de l'ancien theme 'Classic'.#Vous pouvez trouver d'autres themes sur http://lgames.sf.net.Indestructible.Inserer le niveau ? o/nInversion sourisPantinKey Speed:EnfantsLBreakout2 a ete compile sans le support reseau. GaucheAlt GaucheCtrl GaucheTir Gauche:Maj GaucheGauche:NiveauNiveaux version:NiveauxLineaire:#++ Il n'y a aucune chance pour une balle de rebondir indefiniment entre les briques.#-- Il est assez dur pour des balles d'entrer dans des passages etroits.#Spherique:#++ Les balles passent facilement dans les petits espaces.#--Il est possible que les balles restent indefiniment coincees dans une serie de rebonds entre briques indestructibles.Neanmoins, cela n'est pas un probleme avec l'option auto return, donc 'Spherique'est selectionne par defaut.Jeu localPort UDP local:Lieu: %sDonnees de session corrompues, Veuillez reessayer.FaiblePrincipalManuel:Ne peut etre detruit que par le biais de balles d'energie.MoyenneMenuSensibilite sourisM. XM. YM. ZPAS D'INFORMATIONSNom Niveau ScoreNecessite trois tirs afin d'etre detruit.Jeu ReseauAide sommaire en ligneLa communication reseau est geree par un socket UDP qui peut etre attache a ce numero de port. Neutralise Power-UpsProchain Joueur : %sNonIllimiteOKNonOuimessage OpenGame corrompu !OptionsOutbreakPalette Turbo:Attire les bonusLa barre disparait si immobilePauseZone de stabilite (Score: %i)Arme au plasmaJouer a *TOUS* les niveaux dans un ordre aleatoireJouer en mode classique Joueurs:Veuillez entrer un nom !Le port sur lequel le serveur 'ecoute'.Appuyer sur 'Connexion' pour rejoindre un serveur de jeu.Appuyer sur le bouton gauche ou droit de la souris fera tirer les ballesAide rapideQuitterQuitter l'editeur ? o/nQuitter le jeu ? o/nQuitter le jeu ? o/n#(Si oui, la partie sera relancee.#Aucun score enregistre pour l'instant.)AleatoireRebonds aleatoires sur les briquesReception des stats finales ...Reception des donnees du niveau ...Le joueur vient de se deconnecter !Le joueur s'est deconnecte...Le joueur a quitte la partie...Le joueur adverse a fait une pause.Redemarrer le niveau ? o/nReprendre la PartieRetourner Balle:RetourDroiteAlt DroitCtrl DroitTir Droit:Maj DroiteDroite:Manches :LE SERVEUR VA S'ARRETER !!!Sauvegarder ? o/nSauvegarde du tableau des scores dans : %s Selectionner ThemeEnvoyerLe serveur est plein a craquer !Le serveur utilise un protocole plus ancien (%i); desole.Serveur:Votre nom:Niveaux:Reduit la barreCanards assisDesole, votre adversaire a ete revoque !Son:EspaceBriques specialesVeuillez indiquer un serveur de jeu sous la forme adresse:port. L'adresse peut etre un nom ou une IP. Si la connexion echoue, allez voir les messages dans la fenetre de chat pour en connaitre la raison.Voix:Parties ExtraNouvelle PartieStatistiquesBarre collanteArretez les envahissantes vagues de briques! Chaque vague est composee de 50 briques qui seront de plus en plus rapides. Chaque brique vous donne des points. Si vous nettoyez l'ecran completement, la vague sera finie et vous recevrez des points sur votre score en fonction du nombre de briques restantes. Ensuite, une autre vague plus rapide verra le jour jusqu'a ce que ce qu'une des briques atteigne votre palette.##Perdre une balle aura pour consequence de vous faire passer au niveau suivant.##AYEZ 'Acc. rapidite' REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE LE BOUTON DU MILIEU DE VOTRE SOURIS ! Sinon vous n'aurez aucune chance dans ces niveaux ! HAUTTous les niveaux de LBreakout1 avec quelques modifications mineures.Theme:Il y a huit briques et la balle est attachee au milieu du plafond. Quand celle ci est liberee, une brique sera mise en evidence et votre objectif est de la detruire. Si vous y parvenez, vous gagnerez des points sur votre score et le niveau recommence. Si vous ne detruisez pas la brique qui a ete mise en evidence DES LE DEBUT, celle ci sera detruite et l'une des septs briques restantes sera mise en evidence. Le plus de briques vous detruisez et le plus de poins pour votre score vous gagnez. La valeurs en points pouvant etre gagne si la brique suivant est detruite est indique en bas a droite de votre ecran.##Perdre la balle a pour concequence de vous faire passer au niveau suivant.Aucun utilisateur ne possede ce nom.Il n'y a qu'une brique dont l'esperance de vie est limitee. Vous devez la detruire avant qu'elle ne disparaisse. Si vous y parvenez, la brique reapparait dans un autre endroit avec une esperance de vie encore plus courte, necessitant ainsi plus de rapidite de votre part pour la detruire. Si vous n'y parvenez pas, le jeu est termine. Vous pouvez connaitre le temps de vie restant de la brique en bas a droite de votre ecran.##Manquer une balle aura pour consequence de vous transferer au niveau suivant.## AYEZ 'Acc. rapidite' REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE LE BOUTON DU MILIEU DE VOTRE SOURIS ! Sinon vous n'aurez aucune chance dans ces niveaux qui necessitent beaucoup de competence !Il y a beaucoup de travail qui vous attend... Vous feriez mieux de rester ici !Nombre de joueurs et leurs noms. Si un joueur perd une balle ou recommence le niveau, c'est au suivant de jouer.Ceci est un guide pour vous eclairer sur les points importants de LBreakout2.C'est le groupe de niveaux auquel vous voulez jouer. Notez que chaque groupe de niveaux a son propre tableau de score (clic droit sur le tableau a droite). Un groupe de niveaux peut etre charge a partir de ~/.lgames/lbreakout2-levels ou du repertoire d'installation.C'est la liste des themes disponibles. Choisissez un theme et cliquez sur 'Appliquer' pour l'activer. Ceci est la liste des niveaux se trouvant dans le repertoire~/.lgames/lbreakout2-levels que vous pouvez modifier. Si vous selectionnez et cliquez sur 'Editer Niveau', vous serez amene a entrer le nom du niveau et celui ci sera enregistre dans un fichier portant ce nom.Cela modifie la sensibilite de votre souris. Plus cette valeur (en pourcentage) est grande et plus votre curseur se deplacera rapidement.Ce nom est deja utilise. Veuillez en selectionner un autre.Cette fois ci, vous serez en confrontation avec un mur et vous allez devoir detruire les briques se trouvant derriere lui. Si vous y parvenez, le mur disparait pour donner place a un nouveau plus grand. Le plus rapidementvous detruirez les briques et le plus de score vous gagnerez. Pas de mauvaises suprises ? Pensez-vous ? Ce qui rend le niveau original, c'estle fait que le mur bouge vers votre direction. S'il parvient a atteindrevotre palette, vous perdez. Lorsque toute les briques sont detruitent,la balle revient sur votre palette. Vous n'avez cas appuyer sur la touchede tire pour l'envoyer. Le mur ne peut pas etre plus grand que 12 lignes.Ca longueur est indique en bas a droite de votre ecran.##Perdre la balleaura pour concequence de vous faire passer au niveau suivant.##AYEZ 'Acc. Rapidite' ETABLIE A 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE PLUS SOUVENT POSSIBLE LE BOUTTON DU MILIEU DE VOTRE SOURIS !Sinon vous n'aurez aucune chance dans ces niveaux qui necessitent beaucoup de competence !Temps: %.2f, Champs: %i -> FPS: %.2f TitreTitre: %sPour defier un utilisateur vous devez tout d'abord le selectionner dans la liste se trouvant en haut a droite, le niveau de difficulte est quant a lui ajustable par le biais de la liste du dessous. Ensuite, ajustez les preferences du jeu et cliquez sur 'Defier' afin de commencer une partie. Sachez que l'utilisateur peut choisir d'accepter le defi ou de le refuser. Si l'utilisateur accepte, une connexion sera etablie et le jeu commencera.##DIFFICULTY: Cela influence la rapidite de la balle, la largeur de la palette ainsi que le score. Les niveaux de difficulte sont 1 = Facile, 2 = Standard, 3 = Difficile.##MANCHES: Cela est le nombre de manches jouees par niveau. Gagner une manche permet le gain d'un point et le joueur ayant le plus de point gagne la partie.##FRAGS: Dans un niveau pingpong (sans briques) un joueur gagne un point a chaque fois que l'adversaire perd une balle. Le joueur qui arrive le premier au meilleur score gagne la manche.#Dans les niveaux avec les briques, cette option est ignoree et le niveau se termine apres que toutes les briques soient detruites.##BALLS: Dans un niveau pingpong (sans briques) chaque joueur a la possibilite de tirer de multiples balles. Si un joueur perd une balle, il peut encore tirer. Dans les niveaux normaux (avec briques) cette option est ignoree et, en cas de balle perdue, une nouvelle balle arrive apres 5 secondes de penalite. Pour changer de canal, cliquez sur le bouton 'C' se trouvant au dessus de la liste des utilisateurs. Vous pouvez ainsi entrer dans un canal deja existant ou nouveau. Sachez que vous pouvez uniquement parler a et defier les utilisateurs se trouvant le meme canal que le votre.TransfertsDepannage:Tentative d'acces au repertoire de configuration '%s'. UDP socket bound to %s:%i Impossible d'acceder au tableau des scores dans '%s'. Impossible d'acceder au tableau des scores du repertoire de configuration ...vous ne pouvez pas sauvegarder vos resultats. Desole. Type de niveau inconnuHautUsage: lbreakout2server Conseils:Commande de la console utilisateur:##/search #Cherche un utilisateur dans tout les canaux. ##/version#Donne la version du protocole de transmission.##/info#Donne la limite utilisateur (userlimit) et le nombre d'images a la seconde (frame rate).##Commandes de la console admin:##/admin_says #Envoie un message a tous les utilisateurs du canal.##/kick #Kick revoque un utilisateur du canal.##/addbot #Ajoute un bot. La rapidite est definie en pixel par seconde. Les valeurs allant de 800 a 1000 sont correctes.##/delbot Supprime le bot portant ce nom.##/set #Assigne une valeur a une variable:# userlimit: est le nombre d'utisateurs qui peuvent se connecter. Si cette valeur est diminuee lorsque beaucoup d'utilisateurs sont connectes, personne n'est revoque. Cette limite n'a aucun effet pour les admins. # fps: est le nom de fois par seconde que le serveur appelle la communication et envoie/recoit des paquets. Celui ci ne devrait pas etre tres eleve afin d'eviter tout flood sur le reseau. 40 est une bonne valeur.# packetlimit: si la valeur n'est pas egale a -1, il s'agit alors du nombre de paquets qui est analyse lors d'une etape de communication. -1 qui est la valeur par defaut, signifie que la file d'attente est analysee jusqu'a ce qu'il soit vide##/addset #charge un nouveau niveau qui a ete copie dans le repertoire des niveaux et le rend accessible aux autres utilisateurs.##/halt#Arrete le serveur apres 5 secondes et en informe tous les utilisateurs, meme ceux en cours de partie. L'utilisateur avec l'id %i n'existe pas !Joueur:VICTOIREVersion : %s Volume:En attente de la reponse...arp Limit:Passer au niveau suivant ? o/nBienvenue a LBreakout2 Online !Pendant que vous maintenez le bouton du milieu de votre souris (ou la touche d'acceleration), toutes les balles iront a cette vitesse. (en pixels par seconde)ChuchoterFenetreVous n'avez pas la permission d'ecrire dans '%s'. OuiVous ne pouvez pas vous defier vous meme.Vous ne pouvez pas supprimer '%s'! Vous avez la possibilite d'envoyer des niveaux a des joueurs si ceux-ci desirent les recevoir. Cela necessite les etapes suivantes: #1)Selectionnez l'utilisateur de votre choix.#2)Appuyez sur le bouton 'L' se trouvant au dessus de la liste des niveaux.#3)Veuillez patienter en l'attente d'un refus ou d'une autorisation#Si le receveur accepte, l'envoyeur doit: #1) Selectionner l'utilisateur#2) Selectionner le niveau a transferer #3)Appuyer sur la touche 'T' se trouvant au dessus de la liste des niveaux #Si le receveur possede deja le niveau dans son repertoire ~/.lgames/lbreakout2-levels et que celui-ci est a jour, le transfert n'aura pas lieu. Dans le cas contraire, le receveur est amene a confirmer et le nouveau niveau sera transfere dans son repertoire personnel (home). Celui ci sera alors directement utilisable si prevu pour le jeu en reseau (le fichier commence par un 'MP_')#NOTE: Lors d'une partie, seul le challengeur a besoin de posseder les niveaux, si bien qu'il n'est pas necessaire de transferer des niveaux pour faire une partie avec un joueur. Neanmoins, si votre adversaire aime vos niveaux et voudrait les utiliser pour defier d'autres joueurs, vous pouvez les lui transferer. Vous avez ete revoque ! Raisons: %sVous defiez %s. Allons voir ce qu'il(elle) dit ...Vous avez perdu cette manche.Vous avez mis le jeu en pause.Vous avez gagne cette manche !Vous pouvez lancer LBreakout 2 en mode plein ecran ou dans une fenetre. Il est possible de passer d'un mode a l'autre en appuyant surla touche 'f'.Vous devez choisir un niveau pour le defi.Vous devez choisir un joueur pour le defi.Vous devez selectionner un joueur avec qui chuchoter !Si vous ne voulez pas que LBreakout utilise la totalite de votre CPU (meilleures performances) limitez le frame rate.Vous avez ete deconnecte.Vous avez fini tous les niveaux ...#Felicitations !!!Vous avez perdu toutes vos vies ...#Voulez-vous continuer la partie#pour 100%% de votre score ? o/nVotre nom ne peut contenir d'espaces ! (Mais tiret bas autorise) Votre protocole est depasse, veuillez mettre a jour.Votre objectif est d'eviter tout debordement en detruisant toutes les briques. Une nouvelle brique apparaitra regulierement, vous forcant ainsi a reagir rapidement. Si vous detruisez toutes les briques, on recommence avec cinq briques et d'autres apparaitront encore plus vite. Vous perdez si on decompte cinquante briques sur votre ecran. Vous pouvez savoir si vous vous approchez de cette limite en observant l'indicateur se trouvant en bas a droite de votre ecran.Les points sont ajoutes a votre score uniquement lorsque votre ecran est debarrasse de toutes les briques, pas en n'en detruisant que quelques unes! Le moins vous avez de briques et le mieux cela sera.##Perdre votre balle aura pour consequence de vous faire passer au niveau suivant.##AYEZ 'Acc. rapidite' REGLE SUR 900 DANS 'OPTIONS AVANCEES' ET UTILISEZ LE BOUTON DU MILIEU DE VOTRE SOURIS !Sinon vous n'aurez aucune chance dans ces niveaux qui sont extremes!Votre nom d'utilisateur ne peut contenir que des chiffres, des lettres, et des tirets bas. addbotaddbot: bot '%s' existe dejaaddbot: nom manquantaddbot: strength missingaddsetaddset: fichier %s corrompuaddset: fichier %s non trouveaddset: nom manquantadminadmin kickadmin_ditcanal %i: %s: message invalide %x: annule %i bytes canal ajoute: %s canal supprime: %s (%i utilisateurs) chat: etat %i: message invalide %x: passe %i caracteres en train de discuterDelai regle sur %i connexionDonnees du niveau erroneesimpossible d'ouvrir le repertoire %s! delbotdelbot: bot '%s' non trouvedelbot: nom manquantDeconnecte de %sfpsfps: etabli a %ijeu %i: %s: etat %i: Message invalide %x: Annule %i bytes Jeu ajoute: %s (%i): %i manches: %s vs. %s Jeu supprime: %s (%i) Jeu : etat %i: message invalide %x: passe %i caracteres greetings file not found, setting directly: %s salutations chargees : %s arretinfoinfo: un message est necessaire !n'est pas en 'Aleatoire'.revoquekick: specifiez un nom !kick: l'utilisateur n'est pas present.%i niveaux charges depuis le repertoire %s nnom.-----Pas d'informationspersonnesans nomou si voulez juste laisser un commentaire sur LBreakout2, envoyez un courriel a:packetlimitpacketlimit: etabli a %ijoueuren train de jouerLe joueur vient d'annuler la partie reessayerrecherchesearch: %s: dans canal %s: %ssearch: specifiez un nom d'utilisateur !search: l'utilisateur n'est pas en ligneserveur stoppe arret du serveur en cours... setset: valeur manquanteset: variable manquantevers la gauche ou la droite si 'Angle de Tir' dans 'Options Avancees'protocole de transmition: %iimpossible de resoudre %s: %s commande inconnue: %ssans titreinutiliseutilisateur ajoute: %s (%i) de %s utilisateur revoque (%s): %s (%i) La limite d'utilisateurs est %i user limit: %i#frame rate: %i#packet limit: %iutilisateur revoque: %s (%i) userlimituserlimit: etabli a %iversionpenalite de saut : -%d oVous venez d'entrer dans un nouveau canal: %szombielbreakout2-2.6.4/po/insert-header.sin0000644000175000017500000000124011452354535014405 00000000000000# Sed script that inserts the file called HEADER before the header entry. # # At each occurrence of a line starting with "msgid ", we execute the following # commands. At the first occurrence, insert the file. At the following # occurrences, do nothing. The distinction between the first and the following # occurrences is achieved by looking at the hold space. /^msgid /{ x # Test if the hold space is empty. s/m/m/ ta # Yes it was empty. First occurrence. Read the file. r HEADER # Output the file's contents by reading the next line. But don't lose the # current line while doing this. g N bb :a # The hold space was nonempty. Following occurrences. Do nothing. x :b } lbreakout2-2.6.4/po/tr.gmo0000644000175000017500000016536011535410214012274 00000000000000Þ•¹ä Q¬ð$>ñ$*0%/[%=‹%(É%0ò%D#'h'~'š'œ¯'KL(M˜(Gæ(N.)Q})DÏ)7*?L*Œ*E”*IÚ*L$+q+„+Œ+GŸ+ç+.,21,(d,8,Æ,Ý,Lû, H- R-]- f-q- €-‹-›-«-Á-*Û-U.P\.Q­./ÿ.P//k€/ì/Hû/BD0?‡0 Ç08è0B!2 d22r2¥2­2²2Ò2×2+Ü23 3 3G-3:u3.°34ß34)4 84 D4R4c4t4†4A•4×4gè4IP6 š6¦68¬64å6ö788 &81868 H8 S8]8d8 i8s8 „88—8 Ÿ8 «8 ¹8 Å8 Ñ8Ý8æ8ï8ñ8 ø8 9% 939<9"E9h9„y9>þ9‹=:É:Û:á:é:;;.;J;&Y;€; ;¥;®;"¶;Ù;â; ô; ÿ; <1$<V<_< d<"n<‘<¯<Ë<ê<ï<ø<bÿ<6b=™=¹= ¿=(Í=ö= > >>4> ;> G> U> `> k>v>>„>‰>;Ž>Ê>Ñ>ÆØ>Ÿ?¿@SÖAÕ*B`ChaCNÊC^D¦xDIGPiG ºGÇH×HéH øH II6ILIQI ZI dI oIzI€I†I ˜Iº¢I ]KhK xK#…K©K­K²K>ºKùKLLLL L%L7L!ML oL|L`LðLMMMM"M&M)MEMMM VMdM!|MžM,¤M ÑM.ßM&N5N>N!SN,uNG¢N êNõNúN O[OvO }OžO·OÏO!ïO"P"4PWPjP {P‰P‘P —P ¡P ¬P ¸PÄPËPÓPëPýP Q)Q.Q*>QiQ qQ{Q €Q ŽQ)œQÆQÍQÓQ±ãQ•R R©R ¼R ÇR™ÕRoUBsU¶U8½UöWEXA[ZZI[íg[UU\ö«\n¢]7^HI^$’a·a ¾aæÈa¬¯f \gfg%wgg*¸gbãgFhYh\h wh¦‚h)m ImSm [mhmpm m™m±m€ÏmPnXn"_n‚n†n¤nýn r4¢r×rñr sg$s+Œs'¸s"àsatet/tS¯t>u,Bugou@×xyy7yLyeyly†y yµy »y Æy6Ñyzz6;zrz{z ‘zœz±zÎzÕzðz{{{=-{*k{–{6­{ä{ú{ÿ{|!|9|>|Y|&s|š| œ|§|¯|¶|F½| }}'}.}!6}X}^}e}ƒ} }¼}Ë}ä}è}û}I~[~u~~£~¬~³~Ð~ë~.ý~, CMbj}"¢ž©>H/‡8·@ð41‚hf‚Cσ„&0„W„¤p„[…Oq…YÁ…X†]t†XÒ†G+‡:s‡ ®‡\º‡qˆi‰ˆóˆ ‰‰U(‰#~‰H¢‰7ë‰8#Š=\Š šŠ»ŠZÓŠ.‹6‹=‹D‹T‹ f‹p‹ƒ‹™‹¶‹5Ë‹RŒRTŒL§Œ-ôŒM"rpãYóNMŽVœŽ,óކ I§ñ3‘:‘B‘I‘i‘o‘/x‘¨‘±‘Ê‘OÛ‘N+’)z’E¤’ê’““+“D“V“k“…“O“퓹”a¾• –1–88–4q–$¦–Ë—Ï— Þ—è—ñ— ˜ ˜#˜'˜,˜3˜ G˜S˜[˜a˜q˜‰˜œ˜ ­˜ »˜ ɘÕ˜ט ߘë˜"û˜™%™!.™P™¸k™I$š¯nš›9›?›G›`› }›Hˆ›Ñ›1ä›$œ ;œ GœQœ#Xœ|œ„œ œœ¨œ+°œ4Üœ &!/QqŒ¨® ¿†ÌASž#•ž¹ž½ž.ΞýžŸ Ÿ!Ÿ ;ŸFŸ XŸ fŸ pŸ|Ÿ ŒŸ—Ÿ›Ÿ£ŸE«Ÿ ñŸþŸú Cÿ <C¢L€£Í£t꤃_¥aã¥E¦ǦHשY ªzª «›«³«Ä« Ö« ã«/í«¬!¬)¬ 2¬=¬O¬T¬[¬u¬Ø†¬ _®j® „®0Ž®¿®È®Ì®DÔ®¯¯$¯8¯>¯D¯ J¯V¯*j¯ •¯Ÿ¯dµ¯°6°I° P°\°b°j°q° ˆ°”° œ°ª°.İó°/ü°,±9;±)u± Ÿ±ª±.À±:ï±H*²s² ƒ²"²°²|ò@³#I³m³³$ª³&ϳ!ö³"´;´X´k´ƒ´’´—´  ´ ª´¶´É´ Ï´Ù´#í´1µ CµMµ Uµ:bµµ ¥µ±µ¸µɵ"Úµýµ¶ ¶Å¶ á¶ë¶ü¶·#·4·<ºDAº†ºlŒºù¼´½EÍ¿ÀT¡ÀöÀOÂFaÂi¨Ã<Ä…OÄ+ÕÇ È ÈŒÈ÷¥Í ΩÎ;¹Î õÎ2ÏmIÏ·ÏÐÏØÏ÷ϵÐÄÕÝÕïÕ õÕÖ Ö&Ö8Ö"UÖ›xÖ ××"&×I×'N×v×)‹×µÛ1ÍÛÿÛÜ-Ü—EÜ4ÝÜ2Ý,E݇rÝúÝ,Þx?Þ;¸Þ8ôÞ-ßOKã›ã¢ã¾ãÏãããêã ä)ä :ä Dä Oä5Zää#£ä9Çä å å 0å=åRåkårå‘å¢å¼åÀå>Òå2æDæ7[æ“æ¬æ³æ¹æÓæòæ÷æç*6çaçcç lç vç€çe‡ç íçùçèè"è =èIèMè#jèŽè®èÁè×èÛèíèIéMéféé”é›é%¬é"ÒéõéBêSêqê#‡ê«ê³êËêÍêêꌰ£“z‰³Ö~¤®».Q  K ÄÊu¯¢#"Aò(|Ï µ—#¹èc÷p@(r´–<p¶äxbÕ}M© ¸†E•7„'ºÆ?’yꓸ·ø),˜¦†}g'nŒ×ÌýEXÁ ›ù[Ù°: =Å”n‘uAC>?çïÛWH[€Ië«Òy”@w¨ ‹Šñ…Ÿ_o7ö¼’á,bl£SúDBœdQ·_¯¶$r*Lio¦­­ðk\1–j´ÜÝÞ¤¾š-Ž*F^ßÐm‘ª<Èǧh½ÎÉ¥‚¬é+YTƒž+µš ±1ÔPv²kf9þ3˜¬2û²;eÿgc>YN~Ñ©%jUmBha.:•&sqã5Ãl%‚SÍËå-zO±4ZŸ—àìôH¢8Pˆ¡&¹d§R!Øæ‹T«i™G¥žÚ‡2`õVWX Š›=I6Kt8R®COƒ30ªf"ZtJxVJÂ\ÀîN³]F^/„6€Uóq s¿v‡M9‰{L|¨5]D…/œ)4üí;{e`G â™$Ž¡!0 aÓˆ w Michael Speck (Default: 33) each. (Default: 0) the administrator named 'admin'. Enjoy the game! Result: %s ## %12s %12s##Wins: %12i %12i#Losses: %12i %12i#Draws: %12i %12i##Total Score: %12i %12i##Balls Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %11i%% %11i%%##(Press SPACE to continue) NOTE: Changing resolution takes a while so this is done best hold it down. when game's paused. X configuration. You have been challenged!## Challenger: %13s# Levelset: %13s# Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %13i [-a ] The user logging in as will become [-b ] Number of paddle bots with 800 and 1000 strength [-f ] Number of send/recv handlings in a second. [-l ] Maximum number of users that can login to server. [-m ] The text in this file is send to new users on login. [-p ] Bind server to this port (Default: %i). in a lot of errors killing artsd (or esd) may help. sounds to often as you'll propably loose all channels then. DRAW - Maybe you do not have 640x480 as resolution available? Check your - SDL_mixer seems to mute active channels. You shouldn't enable/disable - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results kulkanie@gmx.net DEFEAT Esc Quit game. Shift Shows highest score of set instead of your score as long as you Tab Take a screenshot. a Change animation level (off/low/high). d Disintegrate single bricks. (AddOn's only) f Switch fullscreen/windowed mode. p Pause game. (and enter chatroom in network game) r Restart level. s Enable/Disable sound. w Warp to next level after enough bricks where cleared. (AddOn's only)!BARRIER!!FREAKOUT!!HUNTER!!INVADERS!!JUMPING_JACK!!OUTBREAK!!SITTING_DUCKS!%i users online%s (%i) disconnected %s is busy at the moment.%s is too scared to accept your challenge.%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your score: %6d%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: %6d%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your score: %6d%s, you shot %d Sitting Ducks!##Your score: %6d%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: %6d%s, you stopped %d waves#killing a total of %d invaders!##Your average ratio: %5d%%# Your score: %6d%s: connected!* In fullscreen mode the window keeps it size just adding a black frame?* LBreakout2 gets mute while playing when switching on/off sounds?* Sounds seem to be out of sync and are played with some delay?*** Level %i Marked For Swap ******** Round %i *****###You control the %s paddle in this level!#To fire a ball keep the mouse button PRESSED.#Don't just click.###Press any key when you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due to latency, bonuses on the server are closer than they appear! I'll try to work on that./usr/doc/lbreakout2 or the online version at http://lgames.sf.net.1 user online1,000 points extra score from bricks with no bonus100 FPS1st:200 - 10,000 points extra score2nd:3rd:40% chance that a ball doesn't damage brick4th:<<'In Game'-Keys>>: Quit : Next Page : Previous Page??? Highscore chart loaded properly but cannot save? (%s) A local game with up to 4 alternating players.A two-player or deathmatch game via Internet or LAN.ADMIN has kicked %s.ADMIN says: %sAbove BallsAbove BonusesAcc. Ball Speed:Accelerate ballsAdd Bonus Levels:Add Level? y/nAdjust the paddle speed for movement by keys. (pixels per second)Advanced OptionsAfter you destroyed this percentage of bricks you MAY warp to the next level by pressing 'w'. That is indicated by a small icon at the bottom right-hand side of the screen.#If you set this option to 0 you may instantly warp whereas 100 means you have to destroy all bricks.##Note, that this option does not apply for the levelsets 'Original' and 'LBreakout1'!And if you have questions (not answered by the manual) or you found a bugAnimations:ApplyAs above and balls are reflected randomly at this brick.As above and regenerates durability every 4 seconds.As long as this option is enabled the paddle is treated as convex allowing easy aiming. If you disable this option the real physics will show up and you'll have to influence the ball by paddle movement and the hemispherical ends. For cracks only!AudioAuthor's Name:Author: %sAutoAwaiting stats...BOT%i-1000BOT%i-800BOTTOMBackBackSpaceBall Fire Angle:Ball Turbo:Balls:BarrierBelow BallsBelow BonusesBonus Info:Bonus LevelBonus floorBonuses:By ClickCCancelChallengeChallengesChannel name must not contain blanks!Channel:ChannelsChart index '%i' is out of range! Clear Level? y/nClick here to apply the theme you selected above. Please check the manual at lgames.sf.net for information on how to create a theme.Click here to delete the chosen levelset (after confirmation).Click here to edit the levelset chosen above.##NOTE: To switch to the bonus set you'll have to right-click on the brick set and vice versa!Client finalized CloseConnectConnect to game server.Console CommandsControlsConverting highscore chart as format changed. Convex Paddle:Creates up to 8 bricks on destruction.Current Level: %i/%i (Free: %i)DRAWDarknessDebris:Deccelerate balls to minimum speedDefenderDelete Level? y/nDelete SetDifficulty:Discard All Changes? y/nDisintegrate Brick? (Costs 5% of your score.) y/nDisplay:DownERROR: %sERROR: address %s does not resolveERROR: connection refused: %sERROR: couldn't save game! ERROR: server does not respondEasyEdit SetEditorEnable/disable these quick hints. See the manual for more information about how to use LBreakout2!Enable/disable transparency of bonuses and animations.Energy balls (penetrate bricks)EnterExpand paddleExplodes and destroys all nearby bricks.Explosive ballsExtra ballExtra lifeFPS: %i (delay: %i ms) Frags:Frame Rate:Freeze paddleFullscreenGame Over!Game RulesGraphicsHardHelpHighHighscore chart doesn't exist in '%s'... creating new one. Hints:HunterIP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if you run the server on your computer. You won't be able to challenge others. Use your IP queried by /sbin/ifconfig instead.If '50' the ball is shot at an angle of 50 degrees to the left or right, depending on which fire button has been pressed. If it is set to 'random' the ball is fired at a random angle. In this case a sticky paddle simply halts the normal reflection until any fire button has been pressed.If a ball does not damage a brick within ten seconds it is allowed to return to the paddle. If this option is set to 'Auto' it will automatically return and if this option is set to 'By Click' you'll have to press the middle mousebutton or the 'back'-key (default is Backspace).If for some reason your mouse movement is inverted you can fix it with this option.If on, normal levelsets will have a random bonus level every four normal levels.##Note: You can skip a bonus level any time by loosing the ball. This will not loose a life but bring you directly to the next level.If you can't see the ball because of all the debris coming down set this option to 'Below Balls'If you can't see the ball because of thousands of bonuses coming down set this option to 'Above Bonuses'If you disable shadows it will speed up the game but won't look that good. ;-)If you turn animations low there'll be less details which will speed up the game a great deal.If you use the keyboard for input these are the keys for moving the paddle ('Paddle Turbo' will double the speed while pressed.), firing balls/shots and returning the ball to paddle after a timeout of ten seconds.##Note: If balls are fired at a random angle (which has become the default) there is no difference between the left or right fire key. A sticky paddle stops a ball until any fire button is pressed but the movement angle is the one from the normal reflection. To reset the movement angle to -50 or +50 degrees check out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball Turbo' will bring all balls to the maximum speed defined in 'Advanced Options'.If you want more and better information check out the manual installed toIf you're successfully connected to the game server this is your nickname there.In this menu you can change the appearance of LBreakout. Included to the release are the three winning themes from the Linux Game Tome contest 'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'.#For more themes check out http://lgames.sf.net.Indestructible.Insert Level? y/nInvert Motion:Jumping JackKey Speed:KidsLBreakout2 has been compiled without network support. LeftLeft AltLeft CtrlLeft Fire:Left ShiftLeft:LevelLevelset Version:LevelsetsLinear:#++ There is no chance for balls to get infinitely stuck in a brick bounce combo.#-- It is quite hard for balls to enter narrow passages.##Spherical:#++ Feels better and balls can easily pass through small gaps.#-- There is a chance for balls to get infinitely stuck within a series of indestructible brick reflections if the level is too wrinkled. However, with the auto return option this is no problem so 'Spherical' is the default.Local GameLocal UDP Port:Location: %sLogin data corrupted, please retry.LowMAINManual:May only be destroyed by energy ball else it's indestructible.MediumMenuMotion Modifier:Mr.XMr.YMr.ZNO INFO AVAILABLEName Level ScoreNeeds three hits to be destroyed.Network GameNetwork Quick HelpNetwork communication is handled by a single UDP socket which will be bound to this port number.Neutral Power-Ups:Next Player: %sNoNo LimitOKOffOnOpenGame message corrupted!OptionsOutbreakPaddle Turbo:Paddle attracts bonusesPaddle disappears when not movingPausePlane Of Inner Stability entered (Score: %i)Plasma weaponPlay *ALL* available levels in a random order.Play the original LBreakout2 levelset.Players:Please enter a name!Port the game server is bound to.Press 'Connect' to connect to a game server.Pressing the left or right mouse button will fire attached balls eitherQuick HelpQuitQuit Editor? y/nQuit Game? y/nQuit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)RandomRandom ball reflection at bricksReceiving final stats...Receiving level data...Remote player has disconnected!Remote player has disconnected...Remote player has left the game...Remote player has paused the game.Restart Level? y/nResume Last GameReturn Balls:Return:RightRight AltRight CtrlRight Fire:Right ShiftRight:Rounds:SERVER IS GOING DOWN!!!Save Changes? y/nSaving highscore chart in: %s Select ThemeSendServer is full!Server uses an older protocol (%i), sorry.Server:Set Name:Set:Shrink paddleSitting DucksSorry, but your opponent has been kicked!Sound:SpaceSpecial Bricks:Specify the game server as address:port where the address can be a name or a dotted IP.#If the connection fails have a look at the messages in the chat window to see the reason.Speech:Start AddOnStart Original SetStatisticsSticky paddleStop the invading brick waves! Each waves consists of 50 bricks which will get faster and faster. Each brick will give you some score. If you clear the screen completely, the wave will also be over and you will receive some extra score depending on the number of remaining wave bricks. One way or the other, if a wave is over, the next one will start with higher speed and more score until you let a brick come down to paddle level.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!TOPThe complete levelset of LBreakout1 with just minor modifications.Theme:There are eight bricks and the ball is attached in the middle at the ceiling. When it is released, one brick is highlighted and your task is to hit this brick. If you manage to do so, you'll get some score and the situation is reset. If you do not hit the highlighted brick AS THE VERY FIRST THING, it will be destroyed until all bricks are gone. The more bricks you hit in a row, the more score you will get for the next one. The score's worth of the next brick you can see in the lower right-hand side of the screen.##Loosing your ball means going to the next level.There is no user by that name.There is only one brick with a limited lifetime. Your task is to hit it before it vanishes. If you succeed, the brick is reset somewhere else with less lifetime. If you don't, the game is over. The faster you hit a brick, the more score you will gain. How much seconds a brick is still there, you can see at the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!There's nasty work out there waiting for you... better stay here!These are the number of players and their names. If one player looses a ball or restarts the level it's the next player's turn.This is just a quick help with the most important facts about LBreakout2.This is the levelset you actually want to play. Note, that each levelset got it's own highscore chart (left/right-click on the chart on the right). A levelset is either load from ~/.lgames/lbreakout2-levels or the installation directory.This is the list of available themes. Choose any theme and click 'Apply' to select itThis is the list of the levelsets found in ~/.lgames/lbreakout2-levels which you may edit. If you choose and click on 'Edit Set' below you'll be asked to enter a levelsetname and the new levelset will be saved in a file by this name.This modifies the relative motion of the mouse. (percent) The higher this value is the faster the mouse moves.This name is already in use. Please choose another one.This time you have to crush through a wall and hit some bricks behind it. If you succeed the wall is reset and one line bigger next time. The earlier you manage to break through, the more score you'll get. No surprise, is it? What makes this fun, is the fact that the wall is moving towards you. If it reaches your paddle, you are out. Whenever you successfully broke through, the ball will return the paddle and get attached. You then have to fire it again. The wall cannot grow bigger than 12 lines. How many lines the barrier is away from your paddle, is shown in the lower right-hand side of the screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Time: %.2f, Frames: %i -> FPS: %.2f Title:Title: %sTo challenge a user you first have to select him/her in the upper right list and the levelset you want to play from the list below. Then you adjust the game settings to your likings and hit the 'Challenge' button which will send your challenge to the other user who will either accept or decline. If (s)he accepts a direct connection will be established and the game will start.##DIFFICULTY: This influences ball speed, paddle size and score as for single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the number of rounds played per level. Winning a round scores one point and the player with the most points wins the match.##FRAGS: In a pingpong level (no bricks) a player gains a frag everytime the opponent looses a ball. 'frag' is a bad name for this, should be pingpong winning score or something but 'frags' is simply shorter. The player who hits this limit first wins the round.#In levels with bricks this option is ignored and the level is over after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each player may fire multiple balls up to this number. If a player looses a ball he may fire it again.#In normal levels (with bricks) this option is ignored and a gets a new ball after five seconds penalty time.To switch a channel hit the 'C' button above the user list. You can enter either an existing or a new channel. You can only talk to and challenge users in the same channel.TransfersTroubleshooting:Trying to use config directory '%s'. UDP socket bound to %s:%i Unable to access highscore chart in '%s'. Unable to access highscore chart in config directory... won't be able to save any results. Sorry. Unknown Level TypeUpUsage: lbreakout2server Use Hints:User Console Commands:##/search #Search for a user in all channels.##/version#Display version of transmission protocol.##/info#Display current userlimit and frame rate.##Admin Console Commands:##/admin_says #Broadcast a message to all chatting users.##/kick #Kick user by that name.##/addbot #Add a paddle bot. The speed is defined in pixels per second. 800 to 1000 is a good value.##/delbot #Delete paddle bot.##/set #Set a variable to a new value:# userlimit: is the number of users that may login. If decreased with too many users online no one is kicked. This limit does not matter for admin login.# fps: is how many times a second the server calls up the communication and sends/receives packets. This should not be too high to prevent network flooding. 40 is a good value.# packetlimit: if not -1 this is the number of packets parsed in one communication step. -1 which is the default means the queue is parsed until empty##/addset #Load a new levelset that has been copied to the levels directory and make it available to the users.##/halt#Halt server after 5 seconds and inform all users, even the playing ones, about this.User with id %i does not exist!Username:VICTORYVersion: %s Volume:Waiting for remote answer...Warp Limit:Warp to next level? y/nWelcome to LBreakout2 online!While you keep the middle mouse button pressed (or the acceleration key) all balls will go this velocity. (in pixels per second)WhisperWindowWrite permission for '%s' denied. YesYou can't challenge yourself.You cannot delete '%s'! You cannot offer someone your levelset unless this user wants to receive your set which requires the following steps:#1) select the user to whom you want to listen#2) press the 'L' button above the levelset list#3) wait for offer or cancel 'listening'#The receiver is now ready and the sender has to:#1) select the listening user#2) select the levelset (s)he wants to transfer#3) hit the 'T' button above the levelset list#If the receiver has this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-date the transfer does not take place otherwise the receiver is asked to confirm and if (s)he does so the set is transferred to the home directory and directly available if intended for network. (starts with 'MP_')#NOTE: Only the challenger is required to have the levelset so you don not have to transfer sets to play with someone. However if your opponent likes your set and wants to challenge others with it both can engage into a transfer.You have been kicked! Reason: %sYou have challenged %s. Let's see what (s)he says...You have lost this round.You have paused the game.You have won this round!You may run LBreakout2 either fullscreen or windowed. This switch may be done anywhere by pressing 'f'.You must select a levelset for a challenge.You must select a user for a challenge.You must select a user to whisper!You you don't want LBreakout2 to consume all of your CPU (best performance) limit the frame rate.You've been disconnected.You've cleared all levels...#Congratulations!!!You've lost all lives...#Do you want to buy a continue#for 100%% of your score? y/nYour name must not contain blanks! (But can have underscores.)Your protocol is out of date, please update.Your task is to prevent an outbreak by clearing all bricks. Every few seconds a new one will appear somewhere, forcing you to act quickly. If you succeed in clearing a level, it is reset to five bricks, but this time new ones will spring into existence faster. You loose, if you cannot manage to clear the screen before 50 bricks were created (which does not mean 50 bricks are on the screen!). How far you are away from that limit you can see in the lower right-hand side of the screen. Score is only gained for a complete clearance, not for destroying single bricks! The farther you are way from the 50 bricks limit the more it will be.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a lot of skill!Your username may only contain letters, digits and underscores. addbotaddbot: bot '%s' existsaddbot: name missingaddbot: strength missingaddsetaddset: file %s corruptedaddset: file %s not foundaddset: name missingadminadmin kickadmin_sayschannel %i: %s: invalid message %x: skipping %i bytes channel added: %s channel deleted: %s (%i users) chat: state %i: invalid message %x: skipping %i bytes chattingcomm_delay set to %i connectingcorrupted level datacouldn't open directory %s! delbotdelbot: bot '%s' not founddelbot: name missingdisconnected from %sfpsfps: set to %igame %i: %s: state %i: invalid message %x: skipping %i bytes game added: %s (%i): %i rounds: %s vs. %s game deleted: %s (%i) game: state %i: invalid message %x: skipping %i bytes greetings loaded: %s haltinfoinfo: a message is required!is not set to 'Random'.kickkick: specify a user name!kick: user is not online.loaded %i levelsets from directory %s nname.-----no infonobodynonameor you just want to drop a general note about LBreakout2 just mail to:packetlimitpacketlimit: set to %iplayerplayingremote player cancelled the game retrysearchsearch: %s: in channel %s: %ssearch: specify a user name!search: user is not online.server halted server is going down... setset: value missingset: variable missingto the left or right direction if 'Ball Fire Angle' in 'Advanced Options'transmission protocol: %iunable to resolve %s: %s unknown command: %suntitledunuseduser added: %s (%i) from %s user kicked (%s): %s (%i) user limit is %i user limit: %i#frame rate: %i#packet limit: %iuser removed: %s (%i) userlimituserlimit: set to %iversionwarp penalty: -%d yyou have entered a new channel: %szombieProject-Id-Version: lbreakout Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php POT-Creation-Date: 2011-03-08 12:18+0100 PO-Revision-Date: 2006-10-31 10:12+0200 Last-Translator: Muhammet Kara Language-Team: Turkish MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit X-Poedit-Language: Turkish X-Generator: KBabel 1.11.4 Michael Speck (Öntanımlı: 33) her biri. (Öntanımlı: 0) 'admin' adlı yönetici olacaktır. Oyunun tadını çıkarın! Sonuçlar: %s ## %12s %12s##Galibiyetler: %12i %12i#MaÄŸlubiyetler: %12i %12i#Beraberlikler: %12i %12i##Toplam Skor: %12i %12i##Tutulan Toplar: %11i%% %11i%%#Temizlenen TuÄŸlalar: %11i%% %11i%%#Toplanan Ekstralar: %11i%% %11i%%##(Devam etmek için BOÅžLUK tuÅŸuna basın) NOT: Çözünürlüğün deÄŸiÅŸtirilmesi biraz zaman alır tuttuÄŸunuz sürece. oyun duraklatıldığı zaman. X yapılandırması. Size meydan okundu!## Meydan okuyan: %13s# Düzey kümesi: %13s# Zorluk: %13s# Roundlar: %13i# Ölüm Sınırı: %13i# Toplar: %13i [-a ] ile giriÅŸ yapan kullanıcı [-b ] 800 ve 1000 gücündeki raket botlarının sayısı [-f <ÇERÇEVEHIZI>] Bir saniyede gönderilen/alınan iÅŸlenimlerin sayısı. [-l ] Sunucuya baÄŸlanabilecek en fazla oyuncu sayısı. [-m ] Bu dosyadaki metin yeni kullanıcılara girÅŸite yollanır. [-p ] Sunucuyu bu geçide (porta) baÄŸla (Öntanımlı: %i). ile sonuçlanırsa artsd (ya da esd)'i kapatmayı deneyebilirsiniz. yoksa büyük ihtimalle tüm kanalları kaybedersiniz.BERABERLİK - Belki de kullanılabilir çözünürlükleriniz arasında 640*480 yoktur? Konbtrol edin: - SDL_mixer etkin kanalların sesini kapatıyor gibi görünüyor. Sesleri çok sık açıp kapatmamalısınız - SDL_AUDIODRIVER'i dma olarak ayarlayın (export SDL_AUDIODRIVER=dma). EÄŸer bu iÅŸlem çok fazla hata kulkanie@gmx.net YENİLGİ Esc Oyundan çık. Shift Kendi skorunuz yerine kümenin en yüksek skorunu gösterir bu tuÅŸu basılı Tab Bir ekran görüntüsü al. a Hareketlendirme düzeyini deÄŸiÅŸtir (kapalı/düşük/yüksek). d Tekil tuÄŸlaları parçala. (Sadece ilaveninki) f Tam ekran/pencere kipleri arasında geçiÅŸ yap. p Oyunu duraklat. (ve aÄŸ oyununda sohbet odasına gir) r Seviyeye yeniden baÅŸla. s Sesi Aç/Kapat. w Yeterince tuÄŸla temizlendikten sonra sonraki düzeye sıçra. (sadece ilaveninki)!ENGEL!!TIRS!!AVCI!!İŞGALCİLER!!ZIPLAYAN_KRİKO!!PATLAMA!!OTURAN_ÖRDEKLER!%i kullanıcı online%s (%i) baÄŸlantıyı kesti %s ÅŸu anda meÅŸgul.%s, meydan okumanızı kabul edemeyecek kadar korkak.%s, %d Engeli kırıp geçtiniz!##Ortalama oranınız: %5d%%# Skorunuz: %6d%s, %d Zıplayan Kriko vurdunuz!##Ortalama oranınız: %5d%%# Skorunuz: %6d%s, %d tuÄŸla avladınız!##Ortalama oranınız: %5d%%# Skorunuz: %6d%s, %d Oturan Ördek vurdunuz!##Skorunuz: %6d%s, %d Patlama durdurdunuz!##Ortalama oranınız: %5d%%# Skorunuz: %6d%s, %d dalgayı durdurdunuz#toplamda %d iÅŸgalci öldürdünüz!##Ortalama oranınız: %5d%%# Skorunuz: %6d%s: baÄŸlandı!* Tam ekran kipindeyken pencere sadece bir siyah çerçeve ekleyerek boyutunu koruyor mu?* LBreakout2 sesleri kapatıp açtığınız zaman oynarken sessizleÅŸiyor mu?* Sesler eÅŸzamanlı deÄŸil gibi görünüyorlar ve gecikmeli olarak mı çalıyorlar?*** Düzey %i Takas İçin İşaretlendi ******** Raund %i *****###Bu düzeyde %s raket kontrol ediyorsunuz!#Bir top fırlatmak için fare tuÅŸunu BASILI tutun.#Sadece tıklamak yetmez.###Hazır olduÄŸunuzda herhangi bir tuÅŸa basın...###(Oyunu istediÄŸiniz zaman 'p' ile duraklatabilirsiniz.)###NOT: Gecikmeye baÄŸlı olarak, sunucuda ikramiyeler göründüklerinden daha yakındırlar! Bu konu üzerinde çalışmayı deneyeceÄŸim./usr/doc/lbreakout2 veya online sürümü http://lgames.sf.net. adresinde1 kullanıcı onlineİkramiyesiz tuÄŸlalardan 10.000 puan fazladan skor100 FPS1inci:200 - 10.000 puan fazladan skor2nci:3üncü:bir topun tuÄŸlaya zarar vermemesi ihtimali %404üncü:<<'Oyun İçi'-TuÅŸlar>>: Kapat : Sonraki Sayfa : Önceki SayfaYüksek puanlar tablosu düzgün olarak yüklendi ama kaydedilemiyor mu? (%s) 4 oyuncuya kadar seçimli bir yerel oyun.İnternet ya da yerel aÄŸ üzerinde iki oyunculu ölümüne bir maç.YÖNETİCİ, %s'i attı.YÖNETİCİ diyor ki: %sYukarı Toplarİkramiyelerin Üstündeİvm. Top Hızı:Topları hızlandırİkramiye Düzeyler Ekle:Düzey Eklensin mi? e/hTuÅŸlarla hareket için raket hızını ayarlayın. (saniyedeki benek sayısı)GeliÅŸmiÅŸ SeçeneklerYüzde bu kadar tuÄŸlayı yokettikten sonra 'w' tuÅŸuna basarak sonrakı düzeye sıçrayabilirsiniz. Bu durum ekranın saÄŸ alt köşesindeki bir simgeyle belirtilir.#EÄŸer bu seçeneÄŸi 0'a ayarlarsanız istediÄŸiniz anda sıçrama yapabilirsiniz, tabi 100 olarak ayarlamanız da tüm tuÄŸlaları yok etmeden sıçrama yapamayacağınız anlamına gelir.##Bu seçeneÄŸin 'Özgün' ve 'LBreakout1' düzeylerini etkilemeyeceÄŸini unutmayın!Ve eÄŸer (elkitabınca cevaplanmayan) sorularınız varsa veya bir yazılım hatası bulduysanızCanlandırmalar:UygulaYukarıdaki gibi ve toplar bu tuÄŸladan rasgele yansır.Yukarıdaki gibi ve her 4 saniyede dayanımı artar.Bu seçenek etkin olduÄŸu sürece raket dışbükey olarak deÄŸerlendirilir, bu da kolay niÅŸan almayı saÄŸlar. EÄŸer bu seçeneÄŸi kapatırsanız, gerçek fizik ortaya çıkacak ve topu raket hareketleriyle ve yarımküre ÅŸeklindeki uçlarla etkilemeniz gerekecek. Sadece çatlaklar için!SesYazarın Adı:Yazar: %sOtomatikİstatistikler bekleniyor...BOT%i-1000BOT%i-800ALTGeriGeriAlTop AteÅŸ Açısı:Süper Top:Toplar:EngelAÅŸağı Toplarİkramiyelerin Altındaİkramiye Bilgisi:İkramiye Düzeyİkramiye katİkramiyeler:TıklayarakCVazgeçMeydanokumaMeydan okumalarKanal adı boÅŸluk içermemelidir!Kanal:KanallarTablo dizini '%i' kapsamdışı! Düzey Temizlensin mi? e/hYukarıda seçtiÄŸiniz temayı uygulamak için buraya tıklayın. Bir temanın nasıl yapılacağı hakkında bilgi almak için lütfen lgames.sf.net adresindeki elkitabına bakınız.Seçilen düzey kümesini silmek için (onaydan sonra) buraya tıklayın.Yukarda seçilen düzey kümesini düzenlemek için buraya tıklayın.##NOT: İkramiye kümesiyle tuÄŸla kümesi arasında geçiÅŸ yapmak için küme üzerine saÄŸ tıklayın!İstemci sonlandırıldı KapatBaÄŸlanOyun sunucusuna baÄŸlan.Uçbirim (Konsol) KomutlarıKontrollerBiçim deÄŸiÅŸtiÄŸi için yüksek puanlar tablosu dönüştürülüyor. Dışbükey Raket:Yokolma anında 8 taneye kadar tuÄŸla oluÅŸturur.Åžu anki Düzey: %i/%i (Serbest: %i)BERABERLİKKaranlıkEnkaz:Topları en düşük hıza düşürSavunanDüzey Silinsin mi? e/hKümeyi SilZorluk:Tüm DeÄŸiÅŸiklikler İptal Edilsin mi? e/hTuÄŸlayı Parçala? (Skorunuzun 5%'ine malolur.) e/hGörüntü:AÅŸağıHATA: %sHATA: %s adresi çözümlenemiyorHATA: baÄŸlantı reddedildi: %sHATA: oyun kaydedilemedi! HATA: sunucu cevap vermiyorKolayKümeyi DüzenleDüzenleyiciBu hızlı ipuçlarını aç/kapat. LBreakout2'nin nasıl kullanılacağı hakkında daha ayrıntılı bilgi için elkitabına bakın!İkramiyelerin saydamlığını ve hareketlendirmeleri aç/kapat.Enerji topları (tuÄŸlaları deler)GirRaketi geniÅŸletPatlar ve yakındaki tüm tuÄŸlaları yokeder.Patlayıcı toplarEk topEk yaÅŸamFPS: %i (gecikme: %i ms) Ölümler:Çerçeve Hızı:Raketi dondurTam EkranOyun Bitti!Oyun KurallarıÇizgelemeZorYardımYüksek'%s''de yüksek puanlar tablosu yok... yeni bir tane oluÅŸturuluyor. İpuçları:AvcıOyun sunucusunun IP adresi (xxx.xxx.xxx.xxx ÅŸeklinde).#EÄŸer sunucuyu kendi bilgisayarınızda çalıştırıyorsanız 'localhost' KULLANMAYIN. DiÄŸerlerine meydan okuyamazsınız. Onun yerine /sbin/ifconfig tarafından sorgulanan IP'nizi kullanın.EÄŸer '50' ise top hangi atış tuÅŸuna basıldığına baÄŸlı olarak saÄŸa ya da sola doÄŸru 50 derecelik bir açıyla fırlatılır. EÄŸer 'rasgele' olarak ayarlanırsa top rasgele bir açıyla fırlatılır. Bu durumda yapışkan bir raket sadece normal yansımayı herhangi bir atış tuÅŸuna basılana kadar durdurur.EÄŸer bir top bir tuÄŸlaya on saniye içinde zarar vermezse rakete geri dönmesine izin verilir. EÄŸer bu seçenek 'Oto' olarak ayarlanırsa top otomatik olarak geri dönecektir ve eÄŸer bu seçenek 'Tıklama İle'ye ayarlanırsa farenin orta düğmesine ya da 'geri' tuÅŸuna (öntanımlı GeriAl) basmanız gerekir.EÄŸer fare hareketiniz tersine dönmüşse bu seçenekle düzeltebilirsiniz.EÄŸer etkinse, normal düzey kümelerinde her 4 normal düzeyde bir rasgele ikramiye düzeyi olacaktır.##Not: Bir ikramiye düzeyi herhangi bir anda topu kaybederek atlayabilirsiniz. Bu sizden bir yaÅŸam hakkı götürmeyecek ama doÄŸrudan sonraki düzeye geçmenizi saÄŸlayacaktır.EÄŸer aÅŸağı gelen tuÄŸlalar yüzünden topu göremiyorsanız bu seçeneÄŸi 'Topların Altında' olarak ayarlayınEÄŸer aÅŸağı düşen binlerce ikramiye nedeniyle topu göremiyorsanız bu seçeneÄŸi 'İkramiyelerin Üstünde' olarak ayarlayınEÄŸer gölgeleri kapatırsanız bu, oyunu hızlandıracaktır ama pek hoÅŸ görünmeyecektir. ;-)EÄŸer hareketlendirmeleri azaltırsanız oyund daha az ayrıntı olur ama karşılığında daha hızlı bir oyun elde edersiniz.EÄŸer giriÅŸ için klavyeyi kullanırsanız bunlar raketi hareket ettirmek ('Süper Raket' basılıyken hızı ikiye katlayacaktır.), topları fırlatmak ve topu 10 saniyeli kbir zamanaşımından sonra rakete geri döndürmek için kullanacağınız tuÅŸlardır.##Not: EÄŸer toplar rasgele bir açıyla fırlatılırsa (öntanımlı deÄŸer budur) sol ve saÄŸ ateÅŸ tuÅŸları arasında bir fark yoktur. Yapışkan bir raket herhangi bir fırlatma tuÅŸuna basılana kadar bir topu durdurur ama hareket açısı normal yansımadan gelen açıdır. Hareket açısını -50 ya da +50 dereceye sıfırlamak için 'GeliÅŸmiÅŸ Seçenekler' içindeki 'Top Fırlatma Açısı'na bakın.##'Süper Top' basılıyken tüm topları 'GeliÅŸmiÅŸ Seçenekler'de belirtilen en yüksek hıza getirir.EÄŸer daha fazla ve daha iyi bilgi isterseniz kurulan elkitabıan bakınEÄŸer oyun sunucusuna baÅŸarıyla baÄŸlanırsanız, bu oradaki takma adınız olacaktır.Bu menüde LBreakout'un görünümünü deÄŸiÅŸtirebilirsiniz. Bu sürümde, 'Klasik' adıyla eski görünümün yanında Linux Oyun Kitabı yarışmasını kazanan üç tema bulunmaktadır: 'absoluteB','Oz' ve 'Moiree'.#Daha fazla tema için http://lgames.sf.net'e bakınız.Yıkılmaz.Düzey Eklensin mi? e/hTersine Hareket:Zıplayan TavÅŸanTuÅŸ Hızı:ÇocuklarLBreakout2 aÄŸ desteÄŸi olmaksızın derlendi. SolSol AltSol CtrlSol AteÅŸ:Sol Üst KarekterSol:SeviyeDüzey Kümesi Sürümü:Düzey kümeleriDoÄŸrusal:#++ Topların sonsuz bir tuÄŸla zıplama kombosu içinde sıkışıp kalmak gibi bir ÅŸansları yoktur.#-- Topların dar geçitlere girmesi oldukça zordur.##Küresel:#++ Daha iyi gibidir ve toplar küçük açıklıklardan kolayca geçebilir.#-- EÄŸer düzey çok karmaşıksa toplar bir kırılamaz tuÄŸlalar serisinde sonsuza dek sıkışabilir. Ancak, otomatik geri dönüş seçeneÄŸiyle bu bir sorun olmaktan çıkar bu yüzden 'Küresel' öntanımlıdır.Yerel OyunLocal UDP Geçidi (Port):Konum: %sGiriÅŸ verisi bozulmuÅŸ, lütfen tekrar deneyin.DüşükANAEl ile:Sadece enerji topuyla yokedilebilir bunun dışında yokedilemezdir.OrtaMenüHareket Niteleyici:Bay.XBay.YBay.ZBİLGİ YOKAd Seviye PuanYokedilebilmesi için 3 vuruÅŸ gereklidir.AÄŸ OyunuAÄŸ Hızlı YardımıAÄŸ haberleÅŸmesi, bu geçit numarasına baÄŸlanacak olan bir UDP yuvası tarafından iÅŸlenecektir.Tarafsız Güçlendirmeler:Sonraki Oyuncu: %sHayırSınırsızTAMAMKapalıAçıkOyunAç mesajı bozuk!SeçeneklerPatlamaSüper Raket:Raket ikramiyeleri çekerRaket hareket etmediÄŸi zaman gözden kaybolurDuraklatİç Kararlılık Düzlemine girildi (Skor: %i)Plazma silahıMümkün olan *TÜM* düzeyleri rasgele bir sırada oyna.Özgün LBreakOut2 düzey kümesini oyna.Oyuncular:Lütfen bir ad girin!Oyun sunucusunun baÄŸlandığı geçit (port).Bir oyun sunucusuna baÄŸlanmak için 'BaÄŸlan'a basınız.Sol ya da saÄŸ fare tuÅŸuna basmak tutturulmuÅŸ topları fırlatacaktırHızlı YardımÇıkışDüzenleyici Kapatılsın mı? e/hOyundan Çık? e/hOyundan Çık? e/h#(Evet derseniz bu oyuna daha sonra devam edebilirsiniz.#Henüz bir yüksek puan girdisi oluÅŸturulmadı.)RastgeleTuÄŸlalarda rasgele top yansımasıSon istatistikler alınıyor...Seviye bilgisi alınıyor...Uzaktaki oyuncu baÄŸlantıyı kesti.Uzaktaki oyuncu baÄŸlantıyı kesti...Uzaktaki oyuncu oyunu terketti...Uzaktaki oyuncu oyunu duraklattı.Seviyeye Yeniden BaÅŸla? e/hSon Oyuna Devam EtTopları Geri Döndür:Geri Dönüş:SaÄŸSaÄŸ AltSaÄŸ CtrlSaÄŸ AteÅŸ:SaÄŸ Üst KarekterSaÄŸ:Raundlar:SUNUCU KAPANIYOR!!!DeÄŸiÅŸiklikler Kaydedilsin mi? e/hYüksek puanlar tablosunun kaydedildiÄŸi yer: %s Tema SeçGönderSunucu dolu!Sunucu daha eski bir tutanak kullanıyor (%i), üzgünüm.Sunucu:Küme Adı:Küme:Raketi küçültOturan ÖrdeklerÜzgünüm ama rakibiniz atıldı!Ses:BoÅŸlukÖzel TuÄŸlalar:Oyun sunucusunu adres:post ÅŸeklinde belirtin. Adres bir isim ya da noktalı bir IP olabilir.#EÄŸer baÄŸlantı baÅŸarısız olursa sebebini görmek için sohbet penceresindeki mesajlara bir bakın.KonuÅŸma:İlaveyi BaÅŸlatÖzgün Kümeyi BaÅŸlatİstatistiklerYapışkan raketİşgalci tuÄŸla dalgalarını durdurun! Her dalga gittikçe daha da hızlanacak olan 50 tuÄŸladan oluÅŸur. Her tuÄŸla size bir miktar puan kazandıracaktır. EÄŸer ekranı tamamen temizleyebilirseniz, dalga da sona erecek ve kalan dalga tuÄŸlalarının sayısına baÄŸlı olarak fazladan puan alacaksınız. Her iki durumda da eÄŸer bir dalga sona ererse bir sonraki daha hızlı ve daha fazla puan verecek ÅŸekilde baÅŸlayacak ve bu durum herhangi bir tuÄŸla raketinizin seviyesine ulaÅŸana kadar devam edecektir.##Topu kaybetmeniz sizi sonraki düzeye götürür.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!ÜSTSadece küçük deÄŸiÅŸikliklerle LBreakout1'in tüm düzey kümesi.Tema:8 tuÄŸla bulunuyor ve top tavanın ortasında yapışık duruyor. Serbest kaldığında, bir tuÄŸla seçili hale gelir ve göreviniz de iÅŸte bu tuÄŸlayı vurmaktır. EÄŸer bunu yapmayı baÅŸarabilirseniz, biraz puan alırsınız ve topun durumu sıfırlanır. EÄŸer İLK OLARAK renkli tuÄŸlayı vurmazsanız bu tuÄŸla diÄŸer tüm tuÄŸlalar yokedilene kadar ortadan kaybolur. Bir sıradaki tuÄŸlalardan daha fazla sayıda vurdukça sonraki tuÄŸla için alacağınız puan da artacaktır. Sıradaki tuÄŸlanın puan deÄŸerini ekranın saÄŸ alt kısmında görebilirsiniz.##Topu kaybetmeniz sizi sonraki düzeye götürür.Bu isimde bir kullanıcı yok.Sınırlı bir yaÅŸam süresiyle yalnızca bir tane tuÄŸla bulunuyor. Göreviniz kaybolmadan önce bu tuÄŸlayı vurmak. EÄŸer baÅŸarırsanız, tuÄŸla baÅŸka bir yerde daha ksıa bir yaÅŸam süresiyle sıfırlanacaktır. EÄŸer baÅŸaramazsanız oyun biter. Bir tuÄŸlayı daha hızlı vurdukça daha fazla puan alırsınız. Bir tuÄŸlanın kaybolmasına kaç saniye kaldığını ekranın saÄŸ alt kısmında görebilirsiniz.##Topu kaybetmeniz sonraki düzeye geçmeniz anlamına gelir.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!Dışarda seni bekleyen pis iÅŸler var... burda kalsan daha iyi olur!Bunlar oyuncuların sayısı ve adlarıdır. EÄŸer bir oyuncu bir top kaybeder ya da düzeye yeniden baÅŸlarsa sıra sonraki oyuncuya geçer.Bu, sadece LBreakout2 hakkındaki önemli bilgileri içeren bir hızlı yardımdır.Bu, aslında oynamak istediÄŸiniz düzey kümesidir. Unutmayın ki her düzey kümesinin kendine ait bir yüksek puanlar tablosu vardır (saÄŸdaki tablo üzerinde saÄŸ/sol tıklayın). Bir düzey kümesi ~/.lgames/lbreakout2-levels adresinden ya da kurulum dizininden yüklenebilir.Bu, kullanılabilir temaların listesidir. Bir tema seçin ve 'Uygula'ya basınBu, ~/.lgames/lbreakout2-levels içinde bulunan ve düzenleyebileceÄŸiniz düzey kümelerinin listesidir. If you choose EÄŸer 'u seçer ve aÅŸağıdan 'Kümeyi Düzenle'ye tıklatırsanız, sizden bir düzey kümesi adı girmeniz istenecek ve yeni düzey kümeniz bu adı taşıyan bir dosyaya kaydedilecektir.Bu, farenin göreli hareketini belirler. (yüzde) Bu deÄŸer yükseldikçe fare daha hızlı hareket eder.Bu isim zaten kullanımda. Lütfen baÅŸka bir isim seçiniz.Bu kez bir duvarı yıkmanız ve arkasındaki tuÄŸlaları vurmanız gerekiyor. EÄŸer baÅŸarırsanız duvar sıfırlanır ve bir satır daha kalın olarak gelir. Daha erken kırmayı baÅŸarırsanız daha fazla puan alırsınız. Sürpriz yok, deÄŸil mi? Bu iÅŸi eÄŸlenceli yapan ÅŸey, duvarın size doÄŸru hareket ediyor olmasıdır. EÄŸer raketinize ulaşırsa iÅŸiniz biter. BaÅŸarıyla her kırışınızda, top rakete dönecek ve yapışacaktır. Devam etmek için topu yeniden fırlatmanız gerekiyor. Duvar 12 satırdan daha kalın olamaz. Duvarın raketinizden kaç satır uzakta olduÄŸunu ekranın saÄŸ alt kısmında görebilirsiniz.##Topu kaybetmeniz sizi sonraki düzeye götürür.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!Zaman: %.2f, Çerçeveler: %i -> FPS: %.2f BaÅŸlık:BaÅŸlık: %sBir kullanıcıya meydan okumak için öncelikle saÄŸ üstteki listeden kullanıcıyı ve aÅŸağıdaki listeden de oynamak istediÄŸiniz düzey kümesini seçmelisiniz. Daha sonra oyun ayarlarını isteÄŸinize göre ayarlar ve 'Meydan Oku' düğmesine basarak diÄŸer oyuncuya meydan okursunuz. DiÄŸer kullanıcı bu meydan okumayı kabul eder ya da reddeder. EÄŸer rakibiniz meydan okumanıza olumlu cevap verirse aranızda doÄŸrudan bir baÄŸlantı kurulacak ve oyun baÅŸlayacaktır.##ZORLUK: Bu, tekil oyuncu kipindeki gibi top hızını, raket boyutunu ve skoru etkiler. (1 = Kolay, 2 = Orta, 3 = Zor)##Raundlar: Bu, düzey başına oynanacak raund sayısıdır. Bir raundu kazanmak bir puan getirir ve en çok puanı toplayan oyuncu maçı kazanır.##ÖLÜMLER: Bir pinpon düzeyinde (tuÄŸlasız) bir oyuncu, rakibin her top kaybediÅŸinde bir ölüm kazanır. 'ölüm' bunun için kötü bir isim; pinpon kazanma skoru veya baÅŸka birÅŸey olmalı ama 'ölümler' basitçe daha kısa. Bu sınıra ilk ulaÅŸan oyuncu o raundu kazanır.#TuÄŸlalı düzeylerde bu seçenek yoksayılır ve tüm tuÄŸlalar temizlendiÄŸi zaman düzey sona erer.##TOPLAR: Bir pinpon düzeyinde (tuÄŸlasız) her oyuncu bu sayıya kadar çoklu top atabilir. EÄŸer bir oyuncu bir top kaybederse, o topu tekrar atabilir.#Normal düzeylerde (tuÄŸlalı) bu seçenek yoksayılır ve bir oyuncu 5 dakikalık ceza süresi sonrasında yeni bir top alır.Bir kanalı deÄŸiÅŸtirmek için kullanıcı listesinin üstündeki 'C' düğmesine basın. Varolan bir kanala girebilir ya da yeni bir tane oluÅŸturabilirsiniz. Sadece aynı kanaldaki kullanıcılarla konuÅŸabilir ve onlara meydan okuyabilirsiniz.TransferlerHata ayıklama:Yapılandırma dizini '%s' kullanılmaya çalışılıyor. UDP yuvası %s:%i 'e baÄŸlandı '%s'deki yüksek puanlar tablosuna eriÅŸilemiyor. Yapılandırma dizinindeki yüksek puanlar tablosuna eriÅŸilemedi... sonuçlar kaydedilemeyecek. Üzgünüm. Bilinmeyen Düzey TürüYukarıKullanım: lbreakout2server İpuçlarını Kullan:Kullanıcı Uçbirim Komutları:##/search #Bir kullanıcıyı tüm kanallarda ara.##/version#Dosya iletiÅŸim kuralı sürümünü göster.##/info#Åžu anki kullanıcı limitini ve çerçeve hızını göster.##Yönetici Uçbirim Komutları:##/admin_says #Bir mesajı sohbet eden tüm kullanıcılara gönder.##/kick #Adı geçen kullanıcıyı dışarı at.##/addbot #Bir raket botu ekle. Hız, saniyedeki benek sayısı cinsinden belirtilir. 800 ile 1000 arasında bir deÄŸer iyi olur.##/delbot #Raket botunu sil.##/set #Bir deÄŸiÅŸkeni yeni bir deÄŸere ayarla:# userlimit: giriÅŸ yapabilecek kullanıcı sayısıdır. EÄŸer çok fazla kullanıcı baÄŸlıyken bu deÄŸer düşürülürse hiç kimse dışarı atılmayacaktır. Bu limit yönetici giriÅŸini etkilemez.# fps: bir saniyede sunucunun kaç kez iletiÅŸim isteÄŸinde bulunduÄŸu ve paket gönderip/aldığıdır. Bu deÄŸer aÄŸ taÅŸmasını önlemek için çok yüksek olmamalıdır. 40 iyi bir deÄŸer olacaktır.# packetlimit: eÄŸer -1 deÄŸilse bu, bir haberleÅŸme basamağında ayrıştırılan paketlerin sayısıdır. -1 (öntanımlı deÄŸer), kuyruk boÅŸalana kadar ayrıştırmaya devam edileceÄŸini gösterir.##/addset #Düzeyler dizinine kopyalanan yeni bir düzey kümesini yükle ve kullanıcılara aç.##/halt#Sunucuyu 5 saniye sonra durdur ve oyunda olanlar dahil olmak üzere tüm kullanıcıları bu konuda bilgilendir.%i adlı bir oyuncu yok!Kullanıcı Adı:ZAFERSürüm: %sÅžiddet:Uzaktan cevap bekleniyor...Sıçrama Limiti:Sonraki düzeye sıçra? e/hLBreakout2 Online'a HoÅŸ Geldiniz!Farenin orta düğmesini (ya da hızlanma tuÅŸunu) basılı tuttuÄŸunuz sürece tüm toplar bu hızda yol alacaktır. (saniyedeki benek sayısı cinsinden)FısıldaPencere'%s' için yazma izni reddedildi. EvetKendi kendinize meydan okuyamazsınız.'%s'i silemezsiniz! Bir kullanıcı sizin düzey kümelerinizi almak istemediÄŸi sürece o oyuncuya kendi düzey kümenizi teklif edemezsiniz; almak isterse izlenecek basamaklar:#1) dinlemek istediÄŸiniz kullanıcıyı seçin#2) düzey kümesi listesinin üstündeki 'L' düğmesine basın#3) teklif için bekleyin ya da 'dinleme'kten vazgeçin#Alıcı artık hazır ve göndericinin:#1) dinleyen kullanıcıyı seçmesi#2) aktarmak istediÄŸi düzey kümesini seçmesi#3) düzey kümesi listesinin üstündeki 'T' düğmesine basması gerekir#EÄŸer alıcı ~/.lgames/lbreakout2-levels içinde bu düzey kümesine zaten sahipse ve güncelse bir aktarım gerçekleÅŸmez, aksi halde alıcıdan onay istenir ve onaylarsa küme ev dizinine aktarılır ve aÄŸ için doÄŸrudan kullanılabilir hal gelir. ('MP_' ile baÅŸlar)#NOT: Sadece meydan okuyanın düzey kümesine sahip olması ÅŸarttır yani biriyle oynayabilmek için düzey kümelerini aktarmanız gerekmez. Ancak rakibiniz sizin kümenizden hoÅŸlanır ve baÅŸkalarına bu kümeyle meydan okumak isterse bir aktarıma girebilirsiniz.Atıldınız! Neden: %s%s'e meydan okudunuz. Bakalım buna ne diyecek...Bu raundu kaybettiniz.Oyunu duraklattınız.Bu raundu kazandınız!LBreakout2'yi tam ekran olarak ya da pencere ÅŸeklinde çalıştırabilirsiniz. Bu geçiÅŸ, herhangi bir yerdeyken 'f' tuÅŸuna basılarak yapılabilir.Meydan okuma için bir düzey kümesi seçmelisiniz.Meydan okumak için bir kullanıcı seçmelisiniz.Fısıldamak için bir oyuncu seçmelisiniz!EÄŸer LBreakout2'nin, iÅŸlemcinizin tüm gücünü tüketmesini istemiyorsanız (en iyi performans), çerçeve hızını sınırlayın.BaÄŸlantınız kesildi.Tüm düzeyleri temizlediniz...#Tebrikler!!!Tüm yaÅŸamlarınızı kaybettiniz...#Puanınızın %%100'ü karşılığında#bir devam hakkı almak ister misiniz? e/hAdınız boÅŸluk içermemelidir! (Ama alt çizgi olabilir.)Tutanağınızın tarihi geçmiÅŸ, lütfen güncelleyin.Göreviniz tüm tuÄŸlaları temizleyerek bir patlamayı önlemek. Her geçen saniye bir yerlerde yeni bir tanesi belirecek ve bu da sizi hızlı hareket etmeye zorlayacaktır. EÄŸer bir düzeyi temizlemede baÅŸarılı olursanız, tuÄŸlalar 5 taneye sıfırlanacak, ama bu kez yeni tuÄŸlalar daha hızlı çıkmaya baÅŸlayacaktır. EÄŸer ekranda 50 tuÄŸla oluÅŸmadan temizlemeyi baÅŸaramazsanız kaybedersiniz (50 tuÄŸlanın aynı anda ekranda olması gerekmez, önemli olan ortaya çıkan toplam tuÄŸla sayısıdır!). Sınıra ne kadar yaklaÅŸtığınızı ekranın saÄŸ alt kısmında görebilirsiniz. Tekil tuÄŸlaları parçalamak deÄŸil yalnızca bir düzeyin tamamını temizlemek size puan getirir! 50 tuÄŸla limitinden daha hızlı uzaklaÅŸtıkça alacağınız puan da artacaktır.##Topu kaybetmeniz sizi sonraki düzeye götürecektir.##'GELİŞMİŞ SEÇENEKLER'deki 'İVM. TOP HIZI'nı 900'e AYARLAYIN VE FARENİZİN ORTA TUÅžUNU YOÄžUN OLARAK KULLANIN! Aksi halde, çok fazla yetenek gerektiren bu düzeylerde ayakta kalma ÅŸansınız olmaz!Kullanıcı adınız sadece harfler, rakamlar ve alt çizgilerden oluÅŸabilir. addbotaddbot: '%s' botu zaten varaddbot: ad eksikaddbot: güç eksikaddsetaddset: %s dosyası bozulmuÅŸaddset: %s dosyası bulunamıyoraddset: ad eksikyöneticiadmin kickadmin_sayskanal %i: %s: geçersiz mesaj %x: %i byte atlanıyor kanal eklendi: %s kanal silindi: %s (%i kullanıcı) sohbet: durum %i: geçersiz mesaj %x: %i byte atlanıyor sohbet ediyorcomm_delay %i olarak ayarlandı baÄŸlanıyordüzey bilgisi bozuk%s dizini açılamadı! delbotdelbot: '%s' botu bulunamıyordelbot: ad eksik%s ile baÄŸlantı kesildifpsfps: %i'e ayarlıoyun %i: %s: durum %i: geçersiz mesaj %x: %i bayt atlanıyor oyun eklendi: %s (%i): %i raund: %s 'e karşı %s oyun silindi: %s (%i) oyun: durum %i: geçersiz mesaj %x: %i byte atlanıyor tebrikler yüklendi: %s durdurbilgibilgi: bir mesaj gerekli!'Rasgele' olarak ayarlanmadı.kickbir kullanıcı adı belirtin!kullanıcı çevrimiçi deÄŸil.%i düzey kümesi %s dizininden yüklendi had.-----bilgi yokhiçkimseadsızya da sadece LBreakout2 hakkında genel bir not bırakmak isterseniz ÅŸu adrese bir mektup gönderin:packetlimitpacketlimit: %i'e ayarlıoyuncuoynuyoruzaktaki oyunu iptal etti tekrar denearaara: %s: ÅŸu kanalda: %s: %sara: bir kullanıcı adı belirtin!ara: kullanıcı online deÄŸil.sunucu durduruldu sunucu kapanıyor... setset: deÄŸer eksikset: deÄŸiÅŸken eksiksola ya da saÄŸa eÄŸer 'GeliÅŸmiÅŸ Seçenekler'deki 'Top Atış Açısı'dosya iletim kuralı: %i%s çözümlenemedi: %s bilinmeyen komut: %sadsızkullanılmamışkullanıcı eklendi: %s (%i), %s'den kullanıcı (%s)'i attı: %s (%i) kullanıcı limiti %i'dir kullanıcı sınırı: %i#çerçeve hızı: %i#paket sınırı: %ikullanıcı silindi: %s (%i) kullanıcı sınırıKullanıcı sınırı: %i'e ayarlısürümsıçrama cezası: -%d eyeni bir kanala girdiniz: %szombilbreakout2-2.6.4/po/stamp-po0000644000175000017500000000001211535410214012604 00000000000000timestamp lbreakout2-2.6.4/po/quot.sed0000644000175000017500000000023111452354535012624 00000000000000s/"\([^"]*\)"/“\1â€/g s/`\([^`']*\)'/‘\1’/g s/ '\([^`']*\)' / ‘\1’ /g s/ '\([^`']*\)'$/ ‘\1’/g s/^'\([^`']*\)' /‘\1’ /g s/“â€/""/g lbreakout2-2.6.4/po/lbreakout2.pot0000644000175000017500000014130011535410213013724 00000000000000# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Michael Speck # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: http://lgames.sf.net/contact.php\n" "POT-Creation-Date: 2011-03-08 12:18+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: client/chart.c:159 #, c-format msgid "Converting highscore chart as format changed.\n" msgstr "" #: client/chart.c:168 #, c-format msgid "Highscore chart doesn't exist in '%s'... creating new one.\n" msgstr "" #: client/chart.c:175 #, c-format msgid "Write permission for '%s' denied.\n" msgstr "" #: client/chart.c:206 #, c-format msgid "Unable to access highscore chart in '%s'.\n" msgstr "" #: client/chart.c:207 #, c-format msgid "Trying to use config directory '%s'.\n" msgstr "" #: client/chart.c:209 #, c-format msgid "" "Unable to access highscore chart in config directory... won't be able to " "save any results. Sorry.\n" msgstr "" #: client/chart.c:214 #, c-format msgid "Saving highscore chart in: %s\n" msgstr "" #: client/chart.c:216 client/chart.c:347 client/chart.c:392 msgid "Name Level Score" msgstr "" #: client/chart.c:222 msgid "name.-----" msgstr "" #: client/chart.c:222 msgid "Level" msgstr "" #: client/chart.c:259 #, c-format msgid "??? Highscore chart loaded properly but cannot save? (%s)\n" msgstr "" #: client/chart.c:466 #, c-format msgid "Chart index '%i' is out of range!\n" msgstr "" #: client/client.c:86 msgid "" "Specify the game server as address:port where the address can be a name or a " "dotted IP.#If the connection fails have a look at the messages in the chat " "window to see the reason." msgstr "" #: client/client.c:264 msgid "Server:" msgstr "" #: client/client.c:271 msgid "Username:" msgstr "" #: client/client.c:278 client/client.c:369 msgid "Connect" msgstr "" #: client/client.c:281 client/client.c:301 client/client.c:395 #: client/manager.c:689 msgid "Cancel" msgstr "" #: client/client.c:285 client/client.c:293 msgid "no info" msgstr "" #: client/client.c:289 client/client.c:407 client/client.c:420 #: client/client.c:434 msgid "Close" msgstr "" #: client/client.c:297 msgid "OK" msgstr "" #: client/client.c:314 msgid "Send" msgstr "" #: client/client.c:316 msgid "Whisper" msgstr "" #: client/client.c:324 server/server.c:1108 msgid "MAIN" msgstr "" #: client/client.c:327 msgid "C" msgstr "" #: client/client.c:334 msgid "Levelsets" msgstr "" #: client/client.c:343 client/manager.c:607 msgid "Difficulty:" msgstr "" #: client/client.c:348 msgid "Rounds:" msgstr "" #: client/client.c:353 msgid "Frags:" msgstr "" #: client/client.c:358 client/manager.c:650 msgid "Balls:" msgstr "" #: client/client.c:365 msgid "Challenge" msgstr "" #: client/client.c:373 client/manager.c:566 msgid "Quit" msgstr "" #: client/client.c:377 msgid "Help" msgstr "" #: client/client.c:384 msgid "Channel:" msgstr "" #: client/client.c:392 msgid "Enter" msgstr "" #: client/client.c:399 msgid "Statistics" msgstr "" #: client/client.c:405 client/client_handlers.c:548 msgid "Awaiting stats..." msgstr "" #: client/client.c:424 msgid "Network Quick Help" msgstr "" #: client/client.c:459 #, c-format msgid "Client finalized\n" msgstr "" #: client/client.c:490 msgid "Press 'Connect' to connect to a game server." msgstr "" #: client/client_data.c:146 msgid "Challenges" msgstr "" #: client/client_data.c:147 msgid "Channels" msgstr "" #: client/client_data.c:148 msgid "Console Commands" msgstr "" #: client/client_data.c:149 msgid "Game Rules" msgstr "" #: client/client_data.c:150 msgid "Transfers" msgstr "" #: client/client_data.c:152 msgid "" "To challenge a user you first have to select him/her in the upper right list " "and the levelset you want to play from the list below. Then you adjust the " "game settings to your likings and hit the 'Challenge' button which will send " "your challenge to the other user who will either accept or decline. If (s)he " "accepts a direct connection will be established and the game will start." "##DIFFICULTY: This influences ball speed, paddle size and score as for " "single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##ROUNDS: This is the " "number of rounds played per level. Winning a round scores one point and the " "player with the most points wins the match.##FRAGS: In a pingpong level (no " "bricks) a player gains a frag everytime the opponent looses a ball. 'frag' " "is a bad name for this, should be pingpong winning score or something but " "'frags' is simply shorter. The player who hits this limit first wins the " "round.#In levels with bricks this option is ignored and the level is over " "after all bricks were cleared.##BALLS: In a pingpong level (no bricks) each " "player may fire multiple balls up to this number. If a player looses a ball " "he may fire it again.#In normal levels (with bricks) this option is ignored " "and a gets a new ball after five seconds penalty time." msgstr "" #: client/client_data.c:175 msgid "" "To switch a channel hit the 'C' button above the user list. You can enter " "either an existing or a new channel. You can only talk to and challenge " "users in the same channel." msgstr "" #: client/client_data.c:179 msgid "" "User Console Commands:##/search #Search for a user in all channels.##/" "version#Display version of transmission protocol.##/info#Display current " "userlimit and frame rate.##Admin Console Commands:##/admin_says " "#Broadcast a message to all chatting users.##/kick #Kick user by " "that name.##/addbot #Add a paddle bot. The speed is defined in " "pixels per second. 800 to 1000 is a good value.##/delbot #Delete " "paddle bot.##/set #Set a variable to a new value:# userlimit: " "is the number of users that may login. If decreased with too many users " "online no one is kicked. This limit does not matter for admin login.# fps: " "is how many times a second the server calls up the communication and sends/" "receives packets. This should not be too high to prevent network flooding. " "40 is a good value.# packetlimit: if not -1 this is the number of packets " "parsed in one communication step. -1 which is the default means the queue is " "parsed until empty##/addset #Load a new levelset that has been copied " "to the levels directory and make it available to the users.##/halt#Halt " "server after 5 seconds and inform all users, even the playing ones, about " "this." msgstr "" #: client/client_data.c:208 #, no-c-format msgid "" "Basically you play the game as in single player mode but their are some " "special things you might find useful to know.##PINGPONG:#The point here is " "to play it fast and to use all of your balls. Use the right and left mouse " "button to fire the balls while moving the paddle. Your opponent will have " "trouble to reflect all balls if you do it right. If you are not sure wether " "you got balls left click anyway. Keep the button pressed for a while! The " "fire rate is restricted to one ball every 500 milliseconds.##NORMAL:#Your " "goal here is too gain more score than your opponent to win a round. " "Basically you do this by clearing bricks and collecting extras but there are " "some other ways as well:#1) To loose a ball means to loose 10% score. After " "five seconds penalty a new ball is created and you can continue playing.#2) " "Hitting your opponents paddle with the plasma weapon will give you 1000 " "points while stealing him/her the same amount.#3) Bonus/penalty magnet will " "attract _all_ bonuses/penalties even those released by your opponent.##Note: " "If you pause the game by pressing 'p' a chat will pop up and you can talk to " "your opponent." msgstr "" #: client/client_data.c:231 msgid "" "You cannot offer someone your levelset unless this user wants to receive " "your set which requires the following steps:#1) select the user to whom you " "want to listen#2) press the 'L' button above the levelset list#3) wait for " "offer or cancel 'listening'#The receiver is now ready and the sender has to:" "#1) select the listening user#2) select the levelset (s)he wants to " "transfer#3) hit the 'T' button above the levelset list#If the receiver has " "this levelset already located in ~/.lgames/lbreakout2-levels and it is up-to-" "date the transfer does not take place otherwise the receiver is asked to " "confirm and if (s)he does so the set is transferred to the home directory " "and directly available if intended for network. (starts with 'MP_')#NOTE: " "Only the challenger is required to have the levelset so you don not have to " "transfer sets to play with someone. However if your opponent likes your set " "and wants to challenge others with it both can engage into a transfer." msgstr "" #: client/client_handlers.c:114 #, c-format msgid "disconnected from %s" msgstr "" #: client/client_handlers.c:151 #, c-format msgid "ERROR: address %s does not resolve" msgstr "" #: client/client_handlers.c:165 msgid "unused" msgstr "" #: client/client_handlers.c:170 msgid "connecting" msgstr "" #: client/client_handlers.c:170 msgid "retry" msgstr "" #: client/client_handlers.c:188 #, c-format msgid "%s: connected!" msgstr "" #: client/client_handlers.c:192 #, c-format msgid "ERROR: connection refused: %s" msgstr "" #: client/client_handlers.c:200 msgid "ERROR: server does not respond" msgstr "" #: client/client_handlers.c:322 msgid "You must select a user to whisper!" msgstr "" #: client/client_handlers.c:408 msgid "You must select a user for a challenge." msgstr "" #: client/client_handlers.c:412 msgid "You must select a levelset for a challenge." msgstr "" #: client/client_handlers.c:416 msgid "You can't challenge yourself." msgstr "" #: client/client_handlers.c:439 #, c-format msgid "You have challenged %s. Let's see what (s)he says..." msgstr "" #: client/client_recv.c:128 #, c-format msgid "ERROR: %s" msgstr "" #: client/client_recv.c:135 #, c-format msgid "%s is busy at the moment." msgstr "" #: client/client_recv.c:145 client/comm.c:212 #, c-format msgid "comm_delay set to %i\n" msgstr "" #: client/client_recv.c:233 #, c-format msgid "" " You have been challenged!## Challenger: %13s# Levelset: %13s# " "Difficulty: %13s# Rounds: %13i# Frag Limit: %13i# Balls: %" "13i" msgstr "" #: client/client_recv.c:249 #, c-format msgid "%s is too scared to accept your challenge." msgstr "" #: client/client_recv.c:256 #, c-format msgid "%s got cold feet." msgstr "" #: client/client_recv.c:313 #, c-format msgid "chat: state %i: invalid message %x: skipping %i bytes\n" msgstr "" #: client/comm.c:221 msgid "You've been disconnected." msgstr "" #: client/comm.c:245 msgid "corrupted level data" msgstr "" #: client/comm.c:266 msgid "Remote player has paused the game." msgstr "" #: client/comm.c:377 #, c-format msgid "game: state %i: invalid message %x: skipping %i bytes\n" msgstr "" #: client/config.c:69 msgid "Mr.X" msgstr "" #: client/config.c:70 msgid "Mr.Y" msgstr "" #: client/config.c:71 msgid "Mr.Z" msgstr "" #: client/config.c:120 msgid "player" msgstr "" #: client/editor.c:266 #, c-format msgid "Location: %s" msgstr "" #: client/editor.c:270 #, c-format msgid "Current Level: %i/%i (Free: %i)" msgstr "" #: client/editor.c:276 #, c-format msgid "*** Level %i Marked For Swap ***" msgstr "" #: client/editor.c:281 #, c-format msgid "Version: %s " msgstr "" #: client/editor.c:286 #, c-format msgid "Title: %s" msgstr "" #: client/editor.c:289 #, c-format msgid "Author: %s" msgstr "" #: client/editor.c:400 msgid "noname" msgstr "" #: client/editor.c:400 msgid "untitled" msgstr "" #: client/editor.c:484 msgid "Discard All Changes? y/n" msgstr "" #: client/editor.c:494 msgid "Save Changes? y/n" msgstr "" #: client/editor.c:498 msgid "Clear Level? y/n" msgstr "" #: client/editor.c:509 msgid "Add Level? y/n" msgstr "" #: client/editor.c:516 msgid "Insert Level? y/n" msgstr "" #: client/editor.c:526 msgid "Delete Level? y/n" msgstr "" #: client/editor.c:548 msgid "Levelset Version:" msgstr "" #: client/editor.c:641 msgid "Author's Name:" msgstr "" #: client/editor.c:646 msgid "Title:" msgstr "" #: client/editor.c:785 msgid "Quit Editor? y/n" msgstr "" #: client/game.c:312 #, c-format msgid "" "%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" #: client/game.c:317 #, c-format msgid "" "%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: " "%6d" msgstr "" #: client/game.c:322 #, c-format msgid "" "%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" #: client/game.c:327 #, c-format msgid "%s, you shot %d Sitting Ducks!##Your score: %6d" msgstr "" #: client/game.c:332 #, c-format msgid "" "%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your " "score: %6d" msgstr "" #: client/game.c:337 #, c-format msgid "" "%s, you stopped %d waves#killing a total of %d invaders!##Your average " "ratio: %5d%%# Your score: %6d" msgstr "" #: client/game.c:538 msgid "Pause" msgstr "" #: client/game.c:541 msgid "You have paused the game." msgstr "" #: client/game.c:581 msgid "" "Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry " "is created yet.)" msgstr "" #: client/game.c:583 msgid "Quit Game? y/n" msgstr "" #: client/game.c:591 msgid "Restart Level? y/n" msgstr "" #: client/game.c:640 msgid "Warp to next level? y/n" msgstr "" #: client/game.c:786 #, c-format msgid "" "***** Round %i *****###You control the %s paddle in this level!#To fire a " "ball keep the mouse button PRESSED.#Don't just click.###Press any key when " "you are ready...###(You can pause the game with 'p' any time.)###NOTE: Due " "to latency, bonuses on the server are closer than they appear! I'll try to " "work on that." msgstr "" #: client/game.c:791 msgid "BOTTOM" msgstr "" #: client/game.c:791 msgid "TOP" msgstr "" #: client/game.c:798 msgid "DRAW" msgstr "" #: client/game.c:802 msgid "You have won this round!" msgstr "" #: client/game.c:804 msgid "You have lost this round." msgstr "" #: client/game.c:827 #, c-format msgid "" " Result: %s ## %12s %" "12s##Wins: %12i %12i#Losses: %12i %" "12i#Draws: %12i %12i##Total Score: %12i %12i##Balls " "Kept: %11i%% %11i%%#Bricks Cleared: %11i%% %11i%%#Extras Collected: %" "11i%% %11i%%##(Press SPACE to continue)" msgstr "" #: client/game.c:839 msgid "VICTORY" msgstr "" #: client/game.c:839 msgid " DEFEAT" msgstr "" #: client/game.c:839 msgid " DRAW" msgstr "" #: client/game.c:871 #, c-format msgid "ERROR: couldn't save game!\n" msgstr "" #: client/game.c:981 msgid "nobody" msgstr "" #: client/game.c:1044 client/game.c:1258 msgid "Receiving level data..." msgstr "" #: client/game.c:1198 client/game.c:1255 client/game.c:1454 msgid "Receiving final stats..." msgstr "" #: client/game.c:1216 #, c-format msgid "Next Player: %s" msgstr "" #: client/game.c:1334 msgid "You've cleared all levels...#Congratulations!!!" msgstr "" #: client/game.c:1370 #, c-format msgid "" "You've lost all lives...#Do you want to buy a continue#for 100%% of your " "score? y/n" msgstr "" #: client/game.c:1381 msgid "Game Over!" msgstr "" #: client/game.c:1408 client/misc.c:150 msgid "y" msgstr "" #: client/game.c:1408 client/misc.c:151 msgid "n" msgstr "" #: client/game.c:1466 #, c-format msgid "warp penalty: -%d\n" msgstr "" #: client/game.c:1503 #, c-format msgid "Time: %.2f, Frames: %i -> FPS: %.2f\n" msgstr "" #: client/help.c:48 client/manager.c:549 msgid "Quick Help" msgstr "" #: client/help.c:63 #, c-format msgid ": Quit : Next Page : Previous Page" msgstr "" #: client/help.c:114 msgid "Bonuses:" msgstr "" #: client/help.c:115 msgid "Expand paddle" msgstr "" #: client/help.c:116 msgid "Extra life" msgstr "" #: client/help.c:117 msgid "Sticky paddle" msgstr "" #: client/help.c:118 msgid "Plasma weapon" msgstr "" #: client/help.c:119 msgid "200 - 10,000 points extra score" msgstr "" #: client/help.c:120 msgid "Extra ball" msgstr "" #: client/help.c:121 msgid "Energy balls (penetrate bricks)" msgstr "" #: client/help.c:122 msgid "Bonus floor" msgstr "" #: client/help.c:123 msgid "Deccelerate balls to minimum speed" msgstr "" #: client/help.c:124 msgid "1,000 points extra score from bricks with no bonus" msgstr "" #: client/help.c:125 msgid "Instantly collect all bonuses and destroy all penalties" msgstr "" #: client/help.c:126 msgid "Explosive balls" msgstr "" #: client/help.c:127 msgid "Paddle attracts bonuses" msgstr "" #: client/help.c:131 msgid "Penalties:" msgstr "" #: client/help.c:132 msgid "Shrink paddle" msgstr "" #: client/help.c:133 msgid "Accelerate balls" msgstr "" #: client/help.c:134 msgid "Freeze paddle" msgstr "" #: client/help.c:135 msgid "Random ball reflection at bricks" msgstr "" #: client/help.c:136 msgid "Darkness" msgstr "" #: client/help.c:137 msgid "Paddle attracts penalties" msgstr "" #: client/help.c:138 msgid "Paddle disappears when not moving" msgstr "" #: client/help.c:139 #, no-c-format msgid "40% chance that a ball doesn't damage brick" msgstr "" #: client/help.c:169 msgid "Hints:" msgstr "" #: client/help.c:171 msgid "<<'In Game'-Keys>>" msgstr "" #: client/help.c:172 msgid " p Pause game. (and enter chatroom in network game)" msgstr "" #: client/help.c:173 msgid " s Enable/Disable sound." msgstr "" #: client/help.c:174 msgid " a Change animation level (off/low/high)." msgstr "" #: client/help.c:175 msgid " f Switch fullscreen/windowed mode." msgstr "" #: client/help.c:176 msgid " NOTE: Changing resolution takes a while so this is done best" msgstr "" #: client/help.c:177 msgid " when game's paused." msgstr "" #: client/help.c:178 msgid " r Restart level." msgstr "" #: client/help.c:179 msgid " d Disintegrate single bricks. (AddOn's only)" msgstr "" #: client/help.c:180 msgid "" " w Warp to next level after enough bricks where cleared. (AddOn's only)" msgstr "" #: client/help.c:181 msgid " Shift Shows highest score of set instead of your score as long as you" msgstr "" #: client/help.c:182 msgid " hold it down." msgstr "" #: client/help.c:183 msgid " Tab Take a screenshot." msgstr "" #: client/help.c:184 msgid " Esc Quit game." msgstr "" #: client/help.c:186 msgid "Pressing the left or right mouse button will fire attached balls either" msgstr "" #: client/help.c:187 msgid "" "to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'" msgstr "" #: client/help.c:188 msgid "is not set to 'Random'." msgstr "" #: client/help.c:209 msgid "Neutral Power-Ups:" msgstr "" #: client/help.c:211 msgid "Any of the listed bonuses/penalties." msgstr "" #: client/help.c:212 msgid "Resets all active bonuses and penalties." msgstr "" #: client/help.c:213 msgid "Adds 7 seconds to all active bonuses/penalties." msgstr "" #: client/help.c:217 msgid "Special Bricks:" msgstr "" #: client/help.c:219 msgid "Indestructible." msgstr "" #: client/help.c:220 msgid "May only be destroyed by energy ball else it's indestructible." msgstr "" #: client/help.c:221 msgid "As above and balls are reflected randomly at this brick." msgstr "" #: client/help.c:222 msgid "Needs three hits to be destroyed." msgstr "" #: client/help.c:223 msgid "As above and regenerates durability every 4 seconds." msgstr "" #: client/help.c:224 msgid "Explodes and destroys all nearby bricks." msgstr "" #: client/help.c:225 msgid "Creates up to 8 bricks on destruction." msgstr "" #: client/help.c:249 msgid "Troubleshooting:" msgstr "" #: client/help.c:251 msgid "" "* In fullscreen mode the window keeps it size just adding a black frame?" msgstr "" #: client/help.c:252 msgid " - Maybe you do not have 640x480 as resolution available? Check your" msgstr "" #: client/help.c:253 msgid " X configuration." msgstr "" #: client/help.c:254 msgid "* Sounds seem to be out of sync and are played with some delay?" msgstr "" #: client/help.c:255 msgid "" " - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results" msgstr "" #: client/help.c:256 msgid " in a lot of errors killing artsd (or esd) may help." msgstr "" #: client/help.c:257 msgid "* LBreakout2 gets mute while playing when switching on/off sounds?" msgstr "" #: client/help.c:258 msgid "" " - SDL_mixer seems to mute active channels. You shouldn't enable/disable" msgstr "" #: client/help.c:259 msgid " sounds to often as you'll propably loose all channels then." msgstr "" #: client/help.c:263 msgid "Manual:" msgstr "" #: client/help.c:264 msgid "" "This is just a quick help with the most important facts about LBreakout2." msgstr "" #: client/help.c:265 msgid "" "If you want more and better information check out the manual installed to" msgstr "" #: client/help.c:266 msgid "/usr/doc/lbreakout2 or the online version at http://lgames.sf.net." msgstr "" #: client/help.c:267 msgid "" "And if you have questions (not answered by the manual) or you found a bug" msgstr "" #: client/help.c:268 msgid "or you just want to drop a general note about LBreakout2 just mail to:" msgstr "" #: client/help.c:269 msgid " kulkanie@gmx.net" msgstr "" #: client/help.c:270 msgid " Enjoy the game!" msgstr "" #: client/help.c:271 msgid " Michael Speck" msgstr "" #: client/main.c:202 msgid "Set Name:" msgstr "" #: client/manager.c:58 msgid "There's nasty work out there waiting for you... better stay here!" msgstr "" #: client/manager.c:59 msgid "" "If you turn animations low there'll be less details which will speed up the " "game a great deal." msgstr "" #: client/manager.c:60 msgid "Enable/disable transparency of bonuses and animations." msgstr "" #: client/manager.c:61 msgid "" "If you disable shadows it will speed up the game but won't look that " "good. ;-)" msgstr "" #: client/manager.c:62 msgid "" "If this is enabled you'll see the time left for all bonuses and penalties at " "the right side of the screen." msgstr "" #: client/manager.c:63 msgid "" "You may run LBreakout2 either fullscreen or windowed. This switch may be " "done anywhere by pressing 'f'." msgstr "" #: client/manager.c:64 msgid "" "You you don't want LBreakout2 to consume all of your CPU (best performance) " "limit the frame rate." msgstr "" #: client/manager.c:65 msgid "" "As long as this option is enabled the paddle is treated as convex allowing " "easy aiming. If you disable this option the real physics will show up and " "you'll have to influence the ball by paddle movement and the hemispherical " "ends. For cracks only!" msgstr "" #: client/manager.c:68 msgid "" "If you can't see the ball because of thousands of bonuses coming down set " "this option to 'Above Bonuses'" msgstr "" #: client/manager.c:69 msgid "" "If you can't see the ball because of all the debris coming down set this " "option to 'Below Balls'" msgstr "" #: client/manager.c:70 msgid "" "Enable/disable these quick hints. See the manual for more information about " "how to use LBreakout2!" msgstr "" #: client/manager.c:71 msgid "Adjust the paddle speed for movement by keys. (pixels per second)" msgstr "" #: client/manager.c:72 msgid "" "These are the number of players and their names. If one player looses a ball " "or restarts the level it's the next player's turn." msgstr "" #: client/manager.c:73 msgid "" "KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-" "200#Bonus: -50% (no penalties, no bad speech)##EASY:#Lives: 6 (max. 9)" "#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%" "##MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 " "pixels/sec##HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: " "300-450 pixels/sec#Bonus: +30%" msgstr "" #: client/manager.c:77 msgid "Play the original LBreakout2 levelset." msgstr "" #: client/manager.c:78 msgid "Play an additional levelset." msgstr "" #: client/manager.c:79 msgid "" "This is the list of the levelsets found in ~/.lgames/lbreakout2-levels which " "you may edit. If you choose and click on 'Edit Set' below " "you'll be asked to enter a levelsetname and the new levelset will be saved " "in a file by this name." msgstr "" #: client/manager.c:82 msgid "" "Click here to edit the levelset chosen above.##NOTE: To switch to the bonus " "set you'll have to right-click on the brick set and vice versa!" msgstr "" #: client/manager.c:83 msgid "Click here to delete the chosen levelset (after confirmation)." msgstr "" #: client/manager.c:84 msgid "" "If you use the keyboard for input these are the keys for moving the paddle " "('Paddle Turbo' will double the speed while pressed.), firing balls/shots " "and returning the ball to paddle after a timeout of ten seconds.##Note: If " "balls are fired at a random angle (which has become the default) there is no " "difference between the left or right fire key. A sticky paddle stops a ball " "until any fire button is pressed but the movement angle is the one from the " "normal reflection. To reset the movement angle to -50 or +50 degrees check " "out 'Ball Fire Angle' in 'Advanced Options'.##While pressed, the 'Ball " "Turbo' will bring all balls to the maximum speed defined in 'Advanced " "Options'." msgstr "" #: client/manager.c:89 msgid "" "This modifies the relative motion of the mouse. (percent) The higher this " "value is the faster the mouse moves." msgstr "" #: client/manager.c:91 msgid "" "If for some reason your mouse movement is inverted you can fix it with this " "option." msgstr "" #: client/manager.c:92 msgid "" "If a ball does not damage a brick within ten seconds it is allowed to return " "to the paddle. If this option is set to 'Auto' it will automatically return " "and if this option is set to 'By Click' you'll have to press the middle " "mousebutton or the 'back'-key (default is Backspace)." msgstr "" #: client/manager.c:95 msgid "" "Click here to apply the theme you selected above. Please check the manual at " "lgames.sf.net for information on how to create a theme." msgstr "" #: client/manager.c:97 msgid "" "IP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if " "you run the server on your computer. You won't be able to challenge others. " "Use your IP queried by /sbin/ifconfig instead." msgstr "" #: client/manager.c:98 msgid "Port the game server is bound to." msgstr "" #: client/manager.c:99 msgid "" "If you're successfully connected to the game server this is your nickname " "there." msgstr "" #: client/manager.c:100 msgid "Connect to game server." msgstr "" #: client/manager.c:101 msgid "A local game with up to 4 alternating players." msgstr "" #: client/manager.c:102 msgid "A two-player or deathmatch game via Internet or LAN." msgstr "" #: client/manager.c:105 msgid "" "This is the levelset you actually want to play. Note, that each levelset got " "it's own highscore chart (left/right-click on the chart on the right). A " "levelset is either load from ~/.lgames/lbreakout2-levels or the installation " "directory." msgstr "" #: client/manager.c:108 msgid "" "This is the list of available themes. Choose any theme and click 'Apply' to " "select it" msgstr "" #: client/manager.c:109 msgid "" "After you destroyed this percentage of bricks you MAY warp to the next level " "by pressing 'w'. That is indicated by a small icon at the bottom right-hand " "side of the screen.#If you set this option to 0 you may instantly warp " "whereas 100 means you have to destroy all bricks.##Note, that this option " "does not apply for the levelsets 'Original' and 'LBreakout1'!" msgstr "" #: client/manager.c:111 msgid "" "In this menu you can change the appearance of LBreakout. Included to the " "release are the three winning themes from the Linux Game Tome contest " "'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'." "#For more themes check out http://lgames.sf.net." msgstr "" #: client/manager.c:112 msgid "" "Linear:#++ There is no chance for balls to get infinitely stuck in a brick " "bounce combo.#-- It is quite hard for balls to enter narrow passages." "##Spherical:#++ Feels better and balls can easily pass through small gaps." "#-- There is a chance for balls to get infinitely stuck within a series of " "indestructible brick reflections if the level is too wrinkled. However, with " "the auto return option this is no problem so 'Spherical' is the default." msgstr "" #: client/manager.c:118 msgid "" "Network communication is handled by a single UDP socket which will be bound " "to this port number." msgstr "" #: client/manager.c:120 msgid "" "If '50' the ball is shot at an angle of 50 degrees to the left or right, " "depending on which fire button has been pressed. If it is set to 'random' " "the ball is fired at a random angle. In this case a sticky paddle simply " "halts the normal reflection until any fire button has been pressed." msgstr "" #: client/manager.c:124 msgid "" "While you keep the middle mouse button pressed (or the acceleration key) all " "balls will go this velocity. (in pixels per second)" msgstr "" #: client/manager.c:126 msgid "" "If on, normal levelsets will have a random bonus level every four normal " "levels.##Note: You can skip a bonus level any time by loosing the ball. This " "will not loose a life but bring you directly to the next level." msgstr "" #: client/manager.c:129 msgid "Play *ALL* available levels in a random order." msgstr "" #: client/manager.c:130 msgid "The complete levelset of LBreakout1 with just minor modifications." msgstr "" #: client/manager.c:131 msgid "" "There is only one brick with a limited lifetime. Your task is to hit it " "before it vanishes. If you succeed, the brick is reset somewhere else with " "less lifetime. If you don't, the game is over. The faster you hit a brick, " "the more score you will gain. How much seconds a brick is still there, you " "can see at the lower right-hand side of the screen.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" #: client/manager.c:140 msgid "" "Your task is to prevent an outbreak by clearing all bricks. Every few " "seconds a new one will appear somewhere, forcing you to act quickly. If you " "succeed in clearing a level, it is reset to five bricks, but this time new " "ones will spring into existence faster. You loose, if you cannot manage to " "clear the screen before 50 bricks were created (which does not mean 50 " "bricks are on the screen!). How far you are away from that limit you can see " "in the lower right-hand side of the screen. Score is only gained for a " "complete clearance, not for destroying single bricks! The farther you are " "way from the 50 bricks limit the more it will be.##Loosing your ball means " "going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED " "OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you " "won't stand a chance as these levels require a lot of skill!" msgstr "" #: client/manager.c:153 msgid "" "This time you have to crush through a wall and hit some bricks behind it. If " "you succeed the wall is reset and one line bigger next time. The earlier you " "manage to break through, the more score you'll get. No surprise, is it? What " "makes this fun, is the fact that the wall is moving towards you. If it " "reaches your paddle, you are out. Whenever you successfully broke through, " "the ball will return the paddle and get attached. You then have to fire it " "again. The wall cannot grow bigger than 12 lines. How many lines the barrier " "is away from your paddle, is shown in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" #: client/manager.c:165 msgid "" "There are eight bricks and the ball is attached in the middle at the " "ceiling. When it is released, one brick is highlighted and your task is to " "hit this brick. If you manage to do so, you'll get some score and the " "situation is reset. If you do not hit the highlighted brick AS THE VERY " "FIRST THING, it will be destroyed until all bricks are gone. The more bricks " "you hit in a row, the more score you will get for the next one. The score's " "worth of the next brick you can see in the lower right-hand side of the " "screen.##Loosing your ball means going to the next level." msgstr "" #: client/manager.c:174 msgid "" "Your task is to hunt down bricks by moving a chaos brick indirectly. " "Therefore each side of the playing field has a brick color and you can hit " "small pads bearing these colors. When you hit one, the chaos brick will move " "toward the appropriate side. You must not hit the bordering bricks and you " "must get to the brick within a time limit, as always displayed in the lower " "right-hand side of the screen. The faster you are, the more score you'll " "gain.##Loosing your ball means going to the next level.##HAVE 'ACC. BALL " "SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE " "MOUSE BUTTON! Otherwise you won't stand a chance as these levels require a " "lot of skill!" msgstr "" #: client/manager.c:184 msgid "" "Stop the invading brick waves! Each waves consists of 50 bricks which will " "get faster and faster. Each brick will give you some score. If you clear the " "screen completely, the wave will also be over and you will receive some " "extra score depending on the number of remaining wave bricks. One way or the " "other, if a wave is over, the next one will start with higher speed and more " "score until you let a brick come down to paddle level.##Loosing your ball " "means going to the next level.##HAVE 'ACC. BALL SPEED' SET TO 900 IN " "'ADVANCED OPTIONS AND MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! " "Otherwise you won't stand a chance as these levels require a lot of skill!" msgstr "" #: client/manager.c:242 client/setselect.c:192 msgid "!JUMPING_JACK!" msgstr "" #: client/manager.c:243 client/setselect.c:193 msgid "!OUTBREAK!" msgstr "" #: client/manager.c:244 client/setselect.c:194 msgid "!BARRIER!" msgstr "" #: client/manager.c:245 client/setselect.c:195 msgid "!SITTING_DUCKS!" msgstr "" #: client/manager.c:246 client/setselect.c:196 msgid "!HUNTER!" msgstr "" #: client/manager.c:247 client/setselect.c:197 msgid "!INVADERS!" msgstr "" #: client/manager.c:352 #, c-format msgid "You cannot delete '%s'!\n" msgstr "" #: client/manager.c:432 msgid "No Limit" msgstr "" #: client/manager.c:432 msgid "100 FPS" msgstr "" #: client/manager.c:433 client/manager.c:578 client/manager.c:581 #: client/manager.c:590 client/manager.c:640 client/manager.c:644 #: client/manager.c:653 client/manager.c:661 msgid "Off" msgstr "" #: client/manager.c:433 msgid "Low" msgstr "" #: client/manager.c:433 client/manager.c:434 msgid "Medium" msgstr "" #: client/manager.c:433 msgid "High" msgstr "" #: client/manager.c:434 msgid "Kids" msgstr "" #: client/manager.c:434 msgid "Easy" msgstr "" #: client/manager.c:434 msgid "Hard" msgstr "" #: client/manager.c:529 msgid "Menu" msgstr "" #: client/manager.c:531 client/manager.c:553 msgid "Options" msgstr "" #: client/manager.c:533 client/manager.c:556 client/manager.c:570 msgid "Graphics" msgstr "" #: client/manager.c:534 client/manager.c:545 msgid "Local Game" msgstr "" #: client/manager.c:535 client/manager.c:555 client/manager.c:569 msgid "Controls" msgstr "" #: client/manager.c:536 client/manager.c:562 msgid "Advanced Options" msgstr "" #: client/manager.c:538 client/manager.c:558 client/manager.c:560 #: client/manager.c:571 client/manager.c:572 msgid "Audio" msgstr "" #: client/manager.c:540 client/manager.c:564 msgid "Editor" msgstr "" #: client/manager.c:541 client/manager.c:672 msgid "Delete Set" msgstr "" #: client/manager.c:542 client/manager.c:597 msgid "Select Theme" msgstr "" #: client/manager.c:547 msgid "Network Game" msgstr "" #: client/manager.c:574 client/manager.c:586 client/manager.c:599 #: client/manager.c:615 client/manager.c:642 client/manager.c:663 #: client/manager.c:674 msgid "Back" msgstr "" #: client/manager.c:578 msgid "Sound:" msgstr "" #: client/manager.c:578 client/manager.c:581 client/manager.c:590 #: client/manager.c:640 client/manager.c:644 client/manager.c:653 #: client/manager.c:661 msgid "On" msgstr "" #: client/manager.c:581 msgid "Speech:" msgstr "" #: client/manager.c:582 msgid "Volume:" msgstr "" #: client/manager.c:589 msgid "Animations:" msgstr "" #: client/manager.c:590 msgid "Bonus Info:" msgstr "" #: client/manager.c:592 msgid "Display:" msgstr "" #: client/manager.c:592 msgid "Window" msgstr "" #: client/manager.c:592 msgid "Fullscreen" msgstr "" #: client/manager.c:595 msgid "Frame Rate:" msgstr "" #: client/manager.c:601 msgid "Resume Last Game" msgstr "" #: client/manager.c:604 msgid "Start Original Set" msgstr "" #: client/manager.c:605 msgid "Start AddOn" msgstr "" #: client/manager.c:609 msgid "Players:" msgstr "" #: client/manager.c:610 msgid "1st:" msgstr "" #: client/manager.c:611 msgid "2nd:" msgstr "" #: client/manager.c:612 msgid "3rd:" msgstr "" #: client/manager.c:613 msgid "4th:" msgstr "" #: client/manager.c:617 msgid "Left:" msgstr "" #: client/manager.c:618 msgid "Right:" msgstr "" #: client/manager.c:619 msgid "Left Fire:" msgstr "" #: client/manager.c:620 msgid "Right Fire:" msgstr "" #: client/manager.c:621 msgid "Paddle Turbo:" msgstr "" #: client/manager.c:622 msgid "Ball Turbo:" msgstr "" #: client/manager.c:623 msgid "Return:" msgstr "" #: client/manager.c:634 msgid "Key Speed:" msgstr "" #: client/manager.c:637 msgid "Motion Modifier:" msgstr "" #: client/manager.c:640 msgid "Invert Motion:" msgstr "" #: client/manager.c:644 msgid "Convex Paddle:" msgstr "" #: client/manager.c:647 msgid "Ball Fire Angle:" msgstr "" #: client/manager.c:649 msgid "Random" msgstr "" #: client/manager.c:650 msgid "Below Bonuses" msgstr "" #: client/manager.c:650 msgid "Above Bonuses" msgstr "" #: client/manager.c:651 msgid "Debris:" msgstr "" #: client/manager.c:651 msgid "Below Balls" msgstr "" #: client/manager.c:651 msgid "Above Balls" msgstr "" #: client/manager.c:652 msgid "Return Balls:" msgstr "" #: client/manager.c:652 msgid "Auto" msgstr "" #: client/manager.c:652 msgid "By Click" msgstr "" #: client/manager.c:653 msgid "Use Hints:" msgstr "" #: client/manager.c:656 msgid "Warp Limit:" msgstr "" #: client/manager.c:657 msgid "Local UDP Port:" msgstr "" #: client/manager.c:658 msgid "Acc. Ball Speed:" msgstr "" #: client/manager.c:661 msgid "Add Bonus Levels:" msgstr "" #: client/manager.c:666 msgid "Set:" msgstr "" #: client/manager.c:671 msgid "Edit Set" msgstr "" #: client/manager.c:676 msgid "Yes" msgstr "" #: client/manager.c:679 msgid "No" msgstr "" #: client/manager.c:681 msgid "Theme:" msgstr "" #: client/manager.c:686 msgid "Apply" msgstr "" #: client/theme.c:703 msgid "NO INFO AVAILABLE" msgstr "" #: client/value.c:40 msgid "Space" msgstr "" #: client/value.c:41 msgid "Left" msgstr "" #: client/value.c:42 msgid "Right" msgstr "" #: client/value.c:43 msgid "Up" msgstr "" #: client/value.c:44 msgid "Down" msgstr "" #: client/value.c:45 msgid "Right Shift" msgstr "" #: client/value.c:46 msgid "Left Shift" msgstr "" #: client/value.c:47 msgid "Right Ctrl" msgstr "" #: client/value.c:48 msgid "Left Ctrl" msgstr "" #: client/value.c:49 msgid "Right Alt" msgstr "" #: client/value.c:50 msgid "Left Alt" msgstr "" #: client/value.c:51 msgid "BackSpace" msgstr "" #: client/misc.c:213 msgid "Waiting for remote answer..." msgstr "" #: client/misc.c:232 #, no-c-format msgid "remote player cancelled the game\n" msgstr "" #: client/misc.c:419 #, c-format msgid "Plane Of Inner Stability entered (Score: %i)" msgstr "" #: client/misc.c:437 #, no-c-format msgid "Disintegrate Brick? (Costs 5% of your score.) y/n" msgstr "" #: client/setselect.c:96 #, c-format msgid "Out of memory" msgstr "" #: client/setselect.c:223 msgid "Special Game" msgstr "" #: client/setselect.c:351 #, c-format msgid "...Previous Page..." msgstr "" #: client/setselect.c:354 #, c-format msgid "...Next Page..." msgstr "" #: client/setselect.c:358 #, c-format msgid "Back To Menu" msgstr "" #: client/setselect.c:362 #, c-format msgid "" msgstr "" #: client/setselect.c:437 msgid "Select Custom Levelset" msgstr "" #: client/setselect.c:498 #, c-format msgid "by %s, %d levels" msgstr "" #: client/setselect.c:502 #, c-format msgid "%s v%d.%02d" msgstr "" #: common/net.c:68 #, c-format msgid "unable to resolve %s: %s\n" msgstr "" #: common/net.c:172 #, c-format msgid "UDP socket bound to %s:%i\n" msgstr "" #: game/game.c:67 #, c-format msgid "Jumping Jack" msgstr "" #: game/game.c:68 game/game.c:72 game/game.c:76 game/game.c:80 game/game.c:84 #: game/game.c:88 #, c-format msgid "Bonus Level" msgstr "" #: game/game.c:71 #, c-format msgid "Outbreak" msgstr "" #: game/game.c:75 #, c-format msgid "Barrier" msgstr "" #: game/game.c:79 #, c-format msgid "Sitting Ducks" msgstr "" #: game/game.c:83 #, c-format msgid "Hunter" msgstr "" #: game/game.c:87 #, c-format msgid "Defender" msgstr "" #: game/game.c:91 #, c-format msgid "Unknown Level Type" msgstr "" #: game/levels.h:23 msgid "" msgstr "" #: game/levels.h:24 msgid "!FREAKOUT!" msgstr "" #: server/server.c:76 #, c-format msgid "server is going down...\n" msgstr "" #: server/server.c:80 #, c-format msgid "SERVER IS GOING DOWN!!!" msgstr "" #: server/server.c:111 #, c-format msgid "channel added: %s\n" msgstr "" #: server/server.c:120 #, c-format msgid "channel deleted: %s (%i users)\n" msgstr "" #: server/server.c:208 #, c-format msgid "user added: %s (%i) from %s\n" msgstr "" #: server/server.c:238 #, c-format msgid "user removed: %s (%i)\n" msgstr "" #: server/server.c:275 #, c-format msgid "You have been kicked! Reason: %s" msgstr "" #: server/server.c:281 #, c-format msgid "user kicked (%s): %s (%i)\n" msgstr "" #: server/server.c:316 #, c-format msgid "you have entered a new channel: %s" msgstr "" #: server/server.c:455 #, c-format msgid "Login data corrupted, please retry." msgstr "" #: server/server.c:460 msgid "Your username may only contain letters, digits and underscores.\n" msgstr "" #: server/server.c:473 #, c-format msgid "Your protocol is out of date, please update." msgstr "" #: server/server.c:475 #, c-format msgid "Server uses an older protocol (%i), sorry." msgstr "" #: server/server.c:480 #, c-format msgid "Server is full!" msgstr "" #: server/server.c:484 #, c-format msgid "Please enter a name!" msgstr "" #: server/server.c:488 #, c-format msgid "Your name must not contain blanks! (But can have underscores.)" msgstr "" #: server/server.c:491 server/server.c:503 msgid "admin" msgstr "" #: server/server.c:492 #, c-format msgid "This name is already in use. Please choose another one." msgstr "" #: server/server.c:527 msgid "1 user online" msgstr "" #: server/server.c:529 #, c-format msgid "%i users online" msgstr "" #: server/server.c:586 msgid "search" msgstr "" #: server/server.c:588 msgid "search: specify a user name!" msgstr "" #: server/server.c:592 msgid "search: user is not online." msgstr "" #: server/server.c:594 #, c-format msgid "search: %s: in channel %s: %s" msgstr "" #: server/server.c:596 msgid "playing" msgstr "" #: server/server.c:596 msgid "chatting" msgstr "" #: server/server.c:600 msgid "version" msgstr "" #: server/server.c:601 #, c-format msgid "transmission protocol: %i" msgstr "" #: server/server.c:604 msgid "info" msgstr "" #: server/server.c:605 #, c-format msgid "user limit: %i#frame rate: %i#packet limit: %i" msgstr "" #: server/server.c:609 msgid "addset" msgstr "" #: server/server.c:611 msgid "addset: name missing" msgstr "" #: server/server.c:627 #, c-format msgid "addset: file %s corrupted" msgstr "" #: server/server.c:630 #, c-format msgid "addset: file %s not found" msgstr "" #: server/server.c:632 msgid "addbot" msgstr "" #: server/server.c:634 msgid "addbot: name missing" msgstr "" #: server/server.c:638 #, c-format msgid "addbot: bot '%s' exists" msgstr "" #: server/server.c:642 msgid "addbot: strength missing" msgstr "" #: server/server.c:648 msgid "delbot" msgstr "" #: server/server.c:650 msgid "delbot: name missing" msgstr "" #: server/server.c:654 #, c-format msgid "delbot: bot '%s' not found" msgstr "" #: server/server.c:659 msgid "set" msgstr "" #: server/server.c:661 msgid "set: variable missing" msgstr "" #: server/server.c:665 msgid "set: value missing" msgstr "" #: server/server.c:669 msgid "userlimit" msgstr "" #: server/server.c:671 #, c-format msgid "userlimit: set to %i" msgstr "" #: server/server.c:674 msgid "packetlimit" msgstr "" #: server/server.c:676 #, c-format msgid "packetlimit: set to %i" msgstr "" #: server/server.c:679 msgid "fps" msgstr "" #: server/server.c:682 #, c-format msgid "fps: set to %i" msgstr "" #: server/server.c:691 msgid "kick" msgstr "" #: server/server.c:693 msgid "kick: specify a user name!" msgstr "" #: server/server.c:697 msgid "kick: user is not online." msgstr "" #: server/server.c:706 #, c-format msgid "Sorry, but your opponent has been kicked!" msgstr "" #: server/server.c:714 #, c-format msgid "ADMIN has kicked %s." msgstr "" #: server/server.c:716 msgid "admin kick" msgstr "" #: server/server.c:720 msgid "admin_says" msgstr "" #: server/server.c:722 msgid "info: a message is required!" msgstr "" #: server/server.c:729 #, c-format msgid "ADMIN says: %s" msgstr "" #: server/server.c:732 msgid "halt" msgstr "" #: server/server.c:736 #, c-format msgid "unknown command: %s" msgstr "" #: server/server.c:771 server/server_game.c:397 #, c-format msgid "%s (%i) disconnected\n" msgstr "" #: server/server.c:802 #, c-format msgid "There is no user by that name." msgstr "" #: server/server.c:821 #, c-format msgid "Channel name must not contain blanks!" msgstr "" #: server/server.c:841 #, c-format msgid "OpenGame message corrupted!" msgstr "" #: server/server.c:843 #, c-format msgid "User with id %i does not exist!" msgstr "" #: server/server.c:850 #, c-format msgid "channel %i: %s: invalid message %x: skipping %i bytes\n" msgstr "" #: server/server.c:913 msgid "Remote player has disconnected!" msgstr "" #: server/server.c:916 msgid "zombie" msgstr "" #: server/server.c:981 #, c-format msgid "couldn't open directory %s!\n" msgstr "" #: server/server.c:990 #, c-format msgid "loaded %i levelsets from directory %s\n" msgstr "" #: server/server.c:1000 #, c-format msgid "" "Usage:\n" " lbreakout2server\n" msgstr "" #: server/server.c:1001 #, c-format msgid " [-p ] Bind server to this port (Default: %i).\n" msgstr "" #: server/server.c:1002 #, c-format msgid "" " [-l ] Maximum number of users that can login to " "server.\n" msgstr "" #: server/server.c:1003 #, c-format msgid "" " [-m ] The text in this file is send to new users on " "login.\n" msgstr "" #: server/server.c:1004 #, c-format msgid "" " [-a ] The user logging in as will become\n" msgstr "" #: server/server.c:1005 #, c-format msgid " the administrator named 'admin'.\n" msgstr "" #: server/server.c:1009 #, c-format msgid "" " [-f ] Number of send/recv handlings in a second.\n" msgstr "" #: server/server.c:1010 #, c-format msgid " (Default: 33)\n" msgstr "" #: server/server.c:1011 #, c-format msgid "" " [-b ] Number of paddle bots with 800 and 1000 " "strength\n" msgstr "" #: server/server.c:1012 #, c-format msgid " each. (Default: 0)\n" msgstr "" #: server/server.c:1044 #, c-format msgid "greetings file not found, setting directly: %s\n" msgstr "" #: server/server.c:1051 #, c-format msgid "greetings loaded: %s\n" msgstr "" #: server/server.c:1084 #, c-format msgid "server halted\n" msgstr "" #: server/server.c:1105 #, c-format msgid "Welcome to LBreakout2 online!" msgstr "" #: server/server.c:1125 #, c-format msgid "user limit is %i\n" msgstr "" #: server/server.c:1126 #, c-format msgid "FPS: %i (delay: %i ms)\n" msgstr "" #: server/server.c:1134 #, c-format msgid "BOT%i-800" msgstr "" #: server/server.c:1139 #, c-format msgid "BOT%i-1000" msgstr "" #: server/server.c:1189 #, c-format msgid "LBreakout2 has been compiled without network support.\n" msgstr "" #: server/server_game.c:301 #, c-format msgid "game added: %s (%i): %i rounds: %s vs. %s\n" msgstr "" #: server/server_game.c:312 #, c-format msgid "game deleted: %s (%i)\n" msgstr "" #: server/server_game.c:394 msgid "Remote player has disconnected..." msgstr "" #: server/server_game.c:406 msgid "Remote player has left the game..." msgstr "" #: server/server_game.c:533 #, c-format msgid "game %i: %s: state %i: invalid message %x: skipping %i bytes\n" msgstr "" lbreakout2-2.6.4/po/Makefile.in.in0000644000175000017500000003021411452354535013615 00000000000000# Makefile for PO directory in any package using GNU gettext. # Copyright (C) 1995-1997, 2000-2004 by Ulrich Drepper # # This file can be copied and used freely without restrictions. It can # be used in projects which are not available under the GNU General Public # License but which still want to provide support for the GNU gettext # functionality. # Please note that the actual code of GNU gettext is covered by the GNU # General Public License and is *not* in the public domain. # # Origin: gettext-0.14 PACKAGE = @PACKAGE@ VERSION = @VERSION@ SHELL = /bin/sh @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ prefix = @prefix@ exec_prefix = @exec_prefix@ datadir = @datadir@ datarootdir = @datarootdir@ localedir = $(datadir)/locale gettextsrcdir = $(datadir)/gettext/po INSTALL = @INSTALL@ INSTALL_DATA = @INSTALL_DATA@ mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs GMSGFMT = @GMSGFMT@ MSGFMT = @MSGFMT@ XGETTEXT = @XGETTEXT@ MSGMERGE = msgmerge MSGMERGE_UPDATE = @MSGMERGE@ --update MSGINIT = msginit MSGCONV = msgconv MSGFILTER = msgfilter POFILES = @POFILES@ GMOFILES = @GMOFILES@ UPDATEPOFILES = @UPDATEPOFILES@ DUMMYPOFILES = @DUMMYPOFILES@ DISTFILES.common = Makefile.in.in remove-potcdate.sin \ $(DISTFILES.common.extra1) $(DISTFILES.common.extra2) $(DISTFILES.common.extra3) DISTFILES = $(DISTFILES.common) Makevars POTFILES.in $(DOMAIN).pot stamp-po \ $(POFILES) $(GMOFILES) \ $(DISTFILES.extra1) $(DISTFILES.extra2) $(DISTFILES.extra3) POTFILES = \ CATALOGS = @CATALOGS@ # Makevars gets inserted here. (Don't remove this line!) .SUFFIXES: .SUFFIXES: .po .gmo .mo .sed .sin .nop .po-create .po-update .po.mo: @echo "$(MSGFMT) -c -o $@ $<"; \ $(MSGFMT) -c -o t-$@ $< && mv t-$@ $@ .po.gmo: @lang=`echo $* | sed -e 's,.*/,,'`; \ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \ echo "$${cdcmd}rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o $${lang}.gmo $${lang}.po"; \ cd $(srcdir) && rm -f $${lang}.gmo && $(GMSGFMT) -c --statistics -o t-$${lang}.gmo $${lang}.po && mv t-$${lang}.gmo $${lang}.gmo .sin.sed: sed -e '/^#/d' $< > t-$@ mv t-$@ $@ all: all-@USE_NLS@ all-yes: stamp-po all-no: # stamp-po is a timestamp denoting the last time at which the CATALOGS have # been loosely updated. Its purpose is that when a developer or translator # checks out the package via CVS, and the $(DOMAIN).pot file is not in CVS, # "make" will update the $(DOMAIN).pot and the $(CATALOGS), but subsequent # invocations of "make" will do nothing. This timestamp would not be necessary # if updating the $(CATALOGS) would always touch them; however, the rule for # $(POFILES) has been designed to not touch files that don't need to be # changed. stamp-po: $(srcdir)/$(DOMAIN).pot test -z "$(GMOFILES)" || $(MAKE) $(GMOFILES) @echo "touch stamp-po" @echo timestamp > stamp-poT @mv stamp-poT stamp-po # Note: Target 'all' must not depend on target '$(DOMAIN).pot-update', # otherwise packages like GCC can not be built if only parts of the source # have been downloaded. # This target rebuilds $(DOMAIN).pot; it is an expensive operation. # Note that $(DOMAIN).pot is not touched if it doesn't need to be changed. $(DOMAIN).pot-update: $(POTFILES) $(srcdir)/POTFILES.in remove-potcdate.sed $(XGETTEXT) --default-domain=$(DOMAIN) --directory=$(top_srcdir) \ --add-comments=TRANSLATORS: $(XGETTEXT_OPTIONS) \ --files-from=$(srcdir)/POTFILES.in \ --copyright-holder='$(COPYRIGHT_HOLDER)' \ --msgid-bugs-address='$(MSGID_BUGS_ADDRESS)' test ! -f $(DOMAIN).po || { \ if test -f $(srcdir)/$(DOMAIN).pot; then \ sed -f remove-potcdate.sed < $(srcdir)/$(DOMAIN).pot > $(DOMAIN).1po && \ sed -f remove-potcdate.sed < $(DOMAIN).po > $(DOMAIN).2po && \ if cmp $(DOMAIN).1po $(DOMAIN).2po >/dev/null 2>&1; then \ rm -f $(DOMAIN).1po $(DOMAIN).2po $(DOMAIN).po; \ else \ rm -f $(DOMAIN).1po $(DOMAIN).2po $(srcdir)/$(DOMAIN).pot && \ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \ fi; \ else \ mv $(DOMAIN).po $(srcdir)/$(DOMAIN).pot; \ fi; \ } # This rule has no dependencies: we don't need to update $(DOMAIN).pot at # every "make" invocation, only create it when it is missing. # Only "make $(DOMAIN).pot-update" or "make dist" will force an update. $(srcdir)/$(DOMAIN).pot: $(MAKE) $(DOMAIN).pot-update # This target rebuilds a PO file if $(DOMAIN).pot has changed. # Note that a PO file is not touched if it doesn't need to be changed. $(POFILES): $(srcdir)/$(DOMAIN).pot @lang=`echo $@ | sed -e 's,.*/,,' -e 's/\.po$$//'`; \ if test -f "$(srcdir)/$${lang}.po"; then \ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \ echo "$${cdcmd}$(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot"; \ cd $(srcdir) && $(MSGMERGE_UPDATE) $${lang}.po $(DOMAIN).pot; \ else \ $(MAKE) $${lang}.po-create; \ fi install: install-exec install-data install-exec: install-data: install-data-@USE_NLS@ if test "$(PACKAGE)" = "gettext-tools"; then \ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \ for file in $(DISTFILES.common) Makevars.template; do \ $(INSTALL_DATA) $(srcdir)/$$file \ $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ for file in Makevars; do \ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ else \ : ; \ fi install-data-no: all install-data-yes: all $(mkinstalldirs) $(DESTDIR)$(datadir) @catalogs='$(CATALOGS)'; \ for cat in $$catalogs; do \ cat=`basename $$cat`; \ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \ dir=$(localedir)/$$lang/LC_MESSAGES; \ $(mkinstalldirs) $(DESTDIR)$$dir; \ if test -r $$cat; then realcat=$$cat; else realcat=$(srcdir)/$$cat; fi; \ $(INSTALL_DATA) $$realcat $(DESTDIR)$$dir/$(DOMAIN).mo; \ echo "installing $$realcat as $(DESTDIR)$$dir/$(DOMAIN).mo"; \ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \ if test -n "$$lc"; then \ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \ for file in *; do \ if test -f $$file; then \ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \ fi; \ done); \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \ else \ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \ :; \ else \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \ fi; \ fi; \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \ ln -s ../LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \ ln $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo 2>/dev/null || \ cp -p $(DESTDIR)$(localedir)/$$lang/LC_MESSAGES/$(DOMAIN).mo $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \ echo "installing $$realcat link as $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo"; \ fi; \ done; \ done install-strip: install installdirs: installdirs-exec installdirs-data installdirs-exec: installdirs-data: installdirs-data-@USE_NLS@ if test "$(PACKAGE)" = "gettext-tools"; then \ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \ else \ : ; \ fi installdirs-data-no: installdirs-data-yes: $(mkinstalldirs) $(DESTDIR)$(datadir) @catalogs='$(CATALOGS)'; \ for cat in $$catalogs; do \ cat=`basename $$cat`; \ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \ dir=$(localedir)/$$lang/LC_MESSAGES; \ $(mkinstalldirs) $(DESTDIR)$$dir; \ for lc in '' $(EXTRA_LOCALE_CATEGORIES); do \ if test -n "$$lc"; then \ if (cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc 2>/dev/null) | grep ' -> ' >/dev/null; then \ link=`cd $(DESTDIR)$(localedir)/$$lang && LC_ALL=C ls -l -d $$lc | sed -e 's/^.* -> //'`; \ mv $(DESTDIR)$(localedir)/$$lang/$$lc $(DESTDIR)$(localedir)/$$lang/$$lc.old; \ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \ (cd $(DESTDIR)$(localedir)/$$lang/$$lc.old && \ for file in *; do \ if test -f $$file; then \ ln -s ../$$link/$$file $(DESTDIR)$(localedir)/$$lang/$$lc/$$file; \ fi; \ done); \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc.old; \ else \ if test -d $(DESTDIR)$(localedir)/$$lang/$$lc; then \ :; \ else \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc; \ mkdir $(DESTDIR)$(localedir)/$$lang/$$lc; \ fi; \ fi; \ fi; \ done; \ done # Define this as empty until I found a useful application. installcheck: uninstall: uninstall-exec uninstall-data uninstall-exec: uninstall-data: uninstall-data-@USE_NLS@ if test "$(PACKAGE)" = "gettext-tools"; then \ for file in $(DISTFILES.common) Makevars.template; do \ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ else \ : ; \ fi uninstall-data-no: uninstall-data-yes: catalogs='$(CATALOGS)'; \ for cat in $$catalogs; do \ cat=`basename $$cat`; \ lang=`echo $$cat | sed -e 's/\.gmo$$//'`; \ for lc in LC_MESSAGES $(EXTRA_LOCALE_CATEGORIES); do \ rm -f $(DESTDIR)$(localedir)/$$lang/$$lc/$(DOMAIN).mo; \ done; \ done check: all info dvi ps pdf html tags TAGS ctags CTAGS ID: mostlyclean: rm -f remove-potcdate.sed rm -f stamp-poT rm -f core core.* $(DOMAIN).po $(DOMAIN).1po $(DOMAIN).2po *.new.po rm -fr *.o clean: mostlyclean distclean: clean rm -f Makefile Makefile.in POTFILES *.mo maintainer-clean: distclean @echo "This command is intended for maintainers to use;" @echo "it deletes files that may require special tools to rebuild." rm -f stamp-po $(GMOFILES) distdir = $(top_builddir)/$(PACKAGE)-$(VERSION)/$(subdir) dist distdir: $(MAKE) update-po @$(MAKE) dist2 # This is a separate target because 'update-po' must be executed before. dist2: $(DISTFILES) dists="$(DISTFILES)"; \ if test "$(PACKAGE)" = "gettext-tools"; then \ dists="$$dists Makevars.template"; \ fi; \ if test -f $(srcdir)/ChangeLog; then \ dists="$$dists ChangeLog"; \ fi; \ for i in 0 1 2 3 4 5 6 7 8 9; do \ if test -f $(srcdir)/ChangeLog.$$i; then \ dists="$$dists ChangeLog.$$i"; \ fi; \ done; \ if test -f $(srcdir)/LINGUAS; then dists="$$dists LINGUAS"; fi; \ for file in $$dists; do \ if test -f $$file; then \ cp -p $$file $(distdir); \ else \ cp -p $(srcdir)/$$file $(distdir); \ fi; \ done update-po: Makefile $(MAKE) $(DOMAIN).pot-update test -z "$(UPDATEPOFILES)" || $(MAKE) $(UPDATEPOFILES) $(MAKE) update-gmo # General rule for creating PO files. .nop.po-create: @lang=`echo $@ | sed -e 's/\.po-create$$//'`; \ echo "File $$lang.po does not exist. If you are a translator, you can create it through 'msginit'." 1>&2; \ exit 1 # General rule for updating PO files. .nop.po-update: @lang=`echo $@ | sed -e 's/\.po-update$$//'`; \ if test "$(PACKAGE)" = "gettext-tools"; then PATH=`pwd`/../src:$$PATH; fi; \ tmpdir=`pwd`; \ echo "$$lang:"; \ test "$(srcdir)" = . && cdcmd="" || cdcmd="cd $(srcdir) && "; \ echo "$${cdcmd}$(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$lang.new.po"; \ cd $(srcdir); \ if $(MSGMERGE) $$lang.po $(DOMAIN).pot -o $$tmpdir/$$lang.new.po; then \ if cmp $$lang.po $$tmpdir/$$lang.new.po >/dev/null 2>&1; then \ rm -f $$tmpdir/$$lang.new.po; \ else \ if mv -f $$tmpdir/$$lang.new.po $$lang.po; then \ :; \ else \ echo "msgmerge for $$lang.po failed: cannot move $$tmpdir/$$lang.new.po to $$lang.po" 1>&2; \ exit 1; \ fi; \ fi; \ else \ echo "msgmerge for $$lang.po failed!" 1>&2; \ rm -f $$tmpdir/$$lang.new.po; \ fi $(DUMMYPOFILES): update-gmo: Makefile $(GMOFILES) @: Makefile: Makefile.in.in $(top_builddir)/config.status @POMAKEFILEDEPS@ cd $(top_builddir) \ && CONFIG_FILES=$(subdir)/$@.in CONFIG_HEADERS= \ $(SHELL) ./config.status force: # Tell versions [3.59,3.63) of GNU make not to export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/gui/0000777000175000017500000000000011770153735011377 500000000000000lbreakout2-2.6.4/gui/gui_spinbutton.c0000644000175000017500000002305411452354535014532 00000000000000/*************************************************************************** gui_spinbutton.c - description ------------------- begin : Sat Oct 19 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui_widget.h" #include "gui_spinbutton.h" #include "gui_button.h" #include "gui_edit.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: break; } } /* ==================================================================== Handle edit and restrict input to digits and minus. Check range. The GUI_CHANGED event from the edit is blocked if an invalid character was added. ==================================================================== */ static void gui_spinbutton_edit_handler( GuiWidget *widget, GuiEvent *event ) { char aux[GUI_SPINBUTTON_LENGTH + 1]; int old_value; if ( event->type == GUI_CHANGED ) { old_value = widget->parent->spec.spinbutton.value; gui_edit_get_text( widget, aux, GUI_SPINBUTTON_LENGTH + 1, 0, -1 ); widget->parent->spec.spinbutton.value = atoi( aux ); /* check if we hit upper limit */ if ( widget->parent->spec.spinbutton.value > widget->parent->spec.spinbutton.max ) { widget->parent->spec.spinbutton.value = widget->parent->spec.spinbutton.max; snprintf( aux, GUI_SPINBUTTON_LENGTH + 1, "%i", widget->parent->spec.spinbutton.value ); gui_edit_set_text( widget, aux ); } if ( old_value != widget->parent->spec.spinbutton.value ) gui_widget_call_user_event_handler( widget->parent, event ); } else gui_widget_call_user_event_handler( widget->parent, event ); } /* ==================================================================== Handle increase/decrease buttons. ==================================================================== */ static void gui_spinbutton_inc_handler( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) if ( widget->parent->spec.spinbutton.value < widget->parent->spec.spinbutton.max ) { widget->parent->spec.spinbutton.value += widget->parent->spec.spinbutton.step; if ( widget->parent->spec.spinbutton.value > widget->parent->spec.spinbutton.max ) widget->parent->spec.spinbutton.value = widget->parent->spec.spinbutton.max; gui_spinbutton_set_value( widget->parent, widget->parent->spec.spinbutton.value ); gui_widget_call_user_event_handler( widget->parent, gui_event_get_simple( GUI_CHANGED ) ); } gui_widget_call_user_event_handler( widget->parent, event ); } static void gui_spinbutton_dec_handler( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) if ( widget->parent->spec.spinbutton.value > widget->parent->spec.spinbutton.min ) { widget->parent->spec.spinbutton.value -= widget->parent->spec.spinbutton.step; if ( widget->parent->spec.spinbutton.value < widget->parent->spec.spinbutton.min ) widget->parent->spec.spinbutton.value = widget->parent->spec.spinbutton.min; gui_spinbutton_set_value( widget->parent, widget->parent->spec.spinbutton.value ); gui_widget_call_user_event_handler( widget->parent, gui_event_get_simple( GUI_CHANGED ) ); } gui_widget_call_user_event_handler( widget->parent, event ); } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a spinbutton which is an alphanumerical edit with an increase and a decrease button both the size of height x height/2 at the right end of the edit. ==================================================================== */ GuiWidget* gui_spinbutton_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int min, int max, int step, int value ) { GuiWidget *widget = gui_widget_create( parent, GUI_SPINBUTTON, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CHANGED ); /* build empty surface */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); /* set range */ widget->spec.spinbutton.min = min; widget->spec.spinbutton.max = max; widget->spec.spinbutton.step = step; /* build edit */ widget->spec.spinbutton.edit = gui_edit_create( widget, 0, 0, width - height, height, gui_spinbutton_edit_handler, 2, 0, GUI_SPINBUTTON_LENGTH, "undefined" ); gui_edit_set_filter( widget->spec.spinbutton.edit, GUI_EDIT_NUMERICAL ); gui_widget_disable_event( widget->spec.spinbutton.edit, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.spinbutton.edit, GUI_FOCUS_OUT ); /* by default edit can't be edited */ widget->spec.spinbutton.edit->active = 0; /* build buttons */ widget->spec.spinbutton.inc = gui_button_create( widget, width - height, 0, height, height / 2, gui_spinbutton_inc_handler, gui_theme->spinbutton_arrows, 0,0, gui_theme->spinbutton_arrow_size, gui_theme->spinbutton_arrow_size, 0 ); gui_widget_disable_event( widget->spec.spinbutton.inc, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.spinbutton.inc, GUI_FOCUS_OUT ); widget->spec.spinbutton.dec = gui_button_create( widget, width - height, height/2, height, height / 2, gui_spinbutton_dec_handler, gui_theme->spinbutton_arrows, gui_theme->spinbutton_arrow_size,0, gui_theme->spinbutton_arrow_size, gui_theme->spinbutton_arrow_size, 0 ); gui_widget_disable_event( widget->spec.spinbutton.dec, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.spinbutton.dec, GUI_FOCUS_OUT ); /* set value */ gui_spinbutton_set_value( widget, value ); /* done */ return widget; } /* ==================================================================== Get/set spinbutton's value. Get returns False if this was no spinbutton. ==================================================================== */ void gui_spinbutton_set_value( GuiWidget *widget, int value ) { char aux[GUI_SPINBUTTON_LENGTH + 1]; if ( widget->type == GUI_SPINBUTTON ) { widget->spec.spinbutton.value = value; snprintf( aux, GUI_SPINBUTTON_LENGTH + 1, "%i", value ); gui_edit_set_text( widget->spec.spinbutton.edit, aux ); } } int gui_spinbutton_get_value( GuiWidget *widget, int *value ) { if ( widget->type != GUI_SPINBUTTON ) return 0; *value = widget->spec.spinbutton.value; if ( *value < widget->spec.spinbutton.min ) *value = widget->spec.spinbutton.min; if ( *value > widget->spec.spinbutton.max ) *value = widget->spec.spinbutton.max; return 1; } /* ==================================================================== Set the range of the spinbutton. Stores refresh rects if visible. -1 for any value means to keep the current setting. ==================================================================== */ int gui_spinbutton_set_range( GuiWidget *widget, int min, int max, int step ) { if ( widget->type != GUI_SPINBUTTON ) return 0; if ( min != -1 ) widget->spec.spinbutton.min = min; if ( max != -1 ) widget->spec.spinbutton.max = max; if ( step != -1 ) widget->spec.spinbutton.step = step; return 1; } /* ==================================================================== (De)Activate edit of spinbutton. If the entered value is greater than the maximum it is set to maximum. If it's less than minimum it is _not_ reset (else it would be impossible to enter new values) However, if the value is queried by gui_spinbutton_get_value() it is checked for its range. ==================================================================== */ void gui_spinbutton_enable_edit( GuiWidget *widget, int enable ) { widget->spec.spinbutton.edit->active = enable; } lbreakout2-2.6.4/gui/gui_spinbutton.h0000644000175000017500000000552011452354535014535 00000000000000/*************************************************************************** gui_spinbutton.h - description ------------------- begin : Sat Oct 19 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_SPINBUTTON_H #define __GUI_SPINBUTTON_H /* maximum number of characters (minus/digits) in the edit */ enum { GUI_SPINBUTTON_LENGTH = 15 }; /* ==================================================================== Create a spinbutton which is an alphanumerical edit with an increase and a decrease button both the size of height x height/2 at the right end of the edit. ==================================================================== */ GuiWidget* gui_spinbutton_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int min, int max, int step, int value ); /* ==================================================================== Get/set spinbutton's value. Get returns False if this was no spinbutton. ==================================================================== */ void gui_spinbutton_set_value( GuiWidget *spinbutton, int value ); int gui_spinbutton_get_value( GuiWidget *spinbutton, int *value ); /* ==================================================================== Set the range of the spinbutton. Stores refresh rects if visible. -1 for any value means to keep the current setting. ==================================================================== */ int gui_spinbutton_set_range( GuiWidget *spinbutton, int min, int max, int step ); /* ==================================================================== (De)Activate edit of spinbutton. If the entered value is greater than the maximum it is set to maximum. If it's less than minimum it is _not_ reset (else it would be impossible to enter new values) However, if the value is queried by gui_spinbutton_get_value() it is checked for its range. ==================================================================== */ void gui_spinbutton_enable_edit( GuiWidget *spinbutton, int enable ); #endif lbreakout2-2.6.4/gui/gui.c0000644000175000017500000003746611452354535012261 00000000000000/*************************************************************************** gui.c - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui.h" extern int stk_quit_request; extern GuiTheme *gui_theme; extern GuiWidget *gui_clicked_widget; extern GuiWidget *gui_focused_widget; extern GuiWidget *gui_key_widget; /* ==================================================================== This is a list of all root widgets (no parent) created. It is used to delete all widgets in gui_finalize(). ==================================================================== */ List *gui_root_stack = 0; /* ==================================================================== This is a list of all visible root widgets updated by gui_widget_show(). The upper most root widget will handle events first. ==================================================================== */ List *gui_visible_stack = 0; /* ==================================================================== This is a list of all widgets that enabled the GUI_TIME_PASSED event on creation. ==================================================================== */ List *gui_timed_stack = 0; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Event filter for mouse motion. Update 'gui_motion_event' with the latest motion and pass just the very first motion event to the queue (so we know that it occured) ==================================================================== */ SDL_EventFilter gui_old_event_filter = 0; int gui_uses_event_filter = 0; SDL_Event gui_sdl_motion_event; int gui_event_filter( const SDL_Event *event ) { int xrel, yrel; if ( event->type == SDL_MOUSEMOTION ) { if ( gui_sdl_motion_event.type == SDL_NOEVENT ) { /* first occurence */ gui_sdl_motion_event = *event; } else { /* already queued */ xrel = gui_sdl_motion_event.motion.xrel; yrel = gui_sdl_motion_event.motion.yrel; gui_sdl_motion_event = *event; gui_sdl_motion_event.motion.xrel += xrel; gui_sdl_motion_event.motion.yrel += yrel; return 0; } } return 1; } /* ==================================================================== Check all visible root widgets and update the focus by assuming the mouse pointer at the position of the passed GUI_MOTION event which was not necessarily initiated from an SDL event thus gui_update_focus() can be used to update the focus if a widget grabbed focus on button pressed. ==================================================================== */ void gui_update_focus( GuiEvent *gui_event ) { ListEntry *entry; GuiWidget *widget = 0; GuiWidget *next, *new_focus = 0; /* check all root widgets for new focus */ new_focus = 0; entry = gui_visible_stack->tail->prev; while ( entry != gui_visible_stack->head ) { widget = (GuiWidget*)entry->item; /* clear widget->focused_widget */ if ( ( next = widget->focused_widget ) ) { while ( next ) { next->focused = 0; next = next->parent; } widget->focused_widget = 0; } /* get new focused_widget */ gui_widget_update_focus( widget, gui_event->motion.x, gui_event->motion.y, &widget->focused_widget ); /* if we have a focused widget this is either our current or a new focus */ if ( widget->focused_widget ) { new_focus = widget->focused_widget; break; } /* if 'grab_input' is set we don't check lower root widgets */ if ( widget->grab_input ) break; /* next root widget */ entry = entry->prev; } /* check relation new_focus/gui_focused_widget */ if ( new_focus == gui_focused_widget ) { if ( !new_focus ) /* no focus at all */ return; /* unchanged focus thus motion event */ gui_widget_handle_event( gui_focused_widget, gui_event ); } else { if ( gui_focused_widget ) { /* focus out event */ gui_event->type = GUI_FOCUS_OUT; next = gui_focused_widget; while ( next ) { next->focused = 0; next = next->parent; } gui_widget_handle_event( gui_focused_widget, gui_event ); gui_focused_widget = 0; } if ( new_focus ) { /* focus in event */ gui_focused_widget = new_focus; gui_event->type = GUI_FOCUS_IN; gui_widget_handle_event( gui_focused_widget, gui_event ); } } } /* ==================================================================== Handle an SDL event for the visible root widgets and store all nescessary update rects. If the event was handled by a widget the user_event_handler is called if one has been installed. Returns True if the event was handled by the GUI. ==================================================================== */ static int gui_handle_event( SDL_Event *sdl_event ) { GuiWidget *widget = 0; GuiEvent gui_event; switch ( sdl_event->type ) { case SDL_QUIT: stk_quit_request = 1; return 1; case SDL_KEYUP: case SDL_KEYDOWN: /* a key event is either processed by the gui_key_widget or gui_focused_widget */ if ( gui_key_widget ) widget = gui_key_widget; else widget = gui_focused_widget; if ( widget ) { gui_event_init( &gui_event, sdl_event ); gui_widget_handle_event( widget, &gui_event ); return 1; } break; case SDL_MOUSEBUTTONDOWN: /* if our widget is focused update gui_key_widget */ if ( !gui_focused_widget ) break; gui_clicked_widget = gui_focused_widget; widget = gui_focused_widget; widget->pressed = 1; if ( widget->grab_keys ) { if ( gui_key_widget ) gui_key_widget->default_event_handler( gui_key_widget, gui_event_get_simple( GUI_FOCUS_OUT ) ); gui_key_widget = widget; } gui_event_init( &gui_event, sdl_event ); gui_widget_handle_event( widget, &gui_event ); return 1; case SDL_MOUSEBUTTONUP: /* if clicked_widget grabbed focus we need to update the focus by a fake motion event. */ if ( gui_clicked_widget ) if ( gui_clicked_widget->pressed ) if ( gui_clicked_widget->grab_focus ) { memset( &gui_event, 0, sizeof( gui_event ) ); gui_event.type = GUI_MOTION; gui_event.motion.x = sdl_event->button.x; gui_event.motion.y = sdl_event->button.y; /* we don't set buttons and relative position in this fake event so this might cause errors if the 'focus grabbing' widget requires these values. however at this point the only case we need 'grab_focus' is for scrollbar track buttons. so if this ever changes don't forget to drop by. ;-) */ gui_update_focus( &gui_event ); } /* if our focused widget has 'pressed' True this becomes a CLICKED event. clear 'pressed' flag in any case*/ if ( !gui_focused_widget ) { if ( gui_clicked_widget ) gui_clicked_widget->pressed = 0; break; } gui_event_init( &gui_event, sdl_event ); widget = gui_focused_widget; if ( widget->pressed ) gui_event.type = GUI_CLICKED; else gui_event.type = GUI_BUTTON_RELEASED; if ( gui_clicked_widget ) gui_clicked_widget->pressed = 0; gui_widget_handle_event( widget, &gui_event ); return 1; case SDL_MOUSEMOTION: /* if we use the improved event filter check for the latest motion event in gui_motion_event */ if ( gui_uses_event_filter ) { gui_event_init( &gui_event, &gui_sdl_motion_event ); gui_sdl_motion_event.type = SDL_NOEVENT; } else gui_event_init( &gui_event, sdl_event ); /* if clicked widget grabs input do not update the focus but pass the event directly to clicked_widget */ if ( gui_clicked_widget ) if ( gui_clicked_widget->pressed ) if ( gui_clicked_widget->grab_focus ) { gui_widget_handle_event( gui_clicked_widget, &gui_event ); break; } /* update the focus and sent FOCUS_IN, FOCUS_OUT, MOTION events */ gui_update_focus( &gui_event ); break; } return 0; /* grab input later */ } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Initiate the GUI and load the theme either from stk's surface path or an absolute position. This must be done before any widget is created. gui_init() installs gui_finalize() as exit function. ==================================================================== */ void gui_init( char *theme_path ) { /* load theme */ gui_theme = gui_theme_load( theme_path ); /* all root widgets created. the list is not AUTO_DELETE to allow direct usage of gui_widget_delete() as well. */ gui_root_stack = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); /* visible stack stores pointers to existing root widgets */ gui_visible_stack = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); /* timed stack stores pointers to existing widgets */ gui_timed_stack = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); /* install gui_finalize() */ atexit( gui_finalize ); } /* ==================================================================== Finalize GUI and free any memory allocated by gui_init(). Also delete all widgets that were not destroyed at this point. ==================================================================== */ void gui_finalize( void ) { GuiWidget *widget; if ( gui_root_stack ) { list_reset( gui_root_stack ); while ( ( widget = list_next( gui_root_stack ) ) ) gui_widget_delete( &widget ); list_delete( gui_root_stack ); gui_root_stack = 0; } if ( gui_visible_stack ) { list_delete( gui_visible_stack ); gui_visible_stack = 0; } if ( gui_timed_stack ) { list_delete( gui_timed_stack ); gui_timed_stack = 0; } gui_theme_delete( &gui_theme ); printf( "GUI finalized\n" ); } /* ==================================================================== Handle SDL and time event for visible root widgets. If 'event' is not NULL and it is handled by one of the root widgets True is returned or False otherwise. If a widget within this queue has 'grab_input' set True 'event' is not handled by lower level widgets and True is returned. 'ms' is the amount of milliseconds passed since the last call from gui_dispatch_event(). If 'ms' > 0 a GUI_TIME_PASSED event is sent to all widgets that enabled the GUI_TIME_PASSED event. The GUI_TIME_PASSED event is send regardless of 'grab_input'. WARNING: If a root widget closes itself it's okay but if the previous widget in visible_stack is closed the entry pointer becomes invalid when handling the SDL event. FIXME ==================================================================== */ int gui_dispatch_event( SDL_Event *sdl_event, int ms ) { ListEntry *entry; GuiEvent gui_event; GuiWidget *widget; int ret = 0; /* timer event */ if ( ms > 0 ) { /* of all edits only one needs to blink it's cursor and handle a pressed key so we by-pass the clean way of raising a GUI_TIME_PASSED event and update this edit directly. yes, this is a hack but it speeds up dispatching and is within the GUI. no one is hurt. */ widget = gui_key_widget; if ( !widget ) widget = gui_focused_widget; if ( widget && widget->type == GUI_EDIT ) gui_edit_update( widget, ms ); /* GUI_TIME_PASSED event */ gui_event.type = GUI_TIME_PASSED; gui_event.time.ms = ms; entry = gui_timed_stack->head->next; while ( entry != gui_timed_stack->tail ) { widget = (GuiWidget*)entry->item; if ( !widget->visible ) continue; gui_widget_call_user_event_handler( widget, &gui_event ); entry = entry->next; } } /* sdl event */ if ( sdl_event ) ret = gui_handle_event( sdl_event ); return ret; } /* ==================================================================== Run all visible root widgets until the 'master' widget is closed. If there is no root widget open gui_run() will immediately exit. If 'master' is 0 the gui is run until all root widgets are closed. ==================================================================== */ void gui_run( GuiWidget *master ) { SDL_Event event; int ms; stk_timer_reset(); while ( 1 ) { /* break conditions */ if ( stk_quit_request ) break; if ( master ) { if ( !master->visible ) break; } else if ( gui_visible_stack->count == 0 ) break; /* get time */ ms = stk_timer_get_time(); /* handle event */ if ( SDL_PollEvent( &event ) ) gui_dispatch_event( &event, ms ); else gui_dispatch_event( 0, ms ); /* update display */ stk_display_update( STK_UPDATE_RECTS ); /* wait some time */ SDL_Delay( 5 ); } } /* ==================================================================== Install a special event filter to improve usage of scrollbars. gui_disable_event_filter() restores the previous filter. ==================================================================== */ void gui_enable_event_filter() { /* already in use? */ if ( SDL_GetEventFilter() == gui_event_filter ) return; /* install */ gui_old_event_filter = SDL_GetEventFilter(); SDL_SetEventFilter( gui_event_filter ); gui_sdl_motion_event.type = SDL_NOEVENT; gui_uses_event_filter = 1; } void gui_disable_event_filter() { SDL_SetEventFilter( gui_old_event_filter ); gui_uses_event_filter = 0; } lbreakout2-2.6.4/gui/gui.h0000644000175000017500000000677011452354535012260 00000000000000/*************************************************************************** gui.h - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_H #define __GUI_H #include "gui_widget.h" #include "gui_box.h" #include "gui_label.h" #include "gui_icon.h" #include "gui_button.h" #include "gui_radiogroup.h" #include "gui_progressbar.h" #include "gui_scrollbar.h" #include "gui_edit.h" #include "gui_list.h" #include "gui_spinbutton.h" /* ==================================================================== GUI ==================================================================== */ /* ==================================================================== Initiate the GUI and load the theme either from stk's surface path or an absolute position. This must be done before any widget is created. gui_init() installs gui_finalize() as exit function. ==================================================================== */ void gui_init( char *theme_path ); /* ==================================================================== Finalize GUI and free any memory allocated by gui_init(). Also delete all widgets that were not destroyed at this point. ==================================================================== */ void gui_finalize( void ); /* ==================================================================== Handle SDL and time event for visible root widgets. If 'event' is not NULL and it is handled by one of the root widgets True is returned or False otherwise. If a widget within this queue has 'grab_input' set True 'event' is not handled by lower level widgets and True is returned. 'ms' is the amount of milliseconds passed since the last call from gui_dispatch_event(). If 'ms' > 0 a GUI_TIME_PASSED event is sent to all widgets that enabled the GUI_TIME_PASSED event. The GUI_TIME_PASSED event is send regardless of 'grab_input'. ==================================================================== */ int gui_dispatch_event( SDL_Event *event, int ms ); /* ==================================================================== Run all visible root widgets until the 'master' widget is closed. If there is no root widget open gui_run() will immediately exit. If 'master' is 0 the gui is run until all root widgets are closed. ==================================================================== */ void gui_run( GuiWidget *master ); /* ==================================================================== Install a special event filter to improve usage of scrollbars. gui_disable_event_filter() restores the previous filter. ==================================================================== */ void gui_enable_event_filter(); void gui_disable_event_filter(); #endif lbreakout2-2.6.4/gui/stk.c0000644000175000017500000013250611535234051012255 00000000000000/*************************************************************************** stk.c - description ------------------- begin : Thu Oct 12 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include #include "stk.h" //#define STK_DEBUG /* ==================================================================== LOCAL ==================================================================== */ int stk_quit_request = 0; SDL_Surface *stk_display = 0; enum { STK_UPDATE_RECT_LIMIT = 200 }; SDL_Rect stk_update_rects[STK_UPDATE_RECT_LIMIT]; int stk_update_rect_count = 0; int stk_display_use_fade = 1; /* fading allowed? */ SDL_Cursor *stk_empty_cursor = 0; SDL_Cursor *stk_standard_cursor = 0; char *stk_surface_path = 0; char *stk_audio_path = 0; SDL_Rect stk_srect, stk_drect; int stk_old_alpha = 0; int stk_audio_ok = 0; #ifdef AUDIO_ENABLED int stk_audio_mixchannel_count = MIX_CHANNELS; #else int stk_audio_mixchannel_count = 0; #endif int stk_audio_sound_enabled = 1; int stk_audio_sound_volume = 127; int stk_audio_buffer_size = 512; int stk_screenshot_id = 1; /* Load a PNG type image from an SDL datasource */ #define IMG_SetError SDL_SetError static void png_read_data(png_structp ctx, png_bytep area, png_size_t size) { SDL_RWops *src; src = (SDL_RWops *)png_get_io_ptr(ctx); SDL_RWread(src, area, size, 1); } static SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src) { SDL_Surface *volatile surface; png_structp png_ptr; png_infop info_ptr; png_uint_32 width, height; int bit_depth, color_type, interlace_type; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; SDL_Palette *palette; png_bytep *volatile row_pointers; int row, i; volatile int ckey = -1; png_color_16 *transv; /* Initialize the data we will clean up when we're done */ png_ptr = NULL; info_ptr = NULL; row_pointers = NULL; surface = NULL; /* Check to make sure we have something to do */ if ( ! src ) { goto done; } /* Create the PNG loading context structure */ png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL,NULL,NULL); if (png_ptr == NULL){ IMG_SetError("Couldn't allocate memory for PNG file"); goto done; } /* Allocate/initialize the memory for image information. REQUIRED. */ info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { IMG_SetError("Couldn't create image information for PNG file"); goto done; } /* Set error handling if you are using setjmp/longjmp method (this is * the normal method of doing things with libpng). REQUIRED unless you * set up your own error handlers in png_create_read_struct() earlier. */ if ( setjmp(png_jmpbuf(png_ptr)) ) { IMG_SetError("Error reading the PNG file."); goto done; } /* Set up the input control */ png_set_read_fn(png_ptr, src, png_read_data); /* Read PNG header info */ png_read_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL); /* tell libpng to strip 16 bit/color files down to 8 bits/color */ png_set_strip_16(png_ptr) ; /* Extract multiple pixels with bit depths of 1, 2, and 4 from a single * byte into separate bytes (useful for paletted and grayscale images). */ png_set_packing(png_ptr); /* scale greyscale values to the range 0..255 */ if(color_type == PNG_COLOR_TYPE_GRAY) png_set_expand(png_ptr); /* For images with a single "transparent colour", set colour key; if more than one index has transparency, or if partially transparent entries exist, use full alpha channel */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) { int num_trans; Uint8 *trans; png_get_tRNS(png_ptr, info_ptr, &trans, &num_trans, &transv); if(color_type == PNG_COLOR_TYPE_PALETTE) { /* Check if all tRNS entries are opaque except one */ int i, t = -1; for(i = 0; i < num_trans; i++) if(trans[i] == 0) { if(t >= 0) break; t = i; } else if(trans[i] != 255) break; if(i == num_trans) { /* exactly one transparent index */ ckey = t; } else { /* more than one transparent index, or translucency */ png_set_expand(png_ptr); } } else ckey = 0; /* actual value will be set later */ } if ( color_type == PNG_COLOR_TYPE_GRAY_ALPHA ) png_set_gray_to_rgb(png_ptr); png_read_update_info(png_ptr, info_ptr); png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, &interlace_type, NULL, NULL); /* Allocate the SDL surface to hold the image */ Rmask = Gmask = Bmask = Amask = 0 ; if ( color_type != PNG_COLOR_TYPE_PALETTE ) { if ( SDL_BYTEORDER == SDL_LIL_ENDIAN ) { Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; Amask = (png_get_channels(png_ptr, info_ptr) == 4) ? 0xFF000000 : 0; } else { int s = (png_get_channels(png_ptr, info_ptr) == 4) ? 0 : 8; Rmask = 0xFF000000 >> s; Gmask = 0x00FF0000 >> s; Bmask = 0x0000FF00 >> s; Amask = 0x000000FF >> s; } } surface = SDL_AllocSurface(SDL_SWSURFACE, width, height, bit_depth*png_get_channels(png_ptr, info_ptr), Rmask,Gmask,Bmask,Amask); if ( surface == NULL ) { IMG_SetError("Out of memory"); goto done; } if(ckey != -1) { if(color_type != PNG_COLOR_TYPE_PALETTE) /* FIXME: Should these be truncated or shifted down? */ ckey = SDL_MapRGB(surface->format, (Uint8)transv->red, (Uint8)transv->green, (Uint8)transv->blue); SDL_SetColorKey(surface, SDL_SRCCOLORKEY, ckey); } /* Create the array of pointers to image data */ row_pointers = (png_bytep*) malloc(sizeof(png_bytep)*height); if ( (row_pointers == NULL) ) { IMG_SetError("Out of memory"); SDL_FreeSurface(surface); surface = NULL; goto done; } for (row = 0; row < (int)height; row++) { row_pointers[row] = (png_bytep) (Uint8 *)surface->pixels + row*surface->pitch; } /* Read the entire image in one go */ png_read_image(png_ptr, row_pointers); /* read rest of file, get additional chunks in info_ptr - REQUIRED */ png_read_end(png_ptr, info_ptr); /* Load the palette, if any */ palette = surface->format->palette; if ( palette ) { if(color_type == PNG_COLOR_TYPE_GRAY) { palette->ncolors = 256; for(i = 0; i < 256; i++) { palette->colors[i].r = i; palette->colors[i].g = i; palette->colors[i].b = i; } } else { png_colorp file_palette; int file_num_palette; png_get_PLTE(png_ptr, info_ptr, &file_palette, &file_num_palette); if (file_num_palette > 0 ) { palette->ncolors = file_num_palette; for( i=0; icolors[i].b = file_palette[i].blue; palette->colors[i].g = file_palette[i].green; palette->colors[i].r = file_palette[i].red; } } } } done: /* Clean up and return */ png_destroy_read_struct(&png_ptr, info_ptr ? &info_ptr : (png_infopp)0, (png_infopp)0); if ( row_pointers ) { free(row_pointers); } return(surface); } static SDL_Surface *png_load( char *path ) { SDL_RWops *src; SDL_Surface *surf; if ( ( src = SDL_RWFromFile(path, "rb") ) == 0 ) { fprintf( stderr, "%s\n", SDL_GetError() ); return 0; } else { surf = IMG_LoadPNG_RW( src ); SDL_RWclose( src ); return surf; } } /* ==================================================================== Close display and call SDL_Quit. ==================================================================== */ static void stk_quit( void ) { stk_surface_free( &stk_display ); stk_cursor_free( &stk_empty_cursor ); if ( stk_surface_path ) { free( stk_surface_path ); stk_surface_path = 0; } printf( "STK finalized\n" ); SDL_Quit(); printf( "SDL finalized\n" ); } /* ==================================================================== PUBLIC ==================================================================== */ /* GENERAL */ /* ==================================================================== Initiate SDL, build a default cursor and install the clean up function stk_quit(). ==================================================================== */ void stk_init( int flags ) { /* remove sound flag if disabled */ #ifndef WITH_SOUND if ( flags & SDL_INIT_AUDIO ) flags = flags & ~SDL_INIT_AUDIO; #endif /* init SDL */ if ( SDL_Init( flags ) < 0 ) STK_ABORT( SDL_GetError() ); /* enable unicode */ SDL_EnableUNICODE( 1 ); /* set cleanup function */ atexit( stk_quit ); /* set current directory as path for surfaces */ stk_surface_set_path( "." ); /* set current directory as path for sounds */ stk_audio_set_path( "." ); /* create empty cursor */ stk_empty_cursor = stk_cursor_create( 16, 16, 8, 8, " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " " ); stk_standard_cursor = SDL_GetCursor(); } /* ==================================================================== Block until either a key or button was pressed. ==================================================================== */ void stk_wait_for_input( void ) { SDL_Event event; while ( 1 ) { SDL_WaitEvent(&event); if (event.type == SDL_QUIT) { stk_quit_request = 1; return; } if (event.type == SDL_KEYDOWN || event.type == SDL_MOUSEBUTTONDOWN) return; } } /* SCREEN */ /* ==================================================================== Open a display with the passed settings. Depth may be modified due to Xserver settings and if the resolution is completely unavailable 640 x 480 x 16 x SDL_SWSURFACE is opened. If the display is already open it is closed and re-opened. There is no function to close the display as this is handled by the stk_quit() function installed by stk_init(). The display can be accessed by extern SDL_Surface *stk_display; This funtion returns True if the wanted width and height are available, False if not and it aborts when no display is found. ==================================================================== */ int stk_display_open( int flags, int width, int height, int depth ) { #ifdef STK_DEBUG SDL_PixelFormat *format; #endif if ( stk_display ) { /* if display is already open check if the requested resolution is already the current one */ if ( stk_display->w == width ) if ( stk_display->h == height ) if ( stk_display->flags == flags ) return 1; /* close old display */ stk_surface_free( &stk_display ); } else { /* load window icon on first time setup */ SDL_Surface *icon; icon = png_load(SRC_DIR "/gfx/win_icon.png"); SDL_SetColorKey(icon, SDL_SRCCOLORKEY, 0); SDL_WM_SetIcon(icon, NULL); } /* open new display */ if ( ( depth = SDL_VideoModeOK( width, height, depth, flags ) ) == 0 ) { fprintf( stderr, "Requested mode %ix%i %s unavailable\n", width, height, (flags&SDL_FULLSCREEN)?"Fullscreen":"Window" ); stk_display = SDL_SetVideoMode( 640, 480, 16, SDL_SWSURFACE ); return 0; } else if ( ( stk_display = SDL_SetVideoMode( width, height, depth, flags ) ) == 0 ) STK_ABORT( SDL_GetError() ); #ifdef STK_DEBUG printf( "set display %ix%i %s\n", width, height, (flags&SDL_FULLSCREEN)?"Fullscreen":"Window" ); format = stk_display->format; printf("video mode format:\n"); printf("Masks: R=%i, G=%i, B=%i\n", format->Rmask, format->Gmask, format->Bmask); printf("LShft: R=%i, G=%i, B=%i\n", format->Rshift, format->Gshift, format->Bshift); printf("RShft: R=%i, G=%i, B=%i\n", format->Rloss, format->Gloss, format->Bloss); printf("BBP: %i\n", format->BitsPerPixel); printf("-----\n"); #endif return 1; } /* ==================================================================== Add an update rectangle that will be updated by stk_display_update(). Regardless of clipping the rectangles must fit the screen else it'll raise an X error. If NULL is passed as 'rect' the whole screen is stored for update. ==================================================================== */ void stk_display_store_rect( SDL_Rect *rect ) { if ( stk_update_rect_count < STK_UPDATE_RECT_LIMIT ) { if ( rect ) { /* for safety this check is kept although it should be unnescessary */ if ( rect->x < 0 ) { rect->w += rect->x; rect->x = 0; } if ( rect->y < 0 ) { rect->h += rect->y; rect->y = 0; } if ( rect->x + rect->w > stk_display->w ) rect->w = stk_display->w - rect->x; if ( rect->y + rect->h > stk_display->h ) rect->h = stk_display->h - rect->y; if ( rect->w > 0 && rect->h > 0 ) stk_update_rects[stk_update_rect_count++] = *rect; } else stk_update_rect_count = STK_UPDATE_RECT_LIMIT; } } /* ==================================================================== Store the destination rectangle of the last blit operation. SDL modified this rectangle to the actually updated clipping region. ==================================================================== */ void stk_display_store_drect( void ) { if ( stk_update_rect_count < STK_UPDATE_RECT_LIMIT ) stk_update_rects[stk_update_rect_count++] = stk_drect; } /* ==================================================================== Either update all gathered rects or simply the full screen. In any case the stored regions are cleared. ==================================================================== */ void stk_display_update( int type ) { if ( type == STK_UPDATE_ALL || stk_update_rect_count == STK_UPDATE_RECT_LIMIT ) SDL_UpdateRect( stk_display, 0, 0, 0, 0 ); else SDL_UpdateRects( stk_display, stk_update_rect_count, stk_update_rects ); stk_update_rect_count = 0; } /* ==================================================================== Fade the current contents of the display either in or out. 'time' is the time in milliseconds the fading is supposed to take. ==================================================================== */ void stk_display_fade( int type, int time ) { SDL_Surface *buffer = 0; float alpha; float alpha_change; /* per ms */ int leave = 0; int ms; if ( stk_quit_request ) return; if ( !stk_display_use_fade ) { if ( type == STK_FADE_IN ) stk_display_update( STK_UPDATE_ALL ); else { stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 ); stk_display_update( STK_UPDATE_ALL ); } } /* get screen contents */ buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( buffer, 0, 0 ); stk_surface_blit( stk_display, 0, 0, -1, -1, buffer, 0, 0 ); /* compute alpha and alpha change */ if ( type == STK_FADE_OUT ) { alpha = 255; alpha_change = -255.0 / time; } else { alpha = 0; alpha_change = 255.0 / time; } /* fade */ stk_timer_reset(); while ( !leave ) { ms = stk_timer_get_time(); alpha += alpha_change * ms; if ( type == STK_FADE_IN && alpha >= 255 ) break; if ( type == STK_FADE_OUT && alpha <= 0 ) break; /* update */ stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 ); SDL_SetAlpha( buffer, SDL_SRCALPHA, (int)alpha ); stk_surface_blit( buffer, 0, 0, -1, -1, stk_display, 0, 0); stk_display_update( STK_UPDATE_ALL ); } /* update screen */ SDL_SetAlpha( buffer, 0, 0 ); if ( type == STK_FADE_IN ) stk_surface_blit( buffer, 0, 0, -1, -1, stk_display, 0, 0 ); else stk_surface_fill( stk_display, 0, 0, -1, -1, 0x0 ); stk_display_update( STK_UPDATE_ALL ); stk_surface_free( &buffer ); } /* ==================================================================== Take a screenshot and save it to screenshot[index].bmp in the current directory. ==================================================================== */ void stk_display_take_screenshot() { char str[32]; snprintf( str, 32, "screenshot%i.bmp", stk_screenshot_id++ ); SDL_SaveBMP( stk_display, str ); } /* ==================================================================== Switch fullscreen/windowed for current resolution. ==================================================================== */ void stk_display_apply_fullscreen( int fullscreen ) { int flags = stk_display->flags; if ( fullscreen && stk_display->flags & SDL_FULLSCREEN ) return; if ( !fullscreen && !(stk_display->flags & SDL_FULLSCREEN ) ) return; if ( fullscreen ) flags |= SDL_FULLSCREEN; else flags &= ~SDL_FULLSCREEN; stk_display_open( flags, stk_display->w, stk_display->h, stk_display->format->BitsPerPixel ); } /* SURFACE */ /* ==================================================================== If stk_surface_load() is called with a relative path this prefix is added. Default is '.'; 'path' is copied. ==================================================================== */ void stk_surface_set_path( char *path ) { #ifdef STK_DEBUG printf( "surface prefix set to: %s\n", path ); #endif if ( stk_surface_path ) free( stk_surface_path ); if ( ( stk_surface_path = strdup( path ) ) == 0 ) STK_ABORT( "Out Of Memory" ) } static int is_path_relative(char *path) { int is_relative; #ifdef _WIN32 is_relative = ((*path != '\\') && ((strchr(path,':') == NULL))); #else is_relative = (*path != '/'); #endif return is_relative; } /* ==================================================================== Load a surface from a path. If it's not an absolute directory (starting with '/') the prefix passed in stk_surface_set_path() is prepended. If a video mode was set the surface will be converted to its format to speed up blitting. As resource either BMP or PNG may be provided. If SDL_NONFATAL is passed a warning is displayed and the function returns NULL else it will exit the program with an error. ==================================================================== */ SDL_Surface* stk_surface_load( int flags, char *format, ... ) { SDL_Surface *surface = 0; SDL_Surface *converted_surface = 0; char path[512], *ptr; va_list args; /* build full path */ memset( path, 0, 512 ); ptr = path; if ( is_path_relative(format) && stk_surface_path ) { sprintf( path, "%s/", stk_surface_path ); ptr = path + strlen( path ); } va_start( args, format ); vsnprintf( ptr, 511 - (path-ptr), format, args ); va_end( args ); #ifdef STK_DEBUG printf( "loading %s\n", path ); #endif /* load surface */ ptr = path + strlen( path ) - 3; if ( !strncmp( ptr, "png", 3 ) ) /* as png */ surface = png_load( path ); else /* as bmp */ surface = SDL_LoadBMP( path ); if ( surface == 0 ) { if ( flags & SDL_NONFATAL ) { fprintf( stderr, "%s\n", SDL_GetError() ); return 0; } else STK_ABORT( SDL_GetError() ) } /* convert if display open */ if ( stk_display ) { converted_surface = SDL_DisplayFormat( surface ); if ( converted_surface == 0 ) { fprintf( stderr, "Conversion of %s failed: %s\n", path, SDL_GetError() ); return surface; } else { SDL_FreeSurface( surface ); SDL_SetColorKey( converted_surface, SDL_SRCCOLORKEY, 0x0 ); SDL_SetAlpha( converted_surface, 0, 0 ); return converted_surface; } } else { #ifdef STK_DEBUG printf( " not converted\n" ); #endif return surface; } } /* ==================================================================== Create a surface with the given size and the format of the video mode which must be set. The default color key of the surface is black and no alpha. ==================================================================== */ SDL_Surface* stk_surface_create( int flags, int width, int height ) { SDL_Surface *surface = 0; if ( !stk_display ) { if ( flags & SDL_NONFATAL ) { fprintf( stderr, "Can't create surface as no display is open\n" ); return 0; } else STK_ABORT( "Can't create surface as no display is open\n" ); } surface = SDL_CreateRGBSurface( flags, width, height, stk_display->format->BitsPerPixel, stk_display->format->Rmask, stk_display->format->Gmask, stk_display->format->Bmask, stk_display->format->Amask ); if ( surface == 0 ) { if ( flags & SDL_NONFATAL ) { fprintf( stderr, "%s\n", SDL_GetError() ); return 0; } else STK_ABORT( SDL_GetError() ); } SDL_SetColorKey( surface, SDL_SRCCOLORKEY, 0x0 ); SDL_SetAlpha( surface, 0, 0 ); #ifdef STK_DEBUG printf( "surface %ix%i created\n", width, height ); #endif return surface; } /* ==================================================================== Free the memory of a surface if not NULL and reset the pointer to NULL. ==================================================================== */ void stk_surface_free( SDL_Surface **surface ) { if ( *surface ) { SDL_FreeSurface( *surface ); *surface = 0; } } /* ==================================================================== Blit retangle from 'src' to 'dest' with current alpha of 'src'. If 'sw' is -1 the full source width is used, 'sh' analogue. stk_display_store_drect() can be used to store the update rect of the blitted surface. ==================================================================== */ void stk_surface_blit( SDL_Surface *src, int sx, int sy, int sw, int sh, SDL_Surface *dest, int dx, int dy ) { /* build rectangles */ stk_drect.x = dx; stk_drect.y = dy; stk_drect.w = (sw==-1)?src->w:sw; stk_drect.h = (sh==-1)?src->h:sh; stk_srect.x = sx; stk_srect.y = sy; stk_srect.w = stk_drect.w; stk_srect.h = stk_drect.h; /* blit */ SDL_BlitSurface( src, &stk_srect, dest, &stk_drect ); } /* ==================================================================== Different from stk_surface_blit() this function temporarily overwrites 'src's alpha value. It is not recommended to use this function if performance is important as it is slower than an SDL_SetAlpha() combined with stk_surface_blit(). ==================================================================== */ void stk_surface_alpha_blit( SDL_Surface *src, int sx, int sy, int sw, int sh, SDL_Surface *dest, int dx, int dy, int alpha ) { if ( src->flags & SDL_SRCALPHA ) stk_old_alpha = src->format->alpha; else stk_old_alpha = -1; SDL_SetAlpha( src, SDL_SRCALPHA, alpha ); stk_surface_blit( src, sx,sy,sw,sh, dest, dx,dy ); if ( stk_old_alpha == -1 ) SDL_SetAlpha( src, 0, 0 ); else SDL_SetAlpha( src, SDL_SRCALPHA, stk_old_alpha ); } /* ==================================================================== Fill a rectangle of the surface with a given color of the format 0xRRGGBB. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). ==================================================================== */ void stk_surface_fill( SDL_Surface *dest, int dx, int dy, int dw, int dh, int color ) { /* build rectangle */ stk_drect.x = dx; stk_drect.y = dy; stk_drect.w = (dw==-1)?dest->w:dw; stk_drect.h = (dh==-1)?dest->h:dh; /* fill surface */ SDL_FillRect( dest, &stk_drect, SDL_MapRGB( stk_display->format, color >> 16, (color >> 8) & 0xFF, color & 0xFF) ); } /* ==================================================================== Set the clipping region of a surface. All blit operations into this surface will only have effect within the clipping region. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). ==================================================================== */ void stk_surface_clip( SDL_Surface *dest, int dx, int dy, int dw, int dh ) { /* build rectangle */ stk_drect.x = dx; stk_drect.y = dy; stk_drect.w = (dw<=0)?dest->w:dw; stk_drect.h = (dh<=0)?dest->h:dh; /* clip */ SDL_SetClipRect( dest, &stk_drect ); } /* ==================================================================== Lock/unlock surface for direct access. ==================================================================== */ #define stk_surface_lock( surface ) \ if (SDL_MUSTLOCK((surface))) SDL_LockSurface((surface)) #define stk_surface_unlock( surface ) \ if (SDL_MUSTLOCK((surface))) SDL_UnlockSurface((surface)) /* ==================================================================== Get or set a pixel from/to a surface. This time the pixel must already be in SDL format. ==================================================================== */ void stk_surface_set_pixel( SDL_Surface *dest, int dx, int dy, Uint32 pixel ) { memcpy( dest->pixels + dy * dest->pitch + dx * dest->format->BytesPerPixel, &pixel, dest->format->BytesPerPixel ); } Uint32 stk_surface_get_pixel( SDL_Surface *src, int sx, int sy ) { Uint32 pixel = 0; memcpy( &pixel, src->pixels + sy * src->pitch + sx * src->format->BytesPerPixel, src->format->BytesPerPixel ); return pixel; } /* ==================================================================== Convert part of the surface to gray and if 'dark' is set cut the brightness in half. 'dw' == -1 and 'dh' == -1 have the same effect as in tk_surface_blit(). ==================================================================== */ void stk_surface_gray( SDL_Surface *dest, int dx, int dy, int dw, int dh, int dark ) { int i, j, y_offset, x_offset; Uint32 pixel, temp; Uint8 red, green, blue, gray; /* adjust size */ if ( dw == -1 ) dw = dest->w; if ( dh == -1 ) dh = dest->h; /* gray */ y_offset = dest->pitch * dy; for ( j = dy; j < dy + dh; j++ ) { for ( i = dx, x_offset = dx * dest->format->BytesPerPixel; i < dx + dw; i++, x_offset += dest->format->BytesPerPixel ) { pixel = 0; /* get pixel */ memcpy( &pixel, dest->pixels + y_offset + x_offset, dest->format->BytesPerPixel ); /* extract colors */ temp=pixel & dest->format->Rmask; temp=temp>>dest->format->Rshift; temp=temp<format->Rloss; red=(Uint8)temp; temp=pixel & dest->format->Gmask; temp=temp>>dest->format->Gshift; temp=temp<format->Gloss; green=(Uint8)temp; temp=pixel & dest->format->Bmask; temp=temp>>dest->format->Bshift; temp=temp<format->Bloss; blue=(Uint8)temp; /* build new color */ gray = (red + green + green + blue) >> (2 + dark); pixel = SDL_MapRGB( dest->format, gray, gray, gray ); /* replace */ memcpy( dest->pixels + y_offset + x_offset, &pixel, dest->format->BytesPerPixel ); } y_offset += dest->pitch; } } /* ==================================================================== Add a 3D frame to surface and dark to contents. The frame border is 'border' thick. ==================================================================== */ void stk_surface_add_3dframe( SDL_Surface *dest, int dx, int dy, int dw, int dh, int border ) { printf( "not implemented yet!\n" ); } /* ==================================================================== Fill the surface with the wallpaper (clipped) ==================================================================== */ void stk_surface_apply_wallpaper( SDL_Surface *dest, int dx, int dy, int dw, int dh, SDL_Surface *wallpaper, int alpha ) { int i, j; /* adjust dw and dh */ if ( dw == -1 ) dw = dest->w; if ( dh == -1 ) dh = dest->h; stk_surface_clip( dest, dx, dy, dw, dh ); /* apply */ for ( i = 0; i < dw; i += wallpaper->w ) for ( j = 0; j < dh; j += wallpaper->h ) stk_surface_alpha_blit( wallpaper, 0, 0, -1, -1, dest, dx + i, dy + j, alpha ); stk_surface_clip( dest, 0,0,-1,-1 ); } /* ==================================================================== Apply a frame to the surface. The frame resource provides the eight square-like parts for the frame composed as a little frame: corners and sides. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). Returns the size of the border. ==================================================================== */ int stk_surface_apply_frame( SDL_Surface *dest, int dx, int dy, int dw, int dh, SDL_Surface *frame ) { int tile_size = frame->w / 3; int i; /* adjust dw and dh */ if ( dw == -1 ) dw = dest->w; if ( dh == -1 ) dh = dest->h; /* horizontal middle parts */ for ( i = dx; i < dx + dw - tile_size; i += tile_size ) { stk_surface_blit( frame, tile_size, 0, tile_size, tile_size, dest, i, dy ); stk_surface_blit( frame, tile_size, tile_size << 1, tile_size, tile_size, dest, i, dy + dh - tile_size ); } /* vertical middle parts */ for ( i = dy; i < dy + dh - tile_size; i += tile_size ) { stk_surface_blit( frame, 0, tile_size, tile_size, tile_size, dest, dx, i ); stk_surface_blit( frame, tile_size << 1, tile_size, tile_size, tile_size, dest, dx + dw - tile_size, i ); } /* corners */ stk_surface_blit( frame, 0, 0, tile_size, tile_size, dest, dx, dy ); stk_surface_blit( frame, tile_size << 1, 0, tile_size, tile_size, dest, dx + dw - tile_size, dy ); stk_surface_blit( frame, 0, tile_size << 1, tile_size, tile_size, dest, dx, dy + dh - tile_size ); stk_surface_blit( frame, tile_size << 1, tile_size << 1, tile_size, tile_size, dest, dx + dw - tile_size, dy + dh - tile_size ); return tile_size; } /* FIXED FONT */ /* ==================================================================== Load a fixed font which is simply a surface containing the ASCII characters from 32 (blank) to 96 (whatever) where all characters have the same width. ==================================================================== */ StkFont* stk_font_load( int flags, char *format, ... ) { char path[512]; va_list args; StkFont *font = calloc( 1, sizeof ( StkFont ) ); if ( font == 0 ) STK_ABORT( "Out Of Memory" ); /* build path */ memset( path, 0, 512 ); va_start( args, format ); vsnprintf( path, 511, format, args ); va_end( args ); /* load surface */ font->surface = stk_surface_load( flags, path ); if ( font == 0 ) { if ( flags & SDL_NONFATAL ) { fprintf( stderr, "%s\n", SDL_GetError() ); return 0; } else STK_ABORT( SDL_GetError() ); } /* do the rest */ font->height = font->surface->h; font->width = font->surface->w / 96; return font; } /* ==================================================================== Free a font if not NULL and reset pointer to NULL. ==================================================================== */ void stk_font_free( StkFont **font ) { if ( *font ) { stk_surface_free( &(*font)->surface ); free(*font); *font = 0; } } /* ==================================================================== Write string to surface. If 'alpha' is -1 the font is displayed with the current alpha value else the new alpha is used and kept. stk_display_store_drect() can be used to store the update rect of the written string. ==================================================================== */ void stk_font_write( StkFont *font, SDL_Surface *dest, int dx, int dy, int alpha, char *string ) { int x, i, width = 0; /* get pixel width of string */ width = stk_font_string_width( font, string ); /* ajust dx,dy to alignment */ if ( font->align & STK_FONT_ALIGN_CENTER_X ) dx -= width >> 1; else if ( font->align & STK_FONT_ALIGN_RIGHT ) dx -= width; if ( font->align & STK_FONT_ALIGN_CENTER_Y ) dy -= (font->height >> 1 ) + 1; else if ( font->align & STK_FONT_ALIGN_BOTTOM ) dy -= font->height; /* draw characters */ if ( alpha != -1 ) SDL_SetAlpha( font->surface, SDL_SRCALPHA, alpha ); for ( i = 0, x = dx; i < strlen( string ); i++, x += font->width ) { stk_surface_blit( font->surface, font->width * (string[i] - 32), 0, font->width, font->height, dest, x, dy ); } /* fake destination rectangle to full string */ stk_drect.x = dx; stk_drect.y = dy; stk_drect.w = width; stk_drect.h = font->height; if (stk_drect.x < 0) { stk_drect.w += stk_drect.x; stk_drect.x = 0; } if (stk_drect.y < 0) { stk_drect.h += stk_drect.y; stk_drect.y = 0; } if (stk_drect.x + stk_drect.w >= stk_display->w) stk_drect.w = stk_display->w - stk_drect.x; if (stk_drect.y + stk_drect.h >= stk_display->h) stk_drect.h = stk_display->h - stk_drect.y; } /* CURSOR */ /* ==================================================================== Build an SDL cursor with the given hotspot. The resource mask contains 'b' for black 'w' for white and ' ' for transparent. ==================================================================== */ SDL_Cursor* stk_cursor_create( int width, int height, int hot_x, int hot_y, char *source ) { unsigned char *mask = 0, *data = 0; SDL_Cursor *cursor = 0; int i, j, k; unsigned char data_byte, mask_byte; int pot; /* create mask&data */ mask = calloc( width * height / 8, sizeof ( char ) ); data = calloc( width * height / 8, sizeof ( char ) ); /* convert */ k = 0; for (j = 0; j < width * height; j += 8, k++) { pot = 1; data_byte = mask_byte = 0; /* create byte */ for (i = 7; i >= 0; i--) { switch ( source[j + i] ) { case 'b': data_byte += pot; case 'w': mask_byte += pot; break; } pot *= 2; } /* add to mask */ data[k] = data_byte; mask[k] = mask_byte; } /* create and return cursor */ cursor = SDL_CreateCursor( data, mask, width, height, hot_x, hot_y ); free( mask ); free( data ); return cursor; } /* ==================================================================== Free a cursor if not NULL and reset pointer to NULL. ==================================================================== */ void stk_cursor_free( SDL_Cursor **cursor ) { if ( *cursor ) { SDL_FreeCursor( *cursor ); *cursor = 0; } } /* TIMER */ int stk_timer_last_call = 0; /* ==================================================================== Reset the timer. ==================================================================== */ void stk_timer_reset( void ) { stk_timer_last_call = SDL_GetTicks(); } /* ==================================================================== Get the time since last call or reset. ==================================================================== */ int stk_timer_get_time( void ) { int ms, current = SDL_GetTicks(); if ( current == stk_timer_last_call ) SDL_Delay(1); current = SDL_GetTicks(); ms = current - stk_timer_last_call; stk_timer_last_call = current; return ms; } /* AUDIO */ /* ==================================================================== Open mixer. If this fails an error message is displayed (program doesn't abort) and all stk_audio and stk_sound functions have no effect. 'frequency': 11025, 22050, 44100 ... 'format': MIX_DEFAULT_FORMAT is recommended 'channels': mono(1) or stereo(2) 'chunksize': mix buffer size (1024 Bytes recommended) Passing 0 for an argument means to use the SDL default: 22050Hz in format AUDIO_S16LSB stereo with 1024 bytes chunksize stk_audio_open() installs stk_audio_close() as exit function. There are 8 channels available for mixing. ==================================================================== */ int stk_audio_open( int frequency, Uint16 format, int channels, int chunksize ) { #ifdef AUDIO_ENABLED if ( frequency == 0 ) frequency = MIX_DEFAULT_FREQUENCY; if ( format == 0 ) format = MIX_DEFAULT_FORMAT; if ( channels == 0 ) channels = 2; if ( chunksize == 0 ) chunksize = stk_audio_buffer_size; if ( Mix_OpenAudio( frequency, format, channels, chunksize ) < 0 ) { fprintf( stderr, "%s\n", SDL_GetError() ); stk_audio_ok = 0; return 0; } stk_audio_ok = 1; atexit( stk_audio_close ); return 1; #else stk_audio_ok = 0; return 0; #endif } /* ==================================================================== Close mixer if previously opened. ==================================================================== */ void stk_audio_close( void ) { #ifdef AUDIO_ENABLED if ( stk_audio_ok ) { Mix_CloseAudio(); stk_audio_ok = 0; } #endif printf( "Audio finalized\n" ); } /* ==================================================================== If stk_sound_load() is called with a relative path this prefix is added. Default is '.'; 'path' is copied. ==================================================================== */ void stk_audio_set_path( char *path ) { #ifdef STK_DEBUG printf( "sound prefix set to: %s\n", path ); #endif if ( stk_audio_path ) free( stk_audio_path ); if ( ( stk_audio_path = strdup( path ) ) == 0 ) STK_ABORT( "Out Of Memory" ) } /* ==================================================================== Enable/disable sound. If disabled stk_sound_play () has no effect. ==================================================================== */ void stk_audio_enable_sound( int enable ) { stk_audio_sound_enabled = enable; } /* ==================================================================== Set default volume of all sounds: 0 - 128 ==================================================================== */ void stk_audio_set_sound_volume( int volume ) { if ( !stk_audio_ok ) return; if ( volume < 0 ) volume = 0; if ( volume > 127 ) volume = 127; stk_audio_sound_volume = volume; #ifdef AUDIO_ENABLED Mix_Volume( -1, volume ); /* all sound channels */ #endif } /* ==================================================================== Fade out a specific sound channel. If 'channel is -1 all channels fade out. 'ms' is the time the fading shall take. ==================================================================== */ void stk_audio_fade_out( int channel, int ms ) { #ifdef AUDIO_ENABLED if ( stk_audio_ok ) Mix_FadeOutChannel( channel, ms ); #endif } /* SOUND */ /* ==================================================================== Load a sound from a path. If it's not an absolute directory (starting with '/') the prefix passed in stk_sound_set_path() is prepended. Loading sounds is non-fatal thus if a sound cannot be found it is created but empty. In this case a warning is displayed. The volume is set to the default set by stk_audio_set_sound_volume(). Sounds with an equal 'channel' will share it so if a new sound is played the old one breaks up thus channel should be used to group sounds. If channel is -1 the first available channel is used to play sound. ==================================================================== */ StkSound *stk_sound_load( int channel, char *format, ... ) { StkSound *sound; #ifdef AUDIO_ENABLED char path[512], *ptr; va_list args; /* build full path */ memset( path, 0, 512 ); ptr = path; if ( is_path_relative(format) && stk_audio_path ) { sprintf( path, "%s/", stk_audio_path ); ptr = path + strlen( path ); } va_start( args, format ); vsnprintf( ptr, 511 - (path-ptr), format, args ); va_end( args ); #ifdef STK_DEBUG printf( "loading %s\n", path ); #endif /* load sound */ if ( ( sound = calloc( 1, sizeof( StkSound ) ) ) == 0 ) STK_ABORT( "Out Of Memory" ); if ( ( sound->chunk = Mix_LoadWAV( path ) ) == 0 ) fprintf( stderr, "Couldn't open %s (%s)\n", path, SDL_GetError() ); #else if ( ( sound = calloc( 1, sizeof( StkSound ) ) ) == 0 ) STK_ABORT( "Out Of Memory" ); #endif sound->volume = stk_audio_sound_volume; sound->channel = channel; /* done */ return sound; } /* ==================================================================== Free the memory of a sound if not NULL and reset the pointer to NULL. ==================================================================== */ void stk_sound_free( StkSound **sound ) { if ( *sound ) { #ifdef AUDIO_ENABLED if ( (*sound)->chunk ) Mix_FreeChunk( (*sound)->chunk ); #endif free( *sound ); } } /* ==================================================================== Set channel/volume of sound. ==================================================================== */ void stk_sound_set_volume( StkSound *sound, int volume ) { if ( volume < 0 ) volume = 0; if ( volume > 128 ) volume = 128; sound->volume = volume; } void stk_sound_set_channel( StkSound *sound, int channel ) { if ( channel < 0 ) channel = 0; if ( channel > stk_audio_mixchannel_count ) channel = stk_audio_mixchannel_count; sound->channel = channel; } /* ==================================================================== Play a sound. ==================================================================== */ void stk_sound_play( StkSound *sound ) { int channel; #ifdef AUDIO_ENABLED if ( stk_audio_ok && stk_audio_sound_enabled ) { /* if channel is -1 use first free channel */ channel = sound->channel; if ( channel == -1 ) channel = Mix_GroupAvailable(-1); Mix_Volume( channel, stk_audio_sound_volume ); Mix_PlayChannel( channel, sound->chunk, 0 ); } #endif } /* ==================================================================== Play a sound at horizontal position x. ==================================================================== */ void stk_sound_play_x( int x, StkSound *sound ) { int channel; #ifdef AUDIO_ENABLED if ( stk_audio_ok && stk_audio_sound_enabled ) { x = (x - 40) * 255 / (640 - 40 - 40); if (x < 0) x = 0; if (x > 255) x = 255; /* if channel is -1 use first free channel */ channel = sound->channel; if ( channel == -1 ) channel = Mix_GroupAvailable(-1); Mix_SetPanning( channel, 255 - x, x ); Mix_Volume( channel, stk_audio_sound_volume ); Mix_PlayChannel( channel, sound->chunk, 0 ); } #endif } /* ==================================================================== Fade out the channel of this sound. ==================================================================== */ void stk_sound_fade_out( StkSound *sound, int ms ) { #ifdef AUDIO_ENABLED if ( stk_audio_ok ) Mix_FadeOutChannel( sound->channel, ms ); #endif } lbreakout2-2.6.4/gui/stk.h0000644000175000017500000004270411452354535012272 00000000000000/*************************************************************************** stk.h - description ------------------- begin : Thu Oct 12 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __STK_H #define __STK_H #include #ifdef AUDIO_ENABLED #include #endif /* GENERAL */ #define SDL_NONFATAL 0x10000000 #define STK_ABORT( msg ) \ { fprintf( stderr, "Fatal STK Error!\n%s\n", msg ); exit( 1 ); } #define STK_IN_RECT( rect, mx, my ) \ ( mx >= (rect).x && my >= (rect).y && \ mx < (rect).x + (rect).w && my < (rect).y + (rect).h ) #define STK_OPAQUE SDL_ALPHA_OPAQUE #define STK_TRANSPARENT SDL_ALPHA_TRANSPARENT enum { STK_BUTTON_LEFT = 1, STK_BUTTON_MIDDLE, STK_BUTTON_RIGHT, STK_WHEEL_UP, STK_WHEEL_DOWN, STK_BUTTON_COUNT }; /* ==================================================================== Initiate SDL, build a default cursor and install the clean up function stk_quit(). ==================================================================== */ void stk_init( int flags ); /* ==================================================================== Block until either a key or button was pressed. If SDL_QUIT was received this will set stk_quit_request True. ==================================================================== */ void stk_wait_for_input( void ); /* SCREEN */ /* ==================================================================== Open a display with the passed settings. Depth may be modified due to Xserver settings and if the resolution is completely unavailable 640 x 480 x 16 x SDL_SWSURFACE is opened. If the display is already open it is closed and re-opened. There is no function to close the display as this is handled by the stk_quit() function installed by stk_init(). The display can be accessed by extern SDL_Surface *stk_display; This funtion returns True if the wanted width and height are available, False if not and it aborts when no display is found. ==================================================================== */ int stk_display_open( int flags, int width, int height, int depth ); /* ==================================================================== Add an update rectangle that will be updated by stk_display_update(). Regardless of clipping the rectangles must fit the screen else it'll raise an X error. If NULL is passed as 'rect' the whole screen is stored for update. ==================================================================== */ void stk_display_store_rect( SDL_Rect *rect ); /* ==================================================================== Store the destination rectangle of the last blit operation. SDL modified this rectangle to the actually updated clipping region. ==================================================================== */ void stk_display_store_drect( void ); /* ==================================================================== Either update all gathered rects or simply the full screen. In any case the stored regions are cleared. ==================================================================== */ enum { STK_UPDATE_ALL = 0, STK_UPDATE_RECTS }; void stk_display_update( int type ); /* ==================================================================== Fade the current contents of the display either in or out. 'time' is the time in milliseconds the fading is supposed to take. ==================================================================== */ enum { STK_FADE_IN = 0, STK_FADE_OUT, STK_FADE_DEFAULT_TIME = 350 }; void stk_display_fade( int type, int time ); /* ==================================================================== Take a screenshot and save it to screenshot[index].bmp in the current directory. ==================================================================== */ void stk_display_take_screenshot(); /* ==================================================================== Switch fullscreen/windowed for current resolution. ==================================================================== */ void stk_display_apply_fullscreen( int fullscreen ); /* SURFACE */ /* ==================================================================== If stk_surface_load() is called with a relative path this prefix is added. Default is '.'; 'path' is copied. ==================================================================== */ void stk_surface_set_path( char *path ); /* ==================================================================== Load a surface from a path. If it's not an absolute directory (starting with '/') the prefix passed in stk_surface_set_path() is prepended. If a video mode was set the surface will be converted to its format to speed up blitting. As resource either BMP or PNG may be provided. If SDL_NONFATAL is passed a warning is displayed and the function returns NULL else it will exit the program with an error. The default color key of the surface is black and no alpha. ==================================================================== */ SDL_Surface* stk_surface_load( int flags, char *format, ... ); /* ==================================================================== Create a surface with the given size and the format of the video mode which must be set. The default color key of the surface is black and no alpha. ==================================================================== */ SDL_Surface* stk_surface_create( int flags, int width, int height ); /* ==================================================================== Free the memory of a surface if not NULL and reset the pointer to NULL. ==================================================================== */ void stk_surface_free( SDL_Surface **surface ); /* ==================================================================== Blit retangle from 'src' to 'dest' with current alpha of 'src'. If 'sw' is -1 the full source width is used, 'sh' analogue. stk_display_store_drect() can be used to store the update rect of the blitted surface. ==================================================================== */ void stk_surface_blit( SDL_Surface *src, int sx, int sy, int sw, int sh, SDL_Surface *dest, int dx, int dy ); /* ==================================================================== Different from stk_surface_blit() this function temporarily overwrites 'src's alpha value. It is not recommended to use this function if performance is important as it is 10 times slower than an SDL_SetAlpha() combined with stk_surface_blit(). ==================================================================== */ void stk_surface_alpha_blit( SDL_Surface *src, int sx, int sy, int sw, int sh, SDL_Surface *dest, int dx, int dy, int alpha ); /* ==================================================================== Fill a rectangle of the surface with a given color of the format 0xRRGGBB. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). ==================================================================== */ void stk_surface_fill( SDL_Surface *dest, int dx, int dy, int dw, int dh, int color ); /* ==================================================================== Set the clipping region of a surface. All blit operations into this surface will only have effect within the clipping region. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). ==================================================================== */ void stk_surface_clip( SDL_Surface *dest, int dx, int dy, int dw, int dh ); /* ==================================================================== Lock/unlock surface for direct access. ==================================================================== */ #define stk_surface_lock( surface ) \ if (SDL_MUSTLOCK((surface))) SDL_LockSurface((surface)) #define stk_surface_unlock( surface ) \ if (SDL_MUSTLOCK((surface))) SDL_UnlockSurface((surface)) /* ==================================================================== Get or set a pixel from/to a surface. This time the pixel must already be in SDL format. ==================================================================== */ void stk_surface_set_pixel( SDL_Surface *dest, int dx, int dy, Uint32 pixel ); Uint32 stk_surface_get_pixel( SDL_Surface *src, int sx, int sy ); /* ==================================================================== Convert part of the surface to gray and if 'dark' is set cut the brightness in half. 'dw' == -1 and 'dh' == -1 have the same effect as in tk_surface_blit(). ==================================================================== */ void stk_surface_gray( SDL_Surface *dest, int dx, int dy, int dw, int dh, int dark ); /* ==================================================================== Add a 3D frame to surface and dark to contents. The frame border is 'border' thick. ==================================================================== */ void stk_surface_add_3dframe( SDL_Surface *dest, int dx, int dy, int dw, int dh, int border ); /* ==================================================================== Fill the surface with the wallpaper (clipped) ==================================================================== */ void stk_surface_apply_wallpaper( SDL_Surface *dest, int dx, int dy, int dw, int dh, SDL_Surface *wallpaper, int alpha ); /* ==================================================================== Apply a frame to the surface. The frame resource provides the eight square-like parts for the frame composed as a little frame: corners and sides. 'dw' == -1 and 'dh' == -1 have the same effect as in stk_surface_blit(). Returns the size of the border. ==================================================================== */ int stk_surface_apply_frame( SDL_Surface *dest, int dx, int dy, int dw, int dh, SDL_Surface *frame ); /* FIXED FONT */ enum { STK_FONT_ALIGN_LEFT = (1L << 1), STK_FONT_ALIGN_RIGHT = (1L << 2), STK_FONT_ALIGN_TOP = (1L << 3), STK_FONT_ALIGN_BOTTOM = (1L << 4), STK_FONT_ALIGN_CENTER_X = (1L << 5), STK_FONT_ALIGN_CENTER_Y = (1L << 6) }; typedef struct { SDL_Surface *surface; int align; /* text aligment */ int width; /* of a single character */ int height; /* of a single character */ } StkFont; /* ==================================================================== Load a fixed font which is simply a surface containing the ASCII characters from 32 (blank) to 96 (whatever) where all characters have the same width. ==================================================================== */ StkFont* stk_font_load( int flags, char *format, ... ); /* ==================================================================== Free a font if not NULL and reset pointer to NULL. ==================================================================== */ void stk_font_free( StkFont **font ); /* ==================================================================== Write string to surface. If 'alpha' is -1 the font is displayed with the current alpha value else the new alpha is used and kept. stk_display_store_drect() can be used to store the update rect of the written string. ==================================================================== */ void stk_font_write( StkFont *font, SDL_Surface *dest, int dx, int dy, int alpha, char *string ); /* ==================================================================== Query the length of the string in pixels. ==================================================================== */ #define stk_font_string_width( font, string ) \ (strlen(string) * font->width) /* CURSOR */ /* ==================================================================== Build an SDL cursor with the given hotspot. The resource mask contains 'b' for black 'w' for white and ' ' for transparent. There are two cursors provided: extern SDL_Cursor *empty_cursor (all transparent) extern SDL_Cursor *std_cursor (SDL standard cursor) ==================================================================== */ SDL_Cursor* stk_cursor_create( int width, int height, int hot_x, int hot_y, char *src ); /* ==================================================================== Free a cursor if not NULL and reset pointer to NULL. ==================================================================== */ void stk_cursor_free( SDL_Cursor **cursor ); /* TIMER */ /* ==================================================================== Reset the timer. ==================================================================== */ void stk_timer_reset( void ); /* ==================================================================== Get the time since last call or reset. ==================================================================== */ int stk_timer_get_time( void ); /* AUDIO */ /* ==================================================================== Open mixer. If this fails an error message is displayed (program doesn't abort) and all stk_audio and stk_sound functions have no effect. 'frequency': 11025, 22050, 44100 ... 'format': MIX_DEFAULT_FORMAT is recommended 'channels': mono(1) or stereo(2) 'chunksize': mix buffer size (1024 Bytes recommended) Passing 0 for an argument means to use the SDL default: 22050Hz in format AUDIO_S16LSB stereo with 1024 bytes chunksize stk_audio_open() installs stk_audio_close() as exit function. There are 8 channels available for mixing. ==================================================================== */ int stk_audio_open( int frequency, Uint16 format, int channels, int chunksize ); /* ==================================================================== Close mixer if previously opened. ==================================================================== */ void stk_audio_close( void ); /* ==================================================================== If stk_sound_load() is called with a relative path this prefix is added. Default is '.'; 'path' is copied. ==================================================================== */ void stk_audio_set_path( char *path ); /* ==================================================================== Enable/disable sound. If disabled stk_sound_play () has no effect. ==================================================================== */ void stk_audio_enable_sound( int enable ); /* ==================================================================== Set default volume of all sounds: 0 - 128 ==================================================================== */ void stk_audio_set_sound_volume( int volume ); /* ==================================================================== Fade out a specific sound channel. If 'channel is -1 all channels fade out. 'ms' is the time the fading shall take. ==================================================================== */ void stk_audio_fade_out( int channel, int ms ); /* SOUND */ typedef struct { #ifdef AUDIO_ENABLED Mix_Chunk *chunk; /* SDL_Mixer's sound buffer */ #endif int channel; int volume; } StkSound; /* ==================================================================== Load a sound from a path. If it's not an absolute directory (starting with '/') the prefix passed in stk_sound_set_path() is prepended. Loading sounds is non-fatal thus if a sound cannot be found it is created but empty. In this case a warning is displayed. The volume is set to the default set by stk_audio_set_sound_volume(). Sounds with an equal 'channel' will share it so if a new sound is played the old one breaks up thus channel should be used to group sounds. If channel is -1 the first available channel is used to play sound. ==================================================================== */ StkSound *stk_sound_load( int channel, char *format, ... ); /* ==================================================================== Free the memory of a sound if not NULL and reset the pointer to NULL. ==================================================================== */ void stk_sound_free( StkSound **sound ); /* ==================================================================== Set channel/volume of sound. ==================================================================== */ void stk_sound_set_volume( StkSound *sound, int volume ); void stk_sound_set_channel( StkSound *sound, int channel ); /* ==================================================================== Play a sound. ==================================================================== */ void stk_sound_play( StkSound *sound ); /* ==================================================================== Play a sound at horizontal position x.. ==================================================================== */ void stk_sound_play_x( int x, StkSound *sound ); /* ==================================================================== Fade out the channel of this sound. ==================================================================== */ void stk_sound_fade_out( StkSound *sound, int ms ); #endif lbreakout2-2.6.4/gui/gui_widget.c0000644000175000017500000005274611452354535013622 00000000000000/*************************************************************************** gui_widget.c - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui_widget.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; extern List *gui_root_stack; extern List *gui_visible_stack; extern List *gui_timed_stack; GuiWidget *gui_key_widget = 0; /* is the last child widget of _all_ visible key grabbing widgets that was clicked on */ GuiWidget *gui_clicked_widget = 0; /* is the last child widget of _all_ visible widgets that was clicked on (used to clear 'pressed' flag) */ GuiWidget *gui_focused_widget = 0; /* the very toplevel widget of all visible widgets the mouse pointer hovers above */ /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Free the memory of a widget and all its subwidgets. ==================================================================== */ static void gui_widget_delete_intern( GuiWidget *widget ) { GuiWidget *child; if ( widget ) { /* go recursive */ list_reset( widget->widgets ); while ( ( child = list_next( widget->widgets ) ) ) gui_widget_delete_intern( child ); /* free common data */ list_delete( widget->widgets ); stk_surface_free( &widget->surface ); /* free special data */ widget->default_event_handler( widget, gui_event_get_simple( GUI_DESTROY ) ); /* widget itself */ free( widget ); } } /* ==================================================================== Draw the widget and its children. gui_widget_draw() disabled the display monitoring and will add the widgets screen_region as update rectangle. ==================================================================== */ static void gui_widget_draw_intern( GuiWidget *widget ) { GuiWidget *child = 0; /* draw widget */ widget->default_event_handler( widget, gui_event_get_simple( GUI_DRAW ) ); /* draw children */ list_reset( widget->widgets ); while ( ( child = list_next( widget->widgets ) ) ) gui_widget_draw_intern( child ); } /* ==================================================================== Set visible flag to 'visible' for widget and all children recursively. ==================================================================== */ static void gui_widget_show_intern( GuiWidget *widget, int visible ) { GuiWidget *child; widget->visible = visible; list_reset( widget->widgets ); while ( ( child = list_next( widget->widgets ) ) ) gui_widget_show_intern( child, visible ); } /* ==================================================================== If there are any root windows above this widget in the stack that overlap this one they need to be redrawn. We clip to the widgets screen region and redraw all root widgets above. ==================================================================== */ static void gui_widget_redraw_overlapping_roots( GuiWidget *widget ) { ListEntry *entry; if ( gui_visible_stack->count > 1 ) if ( list_last( gui_visible_stack ) != widget->root ) { /* clip */ stk_surface_clip( stk_display, widget->screen_region.x, widget->screen_region.y, widget->screen_region.w, widget->screen_region.h ); /* get first root widget above */ entry = list_entry( gui_visible_stack, widget->root ); if ( !entry ) { fprintf( stderr, "'visible_stack' corrupted: root widget not found\n" ); return; } entry = entry->next; /* redraw */ while ( entry != gui_visible_stack->tail ) { gui_widget_draw_intern( (GuiWidget*)entry->item ); entry = entry->next; } /* unclip */ stk_surface_clip( stk_display, 0,0,-1,-1 ); } } /* ==================================================================== Move position by relative value for all widgets. ==================================================================== */ static void gui_widget_move_intern( GuiWidget *widget, int rel_x, int rel_y) { GuiWidget *child; widget->screen_region.x += rel_x; widget->screen_region.y += rel_y; widget->parent_region.x += rel_x; widget->parent_region.y += rel_y; list_reset( widget->widgets ); while ( ( child = list_next( widget->widgets ) ) ) gui_widget_move_intern( child, rel_x, rel_y ); } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== GUI events ==================================================================== */ /* ==================================================================== Return pointer to simple event (one that doesn't need additional data) ==================================================================== */ static GuiEvent aux_event; GuiEvent *gui_event_get_simple( int type ) { aux_event.type = type; return &aux_event; } /* ==================================================================== Initiate a GUI event from an SDL event. ==================================================================== */ void gui_event_init( GuiEvent *gui_event, SDL_Event *sdl_event ) { int i; memset( gui_event, 0, sizeof( GuiEvent ) ); switch ( sdl_event->type ) { case SDL_MOUSEMOTION: gui_event->type = GUI_MOTION; gui_event->motion.x = sdl_event->motion.x; gui_event->motion.y = sdl_event->motion.y; gui_event->motion.xrel = sdl_event->motion.xrel; gui_event->motion.yrel = sdl_event->motion.yrel; gui_event->motion.state = sdl_event->motion.state; for ( i = 1; i <= 3; i++ ) if ( sdl_event->motion.state & SDL_BUTTON(i) ) { gui_event->motion.button = i; break; } break; case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONDOWN: if ( sdl_event->type == SDL_MOUSEBUTTONUP ) gui_event->type = GUI_BUTTON_RELEASED; else gui_event->type = GUI_BUTTON_PRESSED; gui_event->button.x = sdl_event->button.x; gui_event->button.y = sdl_event->button.y; gui_event->button.button = sdl_event->button.button; break; case SDL_KEYUP: case SDL_KEYDOWN: if ( sdl_event->type == SDL_KEYUP ) gui_event->type = GUI_KEY_RELEASED; else gui_event->type = GUI_KEY_PRESSED; gui_event->key.keysym = sdl_event->key.keysym.sym; gui_event->key.unicode = sdl_event->key.keysym.unicode; break; } } /* ==================================================================== GUI widget ==================================================================== */ /* ==================================================================== Create a basic widget and setup things all different widget types have in common. If a parent is specified this widget is added to it's 'widgets' list. Per default following events are enabled: GUI_ACTIVATED, GUI_DEACTIVATED, GUI_DRAW, GUI_DESTROY, GUI_FOCUS_IN, GUI_FOCUS_OUT. 'x' or 'y' -1 means to center the widget. ==================================================================== */ GuiWidget* gui_widget_create( GuiWidget *parent, int type, int x, int y, int width, int height, void (*default_event_handler)(GuiWidget*,GuiEvent*), void (*user_event_handler)(GuiWidget*,GuiEvent*) ) { GuiWidget *widget = calloc( 1, sizeof( GuiWidget ) ); if ( widget == 0 ) GUI_ABORT( "Out Of Memory" ) /* create empty children list */ if ( ( widget->widgets = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ) ) == 0 ) GUI_ABORT( "Out Of Memory" ) /* various assignments */ if ( parent ) { widget->parent = parent; list_add( widget->parent->widgets, widget ); } widget->type = type; widget->root = (parent==0)?widget:parent->root; widget->active = 1; widget->default_event_handler = default_event_handler; widget->user_event_handler = user_event_handler; /* adjust x,y */ if ( x == -1 ) { if ( parent ) x = ( parent->width - width ) / 2; else x = ( stk_display->w - width ) / 2; } if ( y == -1 ) { if ( parent ) y = ( parent->height - height ) / 2; else y = ( stk_display->h - height ) / 2; } /* region in parent */ if ( parent == 0 ) { widget->parent_region.x = x; widget->parent_region.y = y; } else { widget->parent_region.x = x + widget->parent->border; widget->parent_region.y = y + widget->parent->border; } widget->parent_region.w = width; widget->parent_region.h = height; /* screen region */ if ( widget->parent == 0 ) widget->screen_region = widget->parent_region; else { widget->screen_region.x = widget->parent_region.x + parent->screen_region.x; widget->screen_region.y = widget->parent_region.y + parent->screen_region.y; widget->screen_region.w = widget->parent_region.w; widget->screen_region.h = widget->parent_region.h; } /* children size */ widget->width = width; widget->height = height; /* events */ gui_widget_enable_event( widget, GUI_ACTIVATED ); gui_widget_enable_event( widget, GUI_DEACTIVATED ); gui_widget_enable_event( widget, GUI_DRAW ); gui_widget_enable_event( widget, GUI_DESTROY ); gui_widget_enable_event( widget, GUI_FOCUS_IN ); gui_widget_enable_event( widget, GUI_FOCUS_OUT ); /* if this is a root widget add it to root_stack */ if ( widget->root == widget ) list_add( gui_root_stack, widget ); /* done */ return widget; } /* ==================================================================== This function will delete a root widget including all subwidgets. Subwidgets can't be directly deleted. Resets the widget pointer to NULL. ==================================================================== */ void gui_widget_delete( GuiWidget **widget ) { if ( *widget == 0 ) return; if ( (*widget)->root != *widget ) { fprintf( stderr, "You can only delete root widgets!\n" ); return; } if ( (*widget)->visible ) list_delete_item( gui_visible_stack, *widget ); if ( (*widget)->event_mask & GUI_TIME_PASSED ) list_delete_item( gui_timed_stack, *widget ); list_delete_item( gui_root_stack, *widget ); gui_widget_delete_intern( *widget ); *widget = 0; } /* ==================================================================== If button is deactivated no input events (key,button,motion) are handled. ==================================================================== */ void gui_widget_set_active( GuiWidget *widget, int active ) { int type; if ( widget->active == active ) return; widget->active = active; type = (active)?GUI_ACTIVATED:GUI_DEACTIVATED; widget->default_event_handler( widget, gui_event_get_simple( type ) ); gui_widget_call_user_event_handler( widget, gui_event_get_simple( type ) ); } /* ==================================================================== Draw the widget and its children if visible. ==================================================================== */ void gui_widget_draw( GuiWidget *widget ) { /* update only if visible */ if ( !widget->visible ) return; /* recursively draw widget */ gui_widget_draw_intern( widget ); /* redraw higher level roots that overlap this widget. */ gui_widget_redraw_overlapping_roots( widget ); /* store update rect */ stk_display_store_rect( &widget->screen_region ); } /* ==================================================================== Set 'visible' flag and draw widget (store update rects) if either parent is visible or it has no parent. (thus is a root window). If it is a root window add it to the root window stack. This new window will handle incoming events first. ==================================================================== */ void gui_widget_show( GuiWidget *widget ) { if ( widget->visible ) return; if ( widget->root == widget ) { list_add( gui_visible_stack, widget ); if ( widget->event_mask & GUI_TIME_PASSED ) list_add( gui_timed_stack, widget ); #ifdef GUI_DEBUG printf( "show root widget: %i,%i,%i,%i\n", widget->screen_region.x, widget->screen_region.y, widget->screen_region.w, widget->screen_region.h ); #endif /* if this root widget grabs the input the old gui_key_widget/gui_clicked_widget is obsolete */ if ( widget->grab_input ) { if ( gui_key_widget ) { gui_key_widget->default_event_handler( gui_key_widget, gui_event_get_simple( GUI_FOCUS_OUT ) ); gui_key_widget = 0; } gui_clicked_widget = 0; } /* maybe there is a default key grab widget? */ if ( widget->default_key_widget ) gui_key_widget = widget->default_key_widget; } gui_widget_show_intern( widget, 1 ); if ( widget->parent == 0 || widget->parent->visible ) gui_widget_draw( widget ); } /* ==================================================================== Clear 'visible' flag and restore widget if parent is visible. If there is no parent (thus is a root window) remove it from stack and redraw the underlying window (which regains control). If a root widget is hidden the background cannot be restored as it is unknown. ==================================================================== */ void gui_widget_hide( GuiWidget *widget ) { ListEntry *entry; if ( !widget->visible ) return; gui_widget_show_intern( widget, 0 ); if ( widget->root == widget ) { entry = list_entry( gui_visible_stack, widget ); if ( entry ) { /* remove */ entry = entry->next; list_delete_entry( gui_visible_stack, entry->prev ); /* FIX ME! redraw all open roots */ entry = gui_visible_stack->head->next; while ( entry != gui_visible_stack->tail ) { gui_widget_draw( (GuiWidget*)entry->item ); entry = entry->next; } } if ( widget->event_mask & GUI_TIME_PASSED ) list_delete_item( gui_timed_stack, widget ); } else { /* draw parent's background */ stk_surface_blit( widget->parent->surface, widget->parent_region.x, widget->parent_region.y, widget->parent_region.w, widget->parent_region.h, stk_display, widget->screen_region.x, widget->screen_region.y ); /* redraw higher level roots that overlap this widget. */ gui_widget_redraw_overlapping_roots( widget ); /* store update rect */ stk_display_store_rect( &widget->screen_region ); } /* check if gui_key_widget is still valid */ if ( gui_key_widget ) if ( widget == gui_key_widget || widget == gui_key_widget->parent || widget == gui_key_widget->root ) gui_key_widget = 0; } /* ==================================================================== Modify the event mask of a widget to define which events will be passed to user_event_handler. ==================================================================== */ void gui_widget_enable_event( GuiWidget *widget, int event ) { widget->event_mask |= (1L << event); } void gui_widget_disable_event( GuiWidget *widget, int event ) { widget->event_mask &= ~(1L << event); } /* ==================================================================== Pass GuiEvent to user defined callback if it has been installed and the event mask flag is True for this event. ==================================================================== */ void gui_widget_call_user_event_handler( GuiWidget *widget, GuiEvent *event ) { if ( widget->user_event_handler ) if ( widget->event_mask & (1L << event->type) ) widget->user_event_handler( widget, event ); } /* ==================================================================== Handle the GUI event by calling the default_event_handler() and the user_event_handler() if one has been installed. ==================================================================== */ void gui_widget_handle_event( GuiWidget *widget, GuiEvent *event ) { widget->default_event_handler( widget, event ); gui_widget_call_user_event_handler( widget, event ); } /* ==================================================================== Move widget within parent window by a relative value. If the widget is visible the changes will be drawn to screen. ==================================================================== */ void gui_widget_move( GuiWidget *widget, int rel_x, int rel_y ) { if ( !widget->visible ) gui_widget_move_intern( widget, rel_x, rel_y ); else { gui_widget_hide( widget ); gui_widget_move_intern( widget, rel_x, rel_y ); gui_widget_show( widget ); } } /* ==================================================================== Move widget within parent window by an absolute value. If the widget is visible the changes will be drawn to screen. ==================================================================== */ void gui_widget_warp( GuiWidget *widget, int abs_x, int abs_y ) { if ( widget->parent ) gui_widget_move( widget, abs_x - widget->parent_region.x + widget->parent->border, abs_y - widget->parent_region.y + widget->parent->border ); else gui_widget_move( widget, abs_x - widget->parent_region.x, abs_y - widget->parent_region.y ); } /* ==================================================================== Apply parents background or wallpaper within the frame (if any) of the widget's surface keeping the frame. ==================================================================== */ void gui_widget_apply_wallpaper( GuiWidget *widget, SDL_Surface *wallpaper, int alpha ) { if ( widget->parent ) stk_surface_blit( widget->parent->surface, widget->parent_region.x + widget->border, widget->parent_region.y + widget->border, widget->parent_region.w - (widget->border<<1), widget->parent_region.h - (widget->border<<1), widget->surface, widget->border, widget->border ); else stk_surface_apply_wallpaper( widget->surface, widget->border, widget->border, widget->parent_region.w - (widget->border<<1), widget->parent_region.h - (widget->border<<1), wallpaper, alpha ); } /* ==================================================================== Browse the widget tree and set 'focused' true for all widgets that have the mouse pointer above them. 'focused_widget' returns the deepest widget that is focused. ==================================================================== */ void gui_widget_update_focus( GuiWidget *widget, int mx, int my, GuiWidget **focused_widget ) { GuiWidget *child; if ( !widget->active ) return; if ( !STK_IN_RECT( widget->screen_region, mx, my ) ) return; widget->focused = 1; *focused_widget = widget; /* handle children recursively */ list_reset( widget->widgets ); while ( ( child = list_next( widget->widgets ) ) ) gui_widget_update_focus( child, mx, my, focused_widget ); } /* ==================================================================== Get direct access to widget's surface. ==================================================================== */ SDL_Surface *gui_widget_get_surface( GuiWidget *widget ) { return widget->surface; } /* ==================================================================== That key grabbing child of a root widget. ==================================================================== */ void gui_widget_set_default_key_widget( GuiWidget *root, GuiWidget *key_widget ) { if ( root->root != root ) return; root->default_key_widget = key_widget; } lbreakout2-2.6.4/gui/gui_widget.h0000644000175000017500000003520011452354535013611 00000000000000/*************************************************************************** gui_widget.h - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_WIDGET_H #define __GUI_WIDGET_H #include "list.h" #include "stk.h" #include "gui_theme.h" //#define GUI_DEBUG #define GUI_ABORT( msg ) \ { fprintf( stderr, "Fatal GUI Error!\n%s\n", msg ); exit( 1 ); } /* ==================================================================== GUI events ==================================================================== */ /* types */ enum { GUI_NONE = 0, GUI_DESTROY, /* widget is deleted */ GUI_ACTIVATED, GUI_DEACTIVATED, /* handle _input_ events or not */ GUI_DRAW, /* draw widget to stk_display */ GUI_TIME_PASSED, /* msecs since last TIME_PASSED event */ GUI_FOCUS_IN, /* widget lost focus */ GUI_FOCUS_OUT, /* widget gained focus */ GUI_MOTION, /* motion within widget */ GUI_BUTTON_PRESSED, GUI_BUTTON_RELEASED, /* mouse button */ GUI_KEY_PRESSED, GUI_KEY_RELEASED, /* key */ GUI_CLICKED, /* mouse button pressed + released */ GUI_CHANGED, /* type-dependent data changed */ GUI_ITEM_SELECTED, GUI_ITEM_UNSELECTED /* list item (un)selected */ }; /* event */ typedef union { int type; struct { int type; int x, y, button; } button; struct { int type; int x, y, xrel, yrel; int button; /* first button pressed */ int state; /* full button mask */ } motion; struct { int type; int keysym; int unicode; } key; struct { int type; int x, y; } item; struct { int type; int ms; } time; } GuiEvent; /* ==================================================================== Return pointer to simple event (one that doesn't need additional data) ==================================================================== */ GuiEvent *gui_event_get_simple( int type ); /* ==================================================================== Initiate a GUI event from an SDL event. ==================================================================== */ void gui_event_init( GuiEvent *gui_event, SDL_Event *sdl_event ); /* ==================================================================== GUI widget ==================================================================== */ /* types */ enum { GUI_BOX = 0, GUI_BUTTON, GUI_LABEL, GUI_ICON, GUI_PROGRESSBAR, GUI_RADIOGROUP, GUI_SCROLLBAR, GUI_EDIT, GUI_LIST, GUI_SPINBUTTON }; /* GUI widget - for simplicity only one is used for all types */ typedef struct _GuiWidget { struct _GuiWidget *parent; /* widget's parent */ struct _GuiWidget *root; /* widget's root (top parent) */ List *widgets; /* widget's children */ struct _GuiWidget *focused_widget; /* recursivly in widgets */ struct _GuiWidget *default_key_widget; /* child 'default_key_widget' will grab key input if this is a root widget that is shown */ int type; /* button, label, icon ... */ int visible; /* gui_widget_draw() updates screen */ int active; /* accept events */ int focused; /* mouse pointer somewhere in widget */ int grab_input; /* deny event handling to lower roots */ int grab_keys; /* grab key input if clicked */ int grab_focus; /* grab focus IF PRESSED thus motion events are directly passed to widgets handler. the focus is not updated until mouse button is released again. */ int pressed; /* memorize 'button_pressed' event */ SDL_Rect screen_region; /* absolute region in screen (clipped) */ SDL_Rect parent_region; /* relative region in parent */ /* CALLBACKS */ void (*default_event_handler)(struct _GuiWidget*,GuiEvent*); /* handles event and updates a widget (graphics etc) */ void (*user_event_handler)(struct _GuiWidget*,GuiEvent*); /* user's possibility to react on event. is NOT called from the default_event_handler but from gui_widget_handle_event() itself. */ /* USED BY ALL WIDGETS BUT TYPE DEPENDANT */ int border; /* size of frame around widget */ int width, height; /* widget's size w/o border */ int event_mask; /* events passed to user's event_handler */ SDL_Surface *surface; /* picture of widget */ /* SPECS */ union { /* LABEL */ struct { StkFont *font; int align; /* alignment of text */ char *text; /* text */ } label; /* PROGRESSBAR */ struct { int max; /* maximum value */ int value; /* current value */ int length; /* current length */ SDL_Surface *wallpaper; /* current beam wallpaper */ } progressbar; /* RADIOGROUP */ struct { int min; /* minimum selections required */ int max; /* minimum selections allowed */ int size; /* number of items */ int *checks; /* 'checked' flag for each item */ int check_count; /* number of selections */ int single_check; /* id of last item selected */ int x, y; /* position of first checkbox in parent */ int offset; /* offset from one item to next */ } radiogroup; /* SCROLLBAR */ struct { int vertical; /* vertical scrollbar? */ int button_size; /* size of (square) buttons */ int value; /* current value */ int min, max; /* range of value */ int step; /* offset for up/down */ int jump; /* offset for pgup/pgdown */ struct _GuiWidget *inc; struct _GuiWidget *dec; /* pointers to 'widgets' */ struct _GuiWidget *track; /* special widget that is NOT in the 'widgets' list */ } scrollbar; /* EDIT */ struct { int filter[SDLK_LAST]; /* characters accepted */ int multi_line; /* single-line edit or text area? */ int size; /* character limit */ char *buffer; /* string of edit */ char *display_buffer; /* contains 'height' lines of length 'width' separated by \0 which will be displayed when drawing. is rendered by gui_edit_adjust_cursor() */ int length; /* current string length */ int width; /* characters per line */ int height; /* number of lines */ int x, y; /* position in visible characters */ int y_offset; /* used to center single-line edits */ int pos; /* position of edit cursor */ int start; /* first character displayed */ int line; /* first line displayed (start/width) */ } edit; /* LIST */ struct { int columns; /* (fixed) number of columns */ int item_width; int item_height; /* item size */ int gap; /* space between items */ int rows_per_page; /* number of rows displayed */ int item_count; /* number of items */ int rows; /* number of rows */ int select_type; /* no, single, multi select */ int *checks; /* NO_SELECT: unused SINGLE_SELECT: id of selected item MULTI_SELECT: flags for all items whether they are selected or not */ SDL_Surface *render_buffer; /* 'render_item' renders item into this surface*/ int (*render_item)(int,int,SDL_Surface*); /* user defined render callback to render item x,y into surface. This item is only displayed if 'render_item' returns True. */ struct _GuiWidget *scrollbar; /* pointer to 'widgets' */ } list; /* SPINBUTTON */ struct { int min, max, step; /* range of value */ int value; /* value */ struct _GuiWidget *edit; /* pointer to edit */ struct _GuiWidget *inc; struct _GuiWidget *dec; /* pointer to buttons */ } spinbutton; } spec; } GuiWidget; /* ==================================================================== Create a basic widget and setup things all different widget types have in common. If a parent is specified this widget is added to it's 'widgets' list. 'x' or 'y' -1 means to center the widget. ==================================================================== */ GuiWidget* gui_widget_create( GuiWidget *parent, int type, int x, int y, int width, int height, void (*default_event_handler)(GuiWidget*,GuiEvent*), void (*user_event_handler)(GuiWidget*,GuiEvent*) ); /* ==================================================================== This function will delete a root widget including all subwidgets. Subwidgets can't be directly deleted. Resets the widget pointer to NULL. ==================================================================== */ void gui_widget_delete( GuiWidget **widget ); /* ==================================================================== If button is deactivated no input events (key,button,motion) are handled. ==================================================================== */ void gui_widget_set_active( GuiWidget *widget, int active ); /* ==================================================================== Draw the widget and its children if visible. ==================================================================== */ void gui_widget_draw( GuiWidget *widget ); /* ==================================================================== Set 'visible' flag and draw widget (store update rects) if either parent is visible or it has no parent. (thus is a root window). If it is a root window add it to the root window stack. This new window will handle incoming events first. ==================================================================== */ void gui_widget_show( GuiWidget *widget ); /* ==================================================================== Clear 'visible' flag and restore widget if parent is visible. If there is no parent (thus is a root window) remove it from stack and redraw the underlying window (which regains control). If a root widget is hidden the background cannot be restored as it is unknown. ==================================================================== */ void gui_widget_hide( GuiWidget *widget ); /* ==================================================================== Modify the event mask of a widget to define which events will be passed to user_event_handler. Update timed_stack if GUI_TIME_PASSED is enabled/disabled. ==================================================================== */ void gui_widget_enable_event( GuiWidget *widget, int event ); void gui_widget_disable_event( GuiWidget *widget, int event ); /* ==================================================================== Pass GuiEvent to user defined callback if it has been installed and the event mask flag is True for this event. ==================================================================== */ void gui_widget_call_user_event_handler( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Handle the GUI event by calling the default_event_handler() and the user_event_handler() if one has been installed. ==================================================================== */ void gui_widget_handle_event( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Move widget within parent window by a relative value. If the widget is visible the changes will be drawn to screen. ==================================================================== */ void gui_widget_move( GuiWidget *widget, int rel_x, int rel_y ); /* ==================================================================== Move widget within parent window by an absolute value. If the widget is visible the changes will be drawn to screen. ==================================================================== */ void gui_widget_warp( GuiWidget *widget, int abs_x, int abs_y ); /* ==================================================================== Apply parents background or wallpaper within the frame (if any) of the widget's surface. ==================================================================== */ void gui_widget_apply_wallpaper( GuiWidget *widget, SDL_Surface *wallpaper, int alpha ); /* ==================================================================== Browse the widget tree and set 'focused' true for all widgets that have the mouse pointer above them. 'focused_widget' returns the deepest widget that is focused. ==================================================================== */ void gui_widget_update_focus( GuiWidget *widget, int mx, int my, GuiWidget **focused_widget ); /* ==================================================================== Get direct access to widget's surface. ==================================================================== */ SDL_Surface *gui_widget_get_surface( GuiWidget *widget ); /* ==================================================================== That key grabbing child of a root widget. ==================================================================== */ void gui_widget_set_default_key_widget( GuiWidget *root, GuiWidget *key_widget ); #endif lbreakout2-2.6.4/gui/gui_box.c0000644000175000017500000000642111452354535013114 00000000000000/*************************************************************************** gui_box.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "gui_widget.h" #include "gui_box.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); break; } } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a box widget that can be used to contain various other widgets of any kind. If 'grab_input' is True and this widget is opened as a root widget it will not pass unhandled events to the lower-level root widgets thus it blocks events. ==================================================================== */ GuiWidget* gui_box_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int grab_input ) { GuiWidget *widget = gui_widget_create( parent, GUI_BOX, x, y, width, height, default_event_handler, user_event_handler ); /* create surface, wallpaper and frame it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0,0,-1,-1, gui_theme->box_wallpaper, -1 ); widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, (parent==0)?gui_theme->box_frame:gui_theme->widget_frame ); /* various */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; widget->grab_input = grab_input; /* done */ return widget; } lbreakout2-2.6.4/gui/gui_box.h0000644000175000017500000000312311452354535013115 00000000000000/*************************************************************************** gui_box.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_BOX_H #define __GUI_BOX_H /* ==================================================================== Create a box widget that can be used to contain various other widgets of any kind. If 'grab_input' is True and this widget is opened as a root widget it will not pass unhandled events to the lower-level root widgets thus it blocks events. ==================================================================== */ GuiWidget* gui_box_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int grab_input ); #endif lbreakout2-2.6.4/gui/gui_label.c0000644000175000017500000002220711452354535013403 00000000000000/*************************************************************************** gui_label.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include "gui_widget.h" #include "gui_label.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Convert a text string into single lines of maximum length 'char_width'. ==================================================================== */ typedef struct { char **lines; int count; } LabelText; static void repl_new_lines( char *text ) { int i; for ( i = 0; i < strlen( text ); i++ ) if ( text[i] < 32 ) text[i] = 32; } static LabelText* text_create( char *orig_str, int char_width ) { int i, j; char line[256]; /* a line should not exceed this length */ int pos; int last_space; int new_line; LabelText *text = 0; char *str = 0; text = calloc ( 1, sizeof( LabelText ) ); /* maybe orig_str is a constant expression; duplicate for safety */ str = strdup( orig_str ); /* replace original new_lines with spaces */ repl_new_lines( str ); /* change some spaces to new_lines, so that the new text fits the wanted line_length */ /* NOTE: '#' means new_line ! */ // if character with is 0 it's just a single line // if ( char_width > 0 ) { pos = 0; while ( pos < strlen( str ) ) { last_space = 0; new_line = 0; i = 0; while ( !new_line && i < char_width && i + pos < strlen( str ) ) { switch ( str[pos + i] ) { case '#': new_line = 1; case 32: last_space = i; break; } i++; } if ( i + pos >= strlen( str ) ) break; if ( last_space == 0 ) { /* uhh... much to long, we'll have to cut a word into pieces ... */ last_space = char_width / 2; } str[pos + last_space] = 10; pos += last_space; } } /* count lines */ if ( char_width > 0 ) { for ( i = 0; i < strlen( str ); i++ ) if ( str[i] == 10 ) text->count++; /* maybe one unfinished line */ if ( str[strlen( str ) - 1] != 10 ) text->count++; } else text->count = 1; /* get mem */ text->lines = calloc( text->count, sizeof( char* ) ); /* get all lines */ pos = 0; for ( j = 0; j < text->count; j++ ) { i = 0; while ( pos + i < strlen( str ) && str[pos + i] != 10 ) { line[i] = str[i + pos]; i++; } pos += i; pos++; line[i] = 0; text->lines[j] = strdup( line ); } if ( text->count == 0 ) fprintf( stderr, "conv_to_text: warning: line_count is 0\n" ); free( str ); return text; } static void text_delete( LabelText *text ) { int i; if ( text == 0 ) return; if ( text->lines ) { for ( i = 0; i < text->count; i++ ) if ( text->lines[i] ) free( text->lines[i] ); free( text->lines ); } free( text ); } /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: if ( widget->spec.label.text ) free( widget->spec.label.text ); break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); break; } } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a label widget with the parent's background and maybe a frame. 'border': space between text and frame 'text': text that may contain multiple lines separated by '#' (duplicated) 'align': alignment for each line 'font': used to display the text. if NULL is passed the default label font is used ==================================================================== */ GuiWidget* gui_label_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), int border, StkFont *font, int align, char *text ) { GuiWidget *widget = gui_widget_create( parent, GUI_LABEL, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CLICKED ); /* create surface and add frame - contents is set by label_set_text() */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); if ( with_frame ) widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, gui_theme->widget_frame ); /* add some extra space between frame and text */ widget->border += border; /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* set font and alignment */ widget->spec.label.font = (font)?font:gui_theme->label_font; widget->spec.label.align = align; /* do the text */ if ( text ) widget->spec.label.text = strdup( text ); gui_label_set_text( widget, text ); /* done */ return widget; } /* ==================================================================== Set label font/alignment/text. Update if visible. ==================================================================== */ void gui_label_set_font( GuiWidget *widget, StkFont *font ) { if ( widget->type != GUI_LABEL ) return; widget->spec.label.font = font; gui_label_set_text( widget, widget->spec.label.text ); } void gui_label_set_align( GuiWidget *widget, int align ) { if ( widget->type != GUI_LABEL ) return; widget->spec.label.align = align; gui_label_set_text( widget, widget->spec.label.text ); } static char label_buffer[1024]; void gui_label_set_text( GuiWidget *widget, char *format, ... ) { LabelText *text; int px, py, i; va_list args; if ( widget->type != GUI_LABEL ) return; /* free old text */ if ( widget->spec.label.text ) { free( widget->spec.label.text ); widget->spec.label.text = 0; } /* clear widget to wallpaper */ gui_widget_apply_wallpaper( widget, gui_theme->widget_wallpaper, -1 ); /* set new text if any */ if ( format ) { /* build full string */ va_start( args, format ); vsnprintf( label_buffer, 1024, format, args ); va_end( args ); /* build text */ widget->spec.label.text = strdup( label_buffer ); text = text_create( widget->spec.label.text, (widget->screen_region.w - 2 * widget->border) / widget->spec.label.font->width ); /* add text */ widget->spec.label.font->align = widget->spec.label.align; if ( widget->spec.label.align & STK_FONT_ALIGN_LEFT ) px = widget->border; else if ( widget->spec.label.align & STK_FONT_ALIGN_RIGHT ) px = widget->screen_region.w - widget->border; else px = widget->border + ((widget->screen_region.w - (widget->border<<1))>>1); py = (widget->parent_region.h - text->count * widget->spec.label.font->height) / 2; for ( i = 0; i < text->count; i++, py += widget->spec.label.font->height ) stk_font_write( widget->spec.label.font, widget->surface, px, py, -1, text->lines[i] ); text_delete( text ); } /* display */ if ( widget->visible ) gui_widget_draw( widget ); } lbreakout2-2.6.4/gui/gui_label.h0000644000175000017500000000413411452354535013407 00000000000000/*************************************************************************** gui_label.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_LABEL_H #define __GUI_LABEL_H /* ==================================================================== Create a label widget with the parent's background and maybe a frame. 'border': space between text and frame 'text': text that may contain multiple lines separated by '#' (duplicated) 'align': alignment for each line 'font': used to display the text. if NULL is passed the default label font is used ==================================================================== */ GuiWidget* gui_label_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), int border, StkFont *font, int align, char *text ); /* ==================================================================== Set label font/alignment/text. Update if visible. ==================================================================== */ void gui_label_set_font( GuiWidget *label, StkFont *font ); void gui_label_set_align( GuiWidget *label, int align ); void gui_label_set_text( GuiWidget *label, char *format, ... ); #endif lbreakout2-2.6.4/gui/gui_progressbar.c0000644000175000017500000001455611452354535014665 00000000000000/*************************************************************************** gui_progressbar.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "gui_widget.h" #include "gui_progressbar.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static char progressbar_hint[32]; static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0,0,-1,-1, stk_display, widget->screen_region.x, widget->screen_region.y ); /* add progress */ stk_surface_apply_wallpaper( stk_display, widget->screen_region.x + widget->border, widget->screen_region.y + widget->border, widget->spec.progressbar.length, widget->screen_region.h - (widget->border<<1), widget->spec.progressbar.wallpaper, -1 ); /* if focused add info */ if ( widget->focused ) { gui_theme->progressbar_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; snprintf( progressbar_hint, 32, "%i/%i", widget->spec.progressbar.value, widget->spec.progressbar.max ); stk_font_write( gui_theme->progressbar_font, stk_display, widget->screen_region.x + widget->screen_region.w/2, widget->screen_region.y + widget->screen_region.h/2, -1, progressbar_hint ); } break; case GUI_FOCUS_IN: case GUI_FOCUS_OUT: gui_widget_draw( widget ); break; } } /* ==================================================================== Adjust length of the beam and set correct beam wallpaper. (no update) ==================================================================== */ static void gui_progressbar_adjust( GuiWidget *widget ) { int ratio = 100 * widget->spec.progressbar.value / widget->spec.progressbar.max; /* wallpaper */ if ( ratio > 60 ) widget->spec.progressbar.wallpaper = gui_theme->progress_high; else if ( ratio > 25 ) widget->spec.progressbar.wallpaper = gui_theme->progress_medium; else widget->spec.progressbar.wallpaper = gui_theme->progress_low; /* length */ widget->spec.progressbar.length = (widget->parent_region.w - (widget->border<<1)) * widget->spec.progressbar.value / widget->spec.progressbar.max; } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a framed progress bar. ==================================================================== */ GuiWidget *gui_progressbar_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int max, int value ) { GuiWidget *widget = gui_widget_create( parent, GUI_PROGRESSBAR, x, y, width, height, default_event_handler, user_event_handler ); /* create surface, wallpaper and frame it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0,0,-1,-1, gui_theme->widget_wallpaper, -1 ); widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, gui_theme->widget_frame ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* set value */ widget->spec.progressbar.max = max; gui_progressbar_set_value( widget, value ); /* done */ return widget; } /* ==================================================================== Get/Set value and limit of progressbar. ==================================================================== */ void gui_progressbar_set_value( GuiWidget *widget, int value ) { if ( widget->type != GUI_PROGRESSBAR ) return; /* set value */ widget->spec.progressbar.value = value; gui_progressbar_adjust( widget ); /* done */ if ( widget->visible ) gui_widget_draw( widget ); } void gui_progressbar_set_max( GuiWidget *widget, int max ) { if ( widget->type != GUI_PROGRESSBAR ) return; /* set max */ widget->spec.progressbar.max = max; gui_progressbar_adjust( widget ); /* done */ if ( widget->visible ) gui_widget_draw( widget ); } int gui_progressbar_get_value( GuiWidget *widget, int *value ) { if ( widget->type != GUI_PROGRESSBAR ) return 0; *value = widget->spec.progressbar.value; return 1; } int gui_progressbar_get_max( GuiWidget *widget, int *max ) { if ( widget->type != GUI_PROGRESSBAR ) return 0; *max = widget->spec.progressbar.max; return 1; } lbreakout2-2.6.4/gui/gui_progressbar.h0000644000175000017500000000356711452354535014672 00000000000000/*************************************************************************** gui_progressbar.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_PROGRESSBAR_H #define __GUI_PROGRESSBAR_H /* ==================================================================== Create a framed progress bar. ==================================================================== */ GuiWidget *gui_progressbar_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int max, int value ); /* ==================================================================== Get/Set value and limit of progressbar. ==================================================================== */ void gui_progressbar_set_value( GuiWidget *progressbar, int value ); void gui_progressbar_set_max( GuiWidget *progressbar, int max ); int gui_progressbar_get_value( GuiWidget *progressbar, int *value ); int gui_progressbar_get_max( GuiWidget *widget, int *max ); #endif lbreakout2-2.6.4/gui/gui_scrollbar.c0000644000175000017500000003251211452354535014307 00000000000000/*************************************************************************** gui_scrollbar.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "gui_widget.h" #include "gui_button.h" #include "gui_scrollbar.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); break; case GUI_BUTTON_PRESSED: if ( widget->spec.scrollbar.vertical ) { if ( event->button.y < widget->spec.scrollbar.track-> screen_region.y ) gui_scrollbar_add( widget, -widget->spec.scrollbar.jump ); else gui_scrollbar_add( widget, widget->spec.scrollbar.jump ); } else { if ( event->button.x < widget->spec.scrollbar.track-> screen_region.x ) gui_scrollbar_add( widget, -widget->spec.scrollbar.jump ); else gui_scrollbar_add( widget, widget->spec.scrollbar.jump ); } break; } } /* ==================================================================== Warp track button of scrollbar to correct position. ==================================================================== */ static void gui_scrollbar_update_track( GuiWidget *widget ) { int offset; if ( widget->type != GUI_SCROLLBAR ) return; if ( widget->spec.scrollbar.min == widget->spec.scrollbar.max ) offset = 0; else offset = (((widget->spec.scrollbar.vertical) ? widget->parent_region.h : widget->parent_region.w) - (widget->spec.scrollbar.button_size * 3) ) * widget->spec.scrollbar.value / (widget->spec.scrollbar.max - widget->spec.scrollbar.min); gui_widget_warp( widget->spec.scrollbar.track, (widget->spec.scrollbar.vertical) ? 0 : (offset + widget->spec.scrollbar.button_size), (widget->spec.scrollbar.vertical)? (offset + widget->spec.scrollbar.button_size) : 0 ); } /* ==================================================================== Update the scrollbar value by position of track button, return True if it has changed and call event handler with GUI_CHANGED. ==================================================================== */ static int gui_scrollbar_adjust( GuiWidget *widget ) { int new_value; if ( widget->type != GUI_SCROLLBAR ) return 0; new_value = (((widget->spec.scrollbar.vertical) ? widget->spec.scrollbar.track->parent_region.y : widget->spec.scrollbar.track->parent_region.x) - widget->spec.scrollbar.button_size) * (widget->spec.scrollbar.max - widget->spec.scrollbar.min) / (((widget->spec.scrollbar.vertical) ? widget->parent_region.h : widget->parent_region.w) - widget->spec.scrollbar.button_size * 3); if ( new_value != widget->spec.scrollbar.value ) { widget->spec.scrollbar.value = new_value; gui_widget_call_user_event_handler( widget, gui_event_get_simple( GUI_CHANGED ) ); return 1; } return 0; } /* ==================================================================== Default event handlers for scrollbar buttons: update the scrollbar if a button was clicked and pass the event to the scrollbar's user event handler. ==================================================================== */ static void gui_scrollbar_dec_handler( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) gui_scrollbar_add( widget->parent, -widget->parent->spec.scrollbar.step ); gui_widget_call_user_event_handler( widget->parent, event ); } static void gui_scrollbar_inc_handler( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) gui_scrollbar_add( widget->parent, widget->parent->spec.scrollbar.step ); gui_widget_call_user_event_handler( widget->parent, event ); } static void gui_scrollbar_track_handler( GuiWidget *widget, GuiEvent *event ) { int pos; if ( event->type == GUI_MOTION ) if ( event->motion.button ) { if ( widget->parent->spec.scrollbar.vertical ) { /* absolute offset in parent */ pos = widget->parent_region.y + event->motion.yrel; if ( pos < widget->parent->spec.scrollbar.button_size ) pos = widget->parent->spec.scrollbar.button_size; else if ( pos >= widget->parent->parent_region.h - (widget->parent->spec.scrollbar.button_size<<1) ) pos = widget->parent->parent_region.h - (widget->parent->spec.scrollbar.button_size<<1); /* move */ gui_widget_warp( widget, 0, pos ); } else { /* absolute offset in parent */ pos = widget->parent_region.x + event->motion.xrel; if ( pos < widget->parent->spec.scrollbar.button_size ) pos = widget->parent->spec.scrollbar.button_size; else if ( pos >= widget->parent->parent_region.w - (widget->parent->spec.scrollbar.button_size<<1) ) pos = widget->parent->parent_region.w - (widget->parent->spec.scrollbar.button_size<<1); /* move */ gui_widget_warp( widget, pos, 0 ); } /* update value */ gui_scrollbar_adjust( widget->parent ); } /* send event */ gui_widget_call_user_event_handler( widget->parent, event ); } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create an either vertical or horizontal scrollbar. The increase/ decrease/track buttons are square. ==================================================================== */ GuiWidget* gui_scrollbar_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int vertical, int min, int max, int step, int jump, int value ) { int size; GuiWidget *widget = gui_widget_create( parent, GUI_SCROLLBAR, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CHANGED ); /* create surface and wallpaper it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0, 0, -1, -1, gui_theme->widget_wallpaper, -1 ); /* get scrollbar size and add frame */ if ( vertical ) { size = width; stk_surface_apply_frame( widget->surface, 0, size, size, height - 2 * size, gui_theme->widget_frame ); } else { size = height; stk_surface_apply_frame( widget->surface, size, 0, width - 2 * size, size, gui_theme->widget_frame ); } /* various */ widget->spec.scrollbar.vertical = vertical; widget->spec.scrollbar.button_size = size; /* add inc/dec/track buttons */ widget->spec.scrollbar.dec = gui_button_create( widget, 0, 0, size, size, gui_scrollbar_dec_handler, gui_theme->scrollbar_arrows, (vertical)?0: (gui_theme->scrollbar_arrow_size*2), 0, gui_theme->scrollbar_arrow_size, gui_theme->scrollbar_arrow_size, 0 ); gui_widget_disable_event( widget->spec.scrollbar.dec, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.scrollbar.dec, GUI_FOCUS_OUT ); widget->spec.scrollbar.inc = gui_button_create( widget, (vertical)?0:(width-size), (vertical)?(height-size):0, size, size, gui_scrollbar_inc_handler, gui_theme->scrollbar_arrows, gui_theme->scrollbar_arrow_size + ((vertical)?0: (gui_theme->scrollbar_arrow_size*2)), 0, gui_theme->scrollbar_arrow_size, gui_theme->scrollbar_arrow_size, 0 ); gui_widget_disable_event( widget->spec.scrollbar.inc, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.scrollbar.inc, GUI_FOCUS_OUT ); widget->spec.scrollbar.track = gui_button_create( widget, 0, 0, size, size, gui_scrollbar_track_handler, 0,0,0,0,0, 0 ); /* our trackbutton needs the motion event monitored */ gui_widget_enable_event( widget->spec.scrollbar.track, GUI_MOTION ); gui_widget_disable_event( widget->spec.scrollbar.track, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.scrollbar.track, GUI_FOCUS_OUT ); /* track grabs focus if pressed to simplify usage */ widget->spec.scrollbar.track->grab_focus = 1; /* range */ gui_scrollbar_set_range( widget, min, max, step, jump ); gui_scrollbar_set_value( widget, value ); /* done */ return widget; } /* ==================================================================== Set or get scrollbar value. Get returns False if this was no scrollbar. ==================================================================== */ void gui_scrollbar_set_value( GuiWidget *widget, int value ) { if ( widget->type == GUI_SCROLLBAR ) { widget->spec.scrollbar.value = value; gui_scrollbar_update_track( widget ); } } int gui_scrollbar_get_value( GuiWidget *widget, int *value ) { if ( widget->type != GUI_SCROLLBAR ) return 0; *value = widget->spec.scrollbar.value; return 1; } /* ==================================================================== Set the range of the scrollbar. Stores refresh rects if visible. -1 for any value means to keep the current setting. ==================================================================== */ int gui_scrollbar_set_range( GuiWidget *widget, int min, int max, int step, int jump ) { if ( widget->type != GUI_SCROLLBAR ) return 0; if ( min != -1 ) widget->spec.scrollbar.min = min; if ( max != -1 ) widget->spec.scrollbar.max = max; if ( step != -1 ) widget->spec.scrollbar.step = step; if ( jump != -1 ) widget->spec.scrollbar.jump = jump; gui_scrollbar_update_track( widget ); return 1; } /* ==================================================================== Modify value of scrollbar by the passed amount and update, return True if it has changed and call event handler with GUI_CHANGED. ==================================================================== */ int gui_scrollbar_add( GuiWidget *widget, int change ) { int old_value = widget->spec.scrollbar.value; if ( widget->type != GUI_SCROLLBAR ) return 0; widget->spec.scrollbar.value += change; if ( widget->spec.scrollbar.value < widget->spec.scrollbar.min ) widget->spec.scrollbar.value = widget->spec.scrollbar.min; if ( widget->spec.scrollbar.value > widget->spec.scrollbar.max ) widget->spec.scrollbar.value = widget->spec.scrollbar.max; gui_scrollbar_update_track( widget ); if ( old_value != widget->spec.scrollbar.value ) { gui_widget_call_user_event_handler( widget, gui_event_get_simple( GUI_CHANGED ) ); return 1; } return 0; } lbreakout2-2.6.4/gui/gui_scrollbar.h0000644000175000017500000000502211452354535014310 00000000000000/*************************************************************************** gui_scrollbar.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_SCROLLBAR_H #define __GUI_SCROLLBAR_H /* ==================================================================== Create an either vertical or horizontal scrollbar. The increase/ decrease/track buttons are square. ==================================================================== */ GuiWidget* gui_scrollbar_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int vertical, int min, int max, int step, int jump, int value ); /* ==================================================================== Set or get scrollbar value. Get returns False if this was no scrollbar. ==================================================================== */ void gui_scrollbar_set_value( GuiWidget *scrollbar, int value ); int gui_scrollbar_get_value( GuiWidget *scrollbar, int *value ); /* ==================================================================== Set the range of the scrollbar. Stores refresh rects if visible. -1 for any value means to keep the current setting. ==================================================================== */ int gui_scrollbar_set_range( GuiWidget *scrollbar, int min, int max, int step, int jump ); /* ==================================================================== Modify value of scrollbar by the passed amount and update, return True if it has changed and call event handler with GUI_CHANGED. ==================================================================== */ int gui_scrollbar_add( GuiWidget *widget, int change ); #endif lbreakout2-2.6.4/gui/Makefile.am0000644000175000017500000000073711452354535013354 00000000000000DEFS = @DEFS@ @inst_flag@ @audio_flag@ noinst_LIBRARIES = libGui.a libGui_a_SOURCES = list.c stk.c \ gui.c gui_widget.c gui_theme.c \ gui_box.c gui_button.c gui_label.c gui_icon.c \ gui_radiogroup.c gui_scrollbar.c gui_progressbar.c \ gui_list.c gui_edit.c gui_spinbutton.c EXTRA_DIST = list.h stk.h \ gui.h gui_widget.h gui_theme.h \ gui_box.h gui_button.h gui_label.h gui_icon.h \ gui_radiogroup.h gui_scrollbar.h gui_progressbar.h \ gui_list.h gui_edit.h gui_spinbutton.h lbreakout2-2.6.4/gui/Makefile.in0000644000175000017500000003635311770153710013363 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = gui DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = LIBRARIES = $(noinst_LIBRARIES) AR = ar ARFLAGS = cru libGui_a_AR = $(AR) $(ARFLAGS) libGui_a_LIBADD = am_libGui_a_OBJECTS = list.$(OBJEXT) stk.$(OBJEXT) gui.$(OBJEXT) \ gui_widget.$(OBJEXT) gui_theme.$(OBJEXT) gui_box.$(OBJEXT) \ gui_button.$(OBJEXT) gui_label.$(OBJEXT) gui_icon.$(OBJEXT) \ gui_radiogroup.$(OBJEXT) gui_scrollbar.$(OBJEXT) \ gui_progressbar.$(OBJEXT) gui_list.$(OBJEXT) \ gui_edit.$(OBJEXT) gui_spinbutton.$(OBJEXT) libGui_a_OBJECTS = $(am_libGui_a_OBJECTS) DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) depcomp = $(SHELL) $(top_srcdir)/depcomp am__depfiles_maybe = depfiles COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) CCLD = $(CC) LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@ SOURCES = $(libGui_a_SOURCES) DIST_SOURCES = $(libGui_a_SOURCES) ETAGS = etags CTAGS = ctags DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ @inst_flag@ @audio_flag@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ noinst_LIBRARIES = libGui.a libGui_a_SOURCES = list.c stk.c \ gui.c gui_widget.c gui_theme.c \ gui_box.c gui_button.c gui_label.c gui_icon.c \ gui_radiogroup.c gui_scrollbar.c gui_progressbar.c \ gui_list.c gui_edit.c gui_spinbutton.c EXTRA_DIST = list.h stk.h \ gui.h gui_widget.h gui_theme.h \ gui_box.h gui_button.h gui_label.h gui_icon.h \ gui_radiogroup.h gui_scrollbar.h gui_progressbar.h \ gui_list.h gui_edit.h gui_spinbutton.h all: all-am .SUFFIXES: .SUFFIXES: .c .o .obj $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign gui/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign gui/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh clean-noinstLIBRARIES: -test -z "$(noinst_LIBRARIES)" || rm -f $(noinst_LIBRARIES) libGui.a: $(libGui_a_OBJECTS) $(libGui_a_DEPENDENCIES) -rm -f libGui.a $(libGui_a_AR) libGui.a $(libGui_a_OBJECTS) $(libGui_a_LIBADD) $(RANLIB) libGui.a mostlyclean-compile: -rm -f *.$(OBJEXT) distclean-compile: -rm -f *.tab.c @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_box.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_button.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_edit.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_icon.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_label.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_list.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_progressbar.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_radiogroup.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_scrollbar.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_spinbutton.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_theme.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/gui_widget.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/list.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/stk.Po@am__quote@ .c.o: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c $< .c.obj: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'` uninstall-info-am: ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile $(LIBRARIES) installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic clean-noinstLIBRARIES mostlyclean-am distclean: distclean-am -rm -rf ./$(DEPDIR) -rm -f Makefile distclean-am: clean-am distclean-compile distclean-generic \ distclean-tags dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -rf ./$(DEPDIR) -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-compile mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \ clean-noinstLIBRARIES ctags distclean distclean-compile \ distclean-generic distclean-tags distdir dvi dvi-am html \ html-am info info-am install install-am install-data \ install-data-am install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-compile \ mostlyclean-generic pdf pdf-am ps ps-am tags uninstall \ uninstall-am uninstall-info-am # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/gui/list.c0000644000175000017500000002701111452354535012431 00000000000000/*************************************************************************** list.c - description ------------------- begin : Sun Sep 2 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "list.h" /* ==================================================================== Create a new list auto_delete: Free memory of data pointer when deleting entry callback: Use this callback to free memory of data including the data pointer itself. Return Value: List pointer ==================================================================== */ List *list_create( int auto_delete, void (*callback)(void*) ) { List *list = calloc( 1, sizeof( List ) ); list->head = calloc( 1, sizeof( ListEntry ) ); list->tail = calloc( 1, sizeof( ListEntry ) ); list->head->next = list->tail; list->head->prev = list->head; list->tail->next = list->tail; list->tail->prev = list->head; list->auto_delete = auto_delete; list->callback = callback; list->cur_entry = list->head; return list; } /* ==================================================================== Delete list and entries. ==================================================================== */ void list_delete( List *list ) { list_clear( list ); free( list->head ); free( list->tail ); free( list ); } /* ==================================================================== Delete all entries but keep the list. Reset current_entry to head pointer. ==================================================================== */ void list_clear( List *list ) { while( !list_empty( list ) ) list_delete_pos( list, 0 ); } /* ==================================================================== Insert new item at position. Return Value: True if successful else False. ==================================================================== */ int list_insert( List *list, void *item, int pos ) { int i; ListEntry *cur = list->head; ListEntry *new_entry = 0; /* check if insertion possible */ if ( pos < 0 || pos > list->count ) return 0; if ( item == 0 ) return 0; /* get to previous entry */ for (i = 0; i < pos; i++) cur = cur->next; /* create and anchor new entry */ new_entry = calloc( 1, sizeof( ListEntry ) ); new_entry->item = item; new_entry->next = cur->next; new_entry->prev = cur; cur->next->prev = new_entry; cur->next = new_entry; list->count++; return 1; } /* ==================================================================== Add new item at the end of the list. ==================================================================== */ int list_add( List *list, void *item ) { ListEntry *new_entry = 0; /* check if insertion possible */ if ( item == 0 ) return 0; /* create and anchor new entry */ new_entry = calloc( 1, sizeof( ListEntry ) ); new_entry->item = item; new_entry->next = list->tail; new_entry->prev = list->tail->prev; list->tail->prev->next = new_entry; list->tail->prev = new_entry; list->count++; return 1; } /* ==================================================================== Delete item at position. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_pos( List *list, int pos ) { int i; ListEntry *cur = list->head; /* check if deletion possbile */ if ( list_empty( list ) ) return 0; if ( pos < 0 || pos >= list->count ) return 0; /* get to correct entry */ for ( i = 0; i <= pos; i++ ) cur = cur->next; /* modify anchors */ cur->next->prev = cur->prev; cur->prev->next = cur->next; /* decrease counter */ list->count--; /* check current_entry */ if ( list->cur_entry == cur ) list->cur_entry = list->cur_entry->prev; /* free memory */ if ( list->auto_delete ) { if ( list->callback ) (list->callback)( cur->item ); else free( cur->item ); } free( cur ); return 1; } /* ==================================================================== Delete item if in list. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_item( List *list, void *item ) { return list_delete_pos( list, list_check( list, item ) ); } /* ==================================================================== Delete entry. Return Value: True if successful else False. ==================================================================== */ int list_delete_entry( List *list, ListEntry *entry ) { /* delete possible? */ if ( entry == 0 ) return 0; if ( list->count == 0 ) return 0; if ( entry == list->head || entry == list->tail ) return 0; /* adjust anchor and counter */ entry->prev->next = entry->next; entry->next->prev = entry->prev; list->count--; /* check current_entry */ if ( list->cur_entry == entry ) list->cur_entry = list->cur_entry->prev; /* free memory */ if ( list->auto_delete ) { if ( list->callback ) (list->callback)( entry->item ); else free( entry->item ); } free( entry ); return 1; } /* ==================================================================== Get item from position if in list. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_get( List *list, int pos ) { int i; ListEntry *cur = list->head; if ( pos < 0 || pos >= list->count ) return 0; for ( i = 0; i <= pos; i++ ) cur = cur->next; return cur->item; } /* ==================================================================== Check if item's in list. Return Value: Position of item else -1. ==================================================================== */ int list_check( List *list, void *item ) { int pos = -1; ListEntry *cur = list->head->next; while ( cur != list->tail ) { pos++; if ( cur->item == item ) break; cur = cur->next; } if ( cur == list->tail ) pos = -1; /* item not found */ return pos; } /* ==================================================================== Return first item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_first( List *list ) { list->cur_entry = list->head->next; return list->head->next->item; } /* ==================================================================== Return last item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_last( List *list ) { list->cur_entry = list->tail->prev; return list->tail->prev->item; } /* ==================================================================== Return item in current_entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_current( List *list ) { return list->cur_entry->item; } /* ==================================================================== Reset current_entry to head of list. ==================================================================== */ void list_reset( List *list ) { list->cur_entry = list->head; } /* ==================================================================== Get next item and update current_entry (reset if tail reached) Return Value: Item pointer if found else Null (if tail of list). ==================================================================== */ void* list_next( List *list ) { list->cur_entry = list->cur_entry->next; if ( list->cur_entry == list->tail ) list_reset( list ); return list->cur_entry->item; } /* ==================================================================== Get previous item and update current_entry. Return Value: Item pointer if found else Null (if head of list). ==================================================================== */ void* list_prev( List *list ) { list->cur_entry = list->cur_entry->prev; return list->cur_entry->item; } /* ==================================================================== Delete the current entry if not tail or head. This is the entry that contains the last returned item by list_next/prev(). Return Value: True if it was a valid deleteable entry. ==================================================================== */ int list_delete_current( List *list ) { if ( list->cur_entry == 0 || list->cur_entry == list->head || list->cur_entry == list->tail ) return 0; list_delete_entry( list, list->cur_entry ); return 1; } /* ==================================================================== Check if list is empty. Return Value: True if list counter is 0 else False. ==================================================================== */ int list_empty( List *list ) { return list->count == 0; } /* ==================================================================== Return entry containing the passed item. Return Value: True if entry found else False. ==================================================================== */ ListEntry *list_entry( List *list, void *item ) { ListEntry *entry = list->head->next; while ( entry != list->tail ) { if ( entry->item == item ) return entry; entry = entry->next; } return 0; } /* ==================================================================== Transfer an entry from one list to another list by removing from 'source' and adding to 'dest' thus if source does not contain the item this is equvalent to list_add( dest, item ). ==================================================================== */ void list_transfer( List *source, List *dest, void *item ) { int old_auto_flag; /* add to destination */ list_add( dest, item ); /* as the pointer is added to dest without changes only the empty entry must be deleted in source */ old_auto_flag = source->auto_delete; source->auto_delete = LIST_NO_AUTO_DELETE; list_delete_item( source, item ); source->auto_delete = old_auto_flag; } /* ==================================================================== Deqeue the first list entry. (must not use auto_delete therefore) ==================================================================== */ void *list_dequeue( List *list ) { void *item; if ( list->count > 0 ) { item = list->head->next->item; list_delete_pos( list, 0 ); return item; } else return 0; } lbreakout2-2.6.4/gui/list.h0000644000175000017500000001703111452354535012437 00000000000000/*************************************************************************** list.h - description ------------------- begin : Sun Sep 2 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __LIST_H #define __LIST_H #ifdef __cplusplus extern "C" { #endif /* ==================================================================== Dynamic list handling data as void pointers. ==================================================================== */ typedef struct _ListEntry { struct _ListEntry *next; struct _ListEntry *prev; void *item; } ListEntry; typedef struct { int auto_delete; int count; ListEntry *head; ListEntry *tail; void (*callback)(void*); ListEntry *cur_entry; } List; /* ==================================================================== Create a new list auto_delete: Free memory of data pointer when deleting entry callback: Use this callback to free memory of data including the data pointer itself. Return Value: List pointer ==================================================================== */ enum { LIST_NO_AUTO_DELETE = 0, LIST_AUTO_DELETE }; enum { LIST_NO_CALLBACK = 0 }; List *list_create( int auto_delete, void (*callback)(void*) ); /* ==================================================================== Delete list and entries. ==================================================================== */ void list_delete( List *list ); /* ==================================================================== Delete all entries but keep the list. Reset current_entry to head pointer. ==================================================================== */ void list_clear( List *list ); /* ==================================================================== Insert new item at position. Return Value: True if successful else False. ==================================================================== */ int list_insert( List *list, void *item, int pos ); /* ==================================================================== Add new item at the end of the list. ==================================================================== */ int list_add( List *list, void *item ); /* ==================================================================== Delete item at pos. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_pos( List *list, int pos ); /* ==================================================================== Delete item if in list. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_item( List *list, void *item ); /* ==================================================================== Delete entry. ==================================================================== */ int list_delete_entry( List *list, ListEntry *entry ); /* ==================================================================== Get item from position if in list. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_get( List *list, int pos ); /* ==================================================================== Check if item's in list. Return Value: Position of item else -1. ==================================================================== */ int list_check( List *list, void *item ); /* ==================================================================== Return first item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_first( List *list ); /* ==================================================================== Return last item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_last( List *list ); /* ==================================================================== Return item in current_entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_current( List *list ); /* ==================================================================== Reset current_entry to head of list. ==================================================================== */ void list_reset( List *list ); /* ==================================================================== Get next item and update current_entry (reset if tail reached). Return Value: Item pointer if found else Null (if tail of list). ==================================================================== */ void* list_next( List *list ); /* ==================================================================== Get previous item and update current_entry. Return Value: Item pointer if found else Null (if head of list). ==================================================================== */ void* list_prev( List *list ); /* ==================================================================== Delete the current entry if not tail or head. This is the entry that contains the last returned item by list_next/prev(). Return Value: True if it was a valid deleteable entry. ==================================================================== */ int list_delete_current( List *list ); /* ==================================================================== Check if list is empty. Return Value: True if list counter is 0 else False. ==================================================================== */ int list_empty( List *list ); /* ==================================================================== Return entry containing the passed item. Return Value: True if entry found else False. ==================================================================== */ ListEntry *list_entry( List *list, void *item ); /* ==================================================================== Transfer an entry from one list to another list by removing from 'source' and adding to 'dest' thus if source does not contain the item this is equvalent to list_add( dest, item ). ==================================================================== */ void list_transfer( List *source, List *dest, void *item ); /* ==================================================================== Deqeue the first list entry. (must not use auto_delete therefore) ==================================================================== */ void *list_dequeue( List *list ); #ifdef __cplusplus }; #endif #endif lbreakout2-2.6.4/gui/gui_button.c0000644000175000017500000001613411452354535013641 00000000000000/*************************************************************************** gui_button.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui_widget.h" #include "gui_button.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: /* the button surface provides for states in a vertical order: normal, focused, clicked, inactive */ if ( !widget->active ) { stk_surface_blit( widget->surface, 0, (widget->screen_region.h<<1) + widget->screen_region.h, -1, widget->screen_region.h, stk_display, widget->screen_region.x, widget->screen_region.y ); break; } if ( widget->focused ) { if ( widget->pressed ) stk_surface_blit( widget->surface, 0, widget->screen_region.h<<1, -1, widget->screen_region.h, stk_display, widget->screen_region.x, widget->screen_region.y ); else stk_surface_blit( widget->surface, 0, widget->screen_region.h, -1, widget->screen_region.h, stk_display, widget->screen_region.x, widget->screen_region.y ); } else stk_surface_blit( widget->surface, 0, 0, -1, widget->screen_region.h, stk_display, widget->screen_region.x, widget->screen_region.y ); break; case GUI_BUTTON_PRESSED: stk_sound_play( gui_theme->click_sound ); case GUI_ACTIVATED: case GUI_DEACTIVATED: case GUI_BUTTON_RELEASED: case GUI_CLICKED: case GUI_FOCUS_IN: case GUI_FOCUS_OUT: gui_widget_draw( widget ); break; } } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a button that may contain an icon and a text. Both are displayed centered. ==================================================================== */ GuiWidget* gui_button_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), SDL_Surface *icon, int ix, int iy, int iw, int ih, char *caption ) { int offset, i; GuiWidget *widget = gui_widget_create( parent, GUI_BUTTON, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CLICKED ); /* basic surface */ /* four different states in a vertical order: NORMAL: normal wallpaper + normal button frame FOCUSED: focus wallpaper + normal button frame CLICKED: focus wallpaper + clicked button frame INACTIVE: grayed NORMAL */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height * 4 ); /* NORMAL */ stk_surface_apply_wallpaper( widget->surface, 0,0,-1,height, gui_theme->button_wallpaper_normal, -1 ); SDL_SetColorKey( widget->surface, 0,0 ); widget->border = stk_surface_apply_frame( widget->surface, 0,0,-1,height, gui_theme->button_frame_normal ); /* FOCUSED */ stk_surface_apply_wallpaper( widget->surface, 0,height,-1,height, gui_theme->button_wallpaper_focused, -1 ); stk_surface_apply_frame( widget->surface, 0,height,-1,height, gui_theme->button_frame_normal ); /* CLICKED */ stk_surface_apply_wallpaper( widget->surface, widget->border, widget->border + 2 * height, -1,height, gui_theme->button_wallpaper_focused, -1 ); stk_surface_apply_frame( widget->surface, 0,2*height,-1,height, gui_theme->button_frame_clicked ); /* INACTIVE */ stk_surface_apply_wallpaper( widget->surface, 0,height*3,-1,height, gui_theme->button_wallpaper_normal, -1 ); stk_surface_apply_frame( widget->surface, 0,height*3,-1,height, gui_theme->button_frame_normal ); stk_surface_gray( widget->surface, 0, height*3, width, height, 0 ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* add label and icon */ offset = width; if ( icon ) offset -= iw; if ( caption ) offset -= stk_font_string_width( gui_theme->button_font, caption ); offset /= 2; /* icon */ if ( icon ) { for ( i = 0; i < 4; i++ ) stk_surface_alpha_blit( icon, ix, iy, iw, ih, widget->surface, offset + (i==2)*widget->border/2, i * height + (height - ih) / 2 + (i==2)*widget->border/2, (i==3)?128:SDL_ALPHA_OPAQUE ); offset += iw; } if ( caption ) { gui_theme->button_font->align = STK_FONT_ALIGN_CENTER_Y; for ( i = 0; i < 4; i++ ) stk_font_write( gui_theme->button_font, widget->surface, offset + (i==2)*widget->border/2, i * height + height / 2 + (i==2)*widget->border/2, (i==3)?128:SDL_ALPHA_OPAQUE, caption ); } /* done */ return widget; } lbreakout2-2.6.4/gui/gui_button.h0000644000175000017500000000276611452354535013654 00000000000000/*************************************************************************** gui_button.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_BUTTON_H #define __GUI_BUTTON_H /* ==================================================================== Create a button that may contain an icon and a text. Both are displayed centered. ==================================================================== */ GuiWidget* gui_button_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), SDL_Surface *icon, int ix, int iy, int iw, int ih, char *caption ); #endif lbreakout2-2.6.4/gui/gui_radiogroup.c0000644000175000017500000002166711452354535014510 00000000000000/*************************************************************************** gui_radiogroup.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui_widget.h" #include "gui_radiogroup.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { int px, py, i; switch ( event->type ) { case GUI_DESTROY: if ( widget->spec.radiogroup.checks ) free( widget->spec.radiogroup.checks ); break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); /* add checkers */ px = widget->screen_region.x + widget->spec.radiogroup.x; py = widget->screen_region.y + widget->spec.radiogroup.y; for ( i = 0; i < widget->spec.radiogroup.size; i++, py += widget->spec.radiogroup.offset ) { if ( widget->spec.radiogroup.checks[i] ) stk_surface_blit( gui_theme->checkbox, gui_theme->checkbox_size, 0, gui_theme->checkbox_size, gui_theme->checkbox_size, stk_display, px, py ); } break; case GUI_CLICKED: gui_radiogroup_toggle( widget, (event->button.y - widget->screen_region.y - widget->border) / widget->spec.radiogroup.offset ); break; } } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a radiogroup or a checkbox which is nothing but a single entried radiogroup. 'caption': checkbox caption 'items': items - the widget does not modify the pointers 'checked': is True if checkbox checked else False. Radiogroup selections can be set with gui_radiogroup_select(). ==================================================================== */ GuiWidget* gui_checkbox_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), char *caption, int checked ) { GuiWidget *widget; char *items[1]; items[0] = caption; /* this is just a single itemed radiogroup */ widget = gui_radiogroup_create( parent, x, y, width, height, with_frame, user_event_handler, 1, items, 0, 1 ); gui_radiogroup_set_checked( widget, 0, checked ); return widget; } GuiWidget* gui_radiogroup_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), int item_count, char **items, int min, int max ) { int px, py, i, j, gap = 4; GuiWidget *widget = gui_widget_create( parent, GUI_RADIOGROUP, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CLICKED ); /* create surface, wallpaper and frame it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0,0,-1,-1, gui_theme->widget_wallpaper, -1 ); if ( with_frame ) widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, gui_theme->widget_frame ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* various */ widget->spec.radiogroup.size = item_count; widget->spec.radiogroup.min = min; widget->spec.radiogroup.max = max; widget->spec.radiogroup.single_check = -1; /* compute offset of single items */ widget->spec.radiogroup.offset = (height - 2 * widget->border) / item_count; /* position of first checkbox */ widget->spec.radiogroup.x = widget->border + gap; widget->spec.radiogroup.y = widget->border + (widget->spec.radiogroup.offset - gui_theme->checkbox_size) / 2; /* add empty checkboxes and labels */ gui_theme->label_font->align = STK_FONT_ALIGN_CENTER_Y; px = widget->spec.radiogroup.x; py = widget->spec.radiogroup.y; for ( i = 0, j = 0; i < widget->spec.radiogroup.size; i++, py += widget->spec.radiogroup.offset, j++ ) { stk_surface_blit( gui_theme->checkbox, 0, 0, gui_theme->checkbox_size, gui_theme->checkbox_size, widget->surface, px, py ); stk_font_write( gui_theme->label_font, widget->surface, px + gui_theme->checkbox_size + gap, py + gui_theme->checkbox_size/2, -1, items[j] ); } /* create empty checkers */ widget->spec.radiogroup.checks = calloc( item_count, sizeof( int ) ); if ( widget->spec.radiogroup.checks == 0 ) GUI_ABORT( "Out Of Memory" ); return widget; } /* ==================================================================== Set or check if a checkbox in the radiogroup is set. Stores refresh rects if visible. ==================================================================== */ void gui_radiogroup_set_checked( GuiWidget *widget, int id, int check ) { if ( widget->type != GUI_RADIOGROUP ) return; if ( id >= widget->spec.radiogroup.size || id < 0 ) return; /* if there is at maximum one item selectable we clear the selection to simplify usage */ if ( widget->spec.radiogroup.max == 1 ) { memset( widget->spec.radiogroup.checks, 0, widget->spec.radiogroup.size * sizeof( int ) ); widget->spec.radiogroup.check_count = 0; widget->spec.radiogroup.single_check = -1; } if ( check ) { /* select item if possible */ if ( widget->spec.radiogroup.check_count == widget->spec.radiogroup.max ) return; /* if only one selection is allowed unselect old checker */ widget->spec.radiogroup.checks[id] = 1; widget->spec.radiogroup.single_check = id; widget->spec.radiogroup.check_count++; } else { /* unselect item if possible */ if ( widget->spec.radiogroup.check_count == widget->spec.radiogroup.min ) return; if ( widget->spec.radiogroup.checks[id] == 0 ) return; widget->spec.radiogroup.checks[id] = 0; widget->spec.radiogroup.single_check = -1; widget->spec.radiogroup.check_count--; } if ( widget->visible ) gui_widget_draw( widget ); } void gui_radiogroup_toggle( GuiWidget *widget, int id ) { if ( widget->type != GUI_RADIOGROUP ) return; if ( id >= widget->spec.radiogroup.size || id < 0 ) return; gui_radiogroup_set_checked( widget, id, !widget->spec.radiogroup.checks[id] ); } int gui_radiogroup_is_checked( GuiWidget *widget, int id ) { if ( widget->type != GUI_RADIOGROUP ) return 0; if ( id >= widget->spec.radiogroup.size || id < 0 ) return 0; return widget->spec.radiogroup.checks[id]; } /* ==================================================================== For radiogroups with at max one items this returns the currently checked id or -1. ==================================================================== */ int gui_radiogroup_get_checked( GuiWidget *widget ) { if ( widget->type != GUI_RADIOGROUP ) return -1; if ( widget->spec.radiogroup.max != 1 ) return -1; return widget->spec.radiogroup.single_check; } lbreakout2-2.6.4/gui/gui_radiogroup.h0000644000175000017500000000515611452354535014510 00000000000000/*************************************************************************** gui_radiogroup.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_RADIOGROUP_H #define __GUI_RADIOGROUP_H /* ==================================================================== Create a radiogroup or a checkbox which is nothing but a single entried radiogroup. 'caption': checkbox caption 'items': items - the widget does not modify the pointers 'checked': is True if checkbox checked else False. Radiogroup selections can be set with gui_radiogroup_select(). ==================================================================== */ GuiWidget* gui_checkbox_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), char *caption, int checked ); GuiWidget* gui_radiogroup_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), int item_count, char **items, int min, int max ); /* ==================================================================== Set or check if a checkbox in the radiogroup is set. Stores refresh rects if visible. ==================================================================== */ void gui_radiogroup_set_checked( GuiWidget *radiogroup, int id, int check ); void gui_radiogroup_toggle( GuiWidget *radiogroup, int id ); int gui_radiogroup_is_checked( GuiWidget *radiogroup, int id ); /* ==================================================================== For radiogroups with at max one items this returns the currently checked id or -1. ==================================================================== */ int gui_radiogroup_get_checked( GuiWidget *radiogroup ); #endif lbreakout2-2.6.4/gui/gui_theme.c0000644000175000017500000001317511452354535013432 00000000000000/*************************************************************************** gui_theme.c - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include "gui_theme.h" #define ABORT( msg ) { fprintf( stderr, "%s\n", msg ); exit(1); } GuiTheme *gui_theme = 0; /* ==================================================================== Load a theme from a theme directory. The surface path set by stk_surface_set_path() is prepended. ==================================================================== */ GuiTheme* gui_theme_load( char *name ) { GuiTheme *theme = calloc( 1, sizeof( GuiTheme ) ); if ( theme == 0 ) ABORT( "Out Of Memory" ) theme->box_wallpaper = stk_surface_load( SDL_SWSURFACE, "%s/box_wallpaper.png", name ); theme->widget_wallpaper = stk_surface_load( SDL_SWSURFACE, "%s/widget_wallpaper.png", name ); theme->box_frame = stk_surface_load( SDL_SWSURFACE, "%s/box_frame.png", name ); theme->widget_frame = stk_surface_load( SDL_SWSURFACE, "%s/widget_frame.png", name ); theme->button_frame_normal = stk_surface_load( SDL_SWSURFACE, "%s/button_frame_normal.png", name ); theme->button_frame_clicked = stk_surface_load( SDL_SWSURFACE, "%s/button_frame_clicked.png", name ); theme->button_wallpaper_normal = stk_surface_load( SDL_SWSURFACE, "%s/button_wallpaper_normal.png", name ); theme->button_wallpaper_focused = stk_surface_load( SDL_SWSURFACE, "%s/button_wallpaper_focused.png", name ); theme->scrollbar_arrows = stk_surface_load( SDL_SWSURFACE, "%s/scrollbar_arrows.png", name ); theme->scrollbar_arrow_size = theme->scrollbar_arrows->h; theme->checkbox = stk_surface_load( SDL_SWSURFACE, "%s/checkbox.png", name ); theme->checkbox_size = theme->checkbox->h; theme->progress_high = stk_surface_load( SDL_SWSURFACE, "%s/progress_high.png", name ); theme->progress_medium = stk_surface_load( SDL_SWSURFACE, "%s/progress_medium.png", name ); theme->progress_low = stk_surface_load( SDL_SWSURFACE, "%s/progress_low.png", name ); theme->list_item_color = stk_surface_load( SDL_SWSURFACE, "%s/list_item_color.png", name ); theme->spinbutton_arrows = stk_surface_load( SDL_SWSURFACE, "%s/spinbutton_arrows.png", name ); theme->spinbutton_arrow_size = theme->spinbutton_arrows->h; theme->font = stk_font_load( SDL_SWSURFACE, "%s/font.png", name ); theme->edit_font = stk_font_load( SDL_SWSURFACE, "%s/font.png", name ); theme->label_font = stk_font_load( SDL_SWSURFACE, "%s/font.png", name ); theme->button_font = theme->font; theme->progressbar_font = theme->font; theme->click_sound = stk_sound_load( -1, "%s/click.wav", name ); theme->type_sound = stk_sound_load( -1, "%s/edit.wav", name ); return theme; } /* ==================================================================== Free the memory of a surface if not NULL and reset the pointer to NULL. ==================================================================== */ void gui_theme_delete( GuiTheme **theme ) { if ( *theme ) { stk_surface_free( &(*theme)->box_wallpaper ); stk_surface_free( &(*theme)->widget_wallpaper ); stk_surface_free( &(*theme)->box_frame ); stk_surface_free( &(*theme)->widget_frame ); stk_surface_free( &(*theme)->button_frame_normal ); stk_surface_free( &(*theme)->button_frame_clicked ); stk_surface_free( &(*theme)->button_wallpaper_normal ); stk_surface_free( &(*theme)->button_wallpaper_focused ); stk_surface_free( &(*theme)->scrollbar_arrows ); stk_surface_free( &(*theme)->checkbox ); stk_surface_free( &(*theme)->progress_high ); stk_surface_free( &(*theme)->progress_medium ); stk_surface_free( &(*theme)->progress_low ); stk_surface_free( &(*theme)->list_item_color ); stk_surface_free( &(*theme)->spinbutton_arrows ); stk_font_free( &(*theme)->font ); stk_font_free( &(*theme)->edit_font ); stk_font_free( &(*theme)->label_font ); stk_sound_free( &(*theme)->click_sound ); stk_sound_free( &(*theme)->type_sound ); free( *theme ); *theme = 0; } } /* ==================================================================== Select the current theme. New widgets will use its graphics. ==================================================================== */ void gui_theme_select( GuiTheme *theme ) { gui_theme = theme; } lbreakout2-2.6.4/gui/gui_theme.h0000644000175000017500000000717011452354535013435 00000000000000/*************************************************************************** gui_theme.h - description ------------------- begin : Fri Oct 11 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_THEME_H #define __GUI_THEME_H #include "stk.h" /* ==================================================================== All widgets need a basic set of graphics and this is it. It provides a wallpaper, a frame, a basic button, arrows for scrollbars etc. However it cannot be changed on runtime so once a widget is completed it looks like it looks. ==================================================================== */ typedef struct { SDL_Surface *box_wallpaper; /* wallpaper for box widget */ SDL_Surface *widget_wallpaper; /* wallpaper for other widgets */ SDL_Surface *box_frame; /* frame for box window */ SDL_Surface *widget_frame; /* frame for other widgets */ SDL_Surface *button_frame_normal, *button_frame_clicked; /* frames for the different button types */ SDL_Surface *button_wallpaper_normal, *button_wallpaper_focused; /* button wallpapers */ StkFont *font; /* standard font */ SDL_Surface *scrollbar_arrows; /* scrollbar arrows */ int scrollbar_arrow_size; /* arrows are square */ SDL_Surface *checkbox; /* checkbox and checker */ int checkbox_size; /* checkboxes are square */ SDL_Surface *progress_high, *progress_medium, *progress_low; /* three wallpapers for progressbar (25%,60%,100%) */ SDL_Surface *list_item_color; /* color of the selection box */ SDL_Surface *spinbutton_arrows; /* scrollbar arrows */ int spinbutton_arrow_size; /* arrows are square */ StkFont *button_font; /* font for button captions */ StkFont *label_font; /* font for labels */ StkFont *progressbar_font; StkFont *edit_font; /* sounds */ StkSound *click_sound; StkSound *type_sound; } GuiTheme; /* ==================================================================== Load a theme from a theme directory. The surface path set by stk_surface_set_path() is prepended. ==================================================================== */ GuiTheme* gui_theme_load( char *name ); /* ==================================================================== Free the memory of a surface if not NULL and reset the pointer to NULL. ==================================================================== */ void gui_theme_delete( GuiTheme **theme ); /* ==================================================================== Select the current theme. New widgets will use its graphics. ==================================================================== */ void gui_theme_select( GuiTheme *theme ); #endif lbreakout2-2.6.4/gui/gui_edit.c0000644000175000017500000004767111452354535013265 00000000000000/*************************************************************************** gui_edit.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "gui_widget.h" #include "gui_edit.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; extern GuiWidget *gui_key_widget; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Global edit variables that are used by the focused widget and are global as there is only one keyboard they can be related with. ==================================================================== */ static int gui_edit_blink_time = 0; /* used to toggle gui_edit_blink twice a second */ static int gui_edit_blink = 0; /* if true a cursor is displayed at the edit position */ static int gui_edit_delay = 0; static int gui_edit_interval = 0; /* after a delay of 300 ms the keyevent is repeated at an interval of 100 */ static int gui_edit_keysym = -1; /* last pressed keysym */ static int gui_edit_unicode = -1; /* last pressed unicode */ /* FORWARDED */ static void gui_edit_handle_key( GuiWidget *widget, int keysym, int unicode ); static int gui_edit_adjust_cursor( GuiWidget *widget, int offset ); /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { char *ptr; int px, py, i; switch ( event->type ) { case GUI_DESTROY: if ( widget->spec.edit.buffer ) free( widget->spec.edit.buffer ); if ( widget->spec.edit.display_buffer ) free( widget->spec.edit.display_buffer ); break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); /* add text */ gui_theme->edit_font->align = STK_FONT_ALIGN_LEFT; ptr = widget->spec.edit.display_buffer; px = widget->screen_region.x + widget->border; py = widget->screen_region.y + widget->border + widget->spec.edit.y_offset; for ( i = 0; i < widget->spec.edit.height; i++, py += gui_theme->edit_font->height, ptr += widget->spec.edit.width + 1 ) stk_font_write( gui_theme->edit_font, stk_display, px, py, -1, ptr ); /* add cursor */ if ( widget == gui_key_widget || widget->focused ) if ( gui_edit_blink ) stk_surface_fill( stk_display, px + widget->spec.edit.x * gui_theme->edit_font->width, widget->screen_region.y + widget->border + widget->spec.edit.y_offset + widget->spec.edit.y * gui_theme->edit_font->height, 1, gui_theme->edit_font->height, 0xffffff ); break; case GUI_KEY_PRESSED: if ( gui_edit_keysym != event->key.keysym ) { gui_edit_delay = 250; gui_edit_handle_key( widget, event->key.keysym, event->key.unicode ); //stk_sound_play( gui_theme->type_sound ); } break; case GUI_KEY_RELEASED: gui_edit_keysym = -1; break; case GUI_FOCUS_OUT: gui_edit_blink = 0; gui_widget_draw( widget ); break; case GUI_CLICKED: stk_sound_play( gui_theme->click_sound ); px = event->button.x - widget->screen_region.x - widget->border; py = event->button.y - widget->screen_region.y - widget->border - widget->spec.edit.y_offset; gui_edit_adjust_cursor( widget, (py / gui_theme->edit_font->height) * widget->spec.edit.width + (px / gui_theme->edit_font->width) + widget->spec.edit.start - widget->spec.edit.pos + 1 ); gui_edit_blink = 1; gui_edit_blink_time = 0; gui_widget_draw( widget ); break; } } /* ==================================================================== Render the display buffer from the edit string and the first character displayed of it. No screen update. ==================================================================== */ static void gui_edit_update_display_buffer( GuiWidget *widget ) { int i, length, left; char *src, *dest; memset( widget->spec.edit.display_buffer, 0, (widget->spec.edit.width+1) * widget->spec.edit.height * sizeof( char ) ); if ( widget->spec.edit.multi_line ) { src = widget->spec.edit.buffer + widget->spec.edit.start; left = strlen( src ); dest = widget->spec.edit.display_buffer; for ( i = 0; i < widget->spec.edit.height; i++ ) { length = widget->spec.edit.width; if ( length > left ) length = left; strncpy( dest, src, length ); dest += widget->spec.edit.width + 1; src += length; left -= length; if ( left == 0 ) break; } } else { strncpy( widget->spec.edit.display_buffer, widget->spec.edit.buffer + widget->spec.edit.start, widget->spec.edit.width ); } } /* ==================================================================== Adjust edit cursor position by offset and return True if the display buffer has changed. Do not update display. ==================================================================== */ static int gui_edit_adjust_cursor( GuiWidget *widget, int offset ) { int new_y, changed = 0; /* adjust position */ widget->spec.edit.pos += offset; if ( widget->spec.edit.pos < 0 ) widget->spec.edit.pos = 0; if ( widget->spec.edit.pos > widget->spec.edit.length ) widget->spec.edit.pos = widget->spec.edit.length; /* don't blink cursor while moving */ gui_edit_blink_time = 0; /* update display position */ if ( widget->spec.edit.multi_line ) { new_y = widget->spec.edit.pos / widget->spec.edit.width; /* if this position is out of screen modify 'line' and 'start' */ if ( new_y < widget->spec.edit.line || new_y >= widget->spec.edit.line + widget->spec.edit.height ) { if ( new_y < widget->spec.edit.line ) widget->spec.edit.line = new_y; else widget->spec.edit.line = new_y - widget->spec.edit.height + 1; widget->spec.edit.start = widget->spec.edit.line * widget->spec.edit.width; /* update the display buffer */ gui_edit_update_display_buffer( widget ); changed = 1; } widget->spec.edit.x = widget->spec.edit.pos % widget->spec.edit.width; widget->spec.edit.y = new_y - widget->spec.edit.line; } else { if ( widget->spec.edit.pos < widget->spec.edit.start ) { widget->spec.edit.start = widget->spec.edit.pos; widget->spec.edit.x = 0; /* update the display buffer */ gui_edit_update_display_buffer( widget ); changed = 1; } else if ( widget->spec.edit.pos >= widget->spec.edit.start + widget->spec.edit.width ) { widget->spec.edit.start = widget->spec.edit.pos - widget->spec.edit.width; widget->spec.edit.x = widget->spec.edit.width; /* update the display buffer */ gui_edit_update_display_buffer( widget ); changed = 1; } else { /* within text */ widget->spec.edit.x = widget->spec.edit.pos - widget->spec.edit.start; } } return changed; } /* ==================================================================== Handle the pressed key, modify the edit buffer and update the displayed edit if visible. ==================================================================== */ static void gui_edit_handle_key( GuiWidget *widget, int keysym, int unicode ) { int i, changed = 0, old_length = widget->spec.edit.length; switch ( keysym ) { case SDLK_RIGHT: gui_edit_adjust_cursor( widget, 1 ); changed = 1; break; case SDLK_LEFT: gui_edit_adjust_cursor( widget, -1 ); changed = 1; break; case SDLK_DOWN: gui_edit_adjust_cursor( widget, widget->spec.edit.width ); changed = 1; break; case SDLK_UP: gui_edit_adjust_cursor( widget, -widget->spec.edit.width ); changed = 1; break; case SDLK_HOME: gui_edit_adjust_cursor( widget, -widget->spec.edit.pos ); changed = 1; break; case SDLK_END: widget->spec.edit.pos = 0; gui_edit_adjust_cursor( widget, widget->spec.edit.length ); changed = 1; break; case SDLK_BACKSPACE: if ( widget->spec.edit.pos > 0 ) { --widget->spec.edit.pos; for ( i = widget->spec.edit.pos; i < widget->spec.edit.length - 1; i++ ) widget->spec.edit.buffer[i] = widget->spec.edit.buffer[i + 1]; widget->spec.edit.buffer[i] = 0; widget->spec.edit.length--; if ( !gui_edit_adjust_cursor( widget, 0 ) ) gui_edit_update_display_buffer( widget ); changed = 1; } break; case SDLK_DELETE: if ( widget->spec.edit.pos < widget->spec.edit.length ) { for ( i = widget->spec.edit.pos; i < widget->spec.edit.length - 1; i++ ) widget->spec.edit.buffer[i] = widget->spec.edit.buffer[i + 1]; widget->spec.edit.buffer[i] = 0; widget->spec.edit.length--; gui_edit_update_display_buffer( widget ); changed = 1; } break; default: if ( widget->spec.edit.filter[unicode] && widget->spec.edit.pos < widget->spec.edit.size ) if ( widget->spec.edit.length < widget->spec.edit.size ) { for ( i = widget->spec.edit.size - 1; i > widget->spec.edit.pos; i-- ) widget->spec.edit.buffer[i] = widget->spec.edit.buffer[i - 1]; widget->spec.edit.buffer[widget->spec.edit.pos++] = unicode; widget->spec.edit.length++; if ( !gui_edit_adjust_cursor( widget, 0 ) ) gui_edit_update_display_buffer( widget ); changed = 1; } break; } if ( changed ) { gui_edit_blink_time = 0; gui_edit_blink = 1; gui_widget_draw( widget ); gui_edit_interval = 0; gui_edit_keysym = keysym; gui_edit_unicode = unicode; if ( old_length != widget->spec.edit.length ) { gui_widget_call_user_event_handler( widget, gui_event_get_simple( GUI_CHANGED ) ); } } else gui_edit_keysym = -1; } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a multi-line editable widget. By checking the measurements of the standard font the number of lines and the line width is determined. 'text': is copied and displayed when first shown 'size': limit of characters (excluding the \0) ==================================================================== */ GuiWidget* gui_edit_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int border, int multi_line, int size, char *text ) { GuiWidget *widget = gui_widget_create( parent, GUI_EDIT, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CHANGED ); /* create surface, wallpaper and frame it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0,0,-1,-1, gui_theme->widget_wallpaper, STK_OPAQUE ); widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, gui_theme->widget_frame ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* grab keys */ widget->grab_keys = 1; /* prepare text */ gui_edit_set_filter( widget, GUI_EDIT_DEFAULT ); widget->spec.edit.multi_line = multi_line; widget->border += border; widget->spec.edit.width = (width - widget->border*2) / gui_theme->edit_font->width; if ( multi_line ) widget->spec.edit.height = (height - widget->border*2) / gui_theme->edit_font->height; else widget->spec.edit.height = 1; widget->spec.edit.display_buffer = calloc( (widget->spec.edit.width+1) * widget->spec.edit.height, sizeof( char ) ); if ( widget->spec.edit.display_buffer == 0 ) GUI_ABORT( "Out Of Memory" ); gui_edit_resize_buffer( widget, size ); gui_edit_set_text( widget, text ); /* center single-line edit */ if ( !multi_line ) widget->spec.edit.y_offset = (height - 2 * widget->border - gui_theme->edit_font->height) / 2; /* done */ return widget; } /* ==================================================================== Resize the edit buffer and clear any text. (no update) ==================================================================== */ void gui_edit_resize_buffer( GuiWidget *widget, int size ) { if ( widget->type != GUI_EDIT ) return; widget->spec.edit.size = size; if ( widget->spec.edit.buffer ) free( widget->spec.edit.buffer ); widget->spec.edit.buffer = calloc( size + 1, sizeof( char ) ); if ( widget->spec.edit.buffer == 0 ) GUI_ABORT( "Out Of Memory" ); } /* ==================================================================== Set the edit's text. This resets the edit cursor's position to end of text and updates displayed edit if visible. ==================================================================== */ void gui_edit_set_text( GuiWidget *widget, char *text ) { if ( widget->type != GUI_EDIT ) return; /* copy text */ snprintf( widget->spec.edit.buffer, widget->spec.edit.size + 1, "%s", text ); widget->spec.edit.length = strlen( widget->spec.edit.buffer ); /* reset */ /* first character in first line */ widget->spec.edit.pos = 0; widget->spec.edit.x = widget->spec.edit.y = 0; widget->spec.edit.start = widget->spec.edit.line = 0; /* jump to end */ if ( !gui_edit_adjust_cursor( widget, widget->spec.edit.length ) ) gui_edit_update_display_buffer( widget ); /* update */ if ( widget->visible ) gui_widget_draw( widget ); } /* ==================================================================== Copy characters from 'start' to 'length' of the edit string to 'buffer' (at maximum limit characters including \0). If 'length' is -1 the characters copied are those from 'start' to end of text. ==================================================================== */ int gui_edit_get_text( GuiWidget *widget, char *buffer, int limit, int start, int length ) { char *ptr; if ( widget->type != GUI_EDIT ) return 0; if ( start < 0 ) start = 0; ptr = widget->spec.edit.buffer + start; if ( length == -1 ) length = strlen( ptr ); if ( length > limit ) length = limit; if ( length ) snprintf( buffer, limit, "%s", widget->spec.edit.buffer ); else buffer[0] = 0; return 1; } /* ==================================================================== Update the blinking cursor flag (no update) of the edit and in case a key is pressed call gui_edit_handle_key(). ==================================================================== */ void gui_edit_update( GuiWidget *widget, int ms ) { gui_edit_blink_time += ms; if ( gui_edit_blink_time > 500 ) { gui_edit_blink_time = 0; gui_edit_blink = !gui_edit_blink; gui_widget_draw( widget ); } if ( gui_edit_keysym != -1 ) { if ( gui_edit_delay > 0 ) { gui_edit_delay -= ms; if ( gui_edit_delay <= 0 ) gui_edit_delay = 0; } if ( gui_edit_delay == 0 ) { if ( gui_edit_interval > 0 ) { gui_edit_interval -= ms; if ( gui_edit_interval < 0 ) gui_edit_interval = 0; } if ( gui_edit_interval == 0 ) { gui_edit_handle_key( widget, gui_edit_keysym, gui_edit_unicode ); gui_edit_interval = 30; } } } } /* ==================================================================== Select a character set. default: all non-whitespaces >=32 && <= 128 alpha: A-Z,a-z numerical: 0-9 alphanumerical: A-Z,a-z,0-9 ==================================================================== */ void gui_edit_set_filter( GuiWidget *widget, int type ) { int i, j; if ( widget->type != GUI_EDIT ) return; memset( widget->spec.edit.filter, 0, sizeof( widget->spec.edit.filter ) ); switch ( type ) { case GUI_EDIT_DEFAULT: for ( i = 32; i <= 128; i++ ) widget->spec.edit.filter[i] = 1; break; case GUI_EDIT_ALPHANUMERICAL: case GUI_EDIT_ALPHANUMERICAL2: case GUI_EDIT_ALPHA: for ( i = 65, j = 97; i <= 90; i++, j++ ) { widget->spec.edit.filter[i] = 1; widget->spec.edit.filter[j] = 1; } if ( type == GUI_EDIT_ALPHANUMERICAL || type == GUI_EDIT_ALPHANUMERICAL2 ) { widget->spec.edit.filter[45] = 1; for ( i = 48; i <= 57; i++ ) widget->spec.edit.filter[i] = 1; } if ( type == GUI_EDIT_ALPHANUMERICAL2 ) widget->spec.edit.filter[95] = 1; break; case GUI_EDIT_NUMERICAL: for ( i = 48; i <= 57; i++ ) widget->spec.edit.filter[i] = 1; widget->spec.edit.filter[45] = 1; break; } } lbreakout2-2.6.4/gui/gui_edit.h0000644000175000017500000000711611452354535013260 00000000000000/*************************************************************************** gui_edit.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_EDIT_H #define __GUI_EDIT_H /* ==================================================================== Create a single/multi-line editable widget. By checking the measurements of the standard font the number of lines and the line width is determined. If the edit is single-lined height is always one but edit becomes scrollable. 'border': between text and frame 'text': is copied and displayed when first shown 'size': limit of characters (excluding the \0) Per default the edit accepts all non-whitespace characters. ==================================================================== */ GuiWidget* gui_edit_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int border, int multi_line, int size, char *text ); /* ==================================================================== Resize the edit buffer and clear any text. (no update) ==================================================================== */ void gui_edit_resize_buffer( GuiWidget *edit, int size ); /* ==================================================================== Set the edit's text. This resets the edit cursor's position to end of text and updates displayed edit if visible. ==================================================================== */ void gui_edit_set_text( GuiWidget *edit, char *text ); /* ==================================================================== Copy characters from 'start' to 'length' of the edit string to 'buffer' (at maximum limit characters including \0). If 'length' is -1 the characters copied are those from 'start' to end of text. ==================================================================== */ int gui_edit_get_text( GuiWidget *edit, char *buffer, int limit, int start, int length ); /* ==================================================================== Update the blinking cursor flag (no update) of the edit and in case a key is pressed call gui_edit_handle_key(). ==================================================================== */ void gui_edit_update( GuiWidget *widget, int ms ); /* ==================================================================== Select a character filter. default: all non-whitespaces >=32 && <= 128 alpha: A-Z,a-z numerical: -,0-9 alphanumerical: A-Z,a-z,0-9 alphanumerical2: + underscores ==================================================================== */ enum { GUI_EDIT_DEFAULT = 0, GUI_EDIT_ALPHA, GUI_EDIT_NUMERICAL, GUI_EDIT_ALPHANUMERICAL, GUI_EDIT_ALPHANUMERICAL2 }; void gui_edit_set_filter( GuiWidget *edit, int type ); #endif lbreakout2-2.6.4/gui/gui_icon.c0000644000175000017500000000775011452354535013262 00000000000000/*************************************************************************** gui_icon.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "gui_widget.h" #include "gui_icon.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { switch ( event->type ) { case GUI_DESTROY: break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); break; } } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create an icon widget that displays the icon centered and uses the parent's background. ==================================================================== */ GuiWidget *gui_icon_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), SDL_Surface *icon, int ix, int iy, int iw, int ih ) { GuiWidget *widget = gui_widget_create( parent, GUI_ICON, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_CLICKED ); /* create surface and add frame - contents is set by icon_set_icon() */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); if ( with_frame ) widget->border = stk_surface_apply_frame( widget->surface, 0, 0, -1, -1, gui_theme->widget_frame ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* set icon */ gui_icon_set_icon( widget, icon, ix, iy, iw, ih ); /* done */ return widget; } /* ==================================================================== Apply a new icon. ==================================================================== */ void gui_icon_set_icon( GuiWidget *widget, SDL_Surface *icon, int ix, int iy, int iw, int ih ) { if ( widget->type != GUI_ICON ) return; /* clear widget to wallpaper */ gui_widget_apply_wallpaper( widget, gui_theme->widget_wallpaper, -1 ); /* add icon */ if ( icon ) { /* adjust size */ if ( iw == -1 ) iw = icon->w; if ( ih == -1 ) ih = icon->h; stk_surface_blit( icon, ix, iy, iw, ih, widget->surface, (widget->surface->w - iw)/2, (widget->surface->h - ih)/2 ); } /* done */ if ( widget->visible ) gui_widget_draw( widget ); } lbreakout2-2.6.4/gui/gui_icon.h0000644000175000017500000000337611452354535013267 00000000000000/*************************************************************************** gui_icon.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_ICON_H #define __GUI_ICON_H /* ==================================================================== Create an icon widget that displays the icon centered and uses the parent's background. ==================================================================== */ GuiWidget *gui_icon_create( GuiWidget *parent, int x, int y, int width, int height, int with_frame, void (*user_event_handler)(GuiWidget*,GuiEvent*), SDL_Surface *icon, int ix, int iy, int iw, int ih ); /* ==================================================================== Apply a new icon. ==================================================================== */ void gui_icon_set_icon( GuiWidget *icon, SDL_Surface *source, int ix, int iy, int iw, int ih ); #endif lbreakout2-2.6.4/gui/gui_list.c0000644000175000017500000004053711452354535013305 00000000000000/*************************************************************************** gui_list.c - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "gui_widget.h" #include "gui_button.h" #include "gui_scrollbar.h" #include "gui_list.h" extern GuiTheme *gui_theme; extern SDL_Surface *stk_display; /* ==================================================================== LOCALS ==================================================================== */ /* ==================================================================== Default event handler ==================================================================== */ static void default_event_handler( GuiWidget *widget, GuiEvent *event ) { Uint32 color; SDL_Rect rect; int pos, px, py, item_id, i, j; switch ( event->type ) { case GUI_DESTROY: if ( widget->spec.list.checks ) free( widget->spec.list.checks ); stk_surface_free( &widget->spec.list.render_buffer ); break; case GUI_DRAW: /* display surface */ stk_surface_blit( widget->surface, 0, 0, -1, -1, stk_display, widget->screen_region.x, widget->screen_region.y ); /* render items */ if ( widget->spec.list.item_count == 0 ) break; pos = 0; if ( widget->spec.list.scrollbar ) gui_scrollbar_get_value( widget->spec.list.scrollbar, &pos ); item_id = pos * widget->spec.list.columns; py = widget->screen_region.y + widget->border; for ( j = 0; j < widget->spec.list.rows_per_page; j++ ) { px = widget->screen_region.x + widget->border; for ( i = 0; i < widget->spec.list.columns; i++ ) { if ( (widget->spec.list.select_type == GUI_LIST_SINGLE_SELECT && widget->spec.list.checks[0] == item_id) || (widget->spec.list.select_type == GUI_LIST_MULTI_SELECT && widget->spec.list.checks[item_id] ) ) { color = stk_surface_get_pixel( gui_theme->list_item_color, 0, 0 ); SDL_FillRect( widget->spec.list.render_buffer, 0, color ); stk_surface_alpha_blit( widget->surface, px - widget->screen_region.x, py - widget->screen_region.y, widget->spec.list.item_width, widget->spec.list.item_height, widget->spec.list.render_buffer, 0, 0, 192 ); } else stk_surface_fill( widget->spec.list.render_buffer, 0,0,-1,-1, 0x0 ); if ( widget->spec.list.render_item( i, j + pos, widget->spec.list.render_buffer ) ) stk_surface_blit( widget->spec.list.render_buffer, 0,0,-1,-1, stk_display, px, py ); px += widget->spec.list.item_width + widget->spec.list.gap; item_id++; if ( item_id >= widget->spec.list.item_count ) break; } py += widget->spec.list.item_height + widget->spec.list.gap; if ( item_id >= widget->spec.list.item_count ) break; } break; case GUI_BUTTON_PRESSED: if ( event->button.button == STK_WHEEL_UP ) gui_scrollbar_add( widget->spec.list.scrollbar, -widget->spec.list.scrollbar->spec.scrollbar.step*2 ); else if ( event->button.button == STK_WHEEL_DOWN ) gui_scrollbar_add( widget->spec.list.scrollbar, widget->spec.list.scrollbar->spec.scrollbar.step*2 ); else { /* handle selection */ pos = 0; if ( widget->spec.list.scrollbar ) gui_scrollbar_get_value( widget->spec.list.scrollbar, &pos ); rect.w = widget->spec.list.item_width; rect.h = widget->spec.list.item_height; rect.y = widget->screen_region.y + widget->border; for ( j = 0; j < widget->spec.list.rows_per_page; j++ ) { rect.x = widget->screen_region.x + widget->border; for ( i = 0; i < widget->spec.list.columns; i++ ) { if ( STK_IN_RECT( rect, event->button.x, event->button.y ) ) { gui_list_select( widget, i, j + pos, -1 ); return; } rect.x += widget->spec.list.item_width + widget->spec.list.gap; } rect.y += widget->spec.list.item_height + widget->spec.list.gap; } } break; } } /* ==================================================================== Dummy routine to produce an empty list. ==================================================================== */ static int gui_list_render_item_dummy( int x, int y, SDL_Surface *buffer ) { return 0; } /* ==================================================================== Default handler for listbox scrollbar. ==================================================================== */ static void gui_list_scrollbar_handler( GuiWidget *widget, GuiEvent *event ) { /* update the listbox */ if ( event->type == GUI_CHANGED ) gui_widget_draw( widget->parent ); /* call event handler */ gui_widget_call_user_event_handler( widget->parent, event ); } /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Create a listbox that may have multiple columns which cannot be scrolled however. 'gap': gap between items and frame 'columns': the item width is determined by available_width/columns 'item_height': the number of rows is unlimited and this is the height of an item 'scrollbar_width' : if > 0 a vertical scrollbar is provided 'render_item': The scrollbar value (0 if none) tells which row is the first displayed and render_item(row,column,buffer) is called to obtain the graphic for each visible item. If 'render_item' returns False the item is not displayed. 'select_type': no, single, multi select ==================================================================== */ GuiWidget* gui_list_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int gap, int columns, int item_height, int scrollbar_width, int (*render_item)(int,int,SDL_Surface*), int select_type ) { int old_border; GuiWidget *widget = gui_widget_create( parent, GUI_LIST, x, y, width, height, default_event_handler, user_event_handler ); /* events */ gui_widget_enable_event( widget, GUI_ITEM_SELECTED ); gui_widget_enable_event( widget, GUI_ITEM_UNSELECTED ); /* create surface and wallpaper it */ widget->surface = stk_surface_create( SDL_SWSURFACE, width, height ); SDL_SetColorKey( widget->surface, 0,0 ); stk_surface_apply_wallpaper( widget->surface, 0, 0, -1, -1, gui_theme->widget_wallpaper, -1 ); /* add frame leaving space for scrollbar */ widget->border = stk_surface_apply_frame( widget->surface, 0, 0, width - scrollbar_width, height, gui_theme->widget_frame ); /* size w/o border */ widget->width -= 2 * widget->border; widget->height -= 2 * widget->border; /* distance between frame and items */ widget->spec.list.gap = gap; widget->border += gap; /* item settings */ widget->spec.list.columns = columns; widget->spec.list.item_width = (width - scrollbar_width - widget->border*2 + gap) / columns - gap; widget->spec.list.item_height = item_height; widget->spec.list.rows_per_page = (height - widget->border*2 + gap) / (item_height + gap); /* selection */ widget->spec.list.select_type = select_type; widget->spec.list.checks = calloc( 1, sizeof( int ) ); if ( widget->spec.list.checks == 0 ) GUI_ABORT( "Out Of Memory" ); /* render callback */ if ( render_item == 0 ) { fprintf( stderr, "You must specify a render callback for lists!\n" ); widget->spec.list.render_item = gui_list_render_item_dummy; } else widget->spec.list.render_item = render_item; /* build scrollbar if any */ if ( scrollbar_width > 0 ) { /* the border is set to 0 as the frame doesn't apply to the scrollbar */ old_border = widget->border; widget->border = 0; widget->spec.list.scrollbar = gui_scrollbar_create( widget, width - scrollbar_width, 0, scrollbar_width, height, gui_list_scrollbar_handler, 1, 0, 0, 1, widget->spec.list.rows_per_page / 2, 0 ); widget->border = old_border; gui_widget_disable_event( widget->spec.list.scrollbar, GUI_FOCUS_IN ); gui_widget_disable_event( widget->spec.list.scrollbar, GUI_FOCUS_OUT ); } /* create the render buffer */ widget->spec.list.render_buffer = stk_surface_create( SDL_SWSURFACE, widget->spec.list.item_width, widget->spec.list.item_height ); if ( widget->spec.list.render_buffer == 0 ) GUI_ABORT( "Out Of Memory" ); return widget; } /* ==================================================================== Set item count of list and update it even if item count hasn't changed. This function is used to tell the list that it contents has changed and needs to be redrawn. All selections are cleared by this function. ==================================================================== */ void gui_list_update( GuiWidget *widget, int count ) { int value = 0, old_count = widget->spec.list.item_count; if ( widget->type != GUI_LIST ) return; /* adjust count and row number */ widget->spec.list.item_count = count; widget->spec.list.rows = widget->spec.list.item_count / widget->spec.list.columns + ((widget->spec.list.item_count % widget->spec.list.columns) != 0); /* clear checks */ if ( widget->spec.list.select_type == GUI_LIST_MULTI_SELECT ) { free( widget->spec.list.checks ); widget->spec.list.checks = calloc( (count<=0)?1:count, sizeof( int ) ); } else widget->spec.list.checks[0] = -1; /* set range and value of scrollbar */ if ( widget->spec.list.scrollbar ) { if ( count > old_count ) { /* additional items. current scrollbar value will still be valid. no screen update yet. */ if ( widget->visible ) widget->spec.list.scrollbar-> spec.scrollbar.track->visible = 0; value = widget->spec.list.rows - widget->spec.list.rows_per_page; if ( value < 0 ) value = 0; gui_scrollbar_set_range( widget->spec.list.scrollbar, 0, value, -1, -1 ); if ( widget->visible ) widget->spec.list.scrollbar-> spec.scrollbar.track->visible = 1; } else if ( count < old_count ) { /* lesser items. the current scrollbar value may be out of range. no screen update yet. */ gui_scrollbar_get_value( widget->spec.list.scrollbar, &value ); if ( widget->visible ) widget->spec.list.scrollbar-> spec.scrollbar.track->visible = 0; value = widget->spec.list.rows - widget->spec.list.rows_per_page; if ( value < 0 ) value = 0; if ( value + widget->spec.list.rows_per_page > widget->spec.list.rows ) { gui_scrollbar_set_value( widget->spec.list.scrollbar, value ); } gui_scrollbar_set_range( widget->spec.list.scrollbar, 0, value, -1, -1 ); if ( widget->visible ) widget->spec.list.scrollbar-> spec.scrollbar.track->visible = 1; } } /* redraw */ if ( widget->visible ) gui_widget_draw( widget ); } /* ==================================================================== Handle a listbox selection and update listbox. If 'select' is 1 the item is selected, if it's 0 the item is unselected, -1 means to toggle the value. If SINGLE_SELECT toggeling the current selection keeps selection. ==================================================================== */ void gui_list_select( GuiWidget *widget, int column, int row, int select ) { GuiEvent event; int id, pos; if ( widget->type != GUI_LIST ) return; if ( widget->spec.list.select_type == GUI_LIST_NO_SELECT ) return; event.type = GUI_NONE; event.item.x = column; event.item.y = row; /* get id of item */ id = row * widget->spec.list.columns + column; /* update selection */ if ( widget->spec.list.select_type == GUI_LIST_SINGLE_SELECT ) { if ( select == 1 || select == -1 ) { widget->spec.list.checks[0] = id; event.type = GUI_ITEM_SELECTED; } else if ( select == 0 && id == widget->spec.list.checks[0] ) { widget->spec.list.checks[0] = -1; event.type = GUI_ITEM_UNSELECTED; } } else { if ( select == -1 ) widget->spec.list.checks[id] = !widget->spec.list.checks[id]; else widget->spec.list.checks[id] = select; event.type = (widget->spec.list.checks[id]) ? GUI_ITEM_SELECTED : GUI_ITEM_UNSELECTED; } /* selection event? */ if ( event.type != GUI_NONE ) gui_widget_call_user_event_handler( widget, &event ); /* redraw */ if ( widget->visible ) { pos = 0; if ( widget->spec.list.scrollbar ) gui_scrollbar_get_value( widget->spec.list.scrollbar, &pos ); if ( row >= pos ) if ( row < pos + widget->spec.list.rows_per_page ) gui_widget_draw( widget ); } } /* ==================================================================== Display passed row as first one or jump to end if 'row' is -1 . ==================================================================== */ void gui_list_goto( GuiWidget *widget, int row ) { if ( widget->type != GUI_LIST ) return; if ( row == -1 ) gui_scrollbar_add( widget->spec.list.scrollbar, widget->spec.list.item_count ); else gui_scrollbar_add( widget->spec.list.scrollbar, row - widget->spec.list.scrollbar->spec.scrollbar.value ); } lbreakout2-2.6.4/gui/gui_list.h0000644000175000017500000000653311452354535013310 00000000000000/*************************************************************************** gui_list.h - description ------------------- begin : Wed Oct 16 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GUI_LIST_H #define __GUI_LIST_H /* select types */ enum { GUI_LIST_MULTI_SELECT = -1, GUI_LIST_NO_SELECT, GUI_LIST_SINGLE_SELECT }; /* ==================================================================== Create a listbox that may have multiple columns which cannot be scrolled however. 'gap': gap between items and frame 'columns': the item width is determined by available_width/columns 'item_height': the number of rows is unlimited and this is the height of an item 'scrollbar_width' : if > 0 a vertical scrollbar is provided 'render_item': The scrollbar value (0 if none) tells which row is the first displayed and render_item(row,column,buffer) is called to obtain the graphic for each visible item. If 'render_item' returns False the item is not displayed. 'select_type': no, single, multi select ==================================================================== */ GuiWidget* gui_list_create( GuiWidget *parent, int x, int y, int width, int height, void (*user_event_handler)(GuiWidget*,GuiEvent*), int gap, int columns, int item_height, int scrollbar_width, int (*render_item)(int,int,SDL_Surface*), int select_type ); /* ==================================================================== Set item count of list and update it even if item count hasn't changed. This function is used to tell the list that it contents has changed and needs to be redrawn. All selections are cleared by this function. ==================================================================== */ void gui_list_update( GuiWidget *list, int count ); /* ==================================================================== Handle a listbox selection and update listbox. If 'select' is 1 the item is selected, if it's 0 the item is unselected, -1 means to toggle the value. If SINGLE_SELECT toggeling the current selection keeps selection. ==================================================================== */ void gui_list_select( GuiWidget *list, int column, int row, int select ); /* ==================================================================== Display passed row as first one or jump to end if 'row' is -1 . ==================================================================== */ void gui_list_goto( GuiWidget *list, int row ); #endif lbreakout2-2.6.4/NEWS0000644000175000017500000000000011452354557011216 00000000000000lbreakout2-2.6.4/TODO0000644000175000017500000000062111452354557011220 00000000000000- i18n of y/n in game.c und misc.c desinitgration - fonts with special letters - info file for theme - replace swearing - allow themes to have several 'between level' screens - udp flooding after game finished - allow additional weapon graphic/animation planted on top of the paddle - improve pre-calculation of networked ball movement (dummy reflect) - joystick as input - shadow surface for zoom lbreakout2-2.6.4/docs/0000777000175000017500000000000011770153744011543 500000000000000lbreakout2-2.6.4/docs/x10.jpg0000644000175000017500000000124511452354533012567 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ1!1Qa"%qÁ2A¡±²ÂÑÿÄÿÄ!1aÿÚ ?쾯úÝ«XÙ†CmmÚËdõ@QêRIüQ–Õûµ÷Û–aàë®+ O YþcXeœUìëhè†Ð„|šlD™6Å.¨Ó§*Æä©@xœþ±ÊÌpÿ{îõʇ•T(÷z‘&ÑF~{3\}".þ°Ýì>äºfÕ½*Áÿ*Îvûµ+¦ê³†úfñÕäü®8ß°éÍÄÔ¹®Ïs ‡Œý¨7GUqŒ‚ýü,güÒ”›4ך‡;Ë18,v5^ ‚óaE½ÇP;Ò” ?ÿÙlbreakout2-2.6.4/docs/x12.jpg0000644000175000017500000000134711452354533012574 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ/!1Aa‘"2Qq²ÁÂÑÿÄÿÄ%1AQa!2r‘¡ÑñÿÚ ?À¾/û‚Ö®šU:i¶¥Ûe¡2íõ6•œ’’OUE$¦«ÞÓK3©PÊ¥™éXPÔ Æ“ö´†›'òe±üFŸ%TøsJm $õÈï_ì©ÈÈU@â0IÒØ¼µ.p2¦ÝžVÔ 0Æåzã´Epßš‘k̦Z~sK CLàû#¤SSubFzZk$0‚”e=³ò(n‹–nè¨x©…oYó‚ÛÎþbÕÕj@¥zGÔèT D»jVÍz¬ýaÒi¾ø‘…r,¤’Bzc®aÕ§ÊÞœ^À$–Ô$·^E¥Á¿cÝ3(C½›è:Ó`»¯*åû¬ dØ–Þè*ÚÚNã´wÈ1Hþ§]Ω%Ê©Q –QßÚŠ‹Ä\b˜qœJÅEÐåÚKófôXup°<•,Ñþ±àÕ[½'p¨1ŸÄɲOí„"kã:ºl5äÂbUµå®Sfdjä»ûyBwm9@¼!$$ñ™ó¢¡ÓÿÙlbreakout2-2.6.4/docs/x13.jpg0000644000175000017500000000150011452354533012564 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ+!1QaBqAR’¡²ÿÄÿÄ#AQ!a12‘’ÑÿÚ ?K«õ¶ª°jìöym3,hê$Gg ¦Ð¬©jOºñëJ\Ü}LJnrc³Rˆí<Zœ‹)pŒñ £9Çxû×fºº?¹÷¿ÙPðGŒ¦$³åaôZä•_¤Gyûæ³w;µ’^œ™n„ê"ù®È”ÛJK…(l4PppzÉè{WC™ÊÑ¡DU€x‹[]Fñ·#q§4ÓÍOsÄÑ1c'ȿҜ r=ކ}G¸«™×ûžóL)‰Ë ‘ Äo GA/TįƒËÞ³ó/¹ðl1D•°Ý¡÷PT[$ºÑsšV>¬ qÞ;õÅó5»3ÝÔKTe L’ÜØ£á}ˆQù($Ÿ+ÊOm#ê? Ôû ®·k}x½1¨®ÓooÚe i² Ô¾*ɬu÷ÏÁ¢—.ô‹ÎדaÇ-G›rßHb²VuQOtÌ¡´RoÀñ-Ü#¬u­þøWÃjøBã௃i<ˆHÆr %tµ›êJ½-E' –[õþ4Q[ÃŒâV*.†Þ%lܽ[½®V•ß9Ø ŠÉÚ*)Ýf•rFy{˜1ÉÿQEzl5ìK3Šï¸z¦ýn“åtóF‘Àº€ÃhåÄå=¥ ôh¢Š_:*Pñ7?ÿÙlbreakout2-2.6.4/docs/x14.jpg0000644000175000017500000000143611452354533012575 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ.!1Q"#A%2CÁÂÑÿÄÿÄ!Q!1"AqÿÚ ?ú_WýnÕ¬ lƒÈC!¶¶íe²y@Q䤓ù£"­©·•H¦je¥ÙFçÚÛDôלg-ðxÞx ñjãG¬[[­æä\íCe¶¼Ò9-©’q„å*r28—•›4YQÂÆ[OgWÀ¾8ç­¦²0ZI]·~^OZ&áTém±7Û{V³Žžþ¦z~1ÄCJÔÛÖ²gÑOžA쥜t­ '飯ç‘ß“èŽj¯ Ÿg»ÖzhéõöïÙŒxý=ØÎyÇÞ&Óë¶E·«ˆ“OròØimJî}Äp\[Äg)ÉHç“´ùÇ%žÈ÷En¿ˆd ×îÀûg©—Ú¦ÜÔK–«n×jsþÛ€€ÚHWQe$ä$xÇï˜D ;0ª¡)Æd‘óÊ¡]‹a «k‹Â’¿œ“žañ?Ù_±jw $- ²ï¬Ñ/:šiÓ `-i*Ã`’p=ã ýKº–¡º¢’G9è£ü„!‹‹±ª—z°RB€û*]³ü@jÔDã÷í[?Ö j¥ùpÖé“2SÓ©[õ–Pœàär¼!¿ÿÙlbreakout2-2.6.4/docs/x15.jpg0000644000175000017500000000106311452354533012572 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ/!Q"1aqÒ$2Aƒ¡±ÑÿÄÿÄÿÚ ?”»¯:͹Vúv‡PÆ@È¢-ÄL'›¼÷yþK‚Ý©\­n;SOëž _Ú‹8w„Ìç†66gÚ6‚ÐíFå8ûÌ~Ì_ïJç À×zˆãÓTZ õ*%ïpÔ(UŠŒÕ)3¡à€ÎN÷ÄyËþQOZÎx²nÀ„.} ±¾Ñ[œŽ`eƒÿÙlbreakout2-2.6.4/docs/x16.jpg0000644000175000017500000000150511452354533012574 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ-!1A2Qaq"#B¡ÑñÿÄÿÄ& 1AQ!"2a‘’¡ÑÿÚ ?ã}oíõóèÃâ]HoÃd6”0…€jÊI&ժÜɼ"¸¶’PêR´®;AI Ñv­dæü~@Z㸶ÖÀk¥ÔªŠT–Û¢ô=¯Pnnxy¼þ^J=‰l&Íuµ©¹ð­M7D¨W±¥¤ŠFÀF»Ï+·+‹hâ(°à+ü©½Ù‰\‰–d¤©£Ñ•h’‹K«ö½nî@ä-°ó,Ëš…"BzÙÊRMh„KáUIÇj¾û’2Ù¬þZRÉ>a–PÒT(tÔ%_ÅQ»k.t<–B>2dù¶¼g¼Áb[…ÕPìRž€ «¨ü5AD÷#¹à9û)y1ø½mrFæÉí¬þV^MgðÏ.Ò?7ˆáI7ÓÚ€úÝûiªöß”elžB–ˆá–¤*"ü4›·V@¿zÓH’;wt‘êUÝ>œÚ.ø=½7¶ooolª1¶ÀZ’¥S`•‘ë}@IåmܧiY“`øù}´ÓS;"/r«Ž(Ìm%¢èm从]Þd¬›j£û£6oÛå å­Þbl{ùùFÿ­4Ö2>õ(‡O x°ZynEܹÜd¨æ6¸ò|D¥”¦è‚;¦šiÐ’A%Œk;)ÿÙlbreakout2-2.6.4/docs/x17.jpg0000644000175000017500000000130711452354534012576 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ.!1"AQa#2bq‚‘ÂÓÿÄÿÄ%!1Aa"2R‘’±ÑÿÚ ?Íz_ ³_ZKéCiÚ.Ù8-¥]Jr~hÏ/yj:Ï /'8Ýße yþ&ê{ÎSµmÆ’Âm¶ò|0Óc1Rùu—”¥ïQ#áy-aá7µñ‘Ì:‡iÛ “S{ÓH@M3þq–fôÔ©L Í„îÊZk§²" ¯ç1•€ð$ø~½b|õë14¿„•©%;z} |WzIéšÊ}Oäíh—ýÛ?n×ês5gPª_g>0®*ÊrNÞXǾ}!ý·30îŸ^®­ …&Hž@aÅ7"óOM”­<õ«ÇÚví.Þ7}j~Ö2hKñA^I$ìê"úŸv¸¤ï©…ó°Œô>„6̶¸èã­ßcðžçUï"Œª¬•mÉRíŸ?¦TnÔœ‰ösçØÙ?Ì!!WO‡oAðLU[þä­Ófd§çÃ’óC‰K(Níªæ!UùÄæ¥h…M§ÿÙlbreakout2-2.6.4/docs/x18.jpg0000644000175000017500000000126611452354534012603 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ01!"AaqÑ2RSt¡¢ÁÿÄÿÄ1!A"‘QÿÚ ?›~_Õ›V°š|ŠÛC!¶ñ†‘怣Ԥþh«5¬×9Ð¥“Û†šëý g¬ÈRo`v!)G¡!´E:ÚŸf“pJÍM0Ód…'mû½ÆÿHœæÒ¼<¹{gE^¡Ýé‘ñ.Ì)¥óÞC\E\9ý?XÔ¯Xî†Ê™¥c¹¦’„tˆJO2L´*’ëi~(Í—;ýˆß1\®MšUùÖ¥Ï%ÎÄœga-Lý`a\åúίlê-ÁU·ë•)©µŸ‡x|$6œ+˜¥z$mˆE^ÍmléýæR’PQ)ÔùákÄ %:µ[zÙúËUÙwÖ(·|ór¡¢’¢ '|ûƉíJºGò:uÏ%?hB%3yزlôùŸu”€©öÔ?‰„òS®´Ô¸?µoíA´n­÷Ë#T¯ªýj3%;6…0ðiCINpr6„!2Í5±»?ÿÙlbreakout2-2.6.4/docs/x19.jpg0000644000175000017500000000132011452354534012573 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ+!1"QAÑRaqÁÿÄÿÄ "AQ‘!1ÿÚ ?uº÷f½¤k§JÒåbŒªˆ“” y þêOûÞ­Õž2Ž®ŽˆƒÏr Õ&ýµyw½ê,þ˜, œcÚ|´qUû»˜Œ®ž¨e^GŽbz°*À c'É$XT0ûã Kཚ"eŠXâfa#¨l¡pÈF}¹Áé9Áwöšw´¹fºG[g`Ì`@礑ðÊH$Ž{ð>ôazaËí— 7wî? jÚö£æ5€„H×v#’|v¢«šlÖòlÍäÖAŒ]6¹'¶|ÆÅ#Ÿ}zôÉöÆ›³wë6Ât„1RÄ $œŸî‘ÍâN莫äãœù+ø¢Š‘—ÎJM'»7ýNÝE@køØg³@‡ü¬72ò.mùô±þ(¢Œ!»'Ë9õ-õ¯ëZuÍ•íÚ4Ö%\àävÅQI–W'%–ÿÙlbreakout2-2.6.4/docs/x20.jpg0000644000175000017500000000136411452354533012572 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ-!1AQ2a"Rq¡Ñ±ÿÄÿÄ%AQ!‘"12aq¡ÁÿÚ ? V.è2ì)% B0 ö÷‰Ý[Å*ä´æžh¶¡8mœo¸ô˜Óâ…QLWœ“)Ô€RŒ˜mÿF%‰–Xš†‰F¼äÑ u‘‰cŽ»×Uok"±'U¦‰^½*òf ‡Ha±©I-4¬sÑíKÄû’B}Æüð$¦ÆÝ³¦21wÕþn“ ÚCº¦öYNvé¶w÷Žr據™›[‹m ijÔ•!óíÞ0Ju¨÷«%³‰uxW|cš Û—ýÃW·ëU7§]AMÒPZˆúzcó˜!£*ôµ…t¤¤†Ô‰UdŒZ(!®ç¡ýóRÛÛ! GCÀàS»¦ë«Ñ®Ê€˜K:Ö’¢ '¿Þ<å/Šüó©ùÐ¥6´i!´õÎzo¹]†pwý¢Ž$!IQä)Ý*ï­Í6®4Ø^•2Ò?Íw-Q-¤‡›<ø(þAG$Òjõô2Ál©=Ë\¨OÑ&åŸ|pÝO΀3¤‚:Aè]™rÇ5M¼h©€+ÿÙlbreakout2-2.6.4/docs/x21.jpg0000644000175000017500000000127611452354533012575 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ1!12AQÁ"$aqS±ÑÒÿÄÿÄ%!"#1QAaq‘ÿÚ ?ízßUÛj¹ìÊs­¡”´ÑHK-ø¡*:”œ÷D ¾Õnõ´>¥*$èx z¢1íp¯·qÚÚPŒ0Ûb $g%’°I$üÀ§ ýþвYÁʃ?.h]Ómì==•àÞײ¤ù…N¥½q»Ë³®{"-Í©Þ-e(ž×?¤Ðþ ­JªD¶•£wX¨OͶöñÆsÑ]pc>Tïq V?Î{ˆ’:ú^‰@Ú ÏQ·«•)ª‚óNåð€Ò0®"ˆÉ!:c¼"³j©Ïp/R”å%2yüñˆC'{?«§Æ˜xð†ì»ë4[Ò¢š|ÂXßRJˆ@$œ?ÌB½´«©Ò7ê $kž ?¨BÍ­zEK'Å+¸¥!U$(K¶}#µ ©='%óçÊ5þaNò£C|-ZùpÖéÓ2SÓ©[„ñ–P쎃ÌB‚i¾ê·€;/ÿÙlbreakout2-2.6.4/docs/x22.jpg0000644000175000017500000000133611452354533012573 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ1 !12Qq#ASa‘¡ÁÂÑÒÿÄÿÄ#!1Aa‘2QR±ÿÚ ?û»ï[‚]øM-æ›e ´R”°Ù'-¥Gr’O”J•âîó))šB‚ŽéÚü¼#_‰ÿ#ˆoÈi-£#Ô4Øý£-"±MCJR[ÔrâJu$ýýÁÚ5.C^{¿uÕÚ·nææÇpñWoˆ=V¹ÐÚJ´„ôÌï¶sážâðÆ¤¦¡¸?bÐ?¢# ¦õ¤®’XJ›ÙÖ6ßõÌsJ½^RkQØçÅ}È>ð¸ÑÒ¾è±b3̉tѺ»G¾î©«~·Q›©¹ªÈùa”a\Ŕ䱯ˆë‹°ï5$e%2š½ÃŠÄ œÒûjvçÆ.ÿ'Ví»ë4KÖ¤)Ó)cZÒ¥€rtŽù÷ˆq2ëtuHß<”P„C‰ÍeòàÄPÎåfúS»Ê@UM*êT»gøÇ‰â…Ö“‘;/œwéÿ0„6äóÖ‘bÖ>'ªÕ©ß·r3#=:•˾ÌJYBu`äv¢„RÚ»jã!ÿÙlbreakout2-2.6.4/docs/x23.jpg0000644000175000017500000000134211452354533012571 00000000000000ÿØÿàJFIFAAÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ-!1AQ"#aqb‘±ÂÿÄÿÄ$1BÑ2AQa‘’±ÿÚ ?ºë÷3×åRnNVE©`œI¶½–Þ­ÉÞ3Y½%Ã×0΢iÌù~Ié)N½y^,0µ¥hnE°A熈'û*”z‹T÷µL¸æ¦Ô…6¡±Çm¾`žržÞ˦ZZª#Ìé#§ïWäÓ6ÝÁ4¦‰ÀRiRø;îFùÇê0fbðqµ”Ý®66&šÈ*åñ*7%ß0†hÂðÂË^‘Ï]C˶ýB-·$øa™gô„%Hå€x—‹Ëíõ^Óuyۦܵ&«.Ý‹ð‚0ГC`-)É9=ùB8n¶*R|7®&i ´°ÉAaꎟÀ„eœ¬¹¡±xmÕI³Ò;O˜¼núÕý¬ dЗñA^I$èæ"üO»\RuÔŠw°Œò>Є1Œ¢¸ÐãV ]Á7ž+ÞEUY*Ó’¥Û=ÿ(Ý©9ìç¿Ñ²Ì!M.¾ð8ª·ýÉ[¦ÌÉOχ%æ4‡–PZT1¸„!OÎ'2*TÿÙlbreakout2-2.6.4/docs/index.html0000644000175000017500000005574611452354534013472 00000000000000 LBreakout2 Manual

LBreakout2 Manual

maintained by Michael Speck
last change: 03/05/24

Table Of Contents

Game Play

Basics

Okay, I guess all of you know how to play breakout basically. Ball bounces around --> paddle keeps ball in game -> all bricks destroyed --> next level ;-D
The chosen difficulty level has some influence on the size of the paddle, the speed of balls and the score gained.
Levelpaddle size (in pixel)ball speed (in pixels per second)score modification
Easy72 - 180240 - 400-20%
Medium72 - 144270 - 4300
Hard52 - 108300 - 450+30%
If there is more than one player the next player will get his/her chance when the current one restarts the level or looses all balls. The name of the current/next player is displayed in the right top corner of the screen and before each turn.

Bonus/Penalty

A destroyed brick may release a bonus or penalty which will move down slowly. It's used as soon as it is collected by paddle.
NameTime (in sec)PictureDescription
Extra Score-Gives you the score written on it.
End Of The Rainbow20If you destroy a brick with no bonus assigned it will release 1000 points extra score!
Expand Paddle-Expands your paddle about one tile (the maxium size depends on the chosen difficulty level).
Extra Life-Gives you one extra life (paddle).
Sticky Paddle20Balls touching the paddle will keep attached until you press fire.
Energy Balls5Balls won't be reflected at a brick but go directly through it.
Extra Ball-Creates a new ball.
Bonus floor10Closes the screen so no balls can get lost.
Weapon5Adds a weapon to the paddle.
Speed Down20Deccelerates all balls to mimum speed.
Joker-Collects all bonus on screen instantly and destroys all penalties. Doubles score and time of the collected bonus!
Explosive Balls10When hitting a brick balls will cause an explosion destroying all surounding bricks.
Bonus Magnet20While this bonus is active the paddle will attract other bonuses.
Reset-All active bonuses and penalties will be reset.
Time-Add-All active bonuses and penalties will last seven seconds longer.
Random Extra-Gives you any of the listed extras.
Speed Up20Accelerates all balls to maximum speed.
Frozen Paddle1Freezes the paddle (no movement possible).
Shrink Paddle-Shrinks your paddle about one paddle tile (18 pixels).
Lights Out!20Total darkness. All you see is a shade of paddle, balls and extras.
Chaos20Balls are reflected randomly at bricks. (but not at paddle)
Ghostly Paddle20Paddle disappears when not moving and won't reflect any balls then. (nor does it collect bonuses)
Penalty Magnet20While this penalty is active the paddle will attract other penalties.
Weak Balls10With this penalty active there is a 40% chance that a ball won't damage a brick.

Special Bricks

NamePictureDescription
Shielded BrickThis brick is indestructible even for energy balls.
Metal BrickThis wall is indestructible except for energy balls.
Chaotic BrickSimiliar to the Chaos Penalty the ball is reflected randomly at such a brick.
Strong BrickThese walls take up to three shots before destruction and grow darker with every hit. NOTE: to this series belongs a forth brick which is invisbile.
Regenerating BrickThis brick will regenerate one point durability within four seconds if not hit again.
Explosive BrickThis bricks destroys its neighbors on destruction.
Growing BrickIf this brick is destroyed it creates up to 8 new bricks.

Keys

There are some predefined keys for LBreakout:
h or F1Display quick help.
EscapeQuit LBreakout (after confirmation).
pPause game.
rRestart level. If more than player the next one will get his chance before this player may play the restarted level!
wWarp to next level after required percentage of bricks was cleared. As soon as this is possible a blinking icon will appear at the bottom right-hand side of the screen: . This option can be set in menu Advanced Options. It does only apply to AddOn levelsets as it is meant as a workaround for bad leveldesign.
dSwitch to the Plane Of Inner Stability and disintegrate single bricks. Again, this only works in AddOn levelsets to remove bricks that are hard to hit.
fSwitch Fullscreen and Windowed mode.
aChange animation level (off/low/high).
sTurn on/off sound.

Resuming A Local Game

If you quit a game, it may be continued later by 'Resume Last Game' in menu 'Local Game'. While the current player, all scores and lives are saved, the state of the level itself is not. Thus if you break up a game and resume it later, the level of each player will be reset. Therefore it is recommended to quit a game right after a level was finished (quite difficult for multiple players, yes). A highscore entry will not be created! If you don't intend to resume the game later but want to enter the highscores, you'll have to loose all balls.

Network Game

You can play LBreakout2 against another human via network. Therefore you'll have to connect to a server or run a server and have your friends connected.
Start A Server
After you started the program lbreakout2server with any of the following options
-p <PORT>the port the server shall run at (default is 2002)
-l <LIMIT>maximum number of users that may connect to the server (default is 30)
-m <MESSAGE>this message is displayed to welcome a user
-a <PASSWORD>a user that logs in with this name will become administrator named admin (default is no admin)
-f <FRAMERATE>is the number of calls to the send/recv handler per second. The default is 33.
you can obtain your IP address by using /sbin/ifconfig. If you want to play via LAN the inet addr of device eth0 is important and for internet connections it's the inet addr of device ppp0.
Playing
How to play is explained in the in-game help accessable via the 'Help' button at the bottom right-hand side in the network chatroom.
New Playing Grounds
You can build new levelsets combining pingpong and normal ones. Such a levelset must start with 'N_'. An 'upload' command is planned but right now the only way to make a new levelset available is to copy it to the server's levelset directory (default: /usr/local/share/games/lbreakout2/levels) and restart the server.

ToC

Editor

Miscellany

All files you edit are saved to ~/.lbreakout2/levels. This '~' you see in front of the name when choosing levelset for playing is not part of the file name but added afterwards to separate the files in the installation path from the files in the config path (these you may edit).

Editor Layout

editor overview
Actions like quit, save, load, clear, add, insert, remove require a confirmation for safety.
  1. Editable Part
  2. Bricks and Bonus
  3. Information about location of set file and how many levels you already created, which level your currently on and how many levels more you may create. If you marked a level for swap it's displayed there, too.
  4. Click on title to change title of this level.
  5. Click here to change author's name for this level.
  6. Click here to test this level.
  7. Go to first level.
  8. Go to next level.
  9. Go to previous level.
  10. Clear all bricks and bonus in this level.
  11. Swap two levels. On first click the current level will be marked (info displayed in region 3), on second click the current and the marked level will be swapped.
  12. Insert a level at the end (copies title and author of previously last level).
  13. Insert a level at current position (copying current title and author).
  14. Remove current level.
  15. Reload this level set (discards all unsaved changes).
  16. Save this levelset (save all changes).

How To Edit

Very simple. Select a brick or a bonus by left-click (right-click into the section to switch between the brick and the bonus set) from the bottom of the screen (red-yellow selection frame) go to the editable part and left-click. Right click will remove a brick (any brick and its bonus if a brick's selected) or bonus (any bonus without touching the brick if bonus selected). You may move the mouse while having left or right buttom pressed. To parse/add/remove any levels or save/load this set use the buttons as explained above. You may use the cursor keys, too (UP - first level, RIGHT - next level, LEFT - previous level). Pressing ESCAPE leaves the editor after confirmation.

ToC

Themes

Miscellany

If you want to run LBreakout2 with other graphics and sounds you can create a theme which allows you to modify all game graphics and sounds. The use of new backgrounds is also allowed. The following list contains all editable graphics and sounds. What you have to do to edit them is explained below.

Editable graphics:
backgroundsHandling of backgrounds is special. As long as you do not provide a back0.png file the original backgrounds are used. If you want to use self-made backgrounds you'll have to save them as backindices.png where your first indices must be 0. If this happens LBreakout2 will only use the backgrounds found in your theme directory (six backgrounds at maximum). This means if you only provide one background LBreakout2 will only use this background throughout the game as long as your theme is running.
ball.png
bricks.png
menuback.pngbackground of the main menu
cr_back.pngbackground of the chatroom
explosions.pngnormal explosions
explosions_dark.pngexplosions if darkness penalty is active
extras.pngbonuses and penalties
f_frame.pngfont used for score and player name in the right upper corner of the frame
f_game.pngfont used for level credits and confirmation
floor.pngbonus floor that is used to close playing field (optional)
fr_left.pngleft part of frame
fr_right.pngright part of frame
fr_top.pngtop part of frame
fr_mp_left.pngleft part of frame for network game
fr_mp_right.pngright part of frame for network game
life.pnglife lamps displayed in the left bottom corner of the frame
paddle.png
shine.pnganimation running accross bricks
shot.pngshot of the plasma weapon
warp.pngicon that blinks at the bottom right-hand side of the screen when warp became possible
weapon.pngweapon displayed on the paddle

Editable sounds:
attach.wavplayed if ball is attached to sticky paddlejoker.wavbonus sound
bonus_magnet.wavbonus soundlooselife.wavplayed if you loose a life
chaos.wavpenalty soundmalus_magnet.wavpenalty sound
click.wavplayed if key was pressed (e.g. confirmation)metal.wavenery ball sound
dammit.wavDammit! speech samplereflect.wavball reflection sound
damn.wavDamn! speech samplescore.wavbonus sound
darkness.wavpenalty soundshot.wavweapon's firing noise
disable.wavpenalty soundshrink.wavpenalty sound
excellent.wavExcellent! speech samplespeeddown.wavbonus sound
exp.wavbrick explosion soundspeedup.wavpenalty sound
expand.wavbonus soundstandard.wavstandard sound for collecting an extra
expl_ball.wavbonus soundtimeadd.wavbonus sound
extraball.wavbonus soundverygood.wavVery Good! speech sample
freeze.wavpenalty soundwall.wavbonus sound
gainlife.wavplayed if you got an extralifeweak_ball.wavpenalty sound
ghost.wavbonus soundwontgiveup.wavI won't give up! speech sample
goldshower.wavbonus sound 

How To Make A Theme

  1. Create a directory in ~/.lgames/lbreakout2-themes with the name of your theme.
  2. Have a look at the original graphics and sounds located in the gfx and sounds directory in the source path or in /usr/local/share/games/lbreakout2.
  3. Now change a graphic or sound to your liking and save it with the same name to ~/.lgames/lbreakout2-themes.
    Note:
    • You must not change the measurements of a graphic. The only exception is warp.png which will be centered to the bottom right-side of the frame.
    • You must not save it to a subdirectory gfx or sounds but directly to ~/.lgames/lbreakout2-themes/MyTheme.
    • A graphic or sound that can't be found in your theme directory is loaded from the original resources.
    • Handling of backgrounds is special. As long as you do not provide a back0.png file the original backgrounds are used. If you want to use self-made backgrounds you'll have to save them as backindices.png where your first indices must be 0. If this happens LBreakout2 will only use the backgrounds found in your theme directory (six backgrounds at maximum). This means if you only provide one background LBreakout2 will only use this background throughout the game as long as your theme is running.
    • Some bricks require multiple hits before destruction as explained in section Special Bricks thus we have two 'groups' of bricks Strong Bricks (4th - 7th) and Regenerative Bricks (8th - 10th). Everytime a brick from such a group is hit the id is decreased by one and if we are at the very left brick thus the first id of the group it will be cleared. So as these bricks belong together they should look consistent. All other bricks are independent.
    • The default colorkey (transparency) is pure black (0x000000).
      Exceptions:
      • All frame graphics (fr_*.png) use the upper right pixel of fr_right.png as color key.
      • All fonts (f_*.png) use the very first pixel (0,0) as color key.
      • paddle.png uses the very first pixel (0,0) as color key.
      • extras.png has no color key by default and bricks.png has black as default color key but in both cases you may add a single last column (one pixel width) with a custom color key.
    • floor.png is an optional PNG. Per default a line of indestructible bricks will be drawn when you catch the 'bonus floor'. (closes the playing field) If you provide this PNG, however, it will be drawn instead thus it must have the size of 560x20. (same as the fr_top.png) It uses black as color key.
  4. Add a file named ABOUT to your theme directory. The first 255 characters will be displayed in the menu as quick info about your levelset so you should still provide a README with more detailed information. The ABOUT file should contain name, version, author and a short description.
  5. Run LBreakout2 and select your theme in Advanced Options/Select Theme.
  6. If everything works fine add a README with credits and a description.
  7. Tar.gz your theme directory and send it to kulkanie@gmx.net and I'll add it to the site.
    Please provide the following information (either in the mail or in the README):
    1. Full title
    2. Version number
    3. Your name
    4. Email-address for feedback
    5. Description
    6. A jpg screenshot with your theme in action (press TAB while playing).

ToC

lbreakout2-2.6.4/docs/b0.jpg0000644000175000017500000000115111452354533012454 00000000000000ÿØÿàJFIFDDÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ&!1AQ#2qaÿÄÿÄ!1ÿÚ ?“¹÷f¥g%¥´ÒBèøXãP€qìšo»µ1y_^M$kÞ//áõYÞV®›‚òã#è™UUœ•©Z}Œ—³˜á*_€Ì`vN}V9’˜‰(_Û›†þµÍBI8x ŽM%º²ߊá}å®<Žc¾™" p?•¦…\h›†8É.^׎<—jCDÉ+ÄÌ9#l˜Þ–"–©¹ontxíÖy¹ä´§ žz~sJàÕläµÓá•Ê™y! Î=Rº 7¡qw¯ÝM!PÜú ½ uÕJ’î`Ÿž`|R•9X V:„öú6«|>û@Š÷ÌõSÅĪ0¯Ð¥(½`ó{‰O"AõðiJVŠÿÙlbreakout2-2.6.4/docs/b1.jpg0000644000175000017500000000175611452354533012470 00000000000000ÿØÿàJFIFDDÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀx"ÿÄÿÄ8 !"#12AQaÑBqr‘¡Á5b‚’¢±áÿÄÿÄ1!"QAÿÚ ?ûõ¦·¹Ø¯Ý‹£=9’¬wË$†9ó”í@á£öìÖ6òž»5T’ÄlzD?äÃö„£Œ'«öLv˜š²›Û”íBõj\s_ö2¼¥j=Âj̦> ÉïüŒ'͹§Ï’L·8–Ô>'ȯ5)º†m‰uån=~m'ÛîŽÇªõuÂÓyèÔ¦CÉ2•ŽùyÃq÷5ßô0TðÜ#½r‚…5½Ç¨ôÊÀÿSÚ Sµ{–ýÔÞÝ™áúÆ[”+âêò;¸Žk¾Ú|>±ê6Ã넦•××íÜè›$1Í1S©9E¾}­*t´,À1D"+I(Ü<(õ@׸¶!e ÜËз›ÝMº¹dÉŠ—SÀäûÅkj«‚·‘ƒÝÔ?8–¨þ-,7„É^?ŠBõä{³†¸›!]ת«ÔÙ'caùľ³\v‡Û ¯à?8¤NͰþq˜2e¶ìÌ_ ~Km-O®.T6Ä›Je#½ãÓ¾WÖÊ«eÞ½Üàϼ–~®Š=܇[_îWmMQ6¦¡²˜–ЇhU@|Oç Æº¨Œ‰‡ïcžkɨê mIçætc¥ÔcóãÓtBÛ:/:lÁ‡vaèLtÍu¨®•úžsͪ˜6*¢*1P g¸|LEŸ´²ßÒ× ÒçîäÄ êâÛ”ÕLÀÎ"vÅ…º×2àÕLÇâS+jg¡—2{²†Á%bêºÿPÝ&Ꙩ*æKDEUYLTÇÐû¹¿Ýqƒ_|V`d¶ÇriÐî²ÙÙ™ó­óƒ…'|ѾÄŸŸYßf,KúdJa”?or;ë¡Ó€Ë`«¸vÛ½O[AëKÏ ƒ,~Ø?ÍoçÊ\k2]Ò¬Edjíd»s·ÑåÚ)J•ỌŸcžÃ¯¨¬Ÿ^ê£Ì´cÛÃsýWKkmZŒ‡-Ëi Ú­å•p<³ÂBòRwä=sÐn ß‘™KÊËu2Ø$å´,“߈šG9mêt—¦f¿jkóÚiÉo* h/HŽ…vÎù'jVMQغ^3.6Lဴ“ËóJ]9x˜™òZÈš†ýt2ósŸeg”–œ(Øv5,j[êЯÈÇC!šR—ú; ä}G{Z0«¼â§˜_¿zóUîì¤ðªç0—Õù¥*Ñ,Dù79óD™¼rŽ)X?sJR©¦ô±$ÿÙlbreakout2-2.6.4/docs/b4.jpg0000644000175000017500000000117011452354533012461 00000000000000ÿØÿàJFIFDDÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ'!1AQq2aÁÿÄÿÄ!1ÿÚ ?¸wn©i{%¬ËŠøª¢öjU¾îÔþî6¾¼šH×¼ ¿GÕgxZiP®nN³£„¿·w ü0ëWï#s 2É£·CÖOù\/¼uÇw1_L‘… ú­48šãDÜ„—/làä¸óR&I^&aÉ«`ø4å[:@Ü”u=Éys¤Gn³ÍË%¥=?ߜҸuKI-tøer&\¡ T«j*úYßf»‡Pžï^¹šB¡¹ôz몔÷SþyüñJT q!uäÊVZ„öú6©qÄív+Þ3ÕO¨Àn¿”¨°W æÓÈêy|úø4¥+(û?ÿÙlbreakout2-2.6.4/docs/b5.jpg0000644000175000017500000000200311452354533012456 00000000000000ÿØÿàJFIFDDÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀx"ÿÄÿÄ7 !1A"2Qaq#¡ÑrÁ$5BCb‘±áÿÄÿÄ1!Q"ÿÚ ?—ÎY×À±ÑKF)žA’¬LÉdÆüÁöŠët™£ø(ý>QÛë:LP¹¦F²="îÒ)‡MŠeþSÉö[Ÿ¤Ì|kÙlv#«ÿ°«ÒFa¸˜­JG0eqúÅ<-í0‡´+)Í2›Ó”Îdé706‚LùRµ7|¤°·±3fšì/ìôæKÊ2ÕŽ¹|þ±óV`Q¤ÛXüã}ÏJS0KÕàzu úêahUùC¦ÔjsÎ1-øSïÃå¾°6{ÆW¾­#†ãªŠá±[Ãçxj÷ œ÷yÿ¸’¾‘ç_K0ÏÕúÑ2IÇT7ˆ|ËÒ2˜r¼™ÒгÅSˆ%oˆ ÜÂ5©þ †®›ÍÕ7›ö-‹ÔPÖ,©BYB€ÝÔìn}b=³%r¶é&LJtýáÙøœ°Þ(où˜ˆ áØrlÁgv#ȘÔsæbÅ*óDã2®b„EDTb¡@ßõ0A²WÚ+?Ä´Ûgy&ñìMµ)«™eÛÁO¸¡ÄljæXòÕïfWÕÏF—2¡Ù Á<‘¬çÜÁ‰¾h™-jæKD–ª«)ŠÇÈÅ`æ X-»|ò<™É‚•?lŸlFÌX»«)¯aÂÆ1ÜP€;tûZÌB G ¸•mT“.uT×A½‹mC?ÿÙlbreakout2-2.6.4/docs/b6.jpg0000644000175000017500000000115011452354533012461 00000000000000ÿØÿàJFIFDDÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ%!1AQqa‘ñÿÄÿÄ!AÿÚ ?ó›ŸvêvºŒÖ¶òÉnÊøX‘@TRÇy$ø÷Q`ÝZ‰¼‰¯îæ’49ÂÈ~U¾ï¶e×®î2># PÍä’ Ô» /'ø¢+Ì‚pì v{5Ü´íF¥””/míÁ}¾¹~Îß'8 ”ŽMËô=dõþW ïrI£¾™# àx?+M6ŸD×£L—/mÇn<Ô–„¤0äŒTãÑ£¢å5 Áu>Ž–É4Ü‹”ä?@¿ºW¥i%­„2¹N.S À=õëþÒéßEO†7ýÅÞ¹q4Œ9s롎ª[ÜÍÇ·ÏèþR•‹•üðhúœHT Úçà#> @win32_inst_script@; \ done lbreakout2-2.6.4/docs/Makefile.in0000644000175000017500000002531611770153710013524 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = docs DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = index.html \ x0.jpg x1.jpg x2.jpg x3.jpg x4.jpg x5.jpg x6.jpg x7.jpg \ x8.jpg x9.jpg x10.jpg x11.jpg x12.jpg x13.jpg x14.jpg \ x15.jpg x16.jpg x17.jpg x18.jpg x19.jpg x20.jpg x21.jpg \ x22.jpg x23.jpg \ b0.jpg b1.jpg b2.jpg b3.jpg b4.jpg b5.jpg b6.jpg \ warp.jpg screen.jpg all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign docs/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign docs/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(doc_dir)/lbreakout2 @for file in *.jpg; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(doc_dir)/lbreakout2/$$file;\ done $(INSTALL_DATA) index.html $(DESTDIR)$(doc_dir)/lbreakout2/index.html win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\docs\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/docs/warp.jpg0000644000175000017500000000113211452354533013123 00000000000000ÿØÿàJFIFGGÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ"ÿÄÿÄ* !"A1Uqr”¡ÑáÿÄÿÄ!1!2AqÿÚ ?ñ·×Vusâ×ÔU×›-×Å5D«iÒÜ™UUQUåw\–¾ûSÍœÔb«¯eßÎT¬ìœ|ŸLÆ«•aPÇznnU°¼â%èÀú§Ç$ƒ«5 3[qä}[B܇ ö\A?µ;\Ö4’2s{!ªä¬Â-Æ«»Wii*êu5ÕmZo”{s «Òɨ’ /µ?È´õ„ûmY2\¦\íÓvBDMØ?æ2ßœ…  ¸¾¨¨ މ¦]Ü­Wj;Æë"\؈ ‚#(Ñ:S„ç)ñ-÷¾ì¾íÏÞ1™Éw»´XšÇQÞ9Y,æÄ€™4!)F¨©Ò¼/8Æ1ç‡ØîÕReÿÙlbreakout2-2.6.4/docs/x0.jpg0000644000175000017500000000540711452354533012512 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀð"ÿÄÿÄ1!1"2AQ3aRqs#ÁáÿÄÿÄ(!AQa‘"1qÑ2’±BÿÚ ?eÏùú§”ªMC†€¦Ô”ÚÉMÇžà߸Æz:\r"Sa?.3Kð’B]m»‹›–ô’..$|c+¬ß“™ ùZBJT»ð<¨ï…†¨2è´)#˜k\– yÕÍhÙm!½ZʉHà ö䜦ÐAŒÉÌäNë±OmgüÎô@û®";†7‹ y ‹6Õ«íÚú|Ö¿§ŸÆ(s¨ù 0RÈ\¯ &†±kê¸nÞŸ=¯}<þ0ªe¡ÊØÌï>Ú NÈoP¾÷…Ø-Ú÷õöôó‹[ÊЮ0¦ÌSIÚÓ¨j/ÞoMïêæÿÇœnádò}¢SÎSê%ZµE¬Ï–²ŸÓ¶8HI ÜR>‘ÚØ³?çêžR©5›RSk%7{ƒ~ã y•ÇÈÙÀé'SqϹԼ_ÖHoÉÌŒü­!%*]øTwÇ'ò7¨Æ¾Á#²ï_TjÑhMÔ%Ìi—_I\xÊdëtúƒE{›ñùµ¬ÿ™ÞˆuÄGpÆña!QfÚµ}»_Oš×ôóøÂu94jš}B@›D`¨Ì­ôºåÁBIAß·› whr¶3;϶ˆ“²Ô/½áv v½ýFý½<ã©§†þòQ)©Î£æ€ÁK!r¼0šP@^ůªá»z|ö½ô󸯦Sê%ZµE¬Ï–²ŸÓ¶8HI ÜR>‘ÚØFntw+B¸Â›1M'kN¡¨¼#x}½7¿«›ÿq£‘™\|œ’u7ÜûKÆ^!„I˜?èéå#ºuÍùΩBÌP©TÒ%M¡+ZE’M»Ù$÷PöÂâ:£˜MFt/øÏ.CÇM”+I>‚y$ïr1oQâ>÷Q(êlY¦Ÿl­w°m“síï„“&,jÎj§%HTª€^œ %JKép&ç0I·É·Î M™d™È‘ªŠzo¨电- ¼X•ä)-^Ú­·W–ßËÎ9ÕÔŒÐflÇqFðÞ7Æ( #búuX7W–ÝõqùÂÁ”‰4/ÐÞy°ò©;%Ý@'Åoíê½½>^«ŒKsc.‹ûb*Û/ŠNÐvãN÷‰ßÛ½í鸽ý\ca‘ŒžO´Jú=9Ö¤Òª“¦ºÔV£¼Ã€RòR“«Ò-b’ùæÜá>ƒYn 2£ÄˆJÖûȸH°âÉJ”¢J‡|ûsŒ ƒ9«ÀI®êÁ¸Ö§žsMÇÁ`wÇŽ¦åùuÜâà © °Ú uź”X£€T@¹ìÿqÅã­½F<¾ÁhvVËêe…Qr"—Ö›Š&™M©%²Áµ—öïÉ!6µîïßP3;Ï)jZ„#x±+ÈRZ½µ[nþ¯-¿—œ&È_€•V¥ÉTQ.u=¶â6™q ¥§PÙP:A)l÷7*µùV=™H“Bý ç›*“²]ÔwüVþÞ«ÛÓåàú¸Ço‰ýä¬ÊgWR3A™³Ä9Ãxß €‹éÕ`Ýý^[wÕÇç 4LçZ“JªNšèSQZŽó6KÈuJN¯HµŠH#ä|á¹±—Eý±m—Å'h;q§{ÄïíÞöôÜ^þ®0ÛBPc§5x !ÕÀÂ]X7ÔóÎi¸àØ,îøÍA 8žÇ3§~é 4æÊ½#1F¤Sô†ÜoZœ-êÛBQ©d€’OÀ_Ûß gª5uN‘Æ%±’ûÒ’Þ„¡"׸Sz»žÝÈþðuB-]ÌÞË”™ Œã ^Cá¢K~÷þ‡Ž0§"µ\Ê´kÇ]N}9¦Öè²[zCkBÏ<${Î L™ÄàObr$j¢œ›êgyå-KC0„o%y KW¶«mßÕå·òãóŽuu#4›1ÜC‘¼7ñŠؾV ßÕå·}\~p°e"M ô7žl<ªNÉwP ßñ[ûz¯oO—ƒêãÜØË¢þØŠ¶Ëâ“´¸Ó½âwöï{zn/WØdc'“í¾DÎu©4ª¤é®…5¨ï0ã`¼‡T¤êô‹X¤‚>AÅû?TòI˜q kJlBSÇŸc~ã”%:sW€’\8 %Õƒq­O<曎 ‚ÀþïŒÎ²C~Nd`7åi )RïÀò£¾8º/·¨Ç“£·Ø'%Ù7©ùŽºt&Ò‰r'´Û¬% IpÙ)ó7Þøéúƒ˜¡ÕKi1ƒþ×[!óabØ$ÞÇŽ9M—R‡@Í9Ncé/"4XÁÕ$_@JŽ®?öïÛÑc¿”ü)O4ã³*qÔÖÒ†Ó[—]ÁìwoÀ8íñà1?£íçu»O¬Ti«œ —d©¤éRÿ‚@Gsÿ‡°ÆŽTê%V³F­O”²;bÀ{ŠP'°íl-fA͵ʵ%²ÔJ„g~­@G”‚«£{sÂýícØcÎJˆô—œãd,"87=ÈRñ—pâf5:yNiÏ4fª1ÊfÛBN’n‹“Æ0$u1€gçí 1ã>µAUÍ1'=×H¡JÌ„ÙR6ùdbÏ©‡ÙÈ×ÿƒ'ZkOÜòUth¨¨gJÕ^—&$§›Úu (!° çç y£5TèÙŽS0–Út“t\ž0`ÂjÔ4¯‘ŒìUVŽ£f °ìüý¡ˆGR³!6T† ¾Y0`Š×fù䪳êFaör5ÿÀbІt­UérbJy½§R‚ž~p`ÀÛER@.1äªcͪ§FÌr™„¶Ð“¤›¢äñŒ FÌA`ÙùûC /­PUsCŒIÏu@…êVd&ÊÁ·Ë#}HÌ>ÎF¿ø 1:ÓZ~ç’«£EEC:Vªô¹1%<ÞÓ©A €O?8cͪ§FÌr™„¶Ð“¤›¢äñƒV¡¥x¸ÌŒgb¨°$u1€gçí B:•™ ²¤0mòÈÁƒ´V»7Ï%PŸR3³‘¯þT3¥j¯K“SÍí:ØóóƒÚ*’q%PhÍU:6c”Ì%¶„$Ý'Œ`Hê6b >ÏÏÚ0a}j‚«šbN{ª(GR³!6T† ¾Y³êFaör5ÿÀ`Á‰ÖšÓ÷<•]**ÒµW¥É‰)æöH lyùÃhÍU:6c”Ì%¶„$Ý'Œ0šµ +ÅÆdc;@•#¨Ùˆ,û??hbÔ¬ÈM•!ƒo–F ¢µÙ¾y*€¬ú‘˜}œð¢¡+Uz\˜’žoiÔ€ †À'Ÿœ06ÑT Œy*€¿ÿÙlbreakout2-2.6.4/docs/x1.jpg0000644000175000017500000000136411452354533012511 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ/!12AQ"3as¡¢ÂÒÿÄÿÄ$!AQa12"‘ÿÚ ?¦¿ïú•¥Q’Íš´§Jxzryƒžb'é»Tº*³· Y­ÄÌñÀ@Çð1§lÌÜ8¸ä‰YЂ•+<:Q¶‘A¶X6h4Ìu%.&¬sV®‘ŸG.3³,™W.Ì@û§Î¾‹§Ï“GLÕsÅÀ°’{ã˜í*¿´A@ÇiÍÿÌMÕ6§wÑç{;¦«•0žkÐ? á÷‰ßŒ–gk-o4ï·³ÏQXþZk–ËæÎFµµ’§fiÓÔ3àˆr· ¯ÃTN©et¾S•šê{×mǘZ——QP”ÕÿR :öÑÖ´ö‰V­Qk/ݬ§ÝÛŽ ![Å(Ò9b/bÉ˜ÚÆ¼ I9–ÛÔ{¥Â¨V.2;nO'¸rÙI 5‹[¢ê©Ñ®7RY.Zt“”džÀq´kˆ,>OŸ¤!ÎyÓÖPÆ×;÷ahÂ6•r…8qæHŸ2.ÓgðB©sú`Ê8 ÒµW¥¹hêt½ÔÔ€ ‰`ÇÌ!¾C³‚\Ü÷tÿÙlbreakout2-2.6.4/docs/x2.jpg0000644000175000017500000000127511452354533012513 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ0 !Q"1Aaq#BST±²ÁÂÑÿÄÿÄ$!12aq‘ÿÚ ?ªñ½«ÖõtRi6†ÒËjH ·ðÂ’}èË·«·‚–¦šZÞq=©L»J#ϨbPľ¡8TpÛM¥¼ø†›¼¦¨OªA ûeey@É;ý"‚÷ó @µOM‡Ñ2bê<¸Šv¦ÿVÍ‹¨eJ—›i |’>›¨Ý]¼Ùwpu+'†Ó  ý‘HÖšöëk£´‘ÌÆ:z鞮Ԛ~u(VìðØ@ìó†y(NU—O6GP/îëêKò眡W*uíSD¿P6‚½QˆOv=sÎÛî•Ù7³ušR$>!jÄ"q8¹€»u>!pâŸ] ÛÂîÝ—}f‰yÔÓN˜KkIV“Î8oê]Ôµ ªŠIs¹Gò‹5ìj¥Þ¬T ;•.Ùü@jÔDãçÑ[?¬!SU/ˆ·L™’žJØx'x”²„ç#ˆáAÿÙlbreakout2-2.6.4/docs/x3.jpg0000644000175000017500000000126511452354533012513 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ/ !QA"12RTaq‚±ÁÂÑÿÄÿÄ!aÿÚ ?í{_UëjºšcƒÀ Òƒ-ªõ%ꢾôBÍj…ç%3Ê ªûÈj˶J™û7Ô§9IÝPBe‘%Æq†›L§Î+³WœÍ ªgMÚ1|ˆ¸rª³åïe‚Рs&!Øù"³ÅÂwì±¢êÙ"—›hQ>?QÊWT/I™Â“ §wLwl3b0šÓ^ÚâåÚî±_“ºæëuÔ™©b-6XQtúÄYeª„ä½çÒ—u=’ù@¿î‰ú~~r}Á:Z°;{cénŠªª z±ç˜Dif­ êa¦ðˉ&™Æ3ƒ,*Â7BJ‚à VYdÕÙwÖh—LiÓŠ–EU\'xƒRî£$⨊ªuÎÈ„Z^nš©w–ª@Hž.Úþ š£u"å'Ï~UµþaDóU/ˆ·L™’žaäÁ@s…ÊuDïB?ÿÙlbreakout2-2.6.4/docs/x4.jpg0000644000175000017500000000123011452354533012504 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ. !QA"#12r“ÁÂÃÑáÿÄÿÄ!1AÿÚ ?ïz_7»^n‘JP)-´”0Ù'( <”’~(ï)XÕ …†›mŠwíµîúf(u&uú>¢»3.Ê\,´–ÁW 62;1穚¹8ÄÒœ|/;Fx1•iêQxˆxÝ7Óo¿V®CIùRÑýQ_P­j4© !;ÉJZÎ<‘³:»cá'Ç?äPÖ5b~}ïbÛŠIl¡Cnr"jó}CEZTøj(tOÐkÕ ÉçRºa—2Ò}n¢ˆ$£ÇžaÛjnnnŽfBrâ$ÁÚ08Z±˜GJÞºF’MëÃAv]õš%çSM:a,­%XlNx£Rn¨¤‘Îz(þB¦ƪ]êÀUI ÁRퟴ¨Ý@äN1žþŠÙüa5Rü¸ktÉ™)éÔ­‡‚z‰K(Npr9¼!ÿÙlbreakout2-2.6.4/docs/x5.jpg0000644000175000017500000000131211452354533012506 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ/ !1QAaqr‘“±³ÁÂÑÓÿÄÿÄQ1!AÿÚ ?a¶î;&eg„…—Ðmi¹å°¢JŠ| ’I€$Ö¹³m–Çн³LÇ¿?€iR¯nq[íÒíÛ Ga,,Á¶æ‘K,:±r—ÖnÚRÒPéXùçÅsÈ{¥2Œ8ј½òX£?·¼¸n}Uðʶ-Ì,´ÎÙƒ&b{€ѤWU·}æîßÇ÷n;o8ØR“D$Aæ‘åú–ýõñ¸bÈ)Õ …9ÚGˆ™‰ñÇÑ@\»™§ŽŒÔ^¥¶xÚÝÄì79+·mÒZ- …wDÈA™TƱwys¡n.¾nÍ!)‹ qöýôRIÜÑËé©MÊ-³oÌá7’1÷ `)i*†Á$À÷¤Oõ+iZ‡« ’G3ÙGõEed›"v:§·+…dP >E[¶jÑÔý¨ŒO¿Â¶QÉ·'6Üòå7½‡5¹²½¼JØx'¸”´”ÌïET²{…“ÜÿÙlbreakout2-2.6.4/docs/x6.jpg0000644000175000017500000000123511452354533012513 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ0!"AQ¡%1aq‘±²ÁÂÿÄÿÄ!A1QðÿÚ ?¾u½iÖE*0Ûl%–JvXlž-¥G‰I'Š¢´i»P‘6ƒõ—dŸVãž²Ë(_“ r´†›*éÊÓcúŒè)-,ÌA޲IÓuL™­¹~ê*h²ò‹2$„ï<;­ÜBùÓx§)j¢GÌ2Ð>ˆŠýbô«Ö(’´¹‡’—HJQŒ‘Ôžñ\<¨ŵÃ£ŽŸÜt$ßfÓnê=×U¶«ÕYг¾ìðà6I Þ­I$žÇß0еœkN/|$–Ô™-£Ó;Å‘œb¹´†YîëÊ·C¾jÞÍšL¾ñÐTR€rp;ÄΧݮ­%u=¢A-#ãø„#J*“ ;<Û¼ÖWUBÀè©vÏù€Õk¹'hNËg¹“hŸãA²>‚Ï-[P.Jí2jJ~}.KÌï–P­“‘Äð„!Ò^ÿÙlbreakout2-2.6.4/docs/x7.jpg0000644000175000017500000000116711452354533012520 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ1 !1Qa"%2Aqs‘±²ÁÂÑÿÄÿÄ2AÿÚ ?Ù}_õ»V°)²! †Úááe²y (ó)$ûÑÍt p‰¢z –³û#f°Ë8«ÙÖÑÉ ¡*ù4ØŠñ§š‘šiÀÕ!aX>FãUÕ¨Âéw”–e~›<_¸Œf»Š'Ÿ]¦‡èˆã¯êB­CnšS,„€=\d8…£*¶’OuÖ&¹ê)6—=¹¨—-VÝ®Ôæ*+öo‡´­Å”“‘Ó|Â#6r\kOoL$”©2y>{ŠÄ"–“Ý—}f‰yÔÓN˜KkIV“Þ<7õ.êZ‡E$ŽyÙGù@f5RïVªHPK¶ˆ QºÈœc=ü+gúÂÕKòá­Ó&d§§R¶ ÜJYBsƒ‘Ìð„ ?ÿÙlbreakout2-2.6.4/docs/x8.jpg0000644000175000017500000000126111452354533012514 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ3 !Qa"%A‘12bs¡£±²ÁÑÒÿÄÿÄ!QÿÚ ?±}ßúÝ«¬:©C!¶¹BYlÐw)$ýjËúg¹Ûñ!GîZÏì§\DÔdh×΢¨åä©qQ-§ 1€ÂŽHß ŒyÖ4_M zs‰Œê\p *<Ä>§6óÁ'Þ+“lê7SÄqzêts®XiúLïùuäxËuä¡™„ý®“CôE(jóž"È.½8©Õ7…j$9‘Ÿ2´Ÿ…I›Þa~8K³ÊŒHU²„rÖGaÍë|é¼¼FòÛâɪ[Úî§"zý›áÀ@m8WQe$ä$}üh¤vüÉSl»âS½Eu¸VF¬n~?:)YCë²ïÖtKËRF!,-%XlNzFÿsj $ožŠ?ª(¨©)ÝÊÀV¢…î1Û?ÅtqBê"cïá[ÿ4QM¦E]Rû¸u­2L)Ó¶ ê%,¡9ÁÈÜôQE ÿÙlbreakout2-2.6.4/docs/x9.jpg0000644000175000017500000000131711452354533012517 00000000000000ÿØÿàJFIFBBÿþCreated with The GIMPÿÛC    $.' ",#(7),01444'9=82<.342ÿÛC  2!!22222222222222222222222222222222222222222222222222ÿÀ("ÿÄÿÄ.!1"2AQ±$BabÑÂÿÄÿÄ$!12QaAR‘¡±ÿÚ ?³{ß5«n´Í.˜áil!(i÷=RsÖ:•­êLÂÃH•Fâãxlƒ52nf—} ©fái­€«ÀðÛæðõˆôÍ^›fiNL!Àv€F l”!ÕÎ]UÉ5t äOr;ÍðSÖ®Ó- ~¥£îЉõî¦SŠe÷a;É,ãÑ)ZÌàFî ÈIûOhƒWÕš„óßNÃËIl¥Ca<  ƒª¥šXôj¿$×ìÙ[zpT¨µÉéçÖ…Ó8‡±=®"ˆ'º:c×0ŒÕ§393d^s3HN÷+£aKÇN°ˆ "öú‹çW,4¹{;3Uu]•j-×<܃¨i*)*ìIÇæ ÌjEÌVœo—<ð“EEQÍee jϯ™êu>éW%N4 <ØOò:ù™rŽbb_>ä!Eí0ÜNkë?&|Õ+â»Y¦LÉÎL ²òFð–’œàäs„EÀ£œæÏ™ÿÙlbreakout2-2.6.4/docs/screen.jpg0000644000175000017500000007354711452354534013455 00000000000000ÿØÿàJFIFHHÿþCreated with The GIMPÿÛC    ' .)10.)-,3:J>36F7,-@WAFLNRSR2>ZaZP`JQROÿÛC&&O5-5OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOÿÀhà"ÿÄÿÄY !1A"QaqÑ#2B¡Ò$‘±Á3Rbcrt”¢á%456Dds’²Âð&CEFV„ñST‚“£¤´uƒâÿÄÿÄ3!Q1"2ARa¡Bq‘áð3±ÁÑ#’ÿÚ ?ã^B²°¥ ^’pT7 @ýY?u\2ÜvÙ‹Â˪ym­œëÊJ‡Ÿ¶Øª. P¢­Zs¥( ©Þº9°e3n-N˜úÖ…¥œ%#m%Xßû+ÃR”ä¬ß«ý½?›âס ›d5©˜î­ä½È¼² µ6ÏB*0¶ÀTÄ9 |ÆP‚_ü% Θ¤g>€f®ã[’Ø5R¦¼ÈRTT4ôégCTë¹3äúTìÅ'tkB› }§|ô=é…[é/ç¯ìWeÜš›3^"èÓkRÓhʼÊIPÔ †¢N6ïUÑá[Ýv;ªnS©’ÿ-¤kà ŽÞÞžÊÁû¤u©Ç9ÓJ¹ÔáĤëýöpUxÅݦšZvZœÔp´¸ó`éòçÙQQ¬—}¿Á/K¶öÜrE:²_æ¥?rAƯ¹FµHjV¸ÉC.óÝÔñ^¡ôJ°21è>úÍ«µ½¸ÍÇBî /*æ·°PÜ.pNvÍhfá FC]”âYýÈ'@Æý3¹Æõ¾][«¾ß¿ìÌ[‰mÎv”êm:w÷ÔX¸ýÉ ³¨Ïp:“ú*RçBtL¤§`Tƒ«Ý°ÇßFîb-&kæ+Üqc>ᎀ÷ÞºÂ-_CÑÅV…G[ioÜë/¨a0 hÉ<¨è-…ÔŽäz÷ªîCœ‡Ÿ*qæ_ Ç¥A“Ī~:›Rppuç¯ÛZmSi; €3ôpvßìª;…ÏÄ©“¤„cCv©øVÏ$¶€Ùl$ŒœéUÅ‘I·)©—p}äB9Hý=~ÝÍKl©Þn4m·j纶ãn0Úp(@ÆÕ%î!Ag–†1çÎjbʤ‹{qWÈÈÊÉkIÊs’zÖ»,”ëy¥ƒ„’t§qŒd“íØ~š¨‡~äÆmµ¶” c™§lçöÖ0/",—B*Ýx ¦,d‹.!lsšÐœ ì3ªiKŸ$°TO”%=J†?çePÜï¦RRP’’Nþ|Ô–ø˜ˆl²¦’Keb®˜öSa’¹ƒî!ˆë`)K%zÂs€ ‚}{þš¼ƒ Z`¤•6”¬ŽžejÛo´³ôòLÜÃW[ ó“…íRU{—ÙCš¤¤(úý*¸²)"{.ã!Y*RÔ¼‘Üžµ6í©)ŒÊ¾ZØ‚~Ú¤Eá´>Óܤå(HÀV7ëÉ·îzPÞ’ÚÂÁÕ“jbî2V/¯*Q‹—UÌQ$ƒ‚_¶¤À}`¡jJ”µg=ðÇÐ\ì›êam©¡•‚ý•²ˆ‘RÈ@Ó‚0ØÓ\‘šEð”$¨êq“ZŸxiKRé$”>‰ôûª‰Wµ&æHò¤ƒ^ÌT›‡ø¶\O-)*l'!Y'®,™+¸Q2bJ”­ 'Y9ÕŒ ‡j·¼N*†¸:TqÂr±ÇÚUsnþ§„ ¨¤…w©òÑ}.)–ÊË…jQÆù=ÕXÉ6õ¥

€´à]wÏZbË’-f>º6£©!G Që¿\zmš±¸hv Ô!DeYÛ° cíýuÌKº³%Ö•ËÓ§åyïÖ¬^â4ºÉmþ ÙcÓßLXÉ8mbP:©]€ß·ü÷­oËè’\RIÔ;ä~Êf¿"Ž)ÒU¬ƒ€¬z÷ûj5ÒèÌ ÆŒ€’¬€FÛä~³VÎ亰xjmRY HÔ¤„çp6;ŸÓUÒß>qѤSÜÕƒ÷&¥Eb>Ci YÀöï×Ò´òmkKÀLq8Ñó#}·úÛoUheêGk!¼vÚŒáúùwÈæ¦8-)e!¹•oÕ¡÷«‰·Θð!G) Ž·ÕT"¬sñ¹û»×“È)ªdv­¢ZÉœê[ß–2­Y\“l,…ÅœûŽ2È´iêOB ð öÛÖ´’Ú““æ9Å[Æ“%ëƒÉwmƒ ýmê nš£âÖ[yO(^´LXö*à (e9'ß·JŠVT­JÎT¢£V»i®s„$)ä ö?Â÷Qí2µOpy<à46;ÿ Ý@ÑNR*“¾E{$’ߘêôÇA[æ‹q'‘-å [4?nq»R°g¼Iú'”·¦ª‹I[[‚~?ò**†$ ×µ[ÀjÔ†zæê2wJY¾?|=•Kp=‰Î-‰Yhdzí«öÑw $%D€®¤víZC…)’3öUÃÂÒãjÄ÷BƒG2<Êì>–Õ –à! ÌÇ5ƒûˆØçqô¨ž¡%í1ÔÑRްmý•’y¤J°åZÊÐU5ÂTâ5Hò§|ýoud†,éæj¸=ôédn?Ú§¡-©(™~R À$UÏ ïÄH‚T[RB”:1‘錓öUv‹p}%Þ  …Èú}*ŸU®ñ!÷|6¤„Æ[`çWjÌ»hj:=N’AmØ…ImY)I988#lú× ô”  ¯p+µ‹=©q^5g;m¶sTöGË’^eÏ:UåÓëƒR.Ƥ®r¤`àוeyŠ#ÉYI+P)Ï¥V×dîrgMm2¦#ÄgF£çpŸ2þÞÃÝW× r£­–ÁJRp1¸ÎøßÝëëPZ¶ªbDÕ ! ú);äìí>ʸ¹½†Ô¦Þ:H![jÏp>ÚàÎèÁ×›fŽÓ¨:’‘€œå8ÉÝúk…¸()ÙpF}⯜½¶¹EI[ÉyXg¦wÀÿÕTH%ó¶sûkPVîbnëB¾”¥v9 R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R”gm”Áá(‰S*æ4ë'¡Ì3íÉý¼á”rc?,(kY-ß±ûò+8ªiž‚ÒRJÞuljQèA)Øza#×¾ý«Î–¶-¼d‡6'$÷ë×jàýNËÐ¥âmBâàQ óg c­RÕµåJvKÊÁÆrì*¦ºÇ±Î]Îψ¥j‚Ú†ÛJU¾2TO®{Šæ&ÏzSÊQqe$ì é]”5naž`qJ*V¯f=ý+‘¬SZ\ÕG­‹^-ü»: ”¬”äôë]À€§{ãmeÊJx‚–€´‡2R{í^\™å-À’J~©õÚ´üÄ^R¶”¥lÀ¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@töç_]‚:V²XiN$êqéÖ²±8R—ÛBu”c9ÀßáXÚ7…mÅùQ'KiÇÑ*Nç§°VîuQùí« íÕD±}ë‹õ;/BÙ°™l=3TÒ£¸Ã˜Z u@"¯ï i”Ttà ùzwßV·crV’¥¥§9)^€ Æ6÷Š)XŽ7)ï{jVVïtŒg ÎWgÆiaS!EY)Rwé®2µO±šžbχt|½˜@N¾þãXMYR«ll>ÌV6d©WV4¬SƒÀ$}õ”ÅkmÂO›WéÞ«óÂWÒ”­˜¥tÃ^ñJf<œZŽsïªüÄü%5)JÙ‘]·$«‡ø‰)Qð;ý%×]¿÷>f2í··f=%¶š “áÈ 9+õʵùnÆéù‘Ò˜Ïû‹Ÿìšóý°SNÛÊw­z-IØÎâ"“ü$ü+Òݠ쩜D}<éøWÅéáî>6^ÒLV^¥4´€r“èj+S¼?då « ‘#8óšÀõ¼t7"ÿ¨ö*N?Umb5­» ½NJº¡.)ÐØaIÎË9ÎÕÒÒ‹Š}ÌJm´Ú31ŸìË™þI¯gf\ÕÜi5†‹Vpfñ#§? ñMZæ_ü´ü+ŸOq¾l½¦FÖ݆j–…$Hc½X]™q|A1HmJo##èÕ4øVµCuÄ¿{R2C«NŸÕV÷XöÆ®N¶äÛÐy r;»WEMa…ôÜÆo,¬hðÏÃ{F“@øò²áÉ5€M¨ïãx‹=üéøV*fÎsù×zù“ð®}<=Èß6^ÒlD–ïö4¸??²†>¢ªHïãæ\>etIõ5í¾ßWÈ<¹]NsTúÓ¶s©¢ÑæSs¸ƒNHò©8ëî®’¦¥èŒ)µ&ìl1ÞÌËš}tšxw±ŽKžÃ¤Ö-8ÿ â-?ËOµ©‹AIâaÔŸ…séáîFù²ö’T’¤ñ*Ê´ÇïÔ׆3Ä~âçû&µÀƒme«±rEÑi-)ÂVžaάv¯4Z“±ÄE'øIøWJ”ÔÒ»±ˆMÆöFÏöÁM8o)Þ·Eeá!*SKHç)>†£íeLâ#éçOµ˜v·Ž†ä_õÅIÇê¬*ZäiÕ“ÒÆl!Nðý“–‚¯<ŒéÇœÖÓþ̹ŸäšÁˆÖ¶ì6õ9*ꄸ§Ca…';,ç;Wš-YÁ›ÄDŽžtü+u))»·c0›Š²W3 =™sWq¤Ö‹£knÃ5KB’¤1Þ³SVƒ¹—ÄDÿ-? ‡>­PÝq/ÞÔ„ êÓ§õV#F1wÈÓ©)+X¹»2âø‚bÚ”0Þ FGѨÞñ¸aÏhÒk}Ö=±«“­¹6ôH\…'NãnÕ&Ôwñ¼Ežþtü+U(©I·+2B£QI#0øò²áÉ5""Kwû\ŸÙCQU LÙÎ:â_2~í¾ßWÈ<¹]NsTúÓ¶sªÓ¥I4îIÍÊ6jÇ‘#½áÇ̸|Êè“êkiŽðf\Óë¤Ö½2›ÄrG•IÇ^ÛWº-8ÿ â-?ËO°èE»¹#J¬¶3ðïc—=‡I¬”’¤ñ*Ê´ÇïÔÔe1h#ižã|ÙlatmmØf©hRAÑô†;ՅٗĆԡ†ðR2>SO…kT7\K÷µ!$:´éýUouljäënM½’W!IÓ¸ÛµtTÖ_MÌfòÊÆ øÜ0ç´i4 ;+.ü“XÚŽþ7ˆ³ßΟ…b¦lç?q ¯™? çÓÃÜóeí&ÄInÿcK€ƒóû(cê*¡DŽ÷‡2áó+¢O©¯möø ¾AåȺês˜§Ö°ƒœmM2›ÄrG•IÇ^ÛWISR‚ôFÚ“v6ïæeÍ>ºM<;ØÇ%ÏaÒk œ†qŸå§áZÔÅ ¤ñ°êO¹ôð÷#|Ùlr\}þ>X=G_Ð+˜®‹ŒcÆ5¦ãªZ•‚Vd¨vÇA\í}ŽܵcçÕó±JR»œÉ±P…°JŽ'zÑôdvë]5¢ˆY#È"Hç0”6¤à`:úâ«£³i7,H}àÈ_ÒN2G®õÎú³v+ä‚@ c`k[ÙV”íåN1é]U ˆëu›„²èH)AJe@vÇöæIzBÀ. 9=݇ê¢aĈú¹›%YëU-rb!é$`ЉZб–YðÚ´ñ #ü`qÖ½½­NÜe-ϧ¬“ƒß5¦Ì’«´p’uæé°&³ž0äÉÜ úõ¨üÆ¿ ]JR¶`WoÀc]‡ˆ[IÖ#é¿™uÄWeÀæ#v‹ä™±•%¶ƒ?6(ÎJÇQ\ê¦àÒ:RWš:ßþœéN=ubb<œ¥>Ï0øÕ?в¤äpë„Þ5_÷ÅÙ;ðÚŽz~z¿|®…n},ªl]Çl¶ð[ªm! äóè}µ*"Áe JU ¨d egVUi¤´ß”,ƒ¿ŒYýµ!·mMpݱrmJ_S¡)€+5Ò<.1qO¹™)¶›E™„þÞTƒÛÎ>5‰Œè8)HPõXøÕ8•eƒÃ«>Ÿž«ã^ø«)ØpÚµzøÕükŸB·5z›nÕb™­HZ@`çz³¹°ã÷éŽ5¥IPF :&¹[‚­‹†ûÌY9¼d™JV3ìÍ\_]³±wz3–Wq°’\ñKNr3Òºt¾ /¡†§–VÔ”a?“„'#¨Ö>5‡pt¾Víª‘.ÊF?'‘߯«ãOe;§†•ŽãƯã\ú¹¼ªl]ÅRâ*´žqV<ŠëQâC|Ç@;«ëSP--@wˆ-Á»aaó΢@B¿EjTË"Ô¥§‡œ>cþx­÷÷×Ip·ŠôFRš“ij\˜’”éþPøÖ&;˜ÁÑŽß8ŸTø»'_ɵã¸ñªøÖ+“f(8áÅz½¾úçЭÍeSbàèâ6ÛZT¥á8#r3Ò³ðoéΔã×XøÕe¸[£Æ½­ëa-ÇK9i2¾u}lÖeIÈá×=¼j¾5Ò|.v»ìb*qnȸ1NÒŸg˜|kdvËoº¦ÒO1>‡ÛTž.É߆ÔsÓóÕük«L…%¦ø|¡dübÏí¬. '{›½G¥‹H¨T‹”6A)\‚¡1•œVó ý¼©·œ|j±·mMpݱrmJ_S¡)€+5 J²‚AáÕŸOÏUñ­ÔáswlÌ3вEÁŒè8)HPõXøÔ[°åX¦kRVX9Þ¡x«)ØpÚµzøÕüj-ÁVÅÃ}æ,œŽ^2L¥+öf³ EÞæŸ2Z4uW6~ý1Æ´©* àê¢j9„þNœŽ£XøÔ[ë¶v.ïFrÊãî6Kž)iÎFzT.ÊF?'‘߯«ãV|&rr“ÔÌ3QI- oàè|¬Û[b© q • ZO8« EuªOe;§†•ŽãƯã[--@wˆ-Á»aaó΢@B¿EZ|.ºbjr‹º±>$7Ìq„º¾°õ5´Äx ”§Oò‡Æ©•2ȵ)iáç˜ÿž+}ýõuü›^;¯aðI»¶jõ¡lc¹Œíó‰øÐèâ6ÛZT¥á8#r éTë“f(8áÅz½¾ú‘nèñ¯kzØKqÒÎZL…ï_[5º|.Å™šœ—‰~ ý9ÒœzëÄÄy8 J}žañªeIÈá×=¼j¾5wáµôüõçЭÍeSbî;e·‚ÝSi '˜ŸCí¨ÑP© (l‚R©C c+8ª²«L…%¦ø|¡dübÏ·Ö¤6í©®¶.M©R êt%"BÐ¥fºG…Æ.)÷3%6Óh³0ŸÛÊ{yÇÆ±1) «§¬ xugÓóÕ|kße;V¯_¿sèVæ¯SbmØr¬S5©«H,ïVw6~ý1Æ´©*ÁÔD×+pU±pßy‹'#—Œ“)JÆ}™«‹ë¶v.ïFrÊãî6Kž)iÎFzWN—Á…ô0ÔòÊÚ’Œ'òp„äuÇÆ±ðîwÊÀýµR%ÙHÇäâò;øÕ|i⬧tðÒ±ÜxÕükŸB·7•M‹¸ªC\CeB–€SÎ*ÂÇ‘]jºy…}@îj–¾¥ãY56˜¥)]NE„U%P”•+A=³õÔt£™/êä‘éYÆ)ðê Àöêk…!òqŠÆæ¶6KWt§H#NÝ÷­ŒFÌdê@Y9ïÙÚ´JRIJSÒ¤ÆùÖœ)JÒF}êzÔ¬¥)] ì‰ ¼ÄJŽpf¶\•Iä±ÿæ•&û H) K¡@«¦FõŒõ(­À¤”îNŸMëÌmyH¥+fu|$ëIáûó+p!Orpªå+²à…´Åšû-ÈQ¥)Æ”¾ØZFJÅf]Ž´¨‰…´çåXî9µ‰LdlgÄP>Žô©&æ€u “ž½ùUþÀ±ïþŒ6¯=‘õržÆˆïCeð·.ˆH=rv>Ê!æáË#FCm©¥>UÌVg¼KL—ɲÙQ|É¿LÖÖ屆íNüm}rTö¢óãJÏLQMÝ6ˆJn>ÀÜ!oÐókáÁÒgÄÈúÁÌÔ¡sBOø‚Ƀë½ùQ'Ê,60}|(¦…Ê{Óߊ›<¤&[:²”¡D“ƒî«[Û‘¤ñ·„ÈèJ‚æ¯IÙ5 á).À’÷É6–KxýÊ8J·¾Ìb-åømØí+KA8[‘Æ£‘šzmä´Ô¨-ÇÉþøBÈþ7­`U¯Š=F¼æ¥‹¢q§ä &›W¿*%[‹ˆc·…²5”öɰÚâ9L¦Ö–ƒÅe³9B±Pã¡‚Þóâ%Y' w©«+O*EþÖ—-–ä!þnPÓgW\Ö•[s*M‚Ê<Ǭm= Ýå¢ÔŒS#PŸ Žã›½bUuŸ¶³·ÝSÕ~@±íÛà ñw$©ûÅcúESCYOc¥Åv?¡¹){^|ªÁ9­E´çåXî9µ> ŒÆ}yv»sŠŠ–t£4yµgjŽnhP°Y1éáèe6›²#ÆFÆ|EèïJÎ;ÐÙ|-Ë„bE²·üªÿ`X÷ÿFPKL—ɲÙQ|É¿LÓCJSØÐ‡˜{‡, ¶¦”ùW1XœWŠn>ÀÜ!oÐójkrØÃv§~G¶¾¹*{Qy€q¥g¦+H¹¡'üAdÁõU™‹•´DSáÁÒgÄÈúÁÌÖ™ïÅMžR-‡YHJP¢IÁ÷Uʉ>Qa±ƒëáEF¸JK°$½òM¥’Þ?rŽßÒ¦†¯'ÝonF“ÄÞ#¡*š½'dÔ"Ü|Ÿï„,ãzÕ½öco/ÃnÇiZZ ÂÜŽ5ŒÔtN4üdÏój®×3,U–„B¨Ý||Qê5ç52Ù6\Cg)”ÚÃAâ²ÙΜ¡X§Ê‰VâÁbíáEn´ò¤_íirÙnBæå 0p…uÍEßBÉ·’+c¡‚Þóâ%Y' w©¬Šc$já‘Üsw©&êÛ™RlQæ=cûkÑuG_,{vð–EÊ{Ê¢Ž³âàöÖvûªKR⻈ÐÜ„½È ¯>U`œÖK¹%H?Þ+Ò(Ú¤A[1£ß^]®Ü⢥(ä mYÚˆ’nÚ¢Dm9ùB;ŽmbSñ£½*I¹ BÁdǧ‡¯~U@ÿ°,{ÿ£ ©d\§±¢;ÐÙ|-Ë„bE²ˆy‡xrÈÑÛjiO•s€YÅoÓ%IJl¶Td2coÓ5µ¹lFá»S¿#Û_\•=¨¼À8Ò³ÓD“wM¢›°7[ô<ÚÀøpt™ñ2>°s5(\Гþ ²`úǯ~TIò‹ Œ_ )¡ržÅt÷â¦Ï) –ÃŽ¬¤%(Q$àûªÖöäiëÃ‹Š Í‘(x¤iPYÆ~ÙZUrµ›dv [R@Õ-GÌvÎwé×Ò¨¥Ž„Ñ9­‘Ò$'é/÷÷}Õ›h[úi]7p㸭Mˆú¹n«‡™ãÜW3[Œ”•Ñ–¬ìË. 7èi*N½ÀëŒòæàtëOqæ÷÷¬ln)«ÄwpR¢Iö`çîÍy(JŠs×;ûê?1 ”¥lÈ®£…¥0ÍŽ÷õi/†BO¦ ‰®^»¯î{)øVn “A. 1‚@=Ö:V'¤YUEIæÕìyâí%9ù@çÓªÄ˵§èÏ*ø•m]¾^G˜MO·æSO—¯Cq98=~e5äæD×Î#í9ænv¸îë2Ü^ÀäöÇ­d‰ð•Ãövžx´X/%_IgWDÝÒìûÈiÉÀ ƒ¸i>™¯[»\#ðõ©Qß Sê{ZŠB³…ŸZª¢6RwÇ·ÔæÌ«NÃåAþ![Ve°>9D„2s]Ë—”Ÿðäàÿšô_oGÊg;Jjs">siÊθÀ6¹ 2úÜuœÞÇ×5iy¸[d_e>ä²ÐX@–UÐcµOŸs¹»m”ãÓ5ìJs“ê*Îõx¹±y‘<”¶ÓaG-*ê=jªŠÁ|Y;˹șV’Æ'n‡­ë6Ùׯ«#Ñ“]'Ë·¡å3S·ñ)¯Eöô¯óðíÉMNdKó˜ûJKmÞ/Ö¥´â–ˆáâá(ÓÕ ¨Ìɶ%\žP IÇ%G½uVÙ“]¾Ú¹òuóK¹B@ÂŽ•7ëË©*ñˆœJ{¼Åk³+âÉxœ~眕V&m°oãW¿_™?éúôwSŸõ)¢¯w• “<zŽJjs"_œÇÚQ³t„ô{ø(7'QNÙÎÕ¯ÅÚJsòϧ!UÓǸNŒÕõÔÈÔë cJ”‘¶s«A¾^G˜MO·æSW˜¬®Å’WÇ¿ÔçL»Z~Œò ‰VÕë7;\wu™n/àrNûcÖº—¯Cq98=~e5›wK³ï!§'‚á¤úf§2!üe[Ês¨Ÿ \?giç‹E‚ñQÒUô–q°¯ «NÃåAþ![WHÝÚᇭJŽøJŸSÚÔRœ,úÖ¿—/)?áÉÁþ%5]Eê>l£¦?sœ3-€éñÊ t!“šÓ:ãÚä0Ëëq× p x\×T/·£å3€%5¢}Îæí¶SLÔP°m)ÎO¨©Ì VÒ?ræám‘}”û’ËAaYWAŽÕ Ê´“þ1;t<…o]uêñsbó"4y)m¦Â4ŽZUÔzÔ/—oCÊf§oâSUÔŠz›F>{}NlͶuñªÈôdÔ«mÞ/Ö¥´â–ˆáâá)ÓÕ «±}½+üü;rS[­³&»}µsäëæ—r4„„+(ª+èÅÔ¼*?s•fM±(Òäò…N9*=ëÓ.Ô¤Ï9ô䪺߯.¤«Æ np9)ìkÑ~½ÄÔçýJjs">qiÍ™¶Á¿^ý~düjC7HOG¿€âƒryµàíœíWнÞT‚LðAê9)­ñî£5}u25:ÂXÒ¥$mœçjª¢¾ƒæÊNØýÎcÅÚJsòϧ!U‰—kOÑžTñ*Úº#|¼0šŸo̦Ÿ/^†ârpzüÊjs">qiÏ3sµÇwY–âð$îqZÉá+‡ìí<ñh°^*:J¾’Î6Ñ7t»>òrp( îO¦kÖî×ü=jTwÂTúžÖ¢¬ágÖª¨µ6RwÇ·ÔæÌ«NÃåAþ![Ve°>9D„2s]Ë—”Ÿðäàÿšô_oGÊg;Jjs">siÊθÀ6¹ 2úÜuœÞÇ×5iy¸[d_e>ä²ÐX@–UÐcµOŸs¹»m”ãÓ5ìJs“ê*Îõx¹±y‘<”¶ÓaG-*ê=jªŠÁ|Y;˹șV’Æ'n‡­ë6Ùׯ«#Ñ“]'Ë·¡å3S·ñ)¯Eöô¯óðíÉMNdKó˜ûJKmÞ/Ö¥´â–ˆáâá)ÓÕ ¨Ìɶ%\žP IÇ%G½uVÙ“]¾Ú¹òuóK¹B@ÂŽ•7ëË©*ñˆœJ{¼Åk³+âÉxœ~眕V&m°oãW¿_™?éúôwSŸõ)¢¯w• “<zŽJjs"_œÇÚ|óˆå32èãñÉ-(ùI=j©®ŸŽž}Ë¢}Òç,1ÔÕÌWª“¼S1Îçék\R”®€™½Mà •gÎÕ$óŽ ×Knâ™ëhQ’Ž`R°ê$Ž¢ B½Iny’ÚP¯Vã#ù5ÏSZd¶i9VIí^¶¼Fe$•çHîsëîýuÒ\8¾sðŽ\båÕËCöûMD•Äsm‡´6Øl *@ÁÈÜŸ~ßy©©l‰œR²ý¹¥¯%YQVûgÙ\muÜLJb¡¾‰ç65ÈÕ§ØTîO²#™wŽŒ©E8ÐkɈ-—PNÀãï­Ü4ß7ˆa7·™Ìoî5•é¥!÷  U_˜Ÿ„©¥)[2+²àe-V«Üvã>ÿ;eD`¬ö®6»~yÖ,•isSŽÝŸ»UÑAÍ £’6î*ç¥*Õ-nÌ’á@Nn75g}™57ÙM56Cm # BÈ"ªµ,lö!”d‰ïXì|?öV%ž¶kÁ#§Ìû+Ïpå3Ùó¦½ñsÎʹL í󦧄πö™ùmZmSÛDpîy¬œ¨”+ÙX´Ú›G-ËMã “”Ç8Üûªe­oõ »!å©Îvy‹*è…T$N¸º‚¥\eä¨ãu5t¶¦´ÇSaBº¦Ïy þo·ê¬H*ùñíùƒð ™q;|¥3WúÓC.qN~Q™žãšjxLøc;&Bo@Úç$I䀎JŠ€NwéY`Ÿû"õ«ù¿öVö_~<~!-It-´±¥eGPÎs½F2î~Q™Ÿõ¦«µ•ÍlvÆÜ¶Üáˤò˜$ù–véYéÏK=èƒ×óì¬Ó.[|9gäKy²âŸÕ¡D…œV“2àEÊfñµ]½MKêdP¾‚Ïy)í˜çáQ.KäÙ›´\Ч4ùœdàséR|\ÿ­r™¤÷æš×9éJµK[³$¸P§[„ÍO¡›ÇПsSŽÝŸ»UÑAÍ £’6î*9FGøžõŽÇÃÿeL¾Ìš›ì¦š›!¶„¡d‘PÑ\Ý]HRùhÛ:³½RÕ€—rÛ…Ô”ñ,$¤9¸QÀ;Êüèrt”kòûª5E7¨ŠÙÀw8ÍyrX2]òéÔr;Qù‹øH4¥+fvœÜ·íרÑ"øŽ`gZu„à¾ä×]W íÂÜF TL|ü¥QSæ<©‰Ç(´uâ%Ð?“Ø_óÄüh`]ŽJ8| uüñ;ýõÈî¼ÿ,ükÎROB­ºgã^”ÃÜyzxZÛ»DùÑbm;“Žß¾¯ G¹?`·r­ž% )Üaä§r³žõÎCaµÉ@ÒT0¬‚£èk{ã<)ÃãR†¥HÎ3…š?†B6Wz•P…ŽŒD¹«§nf'ãX˜7m:…!±˜Ÿr¤ç ¯Ûç?r‘Ô•Ÿá>Sq:x÷„\Ù·?ÛJ#¡xÔ¿•cúÕÅÂ5ÕË‹ÒM“œ óx”£`6ï\<–P-2Ü’IQ8Þ­ø©9♩Լ·¶Hú¾Ê?†SºÙy±uà®e9üž{~x¾úñP.ààØQžÙ–Ÿr¤ƒÕx?Ã?r6QQô:>Sq:xDG.iâ hUµ,©®`m䨬”mnD›)åªÁ¨d^-#;ûꟇÙJ8’Ë€AXQ“äUT6i%JYÊ•¾³êiòÊnX¦ô/"6;#êp€¾ÇÆ'ãZ܇vBJ^¿§?ïW$D•ç·œüiÊAójÂ4ùL=Äéàu6ñs˜»Ó'ãám%Ôá jîMo.„éüžÂÿž'ãTŒ¡-[x¡-å ŒvÝUVZºóü³ñ¢ød$ݛЮ„N¼À»”pøëùâwûëRÛ»DùÑbm;“Žß¾®S”“Ыn£YøÖøl6¹(J†T} Uð˜zÈ<Ž{“ö w*ÙâPÂÆJw+9ï[ÄKšºpðöæb~5Î>3œ>5(jTŒàã8Y¨%¤ç ¯Ûç?Êød%®L®„}N¼Á»iÔ, =ŒÄüj¾ð‹›6çã»iDt/—â¬cZ å#©*)?Â?òK(™nIN$¨œoZ_ ¦µm‘pð;‹„k«—¤›'8:æñ)FÀmÞ´x+™N'†žßž'o¾©x©9♩Լ·¶Hú¾Ê©å$«ÁþøÖcð¸I'‘]z ]ÁÁ°£=³-?ÑËšx‚ÚmK*k˜@y*+%Û\¿)eC¨Õ·²”q%—‚°þ¢7'Ȫ¯áp‚m¶ô.æÊyj°j'W‹HÎþúÌÁºœÃà/±ñ‰ø×„kI*RÎT­õŸS^†‡Ñ%yíç?|¦âtð:×!Ý’£`G—¯çiÏûÕ®Þ.szoäà\|3­¤ºœ$ ]É®[”‚1æÔ?„jÕ”%«o%¼ !1±ŽÛª¤¾.쪄= ±èNŸÉì/ùâ~40.Ç%>:þxþúä @÷^–~5ç)'¡VÝF³ñ«ò˜{‰ÓÀêÖÝÚ'΋iØàø¤œvýõy=Éû»•lñ(aNã%;•œ÷®r ¹%IP² ¡­ïŒð§J•#88ÎhþÙ]êUB:1殜<=¹˜Ÿb`]´ê„Æb~5È“œ‚¿oœüiÊGRTR„~4ùL=Äéà_ÞsfÜüwm(Ž…ãRüBUŒoëW×W./I6Npt'ÍâR€Û½pòY@´ËpJti%Dãz·â¤çŠf§RðÞÙ#êû(þ ¨Ý—‘^ æSŸÉá§·ç‰Ûï¯î …í™iø×!ÊH=Wƒü3ñ§)eC¨Óå0÷§ÔDræž ¶…[RÊšæÐJŠÉAöÖäA¹²žZ¬†IÕâÒ3¿¾©ø}”£‰,¸‡õ¹>EUB­$©K9R·Ö}M>YMËÞ…äFÇd`ÝNáðØøÄük[îÈIQ°#Ë×ó´çýêäƒCè’¼öóŸ9H#mCøFŸ)‡¸<œ\©]9²˜K/>@°¬l=µCVœD„µwu´ )N0>ÁUuÆt•)aÈõSŠŒRB”¥dÙé-»+,2éKlêNÛ(œþ±UéŸ)u´êµ•dïšÂ#‹Ö„œû1Ÿ»ôV1¼òT¥u#Øk»›¿bÚuöê¨êaÙ®©µ#![é°¨î\®S 4Ó²Jš@ J}ƒ¦GÝP¥ýP~–ù©lÍ[l}¾:žþúzRê}µ¨P9ŽHæ©#;œþÍë®ÖüóÒ"2ÒˆCiQ!8Hé¿ßT£„¯ªhºÜ¶ñ¨¸ƒ¬uÊFrvô© i©fµ!Ysò¼` Rôàûv¥ÀjyÕ¹?®¦Y`LwŒô†]a¦Ö·’4_ÑQn)K=N{tëZ¿ˆ–ð•ô¥+fu|dËmݨÒ"2Ñ sL¥”¤î¬†¹Jê¸`g…x“bp˜ýÿ„ªéEÚ¢±bëäë‡Ð3¸`^iøWеÏYÏÊ<0’ŸGHÏÝTÅ–ˆÇ-íµxlÿÕ¤ü_[ nr¹jä+“#[w>$‚>m{Žß½¬¡[..X-Å3¬á–”ï(It€IQÉ MªZ0Ú:+bŸa­Ï +„ø{)È+“×qôÍfI¦•ÊMùê?áÜ0œuùÿÝXª×?uü§Ã)Ï`éÛìÅS[ÎChÈëå i¿¤O»Mk nK’nЧ¢ ­9r²)£‚¯¼•c§Õ««•¶éò“¯½:À\XN¤¾é* »W9%¤&Ï5IBGÐíÓz¶â¦Òxªn¤åoéoõk-<’¹M¿'ÏÁWŽá|Ü÷ÝXTôù~UᑟãIÿ†©ù- ÃhÁþ {Êi;rÒAþ k {‰rÎ k¡â+pDûRG04Y IÉ8¹6¹ìÃJ;©ÒO_uc`m)â;JFüÿ£¶|ŠªVšl •!'*Vr7êk6nM&RôÛ'©: dž{óNßuj]¶àHºpÑÓØ9×úµRoè–ÑïÅ{Êoå§#¾šÖ÷奶 ÊH¼§å _΋ëS„7õ°>nù:áô îך~©ÝÅI Ø&6Ã`7=ª¨²Ñå£=¶¬Å6Ý™K•Zç¬çåIO£¤gî­NB¹25·sáâH#æ×¸íûÚª ¶êÒþ©ZmRцÑÑ[û k nK“á[..X-Å3¬á–”ï(It€IQɰ[ç¨ÿ‡pÂq×çÿuB}\'ÃÙNA\ž»¦j e¼ä6ŒŽ¾ZÌc)+¦V\ª×?uü§Ã)Ï`éÛìÅWÝ¡ODZrådSG^y*ÇO«QƒMý Ú}Úi%¤&Ï5IBGÐíÓzÖ]Ù.tw+mÓå'_zu€¸°I}ÒTv¨ÿ'ÏÁWŽá|Ü÷ÝZ¸©´ž*›©ù[ú[ýZ©ä´7 £ø5˜FRŠw+. ªz|¿*ðÈÏñ¤ÿÃZàÆº"·Oµ)ÔsA…‘”œ“Uœ¦“·-$àÕ½´§ˆìa)óþŽÙò*“Œ£Û¸2M®{£ÇpÒ†Nêt“×Ý^›dõ'A¸ðÀÏ~iÛîª&šl •!'*Vr7êk ËD¶~+XKr\¶]¶àHºpÑÓØ9×úµå¶ ÊH¼§å _΋ëS„7õ°>Uò›Æ9iÈ玲P€-ÜT‚cl€Üö¬Í8­YQ·äë‡Ð3¸`^iøWеÏYÏÊ<0’ŸGHÏÝTÅ–ˆÇ-íµxlÿÕ¤üZÂ[’å«®LmÜøx’ùµî;~ö²…l¸¹`·γ†ZS¼¡%Ò%G$ T-6©hÃhè­Š}†·>€®áì§ ®O]ÇÓ5™&šW)4[ç¨ÿ‡pÂq×çÿub«\ý×òŸ §=ƒ§o³LYo9 £#¯–¦þm>í5¬%¹.I»Bžˆ.´åÊÈ¦Ž ¼:òUŽŸV®®VÛ§ÊN¾ôëqa:’û¤¨6í\ä–›<Õ% C·MêÛŠ›I⩺•¿¥¿Õ¬´òJå6üŸ?^;…ð{sßu`mSÓåùW†F'þ§ä´7 £ø5ï)¤íËIø5¬%î%Ë81®‡ˆ­ÁíJuÀÐad$e'$àVäÚç° (ãù øUE)ÔTÜb‹Uñ ÑxÕ(œtò§áX›õÐçó·FªÊS¨«¸Åß&3g8Þ 'tf]o‰ÖÒÒ…Çh%E$Bq!ÿ³üÊ'ÿ®ÝfäË3¸æÂº¯5\PqÿÙ¨·YÏÏe•2Øi¦…/Y ¥'$éÏA@B¥)T R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@uù žÃ‡ xr¬„äç ›÷­Ú_Šì°ÆJlê=zlpjO·á­òféÔ\y ƒ§ ''Ó:k „ÔI!æI éKmû³¿íý5Áù™ÙvE¢Ô"وʆQ«NäzU%×–lЊ.r†}¾P?^ÕbãšmŽ,ï–ˆ¹?óöU<çñ#kÓ€ÈÁ(š‘,Š™È(ç-Ä•%]4¿³""\”€ãäè#ÕÂR‚XPq)Q)#¦{b³¶ÈÔÆ—ôN}1J¨]Ÿ‡Ó¥R½ª?3CŽHŒÿ)Kù³Ðàoÿ8ieK|÷^u–X%h6¤²µ$”œƒ‚œî TOu~/Ê­†â¬lî)o¬j$Ró¶6ðîb· ´›8q1„*Ê0ì‰Öy,NŽƒ2å,—^-7»)['dŒd«ÜkTÇR±„UKQ© @e‚Ti$‚”碔:î TZe3&küñ(åÆFÅ@‚¼ôòŽòAíYZ?Å׿æIÿö®‡”¬¥)T¢”¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R”Yeðá£9Jêœ%;==¢·˜Í¸ÊÔÂpÚ%)=s„Œ|jm²3npl…‚û­9åFVÿßú4Lqvƶ„7ç^¥¨nR£ŒïþÈû=µÁ÷goD.2šD.@Z•óz@ÆÃµrS$­e('t¤'ÝVò]Rµ…R„àcþ}•E)IT…ôÛõV ŒÍ“Ô©ko”f=—2•,}¿ª¥°‰¤´„Œ +W­`êdÇl¸XqÄ' Z´¾víµbÓ³œÝ0Ÿ)=0Ù9®sÏðžî¥ÅóûÿsÉl¼—ó®ôµ(“ïidŸ5µº¿þ³R’®aÊadíê*¢cÒ2K.%G¯”ƒVX3Ü–Qàå’’mD’c¬Ó®NÃÛVžVñãgþ?±eë½]-j–‹ækÉ–†ŽÄå¥M6Gîûíè0sUò'ÌuG w‰wŒ°9Jyå,+ZX'Çzßkymë%í•E—âPìh« ^@'aŽƒ~§jÓ&5ÑiâKÂÕ&$°9Œ) Èhé“×ôWs眭)J¥¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” >‘ÃÍ8xbÓ ҆Ù%`b»{‰®jç!³9õ(’²¯³ éöU› •ðm¤ÆuJp)ÀãIÇ{ŸNÕAvICΡxò$'o\׬™Ùéivse K`œúiøÕzŽTO­yJ앎MÜžäR! Y^GNàúþšœÄ4¡€‡7^0T;{«\„­ÖYy²å?<]zõ¯cªRÙ,•v%ôo÷מ¢›^èð3áàß9_ùþL>NCd¸^Q±MO³’Ù}9ÝÈr²3ØÇpÕU¯? ;ËËDã~üÕ¥Žß%rV>`PψF,,nu` ÆçaZ‚Ÿâg>.|<­ÈV!D·BjÄÅÒko¾—å˜ú^ sƒæ9ØtÚ¤?mù"W[¹œÁ2RŒdx†Hû«u‰™Öu©ôKŒ¥¥AHŽ›´t´µ…xs̓õq¿¯c¬Eœ!ßçN~#®?–¥²êŠŒ†‰8B‰ìÅv<5JR©E)JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥()JJR€R” ¥(¢Ù`¶÷Ú]-Ju+ WL-X}¿y®Fìu8âŠŠŠŽI;v®§„·8eHt#–ËÚ¥n­õlÚEs—*ž¾„)G'§ìý•Áy™ÙùQEJR»œNîÛ¶²ü†JöÀYÿ×S%íËKa†T‘£r§Bvªq ñ!†âJ‹¥²4!hQ>™›\GsZ\¸) GBÒú™Ú¼rVîŸóò4['„ 'Î… Ö+;œ .ÛÒú´$8“Pq!gqÈp‘žÙÅS+Šî|ÐÛoÄPÛÍÊWo²§[¤»p”³2d56˜ÒJô‡ýBÁ?G8ß|dÖ骹^lèh~ËnwŒYŽ˜Á¨I‚™N2…Ÿ6ÖFIÎçÛX1<Ž ¹^a¸îΡ¼éVޤ 8Ø‘ö Éë‹ ¼Å¹µu³¶ë JtÊR\@NŒšýîFÞµãGüœ¹Äƒ6ã3ZYgœVT© åJRÛH=û÷5è2r¥*”R®çÛ¬.a=s¸)Èî©¥”ÀA¤qóÝ6­*cHW   ·#qÿÖ¨ ªTÛ¬6àNä2òžl´Ó¨Z‘ ¶Ò±‘“‚5c©¨U@¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)JP R””¥¥)@)J›gˆÜûÔO%¹ie'(nô*Uõ¾%¾èêš·Ø®ò©Inr ×÷Æ{Ël>ÉvŽî´99à÷ýÆ (éSoz ’¥7C ¨ä•3íÚ¡U”¥¥)@v¼ ëJ·Nc鼃Πãª@Áßí¨n¡·$ÌrR‚HA- ç9éƒSÿ¹´.r®o©âÒC)h¨©Y'ú´¹´ÛW M+Ìy#^À`“Ð{²+ƒó3²ò£c·žd´ŸÈÖŒdgcè@ýuÆ(iY†¾„ûÅèR •²ÙÒA; $í_>{÷UûëTÛff’>‡-ˆPì°M¦3ªu)Ô²Ð#8{ÍVb8ùsºþ€lŽ_O/J„çJL>[3_BS€„˜è)ÀûMhjç!kS«¹H wν,#¯OZ4Þ·;B­5M7½ßúe“F+.¾à³£f†Ëk!½þ‘Ûì«ÇÛŽ,è”Õ½¸«v<­I ÆG†wî8Íqì]§.àrÊžÃg[(Üg¦çk¡ié.Ê~5Òäûˆj,’ #£o˜^H· ¶Fh´z³*Ó”qŒ›ÿe•o°¾ˆÌ2]ˆT´´€„“ÌPíî÷ÕË–¾KíÇa…;f RYl 㪶ã6×:ÝêRŠR””¥Þpç&ßÁ‹”••IúTBŠr¬`žý ª÷[jyEN)â…÷Üë[­”ß 31JÊTÚÔ„÷Z“ÿ>úÐm6·Üâ9åõ¸„¤÷¤×VwôFs.Р5ƒÊóМé\+§.¨úšé.³ ‘Ï΄àö®ig*&·s›;˜v¨/@h­”«ZA;ë }®\™C¥)Á; ª£åé Å! ºœ­i {ÓRìs›!M6¥¤¬\QXÆتÚJìç'Š»eÕ¢Ñå—‚X@)`-*Æt¨“¾õ2á 6öüZ2¹RN°:b3¤ }ëoˆ¦F¹8¦TR¢4¬€}ß²¯ _•=nIx¥¨òVqœ0¼àéÛlïƒî5,¯r`›È›2?Ä—¡&aˆÆ„©z”¦€Îùß#Û[ä8—8qؾ^\8 CòÓçÕ%•¾¶Ÿ\ãÌqQd]6$™oíJR1Jœ„¬¤ù|¿1œv©³.7%ÚnnHnôÈŠ9nÊ–ó†B€Ãi½wÛÒ¶S-6-ÊR‘‡ÒøNùÎ0r1ï"u¨BSirKjV½„¨¶{ì =\T?#’¦yîò•º‘¬é;ç§¾½2ä•¶¥Ht©¢ d¬8éN•›H¦¡ ¾âYZ¢¢9¸íRÒ¨ÿ$­f#%à°Ø^¥çœjÆvôDz¡¼ë¼·^Y[‹%JQêI¯5«FGI9Ó³ëVÚÎMŸÃ:ÛK”ÉY^‡@RO,޽ ô=qúñŠ-¬§ÅóßZy,‡PC}r´§ÓØü*¥IQAT‡Ioè³å÷zUìX v7gïR}ÐrB ”%?KPô¬Z^¬]#P)QJ{W•xlÐÔÛ®¦æâ‚Ncà“þÕl_Ãj3.»tX. +>q>–ýk¥Étsô«§lño¢àµ,`“þÕZËàût9 bGiqSá⪓}…ÑÈRºŸÉ«F3ùEÿáŸÅ^~MÚ2å ÁïàÏâ«‹#—¥u±8NÝ2ëÞÅõJqýD`J¿ì©Jà{hÿ¼þütÅ‹£ˆ¥vç‚-côãù‘ütO[ #òŒü‘ütÅ‹£ˆ¥wp8õÊ ñÓNµ¾Î>¿²¤îm ÞAý þ:Y‹£ç”¯¡ÿìÚqùF?¡ÇOý›CÒUùF0:þf1bèùå+¶{‚-lFfCÜJÛåA²¨JóccÑUp­$*@ÿÉ+ñV’Ñ9µtŠ+,=r"K }¶ã¾ï-E@(¡•¨gIHèEZÛ˜Lø¦P±Y£ÆçÏ¿! .#çzãz±‰Ãö˜I•&/ o"­,ŠF¬°°|Äí±ÏÙU¼1bŸtŠ^y¹ŽZwZ˜dsœ¢SÐlTzÑV÷ìfQqvfq›aQËráÈ ­R›aЗdd( ƒÍ#¡È5Ë×XúîtÈ.¬†%?6;…¡õT)>Ð(p]˜ò©?ÐUø«2œc݈žÇJíÙ‡ýéÐø¨ÏB‘5ˆÌ_µ—Š€Wƒ OU{+<ê}®k Zö8šWh® ³¤ŸúRŽ?À•ø©ùeÿÅIþ‚¯ÅW™ ÎØnqt®Ñ\fãŠ=¿1VÿÖª«ƆéKW"òR2¥ 1öfœØv¹Ò•«MSƒ»ë_È ¥t±8zÐìt¹+ˆÛaÅÕøU+óš&× ¹ D{‰y°pX)ÕödÒ52m(¿þeÿÑ£)IÅ5§Õ›‹m¹¹[qÎYçÞÕ¤ZˆR·ÀSê `gY)J†}6Z}{úW^çDw)w‹Ö¯.Œ**—9ÇÓé+ÔðtfÒ Ž0y:’ ˜‹Ü€Ÿ¦6¢­z1c‡z3mÆiß ÜF°'¦Hëë~ÏÑZå6ÛO”2áqQAOoC]›ü ,—ÄEÄ´?ø5 ûUêk;§ADå¦åÅy”u놢zmõ½+­)*’jö4¡)vG3 G¼1Ý*yÀIî ôŽÿ§ÙQ“šÜ.R²ä¥–ðväúÅtÉá‹ByjO`¶rŒC_—|íæÚ¶;ÃÖ×m—8ÍÕ´ßÐAˆ²”{†­«§&¦Æ¹U=¬æ£BŠâ$¬ÈËMµ¨8[P)!h]•޽÷ÇZÙÆãëZyÈNBKEDf¤…`dƒœàf¦ßmÍÅ‹ÎEùéÅIÑ…4¤‚œƒŒ•³¾=•F‰²Û9nSÈú?EÂ>ˆÀý§¥fTêG¹™ÂPv’$ȶðQ!R.))Yh)$„¨ÏB:ñÑpCMÌZX[ÂH'H'¯¶µ™2 hl¾î„¥:Îî«ÇŸzB‚ŸuÇTV¢¢¦õ•õ0O·3Öe¦Ü’뜴¥Â´“œc–S°VIέ¾¶²ùå%®SKu-¨e$'Ϥ¨ìO˜m隀̩,!hbC­¡Á…¥ +ߎµãºáJ>P;lp¥¥}'?jCK$Kml¡²µ­*#p1„’:¨wþßnÜ$!i8[™;…(¡C ;ýc’6½*!™,¼2^.Ž‹æCí¯ ™ XY}Ò ¢°¢³£ŒŸ~ÃeD¥êÊ}Ä®´´·2ˉsÊ4üêÆPûMRÞä—n. ÂR6|*ÂÝt8>ÖÙŠÚ‹ˆt%Õ5’5{jÍss^(”·6VTA;dšÅ¼LëøQ |‚êÎp=ÞóP«Õ)KQRŽI¬k²V97sèPbÇ\JØA%:’3öÕ•ŠN”„€Ùñ  °ÿÖ¹›ÚâŽL_*°RRⲑþÕH‚õá´ò˜JKže8ŽjÏ|ù±X“V³,hº©¤¯nåíÊ T^Øa"6wÉÕ×ßQ¤²Û9S-¥ÃJÝ#æÎÕ]%ÊC©n8…aGaé’wÞ­­~)R‰p¥*<”¶…8¼,òW·ÒèFGPj¦šÐN“§,eÝ®Í\Ýo…U;ãTÆZŽ3š¢7VÙéÖ¦¡K?Üòù©2®p/¡ò§]浕$Œ` `ŒuPß ª[´§-Ò„KŠßÌ Kš|L…‘r#¡©²Õ4Ú.&ájj"Ÿ·!Ö\:µ©¿ÐÆâ°>Àv­9 R•J)JP éڂܼ ! Éÿû\Ýw¶ë}›òB×2í"j ù‰JYRBFWªI®u& “b×(¹*TwÀ)GSéR® «DEãËášût ºvÓÃHe§]vðéÂRr}6Efý¿‡œ[A×.£CiJp´(èW.¦ÄÉ‹9w™P†^ i'Ïz¼â¤ãˆÏ\$nÂ¥Á³pÅÅךC÷T©–ÊÖ´ @=QêEmâ_"ò´ÜgÝÕ)x·³JÜxºqváŒËƒ6î+Ý“Óp~ê½]†Q#dÞK¥9ÒAÛÛäÚ°]›†VýëÉÔ}ÿR·ÖÓúþŒ˜27 'ãQ![mVûLÇY—q Ém—]%i+Ó¹N<»u5Ï’(K²/(æ  ƒŸ_«R§­k­§õýÁ‘æ¡NØìÔ ·ó¤d1¨f,ŽÌ;Ÿäêîái³Æ\Ë JÔ¤4u ç;ï§×5QìÅ6«ø­¾ >?B+ÆëÂNëü3éÒ¯AD¥¶âù±^Z\iÆ–„yU… ¤àààù½*¶{d+sÒCW–ÐÑO”‚IÿUV+bÄñN¾rÖ/Õ£5¶=–Ã<¸Ú¥^€CeÕN0ÑêEU^)wû?øJ•(Ôw’ÔØž¶[x….´›¤—a¸Û¨Zä$…‘…~o¦Þµ/Ã>7 9íòšöê-l]ü+³®ÂRñåeÐþ­CD‹3ºËWâÊvVû¾…xªÞ¶²oØçN¬)éK ;+.ü“[⤷~²%Áƒóû(cê*«œM¥ reç. ­Ä$êHê~K³[ló–ÔèÓnŠRV¶\u'#*GÐÖiS7•þÌV¯œQ_3Åœ†\ ©]}Mgá_I—4úè5ƒ’l ¾¶¾S¼¤¤é!/ éôk`ù%hËrïÊIþ3ÿñ]\£ßþŸ<yùULJ|§IeÌv:MhºCmôq«l©æÈ@ô$ï·®Õƒ’¸y*й÷ ®ãš6þ¥X»oµA¶;%2®Jaô4ë ¸‚¥ºtûMn)¹G÷O×ÑÝý‘Û†á§J­æíßî¬sF$Œ~àî=t«Ãð@[ƒÛ(;ÕÜ&±ÛŠõ55Ò¡ŸXV°clj¬—-*R&´†ÆiIHÿv¾ï̧•¹zosÖèSSÅËOËý-ñd*k`²âNû”œt5ÚzàÁ´Å˜ZæjRGs“ûj‚ÉÄ$º˜‘`É}o¸”¼¤¨äœÓ­M¾Þ`¥†dI\Ö’â”XIØé98õ¾gÄ'[‹–*6ŠMwü¿ã7~\\ºný¶ºÿl¶-9ûÅgÝ@Ú󲫸Årn_í-.ʼ¥c±x~Àßí)OÝðÿV¾WÊ幕Q3¤¼…"É-J '¨öÕO2ã¼I1M4¥ -î€Hú5™«‚¤2¥ÝÀe¾k‰[éÀH gtú‘^]¶Fº®;²oOÖ ¼݆šû? ‚ár;ðÕã dh1$ÓÜw z#>ÒÃ…'¯íY¡©‰žáοԭo kC/Ž!ôË£ðWØù„oÌ#±[Å­­«T$¸•$ùö#XW!]…æ=¥þváË’– 7âJ† RH#H= qõâ­QT–HùÜEURy!JR¹)JJR€îí±Ý“ÂVÎ`Ai*Z[ 8ókY>ñý¾óÎÝ”óëBHB•Ðúc?¶»x=Á‘цÕáä©$gQøoí5É])h*ÔX Wqí® ÌÎÏÊŠ:VJIJŠOPpqX×s‰ô“â1 ¤<ûm©(AJéU²dFq 8€µ8⃅`žÀûéif$¶ƒWE¶„­²½XBp­xòíµcuD(…–­ëaÝJRRJP¼ ìO—½s7(êz8jÜš™E]ú#Ý s˜:šŽB“œ Zºý½jC’X˜¾TWêÕVUþŽà®]¸¯¹ ªHi ‚”'¯»sbyMLp>˜Íþm' ðÈ! 2³’1¸Øíߥf3ODÍñ5Xÿé(´™åõØQ¸–$¹è/ÇL&‚E+Ķ‘æÜÔw©×©epÙy$<ú­Y*t'$’Uƒô³På!æ8›`~eÆñ|ÙãdÞ¿£§öÖ©2ZUºîöêD$©_Þ¶¢)'Ä3ѹú⺞3’¥)T¢”¥¯ µ\þ²7 —PSªPB ˆÅöóêú=–ìmÜ%go®BÝ.¥´¡Å'8­¶#ÛÖ¼üL\ ­¹”ug‘¬×Kw#ó9¥N…¸CK*ŒvÏZÄÚîBßàœ1oòÿuðëÓôõc8ô«e] Ò¸Mkÿùøë/”ä%^ ¬z|¢y,þŸ¯ìNlH–ø3Ÿy–ô7ÙipÖ”©ÆŠ:‘ëëŒ×œYi¹Kâbü8ï”$$ÑP úuHEܼä¨òíºRÔrò³)Å¥iÈ¢ê¨7Þ/6룱\ˆ§\N5/œ´êÛÐt§ÃT¨ïiõüþ…U"Í t’™ 7i’ćZH[ÉŒ¤…¨+' î>ñRWk²ò-“@iNê Œ±¯RpÛ½D‰Åëœéj¡çÆp™.ø«Røï–¢…[Õ¨lG‰woëWwÀÖµì¿_ع#£áXR`Ûâµ*;Œ¬ËyA.$¤‘Èëƒîª9‹Šb­Å[度µ:·R…,§Æ:02~¿ ®¦›×±ÙI§rºðÄÆ8$‰±WÅÏR´-è#±÷W]ÅòtK»-0yj/ò¢û‹)PÒI”Fàâ¸zîŒ^úŠR•@¥)@)JP@þç2’mW(AZ\RÒ½Gl 'ëvÜ ­ðé•|V½h`)k*9*ÇlÔR„ÙiqiTb ¾N¤·ÛSÝŽó.ÉCj(+k$iƼm\d¼LëÅÂD¦)ZAXÆ4œ~ª®¯ Ìeƒkq†ÁÃ1ÀJ°<Çýýk•ºÂC0£8 [aYÆAœÖ£;èfQ±Öp[$Nq7TÅZQiæà¤g¦}•7Ž£Ù¢Ú˜vÞÔ4¸$'QcN­8$ô÷WÉšìb ×|ç%*Y ûUHÃÍ)©O„$`dã~½k.´|§ª<urZ+3Bg#˜PGAœÔ›CÞ"z–RÙ‰/'xw7ÅY°í˜ÅsÅΗ¥GYÆûw¤ š•}”˜ÒÞf?‡“ËsR²€Y õÈÇjª‚ƒ¸¯ñ µ¡„™]q¸ÚfñI^2cl&2SŒ§BÛR[ £?n*S·dÌá™p ‡&½+”æw ’Æœî@Ç_AYJOŽ$gÄW'Ëí6àur€‘¨’52~ÊÎJçª%Þ¹w§šC€Ï*HYµ…¥ ;½Nqú+¡á8ªUâmpÚCÊWî­‡piRU×HéÜ‚k[VÂíÉæ‘@G!ׂu(a*ÒNB@ÆÃ9Žb)€¶3ó§ËmÉMBˆ—@qhê\NþBzw¬Õnµ":d.Uá,«è¸mˆ >ãÎÅj¼-öPF„¬ƒüáêéí×Wx×ç|;p~ ’¸ Am¦ÒŒ iê €·S[!Êσ›|i°e>ûo:ãD<Àh¤  öZ²±éÒºÈ1&Èá[ÉáÄ¡åkJF ‹È®UÿòVóÙ?î1^5%ø°ÚS¸°R Ã%d¥’ ±ïήþüÍ]X’M­î,Ž,ae+J' ™Mmö꤅q:˜[-Û¢%+9:d5‚}~•rO´Ûò4¢Sí”–‚ΰ­Iì;crsžÕâ˜m¶ô‡'1Ó ­ð6Yß)t6úÝúW "·6îtñ!]ã5t•u ¶—!­ ä+'R;žßuWqE‚}Ȧ» ¶ÔÚW j}´½Š"ª• ŵ͒µ¡jJJt§#VØßÞ+@Y2œ1çž{ q÷9ž`¤%G@QÏq¹ïöd÷£QBäÆNNOÔ±¶Yø’ {Á6Ëeiг♵Q?$ïªVñ[ÉïâZüU‹Vð처ÆD†Ë(«W™!@‡B@ÀöÍDf:—»ùÊÖ µ© òµßëïmz_t“¯ @“lf Yœ´ºeÈsB\JÎèšî†J“»›“¶nOè>•¾KnCb;°¦K2TæJÕ…ê„ì=ÛZ‹ŒRŠ5(¤—dY~L]Tñ†›RTJ’|CCôØ«5­-|[J%††¬l$µ¿õª;"û-¥ IJ–µ4Ód¤U¶Øô¢¸§ -Ç–âÕ©-!JÈ%%GíööÝtα›Š·ç÷й'zR<3`£Ä5øªþéÕÙ¤DIA}1¡3€±€t«#9ÇjåŸZÖÖ…êDb¶RÓ¨$äy°®ªûê40ä¹OÇŠ©Ëk’┎aW™)V’p7ߦÃsQ´âÍÂ¥ª)?Bk|?z‰•6ÃWÑÿŠ®™GÆJùl° ˆÑ”Êh?Ú®V4@»S²Ý\’¤ !G lÁëïÇzÏÀ¯›kKÞ%†ä·—s×Zºg€8öŠ—±féOºeÅ«‡®í_!Í’ÓHB%6â”d7å@“ôªTæå,[—BœÓ!D©Ä%'/(o¬àŒ•ÎÄŠÌ—½r l¨£›•ìq¶VÞµäÆ_D)‘þuôFÛ˜Õ¡^¬Ã%$öÍváêªs¼‰VQ•<"‹—­÷Š”Aa ŽãŽ!"c:rH#ët¬ü釜r<6B–$«3;ŒùFÓs\^¥zŸÓ^êWïé¯_:SËËGoÈŸÝ<ÍfÒ”¶§IR‡MÔr1×#Ò¾O©^§ôÖ÷&ÌuÂ㲟ZÕ¹Rœ$Ÿ¶¼üR‡O–Ö†à±ì}*9¾E¼Í›+*C©N†L†P{…a[‘¸½l¶¢íå6cðD€ú€BÉPßÍž€mŽù¯—x‡ÿ÷δiâdïÝÿl×Ï ÓMwIdtæHíx¢;ñ8eÖ䩽n\âB 7N”€p“Ò¸ZØ·ÞZt­Õ¨zZëÙ¨¤‘Žâ”¥h ¶·xVl³f¿‰n"C <§HR]'è);ùÖªjÍòVóØßî?P %•[Äù[4XëÔSÎÊËÄu Hp“ØgöÔv…>Ûs"Ñ3‘ã¥ÖÜeo9´ýe¨c =«² D»§FEª$»CðmN-z0¯ÏõJNçmqpÒÒâGY[)‹†Ô~²|K8?¢„:nŠä+3÷%ûˆHVFBˆÏéíŽÕ á93fÉ”„6æ–ПDƒÓî®§†žC?ÜþÕ®ÜÄÄ+œ¥‡’N—{ƒR¢Î·¸Â~Ãma•¤- -$ŒžÝ:ük‹ójÎÉé¡Ì:¥7j[…'Ì×—#l`ŒU-ÍjøI+ÊØÂ@#¯}})wIi:áÛ‹j'æAÈF=ŸuA¸Ü¬ü¥²Ý²Ö·™ ÀS ØméEeêWv|ùïa—²• “ömX(Ëx 7ò“¾Cg”©„osÓÖVåá}4GÑ8Zïh‡bb4çÛj@[…HZ­Ö¢;zT×–qãG‚ӫޏ/ )¶U‚£ccs“Ò”®Ù3ÂÑ¥ÄOk‰âÜX´^Ç„^Ä´^‚¤í¿¨÷V•³&ßÁw tÈsTÛm©ßë i ©æ@BJÀ?T¨×Ö”ªdåPÔ$Åd•¶•è.9¬3ÔcûjDˆö¶–úЗÊ[m%-©Ä¤•jÁèNØ¥+“½Ö¦‰²`E›‡¼Áލ,)µ¥â椞s‹ ƒ²ÇCR¸Èš·Ò›ý‘¹3P~B#¾‡OLr°3ßÏzR´¤ìKUÝÛ¹íJq—^|¦&z(42°üŠ;U:£Bå>ê] 6V’¡©GmíÎý)YM¶SdذZŠÁ†·U é%J)ÒIãͨë¬ïòLJK¨YuÔ¡.„8Q=6ëŠR²äÒýAQVÒâ)Æ­åf;H1΢•'Ë…-[€rN0}¹”®“vh‡¶óâ¥-–e-¢3©At§;¥[䟤IìÕJJŠOPpiJGÌÐ- ­¤üžP¤€—T]ÉZ»þ®œcÛ«ÙZë¼êåsJÊXœ³i¥*[V F¶®ÚãËSÜâ¥$ág$uö N‹oj#N­åiÔIHJ²7Æùëì¥+7yw)æß*å!²Ñh¥Â šÊù»ÔÛo„LòëBÚp(:4í§b2OÛ·¦r¥mkÀûk·!<²—”P[󤌃€:vëPn³9ÞN9ßOÑÕõ´ÿ9dz¥"µ!”¥t½¥()JP R””¥¥)@nnSí6¦ÛuiB²Ö´Ò•¥)T R””¥¥)@)JP R”¬`NˆÍ¾L)Ñ_}·mÐY|4RP;¡YYôéJPp´¡…0ˆ—t²¿¤Ø¹ %^ñɬ<}±˜3ƒ[nJh4Vô´¸ˆ_@Úwò×½)Pí–sÿ¹å­¥¬s—ÀO½ÅTUÉeV¨,óR]Š J2@PuÆÔ¥y*ÍäÑè„V&¹/Å[cá,¸5© K„”©XÜç¨=Åc&RJä´,<†ÆFA#lR•ÉÍšÅÿÙlbreakout2-2.6.4/game/0000777000175000017500000000000011770153735011524 500000000000000lbreakout2-2.6.4/game/extras.c0000644000175000017500000003601111452354534013110 00000000000000/*************************************************************************** extras.c - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "levels.h" #include "paddle.h" #include "bricks.h" #include "balls.h" #include "mathfuncs.h" #include "extras.h" extern int ball_w, ball_dia; extern Game *cur_game; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Public ==================================================================== */ /* ==================================================================== Create new extra at position ==================================================================== */ Extra *extra_create( int type, int x, int y, int dir ) { Extra *e = salloc( 1, sizeof( Extra ) ); e->type = type; e->offset = type * BRICK_WIDTH; e->x = x; e->y = y; e->dir = dir; e->alpha = 0; return e; } /* ==================================================================== Use extra when paddle collected it ==================================================================== */ void extra_use( Paddle *paddle, int extra_type ) { Ball *b; int i, j; if ( cur_game->diff->allow_maluses ) { while( extra_type == EX_RANDOM ) extra_type = rand() % (EX_NUMBER); } else { while ( extra_type == EX_RANDOM || extra_is_malus( extra_type ) ) extra_type = rand() % (EX_NUMBER); } /* store modification */ i = cur_game->paddles[0]==paddle?0:1; if ( cur_game->mod.collected_extra_count[i] < MAX_MODS ) cur_game->mod.collected_extras[i][cur_game->mod.collected_extra_count[i]++] = extra_type; /* statistics */ paddle->extras_collected++; switch (extra_type) { case EX_SCORE200: paddle->score += cur_game->diff->score_mod * 200 / 10; break; case EX_SCORE500: paddle->score += cur_game->diff->score_mod * 500 / 10; break; case EX_SCORE1000: paddle->score += cur_game->diff->score_mod * 1000 / 10; break; case EX_SCORE2000: paddle->score += cur_game->diff->score_mod * 2000 / 10; break; case EX_SCORE5000: paddle->score += cur_game->diff->score_mod * 5000 / 10; break; case EX_SCORE10000: paddle->score += cur_game->diff->score_mod * 10000 / 10; break; case EX_GOLDSHOWER: paddle->extra_time[EX_GOLDSHOWER] += TIME_GOLDSHOWER; paddle->extra_active[EX_GOLDSHOWER] = 1; break; case EX_LIFE: /* adding life is handled by client */ break; case EX_SHORTEN: paddle_init_resize( paddle, -1); break; case EX_LENGTHEN: paddle_init_resize( paddle, 1); break; case EX_BALL: b = ball_create( paddle->x + (paddle->w - ball_w) / 2, paddle->y + ((paddle->type == PADDLE_TOP)?paddle->h:-ball_dia) ); b->paddle = paddle; ball_set_random_angle( b, cur_game->ball_v ); b->get_target = 1; list_add( cur_game->balls, b ); break; case EX_WALL: paddle->extra_time[EX_WALL] += TIME_WALL; if ( paddle->extra_active[EX_WALL] ) break; paddle->extra_active[extra_type] = 1; if ( paddle->wall_y == 0 ) { for (i = 1; i < MAP_WIDTH - 1; i++) { cur_game->bricks[i][0].type = MAP_WALL; cur_game->bricks[i][0].id = 0; } } else for (i = 1; i < MAP_WIDTH - 1; i++) { cur_game->bricks[i][MAP_HEIGHT - 1].type = MAP_WALL; cur_game->bricks[i][MAP_HEIGHT - 1].id = 0; } paddle->wall_alpha = 0; balls_check_targets( -1, 0 ); break; case EX_METAL: cur_game->extra_time[EX_METAL] += TIME_METAL; cur_game->extra_active[extra_type] = 1; balls_set_type( BALL_METAL ); /* other ball extras are disabled */ if ( cur_game->extra_active[EX_EXPL_BALL] ) { cur_game->extra_active[EX_EXPL_BALL] = 0; cur_game->extra_time[EX_EXPL_BALL] = 0; } if ( cur_game->extra_active[EX_WEAK_BALL] ) { cur_game->extra_active[EX_WEAK_BALL] = 0; cur_game->extra_time[EX_WEAK_BALL] = 0; } break; case EX_FROZEN: paddle->extra_time[EX_FROZEN] = TIME_FROZEN; paddle->extra_active[extra_type] = 1; paddle_freeze( paddle, 1 ); break; case EX_WEAPON: paddle->extra_time[EX_WEAPON] += TIME_WEAPON; paddle->extra_active[extra_type] = 1; weapon_install( paddle, 1 ); break; case EX_SLIME: paddle->extra_time[EX_SLIME] += TIME_SLIME; paddle->extra_active[extra_type] = 1; paddle_set_slime( paddle, 1 ); break; case EX_FAST: if ( cur_game->extra_active[EX_SLOW] ) { cur_game->extra_time[EX_SLOW] = 0; cur_game->extra_active[EX_SLOW] = 0; } cur_game->extra_time[EX_FAST] += TIME_FAST; cur_game->extra_active[extra_type] = 1; cur_game->ball_v = cur_game->ball_v_max; balls_set_velocity( cur_game->balls, cur_game->ball_v ); break; case EX_SLOW: if ( cur_game->extra_active[EX_FAST] ) { cur_game->extra_time[EX_FAST] = 0; cur_game->extra_active[EX_FAST] = 0; } cur_game->extra_time[EX_SLOW] += TIME_SLOW; cur_game->extra_active[extra_type] = 1; cur_game->ball_v = cur_game->ball_v_min; balls_set_velocity( cur_game->balls, cur_game->ball_v ); break; case EX_CHAOS: cur_game->extra_time[EX_CHAOS] += TIME_CHAOS; cur_game->extra_active[extra_type] = 1; balls_set_chaos( 1 ); break; case EX_DARKNESS: cur_game->extra_time[EX_DARKNESS] += TIME_DARKNESS; cur_game->extra_active[extra_type] = 1; break; case EX_GHOST_PADDLE: paddle->extra_time[EX_GHOST_PADDLE] += TIME_GHOST_PADDLE; paddle->extra_active[extra_type] = 1; paddle_set_invis( paddle, 1 ); break; case EX_TIME_ADD: for ( i = 0; i < EX_NUMBER; i++ ) if ( cur_game->extra_time[i] ) cur_game->extra_time[i] += 7000; for ( i = 0; i < EX_NUMBER; i++ ) { for ( j = 0; j < cur_game->paddle_count; j++ ) if ( cur_game->paddles[j]->extra_time[i] ) cur_game->paddles[j]->extra_time[i] += 7000; } break; case EX_EXPL_BALL: balls_set_type( BALL_EXPL ); cur_game->extra_time[EX_EXPL_BALL] += TIME_EXPL_BALL; cur_game->extra_active[extra_type] = 1; /* other ball extras are disabled */ if ( cur_game->extra_active[EX_METAL] ) { cur_game->extra_active[EX_METAL] = 0; cur_game->extra_time[EX_METAL] = 0; } if ( cur_game->extra_active[EX_WEAK_BALL] ) { cur_game->extra_active[EX_WEAK_BALL] = 0; cur_game->extra_time[EX_WEAK_BALL] = 0; } break; case EX_WEAK_BALL: balls_set_type( BALL_WEAK ); cur_game->extra_time[EX_WEAK_BALL] += TIME_WEAK_BALL; cur_game->extra_active[extra_type] = 1; /* other ball extras are disabled */ if ( cur_game->extra_active[EX_METAL] ) { cur_game->extra_active[EX_METAL] = 0; cur_game->extra_time[EX_METAL] = 0; } if ( cur_game->extra_active[EX_EXPL_BALL] ) { cur_game->extra_active[EX_EXPL_BALL] = 0; cur_game->extra_time[EX_EXPL_BALL] = 0; } break; case EX_BONUS_MAGNET: paddle_set_attract( paddle, ATTRACT_BONUS ); paddle->extra_time[EX_BONUS_MAGNET] += TIME_BONUS_MAGNET; paddle->extra_active[extra_type] = 1; if ( paddle->extra_active[EX_MALUS_MAGNET] ) { paddle->extra_active[EX_MALUS_MAGNET] = 0; paddle->extra_time[EX_MALUS_MAGNET] = 0; } break; case EX_MALUS_MAGNET: paddle_set_attract( paddle, ATTRACT_MALUS ); paddle->extra_time[EX_MALUS_MAGNET] += TIME_MALUS_MAGNET; paddle->extra_active[extra_type] = 1; if ( paddle->extra_active[EX_BONUS_MAGNET] ) { paddle->extra_active[EX_BONUS_MAGNET] = 0; paddle->extra_time[EX_BONUS_MAGNET] = 0; } break; case EX_DISABLE: /* set all active extra times to 1 so they will expire next prog cycle */ for ( i = 0; i < EX_NUMBER; i++ ) if ( cur_game->extra_time[i] ) cur_game->extra_time[i] = 1; for ( i = 0; i < EX_NUMBER; i++ ) { for ( j = 0; j < cur_game->paddle_count; j++ ) if ( cur_game->paddles[j]->extra_time[i] ) cur_game->paddles[j]->extra_time[i] = 1; } break; default: /* it wasn't used so delete mod */ i = cur_game->paddles[0]==paddle?0:1; cur_game->mod.collected_extra_count[i]--; break; } } /* ==================================================================== Update extras ==================================================================== */ void extras_update( int ms ) { Extra *ex; int i, j; int magnets; Paddle *magnet; /* check extra_time of limited extras */ /* general extras */ for ( i = 0; i < EX_NUMBER; i++ ) if ( cur_game->extra_time[i] ) if ( (cur_game->extra_time[i] -= ms) <= 0 ) { cur_game->extra_time[i] = 0; /* expired */ switch ( i ) { case EX_EXPL_BALL: case EX_WEAK_BALL: case EX_METAL: balls_set_type( BALL_NORMAL ); break; case EX_SLOW: case EX_FAST: cur_game->ball_v = cur_game->diff->v_start + cur_game->diff->v_add * cur_game->speedup_level; balls_set_velocity( cur_game->balls, cur_game->ball_v ); break; case EX_CHAOS: balls_set_chaos( 0 ); break; } /* set deactivated */ cur_game->extra_active[i] = 0; } /* paddlized extras */ for ( j = 0; j < cur_game->paddle_count; j++ ) for ( i = 0; i < EX_NUMBER; i++ ) /* extra_time of wall is updated in wall_update() */ if ( cur_game->paddles[j]->extra_time[i] && i != EX_WALL ) if ( (cur_game->paddles[j]->extra_time[i] -= ms) <= 0 ) { cur_game->paddles[j]->extra_time[i] = 0; /* expired */ switch ( i ) { case EX_SLIME: paddle_set_slime( cur_game->paddles[j], 0 ); /* release all balls from paddle */ balls_detach_from_paddle( cur_game->paddles[j], ((rand()%2==1)?-1:1) ); break; case EX_WEAPON: weapon_install( cur_game->paddles[j], 0 ); break; case EX_FROZEN: paddle_freeze( cur_game->paddles[j], 0 ); break; case EX_GHOST_PADDLE: paddle_set_invis( cur_game->paddles[j], 0 ); break; case EX_BONUS_MAGNET: case EX_MALUS_MAGNET: paddle_set_attract( cur_game->paddles[j], ATTRACT_NONE ); break; } /* set deactivated */ cur_game->paddles[j]->extra_active[i] = 0; /* wall is handled in wall_...() */ } /* move extras and check if paddle was hit */ list_reset( cur_game->extras ); while ( ( ex = list_next( cur_game->extras ) ) ) { /* if only one paddle has a magnet active all extras will * be attracted by this paddle else the extras 'dir' is used */ magnets = 0; magnet = 0; for ( i = 0; i < cur_game->paddle_count; i++ ) if ( paddle_check_attract( cur_game->paddles[i], ex->type ) ) { magnets++; magnet = cur_game->paddles[i]; /* last magnet */ } if ( magnets != 1 ) { /* either no or more than one magnet so use default */ if ( ex->dir > 0 ) ex->y += 0.05 * ms; else ex->y -= 0.05 * ms; } else { /* 'magnet' is the paddle that will attract this extra */ if ( magnet->type == PADDLE_TOP ) ex->y -= 0.05 * ms; else ex->y += 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) < magnet->x + ( magnet->w >> 1 ) ) { ex->x += 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) > magnet->x + ( magnet->w >> 1 ) ) ex->x = magnet->x + ( magnet->w >> 1 ) - ( BRICK_WIDTH >> 1 ); } else { ex->x -= 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) < magnet->x + ( magnet->w >> 1 ) ) ex->x = magnet->x + ( magnet->w >> 1 ) - ( BRICK_WIDTH >> 1 ); } } /* if out of screen, kill this extra */ if ( ex->y >= 480 || ex->y + BRICK_HEIGHT < 0 ) { list_delete_current( cur_game->extras ); continue; } for ( j = 0; j < cur_game->paddle_count; j++ ) { /* contact with paddle core ? */ if ( paddle_solid( cur_game->paddles[j] ) ) if ( ex->x + BRICK_WIDTH > cur_game->paddles[j]->x ) if ( ex->x < cur_game->paddles[j]->x + cur_game->paddles[j]->w - 1 ) if ( ex->y + BRICK_HEIGHT > cur_game->paddles[j]->y ) if ( ex->y < cur_game->paddles[j]->y + cur_game->paddles[j]->h ) { /* any extra except EX_JOKER is simply used */ if ( ex->type != EX_JOKER ) { extra_use( cur_game->paddles[j], ex->type ); list_delete_current( cur_game->extras ); break; } /* use EX_JOKER and work through all active extras */ /* the mod is only stored to play the sound */ if ( cur_game->mod.collected_extra_count[j] < MAX_MODS ) cur_game->mod.collected_extras[j][cur_game->mod.collected_extra_count[j]++] = EX_JOKER; list_reset( cur_game->extras ); while ( ( ex = list_next( cur_game->extras ) ) ) { if ( ex->type != EX_JOKER ) if ( ex->type != EX_SHORTEN ) if ( ex->type != EX_FROZEN ) if ( ex->type != EX_FAST ) if ( ex->type != EX_RANDOM ) if ( ex->type != EX_DARKNESS ) if ( ex->type != EX_GHOST_PADDLE ) if ( ex->type != EX_CHAOS ) if ( ex->type != EX_DISABLE ) if ( ex->type != EX_MALUS_MAGNET ) if ( ex->type != EX_WEAK_BALL ) { extra_use( cur_game->paddles[j], ex->type ); extra_use( cur_game->paddles[j], ex->type ); } list_delete_current( cur_game->extras ); } break; } } } } /* wall */ void walls_update( int ms ) { int i, j; for ( j = 0; j < cur_game->paddle_count; j++ ) if ( cur_game->paddles[j]->extra_active[EX_WALL] ) { if ( cur_game->paddles[j]->extra_time[EX_WALL] > 0 ) { if ( (cur_game->paddles[j]->extra_time[EX_WALL] -= ms) < 0 ) cur_game->paddles[j]->extra_time[EX_WALL] = 0; /* still appearing? */ if (cur_game->paddles[j]->wall_alpha < 255) if ( (cur_game->paddles[j]->wall_alpha += 0.25 * ms) > 255 ) cur_game->paddles[j]->wall_alpha = 255; } else if ( (cur_game->paddles[j]->wall_alpha -= 0.25 * ms) < 0 ) { cur_game->paddles[j]->wall_alpha = 0; cur_game->paddles[j]->extra_active[EX_WALL] = 0; if ( cur_game->paddles[j]->wall_y == 0 ) for (i = 1; i < MAP_WIDTH - 1; i++) cur_game->bricks[i][0].type = MAP_EMPTY; else for (i = 1; i < MAP_WIDTH - 1; i++) cur_game->bricks[i][MAP_HEIGHT - 1].type = MAP_EMPTY; balls_check_targets( -1, 0 ); } } } int extra_is_malus( int type ) { if ( type == EX_SHORTEN ) return 1; if ( type == EX_FROZEN ) return 1; if ( type == EX_FAST ) return 1; if ( type == EX_DARKNESS ) return 1; if ( type == EX_GHOST_PADDLE ) return 1; if ( type == EX_CHAOS ) return 1; if ( type == EX_DISABLE ) return 1; if ( type == EX_MALUS_MAGNET ) return 1; if ( type == EX_WEAK_BALL ) return 1; return 0; } lbreakout2-2.6.4/game/extras.h0000644000175000017500000000357111452354534013122 00000000000000/*************************************************************************** extras.h - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __EXTRAS_H #define __EXTRAS_H /* ==================================================================== Create new extra at position ==================================================================== */ Extra *extra_create( int type, int x, int y, int dir ); /* ==================================================================== Use extra when paddle collected it ==================================================================== */ void extra_use( Paddle *paddle, int type ); /* ==================================================================== Update extras ==================================================================== */ void extras_update( int ms ); /* ==================================================================== Wall ==================================================================== */ void walls_update( int ms ); int extra_is_malus( int type ); #endif lbreakout2-2.6.4/game/paddle.c0000644000175000017500000002065111452354534013036 00000000000000/*************************************************************************** paddle.c - description ------------------- begin : Fri Sep 7 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "shots.h" #include "paddle.h" extern Game *cur_game; int paddle_cw = 18, paddle_ch = 18; /* size of a paddle component */ /* ==================================================================== Create/delete a paddle. x is centered assuming a screen width of 640. ball_ammo is the number of additional balls paddle may bring to game. ==================================================================== */ Paddle* paddle_create( int score, int type, int y, int size, int min_size, int max_size, int ball_ammo ) { Paddle *paddle = salloc( 1, sizeof( Paddle ) ); delay_set( &paddle->resize_delay, 40 ); paddle->score = score; paddle->len = size; paddle->start_len = size; paddle->min_len = min_size; paddle->max_len = max_size; paddle->w = (paddle->len + 2) * paddle_cw; paddle->wanted_w = paddle->w; paddle->h = paddle_ch; paddle->y = y; paddle->type = type; if ( paddle->type == PADDLE_TOP ) paddle->wall_y = 0; else paddle->wall_y = 480 - BRICK_HEIGHT; paddle->wall_alpha = 0; paddle->x = ((MAP_WIDTH * BRICK_WIDTH) - paddle->w) / 2; /* centered */ paddle->cur_x = paddle->x; paddle->friction = 0.3; paddle->friction_delay = 0; /* reset weapon */ paddle->weapon_ammo = PADDLE_WEAPON_AMMO; /* reset slime&frozen */ paddle->slime = 0; paddle->frozen = 0; /* attract */ paddle->attract = ATTRACT_NONE; /* no ivisiblivty */ paddle->invis = 0; /* ammo */ paddle->ball_ammo = ball_ammo; paddle->start_ball_ammo = ball_ammo; /* ammo display */ paddle->ball_ammo_disp_y = 4; if ( paddle->type == PADDLE_BOTTOM ) paddle->ball_ammo_disp_y += (MAP_HEIGHT-1)*BRICK_HEIGHT; return paddle; } void paddle_delete( Paddle *paddle ) { if ( paddle ) free( paddle ); } void paddle_reset( Paddle *paddle ) { /* bad hack, isn't it? */ Paddle *new = paddle_create( 0/*clear score*/, paddle->type, paddle->y, paddle->start_len, paddle->min_len, paddle->max_len, paddle->start_ball_ammo ); *paddle = *new; paddle_delete( new ); } void paddle_freeze( Paddle *paddle, int freeze ) { paddle->frozen = freeze; /* Goddammit what a shitty hack!!! hope I never change input stuff again. but who cares anyway? isn't this source all screwed up already? so let's go on until chaos reigns!!! multiple exclamation marks are a sure sign of a deseased mind, I read somewhere. This is not true!!! I am NOT not mental!!! Hey, if you read this, drop me a note. Just curious whether someone ever happened to do so. */ SDL_GetRelativeMouseState( &freeze, &freeze ); } void paddle_set_slime( Paddle *paddle, int slime ) { paddle->slime = slime; } int paddle_slimy( Paddle *paddle ) { return paddle->slime; } /* ==================================================================== Set if paddle attracts boni/mali or none. ==================================================================== */ void paddle_set_attract( Paddle *paddle, int attract ) { paddle->attract = attract; /* no graphical change yet */ } int paddle_attract_malus( Paddle *paddle ) { return ( paddle->attract == ATTRACT_MALUS ); } int paddle_attract_bonus( Paddle *paddle ) { return ( paddle->attract == ATTRACT_BONUS ); } int paddle_check_attract( Paddle *paddle, int type ) { switch ( type ) { /* bonus */ case EX_SCORE200: case EX_SCORE500: case EX_SCORE1000: case EX_SCORE2000: case EX_SCORE5000: case EX_SCORE10000: case EX_GOLDSHOWER: case EX_LENGTHEN: case EX_LIFE: case EX_SLIME: case EX_METAL: case EX_BALL: case EX_WALL: case EX_WEAPON: case EX_SLOW: case EX_JOKER: case EX_EXPL_BALL: case EX_BONUS_MAGNET: if ( paddle_attract_bonus( paddle ) ) return 1; return 0; /* penalty */ case EX_SHORTEN: case EX_FAST: /* case EX_SPIN_RIGHT: case EX_SPIN_LEFT: */ case EX_MALUS_MAGNET: case EX_WEAK_BALL: case EX_DARKNESS: case EX_GHOST_PADDLE: case EX_FROZEN: if ( paddle_attract_malus( paddle ) ) return 1; return 0; /* neutral */ case EX_DISABLE: case EX_CHAOS: case EX_TIME_ADD: case EX_RANDOM: return 0; } return 0; } /* ==================================================================== (De)activate ghostly behaviour: paddle is only seen when moved at maximum 200ms before. ==================================================================== */ void paddle_set_invis( Paddle *paddle, int invis ) { if ( invis ) paddle->invis_delay = PADDLE_INVIS_DELAY; paddle->invis = invis; } int paddle_solid( Paddle *paddle ) { /* does paddle is visible? */ if ( !paddle->invis ) return 1; if ( paddle->invis_delay ) return 1; return 0; } /* ==================================================================== Init paddle resize (the change between wanted_w and w MUST be even (else the paddle shrinks til eternity) ==================================================================== */ int paddle_init_resize( Paddle *paddle, int c ) { /* resize possbile */ if ( paddle->len + c > paddle->max_len || paddle->len + c < paddle->min_len ) return 0; /* get wanted width */ paddle->len += c; paddle->wanted_w = (paddle->len + 2) * paddle_cw; /* reset delay */ delay_reset( &paddle->resize_delay ); return 1; } /* ==================================================================== Actually resize paddle and return the -1 for shrinkage and 1 for expansion. ==================================================================== */ int paddle_resize( Paddle *paddle, int ms ) { if ( paddle->w == paddle->wanted_w ) return 0; if ( !delay_timed_out( &paddle->resize_delay, ms ) ) return 0; /* change size and position */ if ( paddle->w < paddle->wanted_w ) { paddle->w += 2; paddle->cur_x -= 1; paddle->x = (int)paddle->cur_x; /* check range */ if (paddle->x < BRICK_WIDTH) paddle->x = BRICK_WIDTH; if (paddle->x + paddle->w > 640 - BRICK_WIDTH) paddle->x = 640 - BRICK_WIDTH - paddle->w; return 1; } else { paddle->w -= 2; paddle->cur_x += 1; paddle->x = (int)paddle->cur_x; return -1; } } /* ==================================================================== Update paddle resize and fire weapon. ==================================================================== */ void paddle_update( Paddle *paddle, int ms ) { Ball *ball; int result; /* invisiblity */ if ( paddle->invis ) /* extra active */ if ( paddle->invis_delay > 0 && (paddle->invis_delay-=ms) <= 0 ) paddle->invis_delay = 0; /* handle weapon */ if ( paddle->weapon_inst ) { if ( paddle->fire_left || paddle->fire_right ) if ( paddle->weapon_ammo > 0 ) if ( (paddle->weapon_fire_delay-=ms) <= 0 ) { paddle->weapon_fire_delay = WEAPON_FIRE_RATE; shot_create( paddle ); paddle->weapon_ammo--; } } /* check for resize */ if ( ( result = paddle_resize( paddle, ms ) ) ) { list_reset( cur_game->balls ); while ( ( ball = list_next( cur_game->balls ) ) ) /* adjust attached balls */ if ( ball->attached && ball->paddle == paddle ) { if ( result < 0 ) { /* shrinked */ if ( ball->cur.x > ( paddle->w >> 1 ) ) { ball->cur.x -= 2; ball->x = (int)ball->cur.x; } } else { /* expanded */ if ( ball->cur.x > ( paddle->w >> 1 ) ) { ball->cur.x += 2; ball->x = (int)ball->cur.x; } } } } } /* ==================================================================== De/Activate weapon ==================================================================== */ void weapon_install( Paddle *paddle, int install ) { if ( install ) paddle->weapon_fire_delay = WEAPON_FIRE_RATE; paddle->weapon_inst = install; } lbreakout2-2.6.4/game/paddle.h0000644000175000017500000000653711452354534013052 00000000000000/*************************************************************************** paddle.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __PADDLE_H #define __PADDLE_H /* ==================================================================== Create/delete a paddle. x is centered assuming a screen width of 640. ball_ammo is the number of additional balls paddle may bring to game. ==================================================================== */ Paddle* paddle_create( int score, int type, int y, int size, int min_size, int max_size, int ball_ammo ); void paddle_delete( Paddle *paddle ); void paddle_reset( Paddle *paddle ); /* will clear stats and score too */ void paddle_freeze( Paddle *paddle, int freeze ); void paddle_set_slime( Paddle *paddle, int slime ); int paddle_slimy( Paddle *paddle ); /* ==================================================================== Set if paddle attracts boni/mali or none. ==================================================================== */ void paddle_set_attract( Paddle *paddle, int attract ); int paddle_attract_malus( Paddle *paddle ); int paddle_attract_bonus( Paddle *paddle ); int paddle_check_attract( Paddle *paddle, int type ); /* ==================================================================== (De)activate ghostly behaviour: paddle is only seen when moved at maximum 200ms before. ==================================================================== */ void paddle_set_invis( Paddle *paddle, int invis ); int paddle_solid( Paddle *paddle ); /* ==================================================================== Init paddle resize (the change between wanted_w and w MUST be even (else the paddle shrinks til eternity) ==================================================================== */ int paddle_init_resize( Paddle *paddle, int c ); /* ==================================================================== Actually resize paddle and return the -1 for shrinkage and 1 for expansion. ==================================================================== */ int paddle_resize( Paddle *paddle, int ms ); /* ==================================================================== Update paddle resize and fire weapon. ==================================================================== */ void paddle_update( Paddle *paddle, int ms ); /* ==================================================================== De/Activate weapon ==================================================================== */ void weapon_install( Paddle *paddle, int install ); #endif lbreakout2-2.6.4/game/bricks.c0000644000175000017500000012740211533256161013061 00000000000000/*************************************************************************** bricks.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "extras.h" #include "balls.h" #include "bricks.h" #include "mathfuncs.h" extern Game *cur_game; extern int ball_dia; /* extras conversion table */ Extra_Conv extra_conv_table[EX_NUMBER] = { { EX_SCORE200, '0' }, { EX_SCORE500, '1' }, { EX_SCORE1000, '2' }, { EX_SCORE2000, '3' }, { EX_SCORE5000, '4' }, { EX_SCORE10000, '5' }, { EX_GOLDSHOWER, 'g' }, { EX_LENGTHEN, '+' }, { EX_SHORTEN, '-' }, { EX_LIFE, 'l' }, { EX_SLIME, 's' }, { EX_METAL, 'm' }, { EX_BALL, 'b' }, { EX_WALL, 'w' }, { EX_FROZEN, 'f' }, { EX_WEAPON, 'p' }, { EX_RANDOM, '?' }, { EX_FAST, '>' }, { EX_SLOW, '<' }, { EX_JOKER, 'j' }, { EX_DARKNESS, 'd' }, { EX_CHAOS, 'c' }, { EX_GHOST_PADDLE, '~' }, { EX_DISABLE, '!' }, { EX_TIME_ADD, '&' }, { EX_EXPL_BALL, '*' }, { EX_BONUS_MAGNET, '}' }, { EX_MALUS_MAGNET, '{' }, { EX_WEAK_BALL, 'W' } }; /* brick conversion table: brick id, char */ Brick_Conv brick_conv_table[BRICK_COUNT] = { { 'E', MAP_WALL, 0, -1, 0 }, { '#', MAP_BRICK, 1, -1, 1000 }, { '@', MAP_BRICK_CHAOS, 2, -1, 1000 }, { 'a', MAP_BRICK, 3, 1, BRICK_SCORE * 1 }, { 'b', MAP_BRICK, 4, 2, BRICK_SCORE * 2 }, { 'c', MAP_BRICK, 5, 3, BRICK_SCORE * 3 }, { 'v', MAP_BRICK, 6, 4, BRICK_SCORE * 4 }, { 'x', MAP_BRICK_HEAL, 7, 1, BRICK_SCORE * 2}, { 'y', MAP_BRICK_HEAL, 8, 2, BRICK_SCORE * 4}, { 'z', MAP_BRICK_HEAL, 9, 3, BRICK_SCORE * 6}, { 'd', MAP_BRICK, 10, 1, BRICK_SCORE }, { 'e', MAP_BRICK, 11, 1, BRICK_SCORE }, { 'f', MAP_BRICK, 12, 1, BRICK_SCORE }, { 'g', MAP_BRICK, 13, 1, BRICK_SCORE }, { 'h', MAP_BRICK, 14, 1, BRICK_SCORE }, { 'i', MAP_BRICK, 15, 1, BRICK_SCORE }, { 'j', MAP_BRICK, 16, 1, BRICK_SCORE }, { 'k', MAP_BRICK, 17, 1, BRICK_SCORE }, { '*', MAP_BRICK_EXP, 18, 1, BRICK_SCORE * 2 }, { '!', MAP_BRICK_GROW, GROW_BRICK_ID, 1, BRICK_SCORE * 2 }, /* grown bricks use these ids to be distinguished for warp limit; * id remains the same! regular bricks d and e are not used since * E is in use already. */ { 'F', MAP_BRICK, 12, 1, BRICK_SCORE }, { 'G', MAP_BRICK, 13, 1, BRICK_SCORE }, { 'H', MAP_BRICK, 14, 1, BRICK_SCORE }, { 'I', MAP_BRICK, 15, 1, BRICK_SCORE }, { 'J', MAP_BRICK, 16, 1, BRICK_SCORE }, { 'K', MAP_BRICK, 17, 1, BRICK_SCORE }, }; /* ==================================================================== Locals ==================================================================== */ static void brick_create_instable( Game *game, int life_time ); /* ==================================================================== Initiate a brick explosion. ==================================================================== */ void brick_start_expl( int x, int y, int time, Paddle *paddle ) { cur_game->bricks[x][y].exp_time = time; cur_game->bricks[x][y].exp_paddle = paddle; cur_game->bricks[x][y].mx = x; cur_game->bricks[x][y].my = y; list_add( cur_game->exp_bricks, &cur_game->bricks[x][y] ); } /* ==================================================================== Grow a brick at mx,my if the ball does not block the tile and the tile is not blocked by a brick. ==================================================================== */ static void brick_grow( int mx, int my, int id ) { Ball *ball; /* tile empty? */ if (cur_game->bricks[mx][my].type!=MAP_EMPTY) return; /* check all balls */ list_reset( cur_game->balls ); while ( (ball = list_next( cur_game->balls )) != 0 ) { if ( mx == (ball->x) / BRICK_WIDTH ) if ( my == (ball->y) / BRICK_HEIGHT ) return; if ( mx == (ball->x + ball_dia) / BRICK_WIDTH ) if ( my == (ball->y) / BRICK_HEIGHT ) return; if ( mx == (ball->x) / BRICK_WIDTH ) if ( my == (ball->y + ball_dia) / BRICK_HEIGHT ) return; if ( mx == (ball->x + ball_dia) / BRICK_WIDTH ) if ( my == (ball->y + ball_dia) / BRICK_HEIGHT ) return; } /* add brick */ cur_game->bricks[mx][my].brick_c = brick_conv_table[id].c; cur_game->bricks[mx][my].id = brick_conv_table[id].id; cur_game->bricks[mx][my].type = brick_conv_table[id].type; cur_game->bricks[mx][my].score = brick_conv_table[id].score; cur_game->bricks[mx][my].dur = brick_conv_table[id].dur; /* XXX mark grown bricks by upper case. with this trick we can store * this information in the level snapshot. */ cur_game->bricks[mx][my].brick_c -= 32; /* f->F, ... */ /* keep the extra that is already assigned to this position */ cur_game->bricks[mx][my].exp_time = -1; cur_game->bricks[mx][my].heal_time = -1; /* adjust brick count */ cur_game->bricks_left++; cur_game->brick_count++; /* adjust warp limit (grown bricks don't help hitting the limit) */ cur_game->warp_limit++; /* add modification */ bricks_add_mod( mx, my, HT_GROW, 0, vector_get(0,0), 0 ); /* get new targets */ balls_check_targets( -1, 0 ); } /* ==================================================================== Remove brick from offscreen and screen. Create shrapnells by type and impulse. 'paddle' is the paddle that initiated hit either by shot or ball. ==================================================================== */ void brick_remove( int mx, int my, int type, Vector imp, Paddle *paddle ) { int i,j,px,py; int dir; /* if explosive set exp_time of surrounding bricks */ if ( cur_game->bricks[mx][my].type == MAP_BRICK_EXP ) { for ( i = mx - 1; i <= mx + 1; i++ ) for ( j = my - 1; j <= my + 1; j++ ) if ( i != mx || j != my ) if ( cur_game->bricks[i][j].type != MAP_EMPTY ) if ( cur_game->bricks[i][j].dur > 0 ) if ( cur_game->bricks[i][j].exp_time == -1 ) brick_start_expl( i,j,BRICK_EXP_TIME,paddle ); } if ( cur_game->bricks[mx][my].type == MAP_BRICK_GROW ) { for ( i = mx - 1; i <= mx + 1; i++ ) for ( j = my - 1; j <= my + 1; j++ ) if ( cur_game->bricks[i][j].type == MAP_EMPTY ) brick_grow( i, j, RANDOM( BRICK_GROW_FIRST, BRICK_GROW_LAST ) ); } /* decrease brick count if no indestructible brick was destroyed */ if ( cur_game->bricks[mx][my].dur != -1 ) { --cur_game->bricks_left; /* adjust warp limit which was increased for grown brick (since * these don't count for warp). */ if (IS_GROWN_BRICK_CHAR(cur_game->bricks[mx][my].brick_c)) cur_game->warp_limit--; /* update stats */ paddle->bricks_cleared++; } /* remove brick from map */ cur_game->bricks[mx][my].id = -1; cur_game->bricks[mx][my].dur = -1; cur_game->bricks[mx][my].exp_time = -1; cur_game->bricks[mx][my].heal_time = -1; cur_game->bricks[mx][my].type = MAP_EMPTY; cur_game->bricks[mx][my].brick_c = ' '; px = mx*BRICK_WIDTH; py = my*BRICK_HEIGHT; /* release extra if one exists */ dir = ( paddle->type == PADDLE_TOP ) ? -1 : 1; if ( cur_game->bricks[mx][my].extra != EX_NONE ) { if ( cur_game->diff->allow_maluses || !extra_is_malus( cur_game->bricks[mx][my].extra ) ) list_add( cur_game->extras, extra_create( cur_game->bricks[mx][my].extra, px, py, dir ) ); } else if ( paddle->extra_active[EX_GOLDSHOWER] ) list_add( cur_game->extras, extra_create( EX_SCORE1000, px, py, dir ) ); cur_game->bricks[mx][my].extra = EX_NONE; cur_game->bricks[mx][my].extra_c = ' '; /* add score */ paddle->score += cur_game->bricks[mx][my].score; } /* Set a brick at position by looking up id in conv table. (score is not set,brickcount is not set) If id is -1 the brick is cleared. */ static void brick_set_by_id( Game *game, int mx, int my, int id ) { int k; if (id==-1) { game->bricks[mx][my].id = -1; game->bricks[mx][my].dur = -1; game->bricks[mx][my].type = MAP_EMPTY; game->bricks[mx][my].brick_c = ' '; game->bricks[mx][my].extra_c = ' '; game->bricks[mx][my].extra = EX_NONE; game->bricks[mx][my].score = 0; return; } for (k=0;kbricks[mx][my].exp_time = -1; game->bricks[mx][my].heal_time = -1; game->bricks[mx][my].brick_c = brick_conv_table[k].c; game->bricks[mx][my].type = brick_conv_table[k].type; game->bricks[mx][my].id = brick_conv_table[k].id; game->bricks[mx][my].dur = brick_conv_table[k].dur; game->bricks[mx][my].extra_c = ' '; game->bricks[mx][my].extra = EX_NONE; break; } } /* Create a barrier of 'level' many full lines starting in the forth row from the top. In the most upper line we have all explosive bricks. Set max score and move delay as well. */ static void bricks_create_barrier( Game *game, int level) { int i,j,barrierSize=2+level; if (barrierSize>12) barrierSize = 12; game->brick_count = game->bricks_left = 0; for (i = 1; i < MAP_WIDTH-1; i++) for (j = 1; j < MAP_HEIGHT-1; j++) brick_set_by_id(game,i,j,-1); for (i=1;ibrick_count++; game->bricks_left++; } for (j=1;j<1+barrierSize;j++) for (i=1;ibrick_count++; game->bricks_left++; } game->blBarrierMaxMoves = MAP_HEIGHT - 4 - barrierSize; game->blRefreshBricks = 1; /* get new targets */ balls_check_targets( -1, 0 ); } /* Move barrier one down, that is move all bricks below third line down. If this puts one brick into the way of the paddle, set paddleHit which finishs the level. */ static void bricks_move_barrier( Game *game, int *paddleHit ) { Ball *ball = (Ball*)(cur_game->balls->head->next->item) /* we have only one ball */; int i,j,blocked; *paddleHit = 0; for (j=MAP_HEIGHT-3;j>2;j--) for (i=1;ix) / BRICK_WIDTH ) if ( j == (ball->y) / BRICK_HEIGHT ) blocked=1; if ( i == (ball->x + ball_dia) / BRICK_WIDTH ) if ( j == (ball->y) / BRICK_HEIGHT ) blocked=1; if ( i == (ball->x) / BRICK_WIDTH ) if ( j == (ball->y + ball_dia) / BRICK_HEIGHT ) blocked=1; if ( i == (ball->x + ball_dia) / BRICK_WIDTH ) if ( j == (ball->y + ball_dia) / BRICK_HEIGHT ) blocked=1; if (!blocked) brick_set_by_id(game,i,j,game->bricks[i][j-1].id); brick_set_by_id(game,i,j-1,-1); } cur_game->blBarrierMoves++; if (cur_game->blBarrierMoves==cur_game->blBarrierMaxMoves) *paddleHit = 1; game->blRefreshBricks = 1; /* get new targets */ balls_check_targets( -1, 0 ); } /* reset the ball to top and restart release delay */ static void attach_ball_to_ceiling( Game *game ) { Ball *ball = list_first(game->balls); ball->x = (BRICK_WIDTH*MAP_WIDTH-ball_dia)/2; ball->cur.x = ball->x; ball->y = BRICK_HEIGHT; ball->cur.y = ball->y; ball->attached = 0; ball->vel.x = ball->vel.y = 0; ball_clear_target(&ball->target); game->blBallAttached = 1; game->blActionTime = 1000; /* time until ball released */ delay_set(&game->blDelay,game->blActionTime); } /* select a sitting duck and highlight it */ static void select_random_duck( Game *game ) { int i, k; /* go to first correct brick */ i = 0; while (game->blDuckPositions[i<<1]==-1) i++; /* get number to go */ k = rand()%game->blNumDucks; /* go */ while (k>0) { do {i++;} while (game->blDuckPositions[i<<1]==-1); k--; } game->blCurrentDuck = i; brick_set_by_id(game,game->blDuckPositions[game->blCurrentDuck*2], game->blDuckPositions[game->blCurrentDuck*2+1], 5); bricks_add_grow_mod(game->blDuckPositions[game->blCurrentDuck*2],game->blDuckPositions[game->blCurrentDuck*2+1],5); } static void bricks_create_new_prey( Game *game, int mx, int my) { /* get position */ while (mx==-1||my==-1||game->bricks[mx][my].type!=MAP_EMPTY) { if (mx==-1) mx = RANDOM(game->blHunterAreaX1+2,game->blHunterAreaX2-2); if (my==-1) my = RANDOM(game->blHunterAreaY1+2,game->blHunterAreaY2-2); } /* set brick */ brick_set_by_id(game,mx,my,game->blHunterPreyId); bricks_add_grow_mod(mx,my,game->blHunterPreyId); /* no count update since when we call this function; hunter is on prey and thus a brick is missing */ //game->bricks_left++; //game->brick_count++; game->blHunterPreyX = mx; game->blHunterPreyY = my; game->blHunterTimeLeft = game->blActionTime; } static void bricks_create_hunter_area( Game *game ) { int i,j; game->blHunterUpId = 15; game->blHunterDownId = 13; game->blHunterRightId = 11; game->blHunterLeftId = 10; game->blHunterAreaX1 = 2; game->blHunterAreaY1 = 1; game->blHunterAreaX2 = MAP_WIDTH-3; game->blHunterAreaY2 = 11; game->blHunterX = 4; game->blHunterY = 6; game->blHunterPreyX = 11; game->blHunterPreyY = 6; game->blHunterPreyId = 5; game->blHunterId = 2; for (i=game->blHunterAreaX1;i<=game->blHunterAreaX2;i++) { brick_set_by_id(game,i,game->blHunterAreaY1,game->blHunterUpId); brick_set_by_id(game,i,game->blHunterAreaY2,game->blHunterDownId); } for (i=1;i<=MAP_WIDTH-2;i++) { brick_set_by_id(game,i,game->blHunterAreaY2+1,1); brick_set_by_id(game,i,game->blHunterAreaY2+2,1); } for (j=game->blHunterAreaY1;j<=game->blHunterAreaY2;j++) { brick_set_by_id(game,game->blHunterAreaX1,j,game->blHunterLeftId); brick_set_by_id(game,game->blHunterAreaX2,j,game->blHunterRightId); } for (i=2;i<4;i++) brick_set_by_id(game,i,game->blHunterAreaY2+2,game->blHunterUpId); for (i=5;i<7;i++) brick_set_by_id(game,i,game->blHunterAreaY2+2,game->blHunterLeftId); for (i=9;i<11;i++) brick_set_by_id(game,i,game->blHunterAreaY2+2,game->blHunterRightId); for (i=12;i<14;i++) brick_set_by_id(game,i,game->blHunterAreaY2+2,game->blHunterDownId); brick_set_by_id(game,game->blHunterX,game->blHunterY,game->blHunterId); bricks_create_new_prey(game,game->blHunterPreyX,game->blHunterPreyY); } static void bricks_move_hunter( Game *game, int x, int y, int *result ) { *result = 0; brick_set_by_id(game,game->blHunterX,game->blHunterY,-1); bricks_add_mod( game->blHunterX,game->blHunterY, HT_REMOVE_NO_SOUND, SHR_BY_ENERGY_BALL, vector_get(0,0), game->paddles[0] ); game->blHunterX+=x; game->blHunterY+=y; brick_set_by_id(game,game->blHunterX,game->blHunterY,game->blHunterId); bricks_add_grow_mod(game->blHunterX,game->blHunterY,game->blHunterId); /* check if still in playing field */ if (game->blHunterX==game->blHunterAreaX1||game->blHunterX==game->blHunterAreaX2|| game->blHunterY==game->blHunterAreaY1||game->blHunterY==game->blHunterAreaY2) { *result = 1; return; } /* check whether we got the pray */ if (game->blHunterX==game->blHunterPreyX&&game->blHunterY==game->blHunterPreyY) { *result = 2; } } /* add a new brick in the first row */ static void bricks_add_invader( Game *game, int *wave_over ) { Invader *inv; int mx, my; *wave_over = 0; if (game->blInvadersWaveOver) return; if (game->blNumInvaders==game->blInvaderLimit) { if (game->blNumKilledInvaders==game->blInvaderLimit) *wave_over = 1; return; } my = 1; do { mx = RANDOM(1,MAP_WIDTH-2); } while (game->bricks[mx][my].type!=MAP_EMPTY); inv = &game->blInvaders[game->blNumInvaders++]; inv->id = RANDOM(BRICK_GROW_FIRST,BRICK_GROW_LAST); inv->x = mx; inv->y = my; game->blInvaderTime = 99*game->blInvaderTime/100; /* get faster and faster */ /* DEBUG: printf("%d\n",game->blInvaderTime); */ delay_set(&inv->delay,RANDOM(95,105)*game->blInvaderTime/100); brick_set_by_id(game,mx,my,inv->id); game->bricks_left++; game->brick_count++; bricks_add_grow_mod(mx,my,inv->id); /* get new targets */ balls_check_targets( -1, 0 ); } static void bricks_init_next_wave( Game *game ) { if (game->blNumCompletedRuns==0) { game->blInvaderLimit= 50; /* total number of invaders in this wave */ if (game->blInvaders) free(game->blInvaders); game->blInvaders = (Invader*)calloc(game->blInvaderLimit,sizeof(Invader)); } game->blInvaderTime = game->blActionTime; game->blNumInvaders = 0; game->blNumKilledInvaders = 0; game->blInvadersWaveOver = 0; delay_set(&game->blDelay,game->blInvaderTime); bricks_add_invader(game,&game->blInvadersWaveOver); bricks_add_invader(game,&game->blInvadersWaveOver); bricks_add_invader(game,&game->blInvadersWaveOver); } static void bricks_move_invaders( Game *game, int ms, int *paddleHit ) { Invader *inv; int i; *paddleHit = 0; for (i=0;iblNumInvaders;i++) if (game->blInvaders[i].x!=-1) { inv = &game->blInvaders[i]; if (delay_timed_out(&inv->delay,ms)) if (game->bricks[inv->x][inv->y+1].type==MAP_EMPTY) { brick_set_by_id(game,inv->x,inv->y,-1); bricks_add_mod(inv->x,inv->y, HT_REMOVE_NO_SOUND, SHR_BY_ENERGY_BALL, vector_get(0,0), game->paddles[0] ); inv->y++; if (inv->y==MAP_HEIGHT-2) *paddleHit = 1; brick_set_by_id(game,inv->x,inv->y,inv->id); bricks_add_grow_mod(inv->x,inv->y,inv->id); } } /* get new targets */ balls_check_targets( -1, 0 ); } /* ==================================================================== Create a brick at a random position and set it as explosive with the given time or stable if life_time = -1. ==================================================================== */ static void brick_create_instable( Game *game, int life_time ) { int mx,my,id; /* choose id of a normal brick */ id = RANDOM(10,17); /* do again if nothing added due to ball or existing brick */ do { mx = RANDOM(1,MAP_WIDTH-2); my = RANDOM(1,1+EDIT_HEIGHT-1); /* only senseful for local game */ } while (game->bricks[mx][my].type!=MAP_EMPTY); /* build brick */ brick_set_by_id(game,mx,my,id); game->bricks[mx][my].score = 0; /* score is given in brick_hit by special formula */ /* adjust brick count */ game->bricks_left++; game->brick_count++; /* set as explosive for first paddle */ if (life_time>=0) { game->bricks[mx][my].exp_time = life_time; game->bricks[mx][my].exp_paddle = game->paddles[0]; game->bricks[mx][my].mx = mx; game->bricks[mx][my].my = my; list_add( game->exp_bricks, &game->bricks[mx][my] ); } /* position of jumping jack */ game->bl_jj_mx = mx; game->bl_jj_my = my; /* send to client */ bricks_add_grow_mod( mx, my, id ); /* get new targets */ balls_check_targets( -1, 0 ); //printf("Created instable brick with %d msecs lifetime.\n", life_time ); } /* ==================================================================== Generate bonus level. While this can be extended to NETWORK game, it is only implemented for local games by now. ==================================================================== */ static void bricks_init_bonus_level( Game *game, int game_type, int level_type ) { int i; game->blNumCompletedRuns = 0; game->blRatioSum = 0.0; switch (level_type) { case LT_JUMPING_JACK: game->blActionTime = 20000; /* time in millisecs */ game->blMaxScore = 2000; brick_create_instable( game, game->blActionTime ); break; case LT_OUTBREAK: game->blActionTime = 4000; /* time until new brick */ game->blMaxScore = 6000; game->blCancerCount = 0; game->blCancerLimit = 50; delay_set(&game->blDelay,game->blActionTime); for (i=0;i<5;i++) brick_create_instable( game, -1 ); break; case LT_BARRIER: game->blActionTime = 3000; /* time until move down */ game->blMaxScore = 4000; game->blBarrierLevel = 1; game->blBarrierMoves = 0; delay_set(&game->blDelay,game->blActionTime); bricks_create_barrier(game,game->blBarrierLevel); break; case LT_SITTING_DUCKS: if (game->blDuckPositions) free(game->blDuckPositions); game->blTotalNumDucks = game->blNumDucks = 8; game->blDuckPositions = (int*)calloc(2*game->blTotalNumDucks,sizeof(int)); game->blDuckPositions[0] = 1; game->blDuckPositions[1] = 5; game->blDuckPositions[2] = 2; game->blDuckPositions[3] = 3; game->blDuckPositions[4] = 4; game->blDuckPositions[5] = 2; game->blDuckPositions[6] = 6; game->blDuckPositions[7] = 1; game->blDuckPositions[8] = 9; game->blDuckPositions[9] = 1; game->blDuckPositions[10] = 11; game->blDuckPositions[11] = 2; game->blDuckPositions[12] = 13; game->blDuckPositions[13] = 3; game->blDuckPositions[14] = 14; game->blDuckPositions[15] = 5; game->blDuckBaseScore = 6000; game->blMaxScore = game->blDuckBaseScore; for (i=0;iblTotalNumDucks;i++) brick_set_by_id(game,game->blDuckPositions[2*i],game->blDuckPositions[2*i+1],3); attach_ball_to_ceiling(game); break; case LT_HUNTER: game->blActionTime = 30000; /* time in millisecs */ game->blMaxScore = 10000; bricks_create_hunter_area( game ); /* includes setting hunter and first prey */ break; case LT_DEFENDER: game->blActionTime = 2000; /* time until new invader */ game->blMaxScore = 40000; /* max score per wave */ game->blInvaderScore = 400; bricks_init_next_wave( game ); break; default: fprintf(stderr,"Unknown Bonus Level Type: %d\n", level_type); break; } } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Init bricks from level data, set the warp limit (percent) and add regenerating bricks. As this function is called when initializing a level it does not use the 'cur_game' context. 'score_mod' is percentual and 100 means normal score. ==================================================================== */ void bricks_init( Game *game, int game_type, Level *level, int score_mod, int rel_warp_limit ) { int i, j, k; int y_off; int num_grown_bricks = 0; /* count grown bricks for proper warp limit */ /* clear everything */ for (i = 0; i < MAP_WIDTH; i++) for (j = 0; j < MAP_HEIGHT; j++) { game->bricks[i][j].id = -1; game->bricks[i][j].dur = -1; game->bricks[i][j].type = MAP_EMPTY; game->bricks[i][j].brick_c = ' '; game->bricks[i][j].extra_c = ' '; game->bricks[i][j].extra = EX_NONE; game->bricks[i][j].score = 0; } /* clear explosion/healing list */ list_clear( game->exp_bricks ); list_clear( game->heal_bricks ); /* build walls */ for (i = 0; i < MAP_WIDTH; i++) if ( game_type == GT_LOCAL ) { /* in multiplayer this is open */ game->bricks[i][0].id = 0; game->bricks[i][0].dur = -1; game->bricks[i][0].type = MAP_WALL; /* this means - indestructible */ } for (j = 0; j < MAP_HEIGHT; j++) { game->bricks[0][j].id = 0; game->bricks[0][j].dur = -1; game->bricks[0][j].type = MAP_WALL; /* this means - indestructible */ game->bricks[MAP_WIDTH - 1][j].id = 0; game->bricks[MAP_WIDTH - 1][j].dur = -1; game->bricks[MAP_WIDTH - 1][j].type = MAP_WALL; } /* load map (centered if multiplayer) if level::type is LT_NORMAL. Otherwise generate the special bricks for the special bonus levels. */ if (level->type==LT_NORMAL) { if ( game_type == GT_NETWORK ) y_off = ( MAP_HEIGHT - EDIT_HEIGHT ) / 2; else y_off = 1; for (i = 0; i < EDIT_WIDTH; i++) for (j = 0; j < EDIT_HEIGHT; j++) { /* create bricks */ game->bricks[i + 1][j + y_off].exp_time = -1; game->bricks[i + 1][j + y_off].heal_time = -1; for ( k = 0; k < BRICK_COUNT; k++ ) if ( level->bricks[i][j] == brick_conv_table[k].c ) { brick_set_by_id( game, i+1,j+y_off,brick_conv_table[k].id ); game->bricks[i + 1][j + y_off].score = (score_mod * brick_conv_table[k].score) / 10; /* count grown bricks */ if (IS_GROWN_BRICK_CHAR(level->bricks[i][j])) num_grown_bricks++; break; } if ( k == BRICK_COUNT && level->bricks[i][j] != '.' && level->bricks[i][j] != ' ' ) printf( "unknown: %i,%i: %c\n", i, j, level->bricks[i][j] ); /* create extras */ game->bricks[i + 1][j + y_off].extra = EX_NONE; for ( k = 0; k < EX_NUMBER; k++ ) if ( level->extras[i][j] == extra_conv_table[k].c ) { game->bricks[i + 1][j + y_off].extra_c = extra_conv_table[k].c; game->bricks[i + 1][j + y_off].extra = extra_conv_table[k].type; break; } } } else { /* generate bonus level */ if (game->localServerGame) bricks_init_bonus_level( game, game_type, level->type ); } /* count bricks & extras */ game->bricks_left = 0; game->extra_count = 0; for (i = 1; i < MAP_WIDTH - 1; i++) for (j = 1; j < MAP_HEIGHT - 1; j++) { if ( game->bricks[i][j].dur > 0 ) { game->bricks_left++; if ( game->bricks[i][j].extra != EX_NONE ) game->extra_count++; } } game->brick_count = game->bricks_left; /* to compute the warp limit we always use the number of initially * destructible bricks in the level (level::normal_brick_count). the * snapshot might have less (some bricks already cleared by the player) * or more (grown bricks) bricks, so game::brick_count cannot be used for * computation. cleared original bricks are okay but to take grown bricks * into the limit is tricky: on the one hand they should not increase the * number of bricks to be cleared for warp, on the other hand they should * not help to hit the limit easily. so the solution is to ignore them for * the warp limit. thus the limit is computed from number of initially * present bricks. whatever bricks where grown (marked by special ids) are * added to this warp limit (and warp limit is decreased again when grown * bricks get removed). * quite confusing here is the duplication of the brick functions. * client/bricks.c seems to be the correct one but for safety I put the * code also to game/bricks.c (this here is same, I mean the grow/remove * brick warp limit adjustment). */ game->warp_limit = ( 100 - rel_warp_limit ) * level->normal_brick_count / 100; game->warp_limit += num_grown_bricks; //printf("Currently %d bricks in level (initially %d), %d grown.\n" // " => Warp allowed if less than %d bricks " // "remain (%d%% destroyed).\n", // game->bricks_left, level->normal_brick_count, // num_grown_bricks, game->warp_limit, rel_warp_limit); /* add regenerating bricks */ for ( i = 1; i < MAP_WIDTH - 1; i++ ) for ( j = 1; j < MAP_HEIGHT - 1; j++ ) if ( game->bricks[i][j].type == MAP_BRICK_HEAL ) if ( game->bricks[i][j].dur < 3 ) { game->bricks[i][j].mx = i; game->bricks[i][j].my = j; game->bricks[i][j].heal_time = BRICK_HEAL_TIME; list_add( game->heal_bricks, &game->bricks[i][j] ); } } /* ==================================================================== Hit brick and remove if destroyed. 'metal' means the ball destroys any brick with the first try. type and imp are used for shrapnell creation. 'extra' contains the pushed extra if one was released. 'paddle' is the paddle that initiated hit either by shot or ball. Return true on destruction ==================================================================== */ int brick_hit( int mx, int my, int metal, int type, Vector imp, Paddle *paddle ) { int remove = 0; int loose_dur = 0; int i; double ratio; /* perform action of special levels */ if (cur_game->localServerGame) switch (cur_game->level_type) { case LT_HUNTER: /* no brick is broken, just move hunter if correct brick hit */ if (cur_game->bricks[mx][my].id==cur_game->blHunterUpId) bricks_move_hunter(cur_game,0,-1,&i); else if (cur_game->bricks[mx][my].id==cur_game->blHunterDownId) bricks_move_hunter(cur_game,0,1,&i); else if (cur_game->bricks[mx][my].id==cur_game->blHunterLeftId) bricks_move_hunter(cur_game,-1,0,&i); else if (cur_game->bricks[mx][my].id==cur_game->blHunterRightId) bricks_move_hunter(cur_game,1,0,&i); if (i==1) { /* we screwed it */ cur_game->bricks_left = 0; } else if (i==2) { /* we caught a brick! */ ratio = ((double)cur_game->blHunterTimeLeft)/cur_game->blActionTime; paddle->score += ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += ratio*cur_game->blMaxScore; printf("H: maxScore: %d, ratio: %f, respawn time: %d\n",cur_game->blMaxScore,ratio,cur_game->blActionTime); cur_game->blActionTime *= 0.95; cur_game->blMaxScore *= 1.05; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; bricks_create_new_prey(cur_game,-1,-1); } return 0; case LT_SITTING_DUCKS: if (imp.y<0) { /* any hit results in reseting the ball if direction is up; if not the highlighted brick was hit, it will explode */ if (mx==cur_game->blDuckPositions[cur_game->blCurrentDuck*2]&& my==cur_game->blDuckPositions[cur_game->blCurrentDuck*2+1]) { /* wow! give some points for that */ ratio = 1.0; paddle->score += ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += ratio*cur_game->blMaxScore; //printf("SD: hit!\n"); cur_game->blMaxScore *= 1.05; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; brick_set_by_id(cur_game,mx,my,3); bricks_add_grow_mod(mx,my,3); } else { /* dude, you suck! */ mx = cur_game->blDuckPositions[cur_game->blCurrentDuck*2]; my = cur_game->blDuckPositions[cur_game->blCurrentDuck*2+1]; cur_game->bricks[mx][my].exp_time = 1; cur_game->bricks[mx][my].exp_paddle = cur_game->paddles[0]; cur_game->bricks[mx][my].mx = mx; cur_game->bricks[mx][my].my = my; list_add( cur_game->exp_bricks, &cur_game->bricks[mx][my] ); cur_game->blMaxScore = cur_game->blDuckBaseScore; cur_game->blNumDucks--; cur_game->blDuckPositions[cur_game->blCurrentDuck*2] = -1; } attach_ball_to_ceiling(cur_game); return 0; } break; } /* a map wall can't be touched */ if ( cur_game->bricks[mx][my].type == MAP_WALL ) return 0; /* if metal ball resistance is futile */ if ( metal ) remove = 1; else { if ( cur_game->bricks[mx][my].dur == -1 ) return 0; /* duration of -1 means only breakable by engery ball (metal ball) */ if ( cur_game->bricks[mx][my].dur <= 1 ) remove = 1; else loose_dur = 1; } /* perform action of special levels */ if (cur_game->localServerGame) switch (cur_game->level_type) { case LT_JUMPING_JACK: /* grow another brick (since a hit means sure removal) */ ratio = ((double)cur_game->bricks[cur_game->bl_jj_mx][cur_game->bl_jj_my].exp_time)/cur_game->blActionTime; paddle->score += ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += ratio*cur_game->blMaxScore; //printf("JJ: maxScore: %d, ratio: %f, respawn time: %d\n",cur_game->blMaxScore,ratio,cur_game->blActionTime); cur_game->blActionTime *= 0.95; cur_game->blMaxScore *= 1.05; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; brick_create_instable( cur_game, cur_game->blActionTime ); break; } if ( remove ) { bricks_add_mod( mx, my, HT_REMOVE, type, imp, paddle ); brick_remove( mx, my, type, imp, paddle ); } else if ( loose_dur ) { bricks_add_mod( mx, my, HT_HIT, type, imp, paddle ); brick_loose_dur( mx, my, 1 ); } /* perform action of special levels */ if (cur_game->localServerGame) switch (cur_game->level_type) { case LT_DEFENDER: for (i=0;iblNumInvaders;i++) if (cur_game->blInvaders[i].x==mx&&cur_game->blInvaders[i].y==my) { cur_game->blInvaders[i].x = -1; paddle->score += cur_game->blInvaderScore; cur_game->totalBonusLevelScore += cur_game->blInvaderScore; break; } cur_game->blNumKilledInvaders++; cur_game->blTotalNumKilledInvaders++; if (cur_game->bricks_left==0) /* cleared this wave, next one please! */ { ratio = ((double)(cur_game->blInvaderLimit - cur_game->blNumKilledInvaders))/cur_game->blInvaderLimit; paddle->score += ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += ratio*cur_game->blMaxScore; cur_game->blActionTime *= 0.95; cur_game->blMaxScore *= 1.05; cur_game->blInvaderScore *= 1.05; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; bricks_init_next_wave( cur_game ); } break; case LT_OUTBREAK: if (cur_game->bricks_left==0) { /* reset scene */ ratio = ((double)(cur_game->blCancerLimit - cur_game->blCancerCount))/cur_game->blCancerLimit; paddle->score += ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += ratio*cur_game->blMaxScore; //printf("OB: maxScore: %d, ratio: %f, respawn time: %d\n",cur_game->blMaxScore,ratio,cur_game->blActionTime); cur_game->blActionTime *= 0.95; cur_game->blMaxScore *= 1.05; delay_set(&cur_game->blDelay,cur_game->blActionTime); cur_game->blCancerCount = 0; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; for (i=0;i<5;i++) brick_create_instable( cur_game, -1 ); } break; case LT_BARRIER: if (my == 1) { /* build a tougher barrier, enter next level */ ratio = ((double)(cur_game->blBarrierMaxMoves - cur_game->blBarrierMoves))/cur_game->blBarrierMaxMoves; if (ratio<0) ratio=0; paddle->score += 500*cur_game->blBarrierLevel + ratio*cur_game->blMaxScore; cur_game->totalBonusLevelScore += 500*cur_game->blBarrierLevel + ratio*cur_game->blMaxScore; //printf("BR: maxScore: %d, ratio: %f, respawn time: %d\n",cur_game->blMaxScore,ratio,cur_game->blActionTime); //cur_game->blActionTime *= 0.95; cur_game->blMaxScore += 1000; delay_set(&cur_game->blDelay,cur_game->blActionTime); cur_game->blBarrierMoves = 0; cur_game->blNumCompletedRuns++; cur_game->blRatioSum += ratio; cur_game->blBarrierLevel++; bricks_create_barrier(cur_game,cur_game->blBarrierLevel); ((Ball*)(cur_game->balls->head->next->item))->moving_back = 1; } break; } return remove; } /* ==================================================================== Make brick at mx,my loose 'points' duration. It must have been previously checked that this operation is completely valid. It does not update net_bricks or the player's duration reference. ==================================================================== */ void brick_loose_dur( int mx, int my, int points ) { while ( points-- > 0 ) { cur_game->bricks[mx][my].dur--; cur_game->bricks[mx][my].id--; /* adjust brick character: * a,b,c - multiple hits * v - invisible */ if ( cur_game->bricks[mx][my].brick_c == 'v' ) cur_game->bricks[mx][my].brick_c = 'c'; else cur_game->bricks[mx][my].brick_c--; /* successive order */ /* set regeneration time if it's a healing brick */ if ( cur_game->bricks[mx][my].type == MAP_BRICK_HEAL ) { /* if this brick is already healing just reset the time but don't add to the list again */ if ( cur_game->bricks[mx][my].heal_time != -1 ) cur_game->bricks[mx][my].heal_time = BRICK_HEAL_TIME; else { cur_game->bricks[mx][my].mx = mx; cur_game->bricks[mx][my].my = my; cur_game->bricks[mx][my].heal_time = BRICK_HEAL_TIME; list_add( cur_game->heal_bricks, &cur_game->bricks[mx][my] ); } } } } /* add a modification to the list. if 'mod' is HT_HIT and the * tile is empty it is an HT_REMOVE. 'type' is the type of * the responsible source and 'src' its impact vector. */ void bricks_add_mod( int x, int y, int mod, int dest_type, Vector imp, Paddle *paddle ) { BrickHit *hit; if ( cur_game->mod.brick_hit_count > MAX_MODS ) return; /* drop hit */ hit = &cur_game->mod.brick_hits[cur_game->mod.brick_hit_count++]; memset(hit,0,sizeof(BrickHit)); /* clear hit */ if (mod == HT_REMOVE_NO_SOUND ) { mod = HT_REMOVE; hit->no_sound = 1; } if ( mod == HT_REMOVE ) { if ( paddle->extra_active[EX_GOLDSHOWER] ) if ( cur_game->bricks[x][y].extra == EX_NONE ) hit->gold_shower = 1; if (cur_game->bricks[x][y].type==MAP_BRICK_EXP) hit->draw_explosion = 1; if (dest_type==SHR_BY_DELAYED_EXPL) { dest_type = SHR_BY_EXPL; /* delayed explosion thus initiated by a close-by explosion have no explosion animation */ } else if (dest_type==SHR_BY_NORMAL_BALL && cur_game->extra_active[EX_EXPL_BALL]) { dest_type = SHR_BY_EXPL; hit->draw_explosion = 1; } } hit->x = x; hit->y = y; hit->type = mod; hit->dest_type = dest_type; hit->paddle = (cur_game->paddles[PADDLE_BOTTOM]==paddle)?PADDLE_BOTTOM:PADDLE_TOP; hit->degrees = 0; if ( mod == HT_REMOVE && dest_type == SHR_BY_NORMAL_BALL ) { hit->degrees = vec2angle( &imp ); } else if ( dest_type == SHR_BY_SHOT ) { if ( hit->paddle == PADDLE_BOTTOM ) hit->degrees = 270 / 2; else hit->degrees = 90 / 2; } if (mod==HT_GROW) hit->brick_id = RANDOM( BRICK_GROW_FIRST, BRICK_GROW_LAST ); ; } void bricks_add_grow_mod( int x, int y, int id ) { BrickHit *hit; if ( cur_game->mod.brick_hit_count > MAX_MODS ) return; /* drop hit */ hit = &cur_game->mod.brick_hits[cur_game->mod.brick_hit_count++]; memset(hit,0,sizeof(BrickHit)); /* clear hit */ hit->x = x; hit->y = y; hit->brick_id = id; hit->type = HT_GROW; } /* update regeneration and explosion of bricks */ void bricks_update( int ms ) { int paddleHit; Brick *brick; Ball *ball; /* check if bricks were destroyed by explosion */ if ( cur_game->exp_bricks->count > 0 ) { list_reset( cur_game->exp_bricks ); while ( ( brick = list_next( cur_game->exp_bricks ) ) != 0 ) { if ( (brick->exp_time -= ms) <= 0 ) { brick->exp_time = -1; bricks_add_mod( brick->mx, brick->my, HT_REMOVE, SHR_BY_DELAYED_EXPL, vector_get( 0, 0 ), brick->exp_paddle ); brick_remove( brick->mx, brick->my, SHR_BY_EXPL, vector_get( 0, 0 ), brick->exp_paddle ); balls_check_targets( brick->mx, brick->my ); list_delete_current( cur_game->exp_bricks ); } } } /* check if bricks regenerate */ if ( cur_game->heal_bricks->count > 0 ) { list_reset( cur_game->heal_bricks ); while ( ( brick = list_next( cur_game->heal_bricks ) ) != 0 ) { /* skip brick if destroyed meanwhile */ if ( brick->type != MAP_BRICK_HEAL ) { list_delete_current( cur_game->heal_bricks ); continue; } if ( (brick->heal_time -= ms) < 0 ) { brick->dur++; brick->id++; bricks_add_mod( brick->mx, brick->my, HT_HEAL, 0, vector_get( 0, 0 ), 0 ); if ( brick->dur < 3 ) { /* initate next healing step */ brick->heal_time = BRICK_HEAL_TIME; } else { brick->heal_time = -1; list_delete_current( cur_game->heal_bricks ); } } } } /* check bonus level stuff */ if (cur_game->localServerGame) switch (cur_game->level_type) { case LT_HUNTER: cur_game->blHunterTimeLeft -= ms; if (cur_game->blHunterTimeLeft<0) cur_game->bricks_left = 0; break; case LT_OUTBREAK: if (delay_timed_out(&cur_game->blDelay,ms)) { brick_create_instable(cur_game,-1); cur_game->blCancerCount++; if (cur_game->blCancerCount>cur_game->blCancerLimit) cur_game->bricks_left = 0; /* fake level cleared */ } break; case LT_BARRIER: if (delay_timed_out(&cur_game->blDelay,ms)) { bricks_move_barrier(cur_game,&paddleHit); if (paddleHit) cur_game->bricks_left = 0; /* fake level cleared */ } break; case LT_SITTING_DUCKS: if (cur_game->blBallAttached&&delay_timed_out(&cur_game->blDelay,ms)) { ball = list_first(cur_game->balls); cur_game->blBallAttached = 0; ball_set_random_angle( ball, cur_game->ball_v ); ball->vel.y *= -1.0; ball->vel.x *= 0.2; balls_set_velocity( cur_game->balls, cur_game->ball_v ); balls_check_targets( -1, 0 ); select_random_duck(cur_game); } break; case LT_DEFENDER: if (delay_timed_out(&cur_game->blDelay,ms)) bricks_add_invader(cur_game,&cur_game->blInvadersWaveOver); bricks_move_invaders(cur_game,ms,&paddleHit); if (paddleHit) cur_game->bricks_left = 0; /* fake level cleared */ break; } } /* return the character that represents the brick with this type id */ char brick_get_char( int type ) { int i; for ( i = 0; i < BRICK_COUNT; i++ ) if ( brick_conv_table[i].id == type ) return brick_conv_table[i].c; return ' '; } lbreakout2-2.6.4/game/bricks.h0000644000175000017500000000666311535216630013072 00000000000000/*************************************************************************** bricks.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __BRICKS_H #define __BRICKS_H /* extra conversion item */ typedef struct { int type; /* extra of type */ char c; /* is assigned to this character */ } Extra_Conv; /* brick conversion item */ typedef struct { char c; /* is assigned to this character */ int type; /* extra of type */ int id; /* pic id */ int dur; int score; } Brick_Conv; /* ==================================================================== Init bricks from level data, set the warp limit (percent) and add regenerating bricks. As this function is called when initializing a level it does not use the 'cur_game' context. 'score_mod' is percentual and 100 means normal score. ==================================================================== */ void bricks_init( Game *game, int game_type, Level *level, int score_mod, int rel_warp_limit ); /* ==================================================================== Hit brick and remove if destroyed. 'metal' means the ball destroys any brick with the first try. type and imp are used for shrapnell creation. 'extra' contains the pushed extra if one was released. 'paddle' is the paddle that initiated hit either by shot or ball. Return true on destruction ==================================================================== */ int brick_hit( int mx, int my, int metal, int type, Vector imp, Paddle *paddle ); /* ==================================================================== Make brick at mx,my loose 'points' duration. It must have been previously checked that this operation is completely valid. It does not update net_bricks or the player's duration reference. ==================================================================== */ void brick_loose_dur( int mx, int my, int points ); /* ==================================================================== Initiate a brick explosion. ==================================================================== */ void brick_start_expl( int x, int y, int time, Paddle *paddle ); /* add a modification to the list. if 'mod' is HT_HIT and the * tile is empty it is an HT_REMOVE. 'type' is the type of * the responsible source and 'src' its impact vector. */ void bricks_add_mod( int x, int y, int mod, int dest_type, Vector imp, Paddle *paddle ); void bricks_add_grow_mod( int x, int y, int id ); /* update regeneration and explosion of bricks */ void bricks_update( int ms ); /* return the character that represents the brick with this type id */ char brick_get_char( int type ); #endif lbreakout2-2.6.4/game/shots.c0000644000175000017500000001440411452354534012744 00000000000000/*************************************************************************** shots.c - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "mathfuncs.h" #include "balls.h" #include "bricks.h" int shot_w = 10; int shot_h = 10; float shot_v_y = 0.2; extern Game *cur_game; int last_shot_fire_x = -1; /* HACK: used to play local sound */ /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Compute target of shot. ==================================================================== */ void shot_get_target( Shot *shot ) { int mx = (int)(shot->x + 3) / BRICK_WIDTH; int my = (int)(shot->y + 3 + ((shot->dir==1)?5:0) ) / BRICK_HEIGHT; memset( &shot->target, 0, sizeof(Target) ); while ( cur_game->bricks[mx][my].id == -1 ) my += shot->dir; shot->target.mx = mx; shot->target.my = my; mx = (int)(shot->x + 6) / BRICK_WIDTH; if (mx != shot->target.mx) { my = (int)(shot->y + 3 + ((shot->dir==1)?5:0) ) / BRICK_HEIGHT; while(cur_game->bricks[mx][my].id == -1) my += shot->dir; if (my == shot->target.my) shot->next_too = 1; else if ( ( shot->dir == -1 && my > shot->target.my ) || ( shot->dir == 1 && my < shot->target.my ) ) { shot->target.mx = mx; shot->target.my = my; shot->next_too = 0; } } shot->target.cur_tm = 0; shot->target.time = abs( (int)((shot->y + 3 + ((shot->dir==1)?5:0) - (shot->target.my * BRICK_HEIGHT + ((shot->dir==-1)?(BRICK_HEIGHT - 1):0) )) / fabs(shot_v_y)) ); } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Create new shot at position (centered). 'signum' of direction determines into which direction the shot vertically goes. ==================================================================== */ void shot_create( Paddle *paddle ) { Shot *shot = calloc( 1, sizeof( Shot ) ); shot->cur_fr = 0; shot->paddle = paddle; shot->dir = (paddle->type == PADDLE_TOP) ? 1 : -1; shot->x = paddle->x + ( paddle->w >> 1 ) - (shot_w >> 1); shot->y = paddle->y + ( paddle->h >> 1 ) - (shot_h >> 1); shot->get_target = 1; list_add( cur_game->shots, shot ); cur_game->mod.fired_shot_count++; last_shot_fire_x = shot->x; /* HACK: used to play local sound */ } /* ==================================================================== Set 'get_target' flag so target is updated next time 'shots_update' is called. -1 means to update all shots. ==================================================================== */ void shots_check_targets( int mx, int my ) { Shot *shot; list_reset( cur_game->shots ); while ( ( shot = list_next( cur_game->shots ) ) ) if ( mx == -1 || (shot->target.mx == mx && shot->target.my == my) ) shot->get_target = 1; } /* ==================================================================== Update position of shots and check if bricks get destroyed. A list of all hit bricks is returned (at maximum PADDLE_WEAPON_AMMO * 4) ==================================================================== */ void shots_update( int ms ) { int i; ListEntry *entry = cur_game->shots->head->next; Shot *shot; while ( entry != cur_game->shots->tail ) { shot = entry->item; if ( shot->get_target ) { /* new target? */ shot_get_target(shot); shot->get_target = 0; } shot->y += shot->dir * ms * shot_v_y; shot->target.cur_tm += ms; entry = entry->next; /* kill 'out of screen' shots */ if ( shot->y + shot_h < 0 || shot->y > 480 ) { shot->paddle->weapon_ammo++; /* give back used shot */ list_delete_entry( cur_game->shots, entry->prev ); continue; } /* check hits */ if (shot->target.cur_tm > shot->target.time) { if ( brick_hit( shot->target.mx, shot->target.my, 0, SHR_BY_SHOT, vector_get( 0, shot->dir ), shot->paddle ) ) { shots_check_targets( shot->target.mx, shot->target.my ); balls_check_targets( shot->target.mx, shot->target.my ); } if (shot->next_too) if ( brick_hit( shot->target.mx + 1, shot->target.my, 0, SHR_BY_SHOT, vector_get( 0, shot->dir ), shot->paddle ) ) { shots_check_targets(shot->target.mx + 1, shot->target.my); balls_check_targets( shot->target.mx, shot->target.my ); } shot->paddle->weapon_ammo++; /* give back used shot */ list_delete_entry( cur_game->shots, entry->prev ); continue; } /* in multiplayer we check if we hit the opponent if so we steal him a 1000 points */ for ( i = 0; i < cur_game->paddle_count; i++ ) if ( cur_game->paddles[i] != shot->paddle ) if ( shot->x + shot_w > cur_game->paddles[i]->x ) if ( shot->x < cur_game->paddles[i]->x + cur_game->paddles[i]->w ) if ( shot->y + shot_h > cur_game->paddles[i]->y ) if ( shot->y < cur_game->paddles[i]->y + cur_game->paddles[i]->h ) { if ( (cur_game->paddles[i]->score -= 1000) < 0 ) cur_game->paddles[i]->score = 0; shot->paddle->score += 1000; shot->paddle->weapon_ammo++; list_delete_entry( cur_game->shots, entry->prev ); break; } } } lbreakout2-2.6.4/game/shots.h0000644000175000017500000000365611452354534012760 00000000000000/*************************************************************************** shots.h - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __SHOTS_H #define __SHOTS_H /* ==================================================================== Create new shot at position (centered). 'signum' of direction determines into which direction the shot vertically goes. ==================================================================== */ void shot_create( Paddle *paddle ); /* ==================================================================== Set 'get_target' flag so target is updated next time 'shots_update' is called. -1 means to update all shots. ==================================================================== */ void shots_check_targets( int mx, int my ); /* ==================================================================== Update position of shots and check if bricks get destroyed. A list of all hit bricks is returned (at maximum PADDLE_WEAPON_AMMO * 4) ==================================================================== */ void shots_update( int ms ); #endif lbreakout2-2.6.4/game/comm.c0000644000175000017500000003766611535363541012556 00000000000000/*************************************************************************** copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /***** INCLUDES ************************************************************/ #include "../client/lbreakout.h" #include "mathfuncs.h" #include "levels.h" #include "extras.h" #include "balls.h" #include "shots.h" #include "bricks.h" #include "paddle.h" /***** EXTERNAL VARIABLES **************************************************/ extern Game *cur_game; /***** EXPORTS *************************************************************/ /***** FORWARDED DECLARATIONS **********************************************/ /***** LOCAL TYPE DEFINITIONS **********************************************/ /***** LOCAL VARIABLES *****************************************************/ /***** LOCAL FUNCTIONS *****************************************************/ /* debug */ void print_level( Level *level ) { int i, j; printf( "Title: %s\n", level->name ); printf( "Author: %s\n", level->author ); printf( "Bricks:\n" ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( i = 0; i < EDIT_WIDTH; i++ ) printf( "%c", level->bricks[i][j] ); printf( "\n" ); } printf( "Extras:\n" ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( i = 0; i < EDIT_WIDTH; i++ ) printf( "%c", level->extras[i][j] ); printf( "\n" ); } printf( "End\n" ); } /***** PUBLIC FUNCTIONS ****************************************************/ /* pack paddle information * 0-9 x position * 10 left fire * 11 right fire * 12 return key pressed * * the invisible state is not send as the server has * its own copy of it. */ void comm_pack_paddle( Paddle *paddle, unsigned char *msg, int *pos ) { int info = 0; info = paddle->x; if ( paddle->fire_left ) SETBIT( info, 10 ); if ( paddle->fire_right ) SETBIT( info, 11 ); if ( paddle->ball_return_key_pressed ) SETBIT( info, 12 ); msg[(*pos)++] = info & 0xff; msg[(*pos)++] = (info>>8) & 0xff; } /* apply packed paddle */ void comm_unpack_paddle( Paddle *paddle, unsigned char *msg, int *pos ) { int new_x; int info = msg[(*pos)] + (msg[(*pos)+1]<<8); *pos += 2; new_x = info & 1023; if ( new_x != paddle->x ) if ( paddle->invis ) /* visible for some time when position has changed */ paddle->invis_delay = PADDLE_INVIS_DELAY; paddle->x = new_x; paddle->cur_x = paddle->x; paddle->fire_left = paddle->fire_right = paddle->ball_return_key_pressed = 0; if ( GETBIT(info,10) ) paddle->fire_left = 1; if ( GETBIT(info,11) ) paddle->fire_right = 1; if ( GETBIT(info,12) ) paddle->ball_return_key_pressed = 1; } /* pack moving/attached ball and sound information * 0-3 ball ammo of paddle bottom * 4-7 ball ammo of paddle top * 0-7 speedlevel * 0-4 moving ball count (max: 31) * 5 brick reflect sound * 6 attach sound * 7 fire sound (weapon) * 32 each: * 0-7 lower x * 8-15 lower y * 16 9th bit of x * 17 10th bit of x * 18 9th bit of y * 24-31 angle 0-180 * 0-4 attached ball count (max: 31) * 5 paddle reflect sound !!! HACK !!! * 16 each: * 0-7 x + 20 * 8-14 y + 20 * 15 paddle (bottom or top) */ void comm_pack_balls( unsigned char *msg, int *pos ) { unsigned char *counter, count, level; unsigned char byte; Ball *ball; /* ball ammo */ if ( cur_game->level_type != LT_PINGPONG ) msg[(*pos)++] = 0; else { count = cur_game->paddles[PADDLE_BOTTOM]->ball_ammo & 15; count = count | ((cur_game->paddles[PADDLE_TOP]->ball_ammo & 15)<<4); msg[(*pos)++] = count; } /* speedlevel */ if ( cur_game->extra_active[EX_SLOW] ) level = 0; else if ( cur_game->extra_active[EX_FAST] ) level = 100; else level = cur_game->speedup_level; msg[(*pos)++] = level; /* moving balls */ counter = &msg[(*pos)++]; list_reset( cur_game->balls ); count = 0; while ( (ball = list_next(cur_game->balls)) ) { if ( ball->attached ) continue; byte = ball->x & 255; msg[(*pos)++] = byte; byte = ball->y & 255; msg[(*pos)++] = byte; byte = 0; if ( GETBIT( ball->x, 8 ) ) SETBIT( byte, 0 ); if ( GETBIT( ball->x, 9 ) ) SETBIT( byte, 1 ); if ( GETBIT( ball->y, 8 ) ) SETBIT( byte, 2 ); msg[(*pos)++] = byte; byte = ball->angle; if ( ball->moving_back ) byte = 255; msg[(*pos)++] = byte; count++; } byte = count; if ( cur_game->mod.brick_reflected_ball_count > 0 ) SETBIT( byte, 5 ); if ( cur_game->mod.attached_ball_count > 0 ) SETBIT( byte, 6 ); if ( cur_game->mod.fired_shot_count > 0 ) SETBIT( byte, 7 ); *counter = byte; /* attached balls */ counter = &msg[(*pos)++]; list_reset( cur_game->balls ); count = 0; while ( (ball = list_next(cur_game->balls)) ) { if ( !ball->attached ) continue; byte = ball->x + 20; msg[(*pos)++] = byte; byte = ball->y + 20; if ( ball->paddle->type == PADDLE_TOP ) SETBIT( byte, 7 ); msg[(*pos)++] = byte; count++; } byte = count; if ( cur_game->mod.paddle_reflected_ball_count > 0 ) SETBIT( byte, 5 ); *counter = byte; } /* apply ball information */ void comm_unpack_balls( unsigned char *msg, int *pos ) { Ball *ball; unsigned char byte; int count, level, i; list_clear( cur_game->balls ); /* ball ammo */ count = msg[(*pos)++]; cur_game->paddles[PADDLE_BOTTOM]->ball_ammo = count & 15; cur_game->paddles[PADDLE_TOP]->ball_ammo = (count>>4) & 15; /* ball speed */ level = msg[(*pos)++]; cur_game->ball_v = cur_game->diff->v_start + cur_game->diff->v_add * level; /* moving balls and sounds */ count = msg[(*pos)++]; cur_game->mod.brick_reflected_ball_count = cur_game->mod.paddle_reflected_ball_count = cur_game->mod.attached_ball_count = cur_game->mod.fired_shot_count = 0; if ( GETBIT(count,5) ) cur_game->mod.brick_reflected_ball_count = 1; if ( GETBIT(count,6) ) cur_game->mod.attached_ball_count = 1; if ( GETBIT(count,7) ) cur_game->mod.fired_shot_count = 1; count = count & 31; for ( i = 0; i < count; i++ ) { ball = salloc( 1, sizeof( Ball ) ); ball->x = msg[(*pos)++]; ball->y = msg[(*pos)++]; byte = msg[(*pos)++]; if ( GETBIT(byte,0) ) ball->x += 256; if ( GETBIT(byte,1) ) ball->x += 512; if ( GETBIT(byte,2) ) ball->y += 256; ball->angle = msg[(*pos)++]; ball->vel.x = ball->vel.y = 0; if ( ball->angle != 255 ) { angle2vec( ball->angle, &ball->vel ); vector_set_length( &ball->vel, cur_game->ball_v ); } ball->cur.x = ball->x; ball->cur.y = ball->y; list_add( cur_game->balls, ball ); } /* attached balls */ count = msg[(*pos)++]; if ( GETBIT(count,5) ) cur_game->mod.paddle_reflected_ball_count = 1; count = count & 31; for ( i = 0; i < count; i++ ) { ball = salloc( 1, sizeof( Ball ) ); ball->x = msg[(*pos)++] - 20; byte = msg[(*pos)++]; ball->y = (byte&127) - 20; ball->attached = 1; if ( GETBIT(byte,7) ) ball->paddle = cur_game->paddles[1]; else ball->paddle = cur_game->paddles[0]; list_add( cur_game->balls, ball ); } } /* pack shot information * 0-7 shot count * 24 each: * 0-7 lower x * 8-15 lower y * 16 9th bit of x * 17 10th bit of x * 18 9th bit of y * * as shot_y can be negative 20 pixels are added to keep * the transfer value a positive. shots below this height * level are not transferred. */ void comm_pack_shots( unsigned char *msg, int *pos ) { unsigned char byte, *counter; Shot *shot; int shot_x, shot_y, count = 0; counter = &msg[(*pos)++]; list_reset( cur_game->shots ); while ( (shot = list_next(cur_game->shots)) ) { shot_x = shot->x; shot_y = shot->y + 20; if ( shot_y < 0 ) continue; byte = shot_x & 255; msg[(*pos)++] = byte; byte = shot_y & 255; msg[(*pos)++] = byte; byte = 0; if ( GETBIT( shot_x, 8 ) ) SETBIT( byte, 0 ); if ( GETBIT( shot_x, 9 ) ) SETBIT( byte, 1 ); if ( GETBIT( shot_y, 8 ) ) SETBIT( byte, 2 ); msg[(*pos)++] = byte; count++; } *counter = count; } /* apply shots */ void comm_unpack_shots( unsigned char *msg, int *pos ) { unsigned char byte; Shot *shot; int count, i; list_clear( cur_game->shots ); count = msg[(*pos)++]; for ( i = 0; i < count; i++ ) { shot = salloc( 1, sizeof( Shot ) ); shot->x = msg[(*pos)++]; shot->y = msg[(*pos)++]; byte = msg[(*pos)++]; if ( GETBIT(byte,0) ) shot->x += 256; if ( GETBIT(byte,1) ) shot->x += 512; if ( GETBIT(byte,2) ) shot->y += 256; shot->y -= 20; list_add( cur_game->shots, shot ); } } /* pack brick hit information * 0-7 hit count (loose duration) * 8 each: * 0-7 id in edit window * 0-7 heal count (one point) * 8 each: * 0-7 id in edit window * 0-7 grow count * 16 each: * 0-7 id in edit window * 0-7 brick id * 0-7 remove count * 16(+8) each: * 0-7 id in edit window * 8-9 destroy type (00 normal, 01 energy, 10 shot, 11 expl) * 10 paddle (top or bottom) * 11 goldshower (release 1000P) * 12 draw explosion animation when killing brick * 13 play a sound when killing brick * 14-15 unused * (16-23) clockwise impact position 0-180 for normal animation */ void comm_pack_brick_hits( unsigned char *msg, int *pos ) { unsigned char *counter, byte; BrickHit *hit; int i, y_off = ( MAP_HEIGHT - EDIT_HEIGHT ) / 2, count; /* duration */ counter = &msg[(*pos)++]; count = 0; for ( i = 0; i < cur_game->mod.brick_hit_count; i++ ) { hit = &cur_game->mod.brick_hits[i]; if ( hit->type == HT_HIT ) { msg[(*pos)++] = (hit->y-y_off) * EDIT_WIDTH + hit->x - 1; count++; } } *counter = count; /* heal */ counter = &msg[(*pos)++]; count = 0; for ( i = 0; i < cur_game->mod.brick_hit_count; i++ ) { hit = &cur_game->mod.brick_hits[i]; if ( hit->type == HT_HEAL ) { msg[(*pos)++] = (hit->y-y_off) * EDIT_WIDTH + hit->x - 1; count++; } } *counter = count; /* growth */ counter = &msg[(*pos)++]; count = 0; for ( i = 0; i < cur_game->mod.brick_hit_count; i++ ) { hit = &cur_game->mod.brick_hits[i]; if ( hit->type == HT_GROW ) { msg[(*pos)++] = (hit->y-y_off) * EDIT_WIDTH + hit->x - 1; msg[(*pos)++] = hit->brick_id; count++; } } *counter = count; /* remove */ counter = &msg[(*pos)++]; count = 0; for ( i = 0; i < cur_game->mod.brick_hit_count; i++ ) { hit = &cur_game->mod.brick_hits[i]; if ( hit->type != HT_REMOVE ) continue; msg[(*pos)++] = (hit->y-y_off) * EDIT_WIDTH + hit->x - 1; byte = 0; if ( hit->dest_type == SHR_BY_ENERGY_BALL || hit->dest_type == SHR_BY_EXPL ) SETBIT( byte, 0 ); if ( hit->dest_type == SHR_BY_SHOT || hit->dest_type == SHR_BY_EXPL ) SETBIT( byte, 1 ); if ( hit->paddle ) SETBIT( byte, 2 ); if ( hit->gold_shower ) SETBIT( byte, 3 ); if ( hit->draw_explosion ) SETBIT( byte, 4 ); if ( hit->no_sound ) SETBIT( byte, 5 ); msg[(*pos)++] = byte; if ( hit->dest_type == SHR_BY_NORMAL_BALL ) { byte = hit->degrees; msg[(*pos)++] = byte; } count++; } *counter = count; } /* build client brick hits */ void comm_unpack_brick_hits( unsigned char *msg, int *pos ) { BrickHit *hit; int hit_count = 0; int count, i, j; unsigned char byte; /* duration, heal, growth */ for ( j = 0; j < 3; j++ ) { count = msg[(*pos)++]; for ( i = 0; i < count; i++ ) { hit = &cur_game->mod.brick_hits[hit_count++]; byte = msg[(*pos)++]; hit->x = byte % EDIT_WIDTH + 1; hit->y = byte / EDIT_WIDTH + (MAP_HEIGHT-EDIT_HEIGHT)/2; hit->type = (j==0)?HT_HIT:(j==1)?HT_HEAL:HT_GROW; if (j==2) /* growth */ { byte = msg[(*pos)++]; hit->brick_id = byte; } } } /* removal */ count = msg[(*pos)++]; for ( i = 0; i < count; i++ ) { hit = &cur_game->mod.brick_hits[hit_count++]; hit->type = HT_REMOVE; byte = msg[(*pos)++]; hit->x = byte % EDIT_WIDTH + 1; hit->y = byte / EDIT_WIDTH + (MAP_HEIGHT-EDIT_HEIGHT)/2; byte = msg[(*pos)++]; hit->dest_type = byte & 3; hit->paddle = GETBIT(byte,2); hit->gold_shower = GETBIT(byte,3); hit->draw_explosion = GETBIT(byte,4); hit->no_sound = GETBIT(byte,5); if ( hit->dest_type == SHR_BY_NORMAL_BALL ) hit->degrees = msg[(*pos)++]; else if ( hit->dest_type == SHR_BY_SHOT ) { if ( hit->paddle == PADDLE_BOTTOM ) hit->degrees = 135; else hit->degrees = 45; } } cur_game->mod.brick_hit_count = hit_count; } /* pack collected extra information * 0-7 paddle bottom count * 8 each: * 0-7 extra id * 0-7 paddle top count * 8 each: * 0-7 extra id */ void comm_pack_collected_extras( unsigned char *msg, int *pos ) { int i, j; for ( i = 0; i < cur_game->paddle_count; i++ ) { msg[(*pos)++] = cur_game->mod.collected_extra_count[i]; for ( j = 0; j < cur_game->mod.collected_extra_count[i]; j++ ) msg[(*pos)++] = (unsigned char)cur_game->mod.collected_extras[i][j]; } } /* build client collected extras */ void comm_unpack_collected_extras( unsigned char *msg, int *pos ) { int i, j; for ( i = 0; i < cur_game->paddle_count; i++ ) { cur_game->mod.collected_extra_count[i] = msg[(*pos)++]; for ( j = 0; j < cur_game->mod.collected_extra_count[i]; j++ ) cur_game->mod.collected_extras[i][j] = msg[(*pos)++]; } } /* pack level data (in byte) * 16 title * 16 author * 252 bricks * 252 extras */ void comm_pack_level( Level *level, unsigned char *msg, int *pos ) { char *ptr = (char*)msg + *pos; snprintf( ptr, 16, "%s", level->name ); ptr[15] = 0; ptr += 16; snprintf( ptr, 16, "%s", level->author); ptr[15] = 0; ptr += 16; memcpy( ptr, level->bricks, 252 ); ptr += 252; memcpy( ptr, level->extras, 252 ); ptr += 252; *pos += 16 + 16 + 252 + 252; } /* unpack leveldata */ void comm_unpack_level( Level *level, unsigned char *msg, int *pos ) { char *ptr = (char*)msg + *pos; snprintf( level->name, 16, "%s", ptr ); ptr += 16; snprintf( level->author, 16, "%s", ptr ); ptr += 16; memcpy( level->bricks, ptr, 252 ); ptr += 252; memcpy( level->extras, ptr, 252 ); ptr += 252; *pos += 16 + 16 + 252 + 252; } /* pack scores * 0-23 paddle bottom * 24-47 paddle top */ void comm_pack_scores( unsigned char *msg, int *pos ) { unsigned char *ptr = msg + *pos; int i; i = cur_game->paddles[0]->score; ptr[0] = i & 0xff; ptr[1] = (i>>8) & 0xff; ptr[2] = (i>>16) & 0xff; i = cur_game->paddles[1]->score; ptr[3] = i & 0xff; ptr[4] = (i>>8) & 0xff; ptr[5] = (i>>16) & 0xff; *pos += 6; } /* apply scores to paddles */ void comm_unpack_scores( unsigned char *msg, int *pos ) { unsigned char *ptr = msg + *pos; cur_game->paddles[0]->score = ptr[0] + (ptr[1]<<8) + (ptr[2]<<16); cur_game->paddles[1]->score = ptr[3] + (ptr[4]<<8) + (ptr[5]<<16); *pos += 6; } /* dummy unpack the various things thus simply adjust the 'pos' * pointer but don't handle the message data */ void comm_unpack_paddle_dummy(unsigned char *msg, int *pos ) { *pos += 2; } void comm_unpack_balls_dummy(unsigned char *msg, int *pos ) { int count; /* moving balls and sounds */ count = msg[(*pos)++]; *pos += (count&31) * 3; /* attached balls */ count = msg[(*pos)++]; *pos += count * 2; } void comm_unpack_shots_dummy(unsigned char *msg, int *pos ) { int count; count = msg[(*pos)++]; *pos += count * 2; } void comm_unpack_scores_dummy(unsigned char *msg, int *pos ) { *pos += 6; } void comm_unpack_brick_hits_dummy(unsigned char *msg, int *pos ) { int count, i, j; unsigned char byte; /* duration, heal, growth */ for ( j = 0; j < 3; j++ ) { count = msg[(*pos)++]; *pos += count; } /* removal */ count = msg[(*pos)++]; for ( i = 0; i < count; i++ ) { *pos += 1; byte = msg[(*pos)++]; if ( (byte&3) == SHR_BY_NORMAL_BALL ) *pos += 1; } } void comm_unpack_collected_extras_dummy(unsigned char *msg, int *pos ) { int i, count; for ( i = 0; i < 2/* assume two paddles */; i++ ) { count = msg[(*pos)++]; *pos += count; } } lbreakout2-2.6.4/game/comm.h0000644000175000017500000001021211535233630012530 00000000000000/*************************************************************************** copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __COMM_H #define __COMM_H /***** INCLUDES ************************************************************/ /***** TYPE DEFINITIONS ****************************************************/ /***** PUBLIC FUNCTIONS ****************************************************/ /* pack paddle information * 0-9 x position * 10 left fire * 11 right fire * 12 return key pressed * * the invisible state is not send as the server has * its own copy of it. */ void comm_pack_paddle( Paddle *paddle, unsigned char *msg, int *pos ); /* apply packed paddle */ void comm_unpack_paddle( Paddle *paddle, unsigned char *msg, int *pos ); /* pack moving/attached ball and sound information * 0-4 moving ball count (max: 31) * 5 reflect sound * 6 attach sound * 7 fire sound (weapon) * 24 each: * 0-7 lower x * 8-15 lower y * 16 9th bit of x * 17 10th bit of x * 18 9th bit of y * 0-7 attached ball count (max: 31) * 16 each: * 0-7 x + 20 * 8-14 y + 20 * 15 paddle (bottom or top) */ void comm_pack_balls( unsigned char *msg, int *pos ); /* apply ball information */ void comm_unpack_balls( unsigned char *msg, int *pos ); /* pack shot information * 0-7 shot count * 24 each: * 0-7 lower x * 8-15 lower y * 16 9th bit of x * 17 10th bit of x * 18 9th bit of y */ void comm_pack_shots( unsigned char *msg, int *pos ); /* apply shots */ void comm_unpack_shots( unsigned char *msg, int *pos ); /* pack brick hit information * 0-7 hit count (loose duration) * 8 each: * 0-7 id in edit window * 0-7 heal count (one point) * 8 each: * 0-7 id in edit window * 0-7 grow count (random client id) * 0-7 id in edit window * 0-7 remove count * 16(+8) each: * 0-7 id in edit window * 8-9 destroy type (00 normal, 01 energy, 10 shot, 11 expl) * 10 paddle (top or bottom) * 11 goldshower (release 1000P) * 12-15 unused * (16-23) clockwise impact position 0-180 for normal animation */ void comm_pack_brick_hits( unsigned char *msg, int *pos ); /* build client brick hits */ void comm_unpack_brick_hits( unsigned char *msg, int *pos ); /* pack collected extra information * 0-7 paddle bottom count * 8 each: * 0-7 extra id * 0-7 paddle top count * 8 each: * 0-7 extra id */ void comm_pack_collected_extras( unsigned char *msg, int *pos ); /* build client collected extras */ void comm_unpack_collected_extras( unsigned char *msg, int *pos ); /* pack level data (in byte) * 16 title * 16 author * 252 bricks * 252 extras */ void comm_pack_level( Level *level, unsigned char *msg, int *pos ); /* unpack leveldata */ void comm_unpack_level( Level *level, unsigned char *msg, int *pos ); /* pack scores * 0-23 paddle bottom * 24-47 paddle top */ void comm_pack_scores( unsigned char *msg, int *pos ); /* apply scores to paddles */ void comm_unpack_scores( unsigned char *msg, int *pos ); /* dummy unpack the various things thus simply adjust the 'pos' * pointer but don't handle the message data */ void comm_unpack_paddle_dummy(unsigned char *msg, int *pos ); void comm_unpack_balls_dummy(unsigned char *msg, int *pos ); void comm_unpack_shots_dummy(unsigned char *msg, int *pos ); void comm_unpack_scores_dummy(unsigned char *msg, int *pos ); void comm_unpack_brick_hits_dummy(unsigned char *msg, int *pos ); void comm_unpack_collected_extras_dummy(unsigned char *msg, int *pos ); #endif lbreakout2-2.6.4/game/game.c0000644000175000017500000003561411452661607012525 00000000000000/*************************************************************************** game.c - description ------------------- begin : 03/03/19 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /***** INCLUDES ************************************************************/ #include "../client/lbreakout.h" #include "game.h" #include "bricks.h" #include "paddle.h" #include "balls.h" #include "shots.h" #include "extras.h" /***** EXTERNAL VARIABLES **************************************************/ extern int ball_w, ball_dia; /***** EXPORTS *************************************************************/ Game *cur_game = 0; /***** FORWARDED DECLARATIONS **********************************************/ /***** LOCAL TYPE DEFINITIONS **********************************************/ /***** LOCAL VARIABLES *****************************************************/ static GameDiff diffs[DIFF_COUNT] = { { 9, 12, 8, 12, 20, 5, 0.10, 0.0016, 0.20, 32000, 0 }, { 6, 9, 0, 2, 8, 8, 0.24, 0.0016, 0.40, 1800, 1 }, { 5, 7, 0, 1, 6, 10, 0.27, 0.0016, 0.43, 1800, 1 }, { 4, 5, 0, 1, 4, 13, 0.30, 0.0015, 0.45, 1800, 1 } }; /* in network game the ball is slower and the paddle is bigger */ static GameDiff net_diffs[DIFF_COUNT] = { { 6, 9, 1, 2, 8, 8, 0.18, 0.0012, 0.30, 1800, 1 }, { 5, 7, 1, 2, 6, 10, 0.21, 0.0012, 0.33, 1800, 1 }, { 4, 5, 1, 2, 4, 13, 0.24, 0.0011, 0.35, 1800, 1 } }; /***** LOCAL FUNCTIONS *****************************************************/ static void game_setup_title_and_author( Game *game, Level *level ) { switch (level->type) { case LT_NORMAL: snprintf( game->title, 32, "%s", level->name ); snprintf( game->author, 32, "%s", level->author ); break; case LT_JUMPING_JACK: snprintf( game->title, 32, _("Jumping Jack") ); snprintf( game->author, 32, _("Bonus Level") ); break; case LT_OUTBREAK: snprintf( game->title, 32, _("Outbreak") ); snprintf( game->author, 32, _("Bonus Level") ); break; case LT_BARRIER: snprintf( game->title, 32, _("Barrier") ); snprintf( game->author, 32, _("Bonus Level") ); break; case LT_SITTING_DUCKS: snprintf( game->title, 32, _("Sitting Ducks") ); snprintf( game->author, 32, _("Bonus Level") ); break; case LT_HUNTER: snprintf( game->title, 32, _("Hunter") ); snprintf( game->author, 32, _("Bonus Level") ); break; case LT_DEFENDER: snprintf( game->title, 32, _("Defender") ); snprintf( game->author, 32, _("Bonus Level") ); break; default: snprintf( game->title, 32, _("Unknown Level Type") ); snprintf( game->author, 32, "???" ); break; } } /***** PUBLIC FUNCTIONS ****************************************************/ /* create/delete game context */ Game *game_create( int game_type, int diff, int rel_warp_limit ) { Game *game = salloc( 1, sizeof( Game ) ); /* set diff and game type */ game->game_type = game_type; if ( game_type == GT_LOCAL ) game->diff = &diffs[diff]; else game->diff = &net_diffs[diff]; game->rel_warp_limit = rel_warp_limit; /* create lists */ game->shots = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); game->exp_bricks = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); game->heal_bricks = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); game->extras = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); game->balls = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); /* set ball speed */ game->ball_v_min = game->diff->v_start; game->ball_v_max = game->diff->v_max; delay_set( &game->speedup_delay, game->diff->v_delay ); /* create paddles */ game->paddle_count = (game_type==GT_NETWORK)?2:1; /* bottom */ game->paddles[PADDLE_BOTTOM] = paddle_create( 0, PADDLE_BOTTOM, (MAP_HEIGHT-2)*BRICK_HEIGHT, game->diff->paddle_size, game->diff->paddle_min_size, game->diff->paddle_max_size, 0 ); /* top */ if ( game_type == GT_NETWORK ) game->paddles[PADDLE_TOP] = paddle_create( 0, PADDLE_TOP, BRICK_HEIGHT+2, game->diff->paddle_size, game->diff->paddle_min_size, game->diff->paddle_max_size, 0 ); return game; } void game_delete( Game **_game ) { Game *game = *_game; int i; if ( game == 0 ) return; /* delete paddles */ for ( i = 0; i < game->paddle_count; i++ ) paddle_delete( game->paddles[i] ); /* delete lists */ if ( game->shots ) list_delete( game->shots ); if ( game->exp_bricks ) list_delete( game->exp_bricks ); if ( game->heal_bricks ) list_delete( game->heal_bricks ); if ( game->extras ) list_delete( game->extras ); if ( game->balls ) list_delete( game->balls ); /* delete bonus level stuff */ if (game->blDuckPositions) free(game->blDuckPositions); if (game->blInvaders) free(game->blInvaders); free( game ); *_game = 0; } /* finalize single game level. the level_type is determined by * counting the bricks. the data of 'level' is copied and modified * while playing. */ void game_init( Game *game, Level *level ) { int i; Ball *ball; game->level_over = 0; game->isBonusLevel = 0; game->totalBonusLevelScore = 0; /* set title and author */ game_setup_title_and_author( game, level ); /* set level type. is level::type except for normal level with no bricks: pingpong */ if (level->type==LT_NORMAL && game->game_type == GT_NETWORK && game->brick_count == 0 ) game->level_type = LT_PINGPONG; else { game->level_type = level->type; if (game->level_type!=LT_NORMAL) game->isBonusLevel = 1; } /* clear extras */ memset( game->extra_active, 0, sizeof( game->extra_active ) ); memset( game->extra_time, 0, sizeof( game->extra_time ) ); /* set ball speed */ game->ball_v = game->ball_v_min; game->speedup_level = 0; /* clear maxballspeed_request */ if ( game->game_type == GT_LOCAL ) { cur_game->paddles[0]->maxballspeed_request = 0; cur_game->paddles[0]->maxballspeed_request_old = 0; } /* attach one ball to each paddle */ list_clear( game->balls ); for ( i = 0; i < game->paddle_count; i++ ) { if ( game->paddles[i]->type == PADDLE_BOTTOM ) ball = ball_create((game->paddles[i]->w - ball_w) / 2, -ball_dia ); else ball = ball_create((game->paddles[i]->w - ball_w) / 2, game->paddles[i]->h ); ball->attached = 1; ball->paddle = game->paddles[i]; ball->paddle->attached_ball_count = 1; ball_set_random_angle( ball, game->ball_v ); list_add( game->balls, ball ); } /* do bricks as last to have influence on balls to keep bonus level stuff in one place */ /* setup bricks (from level data or from special level type; this includes setting the bonus level data if any */ bricks_init( game, game->game_type, level, game->diff->score_mod, game->rel_warp_limit ); } /* reset level/in_game data */ void game_finalize( Game *game ) { int i; /* reset lists */ list_clear( game->balls ); list_clear( game->extras ); list_clear( game->shots ); list_clear( game->heal_bricks ); list_clear( game->exp_bricks ); /* reset paddles (and their statistics which are only for * the currently played level) */ for ( i = 0; i < game->paddle_count; i++ ) paddle_reset( game->paddles[i] ); /* reset updates */ game_reset_mods(); } /* set the game context the subfunctions will apply their changes to */ void game_set_current( Game *game ) { cur_game = game; } /* set score of paddle 'id'. 0 is bottom paddle and 1 is top paddle */ void game_set_score( int id, int score ) { if ( id < 0 || id >= cur_game->paddle_count ) return; cur_game->paddles[id]->score = score; } /* set number of additional balls a paddle can fire (all paddles) */ void game_set_ball_ammo( int ammo ) { int i; for ( i = 0; i < cur_game->paddle_count; i++ ) { cur_game->paddles[i]->ball_ammo = ammo; cur_game->paddles[i]->start_ball_ammo = ammo; } } /* set the number of points required to win a PINGPONG level */ void game_set_frag_limit( int limit ) { cur_game->frag_limit = limit; } /* set wether to use convex paddle */ void game_set_convex_paddle( int convex ) { cur_game->paddle_is_convex = convex; } /* set wether balls are returned to a paddle by pressing fire. * the alternative is that they automatically return. */ void game_set_ball_auto_return( int auto_return ) { cur_game->balls_return_by_click = !auto_return; } /* set wether balls are fired at random angle or wether the * left/right fire keys are used */ void game_set_ball_random_angle( int random ) { cur_game->balls_use_random_angle = random; } /* set the speed of balls will have in accelerated state */ void game_set_ball_accelerated_speed( float speed ) { cur_game->accelerated_ball_speed = speed; } /* update state of a paddle. x or y may be 0 which is not a valid value. * in this case the property is left unchanged */ void game_set_paddle_state( int id, int x, int y, int left_fire, int right_fire, int return_key ) { Paddle *paddle = 0; if ( id < 0 || id >= cur_game->paddle_count ) return; paddle = cur_game->paddles[id]; if ( x != 0 ) { paddle->x = x; paddle->cur_x = x; } if ( y != 0 ) paddle->y = y; paddle->fire_left = left_fire; paddle->fire_right = right_fire; paddle->ball_return_key_pressed = return_key; } /* move objects, modify game data, store brick hits and collected extras. * return wether level has been finished and the id of the winning paddle * in network games. -1 is a draw. level_over and winner is saved in the * game struct. */ void game_update( int ms ) { int i; extras_update( ms ); walls_update( ms ); shots_update( ms ); bricks_update( ms ); for ( i = 0; i < cur_game->paddle_count; i++ ) { paddle_update( cur_game->paddles[i], ms ); /* release all balls from paddle if invisible */ if (!paddle_solid(cur_game->paddles[i])) balls_detach_from_paddle( cur_game->paddles[i], ((rand()%2==1)?-1:1) ); } balls_update( ms ); /* level finished? */ cur_game->level_over = 0; if ( cur_game->game_type == GT_LOCAL ) { /* local game */ if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; if ( cur_game->balls->count == 0 ) cur_game->level_over = 1; } else { /* network game */ if ( cur_game->level_type != LT_PINGPONG ) { if ( cur_game->bricks_left == 0 ) cur_game->level_over = 1; } else if ( cur_game->paddles[PADDLE_TOP]->score >= cur_game->frag_limit || cur_game->paddles[PADDLE_BOTTOM]->score >= cur_game->frag_limit ) cur_game->level_over = 1; } /* if so, determine winner */ if ( cur_game->level_over ) { if ( cur_game->game_type == GT_LOCAL ) { if ( cur_game->bricks_left == 0 || cur_game->isBonusLevel ) cur_game->winner = PADDLE_BOTTOM; /* praise */ else cur_game->winner = PADDLE_TOP; /* swear */ } else { cur_game->winner = PADDLE_BOTTOM; if ( cur_game->game_type == GT_NETWORK ) { if ( cur_game->paddles[PADDLE_TOP]->score > cur_game->paddles[PADDLE_BOTTOM]->score ) cur_game->winner = PADDLE_TOP; else if ( cur_game->paddles[PADDLE_TOP]->score == cur_game->paddles[PADDLE_BOTTOM]->score ) cur_game->winner = -1; } } } } /* get the modifications that occured in game_update() */ /* get current score of player. return 0 if player does not exist */ int game_get_score( int id, int *score ) { if ( id < 0 || id >= cur_game->paddle_count ) return 0; *score = cur_game->paddles[id]->score; return 1; } /* get number of ball reflections */ int game_get_reflected_ball_count( void ) { return cur_game->mod.brick_reflected_ball_count+ cur_game->mod.paddle_reflected_ball_count; } /* get number of ball reflections on bricks */ int game_get_brick_reflected_ball_count( void ) { return cur_game->mod.brick_reflected_ball_count; } /* get number of ball reflections on paddle */ int game_get_paddle_reflected_ball_count( void ) { return cur_game->mod.paddle_reflected_ball_count; } /* get number of newly attached balls */ int game_get_attached_ball_count( void ) { return cur_game->mod.attached_ball_count; } /* get number of fired shots no matter which paddle */ int game_get_fired_shot_count( void ) { return cur_game->mod.fired_shot_count; } /* hit bricks since last call to game_update() */ BrickHit *game_get_brick_hits( int *count ) { *count = cur_game->mod.brick_hit_count; return cur_game->mod.brick_hits; } /* get a list of extras collected by paddle id */ int *game_get_collected_extras( int id, int *count ) { *count = 0; if ( id < 0 || id >= cur_game->paddle_count ) return 0; *count = cur_game->mod.collected_extra_count[id]; return cur_game->mod.collected_extras[id]; } /* get a snapshot of the level data which is the brick states * converted to the original file format. this can be used to * overwrite a levels data when player changes in alternative * game */ void game_get_level_snapshot( Level *shot ) { int i, j; int y_off; if ( cur_game->game_type == GT_NETWORK ) y_off = ( MAP_HEIGHT - EDIT_HEIGHT ) / 2; else y_off = 1; for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) { shot->bricks[i][j] = cur_game->bricks[i+1][j+y_off].brick_c; shot->extras[i][j] = cur_game->bricks[i+1][j+y_off].extra_c; } } /* reset the modification of game_update() */ void game_reset_mods( void ) { memset( &cur_game->mod, 0, sizeof( GameMod ) ); } /* update a statistics struct by the level stats of a paddle. * updates the win/loss/draw as well. the played_rounds entry * is simply increased everytime this function is called */ void game_update_stats( int id, GameStats *stats ) { Paddle *paddle; if ( id < 0 || id >= cur_game->paddle_count ) return; /* this should be called before game_finalize() as the * stats will be cleared there */ paddle = cur_game->paddles[id]; stats->total_score += paddle->score; if ( stats->total_score < 0 ) stats->total_score = 0; stats->balls_reflected += paddle->balls_reflected; stats->balls_lost += paddle->balls_lost; stats->bricks_cleared += paddle->bricks_cleared; stats->total_brick_count += cur_game->brick_count; stats->extras_collected += paddle->extras_collected; stats->total_extra_count += cur_game->extra_count; if ( cur_game->winner == -1 ) stats->draws++; else if ( cur_game->winner == id ) stats->wins++; else stats->losses++; stats->played_rounds++; } lbreakout2-2.6.4/game/game.h0000644000175000017500000001103211452354534012514 00000000000000/*************************************************************************** copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GAME_H #define __GAME_H /***** INCLUDES ************************************************************/ #include "../client/lbreakout.h" #include "mathfuncs.h" #include "levels.h" #include "extras.h" #include "balls.h" #include "shots.h" #include "bricks.h" #include "paddle.h" #include "comm.h" /***** TYPE DEFINITIONS ****************************************************/ /***** PUBLIC FUNCTIONS ****************************************************/ /* create/delete game context game_type is either GT_LOCAL, GT_NETWORK_CLIENT, GT_NETWORK_SERVER. if it is GT_NETWORK_..., it is changed to GT_NETWORK while setting isServerSidedGame */ Game *game_create( int game_type, int diff, int rel_warp_limit ); void game_delete( Game **game ); /* finalize single game level. the level_type is determined by * counting the bricks. the data of 'level' is copied and modified * while playing. */ void game_init( Game *game, Level *level ); /* reset level/in_game data */ void game_finalize( Game *game ); /* set the game context the subfunctions will apply their changes to */ void game_set_current( Game *game ); /* set score of paddle 'id'. 0 is bottom paddle and 1 is top paddle */ void game_set_score( int id, int score ); /* set number of additional balls a paddle can fire (all paddles) */ void game_set_ball_ammo( int ammo ); /* set the number of points required to win a PINGPONG level */ void game_set_frag_limit( int limit ); /* set wether to use convex paddle */ void game_set_convex_paddle( int convex ); /* set wether balls are returned to a paddle by pressing fire. * the alternative is that they automatically return. */ void game_set_ball_auto_return( int auto_return ); /* set wether balls are fired at random angle or wether the * left/right fire keys are used */ void game_set_ball_random_angle( int random ); /* set the speed of balls will have in accelerated state */ void game_set_ball_accelerated_speed( float speed ); /* update state of a paddle. x or y may be 0 which is not a valid value. * in this case the property is left unchanged */ void game_set_paddle_state( int id, int x, int y, int left_fire, int right_fire, int return_key ); /* move objects, modify game data, store brick hits and collected extras. * return wether level has been finished and the id of the winning paddle * in network games. -1 is a draw. level_over and winner is saved in the * game struct. */ void game_update( int ms ); /* get the modifications that occured in game_update() */ /* get current score of player. return 0 if player does not exist */ int game_get_score( int id, int *score ); /* get number of ball reflections */ int game_get_reflected_ball_count( void ); int game_get_brick_reflected_ball_count( void ); int game_get_paddle_reflected_ball_count( void ); /* get number of newly attached balls */ int game_get_attached_ball_count( void ); /* get number of fired shots no matter which paddle */ int game_get_fired_shot_count( void ); /* hit bricks since last call to game_update() */ BrickHit *game_get_brick_hits( int *count ); /* get a list of extras collected by paddle id */ int *game_get_collected_extras( int id, int *count ); /* get a snapshot of the level data which is the brick states * converted to the original file format. this can be used to * overwrite a levels data when player changes in alternative * game */ void game_get_level_snapshot( Level *snapshot ); /* reset the modification of game_update() */ void game_reset_mods( void ); /* update a statistics struct by the level stats of a paddle. * updates the win/loss/draw as well. the played_rounds entry * is simply increased everytime this function is called */ void game_update_stats( int id, GameStats *stats ); #endif lbreakout2-2.6.4/game/levels.c0000644000175000017500000003632511535227271013103 00000000000000/*************************************************************************** levels.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "levels.h" /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Read in next line. ==================================================================== */ static int next_line( FILE *file, char *buffer ) { /* lines with an # are comments: ignore them */ if ( !fgets( buffer, 1023, file ) ) return 0; if ( buffer[strlen(buffer) - 1] == 10 ) buffer[strlen(buffer) - 1] = 0; return 1; } /* compare with brick conversion table and return true or false * depending on whether brick is destructible by normal hit */ static int is_destructible( char brick ) { if ( (brick >= 'a' && brick <= 'k') || (brick >= 'x' && brick <= 'z') || brick == 'v' || brick == '*' || brick == '!' ) return 1; return 0; } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Open a levelset file by name. ==================================================================== */ FILE *levelset_open( const char *fname, char *mode ) { FILE *file; char path[512]; if ( fname[0] == '~' ) { snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, fname + 1 ); } else if ( fname[0] != '/' ) /* keep global pathes */ snprintf( path, sizeof(path)-1, "%s/levels/%s", SRC_DIR, fname ); else snprintf( path, sizeof(path)-1, "%s", fname ); if ( ( file = fopen( path, mode ) ) == 0 ) { fprintf( stderr, "couldn't open %s\n", path ); return 0; } return file; } /* ==================================================================== Load all levels from file and add them to the list. ==================================================================== */ int levels_load( const char *fname, List *levels, int *version, int *update ) { /* load all levels from levelset 'fname' and put them to list 'levels' */ FILE *file; Level *level; /* get file handle */ if ( ( file = levelset_open( fname, "rb" ) ) == 0 ) return 0; /* check version */ levelset_get_version( file, version, update ); /* read levels */ while( ( level = level_load( file ) ) != 0 ) list_add( levels, level ); fclose( file ); return 1; } /* ==================================================================== Load all levels from either home directory (fname begins with ~) or installation directory. addBonusLevels is also the seed if not 0. ==================================================================== */ LevelSet *levelset_load( const char *fname, int addBonusLevels ) { int version, update, i, j, num; LevelSet *set; Level *level; List *levels = list_create( LIST_NO_AUTO_DELETE, 0 ); /* check virtual sets */ if (fname[0]=='!') { set = levelset_create_empty(1,"Michael Speck","Bonus Level"); sprintf(set->name,"%s",fname); if (!strcmp(fname,_("!JUMPING_JACK!"))) set->levels[0]->type = LT_JUMPING_JACK; else if (!strcmp(fname,_("!OUTBREAK!"))) set->levels[0]->type = LT_OUTBREAK; else if (!strcmp(fname,_("!BARRIER!"))) set->levels[0]->type = LT_BARRIER; else if (!strcmp(fname,_("!SITTING_DUCKS!"))) set->levels[0]->type = LT_SITTING_DUCKS; else if (!strcmp(fname,_("!HUNTER!"))) set->levels[0]->type = LT_HUNTER; else if (!strcmp(fname,_("!INVADERS!"))) set->levels[0]->type = LT_DEFENDER; return set; } /* load normal file */ levels_load( fname, levels, &version, &update ); /* add bonus levels every four normal levels */ if (addBonusLevels) { srand(addBonusLevels); num = levels->count / 4; for (i=0,j=4;itype = RANDOM(LT_JUMPING_JACK,LT_LAST-1); list_insert(levels,level,j); j += 5; } } set = levelset_build_from_list( levels, fname, version, update ); if ( set == 0 ) fprintf( stderr, "empty levelset: %s\n", fname ); else printf( "%s v%i.%02i: %i levels\n", fname, set->version, set->update, set->count ); return set; } /* ==================================================================== Load all levelSETS listed in 'levelsets' (names) into one big levelset and shake the levels a bit. Use a fixed seed for this and reinit random generator with current time when done. Use sets from install directory only (no preceding ~) ==================================================================== */ LevelSet *levelset_load_all( List *levelsets, int seed, int addBonusLevels ) { LevelSet *set; char *setname; int version, update; List *levels = list_create( LIST_NO_AUTO_DELETE, 0 ); int i, j, num; ListEntry *entry; Level **pointers, *level; /* use sets from install directory only (no preceding ~) */ list_reset( levelsets ); while ( (setname = list_next( levelsets )) && setname[0] != '~' ) levels_load( setname, levels, &version, &update ); /* shake the levels a bit */ srand(seed); list_reset( levels ); i = 0; pointers = calloc( levels->count, sizeof( Level* ) ); while ( ( level = list_next( levels ) ) ) { i = rand() % levels->count; while ( pointers[i] ) { i++; if ( i == levels->count ) i = 0; } pointers[i] = level; } entry = levels->head->next; for ( i = 0; i < levels->count; i++ ) { entry->item = pointers[i]; entry = entry->next; } free( pointers ); /* add bonus levels every four normal levels */ if (addBonusLevels) { srand(addBonusLevels); num = levels->count / 4; for (i=0,j=4;itype = RANDOM(LT_JUMPING_JACK,LT_LAST-1); list_insert(levels,level,j); j += 5; } } srand(time(0)); version = 1; update = 0; set = levelset_build_from_list( levels, TOURNAMENT, version, update ); if ( set == 0 ) fprintf( stderr, "empty levelset: %s\n", TOURNAMENT ); else printf( "%s v%i.%02i: %i levels\n", TOURNAMENT, set->version, set->update, set->count ); return set; } /* ==================================================================== Build a levelset from a level list and delete the list. The levels are taken from the list so it must not have AUTO_DELETE enabled! ==================================================================== */ LevelSet *levelset_build_from_list( List *levels, const char *name, int version, int update ) { LevelSet *set = 0; Level *level; int i = 0; if ( levels->count == 0 ) return 0; set = salloc( 1, sizeof( LevelSet ) ); snprintf( set->name, 20, "%s", name ); set->levels = salloc( levels->count, sizeof( Level* ) ); set->count = levels->count; set->version = version; set->update = update; list_reset( levels ); while ( (level = list_next( levels )) ) { set->levels[i] = level; i++; } list_delete( levels ); return set; } /* ==================================================================== Save levelset to home directory (regardsless of ~ in front of it). Return Value: True if successful. ==================================================================== */ int levelset_save( LevelSet *set, char *fname ) { FILE *file; Level *level; char path[512]; int i, j, k; if ( set == 0 || set->count == 0 ) return 0; snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, (fname[0]=='~')?fname+1:fname ); if ( ( file = fopen( path, "w" ) ) == 0 ) { fprintf( stderr, "couldn't open %s\n", path ); return 0; } fprintf( file, "Version: %i.%02i\n", set->version, set->update ); for ( k = 0; k < set->count; k++ ) { level = set->levels[k]; fprintf( file, "Level:\n%s\n%s\nBricks:\n", level->author, level->name ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( i = 0; i < EDIT_WIDTH; i++ ) fprintf( file, "%c", level->bricks[i][j] ); fprintf( file, "\n" ); } fprintf( file, "Bonus:\n" ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( i = 0; i < EDIT_WIDTH; i++ ) fprintf( file, "%c", level->extras[i][j] ); fprintf( file, "\n" ); } } fclose( file ); return 1; } /* ==================================================================== Create an all empty levelset. ==================================================================== */ LevelSet *levelset_create_empty( int count, char *author, char *name ) { int i; LevelSet *set = salloc( 1, sizeof( LevelSet ) ); strcpy( set->name, name ); set->count = count; set->levels = salloc( count, sizeof( Level* ) ); for ( i = 0; i < count; i++ ) set->levels[i] = level_create_empty( author, name ); set->version = 1; set->update = 0; return set; } /* ==================================================================== Delete levels and set pointer NULL. Second version is for use with lists. ==================================================================== */ void levelset_delete( LevelSet **set ) { int i; if ( *set == 0 ) return; if ( (*set)->levels ) { for ( i = 0; i < (*set)->count; i++ ) if ( (*set)->levels[i] ) level_delete( (*set)->levels[i] ); free( (*set)->levels ); } free( *set ); *set = 0; } void levelset_list_delete( void *ptr ) { LevelSet *set = (LevelSet*)ptr; levelset_delete( &set ); } /* ==================================================================== Get next level from a set starting at the first level. If no more levels remain, NULL is returned. ==================================================================== */ Level* levelset_get_first( LevelSet *set ) { return set->levels[0]; } Level* levelset_get_next( LevelSet *set ) { if ( set->cur_level == set->count ) return 0; return set->levels[set->cur_level++]; } /* ==================================================================== Return list id of this level or -1 if not within this set. ==================================================================== */ int levelset_get_id( LevelSet *set, Level *level ) { int i; for ( i = 0; i < set->count; i++ ) if ( level == set->levels[i] ) return i; return -1; } /* ==================================================================== Load level from current file position. ==================================================================== */ Level* level_load( FILE *file ) { Level *level = 0; char buffer[1024]; int i, j; /* file handle ok? */ if ( !file ) return 0; /* get level mem */ level = calloc( 1, sizeof( Level ) ); /* read entries */ /* level: */ if ( !next_line( file, buffer ) ) goto failure; if ( strncmp( "Level:", buffer, 6 ) ) goto failure; /* author */ if ( !next_line( file, buffer ) ) goto failure; snprintf( level->author, 31, "%s", buffer ); /* level name */ if ( !next_line( file, buffer ) ) goto failure; snprintf( level->name, 31, "%s", buffer ); /* bricks: */ if ( !next_line( file, buffer ) ) goto failure; if ( strncmp( "Bricks:", buffer, 7 ) ) goto failure; /* load bricks */ for ( i = 0; i < EDIT_HEIGHT; i++ ) { if ( !next_line( file, buffer ) ) goto failure; if ( strlen( buffer ) < EDIT_WIDTH ) goto failure; for ( j = 0; j < EDIT_WIDTH; j++ ) level->bricks[j][i] = buffer[j]; } /* extras: */ if ( !next_line( file, buffer ) ) goto failure; if ( strncmp( "Bonus:", buffer, 6 ) ) goto failure; /* load extras */ for ( i = 0; i < EDIT_HEIGHT; i++ ) { if ( !next_line( file, buffer ) ) goto failure; if ( strlen( buffer ) < EDIT_WIDTH ) goto failure; for ( j = 0; j < EDIT_WIDTH; j++ ) level->extras[j][i] = buffer[j]; } /* count destructible bricks */ level->normal_brick_count = 0; for ( i = 0; i < EDIT_HEIGHT; i++ ) for ( j = 0; j < EDIT_WIDTH; j++ ) if ( is_destructible(level->bricks[j][i]) ) level->normal_brick_count++; /* a normally loaded level is always of type LT_NORMAL */ level->type = LT_NORMAL; /* return level */ return level; failure: level_delete( level ); return 0; } /* ==================================================================== Create an empty level ==================================================================== */ Level* level_create_empty( char *author, char *name ) { int i, j; Level *level = calloc( 1, sizeof( Level ) ); snprintf( level->author, 31, "%s", author ); snprintf( level->name, 31, "%s", name ); /* empty arena */ for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) { level->extras[i][j] = '.'; level->bricks[i][j] = '.'; } /* empty level is always of type LT_NORMAL */ level->type = LT_NORMAL; return level; } /* ==================================================================== Delete level pointer. ==================================================================== */ void level_delete( void *level_ptr ) { Level *level = (Level*)level_ptr; if ( level == 0 ) return; free( level ); } /* ==================================================================== Get version and current update of levelset: x.x Will reset the file pointer to beginning. ==================================================================== */ void levelset_get_version( FILE *file, int *version, int *update ) { char buffer[1024]; *version = 1; *update = 0; fseek( file, 0, SEEK_SET ); next_line( file, buffer ); if ( strlen( buffer ) > 8 && !strncmp( buffer, "Version:", 8 ) ) parse_version( buffer + 8, version, update ); else fseek( file, 0, SEEK_SET ); } /* ==================================================================== Get the name of the author of the first level. ==================================================================== */ void levelset_get_first_author( FILE *file, char *author ) { char buffer[1024]; int dummy; levelset_get_version( file, &dummy, &dummy ); next_line( file, buffer ); next_line( file, buffer ); strcpy_lt( author, buffer, 31 ); } lbreakout2-2.6.4/game/levels.h0000644000175000017500000001237211535227526013107 00000000000000/*************************************************************************** levels.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __LEVELS_H #define __LEVELS_H #include "../client/lbreakout.h" #define NEW_SET _("") #define TOURNAMENT _("!FREAKOUT!") /* ==================================================================== Open a levelset file by name. ==================================================================== */ FILE *levelset_open( const char *fname, char *mode ); /* ==================================================================== Load all levels from file and add them to the list. ==================================================================== */ int levels_load( const char *fname, List *levels, int *version, int *update ); /* ==================================================================== Load all levels from either home directory (fname begins with ~) or installation directory. ==================================================================== */ LevelSet *levelset_load( const char *fname, int addBonusLevels ); /* ==================================================================== Load all levelSETS listed in 'levelsets' (names) into one big levelset and shake the levels a bit. Use a fixed seed for this and reinit random generator with current time when done. ==================================================================== */ LevelSet *levelset_load_all( List *levelsets, int seed, int addBonusLevels ); /* ==================================================================== Build a levelset from a level list and delete the list. The levels are taken from the list so it must not have AUTO_DELETE enabled! ==================================================================== */ LevelSet *levelset_build_from_list( List *levels, const char *name, int version, int update ); /* ==================================================================== Save levelset to home directory (regardsless of ~ in front of it). Return Value: True if successful. ==================================================================== */ int levelset_save( LevelSet *set, char *fname ); /* ==================================================================== Create an all empty levelset. ==================================================================== */ LevelSet *levelset_create_empty( int count, char *author, char *name ); /* ==================================================================== Delete levels and set pointer NULL. Second version is for use with lists. ==================================================================== */ void levelset_delete( LevelSet **set ); void levelset_list_delete( void *ptr ); /* ==================================================================== Get first/next level from a set starting at the first level. If no more levels remain, NULL is returned. ==================================================================== */ Level* levelset_get_first( LevelSet *set ); Level* levelset_get_next( LevelSet *set ); /* ==================================================================== Return list id of this level or -1 if not within this set. ==================================================================== */ int levelset_get_id( LevelSet *set, Level *level ); /* ==================================================================== Load level from current file position. ==================================================================== */ Level* level_load( FILE *file ); /* ==================================================================== Create an empty level ==================================================================== */ Level* level_create_empty( char *author, char *name ); /* ==================================================================== Delete level pointer. ==================================================================== */ void level_delete( void *level_ptr ); /* ==================================================================== Get version and current update of levelset: x.x Will reset the file pointer to beginning. ==================================================================== */ void levelset_get_version( FILE *file, int *version, int *update ); /* ==================================================================== Get the name of the author of the first level. ==================================================================== */ void levelset_get_first_author( FILE *file, char *author ); #endif lbreakout2-2.6.4/game/Makefile.am0000644000175000017500000000052711452354534013475 00000000000000DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @inst_flag@ @DEFS@ noinst_LIBRARIES = libgame.a libgame_a_SOURCES = \ game.c \ levels.c \ shots.c \ bricks.c \ paddle.c \ extras.c \ balls.c \ mathfuncs.c \ comm.c EXTRA_DIST = game.h levels.h shots.h balls.h \ bricks.h extras.h paddle.h mathfuncs.h comm.h \ gamedefs.h lbreakout2-2.6.4/game/Makefile.in0000644000175000017500000003500111770153710013475 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = game DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = LIBRARIES = $(noinst_LIBRARIES) AR = ar ARFLAGS = cru libgame_a_AR = $(AR) $(ARFLAGS) libgame_a_LIBADD = am_libgame_a_OBJECTS = game.$(OBJEXT) levels.$(OBJEXT) shots.$(OBJEXT) \ bricks.$(OBJEXT) paddle.$(OBJEXT) extras.$(OBJEXT) \ balls.$(OBJEXT) mathfuncs.$(OBJEXT) comm.$(OBJEXT) libgame_a_OBJECTS = $(am_libgame_a_OBJECTS) DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) depcomp = $(SHELL) $(top_srcdir)/depcomp am__depfiles_maybe = depfiles COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) CCLD = $(CC) LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@ SOURCES = $(libgame_a_SOURCES) DIST_SOURCES = $(libgame_a_SOURCES) ETAGS = etags CTAGS = ctags DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @inst_flag@ @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ noinst_LIBRARIES = libgame.a libgame_a_SOURCES = \ game.c \ levels.c \ shots.c \ bricks.c \ paddle.c \ extras.c \ balls.c \ mathfuncs.c \ comm.c EXTRA_DIST = game.h levels.h shots.h balls.h \ bricks.h extras.h paddle.h mathfuncs.h comm.h \ gamedefs.h all: all-am .SUFFIXES: .SUFFIXES: .c .o .obj $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign game/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign game/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh clean-noinstLIBRARIES: -test -z "$(noinst_LIBRARIES)" || rm -f $(noinst_LIBRARIES) libgame.a: $(libgame_a_OBJECTS) $(libgame_a_DEPENDENCIES) -rm -f libgame.a $(libgame_a_AR) libgame.a $(libgame_a_OBJECTS) $(libgame_a_LIBADD) $(RANLIB) libgame.a mostlyclean-compile: -rm -f *.$(OBJEXT) distclean-compile: -rm -f *.tab.c @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/balls.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/bricks.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/comm.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/extras.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/levels.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/mathfuncs.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/paddle.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shots.Po@am__quote@ .c.o: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c $< .c.obj: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'` uninstall-info-am: ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile $(LIBRARIES) installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic clean-noinstLIBRARIES mostlyclean-am distclean: distclean-am -rm -rf ./$(DEPDIR) -rm -f Makefile distclean-am: clean-am distclean-compile distclean-generic \ distclean-tags dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -rf ./$(DEPDIR) -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-compile mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \ clean-noinstLIBRARIES ctags distclean distclean-compile \ distclean-generic distclean-tags distdir dvi dvi-am html \ html-am info info-am install install-am install-data \ install-data-am install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-compile \ mostlyclean-generic pdf pdf-am ps ps-am tags uninstall \ uninstall-am uninstall-info-am # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/game/gamedefs.h0000644000175000017500000004207611452654657013403 00000000000000/*************************************************************************** gamedefs.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __GAMEDEFS_H #define __GAMEDEFS_H enum { /* game/level types */ GT_LOCAL = 0, GT_NETWORK, LT_NORMAL = 0, LT_PINGPONG, /* playing field */ MAP_WIDTH = 16, MAP_HEIGHT = 24, EDIT_WIDTH = 14, EDIT_HEIGHT = 18, /* extras */ EX_NONE = -1, EX_SCORE200 = 0, EX_SCORE500, EX_SCORE1000, EX_SCORE2000, EX_SCORE5000, EX_SCORE10000, EX_GOLDSHOWER, EX_SHORTEN, EX_LENGTHEN, EX_LIFE, EX_SLIME, EX_METAL, EX_BALL, EX_WALL, EX_FROZEN, EX_WEAPON, EX_RANDOM, EX_FAST, EX_SLOW, EX_JOKER, EX_DARKNESS, EX_CHAOS, EX_GHOST_PADDLE, EX_DISABLE, EX_TIME_ADD, EX_EXPL_BALL, EX_BONUS_MAGNET, EX_MALUS_MAGNET, EX_WEAK_BALL, EX_NUMBER, TIME_WALL = 10000, TIME_METAL = 5000, TIME_WEAPON = 5000, TIME_FROZEN = 1000, TIME_SLIME = 20000, TIME_FAST = 20000, TIME_SLOW = 20000, TIME_GOLDSHOWER = 20000, TIME_DARKNESS = 20000, TIME_CHAOS = 10000, TIME_GHOST_PADDLE = 20000, TIME_EXPL_BALL = 10000, TIME_BONUS_MAGNET = 20000, TIME_MALUS_MAGNET = 20000, TIME_WEAK_BALL = 10000, /* unused */ TIME_SPIN_RIGHT = 20000, TIME_SPIN_LEFT = 20000, /* paddle */ PADDLE_INVIS_DELAY = 200, WEAPON_FIRE_RATE = 150, BALL_FIRE_RATE = 500, BALL_RESPAWN_TIME = 5000, /* in normal multiplayer levelsets a user may bring a new ball to game after this time penalty */ ATTRACT_NONE = 0, ATTRACT_BONUS, ATTRACT_MALUS, PADDLE_BOTTOM = 0, PADDLE_TOP, PADDLE_WEAPON_AMMO = 100, /* bricks */ INVIS_BRICK_ID = 6, /* id of invisible brick */ BRICK_EXP_TIME = 150, /* delay until explosion */ BRICK_COUNT = 26, /* various brick types */ BRICK_COUNT_REGULAR = 20, /* number of available bricks for edit */ BRICK_GROW_FIRST = 12, /* only bricks within this range may grow randomly */ BRICK_GROW_LAST = 17, GROW_BRICK_ID = 19, BRICK_HEAL_TIME = 4000, /* after this time duration is increased */ EXTRA_STACK_LIMIT = 20, MAP_EMPTY = 0, /* no brick */ MAP_WALL, /* can't be destroyed at all */ MAP_BRICK, /* may be destroyed if duration is not -1 */ MAP_BRICK_EXP, /* explodes neighbors if destroyed */ MAP_BRICK_GROW, /* grow neighbors if destroyed */ MAP_BRICK_HEAL, /* heals itself when hit */ MAP_BRICK_CHAOS, /* chaotic reflection by this brick */ BRICK_WIDTH = 40, BRICK_HEIGHT = 20, BRICK_SCORE = 100, /* hit types */ HT_HIT = 0, /* decrease duration */ HT_HEAL, /* negative hit: regeneration */ HT_REMOVE, /* remove brick completely */ HT_GROW, /* create brick with random color */ HT_REMOVE_NO_SOUND, /* is mapped to HT_REMOVE and no_sound=1 */ /* balls */ BALL_NORMAL = 0, BALL_METAL, BALL_EXPL, BALL_WEAK, BALLS_IDLE_LIMIT=10000, BALL_NO_ENTROPY = 0, BALL_ADD_ENTROPY, /* particles */ SHR_BY_NORMAL_BALL = 0, SHR_BY_ENERGY_BALL, SHR_BY_SHOT, SHR_BY_EXPL, SHR_BY_EXPL_WITH_EXPL, /* shrapnells as from explosion and draw an explosion */ SHR_BY_DELAYED_EXPL, /* no explosion animation except for a expl brick */ /* modifications, beyond this count they are dropped */ MAX_MODS = 256, /* difficulty */ DIFF_COUNT = 4, /* players */ MAX_PLAYERS = 4, /* credits */ HIDE_CREDIT = 0, SHOW_CREDIT, /* levels */ MAX_LEVELS = 40, /* bonus level types (start at 2) */ LT_JUMPING_JACK = 2, LT_OUTBREAK, LT_BARRIER, LT_SITTING_DUCKS, LT_HUNTER, LT_DEFENDER, LT_LAST }; /* small helper to identify grown bricks by char */ #define IS_GROWN_BRICK_CHAR(ch) ((ch) >= 'F' && (ch) <= 'K') typedef struct Level { char author[32], name[32]; /* extras and bricks are saved by their specific character and interpreted by bricks_create later */ char bricks[EDIT_WIDTH][EDIT_HEIGHT]; char extras[EDIT_WIDTH][EDIT_HEIGHT]; int normal_brick_count; int type; /* normal or type of bonus level */ } Level; typedef struct { char name[20]; int count; int version, update; int cur_level; /* id of current level */ Level **levels; } LevelSet; typedef struct { float x, y; } Vector; typedef Vector Coord; typedef struct { int exists; /* is there a target */ int mx, my; /* position in map */ float x, y; /* reset position of ball */ int time; /* time till contact */ int cur_tm; /* current time */ Vector perp_vector; /* reflection vector */ int side; /* side/corner of brick hit */ } Target; typedef struct { int total_score; /* or frags */ int balls_reflected; int balls_lost; int bricks_cleared; int total_brick_count; int extras_collected; int total_extra_count; int wins, losses, draws; int played_rounds; } GameStats; typedef struct { char name[32]; /* name */ int lives; /* lives remaining (single player) */ GameStats stats; /* total score and stuff */ int paddle_id; /* index of paddle in game::paddles */ int level_id; /* index in levelset the player is currently in. to initiate a level the snapshot is used as the player modifies the level data which must be saved for alternating games */ Level snapshot; /* if player switches in alternating game a snapshot is kept of the players progress in this level. when it is its turn again it starts with this leveldata */ int next_level_received; int next_paddle_id; /* whether level has been received */ } Player; /* if this is not defined paddle has no velocity balls are reflected by convex surface */ #define PADDLE_FRICTION typedef struct { int score; /* score/frags gained by this paddle */ int type; /* either top or bottom */ float cur_x; int x, y; int w, h; /* actual geometry */ #ifdef PADDLE_FRICTION float v_x; #endif int wanted_w; /* resize until w == wanted_w */ int len; /* how many middle components ? */ int start_len; int min_len, max_len; /* limits */ float friction; /* how much relative speed is given to balls ? */ int friction_delay; /* its hard to exactly hit the moment when the ball touches the paddle so while this is >0 friction is applied */ int frozen; /* paddle frozen? */ int slime; /* paddle covered with sticky slime */ int attract; /* true if paddle attracts balls */ Delay resize_delay; /* every delay ms the paddle size is adjusted about two pixels */ int invis; /* is paddle invisible? */ int invis_delay; /* as long as this isn't timed out the paddle is seen. will be reset by movement */ /* FIRE STATE - updated by paddle_handle_events() & comm_update_remote_paddle() */ int fire_left; int fire_right; /* wether player presses fire buttons */ int ball_return_key_pressed; /* wether player wants to return idle balls */ /* WEAPON - handled by paddle_update() */ double weapon_cur; int weapon_inst; /* is weapon installed? */ int weapon_fire_delay; /* if >0 and either fire_left or fire_right is True checked against milliseconds wether it drops <=0 in which case it is reset to WEAPON_FIRE_RATE and a shot is fired */ int weapon_ammo; /* number of shots available */ /* BALLS - handled by balls_update() !!! */ int ball_fire_delay; /* analogue to weapon_fire_delay */ int ball_ammo; /* number of balls player may bring to game */ int start_ball_ammo; /* initial ammount as ball ammo is modified while playing */ int last_ball_contact; /* in NormMP player may fire a new ball when this time is longer ago than BALL_RESPAWN_TIME and no balls are attached. Then a new ball is created and attached to paddle. */ int attached_ball_count; /* number of attached balls */ int ball_ammo_disp_y; /* icons are drawn centered at y */ int maxballspeed_request; int maxballspeed_request_old; /* when middle mouse button is pressed the balls are accelerated to max speed if old state was zero and vice versa to slow down again */ /* EXTRAS */ int extra_active[EX_NUMBER]; int extra_time[EX_NUMBER]; /* paddle specific extras */ int wall_y; /* position where wall is drawn */ double wall_alpha; /* STATISTICS */ int balls_reflected; /* how many times successfully reflected a ball */ int balls_lost; /* how many balls lost? */ int extras_collected; /* number of collected extras. the total number is extra_count in struct game */ int bricks_cleared; /* again the total number is brick_count in game */ /* used by client */ Player *player; int pic_x_offset; int pic_y_offset; SDL_Rect update_rect; /* screen update region */ /* used for dummy paddles */ float bot_vx; /* paddle velocity in pix/msec */ } Paddle; typedef struct { Coord cur; /* current position */ int x, y; Vector vel; /* velocity components */ int angle; /* angle 0-180 of vector */ int attached; /* attached to paddle ? */ Paddle *paddle; /* last paddle the ball had contact with */ int moving_back; /* ball moves back to paddle as there was no brick/paddle contact within the last 20 secs */ int idle_time; /* time passed since last brick/paddle contact */ int return_allowed; /* if this is set returning by click is allowed */ Target target; /* target in map */ int get_target; /* if this is true balls_update() will compute the target and clear this flag */ } Ball; typedef struct { float x, y; Target target; int next_too; /* destroys right brick, too */ Paddle *paddle; /* paddle that initiated the shot */ int dir; /* direction of shot depending on paddle */ int get_target; /* if this is true shots_update() will compute the target and clear this flag */ /* used by client */ float cur_fr; SDL_Rect update_rect; /* screen update region */ } Shot; typedef struct { int type; /* any of the old MAP_XXX types above */ int id; /* picture id -- if -1 no brick -- if 0 it's indestructible */ int dur; /* durability - if -1 & type != MAP_WALL it's only destructible by energy ball */ int extra; /* extra released when destroyed */ int score; /* score you get when desctroying this brick */ int exp_time; /* -1 means inexplosive; value is set by a nearby explosion brick */ Paddle *exp_paddle; /* paddle that initiated the explosion */ int heal_time; /* if not -1 counted down and when 0 brick heals one duration (until fully healed) */ int mx, my; /* position of brick in map */ char brick_c; /* original character when saved to file */ char extra_c; /* original character or 0 */ } Brick; typedef struct { int x,y; /* position */ int type; /* destruction, hit, regeneration, growth */ int dest_type;/* shot, normal, energy, explosion */ /* if brick will grow: */ int brick_id; /* brick id */ /* if brick was destroyed: */ int paddle; /* 0 bottom, 1 top */ int gold_shower;/* goldshower extra released? */ int draw_explosion; /* draw an explosion on destruction */ int no_sound; /* play no sound on destruction */ int degrees; /* 0 to 180. *2 degree of normal animation movement */ } BrickHit; typedef struct { float x, y; float alpha; int type; int offset; /* offset in extra pic */ int dir; /* extra will move to this direction: 1 or -1 */ SDL_Rect update_rect; /* screen update region */ } Extra; typedef struct { int type; int px, py; int dir; } Stack_Extra; /* pushed extra in bricks.c which is popped in extra.c */ typedef struct { int lives, max_lives; int paddle_min_size; /* minimum middle size */ int paddle_size; /* paddle's starting size */ int paddle_max_size; /* max size */ int score_mod; /* 10: 100% ±1: ±10% */ float v_start; float v_add; /* change per speedup level */ float v_max; /* velocity for this difficulty */ int v_delay; /* delay between speedups */ int allow_maluses; /* boolean */ } GameDiff; typedef struct { int collected_extras[2][MAX_MODS]; int collected_extra_count[2]; BrickHit brick_hits[MAX_MODS]; int brick_hit_count; int fired_shot_count; int attached_ball_count; int paddle_reflected_ball_count; int brick_reflected_ball_count; } GameMod; typedef struct { int id; /* brick id */ int x, y; /* position */ Delay delay; /* move delay */ } Invader; typedef struct { int game_type; GameDiff *diff; /* difficulty level */ int rel_warp_limit; /* level data */ int level_type; char author[32], title[32]; Brick bricks[MAP_WIDTH][MAP_HEIGHT]; int brick_count; /* is not changed as it is needed for stats */ int bricks_left; /* is decreased. when 0 game is over */ int warp_limit; /* if bricks_left <= warp_limit, warp is allowed */ int extra_count; /* initial number of extras */ int extra_active[EX_NUMBER]; /* wether extra is active */ int extra_time[EX_NUMBER]; /* time in milliseconds when extra expires */ double ball_v, ball_v_min, ball_v_max; /* ball velocity */ Delay speedup_delay; int speedup_level; /* number of speedups */ int paddle_is_convex; int balls_return_by_click; int balls_use_random_angle; float accelerated_ball_speed; int frag_limit; /* number of points a player must gain to win a pingpong level */ int level_over; /* wether level is finished */ int winner; /* 0 - BOTTOM won 1 - TOP won -1 - draw */ /* game objects */ Paddle *paddles[2]; int paddle_count; List *balls; List *extras; List *shots; List *heal_bricks, *exp_bricks; /* code red modifications from update() */ GameMod mod; /* bonus level information */ int isBonusLevel; /* whether we are in a bonus level */ int blRefreshBricks; /* copy all bricks from local to client since brick positions have changed and redraw; keep anything else */ int localServerGame; /* this is the local_game context, actually handling the game */ int totalBonusLevelScore; /* bonus levels are all about gaining extra score so we count it */ int blNumCompletedRuns; /* number of successful runs (how often score was added) */ double blRatioSum; /* some of all ratios; devided by blNumCompletedRuns we get an average */ int blActionTime; /* e.g.,brick dies/grows after that time */ Delay blDelay; /* e.g., new brick after this times out or barrier moves down */ int blMaxScore; /* maximum score for current run */ int bl_jj_mx, bl_jj_my; /* position of current jumping jack */ int blCancerCount; /* number of bricks grown so far, must not exceed bl_cancer_limit */ int blCancerLimit; /* game over if this many bricks sprung into existence */ int blBarrierLevel; /* size of barrier */ int blBarrierMoves; /* how often barrier has moved in this run */ int blBarrierMaxMoves; /* max number of possible moves before game over */ int blTotalNumDucks; /* total number of ducks */ int blNumDucks; /* number of active ducks */ int *blDuckPositions; /* position of ducks */ int blBallAttached; /* ball waits at ceiling */ int blCurrentDuck; /* id in duck positions [id*2,id*2+1] */ int blDuckBaseScore; /* maxScore is reset to this if miss */ int blHunterAreaX1; int blHunterAreaY1; /* left upper corner of playingfield frame */ int blHunterAreaX2; int blHunterAreaY2; /* right lower corner of playingfield frame */ int blHunterUpId; int blHunterDownId; int blHunterRightId; int blHunterLeftId; /* ids of brick types for control */ int blHunterId; int blHunterPreyId; int blHunterX,blHunterY; /* position of hunter */ int blHunterPreyX; int blHunterPreyY; /* position of pray */ int blHunterTimeLeft; int blInvaderLimit; /* max number of invaders */ int blNumInvaders; /* current number of invaders */ int blNumKilledInvaders; /* already destroyed in this wave */ int blTotalNumKilledInvaders; /* already destroyed total */ int blInvadersWaveOver; int blInvaderTime; /* within a wave invaders will speed up too */ int blInvaderScore; /* score per invader kill */ Invader *blInvaders; /* current positions */ } Game; #define SETBIT( data, bit ) data |= (1L << bit ) #define GETBIT( data, bit ) ((data >> bit) & 1) #endif lbreakout2-2.6.4/game/balls.c0000644000175000017500000017262111452354534012707 00000000000000/*************************************************************************** balls.c - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "levels.h" #include "paddle.h" #include "shots.h" #include "balls.h" #include "bricks.h" #include "mathfuncs.h" #define TOARC(d) (((float)d/180)*M_PI) #define TODEG(a) (((float)a/M_PI)*180) #define VLEN(x, y) ( sqrt( (x)*(x) + (y)*(y) ) ) #define REC_SQRT_2 (0.707106781) float ball_vhmask = 0.363970234; /* twenty degrees */ float ball_vvmask = 5.67128182; /* ten degrees */ int ball_rad = 6; int ball_dia = 12; int ball_w = 12; int ball_h = 12; extern Game *cur_game; int last_ball_brick_reflect_x = -1; /* HACK: used to play local sound */ int last_ball_paddle_reflect_x = -1; /* HACK: used to play local sound */ int last_ball_attach_x = -1; /* HACK: used to play local sound */ /* ==================================================================== Locals ==================================================================== */ #ifdef WITH_BUG_REPORT /* ==================================================================== Display info about a ball's target. ==================================================================== */ static void ball_print_target_info( Ball *ball ) { Coord center = { ball->cur.x + ball_rad, ball->cur.y + ball_rad }; /* ball center */ printf( "Target exists: %i\n", ball->target.exists ); printf("Ball: %4.2f,%4.2f (%i,%i) -> %4.2f,%4.2f (%4.2f)\n", center.x, center.y, (int)center.x/BRICK_WIDTH, (int)center.y/BRICK_HEIGHT, ball->vel.x, ball->vel.y, ball->vel.y/ball->vel.x ); printf("Brick %i,%i: Side %i (%4.2f,%4.2f)\n", ball->target.mx, ball->target.my, ball->target.side, ball->target.x, ball->target.y ); printf("Perp Vector: %4.2f,%4.2f\n", ball->target.perp_vector.x, ball->target.perp_vector.y); printf("Takes %i ms\n", ball->target.time); } #endif /* ==================================================================== Clear contents of target. ==================================================================== */ void ball_clear_target( Target *t ) { memset(t, 0, sizeof(Target)); t->side = SIDE_UNDEFINED; } /* ==================================================================== Attach ball to paddle. ==================================================================== */ void ball_attach( Ball *ball, Paddle *paddle ) { /* relative position */ ball->attached = 1; ball->paddle = paddle; ball->paddle->attached_ball_count++; ball->idle_time = ball->moving_back = ball->return_allowed = 0; ball->get_target = 0; ball->cur.x -= paddle->x; ball->cur.y -= paddle->y; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; cur_game->mod.attached_ball_count++; last_ball_attach_x = ball->x + paddle->x; } /* ==================================================================== Reflect ball at brick assume normed perp_vector. ==================================================================== */ void ball_check_brick_reflection( Ball *b ) { float old_vx; Vector n; int reflect; int chaos_reflect; int hit_type; Vector oldBallVel = b->vel; /* time left? */ if (b->target.cur_tm < b->target.time) return; /* if the brick is destructible (thus it'll take damage) * we must reset the idle time */ if ( cur_game->bricks[b->target.mx][b->target.my].dur != -1 || (cur_game->extra_active[EX_METAL] && cur_game->bricks[b->target.mx][b->target.my].type != MAP_WALL ) ) b->idle_time = 0; /* or if it is within the last four rows and no chaotic penalty is active it will hit the paddle soon so reset here too */ if ( b->target.my >= MAP_HEIGHT - 4 && b->vel.y > 0 && !cur_game->extra_active[EX_CHAOS] ) b->idle_time = 0; /* will reflect? */ reflect = 1; if ( cur_game->extra_active[EX_METAL] ) if ( cur_game->bricks[b->target.mx][b->target.my].type != MAP_WALL ) reflect = 0; /* will reflect chaotic? */ chaos_reflect = 0; if ( cur_game->extra_active[EX_CHAOS] || cur_game->bricks[b->target.mx][b->target.my].type == MAP_BRICK_CHAOS ) chaos_reflect = 1; /* we have a target and so we have a reset position and even if the ball's not reflected the position must be reset */ b->cur.x = b->target.x; b->x = (int)b->cur.x; b->cur.y = b->target.y; b->y = (int)b->cur.y; if ( reflect ) { cur_game->mod.brick_reflected_ball_count++; last_ball_brick_reflect_x = b->x; /* HACK: used to play local sound */ old_vx = b->vel.x; if ( !chaos_reflect ) { /* normal reflection */ n.x = (1-2*b->target.perp_vector.x*b->target.perp_vector.x)*b->vel.x + ( -2*b->target.perp_vector.x*b->target.perp_vector.y)*b->vel.y; n.y = ( -2*b->target.perp_vector.x*b->target.perp_vector.y)*b->vel.x + (1-2*b->target.perp_vector.y*b->target.perp_vector.y)*b->vel.y; b->vel.x = n.x; b->vel.y = n.y; } else { b->vel.x = ((float)RANDOM( -10000, 10000 )) / 10000; b->vel.y = (float)(RANDOM( -10000, 10000 )) / 10000; } if ( b->target.side >= CORNER_UPPER_LEFT && !chaos_reflect ) ball_mask_vel( b, old_vx, BALL_ADD_ENTROPY ); else ball_mask_vel( b, old_vx, BALL_NO_ENTROPY ); /* only use 2 degree steps */ b->angle = vec2angle( &b->vel ); angle2vec( b->angle, &b->vel ); vector_set_length( &b->vel, cur_game->ball_v ); /* reset contact time: this ball is working for its paddle so it * was cheating if it would be allowed to bring a new ball to * game */ b->paddle->last_ball_contact = SDL_GetTicks(); } /* remove brick -- if weak ball there is a 40% chance that no damage is done to the brick */ if ( !cur_game->extra_active[EX_WEAK_BALL] || rand() % 10 < 6 ) { /* if explosive ball und brick is destructible by normal means set as explosive */ if ( cur_game->extra_active[EX_EXPL_BALL] ) if ( cur_game->bricks[b->target.mx][b->target.my].dur > 0 ) { cur_game->bricks[b->target.mx][b->target.my].type = MAP_BRICK_EXP; cur_game->bricks[b->target.mx][b->target.my].dur = 1; } /* hit brick */ hit_type = SHR_BY_NORMAL_BALL; if ( cur_game->extra_active[EX_METAL] ) hit_type = SHR_BY_ENERGY_BALL; brick_hit( b->target.mx, b->target.my, cur_game->extra_active[EX_METAL], hit_type, oldBallVel, b->paddle ); } /* mark target as disabled so it won't get stuck at the bottom of the screen but keep the target position so that we know what needs an update. */ b->target.exists = 0; /* check targets */ balls_check_targets( b->target.mx, b->target.my ); shots_check_targets( b->target.mx, b->target.my ); } /* ==================================================================== Handle ball's contact with paddle: reflect at perpendicular (normed) or attach. ==================================================================== */ void ball_handle_paddle_contact( Ball *ball, Paddle *paddle, Vector perp_vector ) { float old_vx = ball->vel.x; Vector c; /* A(perp_vector) = c; */ ball->paddle = paddle; /* valid perpendicular? */ if ( perp_vector.x == 0 && perp_vector.y == 0 ) return; /* reflect */ /* a simple 2x2 matrix does this for us */ c.x = (1-2*perp_vector.x*perp_vector.x)*ball->vel.x + ( -2*perp_vector.x*perp_vector.y)*ball->vel.y; c.y = ( -2*perp_vector.x*perp_vector.y)*ball->vel.x + (1-2*perp_vector.y*perp_vector.y)*ball->vel.y; /* if this new velocity vector does not bring back the ball to the playing field thus the lower hemispherical parts of the paddle were hit we consider this to be no reflection at all to prevent balls from getting stuck when 'bonus floor' is active */ if ( (paddle->type == PADDLE_TOP && c.y < 0) || (paddle->type == PADDLE_BOTTOM && c.y > 0) ) return; /* set new speed vector */ ball->vel.x = c.x; ball->vel.y = c.y; #ifdef PADDLE_FRICTION /* transfer friction to ball's velocity if not convex */ if ( cur_game->paddle_is_convex ) ball->vel.x += paddle->v_x * paddle->friction; #endif ball_mask_vel( ball, old_vx, BALL_NO_ENTROPY ); /* only use 2 degree steps */ ball->angle = vec2angle( &ball->vel ); angle2vec( ball->angle, &ball->vel ); vector_set_length( &ball->vel, cur_game->ball_v ); /* reset position if in wall */ if ( ball->x < BRICK_WIDTH ) { ball->cur.x = BRICK_WIDTH; ball->x = (int)ball->cur.x; } else if ( ball->x + ball_dia >= 640 - BRICK_WIDTH ) { ball->cur.x = 640 - BRICK_WIDTH - ball_dia; ball->x = (int)ball->cur.x; } if ( paddle->extra_active[EX_WALL] ) { if ( paddle->type == PADDLE_BOTTOM ) { if ( ball->cur.y + ball_dia > 480 - BRICK_HEIGHT - 1 ) { ball->cur.y = 480 - BRICK_HEIGHT - 1 - ball_dia; ball->y = (int)ball->cur.y; } } else { if ( ball->cur.y < BRICK_HEIGHT ) { ball->cur.y = BRICK_HEIGHT; ball->y = (int)ball->cur.y; } } } /* attach ball if sticky */ if ( paddle_slimy( paddle ) ) { ball_attach( ball, paddle ); return; } /* count successful paddle contacts */ paddle->balls_reflected++; cur_game->mod.paddle_reflected_ball_count++; last_ball_paddle_reflect_x = ball->x; /* HACK: used to play local sound */ /* get new target */ ball->get_target = 1; /* reset contact time */ paddle->last_ball_contact = SDL_GetTicks(); } /* ==================================================================== Berechnung der Schnittpunkte der Geraden, die orthogonal zur Geraden der Ballgeschwindigkeit durch den Ballmittelpunkt verläuft, also der tangentialen Geschwindigkeitspunkte. Der Geschwindigkeitsvektor wird auf 1 genormt. Ausgehend vom Mittelpunkt wird der dazu orthogonale Vektor jeweils mit geändertem Vorzeichen addiert und ergibt so die Tangentialpunkte. If you're able and willing to translate this please send me your result. ;-) ==================================================================== */ void ball_get_tangents( Ball *ball, Coord *left, Coord *right ) { Vector norm_vel = ball->vel; float center_x = ball->cur.x + ball_rad, center_y = ball->cur.y + ball_rad; vector_norm( &norm_vel ); left->x = center_x + norm_vel.y * ball_rad; left->y = center_y - norm_vel.x * ball_rad; right->x = center_x - norm_vel.y * ball_rad; right->y = center_y + norm_vel.x * ball_rad; } /* ==================================================================== Check if the ball is on paddle's level and an reflect is possible. ==================================================================== */ int ball_paddle_contact_possible( Ball *ball, Paddle *paddle, Vector old ) { if ( ball->attached ) return 0; /* was attached to a previous paddle */ if ( !paddle_solid( paddle ) ) return 0; if ( paddle->type == PADDLE_TOP ) { if ( ball->vel.y > 0 ) return 0; if ( ball->y > paddle->y + paddle->h - 1 ) return 0; /* below paddle */ if ( ball->y + ball_dia <= paddle->y + ( paddle->h >> 1 ) ) if ( old.y + ball_dia <= paddle->y + ( paddle->h >> 1 ) ) return 0; /* already behind paddle */ } else { if ( ball->vel.y < 0 ) return 0; /* ball moves up so no contact possible because if it was below the paddle it has been reflected by the bonus floor and MUST ignore the paddle */ if ( ball->y + ball_dia < paddle->y ) return 0; /* above paddle */ if ( ball->y >= paddle->y + ( paddle->h >> 1 ) ) if ( old.y >= paddle->y + ( paddle->h >> 1 ) ) return 0; /* already behind paddle */ } return 1; } /* ==================================================================== Check reflection of ball at paddle. 'old' is the position of the ball before update. Used to compute direction. ==================================================================== */ enum { CONTACT_LEFT = 1, CONTACT_MIDDLE, CONTACT_RIGHT }; void ball_check_paddle_reflection( Ball *ball, Paddle *paddle ) { Line ball_line; /* balls velocity line */ Line paddle_line; /* paddle line */ Coord pt, pt2; /* auxiliary point (result of intersection) */ int contact = 0; /* paddle contact */ Vector perp_vector; /* perpendicular of ball's direction change */ Coord center = { ball->cur.x + ball_rad, ball->cur.y + ball_rad }; /* center of ball */ Vector norm_vel; /* normed ball velocity vector */ /* paddle is constructed as two hemispheres at the side and a cylinder in the middle */ Coord right_hemi_center = { paddle->x + paddle->w - ( paddle->h >> 1 ), paddle->y + ( paddle->h >> 1 ) }; Coord left_hemi_center = { paddle->x + ( paddle->h >> 1 ), paddle->y + ( paddle->h >> 1 ) }; /* radius of hemispheres */ int hemi_r = ( ball_rad ) + ( paddle->h >> 1 ); /* if paddle's treated as convex these are the perpendiculars through the hemisphere centers */ Vector left_convex_perp = { 1, (paddle->type == PADDLE_TOP)?-1:1 }; /* paddle center */ Coord paddle_center = { paddle->x + ( paddle->w >> 1 ), paddle->y + ( paddle->h >> 1 ) }; /* center of the convex behaviour -- computed when reflecting by using left/right_convex_perp and paddle_center */ Coord convex_center; /* perpendicular line used for convex behaviour */ Line convex_line; /* the simple check for the y-position of ball and paddle is done * in ball_paddle_contact_possible() so if we got here it's possible * by velocity and position of ball that it hits the paddle */ /* basic idea: The paddle is constructed of a middle rectangle and two hemispheres. We check the center line of the ball with the imaginary paddle that's size is paddle_size + ball_rad. The intersection with this paddle is the reset point for the ball at the same time (if sticky). The perpendicular is computed as convex thing. (overwrites the perpendicular set by the reflection) */ /* ball line */ line_set( &ball_line, center.x, center.y, ball->vel.y / ball->vel.x ); /* imaginary paddle upper/lower line * -- we'll decide at intersection which hemipshere to check */ if ( paddle->type == PADDLE_TOP ) line_set_hori( &paddle_line, paddle->y + paddle->h - 1 + ball_rad ); else line_set_hori( &paddle_line, paddle->y - ball_rad ); line_intersect( &paddle_line, &ball_line, &pt ); if ( pt.x < left_hemi_center.x ) { /* intersect left */ norm_vel = ball->vel; vector_norm( &norm_vel ); if ( circle_intersect( left_hemi_center, hemi_r, center, norm_vel, &pt, &pt2 ) ) { if ( VEC_DIST( center, left_hemi_center ) <= hemi_r ) { if ( paddle->type == PADDLE_TOP ) { /* use lower point as intersection */ if ( pt.y < pt2.y ) pt = pt2; } else /* use the higher point as this is the upper intersection */ if ( pt.y > pt2.y ) pt = pt2; /* use vector between hemi_sphere center and ball center * as reflection perp */ perp_vector = vector_get( center.x - left_hemi_center.x, center.y - left_hemi_center.y ); vector_norm( &perp_vector ); /* had contact */ contact = CONTACT_LEFT; } } } else if ( pt.x > right_hemi_center.x ) { /* intersect right */ norm_vel = ball->vel; vector_norm( &norm_vel ); if ( circle_intersect( right_hemi_center, hemi_r, center, norm_vel, &pt, &pt2 ) ) { if ( VEC_DIST( center, right_hemi_center ) <= hemi_r ) { if ( paddle->type == PADDLE_TOP ) { /* use lower point as intersection */ if ( pt.y < pt2.y ) pt = pt2; } else /* use the higher point as this is the upper intersection */ if ( pt.y > pt2.y ) pt = pt2; /* use vector between hemi_sphere center and ball center * as reflection perp */ perp_vector = vector_get( center.x - right_hemi_center.x, center.y - right_hemi_center.y ); vector_norm( &perp_vector ); /* had contact */ contact = CONTACT_RIGHT; } } } else { contact = CONTACT_MIDDLE; /* contact with middle part */ perp_vector = vector_get( 0, 1 ); /* reflect at horizontal line */ } /* if we got here 'pt' contains the intersection with the imaginary paddle so reset ball to this position */ if ( contact ) { /* reset idle time */ ball->idle_time = 0; /* reset position if ball will be attached */ if ( paddle_slimy( paddle ) ) { ball->cur.x = pt.x - ( ball_rad ); ball->cur.y = pt.y - ( ball_rad ); ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; } /* convex perpendicular */ if ( cur_game->paddle_is_convex ) { line_set_vert( &paddle_line, paddle_center.x ); line_set( &convex_line, left_hemi_center.x, left_hemi_center.y, vector_monotony( left_convex_perp ) ); line_intersect( &paddle_line, &convex_line, &convex_center ); /* get actual perp_vector */ perp_vector.x = convex_center.x - pt.x; perp_vector.y = convex_center.y - pt.y; //vector_norm( &perp_vector ); /* this vector is not normed but for whatever reason... the reflection behaviour is much nicer this way */ } /* handle contact: attach, reflect, sound... */ ball_handle_paddle_contact( ball, paddle, perp_vector ); } } /* ==================================================================== Intersect ball line with imaginary brick line. Use target's map position and set reset position (centered) and perp_vector of target. ball_rad is substracted later in ball_get_target() ==================================================================== */ enum { LINE_HORI = 0, LINE_VERT }; int check_line( Line *ball_line, int type, int anchor, int range_start, int range_end, Coord *pt ) { Line line; if ( type == LINE_HORI ) line_set_hori( &line, anchor ); else line_set_vert( &line, anchor ); line_intersect( &line, ball_line, pt ); if ( type == LINE_HORI ) { if ( pt->x >= range_start && pt->x <= range_end ) return 1; return 0; } else { if ( pt->y >= range_start && pt->y <= range_end ) return 1; return 0; } } void ball_intersect_brick( Ball *ball, Target *target ) { Line ball_line; Coord pt; /* auxiliary point */ int x = target->mx * BRICK_WIDTH; int y = target->my * BRICK_HEIGHT; /* left upper corner of brick */ int intersect = 0; /* intersected? */ /* ball_line */ line_set( &ball_line, ball->cur.x + ball_rad, ball->cur.y + ball_rad, ball->vel.y / ball->vel.x ); if ( ball->vel.x > 0 ) { /* left */ if ( check_line( &ball_line, LINE_VERT, x - ball_rad, y - ball_rad, y + BRICK_HEIGHT + ball_rad, &pt ) ) { intersect = 1; target->perp_vector = vector_get( 1, 0 ); } } else { /* right */ if ( check_line( &ball_line, LINE_VERT, x + BRICK_WIDTH + ball_rad, y - ball_rad, y + BRICK_HEIGHT + ball_rad, &pt ) ) { intersect = 1; target->perp_vector = vector_get( 1, 0 ); } } if ( !intersect ) { if ( ball->vel.y > 0 ) { /* top */ if ( check_line( &ball_line, LINE_HORI, y - ball_rad, x - ball_rad, x + BRICK_WIDTH + ball_rad, &pt ) ) { intersect = 1; target->perp_vector = vector_get( 0, 1 ); } } else { /* bottom */ if ( check_line( &ball_line, LINE_HORI, y + BRICK_HEIGHT + ball_rad, x - ball_rad, x + BRICK_WIDTH + ball_rad, &pt ) ) { intersect = 1; target->perp_vector = vector_get( 0, 1 ); } } } /* intersected */ if ( intersect ) { target->x = pt.x; target->y = pt.y; /* perp_vector is set */ } } /* ==================================================================== Reflect ball at target at target->side and set perp_vector and reset position x,y of the target. Does not update the ball. ==================================================================== */ void ball_reflect_at_side( Ball *ball, Target *target ) { float old_vx; int compute_vel, start; Line ball_line; Line brick_line; Coord pt; /* ball line */ line_set( &ball_line, ball->cur.x + ball_rad, ball->cur.y + ball_rad, ball->vel.y / ball->vel.x ); /* brick line and perp vector */ switch ( target->side ) { case SIDE_LEFT: line_set_vert( &brick_line, target->mx * BRICK_WIDTH - ball_rad ); target->perp_vector = vector_get( 1, 0 ); break; case SIDE_RIGHT: line_set_vert( &brick_line, target->mx * BRICK_WIDTH + BRICK_WIDTH + ball_rad ); target->perp_vector = vector_get( 1, 0 ); break; case SIDE_TOP: line_set_hori( &brick_line, target->my * BRICK_HEIGHT - ball_rad ); target->perp_vector = vector_get( 0, 1 ); break; case SIDE_BOTTOM: line_set_hori( &brick_line, target->my * BRICK_HEIGHT + BRICK_HEIGHT + ball_rad ); target->perp_vector = vector_get( 0, 1 ); break; default: fprintf( stderr, "Unknown side: %i\n", target->side ); break; } /* intersect, it's already assured that we hit this brick so just get the reset position */ line_intersect( &brick_line, &ball_line, &pt ); target->x = pt.x; target->y = pt.y; /* check if ball slid into next brick because of high angle when reflect at side (not corner) */ compute_vel = 0; switch ( target->side ) { case SIDE_BOTTOM: case SIDE_TOP: if ( ball->vel.x > 0 ) pt.x = target->x + ball_rad; else pt.x = target->x - ball_rad; start = (int)pt.x / BRICK_WIDTH; if ( cur_game->bricks[start][(int)target->y/BRICK_HEIGHT].type != MAP_EMPTY ) { if ( ball->vel.x > 0 ) target->x = start * BRICK_WIDTH - ball_rad - 1; else target->x = (start+1) * BRICK_WIDTH + ball_rad; compute_vel = 1; } break; case SIDE_LEFT: case SIDE_RIGHT: if ( ball->vel.y > 0 ) pt.y = target->y + ball_rad; else pt.y = target->y - ball_rad; start = (int)pt.y / BRICK_HEIGHT; if ( cur_game->bricks[(int)target->x/BRICK_WIDTH][start].type != MAP_EMPTY ) { if ( ball->vel.y > 0 ) target->y = start * BRICK_HEIGHT - ball_rad - 1; else target->y = (start+1) * BRICK_HEIGHT + ball_rad; compute_vel = 1; } break; } if ( compute_vel ) { old_vx = ball->vel.x; ball->vel.x = target->x - (ball->cur.x + ball_rad); ball->vel.y = target->y - (ball->cur.y + ball_rad); ball_mask_vel( ball, old_vx, BALL_NO_ENTROPY ); /* should we mask to the 2deg steps here? yes! */ ball->angle = vec2angle( &ball->vel ); angle2vec( ball->angle, &ball->vel ); vector_set_length( &ball->vel, cur_game->ball_v ); } } /* ==================================================================== Reflect ball at target but ignore target::side and reflect at corner instead. Does not update the ball. ==================================================================== */ void ball_reflect_at_corner( Ball *ball, Target *target, int corner ) { Coord corner_center; /* center of corner circle */ Coord ball_center = { ball->cur.x + ball_rad, ball->cur.y + ball_rad }; Vector norm_vel = ball->vel; Coord pt, pt2; /* intersection points */ /* norm velocity */ vector_norm( &norm_vel ); /* set up center of corner */ switch ( corner ) { case CORNER_UPPER_LEFT: corner_center = vector_get( target->mx * BRICK_WIDTH, target->my * BRICK_HEIGHT ); break; case CORNER_UPPER_RIGHT: corner_center = vector_get( target->mx * BRICK_WIDTH + BRICK_WIDTH - 1, target->my * BRICK_HEIGHT ); break; case CORNER_LOWER_LEFT: corner_center = vector_get( target->mx * BRICK_WIDTH, target->my * BRICK_HEIGHT + BRICK_HEIGHT - 1); break; case CORNER_LOWER_RIGHT: corner_center = vector_get( target->mx * BRICK_WIDTH + BRICK_WIDTH - 1, target->my * BRICK_HEIGHT + BRICK_HEIGHT - 1); break; } /* intersect */ circle_intersect( corner_center, ball_rad + 2, ball_center, norm_vel, &pt, &pt2 ); /* use nearest point for reset and perp vector */ if ( VEC_DIST( ball_center, pt ) < VEC_DIST( ball_center, pt2 ) ) { target->x = pt.x; target->y = pt.y; } else { target->x = pt2.x; target->y = pt2.y; } /* compute the spherical perp vector (corner center - intersection point) */ target->perp_vector = vector_get( corner_center.x - target->x, corner_center.y - target->y ); vector_norm( &target->perp_vector ); /* this vector must operate within a 90° region depending on the corner. if it doesn't we have a side reflection unnoticed by the previous checks as we enclosed a corner. this is the only position to check this as the reset position is different when a corner is enclosed. doing this anywhere else would lead to errors. */ switch ( corner ) { case CORNER_UPPER_LEFT: if ( target->perp_vector.x * target->perp_vector.y >= 0 ) { /* we needed the spherical perp to determine if it is really a corner however we might have set the config option linear_corner */ /*if ( config.linear_corner ) target->perp_vector = vector_get( REC_SQRT_2, REC_SQRT_2 );*/ break; } if ( target->y < corner_center.y || target->x >= corner_center.x ) target->perp_vector = vector_get( 0, 1 ); /* top */ else target->perp_vector = vector_get( 1, 0 ); /* left */ break; case CORNER_LOWER_RIGHT: if ( target->perp_vector.x * target->perp_vector.y >= 0 ) { /*if ( config.linear_corner ) target->perp_vector = vector_get( REC_SQRT_2, REC_SQRT_2 );*/ break; } if ( target->y > corner_center.y || target->x <= corner_center.x ) target->perp_vector = vector_get( 0, 1 ); /* bottom */ else target->perp_vector = vector_get( 1, 0 ); /* right */ break; case CORNER_UPPER_RIGHT: if ( target->perp_vector.x * target->perp_vector.y <= 0 ) { /*if ( config.linear_corner ) target->perp_vector = vector_get( REC_SQRT_2, -REC_SQRT_2 );*/ break; } if ( target->y < corner_center.y || target->x <= corner_center.x ) target->perp_vector = vector_get( 0, 1 ); /* top */ else target->perp_vector = vector_get( 1, 0 ); /* right */ break; case CORNER_LOWER_LEFT: if ( target->perp_vector.x * target->perp_vector.y <= 0 ) { /*if ( config.linear_corner ) target->perp_vector = vector_get( REC_SQRT_2, -REC_SQRT_2 );*/ break; } if ( target->y > corner_center.y || target->x >= corner_center.x ) target->perp_vector = vector_get( 0, 1 ); /* bottom */ else target->perp_vector = vector_get( 1, 0 ); /* left */ break; } } /* ==================================================================== Reflect ball at target ball:t and decide by ball::t::side wether to use reflect_at_side or reflect_at_corner. ==================================================================== */ void ball_reflect( Ball *ball ) { if ( !ball->target.exists ) return; if ( ball->target.side <= SIDE_LEFT ) ball_reflect_at_side( ball, &ball->target ); else ball_reflect_at_corner( ball, &ball->target, ball->target.side ); } /* ==================================================================== Check if ball's tangents enclose a corner and update target's side. ==================================================================== */ void ball_corner_check( Ball *ball, Target *target_left_tang, Target *target_right_tang, Target *target ) { /* balls moving ... */ if ( ball->vel.y > 0 ) { if ( ball->vel.x < 0 ) { /* ... down left */ if ( target == target_right_tang ) if ( target->side == SIDE_TOP ) target->side = CORNER_UPPER_RIGHT; if ( target == target_left_tang ) if ( target->side == SIDE_RIGHT ) target->side = CORNER_UPPER_RIGHT; } else { /* ... down right */ if ( target == target_left_tang ) if ( target->side == SIDE_TOP ) target->side = CORNER_UPPER_LEFT; if ( target == target_right_tang ) if ( target->side == SIDE_LEFT ) target->side = CORNER_UPPER_LEFT; } } else { if ( ball->vel.x < 0 ) { /* ... up left */ if ( target == target_right_tang ) if ( target->side == SIDE_RIGHT ) target->side = CORNER_LOWER_RIGHT; if ( target == target_left_tang ) if ( target->side == SIDE_BOTTOM ) target->side = CORNER_LOWER_RIGHT; } else { /* ... up right */ if ( target == target_left_tang ) if ( target->side == SIDE_LEFT ) target->side = CORNER_LOWER_LEFT; if ( target == target_right_tang ) if ( target->side == SIDE_BOTTOM ) target->side = CORNER_LOWER_LEFT; } } } /* ==================================================================== Public ==================================================================== */ /* ==================================================================== Create ball at position ==================================================================== */ Ball* ball_create( int x, int y ) { Ball *ball = salloc( 1, sizeof( Ball ) ); ball->cur.x = x; ball->x = x; ball->cur.y = y; ball->y = y; ball->attached = 0; ball->idle_time = 0; ball->moving_back = 0; ball->return_allowed = 0; ball_clear_target(&ball->target); return ball; } /* ==================================================================== Set a special ball property like metal ball. Unused now as it is directly checked wether extra_active is 1. ==================================================================== */ void balls_set_type( int type ) { } /* ==================================================================== Set chaotic behaviour (random relfection). Unused as extra_active is checked now. ==================================================================== */ void balls_set_chaos( int chaos ) { } /* ==================================================================== Update balls and detach attached balls if fire was pressed. ==================================================================== */ void balls_update( int ms ) { int top = 0, bottom = 0; /* num of lost balls */ int i, x, y; ListEntry *entry = cur_game->balls->head->next; Ball *ball; Vector old; /* old position of ball before update */ int fired_attached, fire_dir; /* detach or fire balls from paddles */ for ( i = 0; i < cur_game->paddle_count; i++ ) { /* check wether paddles created new balls or released attached ones */ if ( (cur_game->paddles[i]->ball_fire_delay-=ms) <= 0 ) if ( cur_game->paddles[i]->fire_left || cur_game->paddles[i]->fire_right ) { /* reset delay till next ball may be released */ cur_game->paddles[i]->ball_fire_delay = BALL_FIRE_RATE; /* get direction */ fire_dir = cur_game->paddles[i]->fire_left?-1:1; /* try to fire attached balls */ fired_attached = balls_detach_from_paddle( cur_game->paddles[i], fire_dir ); /* if no attached balls were fired but paddle has ammo left * it creates a new ball in PINGPONG levels */ if ( !fired_attached ) if ( cur_game->level_type == LT_PINGPONG ) if ( cur_game->paddles[i]->ball_ammo > 0 ) { x = cur_game->paddles[i]->x + (cur_game->paddles[i]->w - ball_w) / 2; if ( cur_game->paddles[i]->type == PADDLE_BOTTOM ) y = cur_game->paddles[i]->y - ball_dia; else y = cur_game->paddles[i]->y + cur_game->paddles[i]->h; ball = ball_create( x, y ); ball->paddle = cur_game->paddles[i]; if ( cur_game->balls_use_random_angle ) ball_set_random_angle( ball, cur_game->ball_v ); else { ball->vel.x = 1.0 * fire_dir; if ( ball->paddle->type == PADDLE_TOP ) ball->vel.y = 1.2; else ball->vel.y = -1.2; /* only use 2 degree steps */ ball->angle = vec2angle( &ball->vel ); angle2vec( ball->angle, &ball->vel ); vector_set_length( &ball->vel, cur_game->ball_v ); } ball->get_target = 1; list_add( cur_game->balls, ball ); cur_game->paddles[i]->ball_ammo--; } } /* check wether no balls are attached and the respawn time is exceeded. * then in NMP a ball is created and attached */ if ( cur_game->game_type == GT_NETWORK && cur_game->level_type != LT_PINGPONG ) if ( cur_game->paddles[i]->attached_ball_count == 0 ) if ( SDL_GetTicks() >= cur_game->paddles[i]->last_ball_contact + BALL_RESPAWN_TIME ) { x = cur_game->paddles[i]->x + (cur_game->paddles[i]->w - ball_w) / 2; if ( cur_game->paddles[i]->type == PADDLE_BOTTOM ) y = cur_game->paddles[i]->y - ball_dia; else y = cur_game->paddles[i]->y + cur_game->paddles[i]->h; ball = ball_create( x, y ); list_add( cur_game->balls, ball ); ball_attach( ball, cur_game->paddles[i] ); ball_set_random_angle( ball, cur_game->ball_v ); } } /* speed up/down balls on request */ if ( cur_game->game_type == GT_LOCAL ) { if ( cur_game->paddles[0]->maxballspeed_request && !cur_game->paddles[0]->maxballspeed_request_old ) { cur_game->ball_v = cur_game->accelerated_ball_speed; balls_set_velocity( cur_game->balls, cur_game->ball_v ); } if ( !cur_game->paddles[0]->maxballspeed_request && cur_game->paddles[0]->maxballspeed_request_old ) { if ( cur_game->extra_active[EX_SLOW] ) cur_game->ball_v = cur_game->ball_v_min; else if ( cur_game->extra_active[EX_FAST] ) cur_game->ball_v = cur_game->ball_v_max; else cur_game->ball_v = cur_game->diff->v_start + cur_game->diff->v_add * cur_game->speedup_level; balls_set_velocity( cur_game->balls, cur_game->ball_v ); } } /* increase speed */ if ( !cur_game->extra_active[EX_SLOW] ) if ( !cur_game->extra_active[EX_FAST] ) if ( cur_game->game_type != GT_LOCAL || !cur_game->paddles[0]->maxballspeed_request ) balls_inc_vel( ms ); /* return idle balls if not autoreturn */ for ( i = 0; i < cur_game->paddle_count; i++ ) if ( cur_game->paddles[i]->ball_return_key_pressed ) balls_return( cur_game->paddles[i] ); /* move balls */ while ( entry != cur_game->balls->tail ) { ball = entry->item; old.x = ball->cur.x; old.y = ball->cur.y; /* update ball when moving back */ if ( ball->moving_back ) { /* update velocity */ ball->vel.x = ( ball->paddle->x + ( ball->paddle->w >> 1 ) ) - ( ball->cur.x + ball_rad ); ball->vel.y = ( ball->paddle->y - ball_rad + 2 ) - ( ball->cur.y + ball_rad ); vector_set_length( &ball->vel, cur_game->ball_v_max ); /* new position */ ball->cur.x += ball->vel.x * ms; ball->cur.y += ball->vel.y * ms; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; /* check if paddle is reached and attach the ball */ if ( ball->x + ball_rad >= ball->paddle->x ) if ( ball->x + ball_rad < ball->paddle->x + ball->paddle->w ) if ( ball->y + ball_dia >= ball->paddle->y ) if ( ball->y + ball_dia < ball->paddle->y + ball->paddle->h ) { ball->cur.x = ball->paddle->x + ( ball->paddle->w >> 1 ) - ball_rad; if ( ball->paddle->type == PADDLE_TOP ) ball->cur.y = ball->paddle->y + ball->paddle->h; else ball->cur.y = ball->paddle->y - ball_dia; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; ball_attach( ball, ball->paddle ); ball_set_random_angle( ball, cur_game->ball_v ); } } /* update ball if not attached and not moving back */ if ( !ball->attached && !ball->moving_back ) { /* increase idle time -- paddle and brick_check will reset this value */ if ( !ball->return_allowed ) ball->idle_time += ms; /* check if reflected by any paddle */ for ( i = 0; i < cur_game->paddle_count; i++ ) if ( ball_paddle_contact_possible( ball, cur_game->paddles[i], old ) ) ball_check_paddle_reflection( ball, cur_game->paddles[i] ); /* update target? */ if ( ball->get_target ) { ball_get_target( ball ); ball->get_target = 0; } /* new position if NOT attached*/ if ( !ball->attached ) { ball->cur.x += ball->vel.x * ms; ball->cur.y += ball->vel.y * ms; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; } /* reflection by brick */ /* quick hack to handle the case when the ball was just attached but * touches the wall and the slimy paddle in the same instant. - * Patrick Hohmeyer 19.12.01 */ if ( ball->target.exists && !ball->attached ) { ball->target.cur_tm += ms; ball_check_brick_reflection( ball ); } /* check if idle time is above limit and the ball has a target because if * there is no target the ball moves out of the window and should not go * back to the paddle as it's moving into this direction by itself */ if ( ball->idle_time >= BALLS_IDLE_LIMIT ) if ( !ball->return_allowed ) if ( ball->target.exists ) { /* okay send this ball back home or allow to do so by click */ if ( !cur_game->balls_return_by_click ) { ball->idle_time = 0; ball->moving_back = 1; ball->target.exists = 0; /* no target */ } else { ball->idle_time = 0; ball->return_allowed = 1; } } } /* get next entry in list and remove those out of the window */ entry = entry->next; if (!ball->attached ) if ( ball->x >= 640 || ball->x + ball_dia < 0 || ball->y >= 480 || ball->y + ball_dia < 0 ) { if ( ball->y + ball_rad <= 480 >> 1 ) top++; else bottom++; list_delete_entry( cur_game->balls, entry->prev ); } } /* update stats */ cur_game->paddles[PADDLE_BOTTOM]->balls_lost += bottom; if ( cur_game->paddles[PADDLE_TOP] ) cur_game->paddles[PADDLE_TOP]->balls_lost += top; /* modify scores in network game. for local games lost balls do not * change score. */ if ( cur_game->game_type == GT_NETWORK ) { /* modify scores when a ball got lost */ if ( cur_game->level_type == LT_PINGPONG ) { /* in pingpong a lost ball gives opponent one point and * the paddle that lost the ball can bring it back to * game */ cur_game->paddles[PADDLE_BOTTOM]->score += top; cur_game->paddles[PADDLE_TOP]->score += bottom; cur_game->paddles[PADDLE_BOTTOM]->ball_ammo += bottom; cur_game->paddles[PADDLE_TOP]->ball_ammo += top; } else { /* in a normal level 10% of score gets lost and * last contact time is reset so that it will take * ten seconds penalty before a new ball is * generated. */ if ( top ) { while ( top-- > 0 ) cur_game->paddles[PADDLE_TOP]->score = 90 * cur_game->paddles[PADDLE_TOP]->score / 100; cur_game->paddles[PADDLE_TOP]->last_ball_contact = SDL_GetTicks(); } if ( bottom ) { while ( bottom-- > 0 ) cur_game->paddles[PADDLE_BOTTOM]->score = 90 * cur_game->paddles[PADDLE_BOTTOM]->score / 100; cur_game->paddles[PADDLE_BOTTOM]->last_ball_contact = SDL_GetTicks(); } } } } /* ==================================================================== All balls with target mx,my will have there 'get_target' flag set True so they compute a new target next time balls_update() is called. If 'mx' is -1 all balls will set their flag. ==================================================================== */ void balls_check_targets(int mx, int my) { Ball *ball; int reset = 0; list_reset( cur_game->balls ); while ( ( ball = list_next( cur_game->balls ) ) ) if ( !ball->attached && !ball->moving_back ) if ( mx == -1 || ( ball->target.mx == mx && ball->target.my == my ) ) { /* As we don't have a constant velocity but assume one it is possible that * the ball is within a wall when this function is called because it actually * passed it's reset position without time expiration because of the velocity * change. So we have to check here if it is already behind this position * and if so simply reset here. This doesn't hurt as this would happen * before reflection, too. */ if ( ball->target.exists ) { if ( ball->vel.y > 0 ) { if ( ball->cur.y > ball->target.y ) reset = 1; } else { if ( ball->cur.y < ball->target.y ) reset = 1; } if ( ball->vel.x > 0 ) { if ( ball->cur.x > ball->target.x ) reset = 1; } else { if ( ball->cur.x < ball->target.x ) reset = 1; } if ( reset ) { ball->cur.x = ball->target.x; ball->cur.y = ball->target.y; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; } } ball->get_target = 1; } } /* ==================================================================== Adjust velocity of ball to spare out any illegal values. Add a little entropy to the vector if 'entropy' is True. ==================================================================== */ void ball_mask_vel(Ball *b, float old_vx, int entropy ) { float m, entropy_level = 0; if ( b->vel.x == 0 && b->vel.y == 0 ) return; /* b->vel.x == 0 would cause seg faults */ if (b->vel.x == 0) { if (old_vx < 0) b->vel.x = 0.01; else b->vel.x = -0.01; } if ( entropy == BALL_ADD_ENTROPY ) entropy_level = (float)((rand() % 81)+40)/1000.0; m = b->vel.y / b->vel.x; if (fabs(m) < ball_vhmask) { /* mask angles from 70 to 110 and -110 to -70 */ if (b->vel.y < 0) b->vel.y = -fabs(ball_vhmask * b->vel.x); else b->vel.y = fabs(ball_vhmask * b->vel.x); if ( entropy == BALL_ADD_ENTROPY ) b->vel.x -= b->vel.x * entropy_level; } else if (fabs(m) > ball_vvmask) { /* mask angles from -10 to 10 and 170 to 190 */ if (b->vel.x < 0) b->vel.x = -fabs(b->vel.y / ball_vvmask); else b->vel.x = fabs(b->vel.y / ball_vvmask); if ( entropy == BALL_ADD_ENTROPY ) b->vel.x += b->vel.x * entropy_level; } else if ( entropy == BALL_ADD_ENTROPY ) { if ( rand() % 2 ) entropy_level = -entropy_level; b->vel.x += b->vel.x * entropy_level; } /* avoid 45° angles */ if (b->vel.x == b->vel.y) b->vel.x *= 0.98; /* adjust speed */ vector_set_length( &b->vel, cur_game->ball_v ); } /* ==================================================================== Get target for a ball. ==================================================================== */ enum { TANG_LEFT = 0, TANG_RIGHT }; enum { DIR_UP = 0, DIR_DOWN, DIR_LEFT, DIR_RIGHT }; void ball_get_target( Ball *ball ) { int cur_tang; float mono; /* monotony */ Coord tang_pts[2]; /* tangential points */ Line tang; /* current tangent */ Coord center = { ball->cur.x + ball_rad, ball->cur.y + ball_rad }; /* ball center */ int start, end, dir, line_pos, change; /* used to intersect the brick grid */ Line cur_line; /* dito */ Coord pt; /* auxiliary point. used for this 'n' that */ Target targets[2]; /* targets hit by the tangents: nearest is the actual target */ Target hori_target[2], vert_target[2]; /* used to get target of tangent */ float dist; /* distance between two points */ Vector norm_vel; /* normed ball velocity */ #ifdef WITH_BUG_REPORT char tang_target_chosen_str[2][128]; /* either hori or vert target chosen */ char side_str[128]; Coord test_pts[2]; #endif Target *prim, *sec; /* primary, secondary target */ int maybe_corner; #ifdef WITH_BUG_REPORT side_str[0] = 0; #endif /* balls moving back to paddle must not be reflected */ if ( ball->moving_back ) return; /* attached balls MUST NOT be reflected!!!! */ if ( ball->attached ) return; /* balls already out of the screen though still visible don't need new reflection, too */ if ( ball->cur.y + ball_dia >= 480 - 1 ) return; /* clear ball targets */ ball_clear_target( &ball->target ); ball_clear_target( &targets[TANG_LEFT] ); ball_clear_target( &targets[TANG_RIGHT] ); /* monotony */ mono = ball->vel.y / ball->vel.x; /* normed velocity */ norm_vel = ball->vel; vector_norm( &norm_vel ); /* tangential points */ ball_get_tangents( ball, &tang_pts[TANG_LEFT], &tang_pts[TANG_RIGHT] ); /* get all map bricks the tangents intersect and check target */ for ( cur_tang = 0; cur_tang < 2; cur_tang++ ) { /* clear targets */ ball_clear_target( &hori_target[cur_tang] ); ball_clear_target( &vert_target[cur_tang] ); /* current tangent */ line_set( &tang, tang_pts[cur_tang].x, tang_pts[cur_tang].y, mono ); /* intersect horizontal lines */ /* get direction */ dir = DIR_DOWN; if ( ball->vel.y < 0 ) dir = DIR_UP; /* get starting line */ start = ((int)( tang_pts[cur_tang].y / BRICK_HEIGHT )) * BRICK_HEIGHT; /* get end line */ if ( dir == DIR_UP ) end = 0; else end = ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT; /* adjust lines if ball moves up */ if ( dir == DIR_UP ) { start += BRICK_HEIGHT - 1; end += BRICK_HEIGHT - 1; } /* get position change */ change = BRICK_HEIGHT; if ( dir == DIR_UP ) change = -change; /* we're at this brick so we can't reflect here */ start += change; /* intersect */ line_pos = start; /* end specifies the last line to be checked to we have to add another line to state the break condition. this last line is not checked */ end += change; while ( line_pos != end ) { line_set_hori( &cur_line, line_pos ); if ( line_intersect( &cur_line, &tang, &pt ) && ( pt.x >= 0 && pt.x < 640 ) ) if ( cur_game->bricks[(int)pt.x / BRICK_WIDTH][(int)pt.y / BRICK_HEIGHT].type != MAP_EMPTY ) { /* we got our horizontal target */ hori_target[cur_tang].exists = 1; hori_target[cur_tang].x = pt.x; hori_target[cur_tang].y = pt.y; hori_target[cur_tang].mx = (int)pt.x / BRICK_WIDTH; hori_target[cur_tang].my = (int)pt.y / BRICK_HEIGHT; if ( ball->vel.y < 0 ) hori_target[cur_tang].side = SIDE_BOTTOM; else hori_target[cur_tang].side = SIDE_TOP; break; /* we got our target for this tangent */ } line_pos += change; } /* intersect vertical lines */ /* get direction */ dir = DIR_RIGHT; if ( ball->vel.x < 0 ) dir = DIR_LEFT; /* get starting line */ start = ((int)( tang_pts[cur_tang].x / BRICK_WIDTH )) * BRICK_WIDTH; /* get end line */ if ( dir == DIR_LEFT ) end = 0; else end = ( MAP_WIDTH - 1 ) * BRICK_WIDTH; /* adjust lines if ball moves up */ if ( dir == DIR_LEFT ) { start += BRICK_WIDTH - 1; end += BRICK_WIDTH - 1; } /* get position change */ change = BRICK_WIDTH; if ( dir == DIR_LEFT ) change = -change; /* we're at this brick so we can't reflect here */ start += change; /* intersect */ line_pos = start; /* end specifies the last line to be checked too we have to add another line to state the break condition. this last line is not checked */ end += change; while ( line_pos != end ) { line_set_vert( &cur_line, line_pos ); if ( line_intersect( &cur_line, &tang, &pt ) && ( pt.y >= 0 && pt.y < 480 ) ) if ( cur_game->bricks[(int)pt.x / BRICK_WIDTH][(int)pt.y / BRICK_HEIGHT].type != MAP_EMPTY ) { /* we got our vertical target */ vert_target[cur_tang].exists = 1; vert_target[cur_tang].x = pt.x; vert_target[cur_tang].y = pt.y; vert_target[cur_tang].mx = (int)pt.x / BRICK_WIDTH; vert_target[cur_tang].my = (int)pt.y / BRICK_HEIGHT; if ( ball->vel.x < 0 ) vert_target[cur_tang].side = SIDE_RIGHT; else vert_target[cur_tang].side = SIDE_LEFT; break; /* we got our target for this tangent */ } line_pos += change; } /* get closest target */ if ( !hori_target[cur_tang].exists ) { targets[cur_tang] = vert_target[cur_tang]; #ifdef WITH_BUG_REPORT if ( !vert_target[cur_tang].exists ) sprintf( tang_target_chosen_str[cur_tang], "No target chosen." ); else sprintf( tang_target_chosen_str[cur_tang], "Vertical target chosen." ); #endif } else if ( !vert_target[cur_tang].exists ) { targets[cur_tang] = hori_target[cur_tang]; #ifdef WITH_BUG_REPORT sprintf( tang_target_chosen_str[cur_tang], "Horizontal target chosen." ); #endif } else { /* check the relation and choose the correct target */ /* if vertical and hori hit the same brick we have hit the corner */ if ( hori_target[cur_tang].mx == vert_target[cur_tang].mx && hori_target[cur_tang].my == vert_target[cur_tang].my ) { /* congrats! we hit the exact corner pixel! now we have to decide by corner and tangent which target to use */ if ( cur_tang == TANG_LEFT ) { /* left tangent */ if ( ball->vel.y > 0 ) { if ( ball->vel.x > 0 ) /* upper, right */ targets[cur_tang] = vert_target[cur_tang]; else targets[cur_tang] = hori_target[cur_tang]; } else { if ( ball->vel.x > 0 ) /* lower, right */ targets[cur_tang] = hori_target[cur_tang]; else targets[cur_tang] = vert_target[cur_tang]; } } else { /* right tangent */ if ( ball->vel.y > 0 ) { if ( ball->vel.x > 0 ) /* upper, right */ targets[cur_tang] = hori_target[cur_tang]; else targets[cur_tang] = vert_target[cur_tang]; } else { if ( ball->vel.x > 0 ) /* lower, right */ targets[cur_tang] = vert_target[cur_tang]; else targets[cur_tang] = hori_target[cur_tang]; } } #ifdef WITH_BUG_REPORT if ( targets[cur_tang].x == hori_target[cur_tang].x && targets[cur_tang].y == hori_target[cur_tang].y ) sprintf( tang_target_chosen_str[cur_tang], "(TRICKY) Horizontal target chosen." ); else sprintf( tang_target_chosen_str[cur_tang], "(TRICKY) Vertical target chosen." ); #endif } else { if ( VEC_DIST( tang_pts[cur_tang], vector_get( hori_target[cur_tang].x, hori_target[cur_tang].y ) ) < VEC_DIST( tang_pts[cur_tang], vector_get( vert_target[cur_tang].x, vert_target[cur_tang].y ) ) ) { targets[cur_tang] = hori_target[cur_tang]; #ifdef WITH_BUG_REPORT sprintf( tang_target_chosen_str[cur_tang], "Horizontal target chosen." ); #endif } else { targets[cur_tang] = vert_target[cur_tang]; #ifdef WITH_BUG_REPORT sprintf( tang_target_chosen_str[cur_tang], "Vertical target chosen." ); #endif } } } } /* now we have the two targets hit by the tangents */ /* whatever's up the nearest brick is hit */ if ( targets[TANG_LEFT].exists || targets[TANG_RIGHT].exists ) { prim = sec = 0; if ( !targets[TANG_LEFT].exists || !targets[TANG_RIGHT].exists ) { if ( targets[TANG_LEFT].exists ) prim = &targets[TANG_LEFT]; else prim = &targets[TANG_RIGHT]; } else { if ( VEC_DIST( center, vector_get( targets[TANG_RIGHT].x, targets[TANG_RIGHT].y ) ) < VEC_DIST( center, vector_get( targets[TANG_LEFT].x, targets[TANG_LEFT].y ) ) ) { prim = &targets[TANG_RIGHT]; sec = &targets[TANG_LEFT]; } else { prim = &targets[TANG_LEFT]; sec = &targets[TANG_RIGHT]; } } /* however, the primary target maybe be blocked by another brick or may be a corner */ /* check if side of prim target isn't blocked by a brick */ switch ( prim->side ) { case SIDE_TOP: if ( cur_game->bricks[prim->mx][prim->my - 1].type != MAP_EMPTY ) { if ( ball->vel.x > 0 ) prim->side = SIDE_LEFT; else prim->side = SIDE_RIGHT; #ifdef WITH_BUG_REPORT sprintf( side_str, "Had to change side as TOP wasn't appropriate!" ); #endif } break; case SIDE_BOTTOM: if ( cur_game->bricks[prim->mx][prim->my + 1].type != MAP_EMPTY ) { if ( ball->vel.x > 0 ) prim->side = SIDE_LEFT; else prim->side = SIDE_RIGHT; #ifdef WITH_BUG_REPORT sprintf( side_str, "Had to change side as BOTTOM wasn't appropriate!" ); #endif } break; case SIDE_LEFT: if ( cur_game->bricks[prim->mx - 1][prim->my].type != MAP_EMPTY ) { if ( ball->vel.y > 0 ) prim->side = SIDE_TOP; else prim->side = SIDE_BOTTOM; #ifdef WITH_BUG_REPORT sprintf( side_str, "Had to change side as LEFT wasn't appropriate!" ); #endif } break; case SIDE_RIGHT: if ( cur_game->bricks[prim->mx + 1][prim->my].type != MAP_EMPTY ) { if ( ball->vel.y > 0 ) prim->side = SIDE_TOP; else prim->side = SIDE_BOTTOM; #ifdef WITH_BUG_REPORT sprintf( side_str, "Had to change side as RIGHT wasn't appropriate!" ); #endif } break; } /* now it still may be a corner */ if ( sec == 0 || prim->mx != sec->mx || prim->my != sec->my || prim->side != sec->side ) { maybe_corner = 1; if ( ball->vel.y > 0 ) { if ( ball->vel.x > 0 ) { /* upper left corner */ if ( cur_game->bricks[prim->mx][prim->my - 1].type != MAP_EMPTY ) maybe_corner = 0; if ( cur_game->bricks[prim->mx - 1][prim->my].type != MAP_EMPTY ) maybe_corner = 0; } else { /* upper right corner */ if ( cur_game->bricks[prim->mx][prim->my - 1].type != MAP_EMPTY ) maybe_corner = 0; if ( cur_game->bricks[prim->mx + 1][prim->my].type != MAP_EMPTY ) maybe_corner = 0; } } else { if ( ball->vel.x > 0 ) { /* lower left corner */ if ( cur_game->bricks[prim->mx][prim->my + 1].type != MAP_EMPTY ) maybe_corner = 0; if ( cur_game->bricks[prim->mx - 1][prim->my].type != MAP_EMPTY ) maybe_corner = 0; } else { /* lower right corner */ if ( cur_game->bricks[prim->mx][prim->my + 1].type != MAP_EMPTY ) maybe_corner = 0; if ( cur_game->bricks[prim->mx + 1][prim->my].type != MAP_EMPTY ) maybe_corner = 0; } } if ( maybe_corner ) ball_corner_check( ball, &targets[TANG_LEFT], &targets[TANG_RIGHT], prim ); } /* we updated primary's side info correctly and may reflect now */ ball->target = *prim; ball_reflect( ball ); /* we got the reset position and the perpvector so finalize target */ /* compute time: assume constant velocity: velocity change must not be too high! */ dist = sqrt( SQUARE(center.x - ball->target.x) + SQUARE(center.y - ball->target.y) ); ball->target.time = (int)floor(dist / cur_game->ball_v); /* target's reset position is center position right now but we need the upper left corner of the ball */ ball->target.x -= ball_rad; ball->target.y -= ball_rad; /* some error information */ #ifdef WITH_BUG_REPORT pt.x = ball->cur.x; pt.y = ball->cur.y; ball->cur.x = ball->target.x; ball->cur.y = ball->target.y; ball_get_tangents( ball, &test_pts[TANG_LEFT], &test_pts[TANG_RIGHT] ); ball->cur.x = pt.x; ball->cur.y = pt.y; if ( cur_game->bricks[(int)test_pts[0].x/BRICK_WIDTH][(int)test_pts[0].y/BRICK_HEIGHT].type != MAP_EMPTY || cur_game->bricks[(int)test_pts[1].x/BRICK_WIDTH][(int)test_pts[1].y/BRICK_HEIGHT].type != MAP_EMPTY ) { printf( "*****\n" ); printf( "Test Failed: %4.2f,%4.2f (%i,%i):\n", ball->target.x+ball_rad, ball->target.y+ball_rad, (int)(ball->target.x+ball_rad)/BRICK_WIDTH, (int)(ball->target.y+ball_rad)/BRICK_HEIGHT ); printf( "Left Tangent %4.2f,%4.2f (%i,%i) or Right Tangent %4.2f,%4.2f (%i,%i)\n", test_pts[0].x,test_pts[0].y, (int)test_pts[0].x/BRICK_WIDTH,(int)test_pts[0].y/BRICK_HEIGHT, test_pts[1].x,test_pts[1].y, (int)test_pts[1].x/BRICK_WIDTH,(int)test_pts[1].y/BRICK_HEIGHT); printf( "*****\n" ); printf( "2.4: Balls: %i\n", cur_game->balls->count ); if ( targets[TANG_LEFT].exists ) { printf( "Left Tangential Point: %4.2f,%4.2f\n", tang_pts[TANG_LEFT].x, tang_pts[TANG_LEFT].y ); printf( "Left Tangent: Horizontal: %i,%i, %i (%4.2f,%4.2f)\n", hori_target[TANG_LEFT].mx, hori_target[TANG_LEFT].my, hori_target[TANG_LEFT].side, hori_target[TANG_LEFT].x, hori_target[TANG_LEFT].y ); printf( "Left Tangent: Vertical: %i,%i, %i (%4.2f,%4.2f)\n", vert_target[TANG_LEFT].mx, vert_target[TANG_LEFT].my, vert_target[TANG_LEFT].side, vert_target[TANG_LEFT].x, vert_target[TANG_LEFT].y ); printf( "%s\n", tang_target_chosen_str[TANG_LEFT] ); } if ( targets[TANG_RIGHT].exists ) { printf( "Right Tangential Point: %4.2f,%4.2f\n", tang_pts[TANG_RIGHT].x, tang_pts[TANG_RIGHT].y ); printf( "Right Tangent: Horizontal: %i,%i, %i (%4.2f,%4.2f)\n", hori_target[TANG_RIGHT].mx, hori_target[TANG_RIGHT].my, hori_target[TANG_RIGHT].side, hori_target[TANG_RIGHT].x, hori_target[TANG_RIGHT].y ); printf( "Right Tangent: Vertical: %i,%i, %i (%4.2f,%4.2f)\n", vert_target[TANG_RIGHT].mx, vert_target[TANG_RIGHT].my, vert_target[TANG_RIGHT].side, vert_target[TANG_RIGHT].x, vert_target[TANG_RIGHT].y ); printf( "%s\n", tang_target_chosen_str[TANG_RIGHT] ); } if ( side_str[0] != 0 ) printf( "BTW: %s\n", side_str ); printf( "-----\n" ); ball_print_target_info( ball ); printf("*****\n"); printf( "\nYou encountered a bug! Please send this output to kulkanie@gmx.net. Thanks!\n" ); //exit(1); /* move ball back to paddle as the current target is nonsense */ ball->target.exists = 0; ball->idle_time = 0; ball->moving_back = 1; ball->return_allowed = 0; } #endif } } /* ==================================================================== Increase velocity acording to vel_change ==================================================================== */ void balls_inc_vel( int ms ) { Ball *ball; if ( cur_game->ball_v >= cur_game->ball_v_max ) return; if ( !delay_timed_out( &cur_game->speedup_delay, ms ) ) return; cur_game->ball_v += cur_game->diff->v_add; cur_game->speedup_level++; list_reset( cur_game->balls ); while ( ( ball = list_next( cur_game->balls ) ) != 0 ) { if ( ball->attached ) continue; vector_set_length( &ball->vel, cur_game->ball_v ); } } /* ==================================================================== Return all balls that have ball->return_allowed True. ==================================================================== */ void balls_return( Paddle *paddle ) { Ball *ball; list_reset( cur_game->balls ); while ( ( ball = list_next( cur_game->balls ) ) != 0 ) if ( ball->return_allowed && ball->paddle == paddle ) { ball->moving_back = 1; ball->target.exists = 0; ball->return_allowed = 0; } } /* set random starting angle for ball according to its paddle */ void ball_set_random_angle( Ball *ball, double ball_v ) { if ( ball->paddle->type == PADDLE_TOP ) ball->vel.y = 1.0; else ball->vel.y = -1.0; ball->vel.x = (float)((rand() % 145) + 6); if ( rand() % 2 ) ball->vel.x /= -100.0; else ball->vel.x /= 100.0; /* only use 2 degree steps */ ball->angle = vec2angle( &ball->vel ); angle2vec( ball->angle, &ball->vel ); ball->vel.x *= ball_v; ball->vel.y *= ball_v; } /* ==================================================================== Set velocity of all balls and get new targets if any. ==================================================================== */ void balls_set_velocity( List *balls, double vel ) { Ball *b; double dist; list_reset( balls ); while ( ( b = list_next( balls ) ) ) { vector_set_length( &b->vel, vel ); if ( b->target.exists ) { dist = sqrt( SQUARE(b->cur.x - b->target.x) + SQUARE(b->cur.y - b->target.y) ); b->target.time = (int)floor(dist / vel); b->target.cur_tm = 0; } } } /* ==================================================================== Detach all balls to the passed direction (-1 or 1) and return True if there were any balls detached. As balls within walls are not fired the result may differ from paddle::attached_ball_count! ==================================================================== */ int balls_detach_from_paddle( Paddle *paddle, int dir ) { Ball *ball; int fired = 0; list_reset( cur_game->balls ); while ( ( ball = list_next( cur_game->balls ) ) ) { if ( !ball->attached || ball->paddle != paddle ) continue; /* balls in walls (hehe) are not fired */ if ( ball->x + paddle->x < BRICK_WIDTH ) continue; if ( ball->x + ball_dia + paddle->x >= 640 - BRICK_WIDTH ) continue; /* release ball */ ball->attached = 0; ball->paddle->attached_ball_count--; ball->moving_back = ball->idle_time = ball->return_allowed = 0; ball->x += paddle->x; ball->y += paddle->y; ball->cur.x = ball->x; ball->cur.y = ball->y; if ( !cur_game->balls_use_random_angle ) { /* when random angle is used the vector is not * changed but the one before the attachment is * used */ ball->vel.x = (float)dir; if ( ball->paddle->type == PADDLE_TOP ) ball->vel.y = 1.2; else ball->vel.y = -1.2; /* only use 2 degree steps */ ball->angle = vec2angle( &ball->vel ); angle2vec( ball->angle, &ball->vel ); vector_set_length( &ball->vel, cur_game->ball_v ); } ball->get_target = 1; fired = 1; } /* if no balls are attached anymore set last contact time */ if ( fired && paddle->attached_ball_count == 0 ) paddle->last_ball_contact = SDL_GetTicks(); return fired; } lbreakout2-2.6.4/game/balls.h0000644000175000017500000001374511452354534012715 00000000000000/*************************************************************************** balls.h - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __BALLS_H #define __BALLS_H /* ==================================================================== Load/delete ball graphics ==================================================================== */ void ball_load(); void ball_delete(); /* ==================================================================== Create ball at position ==================================================================== */ Ball* ball_create( int x, int y ); /* ==================================================================== Set a special ball property like metal ball. ==================================================================== */ void balls_set_type( int type ); /* ==================================================================== Set chaotic behaviour (random relfection) ==================================================================== */ void balls_set_chaos( int chaos ); /* ==================================================================== Clear ball list and attach one ball to paddle ==================================================================== */ void balls_reset(); /* ==================================================================== Show/hide all balls ==================================================================== */ void balls_hide(); void balls_show_shadow(); void balls_show(); void balls_alphashow( int alpha ); /* ==================================================================== Update balls and detach attached balls if fire was pressed. ==================================================================== */ void balls_update( int ms ); /* ==================================================================== All balls with target mx,my will have there 'get_target' flag set True so they compute a new target next time balls_update() is called. If 'mx' is -1 all balls will set their flag. ==================================================================== */ void balls_check_targets(int mx, int my); /* ==================================================================== Adjust velocity of ball to spare out any illegal values. Add a little entropy to the vector if 'entropy' is True. ==================================================================== */ void ball_mask_vel(Ball *b, float old_vx, int entropy ); /* ==================================================================== Get target for a ball. input : Ball* b function : -check if ball b hits a brick and if so: -compute the hitten brick in lev_map (int mx, my) -the reset position of the ball after destroying the brick (float x, y) -the time in milliseconds it takes the ball to hit the brick from its current position by using ball_v as velocity (int time) -the side at which the ball hits; might be LEFT, RIGHT, TOP, BOTTOM (int side) -the reflection vector (float a); if reflecting at an horizontal wall it's a = {0, 1} else a = {1, 0} ==================================================================== */ void ball_get_target( Ball *b ); /* ==================================================================== Increase velocity acording to vel_change ==================================================================== */ void balls_inc_vel( int ms ); /* ==================================================================== Return all balls that have ball->return_allowed True to the paddle (if they touched this one as last). ==================================================================== */ void balls_return( Paddle *paddle ); /* set random starting angle for ball according to its paddle */ void ball_set_random_angle( Ball *ball, double ball_v ); /* ==================================================================== Check if the ball is on paddle's level and an reflect is possible. ==================================================================== */ int ball_paddle_contact_possible( Ball *ball, Paddle *paddle, Vector old ); /* ==================================================================== Check reflection of ball at paddle. 'old' is the position of the ball before update. Used to compute direction. ==================================================================== */ void ball_check_paddle_reflection( Ball *ball, Paddle *paddle ); /* ==================================================================== Set velocity of all balls and get new targets if any. ==================================================================== */ void balls_set_velocity( List *balls, double vel ); /* ==================================================================== Detach all balls to the passed direction (-1 or 1) and return True if there were any balls detached. As balls within walls are not fired the result may differ from paddle::attached_ball_count! ==================================================================== */ int balls_detach_from_paddle( Paddle *paddle, int dir ); /* ==================================================================== Clear contents of target. ==================================================================== */ void ball_clear_target( Target *t ); #endif lbreakout2-2.6.4/game/mathfuncs.c0000644000175000017500000002010011452354534013562 00000000000000/*************************************************************************** mathfuncs.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "mathfuncs.h" char circle_msg[256]; /* ==================================================================== Return vector struct with the specified coordinates. ==================================================================== */ Vector vector_get( float x, float y ) { Vector v = { x, y }; return v; } /* ==================================================================== Give vector the normed length of 1. ==================================================================== */ void vector_norm( Vector *v ) { float length; if ( v->x == 0 && v->y == 0 ) return; /* NULL vector may not be normed */ length = sqrt( v->x * v->x + v->y * v->y ); v->x /= length; v->y /= length; } /* ==================================================================== Return monotony of vector. If vertical return 0 ==================================================================== */ float vector_monotony( Vector v ) { if ( v.x == 0 ) return 0; return v.y / v.x; } /* ==================================================================== Set length of a vector. ==================================================================== */ void vector_set_length( Vector *v, float length ) { vector_norm( v ); v->x *= length; v->y *= length; } /* ==================================================================== Initiate a line struct. ==================================================================== */ void line_set( Line *line, float x, float y, float m ) { line->vertical = 0; line->m = m; line->n = y - m*x; } void line_set_vert( Line *line, float x ) { line->vertical = 1; line->x = x; } void line_set_hori( Line *line, float y ) { line->vertical = 0; line->m = 0; line->n = y; } /* ==================================================================== Intersect lines and set 'pos' to intersecting point. Return Value: True if lines intersect. ==================================================================== */ int line_intersect( Line *line, Line *target, Coord *pos ) { /* reset pos */ pos->x = pos->y = 0; /* if lines are parallel return False */ if ( line->vertical && target->vertical ) return 0; /* vertical parallels */ if ( !line->vertical && !target->vertical && line->m == target->m ) return 0; /* non-vertical parallels */ /* right now only one thing is supported: line horizontal */ if ( line->m == 0 && line->vertical == 0 ) { pos->y = line->n; if ( target->vertical ) pos->x = target->x; else pos->x = ( pos->y - target->n ) / target->m; return 1; } if ( line->vertical ) { if ( target->vertical ) return 0; pos->x = line->x; pos->y = target->m * pos->x + target->n; return 1; } if ( target->vertical ) { printf( "line_intersect: line non-vertical and target vertical not supported yet\n" ); return 1; } /* compute if both lines are neither vertical nor horizontal */ pos->x = ( line->n - target->n ) / ( target->m - line->m ); pos->y = line->m * pos->x + line->n; return 1; } /* ==================================================================== Initiate a line struct. ==================================================================== */ void iline_set( ILine *line, int x, int y, int m_4096 ) { line->vertical = 0; line->m_4096 = m_4096; line->n = y - ((m_4096*x)>>12); } void iline_set_vert( ILine *line, int x ) { line->vertical = 1; line->x = x; } void iline_set_hori( ILine *line, int y ) { line->vertical = 0; line->m_4096 = 0; line->n = y; } /* ==================================================================== Intersect lines and set 'pos' to intersecting point. Return Value: True if lines intersect. ==================================================================== */ int iline_intersect( ILine *line, ILine *target, ICoord *pos ) { /* reset pos */ pos->x = pos->y = 0; /* if lines are parallel return False */ if ( line->vertical && target->vertical ) return 0; /* vertical parallels */ if ( !line->vertical && !target->vertical ) if ( line->m_4096 == target->m_4096 ) return 0; /* non-vertical parallels */ /* right now only one thing is supported: line horizontal */ if ( line->m_4096 == 0 && line->vertical == 0 ) { pos->y = line->n; if ( target->vertical ) pos->x = target->x; else pos->x = (( pos->y - target->n )<<12) / target->m_4096; return 1; } if ( line->vertical ) { if ( target->vertical ) return 0; pos->x = line->x; pos->y = ((target->m_4096 * pos->x)>>12) + target->n; return 1; } if ( target->vertical ) { printf( "line_intersect: line non-vertical and target vertical not supported yet\n" ); return 1; } /* compute if both lines are neither vertical nor horizontal */ pos->x = (( line->n - target->n )<<12) / ( target->m_4096 - line->m_4096 ); pos->y = ((line->m_4096 * pos->x)>>12) + line->n; return 1; } /* ==================================================================== Intersect line pos+t*v with circle (x+m)²=r² Important length of v MUST be 1. Return Value: True if intersecting, Intersecting points ==================================================================== */ int circle_intersect( Vector m, int r, Vector pos, Vector v, Vector *t1, Vector *t2 ) { Vector delta = { pos.x - m.x, pos.y - m.y }; float delta_v = delta.x * v.x + delta.y * v.y; float dis = delta_v * delta_v + r * r - ( delta.x * delta.x + delta.y * delta.y ); float t; if ( dis < 0 ) { #ifdef WITH_BUG_REPORT sprintf( circle_msg, "Diskriminante < 0" ); #endif return 0; } dis = sqrt( dis ); t = -delta_v + dis; t1->x = pos.x + t * v.x; t1->y = pos.y + t * v.y; t = -delta_v - dis; t2->x = pos.x + t * v.x; t2->y = pos.y + t * v.y; #ifdef WITH_BUG_REPORT sprintf( circle_msg, "Intersection points: (%4.2f,%4.2f), (%4.2f,%4.2f)", t1->x, t1->y, t2->x, t2->y ); #endif return 1; } /* convert vector to angle/2 0-180 and vice versa */ static Vector impact_vectors[180]; /* clockwise impact vectors in 2 degree steps */ void init_angles( void ) { int i; /* create vectors for all degrees in 2° steps */ for ( i = 0; i < 180; i++ ) { impact_vectors[i].x = cos( 6.28 * i / 180 ); impact_vectors[i].y = sin( 6.28 * i / 180 ); } } int vec2angle( Vector *vec ) { int degrees = 0; /* translate impact vector (src-center) into degrees * (0°: horizontally right, clockwise going) */ if ( vec->x == 0 ) degrees = 90; /* basically impossible as we mask this out */ else degrees = (int)(360 * atan( (double)(fabs(vec->y))/fabs(vec->x) ) / 6.28); /* get the proper quartal */ if ( vec->x > 0 ) { if ( vec->y < 0 ) degrees = 360 - degrees; } else { if ( vec->y >= 0 ) degrees = 180 - degrees; else degrees = 180 + degrees; } return degrees/2; } void angle2vec( int angle, Vector *vec ) { vec->x = 0; vec->y = 0; if ( angle < 0 ) return; if ( angle > 179 ) return; *vec = impact_vectors[angle]; } lbreakout2-2.6.4/game/mathfuncs.h0000644000175000017500000001010011452354534013566 00000000000000/*************************************************************************** mathfuncs.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __MATH_H #define __MATH_H /* integer vector */ typedef struct { int x,y; } ICoord; typedef struct { float x; /* position if vertical line */ int vertical; /* if this is set monotony is not computed */ float m; /* monotony */ float n; /* y_offset */ } Line; /* integer line */ typedef struct { int x; /* position if vertical line */ int vertical; /* if this is set monotony is not computed */ int m_4096; /* monotony * 4096 */ int n; /* y_offset */ } ILine; /* ==================================================================== Return vector struct with the specified coordinates. ==================================================================== */ Vector vector_get( float x, float y ); /* ==================================================================== Give vector the normed length of 1. ==================================================================== */ void vector_norm( Vector *v ); /* ==================================================================== Return monotony of vector. If vertical return 0 ==================================================================== */ float vector_monotony( Vector v ); /* ==================================================================== Set length of a vector. ==================================================================== */ void vector_set_length( Vector *v, float length ); /* ==================================================================== Initiate a line struct. ==================================================================== */ void line_set( Line *line, float x, float y, float m ); void line_set_vert( Line *line, float x ); void line_set_hori( Line *line, float y ); /* ==================================================================== Intersect lines and set 'pos' to intersecting point. Return Value: True if lines intersect. ==================================================================== */ int line_intersect( Line *line, Line *target, Coord *pos ); /* ==================================================================== Initiate a line struct. ==================================================================== */ void iline_set( ILine *line, int x, int y, int m_4096 ); void iline_set_vert( ILine *line, int x ); void iline_set_hori( ILine *line, int y ); /* ==================================================================== Intersect lines and set 'pos' to intersecting point. Return Value: True if lines intersect. ==================================================================== */ int iline_intersect( ILine *line, ILine *target, ICoord *pos ); /* ==================================================================== Intersect line pos+t*v with circle (x+m)²=r² Important length of v MUST be 1. Return Value: True if intersecting, Intersecting points ==================================================================== */ int circle_intersect( Vector m, int r, Vector pos, Vector v, Vector *t1, Vector *t2 ); /* convert vector to angle/2 0-180 and vice versa */ void init_angles( void ); int vec2angle( Vector *vec ); void angle2vec( int angle, Vector *vec ); #endif lbreakout2-2.6.4/intl/0000777000175000017500000000000011770153733011557 500000000000000lbreakout2-2.6.4/intl/plural.c0000644000175000017500000011065111452354534013141 00000000000000/* A Bison parser, made from plural.y by GNU bison 1.35. */ #define YYBISON 1 /* Identify Bison output. */ #define yyparse __gettextparse #define yylex __gettextlex #define yyerror __gettexterror #define yylval __gettextlval #define yychar __gettextchar #define yydebug __gettextdebug #define yynerrs __gettextnerrs # define EQUOP2 257 # define CMPOP2 258 # define ADDOP2 259 # define MULOP2 260 # define NUMBER 261 #line 1 "plural.y" /* Expression parsing for plural form selection. Copyright (C) 2000-2001, 2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 2000. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* The bison generated parser uses alloca. AIX 3 forces us to put this declaration at the beginning of the file. The declaration in bison's skeleton file comes too late. This must come before because may include arbitrary system headers. */ #if defined _AIX && !defined __GNUC__ #pragma alloca #endif #ifdef HAVE_CONFIG_H # include #endif #include #include #include "plural-exp.h" /* The main function generated by the parser is called __gettextparse, but we want it to be called PLURAL_PARSE. */ #ifndef _LIBC # define __gettextparse PLURAL_PARSE #endif #define YYLEX_PARAM &((struct parse_args *) arg)->cp #define YYPARSE_PARAM arg #line 49 "plural.y" #ifndef YYSTYPE typedef union { unsigned long int num; enum operator op; struct expression *exp; } yystype; # define YYSTYPE yystype # define YYSTYPE_IS_TRIVIAL 1 #endif #line 55 "plural.y" /* Prototypes for local functions. */ static int yylex (YYSTYPE *lval, const char **pexp); static void yyerror (const char *str); /* Allocation of expressions. */ static struct expression * new_exp (int nargs, enum operator op, struct expression * const *args) { int i; struct expression *newp; /* If any of the argument could not be malloc'ed, just return NULL. */ for (i = nargs - 1; i >= 0; i--) if (args[i] == NULL) goto fail; /* Allocate a new expression. */ newp = (struct expression *) malloc (sizeof (*newp)); if (newp != NULL) { newp->nargs = nargs; newp->operation = op; for (i = nargs - 1; i >= 0; i--) newp->val.args[i] = args[i]; return newp; } fail: for (i = nargs - 1; i >= 0; i--) FREE_EXPRESSION (args[i]); return NULL; } static inline struct expression * new_exp_0 (enum operator op) { return new_exp (0, op, NULL); } static inline struct expression * new_exp_1 (enum operator op, struct expression *right) { struct expression *args[1]; args[0] = right; return new_exp (1, op, args); } static struct expression * new_exp_2 (enum operator op, struct expression *left, struct expression *right) { struct expression *args[2]; args[0] = left; args[1] = right; return new_exp (2, op, args); } static inline struct expression * new_exp_3 (enum operator op, struct expression *bexp, struct expression *tbranch, struct expression *fbranch) { struct expression *args[3]; args[0] = bexp; args[1] = tbranch; args[2] = fbranch; return new_exp (3, op, args); } #ifndef YYDEBUG # define YYDEBUG 0 #endif #define YYFINAL 27 #define YYFLAG -32768 #define YYNTBASE 16 /* YYTRANSLATE(YYLEX) -- Bison token number corresponding to YYLEX. */ #define YYTRANSLATE(x) ((unsigned)(x) <= 261 ? yytranslate[x] : 18) /* YYTRANSLATE[YYLEX] -- Bison token number corresponding to YYLEX. */ static const char yytranslate[] = { 0, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 10, 2, 2, 2, 2, 5, 2, 14, 15, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 12, 2, 2, 2, 2, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 13, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 4, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1, 6, 7, 8, 9, 11 }; #if YYDEBUG static const short yyprhs[] = { 0, 0, 2, 8, 12, 16, 20, 24, 28, 32, 35, 37, 39 }; static const short yyrhs[] = { 17, 0, 17, 3, 17, 12, 17, 0, 17, 4, 17, 0, 17, 5, 17, 0, 17, 6, 17, 0, 17, 7, 17, 0, 17, 8, 17, 0, 17, 9, 17, 0, 10, 17, 0, 13, 0, 11, 0, 14, 17, 15, 0 }; #endif #if YYDEBUG /* YYRLINE[YYN] -- source line where rule number YYN was defined. */ static const short yyrline[] = { 0, 150, 158, 162, 166, 170, 174, 178, 182, 186, 190, 194, 199 }; #endif #if (YYDEBUG) || defined YYERROR_VERBOSE /* YYTNAME[TOKEN_NUM] -- String name of the token TOKEN_NUM. */ static const char *const yytname[] = { "$", "error", "$undefined.", "'?'", "'|'", "'&'", "EQUOP2", "CMPOP2", "ADDOP2", "MULOP2", "'!'", "NUMBER", "':'", "'n'", "'('", "')'", "start", "exp", 0 }; #endif /* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */ static const short yyr1[] = { 0, 16, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17 }; /* YYR2[YYN] -- Number of symbols composing right hand side of rule YYN. */ static const short yyr2[] = { 0, 1, 5, 3, 3, 3, 3, 3, 3, 2, 1, 1, 3 }; /* YYDEFACT[S] -- default rule to reduce with in state S when YYTABLE doesn't specify something else to do. Zero means the default is an error. */ static const short yydefact[] = { 0, 0, 11, 10, 0, 1, 9, 0, 0, 0, 0, 0, 0, 0, 0, 12, 0, 3, 4, 5, 6, 7, 8, 0, 2, 0, 0, 0 }; static const short yydefgoto[] = { 25, 5 }; static const short yypact[] = { -9, -9,-32768,-32768, -9, 34,-32768, 11, -9, -9, -9, -9, -9, -9, -9,-32768, 24, 39, 43, 16, 26, -3,-32768, -9, 34, 21, 53,-32768 }; static const short yypgoto[] = { -32768, -1 }; #define YYLAST 53 static const short yytable[] = { 6, 1, 2, 7, 3, 4, 14, 16, 17, 18, 19, 20, 21, 22, 8, 9, 10, 11, 12, 13, 14, 26, 24, 12, 13, 14, 15, 8, 9, 10, 11, 12, 13, 14, 13, 14, 23, 8, 9, 10, 11, 12, 13, 14, 10, 11, 12, 13, 14, 11, 12, 13, 14, 27 }; static const short yycheck[] = { 1, 10, 11, 4, 13, 14, 9, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 0, 23, 7, 8, 9, 15, 3, 4, 5, 6, 7, 8, 9, 8, 9, 12, 3, 4, 5, 6, 7, 8, 9, 5, 6, 7, 8, 9, 6, 7, 8, 9, 0 }; #define YYPURE 1 /* -*-C-*- Note some compilers choke on comments on `#line' lines. */ #line 3 "/usr/local/share/bison/bison.simple" /* Skeleton output parser for bison, Copyright (C) 1984, 1989, 1990, 2000, 2001, 2002 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* As a special exception, when this file is copied by Bison into a Bison output file, you may use that output file without restriction. This special exception was added by the Free Software Foundation in version 1.24 of Bison. */ /* This is the parser code that is written into each bison parser when the %semantic_parser declaration is not specified in the grammar. It was written by Richard Stallman by simplifying the hairy parser used when %semantic_parser is specified. */ /* All symbols defined below should begin with yy or YY, to avoid infringing on user name space. This should be done even for local variables, as they might otherwise be expanded by user macros. There are some unavoidable exceptions within include files to define necessary library symbols; they are noted "INFRINGES ON USER NAME SPACE" below. */ #if ! defined (yyoverflow) || defined (YYERROR_VERBOSE) /* The parser invokes alloca or malloc; define the necessary symbols. */ # if YYSTACK_USE_ALLOCA # define YYSTACK_ALLOC alloca # else # ifndef YYSTACK_USE_ALLOCA # if defined (alloca) || defined (_ALLOCA_H) # define YYSTACK_ALLOC alloca # else # ifdef __GNUC__ # define YYSTACK_ALLOC __builtin_alloca # endif # endif # endif # endif # ifdef YYSTACK_ALLOC /* Pacify GCC's `empty if-body' warning. */ # define YYSTACK_FREE(Ptr) do { /* empty */; } while (0) # else # if defined (__STDC__) || defined (__cplusplus) # include /* INFRINGES ON USER NAME SPACE */ # define YYSIZE_T size_t # endif # define YYSTACK_ALLOC malloc # define YYSTACK_FREE free # endif #endif /* ! defined (yyoverflow) || defined (YYERROR_VERBOSE) */ #if (! defined (yyoverflow) \ && (! defined (__cplusplus) \ || (YYLTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL))) /* A type that is properly aligned for any stack member. */ union yyalloc { short yyss; YYSTYPE yyvs; # if YYLSP_NEEDED YYLTYPE yyls; # endif }; /* The size of the maximum gap between one aligned stack and the next. */ # define YYSTACK_GAP_MAX (sizeof (union yyalloc) - 1) /* The size of an array large to enough to hold all stacks, each with N elements. */ # if YYLSP_NEEDED # define YYSTACK_BYTES(N) \ ((N) * (sizeof (short) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \ + 2 * YYSTACK_GAP_MAX) # else # define YYSTACK_BYTES(N) \ ((N) * (sizeof (short) + sizeof (YYSTYPE)) \ + YYSTACK_GAP_MAX) # endif /* Copy COUNT objects from FROM to TO. The source and destination do not overlap. */ # ifndef YYCOPY # if 1 < __GNUC__ # define YYCOPY(To, From, Count) \ __builtin_memcpy (To, From, (Count) * sizeof (*(From))) # else # define YYCOPY(To, From, Count) \ do \ { \ register YYSIZE_T yyi; \ for (yyi = 0; yyi < (Count); yyi++) \ (To)[yyi] = (From)[yyi]; \ } \ while (0) # endif # endif /* Relocate STACK from its old location to the new one. The local variables YYSIZE and YYSTACKSIZE give the old and new number of elements in the stack, and YYPTR gives the new location of the stack. Advance YYPTR to a properly aligned location for the next stack. */ # define YYSTACK_RELOCATE(Stack) \ do \ { \ YYSIZE_T yynewbytes; \ YYCOPY (&yyptr->Stack, Stack, yysize); \ Stack = &yyptr->Stack; \ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAX; \ yyptr += yynewbytes / sizeof (*yyptr); \ } \ while (0) #endif #if ! defined (YYSIZE_T) && defined (__SIZE_TYPE__) # define YYSIZE_T __SIZE_TYPE__ #endif #if ! defined (YYSIZE_T) && defined (size_t) # define YYSIZE_T size_t #endif #if ! defined (YYSIZE_T) # if defined (__STDC__) || defined (__cplusplus) # include /* INFRINGES ON USER NAME SPACE */ # define YYSIZE_T size_t # endif #endif #if ! defined (YYSIZE_T) # define YYSIZE_T unsigned int #endif #define yyerrok (yyerrstatus = 0) #define yyclearin (yychar = YYEMPTY) #define YYEMPTY -2 #define YYEOF 0 #define YYACCEPT goto yyacceptlab #define YYABORT goto yyabortlab #define YYERROR goto yyerrlab1 /* Like YYERROR except do call yyerror. This remains here temporarily to ease the transition to the new meaning of YYERROR, for GCC. Once GCC version 2 has supplanted version 1, this can go. */ #define YYFAIL goto yyerrlab #define YYRECOVERING() (!!yyerrstatus) #define YYBACKUP(Token, Value) \ do \ if (yychar == YYEMPTY && yylen == 1) \ { \ yychar = (Token); \ yylval = (Value); \ yychar1 = YYTRANSLATE (yychar); \ YYPOPSTACK; \ goto yybackup; \ } \ else \ { \ yyerror ("syntax error: cannot back up"); \ YYERROR; \ } \ while (0) #define YYTERROR 1 #define YYERRCODE 256 /* YYLLOC_DEFAULT -- Compute the default location (before the actions are run). When YYLLOC_DEFAULT is run, CURRENT is set the location of the first token. By default, to implement support for ranges, extend its range to the last symbol. */ #ifndef YYLLOC_DEFAULT # define YYLLOC_DEFAULT(Current, Rhs, N) \ Current.last_line = Rhs[N].last_line; \ Current.last_column = Rhs[N].last_column; #endif /* YYLEX -- calling `yylex' with the right arguments. */ #if YYPURE # if YYLSP_NEEDED # ifdef YYLEX_PARAM # define YYLEX yylex (&yylval, &yylloc, YYLEX_PARAM) # else # define YYLEX yylex (&yylval, &yylloc) # endif # else /* !YYLSP_NEEDED */ # ifdef YYLEX_PARAM # define YYLEX yylex (&yylval, YYLEX_PARAM) # else # define YYLEX yylex (&yylval) # endif # endif /* !YYLSP_NEEDED */ #else /* !YYPURE */ # define YYLEX yylex () #endif /* !YYPURE */ /* Enable debugging if requested. */ #if YYDEBUG # ifndef YYFPRINTF # include /* INFRINGES ON USER NAME SPACE */ # define YYFPRINTF fprintf # endif # define YYDPRINTF(Args) \ do { \ if (yydebug) \ YYFPRINTF Args; \ } while (0) /* Nonzero means print parse trace. It is left uninitialized so that multiple parsers can coexist. */ int yydebug; #else /* !YYDEBUG */ # define YYDPRINTF(Args) #endif /* !YYDEBUG */ /* YYINITDEPTH -- initial size of the parser's stacks. */ #ifndef YYINITDEPTH # define YYINITDEPTH 200 #endif /* YYMAXDEPTH -- maximum size the stacks can grow to (effective only if the built-in stack extension method is used). Do not make this value too large; the results are undefined if SIZE_MAX < YYSTACK_BYTES (YYMAXDEPTH) evaluated with infinite-precision integer arithmetic. */ #if YYMAXDEPTH == 0 # undef YYMAXDEPTH #endif #ifndef YYMAXDEPTH # define YYMAXDEPTH 10000 #endif #ifdef YYERROR_VERBOSE # ifndef yystrlen # if defined (__GLIBC__) && defined (_STRING_H) # define yystrlen strlen # else /* Return the length of YYSTR. */ static YYSIZE_T # if defined (__STDC__) || defined (__cplusplus) yystrlen (const char *yystr) # else yystrlen (yystr) const char *yystr; # endif { register const char *yys = yystr; while (*yys++ != '\0') continue; return yys - yystr - 1; } # endif # endif # ifndef yystpcpy # if defined (__GLIBC__) && defined (_STRING_H) && defined (_GNU_SOURCE) # define yystpcpy stpcpy # else /* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in YYDEST. */ static char * # if defined (__STDC__) || defined (__cplusplus) yystpcpy (char *yydest, const char *yysrc) # else yystpcpy (yydest, yysrc) char *yydest; const char *yysrc; # endif { register char *yyd = yydest; register const char *yys = yysrc; while ((*yyd++ = *yys++) != '\0') continue; return yyd - 1; } # endif # endif #endif #line 315 "/usr/local/share/bison/bison.simple" /* The user can define YYPARSE_PARAM as the name of an argument to be passed into yyparse. The argument should have type void *. It should actually point to an object. Grammar actions can access the variable by casting it to the proper pointer type. */ #ifdef YYPARSE_PARAM # if defined (__STDC__) || defined (__cplusplus) # define YYPARSE_PARAM_ARG void *YYPARSE_PARAM # define YYPARSE_PARAM_DECL # else # define YYPARSE_PARAM_ARG YYPARSE_PARAM # define YYPARSE_PARAM_DECL void *YYPARSE_PARAM; # endif #else /* !YYPARSE_PARAM */ # define YYPARSE_PARAM_ARG # define YYPARSE_PARAM_DECL #endif /* !YYPARSE_PARAM */ /* Prevent warning if -Wstrict-prototypes. */ #ifdef __GNUC__ # ifdef YYPARSE_PARAM int yyparse (void *); # else int yyparse (void); # endif #endif /* YY_DECL_VARIABLES -- depending whether we use a pure parser, variables are global, or local to YYPARSE. */ #define YY_DECL_NON_LSP_VARIABLES \ /* The lookahead symbol. */ \ int yychar; \ \ /* The semantic value of the lookahead symbol. */ \ YYSTYPE yylval; \ \ /* Number of parse errors so far. */ \ int yynerrs; #if YYLSP_NEEDED # define YY_DECL_VARIABLES \ YY_DECL_NON_LSP_VARIABLES \ \ /* Location data for the lookahead symbol. */ \ YYLTYPE yylloc; #else # define YY_DECL_VARIABLES \ YY_DECL_NON_LSP_VARIABLES #endif /* If nonreentrant, generate the variables here. */ #if !YYPURE YY_DECL_VARIABLES #endif /* !YYPURE */ int yyparse (YYPARSE_PARAM_ARG) YYPARSE_PARAM_DECL { /* If reentrant, generate the variables here. */ #if YYPURE YY_DECL_VARIABLES #endif /* !YYPURE */ register int yystate; register int yyn; int yyresult; /* Number of tokens to shift before error messages enabled. */ int yyerrstatus; /* Lookahead token as an internal (translated) token number. */ int yychar1 = 0; /* Three stacks and their tools: `yyss': related to states, `yyvs': related to semantic values, `yyls': related to locations. Refer to the stacks thru separate pointers, to allow yyoverflow to reallocate them elsewhere. */ /* The state stack. */ short yyssa[YYINITDEPTH]; short *yyss = yyssa; register short *yyssp; /* The semantic value stack. */ YYSTYPE yyvsa[YYINITDEPTH]; YYSTYPE *yyvs = yyvsa; register YYSTYPE *yyvsp; #if YYLSP_NEEDED /* The location stack. */ YYLTYPE yylsa[YYINITDEPTH]; YYLTYPE *yyls = yylsa; YYLTYPE *yylsp; #endif #if YYLSP_NEEDED # define YYPOPSTACK (yyvsp--, yyssp--, yylsp--) #else # define YYPOPSTACK (yyvsp--, yyssp--) #endif YYSIZE_T yystacksize = YYINITDEPTH; /* The variables used to return semantic value and location from the action routines. */ YYSTYPE yyval; #if YYLSP_NEEDED YYLTYPE yyloc; #endif /* When reducing, the number of symbols on the RHS of the reduced rule. */ int yylen; YYDPRINTF ((stderr, "Starting parse\n")); yystate = 0; yyerrstatus = 0; yynerrs = 0; yychar = YYEMPTY; /* Cause a token to be read. */ /* Initialize stack pointers. Waste one element of value and location stack so that they stay on the same level as the state stack. The wasted elements are never initialized. */ yyssp = yyss; yyvsp = yyvs; #if YYLSP_NEEDED yylsp = yyls; #endif goto yysetstate; /*------------------------------------------------------------. | yynewstate -- Push a new state, which is found in yystate. | `------------------------------------------------------------*/ yynewstate: /* In all cases, when you get here, the value and location stacks have just been pushed. so pushing a state here evens the stacks. */ yyssp++; yysetstate: *yyssp = yystate; if (yyssp >= yyss + yystacksize - 1) { /* Get the current used size of the three stacks, in elements. */ YYSIZE_T yysize = yyssp - yyss + 1; #ifdef yyoverflow { /* Give user a chance to reallocate the stack. Use copies of these so that the &'s don't force the real ones into memory. */ YYSTYPE *yyvs1 = yyvs; short *yyss1 = yyss; /* Each stack pointer address is followed by the size of the data in use in that stack, in bytes. */ # if YYLSP_NEEDED YYLTYPE *yyls1 = yyls; /* This used to be a conditional around just the two extra args, but that might be undefined if yyoverflow is a macro. */ yyoverflow ("parser stack overflow", &yyss1, yysize * sizeof (*yyssp), &yyvs1, yysize * sizeof (*yyvsp), &yyls1, yysize * sizeof (*yylsp), &yystacksize); yyls = yyls1; # else yyoverflow ("parser stack overflow", &yyss1, yysize * sizeof (*yyssp), &yyvs1, yysize * sizeof (*yyvsp), &yystacksize); # endif yyss = yyss1; yyvs = yyvs1; } #else /* no yyoverflow */ # ifndef YYSTACK_RELOCATE goto yyoverflowlab; # else /* Extend the stack our own way. */ if (yystacksize >= YYMAXDEPTH) goto yyoverflowlab; yystacksize *= 2; if (yystacksize > YYMAXDEPTH) yystacksize = YYMAXDEPTH; { short *yyss1 = yyss; union yyalloc *yyptr = (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize)); if (! yyptr) goto yyoverflowlab; YYSTACK_RELOCATE (yyss); YYSTACK_RELOCATE (yyvs); # if YYLSP_NEEDED YYSTACK_RELOCATE (yyls); # endif # undef YYSTACK_RELOCATE if (yyss1 != yyssa) YYSTACK_FREE (yyss1); } # endif #endif /* no yyoverflow */ yyssp = yyss + yysize - 1; yyvsp = yyvs + yysize - 1; #if YYLSP_NEEDED yylsp = yyls + yysize - 1; #endif YYDPRINTF ((stderr, "Stack size increased to %lu\n", (unsigned long int) yystacksize)); if (yyssp >= yyss + yystacksize - 1) YYABORT; } YYDPRINTF ((stderr, "Entering state %d\n", yystate)); goto yybackup; /*-----------. | yybackup. | `-----------*/ yybackup: /* Do appropriate processing given the current state. */ /* Read a lookahead token if we need one and don't already have one. */ /* yyresume: */ /* First try to decide what to do without reference to lookahead token. */ yyn = yypact[yystate]; if (yyn == YYFLAG) goto yydefault; /* Not known => get a lookahead token if don't already have one. */ /* yychar is either YYEMPTY or YYEOF or a valid token in external form. */ if (yychar == YYEMPTY) { YYDPRINTF ((stderr, "Reading a token: ")); yychar = YYLEX; } /* Convert token to internal form (in yychar1) for indexing tables with */ if (yychar <= 0) /* This means end of input. */ { yychar1 = 0; yychar = YYEOF; /* Don't call YYLEX any more */ YYDPRINTF ((stderr, "Now at end of input.\n")); } else { yychar1 = YYTRANSLATE (yychar); #if YYDEBUG /* We have to keep this `#if YYDEBUG', since we use variables which are defined only if `YYDEBUG' is set. */ if (yydebug) { YYFPRINTF (stderr, "Next token is %d (%s", yychar, yytname[yychar1]); /* Give the individual parser a way to print the precise meaning of a token, for further debugging info. */ # ifdef YYPRINT YYPRINT (stderr, yychar, yylval); # endif YYFPRINTF (stderr, ")\n"); } #endif } yyn += yychar1; if (yyn < 0 || yyn > YYLAST || yycheck[yyn] != yychar1) goto yydefault; yyn = yytable[yyn]; /* yyn is what to do for this token type in this state. Negative => reduce, -yyn is rule number. Positive => shift, yyn is new state. New state is final state => don't bother to shift, just return success. 0, or most negative number => error. */ if (yyn < 0) { if (yyn == YYFLAG) goto yyerrlab; yyn = -yyn; goto yyreduce; } else if (yyn == 0) goto yyerrlab; if (yyn == YYFINAL) YYACCEPT; /* Shift the lookahead token. */ YYDPRINTF ((stderr, "Shifting token %d (%s), ", yychar, yytname[yychar1])); /* Discard the token being shifted unless it is eof. */ if (yychar != YYEOF) yychar = YYEMPTY; *++yyvsp = yylval; #if YYLSP_NEEDED *++yylsp = yylloc; #endif /* Count tokens shifted since error; after three, turn off error status. */ if (yyerrstatus) yyerrstatus--; yystate = yyn; goto yynewstate; /*-----------------------------------------------------------. | yydefault -- do the default action for the current state. | `-----------------------------------------------------------*/ yydefault: yyn = yydefact[yystate]; if (yyn == 0) goto yyerrlab; goto yyreduce; /*-----------------------------. | yyreduce -- Do a reduction. | `-----------------------------*/ yyreduce: /* yyn is the number of a rule to reduce with. */ yylen = yyr2[yyn]; /* If YYLEN is nonzero, implement the default value of the action: `$$ = $1'. Otherwise, the following line sets YYVAL to the semantic value of the lookahead token. This behavior is undocumented and Bison users should not rely upon it. Assigning to YYVAL unconditionally makes the parser a bit smaller, and it avoids a GCC warning that YYVAL may be used uninitialized. */ yyval = yyvsp[1-yylen]; #if YYLSP_NEEDED /* Similarly for the default location. Let the user run additional commands if for instance locations are ranges. */ yyloc = yylsp[1-yylen]; YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen); #endif #if YYDEBUG /* We have to keep this `#if YYDEBUG', since we use variables which are defined only if `YYDEBUG' is set. */ if (yydebug) { int yyi; YYFPRINTF (stderr, "Reducing via rule %d (line %d), ", yyn, yyrline[yyn]); /* Print the symbols being reduced, and their result. */ for (yyi = yyprhs[yyn]; yyrhs[yyi] > 0; yyi++) YYFPRINTF (stderr, "%s ", yytname[yyrhs[yyi]]); YYFPRINTF (stderr, " -> %s\n", yytname[yyr1[yyn]]); } #endif switch (yyn) { case 1: #line 151 "plural.y" { if (yyvsp[0].exp == NULL) YYABORT; ((struct parse_args *) arg)->res = yyvsp[0].exp; } break; case 2: #line 159 "plural.y" { yyval.exp = new_exp_3 (qmop, yyvsp[-4].exp, yyvsp[-2].exp, yyvsp[0].exp); } break; case 3: #line 163 "plural.y" { yyval.exp = new_exp_2 (lor, yyvsp[-2].exp, yyvsp[0].exp); } break; case 4: #line 167 "plural.y" { yyval.exp = new_exp_2 (land, yyvsp[-2].exp, yyvsp[0].exp); } break; case 5: #line 171 "plural.y" { yyval.exp = new_exp_2 (yyvsp[-1].op, yyvsp[-2].exp, yyvsp[0].exp); } break; case 6: #line 175 "plural.y" { yyval.exp = new_exp_2 (yyvsp[-1].op, yyvsp[-2].exp, yyvsp[0].exp); } break; case 7: #line 179 "plural.y" { yyval.exp = new_exp_2 (yyvsp[-1].op, yyvsp[-2].exp, yyvsp[0].exp); } break; case 8: #line 183 "plural.y" { yyval.exp = new_exp_2 (yyvsp[-1].op, yyvsp[-2].exp, yyvsp[0].exp); } break; case 9: #line 187 "plural.y" { yyval.exp = new_exp_1 (lnot, yyvsp[0].exp); } break; case 10: #line 191 "plural.y" { yyval.exp = new_exp_0 (var); } break; case 11: #line 195 "plural.y" { if ((yyval.exp = new_exp_0 (num)) != NULL) yyval.exp->val.num = yyvsp[0].num; } break; case 12: #line 200 "plural.y" { yyval.exp = yyvsp[-1].exp; } break; } #line 705 "/usr/local/share/bison/bison.simple" yyvsp -= yylen; yyssp -= yylen; #if YYLSP_NEEDED yylsp -= yylen; #endif #if YYDEBUG if (yydebug) { short *yyssp1 = yyss - 1; YYFPRINTF (stderr, "state stack now"); while (yyssp1 != yyssp) YYFPRINTF (stderr, " %d", *++yyssp1); YYFPRINTF (stderr, "\n"); } #endif *++yyvsp = yyval; #if YYLSP_NEEDED *++yylsp = yyloc; #endif /* Now `shift' the result of the reduction. Determine what state that goes to, based on the state we popped back to and the rule number reduced by. */ yyn = yyr1[yyn]; yystate = yypgoto[yyn - YYNTBASE] + *yyssp; if (yystate >= 0 && yystate <= YYLAST && yycheck[yystate] == *yyssp) yystate = yytable[yystate]; else yystate = yydefgoto[yyn - YYNTBASE]; goto yynewstate; /*------------------------------------. | yyerrlab -- here on detecting error | `------------------------------------*/ yyerrlab: /* If not already recovering from an error, report this error. */ if (!yyerrstatus) { ++yynerrs; #ifdef YYERROR_VERBOSE yyn = yypact[yystate]; if (yyn > YYFLAG && yyn < YYLAST) { YYSIZE_T yysize = 0; char *yymsg; int yyx, yycount; yycount = 0; /* Start YYX at -YYN if negative to avoid negative indexes in YYCHECK. */ for (yyx = yyn < 0 ? -yyn : 0; yyx < (int) (sizeof (yytname) / sizeof (char *)); yyx++) if (yycheck[yyx + yyn] == yyx) yysize += yystrlen (yytname[yyx]) + 15, yycount++; yysize += yystrlen ("parse error, unexpected ") + 1; yysize += yystrlen (yytname[YYTRANSLATE (yychar)]); yymsg = (char *) YYSTACK_ALLOC (yysize); if (yymsg != 0) { char *yyp = yystpcpy (yymsg, "parse error, unexpected "); yyp = yystpcpy (yyp, yytname[YYTRANSLATE (yychar)]); if (yycount < 5) { yycount = 0; for (yyx = yyn < 0 ? -yyn : 0; yyx < (int) (sizeof (yytname) / sizeof (char *)); yyx++) if (yycheck[yyx + yyn] == yyx) { const char *yyq = ! yycount ? ", expecting " : " or "; yyp = yystpcpy (yyp, yyq); yyp = yystpcpy (yyp, yytname[yyx]); yycount++; } } yyerror (yymsg); YYSTACK_FREE (yymsg); } else yyerror ("parse error; also virtual memory exhausted"); } else #endif /* defined (YYERROR_VERBOSE) */ yyerror ("parse error"); } goto yyerrlab1; /*--------------------------------------------------. | yyerrlab1 -- error raised explicitly by an action | `--------------------------------------------------*/ yyerrlab1: if (yyerrstatus == 3) { /* If just tried and failed to reuse lookahead token after an error, discard it. */ /* return failure if at end of input */ if (yychar == YYEOF) YYABORT; YYDPRINTF ((stderr, "Discarding token %d (%s).\n", yychar, yytname[yychar1])); yychar = YYEMPTY; } /* Else will try to reuse lookahead token after shifting the error token. */ yyerrstatus = 3; /* Each real token shifted decrements this */ goto yyerrhandle; /*-------------------------------------------------------------------. | yyerrdefault -- current state does not do anything special for the | | error token. | `-------------------------------------------------------------------*/ yyerrdefault: #if 0 /* This is wrong; only states that explicitly want error tokens should shift them. */ /* If its default is to accept any token, ok. Otherwise pop it. */ yyn = yydefact[yystate]; if (yyn) goto yydefault; #endif /*---------------------------------------------------------------. | yyerrpop -- pop the current state because it cannot handle the | | error token | `---------------------------------------------------------------*/ yyerrpop: if (yyssp == yyss) YYABORT; yyvsp--; yystate = *--yyssp; #if YYLSP_NEEDED yylsp--; #endif #if YYDEBUG if (yydebug) { short *yyssp1 = yyss - 1; YYFPRINTF (stderr, "Error: state stack now"); while (yyssp1 != yyssp) YYFPRINTF (stderr, " %d", *++yyssp1); YYFPRINTF (stderr, "\n"); } #endif /*--------------. | yyerrhandle. | `--------------*/ yyerrhandle: yyn = yypact[yystate]; if (yyn == YYFLAG) goto yyerrdefault; yyn += YYTERROR; if (yyn < 0 || yyn > YYLAST || yycheck[yyn] != YYTERROR) goto yyerrdefault; yyn = yytable[yyn]; if (yyn < 0) { if (yyn == YYFLAG) goto yyerrpop; yyn = -yyn; goto yyreduce; } else if (yyn == 0) goto yyerrpop; if (yyn == YYFINAL) YYACCEPT; YYDPRINTF ((stderr, "Shifting error token, ")); *++yyvsp = yylval; #if YYLSP_NEEDED *++yylsp = yylloc; #endif yystate = yyn; goto yynewstate; /*-------------------------------------. | yyacceptlab -- YYACCEPT comes here. | `-------------------------------------*/ yyacceptlab: yyresult = 0; goto yyreturn; /*-----------------------------------. | yyabortlab -- YYABORT comes here. | `-----------------------------------*/ yyabortlab: yyresult = 1; goto yyreturn; /*---------------------------------------------. | yyoverflowab -- parser overflow comes here. | `---------------------------------------------*/ yyoverflowlab: yyerror ("parser stack overflow"); yyresult = 2; /* Fall through. */ yyreturn: #ifndef yyoverflow if (yyss != yyssa) YYSTACK_FREE (yyss); #endif return yyresult; } #line 205 "plural.y" void internal_function FREE_EXPRESSION (struct expression *exp) { if (exp == NULL) return; /* Handle the recursive case. */ switch (exp->nargs) { case 3: FREE_EXPRESSION (exp->val.args[2]); /* FALLTHROUGH */ case 2: FREE_EXPRESSION (exp->val.args[1]); /* FALLTHROUGH */ case 1: FREE_EXPRESSION (exp->val.args[0]); /* FALLTHROUGH */ default: break; } free (exp); } static int yylex (YYSTYPE *lval, const char **pexp) { const char *exp = *pexp; int result; while (1) { if (exp[0] == '\0') { *pexp = exp; return YYEOF; } if (exp[0] != ' ' && exp[0] != '\t') break; ++exp; } result = *exp++; switch (result) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': { unsigned long int n = result - '0'; while (exp[0] >= '0' && exp[0] <= '9') { n *= 10; n += exp[0] - '0'; ++exp; } lval->num = n; result = NUMBER; } break; case '=': if (exp[0] == '=') { ++exp; lval->op = equal; result = EQUOP2; } else result = YYERRCODE; break; case '!': if (exp[0] == '=') { ++exp; lval->op = not_equal; result = EQUOP2; } break; case '&': case '|': if (exp[0] == result) ++exp; else result = YYERRCODE; break; case '<': if (exp[0] == '=') { ++exp; lval->op = less_or_equal; } else lval->op = less_than; result = CMPOP2; break; case '>': if (exp[0] == '=') { ++exp; lval->op = greater_or_equal; } else lval->op = greater_than; result = CMPOP2; break; case '*': lval->op = mult; result = MULOP2; break; case '/': lval->op = divide; result = MULOP2; break; case '%': lval->op = module; result = MULOP2; break; case '+': lval->op = plus; result = ADDOP2; break; case '-': lval->op = minus; result = ADDOP2; break; case 'n': case '?': case ':': case '(': case ')': /* Nothing, just return the character. */ break; case ';': case '\n': case '\0': /* Be safe and let the user call this function again. */ --exp; result = YYEOF; break; default: result = YYERRCODE; #if YYDEBUG != 0 --exp; #endif break; } *pexp = exp; return result; } static void yyerror (const char *str) { /* Do nothing. We don't print error messages here. */ } lbreakout2-2.6.4/intl/plural.y0000644000175000017500000001627111452354534013172 00000000000000%{ /* Expression parsing for plural form selection. Copyright (C) 2000-2001, 2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 2000. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* The bison generated parser uses alloca. AIX 3 forces us to put this declaration at the beginning of the file. The declaration in bison's skeleton file comes too late. This must come before because may include arbitrary system headers. */ #if defined _AIX && !defined __GNUC__ #pragma alloca #endif #ifdef HAVE_CONFIG_H # include #endif #include #include #include "plural-exp.h" /* The main function generated by the parser is called __gettextparse, but we want it to be called PLURAL_PARSE. */ #ifndef _LIBC # define __gettextparse PLURAL_PARSE #endif #define YYLEX_PARAM &((struct parse_args *) arg)->cp #define YYPARSE_PARAM arg %} %pure_parser %expect 7 %union { unsigned long int num; enum operator op; struct expression *exp; } %{ /* Prototypes for local functions. */ static int yylex (YYSTYPE *lval, const char **pexp); static void yyerror (const char *str); /* Allocation of expressions. */ static struct expression * new_exp (int nargs, enum operator op, struct expression * const *args) { int i; struct expression *newp; /* If any of the argument could not be malloc'ed, just return NULL. */ for (i = nargs - 1; i >= 0; i--) if (args[i] == NULL) goto fail; /* Allocate a new expression. */ newp = (struct expression *) malloc (sizeof (*newp)); if (newp != NULL) { newp->nargs = nargs; newp->operation = op; for (i = nargs - 1; i >= 0; i--) newp->val.args[i] = args[i]; return newp; } fail: for (i = nargs - 1; i >= 0; i--) FREE_EXPRESSION (args[i]); return NULL; } static inline struct expression * new_exp_0 (enum operator op) { return new_exp (0, op, NULL); } static inline struct expression * new_exp_1 (enum operator op, struct expression *right) { struct expression *args[1]; args[0] = right; return new_exp (1, op, args); } static struct expression * new_exp_2 (enum operator op, struct expression *left, struct expression *right) { struct expression *args[2]; args[0] = left; args[1] = right; return new_exp (2, op, args); } static inline struct expression * new_exp_3 (enum operator op, struct expression *bexp, struct expression *tbranch, struct expression *fbranch) { struct expression *args[3]; args[0] = bexp; args[1] = tbranch; args[2] = fbranch; return new_exp (3, op, args); } %} /* This declares that all operators have the same associativity and the precedence order as in C. See [Harbison, Steele: C, A Reference Manual]. There is no unary minus and no bitwise operators. Operators with the same syntactic behaviour have been merged into a single token, to save space in the array generated by bison. */ %right '?' /* ? */ %left '|' /* || */ %left '&' /* && */ %left EQUOP2 /* == != */ %left CMPOP2 /* < > <= >= */ %left ADDOP2 /* + - */ %left MULOP2 /* * / % */ %right '!' /* ! */ %token EQUOP2 CMPOP2 ADDOP2 MULOP2 %token NUMBER %type exp %% start: exp { if ($1 == NULL) YYABORT; ((struct parse_args *) arg)->res = $1; } ; exp: exp '?' exp ':' exp { $$ = new_exp_3 (qmop, $1, $3, $5); } | exp '|' exp { $$ = new_exp_2 (lor, $1, $3); } | exp '&' exp { $$ = new_exp_2 (land, $1, $3); } | exp EQUOP2 exp { $$ = new_exp_2 ($2, $1, $3); } | exp CMPOP2 exp { $$ = new_exp_2 ($2, $1, $3); } | exp ADDOP2 exp { $$ = new_exp_2 ($2, $1, $3); } | exp MULOP2 exp { $$ = new_exp_2 ($2, $1, $3); } | '!' exp { $$ = new_exp_1 (lnot, $2); } | 'n' { $$ = new_exp_0 (var); } | NUMBER { if (($$ = new_exp_0 (num)) != NULL) $$->val.num = $1; } | '(' exp ')' { $$ = $2; } ; %% void internal_function FREE_EXPRESSION (struct expression *exp) { if (exp == NULL) return; /* Handle the recursive case. */ switch (exp->nargs) { case 3: FREE_EXPRESSION (exp->val.args[2]); /* FALLTHROUGH */ case 2: FREE_EXPRESSION (exp->val.args[1]); /* FALLTHROUGH */ case 1: FREE_EXPRESSION (exp->val.args[0]); /* FALLTHROUGH */ default: break; } free (exp); } static int yylex (YYSTYPE *lval, const char **pexp) { const char *exp = *pexp; int result; while (1) { if (exp[0] == '\0') { *pexp = exp; return YYEOF; } if (exp[0] != ' ' && exp[0] != '\t') break; ++exp; } result = *exp++; switch (result) { case '0': case '1': case '2': case '3': case '4': case '5': case '6': case '7': case '8': case '9': { unsigned long int n = result - '0'; while (exp[0] >= '0' && exp[0] <= '9') { n *= 10; n += exp[0] - '0'; ++exp; } lval->num = n; result = NUMBER; } break; case '=': if (exp[0] == '=') { ++exp; lval->op = equal; result = EQUOP2; } else result = YYERRCODE; break; case '!': if (exp[0] == '=') { ++exp; lval->op = not_equal; result = EQUOP2; } break; case '&': case '|': if (exp[0] == result) ++exp; else result = YYERRCODE; break; case '<': if (exp[0] == '=') { ++exp; lval->op = less_or_equal; } else lval->op = less_than; result = CMPOP2; break; case '>': if (exp[0] == '=') { ++exp; lval->op = greater_or_equal; } else lval->op = greater_than; result = CMPOP2; break; case '*': lval->op = mult; result = MULOP2; break; case '/': lval->op = divide; result = MULOP2; break; case '%': lval->op = module; result = MULOP2; break; case '+': lval->op = plus; result = ADDOP2; break; case '-': lval->op = minus; result = ADDOP2; break; case 'n': case '?': case ':': case '(': case ')': /* Nothing, just return the character. */ break; case ';': case '\n': case '\0': /* Be safe and let the user call this function again. */ --exp; result = YYEOF; break; default: result = YYERRCODE; #if YYDEBUG != 0 --exp; #endif break; } *pexp = exp; return result; } static void yyerror (const char *str) { /* Do nothing. We don't print error messages here. */ } lbreakout2-2.6.4/intl/vasnwprintf.h0000644000175000017500000000330211452354534014222 00000000000000/* vswprintf with automatic memory allocation. Copyright (C) 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _VASNWPRINTF_H #define _VASNWPRINTF_H /* Get va_list. */ #include /* Get wchar_t, size_t. */ #include #ifdef __cplusplus extern "C" { #endif /* Write formatted output to a string dynamically allocated with malloc(). You can pass a preallocated buffer for the result in RESULTBUF and its size in *LENGTHP; otherwise you pass RESULTBUF = NULL. If successful, return the address of the string (this may be = RESULTBUF if no dynamic memory allocation was necessary) and set *LENGTHP to the number of resulting bytes, excluding the trailing NUL. Upon error, set errno and return NULL. */ extern wchar_t * asnwprintf (wchar_t *resultbuf, size_t *lengthp, const wchar_t *format, ...); extern wchar_t * vasnwprintf (wchar_t *resultbuf, size_t *lengthp, const wchar_t *format, va_list args); #ifdef __cplusplus } #endif #endif /* _VASNWPRINTF_H */ lbreakout2-2.6.4/intl/config.charset0000755000175000017500000004340611452354534014324 00000000000000#! /bin/sh # Output a system dependent table of character encoding aliases. # # Copyright (C) 2000-2004 Free Software Foundation, Inc. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU Library General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, # USA. # # The table consists of lines of the form # ALIAS CANONICAL # # ALIAS is the (system dependent) result of "nl_langinfo (CODESET)". # ALIAS is compared in a case sensitive way. # # CANONICAL is the GNU canonical name for this character encoding. # It must be an encoding supported by libiconv. Support by GNU libc is # also desirable. CANONICAL is case insensitive. Usually an upper case # MIME charset name is preferred. # The current list of GNU canonical charset names is as follows. # # name MIME? used by which systems # ASCII, ANSI_X3.4-1968 glibc solaris freebsd darwin # ISO-8859-1 Y glibc aix hpux irix osf solaris freebsd darwin # ISO-8859-2 Y glibc aix hpux irix osf solaris freebsd darwin # ISO-8859-3 Y glibc solaris # ISO-8859-4 Y osf solaris freebsd darwin # ISO-8859-5 Y glibc aix hpux irix osf solaris freebsd darwin # ISO-8859-6 Y glibc aix hpux solaris # ISO-8859-7 Y glibc aix hpux irix osf solaris # ISO-8859-8 Y glibc aix hpux osf solaris # ISO-8859-9 Y glibc aix hpux irix osf solaris # ISO-8859-13 glibc # ISO-8859-14 glibc # ISO-8859-15 glibc aix osf solaris freebsd # KOI8-R Y glibc solaris freebsd darwin # KOI8-U Y glibc freebsd darwin # KOI8-T glibc # CP437 dos # CP775 dos # CP850 aix osf dos # CP852 dos # CP855 dos # CP856 aix # CP857 dos # CP861 dos # CP862 dos # CP864 dos # CP865 dos # CP866 freebsd darwin dos # CP869 dos # CP874 woe32 dos # CP922 aix # CP932 aix woe32 dos # CP943 aix # CP949 osf woe32 dos # CP950 woe32 dos # CP1046 aix # CP1124 aix # CP1125 dos # CP1129 aix # CP1250 woe32 # CP1251 glibc solaris darwin woe32 # CP1252 aix woe32 # CP1253 woe32 # CP1254 woe32 # CP1255 glibc woe32 # CP1256 woe32 # CP1257 woe32 # GB2312 Y glibc aix hpux irix solaris freebsd darwin # EUC-JP Y glibc aix hpux irix osf solaris freebsd darwin # EUC-KR Y glibc aix hpux irix osf solaris freebsd darwin # EUC-TW glibc aix hpux irix osf solaris # BIG5 Y glibc aix hpux osf solaris freebsd darwin # BIG5-HKSCS glibc solaris # GBK glibc aix osf solaris woe32 dos # GB18030 glibc solaris # SHIFT_JIS Y hpux osf solaris freebsd darwin # JOHAB glibc solaris woe32 # TIS-620 glibc aix hpux osf solaris # VISCII Y glibc # TCVN5712-1 glibc # GEORGIAN-PS glibc # HP-ROMAN8 hpux # HP-ARABIC8 hpux # HP-GREEK8 hpux # HP-HEBREW8 hpux # HP-TURKISH8 hpux # HP-KANA8 hpux # DEC-KANJI osf # DEC-HANYU osf # UTF-8 Y glibc aix hpux osf solaris # # Note: Names which are not marked as being a MIME name should not be used in # Internet protocols for information interchange (mail, news, etc.). # # Note: ASCII and ANSI_X3.4-1968 are synonymous canonical names. Applications # must understand both names and treat them as equivalent. # # The first argument passed to this file is the canonical host specification, # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM # or # CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM host="$1" os=`echo "$host" | sed -e 's/^[^-]*-[^-]*-\(.*\)$/\1/'` echo "# This file contains a table of character encoding aliases," echo "# suitable for operating system '${os}'." echo "# It was automatically generated from config.charset." # List of references, updated during installation: echo "# Packages using this file: " case "$os" in linux-gnulibc1*) # Linux libc5 doesn't have nl_langinfo(CODESET); therefore # localcharset.c falls back to using the full locale name # from the environment variables. echo "C ASCII" echo "POSIX ASCII" for l in af af_ZA ca ca_ES da da_DK de de_AT de_BE de_CH de_DE de_LU \ en en_AU en_BW en_CA en_DK en_GB en_IE en_NZ en_US en_ZA \ en_ZW es es_AR es_BO es_CL es_CO es_DO es_EC es_ES es_GT \ es_HN es_MX es_PA es_PE es_PY es_SV es_US es_UY es_VE et \ et_EE eu eu_ES fi fi_FI fo fo_FO fr fr_BE fr_CA fr_CH fr_FR \ fr_LU ga ga_IE gl gl_ES id id_ID in in_ID is is_IS it it_CH \ it_IT kl kl_GL nl nl_BE nl_NL no no_NO pt pt_BR pt_PT sv \ sv_FI sv_SE; do echo "$l ISO-8859-1" echo "$l.iso-8859-1 ISO-8859-1" echo "$l.iso-8859-15 ISO-8859-15" echo "$l.iso-8859-15@euro ISO-8859-15" echo "$l@euro ISO-8859-15" echo "$l.cp-437 CP437" echo "$l.cp-850 CP850" echo "$l.cp-1252 CP1252" echo "$l.cp-1252@euro CP1252" #echo "$l.atari-st ATARI-ST" # not a commonly used encoding echo "$l.utf-8 UTF-8" echo "$l.utf-8@euro UTF-8" done for l in cs cs_CZ hr hr_HR hu hu_HU pl pl_PL ro ro_RO sk sk_SK sl \ sl_SI sr sr_CS sr_YU; do echo "$l ISO-8859-2" echo "$l.iso-8859-2 ISO-8859-2" echo "$l.cp-852 CP852" echo "$l.cp-1250 CP1250" echo "$l.utf-8 UTF-8" done for l in mk mk_MK ru ru_RU; do echo "$l ISO-8859-5" echo "$l.iso-8859-5 ISO-8859-5" echo "$l.koi8-r KOI8-R" echo "$l.cp-866 CP866" echo "$l.cp-1251 CP1251" echo "$l.utf-8 UTF-8" done for l in ar ar_SA; do echo "$l ISO-8859-6" echo "$l.iso-8859-6 ISO-8859-6" echo "$l.cp-864 CP864" #echo "$l.cp-868 CP868" # not a commonly used encoding echo "$l.cp-1256 CP1256" echo "$l.utf-8 UTF-8" done for l in el el_GR gr gr_GR; do echo "$l ISO-8859-7" echo "$l.iso-8859-7 ISO-8859-7" echo "$l.cp-869 CP869" echo "$l.cp-1253 CP1253" echo "$l.cp-1253@euro CP1253" echo "$l.utf-8 UTF-8" echo "$l.utf-8@euro UTF-8" done for l in he he_IL iw iw_IL; do echo "$l ISO-8859-8" echo "$l.iso-8859-8 ISO-8859-8" echo "$l.cp-862 CP862" echo "$l.cp-1255 CP1255" echo "$l.utf-8 UTF-8" done for l in tr tr_TR; do echo "$l ISO-8859-9" echo "$l.iso-8859-9 ISO-8859-9" echo "$l.cp-857 CP857" echo "$l.cp-1254 CP1254" echo "$l.utf-8 UTF-8" done for l in lt lt_LT lv lv_LV; do #echo "$l BALTIC" # not a commonly used encoding, wrong encoding name echo "$l ISO-8859-13" done for l in ru_UA uk uk_UA; do echo "$l KOI8-U" done for l in zh zh_CN; do #echo "$l GB_2312-80" # not a commonly used encoding, wrong encoding name echo "$l GB2312" done for l in ja ja_JP ja_JP.EUC; do echo "$l EUC-JP" done for l in ko ko_KR; do echo "$l EUC-KR" done for l in th th_TH; do echo "$l TIS-620" done for l in fa fa_IR; do #echo "$l ISIRI-3342" # a broken encoding echo "$l.utf-8 UTF-8" done ;; linux* | *-gnu*) # With glibc-2.1 or newer, we don't need any canonicalization, # because glibc has iconv and both glibc and libiconv support all # GNU canonical names directly. Therefore, the Makefile does not # need to install the alias file at all. # The following applies only to glibc-2.0.x and older libcs. echo "ISO_646.IRV:1983 ASCII" ;; aix*) echo "ISO8859-1 ISO-8859-1" echo "ISO8859-2 ISO-8859-2" echo "ISO8859-5 ISO-8859-5" echo "ISO8859-6 ISO-8859-6" echo "ISO8859-7 ISO-8859-7" echo "ISO8859-8 ISO-8859-8" echo "ISO8859-9 ISO-8859-9" echo "ISO8859-15 ISO-8859-15" echo "IBM-850 CP850" echo "IBM-856 CP856" echo "IBM-921 ISO-8859-13" echo "IBM-922 CP922" echo "IBM-932 CP932" echo "IBM-943 CP943" echo "IBM-1046 CP1046" echo "IBM-1124 CP1124" echo "IBM-1129 CP1129" echo "IBM-1252 CP1252" echo "IBM-eucCN GB2312" echo "IBM-eucJP EUC-JP" echo "IBM-eucKR EUC-KR" echo "IBM-eucTW EUC-TW" echo "big5 BIG5" echo "GBK GBK" echo "TIS-620 TIS-620" echo "UTF-8 UTF-8" ;; hpux*) echo "iso88591 ISO-8859-1" echo "iso88592 ISO-8859-2" echo "iso88595 ISO-8859-5" echo "iso88596 ISO-8859-6" echo "iso88597 ISO-8859-7" echo "iso88598 ISO-8859-8" echo "iso88599 ISO-8859-9" echo "iso885915 ISO-8859-15" echo "roman8 HP-ROMAN8" echo "arabic8 HP-ARABIC8" echo "greek8 HP-GREEK8" echo "hebrew8 HP-HEBREW8" echo "turkish8 HP-TURKISH8" echo "kana8 HP-KANA8" echo "tis620 TIS-620" echo "big5 BIG5" echo "eucJP EUC-JP" echo "eucKR EUC-KR" echo "eucTW EUC-TW" echo "hp15CN GB2312" #echo "ccdc ?" # what is this? echo "SJIS SHIFT_JIS" echo "utf8 UTF-8" ;; irix*) echo "ISO8859-1 ISO-8859-1" echo "ISO8859-2 ISO-8859-2" echo "ISO8859-5 ISO-8859-5" echo "ISO8859-7 ISO-8859-7" echo "ISO8859-9 ISO-8859-9" echo "eucCN GB2312" echo "eucJP EUC-JP" echo "eucKR EUC-KR" echo "eucTW EUC-TW" ;; osf*) echo "ISO8859-1 ISO-8859-1" echo "ISO8859-2 ISO-8859-2" echo "ISO8859-4 ISO-8859-4" echo "ISO8859-5 ISO-8859-5" echo "ISO8859-7 ISO-8859-7" echo "ISO8859-8 ISO-8859-8" echo "ISO8859-9 ISO-8859-9" echo "ISO8859-15 ISO-8859-15" echo "cp850 CP850" echo "big5 BIG5" echo "dechanyu DEC-HANYU" echo "dechanzi GB2312" echo "deckanji DEC-KANJI" echo "deckorean EUC-KR" echo "eucJP EUC-JP" echo "eucKR EUC-KR" echo "eucTW EUC-TW" echo "GBK GBK" echo "KSC5601 CP949" echo "sdeckanji EUC-JP" echo "SJIS SHIFT_JIS" echo "TACTIS TIS-620" echo "UTF-8 UTF-8" ;; solaris*) echo "646 ASCII" echo "ISO8859-1 ISO-8859-1" echo "ISO8859-2 ISO-8859-2" echo "ISO8859-3 ISO-8859-3" echo "ISO8859-4 ISO-8859-4" echo "ISO8859-5 ISO-8859-5" echo "ISO8859-6 ISO-8859-6" echo "ISO8859-7 ISO-8859-7" echo "ISO8859-8 ISO-8859-8" echo "ISO8859-9 ISO-8859-9" echo "ISO8859-15 ISO-8859-15" echo "koi8-r KOI8-R" echo "ansi-1251 CP1251" echo "BIG5 BIG5" echo "Big5-HKSCS BIG5-HKSCS" echo "gb2312 GB2312" echo "GBK GBK" echo "GB18030 GB18030" echo "cns11643 EUC-TW" echo "5601 EUC-KR" echo "ko_KR.johap92 JOHAB" echo "eucJP EUC-JP" echo "PCK SHIFT_JIS" echo "TIS620.2533 TIS-620" #echo "sun_eu_greek ?" # what is this? echo "UTF-8 UTF-8" ;; freebsd* | os2*) # FreeBSD 4.2 doesn't have nl_langinfo(CODESET); therefore # localcharset.c falls back to using the full locale name # from the environment variables. # Likewise for OS/2. OS/2 has XFree86 just like FreeBSD. Just # reuse FreeBSD's locale data for OS/2. echo "C ASCII" echo "US-ASCII ASCII" for l in la_LN lt_LN; do echo "$l.ASCII ASCII" done for l in da_DK de_AT de_CH de_DE en_AU en_CA en_GB en_US es_ES \ fi_FI fr_BE fr_CA fr_CH fr_FR is_IS it_CH it_IT la_LN \ lt_LN nl_BE nl_NL no_NO pt_PT sv_SE; do echo "$l.ISO_8859-1 ISO-8859-1" echo "$l.DIS_8859-15 ISO-8859-15" done for l in cs_CZ hr_HR hu_HU la_LN lt_LN pl_PL sl_SI; do echo "$l.ISO_8859-2 ISO-8859-2" done for l in la_LN lt_LT; do echo "$l.ISO_8859-4 ISO-8859-4" done for l in ru_RU ru_SU; do echo "$l.KOI8-R KOI8-R" echo "$l.ISO_8859-5 ISO-8859-5" echo "$l.CP866 CP866" done echo "uk_UA.KOI8-U KOI8-U" echo "zh_TW.BIG5 BIG5" echo "zh_TW.Big5 BIG5" echo "zh_CN.EUC GB2312" echo "ja_JP.EUC EUC-JP" echo "ja_JP.SJIS SHIFT_JIS" echo "ja_JP.Shift_JIS SHIFT_JIS" echo "ko_KR.EUC EUC-KR" ;; netbsd*) echo "646 ASCII" echo "ISO8859-1 ISO-8859-1" echo "ISO8859-2 ISO-8859-2" echo "ISO8859-4 ISO-8859-4" echo "ISO8859-5 ISO-8859-5" echo "ISO8859-15 ISO-8859-15" echo "eucCN GB2312" echo "eucJP EUC-JP" echo "eucKR EUC-KR" echo "eucTW EUC-TW" echo "BIG5 BIG5" echo "SJIS SHIFT_JIS" ;; darwin*) # Darwin 6.8 doesn't have nl_langinfo(CODESET); therefore # localcharset.c falls back to using the full locale name # from the environment variables. echo "C ASCII" for l in en_AU en_CA en_GB en_US la_LN; do echo "$l.US-ASCII ASCII" done for l in da_DK de_AT de_CH de_DE en_AU en_CA en_GB en_US es_ES \ fi_FI fr_BE fr_CA fr_CH fr_FR is_IS it_CH it_IT nl_BE \ nl_NL no_NO pt_PT sv_SE; do echo "$l ISO-8859-1" echo "$l.ISO8859-1 ISO-8859-1" echo "$l.ISO8859-15 ISO-8859-15" done for l in la_LN; do echo "$l.ISO8859-1 ISO-8859-1" echo "$l.ISO8859-15 ISO-8859-15" done for l in cs_CZ hr_HR hu_HU la_LN pl_PL sl_SI; do echo "$l.ISO8859-2 ISO-8859-2" done for l in la_LN lt_LT; do echo "$l.ISO8859-4 ISO-8859-4" done for l in ru_RU; do echo "$l.KOI8-R KOI8-R" echo "$l.ISO8859-5 ISO-8859-5" echo "$l.CP866 CP866" done for l in bg_BG; do echo "$l.CP1251 CP1251" done echo "uk_UA.KOI8-U KOI8-U" echo "zh_TW.BIG5 BIG5" echo "zh_TW.Big5 BIG5" echo "zh_CN.EUC GB2312" echo "ja_JP.EUC EUC-JP" echo "ja_JP.SJIS SHIFT_JIS" echo "ko_KR.EUC EUC-KR" ;; beos*) # BeOS has a single locale, and it has UTF-8 encoding. echo "* UTF-8" ;; msdosdjgpp*) # DJGPP 2.03 doesn't have nl_langinfo(CODESET); therefore # localcharset.c falls back to using the full locale name # from the environment variables. echo "#" echo "# The encodings given here may not all be correct." echo "# If you find that the encoding given for your language and" echo "# country is not the one your DOS machine actually uses, just" echo "# correct it in this file, and send a mail to" echo "# Juan Manuel Guerrero " echo "# and Bruno Haible ." echo "#" echo "C ASCII" # ISO-8859-1 languages echo "ca CP850" echo "ca_ES CP850" echo "da CP865" # not CP850 ?? echo "da_DK CP865" # not CP850 ?? echo "de CP850" echo "de_AT CP850" echo "de_CH CP850" echo "de_DE CP850" echo "en CP850" echo "en_AU CP850" # not CP437 ?? echo "en_CA CP850" echo "en_GB CP850" echo "en_NZ CP437" echo "en_US CP437" echo "en_ZA CP850" # not CP437 ?? echo "es CP850" echo "es_AR CP850" echo "es_BO CP850" echo "es_CL CP850" echo "es_CO CP850" echo "es_CR CP850" echo "es_CU CP850" echo "es_DO CP850" echo "es_EC CP850" echo "es_ES CP850" echo "es_GT CP850" echo "es_HN CP850" echo "es_MX CP850" echo "es_NI CP850" echo "es_PA CP850" echo "es_PY CP850" echo "es_PE CP850" echo "es_SV CP850" echo "es_UY CP850" echo "es_VE CP850" echo "et CP850" echo "et_EE CP850" echo "eu CP850" echo "eu_ES CP850" echo "fi CP850" echo "fi_FI CP850" echo "fr CP850" echo "fr_BE CP850" echo "fr_CA CP850" echo "fr_CH CP850" echo "fr_FR CP850" echo "ga CP850" echo "ga_IE CP850" echo "gd CP850" echo "gd_GB CP850" echo "gl CP850" echo "gl_ES CP850" echo "id CP850" # not CP437 ?? echo "id_ID CP850" # not CP437 ?? echo "is CP861" # not CP850 ?? echo "is_IS CP861" # not CP850 ?? echo "it CP850" echo "it_CH CP850" echo "it_IT CP850" echo "lt CP775" echo "lt_LT CP775" echo "lv CP775" echo "lv_LV CP775" echo "nb CP865" # not CP850 ?? echo "nb_NO CP865" # not CP850 ?? echo "nl CP850" echo "nl_BE CP850" echo "nl_NL CP850" echo "nn CP865" # not CP850 ?? echo "nn_NO CP865" # not CP850 ?? echo "no CP865" # not CP850 ?? echo "no_NO CP865" # not CP850 ?? echo "pt CP850" echo "pt_BR CP850" echo "pt_PT CP850" echo "sv CP850" echo "sv_SE CP850" # ISO-8859-2 languages echo "cs CP852" echo "cs_CZ CP852" echo "hr CP852" echo "hr_HR CP852" echo "hu CP852" echo "hu_HU CP852" echo "pl CP852" echo "pl_PL CP852" echo "ro CP852" echo "ro_RO CP852" echo "sk CP852" echo "sk_SK CP852" echo "sl CP852" echo "sl_SI CP852" echo "sq CP852" echo "sq_AL CP852" echo "sr CP852" # CP852 or CP866 or CP855 ?? echo "sr_CS CP852" # CP852 or CP866 or CP855 ?? echo "sr_YU CP852" # CP852 or CP866 or CP855 ?? # ISO-8859-3 languages echo "mt CP850" echo "mt_MT CP850" # ISO-8859-5 languages echo "be CP866" echo "be_BE CP866" echo "bg CP866" # not CP855 ?? echo "bg_BG CP866" # not CP855 ?? echo "mk CP866" # not CP855 ?? echo "mk_MK CP866" # not CP855 ?? echo "ru CP866" echo "ru_RU CP866" echo "uk CP1125" echo "uk_UA CP1125" # ISO-8859-6 languages echo "ar CP864" echo "ar_AE CP864" echo "ar_DZ CP864" echo "ar_EG CP864" echo "ar_IQ CP864" echo "ar_IR CP864" echo "ar_JO CP864" echo "ar_KW CP864" echo "ar_MA CP864" echo "ar_OM CP864" echo "ar_QA CP864" echo "ar_SA CP864" echo "ar_SY CP864" # ISO-8859-7 languages echo "el CP869" echo "el_GR CP869" # ISO-8859-8 languages echo "he CP862" echo "he_IL CP862" # ISO-8859-9 languages echo "tr CP857" echo "tr_TR CP857" # Japanese echo "ja CP932" echo "ja_JP CP932" # Chinese echo "zh_CN GBK" echo "zh_TW CP950" # not CP938 ?? # Korean echo "kr CP949" # not CP934 ?? echo "kr_KR CP949" # not CP934 ?? # Thai echo "th CP874" echo "th_TH CP874" # Other echo "eo CP850" echo "eo_EO CP850" ;; esac lbreakout2-2.6.4/intl/gmo.h0000644000175000017500000001134511452354534012431 00000000000000/* Description of GNU message catalog format: general file layout. Copyright (C) 1995, 1997, 2000-2002, 2004 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _GETTEXT_H #define _GETTEXT_H 1 #include /* @@ end of prolog @@ */ /* The magic number of the GNU message catalog format. */ #define _MAGIC 0x950412de #define _MAGIC_SWAPPED 0xde120495 /* Revision number of the currently used .mo (binary) file format. */ #define MO_REVISION_NUMBER 0 #define MO_REVISION_NUMBER_WITH_SYSDEP_I 1 /* The following contortions are an attempt to use the C preprocessor to determine an unsigned integral type that is 32 bits wide. An alternative approach is to use autoconf's AC_CHECK_SIZEOF macro, but as of version autoconf-2.13, the AC_CHECK_SIZEOF macro doesn't work when cross-compiling. */ #if __STDC__ # define UINT_MAX_32_BITS 4294967295U #else # define UINT_MAX_32_BITS 0xFFFFFFFF #endif /* If UINT_MAX isn't defined, assume it's a 32-bit type. This should be valid for all systems GNU cares about because that doesn't include 16-bit systems, and only modern systems (that certainly have ) have 64+-bit integral types. */ #ifndef UINT_MAX # define UINT_MAX UINT_MAX_32_BITS #endif #if UINT_MAX == UINT_MAX_32_BITS typedef unsigned nls_uint32; #else # if USHRT_MAX == UINT_MAX_32_BITS typedef unsigned short nls_uint32; # else # if ULONG_MAX == UINT_MAX_32_BITS typedef unsigned long nls_uint32; # else /* The following line is intended to throw an error. Using #error is not portable enough. */ "Cannot determine unsigned 32-bit data type." # endif # endif #endif /* Header for binary .mo file format. */ struct mo_file_header { /* The magic number. */ nls_uint32 magic; /* The revision number of the file format. */ nls_uint32 revision; /* The following are only used in .mo files with major revision 0 or 1. */ /* The number of strings pairs. */ nls_uint32 nstrings; /* Offset of table with start offsets of original strings. */ nls_uint32 orig_tab_offset; /* Offset of table with start offsets of translated strings. */ nls_uint32 trans_tab_offset; /* Size of hash table. */ nls_uint32 hash_tab_size; /* Offset of first hash table entry. */ nls_uint32 hash_tab_offset; /* The following are only used in .mo files with minor revision >= 1. */ /* The number of system dependent segments. */ nls_uint32 n_sysdep_segments; /* Offset of table describing system dependent segments. */ nls_uint32 sysdep_segments_offset; /* The number of system dependent strings pairs. */ nls_uint32 n_sysdep_strings; /* Offset of table with start offsets of original sysdep strings. */ nls_uint32 orig_sysdep_tab_offset; /* Offset of table with start offsets of translated sysdep strings. */ nls_uint32 trans_sysdep_tab_offset; }; /* Descriptor for static string contained in the binary .mo file. */ struct string_desc { /* Length of addressed string, not including the trailing NUL. */ nls_uint32 length; /* Offset of string in file. */ nls_uint32 offset; }; /* The following are only used in .mo files with minor revision >= 1. */ /* Descriptor for system dependent string segment. */ struct sysdep_segment { /* Length of addressed string, including the trailing NUL. */ nls_uint32 length; /* Offset of string in file. */ nls_uint32 offset; }; /* Descriptor for system dependent string. */ struct sysdep_string { /* Offset of static string segments in file. */ nls_uint32 offset; /* Alternating sequence of static and system dependent segments. The last segment is a static segment, including the trailing NUL. */ struct segment_pair { /* Size of static segment. */ nls_uint32 segsize; /* Reference to system dependent string segment, or ~0 at the end. */ nls_uint32 sysdepref; } segments[1]; }; /* Marker for the end of the segments[] array. This has the value 0xFFFFFFFF, regardless whether 'int' is 16 bit, 32 bit, or 64 bit. */ #define SEGMENTS_END ((nls_uint32) ~0) /* @@ begin of epilog @@ */ #endif /* gettext.h */ lbreakout2-2.6.4/intl/log.c0000644000175000017500000000530311452354534012420 00000000000000/* Log file output. Copyright (C) 2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Written by Bruno Haible . */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include /* Print an ASCII string with quotes and escape sequences where needed. */ static void print_escaped (FILE *stream, const char *str) { putc ('"', stream); for (; *str != '\0'; str++) if (*str == '\n') { fputs ("\\n\"", stream); if (str[1] == '\0') return; fputs ("\n\"", stream); } else { if (*str == '"' || *str == '\\') putc ('\\', stream); putc (*str, stream); } putc ('"', stream); } /* Add to the log file an entry denoting a failed translation. */ void _nl_log_untranslated (const char *logfilename, const char *domainname, const char *msgid1, const char *msgid2, int plural) { static char *last_logfilename = NULL; static FILE *last_logfile = NULL; FILE *logfile; /* Can we reuse the last opened logfile? */ if (last_logfilename == NULL || strcmp (logfilename, last_logfilename) != 0) { /* Close the last used logfile. */ if (last_logfilename != NULL) { if (last_logfile != NULL) { fclose (last_logfile); last_logfile = NULL; } free (last_logfilename); last_logfilename = NULL; } /* Open the logfile. */ last_logfilename = (char *) malloc (strlen (logfilename) + 1); if (last_logfilename == NULL) return; strcpy (last_logfilename, logfilename); last_logfile = fopen (logfilename, "a"); if (last_logfile == NULL) return; } logfile = last_logfile; fprintf (logfile, "domain "); print_escaped (logfile, domainname); fprintf (logfile, "\nmsgid "); print_escaped (logfile, msgid1); if (plural) { fprintf (logfile, "\nmsgid_plural "); print_escaped (logfile, msgid2); fprintf (logfile, "\nmsgstr[0] \"\"\n"); } else fprintf (logfile, "\nmsgstr \"\"\n"); putc ('\n', logfile); } lbreakout2-2.6.4/intl/finddomain.c0000644000175000017500000001274311452354534013755 00000000000000/* Handle list of needed message catalogs Copyright (C) 1995-1999, 2000-2001, 2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 1995. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #if defined HAVE_UNISTD_H || defined _LIBC # include #endif #include "gettextP.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* List of already loaded domains. */ static struct loaded_l10nfile *_nl_loaded_domains; /* Return a data structure describing the message catalog described by the DOMAINNAME and CATEGORY parameters with respect to the currently established bindings. */ struct loaded_l10nfile * internal_function _nl_find_domain (const char *dirname, char *locale, const char *domainname, struct binding *domainbinding) { struct loaded_l10nfile *retval; const char *language; const char *modifier; const char *territory; const char *codeset; const char *normalized_codeset; const char *special; const char *sponsor; const char *revision; const char *alias_value; int mask; /* LOCALE can consist of up to four recognized parts for the XPG syntax: language[_territory[.codeset]][@modifier] and six parts for the CEN syntax: language[_territory][+audience][+special][,[sponsor][_revision]] Beside the first part all of them are allowed to be missing. If the full specified locale is not found, the less specific one are looked for. The various parts will be stripped off according to the following order: (1) revision (2) sponsor (3) special (4) codeset (5) normalized codeset (6) territory (7) audience/modifier */ /* If we have already tested for this locale entry there has to be one data set in the list of loaded domains. */ retval = _nl_make_l10nflist (&_nl_loaded_domains, dirname, strlen (dirname) + 1, 0, locale, NULL, NULL, NULL, NULL, NULL, NULL, NULL, domainname, 0); if (retval != NULL) { /* We know something about this locale. */ int cnt; if (retval->decided == 0) _nl_load_domain (retval, domainbinding); if (retval->data != NULL) return retval; for (cnt = 0; retval->successor[cnt] != NULL; ++cnt) { if (retval->successor[cnt]->decided == 0) _nl_load_domain (retval->successor[cnt], domainbinding); if (retval->successor[cnt]->data != NULL) break; } return cnt >= 0 ? retval : NULL; /* NOTREACHED */ } /* See whether the locale value is an alias. If yes its value *overwrites* the alias name. No test for the original value is done. */ alias_value = _nl_expand_alias (locale); if (alias_value != NULL) { #if defined _LIBC || defined HAVE_STRDUP locale = strdup (alias_value); if (locale == NULL) return NULL; #else size_t len = strlen (alias_value) + 1; locale = (char *) malloc (len); if (locale == NULL) return NULL; memcpy (locale, alias_value, len); #endif } /* Now we determine the single parts of the locale name. First look for the language. Termination symbols are `_' and `@' if we use XPG4 style, and `_', `+', and `,' if we use CEN syntax. */ mask = _nl_explode_name (locale, &language, &modifier, &territory, &codeset, &normalized_codeset, &special, &sponsor, &revision); /* Create all possible locale entries which might be interested in generalization. */ retval = _nl_make_l10nflist (&_nl_loaded_domains, dirname, strlen (dirname) + 1, mask, language, territory, codeset, normalized_codeset, modifier, special, sponsor, revision, domainname, 1); if (retval == NULL) /* This means we are out of core. */ return NULL; if (retval->decided == 0) _nl_load_domain (retval, domainbinding); if (retval->data == NULL) { int cnt; for (cnt = 0; retval->successor[cnt] != NULL; ++cnt) { if (retval->successor[cnt]->decided == 0) _nl_load_domain (retval->successor[cnt], domainbinding); if (retval->successor[cnt]->data != NULL) break; } } /* The room for an alias was dynamically allocated. Free it now. */ if (alias_value != NULL) free (locale); /* The space for normalized_codeset is dynamically allocated. Free it. */ if (mask & XPG_NORM_CODESET) free ((void *) normalized_codeset); return retval; } #ifdef _LIBC libc_freeres_fn (free_mem) { struct loaded_l10nfile *runp = _nl_loaded_domains; while (runp != NULL) { struct loaded_l10nfile *here = runp; if (runp->data != NULL) _nl_unload_domain ((struct loaded_domain *) runp->data); runp = runp->next; free ((char *) here->filename); free (here); } } #endif lbreakout2-2.6.4/intl/localename.c0000644000175000017500000007413511452354534013750 00000000000000/* Determine the current selected locale. Copyright (C) 1995-1999, 2000-2004 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Written by Ulrich Drepper , 1995. */ /* Win32 code written by Tor Lillqvist . */ #ifdef HAVE_CONFIG_H # include #endif #include #include #if defined _WIN32 || defined __WIN32__ # undef WIN32 /* avoid warning on mingw32 */ # define WIN32 #endif #ifdef WIN32 # define WIN32_LEAN_AND_MEAN # include /* List of language codes, sorted by value: 0x01 LANG_ARABIC 0x02 LANG_BULGARIAN 0x03 LANG_CATALAN 0x04 LANG_CHINESE 0x05 LANG_CZECH 0x06 LANG_DANISH 0x07 LANG_GERMAN 0x08 LANG_GREEK 0x09 LANG_ENGLISH 0x0a LANG_SPANISH 0x0b LANG_FINNISH 0x0c LANG_FRENCH 0x0d LANG_HEBREW 0x0e LANG_HUNGARIAN 0x0f LANG_ICELANDIC 0x10 LANG_ITALIAN 0x11 LANG_JAPANESE 0x12 LANG_KOREAN 0x13 LANG_DUTCH 0x14 LANG_NORWEGIAN 0x15 LANG_POLISH 0x16 LANG_PORTUGUESE 0x17 LANG_RHAETO_ROMANCE 0x18 LANG_ROMANIAN 0x19 LANG_RUSSIAN 0x1a LANG_CROATIAN == LANG_SERBIAN 0x1b LANG_SLOVAK 0x1c LANG_ALBANIAN 0x1d LANG_SWEDISH 0x1e LANG_THAI 0x1f LANG_TURKISH 0x20 LANG_URDU 0x21 LANG_INDONESIAN 0x22 LANG_UKRAINIAN 0x23 LANG_BELARUSIAN 0x24 LANG_SLOVENIAN 0x25 LANG_ESTONIAN 0x26 LANG_LATVIAN 0x27 LANG_LITHUANIAN 0x28 LANG_TAJIK 0x29 LANG_FARSI 0x2a LANG_VIETNAMESE 0x2b LANG_ARMENIAN 0x2c LANG_AZERI 0x2d LANG_BASQUE 0x2e LANG_SORBIAN 0x2f LANG_MACEDONIAN 0x30 LANG_SUTU 0x31 LANG_TSONGA 0x32 LANG_TSWANA 0x33 LANG_VENDA 0x34 LANG_XHOSA 0x35 LANG_ZULU 0x36 LANG_AFRIKAANS 0x37 LANG_GEORGIAN 0x38 LANG_FAEROESE 0x39 LANG_HINDI 0x3a LANG_MALTESE 0x3b LANG_SAAMI 0x3c LANG_GAELIC 0x3d LANG_YIDDISH 0x3e LANG_MALAY 0x3f LANG_KAZAK 0x40 LANG_KYRGYZ 0x41 LANG_SWAHILI 0x42 LANG_TURKMEN 0x43 LANG_UZBEK 0x44 LANG_TATAR 0x45 LANG_BENGALI 0x46 LANG_PUNJABI 0x47 LANG_GUJARATI 0x48 LANG_ORIYA 0x49 LANG_TAMIL 0x4a LANG_TELUGU 0x4b LANG_KANNADA 0x4c LANG_MALAYALAM 0x4d LANG_ASSAMESE 0x4e LANG_MARATHI 0x4f LANG_SANSKRIT 0x50 LANG_MONGOLIAN 0x51 LANG_TIBETAN 0x52 LANG_WELSH 0x53 LANG_CAMBODIAN 0x54 LANG_LAO 0x55 LANG_BURMESE 0x56 LANG_GALICIAN 0x57 LANG_KONKANI 0x58 LANG_MANIPURI 0x59 LANG_SINDHI 0x5a LANG_SYRIAC 0x5b LANG_SINHALESE 0x5c LANG_CHEROKEE 0x5d LANG_INUKTITUT 0x5e LANG_AMHARIC 0x5f LANG_TAMAZIGHT 0x60 LANG_KASHMIRI 0x61 LANG_NEPALI 0x62 LANG_FRISIAN 0x63 LANG_PASHTO 0x64 LANG_TAGALOG 0x65 LANG_DIVEHI 0x66 LANG_EDO 0x67 LANG_FULFULDE 0x68 LANG_HAUSA 0x69 LANG_IBIBIO 0x6a LANG_YORUBA 0x70 LANG_IGBO 0x71 LANG_KANURI 0x72 LANG_OROMO 0x73 LANG_TIGRINYA 0x74 LANG_GUARANI 0x75 LANG_HAWAIIAN 0x76 LANG_LATIN 0x77 LANG_SOMALI 0x78 LANG_YI 0x79 LANG_PAPIAMENTU */ /* Mingw headers don't have latest language and sublanguage codes. */ # ifndef LANG_AFRIKAANS # define LANG_AFRIKAANS 0x36 # endif # ifndef LANG_ALBANIAN # define LANG_ALBANIAN 0x1c # endif # ifndef LANG_AMHARIC # define LANG_AMHARIC 0x5e # endif # ifndef LANG_ARABIC # define LANG_ARABIC 0x01 # endif # ifndef LANG_ARMENIAN # define LANG_ARMENIAN 0x2b # endif # ifndef LANG_ASSAMESE # define LANG_ASSAMESE 0x4d # endif # ifndef LANG_AZERI # define LANG_AZERI 0x2c # endif # ifndef LANG_BASQUE # define LANG_BASQUE 0x2d # endif # ifndef LANG_BELARUSIAN # define LANG_BELARUSIAN 0x23 # endif # ifndef LANG_BENGALI # define LANG_BENGALI 0x45 # endif # ifndef LANG_BURMESE # define LANG_BURMESE 0x55 # endif # ifndef LANG_CAMBODIAN # define LANG_CAMBODIAN 0x53 # endif # ifndef LANG_CATALAN # define LANG_CATALAN 0x03 # endif # ifndef LANG_CHEROKEE # define LANG_CHEROKEE 0x5c # endif # ifndef LANG_DIVEHI # define LANG_DIVEHI 0x65 # endif # ifndef LANG_EDO # define LANG_EDO 0x66 # endif # ifndef LANG_ESTONIAN # define LANG_ESTONIAN 0x25 # endif # ifndef LANG_FAEROESE # define LANG_FAEROESE 0x38 # endif # ifndef LANG_FARSI # define LANG_FARSI 0x29 # endif # ifndef LANG_FRISIAN # define LANG_FRISIAN 0x62 # endif # ifndef LANG_FULFULDE # define LANG_FULFULDE 0x67 # endif # ifndef LANG_GAELIC # define LANG_GAELIC 0x3c # endif # ifndef LANG_GALICIAN # define LANG_GALICIAN 0x56 # endif # ifndef LANG_GEORGIAN # define LANG_GEORGIAN 0x37 # endif # ifndef LANG_GUARANI # define LANG_GUARANI 0x74 # endif # ifndef LANG_GUJARATI # define LANG_GUJARATI 0x47 # endif # ifndef LANG_HAUSA # define LANG_HAUSA 0x68 # endif # ifndef LANG_HAWAIIAN # define LANG_HAWAIIAN 0x75 # endif # ifndef LANG_HEBREW # define LANG_HEBREW 0x0d # endif # ifndef LANG_HINDI # define LANG_HINDI 0x39 # endif # ifndef LANG_IBIBIO # define LANG_IBIBIO 0x69 # endif # ifndef LANG_IGBO # define LANG_IGBO 0x70 # endif # ifndef LANG_INDONESIAN # define LANG_INDONESIAN 0x21 # endif # ifndef LANG_INUKTITUT # define LANG_INUKTITUT 0x5d # endif # ifndef LANG_KANNADA # define LANG_KANNADA 0x4b # endif # ifndef LANG_KANURI # define LANG_KANURI 0x71 # endif # ifndef LANG_KASHMIRI # define LANG_KASHMIRI 0x60 # endif # ifndef LANG_KAZAK # define LANG_KAZAK 0x3f # endif # ifndef LANG_KONKANI # define LANG_KONKANI 0x57 # endif # ifndef LANG_KYRGYZ # define LANG_KYRGYZ 0x40 # endif # ifndef LANG_LAO # define LANG_LAO 0x54 # endif # ifndef LANG_LATIN # define LANG_LATIN 0x76 # endif # ifndef LANG_LATVIAN # define LANG_LATVIAN 0x26 # endif # ifndef LANG_LITHUANIAN # define LANG_LITHUANIAN 0x27 # endif # ifndef LANG_MACEDONIAN # define LANG_MACEDONIAN 0x2f # endif # ifndef LANG_MALAY # define LANG_MALAY 0x3e # endif # ifndef LANG_MALAYALAM # define LANG_MALAYALAM 0x4c # endif # ifndef LANG_MALTESE # define LANG_MALTESE 0x3a # endif # ifndef LANG_MANIPURI # define LANG_MANIPURI 0x58 # endif # ifndef LANG_MARATHI # define LANG_MARATHI 0x4e # endif # ifndef LANG_MONGOLIAN # define LANG_MONGOLIAN 0x50 # endif # ifndef LANG_NEPALI # define LANG_NEPALI 0x61 # endif # ifndef LANG_ORIYA # define LANG_ORIYA 0x48 # endif # ifndef LANG_OROMO # define LANG_OROMO 0x72 # endif # ifndef LANG_PAPIAMENTU # define LANG_PAPIAMENTU 0x79 # endif # ifndef LANG_PASHTO # define LANG_PASHTO 0x63 # endif # ifndef LANG_PUNJABI # define LANG_PUNJABI 0x46 # endif # ifndef LANG_RHAETO_ROMANCE # define LANG_RHAETO_ROMANCE 0x17 # endif # ifndef LANG_SAAMI # define LANG_SAAMI 0x3b # endif # ifndef LANG_SANSKRIT # define LANG_SANSKRIT 0x4f # endif # ifndef LANG_SERBIAN # define LANG_SERBIAN 0x1a # endif # ifndef LANG_SINDHI # define LANG_SINDHI 0x59 # endif # ifndef LANG_SINHALESE # define LANG_SINHALESE 0x5b # endif # ifndef LANG_SLOVAK # define LANG_SLOVAK 0x1b # endif # ifndef LANG_SOMALI # define LANG_SOMALI 0x77 # endif # ifndef LANG_SORBIAN # define LANG_SORBIAN 0x2e # endif # ifndef LANG_SUTU # define LANG_SUTU 0x30 # endif # ifndef LANG_SWAHILI # define LANG_SWAHILI 0x41 # endif # ifndef LANG_SYRIAC # define LANG_SYRIAC 0x5a # endif # ifndef LANG_TAGALOG # define LANG_TAGALOG 0x64 # endif # ifndef LANG_TAJIK # define LANG_TAJIK 0x28 # endif # ifndef LANG_TAMAZIGHT # define LANG_TAMAZIGHT 0x5f # endif # ifndef LANG_TAMIL # define LANG_TAMIL 0x49 # endif # ifndef LANG_TATAR # define LANG_TATAR 0x44 # endif # ifndef LANG_TELUGU # define LANG_TELUGU 0x4a # endif # ifndef LANG_THAI # define LANG_THAI 0x1e # endif # ifndef LANG_TIBETAN # define LANG_TIBETAN 0x51 # endif # ifndef LANG_TIGRINYA # define LANG_TIGRINYA 0x73 # endif # ifndef LANG_TSONGA # define LANG_TSONGA 0x31 # endif # ifndef LANG_TSWANA # define LANG_TSWANA 0x32 # endif # ifndef LANG_TURKMEN # define LANG_TURKMEN 0x42 # endif # ifndef LANG_UKRAINIAN # define LANG_UKRAINIAN 0x22 # endif # ifndef LANG_URDU # define LANG_URDU 0x20 # endif # ifndef LANG_UZBEK # define LANG_UZBEK 0x43 # endif # ifndef LANG_VENDA # define LANG_VENDA 0x33 # endif # ifndef LANG_VIETNAMESE # define LANG_VIETNAMESE 0x2a # endif # ifndef LANG_WELSH # define LANG_WELSH 0x52 # endif # ifndef LANG_XHOSA # define LANG_XHOSA 0x34 # endif # ifndef LANG_YI # define LANG_YI 0x78 # endif # ifndef LANG_YIDDISH # define LANG_YIDDISH 0x3d # endif # ifndef LANG_YORUBA # define LANG_YORUBA 0x6a # endif # ifndef LANG_ZULU # define LANG_ZULU 0x35 # endif # ifndef SUBLANG_ARABIC_SAUDI_ARABIA # define SUBLANG_ARABIC_SAUDI_ARABIA 0x01 # endif # ifndef SUBLANG_ARABIC_IRAQ # define SUBLANG_ARABIC_IRAQ 0x02 # endif # ifndef SUBLANG_ARABIC_EGYPT # define SUBLANG_ARABIC_EGYPT 0x03 # endif # ifndef SUBLANG_ARABIC_LIBYA # define SUBLANG_ARABIC_LIBYA 0x04 # endif # ifndef SUBLANG_ARABIC_ALGERIA # define SUBLANG_ARABIC_ALGERIA 0x05 # endif # ifndef SUBLANG_ARABIC_MOROCCO # define SUBLANG_ARABIC_MOROCCO 0x06 # endif # ifndef SUBLANG_ARABIC_TUNISIA # define SUBLANG_ARABIC_TUNISIA 0x07 # endif # ifndef SUBLANG_ARABIC_OMAN # define SUBLANG_ARABIC_OMAN 0x08 # endif # ifndef SUBLANG_ARABIC_YEMEN # define SUBLANG_ARABIC_YEMEN 0x09 # endif # ifndef SUBLANG_ARABIC_SYRIA # define SUBLANG_ARABIC_SYRIA 0x0a # endif # ifndef SUBLANG_ARABIC_JORDAN # define SUBLANG_ARABIC_JORDAN 0x0b # endif # ifndef SUBLANG_ARABIC_LEBANON # define SUBLANG_ARABIC_LEBANON 0x0c # endif # ifndef SUBLANG_ARABIC_KUWAIT # define SUBLANG_ARABIC_KUWAIT 0x0d # endif # ifndef SUBLANG_ARABIC_UAE # define SUBLANG_ARABIC_UAE 0x0e # endif # ifndef SUBLANG_ARABIC_BAHRAIN # define SUBLANG_ARABIC_BAHRAIN 0x0f # endif # ifndef SUBLANG_ARABIC_QATAR # define SUBLANG_ARABIC_QATAR 0x10 # endif # ifndef SUBLANG_AZERI_LATIN # define SUBLANG_AZERI_LATIN 0x01 # endif # ifndef SUBLANG_AZERI_CYRILLIC # define SUBLANG_AZERI_CYRILLIC 0x02 # endif # ifndef SUBLANG_BENGALI_INDIA # define SUBLANG_BENGALI_INDIA 0x00 # endif # ifndef SUBLANG_BENGALI_BANGLADESH # define SUBLANG_BENGALI_BANGLADESH 0x01 # endif # ifndef SUBLANG_CHINESE_MACAU # define SUBLANG_CHINESE_MACAU 0x05 # endif # ifndef SUBLANG_ENGLISH_SOUTH_AFRICA # define SUBLANG_ENGLISH_SOUTH_AFRICA 0x07 # endif # ifndef SUBLANG_ENGLISH_JAMAICA # define SUBLANG_ENGLISH_JAMAICA 0x08 # endif # ifndef SUBLANG_ENGLISH_CARIBBEAN # define SUBLANG_ENGLISH_CARIBBEAN 0x09 # endif # ifndef SUBLANG_ENGLISH_BELIZE # define SUBLANG_ENGLISH_BELIZE 0x0a # endif # ifndef SUBLANG_ENGLISH_TRINIDAD # define SUBLANG_ENGLISH_TRINIDAD 0x0b # endif # ifndef SUBLANG_ENGLISH_ZIMBABWE # define SUBLANG_ENGLISH_ZIMBABWE 0x0c # endif # ifndef SUBLANG_ENGLISH_PHILIPPINES # define SUBLANG_ENGLISH_PHILIPPINES 0x0d # endif # ifndef SUBLANG_ENGLISH_INDONESIA # define SUBLANG_ENGLISH_INDONESIA 0x0e # endif # ifndef SUBLANG_ENGLISH_HONGKONG # define SUBLANG_ENGLISH_HONGKONG 0x0f # endif # ifndef SUBLANG_ENGLISH_INDIA # define SUBLANG_ENGLISH_INDIA 0x10 # endif # ifndef SUBLANG_ENGLISH_MALAYSIA # define SUBLANG_ENGLISH_MALAYSIA 0x11 # endif # ifndef SUBLANG_ENGLISH_SINGAPORE # define SUBLANG_ENGLISH_SINGAPORE 0x12 # endif # ifndef SUBLANG_FRENCH_LUXEMBOURG # define SUBLANG_FRENCH_LUXEMBOURG 0x05 # endif # ifndef SUBLANG_FRENCH_MONACO # define SUBLANG_FRENCH_MONACO 0x06 # endif # ifndef SUBLANG_FRENCH_WESTINDIES # define SUBLANG_FRENCH_WESTINDIES 0x07 # endif # ifndef SUBLANG_FRENCH_REUNION # define SUBLANG_FRENCH_REUNION 0x08 # endif # ifndef SUBLANG_FRENCH_CONGO # define SUBLANG_FRENCH_CONGO 0x09 # endif # ifndef SUBLANG_FRENCH_SENEGAL # define SUBLANG_FRENCH_SENEGAL 0x0a # endif # ifndef SUBLANG_FRENCH_CAMEROON # define SUBLANG_FRENCH_CAMEROON 0x0b # endif # ifndef SUBLANG_FRENCH_COTEDIVOIRE # define SUBLANG_FRENCH_COTEDIVOIRE 0x0c # endif # ifndef SUBLANG_FRENCH_MALI # define SUBLANG_FRENCH_MALI 0x0d # endif # ifndef SUBLANG_FRENCH_MOROCCO # define SUBLANG_FRENCH_MOROCCO 0x0e # endif # ifndef SUBLANG_FRENCH_HAITI # define SUBLANG_FRENCH_HAITI 0x0f # endif # ifndef SUBLANG_GERMAN_LUXEMBOURG # define SUBLANG_GERMAN_LUXEMBOURG 0x04 # endif # ifndef SUBLANG_GERMAN_LIECHTENSTEIN # define SUBLANG_GERMAN_LIECHTENSTEIN 0x05 # endif # ifndef SUBLANG_KASHMIRI_INDIA # define SUBLANG_KASHMIRI_INDIA 0x02 # endif # ifndef SUBLANG_MALAY_MALAYSIA # define SUBLANG_MALAY_MALAYSIA 0x01 # endif # ifndef SUBLANG_MALAY_BRUNEI_DARUSSALAM # define SUBLANG_MALAY_BRUNEI_DARUSSALAM 0x02 # endif # ifndef SUBLANG_NEPALI_INDIA # define SUBLANG_NEPALI_INDIA 0x02 # endif # ifndef SUBLANG_PUNJABI_INDIA # define SUBLANG_PUNJABI_INDIA 0x00 # endif # ifndef SUBLANG_PUNJABI_PAKISTAN # define SUBLANG_PUNJABI_PAKISTAN 0x01 # endif # ifndef SUBLANG_ROMANIAN_ROMANIA # define SUBLANG_ROMANIAN_ROMANIA 0x00 # endif # ifndef SUBLANG_ROMANIAN_MOLDOVA # define SUBLANG_ROMANIAN_MOLDOVA 0x01 # endif # ifndef SUBLANG_SERBIAN_LATIN # define SUBLANG_SERBIAN_LATIN 0x02 # endif # ifndef SUBLANG_SERBIAN_CYRILLIC # define SUBLANG_SERBIAN_CYRILLIC 0x03 # endif # ifndef SUBLANG_SINDHI_INDIA # define SUBLANG_SINDHI_INDIA 0x00 # endif # ifndef SUBLANG_SINDHI_PAKISTAN # define SUBLANG_SINDHI_PAKISTAN 0x01 # endif # ifndef SUBLANG_SPANISH_GUATEMALA # define SUBLANG_SPANISH_GUATEMALA 0x04 # endif # ifndef SUBLANG_SPANISH_COSTA_RICA # define SUBLANG_SPANISH_COSTA_RICA 0x05 # endif # ifndef SUBLANG_SPANISH_PANAMA # define SUBLANG_SPANISH_PANAMA 0x06 # endif # ifndef SUBLANG_SPANISH_DOMINICAN_REPUBLIC # define SUBLANG_SPANISH_DOMINICAN_REPUBLIC 0x07 # endif # ifndef SUBLANG_SPANISH_VENEZUELA # define SUBLANG_SPANISH_VENEZUELA 0x08 # endif # ifndef SUBLANG_SPANISH_COLOMBIA # define SUBLANG_SPANISH_COLOMBIA 0x09 # endif # ifndef SUBLANG_SPANISH_PERU # define SUBLANG_SPANISH_PERU 0x0a # endif # ifndef SUBLANG_SPANISH_ARGENTINA # define SUBLANG_SPANISH_ARGENTINA 0x0b # endif # ifndef SUBLANG_SPANISH_ECUADOR # define SUBLANG_SPANISH_ECUADOR 0x0c # endif # ifndef SUBLANG_SPANISH_CHILE # define SUBLANG_SPANISH_CHILE 0x0d # endif # ifndef SUBLANG_SPANISH_URUGUAY # define SUBLANG_SPANISH_URUGUAY 0x0e # endif # ifndef SUBLANG_SPANISH_PARAGUAY # define SUBLANG_SPANISH_PARAGUAY 0x0f # endif # ifndef SUBLANG_SPANISH_BOLIVIA # define SUBLANG_SPANISH_BOLIVIA 0x10 # endif # ifndef SUBLANG_SPANISH_EL_SALVADOR # define SUBLANG_SPANISH_EL_SALVADOR 0x11 # endif # ifndef SUBLANG_SPANISH_HONDURAS # define SUBLANG_SPANISH_HONDURAS 0x12 # endif # ifndef SUBLANG_SPANISH_NICARAGUA # define SUBLANG_SPANISH_NICARAGUA 0x13 # endif # ifndef SUBLANG_SPANISH_PUERTO_RICO # define SUBLANG_SPANISH_PUERTO_RICO 0x14 # endif # ifndef SUBLANG_SWEDISH_FINLAND # define SUBLANG_SWEDISH_FINLAND 0x02 # endif # ifndef SUBLANG_TAMAZIGHT_ARABIC # define SUBLANG_TAMAZIGHT_ARABIC 0x01 # endif # ifndef SUBLANG_TAMAZIGHT_LATIN # define SUBLANG_TAMAZIGHT_LATIN 0x02 # endif # ifndef SUBLANG_TIGRINYA_ETHIOPIA # define SUBLANG_TIGRINYA_ETHIOPIA 0x00 # endif # ifndef SUBLANG_TIGRINYA_ERITREA # define SUBLANG_TIGRINYA_ERITREA 0x01 # endif # ifndef SUBLANG_URDU_PAKISTAN # define SUBLANG_URDU_PAKISTAN 0x01 # endif # ifndef SUBLANG_URDU_INDIA # define SUBLANG_URDU_INDIA 0x02 # endif # ifndef SUBLANG_UZBEK_LATIN # define SUBLANG_UZBEK_LATIN 0x01 # endif # ifndef SUBLANG_UZBEK_CYRILLIC # define SUBLANG_UZBEK_CYRILLIC 0x02 # endif #endif /* XPG3 defines the result of 'setlocale (category, NULL)' as: "Directs 'setlocale()' to query 'category' and return the current setting of 'local'." However it does not specify the exact format. Neither do SUSV2 and ISO C 99. So we can use this feature only on selected systems (e.g. those using GNU C Library). */ #if defined _LIBC || (defined __GNU_LIBRARY__ && __GNU_LIBRARY__ >= 2) # define HAVE_LOCALE_NULL #endif /* Determine the current locale's name, and canonicalize it into XPG syntax language[_territory[.codeset]][@modifier] The codeset part in the result is not reliable; the locale_charset() should be used for codeset information instead. The result must not be freed; it is statically allocated. */ const char * _nl_locale_name (int category, const char *categoryname) { const char *retval; #ifndef WIN32 /* Use the POSIX methods of looking to 'LC_ALL', 'LC_xxx', and 'LANG'. On some systems this can be done by the 'setlocale' function itself. */ # if defined HAVE_SETLOCALE && defined HAVE_LC_MESSAGES && defined HAVE_LOCALE_NULL retval = setlocale (category, NULL); # else /* Setting of LC_ALL overwrites all other. */ retval = getenv ("LC_ALL"); if (retval == NULL || retval[0] == '\0') { /* Next comes the name of the desired category. */ retval = getenv (categoryname); if (retval == NULL || retval[0] == '\0') { /* Last possibility is the LANG environment variable. */ retval = getenv ("LANG"); if (retval == NULL || retval[0] == '\0') /* We use C as the default domain. POSIX says this is implementation defined. */ retval = "C"; } } # endif return retval; #else /* WIN32 */ /* Return an XPG style locale name language[_territory][@modifier]. Don't even bother determining the codeset; it's not useful in this context, because message catalogs are not specific to a single codeset. */ LCID lcid; LANGID langid; int primary, sub; /* Let the user override the system settings through environment variables, as on POSIX systems. */ retval = getenv ("LC_ALL"); if (retval != NULL && retval[0] != '\0') return retval; retval = getenv (categoryname); if (retval != NULL && retval[0] != '\0') return retval; retval = getenv ("LANG"); if (retval != NULL && retval[0] != '\0') return retval; /* Use native Win32 API locale ID. */ lcid = GetThreadLocale (); /* Strip off the sorting rules, keep only the language part. */ langid = LANGIDFROMLCID (lcid); /* Split into language and territory part. */ primary = PRIMARYLANGID (langid); sub = SUBLANGID (langid); /* Dispatch on language. See also http://www.unicode.org/unicode/onlinedat/languages.html . For details about languages, see http://www.ethnologue.com/ . */ switch (primary) { case LANG_AFRIKAANS: return "af_ZA"; case LANG_ALBANIAN: return "sq_AL"; case LANG_AMHARIC: return "am_ET"; case LANG_ARABIC: switch (sub) { case SUBLANG_ARABIC_SAUDI_ARABIA: return "ar_SA"; case SUBLANG_ARABIC_IRAQ: return "ar_IQ"; case SUBLANG_ARABIC_EGYPT: return "ar_EG"; case SUBLANG_ARABIC_LIBYA: return "ar_LY"; case SUBLANG_ARABIC_ALGERIA: return "ar_DZ"; case SUBLANG_ARABIC_MOROCCO: return "ar_MA"; case SUBLANG_ARABIC_TUNISIA: return "ar_TN"; case SUBLANG_ARABIC_OMAN: return "ar_OM"; case SUBLANG_ARABIC_YEMEN: return "ar_YE"; case SUBLANG_ARABIC_SYRIA: return "ar_SY"; case SUBLANG_ARABIC_JORDAN: return "ar_JO"; case SUBLANG_ARABIC_LEBANON: return "ar_LB"; case SUBLANG_ARABIC_KUWAIT: return "ar_KW"; case SUBLANG_ARABIC_UAE: return "ar_AE"; case SUBLANG_ARABIC_BAHRAIN: return "ar_BH"; case SUBLANG_ARABIC_QATAR: return "ar_QA"; } return "ar"; case LANG_ARMENIAN: return "hy_AM"; case LANG_ASSAMESE: return "as_IN"; case LANG_AZERI: switch (sub) { /* FIXME: Adjust this when Azerbaijani locales appear on Unix. */ case SUBLANG_AZERI_LATIN: return "az_AZ@latin"; case SUBLANG_AZERI_CYRILLIC: return "az_AZ@cyrillic"; } return "az"; case LANG_BASQUE: return "eu"; /* Ambiguous: could be "eu_ES" or "eu_FR". */ case LANG_BELARUSIAN: return "be_BY"; case LANG_BENGALI: switch (sub) { case SUBLANG_BENGALI_INDIA: return "bn_IN"; case SUBLANG_BENGALI_BANGLADESH: return "bn_BD"; } return "bn"; case LANG_BULGARIAN: return "bg_BG"; case LANG_BURMESE: return "my_MM"; case LANG_CAMBODIAN: return "km_KH"; case LANG_CATALAN: return "ca_ES"; case LANG_CHEROKEE: return "chr_US"; case LANG_CHINESE: switch (sub) { case SUBLANG_CHINESE_TRADITIONAL: return "zh_TW"; case SUBLANG_CHINESE_SIMPLIFIED: return "zh_CN"; case SUBLANG_CHINESE_HONGKONG: return "zh_HK"; case SUBLANG_CHINESE_SINGAPORE: return "zh_SG"; case SUBLANG_CHINESE_MACAU: return "zh_MO"; } return "zh"; case LANG_CROATIAN: /* LANG_CROATIAN == LANG_SERBIAN * What used to be called Serbo-Croatian * should really now be two separate * languages because of political reasons. * (Says tml, who knows nothing about Serbian * or Croatian.) * (I can feel those flames coming already.) */ switch (sub) { case SUBLANG_DEFAULT: return "hr_HR"; case SUBLANG_SERBIAN_LATIN: return "sr_CS"; case SUBLANG_SERBIAN_CYRILLIC: return "sr_CS@cyrillic"; } return "hr"; case LANG_CZECH: return "cs_CZ"; case LANG_DANISH: return "da_DK"; case LANG_DIVEHI: return "dv_MV"; case LANG_DUTCH: switch (sub) { case SUBLANG_DUTCH: return "nl_NL"; case SUBLANG_DUTCH_BELGIAN: /* FLEMISH, VLAAMS */ return "nl_BE"; } return "nl"; case LANG_EDO: return "bin_NG"; case LANG_ENGLISH: switch (sub) { /* SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. Heh. I thought * English was the language spoken in England. * Oh well. */ case SUBLANG_ENGLISH_US: return "en_US"; case SUBLANG_ENGLISH_UK: return "en_GB"; case SUBLANG_ENGLISH_AUS: return "en_AU"; case SUBLANG_ENGLISH_CAN: return "en_CA"; case SUBLANG_ENGLISH_NZ: return "en_NZ"; case SUBLANG_ENGLISH_EIRE: return "en_IE"; case SUBLANG_ENGLISH_SOUTH_AFRICA: return "en_ZA"; case SUBLANG_ENGLISH_JAMAICA: return "en_JM"; case SUBLANG_ENGLISH_CARIBBEAN: return "en_GD"; /* Grenada? */ case SUBLANG_ENGLISH_BELIZE: return "en_BZ"; case SUBLANG_ENGLISH_TRINIDAD: return "en_TT"; case SUBLANG_ENGLISH_ZIMBABWE: return "en_ZW"; case SUBLANG_ENGLISH_PHILIPPINES: return "en_PH"; case SUBLANG_ENGLISH_INDONESIA: return "en_ID"; case SUBLANG_ENGLISH_HONGKONG: return "en_HK"; case SUBLANG_ENGLISH_INDIA: return "en_IN"; case SUBLANG_ENGLISH_MALAYSIA: return "en_MY"; case SUBLANG_ENGLISH_SINGAPORE: return "en_SG"; } return "en"; case LANG_ESTONIAN: return "et_EE"; case LANG_FAEROESE: return "fo_FO"; case LANG_FARSI: return "fa_IR"; case LANG_FINNISH: return "fi_FI"; case LANG_FRENCH: switch (sub) { case SUBLANG_FRENCH: return "fr_FR"; case SUBLANG_FRENCH_BELGIAN: /* WALLOON */ return "fr_BE"; case SUBLANG_FRENCH_CANADIAN: return "fr_CA"; case SUBLANG_FRENCH_SWISS: return "fr_CH"; case SUBLANG_FRENCH_LUXEMBOURG: return "fr_LU"; case SUBLANG_FRENCH_MONACO: return "fr_MC"; case SUBLANG_FRENCH_WESTINDIES: return "fr"; /* Caribbean? */ case SUBLANG_FRENCH_REUNION: return "fr_RE"; case SUBLANG_FRENCH_CONGO: return "fr_CG"; case SUBLANG_FRENCH_SENEGAL: return "fr_SN"; case SUBLANG_FRENCH_CAMEROON: return "fr_CM"; case SUBLANG_FRENCH_COTEDIVOIRE: return "fr_CI"; case SUBLANG_FRENCH_MALI: return "fr_ML"; case SUBLANG_FRENCH_MOROCCO: return "fr_MA"; case SUBLANG_FRENCH_HAITI: return "fr_HT"; } return "fr"; case LANG_FRISIAN: return "fy_NL"; case LANG_FULFULDE: /* Spoken in Nigeria, Guinea, Senegal, Mali, Niger, Cameroon, Benin. */ return "ff_NG"; case LANG_GAELIC: switch (sub) { case 0x01: /* SCOTTISH */ return "gd_GB"; case 0x02: /* IRISH */ return "ga_IE"; } return "C"; case LANG_GALICIAN: return "gl_ES"; case LANG_GEORGIAN: return "ka_GE"; case LANG_GERMAN: switch (sub) { case SUBLANG_GERMAN: return "de_DE"; case SUBLANG_GERMAN_SWISS: return "de_CH"; case SUBLANG_GERMAN_AUSTRIAN: return "de_AT"; case SUBLANG_GERMAN_LUXEMBOURG: return "de_LU"; case SUBLANG_GERMAN_LIECHTENSTEIN: return "de_LI"; } return "de"; case LANG_GREEK: return "el_GR"; case LANG_GUARANI: return "gn_PY"; case LANG_GUJARATI: return "gu_IN"; case LANG_HAUSA: return "ha_NG"; case LANG_HAWAIIAN: /* FIXME: Do they mean Hawaiian ("haw_US", 1000 speakers) or Hawaii Creole English ("cpe_US", 600000 speakers)? */ return "cpe_US"; case LANG_HEBREW: return "he_IL"; case LANG_HINDI: return "hi_IN"; case LANG_HUNGARIAN: return "hu_HU"; case LANG_IBIBIO: return "nic_NG"; case LANG_ICELANDIC: return "is_IS"; case LANG_IGBO: return "ig_NG"; case LANG_INDONESIAN: return "id_ID"; case LANG_INUKTITUT: return "iu_CA"; case LANG_ITALIAN: switch (sub) { case SUBLANG_ITALIAN: return "it_IT"; case SUBLANG_ITALIAN_SWISS: return "it_CH"; } return "it"; case LANG_JAPANESE: return "ja_JP"; case LANG_KANNADA: return "kn_IN"; case LANG_KANURI: return "kr_NG"; case LANG_KASHMIRI: switch (sub) { case SUBLANG_DEFAULT: return "ks_PK"; case SUBLANG_KASHMIRI_INDIA: return "ks_IN"; } return "ks"; case LANG_KAZAK: return "kk_KZ"; case LANG_KONKANI: /* FIXME: Adjust this when such locales appear on Unix. */ return "kok_IN"; case LANG_KOREAN: return "ko_KR"; case LANG_KYRGYZ: return "ky_KG"; case LANG_LAO: return "lo_LA"; case LANG_LATIN: return "la_VA"; case LANG_LATVIAN: return "lv_LV"; case LANG_LITHUANIAN: return "lt_LT"; case LANG_MACEDONIAN: return "mk_MK"; case LANG_MALAY: switch (sub) { case SUBLANG_MALAY_MALAYSIA: return "ms_MY"; case SUBLANG_MALAY_BRUNEI_DARUSSALAM: return "ms_BN"; } return "ms"; case LANG_MALAYALAM: return "ml_IN"; case LANG_MALTESE: return "mt_MT"; case LANG_MANIPURI: /* FIXME: Adjust this when such locales appear on Unix. */ return "mni_IN"; case LANG_MARATHI: return "mr_IN"; case LANG_MONGOLIAN: return "mn"; /* Ambiguous: could be "mn_CN" or "mn_MN". */ case LANG_NEPALI: switch (sub) { case SUBLANG_DEFAULT: return "ne_NP"; case SUBLANG_NEPALI_INDIA: return "ne_IN"; } return "ne"; case LANG_NORWEGIAN: switch (sub) { case SUBLANG_NORWEGIAN_BOKMAL: return "no_NO"; case SUBLANG_NORWEGIAN_NYNORSK: return "nn_NO"; } return "no"; case LANG_ORIYA: return "or_IN"; case LANG_OROMO: return "om_ET"; case LANG_PAPIAMENTU: return "pap_AN"; case LANG_PASHTO: return "ps"; /* Ambiguous: could be "ps_PK" or "ps_AF". */ case LANG_POLISH: return "pl_PL"; case LANG_PORTUGUESE: switch (sub) { case SUBLANG_PORTUGUESE: return "pt_PT"; /* Hmm. SUBLANG_PORTUGUESE_BRAZILIAN == SUBLANG_DEFAULT. Same phenomenon as SUBLANG_ENGLISH_US == SUBLANG_DEFAULT. */ case SUBLANG_PORTUGUESE_BRAZILIAN: return "pt_BR"; } return "pt"; case LANG_PUNJABI: switch (sub) { case SUBLANG_PUNJABI_INDIA: return "pa_IN"; /* Gurmukhi script */ case SUBLANG_PUNJABI_PAKISTAN: return "pa_PK"; /* Arabic script */ } return "pa"; case LANG_RHAETO_ROMANCE: return "rm_CH"; case LANG_ROMANIAN: switch (sub) { case SUBLANG_ROMANIAN_ROMANIA: return "ro_RO"; case SUBLANG_ROMANIAN_MOLDOVA: return "ro_MD"; } return "ro"; case LANG_RUSSIAN: return "ru"; /* Ambiguous: could be "ru_RU" or "ru_UA" or "ru_MD". */ case LANG_SAAMI: /* actually Northern Sami */ return "se_NO"; case LANG_SANSKRIT: return "sa_IN"; case LANG_SINDHI: switch (sub) { case SUBLANG_SINDHI_INDIA: return "sd_IN"; case SUBLANG_SINDHI_PAKISTAN: return "sd_PK"; } return "sd"; case LANG_SINHALESE: return "si_LK"; case LANG_SLOVAK: return "sk_SK"; case LANG_SLOVENIAN: return "sl_SI"; case LANG_SOMALI: return "so_SO"; case LANG_SORBIAN: /* FIXME: Adjust this when such locales appear on Unix. */ return "wen_DE"; case LANG_SPANISH: switch (sub) { case SUBLANG_SPANISH: return "es_ES"; case SUBLANG_SPANISH_MEXICAN: return "es_MX"; case SUBLANG_SPANISH_MODERN: return "es_ES@modern"; /* not seen on Unix */ case SUBLANG_SPANISH_GUATEMALA: return "es_GT"; case SUBLANG_SPANISH_COSTA_RICA: return "es_CR"; case SUBLANG_SPANISH_PANAMA: return "es_PA"; case SUBLANG_SPANISH_DOMINICAN_REPUBLIC: return "es_DO"; case SUBLANG_SPANISH_VENEZUELA: return "es_VE"; case SUBLANG_SPANISH_COLOMBIA: return "es_CO"; case SUBLANG_SPANISH_PERU: return "es_PE"; case SUBLANG_SPANISH_ARGENTINA: return "es_AR"; case SUBLANG_SPANISH_ECUADOR: return "es_EC"; case SUBLANG_SPANISH_CHILE: return "es_CL"; case SUBLANG_SPANISH_URUGUAY: return "es_UY"; case SUBLANG_SPANISH_PARAGUAY: return "es_PY"; case SUBLANG_SPANISH_BOLIVIA: return "es_BO"; case SUBLANG_SPANISH_EL_SALVADOR: return "es_SV"; case SUBLANG_SPANISH_HONDURAS: return "es_HN"; case SUBLANG_SPANISH_NICARAGUA: return "es_NI"; case SUBLANG_SPANISH_PUERTO_RICO: return "es_PR"; } return "es"; case LANG_SUTU: return "bnt_TZ"; /* or "st_LS" or "nso_ZA"? */ case LANG_SWAHILI: return "sw_KE"; case LANG_SWEDISH: switch (sub) { case SUBLANG_DEFAULT: return "sv_SE"; case SUBLANG_SWEDISH_FINLAND: return "sv_FI"; } return "sv"; case LANG_SYRIAC: return "syr_TR"; /* An extinct language. */ case LANG_TAGALOG: return "tl_PH"; case LANG_TAJIK: return "tg_TJ"; case LANG_TAMAZIGHT: switch (sub) { /* FIXME: Adjust this when Tamazight locales appear on Unix. */ case SUBLANG_TAMAZIGHT_ARABIC: return "ber_MA@arabic"; case SUBLANG_TAMAZIGHT_LATIN: return "ber_MA@latin"; } return "ber_MA"; case LANG_TAMIL: return "ta"; /* Ambiguous: could be "ta_IN" or "ta_LK" or "ta_SG". */ case LANG_TATAR: return "tt_RU"; case LANG_TELUGU: return "te_IN"; case LANG_THAI: return "th_TH"; case LANG_TIBETAN: return "bo_CN"; case LANG_TIGRINYA: switch (sub) { case SUBLANG_TIGRINYA_ETHIOPIA: return "ti_ET"; case SUBLANG_TIGRINYA_ERITREA: return "ti_ER"; } return "ti"; case LANG_TSONGA: return "ts_ZA"; case LANG_TSWANA: return "tn_BW"; case LANG_TURKISH: return "tr_TR"; case LANG_TURKMEN: return "tk_TM"; case LANG_UKRAINIAN: return "uk_UA"; case LANG_URDU: switch (sub) { case SUBLANG_URDU_PAKISTAN: return "ur_PK"; case SUBLANG_URDU_INDIA: return "ur_IN"; } return "ur"; case LANG_UZBEK: switch (sub) { case SUBLANG_UZBEK_LATIN: return "uz_UZ"; case SUBLANG_UZBEK_CYRILLIC: return "uz_UZ@cyrillic"; } return "uz"; case LANG_VENDA: return "ve_ZA"; case LANG_VIETNAMESE: return "vi_VN"; case LANG_WELSH: return "cy_GB"; case LANG_XHOSA: return "xh_ZA"; case LANG_YI: return "sit_CN"; case LANG_YIDDISH: return "yi_IL"; case LANG_YORUBA: return "yo_NG"; case LANG_ZULU: return "zu_ZA"; default: return "C"; } #endif } lbreakout2-2.6.4/intl/xsize.h0000644000175000017500000000672211452354534013014 00000000000000/* xsize.h -- Checked size_t computations. Copyright (C) 2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _XSIZE_H #define _XSIZE_H /* Get size_t. */ #include /* Get SIZE_MAX. */ #include #if HAVE_STDINT_H # include #endif /* The size of memory objects is often computed through expressions of type size_t. Example: void* p = malloc (header_size + n * element_size). These computations can lead to overflow. When this happens, malloc() returns a piece of memory that is way too small, and the program then crashes while attempting to fill the memory. To avoid this, the functions and macros in this file check for overflow. The convention is that SIZE_MAX represents overflow. malloc (SIZE_MAX) is not guaranteed to fail -- think of a malloc implementation that uses mmap --, it's recommended to use size_overflow_p() or size_in_bounds_p() before invoking malloc(). The example thus becomes: size_t size = xsum (header_size, xtimes (n, element_size)); void *p = (size_in_bounds_p (size) ? malloc (size) : NULL); */ /* Convert an arbitrary value >= 0 to type size_t. */ #define xcast_size_t(N) \ ((N) <= SIZE_MAX ? (size_t) (N) : SIZE_MAX) /* Sum of two sizes, with overflow check. */ static inline size_t #if __GNUC__ >= 3 __attribute__ ((__pure__)) #endif xsum (size_t size1, size_t size2) { size_t sum = size1 + size2; return (sum >= size1 ? sum : SIZE_MAX); } /* Sum of three sizes, with overflow check. */ static inline size_t #if __GNUC__ >= 3 __attribute__ ((__pure__)) #endif xsum3 (size_t size1, size_t size2, size_t size3) { return xsum (xsum (size1, size2), size3); } /* Sum of four sizes, with overflow check. */ static inline size_t #if __GNUC__ >= 3 __attribute__ ((__pure__)) #endif xsum4 (size_t size1, size_t size2, size_t size3, size_t size4) { return xsum (xsum (xsum (size1, size2), size3), size4); } /* Maximum of two sizes, with overflow check. */ static inline size_t #if __GNUC__ >= 3 __attribute__ ((__pure__)) #endif xmax (size_t size1, size_t size2) { /* No explicit check is needed here, because for any n: max (SIZE_MAX, n) == SIZE_MAX and max (n, SIZE_MAX) == SIZE_MAX. */ return (size1 >= size2 ? size1 : size2); } /* Multiplication of a count with an element size, with overflow check. The count must be >= 0 and the element size must be > 0. This is a macro, not an inline function, so that it works correctly even when N is of a wider tupe and N > SIZE_MAX. */ #define xtimes(N, ELSIZE) \ ((N) <= SIZE_MAX / (ELSIZE) ? (size_t) (N) * (ELSIZE) : SIZE_MAX) /* Check for overflow. */ #define size_overflow_p(SIZE) \ ((SIZE) == SIZE_MAX) /* Check against overflow. */ #define size_in_bounds_p(SIZE) \ ((SIZE) != SIZE_MAX) #endif /* _XSIZE_H */ lbreakout2-2.6.4/intl/localcharset.c0000644000175000017500000002435711452354534014315 00000000000000/* Determine a canonical name for the current locale's character encoding. Copyright (C) 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Written by Bruno Haible . */ #ifdef HAVE_CONFIG_H # include #endif /* Specification. */ #include "localcharset.h" #if HAVE_STDDEF_H # include #endif #include #if HAVE_STRING_H # include #else # include #endif #if HAVE_STDLIB_H # include #endif #if defined _WIN32 || defined __WIN32__ # undef WIN32 /* avoid warning on mingw32 */ # define WIN32 #endif #if defined __EMX__ /* Assume EMX program runs on OS/2, even if compiled under DOS. */ # define OS2 #endif #if !defined WIN32 # if HAVE_LANGINFO_CODESET # include # else # if HAVE_SETLOCALE # include # endif # endif #elif defined WIN32 # define WIN32_LEAN_AND_MEAN # include #endif #if defined OS2 # define INCL_DOS # include #endif #if ENABLE_RELOCATABLE # include "relocatable.h" #else # define relocate(pathname) (pathname) #endif #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS */ # define ISSLASH(C) ((C) == '/' || (C) == '\\') #endif #ifndef DIRECTORY_SEPARATOR # define DIRECTORY_SEPARATOR '/' #endif #ifndef ISSLASH # define ISSLASH(C) ((C) == DIRECTORY_SEPARATOR) #endif #if HAVE_DECL_GETC_UNLOCKED # undef getc # define getc getc_unlocked #endif /* The following static variable is declared 'volatile' to avoid a possible multithread problem in the function get_charset_aliases. If we are running in a threaded environment, and if two threads initialize 'charset_aliases' simultaneously, both will produce the same value, and everything will be ok if the two assignments to 'charset_aliases' are atomic. But I don't know what will happen if the two assignments mix. */ #if __STDC__ != 1 # define volatile /* empty */ #endif /* Pointer to the contents of the charset.alias file, if it has already been read, else NULL. Its format is: ALIAS_1 '\0' CANONICAL_1 '\0' ... ALIAS_n '\0' CANONICAL_n '\0' '\0' */ static const char * volatile charset_aliases; /* Return a pointer to the contents of the charset.alias file. */ static const char * get_charset_aliases () { const char *cp; cp = charset_aliases; if (cp == NULL) { #if !(defined VMS || defined WIN32) FILE *fp; const char *dir = relocate (LIBDIR); const char *base = "charset.alias"; char *file_name; /* Concatenate dir and base into freshly allocated file_name. */ { size_t dir_len = strlen (dir); size_t base_len = strlen (base); int add_slash = (dir_len > 0 && !ISSLASH (dir[dir_len - 1])); file_name = (char *) malloc (dir_len + add_slash + base_len + 1); if (file_name != NULL) { memcpy (file_name, dir, dir_len); if (add_slash) file_name[dir_len] = DIRECTORY_SEPARATOR; memcpy (file_name + dir_len + add_slash, base, base_len + 1); } } if (file_name == NULL || (fp = fopen (file_name, "r")) == NULL) /* Out of memory or file not found, treat it as empty. */ cp = ""; else { /* Parse the file's contents. */ int c; char buf1[50+1]; char buf2[50+1]; char *res_ptr = NULL; size_t res_size = 0; size_t l1, l2; for (;;) { c = getc (fp); if (c == EOF) break; if (c == '\n' || c == ' ' || c == '\t') continue; if (c == '#') { /* Skip comment, to end of line. */ do c = getc (fp); while (!(c == EOF || c == '\n')); if (c == EOF) break; continue; } ungetc (c, fp); if (fscanf (fp, "%50s %50s", buf1, buf2) < 2) break; l1 = strlen (buf1); l2 = strlen (buf2); if (res_size == 0) { res_size = l1 + 1 + l2 + 1; res_ptr = (char *) malloc (res_size + 1); } else { res_size += l1 + 1 + l2 + 1; res_ptr = (char *) realloc (res_ptr, res_size + 1); } if (res_ptr == NULL) { /* Out of memory. */ res_size = 0; break; } strcpy (res_ptr + res_size - (l2 + 1) - (l1 + 1), buf1); strcpy (res_ptr + res_size - (l2 + 1), buf2); } fclose (fp); if (res_size == 0) cp = ""; else { *(res_ptr + res_size) = '\0'; cp = res_ptr; } } if (file_name != NULL) free (file_name); #else # if defined VMS /* To avoid the troubles of an extra file charset.alias_vms in the sources of many GNU packages, simply inline the aliases here. */ /* The list of encodings is taken from the OpenVMS 7.3-1 documentation "Compaq C Run-Time Library Reference Manual for OpenVMS systems" section 10.7 "Handling Different Character Sets". */ cp = "ISO8859-1" "\0" "ISO-8859-1" "\0" "ISO8859-2" "\0" "ISO-8859-2" "\0" "ISO8859-5" "\0" "ISO-8859-5" "\0" "ISO8859-7" "\0" "ISO-8859-7" "\0" "ISO8859-8" "\0" "ISO-8859-8" "\0" "ISO8859-9" "\0" "ISO-8859-9" "\0" /* Japanese */ "eucJP" "\0" "EUC-JP" "\0" "SJIS" "\0" "SHIFT_JIS" "\0" "DECKANJI" "\0" "DEC-KANJI" "\0" "SDECKANJI" "\0" "EUC-JP" "\0" /* Chinese */ "eucTW" "\0" "EUC-TW" "\0" "DECHANYU" "\0" "DEC-HANYU" "\0" "DECHANZI" "\0" "GB2312" "\0" /* Korean */ "DECKOREAN" "\0" "EUC-KR" "\0"; # endif # if defined WIN32 /* To avoid the troubles of installing a separate file in the same directory as the DLL and of retrieving the DLL's directory at runtime, simply inline the aliases here. */ cp = "CP936" "\0" "GBK" "\0" "CP1361" "\0" "JOHAB" "\0" "CP20127" "\0" "ASCII" "\0" "CP20866" "\0" "KOI8-R" "\0" "CP21866" "\0" "KOI8-RU" "\0" "CP28591" "\0" "ISO-8859-1" "\0" "CP28592" "\0" "ISO-8859-2" "\0" "CP28593" "\0" "ISO-8859-3" "\0" "CP28594" "\0" "ISO-8859-4" "\0" "CP28595" "\0" "ISO-8859-5" "\0" "CP28596" "\0" "ISO-8859-6" "\0" "CP28597" "\0" "ISO-8859-7" "\0" "CP28598" "\0" "ISO-8859-8" "\0" "CP28599" "\0" "ISO-8859-9" "\0" "CP28605" "\0" "ISO-8859-15" "\0"; # endif #endif charset_aliases = cp; } return cp; } /* Determine the current locale's character encoding, and canonicalize it into one of the canonical names listed in config.charset. The result must not be freed; it is statically allocated. If the canonical name cannot be determined, the result is a non-canonical name. */ #ifdef STATIC STATIC #endif const char * locale_charset () { const char *codeset; const char *aliases; #if !(defined WIN32 || defined OS2) # if HAVE_LANGINFO_CODESET /* Most systems support nl_langinfo (CODESET) nowadays. */ codeset = nl_langinfo (CODESET); # else /* On old systems which lack it, use setlocale or getenv. */ const char *locale = NULL; /* But most old systems don't have a complete set of locales. Some (like SunOS 4 or DJGPP) have only the C locale. Therefore we don't use setlocale here; it would return "C" when it doesn't support the locale name the user has set. */ # if HAVE_SETLOCALE && 0 locale = setlocale (LC_CTYPE, NULL); # endif if (locale == NULL || locale[0] == '\0') { locale = getenv ("LC_ALL"); if (locale == NULL || locale[0] == '\0') { locale = getenv ("LC_CTYPE"); if (locale == NULL || locale[0] == '\0') locale = getenv ("LANG"); } } /* On some old systems, one used to set locale = "iso8859_1". On others, you set it to "language_COUNTRY.charset". In any case, we resolve it through the charset.alias file. */ codeset = locale; # endif #elif defined WIN32 static char buf[2 + 10 + 1]; /* Woe32 has a function returning the locale's codepage as a number. */ sprintf (buf, "CP%u", GetACP ()); codeset = buf; #elif defined OS2 const char *locale; static char buf[2 + 10 + 1]; ULONG cp[3]; ULONG cplen; /* Allow user to override the codeset, as set in the operating system, with standard language environment variables. */ locale = getenv ("LC_ALL"); if (locale == NULL || locale[0] == '\0') { locale = getenv ("LC_CTYPE"); if (locale == NULL || locale[0] == '\0') locale = getenv ("LANG"); } if (locale != NULL && locale[0] != '\0') { /* If the locale name contains an encoding after the dot, return it. */ const char *dot = strchr (locale, '.'); if (dot != NULL) { const char *modifier; dot++; /* Look for the possible @... trailer and remove it, if any. */ modifier = strchr (dot, '@'); if (modifier == NULL) return dot; if (modifier - dot < sizeof (buf)) { memcpy (buf, dot, modifier - dot); buf [modifier - dot] = '\0'; return buf; } } /* Resolve through the charset.alias file. */ codeset = locale; } else { /* OS/2 has a function returning the locale's codepage as a number. */ if (DosQueryCp (sizeof (cp), cp, &cplen)) codeset = ""; else { sprintf (buf, "CP%u", cp[0]); codeset = buf; } } #endif if (codeset == NULL) /* The canonical name cannot be determined. */ codeset = ""; /* Resolve alias. */ for (aliases = get_charset_aliases (); *aliases != '\0'; aliases += strlen (aliases) + 1, aliases += strlen (aliases) + 1) if (strcmp (codeset, aliases) == 0 || (aliases[0] == '*' && aliases[1] == '\0')) { codeset = aliases + strlen (aliases) + 1; break; } /* Don't return an empty string. GNU libc and GNU libiconv interpret the empty string as denoting "the locale's character encoding", thus GNU libiconv would call this function a second time. */ if (codeset[0] == '\0') codeset = "ASCII"; return codeset; } lbreakout2-2.6.4/intl/localcharset.h0000644000175000017500000000255711452354534014320 00000000000000/* Determine a canonical name for the current locale's character encoding. Copyright (C) 2000-2003 Free Software Foundation, Inc. This file is part of the GNU CHARSET Library. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LOCALCHARSET_H #define _LOCALCHARSET_H #ifdef __cplusplus extern "C" { #endif /* Determine the current locale's character encoding, and canonicalize it into one of the canonical names listed in config.charset. The result must not be freed; it is statically allocated. If the canonical name cannot be determined, the result is a non-canonical name. */ extern const char * locale_charset (void); #ifdef __cplusplus } #endif #endif /* _LOCALCHARSET_H */ lbreakout2-2.6.4/intl/vasnprintf.c0000644000175000017500000005304411452354534014036 00000000000000/* vsprintf with automatic memory allocation. Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for snprintf(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include #endif #ifndef IN_LIBINTL # include #endif /* Specification. */ #if WIDE_CHAR_VERSION # include "vasnwprintf.h" #else # include "vasnprintf.h" #endif #include /* snprintf(), sprintf() */ #include /* abort(), malloc(), realloc(), free() */ #include /* memcpy(), strlen() */ #include /* errno */ #include /* CHAR_BIT */ #include /* DBL_MAX_EXP, LDBL_MAX_EXP */ #if WIDE_CHAR_VERSION # include "wprintf-parse.h" #else # include "printf-parse.h" #endif /* Checked size_t computations. */ #include "xsize.h" #ifdef HAVE_WCHAR_T # ifdef HAVE_WCSLEN # define local_wcslen wcslen # else /* Solaris 2.5.1 has wcslen() in a separate library libw.so. To avoid a dependency towards this library, here is a local substitute. Define this substitute only once, even if this file is included twice in the same compilation unit. */ # ifndef local_wcslen_defined # define local_wcslen_defined 1 static size_t local_wcslen (const wchar_t *s) { const wchar_t *ptr; for (ptr = s; *ptr != (wchar_t) 0; ptr++) ; return ptr - s; } # endif # endif #endif #if WIDE_CHAR_VERSION # define VASNPRINTF vasnwprintf # define CHAR_T wchar_t # define DIRECTIVE wchar_t_directive # define DIRECTIVES wchar_t_directives # define PRINTF_PARSE wprintf_parse # define USE_SNPRINTF 1 # if HAVE_DECL__SNWPRINTF /* On Windows, the function swprintf() has a different signature than on Unix; we use the _snwprintf() function instead. */ # define SNPRINTF _snwprintf # else /* Unix. */ # define SNPRINTF swprintf # endif #else # define VASNPRINTF vasnprintf # define CHAR_T char # define DIRECTIVE char_directive # define DIRECTIVES char_directives # define PRINTF_PARSE printf_parse # define USE_SNPRINTF (HAVE_DECL__SNPRINTF || HAVE_SNPRINTF) # if HAVE_DECL__SNPRINTF /* Windows. */ # define SNPRINTF _snprintf # else /* Unix. */ # define SNPRINTF snprintf # endif #endif CHAR_T * VASNPRINTF (CHAR_T *resultbuf, size_t *lengthp, const CHAR_T *format, va_list args) { DIRECTIVES d; arguments a; if (PRINTF_PARSE (format, &d, &a) < 0) { errno = EINVAL; return NULL; } #define CLEANUP() \ free (d.dir); \ if (a.arg) \ free (a.arg); if (printf_fetchargs (args, &a) < 0) { CLEANUP (); errno = EINVAL; return NULL; } { size_t buf_neededlength; CHAR_T *buf; CHAR_T *buf_malloced; const CHAR_T *cp; size_t i; DIRECTIVE *dp; /* Output string accumulator. */ CHAR_T *result; size_t allocated; size_t length; /* Allocate a small buffer that will hold a directive passed to sprintf or snprintf. */ buf_neededlength = xsum4 (7, d.max_width_length, d.max_precision_length, 6); #if HAVE_ALLOCA if (buf_neededlength < 4000 / sizeof (CHAR_T)) { buf = (CHAR_T *) alloca (buf_neededlength * sizeof (CHAR_T)); buf_malloced = NULL; } else #endif { size_t buf_memsize = xtimes (buf_neededlength, sizeof (CHAR_T)); if (size_overflow_p (buf_memsize)) goto out_of_memory_1; buf = (CHAR_T *) malloc (buf_memsize); if (buf == NULL) goto out_of_memory_1; buf_malloced = buf; } if (resultbuf != NULL) { result = resultbuf; allocated = *lengthp; } else { result = NULL; allocated = 0; } length = 0; /* Invariants: result is either == resultbuf or == NULL or malloc-allocated. If length > 0, then result != NULL. */ /* Ensures that allocated >= needed. Aborts through a jump to out_of_memory if needed is SIZE_MAX or otherwise too big. */ #define ENSURE_ALLOCATION(needed) \ if ((needed) > allocated) \ { \ size_t memory_size; \ CHAR_T *memory; \ \ allocated = (allocated > 0 ? xtimes (allocated, 2) : 12); \ if ((needed) > allocated) \ allocated = (needed); \ memory_size = xtimes (allocated, sizeof (CHAR_T)); \ if (size_overflow_p (memory_size)) \ goto out_of_memory; \ if (result == resultbuf || result == NULL) \ memory = (CHAR_T *) malloc (memory_size); \ else \ memory = (CHAR_T *) realloc (result, memory_size); \ if (memory == NULL) \ goto out_of_memory; \ if (result == resultbuf && length > 0) \ memcpy (memory, result, length * sizeof (CHAR_T)); \ result = memory; \ } for (cp = format, i = 0, dp = &d.dir[0]; ; cp = dp->dir_end, i++, dp++) { if (cp != dp->dir_start) { size_t n = dp->dir_start - cp; size_t augmented_length = xsum (length, n); ENSURE_ALLOCATION (augmented_length); memcpy (result + length, cp, n * sizeof (CHAR_T)); length = augmented_length; } if (i == d.count) break; /* Execute a single directive. */ if (dp->conversion == '%') { size_t augmented_length; if (!(dp->arg_index == ARG_NONE)) abort (); augmented_length = xsum (length, 1); ENSURE_ALLOCATION (augmented_length); result[length] = '%'; length = augmented_length; } else { if (!(dp->arg_index != ARG_NONE)) abort (); if (dp->conversion == 'n') { switch (a.arg[dp->arg_index].type) { case TYPE_COUNT_SCHAR_POINTER: *a.arg[dp->arg_index].a.a_count_schar_pointer = length; break; case TYPE_COUNT_SHORT_POINTER: *a.arg[dp->arg_index].a.a_count_short_pointer = length; break; case TYPE_COUNT_INT_POINTER: *a.arg[dp->arg_index].a.a_count_int_pointer = length; break; case TYPE_COUNT_LONGINT_POINTER: *a.arg[dp->arg_index].a.a_count_longint_pointer = length; break; #ifdef HAVE_LONG_LONG case TYPE_COUNT_LONGLONGINT_POINTER: *a.arg[dp->arg_index].a.a_count_longlongint_pointer = length; break; #endif default: abort (); } } else { arg_type type = a.arg[dp->arg_index].type; CHAR_T *p; unsigned int prefix_count; int prefixes[2]; #if !USE_SNPRINTF size_t tmp_length; CHAR_T tmpbuf[700]; CHAR_T *tmp; /* Allocate a temporary buffer of sufficient size for calling sprintf. */ { size_t width; size_t precision; width = 0; if (dp->width_start != dp->width_end) { if (dp->width_arg_index != ARG_NONE) { int arg; if (!(a.arg[dp->width_arg_index].type == TYPE_INT)) abort (); arg = a.arg[dp->width_arg_index].a.a_int; width = (arg < 0 ? (unsigned int) (-arg) : arg); } else { const CHAR_T *digitp = dp->width_start; do width = xsum (xtimes (width, 10), *digitp++ - '0'); while (digitp != dp->width_end); } } precision = 6; if (dp->precision_start != dp->precision_end) { if (dp->precision_arg_index != ARG_NONE) { int arg; if (!(a.arg[dp->precision_arg_index].type == TYPE_INT)) abort (); arg = a.arg[dp->precision_arg_index].a.a_int; precision = (arg < 0 ? 0 : arg); } else { const CHAR_T *digitp = dp->precision_start + 1; precision = 0; do precision = xsum (xtimes (precision, 10), *digitp++ - '0'); while (digitp != dp->precision_end); } } switch (dp->conversion) { case 'd': case 'i': case 'u': # ifdef HAVE_LONG_LONG if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT) tmp_length = (unsigned int) (sizeof (unsigned long long) * CHAR_BIT * 0.30103 /* binary -> decimal */ * 2 /* estimate for FLAG_GROUP */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ else # endif if (type == TYPE_LONGINT || type == TYPE_ULONGINT) tmp_length = (unsigned int) (sizeof (unsigned long) * CHAR_BIT * 0.30103 /* binary -> decimal */ * 2 /* estimate for FLAG_GROUP */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ else tmp_length = (unsigned int) (sizeof (unsigned int) * CHAR_BIT * 0.30103 /* binary -> decimal */ * 2 /* estimate for FLAG_GROUP */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ break; case 'o': # ifdef HAVE_LONG_LONG if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT) tmp_length = (unsigned int) (sizeof (unsigned long long) * CHAR_BIT * 0.333334 /* binary -> octal */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ else # endif if (type == TYPE_LONGINT || type == TYPE_ULONGINT) tmp_length = (unsigned int) (sizeof (unsigned long) * CHAR_BIT * 0.333334 /* binary -> octal */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ else tmp_length = (unsigned int) (sizeof (unsigned int) * CHAR_BIT * 0.333334 /* binary -> octal */ ) + 1 /* turn floor into ceil */ + 1; /* account for leading sign */ break; case 'x': case 'X': # ifdef HAVE_LONG_LONG if (type == TYPE_LONGLONGINT || type == TYPE_ULONGLONGINT) tmp_length = (unsigned int) (sizeof (unsigned long long) * CHAR_BIT * 0.25 /* binary -> hexadecimal */ ) + 1 /* turn floor into ceil */ + 2; /* account for leading sign or alternate form */ else # endif if (type == TYPE_LONGINT || type == TYPE_ULONGINT) tmp_length = (unsigned int) (sizeof (unsigned long) * CHAR_BIT * 0.25 /* binary -> hexadecimal */ ) + 1 /* turn floor into ceil */ + 2; /* account for leading sign or alternate form */ else tmp_length = (unsigned int) (sizeof (unsigned int) * CHAR_BIT * 0.25 /* binary -> hexadecimal */ ) + 1 /* turn floor into ceil */ + 2; /* account for leading sign or alternate form */ break; case 'f': case 'F': # ifdef HAVE_LONG_DOUBLE if (type == TYPE_LONGDOUBLE) tmp_length = (unsigned int) (LDBL_MAX_EXP * 0.30103 /* binary -> decimal */ * 2 /* estimate for FLAG_GROUP */ ) + 1 /* turn floor into ceil */ + 10; /* sign, decimal point etc. */ else # endif tmp_length = (unsigned int) (DBL_MAX_EXP * 0.30103 /* binary -> decimal */ * 2 /* estimate for FLAG_GROUP */ ) + 1 /* turn floor into ceil */ + 10; /* sign, decimal point etc. */ tmp_length = xsum (tmp_length, precision); break; case 'e': case 'E': case 'g': case 'G': case 'a': case 'A': tmp_length = 12; /* sign, decimal point, exponent etc. */ tmp_length = xsum (tmp_length, precision); break; case 'c': # if defined HAVE_WINT_T && !WIDE_CHAR_VERSION if (type == TYPE_WIDE_CHAR) tmp_length = MB_CUR_MAX; else # endif tmp_length = 1; break; case 's': # ifdef HAVE_WCHAR_T if (type == TYPE_WIDE_STRING) { tmp_length = local_wcslen (a.arg[dp->arg_index].a.a_wide_string); # if !WIDE_CHAR_VERSION tmp_length = xtimes (tmp_length, MB_CUR_MAX); # endif } else # endif tmp_length = strlen (a.arg[dp->arg_index].a.a_string); break; case 'p': tmp_length = (unsigned int) (sizeof (void *) * CHAR_BIT * 0.25 /* binary -> hexadecimal */ ) + 1 /* turn floor into ceil */ + 2; /* account for leading 0x */ break; default: abort (); } if (tmp_length < width) tmp_length = width; tmp_length = xsum (tmp_length, 1); /* account for trailing NUL */ } if (tmp_length <= sizeof (tmpbuf) / sizeof (CHAR_T)) tmp = tmpbuf; else { size_t tmp_memsize = xtimes (tmp_length, sizeof (CHAR_T)); if (size_overflow_p (tmp_memsize)) /* Overflow, would lead to out of memory. */ goto out_of_memory; tmp = (CHAR_T *) malloc (tmp_memsize); if (tmp == NULL) /* Out of memory. */ goto out_of_memory; } #endif /* Construct the format string for calling snprintf or sprintf. */ p = buf; *p++ = '%'; if (dp->flags & FLAG_GROUP) *p++ = '\''; if (dp->flags & FLAG_LEFT) *p++ = '-'; if (dp->flags & FLAG_SHOWSIGN) *p++ = '+'; if (dp->flags & FLAG_SPACE) *p++ = ' '; if (dp->flags & FLAG_ALT) *p++ = '#'; if (dp->flags & FLAG_ZERO) *p++ = '0'; if (dp->width_start != dp->width_end) { size_t n = dp->width_end - dp->width_start; memcpy (p, dp->width_start, n * sizeof (CHAR_T)); p += n; } if (dp->precision_start != dp->precision_end) { size_t n = dp->precision_end - dp->precision_start; memcpy (p, dp->precision_start, n * sizeof (CHAR_T)); p += n; } switch (type) { #ifdef HAVE_LONG_LONG case TYPE_LONGLONGINT: case TYPE_ULONGLONGINT: *p++ = 'l'; /*FALLTHROUGH*/ #endif case TYPE_LONGINT: case TYPE_ULONGINT: #ifdef HAVE_WINT_T case TYPE_WIDE_CHAR: #endif #ifdef HAVE_WCHAR_T case TYPE_WIDE_STRING: #endif *p++ = 'l'; break; #ifdef HAVE_LONG_DOUBLE case TYPE_LONGDOUBLE: *p++ = 'L'; break; #endif default: break; } *p = dp->conversion; #if USE_SNPRINTF p[1] = '%'; p[2] = 'n'; p[3] = '\0'; #else p[1] = '\0'; #endif /* Construct the arguments for calling snprintf or sprintf. */ prefix_count = 0; if (dp->width_arg_index != ARG_NONE) { if (!(a.arg[dp->width_arg_index].type == TYPE_INT)) abort (); prefixes[prefix_count++] = a.arg[dp->width_arg_index].a.a_int; } if (dp->precision_arg_index != ARG_NONE) { if (!(a.arg[dp->precision_arg_index].type == TYPE_INT)) abort (); prefixes[prefix_count++] = a.arg[dp->precision_arg_index].a.a_int; } #if USE_SNPRINTF /* Prepare checking whether snprintf returns the count via %n. */ ENSURE_ALLOCATION (xsum (length, 1)); result[length] = '\0'; #endif for (;;) { size_t maxlen; int count; int retcount; maxlen = allocated - length; count = -1; retcount = 0; #if USE_SNPRINTF # define SNPRINTF_BUF(arg) \ switch (prefix_count) \ { \ case 0: \ retcount = SNPRINTF (result + length, maxlen, buf, \ arg, &count); \ break; \ case 1: \ retcount = SNPRINTF (result + length, maxlen, buf, \ prefixes[0], arg, &count); \ break; \ case 2: \ retcount = SNPRINTF (result + length, maxlen, buf, \ prefixes[0], prefixes[1], arg, \ &count); \ break; \ default: \ abort (); \ } #else # define SNPRINTF_BUF(arg) \ switch (prefix_count) \ { \ case 0: \ count = sprintf (tmp, buf, arg); \ break; \ case 1: \ count = sprintf (tmp, buf, prefixes[0], arg); \ break; \ case 2: \ count = sprintf (tmp, buf, prefixes[0], prefixes[1],\ arg); \ break; \ default: \ abort (); \ } #endif switch (type) { case TYPE_SCHAR: { int arg = a.arg[dp->arg_index].a.a_schar; SNPRINTF_BUF (arg); } break; case TYPE_UCHAR: { unsigned int arg = a.arg[dp->arg_index].a.a_uchar; SNPRINTF_BUF (arg); } break; case TYPE_SHORT: { int arg = a.arg[dp->arg_index].a.a_short; SNPRINTF_BUF (arg); } break; case TYPE_USHORT: { unsigned int arg = a.arg[dp->arg_index].a.a_ushort; SNPRINTF_BUF (arg); } break; case TYPE_INT: { int arg = a.arg[dp->arg_index].a.a_int; SNPRINTF_BUF (arg); } break; case TYPE_UINT: { unsigned int arg = a.arg[dp->arg_index].a.a_uint; SNPRINTF_BUF (arg); } break; case TYPE_LONGINT: { long int arg = a.arg[dp->arg_index].a.a_longint; SNPRINTF_BUF (arg); } break; case TYPE_ULONGINT: { unsigned long int arg = a.arg[dp->arg_index].a.a_ulongint; SNPRINTF_BUF (arg); } break; #ifdef HAVE_LONG_LONG case TYPE_LONGLONGINT: { long long int arg = a.arg[dp->arg_index].a.a_longlongint; SNPRINTF_BUF (arg); } break; case TYPE_ULONGLONGINT: { unsigned long long int arg = a.arg[dp->arg_index].a.a_ulonglongint; SNPRINTF_BUF (arg); } break; #endif case TYPE_DOUBLE: { double arg = a.arg[dp->arg_index].a.a_double; SNPRINTF_BUF (arg); } break; #ifdef HAVE_LONG_DOUBLE case TYPE_LONGDOUBLE: { long double arg = a.arg[dp->arg_index].a.a_longdouble; SNPRINTF_BUF (arg); } break; #endif case TYPE_CHAR: { int arg = a.arg[dp->arg_index].a.a_char; SNPRINTF_BUF (arg); } break; #ifdef HAVE_WINT_T case TYPE_WIDE_CHAR: { wint_t arg = a.arg[dp->arg_index].a.a_wide_char; SNPRINTF_BUF (arg); } break; #endif case TYPE_STRING: { const char *arg = a.arg[dp->arg_index].a.a_string; SNPRINTF_BUF (arg); } break; #ifdef HAVE_WCHAR_T case TYPE_WIDE_STRING: { const wchar_t *arg = a.arg[dp->arg_index].a.a_wide_string; SNPRINTF_BUF (arg); } break; #endif case TYPE_POINTER: { void *arg = a.arg[dp->arg_index].a.a_pointer; SNPRINTF_BUF (arg); } break; default: abort (); } #if USE_SNPRINTF /* Portability: Not all implementations of snprintf() are ISO C 99 compliant. Determine the number of bytes that snprintf() has produced or would have produced. */ if (count >= 0) { /* Verify that snprintf() has NUL-terminated its result. */ if (count < maxlen && result[length + count] != '\0') abort (); /* Portability hack. */ if (retcount > count) count = retcount; } else { /* snprintf() doesn't understand the '%n' directive. */ if (p[1] != '\0') { /* Don't use the '%n' directive; instead, look at the snprintf() return value. */ p[1] = '\0'; continue; } else { /* Look at the snprintf() return value. */ if (retcount < 0) { /* HP-UX 10.20 snprintf() is doubly deficient: It doesn't understand the '%n' directive, *and* it returns -1 (rather than the length that would have been required) when the buffer is too small. */ size_t bigger_need = xsum (xtimes (allocated, 2), 12); ENSURE_ALLOCATION (bigger_need); continue; } else count = retcount; } } #endif /* Attempt to handle failure. */ if (count < 0) { if (!(result == resultbuf || result == NULL)) free (result); if (buf_malloced != NULL) free (buf_malloced); CLEANUP (); errno = EINVAL; return NULL; } #if !USE_SNPRINTF if (count >= tmp_length) /* tmp_length was incorrectly calculated - fix the code above! */ abort (); #endif /* Make room for the result. */ if (count >= maxlen) { /* Need at least count bytes. But allocate proportionally, to avoid looping eternally if snprintf() reports a too small count. */ size_t n = xmax (xsum (length, count), xtimes (allocated, 2)); ENSURE_ALLOCATION (n); #if USE_SNPRINTF continue; #endif } #if USE_SNPRINTF /* The snprintf() result did fit. */ #else /* Append the sprintf() result. */ memcpy (result + length, tmp, count * sizeof (CHAR_T)); if (tmp != tmpbuf) free (tmp); #endif length += count; break; } } } } /* Add the final NUL. */ ENSURE_ALLOCATION (xsum (length, 1)); result[length] = '\0'; if (result != resultbuf && length + 1 < allocated) { /* Shrink the allocated memory if possible. */ CHAR_T *memory; memory = (CHAR_T *) realloc (result, (length + 1) * sizeof (CHAR_T)); if (memory != NULL) result = memory; } if (buf_malloced != NULL) free (buf_malloced); CLEANUP (); *lengthp = length; return result; out_of_memory: if (!(result == resultbuf || result == NULL)) free (result); if (buf_malloced != NULL) free (buf_malloced); out_of_memory_1: CLEANUP (); errno = ENOMEM; return NULL; } } #undef SNPRINTF #undef USE_SNPRINTF #undef PRINTF_PARSE #undef DIRECTIVES #undef DIRECTIVE #undef CHAR_T #undef VASNPRINTF lbreakout2-2.6.4/intl/vasnprintf.h0000644000175000017500000000436011452354534014040 00000000000000/* vsprintf with automatic memory allocation. Copyright (C) 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _VASNPRINTF_H #define _VASNPRINTF_H /* Get va_list. */ #include /* Get size_t. */ #include #ifndef __attribute__ /* This feature is available in gcc versions 2.5 and later. */ # if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 5) || __STRICT_ANSI__ # define __attribute__(Spec) /* empty */ # endif /* The __-protected variants of `format' and `printf' attributes are accepted by gcc versions 2.6.4 (effectively 2.7) and later. */ # if __GNUC__ < 2 || (__GNUC__ == 2 && __GNUC_MINOR__ < 7) # define __format__ format # define __printf__ printf # endif #endif #ifdef __cplusplus extern "C" { #endif /* Write formatted output to a string dynamically allocated with malloc(). You can pass a preallocated buffer for the result in RESULTBUF and its size in *LENGTHP; otherwise you pass RESULTBUF = NULL. If successful, return the address of the string (this may be = RESULTBUF if no dynamic memory allocation was necessary) and set *LENGTHP to the number of resulting bytes, excluding the trailing NUL. Upon error, set errno and return NULL. */ extern char * asnprintf (char *resultbuf, size_t *lengthp, const char *format, ...) __attribute__ ((__format__ (__printf__, 3, 4))); extern char * vasnprintf (char *resultbuf, size_t *lengthp, const char *format, va_list args) __attribute__ ((__format__ (__printf__, 3, 0))); #ifdef __cplusplus } #endif #endif /* _VASNPRINTF_H */ lbreakout2-2.6.4/intl/wprintf-parse.h0000644000175000017500000000425711452354534014454 00000000000000/* Parse printf format string. Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _WPRINTF_PARSE_H #define _WPRINTF_PARSE_H #include "printf-args.h" /* Flags */ #define FLAG_GROUP 1 /* ' flag */ #define FLAG_LEFT 2 /* - flag */ #define FLAG_SHOWSIGN 4 /* + flag */ #define FLAG_SPACE 8 /* space flag */ #define FLAG_ALT 16 /* # flag */ #define FLAG_ZERO 32 /* arg_index value indicating that no argument is consumed. */ #define ARG_NONE (~(size_t)0) /* A parsed directive. */ typedef struct { const wchar_t* dir_start; const wchar_t* dir_end; int flags; const wchar_t* width_start; const wchar_t* width_end; size_t width_arg_index; const wchar_t* precision_start; const wchar_t* precision_end; size_t precision_arg_index; wchar_t conversion; /* d i o u x X f e E g G c s p n U % but not C S */ size_t arg_index; } wchar_t_directive; /* A parsed format string. */ typedef struct { size_t count; wchar_t_directive *dir; size_t max_width_length; size_t max_precision_length; } wchar_t_directives; /* Parses the format string. Fills in the number N of directives, and fills in directives[0], ..., directives[N-1], and sets directives[N].dir_start to the end of the format string. Also fills in the arg_type fields of the arguments and the needed count of arguments. */ #ifdef STATIC STATIC #else extern #endif int wprintf_parse (const wchar_t *format, wchar_t_directives *d, arguments *a); #endif /* _WPRINTF_PARSE_H */ lbreakout2-2.6.4/intl/locale.alias0000644000175000017500000000512211452354534013744 00000000000000# Locale name alias data base. # Copyright (C) 1996-2001,2003 Free Software Foundation, Inc. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU Library General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, # USA. # The format of this file is the same as for the corresponding file of # the X Window System, which normally can be found in # /usr/lib/X11/locale/locale.alias # A single line contains two fields: an alias and a substitution value. # All entries are case independent. # Note: This file is far from being complete. If you have a value for # your own site which you think might be useful for others too, share # it with the rest of us. Send it using the `glibcbug' script to # bugs@gnu.org. # Packages using this file: bokmal nb_NO.ISO-8859-1 bokmål nb_NO.ISO-8859-1 catalan ca_ES.ISO-8859-1 croatian hr_HR.ISO-8859-2 czech cs_CZ.ISO-8859-2 danish da_DK.ISO-8859-1 dansk da_DK.ISO-8859-1 deutsch de_DE.ISO-8859-1 dutch nl_NL.ISO-8859-1 eesti et_EE.ISO-8859-1 estonian et_EE.ISO-8859-1 finnish fi_FI.ISO-8859-1 français fr_FR.ISO-8859-1 french fr_FR.ISO-8859-1 galego gl_ES.ISO-8859-1 galician gl_ES.ISO-8859-1 german de_DE.ISO-8859-1 greek el_GR.ISO-8859-7 hebrew he_IL.ISO-8859-8 hrvatski hr_HR.ISO-8859-2 hungarian hu_HU.ISO-8859-2 icelandic is_IS.ISO-8859-1 italian it_IT.ISO-8859-1 japanese ja_JP.eucJP japanese.euc ja_JP.eucJP ja_JP ja_JP.eucJP ja_JP.ujis ja_JP.eucJP japanese.sjis ja_JP.SJIS korean ko_KR.eucKR korean.euc ko_KR.eucKR ko_KR ko_KR.eucKR lithuanian lt_LT.ISO-8859-13 no_NO nb_NO.ISO-8859-1 no_NO.ISO-8859-1 nb_NO.ISO-8859-1 norwegian nb_NO.ISO-8859-1 nynorsk nn_NO.ISO-8859-1 polish pl_PL.ISO-8859-2 portuguese pt_PT.ISO-8859-1 romanian ro_RO.ISO-8859-2 russian ru_RU.ISO-8859-5 slovak sk_SK.ISO-8859-2 slovene sl_SI.ISO-8859-2 slovenian sl_SI.ISO-8859-2 spanish es_ES.ISO-8859-1 swedish sv_SE.ISO-8859-1 thai th_TH.TIS-620 turkish tr_TR.ISO-8859-9 lbreakout2-2.6.4/intl/dngettext.c0000644000175000017500000000354211452354534013650 00000000000000/* Implementation of the dngettext(3) function. Copyright (C) 1995-1997, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gettextP.h" #include #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define DNGETTEXT __dngettext # define DCNGETTEXT __dcngettext #else # define DNGETTEXT libintl_dngettext # define DCNGETTEXT libintl_dcngettext #endif /* Look up MSGID in the DOMAINNAME message catalog of the current LC_MESSAGES locale and skip message according to the plural form. */ char * DNGETTEXT (const char *domainname, const char *msgid1, const char *msgid2, unsigned long int n) { return DCNGETTEXT (domainname, msgid1, msgid2, n, LC_MESSAGES); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__dngettext, dngettext); #endif lbreakout2-2.6.4/intl/ref-del.sin0000644000175000017500000000202411452354534013521 00000000000000# Remove this package from a list of references stored in a text file. # # Copyright (C) 2000 Free Software Foundation, Inc. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU Library General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, # USA. # # Written by Bruno Haible . # /^# Packages using this file: / { s/# Packages using this file:// s/ @PACKAGE@ / / s/^/# Packages using this file:/ } lbreakout2-2.6.4/intl/relocatable.c0000644000175000017500000003136011452354534014116 00000000000000/* Provide relocatable packages. Copyright (C) 2003 Free Software Foundation, Inc. Written by Bruno Haible , 2003. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for getline(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include "config.h" #endif /* Specification. */ #include "relocatable.h" #if ENABLE_RELOCATABLE #include #include #include #include #ifdef NO_XMALLOC # define xmalloc malloc #else # include "xalloc.h" #endif #if defined _WIN32 || defined __WIN32__ # define WIN32_LEAN_AND_MEAN # include #endif #if DEPENDS_ON_LIBCHARSET # include #endif #if DEPENDS_ON_LIBICONV && HAVE_ICONV # include #endif #if DEPENDS_ON_LIBINTL && ENABLE_NLS # include #endif /* Faked cheap 'bool'. */ #undef bool #undef false #undef true #define bool int #define false 0 #define true 1 /* Pathname support. ISSLASH(C) tests whether C is a directory separator character. IS_PATH_WITH_DIR(P) tests whether P contains a directory specification. */ #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS */ # define ISSLASH(C) ((C) == '/' || (C) == '\\') # define HAS_DEVICE(P) \ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \ && (P)[1] == ':') # define IS_PATH_WITH_DIR(P) \ (strchr (P, '/') != NULL || strchr (P, '\\') != NULL || HAS_DEVICE (P)) # define FILESYSTEM_PREFIX_LEN(P) (HAS_DEVICE (P) ? 2 : 0) #else /* Unix */ # define ISSLASH(C) ((C) == '/') # define IS_PATH_WITH_DIR(P) (strchr (P, '/') != NULL) # define FILESYSTEM_PREFIX_LEN(P) 0 #endif /* Original installation prefix. */ static char *orig_prefix; static size_t orig_prefix_len; /* Current installation prefix. */ static char *curr_prefix; static size_t curr_prefix_len; /* These prefixes do not end in a slash. Anything that will be concatenated to them must start with a slash. */ /* Sets the original and the current installation prefix of this module. Relocation simply replaces a pathname starting with the original prefix by the corresponding pathname with the current prefix instead. Both prefixes should be directory names without trailing slash (i.e. use "" instead of "/"). */ static void set_this_relocation_prefix (const char *orig_prefix_arg, const char *curr_prefix_arg) { if (orig_prefix_arg != NULL && curr_prefix_arg != NULL /* Optimization: if orig_prefix and curr_prefix are equal, the relocation is a nop. */ && strcmp (orig_prefix_arg, curr_prefix_arg) != 0) { /* Duplicate the argument strings. */ char *memory; orig_prefix_len = strlen (orig_prefix_arg); curr_prefix_len = strlen (curr_prefix_arg); memory = (char *) xmalloc (orig_prefix_len + 1 + curr_prefix_len + 1); #ifdef NO_XMALLOC if (memory != NULL) #endif { memcpy (memory, orig_prefix_arg, orig_prefix_len + 1); orig_prefix = memory; memory += orig_prefix_len + 1; memcpy (memory, curr_prefix_arg, curr_prefix_len + 1); curr_prefix = memory; return; } } orig_prefix = NULL; curr_prefix = NULL; /* Don't worry about wasted memory here - this function is usually only called once. */ } /* Sets the original and the current installation prefix of the package. Relocation simply replaces a pathname starting with the original prefix by the corresponding pathname with the current prefix instead. Both prefixes should be directory names without trailing slash (i.e. use "" instead of "/"). */ void set_relocation_prefix (const char *orig_prefix_arg, const char *curr_prefix_arg) { set_this_relocation_prefix (orig_prefix_arg, curr_prefix_arg); /* Now notify all dependent libraries. */ #if DEPENDS_ON_LIBCHARSET libcharset_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg); #endif #if DEPENDS_ON_LIBICONV && HAVE_ICONV && _LIBICONV_VERSION >= 0x0109 libiconv_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg); #endif #if DEPENDS_ON_LIBINTL && ENABLE_NLS && defined libintl_set_relocation_prefix libintl_set_relocation_prefix (orig_prefix_arg, curr_prefix_arg); #endif } #if !defined IN_LIBRARY || (defined PIC && defined INSTALLDIR) /* Convenience function: Computes the current installation prefix, based on the original installation prefix, the original installation directory of a particular file, and the current pathname of this file. Returns NULL upon failure. */ #ifdef IN_LIBRARY #define compute_curr_prefix local_compute_curr_prefix static #endif const char * compute_curr_prefix (const char *orig_installprefix, const char *orig_installdir, const char *curr_pathname) { const char *curr_installdir; const char *rel_installdir; if (curr_pathname == NULL) return NULL; /* Determine the relative installation directory, relative to the prefix. This is simply the difference between orig_installprefix and orig_installdir. */ if (strncmp (orig_installprefix, orig_installdir, strlen (orig_installprefix)) != 0) /* Shouldn't happen - nothing should be installed outside $(prefix). */ return NULL; rel_installdir = orig_installdir + strlen (orig_installprefix); /* Determine the current installation directory. */ { const char *p_base = curr_pathname + FILESYSTEM_PREFIX_LEN (curr_pathname); const char *p = curr_pathname + strlen (curr_pathname); char *q; while (p > p_base) { p--; if (ISSLASH (*p)) break; } q = (char *) xmalloc (p - curr_pathname + 1); #ifdef NO_XMALLOC if (q == NULL) return NULL; #endif memcpy (q, curr_pathname, p - curr_pathname); q[p - curr_pathname] = '\0'; curr_installdir = q; } /* Compute the current installation prefix by removing the trailing rel_installdir from it. */ { const char *rp = rel_installdir + strlen (rel_installdir); const char *cp = curr_installdir + strlen (curr_installdir); const char *cp_base = curr_installdir + FILESYSTEM_PREFIX_LEN (curr_installdir); while (rp > rel_installdir && cp > cp_base) { bool same = false; const char *rpi = rp; const char *cpi = cp; while (rpi > rel_installdir && cpi > cp_base) { rpi--; cpi--; if (ISSLASH (*rpi) || ISSLASH (*cpi)) { if (ISSLASH (*rpi) && ISSLASH (*cpi)) same = true; break; } #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS - case insignificant filesystem */ if ((*rpi >= 'a' && *rpi <= 'z' ? *rpi - 'a' + 'A' : *rpi) != (*cpi >= 'a' && *cpi <= 'z' ? *cpi - 'a' + 'A' : *cpi)) break; #else if (*rpi != *cpi) break; #endif } if (!same) break; /* The last pathname component was the same. opi and cpi now point to the slash before it. */ rp = rpi; cp = cpi; } if (rp > rel_installdir) /* Unexpected: The curr_installdir does not end with rel_installdir. */ return NULL; { size_t curr_prefix_len = cp - curr_installdir; char *curr_prefix; curr_prefix = (char *) xmalloc (curr_prefix_len + 1); #ifdef NO_XMALLOC if (curr_prefix == NULL) return NULL; #endif memcpy (curr_prefix, curr_installdir, curr_prefix_len); curr_prefix[curr_prefix_len] = '\0'; return curr_prefix; } } } #endif /* !IN_LIBRARY || PIC */ #if defined PIC && defined INSTALLDIR /* Full pathname of shared library, or NULL. */ static char *shared_library_fullname; #if defined _WIN32 || defined __WIN32__ /* Determine the full pathname of the shared library when it is loaded. */ BOOL WINAPI DllMain (HINSTANCE module_handle, DWORD event, LPVOID reserved) { (void) reserved; if (event == DLL_PROCESS_ATTACH) { /* The DLL is being loaded into an application's address range. */ static char location[MAX_PATH]; if (!GetModuleFileName (module_handle, location, sizeof (location))) /* Shouldn't happen. */ return FALSE; if (!IS_PATH_WITH_DIR (location)) /* Shouldn't happen. */ return FALSE; shared_library_fullname = strdup (location); } return TRUE; } #else /* Unix */ static void find_shared_library_fullname () { #if defined __linux__ && __GLIBC__ >= 2 /* Linux has /proc/self/maps. glibc 2 has the getline() function. */ FILE *fp; /* Open the current process' maps file. It describes one VMA per line. */ fp = fopen ("/proc/self/maps", "r"); if (fp) { unsigned long address = (unsigned long) &find_shared_library_fullname; for (;;) { unsigned long start, end; int c; if (fscanf (fp, "%lx-%lx", &start, &end) != 2) break; if (address >= start && address <= end - 1) { /* Found it. Now see if this line contains a filename. */ while (c = getc (fp), c != EOF && c != '\n' && c != '/') continue; if (c == '/') { size_t size; int len; ungetc (c, fp); shared_library_fullname = NULL; size = 0; len = getline (&shared_library_fullname, &size, fp); if (len >= 0) { /* Success: filled shared_library_fullname. */ if (len > 0 && shared_library_fullname[len - 1] == '\n') shared_library_fullname[len - 1] = '\0'; } } break; } while (c = getc (fp), c != EOF && c != '\n') continue; } fclose (fp); } #endif } #endif /* WIN32 / Unix */ /* Return the full pathname of the current shared library. Return NULL if unknown. Guaranteed to work only on Linux and Woe32. */ static char * get_shared_library_fullname () { #if !(defined _WIN32 || defined __WIN32__) static bool tried_find_shared_library_fullname; if (!tried_find_shared_library_fullname) { find_shared_library_fullname (); tried_find_shared_library_fullname = true; } #endif return shared_library_fullname; } #endif /* PIC */ /* Returns the pathname, relocated according to the current installation directory. */ const char * relocate (const char *pathname) { #if defined PIC && defined INSTALLDIR static int initialized; /* Initialization code for a shared library. */ if (!initialized) { /* At this point, orig_prefix and curr_prefix likely have already been set through the main program's set_program_name_and_installdir function. This is sufficient in the case that the library has initially been installed in the same orig_prefix. But we can do better, to also cover the cases that 1. it has been installed in a different prefix before being moved to orig_prefix and (later) to curr_prefix, 2. unlike the program, it has not moved away from orig_prefix. */ const char *orig_installprefix = INSTALLPREFIX; const char *orig_installdir = INSTALLDIR; const char *curr_prefix_better; curr_prefix_better = compute_curr_prefix (orig_installprefix, orig_installdir, get_shared_library_fullname ()); if (curr_prefix_better == NULL) curr_prefix_better = curr_prefix; set_relocation_prefix (orig_installprefix, curr_prefix_better); initialized = 1; } #endif /* Note: It is not necessary to perform case insensitive comparison here, even for DOS-like filesystems, because the pathname argument was typically created from the same Makefile variable as orig_prefix came from. */ if (orig_prefix != NULL && curr_prefix != NULL && strncmp (pathname, orig_prefix, orig_prefix_len) == 0) { if (pathname[orig_prefix_len] == '\0') /* pathname equals orig_prefix. */ return curr_prefix; if (ISSLASH (pathname[orig_prefix_len])) { /* pathname starts with orig_prefix. */ const char *pathname_tail = &pathname[orig_prefix_len]; char *result = (char *) xmalloc (curr_prefix_len + strlen (pathname_tail) + 1); #ifdef NO_XMALLOC if (result != NULL) #endif { memcpy (result, curr_prefix, curr_prefix_len); strcpy (result + curr_prefix_len, pathname_tail); return result; } } } /* Nothing to relocate. */ return pathname; } #endif lbreakout2-2.6.4/intl/relocatable.h0000644000175000017500000000523511452354534014125 00000000000000/* Provide relocatable packages. Copyright (C) 2003 Free Software Foundation, Inc. Written by Bruno Haible , 2003. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _RELOCATABLE_H #define _RELOCATABLE_H #ifdef __cplusplus extern "C" { #endif /* This can be enabled through the configure --enable-relocatable option. */ #if ENABLE_RELOCATABLE /* When building a DLL, we must export some functions. Note that because this is a private .h file, we don't need to use __declspec(dllimport) in any case. */ #if defined _MSC_VER && BUILDING_DLL # define RELOCATABLE_DLL_EXPORTED __declspec(dllexport) #else # define RELOCATABLE_DLL_EXPORTED #endif /* Sets the original and the current installation prefix of the package. Relocation simply replaces a pathname starting with the original prefix by the corresponding pathname with the current prefix instead. Both prefixes should be directory names without trailing slash (i.e. use "" instead of "/"). */ extern RELOCATABLE_DLL_EXPORTED void set_relocation_prefix (const char *orig_prefix, const char *curr_prefix); /* Returns the pathname, relocated according to the current installation directory. */ extern const char * relocate (const char *pathname); /* Memory management: relocate() leaks memory, because it has to construct a fresh pathname. If this is a problem because your program calls relocate() frequently, think about caching the result. */ /* Convenience function: Computes the current installation prefix, based on the original installation prefix, the original installation directory of a particular file, and the current pathname of this file. Returns NULL upon failure. */ extern const char * compute_curr_prefix (const char *orig_installprefix, const char *orig_installdir, const char *curr_pathname); #else /* By default, we use the hardwired pathnames. */ #define relocate(pathname) (pathname) #endif #ifdef __cplusplus } #endif #endif /* _RELOCATABLE_H */ lbreakout2-2.6.4/intl/os2compat.c0000644000175000017500000000550311452354534013550 00000000000000/* OS/2 compatibility functions. Copyright (C) 2001-2002 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #define OS2_AWARE #ifdef HAVE_CONFIG_H #include #endif #include #include #include /* A version of getenv() that works from DLLs */ extern unsigned long DosScanEnv (const unsigned char *pszName, unsigned char **ppszValue); char * _nl_getenv (const char *name) { unsigned char *value; if (DosScanEnv (name, &value)) return NULL; else return value; } /* A fixed size buffer. */ char libintl_nl_default_dirname[MAXPATHLEN+1]; char *_nlos2_libdir = NULL; char *_nlos2_localealiaspath = NULL; char *_nlos2_localedir = NULL; static __attribute__((constructor)) void nlos2_initialize () { char *root = getenv ("UNIXROOT"); char *gnulocaledir = getenv ("GNULOCALEDIR"); _nlos2_libdir = gnulocaledir; if (!_nlos2_libdir) { if (root) { size_t sl = strlen (root); _nlos2_libdir = (char *) malloc (sl + strlen (LIBDIR) + 1); memcpy (_nlos2_libdir, root, sl); memcpy (_nlos2_libdir + sl, LIBDIR, strlen (LIBDIR) + 1); } else _nlos2_libdir = LIBDIR; } _nlos2_localealiaspath = gnulocaledir; if (!_nlos2_localealiaspath) { if (root) { size_t sl = strlen (root); _nlos2_localealiaspath = (char *) malloc (sl + strlen (LOCALE_ALIAS_PATH) + 1); memcpy (_nlos2_localealiaspath, root, sl); memcpy (_nlos2_localealiaspath + sl, LOCALE_ALIAS_PATH, strlen (LOCALE_ALIAS_PATH) + 1); } else _nlos2_localealiaspath = LOCALE_ALIAS_PATH; } _nlos2_localedir = gnulocaledir; if (!_nlos2_localedir) { if (root) { size_t sl = strlen (root); _nlos2_localedir = (char *) malloc (sl + strlen (LOCALEDIR) + 1); memcpy (_nlos2_localedir, root, sl); memcpy (_nlos2_localedir + sl, LOCALEDIR, strlen (LOCALEDIR) + 1); } else _nlos2_localedir = LOCALEDIR; } if (strlen (_nlos2_localedir) <= MAXPATHLEN) strcpy (libintl_nl_default_dirname, _nlos2_localedir); } lbreakout2-2.6.4/intl/os2compat.h0000644000175000017500000000302211452354534013547 00000000000000/* OS/2 compatibility defines. This file is intended to be included from config.h Copyright (C) 2001-2002 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* When included from os2compat.h we need all the original definitions */ #ifndef OS2_AWARE #undef LIBDIR #define LIBDIR _nlos2_libdir extern char *_nlos2_libdir; #undef LOCALEDIR #define LOCALEDIR _nlos2_localedir extern char *_nlos2_localedir; #undef LOCALE_ALIAS_PATH #define LOCALE_ALIAS_PATH _nlos2_localealiaspath extern char *_nlos2_localealiaspath; #endif #undef HAVE_STRCASECMP #define HAVE_STRCASECMP 1 #define strcasecmp stricmp #define strncasecmp strnicmp /* We have our own getenv() which works even if library is compiled as DLL */ #define getenv _nl_getenv /* Older versions of gettext used -1 as the value of LC_MESSAGES */ #define LC_MESSAGES_COMPAT (-1) lbreakout2-2.6.4/intl/dcigettext.c0000644000175000017500000010044711452354534014010 00000000000000/* Implementation of the internal dcigettext function. Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for mempcpy(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include #endif #include #ifdef __GNUC__ # define alloca __builtin_alloca # define HAVE_ALLOCA 1 #else # ifdef _MSC_VER # include # define alloca _alloca # else # if defined HAVE_ALLOCA_H || defined _LIBC # include # else # ifdef _AIX #pragma alloca # else # ifndef alloca char *alloca (); # endif # endif # endif # endif #endif #include #ifndef errno extern int errno; #endif #ifndef __set_errno # define __set_errno(val) errno = (val) #endif #include #include #include #if defined HAVE_UNISTD_H || defined _LIBC # include #endif #include #include #if defined HAVE_SYS_PARAM_H || defined _LIBC # include #endif #include "gettextP.h" #include "plural-exp.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif #include "hash-string.h" /* Thread safetyness. */ #ifdef _LIBC # include #else /* Provide dummy implementation if this is outside glibc. */ # define __libc_lock_define_initialized(CLASS, NAME) # define __libc_lock_lock(NAME) # define __libc_lock_unlock(NAME) # define __libc_rwlock_define_initialized(CLASS, NAME) # define __libc_rwlock_rdlock(NAME) # define __libc_rwlock_unlock(NAME) #endif /* Alignment of types. */ #if defined __GNUC__ && __GNUC__ >= 2 # define alignof(TYPE) __alignof__ (TYPE) #else # define alignof(TYPE) \ ((int) &((struct { char dummy1; TYPE dummy2; } *) 0)->dummy2) #endif /* The internal variables in the standalone libintl.a must have different names than the internal variables in GNU libc, otherwise programs using libintl.a cannot be linked statically. */ #if !defined _LIBC # define _nl_default_default_domain libintl_nl_default_default_domain # define _nl_current_default_domain libintl_nl_current_default_domain # define _nl_default_dirname libintl_nl_default_dirname # define _nl_domain_bindings libintl_nl_domain_bindings #endif /* Some compilers, like SunOS4 cc, don't have offsetof in . */ #ifndef offsetof # define offsetof(type,ident) ((size_t)&(((type*)0)->ident)) #endif /* @@ end of prolog @@ */ #ifdef _LIBC /* Rename the non ANSI C functions. This is required by the standard because some ANSI C functions will require linking with this object file and the name space must not be polluted. */ # define getcwd __getcwd # ifndef stpcpy # define stpcpy __stpcpy # endif # define tfind __tfind #else # if !defined HAVE_GETCWD char *getwd (); # define getcwd(buf, max) getwd (buf) # else # if VMS # define getcwd(buf, max) (getcwd) (buf, max, 0) # else char *getcwd (); # endif # endif # ifndef HAVE_STPCPY static char *stpcpy (char *dest, const char *src); # endif # ifndef HAVE_MEMPCPY static void *mempcpy (void *dest, const void *src, size_t n); # endif #endif /* Amount to increase buffer size by in each try. */ #define PATH_INCR 32 /* The following is from pathmax.h. */ /* Non-POSIX BSD systems might have gcc's limits.h, which doesn't define PATH_MAX but might cause redefinition warnings when sys/param.h is later included (as on MORE/BSD 4.3). */ #if defined _POSIX_VERSION || (defined HAVE_LIMITS_H && !defined __GNUC__) # include #endif #ifndef _POSIX_PATH_MAX # define _POSIX_PATH_MAX 255 #endif #if !defined PATH_MAX && defined _PC_PATH_MAX # define PATH_MAX (pathconf ("/", _PC_PATH_MAX) < 1 ? 1024 : pathconf ("/", _PC_PATH_MAX)) #endif /* Don't include sys/param.h if it already has been. */ #if defined HAVE_SYS_PARAM_H && !defined PATH_MAX && !defined MAXPATHLEN # include #endif #if !defined PATH_MAX && defined MAXPATHLEN # define PATH_MAX MAXPATHLEN #endif #ifndef PATH_MAX # define PATH_MAX _POSIX_PATH_MAX #endif /* Pathname support. ISSLASH(C) tests whether C is a directory separator character. IS_ABSOLUTE_PATH(P) tests whether P is an absolute path. If it is not, it may be concatenated to a directory pathname. IS_PATH_WITH_DIR(P) tests whether P contains a directory specification. */ #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS */ # define ISSLASH(C) ((C) == '/' || (C) == '\\') # define HAS_DEVICE(P) \ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \ && (P)[1] == ':') # define IS_ABSOLUTE_PATH(P) (ISSLASH ((P)[0]) || HAS_DEVICE (P)) # define IS_PATH_WITH_DIR(P) \ (strchr (P, '/') != NULL || strchr (P, '\\') != NULL || HAS_DEVICE (P)) #else /* Unix */ # define ISSLASH(C) ((C) == '/') # define IS_ABSOLUTE_PATH(P) ISSLASH ((P)[0]) # define IS_PATH_WITH_DIR(P) (strchr (P, '/') != NULL) #endif /* This is the type used for the search tree where known translations are stored. */ struct known_translation_t { /* Domain in which to search. */ char *domainname; /* The category. */ int category; /* State of the catalog counter at the point the string was found. */ int counter; /* Catalog where the string was found. */ struct loaded_l10nfile *domain; /* And finally the translation. */ const char *translation; size_t translation_length; /* Pointer to the string in question. */ char msgid[ZERO]; }; /* Root of the search tree with known translations. We can use this only if the system provides the `tsearch' function family. */ #if defined HAVE_TSEARCH || defined _LIBC # include static void *root; # ifdef _LIBC # define tsearch __tsearch # endif /* Function to compare two entries in the table of known translations. */ static int transcmp (const void *p1, const void *p2) { const struct known_translation_t *s1; const struct known_translation_t *s2; int result; s1 = (const struct known_translation_t *) p1; s2 = (const struct known_translation_t *) p2; result = strcmp (s1->msgid, s2->msgid); if (result == 0) { result = strcmp (s1->domainname, s2->domainname); if (result == 0) /* We compare the category last (though this is the cheapest operation) since it is hopefully always the same (namely LC_MESSAGES). */ result = s1->category - s2->category; } return result; } #endif #ifndef INTVARDEF # define INTVARDEF(name) #endif #ifndef INTUSE # define INTUSE(name) name #endif /* Name of the default domain used for gettext(3) prior any call to textdomain(3). The default value for this is "messages". */ const char _nl_default_default_domain[] attribute_hidden = "messages"; /* Value used as the default domain for gettext(3). */ const char *_nl_current_default_domain attribute_hidden = _nl_default_default_domain; /* Contains the default location of the message catalogs. */ #if defined __EMX__ extern const char _nl_default_dirname[]; #else const char _nl_default_dirname[] = LOCALEDIR; INTVARDEF (_nl_default_dirname) #endif /* List with bindings of specific domains created by bindtextdomain() calls. */ struct binding *_nl_domain_bindings; /* Prototypes for local functions. */ static char *plural_lookup (struct loaded_l10nfile *domain, unsigned long int n, const char *translation, size_t translation_len) internal_function; static const char *guess_category_value (int category, const char *categoryname) internal_function; #ifdef _LIBC # include "../locale/localeinfo.h" # define category_to_name(category) _nl_category_names[category] #else static const char *category_to_name (int category) internal_function; #endif /* For those loosing systems which don't have `alloca' we have to add some additional code emulating it. */ #ifdef HAVE_ALLOCA /* Nothing has to be done. */ # define freea(p) /* nothing */ # define ADD_BLOCK(list, address) /* nothing */ # define FREE_BLOCKS(list) /* nothing */ #else struct block_list { void *address; struct block_list *next; }; # define ADD_BLOCK(list, addr) \ do { \ struct block_list *newp = (struct block_list *) malloc (sizeof (*newp)); \ /* If we cannot get a free block we cannot add the new element to \ the list. */ \ if (newp != NULL) { \ newp->address = (addr); \ newp->next = (list); \ (list) = newp; \ } \ } while (0) # define FREE_BLOCKS(list) \ do { \ while (list != NULL) { \ struct block_list *old = list; \ list = list->next; \ free (old->address); \ free (old); \ } \ } while (0) # undef alloca # define alloca(size) (malloc (size)) # define freea(p) free (p) #endif /* have alloca */ #ifdef _LIBC /* List of blocks allocated for translations. */ typedef struct transmem_list { struct transmem_list *next; char data[ZERO]; } transmem_block_t; static struct transmem_list *transmem_list; #else typedef unsigned char transmem_block_t; #endif /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define DCIGETTEXT __dcigettext #else # define DCIGETTEXT libintl_dcigettext #endif /* Lock variable to protect the global data in the gettext implementation. */ #ifdef _LIBC __libc_rwlock_define_initialized (, _nl_state_lock attribute_hidden) #endif /* Checking whether the binaries runs SUID must be done and glibc provides easier methods therefore we make a difference here. */ #ifdef _LIBC # define ENABLE_SECURE __libc_enable_secure # define DETERMINE_SECURE #else # ifndef HAVE_GETUID # define getuid() 0 # endif # ifndef HAVE_GETGID # define getgid() 0 # endif # ifndef HAVE_GETEUID # define geteuid() getuid() # endif # ifndef HAVE_GETEGID # define getegid() getgid() # endif static int enable_secure; # define ENABLE_SECURE (enable_secure == 1) # define DETERMINE_SECURE \ if (enable_secure == 0) \ { \ if (getuid () != geteuid () || getgid () != getegid ()) \ enable_secure = 1; \ else \ enable_secure = -1; \ } #endif /* Get the function to evaluate the plural expression. */ #include "eval-plural.h" /* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY locale and, if PLURAL is nonzero, search over string depending on the plural form determined by N. */ char * DCIGETTEXT (const char *domainname, const char *msgid1, const char *msgid2, int plural, unsigned long int n, int category) { #ifndef HAVE_ALLOCA struct block_list *block_list = NULL; #endif struct loaded_l10nfile *domain; struct binding *binding; const char *categoryname; const char *categoryvalue; char *dirname, *xdomainname; char *single_locale; char *retval; size_t retlen; int saved_errno; #if defined HAVE_TSEARCH || defined _LIBC struct known_translation_t *search; struct known_translation_t **foundp = NULL; size_t msgid_len; #endif size_t domainname_len; /* If no real MSGID is given return NULL. */ if (msgid1 == NULL) return NULL; #ifdef _LIBC if (category < 0 || category >= __LC_LAST || category == LC_ALL) /* Bogus. */ return (plural == 0 ? (char *) msgid1 /* Use the Germanic plural rule. */ : n == 1 ? (char *) msgid1 : (char *) msgid2); #endif __libc_rwlock_rdlock (_nl_state_lock); /* If DOMAINNAME is NULL, we are interested in the default domain. If CATEGORY is not LC_MESSAGES this might not make much sense but the definition left this undefined. */ if (domainname == NULL) domainname = _nl_current_default_domain; /* OS/2 specific: backward compatibility with older libintl versions */ #ifdef LC_MESSAGES_COMPAT if (category == LC_MESSAGES_COMPAT) category = LC_MESSAGES; #endif #if defined HAVE_TSEARCH || defined _LIBC msgid_len = strlen (msgid1) + 1; /* Try to find the translation among those which we found at some time. */ search = (struct known_translation_t *) alloca (offsetof (struct known_translation_t, msgid) + msgid_len); memcpy (search->msgid, msgid1, msgid_len); search->domainname = (char *) domainname; search->category = category; foundp = (struct known_translation_t **) tfind (search, &root, transcmp); freea (search); if (foundp != NULL && (*foundp)->counter == _nl_msg_cat_cntr) { /* Now deal with plural. */ if (plural) retval = plural_lookup ((*foundp)->domain, n, (*foundp)->translation, (*foundp)->translation_length); else retval = (char *) (*foundp)->translation; __libc_rwlock_unlock (_nl_state_lock); return retval; } #endif /* Preserve the `errno' value. */ saved_errno = errno; /* See whether this is a SUID binary or not. */ DETERMINE_SECURE; /* First find matching binding. */ for (binding = _nl_domain_bindings; binding != NULL; binding = binding->next) { int compare = strcmp (domainname, binding->domainname); if (compare == 0) /* We found it! */ break; if (compare < 0) { /* It is not in the list. */ binding = NULL; break; } } if (binding == NULL) dirname = (char *) INTUSE(_nl_default_dirname); else if (IS_ABSOLUTE_PATH (binding->dirname)) dirname = binding->dirname; else { /* We have a relative path. Make it absolute now. */ size_t dirname_len = strlen (binding->dirname) + 1; size_t path_max; char *ret; path_max = (unsigned int) PATH_MAX; path_max += 2; /* The getcwd docs say to do this. */ for (;;) { dirname = (char *) alloca (path_max + dirname_len); ADD_BLOCK (block_list, dirname); __set_errno (0); ret = getcwd (dirname, path_max); if (ret != NULL || errno != ERANGE) break; path_max += path_max / 2; path_max += PATH_INCR; } if (ret == NULL) /* We cannot get the current working directory. Don't signal an error but simply return the default string. */ goto return_untranslated; stpcpy (stpcpy (strchr (dirname, '\0'), "/"), binding->dirname); } /* Now determine the symbolic name of CATEGORY and its value. */ categoryname = category_to_name (category); categoryvalue = guess_category_value (category, categoryname); domainname_len = strlen (domainname); xdomainname = (char *) alloca (strlen (categoryname) + domainname_len + 5); ADD_BLOCK (block_list, xdomainname); stpcpy (mempcpy (stpcpy (stpcpy (xdomainname, categoryname), "/"), domainname, domainname_len), ".mo"); /* Creating working area. */ single_locale = (char *) alloca (strlen (categoryvalue) + 1); ADD_BLOCK (block_list, single_locale); /* Search for the given string. This is a loop because we perhaps got an ordered list of languages to consider for the translation. */ while (1) { /* Make CATEGORYVALUE point to the next element of the list. */ while (categoryvalue[0] != '\0' && categoryvalue[0] == ':') ++categoryvalue; if (categoryvalue[0] == '\0') { /* The whole contents of CATEGORYVALUE has been searched but no valid entry has been found. We solve this situation by implicitly appending a "C" entry, i.e. no translation will take place. */ single_locale[0] = 'C'; single_locale[1] = '\0'; } else { char *cp = single_locale; while (categoryvalue[0] != '\0' && categoryvalue[0] != ':') *cp++ = *categoryvalue++; *cp = '\0'; /* When this is a SUID binary we must not allow accessing files outside the dedicated directories. */ if (ENABLE_SECURE && IS_PATH_WITH_DIR (single_locale)) /* Ingore this entry. */ continue; } /* If the current locale value is C (or POSIX) we don't load a domain. Return the MSGID. */ if (strcmp (single_locale, "C") == 0 || strcmp (single_locale, "POSIX") == 0) break; /* Find structure describing the message catalog matching the DOMAINNAME and CATEGORY. */ domain = _nl_find_domain (dirname, single_locale, xdomainname, binding); if (domain != NULL) { retval = _nl_find_msg (domain, binding, msgid1, &retlen); if (retval == NULL) { int cnt; for (cnt = 0; domain->successor[cnt] != NULL; ++cnt) { retval = _nl_find_msg (domain->successor[cnt], binding, msgid1, &retlen); if (retval != NULL) { domain = domain->successor[cnt]; break; } } } if (retval != NULL) { /* Found the translation of MSGID1 in domain DOMAIN: starting at RETVAL, RETLEN bytes. */ FREE_BLOCKS (block_list); #if defined HAVE_TSEARCH || defined _LIBC if (foundp == NULL) { /* Create a new entry and add it to the search tree. */ struct known_translation_t *newp; newp = (struct known_translation_t *) malloc (offsetof (struct known_translation_t, msgid) + msgid_len + domainname_len + 1); if (newp != NULL) { newp->domainname = mempcpy (newp->msgid, msgid1, msgid_len); memcpy (newp->domainname, domainname, domainname_len + 1); newp->category = category; newp->counter = _nl_msg_cat_cntr; newp->domain = domain; newp->translation = retval; newp->translation_length = retlen; /* Insert the entry in the search tree. */ foundp = (struct known_translation_t **) tsearch (newp, &root, transcmp); if (foundp == NULL || __builtin_expect (*foundp != newp, 0)) /* The insert failed. */ free (newp); } } else { /* We can update the existing entry. */ (*foundp)->counter = _nl_msg_cat_cntr; (*foundp)->domain = domain; (*foundp)->translation = retval; (*foundp)->translation_length = retlen; } #endif __set_errno (saved_errno); /* Now deal with plural. */ if (plural) retval = plural_lookup (domain, n, retval, retlen); __libc_rwlock_unlock (_nl_state_lock); return retval; } } } return_untranslated: /* Return the untranslated MSGID. */ FREE_BLOCKS (block_list); __libc_rwlock_unlock (_nl_state_lock); #ifndef _LIBC if (!ENABLE_SECURE) { extern void _nl_log_untranslated (const char *logfilename, const char *domainname, const char *msgid1, const char *msgid2, int plural); const char *logfilename = getenv ("GETTEXT_LOG_UNTRANSLATED"); if (logfilename != NULL && logfilename[0] != '\0') _nl_log_untranslated (logfilename, domainname, msgid1, msgid2, plural); } #endif __set_errno (saved_errno); return (plural == 0 ? (char *) msgid1 /* Use the Germanic plural rule. */ : n == 1 ? (char *) msgid1 : (char *) msgid2); } char * internal_function _nl_find_msg (struct loaded_l10nfile *domain_file, struct binding *domainbinding, const char *msgid, size_t *lengthp) { struct loaded_domain *domain; nls_uint32 nstrings; size_t act; char *result; size_t resultlen; if (domain_file->decided == 0) _nl_load_domain (domain_file, domainbinding); if (domain_file->data == NULL) return NULL; domain = (struct loaded_domain *) domain_file->data; nstrings = domain->nstrings; /* Locate the MSGID and its translation. */ if (domain->hash_tab != NULL) { /* Use the hashing table. */ nls_uint32 len = strlen (msgid); nls_uint32 hash_val = hash_string (msgid); nls_uint32 idx = hash_val % domain->hash_size; nls_uint32 incr = 1 + (hash_val % (domain->hash_size - 2)); while (1) { nls_uint32 nstr = W (domain->must_swap_hash_tab, domain->hash_tab[idx]); if (nstr == 0) /* Hash table entry is empty. */ return NULL; nstr--; /* Compare msgid with the original string at index nstr. We compare the lengths with >=, not ==, because plural entries are represented by strings with an embedded NUL. */ if (nstr < nstrings ? W (domain->must_swap, domain->orig_tab[nstr].length) >= len && (strcmp (msgid, domain->data + W (domain->must_swap, domain->orig_tab[nstr].offset)) == 0) : domain->orig_sysdep_tab[nstr - nstrings].length > len && (strcmp (msgid, domain->orig_sysdep_tab[nstr - nstrings].pointer) == 0)) { act = nstr; goto found; } if (idx >= domain->hash_size - incr) idx -= domain->hash_size - incr; else idx += incr; } /* NOTREACHED */ } else { /* Try the default method: binary search in the sorted array of messages. */ size_t top, bottom; bottom = 0; top = nstrings; while (bottom < top) { int cmp_val; act = (bottom + top) / 2; cmp_val = strcmp (msgid, (domain->data + W (domain->must_swap, domain->orig_tab[act].offset))); if (cmp_val < 0) top = act; else if (cmp_val > 0) bottom = act + 1; else goto found; } /* No translation was found. */ return NULL; } found: /* The translation was found at index ACT. If we have to convert the string to use a different character set, this is the time. */ if (act < nstrings) { result = (char *) (domain->data + W (domain->must_swap, domain->trans_tab[act].offset)); resultlen = W (domain->must_swap, domain->trans_tab[act].length) + 1; } else { result = (char *) domain->trans_sysdep_tab[act - nstrings].pointer; resultlen = domain->trans_sysdep_tab[act - nstrings].length; } #if defined _LIBC || HAVE_ICONV if (domain->codeset_cntr != (domainbinding != NULL ? domainbinding->codeset_cntr : 0)) { /* The domain's codeset has changed through bind_textdomain_codeset() since the message catalog was initialized or last accessed. We have to reinitialize the converter. */ _nl_free_domain_conv (domain); _nl_init_domain_conv (domain_file, domain, domainbinding); } if ( # ifdef _LIBC domain->conv != (__gconv_t) -1 # else # if HAVE_ICONV domain->conv != (iconv_t) -1 # endif # endif ) { /* We are supposed to do a conversion. First allocate an appropriate table with the same structure as the table of translations in the file, where we can put the pointers to the converted strings in. There is a slight complication with plural entries. They are represented by consecutive NUL terminated strings. We handle this case by converting RESULTLEN bytes, including NULs. */ if (domain->conv_tab == NULL && ((domain->conv_tab = (char **) calloc (nstrings + domain->n_sysdep_strings, sizeof (char *))) == NULL)) /* Mark that we didn't succeed allocating a table. */ domain->conv_tab = (char **) -1; if (__builtin_expect (domain->conv_tab == (char **) -1, 0)) /* Nothing we can do, no more memory. */ goto converted; if (domain->conv_tab[act] == NULL) { /* We haven't used this string so far, so it is not translated yet. Do this now. */ /* We use a bit more efficient memory handling. We allocate always larger blocks which get used over time. This is faster than many small allocations. */ __libc_lock_define_initialized (static, lock) # define INITIAL_BLOCK_SIZE 4080 static unsigned char *freemem; static size_t freemem_size; const unsigned char *inbuf; unsigned char *outbuf; int malloc_count; # ifndef _LIBC transmem_block_t *transmem_list = NULL; # endif __libc_lock_lock (lock); inbuf = (const unsigned char *) result; outbuf = freemem + sizeof (size_t); malloc_count = 0; while (1) { transmem_block_t *newmem; # ifdef _LIBC size_t non_reversible; int res; if (freemem_size < sizeof (size_t)) goto resize_freemem; res = __gconv (domain->conv, &inbuf, inbuf + resultlen, &outbuf, outbuf + freemem_size - sizeof (size_t), &non_reversible); if (res == __GCONV_OK || res == __GCONV_EMPTY_INPUT) break; if (res != __GCONV_FULL_OUTPUT) { __libc_lock_unlock (lock); goto converted; } inbuf = result; # else # if HAVE_ICONV const char *inptr = (const char *) inbuf; size_t inleft = resultlen; char *outptr = (char *) outbuf; size_t outleft; if (freemem_size < sizeof (size_t)) goto resize_freemem; outleft = freemem_size - sizeof (size_t); if (iconv (domain->conv, (ICONV_CONST char **) &inptr, &inleft, &outptr, &outleft) != (size_t) (-1)) { outbuf = (unsigned char *) outptr; break; } if (errno != E2BIG) { __libc_lock_unlock (lock); goto converted; } # endif # endif resize_freemem: /* We must allocate a new buffer or resize the old one. */ if (malloc_count > 0) { ++malloc_count; freemem_size = malloc_count * INITIAL_BLOCK_SIZE; newmem = (transmem_block_t *) realloc (transmem_list, freemem_size); # ifdef _LIBC if (newmem != NULL) transmem_list = transmem_list->next; else { struct transmem_list *old = transmem_list; transmem_list = transmem_list->next; free (old); } # endif } else { malloc_count = 1; freemem_size = INITIAL_BLOCK_SIZE; newmem = (transmem_block_t *) malloc (freemem_size); } if (__builtin_expect (newmem == NULL, 0)) { freemem = NULL; freemem_size = 0; __libc_lock_unlock (lock); goto converted; } # ifdef _LIBC /* Add the block to the list of blocks we have to free at some point. */ newmem->next = transmem_list; transmem_list = newmem; freemem = newmem->data; freemem_size -= offsetof (struct transmem_list, data); # else transmem_list = newmem; freemem = newmem; # endif outbuf = freemem + sizeof (size_t); } /* We have now in our buffer a converted string. Put this into the table of conversions. */ *(size_t *) freemem = outbuf - freemem - sizeof (size_t); domain->conv_tab[act] = (char *) freemem; /* Shrink freemem, but keep it aligned. */ freemem_size -= outbuf - freemem; freemem = outbuf; freemem += freemem_size & (alignof (size_t) - 1); freemem_size = freemem_size & ~ (alignof (size_t) - 1); __libc_lock_unlock (lock); } /* Now domain->conv_tab[act] contains the translation of all the plural variants. */ result = domain->conv_tab[act] + sizeof (size_t); resultlen = *(size_t *) domain->conv_tab[act]; } converted: /* The result string is converted. */ #endif /* _LIBC || HAVE_ICONV */ *lengthp = resultlen; return result; } /* Look up a plural variant. */ static char * internal_function plural_lookup (struct loaded_l10nfile *domain, unsigned long int n, const char *translation, size_t translation_len) { struct loaded_domain *domaindata = (struct loaded_domain *) domain->data; unsigned long int index; const char *p; index = plural_eval (domaindata->plural, n); if (index >= domaindata->nplurals) /* This should never happen. It means the plural expression and the given maximum value do not match. */ index = 0; /* Skip INDEX strings at TRANSLATION. */ p = translation; while (index-- > 0) { #ifdef _LIBC p = __rawmemchr (p, '\0'); #else p = strchr (p, '\0'); #endif /* And skip over the NUL byte. */ p++; if (p >= translation + translation_len) /* This should never happen. It means the plural expression evaluated to a value larger than the number of variants available for MSGID1. */ return (char *) translation; } return (char *) p; } #ifndef _LIBC /* Return string representation of locale CATEGORY. */ static const char * internal_function category_to_name (int category) { const char *retval; switch (category) { #ifdef LC_COLLATE case LC_COLLATE: retval = "LC_COLLATE"; break; #endif #ifdef LC_CTYPE case LC_CTYPE: retval = "LC_CTYPE"; break; #endif #ifdef LC_MONETARY case LC_MONETARY: retval = "LC_MONETARY"; break; #endif #ifdef LC_NUMERIC case LC_NUMERIC: retval = "LC_NUMERIC"; break; #endif #ifdef LC_TIME case LC_TIME: retval = "LC_TIME"; break; #endif #ifdef LC_MESSAGES case LC_MESSAGES: retval = "LC_MESSAGES"; break; #endif #ifdef LC_RESPONSE case LC_RESPONSE: retval = "LC_RESPONSE"; break; #endif #ifdef LC_ALL case LC_ALL: /* This might not make sense but is perhaps better than any other value. */ retval = "LC_ALL"; break; #endif default: /* If you have a better idea for a default value let me know. */ retval = "LC_XXX"; } return retval; } #endif /* Guess value of current locale from value of the environment variables. */ static const char * internal_function guess_category_value (int category, const char *categoryname) { const char *language; const char *retval; /* The highest priority value is the `LANGUAGE' environment variable. But we don't use the value if the currently selected locale is the C locale. This is a GNU extension. */ language = getenv ("LANGUAGE"); if (language != NULL && language[0] == '\0') language = NULL; /* We have to proceed with the POSIX methods of looking to `LC_ALL', `LC_xxx', and `LANG'. On some systems this can be done by the `setlocale' function itself. */ #ifdef _LIBC retval = __current_locale_name (category); #else retval = _nl_locale_name (category, categoryname); #endif /* Ignore LANGUAGE if the locale is set to "C" because 1. "C" locale usually uses the ASCII encoding, and most international messages use non-ASCII characters. These characters get displayed as question marks (if using glibc's iconv()) or as invalid 8-bit characters (because other iconv()s refuse to convert most non-ASCII characters to ASCII). In any case, the output is ugly. 2. The precise output of some programs in the "C" locale is specified by POSIX and should not depend on environment variables like "LANGUAGE". We allow such programs to use gettext(). */ return language != NULL && strcmp (retval, "C") != 0 ? language : retval; } /* @@ begin of epilog @@ */ /* We don't want libintl.a to depend on any other library. So we avoid the non-standard function stpcpy. In GNU C Library this function is available, though. Also allow the symbol HAVE_STPCPY to be defined. */ #if !_LIBC && !HAVE_STPCPY static char * stpcpy (char *dest, const char *src) { while ((*dest++ = *src++) != '\0') /* Do nothing. */ ; return dest - 1; } #endif #if !_LIBC && !HAVE_MEMPCPY static void * mempcpy (void *dest, const void *src, size_t n) { return (void *) ((char *) memcpy (dest, src, n) + n); } #endif #ifdef _LIBC /* If we want to free all resources we have to do some work at program's end. */ libc_freeres_fn (free_mem) { void *old; while (_nl_domain_bindings != NULL) { struct binding *oldp = _nl_domain_bindings; _nl_domain_bindings = _nl_domain_bindings->next; if (oldp->dirname != INTUSE(_nl_default_dirname)) /* Yes, this is a pointer comparison. */ free (oldp->dirname); free (oldp->codeset); free (oldp); } if (_nl_current_default_domain != _nl_default_default_domain) /* Yes, again a pointer comparison. */ free ((char *) _nl_current_default_domain); /* Remove the search tree with the known translations. */ __tdestroy (root, free); root = NULL; while (transmem_list != NULL) { old = transmem_list; transmem_list = transmem_list->next; free (old); } } #endif lbreakout2-2.6.4/intl/ngettext.c0000644000175000017500000000367011452354534013506 00000000000000/* Implementation of ngettext(3) function. Copyright (C) 1995, 1997, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #ifdef _LIBC # define __need_NULL # include #else # include /* Just for NULL. */ #endif #include "gettextP.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif #include /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define NGETTEXT __ngettext # define DCNGETTEXT __dcngettext #else # define NGETTEXT libintl_ngettext # define DCNGETTEXT libintl_dcngettext #endif /* Look up MSGID in the current default message catalog for the current LC_MESSAGES locale. If not found, returns MSGID itself (the default text). */ char * NGETTEXT (const char *msgid1, const char *msgid2, unsigned long int n) { return DCNGETTEXT (NULL, msgid1, msgid2, n, LC_MESSAGES); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__ngettext, ngettext); #endif lbreakout2-2.6.4/intl/gettextP.h0000644000175000017500000001453011452354534013452 00000000000000/* Header describing internals of libintl library. Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 1995. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _GETTEXTP_H #define _GETTEXTP_H #include /* Get size_t. */ #ifdef _LIBC # include "../iconv/gconv_int.h" #else # if HAVE_ICONV # include # endif #endif #include "loadinfo.h" #include "gmo.h" /* Get nls_uint32. */ /* @@ end of prolog @@ */ #ifndef internal_function # define internal_function #endif #ifndef attribute_hidden # define attribute_hidden #endif /* Tell the compiler when a conditional or integer expression is almost always true or almost always false. */ #ifndef HAVE_BUILTIN_EXPECT # define __builtin_expect(expr, val) (expr) #endif #ifndef W # define W(flag, data) ((flag) ? SWAP (data) : (data)) #endif #ifdef _LIBC # include # define SWAP(i) bswap_32 (i) #else static inline nls_uint32 SWAP (i) nls_uint32 i; { return (i << 24) | ((i & 0xff00) << 8) | ((i >> 8) & 0xff00) | (i >> 24); } #endif /* In-memory representation of system dependent string. */ struct sysdep_string_desc { /* Length of addressed string, including the trailing NUL. */ size_t length; /* Pointer to addressed string. */ const char *pointer; }; /* The representation of an opened message catalog. */ struct loaded_domain { /* Pointer to memory containing the .mo file. */ const char *data; /* 1 if the memory is mmap()ed, 0 if the memory is malloc()ed. */ int use_mmap; /* Size of mmap()ed memory. */ size_t mmap_size; /* 1 if the .mo file uses a different endianness than this machine. */ int must_swap; /* Pointer to additional malloc()ed memory. */ void *malloced; /* Number of static strings pairs. */ nls_uint32 nstrings; /* Pointer to descriptors of original strings in the file. */ const struct string_desc *orig_tab; /* Pointer to descriptors of translated strings in the file. */ const struct string_desc *trans_tab; /* Number of system dependent strings pairs. */ nls_uint32 n_sysdep_strings; /* Pointer to descriptors of original sysdep strings. */ const struct sysdep_string_desc *orig_sysdep_tab; /* Pointer to descriptors of translated sysdep strings. */ const struct sysdep_string_desc *trans_sysdep_tab; /* Size of hash table. */ nls_uint32 hash_size; /* Pointer to hash table. */ const nls_uint32 *hash_tab; /* 1 if the hash table uses a different endianness than this machine. */ int must_swap_hash_tab; int codeset_cntr; #ifdef _LIBC __gconv_t conv; #else # if HAVE_ICONV iconv_t conv; # endif #endif char **conv_tab; struct expression *plural; unsigned long int nplurals; }; /* We want to allocate a string at the end of the struct. But ISO C doesn't allow zero sized arrays. */ #ifdef __GNUC__ # define ZERO 0 #else # define ZERO 1 #endif /* A set of settings bound to a message domain. Used to store settings from bindtextdomain() and bind_textdomain_codeset(). */ struct binding { struct binding *next; char *dirname; int codeset_cntr; /* Incremented each time codeset changes. */ char *codeset; char domainname[ZERO]; }; /* A counter which is incremented each time some previous translations become invalid. This variable is part of the external ABI of the GNU libintl. */ extern int _nl_msg_cat_cntr; #ifndef _LIBC const char *_nl_locale_name (int category, const char *categoryname); #endif struct loaded_l10nfile *_nl_find_domain (const char *__dirname, char *__locale, const char *__domainname, struct binding *__domainbinding) internal_function; void _nl_load_domain (struct loaded_l10nfile *__domain, struct binding *__domainbinding) internal_function; void _nl_unload_domain (struct loaded_domain *__domain) internal_function; const char *_nl_init_domain_conv (struct loaded_l10nfile *__domain_file, struct loaded_domain *__domain, struct binding *__domainbinding) internal_function; void _nl_free_domain_conv (struct loaded_domain *__domain) internal_function; char *_nl_find_msg (struct loaded_l10nfile *domain_file, struct binding *domainbinding, const char *msgid, size_t *lengthp) internal_function; #ifdef _LIBC extern char *__gettext (const char *__msgid); extern char *__dgettext (const char *__domainname, const char *__msgid); extern char *__dcgettext (const char *__domainname, const char *__msgid, int __category); extern char *__ngettext (const char *__msgid1, const char *__msgid2, unsigned long int __n); extern char *__dngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int n); extern char *__dcngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n, int __category); extern char *__dcigettext (const char *__domainname, const char *__msgid1, const char *__msgid2, int __plural, unsigned long int __n, int __category); extern char *__textdomain (const char *__domainname); extern char *__bindtextdomain (const char *__domainname, const char *__dirname); extern char *__bind_textdomain_codeset (const char *__domainname, const char *__codeset); #else /* Declare the exported libintl_* functions, in a way that allows us to call them under their real name. */ # undef _INTL_REDIRECT_INLINE # undef _INTL_REDIRECT_MACROS # define _INTL_REDIRECT_MACROS # include "libgnuintl.h" extern char *libintl_dcigettext (const char *__domainname, const char *__msgid1, const char *__msgid2, int __plural, unsigned long int __n, int __category); #endif /* @@ begin of epilog @@ */ #endif /* gettextP.h */ lbreakout2-2.6.4/intl/libgnuintl.h.in0000644000175000017500000003114611452354534014424 00000000000000/* Message catalogs for internationalization. Copyright (C) 1995-1997, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBINTL_H #define _LIBINTL_H 1 #include /* The LC_MESSAGES locale category is the category used by the functions gettext() and dgettext(). It is specified in POSIX, but not in ANSI C. On systems that don't define it, use an arbitrary value instead. On Solaris, defines __LOCALE_H (or _LOCALE_H in Solaris 2.5) then includes (i.e. this file!) and then only defines LC_MESSAGES. To avoid a redefinition warning, don't define LC_MESSAGES in this case. */ #if !defined LC_MESSAGES && !(defined __LOCALE_H || (defined _LOCALE_H && defined __sun)) # define LC_MESSAGES 1729 #endif /* We define an additional symbol to signal that we use the GNU implementation of gettext. */ #define __USE_GNU_GETTEXT 1 /* Provide information about the supported file formats. Returns the maximum minor revision number supported for a given major revision. */ #define __GNU_GETTEXT_SUPPORTED_REVISION(major) \ ((major) == 0 ? 1 : -1) /* Resolve a platform specific conflict on DJGPP. GNU gettext takes precedence over _conio_gettext. */ #ifdef __DJGPP__ # undef gettext #endif #ifdef __cplusplus extern "C" { #endif /* We redirect the functions to those prefixed with "libintl_". This is necessary, because some systems define gettext/textdomain/... in the C library (namely, Solaris 2.4 and newer, and GNU libc 2.0 and newer). If we used the unprefixed names, there would be cases where the definition in the C library would override the one in the libintl.so shared library. Recall that on ELF systems, the symbols are looked up in the following order: 1. in the executable, 2. in the shared libraries specified on the link command line, in order, 3. in the dependencies of the shared libraries specified on the link command line, 4. in the dlopen()ed shared libraries, in the order in which they were dlopen()ed. The definition in the C library would override the one in libintl.so if either * -lc is given on the link command line and -lintl isn't, or * -lc is given on the link command line before -lintl, or * libintl.so is a dependency of a dlopen()ed shared library but not linked to the executable at link time. Since Solaris gettext() behaves differently than GNU gettext(), this would be unacceptable. The redirection happens by default through macros in C, so that &gettext is independent of the compilation unit, but through inline functions in C++, in order not to interfere with the name mangling of class fields or class methods called 'gettext'. */ /* The user can define _INTL_REDIRECT_INLINE or _INTL_REDIRECT_MACROS. If he doesn't, we choose the method. A third possible method is _INTL_REDIRECT_ASM, supported only by GCC. */ #if !(defined _INTL_REDIRECT_INLINE || defined _INTL_REDIRECT_MACROS) # if __GNUC__ >= 2 && !defined __APPLE_CC__ && !defined __MINGW32__ && !(__GNUC__ == 2 && defined _AIX) && (defined __STDC__ || defined __cplusplus) # define _INTL_REDIRECT_ASM # else # ifdef __cplusplus # define _INTL_REDIRECT_INLINE # else # define _INTL_REDIRECT_MACROS # endif # endif #endif /* Auxiliary macros. */ #ifdef _INTL_REDIRECT_ASM # define _INTL_ASM(cname) __asm__ (_INTL_ASMNAME (__USER_LABEL_PREFIX__, #cname)) # define _INTL_ASMNAME(prefix,cnamestring) _INTL_STRINGIFY (prefix) cnamestring # define _INTL_STRINGIFY(prefix) #prefix #else # define _INTL_ASM(cname) #endif /* Look up MSGID in the current default message catalog for the current LC_MESSAGES locale. If not found, returns MSGID itself (the default text). */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_gettext (const char *__msgid); static inline char *gettext (const char *__msgid) { return libintl_gettext (__msgid); } #else #ifdef _INTL_REDIRECT_MACROS # define gettext libintl_gettext #endif extern char *gettext (const char *__msgid) _INTL_ASM (libintl_gettext); #endif /* Look up MSGID in the DOMAINNAME message catalog for the current LC_MESSAGES locale. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_dgettext (const char *__domainname, const char *__msgid); static inline char *dgettext (const char *__domainname, const char *__msgid) { return libintl_dgettext (__domainname, __msgid); } #else #ifdef _INTL_REDIRECT_MACROS # define dgettext libintl_dgettext #endif extern char *dgettext (const char *__domainname, const char *__msgid) _INTL_ASM (libintl_dgettext); #endif /* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY locale. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_dcgettext (const char *__domainname, const char *__msgid, int __category); static inline char *dcgettext (const char *__domainname, const char *__msgid, int __category) { return libintl_dcgettext (__domainname, __msgid, __category); } #else #ifdef _INTL_REDIRECT_MACROS # define dcgettext libintl_dcgettext #endif extern char *dcgettext (const char *__domainname, const char *__msgid, int __category) _INTL_ASM (libintl_dcgettext); #endif /* Similar to `gettext' but select the plural form corresponding to the number N. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_ngettext (const char *__msgid1, const char *__msgid2, unsigned long int __n); static inline char *ngettext (const char *__msgid1, const char *__msgid2, unsigned long int __n) { return libintl_ngettext (__msgid1, __msgid2, __n); } #else #ifdef _INTL_REDIRECT_MACROS # define ngettext libintl_ngettext #endif extern char *ngettext (const char *__msgid1, const char *__msgid2, unsigned long int __n) _INTL_ASM (libintl_ngettext); #endif /* Similar to `dgettext' but select the plural form corresponding to the number N. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_dngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n); static inline char *dngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n) { return libintl_dngettext (__domainname, __msgid1, __msgid2, __n); } #else #ifdef _INTL_REDIRECT_MACROS # define dngettext libintl_dngettext #endif extern char *dngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n) _INTL_ASM (libintl_dngettext); #endif /* Similar to `dcgettext' but select the plural form corresponding to the number N. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_dcngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n, int __category); static inline char *dcngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n, int __category) { return libintl_dcngettext (__domainname, __msgid1, __msgid2, __n, __category); } #else #ifdef _INTL_REDIRECT_MACROS # define dcngettext libintl_dcngettext #endif extern char *dcngettext (const char *__domainname, const char *__msgid1, const char *__msgid2, unsigned long int __n, int __category) _INTL_ASM (libintl_dcngettext); #endif /* Set the current default message catalog to DOMAINNAME. If DOMAINNAME is null, return the current default. If DOMAINNAME is "", reset to the default of "messages". */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_textdomain (const char *__domainname); static inline char *textdomain (const char *__domainname) { return libintl_textdomain (__domainname); } #else #ifdef _INTL_REDIRECT_MACROS # define textdomain libintl_textdomain #endif extern char *textdomain (const char *__domainname) _INTL_ASM (libintl_textdomain); #endif /* Specify that the DOMAINNAME message catalog will be found in DIRNAME rather than in the system locale data base. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_bindtextdomain (const char *__domainname, const char *__dirname); static inline char *bindtextdomain (const char *__domainname, const char *__dirname) { return libintl_bindtextdomain (__domainname, __dirname); } #else #ifdef _INTL_REDIRECT_MACROS # define bindtextdomain libintl_bindtextdomain #endif extern char *bindtextdomain (const char *__domainname, const char *__dirname) _INTL_ASM (libintl_bindtextdomain); #endif /* Specify the character encoding in which the messages from the DOMAINNAME message catalog will be returned. */ #ifdef _INTL_REDIRECT_INLINE extern char *libintl_bind_textdomain_codeset (const char *__domainname, const char *__codeset); static inline char *bind_textdomain_codeset (const char *__domainname, const char *__codeset) { return libintl_bind_textdomain_codeset (__domainname, __codeset); } #else #ifdef _INTL_REDIRECT_MACROS # define bind_textdomain_codeset libintl_bind_textdomain_codeset #endif extern char *bind_textdomain_codeset (const char *__domainname, const char *__codeset) _INTL_ASM (libintl_bind_textdomain_codeset); #endif /* Support for format strings with positions in *printf(), following the POSIX/XSI specification. Note: These replacements for the *printf() functions are visible only in source files that #include or #include "gettext.h". Packages that use *printf() in source files that don't refer to _() or gettext() but for which the format string could be the return value of _() or gettext() need to add this #include. Oh well. */ #if !@HAVE_POSIX_PRINTF@ #include #include /* Get va_list. */ #if __STDC__ || defined __cplusplus || defined _MSC_VER # include #else # include #endif #undef fprintf #define fprintf libintl_fprintf extern int fprintf (FILE *, const char *, ...); #undef vfprintf #define vfprintf libintl_vfprintf extern int vfprintf (FILE *, const char *, va_list); #undef printf #define printf libintl_printf extern int printf (const char *, ...); #undef vprintf #define vprintf libintl_vprintf extern int vprintf (const char *, va_list); #undef sprintf #define sprintf libintl_sprintf extern int sprintf (char *, const char *, ...); #undef vsprintf #define vsprintf libintl_vsprintf extern int vsprintf (char *, const char *, va_list); #if @HAVE_SNPRINTF@ #undef snprintf #define snprintf libintl_snprintf extern int snprintf (char *, size_t, const char *, ...); #undef vsnprintf #define vsnprintf libintl_vsnprintf extern int vsnprintf (char *, size_t, const char *, va_list); #endif #if @HAVE_ASPRINTF@ #undef asprintf #define asprintf libintl_asprintf extern int asprintf (char **, const char *, ...); #undef vasprintf #define vasprintf libintl_vasprintf extern int vasprintf (char **, const char *, va_list); #endif #if @HAVE_WPRINTF@ #undef fwprintf #define fwprintf libintl_fwprintf extern int fwprintf (FILE *, const wchar_t *, ...); #undef vfwprintf #define vfwprintf libintl_vfwprintf extern int vfwprintf (FILE *, const wchar_t *, va_list); #undef wprintf #define wprintf libintl_wprintf extern int wprintf (const wchar_t *, ...); #undef vwprintf #define vwprintf libintl_vwprintf extern int vwprintf (const wchar_t *, va_list); #undef swprintf #define swprintf libintl_swprintf extern int swprintf (wchar_t *, size_t, const wchar_t *, ...); #undef vswprintf #define vswprintf libintl_vswprintf extern int vswprintf (wchar_t *, size_t, const wchar_t *, va_list); #endif #endif /* Support for relocatable packages. */ /* Sets the original and the current installation prefix of the package. Relocation simply replaces a pathname starting with the original prefix by the corresponding pathname with the current prefix instead. Both prefixes should be directory names without trailing slash (i.e. use "" instead of "/"). */ #define libintl_set_relocation_prefix libintl_set_relocation_prefix extern void libintl_set_relocation_prefix (const char *orig_prefix, const char *curr_prefix); #ifdef __cplusplus } #endif #endif /* libintl.h */ lbreakout2-2.6.4/intl/explodename.c0000644000175000017500000001064311452354534014143 00000000000000/* Copyright (C) 1995-1998, 2000-2001, 2003 Free Software Foundation, Inc. Contributed by Ulrich Drepper , 1995. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "loadinfo.h" /* On some strange systems still no definition of NULL is found. Sigh! */ #ifndef NULL # if defined __STDC__ && __STDC__ # define NULL ((void *) 0) # else # define NULL 0 # endif #endif /* @@ end of prolog @@ */ char * _nl_find_language (const char *name) { while (name[0] != '\0' && name[0] != '_' && name[0] != '@' && name[0] != '+' && name[0] != ',') ++name; return (char *) name; } int _nl_explode_name (char *name, const char **language, const char **modifier, const char **territory, const char **codeset, const char **normalized_codeset, const char **special, const char **sponsor, const char **revision) { enum { undecided, xpg, cen } syntax; char *cp; int mask; *modifier = NULL; *territory = NULL; *codeset = NULL; *normalized_codeset = NULL; *special = NULL; *sponsor = NULL; *revision = NULL; /* Now we determine the single parts of the locale name. First look for the language. Termination symbols are `_' and `@' if we use XPG4 style, and `_', `+', and `,' if we use CEN syntax. */ mask = 0; syntax = undecided; *language = cp = name; cp = _nl_find_language (*language); if (*language == cp) /* This does not make sense: language has to be specified. Use this entry as it is without exploding. Perhaps it is an alias. */ cp = strchr (*language, '\0'); else if (cp[0] == '_') { /* Next is the territory. */ cp[0] = '\0'; *territory = ++cp; while (cp[0] != '\0' && cp[0] != '.' && cp[0] != '@' && cp[0] != '+' && cp[0] != ',' && cp[0] != '_') ++cp; mask |= TERRITORY; if (cp[0] == '.') { /* Next is the codeset. */ syntax = xpg; cp[0] = '\0'; *codeset = ++cp; while (cp[0] != '\0' && cp[0] != '@') ++cp; mask |= XPG_CODESET; if (*codeset != cp && (*codeset)[0] != '\0') { *normalized_codeset = _nl_normalize_codeset (*codeset, cp - *codeset); if (strcmp (*codeset, *normalized_codeset) == 0) free ((char *) *normalized_codeset); else mask |= XPG_NORM_CODESET; } } } if (cp[0] == '@' || (syntax != xpg && cp[0] == '+')) { /* Next is the modifier. */ syntax = cp[0] == '@' ? xpg : cen; cp[0] = '\0'; *modifier = ++cp; while (syntax == cen && cp[0] != '\0' && cp[0] != '+' && cp[0] != ',' && cp[0] != '_') ++cp; mask |= XPG_MODIFIER | CEN_AUDIENCE; } if (syntax != xpg && (cp[0] == '+' || cp[0] == ',' || cp[0] == '_')) { syntax = cen; if (cp[0] == '+') { /* Next is special application (CEN syntax). */ cp[0] = '\0'; *special = ++cp; while (cp[0] != '\0' && cp[0] != ',' && cp[0] != '_') ++cp; mask |= CEN_SPECIAL; } if (cp[0] == ',') { /* Next is sponsor (CEN syntax). */ cp[0] = '\0'; *sponsor = ++cp; while (cp[0] != '\0' && cp[0] != '_') ++cp; mask |= CEN_SPONSOR; } if (cp[0] == '_') { /* Next is revision (CEN syntax). */ cp[0] = '\0'; *revision = ++cp; mask |= CEN_REVISION; } } /* For CEN syntax values it might be important to have the separator character in the file name, not for XPG syntax. */ if (syntax == xpg) { if (*territory != NULL && (*territory)[0] == '\0') mask &= ~TERRITORY; if (*codeset != NULL && (*codeset)[0] == '\0') mask &= ~XPG_CODESET; if (*modifier != NULL && (*modifier)[0] == '\0') mask &= ~XPG_MODIFIER; } return mask; } lbreakout2-2.6.4/intl/Makefile.in0000644000175000017500000003763511452354534013555 00000000000000# Makefile for directory with message catalog handling library of GNU gettext # Copyright (C) 1995-1998, 2000-2003 Free Software Foundation, Inc. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU Library General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, # USA. PACKAGE = @PACKAGE@ VERSION = @VERSION@ SHELL = /bin/sh srcdir = @srcdir@ top_srcdir = @top_srcdir@ top_builddir = .. VPATH = $(srcdir) prefix = @prefix@ exec_prefix = @exec_prefix@ transform = @program_transform_name@ libdir = @libdir@ includedir = @includedir@ datadir = @datadir@ datarootdir = @datarootdir@ localedir = $(datadir)/locale gettextsrcdir = $(datadir)/gettext/intl aliaspath = $(localedir) subdir = intl INSTALL = @INSTALL@ INSTALL_DATA = @INSTALL_DATA@ mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs l = @INTL_LIBTOOL_SUFFIX_PREFIX@ AR = ar CC = @CC@ LIBTOOL = @LIBTOOL@ RANLIB = @RANLIB@ YACC = @INTLBISON@ -y -d YFLAGS = --name-prefix=__gettext DEFS = -DLOCALEDIR=\"$(localedir)\" -DLOCALE_ALIAS_PATH=\"$(aliaspath)\" \ -DLIBDIR=\"$(libdir)\" -DIN_LIBINTL \ -DENABLE_RELOCATABLE=1 -DIN_LIBRARY -DINSTALLDIR=\"$(libdir)\" -DNO_XMALLOC \ -Dset_relocation_prefix=libintl_set_relocation_prefix \ -Drelocate=libintl_relocate \ -DDEPENDS_ON_LIBICONV=1 @DEFS@ CPPFLAGS = @CPPFLAGS@ CFLAGS = @CFLAGS@ LDFLAGS = @LDFLAGS@ LIBS = @LIBS@ COMPILE = $(CC) -c $(DEFS) $(INCLUDES) $(CPPFLAGS) $(CFLAGS) $(XCFLAGS) HEADERS = \ gmo.h \ gettextP.h \ hash-string.h \ loadinfo.h \ plural-exp.h \ eval-plural.h \ localcharset.h \ relocatable.h \ xsize.h \ printf-args.h printf-args.c \ printf-parse.h wprintf-parse.h printf-parse.c \ vasnprintf.h vasnwprintf.h vasnprintf.c \ os2compat.h \ libgnuintl.h.in SOURCES = \ bindtextdom.c \ dcgettext.c \ dgettext.c \ gettext.c \ finddomain.c \ loadmsgcat.c \ localealias.c \ textdomain.c \ l10nflist.c \ explodename.c \ dcigettext.c \ dcngettext.c \ dngettext.c \ ngettext.c \ plural.y \ plural-exp.c \ localcharset.c \ relocatable.c \ localename.c \ log.c \ printf.c \ osdep.c \ os2compat.c \ intl-compat.c OBJECTS = \ bindtextdom.$lo \ dcgettext.$lo \ dgettext.$lo \ gettext.$lo \ finddomain.$lo \ loadmsgcat.$lo \ localealias.$lo \ textdomain.$lo \ l10nflist.$lo \ explodename.$lo \ dcigettext.$lo \ dcngettext.$lo \ dngettext.$lo \ ngettext.$lo \ plural.$lo \ plural-exp.$lo \ localcharset.$lo \ relocatable.$lo \ localename.$lo \ log.$lo \ printf.$lo \ osdep.$lo \ intl-compat.$lo DISTFILES.common = Makefile.in \ config.charset locale.alias ref-add.sin ref-del.sin $(HEADERS) $(SOURCES) DISTFILES.generated = plural.c DISTFILES.normal = VERSION DISTFILES.gettext = COPYING.LIB-2.0 COPYING.LIB-2.1 libintl.glibc \ libgnuintl.h_vms Makefile.vms \ libgnuintl.h.msvc-static libgnuintl.h.msvc-shared README.woe32 Makefile.msvc DISTFILES.obsolete = xopen-msg.sed linux-msg.sed po2tbl.sed.in cat-compat.c \ COPYING.LIB-2 gettext.h libgettext.h plural-eval.c libgnuintl.h all: all-@USE_INCLUDED_LIBINTL@ all-yes: libintl.$la libintl.h charset.alias ref-add.sed ref-del.sed all-no: all-no-@BUILD_INCLUDED_LIBINTL@ all-no-yes: libgnuintl.$la all-no-no: libintl.a libgnuintl.a: $(OBJECTS) rm -f $@ $(AR) cru $@ $(OBJECTS) $(RANLIB) $@ libintl.la libgnuintl.la: $(OBJECTS) $(LIBTOOL) --mode=link \ $(CC) $(CPPFLAGS) $(CFLAGS) $(XCFLAGS) $(LDFLAGS) -o $@ \ $(OBJECTS) @LTLIBICONV@ $(LIBS) -lc \ -version-info $(LTV_CURRENT):$(LTV_REVISION):$(LTV_AGE) \ -rpath $(libdir) \ -no-undefined # Libtool's library version information for libintl. # Before making a gettext release, the gettext maintainer must change this # according to the libtool documentation, section "Library interface versions". # Maintainers of other packages that include the intl directory must *not* # change these values. LTV_CURRENT=7 LTV_REVISION=0 LTV_AGE=4 .SUFFIXES: .SUFFIXES: .c .y .o .lo .sin .sed .c.o: $(COMPILE) $< .y.c: $(YACC) $(YFLAGS) --output $@ $< rm -f $*.h bindtextdom.lo: $(srcdir)/bindtextdom.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/bindtextdom.c dcgettext.lo: $(srcdir)/dcgettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcgettext.c dgettext.lo: $(srcdir)/dgettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dgettext.c gettext.lo: $(srcdir)/gettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/gettext.c finddomain.lo: $(srcdir)/finddomain.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/finddomain.c loadmsgcat.lo: $(srcdir)/loadmsgcat.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/loadmsgcat.c localealias.lo: $(srcdir)/localealias.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localealias.c textdomain.lo: $(srcdir)/textdomain.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/textdomain.c l10nflist.lo: $(srcdir)/l10nflist.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/l10nflist.c explodename.lo: $(srcdir)/explodename.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/explodename.c dcigettext.lo: $(srcdir)/dcigettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcigettext.c dcngettext.lo: $(srcdir)/dcngettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dcngettext.c dngettext.lo: $(srcdir)/dngettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/dngettext.c ngettext.lo: $(srcdir)/ngettext.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/ngettext.c plural.lo: $(srcdir)/plural.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/plural.c plural-exp.lo: $(srcdir)/plural-exp.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/plural-exp.c localcharset.lo: $(srcdir)/localcharset.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localcharset.c relocatable.lo: $(srcdir)/relocatable.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/relocatable.c localename.lo: $(srcdir)/localename.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/localename.c log.lo: $(srcdir)/log.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/log.c printf.lo: $(srcdir)/printf.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/printf.c osdep.lo: $(srcdir)/osdep.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/osdep.c intl-compat.lo: $(srcdir)/intl-compat.c $(LIBTOOL) --mode=compile $(COMPILE) $(srcdir)/intl-compat.c ref-add.sed: $(srcdir)/ref-add.sin sed -e '/^#/d' -e 's/@''PACKAGE''@/@PACKAGE@/g' $(srcdir)/ref-add.sin > t-ref-add.sed mv t-ref-add.sed ref-add.sed ref-del.sed: $(srcdir)/ref-del.sin sed -e '/^#/d' -e 's/@''PACKAGE''@/@PACKAGE@/g' $(srcdir)/ref-del.sin > t-ref-del.sed mv t-ref-del.sed ref-del.sed INCLUDES = -I. -I$(srcdir) -I.. libgnuintl.h: $(srcdir)/libgnuintl.h.in sed -e 's,@''HAVE_POSIX_PRINTF''@,@HAVE_POSIX_PRINTF@,g' \ -e 's,@''HAVE_ASPRINTF''@,@HAVE_ASPRINTF@,g' \ -e 's,@''HAVE_SNPRINTF''@,@HAVE_SNPRINTF@,g' \ -e 's,@''HAVE_WPRINTF''@,@HAVE_WPRINTF@,g' \ < $(srcdir)/libgnuintl.h.in > libgnuintl.h libintl.h: libgnuintl.h cp libgnuintl.h libintl.h charset.alias: $(srcdir)/config.charset $(SHELL) $(srcdir)/config.charset '@host@' > t-$@ mv t-$@ $@ check: all # We must not install the libintl.h/libintl.a files if we are on a # system which has the GNU gettext() function in its C library or in a # separate library. # If you want to use the one which comes with this version of the # package, you have to use `configure --with-included-gettext'. install: install-exec install-data install-exec: all if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \ && test '@USE_INCLUDED_LIBINTL@' = yes; then \ $(mkinstalldirs) $(DESTDIR)$(libdir) $(DESTDIR)$(includedir); \ $(INSTALL_DATA) libintl.h $(DESTDIR)$(includedir)/libintl.h; \ $(LIBTOOL) --mode=install \ $(INSTALL_DATA) libintl.$la $(DESTDIR)$(libdir)/libintl.$la; \ if test "@RELOCATABLE@" = yes; then \ dependencies=`sed -n -e 's,^dependency_libs=\(.*\),\1,p' < $(DESTDIR)$(libdir)/libintl.la | sed -e "s,^',," -e "s,'\$$,,"`; \ if test -n "$$dependencies"; then \ rm -f $(DESTDIR)$(libdir)/libintl.la; \ fi; \ fi; \ else \ : ; \ fi if test "$(PACKAGE)" = "gettext-tools" \ && test '@USE_INCLUDED_LIBINTL@' = no; then \ $(mkinstalldirs) $(DESTDIR)$(libdir); \ $(LIBTOOL) --mode=install \ $(INSTALL_DATA) libgnuintl.$la $(DESTDIR)$(libdir)/libgnuintl.$la; \ rm -f $(DESTDIR)$(libdir)/preloadable_libintl.so; \ $(INSTALL_DATA) $(DESTDIR)$(libdir)/libgnuintl.so $(DESTDIR)$(libdir)/preloadable_libintl.so; \ $(LIBTOOL) --mode=uninstall \ rm -f $(DESTDIR)$(libdir)/libgnuintl.$la; \ else \ : ; \ fi if test '@USE_INCLUDED_LIBINTL@' = yes; then \ test @GLIBC21@ != no || $(mkinstalldirs) $(DESTDIR)$(libdir); \ temp=$(DESTDIR)$(libdir)/t-charset.alias; \ dest=$(DESTDIR)$(libdir)/charset.alias; \ if test -f $(DESTDIR)$(libdir)/charset.alias; then \ orig=$(DESTDIR)$(libdir)/charset.alias; \ sed -f ref-add.sed $$orig > $$temp; \ $(INSTALL_DATA) $$temp $$dest; \ rm -f $$temp; \ else \ if test @GLIBC21@ = no; then \ orig=charset.alias; \ sed -f ref-add.sed $$orig > $$temp; \ $(INSTALL_DATA) $$temp $$dest; \ rm -f $$temp; \ fi; \ fi; \ $(mkinstalldirs) $(DESTDIR)$(localedir); \ test -f $(DESTDIR)$(localedir)/locale.alias \ && orig=$(DESTDIR)$(localedir)/locale.alias \ || orig=$(srcdir)/locale.alias; \ temp=$(DESTDIR)$(localedir)/t-locale.alias; \ dest=$(DESTDIR)$(localedir)/locale.alias; \ sed -f ref-add.sed $$orig > $$temp; \ $(INSTALL_DATA) $$temp $$dest; \ rm -f $$temp; \ else \ : ; \ fi install-data: all if test "$(PACKAGE)" = "gettext-tools"; then \ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \ $(INSTALL_DATA) VERSION $(DESTDIR)$(gettextsrcdir)/VERSION; \ $(INSTALL_DATA) ChangeLog.inst $(DESTDIR)$(gettextsrcdir)/ChangeLog; \ dists="COPYING.LIB-2.0 COPYING.LIB-2.1 $(DISTFILES.common)"; \ for file in $$dists; do \ $(INSTALL_DATA) $(srcdir)/$$file \ $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ chmod a+x $(DESTDIR)$(gettextsrcdir)/config.charset; \ dists="$(DISTFILES.generated)"; \ for file in $$dists; do \ if test -f $$file; then dir=.; else dir=$(srcdir); fi; \ $(INSTALL_DATA) $$dir/$$file \ $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ dists="$(DISTFILES.obsolete)"; \ for file in $$dists; do \ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ else \ : ; \ fi install-strip: install installdirs: if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \ && test '@USE_INCLUDED_LIBINTL@' = yes; then \ $(mkinstalldirs) $(DESTDIR)$(libdir) $(DESTDIR)$(includedir); \ else \ : ; \ fi if test "$(PACKAGE)" = "gettext-tools" \ && test '@USE_INCLUDED_LIBINTL@' = no; then \ $(mkinstalldirs) $(DESTDIR)$(libdir); \ else \ : ; \ fi if test '@USE_INCLUDED_LIBINTL@' = yes; then \ test @GLIBC21@ != no || $(mkinstalldirs) $(DESTDIR)$(libdir); \ $(mkinstalldirs) $(DESTDIR)$(localedir); \ else \ : ; \ fi if test "$(PACKAGE)" = "gettext-tools"; then \ $(mkinstalldirs) $(DESTDIR)$(gettextsrcdir); \ else \ : ; \ fi # Define this as empty until I found a useful application. installcheck: uninstall: if { test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; } \ && test '@USE_INCLUDED_LIBINTL@' = yes; then \ rm -f $(DESTDIR)$(includedir)/libintl.h; \ $(LIBTOOL) --mode=uninstall \ rm -f $(DESTDIR)$(libdir)/libintl.$la; \ else \ : ; \ fi if test "$(PACKAGE)" = "gettext-tools" \ && test '@USE_INCLUDED_LIBINTL@' = no; then \ rm -f $(DESTDIR)$(libdir)/preloadable_libintl.so; \ else \ : ; \ fi if test '@USE_INCLUDED_LIBINTL@' = yes; then \ if test -f $(DESTDIR)$(libdir)/charset.alias; then \ temp=$(DESTDIR)$(libdir)/t-charset.alias; \ dest=$(DESTDIR)$(libdir)/charset.alias; \ sed -f ref-del.sed $$dest > $$temp; \ if grep '^# Packages using this file: $$' $$temp > /dev/null; then \ rm -f $$dest; \ else \ $(INSTALL_DATA) $$temp $$dest; \ fi; \ rm -f $$temp; \ fi; \ if test -f $(DESTDIR)$(localedir)/locale.alias; then \ temp=$(DESTDIR)$(localedir)/t-locale.alias; \ dest=$(DESTDIR)$(localedir)/locale.alias; \ sed -f ref-del.sed $$dest > $$temp; \ if grep '^# Packages using this file: $$' $$temp > /dev/null; then \ rm -f $$dest; \ else \ $(INSTALL_DATA) $$temp $$dest; \ fi; \ rm -f $$temp; \ fi; \ else \ : ; \ fi if test "$(PACKAGE)" = "gettext-tools"; then \ for file in VERSION ChangeLog COPYING.LIB-2.0 COPYING.LIB-2.1 $(DISTFILES.common) $(DISTFILES.generated); do \ rm -f $(DESTDIR)$(gettextsrcdir)/$$file; \ done; \ else \ : ; \ fi info dvi ps pdf html: $(OBJECTS): ../config.h libgnuintl.h bindtextdom.$lo dcgettext.$lo dcigettext.$lo dcngettext.$lo dgettext.$lo dngettext.$lo finddomain.$lo gettext.$lo intl-compat.$lo loadmsgcat.$lo localealias.$lo ngettext.$lo textdomain.$lo: $(srcdir)/gettextP.h $(srcdir)/gmo.h $(srcdir)/loadinfo.h dcigettext.$lo loadmsgcat.$lo: $(srcdir)/hash-string.h explodename.$lo l10nflist.$lo: $(srcdir)/loadinfo.h dcigettext.$lo loadmsgcat.$lo plural.$lo plural-exp.$lo: $(srcdir)/plural-exp.h dcigettext.$lo: $(srcdir)/eval-plural.h localcharset.$lo: $(srcdir)/localcharset.h localealias.$lo localcharset.$lo relocatable.$lo: $(srcdir)/relocatable.h printf.$lo: $(srcdir)/printf-args.h $(srcdir)/printf-args.c $(srcdir)/printf-parse.h $(srcdir)/wprintf-parse.h $(srcdir)/xsize.h $(srcdir)/printf-parse.c $(srcdir)/vasnprintf.h $(srcdir)/vasnwprintf.h $(srcdir)/vasnprintf.c tags: TAGS TAGS: $(HEADERS) $(SOURCES) here=`pwd`; cd $(srcdir) && etags -o $$here/TAGS $(HEADERS) $(SOURCES) ctags: CTAGS CTAGS: $(HEADERS) $(SOURCES) here=`pwd`; cd $(srcdir) && ctags -o $$here/CTAGS $(HEADERS) $(SOURCES) id: ID ID: $(HEADERS) $(SOURCES) here=`pwd`; cd $(srcdir) && mkid -f$$here/ID $(HEADERS) $(SOURCES) mostlyclean: rm -f *.a *.la *.o *.obj *.lo core core.* rm -f libgnuintl.h libintl.h charset.alias ref-add.sed ref-del.sed rm -f -r .libs _libs clean: mostlyclean distclean: clean rm -f Makefile ID TAGS if test "$(PACKAGE)" = "gettext-runtime" || test "$(PACKAGE)" = "gettext-tools"; then \ rm -f ChangeLog.inst $(DISTFILES.normal); \ else \ : ; \ fi maintainer-clean: distclean @echo "This command is intended for maintainers to use;" @echo "it deletes files that may require special tools to rebuild." # GNU gettext needs not contain the file `VERSION' but contains some # other files which should not be distributed in other packages. distdir = ../$(PACKAGE)-$(VERSION)/$(subdir) dist distdir: Makefile if test "$(PACKAGE)" = "gettext-tools"; then \ : ; \ else \ if test "$(PACKAGE)" = "gettext-runtime"; then \ additional="$(DISTFILES.gettext)"; \ else \ additional="$(DISTFILES.normal)"; \ fi; \ $(MAKE) $(DISTFILES.common) $(DISTFILES.generated) $$additional; \ for file in ChangeLog $(DISTFILES.common) $(DISTFILES.generated) $$additional; do \ if test -f $$file; then dir=.; else dir=$(srcdir); fi; \ cp -p $$dir/$$file $(distdir); \ done; \ fi Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status cd $(top_builddir) && $(SHELL) ./config.status # This would be more efficient, but doesn't work any more with autoconf-2.57, # when AC_CONFIG_FILES([intl/Makefile:somedir/Makefile.in]) is used. # cd $(top_builddir) && CONFIG_FILES=$(subdir)/$@ CONFIG_HEADERS= $(SHELL) ./config.status # Tell versions [3.59,3.63) of GNU make not to export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/intl/l10nflist.c0000644000175000017500000002733011452354534013457 00000000000000/* Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc. Contributed by Ulrich Drepper , 1995. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for stpcpy(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include #endif #include #if defined _LIBC || defined HAVE_ARGZ_H # include #endif #include #include #include #include "loadinfo.h" /* On some strange systems still no definition of NULL is found. Sigh! */ #ifndef NULL # if defined __STDC__ && __STDC__ # define NULL ((void *) 0) # else # define NULL 0 # endif #endif /* @@ end of prolog @@ */ #ifdef _LIBC /* Rename the non ANSI C functions. This is required by the standard because some ANSI C functions will require linking with this object file and the name space must not be polluted. */ # ifndef stpcpy # define stpcpy(dest, src) __stpcpy(dest, src) # endif #else # ifndef HAVE_STPCPY static char *stpcpy (char *dest, const char *src); # endif #endif /* Pathname support. ISSLASH(C) tests whether C is a directory separator character. IS_ABSOLUTE_PATH(P) tests whether P is an absolute path. If it is not, it may be concatenated to a directory pathname. */ #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS */ # define ISSLASH(C) ((C) == '/' || (C) == '\\') # define HAS_DEVICE(P) \ ((((P)[0] >= 'A' && (P)[0] <= 'Z') || ((P)[0] >= 'a' && (P)[0] <= 'z')) \ && (P)[1] == ':') # define IS_ABSOLUTE_PATH(P) (ISSLASH ((P)[0]) || HAS_DEVICE (P)) #else /* Unix */ # define ISSLASH(C) ((C) == '/') # define IS_ABSOLUTE_PATH(P) ISSLASH ((P)[0]) #endif /* Define function which are usually not available. */ #if !defined _LIBC && !defined HAVE___ARGZ_COUNT /* Returns the number of strings in ARGZ. */ static size_t argz_count__ (const char *argz, size_t len) { size_t count = 0; while (len > 0) { size_t part_len = strlen (argz); argz += part_len + 1; len -= part_len + 1; count++; } return count; } # undef __argz_count # define __argz_count(argz, len) argz_count__ (argz, len) #else # ifdef _LIBC # define __argz_count(argz, len) INTUSE(__argz_count) (argz, len) # endif #endif /* !_LIBC && !HAVE___ARGZ_COUNT */ #if !defined _LIBC && !defined HAVE___ARGZ_STRINGIFY /* Make '\0' separated arg vector ARGZ printable by converting all the '\0's except the last into the character SEP. */ static void argz_stringify__ (char *argz, size_t len, int sep) { while (len > 0) { size_t part_len = strlen (argz); argz += part_len; len -= part_len + 1; if (len > 0) *argz++ = sep; } } # undef __argz_stringify # define __argz_stringify(argz, len, sep) argz_stringify__ (argz, len, sep) #else # ifdef _LIBC # define __argz_stringify(argz, len, sep) \ INTUSE(__argz_stringify) (argz, len, sep) # endif #endif /* !_LIBC && !HAVE___ARGZ_STRINGIFY */ #if !defined _LIBC && !defined HAVE___ARGZ_NEXT static char * argz_next__ (char *argz, size_t argz_len, const char *entry) { if (entry) { if (entry < argz + argz_len) entry = strchr (entry, '\0') + 1; return entry >= argz + argz_len ? NULL : (char *) entry; } else if (argz_len > 0) return argz; else return 0; } # undef __argz_next # define __argz_next(argz, len, entry) argz_next__ (argz, len, entry) #endif /* !_LIBC && !HAVE___ARGZ_NEXT */ /* Return number of bits set in X. */ static inline int pop (int x) { /* We assume that no more than 16 bits are used. */ x = ((x & ~0x5555) >> 1) + (x & 0x5555); x = ((x & ~0x3333) >> 2) + (x & 0x3333); x = ((x >> 4) + x) & 0x0f0f; x = ((x >> 8) + x) & 0xff; return x; } struct loaded_l10nfile * _nl_make_l10nflist (struct loaded_l10nfile **l10nfile_list, const char *dirlist, size_t dirlist_len, int mask, const char *language, const char *territory, const char *codeset, const char *normalized_codeset, const char *modifier, const char *special, const char *sponsor, const char *revision, const char *filename, int do_allocate) { char *abs_filename; struct loaded_l10nfile **lastp; struct loaded_l10nfile *retval; char *cp; size_t dirlist_count; size_t entries; int cnt; /* If LANGUAGE contains an absolute directory specification, we ignore DIRLIST. */ if (IS_ABSOLUTE_PATH (language)) dirlist_len = 0; /* Allocate room for the full file name. */ abs_filename = (char *) malloc (dirlist_len + strlen (language) + ((mask & TERRITORY) != 0 ? strlen (territory) + 1 : 0) + ((mask & XPG_CODESET) != 0 ? strlen (codeset) + 1 : 0) + ((mask & XPG_NORM_CODESET) != 0 ? strlen (normalized_codeset) + 1 : 0) + (((mask & XPG_MODIFIER) != 0 || (mask & CEN_AUDIENCE) != 0) ? strlen (modifier) + 1 : 0) + ((mask & CEN_SPECIAL) != 0 ? strlen (special) + 1 : 0) + (((mask & CEN_SPONSOR) != 0 || (mask & CEN_REVISION) != 0) ? (1 + ((mask & CEN_SPONSOR) != 0 ? strlen (sponsor) : 0) + ((mask & CEN_REVISION) != 0 ? strlen (revision) + 1 : 0)) : 0) + 1 + strlen (filename) + 1); if (abs_filename == NULL) return NULL; /* Construct file name. */ cp = abs_filename; if (dirlist_len > 0) { memcpy (cp, dirlist, dirlist_len); __argz_stringify (cp, dirlist_len, PATH_SEPARATOR); cp += dirlist_len; cp[-1] = '/'; } cp = stpcpy (cp, language); if ((mask & TERRITORY) != 0) { *cp++ = '_'; cp = stpcpy (cp, territory); } if ((mask & XPG_CODESET) != 0) { *cp++ = '.'; cp = stpcpy (cp, codeset); } if ((mask & XPG_NORM_CODESET) != 0) { *cp++ = '.'; cp = stpcpy (cp, normalized_codeset); } if ((mask & (XPG_MODIFIER | CEN_AUDIENCE)) != 0) { /* This component can be part of both syntaces but has different leading characters. For CEN we use `+', else `@'. */ *cp++ = (mask & CEN_AUDIENCE) != 0 ? '+' : '@'; cp = stpcpy (cp, modifier); } if ((mask & CEN_SPECIAL) != 0) { *cp++ = '+'; cp = stpcpy (cp, special); } if ((mask & (CEN_SPONSOR | CEN_REVISION)) != 0) { *cp++ = ','; if ((mask & CEN_SPONSOR) != 0) cp = stpcpy (cp, sponsor); if ((mask & CEN_REVISION) != 0) { *cp++ = '_'; cp = stpcpy (cp, revision); } } *cp++ = '/'; stpcpy (cp, filename); /* Look in list of already loaded domains whether it is already available. */ lastp = l10nfile_list; for (retval = *l10nfile_list; retval != NULL; retval = retval->next) if (retval->filename != NULL) { int compare = strcmp (retval->filename, abs_filename); if (compare == 0) /* We found it! */ break; if (compare < 0) { /* It's not in the list. */ retval = NULL; break; } lastp = &retval->next; } if (retval != NULL || do_allocate == 0) { free (abs_filename); return retval; } dirlist_count = (dirlist_len > 0 ? __argz_count (dirlist, dirlist_len) : 1); /* Allocate a new loaded_l10nfile. */ retval = (struct loaded_l10nfile *) malloc (sizeof (*retval) + (((dirlist_count << pop (mask)) + (dirlist_count > 1 ? 1 : 0)) * sizeof (struct loaded_l10nfile *))); if (retval == NULL) return NULL; retval->filename = abs_filename; /* We set retval->data to NULL here; it is filled in later. Setting retval->decided to 1 here means that retval does not correspond to a real file (dirlist_count > 1) or is not worth looking up (if an unnormalized codeset was specified). */ retval->decided = (dirlist_count > 1 || ((mask & XPG_CODESET) != 0 && (mask & XPG_NORM_CODESET) != 0)); retval->data = NULL; retval->next = *lastp; *lastp = retval; entries = 0; /* Recurse to fill the inheritance list of RETVAL. If the DIRLIST is a real list (i.e. DIRLIST_COUNT > 1), the RETVAL entry does not correspond to a real file; retval->filename contains colons. In this case we loop across all elements of DIRLIST and across all bit patterns dominated by MASK. If the DIRLIST is a single directory or entirely redundant (i.e. DIRLIST_COUNT == 1), we loop across all bit patterns dominated by MASK, excluding MASK itself. In either case, we loop down from MASK to 0. This has the effect that the extra bits in the locale name are dropped in this order: first the modifier, then the territory, then the codeset, then the normalized_codeset. */ for (cnt = dirlist_count > 1 ? mask : mask - 1; cnt >= 0; --cnt) if ((cnt & ~mask) == 0 && ((cnt & CEN_SPECIFIC) == 0 || (cnt & XPG_SPECIFIC) == 0) && ((cnt & XPG_CODESET) == 0 || (cnt & XPG_NORM_CODESET) == 0)) { if (dirlist_count > 1) { /* Iterate over all elements of the DIRLIST. */ char *dir = NULL; while ((dir = __argz_next ((char *) dirlist, dirlist_len, dir)) != NULL) retval->successor[entries++] = _nl_make_l10nflist (l10nfile_list, dir, strlen (dir) + 1, cnt, language, territory, codeset, normalized_codeset, modifier, special, sponsor, revision, filename, 1); } else retval->successor[entries++] = _nl_make_l10nflist (l10nfile_list, dirlist, dirlist_len, cnt, language, territory, codeset, normalized_codeset, modifier, special, sponsor, revision, filename, 1); } retval->successor[entries] = NULL; return retval; } /* Normalize codeset name. There is no standard for the codeset names. Normalization allows the user to use any of the common names. The return value is dynamically allocated and has to be freed by the caller. */ const char * _nl_normalize_codeset (const char *codeset, size_t name_len) { int len = 0; int only_digit = 1; char *retval; char *wp; size_t cnt; for (cnt = 0; cnt < name_len; ++cnt) if (isalnum ((unsigned char) codeset[cnt])) { ++len; if (isalpha ((unsigned char) codeset[cnt])) only_digit = 0; } retval = (char *) malloc ((only_digit ? 3 : 0) + len + 1); if (retval != NULL) { if (only_digit) wp = stpcpy (retval, "iso"); else wp = retval; for (cnt = 0; cnt < name_len; ++cnt) if (isalpha ((unsigned char) codeset[cnt])) *wp++ = tolower ((unsigned char) codeset[cnt]); else if (isdigit ((unsigned char) codeset[cnt])) *wp++ = codeset[cnt]; *wp = '\0'; } return (const char *) retval; } /* @@ begin of epilog @@ */ /* We don't want libintl.a to depend on any other library. So we avoid the non-standard function stpcpy. In GNU C Library this function is available, though. Also allow the symbol HAVE_STPCPY to be defined. */ #if !_LIBC && !HAVE_STPCPY static char * stpcpy (char *dest, const char *src) { while ((*dest++ = *src++) != '\0') /* Do nothing. */ ; return dest - 1; } #endif lbreakout2-2.6.4/intl/VERSION0000644000175000017500000000005011452354534012535 00000000000000GNU gettext library from gettext-0.14.1 lbreakout2-2.6.4/intl/gettext.c0000644000175000017500000000355011452354534013325 00000000000000/* Implementation of gettext(3) function. Copyright (C) 1995, 1997, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #ifdef _LIBC # define __need_NULL # include #else # include /* Just for NULL. */ #endif #include "gettextP.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define GETTEXT __gettext # define DCGETTEXT INTUSE(__dcgettext) #else # define GETTEXT libintl_gettext # define DCGETTEXT libintl_dcgettext #endif /* Look up MSGID in the current default message catalog for the current LC_MESSAGES locale. If not found, returns MSGID itself (the default text). */ char * GETTEXT (const char *msgid) { return DCGETTEXT (NULL, msgid, LC_MESSAGES); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__gettext, gettext); #endif lbreakout2-2.6.4/intl/dcgettext.c0000644000175000017500000000341511452354534013634 00000000000000/* Implementation of the dcgettext(3) function. Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gettextP.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define DCGETTEXT __dcgettext # define DCIGETTEXT __dcigettext #else # define DCGETTEXT libintl_dcgettext # define DCIGETTEXT libintl_dcigettext #endif /* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY locale. */ char * DCGETTEXT (const char *domainname, const char *msgid, int category) { return DCIGETTEXT (domainname, msgid, NULL, 0, 0, category); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ INTDEF(__dcgettext) weak_alias (__dcgettext, dcgettext); #endif lbreakout2-2.6.4/intl/loadinfo.h0000644000175000017500000001332211452354534013437 00000000000000/* Copyright (C) 1996-1999, 2000-2003 Free Software Foundation, Inc. This file is part of the GNU C Library. Contributed by Ulrich Drepper , 1996. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LOADINFO_H #define _LOADINFO_H 1 /* Declarations of locale dependent catalog lookup functions. Implemented in localealias.c Possibly replace a locale name by another. explodename.c Split a locale name into its various fields. l10nflist.c Generate a list of filenames of possible message catalogs. finddomain.c Find and open the relevant message catalogs. The main function _nl_find_domain() in finddomain.c is declared in gettextP.h. */ #ifndef internal_function # define internal_function #endif /* Tell the compiler when a conditional or integer expression is almost always true or almost always false. */ #ifndef HAVE_BUILTIN_EXPECT # define __builtin_expect(expr, val) (expr) #endif /* Separator in PATH like lists of pathnames. */ #if defined _WIN32 || defined __WIN32__ || defined __EMX__ || defined __DJGPP__ /* Win32, OS/2, DOS */ # define PATH_SEPARATOR ';' #else /* Unix */ # define PATH_SEPARATOR ':' #endif /* Encoding of locale name parts. */ #define CEN_REVISION 1 #define CEN_SPONSOR 2 #define CEN_SPECIAL 4 #define XPG_NORM_CODESET 8 #define XPG_CODESET 16 #define TERRITORY 32 #define CEN_AUDIENCE 64 #define XPG_MODIFIER 128 #define CEN_SPECIFIC (CEN_REVISION|CEN_SPONSOR|CEN_SPECIAL|CEN_AUDIENCE) #define XPG_SPECIFIC (XPG_CODESET|XPG_NORM_CODESET|XPG_MODIFIER) struct loaded_l10nfile { const char *filename; int decided; const void *data; struct loaded_l10nfile *next; struct loaded_l10nfile *successor[1]; }; /* Normalize codeset name. There is no standard for the codeset names. Normalization allows the user to use any of the common names. The return value is dynamically allocated and has to be freed by the caller. */ extern const char *_nl_normalize_codeset (const char *codeset, size_t name_len); /* Lookup a locale dependent file. *L10NFILE_LIST denotes a pool of lookup results of locale dependent files of the same kind, sorted in decreasing order of ->filename. DIRLIST and DIRLIST_LEN are an argz list of directories in which to look, containing at least one directory (i.e. DIRLIST_LEN > 0). MASK, LANGUAGE, TERRITORY, CODESET, NORMALIZED_CODESET, MODIFIER, SPECIAL, SPONSOR, REVISION are the pieces of the locale name, as produced by _nl_explode_name(). FILENAME is the filename suffix. The return value is the lookup result, either found in *L10NFILE_LIST, or - if DO_ALLOCATE is nonzero - freshly allocated, or possibly NULL. If the return value is non-NULL, it is added to *L10NFILE_LIST, and its ->next field denotes the chaining inside *L10NFILE_LIST, and furthermore its ->successor[] field contains a list of other lookup results from which this lookup result inherits. */ extern struct loaded_l10nfile * _nl_make_l10nflist (struct loaded_l10nfile **l10nfile_list, const char *dirlist, size_t dirlist_len, int mask, const char *language, const char *territory, const char *codeset, const char *normalized_codeset, const char *modifier, const char *special, const char *sponsor, const char *revision, const char *filename, int do_allocate); /* Lookup the real locale name for a locale alias NAME, or NULL if NAME is not a locale alias (but possibly a real locale name). The return value is statically allocated and must not be freed. */ extern const char *_nl_expand_alias (const char *name); /* Split a locale name NAME into its pieces: language, modifier, territory, codeset, special, sponsor, revision. NAME gets destructively modified: NUL bytes are inserted here and there. *LANGUAGE gets assigned NAME. Each of *MODIFIER, *TERRITORY, *CODESET, *SPECIAL, *SPONSOR, *REVISION gets assigned either a pointer into the old NAME string, or NULL. *NORMALIZED_CODESET gets assigned the expanded *CODESET, if it is different from *CODESET; this one is dynamically allocated and has to be freed by the caller. The return value is a bitmask, where each bit corresponds to one filled-in value: XPG_MODIFIER, CEN_AUDIENCE for *MODIFIER, TERRITORY for *TERRITORY, XPG_CODESET for *CODESET, XPG_NORM_CODESET for *NORMALIZED_CODESET, CEN_SPECIAL for *SPECIAL, CEN_SPONSOR for *SPONSOR, CEN_REVISION for *REVISION. */ extern int _nl_explode_name (char *name, const char **language, const char **modifier, const char **territory, const char **codeset, const char **normalized_codeset, const char **special, const char **sponsor, const char **revision); /* Split a locale name NAME into a leading language part and all the rest. Return a pointer to the first character after the language, i.e. to the first byte of the rest. */ extern char *_nl_find_language (const char *name); #endif /* loadinfo.h */ lbreakout2-2.6.4/intl/dcngettext.c0000644000175000017500000000347011452354534014013 00000000000000/* Implementation of the dcngettext(3) function. Copyright (C) 1995-1999, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gettextP.h" #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define DCNGETTEXT __dcngettext # define DCIGETTEXT __dcigettext #else # define DCNGETTEXT libintl_dcngettext # define DCIGETTEXT libintl_dcigettext #endif /* Look up MSGID in the DOMAINNAME message catalog for the current CATEGORY locale. */ char * DCNGETTEXT (const char *domainname, const char *msgid1, const char *msgid2, unsigned long int n, int category) { return DCIGETTEXT (domainname, msgid1, msgid2, 1, n, category); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__dcngettext, dcngettext); #endif lbreakout2-2.6.4/intl/bindtextdom.c0000644000175000017500000002312011452354534014155 00000000000000/* Implementation of the bindtextdomain(3) function Copyright (C) 1995-1998, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #ifdef _LIBC # include #else # include "libgnuintl.h" #endif #include "gettextP.h" #ifdef _LIBC /* We have to handle multi-threaded applications. */ # include #else /* Provide dummy implementation if this is outside glibc. */ # define __libc_rwlock_define(CLASS, NAME) # define __libc_rwlock_wrlock(NAME) # define __libc_rwlock_unlock(NAME) #endif /* The internal variables in the standalone libintl.a must have different names than the internal variables in GNU libc, otherwise programs using libintl.a cannot be linked statically. */ #if !defined _LIBC # define _nl_default_dirname libintl_nl_default_dirname # define _nl_domain_bindings libintl_nl_domain_bindings #endif /* Some compilers, like SunOS4 cc, don't have offsetof in . */ #ifndef offsetof # define offsetof(type,ident) ((size_t)&(((type*)0)->ident)) #endif /* @@ end of prolog @@ */ /* Contains the default location of the message catalogs. */ extern const char _nl_default_dirname[]; #ifdef _LIBC extern const char _nl_default_dirname_internal[] attribute_hidden; #else # define INTUSE(name) name #endif /* List with bindings of specific domains. */ extern struct binding *_nl_domain_bindings; /* Lock variable to protect the global data in the gettext implementation. */ __libc_rwlock_define (extern, _nl_state_lock attribute_hidden) /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define BINDTEXTDOMAIN __bindtextdomain # define BIND_TEXTDOMAIN_CODESET __bind_textdomain_codeset # ifndef strdup # define strdup(str) __strdup (str) # endif #else # define BINDTEXTDOMAIN libintl_bindtextdomain # define BIND_TEXTDOMAIN_CODESET libintl_bind_textdomain_codeset #endif /* Specifies the directory name *DIRNAMEP and the output codeset *CODESETP to be used for the DOMAINNAME message catalog. If *DIRNAMEP or *CODESETP is NULL, the corresponding attribute is not modified, only the current value is returned. If DIRNAMEP or CODESETP is NULL, the corresponding attribute is neither modified nor returned. */ static void set_binding_values (const char *domainname, const char **dirnamep, const char **codesetp) { struct binding *binding; int modified; /* Some sanity checks. */ if (domainname == NULL || domainname[0] == '\0') { if (dirnamep) *dirnamep = NULL; if (codesetp) *codesetp = NULL; return; } __libc_rwlock_wrlock (_nl_state_lock); modified = 0; for (binding = _nl_domain_bindings; binding != NULL; binding = binding->next) { int compare = strcmp (domainname, binding->domainname); if (compare == 0) /* We found it! */ break; if (compare < 0) { /* It is not in the list. */ binding = NULL; break; } } if (binding != NULL) { if (dirnamep) { const char *dirname = *dirnamep; if (dirname == NULL) /* The current binding has be to returned. */ *dirnamep = binding->dirname; else { /* The domain is already bound. If the new value and the old one are equal we simply do nothing. Otherwise replace the old binding. */ char *result = binding->dirname; if (strcmp (dirname, result) != 0) { if (strcmp (dirname, INTUSE(_nl_default_dirname)) == 0) result = (char *) INTUSE(_nl_default_dirname); else { #if defined _LIBC || defined HAVE_STRDUP result = strdup (dirname); #else size_t len = strlen (dirname) + 1; result = (char *) malloc (len); if (__builtin_expect (result != NULL, 1)) memcpy (result, dirname, len); #endif } if (__builtin_expect (result != NULL, 1)) { if (binding->dirname != INTUSE(_nl_default_dirname)) free (binding->dirname); binding->dirname = result; modified = 1; } } *dirnamep = result; } } if (codesetp) { const char *codeset = *codesetp; if (codeset == NULL) /* The current binding has be to returned. */ *codesetp = binding->codeset; else { /* The domain is already bound. If the new value and the old one are equal we simply do nothing. Otherwise replace the old binding. */ char *result = binding->codeset; if (result == NULL || strcmp (codeset, result) != 0) { #if defined _LIBC || defined HAVE_STRDUP result = strdup (codeset); #else size_t len = strlen (codeset) + 1; result = (char *) malloc (len); if (__builtin_expect (result != NULL, 1)) memcpy (result, codeset, len); #endif if (__builtin_expect (result != NULL, 1)) { if (binding->codeset != NULL) free (binding->codeset); binding->codeset = result; binding->codeset_cntr++; modified = 1; } } *codesetp = result; } } } else if ((dirnamep == NULL || *dirnamep == NULL) && (codesetp == NULL || *codesetp == NULL)) { /* Simply return the default values. */ if (dirnamep) *dirnamep = INTUSE(_nl_default_dirname); if (codesetp) *codesetp = NULL; } else { /* We have to create a new binding. */ size_t len = strlen (domainname) + 1; struct binding *new_binding = (struct binding *) malloc (offsetof (struct binding, domainname) + len); if (__builtin_expect (new_binding == NULL, 0)) goto failed; memcpy (new_binding->domainname, domainname, len); if (dirnamep) { const char *dirname = *dirnamep; if (dirname == NULL) /* The default value. */ dirname = INTUSE(_nl_default_dirname); else { if (strcmp (dirname, INTUSE(_nl_default_dirname)) == 0) dirname = INTUSE(_nl_default_dirname); else { char *result; #if defined _LIBC || defined HAVE_STRDUP result = strdup (dirname); if (__builtin_expect (result == NULL, 0)) goto failed_dirname; #else size_t len = strlen (dirname) + 1; result = (char *) malloc (len); if (__builtin_expect (result == NULL, 0)) goto failed_dirname; memcpy (result, dirname, len); #endif dirname = result; } } *dirnamep = dirname; new_binding->dirname = (char *) dirname; } else /* The default value. */ new_binding->dirname = (char *) INTUSE(_nl_default_dirname); new_binding->codeset_cntr = 0; if (codesetp) { const char *codeset = *codesetp; if (codeset != NULL) { char *result; #if defined _LIBC || defined HAVE_STRDUP result = strdup (codeset); if (__builtin_expect (result == NULL, 0)) goto failed_codeset; #else size_t len = strlen (codeset) + 1; result = (char *) malloc (len); if (__builtin_expect (result == NULL, 0)) goto failed_codeset; memcpy (result, codeset, len); #endif codeset = result; new_binding->codeset_cntr++; } *codesetp = codeset; new_binding->codeset = (char *) codeset; } else new_binding->codeset = NULL; /* Now enqueue it. */ if (_nl_domain_bindings == NULL || strcmp (domainname, _nl_domain_bindings->domainname) < 0) { new_binding->next = _nl_domain_bindings; _nl_domain_bindings = new_binding; } else { binding = _nl_domain_bindings; while (binding->next != NULL && strcmp (domainname, binding->next->domainname) > 0) binding = binding->next; new_binding->next = binding->next; binding->next = new_binding; } modified = 1; /* Here we deal with memory allocation failures. */ if (0) { failed_codeset: if (new_binding->dirname != INTUSE(_nl_default_dirname)) free (new_binding->dirname); failed_dirname: free (new_binding); failed: if (dirnamep) *dirnamep = NULL; if (codesetp) *codesetp = NULL; } } /* If we modified any binding, we flush the caches. */ if (modified) ++_nl_msg_cat_cntr; __libc_rwlock_unlock (_nl_state_lock); } /* Specify that the DOMAINNAME message catalog will be found in DIRNAME rather than in the system locale data base. */ char * BINDTEXTDOMAIN (const char *domainname, const char *dirname) { set_binding_values (domainname, &dirname, NULL); return (char *) dirname; } /* Specify the character encoding in which the messages from the DOMAINNAME message catalog will be returned. */ char * BIND_TEXTDOMAIN_CODESET (const char *domainname, const char *codeset) { set_binding_values (domainname, NULL, &codeset); return (char *) codeset; } #ifdef _LIBC /* Aliases for function names in GNU C Library. */ weak_alias (__bindtextdomain, bindtextdomain); weak_alias (__bind_textdomain_codeset, bind_textdomain_codeset); #endif lbreakout2-2.6.4/intl/printf-args.c0000644000175000017500000000625311452354534014100 00000000000000/* Decomposed printf argument list. Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif /* Specification. */ #include "printf-args.h" #ifdef STATIC STATIC #endif int printf_fetchargs (va_list args, arguments *a) { size_t i; argument *ap; for (i = 0, ap = &a->arg[0]; i < a->count; i++, ap++) switch (ap->type) { case TYPE_SCHAR: ap->a.a_schar = va_arg (args, /*signed char*/ int); break; case TYPE_UCHAR: ap->a.a_uchar = va_arg (args, /*unsigned char*/ int); break; case TYPE_SHORT: ap->a.a_short = va_arg (args, /*short*/ int); break; case TYPE_USHORT: ap->a.a_ushort = va_arg (args, /*unsigned short*/ int); break; case TYPE_INT: ap->a.a_int = va_arg (args, int); break; case TYPE_UINT: ap->a.a_uint = va_arg (args, unsigned int); break; case TYPE_LONGINT: ap->a.a_longint = va_arg (args, long int); break; case TYPE_ULONGINT: ap->a.a_ulongint = va_arg (args, unsigned long int); break; #ifdef HAVE_LONG_LONG case TYPE_LONGLONGINT: ap->a.a_longlongint = va_arg (args, long long int); break; case TYPE_ULONGLONGINT: ap->a.a_ulonglongint = va_arg (args, unsigned long long int); break; #endif case TYPE_DOUBLE: ap->a.a_double = va_arg (args, double); break; #ifdef HAVE_LONG_DOUBLE case TYPE_LONGDOUBLE: ap->a.a_longdouble = va_arg (args, long double); break; #endif case TYPE_CHAR: ap->a.a_char = va_arg (args, int); break; #ifdef HAVE_WINT_T case TYPE_WIDE_CHAR: ap->a.a_wide_char = va_arg (args, wint_t); break; #endif case TYPE_STRING: ap->a.a_string = va_arg (args, const char *); break; #ifdef HAVE_WCHAR_T case TYPE_WIDE_STRING: ap->a.a_wide_string = va_arg (args, const wchar_t *); break; #endif case TYPE_POINTER: ap->a.a_pointer = va_arg (args, void *); break; case TYPE_COUNT_SCHAR_POINTER: ap->a.a_count_schar_pointer = va_arg (args, signed char *); break; case TYPE_COUNT_SHORT_POINTER: ap->a.a_count_short_pointer = va_arg (args, short *); break; case TYPE_COUNT_INT_POINTER: ap->a.a_count_int_pointer = va_arg (args, int *); break; case TYPE_COUNT_LONGINT_POINTER: ap->a.a_count_longint_pointer = va_arg (args, long int *); break; #ifdef HAVE_LONG_LONG case TYPE_COUNT_LONGLONGINT_POINTER: ap->a.a_count_longlongint_pointer = va_arg (args, long long int *); break; #endif default: /* Unknown type. */ return -1; } return 0; } lbreakout2-2.6.4/intl/printf-args.h0000644000175000017500000000550211452354534014101 00000000000000/* Decomposed printf argument list. Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PRINTF_ARGS_H #define _PRINTF_ARGS_H /* Get size_t. */ #include /* Get wchar_t. */ #ifdef HAVE_WCHAR_T # include #endif /* Get wint_t. */ #ifdef HAVE_WINT_T # include #endif /* Get va_list. */ #include /* Argument types */ typedef enum { TYPE_NONE, TYPE_SCHAR, TYPE_UCHAR, TYPE_SHORT, TYPE_USHORT, TYPE_INT, TYPE_UINT, TYPE_LONGINT, TYPE_ULONGINT, #ifdef HAVE_LONG_LONG TYPE_LONGLONGINT, TYPE_ULONGLONGINT, #endif TYPE_DOUBLE, #ifdef HAVE_LONG_DOUBLE TYPE_LONGDOUBLE, #endif TYPE_CHAR, #ifdef HAVE_WINT_T TYPE_WIDE_CHAR, #endif TYPE_STRING, #ifdef HAVE_WCHAR_T TYPE_WIDE_STRING, #endif TYPE_POINTER, TYPE_COUNT_SCHAR_POINTER, TYPE_COUNT_SHORT_POINTER, TYPE_COUNT_INT_POINTER, TYPE_COUNT_LONGINT_POINTER #ifdef HAVE_LONG_LONG , TYPE_COUNT_LONGLONGINT_POINTER #endif } arg_type; /* Polymorphic argument */ typedef struct { arg_type type; union { signed char a_schar; unsigned char a_uchar; short a_short; unsigned short a_ushort; int a_int; unsigned int a_uint; long int a_longint; unsigned long int a_ulongint; #ifdef HAVE_LONG_LONG long long int a_longlongint; unsigned long long int a_ulonglongint; #endif float a_float; double a_double; #ifdef HAVE_LONG_DOUBLE long double a_longdouble; #endif int a_char; #ifdef HAVE_WINT_T wint_t a_wide_char; #endif const char* a_string; #ifdef HAVE_WCHAR_T const wchar_t* a_wide_string; #endif void* a_pointer; signed char * a_count_schar_pointer; short * a_count_short_pointer; int * a_count_int_pointer; long int * a_count_longint_pointer; #ifdef HAVE_LONG_LONG long long int * a_count_longlongint_pointer; #endif } a; } argument; typedef struct { size_t count; argument *arg; } arguments; /* Fetch the arguments, putting them into a. */ #ifdef STATIC STATIC #else extern #endif int printf_fetchargs (va_list args, arguments *a); #endif /* _PRINTF_ARGS_H */ lbreakout2-2.6.4/intl/printf.c0000644000175000017500000001717711452354534013155 00000000000000/* Formatted output to strings, using POSIX/XSI format strings with positions. Copyright (C) 2003 Free Software Foundation, Inc. Written by Bruno Haible , 2003. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #ifdef __GNUC__ # define alloca __builtin_alloca # define HAVE_ALLOCA 1 #else # ifdef _MSC_VER # include # define alloca _alloca # else # if defined HAVE_ALLOCA_H || defined _LIBC # include # else # ifdef _AIX #pragma alloca # else # ifndef alloca char *alloca (); # endif # endif # endif # endif #endif #include #if !HAVE_POSIX_PRINTF #include #include /* When building a DLL, we must export some functions. Note that because the functions are only defined for binary backward compatibility, we don't need to use __declspec(dllimport) in any case. */ #if defined _MSC_VER && BUILDING_DLL # define DLL_EXPORTED __declspec(dllexport) #else # define DLL_EXPORTED #endif #define STATIC static /* Define auxiliary functions declared in "printf-args.h". */ #include "printf-args.c" /* Define auxiliary functions declared in "printf-parse.h". */ #include "printf-parse.c" /* Define functions declared in "vasnprintf.h". */ #define vasnprintf libintl_vasnprintf #include "vasnprintf.c" #if 0 /* not needed */ #define asnprintf libintl_asnprintf #include "asnprintf.c" #endif DLL_EXPORTED int libintl_vfprintf (FILE *stream, const char *format, va_list args) { if (strchr (format, '$') == NULL) return vfprintf (stream, format, args); else { size_t length; char *result = libintl_vasnprintf (NULL, &length, format, args); int retval = -1; if (result != NULL) { if (fwrite (result, 1, length, stream) == length) retval = length; free (result); } return retval; } } DLL_EXPORTED int libintl_fprintf (FILE *stream, const char *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vfprintf (stream, format, args); va_end (args); return retval; } DLL_EXPORTED int libintl_vprintf (const char *format, va_list args) { return libintl_vfprintf (stdout, format, args); } DLL_EXPORTED int libintl_printf (const char *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vprintf (format, args); va_end (args); return retval; } DLL_EXPORTED int libintl_vsprintf (char *resultbuf, const char *format, va_list args) { if (strchr (format, '$') == NULL) return vsprintf (resultbuf, format, args); else { size_t length = (size_t) ~0 / (4 * sizeof (char)); char *result = libintl_vasnprintf (resultbuf, &length, format, args); if (result != resultbuf) { free (result); return -1; } else return length; } } DLL_EXPORTED int libintl_sprintf (char *resultbuf, const char *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vsprintf (resultbuf, format, args); va_end (args); return retval; } #if HAVE_SNPRINTF # if HAVE_DECL__SNPRINTF /* Windows. */ # define system_vsnprintf _vsnprintf # else /* Unix. */ # define system_vsnprintf vsnprintf # endif DLL_EXPORTED int libintl_vsnprintf (char *resultbuf, size_t length, const char *format, va_list args) { if (strchr (format, '$') == NULL) return system_vsnprintf (resultbuf, length, format, args); else { size_t maxlength = length; char *result = libintl_vasnprintf (resultbuf, &length, format, args); if (result != resultbuf) { if (maxlength > 0) { if (length < maxlength) abort (); memcpy (resultbuf, result, maxlength - 1); resultbuf[maxlength - 1] = '\0'; } free (result); return -1; } else return length; } } DLL_EXPORTED int libintl_snprintf (char *resultbuf, size_t length, const char *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vsnprintf (resultbuf, length, format, args); va_end (args); return retval; } #endif #if HAVE_ASPRINTF DLL_EXPORTED int libintl_vasprintf (char **resultp, const char *format, va_list args) { size_t length; char *result = libintl_vasnprintf (NULL, &length, format, args); if (result == NULL) return -1; *resultp = result; return length; } DLL_EXPORTED int libintl_asprintf (char **resultp, const char *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vasprintf (resultp, format, args); va_end (args); return retval; } #endif #if HAVE_FWPRINTF #include #define WIDE_CHAR_VERSION 1 /* Define auxiliary functions declared in "wprintf-parse.h". */ #include "printf-parse.c" /* Define functions declared in "vasnprintf.h". */ #define vasnwprintf libintl_vasnwprintf #include "vasnprintf.c" #if 0 /* not needed */ #define asnwprintf libintl_asnwprintf #include "asnprintf.c" #endif # if HAVE_DECL__SNWPRINTF /* Windows. */ # define system_vswprintf _vsnwprintf # else /* Unix. */ # define system_vswprintf vswprintf # endif DLL_EXPORTED int libintl_vfwprintf (FILE *stream, const wchar_t *format, va_list args) { if (wcschr (format, '$') == NULL) return vfwprintf (stream, format, args); else { size_t length; wchar_t *result = libintl_vasnwprintf (NULL, &length, format, args); int retval = -1; if (result != NULL) { size_t i; for (i = 0; i < length; i++) if (fputwc (result[i], stream) == WEOF) break; if (i == length) retval = length; free (result); } return retval; } } DLL_EXPORTED int libintl_fwprintf (FILE *stream, const wchar_t *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vfwprintf (stream, format, args); va_end (args); return retval; } DLL_EXPORTED int libintl_vwprintf (const wchar_t *format, va_list args) { return libintl_vfwprintf (stdout, format, args); } DLL_EXPORTED int libintl_wprintf (const wchar_t *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vwprintf (format, args); va_end (args); return retval; } DLL_EXPORTED int libintl_vswprintf (wchar_t *resultbuf, size_t length, const wchar_t *format, va_list args) { if (wcschr (format, '$') == NULL) return system_vswprintf (resultbuf, length, format, args); else { size_t maxlength = length; wchar_t *result = libintl_vasnwprintf (resultbuf, &length, format, args); if (result != resultbuf) { if (maxlength > 0) { if (length < maxlength) abort (); memcpy (resultbuf, result, (maxlength - 1) * sizeof (wchar_t)); resultbuf[maxlength - 1] = 0; } free (result); return -1; } else return length; } } DLL_EXPORTED int libintl_swprintf (wchar_t *resultbuf, size_t length, const wchar_t *format, ...) { va_list args; int retval; va_start (args, format); retval = libintl_vswprintf (resultbuf, length, format, args); va_end (args); return retval; } #endif #endif lbreakout2-2.6.4/intl/plural-exp.c0000644000175000017500000000765111452354534013740 00000000000000/* Expression parsing for plural form selection. Copyright (C) 2000-2001, 2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 2000. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include "plural-exp.h" #if (defined __GNUC__ && !defined __APPLE_CC__) \ || (defined __STDC_VERSION__ && __STDC_VERSION__ >= 199901L) /* These structs are the constant expression for the germanic plural form determination. It represents the expression "n != 1". */ static const struct expression plvar = { .nargs = 0, .operation = var, }; static const struct expression plone = { .nargs = 0, .operation = num, .val = { .num = 1 } }; struct expression GERMANIC_PLURAL = { .nargs = 2, .operation = not_equal, .val = { .args = { [0] = (struct expression *) &plvar, [1] = (struct expression *) &plone } } }; # define INIT_GERMANIC_PLURAL() #else /* For compilers without support for ISO C 99 struct/union initializers: Initialization at run-time. */ static struct expression plvar; static struct expression plone; struct expression GERMANIC_PLURAL; static void init_germanic_plural () { if (plone.val.num == 0) { plvar.nargs = 0; plvar.operation = var; plone.nargs = 0; plone.operation = num; plone.val.num = 1; GERMANIC_PLURAL.nargs = 2; GERMANIC_PLURAL.operation = not_equal; GERMANIC_PLURAL.val.args[0] = &plvar; GERMANIC_PLURAL.val.args[1] = &plone; } } # define INIT_GERMANIC_PLURAL() init_germanic_plural () #endif void internal_function EXTRACT_PLURAL_EXPRESSION (const char *nullentry, struct expression **pluralp, unsigned long int *npluralsp) { if (nullentry != NULL) { const char *plural; const char *nplurals; plural = strstr (nullentry, "plural="); nplurals = strstr (nullentry, "nplurals="); if (plural == NULL || nplurals == NULL) goto no_plural; else { char *endp; unsigned long int n; struct parse_args args; /* First get the number. */ nplurals += 9; while (*nplurals != '\0' && isspace ((unsigned char) *nplurals)) ++nplurals; if (!(*nplurals >= '0' && *nplurals <= '9')) goto no_plural; #if defined HAVE_STRTOUL || defined _LIBC n = strtoul (nplurals, &endp, 10); #else for (endp = nplurals, n = 0; *endp >= '0' && *endp <= '9'; endp++) n = n * 10 + (*endp - '0'); #endif if (nplurals == endp) goto no_plural; *npluralsp = n; /* Due to the restrictions bison imposes onto the interface of the scanner function we have to put the input string and the result passed up from the parser into the same structure which address is passed down to the parser. */ plural += 7; args.cp = plural; if (PLURAL_PARSE (&args) != 0) goto no_plural; *pluralp = args.res; } } else { /* By default we are using the Germanic form: singular form only for `one', the plural form otherwise. Yes, this is also what English is using since English is a Germanic language. */ no_plural: INIT_GERMANIC_PLURAL (); *pluralp = &GERMANIC_PLURAL; *npluralsp = 2; } } lbreakout2-2.6.4/intl/plural-exp.h0000644000175000017500000000773311452354534013746 00000000000000/* Expression parsing and evaluation for plural form selection. Copyright (C) 2000-2003 Free Software Foundation, Inc. Written by Ulrich Drepper , 2000. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PLURAL_EXP_H #define _PLURAL_EXP_H #ifndef internal_function # define internal_function #endif #ifndef attribute_hidden # define attribute_hidden #endif /* This is the representation of the expressions to determine the plural form. */ struct expression { int nargs; /* Number of arguments. */ enum operator { /* Without arguments: */ var, /* The variable "n". */ num, /* Decimal number. */ /* Unary operators: */ lnot, /* Logical NOT. */ /* Binary operators: */ mult, /* Multiplication. */ divide, /* Division. */ module, /* Modulo operation. */ plus, /* Addition. */ minus, /* Subtraction. */ less_than, /* Comparison. */ greater_than, /* Comparison. */ less_or_equal, /* Comparison. */ greater_or_equal, /* Comparison. */ equal, /* Comparison for equality. */ not_equal, /* Comparison for inequality. */ land, /* Logical AND. */ lor, /* Logical OR. */ /* Ternary operators: */ qmop /* Question mark operator. */ } operation; union { unsigned long int num; /* Number value for `num'. */ struct expression *args[3]; /* Up to three arguments. */ } val; }; /* This is the data structure to pass information to the parser and get the result in a thread-safe way. */ struct parse_args { const char *cp; struct expression *res; }; /* Names for the libintl functions are a problem. This source code is used 1. in the GNU C Library library, 2. in the GNU libintl library, 3. in the GNU gettext tools. The function names in each situation must be different, to allow for binary incompatible changes in 'struct expression'. Furthermore, 1. in the GNU C Library library, the names have a __ prefix, 2.+3. in the GNU libintl library and in the GNU gettext tools, the names must follow ANSI C and not start with __. So we have to distinguish the three cases. */ #ifdef _LIBC # define FREE_EXPRESSION __gettext_free_exp # define PLURAL_PARSE __gettextparse # define GERMANIC_PLURAL __gettext_germanic_plural # define EXTRACT_PLURAL_EXPRESSION __gettext_extract_plural #elif defined (IN_LIBINTL) # define FREE_EXPRESSION libintl_gettext_free_exp # define PLURAL_PARSE libintl_gettextparse # define GERMANIC_PLURAL libintl_gettext_germanic_plural # define EXTRACT_PLURAL_EXPRESSION libintl_gettext_extract_plural #else # define FREE_EXPRESSION free_plural_expression # define PLURAL_PARSE parse_plural_expression # define GERMANIC_PLURAL germanic_plural # define EXTRACT_PLURAL_EXPRESSION extract_plural_expression #endif extern void FREE_EXPRESSION (struct expression *exp) internal_function; extern int PLURAL_PARSE (void *arg); extern struct expression GERMANIC_PLURAL attribute_hidden; extern void EXTRACT_PLURAL_EXPRESSION (const char *nullentry, struct expression **pluralp, unsigned long int *npluralsp) internal_function; #if !defined (_LIBC) && !defined (IN_LIBINTL) extern unsigned long int plural_eval (struct expression *pexp, unsigned long int n); #endif #endif /* _PLURAL_EXP_H */ lbreakout2-2.6.4/intl/hash-string.h0000644000175000017500000000314111452354534014071 00000000000000/* Description of GNU message catalog format: string hashing function. Copyright (C) 1995, 1997-1998, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* @@ end of prolog @@ */ /* We assume to have `unsigned long int' value with at least 32 bits. */ #define HASHWORDBITS 32 /* Defines the so called `hashpjw' function by P.J. Weinberger [see Aho/Sethi/Ullman, COMPILERS: Principles, Techniques and Tools, 1986, 1987 Bell Telephone Laboratories, Inc.] */ static inline unsigned long int hash_string (const char *str_param) { unsigned long int hval, g; const char *str = str_param; /* Compute the hash value for the given string. */ hval = 0; while (*str != '\0') { hval <<= 4; hval += (unsigned char) *str++; g = hval & ((unsigned long int) 0xf << (HASHWORDBITS - 4)); if (g != 0) { hval ^= g >> (HASHWORDBITS - 8); hval ^= g; } } return hval; } lbreakout2-2.6.4/intl/intl-compat.c0000644000175000017500000000644311452354534014074 00000000000000/* intl-compat.c - Stub functions to call gettext functions from GNU gettext Library. Copyright (C) 1995, 2000-2003 Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gettextP.h" /* @@ end of prolog @@ */ /* This file redirects the gettext functions (without prefix) to those defined in the included GNU libintl library (with "libintl_" prefix). It is compiled into libintl in order to make the AM_GNU_GETTEXT test of gettext <= 0.11.2 work with the libintl library >= 0.11.3 which has the redirections primarily in the include file. It is also compiled into libgnuintl so that libgnuintl.so can be used as LD_PRELOADable library on glibc systems, to provide the extra features that the functions in the libc don't have (namely, logging). */ #undef gettext #undef dgettext #undef dcgettext #undef ngettext #undef dngettext #undef dcngettext #undef textdomain #undef bindtextdomain #undef bind_textdomain_codeset /* When building a DLL, we must export some functions. Note that because the functions are only defined for binary backward compatibility, we don't need to use __declspec(dllimport) in any case. */ #if defined _MSC_VER && BUILDING_DLL # define DLL_EXPORTED __declspec(dllexport) #else # define DLL_EXPORTED #endif DLL_EXPORTED char * gettext (const char *msgid) { return libintl_gettext (msgid); } DLL_EXPORTED char * dgettext (const char *domainname, const char *msgid) { return libintl_dgettext (domainname, msgid); } DLL_EXPORTED char * dcgettext (const char *domainname, const char *msgid, int category) { return libintl_dcgettext (domainname, msgid, category); } DLL_EXPORTED char * ngettext (const char *msgid1, const char *msgid2, unsigned long int n) { return libintl_ngettext (msgid1, msgid2, n); } DLL_EXPORTED char * dngettext (const char *domainname, const char *msgid1, const char *msgid2, unsigned long int n) { return libintl_dngettext (domainname, msgid1, msgid2, n); } DLL_EXPORTED char * dcngettext (const char *domainname, const char *msgid1, const char *msgid2, unsigned long int n, int category) { return libintl_dcngettext (domainname, msgid1, msgid2, n, category); } DLL_EXPORTED char * textdomain (const char *domainname) { return libintl_textdomain (domainname); } DLL_EXPORTED char * bindtextdomain (const char *domainname, const char *dirname) { return libintl_bindtextdomain (domainname, dirname); } DLL_EXPORTED char * bind_textdomain_codeset (const char *domainname, const char *codeset) { return libintl_bind_textdomain_codeset (domainname, codeset); } lbreakout2-2.6.4/intl/osdep.c0000644000175000017500000000164311452354534012754 00000000000000/* OS dependent parts of libintl. Copyright (C) 2001-2002 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #if defined __EMX__ # include "os2compat.c" #else /* Avoid AIX compiler warning. */ typedef int dummy; #endif lbreakout2-2.6.4/intl/eval-plural.h0000644000175000017500000000524311452354534014073 00000000000000/* Plural expression evaluation. Copyright (C) 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #ifndef STATIC #define STATIC static #endif /* Evaluate the plural expression and return an index value. */ STATIC unsigned long int internal_function plural_eval (struct expression *pexp, unsigned long int n) { switch (pexp->nargs) { case 0: switch (pexp->operation) { case var: return n; case num: return pexp->val.num; default: break; } /* NOTREACHED */ break; case 1: { /* pexp->operation must be lnot. */ unsigned long int arg = plural_eval (pexp->val.args[0], n); return ! arg; } case 2: { unsigned long int leftarg = plural_eval (pexp->val.args[0], n); if (pexp->operation == lor) return leftarg || plural_eval (pexp->val.args[1], n); else if (pexp->operation == land) return leftarg && plural_eval (pexp->val.args[1], n); else { unsigned long int rightarg = plural_eval (pexp->val.args[1], n); switch (pexp->operation) { case mult: return leftarg * rightarg; case divide: if (rightarg == 0) raise (SIGFPE); return leftarg / rightarg; case module: if (rightarg == 0) raise (SIGFPE); return leftarg % rightarg; case plus: return leftarg + rightarg; case minus: return leftarg - rightarg; case less_than: return leftarg < rightarg; case greater_than: return leftarg > rightarg; case less_or_equal: return leftarg <= rightarg; case greater_or_equal: return leftarg >= rightarg; case equal: return leftarg == rightarg; case not_equal: return leftarg != rightarg; default: break; } } /* NOTREACHED */ break; } case 3: { /* pexp->operation must be qmop. */ unsigned long int boolarg = plural_eval (pexp->val.args[0], n); return plural_eval (pexp->val.args[boolarg ? 1 : 2], n); } } /* NOTREACHED */ return 0; } lbreakout2-2.6.4/intl/localealias.c0000644000175000017500000002334011452354534014111 00000000000000/* Handle aliases for locale names. Copyright (C) 1995-1999, 2000-2001, 2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for mempcpy(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include #endif #include #include #if defined _LIBC || defined HAVE___FSETLOCKING # include #endif #include #ifdef __GNUC__ # undef alloca # define alloca __builtin_alloca # define HAVE_ALLOCA 1 #else # ifdef _MSC_VER # include # define alloca _alloca # else # if defined HAVE_ALLOCA_H || defined _LIBC # include # else # ifdef _AIX #pragma alloca # else # ifndef alloca char *alloca (); # endif # endif # endif # endif #endif #include #include #include "gettextP.h" #if ENABLE_RELOCATABLE # include "relocatable.h" #else # define relocate(pathname) (pathname) #endif /* @@ end of prolog @@ */ #ifdef _LIBC /* Rename the non ANSI C functions. This is required by the standard because some ANSI C functions will require linking with this object file and the name space must not be polluted. */ # define strcasecmp __strcasecmp # ifndef mempcpy # define mempcpy __mempcpy # endif # define HAVE_MEMPCPY 1 # define HAVE___FSETLOCKING 1 /* We need locking here since we can be called from different places. */ # include __libc_lock_define_initialized (static, lock); #endif #ifndef internal_function # define internal_function #endif /* Some optimizations for glibc. */ #ifdef _LIBC # define FEOF(fp) feof_unlocked (fp) # define FGETS(buf, n, fp) fgets_unlocked (buf, n, fp) #else # define FEOF(fp) feof (fp) # define FGETS(buf, n, fp) fgets (buf, n, fp) #endif /* For those losing systems which don't have `alloca' we have to add some additional code emulating it. */ #ifdef HAVE_ALLOCA # define freea(p) /* nothing */ #else # define alloca(n) malloc (n) # define freea(p) free (p) #endif #if defined _LIBC_REENTRANT || HAVE_DECL_FGETS_UNLOCKED # undef fgets # define fgets(buf, len, s) fgets_unlocked (buf, len, s) #endif #if defined _LIBC_REENTRANT || HAVE_DECL_FEOF_UNLOCKED # undef feof # define feof(s) feof_unlocked (s) #endif struct alias_map { const char *alias; const char *value; }; #ifndef _LIBC # define libc_freeres_ptr(decl) decl #endif libc_freeres_ptr (static char *string_space); static size_t string_space_act; static size_t string_space_max; libc_freeres_ptr (static struct alias_map *map); static size_t nmap; static size_t maxmap; /* Prototypes for local functions. */ static size_t read_alias_file (const char *fname, int fname_len) internal_function; static int extend_alias_table (void); static int alias_compare (const struct alias_map *map1, const struct alias_map *map2); const char * _nl_expand_alias (const char *name) { static const char *locale_alias_path; struct alias_map *retval; const char *result = NULL; size_t added; #ifdef _LIBC __libc_lock_lock (lock); #endif if (locale_alias_path == NULL) locale_alias_path = LOCALE_ALIAS_PATH; do { struct alias_map item; item.alias = name; if (nmap > 0) retval = (struct alias_map *) bsearch (&item, map, nmap, sizeof (struct alias_map), (int (*) (const void *, const void *) ) alias_compare); else retval = NULL; /* We really found an alias. Return the value. */ if (retval != NULL) { result = retval->value; break; } /* Perhaps we can find another alias file. */ added = 0; while (added == 0 && locale_alias_path[0] != '\0') { const char *start; while (locale_alias_path[0] == PATH_SEPARATOR) ++locale_alias_path; start = locale_alias_path; while (locale_alias_path[0] != '\0' && locale_alias_path[0] != PATH_SEPARATOR) ++locale_alias_path; if (start < locale_alias_path) added = read_alias_file (start, locale_alias_path - start); } } while (added != 0); #ifdef _LIBC __libc_lock_unlock (lock); #endif return result; } static size_t internal_function read_alias_file (const char *fname, int fname_len) { FILE *fp; char *full_fname; size_t added; static const char aliasfile[] = "/locale.alias"; full_fname = (char *) alloca (fname_len + sizeof aliasfile); #ifdef HAVE_MEMPCPY mempcpy (mempcpy (full_fname, fname, fname_len), aliasfile, sizeof aliasfile); #else memcpy (full_fname, fname, fname_len); memcpy (&full_fname[fname_len], aliasfile, sizeof aliasfile); #endif fp = fopen (relocate (full_fname), "r"); freea (full_fname); if (fp == NULL) return 0; #ifdef HAVE___FSETLOCKING /* No threads present. */ __fsetlocking (fp, FSETLOCKING_BYCALLER); #endif added = 0; while (!FEOF (fp)) { /* It is a reasonable approach to use a fix buffer here because a) we are only interested in the first two fields b) these fields must be usable as file names and so must not be that long We avoid a multi-kilobyte buffer here since this would use up stack space which we might not have if the program ran out of memory. */ char buf[400]; char *alias; char *value; char *cp; if (FGETS (buf, sizeof buf, fp) == NULL) /* EOF reached. */ break; cp = buf; /* Ignore leading white space. */ while (isspace ((unsigned char) cp[0])) ++cp; /* A leading '#' signals a comment line. */ if (cp[0] != '\0' && cp[0] != '#') { alias = cp++; while (cp[0] != '\0' && !isspace ((unsigned char) cp[0])) ++cp; /* Terminate alias name. */ if (cp[0] != '\0') *cp++ = '\0'; /* Now look for the beginning of the value. */ while (isspace ((unsigned char) cp[0])) ++cp; if (cp[0] != '\0') { size_t alias_len; size_t value_len; value = cp++; while (cp[0] != '\0' && !isspace ((unsigned char) cp[0])) ++cp; /* Terminate value. */ if (cp[0] == '\n') { /* This has to be done to make the following test for the end of line possible. We are looking for the terminating '\n' which do not overwrite here. */ *cp++ = '\0'; *cp = '\n'; } else if (cp[0] != '\0') *cp++ = '\0'; if (nmap >= maxmap) if (__builtin_expect (extend_alias_table (), 0)) return added; alias_len = strlen (alias) + 1; value_len = strlen (value) + 1; if (string_space_act + alias_len + value_len > string_space_max) { /* Increase size of memory pool. */ size_t new_size = (string_space_max + (alias_len + value_len > 1024 ? alias_len + value_len : 1024)); char *new_pool = (char *) realloc (string_space, new_size); if (new_pool == NULL) return added; if (__builtin_expect (string_space != new_pool, 0)) { size_t i; for (i = 0; i < nmap; i++) { map[i].alias += new_pool - string_space; map[i].value += new_pool - string_space; } } string_space = new_pool; string_space_max = new_size; } map[nmap].alias = memcpy (&string_space[string_space_act], alias, alias_len); string_space_act += alias_len; map[nmap].value = memcpy (&string_space[string_space_act], value, value_len); string_space_act += value_len; ++nmap; ++added; } } /* Possibly not the whole line fits into the buffer. Ignore the rest of the line. */ while (strchr (buf, '\n') == NULL) if (FGETS (buf, sizeof buf, fp) == NULL) /* Make sure the inner loop will be left. The outer loop will exit at the `feof' test. */ break; } /* Should we test for ferror()? I think we have to silently ignore errors. --drepper */ fclose (fp); if (added > 0) qsort (map, nmap, sizeof (struct alias_map), (int (*) (const void *, const void *)) alias_compare); return added; } static int extend_alias_table () { size_t new_size; struct alias_map *new_map; new_size = maxmap == 0 ? 100 : 2 * maxmap; new_map = (struct alias_map *) realloc (map, (new_size * sizeof (struct alias_map))); if (new_map == NULL) /* Simply don't extend: we don't have any more core. */ return -1; map = new_map; maxmap = new_size; return 0; } static int alias_compare (const struct alias_map *map1, const struct alias_map *map2) { #if defined _LIBC || defined HAVE_STRCASECMP return strcasecmp (map1->alias, map2->alias); #else const unsigned char *p1 = (const unsigned char *) map1->alias; const unsigned char *p2 = (const unsigned char *) map2->alias; unsigned char c1, c2; if (p1 == p2) return 0; do { /* I know this seems to be odd but the tolower() function in some systems libc cannot handle nonalpha characters. */ c1 = isupper (*p1) ? tolower (*p1) : *p1; c2 = isupper (*p2) ? tolower (*p2) : *p2; if (c1 == '\0') break; ++p1; ++p2; } while (c1 == c2); return c1 - c2; #endif } lbreakout2-2.6.4/intl/ChangeLog0000644000175000017500000000011111452354534013235 000000000000002004-01-29 GNU * Version 0.14.1 released. lbreakout2-2.6.4/intl/ref-add.sin0000644000175000017500000000210111452354534013501 00000000000000# Add this package to a list of references stored in a text file. # # Copyright (C) 2000 Free Software Foundation, Inc. # # This program is free software; you can redistribute it and/or modify it # under the terms of the GNU Library General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # Library General Public License for more details. # # You should have received a copy of the GNU Library General Public # License along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, # USA. # # Written by Bruno Haible . # /^# Packages using this file: / { s/# Packages using this file:// ta :a s/ @PACKAGE@ / @PACKAGE@ / tb s/ $/ @PACKAGE@ / :b s/^/# Packages using this file:/ } lbreakout2-2.6.4/intl/loadmsgcat.c0000644000175000017500000010723711452354534013766 00000000000000/* Load needed message catalogs. Copyright (C) 1995-1999, 2000-2004 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Tell glibc's to provide a prototype for mempcpy(). This must come before because may include , and once has been included, it's too late. */ #ifndef _GNU_SOURCE # define _GNU_SOURCE 1 #endif #ifdef HAVE_CONFIG_H # include #endif #include #include #include #include #include #ifdef __GNUC__ # undef alloca # define alloca __builtin_alloca # define HAVE_ALLOCA 1 #else # ifdef _MSC_VER # include # define alloca _alloca # else # if defined HAVE_ALLOCA_H || defined _LIBC # include # else # ifdef _AIX #pragma alloca # else # ifndef alloca char *alloca (); # endif # endif # endif # endif #endif #include #include #if defined HAVE_UNISTD_H || defined _LIBC # include #endif #ifdef _LIBC # include # include #endif #if (defined HAVE_MMAP && defined HAVE_MUNMAP && !defined DISALLOW_MMAP) \ || (defined _LIBC && defined _POSIX_MAPPED_FILES) # include # undef HAVE_MMAP # define HAVE_MMAP 1 #else # undef HAVE_MMAP #endif #if defined HAVE_STDINT_H_WITH_UINTMAX || defined _LIBC # include #endif #if defined HAVE_INTTYPES_H || defined _LIBC # include #endif #include "gmo.h" #include "gettextP.h" #include "hash-string.h" #include "plural-exp.h" #ifdef _LIBC # include "../locale/localeinfo.h" #endif /* Provide fallback values for macros that ought to be defined in . Note that our fallback values need not be literal strings, because we don't use them with preprocessor string concatenation. */ #if !defined PRId8 || PRI_MACROS_BROKEN # undef PRId8 # define PRId8 "d" #endif #if !defined PRIi8 || PRI_MACROS_BROKEN # undef PRIi8 # define PRIi8 "i" #endif #if !defined PRIo8 || PRI_MACROS_BROKEN # undef PRIo8 # define PRIo8 "o" #endif #if !defined PRIu8 || PRI_MACROS_BROKEN # undef PRIu8 # define PRIu8 "u" #endif #if !defined PRIx8 || PRI_MACROS_BROKEN # undef PRIx8 # define PRIx8 "x" #endif #if !defined PRIX8 || PRI_MACROS_BROKEN # undef PRIX8 # define PRIX8 "X" #endif #if !defined PRId16 || PRI_MACROS_BROKEN # undef PRId16 # define PRId16 "d" #endif #if !defined PRIi16 || PRI_MACROS_BROKEN # undef PRIi16 # define PRIi16 "i" #endif #if !defined PRIo16 || PRI_MACROS_BROKEN # undef PRIo16 # define PRIo16 "o" #endif #if !defined PRIu16 || PRI_MACROS_BROKEN # undef PRIu16 # define PRIu16 "u" #endif #if !defined PRIx16 || PRI_MACROS_BROKEN # undef PRIx16 # define PRIx16 "x" #endif #if !defined PRIX16 || PRI_MACROS_BROKEN # undef PRIX16 # define PRIX16 "X" #endif #if !defined PRId32 || PRI_MACROS_BROKEN # undef PRId32 # define PRId32 "d" #endif #if !defined PRIi32 || PRI_MACROS_BROKEN # undef PRIi32 # define PRIi32 "i" #endif #if !defined PRIo32 || PRI_MACROS_BROKEN # undef PRIo32 # define PRIo32 "o" #endif #if !defined PRIu32 || PRI_MACROS_BROKEN # undef PRIu32 # define PRIu32 "u" #endif #if !defined PRIx32 || PRI_MACROS_BROKEN # undef PRIx32 # define PRIx32 "x" #endif #if !defined PRIX32 || PRI_MACROS_BROKEN # undef PRIX32 # define PRIX32 "X" #endif #if !defined PRId64 || PRI_MACROS_BROKEN # undef PRId64 # define PRId64 (sizeof (long) == 8 ? "ld" : "lld") #endif #if !defined PRIi64 || PRI_MACROS_BROKEN # undef PRIi64 # define PRIi64 (sizeof (long) == 8 ? "li" : "lli") #endif #if !defined PRIo64 || PRI_MACROS_BROKEN # undef PRIo64 # define PRIo64 (sizeof (long) == 8 ? "lo" : "llo") #endif #if !defined PRIu64 || PRI_MACROS_BROKEN # undef PRIu64 # define PRIu64 (sizeof (long) == 8 ? "lu" : "llu") #endif #if !defined PRIx64 || PRI_MACROS_BROKEN # undef PRIx64 # define PRIx64 (sizeof (long) == 8 ? "lx" : "llx") #endif #if !defined PRIX64 || PRI_MACROS_BROKEN # undef PRIX64 # define PRIX64 (sizeof (long) == 8 ? "lX" : "llX") #endif #if !defined PRIdLEAST8 || PRI_MACROS_BROKEN # undef PRIdLEAST8 # define PRIdLEAST8 "d" #endif #if !defined PRIiLEAST8 || PRI_MACROS_BROKEN # undef PRIiLEAST8 # define PRIiLEAST8 "i" #endif #if !defined PRIoLEAST8 || PRI_MACROS_BROKEN # undef PRIoLEAST8 # define PRIoLEAST8 "o" #endif #if !defined PRIuLEAST8 || PRI_MACROS_BROKEN # undef PRIuLEAST8 # define PRIuLEAST8 "u" #endif #if !defined PRIxLEAST8 || PRI_MACROS_BROKEN # undef PRIxLEAST8 # define PRIxLEAST8 "x" #endif #if !defined PRIXLEAST8 || PRI_MACROS_BROKEN # undef PRIXLEAST8 # define PRIXLEAST8 "X" #endif #if !defined PRIdLEAST16 || PRI_MACROS_BROKEN # undef PRIdLEAST16 # define PRIdLEAST16 "d" #endif #if !defined PRIiLEAST16 || PRI_MACROS_BROKEN # undef PRIiLEAST16 # define PRIiLEAST16 "i" #endif #if !defined PRIoLEAST16 || PRI_MACROS_BROKEN # undef PRIoLEAST16 # define PRIoLEAST16 "o" #endif #if !defined PRIuLEAST16 || PRI_MACROS_BROKEN # undef PRIuLEAST16 # define PRIuLEAST16 "u" #endif #if !defined PRIxLEAST16 || PRI_MACROS_BROKEN # undef PRIxLEAST16 # define PRIxLEAST16 "x" #endif #if !defined PRIXLEAST16 || PRI_MACROS_BROKEN # undef PRIXLEAST16 # define PRIXLEAST16 "X" #endif #if !defined PRIdLEAST32 || PRI_MACROS_BROKEN # undef PRIdLEAST32 # define PRIdLEAST32 "d" #endif #if !defined PRIiLEAST32 || PRI_MACROS_BROKEN # undef PRIiLEAST32 # define PRIiLEAST32 "i" #endif #if !defined PRIoLEAST32 || PRI_MACROS_BROKEN # undef PRIoLEAST32 # define PRIoLEAST32 "o" #endif #if !defined PRIuLEAST32 || PRI_MACROS_BROKEN # undef PRIuLEAST32 # define PRIuLEAST32 "u" #endif #if !defined PRIxLEAST32 || PRI_MACROS_BROKEN # undef PRIxLEAST32 # define PRIxLEAST32 "x" #endif #if !defined PRIXLEAST32 || PRI_MACROS_BROKEN # undef PRIXLEAST32 # define PRIXLEAST32 "X" #endif #if !defined PRIdLEAST64 || PRI_MACROS_BROKEN # undef PRIdLEAST64 # define PRIdLEAST64 PRId64 #endif #if !defined PRIiLEAST64 || PRI_MACROS_BROKEN # undef PRIiLEAST64 # define PRIiLEAST64 PRIi64 #endif #if !defined PRIoLEAST64 || PRI_MACROS_BROKEN # undef PRIoLEAST64 # define PRIoLEAST64 PRIo64 #endif #if !defined PRIuLEAST64 || PRI_MACROS_BROKEN # undef PRIuLEAST64 # define PRIuLEAST64 PRIu64 #endif #if !defined PRIxLEAST64 || PRI_MACROS_BROKEN # undef PRIxLEAST64 # define PRIxLEAST64 PRIx64 #endif #if !defined PRIXLEAST64 || PRI_MACROS_BROKEN # undef PRIXLEAST64 # define PRIXLEAST64 PRIX64 #endif #if !defined PRIdFAST8 || PRI_MACROS_BROKEN # undef PRIdFAST8 # define PRIdFAST8 "d" #endif #if !defined PRIiFAST8 || PRI_MACROS_BROKEN # undef PRIiFAST8 # define PRIiFAST8 "i" #endif #if !defined PRIoFAST8 || PRI_MACROS_BROKEN # undef PRIoFAST8 # define PRIoFAST8 "o" #endif #if !defined PRIuFAST8 || PRI_MACROS_BROKEN # undef PRIuFAST8 # define PRIuFAST8 "u" #endif #if !defined PRIxFAST8 || PRI_MACROS_BROKEN # undef PRIxFAST8 # define PRIxFAST8 "x" #endif #if !defined PRIXFAST8 || PRI_MACROS_BROKEN # undef PRIXFAST8 # define PRIXFAST8 "X" #endif #if !defined PRIdFAST16 || PRI_MACROS_BROKEN # undef PRIdFAST16 # define PRIdFAST16 "d" #endif #if !defined PRIiFAST16 || PRI_MACROS_BROKEN # undef PRIiFAST16 # define PRIiFAST16 "i" #endif #if !defined PRIoFAST16 || PRI_MACROS_BROKEN # undef PRIoFAST16 # define PRIoFAST16 "o" #endif #if !defined PRIuFAST16 || PRI_MACROS_BROKEN # undef PRIuFAST16 # define PRIuFAST16 "u" #endif #if !defined PRIxFAST16 || PRI_MACROS_BROKEN # undef PRIxFAST16 # define PRIxFAST16 "x" #endif #if !defined PRIXFAST16 || PRI_MACROS_BROKEN # undef PRIXFAST16 # define PRIXFAST16 "X" #endif #if !defined PRIdFAST32 || PRI_MACROS_BROKEN # undef PRIdFAST32 # define PRIdFAST32 "d" #endif #if !defined PRIiFAST32 || PRI_MACROS_BROKEN # undef PRIiFAST32 # define PRIiFAST32 "i" #endif #if !defined PRIoFAST32 || PRI_MACROS_BROKEN # undef PRIoFAST32 # define PRIoFAST32 "o" #endif #if !defined PRIuFAST32 || PRI_MACROS_BROKEN # undef PRIuFAST32 # define PRIuFAST32 "u" #endif #if !defined PRIxFAST32 || PRI_MACROS_BROKEN # undef PRIxFAST32 # define PRIxFAST32 "x" #endif #if !defined PRIXFAST32 || PRI_MACROS_BROKEN # undef PRIXFAST32 # define PRIXFAST32 "X" #endif #if !defined PRIdFAST64 || PRI_MACROS_BROKEN # undef PRIdFAST64 # define PRIdFAST64 PRId64 #endif #if !defined PRIiFAST64 || PRI_MACROS_BROKEN # undef PRIiFAST64 # define PRIiFAST64 PRIi64 #endif #if !defined PRIoFAST64 || PRI_MACROS_BROKEN # undef PRIoFAST64 # define PRIoFAST64 PRIo64 #endif #if !defined PRIuFAST64 || PRI_MACROS_BROKEN # undef PRIuFAST64 # define PRIuFAST64 PRIu64 #endif #if !defined PRIxFAST64 || PRI_MACROS_BROKEN # undef PRIxFAST64 # define PRIxFAST64 PRIx64 #endif #if !defined PRIXFAST64 || PRI_MACROS_BROKEN # undef PRIXFAST64 # define PRIXFAST64 PRIX64 #endif #if !defined PRIdMAX || PRI_MACROS_BROKEN # undef PRIdMAX # define PRIdMAX (sizeof (uintmax_t) == sizeof (long) ? "ld" : "lld") #endif #if !defined PRIiMAX || PRI_MACROS_BROKEN # undef PRIiMAX # define PRIiMAX (sizeof (uintmax_t) == sizeof (long) ? "li" : "lli") #endif #if !defined PRIoMAX || PRI_MACROS_BROKEN # undef PRIoMAX # define PRIoMAX (sizeof (uintmax_t) == sizeof (long) ? "lo" : "llo") #endif #if !defined PRIuMAX || PRI_MACROS_BROKEN # undef PRIuMAX # define PRIuMAX (sizeof (uintmax_t) == sizeof (long) ? "lu" : "llu") #endif #if !defined PRIxMAX || PRI_MACROS_BROKEN # undef PRIxMAX # define PRIxMAX (sizeof (uintmax_t) == sizeof (long) ? "lx" : "llx") #endif #if !defined PRIXMAX || PRI_MACROS_BROKEN # undef PRIXMAX # define PRIXMAX (sizeof (uintmax_t) == sizeof (long) ? "lX" : "llX") #endif #if !defined PRIdPTR || PRI_MACROS_BROKEN # undef PRIdPTR # define PRIdPTR \ (sizeof (void *) == sizeof (long) ? "ld" : \ sizeof (void *) == sizeof (int) ? "d" : \ "lld") #endif #if !defined PRIiPTR || PRI_MACROS_BROKEN # undef PRIiPTR # define PRIiPTR \ (sizeof (void *) == sizeof (long) ? "li" : \ sizeof (void *) == sizeof (int) ? "i" : \ "lli") #endif #if !defined PRIoPTR || PRI_MACROS_BROKEN # undef PRIoPTR # define PRIoPTR \ (sizeof (void *) == sizeof (long) ? "lo" : \ sizeof (void *) == sizeof (int) ? "o" : \ "llo") #endif #if !defined PRIuPTR || PRI_MACROS_BROKEN # undef PRIuPTR # define PRIuPTR \ (sizeof (void *) == sizeof (long) ? "lu" : \ sizeof (void *) == sizeof (int) ? "u" : \ "llu") #endif #if !defined PRIxPTR || PRI_MACROS_BROKEN # undef PRIxPTR # define PRIxPTR \ (sizeof (void *) == sizeof (long) ? "lx" : \ sizeof (void *) == sizeof (int) ? "x" : \ "llx") #endif #if !defined PRIXPTR || PRI_MACROS_BROKEN # undef PRIXPTR # define PRIXPTR \ (sizeof (void *) == sizeof (long) ? "lX" : \ sizeof (void *) == sizeof (int) ? "X" : \ "llX") #endif /* @@ end of prolog @@ */ #ifdef _LIBC /* Rename the non ISO C functions. This is required by the standard because some ISO C functions will require linking with this object file and the name space must not be polluted. */ # define open __open # define close __close # define read __read # define mmap __mmap # define munmap __munmap #endif /* For those losing systems which don't have `alloca' we have to add some additional code emulating it. */ #ifdef HAVE_ALLOCA # define freea(p) /* nothing */ #else # define alloca(n) malloc (n) # define freea(p) free (p) #endif /* For systems that distinguish between text and binary I/O. O_BINARY is usually declared in . */ #if !defined O_BINARY && defined _O_BINARY /* For MSC-compatible compilers. */ # define O_BINARY _O_BINARY # define O_TEXT _O_TEXT #endif #ifdef __BEOS__ /* BeOS 5 has O_BINARY and O_TEXT, but they have no effect. */ # undef O_BINARY # undef O_TEXT #endif /* On reasonable systems, binary I/O is the default. */ #ifndef O_BINARY # define O_BINARY 0 #endif /* We need a sign, whether a new catalog was loaded, which can be associated with all translations. This is important if the translations are cached by one of GCC's features. */ int _nl_msg_cat_cntr; /* Expand a system dependent string segment. Return NULL if unsupported. */ static const char * get_sysdep_segment_value (const char *name) { /* Test for an ISO C 99 section 7.8.1 format string directive. Syntax: P R I { d | i | o | u | x | X } { { | LEAST | FAST } { 8 | 16 | 32 | 64 } | MAX | PTR } */ /* We don't use a table of 14 times 6 'const char *' strings here, because data relocations cost startup time. */ if (name[0] == 'P' && name[1] == 'R' && name[2] == 'I') { if (name[3] == 'd' || name[3] == 'i' || name[3] == 'o' || name[3] == 'u' || name[3] == 'x' || name[3] == 'X') { if (name[4] == '8' && name[5] == '\0') { if (name[3] == 'd') return PRId8; if (name[3] == 'i') return PRIi8; if (name[3] == 'o') return PRIo8; if (name[3] == 'u') return PRIu8; if (name[3] == 'x') return PRIx8; if (name[3] == 'X') return PRIX8; abort (); } if (name[4] == '1' && name[5] == '6' && name[6] == '\0') { if (name[3] == 'd') return PRId16; if (name[3] == 'i') return PRIi16; if (name[3] == 'o') return PRIo16; if (name[3] == 'u') return PRIu16; if (name[3] == 'x') return PRIx16; if (name[3] == 'X') return PRIX16; abort (); } if (name[4] == '3' && name[5] == '2' && name[6] == '\0') { if (name[3] == 'd') return PRId32; if (name[3] == 'i') return PRIi32; if (name[3] == 'o') return PRIo32; if (name[3] == 'u') return PRIu32; if (name[3] == 'x') return PRIx32; if (name[3] == 'X') return PRIX32; abort (); } if (name[4] == '6' && name[5] == '4' && name[6] == '\0') { if (name[3] == 'd') return PRId64; if (name[3] == 'i') return PRIi64; if (name[3] == 'o') return PRIo64; if (name[3] == 'u') return PRIu64; if (name[3] == 'x') return PRIx64; if (name[3] == 'X') return PRIX64; abort (); } if (name[4] == 'L' && name[5] == 'E' && name[6] == 'A' && name[7] == 'S' && name[8] == 'T') { if (name[9] == '8' && name[10] == '\0') { if (name[3] == 'd') return PRIdLEAST8; if (name[3] == 'i') return PRIiLEAST8; if (name[3] == 'o') return PRIoLEAST8; if (name[3] == 'u') return PRIuLEAST8; if (name[3] == 'x') return PRIxLEAST8; if (name[3] == 'X') return PRIXLEAST8; abort (); } if (name[9] == '1' && name[10] == '6' && name[11] == '\0') { if (name[3] == 'd') return PRIdLEAST16; if (name[3] == 'i') return PRIiLEAST16; if (name[3] == 'o') return PRIoLEAST16; if (name[3] == 'u') return PRIuLEAST16; if (name[3] == 'x') return PRIxLEAST16; if (name[3] == 'X') return PRIXLEAST16; abort (); } if (name[9] == '3' && name[10] == '2' && name[11] == '\0') { if (name[3] == 'd') return PRIdLEAST32; if (name[3] == 'i') return PRIiLEAST32; if (name[3] == 'o') return PRIoLEAST32; if (name[3] == 'u') return PRIuLEAST32; if (name[3] == 'x') return PRIxLEAST32; if (name[3] == 'X') return PRIXLEAST32; abort (); } if (name[9] == '6' && name[10] == '4' && name[11] == '\0') { if (name[3] == 'd') return PRIdLEAST64; if (name[3] == 'i') return PRIiLEAST64; if (name[3] == 'o') return PRIoLEAST64; if (name[3] == 'u') return PRIuLEAST64; if (name[3] == 'x') return PRIxLEAST64; if (name[3] == 'X') return PRIXLEAST64; abort (); } } if (name[4] == 'F' && name[5] == 'A' && name[6] == 'S' && name[7] == 'T') { if (name[8] == '8' && name[9] == '\0') { if (name[3] == 'd') return PRIdFAST8; if (name[3] == 'i') return PRIiFAST8; if (name[3] == 'o') return PRIoFAST8; if (name[3] == 'u') return PRIuFAST8; if (name[3] == 'x') return PRIxFAST8; if (name[3] == 'X') return PRIXFAST8; abort (); } if (name[8] == '1' && name[9] == '6' && name[10] == '\0') { if (name[3] == 'd') return PRIdFAST16; if (name[3] == 'i') return PRIiFAST16; if (name[3] == 'o') return PRIoFAST16; if (name[3] == 'u') return PRIuFAST16; if (name[3] == 'x') return PRIxFAST16; if (name[3] == 'X') return PRIXFAST16; abort (); } if (name[8] == '3' && name[9] == '2' && name[10] == '\0') { if (name[3] == 'd') return PRIdFAST32; if (name[3] == 'i') return PRIiFAST32; if (name[3] == 'o') return PRIoFAST32; if (name[3] == 'u') return PRIuFAST32; if (name[3] == 'x') return PRIxFAST32; if (name[3] == 'X') return PRIXFAST32; abort (); } if (name[8] == '6' && name[9] == '4' && name[10] == '\0') { if (name[3] == 'd') return PRIdFAST64; if (name[3] == 'i') return PRIiFAST64; if (name[3] == 'o') return PRIoFAST64; if (name[3] == 'u') return PRIuFAST64; if (name[3] == 'x') return PRIxFAST64; if (name[3] == 'X') return PRIXFAST64; abort (); } } if (name[4] == 'M' && name[5] == 'A' && name[6] == 'X' && name[7] == '\0') { if (name[3] == 'd') return PRIdMAX; if (name[3] == 'i') return PRIiMAX; if (name[3] == 'o') return PRIoMAX; if (name[3] == 'u') return PRIuMAX; if (name[3] == 'x') return PRIxMAX; if (name[3] == 'X') return PRIXMAX; abort (); } if (name[4] == 'P' && name[5] == 'T' && name[6] == 'R' && name[7] == '\0') { if (name[3] == 'd') return PRIdPTR; if (name[3] == 'i') return PRIiPTR; if (name[3] == 'o') return PRIoPTR; if (name[3] == 'u') return PRIuPTR; if (name[3] == 'x') return PRIxPTR; if (name[3] == 'X') return PRIXPTR; abort (); } } } /* Test for a glibc specific printf() format directive flag. */ if (name[0] == 'I' && name[1] == '\0') { #if defined _LIBC || __GLIBC__ > 2 || (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 2) /* The 'I' flag, in numeric format directives, replaces ASCII digits with the 'outdigits' defined in the LC_CTYPE locale facet. This is used for Farsi (Persian) and maybe Arabic. */ return "I"; #else return ""; #endif } /* Other system dependent strings are not valid. */ return NULL; } /* Initialize the codeset dependent parts of an opened message catalog. Return the header entry. */ const char * internal_function _nl_init_domain_conv (struct loaded_l10nfile *domain_file, struct loaded_domain *domain, struct binding *domainbinding) { /* Find out about the character set the file is encoded with. This can be found (in textual form) in the entry "". If this entry does not exist or if this does not contain the `charset=' information, we will assume the charset matches the one the current locale and we don't have to perform any conversion. */ char *nullentry; size_t nullentrylen; /* Preinitialize fields, to avoid recursion during _nl_find_msg. */ domain->codeset_cntr = (domainbinding != NULL ? domainbinding->codeset_cntr : 0); #ifdef _LIBC domain->conv = (__gconv_t) -1; #else # if HAVE_ICONV domain->conv = (iconv_t) -1; # endif #endif domain->conv_tab = NULL; /* Get the header entry. */ nullentry = _nl_find_msg (domain_file, domainbinding, "", &nullentrylen); if (nullentry != NULL) { #if defined _LIBC || HAVE_ICONV const char *charsetstr; charsetstr = strstr (nullentry, "charset="); if (charsetstr != NULL) { size_t len; char *charset; const char *outcharset; charsetstr += strlen ("charset="); len = strcspn (charsetstr, " \t\n"); charset = (char *) alloca (len + 1); # if defined _LIBC || HAVE_MEMPCPY *((char *) mempcpy (charset, charsetstr, len)) = '\0'; # else memcpy (charset, charsetstr, len); charset[len] = '\0'; # endif /* The output charset should normally be determined by the locale. But sometimes the locale is not used or not correctly set up, so we provide a possibility for the user to override this. Moreover, the value specified through bind_textdomain_codeset overrides both. */ if (domainbinding != NULL && domainbinding->codeset != NULL) outcharset = domainbinding->codeset; else { outcharset = getenv ("OUTPUT_CHARSET"); if (outcharset == NULL || outcharset[0] == '\0') { # ifdef _LIBC outcharset = _NL_CURRENT (LC_CTYPE, CODESET); # else # if HAVE_ICONV extern const char *locale_charset (void); outcharset = locale_charset (); # endif # endif } } # ifdef _LIBC /* We always want to use transliteration. */ outcharset = norm_add_slashes (outcharset, "TRANSLIT"); charset = norm_add_slashes (charset, NULL); if (__gconv_open (outcharset, charset, &domain->conv, GCONV_AVOID_NOCONV) != __GCONV_OK) domain->conv = (__gconv_t) -1; # else # if HAVE_ICONV /* When using GNU libc >= 2.2 or GNU libiconv >= 1.5, we want to use transliteration. */ # if (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 2) || __GLIBC__ > 2 \ || _LIBICONV_VERSION >= 0x0105 if (strchr (outcharset, '/') == NULL) { char *tmp; len = strlen (outcharset); tmp = (char *) alloca (len + 10 + 1); memcpy (tmp, outcharset, len); memcpy (tmp + len, "//TRANSLIT", 10 + 1); outcharset = tmp; domain->conv = iconv_open (outcharset, charset); freea (outcharset); } else # endif domain->conv = iconv_open (outcharset, charset); # endif # endif freea (charset); } #endif /* _LIBC || HAVE_ICONV */ } return nullentry; } /* Frees the codeset dependent parts of an opened message catalog. */ void internal_function _nl_free_domain_conv (struct loaded_domain *domain) { if (domain->conv_tab != NULL && domain->conv_tab != (char **) -1) free (domain->conv_tab); #ifdef _LIBC if (domain->conv != (__gconv_t) -1) __gconv_close (domain->conv); #else # if HAVE_ICONV if (domain->conv != (iconv_t) -1) iconv_close (domain->conv); # endif #endif } /* Load the message catalogs specified by FILENAME. If it is no valid message catalog do nothing. */ void internal_function _nl_load_domain (struct loaded_l10nfile *domain_file, struct binding *domainbinding) { int fd; size_t size; #ifdef _LIBC struct stat64 st; #else struct stat st; #endif struct mo_file_header *data = (struct mo_file_header *) -1; int use_mmap = 0; struct loaded_domain *domain; int revision; const char *nullentry; domain_file->decided = 1; domain_file->data = NULL; /* Note that it would be useless to store domainbinding in domain_file because domainbinding might be == NULL now but != NULL later (after a call to bind_textdomain_codeset). */ /* If the record does not represent a valid locale the FILENAME might be NULL. This can happen when according to the given specification the locale file name is different for XPG and CEN syntax. */ if (domain_file->filename == NULL) return; /* Try to open the addressed file. */ fd = open (domain_file->filename, O_RDONLY | O_BINARY); if (fd == -1) return; /* We must know about the size of the file. */ if ( #ifdef _LIBC __builtin_expect (fstat64 (fd, &st) != 0, 0) #else __builtin_expect (fstat (fd, &st) != 0, 0) #endif || __builtin_expect ((size = (size_t) st.st_size) != st.st_size, 0) || __builtin_expect (size < sizeof (struct mo_file_header), 0)) { /* Something went wrong. */ close (fd); return; } #ifdef HAVE_MMAP /* Now we are ready to load the file. If mmap() is available we try this first. If not available or it failed we try to load it. */ data = (struct mo_file_header *) mmap (NULL, size, PROT_READ, MAP_PRIVATE, fd, 0); if (__builtin_expect (data != (struct mo_file_header *) -1, 1)) { /* mmap() call was successful. */ close (fd); use_mmap = 1; } #endif /* If the data is not yet available (i.e. mmap'ed) we try to load it manually. */ if (data == (struct mo_file_header *) -1) { size_t to_read; char *read_ptr; data = (struct mo_file_header *) malloc (size); if (data == NULL) return; to_read = size; read_ptr = (char *) data; do { long int nb = (long int) read (fd, read_ptr, to_read); if (nb <= 0) { #ifdef EINTR if (nb == -1 && errno == EINTR) continue; #endif close (fd); return; } read_ptr += nb; to_read -= nb; } while (to_read > 0); close (fd); } /* Using the magic number we can test whether it really is a message catalog file. */ if (__builtin_expect (data->magic != _MAGIC && data->magic != _MAGIC_SWAPPED, 0)) { /* The magic number is wrong: not a message catalog file. */ #ifdef HAVE_MMAP if (use_mmap) munmap ((caddr_t) data, size); else #endif free (data); return; } domain = (struct loaded_domain *) malloc (sizeof (struct loaded_domain)); if (domain == NULL) return; domain_file->data = domain; domain->data = (char *) data; domain->use_mmap = use_mmap; domain->mmap_size = size; domain->must_swap = data->magic != _MAGIC; domain->malloced = NULL; /* Fill in the information about the available tables. */ revision = W (domain->must_swap, data->revision); /* We support only the major revisions 0 and 1. */ switch (revision >> 16) { case 0: case 1: domain->nstrings = W (domain->must_swap, data->nstrings); domain->orig_tab = (const struct string_desc *) ((char *) data + W (domain->must_swap, data->orig_tab_offset)); domain->trans_tab = (const struct string_desc *) ((char *) data + W (domain->must_swap, data->trans_tab_offset)); domain->hash_size = W (domain->must_swap, data->hash_tab_size); domain->hash_tab = (domain->hash_size > 2 ? (const nls_uint32 *) ((char *) data + W (domain->must_swap, data->hash_tab_offset)) : NULL); domain->must_swap_hash_tab = domain->must_swap; /* Now dispatch on the minor revision. */ switch (revision & 0xffff) { case 0: domain->n_sysdep_strings = 0; domain->orig_sysdep_tab = NULL; domain->trans_sysdep_tab = NULL; break; case 1: default: { nls_uint32 n_sysdep_strings; if (domain->hash_tab == NULL) /* This is invalid. These minor revisions need a hash table. */ goto invalid; n_sysdep_strings = W (domain->must_swap, data->n_sysdep_strings); if (n_sysdep_strings > 0) { nls_uint32 n_sysdep_segments; const struct sysdep_segment *sysdep_segments; const char **sysdep_segment_values; const nls_uint32 *orig_sysdep_tab; const nls_uint32 *trans_sysdep_tab; nls_uint32 n_inmem_sysdep_strings; size_t memneed; char *mem; struct sysdep_string_desc *inmem_orig_sysdep_tab; struct sysdep_string_desc *inmem_trans_sysdep_tab; nls_uint32 *inmem_hash_tab; unsigned int i, j; /* Get the values of the system dependent segments. */ n_sysdep_segments = W (domain->must_swap, data->n_sysdep_segments); sysdep_segments = (const struct sysdep_segment *) ((char *) data + W (domain->must_swap, data->sysdep_segments_offset)); sysdep_segment_values = alloca (n_sysdep_segments * sizeof (const char *)); for (i = 0; i < n_sysdep_segments; i++) { const char *name = (char *) data + W (domain->must_swap, sysdep_segments[i].offset); nls_uint32 namelen = W (domain->must_swap, sysdep_segments[i].length); if (!(namelen > 0 && name[namelen - 1] == '\0')) { freea (sysdep_segment_values); goto invalid; } sysdep_segment_values[i] = get_sysdep_segment_value (name); } orig_sysdep_tab = (const nls_uint32 *) ((char *) data + W (domain->must_swap, data->orig_sysdep_tab_offset)); trans_sysdep_tab = (const nls_uint32 *) ((char *) data + W (domain->must_swap, data->trans_sysdep_tab_offset)); /* Compute the amount of additional memory needed for the system dependent strings and the augmented hash table. At the same time, also drop string pairs which refer to an undefined system dependent segment. */ n_inmem_sysdep_strings = 0; memneed = domain->hash_size * sizeof (nls_uint32); for (i = 0; i < n_sysdep_strings; i++) { int valid = 1; size_t needs[2]; for (j = 0; j < 2; j++) { const struct sysdep_string *sysdep_string = (const struct sysdep_string *) ((char *) data + W (domain->must_swap, j == 0 ? orig_sysdep_tab[i] : trans_sysdep_tab[i])); size_t need = 0; const struct segment_pair *p = sysdep_string->segments; if (W (domain->must_swap, p->sysdepref) != SEGMENTS_END) for (p = sysdep_string->segments;; p++) { nls_uint32 sysdepref; need += W (domain->must_swap, p->segsize); sysdepref = W (domain->must_swap, p->sysdepref); if (sysdepref == SEGMENTS_END) break; if (sysdepref >= n_sysdep_segments) { /* Invalid. */ freea (sysdep_segment_values); goto invalid; } if (sysdep_segment_values[sysdepref] == NULL) { /* This particular string pair is invalid. */ valid = 0; break; } need += strlen (sysdep_segment_values[sysdepref]); } needs[j] = need; if (!valid) break; } if (valid) { n_inmem_sysdep_strings++; memneed += needs[0] + needs[1]; } } memneed += 2 * n_inmem_sysdep_strings * sizeof (struct sysdep_string_desc); if (n_inmem_sysdep_strings > 0) { unsigned int k; /* Allocate additional memory. */ mem = (char *) malloc (memneed); if (mem == NULL) goto invalid; domain->malloced = mem; inmem_orig_sysdep_tab = (struct sysdep_string_desc *) mem; mem += n_inmem_sysdep_strings * sizeof (struct sysdep_string_desc); inmem_trans_sysdep_tab = (struct sysdep_string_desc *) mem; mem += n_inmem_sysdep_strings * sizeof (struct sysdep_string_desc); inmem_hash_tab = (nls_uint32 *) mem; mem += domain->hash_size * sizeof (nls_uint32); /* Compute the system dependent strings. */ k = 0; for (i = 0; i < n_sysdep_strings; i++) { int valid = 1; for (j = 0; j < 2; j++) { const struct sysdep_string *sysdep_string = (const struct sysdep_string *) ((char *) data + W (domain->must_swap, j == 0 ? orig_sysdep_tab[i] : trans_sysdep_tab[i])); const struct segment_pair *p = sysdep_string->segments; if (W (domain->must_swap, p->sysdepref) != SEGMENTS_END) for (p = sysdep_string->segments;; p++) { nls_uint32 sysdepref; sysdepref = W (domain->must_swap, p->sysdepref); if (sysdepref == SEGMENTS_END) break; if (sysdep_segment_values[sysdepref] == NULL) { /* This particular string pair is invalid. */ valid = 0; break; } } if (!valid) break; } if (valid) { for (j = 0; j < 2; j++) { const struct sysdep_string *sysdep_string = (const struct sysdep_string *) ((char *) data + W (domain->must_swap, j == 0 ? orig_sysdep_tab[i] : trans_sysdep_tab[i])); const char *static_segments = (char *) data + W (domain->must_swap, sysdep_string->offset); const struct segment_pair *p = sysdep_string->segments; /* Concatenate the segments, and fill inmem_orig_sysdep_tab[k] (for j == 0) and inmem_trans_sysdep_tab[k] (for j == 1). */ struct sysdep_string_desc *inmem_tab_entry = (j == 0 ? inmem_orig_sysdep_tab : inmem_trans_sysdep_tab) + k; if (W (domain->must_swap, p->sysdepref) == SEGMENTS_END) { /* Only one static segment. */ inmem_tab_entry->length = W (domain->must_swap, p->segsize); inmem_tab_entry->pointer = static_segments; } else { inmem_tab_entry->pointer = mem; for (p = sysdep_string->segments;; p++) { nls_uint32 segsize = W (domain->must_swap, p->segsize); nls_uint32 sysdepref = W (domain->must_swap, p->sysdepref); size_t n; if (segsize > 0) { memcpy (mem, static_segments, segsize); mem += segsize; static_segments += segsize; } if (sysdepref == SEGMENTS_END) break; n = strlen (sysdep_segment_values[sysdepref]); memcpy (mem, sysdep_segment_values[sysdepref], n); mem += n; } inmem_tab_entry->length = mem - inmem_tab_entry->pointer; } } k++; } } if (k != n_inmem_sysdep_strings) abort (); /* Compute the augmented hash table. */ for (i = 0; i < domain->hash_size; i++) inmem_hash_tab[i] = W (domain->must_swap_hash_tab, domain->hash_tab[i]); for (i = 0; i < n_inmem_sysdep_strings; i++) { const char *msgid = inmem_orig_sysdep_tab[i].pointer; nls_uint32 hash_val = hash_string (msgid); nls_uint32 idx = hash_val % domain->hash_size; nls_uint32 incr = 1 + (hash_val % (domain->hash_size - 2)); for (;;) { if (inmem_hash_tab[idx] == 0) { /* Hash table entry is empty. Use it. */ inmem_hash_tab[idx] = 1 + domain->nstrings + i; break; } if (idx >= domain->hash_size - incr) idx -= domain->hash_size - incr; else idx += incr; } } domain->n_sysdep_strings = n_inmem_sysdep_strings; domain->orig_sysdep_tab = inmem_orig_sysdep_tab; domain->trans_sysdep_tab = inmem_trans_sysdep_tab; domain->hash_tab = inmem_hash_tab; domain->must_swap_hash_tab = 0; } else { domain->n_sysdep_strings = 0; domain->orig_sysdep_tab = NULL; domain->trans_sysdep_tab = NULL; } freea (sysdep_segment_values); } else { domain->n_sysdep_strings = 0; domain->orig_sysdep_tab = NULL; domain->trans_sysdep_tab = NULL; } } break; } break; default: /* This is an invalid revision. */ invalid: /* This is an invalid .mo file. */ if (domain->malloced) free (domain->malloced); #ifdef HAVE_MMAP if (use_mmap) munmap ((caddr_t) data, size); else #endif free (data); free (domain); domain_file->data = NULL; return; } /* Now initialize the character set converter from the character set the file is encoded with (found in the header entry) to the domain's specified character set or the locale's character set. */ nullentry = _nl_init_domain_conv (domain_file, domain, domainbinding); /* Also look for a plural specification. */ EXTRACT_PLURAL_EXPRESSION (nullentry, &domain->plural, &domain->nplurals); } #ifdef _LIBC void internal_function _nl_unload_domain (struct loaded_domain *domain) { if (domain->plural != &__gettext_germanic_plural) __gettext_free_exp (domain->plural); _nl_free_domain_conv (domain); if (domain->malloced) free (domain->malloced); # ifdef _POSIX_MAPPED_FILES if (domain->use_mmap) munmap ((caddr_t) domain->data, domain->mmap_size); else # endif /* _POSIX_MAPPED_FILES */ free ((void *) domain->data); free (domain); } #endif lbreakout2-2.6.4/intl/dgettext.c0000644000175000017500000000336511452354534013475 00000000000000/* Implementation of the dgettext(3) function. Copyright (C) 1995-1997, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include "gettextP.h" #include #ifdef _LIBC # include #else # include "libgnuintl.h" #endif /* @@ end of prolog @@ */ /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define DGETTEXT __dgettext # define DCGETTEXT INTUSE(__dcgettext) #else # define DGETTEXT libintl_dgettext # define DCGETTEXT libintl_dcgettext #endif /* Look up MSGID in the DOMAINNAME message catalog of the current LC_MESSAGES locale. */ char * DGETTEXT (const char *domainname, const char *msgid) { return DCGETTEXT (domainname, msgid, LC_MESSAGES); } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__dgettext, dgettext); #endif lbreakout2-2.6.4/intl/printf-parse.c0000644000175000017500000002733311452354534014260 00000000000000/* Formatted output to strings. Copyright (C) 1999-2000, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif /* Specification. */ #if WIDE_CHAR_VERSION # include "wprintf-parse.h" #else # include "printf-parse.h" #endif /* Get size_t, NULL. */ #include /* Get intmax_t. */ #if HAVE_STDINT_H_WITH_UINTMAX # include #endif #if HAVE_INTTYPES_H_WITH_UINTMAX # include #endif /* malloc(), realloc(), free(). */ #include /* Checked size_t computations. */ #include "xsize.h" #if WIDE_CHAR_VERSION # define PRINTF_PARSE wprintf_parse # define CHAR_T wchar_t # define DIRECTIVE wchar_t_directive # define DIRECTIVES wchar_t_directives #else # define PRINTF_PARSE printf_parse # define CHAR_T char # define DIRECTIVE char_directive # define DIRECTIVES char_directives #endif #ifdef STATIC STATIC #endif int PRINTF_PARSE (const CHAR_T *format, DIRECTIVES *d, arguments *a) { const CHAR_T *cp = format; /* pointer into format */ size_t arg_posn = 0; /* number of regular arguments consumed */ size_t d_allocated; /* allocated elements of d->dir */ size_t a_allocated; /* allocated elements of a->arg */ size_t max_width_length = 0; size_t max_precision_length = 0; d->count = 0; d_allocated = 1; d->dir = malloc (d_allocated * sizeof (DIRECTIVE)); if (d->dir == NULL) /* Out of memory. */ return -1; a->count = 0; a_allocated = 0; a->arg = NULL; #define REGISTER_ARG(_index_,_type_) \ { \ size_t n = (_index_); \ if (n >= a_allocated) \ { \ size_t memory_size; \ argument *memory; \ \ a_allocated = xtimes (a_allocated, 2); \ if (a_allocated <= n) \ a_allocated = xsum (n, 1); \ memory_size = xtimes (a_allocated, sizeof (argument)); \ if (size_overflow_p (memory_size)) \ /* Overflow, would lead to out of memory. */ \ goto error; \ memory = (a->arg \ ? realloc (a->arg, memory_size) \ : malloc (memory_size)); \ if (memory == NULL) \ /* Out of memory. */ \ goto error; \ a->arg = memory; \ } \ while (a->count <= n) \ a->arg[a->count++].type = TYPE_NONE; \ if (a->arg[n].type == TYPE_NONE) \ a->arg[n].type = (_type_); \ else if (a->arg[n].type != (_type_)) \ /* Ambiguous type for positional argument. */ \ goto error; \ } while (*cp != '\0') { CHAR_T c = *cp++; if (c == '%') { size_t arg_index = ARG_NONE; DIRECTIVE *dp = &d->dir[d->count];/* pointer to next directive */ /* Initialize the next directive. */ dp->dir_start = cp - 1; dp->flags = 0; dp->width_start = NULL; dp->width_end = NULL; dp->width_arg_index = ARG_NONE; dp->precision_start = NULL; dp->precision_end = NULL; dp->precision_arg_index = ARG_NONE; dp->arg_index = ARG_NONE; /* Test for positional argument. */ if (*cp >= '0' && *cp <= '9') { const CHAR_T *np; for (np = cp; *np >= '0' && *np <= '9'; np++) ; if (*np == '$') { size_t n = 0; for (np = cp; *np >= '0' && *np <= '9'; np++) n = xsum (xtimes (n, 10), *np - '0'); if (n == 0) /* Positional argument 0. */ goto error; if (size_overflow_p (n)) /* n too large, would lead to out of memory later. */ goto error; arg_index = n - 1; cp = np + 1; } } /* Read the flags. */ for (;;) { if (*cp == '\'') { dp->flags |= FLAG_GROUP; cp++; } else if (*cp == '-') { dp->flags |= FLAG_LEFT; cp++; } else if (*cp == '+') { dp->flags |= FLAG_SHOWSIGN; cp++; } else if (*cp == ' ') { dp->flags |= FLAG_SPACE; cp++; } else if (*cp == '#') { dp->flags |= FLAG_ALT; cp++; } else if (*cp == '0') { dp->flags |= FLAG_ZERO; cp++; } else break; } /* Parse the field width. */ if (*cp == '*') { dp->width_start = cp; cp++; dp->width_end = cp; if (max_width_length < 1) max_width_length = 1; /* Test for positional argument. */ if (*cp >= '0' && *cp <= '9') { const CHAR_T *np; for (np = cp; *np >= '0' && *np <= '9'; np++) ; if (*np == '$') { size_t n = 0; for (np = cp; *np >= '0' && *np <= '9'; np++) n = xsum (xtimes (n, 10), *np - '0'); if (n == 0) /* Positional argument 0. */ goto error; if (size_overflow_p (n)) /* n too large, would lead to out of memory later. */ goto error; dp->width_arg_index = n - 1; cp = np + 1; } } if (dp->width_arg_index == ARG_NONE) { dp->width_arg_index = arg_posn++; if (dp->width_arg_index == ARG_NONE) /* arg_posn wrapped around. */ goto error; } REGISTER_ARG (dp->width_arg_index, TYPE_INT); } else if (*cp >= '0' && *cp <= '9') { size_t width_length; dp->width_start = cp; for (; *cp >= '0' && *cp <= '9'; cp++) ; dp->width_end = cp; width_length = dp->width_end - dp->width_start; if (max_width_length < width_length) max_width_length = width_length; } /* Parse the precision. */ if (*cp == '.') { cp++; if (*cp == '*') { dp->precision_start = cp - 1; cp++; dp->precision_end = cp; if (max_precision_length < 2) max_precision_length = 2; /* Test for positional argument. */ if (*cp >= '0' && *cp <= '9') { const CHAR_T *np; for (np = cp; *np >= '0' && *np <= '9'; np++) ; if (*np == '$') { size_t n = 0; for (np = cp; *np >= '0' && *np <= '9'; np++) n = xsum (xtimes (n, 10), *np - '0'); if (n == 0) /* Positional argument 0. */ goto error; if (size_overflow_p (n)) /* n too large, would lead to out of memory later. */ goto error; dp->precision_arg_index = n - 1; cp = np + 1; } } if (dp->precision_arg_index == ARG_NONE) { dp->precision_arg_index = arg_posn++; if (dp->precision_arg_index == ARG_NONE) /* arg_posn wrapped around. */ goto error; } REGISTER_ARG (dp->precision_arg_index, TYPE_INT); } else { size_t precision_length; dp->precision_start = cp - 1; for (; *cp >= '0' && *cp <= '9'; cp++) ; dp->precision_end = cp; precision_length = dp->precision_end - dp->precision_start; if (max_precision_length < precision_length) max_precision_length = precision_length; } } { arg_type type; /* Parse argument type/size specifiers. */ { int flags = 0; for (;;) { if (*cp == 'h') { flags |= (1 << (flags & 1)); cp++; } else if (*cp == 'L') { flags |= 4; cp++; } else if (*cp == 'l') { flags += 8; cp++; } #ifdef HAVE_INTMAX_T else if (*cp == 'j') { if (sizeof (intmax_t) > sizeof (long)) { /* intmax_t = long long */ flags += 16; } else if (sizeof (intmax_t) > sizeof (int)) { /* intmax_t = long */ flags += 8; } cp++; } #endif else if (*cp == 'z' || *cp == 'Z') { /* 'z' is standardized in ISO C 99, but glibc uses 'Z' because the warning facility in gcc-2.95.2 understands only 'Z' (see gcc-2.95.2/gcc/c-common.c:1784). */ if (sizeof (size_t) > sizeof (long)) { /* size_t = long long */ flags += 16; } else if (sizeof (size_t) > sizeof (int)) { /* size_t = long */ flags += 8; } cp++; } else if (*cp == 't') { if (sizeof (ptrdiff_t) > sizeof (long)) { /* ptrdiff_t = long long */ flags += 16; } else if (sizeof (ptrdiff_t) > sizeof (int)) { /* ptrdiff_t = long */ flags += 8; } cp++; } else break; } /* Read the conversion character. */ c = *cp++; switch (c) { case 'd': case 'i': #ifdef HAVE_LONG_LONG if (flags >= 16 || (flags & 4)) type = TYPE_LONGLONGINT; else #endif if (flags >= 8) type = TYPE_LONGINT; else if (flags & 2) type = TYPE_SCHAR; else if (flags & 1) type = TYPE_SHORT; else type = TYPE_INT; break; case 'o': case 'u': case 'x': case 'X': #ifdef HAVE_LONG_LONG if (flags >= 16 || (flags & 4)) type = TYPE_ULONGLONGINT; else #endif if (flags >= 8) type = TYPE_ULONGINT; else if (flags & 2) type = TYPE_UCHAR; else if (flags & 1) type = TYPE_USHORT; else type = TYPE_UINT; break; case 'f': case 'F': case 'e': case 'E': case 'g': case 'G': case 'a': case 'A': #ifdef HAVE_LONG_DOUBLE if (flags >= 16 || (flags & 4)) type = TYPE_LONGDOUBLE; else #endif type = TYPE_DOUBLE; break; case 'c': if (flags >= 8) #ifdef HAVE_WINT_T type = TYPE_WIDE_CHAR; #else goto error; #endif else type = TYPE_CHAR; break; #ifdef HAVE_WINT_T case 'C': type = TYPE_WIDE_CHAR; c = 'c'; break; #endif case 's': if (flags >= 8) #ifdef HAVE_WCHAR_T type = TYPE_WIDE_STRING; #else goto error; #endif else type = TYPE_STRING; break; #ifdef HAVE_WCHAR_T case 'S': type = TYPE_WIDE_STRING; c = 's'; break; #endif case 'p': type = TYPE_POINTER; break; case 'n': #ifdef HAVE_LONG_LONG if (flags >= 16 || (flags & 4)) type = TYPE_COUNT_LONGLONGINT_POINTER; else #endif if (flags >= 8) type = TYPE_COUNT_LONGINT_POINTER; else if (flags & 2) type = TYPE_COUNT_SCHAR_POINTER; else if (flags & 1) type = TYPE_COUNT_SHORT_POINTER; else type = TYPE_COUNT_INT_POINTER; break; case '%': type = TYPE_NONE; break; default: /* Unknown conversion character. */ goto error; } } if (type != TYPE_NONE) { dp->arg_index = arg_index; if (dp->arg_index == ARG_NONE) { dp->arg_index = arg_posn++; if (dp->arg_index == ARG_NONE) /* arg_posn wrapped around. */ goto error; } REGISTER_ARG (dp->arg_index, type); } dp->conversion = c; dp->dir_end = cp; } d->count++; if (d->count >= d_allocated) { size_t memory_size; DIRECTIVE *memory; d_allocated = xtimes (d_allocated, 2); memory_size = xtimes (d_allocated, sizeof (DIRECTIVE)); if (size_overflow_p (memory_size)) /* Overflow, would lead to out of memory. */ goto error; memory = realloc (d->dir, memory_size); if (memory == NULL) /* Out of memory. */ goto error; d->dir = memory; } } } d->dir[d->count].dir_start = cp; d->max_width_length = max_width_length; d->max_precision_length = max_precision_length; return 0; error: if (a->arg) free (a->arg); if (d->dir) free (d->dir); return -1; } #undef DIRECTIVES #undef DIRECTIVE #undef CHAR_T #undef PRINTF_PARSE lbreakout2-2.6.4/intl/printf-parse.h0000644000175000017500000000420711452354534014260 00000000000000/* Parse printf format string. Copyright (C) 1999, 2002-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _PRINTF_PARSE_H #define _PRINTF_PARSE_H #include "printf-args.h" /* Flags */ #define FLAG_GROUP 1 /* ' flag */ #define FLAG_LEFT 2 /* - flag */ #define FLAG_SHOWSIGN 4 /* + flag */ #define FLAG_SPACE 8 /* space flag */ #define FLAG_ALT 16 /* # flag */ #define FLAG_ZERO 32 /* arg_index value indicating that no argument is consumed. */ #define ARG_NONE (~(size_t)0) /* A parsed directive. */ typedef struct { const char* dir_start; const char* dir_end; int flags; const char* width_start; const char* width_end; size_t width_arg_index; const char* precision_start; const char* precision_end; size_t precision_arg_index; char conversion; /* d i o u x X f e E g G c s p n U % but not C S */ size_t arg_index; } char_directive; /* A parsed format string. */ typedef struct { size_t count; char_directive *dir; size_t max_width_length; size_t max_precision_length; } char_directives; /* Parses the format string. Fills in the number N of directives, and fills in directives[0], ..., directives[N-1], and sets directives[N].dir_start to the end of the format string. Also fills in the arg_type fields of the arguments and the needed count of arguments. */ #ifdef STATIC STATIC #else extern #endif int printf_parse (const char *format, char_directives *d, arguments *a); #endif /* _PRINTF_PARSE_H */ lbreakout2-2.6.4/intl/textdomain.c0000644000175000017500000001066011452354534014015 00000000000000/* Implementation of the textdomain(3) function. Copyright (C) 1995-1998, 2000-2003 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifdef HAVE_CONFIG_H # include #endif #include #include #ifdef _LIBC # include #else # include "libgnuintl.h" #endif #include "gettextP.h" #ifdef _LIBC /* We have to handle multi-threaded applications. */ # include #else /* Provide dummy implementation if this is outside glibc. */ # define __libc_rwlock_define(CLASS, NAME) # define __libc_rwlock_wrlock(NAME) # define __libc_rwlock_unlock(NAME) #endif /* The internal variables in the standalone libintl.a must have different names than the internal variables in GNU libc, otherwise programs using libintl.a cannot be linked statically. */ #if !defined _LIBC # define _nl_default_default_domain libintl_nl_default_default_domain # define _nl_current_default_domain libintl_nl_current_default_domain #endif /* @@ end of prolog @@ */ /* Name of the default text domain. */ extern const char _nl_default_default_domain[] attribute_hidden; /* Default text domain in which entries for gettext(3) are to be found. */ extern const char *_nl_current_default_domain attribute_hidden; /* Names for the libintl functions are a problem. They must not clash with existing names and they should follow ANSI C. But this source code is also used in GNU C Library where the names have a __ prefix. So we have to make a difference here. */ #ifdef _LIBC # define TEXTDOMAIN __textdomain # ifndef strdup # define strdup(str) __strdup (str) # endif #else # define TEXTDOMAIN libintl_textdomain #endif /* Lock variable to protect the global data in the gettext implementation. */ __libc_rwlock_define (extern, _nl_state_lock attribute_hidden) /* Set the current default message catalog to DOMAINNAME. If DOMAINNAME is null, return the current default. If DOMAINNAME is "", reset to the default of "messages". */ char * TEXTDOMAIN (const char *domainname) { char *new_domain; char *old_domain; /* A NULL pointer requests the current setting. */ if (domainname == NULL) return (char *) _nl_current_default_domain; __libc_rwlock_wrlock (_nl_state_lock); old_domain = (char *) _nl_current_default_domain; /* If domain name is the null string set to default domain "messages". */ if (domainname[0] == '\0' || strcmp (domainname, _nl_default_default_domain) == 0) { _nl_current_default_domain = _nl_default_default_domain; new_domain = (char *) _nl_current_default_domain; } else if (strcmp (domainname, old_domain) == 0) /* This can happen and people will use it to signal that some environment variable changed. */ new_domain = old_domain; else { /* If the following malloc fails `_nl_current_default_domain' will be NULL. This value will be returned and so signals we are out of core. */ #if defined _LIBC || defined HAVE_STRDUP new_domain = strdup (domainname); #else size_t len = strlen (domainname) + 1; new_domain = (char *) malloc (len); if (new_domain != NULL) memcpy (new_domain, domainname, len); #endif if (new_domain != NULL) _nl_current_default_domain = new_domain; } /* We use this possibility to signal a change of the loaded catalogs since this is most likely the case and there is no other easy we to do it. Do it only when the call was successful. */ if (new_domain != NULL) { ++_nl_msg_cat_cntr; if (old_domain != new_domain && old_domain != _nl_default_default_domain) free (old_domain); } __libc_rwlock_unlock (_nl_state_lock); return new_domain; } #ifdef _LIBC /* Alias for function name in GNU C Library. */ weak_alias (__textdomain, textdomain); #endif lbreakout2-2.6.4/depcomp0000755000175000017500000003554511452354557012122 00000000000000#! /bin/sh # depcomp - compile a program generating dependencies as side-effects scriptversion=2004-05-31.23 # Copyright (C) 1999, 2000, 2003, 2004 Free Software Foundation, Inc. # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA # 02111-1307, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Alexandre Oliva . case $1 in '') echo "$0: No command. Try \`$0 --help' for more information." 1>&2 exit 1; ;; -h | --h*) cat <<\EOF Usage: depcomp [--help] [--version] PROGRAM [ARGS] Run PROGRAMS ARGS to compile a file, generating dependencies as side-effects. Environment variables: depmode Dependency tracking mode. source Source file read by `PROGRAMS ARGS'. object Object file output by `PROGRAMS ARGS'. DEPDIR directory where to store dependencies. depfile Dependency file to output. tmpdepfile Temporary file to use when outputing dependencies. libtool Whether libtool is used (yes/no). Report bugs to . EOF exit 0 ;; -v | --v*) echo "depcomp $scriptversion" exit 0 ;; esac if test -z "$depmode" || test -z "$source" || test -z "$object"; then echo "depcomp: Variables source, object and depmode must be set" 1>&2 exit 1 fi # Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po. depfile=${depfile-`echo "$object" | sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`} tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} rm -f "$tmpdepfile" # Some modes work just like other modes, but use different flags. We # parameterize here, but still list the modes in the big case below, # to make depend.m4 easier to write. Note that we *cannot* use a case # here, because this file can only contain one case statement. if test "$depmode" = hp; then # HP compiler uses -M and no extra arg. gccflag=-M depmode=gcc fi if test "$depmode" = dashXmstdout; then # This is just like dashmstdout with a different argument. dashmflag=-xM depmode=dashmstdout fi case "$depmode" in gcc3) ## gcc 3 implements dependency tracking that does exactly what ## we want. Yay! Note: for some reason libtool 1.4 doesn't like ## it if -MD -MP comes after the -MF stuff. Hmm. "$@" -MT "$object" -MD -MP -MF "$tmpdepfile" stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi mv "$tmpdepfile" "$depfile" ;; gcc) ## There are various ways to get dependency output from gcc. Here's ## why we pick this rather obscure method: ## - Don't want to use -MD because we'd like the dependencies to end ## up in a subdir. Having to rename by hand is ugly. ## (We might end up doing this anyway to support other compilers.) ## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like ## -MM, not -M (despite what the docs say). ## - Using -M directly means running the compiler twice (even worse ## than renaming). if test -z "$gccflag"; then gccflag=-MD, fi "$@" -Wp,"$gccflag$tmpdepfile" stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" echo "$object : \\" > "$depfile" alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz ## The second -e expression handles DOS-style file names with drive letters. sed -e 's/^[^:]*: / /' \ -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile" ## This next piece of magic avoids the `deleted header file' problem. ## The problem is that when a header file which appears in a .P file ## is deleted, the dependency causes make to die (because there is ## typically no way to rebuild the header). We avoid this by adding ## dummy dependencies for each header file. Too bad gcc doesn't do ## this for us directly. tr ' ' ' ' < "$tmpdepfile" | ## Some versions of gcc put a space before the `:'. On the theory ## that the space means something, we add a space to the output as ## well. ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; hp) # This case exists only to let depend.m4 do its work. It works by # looking at the text of this script. This case will never be run, # since it is checked for above. exit 1 ;; sgi) if test "$libtool" = yes; then "$@" "-Wp,-MDupdate,$tmpdepfile" else "$@" -MDupdate "$tmpdepfile" fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files echo "$object : \\" > "$depfile" # Clip off the initial element (the dependent). Don't try to be # clever and replace this with sed code, as IRIX sed won't handle # lines with more than a fixed number of characters (4096 in # IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines; # the IRIX cc adds comments like `#:fec' to the end of the # dependency line. tr ' ' ' ' < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \ tr ' ' ' ' >> $depfile echo >> $depfile # The second pass generates a dummy entry for each header file. tr ' ' ' ' < "$tmpdepfile" \ | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \ >> $depfile else # The sourcefile does not contain any dependencies, so just # store a dummy comment line, to avoid errors with the Makefile # "include basename.Plo" scheme. echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; aix) # The C for AIX Compiler uses -M and outputs the dependencies # in a .u file. In older versions, this file always lives in the # current directory. Also, the AIX compiler puts `$object:' at the # start of each line; $object doesn't have directory information. # Version 6 uses the directory in both cases. stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'` tmpdepfile="$stripped.u" if test "$libtool" = yes; then "$@" -Wc,-M else "$@" -M fi stat=$? if test -f "$tmpdepfile"; then : else stripped=`echo "$stripped" | sed 's,^.*/,,'` tmpdepfile="$stripped.u" fi if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi if test -f "$tmpdepfile"; then outname="$stripped.o" # Each line is of the form `foo.o: dependent.h'. # Do two passes, one to just change these to # `$object: dependent.h' and one to simply `dependent.h:'. sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile" sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile" else # The sourcefile does not contain any dependencies, so just # store a dummy comment line, to avoid errors with the Makefile # "include basename.Plo" scheme. echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; icc) # Intel's C compiler understands `-MD -MF file'. However on # icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c # ICC 7.0 will fill foo.d with something like # foo.o: sub/foo.c # foo.o: sub/foo.h # which is wrong. We want: # sub/foo.o: sub/foo.c # sub/foo.o: sub/foo.h # sub/foo.c: # sub/foo.h: # ICC 7.1 will output # foo.o: sub/foo.c sub/foo.h # and will wrap long lines using \ : # foo.o: sub/foo.c ... \ # sub/foo.h ... \ # ... "$@" -MD -MF "$tmpdepfile" stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" # Each line is of the form `foo.o: dependent.h', # or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'. # Do two passes, one to just change these to # `$object: dependent.h' and one to simply `dependent.h:'. sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile" # Some versions of the HPUX 10.20 sed can't process this invocation # correctly. Breaking it into two sed invocations is a workaround. sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; tru64) # The Tru64 compiler uses -MD to generate dependencies as a side # effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'. # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put # dependencies in `foo.d' instead, so we check for that too. # Subdirectories are respected. dir=`echo "$object" | sed -e 's|/[^/]*$|/|'` test "x$dir" = "x$object" && dir= base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'` if test "$libtool" = yes; then # Dependencies are output in .lo.d with libtool 1.4. # With libtool 1.5 they are output both in $dir.libs/$base.o.d # and in $dir.libs/$base.o.d and $dir$base.o.d. We process the # latter, because the former will be cleaned when $dir.libs is # erased. tmpdepfile1="$dir.libs/$base.lo.d" tmpdepfile2="$dir$base.o.d" tmpdepfile3="$dir.libs/$base.d" "$@" -Wc,-MD else tmpdepfile1="$dir$base.o.d" tmpdepfile2="$dir$base.d" tmpdepfile3="$dir$base.d" "$@" -MD fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" exit $stat fi if test -f "$tmpdepfile1"; then tmpdepfile="$tmpdepfile1" elif test -f "$tmpdepfile2"; then tmpdepfile="$tmpdepfile2" else tmpdepfile="$tmpdepfile3" fi if test -f "$tmpdepfile"; then sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile" # That's a tab and a space in the []. sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile" else echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; #nosideeffect) # This comment above is used by automake to tell side-effect # dependency tracking mechanisms from slower ones. dashmstdout) # Important note: in order to support this mode, a compiler *must* # always write the preprocessed file to stdout, regardless of -o. "$@" || exit $? # Remove the call to Libtool. if test "$libtool" = yes; then while test $1 != '--mode=compile'; do shift done shift fi # Remove `-o $object'. IFS=" " for arg do case $arg in -o) shift ;; $object) shift ;; *) set fnord "$@" "$arg" shift # fnord shift # $arg ;; esac done test -z "$dashmflag" && dashmflag=-M # Require at least two characters before searching for `:' # in the target name. This is to cope with DOS-style filenames: # a dependency such as `c:/foo/bar' could be seen as target `c' otherwise. "$@" $dashmflag | sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile" rm -f "$depfile" cat < "$tmpdepfile" > "$depfile" tr ' ' ' ' < "$tmpdepfile" | \ ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; dashXmstdout) # This case only exists to satisfy depend.m4. It is never actually # run, as this mode is specially recognized in the preamble. exit 1 ;; makedepend) "$@" || exit $? # Remove any Libtool call if test "$libtool" = yes; then while test $1 != '--mode=compile'; do shift done shift fi # X makedepend shift cleared=no for arg in "$@"; do case $cleared in no) set ""; shift cleared=yes ;; esac case "$arg" in -D*|-I*) set fnord "$@" "$arg"; shift ;; # Strip any option that makedepend may not understand. Remove # the object too, otherwise makedepend will parse it as a source file. -*|$object) ;; *) set fnord "$@" "$arg"; shift ;; esac done obj_suffix="`echo $object | sed 's/^.*\././'`" touch "$tmpdepfile" ${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@" rm -f "$depfile" cat < "$tmpdepfile" > "$depfile" sed '1,2d' "$tmpdepfile" | tr ' ' ' ' | \ ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" "$tmpdepfile".bak ;; cpp) # Important note: in order to support this mode, a compiler *must* # always write the preprocessed file to stdout. "$@" || exit $? # Remove the call to Libtool. if test "$libtool" = yes; then while test $1 != '--mode=compile'; do shift done shift fi # Remove `-o $object'. IFS=" " for arg do case $arg in -o) shift ;; $object) shift ;; *) set fnord "$@" "$arg" shift # fnord shift # $arg ;; esac done "$@" -E | sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' | sed '$ s: \\$::' > "$tmpdepfile" rm -f "$depfile" echo "$object : \\" > "$depfile" cat < "$tmpdepfile" >> "$depfile" sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; msvisualcpp) # Important note: in order to support this mode, a compiler *must* # always write the preprocessed file to stdout, regardless of -o, # because we must use -o when running libtool. "$@" || exit $? IFS=" " for arg do case "$arg" in "-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI") set fnord "$@" shift shift ;; *) set fnord "$@" "$arg" shift shift ;; esac done "$@" -E | sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile" rm -f "$depfile" echo "$object : \\" > "$depfile" . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile" echo " " >> "$depfile" . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile" rm -f "$tmpdepfile" ;; none) exec "$@" ;; *) echo "Unknown depmode $depmode" 1>&2 exit 1 ;; esac exit 0 # Local Variables: # mode: shell-script # sh-indentation: 2 # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-end: "$" # End: lbreakout2-2.6.4/lbreakout2.desktop.in0000644000175000017500000000021311452354557014577 00000000000000[Desktop Entry] Name=LBreakout2 Comment=A ball-and-paddle game with nice graphics. Exec=lbreakout2 Icon= Type=Application Categories=Game; lbreakout2-2.6.4/aclocal.m40000644000175000017500000007715511770153703012401 00000000000000# generated automatically by aclocal 1.9.6 -*- Autoconf -*- # Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, # 2005 Free Software Foundation, Inc. # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. # Copyright (C) 2002, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # AM_AUTOMAKE_VERSION(VERSION) # ---------------------------- # Automake X.Y traces this macro to ensure aclocal.m4 has been # generated from the m4 files accompanying Automake X.Y. AC_DEFUN([AM_AUTOMAKE_VERSION], [am__api_version="1.9"]) # AM_SET_CURRENT_AUTOMAKE_VERSION # ------------------------------- # Call AM_AUTOMAKE_VERSION so it can be traced. # This function is AC_REQUIREd by AC_INIT_AUTOMAKE. AC_DEFUN([AM_SET_CURRENT_AUTOMAKE_VERSION], [AM_AUTOMAKE_VERSION([1.9.6])]) # AM_AUX_DIR_EXPAND -*- Autoconf -*- # Copyright (C) 2001, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # For projects using AC_CONFIG_AUX_DIR([foo]), Autoconf sets # $ac_aux_dir to `$srcdir/foo'. In other projects, it is set to # `$srcdir', `$srcdir/..', or `$srcdir/../..'. # # Of course, Automake must honor this variable whenever it calls a # tool from the auxiliary directory. The problem is that $srcdir (and # therefore $ac_aux_dir as well) can be either absolute or relative, # depending on how configure is run. This is pretty annoying, since # it makes $ac_aux_dir quite unusable in subdirectories: in the top # source directory, any form will work fine, but in subdirectories a # relative path needs to be adjusted first. # # $ac_aux_dir/missing # fails when called from a subdirectory if $ac_aux_dir is relative # $top_srcdir/$ac_aux_dir/missing # fails if $ac_aux_dir is absolute, # fails when called from a subdirectory in a VPATH build with # a relative $ac_aux_dir # # The reason of the latter failure is that $top_srcdir and $ac_aux_dir # are both prefixed by $srcdir. In an in-source build this is usually # harmless because $srcdir is `.', but things will broke when you # start a VPATH build or use an absolute $srcdir. # # So we could use something similar to $top_srcdir/$ac_aux_dir/missing, # iff we strip the leading $srcdir from $ac_aux_dir. That would be: # am_aux_dir='\$(top_srcdir)/'`expr "$ac_aux_dir" : "$srcdir//*\(.*\)"` # and then we would define $MISSING as # MISSING="\${SHELL} $am_aux_dir/missing" # This will work as long as MISSING is not called from configure, because # unfortunately $(top_srcdir) has no meaning in configure. # However there are other variables, like CC, which are often used in # configure, and could therefore not use this "fixed" $ac_aux_dir. # # Another solution, used here, is to always expand $ac_aux_dir to an # absolute PATH. The drawback is that using absolute paths prevent a # configured tree to be moved without reconfiguration. AC_DEFUN([AM_AUX_DIR_EXPAND], [dnl Rely on autoconf to set up CDPATH properly. AC_PREREQ([2.50])dnl # expand $ac_aux_dir to an absolute path am_aux_dir=`cd $ac_aux_dir && pwd` ]) # AM_CONDITIONAL -*- Autoconf -*- # Copyright (C) 1997, 2000, 2001, 2003, 2004, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 7 # AM_CONDITIONAL(NAME, SHELL-CONDITION) # ------------------------------------- # Define a conditional. AC_DEFUN([AM_CONDITIONAL], [AC_PREREQ(2.52)dnl ifelse([$1], [TRUE], [AC_FATAL([$0: invalid condition: $1])], [$1], [FALSE], [AC_FATAL([$0: invalid condition: $1])])dnl AC_SUBST([$1_TRUE]) AC_SUBST([$1_FALSE]) if $2; then $1_TRUE= $1_FALSE='#' else $1_TRUE='#' $1_FALSE= fi AC_CONFIG_COMMANDS_PRE( [if test -z "${$1_TRUE}" && test -z "${$1_FALSE}"; then AC_MSG_ERROR([[conditional "$1" was never defined. Usually this means the macro was only invoked conditionally.]]) fi])]) # Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 8 # There are a few dirty hacks below to avoid letting `AC_PROG_CC' be # written in clear, in which case automake, when reading aclocal.m4, # will think it sees a *use*, and therefore will trigger all it's # C support machinery. Also note that it means that autoscan, seeing # CC etc. in the Makefile, will ask for an AC_PROG_CC use... # _AM_DEPENDENCIES(NAME) # ---------------------- # See how the compiler implements dependency checking. # NAME is "CC", "CXX", "GCJ", or "OBJC". # We try a few techniques and use that to set a single cache variable. # # We don't AC_REQUIRE the corresponding AC_PROG_CC since the latter was # modified to invoke _AM_DEPENDENCIES(CC); we would have a circular # dependency, and given that the user is not expected to run this macro, # just rely on AC_PROG_CC. AC_DEFUN([_AM_DEPENDENCIES], [AC_REQUIRE([AM_SET_DEPDIR])dnl AC_REQUIRE([AM_OUTPUT_DEPENDENCY_COMMANDS])dnl AC_REQUIRE([AM_MAKE_INCLUDE])dnl AC_REQUIRE([AM_DEP_TRACK])dnl ifelse([$1], CC, [depcc="$CC" am_compiler_list=], [$1], CXX, [depcc="$CXX" am_compiler_list=], [$1], OBJC, [depcc="$OBJC" am_compiler_list='gcc3 gcc'], [$1], GCJ, [depcc="$GCJ" am_compiler_list='gcc3 gcc'], [depcc="$$1" am_compiler_list=]) AC_CACHE_CHECK([dependency style of $depcc], [am_cv_$1_dependencies_compiler_type], [if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then # We make a subdir and do the tests there. Otherwise we can end up # making bogus files that we don't know about and never remove. For # instance it was reported that on HP-UX the gcc test will end up # making a dummy file named `D' -- because `-MD' means `put the output # in D'. mkdir conftest.dir # Copy depcomp to subdir because otherwise we won't find it if we're # using a relative directory. cp "$am_depcomp" conftest.dir cd conftest.dir # We will build objects and dependencies in a subdirectory because # it helps to detect inapplicable dependency modes. For instance # both Tru64's cc and ICC support -MD to output dependencies as a # side effect of compilation, but ICC will put the dependencies in # the current directory while Tru64 will put them in the object # directory. mkdir sub am_cv_$1_dependencies_compiler_type=none if test "$am_compiler_list" = ""; then am_compiler_list=`sed -n ['s/^#*\([a-zA-Z0-9]*\))$/\1/p'] < ./depcomp` fi for depmode in $am_compiler_list; do # Setup a source with many dependencies, because some compilers # like to wrap large dependency lists on column 80 (with \), and # we should not choose a depcomp mode which is confused by this. # # We need to recreate these files for each test, as the compiler may # overwrite some of them when testing with obscure command lines. # This happens at least with the AIX C compiler. : > sub/conftest.c for i in 1 2 3 4 5 6; do echo '#include "conftst'$i'.h"' >> sub/conftest.c # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with # Solaris 8's {/usr,}/bin/sh. touch sub/conftst$i.h done echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf case $depmode in nosideeffect) # after this tag, mechanisms are not by side-effect, so they'll # only be used when explicitly requested if test "x$enable_dependency_tracking" = xyes; then continue else break fi ;; none) break ;; esac # We check with `-c' and `-o' for the sake of the "dashmstdout" # mode. It turns out that the SunPro C++ compiler does not properly # handle `-M -o', and we need to detect this. if depmode=$depmode \ source=sub/conftest.c object=sub/conftest.${OBJEXT-o} \ depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \ $SHELL ./depcomp $depcc -c -o sub/conftest.${OBJEXT-o} sub/conftest.c \ >/dev/null 2>conftest.err && grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 && grep sub/conftest.${OBJEXT-o} sub/conftest.Po > /dev/null 2>&1 && ${MAKE-make} -s -f confmf > /dev/null 2>&1; then # icc doesn't choke on unknown options, it will just issue warnings # or remarks (even with -Werror). So we grep stderr for any message # that says an option was ignored or not supported. # When given -MP, icc 7.0 and 7.1 complain thusly: # icc: Command line warning: ignoring option '-M'; no argument required # The diagnosis changed in icc 8.0: # icc: Command line remark: option '-MP' not supported if (grep 'ignoring option' conftest.err || grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else am_cv_$1_dependencies_compiler_type=$depmode break fi fi done cd .. rm -rf conftest.dir else am_cv_$1_dependencies_compiler_type=none fi ]) AC_SUBST([$1DEPMODE], [depmode=$am_cv_$1_dependencies_compiler_type]) AM_CONDITIONAL([am__fastdep$1], [ test "x$enable_dependency_tracking" != xno \ && test "$am_cv_$1_dependencies_compiler_type" = gcc3]) ]) # AM_SET_DEPDIR # ------------- # Choose a directory name for dependency files. # This macro is AC_REQUIREd in _AM_DEPENDENCIES AC_DEFUN([AM_SET_DEPDIR], [AC_REQUIRE([AM_SET_LEADING_DOT])dnl AC_SUBST([DEPDIR], ["${am__leading_dot}deps"])dnl ]) # AM_DEP_TRACK # ------------ AC_DEFUN([AM_DEP_TRACK], [AC_ARG_ENABLE(dependency-tracking, [ --disable-dependency-tracking speeds up one-time build --enable-dependency-tracking do not reject slow dependency extractors]) if test "x$enable_dependency_tracking" != xno; then am_depcomp="$ac_aux_dir/depcomp" AMDEPBACKSLASH='\' fi AM_CONDITIONAL([AMDEP], [test "x$enable_dependency_tracking" != xno]) AC_SUBST([AMDEPBACKSLASH]) ]) # Generate code to set up dependency tracking. -*- Autoconf -*- # Copyright (C) 1999, 2000, 2001, 2002, 2003, 2004, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. #serial 3 # _AM_OUTPUT_DEPENDENCY_COMMANDS # ------------------------------ AC_DEFUN([_AM_OUTPUT_DEPENDENCY_COMMANDS], [for mf in $CONFIG_FILES; do # Strip MF so we end up with the name of the file. mf=`echo "$mf" | sed -e 's/:.*$//'` # Check whether this is an Automake generated Makefile or not. # We used to match only the files named `Makefile.in', but # some people rename them; so instead we look at the file content. # Grep'ing the first line is not enough: some people post-process # each Makefile.in and add a new line on top of each file to say so. # So let's grep whole file. if grep '^#.*generated by automake' $mf > /dev/null 2>&1; then dirpart=`AS_DIRNAME("$mf")` else continue fi # Extract the definition of DEPDIR, am__include, and am__quote # from the Makefile without running `make'. DEPDIR=`sed -n 's/^DEPDIR = //p' < "$mf"` test -z "$DEPDIR" && continue am__include=`sed -n 's/^am__include = //p' < "$mf"` test -z "am__include" && continue am__quote=`sed -n 's/^am__quote = //p' < "$mf"` # When using ansi2knr, U may be empty or an underscore; expand it U=`sed -n 's/^U = //p' < "$mf"` # Find all dependency output files, they are included files with # $(DEPDIR) in their names. We invoke sed twice because it is the # simplest approach to changing $(DEPDIR) to its actual value in the # expansion. for file in `sed -n " s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \ sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do # Make sure the directory exists. test -f "$dirpart/$file" && continue fdir=`AS_DIRNAME(["$file"])` AS_MKDIR_P([$dirpart/$fdir]) # echo "creating $dirpart/$file" echo '# dummy' > "$dirpart/$file" done done ])# _AM_OUTPUT_DEPENDENCY_COMMANDS # AM_OUTPUT_DEPENDENCY_COMMANDS # ----------------------------- # This macro should only be invoked once -- use via AC_REQUIRE. # # This code is only required when automatic dependency tracking # is enabled. FIXME. This creates each `.P' file that we will # need in order to bootstrap the dependency handling code. AC_DEFUN([AM_OUTPUT_DEPENDENCY_COMMANDS], [AC_CONFIG_COMMANDS([depfiles], [test x"$AMDEP_TRUE" != x"" || _AM_OUTPUT_DEPENDENCY_COMMANDS], [AMDEP_TRUE="$AMDEP_TRUE" ac_aux_dir="$ac_aux_dir"]) ]) # Copyright (C) 1996, 1997, 2000, 2001, 2003, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 8 # AM_CONFIG_HEADER is obsolete. It has been replaced by AC_CONFIG_HEADERS. AU_DEFUN([AM_CONFIG_HEADER], [AC_CONFIG_HEADERS($@)]) # Do all the work for Automake. -*- Autoconf -*- # Copyright (C) 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 12 # This macro actually does too much. Some checks are only needed if # your package does certain things. But this isn't really a big deal. # AM_INIT_AUTOMAKE(PACKAGE, VERSION, [NO-DEFINE]) # AM_INIT_AUTOMAKE([OPTIONS]) # ----------------------------------------------- # The call with PACKAGE and VERSION arguments is the old style # call (pre autoconf-2.50), which is being phased out. PACKAGE # and VERSION should now be passed to AC_INIT and removed from # the call to AM_INIT_AUTOMAKE. # We support both call styles for the transition. After # the next Automake release, Autoconf can make the AC_INIT # arguments mandatory, and then we can depend on a new Autoconf # release and drop the old call support. AC_DEFUN([AM_INIT_AUTOMAKE], [AC_PREREQ([2.58])dnl dnl Autoconf wants to disallow AM_ names. We explicitly allow dnl the ones we care about. m4_pattern_allow([^AM_[A-Z]+FLAGS$])dnl AC_REQUIRE([AM_SET_CURRENT_AUTOMAKE_VERSION])dnl AC_REQUIRE([AC_PROG_INSTALL])dnl # test to see if srcdir already configured if test "`cd $srcdir && pwd`" != "`pwd`" && test -f $srcdir/config.status; then AC_MSG_ERROR([source directory already configured; run "make distclean" there first]) fi # test whether we have cygpath if test -z "$CYGPATH_W"; then if (cygpath --version) >/dev/null 2>/dev/null; then CYGPATH_W='cygpath -w' else CYGPATH_W=echo fi fi AC_SUBST([CYGPATH_W]) # Define the identity of the package. dnl Distinguish between old-style and new-style calls. m4_ifval([$2], [m4_ifval([$3], [_AM_SET_OPTION([no-define])])dnl AC_SUBST([PACKAGE], [$1])dnl AC_SUBST([VERSION], [$2])], [_AM_SET_OPTIONS([$1])dnl AC_SUBST([PACKAGE], ['AC_PACKAGE_TARNAME'])dnl AC_SUBST([VERSION], ['AC_PACKAGE_VERSION'])])dnl _AM_IF_OPTION([no-define],, [AC_DEFINE_UNQUOTED(PACKAGE, "$PACKAGE", [Name of package]) AC_DEFINE_UNQUOTED(VERSION, "$VERSION", [Version number of package])])dnl # Some tools Automake needs. AC_REQUIRE([AM_SANITY_CHECK])dnl AC_REQUIRE([AC_ARG_PROGRAM])dnl AM_MISSING_PROG(ACLOCAL, aclocal-${am__api_version}) AM_MISSING_PROG(AUTOCONF, autoconf) AM_MISSING_PROG(AUTOMAKE, automake-${am__api_version}) AM_MISSING_PROG(AUTOHEADER, autoheader) AM_MISSING_PROG(MAKEINFO, makeinfo) AM_PROG_INSTALL_SH AM_PROG_INSTALL_STRIP AC_REQUIRE([AM_PROG_MKDIR_P])dnl # We need awk for the "check" target. The system "awk" is bad on # some platforms. AC_REQUIRE([AC_PROG_AWK])dnl AC_REQUIRE([AC_PROG_MAKE_SET])dnl AC_REQUIRE([AM_SET_LEADING_DOT])dnl _AM_IF_OPTION([tar-ustar], [_AM_PROG_TAR([ustar])], [_AM_IF_OPTION([tar-pax], [_AM_PROG_TAR([pax])], [_AM_PROG_TAR([v7])])]) _AM_IF_OPTION([no-dependencies],, [AC_PROVIDE_IFELSE([AC_PROG_CC], [_AM_DEPENDENCIES(CC)], [define([AC_PROG_CC], defn([AC_PROG_CC])[_AM_DEPENDENCIES(CC)])])dnl AC_PROVIDE_IFELSE([AC_PROG_CXX], [_AM_DEPENDENCIES(CXX)], [define([AC_PROG_CXX], defn([AC_PROG_CXX])[_AM_DEPENDENCIES(CXX)])])dnl ]) ]) # When config.status generates a header, we must update the stamp-h file. # This file resides in the same directory as the config header # that is generated. The stamp files are numbered to have different names. # Autoconf calls _AC_AM_CONFIG_HEADER_HOOK (when defined) in the # loop where config.status creates the headers, so we can generate # our stamp files there. AC_DEFUN([_AC_AM_CONFIG_HEADER_HOOK], [# Compute $1's index in $config_headers. _am_stamp_count=1 for _am_header in $config_headers :; do case $_am_header in $1 | $1:* ) break ;; * ) _am_stamp_count=`expr $_am_stamp_count + 1` ;; esac done echo "timestamp for $1" >`AS_DIRNAME([$1])`/stamp-h[]$_am_stamp_count]) # Copyright (C) 2001, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # AM_PROG_INSTALL_SH # ------------------ # Define $install_sh. AC_DEFUN([AM_PROG_INSTALL_SH], [AC_REQUIRE([AM_AUX_DIR_EXPAND])dnl install_sh=${install_sh-"$am_aux_dir/install-sh"} AC_SUBST(install_sh)]) # Copyright (C) 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 2 # Check whether the underlying file-system supports filenames # with a leading dot. For instance MS-DOS doesn't. AC_DEFUN([AM_SET_LEADING_DOT], [rm -rf .tst 2>/dev/null mkdir .tst 2>/dev/null if test -d .tst; then am__leading_dot=. else am__leading_dot=_ fi rmdir .tst 2>/dev/null AC_SUBST([am__leading_dot])]) # Check to see how 'make' treats includes. -*- Autoconf -*- # Copyright (C) 2001, 2002, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 3 # AM_MAKE_INCLUDE() # ----------------- # Check to see how make treats includes. AC_DEFUN([AM_MAKE_INCLUDE], [am_make=${MAKE-make} cat > confinc << 'END' am__doit: @echo done .PHONY: am__doit END # If we don't find an include directive, just comment out the code. AC_MSG_CHECKING([for style of include used by $am_make]) am__include="#" am__quote= _am_result=none # First try GNU make style include. echo "include confinc" > confmf # We grep out `Entering directory' and `Leaving directory' # messages which can occur if `w' ends up in MAKEFLAGS. # In particular we don't look at `^make:' because GNU make might # be invoked under some other name (usually "gmake"), in which # case it prints its new name instead of `make'. if test "`$am_make -s -f confmf 2> /dev/null | grep -v 'ing directory'`" = "done"; then am__include=include am__quote= _am_result=GNU fi # Now try BSD make style include. if test "$am__include" = "#"; then echo '.include "confinc"' > confmf if test "`$am_make -s -f confmf 2> /dev/null`" = "done"; then am__include=.include am__quote="\"" _am_result=BSD fi fi AC_SUBST([am__include]) AC_SUBST([am__quote]) AC_MSG_RESULT([$_am_result]) rm -f confinc confmf ]) # Fake the existence of programs that GNU maintainers use. -*- Autoconf -*- # Copyright (C) 1997, 1999, 2000, 2001, 2003, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 4 # AM_MISSING_PROG(NAME, PROGRAM) # ------------------------------ AC_DEFUN([AM_MISSING_PROG], [AC_REQUIRE([AM_MISSING_HAS_RUN]) $1=${$1-"${am_missing_run}$2"} AC_SUBST($1)]) # AM_MISSING_HAS_RUN # ------------------ # Define MISSING if not defined so far and test if it supports --run. # If it does, set am_missing_run to use it, otherwise, to nothing. AC_DEFUN([AM_MISSING_HAS_RUN], [AC_REQUIRE([AM_AUX_DIR_EXPAND])dnl test x"${MISSING+set}" = xset || MISSING="\${SHELL} $am_aux_dir/missing" # Use eval to expand $SHELL if eval "$MISSING --run true"; then am_missing_run="$MISSING --run " else am_missing_run= AC_MSG_WARN([`missing' script is too old or missing]) fi ]) # Copyright (C) 2003, 2004, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # AM_PROG_MKDIR_P # --------------- # Check whether `mkdir -p' is supported, fallback to mkinstalldirs otherwise. # # Automake 1.8 used `mkdir -m 0755 -p --' to ensure that directories # created by `make install' are always world readable, even if the # installer happens to have an overly restrictive umask (e.g. 077). # This was a mistake. There are at least two reasons why we must not # use `-m 0755': # - it causes special bits like SGID to be ignored, # - it may be too restrictive (some setups expect 775 directories). # # Do not use -m 0755 and let people choose whatever they expect by # setting umask. # # We cannot accept any implementation of `mkdir' that recognizes `-p'. # Some implementations (such as Solaris 8's) are not thread-safe: if a # parallel make tries to run `mkdir -p a/b' and `mkdir -p a/c' # concurrently, both version can detect that a/ is missing, but only # one can create it and the other will error out. Consequently we # restrict ourselves to GNU make (using the --version option ensures # this.) AC_DEFUN([AM_PROG_MKDIR_P], [if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then # We used to keeping the `.' as first argument, in order to # allow $(mkdir_p) to be used without argument. As in # $(mkdir_p) $(somedir) # where $(somedir) is conditionally defined. However this is wrong # for two reasons: # 1. if the package is installed by a user who cannot write `.' # make install will fail, # 2. the above comment should most certainly read # $(mkdir_p) $(DESTDIR)$(somedir) # so it does not work when $(somedir) is undefined and # $(DESTDIR) is not. # To support the latter case, we have to write # test -z "$(somedir)" || $(mkdir_p) $(DESTDIR)$(somedir), # so the `.' trick is pointless. mkdir_p='mkdir -p --' else # On NextStep and OpenStep, the `mkdir' command does not # recognize any option. It will interpret all options as # directories to create, and then abort because `.' already # exists. for d in ./-p ./--version; do test -d $d && rmdir $d done # $(mkinstalldirs) is defined by Automake if mkinstalldirs exists. if test -f "$ac_aux_dir/mkinstalldirs"; then mkdir_p='$(mkinstalldirs)' else mkdir_p='$(install_sh) -d' fi fi AC_SUBST([mkdir_p])]) # Helper functions for option handling. -*- Autoconf -*- # Copyright (C) 2001, 2002, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 3 # _AM_MANGLE_OPTION(NAME) # ----------------------- AC_DEFUN([_AM_MANGLE_OPTION], [[_AM_OPTION_]m4_bpatsubst($1, [[^a-zA-Z0-9_]], [_])]) # _AM_SET_OPTION(NAME) # ------------------------------ # Set option NAME. Presently that only means defining a flag for this option. AC_DEFUN([_AM_SET_OPTION], [m4_define(_AM_MANGLE_OPTION([$1]), 1)]) # _AM_SET_OPTIONS(OPTIONS) # ---------------------------------- # OPTIONS is a space-separated list of Automake options. AC_DEFUN([_AM_SET_OPTIONS], [AC_FOREACH([_AM_Option], [$1], [_AM_SET_OPTION(_AM_Option)])]) # _AM_IF_OPTION(OPTION, IF-SET, [IF-NOT-SET]) # ------------------------------------------- # Execute IF-SET if OPTION is set, IF-NOT-SET otherwise. AC_DEFUN([_AM_IF_OPTION], [m4_ifset(_AM_MANGLE_OPTION([$1]), [$2], [$3])]) # Check to make sure that the build environment is sane. -*- Autoconf -*- # Copyright (C) 1996, 1997, 2000, 2001, 2003, 2005 # Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 4 # AM_SANITY_CHECK # --------------- AC_DEFUN([AM_SANITY_CHECK], [AC_MSG_CHECKING([whether build environment is sane]) # Just in case sleep 1 echo timestamp > conftest.file # Do `set' in a subshell so we don't clobber the current shell's # arguments. Must try -L first in case configure is actually a # symlink; some systems play weird games with the mod time of symlinks # (eg FreeBSD returns the mod time of the symlink's containing # directory). if ( set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null` if test "$[*]" = "X"; then # -L didn't work. set X `ls -t $srcdir/configure conftest.file` fi rm -f conftest.file if test "$[*]" != "X $srcdir/configure conftest.file" \ && test "$[*]" != "X conftest.file $srcdir/configure"; then # If neither matched, then we have a broken ls. This can happen # if, for instance, CONFIG_SHELL is bash and it inherits a # broken ls alias from the environment. This has actually # happened. Such a system could not be considered "sane". AC_MSG_ERROR([ls -t appears to fail. Make sure there is not a broken alias in your environment]) fi test "$[2]" = conftest.file ) then # Ok. : else AC_MSG_ERROR([newly created file is older than distributed files! Check your system clock]) fi AC_MSG_RESULT(yes)]) # Copyright (C) 2001, 2003, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # AM_PROG_INSTALL_STRIP # --------------------- # One issue with vendor `install' (even GNU) is that you can't # specify the program used to strip binaries. This is especially # annoying in cross-compiling environments, where the build's strip # is unlikely to handle the host's binaries. # Fortunately install-sh will honor a STRIPPROG variable, so we # always use install-sh in `make install-strip', and initialize # STRIPPROG with the value of the STRIP variable (set by the user). AC_DEFUN([AM_PROG_INSTALL_STRIP], [AC_REQUIRE([AM_PROG_INSTALL_SH])dnl # Installed binaries are usually stripped using `strip' when the user # run `make install-strip'. However `strip' might not be the right # tool to use in cross-compilation environments, therefore Automake # will honor the `STRIP' environment variable to overrule this program. dnl Don't test for $cross_compiling = yes, because it might be `maybe'. if test "$cross_compiling" != no; then AC_CHECK_TOOL([STRIP], [strip], :) fi INSTALL_STRIP_PROGRAM="\${SHELL} \$(install_sh) -c -s" AC_SUBST([INSTALL_STRIP_PROGRAM])]) # Check how to create a tarball. -*- Autoconf -*- # Copyright (C) 2004, 2005 Free Software Foundation, Inc. # # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # serial 2 # _AM_PROG_TAR(FORMAT) # -------------------- # Check how to create a tarball in format FORMAT. # FORMAT should be one of `v7', `ustar', or `pax'. # # Substitute a variable $(am__tar) that is a command # writing to stdout a FORMAT-tarball containing the directory # $tardir. # tardir=directory && $(am__tar) > result.tar # # Substitute a variable $(am__untar) that extract such # a tarball read from stdin. # $(am__untar) < result.tar AC_DEFUN([_AM_PROG_TAR], [# Always define AMTAR for backward compatibility. AM_MISSING_PROG([AMTAR], [tar]) m4_if([$1], [v7], [am__tar='${AMTAR} chof - "$$tardir"'; am__untar='${AMTAR} xf -'], [m4_case([$1], [ustar],, [pax],, [m4_fatal([Unknown tar format])]) AC_MSG_CHECKING([how to create a $1 tar archive]) # Loop over all known methods to create a tar archive until one works. _am_tools='gnutar m4_if([$1], [ustar], [plaintar]) pax cpio none' _am_tools=${am_cv_prog_tar_$1-$_am_tools} # Do not fold the above two line into one, because Tru64 sh and # Solaris sh will not grok spaces in the rhs of `-'. for _am_tool in $_am_tools do case $_am_tool in gnutar) for _am_tar in tar gnutar gtar; do AM_RUN_LOG([$_am_tar --version]) && break done am__tar="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$$tardir"' am__tar_="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$tardir"' am__untar="$_am_tar -xf -" ;; plaintar) # Must skip GNU tar: if it does not support --format= it doesn't create # ustar tarball either. (tar --version) >/dev/null 2>&1 && continue am__tar='tar chf - "$$tardir"' am__tar_='tar chf - "$tardir"' am__untar='tar xf -' ;; pax) am__tar='pax -L -x $1 -w "$$tardir"' am__tar_='pax -L -x $1 -w "$tardir"' am__untar='pax -r' ;; cpio) am__tar='find "$$tardir" -print | cpio -o -H $1 -L' am__tar_='find "$tardir" -print | cpio -o -H $1 -L' am__untar='cpio -i -H $1 -d' ;; none) am__tar=false am__tar_=false am__untar=false ;; esac # If the value was cached, stop now. We just wanted to have am__tar # and am__untar set. test -n "${am_cv_prog_tar_$1}" && break # tar/untar a dummy directory, and stop if the command works rm -rf conftest.dir mkdir conftest.dir echo GrepMe > conftest.dir/file AM_RUN_LOG([tardir=conftest.dir && eval $am__tar_ >conftest.tar]) rm -rf conftest.dir if test -s conftest.tar; then AM_RUN_LOG([$am__untar /dev/null 2>&1 && break fi done rm -rf conftest.dir AC_CACHE_VAL([am_cv_prog_tar_$1], [am_cv_prog_tar_$1=$_am_tool]) AC_MSG_RESULT([$am_cv_prog_tar_$1])]) AC_SUBST([am__tar]) AC_SUBST([am__untar]) ]) # _AM_PROG_TAR m4_include([m4/codeset.m4]) m4_include([m4/gettext.m4]) m4_include([m4/glibc21.m4]) m4_include([m4/iconv.m4]) m4_include([m4/intdiv0.m4]) m4_include([m4/intmax.m4]) m4_include([m4/inttypes-pri.m4]) m4_include([m4/inttypes.m4]) m4_include([m4/inttypes_h.m4]) m4_include([m4/isc-posix.m4]) m4_include([m4/lcmessage.m4]) m4_include([m4/lib-ld.m4]) m4_include([m4/lib-link.m4]) m4_include([m4/lib-prefix.m4]) m4_include([m4/longdouble.m4]) m4_include([m4/longlong.m4]) m4_include([m4/nls.m4]) m4_include([m4/po.m4]) m4_include([m4/printf-posix.m4]) m4_include([m4/progtest.m4]) m4_include([m4/signed.m4]) m4_include([m4/size_max.m4]) m4_include([m4/stdint_h.m4]) m4_include([m4/uintmax_t.m4]) m4_include([m4/ulonglong.m4]) m4_include([m4/wchar_t.m4]) m4_include([m4/wint_t.m4]) m4_include([m4/xsize.m4]) m4_include([acinclude.m4]) lbreakout2-2.6.4/README0000644000175000017500000002436211452354557011420 00000000000000 LBreakout2 a breakout-style arcade game for Linux by Michael Speck ******************** I. Requirements II. Installation III. Network Server IV. Documentation V. Troubleshooting VI. Localization VII. Resources VIII. Feedback ******************** ******************** I. Requirements ******************** LBreakout runs in X and uses SDL (any version though >= 1.1.4 is recommended), SDL_mixer (optional for sound) and SDL_net (optional for networking on non-Unices). These libraries can be found at http://libsdl.org. The graphical stuff requires PNG which is usually included in a distro. If not check out http://www.libpng.org/pub/png/libpng.html. ******************** II. Installation ******************** Enter your favorite shell and type in the following stuff (in the directory you extracted the LBreakout source) > ./configure [--disable-audio] [--disable-install] [--enable-warp] [--with-docdir=DOCDIR] [--disable-network] [--enable-sdl-net] [--localstatedir=HIDIR] --disable-audio: no sound --disable-install: no installation; play from source directory --enable-warp: nescessary for non-Unices to use relative mouse motion for inverting or modify mouse speed --with-docdir: install documentation to $DOCDIR/lbreakout2 DEFAULT: /usr/doc --disable-network: compile LBreakout2 without any network support --enable-sdl-net: use SDL_net for networking (required if platform is not Unix-like) --localstatedir: install global highscores to this directory REPLACES --with-highscore-path TO COMPLY WITH AUTOCONF; THE DEFAULT LOCATION NOW DEPENDS ON YOUR DISTRIBUTION: PREVIOUSLY IT WAS /var/lib/games. USE --localstatedir=/var/lib/games FOR EXISTING HIGHSCORES. > make > su (become root) > make install (if install wasn't disabled) > exit (become user again) > lbreakout2 (run client/non-network game) Note: Swearing is disabled in version >= 2.6. To enable it you have to edit ~/.lgames/lbreakout2.conf manually and set the hidden option badspeech to 1. If you cannot find the option start and quit LBreakout2 once. Building on Win32 ----------------- There might be an easier way to get things to work but at least the following worked for me. Simplifications are welcome. 1) Get MinGW, Msys, MsysDTK from http://mingw.sf.net The following uses michael as the Msys home directory, naturally you'll have to substitute your windows user name for this. 2) Get SDL, SDL_mixer, SDL_net from http://libsdl.org as tar.gz's and put them to c:\msys\1.0\home\michael (or whereever you installed Msys to) 3) Get libpng and zlib from http://libpng.org and put them to the same directory as above. 4) Same with the latest and greatest LBreakout2 package, which you already have, I assume. :) 5) Start Msys and enter the commands tar -xzf *.tar.gz (extract the above archives) cd SDL-1.2.7; (your version might differ, of course) configure; make; make install; cd .. [do the same with SDL_net, SDL_mixer, zlib] ln -s libpng-1.2.5 libpng (your version might differ, of course) ln -s zlib-1.1.3 zlib (your version might differ, of course) cd libpng-1.2.5 cp scripts/makefile.gcc Makefile; make cp png.h pngconf.h /usr/local/include cp libpng.a /usr/local/lib (manual install as the linux makefile caused problems) cd .. cd lbreakout2-2.5 export LDFLAGS="-L/usr/local/lib" export CFLAGS="-I/usr/local/include" echo '' > depcomp (why this is required is again a mystery to me) configure --disable-install --enable-sdl-net win32_mancomp (this is a hack required for unknown reasons here. make works but it just states the gcc commands but does not execute them, in this little script they work however, dunno why... a fix for this would be most welcome. if you change any configure or install settings the hardcoded compile command in win32_mancomp will probably not work so you should check it for such a case) make 6) Get the dll's of SDL, SDL_mixer, SDL_net, libpng, zlib and put them to c:\msys\1.0\home\michael\lbreakout2-2.5\win32dlls as well as msvcrt.dll (freely available from Microsoft) 7) run win32_preparchive (this will copy all required files to the directory lbreakout2) 8) copy c:\msys\1.0\home\michael\lbreakout2-2.5\lbreakout2 to c:\games or whereever you want to and run the game from there. NOTE: The server does not open any display and in windows a message overwrites all old messages in stdout.txt. Also the command line options do not work, at least it seems so. All I managed was to run the server without any options but at least I could connect to it successfully. Lee Read added some scripting to create a standalone installer. This scripting is broken right now, but hopefully fixed soon. Building on OS/2 ---------------- On OS/2 GCC creates windowed console apps by default. There are various solutions, see http://www.edm2.com/index.php/SDL#General_tips_and_tricks or run 'emxbind -e -p lbreakout2.exe' after building. - Dave Yeo ******************** III. Network Server ******************** To run a server start lbreakout2server with any of the following options: -p server port (default 2002) -l maximum number of users that may connect to the server (default is 30) -i a user will be kicked if he didn't communicate with the server for this amount of seconds (default is 1200) -n this message is displayed to welcome a user -a a user that logs in with this name will become administrator named admin (default is no admin) -b number of bots with strength 800 and 1000 (paddle speed in pixels, default is none) After that you'll have to query your IP (e.g. with /sbin/ifconfig) and pass it to your friends as there is no permanent internet server yet. Note, that you shouldn't use localhost as you won't be able to challenge others then. Check the online documentation at http://lgames.sf.net for information on how to play. When updating this README the last time, petersdtp.net:8000 has been the current internet test server. ******************** IV. Documentation ******************** If you have any questions about options, game play or editor please check the documentation and see if you can find an answer there. I will not respond to any eMails concerning questions easily answered by the manual (/usr/doc/lbreakout2). However, if you have any other problems or suggestions or you found a bug please contact me: kulkanie@gmx.net ******************** V. Troubleshooting ******************** The solution for relative mouse motion (nescessary when inverting or slowing down mouse by motion modifier) works fine for Linux and Win32 but fails for other non-Unices. Current solution is to warp the mouse (by using configure option --enable-warp). Unfortunately, this will handicap events when trying to fire weapon or release balls AND move the paddle at the same time. This means it may happen that a weapon is not fired or doesn't stop fire, balls keep being attached and so on... --- Disabling sound while playing seems to result in loosing various sound channels when some sounds were actually mixed. --- Someone reported that he had problems with PNG (configure script didn't find it) if it was installed to /usr/local/lib. Setting a link in /usr/lib fixes this. --- If you have SDL_mixer installed but configure tells you that it can't find it, remember that you have to install the development package for compiling! --- If you can't compile because LBreakout2' timestamps are slightly in the future run 'touchall' (found in the configure directory). --- If 'fullscreen' just adds a black frame around the game but does not change the solution make sure that you have 640x480 available as resolution in your Xconfig. --- If the SDL sound seems to be out of sync first try to modify the audio buffer size in ~/.lgames/lbreakout2.conf. If this fails set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). ******************** VI. Localization ******************** This game now supports i18n. If you want to add l10n for your native language, please contact me first, to prevent overlapping translations. A thorough documentation can be found at http://www.gnu.org/software/gettext/manual/html_mono/gettext.html Basically, you will have to do the following: 1) cd po 2) add your language code (e.g., de for German) to the existing line in LINGUAS merely separated from the other languages by a blank 3) run `msginit -o .po` with replaced by your language code 4) translate the english message IDs in .po 5) run make .gmo Whenever you change something in your translation you'll have to repeat step 5). I strongly recommend to configure the program with --disable-install while working on a translation. Otherwise you'd have to copy and rename the .gmo file as root every time you want to see your changes. If the source has been compiled without installation, only step 5) and simply running the game is required. (Of course, the enviroment variable LANG must be set to your locale.) This should suffice. If not, please read the excellent documentation at gnu.org. The fonts do only contain the basic latin letters. No special letters (like the german umlauts or any accents for example) are supported, so a l10n should not use them. If a string has a single %, meant as a percent sign, you'll have to manually remove the 'format' comment above the id (if any). ******************** VII. Resources ******************** Some graphics and sounds has been taken and modified from other non-copyrighted resources: Backgrounds: http://www.grsites.com/textures Sounds: "Web Clip Empire 50.000", NovaMedia Verlag, Germany Thanks to all of these guys for there free stuff! ******************** VIII. Feedback ******************** LGames URL: http://www.lgames.sf.net e-Mail: kulkanie@gmx.net lbreakout2-2.6.4/configure0000755000175000017500000135767711770153712012463 00000000000000#! /bin/sh # Guess values for system-dependent variables and create Makefiles. # Generated by GNU Autoconf 2.61. # # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, # 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc. # This configure script is free software; the Free Software Foundation # gives unlimited permission to copy, distribute and modify it. ## --------------------- ## ## M4sh Initialization. ## ## --------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. Disable this feature. alias -g '${1+"$@"}'='"$@"' setopt NO_GLOB_SUBST else case `(set -o) 2>/dev/null` in *posix*) set -o posix ;; esac fi # PATH needs CR # Avoid depending upon Character Ranges. as_cr_letters='abcdefghijklmnopqrstuvwxyz' as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ' as_cr_Letters=$as_cr_letters$as_cr_LETTERS as_cr_digits='0123456789' as_cr_alnum=$as_cr_Letters$as_cr_digits # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Support unset when possible. if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then as_unset=unset else as_unset=false fi # IFS # We need space, tab and new line, in precisely that order. Quoting is # there to prevent editors from complaining about space-tab. # (If _AS_PATH_WALK were called with IFS unset, it would disable word # splitting by setting IFS to empty value.) as_nl=' ' IFS=" "" $as_nl" # Find who we are. Look in the path if we contain no directory separator. case $0 in *[\\/]* ) as_myself=$0 ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break done IFS=$as_save_IFS ;; esac # We did not find ourselves, most probably we were run as `sh COMMAND' # in which case we are not to be found in the path. if test "x$as_myself" = x; then as_myself=$0 fi if test ! -f "$as_myself"; then echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2 { (exit 1); exit 1; } fi # Work around bugs in pre-3.0 UWIN ksh. for as_var in ENV MAIL MAILPATH do ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var done PS1='$ ' PS2='> ' PS4='+ ' # NLS nuisances. for as_var in \ LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \ LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \ LC_TELEPHONE LC_TIME do if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then eval $as_var=C; export $as_var else ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var fi done # Required to use basename. if expr a : '\(a\)' >/dev/null 2>&1 && test "X`expr 00001 : '.*\(...\)'`" = X001; then as_expr=expr else as_expr=false fi if (basename -- /) >/dev/null 2>&1 && test "X`basename -- / 2>&1`" = "X/"; then as_basename=basename else as_basename=false fi # Name of the executable. as_me=`$as_basename -- "$0" || $as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \ X"$0" : 'X\(//\)$' \| \ X"$0" : 'X\(/\)' \| . 2>/dev/null || echo X/"$0" | sed '/^.*\/\([^/][^/]*\)\/*$/{ s//\1/ q } /^X\/\(\/\/\)$/{ s//\1/ q } /^X\/\(\/\).*/{ s//\1/ q } s/.*/./; q'` # CDPATH. $as_unset CDPATH if test "x$CONFIG_SHELL" = x; then if (eval ":") 2>/dev/null; then as_have_required=yes else as_have_required=no fi if test $as_have_required = yes && (eval ": (as_func_return () { (exit \$1) } as_func_success () { as_func_return 0 } as_func_failure () { as_func_return 1 } as_func_ret_success () { return 0 } as_func_ret_failure () { return 1 } exitcode=0 if as_func_success; then : else exitcode=1 echo as_func_success failed. fi if as_func_failure; then exitcode=1 echo as_func_failure succeeded. fi if as_func_ret_success; then : else exitcode=1 echo as_func_ret_success failed. fi if as_func_ret_failure; then exitcode=1 echo as_func_ret_failure succeeded. fi if ( set x; as_func_ret_success y && test x = \"\$1\" ); then : else exitcode=1 echo positional parameters were not saved. fi test \$exitcode = 0) || { (exit 1); exit 1; } ( as_lineno_1=\$LINENO as_lineno_2=\$LINENO test \"x\$as_lineno_1\" != \"x\$as_lineno_2\" && test \"x\`expr \$as_lineno_1 + 1\`\" = \"x\$as_lineno_2\") || { (exit 1); exit 1; } ") 2> /dev/null; then : else as_candidate_shells= as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in /bin$PATH_SEPARATOR/usr/bin$PATH_SEPARATOR$PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. case $as_dir in /*) for as_base in sh bash ksh sh5; do as_candidate_shells="$as_candidate_shells $as_dir/$as_base" done;; esac done IFS=$as_save_IFS for as_shell in $as_candidate_shells $SHELL; do # Try only shells that exist, to save several forks. if { test -f "$as_shell" || test -f "$as_shell.exe"; } && { ("$as_shell") 2> /dev/null <<\_ASEOF if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. Disable this feature. alias -g '${1+"$@"}'='"$@"' setopt NO_GLOB_SUBST else case `(set -o) 2>/dev/null` in *posix*) set -o posix ;; esac fi : _ASEOF }; then CONFIG_SHELL=$as_shell as_have_required=yes if { "$as_shell" 2> /dev/null <<\_ASEOF if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. Disable this feature. alias -g '${1+"$@"}'='"$@"' setopt NO_GLOB_SUBST else case `(set -o) 2>/dev/null` in *posix*) set -o posix ;; esac fi : (as_func_return () { (exit $1) } as_func_success () { as_func_return 0 } as_func_failure () { as_func_return 1 } as_func_ret_success () { return 0 } as_func_ret_failure () { return 1 } exitcode=0 if as_func_success; then : else exitcode=1 echo as_func_success failed. fi if as_func_failure; then exitcode=1 echo as_func_failure succeeded. fi if as_func_ret_success; then : else exitcode=1 echo as_func_ret_success failed. fi if as_func_ret_failure; then exitcode=1 echo as_func_ret_failure succeeded. fi if ( set x; as_func_ret_success y && test x = "$1" ); then : else exitcode=1 echo positional parameters were not saved. fi test $exitcode = 0) || { (exit 1); exit 1; } ( as_lineno_1=$LINENO as_lineno_2=$LINENO test "x$as_lineno_1" != "x$as_lineno_2" && test "x`expr $as_lineno_1 + 1`" = "x$as_lineno_2") || { (exit 1); exit 1; } _ASEOF }; then break fi fi done if test "x$CONFIG_SHELL" != x; then for as_var in BASH_ENV ENV do ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var done export CONFIG_SHELL exec "$CONFIG_SHELL" "$as_myself" ${1+"$@"} fi if test $as_have_required = no; then echo This script requires a shell more modern than all the echo shells that I found on your system. Please install a echo modern shell, or manually run the script under such a echo shell if you do have one. { (exit 1); exit 1; } fi fi fi (eval "as_func_return () { (exit \$1) } as_func_success () { as_func_return 0 } as_func_failure () { as_func_return 1 } as_func_ret_success () { return 0 } as_func_ret_failure () { return 1 } exitcode=0 if as_func_success; then : else exitcode=1 echo as_func_success failed. fi if as_func_failure; then exitcode=1 echo as_func_failure succeeded. fi if as_func_ret_success; then : else exitcode=1 echo as_func_ret_success failed. fi if as_func_ret_failure; then exitcode=1 echo as_func_ret_failure succeeded. fi if ( set x; as_func_ret_success y && test x = \"\$1\" ); then : else exitcode=1 echo positional parameters were not saved. fi test \$exitcode = 0") || { echo No shell found that supports shell functions. echo Please tell autoconf@gnu.org about your system, echo including any error possibly output before this echo message } as_lineno_1=$LINENO as_lineno_2=$LINENO test "x$as_lineno_1" != "x$as_lineno_2" && test "x`expr $as_lineno_1 + 1`" = "x$as_lineno_2" || { # Create $as_me.lineno as a copy of $as_myself, but with $LINENO # uniformly replaced by the line number. The first 'sed' inserts a # line-number line after each line using $LINENO; the second 'sed' # does the real work. The second script uses 'N' to pair each # line-number line with the line containing $LINENO, and appends # trailing '-' during substitution so that $LINENO is not a special # case at line end. # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the # scripts with optimization help from Paolo Bonzini. Blame Lee # E. McMahon (1931-1989) for sed's syntax. :-) sed -n ' p /[$]LINENO/= ' <$as_myself | sed ' s/[$]LINENO.*/&-/ t lineno b :lineno N :loop s/[$]LINENO\([^'$as_cr_alnum'_].*\n\)\(.*\)/\2\1\2/ t loop s/-\n.*// ' >$as_me.lineno && chmod +x "$as_me.lineno" || { echo "$as_me: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&2 { (exit 1); exit 1; }; } # Don't try to exec as it changes $[0], causing all sort of problems # (the dirname of $[0] is not the place where we might find the # original and so on. Autoconf is especially sensitive to this). . "./$as_me.lineno" # Exit status is that of the last command. exit } if (as_dir=`dirname -- /` && test "X$as_dir" = X/) >/dev/null 2>&1; then as_dirname=dirname else as_dirname=false fi ECHO_C= ECHO_N= ECHO_T= case `echo -n x` in -n*) case `echo 'x\c'` in *c*) ECHO_T=' ';; # ECHO_T is single tab character. *) ECHO_C='\c';; esac;; *) ECHO_N='-n';; esac if expr a : '\(a\)' >/dev/null 2>&1 && test "X`expr 00001 : '.*\(...\)'`" = X001; then as_expr=expr else as_expr=false fi rm -f conf$$ conf$$.exe conf$$.file if test -d conf$$.dir; then rm -f conf$$.dir/conf$$.file else rm -f conf$$.dir mkdir conf$$.dir fi echo >conf$$.file if ln -s conf$$.file conf$$ 2>/dev/null; then as_ln_s='ln -s' # ... but there are two gotchas: # 1) On MSYS, both `ln -s file dir' and `ln file dir' fail. # 2) DJGPP < 2.04 has no symlinks; `ln -s' creates a wrapper executable. # In both cases, we have to default to `cp -p'. ln -s conf$$.file conf$$.dir 2>/dev/null && test ! -f conf$$.exe || as_ln_s='cp -p' elif ln conf$$.file conf$$ 2>/dev/null; then as_ln_s=ln else as_ln_s='cp -p' fi rm -f conf$$ conf$$.exe conf$$.dir/conf$$.file conf$$.file rmdir conf$$.dir 2>/dev/null if mkdir -p . 2>/dev/null; then as_mkdir_p=: else test -d ./-p && rmdir ./-p as_mkdir_p=false fi if test -x / >/dev/null 2>&1; then as_test_x='test -x' else if ls -dL / >/dev/null 2>&1; then as_ls_L_option=L else as_ls_L_option= fi as_test_x=' eval sh -c '\'' if test -d "$1"; then test -d "$1/."; else case $1 in -*)set "./$1";; esac; case `ls -ld'$as_ls_L_option' "$1" 2>/dev/null` in ???[sx]*):;;*)false;;esac;fi '\'' sh ' fi as_executable_p=$as_test_x # Sed expression to map a string onto a valid CPP name. as_tr_cpp="eval sed 'y%*$as_cr_letters%P$as_cr_LETTERS%;s%[^_$as_cr_alnum]%_%g'" # Sed expression to map a string onto a valid variable name. as_tr_sh="eval sed 'y%*+%pp%;s%[^_$as_cr_alnum]%_%g'" exec 7<&0 &1 # Name of the host. # hostname on some systems (SVR3.2, Linux) returns a bogus exit status, # so uname gets run too. ac_hostname=`(hostname || uname -n) 2>/dev/null | sed 1q` # # Initializations. # ac_default_prefix=/usr/local ac_clean_files= ac_config_libobj_dir=. LIBOBJS= cross_compiling=no subdirs= MFLAGS= MAKEFLAGS= SHELL=${CONFIG_SHELL-/bin/sh} # Identity of this package. PACKAGE_NAME= PACKAGE_TARNAME= PACKAGE_VERSION= PACKAGE_STRING= PACKAGE_BUGREPORT= ac_unique_file="Makefile.am" # Factoring default headers for most tests. ac_includes_default="\ #include #ifdef HAVE_SYS_TYPES_H # include #endif #ifdef HAVE_SYS_STAT_H # include #endif #ifdef STDC_HEADERS # include # include #else # ifdef HAVE_STDLIB_H # include # endif #endif #ifdef HAVE_STRING_H # if !defined STDC_HEADERS && defined HAVE_MEMORY_H # include # endif # include #endif #ifdef HAVE_STRINGS_H # include #endif #ifdef HAVE_INTTYPES_H # include #endif #ifdef HAVE_STDINT_H # include #endif #ifdef HAVE_UNISTD_H # include #endif" ac_subst_vars='SHELL PATH_SEPARATOR PACKAGE_NAME PACKAGE_TARNAME PACKAGE_VERSION PACKAGE_STRING PACKAGE_BUGREPORT exec_prefix prefix program_transform_name bindir sbindir libexecdir datarootdir datadir sysconfdir sharedstatedir localstatedir includedir oldincludedir docdir infodir htmldir dvidir pdfdir psdir libdir localedir mandir DEFS ECHO_C ECHO_N ECHO_T LIBS build_alias host_alias target_alias build build_cpu build_vendor build_os host host_cpu host_vendor host_os target target_cpu target_vendor target_os CC CFLAGS LDFLAGS CPPFLAGS ac_ct_CC EXEEXT OBJEXT CPP GREP EGREP INSTALL_PROGRAM INSTALL_SCRIPT INSTALL_DATA CYGPATH_W PACKAGE VERSION ACLOCAL AUTOCONF AUTOMAKE AUTOHEADER MAKEINFO install_sh STRIP INSTALL_STRIP_PROGRAM mkdir_p AWK SET_MAKE am__leading_dot AMTAR am__tar am__untar DEPDIR am__include am__quote AMDEP_TRUE AMDEP_FALSE AMDEPBACKSLASH CCDEPMODE am__fastdepCC_TRUE am__fastdepCC_FALSE MKINSTALLDIRS USE_NLS MSGFMT GMSGFMT XGETTEXT MSGMERGE RANLIB ALLOCA GLIBC21 HAVE_POSIX_PRINTF HAVE_ASPRINTF HAVE_SNPRINTF HAVE_WPRINTF LIBICONV LTLIBICONV INTLBISON BUILD_INCLUDED_LIBINTL USE_INCLUDED_LIBINTL CATOBJEXT DATADIRNAME INSTOBJEXT GENCAT INTLOBJS INTL_LIBTOOL_SUFFIX_PREFIX INTLLIBS LIBINTL LTLIBINTL POSUB SDL_CONFIG SDL_CFLAGS SDL_LIBS warp_flag audio_flag mixer_flag doc_dir network_flag sdlnet_flag sdlnet_lib_flag netdebug_flag inst_flag hi_inst_flag inst_dir hi_dir locdir_flag win32_deps arch_flag win32_inst_script appname LIBOBJS LTLIBOBJS' ac_subst_files='' ac_precious_vars='build_alias host_alias target_alias CC CFLAGS LDFLAGS LIBS CPPFLAGS CPP' # Initialize some variables set by options. ac_init_help= ac_init_version=false # The variables have the same names as the options, with # dashes changed to underlines. cache_file=/dev/null exec_prefix=NONE no_create= no_recursion= prefix=NONE program_prefix=NONE program_suffix=NONE program_transform_name=s,x,x, silent= site= srcdir= verbose= x_includes=NONE x_libraries=NONE # Installation directory options. # These are left unexpanded so users can "make install exec_prefix=/foo" # and all the variables that are supposed to be based on exec_prefix # by default will actually change. # Use braces instead of parens because sh, perl, etc. also accept them. # (The list follows the same order as the GNU Coding Standards.) bindir='${exec_prefix}/bin' sbindir='${exec_prefix}/sbin' libexecdir='${exec_prefix}/libexec' datarootdir='${prefix}/share' datadir='${datarootdir}' sysconfdir='${prefix}/etc' sharedstatedir='${prefix}/com' localstatedir='${prefix}/var' includedir='${prefix}/include' oldincludedir='/usr/include' docdir='${datarootdir}/doc/${PACKAGE}' infodir='${datarootdir}/info' htmldir='${docdir}' dvidir='${docdir}' pdfdir='${docdir}' psdir='${docdir}' libdir='${exec_prefix}/lib' localedir='${datarootdir}/locale' mandir='${datarootdir}/man' ac_prev= ac_dashdash= for ac_option do # If the previous option needs an argument, assign it. if test -n "$ac_prev"; then eval $ac_prev=\$ac_option ac_prev= continue fi case $ac_option in *=*) ac_optarg=`expr "X$ac_option" : '[^=]*=\(.*\)'` ;; *) ac_optarg=yes ;; esac # Accept the important Cygnus configure options, so we can diagnose typos. case $ac_dashdash$ac_option in --) ac_dashdash=yes ;; -bindir | --bindir | --bindi | --bind | --bin | --bi) ac_prev=bindir ;; -bindir=* | --bindir=* | --bindi=* | --bind=* | --bin=* | --bi=*) bindir=$ac_optarg ;; -build | --build | --buil | --bui | --bu) ac_prev=build_alias ;; -build=* | --build=* | --buil=* | --bui=* | --bu=*) build_alias=$ac_optarg ;; -cache-file | --cache-file | --cache-fil | --cache-fi \ | --cache-f | --cache- | --cache | --cach | --cac | --ca | --c) ac_prev=cache_file ;; -cache-file=* | --cache-file=* | --cache-fil=* | --cache-fi=* \ | --cache-f=* | --cache-=* | --cache=* | --cach=* | --cac=* | --ca=* | --c=*) cache_file=$ac_optarg ;; --config-cache | -C) cache_file=config.cache ;; -datadir | --datadir | --datadi | --datad) ac_prev=datadir ;; -datadir=* | --datadir=* | --datadi=* | --datad=*) datadir=$ac_optarg ;; -datarootdir | --datarootdir | --datarootdi | --datarootd | --dataroot \ | --dataroo | --dataro | --datar) ac_prev=datarootdir ;; -datarootdir=* | --datarootdir=* | --datarootdi=* | --datarootd=* \ | --dataroot=* | --dataroo=* | --dataro=* | --datar=*) datarootdir=$ac_optarg ;; -disable-* | --disable-*) ac_feature=`expr "x$ac_option" : 'x-*disable-\(.*\)'` # Reject names that are not valid shell variable names. expr "x$ac_feature" : ".*[^-._$as_cr_alnum]" >/dev/null && { echo "$as_me: error: invalid feature name: $ac_feature" >&2 { (exit 1); exit 1; }; } ac_feature=`echo $ac_feature | sed 's/[-.]/_/g'` eval enable_$ac_feature=no ;; -docdir | --docdir | --docdi | --doc | --do) ac_prev=docdir ;; -docdir=* | --docdir=* | --docdi=* | --doc=* | --do=*) docdir=$ac_optarg ;; -dvidir | --dvidir | --dvidi | --dvid | --dvi | --dv) ac_prev=dvidir ;; -dvidir=* | --dvidir=* | --dvidi=* | --dvid=* | --dvi=* | --dv=*) dvidir=$ac_optarg ;; -enable-* | --enable-*) ac_feature=`expr "x$ac_option" : 'x-*enable-\([^=]*\)'` # Reject names that are not valid shell variable names. expr "x$ac_feature" : ".*[^-._$as_cr_alnum]" >/dev/null && { echo "$as_me: error: invalid feature name: $ac_feature" >&2 { (exit 1); exit 1; }; } ac_feature=`echo $ac_feature | sed 's/[-.]/_/g'` eval enable_$ac_feature=\$ac_optarg ;; -exec-prefix | --exec_prefix | --exec-prefix | --exec-prefi \ | --exec-pref | --exec-pre | --exec-pr | --exec-p | --exec- \ | --exec | --exe | --ex) ac_prev=exec_prefix ;; -exec-prefix=* | --exec_prefix=* | --exec-prefix=* | --exec-prefi=* \ | --exec-pref=* | --exec-pre=* | --exec-pr=* | --exec-p=* | --exec-=* \ | --exec=* | --exe=* | --ex=*) exec_prefix=$ac_optarg ;; -gas | --gas | --ga | --g) # Obsolete; use --with-gas. with_gas=yes ;; -help | --help | --hel | --he | -h) ac_init_help=long ;; -help=r* | --help=r* | --hel=r* | --he=r* | -hr*) ac_init_help=recursive ;; -help=s* | --help=s* | --hel=s* | --he=s* | -hs*) ac_init_help=short ;; -host | --host | --hos | --ho) ac_prev=host_alias ;; -host=* | --host=* | --hos=* | --ho=*) host_alias=$ac_optarg ;; -htmldir | --htmldir | --htmldi | --htmld | --html | --htm | --ht) ac_prev=htmldir ;; -htmldir=* | --htmldir=* | --htmldi=* | --htmld=* | --html=* | --htm=* \ | --ht=*) htmldir=$ac_optarg ;; -includedir | --includedir | --includedi | --included | --include \ | --includ | --inclu | --incl | --inc) ac_prev=includedir ;; -includedir=* | --includedir=* | --includedi=* | --included=* | --include=* \ | --includ=* | --inclu=* | --incl=* | --inc=*) includedir=$ac_optarg ;; -infodir | --infodir | --infodi | --infod | --info | --inf) ac_prev=infodir ;; -infodir=* | --infodir=* | --infodi=* | --infod=* | --info=* | --inf=*) infodir=$ac_optarg ;; -libdir | --libdir | --libdi | --libd) ac_prev=libdir ;; -libdir=* | --libdir=* | --libdi=* | --libd=*) libdir=$ac_optarg ;; -libexecdir | --libexecdir | --libexecdi | --libexecd | --libexec \ | --libexe | --libex | --libe) ac_prev=libexecdir ;; -libexecdir=* | --libexecdir=* | --libexecdi=* | --libexecd=* | --libexec=* \ | --libexe=* | --libex=* | --libe=*) libexecdir=$ac_optarg ;; -localedir | --localedir | --localedi | --localed | --locale) ac_prev=localedir ;; -localedir=* | --localedir=* | --localedi=* | --localed=* | --locale=*) localedir=$ac_optarg ;; -localstatedir | --localstatedir | --localstatedi | --localstated \ | --localstate | --localstat | --localsta | --localst | --locals) ac_prev=localstatedir ;; -localstatedir=* | --localstatedir=* | --localstatedi=* | --localstated=* \ | --localstate=* | --localstat=* | --localsta=* | --localst=* | --locals=*) localstatedir=$ac_optarg ;; -mandir | --mandir | --mandi | --mand | --man | --ma | --m) ac_prev=mandir ;; -mandir=* | --mandir=* | --mandi=* | --mand=* | --man=* | --ma=* | --m=*) mandir=$ac_optarg ;; -nfp | --nfp | --nf) # Obsolete; use --without-fp. with_fp=no ;; -no-create | --no-create | --no-creat | --no-crea | --no-cre \ | --no-cr | --no-c | -n) no_create=yes ;; -no-recursion | --no-recursion | --no-recursio | --no-recursi \ | --no-recurs | --no-recur | --no-recu | --no-rec | --no-re | --no-r) no_recursion=yes ;; -oldincludedir | --oldincludedir | --oldincludedi | --oldincluded \ | --oldinclude | --oldinclud | --oldinclu | --oldincl | --oldinc \ | --oldin | --oldi | --old | --ol | --o) ac_prev=oldincludedir ;; -oldincludedir=* | --oldincludedir=* | --oldincludedi=* | --oldincluded=* \ | --oldinclude=* | --oldinclud=* | --oldinclu=* | --oldincl=* | --oldinc=* \ | --oldin=* | --oldi=* | --old=* | --ol=* | --o=*) oldincludedir=$ac_optarg ;; -prefix | --prefix | --prefi | --pref | --pre | --pr | --p) ac_prev=prefix ;; -prefix=* | --prefix=* | --prefi=* | --pref=* | --pre=* | --pr=* | --p=*) prefix=$ac_optarg ;; -program-prefix | --program-prefix | --program-prefi | --program-pref \ | --program-pre | --program-pr | --program-p) ac_prev=program_prefix ;; -program-prefix=* | --program-prefix=* | --program-prefi=* \ | --program-pref=* | --program-pre=* | --program-pr=* | --program-p=*) program_prefix=$ac_optarg ;; -program-suffix | --program-suffix | --program-suffi | --program-suff \ | --program-suf | --program-su | --program-s) ac_prev=program_suffix ;; -program-suffix=* | --program-suffix=* | --program-suffi=* \ | --program-suff=* | --program-suf=* | --program-su=* | --program-s=*) program_suffix=$ac_optarg ;; -program-transform-name | --program-transform-name \ | --program-transform-nam | --program-transform-na \ | --program-transform-n | --program-transform- \ | --program-transform | --program-transfor \ | --program-transfo | --program-transf \ | --program-trans | --program-tran \ | --progr-tra | --program-tr | --program-t) ac_prev=program_transform_name ;; -program-transform-name=* | --program-transform-name=* \ | --program-transform-nam=* | --program-transform-na=* \ | --program-transform-n=* | --program-transform-=* \ | --program-transform=* | --program-transfor=* \ | --program-transfo=* | --program-transf=* \ | --program-trans=* | --program-tran=* \ | --progr-tra=* | --program-tr=* | --program-t=*) program_transform_name=$ac_optarg ;; -pdfdir | --pdfdir | --pdfdi | --pdfd | --pdf | --pd) ac_prev=pdfdir ;; -pdfdir=* | --pdfdir=* | --pdfdi=* | --pdfd=* | --pdf=* | --pd=*) pdfdir=$ac_optarg ;; -psdir | --psdir | --psdi | --psd | --ps) ac_prev=psdir ;; -psdir=* | --psdir=* | --psdi=* | --psd=* | --ps=*) psdir=$ac_optarg ;; -q | -quiet | --quiet | --quie | --qui | --qu | --q \ | -silent | --silent | --silen | --sile | --sil) silent=yes ;; -sbindir | --sbindir | --sbindi | --sbind | --sbin | --sbi | --sb) ac_prev=sbindir ;; -sbindir=* | --sbindir=* | --sbindi=* | --sbind=* | --sbin=* \ | --sbi=* | --sb=*) sbindir=$ac_optarg ;; -sharedstatedir | --sharedstatedir | --sharedstatedi \ | --sharedstated | --sharedstate | --sharedstat | --sharedsta \ | --sharedst | --shareds | --shared | --share | --shar \ | --sha | --sh) ac_prev=sharedstatedir ;; -sharedstatedir=* | --sharedstatedir=* | --sharedstatedi=* \ | --sharedstated=* | --sharedstate=* | --sharedstat=* | --sharedsta=* \ | --sharedst=* | --shareds=* | --shared=* | --share=* | --shar=* \ | --sha=* | --sh=*) sharedstatedir=$ac_optarg ;; -site | --site | --sit) ac_prev=site ;; -site=* | --site=* | --sit=*) site=$ac_optarg ;; -srcdir | --srcdir | --srcdi | --srcd | --src | --sr) ac_prev=srcdir ;; -srcdir=* | --srcdir=* | --srcdi=* | --srcd=* | --src=* | --sr=*) srcdir=$ac_optarg ;; -sysconfdir | --sysconfdir | --sysconfdi | --sysconfd | --sysconf \ | --syscon | --sysco | --sysc | --sys | --sy) ac_prev=sysconfdir ;; -sysconfdir=* | --sysconfdir=* | --sysconfdi=* | --sysconfd=* | --sysconf=* \ | --syscon=* | --sysco=* | --sysc=* | --sys=* | --sy=*) sysconfdir=$ac_optarg ;; -target | --target | --targe | --targ | --tar | --ta | --t) ac_prev=target_alias ;; -target=* | --target=* | --targe=* | --targ=* | --tar=* | --ta=* | --t=*) target_alias=$ac_optarg ;; -v | -verbose | --verbose | --verbos | --verbo | --verb) verbose=yes ;; -version | --version | --versio | --versi | --vers | -V) ac_init_version=: ;; -with-* | --with-*) ac_package=`expr "x$ac_option" : 'x-*with-\([^=]*\)'` # Reject names that are not valid shell variable names. expr "x$ac_package" : ".*[^-._$as_cr_alnum]" >/dev/null && { echo "$as_me: error: invalid package name: $ac_package" >&2 { (exit 1); exit 1; }; } ac_package=`echo $ac_package | sed 's/[-.]/_/g'` eval with_$ac_package=\$ac_optarg ;; -without-* | --without-*) ac_package=`expr "x$ac_option" : 'x-*without-\(.*\)'` # Reject names that are not valid shell variable names. expr "x$ac_package" : ".*[^-._$as_cr_alnum]" >/dev/null && { echo "$as_me: error: invalid package name: $ac_package" >&2 { (exit 1); exit 1; }; } ac_package=`echo $ac_package | sed 's/[-.]/_/g'` eval with_$ac_package=no ;; --x) # Obsolete; use --with-x. with_x=yes ;; -x-includes | --x-includes | --x-include | --x-includ | --x-inclu \ | --x-incl | --x-inc | --x-in | --x-i) ac_prev=x_includes ;; -x-includes=* | --x-includes=* | --x-include=* | --x-includ=* | --x-inclu=* \ | --x-incl=* | --x-inc=* | --x-in=* | --x-i=*) x_includes=$ac_optarg ;; -x-libraries | --x-libraries | --x-librarie | --x-librari \ | --x-librar | --x-libra | --x-libr | --x-lib | --x-li | --x-l) ac_prev=x_libraries ;; -x-libraries=* | --x-libraries=* | --x-librarie=* | --x-librari=* \ | --x-librar=* | --x-libra=* | --x-libr=* | --x-lib=* | --x-li=* | --x-l=*) x_libraries=$ac_optarg ;; -*) { echo "$as_me: error: unrecognized option: $ac_option Try \`$0 --help' for more information." >&2 { (exit 1); exit 1; }; } ;; *=*) ac_envvar=`expr "x$ac_option" : 'x\([^=]*\)='` # Reject names that are not valid shell variable names. expr "x$ac_envvar" : ".*[^_$as_cr_alnum]" >/dev/null && { echo "$as_me: error: invalid variable name: $ac_envvar" >&2 { (exit 1); exit 1; }; } eval $ac_envvar=\$ac_optarg export $ac_envvar ;; *) # FIXME: should be removed in autoconf 3.0. echo "$as_me: WARNING: you should use --build, --host, --target" >&2 expr "x$ac_option" : ".*[^-._$as_cr_alnum]" >/dev/null && echo "$as_me: WARNING: invalid host type: $ac_option" >&2 : ${build_alias=$ac_option} ${host_alias=$ac_option} ${target_alias=$ac_option} ;; esac done if test -n "$ac_prev"; then ac_option=--`echo $ac_prev | sed 's/_/-/g'` { echo "$as_me: error: missing argument to $ac_option" >&2 { (exit 1); exit 1; }; } fi # Be sure to have absolute directory names. for ac_var in exec_prefix prefix bindir sbindir libexecdir datarootdir \ datadir sysconfdir sharedstatedir localstatedir includedir \ oldincludedir docdir infodir htmldir dvidir pdfdir psdir \ libdir localedir mandir do eval ac_val=\$$ac_var case $ac_val in [\\/$]* | ?:[\\/]* ) continue;; NONE | '' ) case $ac_var in *prefix ) continue;; esac;; esac { echo "$as_me: error: expected an absolute directory name for --$ac_var: $ac_val" >&2 { (exit 1); exit 1; }; } done # There might be people who depend on the old broken behavior: `$host' # used to hold the argument of --host etc. # FIXME: To remove some day. build=$build_alias host=$host_alias target=$target_alias # FIXME: To remove some day. if test "x$host_alias" != x; then if test "x$build_alias" = x; then cross_compiling=maybe echo "$as_me: WARNING: If you wanted to set the --build type, don't use --host. If a cross compiler is detected then cross compile mode will be used." >&2 elif test "x$build_alias" != "x$host_alias"; then cross_compiling=yes fi fi ac_tool_prefix= test -n "$host_alias" && ac_tool_prefix=$host_alias- test "$silent" = yes && exec 6>/dev/null ac_pwd=`pwd` && test -n "$ac_pwd" && ac_ls_di=`ls -di .` && ac_pwd_ls_di=`cd "$ac_pwd" && ls -di .` || { echo "$as_me: error: Working directory cannot be determined" >&2 { (exit 1); exit 1; }; } test "X$ac_ls_di" = "X$ac_pwd_ls_di" || { echo "$as_me: error: pwd does not report name of working directory" >&2 { (exit 1); exit 1; }; } # Find the source files, if location was not specified. if test -z "$srcdir"; then ac_srcdir_defaulted=yes # Try the directory containing this script, then the parent directory. ac_confdir=`$as_dirname -- "$0" || $as_expr X"$0" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$0" : 'X\(//\)[^/]' \| \ X"$0" : 'X\(//\)$' \| \ X"$0" : 'X\(/\)' \| . 2>/dev/null || echo X"$0" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` srcdir=$ac_confdir if test ! -r "$srcdir/$ac_unique_file"; then srcdir=.. fi else ac_srcdir_defaulted=no fi if test ! -r "$srcdir/$ac_unique_file"; then test "$ac_srcdir_defaulted" = yes && srcdir="$ac_confdir or .." { echo "$as_me: error: cannot find sources ($ac_unique_file) in $srcdir" >&2 { (exit 1); exit 1; }; } fi ac_msg="sources are in $srcdir, but \`cd $srcdir' does not work" ac_abs_confdir=`( cd "$srcdir" && test -r "./$ac_unique_file" || { echo "$as_me: error: $ac_msg" >&2 { (exit 1); exit 1; }; } pwd)` # When building in place, set srcdir=. if test "$ac_abs_confdir" = "$ac_pwd"; then srcdir=. fi # Remove unnecessary trailing slashes from srcdir. # Double slashes in file names in object file debugging info # mess up M-x gdb in Emacs. case $srcdir in */) srcdir=`expr "X$srcdir" : 'X\(.*[^/]\)' \| "X$srcdir" : 'X\(.*\)'`;; esac for ac_var in $ac_precious_vars; do eval ac_env_${ac_var}_set=\${${ac_var}+set} eval ac_env_${ac_var}_value=\$${ac_var} eval ac_cv_env_${ac_var}_set=\${${ac_var}+set} eval ac_cv_env_${ac_var}_value=\$${ac_var} done # # Report the --help message. # if test "$ac_init_help" = "long"; then # Omit some internal or obsolete options to make the list less imposing. # This message is too long to be a string in the A/UX 3.1 sh. cat <<_ACEOF \`configure' configures this package to adapt to many kinds of systems. Usage: $0 [OPTION]... [VAR=VALUE]... To assign environment variables (e.g., CC, CFLAGS...), specify them as VAR=VALUE. See below for descriptions of some of the useful variables. Defaults for the options are specified in brackets. Configuration: -h, --help display this help and exit --help=short display options specific to this package --help=recursive display the short help of all the included packages -V, --version display version information and exit -q, --quiet, --silent do not print \`checking...' messages --cache-file=FILE cache test results in FILE [disabled] -C, --config-cache alias for \`--cache-file=config.cache' -n, --no-create do not create output files --srcdir=DIR find the sources in DIR [configure dir or \`..'] Installation directories: --prefix=PREFIX install architecture-independent files in PREFIX [$ac_default_prefix] --exec-prefix=EPREFIX install architecture-dependent files in EPREFIX [PREFIX] By default, \`make install' will install all the files in \`$ac_default_prefix/bin', \`$ac_default_prefix/lib' etc. You can specify an installation prefix other than \`$ac_default_prefix' using \`--prefix', for instance \`--prefix=\$HOME'. For better control, use the options below. Fine tuning of the installation directories: --bindir=DIR user executables [EPREFIX/bin] --sbindir=DIR system admin executables [EPREFIX/sbin] --libexecdir=DIR program executables [EPREFIX/libexec] --sysconfdir=DIR read-only single-machine data [PREFIX/etc] --sharedstatedir=DIR modifiable architecture-independent data [PREFIX/com] --localstatedir=DIR modifiable single-machine data [PREFIX/var] --libdir=DIR object code libraries [EPREFIX/lib] --includedir=DIR C header files [PREFIX/include] --oldincludedir=DIR C header files for non-gcc [/usr/include] --datarootdir=DIR read-only arch.-independent data root [PREFIX/share] --datadir=DIR read-only architecture-independent data [DATAROOTDIR] --infodir=DIR info documentation [DATAROOTDIR/info] --localedir=DIR locale-dependent data [DATAROOTDIR/locale] --mandir=DIR man documentation [DATAROOTDIR/man] --docdir=DIR documentation root [DATAROOTDIR/doc/PACKAGE] --htmldir=DIR html documentation [DOCDIR] --dvidir=DIR dvi documentation [DOCDIR] --pdfdir=DIR pdf documentation [DOCDIR] --psdir=DIR ps documentation [DOCDIR] _ACEOF cat <<\_ACEOF Program names: --program-prefix=PREFIX prepend PREFIX to installed program names --program-suffix=SUFFIX append SUFFIX to installed program names --program-transform-name=PROGRAM run sed PROGRAM on installed program names System types: --build=BUILD configure for building on BUILD [guessed] --host=HOST cross-compile to build programs to run on HOST [BUILD] --target=TARGET configure for building compilers for TARGET [HOST] _ACEOF fi if test -n "$ac_init_help"; then cat <<\_ACEOF Optional Features: --disable-FEATURE do not include FEATURE (same as --enable-FEATURE=no) --enable-FEATURE[=ARG] include FEATURE [ARG=yes] --disable-dependency-tracking speeds up one-time build --enable-dependency-tracking do not reject slow dependency extractors --disable-nls do not use Native Language Support --disable-rpath do not hardcode runtime library paths --disable-sdltest Do not try to compile and run a test SDL program --enable-warp Enable mouse warp (for BeOS and Mac) --disable-audio Disables Audio --disable-network No network support. --enable-sdl-net Use SDL_Net for networking. --enable-netdebug Enable net packet debugging. --disable-install No installation. Played from the source directory. Optional Packages: --with-PACKAGE[=ARG] use PACKAGE [ARG=yes] --without-PACKAGE do not use PACKAGE (same as --with-PACKAGE=no) --with-gnu-ld assume the C compiler uses GNU ld default=no --with-libiconv-prefix[=DIR] search for libiconv in DIR/include and DIR/lib --without-libiconv-prefix don't search for libiconv in includedir and libdir --with-included-gettext use the GNU gettext library included here --with-libintl-prefix[=DIR] search for libintl in DIR/include and DIR/lib --without-libintl-prefix don't search for libintl in includedir and libdir --with-sdl-prefix=PFX Prefix where SDL is installed (optional) --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional) --with-docdir=DPATH Directory where documentation is saved. Some influential environment variables: CC C compiler command CFLAGS C compiler flags LDFLAGS linker flags, e.g. -L if you have libraries in a nonstandard directory LIBS libraries to pass to the linker, e.g. -l CPPFLAGS C/C++/Objective C preprocessor flags, e.g. -I if you have headers in a nonstandard directory CPP C preprocessor Use these variables to override the choices made by `configure' or to help it to find libraries and programs with nonstandard names/locations. _ACEOF ac_status=$? fi if test "$ac_init_help" = "recursive"; then # If there are subdirs, report their specific --help. for ac_dir in : $ac_subdirs_all; do test "x$ac_dir" = x: && continue test -d "$ac_dir" || continue ac_builddir=. case "$ac_dir" in .) ac_dir_suffix= ac_top_builddir_sub=. ac_top_build_prefix= ;; *) ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'` # A ".." for each directory in $ac_dir_suffix. ac_top_builddir_sub=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,/..,g;s,/,,'` case $ac_top_builddir_sub in "") ac_top_builddir_sub=. ac_top_build_prefix= ;; *) ac_top_build_prefix=$ac_top_builddir_sub/ ;; esac ;; esac ac_abs_top_builddir=$ac_pwd ac_abs_builddir=$ac_pwd$ac_dir_suffix # for backward compatibility: ac_top_builddir=$ac_top_build_prefix case $srcdir in .) # We are building in place. ac_srcdir=. ac_top_srcdir=$ac_top_builddir_sub ac_abs_top_srcdir=$ac_pwd ;; [\\/]* | ?:[\\/]* ) # Absolute name. ac_srcdir=$srcdir$ac_dir_suffix; ac_top_srcdir=$srcdir ac_abs_top_srcdir=$srcdir ;; *) # Relative name. ac_srcdir=$ac_top_build_prefix$srcdir$ac_dir_suffix ac_top_srcdir=$ac_top_build_prefix$srcdir ac_abs_top_srcdir=$ac_pwd/$srcdir ;; esac ac_abs_srcdir=$ac_abs_top_srcdir$ac_dir_suffix cd "$ac_dir" || { ac_status=$?; continue; } # Check for guested configure. if test -f "$ac_srcdir/configure.gnu"; then echo && $SHELL "$ac_srcdir/configure.gnu" --help=recursive elif test -f "$ac_srcdir/configure"; then echo && $SHELL "$ac_srcdir/configure" --help=recursive else echo "$as_me: WARNING: no configuration information is in $ac_dir" >&2 fi || ac_status=$? cd "$ac_pwd" || { ac_status=$?; break; } done fi test -n "$ac_init_help" && exit $ac_status if $ac_init_version; then cat <<\_ACEOF configure generated by GNU Autoconf 2.61 Copyright (C) 1992, 1993, 1994, 1995, 1996, 1998, 1999, 2000, 2001, 2002, 2003, 2004, 2005, 2006 Free Software Foundation, Inc. This configure script is free software; the Free Software Foundation gives unlimited permission to copy, distribute and modify it. _ACEOF exit fi cat >config.log <<_ACEOF This file contains any messages produced by compilers while running configure, to aid debugging if configure makes a mistake. It was created by $as_me, which was generated by GNU Autoconf 2.61. Invocation command line was $ $0 $@ _ACEOF exec 5>>config.log { cat <<_ASUNAME ## --------- ## ## Platform. ## ## --------- ## hostname = `(hostname || uname -n) 2>/dev/null | sed 1q` uname -m = `(uname -m) 2>/dev/null || echo unknown` uname -r = `(uname -r) 2>/dev/null || echo unknown` uname -s = `(uname -s) 2>/dev/null || echo unknown` uname -v = `(uname -v) 2>/dev/null || echo unknown` /usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null || echo unknown` /bin/uname -X = `(/bin/uname -X) 2>/dev/null || echo unknown` /bin/arch = `(/bin/arch) 2>/dev/null || echo unknown` /usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null || echo unknown` /usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null || echo unknown` /usr/bin/hostinfo = `(/usr/bin/hostinfo) 2>/dev/null || echo unknown` /bin/machine = `(/bin/machine) 2>/dev/null || echo unknown` /usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null || echo unknown` /bin/universe = `(/bin/universe) 2>/dev/null || echo unknown` _ASUNAME as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. echo "PATH: $as_dir" done IFS=$as_save_IFS } >&5 cat >&5 <<_ACEOF ## ----------- ## ## Core tests. ## ## ----------- ## _ACEOF # Keep a trace of the command line. # Strip out --no-create and --no-recursion so they do not pile up. # Strip out --silent because we don't want to record it for future runs. # Also quote any args containing shell meta-characters. # Make two passes to allow for proper duplicate-argument suppression. ac_configure_args= ac_configure_args0= ac_configure_args1= ac_must_keep_next=false for ac_pass in 1 2 do for ac_arg do case $ac_arg in -no-create | --no-c* | -n | -no-recursion | --no-r*) continue ;; -q | -quiet | --quiet | --quie | --qui | --qu | --q \ | -silent | --silent | --silen | --sile | --sil) continue ;; *\'*) ac_arg=`echo "$ac_arg" | sed "s/'/'\\\\\\\\''/g"` ;; esac case $ac_pass in 1) ac_configure_args0="$ac_configure_args0 '$ac_arg'" ;; 2) ac_configure_args1="$ac_configure_args1 '$ac_arg'" if test $ac_must_keep_next = true; then ac_must_keep_next=false # Got value, back to normal. else case $ac_arg in *=* | --config-cache | -C | -disable-* | --disable-* \ | -enable-* | --enable-* | -gas | --g* | -nfp | --nf* \ | -q | -quiet | --q* | -silent | --sil* | -v | -verb* \ | -with-* | --with-* | -without-* | --without-* | --x) case "$ac_configure_args0 " in "$ac_configure_args1"*" '$ac_arg' "* ) continue ;; esac ;; -* ) ac_must_keep_next=true ;; esac fi ac_configure_args="$ac_configure_args '$ac_arg'" ;; esac done done $as_unset ac_configure_args0 || test "${ac_configure_args0+set}" != set || { ac_configure_args0=; export ac_configure_args0; } $as_unset ac_configure_args1 || test "${ac_configure_args1+set}" != set || { ac_configure_args1=; export ac_configure_args1; } # When interrupted or exit'd, cleanup temporary files, and complete # config.log. We remove comments because anyway the quotes in there # would cause problems or look ugly. # WARNING: Use '\'' to represent an apostrophe within the trap. # WARNING: Do not start the trap code with a newline, due to a FreeBSD 4.0 bug. trap 'exit_status=$? # Save into config.log some information that might help in debugging. { echo cat <<\_ASBOX ## ---------------- ## ## Cache variables. ## ## ---------------- ## _ASBOX echo # The following way of writing the cache mishandles newlines in values, ( for ac_var in `(set) 2>&1 | sed -n '\''s/^\([a-zA-Z_][a-zA-Z0-9_]*\)=.*/\1/p'\''`; do eval ac_val=\$$ac_var case $ac_val in #( *${as_nl}*) case $ac_var in #( *_cv_*) { echo "$as_me:$LINENO: WARNING: Cache variable $ac_var contains a newline." >&5 echo "$as_me: WARNING: Cache variable $ac_var contains a newline." >&2;} ;; esac case $ac_var in #( _ | IFS | as_nl) ;; #( *) $as_unset $ac_var ;; esac ;; esac done (set) 2>&1 | case $as_nl`(ac_space='\'' '\''; set) 2>&1` in #( *${as_nl}ac_space=\ *) sed -n \ "s/'\''/'\''\\\\'\'''\''/g; s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\''\\2'\''/p" ;; #( *) sed -n "/^[_$as_cr_alnum]*_cv_[_$as_cr_alnum]*=/p" ;; esac | sort ) echo cat <<\_ASBOX ## ----------------- ## ## Output variables. ## ## ----------------- ## _ASBOX echo for ac_var in $ac_subst_vars do eval ac_val=\$$ac_var case $ac_val in *\'\''*) ac_val=`echo "$ac_val" | sed "s/'\''/'\''\\\\\\\\'\'''\''/g"`;; esac echo "$ac_var='\''$ac_val'\''" done | sort echo if test -n "$ac_subst_files"; then cat <<\_ASBOX ## ------------------- ## ## File substitutions. ## ## ------------------- ## _ASBOX echo for ac_var in $ac_subst_files do eval ac_val=\$$ac_var case $ac_val in *\'\''*) ac_val=`echo "$ac_val" | sed "s/'\''/'\''\\\\\\\\'\'''\''/g"`;; esac echo "$ac_var='\''$ac_val'\''" done | sort echo fi if test -s confdefs.h; then cat <<\_ASBOX ## ----------- ## ## confdefs.h. ## ## ----------- ## _ASBOX echo cat confdefs.h echo fi test "$ac_signal" != 0 && echo "$as_me: caught signal $ac_signal" echo "$as_me: exit $exit_status" } >&5 rm -f core *.core core.conftest.* && rm -f -r conftest* confdefs* conf$$* $ac_clean_files && exit $exit_status ' 0 for ac_signal in 1 2 13 15; do trap 'ac_signal='$ac_signal'; { (exit 1); exit 1; }' $ac_signal done ac_signal=0 # confdefs.h avoids OS command line length limits that DEFS can exceed. rm -f -r conftest* confdefs.h # Predefined preprocessor variables. cat >>confdefs.h <<_ACEOF #define PACKAGE_NAME "$PACKAGE_NAME" _ACEOF cat >>confdefs.h <<_ACEOF #define PACKAGE_TARNAME "$PACKAGE_TARNAME" _ACEOF cat >>confdefs.h <<_ACEOF #define PACKAGE_VERSION "$PACKAGE_VERSION" _ACEOF cat >>confdefs.h <<_ACEOF #define PACKAGE_STRING "$PACKAGE_STRING" _ACEOF cat >>confdefs.h <<_ACEOF #define PACKAGE_BUGREPORT "$PACKAGE_BUGREPORT" _ACEOF # Let the site file select an alternate cache file if it wants to. # Prefer explicitly selected file to automatically selected ones. if test -n "$CONFIG_SITE"; then set x "$CONFIG_SITE" elif test "x$prefix" != xNONE; then set x "$prefix/share/config.site" "$prefix/etc/config.site" else set x "$ac_default_prefix/share/config.site" \ "$ac_default_prefix/etc/config.site" fi shift for ac_site_file do if test -r "$ac_site_file"; then { echo "$as_me:$LINENO: loading site script $ac_site_file" >&5 echo "$as_me: loading site script $ac_site_file" >&6;} sed 's/^/| /' "$ac_site_file" >&5 . "$ac_site_file" fi done if test -r "$cache_file"; then # Some versions of bash will fail to source /dev/null (special # files actually), so we avoid doing that. if test -f "$cache_file"; then { echo "$as_me:$LINENO: loading cache $cache_file" >&5 echo "$as_me: loading cache $cache_file" >&6;} case $cache_file in [\\/]* | ?:[\\/]* ) . "$cache_file";; *) . "./$cache_file";; esac fi else { echo "$as_me:$LINENO: creating cache $cache_file" >&5 echo "$as_me: creating cache $cache_file" >&6;} >$cache_file fi # Check that the precious variables saved in the cache have kept the same # value. ac_cache_corrupted=false for ac_var in $ac_precious_vars; do eval ac_old_set=\$ac_cv_env_${ac_var}_set eval ac_new_set=\$ac_env_${ac_var}_set eval ac_old_val=\$ac_cv_env_${ac_var}_value eval ac_new_val=\$ac_env_${ac_var}_value case $ac_old_set,$ac_new_set in set,) { echo "$as_me:$LINENO: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&5 echo "$as_me: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&2;} ac_cache_corrupted=: ;; ,set) { echo "$as_me:$LINENO: error: \`$ac_var' was not set in the previous run" >&5 echo "$as_me: error: \`$ac_var' was not set in the previous run" >&2;} ac_cache_corrupted=: ;; ,);; *) if test "x$ac_old_val" != "x$ac_new_val"; then { echo "$as_me:$LINENO: error: \`$ac_var' has changed since the previous run:" >&5 echo "$as_me: error: \`$ac_var' has changed since the previous run:" >&2;} { echo "$as_me:$LINENO: former value: $ac_old_val" >&5 echo "$as_me: former value: $ac_old_val" >&2;} { echo "$as_me:$LINENO: current value: $ac_new_val" >&5 echo "$as_me: current value: $ac_new_val" >&2;} ac_cache_corrupted=: fi;; esac # Pass precious variables to config.status. if test "$ac_new_set" = set; then case $ac_new_val in *\'*) ac_arg=$ac_var=`echo "$ac_new_val" | sed "s/'/'\\\\\\\\''/g"` ;; *) ac_arg=$ac_var=$ac_new_val ;; esac case " $ac_configure_args " in *" '$ac_arg' "*) ;; # Avoid dups. Use of quotes ensures accuracy. *) ac_configure_args="$ac_configure_args '$ac_arg'" ;; esac fi done if $ac_cache_corrupted; then { echo "$as_me:$LINENO: error: changes in the environment can compromise the build" >&5 echo "$as_me: error: changes in the environment can compromise the build" >&2;} { { echo "$as_me:$LINENO: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&5 echo "$as_me: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&2;} { (exit 1); exit 1; }; } fi ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu ac_aux_dir= for ac_dir in "$srcdir" "$srcdir/.." "$srcdir/../.."; do if test -f "$ac_dir/install-sh"; then ac_aux_dir=$ac_dir ac_install_sh="$ac_aux_dir/install-sh -c" break elif test -f "$ac_dir/install.sh"; then ac_aux_dir=$ac_dir ac_install_sh="$ac_aux_dir/install.sh -c" break elif test -f "$ac_dir/shtool"; then ac_aux_dir=$ac_dir ac_install_sh="$ac_aux_dir/shtool install -c" break fi done if test -z "$ac_aux_dir"; then { { echo "$as_me:$LINENO: error: cannot find install-sh or install.sh in \"$srcdir\" \"$srcdir/..\" \"$srcdir/../..\"" >&5 echo "$as_me: error: cannot find install-sh or install.sh in \"$srcdir\" \"$srcdir/..\" \"$srcdir/../..\"" >&2;} { (exit 1); exit 1; }; } fi # These three variables are undocumented and unsupported, # and are intended to be withdrawn in a future Autoconf release. # They can cause serious problems if a builder's source tree is in a directory # whose full name contains unusual characters. ac_config_guess="$SHELL $ac_aux_dir/config.guess" # Please don't use this var. ac_config_sub="$SHELL $ac_aux_dir/config.sub" # Please don't use this var. ac_configure="$SHELL $ac_aux_dir/configure" # Please don't use this var. # Make sure we can run config.sub. $SHELL "$ac_aux_dir/config.sub" sun4 >/dev/null 2>&1 || { { echo "$as_me:$LINENO: error: cannot run $SHELL $ac_aux_dir/config.sub" >&5 echo "$as_me: error: cannot run $SHELL $ac_aux_dir/config.sub" >&2;} { (exit 1); exit 1; }; } { echo "$as_me:$LINENO: checking build system type" >&5 echo $ECHO_N "checking build system type... $ECHO_C" >&6; } if test "${ac_cv_build+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_build_alias=$build_alias test "x$ac_build_alias" = x && ac_build_alias=`$SHELL "$ac_aux_dir/config.guess"` test "x$ac_build_alias" = x && { { echo "$as_me:$LINENO: error: cannot guess build type; you must specify one" >&5 echo "$as_me: error: cannot guess build type; you must specify one" >&2;} { (exit 1); exit 1; }; } ac_cv_build=`$SHELL "$ac_aux_dir/config.sub" $ac_build_alias` || { { echo "$as_me:$LINENO: error: $SHELL $ac_aux_dir/config.sub $ac_build_alias failed" >&5 echo "$as_me: error: $SHELL $ac_aux_dir/config.sub $ac_build_alias failed" >&2;} { (exit 1); exit 1; }; } fi { echo "$as_me:$LINENO: result: $ac_cv_build" >&5 echo "${ECHO_T}$ac_cv_build" >&6; } case $ac_cv_build in *-*-*) ;; *) { { echo "$as_me:$LINENO: error: invalid value of canonical build" >&5 echo "$as_me: error: invalid value of canonical build" >&2;} { (exit 1); exit 1; }; };; esac build=$ac_cv_build ac_save_IFS=$IFS; IFS='-' set x $ac_cv_build shift build_cpu=$1 build_vendor=$2 shift; shift # Remember, the first character of IFS is used to create $*, # except with old shells: build_os=$* IFS=$ac_save_IFS case $build_os in *\ *) build_os=`echo "$build_os" | sed 's/ /-/g'`;; esac { echo "$as_me:$LINENO: checking host system type" >&5 echo $ECHO_N "checking host system type... $ECHO_C" >&6; } if test "${ac_cv_host+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "x$host_alias" = x; then ac_cv_host=$ac_cv_build else ac_cv_host=`$SHELL "$ac_aux_dir/config.sub" $host_alias` || { { echo "$as_me:$LINENO: error: $SHELL $ac_aux_dir/config.sub $host_alias failed" >&5 echo "$as_me: error: $SHELL $ac_aux_dir/config.sub $host_alias failed" >&2;} { (exit 1); exit 1; }; } fi fi { echo "$as_me:$LINENO: result: $ac_cv_host" >&5 echo "${ECHO_T}$ac_cv_host" >&6; } case $ac_cv_host in *-*-*) ;; *) { { echo "$as_me:$LINENO: error: invalid value of canonical host" >&5 echo "$as_me: error: invalid value of canonical host" >&2;} { (exit 1); exit 1; }; };; esac host=$ac_cv_host ac_save_IFS=$IFS; IFS='-' set x $ac_cv_host shift host_cpu=$1 host_vendor=$2 shift; shift # Remember, the first character of IFS is used to create $*, # except with old shells: host_os=$* IFS=$ac_save_IFS case $host_os in *\ *) host_os=`echo "$host_os" | sed 's/ /-/g'`;; esac { echo "$as_me:$LINENO: checking target system type" >&5 echo $ECHO_N "checking target system type... $ECHO_C" >&6; } if test "${ac_cv_target+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "x$target_alias" = x; then ac_cv_target=$ac_cv_host else ac_cv_target=`$SHELL "$ac_aux_dir/config.sub" $target_alias` || { { echo "$as_me:$LINENO: error: $SHELL $ac_aux_dir/config.sub $target_alias failed" >&5 echo "$as_me: error: $SHELL $ac_aux_dir/config.sub $target_alias failed" >&2;} { (exit 1); exit 1; }; } fi fi { echo "$as_me:$LINENO: result: $ac_cv_target" >&5 echo "${ECHO_T}$ac_cv_target" >&6; } case $ac_cv_target in *-*-*) ;; *) { { echo "$as_me:$LINENO: error: invalid value of canonical target" >&5 echo "$as_me: error: invalid value of canonical target" >&2;} { (exit 1); exit 1; }; };; esac target=$ac_cv_target ac_save_IFS=$IFS; IFS='-' set x $ac_cv_target shift target_cpu=$1 target_vendor=$2 shift; shift # Remember, the first character of IFS is used to create $*, # except with old shells: target_os=$* IFS=$ac_save_IFS case $target_os in *\ *) target_os=`echo "$target_os" | sed 's/ /-/g'`;; esac # The aliases save the names the user supplied, while $host etc. # will get canonicalized. test -n "$target_alias" && test "$program_prefix$program_suffix$program_transform_name" = \ NONENONEs,x,x, && program_prefix=${target_alias}- cat >>confdefs.h <<\_ACEOF #define _GNU_SOURCE 1 _ACEOF ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args. set dummy ${ac_tool_prefix}gcc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="${ac_tool_prefix}gcc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$ac_cv_prog_CC"; then ac_ct_CC=$CC # Extract the first word of "gcc", so it can be a program name with args. set dummy gcc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_CC"; then ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_CC="gcc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_CC=$ac_cv_prog_ac_ct_CC if test -n "$ac_ct_CC"; then { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 echo "${ECHO_T}$ac_ct_CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$ac_ct_CC" = x; then CC="" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac CC=$ac_ct_CC fi else CC="$ac_cv_prog_CC" fi if test -z "$CC"; then if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args. set dummy ${ac_tool_prefix}cc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="${ac_tool_prefix}cc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi fi if test -z "$CC"; then # Extract the first word of "cc", so it can be a program name with args. set dummy cc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else ac_prog_rejected=no as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then ac_prog_rejected=yes continue fi ac_cv_prog_CC="cc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS if test $ac_prog_rejected = yes; then # We found a bogon in the path, so make sure we never use it. set dummy $ac_cv_prog_CC shift if test $# != 0; then # We chose a different compiler from the bogus one. # However, it has the same basename, so the bogon will be chosen # first if we set CC to just the basename; use the full file name. shift ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@" fi fi fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$CC"; then if test -n "$ac_tool_prefix"; then for ac_prog in cl.exe do # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args. set dummy $ac_tool_prefix$ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="$ac_tool_prefix$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$CC" && break done fi if test -z "$CC"; then ac_ct_CC=$CC for ac_prog in cl.exe do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_CC"; then ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_CC="$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_CC=$ac_cv_prog_ac_ct_CC if test -n "$ac_ct_CC"; then { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 echo "${ECHO_T}$ac_ct_CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$ac_ct_CC" && break done if test "x$ac_ct_CC" = x; then CC="" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac CC=$ac_ct_CC fi fi fi test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH See \`config.log' for more details." >&5 echo "$as_me: error: no acceptable C compiler found in \$PATH See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } # Provide some information about the compiler. echo "$as_me:$LINENO: checking for C compiler version" >&5 ac_compiler=`set X $ac_compile; echo $2` { (ac_try="$ac_compiler --version >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler --version >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } { (ac_try="$ac_compiler -v >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler -v >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } { (ac_try="$ac_compiler -V >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler -V >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF ac_clean_files_save=$ac_clean_files ac_clean_files="$ac_clean_files a.out a.exe b.out" # Try to create an executable without -o first, disregard a.out. # It will help us diagnose broken compilers, and finding out an intuition # of exeext. { echo "$as_me:$LINENO: checking for C compiler default output file name" >&5 echo $ECHO_N "checking for C compiler default output file name... $ECHO_C" >&6; } ac_link_default=`echo "$ac_link" | sed 's/ -o *conftest[^ ]*//'` # # List of possible output files, starting from the most likely. # The algorithm is not robust to junk in `.', hence go to wildcards (a.*) # only as a last resort. b.out is created by i960 compilers. ac_files='a_out.exe a.exe conftest.exe a.out conftest a.* conftest.* b.out' # # The IRIX 6 linker writes into existing files which may not be # executable, retaining their permissions. Remove them first so a # subsequent execution test works. ac_rmfiles= for ac_file in $ac_files do case $ac_file in *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) ;; * ) ac_rmfiles="$ac_rmfiles $ac_file";; esac done rm -f $ac_rmfiles if { (ac_try="$ac_link_default" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link_default") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; then # Autoconf-2.13 could set the ac_cv_exeext variable to `no'. # So ignore a value of `no', otherwise this would lead to `EXEEXT = no' # in a Makefile. We should not override ac_cv_exeext if it was cached, # so that the user can short-circuit this test for compilers unknown to # Autoconf. for ac_file in $ac_files '' do test -f "$ac_file" || continue case $ac_file in *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) ;; [ab].out ) # We found the default executable, but exeext='' is most # certainly right. break;; *.* ) if test "${ac_cv_exeext+set}" = set && test "$ac_cv_exeext" != no; then :; else ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` fi # We set ac_cv_exeext here because the later test for it is not # safe: cross compilers may not add the suffix if given an `-o' # argument, so we may need to know it at that point already. # Even if this section looks crufty: it has the advantage of # actually working. break;; * ) break;; esac done test "$ac_cv_exeext" = no && ac_cv_exeext= else ac_file='' fi { echo "$as_me:$LINENO: result: $ac_file" >&5 echo "${ECHO_T}$ac_file" >&6; } if test -z "$ac_file"; then echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 { { echo "$as_me:$LINENO: error: C compiler cannot create executables See \`config.log' for more details." >&5 echo "$as_me: error: C compiler cannot create executables See \`config.log' for more details." >&2;} { (exit 77); exit 77; }; } fi ac_exeext=$ac_cv_exeext # Check that the compiler produces executables we can run. If not, either # the compiler is broken, or we cross compile. { echo "$as_me:$LINENO: checking whether the C compiler works" >&5 echo $ECHO_N "checking whether the C compiler works... $ECHO_C" >&6; } # FIXME: These cross compiler hacks should be removed for Autoconf 3.0 # If not cross compiling, check that we can run a simple program. if test "$cross_compiling" != yes; then if { ac_try='./$ac_file' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then cross_compiling=no else if test "$cross_compiling" = maybe; then cross_compiling=yes else { { echo "$as_me:$LINENO: error: cannot run C compiled programs. If you meant to cross compile, use \`--host'. See \`config.log' for more details." >&5 echo "$as_me: error: cannot run C compiled programs. If you meant to cross compile, use \`--host'. See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } fi fi fi { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } rm -f a.out a.exe conftest$ac_cv_exeext b.out ac_clean_files=$ac_clean_files_save # Check that the compiler produces executables we can run. If not, either # the compiler is broken, or we cross compile. { echo "$as_me:$LINENO: checking whether we are cross compiling" >&5 echo $ECHO_N "checking whether we are cross compiling... $ECHO_C" >&6; } { echo "$as_me:$LINENO: result: $cross_compiling" >&5 echo "${ECHO_T}$cross_compiling" >&6; } { echo "$as_me:$LINENO: checking for suffix of executables" >&5 echo $ECHO_N "checking for suffix of executables... $ECHO_C" >&6; } if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; then # If both `conftest.exe' and `conftest' are `present' (well, observable) # catch `conftest.exe'. For instance with Cygwin, `ls conftest' will # work properly (i.e., refer to `conftest.exe'), while it won't with # `rm'. for ac_file in conftest.exe conftest conftest.*; do test -f "$ac_file" || continue case $ac_file in *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf | *.o | *.obj ) ;; *.* ) ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` break;; * ) break;; esac done else { { echo "$as_me:$LINENO: error: cannot compute suffix of executables: cannot compile and link See \`config.log' for more details." >&5 echo "$as_me: error: cannot compute suffix of executables: cannot compile and link See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } fi rm -f conftest$ac_cv_exeext { echo "$as_me:$LINENO: result: $ac_cv_exeext" >&5 echo "${ECHO_T}$ac_cv_exeext" >&6; } rm -f conftest.$ac_ext EXEEXT=$ac_cv_exeext ac_exeext=$EXEEXT { echo "$as_me:$LINENO: checking for suffix of object files" >&5 echo $ECHO_N "checking for suffix of object files... $ECHO_C" >&6; } if test "${ac_cv_objext+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.o conftest.obj if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; then for ac_file in conftest.o conftest.obj conftest.*; do test -f "$ac_file" || continue; case $ac_file in *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.map | *.inf ) ;; *) ac_cv_objext=`expr "$ac_file" : '.*\.\(.*\)'` break;; esac done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 { { echo "$as_me:$LINENO: error: cannot compute suffix of object files: cannot compile See \`config.log' for more details." >&5 echo "$as_me: error: cannot compute suffix of object files: cannot compile See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } fi rm -f conftest.$ac_cv_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_objext" >&5 echo "${ECHO_T}$ac_cv_objext" >&6; } OBJEXT=$ac_cv_objext ac_objext=$OBJEXT { echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5 echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6; } if test "${ac_cv_c_compiler_gnu+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { #ifndef __GNUC__ choke me #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_compiler_gnu=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_compiler_gnu=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext ac_cv_c_compiler_gnu=$ac_compiler_gnu fi { echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5 echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6; } GCC=`test $ac_compiler_gnu = yes && echo yes` ac_test_CFLAGS=${CFLAGS+set} ac_save_CFLAGS=$CFLAGS { echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5 echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6; } if test "${ac_cv_prog_cc_g+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_save_c_werror_flag=$ac_c_werror_flag ac_c_werror_flag=yes ac_cv_prog_cc_g=no CFLAGS="-g" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_g=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 CFLAGS="" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_c_werror_flag=$ac_save_c_werror_flag CFLAGS="-g" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_g=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext ac_c_werror_flag=$ac_save_c_werror_flag fi { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5 echo "${ECHO_T}$ac_cv_prog_cc_g" >&6; } if test "$ac_test_CFLAGS" = set; then CFLAGS=$ac_save_CFLAGS elif test $ac_cv_prog_cc_g = yes; then if test "$GCC" = yes; then CFLAGS="-g -O2" else CFLAGS="-g" fi else if test "$GCC" = yes; then CFLAGS="-O2" else CFLAGS= fi fi { echo "$as_me:$LINENO: checking for $CC option to accept ISO C89" >&5 echo $ECHO_N "checking for $CC option to accept ISO C89... $ECHO_C" >&6; } if test "${ac_cv_prog_cc_c89+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_cv_prog_cc_c89=no ac_save_CC=$CC cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include /* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */ struct buf { int x; }; FILE * (*rcsopen) (struct buf *, struct stat *, int); static char *e (p, i) char **p; int i; { return p[i]; } static char *f (char * (*g) (char **, int), char **p, ...) { char *s; va_list v; va_start (v,p); s = g (p, va_arg (v,int)); va_end (v); return s; } /* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has function prototypes and stuff, but not '\xHH' hex character constants. These don't provoke an error unfortunately, instead are silently treated as 'x'. The following induces an error, until -std is added to get proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an array size at least. It's necessary to write '\x00'==0 to get something that's true only with -std. */ int osf4_cc_array ['\x00' == 0 ? 1 : -1]; /* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters inside strings and character constants. */ #define FOO(x) 'x' int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1]; int test (int i, double x); struct s1 {int (*f) (int a);}; struct s2 {int (*f) (double a);}; int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int); int argc; char **argv; int main () { return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1]; ; return 0; } _ACEOF for ac_arg in '' -qlanglvl=extc89 -qlanglvl=ansi -std \ -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__" do CC="$ac_save_CC $ac_arg" rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_c89=$ac_arg else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext test "x$ac_cv_prog_cc_c89" != "xno" && break done rm -f conftest.$ac_ext CC=$ac_save_CC fi # AC_CACHE_VAL case "x$ac_cv_prog_cc_c89" in x) { echo "$as_me:$LINENO: result: none needed" >&5 echo "${ECHO_T}none needed" >&6; } ;; xno) { echo "$as_me:$LINENO: result: unsupported" >&5 echo "${ECHO_T}unsupported" >&6; } ;; *) CC="$CC $ac_cv_prog_cc_c89" { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_c89" >&5 echo "${ECHO_T}$ac_cv_prog_cc_c89" >&6; } ;; esac ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu { echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6; } # On Suns, sometimes $CPP names a directory. if test -n "$CPP" && test -d "$CPP"; then CPP= fi if test -z "$CPP"; then if test "${ac_cv_prog_CPP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else # Double quotes because CPP needs to be expanded for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp" do ac_preproc_ok=false for ac_c_preproc_warn_flag in '' yes do # Use a header file that comes with gcc, so configuring glibc # with a fresh cross-compiler works. # Prefer to if __STDC__ is defined, since # exists even on freestanding compilers. # On the NeXT, cc -E runs the code through the compiler's parser, # not just through cpp. "Syntax error" is here to catch this case. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef __STDC__ # include #else # include #endif Syntax error _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Broken: fails on valid input. continue fi rm -f conftest.err conftest.$ac_ext # OK, works on sane cases. Now check whether nonexistent headers # can be detected and how. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then # Broken: success on invalid input. continue else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Passes both tests. ac_preproc_ok=: break fi rm -f conftest.err conftest.$ac_ext done # Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. rm -f conftest.err conftest.$ac_ext if $ac_preproc_ok; then break fi done ac_cv_prog_CPP=$CPP fi CPP=$ac_cv_prog_CPP else ac_cv_prog_CPP=$CPP fi { echo "$as_me:$LINENO: result: $CPP" >&5 echo "${ECHO_T}$CPP" >&6; } ac_preproc_ok=false for ac_c_preproc_warn_flag in '' yes do # Use a header file that comes with gcc, so configuring glibc # with a fresh cross-compiler works. # Prefer to if __STDC__ is defined, since # exists even on freestanding compilers. # On the NeXT, cc -E runs the code through the compiler's parser, # not just through cpp. "Syntax error" is here to catch this case. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef __STDC__ # include #else # include #endif Syntax error _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Broken: fails on valid input. continue fi rm -f conftest.err conftest.$ac_ext # OK, works on sane cases. Now check whether nonexistent headers # can be detected and how. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then # Broken: success on invalid input. continue else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 # Passes both tests. ac_preproc_ok=: break fi rm -f conftest.err conftest.$ac_ext done # Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. rm -f conftest.err conftest.$ac_ext if $ac_preproc_ok; then : else { { echo "$as_me:$LINENO: error: C preprocessor \"$CPP\" fails sanity check See \`config.log' for more details." >&5 echo "$as_me: error: C preprocessor \"$CPP\" fails sanity check See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } fi ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu { echo "$as_me:$LINENO: checking for grep that handles long lines and -e" >&5 echo $ECHO_N "checking for grep that handles long lines and -e... $ECHO_C" >&6; } if test "${ac_cv_path_GREP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else # Extract the first word of "grep ggrep" to use in msg output if test -z "$GREP"; then set dummy grep ggrep; ac_prog_name=$2 if test "${ac_cv_path_GREP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_path_GREP_found=false # Loop through the user's path and test for each of PROGNAME-LIST as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_prog in grep ggrep; do for ac_exec_ext in '' $ac_executable_extensions; do ac_path_GREP="$as_dir/$ac_prog$ac_exec_ext" { test -f "$ac_path_GREP" && $as_test_x "$ac_path_GREP"; } || continue # Check for GNU ac_path_GREP and select it if it is found. # Check for GNU $ac_path_GREP case `"$ac_path_GREP" --version 2>&1` in *GNU*) ac_cv_path_GREP="$ac_path_GREP" ac_path_GREP_found=:;; *) ac_count=0 echo $ECHO_N "0123456789$ECHO_C" >"conftest.in" while : do cat "conftest.in" "conftest.in" >"conftest.tmp" mv "conftest.tmp" "conftest.in" cp "conftest.in" "conftest.nl" echo 'GREP' >> "conftest.nl" "$ac_path_GREP" -e 'GREP$' -e '-(cannot match)-' < "conftest.nl" >"conftest.out" 2>/dev/null || break diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break ac_count=`expr $ac_count + 1` if test $ac_count -gt ${ac_path_GREP_max-0}; then # Best one so far, save it but keep looking for a better one ac_cv_path_GREP="$ac_path_GREP" ac_path_GREP_max=$ac_count fi # 10*(2^10) chars as input seems more than enough test $ac_count -gt 10 && break done rm -f conftest.in conftest.tmp conftest.nl conftest.out;; esac $ac_path_GREP_found && break 3 done done done IFS=$as_save_IFS fi GREP="$ac_cv_path_GREP" if test -z "$GREP"; then { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5 echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;} { (exit 1); exit 1; }; } fi else ac_cv_path_GREP=$GREP fi fi { echo "$as_me:$LINENO: result: $ac_cv_path_GREP" >&5 echo "${ECHO_T}$ac_cv_path_GREP" >&6; } GREP="$ac_cv_path_GREP" { echo "$as_me:$LINENO: checking for egrep" >&5 echo $ECHO_N "checking for egrep... $ECHO_C" >&6; } if test "${ac_cv_path_EGREP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if echo a | $GREP -E '(a|b)' >/dev/null 2>&1 then ac_cv_path_EGREP="$GREP -E" else # Extract the first word of "egrep" to use in msg output if test -z "$EGREP"; then set dummy egrep; ac_prog_name=$2 if test "${ac_cv_path_EGREP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_path_EGREP_found=false # Loop through the user's path and test for each of PROGNAME-LIST as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH$PATH_SEPARATOR/usr/xpg4/bin do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_prog in egrep; do for ac_exec_ext in '' $ac_executable_extensions; do ac_path_EGREP="$as_dir/$ac_prog$ac_exec_ext" { test -f "$ac_path_EGREP" && $as_test_x "$ac_path_EGREP"; } || continue # Check for GNU ac_path_EGREP and select it if it is found. # Check for GNU $ac_path_EGREP case `"$ac_path_EGREP" --version 2>&1` in *GNU*) ac_cv_path_EGREP="$ac_path_EGREP" ac_path_EGREP_found=:;; *) ac_count=0 echo $ECHO_N "0123456789$ECHO_C" >"conftest.in" while : do cat "conftest.in" "conftest.in" >"conftest.tmp" mv "conftest.tmp" "conftest.in" cp "conftest.in" "conftest.nl" echo 'EGREP' >> "conftest.nl" "$ac_path_EGREP" 'EGREP$' < "conftest.nl" >"conftest.out" 2>/dev/null || break diff "conftest.out" "conftest.nl" >/dev/null 2>&1 || break ac_count=`expr $ac_count + 1` if test $ac_count -gt ${ac_path_EGREP_max-0}; then # Best one so far, save it but keep looking for a better one ac_cv_path_EGREP="$ac_path_EGREP" ac_path_EGREP_max=$ac_count fi # 10*(2^10) chars as input seems more than enough test $ac_count -gt 10 && break done rm -f conftest.in conftest.tmp conftest.nl conftest.out;; esac $ac_path_EGREP_found && break 3 done done done IFS=$as_save_IFS fi EGREP="$ac_cv_path_EGREP" if test -z "$EGREP"; then { { echo "$as_me:$LINENO: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&5 echo "$as_me: error: no acceptable $ac_prog_name could be found in $PATH$PATH_SEPARATOR/usr/xpg4/bin" >&2;} { (exit 1); exit 1; }; } fi else ac_cv_path_EGREP=$EGREP fi fi fi { echo "$as_me:$LINENO: result: $ac_cv_path_EGREP" >&5 echo "${ECHO_T}$ac_cv_path_EGREP" >&6; } EGREP="$ac_cv_path_EGREP" { echo "$as_me:$LINENO: checking for AIX" >&5 echo $ECHO_N "checking for AIX... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef _AIX yes #endif _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "yes" >/dev/null 2>&1; then { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } cat >>confdefs.h <<\_ACEOF #define _ALL_SOURCE 1 _ACEOF else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi rm -f conftest* { echo "$as_me:$LINENO: checking for ANSI C header files" >&5 echo $ECHO_N "checking for ANSI C header files... $ECHO_C" >&6; } if test "${ac_cv_header_stdc+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_header_stdc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_header_stdc=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext if test $ac_cv_header_stdc = yes; then # SunOS 4.x string.h does not declare mem*, contrary to ANSI. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "memchr" >/dev/null 2>&1; then : else ac_cv_header_stdc=no fi rm -f conftest* fi if test $ac_cv_header_stdc = yes; then # ISC 2.0.2 stdlib.h does not declare free, contrary to ANSI. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "free" >/dev/null 2>&1; then : else ac_cv_header_stdc=no fi rm -f conftest* fi if test $ac_cv_header_stdc = yes; then # /bin/cc in Irix-4.0.5 gets non-ANSI ctype macros unless using -ansi. if test "$cross_compiling" = yes; then : else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #if ((' ' & 0x0FF) == 0x020) # define ISLOWER(c) ('a' <= (c) && (c) <= 'z') # define TOUPPER(c) (ISLOWER(c) ? 'A' + ((c) - 'a') : (c)) #else # define ISLOWER(c) \ (('a' <= (c) && (c) <= 'i') \ || ('j' <= (c) && (c) <= 'r') \ || ('s' <= (c) && (c) <= 'z')) # define TOUPPER(c) (ISLOWER(c) ? ((c) | 0x40) : (c)) #endif #define XOR(e, f) (((e) && !(f)) || (!(e) && (f))) int main () { int i; for (i = 0; i < 256; i++) if (XOR (islower (i), ISLOWER (i)) || toupper (i) != TOUPPER (i)) return 2; return 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then : else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) ac_cv_header_stdc=no fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi fi fi { echo "$as_me:$LINENO: result: $ac_cv_header_stdc" >&5 echo "${ECHO_T}$ac_cv_header_stdc" >&6; } if test $ac_cv_header_stdc = yes; then cat >>confdefs.h <<\_ACEOF #define STDC_HEADERS 1 _ACEOF fi # On IRIX 5.3, sys/types and inttypes.h are conflicting. for ac_header in sys/types.h sys/stat.h stdlib.h string.h memory.h strings.h \ inttypes.h stdint.h unistd.h do as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include <$ac_header> _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then eval "$as_ac_Header=yes" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 eval "$as_ac_Header=no" fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } if test `eval echo '${'$as_ac_Header'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done if test "${ac_cv_header_minix_config_h+set}" = set; then { echo "$as_me:$LINENO: checking for minix/config.h" >&5 echo $ECHO_N "checking for minix/config.h... $ECHO_C" >&6; } if test "${ac_cv_header_minix_config_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 fi { echo "$as_me:$LINENO: result: $ac_cv_header_minix_config_h" >&5 echo "${ECHO_T}$ac_cv_header_minix_config_h" >&6; } else # Is the header compilable? { echo "$as_me:$LINENO: checking minix/config.h usability" >&5 echo $ECHO_N "checking minix/config.h usability... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_header_compiler=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_compiler=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 echo "${ECHO_T}$ac_header_compiler" >&6; } # Is the header present? { echo "$as_me:$LINENO: checking minix/config.h presence" >&5 echo $ECHO_N "checking minix/config.h presence... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then ac_header_preproc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_preproc=no fi rm -f conftest.err conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 echo "${ECHO_T}$ac_header_preproc" >&6; } # So? What about this header? case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in yes:no: ) { echo "$as_me:$LINENO: WARNING: minix/config.h: accepted by the compiler, rejected by the preprocessor!" >&5 echo "$as_me: WARNING: minix/config.h: accepted by the compiler, rejected by the preprocessor!" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: proceeding with the compiler's result" >&5 echo "$as_me: WARNING: minix/config.h: proceeding with the compiler's result" >&2;} ac_header_preproc=yes ;; no:yes:* ) { echo "$as_me:$LINENO: WARNING: minix/config.h: present but cannot be compiled" >&5 echo "$as_me: WARNING: minix/config.h: present but cannot be compiled" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: check for missing prerequisite headers?" >&5 echo "$as_me: WARNING: minix/config.h: check for missing prerequisite headers?" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: see the Autoconf documentation" >&5 echo "$as_me: WARNING: minix/config.h: see the Autoconf documentation" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: section \"Present But Cannot Be Compiled\"" >&5 echo "$as_me: WARNING: minix/config.h: section \"Present But Cannot Be Compiled\"" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: proceeding with the preprocessor's result" >&5 echo "$as_me: WARNING: minix/config.h: proceeding with the preprocessor's result" >&2;} { echo "$as_me:$LINENO: WARNING: minix/config.h: in the future, the compiler will take precedence" >&5 echo "$as_me: WARNING: minix/config.h: in the future, the compiler will take precedence" >&2;} ;; esac { echo "$as_me:$LINENO: checking for minix/config.h" >&5 echo $ECHO_N "checking for minix/config.h... $ECHO_C" >&6; } if test "${ac_cv_header_minix_config_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_cv_header_minix_config_h=$ac_header_preproc fi { echo "$as_me:$LINENO: result: $ac_cv_header_minix_config_h" >&5 echo "${ECHO_T}$ac_cv_header_minix_config_h" >&6; } fi if test $ac_cv_header_minix_config_h = yes; then MINIX=yes else MINIX= fi if test "$MINIX" = yes; then cat >>confdefs.h <<\_ACEOF #define _POSIX_SOURCE 1 _ACEOF cat >>confdefs.h <<\_ACEOF #define _POSIX_1_SOURCE 2 _ACEOF cat >>confdefs.h <<\_ACEOF #define _MINIX 1 _ACEOF fi { echo "$as_me:$LINENO: checking whether it is safe to define __EXTENSIONS__" >&5 echo $ECHO_N "checking whether it is safe to define __EXTENSIONS__... $ECHO_C" >&6; } if test "${ac_cv_safe_to_define___extensions__+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ # define __EXTENSIONS__ 1 $ac_includes_default int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_safe_to_define___extensions__=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_safe_to_define___extensions__=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_safe_to_define___extensions__" >&5 echo "${ECHO_T}$ac_cv_safe_to_define___extensions__" >&6; } test $ac_cv_safe_to_define___extensions__ = yes && cat >>confdefs.h <<\_ACEOF #define __EXTENSIONS__ 1 _ACEOF cat >>confdefs.h <<\_ACEOF #define _POSIX_PTHREAD_SEMANTICS 1 _ACEOF cat >>confdefs.h <<\_ACEOF #define _TANDEM_SOURCE 1 _ACEOF ac_config_headers="$ac_config_headers config.h" am__api_version="1.9" # Find a good install program. We prefer a C program (faster), # so one script is as good as another. But avoid the broken or # incompatible versions: # SysV /etc/install, /usr/sbin/install # SunOS /usr/etc/install # IRIX /sbin/install # AIX /bin/install # AmigaOS /C/install, which installs bootblocks on floppy discs # AIX 4 /usr/bin/installbsd, which doesn't work without a -g flag # AFS /usr/afsws/bin/install, which mishandles nonexistent args # SVR4 /usr/ucb/install, which tries to use the nonexistent group "staff" # OS/2's system install, which has a completely different semantic # ./install, which can be erroneously created by make from ./install.sh. { echo "$as_me:$LINENO: checking for a BSD-compatible install" >&5 echo $ECHO_N "checking for a BSD-compatible install... $ECHO_C" >&6; } if test -z "$INSTALL"; then if test "${ac_cv_path_install+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. # Account for people who put trailing slashes in PATH elements. case $as_dir/ in ./ | .// | /cC/* | \ /etc/* | /usr/sbin/* | /usr/etc/* | /sbin/* | /usr/afsws/bin/* | \ ?:\\/os2\\/install\\/* | ?:\\/OS2\\/INSTALL\\/* | \ /usr/ucb/* ) ;; *) # OSF1 and SCO ODT 3.0 have their own names for install. # Don't use installbsd from OSF since it installs stuff as root # by default. for ac_prog in ginstall scoinst install; do for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_prog$ac_exec_ext" && $as_test_x "$as_dir/$ac_prog$ac_exec_ext"; }; then if test $ac_prog = install && grep dspmsg "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then # AIX install. It has an incompatible calling convention. : elif test $ac_prog = install && grep pwplus "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then # program-specific install script used by HP pwplus--don't use. : else ac_cv_path_install="$as_dir/$ac_prog$ac_exec_ext -c" break 3 fi fi done done ;; esac done IFS=$as_save_IFS fi if test "${ac_cv_path_install+set}" = set; then INSTALL=$ac_cv_path_install else # As a last resort, use the slow shell script. Don't cache a # value for INSTALL within a source directory, because that will # break other packages using the cache if that directory is # removed, or if the value is a relative name. INSTALL=$ac_install_sh fi fi { echo "$as_me:$LINENO: result: $INSTALL" >&5 echo "${ECHO_T}$INSTALL" >&6; } # Use test -z because SunOS4 sh mishandles braces in ${var-val}. # It thinks the first close brace ends the variable substitution. test -z "$INSTALL_PROGRAM" && INSTALL_PROGRAM='${INSTALL}' test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL}' test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644' { echo "$as_me:$LINENO: checking whether build environment is sane" >&5 echo $ECHO_N "checking whether build environment is sane... $ECHO_C" >&6; } # Just in case sleep 1 echo timestamp > conftest.file # Do `set' in a subshell so we don't clobber the current shell's # arguments. Must try -L first in case configure is actually a # symlink; some systems play weird games with the mod time of symlinks # (eg FreeBSD returns the mod time of the symlink's containing # directory). if ( set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null` if test "$*" = "X"; then # -L didn't work. set X `ls -t $srcdir/configure conftest.file` fi rm -f conftest.file if test "$*" != "X $srcdir/configure conftest.file" \ && test "$*" != "X conftest.file $srcdir/configure"; then # If neither matched, then we have a broken ls. This can happen # if, for instance, CONFIG_SHELL is bash and it inherits a # broken ls alias from the environment. This has actually # happened. Such a system could not be considered "sane". { { echo "$as_me:$LINENO: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&5 echo "$as_me: error: ls -t appears to fail. Make sure there is not a broken alias in your environment" >&2;} { (exit 1); exit 1; }; } fi test "$2" = conftest.file ) then # Ok. : else { { echo "$as_me:$LINENO: error: newly created file is older than distributed files! Check your system clock" >&5 echo "$as_me: error: newly created file is older than distributed files! Check your system clock" >&2;} { (exit 1); exit 1; }; } fi { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } test "$program_prefix" != NONE && program_transform_name="s&^&$program_prefix&;$program_transform_name" # Use a double $ so make ignores it. test "$program_suffix" != NONE && program_transform_name="s&\$&$program_suffix&;$program_transform_name" # Double any \ or $. echo might interpret backslashes. # By default was `s,x,x', remove it if useless. cat <<\_ACEOF >conftest.sed s/[\\$]/&&/g;s/;s,x,x,$// _ACEOF program_transform_name=`echo $program_transform_name | sed -f conftest.sed` rm -f conftest.sed # expand $ac_aux_dir to an absolute path am_aux_dir=`cd $ac_aux_dir && pwd` test x"${MISSING+set}" = xset || MISSING="\${SHELL} $am_aux_dir/missing" # Use eval to expand $SHELL if eval "$MISSING --run true"; then am_missing_run="$MISSING --run " else am_missing_run= { echo "$as_me:$LINENO: WARNING: \`missing' script is too old or missing" >&5 echo "$as_me: WARNING: \`missing' script is too old or missing" >&2;} fi if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then # We used to keeping the `.' as first argument, in order to # allow $(mkdir_p) to be used without argument. As in # $(mkdir_p) $(somedir) # where $(somedir) is conditionally defined. However this is wrong # for two reasons: # 1. if the package is installed by a user who cannot write `.' # make install will fail, # 2. the above comment should most certainly read # $(mkdir_p) $(DESTDIR)$(somedir) # so it does not work when $(somedir) is undefined and # $(DESTDIR) is not. # To support the latter case, we have to write # test -z "$(somedir)" || $(mkdir_p) $(DESTDIR)$(somedir), # so the `.' trick is pointless. mkdir_p='mkdir -p --' else # On NextStep and OpenStep, the `mkdir' command does not # recognize any option. It will interpret all options as # directories to create, and then abort because `.' already # exists. for d in ./-p ./--version; do test -d $d && rmdir $d done # $(mkinstalldirs) is defined by Automake if mkinstalldirs exists. if test -f "$ac_aux_dir/mkinstalldirs"; then mkdir_p='$(mkinstalldirs)' else mkdir_p='$(install_sh) -d' fi fi for ac_prog in gawk mawk nawk awk do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_AWK+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$AWK"; then ac_cv_prog_AWK="$AWK" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_AWK="$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi AWK=$ac_cv_prog_AWK if test -n "$AWK"; then { echo "$as_me:$LINENO: result: $AWK" >&5 echo "${ECHO_T}$AWK" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$AWK" && break done { echo "$as_me:$LINENO: checking whether ${MAKE-make} sets \$(MAKE)" >&5 echo $ECHO_N "checking whether ${MAKE-make} sets \$(MAKE)... $ECHO_C" >&6; } set x ${MAKE-make}; ac_make=`echo "$2" | sed 's/+/p/g; s/[^a-zA-Z0-9_]/_/g'` if { as_var=ac_cv_prog_make_${ac_make}_set; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.make <<\_ACEOF SHELL = /bin/sh all: @echo '@@@%%%=$(MAKE)=@@@%%%' _ACEOF # GNU make sometimes prints "make[1]: Entering...", which would confuse us. case `${MAKE-make} -f conftest.make 2>/dev/null` in *@@@%%%=?*=@@@%%%*) eval ac_cv_prog_make_${ac_make}_set=yes;; *) eval ac_cv_prog_make_${ac_make}_set=no;; esac rm -f conftest.make fi if eval test \$ac_cv_prog_make_${ac_make}_set = yes; then { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } SET_MAKE= else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } SET_MAKE="MAKE=${MAKE-make}" fi rm -rf .tst 2>/dev/null mkdir .tst 2>/dev/null if test -d .tst; then am__leading_dot=. else am__leading_dot=_ fi rmdir .tst 2>/dev/null DEPDIR="${am__leading_dot}deps" ac_config_commands="$ac_config_commands depfiles" am_make=${MAKE-make} cat > confinc << 'END' am__doit: @echo done .PHONY: am__doit END # If we don't find an include directive, just comment out the code. { echo "$as_me:$LINENO: checking for style of include used by $am_make" >&5 echo $ECHO_N "checking for style of include used by $am_make... $ECHO_C" >&6; } am__include="#" am__quote= _am_result=none # First try GNU make style include. echo "include confinc" > confmf # We grep out `Entering directory' and `Leaving directory' # messages which can occur if `w' ends up in MAKEFLAGS. # In particular we don't look at `^make:' because GNU make might # be invoked under some other name (usually "gmake"), in which # case it prints its new name instead of `make'. if test "`$am_make -s -f confmf 2> /dev/null | grep -v 'ing directory'`" = "done"; then am__include=include am__quote= _am_result=GNU fi # Now try BSD make style include. if test "$am__include" = "#"; then echo '.include "confinc"' > confmf if test "`$am_make -s -f confmf 2> /dev/null`" = "done"; then am__include=.include am__quote="\"" _am_result=BSD fi fi { echo "$as_me:$LINENO: result: $_am_result" >&5 echo "${ECHO_T}$_am_result" >&6; } rm -f confinc confmf # Check whether --enable-dependency-tracking was given. if test "${enable_dependency_tracking+set}" = set; then enableval=$enable_dependency_tracking; fi if test "x$enable_dependency_tracking" != xno; then am_depcomp="$ac_aux_dir/depcomp" AMDEPBACKSLASH='\' fi if test "x$enable_dependency_tracking" != xno; then AMDEP_TRUE= AMDEP_FALSE='#' else AMDEP_TRUE='#' AMDEP_FALSE= fi # test to see if srcdir already configured if test "`cd $srcdir && pwd`" != "`pwd`" && test -f $srcdir/config.status; then { { echo "$as_me:$LINENO: error: source directory already configured; run \"make distclean\" there first" >&5 echo "$as_me: error: source directory already configured; run \"make distclean\" there first" >&2;} { (exit 1); exit 1; }; } fi # test whether we have cygpath if test -z "$CYGPATH_W"; then if (cygpath --version) >/dev/null 2>/dev/null; then CYGPATH_W='cygpath -w' else CYGPATH_W=echo fi fi # Define the identity of the package. PACKAGE=lbreakout2 VERSION=2.6.4 cat >>confdefs.h <<_ACEOF #define PACKAGE "$PACKAGE" _ACEOF cat >>confdefs.h <<_ACEOF #define VERSION "$VERSION" _ACEOF # Some tools Automake needs. ACLOCAL=${ACLOCAL-"${am_missing_run}aclocal-${am__api_version}"} AUTOCONF=${AUTOCONF-"${am_missing_run}autoconf"} AUTOMAKE=${AUTOMAKE-"${am_missing_run}automake-${am__api_version}"} AUTOHEADER=${AUTOHEADER-"${am_missing_run}autoheader"} MAKEINFO=${MAKEINFO-"${am_missing_run}makeinfo"} install_sh=${install_sh-"$am_aux_dir/install-sh"} # Installed binaries are usually stripped using `strip' when the user # run `make install-strip'. However `strip' might not be the right # tool to use in cross-compilation environments, therefore Automake # will honor the `STRIP' environment variable to overrule this program. if test "$cross_compiling" != no; then if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}strip", so it can be a program name with args. set dummy ${ac_tool_prefix}strip; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_STRIP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$STRIP"; then ac_cv_prog_STRIP="$STRIP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_STRIP="${ac_tool_prefix}strip" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi STRIP=$ac_cv_prog_STRIP if test -n "$STRIP"; then { echo "$as_me:$LINENO: result: $STRIP" >&5 echo "${ECHO_T}$STRIP" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$ac_cv_prog_STRIP"; then ac_ct_STRIP=$STRIP # Extract the first word of "strip", so it can be a program name with args. set dummy strip; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_STRIP+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_STRIP"; then ac_cv_prog_ac_ct_STRIP="$ac_ct_STRIP" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_STRIP="strip" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_STRIP=$ac_cv_prog_ac_ct_STRIP if test -n "$ac_ct_STRIP"; then { echo "$as_me:$LINENO: result: $ac_ct_STRIP" >&5 echo "${ECHO_T}$ac_ct_STRIP" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$ac_ct_STRIP" = x; then STRIP=":" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac STRIP=$ac_ct_STRIP fi else STRIP="$ac_cv_prog_STRIP" fi fi INSTALL_STRIP_PROGRAM="\${SHELL} \$(install_sh) -c -s" # We need awk for the "check" target. The system "awk" is bad on # some platforms. # Always define AMTAR for backward compatibility. AMTAR=${AMTAR-"${am_missing_run}tar"} am__tar='${AMTAR} chof - "$$tardir"'; am__untar='${AMTAR} xf -' depcc="$CC" am_compiler_list= { echo "$as_me:$LINENO: checking dependency style of $depcc" >&5 echo $ECHO_N "checking dependency style of $depcc... $ECHO_C" >&6; } if test "${am_cv_CC_dependencies_compiler_type+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then # We make a subdir and do the tests there. Otherwise we can end up # making bogus files that we don't know about and never remove. For # instance it was reported that on HP-UX the gcc test will end up # making a dummy file named `D' -- because `-MD' means `put the output # in D'. mkdir conftest.dir # Copy depcomp to subdir because otherwise we won't find it if we're # using a relative directory. cp "$am_depcomp" conftest.dir cd conftest.dir # We will build objects and dependencies in a subdirectory because # it helps to detect inapplicable dependency modes. For instance # both Tru64's cc and ICC support -MD to output dependencies as a # side effect of compilation, but ICC will put the dependencies in # the current directory while Tru64 will put them in the object # directory. mkdir sub am_cv_CC_dependencies_compiler_type=none if test "$am_compiler_list" = ""; then am_compiler_list=`sed -n 's/^#*\([a-zA-Z0-9]*\))$/\1/p' < ./depcomp` fi for depmode in $am_compiler_list; do # Setup a source with many dependencies, because some compilers # like to wrap large dependency lists on column 80 (with \), and # we should not choose a depcomp mode which is confused by this. # # We need to recreate these files for each test, as the compiler may # overwrite some of them when testing with obscure command lines. # This happens at least with the AIX C compiler. : > sub/conftest.c for i in 1 2 3 4 5 6; do echo '#include "conftst'$i'.h"' >> sub/conftest.c # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with # Solaris 8's {/usr,}/bin/sh. touch sub/conftst$i.h done echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf case $depmode in nosideeffect) # after this tag, mechanisms are not by side-effect, so they'll # only be used when explicitly requested if test "x$enable_dependency_tracking" = xyes; then continue else break fi ;; none) break ;; esac # We check with `-c' and `-o' for the sake of the "dashmstdout" # mode. It turns out that the SunPro C++ compiler does not properly # handle `-M -o', and we need to detect this. if depmode=$depmode \ source=sub/conftest.c object=sub/conftest.${OBJEXT-o} \ depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \ $SHELL ./depcomp $depcc -c -o sub/conftest.${OBJEXT-o} sub/conftest.c \ >/dev/null 2>conftest.err && grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 && grep sub/conftest.${OBJEXT-o} sub/conftest.Po > /dev/null 2>&1 && ${MAKE-make} -s -f confmf > /dev/null 2>&1; then # icc doesn't choke on unknown options, it will just issue warnings # or remarks (even with -Werror). So we grep stderr for any message # that says an option was ignored or not supported. # When given -MP, icc 7.0 and 7.1 complain thusly: # icc: Command line warning: ignoring option '-M'; no argument required # The diagnosis changed in icc 8.0: # icc: Command line remark: option '-MP' not supported if (grep 'ignoring option' conftest.err || grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else am_cv_CC_dependencies_compiler_type=$depmode break fi fi done cd .. rm -rf conftest.dir else am_cv_CC_dependencies_compiler_type=none fi fi { echo "$as_me:$LINENO: result: $am_cv_CC_dependencies_compiler_type" >&5 echo "${ECHO_T}$am_cv_CC_dependencies_compiler_type" >&6; } CCDEPMODE=depmode=$am_cv_CC_dependencies_compiler_type if test "x$enable_dependency_tracking" != xno \ && test "$am_cv_CC_dependencies_compiler_type" = gcc3; then am__fastdepCC_TRUE= am__fastdepCC_FALSE='#' else am__fastdepCC_TRUE='#' am__fastdepCC_FALSE= fi MKINSTALLDIRS= if test -n "$ac_aux_dir"; then case "$ac_aux_dir" in /*) MKINSTALLDIRS="$ac_aux_dir/mkinstalldirs" ;; *) MKINSTALLDIRS="\$(top_builddir)/$ac_aux_dir/mkinstalldirs" ;; esac fi if test -z "$MKINSTALLDIRS"; then MKINSTALLDIRS="\$(top_srcdir)/mkinstalldirs" fi { echo "$as_me:$LINENO: checking whether NLS is requested" >&5 echo $ECHO_N "checking whether NLS is requested... $ECHO_C" >&6; } # Check whether --enable-nls was given. if test "${enable_nls+set}" = set; then enableval=$enable_nls; USE_NLS=$enableval else USE_NLS=yes fi { echo "$as_me:$LINENO: result: $USE_NLS" >&5 echo "${ECHO_T}$USE_NLS" >&6; } # Prepare PATH_SEPARATOR. # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Find out how to test for executable files. Don't use a zero-byte file, # as systems may use methods other than mode bits to determine executability. cat >conf$$.file <<_ASEOF #! /bin/sh exit 0 _ASEOF chmod +x conf$$.file if test -x conf$$.file >/dev/null 2>&1; then ac_executable_p="test -x" else ac_executable_p="test -f" fi rm -f conf$$.file # Extract the first word of "msgfmt", so it can be a program name with args. set dummy msgfmt; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_MSGFMT+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case "$MSGFMT" in [\\/]* | ?:[\\/]*) ac_cv_path_MSGFMT="$MSGFMT" # Let the user override the test with a path. ;; *) ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR for ac_dir in $PATH; do IFS="$ac_save_IFS" test -z "$ac_dir" && ac_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then if $ac_dir/$ac_word --statistics /dev/null >/dev/null 2>&1 && (if $ac_dir/$ac_word --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then ac_cv_path_MSGFMT="$ac_dir/$ac_word$ac_exec_ext" break 2 fi fi done done IFS="$ac_save_IFS" test -z "$ac_cv_path_MSGFMT" && ac_cv_path_MSGFMT=":" ;; esac fi MSGFMT="$ac_cv_path_MSGFMT" if test "$MSGFMT" != ":"; then { echo "$as_me:$LINENO: result: $MSGFMT" >&5 echo "${ECHO_T}$MSGFMT" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi # Extract the first word of "gmsgfmt", so it can be a program name with args. set dummy gmsgfmt; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_GMSGFMT+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case $GMSGFMT in [\\/]* | ?:[\\/]*) ac_cv_path_GMSGFMT="$GMSGFMT" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_GMSGFMT="$as_dir/$ac_word$ac_exec_ext" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_GMSGFMT" && ac_cv_path_GMSGFMT="$MSGFMT" ;; esac fi GMSGFMT=$ac_cv_path_GMSGFMT if test -n "$GMSGFMT"; then { echo "$as_me:$LINENO: result: $GMSGFMT" >&5 echo "${ECHO_T}$GMSGFMT" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi # Prepare PATH_SEPARATOR. # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Find out how to test for executable files. Don't use a zero-byte file, # as systems may use methods other than mode bits to determine executability. cat >conf$$.file <<_ASEOF #! /bin/sh exit 0 _ASEOF chmod +x conf$$.file if test -x conf$$.file >/dev/null 2>&1; then ac_executable_p="test -x" else ac_executable_p="test -f" fi rm -f conf$$.file # Extract the first word of "xgettext", so it can be a program name with args. set dummy xgettext; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_XGETTEXT+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case "$XGETTEXT" in [\\/]* | ?:[\\/]*) ac_cv_path_XGETTEXT="$XGETTEXT" # Let the user override the test with a path. ;; *) ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR for ac_dir in $PATH; do IFS="$ac_save_IFS" test -z "$ac_dir" && ac_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 && (if $ac_dir/$ac_word --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then ac_cv_path_XGETTEXT="$ac_dir/$ac_word$ac_exec_ext" break 2 fi fi done done IFS="$ac_save_IFS" test -z "$ac_cv_path_XGETTEXT" && ac_cv_path_XGETTEXT=":" ;; esac fi XGETTEXT="$ac_cv_path_XGETTEXT" if test "$XGETTEXT" != ":"; then { echo "$as_me:$LINENO: result: $XGETTEXT" >&5 echo "${ECHO_T}$XGETTEXT" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi rm -f messages.po # Prepare PATH_SEPARATOR. # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Find out how to test for executable files. Don't use a zero-byte file, # as systems may use methods other than mode bits to determine executability. cat >conf$$.file <<_ASEOF #! /bin/sh exit 0 _ASEOF chmod +x conf$$.file if test -x conf$$.file >/dev/null 2>&1; then ac_executable_p="test -x" else ac_executable_p="test -f" fi rm -f conf$$.file # Extract the first word of "msgmerge", so it can be a program name with args. set dummy msgmerge; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_MSGMERGE+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case "$MSGMERGE" in [\\/]* | ?:[\\/]*) ac_cv_path_MSGMERGE="$MSGMERGE" # Let the user override the test with a path. ;; *) ac_save_IFS="$IFS"; IFS=$PATH_SEPARATOR for ac_dir in $PATH; do IFS="$ac_save_IFS" test -z "$ac_dir" && ac_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if $ac_executable_p "$ac_dir/$ac_word$ac_exec_ext"; then if $ac_dir/$ac_word --update -q /dev/null /dev/null >/dev/null 2>&1; then ac_cv_path_MSGMERGE="$ac_dir/$ac_word$ac_exec_ext" break 2 fi fi done done IFS="$ac_save_IFS" test -z "$ac_cv_path_MSGMERGE" && ac_cv_path_MSGMERGE=":" ;; esac fi MSGMERGE="$ac_cv_path_MSGMERGE" if test "$MSGMERGE" != ":"; then { echo "$as_me:$LINENO: result: $MSGMERGE" >&5 echo "${ECHO_T}$MSGMERGE" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "$GMSGFMT" != ":"; then if $GMSGFMT --statistics /dev/null >/dev/null 2>&1 && (if $GMSGFMT --statistics /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then : ; else GMSGFMT=`echo "$GMSGFMT" | sed -e 's,^.*/,,'` { echo "$as_me:$LINENO: result: found $GMSGFMT program is not GNU msgfmt; ignore it" >&5 echo "${ECHO_T}found $GMSGFMT program is not GNU msgfmt; ignore it" >&6; } GMSGFMT=":" fi fi if test "$XGETTEXT" != ":"; then if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null >/dev/null 2>&1 && (if $XGETTEXT --omit-header --copyright-holder= --msgid-bugs-address= /dev/null 2>&1 >/dev/null | grep usage >/dev/null; then exit 1; else exit 0; fi); then : ; else { echo "$as_me:$LINENO: result: found xgettext program is not GNU xgettext; ignore it" >&5 echo "${ECHO_T}found xgettext program is not GNU xgettext; ignore it" >&6; } XGETTEXT=":" fi rm -f messages.po fi ac_config_commands="$ac_config_commands default-1" if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}ranlib", so it can be a program name with args. set dummy ${ac_tool_prefix}ranlib; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_RANLIB+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$RANLIB"; then ac_cv_prog_RANLIB="$RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_RANLIB="${ac_tool_prefix}ranlib" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi RANLIB=$ac_cv_prog_RANLIB if test -n "$RANLIB"; then { echo "$as_me:$LINENO: result: $RANLIB" >&5 echo "${ECHO_T}$RANLIB" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$ac_cv_prog_RANLIB"; then ac_ct_RANLIB=$RANLIB # Extract the first word of "ranlib", so it can be a program name with args. set dummy ranlib; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_RANLIB+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_RANLIB"; then ac_cv_prog_ac_ct_RANLIB="$ac_ct_RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_RANLIB="ranlib" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_RANLIB=$ac_cv_prog_ac_ct_RANLIB if test -n "$ac_ct_RANLIB"; then { echo "$as_me:$LINENO: result: $ac_ct_RANLIB" >&5 echo "${ECHO_T}$ac_ct_RANLIB" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$ac_ct_RANLIB" = x; then RANLIB=":" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac RANLIB=$ac_ct_RANLIB fi else RANLIB="$ac_cv_prog_RANLIB" fi { echo "$as_me:$LINENO: checking for strerror in -lcposix" >&5 echo $ECHO_N "checking for strerror in -lcposix... $ECHO_C" >&6; } if test "${ac_cv_lib_cposix_strerror+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lcposix $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char strerror (); int main () { return strerror (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_cposix_strerror=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_cposix_strerror=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_cposix_strerror" >&5 echo "${ECHO_T}$ac_cv_lib_cposix_strerror" >&6; } if test $ac_cv_lib_cposix_strerror = yes; then LIBS="$LIBS -lcposix" fi { echo "$as_me:$LINENO: checking for an ANSI C-conforming const" >&5 echo $ECHO_N "checking for an ANSI C-conforming const... $ECHO_C" >&6; } if test "${ac_cv_c_const+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { /* FIXME: Include the comments suggested by Paul. */ #ifndef __cplusplus /* Ultrix mips cc rejects this. */ typedef int charset[2]; const charset cs; /* SunOS 4.1.1 cc rejects this. */ char const *const *pcpcc; char **ppc; /* NEC SVR4.0.2 mips cc rejects this. */ struct point {int x, y;}; static struct point const zero = {0,0}; /* AIX XL C 1.02.0.0 rejects this. It does not let you subtract one const X* pointer from another in an arm of an if-expression whose if-part is not a constant expression */ const char *g = "string"; pcpcc = &g + (g ? g-g : 0); /* HPUX 7.0 cc rejects these. */ ++pcpcc; ppc = (char**) pcpcc; pcpcc = (char const *const *) ppc; { /* SCO 3.2v4 cc rejects this. */ char *t; char const *s = 0 ? (char *) 0 : (char const *) 0; *t++ = 0; if (s) return 0; } { /* Someone thinks the Sun supposedly-ANSI compiler will reject this. */ int x[] = {25, 17}; const int *foo = &x[0]; ++foo; } { /* Sun SC1.0 ANSI compiler rejects this -- but not the above. */ typedef const int *iptr; iptr p = 0; ++p; } { /* AIX XL C 1.02.0.0 rejects this saying "k.c", line 2.27: 1506-025 (S) Operand must be a modifiable lvalue. */ struct s { int j; const int *ap[3]; }; struct s *b; b->j = 5; } { /* ULTRIX-32 V3.1 (Rev 9) vcc rejects this */ const int foo = 10; if (!foo) return 0; } return !cs[0] && !zero.x; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_c_const=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_c_const=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_c_const" >&5 echo "${ECHO_T}$ac_cv_c_const" >&6; } if test $ac_cv_c_const = no; then cat >>confdefs.h <<\_ACEOF #define const _ACEOF fi { echo "$as_me:$LINENO: checking for signed" >&5 echo $ECHO_N "checking for signed... $ECHO_C" >&6; } if test "${bh_cv_c_signed+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { signed char x; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then bh_cv_c_signed=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 bh_cv_c_signed=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $bh_cv_c_signed" >&5 echo "${ECHO_T}$bh_cv_c_signed" >&6; } if test $bh_cv_c_signed = no; then cat >>confdefs.h <<\_ACEOF #define signed _ACEOF fi { echo "$as_me:$LINENO: checking for inline" >&5 echo $ECHO_N "checking for inline... $ECHO_C" >&6; } if test "${ac_cv_c_inline+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_cv_c_inline=no for ac_kw in inline __inline__ __inline; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifndef __cplusplus typedef int foo_t; static $ac_kw foo_t static_foo () {return 0; } $ac_kw foo_t foo () {return 0; } #endif _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_c_inline=$ac_kw else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext test "$ac_cv_c_inline" != no && break done fi { echo "$as_me:$LINENO: result: $ac_cv_c_inline" >&5 echo "${ECHO_T}$ac_cv_c_inline" >&6; } case $ac_cv_c_inline in inline | yes) ;; *) case $ac_cv_c_inline in no) ac_val=;; *) ac_val=$ac_cv_c_inline;; esac cat >>confdefs.h <<_ACEOF #ifndef __cplusplus #define inline $ac_val #endif _ACEOF ;; esac { echo "$as_me:$LINENO: checking for off_t" >&5 echo $ECHO_N "checking for off_t... $ECHO_C" >&6; } if test "${ac_cv_type_off_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default typedef off_t ac__type_new_; int main () { if ((ac__type_new_ *) 0) return 0; if (sizeof (ac__type_new_)) return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_type_off_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_type_off_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_type_off_t" >&5 echo "${ECHO_T}$ac_cv_type_off_t" >&6; } if test $ac_cv_type_off_t = yes; then : else cat >>confdefs.h <<_ACEOF #define off_t long int _ACEOF fi { echo "$as_me:$LINENO: checking for size_t" >&5 echo $ECHO_N "checking for size_t... $ECHO_C" >&6; } if test "${ac_cv_type_size_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default typedef size_t ac__type_new_; int main () { if ((ac__type_new_ *) 0) return 0; if (sizeof (ac__type_new_)) return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_type_size_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_type_size_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_type_size_t" >&5 echo "${ECHO_T}$ac_cv_type_size_t" >&6; } if test $ac_cv_type_size_t = yes; then : else cat >>confdefs.h <<_ACEOF #define size_t unsigned int _ACEOF fi { echo "$as_me:$LINENO: checking for long long" >&5 echo $ECHO_N "checking for long long... $ECHO_C" >&6; } if test "${ac_cv_type_long_long+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ long long ll = 1LL; int i = 63; int main () { long long llmax = (long long) -1; return ll << i | ll >> i | llmax / ll | llmax % ll; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_type_long_long=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_type_long_long=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_type_long_long" >&5 echo "${ECHO_T}$ac_cv_type_long_long" >&6; } if test $ac_cv_type_long_long = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_LONG_LONG 1 _ACEOF fi { echo "$as_me:$LINENO: checking for long double" >&5 echo $ECHO_N "checking for long double... $ECHO_C" >&6; } if test "${gt_cv_c_long_double+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "$GCC" = yes; then gt_cv_c_long_double=yes else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ /* The Stardent Vistra knows sizeof(long double), but does not support it. */ long double foo = 0.0; /* On Ultrix 4.3 cc, long double is 4 and double is 8. */ int array [2*(sizeof(long double) >= sizeof(double)) - 1]; int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_c_long_double=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_c_long_double=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi fi { echo "$as_me:$LINENO: result: $gt_cv_c_long_double" >&5 echo "${ECHO_T}$gt_cv_c_long_double" >&6; } if test $gt_cv_c_long_double = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_LONG_DOUBLE 1 _ACEOF fi { echo "$as_me:$LINENO: checking for wchar_t" >&5 echo $ECHO_N "checking for wchar_t... $ECHO_C" >&6; } if test "${gt_cv_c_wchar_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include wchar_t foo = (wchar_t)'\0'; int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_c_wchar_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_c_wchar_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_c_wchar_t" >&5 echo "${ECHO_T}$gt_cv_c_wchar_t" >&6; } if test $gt_cv_c_wchar_t = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_WCHAR_T 1 _ACEOF fi { echo "$as_me:$LINENO: checking for wint_t" >&5 echo $ECHO_N "checking for wint_t... $ECHO_C" >&6; } if test "${gt_cv_c_wint_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include wint_t foo = (wchar_t)'\0'; int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_c_wint_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_c_wint_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_c_wint_t" >&5 echo "${ECHO_T}$gt_cv_c_wint_t" >&6; } if test $gt_cv_c_wint_t = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_WINT_T 1 _ACEOF fi { echo "$as_me:$LINENO: checking for inttypes.h" >&5 echo $ECHO_N "checking for inttypes.h... $ECHO_C" >&6; } if test "${jm_ac_cv_header_inttypes_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include int main () { uintmax_t i = (uintmax_t) -1; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then jm_ac_cv_header_inttypes_h=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 jm_ac_cv_header_inttypes_h=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $jm_ac_cv_header_inttypes_h" >&5 echo "${ECHO_T}$jm_ac_cv_header_inttypes_h" >&6; } if test $jm_ac_cv_header_inttypes_h = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_INTTYPES_H_WITH_UINTMAX 1 _ACEOF fi { echo "$as_me:$LINENO: checking for stdint.h" >&5 echo $ECHO_N "checking for stdint.h... $ECHO_C" >&6; } if test "${jm_ac_cv_header_stdint_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include int main () { uintmax_t i = (uintmax_t) -1; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then jm_ac_cv_header_stdint_h=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 jm_ac_cv_header_stdint_h=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $jm_ac_cv_header_stdint_h" >&5 echo "${ECHO_T}$jm_ac_cv_header_stdint_h" >&6; } if test $jm_ac_cv_header_stdint_h = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_STDINT_H_WITH_UINTMAX 1 _ACEOF fi { echo "$as_me:$LINENO: checking for intmax_t" >&5 echo $ECHO_N "checking for intmax_t... $ECHO_C" >&6; } if test "${gt_cv_c_intmax_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #if HAVE_STDINT_H_WITH_UINTMAX #include #endif #if HAVE_INTTYPES_H_WITH_UINTMAX #include #endif int main () { intmax_t x = -1; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_c_intmax_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_c_intmax_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_c_intmax_t" >&5 echo "${ECHO_T}$gt_cv_c_intmax_t" >&6; } if test $gt_cv_c_intmax_t = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_INTMAX_T 1 _ACEOF fi { echo "$as_me:$LINENO: checking whether printf() supports POSIX/XSI format strings" >&5 echo $ECHO_N "checking whether printf() supports POSIX/XSI format strings... $ECHO_C" >&6; } if test "${gt_cv_func_printf_posix+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "$cross_compiling" = yes; then cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #if defined __NetBSD__ || defined _MSC_VER || defined __MINGW32__ || defined __CYGWIN__ notposix #endif _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "notposix" >/dev/null 2>&1; then gt_cv_func_printf_posix="guessing no" else gt_cv_func_printf_posix="guessing yes" fi rm -f conftest* else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include /* The string "%2$d %1$d", with dollar characters protected from the shell's dollar expansion (possibly an autoconf bug). */ static char format[] = { '%', '2', '$', 'd', ' ', '%', '1', '$', 'd', '\0' }; static char buf[100]; int main () { sprintf (buf, format, 33, 55); return (strcmp (buf, "55 33") != 0); } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then gt_cv_func_printf_posix=yes else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) gt_cv_func_printf_posix=no fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi fi { echo "$as_me:$LINENO: result: $gt_cv_func_printf_posix" >&5 echo "${ECHO_T}$gt_cv_func_printf_posix" >&6; } case $gt_cv_func_printf_posix in *yes) cat >>confdefs.h <<\_ACEOF #define HAVE_POSIX_PRINTF 1 _ACEOF ;; esac # The Ultrix 4.2 mips builtin alloca declared by alloca.h only works # for constant arguments. Useless! { echo "$as_me:$LINENO: checking for working alloca.h" >&5 echo $ECHO_N "checking for working alloca.h... $ECHO_C" >&6; } if test "${ac_cv_working_alloca_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { char *p = (char *) alloca (2 * sizeof (int)); if (p) return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_working_alloca_h=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_working_alloca_h=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_working_alloca_h" >&5 echo "${ECHO_T}$ac_cv_working_alloca_h" >&6; } if test $ac_cv_working_alloca_h = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_ALLOCA_H 1 _ACEOF fi { echo "$as_me:$LINENO: checking for alloca" >&5 echo $ECHO_N "checking for alloca... $ECHO_C" >&6; } if test "${ac_cv_func_alloca_works+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #ifdef __GNUC__ # define alloca __builtin_alloca #else # ifdef _MSC_VER # include # define alloca _alloca # else # ifdef HAVE_ALLOCA_H # include # else # ifdef _AIX #pragma alloca # else # ifndef alloca /* predefined by HP cc +Olibcalls */ char *alloca (); # endif # endif # endif # endif #endif int main () { char *p = (char *) alloca (1); if (p) return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_func_alloca_works=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_func_alloca_works=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_func_alloca_works" >&5 echo "${ECHO_T}$ac_cv_func_alloca_works" >&6; } if test $ac_cv_func_alloca_works = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_ALLOCA 1 _ACEOF else # The SVR3 libPW and SVR4 libucb both contain incompatible functions # that cause trouble. Some versions do not even contain alloca or # contain a buggy version. If you still want to use their alloca, # use ar to extract alloca.o from them instead of compiling alloca.c. ALLOCA=\${LIBOBJDIR}alloca.$ac_objext cat >>confdefs.h <<\_ACEOF #define C_ALLOCA 1 _ACEOF { echo "$as_me:$LINENO: checking whether \`alloca.c' needs Cray hooks" >&5 echo $ECHO_N "checking whether \`alloca.c' needs Cray hooks... $ECHO_C" >&6; } if test "${ac_cv_os_cray+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #if defined CRAY && ! defined CRAY2 webecray #else wenotbecray #endif _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "webecray" >/dev/null 2>&1; then ac_cv_os_cray=yes else ac_cv_os_cray=no fi rm -f conftest* fi { echo "$as_me:$LINENO: result: $ac_cv_os_cray" >&5 echo "${ECHO_T}$ac_cv_os_cray" >&6; } if test $ac_cv_os_cray = yes; then for ac_func in _getb67 GETB67 getb67; do as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` { echo "$as_me:$LINENO: checking for $ac_func" >&5 echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ /* Define $ac_func to an innocuous variant, in case declares $ac_func. For example, HP-UX 11i declares gettimeofday. */ #define $ac_func innocuous_$ac_func /* System header to define __stub macros and hopefully few prototypes, which can conflict with char $ac_func (); below. Prefer to if __STDC__ is defined, since exists even on freestanding compilers. */ #ifdef __STDC__ # include #else # include #endif #undef $ac_func /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char $ac_func (); /* The GNU C library defines this for functions which it implements to always fail with ENOSYS. Some functions are actually named something starting with __ and the normal name is an alias. */ #if defined __stub_$ac_func || defined __stub___$ac_func choke me #endif int main () { return $ac_func (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then eval "$as_ac_var=yes" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 eval "$as_ac_var=no" fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi ac_res=`eval echo '${'$as_ac_var'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } if test `eval echo '${'$as_ac_var'}'` = yes; then cat >>confdefs.h <<_ACEOF #define CRAY_STACKSEG_END $ac_func _ACEOF break fi done fi { echo "$as_me:$LINENO: checking stack direction for C alloca" >&5 echo $ECHO_N "checking stack direction for C alloca... $ECHO_C" >&6; } if test "${ac_cv_c_stack_direction+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "$cross_compiling" = yes; then ac_cv_c_stack_direction=0 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default int find_stack_direction () { static char *addr = 0; auto char dummy; if (addr == 0) { addr = &dummy; return find_stack_direction (); } else return (&dummy > addr) ? 1 : -1; } int main () { return find_stack_direction () < 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then ac_cv_c_stack_direction=1 else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) ac_cv_c_stack_direction=-1 fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi fi { echo "$as_me:$LINENO: result: $ac_cv_c_stack_direction" >&5 echo "${ECHO_T}$ac_cv_c_stack_direction" >&6; } cat >>confdefs.h <<_ACEOF #define STACK_DIRECTION $ac_cv_c_stack_direction _ACEOF fi for ac_header in stdlib.h unistd.h do as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } else # Is the header compilable? { echo "$as_me:$LINENO: checking $ac_header usability" >&5 echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include <$ac_header> _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_header_compiler=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_compiler=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 echo "${ECHO_T}$ac_header_compiler" >&6; } # Is the header present? { echo "$as_me:$LINENO: checking $ac_header presence" >&5 echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include <$ac_header> _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then ac_header_preproc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_preproc=no fi rm -f conftest.err conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 echo "${ECHO_T}$ac_header_preproc" >&6; } # So? What about this header? case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in yes:no: ) { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} ac_header_preproc=yes ;; no:yes:* ) { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} ;; esac { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else eval "$as_ac_Header=\$ac_header_preproc" fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } fi if test `eval echo '${'$as_ac_Header'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done for ac_func in getpagesize do as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` { echo "$as_me:$LINENO: checking for $ac_func" >&5 echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ /* Define $ac_func to an innocuous variant, in case declares $ac_func. For example, HP-UX 11i declares gettimeofday. */ #define $ac_func innocuous_$ac_func /* System header to define __stub macros and hopefully few prototypes, which can conflict with char $ac_func (); below. Prefer to if __STDC__ is defined, since exists even on freestanding compilers. */ #ifdef __STDC__ # include #else # include #endif #undef $ac_func /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char $ac_func (); /* The GNU C library defines this for functions which it implements to always fail with ENOSYS. Some functions are actually named something starting with __ and the normal name is an alias. */ #if defined __stub_$ac_func || defined __stub___$ac_func choke me #endif int main () { return $ac_func (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then eval "$as_ac_var=yes" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 eval "$as_ac_var=no" fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi ac_res=`eval echo '${'$as_ac_var'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } if test `eval echo '${'$as_ac_var'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_func" | $as_tr_cpp` 1 _ACEOF fi done { echo "$as_me:$LINENO: checking for working mmap" >&5 echo $ECHO_N "checking for working mmap... $ECHO_C" >&6; } if test "${ac_cv_func_mmap_fixed_mapped+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "$cross_compiling" = yes; then ac_cv_func_mmap_fixed_mapped=no else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default /* malloc might have been renamed as rpl_malloc. */ #undef malloc /* Thanks to Mike Haertel and Jim Avera for this test. Here is a matrix of mmap possibilities: mmap private not fixed mmap private fixed at somewhere currently unmapped mmap private fixed at somewhere already mapped mmap shared not fixed mmap shared fixed at somewhere currently unmapped mmap shared fixed at somewhere already mapped For private mappings, we should verify that changes cannot be read() back from the file, nor mmap's back from the file at a different address. (There have been systems where private was not correctly implemented like the infamous i386 svr4.0, and systems where the VM page cache was not coherent with the file system buffer cache like early versions of FreeBSD and possibly contemporary NetBSD.) For shared mappings, we should conversely verify that changes get propagated back to all the places they're supposed to be. Grep wants private fixed already mapped. The main things grep needs to know about mmap are: * does it exist and is it safe to write into the mmap'd area * how to use it (BSD variants) */ #include #include #if !defined STDC_HEADERS && !defined HAVE_STDLIB_H char *malloc (); #endif /* This mess was copied from the GNU getpagesize.h. */ #ifndef HAVE_GETPAGESIZE /* Assume that all systems that can run configure have sys/param.h. */ # ifndef HAVE_SYS_PARAM_H # define HAVE_SYS_PARAM_H 1 # endif # ifdef _SC_PAGESIZE # define getpagesize() sysconf(_SC_PAGESIZE) # else /* no _SC_PAGESIZE */ # ifdef HAVE_SYS_PARAM_H # include # ifdef EXEC_PAGESIZE # define getpagesize() EXEC_PAGESIZE # else /* no EXEC_PAGESIZE */ # ifdef NBPG # define getpagesize() NBPG * CLSIZE # ifndef CLSIZE # define CLSIZE 1 # endif /* no CLSIZE */ # else /* no NBPG */ # ifdef NBPC # define getpagesize() NBPC # else /* no NBPC */ # ifdef PAGESIZE # define getpagesize() PAGESIZE # endif /* PAGESIZE */ # endif /* no NBPC */ # endif /* no NBPG */ # endif /* no EXEC_PAGESIZE */ # else /* no HAVE_SYS_PARAM_H */ # define getpagesize() 8192 /* punt totally */ # endif /* no HAVE_SYS_PARAM_H */ # endif /* no _SC_PAGESIZE */ #endif /* no HAVE_GETPAGESIZE */ int main () { char *data, *data2, *data3; int i, pagesize; int fd; pagesize = getpagesize (); /* First, make a file with some known garbage in it. */ data = (char *) malloc (pagesize); if (!data) return 1; for (i = 0; i < pagesize; ++i) *(data + i) = rand (); umask (0); fd = creat ("conftest.mmap", 0600); if (fd < 0) return 1; if (write (fd, data, pagesize) != pagesize) return 1; close (fd); /* Next, try to mmap the file at a fixed address which already has something else allocated at it. If we can, also make sure that we see the same garbage. */ fd = open ("conftest.mmap", O_RDWR); if (fd < 0) return 1; data2 = (char *) malloc (2 * pagesize); if (!data2) return 1; data2 += (pagesize - ((long int) data2 & (pagesize - 1))) & (pagesize - 1); if (data2 != mmap (data2, pagesize, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_FIXED, fd, 0L)) return 1; for (i = 0; i < pagesize; ++i) if (*(data + i) != *(data2 + i)) return 1; /* Finally, make sure that changes to the mapped area do not percolate back to the file as seen by read(). (This is a bug on some variants of i386 svr4.0.) */ for (i = 0; i < pagesize; ++i) *(data2 + i) = *(data2 + i) + 1; data3 = (char *) malloc (pagesize); if (!data3) return 1; if (read (fd, data3, pagesize) != pagesize) return 1; for (i = 0; i < pagesize; ++i) if (*(data + i) != *(data3 + i)) return 1; close (fd); return 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then ac_cv_func_mmap_fixed_mapped=yes else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) ac_cv_func_mmap_fixed_mapped=no fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi fi { echo "$as_me:$LINENO: result: $ac_cv_func_mmap_fixed_mapped" >&5 echo "${ECHO_T}$ac_cv_func_mmap_fixed_mapped" >&6; } if test $ac_cv_func_mmap_fixed_mapped = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_MMAP 1 _ACEOF fi rm -f conftest.mmap { echo "$as_me:$LINENO: checking whether we are using the GNU C Library 2.1 or newer" >&5 echo $ECHO_N "checking whether we are using the GNU C Library 2.1 or newer... $ECHO_C" >&6; } if test "${ac_cv_gnu_library_2_1+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #ifdef __GNU_LIBRARY__ #if (__GLIBC__ == 2 && __GLIBC_MINOR__ >= 1) || (__GLIBC__ > 2) Lucky GNU user #endif #endif _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "Lucky GNU user" >/dev/null 2>&1; then ac_cv_gnu_library_2_1=yes else ac_cv_gnu_library_2_1=no fi rm -f conftest* fi { echo "$as_me:$LINENO: result: $ac_cv_gnu_library_2_1" >&5 echo "${ECHO_T}$ac_cv_gnu_library_2_1" >&6; } GLIBC21="$ac_cv_gnu_library_2_1" { echo "$as_me:$LINENO: checking whether integer division by zero raises SIGFPE" >&5 echo $ECHO_N "checking whether integer division by zero raises SIGFPE... $ECHO_C" >&6; } if test "${gt_cv_int_divbyzero_sigfpe+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test "$cross_compiling" = yes; then # Guess based on the CPU. case "$host_cpu" in alpha* | i3456786 | m68k | s390*) gt_cv_int_divbyzero_sigfpe="guessing yes";; *) gt_cv_int_divbyzero_sigfpe="guessing no";; esac else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include static void #ifdef __cplusplus sigfpe_handler (int sig) #else sigfpe_handler (sig) int sig; #endif { /* Exit with code 0 if SIGFPE, with code 1 if any other signal. */ exit (sig != SIGFPE); } int x = 1; int y = 0; int z; int nan; int main () { signal (SIGFPE, sigfpe_handler); /* IRIX and AIX (when "xlc -qcheck" is used) yield signal SIGTRAP. */ #if (defined (__sgi) || defined (_AIX)) && defined (SIGTRAP) signal (SIGTRAP, sigfpe_handler); #endif /* Linux/SPARC yields signal SIGILL. */ #if defined (__sparc__) && defined (__linux__) signal (SIGILL, sigfpe_handler); #endif z = x / y; nan = y / y; exit (1); } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then gt_cv_int_divbyzero_sigfpe=yes else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) gt_cv_int_divbyzero_sigfpe=no fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi fi { echo "$as_me:$LINENO: result: $gt_cv_int_divbyzero_sigfpe" >&5 echo "${ECHO_T}$gt_cv_int_divbyzero_sigfpe" >&6; } case "$gt_cv_int_divbyzero_sigfpe" in *yes) value=1;; *) value=0;; esac cat >>confdefs.h <<_ACEOF #define INTDIV0_RAISES_SIGFPE $value _ACEOF { echo "$as_me:$LINENO: checking for unsigned long long" >&5 echo $ECHO_N "checking for unsigned long long... $ECHO_C" >&6; } if test "${ac_cv_type_unsigned_long_long+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ unsigned long long ull = 1ULL; int i = 63; int main () { unsigned long long ullmax = (unsigned long long) -1; return ull << i | ull >> i | ullmax / ull | ullmax % ull; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_type_unsigned_long_long=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_type_unsigned_long_long=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_type_unsigned_long_long" >&5 echo "${ECHO_T}$ac_cv_type_unsigned_long_long" >&6; } if test $ac_cv_type_unsigned_long_long = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_UNSIGNED_LONG_LONG 1 _ACEOF fi if test $jm_ac_cv_header_inttypes_h = no && test $jm_ac_cv_header_stdint_h = no; then test $ac_cv_type_unsigned_long_long = yes \ && ac_type='unsigned long long' \ || ac_type='unsigned long' cat >>confdefs.h <<_ACEOF #define uintmax_t $ac_type _ACEOF else cat >>confdefs.h <<\_ACEOF #define HAVE_UINTMAX_T 1 _ACEOF fi { echo "$as_me:$LINENO: checking for inttypes.h" >&5 echo $ECHO_N "checking for inttypes.h... $ECHO_C" >&6; } if test "${gt_cv_header_inttypes_h+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_header_inttypes_h=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_header_inttypes_h=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_header_inttypes_h" >&5 echo "${ECHO_T}$gt_cv_header_inttypes_h" >&6; } if test $gt_cv_header_inttypes_h = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_INTTYPES_H 1 _ACEOF fi if test $gt_cv_header_inttypes_h = yes; then { echo "$as_me:$LINENO: checking whether the inttypes.h PRIxNN macros are broken" >&5 echo $ECHO_N "checking whether the inttypes.h PRIxNN macros are broken... $ECHO_C" >&6; } if test "${gt_cv_inttypes_pri_broken+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #ifdef PRId32 char *p = PRId32; #endif int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then gt_cv_inttypes_pri_broken=no else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_inttypes_pri_broken=yes fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_inttypes_pri_broken" >&5 echo "${ECHO_T}$gt_cv_inttypes_pri_broken" >&6; } fi if test "$gt_cv_inttypes_pri_broken" = yes; then cat >>confdefs.h <<_ACEOF #define PRI_MACROS_BROKEN 1 _ACEOF fi for ac_header in stdint.h do as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } else # Is the header compilable? { echo "$as_me:$LINENO: checking $ac_header usability" >&5 echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include <$ac_header> _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_header_compiler=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_compiler=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 echo "${ECHO_T}$ac_header_compiler" >&6; } # Is the header present? { echo "$as_me:$LINENO: checking $ac_header presence" >&5 echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include <$ac_header> _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then ac_header_preproc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_preproc=no fi rm -f conftest.err conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 echo "${ECHO_T}$ac_header_preproc" >&6; } # So? What about this header? case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in yes:no: ) { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} ac_header_preproc=yes ;; no:yes:* ) { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} ;; esac { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else eval "$as_ac_Header=\$ac_header_preproc" fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } fi if test `eval echo '${'$as_ac_Header'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done { echo "$as_me:$LINENO: checking for SIZE_MAX" >&5 echo $ECHO_N "checking for SIZE_MAX... $ECHO_C" >&6; } result= cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #if HAVE_STDINT_H #include #endif #ifdef SIZE_MAX Found it #endif _ACEOF if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | $EGREP "Found it" >/dev/null 2>&1; then result=yes fi rm -f conftest* if test -z "$result"; then if test "$cross_compiling" = yes; then # Depending upon the size, compute the lo and hi bounds. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 / 10) >= 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=0 ac_mid=0 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 / 10) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr $ac_mid + 1` if test $ac_lo -le $ac_mid; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 / 10) < 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=-1 ac_mid=-1 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 / 10) >= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_hi=`expr '(' $ac_mid ')' - 1` if test $ac_mid -le $ac_hi; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo= ac_hi= fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext # Binary search between lo and hi bounds. while test "x$ac_lo" != "x$ac_hi"; do ac_mid=`expr '(' $ac_hi - $ac_lo ')' / 2 + $ac_lo` cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 / 10) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr '(' $ac_mid ')' + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done case $ac_lo in ?*) res_hi=$ac_lo;; '') result=? ;; esac else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include static long int longval () { return ~(size_t)0 / 10; } static unsigned long int ulongval () { return ~(size_t)0 / 10; } #include #include int main () { FILE *f = fopen ("conftest.val", "w"); if (! f) return 1; if ((~(size_t)0 / 10) < 0) { long int i = longval (); if (i != (~(size_t)0 / 10)) return 1; fprintf (f, "%ld\n", i); } else { unsigned long int i = ulongval (); if (i != (~(size_t)0 / 10)) return 1; fprintf (f, "%lu\n", i); } return ferror (f) || fclose (f) != 0; ; return 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then res_hi=`cat conftest.val` else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) result=? fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi rm -f conftest.val if test "$cross_compiling" = yes; then # Depending upon the size, compute the lo and hi bounds. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 % 10) >= 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=0 ac_mid=0 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 % 10) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr $ac_mid + 1` if test $ac_lo -le $ac_mid; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 % 10) < 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=-1 ac_mid=-1 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 % 10) >= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_hi=`expr '(' $ac_mid ')' - 1` if test $ac_mid -le $ac_hi; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo= ac_hi= fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext # Binary search between lo and hi bounds. while test "x$ac_lo" != "x$ac_hi"; do ac_mid=`expr '(' $ac_hi - $ac_lo ')' / 2 + $ac_lo` cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((~(size_t)0 % 10) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr '(' $ac_mid ')' + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done case $ac_lo in ?*) res_lo=$ac_lo;; '') result=? ;; esac else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include static long int longval () { return ~(size_t)0 % 10; } static unsigned long int ulongval () { return ~(size_t)0 % 10; } #include #include int main () { FILE *f = fopen ("conftest.val", "w"); if (! f) return 1; if ((~(size_t)0 % 10) < 0) { long int i = longval (); if (i != (~(size_t)0 % 10)) return 1; fprintf (f, "%ld\n", i); } else { unsigned long int i = ulongval (); if (i != (~(size_t)0 % 10)) return 1; fprintf (f, "%lu\n", i); } return ferror (f) || fclose (f) != 0; ; return 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then res_lo=`cat conftest.val` else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) result=? fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi rm -f conftest.val if test "$cross_compiling" = yes; then # Depending upon the size, compute the lo and hi bounds. cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((sizeof (size_t) <= sizeof (unsigned int)) >= 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=0 ac_mid=0 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((sizeof (size_t) <= sizeof (unsigned int)) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr $ac_mid + 1` if test $ac_lo -le $ac_mid; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((sizeof (size_t) <= sizeof (unsigned int)) < 0)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=-1 ac_mid=-1 while :; do cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((sizeof (size_t) <= sizeof (unsigned int)) >= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_lo=$ac_mid; break else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_hi=`expr '(' $ac_mid ')' - 1` if test $ac_mid -le $ac_hi; then ac_lo= ac_hi= break fi ac_mid=`expr 2 '*' $ac_mid` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo= ac_hi= fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext # Binary search between lo and hi bounds. while test "x$ac_lo" != "x$ac_hi"; do ac_mid=`expr '(' $ac_hi - $ac_lo ')' / 2 + $ac_lo` cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { static int test_array [1 - 2 * !((sizeof (size_t) <= sizeof (unsigned int)) <= $ac_mid)]; test_array [0] = 0 ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_hi=$ac_mid else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_lo=`expr '(' $ac_mid ')' + 1` fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext done case $ac_lo in ?*) fits_in_uint=$ac_lo;; '') result=? ;; esac else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include static long int longval () { return sizeof (size_t) <= sizeof (unsigned int); } static unsigned long int ulongval () { return sizeof (size_t) <= sizeof (unsigned int); } #include #include int main () { FILE *f = fopen ("conftest.val", "w"); if (! f) return 1; if ((sizeof (size_t) <= sizeof (unsigned int)) < 0) { long int i = longval (); if (i != (sizeof (size_t) <= sizeof (unsigned int))) return 1; fprintf (f, "%ld\n", i); } else { unsigned long int i = ulongval (); if (i != (sizeof (size_t) <= sizeof (unsigned int))) return 1; fprintf (f, "%lu\n", i); } return ferror (f) || fclose (f) != 0; ; return 0; } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then fits_in_uint=`cat conftest.val` else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) result=? fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi rm -f conftest.val if test "$fits_in_uint" = 1; then cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include extern size_t foo; extern unsigned long foo; int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then fits_in_uint=0 else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi if test -z "$result"; then if test "$fits_in_uint" = 1; then result="$res_hi$res_lo"U else result="$res_hi$res_lo"UL fi else result='~(size_t)0' fi fi { echo "$as_me:$LINENO: result: $result" >&5 echo "${ECHO_T}$result" >&6; } if test "$result" != yes; then cat >>confdefs.h <<_ACEOF #define SIZE_MAX $result _ACEOF fi for ac_header in stdint.h do as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } else # Is the header compilable? { echo "$as_me:$LINENO: checking $ac_header usability" >&5 echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include <$ac_header> _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_header_compiler=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_compiler=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 echo "${ECHO_T}$ac_header_compiler" >&6; } # Is the header present? { echo "$as_me:$LINENO: checking $ac_header presence" >&5 echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include <$ac_header> _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then ac_header_preproc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_preproc=no fi rm -f conftest.err conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 echo "${ECHO_T}$ac_header_preproc" >&6; } # So? What about this header? case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in yes:no: ) { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} ac_header_preproc=yes ;; no:yes:* ) { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} ;; esac { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else eval "$as_ac_Header=\$ac_header_preproc" fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } fi if test `eval echo '${'$as_ac_Header'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done if test "X$prefix" = "XNONE"; then acl_final_prefix="$ac_default_prefix" else acl_final_prefix="$prefix" fi if test "X$exec_prefix" = "XNONE"; then acl_final_exec_prefix='${prefix}' else acl_final_exec_prefix="$exec_prefix" fi acl_save_prefix="$prefix" prefix="$acl_final_prefix" eval acl_final_exec_prefix=\"$acl_final_exec_prefix\" prefix="$acl_save_prefix" # Check whether --with-gnu-ld was given. if test "${with_gnu_ld+set}" = set; then withval=$with_gnu_ld; test "$withval" = no || with_gnu_ld=yes else with_gnu_ld=no fi # Prepare PATH_SEPARATOR. # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi ac_prog=ld if test "$GCC" = yes; then # Check if gcc -print-prog-name=ld gives a path. { echo "$as_me:$LINENO: checking for ld used by GCC" >&5 echo $ECHO_N "checking for ld used by GCC... $ECHO_C" >&6; } case $host in *-*-mingw*) # gcc leaves a trailing carriage return which upsets mingw ac_prog=`($CC -print-prog-name=ld) 2>&5 | tr -d '\015'` ;; *) ac_prog=`($CC -print-prog-name=ld) 2>&5` ;; esac case $ac_prog in # Accept absolute paths. [\\/]* | [A-Za-z]:[\\/]*) re_direlt='/[^/][^/]*/\.\./' # Canonicalize the path of ld ac_prog=`echo $ac_prog| sed 's%\\\\%/%g'` while echo $ac_prog | grep "$re_direlt" > /dev/null 2>&1; do ac_prog=`echo $ac_prog| sed "s%$re_direlt%/%"` done test -z "$LD" && LD="$ac_prog" ;; "") # If it fails, then pretend we aren't using GCC. ac_prog=ld ;; *) # If it is relative, then search for the first ld in PATH. with_gnu_ld=unknown ;; esac elif test "$with_gnu_ld" = yes; then { echo "$as_me:$LINENO: checking for GNU ld" >&5 echo $ECHO_N "checking for GNU ld... $ECHO_C" >&6; } else { echo "$as_me:$LINENO: checking for non-GNU ld" >&5 echo $ECHO_N "checking for non-GNU ld... $ECHO_C" >&6; } fi if test "${acl_cv_path_LD+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -z "$LD"; then IFS="${IFS= }"; ac_save_ifs="$IFS"; IFS="${IFS}${PATH_SEPARATOR-:}" for ac_dir in $PATH; do test -z "$ac_dir" && ac_dir=. if test -f "$ac_dir/$ac_prog" || test -f "$ac_dir/$ac_prog$ac_exeext"; then acl_cv_path_LD="$ac_dir/$ac_prog" # Check to see if the program is GNU ld. I'd rather use --version, # but apparently some GNU ld's only accept -v. # Break only if it was the GNU/non-GNU ld that we prefer. case `"$acl_cv_path_LD" -v 2>&1 < /dev/null` in *GNU* | *'with BFD'*) test "$with_gnu_ld" != no && break ;; *) test "$with_gnu_ld" != yes && break ;; esac fi done IFS="$ac_save_ifs" else acl_cv_path_LD="$LD" # Let the user override the test with a path. fi fi LD="$acl_cv_path_LD" if test -n "$LD"; then { echo "$as_me:$LINENO: result: $LD" >&5 echo "${ECHO_T}$LD" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -z "$LD" && { { echo "$as_me:$LINENO: error: no acceptable ld found in \$PATH" >&5 echo "$as_me: error: no acceptable ld found in \$PATH" >&2;} { (exit 1); exit 1; }; } { echo "$as_me:$LINENO: checking if the linker ($LD) is GNU ld" >&5 echo $ECHO_N "checking if the linker ($LD) is GNU ld... $ECHO_C" >&6; } if test "${acl_cv_prog_gnu_ld+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else # I'd rather use --version here, but apparently some GNU ld's only accept -v. case `$LD -v 2>&1 &5 echo "${ECHO_T}$acl_cv_prog_gnu_ld" >&6; } with_gnu_ld=$acl_cv_prog_gnu_ld { echo "$as_me:$LINENO: checking for shared library run path origin" >&5 echo $ECHO_N "checking for shared library run path origin... $ECHO_C" >&6; } if test "${acl_cv_rpath+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else CC="$CC" GCC="$GCC" LDFLAGS="$LDFLAGS" LD="$LD" with_gnu_ld="$with_gnu_ld" \ ${CONFIG_SHELL-/bin/sh} "$ac_aux_dir/config.rpath" "$host" > conftest.sh . ./conftest.sh rm -f ./conftest.sh acl_cv_rpath=done fi { echo "$as_me:$LINENO: result: $acl_cv_rpath" >&5 echo "${ECHO_T}$acl_cv_rpath" >&6; } wl="$acl_cv_wl" libext="$acl_cv_libext" shlibext="$acl_cv_shlibext" hardcode_libdir_flag_spec="$acl_cv_hardcode_libdir_flag_spec" hardcode_libdir_separator="$acl_cv_hardcode_libdir_separator" hardcode_direct="$acl_cv_hardcode_direct" hardcode_minus_L="$acl_cv_hardcode_minus_L" # Check whether --enable-rpath was given. if test "${enable_rpath+set}" = set; then enableval=$enable_rpath; : else enable_rpath=yes fi use_additional=yes acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" # Check whether --with-libiconv-prefix was given. if test "${with_libiconv_prefix+set}" = set; then withval=$with_libiconv_prefix; if test "X$withval" = "Xno"; then use_additional=no else if test "X$withval" = "X"; then acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" else additional_includedir="$withval/include" additional_libdir="$withval/lib" fi fi fi LIBICONV= LTLIBICONV= INCICONV= rpathdirs= ltrpathdirs= names_already_handled= names_next_round='iconv ' while test -n "$names_next_round"; do names_this_round="$names_next_round" names_next_round= for name in $names_this_round; do already_handled= for n in $names_already_handled; do if test "$n" = "$name"; then already_handled=yes break fi done if test -z "$already_handled"; then names_already_handled="$names_already_handled $name" uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'` eval value=\"\$HAVE_LIB$uppername\" if test -n "$value"; then if test "$value" = yes; then eval value=\"\$LIB$uppername\" test -z "$value" || LIBICONV="${LIBICONV}${LIBICONV:+ }$value" eval value=\"\$LTLIB$uppername\" test -z "$value" || LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$value" else : fi else found_dir= found_la= found_so= found_a= if test $use_additional = yes; then if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then found_dir="$additional_libdir" found_so="$additional_libdir/lib$name.$shlibext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi else if test -f "$additional_libdir/lib$name.$libext"; then found_dir="$additional_libdir" found_a="$additional_libdir/lib$name.$libext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi fi fi fi if test "X$found_dir" = "X"; then for x in $LDFLAGS $LTLIBICONV; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" case "$x" in -L*) dir=`echo "X$x" | sed -e 's/^X-L//'` if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then found_dir="$dir" found_so="$dir/lib$name.$shlibext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi else if test -f "$dir/lib$name.$libext"; then found_dir="$dir" found_a="$dir/lib$name.$libext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi fi fi ;; esac if test "X$found_dir" != "X"; then break fi done fi if test "X$found_dir" != "X"; then LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$found_dir -l$name" if test "X$found_so" != "X"; then if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so" else haveit= for x in $ltrpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $found_dir" fi if test "$hardcode_direct" = yes; then LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so" else if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so" haveit= for x in $rpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $found_dir" fi else haveit= for x in $LDFLAGS $LIBICONV; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir" fi if test "$hardcode_minus_L" != no; then LIBICONV="${LIBICONV}${LIBICONV:+ }$found_so" else LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name" fi fi fi fi else if test "X$found_a" != "X"; then LIBICONV="${LIBICONV}${LIBICONV:+ }$found_a" else LIBICONV="${LIBICONV}${LIBICONV:+ }-L$found_dir -l$name" fi fi additional_includedir= case "$found_dir" in */lib | */lib/) basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'` additional_includedir="$basedir/include" ;; esac if test "X$additional_includedir" != "X"; then if test "X$additional_includedir" != "X/usr/include"; then haveit= if test "X$additional_includedir" = "X/usr/local/include"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then for x in $CPPFLAGS $INCICONV; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-I$additional_includedir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_includedir"; then INCICONV="${INCICONV}${INCICONV:+ }-I$additional_includedir" fi fi fi fi fi if test -n "$found_la"; then save_libdir="$libdir" case "$found_la" in */* | *\\*) . "$found_la" ;; *) . "./$found_la" ;; esac libdir="$save_libdir" for dep in $dependency_libs; do case "$dep" in -L*) additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'` if test "X$additional_libdir" != "X/usr/lib"; then haveit= if test "X$additional_libdir" = "X/usr/local/lib"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then haveit= for x in $LDFLAGS $LIBICONV; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then LIBICONV="${LIBICONV}${LIBICONV:+ }-L$additional_libdir" fi fi haveit= for x in $LDFLAGS $LTLIBICONV; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-L$additional_libdir" fi fi fi fi ;; -R*) dir=`echo "X$dep" | sed -e 's/^X-R//'` if test "$enable_rpath" != no; then haveit= for x in $rpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $dir" fi haveit= for x in $ltrpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $dir" fi fi ;; -l*) names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'` ;; *.la) names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'` ;; *) LIBICONV="${LIBICONV}${LIBICONV:+ }$dep" LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }$dep" ;; esac done fi else LIBICONV="${LIBICONV}${LIBICONV:+ }-l$name" LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-l$name" fi fi fi done done if test "X$rpathdirs" != "X"; then if test -n "$hardcode_libdir_separator"; then alldirs= for found_dir in $rpathdirs; do alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir" done acl_save_libdir="$libdir" libdir="$alldirs" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIBICONV="${LIBICONV}${LIBICONV:+ }$flag" else for found_dir in $rpathdirs; do acl_save_libdir="$libdir" libdir="$found_dir" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIBICONV="${LIBICONV}${LIBICONV:+ }$flag" done fi fi if test "X$ltrpathdirs" != "X"; then for found_dir in $ltrpathdirs; do LTLIBICONV="${LTLIBICONV}${LTLIBICONV:+ }-R$found_dir" done fi { echo "$as_me:$LINENO: checking for ptrdiff_t" >&5 echo $ECHO_N "checking for ptrdiff_t... $ECHO_C" >&6; } if test "${ac_cv_type_ptrdiff_t+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default typedef ptrdiff_t ac__type_new_; int main () { if ((ac__type_new_ *) 0) return 0; if (sizeof (ac__type_new_)) return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_type_ptrdiff_t=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_type_ptrdiff_t=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_type_ptrdiff_t" >&5 echo "${ECHO_T}$ac_cv_type_ptrdiff_t" >&6; } if test $ac_cv_type_ptrdiff_t = yes; then : else cat >>confdefs.h <<\_ACEOF #define ptrdiff_t long _ACEOF fi for ac_header in argz.h limits.h locale.h nl_types.h malloc.h stddef.h \ stdlib.h string.h unistd.h sys/param.h do as_ac_Header=`echo "ac_cv_header_$ac_header" | $as_tr_sh` if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } else # Is the header compilable? { echo "$as_me:$LINENO: checking $ac_header usability" >&5 echo $ECHO_N "checking $ac_header usability... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ $ac_includes_default #include <$ac_header> _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_header_compiler=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_compiler=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_compiler" >&5 echo "${ECHO_T}$ac_header_compiler" >&6; } # Is the header present? { echo "$as_me:$LINENO: checking $ac_header presence" >&5 echo $ECHO_N "checking $ac_header presence... $ECHO_C" >&6; } cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include <$ac_header> _ACEOF if { (ac_try="$ac_cpp conftest.$ac_ext" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_cpp conftest.$ac_ext") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } >/dev/null && { test -z "$ac_c_preproc_warn_flag$ac_c_werror_flag" || test ! -s conftest.err }; then ac_header_preproc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_header_preproc=no fi rm -f conftest.err conftest.$ac_ext { echo "$as_me:$LINENO: result: $ac_header_preproc" >&5 echo "${ECHO_T}$ac_header_preproc" >&6; } # So? What about this header? case $ac_header_compiler:$ac_header_preproc:$ac_c_preproc_warn_flag in yes:no: ) { echo "$as_me:$LINENO: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&5 echo "$as_me: WARNING: $ac_header: accepted by the compiler, rejected by the preprocessor!" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the compiler's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the compiler's result" >&2;} ac_header_preproc=yes ;; no:yes:* ) { echo "$as_me:$LINENO: WARNING: $ac_header: present but cannot be compiled" >&5 echo "$as_me: WARNING: $ac_header: present but cannot be compiled" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: check for missing prerequisite headers?" >&5 echo "$as_me: WARNING: $ac_header: check for missing prerequisite headers?" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: see the Autoconf documentation" >&5 echo "$as_me: WARNING: $ac_header: see the Autoconf documentation" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&5 echo "$as_me: WARNING: $ac_header: section \"Present But Cannot Be Compiled\"" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: proceeding with the preprocessor's result" >&5 echo "$as_me: WARNING: $ac_header: proceeding with the preprocessor's result" >&2;} { echo "$as_me:$LINENO: WARNING: $ac_header: in the future, the compiler will take precedence" >&5 echo "$as_me: WARNING: $ac_header: in the future, the compiler will take precedence" >&2;} ;; esac { echo "$as_me:$LINENO: checking for $ac_header" >&5 echo $ECHO_N "checking for $ac_header... $ECHO_C" >&6; } if { as_var=$as_ac_Header; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else eval "$as_ac_Header=\$ac_header_preproc" fi ac_res=`eval echo '${'$as_ac_Header'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } fi if test `eval echo '${'$as_ac_Header'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_header" | $as_tr_cpp` 1 _ACEOF fi done for ac_func in asprintf fwprintf getcwd getegid geteuid getgid getuid \ mempcpy munmap putenv setenv setlocale snprintf stpcpy strcasecmp strdup \ strtoul tsearch wcslen __argz_count __argz_stringify __argz_next \ __fsetlocking do as_ac_var=`echo "ac_cv_func_$ac_func" | $as_tr_sh` { echo "$as_me:$LINENO: checking for $ac_func" >&5 echo $ECHO_N "checking for $ac_func... $ECHO_C" >&6; } if { as_var=$as_ac_var; eval "test \"\${$as_var+set}\" = set"; }; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ /* Define $ac_func to an innocuous variant, in case declares $ac_func. For example, HP-UX 11i declares gettimeofday. */ #define $ac_func innocuous_$ac_func /* System header to define __stub macros and hopefully few prototypes, which can conflict with char $ac_func (); below. Prefer to if __STDC__ is defined, since exists even on freestanding compilers. */ #ifdef __STDC__ # include #else # include #endif #undef $ac_func /* Override any GCC internal prototype to avoid an error. Use char because int might match the return type of a GCC builtin and then its argument prototype would still apply. */ #ifdef __cplusplus extern "C" #endif char $ac_func (); /* The GNU C library defines this for functions which it implements to always fail with ENOSYS. Some functions are actually named something starting with __ and the normal name is an alias. */ #if defined __stub_$ac_func || defined __stub___$ac_func choke me #endif int main () { return $ac_func (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then eval "$as_ac_var=yes" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 eval "$as_ac_var=no" fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi ac_res=`eval echo '${'$as_ac_var'}'` { echo "$as_me:$LINENO: result: $ac_res" >&5 echo "${ECHO_T}$ac_res" >&6; } if test `eval echo '${'$as_ac_var'}'` = yes; then cat >>confdefs.h <<_ACEOF #define `echo "HAVE_$ac_func" | $as_tr_cpp` 1 _ACEOF fi done { echo "$as_me:$LINENO: checking whether _snprintf is declared" >&5 echo $ECHO_N "checking whether _snprintf is declared... $ECHO_C" >&6; } if test "${ac_cv_have_decl__snprintf+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { #ifndef _snprintf char *p = (char *) _snprintf; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_have_decl__snprintf=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_have_decl__snprintf=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_have_decl__snprintf" >&5 echo "${ECHO_T}$ac_cv_have_decl__snprintf" >&6; } if test $ac_cv_have_decl__snprintf = yes; then gt_value=1 else gt_value=0 fi cat >>confdefs.h <<_ACEOF #define HAVE_DECL__SNPRINTF $gt_value _ACEOF { echo "$as_me:$LINENO: checking whether _snwprintf is declared" >&5 echo $ECHO_N "checking whether _snwprintf is declared... $ECHO_C" >&6; } if test "${ac_cv_have_decl__snwprintf+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { #ifndef _snwprintf char *p = (char *) _snwprintf; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_have_decl__snwprintf=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_have_decl__snwprintf=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_have_decl__snwprintf" >&5 echo "${ECHO_T}$ac_cv_have_decl__snwprintf" >&6; } if test $ac_cv_have_decl__snwprintf = yes; then gt_value=1 else gt_value=0 fi cat >>confdefs.h <<_ACEOF #define HAVE_DECL__SNWPRINTF $gt_value _ACEOF { echo "$as_me:$LINENO: checking whether feof_unlocked is declared" >&5 echo $ECHO_N "checking whether feof_unlocked is declared... $ECHO_C" >&6; } if test "${ac_cv_have_decl_feof_unlocked+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { #ifndef feof_unlocked char *p = (char *) feof_unlocked; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_have_decl_feof_unlocked=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_have_decl_feof_unlocked=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_have_decl_feof_unlocked" >&5 echo "${ECHO_T}$ac_cv_have_decl_feof_unlocked" >&6; } if test $ac_cv_have_decl_feof_unlocked = yes; then gt_value=1 else gt_value=0 fi cat >>confdefs.h <<_ACEOF #define HAVE_DECL_FEOF_UNLOCKED $gt_value _ACEOF { echo "$as_me:$LINENO: checking whether fgets_unlocked is declared" >&5 echo $ECHO_N "checking whether fgets_unlocked is declared... $ECHO_C" >&6; } if test "${ac_cv_have_decl_fgets_unlocked+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { #ifndef fgets_unlocked char *p = (char *) fgets_unlocked; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_have_decl_fgets_unlocked=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_have_decl_fgets_unlocked=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_have_decl_fgets_unlocked" >&5 echo "${ECHO_T}$ac_cv_have_decl_fgets_unlocked" >&6; } if test $ac_cv_have_decl_fgets_unlocked = yes; then gt_value=1 else gt_value=0 fi cat >>confdefs.h <<_ACEOF #define HAVE_DECL_FGETS_UNLOCKED $gt_value _ACEOF { echo "$as_me:$LINENO: checking whether getc_unlocked is declared" >&5 echo $ECHO_N "checking whether getc_unlocked is declared... $ECHO_C" >&6; } if test "${ac_cv_have_decl_getc_unlocked+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { #ifndef getc_unlocked char *p = (char *) getc_unlocked; #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_have_decl_getc_unlocked=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_have_decl_getc_unlocked=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $ac_cv_have_decl_getc_unlocked" >&5 echo "${ECHO_T}$ac_cv_have_decl_getc_unlocked" >&6; } if test $ac_cv_have_decl_getc_unlocked = yes; then gt_value=1 else gt_value=0 fi cat >>confdefs.h <<_ACEOF #define HAVE_DECL_GETC_UNLOCKED $gt_value _ACEOF case $gt_cv_func_printf_posix in *yes) HAVE_POSIX_PRINTF=1 ;; *) HAVE_POSIX_PRINTF=0 ;; esac if test "$ac_cv_func_asprintf" = yes; then HAVE_ASPRINTF=1 else HAVE_ASPRINTF=0 fi if test "$ac_cv_func_snprintf" = yes; then HAVE_SNPRINTF=1 else HAVE_SNPRINTF=0 fi if test "$ac_cv_func_wprintf" = yes; then HAVE_WPRINTF=1 else HAVE_WPRINTF=0 fi am_save_CPPFLAGS="$CPPFLAGS" for element in $INCICONV; do haveit= for x in $CPPFLAGS; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X$element"; then haveit=yes break fi done if test -z "$haveit"; then CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }$element" fi done { echo "$as_me:$LINENO: checking for iconv" >&5 echo $ECHO_N "checking for iconv... $ECHO_C" >&6; } if test "${am_cv_func_iconv+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else am_cv_func_iconv="no, consider installing GNU libiconv" am_cv_lib_iconv=no cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include int main () { iconv_t cd = iconv_open("",""); iconv(cd,NULL,NULL,NULL,NULL); iconv_close(cd); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then am_cv_func_iconv=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext if test "$am_cv_func_iconv" != yes; then am_save_LIBS="$LIBS" LIBS="$LIBS $LIBICONV" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include int main () { iconv_t cd = iconv_open("",""); iconv(cd,NULL,NULL,NULL,NULL); iconv_close(cd); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then am_cv_lib_iconv=yes am_cv_func_iconv=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS="$am_save_LIBS" fi fi { echo "$as_me:$LINENO: result: $am_cv_func_iconv" >&5 echo "${ECHO_T}$am_cv_func_iconv" >&6; } if test "$am_cv_func_iconv" = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_ICONV 1 _ACEOF fi if test "$am_cv_lib_iconv" = yes; then { echo "$as_me:$LINENO: checking how to link with libiconv" >&5 echo $ECHO_N "checking how to link with libiconv... $ECHO_C" >&6; } { echo "$as_me:$LINENO: result: $LIBICONV" >&5 echo "${ECHO_T}$LIBICONV" >&6; } else CPPFLAGS="$am_save_CPPFLAGS" LIBICONV= LTLIBICONV= fi if test "$am_cv_func_iconv" = yes; then { echo "$as_me:$LINENO: checking for iconv declaration" >&5 echo $ECHO_N "checking for iconv declaration... $ECHO_C" >&6; } if test "${am_cv_proto_iconv+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include extern #ifdef __cplusplus "C" #endif #if defined(__STDC__) || defined(__cplusplus) size_t iconv (iconv_t cd, char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft); #else size_t iconv(); #endif int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then am_cv_proto_iconv_arg1="" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 am_cv_proto_iconv_arg1="const" fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext am_cv_proto_iconv="extern size_t iconv (iconv_t cd, $am_cv_proto_iconv_arg1 char * *inbuf, size_t *inbytesleft, char * *outbuf, size_t *outbytesleft);" fi am_cv_proto_iconv=`echo "$am_cv_proto_iconv" | tr -s ' ' | sed -e 's/( /(/'` { echo "$as_me:$LINENO: result: ${ac_t:- }$am_cv_proto_iconv" >&5 echo "${ECHO_T}${ac_t:- }$am_cv_proto_iconv" >&6; } cat >>confdefs.h <<_ACEOF #define ICONV_CONST $am_cv_proto_iconv_arg1 _ACEOF fi { echo "$as_me:$LINENO: checking for nl_langinfo and CODESET" >&5 echo $ECHO_N "checking for nl_langinfo and CODESET... $ECHO_C" >&6; } if test "${am_cv_langinfo_codeset+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { char* cs = nl_langinfo(CODESET); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then am_cv_langinfo_codeset=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 am_cv_langinfo_codeset=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $am_cv_langinfo_codeset" >&5 echo "${ECHO_T}$am_cv_langinfo_codeset" >&6; } if test $am_cv_langinfo_codeset = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_LANGINFO_CODESET 1 _ACEOF fi if test $ac_cv_header_locale_h = yes; then { echo "$as_me:$LINENO: checking for LC_MESSAGES" >&5 echo $ECHO_N "checking for LC_MESSAGES... $ECHO_C" >&6; } if test "${am_cv_val_LC_MESSAGES+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include int main () { return LC_MESSAGES ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then am_cv_val_LC_MESSAGES=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 am_cv_val_LC_MESSAGES=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $am_cv_val_LC_MESSAGES" >&5 echo "${ECHO_T}$am_cv_val_LC_MESSAGES" >&6; } if test $am_cv_val_LC_MESSAGES = yes; then cat >>confdefs.h <<\_ACEOF #define HAVE_LC_MESSAGES 1 _ACEOF fi fi for ac_prog in bison do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_INTLBISON+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$INTLBISON"; then ac_cv_prog_INTLBISON="$INTLBISON" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_INTLBISON="$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi INTLBISON=$ac_cv_prog_INTLBISON if test -n "$INTLBISON"; then { echo "$as_me:$LINENO: result: $INTLBISON" >&5 echo "${ECHO_T}$INTLBISON" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$INTLBISON" && break done if test -z "$INTLBISON"; then ac_verc_fail=yes else { echo "$as_me:$LINENO: checking version of bison" >&5 echo $ECHO_N "checking version of bison... $ECHO_C" >&6; } ac_prog_version=`$INTLBISON --version 2>&1 | sed -n 's/^.*GNU Bison.* \([0-9]*\.[0-9.]*\).*$/\1/p'` case $ac_prog_version in '') ac_prog_version="v. ?.??, bad"; ac_verc_fail=yes;; 1.2[6-9]* | 1.[3-9][0-9]* | [2-9].*) ac_prog_version="$ac_prog_version, ok"; ac_verc_fail=no;; *) ac_prog_version="$ac_prog_version, bad"; ac_verc_fail=yes;; esac { echo "$as_me:$LINENO: result: $ac_prog_version" >&5 echo "${ECHO_T}$ac_prog_version" >&6; } fi if test $ac_verc_fail = yes; then INTLBISON=: fi { echo "$as_me:$LINENO: checking whether NLS is requested" >&5 echo $ECHO_N "checking whether NLS is requested... $ECHO_C" >&6; } # Check whether --enable-nls was given. if test "${enable_nls+set}" = set; then enableval=$enable_nls; USE_NLS=$enableval else USE_NLS=yes fi { echo "$as_me:$LINENO: result: $USE_NLS" >&5 echo "${ECHO_T}$USE_NLS" >&6; } BUILD_INCLUDED_LIBINTL=no USE_INCLUDED_LIBINTL=no LIBINTL= LTLIBINTL= POSUB= if test "$USE_NLS" = "yes"; then gt_use_preinstalled_gnugettext=no { echo "$as_me:$LINENO: checking whether included gettext is requested" >&5 echo $ECHO_N "checking whether included gettext is requested... $ECHO_C" >&6; } # Check whether --with-included-gettext was given. if test "${with_included_gettext+set}" = set; then withval=$with_included_gettext; nls_cv_force_use_gnu_gettext=$withval else nls_cv_force_use_gnu_gettext=no fi { echo "$as_me:$LINENO: result: $nls_cv_force_use_gnu_gettext" >&5 echo "${ECHO_T}$nls_cv_force_use_gnu_gettext" >&6; } nls_cv_use_gnu_gettext="$nls_cv_force_use_gnu_gettext" if test "$nls_cv_force_use_gnu_gettext" != "yes"; then { echo "$as_me:$LINENO: checking for GNU gettext in libc" >&5 echo $ECHO_N "checking for GNU gettext in libc... $ECHO_C" >&6; } if test "${gt_cv_func_gnugettext1_libc+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include extern int _nl_msg_cat_cntr; extern int *_nl_domain_bindings; int main () { bindtextdomain ("", ""); return (int) gettext ("") + _nl_msg_cat_cntr + *_nl_domain_bindings ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then gt_cv_func_gnugettext1_libc=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_func_gnugettext1_libc=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi { echo "$as_me:$LINENO: result: $gt_cv_func_gnugettext1_libc" >&5 echo "${ECHO_T}$gt_cv_func_gnugettext1_libc" >&6; } if test "$gt_cv_func_gnugettext1_libc" != "yes"; then use_additional=yes acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" # Check whether --with-libintl-prefix was given. if test "${with_libintl_prefix+set}" = set; then withval=$with_libintl_prefix; if test "X$withval" = "Xno"; then use_additional=no else if test "X$withval" = "X"; then acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval additional_includedir=\"$includedir\" eval additional_libdir=\"$libdir\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" else additional_includedir="$withval/include" additional_libdir="$withval/lib" fi fi fi LIBINTL= LTLIBINTL= INCINTL= rpathdirs= ltrpathdirs= names_already_handled= names_next_round='intl ' while test -n "$names_next_round"; do names_this_round="$names_next_round" names_next_round= for name in $names_this_round; do already_handled= for n in $names_already_handled; do if test "$n" = "$name"; then already_handled=yes break fi done if test -z "$already_handled"; then names_already_handled="$names_already_handled $name" uppername=`echo "$name" | sed -e 'y|abcdefghijklmnopqrstuvwxyz./-|ABCDEFGHIJKLMNOPQRSTUVWXYZ___|'` eval value=\"\$HAVE_LIB$uppername\" if test -n "$value"; then if test "$value" = yes; then eval value=\"\$LIB$uppername\" test -z "$value" || LIBINTL="${LIBINTL}${LIBINTL:+ }$value" eval value=\"\$LTLIB$uppername\" test -z "$value" || LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }$value" else : fi else found_dir= found_la= found_so= found_a= if test $use_additional = yes; then if test -n "$shlibext" && test -f "$additional_libdir/lib$name.$shlibext"; then found_dir="$additional_libdir" found_so="$additional_libdir/lib$name.$shlibext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi else if test -f "$additional_libdir/lib$name.$libext"; then found_dir="$additional_libdir" found_a="$additional_libdir/lib$name.$libext" if test -f "$additional_libdir/lib$name.la"; then found_la="$additional_libdir/lib$name.la" fi fi fi fi if test "X$found_dir" = "X"; then for x in $LDFLAGS $LTLIBINTL; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" case "$x" in -L*) dir=`echo "X$x" | sed -e 's/^X-L//'` if test -n "$shlibext" && test -f "$dir/lib$name.$shlibext"; then found_dir="$dir" found_so="$dir/lib$name.$shlibext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi else if test -f "$dir/lib$name.$libext"; then found_dir="$dir" found_a="$dir/lib$name.$libext" if test -f "$dir/lib$name.la"; then found_la="$dir/lib$name.la" fi fi fi ;; esac if test "X$found_dir" != "X"; then break fi done fi if test "X$found_dir" != "X"; then LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-L$found_dir -l$name" if test "X$found_so" != "X"; then if test "$enable_rpath" = no || test "X$found_dir" = "X/usr/lib"; then LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so" else haveit= for x in $ltrpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $found_dir" fi if test "$hardcode_direct" = yes; then LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so" else if test -n "$hardcode_libdir_flag_spec" && test "$hardcode_minus_L" = no; then LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so" haveit= for x in $rpathdirs; do if test "X$x" = "X$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $found_dir" fi else haveit= for x in $LDFLAGS $LIBINTL; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$found_dir"; then haveit=yes break fi done if test -z "$haveit"; then LIBINTL="${LIBINTL}${LIBINTL:+ }-L$found_dir" fi if test "$hardcode_minus_L" != no; then LIBINTL="${LIBINTL}${LIBINTL:+ }$found_so" else LIBINTL="${LIBINTL}${LIBINTL:+ }-l$name" fi fi fi fi else if test "X$found_a" != "X"; then LIBINTL="${LIBINTL}${LIBINTL:+ }$found_a" else LIBINTL="${LIBINTL}${LIBINTL:+ }-L$found_dir -l$name" fi fi additional_includedir= case "$found_dir" in */lib | */lib/) basedir=`echo "X$found_dir" | sed -e 's,^X,,' -e 's,/lib/*$,,'` additional_includedir="$basedir/include" ;; esac if test "X$additional_includedir" != "X"; then if test "X$additional_includedir" != "X/usr/include"; then haveit= if test "X$additional_includedir" = "X/usr/local/include"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then for x in $CPPFLAGS $INCINTL; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-I$additional_includedir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_includedir"; then INCINTL="${INCINTL}${INCINTL:+ }-I$additional_includedir" fi fi fi fi fi if test -n "$found_la"; then save_libdir="$libdir" case "$found_la" in */* | *\\*) . "$found_la" ;; *) . "./$found_la" ;; esac libdir="$save_libdir" for dep in $dependency_libs; do case "$dep" in -L*) additional_libdir=`echo "X$dep" | sed -e 's/^X-L//'` if test "X$additional_libdir" != "X/usr/lib"; then haveit= if test "X$additional_libdir" = "X/usr/local/lib"; then if test -n "$GCC"; then case $host_os in linux*) haveit=yes;; esac fi fi if test -z "$haveit"; then haveit= for x in $LDFLAGS $LIBINTL; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then LIBINTL="${LIBINTL}${LIBINTL:+ }-L$additional_libdir" fi fi haveit= for x in $LDFLAGS $LTLIBINTL; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X-L$additional_libdir"; then haveit=yes break fi done if test -z "$haveit"; then if test -d "$additional_libdir"; then LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-L$additional_libdir" fi fi fi fi ;; -R*) dir=`echo "X$dep" | sed -e 's/^X-R//'` if test "$enable_rpath" != no; then haveit= for x in $rpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then rpathdirs="$rpathdirs $dir" fi haveit= for x in $ltrpathdirs; do if test "X$x" = "X$dir"; then haveit=yes break fi done if test -z "$haveit"; then ltrpathdirs="$ltrpathdirs $dir" fi fi ;; -l*) names_next_round="$names_next_round "`echo "X$dep" | sed -e 's/^X-l//'` ;; *.la) names_next_round="$names_next_round "`echo "X$dep" | sed -e 's,^X.*/,,' -e 's,^lib,,' -e 's,\.la$,,'` ;; *) LIBINTL="${LIBINTL}${LIBINTL:+ }$dep" LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }$dep" ;; esac done fi else LIBINTL="${LIBINTL}${LIBINTL:+ }-l$name" LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-l$name" fi fi fi done done if test "X$rpathdirs" != "X"; then if test -n "$hardcode_libdir_separator"; then alldirs= for found_dir in $rpathdirs; do alldirs="${alldirs}${alldirs:+$hardcode_libdir_separator}$found_dir" done acl_save_libdir="$libdir" libdir="$alldirs" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIBINTL="${LIBINTL}${LIBINTL:+ }$flag" else for found_dir in $rpathdirs; do acl_save_libdir="$libdir" libdir="$found_dir" eval flag=\"$hardcode_libdir_flag_spec\" libdir="$acl_save_libdir" LIBINTL="${LIBINTL}${LIBINTL:+ }$flag" done fi fi if test "X$ltrpathdirs" != "X"; then for found_dir in $ltrpathdirs; do LTLIBINTL="${LTLIBINTL}${LTLIBINTL:+ }-R$found_dir" done fi { echo "$as_me:$LINENO: checking for GNU gettext in libintl" >&5 echo $ECHO_N "checking for GNU gettext in libintl... $ECHO_C" >&6; } if test "${gt_cv_func_gnugettext1_libintl+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else gt_save_CPPFLAGS="$CPPFLAGS" CPPFLAGS="$CPPFLAGS $INCINTL" gt_save_LIBS="$LIBS" LIBS="$LIBS $LIBINTL" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include extern int _nl_msg_cat_cntr; extern #ifdef __cplusplus "C" #endif const char *_nl_expand_alias (); int main () { bindtextdomain ("", ""); return (int) gettext ("") + _nl_msg_cat_cntr + *_nl_expand_alias (0) ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then gt_cv_func_gnugettext1_libintl=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 gt_cv_func_gnugettext1_libintl=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext if test "$gt_cv_func_gnugettext1_libintl" != yes && test -n "$LIBICONV"; then LIBS="$LIBS $LIBICONV" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include extern int _nl_msg_cat_cntr; extern #ifdef __cplusplus "C" #endif const char *_nl_expand_alias (); int main () { bindtextdomain ("", ""); return (int) gettext ("") + _nl_msg_cat_cntr + *_nl_expand_alias (0) ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then LIBINTL="$LIBINTL $LIBICONV" LTLIBINTL="$LTLIBINTL $LTLIBICONV" gt_cv_func_gnugettext1_libintl=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext fi CPPFLAGS="$gt_save_CPPFLAGS" LIBS="$gt_save_LIBS" fi { echo "$as_me:$LINENO: result: $gt_cv_func_gnugettext1_libintl" >&5 echo "${ECHO_T}$gt_cv_func_gnugettext1_libintl" >&6; } fi if test "$gt_cv_func_gnugettext1_libc" = "yes" \ || { test "$gt_cv_func_gnugettext1_libintl" = "yes" \ && test "$PACKAGE" != gettext-runtime \ && test "$PACKAGE" != gettext-tools; }; then gt_use_preinstalled_gnugettext=yes else LIBINTL= LTLIBINTL= INCINTL= fi if test "$gt_use_preinstalled_gnugettext" != "yes"; then nls_cv_use_gnu_gettext=yes fi fi if test "$nls_cv_use_gnu_gettext" = "yes"; then BUILD_INCLUDED_LIBINTL=yes USE_INCLUDED_LIBINTL=yes LIBINTL="\${top_builddir}/intl/libintl.a $LIBICONV" LTLIBINTL="\${top_builddir}/intl/libintl.a $LTLIBICONV" LIBS=`echo " $LIBS " | sed -e 's/ -lintl / /' -e 's/^ //' -e 's/ $//'` fi if test "$gt_use_preinstalled_gnugettext" = "yes" \ || test "$nls_cv_use_gnu_gettext" = "yes"; then CATOBJEXT=.gmo fi if test "$gt_use_preinstalled_gnugettext" = "yes" \ || test "$nls_cv_use_gnu_gettext" = "yes"; then cat >>confdefs.h <<\_ACEOF #define ENABLE_NLS 1 _ACEOF else USE_NLS=no fi fi { echo "$as_me:$LINENO: checking whether to use NLS" >&5 echo $ECHO_N "checking whether to use NLS... $ECHO_C" >&6; } { echo "$as_me:$LINENO: result: $USE_NLS" >&5 echo "${ECHO_T}$USE_NLS" >&6; } if test "$USE_NLS" = "yes"; then { echo "$as_me:$LINENO: checking where the gettext function comes from" >&5 echo $ECHO_N "checking where the gettext function comes from... $ECHO_C" >&6; } if test "$gt_use_preinstalled_gnugettext" = "yes"; then if test "$gt_cv_func_gnugettext1_libintl" = "yes"; then gt_source="external libintl" else gt_source="libc" fi else gt_source="included intl directory" fi { echo "$as_me:$LINENO: result: $gt_source" >&5 echo "${ECHO_T}$gt_source" >&6; } fi if test "$USE_NLS" = "yes"; then if test "$gt_use_preinstalled_gnugettext" = "yes"; then if test "$gt_cv_func_gnugettext1_libintl" = "yes"; then { echo "$as_me:$LINENO: checking how to link with libintl" >&5 echo $ECHO_N "checking how to link with libintl... $ECHO_C" >&6; } { echo "$as_me:$LINENO: result: $LIBINTL" >&5 echo "${ECHO_T}$LIBINTL" >&6; } for element in $INCINTL; do haveit= for x in $CPPFLAGS; do acl_save_prefix="$prefix" prefix="$acl_final_prefix" acl_save_exec_prefix="$exec_prefix" exec_prefix="$acl_final_exec_prefix" eval x=\"$x\" exec_prefix="$acl_save_exec_prefix" prefix="$acl_save_prefix" if test "X$x" = "X$element"; then haveit=yes break fi done if test -z "$haveit"; then CPPFLAGS="${CPPFLAGS}${CPPFLAGS:+ }$element" fi done fi cat >>confdefs.h <<\_ACEOF #define HAVE_GETTEXT 1 _ACEOF cat >>confdefs.h <<\_ACEOF #define HAVE_DCGETTEXT 1 _ACEOF fi POSUB=po fi if test "$PACKAGE" = gettext-runtime || test "$PACKAGE" = gettext-tools; then BUILD_INCLUDED_LIBINTL=yes fi nls_cv_header_intl= nls_cv_header_libgt= DATADIRNAME=share INSTOBJEXT=.mo GENCAT=gencat if test "$USE_INCLUDED_LIBINTL" = yes; then INTLOBJS="\$(GETTOBJS)" fi INTL_LIBTOOL_SUFFIX_PREFIX= INTLLIBS="$LIBINTL" ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args. set dummy ${ac_tool_prefix}gcc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="${ac_tool_prefix}gcc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$ac_cv_prog_CC"; then ac_ct_CC=$CC # Extract the first word of "gcc", so it can be a program name with args. set dummy gcc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_CC"; then ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_CC="gcc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_CC=$ac_cv_prog_ac_ct_CC if test -n "$ac_ct_CC"; then { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 echo "${ECHO_T}$ac_ct_CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$ac_ct_CC" = x; then CC="" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac CC=$ac_ct_CC fi else CC="$ac_cv_prog_CC" fi if test -z "$CC"; then if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args. set dummy ${ac_tool_prefix}cc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="${ac_tool_prefix}cc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi fi if test -z "$CC"; then # Extract the first word of "cc", so it can be a program name with args. set dummy cc; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else ac_prog_rejected=no as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then ac_prog_rejected=yes continue fi ac_cv_prog_CC="cc" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS if test $ac_prog_rejected = yes; then # We found a bogon in the path, so make sure we never use it. set dummy $ac_cv_prog_CC shift if test $# != 0; then # We chose a different compiler from the bogus one. # However, it has the same basename, so the bogon will be chosen # first if we set CC to just the basename; use the full file name. shift ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@" fi fi fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$CC"; then if test -n "$ac_tool_prefix"; then for ac_prog in cl.exe do # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args. set dummy $ac_tool_prefix$ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$CC"; then ac_cv_prog_CC="$CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_CC="$ac_tool_prefix$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi CC=$ac_cv_prog_CC if test -n "$CC"; then { echo "$as_me:$LINENO: result: $CC" >&5 echo "${ECHO_T}$CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$CC" && break done fi if test -z "$CC"; then ac_ct_CC=$CC for ac_prog in cl.exe do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_CC+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_CC"; then ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_CC="$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_CC=$ac_cv_prog_ac_ct_CC if test -n "$ac_ct_CC"; then { echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 echo "${ECHO_T}$ac_ct_CC" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$ac_ct_CC" && break done if test "x$ac_ct_CC" = x; then CC="" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac CC=$ac_ct_CC fi fi fi test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH See \`config.log' for more details." >&5 echo "$as_me: error: no acceptable C compiler found in \$PATH See \`config.log' for more details." >&2;} { (exit 1); exit 1; }; } # Provide some information about the compiler. echo "$as_me:$LINENO: checking for C compiler version" >&5 ac_compiler=`set X $ac_compile; echo $2` { (ac_try="$ac_compiler --version >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler --version >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } { (ac_try="$ac_compiler -v >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler -v >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } { (ac_try="$ac_compiler -V >&5" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compiler -V >&5") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } { echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5 echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6; } if test "${ac_cv_c_compiler_gnu+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { #ifndef __GNUC__ choke me #endif ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_compiler_gnu=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_compiler_gnu=no fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext ac_cv_c_compiler_gnu=$ac_compiler_gnu fi { echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5 echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6; } GCC=`test $ac_compiler_gnu = yes && echo yes` ac_test_CFLAGS=${CFLAGS+set} ac_save_CFLAGS=$CFLAGS { echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5 echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6; } if test "${ac_cv_prog_cc_g+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_save_c_werror_flag=$ac_c_werror_flag ac_c_werror_flag=yes ac_cv_prog_cc_g=no CFLAGS="-g" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_g=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 CFLAGS="" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then : else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_c_werror_flag=$ac_save_c_werror_flag CFLAGS="-g" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { ; return 0; } _ACEOF rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_g=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext ac_c_werror_flag=$ac_save_c_werror_flag fi { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5 echo "${ECHO_T}$ac_cv_prog_cc_g" >&6; } if test "$ac_test_CFLAGS" = set; then CFLAGS=$ac_save_CFLAGS elif test $ac_cv_prog_cc_g = yes; then if test "$GCC" = yes; then CFLAGS="-g -O2" else CFLAGS="-g" fi else if test "$GCC" = yes; then CFLAGS="-O2" else CFLAGS= fi fi { echo "$as_me:$LINENO: checking for $CC option to accept ISO C89" >&5 echo $ECHO_N "checking for $CC option to accept ISO C89... $ECHO_C" >&6; } if test "${ac_cv_prog_cc_c89+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_cv_prog_cc_c89=no ac_save_CC=$CC cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include /* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */ struct buf { int x; }; FILE * (*rcsopen) (struct buf *, struct stat *, int); static char *e (p, i) char **p; int i; { return p[i]; } static char *f (char * (*g) (char **, int), char **p, ...) { char *s; va_list v; va_start (v,p); s = g (p, va_arg (v,int)); va_end (v); return s; } /* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has function prototypes and stuff, but not '\xHH' hex character constants. These don't provoke an error unfortunately, instead are silently treated as 'x'. The following induces an error, until -std is added to get proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an array size at least. It's necessary to write '\x00'==0 to get something that's true only with -std. */ int osf4_cc_array ['\x00' == 0 ? 1 : -1]; /* IBM C 6 for AIX is almost-ANSI by default, but it replaces macro parameters inside strings and character constants. */ #define FOO(x) 'x' int xlc6_cc_array[FOO(a) == 'x' ? 1 : -1]; int test (int i, double x); struct s1 {int (*f) (int a);}; struct s2 {int (*f) (double a);}; int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int); int argc; char **argv; int main () { return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1]; ; return 0; } _ACEOF for ac_arg in '' -qlanglvl=extc89 -qlanglvl=ansi -std \ -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__" do CC="$ac_save_CC $ac_arg" rm -f conftest.$ac_objext if { (ac_try="$ac_compile" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_compile") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest.$ac_objext; then ac_cv_prog_cc_c89=$ac_arg else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 fi rm -f core conftest.err conftest.$ac_objext test "x$ac_cv_prog_cc_c89" != "xno" && break done rm -f conftest.$ac_ext CC=$ac_save_CC fi # AC_CACHE_VAL case "x$ac_cv_prog_cc_c89" in x) { echo "$as_me:$LINENO: result: none needed" >&5 echo "${ECHO_T}none needed" >&6; } ;; xno) { echo "$as_me:$LINENO: result: unsupported" >&5 echo "${ECHO_T}unsupported" >&6; } ;; *) CC="$CC $ac_cv_prog_cc_c89" { echo "$as_me:$LINENO: result: $ac_cv_prog_cc_c89" >&5 echo "${ECHO_T}$ac_cv_prog_cc_c89" >&6; } ;; esac ac_ext=c ac_cpp='$CPP $CPPFLAGS' ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' ac_compiler_gnu=$ac_cv_c_compiler_gnu if test -n "$ac_tool_prefix"; then # Extract the first word of "${ac_tool_prefix}ranlib", so it can be a program name with args. set dummy ${ac_tool_prefix}ranlib; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_RANLIB+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$RANLIB"; then ac_cv_prog_RANLIB="$RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_RANLIB="${ac_tool_prefix}ranlib" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi RANLIB=$ac_cv_prog_RANLIB if test -n "$RANLIB"; then { echo "$as_me:$LINENO: result: $RANLIB" >&5 echo "${ECHO_T}$RANLIB" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi fi if test -z "$ac_cv_prog_RANLIB"; then ac_ct_RANLIB=$RANLIB # Extract the first word of "ranlib", so it can be a program name with args. set dummy ranlib; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_ac_ct_RANLIB+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$ac_ct_RANLIB"; then ac_cv_prog_ac_ct_RANLIB="$ac_ct_RANLIB" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_ac_ct_RANLIB="ranlib" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi ac_ct_RANLIB=$ac_cv_prog_ac_ct_RANLIB if test -n "$ac_ct_RANLIB"; then { echo "$as_me:$LINENO: result: $ac_ct_RANLIB" >&5 echo "${ECHO_T}$ac_ct_RANLIB" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi if test "x$ac_ct_RANLIB" = x; then RANLIB=":" else case $cross_compiling:$ac_tool_warned in yes:) { echo "$as_me:$LINENO: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&5 echo "$as_me: WARNING: In the future, Autoconf will not detect cross-tools whose name does not start with the host triplet. If you think this configuration is useful to you, please write to autoconf@gnu.org." >&2;} ac_tool_warned=yes ;; esac RANLIB=$ac_ct_RANLIB fi else RANLIB="$ac_cv_prog_RANLIB" fi { echo "$as_me:$LINENO: checking for main in -lm" >&5 echo $ECHO_N "checking for main in -lm... $ECHO_C" >&6; } if test "${ac_cv_lib_m_main+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lm $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { return main (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_m_main=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_m_main=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_m_main" >&5 echo "${ECHO_T}$ac_cv_lib_m_main" >&6; } if test $ac_cv_lib_m_main = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_LIBM 1 _ACEOF LIBS="-lm $LIBS" else { { echo "$as_me:$LINENO: error: lib math is needed" >&5 echo "$as_me: error: lib math is needed" >&2;} { (exit 1); exit 1; }; } fi { echo "$as_me:$LINENO: checking for main in -lz" >&5 echo $ECHO_N "checking for main in -lz... $ECHO_C" >&6; } if test "${ac_cv_lib_z_main+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lz $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { return main (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_z_main=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_z_main=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_z_main" >&5 echo "${ECHO_T}$ac_cv_lib_z_main" >&6; } if test $ac_cv_lib_z_main = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_LIBZ 1 _ACEOF LIBS="-lz $LIBS" else { { echo "$as_me:$LINENO: error: libz is needed" >&5 echo "$as_me: error: libz is needed" >&2;} { (exit 1); exit 1; }; } fi { echo "$as_me:$LINENO: checking for main in -lpng" >&5 echo $ECHO_N "checking for main in -lpng... $ECHO_C" >&6; } if test "${ac_cv_lib_png_main+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lpng $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { return main (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_png_main=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_png_main=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_png_main" >&5 echo "${ECHO_T}$ac_cv_lib_png_main" >&6; } if test $ac_cv_lib_png_main = yes; then cat >>confdefs.h <<_ACEOF #define HAVE_LIBPNG 1 _ACEOF LIBS="-lpng $LIBS" else { { echo "$as_me:$LINENO: error: libpng is needed" >&5 echo "$as_me: error: libpng is needed" >&2;} { (exit 1); exit 1; }; } fi # Check whether --with-sdl-prefix was given. if test "${with_sdl_prefix+set}" = set; then withval=$with_sdl_prefix; sdl_prefix="$withval" else sdl_prefix="" fi # Check whether --with-sdl-exec-prefix was given. if test "${with_sdl_exec_prefix+set}" = set; then withval=$with_sdl_exec_prefix; sdl_exec_prefix="$withval" else sdl_exec_prefix="" fi # Check whether --enable-sdltest was given. if test "${enable_sdltest+set}" = set; then enableval=$enable_sdltest; else enable_sdltest=yes fi if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi PATH="$prefix/bin:$prefix/usr/bin:$PATH" # Extract the first word of "sdl-config", so it can be a program name with args. set dummy sdl-config; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_path_SDL_CONFIG+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else case $SDL_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_SDL_CONFIG="$SDL_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_path_SDL_CONFIG="$as_dir/$ac_word$ac_exec_ext" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_SDL_CONFIG" && ac_cv_path_SDL_CONFIG="no" ;; esac fi SDL_CONFIG=$ac_cv_path_SDL_CONFIG if test -n "$SDL_CONFIG"; then { echo "$as_me:$LINENO: result: $SDL_CONFIG" >&5 echo "${ECHO_T}$SDL_CONFIG" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi min_sdl_version=1.2.0 { echo "$as_me:$LINENO: checking for SDL - version >= $min_sdl_version" >&5 echo $ECHO_N "checking for SDL - version >= $min_sdl_version... $ECHO_C" >&6; } no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([0-9]*\).\([0-9]*\).\([0-9]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" rm -f conf.sdltest if test "$cross_compiling" = yes; then echo $ac_n "cross compiling; assumed OK... $ac_c" else cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } _ACEOF rm -f conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { ac_try='./conftest$ac_exeext' { (case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_try") 2>&5 ac_status=$? echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); }; }; then : else echo "$as_me: program exited with status $ac_status" >&5 echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ( exit $ac_status ) no_sdl=yes fi rm -f core *.core core.conftest.* gmon.out bb.out conftest$ac_exeext conftest.$ac_objext conftest.$ac_ext fi CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then { echo "$as_me:$LINENO: result: yes" >&5 echo "${ECHO_T}yes" >&6; } : else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main int main () { return 0; ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH" else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. In the latter case, you" echo "*** may want to edit the sdl-config script: $SDL_CONFIG" fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi SDL_CFLAGS="" SDL_LIBS="" { { echo "$as_me:$LINENO: error: lib SDL is needed" >&5 echo "$as_me: error: lib SDL is needed" >&2;} { (exit 1); exit 1; }; } fi rm -f conf.sdltest CFLAGS="-Wall $CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" warp_flag="" # Check whether --enable-warp was given. if test "${enable_warp+set}" = set; then enableval=$enable_warp; warp_flag="-DMOUSE_WARP" fi audio_flag="-DAUDIO_ENABLED" mixer_flag="-lSDL_mixer" # Check whether --enable-audio was given. if test "${enable_audio+set}" = set; then enableval=$enable_audio; audio_flag=""; mixer_flag="" fi { echo "$as_me:$LINENO: checking for main in -lSDL_mixer" >&5 echo $ECHO_N "checking for main in -lSDL_mixer... $ECHO_C" >&6; } if test "${ac_cv_lib_SDL_mixer_main+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lSDL_mixer $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { return main (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_SDL_mixer_main=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_SDL_mixer_main=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_SDL_mixer_main" >&5 echo "${ECHO_T}$ac_cv_lib_SDL_mixer_main" >&6; } if test $ac_cv_lib_SDL_mixer_main = yes; then { echo "$as_me:$LINENO: result: \"SDL_Mixer found\"" >&5 echo "${ECHO_T}\"SDL_Mixer found\"" >&6; } else { echo "$as_me:$LINENO: result: \"SDL_Mixer NOT found \(http://libsdl.org\): Audio disabled\"" >&5 echo "${ECHO_T}\"SDL_Mixer NOT found \(http://libsdl.org\): Audio disabled\"" >&6; }; audio_flag=""; mixer_flag="" fi doc_dir="/usr/doc" # Check whether --with-docdir was given. if test "${with_docdir+set}" = set; then withval=$with_docdir; doc_dir="$withval" fi network_flag="-DNETWORK_ENABLED" # Check whether --enable-network was given. if test "${enable_network+set}" = set; then enableval=$enable_network; network_flag="" fi sdlnet_flag="" sdlnet_lib_flag="" # Check whether --enable-sdl-net was given. if test "${enable_sdl_net+set}" = set; then enableval=$enable_sdl_net; sdlnet_flag="-DSDL_NET_ENABLED"; sdlnet_lib_flag="-lSDL_net" fi if test "$sdlnet_flag" == "-DSDL_NET_ENABLED" ; then { echo "$as_me:$LINENO: checking for main in -lSDL_net" >&5 echo $ECHO_N "checking for main in -lSDL_net... $ECHO_C" >&6; } if test "${ac_cv_lib_SDL_net_main+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else ac_check_lib_save_LIBS=$LIBS LIBS="-lSDL_net $LIBS" cat >conftest.$ac_ext <<_ACEOF /* confdefs.h. */ _ACEOF cat confdefs.h >>conftest.$ac_ext cat >>conftest.$ac_ext <<_ACEOF /* end confdefs.h. */ int main () { return main (); ; return 0; } _ACEOF rm -f conftest.$ac_objext conftest$ac_exeext if { (ac_try="$ac_link" case "(($ac_try" in *\"* | *\`* | *\\*) ac_try_echo=\$ac_try;; *) ac_try_echo=$ac_try;; esac eval "echo \"\$as_me:$LINENO: $ac_try_echo\"") >&5 (eval "$ac_link") 2>conftest.er1 ac_status=$? grep -v '^ *+' conftest.er1 >conftest.err rm -f conftest.er1 cat conftest.err >&5 echo "$as_me:$LINENO: \$? = $ac_status" >&5 (exit $ac_status); } && { test -z "$ac_c_werror_flag" || test ! -s conftest.err } && test -s conftest$ac_exeext && $as_test_x conftest$ac_exeext; then ac_cv_lib_SDL_net_main=yes else echo "$as_me: failed program was:" >&5 sed 's/^/| /' conftest.$ac_ext >&5 ac_cv_lib_SDL_net_main=no fi rm -f core conftest.err conftest.$ac_objext conftest_ipa8_conftest.oo \ conftest$ac_exeext conftest.$ac_ext LIBS=$ac_check_lib_save_LIBS fi { echo "$as_me:$LINENO: result: $ac_cv_lib_SDL_net_main" >&5 echo "${ECHO_T}$ac_cv_lib_SDL_net_main" >&6; } if test $ac_cv_lib_SDL_net_main = yes; then { echo "$as_me:$LINENO: result: \"SDL_net found\"" >&5 echo "${ECHO_T}\"SDL_net found\"" >&6; } else { echo "$as_me:$LINENO: result: \"SDL_net NOT found \(http://libsdl.org\): Networking disabled\"" >&5 echo "${ECHO_T}\"SDL_net NOT found \(http://libsdl.org\): Networking disabled\"" >&6; }; sdlnet_flag=""; sdlnet_lib_flag=""; network_flag="" fi fi netdebug_flag="" # Check whether --enable-netdebug was given. if test "${enable_netdebug+set}" = set; then enableval=$enable_netdebug; netdebug_flag="-DNET_DEBUG_MSG" fi localedir=$datadir/locale locdir_flag="-DLOCALEDIR=\\\"$localedir\\\"" inst_dir="$datadir/lbreakout2" hi_dir=$localstatedir # Check whether --enable-install was given. if test "${enable_install+set}" = set; then enableval=$enable_install; inst_dir="." hi_dir="." locdir_flag="-DLOCALEDIR=\\\"../dict\\\"" rm -rf dict; mkdir dict for lang in `cat po/LINGUAS`; do mkdir dict/$lang; mkdir dict/$lang/LC_MESSAGES ln -s ../../../po/$lang.gmo dict/$lang/LC_MESSAGES/$PACKAGE.mo done fi inst_flag="-DSRC_DIR=\\\"$inst_dir\\\"" hi_inst_flag="-DHI_DIR=\\\"$hi_dir\\\"" case "$host" in *-mingw32) win32="yes" win32_inst_script="`pwd -W`/installer.iss" arch_flag="-march=i586" win32_deps="lbreakout2res.o" ;; *) win32="no" win32_inst_script="" arch_flag="" win32_deps="" ;; esac if test "x$win32" = xyes; then for ac_prog in gawk mawk nawk awk do # Extract the first word of "$ac_prog", so it can be a program name with args. set dummy $ac_prog; ac_word=$2 { echo "$as_me:$LINENO: checking for $ac_word" >&5 echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6; } if test "${ac_cv_prog_AWK+set}" = set; then echo $ECHO_N "(cached) $ECHO_C" >&6 else if test -n "$AWK"; then ac_cv_prog_AWK="$AWK" # Let the user override the test. else as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if { test -f "$as_dir/$ac_word$ac_exec_ext" && $as_test_x "$as_dir/$ac_word$ac_exec_ext"; }; then ac_cv_prog_AWK="$ac_prog" echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS fi fi AWK=$ac_cv_prog_AWK if test -n "$AWK"; then { echo "$as_me:$LINENO: result: $AWK" >&5 echo "${ECHO_T}$AWK" >&6; } else { echo "$as_me:$LINENO: result: no" >&5 echo "${ECHO_T}no" >&6; } fi test -n "$AWK" && break done fi appname="LBreakout2" ac_config_files="$ac_config_files Makefile docs/Makefile common/Makefile game/Makefile gui/Makefile client/Makefile client/gui_theme/Makefile client/gfx/Makefile client/gfx/AbsoluteB/Makefile client/gfx/Oz/Makefile client/gfx/Moiree/Makefile client/gfx/Classic/Makefile client/sounds/Makefile client/levels/Makefile server/Makefile server/levels/Makefile intl/Makefile po/Makefile.in m4/Makefile" cat >confcache <<\_ACEOF # This file is a shell script that caches the results of configure # tests run on this system so they can be shared between configure # scripts and configure runs, see configure's option --config-cache. # It is not useful on other systems. If it contains results you don't # want to keep, you may remove or edit it. # # config.status only pays attention to the cache file if you give it # the --recheck option to rerun configure. # # `ac_cv_env_foo' variables (set or unset) will be overridden when # loading this file, other *unset* `ac_cv_foo' will be assigned the # following values. _ACEOF # The following way of writing the cache mishandles newlines in values, # but we know of no workaround that is simple, portable, and efficient. # So, we kill variables containing newlines. # Ultrix sh set writes to stderr and can't be redirected directly, # and sets the high bit in the cache file unless we assign to the vars. ( for ac_var in `(set) 2>&1 | sed -n 's/^\([a-zA-Z_][a-zA-Z0-9_]*\)=.*/\1/p'`; do eval ac_val=\$$ac_var case $ac_val in #( *${as_nl}*) case $ac_var in #( *_cv_*) { echo "$as_me:$LINENO: WARNING: Cache variable $ac_var contains a newline." >&5 echo "$as_me: WARNING: Cache variable $ac_var contains a newline." >&2;} ;; esac case $ac_var in #( _ | IFS | as_nl) ;; #( *) $as_unset $ac_var ;; esac ;; esac done (set) 2>&1 | case $as_nl`(ac_space=' '; set) 2>&1` in #( *${as_nl}ac_space=\ *) # `set' does not quote correctly, so add quotes (double-quote # substitution turns \\\\ into \\, and sed turns \\ into \). sed -n \ "s/'/'\\\\''/g; s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\\2'/p" ;; #( *) # `set' quotes correctly as required by POSIX, so do not add quotes. sed -n "/^[_$as_cr_alnum]*_cv_[_$as_cr_alnum]*=/p" ;; esac | sort ) | sed ' /^ac_cv_env_/b end t clear :clear s/^\([^=]*\)=\(.*[{}].*\)$/test "${\1+set}" = set || &/ t end s/^\([^=]*\)=\(.*\)$/\1=${\1=\2}/ :end' >>confcache if diff "$cache_file" confcache >/dev/null 2>&1; then :; else if test -w "$cache_file"; then test "x$cache_file" != "x/dev/null" && { echo "$as_me:$LINENO: updating cache $cache_file" >&5 echo "$as_me: updating cache $cache_file" >&6;} cat confcache >$cache_file else { echo "$as_me:$LINENO: not updating unwritable cache $cache_file" >&5 echo "$as_me: not updating unwritable cache $cache_file" >&6;} fi fi rm -f confcache test "x$prefix" = xNONE && prefix=$ac_default_prefix # Let make expand exec_prefix. test "x$exec_prefix" = xNONE && exec_prefix='${prefix}' DEFS=-DHAVE_CONFIG_H ac_libobjs= ac_ltlibobjs= for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue # 1. Remove the extension, and $U if already installed. ac_script='s/\$U\././;s/\.o$//;s/\.obj$//' ac_i=`echo "$ac_i" | sed "$ac_script"` # 2. Prepend LIBOBJDIR. When used with automake>=1.10 LIBOBJDIR # will be set to the directory where LIBOBJS objects are built. ac_libobjs="$ac_libobjs \${LIBOBJDIR}$ac_i\$U.$ac_objext" ac_ltlibobjs="$ac_ltlibobjs \${LIBOBJDIR}$ac_i"'$U.lo' done LIBOBJS=$ac_libobjs LTLIBOBJS=$ac_ltlibobjs if test -z "${AMDEP_TRUE}" && test -z "${AMDEP_FALSE}"; then { { echo "$as_me:$LINENO: error: conditional \"AMDEP\" was never defined. Usually this means the macro was only invoked conditionally." >&5 echo "$as_me: error: conditional \"AMDEP\" was never defined. Usually this means the macro was only invoked conditionally." >&2;} { (exit 1); exit 1; }; } fi if test -z "${am__fastdepCC_TRUE}" && test -z "${am__fastdepCC_FALSE}"; then { { echo "$as_me:$LINENO: error: conditional \"am__fastdepCC\" was never defined. Usually this means the macro was only invoked conditionally." >&5 echo "$as_me: error: conditional \"am__fastdepCC\" was never defined. Usually this means the macro was only invoked conditionally." >&2;} { (exit 1); exit 1; }; } fi : ${CONFIG_STATUS=./config.status} ac_clean_files_save=$ac_clean_files ac_clean_files="$ac_clean_files $CONFIG_STATUS" { echo "$as_me:$LINENO: creating $CONFIG_STATUS" >&5 echo "$as_me: creating $CONFIG_STATUS" >&6;} cat >$CONFIG_STATUS <<_ACEOF #! $SHELL # Generated by $as_me. # Run this file to recreate the current configuration. # Compiler output produced by configure, useful for debugging # configure, is in config.log if it exists. debug=false ac_cs_recheck=false ac_cs_silent=false SHELL=\${CONFIG_SHELL-$SHELL} _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF ## --------------------- ## ## M4sh Initialization. ## ## --------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then emulate sh NULLCMD=: # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which # is contrary to our usage. Disable this feature. alias -g '${1+"$@"}'='"$@"' setopt NO_GLOB_SUBST else case `(set -o) 2>/dev/null` in *posix*) set -o posix ;; esac fi # PATH needs CR # Avoid depending upon Character Ranges. as_cr_letters='abcdefghijklmnopqrstuvwxyz' as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ' as_cr_Letters=$as_cr_letters$as_cr_LETTERS as_cr_digits='0123456789' as_cr_alnum=$as_cr_Letters$as_cr_digits # The user is always right. if test "${PATH_SEPARATOR+set}" != set; then echo "#! /bin/sh" >conf$$.sh echo "exit 0" >>conf$$.sh chmod +x conf$$.sh if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then PATH_SEPARATOR=';' else PATH_SEPARATOR=: fi rm -f conf$$.sh fi # Support unset when possible. if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then as_unset=unset else as_unset=false fi # IFS # We need space, tab and new line, in precisely that order. Quoting is # there to prevent editors from complaining about space-tab. # (If _AS_PATH_WALK were called with IFS unset, it would disable word # splitting by setting IFS to empty value.) as_nl=' ' IFS=" "" $as_nl" # Find who we are. Look in the path if we contain no directory separator. case $0 in *[\\/]* ) as_myself=$0 ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. test -r "$as_dir/$0" && as_myself=$as_dir/$0 && break done IFS=$as_save_IFS ;; esac # We did not find ourselves, most probably we were run as `sh COMMAND' # in which case we are not to be found in the path. if test "x$as_myself" = x; then as_myself=$0 fi if test ! -f "$as_myself"; then echo "$as_myself: error: cannot find myself; rerun with an absolute file name" >&2 { (exit 1); exit 1; } fi # Work around bugs in pre-3.0 UWIN ksh. for as_var in ENV MAIL MAILPATH do ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var done PS1='$ ' PS2='> ' PS4='+ ' # NLS nuisances. for as_var in \ LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \ LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \ LC_TELEPHONE LC_TIME do if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then eval $as_var=C; export $as_var else ($as_unset $as_var) >/dev/null 2>&1 && $as_unset $as_var fi done # Required to use basename. if expr a : '\(a\)' >/dev/null 2>&1 && test "X`expr 00001 : '.*\(...\)'`" = X001; then as_expr=expr else as_expr=false fi if (basename -- /) >/dev/null 2>&1 && test "X`basename -- / 2>&1`" = "X/"; then as_basename=basename else as_basename=false fi # Name of the executable. as_me=`$as_basename -- "$0" || $as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \ X"$0" : 'X\(//\)$' \| \ X"$0" : 'X\(/\)' \| . 2>/dev/null || echo X/"$0" | sed '/^.*\/\([^/][^/]*\)\/*$/{ s//\1/ q } /^X\/\(\/\/\)$/{ s//\1/ q } /^X\/\(\/\).*/{ s//\1/ q } s/.*/./; q'` # CDPATH. $as_unset CDPATH as_lineno_1=$LINENO as_lineno_2=$LINENO test "x$as_lineno_1" != "x$as_lineno_2" && test "x`expr $as_lineno_1 + 1`" = "x$as_lineno_2" || { # Create $as_me.lineno as a copy of $as_myself, but with $LINENO # uniformly replaced by the line number. The first 'sed' inserts a # line-number line after each line using $LINENO; the second 'sed' # does the real work. The second script uses 'N' to pair each # line-number line with the line containing $LINENO, and appends # trailing '-' during substitution so that $LINENO is not a special # case at line end. # (Raja R Harinath suggested sed '=', and Paul Eggert wrote the # scripts with optimization help from Paolo Bonzini. Blame Lee # E. McMahon (1931-1989) for sed's syntax. :-) sed -n ' p /[$]LINENO/= ' <$as_myself | sed ' s/[$]LINENO.*/&-/ t lineno b :lineno N :loop s/[$]LINENO\([^'$as_cr_alnum'_].*\n\)\(.*\)/\2\1\2/ t loop s/-\n.*// ' >$as_me.lineno && chmod +x "$as_me.lineno" || { echo "$as_me: error: cannot create $as_me.lineno; rerun with a POSIX shell" >&2 { (exit 1); exit 1; }; } # Don't try to exec as it changes $[0], causing all sort of problems # (the dirname of $[0] is not the place where we might find the # original and so on. Autoconf is especially sensitive to this). . "./$as_me.lineno" # Exit status is that of the last command. exit } if (as_dir=`dirname -- /` && test "X$as_dir" = X/) >/dev/null 2>&1; then as_dirname=dirname else as_dirname=false fi ECHO_C= ECHO_N= ECHO_T= case `echo -n x` in -n*) case `echo 'x\c'` in *c*) ECHO_T=' ';; # ECHO_T is single tab character. *) ECHO_C='\c';; esac;; *) ECHO_N='-n';; esac if expr a : '\(a\)' >/dev/null 2>&1 && test "X`expr 00001 : '.*\(...\)'`" = X001; then as_expr=expr else as_expr=false fi rm -f conf$$ conf$$.exe conf$$.file if test -d conf$$.dir; then rm -f conf$$.dir/conf$$.file else rm -f conf$$.dir mkdir conf$$.dir fi echo >conf$$.file if ln -s conf$$.file conf$$ 2>/dev/null; then as_ln_s='ln -s' # ... but there are two gotchas: # 1) On MSYS, both `ln -s file dir' and `ln file dir' fail. # 2) DJGPP < 2.04 has no symlinks; `ln -s' creates a wrapper executable. # In both cases, we have to default to `cp -p'. ln -s conf$$.file conf$$.dir 2>/dev/null && test ! -f conf$$.exe || as_ln_s='cp -p' elif ln conf$$.file conf$$ 2>/dev/null; then as_ln_s=ln else as_ln_s='cp -p' fi rm -f conf$$ conf$$.exe conf$$.dir/conf$$.file conf$$.file rmdir conf$$.dir 2>/dev/null if mkdir -p . 2>/dev/null; then as_mkdir_p=: else test -d ./-p && rmdir ./-p as_mkdir_p=false fi if test -x / >/dev/null 2>&1; then as_test_x='test -x' else if ls -dL / >/dev/null 2>&1; then as_ls_L_option=L else as_ls_L_option= fi as_test_x=' eval sh -c '\'' if test -d "$1"; then test -d "$1/."; else case $1 in -*)set "./$1";; esac; case `ls -ld'$as_ls_L_option' "$1" 2>/dev/null` in ???[sx]*):;;*)false;;esac;fi '\'' sh ' fi as_executable_p=$as_test_x # Sed expression to map a string onto a valid CPP name. as_tr_cpp="eval sed 'y%*$as_cr_letters%P$as_cr_LETTERS%;s%[^_$as_cr_alnum]%_%g'" # Sed expression to map a string onto a valid variable name. as_tr_sh="eval sed 'y%*+%pp%;s%[^_$as_cr_alnum]%_%g'" exec 6>&1 # Save the log message, to keep $[0] and so on meaningful, and to # report actual input values of CONFIG_FILES etc. instead of their # values after options handling. ac_log=" This file was extended by $as_me, which was generated by GNU Autoconf 2.61. Invocation command line was CONFIG_FILES = $CONFIG_FILES CONFIG_HEADERS = $CONFIG_HEADERS CONFIG_LINKS = $CONFIG_LINKS CONFIG_COMMANDS = $CONFIG_COMMANDS $ $0 $@ on `(hostname || uname -n) 2>/dev/null | sed 1q` " _ACEOF cat >>$CONFIG_STATUS <<_ACEOF # Files that config.status was made for. config_files="$ac_config_files" config_headers="$ac_config_headers" config_commands="$ac_config_commands" _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF ac_cs_usage="\ \`$as_me' instantiates files from templates according to the current configuration. Usage: $0 [OPTIONS] [FILE]... -h, --help print this help, then exit -V, --version print version number and configuration settings, then exit -q, --quiet do not print progress messages -d, --debug don't remove temporary files --recheck update $as_me by reconfiguring in the same conditions --file=FILE[:TEMPLATE] instantiate the configuration file FILE --header=FILE[:TEMPLATE] instantiate the configuration header FILE Configuration files: $config_files Configuration headers: $config_headers Configuration commands: $config_commands Report bugs to ." _ACEOF cat >>$CONFIG_STATUS <<_ACEOF ac_cs_version="\\ config.status configured by $0, generated by GNU Autoconf 2.61, with options \\"`echo "$ac_configure_args" | sed 's/^ //; s/[\\""\`\$]/\\\\&/g'`\\" Copyright (C) 2006 Free Software Foundation, Inc. This config.status script is free software; the Free Software Foundation gives unlimited permission to copy, distribute and modify it." ac_pwd='$ac_pwd' srcdir='$srcdir' INSTALL='$INSTALL' _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF # If no file are specified by the user, then we need to provide default # value. By we need to know if files were specified by the user. ac_need_defaults=: while test $# != 0 do case $1 in --*=*) ac_option=`expr "X$1" : 'X\([^=]*\)='` ac_optarg=`expr "X$1" : 'X[^=]*=\(.*\)'` ac_shift=: ;; *) ac_option=$1 ac_optarg=$2 ac_shift=shift ;; esac case $ac_option in # Handling of the options. -recheck | --recheck | --rechec | --reche | --rech | --rec | --re | --r) ac_cs_recheck=: ;; --version | --versio | --versi | --vers | --ver | --ve | --v | -V ) echo "$ac_cs_version"; exit ;; --debug | --debu | --deb | --de | --d | -d ) debug=: ;; --file | --fil | --fi | --f ) $ac_shift CONFIG_FILES="$CONFIG_FILES $ac_optarg" ac_need_defaults=false;; --header | --heade | --head | --hea ) $ac_shift CONFIG_HEADERS="$CONFIG_HEADERS $ac_optarg" ac_need_defaults=false;; --he | --h) # Conflict between --help and --header { echo "$as_me: error: ambiguous option: $1 Try \`$0 --help' for more information." >&2 { (exit 1); exit 1; }; };; --help | --hel | -h ) echo "$ac_cs_usage"; exit ;; -q | -quiet | --quiet | --quie | --qui | --qu | --q \ | -silent | --silent | --silen | --sile | --sil | --si | --s) ac_cs_silent=: ;; # This is an error. -*) { echo "$as_me: error: unrecognized option: $1 Try \`$0 --help' for more information." >&2 { (exit 1); exit 1; }; } ;; *) ac_config_targets="$ac_config_targets $1" ac_need_defaults=false ;; esac shift done ac_configure_extra_args= if $ac_cs_silent; then exec 6>/dev/null ac_configure_extra_args="$ac_configure_extra_args --silent" fi _ACEOF cat >>$CONFIG_STATUS <<_ACEOF if \$ac_cs_recheck; then echo "running CONFIG_SHELL=$SHELL $SHELL $0 "$ac_configure_args \$ac_configure_extra_args " --no-create --no-recursion" >&6 CONFIG_SHELL=$SHELL export CONFIG_SHELL exec $SHELL "$0"$ac_configure_args \$ac_configure_extra_args --no-create --no-recursion fi _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF exec 5>>config.log { echo sed 'h;s/./-/g;s/^.../## /;s/...$/ ##/;p;x;p;x' <<_ASBOX ## Running $as_me. ## _ASBOX echo "$ac_log" } >&5 _ACEOF cat >>$CONFIG_STATUS <<_ACEOF # # INIT-COMMANDS # AMDEP_TRUE="$AMDEP_TRUE" ac_aux_dir="$ac_aux_dir" # Capture the value of obsolete ALL_LINGUAS because we need it to compute # POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES, CATALOGS. But hide it # from automake. eval 'OBSOLETE_ALL_LINGUAS''="$ALL_LINGUAS"' # Capture the value of LINGUAS because we need it to compute CATALOGS. LINGUAS="${LINGUAS-%UNSET%}" _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF # Handling of arguments. for ac_config_target in $ac_config_targets do case $ac_config_target in "config.h") CONFIG_HEADERS="$CONFIG_HEADERS config.h" ;; "depfiles") CONFIG_COMMANDS="$CONFIG_COMMANDS depfiles" ;; "default-1") CONFIG_COMMANDS="$CONFIG_COMMANDS default-1" ;; "Makefile") CONFIG_FILES="$CONFIG_FILES Makefile" ;; "docs/Makefile") CONFIG_FILES="$CONFIG_FILES docs/Makefile" ;; "common/Makefile") CONFIG_FILES="$CONFIG_FILES common/Makefile" ;; "game/Makefile") CONFIG_FILES="$CONFIG_FILES game/Makefile" ;; "gui/Makefile") CONFIG_FILES="$CONFIG_FILES gui/Makefile" ;; "client/Makefile") CONFIG_FILES="$CONFIG_FILES client/Makefile" ;; "client/gui_theme/Makefile") CONFIG_FILES="$CONFIG_FILES client/gui_theme/Makefile" ;; "client/gfx/Makefile") CONFIG_FILES="$CONFIG_FILES client/gfx/Makefile" ;; "client/gfx/AbsoluteB/Makefile") CONFIG_FILES="$CONFIG_FILES client/gfx/AbsoluteB/Makefile" ;; "client/gfx/Oz/Makefile") CONFIG_FILES="$CONFIG_FILES client/gfx/Oz/Makefile" ;; "client/gfx/Moiree/Makefile") CONFIG_FILES="$CONFIG_FILES client/gfx/Moiree/Makefile" ;; "client/gfx/Classic/Makefile") CONFIG_FILES="$CONFIG_FILES client/gfx/Classic/Makefile" ;; "client/sounds/Makefile") CONFIG_FILES="$CONFIG_FILES client/sounds/Makefile" ;; "client/levels/Makefile") CONFIG_FILES="$CONFIG_FILES client/levels/Makefile" ;; "server/Makefile") CONFIG_FILES="$CONFIG_FILES server/Makefile" ;; "server/levels/Makefile") CONFIG_FILES="$CONFIG_FILES server/levels/Makefile" ;; "intl/Makefile") CONFIG_FILES="$CONFIG_FILES intl/Makefile" ;; "po/Makefile.in") CONFIG_FILES="$CONFIG_FILES po/Makefile.in" ;; "m4/Makefile") CONFIG_FILES="$CONFIG_FILES m4/Makefile" ;; *) { { echo "$as_me:$LINENO: error: invalid argument: $ac_config_target" >&5 echo "$as_me: error: invalid argument: $ac_config_target" >&2;} { (exit 1); exit 1; }; };; esac done # If the user did not use the arguments to specify the items to instantiate, # then the envvar interface is used. Set only those that are not. # We use the long form for the default assignment because of an extremely # bizarre bug on SunOS 4.1.3. if $ac_need_defaults; then test "${CONFIG_FILES+set}" = set || CONFIG_FILES=$config_files test "${CONFIG_HEADERS+set}" = set || CONFIG_HEADERS=$config_headers test "${CONFIG_COMMANDS+set}" = set || CONFIG_COMMANDS=$config_commands fi # Have a temporary directory for convenience. Make it in the build tree # simply because there is no reason against having it here, and in addition, # creating and moving files from /tmp can sometimes cause problems. # Hook for its removal unless debugging. # Note that there is a small window in which the directory will not be cleaned: # after its creation but before its name has been assigned to `$tmp'. $debug || { tmp= trap 'exit_status=$? { test -z "$tmp" || test ! -d "$tmp" || rm -fr "$tmp"; } && exit $exit_status ' 0 trap '{ (exit 1); exit 1; }' 1 2 13 15 } # Create a (secure) tmp directory for tmp files. { tmp=`(umask 077 && mktemp -d "./confXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" } || { tmp=./conf$$-$RANDOM (umask 077 && mkdir "$tmp") } || { echo "$me: cannot create a temporary directory in ." >&2 { (exit 1); exit 1; } } # # Set up the sed scripts for CONFIG_FILES section. # # No need to generate the scripts if there are no CONFIG_FILES. # This happens for instance when ./config.status config.h if test -n "$CONFIG_FILES"; then _ACEOF ac_delim='%!_!# ' for ac_last_try in false false false false false :; do cat >conf$$subs.sed <<_ACEOF SHELL!$SHELL$ac_delim PATH_SEPARATOR!$PATH_SEPARATOR$ac_delim PACKAGE_NAME!$PACKAGE_NAME$ac_delim PACKAGE_TARNAME!$PACKAGE_TARNAME$ac_delim PACKAGE_VERSION!$PACKAGE_VERSION$ac_delim PACKAGE_STRING!$PACKAGE_STRING$ac_delim PACKAGE_BUGREPORT!$PACKAGE_BUGREPORT$ac_delim exec_prefix!$exec_prefix$ac_delim prefix!$prefix$ac_delim program_transform_name!$program_transform_name$ac_delim bindir!$bindir$ac_delim sbindir!$sbindir$ac_delim libexecdir!$libexecdir$ac_delim datarootdir!$datarootdir$ac_delim datadir!$datadir$ac_delim sysconfdir!$sysconfdir$ac_delim sharedstatedir!$sharedstatedir$ac_delim localstatedir!$localstatedir$ac_delim includedir!$includedir$ac_delim oldincludedir!$oldincludedir$ac_delim docdir!$docdir$ac_delim infodir!$infodir$ac_delim htmldir!$htmldir$ac_delim dvidir!$dvidir$ac_delim pdfdir!$pdfdir$ac_delim psdir!$psdir$ac_delim libdir!$libdir$ac_delim localedir!$localedir$ac_delim mandir!$mandir$ac_delim DEFS!$DEFS$ac_delim ECHO_C!$ECHO_C$ac_delim ECHO_N!$ECHO_N$ac_delim ECHO_T!$ECHO_T$ac_delim LIBS!$LIBS$ac_delim build_alias!$build_alias$ac_delim host_alias!$host_alias$ac_delim target_alias!$target_alias$ac_delim build!$build$ac_delim build_cpu!$build_cpu$ac_delim build_vendor!$build_vendor$ac_delim build_os!$build_os$ac_delim host!$host$ac_delim host_cpu!$host_cpu$ac_delim host_vendor!$host_vendor$ac_delim host_os!$host_os$ac_delim target!$target$ac_delim target_cpu!$target_cpu$ac_delim target_vendor!$target_vendor$ac_delim target_os!$target_os$ac_delim CC!$CC$ac_delim CFLAGS!$CFLAGS$ac_delim LDFLAGS!$LDFLAGS$ac_delim CPPFLAGS!$CPPFLAGS$ac_delim ac_ct_CC!$ac_ct_CC$ac_delim EXEEXT!$EXEEXT$ac_delim OBJEXT!$OBJEXT$ac_delim CPP!$CPP$ac_delim GREP!$GREP$ac_delim EGREP!$EGREP$ac_delim INSTALL_PROGRAM!$INSTALL_PROGRAM$ac_delim INSTALL_SCRIPT!$INSTALL_SCRIPT$ac_delim INSTALL_DATA!$INSTALL_DATA$ac_delim CYGPATH_W!$CYGPATH_W$ac_delim PACKAGE!$PACKAGE$ac_delim VERSION!$VERSION$ac_delim ACLOCAL!$ACLOCAL$ac_delim AUTOCONF!$AUTOCONF$ac_delim AUTOMAKE!$AUTOMAKE$ac_delim AUTOHEADER!$AUTOHEADER$ac_delim MAKEINFO!$MAKEINFO$ac_delim install_sh!$install_sh$ac_delim STRIP!$STRIP$ac_delim INSTALL_STRIP_PROGRAM!$INSTALL_STRIP_PROGRAM$ac_delim mkdir_p!$mkdir_p$ac_delim AWK!$AWK$ac_delim SET_MAKE!$SET_MAKE$ac_delim am__leading_dot!$am__leading_dot$ac_delim AMTAR!$AMTAR$ac_delim am__tar!$am__tar$ac_delim am__untar!$am__untar$ac_delim DEPDIR!$DEPDIR$ac_delim am__include!$am__include$ac_delim am__quote!$am__quote$ac_delim AMDEP_TRUE!$AMDEP_TRUE$ac_delim AMDEP_FALSE!$AMDEP_FALSE$ac_delim AMDEPBACKSLASH!$AMDEPBACKSLASH$ac_delim CCDEPMODE!$CCDEPMODE$ac_delim am__fastdepCC_TRUE!$am__fastdepCC_TRUE$ac_delim am__fastdepCC_FALSE!$am__fastdepCC_FALSE$ac_delim MKINSTALLDIRS!$MKINSTALLDIRS$ac_delim USE_NLS!$USE_NLS$ac_delim MSGFMT!$MSGFMT$ac_delim GMSGFMT!$GMSGFMT$ac_delim XGETTEXT!$XGETTEXT$ac_delim MSGMERGE!$MSGMERGE$ac_delim RANLIB!$RANLIB$ac_delim ALLOCA!$ALLOCA$ac_delim _ACEOF if test `sed -n "s/.*$ac_delim\$/X/p" conf$$subs.sed | grep -c X` = 97; then break elif $ac_last_try; then { { echo "$as_me:$LINENO: error: could not make $CONFIG_STATUS" >&5 echo "$as_me: error: could not make $CONFIG_STATUS" >&2;} { (exit 1); exit 1; }; } else ac_delim="$ac_delim!$ac_delim _$ac_delim!! " fi done ac_eof=`sed -n '/^CEOF[0-9]*$/s/CEOF/0/p' conf$$subs.sed` if test -n "$ac_eof"; then ac_eof=`echo "$ac_eof" | sort -nru | sed 1q` ac_eof=`expr $ac_eof + 1` fi cat >>$CONFIG_STATUS <<_ACEOF cat >"\$tmp/subs-1.sed" <<\CEOF$ac_eof /@[a-zA-Z_][a-zA-Z_0-9]*@/!b _ACEOF sed ' s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g s/^/s,@/; s/!/@,|#_!!_#|/ :n t n s/'"$ac_delim"'$/,g/; t s/$/\\/; p N; s/^.*\n//; s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g; b n ' >>$CONFIG_STATUS >$CONFIG_STATUS <<_ACEOF CEOF$ac_eof _ACEOF ac_delim='%!_!# ' for ac_last_try in false false false false false :; do cat >conf$$subs.sed <<_ACEOF GLIBC21!$GLIBC21$ac_delim HAVE_POSIX_PRINTF!$HAVE_POSIX_PRINTF$ac_delim HAVE_ASPRINTF!$HAVE_ASPRINTF$ac_delim HAVE_SNPRINTF!$HAVE_SNPRINTF$ac_delim HAVE_WPRINTF!$HAVE_WPRINTF$ac_delim LIBICONV!$LIBICONV$ac_delim LTLIBICONV!$LTLIBICONV$ac_delim INTLBISON!$INTLBISON$ac_delim BUILD_INCLUDED_LIBINTL!$BUILD_INCLUDED_LIBINTL$ac_delim USE_INCLUDED_LIBINTL!$USE_INCLUDED_LIBINTL$ac_delim CATOBJEXT!$CATOBJEXT$ac_delim DATADIRNAME!$DATADIRNAME$ac_delim INSTOBJEXT!$INSTOBJEXT$ac_delim GENCAT!$GENCAT$ac_delim INTLOBJS!$INTLOBJS$ac_delim INTL_LIBTOOL_SUFFIX_PREFIX!$INTL_LIBTOOL_SUFFIX_PREFIX$ac_delim INTLLIBS!$INTLLIBS$ac_delim LIBINTL!$LIBINTL$ac_delim LTLIBINTL!$LTLIBINTL$ac_delim POSUB!$POSUB$ac_delim SDL_CONFIG!$SDL_CONFIG$ac_delim SDL_CFLAGS!$SDL_CFLAGS$ac_delim SDL_LIBS!$SDL_LIBS$ac_delim warp_flag!$warp_flag$ac_delim audio_flag!$audio_flag$ac_delim mixer_flag!$mixer_flag$ac_delim doc_dir!$doc_dir$ac_delim network_flag!$network_flag$ac_delim sdlnet_flag!$sdlnet_flag$ac_delim sdlnet_lib_flag!$sdlnet_lib_flag$ac_delim netdebug_flag!$netdebug_flag$ac_delim inst_flag!$inst_flag$ac_delim hi_inst_flag!$hi_inst_flag$ac_delim inst_dir!$inst_dir$ac_delim hi_dir!$hi_dir$ac_delim locdir_flag!$locdir_flag$ac_delim win32_deps!$win32_deps$ac_delim arch_flag!$arch_flag$ac_delim win32_inst_script!$win32_inst_script$ac_delim appname!$appname$ac_delim LIBOBJS!$LIBOBJS$ac_delim LTLIBOBJS!$LTLIBOBJS$ac_delim _ACEOF if test `sed -n "s/.*$ac_delim\$/X/p" conf$$subs.sed | grep -c X` = 42; then break elif $ac_last_try; then { { echo "$as_me:$LINENO: error: could not make $CONFIG_STATUS" >&5 echo "$as_me: error: could not make $CONFIG_STATUS" >&2;} { (exit 1); exit 1; }; } else ac_delim="$ac_delim!$ac_delim _$ac_delim!! " fi done ac_eof=`sed -n '/^CEOF[0-9]*$/s/CEOF/0/p' conf$$subs.sed` if test -n "$ac_eof"; then ac_eof=`echo "$ac_eof" | sort -nru | sed 1q` ac_eof=`expr $ac_eof + 1` fi cat >>$CONFIG_STATUS <<_ACEOF cat >"\$tmp/subs-2.sed" <<\CEOF$ac_eof /@[a-zA-Z_][a-zA-Z_0-9]*@/!b end _ACEOF sed ' s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g s/^/s,@/; s/!/@,|#_!!_#|/ :n t n s/'"$ac_delim"'$/,g/; t s/$/\\/; p N; s/^.*\n//; s/[,\\&]/\\&/g; s/@/@|#_!!_#|/g; b n ' >>$CONFIG_STATUS >$CONFIG_STATUS <<_ACEOF :end s/|#_!!_#|//g CEOF$ac_eof _ACEOF # VPATH may cause trouble with some makes, so we remove $(srcdir), # ${srcdir} and @srcdir@ from VPATH if srcdir is ".", strip leading and # trailing colons and then remove the whole line if VPATH becomes empty # (actually we leave an empty line to preserve line numbers). if test "x$srcdir" = x.; then ac_vpsub='/^[ ]*VPATH[ ]*=/{ s/:*\$(srcdir):*/:/ s/:*\${srcdir}:*/:/ s/:*@srcdir@:*/:/ s/^\([^=]*=[ ]*\):*/\1/ s/:*$// s/^[^=]*=[ ]*$// }' fi cat >>$CONFIG_STATUS <<\_ACEOF fi # test -n "$CONFIG_FILES" for ac_tag in :F $CONFIG_FILES :H $CONFIG_HEADERS :C $CONFIG_COMMANDS do case $ac_tag in :[FHLC]) ac_mode=$ac_tag; continue;; esac case $ac_mode$ac_tag in :[FHL]*:*);; :L* | :C*:*) { { echo "$as_me:$LINENO: error: Invalid tag $ac_tag." >&5 echo "$as_me: error: Invalid tag $ac_tag." >&2;} { (exit 1); exit 1; }; };; :[FH]-) ac_tag=-:-;; :[FH]*) ac_tag=$ac_tag:$ac_tag.in;; esac ac_save_IFS=$IFS IFS=: set x $ac_tag IFS=$ac_save_IFS shift ac_file=$1 shift case $ac_mode in :L) ac_source=$1;; :[FH]) ac_file_inputs= for ac_f do case $ac_f in -) ac_f="$tmp/stdin";; *) # Look for the file first in the build tree, then in the source tree # (if the path is not absolute). The absolute path cannot be DOS-style, # because $ac_f cannot contain `:'. test -f "$ac_f" || case $ac_f in [\\/$]*) false;; *) test -f "$srcdir/$ac_f" && ac_f="$srcdir/$ac_f";; esac || { { echo "$as_me:$LINENO: error: cannot find input file: $ac_f" >&5 echo "$as_me: error: cannot find input file: $ac_f" >&2;} { (exit 1); exit 1; }; };; esac ac_file_inputs="$ac_file_inputs $ac_f" done # Let's still pretend it is `configure' which instantiates (i.e., don't # use $as_me), people would be surprised to read: # /* config.h. Generated by config.status. */ configure_input="Generated from "`IFS=: echo $* | sed 's|^[^:]*/||;s|:[^:]*/|, |g'`" by configure." if test x"$ac_file" != x-; then configure_input="$ac_file. $configure_input" { echo "$as_me:$LINENO: creating $ac_file" >&5 echo "$as_me: creating $ac_file" >&6;} fi case $ac_tag in *:-:* | *:-) cat >"$tmp/stdin";; esac ;; esac ac_dir=`$as_dirname -- "$ac_file" || $as_expr X"$ac_file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$ac_file" : 'X\(//\)[^/]' \| \ X"$ac_file" : 'X\(//\)$' \| \ X"$ac_file" : 'X\(/\)' \| . 2>/dev/null || echo X"$ac_file" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` { as_dir="$ac_dir" case $as_dir in #( -*) as_dir=./$as_dir;; esac test -d "$as_dir" || { $as_mkdir_p && mkdir -p "$as_dir"; } || { as_dirs= while :; do case $as_dir in #( *\'*) as_qdir=`echo "$as_dir" | sed "s/'/'\\\\\\\\''/g"`;; #( *) as_qdir=$as_dir;; esac as_dirs="'$as_qdir' $as_dirs" as_dir=`$as_dirname -- "$as_dir" || $as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$as_dir" : 'X\(//\)[^/]' \| \ X"$as_dir" : 'X\(//\)$' \| \ X"$as_dir" : 'X\(/\)' \| . 2>/dev/null || echo X"$as_dir" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` test -d "$as_dir" && break done test -z "$as_dirs" || eval "mkdir $as_dirs" } || test -d "$as_dir" || { { echo "$as_me:$LINENO: error: cannot create directory $as_dir" >&5 echo "$as_me: error: cannot create directory $as_dir" >&2;} { (exit 1); exit 1; }; }; } ac_builddir=. case "$ac_dir" in .) ac_dir_suffix= ac_top_builddir_sub=. ac_top_build_prefix= ;; *) ac_dir_suffix=/`echo "$ac_dir" | sed 's,^\.[\\/],,'` # A ".." for each directory in $ac_dir_suffix. ac_top_builddir_sub=`echo "$ac_dir_suffix" | sed 's,/[^\\/]*,/..,g;s,/,,'` case $ac_top_builddir_sub in "") ac_top_builddir_sub=. ac_top_build_prefix= ;; *) ac_top_build_prefix=$ac_top_builddir_sub/ ;; esac ;; esac ac_abs_top_builddir=$ac_pwd ac_abs_builddir=$ac_pwd$ac_dir_suffix # for backward compatibility: ac_top_builddir=$ac_top_build_prefix case $srcdir in .) # We are building in place. ac_srcdir=. ac_top_srcdir=$ac_top_builddir_sub ac_abs_top_srcdir=$ac_pwd ;; [\\/]* | ?:[\\/]* ) # Absolute name. ac_srcdir=$srcdir$ac_dir_suffix; ac_top_srcdir=$srcdir ac_abs_top_srcdir=$srcdir ;; *) # Relative name. ac_srcdir=$ac_top_build_prefix$srcdir$ac_dir_suffix ac_top_srcdir=$ac_top_build_prefix$srcdir ac_abs_top_srcdir=$ac_pwd/$srcdir ;; esac ac_abs_srcdir=$ac_abs_top_srcdir$ac_dir_suffix case $ac_mode in :F) # # CONFIG_FILE # case $INSTALL in [\\/$]* | ?:[\\/]* ) ac_INSTALL=$INSTALL ;; *) ac_INSTALL=$ac_top_build_prefix$INSTALL ;; esac _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF # If the template does not know about datarootdir, expand it. # FIXME: This hack should be removed a few years after 2.60. ac_datarootdir_hack=; ac_datarootdir_seen= case `sed -n '/datarootdir/ { p q } /@datadir@/p /@docdir@/p /@infodir@/p /@localedir@/p /@mandir@/p ' $ac_file_inputs` in *datarootdir*) ac_datarootdir_seen=yes;; *@datadir@*|*@docdir@*|*@infodir@*|*@localedir@*|*@mandir@*) { echo "$as_me:$LINENO: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&5 echo "$as_me: WARNING: $ac_file_inputs seems to ignore the --datarootdir setting" >&2;} _ACEOF cat >>$CONFIG_STATUS <<_ACEOF ac_datarootdir_hack=' s&@datadir@&$datadir&g s&@docdir@&$docdir&g s&@infodir@&$infodir&g s&@localedir@&$localedir&g s&@mandir@&$mandir&g s&\\\${datarootdir}&$datarootdir&g' ;; esac _ACEOF # Neutralize VPATH when `$srcdir' = `.'. # Shell code in configure.ac might set extrasub. # FIXME: do we really want to maintain this feature? cat >>$CONFIG_STATUS <<_ACEOF sed "$ac_vpsub $extrasub _ACEOF cat >>$CONFIG_STATUS <<\_ACEOF :t /@[a-zA-Z_][a-zA-Z_0-9]*@/!b s&@configure_input@&$configure_input&;t t s&@top_builddir@&$ac_top_builddir_sub&;t t s&@srcdir@&$ac_srcdir&;t t s&@abs_srcdir@&$ac_abs_srcdir&;t t s&@top_srcdir@&$ac_top_srcdir&;t t s&@abs_top_srcdir@&$ac_abs_top_srcdir&;t t s&@builddir@&$ac_builddir&;t t s&@abs_builddir@&$ac_abs_builddir&;t t s&@abs_top_builddir@&$ac_abs_top_builddir&;t t s&@INSTALL@&$ac_INSTALL&;t t $ac_datarootdir_hack " $ac_file_inputs | sed -f "$tmp/subs-1.sed" | sed -f "$tmp/subs-2.sed" >$tmp/out test -z "$ac_datarootdir_hack$ac_datarootdir_seen" && { ac_out=`sed -n '/\${datarootdir}/p' "$tmp/out"`; test -n "$ac_out"; } && { ac_out=`sed -n '/^[ ]*datarootdir[ ]*:*=/p' "$tmp/out"`; test -z "$ac_out"; } && { echo "$as_me:$LINENO: WARNING: $ac_file contains a reference to the variable \`datarootdir' which seems to be undefined. Please make sure it is defined." >&5 echo "$as_me: WARNING: $ac_file contains a reference to the variable \`datarootdir' which seems to be undefined. Please make sure it is defined." >&2;} rm -f "$tmp/stdin" case $ac_file in -) cat "$tmp/out"; rm -f "$tmp/out";; *) rm -f "$ac_file"; mv "$tmp/out" $ac_file;; esac ;; :H) # # CONFIG_HEADER # _ACEOF # Transform confdefs.h into a sed script `conftest.defines', that # substitutes the proper values into config.h.in to produce config.h. rm -f conftest.defines conftest.tail # First, append a space to every undef/define line, to ease matching. echo 's/$/ /' >conftest.defines # Then, protect against being on the right side of a sed subst, or in # an unquoted here document, in config.status. If some macros were # called several times there might be several #defines for the same # symbol, which is useless. But do not sort them, since the last # AC_DEFINE must be honored. ac_word_re=[_$as_cr_Letters][_$as_cr_alnum]* # These sed commands are passed to sed as "A NAME B PARAMS C VALUE D", where # NAME is the cpp macro being defined, VALUE is the value it is being given. # PARAMS is the parameter list in the macro definition--in most cases, it's # just an empty string. ac_dA='s,^\\([ #]*\\)[^ ]*\\([ ]*' ac_dB='\\)[ (].*,\\1define\\2' ac_dC=' ' ac_dD=' ,' uniq confdefs.h | sed -n ' t rset :rset s/^[ ]*#[ ]*define[ ][ ]*// t ok d :ok s/[\\&,]/\\&/g s/^\('"$ac_word_re"'\)\(([^()]*)\)[ ]*\(.*\)/ '"$ac_dA"'\1'"$ac_dB"'\2'"${ac_dC}"'\3'"$ac_dD"'/p s/^\('"$ac_word_re"'\)[ ]*\(.*\)/'"$ac_dA"'\1'"$ac_dB$ac_dC"'\2'"$ac_dD"'/p ' >>conftest.defines # Remove the space that was appended to ease matching. # Then replace #undef with comments. This is necessary, for # example, in the case of _POSIX_SOURCE, which is predefined and required # on some systems where configure will not decide to define it. # (The regexp can be short, since the line contains either #define or #undef.) echo 's/ $// s,^[ #]*u.*,/* & */,' >>conftest.defines # Break up conftest.defines: ac_max_sed_lines=50 # First sed command is: sed -f defines.sed $ac_file_inputs >"$tmp/out1" # Second one is: sed -f defines.sed "$tmp/out1" >"$tmp/out2" # Third one will be: sed -f defines.sed "$tmp/out2" >"$tmp/out1" # et cetera. ac_in='$ac_file_inputs' ac_out='"$tmp/out1"' ac_nxt='"$tmp/out2"' while : do # Write a here document: cat >>$CONFIG_STATUS <<_ACEOF # First, check the format of the line: cat >"\$tmp/defines.sed" <<\\CEOF /^[ ]*#[ ]*undef[ ][ ]*$ac_word_re[ ]*\$/b def /^[ ]*#[ ]*define[ ][ ]*$ac_word_re[( ]/b def b :def _ACEOF sed ${ac_max_sed_lines}q conftest.defines >>$CONFIG_STATUS echo 'CEOF sed -f "$tmp/defines.sed"' "$ac_in >$ac_out" >>$CONFIG_STATUS ac_in=$ac_out; ac_out=$ac_nxt; ac_nxt=$ac_in sed 1,${ac_max_sed_lines}d conftest.defines >conftest.tail grep . conftest.tail >/dev/null || break rm -f conftest.defines mv conftest.tail conftest.defines done rm -f conftest.defines conftest.tail echo "ac_result=$ac_in" >>$CONFIG_STATUS cat >>$CONFIG_STATUS <<\_ACEOF if test x"$ac_file" != x-; then echo "/* $configure_input */" >"$tmp/config.h" cat "$ac_result" >>"$tmp/config.h" if diff $ac_file "$tmp/config.h" >/dev/null 2>&1; then { echo "$as_me:$LINENO: $ac_file is unchanged" >&5 echo "$as_me: $ac_file is unchanged" >&6;} else rm -f $ac_file mv "$tmp/config.h" $ac_file fi else echo "/* $configure_input */" cat "$ac_result" fi rm -f "$tmp/out12" # Compute $ac_file's index in $config_headers. _am_stamp_count=1 for _am_header in $config_headers :; do case $_am_header in $ac_file | $ac_file:* ) break ;; * ) _am_stamp_count=`expr $_am_stamp_count + 1` ;; esac done echo "timestamp for $ac_file" >`$as_dirname -- $ac_file || $as_expr X$ac_file : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X$ac_file : 'X\(//\)[^/]' \| \ X$ac_file : 'X\(//\)$' \| \ X$ac_file : 'X\(/\)' \| . 2>/dev/null || echo X$ac_file | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'`/stamp-h$_am_stamp_count ;; :C) { echo "$as_me:$LINENO: executing $ac_file commands" >&5 echo "$as_me: executing $ac_file commands" >&6;} ;; esac case $ac_file$ac_mode in "depfiles":C) test x"$AMDEP_TRUE" != x"" || for mf in $CONFIG_FILES; do # Strip MF so we end up with the name of the file. mf=`echo "$mf" | sed -e 's/:.*$//'` # Check whether this is an Automake generated Makefile or not. # We used to match only the files named `Makefile.in', but # some people rename them; so instead we look at the file content. # Grep'ing the first line is not enough: some people post-process # each Makefile.in and add a new line on top of each file to say so. # So let's grep whole file. if grep '^#.*generated by automake' $mf > /dev/null 2>&1; then dirpart=`$as_dirname -- "$mf" || $as_expr X"$mf" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$mf" : 'X\(//\)[^/]' \| \ X"$mf" : 'X\(//\)$' \| \ X"$mf" : 'X\(/\)' \| . 2>/dev/null || echo X"$mf" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` else continue fi # Extract the definition of DEPDIR, am__include, and am__quote # from the Makefile without running `make'. DEPDIR=`sed -n 's/^DEPDIR = //p' < "$mf"` test -z "$DEPDIR" && continue am__include=`sed -n 's/^am__include = //p' < "$mf"` test -z "am__include" && continue am__quote=`sed -n 's/^am__quote = //p' < "$mf"` # When using ansi2knr, U may be empty or an underscore; expand it U=`sed -n 's/^U = //p' < "$mf"` # Find all dependency output files, they are included files with # $(DEPDIR) in their names. We invoke sed twice because it is the # simplest approach to changing $(DEPDIR) to its actual value in the # expansion. for file in `sed -n " s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \ sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do # Make sure the directory exists. test -f "$dirpart/$file" && continue fdir=`$as_dirname -- "$file" || $as_expr X"$file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$file" : 'X\(//\)[^/]' \| \ X"$file" : 'X\(//\)$' \| \ X"$file" : 'X\(/\)' \| . 2>/dev/null || echo X"$file" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` { as_dir=$dirpart/$fdir case $as_dir in #( -*) as_dir=./$as_dir;; esac test -d "$as_dir" || { $as_mkdir_p && mkdir -p "$as_dir"; } || { as_dirs= while :; do case $as_dir in #( *\'*) as_qdir=`echo "$as_dir" | sed "s/'/'\\\\\\\\''/g"`;; #( *) as_qdir=$as_dir;; esac as_dirs="'$as_qdir' $as_dirs" as_dir=`$as_dirname -- "$as_dir" || $as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ X"$as_dir" : 'X\(//\)[^/]' \| \ X"$as_dir" : 'X\(//\)$' \| \ X"$as_dir" : 'X\(/\)' \| . 2>/dev/null || echo X"$as_dir" | sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/ q } /^X\(\/\/\)[^/].*/{ s//\1/ q } /^X\(\/\/\)$/{ s//\1/ q } /^X\(\/\).*/{ s//\1/ q } s/.*/./; q'` test -d "$as_dir" && break done test -z "$as_dirs" || eval "mkdir $as_dirs" } || test -d "$as_dir" || { { echo "$as_me:$LINENO: error: cannot create directory $as_dir" >&5 echo "$as_me: error: cannot create directory $as_dir" >&2;} { (exit 1); exit 1; }; }; } # echo "creating $dirpart/$file" echo '# dummy' > "$dirpart/$file" done done ;; "default-1":C) for ac_file in $CONFIG_FILES; do # Support "outfile[:infile[:infile...]]" case "$ac_file" in *:*) ac_file=`echo "$ac_file"|sed 's%:.*%%'` ;; esac # PO directories have a Makefile.in generated from Makefile.in.in. case "$ac_file" in */Makefile.in) # Adjust a relative srcdir. ac_dir=`echo "$ac_file"|sed 's%/[^/][^/]*$%%'` ac_dir_suffix="/`echo "$ac_dir"|sed 's%^\./%%'`" ac_dots=`echo "$ac_dir_suffix"|sed 's%/[^/]*%../%g'` # In autoconf-2.13 it is called $ac_given_srcdir. # In autoconf-2.50 it is called $srcdir. test -n "$ac_given_srcdir" || ac_given_srcdir="$srcdir" case "$ac_given_srcdir" in .) top_srcdir=`echo $ac_dots|sed 's%/$%%'` ;; /*) top_srcdir="$ac_given_srcdir" ;; *) top_srcdir="$ac_dots$ac_given_srcdir" ;; esac if test -f "$ac_given_srcdir/$ac_dir/POTFILES.in"; then rm -f "$ac_dir/POTFILES" test -n "$as_me" && echo "$as_me: creating $ac_dir/POTFILES" || echo "creating $ac_dir/POTFILES" cat "$ac_given_srcdir/$ac_dir/POTFILES.in" | sed -e "/^#/d" -e "/^[ ]*\$/d" -e "s,.*, $top_srcdir/& \\\\," | sed -e "\$s/\(.*\) \\\\/\1/" > "$ac_dir/POTFILES" POMAKEFILEDEPS="POTFILES.in" # ALL_LINGUAS, POFILES, UPDATEPOFILES, DUMMYPOFILES, GMOFILES depend # on $ac_dir but don't depend on user-specified configuration # parameters. if test -f "$ac_given_srcdir/$ac_dir/LINGUAS"; then # The LINGUAS file contains the set of available languages. if test -n "$OBSOLETE_ALL_LINGUAS"; then test -n "$as_me" && echo "$as_me: setting ALL_LINGUAS in configure.in is obsolete" || echo "setting ALL_LINGUAS in configure.in is obsolete" fi ALL_LINGUAS_=`sed -e "/^#/d" "$ac_given_srcdir/$ac_dir/LINGUAS"` # Hide the ALL_LINGUAS assigment from automake. eval 'ALL_LINGUAS''=$ALL_LINGUAS_' POMAKEFILEDEPS="$POMAKEFILEDEPS LINGUAS" else # The set of available languages was given in configure.in. eval 'ALL_LINGUAS''=$OBSOLETE_ALL_LINGUAS' fi # Compute POFILES # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).po) # Compute UPDATEPOFILES # as $(foreach lang, $(ALL_LINGUAS), $(lang).po-update) # Compute DUMMYPOFILES # as $(foreach lang, $(ALL_LINGUAS), $(lang).nop) # Compute GMOFILES # as $(foreach lang, $(ALL_LINGUAS), $(srcdir)/$(lang).gmo) case "$ac_given_srcdir" in .) srcdirpre= ;; *) srcdirpre='$(srcdir)/' ;; esac POFILES= UPDATEPOFILES= DUMMYPOFILES= GMOFILES= for lang in $ALL_LINGUAS; do POFILES="$POFILES $srcdirpre$lang.po" UPDATEPOFILES="$UPDATEPOFILES $lang.po-update" DUMMYPOFILES="$DUMMYPOFILES $lang.nop" GMOFILES="$GMOFILES $srcdirpre$lang.gmo" done # CATALOGS depends on both $ac_dir and the user's LINGUAS # environment variable. INST_LINGUAS= if test -n "$ALL_LINGUAS"; then for presentlang in $ALL_LINGUAS; do useit=no if test "%UNSET%" != "$LINGUAS"; then desiredlanguages="$LINGUAS" else desiredlanguages="$ALL_LINGUAS" fi for desiredlang in $desiredlanguages; do # Use the presentlang catalog if desiredlang is # a. equal to presentlang, or # b. a variant of presentlang (because in this case, # presentlang can be used as a fallback for messages # which are not translated in the desiredlang catalog). case "$desiredlang" in "$presentlang"*) useit=yes;; esac done if test $useit = yes; then INST_LINGUAS="$INST_LINGUAS $presentlang" fi done fi CATALOGS= if test -n "$INST_LINGUAS"; then for lang in $INST_LINGUAS; do CATALOGS="$CATALOGS $lang.gmo" done fi test -n "$as_me" && echo "$as_me: creating $ac_dir/Makefile" || echo "creating $ac_dir/Makefile" sed -e "/^POTFILES =/r $ac_dir/POTFILES" -e "/^# Makevars/r $ac_given_srcdir/$ac_dir/Makevars" -e "s|@POFILES@|$POFILES|g" -e "s|@UPDATEPOFILES@|$UPDATEPOFILES|g" -e "s|@DUMMYPOFILES@|$DUMMYPOFILES|g" -e "s|@GMOFILES@|$GMOFILES|g" -e "s|@CATALOGS@|$CATALOGS|g" -e "s|@POMAKEFILEDEPS@|$POMAKEFILEDEPS|g" "$ac_dir/Makefile.in" > "$ac_dir/Makefile" for f in "$ac_given_srcdir/$ac_dir"/Rules-*; do if test -f "$f"; then case "$f" in *.orig | *.bak | *~) ;; *) cat "$f" >> "$ac_dir/Makefile" ;; esac fi done fi ;; esac done ;; esac done # for ac_tag { (exit 0); exit 0; } _ACEOF chmod +x $CONFIG_STATUS ac_clean_files=$ac_clean_files_save # configure is writing to config.log, and then calls config.status. # config.status does its own redirection, appending to config.log. # Unfortunately, on DOS this fails, as config.log is still kept open # by configure, so config.status won't be able to write to it; its # output is simply discarded. So we exec the FD to /dev/null, # effectively closing config.log, so it can be properly (re)opened and # appended to by config.status. When coming back to configure, we # need to make the FD available again. if test "$no_create" != yes; then ac_cs_success=: ac_config_status_args= test "$silent" = yes && ac_config_status_args="$ac_config_status_args --quiet" exec 5>/dev/null $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false exec 5>>config.log # Use ||, not &&, to avoid exiting from the if with $? = 1, which # would make configure fail if this is the last instruction. $ac_cs_success || { (exit 1); exit 1; } fi lbreakout2-2.6.4/configure.in0000644000175000017500000000761611770153643013050 00000000000000dnl Process this file with autoconf to produce a configure script. AC_INIT(Makefile.am) AC_CANONICAL_TARGET AC_USE_SYSTEM_EXTENSIONS AM_CONFIG_HEADER(config.h) AM_INIT_AUTOMAKE(lbreakout2,2.6.4) dnl Checks for programs. AM_GNU_GETTEXT AC_PROG_CC AC_PROG_RANLIB AC_EXEEXT dnl Checks for libraries. AC_CHECK_LIB(m, main,, AC_MSG_ERROR(lib math is needed)) AC_CHECK_LIB(z, main,, AC_MSG_ERROR(libz is needed)) AC_CHECK_LIB(png, main,, AC_MSG_ERROR(libpng is needed)) dnl check SDL version AM_PATH_SDL(1.2.0,, AC_MSG_ERROR(lib SDL is needed)) CFLAGS="-Wall $CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl check warp mouse flag warp_flag="" AC_ARG_ENABLE( warp, [ --enable-warp Enable mouse warp (for BeOS and Mac)], warp_flag="-DMOUSE_WARP") AC_SUBST(warp_flag) dnl check sound audio_flag="-DAUDIO_ENABLED" mixer_flag="-lSDL_mixer" AC_ARG_ENABLE( audio, [ --disable-audio Disables Audio], audio_flag=""; mixer_flag="") dnl check if SDL_mixer's installed dnl if not: clear sound_flag and mixer_flag AC_CHECK_LIB(SDL_mixer, main, AC_MSG_RESULT("SDL_Mixer found"), AC_MSG_RESULT("SDL_Mixer NOT found \(http://libsdl.org\): Audio disabled"); audio_flag=""; mixer_flag="") AC_SUBST(audio_flag) AC_SUBST(mixer_flag) dnl documentation path doc_dir="/usr/doc" dnl check if manually overwriting doc path AC_ARG_WITH( docdir, [ --with-docdir=DPATH Directory where documentation is saved.], doc_dir="$withval",) AC_SUBST(doc_dir) dnl network support network_flag="-DNETWORK_ENABLED" AC_ARG_ENABLE( network, [ --disable-network No network support.], network_flag="" ) AC_SUBST(network_flag) dnl SDL_net usage sdlnet_flag="" sdlnet_lib_flag="" AC_ARG_ENABLE( sdl-net, [ --enable-sdl-net Use SDL_Net for networking.], sdlnet_flag="-DSDL_NET_ENABLED"; sdlnet_lib_flag="-lSDL_net" ) AC_SUBST(sdlnet_flag) AC_SUBST(sdlnet_lib_flag) if test "$sdlnet_flag" == "-DSDL_NET_ENABLED" ; then dnl check if SDL_net is installed AC_CHECK_LIB(SDL_net, main, AC_MSG_RESULT("SDL_net found"), AC_MSG_RESULT("SDL_net NOT found \(http://libsdl.org\): Networking disabled"); sdlnet_flag=""; sdlnet_lib_flag=""; network_flag="") fi dnl network debug netdebug_flag="" AC_ARG_ENABLE( netdebug, [ --enable-netdebug Enable net packet debugging.], netdebug_flag="-DNET_DEBUG_MSG" ) AC_SUBST(netdebug_flag) dnl set localedir localedir=$datadir/locale locdir_flag="-DLOCALEDIR=\\\"$localedir\\\"" dnl installation&highscore path inst_dir="$datadir/lbreakout2" hi_dir=$localstatedir dnl check if installation was disabled AC_ARG_ENABLE( install, [ --disable-install No installation. Played from the source directory.], inst_dir="." hi_dir="." locdir_flag="-DLOCALEDIR=\\\"../dict\\\"" rm -rf dict; mkdir dict for lang in `cat po/LINGUAS`; do mkdir dict/$lang; mkdir dict/$lang/LC_MESSAGES ln -s ../../../po/$lang.gmo dict/$lang/LC_MESSAGES/$PACKAGE.mo done ) inst_flag="-DSRC_DIR=\\\"$inst_dir\\\"" hi_inst_flag="-DHI_DIR=\\\"$hi_dir\\\"" AC_SUBST(inst_flag) AC_SUBST(hi_inst_flag) AC_SUBST(inst_dir) AC_SUBST(hi_dir) AC_SUBST(locdir_flag) case "$host" in *-mingw32) win32="yes" win32_inst_script="`pwd -W`/installer.iss" arch_flag="-march=i586" win32_deps="lbreakout2res.o" ;; *) win32="no" win32_inst_script="" arch_flag="" win32_deps="" ;; esac AC_SUBST(win32_deps) AC_SUBST(arch_flag) if test "x$win32" = xyes; then AC_PROG_AWK dnl AC_PROG_STRIP since SuSE does not know it??? dnl AC_PROG_ISCC AC_SUBST(win32_inst_script) fi appname="LBreakout2" AC_SUBST(appname) AC_OUTPUT( Makefile docs/Makefile common/Makefile game/Makefile gui/Makefile client/Makefile client/gui_theme/Makefile client/gfx/Makefile client/gfx/AbsoluteB/Makefile client/gfx/Oz/Makefile client/gfx/Moiree/Makefile client/gfx/Classic/Makefile client/sounds/Makefile client/levels/Makefile server/Makefile server/levels/Makefile intl/Makefile po/Makefile.in m4/Makefile) lbreakout2-2.6.4/win32_preparchive0000755000175000017500000000127111452354557014012 00000000000000rm -rf lbreakout2 mkdir lbreakout2 lbreakout2/client lbreakout2/server cp -R client/gfx client/gui_theme client/levels client/sounds lbreakout2/client cp -R server/levels lbreakout2/server cp client/lbreakout2.exe lbreakout2/client cp server/lbreakout2server.exe lbreakout2/server cp win32dlls/*.dll lbreakout2/client cp win32dlls/SDL_net.dll lbreakout2/server cp AUTHORS COPYING INSTALL README TODO Changelog lbreakout2 makefiles=`find lbreakout2 -name Makefile` for file in $makefiles; do rm $file done makefiles=`find lbreakout2 -name Makefile.am` for file in $makefiles; do rm $file done makefiles=`find lbreakout2 -name Makefile.in` for file in $makefiles; do rm $file done lbreakout2-2.6.4/config.guess0000755000175000017500000012516011452354557013056 00000000000000#! /bin/sh # Attempt to guess a canonical system name. # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, # 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. timestamp='2004-08-11' # This file is free software; you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Per Bothner . # Please send patches to . Submit a context # diff and a properly formatted ChangeLog entry. # # This script attempts to guess a canonical system name similar to # config.sub. If it succeeds, it prints the system name on stdout, and # exits with 0. Otherwise, it exits with 1. # # The plan is that this can be called by configure scripts if you # don't specify an explicit build system type. me=`echo "$0" | sed -e 's,.*/,,'` usage="\ Usage: $0 [OPTION] Output the configuration name of the system \`$me' is run on. Operation modes: -h, --help print this help, then exit -t, --time-stamp print date of last modification, then exit -v, --version print version number, then exit Report bugs and patches to ." version="\ GNU config.guess ($timestamp) Originally written by Per Bothner. Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit 0 ;; --version | -v ) echo "$version" ; exit 0 ;; --help | --h* | -h ) echo "$usage"; exit 0 ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" >&2 exit 1 ;; * ) break ;; esac done if test $# != 0; then echo "$me: too many arguments$help" >&2 exit 1 fi trap 'exit 1' 1 2 15 # CC_FOR_BUILD -- compiler used by this script. Note that the use of a # compiler to aid in system detection is discouraged as it requires # temporary files to be created and, as you can see below, it is a # headache to deal with in a portable fashion. # Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still # use `HOST_CC' if defined, but it is deprecated. # Portable tmp directory creation inspired by the Autoconf team. set_cc_for_build=' trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; : ${TMPDIR=/tmp} ; { tmp=`(umask 077 && mktemp -d -q "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; dummy=$tmp/dummy ; tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; case $CC_FOR_BUILD,$HOST_CC,$CC in ,,) echo "int x;" > $dummy.c ; for c in cc gcc c89 c99 ; do if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then CC_FOR_BUILD="$c"; break ; fi ; done ; if test x"$CC_FOR_BUILD" = x ; then CC_FOR_BUILD=no_compiler_found ; fi ;; ,,*) CC_FOR_BUILD=$CC ;; ,*,*) CC_FOR_BUILD=$HOST_CC ;; esac ;' # This is needed to find uname on a Pyramid OSx when run in the BSD universe. # (ghazi@noc.rutgers.edu 1994-08-24) if (test -f /.attbin/uname) >/dev/null 2>&1 ; then PATH=$PATH:/.attbin ; export PATH fi UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown case "${UNAME_MACHINE}" in i?86) test -z "$VENDOR" && VENDOR=pc ;; *) test -z "$VENDOR" && VENDOR=unknown ;; esac test -f /etc/SuSE-release -o -f /.buildenv && VENDOR=suse # Note: order is significant - the case branches are not exclusive. case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in *:NetBSD:*:*) # NetBSD (nbsd) targets should (where applicable) match one or # more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*, # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently # switched to ELF, *-*-netbsd* would select the old # object file format. This provides both forward # compatibility and a consistent mechanism for selecting the # object file format. # # Note: NetBSD doesn't particularly care about the vendor # portion of the name. We always set it to "unknown". sysctl="sysctl -n hw.machine_arch" UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ /usr/sbin/$sysctl 2>/dev/null || echo unknown)` case "${UNAME_MACHINE_ARCH}" in armeb) machine=armeb-unknown ;; arm*) machine=arm-unknown ;; sh3el) machine=shl-unknown ;; sh3eb) machine=sh-unknown ;; *) machine=${UNAME_MACHINE_ARCH}-unknown ;; esac # The Operating System including object format, if it has switched # to ELF recently, or will in the future. case "${UNAME_MACHINE_ARCH}" in arm*|i386|m68k|ns32k|sh3*|sparc|vax) eval $set_cc_for_build if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ | grep __ELF__ >/dev/null then # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). # Return netbsd for either. FIX? os=netbsd else os=netbsdelf fi ;; *) os=netbsd ;; esac # The OS release # Debian GNU/NetBSD machines have a different userland, and # thus, need a distinct triplet. However, they do not need # kernel version information, so it can be replaced with a # suitable tag, in the style of linux-gnu. case "${UNAME_VERSION}" in Debian*) release='-gnu' ;; *) release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` ;; esac # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: # contains redundant information, the shorter form: # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. echo "${machine}-${os}${release}" exit 0 ;; amd64:OpenBSD:*:*) echo x86_64-unknown-openbsd${UNAME_RELEASE} exit 0 ;; amiga:OpenBSD:*:*) echo m68k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; arc:OpenBSD:*:*) echo mipsel-unknown-openbsd${UNAME_RELEASE} exit 0 ;; cats:OpenBSD:*:*) echo arm-unknown-openbsd${UNAME_RELEASE} exit 0 ;; hp300:OpenBSD:*:*) echo m68k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; luna88k:OpenBSD:*:*) echo m88k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; mac68k:OpenBSD:*:*) echo m68k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; macppc:OpenBSD:*:*) echo powerpc-unknown-openbsd${UNAME_RELEASE} exit 0 ;; mvme68k:OpenBSD:*:*) echo m68k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; mvme88k:OpenBSD:*:*) echo m88k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; mvmeppc:OpenBSD:*:*) echo powerpc-unknown-openbsd${UNAME_RELEASE} exit 0 ;; pmax:OpenBSD:*:*) echo mipsel-unknown-openbsd${UNAME_RELEASE} exit 0 ;; sgi:OpenBSD:*:*) echo mipseb-unknown-openbsd${UNAME_RELEASE} exit 0 ;; sun3:OpenBSD:*:*) echo m68k-unknown-openbsd${UNAME_RELEASE} exit 0 ;; wgrisc:OpenBSD:*:*) echo mipsel-unknown-openbsd${UNAME_RELEASE} exit 0 ;; *:OpenBSD:*:*) echo ${UNAME_MACHINE}-unknown-openbsd${UNAME_RELEASE} exit 0 ;; *:ekkoBSD:*:*) echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} exit 0 ;; macppc:MirBSD:*:*) echo powerppc-unknown-mirbsd${UNAME_RELEASE} exit 0 ;; *:MirBSD:*:*) echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} exit 0 ;; alpha:OSF1:*:*) case $UNAME_RELEASE in *4.0) UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` ;; *5.*) UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` ;; esac # According to Compaq, /usr/sbin/psrinfo has been available on # OSF/1 and Tru64 systems produced since 1995. I hope that # covers most systems running today. This code pipes the CPU # types through head -n 1, so we only detect the type of CPU 0. ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` case "$ALPHA_CPU_TYPE" in "EV4 (21064)") UNAME_MACHINE="alpha" ;; "EV4.5 (21064)") UNAME_MACHINE="alpha" ;; "LCA4 (21066/21068)") UNAME_MACHINE="alpha" ;; "EV5 (21164)") UNAME_MACHINE="alphaev5" ;; "EV5.6 (21164A)") UNAME_MACHINE="alphaev56" ;; "EV5.6 (21164PC)") UNAME_MACHINE="alphapca56" ;; "EV5.7 (21164PC)") UNAME_MACHINE="alphapca57" ;; "EV6 (21264)") UNAME_MACHINE="alphaev6" ;; "EV6.7 (21264A)") UNAME_MACHINE="alphaev67" ;; "EV6.8CB (21264C)") UNAME_MACHINE="alphaev68" ;; "EV6.8AL (21264B)") UNAME_MACHINE="alphaev68" ;; "EV6.8CX (21264D)") UNAME_MACHINE="alphaev68" ;; "EV6.9A (21264/EV69A)") UNAME_MACHINE="alphaev69" ;; "EV7 (21364)") UNAME_MACHINE="alphaev7" ;; "EV7.9 (21364A)") UNAME_MACHINE="alphaev79" ;; esac # A Pn.n version is a patched version. # A Vn.n version is a released version. # A Tn.n version is a released field test version. # A Xn.n version is an unreleased experimental baselevel. # 1.2 uses "1.2" for uname -r. echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` exit 0 ;; Alpha\ *:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # Should we change UNAME_MACHINE based on the output of uname instead # of the specific Alpha model? echo alpha-pc-interix exit 0 ;; 21064:Windows_NT:50:3) echo alpha-dec-winnt3.5 exit 0 ;; Amiga*:UNIX_System_V:4.0:*) echo m68k-unknown-sysv4 exit 0;; *:[Aa]miga[Oo][Ss]:*:*) echo ${UNAME_MACHINE}-unknown-amigaos exit 0 ;; *:[Mm]orph[Oo][Ss]:*:*) echo ${UNAME_MACHINE}-unknown-morphos exit 0 ;; *:OS/390:*:*) echo i370-ibm-openedition exit 0 ;; *:OS400:*:*) echo powerpc-ibm-os400 exit 0 ;; arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) echo arm-acorn-riscix${UNAME_RELEASE} exit 0;; SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) echo hppa1.1-hitachi-hiuxmpp exit 0;; Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. if test "`(/bin/universe) 2>/dev/null`" = att ; then echo pyramid-pyramid-sysv3 else echo pyramid-pyramid-bsd fi exit 0 ;; NILE*:*:*:dcosx) echo pyramid-pyramid-svr4 exit 0 ;; DRS?6000:unix:4.0:6*) echo sparc-icl-nx6 exit 0 ;; DRS?6000:UNIX_SV:4.2*:7*) case `/usr/bin/uname -p` in sparc) echo sparc-icl-nx7 && exit 0 ;; esac ;; sun4H:SunOS:5.*:*) echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit 0 ;; sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit 0 ;; i86pc:SunOS:5.*:*) echo i386-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit 0 ;; sun4*:SunOS:6*:*) # According to config.sub, this is the proper way to canonicalize # SunOS6. Hard to guess exactly what SunOS6 will be like, but # it's likely to be more like Solaris than SunOS4. echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit 0 ;; sun4*:SunOS:*:*) case "`/usr/bin/arch -k`" in Series*|S4*) UNAME_RELEASE=`uname -v` ;; esac # Japanese Language versions have a version number like `4.1.3-JL'. echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` exit 0 ;; sun3*:SunOS:*:*) echo m68k-sun-sunos${UNAME_RELEASE} exit 0 ;; sun*:*:4.2BSD:*) UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 case "`/bin/arch`" in sun3) echo m68k-sun-sunos${UNAME_RELEASE} ;; sun4) echo sparc-sun-sunos${UNAME_RELEASE} ;; esac exit 0 ;; aushp:SunOS:*:*) echo sparc-auspex-sunos${UNAME_RELEASE} exit 0 ;; # The situation for MiNT is a little confusing. The machine name # can be virtually everything (everything which is not # "atarist" or "atariste" at least should have a processor # > m68000). The system name ranges from "MiNT" over "FreeMiNT" # to the lowercase version "mint" (or "freemint"). Finally # the system name "TOS" denotes a system which is actually not # MiNT. But MiNT is downward compatible to TOS, so this should # be no problem. atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit 0 ;; atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit 0 ;; *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) echo m68k-atari-mint${UNAME_RELEASE} exit 0 ;; milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) echo m68k-milan-mint${UNAME_RELEASE} exit 0 ;; hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) echo m68k-hades-mint${UNAME_RELEASE} exit 0 ;; *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) echo m68k-unknown-mint${UNAME_RELEASE} exit 0 ;; m68k:machten:*:*) echo m68k-apple-machten${UNAME_RELEASE} exit 0 ;; powerpc:machten:*:*) echo powerpc-apple-machten${UNAME_RELEASE} exit 0 ;; RISC*:Mach:*:*) echo mips-dec-mach_bsd4.3 exit 0 ;; RISC*:ULTRIX:*:*) echo mips-dec-ultrix${UNAME_RELEASE} exit 0 ;; VAX*:ULTRIX*:*:*) echo vax-dec-ultrix${UNAME_RELEASE} exit 0 ;; 2020:CLIX:*:* | 2430:CLIX:*:*) echo clipper-intergraph-clix${UNAME_RELEASE} exit 0 ;; mips:*:*:UMIPS | mips:*:*:RISCos) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #ifdef __cplusplus #include /* for printf() prototype */ int main (int argc, char *argv[]) { #else int main (argc, argv) int argc; char *argv[]; { #endif #if defined (host_mips) && defined (MIPSEB) #if defined (SYSTYPE_SYSV) printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_SVR4) printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); #endif #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); #endif #endif exit (-1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c \ && $dummy `echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` \ && exit 0 echo mips-mips-riscos${UNAME_RELEASE} exit 0 ;; Motorola:PowerMAX_OS:*:*) echo powerpc-motorola-powermax exit 0 ;; Motorola:*:4.3:PL8-*) echo powerpc-harris-powermax exit 0 ;; Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) echo powerpc-harris-powermax exit 0 ;; Night_Hawk:Power_UNIX:*:*) echo powerpc-harris-powerunix exit 0 ;; m88k:CX/UX:7*:*) echo m88k-harris-cxux7 exit 0 ;; m88k:*:4*:R4*) echo m88k-motorola-sysv4 exit 0 ;; m88k:*:3*:R3*) echo m88k-motorola-sysv3 exit 0 ;; AViiON:dgux:*:*) # DG/UX returns AViiON for all architectures UNAME_PROCESSOR=`/usr/bin/uname -p` if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] then if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ [ ${TARGET_BINARY_INTERFACE}x = x ] then echo m88k-dg-dgux${UNAME_RELEASE} else echo m88k-dg-dguxbcs${UNAME_RELEASE} fi else echo i586-dg-dgux${UNAME_RELEASE} fi exit 0 ;; M88*:DolphinOS:*:*) # DolphinOS (SVR3) echo m88k-dolphin-sysv3 exit 0 ;; M88*:*:R3*:*) # Delta 88k system running SVR3 echo m88k-motorola-sysv3 exit 0 ;; XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) echo m88k-tektronix-sysv3 exit 0 ;; Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) echo m68k-tektronix-bsd exit 0 ;; *:IRIX*:*:*) echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` exit 0 ;; ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id exit 0 ;; # Note that: echo "'`uname -s`'" gives 'AIX ' i*86:AIX:*:*) echo i386-ibm-aix exit 0 ;; ia64:AIX:*:*) if [ -x /usr/bin/oslevel ] ; then IBM_REV=`/usr/bin/oslevel` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} exit 0 ;; *:AIX:2:3) if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include main() { if (!__power_pc()) exit(1); puts("powerpc-ibm-aix3.2.5"); exit(0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && $dummy && exit 0 echo rs6000-ibm-aix3.2.5 elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then echo rs6000-ibm-aix3.2.4 else echo rs6000-ibm-aix3.2 fi exit 0 ;; *:AIX:*:[45]) IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then IBM_ARCH=rs6000 else IBM_ARCH=powerpc fi if [ -x /usr/bin/oslevel ] ; then IBM_REV=`/usr/bin/oslevel` else IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} fi echo ${IBM_ARCH}-ibm-aix${IBM_REV} exit 0 ;; *:AIX:*:*) echo rs6000-ibm-aix exit 0 ;; ibmrt:4.4BSD:*|romp-ibm:BSD:*) echo romp-ibm-bsd4.4 exit 0 ;; ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to exit 0 ;; # report: romp-ibm BSD 4.3 *:BOSX:*:*) echo rs6000-bull-bosx exit 0 ;; DPX/2?00:B.O.S.:*:*) echo m68k-bull-sysv3 exit 0 ;; 9000/[34]??:4.3bsd:1.*:*) echo m68k-hp-bsd exit 0 ;; hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) echo m68k-hp-bsd4.4 exit 0 ;; 9000/[34678]??:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` case "${UNAME_MACHINE}" in 9000/31? ) HP_ARCH=m68000 ;; 9000/[34]?? ) HP_ARCH=m68k ;; 9000/[678][0-9][0-9]) if [ -x /usr/bin/getconf ]; then sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` case "${sc_cpu_version}" in 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 532) # CPU_PA_RISC2_0 case "${sc_kernel_bits}" in 32) HP_ARCH="hppa2.0n" ;; 64) HP_ARCH="hppa2.0w" ;; '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 esac ;; esac fi if [ "${HP_ARCH}" = "" ]; then eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #define _HPUX_SOURCE #include #include int main () { #if defined(_SC_KERNEL_BITS) long bits = sysconf(_SC_KERNEL_BITS); #endif long cpu = sysconf (_SC_CPU_VERSION); switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0"); break; case CPU_PA_RISC1_1: puts ("hppa1.1"); break; case CPU_PA_RISC2_0: #if defined(_SC_KERNEL_BITS) switch (bits) { case 64: puts ("hppa2.0w"); break; case 32: puts ("hppa2.0n"); break; default: puts ("hppa2.0"); break; } break; #else /* !defined(_SC_KERNEL_BITS) */ puts ("hppa2.0"); break; #endif default: puts ("hppa1.0"); break; } exit (0); } EOF (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` test -z "$HP_ARCH" && HP_ARCH=hppa fi ;; esac if [ ${HP_ARCH} = "hppa2.0w" ] then # avoid double evaluation of $set_cc_for_build test -n "$CC_FOR_BUILD" || eval $set_cc_for_build if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E -) | grep __LP64__ >/dev/null then HP_ARCH="hppa2.0w" else HP_ARCH="hppa64" fi fi echo ${HP_ARCH}-hp-hpux${HPUX_REV} exit 0 ;; ia64:HP-UX:*:*) HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` echo ia64-hp-hpux${HPUX_REV} exit 0 ;; 3050*:HI-UX:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include int main () { long cpu = sysconf (_SC_CPU_VERSION); /* The order matters, because CPU_IS_HP_MC68K erroneously returns true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct results, however. */ if (CPU_IS_PA_RISC (cpu)) { switch (cpu) { case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; default: puts ("hppa-hitachi-hiuxwe2"); break; } } else if (CPU_IS_HP_MC68K (cpu)) puts ("m68k-hitachi-hiuxwe2"); else puts ("unknown-hitachi-hiuxwe2"); exit (0); } EOF $CC_FOR_BUILD -o $dummy $dummy.c && $dummy && exit 0 echo unknown-hitachi-hiuxwe2 exit 0 ;; 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) echo hppa1.1-hp-bsd exit 0 ;; 9000/8??:4.3bsd:*:*) echo hppa1.0-hp-bsd exit 0 ;; *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) echo hppa1.0-hp-mpeix exit 0 ;; hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) echo hppa1.1-hp-osf exit 0 ;; hp8??:OSF1:*:*) echo hppa1.0-hp-osf exit 0 ;; i*86:OSF1:*:*) if [ -x /usr/sbin/sysversion ] ; then echo ${UNAME_MACHINE}-unknown-osf1mk else echo ${UNAME_MACHINE}-unknown-osf1 fi exit 0 ;; parisc*:Lites*:*:*) echo hppa1.1-hp-lites exit 0 ;; C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) echo c1-convex-bsd exit 0 ;; C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit 0 ;; C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) echo c34-convex-bsd exit 0 ;; C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) echo c38-convex-bsd exit 0 ;; C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) echo c4-convex-bsd exit 0 ;; CRAY*Y-MP:*:*:*) echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit 0 ;; CRAY*[A-Z]90:*:*:*) echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ -e 's/\.[^.]*$/.X/' exit 0 ;; CRAY*TS:*:*:*) echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit 0 ;; CRAY*T3E:*:*:*) echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit 0 ;; CRAY*SV1:*:*:*) echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit 0 ;; *:UNICOS/mp:*:*) echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' exit 0 ;; F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit 0 ;; 5000:UNIX_System_V:4.*:*) FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" exit 0 ;; i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} exit 0 ;; sparc*:BSD/OS:*:*) echo sparc-unknown-bsdi${UNAME_RELEASE} exit 0 ;; *:BSD/OS:*:*) echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} exit 0 ;; *:FreeBSD:*:*) echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` exit 0 ;; i*:CYGWIN*:*) echo ${UNAME_MACHINE}-pc-cygwin exit 0 ;; i*:MINGW*:*) echo ${UNAME_MACHINE}-pc-mingw32 exit 0 ;; i*:PW*:*) echo ${UNAME_MACHINE}-pc-pw32 exit 0 ;; x86:Interix*:[34]*) echo i586-pc-interix${UNAME_RELEASE}|sed -e 's/\..*//' exit 0 ;; [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) echo i${UNAME_MACHINE}-pc-mks exit 0 ;; i*:Windows_NT*:* | Pentium*:Windows_NT*:*) # How do we know it's Interix rather than the generic POSIX subsystem? # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we # UNAME_MACHINE based on the output of uname instead of i386? echo i586-pc-interix exit 0 ;; i*:UWIN*:*) echo ${UNAME_MACHINE}-pc-uwin exit 0 ;; p*:CYGWIN*:*) echo powerpcle-unknown-cygwin exit 0 ;; prep*:SunOS:5.*:*) echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` exit 0 ;; *:GNU:*:*) # the GNU system echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` exit 0 ;; *:GNU/*:*:*) # other systems with GNU libc and userland echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu exit 0 ;; i*86:Minix:*:*) echo ${UNAME_MACHINE}-pc-minix exit 0 ;; arm*:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; cris:Linux:*:*) echo cris-axis-linux exit 0 ;; ia64:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; m32r*:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; m68*:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; mips:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips #undef mipsel #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mipsel #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips #else CPU= #endif #endif EOF eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=` test x"${CPU}" != x && echo "${CPU}-${VENDOR}-linux" && exit 0 ;; mips64:Linux:*:*) eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #undef CPU #undef mips64 #undef mips64el #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) CPU=mips64el #else #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) CPU=mips64 #else CPU= #endif #endif EOF eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=` test x"${CPU}" != x && echo "${CPU}-${VENDOR}-linux" && exit 0 ;; ppc:Linux:*:*) echo powerpc-${VENDOR}-linux exit 0 ;; ppc64:Linux:*:*) echo powerpc64-${VENDOR}-linux exit 0 ;; alpha:Linux:*:*) case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in EV5) UNAME_MACHINE=alphaev5 ;; EV56) UNAME_MACHINE=alphaev56 ;; PCA56) UNAME_MACHINE=alphapca56 ;; PCA57) UNAME_MACHINE=alphapca56 ;; EV6) UNAME_MACHINE=alphaev6 ;; EV67) UNAME_MACHINE=alphaev67 ;; EV68*) UNAME_MACHINE=alphaev68 ;; esac objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null if test "$?" = 0 ; then LIBC="-libc1" ; else LIBC="" ; fi echo ${UNAME_MACHINE}-${VENDOR}-linux${LIBC} exit 0 ;; parisc:Linux:*:* | hppa:Linux:*:*) # Look for CPU level case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in PA7*) echo hppa1.1-${VENDOR}-linux ;; PA8*) echo hppa2.0-${VENDOR}-linux ;; *) echo hppa-${VENDOR}-linux ;; esac exit 0 ;; parisc64:Linux:*:* | hppa64:Linux:*:*) echo hppa64-${VENDOR}-linux exit 0 ;; s390:Linux:*:* | s390x:Linux:*:*) echo ${UNAME_MACHINE}-ibm-linux exit 0 ;; sh64*:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; sh*:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; sparc:Linux:*:* | sparc64:Linux:*:*) echo ${UNAME_MACHINE}-${VENDOR}-linux exit 0 ;; x86_64:Linux:*:*) echo x86_64-${VENDOR}-linux exit 0 ;; i*86:Linux:*:*) # The BFD linker knows what the default object file format is, so # first see if it will tell us. cd to the root directory to prevent # problems with other programs or directories called `ld' in the path. # Set LC_ALL=C to ensure ld outputs messages in English. ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ | sed -ne '/supported targets:/!d s/[ ][ ]*/ /g s/.*supported targets: *// s/ .*// p'` case "$ld_supported_targets" in elf32-i386) TENTATIVE="${UNAME_MACHINE}-${VENDOR}-linux" ;; a.out-i386-linux) echo "${UNAME_MACHINE}-${VENDOR}-linuxaout" exit 0 ;; coff-i386) echo "${UNAME_MACHINE}-${VENDOR}-linuxcoff" exit 0 ;; "") # Either a pre-BFD a.out linker (linuxoldld) or # one that does not give us useful --help. echo "${UNAME_MACHINE}-${VENDOR}-linuxoldld" exit 0 ;; esac # Determine whether the default compiler is a.out or elf eval $set_cc_for_build sed 's/^ //' << EOF >$dummy.c #include #ifdef __ELF__ # ifdef __GLIBC__ # if __GLIBC__ >= 2 LIBC=gnu # else LIBC=gnulibc1 # endif # else LIBC=gnulibc1 # endif #else #ifdef __INTEL_COMPILER LIBC=gnu #else LIBC=gnuaout #endif #endif #ifdef __dietlibc__ LIBC=dietlibc #endif EOF eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^LIBC=` test x"${LIBC}" != x && echo "${UNAME_MACHINE}-${VENDOR}-linux-${LIBC}" | sed 's/linux-gnu/linux/' && exit 0 test x"${TENTATIVE}" != x && echo "${TENTATIVE}" && exit 0 ;; i*86:DYNIX/ptx:4*:*) # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. # earlier versions are messed up and put the nodename in both # sysname and nodename. echo i386-sequent-sysv4 exit 0 ;; i*86:UNIX_SV:4.2MP:2.*) # Unixware is an offshoot of SVR4, but it has its own version # number series starting with 2... # I am not positive that other SVR4 systems won't match this, # I just have to hope. -- rms. # Use sysv4.2uw... so that sysv4* matches it. echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} exit 0 ;; i*86:OS/2:*:*) # If we were able to find `uname', then EMX Unix compatibility # is probably installed. echo ${UNAME_MACHINE}-pc-os2-emx exit 0 ;; i*86:XTS-300:*:STOP) echo ${UNAME_MACHINE}-unknown-stop exit 0 ;; i*86:atheos:*:*) echo ${UNAME_MACHINE}-unknown-atheos exit 0 ;; i*86:syllable:*:*) echo ${UNAME_MACHINE}-pc-syllable exit 0 ;; i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) echo i386-unknown-lynxos${UNAME_RELEASE} exit 0 ;; i*86:*DOS:*:*) echo ${UNAME_MACHINE}-pc-msdosdjgpp exit 0 ;; i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} else echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} fi exit 0 ;; i*86:*:5:[78]*) case `/bin/uname -X | grep "^Machine"` in *486*) UNAME_MACHINE=i486 ;; *Pentium) UNAME_MACHINE=i586 ;; *Pent*|*Celeron) UNAME_MACHINE=i686 ;; esac echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} exit 0 ;; i*86:*:3.2:*) if test -f /usr/options/cb.name; then UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ && UNAME_MACHINE=i586 (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ && UNAME_MACHINE=i686 (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ && UNAME_MACHINE=i686 echo ${UNAME_MACHINE}-pc-sco$UNAME_REL else echo ${UNAME_MACHINE}-pc-sysv32 fi exit 0 ;; pc:*:*:*) # Left here for compatibility: # uname -m prints for DJGPP always 'pc', but it prints nothing about # the processor, so we play safe by assuming i386. echo i386-pc-msdosdjgpp exit 0 ;; Intel:Mach:3*:*) echo i386-pc-mach3 exit 0 ;; paragon:*:*:*) echo i860-intel-osf1 exit 0 ;; i860:*:4.*:*) # i860-SVR4 if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 else # Add other i860-SVR4 vendors below as they are discovered. echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 fi exit 0 ;; mini*:CTIX:SYS*5:*) # "miniframe" echo m68010-convergent-sysv exit 0 ;; mc68k:UNIX:SYSTEM5:3.51m) echo m68k-convergent-sysv exit 0 ;; M680?0:D-NIX:5.3:*) echo m68k-diab-dnix exit 0 ;; M68*:*:R3V[5678]*:*) test -r /sysV68 && echo 'm68k-motorola-sysv' && exit 0 ;; 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) OS_REL='' test -r /etc/.relid \ && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && echo i486-ncr-sysv4.3${OS_REL} && exit 0 /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ && echo i586-ncr-sysv4.3${OS_REL} && exit 0 ;; 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ && echo i486-ncr-sysv4 && exit 0 ;; m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) echo m68k-unknown-lynxos${UNAME_RELEASE} exit 0 ;; mc68030:UNIX_System_V:4.*:*) echo m68k-atari-sysv4 exit 0 ;; TSUNAMI:LynxOS:2.*:*) echo sparc-unknown-lynxos${UNAME_RELEASE} exit 0 ;; rs6000:LynxOS:2.*:*) echo rs6000-unknown-lynxos${UNAME_RELEASE} exit 0 ;; PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) echo powerpc-unknown-lynxos${UNAME_RELEASE} exit 0 ;; SM[BE]S:UNIX_SV:*:*) echo mips-dde-sysv${UNAME_RELEASE} exit 0 ;; RM*:ReliantUNIX-*:*:*) echo mips-sni-sysv4 exit 0 ;; RM*:SINIX-*:*:*) echo mips-sni-sysv4 exit 0 ;; *:SINIX-*:*:*) if uname -p 2>/dev/null >/dev/null ; then UNAME_MACHINE=`(uname -p) 2>/dev/null` echo ${UNAME_MACHINE}-sni-sysv4 else echo ns32k-sni-sysv fi exit 0 ;; PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort # says echo i586-unisys-sysv4 exit 0 ;; *:UNIX_System_V:4*:FTX*) # From Gerald Hewes . # How about differentiating between stratus architectures? -djm echo hppa1.1-stratus-sysv4 exit 0 ;; *:*:*:FTX*) # From seanf@swdc.stratus.com. echo i860-stratus-sysv4 exit 0 ;; *:VOS:*:*) # From Paul.Green@stratus.com. echo hppa1.1-stratus-vos exit 0 ;; mc68*:A/UX:*:*) echo m68k-apple-aux${UNAME_RELEASE} exit 0 ;; news*:NEWS-OS:6*:*) echo mips-sony-newsos6 exit 0 ;; R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) if [ -d /usr/nec ]; then echo mips-nec-sysv${UNAME_RELEASE} else echo mips-unknown-sysv${UNAME_RELEASE} fi exit 0 ;; BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. echo powerpc-be-beos exit 0 ;; BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. echo powerpc-apple-beos exit 0 ;; BePC:BeOS:*:*) # BeOS running on Intel PC compatible. echo i586-pc-beos exit 0 ;; SX-4:SUPER-UX:*:*) echo sx4-nec-superux${UNAME_RELEASE} exit 0 ;; SX-5:SUPER-UX:*:*) echo sx5-nec-superux${UNAME_RELEASE} exit 0 ;; SX-6:SUPER-UX:*:*) echo sx6-nec-superux${UNAME_RELEASE} exit 0 ;; Power*:Rhapsody:*:*) echo powerpc-apple-rhapsody${UNAME_RELEASE} exit 0 ;; *:Rhapsody:*:*) echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} exit 0 ;; *:Darwin:*:*) UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown case $UNAME_PROCESSOR in *86) UNAME_PROCESSOR=i686 ;; unknown) UNAME_PROCESSOR=powerpc ;; esac echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} exit 0 ;; *:procnto*:*:* | *:QNX:[0123456789]*:*) UNAME_PROCESSOR=`uname -p` if test "$UNAME_PROCESSOR" = "x86"; then UNAME_PROCESSOR=i386 UNAME_MACHINE=pc fi echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} exit 0 ;; *:QNX:*:4*) echo i386-pc-qnx exit 0 ;; NSR-?:NONSTOP_KERNEL:*:*) echo nsr-tandem-nsk${UNAME_RELEASE} exit 0 ;; *:NonStop-UX:*:*) echo mips-compaq-nonstopux exit 0 ;; BS2000:POSIX*:*:*) echo bs2000-siemens-sysv exit 0 ;; DS/*:UNIX_System_V:*:*) echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} exit 0 ;; *:Plan9:*:*) # "uname -m" is not consistent, so use $cputype instead. 386 # is converted to i386 for consistency with other x86 # operating systems. if test "$cputype" = "386"; then UNAME_MACHINE=i386 else UNAME_MACHINE="$cputype" fi echo ${UNAME_MACHINE}-unknown-plan9 exit 0 ;; *:TOPS-10:*:*) echo pdp10-unknown-tops10 exit 0 ;; *:TENEX:*:*) echo pdp10-unknown-tenex exit 0 ;; KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) echo pdp10-dec-tops20 exit 0 ;; XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) echo pdp10-xkl-tops20 exit 0 ;; *:TOPS-20:*:*) echo pdp10-unknown-tops20 exit 0 ;; *:ITS:*:*) echo pdp10-unknown-its exit 0 ;; SEI:*:*:SEIUX) echo mips-sei-seiux${UNAME_RELEASE} exit 0 ;; *:DragonFly:*:*) echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` exit 0 ;; *:*VMS:*:*) UNAME_MACHINE=`(uname -p) 2>/dev/null` case "${UNAME_MACHINE}" in A*) echo alpha-dec-vms && exit 0 ;; I*) echo ia64-dec-vms && exit 0 ;; V*) echo vax-dec-vms && exit 0 ;; esac esac #echo '(No uname command or uname output not recognized.)' 1>&2 #echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 eval $set_cc_for_build cat >$dummy.c < # include #endif main () { #if defined (sony) #if defined (MIPSEB) /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, I don't know.... */ printf ("mips-sony-bsd\n"); exit (0); #else #include printf ("m68k-sony-newsos%s\n", #ifdef NEWSOS4 "4" #else "" #endif ); exit (0); #endif #endif #if defined (__arm) && defined (__acorn) && defined (__unix) printf ("arm-acorn-riscix"); exit (0); #endif #if defined (hp300) && !defined (hpux) printf ("m68k-hp-bsd\n"); exit (0); #endif #if defined (NeXT) #if !defined (__ARCHITECTURE__) #define __ARCHITECTURE__ "m68k" #endif int version; version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; if (version < 4) printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); else printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); exit (0); #endif #if defined (MULTIMAX) || defined (n16) #if defined (UMAXV) printf ("ns32k-encore-sysv\n"); exit (0); #else #if defined (CMU) printf ("ns32k-encore-mach\n"); exit (0); #else printf ("ns32k-encore-bsd\n"); exit (0); #endif #endif #endif #if defined (__386BSD__) printf ("i386-pc-bsd\n"); exit (0); #endif #if defined (sequent) #if defined (i386) printf ("i386-sequent-dynix\n"); exit (0); #endif #if defined (ns32000) printf ("ns32k-sequent-dynix\n"); exit (0); #endif #endif #if defined (_SEQUENT_) struct utsname un; uname(&un); if (strncmp(un.version, "V2", 2) == 0) { printf ("i386-sequent-ptx2\n"); exit (0); } if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ printf ("i386-sequent-ptx1\n"); exit (0); } printf ("i386-sequent-ptx\n"); exit (0); #endif #if defined (vax) # if !defined (ultrix) # include # if defined (BSD) # if BSD == 43 printf ("vax-dec-bsd4.3\n"); exit (0); # else # if BSD == 199006 printf ("vax-dec-bsd4.3reno\n"); exit (0); # else printf ("vax-dec-bsd\n"); exit (0); # endif # endif # else printf ("vax-dec-bsd\n"); exit (0); # endif # else printf ("vax-dec-ultrix\n"); exit (0); # endif #endif #if defined (alliant) && defined (i860) printf ("i860-alliant-bsd\n"); exit (0); #endif exit (1); } EOF $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && $dummy && exit 0 # Apollos put the system type in the environment. test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit 0; } # Convex versions that predate uname can use getsysinfo(1) if [ -x /usr/convex/getsysinfo ] then case `getsysinfo -f cpu_type` in c1*) echo c1-convex-bsd exit 0 ;; c2*) if getsysinfo -f scalar_acc then echo c32-convex-bsd else echo c2-convex-bsd fi exit 0 ;; c34*) echo c34-convex-bsd exit 0 ;; c38*) echo c38-convex-bsd exit 0 ;; c4*) echo c4-convex-bsd exit 0 ;; esac fi cat >&2 < in order to provide the needed information to handle your system. config.guess timestamp = $timestamp uname -m = `(uname -m) 2>/dev/null || echo unknown` uname -r = `(uname -r) 2>/dev/null || echo unknown` uname -s = `(uname -s) 2>/dev/null || echo unknown` uname -v = `(uname -v) 2>/dev/null || echo unknown` /usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` /bin/uname -X = `(/bin/uname -X) 2>/dev/null` hostinfo = `(hostinfo) 2>/dev/null` /bin/universe = `(/bin/universe) 2>/dev/null` /usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` /bin/arch = `(/bin/arch) 2>/dev/null` /usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` /usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` UNAME_MACHINE = ${UNAME_MACHINE} UNAME_RELEASE = ${UNAME_RELEASE} UNAME_SYSTEM = ${UNAME_SYSTEM} UNAME_VERSION = ${UNAME_VERSION} EOF exit 1 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "timestamp='" # time-stamp-format: "%:y-%02m-%02d" # time-stamp-end: "'" # End: lbreakout2-2.6.4/config.rpath0000755000175000017500000003521311452354557013045 00000000000000#! /bin/sh # Output a system dependent set of variables, describing how to set the # run time search path of shared libraries in an executable. # # Copyright 1996-2003 Free Software Foundation, Inc. # Taken from GNU libtool, 2001 # Originally by Gordon Matzigkeit , 1996 # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. # # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # # The first argument passed to this file is the canonical host specification, # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM # or # CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM # The environment variables CC, GCC, LDFLAGS, LD, with_gnu_ld # should be set by the caller. # # The set of defined variables is at the end of this script. # Known limitations: # - On IRIX 6.5 with CC="cc", the run time search patch must not be longer # than 256 bytes, otherwise the compiler driver will dump core. The only # known workaround is to choose shorter directory names for the build # directory and/or the installation directory. # All known linkers require a `.a' archive for static linking (except M$VC, # which needs '.lib'). libext=a shrext=.so host="$1" host_cpu=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\1/'` host_vendor=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\2/'` host_os=`echo "$host" | sed 's/^\([^-]*\)-\([^-]*\)-\(.*\)$/\3/'` # Code taken from libtool.m4's AC_LIBTOOL_PROG_COMPILER_PIC. wl= if test "$GCC" = yes; then wl='-Wl,' else case "$host_os" in aix*) wl='-Wl,' ;; mingw* | pw32* | os2*) ;; hpux9* | hpux10* | hpux11*) wl='-Wl,' ;; irix5* | irix6* | nonstopux*) wl='-Wl,' ;; newsos6) ;; linux*) case $CC in icc|ecc) wl='-Wl,' ;; ccc) wl='-Wl,' ;; esac ;; osf3* | osf4* | osf5*) wl='-Wl,' ;; sco3.2v5*) ;; solaris*) wl='-Wl,' ;; sunos4*) wl='-Qoption ld ' ;; sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*) wl='-Wl,' ;; sysv4*MP*) ;; uts4*) ;; esac fi # Code taken from libtool.m4's AC_LIBTOOL_PROG_LD_SHLIBS. hardcode_libdir_flag_spec= hardcode_libdir_separator= hardcode_direct=no hardcode_minus_L=no case "$host_os" in cygwin* | mingw* | pw32*) # FIXME: the MSVC++ port hasn't been tested in a loooong time # When not using gcc, we currently assume that we are using # Microsoft Visual C++. if test "$GCC" != yes; then with_gnu_ld=no fi ;; openbsd*) with_gnu_ld=no ;; esac ld_shlibs=yes if test "$with_gnu_ld" = yes; then case "$host_os" in aix3* | aix4* | aix5*) # On AIX/PPC, the GNU linker is very broken if test "$host_cpu" != ia64; then ld_shlibs=no fi ;; amigaos*) hardcode_libdir_flag_spec='-L$libdir' hardcode_minus_L=yes # Samuel A. Falvo II reports # that the semantics of dynamic libraries on AmigaOS, at least up # to version 4, is to share data among multiple programs linked # with the same dynamic library. Since this doesn't match the # behavior of shared libraries on other platforms, we can use # them. ld_shlibs=no ;; beos*) if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then : else ld_shlibs=no fi ;; cygwin* | mingw* | pw32*) # hardcode_libdir_flag_spec is actually meaningless, as there is # no search path for DLLs. hardcode_libdir_flag_spec='-L$libdir' if $LD --help 2>&1 | grep 'auto-import' > /dev/null; then : else ld_shlibs=no fi ;; netbsd*) ;; solaris* | sysv5*) if $LD -v 2>&1 | grep 'BFD 2\.8' > /dev/null; then ld_shlibs=no elif $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then : else ld_shlibs=no fi ;; sunos4*) hardcode_direct=yes ;; *) if $LD --help 2>&1 | grep ': supported targets:.* elf' > /dev/null; then : else ld_shlibs=no fi ;; esac if test "$ld_shlibs" = yes; then # Unlike libtool, we use -rpath here, not --rpath, since the documented # option of GNU ld is called -rpath, not --rpath. hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' fi else case "$host_os" in aix3*) # Note: this linker hardcodes the directories in LIBPATH if there # are no directories specified by -L. hardcode_minus_L=yes if test "$GCC" = yes; then # Neither direct hardcoding nor static linking is supported with a # broken collect2. hardcode_direct=unsupported fi ;; aix4* | aix5*) if test "$host_cpu" = ia64; then # On IA64, the linker does run time linking by default, so we don't # have to do anything special. aix_use_runtimelinking=no else aix_use_runtimelinking=no # Test if we are trying to use run time linking or normal # AIX style linking. If -brtl is somewhere in LDFLAGS, we # need to do runtime linking. case $host_os in aix4.[23]|aix4.[23].*|aix5*) for ld_flag in $LDFLAGS; do if (test $ld_flag = "-brtl" || test $ld_flag = "-Wl,-brtl"); then aix_use_runtimelinking=yes break fi done esac fi hardcode_direct=yes hardcode_libdir_separator=':' if test "$GCC" = yes; then case $host_os in aix4.[012]|aix4.[012].*) collect2name=`${CC} -print-prog-name=collect2` if test -f "$collect2name" && \ strings "$collect2name" | grep resolve_lib_name >/dev/null then # We have reworked collect2 hardcode_direct=yes else # We have old collect2 hardcode_direct=unsupported hardcode_minus_L=yes hardcode_libdir_flag_spec='-L$libdir' hardcode_libdir_separator= fi esac fi # Begin _LT_AC_SYS_LIBPATH_AIX. echo 'int main () { return 0; }' > conftest.c ${CC} ${LDFLAGS} conftest.c -o conftest aix_libpath=`dump -H conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; } }'` if test -z "$aix_libpath"; then aix_libpath=`dump -HX64 conftest 2>/dev/null | sed -n -e '/Import File Strings/,/^$/ { /^0/ { s/^0 *\(.*\)$/\1/; p; } }'` fi if test -z "$aix_libpath"; then aix_libpath="/usr/lib:/lib" fi rm -f conftest.c conftest # End _LT_AC_SYS_LIBPATH_AIX. if test "$aix_use_runtimelinking" = yes; then hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath" else if test "$host_cpu" = ia64; then hardcode_libdir_flag_spec='${wl}-R $libdir:/usr/lib:/lib' else hardcode_libdir_flag_spec='${wl}-blibpath:$libdir:'"$aix_libpath" fi fi ;; amigaos*) hardcode_libdir_flag_spec='-L$libdir' hardcode_minus_L=yes # see comment about different semantics on the GNU ld section ld_shlibs=no ;; bsdi4*) ;; cygwin* | mingw* | pw32*) # When not using gcc, we currently assume that we are using # Microsoft Visual C++. # hardcode_libdir_flag_spec is actually meaningless, as there is # no search path for DLLs. hardcode_libdir_flag_spec=' ' libext=lib ;; darwin* | rhapsody*) if $CC -v 2>&1 | grep 'Apple' >/dev/null ; then hardcode_direct=no fi ;; dgux*) hardcode_libdir_flag_spec='-L$libdir' ;; freebsd1*) ld_shlibs=no ;; freebsd2.2*) hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes ;; freebsd2*) hardcode_direct=yes hardcode_minus_L=yes ;; freebsd*) hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes ;; hpux9*) hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_separator=: hardcode_direct=yes # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes ;; hpux10* | hpux11*) if test "$with_gnu_ld" = no; then case "$host_cpu" in hppa*64*) hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_separator=: hardcode_direct=no ;; ia64*) hardcode_libdir_flag_spec='-L$libdir' hardcode_direct=no # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes ;; *) hardcode_libdir_flag_spec='${wl}+b ${wl}$libdir' hardcode_libdir_separator=: hardcode_direct=yes # hardcode_minus_L: Not really in the search PATH, # but as the default location of the library. hardcode_minus_L=yes ;; esac fi ;; irix5* | irix6* | nonstopux*) hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: ;; netbsd*) hardcode_libdir_flag_spec='-R$libdir' hardcode_direct=yes ;; newsos6) hardcode_direct=yes hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: ;; openbsd*) hardcode_direct=yes if test -z "`echo __ELF__ | $CC -E - | grep __ELF__`" || test "$host_os-$host_cpu" = "openbsd2.8-powerpc"; then hardcode_libdir_flag_spec='${wl}-rpath,$libdir' else case "$host_os" in openbsd[01].* | openbsd2.[0-7] | openbsd2.[0-7].*) hardcode_libdir_flag_spec='-R$libdir' ;; *) hardcode_libdir_flag_spec='${wl}-rpath,$libdir' ;; esac fi ;; os2*) hardcode_libdir_flag_spec='-L$libdir' hardcode_minus_L=yes ;; osf3*) hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' hardcode_libdir_separator=: ;; osf4* | osf5*) if test "$GCC" = yes; then hardcode_libdir_flag_spec='${wl}-rpath ${wl}$libdir' else # Both cc and cxx compiler support -rpath directly hardcode_libdir_flag_spec='-rpath $libdir' fi hardcode_libdir_separator=: ;; sco3.2v5*) ;; solaris*) hardcode_libdir_flag_spec='-R$libdir' ;; sunos4*) hardcode_libdir_flag_spec='-L$libdir' hardcode_direct=yes hardcode_minus_L=yes ;; sysv4) case $host_vendor in sni) hardcode_direct=yes # is this really true??? ;; siemens) hardcode_direct=no ;; motorola) hardcode_direct=no #Motorola manual says yes, but my tests say they lie ;; esac ;; sysv4.3*) ;; sysv4*MP*) if test -d /usr/nec; then ld_shlibs=yes fi ;; sysv4.2uw2*) hardcode_direct=yes hardcode_minus_L=no ;; sysv5OpenUNIX8* | sysv5UnixWare7* | sysv5uw[78]* | unixware7*) ;; sysv5*) hardcode_libdir_flag_spec= ;; uts4*) hardcode_libdir_flag_spec='-L$libdir' ;; *) ld_shlibs=no ;; esac fi # Check dynamic linker characteristics # Code taken from libtool.m4's AC_LIBTOOL_SYS_DYNAMIC_LINKER. libname_spec='lib$name' case "$host_os" in aix3*) ;; aix4* | aix5*) ;; amigaos*) ;; beos*) ;; bsdi4*) ;; cygwin* | mingw* | pw32*) shrext=.dll ;; darwin* | rhapsody*) shrext=.dylib ;; dgux*) ;; freebsd1*) ;; freebsd*) ;; gnu*) ;; hpux9* | hpux10* | hpux11*) case "$host_cpu" in ia64*) shrext=.so ;; hppa*64*) shrext=.sl ;; *) shrext=.sl ;; esac ;; irix5* | irix6* | nonstopux*) case "$host_os" in irix5* | nonstopux*) libsuff= shlibsuff= ;; *) case $LD in *-32|*"-32 "|*-melf32bsmip|*"-melf32bsmip ") libsuff= shlibsuff= ;; *-n32|*"-n32 "|*-melf32bmipn32|*"-melf32bmipn32 ") libsuff=32 shlibsuff=N32 ;; *-64|*"-64 "|*-melf64bmip|*"-melf64bmip ") libsuff=64 shlibsuff=64 ;; *) libsuff= shlibsuff= ;; esac ;; esac ;; linux*oldld* | linux*aout* | linux*coff*) ;; linux*) ;; netbsd*) ;; newsos6) ;; nto-qnx) ;; openbsd*) ;; os2*) libname_spec='$name' shrext=.dll ;; osf3* | osf4* | osf5*) ;; sco3.2v5*) ;; solaris*) ;; sunos4*) ;; sysv4 | sysv4.2uw2* | sysv4.3* | sysv5*) ;; sysv4*MP*) ;; uts4*) ;; esac sed_quote_subst='s/\(["`$\\]\)/\\\1/g' escaped_wl=`echo "X$wl" | sed -e 's/^X//' -e "$sed_quote_subst"` shlibext=`echo "$shrext" | sed -e 's,^\.,,'` escaped_hardcode_libdir_flag_spec=`echo "X$hardcode_libdir_flag_spec" | sed -e 's/^X//' -e "$sed_quote_subst"` sed -e 's/^\([a-zA-Z0-9_]*\)=/acl_cv_\1=/' <&2 exit 1 fi # It's OK to call `install-sh -d' without argument. # This can happen when creating conditional directories. exit 0 fi for src do # Protect names starting with `-'. case $src in -*) src=./$src ;; esac if test -n "$dir_arg"; then dst=$src src= if test -d "$dst"; then mkdircmd=: chmodcmd= else mkdircmd=$mkdirprog fi else # Waiting for this to be detected by the "$cpprog $src $dsttmp" command # might cause directories to be created, which would be especially bad # if $src (and thus $dsttmp) contains '*'. if test ! -f "$src" && test ! -d "$src"; then echo "$0: $src does not exist." >&2 exit 1 fi if test -z "$dstarg"; then echo "$0: no destination specified." >&2 exit 1 fi dst=$dstarg # Protect names starting with `-'. case $dst in -*) dst=./$dst ;; esac # If destination is a directory, append the input filename; won't work # if double slashes aren't ignored. if test -d "$dst"; then if test -n "$no_target_directory"; then echo "$0: $dstarg: Is a directory" >&2 exit 1 fi dst=$dst/`basename "$src"` fi fi # This sed command emulates the dirname command. dstdir=`echo "$dst" | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'` # Make sure that the destination directory exists. # Skip lots of stat calls in the usual case. if test ! -d "$dstdir"; then defaultIFS=' ' IFS="${IFS-$defaultIFS}" oIFS=$IFS # Some sh's can't handle IFS=/ for some reason. IFS='%' set - `echo "$dstdir" | sed -e 's@/@%@g' -e 's@^%@/@'` IFS=$oIFS pathcomp= while test $# -ne 0 ; do pathcomp=$pathcomp$1 shift if test ! -d "$pathcomp"; then $mkdirprog "$pathcomp" # mkdir can fail with a `File exist' error in case several # install-sh are creating the directory concurrently. This # is OK. test -d "$pathcomp" || exit fi pathcomp=$pathcomp/ done fi if test -n "$dir_arg"; then $doit $mkdircmd "$dst" \ && { test -z "$chowncmd" || $doit $chowncmd "$dst"; } \ && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dst"; } \ && { test -z "$stripcmd" || $doit $stripcmd "$dst"; } \ && { test -z "$chmodcmd" || $doit $chmodcmd "$dst"; } else dstfile=`basename "$dst"` # Make a couple of temp file names in the proper directory. dsttmp=$dstdir/_inst.$$_ rmtmp=$dstdir/_rm.$$_ # Trap to clean up those temp files at exit. trap 'status=$?; rm -f "$dsttmp" "$rmtmp" && exit $status' 0 trap '(exit $?); exit' 1 2 13 15 # Copy the file name to the temp name. $doit $cpprog "$src" "$dsttmp" && # and set any options; do chmod last to preserve setuid bits. # # If any of these fail, we abort the whole thing. If we want to # ignore errors from any of these, just make sure not to ignore # errors from the above "$doit $cpprog $src $dsttmp" command. # { test -z "$chowncmd" || $doit $chowncmd "$dsttmp"; } \ && { test -z "$chgrpcmd" || $doit $chgrpcmd "$dsttmp"; } \ && { test -z "$stripcmd" || $doit $stripcmd "$dsttmp"; } \ && { test -z "$chmodcmd" || $doit $chmodcmd "$dsttmp"; } && # Now rename the file to the real destination. { $doit $mvcmd -f "$dsttmp" "$dstdir/$dstfile" 2>/dev/null \ || { # The rename failed, perhaps because mv can't rename something else # to itself, or perhaps because mv is so ancient that it does not # support -f. # Now remove or move aside any old file at destination location. # We try this two ways since rm can't unlink itself on some # systems and the destination file might be busy for other # reasons. In this case, the final cleanup might fail but the new # file should still install successfully. { if test -f "$dstdir/$dstfile"; then $doit $rmcmd -f "$dstdir/$dstfile" 2>/dev/null \ || $doit $mvcmd -f "$dstdir/$dstfile" "$rmtmp" 2>/dev/null \ || { echo "$0: cannot unlink or rename $dstdir/$dstfile" >&2 (exit 1); exit } else : fi } && # Now rename the file to the real destination. $doit $mvcmd "$dsttmp" "$dstdir/$dstfile" } } fi || { (exit 1); exit; } done # The final little trick to "correctly" pass the exit status to the exit trap. { (exit 0); exit } # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-end: "$" # End: lbreakout2-2.6.4/config.sub0000755000175000017500000007470711452354557012533 00000000000000#! /bin/sh # Configuration validation subroutine script. # Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, # 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. timestamp='2004-06-24' # This file is (in principle) common to ALL GNU software. # The presence of a machine in this file suggests that SOME GNU software # can handle that machine. It does not imply ALL GNU software can. # # This file is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, # Boston, MA 02111-1307, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Please send patches to . Submit a context # diff and a properly formatted ChangeLog entry. # # Configuration subroutine to validate and canonicalize a configuration type. # Supply the specified configuration type as an argument. # If it is invalid, we print an error message on stderr and exit with code 1. # Otherwise, we print the canonical config type on stdout and succeed. # This file is supposed to be the same for all GNU packages # and recognize all the CPU types, system types and aliases # that are meaningful with *any* GNU software. # Each package is responsible for reporting which valid configurations # it does not support. The user should be able to distinguish # a failure to support a valid configuration from a meaningless # configuration. # The goal of this file is to map all the various variations of a given # machine specification into a single specification in the form: # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM # or in some cases, the newer four-part form: # CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM # It is wrong to echo any other type of specification. me=`echo "$0" | sed -e 's,.*/,,'` usage="\ Usage: $0 [OPTION] CPU-MFR-OPSYS $0 [OPTION] ALIAS Canonicalize a configuration name. Operation modes: -h, --help print this help, then exit -t, --time-stamp print date of last modification, then exit -v, --version print version number, then exit Report bugs and patches to ." version="\ GNU config.sub ($timestamp) Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." help=" Try \`$me --help' for more information." # Parse command line while test $# -gt 0 ; do case $1 in --time-stamp | --time* | -t ) echo "$timestamp" ; exit 0 ;; --version | -v ) echo "$version" ; exit 0 ;; --help | --h* | -h ) echo "$usage"; exit 0 ;; -- ) # Stop option processing shift; break ;; - ) # Use stdin as input. break ;; -* ) echo "$me: invalid option $1$help" exit 1 ;; *local*) # First pass through any local machine types. echo $1 exit 0;; * ) break ;; esac done case $# in 0) echo "$me: missing argument$help" >&2 exit 1;; 1) ;; *) echo "$me: too many arguments$help" >&2 exit 1;; esac # Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). # Here we must recognize all the valid KERNEL-OS combinations. maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` case $maybe_os in nto-qnx* | linux-gnu* | linux-dietlibc | linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | \ kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | storm-chaos* | os2-emx* | rtmk-nova*) os=-$maybe_os basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` ;; *) basic_machine=`echo $1 | sed 's/-[^-]*$//'` if [ $basic_machine != $1 ] then os=`echo $1 | sed 's/.*-/-/'` else os=; fi ;; esac ### Let's recognize common machines as not being operating systems so ### that things like config.sub decstation-3100 work. We also ### recognize some manufacturers as not being operating systems, so we ### can provide default operating systems below. case $os in -sun*os*) # Prevent following clause from handling this invalid input. ;; -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \ -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \ -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \ -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\ -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \ -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \ -apple | -axis | -knuth | -cray) os= basic_machine=$1 ;; -sim | -cisco | -oki | -wec | -winbond) os= basic_machine=$1 ;; -scout) ;; -wrs) os=-vxworks basic_machine=$1 ;; -chorusos*) os=-chorusos basic_machine=$1 ;; -chorusrdb) os=-chorusrdb basic_machine=$1 ;; -hiux*) os=-hiuxwe2 ;; -sco5) os=-sco3.2v5 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco4) os=-sco3.2v4 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2.[4-9]*) os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco3.2v[4-9]*) # Don't forget version if it is 3.2v4 or newer. basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -sco*) os=-sco3.2v2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -udk*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -isc) os=-isc2.2 basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -clix*) basic_machine=clipper-intergraph ;; -isc*) basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` ;; -lynx*) os=-lynxos ;; -ptx*) basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` ;; -windowsnt*) os=`echo $os | sed -e 's/windowsnt/winnt/'` ;; -psos*) os=-psos ;; -mint | -mint[0-9]*) basic_machine=m68k-atari os=-mint ;; esac # Decode aliases for certain CPU-COMPANY combinations. case $basic_machine in # Recognize the basic CPU types without company name. # Some are omitted here because they have special meanings below. 1750a | 580 \ | a29k \ | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ | am33_2.0 \ | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr \ | c4x | clipper \ | d10v | d30v | dlx | dsp16xx \ | fr30 | frv \ | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ | i370 | i860 | i960 | ia64 \ | ip2k | iq2000 \ | m32r | m32rle | m68000 | m68k | m88k | mcore \ | mips | mipsbe | mipseb | mipsel | mipsle \ | mips16 \ | mips64 | mips64el \ | mips64vr | mips64vrel \ | mips64orion | mips64orionel \ | mips64vr4100 | mips64vr4100el \ | mips64vr4300 | mips64vr4300el \ | mips64vr5000 | mips64vr5000el \ | mipsisa32 | mipsisa32el \ | mipsisa32r2 | mipsisa32r2el \ | mipsisa64 | mipsisa64el \ | mipsisa64r2 | mipsisa64r2el \ | mipsisa64sb1 | mipsisa64sb1el \ | mipsisa64sr71k | mipsisa64sr71kel \ | mipstx39 | mipstx39el \ | mn10200 | mn10300 \ | msp430 \ | ns16k | ns32k \ | openrisc | or32 \ | pdp10 | pdp11 | pj | pjl \ | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ | pyramid \ | sh | sh[1234] | sh[23]e | sh[34]eb | shbe | shle | sh[1234]le | sh3ele \ | sh64 | sh64le \ | sparc | sparc64 | sparc86x | sparclet | sparclite | sparcv8 | sparcv9 | sparcv9b \ | strongarm \ | tahoe | thumb | tic4x | tic80 | tron \ | v850 | v850e \ | we32k \ | x86 | xscale | xstormy16 | xtensa \ | z8k) basic_machine=$basic_machine-unknown ;; m6811 | m68hc11 | m6812 | m68hc12) # Motorola 68HC11/12. basic_machine=$basic_machine-unknown os=-none ;; m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) ;; # We use `pc' rather than `unknown' # because (1) that's what they normally are, and # (2) the word "unknown" tends to confuse beginning users. i*86 | x86_64) basic_machine=$basic_machine-pc ;; # Object if more than one company name word. *-*-*) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; # Recognize the basic CPU types with company name. 580-* \ | a29k-* \ | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ | avr-* \ | bs2000-* \ | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ | clipper-* | craynv-* | cydra-* \ | d10v-* | d30v-* | dlx-* \ | elxsi-* \ | f30[01]-* | f700-* | fr30-* | frv-* | fx80-* \ | h8300-* | h8500-* \ | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ | i*86-* | i860-* | i960-* | ia64-* \ | ip2k-* | iq2000-* \ | m32r-* | m32rle-* \ | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ | m88110-* | m88k-* | mcore-* \ | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ | mips16-* \ | mips64-* | mips64el-* \ | mips64vr-* | mips64vrel-* \ | mips64orion-* | mips64orionel-* \ | mips64vr4100-* | mips64vr4100el-* \ | mips64vr4300-* | mips64vr4300el-* \ | mips64vr5000-* | mips64vr5000el-* \ | mipsisa32-* | mipsisa32el-* \ | mipsisa32r2-* | mipsisa32r2el-* \ | mipsisa64-* | mipsisa64el-* \ | mipsisa64r2-* | mipsisa64r2el-* \ | mipsisa64sb1-* | mipsisa64sb1el-* \ | mipsisa64sr71k-* | mipsisa64sr71kel-* \ | mipstx39-* | mipstx39el-* \ | mmix-* \ | msp430-* \ | none-* | np1-* | ns16k-* | ns32k-* \ | orion-* \ | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ | pyramid-* \ | romp-* | rs6000-* \ | sh-* | sh[1234]-* | sh[23]e-* | sh[34]eb-* | shbe-* \ | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ | sparc-* | sparc64-* | sparc86x-* | sparclet-* | sparclite-* \ | sparcv8-* | sparcv9-* | sparcv9b-* | strongarm-* | sv1-* | sx?-* \ | tahoe-* | thumb-* \ | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \ | tron-* \ | v850-* | v850e-* | vax-* \ | we32k-* \ | x86-* | x86_64-* | xps100-* | xscale-* | xstormy16-* \ | xtensa-* \ | ymp-* \ | z8k-*) ;; # Recognize the various machine names and aliases which stand # for a CPU type and a company and sometimes even an OS. 386bsd) basic_machine=i386-unknown os=-bsd ;; 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) basic_machine=m68000-att ;; 3b*) basic_machine=we32k-att ;; a29khif) basic_machine=a29k-amd os=-udi ;; abacus) basic_machine=abacus-unknown ;; adobe68k) basic_machine=m68010-adobe os=-scout ;; alliant | fx80) basic_machine=fx80-alliant ;; altos | altos3068) basic_machine=m68k-altos ;; am29k) basic_machine=a29k-none os=-bsd ;; amd64) basic_machine=x86_64-pc ;; amd64-*) basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; amdahl) basic_machine=580-amdahl os=-sysv ;; amiga | amiga-*) basic_machine=m68k-unknown ;; amigaos | amigados) basic_machine=m68k-unknown os=-amigaos ;; amigaunix | amix) basic_machine=m68k-unknown os=-sysv4 ;; apollo68) basic_machine=m68k-apollo os=-sysv ;; apollo68bsd) basic_machine=m68k-apollo os=-bsd ;; aux) basic_machine=m68k-apple os=-aux ;; balance) basic_machine=ns32k-sequent os=-dynix ;; c90) basic_machine=c90-cray os=-unicos ;; convex-c1) basic_machine=c1-convex os=-bsd ;; convex-c2) basic_machine=c2-convex os=-bsd ;; convex-c32) basic_machine=c32-convex os=-bsd ;; convex-c34) basic_machine=c34-convex os=-bsd ;; convex-c38) basic_machine=c38-convex os=-bsd ;; cray | j90) basic_machine=j90-cray os=-unicos ;; craynv) basic_machine=craynv-cray os=-unicosmp ;; cr16c) basic_machine=cr16c-unknown os=-elf ;; crds | unos) basic_machine=m68k-crds ;; cris | cris-* | etrax*) basic_machine=cris-axis ;; crx) basic_machine=crx-unknown os=-elf ;; da30 | da30-*) basic_machine=m68k-da30 ;; decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) basic_machine=mips-dec ;; decsystem10* | dec10*) basic_machine=pdp10-dec os=-tops10 ;; decsystem20* | dec20*) basic_machine=pdp10-dec os=-tops20 ;; delta | 3300 | motorola-3300 | motorola-delta \ | 3300-motorola | delta-motorola) basic_machine=m68k-motorola ;; delta88) basic_machine=m88k-motorola os=-sysv3 ;; dpx20 | dpx20-*) basic_machine=rs6000-bull os=-bosx ;; dpx2* | dpx2*-bull) basic_machine=m68k-bull os=-sysv3 ;; ebmon29k) basic_machine=a29k-amd os=-ebmon ;; elxsi) basic_machine=elxsi-elxsi os=-bsd ;; encore | umax | mmax) basic_machine=ns32k-encore ;; es1800 | OSE68k | ose68k | ose | OSE) basic_machine=m68k-ericsson os=-ose ;; fx2800) basic_machine=i860-alliant ;; genix) basic_machine=ns32k-ns ;; gmicro) basic_machine=tron-gmicro os=-sysv ;; go32) basic_machine=i386-pc os=-go32 ;; h3050r* | hiux*) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; h8300hms) basic_machine=h8300-hitachi os=-hms ;; h8300xray) basic_machine=h8300-hitachi os=-xray ;; h8500hms) basic_machine=h8500-hitachi os=-hms ;; harris) basic_machine=m88k-harris os=-sysv3 ;; hp300-*) basic_machine=m68k-hp ;; hp300bsd) basic_machine=m68k-hp os=-bsd ;; hp300hpux) basic_machine=m68k-hp os=-hpux ;; hp3k9[0-9][0-9] | hp9[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k2[0-9][0-9] | hp9k31[0-9]) basic_machine=m68000-hp ;; hp9k3[2-9][0-9]) basic_machine=m68k-hp ;; hp9k6[0-9][0-9] | hp6[0-9][0-9]) basic_machine=hppa1.0-hp ;; hp9k7[0-79][0-9] | hp7[0-79][0-9]) basic_machine=hppa1.1-hp ;; hp9k78[0-9] | hp78[0-9]) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) # FIXME: really hppa2.0-hp basic_machine=hppa1.1-hp ;; hp9k8[0-9][13679] | hp8[0-9][13679]) basic_machine=hppa1.1-hp ;; hp9k8[0-9][0-9] | hp8[0-9][0-9]) basic_machine=hppa1.0-hp ;; hppa-next) os=-nextstep3 ;; hppaosf) basic_machine=hppa1.1-hp os=-osf ;; hppro) basic_machine=hppa1.1-hp os=-proelf ;; i370-ibm* | ibm*) basic_machine=i370-ibm ;; # I'm not sure what "Sysv32" means. Should this be sysv3.2? i*86v32) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv32 ;; i*86v4*) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv4 ;; i*86v) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-sysv ;; i*86sol2) basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` os=-solaris2 ;; i386mach) basic_machine=i386-mach os=-mach ;; i386-vsta | vsta) basic_machine=i386-unknown os=-vsta ;; iris | iris4d) basic_machine=mips-sgi case $os in -irix*) ;; *) os=-irix4 ;; esac ;; isi68 | isi) basic_machine=m68k-isi os=-sysv ;; m88k-omron*) basic_machine=m88k-omron ;; magnum | m3230) basic_machine=mips-mips os=-sysv ;; merlin) basic_machine=ns32k-utek os=-sysv ;; mingw32) basic_machine=i386-pc os=-mingw32 ;; miniframe) basic_machine=m68000-convergent ;; *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) basic_machine=m68k-atari os=-mint ;; mips3*-*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` ;; mips3*) basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown ;; monitor) basic_machine=m68k-rom68k os=-coff ;; morphos) basic_machine=powerpc-unknown os=-morphos ;; msdos) basic_machine=i386-pc os=-msdos ;; mvs) basic_machine=i370-ibm os=-mvs ;; ncr3000) basic_machine=i486-ncr os=-sysv4 ;; netbsd386) basic_machine=i386-unknown os=-netbsd ;; netwinder) basic_machine=armv4l-rebel os=-linux ;; news | news700 | news800 | news900) basic_machine=m68k-sony os=-newsos ;; news1000) basic_machine=m68030-sony os=-newsos ;; news-3600 | risc-news) basic_machine=mips-sony os=-newsos ;; necv70) basic_machine=v70-nec os=-sysv ;; next | m*-next ) basic_machine=m68k-next case $os in -nextstep* ) ;; -ns2*) os=-nextstep2 ;; *) os=-nextstep3 ;; esac ;; nh3000) basic_machine=m68k-harris os=-cxux ;; nh[45]000) basic_machine=m88k-harris os=-cxux ;; nindy960) basic_machine=i960-intel os=-nindy ;; mon960) basic_machine=i960-intel os=-mon960 ;; nonstopux) basic_machine=mips-compaq os=-nonstopux ;; np1) basic_machine=np1-gould ;; nsr-tandem) basic_machine=nsr-tandem ;; op50n-* | op60c-*) basic_machine=hppa1.1-oki os=-proelf ;; or32 | or32-*) basic_machine=or32-unknown os=-coff ;; os400) basic_machine=powerpc-ibm os=-os400 ;; OSE68000 | ose68000) basic_machine=m68000-ericsson os=-ose ;; os68k) basic_machine=m68k-none os=-os68k ;; pa-hitachi) basic_machine=hppa1.1-hitachi os=-hiuxwe2 ;; paragon) basic_machine=i860-intel os=-osf ;; pbd) basic_machine=sparc-tti ;; pbb) basic_machine=m68k-tti ;; pc532 | pc532-*) basic_machine=ns32k-pc532 ;; pentium | p5 | k5 | k6 | nexgen | viac3) basic_machine=i586-pc ;; pentiumpro | p6 | 6x86 | athlon | athlon_*) basic_machine=i686-pc ;; pentiumii | pentium2 | pentiumiii | pentium3) basic_machine=i686-pc ;; pentium4) basic_machine=i786-pc ;; pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumpro-* | p6-* | 6x86-* | athlon-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pentium4-*) basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` ;; pn) basic_machine=pn-gould ;; power) basic_machine=power-ibm ;; ppc) basic_machine=powerpc-unknown ;; ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppcle | powerpclittle | ppc-le | powerpc-little) basic_machine=powerpcle-unknown ;; ppcle-* | powerpclittle-*) basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64) basic_machine=powerpc64-unknown ;; ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ppc64le | powerpc64little | ppc64-le | powerpc64-little) basic_machine=powerpc64le-unknown ;; ppc64le-* | powerpc64little-*) basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` ;; ps2) basic_machine=i386-ibm ;; pw32) basic_machine=i586-unknown os=-pw32 ;; rom68k) basic_machine=m68k-rom68k os=-coff ;; rm[46]00) basic_machine=mips-siemens ;; rtpc | rtpc-*) basic_machine=romp-ibm ;; s390 | s390-*) basic_machine=s390-ibm ;; s390x | s390x-*) basic_machine=s390x-ibm ;; sa29200) basic_machine=a29k-amd os=-udi ;; sb1) basic_machine=mipsisa64sb1-unknown ;; sb1el) basic_machine=mipsisa64sb1el-unknown ;; sei) basic_machine=mips-sei os=-seiux ;; sequent) basic_machine=i386-sequent ;; sh) basic_machine=sh-hitachi os=-hms ;; sh64) basic_machine=sh64-unknown ;; sparclite-wrs | simso-wrs) basic_machine=sparclite-wrs os=-vxworks ;; sps7) basic_machine=m68k-bull os=-sysv2 ;; spur) basic_machine=spur-unknown ;; st2000) basic_machine=m68k-tandem ;; stratus) basic_machine=i860-stratus os=-sysv4 ;; sun2) basic_machine=m68000-sun ;; sun2os3) basic_machine=m68000-sun os=-sunos3 ;; sun2os4) basic_machine=m68000-sun os=-sunos4 ;; sun3os3) basic_machine=m68k-sun os=-sunos3 ;; sun3os4) basic_machine=m68k-sun os=-sunos4 ;; sun4os3) basic_machine=sparc-sun os=-sunos3 ;; sun4os4) basic_machine=sparc-sun os=-sunos4 ;; sun4sol2) basic_machine=sparc-sun os=-solaris2 ;; sun3 | sun3-*) basic_machine=m68k-sun ;; sun4) basic_machine=sparc-sun ;; sun386 | sun386i | roadrunner) basic_machine=i386-sun ;; sv1) basic_machine=sv1-cray os=-unicos ;; symmetry) basic_machine=i386-sequent os=-dynix ;; t3e) basic_machine=alphaev5-cray os=-unicos ;; t90) basic_machine=t90-cray os=-unicos ;; tic54x | c54x*) basic_machine=tic54x-unknown os=-coff ;; tic55x | c55x*) basic_machine=tic55x-unknown os=-coff ;; tic6x | c6x*) basic_machine=tic6x-unknown os=-coff ;; tx39) basic_machine=mipstx39-unknown ;; tx39el) basic_machine=mipstx39el-unknown ;; toad1) basic_machine=pdp10-xkl os=-tops20 ;; tower | tower-32) basic_machine=m68k-ncr ;; tpf) basic_machine=s390x-ibm os=-tpf ;; udi29k) basic_machine=a29k-amd os=-udi ;; ultra3) basic_machine=a29k-nyu os=-sym1 ;; v810 | necv810) basic_machine=v810-nec os=-none ;; vaxv) basic_machine=vax-dec os=-sysv ;; vms) basic_machine=vax-dec os=-vms ;; vpp*|vx|vx-*) basic_machine=f301-fujitsu ;; vxworks960) basic_machine=i960-wrs os=-vxworks ;; vxworks68) basic_machine=m68k-wrs os=-vxworks ;; vxworks29k) basic_machine=a29k-wrs os=-vxworks ;; w65*) basic_machine=w65-wdc os=-none ;; w89k-*) basic_machine=hppa1.1-winbond os=-proelf ;; xps | xps100) basic_machine=xps100-honeywell ;; ymp) basic_machine=ymp-cray os=-unicos ;; z8k-*-coff) basic_machine=z8k-unknown os=-sim ;; none) basic_machine=none-none os=-none ;; # Here we handle the default manufacturer of certain CPU types. It is in # some cases the only manufacturer, in others, it is the most popular. w89k) basic_machine=hppa1.1-winbond ;; op50n) basic_machine=hppa1.1-oki ;; op60c) basic_machine=hppa1.1-oki ;; romp) basic_machine=romp-ibm ;; mmix) basic_machine=mmix-knuth ;; rs6000) basic_machine=rs6000-ibm ;; vax) basic_machine=vax-dec ;; pdp10) # there are many clones, so DEC is not a safe bet basic_machine=pdp10-unknown ;; pdp11) basic_machine=pdp11-dec ;; we32k) basic_machine=we32k-att ;; sh3 | sh4 | sh[34]eb | sh[1234]le | sh[23]ele) basic_machine=sh-unknown ;; sh64) basic_machine=sh64-unknown ;; sparc | sparcv8 | sparcv9 | sparcv9b) basic_machine=sparc-sun ;; cydra) basic_machine=cydra-cydrome ;; orion) basic_machine=orion-highlevel ;; orion105) basic_machine=clipper-highlevel ;; mac | mpw | mac-mpw) basic_machine=m68k-apple ;; pmac | pmac-mpw) basic_machine=powerpc-apple ;; *-unknown) # Make sure to match an already-canonicalized machine name. ;; *) echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 exit 1 ;; esac # Here we canonicalize certain aliases for manufacturers. case $basic_machine in *-digital*) basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'` ;; *-commodore*) basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'` ;; *) ;; esac # Decode manufacturer-specific aliases for certain operating systems. if [ x"$os" != x"" ] then case $os in # First match some system type aliases # that might get confused with valid system types. # -solaris* is a basic system type, with this one exception. -solaris1 | -solaris1.*) os=`echo $os | sed -e 's|solaris1|sunos4|'` ;; -solaris) os=-solaris2 ;; -svr4*) os=-sysv4 ;; -unixware*) os=-sysv4.2uw ;; -gnu/linux*) os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'` ;; # First accept the basic system types. # The portable systems comes first. # Each alternative MUST END IN A *, to match a version number. # -sysv* is not here because it comes later, after sysvr4. -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \ | -*vms* | -sco* | -esix* | -isc* | -aix* | -sunos | -sunos[34]*\ | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \ | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \ | -aos* \ | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \ | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \ | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* | -openbsd* \ | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \ | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \ | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \ | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \ | -chorusos* | -chorusrdb* \ | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \ | -mingw32* | -linux* | -linux-uclibc* | -uxpv* | -beos* | -mpeix* | -udk* \ | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \ | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \ | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \ | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \ | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \ | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly*) # Remember, each alternative MUST END IN *, to match a version number. ;; -qnx*) case $basic_machine in x86-* | i*86-*) ;; *) os=-nto$os ;; esac ;; -nto-qnx*) ;; -nto*) os=`echo $os | sed -e 's|nto|nto-qnx|'` ;; -sim | -es1800* | -hms* | -xray | -os68k* | -none* | -v88r* \ | -windows* | -osx | -abug | -netware* | -os9* | -beos* \ | -macos* | -mpw* | -magic* | -mmixware* | -mon960* | -lnews*) ;; -mac*) os=`echo $os | sed -e 's|mac|macos|'` ;; -linux-dietlibc) os=-linux-dietlibc ;; -sunos5*) os=`echo $os | sed -e 's|sunos5|solaris2|'` ;; -sunos6*) os=`echo $os | sed -e 's|sunos6|solaris3|'` ;; -opened*) os=-openedition ;; -os400*) os=-os400 ;; -wince*) os=-wince ;; -osfrose*) os=-osfrose ;; -osf*) os=-osf ;; -utek*) os=-bsd ;; -dynix*) os=-bsd ;; -acis*) os=-aos ;; -atheos*) os=-atheos ;; -syllable*) os=-syllable ;; -386bsd) os=-bsd ;; -ctix* | -uts*) os=-sysv ;; -nova*) os=-rtmk-nova ;; -ns2 ) os=-nextstep2 ;; -nsk*) os=-nsk ;; # Preserve the version number of sinix5. -sinix5.*) os=`echo $os | sed -e 's|sinix|sysv|'` ;; -sinix*) os=-sysv4 ;; -tpf*) os=-tpf ;; -triton*) os=-sysv3 ;; -oss*) os=-sysv3 ;; -svr4) os=-sysv4 ;; -svr3) os=-sysv3 ;; -sysvr4) os=-sysv4 ;; # This must come after -sysvr4. -sysv*) ;; -ose*) os=-ose ;; -es1800*) os=-ose ;; -xenix) os=-xenix ;; -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) os=-mint ;; -aros*) os=-aros ;; -kaos*) os=-kaos ;; -none) ;; *) # Get rid of the `-' at the beginning of $os. os=`echo $os | sed 's/[^-]*-//'` echo Invalid configuration \`$1\': system \`$os\' not recognized 1>&2 exit 1 ;; esac else # Here we handle the default operating systems that come with various machines. # The value should be what the vendor currently ships out the door with their # machine or put another way, the most popular os provided with the machine. # Note that if you're going to try to match "-MANUFACTURER" here (say, # "-sun"), then you have to tell the case statement up towards the top # that MANUFACTURER isn't an operating system. Otherwise, code above # will signal an error saying that MANUFACTURER isn't an operating # system, and we'll never get to this point. case $basic_machine in *-acorn) os=-riscix1.2 ;; arm*-rebel) os=-linux ;; arm*-semi) os=-aout ;; c4x-* | tic4x-*) os=-coff ;; # This must come before the *-dec entry. pdp10-*) os=-tops20 ;; pdp11-*) os=-none ;; *-dec | vax-*) os=-ultrix4.2 ;; m68*-apollo) os=-domain ;; i386-sun) os=-sunos4.0.2 ;; m68000-sun) os=-sunos3 # This also exists in the configure program, but was not the # default. # os=-sunos4 ;; m68*-cisco) os=-aout ;; mips*-cisco) os=-elf ;; mips*-*) os=-elf ;; or32-*) os=-coff ;; *-tti) # must be before sparc entry or we get the wrong os. os=-sysv3 ;; sparc-* | *-sun) os=-sunos4.1.1 ;; *-be) os=-beos ;; *-ibm) os=-aix ;; *-knuth) os=-mmixware ;; *-wec) os=-proelf ;; *-winbond) os=-proelf ;; *-oki) os=-proelf ;; *-hp) os=-hpux ;; *-hitachi) os=-hiux ;; i860-* | *-att | *-ncr | *-altos | *-motorola | *-convergent) os=-sysv ;; *-cbm) os=-amigaos ;; *-dg) os=-dgux ;; *-dolphin) os=-sysv3 ;; m68k-ccur) os=-rtu ;; m88k-omron*) os=-luna ;; *-next ) os=-nextstep ;; *-sequent) os=-ptx ;; *-crds) os=-unos ;; *-ns) os=-genix ;; i370-*) os=-mvs ;; *-next) os=-nextstep3 ;; *-gould) os=-sysv ;; *-highlevel) os=-bsd ;; *-encore) os=-bsd ;; *-sgi) os=-irix ;; *-siemens) os=-sysv4 ;; *-masscomp) os=-rtu ;; f30[01]-fujitsu | f700-fujitsu) os=-uxpv ;; *-rom68k) os=-coff ;; *-*bug) os=-coff ;; *-apple) os=-macos ;; *-atari*) os=-mint ;; *) os=-none ;; esac fi # Here we handle the case where we know the os, and the CPU type, but not the # manufacturer. We pick the logical manufacturer. vendor=unknown case $basic_machine in *-unknown) case $os in -riscix*) vendor=acorn ;; -sunos*) vendor=sun ;; -aix*) vendor=ibm ;; -beos*) vendor=be ;; -hpux*) vendor=hp ;; -mpeix*) vendor=hp ;; -hiux*) vendor=hitachi ;; -unos*) vendor=crds ;; -dgux*) vendor=dg ;; -luna*) vendor=omron ;; -genix*) vendor=ns ;; -mvs* | -opened*) vendor=ibm ;; -os400*) vendor=ibm ;; -ptx*) vendor=sequent ;; -tpf*) vendor=ibm ;; -vxsim* | -vxworks* | -windiss*) vendor=wrs ;; -aux*) vendor=apple ;; -hms*) vendor=hitachi ;; -mpw* | -macos*) vendor=apple ;; -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) vendor=atari ;; -vos*) vendor=stratus ;; esac basic_machine=`echo $basic_machine | sed "s/unknown/$vendor/"` ;; esac echo $basic_machine$os exit 0 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "timestamp='" # time-stamp-format: "%:y-%02m-%02d" # time-stamp-end: "'" # End: lbreakout2-2.6.4/missing0000755000175000017500000002466611452354557012146 00000000000000#! /bin/sh # Common stub for a few missing GNU programs while installing. scriptversion=2003-09-02.23 # Copyright (C) 1996, 1997, 1999, 2000, 2002, 2003 # Free Software Foundation, Inc. # Originally by Fran,cois Pinard , 1996. # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA # 02111-1307, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. if test $# -eq 0; then echo 1>&2 "Try \`$0 --help' for more information" exit 1 fi run=: # In the cases where this matters, `missing' is being run in the # srcdir already. if test -f configure.ac; then configure_ac=configure.ac else configure_ac=configure.in fi msg="missing on your system" case "$1" in --run) # Try to run requested program, and just exit if it succeeds. run= shift "$@" && exit 0 # Exit code 63 means version mismatch. This often happens # when the user try to use an ancient version of a tool on # a file that requires a minimum version. In this case we # we should proceed has if the program had been absent, or # if --run hadn't been passed. if test $? = 63; then run=: msg="probably too old" fi ;; esac # If it does not exist, or fails to run (possibly an outdated version), # try to emulate it. case "$1" in -h|--h|--he|--hel|--help) echo "\ $0 [OPTION]... PROGRAM [ARGUMENT]... Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an error status if there is no known handling for PROGRAM. Options: -h, --help display this help and exit -v, --version output version information and exit --run try to run the given command, and emulate it if it fails Supported PROGRAM values: aclocal touch file \`aclocal.m4' autoconf touch file \`configure' autoheader touch file \`config.h.in' automake touch all \`Makefile.in' files bison create \`y.tab.[ch]', if possible, from existing .[ch] flex create \`lex.yy.c', if possible, from existing .c help2man touch the output file lex create \`lex.yy.c', if possible, from existing .c makeinfo touch the output file tar try tar, gnutar, gtar, then tar without non-portable flags yacc create \`y.tab.[ch]', if possible, from existing .[ch] Send bug reports to ." ;; -v|--v|--ve|--ver|--vers|--versi|--versio|--version) echo "missing $scriptversion (GNU Automake)" ;; -*) echo 1>&2 "$0: Unknown \`$1' option" echo 1>&2 "Try \`$0 --help' for more information" exit 1 ;; aclocal*) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified \`acinclude.m4' or \`${configure_ac}'. You might want to install the \`Automake' and \`Perl' packages. Grab them from any GNU archive site." touch aclocal.m4 ;; autoconf) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified \`${configure_ac}'. You might want to install the \`Autoconf' and \`GNU m4' packages. Grab them from any GNU archive site." touch configure ;; autoheader) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified \`acconfig.h' or \`${configure_ac}'. You might want to install the \`Autoconf' and \`GNU m4' packages. Grab them from any GNU archive site." files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' ${configure_ac}` test -z "$files" && files="config.h" touch_files= for f in $files; do case "$f" in *:*) touch_files="$touch_files "`echo "$f" | sed -e 's/^[^:]*://' -e 's/:.*//'`;; *) touch_files="$touch_files $f.in";; esac done touch $touch_files ;; automake*) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified \`Makefile.am', \`acinclude.m4' or \`${configure_ac}'. You might want to install the \`Automake' and \`Perl' packages. Grab them from any GNU archive site." find . -type f -name Makefile.am -print | sed 's/\.am$/.in/' | while read f; do touch "$f"; done ;; autom4te) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is needed, but is $msg. You might have modified some files without having the proper tools for further handling them. You can get \`$1' as part of \`Autoconf' from any GNU archive site." file=`echo "$*" | sed -n 's/.*--output[ =]*\([^ ]*\).*/\1/p'` test -z "$file" && file=`echo "$*" | sed -n 's/.*-o[ ]*\([^ ]*\).*/\1/p'` if test -f "$file"; then touch $file else test -z "$file" || exec >$file echo "#! /bin/sh" echo "# Created by GNU Automake missing as a replacement of" echo "# $ $@" echo "exit 0" chmod +x $file exit 1 fi ;; bison|yacc) echo 1>&2 "\ WARNING: \`$1' $msg. You should only need it if you modified a \`.y' file. You may need the \`Bison' package in order for those modifications to take effect. You can get \`Bison' from any GNU archive site." rm -f y.tab.c y.tab.h if [ $# -ne 1 ]; then eval LASTARG="\${$#}" case "$LASTARG" in *.y) SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'` if [ -f "$SRCFILE" ]; then cp "$SRCFILE" y.tab.c fi SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'` if [ -f "$SRCFILE" ]; then cp "$SRCFILE" y.tab.h fi ;; esac fi if [ ! -f y.tab.h ]; then echo >y.tab.h fi if [ ! -f y.tab.c ]; then echo 'main() { return 0; }' >y.tab.c fi ;; lex|flex) echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified a \`.l' file. You may need the \`Flex' package in order for those modifications to take effect. You can get \`Flex' from any GNU archive site." rm -f lex.yy.c if [ $# -ne 1 ]; then eval LASTARG="\${$#}" case "$LASTARG" in *.l) SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'` if [ -f "$SRCFILE" ]; then cp "$SRCFILE" lex.yy.c fi ;; esac fi if [ ! -f lex.yy.c ]; then echo 'main() { return 0; }' >lex.yy.c fi ;; help2man) if test -z "$run" && ($1 --version) > /dev/null 2>&1; then # We have it, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified a dependency of a manual page. You may need the \`Help2man' package in order for those modifications to take effect. You can get \`Help2man' from any GNU archive site." file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'` if test -z "$file"; then file=`echo "$*" | sed -n 's/.*--output=\([^ ]*\).*/\1/p'` fi if [ -f "$file" ]; then touch $file else test -z "$file" || exec >$file echo ".ab help2man is required to generate this page" exit 1 fi ;; makeinfo) if test -z "$run" && (makeinfo --version) > /dev/null 2>&1; then # We have makeinfo, but it failed. exit 1 fi echo 1>&2 "\ WARNING: \`$1' is $msg. You should only need it if you modified a \`.texi' or \`.texinfo' file, or any other file indirectly affecting the aspect of the manual. The spurious call might also be the consequence of using a buggy \`make' (AIX, DU, IRIX). You might want to install the \`Texinfo' package or the \`GNU make' package. Grab either from any GNU archive site." file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'` if test -z "$file"; then file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'` file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file` fi touch $file ;; tar) shift if test -n "$run"; then echo 1>&2 "ERROR: \`tar' requires --run" exit 1 fi # We have already tried tar in the generic part. # Look for gnutar/gtar before invocation to avoid ugly error # messages. if (gnutar --version > /dev/null 2>&1); then gnutar "$@" && exit 0 fi if (gtar --version > /dev/null 2>&1); then gtar "$@" && exit 0 fi firstarg="$1" if shift; then case "$firstarg" in *o*) firstarg=`echo "$firstarg" | sed s/o//` tar "$firstarg" "$@" && exit 0 ;; esac case "$firstarg" in *h*) firstarg=`echo "$firstarg" | sed s/h//` tar "$firstarg" "$@" && exit 0 ;; esac fi echo 1>&2 "\ WARNING: I can't seem to be able to run \`tar' with the given arguments. You may want to install GNU tar or Free paxutils, or check the command line arguments." exit 1 ;; *) echo 1>&2 "\ WARNING: \`$1' is needed, and is $msg. You might have modified some files without having the proper tools for further handling them. Check the \`README' file, it often tells you about the needed prerequisites for installing this package. You may also peek at any GNU archive site, in case some other package would contain this missing \`$1' program." exit 1 ;; esac exit 0 # Local variables: # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-end: "$" # End: lbreakout2-2.6.4/client/0000777000175000017500000000000011770153743012070 500000000000000lbreakout2-2.6.4/client/gfx/0000777000175000017500000000000011770153741012652 500000000000000lbreakout2-2.6.4/client/gfx/Oz/0000777000175000017500000000000011770153741013242 500000000000000lbreakout2-2.6.4/client/gfx/Oz/fr_top.png0000644000175000017500000004733511452354552015171 00000000000000‰PNG  IHDR011bKGDùC» pHYs K K5 ]tIMEÒ$PÍÄ IDATxÚä¼k°mÙU6æ˜cÎ5×Úkï³Ï½çÞ{ºûvëJýP·ºÕj½°I $„¬(1§L‘J) ¤.9&.•‘ ~ÈÁ®¤0e NH°B –i ¡G#ZRÓj©owßî¾sï=}ö^{­¹æsŒüØ·W%`»ò­_çÏY{»Ö÷9Æ÷eÞõ-¯}ìégÂSóÙs{×C¨ötÝpv_õrþÝ?€K{pû¹[bŒïøÖoü¥~|ÑE"†5ÀÙÙ_ü¿ý—~õ¡{ï¸ º˜Ÿ¼xõ[^ûò?üÊ×½pæm˜·aÑÅÈ ,@¸;owwN_¿¾™ˆBðÌåHw_ë_ªNTôÛ»í§Û­­í“¯ì3w]¿ˆ¹%#9Žúö׿rwçÄù½ƒ—=ýØù m;ù¦»vðúóã¯|ªÆå°îúH„H6çÑ{ï¡‚ " FUùª™´Ó­U¿Z,×Ý轿ù¦›n>{“snoïòr±R-“ºF‡E ®'ÎÒz½îŽ—‡‡‡–L=™L&Óº®ã˜cŒZU"c¬5d54ŽC]Uˆ`Œ±Þ©êjµZ-×ι¶iX¤”FNlmã¸\®‹Å8fkízÕ¯×+òn:úÚ ª!ø¶Õ¾b.ˆH,…™sÖ€5ªR$'ÑqÀz\Çõ˜ÒÑò8%“Ô¡9µ³£ª×®IÉ¡¦*ç\U¹”ØCÞ‚EÉ2ÆcÒ!„ªrΚTØã½ÐÄ™9¥”D@Uë*0s¿Z‹0 ¨µ¶"›RR5!sfœ³U3LNÌ· ¥Ä%Y°«õºë…œ3XD(¥HÇ5Ϧ'NÎNlÍÉš<&Q5*Ðcú¾W5¥1ˆ)¥"¹ª\UU•'""´"ÌÌÖÚŠ\SI<ªj)%ÆcBc«àѼ¯HÅr)ñSI9çìse̬PÕ™‹…õ® MUOVë~Li¾µêZ d`–l­qž¬A(ªªž\¼·XJ1ÆPБ$DT5ã8–”UÕZƒˆà½'¢RJ*‰œ% FÑÀ†ZDD¤kmJéS_øÜý¼ö‹~qÝ­ÛàþÔ¼&²öcd8·;¿e÷ òøÿæuŒ©°d€ûÎÙ9µ³weï¶ÝSO]Ük+wñ`™OïœÎ!„‹ûÇÌ9Ff€(F~Ç^ýÇ©‘‰,‘•àÿ'5û3€úöŸ»ðÜsÏì@Ô†ª‹#°À¿?êÿá¿ûAìž(wwvvOï(ûûûöêõ…“Èvb^túÄÓ—÷»çmÍ¢ßö:÷O2þ ðØS°ì-;Ûÿâ7>›¢ „ `àÎÛvž¼pñ©½‹xçw<òø“ßtÿ]'NœøÔ#kbØ™5ílv}±–Ý]ùÎouÇ«y@üꕃS“êÔÉmNùŸìÿ÷«ôF…{îx Ë›ñ-ןڲ‹>VUõÔÞᢋmð‡] Öh._}öÊÅ‹{œ¶Bó‡O]úç¿õ0ê¿|ðYK]÷k5€ˆè+GÎ#%'NŽ¢cZ®ºÅñ¢H©ëÉl6›´m¨«ûýýýœ¸ª|;™„:4Mm E¸ïûnµ\¯;fæœc‡×ýÐ÷½cbNä]Üt:ÝšM«àÚ¦ !ŒcöýǼíí{î¹÷¦›o©›ºòÕtÖ"nä[-cÑ;ª)å1ŽÂRUa«†Ê[K*Ð8çrN9er^DK)àˆ¼÷*ŠÆ8ç3så½%"‹Æ˜ª !ÃRbLqUŠŠHá1 „Æ1sãr¹d)Æ"°h ¢5`КPU[³iÝÔ•#E³¹ H)E˜‹ªaÎ *¥€ªwDÎÎ…‹£"*€hÍ2 . ŒTç)„jsÓ*øªº®ÖjŒˆ:çÁ˜¢ÆÑ8Ž\¤ëúÄeÒN÷RD sâˆÌ%qx¨Q£`@UD¥ú1åqŒj`L‰‹8çTäàèhµ<Μ³•¥<&fV-%«HΣª€ª1–œÓ¢`Œ*Œã¨7ê «ª1Æ9WJ†!qBÞ9É\J)FÁZkÀ¨*ˆ*üîcO½py¿ ®Oê½)÷I^´»uíÚѲï¼íÔ]·Ýòs?ößΞûô_~ßÏPsy,Â`ŒµˆXy¯"*%„ Æ¬ºîxµZ-»U·2`&“©ˆ ÃpýÚµËW.íïï)4ÞWÎ[Uq†Q¥—I3©CP€”²pÎO§³IÛz_9_U•·ŒQïµÐHׯ‹Åz½6Æxç&Mí€0 ã+yç*_Y4Dn2™L§[!T>²ä\å¨"òd)§hŒ©C˜45My”œŒ"+%)­ºå0¬EKU0ÆpQ0†œ+¢Ûóí³gomÛ¶n&ͤٽi×stt”Ò8›NÉ;çŒŪªgÓ­étêšUÞ[‹QD62 *bÐY R €ºÊ…:X‹„XJ)¥ Z"R0Eäx¹cDc H?¬§¶mgÓI¨‚µ–%«ÑÌY@-ZU©«àœsÎ…ê: PQ)"EJÊ,EUÁ¨hÉ#YD‹!T³­iÓÔäiˆÃþÁѺ_iSD‹`Œ%#™ ¨Q´¶ò@UÔZ4„Æš"RTKQfΙ —œË0ŽcJ}Œ«nÝÅx¸XõÃàâÈÇËõ²ÖqÆÜ }7Ä’9‡c*EE„,Y2"E@D¥(s)‘ˆˆÈ“'GÎÙvÚlM'M¨TJéºÎU•q3s-¹Ä˜Œó•´ˆhQ¤-¬ªÖ ªcÑygÀH))ç’’JÙÔfS¤(.E.í¬7ížQ¨·<þI¼FH,èý,ø.íƒ0fÚÔÏ^; M£Ì}â.±¼âŽ›—ÃÁáñ¥Ã%9ubþ<¯S…È,}’³»g.í-úxïm»·ž½%§ôÈãOG–>嘊 Œ13ï)¦ÒúãÔŒ@’ÈF¯þƒ©ÙŸ]Ô[õP…­gž½xqÿHÀ“µhû8Ѝˆþ©Q‡àKÊÞûûï`ÿ»¿ý“ûW~ë9V2[GM; Uéû¾ˆ@.’‡˜Y‰PUS檪ڭùF¹d9e4ÆØšµg¾öjĹÉ/®]½ì,îìì„­ª ªÆXï}UU\ÔZ+rá"`­±·qÅë!ŽCܸ[[S*ç+ÌÜ + (,Cì "94ÆA±Æ‚!g­µ$`­!òÆ¢sÄ"ÖZkµÑ""Å1j«…É€õn:lÍÚ¦iŽÏ\|öٽ˗ (EƒT“sÖœú”Ÿ]€TÕAUsÎã8( \­¥Ê“÷ƪ*æ¢1%N)¨–04¡1“ÕjÕu=¹ª®ëºŽÃ´ }?–aãXl$ÏZK½#0FDÔiBå,z""LÉöã°t¸êWgNîTUEÞVÁ 9çn¹vÖ€µÖ"oµˆFU‹€ƒJεޓQPV[ŠŠ•”óþÕýn諪ªêpóî-7úÅ”-ªâœËÌ"Y‹ vë­s®°[ ›Ä|¼\ã8™LBU£DhŒ"Y"È¢u]nÔ]5b@Æ191s)E&"Ål,¥:TUåD“1jêÚW•›ªÄ$`, …TŒµÖW( yLUU’ 6x·X¯ã`‘r‘8)¹"»^1¦£ã•8}Óî|>¯*Bˆ«aS˜¹ïÖ¹0Zhš@UoÐA´ÄXÀ²sÎ ‰ÁÌ9 !¬GÞòò»Ç‘ÀpÞðZÉìÌÛý.V!ÒYÛ\Þ;€6,ºáÎÝùõn¼iÞ<±·èºg ë_¾pi®/bêbÞi«3»' +Þ}î¦Ç/\ÙП9±|Ç[^ó• —_~çì¡Ï?ED·îl[æ;vOžß;DáóB©m .2ÄtâìÍËÅáã—.œÝ™QW»n±XÖ„mÛD.LÈ ‘u·­9KøÊ;Ï=Ìe±XÞ82(™ƒXÚ¶~A;>QÀ²’S2Ž5´mˆñ†óêãýÅο;êŽìËî8÷Øù û«8 •%¬ªŠS? ½E yû‹¿'Áýgÿ½ûíÝÓïyO?|×<ô©*ùÎo¿ðÁç>ö›þÝïkNÌ/Waýë€Å÷¾gþ±ßY½ýMåç þÁü§ï‘—ûîx>ú1êbg1—w½ù$Àþ/üZ!0?ö“ïïþƒÁCŸªb¢§ŸlW‘OXXuëYÛô]ÌiÕwð2yáæ ÷o=ëžØ»¾»3ÿÚ…Ë‘¥°„›Z]{7¡`ïÿþäSÖ‘ä2¬WÖUUUrëÌÂÅ{OhKß­›v""1ŸÜ>1›NÑPÉc©+oÁdQDô¡ “r\˜Ó("èüd2Ìf9ŽˆèƒkÚIUU…uäœ#R·^œB«ÕÊ“;ur§”Òu])%„h6§Qk­1&Æ8ôÑ:!k-’µÅBÙ»ÉG‹!4Ö¹õz WUmŒ†Á¡©'íæ>ídosfwçâÞõ â²3Ÿ¹®‹Ìq¯·âYžºrmo p÷îüâ¢c.wïžüÒ…+Ï\¼²âòu‚XîÞ=ùÈ…øÄÅ«+.°»{æýÂGæm 0´mkèâø|9,1Æ“óÉŸõÓž,žp2Ÿ·“¦m›åbߢ‚*ýÍY>þ)óþ÷þQí½ç®~ósåÇþë³ïy÷…Ï<2ÿËpû×÷öø¸yîøÖÙ<Ø™…_û¤ý£§^ußÞµýC³{`ѯ˜XàØÿý/AK¶xö`~õ“GÑýÚ0ÀÖ´šV³££Åµ@fýeD€<3oß´³›¶ÙÛ_0§¶ÚëÆ`ËÙù#_úÊÿü}àÕgn:ˆC›Ê; ³íÇÇÇ=…>õÎúÊWUU 5PUd 8"GE#ít…³”mðµcfUE4•µ[³)Y´èC5!"©”Bå&¡™·“ºa–¼l@¬¶ioŒ§´êö|VJ™4aG5™™E'“ (¦Ä,j™•ˆª & ÊÌ……È©r‚’cÊ)%k¡•œlÓLš™-K “‰';ë<¦n÷ÏÆ4”Rœ³µ¯ÆÈ’ÅZKdå”’1rËM§ëºÀãÅjä»U.ìnÍÛíím…c,¬’ŠŠ‚å̬Œ1"°îFñ>¯\L#sj&!4uhšv6QáR 9€b¼wŠADÀX°¬l'ÜrI ,Â[“&„€ˆCŒËÔU•s„2–õº_uÝd¢¾²uŽeH))0—KqΩ–T’­™»~©Ð ¢€ò°& ›Vo{çTâ<Žcæ¤Ýj2™ØªrΪ1>T‰…™‡™Ó´™Xµž<"0sέM9õ1ªšŠŽ6I)ÊZŒÁ¢Šh9g*@ÎI¼¯ÊÈ%¸P@Õ7™N›‰'œ¶5 –’EyŒ)3¢¯T 9GÖV•…õ €²–²™Yk&u¥ªZ˜j_£â&«³4=ˆ(+ØÊ×ÎZ³{ÓéÉdâ]0¢)ŽLi3»£Öãöd«ªªº®‡a×½rI ˆ˜¥ˆH3‹ªDç¨ Î_Ý?Üj%³·¿øÌ£Ÿ=¹3ïºÕ†×‘Gá@ÌÀ`ª`#—vŒÑ@ärÓ|ºMîúb¹èŽ ²2÷Þs÷úèz\ÕNßôÀ ° îâÞ>³ÙD×*2‹Xεõo}þË‹ÅúÜryÿè×?óÉíœWzã¹ÝØ_¬àù°™P"{qÿØp€ËW®¾èÖ[,³¶mˆ\ö«ËÖ|ÒíÅïç[?ù{¿ï;ÿÜF—™ª–†º³³}á3%Ђàë õåÏ|‰BEdVÝ£¿ù‘ù$Æ„Ž%ÆØ†ŠÈ2êd"s¹ü;£Þ_d yK‘åä´½éÌ)W”Œ­<Ñ{ß=~ã«àÕ÷3Àuø­ÏVkxõ}s€Åßüaþ ß~á{ß÷NweïU÷àßðÀÿöá‘Ú`OÎåæ]øÒ£»ï—ÈßõV€O>¼6<{ÅÝ·}õü3Ì|õZŒe©¡pS(}Þ=úDpzíý|ýú¥Å¢ÊñèxP"è¸Ô@,8¬~ò'~üÙõÏâ¿ú¾PÙõzÆì6uåÚvR£WUÖZDª ŠÆha͆EÄ€nf8MÓÌæ[,°ú’XDV«•óä,…¦®¨&_)yJ…‡4.×+t6Gfɹpåü¬©–Õº×ãºôH‡¾WU‘ó"GD…UBÕTUª¡jÈ{56®ûÕrylšÆ{Ï"Öyg­õÞ—RúneT·UUŸœoõ)¡5Ð87>wé™Åò8¥X×õÉéÖ{#:™4@Dªš¥(uÎÕuŽWËU×É´hŒç½JV…ÿˆD¸}bK¸­ªªmÛR4§""Hn2©‡aX¯×1Æ”RGk7Vކ¡­gmÛ*Ú#Z'«e—ȱ#—L„•÷ˆ0m&ŠÔÈtÒBå¥#l§ÍtÚ윚ƒ-€Ô•EdcŒA.ÊU "Ö«ãU²†Œ¢3¾(@¡ÐÔÖyŒAµ$Á:"çȇbÐeâ½U¥ – ‰ô}7æ,Š‚$"k­!JE@QÀHQÜDóÈüÿüH2¢æÛ¿YßùVøÿk÷ä`þÖ몃¿óOHSŽ1VFÖ#ZBµîúoQùp‘»T7½Ñ{N̺Ĺï;Öåz@ÄĦñ(H Ò¥BgO´í¾÷'>ô 5Ôu]×­â ³=‹.E@|å|ðEʘ“Ac ¹”8Žhm):¦TЍ òä+Dìû‘¹t}¿\­BMSûªrÎ ƒÆZLœc컾S€1æ˜2:Ú:¹ÝL$´d¹”1Ç8¦!ŽÇ‹EÇqL’ ‚A°ÖX)ÌÞ»Ùlê¼sŽ´U0-Zò¾j&íÉ;[[[Þ{æ´<>VDLZ|å×1coÁ„Ê·MP(Æ‚µÐN²ÌPdchç\È$Dk‹½«ûh]hZ5&•Â¥§j5›u¢zÒ4 R —RИºò;Ûs²PyjêªÔhWÞNš@Çq$k½#Bƒh7Ò©E‰|]OBݨ¢Eƒœn’KMS[@DDk³ä°©k(TnçôÉÛÎÝzÇ]·ïž:5™TóùôÔ©í¦¦*PÓ¸ºñ>Ø­­ÉΩÙÖ­+"ën}¼XI1`l. hR‹ƒŒ*h‘bŒa)E  éã˜KNœ@ ˆ¥H‡ƒƒ£" `TM)­ ”¢¥¨Š0¢  ›ô¹%ržB]„˜bQ­œ÷>@ƒj%g Ú”¹ëúœJaɉ-¨HQQc ¢EK¬ Ö8KÞ{´7éD`fUkq:Öuå¼aP%r¨`À°pÎYT²”"’§ÍÜ’Y¥äœ™¹ˆä²Ë, IDATŠª’ÆT¸8rŠ`.-ÖýpÏKnýÊ…+‡GG‹åÚ£1¢@h(TÌ Ì²™8‰aJ)ÆqÃk@Û¿ìGò”˜#«ä”ª?âõ˜‘¨ëÇ6¸¼fA€ÖÛ‘Ë"æŸÞíc^ö£I‹Y3ÝšO ‹pA‘.²ˆ‘ žD¾ãõ¯zìkOÃ8ÖU•™W]OhHFpÛ;'®/VcJ}L%&° ÀÁ 5»m÷dÕa7¾ñU÷|ñ©Ë_¨ýó¨—‹åë^ùòÇ/\Þ¿~m¿¼§Ä"Ï£FeD#¢Þ'îRöhVý¿õȼŒ7PÏ‚4oùÆ×¶6ö}éÊåƒÃ#ï}f¦oûÞy­ë'æ·Ütpyþà+ð¶o%€ñÁ‡àW?1ùÙ¬ÿÅ߇ÿâG{P2èn¤2íwý+O»ûïã‚?xâ÷¿áž3W~d€±lZ¢/}e7òÕ3;zó.<øË™³§_qÏÎè3Ï^¼¾Xñ°~¹y>ö~„ŸÏ¹8Žwž; û‡]ðBÜ_u1oB#Äß÷ßóáÿën»åöåò8çÑ{z>FU¬µäÓhÔ€QcÔZcÀ†ˆÐ@IÒööÖdÒ¬'ƒÖ!ÚéÖv=™òMYD¼wˆ¢Ì,¥,—Ëa¼÷hÔ—óx°-籞4ÛÛÛ>4%Æa¹\v]gÄ´m\H)Žid€Í&¬a=\¬×¯"çlD›¬µØåQ *oR^6xÖ¹ÊͦÉq¤ŠÂt2›MyÉAÝÔu´LRJ¥df¶¾%"GUUU¦®k‡À²!ïêÉflìûŽ9oZaD49ç1—¢²Z¥…BDãXŒ1 ŠÞ{ªê  èóS\4ƈBJÉ€µÖʦùÕb­ln)Ì)ç1óŠˆè½gEU5É–¢ÞÅœKßGDJ)*¦n*´äÈAÊ¥”æ…Ͻaö¤$"ˆh­ErÞ{Kư ‚ˆ*g! ¨ XEYT5Æd ZcD¤¨ª4Î{ Z±iš”g&òhvOzòâÕ³;ó—»åÂÅkâg"3'ì¸0(0˜Í¾ä¹³§î½ç®Føü¥+G‹UÇegÞî/ºM@d°ëâ ¼^ „1–.&x~ì±™‚”n¬|¨ö/\Œ1ÝuÇ+¿ðø“óÊ]qÇî×j"º÷îÛÿà‰ çvçw¼øÜ…½£M ¸i‰Z„cÙ´GÌ¥D>½ wíÞ G]Ï1þɨyÿIn f­êãÃÃuGK54&QQ{ÿËîÙmhk»þKß³ÿð#Ó‡>í]|ûëO¼ñuݾÿææøµ/kßö¦ôø“ðÅó÷œƒw½ ¾ðÈÎçïfÞþÕ:ºûvøÐÿþ¶O>üäŸ{u÷ηÂ?üEøâ×tìËï¸ù/þG+PøÛ?3”$o}¼ó­ðþŸ†Ë{~µ\×ÇÇË+Wöîjš¿··ú®a€Ë^ ð /¿ëEÇËnww÷æÝgö®ßzúÄÁþÑKïxÑõîñ¸ßç à]÷Ýòß¼ë;>ñåkÑU¾®‘»±$)’òxcûŒAçý¤žxïÈÚÙt«LAtݯ‡¡çÂŒ¤<ë!)'vÎMÛYaî‡˜ÒØ ýÑñÑj¹d榩ë,Qæ|´<¶dÑ.eL#€rɇûÝz­"„®®,¥h”rßëuo-Í·¶}])å’ÈÑdÒÔM GÎSÝ4ͤF‹™s߯‡¡/9«¨ó@T@EË0¢âU•}¿<>dNÎcU9²¸Õ¶[³‚iÕrYJ4vÚN¯BU¨›¦ÙÚšVÞDÃ9­ûþøøèúÁõ¾f³Yå«Rxy¼ØÛ»2¦@C¨¶OœÌ%ŽãºëAŒ5FEúõp|¼\w}×­Y$sI)uÝ*ç<öCåüÉ“'låV«ÕÁÁªZ4žh2©§³f~bvâäÖ¤ˆ$Ð" ª¬RTJI‰ 3'0&å\D ZjÆqÌ™Aï*´ zœóó­Ù´8²}ß­×])̉9gQ.:¦|pý`ÿðЀá"D^®_»¾\v!4dÉ9Oä@cÑ‚.y'1Æz_0 À9["DcŒ¢…Ích¬Ec-ZD냷֢Íú©IY6Kr¥ˆ¨k©r€(jbŒ¥š/Y( jÀ¨Š”¾_Ç8$.\J)¬*`À{?iGΑŠráaŒ)sfŽ)¡µˆ(¢ ›=Z(R (’%k‘Ð µÆ &"çèh›ÉäÂùó‡]ÿŧ.‹(‹¶ÁžžOÐ{/Â92 ADiÚÉj±ªBut¼¸re¯NQä°‹9eµFàå÷Þ½ZÝàõŽ[ÏÞ|°X½ô%g¯vMã—ݸÙâÐàíw¿øÎ—¼èâå«7Ÿ>ñ;_øêkî>竊Ðô1µMµ·è MŸ„DX„_öÒ—L›š¹ìoÅ~Xtqæíý÷Ý}uÿÁ¼òî—<½w ›(¯³€'hïÚ&ô1Ÿ»õæ›v¶?ó‡çû>ýÁ×êåó¨?ûå¯õ‰{ꋊ@ì‰ù€¢¦Ô'A4›§ˆ< ‰¨ëÖ‡×÷ë: ââGýÜŽÛÏî^[t÷ÜvêÚa?kü÷½...]½FÖt*Jo¸ïâ}/åoz;øèÉ6/º—ß»O<×À½øõÁÏÿüöçç{û‹_þ8üä¼ÿ½ûèðßýŸ—ûî†÷ýÝ}æf½tá ÀÕü0H†s»Ûï|û¥Wß>üü *à'ß ýƒô¶××ÿìWÚ/>þôŸË/\}!:r³ÂåÍ_|.?õöî8ÆüÜÞA;ßzæâ"ˆ€ó`_±S}÷tý·~îõ¤±ÎÏëP8ã°™EÄ~Ý-;b­ƒRTPUP¥qKÙÎ<ÆKJC•EÑ8tÖšõІ1æ‹mÛž<¹­"«åºëÖËqeŒ!¢qŒ¥ëÈZ+\†1E1“º©› ÐlîÏÊÞ’1ÖZô¡ªªJDÐØ˜ÓboµqVZB ì"G–.&àÌQº˜"@ †@)„Øõ¯¾ïÎ6¸¯>~¡cq¤âbÚvµ8ÞDw·ªƒùt¹8üÃî8‚½tñò¼m6¼.q „ ²: þÉóO3ÀKÎî¾úž³ý ŸzøÑÙÎ4ítbl Š1K†šì´m2—6T;óé~×/¢îï/ŅGûGŸ}ôk›D=/8ðŽ³§ö»‘ã°3oc»££ß»¾0¬üG½è†ÇP?|ý€Y™9–È2ÆB™s$Š/h4˦Iºãì™&4Ï^¼ ø˜6)ó?õ¯¶móÄÞ‚Æ8žfÑÇåryxýÐÑd2ÙBcí/ÿ/ù ¥~¢qX}ä¡-|eýŽ·È…çÎ~î±­K×~þhüüþ»¿öi@€Þöºö»Þßþ¦òÜeù+?1ÿõOËKÎÝvéòÕ§¯uóÞüzx×ÛàKçûÿKØn§¿ü¯ÜcçÙˆ>qÛ o~=ü'oÉÏ^–ú‹×n9sò›÷ߨðÇ]3æŸõ‘¼›ÍÚ ¯%†”’'Û'þûß÷Žë¿v]ƒˆxãKÖV¾ª+dB]¡%µh ˜¢<Ž9FPmBS×Õ‰íù|kªÊãØƒ²µ:m'Uå­1d­ˆ1):GMÝÌÚ©#Ç™U¡òUåýt6%g9§‡’yúÕr™Ç±õl2«¼÷䚦™ÍfÎU佯Âlk>™NÔÀ‡~èU%—¼Z®˜SÊcÎ)ŽãzÝõCŸr ¡šLD“sJœ„œ3Fû¾/,E„sPmêº JÉRJ)%§ Æ ¥4ŽÁ»›NŸ¬B°„ŒQ"ª˜ó8ÎãtÖxO–L]WÞWÆb3iC]/Ž–{W¯öø†u×[ë3k×õh¼µ…¥hqÞ×MS7Áe–zÒζæaRï윸ùìMóùÖññÑjyÜ­W«¾³–¦íŒˆºÕRTvNmÏ·§hMæ”Ò¨ „VD¬5ÑZr΋ȘRÇÅñññ²ƒ¡ªT5ÇQ6K¸¥ˆ€ˆA#ZbŒªêœ USU!„Æû ÀZ$Bòäšz2n!‘%o-åÌ)eÚÔµ÷Î"¦4Žý ¥ÔÁWž¼£ª®êºvÞ¹ÊûÊ;çAP•¥CÐXD,¹Hk Ñ8O›×X¤”Öý‡´ZcΉKæÔuë8æ”sŒ#¡«Cm-åœÆq- ÂZ¸ð0ãSJ,\DJ¹a°WžÚºÙžo1cÅ@Ê©CÓL|U•,)eP1UÞ@Dƒ h-yšmÍfó™wŽK.¥<þä…í­ùñrÙÇ<¾á{ŽËedMü’ÿ§»o²óªîÛ{ŸÇ÷}÷Þyh4½FO[²Œm,+~â7n'dÕ@I]@-¡„PBÒ$îJ»ºVhÚiš„hCÒÀ*1Y!Æä…qÅØc[’-KÖÓši4sçÞï~óØ»œ;"!ÍZý;wéIwæ|gïoŸ½÷9ç·{÷ü†^±Ò/™€a²×îe«ýá¹ wÍM—Ã!º¦®Û[Ý/[èhêæ–È9½PV­Ö”wŠ3–«‚ Úš²ñÙºët,Jëåþ žžì}å›G3Mͨ\Z«æçf†e9hš0×V-i*§;ÙÙ kç³Nw¥l';Ù¥å>i:ôнMs/€c`Z÷0ÚªÛ¯ß?rÁ/—Íó¶i¯Ú½ãÜ…%ÅbÿñJ}èÚý!x¹"õþ=»Î^X ,¹Æ»½ârP¹]¸z~®×ë­J „8=9ÑÉóþ ¼´²233=ªj}]UuTKÿo©§{Åé —›à“Ô7Þt› Ï·­/ËF+Ó+&órŒÌ’6‡MÓË¡U05=•çV1 TUŠ´6Q‚÷M–™ÉÉ R@ÝnÇ97Œ8pS·««kÆØg:Âh£µETÂÂXP¡Š1 !0³ÖŠ˜9ït¦¦7ÌnžÛ¾cû¦M›Q”£a N[CÖô&'{ÝÉ"/X„!ö&»SÒÔ4uŒ1ˬÍrFDIû9TJkmÉ9§µ.²Bk,Ji$òÞ;ç™cŒ ‘€Š¢2ÖØ,ït;6³…Ñj“e¹6ÆÇP7m]×UU Öʃ!xd!D­©È-’­ò, 5aHk-Ì!xï=øÚ¶%RZfN•È9°Äàcë¼÷1 F$Å€ Ì‘£5Ö˜,Ëòn§;Ñëcœks‰Wׇñ#'Šè‚¯ªºÖÖV‡ƒ3—U9ªê Ñû ´Š,®uœPàµ5yÞÑÆR"QiJñRkÕëõ´Ö­óÃÁ †xôäéü¨ª]ѶùmKË+¢µ´yf¦v®?%'G€ZÓ ¬vmÛhˆû•R”íMôH+f©œs Dp±?|Åî­FÓµ;· úkÊÚó›^uÛÍ..—M¢B&!­,áL¯ÓÉs«•î˜Íò¾—LÓòÊ`¥j›&X­ dïX[uó«Ož:»qªkI¶ÍmŒd‡ƒÁÒòêå啸 ¢×yw.À’íõ:–àèÙEàdÖú«eÕ’U°c~û?F©qjã¦ðÂÙ…±Ô +ƒµäíµós3K+k"YµeË×ÔËý!¦… eYÍÍN¢AHÚx“ÙnÏÑ÷H]h¼fçÖAÕ€6ûwÏßyËM/^4í«î¾{ŒD *ëD+ÝëvÕ¡{¿}â|·È¶nÝÙï¯<¿¸pq5†873ét\Ý$êˆu\GÃбzu¥/¤'¬Š!æÖh­˜…@€¶æ¶ƒ×=ÿÒ9æ‚(b4Xˆaÿî£rÔ0íœÙT [_qÍñØ<#x”ð[!aþËq€—rµ¨Ô©Õ¶ €Tnõ™ó—ûýKËý^'ÿ­wþè¯ök™µHTEVhÈ 3+­µH$‚ˆ¤”ETmãC`âÈ1@¬ÛªiªÁ`­ª†Áyá˜FçQ„€Äo3»afÃä†i­4)E¤c !ç0`]–/-ʺ­œÙ¸ajCžåÞû¶m[ßÔMÕ¶ˆD‰œŠt˜«ª^][ívºss› m–)RȈ™É²,÷ÞƒQYÕuSUµ0LNLÍnœåÈÞyQ“ʳN·ÓĺmÖÖÖŒÉXI±ÀÚ`°°¸¸´´H¨@#"#Æù¼èk}ô"™ŒBtH¾ñVÙ¼èCžå[6oÙ¹m§56³Yf²<Ë{ÝÉ<ËºÝ PZOLôlf{Ý®û”RY^õÄëäÍ‹‹ _úé7¿î‡?þ‡ÿ[#—ƒÕ•QX;ùü>ù©Oþ×ÿüÖw½+”#}ÝÐ3ØN†¥óC=ñ«¿õ‘o~Š%»fßÕÍ™ã¯ÍMo~÷¿ýã?ùówüòÿ•÷Üpð†¿~úÄ»·ŸÅW?tØ ÿÑŸüÚ¿yªê¡»n¸éÖCWïÙù{ÿóc·¼öîbræ¡÷}8<ñ…_xÿïi2B855511„cŒ9ÝaÄÖ+•[›ûØ("£s›1‹ªFµ BÝ6ÃQ™6]*t»Ý<ϵµˆè\ˆ M]+ “Ĥ'¦&²<Ï»…1¦õ- uzE^Î7Î9ç‹1ò%Ïó„ÆLHV£¨[ØÌæ †'cŒ)#"D…°`ï}9*Icò\ëܪ1[6 ™G3j•Aæ]å÷>ÏŠ +…ÖZ£tžçFkŠ"ˆ0#*­1]AfÆ<ëh­ÊØc–eƒÁ ÆØ¸ ÚØÝ ˆHRNô^e™V(ZÙÌ¡ÖZcŒ+ˆÜ¶- b"âkšæòòêîù¹˜ëÑ“‡¿Sõ5@l›ø†{oýÜ—+üó¬)G ñàU;&î›ßh&ºçžÈ•®ëvÌN?[6½ÜIJ€ééÉ-]kÓÍÍ̦M½^÷õwÞ81·£¬~ô šZk]6Ü3õ‡ñ–ëöšXþõ³§ßtï'O-íØºyyéÒÌüÞo?÷ÂJžõËÆÔ€8úüɸý†åK—nÜ¿íßÿøk?ö¥G¿}üÔË—*Wï?týsÇO=}âå0ÛËÊÆw4È?¹~¾fþÎñD¹avú…çÏîÞRô.œ;¿›Ö¶!þØkøä—ŸV±éuûån¿þªíÓó[­V———{ŠÁØ^äÞìÌ 'Î^‘zs/ß±eS®•V´mÃlÞ›Üy×÷mÞ:_V?úùGÈ­lÚµe:öWìÞÍàéóý7Üñ­óƒùÙîҠܼm÷7Ÿ;Þû{R~îÅ[ì MÍÊë¼ÿ±¯}ó( õ×Êrô¦îúʇ¿òÜiHÄ ‡1Ä» î¯@¿?¸åÀÎ#ÏÞ6ßé—Ò4õÂù—!ˆô;ÿðËin¯S—•¹ç•fºùîÙÞ°—û!ðm®ãŽÝ[^Ðyq¹?€©ÜözÝéÀ¹¦<Ïr­n~õí{·nn¹þÔ¿V­\ê¹hÉv»Ý¶õD‘ñƒ?ÿÎaÿòC¯ýáO|ê³ægŸ>·}מ‹+o¼áÐpÐÿÖó§ÿà3_€mó7ÍÎl˜žüÌ 'ßý‘Gà‘÷?̺˜Ý8uâäéÙ¹¹—žø‹çŽŸœÛð¯úg¯Û9ÊÑ GŸ¿’æ;zô¶üÁ/ýÑSšÛ¬]^8³ð÷ÒÜÝ/_Is—YýÖoüëO=ÛU¼e×îÅ3§÷nÝð›ÿí¿ö…ýoü)~ô×éÁ{øÑÇé®×Á™‡_8¿}ëì—ÿò«¿ôŸ>´±G÷\»ã†_1³kßWÿ=ðêû}oÃCïûðÇêõpËÍ·]¾ôòKgοõ]ïZ}ùÔ³ÇNÜóÓø‡¤>ùÒ‰‡?úùÇå=Ïœ¾pEjKÐÛ´å{¤NÉý÷Hýõ§Ÿ~èGþÅç?÷Y¼´²Ò­VNþ»Rßx äþ!©÷ì¹jxöäõ×ÎOrÿø×ž¾áÎ;N_¸”’û#ðÙ·þÜû¶3¼í»Éý·°¼ñ7>ý«oº?Gxà¶W]ª‡Ïœ¾ðÎËpíâ³O?{Ï/üæ÷Hý‘÷þø®,-.ž=ùî99CXí¯¥´Q1pŒˆ„B ÌÌù¿ ÄXDš¶É‹Âš„9r²-D4J“"¥T:H}/)¥55 ÁKj¦•ÚN%Í%) Ä@ÄZÃ"‘£RJ+ˆ(ˆˆ„ã®ỂT^ŒQìÞ{f8†€é.Çú&à´ê8 ¢Ö*Ë,Aê­C* CDDT J)@B„TJ ë&A¤RvŒãNÆ1&‰p<Í…UJY«E „BÌó¬Ûí¦òƒ!­#L(ÆÈ!ÍAQ+1„%HN]שO£±†@D Sg2mLâXiêz\â9Ër¥”Ž-0u‹Î;°YL=h¥€m–ï›¶efR¤”&Eœú5#0sÓ6uÝ4­³ÖäYF"yž+¥CŒ‘%³Æ;;·ÌŘêô$Å’ô˜”ß)"¥uj*s%ŒSð ¥ɵÎ{Géƒ(2X,B`BL¤Ôé­#â¸_â¸ÆÇõójümªÞ㈈ˆëë‚9•¬#†ÇÁDÒÛ¥“)ÈØtÒŠ@ðÇ“faYçèAL®$WN³gNã+5VBr1Âi!”뿇DˆH)¹faæ8Ž""IµˆãP¡TÚ“›Ö¥5™Øî8&Õű’ÖŸ(9$„uÞ€+ímÒƒ1)2ÆÈ1ʆ‚õ¯Ò¢_qpLÞ'M†“Þ8µ­%EÉç¦ ¯û§ñëHž:®ˆ°¤Uªûu¥bŒÎ¹âúÔRT“1\ÖAÄBž‘RñŒ¯PˆÒ.åŠ÷G$Z'PHޝD‹ô‚Æ:ALMCRÐ…q"5Ãëž÷ŠaŽñÂ8^žÉ—§/ðÊX0ÎÏÖïâú7 ÌiðïŠë/èŠæÓé“T·Þ´þÖ¦ XbúûúÄRÌâ˜i¥’T€ ”¶ÖZm’A:ç¼€ãá×]'^ œ9ާM ˜R?^_¡ôÝù%£¾²ð$åŽc%áøg’‰È˜T Ò9Çø­E攥ÁøR¯ZX§ÃHé¯|WÇc&JJÖžÒ…t%Àú«‚ucF¢õ”@7#3#aje’ÂüúÉw_ª"D¥ÆkDÆ&¿þBÆ9_²›Æºc[gQ€(é( ÆæÄÂW´n3ãU9­z¶Æ*5ÎBŒ"¢•¢îðŠˆ8Önd¼b+2~ ëV%’xè©q׫ñÓ×q"ÞM:Aˆ1¥˜z ·H[\OJÒˆKÿHH2¶ïñècoŠës«"ç|º03FãúYŽ÷!±Ä‚Àÿè‡{±CK¾¨IEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/fr_left.png0000644000175000017500000005443211452354552015315 00000000000000‰PNG  IHDR(àXP¸WbKGDùC» pHYs I IJncÔtIMEÒiÆgŠ IDATxÚL¹YÌ·YVÝ·Ï9û ÏôÞù«ª«ºº¦ž °Ó˜&‰ ±â|A0r¶ˆc‘ˆD"[8!V.’Ø!¤-•VËvŒ ±‚Ò4)è¦)º«êûª¾éÿã3œaŸ³sQ±”u¿oÖÅ^K¿%>~{Ñû¤³D„ˆ¯·Þ'xîìàÞÙ‘ <[6OžÝQîûaã“÷‘¨ÀÏŸ-Ÿ\ož?œ¿ýä¼uæñõÖS9=šqåìãë yŸÀ9í}µ½·¨æ‹ÅÐ÷;‚ÿåÙýùŸÚ@ëôg?ýê{.ï.®¯¯þ“ÿh§iþ»_ÙüÏÿì°Bí½ïû‘P?vðø|õ'?õú[o½½X,_ˆ¾=""bø—r(eëÌDŒÏ6¢øËßý½ÀK/Ü{øl}½Ù¿ùΣ}Cÿ¹Ïø³£ÿïø…{»Ÿÿ)øå_¸Áª¾îýÆÓóg¯Ü=>;ZüæïüþUÞ¿^{* ¤s‰˜Q8§‰ ¶N¶}ïœýäÝàæ·¾T "FN‡‹öâürÑVßö~éWÌÏžoDõÿ»òéOM#QvÎ ˆßúÊﺓ¿ò¡B¼½'â¿”ïßâý`~õ7"¢ðÄ-d×V¸é§çχ¾?;šÏn]Àß4D‘Þ~|eÝ~ãcïSÓ2û¡ï5÷nÁOÿ- Êð-‹ðÉW/Ofîó¿þÆÏüm¼Ù¬þ§ïÁ£Ù7üYwô)ýïü„9;…Ÿü‹ïS‹ò½§`òáö¢VíìÓ]}ñMÀ|vúõ7ÞÈ›‹E[}Ã'·ð¹Ïø‡ÿ' @¿ô+ð»_‘žÊÙ¢¹{ëú‹oÂßýÕ}é÷W ÎoÝý¡ï{zq-þ︕s»_ûá8Y´=!þ¯ÿœ(g*ïŸoŽg§ðÅ/ "FÞ§æ·}øô+/¿öá €§ÿï™ßþR€åÿ@üñ€ËËò ¿ ‹¶:;~çÿY¼ýDªnñàkïÞ9;þ ÿv€ßýßÎáÿ§¦Àâ‚ÎÙóë©Ãô±W#|áŸ)Äì‰àß~¨?yõÅüìß ‡r=‘«ì?þm}ý»é—[‡Ã7~bÿð7F 9»Ê¾öòø_po¾åvÃRŽQÀïüA$€ý~þ¹¿ ø©Wî¿îÖ›ñÏýéþð­S¢'€ dßÁ«Ï}Æÿþʦm„k®{Ÿîœ-n.7=|Ï··›ßùƒøÚó³ÇßÙøøÑ³W¾úæ[î—½_´ÕÆ'š|Ÿyí%ùsÕáŸ,ä“'Ožž¯­sG‹x~_ Do< Q}ú#÷àͯ⽳“ä‡O¼òrù…ŸZÀ/ý½Ü9Ûœ_ÀéâÞ;Ï·N¿r÷ôWþùWà[>gG Oe¹Xn2Ü;ïã'_¡ìÁ·Ÿí&*•÷½œ_Àû 9ÓÜGrïœýÑ_ùÙ³ãÛà¯ÑÁòݺ²ãôõïùNà÷¯ãÃë|úð…²8\,¼ó ä'_º?Ów6›ßÿ³zã½ûí/ñ¬™>ó)ñéòß­/®}￞ԫ÷N·›Ý7¾|¤ëÝÓKR%jøÃwý¿³üÐýqÚýèëÊŽSÈ4ÿüüOüg·~óÿÞI€oýÌêÅßùüæÙµ¼ÚŒÁ‡®®~ë÷þøË_yu˜ÖßÿçÂwGþÎoõôµÅÏþôîÓüð}ªjø¾ïqÿ CTܶ÷>|r½öÄÐ:ý™O¼úäüòôhùÎÃÇŒúþÑòÃ~áŸþ濸ê €rîßU‰òA‹ oˆrBŸ¡uÚû( ÊEüÌ_þÁÃåõU¿ßëbˆ%1—DcˆµD×¹¶ª­«W»Ý0ŒGón¾˜Vq?)ÁÖjÂçüÞ³«›Ýö°kPÁÉá|±Xìû)ǼèZc xrõtL|½Þ)”ø\(ô}S­½ —ãóÿóó?ýÁùê|ýãÐj¸C¿÷Øý­ÿê¿þ/ýîÕnû‘¿”.ž}äÕ»ßÿ£?ñ¿ü£úÃ?ÿ_þöþãýÄGÿ7ßþøówÞòwüßfùÛ_øG¿øcÿ!|â›?úç¿ã[^záþßû»ÿý§?õIñ>÷©_ükñ'þ—¦œ?õüé\Œ×O¿õÛ>»ó÷þÈ_ûê‡`5$ú‡ÿÊݽuößüÒ/<÷‘U?ݬn~úÇþÒ?üŸþÁÅMÿ“ÿÁ¿çcøûŸÿÕ’K³˜Ÿ_­³ù“ï¼óðѬ¶æßüÞû‡®ï‡'ï¾õÕoûö?uñì™øÞÏ}«PŠ|ˆ®rZÛLÄ\€!ú@™(—DT WÖI) êÙ|6ìûívc+cœÓÚJ…!ÄRr]¹¾ßÆ…(5(Qr”’`–JåÄ¥àMïµ1BJ˜S‘sÉ9åR¨äœs¦L¹0Qc`­Íj2Qaö>éÌÉí}ðÁÃ:‡””Z[DÎsJÌ,@ *@9ûq¢”ð|½nÚÖ ‘J%"f.9s) 3•\b BH!¥TR€€4æR€A)D£‘K)%{?qá¥2&K…ÌL)10F­µÖÌ3MÞã7¿ø¹XÌ£Vãí»wóƒ¯?ÈãpzûÖz·uÆÜ¹ÿüåÍÚÃÁáÒκë'Zkã‚Ø ý»_{Ëï®?úñ×çÇ‹£SéÜz»›öƒq½^ÿÑ—ÿ QòöñÙéíÛž]<¾ºô*×Uæ;¾ p" \9Óû~ÚïTÎ'''9{ ¥Pöûq·^åq¬œ)â8†~ÛÄà¶UÝÖóK1ã°Û8%–GcŒ)&Êeu½FŸ¹Pf £¤i¿«ŒMH'8MôÕÕŸFBÄ¡ôÛ]?kÆqÜNÃhÐÅûy«fè÷âô¶”âèôT)µÝlÂ~K~,Ä ÷ï>`”(”[tžó“§Ï¦D¸¿º ªG%«Zµ;¿¾$é´fÑØùÁAÎ2„cŸE)œcãªýn7^^ÝÜ\‰”‹2Þ{šï·ë”ƒ ,Y$€g—Wa·þµ×ÚyÐ}ù­¯m÷ûDY}Ó‹/0³`æÍv·¾Ùî¶}É0ë–³YÌZaÉ”R0• ãèQK[»!„÷?Þõãà'ÒÙªÓååÅãGïC!¡ _ov½¿hêBqðã“‹ó÷¾7ìúÂE}øøxð~ ¾äì# crU‹Ö¡P9qßc?„Ñ#꘨®kƒ¥2µÓƒoV7ÉGTW»Í¸Ý¶ïÞ>;<<ò1NÓp|´¬"{?ìö=¶•(¥b€ÝnSÞºuxrv÷ìν‡ï=|ïí‚…D‘©Œ9b@Õ>ÅlPµ3F=ûö²›ow}ôIˆ´è*QéÓÅNSˆÑÌ[ÎÅ¢qÎI­Õ0ܰ#œw3gÕÇ^{e¾\€ Ìùõù×ßþz"¥ŒUå”±W›^€@­Cô‚¡²Ø4fÖv§§'ó9j-(QÉ\r‰bŠZ«Êêºî„D.ÌÆ™fÞ‘Vc)êµÓ3gͪßüñ;oýôøñ³wß~›B(ÀJʶ®‹.TB(J52¨@¤H‰n®®8HVZ9k­„PÎYgM]!…©Ý6 5|ðgO!L> *¥¬±,›…`ÑïöÝLkì},™µT¹ÄT ãh J )YÈ”ÊõÍÊ8c\• %Ž9f㬶5:Ç9sÎ9äD1ܬn.n®Ç˜ÚäÂRèTÈJ‰BZef‹C9ìã4©"€Å¬[Ä_zñCŸ>ú¸@‚$¥\(¥'O.>1C¤ØVµÒz×÷PJÉÌG‡CJ››‰•URNêÌhÉœB¤”jc4j©ô~¿‹~†KÑ•àù¬;;=k›ödq`•2¨±clÓ¶®n˜¥FSX0 (®Wë‹Ë Åy9_híšÊZcrý0úÕŸ|åÃÀ¼*J! QÀbq° .µsm×ÍfóH)µ¾ZÃ~Ø &%Ñ[7îâúš"Ykç³Ù°§q4¨]Õ8c^|î~ÕTF£–R*(ˆÂŒ5"3@ÉBJ*4Ný’Œ”zœ˜ˆÆ˜L]Ã8löJ W·«ýf3ìŒTÈʸz^W¦nÛºQÎ>>¿ðÛÞ!z¡kÚa"Ö¦ˆ²]í¶›-¥”,Bb!.Z"1Œ1!BLÞû¦n‚Ÿ¨MLaÖÃØ6õl9“j¡(’`!•<9>„D9“T"ʼÙîZkYp¾)gǧRà˜ó{O®Âä«Ú˜ºalç³ ÅÉGmÕko¼.2¼ýõwˆ8ÇäPÛÊ5®Z®×W"e;ëŽoŸ=yøþ0 P€Jš†Ñ±X.Ós.9Bj½ÝíŸ]\ï·CÝT'‡ËÀ¼Þn†Í&§ŒÖ)--têõÅõV|³ºŠž´s1¥)D-” (çwŠq½ZåÝN Ö(œ5UUÓX2íC)}?´¨Onß)Jö~’ÒÜl÷~›Ñ¢hÛ b7ú]ß#h) ýZ·®k (UƒÎI-%Sdm6}Æ}ᔨlú¾rv³½)\r†LÚ vËΩCkìTW 1õ%ÊNÂÝçÏ CN”ÙºcVR:gqµ^C”9ÍÕL)'@JÀ<%šÂúÞTÄB4ËùÓÕV¨PÍ—ËTÒõõ•Ñõfß[”P :䘤R¨¥5õñ|>ŒÓ°ß•‰è`ÞÙÊì)áR"!•úìÇ^ÓÚÊÆè”H€H1—~(Q7oæG‡ç—JI%Øi«Ñ¦”6›mmÜryˆJ:'sID9³(ÌY@) •ÑR咥” ‚ 1_]…œ‹€”UQÊaˆár½ñý¸\ÅD)ŒuWÛJƒ’ž=É…œ–Lj¼T±îj&ªªN¤¼\̬ÅÝf#—ĉ²÷ÁÎô£÷*©RÎóåABèšVSYŒ¬b™ÐêÊ“ošŽ²0ªò!%Î…¹0ù)AA 4¯œ¢ 6V÷ýNYiµŽ1R)…˸-û±“§P"hécʉj§Œ5»ý>ÅX&o„¨œI´OB*ú¡Ó§ËëµA…J%`¦ÒJl­Í4H”"SÉBì÷ÃÉÑ¡OÞO¾(ýF^AâEñ!ñAÓ6®!©”÷ãñÑi7›_<~ŠsÔÎæ]ˆ)Õ•ãˆo½÷ IÓh*(•±Ñ³®-RƘ%fŸ¢³:EP Ò±Ÿ²ÈÁûÄS];4®;X‚ÕûÝàÇIæ2ëº4e§éÑÕª2¦¶U*Yr¹¤L„÷_¸¯Pù~¬›v»YëÊ!©pš*­š/;£ä¸í•ìpŒ)„8ôCëL«iZ‰8ß¹}(Q£—Ê"…H”Wý¶sU¨PÎ>§ý4¡T’™g‹eˆA!mCðÃ0(®ê¸jP êÊÖ¶NÌ›‹«!x‹ê¹³[ƺbírLc¡xrûTvÍÐ,Y1´µqMü4öãRáŒFAˆT €À0†Dô~N)Ý>:&Ê™¨ª+‹Õ¬[„rö››íä‡kÞð~ôFªÚaÈ 2–( €CzÿìÁ£îh Ì1gm5 ²¢:»wÇOáá{ï»ïýªï‡)M9«Cƒ‘(sÃxxxsŽ•Æ©ßíRôÓè …¨]S„ðÓˆ ª”³2&SRR Ä˜â4öªÑºª«ÙáÒ6µ”Bˆrtz¸<:´®’Ö*4V}ÓGžïêúø`Þ6N(ž†Á I11å§çÖèý~×4¶m2åBˆ (Ïf]Î… ìû~¿¢…y·Ûe"Q ùi¤œ„­•,9—¢¬|Ü÷Ã0y¼}x¼è—›«’bW×§÷ïoúiA>ܽ{[ ‘R°ÎÞ¬¶rʹ2:pƒ1E†’Söq¨«¶6Î8ÛΙbÜn6 •›5³<rîšVTÍêj=Ô·|ø*9å\„fÁYDS¹?t_¡ñ‘Œ3ÚUÅ@´u E”\¬Ñ›¡PÚ¶rÖVU%¤4ÖæœSŒ'ÇUSÅ”J"f ‘Rá”ÒûOŸ­Vk#KuÓD‚®6MŨt˜úª®÷ÛíÅùEL„ЕkÛV…@S L–)椸¨¢dMÛQæœ3åèÃÔ÷}mEEG. jB(P¹&”2¤ˆ‰rôA aÐŒÉ÷»µ5FI#Ygg‡‹~?ì×›í~ë¬ gDí¬µ‚0%ÇI»ºšRÆ}L‘%>}öL…{oºº­+4b9kX¨‹ë]Æ0z÷ƒA’Cô€¢k»i¤4ÈÀ›Ý6Lˆ—Kƒf}y-ËM~Þ¶½ï§!pðMe‹`– ¥:>RŒ 9Æ‘‚6Ú¹Z£’(‡~TR±”1§ä3”¢­Þn¶²°ÙÖ•'ÚOÓ£Ý6R˜-./¯bUÕfÞÖ§GÇ}?íž<ë¬à~òý~Œ)ěݮ€$Š9çŒUSO9¥’ÒnBÇ›õÎXÝV¶n*æR7õâèðQŠ*’U: fT$ nZ™ðz»Q ›ºÎ)@B‚±ßöœ‹P¬*¥BEè¶rU]˽÷ý0¦Ô§_¸·Ç‹‹söqÑÔ•µè´R2ã~¿/%õÛýÃwì÷;+ͪ߬û½Ï%ø´º¹éê”P(Ûº2Æ ûáúò “‚,@,š™Ófy°<>>2¨BŠÄ™¸P)XµnŽ¢1J„\2@J’9x? ûVcž(DhÜ“³Í³“÷ž>UÌwnÝ9=9¾Z_?=懾q¶sU]×J)ÎYdV”–¦rÆU)Ƴd!‹ €ÃÐÊ•qºµûÝ(¯7×»a¨´‘Z¡„\Dé§}SÍ”ª¿þö;J+bµºÚ[ª›uιÊh y €BJ©•¶VI Ì8°P9¥œ© H©LS`VÄ%NÓv7,»Ö€Ô ˆc ¡®œ@)TÙlWµD[UëÕõÙéq}| PɪjSL9ù¦ë’³fácDU¢€ýjÕVV"6M7PˆJ#D‰ž\,fÝ4Lzœ@ˆiôV*™sWëf^‡<‰ºšuó¡ÄUßç0pIý>ž¼öú+³[g!QÉ™™¯/n†¾+%ˆTŠ p5¹pë*©3KT Q¡R3.•6žbÎ<ì}&V\êÊeÈJrNQäÌ™¤‚åbq0ŸWµ=;ZžŽäçJ+«UœÆèÇL>¦@™ÐjWSU±i›,E?}?ìÇ¡CH)å‚RéTäÍzß4C-²˜ÏgS¬@R‡ˆbÈÉû§±ƒ¢k³»¹ÜÞœ+‰‚A¡¬\n»ºí–1¡xòS}íкegõêêhTEä˜s!õÒé¡Rqx0?\Ìœs,™m¦) 6T¨€PÚÅÄW׫'OŸ .‹Å\HˆBÉ0Œ››uSÕu]K!)%•‚K&fABRfà̉p^7 qyÐÕ9¥º©•B-ÄD±Î$ŠÑO½§˜aJåþswç³ÆÔUcA²h\ÝŽS¾¼ÜÌC–¨R$`!%×kê¤NÁ?N%‘(lµ2Z©?ñẶîûþüüÙ4õ§'Gh5”L”US …³ ¤¨5âr¹ˆ¥L£ß®ÖR cPhªzè}!ˆ>3ÉÌÌ£¤(\ˆwãäcð‘p½Þxй”ãã_ºß¶õõÕ*ÆÉ: ¨`F,ZÛqŠmUÙª¾|¶»~v®sNÉϺAN¥T³&‡’‰cʩĔ“CdbJ©«j¡dff¥‹À"XH@@±hóƒEmÍÐOŸ>£H%Æ£ƒ¹ÖP7¥$@”R ©Ì¾Ö«µ” •Ò AH)›EÓïJ¦83'€Ôn¤V¶m7ÛU"&?MŸî¤i)°lf GɦÊÕ1Å8M ¥¦^Skknß:Ii”*)‚Ó0,´u̪”!“š7ó’ò4N>L¨±­ZcívÖë×µ…JVÿÚ7¿BD”(ÅÈÌ!x!Y@.\´ÓÊ)ÁPrA‹ÊjíLÓ5! Míºå@I…hMa6ÎÆà•BŠ(ï§1e’,šÊiTÆh!„0f 1gF¥e 9fòѧX][m´Ò(6M¥¬e‰…ólÞº¶ )Õ]Ót]μ'Pd)œ”Æ l6•%ˆ¨ä¬¥QÄ¥r¶uBcú°ûåÁìð¹³LEf(‘T*)ݾkgseªRÒ4öO>¸~ï<ƒFÁl´™¢­šã—?¼ZyŒ«‹Ë«§»õîî]ªUZ÷>:cSá,2¢n³CSéÛ÷ïsòaôÓ4pa”Ò ™«ÊVmW5 Yr) tÝÍní·1n')³©D½ºXÇtuzç¿2ÜÊÇ'·_^¼õG_M7ײ­‰¢¶l-’pS?àA3«»îjua…xödµ½Þ„~`%T†×>úòÁówR.¢§a Êó£F9ŸÏãíÛo™)[-WOÏcL¥ðêâæÑƒw‰Ê«ûX}rxrz8*1Þ¬¯.×®Ö)È\˜Y=W©gOŸ=~ïñêÙz³û!ÆD”A]¤2ï¿ôòõfÿ{ÿ×—¤àª«Ñ9R2‡~\ŸŸCγy‚Y‚ÑÆj;…¦°º¼¬Qkf[»ÇŸ>zçAWYbü0ù”IÝ_Ô/ô5tn¿¦!c™EΜ»®BÔÊU«~xüþû¯ìõ£“³bòþÍ/~éñ×ßvJ*ä}òÁjãŒ5RcY<~òèé£÷Ç~ô£ïœÏÛTàz³bà˜H½vçÅ´Ûï2‘ª0äRRŽR‹Tx7…åÙm°öäÖÙ­{wàí?þã÷ß~§$’\$HÊyC*ìCŠ!€€~ì½T(”R(¤ÂEH¡%ÆDYˆ1¤íÞã³ÕúéêFh›ötq`Ѭ}àÌ~׿òúuÛv³ÆTvHþëôÕq³µRÙyµ—°Zo­ÂTJNÌÀ\(PÖJƒÌEвTÒ)Y\նjšý4âÄçós~ù•—¯V«ið ÒD!†œú¬¥™/h(™¬µÂ;wï?ïÔUS Ô¹ìwÛ” ”òÁd œ©LS`-r,~šŒA+¤u¥RF‹"•Ð%§Ì¬ÚB÷NNîÝ:Ë ./®ý4e,¥m«Ï~ÇçÚùR¢ˆ)ͺ…\tóåÁòäöÙju³»ºÀœgM'uÎ$…`)|¢(˜r’À‚AK”Z.—3W¹)$JeŠ)•¢¾ù—+ë( ‰ç××!Nzþ¹O꛺ù|ÞµueÚº’™(L“P*½õ•/§¾“¿sï^ïÇaèEa…*’ @(­•PR¢ÉEPŒ~ò(œB$ÎB€úSßðƒCbÉ UÓuµÕÏߺ3ì†G (MU{?%ï ¥Â,Œ[­Vïüá—;çÚù|~°,RãРDéSÈTœ±Z+!ÚjµbΛíF)™€CÎ1瓺_»ùlÖt *s¬êzìÇwß{8 æçž{~6?ˆ~Œ~ÊRCÛÍ®¯.Âvsûö­Ó»wCJÓ0dJB ¥T"’BVU%•ÔFkãâz·\jgb&Êeб€@&±¾X)#š®+ û0²tè2HÕ‡p~qd7¹w IDATñµ¯}=õ»ªrßþÝß5–âƒßmW³®kº6—’B…J2A Åi•èê@€ëÊ-”Ò”€ÂY(ÄPr ưÚÆU,Uj†Yå$”ÝÍêêær¿Ú¦8Lã~·òàQeLw0ŸÆ1ôCÝ5Ì€V£TJ*De¬‘¨„@<89J"k[ ûýAÛ8g4jD3LSJ)•‚âôpyP9%¡žÏ|ÉPŒߟϖRÀ~"QN!Çðî»ï´·æ1¦#§4›Õ,E˜FÈYH•AÄ)òá¼ËDË?’H)AJÐbÙf!ÓU‚¦ˆCÉWžšœçmC!­îì|dÉ1æi˜®Ö©T¢iY9Û59G@Ž9H¡ŒFàXœbö>f£ëß{å#©l¥oŸm×Ue9•˜c3Ÿ­÷ã®÷›SÛulôÍzo•Bíêº!Éž† ”‰Ká’KÊ €§à½ J¡Øo÷o¿ùûŸùWÿ•ÚU Ôï¶×—G‡Ë8ybÙ¶=Œ!¥, K%Aã°ñûfy2ñHNÃ0_̪ù<2U­­õ1³%Uš„X.–»õnŸBT¯Ÿ”DÓ®÷»µßn·×7ýÍæÞíÛΚq?ÄiªœöÃ蕘¢R¥Ìcºr‡K[U "ø°]ߌiJ1eÈ ÕcU5B#*<=:–ëÕzŠ…À‹PâÑ£wóhò©6•_ïöqº¹¼êšêd>÷1RbÎàCÔ@…•±»ý(¢ïón;~èsÜ,šjÖÁ;e­4PØj™öû÷ßyøàw•­$juwÑ•Â]S €Ñ‡aš3*A1$ŠG‡KgõfúÞgʹdÔf¢$Q'†cíì8ùÝà‰>(§%Œ‰ \]ß,ç g­Õ(9KÈ«ë›ë‹Õ8NÛÝ~µÙ¨ÓÖM~”Bp Â(4 KЏrµJ£Ymúä €`(E€u®jZSˆ¾PFi"eO©ü4…Ñû¶ëRJÓ¾%_^=S㸧÷Ãäc+£s±,ÅP$€PÓ䯯o†ù•,PæR2‰YQÌIÖ•­ÚJpÖÆ2A䌵¨êÖ)”…Ên;(G·ŽŒÖ~ès Y2Tˆ•VZ¹PY.Úùbµ]ïC˜,Ïϯªn~V·%&£`;ôã~Ì…÷~¦(P Ôi#ìÆ¾5 ‚R!‘’JP™YgµsV±ßíw» ø”•T(a·ÚXg­3ó®9™ÏRˆ' -EW5cßç”J*‘¥@cb H¦\ˆÐ(D%sˆ%PÖ’$*…R*É™EXXIfï‰eÎeŠ1KÁ …‘R+•,0®÷Kkž¾ón)r±X¶¦Ê4lÎÏT¨T¢$YHRËiŒ>¤R Μ‹b¦ÊUóy”¢’J )­|Ì9f«5*Ð1%Á ÀRIJI‚J¿÷ìâz³“,—‹[S/•Þ¬W…bNùÎí3Ô¶µÕ ‡œ'Ê”rÆF£U‚Ap¦ÔX‹ Bàbd1®žîÆxs}£ 3“Ì©­*Î % ÄRˆ}¢>„¨µŽZ^¯VÛ]¯PwmíjÔs)JÅà3CÉ%cJ ¥(dQ’KžüP´- —Ón»C†¡äJZ¥­61Dç¬d©ê:n{•qÞ!dÉ…JêêFjƒRÉ’)D)T$‚R2¥RJÉ¡°‚EÖ B*IrÓï­6E‰8öqµÍ¥‘v•UF ̲X€¬ÑFèæôìj·û—¢µ0JÊE–¢dVBjB€@`œJRe. €3e–h åB $!0QŒó¶c©„ÑZ vÆc·SÚßì(¯¥11¦Ê¢, *))eJƒü—QV|`!¤1Uäˆp½ëuSY B šLÙi“ SaWŠA±8½uG2·ÆZ×lö»Fæ¼Þí`ÙÍ •"›Š2æv[*ˆ¤’%”BÌJ  ­‚VE )3§”œµZEYj­¤•".¬ÕõÍ*I3kr¢˜RÒFi£-œK–¹HÎ1Åäs, ÒX[[raBI`È¥äÂBHÁ—m­@H€Aª@8³Ô€B6mûlu}¹ÞSM)*-¥”J9­r)Ì€3 f¢¦)N™A«Â¶Pé§µZ´*ÔÎD9ᬪK B(hæµs®Ÿüv·SB Ɉ›í~Ìdc%¦’ •±@ìT¶ ¥BJ‰:GÎ))D‰¬¡H­}"'e5(T€(² 'F£Œ’JfQƒ \­ú~¢’Që™5H©÷žbÒJ9[ï‡qŒ¥ !q]U e™rnLµh«b¹@£gu…BiP sVR S¢D…|Œ¨ åÌ%:[ŒÕµuºÕL9#¢C536SF£Ö}O)¶u=«•J Æ "gžÍê˜ÉSëêEÊ ”T Œй©”’R…‘J›”e°J—ÂÓ`Š@|@Í †Ö:PEiÉMkÑ¥’‹1Aƒ1SUƸí4Tm£¤ΈÈB @¤r¨õäm#R,ŒÖÖ7ûíf»×Y‚ !%ðT‚š™µR…" à( WÕÀ…%l¦ Y˜ -J#¥ÈÑ*•BDgê@¹(!gš‚ž‚T:Q}È ê¹ÊŽÞÇ”‡à§4¡E ¥B *­Ð ÖR E%•”PPH‰ªP)c )‘36C–R")…*€¨$R„L,ÄDiJ4æL ˜¥¨«ÖUE Q·5î·{‰B*•)”B@š”Ó”bkÁ,E)8+•­q …˜¨ *ÎÄbJVk2§¬¤ÖfÖd†>ìS)B*„R*%¤±(¸”q ”³13 }¿ìZƒ9g†Ì"r¹h© e–BIV ¬RJI#”²°(œ)‚,…‹‚"bÎ"g‹Š¥PhD Zëì=fQ2% :åä§)3•"y’ Æ¡u¦­+fÐ µ–%q"f*¹´µÐ(„ @S&ÉDBˤ¸d˜ÆÑ ÉYÉH)¦Ì55"Å<ù0•è³oëÖVÚ„ÌÀ,¥@ƒÌ œ)%k 1H!3ˆÂ\P[¥4"JƒÖ–¹HAç]k­ž¼çÂÀ ‘}(1¢E9J©dO…2'ÊqìG-…Õ]SÕù ¸H©@i(©0‹ÂJ*(l‚¢ì´CT ZM X(bV QÈÅ|…@"Ú¨FŸý„¹°°(Jî°19­´@5nûÆX'„`œ•¤Dé½—¬ džrPJ̺:A‚G©3€dPVe?Žš ÇRRΔ2c'o”®œS”@I­0Gªºÿ—½w‹¹mÉî»þãRUs®õ]ö9§O»ewËG„H ‰"Œ…;Š å^x?„K‰-'1ˆ/\„@â"C,.‰œ›“(O!BÈ"ŠDIÇîsÛûûÖZsVÕ¸ð0·›v|ºÕ½-›—¯ÞöÖ§54kVúÕÿ1æ¹xt‚Ïœ'm¥r]Ï·ËVk!3ܼ-í½Ç RÀ”€¦»ºõ} ›ó|¾ËLæÌ4Bðívs ó|Þ¶ˆä¦)Ôº›Ñ9î·Ëe»Ü ‹21 MwŸN3‚ »ù“™9#x©·gÍ€Y\Ǿ÷.÷ã½–¶¬+ExÄmßÝŽ´:‡G„±[/ÊÌDÖ¢,„óQÖq» RT n™îk%f)íñƒ8ßßì·ÍæëÛ-@òå»sdú1æ¼ömôî}(‘ “P,µJª °è4@€erQóô¢¥”îG Ç3ÖÖÜZ˜’°òéRŠ.k€µž%±gŠˆ–2mN÷ÜÇ­)kQ!¢==2Øzgà|Zˆ(8T¤±êuº™éÛ(m·Ñ„ÛRE¹ïO}Œa¥_÷KßG"mêÝRÍ|YVʤÌRË6;ƒ›VI¢Ï©ÊIH‡ ëÒŠª@`næ>Ìa&§¢… aÚŒIáÔç ̘_üò—nݯE×}šë«vÊ–!ªÓL’ëÚú¶Q¤Œœ(w›iÙÊ2Í™2#Ìrt&"&@##]ž‘Ñn#2÷Û¦Œñ|í}&L¨¥h„eD&fD˜«OaDpp ±gZ ô[)MD,lzˆH‰Qf† Õ‰VSk>ùô™³w§äÌÙû! Ͻ›ŠœÛâ"Hæt,Zˆâ¼®Ay¹<Ó3!cn—4n¢­TY–•„«ÊR˜@Ѝ 3…0€¤ÌE˜&\j[ œÊÔ25 )ªžsŠ0«°«H«–îéݦ¦IDPŸsÔàªìæ>Œ”„&‘±ïá>ÜQ¸0™MOJdcæÂ‘Î@Ù˜JºHÙ,@YÀIDDJÂÖp:êÊ»ÈÁ‘0<ÌŒ«01戈VmI‘Ǭ0hº 8Ò…Ù§'åœ]!&ÐH7O¢ôðp7÷ÈÔˆADHñZaÝ â”œsñHƒ§Y%IJƒ#2¬°0÷*¢J‰Bìda‡[9Ò‘éâ{"¡$ž¯?{]Y|V "x&H´Ïo€,9"„‰¢ˆL ’'ˆ;f81„˜2§MYÖq¬r"áÊ”„dfbRÛf-­qÒ˜V2B WQQ³JXF‘EÉÃ=“¹1"Jö𙉀)3´ËVé}gb‚&Æqªª9öÛmÆTH* 1ÜJ©îY˜Ã‹ Ì#Á*‚$z‘Pd ã|>[¤YP$@6æˆN@-ñ݇ïi+uYu©Ü{礽ïLìæî¶÷žE” L$E‹0<†§)È‹ˆR{øÌ´DÐqÛ²Ô 0%‚0‰*úêîdçÓœ™#Ì,E"0÷}„ik>F‘å¸ó§%’„Xe©­ß:’Ì##))N„Â$$Aäæª:Ü=ƒ(ͦ™ñ§Ÿ~zÛý{¼Hm¥-í6‡W놬µÙôë>®sô>çìî– €‘L "” L!)Rd€y+¡ð '¢Â,L‰Tæô˜î¡w¯Nç»W¯óSì['!m%3kÕÎB Zj­*µˆÍAéÁàRÊõò&æ*Iᙄ`¦BBw#Ä‚$Dæž`imÐiãã>é½GúÝùîz½µ »‡qzì³o»ß¯+™Ö»—3ÍNÂ}z¡dåy²€¹,µ÷¤@¦31Á™©Ì‰dföȾøáããƒO_N+ÉQý\2Ò2Ü23A,î9f˜ƒ´ìnû ;éÁ„ð0ËðÃC±ˆˆ¨“EKoˆˆ^½*§å²óÝãóåjs-‰h­ s†S¦BŠhÃ#"ÈDrx <Žóá*œH3gb·ÌÌRʲ.v$%$I·}Æý¶!¡uQó4÷ˆÎDR–çË…Y|šeB˜Ó]•Ý\´§0{Pd¤8J‘iÎLZ&ÊðÌ3""‚ALBäÚï>ýù±ÔR¤0§í³_÷˜SŠø˜ª”´Šše&AHŠêˆiɇ´›I€4B²jÕB$™in‡Óç%(9óˆî¹}÷÷~Ïùƒ÷ëý }ø]_¬ë2#œ`‘×Ñ{Ny`Ìpä 7ó9ìHa2«'!YE"#AæL·Èœ³¶…J‰DFú/¾*ÏÔ¸gyïË_ÖÖþÊÏþåOŸ?úôéišÁ3ÂÅÝÜÆDÀ˜FL‘d$6•BÁVµ0©‡E„PiÂÌd=ÈA*F–’é ýê_ÿê×ôoSDOOÏo.R"&Þ§y‚){K-¤¥¶vP&€P¡Ö‚D„g& {¤ûñ a¢dј™¡Ÿ~özøgèRÚ¹!àažÉBíI%)D™TlÚ‰[xŒéKmM ¥ €È°9 P-‘néÇ1’”$”Jµ±ƒXDµVña4¦ñf™Ùj-,tƒTj¹{|(µÄœu©Ÿ|ôé>:Šˆ¨ wÀ Ƭcº{4å$2ƒˆô0N&V‚ =Úc23‰Ës›ãyï•„ÁN©¢·Ëæf–ác><ÞíÛ–Aw§µDFÀ”¾jQ-Ìo£jé J"!"eîÓX¤ß6Og}£o;C,Ì¥1Û0âôÑMƒEbŒ •} eÑV™xØ$ð¶ïçuíÃO"ñÌBÊ™‹¶™q¸K&Vg€Ž>Al‘U“$_Ìý)ndQJ1PDŲ4" 3sSå˜XkÓZ˜ùÜVe±˜´¢Ä2ÜŠ–›YS•Â5™Âe"'ýâã{0×Z–¥¨²JÝöžcÎpwÇ´)*á $Um>#4·>ž?û켞–²T¤dbc…2ûQ…¡ÇÌÆA™ g€¡+Aj)KÑ*œð[çéwZ^ÑÊr·–}Œ>g¥PÚ>Bc¢<ïEåy»Pâ´´ÌVæÂ”ŽX–Êà@„{«E‹¬Žíé""0WÎΘsŸCvD%yµœ•ÊË›ÛfÈR„$-8ÃæZ* X AäΙ,D¥$H…qÜ¥æˆðHI ¦¶ÔífD¤·}S"0{‚YûûªJ&–#0ÝéLœ™‘®µe¤¹÷9ï×E‘Q¤y‚‡E)‘Ä”œŽLÕ>Æts„e€Xo{‘dˆo1Ed¸Í˜…4›…Ei™šªEI8)äsVÑmïŒhZIÕ)™ÂÃ=ÇdÊÖêã{}ï–Zc:³FL-­EF+"µln› öqt¸3kÆÌD·Ãù)pp>„޳Á"³ o·½Õ"JÄbÈŒH!3ßG§¯ûívÛÜÝÝåïÿÊ—ªÈ²¶ œ™­·pÀ‘¢EˆÈ„…©pIHÐÑÄ- —Óz&Ñà˜a‚,pòÀœkÓR%2˜H2ű°TåÈa"ôm·a™ÉÄs ("‰"Ü °1-3(åš©8às¬¥­R2Œ’‰=bF@ˆ9¢ŠLó¢2öþìa!"Eæ0¹œJm ' ”ô°®£U¨,Í™9û^×SR”¢‚äàœqZ›9Í&^[{»Â) 23¦RM63À,,ÂÒ4"™ D3áî*¢œ`‘0§Eàpe*Š€¤g˜ I»«žëRgd8A"áZIA`b‘î– LªKóŒ;]"s³ìÎ9ÝÒI¼»™›0M7yâ8ôÝUŠèÚNp/M uŸŠv÷è>#æãÝ#KimYß¼y}â‚,©”‘Â:çx}y~|8Ÿ—óÕ]f[ôüá+¿>=Ûœ!EX¸»»»Ý®Lå¼,Œ´4ŸsmwªÒJ!ξ(—²²oã¡­IÉ„÷?ü‚ïC’ùs·æÓý}’÷ëUS”˜‰ÐÞ(¥Ü^½êcžGß§çËÒÎsö9¶•{&b³!ħLJK¹¯ãv¶Ë¸Ô¥6·ëèÚ÷>¶!µÏ+¹‡–²oÛ²Ôµ–¥To %gšo—Ù–&”}ì—Ëå•–Óù”² QÏ8¿wŸé>ýa½K·zót}¸Õjµ¶èuûPÐÚ]–“yž¢,¥¶ÓœVk ¶÷R×>½d:Ü<µ6çž»M®Õ=®·[Ÿ3Ú²h©ík¯?*©ZITëÒT(F×*ÚμmŸ|í©é鬵Eþ3AÂÛóæ3Pû˜Ó–¶&ÃÌ>{ý:‰uiÔ„HJ]HCˆ¶ëöÆæéî¾qú{é>Gf ¨ÊÝû¯n£Ç4m§EE|L–’Àœ†ˆL”º|ñƒ‡ëõRJæ…ê°}t¯ëjª§uIJ-T$¥„%j­Ž4!K‘™Ÿ~ô ïð "—¹/…îN§±˜º_µ-‹Pö 'H&y–Z>ùøã¢¥.M Mó¾ï$-ÝîOõtw*¥Ú°Ûµ×U‹H‚ú¾—ª(z:-ax~ºpB˜i© †“%ÂǶ AYÈÝHÅ÷N|8TBQñ3JÕÞGx&‘°H! ͼˆÜ®×Z´, âèÓ=DÄ=K29(’K9©7ã”»Á!2¶¡9cxò‘jo…Y½[xxd-™±OS•åáÌ*ër~zzó´ms .ÂkMÇ~¹!T.×Ë)IîÖTnY#bÓ‚f$¤Öê¡ÝÍ-˜Q¸´RAÔÍkY朙Πº4ZÛÈ9çØ÷Çûû­÷çççW¯Du³NªR 3Χó©-\T‹F…fýòú5±†ùRÚuëf¦TD”àIN"Èä9YªrÜæÓÚieæk¾Üž-òt7¦ñ QåS¹Þ.pð”îLhÌAèf‰”VÍýÚo}X„›߯燻Çz:-§•YTõþîÞÝÛÒˆ˜……IE뺈HDÖµâît®¥²VwæÒT µ”9F„3aÌan­Ôʤõt’ÒT52I¸.o·ýz¹ÖÒ2IXǰmß×óÊœZµTݶ½‡s-F‘BZ›J½>ßÒ©o]«8bï±Ô¶>~ð·E‚š® ÙöÛåòTÁó¶­­)ÌipÓµwó©ÜXeÑÆD}é{?½z\–ÖÖv¹>W"냄SDÝ·V[xˆH}XÆ>׺»»rÛIDAT˜ûÞ·~»J‘Zë¿l·rïeF¸¹M=bžÝ—»;ªîND`fÕõ®èÔj½µ¥çx¾Þ¨UÛv3{õþcY ûЪ\xn7^ !A˜á÷ï="‚Ü|=-a@O·-)ïËÉÒSH´0‰õMAÕ»ÇG"0<LÈt3QÍ ! ½59-¤*"”„̇õžc#Ò"”Â%êž;1÷½Ÿ¾¾K-8.HÍÀQL¬U)12B 1%ŠÈW¾òD¸;@‘A‰ôÌ(ПÓ(3YÎw߸Eʇj Tµ™V DÜ-‰‰ØÝ“`n"úöŠÆ¬*fN”fæÃA ¦ÈˆôËÓsi™á¡ò9»q=×ó]÷,õ¦`bâÌ(¥DDÙ[ßÂѬU#:Ÿaª¥Øìs ç´Ñ7Õâáfszhætûå»±jAd9µö,·Òª˜îÂÄBDG[:æÛÖ‡G2‹S©RÁ¢ërw>3aξo×ëg¯)ÒÓ™ˆõÜ”ùë»ÑÍ!XÖS9RËý¶»™«¨V)I–p·`äœóv½=m}›æI¢µTL),Ëén9ŸÏËb6.O5ç¸eäˆðÌHaŽÈZYK s­"ª¬<Ƙݮ—«™IQfbf½>½É˜ËgŸ½qð6íÍõÆR’¹‚E 1ÿüƒ_ÿÆŸ{óÇT5#Fßܬ½›•RÝHÄkkÔTó²hѦ¸\5ãö©§·Öº¹{­·n›E²HXTõ?øçþ#üÒñ›ðÏ_þ)¥-D|º» LðL& â"gƒX²ºïuRŸÌB¢ª­ÍðËm߇?ï}Ó<‰ÐZýOÿÅÿßdüÆ»ü™ùS¥5©Uµ¼üøH‡gB"™”xx¸ßÇ ÚŽ_ÐíÖ÷1^_®—m\·=ITu]—oaõí ÒRµÔ»‡‡ýzí#˜ˆˆ3U ™"çñ?rd‘ºõþµ×OÏ×mëÓ"J©?ù{þ|##•KX ‰ˆ˜ˆÂý˜o÷à2•„@LäyôËüäÍåºõ[Ÿ½Qý©ãÆ·7ÜÃ<Ì܆Í93£ÏI óȈóiCmžÈ G¦#œj˜ñˆìž©µþÑßÿ'¾M«?óñO!“‘o#DLÂq©%ˆ2ÈŒLDÆ´¾ínöVCV)å¿ý‘?‚o{hÕ줪P†Šf,BU( – š1D«‘îL¤www~4œúN eæÂp ÁÑQÎa¥ñúÊ’ˆ#¬_øà•”å÷ýÀúN Gx¿î1œ@AácÎR G„[D˜¨né°>FïÇQýw~àÇ·rÂw8üÂ÷§µH Åßú¾z»]Íæçx®¿¬Ñæ¸>¿yýÑG?ùþÇŸã@z·iID"ZSÓ?{óæÍóeÎù3øùF«~ì‡þ½/~é»Þÿ‡织e=ƒ)éóÎc¹ÝnŸ~ôÑÇ¿ðÕ_øêßüÿÝ¿üwüÁoºÿÁ}¿™YxÔÒ,°mÛÃæüã?þg>w ¿û»¿üÞû_8ß?èÒ´5©ås ÷Û¶ß®OŸ}òÉG¿ðüôty~þgâþŽ¿ùÇßÿûí2lì}ûNDEäÿÁ?÷Í–Åùî¼®§ÇWïýúàï»;ß•R?ç_/Ï×§7ÏÏoÆèaÓmò·þ[¿ñþø/™Àþ»~÷·¿ÿ‘öOüÙý"ŸK ·í:ú–6ALK­ëÚN­þ¶óï`ù $hÌŸwÎûð`­EJXÌÙ«ÈÚª0ýJ '‚“™óç>$IR›©¬­Ô¥”SkçÓúÛ~ï?úΆ)!à£äóAà‡¿çwÅ™7[ߎ¯ß–S©çR~à_û‡ßÕ2fXDü†¿÷ï±ã®ŸwÔÏŒ\–52Y™Œ,Œ¦ºÔúý¿ç7¼ƒ]-õhÚüæÍk7û|Ãû¾9ö½kQå¢2û Âù´ª¾Ó™¦ZÚÚÖ3Š}®¾Ý®ûÖ…¨•Ê¢ËÚœòüøð…¿ðêÕÃýyý-?ò}ÇO¬åt>/§3×FªŸoøÍg¯ŸÞ¼~óüÜû¤”r÷øx~¸?ß[­§õôpwúNm—Ú@LÀ¿øÅÚ–Ï7ü£¿ýßýäÓ·msº…¤´R‹2e•÷ï>xïÕããýwz»D>ý[\ažŸŸoÛ­›- ÎpªK[–õÜ–÷ïï_ÝßýÎÿ¾ïdCJ™æágÿ·ø—¶8:Y0I)"\JYÖ“Ö·9æÖÊ{wwçú}ÿ·¯ÉÛõæîß‚2ÝÌMÇœîÑŠŠ*"Ó)Yª>M3ÿ3øŸÜ¶ýü±?û-¬þ¥ö¿n·íz»].—iùÍ)S„™ÁÄ¢Br„ƒÁ ´õ=˜ VbDdøoÿ}¿YUÿÈïÿÓ¿ü§þÔö3O_úÉ'}m{~C&ÿÅøf¶÷¿ÿÃ÷çõýWë²¶R’õÌC(#±1Æ|º\>{ót½mfž€°ü÷ÿöŸð¯üä|ï÷þº?üÂÒÚèýùõ'—¾ÊiágÿÊ×^?ëiÞnß$Ôåî™È$"Jx#™H%j­©ª-Z^×˾÷­oæñ;ìûHäò¥/òÉÇL¨EÇvÝ_TÒî¯ý_áNúŸýÕÿüî|÷Oýºás£,‰4·Lgn8êð8‹R&(©BBXD”¥Ör¹\÷Q·­g$:¯ÏŸ}Rk-y{øG¯ßÀ Fê{￯¥þ‰Ÿÿo¾ÿK¿ë—-lì},mN‹¢^D‡»È[Í%ˆRÎt^ÝYÝ´ö9j«­ÕBÓ¯Ÿeg&$gq F‹(@mY?/ï·§i6g´ "- ¢#ÇGƒÃ3݉ b9µº%† E à."pP¦gˆŸŸÞØéñÓë¿úe;ïø–ÐÜÍ#`™œ¦·¥e$’82Óúˆ°˜žŽ9ݶáû[ïcܶ="ÍýhÒ~tÁãO¾ö·o×çÛ¾u³ÿâÿ¿Ñðý¯ÿ´™Í霙Èr‚¥–G6ÑçõGFfDø´‘é>Æ>Ƕm£ï>mÎq„>û¾÷ÛÍçôp~~~ú›ã¯?=½Ù¶Ûõvû½?õ¯þ’לI aR‚Ä‘k1pf¸{&Aw9"˜1(ݦ¨° }ôD†ûv½M33s·ŒàR€7Ÿ|4çÓ¯·íwüÄo=¬þÐþ–emËÒÖe‰LeÑô“ Á™G÷·©^¢Ì!-RV][kmɤx›¸Lâ8rñáîªLÌ5ÛÓ<$Ä?ô£ßwZêéñq]Úû¯^µZ k„3˜ç –dN¢ä@PA´Ôæs$|9”uz²BFˆÚºìv”Ü3idÚ` ß~Wø{Þ5í´ÔzZ—ui­U)ªÂîéá∈ - P2"!­¹d HO&´µ2ŽøÁt”ÿ% ƒEûáУÖ5cU”Ç{w?œÒ[&"DJâh®t¤™õpÔœ,JfJèN²,áIȧþÌÄEjŽ"fñÚ<bý¿îçÚRÍí³ç'ÍRÛ*"cô±Ý¾ë‹_ ŠÑ{X¶Óºí{U­¥èR3Q[;â:¥”%¥€HØÒÝó´.áΔ"<ÁÉ”ÌõtânnašúæéÍ—¾g»ö¾ðá"ÕÂo×Û^õ4bŽÌRÊÛæKK`l»»ÍÑÛzJäÞw%"aI²˜ ,#œˆÜBUˆI… iÕºnOú¥¯|Ùw¯Nëéòü¦Òt¹_îñ@A ª+aº»sŒM¨ôÛ5 ÷µÙèYõh™G@HŽE¨…‡DŽsŽiÓв¬æ³ï}g­Ëùså¶÷Z„IüúùyÕºÖ:ç˜9©h)õãO?=/¸ŒìˆXN'ss ‘ªp'pç£ÈÑU5s dR¦麞ŽO©Ë±àD}E>œ1­‹–Ç/ß{€Ëzž>”yÛz†Y©ex¨ÐmìnV¤ 3cNŸÆµ¥ÙRkx8"2Ì|ÚŒLi ¨H EK21KU±m•3“Kã»;7Ï“7a,ç³ÉŽdZ…ÀH08ÌIIt™·½.ªÜJѽw†Ê²H¹Öu)ÓT”•¨ï»°øDT™ÛRy<÷DB\–‚¤±Oæ|ýúÓ¾÷‡‡G­z(„"ƒDlšXEk=¯+%˜ÂÒjt+eYò¶ \$=”$EÅÍ1F7w&9rwJŒ¤4OÊ Èùtÿ…>t„HÁÑ­iØÝyÑÆƒ%<ááiEDˆ“h «ÊG}¨hzT|kiÓŒ•YŠG˜Ïˆ¨¥18U°»›9GkU„£»±, Je)GÁ±ÙI2Í'3 ¤Â$¿˜ÏPÍð#ÆÛä§Qd•J‡&ê¨ÿ ÷`"(û¶!!R#"Ò­Y©èdaìl,R… Txûºzoo^ç™9fˆ –Ú<Ò3]ØùhBÃÌG'!JfÖRJ©$j° ³4-Œô9ºÍY[eá0'@XAäÛ"ùùòì6€hk+­ K€¹”ˆP@ß6BÍ1FQ>0GTŽ)ÄTQS ¦›,°o;GA™Ká p ‰ ¬zºhËÂÊ\”˜)ÄæÁµ&EF°°!(ÞMÌbf¢JDÌ"Ü2Ìݘ…˜–õ?sÙ–VJ‰·I›,ÄM•)‘„¶e9ÖmÌ™LJʉXÄÍ8!µD&ˆ« iÌn"DLpâ$ó°ެ¥&!‰-’˜<ݧ5­žÑÇîá‘Áo;ÄÒÍ}L7ãŒè“=)ÀÄs*³ˆ2+3'¦(G:ˆD5ˆ¦¹”º´åÈÆÕ¶*GÏ ès¬¥ŸO÷¢:3ˆu?®Ã}ΧË›3=|3·Z\…î!Eµª­BoÊe©Ä¬p¸J”2EBEKÓÂD|ôbf¥UQ]Ö•3-ÌÒe©3YìéÉ…‘o³{@böILµ¶D¹°Ø D0™†ÎÄì3ÀH"Ÿæ¡êu¿i‚²0«Q´ k!%fñ )‚Ä>Gº/§ÅÜÈBµ() gf¹°&DU,Â-ªêáƒ!™­5)û¯º.Ëì}Ωª¥.ÓÃóˆ ¥6#(PT¸Õ$lcŒ}oZ3èþánô1F¿;­’â ädP!ƒ  @Ø´#u}¨9TU3’†Ø.—?ûì½WïŸ×åtwæD)ÂA@ÆÑõˆ¨-JÌ Z$Ü–eëû¢Úê “$™…æ˜"V€ 2 y\ºýõ¯}#s-ËéÓÛüùÑûíúá‡Å~»…e]—ËõÒDEäPôýcno®çÓÙÜzßAÔÇ<ŸOZËC’ XO-×7ÏnþÉóe$ž¯Ûó¶>sEº#,& 'Qm•‰Ûº¶ZÃ}Ž>û@]T~s}.Eдª© +µÆˆmï’¡n³¨jÑmÌáfîßsÃ|pð¶ïñxÿ`饔µ­ûvë{ÕÂÄ„ Op-6 !A¤0Þm:‹|ÇÌee]ÑO^¿>- É} ëýîþ~çGŸ^U¬w…H"9Pjë}O µ¶:öËå]˜«pݶNE=ó(×"=Í˲6-¬äÛåVÊ)™Ïç²è¼ÞbïÁIE~%Ìu0×Y( sQ²O#ÅiÕ¬º®«²,­]·[#>iY¦e)#éW¹„H¸1ߟï¾Î\º6ßçH^N§ë>úUc. ËYUÿ?æ*r0—jÕò«Ç\ÂE—æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®æza®ÿ˜ëã¯~õ¹§”2~‘{ž¿%÷\¾Cî™fFüær{¾m8Ÿ´ÖúkÃ=…Ë>g·1ÝP#üqðxîsº¨³R)¿6ÜSmigǧÏOX×õôkÃ=D½;'Õ EþqO]ÚÅu1~–ÿ··{Éq*ˆ¡0||쪤& é +`Ή²ÀŽ@­n$:á&uý`P¢—Pk°d}öä·n¶Æ=Öûéüî²= •Á÷ȼ˜ÚÁºûØm™{@6åLV•1±Æ=!AR©R%"VcÔA‡Ö¬„ÚÛ>†b3toî1c† ifLõH‡ÿÝ3TµzU¹‡•:[bÉ7÷ gFl¹{¤©°eî¡êtOU Ê–¹Ç+o÷ÍsÏÊ¿r™{nã.`oœÂUîé­ZR¨lÛnkÜã÷=b ³ØØÇ÷´ãñrsÏ0PÖ¸§‰VÍN¾ÿþͬõ5¿¦QH™ñ!<œŽì}œ>~x<ŸO JF#M…‹dÕˆýºÝ,…‡o¯¦Jm›GT!+P®—¨å»g’06S£0) „3‚‚¸G¸ïûýòúZá—Ë5wŸ½fUÖÌT+Kȇó9`kÇÓÓóï_?Ÿ"ªõæîUÚv¿½<¿T$UhFQ’Ÿ¿|úL¦é¼Â¤M!IEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/README0000644000175000017500000000053211452354552014036 00000000000000Title: Oz Version: 1.0 Author: Austin Henry Email: ahenry@alumni.uvic.ca Description: These graphics were all produced from photos taken on a trip to Australia. Primarily from photos of interesting sand and rock formations. I left the backgrounds other than the black ones, because they went so well with the colour scheme. lbreakout2-2.6.4/client/gfx/Oz/Makefile.am0000644000175000017500000000100011452354552015201 00000000000000EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png \ bricks.png fr_left.png fr_right.png fr_top.png \ life.png paddle.png \ README install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Oz @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Oz/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Oz\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/gfx/Oz/Makefile.in0000644000175000017500000002505211770153707015231 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gfx/Oz DIST_COMMON = README $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png \ bricks.png fr_left.png fr_right.png fr_top.png \ life.png paddle.png \ README all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Oz/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gfx/Oz/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Oz @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Oz/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Oz\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gfx/Oz/paddle.png0000644000175000017500000001210511452354552015114 00000000000000‰PNG  IHDR6H½mlbKGDÿÿÿ ½§“ pHYs š štÑ›‰tIMEÒC¥ÒIDATxÚíšk¬fçu×ÏeïýÞÎu.öxÆ×ऎ\Ûi.unIƒPK£ ¡(© _à·4j¸ˆªˆ–«©ñD#)`Q‚cRhšÆ¦uãqLœ8Û3ž‹çÌåÜÞó¾ï¾>ϳö;ã¸#>’êléHçì³÷~ÖZϺüÿÏZP~ÀuϱUÚ¶#sžÁhHæ<Æ“1Q m[œ1xï)9¨³]i»€bØØXg}c‰‰1œ3ä£!©«©ê 䃂$Š Œ7Ž€$Êý)ÃaŽu–¯}gŸ;b¡£œßžÿ ññüÆîÝd4QÕ- £‚A>äÑ»#›G6“¢ ’PŠÜSY‡˜^½ÆÕë ±³Lg-ÆXî½k•Í£äYʲÄ[Ã`sBªììì⊜Áp€bX¹í(̯n1,r|æxù|…ˆ§­jJ˜Œ3N½ƒº®xñüôûójÍëëëL§3®Åš#ëcVÖÖð>çg~jüÔ)Ôåh²hÕ U´øÍ54EºkŽpu€6³ëãɈñƒïÁ;Š[YEBKxsRMvÛ±,¨ßX;Eq÷Iüæ1¤ h¬Ë€ûÐÔbœ~C ¡ãÊÖW¶kÖV=››B;äžÿù›[·*ö™?sŠ»ï>ÁÚÚÑdÀ¹sÊeñà»ï澇 WXý€¥~ã1 ¡»‚ȤtãFøS ¡½@J»¸«JvÛ Æ“'Ïîù£$) Ç·PÙ!Ï’d½÷4>{7ãÉOâG#‘¦ºŽu«äy¾Œåã õ‚³§#¯äk9÷ܳÁ]w¿“ø±Ä?üo/`nÄØ—ŸøL&÷¡]×ÒuO¡i‹<ÿãác-?z›e¼¶Y]¢®D„”U]á½ÃK)&4EòÏf#¶¦%/  —w*æÓ@Ó\c<Ú¸íJ̃JSÔ\aP<*Ô‹§¨~÷i&?ÂàØˆöüëÄ“BV¬CÐúÝp ™O1Eºç×É‹ÛÀè®ã®iñMê£[ä·ŸÄr Õ†”vp"P)vT3ÿÖš¦äô+9wþf˜#+†|{ÎlÖP«ç YBõ >®¡Ö‘]ˆO–”M`±¿ËF=ÿ&Å`Äý:€.¡~´g‰©ÃÖ²»GG¤zå5tp÷¿ ]DL²È¼%îVØ1x ºv€KÈ~…‘Í+ìfÄ j ܈Ñêu·@ª[³Š‹çßàâµ=üêã•16+è41 Îãòœî+øúm‚uTvæ ZUÁ`ëT©âÌÖ¥y'OòÁóRYaG‘ªX5¨#ÛO¿ô®o]c±Xpts“44Ô;%;‹7ٙθpu›.B}­ÁŸüë_ä}· ˜7 :ÈX_™Ðµ 1êè™NgìÖ—¸4«ùÄÃ÷ê6¯1Å‚nAY5ÔUâ`”Ýí\8°¬œb­ ]C¹˜ªŠñdÁm{‰ÑÆ*ùш–ÔoÌ™‡M˜fpаÑ aˆÆˆ¦„=µ Ó–Tö*¡Í†èÀp óýš”fÔMËþ¢Cîø[/õºì"usý€éAÕ[Ê8‹ä#‚Ï9h•s[3º¶¢(CÉÖÕmæ³’É`Ô"&Ãç#víö6ÅÀÑu-Ž®s˜ºe«žr¼#•!³–k×kfsÇ`Ïf#²<# ¯]YB Ë™óìtÔ‹H^•X2ª¦¢fÕœÅlÆêÚ*y‘a­!óB×±7í(}`7””é´á`Ö±.†é~Çîþ¥°q,Ë!- ˜Ï¸>c Xëi¤cQº@‘Y@©ƒriÞ©ºª ÄpA0«CT mˆh·àÒÌ!)CÃp0¤,•ííƒ,g0SÕ‰Búãé/=ËO~ü#|í¿>Ë=?w/zU¸÷ö“üϧžã±Ÿ}tùþÝœç›T´´šx¿ûô\ç–;¿)8 ˜ÎJÒ6ÔyͰâŽAhmÓQ rF«ã¢`xÕ³sæ*Íí“É€ÁzÁd2d±¨Ù¹Zr}¯g¸~d¹oý8§Ží“cdQ×o¬¾=²²2d€§Y>xÈ7”jMWqû—ßY±/¦ÏÂÞ¼´Ã›gv)§-;—æì_YP—ýG†ãœáZÎd’~Ôf³ ×r£¼¿×%bLK÷°üÚO¼ï&ƒþÕrN¹Ó2?hxìö /…þ¹÷? ªœ¾²ƒyŽÞ¹BS¦WKˆÊ`âY?¹Â]ãØ«¼ÿä½Ä7Üõ™[{¦ûe^½xós^üêY>ôê”Ë.óà»⾇â<÷UÚºå+¿öoÞÆ ÿæúMꃎºìø ¾4ñß~ƒŸø‘žùÞœùÉ£Œ'};ƒogÐeu+ƒþØßù«@ïYá(†mÝÞ¼X)XÛ°qbŸþÄ{xß{ï¥Ðü¦kÞT싟幯œáé/|_þùüÿ5ƒþ+¿ø)ÖX92äïâoÜdп×}Ž_üsŸ{+yœNóÜwÏðÒÿ8ÏãŸúuåâm­ÃX¾A;|Lt]¤nkêeÌygp.ÃÞ1(rŠ"ï•%3ë"ñí Z¸…A‡ÐÑ´ ®ƒb4ÀZƒ*|îŸþkš¶¥nóm úó¿ò ŸüÌGø¿þlÏ /_ÛåÊ—g¼ú•jýøOÿg_¾ÖïØ³ò+<ù;/ðÔ—_¤¹Ò‘¾õ4¯Ÿ]p°Ÿó®Óor×þ7ðïÚ;DŽçtÝܾ“{ð55ð"…™`Ý«ˆžÃú‡€kX¹öª'HéªçN¢:ÄÙž ´Íóèþ³ø]9Á ¸ ‘=,¯“âï“$§ ;Øòf`?xš³çαSÍØØ½Ìý³?dùï¿÷5ØñgþAüö|ÎÕ³û”-ïg>À+ç¯üP3蓯í1;rÿØ Ûüö´ãQìŸý;Ÿô zï ßee2qßhŒ±Ž™@a×0¢BÐÑ(‰€Á¡A[Ò’¢dYÆØ®‘ÛGF"´C5’[OR¡”Þ »U¼µ J#‹'·f)ªò¿§STgË’¶Áx˱"ç®bˆ1–Ós~á½¼=Æ>qW @'“)ª¹=Naû›X{ Æ€(µJR¨$áÁ1 EsÈabûLkPœq(C‚(Ckpư‡°a-6Ë@„77ÚX¼é{Òµ µ(* pÆKa Ck(¬Á¢`1dœéŸÃôë%íÑ2#‘÷tF…V–ïšå{Ž EäóþÀdA"j;¬öÀ3íSíϘŒÇ –¶mˆ9dÖƒ(*-í{4ág<¹Í ¸ $)©} Ïr,9Š4âTA Ö ó²¡ÑÄKuGÛ¶`-8Ã…˜%EzzJH5>·ŒÁX‹¨’Ô`Œ%‰’$°g-çÚŽÂZîÇ. lB¤!"XD襪k4*nš£IB ‚uà ¨{+N‰‚Q‹š„õŠA0(ËȨCB’°•—Ú–.DŒëŒ0†*(½ì]Ûá릟P…˜„J—l=¢BÓ¾GCžç|°í ·µJe„¸ êÌçTM J×càždék‰³%DÁ[ƒ¨àl s‚õަUºV• pV1ôu À:wž.F^¯zš’R"óµ‰Â¾t„˜hC@ê ø“·?Àgÿ××I*М³KÈ¢¦/ÔÒÒ&¡j ’¤%º˜(¥ÏˆIûçMÆ…+š°(¢B™„ ‰±KÜ•‘wä^±A¨›Ä\=DIØ„¨íQ‚Í=$!‰“"Æ‚íë¨Y‚c!¦þ÷;îx¤¯cIc”.Dl471 bÀ8Ô’(çB¢“DaÁ luy’¾N-ÈÇŽm ÆÐ©aèÔ`DÙ’Èq# 2c¸„Y2 ¬c.‚„–Dx·„ ’D–eÈ Æ ªHê‘OŸÇú²q òøô7žÅ™¾ª*Ƭqcúk¸{d ÚŸæfư#’úSXƒAD1Ö‘–4ç–³g °žyV]x§)2Âjæ™ÅHŒ‘cƒ‚Ì÷…Óg½„)òÂ~ÃR*"Ä—§ÀvyOyüÑ¿y¨BZBkUÅ(àú¡.UE“²ŸnÔ±§¤„Уok\¯=úîݦÿÎÁ.pˆ{I9T„"BPCJ‚ˆ²…=é[G&[4IÄ—a°Ü±¥»še]Õ ‚ÿîs__*©}aiqUEEYgoѸ >{êÒÓc-)E’nÉ œó=;O}Œº%Œ1’$ݤ,fyD~C2ãÜqEöËæ¦©ök«ô²üƇ?òÎ|ì7ý0ûëÏÞü[D57•é¢,wTnr²žÑÞÚýÑËä£Û?cR¸ù¼1ºäX†”´Gó)aÅXCŠrÓâ&-9ÜÒÕ@ß jzùôá÷á÷á÷á÷á÷á÷á÷á÷á÷aú°}؃>ìAö {Ðßwý§|zùIEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/bricks.png0000644000175000017500000007122111452354552015144 00000000000000‰PNG  IHDRH8!ŠbKGDÿÿÿ ½§“ pHYs  ­#½utIMEÒ 1-ÿb IDATxÚļI¬-K–¦õ¯µÌÌ›½÷énûúè^´™Y‘I&•#PI¨9 1BÌKBbˆ„˜Â¤ ©$&À !* $ªJ™TefdFd4/Þ‹×ÝæÜ{O»oÌl­ÅÀϽ•äFუívÜÍÝm››}öÿkmúâŸþ×X¨áH.fšÍg=˜äH9$Xñ|å» LÛ?õ³ yëûéè÷šÍWXV:çr¸©Ã3Å­×´NÄ vËT×$‰‚ø°ã¥9æÐƒŒCÿïþ—·GÇíï|ïÝã6—7<]¤M¨Ž(ÈÝ-W+Å!ZމCCMäÔ8»æCýÖ7`3/WÙ÷CCèzëW.bâ b"†©O•Š‚‰Râ®­­Üø|ð¢Õú¡—OÖ­MCŽp=‡›º¬äìÄSô(\ØU@œJbNÜ¡¬8»GGH*òªlÇáåýÝœfnâ&ö'[kR•q›Ö"ݬ²/úÛÿà1ÖÓ”÷"œŒ¸Hú$‘ }ßeÍ7û-â*>Í(=IºM8å¡”´:•¥Z®ó¶©žË¼;\OTgܺé`F2Õ:Û°jO¤0ª ·å¿ûþƒcÑ:V›Ë<æ<³;œÐ­×íû°N¹T¼8OÓ0tœ0äýíÖÝCÓmŽNìdƒ&r™l¿³ªˆ ˜ó\çq?±T Vtئ ¥¸ÍôóËïu~˜ÊÖ½»¥t«µˆõýªaè8Ì¥RHMlIGØßܺ:qšõœ3,”ŠZJLLð 6uÇ0»Öâú⏤66§y*y²ò\êÕœ¿ó½ÿùh}Zê»–˜æ:—±š™ wDt(3¦@DAÜÝ VQç© øº_Å("A¨¢ºÁÝ‰Ø æ<]]\ìwcÖ÷ÖÇ›öv¿Ým¯®öçÿÑúa›Ò<—Ô4!¤Z+‘3³ÄÐ4¦1³#¥dªê5±ˆV“¬‹¸S­ªó<ºyJiµêSK)¯^]š9Ș™˜j­¥Ôë›ëÿä¿ú¾ØÑ‹›üàAzÿ¸ TµX.ŲÉöîùàªNÇ+i˜ò¶“… ŽN™5ûŠ>žñyƉãká{o­¦JŸ|2C Ó7Šxø~:iãQƒëíá“_>{züGˆbÛÑs¡UÇ1踛—Mt5¬#æÁ§wr¸wfÛÉ^ÞÐê tD¡¡UuãWŽå´AËóåãó ÷P×ÀVf°@ÿã·ÿu÷þTç˜d®Z¦±³­:¬WGR1ûVÔÏŽŽ8øÓ/JךUîkö(D1´<1a ÓX t€«a<ÄFxÕÕZ^Àíæf§¥Ì“íæC\Oî_þ³ýg-p¾GÛ¢ 8¿L@‹6ÀT  hÛ»¾ ¸ÙcªhNÖwÇ´SÅ4ݳ”¿Ù–jOÖ˜&L{|üñ$®…„£îeÏ0ãV8œ’œ’à ùpåÊpà¸Ñ…UgéºÎ^b¯ëp®ÃK“+X%jÐp"݇ #’VÄ<r¹w”Ý[ÿÖWß}ûÁ½ŸþåÏ>ûh¯ Ç»MÔΉbrêú£õfóVhè|˜Ú¦ØuÁU­0eÃP×ugǺM𔨺?¿¼•ûÀÚJDpkRx|ÜéÄwNR’@.`¦™BN,CD¬ bb‡3 ; Ì`nìnæÎ…W˜œ À¨)‚AlyœÆ86šˆÙѶóžc8êÏê<Ü‹îŽ:NÓ¼¯"ÔYÁu°y¦Âê7³@ ÜF±¼–Ö5íwƒe—2C·Aà‡í­Î“*·ýQâT¸éÔnzèC⮩ÆP´ýJ«–œ·—]-Ö¯¹a¦Æ¨L³õWPHC¸€–jÖdÞÎWÛyªhBë+•Åø(6±‰Ð0æZ×ë5U'³q{àè]ˆӰÕ|ë¸(ŵ¸+Uæ U¢u÷Ž=Pg1¬ŽKµÛÝÁÕ…±JhKž®ÓT•Hb+¡ ÒJžK;›'8±‡Ã0n²ÎMÓ³*ƒó¨9Ï1ÅvÓv«5“ÎÆ•¸ä¢ÅSˆp­>·©™Íý³³³3Ë9«Õq˜r÷óu®SÛ¶]ۦƙÙbŒê•€eœëÕº ­úÞÌrVÏVv˜(°(S)…™…„«LuꛕÁY$õ]¯ª`RS):ZkL!ÇN+_½Å$Ýö:ßÊÕ6ïvÓ¦Û—°i¶±i8s!WZQŸX¦"¾Ö‹ó=ö†UxôÛqËù¡ øÃ‡ñÞIšváüb?^^×ߌïo<ïw˜g¤à^)Pu˜ímxAGA/_À ¿õf‚­\Õo®p´A‹ð^oÇ‹Ÿêù+ ëðõwm;vÈrtŒ”ùˆ€ Xòù`¢‚H2š0  ‰"š µÄÕýàcU³JÛÝ•è)ÑLvÊ-T~û,mšáÑ[6¾ºò}Dè°ßqõô4u}s;O7‡‹WW§Ã0}óë«…Óv®Ç÷šó/Ë_ßà»ïÍóô…ên¡µÚZÜÁ\{7{L{`)Ÿ*ÖáÍÄq³GÛbÚÿÍù¥ ˜^ƒà‚z-°ÞãœßàæÏ^þò£Ÿ¼HÁ­Î@u.¨™È¹m =¡ƒE¥I°Ãèe–þ÷ßòRÌ.”vÕvÈ[Í×ê×f/±ÝRÿ0ôpw0áÔ³$g¯ÈD>úùçþ£¿õw×áþñQSkùòɳϟ½|u;|íÝû›ã¦Ý fšË†a‰ÕRC«–=‘[çâslÅÏZ~õrzñÅöá÷ÛÕ*;Óœ/w{§fµéU½M‘ìv¯.ærrrL"19AžBb‰nj^=«¡¸,¨Jd "W°ÀTßÁ1yqÜ iˆ™œéç_>ýóŸÿòƒ{ëïÿÁ÷A‹êÀˆ¼PX&J ¡šÈ%TPÌ»ï›IÌá^ÍnÄB@ñ:#Wj ¹îþó>ÿ³¿øÉ7¿ý­¿ûí TØ23à0À¨Â˜(0± Uf¹kf¹‘8ÌÁ ¤à€wg&b¢>-x÷,ûÅÏ>ýÑ¿üá·?üðÿÎ: Õ ,ÇÀ0s3¢ð+ð¹û¯ÿ½9^"˜Yäo!)"}üÉŸýå_~øµ¯ý¦¨Î úÕ£üm·´—1l)Pbq¸ƒéÿ­ö‘¿Qûˆ ®ÿ ,^zþËŸÜ{û«xL "9|"à&@@ÑBé0ŒE0ä×R $prÝuh‚Á)Â’äpàÓ§Oòñ'_}çñï~xì!:Ôja 0v8–Z˜ÈØÝÝ+ؽ 0€*îw1ê‚}d !ÀÉÁ0uV""—E¥ýôɳÿâ_{÷­^ˆÜlšv¹ á#-Óèdâj;Xø-‡~Öap­nUÅTŠvm$BlS$Á‰PI五ÖÓÔrJýÚªÇJž}¯å†#Œµv+±¢h"©¥&TÌû:!®DA7!Æ©r¼( œl.ó|Ø{E.sñœ%5ã pº¦U×€“ PD:Ä:Låå¬;-S-gU-T÷·ƒª®N»Y´”=³ÔL’WLR·£Êí™?.f :‹ õ·%KÖ$-Ò¡ºipµQ`#¦ý­¶+N¼NÜÂÁÔ7’BºßÓýÝÁÊXÆýÔ‚Zn›=ÏÖ”`Ff:ì®E}WªµS¿é¹' îp"%² MÓL¶O`« àà:‡®—É…%¨ ÜáŒê·WƒßfŸ‹oŽŒI€v;£prÜÆ¶÷œÇa;MÈдmÎÕ‡Ý<_nù¥ŽUš¾rјna7HOé8ÉãìûÙçÉJCÛS/Šc§{%}óö;Áî«ï—_|©_^ãÞ ÕÙ÷Ï‘#‹ë3b·¯žØ¥è4bB-ýh¼úáþé7›·×ñ´V¨JõsóÓÛLrÿÄjñÙMøÙŠ’ÈÕ;'¼Ö÷Þ«þà'”~4'_<ýÃW×òÅ¥<8}t;zñZ‰bË<âÕÕÇ›Íý1ïbLÃn¸ÊÕöuûÊÄ—»Ý«nµŸÝà½VonäOþä‡÷ïûdÝþÀMµž‡ð@­O^8ÂãÝþÓyš4mÓµÝÍùã°þÀ~G|Ç'Ç›õWßœàüüü‡ÿòO.n~¶nß ¡;vͦøßþo!r5Ë9;qH]ߌC~ùüâòòÒòõã¼úüËíaïÞrz¦•j­µ”RÊÉf}ïÞ½>¸Y­VÓ”‡1„àDÄ.B€¦e·Î/.NŽÿXÕ~ü‹Oþñÿò?¾xòâуÇOŸ?øêoðÁ£ËWO®¯^>}òäÙç1¶L!´«Ô±¤9OB8;î»tyq³½Ù¶ðég·‡q¸¹ºÞÓõdo¿óþ~ê†ýaÇ\Çì™…_D˜¿ý ñvU ya&"¢Šš‹øL~Ôkuóª® ^`Uw°͹fÓq«i”@³N¥Ns1‡(MJmSá?{új7Ο=yúýïIþÑ?úŸ¾øørýÁw¿ùÎÛo]ãd† Ã<Æ!Os#¡ )›YÛ÷íñº Vž_]<ÿâùOþô¯/¿xúwÿè·ß{çñöz¯v_;}ôþoŸ¾ÿ°9[fjînŸ~þt·_\ÜþÑw~ˆœøg?ÿòì(ÅjqUnÓÓ‹ó¿üÿâ´Ò~ワ¿ÿÁ×eSQú?ý‹?ÿñ_ÿèûßúú»ï½=˜¿¼½ý«~üä—¿ø£ï~÷·¾ý¡b·D„q mÛïcQÛ‡O>úå´?¼zuý‡¿û¯/½íŸFDª>Ž#€¦iܵÖÚ„˜RPJÉ9·m{r|¼tÜý~ŸóÔ4Íjµêû@Î5ÏÕÌÜÝÝYRbæZ+1Ñÿõ§ÿ÷n·{þòÕo ìÞÈk—O ÀÉœI ´xÉd^U(€Ýj0‚€˜Ù­Fw/r#13˜Þìú¯FN`áçÿYûÛ þ×þ5ûèËçj Z„brf¹ÃA ;ÖÍá08¿PÍ_+¸ “ú¯‰«ää ‘³/Ðé?úè“q.®®ðßu"«ÓO?Rç)¥$)š¢,Ï bൺS°<¦ MÓªû4MDF$"ÁÜ]ÍáA‚ºGa³J’`æææê?úøãñ0\\]ÿD¹üìùˇr1N®µi;‰’Øæª1z¹™æqÈUç9sˆ$€ÚfÓ71v$mõ›±0sE,NÕÈ%d—šy»Ÿ@td§µÅ6ÕÚ[n»Î|,ó&­_fþìjÿrw¨%oo{uêo¡8¸ J!÷ÂPw‡2Z…94ÓnÊD&±)ZÌ–¶6„Ô5+"T-ZJ.ÚJˆ\g¥AÜÚcX…'_ŽÏ>·5ÄŒ¢Y‚ bŒ•9ÎS'íÓu6¯”8¦† :Íöµ‰ –b%H¨¥ÔªB©k¹»k™k)Öm†£Ó+s÷s1ÜÜ'Mût°OŸÎ·*µË³ŽÃ`ùVq¹Þ¥³ÞˆÃ4À0`?@]«5!Ì";[Ö+B#wr (0åRQе‚>VÛÍn¦^æ6ÈW‡_^ ƒánˆ˜yØÖZ6ÇG ®¥jÑ\=s­µí6Hr)}ÓìË5™ÉÝÚ&5mª9â¶ÖbÕÌ4×¹c´©ÙOÜkÓ¶³2ÙËáËíðdšöZpØj8­›Í:FRsRƒú8dâ‹F"‡8‘HÆÁͬ ’R¬VÕ]˜SÛΓÖÙj­]§UŠí8¹ì…ùv·;ÞlΟŸùôÉÕõ-ÕjÕ›¨µŠ±D D'Óê„P³Ó~»%aÓZM­ªº ˆ˜ƒˆªB €Äp||œš4ç<޽¸ÞoŽÚ³ñb÷êÕO^} âÏŸ¼Øí'@€F/¥ñ¤ûâ)U5Í:@¿NB´ÛŽa G=±_žÛÔ4 ˆs™^TÖv«õªÔ¼¾ºÊN9Ëar@JDt@Óþåÿ‘ç>¶±æzóûG®NºK.¯^}~y±êOÛI‚°zø»ï¶¿/C×|~*ŸòÅäuú,…ŽÓÅ_üé[îÿö÷¾[f{¶¯ooŸÜîç1YÁ)5qÅíÞÊ‹á3×ëZO¿¼øg/·ÿd7|.Òä±a½Yî¯mþùO½KÞ¦]øç{æàuüo”NšôÁ§O¯H:Us¸šçêW×~Øèų͵ètHt>Íû±Öm ´ò?üéŸüÓÿ3„?Y&‹Z§ÚiÚ×:hO~ Ógw!E¡­áñ²[k !ÔZÛv½œUk ëoÔýÇKyX#ÔóõÉ»¦é¢NÓø¿^ܬ×ëó «u=ì¡ ÝjÓ­zuŸç¹*T}˜æí~¨ÅÚ~%ls-‡qPuw:쇒+KÓu]Ó4ÇÇǧG›Ó““Uß 3Á`:9×@ˆlfBtvv䚟ž_}è¥7èøì^¿^5m{}}Ýu4 ãÕÕ œ»¦×ŠbeªÛuHˆÖ}ûàôd<ìÙìähuzïìíÇŸ¼z¹;ìs®·û›uJ)Oe.Y"'N]Š%çyÜ_ïn¼¼è`!rf³»™AX؈Ô,׬nDóZŠ09œÌ n.ênÕS‘9j¼›’œíÎúdNìLç·{ˆ£°‹ˆªj.‹BÞ4Í{~çWVu5"35§;†ˆT•Ì£„&ĦiBUUsιº!„ص«aäœçy6³RŠ9IäÅ%"õ*"EMD@p§§ÏÎá^oÌ´Ü0óè´,7ïôHfw¯µ¾9ÅÝ—ÿ.ŸÝ]D–ÃÌÌ¡ ¿æÏÎÏc>ì¯Cž;îî… ˆI NN§eT^¾sæKßyÝ20˜¿øNjBaqNíÎj»«Ò$/8±:ªK%6c#úW¬á;!o4Ñ×¼÷k¡|¿ö™ g¸¸˜ÝEè½¼¸]©jIl;!^¾G3#[ZUf" »¹WU/*ÁïÞ?™rK@…©š»ˆ@‚È܃,pL/^]tÈÓ˜û2gc—EVM§ä)H)1F÷ÃHÅLƒPUí cj»C­¥"‘Ž‚AêÅ pªjiˆmœzP Òm3ÉP঎áèôÑÙñ§7“U‘£ÕÑX\8Šãf, bŠ™Y) j65!™ !²;5‘˜ˆŒ E#„º&í÷Ú§Ô&ñžåªV«00õ6ØNQ?^굂V „I³KƒHR[k!Dպ „š•d°T‘Íõ®ë$x’i¼®G« î¸÷¦^ÝÌÛÝTtn±²Ý|"Vöƒ:IjVTçq§Á7Jg$¬IÌA`qO˜J­µ˜A¤•6!+—ÁÜDÌQT¢@¤‰‹uQ Ü^'Ñaö\éhÕת§«Ö.'ÌÌJ‡H´î{GHQª: ÅÀ±í´äUÛíýº%¢Ž%ÏÕæ™É+ÜjuxˆM™‹ÀÒ*y¨¾i[¿ô‰„Þ;+ZÄNo¶Ÿ3“$‰§'Ù´Ý”«ÒÜ­[‚—lZJÃR¦âFZÕ܏Рõê(ƒ]³»  ®i÷u‹Â‘R«6ö‡a>ÆÔ¤£Í†ˆŽŽŽ§O>)¥41´m›s10ó8N)¡˜±˜äMÛ”¬‹¿Qµ¦®…{Zwf¾Ûíþ­¯ü ÿÁÍÅå´7mÿêüÕGõןÿâÓ››í*mRH]¢¾Ä±¸ K ÔžÕkà^L¶é¿úäêPê$ˆ!ô“NaÕžÌõB¢˜—˜ãlaªuzxfûÃ,m,:^Ü?[³7ádÊt˜vãXvÔÀ­÷‡ý‹¦9æÒ­u'ïNõËýîÒ4¿·Öyïñw€¼`\m-€BÛÞßï/¦›‡Ð†î˜çXðnÿñ4íCh—Ñ~%LŸaúl92„ê9€ý͓жušöû‹©®Ûp±ßßT!±‡#ŦiWG'g1¥ý~?Žóa?3³™yV+Ì–"‘““SëõFÆq^­V'''mL}Û ñ°?¨j)ó4Ž¥”aa.K)!ðÉF¾|zxÑF4Ü;:ËÁu8l…âÇ¿¸ÙÝ^J@êó·Üi˜‡ÛaŸ§CdƳ£ÍÙéƒm‡Ý–È]è³/¾øòù«Ð´1 A¦aºººâ˜¸ 0m(>:Ûìoo.n¯‚ÕÂ4çLä,±»³gq¿ŽZ«»:ÔªŠ Ppu&6s› ˆC×D3f°›‘!„„x½;¨*Uç6€äÙå–›d™`ŠV­`¦˜b“” ƒÔ941¹ƒÝ)†ÈÎ!¤ZLº°îÚv¿#’BÓ4pvƒ;™y›ºõúH$VUU "Lгç/@rX‹ùÆ H5£_Ñ“Ý)7fµÖ¬Y¨iš&¥FDc么ąGÒ¸³õ¬œ”¼À—Jàxúü¹€ÜŠ›/¸c\|^SU3¸ªj ;jA´»˜9`Á5"YÈHÌ/“;³Õô×ðŽê^¼ø•«û›Pì°Ä$.0ú·œÓârºËkº]¬Æ¿qãoŽœ‰Ì©í×`Ñ »ëWàEd;‰Â‹ÓLR,°ý5eÒk[×—ü“%€î”º7rã›Eºk}n‰ê#Kæ W× &"§Å—ÔqÞÝÝܬ˜A¤qw»Î(fµœÀ,â®Ì 3¿s¤‰Ma`‹T×RÝAˆ^\^ƒi´:i5³ÂAšð; &M ‘¶o³Û9ÍC¦v½iÛvÆ:ï<<]§fBÕ¬† ºîóNž IDATÝ IužªÍì¨oDä´ Aè¸_¯U‡aøt8ÌÄ!ç´Ržw‡CžËɺˑtK®:M™m›˜IBT-ÛývMŒ­„ ÔÌÚr®ÅYÔlgŽºq©µF’¹”Rí;×ãP.Ë‚ëa ÒÑy?MYkhlΓ™ÙÌÖ6«uRSË%»ª³x)P¯Ç'3E¤ztº-s!OMÔâ!Pê¨?ªXo’εïû¯}ëÁõaxyu˜ê쮥ʼݗZw¯&ãðÇp9½|5öE-m—ÏîM·"c¤U‹”pðñL¦iæû.Åõ‘çzs©‡a'RÛV˜h±n$xÓ4Ü&¤ðì¦ç›Ñ¹÷f.‡qN©‹MoØ‚é+ïív· êfÕlÖí¦ë\\]ÍS¡ "ÑJR§†[‰±i'¨Ú8Ò~«ªêVÈkÓõ}ßÌãìFÇ›¦MŠ71ßÎU¤JN™Ù=ÛpØU/¿ÿí¿ß4ÍÉñilq{5XàͽVz00¼Â«W»ëW—îHˆ¨_51F%03“Gr­¨b#1Æš-ç< µÌ>L·"¸=ìBhy >u‡Ù4Žpý{ÿæ¿EÂîê¼,h €¸,¯®ª‚=„@Cwk]¨™- jûý~G"Yf1­ÛfGU=Lƒ™]]]i5wïÛš'¯-¦y˜÷c¶pJ©YIÀÆwæµÞêДš] ª€BÆ.©Y®chÚ£ãU «95—lut77†:mwÉMõpuÝ~ãïè8CQ̹Ú4ú8¹•œ÷û²ÿ½ÇïþîßýÖƒ¿÷}œ6›úö|ïý‡oýÕŸöþÙ矫ƒ[{ûý·N¾÷u¼÷0I]®˜ ŠÞ¿=<|t¼^u/>}Y˜¶·Sž9„ä)„R˜ˆ@á™^dö«Ý%Í£æù–¾¿_a}ØlúþÁÙñññ·²íûPòøj»ý¼iJŠE|<é*@“šqM>J÷¡ëíÒ¾­åÊK¹ïmIáÕóO¦ry;!X½uú®ÎÊþüËe°ÞANpœ,Ý’:ñìZm»^Ê]c6˜> ëo„é³iÚ׊Ú¶ž#Ü9¹5<®ûk݇Bhë4˜îþ®ž¸1"Å£ãõiÎ>ušušÊõÍþ°;Œã˜sVÕCÃ6%~ëѽ{§§ÇÇÇ14YëíínÕ÷§G§"2ÓíÍͪmbÀ‹•œópØoúU’¤)uF-ï>8~vq³Ý÷OÚ¾]õÝÑ<Ü®Öë¦ÑÝîv†y׫®m×Díñjjcâ±I,á°×¶i6›Í8 ×·ÛõñQU;òÔösj˜bÀUsÛÅÕºa8òhšƒÙéÑúòòʌզib†ÄB ©éŒ¹‘ Í>©9 N˜¨š»›ªÍ5ƒ9,“›¹È%†(1õ+KEˆ15zçáÃg—7° oæOr†wR8Ç p,Q¥V/euzÆM#"yžƒu«õº[õêuÑÕUµ”¢¹ÔZI¸í›ÂäD"!„°mo¿ýøÙ³—K𮿼ÄYùC‹~c .DTkÍ9÷+jš†A9g3[òR‰h&µTUubfž«–RRJ¼X~ª5wû­GçO_–ŽíbŒÄaš¦º˜ p3ó;aÌÌÌ‹ ¹”¼Q%ßÈuqÜù°fö뮥©.Wyûñ£§¿AÅîu<È} u+Þ¸š@Qsò…´DøŽhæþóþ¨}p¬Oîo^X͈Ô|}’ïe“Jbwq—ö+³x¹K_\Y_¿º4ùk… "»%²Dõk銀%Þíѽ{/./´f€$„¦iÊ<™:Ù<0Óe ÀÌjfæÔ­×>®u39b DRkU-j1PHQR'SÎÕ LCVˆ$ðºëŽC»þdv/05LÓÜ›5M `7C C‹1úòÞ©[L)u:ä–Êè¤ÓdŠuß½óø‘BˆcJq·Ý;,²ôÃܤPkfæÍfR\â‚©ëVGªP3s"UÏs.5ùj­j,A&r@1¦vÅH±_uÛgW·ÛÝnš§im»„jÜÞÞ Ç>F† ä}ŸRתªª¼mÂúá=í÷CÉJÌ9ç\s Q±‘@Þ¤Tffá—2owÛyð1¶×·÷ïߟǩT–Àfõòê6lC·Z5G8.ëÝnW§Üv±iš©ë:fÇQg%7US/±‹î>MÔI9HŒ]$®Ýš¦ÐLsªµ„˜¬–Zêzµ*ZÝ`!#ˆˆ–ù—™—™J)T¬HYÖÀ!23k)Äc\’0rÎ\Íà)%ƒ/•3³ÛõªZ‹+wyÜ#gIýª_ŸÞ»×÷Ý‹gÏ®¯¯bJ€ç%,14ÝæèÑ£·¼8^kq§q˜}Y¾;ÁXµšCBË"ãv·“ZÙ}®ø2å+å³/5K±ËÙs¦M³Z­¼óP†‡ïÜûðw¾Î&DÆ»›¯üñžžvW¯ž|ùÅ˯~øþw¾ÿ;x÷1Ä (ZÁ´ÅQ ð½oµim=ßÜ ë>F†ÝPÊ (¥UÿhÕ­š¦B©¦ª7{ÜL'_žÿô ÃÕZ©]ŸLû›×^ÝïoNNî/xWëþÎ{ݼpÞ4Mëõn×®Oê4…zÚõ~Âzšîð®mÛ¶ <†2^†Ð§®ë¨ê~7î‡ÃaÆq¬Y§1«–Zóœµæ£“ãã³Óǧ5—3Ûô;" !¸b¦i˜5—XŠÍj…ØsJiÅ-szöêqI1™†’qêj%«~e%§HÜÇÈJ6éû³veâ²<á0§öûáË/žÉ¢ãD†â!-Èy~yEÄ®JLŠ,ʬ®j&Á „%oš­*ñB‰031ìnL0ÀÜ”‘à Uƒ×ªæ­VSp~q –U«Ç³ñjŠLæ™™Ú¶ !TÓð«f«˜ŠVœË£ã£AHPa´Ûm「åâæfÌjêVk]õíÙñÚJ®¥Ä˜j-…IcM7î=8zçÝí\矿dâZÍNÔ4‘bX–‘¥˜–åM îä £;Ð7˜YäÀI8ˆº˜|‰è`Î¥š¡ªåéuž;Üy¢Šç˜šbñMxˆˆ¡ ¸ûe rw&t©e¢Y³ 9S!ËNNNi¿Ïî“åŃ׹ÆÔ„&Üì÷‡¹Þ U©ZÜdë³S3Í“YLQ˜%J<îûû÷@aY%Œ7×ã8Ö¹îwcŽA‚w}äÍ mD­ ‰‰îw TÍl>Ô%œä¦\²×šçQ‹Á&…7hÒñÑqÓ_¾Úm§"ÌMÓûööÊTÇÃáPµÖJÆeYݱÀeF߯¶Ûm™'‚T·®[Qßx®ÅTKŒÒõ‰‚P#B"Yg3-¹Jr’8Óö:_\¿8Þ¯Ú£ì`½~Ò¶ ÓÔžýôþ͵m Ъî§i½W½‰iôœÓªëYíæ«o¿|ýÍ~8眒V'"I¤N›võâå³W¯^4øâ—a›»ÃaœÇr÷€ˆÌ9·ÉfÍ]µ8‚jišnµêWmƒáËœÜ@ƒ‰DˆÓª]u]¿JŽà̰d§(„ÄTuQ ‰¥i"Zè&,(B)¥¦irNÒHîrIŽBt$e!Âwø ¤’$€„ÄK ÖÍcÖ:Lcö²_µmûäÉ“ÕjµLÈT5Ì)§ÄœÁ¬NU§©˜E×­ô0,n™X@¸Qý„€ã¤ €—¨>®Í÷¾ñ~Œ÷(š€"¾Š˜Ã{+vI ÀãëoÍŠ¥E !"~'་Cün¹th—ïÃÒWX|é¿Æ®¥åF|D 8€/SU@G6@™¡÷y: €åßÇcí£wHïù€v|^Döꬱàgèqæ‡Fcë%çßE*ÃdqÌ#lݬšèZ4 L Ãû“óó篚]ÿçw¼-f棑¤@\âêˆèæµ8  b&É9±Î¥[NGÀÀK6ÐQRB‹¨¦‹) ´o„1»”Äž²`õân‰Q™ÙTæ‚‚$DëÜÈr’€´-ÇÐ:•°vÝžwçÛ»™EÇ”qŽÂ˜¨M8Ò< EÇðv®“‡ <{Â೾ ´¼ú€,ºÕªVÛíF ¢¶m) 4è `"°ZcsÎmßW3 pUU-eŒ©èxpÈ $IÓ¢p“SNYÍž>}úäòìæƒg aØoo¯o'¡]Žî„s©6Œó<Ñâ!t]G$à¦ó<-Ôǹ¸û„}wyvÎH@ ( ^#%9=;=.N6ýÙæôááÁÝÃÁ)59Äg?Le$%"ÌM×HNkžoë0 ^\U§ÔDhÊ4—Ù¦i‚Zm‡C¹»½†±ë›yžmÉИ}?±| š†ª2,5$RUs'"UÛïvµÖ”s×¶)ç”™I„D˜ˆr#1Ó< Ã2À[L”å8Wßê]‰üŠK¨ÄZëa·W›±L#Ô²+36¬Eë4Þܼcâñ0€V'S%a&FtÉL„ÌTÁàÇ?êä'ùæõýÛŸï`2o lwðxöüÉãèÂàÍŒ#t§Ð œ^\>þüÃgÍà,ÎG¶€OÒäøtµFÃpjs™Ñ|9!‘@ÄåÉr>MͺÚ6‹œo2Ó|wû–OS^íON÷=?ôýqÛe: ðp7ŒQRÊÃü¿³fÕu'mÆé¤ŸÖ|«2î)TwC×¢:GêšÜ-!K–#¯n³þ!´Ÿ€¾iÛõ2xS@?i—¶„LŸ«ê{ñ§:©| úù­káóEê©NºŸÚõ| ggOÞ—0`¯NzÝŠH½ù&º ØP)e½Þ¬Ö}ÛäÛÛÛ•ק̼dÞ™¹ër×´‚Ô6½<:tD´Z­Æ±ÎS¹¿ßÁIs’zIÍóÎfQ\‹éºO•#IƒÛÝîí•M¥žœ4ëæôü„h:Ü9dyrr±Û_¾¾?¦yªu. eØÝîo×)}ðôòïüø“¹è?øáÍöpuýpýîêâÉù“³gý¦­¦×ûÛi·›·—¥oÐììdóêéåƒð4/JAYæC^¼¢FN ’A $„RJBèîˆÈ9Gãêá³¢Ér¯¶êóT¨kš~½¾|r)mxDM`4²8vVªÏ^ë¬Zý1c–95©ÑÆ"<§d3hT-¦dš飖Xx½îû~Ö’“»OÓĹA Ä¿äG UˆåU!RàÂÃeè…XLÍ=ðXP‡ýªï?øàƒ¾ï¦2+‹K«ª¦®j )å®iWûÝh n±¼"ŠGm”–:f5]ê«Õk±ÒAW´æqÍ"@"bfµÚòf‹ˆ©Œ)¥5¯—n—[DU]ž(IÔ–ÈÒ/Aü+†¿a+Öaé|_À"ÿµeˆ,Ë né­>†eû^À½·kàÑßÄEò"/eÀGD@  D@6ˆ¿ò¼‘%Û¢µaIÅC˜Á n0="-ÂLÃå·eЄîÀHˆd¶@K¾“8î΋ŒDDw·¥Â l°X¯B¬„ =1BCUÜ*²ÀÑ…GD ‚‰±Ë‰X³ÀÙ¦õ2ÃxØí8µ,™S£aÌb¥FT4õP¢UÛæ®•ÜñõÝŽÍW«MÓ¯†ar€U×4¯ž?Kœß¾½º¹¹ÛŠ ‡Ia˜f]õœrA»Ùí¶··÷ãXRÚ?ì­Xfé2 "±†QÄézµÊ-0§›û‡i8,Ά0‡W o²ÌA¦ê8ÕRf5r CÔIY5†A»Ž¼¹¹©"3cÀbÒ9#A!c 1wë‡ñ@ˆ Ò¯Úý8€š'i™ºœO6i»2ór¦b Ÿ¦¹iºËSýbd œÆQ÷»õé)ä ]÷xàÂRͪæ.“$`w0ƒ˜4 é!¥#¶‰‘9qêÁ¬Œ‡Yk1ðy‡ƒ–"]Ðx6•ÝÔahfÌüüÉS'ða»w ÷ɬ pC¸ü\D ŒeFŒ>'fêš$"u™œ@=¼Ö¨ »C:»¼ì輩›#u«Z*^\ž­¶ª>l‡¹¸ªâlÝjsÒ‘àþ0”:C€Í®VkÝ—›ëa¿-¥lšNDdI)ˆ¦£Ö9'.Z~ù«Ïèãþ@£æ6mÎNRJq'!8†Ü$3cGÓÇl©eœð±rWë ŽMÊÈHÃ\÷»ÃS¿^m6›Ü¢‰9zø<›™Y5‘ÜdS"äå¬O|~{ßÂ0U@­ãA‰H LGh“«À]¿>=¼ Ô²ÐÂA{TŒSz?¿  צk//Z³ºEi/Vã==û‘ÓÓÕùÅúââ ÎÏ *\ïñ~–ÓfÕ\žŸ½øö뇇»iww(ÿ×Ê?y—+@P€À`*ÁTînnÇé°;ãf•[’œ›ÐhR*äf †[ÑøËrYë` “³æûûwu_ÊÙàóî'?jz™ÚMRNÖMf<»è¯n§aÒP8i謕¾mZš2ù“4¦¿âCm®¶óéy£zpÎdˆ",‰°pò­è•{ùóéSÕý±ñºþ¼Õß„éÂwƒ=€¶m×0}.ÒÞ·Ÿ­÷ Ò®×íýã'ð©H;íïÛõ™Â'ªËØï3Õi½~2M_¯Ûý^dR•ØMª×˜šyNNN6ëöüds{{[ª¶]î»u€¦-Voš‘§©XoÌîf1Î/N/¹éúþßý»ÿã°sÛ<ñ¤m×)S„Í嶺/´‹íîþ²Û×q€þÔ"ösùêzÊ^^lú¦O³»ÄfÕ~ðÁû“ùç_]_ßÞÏÓnwÿúå³SÐùáöM+|ºù»Õ`{˜º®ë5€i·xòôìüdåQïïo®®oînŸœž^®7]nöãÜtë3À‡í!KxLs%†P«¦"’›:r3ðH¼øgÉÝ- ¥æ$ѰÇ:jšv·Ÿ"°kÚe{E„™Y˜c>~ÜÌÃ’V¦ ’ô{‘ÿcVL×"3§”Ì”ˆj­ä >i•RJ)VëY[BžRbæRJ ‚(ˆ̆þHv=Ä¢ÖºTS ÜÕ‰<˜€J5}Œb…yæ”øòü…‡aŠ@JB$ˆ\ŠŽÃë I,p.úðpجR#^´xx¸‡Máï›(Euyuè9ç÷“¹÷i?"¡0†aÇåk—I3O‹‰ót¼8°a Œ¿RíüÇÇ_#¤þr›õ}ÂÝ›40øýõˆü—ÜQE.¹Ã#îîñÿ+ÀÅáâÊÂâ]þÿ^^¦ ±þ ¾ÓÎáfáË ‘ÁÝà˜t[J3@,ŽDÄÄ¢æFèËl‘„@d‚èîÄ)ìøÜ³k‹¸ÕhÙæ >A`v«Y3‘;L¥ˆ¸=–¬“¨*±‹HÓ¦˜+0X× 0˜ÕjZ[IDÀ"ó¬¥T”¹*¦v·_|û5"rÛÓ¬j3 #², ·‹ðP GprcI싹IÌi‰ñ'&7TÕ`i Öj™9$3-·IsŽmJy¶Éu.ž˜0ÀÃÃÁs–ˆ˜æˆfÀ®[u]—P¦Ãà àá^§R(¡ƒçœ1Ú¬„¼é7êý»ýëÃ;;Û>Ü]^^xXß÷GIg¶øMÓ ¢Z13æ´! éZ€ÃþÕX²Ôî¥ Y(whXk]:GÃ$"ÂÍ}³öÄíí· 46b¸2‹Œ)KÓvãp€²·yƶ#Âpefc@äD †’ •a¤”D4ó®k/ž^¶™®î´ThRî»–V}YY€‡ëñ†4l_-#º3ùtqW3¶éÞSèDDd} Ÿé']ŠélúÛ/䧪Ó=Ñiºo?;›>Õéó¶]OðbÒÏDïó‰}Þ¿{÷N½’ðfÝ®»ö®îÆqìÚUιmûÊ”RCN®q¿Û¯»– Ì–•œž÷ëõõÝÝŸüéŸ_ÝÝæUûbõ¬Û¬RbnºÛ›m):VwLØ` æ6õg´>š:iÅÐ^_½‹2¸;hç>@ª‚…·mûêÕ‹¾E´úêÕ‡jÓÕíÃÝv†¶“n³99éú~³YýýßûéÃí»µÂl>Ú¼Ÿ3÷·7ßœ¬!—Ôa·bD7€y®ê¦ªMÓ‰¥îaNžd± ÑÜaªµz S™¦¹”jHê c0µ-¥”¸”r{{[TÝ&EÀŒ]ÛC»êsÛȨ¤ZÜ}žg-ÕÃÈ#89„03'Â0s$Àc®‘Ð ,hS࢓ˆbY„ñ=üoPhhÏyðwà IDATm“2BP ƒ0/ŸZçZ-TC͵֙)õ]¡¥‘¦kWmÛJnÉÂ9@Ð# ŽÙøå—.DtuP0Lj®i„ˆˆÌÀÑõt¤ Ä`Ff6áØÈ)¥¸™y]\ï€Ä@wWóêïeþ­z±ïáÃðÿÖf}_†xd .ù¹Çë—?'àíZ \Ä/.‡ŽÇÿ^Wb$$`ÂãÇçB€ˆ%ßË G \J1xléúB.f D?êºå¬àjBDYê;Øûé)21$´%ïmÌ€hêÂNÇ,8#ê2k"wfZîf‚è@ªª |õˆà \'zA %àL(¹OÜfÚOóPê8M()¥Ä€!LY&µ©ÎM:fhªešc½^GÄ8Ž:—/¿ü’Ynï,Ø8'À‡ÃÁM[J·wÛrs}us[MÊ\%Q“­3"!!"0aB08h)pž ™Ãæ,œRj[±R˜17l$m̉ ‚™ŒQR ‡ ´†Çª¿¨¶}òz…ÁDnanÌ,Lˆè¡"5j­]Ó"P8bîšÙ+ C@„ªEÅBg$‘iªûýv•ú6çŽùdurƒc„ðòpµ¸[_žÍ‰¤É>u 3åÝnqíû6ñó‹a˜¦iº¹½ëWi½jšDVušf¯QÅá0FXÑ Ž±ò63´"]Z9gi¦ L÷á%¢å½8‰óU·YÔ”fˆA «zÊQ‹¯MVm¼8ï ˆ\÷®©‰€ÝÕöî¾|ò£‹‹ó´zÛéá~7S×NÍÌ*.~ÅýÉ·ï½T‘VÚvÉÞéôù±èºäíäÅ m÷ÓõRƒ]Ú¯­Ü/‰ºÇjÅ´”0ÎàÓ÷÷n×¶­N_·" O¨V¾ùæ+µùãO>zñìòÛ7¯¿y3 c)u©µ³D`­6Ž£ªºk×Ȳ·ÉSÆ~sþâ£Wo®¯^¿~ûæÝUjnšœ7ãT @AëÔ"‰´©ó¦³R°?]Õ:mofñÐQßÝ]!´Äm³Ù\>}ò£OžÞ_}åhcÛUzy1‡ Z·ÓØƳþ$­V›§«³µ‡¸k8ŸögV`{7týú‡?ü @ (m×7ÀŽ$©íê`Þ4pZ|(w‡°8ΫC݈HkgœKK $ Tóªn®5™#¶ÌDÔ¦,)¡°…ϵÌóa À)(5) 3LÓT«†"'=çv\k ' [%ŒdZêá>©BÓd"•¡JŸ™G&`B7{úäò(ÆqçÞ7MF]·Zœ DôRj­ËšiÓ'+VJÝï$“Ì'§——盫·o¯¯¯ ÎÕ 1eDv§¹ø—_¿þäòý'_üúË/~õÕŸþñ}׌Œë¾ƒF:Ÿóë_íÞ~uSñ«?ûêãO_mÎϦƒÿòÏ>»~óz¶»›ößüÓßþ¿÷ôw®æ_ýìí¿úŸþ苟]ÑØÙmÛ‡/xvºÇ¸øøÉúRáUŸãüŸ\D¢i¿+ Õ˜“t‚U¤BˆgòÚMÃSDæÌ¹º ³ÝÓW_oßí~ѯž‰`Óz«öÁ¹Üy&r¬UÛÚ¾}"íw¨áiÒõç²ÿdéÀÀtö‡gúéÂ¥kÛµªî÷÷ëõY«oTAÚv!Õ‰ˆ*,p»E))wú¹ˆì÷S+ûéˆM9¹´q‹Vøîî®íÓzsÚ·ÍË—Ooî÷ÅÔ 8uB„ˆD-Ìg×ÂIpñÔ<ðäì<žŸ¾»¾º¹»Ím®n9KÎùââÉÙYßuM¿ÊÒfA”«»iv8T5­’3 •êNi}öâêfÿoÿãŸðáǧÏ_>ÿøåóŸíÇû/¿ùÅÏþäOçý`M×÷ûr½›ÊÍí½a?}ö›ôíõõW¿üåg¿øµ)Jêß½¹¿½ë·ûäôò0ŒÛí6€ŠŽT™[¬¢ðªk“x¼çk,V”#˜;(ŠªŸç¢³ªªWõy®“ÚîpX~¨˜E$s5Ww"¦”–[8`â Å-†a°YW©uˆy*Køˆa¢%ääj@¼ ؽ¯:Ï3j135‹G´¯¹«*)Ù‘¶Çeó A6Ž»aXwÌ,”Y<#,myH‰™âØR£… »ìªzä›!â\+ y˜&¦ÓÍ:w¹[uÅH²ÈwHÜÇF”Î%Ô0ÂçZç9çÜrR©DaªåÑ“MßoQ¨YDÌuªV(Xd‰š! Ø’%\ K«ôo1c÷ȃüÏa×B"BÒ÷®Ç¿(à!*ε‡øKú•À˜ "adÐsvu\vÈá{É øjx\»|îÄûQ,Â.¡ zB[´Ýûui@¸Ü3ŽišG¨Š; :ó~±Œ#8‰) { ¢# ˆ—æ`„/žQ„ ¥ã+u `\Ö•…!Q˜m¡„ùªj ÌÜæF$sîzs¯µn‡áææ ÁŸ·O˜¨—æŒTÌuÇaw[:?¿$bâd˜3SÓwQ¹ºAÓ‹“‹‹Ô}[,P1@ðls:ö¥”ꙹkôìüÜ´Ls­à^L#j-„üƒ?Œñ0TµÝ~¤Ã¬™¤˜#,<¨jÀâ^½vÕÃ<‹$!‚xþ&‡c7…9§eÊ‹ˆêU¦iŽˆÈ¢îBŒ`¸ê:k Ìfн^æÜа€C·Úxs±¡7;ܦbîŽÈ°œˆ %@æÔòY{2ªb7kh…ÚÚÌ#D€G™ Ws‹r”&ì×+éº$Iö0ÍE$±#pvÊ«äm—Æa_u^ ÍuÛ3ã8ŽÌ\ÊlqZ£pv=€ÁönÛmšDŒ$g϶û°›å³…Hó²ç[ÍÇ:êÙI©®µ¸*2s"LüÑÓ^—³ý~‡œ:ÈO.ŸÑìB†Kµ \J§1û‘‰sÛ`bá$]†A§! åÔ™Nf^Esâ~³zò"?\7»‡ñp8`Ô%I‹èæ¡ØuÍ7`Çå äBÝš¦iD˜‘R"NÌ\ë‚.9v°–=2BÄ ~ˆE$%µò> ªªajUë“MÖgEk¿3MeŽR$ bá,œÛD$®F¹ɂàZË4O‡=X$âUÕ²0Œ˜EXX8IF¢zح׈ps}­¯·÷÷¥-Õ«ªÕô{çú$Ïÿò_·k>vëþÉ?¿ùâ¯ï®ï§ƒ?9yžsZwyýúÔm@Ö·Ÿæ]lßÖ”¿÷åêÍÛ¹ìÞܼþïÿ‡þ“ŸþÆÓúwáü>ìôòW_ïô¾þ“ë¶Ï¨Ä  />‘“¾èð³_õfÓº»°º‡ù³»»ªûõÊ^|üòÕ«¦k§Û›±ia³j…B ¾»‹_þÙüüƒüꃵ›zm_ßÒÓg/ó7žÞÜ}ùÙç¹â´Z¯WI?>ÃSž~ñe`T·²ìx}õñà^>?•¶ô î'm_ˆ|¾OÚéÓEºMÓ~Á×µm«:© ´Ÿ¨ü˜þàZÿå’±[¢x‹F|Ü#û ,_"¿9MÿóZ@x³‰í`j“–Zß¾}‹IΟœ>ýàƒÛíx}½½zw]ß—y˜-ÈQˆÆq¾»Þk_¾x:†‡»ûO~üiøtºîN6ýííÍõíô}»Ô9?üàåf³Y¯ )’$&‡nžœžä¶GÇ~ôãÕúô‹_¾¹|úá>¹¼8+Å@)_<ýHžCsý0Œw³–»C•®_¯úÍIZµ³¶]³>ßïÆaŽ~urrz>Îó†ÏfÕÛûý\ ›|®`uœÊªo»õ*YÕ%Ç Œà®„QçR4ˆ™8™N”’˜msÎ@ˆD(ìË]Œh9i13sÂ@ˆï\BSUS G­>ÏórËÇÒÀRsóR±_5)c#¹»•¢ªju¿ßw€Õma­O6«ÕjIQÓ{ßÃ̾¿c@ZT&,Y(×0 `¤,HîÇ{sDó¬†ÎèîêQU½ÕõÍézÓ4SQ×uíªÍ)[)ʸÀK&>‰Dd‰Öí÷ûišˆ¨iš6å e„áîŠÇt÷R£€åè¹|MÓ"R‹á÷Hñ¸Ù¾·yâos`‡@äÀG-ü×·Y¿Ç®;–r =2¢!€)þª€[ìÒõv,ÇñW#b`G Áh(~’o&# 0|¿véFÄcï¨ß9Åß ûÏÞ3Š!=5 ¼$I/w5fDâG’ªUæq` fY<ÜÌÜ $ ª¹аƒ«Y^*pä×,6v,P;XH+ ‡ÏCKÔN%Ô­X)ªfUC-|Ù¤.’\myvU­ÕRb@Q ˜Ó8ަõMfè2;`&lÚ¶išq*µVbjÚpwd’f‡C¥—OŸ¿K‡a$B"w0 µPˆCà$äÄ‚à¬^ÍqÁ º ¥Ë‹ Џu˜çy!/ È,ĵNà3™‹ÁPë<º:GÜ5ý&SÄ’Ü5Ç€@‚EÁ#:A]¦´hf4ku¬L,D 9¹ù3A B8‚AHlúÖ›´O«³‹¸? G­I„!1ÎP+ cÂ~ÝY¯ ©ÔÏGH¶[¦àÄaµ.qD3¯VJ­J’R2Tµ6{oLj§§Ýx8”R¦Y­*yDX›E„æ¹ÐbC‹$nOd½Y-`0Ì%íÆ›ë‡iÒ2; 9ªNŠ15$5Z£¨!-ðáhþ°½mp=Á”*NZ··÷ î†Q|‰kèR¯.¥æUCÆÒH×u&äv0³2W+Q‡y”UÃÒ‰H»í5™YÔA÷0` q›—ÉÈ8—w·wµÖåh<Ïó\ËûH†™yxâæy!ZlœÅñ¨µ.é·¦i–GˆE„OºävTµVõ…§¥ ˆA“Ë6¯ân á„LaQµšYßöÞ«ÚŒàww×L4 XPˆ%‰ãîÎ&œS¸ß]ßvû2À&HýË>À¯¿øâ›¯§Ÿ¼Ì؟쨺ÛúŸüøjþƒßýôü_·×õáz÷Î!"îîöç§çm’õêÔ”›¦E§Z«Ðj¿} Dûû!}=MãÁk%ÖQïÿÁñû¿ñÓ¿óêý\ ðLðôìùGOSûyÊèjm×ÛtšœoRfÕúfÓ}üöê³y¸žÆI%÷ç—?øôüäY7ÕÝÏþìW¯_~ë·Ÿœ_œqøáàþÙ7ÿîàï:}ô£ç^Çû-ýÑ|³ßî~ëwú‹'Ï~ôãßýááaðˆqœçow³Ÿ$^*U÷{hÎÖжë'úé4í[7 úFÁu"²˜³Ç}Ò.à:U•ésÑOÞ¼Ÿ¾ïÏŠ´×ðÙ øécVïs‘`¿–¯@åLP€P|‚2Ï%f²>ß¼úà/?úÁ“ƒ={6¼½¸†ÉÝ÷»;ТZG-VæZ¦y8`@ÓæœIºÕ*'¾¸8ÛöÄ Çq|xx˜ƒ[½8_7-3B€#„™3Ëé& §qwzÒ3óýnûöÝõ0Œ¥9éºU{¿»¿zwpàÓ³çè,"ww÷7·Û}½y8œ=iNÎQ« Qõøúæþ0Öõ³ÛùíÃaûÑ«NO7ó<Þoï¤AÎ0—„CgK 0‡¹(ç”RŽˆ”r`@D¸Mµ@J\æqá,ûÔ¥ÉÆÕjÕ¾mÕ”™Ö'+ˆ`a¦‘ˆ‰¸ïÖ«ÕJRf¨‹-(RBD†(¼Ô…ƒÀKè Ã04œº¦MLÂ8Ôy¶©˜ÑÉÉIœ¤9Ls1KÄ‹j¢ƒ æ”rk®Èà ÊbµÚ¤ÔÑ¢¦–¼ß\KQÊ<Žq&"Èr¬nDþp.´)‹03 ÉVkÍž 0Ž'Úï®_VÐ4Í"ìއǙ–žG†?ö!ŽÛÃÞï;ú›ª®Œ²@1º3!òÒ1ˆ¿¨iÿfذECÅÿW›õˆ ö@ðF‚øþõøÜb×ÂûiŸ…óÂV;Ü"Ý!\02F`0ÆR|Xw¸´`¿Áøÿà]Çw㶃`pAg8Ž”‚rIÀ%¯£îʉÓ³Yüt[z~„«-X?rS\‚¦ÈŒDËŒ‚0À‘‰|)Þ"†Ef¶ôÔM´zww D‘Xr\$Ìâãõ›®ß˜WÓʹAIA»aXIã6Øåª%¦&+1l÷óîAÈ.7òìÙi×½˜{«0ÎÒ¦ÄÞÃÌŸ¾ÞMðüìd´Ø?FÒ¯/?üá9Ù$RÁÆXWžu?±#dÉ"«ÆÅ:1 Wˆ»ÛwÒËIÆMÓžã¦ÎùeVÇY«AN²øÜHuš‘È©M˜šÜ‡£ª¦®wˆÃ~÷p؉Åý»«Ã_¾Ð:»ªaX°c\h#)ç—§ëoïw“Z&(axŠÀó4kÌÞÓyÇRÔ†ÙÌÆÃT:¡ÜJ¿î@U$¥•Hª€¾=”‡áÚ0Æa[¦b¥$¶)³MvxØ]þ9i)ZÜžm~¸Þ™kÛœË4M€hZ a½Z½»ºJ"9ç¢5"x(C­³ªûCnrÛvè Uë°Û»ÛòåK:"€ X,3ó8~ðá—_}µÝí n®îHð¢ãÒåÃÙezö÷WÏŽÈ g½4™y° úîzì¹|ú/(ã“çýËWüäž¿ð^™~ùïMïæßüŸ¼Øôe,ûñéë¯ÿ;ù¯~oñ!Š¿|¹ùGüãé?| Ï»üãîòÓϾª_ÿ\«¥ÕºýõíÃÛ‡Øò¿ØÞJ:o!µ*/Þ\ßMŸ|·=LZø€²ìŠ].ûOWSLÓ´Ø vú–/‘O&Ùﯿº€I¥mϦé^` -µÚ¼ŸçÕÍêŸ|úôéÓõÚW}is¿Ýîë4ï2Ù<»i>ÜmïæaÞ>Ü]___^\½Ü¬[ÜyÓp©“ê,"”rÌ3HB<Œó4Ì}›ÛÜ ÀÒŠ ðªæ®8ƒ…F 3 çÄÔˆHÎ-°…6Y‘˜¡huw\è`º&<òýkDuˆÄ hßQyyÔCLI‰j­®&9¡G<®UX–´ÎóŒˆ9åÇY—Gà[Y:³êxØ`·ttêº.¥ÈÈjˆ±°¾üò0OîNIø8[nÔD$I—÷â<χýžYÚu1à ¤6E„‡¹ûnx¯Â=ܧi†aÑ4MÓ4Mó½ˆâ‘B÷ÆxOÝünl„êÿ]Ü—õÈr_÷sþK-]=Ó3—¼—¼¼Ôè!ŽóÄoù^ùyMâP#@ÁJL²DE±#YŽ6^’Wä,=K÷ôRË;çä¡f.©ØÈ«úaP(ÔtOÕtUýêü¶RJ᢭þ>9ïx? ¿_}ú‡pNú}7ïß×wÖBĆÇé™ÒŒ •P< ΕFð”>Œ4WµêSôÂSØ<û{;Ç…™š‡sŠoí7  0L×y€ZXŒ|½ø1ÖQY}ª"Z°`ÐÂÈ€Ja&²³ùt64±j±èD…g£Ìü„0N#qj%åª 9êŒ%CXWŒl+cü|Vd¢ êá°'Nw¾šÓb³"•R¨±Ù4¶í°ö1%í ¨ã0¦X;÷Û!Mc™,Pù¶;¦=’Ô2¶T× ‚¬`måjÍ%†>ÄÜœ¼!÷uåç$s6”AµOisy5T-«”ãEsc44ÖŒqÂT~¹ƒHˆÌ†9N€I{ƒUÄœ3€x%«Æ Rc]ÊóHŽ,y&+E´PAu¶ñÔú!qB£ÃnßúÎéÂÚÊWt¿ßgÂÏÙ‡˜û1y´D8• ícÁe[!d)C)š”¥CD«¥uQ T>ŒÙ–Bš9«fÉ©à¡gU[;5˱©Àv(!Æ̹( ¶ª1e‹øËuœ‚NYƒªlýiwŒ(ü|uzöìy΢\JN£«ŒuÞÖU*ˆ@IˆSò XrÈ )çËÔßç0TuÝ=;Ê)cLµl¦BŽê_^퓦5¤d­ýðüîZÖ7·"ÔùΣSb2 jŒ!ïœ(G.ûEU' $¶®W*AÆ~`cÑ:›J.9ÌžïÄAs9æÀ)¨`Qwןz  „§ïU‡}O¶»mˆÑÇÑZ+"sìYCH1Æív˹8ïUµi:œÍv)¥ùÌã’·Û­1è¼Ï,H˜2«B[ûa½±¿úõ¯C,¬*•÷ã0t ;£3øÍo>¯NÛû»ÉŸU RIúÙEŒ%‚/ÏÎì ʲ" «rvîÎ*g­žÙ ûc:Þ«ÚXás ‡ò—¿Ï^Àï.®ûq¸ý¢Ú®“ßoo†ãC†ü£|ó­é¸ÿßý÷©ñÞ8Ÿ½ 16u hŒCTÄåé;¥ïÞÙ0ö¢eõìüÃo}¯^€(ìÄÃåýÃÍ>±ä¬q1ðQó1ö寯‚èÅõï 3«å7še¬ã0Ù«ÏËqíz˜€2úIDATþæÇúéÏÿÉŸüËoç´z8lÒÄ #a³-¯ŸÅñΨ æ k1}iøŸþÉöüö{G©>Û1Lá¼jÝŸ÷7Ç·‚YVÀ®‡9‹øøN(=@m­í»‹®üso „¾¯×v·€Uy¯À\Ö‡êº!„p17¯<Òôƒ}Uàþ>¬ß«ÿÙÓÊ‹>tµµP¯¬JÖ˜tw|ÕÕêíÅ>cþÙßvI”XI ,šÆ5˜cµ8©xU¿—9“t?@Ö‘›ÕêÙ˜¯o6/ß=Y.^t'K4„äŽÃÀ%,Û1„eçóÉ]kEé¤sË®rdn/.T±iZàÊ7U£n³Ûç)¿{vªKÌãPRADéڳʟÙj!ŠËgçd°Hæ2qÉ1¦¸9ì¡òËg箥ÓgËÅ‚Þ=_|þéo æéØWMÇÞK ÷ùßËÅÝ!c?|þÌ;+·ºÚ —cœ:gd²6è,¢ëcêêæ8$¸ºß¾ÿì —‹€H’ã°«ë1—Ó®»ºß""«U)Œ¿úìÓ×ë/7/^>W@Âî¤S…ÃáØ5õ8…Ð %gÕÛ ø¸ïßûöËovïšoﶯ^=_ÔÍÒ7!ñ×wý—“\žž‰»Óîêòú‘«S€Âèìÿú'(puu  òþ‡ï«¤”ZïcÊûw¿:ûr­`Ì#°†ŽS^,»›»[ïýúóëëcýÉê¬e)c˜¨ò‹®;Ž‹º¹Zßà#k†HDÖ|ôãŸc®Öë™ÌýðåË'Ën‰¨Ç¡ïÚvNÞB"ea.|ìû³Õj¨^\]½ÿî{º\.“Ç@»Å¢ïû®ë.¯¯çЉ?(²Døü?D„ãÃí¬H[¬^ˆÂZ\5 MÓèëV ÏÿöGT•ÂàëV Šû‡›nõlÕÎM<€jÛEG_·Ç‡[|;xSEпüø§ °¾ß( ª>?[ÁlECZ´í|ÄÚ¦™mËðˆíT†),Úfœ&¼ÝlžŸŸè¢ifð7NÚ¶Ç©m›ÛÍà«æYýÁ~¢ ëÛŠÈ‹g+DR\,;Uì‡aQW ³8r†‹  ú¶¦¨7÷›çÏdÑ6¤ ã8šESã¸X´ëû-  êÆ’¥"oŽù“žKq¬à«ªufÓ™³ª–šR²ÞVê m’¢Ç€™Õu«vÙž4u ¶ÛÝîÀY¡Cá¬Þׯ"ët £õUNlêfsÿ°»ß\Ýo~s½õŽÐ 3¦ñvŽ,—Ö(Ú*÷ZÄy€!'²Vû>§ã¡9‰‹¶YžœóBf¦d|4NTÉBš[@㨖lì‰#߯uûI˜=ÄE…Z™Fvž*4µ·† ‹Ä­5†Š” ´¾V™XKᬦˆ@SKEÞÀ”KŽ¥L13‰©€Hˆ8Œlª´/&€]ß?) …SÄ8•šb(‡ª6Õ²&C¢š“¤\¤©APÍ!…êÊ­ž›wÏ€ÔˆJ(Z²h.)§38¢¶ª³ c@ʇi$d|½>¼ÙPd.EJeuLŒ @Ö{Ÿ"ç˜TÕO¢‘™Œ‰¥ƒrN9W•mw}å-Y#Â9ÉüÝ41mÉY`ãY»¹žŽ‡áf{å òÃN¾àRg o;ôfI)w‹®ò–¥(k³k«Ú‡Kæ1OÌ¥õ ›¹£™ÉyBÀ‰ErdaD”³Õéò´JyPÙ»Íæ nïnûýÕõŠTuíœC2Ë®›R$Äã~·æÕjÕuµCŒ™YU¬1•÷CœC «ªžгBšŽRLÎ9gíÜ*‹ˆ«‡)?ôgÒp³n/¦¸ÈöÖ¹ªŽý„EW¹`ánïS‘å4•ƒ^¡eR©¬?§1”¶ñD&I1¬%…~í>=^…áa`/aÁaäT0@:@ÊúW3\\:=¨ªQü >eÈÎg0y •2v¦@#DD3C¤óõ›Ã°þÕ—ÿñ_ýÛ—ü —Ý) ¦|q¸ù?ë|à ìö¥,©¹œnÈYP=¤- vçûËÍ÷o·ßW@AáÖßÞ]ÛES-ôò¿¶Í„2‡• ¬ƒþ“á¶­²·‚j6—·“¢É9ÀR¤éÐU±­mH[²ˆD» ÀG}üñÇÚ÷ï@ }XwÝ·.^|Ôu¯¾v ¹¨kûúuY­Þ aWà= ë „P—òàU×ÝøŽ…]ys°³x.ú>„RlÙY©ßïÿÝþçåæž_>³wŠ ðÅÅ( ªäÂ9È|Í‹³t½™Hk5ŽîÆ=‘™ëN®î ·´Öºzµ:Ýì†»íŽ ßÜö†<¡C59drðé/~Þï†ã€¶¶P¬r™zKœ¦> ¤iĬuµÛnû]IÓùêL% P‡"¶jÀ·mJUâÝí0õ›ýÑfew"9hON<— šAƒE•˜ôÏ~ðÓëÍ^˜_ž]Ý? 1WǹöqŽˆbUy‹^>;½Þõh,!Б‘®7BHÛƒ*p)«¶Ùõ#(¡«Ívæß 01ÿûï~ïòòZòáó÷ï†=]®oô-;v5kèEEæ»^¼{}·g‹Cžúil‚Úľ¢«ë{)‰+ç]mÏžlû#Ü>õz s®7k¦ïþ‡ÿ|µ¾Þyu} WW×`ˆYSNœrö®º½}2€ôêÅ{—ë0hÀZ8„1OÇér}g¬»¾Û΂¦ó³ÓÃf+sù¨ÈÛnTCø³ÿôç×·7Ƙ^¾üòâTŸê\‘oð©¹tv¼ÿþåÕÍl耛Í=‘Tº¾[«ÜÜÌ£¦Õééþxx*î‚ǤÞ?ÜÈŽcóñ÷ûÝ-œž=?<ÜÀðp#:ã\=>Ì7˜©"°<1ìn¿Î‹’ A¿¿@"¨Û“8t7[ ¾bNɘ!Nÿíüèfû  /žßÜoàv³}tt ÞávF{³c_¼sv³}@@PÄ»ÍÌÕ‚Ün6ˆx«Û™E]¶m?NºP€íW„­1¶á{?øáú~£/ž­7[Xßo Pvª( À¬ªˆôÞ»çëÍWŸ{‹OݪëÍ¢Íüæ¤mŽÃø(úÛlUAÁ$¤""ÐX3QÀ¥­«c´† §…§ª­2!Z:³?ô1–óÓ8Ó¶ ÓÔ÷cßO¬ªB!³’õ‰e*ÉÉÜÜêünóÀ>=l¶ã8 …”<+ _…ÄŠÔ5•±®B¡ã8©HeLÈÌ@ We› ¤Â"’YÑXKòÎ)'Ñâ¬"£b ZãÂhˆMê Ù,Þ!;…œ‹@®2€-ŠSbiZÛVV‹³DÙ¥aˆ,P(f®¼A-E(€õVRÁÆW¹*ÇÑA@-‚¢b,†‡¤Â<€ÉÀâ ò¬d‹Ž)9,}H¸ö3U5uÆ4ÞÄ$EÔŒS©×I„s‘!‚ªµ4¥ù)1ÎWsˆ‡!eÆ1Ø\Ò!C ù0N–ÄÇÆ€1EÁ€<†që|ÓÖdX$Š’ ÄT¼e4]S#ÔuE ÓbÆÊWó¨;0ˆ†H5!@𞜭Šèúòú8õc¿ïNÚÊ;Cn臘GD—Ú“.…©ª÷má¤â3'à¤Y­qàÑ¢6¬É£h”™Œ"U¶Myâ1%4šCšˆBɈÒOÇívcxØíDØ;7#}?"3wËnœ&":99 ã¸h:ƒ6åDh¼÷%L,ºh9g_Us½D.€5•÷!Æ9Cê±}Qæ®X#"yÈÃ1j‹-‘¢q¦R™bˆý~0M¥§'í¢[r.d­µ–9Td¨® ”qˆp{¿I /…Šª3¦©[ÔbžõE #à,JÊÃÃÝwÿÍ_]ÜÞ…¡ÿæ7N®î²_œlÑHCÙ£H€4b®@­ŠЫæü2î$GÍ}u´îzZ˜³«O®¡]@ùú8ÞŒþ‹tUÇ£©»kh+AÔ\ï9ŽŒ›Â£Q4¦!Ü+§aèMuVà`Ø Éqê곘¦i¸K¾ñÍ“Ã8&.žßß?xO¾Ê¨ú1ålœ©Ûvw‹ÓêÝç- µäö%#¡ŠN÷oàõ›ŸýÅù×ëu_Û`ëWPÂÅ ã`Ý¿©ícT](e^^¯ßÔÖ†òúÜgÞÜßï꺀vu½€À–‹]Í+Pxè_¿~£Ó¤qRÅ«{vÏ@K))¨˜Ëm€„³ä$%«2}PD‡T¡ñh-ZiVl² ƒ2ˆìö|¼&Y3?³«ègŸïŸŸ GžaÜgg¸ZzÉŒ…TxÊ™ÚÛª6ˆ’JŠ%8 Ž®²(&¥ØGXò )2pm±F¬D„2"HŠ,S ëúëË ,éÛ~@ _¬7Ö:k{ÛG[7ˆ Ào ¨Y„4EÖûhÎù§ÇxX}ìŒ}t³Í‚ö]?ÍU **$ø8ÞP„úw¿»D0sðõfã÷ÿª´Sž´P Wë[@$PC–È‚%G¤YÄ"RXMQ¦Ý¡'BEšÃÉTŸ„Õ Ÿþ;Yd—7kÄ9¹‚æPÕ¯`‹šÙ˜ —óà é)oî¿BkDUEf~šýHY»'†ðó‹/À<¢‰ËõµÎîLšË8ð©øOßVF¨àåõÍL>V¦Î&Éa|$6`Ü¿ Ë…GTò‡$b ôx{ñ6ødFuOs±dŽ8ŒþághoãKf£À£ÉöÉà a<|õ.8›jA@àònûˆmUoî·Oäí±y2 #‚( âíæákHá­"ðíß2g¨Ç0ÿ:‚‚"ÎNç…‹ó¦q]ä>ÇÒTY-Ûó4ôª`‘¬#B;ÄÃq|¸½½=޾©Q‘X•™ ‹÷^DÇ~²ÖoŪwnœ&ç,g KT9SD$ô•¯«f ID¼s šS€”’1ÖËRD$@>4ÖZÃ*Ì¥ä\/¢M MU!N8¥)¦ÂœK±ÚºÎÎ÷Û=L †À¨*I ZkÚÚ°š±Ÿ²dÊ)0)Q]Ãfóù¯¾ÐT2^õѯ:×TÆÕ*h%÷iºz€,ÊŠXZT¾ {|Ìo%rL§œ%SÚÇJ,ìU2L7CºO!BMM @D‘Ð(nÆtm‘P¤pJy- Ò÷`VæX;gŒ+rt¶Þ w ’ O±\®ïÈPJu.;.(¬,ÚµgIn+gU!ÖÕâìÜ[Ç f¿?mRŽÎ™>þèâõÏÖ»nÆmпy\øÚ+ÌyÃõêí2€º^Ù²+v5¯™7˜Úò´}ØÕõª/eW׫Y`×Yø¿bÚìP+IEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/fr_right.png0000644000175000017500000011447511452354552015504 00000000000000‰PNG  IHDR(à×2/bKGDùC» pHYs I IJncÔtIMEÒ V‚ú IDATxÚ¼¼y¬¦izÞõ{¶wýö³TUwuOw{ö8/ƒB ,‹$$aaƒ ĉˆ%G Xr &6òˆ‘@bƒ“ÛÄ2±f’alìÌØ³Øžéé™é}ºz©êÚÎ9ßúîÏÆ#bdõL×W:T}õ=çþž÷yî庮ûÿà‡ÿB‰à}¤ë{’$ „HÝ[êÖa=˜ÄðW¿ëïò0_ÚY‡’€$„€’ ï1F¬stmOÛ[¶Uµž‡ý’ÎX;`ûž¶íèºo=RˆKƒ#y𢤤jZ¾çÇÿØÃ5PAß÷ì÷{ü`1¢GH&Ë&…!Õ‚ÄH¬øOÿ懞R oÐJA°Ø¾&D‹Ñ-y«YNž?ðƒ?ýçÎLÓ”àÁX?£§k{¤T$i @‘*”R()l¤ÚoÎ*• ¤FI‰ žÁZ)J„4„JhÊ$cUNXN2l×ñï»ß~ëºÅYO@~å™#…Ú¤dYFšæhmÐJRäZH"‹í–ïûŸÿÝ·×À¾·8¼Xëéúà<12î¤XgÂ3M˜Ïæx¹{¾~{Ï @£CH‰ÖgÆb(e0:AHQ†aȲ“eô.šßõü¹ŸøãüoÿùGø;Ÿøëk¹uó ~øÏýÔW¿ƒa<‰h¥1&¡,&bLJñóžÎ§±X­HÓ”D)”T!Rþ·žþ==»8§i+LfÞ"ø·˜ éa°te{¨Ñy6…£kUƒ½óª†¶íI´ácãó¿ç‚?òÿöñ'ñÎQ¶Û=UÛ3Éó·fàÅù–nˆR3¸Èa½¡v¨ê–à=RJ‚‹¤‰áÃÿÝoýÿ.x|z•®ªÐQ3+gì=1 ~æ?úÖ \ïvÔÖSÛÀàu¸Hµ&I i–ó³?ôk¿¯Å~áË?ÅV¤Ü½wÛvhm6b”yë‘dßzKg=.D„”$Æð‘ûôï{‘úÚÿRsèªó5®îq6RW5ëížapoÝÀŸþ¡_ÿªé‡_ù)L^²_o8œ] †Hj2Ú¶âþfË®ªÉ³ì­øV?ø‹Ïÿm²¬@˜”ýņíùCÓ²¯kyóâŒ{ë "ðëÿÓo=<þù¿Åòè?]Pmvì7oÒîx©»Ž}½§u=ežñžzŠùlÊWóŒ~ßþýßþ Ž®]§B°[_0Ô-ÕzOµßã½ÇÚÀz¿gWW´ý€?öŸ|ueªŸ ñ÷zó'?ñ_3™ÍpÞqØW ÀV%¶³pαÙíè­åдtÖ‚diÆßþ¾ŸùêóÁÑ?þƒOÿ0ÅdL8l.Ø^\pq¾&ÍRŽŽŽÐ:!¸@ß[ê¦a½ÙÒYKÛ÷(¥øé¿ú‘¯]Âú»ÿò¿üÊ_áêµGˆ³õnËá|Ín·áâü>Û]Í•«W!F²4Å=!ç°!Ru=}ßó‹?úk|-_à=óãš9™bÛŽÝúŒj³§mj†¡G"PZ"… Ë2bŒôÃ@Û[š®Ãň1†Ÿý¡òµ~éÿã·þ˜,8Üy•¾ÞcB¤=TÔM@" Çü0-2¬h»ÝnÇfWqhZzç(Šâí©I§×xãÕW¸¸û&}µ'Wg=»ý¬È"²«+ÊrJ’$„hš–õvËí{çøådÂÿú_üŸoÞø¾Ç #Fcâˆr4}O¢‡Ã¦é(&3tšÐÚÍ~O? dEÎ?ü¯>üö•i’¥)Y–|`:º¾ap–\+”LÊk-u]³?¨êަëœEKõvƒG©ÆŒ1øàhº RŠ,ˉs@hЄàgøco¯Öô}‡s!J ÒDï=1ú¾gŠrÂõǧœÍ˜”³ÉÛ}´]OÓöXç‘ZaÒ¤”87!"J «%&I±ÎáƒççäWß~t+„€s–#eY¢Eе¡,ZkŒ1Ì&Û uÍùzÇf{ñpà·à!\ðäYJ‘tÝQ!¥$Æ€ÖšÅrÁ¾©Ù54MÇGþÛÏ<#ˆX;PU®×è4á´œ`­åp8PW5½:Ë¡R><„5I„€H iªª"„@Q(- zú¾¥©jœuY¢šZHA޶m蛚"I0JÑ$ Áy´eÞa‹Šò-–oÙ ¡Q ¤Æc¤®k¬õh%Ò$H¡HŒá§þÊ/?<•”ø(H’©!â­Ç»€w¡·ØÞ"…Ĩ‡wþÆKZ)“0‰·!¡ëÖk‚4\9=y¸À‘Œ¥aY¢âZ¬C+ o#Žý»Àʇc`?B`>™21š¦®ðÞãp„>"м(qÁcx¸LS×µØÞ¢$(©HÔˆ°Æ8î”óÞG”IP:áïþ—¸;b$Ïv[mÞc{Kß¡.ú€PãM¿D´î¦IŠ ¶miš–ívËf³¡ï{¼÷mH““’ÿàþðÃ50Ësм@šžˆJ B)ê¶Åùe5Z“gËåòᨵ!+J”ÑxÀCQd˜dLbó,…èië ¥ó‡l ÖÆB j*ªº"OI–¢µD— y^b×[êºmØì«‡k sëJ*ò2gVæ$Úà}@"†aäŽÓŒ€¤j»‡ûˆý%Ä;™L˜ÏçE ï=ÊhbŒÄ™M§L¦P†ïù±?õðvPi” ¤ÖŽ´vøI’„åj…È'ìÚëÝÃÛA£Z ìÐá¬Å;!¢¥ÂZKÕ´ Þ£”Æû@ßû7¿ûáì DbðD(Êæ3ûB}Øóo<ú]¿/£~æ³ÿ=Qò²ÄE”í½C)£/”YÊd2a°ž($©1øéºÛyPŠù|N–¥d&a¹\qõêU´N@+„ÑD?âRJ´IøØÍˆÎ¢”üéwþGü‹Å|NsØ „锦mÚ†Ði’$ išâ} ÏK²,CH‡sžÄªÖr÷ö\ˆœ^}„ÅbN–]!I²,§œÎq.P5†}Ïf}ÆÑêˆÉdB~<·R#•B™„ÜüY¬s˜¢%iŠ·}]±ßl‰Ñ¼£,z1_Pí÷TU…Rã·zGßõ©)Š‚$yŠG±XÌX,VÌ— ¼÷ìwÎ×Ä(hªu³§k*úêÀ|6Ã{‡2 YZd:q˜KåRôžöУeDÇ€m*è[º¦¦i;†~@ Z+¤o†ÁÐÔwïÞc¾Xqt2 t}ôQ¬ äiŠÛw išÒ÷=UU³Ýniê=nh0FQí¶8çÈò’4-H󌢘f9J+¼÷à-FK”×õDkÁy¢wxïÑÞ9‚wLÒŒfHéÛž®·$½çl³c‰d¹:ÆZ @p}ÐIFš%eÊÅnÍýõ=Ú¶eV .ÐÖœ(­CÉ~ÌÖÒ5v°x7r3r(†ž$ÃmšæH•">ù±_ŠÎ¶[bwÁ¬Z“|Ýé­£ºý ðÒ¾ÈoÜE(Bñ?ø~ÎïÝßò ïg¶XÑ,¯1XExù7IßÿGÐÜfý¹/¿ï_%Ü|–×_½ÉbqD–§|òãŸBiÇ¿öGÿ(Ãé»H‹’7>ö1z'h“ ŸýìK|çwõ~ןúkîÞ ´]ǧ~íã´]Glö̯½ƒ_þȇ™MæÜ¾{†6H£&啯_ÖÎ=¹‘T·^£lΙ~à_G I×EüäQöŸÿ(ù{ÿNÒÀ3Ÿ†ÍfC^æLÊ‚G¿õÛð>ò…ÿë§¹ö¾wqãóÏð ÿÎÌÏÿôÏÓOTmû ¹zœþŸ_a³Û³]oX×–_ûÌÓ쪎Ǟh RrëþÛ¶Ì36/¼„‹°ïzn?ÿ*Ͼv›§{Œç_þm¾õþ®ÚóÙ§ŸåÉ'åhµbÿÜçpMÃ……õÙÄÈ~×ñÈ7ßçÕçžáôÝà×>ün¯¯þäßa=R&ܾÎÊ9ë[·Èæ+œ|“ÔhN¯\åèê£|þégøÜÓψ¬·{R#¹·Þb¤ QR£qM͵+WxùÆ ®^½†L"Iyùæ®[ÏË_~¶iÑBÑ:J5/~᪺âæÝs­('ܼõ&‘QϘf)âãÿè'ã­[·¸ûæ›ø¾g9É醞¡w¸QŽâo?–¢mÛ_bÇ &¤y6º¦a ·=íÐ’å%(Ež•#TÕæ@Û¶YJž—ôƒG…2†¦­8ìk<ÏÈóü’ihH¡Ñ2A™QÓ¨k†Á¡AÐô1Ʊ‚Þh ’Èà”RÄ8Rfmë°aÀÁ&öÔ%Ë2úªÅÙ‹´qÄŸzê)žxç“\\\pçÖMÖçH)Éó”¢,Ùï÷èÁáî¨÷[Réh‡vôqD”4$éÈ>UU…Ö EQŒ¾L)—ˆ,_áúy’#LJ×[úÁcÒ†ÕlÆÉ銦i¸}÷Œó݆ÇãÌfêÙl¤:†ÕbÁÉ•kÜÑwÑMÓ³Ùn9??çâì…,Z'‘O'EÁz½Æ ž4UÌf3’4£( mEß÷-(µ¢t“åx¡™Ï§(Û"ËyüñÇyÇ×ùò—oðæ½ ^{õ!À´,°}7ú¿²D)E×5ÄÑRHŠ4IÈ“”,„º®£©;Ó¡„ OSV‹iž£åHG$IBNNY–8ç8v$yB Ðy‹³cŠVì1{ì:ιßZËýû÷©²”"IÐ@pÿþ}ì;4]ÖIÆd6e¹Z’i‘‘¦iX¯·øÁÁed1R1ÍJ¢ˆÑ†¾GЉ&ÄH^LȤÄûHhZïHÒ„Tƒ,·^ƒ[wnq÷î}š¦c¾˜r²œ#b@x‡r yÇ¡n‘Z—$„€ISÔ|†°cßÈñÑÉeᬠÁ£LBôÂXWU…Ð •Ò!gp–àCÏ!1"‚GÇH[Wܬ^£·ŽõnM× H¥1}@ Oˆ%R¤Tô——)ÓÚ#iúÖ:´D!É'å˜É˜Œ®©0BÒ÷=ÍaÏv¿£îZ¤R$eÎb¹DM×udÚŒiZ’Œ‰¯oµc~™æŸ\Á ޶m±¶GŒÏk-RFšztkÎ94J¢’ ! I’h“£ É ò4KÎ@JÒ<ã4K¼£i[zgé»2• MÁ“§!8š¦& ÚÁ3[.xâ‰'iª–ªÚ³˜vöÛ!"#ä—'éèÛ®ÇLj €J˜Îg´mMÛ[u˽³ ú¦eµœ#¨ŒÙtB–l6î_¬©›†¾«™-æ . Xç°CGÓ4 %A¤´ƒÅô£îFé„åòˆ2O8;;ãl³S9išaÌXŠhg!D"#O…©1—”kY^gvèðÑs¨+’Á;œp~ ø±˜šd%Ã0ª†‰“&ØËG>Õšý~Ïk¯¾ÊÑÑÓ² ®GdC2~>KÓÑ0­É²m¤&À¹HÓ´ $ÆŒÿ11ñÒGß[†¾Ã{‹õ#&“—9hÁf·GhÁl:e¿ÝÑö e™ƒLéì¦*uÚÁAtäiBzR%)ÒëF!J€èT£‰A$zOð­ Š"Ã0ƒ >ø0’:Ã`‰"¢Œfb&Î œß¿‡µ©³Å¥F­Ãà,mW…BJŒoˆcòÞSö,ŽŽ Áá½ íjt–&$Fƒ Do ÖÒÙ‘y(’¯„´à‰Q`’”¾ ¶BD&³r̪‹‚öÐpowg-å´ <¤ch»†®ÆÝa,]Ûºaèz²d¼ýmÛŽV Œ(=6ƒi!ÎwXÛa]Çþà9ì[6› ÒË%‹ÅjÌXb¤UUÓuy‘;Œ¥«Ò¥ÇØž¦ Æ(PÀ¥."Iš¦Ck= 9œ#¸¶ï0IÂ|6#M &5 ^Ä¦©è𠝯òpu´@'I–R£òÈz‡p–$+È'å¥ÖzÔ×\ÆMŠ,CO ŽŽ¹víA0ö¤\¶&eIŠ–jtÌZá'„Àb± M4Æh¤ŒôΑjƒÖZë-Î x@ʈT)Æ(bŒt]GšæÌçs&“!8´ô}‡ˆïÁ;‚³$éø÷ÕŽÃKûQJ 5RJàwÎÛ0 cãŒ+ɸž·QFë)&S´©i–!ðdÊзýÿ•d9ðf³Ó"Å{‹³cî'¢ÇhÔA n+¬ëÙ­+v»iQråʔԸË[jtJšäm(ò”‡Ý~§ô˜w !‘H´uco§6†àó9̇CMŠ($ÎÚ®&DËF )†±‹1G;XãQQÊ¥À˜”Õêx¼dR%Dyéã2”©Ža`J0Fd¼`Úûˆ@0é‚I9E©±‚«û©S|€ˆ%„€ÖcÝê]@Ë”¾óô}Gß÷cÆí#B(²4'Ms¢ûž„#¾M»ÎºŽ²,‰qtgEQ •€`麎n¨1IŽÎ²)/5 ½§©Zz{sÁ¢ „€Š$IHŒ¢,s¤€¾µT]OÛ¶ãOßat‚VŠédÎdª‡c Ô6]בe£š“K&KDÈŠœh51 \:Ks´J(‚ªª¨Û1Y=Î2Ò"äèý~èFôªoh›†ºi!b}ÀúT§„Ýr:Á»ˆglêÒz¼(_q1RJ„?‡’¤—é\TzLíÐHeÐy^^vHÇ.ÄCÝ ô(lL´!€k¹[m1j9«ºãg9A$ цÞA”äyBݵãmÙ¥ dYB^¤H9&¨I’P–Sº® ÁZ¼8çÑ}7е=ƒðÖa½#ij;¢ûZkšö@SÕ,f“Ë>v.zñ.’hƒ‚4M)'9ʤ‘—‡”`!üåNJÚ¶c·Û1Ì©uO°#³jmdzBˆè³³û4m‡ G¤j:”uƒ]×`­¥ïû±VMRdáÑZ£”"I2ª¦ÁF°‡MŒ¢·Ç.Gm\?Ðu ÷ïßÇÃñ•SœsÔU Q ­5BŒ;·ÙlDz3_jæýŸh†öŒÙü‘JàœãÏþ³åŒ§?ÿEžzêQîÞ»@‰Èc×e»Ys´(YÌS®¼ÿ_Âö÷©^¿AþøûÝ÷^|ŽÕú#¸ý}"‡‹ŠÍ½[\½z¾ðY´Ò|ã·¥4i’!o?Ës¯¼Á“ßðn|ù‹¼ûƒß‚΋×[RNî¢Ü‚•Ý“>õMØaÏëOÿWŸú:^{ñY2Ù¬×Èàxÿ{žâìÞ}TèyüäQžz×;9þƒï¢íÞÉ!œ¡ßõNd(x$(Þùup«åöÍ=“ǯñèñŒßøgŸâøx‡>ô!†«ïÅÈšÄ^½Ýñä•97Ÿ{Ž×_;ãƒßR(gÏ£„çåÏþ&·Îl_ùR”üê'~“ýzË®¶¤“ÉHŽýªãÅ7îP wÏ©êw>÷ ºç>ŽyÏw" WL>ðìžþîêû¸öèu^xîyž{öEV'+NŽŽÑO¼›Dkžû'¿„Ô‚]Uñ‡þäŸåÙç^ƒÌðÙ/½€øÕÿ\ô!ð›ÿ$·o½A¢$³²äÕ×orqvÆ7|𛸸XóæûôuM:) v@$9ó"¡í-óÕœ÷<ù$Ï¿ð<üæoÂ-7^¹Áxß{ÑJÓù@³Ûóì¿È½ó ÒÔ EÊ÷üÅïåÖK_âøô”×^{ƒûwïcòŒ/½ô½¤‰B ™°¿õʈŸt=ƒP\¿vw½û=ômË—oŒ¦÷$yNµÛ#´&“GÁdšáQ캎+<Æû®_Y ³½ƒn¼ÊÄHž{î%êºÁÞIN–_~á9ö»¯Ý=g9qúÈ£¼vóZHz§'GˆþÜÏÄ7^áæ«7XŸŸQ$)‹Å¥î2N…°ƒÇ¤É( ÏR«%:¹Oßv„Ár¼XຖÝfÍú⌡iÆ÷½çèø”ãããÛnº±^)Ë—vm?íW®_EgIŠBÒwÞz’\“ê„´È/C‘)BPËåù¤d³Ùж-“rFV¤(SÓt-!€jäõš†óõ»Ý–y1AIï¤Ñ¸½Ä%’PÓT{ˆc!¦C¶ËÑMÓж vPB2-§dY†1ÙÈ# ˆR’¤(™,æ¸Dö+BŒº&B h• 3…$¢“i4Ö9¢TLg3’àH³ÃÈ­´ J)&y†'"/õ‹ÖúÑ6MG‘²˜*Mžç¤iŠõž}u j»ñˆÀqßÐÛŽmÝcà°ßÒ´“É„¼(‡Odð/$}œ­7¨$e¶Zââ8ªc:-ÇÕÐzŒÅmµ%FAp¡w£Dt =Š`Ç Ú{Ïv»çìâœíaõŽ,ÏÉòm$JH¼·¤&¦tMû æ8??'7 i¢Èó’I9ö¨ªjŒÁʰ\Ì– ªª¢oÚ mÛŽÓŒ\]ÓÔ8?²—‡jÏv¿¥é{öû-‘ÈjµÉn­ñ®¥Áã¼#¸€`cV<8lÛ‘†±¶]LgÈkfW“™ŒÞZª¾!5騻ì<‡ýÛ(Iƒ·vì›÷íƒCJAŒk{.š=1ʲä‘kW‰²<%JAß5ì¶Íƒäa¹\"¤b?D„V€ Ì $AKd¬qC¨4%M2´k몪8;»‡í[£¸zå“ >€Î³”ùbJ}ØÐTŽé´¤,G­L’$%>Xš¾!  %F¥¸K–ÔMGÓµ¤yAY–H‰¶GDOpÑíéE>êÃPš¾iéÚšª:à†Žà-6ô}MQf(9êxt^äEÁt:ïX\ŠÌD”Xk‰ÞÑw ":&yÁ´,@IB„Õñ) 9;_s~~Iò<%F?>gqN\^ˆ)“É„“«WZ±¾wF]€@1*IðÃeƒC|Ék©ä8ËC²$ǃs‰GŠq´‹ŠD\ô¸q.—ʲ¤ªœðÞQí÷H@I!"o«ÐŠãÓzk¹s÷6EY’¤†É4'IDÎÒ4“f)PZ£¥A÷½¥ªkšf¬ÆïÞ dZ±˜ÏQFQ5-»ÃžC3:ä,-Æ\1ÍX.f8ÛSvh E6~ÙàÁhÃl2a_UÜzóJ)VËù˜MMfR¼ cH2M>)ñƒ¥­;ô0ŒcƒúÎŽ*¡±¾ÇY‹³Ó|FY–ø€–®Ønöö5ýàHÓ”L’é„`º®C‘ # 6FŒÉȳ ÓÉœ<5l6; âØé£UŠ‘cwk-‹bNH÷j^Ì—,—GøÎSf#ûÞ¶ã¥INšXØ×‡ª¡¿œ’¦éÝ¿”釮'ª%Y’‚TxçFä4´Òä‰á M}À˜ñ ˆ8Fªó‹ $šÉdÆõë×12AO§3¦å”*=P*Ê$AÄQr’å»z¬yžºíØî÷dyÂÉÑ’,+œ£ª*ÚC HÊÉc̘\Hï.Ö÷p¶'‘œ§i:&/ˆ(=Þišn|OVWNÐ}ßa­£k;êt€`¼ IDATºá >z‘¶ï°ý@o¤Q$YÁ|>ž¥ eYBÛ’% ²ÌGü%†Î#`‡±Ø1²­ì·;“‚@ Ek~°L—+²´ ëz¶g÷yéùhšjDú®eZzÛÑ ûÊ‘ê²0²0l"RN&Lfó‘uG²ÝïBpåÊ ÑYêÃØ ­Cë1I¨«ŠùrÎjµ¢ÚïØì$IÂæP±Þ( ¦ÇÇÈFÆÀ.Ø_lxn»c>Ÿ¢…Œøàéú†¶­˜ds„•¤Q£ò-IpqlÎB&H)éûѵŸ,˜L ÚªÂ{‹bTzø‘Z0F3)r’,e:ŸÑ5=BÈ‘›>T]{„ãÓk( m­1H†¦åââbü¢y–g†ú~`¿ßqqqA’(–'§„MÛ!<£`-‰´MMß´øiÁÅ„hQ!д=‡C£ªx$°s”ш(ÉÓ‚;›3Î×{êÞrüÈã”Ó)Áf·åæ›71>0ÍRR¢•è!ŒÛ+3â³sØ®'ŠÔ$4MÃfsAÝ6¬×눨€Ò¥Æ ºëFGý•$#MSò<€G×uЊ G§WX!Ô(åy:ŠÖ†ŽT3öX‰öÞ£´f±˜#3”`GQMß÷¨Ä0Ë' #ggw躎ùt‚1©Æ˜«µD]¶…(™Î–yJU.áP’ˆ ±‘ÕÑ1*-FX¥k0"#UŠ£Õ‚¾Þ“f9E™“§:¸R"¥FËÑúa¨F$5Æ4ýt:e2-HÍ8þÏ{Oˆ‘¶i0JaLÂÑQAšæøˆ’<ãÉ'Ÿ$/ ^¿}›Mss™LBÛÕܹY¡//ÕÐÔ#¢–$t}µörÞLÛq¨š¦&,gˆð@ãÖMš¦Â[ǤÌAjˆÄ€š(RiꪥíjÖë5óù“\¹r…ÞzúÁ±8^°ZÓV5»³3.6kRFDò´À9ÇöbMŒ~l²ntÖuía»£wv„d‰Ü¹s—ÝfËr5g1)GDߺ‘ç`¤D+5ÆìÃŽ4/ˆA°<:ÁHÅÙý ö»Š!zÒ<ãÚ#WY.V¼þÊ ìeBëâÛ…¸~ý:'ÇWèÛÏ ““§ö]?î¸z|R¢ÇÃÝ/ý&O>vÂ?{ýÇÇ ¾üÆë×¹Æî°åÚéŠ,˘>ñõØá‚‹^fúî÷“è=g/~™+_ÿ-ô÷_à =»í–ͽ»ì3Á³ŸþÕfÃ7|ûŸ†BD¸õEÞ<ßðîw}ŸûÜ3¼ÿ[?ˆv^s|ú1 r<%žòÝߊžó?Ëô_Ï3Ÿú4GóŒÃn>ðþ÷¿‡³{÷˜hÁS׎8>>E=~žäJwüï$I/ø: Ù{ßKkÞxí5yâ:Oν›÷84–ùrÉd:e2Ót–[÷6T6òÂ÷Xï·Ü{ú3 /~’ä}ß' ÌËoþ·^üêñ¯çÑÇ®ó…gžá¹/=ÇêxÁññ1ó÷|€4Íxáÿ@’¤l5ïüöïäW~ùÓ¬›šßøí§ŸüØ/ÆÞ:~ý£ÿ”[·ïsu>e:ðì /rvïßú‡ÿeö› Þ¸}Ÿè«å’¡ï±Ö1ÉSvUƒÉRÞùøã¼øòK|àÀv oÞ»Ç7}ã7¢„Ä EuqÆK/™óí!%1þâ÷ÿg¼ö¥§™L§¼úÊ—yñ•$&áÕ[ç­˜Z%%ë×_B&Ã`9t–åJqzí*÷ïÝã™g¾D^äl«žYª8ßÐ""ÔÎc´Ä‡HÝ÷œž>Ê«7osíÚ£ØÞ¼{Î+¯ÜàÊ•c^¿u›¦i!âC`¶Ì¹ñÂó\4ŽWn¾„°<¹Æ¯ßÄ ‰в(¿ô³?Ÿÿâ3|êÓŸa¿¹`ZŽêÈa°8kB£@I‰·1x´QøF«Qg*%y’0_,9ì4>ÐÔ5©›Š4M/Q²Ña>Wqz´©hš–ªn‰Îbc@kƒT ÇË9Z Žè"G“ªë˜g)“YIž—¥qBb }Oß·dEJ9›Òö ‡]E°i9c:›SYÖÛ gœÑ -“©aRäŸ1ŸN˜M º®Ã¹¡Gà|6_RU£VÆîð,+H´“…"˸võ*ejP—i“”£ä[ ·ŽèÁ_’Úʤ˜,§±Ž $ŽH?XÜfGÝôƒCiM& ¤bŒ&%I2´4x[ð„ÞÒVãšÕ¡Á ¡Fä,¸H¯4ºkj¤,s|W3ÔîrÆ‚CÁrZ’L5}564δֵ&)JWQw-»í}öuÃÉÕkLæ3†a¥Ì&AEß?2žR ²"£ëv» ë‹=Bim°½Ck;ªòªºÆY‹”£°f¿ß_6›ŽœÇ,+P&¡ïG©S1‚lVÇG\½ö7^|™óÛwÙïG~x¾œ‘çù%'—}À¶CïFüøÏ U¬ëšõvCžMYd¹X U¡®ÐJbˆTUu=Åd,~B#ÕÚÖ´uÅùùó£c¤LP—‡~z¶» ƒíY¬æ”‹‹Å„<ÏqqÂt:E M³;°ßí¨ª-182¥±ý@Ó¶¸Bj¬LtÂt¶ Mslˆè$187°ßm4øEÁ~·#Ø;tØÁ3[ÌAJÚa`8t–rqvŽwc prr46ËHur¸DÈ®œr||Êú|ó_|†xˆtCõIfHÒœã“k<öÅ~×`»žaptý~”1\  q6æWóœ;·Þ¤ï:f‹9‹Õ1&M¸yç.›jp–Tò4áÚÉ1ËÙt”ö-Ñw¸ÎÑ«ÈÅù=ìг>»`½>g³±í~hÉ'9WN¯ñÈõÇYÌxíµ7¸wû‡ª¢ë›X Áá%8‹R‚¶m9=¹ÊñrÁúìœÝfËB.щÁúQ6Zfù8íѵH£ÐJPíw#©­&'Ö‡-÷nßuØl68k Œú~#R•`»Nw$J³X,È‹”Íf¼ºëZBðh)ÙU5X¯×Dçq.Ð[Çí»÷©zJ"¤bµXáò’æ°'Ušà-›Í¬X­fÄ Øì4‡˜Næœ/pÖ2-FM£.áΛw9Ókʲäꕆ¡#Kõï´­i­\Ïn»Aëä^5ÆH–e¬·ã¹É|Æb±D)É|±Äñ}G°-$:M(‹‚ÕbIÛ Xë9==5`iŠ·–4ÉXSW=û}E߬Ï/0J‘&Wbz)ÊèÚ=™Lhê »4a±˜‘gŘ5‡ˆsIžõ gëÍ¢ Atž þwÕ.Î9’$¹dï RBš”¥À{G™§Ä0JïTô¬æ%yjX_ì‘1’ƒÄCt—½$=}S£óbìYÊÒt¼UJÒÔ;¢óÔõa\P ²dìqº¶Æµ ÛíÛ·Xk1f„JƱå!4RgPJ¢” nkv› CÛ0_ž „FÉ@–*"–ÃaC”‘ùblYo.FÝŒõ~,Rº!-‰¹ èÊS×-:Mxô‘+¬Ž.g ¶x?Ö-ëÝö²3g‰É2ê¦Ç³Gét$h¦s#pöÀzÝ8ÐÒT[BÔM;²ìþ²ëÌŽ ÙÞõ¤©A‡©ªQ ‚' E]×øèÆæ?Ȳ„YYHy‰Ug#~} gh­É³“¦ Ö38K¢ i’1›Í°®åPYkAIê®fpãPdÛÙQYl$1jˆžyš’­ŽÆK"xˆQP·ûª¦í[Ò<áÑG®rr´"Õ)vQ“çF«fcᾘ/ÆQDR$´]…J$ûjǽ»·Ùm/¨ë=>ØQ^k¼dY2vÜ&ƒsH­X­æHÃС•R(5Ò »‹5ÛÝ–vè™LKNOY±Z-I¤b{±fè,Ûa Ðö£ôôô”²Ìé:­"ž¶­2ÐÖ;îܹђããSò|dS³›‹5‡ínÌ…ð\žñ¯ÐZJ9NŠ2£¤iËå’'ž|‹Å}©å“—µ»¡§ë:v‡šºi‘J0NÙív#Ø£5˜NJ¢#Ëù‚,Ñ<ñÄãÌæ’dÔÎ4ÕÖb ø0ˆ8‰"Œ’Ó`Ç©QÖãã‚ÅjÎé•+¬V+ÒDŽ"ž®§wÝxf¬e_5ôƒe2Ÿã6b¤m[¤””iN>`½£i¢„$!zÇÅùùØ&䚦a·ÝŒÀeª‰2=FaãˆkGt?ôt}GÕVèD±Z]¥œ–ˆ ´”ômCߌA<«ã#Z;v9äiv©šw¸ï[dªˆŒ-2DÜ`qCÇÖ ÃÀ0tÔõ®©Éó“”$É(òç<z|ÄÖãPX]Ræ#hc.['»Ká\ dEÉbuDݳ@&“‚h-}Ûà­åP×Äó3Ò|Ô÷'Z3ô=ap•`;;ê±uNHZ$㔡GÝÖäR`n­E‡àIÒ„Õj‰&’ȈR‚cèFá!€Ôxï94‚””“³Ù £%ëØëùËfjUÓ£µ¦ÿ/UoÖk[vžç=£›íêöÚÍé«QU±È"YÉPr“²à(e'¡ÈI€ŽN‘?‘«öE' ,$ŽìزDXi‹M‘¬æTsªêôÍ>gïµW?û9ÆÈŘgÓ¹¨»ª]«›c|Íû>¯ï™§¤i 2ŒS:öÄ‚>xWZK$ £Ñ˜,Q5mëÐQœ×ªïh˶o)ÊáÃ9cê¶§ï]Ð:ËxöJ)ÚªâÜvìö\×Ç)‰‰ÑéÑõžÉhÄ|vöÉuZYÛà¬ÄuÁ(#…ÆÄ9Q”PT «åïAgY†ÐEQÒ7»Ý†4ã6ab”lË=Úğ̸~ý:'''垺ÜQ×%»Ý.ŒnÓqb.)" :-ï=›Í†Ý¾¤÷á-UUÓ7 R{Ôš0Ÿe moYíÖÔMÅv½¢Ø¬Ã~N€1Š$‰0JÓu ›]Ab"ÌT²Ý®Yo7TM‡”2¢) I"òÑ„8²—¶m‘R“e#t45dGs’ÊrϘMò S !$~þ#òQÎÇwîñÕ·oqúbAQ–\=šrvvÁÉlÄõ«ÇLÿòocÔŽöé)É+ß ®žâ>ø”Wÿ½¿Š(–´Û%u-xqqÁk7oòèÉ}")øßý;(-1FãÀÅóǼúî·ùð§ðÊ7ÞD ‘qãÆëHcË ®ø’äoã½çŧ?çÕ¯¿ÃƒO?Cúš³ó%Z)ÞýÚ›<|p‘ñ|õµ«ž¾ñ5¼¨Í£Þx“¦R¼i7ÿý¿JùÅOùðƒ3¾þæ-Þ}ûu~ôÃsu’ð·ÿ÷ˆ_ûM³¤oÏùâó%×F1«‡X<_’ÙiŒ†Å¤høôïñp±eñÅ8ÿúÿ–bU°.Zœ6쪊¢®9[®yô윲‡'§Ô]KýÙOàÞ{dïü'H)ÐÑG¿ñ»´_üõÚ·xó+orç‹;Üþäc&‡#æ‡3¾þmf³)Ÿüó‚÷ŽÅfË·þ³¿Ë{~N¯à—жm…Ÿ¿ÊgÿâÿålSQ699*8ý7ï±Þ—XŒ§÷Rµ-³ƒ)§ç ŒŽhüòîSî<_òÆk¯òÅçïñëßZÓ4%_|q—o½ûMF³CÄêÇì.ÎXõ‚³‹ÎYºNðWž>çìî8üÊ»üøûïñ¸2<þÇÿ+ ê{>üøc´Eñüá+Y¯wTIÇ­[·xýÍ·Xn÷|xû¤’ØÞ“$1EQ‰µ ­{„14MÃz·çèä˜g§§\»rD/6»ŠO¿ü%óƒ Ÿyºj‚ÿÎyf£”÷öcÚºb½ÙGŠ£“+ÜþäKª²¡öŽQ6BüÓø?û>¼Íí?Âõ=o¼~‹I>BIèÛ–Q#¤¦@k©ª"m@g}Ñ‹ ø5:2€£ŒÜ¿÷%Õ¾ Íb„–CIoƒËZ¬¸sc ذݚNGx,º®[lo98˜’ÇßþÚWç#ÎÏ_pvþœ®oˆ"M×ôÁÔgèApÖ4MàxA׆.PhK–j…ŠÄ°f%JÅeQ°ß쨆ۦsÁD3šŽ˜ÍfŒF9I…ba³YcŒæää„T "#hª MµÃ÷}`I ý†C¡húæRÁë}p•’ªi@h–ë5¾ë¨ê¥ ZGaö'‚²Î;‡D1És˜LH’„¶­.Ç/ZJÉt2‚qŠk ‹çô¶£( ¬h1Æ „C"QRR–uÕ> ‚\­‡åNïèm îµm°Ž¶ñ$±Fëˆ8NXÙÅpÇ"¢4âð舃£¤‡ÍÖþJuýú žŸ>eqöŒýú‚q¢p¶£,Kº®a2™ †ìv{º®ÃöAž"f6“¥ J\ï‚´[Å—c<ïm0”¦#¼w(eM¦©ƒ[¢©;–k„ï)ÊMSQ×-:Ï3À³ßí)Š탄½i{š¶%n:¢(Âv–²Ü±ßA鑤/¡IdyB–ÂíÖbâ˜,Ÿ "Ãf³£oK¤ì÷%u[Ñw.x¤@*ƒÒÁf³¡o+–çì÷[š°¹}'tQL”„«n~¤¨Ëý¥ªC!©ë`¤OâŒ$ ¾b”DˆòÔCi%1Tõßý¾óç}[³/ zgYn6$qÆh”’¦9:Ög±ÿÎïÏõmâÅDIJUĘ( ®Â44uQÒw! I6 C£k™ Š8ZÔž Ò´®a»_³¯«°íô!G¤iL”$8<  Çxø›ÚHfã “<ãúÕ בŒ7)‚²Ü9G݆QFׄªôW‘Q ƨ¡–$ILß+pï¡,KžfÈë½C 9àz“ɘãޝ\c½^#„ ¬l’p¶-™Íf¬»ÝnéÛàQZã½¥m:ü,dûž`X à:ëƒÞß(=ø/í€#R´mÏf[†UBst|…8Ž©‹1s½÷ıa:Ë‘ÊadÐnUUÁ¾ ’,”¢ë^×U~'}‡ÀÑõ ûÝn4Æ/HŒ ¢FçRCÝ´ƒq9§}ïèœÅIÅx2ç×Þú*‘ÒX4¢(b6ÊOÂ&_"躽Ûí©ê–ºlhª†Y>%Šƒ GŠP -œ MSL$ðô£†¥¶CIA$%ÆD kë ÔTçŠH ?ã Þl©»À3ÌF“ ¦Ó q”PëÍ ÝõgIšdLÆaÖÔÁ5™Ì888 iži€m7 ÞHï: ö5/œ°4õž¾3ÁŽ„£÷vÐ(g(e¨ËŠ$ î Üô— L¥ÎK !'%$I„õý¥Ô™¾·xÑ‘f½íyöè!çƒM<ìYõ`ÞWã±H¥»fG×ulÖ[Î_œqãÕ›%Q^±+ªð»¾£iÛà– é=uú‘ñt†sá÷€—5 ЄGУ½ÂŠz‡!&Q(Ò;òN”$ÏF¤iÎz½Å:AU¶TeÁ‹óÂò(¡*K´15L¥lV]u]GóÙ! !†"CâF’„¶.+<–dpz/Àû9Öê2ÆA*…è=·§’8¡Šš|2Eꌴ®(Û†²hÁ*Ú¦AçG9óæ ­2ôÕ9Óé ¼ òÏÉxÌóO~F–Ÿþà=^ý:›F ^}õeQpóÊ%%ù+oƒ_ÓgqvÆ‹Ϲvý·ßÿZGüæßø}²lŒ’šò‹óÑyû›_áÎ/~ÁÛßûM´”)×®¿4í˜y½EÜú&ÎZÊ'wà×^ç½þ,†õjÎñÎ7¾ÆjqF¢5¯_™“æcÌ+'ÄÉ[X½G½õUú&a/Jf¯¿†²ãöÓ=7ަ\ŸOøÙOÉh’òûÿÅÎôë¿É•“„(v¼¿ÿœ<‰8þ‚Õ¢b)¤’`ŸL×T¼÷ƒpçñ žô#zëø—úg<{tÊbS‘ÌHóŒÉÁ5ŠÓ垪‡/ŸœS{Vý„þ³‹y믇§]0ýÖï°ûðOiŽÞâÆ­[<ºÿGžråúU¦“íÉ«t}Ï{ø4uÍó³oýõßã§?û˜Ê÷üøçï#~ðGÿ»ïüäû£ǧ$Jæ#‹ º¾åï¾ËÃxzúlÏüäé]àÀEYµ˜Hñúë|úÙg|÷»ßÁ·5wî>æ›ß|‹ƒÙNiÖ‹ ?zDQwTuÍùbÃõ÷þ.«gyãÍ7¹{÷.Ÿ}ü N—OQD¤@ °tdt€/¨¬àæ|Îáñ>ýø#>úð6ZK,ŠÑ8¡jZ¤GC"×÷´ÎrëÖ«œŸ/™ÎñX6ûš/}Ê•ù”;ŸßÃöž8Ï(:˜Ì¦<{øÛ·|üÙ( ミ߽‡mzk98ž#þèý/þù³SÎNO©ö;Ì-“& m[Ó4iš2?˜iE¹ßÑTE˜‰€Jþ ·áz¶û½µ¨ÓuqØHÆÄaÀ®Ú²,ãúk´uÇü’¦Xã¼%2i@ Y籊Þ9´kÆ¢‡º*(ËÛ÷¤F#GYè?|6˜ó:œå™Ô: ]út‘Åi°X¶m‹QuÊ|“e»”’(3Œ¦#Ú(H•›ÛvÁGÉÑö-m×¢¿l/%ñqœ†©jo‘B£´ ‰3â,|2uìàÎ÷¸¶¦³ž›WN¸qãF ÕŸ/¨WUY ‹ÃÒôÍ@¿±±AOÓÖFKŒ–¤Y„Ž’1@D´Ò¨A~¼ÛÈhœ3ÍϦÔEI×{„—ÄQŒT …$R“åá YI±ï8_-9¾z‹¢qTmȧ3ò±Ø =¶mÙ­7\\¬(öå11¤©â`~†Þ‡;TØ=JÇÔuØÏ™H18˜Í‚²Ü7ëÇ_im[Šr‘]ƒB%i\QîKΟ¿ ëÂLçúõëH§§§ôý–¶±”eÉÙés:dyˈc <ÝwÎÚ—:kqÃ!ŽÍwè(wÛ ¦è¬ v’D` ]&¥½íI3Cš0™¦x<»õI’ HÄ+¸X®/}¤Mt ‡—Š®·¸¥Û¶¹ÔQ#Àc1‘"IGÁI-a»Ýo¦ë/‡FZG8ß³Ýç2E+1äkÒX±Ùb^_׳xqÆz·çüüœ®w\½zÀñáJ ê²Âõ-ZL”ÒÙ–ª®ÂøMI xð„ Lð^…O˶ض½äK¦XEQP–û¡EˆH#„ƒ¶E(Mž²(bš§$‘a³+èê* …†øë¾ïQRc”'KbÚ^’GTUž¬iXN IDAT¨çœÇz"ô'¡ªX2œôtÐ÷-UÕ!D€Çö}‹Q*ŒÏ¤ÄhE×5ø€–¦)JBÓÔh-9>>Æ  8–çoÉ"4²„Fj4ãphç ï-eüÑ»àœC*°.ô¨&NøËó¯.ÞZÒÁ¾¦¤ 66¡ñʃu4M9´ŽòQ@™+F*ÏÏxòø!ÓHJÚ²¥ØDZR×%JJ\ß"DȳƒÀ&R‘Béˆ81mô×:Hꌒø(B¦«R‘OÆøÞb­aâILd4YqýÖM®^=AÝœÛ: Î_Ò”_æ.i©BÅ'øº¥Ä† ‚ðdY¸7ågc³ßa…Òš|4o1Jfe£å%5ªiª°œަ©`' ØÓôû²`±<çbqÆ~¹¤)¶Hçܳ ±Òåbp=–á@ ÝI‰IbÆIôXÞ#¦mk”JI²8¼xáÑœ³l÷ûýž4En]–x!(Šj(tQÓ75ï_ðøá¼íÐÂãmG¢ƒ CK±‰™Œ&T»-^,-‡•©ôCüBÕÔ—¼¢É(#ÏS,k;¤Í¿”šÝnC×·œ/ÎÈÊŒ££#"S·Ý¯$'ixS‰‘ˆAÇímXuè$¾| ´‰"Ò4#Ïrúº !mG¢†`Ggiꆪ©°Ö’Æ Y2F‰l­%U6òÇW¯ PH¢ _¦ÅTU…a?Ÿ‡_›À–³àòÀvœÓ†’O‡WêhšvxwØ¥)ÄåvÈY?üá_­YƒÚ¡"Ã(ÍÙ–ŽH³˜ ÁvIï¡ëQª™ä9mÑ2è… ŠÎ—C‹G Á’&NÐJ º¾ ‹”¦¡íj<#õ° #\hæ$Ë.÷iB¾ªIµ¤s–õzЧQج«(Bua#f9‡‡‡ì÷{v»I¬ˆœ!Ò’(Ö&‰iû L:ÊóP–ó©¿6$ƒæª¨‚Èp4 ZMÇŒ’ï\Xþi—a`¾X,¸¸Xp¶8#KCÕ[KY5x$ùx„Ž e]±\.8˜±VãâxxCÁ„úR¼aLX]hç=bÀX%qÆÑÁ˜¶m骉¼8pCL«·ô½Âú›kšŠåfEQ!‘èà€l”¡ý<><áµ7ÞDˆ—›nMo[`ð•Æ%†®ëX.—AÍcFõœ™øÞq8Ÿ 9$Á.ôü“Ÿ2‰¦üÉŸÀ¯^e»Z‘¤)¯¿þ*Û톃qŒž[ïü]sFùà!Ço¾KœÞ¾Ã·¿ÇØT›%›åŠó'˜% ÷ïÞÃu-¿ùŸþ—mPZ#ŸÂíŸðη¿ÇíÛïóî_úM4"áÚÕׂ£®˜µ+üëß Žb¶÷>"{÷›|öþ/™$‚‹Åe ï¼ù Å~Ë(¼qã˜$MáæM¼‹.*ÈÞ|“8Zr­)Ñ_y s~—Å‹snN9úÎ7ùÑŸýnÎÇüöïüuÔw@”¶ÿ%Bþô‡?fqzÁj×0=úòEÃÏ.Ø•%ëÛ¿À}þ’¯þÇx½‘|í·Ø¾ÿ'pý®Þ¸ÎÏþï¿ÿù$e6bn½ÞóÑ?ýœulö%ßý½¿Ï/~ñ%¥õ¼ÿÉ=4}ƒ<~{ßÿ>绚}}ÊÁxÇÿâç¬×k®ÞºA’Æ<~~NßZg|òɧÔ}OVT\ìj>{zÆk×®ñÙgŸò‹Š¶Üsçî=¾úÎÛŒGSªÏ? Ú¬9Ý7,–˹P¶¼òÏxq÷3n~ó{|ðƒ_ò`'xþ¿ý#È*»ªE«8cýø.&ámOë%³é”ñì€ÞÿŸ|ü ÚhvûšQ³ÙíÙWÖ9vMGf Ȉ^H®ßz'/–ÌæôN±Þ·Ü{ô9¯¾Rqçî=6«-Ò»pÞF‚ûw>aßYŸ~A%ÌO®óäÙ ”IH¢ˆùáâ_þãÿÕßùìž>~„tއó•à‚Yk„£4ÂæeYWt®Þ¼ÁÉkDQÄòbų'qmÏfuA]×\½q•££9M×Reð «°oö/Ù2R[%˜ž “1³ƒCòSÃ,g<3ÏÈóFä\ÏÅz^óíï|+WoR65‹Å‹Å‚ºhÐFÒ6a™¤»¾¥íz×c…EGŠ8ŠCµl-z»g<ΙͧL&(<§§Oi;‹DxžÞÎ:Ú¾Ç$†ÈD¸Ö#}Î¥³É/@™„æð脃ƒ9ÝbR&¿½d:`”²—KeGHÓ6qJ6Ijà˜LF¤yj´£#Òa©ÝÖuW#Œ":ïH’­%R°v]5”û !IB2ÇhJ‘Ö#£Øï‚~µm°¾ ç¡ïÁ:ÒùhÊõ¯r||ÌÓ§O9==%Kb®\¹Âd” îo…(¹yžÒ¶-‹ósg Lœ¤)7nÜ@k¥hë†}¹¤kk"&Z{’Hqýä˜r·ãtw†m-±1˜tÊòâ}o©ûŽ]Y!EÄdvŒê$FB³Òó#<&yžÓv/Aa-ižs|G®kY¬–¼x¾¤sžã““ 4Fžz¿§kk®‘å1ø†j·b¿Ù°ßí¸8?CJÍh}ÌÝf<“Ž'x%e‹Ôšy>"¿–r¶XrºXPÕ»6ÄÆÒÔ%Å~‹ ¥íÒ0X¯)÷E ‚êˆ}QaÁñ•Læd“)›¢`¹]#PìŠ=‹sæòÔp~þ‚}HQ–#”¤é½© ¶Ë-ZJe‚g ®(¢w/}o⻢äñóg¸®'BÐX‰—V¨Ëd Æ£Q&a<›a• $k™NÇtõ›ÍŠHÃryAç‚ïæ+¯¤cŠ$Î0ÖË%>f»^2ÍF\¹~ƒãòÉ-¥B*Âæãa¿Û{<:I™ÂRe·Ûà‘xôûZiœ‡óó Š¶ÆK°¶%M3&“ Þõ|~çSvÛQa‚”èðí² ƒËÉŒÃÃCŠ%“É„+‡s®\»J6šà¥BK¥^ðЦ§·‹¡®-Jöhç3´1uH«Ê’,TmÅvµBÆ‚Ùü€Q>Áû`ÀÒ‘FhA’‡ÑI¼Ðà%Þz´Ž˜ÍpÚ¦a6?^×ë5¥¥L»£6)ÊmAY•hi2¦Ó&Ž˜A- É“Gilo{ÊÍŽHyê¢$Í&(-¹yó&QœÛBˆ°EW1R^®ï÷{Ò4Ä ^4 ç‹À鲞£+'á+özkñ¢, ¡wiq Êè;t¦9ÓÙ­òÙb-‘À`h·[„nILÂ|2&ztÙëíŽÃù„ñx¼ƒ7¾(ŠAj*/%òBx¤‘¥a½CAšfX¸‚×oÞ@kMÛYVË%,å0B±+ âÕ†$9#ýË«0€Ú­ ’l•ã2ë¸X¬qZ‘&\fDJ¨÷Ô¿£• èû–Õ.(Úu–$Ÿp¶ÇÄB”¦·ÅR×5mUþÇ>¨ÓŠ¢`·ÛkÖ!¡ïÝÐ`…yvš¦ä£ :ŠRV€ç9YœÒwŽVHl×㬧«;L˜´š ÷ìûAäêyüàáàó$y6lCÝàÉì¨J ]‡Š ãYèâ¬õBÜðj½R'£ £Éô’ÆRUÅPyÇÆP®÷TEI$ut6™2™Íе/è Ôh|2A¤)…ÄÚL9ýü6ªšðü³?æ_;f»-QFóú­«lw7NÉ”èê›”ûgìï?btõu’QÍò˽ó—ÑíŽ~ýœç§/øâþ§S>ºýã4å·~ÿïâ´FF‚ììsñîðòø—·yõí7ÐRÆ\¹ò ÂGØrÁ¨\¿ñ]´6<½ýcæ·nr÷ömŒì8;[aŒæ×¿ùUÖë%G“”o½ý:ùhBst“²x‹ÿ#ô+·˜Mö¼",“wÞÁ¼¸Ã—_.ùÊÍ«¼vrÈ?ÿgÌX9þÎïý-N¾ñu¤¨vÍ{·fO?ýŒO>¼Ã[oþ²wžæÉ”Å‚÷~ôCž­ v?ÿòOþ5§ž³ÜµŒŽŽˆF#¢,gSÔÜ}øœå¾æ‹ûOÙîvl?ýѓɿþ7›¹Â½ú=?û#Ú+_áú­ܾ}›nÌáÉ!ÇÇǘWÞïÿ_ÿç,«Íž¯ÿÍÿ†?û‹8]^ðÏÿôˆý«âÛÞó“ïŸg/Ìò„É쀇³Ú¬øæ·¾ÅÙù9ŸžÒ75ó£Cp!fõè`B×9Ldxã•WxÿƒøÆ×ß¡-w|qï ï¼óÓ²Ù!å~ÇgŸ~ÆÅj‹µŽåÅ–ÿîüìŸ?âà`ÆÏîðèá#â<çÞ“sʶ#4Zš”öìó«×Yì ¬4Ìgdã Ÿö Ë‹%RÚÞ“å9½-5Þ¶¬wYYWë W®\g±XsýÆ5¦“5»²áÃÏÞ㵛׸ÿð”ºnAi¬‡ÙÑŒ§îá]Ï“³»ØÞ2><âéós”4dyµã9âßþñÿíwû‚¢ð}iÊÅzÅv»!¸võ*Y–°ÙlX.àÖvì7[ž>}JµÝ3™L8˜LÑZ3>˜%†ÍfÃ;w¨ªŠ«×o2ž'NH¦“å`O?˜lj¹Û“ç9W®\e2™ UÄh4 {Û68ëðXڶƶ Øž²©¹8ô³1FkFYÆ~¿g½Þ²x~Ƴ§Ï©‡6@86Š®ì³³3žá`:½LžÐF‡±±ÛQ{’çºÎ²÷ŽÝ~G½ß±Ý¬£#I˜L§Ìç3&“Zkžf2™0ŸÏÃò[)\oiªfX‚+íC°ë{$ž‹óÏž= ³’ºXm’l”3ŸÏÃ’OkzkOÇ\ó×C¯sDÚŽÆ ­µ8/0Q‚!§ûe @b"f“ ‡‡‡L&bchª–ÝnC[‡¼nm]Àª4MM[•\,˜!C–uŒP’¶oØ—»ÐcôA{ðr¤¤‰ª"4ÿ ̘—ÉV®ëI¢P z Ø€ã¯ë £9˜Ÿ ãŒ²·LY–”EŽãÇ5T—4MtéœÑÚ€‚ TPa¼¬†Ž®2›edYNšçl6V«‹¸æ=j2D`iš@KÆ•\Øæ‡~\ÉÐ*@0ÞÑT5uÕ¢M%QSlÃyhŒ¾ ‹êûÀƒ‰â”4¡UP!Ù('MƃY«¡oƒˆb·[ ë®nJ¼—ÿ.’R†£cöÛ‚ª¨©‹2Xà¾=/Eè‹ã8œlU†…âð:ï1F“)GG'L§Sú® Iõa˜ tiÎ[Ûd”iElB´‡·me»Þཧ¬+tdÐhzúËL”¾ëˆ¸v×ÚIøR"EI’ @œôcˆÓ„|4"Žcú>Ò,E©p‡wm7\‡`¢7çŒF#ÚºÃ^ s5e]ñìù)^ŠÐŒ)‰¶ÎÛ©*s ˜—Z†nøÄš¦A(E–†bãß¼ï{–Ëe˜¬ZK×W$ÉIÈ}pŽ³Õ ž®4;àQÅnOY4´mPº½RYkp>O§SL'd ˆ:IS¢8F)Mç%´‰Q^ã|ó«]…ßÒz½æb± oHJŽNŽ/UFÎí:Š:¬S…4uKÝîñf³R©Ë¯TK5$·¬A=±uY†°Q(©0:¢3Íà6Áí% Íâ`©µ!>p·Ýrq± (J²|L§\»v¢Ø]ƹÕU‹ð…ÀY‡TK&N˜ÌæáR¡ŒëÒTk{|Y…I›÷¸6€ãµf3:è¤H’;à¹DQMÙP–{ª² KRæ³²ñ„$ko×1ͧ4ûЦ®é»n ‘yz^´lWë°â2Afõ2ÃÓ BÜ’zZÊ€öÞA6L"ƒ·BH„!ÆR© ´mkª¢Äö–xš2›Í˜ÎIòiž„¤ §(7%ž¢kŒŠPZÓDÈbä}yž#¼Ä:‡Câ¼éª]4cíÏä y7]ï‚‹FI„Šp¾¥ëúÀ+ï@ùàÀ™'H£98˜óÚ›_a|pH:ž3™_a÷ôyñ£¿x)÷îÝåÑ£GtMÅÓ‡˜D‚ˆžøøBW4ÏŸpðÆ;LÕ‹'Üøúw™¨CG»Ýpñâ1£XðäÁ—ôû¿þ×~‡Éá!Ñ('Z}ÉÝ/ï𕯽ͣGøæ_úÚºˆkW_C)-vœøõê·°]Çùç¿@}ý|øÓŸ0Ë#вīˆ›Ç3ÎÞ%Ës^;™1?<¤>:B©7°nMô•·±}Æ-×2ûÚ×à™çþ{Ž^»É¯\áϾÿç\?ñ»ëo’¼ñ6Z5àW|y·àã /ßçÙƒg¤}‹ôÞÑ<ýÛÖÜþÙOx´Ø°úò@ðÿü‹ïóäþS6EÏì脃ùœ£“# sïtɾu|ñìœåzųŸýö³}õ?žÌ)£oþ6›÷ÿ\‡_{ë îß»ËÇ}Êì`ÆñÑé_G)ÅGô"¥d¹Ýñëûïñþ‡wé”äÇ¿øñÃ?þCïüüÏÿœg‹ ²ÈKÁç_|ÉùÙ9ßúÞw)6žœ]`­ãøäˆíê‚í¾àd>EJƒ‚WNxú씿ò—~“íbÁíOïðî»ßà`zH:Ñl7|ôñ§<qæÚEËû?ü}¾äøøˆw¿äî£ÇÄqÂý'çx¥%1°zò“誧lª†[׎xóí·éûŽû_ÞÇÄûªcœÇl÷%EÝR”%gB…0)½åúõW¸÷è)³É:ÊØV_Üÿˆ7®q÷þ#v»}ÀvXH'9¾¸CÑZž¼øŒØޝÞâÑ£GX/ð]O<#þøÿÀ߻ӧOiÊ‚ãÃéå´Ùn)Š‚Ùl>y†©þ~Ëjµ Cðñ˜Ñh2P}¶³ØÎli×Ñ4An\Œö’/|åÊ„¬V«Ëá“”’$.iáÌ41<ÖÒ;¦Ó)TMIÙVä*'gdqFUUÔ²e<žVÑгDQL'¬..è»ÐÉuCÕEw–¦mèÛ°³Ë²püÛ}Ó"E ¾öz'ðÎ…ž$Ë2Ê8FÞóžÍ® m[f³óù,ëѺ¨GFѯâ~»ž¦lÀ ú¶Ã Ñ¿J©áÅ…bã%m¥ª*ÎÎÎÂ\p¿¿„ñ!.sOªt›ÀUP ”ÆõžívËbyЇ—«Ó¶½,2AGéeBc]‹DEÉ%0LJý+ëy$‰Ó=Ø@^~µÒC–e—†˜C)Âu¨“8!MR”Ò´.À¸œ€ëÉA2k›€¸êºÀÂôƒ{V걨ã“æ²ÝôuEÛ†klÛX[ IDAT°Š^æå¨a¹xJ’øåLgxóu=diËPë—˜ ïCÓ]W é8$²ä“qøúš’õnG߅̦4I.±Vm1Z121];b³Úâ+yÙ3<Â’ â0 }‰Ë2!«?ý”e@iš}ý2»wëÝàêU®s~XgIš¶'ÍÃÖ3ÏóðUõ ÖªC6“Pd(­Ô0š‘—w®Öœ`wa×6áÛ¶!´>MÓðß9ÇUÒ¥4®Ñ‘¡ò<ͯçcfG‡Œ² cÆ „·t²žd©íðâe¶á`µp–~ ìdÙ(pá¤F(Ž^ „*Ú{ô°ÞSÕaçç]¨Gµ /N¸Øº®Ú¶Ãáô KÃ?£mFZ¬ƒ®n‰ ¤[!(š–ݾ N"LdÐ]N!¥c6BÄptxïi»Ž}›mÓ\9ÅÿWÜ›ýÚ–í÷]ŸÑÌnµ{ïÓT_÷VÝr—ÛØŽ!!ò€OAŠ‚þ xÈ Ñ*'26‰Û±ÜݦîõíªêVÕ9ušÝ­µf?:~cÍS~@ø:žÒ~©³ëœ¹æsŒßïûû6]‡)d)UEÉ©ð>P5kI6Øíw¼õÎ;<¼¼àr·O˜q¤Ÿå/ñ.Ðv“ÇjºŒ“°$µÖbѲÝâÖÆÓ„Ÿ ]$9I´–áÊÝÍ *^ˆÐ>/تª°1šÕºFk9ŠŒ1¬×ëìûQ/~˜*!qëçu彨â¿ì‡ËמõRrö7h̲'fe­é‡ž»û{^¼¼Ûí­Œ0„ššlÖiɵF1«sø§b&œ *BŠLn^òMH‘à¤$vù¦æóɤ䦷ë Ó‡ä¾ó)bÝ, iÓƒ=]®8v»šízƒ++’ÏqIÎÆ‘8¹E?œRbòŽ18¶;·Ú*33ó¨*6X+ŽgUb{:aµ=o³Ùïon9NÜÜÜ,hþn»‡ím nïî2®Ùív\\\HÙÞ8¦Ø‹]eÿ·¢”(Mi–ñÅz·¥®¥H펎ÚRZˆÉÍ»‹U Œ5lÖk £èÚ#‡û;^¾x†sަ‘в”õþþž²‘4ݲ]üx Ž“øqÃfÓ ¬!¤ˆËOs±Lplž¥ssæn½$±.V»uY°ª+ÙTƒÃ¹i”eÉ~Éþ⊤Æ&öû=UÙd9¸x-¸q ?µK8EU6¤¼¦òf+¯˜' ÖSf/OKYCTàƒG'ð1¼šÕï$šu컞íºÁMɇl»¼çµ×^£YmˆÙ`}yQV¤¾ãŒë:RˆŒSŸ7â$½m~hÖZêJÒu‡£ØfÐÖPÖ¸žÙB`è[BЬ*‘hÚS{bGÆqäúæ†iŠâíwÞ\\Ç”‘ü›¢˜oŽ3V]=@¯ííý‚J™Bàã³F@)%FQPhún¬W‘:OQ·»5)Ï[꺖õ[Dv½/i† «î!ûdÙí¶<~üˆ¦ihÛŽïüίc݉ô­ùàý·9”UÃ_{ŸŽï<¾äæå ìÕ›\í`úì)ë÷Í/¾û}üÜßD·/»gt77<{þŒWW|þÙgTÖòoüÇW’=RÄ\‡=yÁ/ÿÍ“?þ“oðõ_ýUlUíxóÍ @óhWònyãWÿ5¬5|û·7ú^|úËñx@•5¿ôõŸ¢;ž(¢çѶäaý&Ãåc”z ‹õÏü …~ÁWÒŒý©ŸÂÿxà“¯yïÍǼÿÖküÎ?þ=¬-ÿþ¯ý‡”ï kFàÀ÷¿â«6|þ£ïóñ÷>æþçÐEYbn~€&òÑw¿ÍÁÃݾILð;¿ÿÇÄ)A±âño‰ZaµâàŸ>¿ãÐ;¾ýÃÏ8uí÷¾ ?úCêŸýw@i’¾¤ùúßæþO~ôæÏò•÷¾Â÷¾÷]¾õ­Ù]íØl·LÞbzþøúïÑ îO-?ûïþ~ï÷¿M<¿÷‡ß@ýÉïþFò þé?üG<}qÍÕÅ–û Ÿþ”ë›~áoü c×ñã/^2W—àÄ‚Å$Ïõ‹ŒV|õÍ×ùÖ·¿Í¯üò/‰ïÖGó3?õø6lvL݉ï|÷{<}qMðÃ}ÏßùÏÿSn?ÿˆ¯}ð5n^>ãGŸ~ŽVš~ú— ²«‹šÃgŸRï/_<£f¾úöž÷>XÓ?úÁ(kqˆß®+ºnÀ¤Ht=}ß3Ÿè²æ4N¼ñÆ;|üÙSÞ|ãMBÐÜ>òCÞ~ë ~øÉiOÁGÆq¦Ü4|þñG´³çöòðjÏþáëüè‡3æv¿Ù£þø·ÿIúøÇŸðÉ?!EÏûテՆSw¤ª*öû=ýJ¶†!ÅÈíó¾ÿáwéÚ#—»=M-cˆiÎô‚<êra^l@ØçJ)lY1M/o_²Ùmùà§?`µ]1vãR¶…°ý40ç+¹ˆ IÈbc`Q(†i o[6«-MYQZTUeISV¤((¾6 ´pq¤PÈhUR”e¶ç„rÃÝÝ×××Ô+ávm·[>oŸâ2È4{/r¢°Yª(Œ^P¨èsD°1½õ¥*ØÖ+ÖµHp]ÆR†~Ìæ²6Ca)ë•Ñè¤sE“+h#S­¢(¨Šâx|(LQŒrf/ö¼.U‚… ”6bX8Ooo©ka]¶‡c–òÂM7LÌOžÉ¤ ¹–õÒzžÛFQBHÖDmHJS¯d2°ÚÔ4ëŠ~l AŒñ‚O…¥.k./. $îÜ­¬Aïã81ŒEQe/ôUS‹SmJ”u•ë.;KÕ™­Q.'s¦bŒ¡¨š5èñÙÈ©Pây©”Z¤B“žA—T•L«ºã‰¾íiÛ»ª®ÌŽ"Û͆ývÏzµ¦I‘–¬’Aˆ…#º”D3BˆX¥IF:Ædöù„™_QŸŠ¢›qó(LKS¨Pù÷SJÙQþ ä‹ýnG]V¤˜(¬¥©š/åŠHkÍ+ï™3äv朹Ðç–ñ|2X+”=ïeÁ½ÂU¶¬²vÙO½‹Ë›sW'Ä%Ñ2Á{Lö³ŒÎ39i;UþÉ@3ÖÚ… Sñ²”µ'7“´b]hÉ sb(1eIøù>÷Éçª$~k-UUc«4OØqŽKJç_Ö¤$•ŒD.ä žì<S’Ö{”‘'={iYkéÆƒYèwÞÅÅ¿HòÍâù&O4.㊔’ rܼì½ÖyÿçŽ*›×Á¼¸gÎe`312º™nèÑÖ ÑÒÿfêªl²GÙ)@ Ý¢0 z Ë!äÒŒå%óÞÓG&7Ó=ã+´à6ø @cy{åeY­Ö¯†ÍÙ#XÀñ˜&–øËtÓ¤ãò¶ò%¬&…¼…°|¥Ä]*ú€áü¤åƒØSîÞ´LÉ•E)½¼qçzÍMsfû:Ná([N¨Hf\BЉ¦YÑ4 s˜–áìíuΩ5F¤’—SbKK$B‘äïÓmœ$ää3ïäí\óüŠK ÂÌ^ Ñ9¼–©(¬„ãæ?ƹÃeCœÏûœZ^Ä3ŠZÂz#ÊÉ”B¤(,!· R”T#vm°» Mi).ö²¨cÀ˳ïüë͆ßþÝoòî;—î:LQòÎ[¢RüêÛ¯£Š‚æíŸÅpdxòú+?OŠ-Çï‡G_ÿ[øÃsbwàåó[>þü ¯?xÀ~ô}*kù[ÿÑ‚Rš&Ò§ßà‡Ÿ>ç§åoð§¿ÿÇ|ý_ÿW±¨’7Þø*Ö®a¸ãu5Q¼ÿˤ”¸ÿè[láøæüu¹¾>cä_ù™¯ñüù3q•ýJ"Ôßý )Uxý¡¿öĂׇëŸùiôÇ'·<~ïÞã¿ù›ÿ„+Ëðk¿Æú§þJõ„ùšüðÄ»+^~ôŸ}ô„¯ýˆ&i³I¾åÛøÏøüöÄéã)­å·þïÊí³[Žgµ¿ÄT5Q[^Þµüø‹[ŽsâãÏž‹å¿Oøþïa¾öoKÆvØÒüµ‹þ›¿‰y÷yïƒ÷ùð»òGú§\<ØóøñkTïýeUñíÿýïc´áöÐò×ÿ½¿ËïÿÑwéƒã·ÿÙ¢~çþ¯)¢ùÃü[}úœïüÙèÚ–¦,yòò«/wà÷ý€­¥Ó€óZ?¼"¬* ­8ŽtJö°Oo>ät<’™2“+Ê’õfƒ­J\–^ÒBdsãÄ4H?ÒõƒXç7 Öfót%DªÊ2&ÁL¼÷9¡Â”—›õÒ&"ã4‘r8OÝ0b2uÔ6»ú¡ãþtd˜'ê•ØóN£ôÉM³z•°†+Ÿc‡gôòŽõfÃ|ÀÕÕÖZ9”Z,Fç Tͺnèûrø±Õ†ÁÍižI^œïʲ­IJ/@$ÊqyH8,iQ[J]–ਡmñ³(që¦aŽ¡=a«’‹Ôëk´agއ#)Dꢔšì,q~Abóu˜fæQȳ0¿!iÙ¤O§.ó]Üâv"´P5¯ú—/ëFäˆ OæŒAžéòVÁÜ0C ˜ªÆ9Gß»…f"ôÍd f1rÐóË„²7ÎÃ8J”‚RLÓHwj)+›Ó`§¾»»C£òMÉWÝÝœº–g××¼ýÎW¨ËZ)“Ö(œèœ:TåB/ö^-)ãJɹÛlªÜ¦NÌA@wmŒèå¬"8Ç<˜ì§^åýr…Jzæâ8ç(Kù³ãñˆAl²ÚãI8 »ý–Õª¦?IZP “œ*k@ƒðî“ÏÌ$ï°l¡óDj&"Q«ÖZ6Û^q:9ïØï6ìÖB<}ú›f#K@9B $ÑI±©Vl*ÓÄÍÓ—T:!´VÄè§ŽîxÇ~¿_ì´–ÎÍ3~ž0F‚#䙨ĄUäp¸“ܺLÚ©´nš™†q_ͳgU7Ë Ï{aýŽýÀÔ÷8•Å6}×. ÏÃ00ÜY­VóëfÇ|æ´9{5Rû;7Ó eÕ Œ•@€¬Ðnê: æÌìêKÊ•Ï9Z®jjÊÒrhO¤,°¹¸¸ jVì·;ì<;Ü41Oó<³ÊĈ>ûL£ü¹1†ÂäJNw@Ɇ+3B ”•¤)ó¾ŠÜž£Óý)K1A²áS¦ºœ)ûýžãñˆ={ʼn!_°èº))EE%å½åýam¹xÔ½‘êÜ_œESgîËyö{žEŸŸúùwœ§3²·°ŠÂiÇQz)#Î{vëEi(Ĭšè.g”-xI+ª²YŒnòø™yÛc6bàLNWšIDATêº.·¥Vò>»¥ e°ºXºÃ9È` RÜÝ$]#FGðŽ”"U>G›¦¡© N§‡û;!CÄÄŃ+ 6“ËR®ýBuÎ-ëíËÈ=F¤âòÍÄÄ|Ȫ(ŽÓZt$yÍ­³[¨RÙµìy@æM;*†NŽ/ 5KJù™,4žR¢,eŠuÎÓ)Ë’ívËÅv'¨E‘)t‰„2a˜œ™9M3ÎÇåH’9ñôç$ºJ©Ìô݉»Ã5FYVëfa“Ô2^Ô¢ ijˆ™)Y”Ÿ}/&s1¢Q$¥%Ð6‰Å…™¾oq³°;ËJêÅ"ÛÕZ@+/•®4™±Xïga[EU£¦YËq£d‚ä§™)7ôÄĪ;¢è¥š‘·”vëõšz%–½6 ­÷Q 3ÁG£¨­áb¿£iÖÜZžÏXWø¦!»¸>MC”ˆh\ˆx•p“Ã6%ë•|‚÷Œã„Öva„y‚ÜZ’\:žz6› u!À“sNÎf©zFkVë—Û Ûõ†‹í޲Y1ô#›õšª,Ùï6„ìQx&b«,sSÚR˜7ÏXSRhAP§ôjÐ(ë*ù“›í„ 7ϸl*vÖ›LnÂZ“PÉ¡RNXËvhwwwpõ #dt3EEÄ(% ²|Ný€u!"ø˜D(•m\†iĦ„-3ÒŸ"Ênoîéú·×7(¥ç¼y’"u:ºqXü;λR*ï¥ãBáiŒš¦ÉsgqÐJúâÛ›¬¶¦jÐECT[ä¢ Í˜sªmF£»™FGÛöyˆ®PZSUB’ÐZ³Û‰¨˜F”ÑŒ³L6¿Ü¼+%æaòÂ¥L¹’PŸaè'æ®ÃÖ« «õŽÝþ’»ÛLÌ.P¯ ›ÝV1¢‚ňØê\ ÖuÊÜU]•bŽ­Ä÷wš¦¥ÿsÐüù&¿|³’=çªI£b¨D#/lŠÛíÛíÝážaž¨Vk¬ô#E>ŽÄ†Ô1 #e!ÖAÆ(S”!8¶'®v>ˆFQ˜/¹ãeiˆ”¦Do¤Àh³Íßv%¦‹¥–‘¯U&ïaeIS­Qq Ù‘B鈵RŽã(ÖB¹î“Ä´@2óâ¤7géÍf#õQ9ÚUÞPXnV)•ëH'f'l ÎãÊf$Ö’”b>%BT(e1¦ Y‰#Êâr=jÓˆ[²õ„wžªihš–4ñ³'ºÏä³ó5 ÓXÖu-ǬÖX`^æ+‘G¯½†Ýï/¸Y­ ÙîþxÆz·¿ä­·ÞZLâ‡;êZdC?ÉÑã²QWM*-Ú¸¡y‘„áÉšmÛž»ë›Û°’Æ*„eÜæ³¦´( \^ðþûïË0±È>˜}?.ˆéYë$C––€BÛ‚ª^alIߌ§vá2˜¾GìqQ&óntÒÛ Æ‘S7ȇ(‘o1 3ˆWaô€bœ/®o°‡»{އc6üo—Žîææ†§OŸ²½ØçÃaMÉé$¼˜öÔÉXUkÊºÊ “›qE] Å¥)+BHٱѲY‰ SSVKu®t"¦­ÀËÙ‡áöö–»Ã ;t-cßÓw)$ö» ‘Ä8ö¼|ùR6Ý(8 J¾Ò#IK+i­,lmzð Äø&%á>¬V+’OûŒ—_<åt¹gUÕø)¢*LʦbU—‹˜ð<0?s°ÏÅ®VŠÓáÈØIÄÜåå%Ó… ã(ɧ_6/Œ!ŠÊÕ°1jÊ¢ÂÚšqpì×át8ÑÞ¨”bý¸æòbǃ×Se®CÝ”KÎNá=&3”ÎÂitŒ£D?|ü˜±¿CVÇòª2©ê «ÄŽJôë5»Ëo¾ù&ëÍ?O¼üâ)c{Â#ë¦ær¿eUËì¤;P…¡¨ªe®wuuEÓ4O‡ÃA´œÞ“|Äfü&¥)à§‘º):Ó™‡k¬Á6*Ë'ª,\NÌÓÌånÏ×ögxóÍ7e>×O<ºØñúÕ7 (Ç㉻»;â­bݵ¬·r†»Í„ÑÓ(„1q+ÕŒ£C¥@:+!ò„tšGN]‹R)7VMˆALa­%e.¡ þ3M%ÝûÍZÌþ/ö^xA{:1¹‘g_¼À…' “Lݧ{6ÙÛ£m[”9"ÏCçÅ#.¸IÎí©çþæš¾ïsâåˆs³ˆOcˆ-IÓØ3Í#]×2ŽÂ”4$±M›fÜûïf”Jì6k¶?ý5šÍšÏŸ<¥ŸFŽí‰ît\ì&§Ž¾m¹¸z°”þÓ4¡Rdž{އ;ºöÄ<ôâPê„NP(-m[ØœÖóØ3Ž=)¬F§È0ö|/…A/ŸlžRÕôIˆÛ}GÌÁßíéžÝÐsuõ7t™* ø™iž9žî9œðlRS]ÌTy­ Ñ3 D[f¢k½mÐFñòú 1ûo[TÔ²’0ܘ ç÷Ç#ÇîžíV÷˜Åô)¦ñÄ]˜sÔÜŠn:¡£¶}' €Ò…óƽë:n®oÐJl1¬<°ï[îî„m„”D@kCßË^%ÈôÓHµ2<|(ÑnÓ<€Š”É2t'ž>'ø$¼… DÌŸ{äóÜ:(ya•Ïb¬…sZ%\SbbUËÈôÌðz)éûSËÍí=Ož>#*JNƒw.ÞáÁãG¼öðm—˸îÄ…Ø=ôS& y|JôÙþT)E*4:%\æ][”¨!?Ôxv¼ÃIìÛd/-Ëáö‡ûÁ9R‚jµ"¦ÄÀÖJÄĵ¥Ø9O׉kÔvµ&EE?Nˆf PâãEÒ(c!-ZäHÂ*•@‰a°) q ÔÕŠäfÊ¢˜±¬ê†¡Ÿ¸»H£iЖõfÇèfæÑaµa=Ÿ}úK!f‹óÄÐv´­ !À<BP „‘”F›³ÂÌKèJ£ÐŠï†Zx.Z[Á–£=éÛ–à&·î-·‡{|ˆ¬²¦îÜ¡EÁ8Ï¥¸¿?òãôãåxKÙKÉ{Ï4{”"¢y(T%‰˜9‹b^RÄZS*û}Â<2»CÀMÓг*¯8tÇ–ÙÙ« îEe Ñ{šªÀ Þ–××·tcG?cxpy!7©D)‚ l!“}ŸfH Œe ‹éIVzñC•ál¢. ÖuŶÙP—%c?Ò¶½Ìˆb&ç,P¥(mEŠ‘…‹A"­³–݃ʒȨLŸ?û0Dr»{kk-v<»´&„Dm-Ûæ‚¦(¸ØnhªíQ¤SÛ1,O©€¬.ôºKHCn|2¤¦µf½^óèÁCI2èN}GFRR(m±9›ÌGÃ4õ¨”P1ÈFýÊö^šî¢Ð4•Ôsëõ–öÔñìÅsNmÏì#¦,Å%%œoBS–ÍfO‘®ðDÂ8‹Ç¹-Y5 ï¼ó:Á>ùqŽXÐÄür*cÅz('P (g&¦(G”θ\Ó”TU‰6–c×Ñ{®oïyysM½Ù²*Ö¸à_ùr%òmšÏ'‡Âù æÏFç1ìY.c67 z11I!a´6¥õ•⽿¸ ,DÊx{ ?v¸ Ò‰¦S%c3E¾ †ÀØOøÄ „€ò¥ ý0ñä‹g¢aš'Òb¤PgºrVèžc }ù0”Dði#ç°óžv¦™CדRäáÇ«š!ZKRi1Œˆ1L’ F¥ˆg‰”1Ää—à”yžeP’DŠXÑ7›¤I&€‚qn¬›gììæL½”ÉûË—/Å6íÔãBb»Ýæ” ñо½;HM—c/ëÍd?­DÀe‰Ñ<‹–2Sˆ `Ž•"Ü=²›¬ŠŠä óJ‰XµÉI‘à8µ#§^ff•‘7¬*Jq‡ ¯¬1l)þE^EÙR‚èp.àROëlë|uu…ÒG9‹ƒªHÈ Å;OL98”6|ò?~.fžg†¡Ïæ4³0ƒÜ+mR±Þ’L…º¡‡¶bB{ƒ›f Ê´wRò¶²98JQT5“ó¬V5Úˆ=QœgœL.¢•Ô†!.//ù³ÿî¯dkƆq¢ízÆaÄu&Ž‰ÍŸÇCÐ “rwqÅf·ÅAE½­,d#¦‘>ê,ü“¯ršg™A+…÷">àcätbþ]Çsþüe>zÌþ‹/¸~ñ‚TV™H[³N”UØÒP+bL'â|¥ÔBZÜl6âéße­MŽf³+è ‰ç8™irÄà?±„ó¢ü9üúÿ·Ë>|ô˜ífG]7¤9RÙR¨ï٠؅ÄÃhi¨†aBöf#”úõ†ç/_p:P ]‡­k”2VÈä ¶u¹„Êò¤xñÜðÿuÙötßä˜ÝL¡ Á;¼—¦(*‰®VJ>NŒóLêºE•Ø÷=!úEEæCbîG¢ËzâŒÆNóÌ0Ž<ÿ/ùÿ{ÙãéÀ èâìðIÈÛE©ðÑ-A¥%l¶hÖ˜B1§¡åÔKJiRŠª©!ÄœQbðZ3=Ý00N#ŸýÏ_ðÏ{ÙyœMÑ™~÷ðáC<3‡Ó}ÆW!Bò‘ª©©W ÎÍLÓÀñp ë:ʢƖ%:$’R¬ªšÃéž~Æ‘Ïÿ—þ›ñéì1ZR êUÃæbƒ© ¾å5¥)0eÅýÜ1N#º)OýòæÛNBTÒ¼B ˆÓ€Ž‰q$Ïä_ð²¶h©* Î{ާn .æ´Ÿ˜‚¾sàÉ@ÛJžÎ©¦)eM’‚ä£Ô<Í<û7ÿâ7ˆ±h#‹³óôã„Qš8Éïûžn”ÜœõjKi Ó$íz½"$aò¢D½#ý0pw<òâÿ<ð¹ì<¸àóY*°„Õ†sè§™nÅjÓBÒòRhEa ¢Oø(9çÕa¸»¿Ïr¿Øe½›IQJ®óÂ!È`•°…Œ[Ÿ=}Š) ™Å0’uœd ñY#rsÏ©I¿ÿâ7(a$QtíÞ-c,<³“§yölš†¨E]áR$L#Cöå8ãÈùYR•‘¿ø¥7«†Ê€ÇÍ1LR0$OÐBó¹½\mÖ˜² E7¹YðëÌý÷“„š)mY­·ü$®¥` N8ÎÎ ©Ì2ÍTZl0HŠÙ;úqÀ…ÀèÏ\~•Gøz±^ óÄëo¿ÉíO≕ʲijÈîŸUÑEÜ,ù®Ïo®)W5>ÉÛºiÖXSà}¤*J¢K¨4óáßûÖOæ ¢$oýÜ“#i¢wŒ}GJ&W%"ò1ÝŒ¶’ˆÑ ^©\ü¤.«íålšT¤´Ø-ï6NÇS×I oå´Ñ…¥¨Î¦Â2ßÕ!´¢¬ 6›/B7¨•Òhe°¶ÀÚr±à«²–X±B%X­bð! -º%zÈñt¤\ì±Ör¹ßsj[ž>}ÊtsK7¼¸¹£Ÿ&ÆibžF†~à_ÆeÕØÒÐ4–~PIö»ãñÈÏ_ðìæZŽU‰1{6ñ~»ûÓ¿œtnF¢ÒÃØ3÷#w‡#Ï_^óüå î³ôñÛïCþ*.;M=Ÿüèϲx/ÑŸ÷އƒˆ­êš?ýo¾Á_ÕeÝ8Óî2[hƒµ†q9¶-Z)þè¯ðæ2²Ðrýì%uÓÀºnät<áæ™?ü¯ÿjoN…ûû«7ùø;ßá´ëðÉÓ ­ä¯úÒZ)q(;™Ú:E¢sLÃÀ¯ü_ÿ+¿ÁÿQ\\åNÔBIEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/back0.png0000644000175000017500000017222211452354552014652 00000000000000‰PNG  IHDRk¬XTPLTEL´k0|C#£`-ã¢j¤B|ÒŒP¤OŒ*Ë‚A»QÉj#¸^‘V,¬N‘C|3 ž5Ì{2°ZR+Œ6^-Ç`N'øÞ°¯oKš; ªS–C ¸a5Év1¶c`¥Z%>¶RïÉ›¯HœJŸa<{>ä‹>¯l>¤HªT)Ùƒ7t;×p*Éj9×{,¤N$˜B ”8 Âd¢H$h.~,ªZ-Àk!Æo'ó¹‹}:n°_à–fÂ^Áv0°T¶c*¬N!ª_+ºj<Ûv.ªHq6¶Z¼l4»V½~QŒ>Œ6…3 ¥R%ÉvBÒp*¾x?œD ç…;¥Vô£e¸^$»V%Çe2”6‰O-«c<¤F†- Ö…T°RB°f.š1s,åšVÉ|O–J Õ}E¸lI”>ˆCÓšmÈf#œBN„2Š*h$ ¢J°VJ!¼b)Öv.ã|4ï‘E¶U)š6Æo0œF›N)‡F)¶N!ÇŒb¡6â„:¢NÁr+ÆY|-­Z"¾^&¶N½vM–2¥RªRr2R¼b£BßPš:žD ¿ƒX°^+”:—X8õ®‚¿r5Þ|2¯R)Èj-²Z"s$ ²N"¿d5Ðv-…:½k*¹p=¼f*ªVÂb&Ë{@¯I„>±Z-”>ÂYJ²NÌo'Ö|7Ó–h£U5¤Z51ׄD:½f °b,›R&¨I$ã«Âk*‰JÇZ#ªFŒ:¶V¥V&…6¾^â–S²c9Òj"Ça%Ë„U¼Z‚-^" ¬N,±f!¶Z Éq:œJ(š=Ìp/¸f5–C =™F!Âm4ý¯i|4Âf'˜NªBÀp=”:|% Îf#°V)ÂZ&‘F Ðv8Â^%ÒŽ`Ž1í—e¸^+œW)…:ƒ%žNŠ1š>‡C¦J =Q! ªJ¼Z%¦NšŽŠ<bKGDˆH pHYs  ÒÝ~ütIMEÒ9 ˆ„–‚ IDATxÚ$» \’÷Þ?n6›;JØF¬Na9õˆ-íAP3]rw ›9Yóø×ÈËÍ{.¼½Ô¸dçg¡­ÑĦƒÎæSéÄ¡¤tŒrì â¯Îð! ¿á˜9o218âÿËù_äSúR¾ïïûó~¸¸.¿òò(O!‘H<‰¾-¯I]°°`d±B4ƬˆUÛXëpò¨Yš==…©­­YI2 ›ÅZ¤Ûˆ+ÆÂÖVcEuá/ gXÅÝÛ ;¸Ïßÿæ/¿\<5WUAmm-œ™9õ.8N½{êÈ‘#ÿöó{÷ßGÎEŸóßwÄ8lc•©lvŸÇs%hÞzéÙÿ~óÓ\Îò²d]2O úú_ÿÚ±cGÐÝ»gþö(`·'NËD¡0¨%JPÐõ릻΀Gð¡/â±J*S{íÏÉZp$§hŨ4³« FÝ{ÿÿß÷Ï”ˆ)i£³(dÝ Á ÆîKúò:¹É ñˆX?—úÒ|Óú%‰uͪ×é§\eYF›ÇŽX¦ââC×66œ=š…Öv©4«¦Ýˆ áÙBBºÛ»»Æ™°¦™î°Ì™ŪöB€ÄMÿ×þÇNݼy³°ªÊF­©¦v¿>uêßïúûô?xê—(žÛêïïlÑfcÛ®2e@Ô• ë FìóM}6`‰gX­OÐõ ¯û °ã×C޾ýv@TFÉÅÌ}žOw{L8èîÜÁƒ33,‘J¥] Ë ²M&‹À 2l|Cƒ§íqíèñ¥ÇšƒK:còĺšg"ÏÛŸ¾=?uýø¡?W}je˜¡nlšœ"²†9rÐßA@Œ#7t¿¦v¯¬°ªª÷õîúŸhÿ#Go¾{ñâ{3Æáá²2cKF6t=öÖB¼ÒÂÛp3.IÜM]/>q™ëœøË7Ó&S×ñë}ë}Èõø$Xýõ   _=úUuè ‡ÃˆÅ)’q¸L”68Y,N£c"wœù0î‹i11â`•êý¯Þ¹óÎ;þïW-IoYõ-y™Lœ­„e c~ cH¯×3\ ÛîÂÚ°ê5"¤#ÄŽ}YŠDrñ¥=R‘×¾%•7α±YY3F£qØþ ˜ìjð†Æ÷Œí´öâƒGŽ®Ž€Ù˜™YY~}óü_ÑßÞºyä?ÇÅ_~ùå½Ö֚ššŒ½?>¼T鿝ö²yä&–è*ŸNœ|ö\.ÓÝ>Eñ.™"£AŠùy½§î-·áøñ_Áôzü¨äÌ™|i˜ØÇ€d >I'$$¢(ÁŠ× ¶ÿú•ùyÏ¥Oß ¸~wØýC‡~-) >3=ˆKNNNyç.Ô·ÿÉ ££bmfšiÇ™CΔ”$¨î܉‹KþsX`é“?ü÷V".1ãâ!L«ñKJKbÙ&‰ ¯Ôl{ÃÔ”L]#8‹ƒƒ;ÃÃÓONŒ„be½¼‚,˜Ð) Q.ciÃà`UÙŒ5+ÇŒ+ÃìI‘£i¼"ºÚ©ÅÇúo=çðؾc…gª«ªŽÍ¼{Ó§ÿ>ƒÑzóØ>Ÿ~Þ¼ø^ê/­­­ e´q´Fnb¸ØD¶1Éeg¨¦x‰#GGl#G{™L/%’bÊëƒ<Š+×£æ¯Gy<óÀ|îp|ÇÝ„’éi-“’’|íä¬$Lðµ­˜„KË4D |tFU²£$áÑ÷qªmr)',<"ÔÉy›çQîÝÁóxD‰0`,)©&¢›Å^X¨Q¯MMÙvYìvXÕ‹Å#æi»σ–ãEÒ§ÂPKCeS©D‹j\Y9¶B£É`]"A7N ¯Ìì{p ¸Ü>ŸTWE÷»yjŸOùö¾ðæÌ±j`Ÿ€_RS}ŒÑšNdD£Q‡Ë’Ê쌺6UÆ éGŸ:k)£K¦ }w¿ã`aÿ¡Àñ´Ì1)9ùN¸ä¬,L˜6 •,q:5*.IHݱ£ä °ÀàdÕµM!I…Iئ6¤²É‘7{ .0”¾§i 06VÓúÞŤW9ƒÑ@„e %‡Àç;N >¨¯˜« #«¶ÕD2´!:! 䇂h£RY“TàaÃÆá2õ2œíȺÊ ‚­½ðØÌÍ‹ÇníÚµëÆ®[ÝǺÕÜ·o_õdU5€lØØ (L­¡•-¼*ë¿Ý¯a( ê±……25ÒÁ01»ùrçÓ?/©5•”0b 43ÒTk¢PL@Á±ã.ånÂÝÌ`àýÞwÞ¹óç'Ù¡r ATZÂ3Á £¨€à×Gqy?.9ùÀ½M!Û’’’ d:3dóÄ5L ²‡0\ÚZ˜šZãR×MÁ€ ,Ìãáù#¥EçÏ×WäM\¬˜œãã7D¸zaéªÍb³Q —ÁΔ•Ñ\ñ0í^G“™f7Dˆí ÁW½fÍܬÎÿòôþè­^WƒyØÞVªÏí¬î^ÞXSSVVS3Õ?5VþjLMŒu( Ôå`ïÕXLvròž‰Ë-ÈG{6Z.•œ-©ÍŽß€®­Í¥0AÀ¹ûµï8žE9žIgb|áW•’ÜAÊAaHaZ±X¬Õ&”dâJ€ –ñÕûï'‡=ùî)_ãgH µåx ³dV,n!Èh5…~­`S[]´:†Dǃe`Þ=4À•Å_.K*ô,«›šš‚*Íä %v¬&× WmÆ,ãLê/ÛX‹Ý5…Ý‹|¹@Ž·ñx½0keÅGòÂ#­@ ĺaÔ³n¨Œ_ÆWWé=¶aãJõöþ WÍUW?èž9ƪ®®f»ß?IµÛiö2šÝn¯kœ*_îùü6¶€-ÑKêvC/"ÊwMLpâå +O£ –—wCë' Ï`¢Œ§Üéë´ë‘&âŽAƒ¤M¹|m@€ -1)§ Þ!F¡fƒ“Aˆ;pàNNiV˜¯-öÄ)Fƒ/óø$eúò¦¦µÕHOy™ºQ2¯÷ÞÈ•Y".½~d•JÍÚvñb µÛx,ĶH•Ò‹#¨¶ÆF˜=¼bœig9¨}ÞÚÌë wn®rYf±õÒcmÆî•ׯ·m»¹¯øAúàÜ\uñƒêî׋‹ÕÕýò'§XS4Zy¹Z­®kœ¤•—UݸM\4åAŸÆ{Ȉ—ËP=FåS£¯ô¼…õH (ýۃ B¿{7è:ã ð£ 11¸4”8åòÐ àX¹¨Q uFå3”X wí±µ5u¡ÀngÛ‡í‰`ýæ¬êÞ{c©©©~ee[Ê “¹—'HYc¡°óp¨åù˜‹­ÕE¶ÅÉûýU½sUs3Çf¶š¬fu»Yc,+#åA+ÈL“³nf®id6 ±‘ÀZÙ6sl¥½øXñ¹Áû#s;<¨x½x«ª›Z}.ÿþäÔä$ h­ŽfŸšb¸|FÈ.´-ý5¯ˆD#\íôÐ싳VŒ¸³ôë1ño@zÐ3ÐÓÝ»àƒÇGAå«eÄ  ¨äd”öY‡˜Ô"£pi`ÙÁÇ$¤¨îœ1'Ô50ý㫽œA„y°Èœœwà›w@õs•-Œ¹ê$…böóŸ:4JÈ‘‹ÏyóGª1©µðæ`ÿâ$a°ªˆºX•Ÿ¿³˜EÆj¨¶×ÝÛ¶(/SZ!fÍd¢=0‚^SÂ6–ͱà»FãJ{ÅËû› ¶ŠÅÅââŠþÍýÇfV^O.²ìSD{™šfàê”Ý®+#ÒiIvÉÒÙ +‘^3÷ró™æÜéÏgsgO 1̾ÈuÏšB+ú¢¢ú(>(_œbâr™1h¥ÒbÄCÏÄD˜KÂáTw¦ƒƒÁd†i“ƒS‚¥í­IÃöF‰.‘A+gØawK.J Òµ¤Ô…$?;­¬ÜÅhS(2j_L 4Y0^(>ÿß5í5…ǪoUQûÓ‹ÊjZ§ÿkóËûƒjÈbÕ"(ºT6 +!è8/j–!hmÍ.ËÊ"Ú¨´P@¼ÿ²ª¢˜µ¸sgÅËý7ò»kº«©ÔáašæRÓ.ý¿ZW§v¹ ZSÕ‰Þ%¯×[[ÛÕܬš5å΢´ˆCæÖþÖ§×èW¢ô}‘‘” å?.pׄÃ䚘Lƒx(e–P¸†ÉÎnA¥eNßQ©â>+׊3A/þ IÒ°§¦tã€r¼°(Ì;ß\›{ï½1†Ÿ½¬¬|Ì^¹ÙåDâ•<ŽP˜sòc©Æ¸­¦»øXþäLáÅS÷OÛ? AeÙŠX3Ûʨlyknä6’o•J6£K$úZ^˜jÅ\…m‘µXQ?2¾é“ý¯ËX¯©ÃÔa6Э0‚ŸlÀ–…K’ÊÚÊÈÊgnnîè¨ íŽBsxhŽÎœ·Ô§Ð+æõQ¾Hñ àŽ}}üî¨ÁŒ qfo­6ÙwžHÜùL˜â¢´ÓwΜ‰û”ÿdq¦”à¡'Ê1%±aŸg»ÆÊÕ 7LN:ðß)ï½çšò³«í.»u|Ýóv2ë„•œ ‘#dò²fBª«^|½Ø»ÈbÍtßÚßÿúõbEwDw÷ëm…IF™EFµUMZ@…u>;ÁÁðl îåÁ½D¬Ïåʶ«æJ+Š€..V¼|ùrnf¬…½Øß˜šš·^½tµÎå?®† ¨²i}i0›L&àoiè˜ 'V4E^¹ÂT(æA ödDÝ¥\¿þõޝ—<^Ê B÷2Ibƒ`P³w®¡PÍ;Л¢òÉÁÉZÕ½{ÓòÀl%a<ѪHd¨AÜ ­ALnrr˜øýÿh¯•=å§.g¸h2‰u÷Ûž¦®™ŒG¦ËW9ʈöÅ¢êê#­ÇŠ‹CŠîWŸ‹ŽÞÞ=óºâõ±öî×e…YX‹hcÛ*¨ž\àt@@[A'4ãeì6cHÑÜ\¾b\™+*îÞVCeQ©EUï¤ÕMé—êÆj\4»djÝ[¹­2Q†´È Š¡¶’"©ˆò¼=}>*òzèàñ’f/BÁá4H¿ †¤Sœ;Ô¬Mâ2`ÉŽ„`•ê÷¤Ä„fÃè&½B,×åR«%MÞΔ”°'ï  cʯÁj•5À¾¡AÇ䬸`‚ '–À±´wWwßgn®"Âhd³¶RÛÛ©ìþª™1ÆÇç%ój×£ÁºF6¯¯ÁèÚ®Ú´¨H°Ï}‘Wt·+ãÜ}‘: @PP$¼‹ºþ¯¥Ñ¥ã¦¾¾¾ë}ih ‰”ƒC…$ÎÕ§¨2Gƒù<0Ġ(o1Ôz:õ«- .F£d¼ÇY’¬Å„x³dò©y¿yE›‚$«µm\³œ…å‘¥R:ZcÙæw®l+,­/ÅÓÏçð§Ó¯wÞÚzîAuõLa!(Vñ¶×3lˆI¿»E0LdËh Ͳ:òr®h±¨>ý¥pel7v/.n+Ô,†´·k&‰e.ר”õJ¥Âj•Ð\[¶Ô®k²ÖyЛk Q¦ã [öµ5L™&JL?Š!’’vÕwüñ¨‰ÂŒÊˆ4 ÓÒP(.‡ò0ÈÀÍ`ÓF|(ˆ©‚ƒUqª0\L Ùû¸V!Ù’ú  qÜÁÝ3ûQré›÷ÛS iºy?½"ï7ÅnkÀ¼ž,IÊ å“'œ){0ÿBU»Æ&•âïçGðÁÖcÛ·Ÿ«ö¯>wËf¥jr±ûHáÍ[ûg°2(f·'À)t㉉l, K“±m=÷W·#ðG¤=ô"Ö¶™Å c’­”‡WÚ‰“4šË550Un/[HÝ¢þ´®Aâ¸×üÈ„t=~ öw}]_™Ñ‡*ylŠôÄ 0Ó].-£äQ*­/#àz• ú?#? #a’Ï€ @NHxtç‘ÊwBƒÃ¼ÜæÃm ¯^]b¨Ù‰„Ø–{Ÿž|óMëÃjõ“(~óêwHæç­ YX~‹óòç?׬„|ê6 _ê Ãïß:}ÚÿÁ­sþûNùûß:÷ºêF~U÷Å#N¹¯xvÏGéÑdHxO¥Ò\ ÔØõsíIƾt``„ÀÞV£ÖÉã‹D½@‘|ö?Õ8¯›¢ÕŒŒöª¼îê”UÒàióÖæÚ®%S~tü×Ç”>OFÈ åÒи’æ<3£/*’’Ù¬Åä@ @%$¨Î|q'Ø ˜ÿGÿ ƒ#=.¹<ÑÔ VÛí 6‘ðR.x²·ƒôäÀ;š$ãªÕ¯Í{öìºïE‘ùKŒ¤¬éЋŸ&NÈ{9MRé ‹½~T8’#|¹5zëös;ýO9rdúêþéݧŽuç_¨è=`IEŠÅnÇÙ쬌-‹`YBBVëG¤{NokmÝ6£ ±D¹Îñ~bÙÍ>>>U—úÞ{復‚å[§¬ V½7 DLÞ (Z¿Œòø×Ç‘ž&3Í@¹{<‚­ƒ™ ÈoˆDZ:µœX›ðD›¬û†@÷ý÷qw‚Ä•$ßI)ÁâPÚÎ’ff°a ƒÁëåäÄÞD gZó–Ký¶Õ/òöÙ³ ˆÐ%FVhž˜øH*r8º¦qüÜ\}xzxzº |ëöíÛ«}g¶núûŸªŽÎ^|Ý=3s±uf,LG&+Ù°Zfl…€ °‡e–¢œð‘£ß/®ê_4õkì9N´¬ªX534{ƒíEôbjªÝçˆÖ†5«Â©ÏÎ^gæ!mëy@¸KGöeø¬¤ÀãK™iè˜Ý»ÑLƒ!²E.€&‹Q¾ ‚OÚŽ3ßû΀íHð1 8%Y›™&î˜Õu -JžŽ³áèÎ9Oº”XYݧ?E¥÷Š‚Öõ’Vãs‡zð¼U>Ùìü—/Ó7§ço:ÿr®Úÿà©wÁöï»yªzW~EûÌJñŠq›‘J @0¤*¨´°4íí‡Mdc±l^}úÀ@ú¦ŸÏS/|y£¿Øf±A"¤E±B]©TÇj¶Ôܬ)£Œ âu.#‚ÐàSož~=ŠÖ_r—™¡W0£wMA@@™kM3—ƒÍÎN‹µ>LN0¥e&€xœ|èЙGq*-Ó‘¢íÒr\ìXG¹–ÙÈÖÈD<2Iâ¼Oõ`ÿõä6·L&³@üXi,^Éë¥ïéqÐ…sõ›?ùdÿ®·VT;rêÝs»¢¾»ýFtõ1vY+T6Û&ŠåÀ¼D¯„-šj„HÄYlbï$`ÿG?üðãù¢ÿøö¡Í¦ÄB{r[ä `ÎÔÔÔ¸§\e­57[ÖK—¬…{]¿NF68hždÍ£»}›lˆüí·¥=>N‰LmƒdâoˆÔC»c.×€,qá$e f©‹‹ÈÑ"npWf_š©ä‹3™iÁÆÅ}ÿ•* ö$,ùšVÛÑÉY¶ÜOL‰jvhH\ZŠtÇ3$º¶q?lµzô‘}Lô2ViáñltÞ0›]õôèêjQñƒóßÞØ¼ùå\qõë}GŒþvWu÷—ÿüìXáLa •ñ4šX2¼f…ÈdÐÆž2"Dä ¯jlG÷ŒØFÎÿpú“ï~8?xã³ç«záxw\XzHô%aûÂBYÝ”½\ Cëäõõ¾H´›íŽ_kÔí©lª¥(ú®£MwM£/H}L“)(2Èé××# yˆÛà4(ãE-µÚÑLw ÍÕŠÓ3ÒTªãwU¾—ÍT¸@Ò)9Y‹ÊÅ„b×8eåÿݙž Ëچφb$º¦¦ý¿ßXÙÖÞšÊl—Åó</‘¼aðæ"JMD(Â1Vœœ¸OÿäÇÓ¾±?}äá… 'CBãas|Ä÷‚ •5Õ˜èC zKjy¹º®\ m0þÐh7’ŝ鯛š—›™Q¿=^Z2åš™ÌëA™iÌ ¼€ÝÀ,¸&„™Ëef»1'¸Ltv Ç ðÁ¡Ñ`Á;‚=ó…Ê÷’É“'OTÉb± ]f4õÀè’¿ýío÷¦;²²Jñ`êÑ æí ?Ùõn÷ÒÓ/fã±€¹ØÔ‡ÿ tÙüŸ7W´ïÛ¾yëëêSûŠ_¿~íïÎÿÔÖè[ѧO÷··¥¦²•"Ø‘E:ˆGÏÇ›ÉÉæ ¥Ï?(^Üÿ^±ù“7ÿ°)=}óæM'ØT*SÆÇ±“… D"@ì¿¶P^ç;7r‰ÜäõæRÓÑîµeDhrÔÞ¾w¯‹²Îôš–rMZF×zƒ"™Lý|Àº·–ÉD¸¹"ð†ÑœŒŒõ(&bÈLËÌÌL()IH2œœRbÇÞY-èIñ»á¦J}ЯûËûÿçÀµŠˆˆxκ7Ï‘ç¼íÇHb4Hò}ÿÓ= † Þûë?ëÿy×­[Ñ»^F?غ}ŸqõN ~ÕçÎ|÷\ôþèô—eÆšÔT6¿×6R:§—¿Áí2˜"éé¿ñæ`ÕùÁðý§?y9—S_¾9]Š mÐ{Y­€ÉF üvÐ…Ë_©ë.Õ•_’ŒopggÅLw  ÅÇ[u•MÞßΞ嚘ŠÁk6!"@¯7×'šsÁÀhA#¹¡¸—RšÏc>^ª¬l"û½*`0È]/îMhd‰Œ±ßÿ~áÛ?þ1úÈ­ß?û¿¤¿×;_‚xk«ÿ»þûw½´`CˆÃ3e«"®Íá ±ôUÛÂõšEBäèÉ7þþ{úËôÕ—O6Ïáë+æÂsÒëC²â™=^Ö°ÎáØØÉI;(D´òr{£Õ:?îØ ·pïL‹q0kÅ IDAT(AV‡ 4hD†Ãµ¹¹N§½NfÖÚú*óÈn¦-'9ùxÄàŽ_ˆ—‹"M†(ƒx´®ÌÇÓ‡%˜FµÁª½ï¤„‘´Áͳ%ɦ4,–ùø×ÿö—¯’1õø, Ý>k†4X¿r[&(gÿ€$‘XöðFÿ?ÿôÇÿ9ò퟾°uëöûvn|pî˜0Å‹!X%hýlBÓ3âñùœ*^9aö’9|雿rðeQHDqýæôíøR|iNÎK¼R£tôŒÃ5I……5,i¡Q ­Ü>5~u^QY AñégZF3É ›¬1`OH¹Ӈ¹µ·o÷ðyrÚ6ä¡Ñ'>/—ðyˆ<0´‹8^\”©«+!y1]ªiUjGrIBʵ0éÙ™ L€:Am•`ês*°XÙTÓíʆ¤1¿…6 0Qïhàq‡Îöpô—úÓ?ýÿçOßnÞ¿ýÖ­­ŽÝÊ÷¯Þ}c×®o¿ÜŒûP¶Ï–•1d Œø·’üÆý³ó¢¿ýv×·[ýÏßøòVõ­èvEÿÏŸþqçÜæOÒù°‹-«Ùf™;*ÐEB:kÄòÌŽZ.ŠQ,ÕºÉLd_Q ȧ‡ q"¡R ’EÿÇ$±¦f˜m§Ùl HSj;qª®ÎjÍ;[éØˆÁœæd-¯ÁvVÉ–)jgó˜iL³b ¶²Õ.™ÌEƒ ¬ÈÊ¡ó•höñìl-âŽy¬=Á¡ L¦ïRLZd樸y(W{ùÅ cØ¡*ÉåñÓïÓaˆ ó,X;cÌWÃíê$?FCË5™ñÝGaâ›çv}ù?|°ëÁƒ·¾ÝÿàVþé/£ÿù§~ ©ønËÊÖ°WWöìqŽ % '¡É9ÛEé3>ì5·„¡x|ø@øHÑj/1‹ÐJ™NŒuTÙ_—Í Smv{ã˜zr|\˜J+¯{Ë:.+À†Š÷>ÛXH’5,`©ll¼Çðˆ©5A,רv—šFãqæõXß+’ å(0÷™µµ˜^@L‚1¢Í™¨0 . ƒ_KáævN„ÉKÎ|qH¥…Ydd±É\ ;h°µ¡¼Ü¯^^–èÛLUc½:ûýÏ¿¹ÀÚºëË>ø6úÖæ]oœοk—ÿ­/¿Ü¡\ýè³ãB¹KÃ. éxzqt)•J˜9ossÍÜ¡Ã]ÜœÒR!i ¾""/ @*yQO¢F]1²X6‘¸P®«Ì//7Ç^•:EÀ&-+¹{;øo%Ñ®e@±1Y@d.: Ãе´Kx˜í*(($êôP¨x/Pæ»",wÉ»Ã㤙´@4wV܈ÆÀ$OßÑ‚2LJ+9ô·¸éYeVRl幉6Z’º¤PAßZö³ZÕ È]ùŒÇ†d5=ÿüùÑ[·v}ûmtô®ý§ÿqz×®]ù[‹÷í,]«9y’/³y6‹ÑÂÛØpN\Fø0¼¦D› f³ƒÜT{¶S€áÈÂÐ=Ö‰lðy<‘|D@· û®)°UOmÙ2^ùÛ•:×XÒXC-“-´b¡®Ë¾rM)cȬŒåµ·B“‘vöQ$hIãMДŒVîj$4Æ9½<ÌËFFð3M]¨Œ˜7H‚iLTóôµd NNêšMN‹S&.k‡’µZÕ÷ï˜k¶&5êÈ%u¸@͘jH”H Ô~ Ö©ÆÆÄžÛ6lolb¢L³áz~tpgô®è­Ñû}›úÛý›+BCÛ5x‚\*ïU*yI#ÌÓŒe…lp¸/n7q@ÿ‹ á:–÷œKç «š"¼àè@Çí=rîR"ƒôžøx‹…ͦ¹\Œ)–îììš Æ Ì³Ó³™iiH¦Édm¾|­CžóäÙôPX.M¬ .£Jî¨|´xlƒ§`Îø$€&ƒÆõó’†òÓIíô²ÄDPpXÔcõóÑjýÑðœÍõs÷ÓŽŒŒäàñ`SExþÀya„,ÄbÓéÈdˆ£añŠFøLƒCDÞpCk<¶ÒÆ£ÇölDŽNä6ŽõÒñø@RxNHhiiïž §o\¸püÛÓOˆ%X\ú†«Ÿ¾uõ*BP %M^¯Š÷X%¾ëxÚÚ 4Ùn&Au(Ôàu6ÍU`§»ì’Ú¡.í, ÊŽiQÍ" ÿ™½¦Ü®¡0RXzN €;‘"&¥a´Á â´´„ุ¯¾Rá`&o ò $s‰V]^“Ï­ ?²ÄÚ Ù‰Dªq¥½}¦þ³“B:ýhýËôzzx:ø72ÔŽ’‡nYaAmr4Ñ'±Ãl[ìˆÈw}H¦0Þ¢ìåÐé#ˆÛä*àyÙ9¤œœ¹ú¹E ýá]nÜØuãÆÃÉÉ£t[¢køô-0Ÿ~Z®v¹¬myymlÍ3’ñ¥J¡W¦QÆÄ`Jîz4J¹¢÷¬“cé´š,š}Š­–ÁÞÛ]¨Ì´le6¢2c¼&ní­ §Ÿ-Ä4‰}§Ë“GÅâ„UÜ÷ÿo׺[ÇfÈ$äžDM NÔW¶AV+É~ãpZmù´q’XÖ¾Ò^õü›grÑêØùúéé/>JÇ— sŽœ©ÇüˈÀ]YšÞt‘ÛMh¹å!Þ†pƒ@ 4®õÚt¥KÔâÆ¡Âä9„ {nÜøÏúo¤·W9°•ñ˜cp h‘Î{Û°û’†yãã^G“ÃFÍÛ™pèÐq …2¯ìiâ,gÙe@f±lÝí!1‚Ãed( ³\ƒÁÌ-inîl~ŽPZŸ#'…á0@ P8ôìôô½;Ó/¦•:Ð#`2°û1["o»¢gÈ`™ì·n­S3ˆ‰±,¬±]3òôùÓ‘ÛâËðúúúÍç_¦w„†ôtÓ¦¬,ª fXuP/Çì”=I_OYtù2Õ"@o8äüUü¤ CÛ*Ñâ03E¤AúéŸbáð­ÿxô³Ù«Büî:°ÿÖù+ó +ð5]žÓáÙ½Ûc…-l°;Š6kÌÊÎßQÝ5íðz¢‚j›®,6P Ùò‡;‹Bb‘\³×k6#ޮÇÏ4uæ”FDÊÓ†q$ 0}ï…j¨YSn +ÔæpPk D‰¢íÊü§ Vù~ YaC*¥[¨EƒÿØq”^ÏZ O?~óùpÌ@Xº œt^j¬ÉÂBLÙH ÇnX†ÙÑb±ÀÂ:ò³ˆiv"œÕRȉ!!½¢Y'‚ä~4ÐñåïÿÎMö_øÿt–EÞ²|ø­OçAWæÊ_,ª[X“¬Ck *Út°«À¢tãJý:ºTBñXKB.F#Zvcæf¦ºk›¹f&™‰f–:tùðåÎ@|È\IֈˉCš½<ݬE1qÙ¦;«jç€<ìj”è®(æß^Æ2Öü€çB˜ ÙÊúÏ~úh`n®˜õr0==ü‡OÒ7 A®ïÈ©íF“•åê…v¯IŽ‘ˆ×H'È”¼zºü‡°A˜ˆ¼Ã¯òù¶MD¯¼¶½‘û‡Ÿ¿ùû›{èœÆØþüû÷ïç÷;l°“»¾û*ë• +WÕ¯–0h<ë¼¢ ò ƒA8^ð@L¤DufÇñK”(Ï• µ\3ÙH°)ˆítú^ Ër2=23röÅ¡‰æNç†ïô ÖIÂãÁ  ´Ú¡÷âPÑLwAÄ$Ø’ÆÔ’Ä+Wæß¾´¼ì * ´ÀA§[,Íàù'6¥ÏU,VÔJ¥áŸ}^¢ä!áõ!scRí‘~þ‚ ™¿tuþÊo•vvÖ˜ºA2©Œ¿dUüël®{£²‡ÇÆ,/ChÐbãT ££‘A ½‚©€A³x²^ÇI¸–MÙ;©Àmà>ôâÌSÀá” ‘°'Ú'{paÚk—¿øïorÓp1htK.*/B6z“’Æê¦uMW¢<lKÊv¹^ùòßo¥øV½¼¼ÞÇ º›ð+ èzZ¯ˆÒ£™‡'afÏÄa': W{N:¥-Rîċ͙éĪEîtæšÅÁª”`- ¥½÷Ók˜@ HWs. †ý(m[(¶³®z}¾#Òï·%C[sv¢§WGàÙ&éUUE‹÷7ßß¿óà`ú}Dˆ’`¤nîqö ëÐz$yÜ[é†A3j´Ió«úþÇþEBl×ob@pn8¬L)ãä¢@|ÎÀ¦?üôÉÜâËÁb ‹¨‹êé £+Ïr™¸êµÑm¾6†‡ejõ§V¬:f€Ìêf^ÌÜ¡ ~Tb¢àúÖLr$Âãlð”ðøó‰g'DL—Û#ê ™¹g›gQ1BQ©Ë[Ýà ÓÓÁ ¾+¦¼£Ù€fvMt’Ìa¨ÿ*e/Œþɰ^Õÿëöan&:Ê/(Ï‹Àœ=ÏÈ–ØÛb/}±¸˜µ3óÖüýáõ û¬.FíÜYL‰u8¦Þ½ÁÜØè1  Â*Ìzøü~þg_ÞÈŸ왨%£™f qgã9>‘â1aO>Ò "B…„ˆ, ±Q—蘙H‹7±DB °†“Z’Øl™úÒ¥=³¶‰£–qxl]¢[0#Qª;ɾ+™}h0‘Ì·cÁ÷œ|öŒÛ‚AÌf¯hÛ˜s3IryiVš™2=­ V©f“§ï\ óÄ€Qšž%… „ýøM?mìU–ÁðXõ‡þ÷ÿyQ¹¸{ö2|ÿ¯'ÙB,®¢ûî†<`?¨C/ëñ!Û lÜYQÔÛëV™•¢U¥…Ћïå ½Ä£Oó¿ç?”>}ƦIsA$‘›D0oCN"ÉqaÚ'$93‚×`‰½0g£©övÓÐbÎeêx Ü”µ‚f[ cï®Ó_¿´Ô)±4¢"4¹Ñ”HÄwå»JÕEéCÇ Û¸%f‘sŽž|úìò6“ëä:&.ƒd©T³–í»Z<åš*Eu&%E5-ÆÅQ¼]gKÄaBü“Bjh4†l-ÀzU1ñ÷?þ?dO€_ž÷Ì7Oÿëï°€^¸·×wÒb0ý>Áôt©`duqß¶íÑ/+X‹½<ü:šéà¬òGè6<]N ¨ŠdÝ¿?ø’þôY 5ó‰DŽŠ€@òå‚&GÛ¡ `E<,ÒÁ¹i·‰ Ò›S@€C€þ¥¦¶&¹.5X=×óîtv÷²’mƒôã ˆ™k@äéÌPI­¡¯Ï€Ž¬=;ël!m Rçí¡Û¹³8—kF»Ñ8&€t|Ü&ÇÊqÈÐPIòô^ßå’ÓÓ™1hÊ]ï(jvèY>gdÛCÆ^ór™?û¿üãa‰ÞϪ¸ý× oü×¢ÑBxºØ¢E*uÄÀÁ‘ô§'Ÿ „ÅíGü·¿n˜$ˆÜÀë‘¢þóEÅUéR¹EJ¡Ó鶈¢“9ÙÙ|¹C$äãaßiû Q Hb8”Õ!n"BžLIôÝb¾›Üãt ½<6;"+µµuaË«:ë|Pп?*9^° Ãp"¤_'ç-9˜¼ÒÒÀ˜&Å‹I+·“+§ã{år'WŒ]ÓØzW G鬈ü€V˜ãö½ZÁéÕ,Cn2ÐцÉk3/ zD°Ì,Ôá¬mrëÈ•`¡lö0ÍØêÛ²åÓ«Qyÿúׯ‡ÎÖ.ï ’èõh¯WÇáÍÕã9Ù»ÚÇgMr"WÄç¤R$—+†™`¢E¨N³÷§Ÿ>Ba0âÙ¡Ë{U)Óö¦$§¤`̈¨ò¯¥ã]êY§ŽW&-0d zçuO{†/ÕùéuòÁü7>ë^\åp žn›$ô'öWQ‡é?íø¨“TÔ~±°ý˜Æ2K牆ôú¢U:ÚKè­Š¥óñE¡O/›Ak×Û«„$0lïçùnbš ;{˜ÈFö¤'×®mæ/ê…Ú²ŒÃöá²±žÄW¯êæóÎÞvt-ŒoБõú¨¶  ¦õxÌDP¼§öqI ô"!"'—››is»r1î@4N(œ@Å×>ß+Ù_¬jÖ¦ÄÅÝQõc±kºÏ»cÉdO D ÖÐp DN°þÄÉÉšõ§~>wÿ÷ TÛdo"ÐÔD˜$ 6-2 }âùí§'æ|IJzc¥=t¼×Bü¢ÅRÂG(òc¨€O/_F1ÑhÄó4›[:zóI,sƒÁV}ÛÙ‰J²›0î;!‚£ÑÔcÄ¿þžøêÕ%ÝÙoþ:11{Öp)^Ñ¥§<^òBže,ÌiqÖ•pníÒ’)' E÷¶3—dð̓400Ð÷”€Ã‹ŸÝ¹–+ðÝ5ÅÕvp‡îÄM§¤hc’’âHðÛ ÈìÄ„@„-`OI¬ z@©Ä"ÖÌ‚‹á9ýaÿdAG'“7 „DjÆF•:Oœè|JI2NrbAâ’o0[ahEHEøùúEüªãÄ)}Õ›\ò;^¼è´ä"¥ŒÁ#;r¥'~¼óDŽA«š rØw*]¯ˆ<{Ùpˆ3Ûw´±,ñ¿þšXþ£ñéß?øû_Ÿš ëdoÞã¿úpɳ¶¦G3׳n ˜L&3š—G6ZÏ:‡ E= zÒ!¹‘€Ô™21Á"¨'a\1J|ùÎU2*æíÝñ°ÁЖg@›;'¾sÒËÇS2£A¡°^*(÷Ý,¤¾ê×4ñüh¢Ç‰t:Xlkä¹¥=|ÁÀÀ“:{;É£ žü™-˜œˆÐÒ)߆ç÷tv: Ûââ\º0  H» kd0ÔÂrDBǤ¡´D¤Äò ½¢-²‹‹ "¹SJ¨*¢¾ªq©íeS÷ÕêèÆÿøÇ™dèÊoýÛ_þ¶tiwÌz­×à­ ŠÉ@ &Sm®(ø ™å:'8x´\ ÚcH‹h£ÅÙ94q á• Äb7Œ„QH›‰ DÇ€ðÝzt~üñÉõ+Ã.kD*¬ å ©[j 2¿ØÏ&Æ{á&çíÃLŽ”béžØÒ"¾Tzû£ÀÒ°Žï¾“ò° Ôó컓‚ !‘ƒÂ)\Y@$bJ¹R?¤"–èÑ‚ápŸ)4wfb„¸@&3Aµ7%»¬DoŒ“õ}”¡¥Gú0¿{¬f¡uÁnŸ²—m<+4ò&à a ÂT0ƒþÛ_Θâ=LC7Ïë5÷!€@ô ¦“ÛÕÕlfŠ8ññxÏÙ¡}º+"µ†fIB´<77 %kƒ}YPŒêB!f4¼Z0›Ü& IDATwÃ|ùÀ‰XW ¬ßjÕ{ÔØ‚‚±1µšùÅ^èaX!o×Ä„£—»ç¤ô(½·W>ð´£^¸é£ïþ|Þ ú7OzR: N`pß ‡È,„XD{BzßëÅó 2n„ri^ P“:¹(&à#*!%XuM™Ï#ˆ*ÛhŠØÌ•>칿RÓšº°à»ZvlÌNÔI¬›Þøà¿¯áq™èuôõ¾cv>îòz—j)S×ãæZ3hÚÞLJϖ 76ðYX<ŸÖÎ €yü AKË3.I€“‹}7Kûnš˜M.Qf2³wChhY£ VÇÆ†Ùl6,Ñ[ëdÃc¯@$ž‚ýˆ6Z¼î­=Œð,ò“OÃ_––Ε 6mJØôÝ~Z CD¸¨bq±>V€ˆ€ƒˆËÁCG}ªŠÁîâüóõ«‚OoL<%„ H =éèÄ ]ª`ß=ÉYøU~Sf3âìÜ3h›ñÝ;ZÞ¸gOâÂã°õSšÔñdó”ØÐgúõÐÿù?*tÀºÙ›iŽ4ˆ» ¦Ñ%ñ(ø»è>C×ã/â„feÁ XH ¼ >H]‚ŽIŽáΖ()™nnV]þÿHº¸$Ïý¯5—K9ØdÌ}ÊÛ1¬2+AMñó‚Vj(^æPë5ln9œdA´™ävÄÄ ÓÁNyÉKàL3ó¸ â¦aÞPÑ£)ÆÌ925<Âÿyû?úéS+}~Ïïù^Þ÷y~¿¹¹Q¤d`wvî=OÆe­‹€ƒ) ÙÀiµÉð™)³¢6z{]ÿ`±$—…°>ñ˜¢"só‘ósØ[ô½666< ™ÇTKaZcðtú ÃôBcÍ“3¡ÂÉ…³_|öµ°ˆâœ A8ËœG9-=þþùÎ0͘­nwj8Eœ³p†”VÙø‰:J;옭~ÿØ:®ôª…‚˳‘ŽÂ# { Nßÿ½5’A¥€èý*c]"œLE> ¬ ‡ØŒ)t§ÀKº@?U›/CY÷ æZ<=[¼­'Z2­ý'´FñéÚJ0l¹œ„“·—hŠAh¸¨ödm»Ü¬2 W\fidé8ÂóТ OÉä¥ „Ú# æ k>[*êsìâ2¤ÌŠQ–žŸ[aHX,&ƒÝœûKcnèsÛÏ-œúì³3bBŒŠšóGòýk¤ vü©P±z&ºžVÓú´µ¥j}ÆáãëQ"/$J‚AK™ýHøŠ|`flÞç é&r9)œúÃ}€ÿË,Pj?Â5²¼¥œbibH¥¶ÄûŸÎÖq᤬¸k[ë.˜ódƶÌ!æZszÊýAÊà#1ìiìn=Š–ª¥]ímh(V«ië)Z-|Hj•Ü6é8/ºBCBÃ^¿Ø>2B(r麰ÚD¤K›»ª& l‡pJ—Ï×’òBX\¬ÍøRcFѹœzöìë󘦽å‚l¸q1¼!ñµ ›"@U‰ËÇÆªÂü^,.ú —jsKÕ••íZ‘—•ïå…T¸[Ìßxø‡·gmA5ÖQFÙ #¢®¼ÁDÍe†÷[·dê©T†®¼a@6ônH€ ¹ücµ,Vm’@…È´žcÍttLôàgàC8D“È0üšFÓAÒùдß´Gøše¥ê Æ?Œ…,nÙ%4D ¯ë¦°(4tÄüBQhÑ‹5¦0„Ëæ³ÂÄ(Œ¡VÌ‘E³yK6F’ÀÀØ<-úåÅë›;~üó³÷þŒ{ð`ÆÙ>|D ë.àgZd2üHƒå°ã™sž­¶æ<á§×”Ú¶ª¶qœº ­rñÍ›u ÷ĵ–ôxûÈ› VË-WbÝS,~0*¬À¯s33]@dªúûYåu®H ¯x6ÄÞ"Bô2–ž+a ¹â»2bnF€R Zzd⻯"üóóýQÀñù|fŠ6%‹¦É¥€çz}|hëí8\”Ò,Y­[dÆëë{Qô:”ú îÁÍwÍÍ‹.]hæídc*Ä“K挳×7Ú†Íá%pØì¥ Ÿ\~½=îñã?ßû÷·¡æž=Âï=á4—ùO9êz9žÃç±1=¯::ð#E§—ǵMGÚJsÕ‹C`´kK‰”Qƽ—iaqÃ*33öŠÇD|J|ÃýH¦‚éZ¸¬gõÌ¡˜L…BUðÀx²°Øb@Á`±¹A§:êË€æöŒ‰»P°Y9­c2Bm>ÞXB&0‹|ž/Ý;%µ‹pØ&ŸdM1½ÙÝÚv5N®4›öÉ^6fgVåt­­]ຸô…FÜŒûéq}P-7am×'f†ÇoHg&+â„"›N‘”mÒsáBÍ}OBψûêÎ;¾Úñ0%Ï2¸G†w«=Ñêa;ƒÇ;¬ ¥Ø­x()=/…zñärî5ÃÚ¬€ÊJmÔÅö‹í@fD*U¡²²p ̈­öüüžTäÖðyÂàj¬š+d‰YL$Ò@U(PTdb"ÒÍm ¹D7æ.…É3IøL±í KL!pâÖŽ|.>ÖÀŠË‚-‘÷+fÆš|}i8:ŽVJž¼M+¥kÔ>Ý¥@Ñ¢|Í6zA˜£ú™³cX ¹Ï¯¨¯O¸a~êÏù“E0/˜:ðí™ö<”"¤„ ¸ ¡."6GÒ7…i>xðÜ7ϞŠ8÷`d;Šk‘Èd²|ÏV¼V§ü™½Ñèd$gÅ–#Öcqr5㸬,¸†ÌEø2c²hyßh |èæj×r8¶¥e¿§× òÑG'N(ŒuU…uUU@#"®Dÿ>±á~CÃÝ,ð{ËÚ˜Zq-«BBU·²x<™SŽ ¨ÑÞàÆ:{VŸ*.ÆAتaM#•àJ’áüY‹fаk¶YfûëŽÜGè#÷¹Í'»îží¸K˜²i–ôIŽˆ˜k’²y\.A6Æçð8SRÒx“𛘯ܱû@ÜOqqçÌÍ#jQ–ö@ÿÈ&<!¯ì és'ìM-’è˜s=ÊÜœÎ!E ôÆH„OŽŠäzîÏo~ý㳯ã¶ÿm{Üî#¡æAïN¨Iœñ­Nx|¾“S-g }£˜ÒsÀž35¯VOçJ‡µïΈhè½½?D¾Ì´Ë ônyWúË+ÅMñèþèè¨#ÈkÖ\Ó©(dšR¢;ÙLø…,uk«™í| S¯×óM›§€(®‘0% ܾ»¿ýöÛgB·»<½üzÇo?E\ˆVåð$\”¬ãNÐÈ>DFà­éšØÉÒ¹‰9ÀR~}4¹\¿vm\½þÿgEÛÕjXE·ùG™WªcïO¼j¯ËÆD…~]h,+ÞÜr­›£ x}ÒÎækl61»‰ Á6HÇšd2 G'ôó\ æ#XÁ––!ç™3¥§>&lW¥o4Ù49šµ¨ŒJ^_P­Ópj͆ÑÈÒ3)B.k¬>†àçGî;èG–„E9… ySͺQq˜%`åøø!b/dR¬·´ÄL](Zzºûæ©OÁôm0—_?ûêë8®&ÁO‚ásÛAxçü|ü°«º2jÈœ &Ì®Ùé%8ÔYíW‡‡5Wß,ÞúWiq¨Üà–V`aÃ-÷>Ïóˆ÷R ÖQšFu:ƒa`¸ƒÿ"»pp.gfæ|gM§RÙ¬ÓSÀw2+š-6qøBa“ËV MÌ ¾¤k•Àã„`/teTúîRò«&ÇkŽUìYoZ_“¥]Z/)6cêYb¦D’0Yv'AÂP`ÌïÆÕç‡H¤t±b”B°Ä‚ódû‚PH`B˜xÌ…ÆŒ€_N?ÙúÂæ|Qуgõõ“kxBî÷œy„9>(OxwAm&¬iËyc03“i_ÁgøVâ–H4I{qýêü°æÖûï·_Ukº]áÁý±é²à`„u¬g^ž'fE1¸l4&ÕÈnòDZeÿQ8×ò© Ø[3„ñãr “IÇ-ÓI@xÂ.¡^/$ 8–TΞ¥½ ȧ˜Ì®4߂覙…0àB|á">ëCCë•ò¬¡õR³ ±žë Åjmwœ½{°«+TÒUß7yÁAJ7˜PL*’oÉûËÙÝ9åÀÀ`,,Mö–˜µ'gÎÄÝ =?…ñ »Ù#Làõqy¡µòÍGÌá‹üþ2AÎØòý†_]Œd&é| fSqêq¸ŽŒZÝ=ß~ñÍP÷p¯b²Xu=9b†4_]}ÜÃÓ?Þ+rÐÎdɦc l÷­ÞÄÂÀ:*Ü>zWÁì®Û}Žz"4^™‰Î?ˆm†ŸO:²(&ÿ/2 g{~¥gÆÜ÷Rešoî`9º@™µ¾œèÐz|Çq½·ÛŒ’Oáu:pº‚ê;î<Nv…>øóß¿Ãìu`»3¸>ÒdIu³øìh @g1Šœ÷ìñ޾¥©µÉ.YX&IHYgþ|€€ €F€R—hõhðåËAWEËXv]IÊ@Û®ý×üððÅ÷ß¼?\¨ë6T„„袗"ü=={öÛÇÇ«–H&ü®q‹‡d³-‘¬ÌÂÀ~Õ(]³kWZå ¡IgóuL>Zz‹e¯D73°’É=ŸÜc¬™„ žF“ƪ\*/¥ ¤®¥fíRÊWåÚq-H‚¨¨¬¡c‹>ef93 6E°…»;wì¼{ l’6Ùóì½?Ï%¬qø ¾„2ãT›tY6É“ôä°2$âÙã?C1/ÈŽ B2—'Jà&#`˜o'àmmýñÎ2AEÒ`áòÀÀñÊà¤}iV©VÿK{õ_óó`Г^U51+$ ïÜRíyåø@üŠ×æ#W v©|’OdlБÌò;U¿‘JeÛ(kv¥M›˜€MT&_:…Å6Û쉦°Â#U£|†ÇåñÖ,ùLã¨ñÈØ2úReA%ü*j5-K©’ŸyÈ@›šµ8ÕË4›;8X†vu݈Ûgþàù¹ ú°»_ƒ{nl¬‰ÍàÙW0¹zq­˜çÀÆøÅ|¶ÃѯJ¬bÍÍq¹]7ÈÍ}ã82û¢3zŠjO l1!$¸˜ïÜÙ‚GÈðˆòÁÌÁ—ƒ±',­ÁTWÓ* ´ãmÃóê[ç}Þ¼µ,éÈ}b…˜Ëð1‰ ÚÓóʕ̕7®ÈxÈ`ÏãlÁ·$â‘Tk¸:Pä–AJ*(Øå;µµ…d"T¢ÍÆÑE¢i‡d)£É1„"acÖxkwKŨøÕ‘*2º  `hh±²@I‚÷–üÚîOÇgWWÕ³‹ëÚÞ&3нtŠË-êzwÊüAÜÍsŽõqïí$LFÄ|öÞ‡½lÀþŠPæßL]øìñ3Ç.>J  xœ&ÉZê’o¥Òf/:% #‘\@9˜Û$¸àƒüƒðµ²–œØ Qéì®8ž>阵¸XP:œÝ¬È­in%«’¬¼’‰:“ Ã0!]½áûïÖÁï¿î»>:aâŽR!ø(ˆX{{÷£N@R´ï.ù™ËD ‘†-¨Ú@£mØìi)üÊD˜Â(±ä°éñP«j¦Éχ§ýPA|cs„@ŽÏ-(X]%­hÕÃF3*‘!ºœmn~7hûȯ?{6ìÎ?þ322÷ÙÎNIQVHÁ/aíù๯Á¾#ðÃûU(*À&ãu¹-U¦ ;¥ñöÎ`ãçû8F‚‚‚ðxÁ\NõD‚úÈõQ°÷½t}÷båP»Ï0|*T}µÔG«Ö6|¹b•ð1>R‹ {øï¿9qŸ üSÏìÝ,†¶¶,Ü‘Þ-€$QÈ-©(½w {° IaQM½´¢m°ÙtØ € E·ä™ÜéñYk«|¦ÖGÉIC ³«Ê¬¡¡,eÖíJ«YoÔ>÷³ÍNþî’‘±„`ûvøIàŽzá×ÿ|€¹ÐUÿí³ èN“B‘0Ah×BÛšn.„ÕV0‚Á'øL&—ë—zêŸßÎP"™ø–ö[Û|¸|#ƒAAþÎ|E¡1X¡l©{8‘þª[[0¤Æ —jJ¾ªÆÔâÖž²¦2†ÛÝ]a}ïóýyw¯= V‰‘à'c"-6‹· È`WU‹§?Ê„4™ ÀÚËåÍ>•2WÁ4l•2†ËteÝÍd›Îibb0î&$’M‡ “ŽÏE‹€ãæs(kõí8N ƒ_Ø « r\qËŒËë3?³=#ã#—s—„s?á×A æ_íHètÉÜ…qˆ‡Õ žK¶±é3ŸŒ9ûµŸÐ±ÂE@  )£ú®¿³ïmSÝ LŠ@ «öØo 8¶pq#C¸éZëáÛ[5•¢ÿݱ-{xè¿îaŸöö’«+{6‹©M| #~#><6ïóïóÂ-6-¶%*Fu<"Ñ`Ø2@˜á¬‰1„äÃ6ðšÙèÄT &êcôløE<™Ãnæ6ÉDfLÑ9‚ ¤a`‹’“é8à}‡µ€öä¤iM D<}ðg-®t£ìˆ/!áuFFÀ¾ BDXWè䤟°ÞåpöÏ Ð ñ<&×qlRϳ©9söÙÙ?Óù#bñ‹B¡M:rÛÂô±B$•)n}…à=l= K4z]´ÑÝ]Ü]惓G¥ŽãäêéT CW/SŽSwó+*ÌFâŠvm{½ýÅ —s bîÖš×Ftùõœm­µýê«ù(’Ihâ’1ìÔOûyüçB×™sõµ`ù)º&>–,tÔ½jEÛjïüû+[?âñÛŽa=°'¥ë¨ºÂÁå:ÖhüêRǤ¤#U½P·kbRº÷å›[%ÅÅî'” ÛH OAü+À¹.‘îlƒÁ–Æ»€ï°f°aÏ61 ™@d¨öÈxÄKÿêtD:\aCJ+¥“”ÑJ%&*å—†³Ëºé8ÚtÓ8mºmœ¤VG; ¥ù‘Ã$˜…ÆmßûIÑëOÎu ëŸÅ…¥ÏìÔc»³~‡m—%_Q!Ôûaǯyüí{žºy Ëü¦9—[Áä …e>:GVÇqp`æï}µNýÇw<ŽfÐe;a„à`E"ÿøÃXX¡;ˆ£©}г“Žùažh,4&¥gk“/&k| ­G®…G<'¬{:z´õîÀœR™’¨'G&›C9ÄsLìxþhŸn°W°(Hºåh8’ `ÀÀçø<2[´AŸÚ ÓJ§:gw)•©8:TÖŒò™òÍ8éÚïgrÇsµë°)÷¡˜³"óÛ]B_œ_{* 5w:t·¾Ã¶VX;fÛa‘ï2€ÊeþÞD^šÞýø?ŸÜ<° i­¸À&¼ÖŒen G´äçïøí·ù##A_}ûÕ·qqAÛ .æAÎBŸJmH,ìɹù{ÛôøpÙ¿& &&Ö•O”çä ß¬´—¨{!d¶BuØ3¯Úï/¢WV,$6À¹Oå³¢zzdYcÉŽ‡˜B&rË=: •eULä à—lØlމøÎ:Ñi4œ<æ1m×ô´O7T²êíÆbuMã¸ño~Ö® iKèÝŸÂâšàï å.Ù]B…ÂF"êïΤwä c­ûm»FBx&UØ6Iž¾vóÇ÷~|üÏÿüçñs~Âä Pwç×36‡PúsÚ¹cÇζ¶;~ûê«;?Ù´3èî/œ$& jÒXLýäïeÃeÙÙIIƒËƒG^åÝK¯[|ÿËMI1Ñ8JEÜË𖮤¬¬L¼ßëu@ ¥ŠLP+r9âWpuD$U§×!éñ…2DÔ-€ùð]6à u[ :ncc  ¿&­€6Íh¦ÓK6{ïSËtmº'ã¤\ÜjÁí¬Õ(5I]J41…µ“f¡]µ]¡ Ó¡]ÂõwCÍ#]¯:b(#NN¶µ<¦[Â'7 …mãg~üq÷ã÷¾ýñÇP!’p°Íï< +Ì)··gRœlÁðØááñÛoß~µóño_ý8òð€íÿñ›À¬mÝùõ7Žm@%þúkâræDúþï÷WùA¢Q-‚ˆÙ®‘åŸçÅÆVç( Å7^ÅÔ2WÀdð;=ˆÍÀ8H%Y-BÂá0覊i©t @#D§CH–Ñ~ëÑòŸ&Ÿb³:@ò¡Ñ:i$ytIKKNÞ€ Èì9Ǧ¦ß¿É´xA–RžL‡tML —Bñã½x`¾p7"‚…!¤ßé˜Içìΰ4aš9ÍÓä6¡ßµË¯?úäÔ?þ÷4áŸ"ä“›£k°~ù!Áð‹ð§ûÁúïÜq@ÁÎoß{üÀƒ »¿}õ›˜áŽdÕ½àXª"ð‡ì?ŽLTç}ÿ}^¬×ʉM±ipͼçé=Ð[¿²²Ñ ;Þè!`pxlª<§Â2ƒaT„¢S:ùÝÉèu6“5JE"á'äДHDkæðùD,|€\ ˜¿sж¡slâ3{%›Úp$9ü2 –„$V¯gVDÔš±„aB×q²Ëoò.qzÇþ`NæLàrL@6“±ä>2s>zWãîSvû9†ÔF8.lFW €Ó/¾ò€‡-Ø`7ü4R´Ý…P[[¶Ã…´GˆC"ÂÕê†á††ã‘ôŽÖý­Wü-n5XGË w$µîU¬ªpY±ç*}“H¥Aîs D",(V¶^l)íÜKÇè)èÊh©Žö]édH(LK¸%:vŠÖ)¢wc±&p¢A*?8.W*å¢iöù™¯«dÂzÒ–µº: W´.P®F5 «¸I­Ø ØÏròn—23~à±êŽô±pÄ‹¥×1ºÉkE Éì§@maØÊÊÙÜkç&…z@•¡! ¿ ÃôLûàpÖ˜SÇÿý ~pƒ ‘¿½vqÁ×§;õ ¨(YOH…㬺{xÞgصðUºÓÄDì܉M·†ÄåDèD¸@0VÎ/»¯¹µ‡N'*\ùÓšÁÀÀ±u@$ÕQ ñhi<[Wá-e7éDÑhV¢ç»ƒ  Ù>"4Z4 »ÅƒÈ—JÉBùP–\>=Õwöìd—ƒ1I„mÊܶ܂8³YXa‡mÌ„„ ‰%/"FÌå7…„…ÅüuǶޣu¡R ÍØæfÌgòn—D"ôÃL¯­á¦6é…Ü>rS­P! ¡„+­w¾ú*L¿:Ä|{ЩŸŒ˜Wl.®Í‰ÉéAT”‰…7Ï6•Ï÷nQYµ`‡Mj\ ®Ìºò–åÜúp³‚¨ÙT"}¯”ØD…Š»!àó‰@ ö2ã¥t•Š¡Kü„À~‰¤#cW IDAT#Ó}«á>UGlV¢irˆAûBòùSSãm°÷U¢å瘿Hè³4a¶µ©Ïœ_Í]]mlÜ»÷Eè†#‘T˜UpxË™±QSÂëš¼Û‘ÓãÔêÔÒßËg`Mìf ùAÌÇÉáÔÔAò4–ìçççØ„©÷ãuå°àbÏux¼“­Ç÷@zì÷ŽjäTyЩ øüœž0=­1b&7&}¸¸lØÇÇ"s¹ÿØ:…Û‡ó‰$Þ Å3Léû‹+ # º¸1CÔ4Ð0¤¥q€NV±X ‰L ì —F³Ùk<=Ÿm‰¤‚Е×ÈJ9}Ãk iàt¢W•»f•`«“öž'O'ôñx|ð Y«¹r¹öíÒùɰæ)™Ç5´Št—̼âJ…¡]]3õµ2'ÿœÄÖæ&ÑØ4ÚÝÍ ;†ÍŒMÒ§|ؾµ6r[WÛ™ô<>"vÿçv‘3[€ ÀïÜ‘7ÿíÛ#¯?ú¼ vžÚa;“S•ÓÓ3QîÙQžà ›×^îNîìŒî”rç®ÄZ}ùeïýû [Ù ©ï›7šù† ir²F³§˜ÚMßÛ§S5ð)ÊÃc2)ŠQÖ(îñIÓÊl"clžüûOt *І|ª­ŒÚ¥ÌšUÖd4f\~‘P”ÀÓùùiË…_†©IJmºÏüvŠÌ-âšMTûpÿ˜ŠŠ1`„ºîvÌôàýçÊ_±à+±®‰F"´Á®¨ZXÈqä4³±¹}}.¡g„aõc’¹ãû¿û52ràpku>ž€ÏÏÚñÛãŸâÌ‹¶ç›ãóG æä°ôÜŠ¹ò¼.™NÓŠ}°>Ê]»v¥ “3~ùÁü|oï|/±»ýÍh¬¬ ¯•öMøF7`w"¢e)§Ø|TˆXL°Ä$*X£±lCÀ·ä²øR³BrÐÆæÙ?þñÄrߴФ2™T¯”hšHÁ€ÕŒÜŒË¯_…nïDŽ]U) •kåÓã¡“Xv“°¨ËlAJ§R µ=œæÉˆs¡¡þssøœW,µÂ8j4ººoÄc%M€J°d¾NϪ†Å,ÄÔÇØú¿‹µ‹´ <Üšîé”Op²ÝñíΟNÙŸ€’‰CÃŠÖ ¬Wž*_XuP%WwéRt´Ì<»ç–f~¾XèoIɼ[ƒ[1½DC×À…î5¦l=9z]Ê`õ”ƒÛ'(V…ÙàåEYÁK ØKM¡ŽçÐ9ùÏ/®± î ‘®ÌQ“!¢M+wù¦ì"-e,}r¾ïܹ„Ð'OÆ£pm㩤ը(öYHn~òäé3³/¦ØL&+ ÿƒ]“ Âc2DÝ\Ë«ºQÅèrár¿Â}»p D4a Ô&=“阳0VŸ“ž~¥Neee¥:ž×:áäé„·üw*(îÀö8 €òQ„À ÁE¹3ËÅ(VyýÙ¤ééñƒ!úŠ×Ʀ;Q‘™×zbÏžâânˆ}à["Ò̃ùolÓ5øz¨©Œ(ZYYÙ³U7Qí×EÂÚ™L’Ôk“aâò0|C<‡Âä5Ÿß[Ó\І¶H…B¡×ëM^´%e ü]©×.g\þäLÜÙ—×mΤN/VÏʵlìZŸŽMþú³˜}¶ÓU[Ësž ‹è†¼ÊA„ ærb{Œ ØÝ™v‘ÈL&’¨Õ{ŠþŒ©¯ê³zr(öH¤«U`ìwéžž¶0:™ÄÅ8´s§‡-Þ¹6¥/ëb +ügjÓïüõÞÙ¶¶%\S\ ‡Jl@2ç¾ÿ>üÕääR® °Q54¸Y‰×]*òõ]÷ÁÙ))Ŧ ï_Gax<æh…ìúЀ1aâ-ùÜ$&†ƒ}ʆÎ'R]õú Šr˜fû¦ÍÖR—ž.e|´ýÌB܃×KO¿ùæÚiõç¶m);Nžü]øÙ?ÿa¶]É‹è¨/zQ”`Þ±SÌÕçÌ1íU ` DXgz«ì‘ŠB&UQ8JÝÚrßtGŽÎ/2™[ÈGnÁ‘sÕyû÷·ú㟙P!ÁH¥6F7•j¤²À¨€¦ØK¾»Vߦ¦’––þvàÔ©ºž6.=9óäÚjãîÝ«©ãÌÆœ9ûï¿Ì\lFb:ꀞ|V693Æb"Q…I9f°"ÓÚ®_Õéª\M¥&ªTFW·-¤B5¸¬RDRO¸»»[PÕy}ï!ps†+5º$8àýÁü=êkõ|f+l§¯~{6þvzØQß”ÝðÃàËÁåð–¿þ;f m,®ËåC¾‹o6 ºÄ2‹7ɺ2Zå±Å‚i,ä°²‡H­@@´¤hßh›„. ÒDdˆ¤ÓX>q”)a&p¥Òéfˆ¾E¥ˆÃ&Å“ï¯W*—¦sk/´=îÏ? ý¤ñdAnÛ“¥ÜÓg>J[¥­qšŸÄ¤ßüóߟ™%œÈp7ôÜݸw#îŽÅäˆGªŠÂeUp°¢¿®¿?2<<2\¥R¸p5ª¨nðÑåe•Q±åD<_àä¹?ï wº!\0–µ=‚€ïØA‘n(X±yïÍxì·íTެZNÌžŸ·LZ¦ZïÿÁ°S”Ê¡è¡7%Ñ•¨I w«E•Ç|+iXÝ‹NeàwšÅ££÷¾ˆ ðM†ftçR›¶‰*‘„òö*;÷N53šMDŠØÜBZ=´©Ûo 7ÁŒ´zt"~#$Pøj[s‚yh†ï1¾c•ÎÝÝ2\6×CAnn>ŒÍûNliWráJÙÙII?¸ý`õëËÌBDyˆÄ#íTÀN¥Áçv˜§‹€ži÷­\Ìê«Ê@RÃa7amz\ž•íLarØS•ii»jä…B¿©¾¾5¤5²œ†e³9.\q•£.èàK•«KŸ|²í—ݧ/Þw(ãmÀíY¹Ûö)Ï_s › ‹IïÈK¿k6Ò3ʽë¿þz,grFhi?:—)¨˜(_6ººþ¡‚“_ù0ðelìÄÄÀ@` ÝË—ýŠzAL`Sýý‚ð.æÒöžçsè^h´¥jnN& ¦X dá–2Ïßþl”ô&Z%þúëààË—uF!ߦ£ÌÊš=V‰£E%Ó4D߸ÚN'ÒÛ+ ÐX¾a‹ÁGÁ/C3¢£³ ²|SgÄ&C1]ÙØðv鹩oº±†D:ßF&¥ŽÓ:¥ìµ2½®]™7Al 8zòoÛ·oÿè—CGo4æžÞ·šÛ8»ï©ß¹É°»éõéõµ³ˆúÁ¼¾cFȸs'}Æ1¢C ð´0)óHÞwIðN¿ŸHU°–ö_˜{ܳõÞË–»—Ë‘H//¶Ž‡q·Ç;ùûçß=š:Ër9)o¼,(cyÕ-øÀ@•"ؘ Ÿ\ï·ŽÍÛ_n°høÁêå?–—xÎ1™S{i`ý³Žý].ŠK6JJ nÚúТï:ŸÜ-ƒQplOȈVÊÁ_Ž($bé´š·o÷5¾m\"·ÑWÁÜŸ>•ËqÒ½{§Ø*›ŽÞ¦Ÿv)íö®£'9ý·í§9tòöl)·ì}³³OÏ,,ÜŒ9{çÎ΂™ùÝ.žðn½í˜@ÞÑ‘?I×SøT¦±®.é»{åFWäé¹FÚÙ¾ïÕAÊ‘8.Œ¥·ÆÎYgZÌEºª¬[Z&ZZZlçâ7#Œ$%%•—W—; ùuÒ*+ÁwG§4¥íï¯lhnù4”•µEc”Q–öLÊÙy{¦fÑ7E´XI75¹2 5­&`ß¶Cûö­’Hr85J¹Gc…lbH§R÷ÎΒ䩤ñói—vedüròöÉ}¹Ûr—]: öÀ¾·Óg~Úýà³¶wvš›=8c±3ãoÝR]]].‹B¨¨á Ö%eªYRFÑl V¯´NÀeë·ªúŠHWÊ‘òA»{Ÿ{zŽÔ‚A˜imõw÷bˆÅµ!£I±±ðÉýkï@»LkÏX|‹ìÒ˜48—9XWh”¡Ð)ëQò¬ÊÊÅ‚‚u9®ìþüU¸†–ê&¢ßˆ|ˆ@fQ©ðå9ìEwŠh¢è•fâ0DW³Ki»àΦ'iQJ%©F©¬IÅ©éDÈ`âó9k`þÀ ÓpãÓ¾`Ü>z|Ü>ýIî,HœÆ_ü¸û§ÿü¹ã½;qfqçÎMÖß¹säÕ•êØjÛre@¨ˆÖÃÆå?¨\3'ê˜Ën®p—»Øœ#@Z¶~t"XÁ¤FÎÅ~iw%ÏÓl‚ jìJ«5Êݾ¶GÌ´Ÿk½ûù½êëL¸7fKkµ¿¿?áD¤ªpÙ¨2ê 3:…&ŠŠ*8V°%áôe½p…íù[ˆˆNQ7C¤Õž)”ġڋF§%£7ØTÜŒSÓä'w=šÖHRÂcº“6µ!2lQ™úŠƒØÕ]³³Y´kX\'º +-íèí£|47àãÕ}'3ü÷ã?¿ØñÞ_Ÿ™}mnÞµðמVVÛV§!Põ TIŸO€ÜµzY7@"ê|×ö8Øý™±ª{ܨÀ Ö Z[Çz‚\H žþx x)UpÒ•r;OÏÃv™pÇ¿–jø&¯7Ò5‘ȤËÀÒVðW¢i$€Å‹Q8®tX×­¹úe±F#êÖiÐ`7LWj…d¯Í v|/WÔƒ î2½˜N£¥Öì« ¸ ÖÌ®T-—Óhìb$³B¢g§Ì^¾¬,Hõ9Hnæàãÿ™ýïß¾ >O®ž¼½+÷ÓS7Ÿý{GÇÙÏ>3;»0ÙöjAÿÊ£Õ#ݶÇÑŸY×/@̕ϩ*xÿ߻Ư·Þ> w=LËx²{÷Íg cc1wÌþJ÷詪š«ÍéB8 ™™v@ïG> ·ŠÚ÷aæËë×íàV—‡ïåÅö+‚Ú`Àóp àÀ ѾC’üV'<Ñð¶‹ÑQy·|·?ϳúøç߯¸¥ØÕ¢ÄK mÐé^tQŠ;\¬ÍZoWÓK’EÍžomµTŠ“SÐRp_L.ûÅùóO_ð¡=ôâR¶¸UÜ»§*FGee)•YÀð¤UÀí]åò,¥”N1„R’r6 `6àäíÆqòÇk$y奣?ÿøùÿžÿï6`ãGo§Í~ò默G,¤fö[ýØŒÿÜ‘VŸÉ¹€ ȼ½3ÁP=|fùr Ì3°_e÷ÒàðwÇwϺ?ÐÛû!ÜóêåaÏãÇ=ñΘ]ÑRg§j¼Œ€„{{÷÷÷‡G–{~þýçyÀ,æyÆVWƒ¯âCØh‘´”F۲颕’îá^uûP{ò|ñJŠˆ¶)Ú„z-À&(­HÙ\€ðòë'O‹ØhOI±Ïkèî…¶z5É´¬‚¨¬‚E¸Ný®¬Õ·oWWW‡|;ã(¿ûöu>šÛÖöQÓÓÔÜKÏð?³çÛr·ÍÂ/WŸì>óÑÏOúºjÓÿ2‹‰ÕΉsÄÈøõ¡x†@Ðâïmø|Fªª~8~üåC«ë×#‚>ŽwüJ¬]¸ ó]ÓÇÌÃÇïyzà0îÎ2ÿ| }¼eÞá°‡ l¯:»P?Æ¢ZxmÃnuýÿ‡•›ÕõÃ/ç7O܆›|„#`†„éÀÎ{Àó»Ï­í;÷Ú‡ËðùAx°þx<()¤»›*xó„}Ë~÷¼ûƒO«‚ÝW¼èèä’«½p‡¥áááîÒÒö7o®j»i67ç‹{pÌnz¿2k¯Í”MgŠ´è‚otÍ–Çp¢5ñw¥ý=Í&=…›ÊXzz~§Íº]P™•›{ûù¥´€Æ%Òªrµq6àжm'?°dO#|H?X~8>>ôN ||z÷ϹÛNž\*zõ ³G›7~˜ß¼ ÔÐÎ! ¯/én ï"òßêúÀwnº¹Ù÷#Âý‚½qC¥üßÂpÅÓ“ö²G d #2 ï/ ‚íƒ Hd¿çþïÿû}‹w`°«À|b ¢Ó—l±W¿ßíSŠ‹º˜R%6nÛ,žo¸Ÿ]wŸU’–¤ÑÑÒñ%ß´¿‰AŠîü½©òRe¥¯¯È†F OÓV•°éÏÍM{~©r6õmÍ.€'á6Ç·Ÿ?¿4{þÚ4©²ò]ÞC Þ‰O¿Ë¥|7«ÌКEolºý`õCï­²…°°ú.‡´fóÃy°òðþÿàþáã›{ÜO Ýá³ÂmóÃ-@<€$ðôôÇ»K݃ñ-ˆ@¢Þ‚þp„JØr%38nü^ÝråxlËËë¹9D§[ô6¸úì&,]£Nn_oÿ×|Y÷Íæ†Æ§ÛG£nŠžb³mö*3¦C9ñtC¯G/Vv6q•¾Je'ø\›–À³³G/4 ¦y{véZMÚÑçGOn{»mßI v >ºöî@(Øð‡Àô·mƒû_¿K„C§Oo °4 Œäª2ÊlíÞpÃÊÊU$õÚ‹i:HKöÚÐì¹?øëuxò/ ŽÜÜt·8û\F n~ùå¦…Û 7 ¯Ä 8Hížp¿'T8\¿·º¸ç© önè‡o1lÝâ?QK×tßO4“Œz½Þ@ŸšÊj0¿®& øÏ§}h=*Z9=ÍÆ¡W–úΑ1 ½Pï|ó´ð`ÝÉÆ`›mHヲ½ô¬‚cWÇŸ®¦T8ùK³ûö䦂=²ªÎUç`Þ ·m;}úСC³©Ó8Oëf ‰®ËËF=íí¤77àÒvÝÆW±åË‘ƒ@ûÇZ·ØEºlp]N¥G¸gs$€Ûu€ =ñ(Œ%Üý=Üw¹"H BºEö[þ<Ï Ä€ Ì߳ſ%ß³C†F¨ƒƒ‘…£:*qÊK”¼è{ñ"À@‹dðm5¥Å>)‹Q"´ˆ+9zmÍFÊ °BXÜPn×$Y„î¤ë$Í6ÊåÉ´´Û•Ï?>y(wßjTÔ-ŸqnšTsòùÑ}¿l;tG ¬hs¯>ýÿ2ø$Èü“'Á?ËòhÚ%e*Œ í"¢¢.éBÖn° ÝíÉtCYÕ«ô˜–~,oldà²êò„Û£­^¢nËë͸ó#ðA =¬­oA½kvæï·´Gà‚ÖÞ¤»k`ì½ãÇí‚ÝÝÀfïßï 4‚Çoy\ß7›Ð`첑J5Ð76èÒÅ¡‹‹&Ù«]NS—‚$kE"öFq)£ùù…ü`¨8_"\CI:Ý´MÍ,{•ÊÙK€×rOʵÚ[>eã¥`=Ž=ôvß¡£GáFç$ùêªzäHYÕLØØŒ¤ÓPu„ê¦è_VY54X5lÜüråDdà¯`òïXàeu5ÜÌFgà @fP¸EÚÅ•ð2ûáæÇÕÕ΄¼Ç™=oV4I/—­\]¡ 6›-Z,xSÚÛ 5þÓj×Ûµ%@'€$ô9Øúú<Æ„¢`0B=“?Õyì}h˜È—v®¼sÀÚÜçi»º*NÒ8¬ÖÊkÁÜÁðßíY¸€€ÿÇ@³ÿüôÔÏ·áØ| +³¿ŒTT”Y)´Q\x$±›LöÁÒ´  ½¸[Ö#t Go@®Y]õ6ÜؼúÁ—›7¾óD/í¬3ccç,íáË1¶–ñ0}ÀýA¸B;›éíý®÷/ÞiIJhdçN{ßàhr’à+ÑN×5›Rª-öéÖÉSÖ£ÚSDjQJtIñ0‘ìx®k{Q‚A€/ñ9èèJ_b™JF¯á»*W?Dí, ×=Ü”¤S§DgÕLØ7»q€ÀêíwBÐß¶Ü“W‚—ðüùó¿_ºs„œf6¬ƒèÄûQ@]e€5h/Ù˜öásyÓ}\ ÕU >°høáÆüü @n7"¯¿óvý™2{”¿?üV$Ú…÷‡À>¡î·Š¥ÌL€“ð%rg‚‹³ËÞx=•hL*O4¶¾Â80Ø¥Éð êÚô8nqqh}ƒ&Òà´èö)¬N·ôôé ‚d$„7…öb³W¢§8“’)é Z©ö_=Ž[-X] PÊiãØ²²a6.Zùöíì¡m; ·úžM»”•Ûv-`öãÛ0þÃLpôh%ülÆÏ>wÊ IDATÛ—þ~騥c•‹CQfeUX¡£´¤,ßŬdÑ-m¯”Mæ‘ý&õ”Äþ@•1ò>L{V@Á À î{ü.À÷¶ø„#ü«óA|+ƒ@„ÛÛ‡ "ƒÞ™ÖÖ/½í¬{^±xãñ¨‡ÎhúŒž8Z5ÇšËë¸à`?öz\N¯q/‰¶¸øf}>Ú­•ÒØ7õ—ܽ}}\®8ŒWƒ–ÒÙ+"¾p~6&’§ÊWI¹¹jy0µ¥>>Øîa¬(™Dš}× pH€Üñ'm·aøß'ÄÑ‚“i·íÛ?C) p ~w1ÊL·àÓ©.é—â Ö@” >DtøÉš0,&V%è_^=±iÑû@ß Ø?|øò%<ïÀþÈH~ëvq–9‡ ZZ¼áî‡Þ`úvÖžyÕÖø–|óß4_tYY¶Îµ,{.ÝÓÒ†ïX¦[À7-­2M97DÕj44ðÝNSSÑ奌 ¡ \BF:qÆäˆ –:KZW“rÁôI«ë+":½¹»L—ÝÍŸÎh„i8þÓ§õ9smö$È € pä‚ €±²   òX%œ|‹CYfºo†;Ñ¢”¨¨‹‹‹ëë4¨›W¥àp$zq}zÒrf&Õ¢R]û ‘ªþÀ@à_ÚÁî Xç£[4ï`B @¼««­íˆÌà˜½{æí÷Äã=Z'vùÂv‰Ù|ˆ¾E™È æI±rø:øiŽ ]JNÞPkDÉ4†‰Ãa†].úäEÏ…Û×<þ‹…Lü.ž%ЀñH¹×H« ´Yëítú&´EÔ5uCXlª2-~0Û¶?o h„ŸÚw( wüg-³Uø¤`Ú¥!í*À›,3ÜAÝFJÔÅöääöv¨g5IšÆÆ**ªMº–ò¹ÌrŠ»—× d!˜~°BøÿŸ#Ý\AÈÂQ2°Á Ô¢$Î@ Á}e ãí=¯x[·\ÉÛ¿/¹;¹Öno×6V¼,¨s™#‚ “( ñ±cipÚok4tQ2>÷Ìàô]>wîÅ…×? ãÍ€ƒ|KË klÜtj#Ð@ÀåÍ3%Ú@R H"‘:j€°96ã×RSü}úã©ÝŸþ|št:·qu[À¶}`ñOƒç®ÂW§ ÔãꬋCoÖÍHm ü”””’“E%5[?ª'°Ò¯ˆY]ÂN4uôHëq}¼WŠ×&Th$"©*Dd¿ÝC«‘U‚#‘ýŠ`"œÀ?‚À­@xWñap‹g¬÷@¬ççû=œQ]}6YÑëÚR5ø.Rÿ'sÞþSô:H¸ídåzÔ­[> ¶½âµÉNHàñlH}¡5ç]ú®5ÖL7³-ùÎZ3¦¹™> 4ßí´‚Ê‚¬‚ÅööMwjä#·Þ†D=cƒÅ²±MÓ©³§ÏœÚý7Kã§s÷å6ÊŒ8 ’:W “ßPÖø¸úbûúÅ!3ySz•(¥¤¸Wã%êÍ®`2)ÖØ«:&ßžÏ@–ÉA¦¬xí,z ›\Uá`oìzÃU¥bÜ‘öÈp™ÿŒ…ËEU w{ok;¼¼½áçÅžN¨ Ñ»€Ãy?E냉€ü¡[™ù-=¢‚ÊÊ÷‡Ö Þ\,U«¡2=Ï$E¥Ð‘ÞÚ4ü°ûù±]6KiiKkd®äÅùóÓ„SË•³·aŸ§Œ‚Ÿ&B[`î[Ù£{VÐôæqrÓ4iV™ûÑåmðrÛ._ÎÍ=Ý°Š³OÍ}ò¾¿¥Í‚«'hqê‹‹fYתRßh²ço}i¤ò삹œÓ’ÉäóÝ{¬lZ@¸¹®½ÕpóëÀëýáá „ÂÝÝÝОÀ&BÆ• ( ‰€«€ª:zûÃÀ)?áBeeå±Å­¶D›\âC§;°©s-ž­9¾ÇŽôWµ^Z¬iÈ®ÓI¤)ÑÑüI¼¶WžUð$½XSW¶> µØt$lc¦Že Cl§šƒ05µ˜X‹HˆÈp)‡¬W4šC:9`m¼5’‚‰m!€b‚‘°ˆ28ð*Âð'>BS¤LPÃCòíÓßÖçA…GØk¯µÞ÷ÝÖúê«M½É7nä,Øe‘*nXØÙ£0¾—€4T0äšêYÞŠ¤–µ5¯ $Ãhä¶1zo¿€øÏ¾ÿúÁN`²×eeý¿õoÛš5fcØ@Â+(l/œ‹kòâDb Å /zÃá*„ˆ§G»§¿¾Žj$O@€òDE)•==áá‡!¼¨Ûƒÿ‹cÀ ñ!%„Ä™ˆ¦øÆ¦Fà ÁAàzà£A`´¶^O3ÅIÀ\qñ•ÃJÛ\!ÇÆÀ„¨µ;p÷·÷oÍÿ±®® `ý|!ÐOVSÉ(3e(Xèܼðü„ýåÐɯê^ç.,Œík+›)ÍÝôQJŽ £79çöË–?+à´óÛ§Öô-¨A<4M-Àr1tF?Î{s>z½¥ô^[é–…²e €€ÔY–ÕV]66Æqq ç®Ì]±ÙæÚôÞù*83sÃyª×).©M­å~«åuóP,¢¥žº¶  Ep°%)iðÎÀƒþ÷ç;Åâ²ãjM$bw ¤ÓY™JëõñÀÖÇ€ €ŒnàbþºØÞ¹j õøœWxQ{/D±÷ƒû£±ûò‚TTx˜˜5}ú~cG¶FyXú·ýå Ô7·1rK»Js ]YYE¯srÂÈœä…²ÛøÑW/ß¶ê©© „‚¤Ô@7€QÓÿìd?H÷E×îÝëÊ-*ZXx=v p‚g/ËÆì¶9ã·V .ÌñÛýÚ ² ö¯ç(3½^o…³©¶¶$/±B<ˆG€%®ð^ ÷ _>{‰JMÚ0xç780ið›$Åtw 11‘ÒÒHÄ„ÄÑë­­Ÿî}Œ˜&šâãF:b;6›yXÃÏ*äó…r")ôîgþøÇò¹¹‚¡!¿^¯?\ñb”×±$¤ùtéŸüçXÇòºÊ®•¾nSÙ Êëž-\ýiçrw29g¡tDy²€ÃÁèx×L®E-Á˜[ P)=&àµü² ÿu×½å.;øú-[´=:šõFyrYrr2˜:çsl¶+|¾_;Ç•]·¾JI­(¦{<Þlj!ŠÀÖ<挌Åóz=€=®“6$m¸<à·–A$<ÁjU4š@àM¦§ŠˆˆA11nüzêõ½_ù”p|kü„aÈP]ÅŸ2›Í6¼nP•P®%R˜»ÿûbØÿ¸7§ °ÀVœ¡ 6ñPC&’ùd‡n5߸ñ,öuQÑí…¶¬\Àk?k;zªkKW—='Çž Ö¸ Wà"à§cBÚˆâÐR¥Æk²O2z9ýàWAòÌLîBQÎBQér׺G—½~–“s»7y.äμ’É9þ•+~í.@ÉÕ0\\³¶Æ² “’ðJ¾="¡UC=OË3»:¾z˜ Òÿ¥ þ÷Nô@ÞbbÈÿÖD0}Ê$š®_ Ñtw›€ÏÇã›e­`ñ£÷î¾(#Ç ãÀW€ÖyFœÝq!!»ÿ«³ÿëçls®¹v¾µ¶úN:ítÒW#Ë—qi)ý9e¯üåä뢙… œgo\Ûuí5˜Ìí—/o¿~v²¼,·ÀNLNúTOúŒÁBƒ[(ÂìÕ üqhyAJÿBnnn {Ñòµ¶ÒgÏ^…œco»‡?[È¥åßÛuíèO[ï•=+úü×e¯ŸÕÕõ &í9É'7½ÁI5¨Ì^(„«a¬pÔ½d¶°k\Tr†¶Ó_pöìÂÙ‚“É97^&'·•”ãjøüìÔÔ”§}ÿú+¶s6³c*Ê]ßT @Ò{€[µ°ê3›§‡& &ENº³!ÉBÝpiCK˼‡@%“XZ™Ÿ‰wþ&šj b(ñác¼º÷Þx"%‚b­È\Ô+_íUXÀ¯v4ˆ3ãB™|wû«y—yv֬׋`%àÁõÃQý))°O¥êヽ´kËG›6ÍäÓh²¬¬¿þérÙ–Í×6~þ ìÁG'Oâ=ër’7Ý~°i–³Ö<î(àÿòêj†M Æë#MÒû–gì“´Jv__WÐ 2ð§¢MuÉ A7:^Žå¸\çªkЇg•J?WùþùÂvü«ðÙŒÌÚ$dq``°¥E¯7gP#Z‚¿PW#¨‹…j!ÞI @‡~nL€‡S[ Á8Åo[b¦ ©©øý‘øÀè÷Z¯?~|}ok+‰BAÅy{ê«Ö¿jÃC”òwŒ0G¾»O®+òo¶ç¯Ù0;Û3,Œ%OÊXÎÆCRºMÍèÊÚZú²#H§“Ðîemýן6~´yóƲ7ÞøüÚÏ^––æÜþËÉÏ®ízF®Â)ZÀ*Ì2ÇÄ`AŽ‹¬TKï­mºfÜ×ÉnæÚs6=[XèµK0šA`_Sh›ÒÏÚÚÛýêÖ¯/,üòH UÛZ¼‹<‹e±iq0!ê €õ‡©ïæ%µ¬F´ ‰,ˆ’Wkµ ‡Ãé–ĦÚiߨ_ëõOSñk1qy© ~½·5.!b–ŒÖ¸qàÁÓ7T:²#Ž9²ûݨXÿÂÔ¬þ—_zÎ •³³Êª!2A*ÞsÿS3ýQVr?P`™L×wíèÑ®}þÆû~¿ìÚç¯KÏdÍ<¸úÍÂäªpuÛjxÏ 6ی䰹Ša§wÍÜŽ½$Q©Tm¥9½›Êo$ßèÇ$r9Ã5蚪ž±¹€Þ¿¿à ~0 ~÷x½-€Ûdx“ôP}OÄløá¤Ÿß£^M R ŒN‚" +ºšQ’P‹Fk"&bŠ¢$ÖOwÿ¸0AÑ;Z£):‘™­¨ooÆWcFZºÔô‰?3ôÝÑŽ!ו €ƒgfêÓ”=³_FÅösUø~l§Ê/Ú=Ó'MïëK_Þ¸óóÏlyÿ³þ?Ú+»w9káö?Ÿ½±óL‘^ `!,T æ:ð÷Âa|µ@<´@ãö©&Ñ’ñ[ýa9 ‘\¬¢s‡íCCœ¹a³­}ýÿøG`Àg§ªªÜSú jÏjš± -úâúßðÀÀj `¼ˆ…:xç@ô %‚Nض ¡–$Ôª“K bœ‰ÉÁ§Ÿ˜ýá?î*(úñ㟀ÏPqÓ¦i­lÒ ÁKK"Aªc62C)#b7Àð… {2{”€jÁçøÙdoôEƒJÇ•ˆÌ:͸Rz/”Í–†vmܼ¹ìýÏ>ûËg~ãÏe;³v½¾ýѦººgåtŸîa Ó †I{rAÿI˜a”›¾ÜÚùɉœ®®œ—ýý»‘‹t•.<â$?ª±ìßÿÕ~¿iüT$"½ž¥ÁÀ™”J¯·'JJú÷ÀÀ$êáÃújRÒÁA*Z‹H^PAD,b9- %‚™'’ˆqу IÑ­{?=˜÷ᇩ©ÀÄ"©±ÑwÄ$r ¹rQÔªÕ„ÜÀQ‰ Uêê˜ÙÙጌóúYXߣT«;Âh\±V•O“HXG ½keyYµŽåbyæ~²ƒ/ÿ_þùùÖ¬¢žÝH~¹iS.ÙvG &ƒ:nÜ£Ó€p`%k$KuèÔ‰ä3ß\^ÎYÈ™! ÖÛÛ„„‹ü`ÿÉg'ý†æ†mçÎÉ{ hA ‘p»Í ,À|½‹‹À–¤jÙ0x )é·Û<¨¸Éj‹…±†ˆÄŠi1ªó!¦ÚèD 4˜÷uj5pïŸþøm|3$$$î"˜³˜–â¦ÓÒ"Z§K´¦üà|Z„çÜ%àǰ¹G îê×€°Dªr`AB#w»Ê!ç®Tž8~|×ÖË'®•}ô—Ï~ÿùÖïÿeËÖ¬²ž=»Ó«N6Øå‘À>‘0Ê œ KîËX€1†ÙWØþ7ý¸µ+÷ùOOÑ&ɘ“§éëß´ ¿Xĉ¸ bË Úm€Œ¸ñfôP=Šðˆ€fš·×Td´\Ò· ‚uOòZ LÚ@µ$Á===ˆ%YsT*—Чy‰¢‘gz˜pJˆnM~øøÃ¯?ý°5À q@$jÒ–„1>C@ÒÿHd¦¤§ED…úúb¯Y8µºz©G %|ï›´síêdwû¾••¢³N\½¼nÝò–³¯ËÞÿýŸÿ¼óêÖ²7®þõè °tå½ #ÖÑÁb ÝBØìCQ3„Éò•^{óö}¹¡#7ñ2YË—O]Î*5 £`ñA¬ÿY?§¿×f³ lxëg¿ÂÂö+…í°A[€®‚<˜ïþ>Yƒ–Ô"á‡ÃX¬ôZZ–¤Dê%jÆìjÀ%¯ÓŠPxb$Í“ÈÓ*ÌBx¡„yyÑy?§~j¢Fܵ†D„ÈÙêšæUhàûñîxcÊ|¼Îb W3óÕ««áƒT ú*ÛÀ1zKO«z{“ϼõ(×~;ìÁº­·¼¾}û6à?Ÿ•}¾qçÎÏwþúýå—›nÔ}% ‹ Œä™ÅB½ˆ¡#,„y_Ñ¡ç͹ìã·®þpÜŸÝ·ëÑ™GFCp”°¹YÇÅ‹é$ rì1@ 3lë÷û]),|»ýÜp•ÇKÄŸ"{V—€È¨)v6௢ôw@>y½T„ÚÒ3»êñ6!¨UÌ“£bÉG‰^ƒÖ‹%1!‘ødÿ¼èÑàC"“É mÜ1mŠW@Qnåp1¼áçüãoÿ³ûbÑŽ(‡—QS¼½A½~É W|=þb:Œ,`À®ýYߟ*è¿õdÝÙ¢ïoÞ¹ñuÙg-{ý`o|¶qçµ@Ý(Ø´¿€î` 0‹E‡1–¼Bì%EÐ$2çó[·svM”ÒÖÝ|ëª?›½ÌÆËCÃÔQQ>iäÌɯNöçØm¶êj¼šÈ«W~ _áƒÿ¥¢)OŒzk”›£ØûKfm…ÕbÉôZ-(þD·Â»¡"-ˆ•‡@kË‚ižˆ5:LT(‰D .¢ß‹ŽŽ‹a¦3»§ã xA¼µŒOÿñ·îÆW§áú¦oqÍ0§_ñáéo_L’…Õ1Ùüâ§Ú®n½vmçÖå°³–¼ñÆÙ²¢²²÷Ë>ÿüÏ¿ÿ|ç®ëÚ’ûûcÌ6HtÍ\£Ñç3Mƒe’K™ÿë­å™,îÙ uþG?Yž ­Ìew²ä ¦Ë9uÀv»ÀV¤  ¸¿·õ5,ŸF;>N”`oùª‡•0DE ˧•‡­\ƒoRoÉ`õ N(&S©d4Ô5…ÊÑAj¸E¡àá€0ð855z8BüŽ»q!LS``\mA¨Å5õ?|Gª¤¥ÜæŠÌb˜LŽÍV«•¬Ô»;:b Õæ¹¡_¿?sõØù—k¿ß¼nãÎÊʶ,Ï”•á'¿c×Öå®…#¹¼?FçtB³CÇ¥cd2êôL®ëk|óû_Ù]ì®°°¢å‘uùE„¢™ôÐPYpJTƒU=ôUݳÞÈH/¨6×^^È÷3.V\ èéúŽø‘4!Xd3 Ûø«õ0äß#ÆKK0ØW³ÖHÄr8EîS%ÁP”`¨ßÚéMlšND‰®½½Ð577ĉñ›½0{~ƒ7ÜvÇÇ)Pr̪¯Æ––ÖGG·´ T8ä,!¹0@Ã*¬gA0&L£Ò¥*¦ˆ† ‰DYƒš0M$’EíãÀD*°"J"Edé‰ €,lMýôÇO[ói•4AG6_íæwƾÊájÅø»óÂáš{Ö™ßüéOÿzãﺺn×fÜ>ZÎ*+Û¼sëÖ­W¿ÙÙexß ¤5CB÷RVj4 Ḛ̀bŸÍ/Êš º½üÃñuùB:3´Ò@NQÓ‡cªcc ÆÎD2ÔýÎÐü\¤ßÔ—³ç2‹#,%Š‘ÂRT€¨jŒ¼„Xš´Öˆ+"a{ì|,Y ¼–å €#È|*Õqe´4¦E®%7¤K@‰‰ (À‹©[‘@!>´H P,ÚÚÄ„ˆðÄE(Êyúô‹ÖÖi --H-àp Èj~ì|60€Ð KNcÙpñöæÒ>ö–ß_ý×Ö7þõ§­»¶úoݹùÚæ¬]×®]+Û¹õê÷ßgÛƒÉ9“ AИ(¥3.„&–bkOKD³/Ðòg6WV±Ÿ¼u¨2_–N’U†uÍŽRû³¡þÞî)Ur{k®}þÕܰ_ÕÛSç{©rD„òdäl¡R¨î5€”I‹e)•~60€ÚW¶ƒá*²Îâ…BQQ;ÊÃË‚{PRBb~ ¤‡ …’ˆ×•P(ÄâéÚQ­”B >®E ÜÑçZ9‚Jd4õ§¼nì\{vv6‡CvoƒŠ3o‰ÈfGƒ487«è÷·~þùÕ«×íüõã{›¯­Ëà·usQÖñ½¹K‚Mv¤ô`v®Îáƒ|˜=¬£“;œÞúeÁ°|Ye~pPeeQÖóSþ¹„!8¨ƒ“9¡Ša =ëíåÄœ‰äô»8ssíí¶)? Ȧ22›¾R'/=eÉ­œS“ µ; b: ¡X¬[ɰµƒù·sðÛJ媚oqeB išÎ›®@}i “Q°â (BB(¤„ 0É).yÑhM´4µæñh+ì}\/““Brh~ÿzÎ^Wš¼°Úbm*Á 5g³}ëDÑÖ«WÝøÆç.s­ àÁåkÿÓO×¶Ìdg¯0:ÈäòòM 3ûš¥\—k'“ÉÕͱ ÐWTxX¨4?÷AЃôüÐά®I"“Ôä^AävÇ£ Ç‚ø·š¶ü9†ÀÏUøåÛS5êì¨`Þõ#’W±`¢ÙýÉaýQ«–E(à°¥"VN)mU6AJ;‡#ôôÀ°Ðe”s%Š‚¨ Z+IXD’hA Pb"“HÒ`þ E|I«B¡U ­~Ø:mëx&TÃB!Ö‹·6àÌñ«ªðÜ’½4×{>µÁ¼ÝA/=öÝåÏw^ýû¿þºõÁƒ³×®îzp- „þ¿þô×›AAù7¹ä¡”u‡ae¥sb{³ÜéÓlˆåœnò"Ö={¼VF–FË×u†öå®1”‰@@(UEFŽõ¾.xÖ+°Ï Ù®˜áúžW®äd¿¡WííUfrìR°øEc~a,™¼´Dæ»bÕ^("ÂÒ´¸ü¾zÊæÊÎvU›õÀ ‚ ˜L†(ˆ‰o“w XÑXySž).$”@@IÄhEàø»b¦b„I üô{S§ ý±'…S°È^Ý;Ô>ÅWW þvvõTöì©wÈÓ¢°HoŒ òôwgŠ®mý毽ºsçµ­oݹ¤¿¿ù†”ÿüT_ÿ|¶«C` 2vN8uhã¹Á`JŽ× öZÅÝ™MMbfz>MÆì¬, ¢IP©åÂ;Bs’_>{ͰWW3^Ò‹½Åo¿íê÷›Ïn¿¢î¯kjK4ƒÛ]ůšbð—ÜU0k-"Ü ö`B؆7¦WVU)ݫʵµpjÞxÒaÏšÞ,ä“9ýÕ1tzuiiiGŠ[„¢ÄèË`“ŠH#XÂ)Ôéøîé¼åU\1‘—úâzêx<þjôº"|23›“ýdÞì&fÊv%»½ªªª:&¦¹A®Ž4ÇôvHÝÏ›»¶ìÜŠ'¾]¸ ®îZWT|£ƒFïS½cÀàjŒ!ìJ1H</ä°º£€Z;B¡¼ù`Ÿ!Ø'u¬tåÒ\ÒDEy¤ Gp»7§­-Ò6ÿÊ\œ1{Ÿ ÄP{ûœš[S_aÙæî«mx3:@§ j¸g Y|œD ïQVñùêdµzN0T^^@Ú¿ß 0|˜HT455· &Q“¦Ç!Ìš,˜pˆÓûöÛÝ;÷¾µ[ÁÌÇ:8J˜åèM)àÌUÙÀw¹ò¶‹ƒßdôÎ1²Û À ”É´Oé´Í; °óê7Ov…æd4Àx|\{Ð$£ZàjWcXð¤D&rŽ;}Bö ˆ¼Y.ZZjwÓ5é\•ÊhHI±Ó¤¨îùé[2Y¤JÅc$甽LnÛn zvvêsíí~…üvütÌ„IMTT¾ ?1˜ŽqoÛæé §ä%] Ÿ]­ÚVåî䨀œ//¯[?ï#¡ƒ¦@EâC±büyÐB}Xòâ)‘ÄLˆ PˆÄDBÜøÝ½?îÝ¿w÷EŠfëe(‡åC±ý¾{J OñÛùîaÀ;øå±±Ù||ÏpÒX™þô©$ô80À0Àño.ïZηÓ<¯MbtÉdv¶6K¸}‰ÃZãYR¯ùt¬¡¹mŒ‘3ö²·­ylèU!˜äÔ—_^9çw¥êJ«àŠM_ÜŒ¬Âõç«øç®T)õà Sõ‡!JtÞAš]å«'»À‹×æÍˆÄDEEœ¿…’|×x°©uüâH:sdD¡`”@ Ì›~Øzý:ÞùP±Í09 (<,šŸ'·«•1ÊYå;ü*%kØS·ÿ~ü¼>9'ÈNÎñ?"³‡Ù¸qÝÖ]»¾y’Ú—Ÿàó@LÚÙ'TW»ÕUkf9}…»2Éâ¢2¡ÅbÁ0K45銪nj0&G0ƒ`ÒŽÑdRéóç':Ó»F¿8µ½m¬7g¬­­9«Zí(gë~îw¡ª}ˆS0ÔjâV²êW´OÎ+$«'¡Š%/ïNÒ¥ á«ïD €¿ e»æ2Ý©mÊëF‰Äéñ¼D š€âïËšžÆ_l”êÄOÇ»HP˜§‰©­;®_OˆZb &›Ÿïà¨áážYW«°Ò¬ž_¿¿ÎVÍÇzrÃr&¥Ën²+—+7v>ºÙÉes%+˜ˆ%‘È6ªV’ŒIlŠÅò…+ô\×@>Ç ‹`  Qd¤Ù‹¸"ŒO¶iù„tY:7^yæÉ“ËgÝËÊ:ó¨-2fLý6ªgöÂ;SS~ 9œvå°×뀣ÜS³ííW¦êëa¥€lp{(‰Ñ­F'mxU(â&s \½X¿††&“‰èIƒ­­Óh%zyÓÝDf;=Ÿ$m.@2F+,¦Ö½{wÛ*ãøÌ‘"ÃK`›2×( õ春º—㊩¶ ðG°ýeÏ;eFÙ¾ôP dî±Ù}}}é4 ½ršDuBfå`f_ u0hö> æxéUÌ-œ41ns3·š!2ËÍälW’&c†./¬äm?stëå3—Ïœ¹üˆK”²…=À¾¼0å÷åÛíí®le}qF=\5åVžS+‡3Ìôêä0CDDBô‡>>´¡'`UIÊæ¨xàÄD$-* -™¶X­^EÅbSí¨ ˜šœÎì®UàÝ6ãÑŠèÀֽ׿ý¿&Ïš/ñÊrÄôfóí°y¸¸hãa™•U6~/~TÅôß踱iùÔ¡>.7tf™-«¼º¼Ý7#ñI$xö¾œ~]hŒd9"éÕœÞ{$Aú[ϵIƒÑÝΨÉù°´t¦.V™4É}tùÌÖË—ÁïGccût°»ºäà·ñ¸p…ß>göfz•Û¢ðÎUÕÃÃÞššâÜŽ¡!w10õÃIÞ¤Ùjs¤Ù•Ý €¯^k˜6%R Ã@ûdŠ­è`Efmít÷Å ;óe293DGb†(ˆHÑzýîõñwÇ}‘Y$TÖ¸JTÃÃõç{ÎU =f=K ²pÕÜŸ“\ÐÿòÆØóïžê¸++}}¡]3ìÎeö6-?=}_g'PõEä^šPÍ0‹|túdJJ‡‘­ÁT,Ö r¦ùdtI)×î6ڹ܎¹†@`†¤§w뜴ӷ_>úÛü/«úoHŒ˜û\Õ—ï\¸>ë7 œPÁ §cuÛ¹ÕUá¤À<œQ_ã`ÜèÚñ0ðz뤦ÁÕž ^ì&…²Úƒ×3"A+çµ Þé=­{jkµºü³g $]‰D Cˆ‰4Ýz÷ë’Z­t›Ág†€ð5'—gó«•úúóÊ/«lFl^½Âç önLNÿÛ܉Ñí}}ö¢¾åÊÊ.vgèºF¦,”Ädúký;ƒûS:ìB¾Ð ÃFL~š1.bèÓ§&Fêó¡€ôÐŒvƒL˜!l¶"¯QÊ>úä‰ +u<ó?³õÌå¶äd‰DuîÜÛ_^˜ÕŸ÷›{õj‰›×VWÖ`·kiJ? W3²³…BÀõ?üùá¤Õ©b/ [RÇTcB2yJäT  "Åñ ¡:úaëž§Z-ˆJ’†Ä1)&3„Éd6•Œv7=L€h¹d)JQÊ|¬Ë¦4Ÿ×Ïž[ŠŠr+a8@éVz͸Œ°°\î­[‡Ø²®œ….n_({Ý ö‰N©4¤“)MgŸ`÷ǦaX­6Æpt¬—A7  óIž6JI+TcuêDF#†Ù' A·¡E™G:¿ùõ'UéXÛ™ßFÖå6P§ñ¬VU½ý%˜ÿy¿ üØWÙ|!Œa€éYpv HLBµa~Þ€!–èÖÔ÷¢“ÂWÏgèÝ…ä˜j:ƒoÊĉhZ¯ÛЏW!Ä’™úéhíôA_~>-I Ñ’4L“iúƒûZH‹@ä’ì!‹Ž ͵WœŸ}çÊÒÒjþ*x›ÐìP©J…‚°™¬[÷t®Ìœ=»ÜÅÆ[^­cE°±34=´3è`²ÞV›åÍ,9fäÒ¬’«;r„¢Å;’ÐV|>,',L"wCïw§ž¿õë[Û¹¢ê¶¶,Ymû¤SìY½ràÔ†ÿÕû Ù±|›R$ˆ:wAÿïž,Œß5Yê£ñó‡©ôáçëõÂìls4jä·ÛçÔÀ¯²=ñž/Æk¨H´"#ujGF˜”%Ä4^rú¿¿KL #(6–ÇòmÕ15úðU¥Pè Ÿ ×·oær… a²ŸaoÁ»v1Uº£§Bóƒ ˜œZT43Ù;<Ã_Ÿ#g f›$“ÇT':í“JÁ?ÕCõ\îTIh •\¹ÃyÞ?uôɯ§núsÛm€CO4«N¿HPΞ;7u>ƒêWm/ˆu©mÕê¥sïœÏÌü…U_áºÉ…ÛÂõƒyø«‡$ •Þ£¯×Ãd²ZH¯î…·7hyˆ'X¨¹\"wGÉ+òRSS÷h5¨ˆ&“ñµD&“DH#Bâß½ûíS"½b-)_§•çç³çl6e¾gv虽tIß²!Í’&H^é|þC'{ËæÍ[–C;ÙÒc7Ù*š0XDzpölny)EõÀúz*«Çâ1ää6€mG¤N\Pj1*×moˆ”gde>½êן<òÍ ª­f¸mxxß#gãéTË*ŽÁ°Ãéõc$§Ô•÷Îñ ÛùðùŒŒŒ Žâƒx­§¶ F§¶>>@…ZÖÂõz(WŠ„Í{ž‹)24ÂùüØA•uŽŽÞ7‘¤*«šÐjHø}aRiäÅî»;˜”´´ÃE<"'ðJš«cË]sŒê©ªÙÙðüúÝê„4M#6™ÛÕÙ93Ó5ÓµÌ^—ÕÇ~>qè¹N„…Ý8y2ˆ¶Ï¬^U†³êÞÈÃr ‘ AÎXÖè™ v_$!ç©ñxäºHnaÒçpòx?ܺõæ›òäн¶Ò1zÛ¾H‡bM×B‡”JØÇjÞçÇéŠ-èp¹^½]Õ£?ï-‰@Ø4…¢n¸ýsëÏïQ©Pøš>¼‡eExéfúÄhƒ" ˆl¥ùJ#U‰SG_Ô’HªNI°Îéä‘ñ&"Ñt÷»»ñ$BDŒj§xwઘWåü9AÕ;Súó-ÔBMªØP!™%N xÀûØ¥EE];×eùï ewöéš)È=[w2—«rÀ@¡‚….® ®Án/íëÊzrêL[)×ÌBê©Å9A´*4Šè9x©­f,äâ'ÿ÷æ[þ'v±Wì ;=²¹(&&B@íÁ"‘”ë‡?XèíUóÛ¿œ2³Žáö*lJmc=--—ßk |üÞ`bKBiA¡ˆ,@ß3úÔ)G4Åͪ­NŽ8jó=9¤( A„šÆÇã¦ãL ÓøîwMžmiáñx#Óz0äØ[ª¹¡WÙ.ιª ú_ö,&Aá¿ XêYˆ¶¤3Óíö1nWiÑ–u÷ÖíÚÅžéÂyà f\(º‘Ìnv6£>†¨PMF±ùDF»êQiÛ“Ÿ.ß[ £™¿X@Dåk˜Ph¤»;DtŒ@KïôüˆXCD­V§Xl•{<(/´¢“ÑRbÉ䴴ħã×ñ«2Ñqñï¶2W£"Z2Æ›˜Dfç»ßµá-È@g]èùð?ÿuºx-„Eèix><‰Ù\ûٜ䢬{×ù¯+ª í[‘-Üž)Úr6¹­Ïá@5ØWãó©šY˜kœd¨ÎìË:õÍå¬Ò}K*X-(Jd"„4X$Q$tT‡c‘ãÓ$£‡ìJ³Ù¡ÑÈQÔêDñ­¹zN¯ßþõóCjÁ¶+=-6,6Á2 )ÕÑk…ŠZ&Óx+ÐÃPDÀ²8mEQ©Qzh¢»¤ÛôÛµr'ŠBEäºÆÎ|²!-Bg ŒooMo5Q"6$ý2W«IÏï¼™SÞŽw×ÃO£F¿ÿñ¶Mݹ“Y"¼wêP™î˜œãÚ“Ïæ,ge­^»¼Ü·’vÓÉ»¶åÚi"BŠåùêI‘ˆ&d°ZÀ>“ð=k‚=Ñ­•§‰¤C ™C† }:&SG ‰3ðd4Q­ƒl¯¶Ãžg ¹À<˜p2§ ÎoÝ|ö¹ª©Õówî <žÞ¶Ô¡¶›a³¦ò,¨Ž-%™òœèùO„TdNó¤LºNålè2/Qì{!ò!$”BAw4v’h:)>p:n|G+ã#ÂÃ½Þ âôÓnY~zߦr>ß- ˜ššÍüÏþ°G æ‹ï}üý™5=23s’srºÖÝ»·жT&Y¸½ióÎkEAvÀ=âUÒûºì¹Ü>. ƒ1‘]9m÷ºº–'žjà4SlÕèd,y *—褦”bj a¢~x&‚A׈Å,–×jµ:¸ º n¿_Ýü«BþÔìù;¿¼÷8s1{ Äø9&«¸É`ù•A°úˆÅ;?Q+Få4£NzP,Z5V¦¥ âÝ_\4ÆJ$*âÇ÷^ß±ãi °¤;î°˜ºe²Ê ù:²š_Ïâµ#Ž}ÿý£©©U}Ãé3o~lï¢ËéÕ"îXNNr)·k¹ky߉Cþ*ÙÙ÷ÿòÆæ7n$ÏйêÑ\î‰G´°övÝdGÐ Èmöä Zgczæqèd Mèö°ä>¹&„IJ™ˆÇ”KeX”ZÈPš‹Ìa±šR©3ätÔÕùõ–ï_ÿå…ð ÿÎü0Ï»À†•=ᬠ¯Y„ÍTæ‹Üi–ŠÌDAòd>·Y£!N+Ä€4ƒE!;N!…„(¦CÀ‹:|B7¼Æòñ˜Y5¹a2…ÓÛÛ[0Ôæ÷ÝØ«WÌ{¾ûîyÉt¦åÜ6ýùðž¤÷¼«Kd!&·æNã-VT "T'“ûÛÅÛ­`õyb±Š ‚(I4·¢ñE O‡ï›´ZqÜ»{Çãã„W±Qê†E :]ò\Ê%g lÊ)õ¹ý¬Ò“›S>_x%†.˽÷Í™û˜H$¢×Èéc¥mv† £ƒ{ìém#¯2ìä¦ä‰\ÕÌ¥É)VUz%mf9?wa….1r¹t|pi´‰Ñx(Èí¡GcÕhï¿u‘IT*x¨ÜçÁ«Sk5™ãÅ, Å’s'ÉåÙŽ«Àþ…ß1o¿­flÿþ¯ßqPcY[ey3?ýÛ‡ÛÜÂÔbuz-=–Aü­Þø …4µ™<ä<*"èP©•K5Ú’ñQTäC;Mbàu |#0ŽaN„Z *dÕŽsʳ P«ÏUéõSïdÎ× ‚|—ûh_n)=†KgI#Á¤ÆÔ)É ÀcœÎNí„,(–<âN©ó¡TD ê;‘¿€­HÁ,άp%/ƉVžF$TwéVžêà­bJ" q­ClÀh°R¿!sêsÈ#é\‘]0TŽ7›ûÎï£}©ÊxùøÃ_C| >ÿËÀÏÿøàôÀ¹wÒô`ö^/ÕsI|XQ!NóXtZ (¦‡Ò¬œ •r}x+²Ñ‹Ò´ü„^‘Ø=>¨ ˆˆ!à<8ÔÜ>ÄçÏ©«”çõSU`þëËjFŸ7ÇØ«E‘Í`)¹‘º£”‘â¢ùT*‰ô`çÄ„,yÞe¬–7OHu>DЦ‡ÍŸIï”ØitéÄ´“+±ÛfØÒC£%Z€m9;ûÕP{»-&òÔ(×èÙiX|³Jõ(r[Q©ŽÉÏïÔþðƒ #«•FÕ?’úd$’Ž–/“%av¹¼FsP%_ Z¸aïTÉuV” Ò© !‘F›H¢P ˆDÌ‹¿þ4LŽòÇï’xM³*K•\P^7?4Ùœ‹á×Ë0+§<oþõ¿oQ¡5hÃ{ÀÆ¡¨oEÞ¢7CQ‘”4X‘W˳¢Ü»X[;Àbù°2Ž 1‘(Ã$)ïö)¥  1ñ·RD€ä6ø0 سृÌaâ¡RYÅW÷ºøsS¶È3¾Pé—Œ6éû¶O¨öqOGª&ŽÈ*ýøäø„H­žÂ€èèTé¤*’,“ø‚ƒ;„fP1ùJn×Ù…Y´`9*ÓI›iŸÕ1µ! '&ñ°#Þ0dÀ|5Åõõ…h=¨Ù®º÷ :;?7ÖfòãÌM}¹ …ø0Gˆ bD@KÒÏŸ~ð?­PÀšÕj±R-M KÒ`Sï< Yˆ"L”–’29‰×ˆ‚á“øt:)@¦Œ4 fâ?/pÀÖÖÚ¼¦D( ÀƒuD…åVÚ³]†€SÀ¿Š1ÇÇ«rævNöÔšw1³DŽaòC‡îUróiù•ì6óˆÿ‘ON„0&Ì- ZX‘kH:ÞjÞã¡at‡Õ$™éºý:«³rEº}âØ±ôI©!Ž4jIètk^`k|\\Ùn”ÈkXz`‹óУ®…gåýC…1¿l7ÏÏû”ç`„$;8±­e õÓÿùŸ@(á)Q„ê]$..*ˆ‰ò©´˜×”cFa‡a2 ßÒNbr¤#™Šâát+þ^>n¼u:0¾5.®–$Âkð¤ä!{/'™¡vÃoæ2rœö¹*No?G`î¡VTL£´ ô&B+gfróóÙxÛÊOnaçcaXPPPpzŸL‚ßÍçiÂ|•Æ'•vm¼}ãÞ.6ûÐó/ÞüÏ)•L’®#†hC¬Š’qà‰ñCÂ:0šó@‡!|ëþygrùÉ—[½sÃÛ‹ñ{‚.µ:j©Ë'w ƒ-á‡g/ÈkýÇß «kM™ä‘!˜†Ã" …Úì«¢¹øÂÄ$ñšмÔÖiâôéÖ§µñÀI:&’ûD4lň¹z …{Îë•6›ÀåšãÏÍ×1”Ô ƒ^§œ6©z~(´2†ÛG›aú_Yñ÷]Ñc°÷uvJá4Æ*vj óZ±Îg_Y8{ö,Û¿“}âæÑÿüúüâ“B£1CBHºƒMÝñDSÜEÿ4ƒNBz”(î~:šÕU·Ÿ3Ü6†w?žà¨ ¨I–E±xVg/ݹó^àÞorD}EÏ ¤Z’W\ÛÍC™â¼‰À8Ó"ŠRÜB²Öãv‹4 6™LÞ‘ÝbSwmña^à´âéýûÀþ ‘DÑI|ÇG·s¹˜+¥7Ù=7ÕS¯‡cs¯^qæÊËcçípMÆâ g³¤kâæ –C'ºfÖ±GF*×çf7Ó…£³a‚)t'ò4T棞`ßv±Ô—“[tûìæ7·Þ<úäÉ“çþÇžê(„|¦bDAÉ8QǤ Ç ¦ 6uŽjŸî+­›³%%—×Õ½ i ÁXD=¼ªß°x 0ðëTZöj}FEE……êÎùôi' ­¨ð>lRd6Q¡U·†1Ï,tj&œRÊ$iKL<^S¼‚”¨híÖŽŒ¾hŒ¿x1Ž™€KE¹Ï,`¸ع ~•²ÇÜÓcsµÛœ‚¡¯Ó‹i7W@ì¾G—Ù•L¶ÿHe% ªK1ùÄ!-‰FhÔJ C)4‰Dœ¯“‰h“]]ggBo~óÖ¯ÿ÷¯—oúH!(Lãµ&E ~5!Ž™ž&òùh˜¦ûîÝwý%쥮¹æímÃe¶!€¯ÊýÚÕBº“é#Ö,–€€KòðÞß©iKáõI€ÄPÅâÆià ½Ä&oËÚj„Gä#`Õ-DÄNW.•6Ž6ò˜<­‚¨(¹;®e6^lŒßO" ˆÜÑŒ “5þ­Tt>^6®ºÇažã ½ý|F1À¯Ø Ð7³Ê–†v¹|óòïn6ú*e4šDãó0šF;Á$ Oµ´°Ø”` O;iÁ69ÓµeyÝñúõÍï?¾yb¤3BŒ›ß1D £ï2‹h.„¥e¾¸¿;~$_Õµel®øL ÃVV^74T8äWØ>äA,ƒ‡ä=nMýúƒ½Áä5¨:ì¡z›2âi-*‡<ˆÅjAX–úžð5Èà‡ U9äPí­îq§ešîÞ¿HÒi_t›âºMx# ÍÓÑæØyÞ¬:rû˜Ë-NÙbÌÕ|_Ð_Έq Þ†§ôÊüÊÐÐÐtöÍãG¯þô»OâBe3+²ôCbkbš[·ýé„”©=˜žÔÑ pí 4xÃŒ}÷ÖØuôÿ~ýæ×ÿ~ËŸ-ÕA4ÎdÚ±÷îÞ{w¿ßœâø$«Xíéo/’¤+÷ŠÊÆ@úk›ëï¯+ç´»²ýÚÛÛA@C,¯÷@RxË{­¦¶¦~°×°ÔÒr©åðaKESf…¸A[,‡`µh ‹éÁ` 10Ò0® å@$4kÔv‹I@#\¿«¥ÈF^”˜âM‰ò5½øþªò!÷Ä“^” IDAT”RɨŽlàòSuUu …ss)óîžâ_š-ŽŠ’/FéF™n_ehdç‘#þWß:õÃDz>mÆ6ŠQ”Bªx*ÞA¦4”Šu¨1‰®F+Œ|tæÔ“ãÇú ¿?Â&…Rh ¦8ÓÅÝwïÞÝýí»×/1¤ùÑjšx´–(•ÑÉ‚9CóåøV°ß•ö·£¶yê3ñ¢á ÿ­×¿ÝKN©§¶ Äêkñ®(!V/ ‘‡¢V=,hÁfÂ$ˆÊyPª#И‡ÄÝ$IÜd•köìcüˆ6b}ñë¡ Ø~,F©Ò\º@­ÆÏÂz³³ÁY©/¶f ¨sô?ß©¸:U·/TÚ8ÑyäþýÌ  £®m˜ùÛ¤ñ0™”ĉ%’K& ½cͪ3ÇNýúÖVÿ£GÞô÷÷?ÒH¢@:"Ñ4¾{÷Žwï¾»÷b£Ô0i aÍlÚ–&3r8CCssÕÕ {yùP»­šÏ÷»ÂooNõôœOú9//|ô8uïÞ½QÙáI--V‹WÜ$扼%d°Æ—’†¡5O=km Æ‚ƒ‚i(~•Z&£¡*¦øPccŠ0Q4äéé£;v\lS;ýq_yl¿P¤nv"ØNæóù6[/ …xÕ(aO}±(Œçÿõæ.WªºÇåöuñýaB–S©Ói¦k»Ô¢“ÙnT#>ä©TÉr»NüúÓåSß\=u|ÝÆuŸßµkÝÈ»GP…¢K‰ß}wG\ÜÅ×%nð[X1]2–F‘Øñ^£€3Æ †8scÃü+~çl¶sUJe@Ï¥©£MŠèèÖ¯¿ÝY22Š­Žf±¸¢aÀ¡Ü¶–‘9MÒ¥a˜¡OÃ,*Â.LÓYµ¨ÏGŽ;)ðºAJ5¾{±Ñ¿ñ)“TQ{ÿ Z],ƒ=5Ï%dð³Ûùê¹ìùò^†ÍV¥4[ÅÓCM'76Ô+“íúéï?ýzùÉñ]ë*7o=zÕ?4(X5"%€AÁû^‡ü¿ÂFs=ʽg´Ä” “ªÆ’Aà ìc¥cœBŽÍ’ ¦ø9Møá–¼½ã© "Þúw70u±oüê@P¯³¢&À½fiš&jd² Ž±RÌYãD`  ‰‹3IÓ%ŽfŒo˜NÕšˆi_N/ø¦ö¶Ò1† ¿+ªl9À¦T³ÏOh}ÑjJLŒnýñoÛ›EÀyP1꼂#z  ï@SÉÓ§XGGGæpÊÁ¼Ehsóv©ÌçÉ4*•Uid ¸ªîà‰.eò‚yÕÕ ¥p“ëß ÇõÛrÍq†ðsb¯Sle:™ÏïSíÐ×ÇÕi;Ö¨JŸéšÅÓÓb…v´Uš~P›/›˜Ðò>Z°¬ráÚÎËG³Ö…vÑf–Ÿ||ê²€#[G“3™Lÿß½õI\ÈÅ‹¦ªsÔˆÏHÒhè´ògv†€1ư¹8çÌÃSæ_ùµŸ³Mék¼Ö„‡_Ÿ6%$¯ïýöƒÝiQ–E¯EÐ|ìÒ`0@Åât·6èÆGa/SŒ‘Í‘HÆBÅÍ5ëãjœªí*&J€"S#=ÈL—RóØ­¢M'O–§4ïy~(è$0El ÀoáPHH.%ìp^—žž>rì‹ßu²Ùª}*)·oâÈ'·~pê B¹\£áyy ­ÖÊ;äÄhl¦ ¥ÑÒ‚iù·ƒÞðùÎ]ìÊ ¢ÊÊ›OnÝšåËTûò¥'@è5~r®7òô·gUi 6/¢‘Ócë É99es…íWf‡mWÖ¯÷3÷LÁˆX,îîÖŠ q­©{w_K‹Jj²¢¢ÁiŒExtøOºL*•°i¼92‡·ûŠ3…ŒŽVÔŸ_\\ãô½˺÷ÿ—ô-`Ižýÿ’¹Leè‹ãµkyzÕÅ2´™Î—< å!•êz 5‡“\<Ñ2Ñöª‰+(PïÌC™I*d˜)¯›". çù8-32çÌÊð§þï§?äepÁåõýÞßÃçó<÷ýýŒf=§dÍ÷G«áéB©Ÿtz›Ù•=aã¡aa©Ø“[ÿ M(( zàŸ”^9\+Ås›¨¼°q~Ât(‹B^$pÀÃ&<õñœŒø²“"G2ˆ %¡j°þíŽíª¤¾ßñQŒ¤áeefF;520úü?ÀÏ>ú¨uÕ(iÿYÆá “{¥B…Çùóû2—|W —À ›bÈëÈ) šQ©°Ñétë¹s‘¯•/ks9d(@OYž%w'aË8ö$)Ÿ }Ë/À6axöÕþ[Tœ/20l~¾HK)B†ßtå~úy^ôJt^ô|ÖóΡŽ:¼Ý™ƒªÔ;åñfwPñwP©sõawN¡BSçbe\¼Tʃy⺎:S/‹=ô—ýÁZhíÖ<Õ•9jS÷‹J%¾Åõs«¬ù$’1"øœàgæîàç(ôCgf΂ˆë55µx5.ë*ª.ix6zõûge}TÊ0JÒ\õ"ó6ùxÓM û¦ÆÃCüæ#¨Áå¾£§ƒR˜ÂÚãmÑî-Ôì‚ä¸~+åUc6Š1ä 1q¸ O.k‚-«–ðx8Á´€Å¥ACœ[Ã27ж«««$rd±¿4¿ÜxrëÉæ:ÁÓ…íîùH À9J „!s?pìFz\zÜ-ÏÚ‘Çö-ê²ÑIuƒOkkéE£ÿ”Š hs“('Áû¼ëwm'ôlm—ËЃ  ëëdS†F'Tøá‘+x6ÄšÀ½ƒªféh‡“Û84Œ`“ÍmÚ„e<Þ&¨,6w•kæ³”ÊäÖd&öøxFk»˜”h¦'rb60B®aH(}ð:ã×€€ `<‰„Èù¦ÖòTõXk;é¶’øÁ3x ¬¯þp—ôø“''ÿJ[æ rêÚ9tz•`Ó­ûá\Iúð¢-®KóEÜ̬AD÷º” §‘]¢’ö?ßœ~«‚©ˆ¶—U¨'K;ÉD²´dtq²211ð8³Â`¡âÂ…ô’×zÃd§9p{sÝÀ6€zÃè:ÍÙ®i‚…çÒX8 æ8ÂôŽ˜FÀ˜B4ö[¾T*S¹œÜÎä?‘ÊuÖj•ï$«jµH]¡ö|Þ•2â ÒI¡<_y÷}Ös¦ç(»¢ŠçˆJÈø5##à © AE¦RÅãM§×&øm=²Å›JáeN•´`áúäñäÛñq‡ŽºÔáÍ¢¾…8üj6Ø4˜“þe‰ƒ_ÖßýT‰Yaa UD²vöÍ*1©r,îÕrfÆ3÷Ö-û[öjÑh'ÃeC=yõªÑÕç"È„€ÙÈñPø -°B‰%¨ó¦yq"¨pÀ|î*Üõ¢i¬‚M<—jð®ÐÚ” k‚¦&¦ìý|P XK¸ Àx™\OfŒ6FËd–ŠjPuÕ¬¦l„9Õ22š2ý}Vëóç>l2& Æ_·Úý±ñÓ§¯çP¡µå周ÚH’túdó¬Ãß§Ì yø @ÇÜo)iÿb'¤vILz%+kýÞ(y´Zgh÷{Œ¾é¯0eyíH|™¸Î€Á˽0Šv@ììh›\štƒ„¡Èéy®!BÃ``V l6hx†@À• ·J@WHqž±Òj&<¡ 25€Ï©–°\fîãÏóFFº>Ìróa¥°µS¼qþõëG×ù©ªÐØ'ñA‘Aé‘UuÃØi³6l›™£)Ãb±ŒØ”{üÁw[ÿ:}ejO,ŠÇ«‚ùb±^­·çäôQÛ¾*cûL0AÅ¿“Õ%aJ’A"aôwíõúo·ä¥d]«.(ˆí é«ôâºÁPJu0Á*UäéòPÔ´Ø1¶ízÐÁÁÁï ›ÒK Š˺GŽÿø×§¶~÷ãÆÇ‚n^ËA|Êuñþœ[Û`º‹53sßæ~ê»S§ÌœúîÇÁ; ÆÿùÙïB6 3›nvúÊãKÙ—~û-q1)ÇÝõ‚ëù¥í‰/&Y"¨Áô~æ LEsÜÍÕ¥kÐÍ›.Œu62H”Í… ¸Ö•ÃÖ×igðì¡e˘J2q5÷Ž ­±qË,åfS•, Ç'˜’‰çZÀü$L¹Ô^†©šµï¦ÊZF)+EÈTß™•h ‹¸¼ ‹§kyU!*ÿ6T Ðpym$N/ikŸõ÷C³MMÙMxDñú`èÁÜs¯wì8úã?Ç?M8#á ˆ#Y8*oZÛÚÚò¦ã·¹»›aÍÜö›}·õ;3€+îùý¾µ¤–M³å ××ωËÊd¿Ü?ö*ÿÂ…üó;—.%ÝÌvé„vÁw_ÅE/jvî±È ƒl8É.¨Tü!z{;A®tf5 …,UÇÈy œï ܦ€nmj` l‰ˆìiaÉà2+$òêTW žÜ‘¹ô["6©²\þ3Õ×fª‹€sšÄ·xl¸vœ#¦‹®LWŸž+,'Õ¦·¹º …³ííb^ðªb.•Jåãín[5~zôηbUHm-`ÿNSoÅ¡uÈ9uÇv‡’/O¹#3f ?vrŒ¬Å¶•ø[c躰°Ç£ÿQ444lT¦§c]oÔXìüºÁÜ”Cƒi”P8–Ã`ÜœüÚË„…È¡eçë³ÉšíÉÕSñw çLÃë«ìbä\™^‚ÃIˆÒe(”÷d.[“€¥W³E\²r9õñHÀº”© ê““ãb±)~“*n™ÉÍ„áE1oÅ2Z$äj?ϯ+ãQCæ†AlsphKwˆ|×qHÏ&ß¾íæ½mzD¥âñÜÛÕ3 Ÿ<_GÖªBUs*q˜ÊÚ6ØZ¾òåŸÀ á÷mfñÆÆ¯#¨­wè a¬Û;Bªì爣êg>—*Š›Ó ÇÆ,ެuv¹l$Þwi¯Ìálnß~uçZ'1Ak“Le ZWK&ˆ¬CGÀ49ËÀ€›XR©Ð‰å¦Þ&`v‘nä²³ j­"SÀŸ°¡R²@­Ãu)¿ Cy“Xñ07åøñ‘•¼••FJ†snè[ü[)\E¢[Z7[ÇðBî„Åþ^òªÙ==G¨Ó` MD.þ›‰ëãsöàov7MäA3•‰ÅݲHž*6RL߈ÐDsšÛ\OrÅbk@ úùgÔààžAª¶#çÕt%]9<\'ŽM—• êìdp:jýüÇ„“<3JÜØ`\ژ͑Ê?šß>ù¬bÈjHîÅ$ë¡IH I˜€78œe‚œ»É`à¹â!ôNÉâ¾å/ X¦COÒæRµ’‰U¯u xCÀRjµVEVÚ-…’ñÍ£o¤|j·›¸…2’½’×ÕEIIi±.E¦ÅÎt Áz_5>Ü6]ë€}åß±ˆ\ŽÙxn÷ذ:ñÓ:E¤ÊdÇݨÓéR>=§ƒ‰ÒõùÍ:€ÜwWø9¸»º£?6> ÂàháZ¿œÊœœg¶9¶N*~•î&ªðñQCTž5É_1v×e××ÏŒ.5tš¬gÃ;}ß¼ö_‚äÉ×DkP…eb =µ¸&.›Arx¦\S¦k†úd,K//­Ð ,ëÆ[üå/PX&÷ )C Ái£³Vf´3+çž&\ÀÓ‹·¤ä"@¡·œëÞ3WÀ¤äƒBjÊ(|ÅÓ‡<æ‰A¬mÏ©©TäÐ××XäìlµšÍŸž›ç²|šºß¶ûìá2ù)ð†× -E›"``üsº_;…:…Š[¢³F=GóÑÖSM¡w¨\žøºÊ~Â4Ó<Ù4@¹âò¶œ?ÿöÊW¾Tdo0 U–4lx8Ǿ€Ë-Ȥ‹CÃꇥ™Û˜ß{±¯¹PˆXý`ÛÏñ¨×N Â:vŒ/˪f+óÛêÒñå)¦È‡è£ÔÆøZõŠ_$eÞûz»Ñdç³N¡ùí’RÑ®]»LVKWE«,Ñd©h=»‚•ƒ“³9••…µ$Û•Îál¸¬{y­r1R~ÝT¾IëùòÛã_l%r „†D £J³½$SZ«´´4«Æ©¼…;¨¨9U÷Ö–‘•‘Ü‘”Æ.d"0ULn:øðÑ“x%‹LŠìØd‡§’B#Û†ýggAêr40¼¡ÓmÜ$Èi‚ õÔn~9D&ŽŒ½[ÿ ëÿjœyÔ½}é7õ¹ußöÙÏG‘[dà¥5i°ŽBçIN8¯<Щ̾¥+ºkTMdÉcbpJHv7ÓC±ó*…:ËØÐ÷¾¥¥“»&!ù°~•ÙšÌÚÔ“%­'–VM9…55ÀÁ*G‰Cº ­z­AlÿŒ­Vjø[¼³²© ­¯3̇†–——1ræ”Öc˜‘{ä@è•“å¡Ý¯¿=N™Ê]È¥du=ç65µ¸MOúìË)nSáíŠSÅUœôáv¡÷¬8@³Q|7°ÇåÈ*Í,|Ó@4è‘=ªöûç†ë‡ÓÓ=îê¢Ì£"çßs@Ä>2;ŠÜ$ ŠÇbýHÖhG˜Ä ™ÂàÊvkNe}Û·Ì©©‘ 7ˆååµs@Žê;Ö|d§ÑRéÅQ .çû½¤ÚÕÐÀb•Aê2åv_›Hæž8pcÖÂßÁÏÏH‡†HÖ˜#!° ðv¼·Éž°›`Y²·‹‚—‡ªèt¶œ»àë;£¥,L=]ÈøÄøø\ü× ¾ý6w²òß–™®2"õm÷¸ýãC_|vHyF\[Ë·sÆŒœV‰C^¡aôÝœW•ÍÝ^Ef¦†°‹QE&ë7ª0Sd(åÔuÔ*>d‹¨¤Æå7c=°HhO|üžø 3¬»»Ÿcd¡õrG¤˜±žžîh.9ôå¶––OYP3FÃ}¸ãÂ…àÜöäç]¸wóoX¢N²‹Kr©z` ìÝü|´ÚͰº};k£z+°þè3¦´3<) &˜@lˆÈfãñœPsåò ;5›]á²±QÌápŠ«  îBš•ò}JÊû…sö=zgø“Ƽ–Ç  6~ú­6e„( º>{ò—¿k:Úê¯?½ž€zÒ6N Éiר¢3+‡g#ºÌÞJï@[ £HÆ sf‚ºË©¥fc{ÿ~ÔìXþ1W÷аAƒ¤×¨=:x`ýü°m(1Çþ±”SYˆMwýûï/O>š¢téodßH|éâwüýe%͈°:ý<:¦~~ÊN¬½‘èÝ|˜Õÿž÷"BvK;ÉðÚѯÐÃ-GtH<€ÕLùU@‚¥R©“RéÌmâR=TW6>^³A„kgn+vÇÿøàçÐV3y-Ïååß‘¶Â$¾ýæalú•¿~9ädÛVïÔ­R¥šçt s`[ =i ÍÖܵÈêÐQ.QÅ:À»u: f†¡ë ÔEiëGŽ˜èWÇN]ð: ’œ®:"÷Eý±fõ‘!Èзœô±WضüßòMÊÔÀãe}bÃ%À‡5Š¿ÿ3 ¸óYÑYE1ý¾«Ð€ ™µ]rÓgTR]]=Ï$²Y^& ˜$tl÷ÃÎÒpóýÎ×Q*)†ÍÕÐTןÄIDATÞNiq£Ê€”_wÖ*'ØMlµ`y<¬V5»Ì`7ä®Ì¤,¼Èø85þçmñÆyi3y )ç>ùïÞ´•.þÁ„ᒿO¾>Y^Šš»2W~§Tû:MÄF}q(88¢'0°'*"”B]Ô®#.‹}/u Œ&âžnQ—¨Y'@Õ:x¸ºú;¶‚´G†<ãÏŒwˆIhk?w3‡Úeù*\—ßÑîçÐ p¢³v¤âÖ­Äìg“æÀÁ.L¸^ýYýE]€¶•²ÈnÐÎäRhò„ouµo³‰mÀ€? ¥Ÿ­”ËV:ko;ª`kµº:ívJ´›@Ê{j™æ‹È£I$o¹UˆêÖ-{“©ÕžM[yÿ> 1ÃøèÑøO?ÿõýûÆ™´™™™¼ÿ~p-å©8ì±jøäÉ’CmN åµ¼PÕú'‘aåss±sãœ!˜aߎÒé"¢4æ:2ÍsÄåeï¾¾Àó{66™:—uÂ:{ÆqÚß‘zòC‘Hׯßöµä ·ch¦B,€C;½÷ççûÙÚ’HªÇK|ôû_4<{öìrŸM`D­C¹€kd P[‘o %Z2¹ ‘}X “Õú}uµÎpáM8q@¤´i À{_«à.³´8e—›Ìž7béë{›ò4·‹Ilâ€fsë–~¹¨èìÙ•¼Ü[~ýôhÐã¯vïÍxPt-|‘øæÑã°ñ°Øô¶“mÓ …õå**h8>l¼¼~.¶#ÄžÄ`Àšˆû¶ºž¾¨Ý¢³Ñø&*°·73³ÏQùya¥ù‰`B#jIRÓ`ÐüQ$)÷ڒo?s tûl-³¶¨ÈÿAhkjë×ìê*•‹\’’v™›ÿö"©§§2$áL“r»ößÕžÌd"ˆ5šÜ*"{ÆÌÏ÷+‰úŒ † ÍŸ+²òµœ®Û4ˆX·Þ/½[Kl«¯ãñ‚â#C¤©õmésÓ!Ót¾`c¶O¸XWY¼áJ«‹QA¾w/SÑ»o¬WhóâE` f————`J£9ú+ ýœPgÒ'¨v^8¯#èYÀ&{4Á ÆÝ^ a»µ©7öÂßí«« ‰æ/û­¯ïÅ‹»C*¥0“õï1ŸG'Ð>¨áù;ßêyœ@„`ëpʈ±êüfªƒCÞdI”ïßïn|߸@u£¬h?’û0?¥³ó  §²˜~¬¬\ûõ«_õëÞðð€Ý”¼¼k3_­„Ï< º­¤[NЬŸ UÕÖ·M“ÓÛJÒËUaéu Û!NRÒþü’64ëG~J„ï.ÞÓ¾ˆë=þƽŠ^›>›(à‘ž ÿÂÂòÔã Ú’lóÄ/='¿F1ëÝ£ÓܽÄ[ˆZÔä»V²M²/½\|¹¸¸ßc†'pÎL£ùêƒgsT²´=y’0°^Ÿ|"ë—ÈaÐh©M"_žEÉš—ŒÜ*6°JqÚÆÝ[WR¦‘ý ))J—çÄ‹ÛdPË-S”×fµ3)üúñÇgìÞ¾{ %¯Q{¶(//`åÜëǧ¿ý¶þd‰Ya(ꎘ/.Ås„Øü¶aޏ¶žÃ`h@$ýp£RçÒ°ÎÀ˜˜04}}6—_ÄY(Æ^5לß×›Ù÷Òåþš cùZˆvttœ®­W9©boÁì%/¶lÿ«¶óÞ6ÞÞè!Mff¦BáPã>½ ™÷™'-¾ìKÚ×Êeq77 «¥U¥1…òÍHÚY«Œ_ ?°woÞ–¼…Æ€?ÒV@?H9wüɧwþ:iVb†B¡Ä¡!‘å9þ ‡Z'„#®‚uôâ»qûÒ¸À mggÔb ÍåÞ‡ãЏ8}™™wuš(h4†b…E»Ð±¶5Ϋ«ÏÏaØÉ xöû‡Ó›ãf-2-zg£‚£,à{ ì,–Ø›ô<++Ç*åý¾ý]LÄEEïºFÝô“ÿ(…D¥“> ¸íÌdC$†a *Òõ g¥R”ļk"¾<éYFY± ?Ö™‚\ùº­mq”ÅZ‡ ›RAÁ[ (÷ÚhæÔÈ”oÚ5«€k‘环òfΠìnÜýëžïüüË_m[KŽÞ9ž9WÛ‘c1WSÓÑNªBG u.šâÌŤ$Ý}zñЩ sÏÜü^`s}2¶Ÿ"°GW¡q)ÎÙß×ç‘鶴%M§7[˜ÊÙuuµãCûãâ,<€ÙÞ—_€õÇÆùû)„„]}}w“îÞ-Þè°öŠy-ÑÍT~3Y²ldÀö³««"5îûÕ&hsÿ¾ ŠÄã‡âåK’Õ²ÑdÜ*— q¹¬QOJ’àÒñß•™­s “¹jX0ÄUêŠð@3—8¡ÄY¥@Ä!ܽgÌ4Ìd|þóѿغíÔ߇âSSScåO¿ú NíßîHB£Ñ¶ºóç7_ïrɾË0eŽ˜›_¶±Ù—Ó[™™i±¯òþ‘`†áÒ·ï…Íá|w÷AÇÁ´õX‡E0Á¶½£ÎÚv6ý|œëÀ ™½½ E3Öß߉Ò/¢76à! Ÿ8!ïjí2*ªîöôô,Èî]üzrrµt}h7Á¢îƒfÄ“:[>µ´CNS"PÀ!ÚÇ+ÀŽkg¬hgŠýÇ.¥Äaà!g™Kñ9w.+ÍÓÇÊžJyžvàÀÃÃ+öÌ\ ÿõó+ŸþøË¶¶’C‡N‡¥ªæþ.Ùßì ½C‡£öôu•ÇÆ¢4:sÝ]E1f þÐûö>¼¯Ùí ;²9ÛŹ ‚ü¼‡‡;úŒ$«‡;²1 4@Ý}]Òy ó ›ÌÞ EÂ_Q#\wI$Ã7*@¬âãb˜ÌÛ8#Ðð¢e†2µ¨ôêÕI`gg«ÕÙ’m«‰‚5~£s†3d0Œ™ Ý_ï­2Aµˆ¾ ,ŸI;{6Tû™Æ-®‹™Âå24ôåeYYJÚÌW;ŠFZŽÛûtu¥¥]CþïDù=ùJÆçŸ~zå €‚õ%'‡ÇÃb§—_¹7§·a;ÐèâYïÀÀf£\tÈq½íýà`—ÀØ× Âàpoa c®KüéþO÷z-,Xëëvri»{sa;øOŒ‰X\¶ÖÄyx¶±¸qáØyïvàƒšYã&D®h¸I†ØÑ›`Q”FýEïZ‘½’ÉÉÿð™ˆÖ&¡ä%œîbð&ž6ÓD5),ãB²º³Sb‰¢£Ñï,Ðé‹ÒægßSWV´1Jn-–§€ð˜ ¸–Ö8B=nŸK¡TÿqàŸgýï?®íE/ÃÓÂwß³gÏ€^ú»mº¶££nNÇtyˆŠîè(Ìì ´ ¼»¸¨ïnཨ( =º/.ÿfóAëóFþX`°&ªg10Êü^/"éSè&Æ÷„­ƒ‡ƒH žY›(s€ž½ùÇ~ð¨9|ìÂ… ?‡1…!ZÅI UKé5áuB¢IŒZ¿— ‰–@’OJÖD ""å’„[E*Þ€ÅS¯>zÍm‚VKE>o©DƒºZ‡&“™YEÑÈvkà€¢¬•÷)”•«"%>dítûöµk»‘û´¼––O¶PòÎþþó_FlÉÛr DAÚÊ?=þÉç»C¦Óÿ>TŸ3Ý1»?Çž´)0Å#:ÞÞ÷u÷@çï{ÑÛÛwù_—mz÷ýpxß?Xx÷€ÏÜ ¼|…‡‡G¡#Þ*ÆŽäà€ rGGx{÷öh¢,j\/ËwÏwuÍ÷¨©Q`küüB¸^J&—YÊdB,Éà½êI­¢lò䇣\“ ˆ ¸Èç„ï_<„®’:eìxø:”O@îŠWФ߄:‹¦º¢³EY] (MÏÏãa.H;¾w÷»?ù{6-€²@ÑÞÖ6†ìEtÿyöÀû…¼FÄ~`ù?Ⱦÿó@t2¶l _™êÒRV¾üiøé§#[o•ÌÕþñ5@ØÍ?hÚ]þÍ|—ùå}/v™ìºìâÕŒåq‘¾¶ 5ÁÕßV©ÄDýüƒüÚÁ)„È)Éûk„à^×?ÿüó†·']0mÉ b½K^MFj½Z]1à3Y–üÿ1²ˆ÷¨xâIEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/back1.png0000644000175000017500000016174611452354552014664 00000000000000‰PNG  IHDRk¬XTgAMA± üavPLTE* ŠfF¾¢Š¢~b^>ªŠrnN.Ö¾¦¶š~žz^ζž~Z:švZF"®Žvʲš–rVR.Æ®–²’z¦†j’nRjF"†bBƪ’vR2Z6 âκ²–~¢‚fŽjJºž†Â¦ŽzR2‚^>ÚÆ²nF&zV62jB"Z:Òº¢J"¢ŠfB²ŽvnJ&>‚V:¦‚fª†n¢z^~V6J&¾ž†V2†^>ŽjNƦŽêÚÆvN.Ö®rJ*ʪ–ªŠv¢~fb:²’~Î²šºš†¦‚nšrZ¶–‚¢zbÒ¶ž–nRžv^N&f>ŠfJR&–nV’jRæÖÂÖº¦~Z>†bF^6¾žŠÞÊ¶Â¢Žºš‚žvZƪ–’jN®Šv¦~fR.2Ê®šzV:¶–~ŽbF‚Z:šrRŽfJFZ2zR6^:Ú¾ªÎ²žvN2rJ.’jJŠbBšnRb>ŽfF‚Z>®ŠrBº–‚V*²ŽzZ2 nF*^:ζ¢ÞƲ¦†rÒº¦‚^B6®Žzª†rZ6âÒ¾¶’~¦‚jŠ^BZ2V. ¦’’fJ¾¢Ž¢‚j6†^B^6Ʀ’ŠbFR*zN2~V:bB"Z.rN2ʲžnJ.b:šrVŽfNb>Ê®–fB"N*Ö¾ª¦†njF*vR6jB&¶š‚êÞÊBZ. ^6ÞÆ¶ÞʺÚ²æÒ¾nJ*âξrN*V.N"V.>jF&Ò¶¢V2. f>"Z6fB&rN.^:Ú®žrZ:âʺæÖÆÒºªÖ¾®^>Z6V2 æÒÂêÞÎêÚÊ&›KbKGDˆH pHYs  ­#½utIMEÒ«»)1 IDATxœºWÛfžïò}6xmýÚEÑ÷IÙûËÔý7j’Åj¯qœO`Þ\U̪aÝЉ!µ¨}³"ÖG©–? ØÞW “÷_=ûèlsÊë¥(*d¤€Ïn(ôügKŸ‚¾Æ½¿l÷Ü`õΨ#qe=Íš/þ鳪/ÿíS³Úwóƒ“ÃFïËÆË;‹Î5>}ët¥éãÑù¾ï_œ~Ðz2ŸÙ¸7ñ¢QmL¤uVWbÈùñƒGN>ô=þÑø¸Ñî¼å¾Éog|ÑÕWA·Û½÷'Øí§)¼“9°D%7>ú®]Ü„â»ß{7«Kw`'lÄ[N'šéÐpÌEî9·B缿,òÏ~?)þ~“J‰WHÉw¹áË›Õ uÂjö±l~¹ ´“²kËñT%2Ù]{µùFíY­­e²e²6µ»»Ï<ŠÑŒŸçú†Ønß/^?YZ>–¤ŽÏÒ‘ëí4–‘Å*·V>}çû¿­ôþí¯¾ÓàüµãQóAõç½ßùÞz^}ûƒ¥›MÇN¿yýžúº÷Ó±›e÷Cºñ@š_ÚÃI“AZD†©ly>ûŵêydöšæ¡Z7Äôié0S‰ mU?ßÞÆíýé¬p5ðI‹f á7Þ¸l-ܸQÿ¦Õ2{iauçÆK˜¢å« ›Gïöü±$ jà*·à= ŒƒºÁÜ9÷(sR^Ý›ŸývV3Ž4ÕÅ Œ6dr­ôþ tX˜zcr2zÿã Þl–""´ Pê–(=Y²ªù'Ú_>½«šo%FaëËÄHèÛS䚬y$Õøññ\ÓcõãÏ>ýñ³O}ß.6|²ñáå/?˜ëý›ï¸iþË;½?ß0=<í¯Þüôòáê!³œ\좭ÛÀ3™ÌÉ"ùôÿÿüTíËw|ϲ§V!¼&®=þzáUþ÷*fÇݶÿP6"Þë|u!®¬C׿Dh ßü¿G)JŽ'Á/bT®™ð*C^~Rð¾[¤;5å–Ù¡V­ª'Så–¬ï¬;Ãf8¸Çï 5ÎQ›“‘]¯7º9ùïãij¯ÇÛœýçAÐKrH )ÁÞªërcìa~©ïóê7G(¯õäërâ%ˆÍ°¦±øé/ßúâÁògïÑáì]ùò¿¿ü»ãFïç/OŸžúšÞ{ocþÑè§÷ÔŸ~ÖûxèheÅ|ûøŠõˆ½Â€C® fÄÑ×ù¹÷N‚Áã¿)ŽÑwž#~€¸gbÉýßrf‰‹þÁVsÉMb Ç#¯pÇ…_ɯò7ÈR¦ŽËÊ]h„Ñ¿K@åEmòoì  gÑÔ¥õk”µŠ÷ —i]“ŒÖïܾ£u¤qÀ˜µS Ñ´°ðÌ¿àÍåZþýÌ{v?w@y³ŽhBhçV“Ÿ«;‰/^­Þùçäñ1ûdÚÖÕР+ÆHæè£Ÿý8ôΧ_޾“üÖñá{·z?ßxôv_uìã›}_4}pçt´¼øçÉáŸ1æ=nÇë°bAÈ#T?ÿ¬úòá¿üøÎ_?~þ»k/ï=»7züâd~þMc¥éÞßœœTG7Ž¿l¨OÞ1/ÿ¼çÞØÉp#ÓwâÂj€oO Ð —nV3¯üíEÑþüÕÛFZyà© w¨ê«÷=Ç [¨ Wïw2µƒúUdDÅè+ëUJIؤH\9³Þ üÝIÛ»9.ž äx"޳E€Äw!¹ÐÄw3w—Ö°«]¡»ì‡aŽE ¢‰ï0µp¨}]›ú=UËÔøÇøz  ] <ÁŽ*ƲѸ|œ_¼ùÍëîĵ÷¤Ë"¯&–3~Cœ3ìžtkåæÊßþyéõØÏÿöï_¿óÖï?ý‡|õÚƒùß5å¿x{ãdûø³GK?{ºøúÁÄKcìð­Ù¹Ëì¿IÓC Ž`„òklКo~i<>Îuçåá*}w#yZZhcï|ÄDÖÔÿ]ŸÀ3ÔødÖ&Éûø«lUúåÕ½IyM‰¸!‚CýSYi2ŠgP¤Fk0'¬ËQ™; T´f™’å K* kˆ³¦Ç`à=V´9»DÇI=¢gã 9j|a¼¥æý)x""\ôoµ»ŠÖØuëèT̓·Ø;à2ù`ë[6ó£žÁ’$Ê6v Kw'¶«£/ŸþÓ£¿ýðÑË“•ÏǾxüÖ;_|¿Ühê^|ôýÃÃüå¿JO«?_y=ÿÖÍz?86f ½3©W¥RœÖ®ÅÙ7_~<öÝå^ü:ßÁîäËZtPèÙ:g¸ZX¹¬ˆ~“më¤Z²áþiš|å†k(=µ(dkd‚ŠjZ`¦…»†Î¢ ªà°ÂH £Šæ¹cšì­p{âFŒáÀ X”£´¤ý›»ýï×ø\[.·0E„Ó"‚<Í”°¨ß>:‘ðÕdp¥¯çaøËï>ܶù—¤+äcAÑFúVHLK«=‹Ÿ~üññgßÿË__¾ü‡×'ÇŸû~þæã›^Ž~xìû@yýüeïåê{ËÇcOûNæÕãŠ]ËrDX×ì+‹ÕÓ•ß= ¾4Yöé>ë0!ªNûŸý)ñÍ]H_û!j= 3¦ÿ×aïÝ_[e™ÞÈ«”®žQ]X{ײ‘8 ­”ÇÕ¿N-P€¢™\6óZõN‡(u(æ2ÞaS]Û²iÃZDÐ)~0—Zx![«½¿à­e÷‰Èí„Â6²”‰„2úæèwc¯wÊ?ôíŒt÷z<Õm·&q¹„Ü1g¢R×òñå•Þùà­î½ùð›Ÿ÷þØûÙãŸo>hz~ë ßâÐÏÇó§OßzðöˇÉǦñ…y®ÞX@5žÀva.=ï{3¼$¾þsÞvÛ5¡ÛÂÐ…kÄô+ ŠS¥ú'(á×ý 2=·ò}ém2/]¥¼87ÈP¼§w‰õB© £Ú ºlÖ×ç¤t1¯gö8û’FQˆ•\@“㙃èš-äú©ÜþAnj—"²>IA`—m±û.½«'ë·:_6ŽÅGVþ…yscé6lœ3"« Âs¬KØ’¥:T}¼ôÁ÷÷ævzøéo}5:ÿÏŸþ8Üôrå_ol|î»v¸t³Ï÷ññêÛ?{zúzùø$|jºÄƒhNU9º\}þÎë/q}ç÷èîk¼á»&¿‹¹ûk.›MAíªÄ£¸«Ϥ¨xfçÚÔ©p˜@¹"F‘ä|Fð!ÚãuÉ-²wR{& AIñ×wÆbªV'†î„òLÆ5›1’[’µE&©X´ÆrÔý©q~¡mj*ꤠ#šŽA[˜Û«p¢÷ÏÒá-ðZsÉù³ÖËX •T º™vMÉPÒ#)fP}}8ïÔ—ïö}|xïðíï¿øô¦÷ªêÛ~óÕØŸƒž_‘N?l´~øà‘ÑÂåT&ÁÛ¢d\fŸ÷>ÿÅË;OÝ+"§åoµÖv`çª$¦RL]¨àñóôÕпހâJî`]ã“â+¿ÿ™"{])xNµ]¶À‡Ü'Û’QÚ+¤§ª¥Š´o oè3÷v8éþ•.Fä9˜rÁ”Ã#à"š¢jý÷ûkŽ~"!žðŽâ%›™‘Í=†3ákÕîSGǮ̋ó'ÿp¹Á¸Žt¶±"¢’½ƒ%=$‰Ò]‡´VN~û—ËÇÿ8üò³—§Šê}ÜÔ8SßìývµÚ½±ôÅpß±ù‡§ÊÃæ7ÿú+í.чi:×uÛsçÖ“¥SæñØîáwfÇr6yR^Ìv'q¿µEŸõüo¤_]Bì:+é9u*4É×¼h=¤a@ñòú$a½¿—#‹g(·E >3 ExÌý:"ë:–BBZÕ™U•1÷’³.ׯì$3‹$Ä8•Qáƒ,:àùÚÔÁÔYmjÊÉŠ èµAä×EúÊm¦ð—鞥ªù¹õdHM:)WEϷ̆ò¶=‰²m—8r´:;kîôT[WÞû‡¥ÆƒÖ#e»Úd«ÆØñÉñÒÍߨŸß9½÷ñÊÿóÕ£ß9k½YµÍ"^¶gº¾üÐúö›“oÙùø©åÃ7 júÞf^'cÚôc|+õLËVû½ƒ P]› &°Ô9A”x^¸ÉÄø4‚¡ý†ˆß#W°¾C”IÔ¸n*LÂ%²iËí)øÏ-n]cB: í]-½|äšòî/\j»±ë%(‚w<0R÷£„G&‡Èª;hL>9‡ÌÓÌ·;ß>RŸŠ’š©"‹¡§Àp–æ;”æ‰YÓ4UµÑ›ÿü$?§6šæº®­N˜êjœ¾yeô?¾}êyúöKåïßê±2…e6¨ÃRœ‚!Àí|ð|cñ­YcÃm ʾ´íß7Þå(ñþ® /ï{y{¿ë癀7ÙÌMÓâæ+|Š3‚Ø2x€“BÝÉB3 €j6äq“ÊmÏ.ÛÒQ»Xê^¶N©„ÃË• ¸=äl¯Œ Ô@Ŧ³[µ–¥nD§ÞÏf#Î ¬U±(¬ IuTÝñUÍ`ÐŽF~új(ÕêñÊá÷½£Ç¿ýbñæ­ {b3Ëì·úºƒejá•ù¥Ÿ;/¾87’êõd!NÖäÌÙXä‚‹QŸYwŽõðâdõÀöjÀà$˜yF ”jÞõ]¢ÄVÕØ@@«aŒôì™YÐ@Ð|cŽm³íð‹5v‘\ŸØWp‡ËÂV2f»ç·È_ç‘—’kS7¨}ŠÚpTàô€TÉ =“ÄjAÜ›Q†ö´§GÇÃOÒù£k|øšYTš•k™m×PZy®„ ˜a“ÛíîH¦“ŽÍ¦­vm*Xi)óÓýK¦™7Ôê“—‡½s¾/†FÍ9g-|zxÆrlݱÔñö½æ3ü(È.ÊÙÙ@ýÄ~ °_<8[`"ü™7 ~-ÔZ"»¥Ú$€÷·¬zÝ;â¡"„Kžâ‹ohå’ï›” ÈÁ÷ã¯ÄûRâkÀ™{¥rN§ºàØ]ºÌHœy\?gè •e@¼7@ñYjßùäŒh®'â.'Dò™ÚŠb懮ôš©åSKÌcò‰Å¨ÛXÕÄ Ý$ vAõ$ìa-kI½™k¯,Ü…ùKRú¨YVf!H’1qëzgzÍÖd ÓÏóYþ€ .ŽPÄOM@–KºP¸n)pzQª©lw7ôe2™÷HéeóÉ_ª\o·½}¨º=0­tkœºuû¼£.ˆ"ÓÅØâ¹3‰¦„;ì-«À²¬t´|º¨<|OÏþ–oñ+iˆ•¦i—f`¤‚b3×›¿4Í÷œ Öª–5'íoöŠoࣈõJ= ÉÙ~°Ó~Ï|"ÓѶ=»¥Hè5ˆ_€s&—eK†Ë жK²™k~†R"¤+ûIº™=Ø]6ràíAò¡$ÚÈ/jÓÐ.úK•Áµ!ò>#âÈŸØ' 8; Èku;®o¡rÈê®ZeÌ®èÆvcÎ:¼bŽnýfznÙ0˹±¼±âÂUuBd¯Ù¢{–³o»9W˜ËR{º©k¢È¹Ý,ë)HÒè­í—÷ò7Oz)£ÕÉ9Ÿ.É•õl C ¬Þl˜;?6Gæ*ÅJ`iü0r)R°hr– a3Ï··ÑD–¼d9ÌnNN%dš;³áÂ΀À§b¶Ž¼"¡¦§M.Xþ¡úµ>x@QY¼,Ÿã;rüm'§t&aÇIe ÛÅë»H'aý‚@ÑŽ ÿ㎠È?=‰ bü.Ä’ž;ªšË3ó·ƒ}¶ÚÝûš%W¾•ÆÞ‰å|woÕÅ1{Dá¤;ÒÌŽ+œ)›¶\V“e‡aÑÍØ4›ž¨î=}¬÷æ¿—V¤ÅŹBÕ°•‘^«…¸Û z~øn ÞwÐ!RgäÚîОyI9½àxß$#§èÚ|v6IÅåøBÛ8È»S:ÅKÊÉ8HO»i [s«‚Ö{òŒKÅI™î%Øé±.úZ…œEJseÖ£—n‹gfäHCÁ¡¿5gé³”@"?uÀ©Â¤RÒ†ÃòP$Ìš§.5QO&ÄV®÷è+np{+ÃUì¾¥›¬ô•µÂXëàÎ箓Œô²È411ËÞ²Ñcy,KR[|áûqoôæc/Ð\ƒTl‘ ”-#~‹q]¾ù×j«ÔüÚŒøKà æ–¯Š’Íî*Q$LÚzA®YE/Âü/­ÀûítySG$ìjÞΨîŠî³~åRˆ$x(¯oÕ×%%Á¼?hb®Ý» “Qζ ²'¤Tt[ ‚u8#ËПýIòüE‡éá4ŒkˆDÄzìˆUæ4Ã&ªÌ˜zÌ,¦?¬~>9YíUG–òJ7^ÃyÓÅš–!Y&™™]4mѲ;=¨ àiRLØL¡Lå¸õá޽ϷÿíÏíOûŒ=¦•Â0lYvU9ßIßå|yÌÜøfTÄsÙÂäÞxz+ý´=»ð>è–7ìßgQ}Ÿ¢ËIùìbv¦-ÌGa6á ÑÎΔ)S´„é´ËsU¡ðûûƒ‰55Å×1SuXé´žƒ„ õ´_&÷Q1Ya "8‰ÐÂY>0 Èr !Ó‰ ’mFPÊ{CrÃ"á­Æ`ÐV®Õ›1VTÈnõt Íéʽ„š:@¨±ÍNÄÚ¹YÌ„š¦-»=áÂØôXns¯±øâŸ¾îËûV¸àa2³ˆ`…P` 0ý­úzPYJwHTLŒû†¼Ý³ImB9ÂNsüBø¬Æµ12¨í沈 L ÿÛ ØÄ>iGD{gÍ!·¥Çããîàþ¥YWø“S·àÈ8 œ’ cM ØuÀÅëd‚·ì}¡i€(Gr$À§èø?À;@œ Ђ?.8=ËÁfafºUgƒ­'ÌwùÐJ«r|Ëlµzrº§Þ2} )³Øµz>§µ¦çìcNʤM`q€ƒ²ÙÄÀiÏ5òÜ“æž9¤<8~(¾^:ñ‘>q¹™fb]AÎ-Èr3÷téòµÈûŽ®ŸzI«>¹Át-´Q‘I ÕÂŽÞ…Å–gÏÊz•ÈBëF§ €’»DßJQj˜‹ÚIÛ\ öªE:$LÊ6;µvcùÌŽe˜ gÄPL‹HÊ8elÉBÊá^R|$u‘8–9ØååÀ€ !­93HÐH¨oLH.¼¸vmÖ–6ع¹psÇj÷ì¢õ:g'îíí$•¤í–†Ðb±ÓÂÖcM%Û^sð\ãD1I:p‘}/ÿýë¡å×¢¥¸î€Ø[“ã6ÄEu4sY¿¢8Ëôä—§­4çZø= kuv׬Ôwa×&ò.0„wí–ƒù™÷ÌæøiJÜd€¬Ñ½£FXhwY¢«Ô×IâyÔ\Šh¬{‹ÉP9º€tªŠPÊ@Ž—" ±ÆË!pÒ0qFñŸFH£À@Šq~œÀçk¤–c×IŸt²mÙŠ:qÒ»´’Mom«{§cŒd©GÕ{® b÷žXwô7H‚Ö$ãyÃëº(ž‹™Ö‘ Ïxª|öÁüƒÆ£½;JZ’k E¦mT0v^ÿvÚy"©jʵàr ȯXGÌ«Äï?Arnó`áÿÀw­Wö«ø+f’ëŸ:jàÌ©škÕpMBa¦>yË<õS}6q°øQ¡ó„x#iÌ`€üé“õÛv¹4ʘ)¯…•P|ÐÏÓ~9µ& (@ÕtŠvål%€h„h ƒfÙÉA#‰ p'sm«GÄùÆÈi¦Ã-5:º}F·µbUsiÎ…­‚²Ò\ƒíÐbSÛf“&–Ò u› “¢¸7¬|~Cz´±ÖJˆ¦oûk^=³åþݱm÷`9£²9&XT{`æìFçü2òî€†È $,%lì–{:*†Wò¸£¨¿Ëec„FùoÅÃåD9F0Y‘å2&§]ho£b¤ŽP$Žü)G~>•ªÐB„¯ 7dB¨;×EàH¡Ì–åâí!ä ]‘GX|,‚ö;ޱ –QUWP¼íÃÁÖQ—t/øqg.ñÜæ¡:ŒDñÛöŠØ$‹XL(‘àİȥ7¶ÿ¢ÌW_Hc­? {ìb>¨¸ AT¶JŒ{QUñeñ¦Õð‹ {FÎNc{"Ë ŽÀ™¬2¢JÏøìG‰…Ü%ôµ±ï'DÉXüˆì´ú–¤…ûØ  Ðâ ¶vÛdÐ Ú3õy4øeÇrÒ= õë ¶y6•¶€  LÈk ˆHGÈKˆöbÅÖÖõ °Á¯Šl"M— ZQ•ü¹è P(¨&V ÕJÐP7HKazÁ°Z“zÐÈ·raÌÈ¥ 5¥ì¸æà>°1Ã1–ÕÚdçÃßÿâ%«~yëVœ±ITlAÙØ ßbhT"F§wxƒ¯FöBb ¬ß·_½j hS¿OYè FF@eЫ݇ ‹4 ˜e09¨Xv›Ù»Ä4Zò#ƒ¿ùµô' ™ÿg3®ž‹m £qT IDAT-¨’ëk-‰\[þÐàEFÇP¾¸.C~­ BrV@4H×#¾ŽèM;Æ00íG¨1V eÈYú[Û…Wì`Roˆ{³'j©OË—UuuÌ8YQÈ•‚r®ZÏqfq–Ûâ‚ ²È£&Ôq^}\Ç.iÍgûNî\1|ÕÌ kÎÊ ”ve„ *ÒÍž^øœó©w¯4C3»¨!*Bü™÷…~)š+ vÖ>¸ Óg€¢…: ÂtQV ñ¤éN²™òjL;Ç «Jz´Í9›"ËÁÝ)'R(äˆ*…àEðƒT§ß)Ru?¨ó¨B—(P¤"D¢ä§Šû\œ€#á@ÞÅ…¹²"vCÚ2ìpçxz¥y&GÓë#ŠúUkô‚tF*5«Xd»•u61é}"0C†Ã éW¬¯xa=oˆÇðô„„ˆHÄoЃ~Äꧬ Ó&A†YÜõ@Ï×A½´¥‚gÙPJòEajŽOZ›¯Fq/Gk"5X íHþº"»Êy&;Od^¼x? &Ðþk‰K§n®„\-¤=hÝqÿSq+`=ät<»Ñäi*ü‚tÑɧ4ìÏxå„C‰Ô ÌÀq¥òœ¼ }Î'ë_Šw¡ü3Òâ.yÍzľîêŽõõZìÈ['ˆ½-’1˘¦5X†a»”ÀŒ£±§zÒzj>®>Í«šï´ä°Å§/–À~"#ut9sÊ=÷‘ææÃÌÕs%ÅÅ„Ù/NF#ÏRŽ2½h³®åDû‘`ÿz ¸ˆÍLqîn\´Õ±“Yq°‘Èl<—ÃÍÉw_]5öà•L^Š–u¤ ŒC[Î bÓ~¸,D íW³ŽÄ!Òë²£(@Þ @áFX,¤JúTšI=x»YsÜ6]…­'ÆÉÍ®!+81ÝX=‹#ÜñCëíbQ»ž1‡Ò«ZtfÜd;çŽSйLz’K⩱ØüÐzz¹×ÕØc.ÔCÎÙʱXjÏÍߨªÔÚÖW¨ÞóWÜ}¸05ž[özÚÚŸágýy2hdZ$ÑOG€HÊ,qÇÖs¨Œ ]:“Wç¶ôÀ>%£¡µ°8@X JΤäuÇçìi!sn0Á‡®Cy­âä-@ä/î:—™‚´#:p¶A§Ðºß®ï3%$Z#=…óó 1d’ØÞrªÞ0-ÅRÕÓ0EØm-˜ÅŽÑ+'‚Y.æ9™…™|“}† ,èŒK³ÄÕÙ‘ããÏ\óʱÔZù/Ž;É<1ô'"hŸË&[¸wYïåjÊ”6ŠÖ:fövÈ”¦ˆ³éý}!½øÆZ­†½¹qÿ™J5ñŒM^MW#¢º8yË í…„%!qõ’ˆ41pÎ’â+ @òqÖˆf¨”ÒQÌÞ Ë^å¾ÛãSªRR…¡‘ Gj‡3Zul­Ù´ú.o˜a'‡ 1†/ÅÎs<Äë-ŸLùëWåuž¬Ý/ŸÕfÀY¥Bxfÿâ¹zÉdbÌÝQ$¤I—µ×óÏô¶3 «ñI!p@g¯#˜‹6#Û¶6@Ú®‹ˆÀFº@0«»d¾B°(ÀN7áJ)ô¢”{w×ÐV:2¬T)œ±&R{zFM´KRÆ]µŽ÷¦»AalÆ£ž—N¯0Ës¦Ô}š|ª|H4¹,§o#]·52¬îý™=ëþ<9ÖÞkŒÉª ˜šê€ßBÄêÈaõùQÆÙžÔ‘+¼jÉ_¨ÍxúõWÐqåÄÚ»™…IÄC‚¿O“TQpqRñw¼=ºJ€+^¦ƒÝ<µ: G:}Ì­0"μ:xÿOïûÌ:ÎN ÂA*'Oƒîé°WC¼ÅÕÈö ]SYVC@¥:%g°ía…]rX„ ™Í"\Yu v'–=F1L6&ŒeË'u4ñÛ³5lVTOˆ]Ч S¹.h¡F¹³räÙ›àºLÁb"ÃCÁL÷ÉMû^Ï {ûXð%¸’›HZŽ”iŒ¥hÕÕý×b1-Ÿž"œÞ§€³N±@õãÉ‘@î¬#JÂ+Ç„Í64uÄz9óùýC݃©ÂtÏ {%mñ ïG€+Ír^ï~–ñ¢ƒø‡9ìp0²¡œ @,Õ‘¼ÙzÁÆr€á])«#–) vJ\c)nJl%a(¼‘1IÍ9ý U³WåF<ƒfuRY^œë±V%õ®¼ÉJ‰Lñ…Zh^ˆ²¡l“'ãN[Nº«zúÔ+ÖÞ±q׬Jsx•á2Ñu™Œ¯ïàFxÌ+cSk·).‘»£6÷û…wq¢B4ðªoßG%j-È»üSä,Ž‹Ðæßï›´˜Gæ;™¸Ia[Ç :ËOG.lx£Þ‘ÁIY¨fÁL-ɺPZÆü 9˜ Ù² eEq‘™p8 ã´_ `êpJT³(ÏÓQô‹ðÙ—ðzCÎlCNç57wÔ+ÌŽe'nñ'Ç‘.ðTë‚­«û×-­wnZ3u?ßG âP‡­sb7ë+T•—§ÏJþs×sL¹¼1Ô_CõélU3²¯ÔìdÅšÉè38`YÅ˾O©“ü¥Ö§è¶X]b®I(†Žü¥vV]STÞ KçšÎÅn4¢FK³¤[%Qž¢¼mµ©Ýýz"²oË¥ƒô+ ¤åµLÊ+K52³ ±‰ð HÛ3I[ 1(Ú0ÕQÆÀëJ0ë îªzÛîÙê¹8LU ßq©dùDèùÎ.è˜γà/†YÔ<ùÀ‚Ó¹}pDÃcK´ 5- LCöê‘|²rˆ{]ûÌÇ'{´p÷4{Ñâq›P ï˜,Ϊʹ±ê´w•ˆ•Ðxʵ¬;º9Àö32OwÜõNS"ØÄ¹àÆ• ÕJ»Ûåo¦ÄW‡¡_±œ}ÿ()#'1.åjѨ×;h‡×¢6â Œ\ …ëÒ]ó àƒ¶Nq¥íq™uü?Ð!0bEK@D¥lè@^§ä¨LK—ßÎpÚ¢šB–«l¢F!í:ÞÛ@ÁVbY0x\6¦"ÁyK$ikP@M Ķ‹âѹxºÝí3ŽŠŒ85”D‹e, 7—ô0)é:W‚t$í CÔ,bW¢ã ÈoÍ`&R` ]&À~+ï^[ötX,5p5ôÃö1TV £w²+Ä"Væµ2$" ºE®7Ý8(Aîî|Cí¾‰<áÓS}6Ù>J4 IˆrÚ(W…'Ðôö—ƒôì¹}¥Ë”„ˆ–˜œ^ î £~ÁÔ: ¬®‰‰ÊöGíˉj³áÁÅ“Ȧ³ÁVb*Ùéݺæä–pPËRÙ³Úà8q ¯öD`ú %‘’"¬*bBƒƒéuN:ÇÙ$vHN”,7`‰[3â °3ìÐ×CËåö°Ö.ãô^%Ì0d±Q‰ Ïâ š˜e7:Ò¶õaf}#ǨC24¯ˆÐ%½—÷±Ÿ‰ƒ¦zdÝy}Õn ‹§'#ßçÝ;»g]¬¾¢åA‡Ðš2lN+Úº½ÄÅØò޻マVH¸ˆ¶¤žÁ3º¼@Êàk—ØCjU5¼¿ŸêÐSæðd/NqƒJjܲȢ@oRÄ¥,¹QÃT =Uð­IÁBd;K&32(¡. ¢ ól„tkìY„ÅÓL…Úok3ËLœ³ñuªv<Ù¡ç,H›:æ’0)yÍÑæF˜ˆi…UE–zG‚þª-ªõÙÅdÂȲ} T”pçtÒ PSVvÀYGäÐ5±tÓXÞV8³g¾¼F.t°rŽžò¦(‚´aIþD¸[œm½…ñ‚DTþØ‚>ÚÄã‘ á…ÐB”¦Pàœ±Š¶†644­- ~%6#T½{¶â~Î籘‹› Ç×ר¬—ŠÆÅ?¤üœW¦-’ooÇRD꺱eÚ6‡±2Ä&ó‚YwÑÑ´ÂÖEít^$Èzš«`àp¿ˆºmoYÈ#šõAe&,Zp¹ËBùˆ²“é°,ŸWyÏ)ù$Ι,Ø€pvw™)*ž#§Ãr‡óÄi¡+fþJp³¶ì‰‡gSŠ Ì ‘õ};½ì! =ÆJÒÖLEar¾ ãø9# TÙœ:; |ðÛ4}‡ C¨QÞ ^4"*äYx ɇ!OÅb”£B–Š49CÝÚó.úÅýlxçêÑÁ¬az‘è"mDîþt+‚±è’GlÒ0 Žç M^×ýƒ\˦wýì@>èà§ÿj*€QâÕjÂRÉOÁ¹ê¹°Å“«³ºMO!Š(ÈqZM#¥Aþ4©aÈxR£( —qÏtBºƒ$%Þ㔌êK+g:Ê´ `ÑHk©™ÂL¸ Ú6ë\Ÿ[Ò°(2ˆ·ò–ÿtÚ4´zkœÁ v«£«"­>;Œ7òö‰™Öìu*rWwVmf:½Œ5Éu„bÕ[­yЗ ’UÏyþ¦H¸w†ÝsëYšEù¸Ü¾ÆYº*­žíœR«‹û9 I|69›Øôç¢pjvÍÏ mC‘-V'Çm—ÅCØ®/bAAN›Š§I™Œ·‰Lù 9®AáDD ÞÏ'?2€ÒŒfÇóC› fÊÄÇ Ó<è"LAd ÖM…± úµ[®ìñï±–*TE³¤Ð‘4ÑáÏ¡t ‹|…Ñ8I±®äuÖªÂ*nk$­ÖiC²â‹ÈÌmËœ û•С­ˆ 4 q-÷apÚC~¿ø@ôˆË†õ«Jx•҄OøŸ õâ02¡oÇ ™õÅÀj¿$4ââUÛ~c7qÖyµš$Ϧدee¿4›]ŸÞÖ ì äVRGdJ‰¤k'P;¼~¢DÉ@˜YM#¨û«Žç=éLTa)YÎdºw ¨ßîPñ^9b›Ë1Ù.qÁ„Ä:ðôé2³ÅÙ¢¶ k«œ”®ÛQÕ;Dñ1¤ÔŽ$t‡lþ°:®±7òÂ\xý8kIoËZ=çZ±& ÂR$$Oyy¡î àºH`éfeõ0_`”ïâDU-â#WV©À>B»`r’|M^½M/RÐ3Âæ±€Ó´<>Ã÷ƒñIÇ”’¬ä0«‰ÏTbpÁ‰X}‰#Õˬ7¾Q”´ü‚ RB 9+‡«wÆOµõ7'¹½u%@ŽöW8ˆÍK™fÂL_¯(驘NØTÃuƒ•Î-]aYÆÏ7ž ºl’ë3ÜŠrϹl1ÎXB8|$¦¡ßQZÃTE|ª×ƒÀÜ9à2K9C‚¡Ädì#ޤhºMØ—4í¤@26ð¡ZíEîfeÖÔ2ù+¤õI᜽Ø&P¡Ò4朚M\Î*¸càî:‰6yP¿?tVg"<¼º^똆ýÔJ°&k £]l7C¥1OvÒöò9}øL‡·ñ®Êý˜almuQ‹¹J§v ·ÅÁ ‘™%O«ÕáeŸôœa]ÿÕ°Žáp˜[vX®b;‰õ—DÏDHš–­£îbN«NE®ê€aPÀFJÜÏóåü¬-^3ÆÈáµ2ƒRžˆ`å¬ÖŠ‚cÅ‚àx”äª2¸g(\OGáIp™¬4³>©$§j2½@§Ú==X33·‹ “PbuÆÆ »ÆeéìZû${i7ÂUÀ®¼ïv ÂÀºØQ/öݸ¶hâkÙÁŒ·U©5È—hžŽ_rvɔРZòª¨1Ý—g^“„" ok×-›éöÜÞ–]p›g¼2çüÔÖQHz‚"- HâßJV)°Ú¥jü¶Nj#:K2\݂ݫöõ[9@FòÈVGÄÓâjJñš)=Û܇1ž œ ù&¨Å_3,ú¹«<¨¨$I2>]²I¹¶¡´Š¹çFDiQ’¹¹ ÑÒ+ª\ÏD˜ð¶ÈmvJžÆ’ÚÑ‘ä<ä5œQG]‹Ìõ„’`µðpX@ÆåtïåË‘Ãöåeò„}ž½äyzÉ^œõ•!@¼Õ®g \5ú IÄ[!‹ÅC3¨l'ËNhd€XåºÅ Ón°;SWDÆZ„a‹<:JÚ¢‡þ¡oälŒù¥W²>rÿ » ˆ¯B‘…HàŒÏþô–s¹ qðû Ì=5æ;ïœ:èÍpÚq;šåsM ÖSY.$ͲVzˆ–H`ÈPÚ O‚½ÉÁWns=×égà,j!™áSjò|øžXa¶½w±·'Ô×AX‰²­òO…e®ËÀq5s3³³i\3¿&Þ¦ײ¾±‘±ó=¸}Ç›`ŒGâ´Ð‰ q⼤YåD?‚XבEÛF3Cdciƒ¦‡®›·Ê%ÙçšÝ£q©¡Åµ²µX€Š¯ÉÁD݆Pw7<è4’$¿Eï žgu\Lpž€ÂD«8Q4zˆ / ©+„¼ª–õŒw@‡*Á Ÿ¸“جàAg<¾ÏwÓnñ°ËÔ¥laD}.D¸ xkا1ç ÿö¾îtÊûˆ2)}$³…)ú¼Mb• ’'^=2øvÄÂÄóF3ü)of^+[9Š„“DºCÔ5`Õ̺JÞà¢"ÄœW‡@O«•»§*ewÙ]Q½ $ú€óÙT6š¢Q‹D_ÿNÖý¤bGþñ-€ºÑÐë!™äFÐPïýn–¼$K Hê„U9iÕ’c¨Ð# àL Ý!ôh¾®¯ÃF8BAPÀ4Ý19“Ãé< ö—ˆ–ÌJí|Ö°-ñT Å(0Å3°ûŒ‘¦ƒ'ÆèNQEÁÊ¢tdRW­àÆc¾ê>á·ðxc»2=¿§%Xù„Uã²·’m‡µtzn±nžáR á }fA+#¸©é*X®±ì—Øä˜Ct?F?xrîÊ/¿Üí—Ý9Ä«Ä&*FÂã²Qôa·Qò.!ÞHÐX“n§Ãxc£]œ±h⌠=L.åHʼ­Ç… ™P:IzD/E¹<•ÙE7ì“襉 ü fþŽŠ‰w&‚AÇ ÇÇØ–•~«!5“|– t•÷t¸+ã¼Æ FœqÜÌ{©ö§±l»ƒ#/Ø!HÃŽM2âôyÆÁ7ĉ~GF¥Ð&‹)±èr˘XÐuEU 8¹ß¡‡=hŠÚȳ¬’=Ãbe"¦ÊÅé^ÛG:Ú ˆÑb^ƒ:òûè£ñAa~ ¨ÈŒ€HʃMÓ¦l€#’u^—£I"ÜÏ(*®nP1SÙ2fòîÓ~Î =r`6`)ðîRì3páJ(Ž×š| îûL‰}§î¡Š*P-ýÚþ¯ƒ##Í WÏÔ,u›á`a›„A‡qd"t,×[(!´8¬™¼lÜ©.8)THþÊq—˜/ùkHg¢Õ Å…ºÒ€›‘A*sB• C=°X%0I Á4ÇS±O…§î®Ø ¨™W|÷›ÇIÁ¯Žñ8åÇÐ »GlJÅCë?Æ¿îüÅAH*ú@‰AÎ"ôÁn ;»‡dYO%¯ŽÁ¤?í´@H©¿ç‚½sCTÂÏu¼ìdÙ}¡{PÖ~_œáJq¬Ãá„SæõÄm"ì'`¶, ‰ÉìICï’³]Ò¬o³ 3ç÷_†Ÿgâ¥yF°s£¦MÂeÓlÌ™@nûœÇtÁL!蘦‚ãr4‡„›ù ž /Ën¢µ{’PA§¡ ê‘3ÃýYÜWÍ ¯Æ¨•~Üõs×¥Ègá‘´¤M†Ã¬ŸÉð#]FGF¯+ yÌ„²™‰,PtBbßÀä`PÐa¥D`(“Í"5~Ð#˜ü\<˜bZã6kÇv(*C&uÚ#^ Æ °Ê¼a|Iuª4 IDAT}û—x§/Ü3¡ý¢²/‹ìc®…È÷¥cÃ#‰ÂLü-Àw–*>â$Àì…N÷ò1‡È%¿×äs²pΙf¬c‰“S ùÅ<ó¼ë8ÎS~³9Ši4×nõ¦GÓè°@ø cÒ£Æf%ÝGÝm@QsJk¿‹nÞ¨ÞЊÃîIžŽÅ¼qYaëFÄÀoh¿6 ,˜òÉ:Ì£‹n¸#ÑäíÆÄêaÔM¯)ÿê K`~³æu’„6æÚ*Gîšµ“­P^8•QPrÆÛds¼âä‰3Ï8ã¾Â™Ø"b°å«†è`~v«)í³"™Úà´/×CáØÅj®"(ù(è-¡ù Í‹ÞX°¼x&Â\Á‚Î@èŒ!e8€åDÎ ¸º·o.×»·òå+"#!Y(“víiàóâäâfã,žæü9O:½D³X€þ‘aÁ ©Ëº@0êíªÞ©ˆ1°ËÌŸIE¸™2q!7›g–×Õb•>Ñ 7(…Feo<¶¿'ù8C|Œ·Á(é;'˜ ¯CðQiÃteÞ™8‹ã¦ cȤGh†å!ϧJ˃¸u»@uÄôiøÎL‡ß1Ž2_@æÐn^ZŠ„,aŠcÈô2m¶¶ùL qDMAÆæàýí¾][ô2Û Â5mWÆ.ò*l†e52­‡/+Úm¿ŒÕ¾XËo½#cJ/a1_<é5A]‘}Œ‘vüÅ‘/¤Rf ‘u¦¢0ôè†ß!S$ ŸI¤ƒÖ‚ÑÒUß(4!’ÏG¡ß°!90/)‘˜ƒ¹*mƒnêL«ø„<3Ý)ϯhñy Ž¡41¸Ï-0€²ôN|…:o„Z`õgŠ+Î!‰SPÈ$86,x°ÍåìÒã#“©i.Ä×Ìðë±mÈ›Þ“ÍøæÉ ï¤2tžÑßB0‹†Ì3Pœ¹¨ÇòT}¶@"& C+¬4¾U&ß¡”8¾­¡*švgñ#5ÌIVŒÍò:f%mIš4sÝàB ³šOè– Ó,” €ÖÅØ3«Èû Éá&3 ÀAfÐÙ"®•†*~ó>GÈ|£ãv¯6J±#Ñ´* e.ËÎçÔ)”EDŇiK}øÐzÌ­]”ws7ÃÆÔØê,x}_îv²³šiÚtŠ ”<àüj§ÚÍRˆŠyYËZôÙ¦­žYmN(u1æQ¢"G\0Š¢â6Ï ææ#’™A¤–à‚íãŽyTáÍ…˜3çÉ•>]ñÅ÷† êFa^¯ ÕqêóÍZ Ee¢´*ÕSgB|t—i»;.OO9#ðNÀ‹ª.`ž—þ3îË-nDçÍì‚ÁöóWȼ‹™’¼$Pš8¡ÅÜjýèXã >¹Nšuk ôÛ6²ý_Ö¸§ô½£¦ºÜËé#zá'ap]˜†É|È!‚…šdþD²K4ÁÑQ7J¶³I…ù(ÍñœÆ—µÒØX(Zµ!k=.wZÈùfRÜfDÃBFHÈk複 Æ™M†LätßÉ·MM/Lß­à'§/׉y¨Qƒj×^ïÍ‚ðÝÛß1«t}<¤ŠUq?Œä÷ÑcÊó0`î1×™¦ÊXII,i8î7¬™æß8aâ'»“(a:S ›"qéEÝW[|¢Zøâ¶7-•VeУK^ê»ÕwW¸‡Í\Z ‹:i§[ 24¼2Œ60쟮 Ÿ K˜#°œ\ªnÏ‹Hy}ó›LIr]#ÉUF1‡³†Æ5UÓˆ|ÚèáÀ"Lé FF¤Š•Yñ¦¬§BÈã:{dö¾¢ ²\ØÃ#ƒñÓ<îtŽwû6>"T,tÝK<6hâYG‹œš cxÛ5'?šað¯2ÏãŽîÜV@¬¨(¡] J€R7*rŸ/Â`œ.VÎ#ÝQ§Þá‹D‘¦RÄen§®ÚÓiè^ÜTtöݡ߀ƒtÔ“¬ÚÒï+_¾ûí?Ø\ëä{˜rý ¶ÔI~#x/á…ªPbÙ•ˆ0Ɖ©õuA¾±J™i9 nsGwûç:ÝrÞ[Þ‹ê*A òª&‚œ^&¬«I³d †(¹—èØ6,Cø’#?ïÝ_`OðÁù…Ä‚ >·e*¼²—06G(Å»™¥”EõÄ«ÀôíqKeëÉÛs™íiMŸDÓíC¦Ô)3È =Ðã¡90äîp˶ê^ÄÀLÀš|¼ÙѱqÉ,w0ìaàßEÚn¶|ÁÏ7Õí?‘Þ®’¬æ% ŒöÝîZL/O(jÕ•Õ”J³@’8«W'%]’2œ•Bë—Wa£åâšÛÎ:dÓ‚NæXûF”*kC4+°”…-qÞGèb¶kGoã=–/r7 ?=~™ˆªù«È$9éâØ`„Óç/âqr𕽩ó#z|¯‚;Ç‘Sv"NXEiâ몆=Íl¶œ1÷ÁHWú\ŒŒMãÁ ¹‡g<Ã3‰ÝzÆP6 øTŠ¢ÀK$Ø;¹ŠŸV¦C‰¸%˜œ ¥–P#Õ+XZë6ζF¹—Ö·)n3¼.²¡n–•k­#·©í6v«•bÛû½ÕE£ïÇÁÔ;eýª™ ‹f–k wyrá_fXÚE‹ÀÓVØZmø·¹ŠåØ1MÆTž£¬¬r‰yÎbÅŸwú„Rõ ‘šTú„„¶Ttۊ̉m3ΛL ãÁqÓôù|0sŸŸwîí9ãƒú¸Ù1æ»û§'9ü%%ßo™$ÈA{ Z©×óH kvâ<ã@93opÈMG n±¬ùŒ=ÃÃW3~O›ç»§yÏpBŠI²XfÅ'ßõöÁ¦ÚõÉåÐM3'ÇQ‘ÍËXôVuí^ëDŸKÌÎ`aZÐÐ,B FBÙ°1$I²B•ÜÉ’£[úŒö1M”½“мF·÷°Š[ê]½lƒ˜BhÕMñ&»nå’»‚"Q.Ûû"lW,D{Q²_ÛÍAÞ7½|‚‚w:ów`bþJÛùù•Œìãøø¾)ràòªL»Ç´œ£u¸"jqcÓ&à Ý·PÎøâhÁy7±¹oøW‡ {9ʆ ½£L¡2ˆU*Ž<;¥_,Ü1W»ÙËqÑY°ÆC×VbÔVŒÍ}´3£yJI¯×Ö¶Øj£«Ÿj›iåÙŽæé6P™ ·Ïa*¦ˆ‚~ì¨aï×s¢r&Ž Ñáçìîªza·¤=*¡jј-$¸ mšIw$½ÁaZ ÔYM‰‡„½z²ôB~‘îDæ³ Ùñ‹i§3q´ f®M;ãø¸šHzÃz—¤Ø­±UßÄð“Þ8[&PÃ:·:ÂãòB[ä|<GIL¶‚Ý Ð‰M±DÉÍLÝñå¿êà3†L|ûÎIDi‹ÈÖŸ¯›û¤ýâшV^•Ñá/®ÙÕÃÏËï,7z׈U{”X%ª1^ƒû1‚Ðf±9o;ΆDêžå±Ì=¡¶Ô­›ºí¦j¥­‹æb¢ynoÎ"bªcžæì°®H EÎV)ÝM|ÁMªF§(vFÊÎ=!ýA¡Â/ÜYÈìáÓSñ…ù;'•ùùJ¼Ùtê½dŽøj›kÊ£ÿTT‚–~ÞKMn lh¿ÕkN &~gžaŒˆ¤¶Ù=`1ŒìÌ)&»c>œÑâñÁLéâ=<Ô/¥ †9êæJSpU8 X tDá‡õªṵ̀ë^î°ke­|¿ú\SàH» ê, Û$˜I3©Ñ»vËî›9ÝíoŠ¢U©Û Õ•(HÛÃî£Ô U²äâ“`…H­˜µÍ¡V}%ªêß!UF7«]à¦&¬ëg}ÝK˜ú“žkÝ$Ì8œFÚ¦“iŸºs‚ïœá—ºQQ’¹íëŽzb„oô¸-ª™ÎWñn¾X@8îœ1 ΃=¢:­y±¬ÐI¹ˆ×Mó ê`¯m`/À]‡ó,Á:S'¤ ÁÝV8)ê®WÃìnqEFĸ¥tI‹ÁT(öhô¹ûÙíWm Ú7çš]PŠQacQi’‹y«ajtBp_£ß¡:5AªÜ"µf©:DZ‹¤&pnÂ>b^Ã@Õ« ÷˜Ùû·Ù>&ibY#ÆTµËà jUͽ™Ž‡H]Oj†Åš–ÎÆ¥ hÑv÷|¾cj~jÞYñ¡B( y´B(³5!=3òÀø“‘9·ÌÚ—ø’—j¸vž={™ëË•Ë+ µ¨¦6iÚdŒfGí]šÐ—ÖTn…Uß™}ìv…W¿´/¦‰'ÒÈRH[É‚Ð]þèW#¾Ar£³ÌÍåÞl¹ñd›½Aô…….‘U8 ìS)®ƒc €[õi žÀßq@™LÛ ~²ïÌà&‡GyaSý¯ö½Ü®®™¿8y?pGi1ঞ ¦¥bÎñäDŒ¯;€,§Z» ÙVßUs ȯG§Wà ì^Ð)t,Лû'²\¤/3Mjèòú,Ú5û+Hc¥œå~ïîË/Ÿ4XêCzì:M²=‚UºHák´ª Ubemõ9õ-Ò“¢Õâ~´:UèËrô¹½½§‡Sµ®^1VÕëO64Iª[Ãs›ÕÙGe…¥ ZSC‡¶1½ÖwÉŠj¬•a«Û´.OùÇå)Gªâx±ïÄñ'>?ùj0¡›ü½œÐ}™c~`&¾ñ±–Ëv}u¾'ƒÄqü£"ð r bÐR*\¤E&R"1Û 9¤ÂT°˜ºBd’L^vLm$MHjÜu{R]O?cÈsjØ/÷A"mæœý'ÏntÍ, ÏinXx§w{µWB,í5guL¤ÖŸ³¶¥4»;¼]Ù¢¨5ñMûÈã°âE±wRØ®ÏR+ÁNrdûRåòn,YÔtD룱÷ØÑœ9'²Æ¯Óæ!Ä’,{óbSDNv¾Ïû*ã ™©½Jlj³cÏ4E"‰ß¸è×'«Õ“9uq+-ÀæÜúxZéÃ{™6Ó¹!çMITyZ »}Õò`æ‚JÀ¯.¦ë{C6Ç#jH‹íÈ”¦¦çbv¨ÙÍK‹[ô±_±mf-$@tT9|øãÁmóó'˜+väåªì6¤õm#~ú¢·Ú+F»„wèê"ËbÿSØæª3d¶<ë9¦ÝËä®ýk€DÜíò:ÉÂjŸü¤ècy·×ênï*6ÈÕØv¸¹­*ÊE µN™"ˆ1qˆÛ‰ùÈoM¦ÌL÷Ô‰o*Ž:† dÒbY›Ñ'OèäÚÛNÇÄ~ËâT›¶¹Ee†, Õ°P ˆÙçe¤Ãn3K˜1Dé0 ‡Dù-"xG6Å%~—³/~ÂË,Ë7cŠ6î{^[|Y+(7‡DæÞ8a8óUV›|¹l»õ¬¹4pýØF4öfÆ(âBc5ŠJ·Ž¸bêd;6gHûˆÝeéªæÆ²U’~GS›@¤8õÈØô«„"*bWl”¢]”è&U² ¹55M.yÄ‚bŸåè’*VI£¾’™ØLujŒÏ‡@›^É Á鄳윇8Dñ7Å’³Žx»yS++†VZ°Þk¡S¹PÔütütz> E bÀ‘,®¥HXWO@ˆ×d¯)´<;•¦"p^÷8ä€BEírtiå°çVSËÎq(j¯'Ó•ÈD˜U´wž¯ÙkߎÔÔÉh!iNÃÂQ«ZqköÜîÉ4§4foÞ(j9ÚÜj²¢;MØûé67œ¦¹°(™·.¢É. ¹©hbø •MÖ±µ¬EVìÚÀÎõÉÙÕV'/l6gØ6w8KEæÔymŸFóó “añ@ì­‚ò–ç:Xg&F)ËÞ¼; [ÈæŸâ®wd$tÍ÷}0¥O3&yБ)›(`p“.@žwl‡NâÄ32îF«íAʽe#/nÊßBÑ~sXzÒ9ŒZá%àey(kBªñàðÙÎí*æ¾5:LTÝ„,!ÒÈT»¾£~=‡Mº.WÏ® ÷ØFztyw9voÒ]~ù¼ž­VÙ5·¸£<–_Ì*#ÐÍÕÊÄ*9Aj”½7¢UÝšÞTg5s?×.²ž19½$0‚¢uoÅ)J‰Åæ[ ̦û<¨Ô–8¯tg8BÏëŒÁ®~Ê¡x9¯èŒí˜PÖ,q”ki#=wצlÞq­˜8êJ‰Mæ‚— 9e›Lî‰@ȳP‰a‚(s&OƒÁ@ CsšEîÛìrí í5wŸ6Û”ä-ùµj;TîÛ¿œ±ÝË…µØ®†·1ÒBÅb»³ŠbÏ-¥¹Eqåïì »øg®+61²¤NŽåèï\9Î: wnXÙé§®aXtØ z¯F%éb.¡›˜õ‹Mݽ«U×Á¯”“6 ± ¨ñ«LLëÜ4’tÁ;η*NfJß—`¬¨Gçô•IY“Šn½ºéa[GÃÛ½–NK‰A§Ÿé6AG7 z¼èÌÛÙE$™ pqzù“«ü5ém2%À›Mˆð{)"g{³ÿ[<¼5ji±Èé ·]e%­3Š)¯ÜßÿtÍõŽKm\6['ŬÀ²Ô»I]_çÄìΤðr®Oé¯×^j?NfQœP–µö`q%-=zåι²vÍ&ÎN‡%…KVu•eû¹Y¨jÑrÅ’Ó¿‘ÿûÑÖ3”Õ9…¦·iÜïw\›‡nçΫ%§‘5 Ì%hvÇ{¸¸:ʃ¹»ôþvPicˆã–Úâ+Óoù2NÉgŽƒ¸‡ Ó›4$Pˆ÷ȦAý ¡“8.MùßÐæ^h/E’††ÊùƒZÔ¾,TÃÑFµ],¥ýe+”u _”·¨ï.¦Å:9 LfÛ-œ®[$ªÌq‚:ºäz¢6ŽçìÇÜDèöÌõ¾ýöî÷~ýͱm­&–ËvvI„BÃÛ•TÝ×µ¾Øw¡l+˜M¢t,v3TU-U¦¼0÷È]pÅFy¥ tÌ¥Óí,›´ñwp5òUÜÈèü| ñ ÆôA'CÂ× Gâ3QqþvXgZˆrØ2à}8a¦’L¼;8˜ v^ÝÓ„´¦G}[g)Rç&29º;Pù‚=%9à‰œl÷‹ßß¹]g—­¹JÛ I'³A‘,÷õÀο?}fw[úÖfÕY«Æ–S¬;*ϪéØÎ‡â–{å°õ zàfc÷êTuÅ5C¹„wWìÜ{Â7>´S·çØ-u@ i­¬•vCu›êR–fó ~ SŠ"þö/º¨}VýŠ+ÙòsqÅã$Œ EÕñ=þ&òÛ©¸Ô†ð)?iOÎÜ(l#;¯"áBøÕ¡³?ØòÛG)IÒ}G”¸sêáO˜©nÒÉ$eßæ¶„$:rÕùcÑ TÀñâ¹3ì@&h–ÈY¸h×¶º¨c.+¦‡õFº-’dóvÁæÜ‡ÍïŸ=?¼‰iî& ËY?ázË‚ÁÌsý}­K#Yû“Çåµãjì¡ÝÕÀn¬iÍêæÝ\ÝÄEê9æší{ùT¸ ¸,0€ Ænê½JJC,gç4sû\0]Ö9¯†ô>‚ H.¡‚i5£‘Ûñü ¿Ûáçñ×#úz0Jjrç7­ Êqž½Þjq^\9Äñ½„îCÅó¯PùÁ"Ï2Ž–×ó´ù„)Vn¶Å·}ò q-áÜ01g€@A(pÕ~wï¡}ùá­2uoQQ¹¼¦¸E$K„—oæ~üüýús¡J5ÌÃ4if5LöÆTµwVÝý¦ÞH¯¨+Ù¥o¯ÔßßýnùÕ«j¿­¶t¨ +Ãjsx­7Ý÷•TmggG¡bï—VèÍ¢U [E³ Ø|£@®pT«aœj½‚gIµöåíÈMŽ8bÁ¤Ç NÑÈÄÓG£R éèú¸áÈlsëø;P:niF»-$§ÂŽKÒ‰Çy‡q ü,4Ex@P’0ž\”z¨H(9ݯ'¶ÞÊÀ/ÿz†ê¨ij§TuKTvŽW؉´( cT¨5Lê÷ÕžÕ\Ïjb”ðRd,|ÁrcG‹‚°XÍõe]í5ûÄšËò“Æ·ö±ÅW³ßÕjvá½e}¢¥¿´ƒÔÁ£^ñI`“¶ÛeÊÎÔȪʯ•jŒÄíÒ:©S¥jv¯™ ÂZ¥!S'νžÜ~‹~1ïž—õqžï<`¨5ÒFR1 ˜ëžÁ˜½…ƒÃ™ôi4øúrØ>¾¨Ä“ã—t8.a’À‰îˆSÝWªtìOÅ'w‡â :»C'©Ô±õöð½[“Ëö7¹¹±-«ŸÞ”$LrJÿÚÚ;Ïž6ØÃ±cîQU³Q½6lU×_Ÿå\®ö5‡Ý»¹•ƈK¼ÝÈÚûÝöš¸øÞ·îìÇ÷k[µCm™³áœ@.åìRsrQC“2«™‡Û'’g0&¨XW<ÇqâÚª—«ƒ”P,—Ð ‡,™ƒ€‘çሾŸ¦ÏÎÃDq'äôÚ:¢ôlJœƒÌ“høÜ3Õ2‡Ê¦á%fa6±ïJúÏ‘w‚MÓ¼ /Á¸“O!wtšö=Å8ð &"…8Š˜£­Øæíšçò’ªÞ~§ê]Õ,IÙóV$ ™ˆ‰ß{øyõÞRyÅ>Â)WU¶ÌjŸ°Âb«Ú*\ß^r¯\þ¦¯ÖøaæVí~m¦}ížø¤~Øpqbï3±ŠÝ½Wÿzr&ä²Õ 9uµ»J7¹r[¬}{6V…XëʆÊ6’E,±B9@΢æ—¤ifXs^Ö“" ðø‚#õ3Ê)Éá0Jß¼¸²Î©ñ*o³7t{K?W7áÛM¶ˆR¯tNŠÌÞÍâOMæ„ ƒ0Âó>“œg‰ f…)tÊá„+ü÷µ&7öt`Ž[t»–¨™èê„:¦YÅWô³W'‰ÂáèÍ ˜Ò+°³³»ênnW¼®ŒŽ~]‡•w¶ßUØ?PP_k6oÝc¿{gY|s`vEË}âÀ€ÈÕ5 (7 ÀTȨb®Ò,Í›yÕß®© õ›‚RsJÁ^ÒgvüÔ8°Lkm|Ët IDATT"6§˜à °fð­©€š¢–•^–‘ (‡»í¯Ä±{Ï@Ír™íêâIŸQp€Î^|r»n¿ÿùŸ”7kÖþËî]ÅbÑVÙð'ÞVµKUv庲;šÛU¯_¿®ö)½nÑþz,?\³Þª­Ýÿ8m_;κÿ¾kg]6m’­ƒÉËK›*Œ-ÝÌb#,ã¦ÄÇÕ|c ‚÷‡rŠ‚Ùƒ\,NФ=tO3}'ŽgHúÙ¦'p-Nn’VX°†1j.ÃòÍ‘mñÎK¾EOK<ÏN ‹ÍŽˆÄ/0Dx ÌaÂ\|tï% sÐ0AxÇ8ÎTâ>>†x’Љ#ëŠð íàÃ!Ï­•ûê€kÈ³Ý °É@š¾°ß>þõÌ÷®Ÿ< /õy˜£‚#â%v)}âîŽb¼ŒÝ°»›kTUìSÒÍÅ{‡ßÞݺ=ùìéAúi#­ôñòµw’ò ñlxg£ü ÕX0Í„O‚Bºh£©±2E¦ˆ÷»›`£Ê Ÿˆ0Oà Sè€ xédLgùhU_¬J×W«Nûƒ¨Àµ¤ù2Á <Ñ Ò¡$rvs¾Hr“Å#©Ì`Ðà"ÇÓÔ©ø^Ÿl'ÞŠ¼>犹„dÝ,]7¯Ó/é¦;{ã]E4˜¿,W×YO™0¸Cg5*ömúÝÏÞŒ=T_ ?zÛ½nm·ôª”¦qª¿²3ºc|u)×»®¿>ò_fUCíKÊñŸÜ1סûécïÌ×_Ö.Fž|ó€° ÞaBt¤1¹}l½€"e¿š¨‚"x^¦bc(ú8QdÖÈÞ­r‰»Ì{Nâ@É©y({%*'jƒmÉòvJ[ C`Å1‰°ìc(ïDœæ}Œ8ßÊ :бwžÈœ›pŸsÞé8‹¦£¤Èy»š£ê‡¡wat9~_û±U”ŠÁ ùª>|õñõ‡®žÙg„´Ê^´ºÙÞ붨 ÀÕàþ]±¯wV™Í©ŸîhVŽÊ‚"tÙg>|>üéÑ@v`ëþ÷Nšƒ'¼N˜˜©ÁóóøÂ9^y1ítø”ÇtEª~ÓÔ'ÖÂ/OÜb/M³:APˆGÐKkBí×Ï&_¾;¹\=ú¹0É©YÁpŽª¦r°*Ú"kUíª"P;Gª%f[óë+æ·#¸–ÒÏîQof—?¿qØ@ëY¡!¾'y«u’ y)‚3qd°ÆVEÞ¡TìñÊË´yq2͆“Zí¶ófLäÁ¹lÆ©3øÂê1ôHP',š^‚*& l©,KÜK繑vT8‹Q@õqÎ,:ƒ {sÊ,T`Ç|èd¼£ãÅ©3s~%ãL$L‰Á`I/3´;”­ÍU.s·Ý]Ì©ÜHp#8¤óLD§Ã‹ÇŸýåèãúÏ—k‚Ø› léX«U Æ¥:"ît´ï¸ßϹ«;ýj?Gq½Š—²….Xv•ŠUßËö½:8pµÎ¼'<³êðRÀÖà0Ú¾ÔHO¯Ïßš;íÖ²ŠÄ’æAÛˆÃå½›¾¨dµRLbè=6M×Ò$.d¾¢&æ$¸˜¢fŽ™·µG/[²ìaÁ=2‹É–Ø(°’nÃCk2â®"È9áTˆ™wžŸÅß~káôtêôWw§;®Tö^?å‚A%®“{F¸3ö8ý=[Ûj(”xàí”@ÜWBváž~jÿôöƒgÙ•êÄukm)FõÅÊs\Yq¯«ÊRúëjµüM:«4k6.¦i ëU1LÆØ××M}½;ð»w”Ñw-ì¯Ù¹V³#vo"¬SUöpbœRÑsê$›àÂHÅ»`¶1àzÕ ŠìB½-7Ù¾ÿJñïé;pÔÓ übÈŲ‚›Ûjyý¹h×ÒîÉ¡huTÕ8 ²áa†{›ä¹nlö¼›äϯLáwæñóÓ©¦2•ÿÿ©§—‹½äEc <Üè|Y­}áB¿¼M©j[÷ʥ̚ú§öú_›?Þú“ý—/w¨YE9ʵ¯¦l»v¡ªˆ_¬UëB£}eñk&Ǻ9»U%Ri©H³^‚µjës_Ž|ª|ïþÅeÐø±jQ¢}‹äK¤L%FdOW‹(î†e²Æ¨éõóòyå•©ŒX¤Þ©G5æâDg/z÷O¥¼ p+pÈ0aºÄËAc#cªåŸÐ¡¨,Ζ-ö‹˜FÁ^Ñß­Ò,Ó•Ô¥A“£³ ÷%ðkxâÊù¿^Éœ¿Ñ‘9i›Úsî¾~Ø—Óú¶Uk«Öÿ ÿáýhíÁ4TÌQOd5ûç[?}5üé¿dßYYu7b»BTä²GÖ²]ír Ù÷ÒËê@ß›KÒ7ndëŠf[äÒ–ªNx0‚Å.´X,—ýþ°ñ;Û{?}Rn…]/Œé¶ÐÄq¶×J SL½Í4 b‚©‚[õ7_Ïë’S`DªÆ£(¤Q)˜Ýs†^xÑÛæ¹£wÃÉ,yåñYhÚRZ>ë[›uŠãzG\áçÖk¡6$! VKaºà›ç3¦…s¦ío¼}í¿þ{áÊIb<á4™MHé}˜û½Øì»èÏ«â¢zŸÜ"Ö¶c‹Û !Îdºüý_ÿíö»?}ú/¦f6f—êÜìŽj”þ¢Ûå¶Od_5ÕÉÆ+aélje ©]•“‹œNˆ ó+,g¿ÿ}ºŸxwòòåµøêŒAET õåpB‰ÏÕýg—ï·ºãd-\€ïQϤAÖLd, [ñ%¾Ý)ï°VLÁÍÉ|\ÏX•ôVùb\:¡®jDô -Ÿ IJ»µ1·ÞOª¶]‹¶%gÁkB ²(átÀ|ÿíî7Þ^øßìýáô¶ù» xbÏ98@P£B4þ½•»7óëï]»“îwB¢—Bcf`*¥}²vxùÖÿºüñ^Q×'t¹'g'¸¦è¶”¹‡â½V'–í÷›kbu.û…æ&FÂ'“dKŠf/êõÏšjrË÷èCn‡ø3a¬j²RÇ4â»î¤è¦ê募rÁ ?h߃NãŠÑæ¦C«Œz†fãaŠY“Î8„›æÎ…nü7óqxÐ à~nng¨Û»î‘t¬:³8«¸8bTc)@‘ºR]+àûö'¾»4>Øqåü­©k™…Lw:÷M ’´Ø'ÌŠ<ó,õàòÇôÄ_¬vþ¸Ì‰/aT"L5¬üãÈ÷ý¿(ézùvgrXt7…—Yu+m0ó|e¦9ñÞÊ÷÷f…•örM#)º‡Åˆîü0–¦zïO<{¹¦|¿ÃÜ}·œ´¸2t#žfHNËl&žDúÚªû,1#>~8Ÿ;=®·Õ8涃k—ieš‚Ѹè“.qÅç¯?˜_,”ãèLÛÀ]Õ–FSPVŒªÜ;ëb\—¡ 7-¦opí„w€Éœ‰Wð¶TÛoƒ/þðÆôGWÚðJ"áÜw€ >D}#»É[Dè=òçGOì‹OsµeпC4²ó,€XÍ}øÙïZþüî½±«º&í“+ê¤x¹ý›•‘tsòK÷ÁrúG÷?NTôýÚþ®=\wÕw¾Í«“!Lõk=ò%³×{så‡ÃwE÷ÏØÆ}®ß{"ÑRT­?‚žŠ°ú+ê þ88O ’¿ÒüÄßD¦C×bå_ÝöH¦¿¢ïAnp'šKT¯ñ×Û ™©ýÿlk f" 6[î_çÞ‰õ»ªUJ\2(Í®^ÄÜ[C?Š˜Ã3X3û×xþ<þ·©ÓÿÑqz÷¿OÛ2 ¯¯¡} ’|™—‰‡úʽð»l¼GˆZ=rdO²þˆÀÐjïŒkàóyù{±ñYócá/BÕýMv¤µÙÜjÿpí¸þ*ÛX>¼}ïÞÀA£ùL¸÷´ªŠ£u‹› iÒãB¨ÛÁ ‚ðj—Û¿_Y;œùÌvkó«ÔÒB+B`#pÌïÕøUmaæÄŒ‚k@è`Û¦W€S‘_Mpw Ÿ¸?zÎVxñÿô[ÿ–©k×JñìÜú¿q¾x{ºr6ĶÔbÏÅǶ‰™°}çæu½]‘`úªËŒ(N8I@ômš*_ø?ïݽvò·ó·N3µÍWÆN“cƒ1x¤IW›öÜ›¤k¹ýÙ?ZŸ–^Éëš[ƒš.1`‰îÔ~¶üòáý–ã—[·–ÿ­¶[=tOfŸºí[‡õ•oÓï4š_Þÿx&íþT=XkÌýßÍÖè=( Ì 3ï†Î0‚ŸìþËw®Ò'³µÚS^«~zs9L+Z¥ ¦ƒ§‡/$ö×NqΙýL„Ô=6ô…Ÿ[¥‡ÇÎ&ÿ·«|1qüÍgfóù¿öþq¡úÏ>ôÁoýüß'ÿÏ<×ÂŽ4”÷Òuv@Igw¯ìj7€ p?+ýwþÂaýßö+S?½“yãî‹Óÿ¸“ÁqܹïL8"4[ô¸B+³ÌÓ‡“¿—WnÿÛ(e¯Â´û‘݆†S«TîÞ?>üxäÙ/~ö™šøòãúáJÿ³æ3wö—¯Ú›Ÿ½ûäpÙýÃHCØzY^yÆ­´4Ý¢&Êš~œbÏ h´#"uY8üxà¯kîãOtu¸Ô?½ŠëÂ`«÷î?go“Xîü«$Ãç8"ïLáϯŒ\+­þ[ V¸ý$ÿ|G5wåóÿï¬vÔ~K&˜»4ÿ3åœü‘oa»¼œ«Ö´WsUaçȲh·Qiu¤xõ1 Ôø€#¯œ½¸û«“»' Ó×ÚNOæ÷ö^?ú IÞÁ.Wc߸ê/ûêÍ\-ÆQŸSqÅã—6%†(ÂÔìÒ—Ÿýìá_¿lüõž»æ:®5Õ{éÏ·šÙO#µ›µO'–ÿòýw·¿[zÿ€Ú:œ=hV Ñž˜,À!ž‡c„ú;Ù7o‰Ÿ6'ݹwWƒu÷ŽÍ>µþÁˆ…¶p„ižÙ“Ù4U±ZÆN:ì/˜û•öÁ¯çÏo4«0íÝmýWL*£ï$IŒôàŽŽÊ?çMoüíîÅoÏ‘Åëk—¹ƒ\vVVzå%’ ½ì1ÁÍVFºv×1 M™ù?ž^;yãoÓ™6|ÿõ³®˜n°ÉÏÑåÇ“ÚRº.?ù}Y\|7Ô„ÃÏä R¼1_êieQyõæRËCñ§ŸzÿÍϲÙßåžÖ÷.?ÿx©ÿ¯Ù™ÚAãë{ÇK÷¿þ}ýðÇØ§kÑæKî`…“Â9‚—Lü뻥VWßܪþ¯¾eµÿ°U=y…µ6àa áÌ‚»;ê ¹=§ÞŽÿ&£ïVÐÎþêÉj¦rÍŒÎϵ¶Ù©éÅ]çƒü¥`äí¶+G§â‹B¤CàÞiü®cï+À´È² ªQÑ­-EcUÍj+Ú ëŽnö.Q‰›m´óü<¸‡ãSm×Nâ§  ÎñýDÜä Ê(–€0R¯šß=p¯Ô^Uû{»Ý¡>÷¥’Ì"¹˜„UU²¿ðìÓ—¿Ì=û§ÃƒÃÖ_¬½÷óg†ùï¿õ¬qØo_®ô×nµ¼ê¯//~vù¶pÛ¬j+r‘ÕeÞÄÕ¨mÒŽ}ù-ßoˆ3îØ›5@i^†KreSjõEõW"Iµý4½SÛXž/ ò=ÓxžöƒÁ•¦ifˆÅz€¢±ÕF²5R‡k_’Q[Bf.D]NÁ M“4ðì”EðUP{»³¨j'³ýØž›‚©ÞaâÙ»»™½÷?zb^½C!(¨2Ö÷|¿ŸBú~áø:ËÄ’Kb´cïn“Ÿ "èy´öz­ÿ³+‘j9áü§› ÖV²Ÿ¹f}cGœdüˆ†L¢±C3=VªY1«‹¶IW[S÷h}Ãàpo%JC‡!"Mo•›ög¢ãǽþóÉ™ý̈HŠi@Pz>§ÙÊ_u«òù«!ì•}öô†ðîÿ ,ÑÍ%HC:Æ)+÷?útðçÿ¸|ñóÜOÞ¹vp_?ûüg¿¼60ö›/oüîþÃÓ—÷Gÿñ¾þãgŸ|ûëÁÃ[˳ËGÛ—=ñ9ʡРYv¦åÑ_uͽ< =ÿ{¿ÜUø†É¥Áò÷ãÇ2Lü?_[ýøÔ?9[-~¹I¬u”¥×tú8¯¾Ê8äÕ aÎ*ИÂÑ[JA'À9ýëƒ :Žž\]«6h@ŸVºÓš½»ÄçÆnSù!Ž·8ÐÙ_ò€L”íí‹3“ØOηì7Í4Õ\!¼GF0‚Iª%–ƒ©ÑŠ=Ü£WÁÿLß-áAW›ò;û ‡åU§ßÓöÀÚªŽ¾zöß?|1úæé«Ów?ýþŸ¼ó—Ïrú¶ëG§ëÝGŸÜ_üèáè›ÇÚ«öÓƒwfŽøÇélsIZ+D2jeÚL½íVØOŽÆ»BA½*µÓÏãe¨ŒÏóƒ⢪ÿë jì¨3®AáN&ñÍJ ¯9ýß>Û=?9Ùxû× ÕÍh_ÛdæÙÂŒ„ÊQ÷gš‡OP4ê¶lU)³QãuΦóñîG$ÇԫĉM”ùÍGû\àZ¡¿ÍüBÍr¨C6Lí…>¬‡Þ½Ñý©°|úX·/BO(®Ô• TO)³úÂoÎ>zçè‹?ü—O^=y³~ãÓÀ^¾zúÁ`Wàá'=Èõ¼TžÝþõ³Ç÷?Z¾uöÁŸÌO³µÃnU‰ËFJìõÕÊÃW?þfìÚ úóï³rνî9Ý)¯á&=ßV!åÿEæT¡,úúf<™&‘:ÏJÂ{ ¤"~*pB¶­äUƒeè^,B­5Ô´ãQfÍŸnÀ“Kø!2WB•Pº~Ø6;aÑwڤέx#ã™úœò“0ª65}©Mýr~j&CbX_DŠœ œ'ܬ<\xh}±øÆtn\³´\HÑóÕ¥nžn¶é0,Ê€òÒJçÒ×–?øÍýåìÙ/NÿðåÙ“žO¾ø(´üöç÷^þ°ðA盞W=gƒ÷_޾ûýy±þP_~yÈ&¹`œDXaÍÑÜ‹ƒßünðÕlŠ&òtHå"²Ž4ð{ã—’üßæ6ùùÏJ}¹6¸é%õ:7¢|hƒòNÉùx•Ö{gBkÒéØç a²˜XÍOOB©ï< êÒ‰*˜ô€ÂÇ+m»¸q;®Œ®9¼‚#%\-+#SÉ©òüü99OîôŽGÉ öÿM‡Ðq9 @Ðc-Â*ýjñHxé ½¼³üÍ7föÂæð4 ¡ÝQQh{W›¨V?Xü¯?yvðÑ‹å>x'xú—ß|ªŸ ¼ ?úêèí‹g_¬¿ó«å'OŸ4¶j ú3¯Q‘P$‰a•°Ýœx;ðR¸ð¾ù4Äz€žžÃ˜Gª¾UÝ#Sßeúeñä9ÁJ¹)(•GD|R¹>£ŠéëäUnq~‚-ÀÞk‰Ð;•XÍÐXA¨4М즿S1î:ƒT7¡˜öF›À‡o¢.ÉPÚãd Ù[›gæÇ£þ«~Rì#b„‘b4r@aÉl„‡gŸóË:|Óñ/cæðçÆç½Ð=æ,”=«•d ¤xÍ éož½ÿѳ/~ñ—ƒ?~úôþòþøÑÏŸ,ÿî“õÓß—º~sÔxôѳo¶Nñ–wmQŒ"‡ûÞ8ûùãÏá}ášüPzÞL˜õ=ZØ”¸Vþ²×©t­Ø«DåÍÊxM¯ ”Xntœ°Ïá[X$ÌØûÜê/™ÒÎdeR*KšüògՆ݌§h]3¦ÍKE˜¨ÛÊX‰–ñ²Ð¿êÉžœ¨j6‰ü™©G›½S{µ™}× ï‰DDb$²#iurÂ|S5δ‡ cíïË÷O_]»ðpË_,{‹ý­Û´RqYÙµªËëÿptíè×÷^½zÕÓ©ÿöâ‹û¹¹å·G/ÿ˜ûãýeåô“£W£Í~üÐìÉÐàJÊé 'QæÊt8ßs–ú¿Îþ¾úÐ^® l×À@u˜¥ëЬžp'«qzÞë»>ûÁ‡°þáðŒífŸ-_GêÇê®fmrìùó>" ‰m_•üIÞ?XD žŽ›i‡qné”ÒøÀžå8_8!4"qíÇ\¬\s©¯6­×j~2“!݈0j¿§eÆ´8ßX÷Å ù;û4§³§+<½ ŸiÛz§ñă›1Ëì’̶ kV÷ÐÁã§/?µp:úÝúE×X`ôtLù³Àls×ú؇ŽB‹o?9Zy2ñôÍ­±žúíÂíªl¤šçGÏ<¯ɃïÛîìøNKL—=Ýk—˜Þîã5ã;8¯wž#ºÅŒ¶NF¢~„Z z##–ÑdÆž×jè…3 Äß7-ŠÓÂõ0@®HíÖÌ6;UYëTJÁ Ÿbò²âT¡TG…Õ"‚˜šÉ sÍuÊõcä%0„„œòpO3‡›·6ªòýª¹P³ÿ²˜´p>€¯kÏØR7¸¨ÞaNPW¬YËÜl^¾ÿ÷‹«Ê„Yµô³îë][Ö_.ÿ»åÏÕó§å§ô.O—àÓêÚ³Q2:ƪoê?Ù{yøva›ùmEŒtF¨CÃwN¿Uø§ËþèÒŒ=- ›3ÔOÙ¤ôhÊ;ÃÀ¯[äIߪFzu´#Ó_ãY‘0˜9Øk~ëxºA2êr k…ª¸ Å'ö[µSªàŽ#Äœ–ÉNeÄãbt*3ÉìøE²/#ÌåH˜V‡ ¸\Å«õA>;=Û8 Ÿµ=7s/·–e%='o…u™çb¶MQuÃ'§µ kŲ¬¡îÅÓЧ§¡ª~a¬~#F IDAT ™‹G§7o-èO^ Þxøãå.//ȼý²9Ñé4¬–Ö~xÃuU=ëÏSï_ØúH$ Oå*\¡¯Lß?6ö›ÏýEÂÛ¿ÂÃ)Mz±L1S ¿åMg"Þ7üI&~Ž"ÜvK¿DW¬†Æ¥´ÂÚ0gÙc¦8+ž“³ÔĹ߹V1<â¯M3E"1ÿñÍóB–ì^``Ú–¤Ž®Àé0@5$[–Èq½ïÞé,‘mF|ôBÈ?2Û¨eiàU•DG"Òç 2ñ­NÕjã#þ‘¾LŸK—pÕ8„8&GÛ‚u·xW?}(ÿ0í{a¾iܵ{†Ïlx°õœå†¼á°AóÚæmA»\³³n1XšéÝÏ k®ª›¡[zf-ÿu}ôa ô¦ú$±ìR)¸Q€',päÏÓÚÛ_¼{MUºÀIªÄëµuÿ£(Çþ4M"Û‡Áˆ.²òÝ¿qPj<¿.LBo¯^{øäåË7Ÿè¡±³æÜ⟸÷¥&‘SÄZ+`ñž¡ÔÓ±§Ÿ,öpËRÛ©Óê2KDùcWŸ£†…#½{2ô÷¦Ï ×òxù÷àªô{k½c3$fp$W“•°D8¸ý{ê=hDi£A^©Å_„…ýDÔ+¦cÝ|"mWŠŽ(ÀJW§üWüb¦Ï%2ó· ˜‰0—wI€Êð•MÅS3†ô¶®œµ00Ÿv¬ßZ¸}º{¤º~(w&Òf©ƒkÕdZ³+ ¯²+¤”ÎÃNMÑ”C­óp¸ÓÃjWn¡Y_|Ùþøèó7üú3o㟬Ä,â\CHÄÃPÐÿeÅ{ß¼˜‰ê¢Ò;t·—Rµ–%?õ:_˜9Dk8Ï•s8~ÏÛ«úù=ЯÈ.ʘc£öttFö;ìf‚›™©h}õ Œ‡LÃO«é‡í?»Â?§Ö&HÍà=6]—S¸j3lLD#þäÕ©²$/¯]*u-X*8 ÏmŸÜYé iÓÏ:ÌoòƒÃU…~v6Ä´FMwÍEˆWδ°íÌ„^q¦ž’m[àí6^I)ʃÃ»Š»Ì‰ÁêÑü¡gôè‹Ç Ë·séƒ3S!c µ[©gÿrñÅÐû ͪY×éD -IåÑ)vÌMëÇ6“˜Iå1ùX'?ͰÒÇ„öfŒ)D‚pMÜH¡(ÏF m zos¥Ì¬‰!«Á˜x£K»¥ÜY8í”jo§A‡×5e“(x‚¦2AÆÏŒDv2;{{™ËpAkkÈ@HägÕŸ÷?_œ5niV× µ¾”\zaËw+ø©Moétµ"OTñ”cë>vÚcó^zÈã‘•„æF"¥´]ž¿bYS¯~óê §xS]Ñ]¼ .ÀPkiþÖ›‰³ÙöYê~(õ¼Ü±³2Ц(> ŒôÎs"öh¿æ\_õ×z±bt³€67ì+’_ÛWv"˜GFà‡­&É©çILCMÁï¼o) §m¯óô!‚Â㊒NZÉÕ,ðrYy££Ãw¶ž”º‰‘¨HF1,ã¦vy=€8¹lò =œÞ‰`_Õô¶@Wì¹{2q啵~#'¬ú-]N@~e•uÖª·9œ/QçvV®{yÛNËéTºOóüáÒ@nÐ~ó‡OþØóÆü”o h6lDÔ b”rñjAû‡ô3f̦züßJ'.ÞkÒjÓ{X8î‡W¾6rÝ_ÆÇ¥ *íH™H:R‹@0á)ºµ‚ê3 áÉB~\FJ­¤”† ³¼“4¦wü¦Yï‡lòr+ŠËl6†qì—"{.x`bËüÍ g.Ý€(^ÿvâl¸ X{¡Ê;tjÙ0·s‰‡í³ëNV-shØ›jK…ôešÖu ç6äz£^òâŽ÷†6ex9ÙMÞ]»ÃÖÙ‚öêÀüôÀèÅaè²Å«2ÂбꇜaýÐhô(Í €ªmÏ)#Có=rúCBØïé½çÁ‘ó’y>Äÿ]ej-œ¦‚hDŠ‹vLò0¤Øò´¡àòœAqÛ díìåÃÔ÷RyoU•g4ÞØzúòÊ»ÊèÂ\êî6€\ùk9aîþÐð-ûÖ†^ìóræâ˜;ÙÙ(T^O «|éŒôzÔUbædmòÑd&®¢ù™žJîû+$¡;2mE[*@‘mMè'•ÜÌØ±wµA27‹Wö͈ øåVçžšO ƒ›¶û‹ý…~H«jQ͸˜§bW0† ˜¾ˆ ®R‘´Zc„d¶³­»“êQx¶Š¯wÑÔè»Vï9=«*‹]Z}16[âÒ³öö¡½â~ ˜Žl;tu²Sr8Ùöùò‰´^}üfቲpëÉ÷‘>Šw:2E —èx¸ËÿR­*Ö›ÙHñ{ -/}&§Ãé͘ã0ÏÌÄkv! +Øz3̼Œþd2•(e¹Ú^ iµ ‹dÕ»†ûš»¶5LvÝ4Vu“hêÞM¤l#VE•TP2^a`ÆÕYÒ%û1FŒ{˜¸Ç¸€âFa¨¨æVÊVUê¸è•̙Ճ/kÔó­³]ªÚs;uwEï¦yKÖèÖ„Uà0Åe–åò©„íÓ´£ê§÷±uÿscùhK¡¸UADW É)—=U¡ëôèFµôuúíE›Ë¤&µñ`Öì¥ 3Ç›ç# òõO[?#Ë™9²ú(™©l&¹H­s rp*3Ф%—üR!…û¾&§ç“ MŠ«ëx«)i"» p y+x˜÷n}øe3ïøRU•`Üšï“$IŒ¸0’‰d\PˬCáݽ·S¶bŸz¾Ïåf­,ÌòúÜØ©¦ÏY E ÏÚì_e >o[(È0nAÛie=Ó´·n'êÖƒ‹ÀãWoäF—å.WT~…Š:rÖ\Ây®¿éß½Hl RkùÞÌjvÿrç¼ Š ”ûZðó5éàjf&ƒ2Ì”ôÚfŒÄY¢T@Øîdc· GТ{5ZøøìÕ0©þêÉÈö¹Ï£’N„cl¢€äXeG—“Ë’ŠTÆ•¾I‘‘TƒÂOŠå„0$( tÃÀÓë+yY .V¬Ä7ÝçJU–Úf»´ûe¾Ëw4ñì°=ñ@v¼‡¡þ…mÓ&mfš†œ°½¶µ»]Õþ|ã‰ýxñ4'„ä¥F‚‚¡BÀ ªÉ˧×Bö8¤Ïß÷ãvrs8ÏH㤸IÆg(¬)yõ8 ç!Fªz¯5S#‰òƒ¢·ÈÜV3sçîwlÇšwç«1‚•¬‹ˆ¡Ô&!lƒëpÖ*ž8ªŠ@?VW#ª›üqƒ@ˆƒEDŒˆ‹™UNœV°W©J _½Àe|T95íVMŸ]üÙØ-{Ô{ätëÚ·‹oëZõ!*¦•ÅÄÝ›PXÃo@ÇI:­%—½²0¬¤GÛþúÃãÁ¥Ç²m tÞe Î_Sƒäàí¯ÒgUùbtåË-e½>¡cþC€¿³´*꯳»óhÿÜ#úà~x~DTýç,%fIùÌ {´Æ˜fD¬–0Ñ<òµ-^›jøW_ûM»@àˆñdÓjÁi¦+%hO¸?+U,!#e5)©É¾`$“d"Ɉ´¯ö%Ä D¸X¾’„¼0”GvÖJ€n¹#´~¡œñJBù¦-7jv%nÙ[Uó¢ê¡e[»¥ nQ…aEݲTºMu@£"»+=7\íÒ—üäƒûo/}u÷î… ˜ ÷ç—¶ßXO×+ëŠ>—¤ç=œëÇ'lÅóÚùýÇkj­×ÿèÃ÷¼ï±¯ƒ¯ñsª·–ä£à| orZ°Tw+Õ#mޞݗ[Ç-}Òò/|è£Ç°×)•«A¡T—É¥iôØ%§Õz‘ËÑÏ—þ‰U ¹û_>‘0,)í¨Øjf î‰4C®¡¶’ìÙ+Uã<ZNqG20BpøôÔ‡éøÝúž›¥w]׫:רPêÝHB,’ ¡ÄQr‘v¨Ë _Þj÷Æ·þøÆ¯¬þôí­<Ç©k˜*BÆœ±€©¼ìYÕ1Ù è_‹sçaµ—Yä¿>2£mîô1*”êdI¤ÏGZ<-WTä'÷ƒ6cØš`î—¶ÚTÓ¯ÞÅè6`|Ìa a(F~((ðßè XÅ€U8GäÝß(°†„ «PÕ“H_<‰°U7˜ý †$5R€Éiõ ò Íð 6ƒzY×BrBçªáÁÛìö`9gm­ãö!×SÐu—ƺËÃÏ“ö¡ ”‘¦¢ L«€{ÙYHΟn]SîϽ¯,V?½g旅¡ Nìß#Ô"î è·O¿·ì…¸Ìñç\#œf3|r3 ‹R=–Â;ýäõÖ––)ôµÊ°Z)È(~[TÊ>¢’é u#’4FÞ磖Å‘ÒpŽtY˜iŠÇX´ª]ôl”KkW<, ] UDýAW¹¬/I‘¸(!2â Q`0ŽŠ´ê±âñY)`xè/œm,ÊÊʘŽnTBð@²ÆÌõ[þƒO‘õgö Zµ„°êD \[ Çi‡sW>1דK?~röëÔíåê·¼M³À‚­"‚êv0ñÛ‹p@Á¾‡VdˆN¼f´ ™Æ&ûÞëy¦âÿPµƒ;Q¹–M±“dŠR‰ððG¹õn™èYä.šrÚZ×õáVÐìÿi0jóÁ9VI5äDŒd«zÙÝÛ=c¨'ž•è O®ªJºb˜€*Q$Qq?ΨIâƒeb¸*–Š]öÇ*Ê]KŠžÒ&­ƒƒ;ȾH‡{&ôÅjœ×ø@KïÓmÍëò³D•šòÐö@Ⱥ1Ú^êú…Î?¶« e¨€l.ÝMHßš;í!ôÓ¦MrEd-뜨ç!¹&m*µ^jr2Îþ1Íüd.÷H‘V'ˆP5û»Ý<_I•epšQÂ0Æà—ãÿœ0.μ2*{ lá°^CaÁr©F9ÀU9A,.®"âšØïꪛSªÄ&‰@Twè”ܪzr¥àlÛ>Y¦áêí9 ŒÉ‰9ûiz«««ºä;]û™—ß­Þ^ÜÊ¡#A€uœØ¥pÞ•'Íq”»IøÖ7Kö›ÇGíÂì„[ “À‚ûÄšÚÏëíÎÛ¥´çbdž¾¦œ± æ¥ç½;ó%hG35ŸŸ´ç¯|õHðGëäš –vƒI-‰—Ú„¸=YSoÃcâW¿$tíì¶ÙrÃw°/Êï¼'qQ?¸y’®»‰9(ÆÃë ZØP™Rã™2§I˜Œ”³ÅŠ„Ê«}P‚˜Í@†Ä…¼„ ?ϵ|}‚ul¯}}ètẎ48ú hWº”Ç2:H,ÀíÅ~)g['ñ… *%]&Ç7 ÃÑ4.x窧zõEõY®JôB^ŽbÊ%{¬TD[ªv–>£^tÉÖù6ÎÍ­¶@Íãrª Ç~ì8‰ü¢¿ÿQ’á&¡ä\kj+X<½²qûGæé,í¯³¼ÿô›u Ÿÿýã†+‚€au®hW’®¤%Ü]—ÔX]1D‡.&“A÷Åĸ]4 ;T¨]UÒw)DÈ$£.?„Ww¨"’S"+ྼ-+Xµª8` $L°q4¿…Uûb[ˆuÙ ¦Ï³hm“¬T>›„q\ UÈÑî_ÅÏÌ ë•}pít{ÔH]£ÔœvÕ¼›‡<­°ÏC÷ɪ>’Ó¿~‘Œè~ï{Âyl~ª¥ei*ßblÒ$ ü}x$ÒÄ$JR¨¸„AHò8VÁÚ,*y&òZÅÃáßÍ•ŒHFvñ4Pòk—í<®ÞÍ&%ˆŠq”ÝÓGДêϸž/ HXý¢Š0@TDàåÊZ¶fLvHBÛ»Ç{NRu3µ»‘޶yÙ·>¦YOÐ(î îâ›b7š«21oxÏÓ, nè§æÓô¯¨³Å*\a°²¶£ÂšHªkI‚>£Êé¾@<~Š3a9–7®"MÎÛþèKâ“$êcö"“²‰1#¸2°Ã­kº3¬ð|™ ‹N¦Ã;´ õ±ƒÊ9 |œÜp}~Sbüâˆ*EÄ55~‚'OÒq*ý’ˆŒ.ÂÈ%ª$íq ‹Ö è1W‰JIÎT™$·*¯ › ÊÃù‰Õa–jmUÞ®Ú_jÙÈŸÒ©îÓ»c/LnIŸÕº®]¶ ÇLÿˆ­BÇp*^¹«šë9ÒŽ~¢é!mPK @öTöQS$H·ž2ÖRâìF¯IãüfîMûcÞq¬¿‚Oƒß%‹ÏÌ&8¿: ÎÕ D„3Üô^²®×–pˆ+û‚ *“´­4ÁçÇ•ùGÀË0„ÔÐ$ÉŒHô¹èï‡ý»,@$@oÿ´ŸE¢ŸBw* ÉMõ¥ T'9 È`ºÃ‰'`Ppóƒ «¦ûúéà,½6m:íyÝ…žÅ Ó²Jú õxívKíæAê"ΛšF'Yp±A—;mRöØq_«TØiJØÚ}ÌŸ >µÇŒóâÊ–ö¸hпÙ@Ò=¡w.WÏ´¶%™×%Í÷]¯¾U£ùÍé÷R3aé½tË9rU3Ó+ᙂäÁºÕq9 Ì}¼ÿå™ÝÁïv rƒh›£úÉIÿ&ßÀÌøýd#JÁlÁ€Ëév\ÜU©P]’£%”ìG)•wh•ñˆ¸t"«(Å•$Ö5O SÊjŸãÉð¼°‹™|#Ç*z©±Û(­¨cñôÚ ‹kwš‡ò–2 {Ô7¼b(ÙûfU+¡÷%?_"‹E•(Ë:ÁÈ…”ÀØ»á‡[hü£Õï÷F$ÁÝáᔘOן ¥~#¹6šác…X†±‰pDßD¿5œgÎÓQ&í{f8néëþ}M‘­çËF‚&SPßÇá‹Ó+¬ÿ³ ynˆÖöI"s‚e\à °H¥štÍNsjêJGd̓®8NYR1 IŽL8ÅãU– àTè¿ÍT÷PŽ+ðShÖ)©mÝÙð¡¬ßqÞÝîÞ¦¶aC'N˜´X 6[m{¶Ó3w9œí ŠŒTêh€°ÑaËÕ—©#ýñ­úƒ#óÁvµmŽkäðtÍ…‰5 æô"uº£ÝðX’P»“Á×BO±Ü‡^s-Ù~æ5 6á¿DÙŒÂ<ñ)a¶”QÂÄšÎX•CÈ’øIçCâ„v*4‡ÎC0òÖù~CKtjŸ” sÊÅ]dÛ[A=¢Jiu¤¬\Å2;m!ÚEJ§"³’”B™G\B­”ö§n­É›Œ7ûgªÒ^µ.›Xµ\àB\7^êaôïŽÞ¥ÛC)xfZ`Új|ìlN‡Ûá‘Ö_~iØ'Æ¢/FNÂq‹¸‡üPI{\ÿÙâúÁXQ'YÕ^WÎõÎg®¨A”Võ˜9<‘æ­~½e3*)¨=n±w@ÄÆ>;‡¯Eã¼XŸ¤“œëÓnÉAb¥‚]Šœ…fXˆÜR¯š$|+ŸÀý™Ì~Ô•Œ °EÜQ­f¦Î¡vÓƒ¢}»H•úá=$oŠ 8 aVm…¶ ÚúôŠ@'©´9%ÔviÖQ9~w5Y™Ku˜jLo¤s[Ælú4Í·):Übp Õ<[!jí¢ãw¾ýí:ÈÅÁŽÿoãD;äÀöóÑêè2²©³³Ž‰„´)¡°‚v²(,Tá:\)o·~ Ʋ%ÿkG%‡‘ؽPM‰&ÒƒzQ L¡"£©2[ÖÏ.µæ‡l:Ö3¿–¶GBÍØí,™¬¸‚ŽÙŸÉììœGhRLEó Éô ?ãæ*jç4¤ÀCzƒ‘%UÌ.>û ¶Ó{ù=†rÖ¬›XKœ*„§+Ô²ÍÓ_{!±T¡qÚ‡~ë·þQ3ôáéˆe úîªÒ³› 6;²¾:»`æ65MèuO$‚’Äå`=ƒ7n›xÏXç«îÓz×¶Òm$V<.ÔI°hU2“=rš2‰ÜT_ÎËñÃçE4!ÖÂÖæWÿž`Wo‚q:Ñ;szü«m¬º´½Ù&ÊS8œMŽ'lH'½$VË`‘ýZƒ°J€;ÐÆÅV–Þ%v5ØrXªƒVSvaI43•×xU‘Œ;7 Âá‚>¡ì8o'è¡ÇÙ°Qê"2[YžÆë h>HÄCâĶ’¶íN®öùÎð1„OðÙuw–ð¬Æƒ²„«ªB3ÉŒ”QÝ èO sÕ±Ö‹[CV÷„`é÷Ihâój‹4åW÷0OØ•þꃇdZÆüô`k­Òõy$^?&g|FÊô#°bCÖ‰Ÿ²nTÇТ¼Ò_u>Z®¿st=)€G “VG2ûäªÿÓ‰ÚІèâCƒ IDAT{•×âüÕÛ©Ø¡E 0¼½¯Cò.úÀiß‹ËùW·˜tÖcÝÔ舰G{‚¸¤)KàbÇ9jq4íUÇ–MiKZRªÃmÂÃéšfM%ý‚æ_¤ž9LžVâh‰²ÆYÇéo•.ç‰BÝ;H–™ë£9ûh"™¶Ç¨E‰«$’‘>ÑwÅèYï¨Øåå3s£m—à ,K\Í(»€/‰Þ^v*èìŒ{3¹J3œd–­:áhᜰß+—ývm;\Eípn ®µÀ¤}lÄÞŸ (¦i¥Ø¾7±•eNœk&Ó8ˆýÉÞݘ°¥zÚ òqJ“f“Ã7 ¸eË´h¤–|.ÚEÙ-M—¹–À ‡|¥ôUùöŠâr¿Ù…6”­RÄ ƒÆœÎœºDèý‘¼I§í;Êo=PÌÄb;&}UÊìˆñ+h-nès¼üt=ëüê…åéz÷¬¤2²‰#¬,M¢bqçC+ïæ\¢ÍÐ÷2ÍXÊü#i¤…“1WÂ3㢓†”ÜwD¦ÍæöȺÆ3NâQŽõ e—䙢MpeNpí¹$bâL„” « ¡_<õ4¤ìdÕbÛ´^pøâg7Lii¬FR­@I‡ @xÇg$§}4®Y‡—=‚­´,sq¾ÜŒÙå3h™N²çn‚ÂmÅ…´´àPôiˆ>uÖ­TÅq·`"æ—V®°Ã¨$!IjÒÅÀœq¦mù}éÏH7€e.í Š¦„“™2\ƒ´v²½À­;¸uç;p¸g„þíĹÞýñùG~ôh_õ€Ê£ÎBÖ@Õá»ñ&ˆHQ½2„,Øe áV6y°ÉÀV¿sœ&Ù^ã35¼‰÷úùµ3ƒö`#š¢ïµ]Ä9éàDA@AÒ˜c3Q_?YL»˜Š2'ü†DiêÑZVoØ”¤øW[%¢­šbíY>­ð~¸†ò´¥sI3¯È‰iOáªóÒ<íšV¸*:¤›ëâž¼$PŠÌC¾¼­Uqv{§_ÐR(¶‘qÀiůM%»Áj1®²+ã{SKî©„tÂ0t]¤µƒàij»)OãØWòD³èa˜­î{í@?µªZ&³)ä…´Dv`CódÓ‘sÐrŒG¸D&«ÎÐ|E>Ö±þ@NDÀ‚¼”ñ­ÙÃÕ3e?˜„åšàÌ%¨*Q·$¼zwfÝAª¬F.̨NOV—ûOÏ ~£ÚlZgxÊ3,Žš.B˜ 7Až¬ÁUR2‡¼©‰ð0T4:­zÒœ‡KܦéX•t››3S•ûžc d9òí‰õ{ÙTÃ\ÐUç…HÇáy-ÄIÙˆ‰\^ ¼YÊœ>0s=èå¡|«¼bµò]ÛDÂûúžÌK_K™0ÌrBÐáÉk™ :Õ·‹€ñ$ªœÓñyÉLs ~kt_ ÄÍòÛmæÚá¡!WL‹®2´Hº xë~d¦cÄ]Ú…x7½¿…~µ„ÓVCa¢¬N¿ö1Š ûÍZ•¥ùö­$Þ»En_åâ¢Ô],•K`°\Áå┡9Aß–› J¶£ ¨Vï¦yœ“W}x.›³XZŸ‰Q—ýj2ƒŠpËYÍÜQމ¹`„ínˆþ´ZÝ­Š÷—4y‹÷†,¼ Öh49›òO©Ò8¡Îôû¶hÖZ¤›‰àÎØ ÍÒ£&‘¾(J“S;¢‹æþäžÍ ö¦½[ºAÎ-Xôœ8--%gªäª9TFŒÈO€Ú·hiè}¿ß=Z3(ù·¾ÝºÌS¤u¢‡A˜ Ù;!äç,š¢“Œ6.ç¢ÅÃ4Ú`íHñÀüátŠC–s‘º3e&<öš`S‡ GQp3ZzB$àhñb˜Kœìn¶óMR¾oþpC'"ç‘ aÄ8l ¾Í)ðd‡x®ÿPpÁ“£Û*ϭαˆ‘†j q¥®¯9¼7]4U+‡¯IxŽ!,vDöÏÕVU ³r¨§•T?•ªiË9„%\[à<ŽÆòn—€Hubtˆ{£Þ næ>Öqng§‡c‰a çH–3ŸÊßdH¡ÐZÒ/¬Ü}~9 z #hS \Æ]ÀÑ„Gál-åïµK–hÏɲ¦ŽÒÖ.ãÊX¤6yÀSaPAŠþlõ|ØÒx~ý°L%è”øÅ„A =¤›×-DO ÷ s܈îa5‚eúšœ´•¶ùª0¤Ù¡`_qØÂ'¡r^|-Ðóôk`ÇàÜo#Õ‘n'dó¡7H›û ½ß¾XEÀ³囃W1’JªpMu·éüé;óÝúÊ×}_6¤µæÌ ª¨«a`<µB|­"Ý›­{ù A7 …˜ ‘„þÿ!èGˆÆñ5YJÀ„dÛ*N³Þ¤|:6œbSÑ^lx Wr 7²±5žWhOü™<¸¾¯& D3Ó3˜$ŠØjÉÊ‚:x”ëÂå?$–.>´;|VÅNÒè­ó=ì\ö°¤ þ@[²ŠOM ˜Ë÷L“9~LÌcE)ª3¸§³8îº'agÁ‡À8¢à·óIunr`e`„bd=¾’=Z -Š|`¯ŠÕ†q~œh=žàaNY_©{­%›³ë ­´}9óªñòZ<‰ú‹ÅQ<@ÐQ³€EνUW'ÓÖP»Y’r<õðÍmòT(˜¬Ú»À›«!¡Êé<œ,=å*bybÆPdQìë“ú^çåð§wsÌãÝwA,WµQDÀ2Ðß›"ÎÉ$èCݬҪQrÚd_ÜÚWØy¦‚þ—ã:a˜™,°&–ƒƒ2ÇC+×ÑEWñ@f´“æ”àê l [!Àåó]'ŽóiJµ:F‡ymŒÏÉ<9ØP­:Ÿ´©zÿhý¹„ ZJ;%6Š»N€wÓ¡~÷†¬ZBÀ^£yºƒ5l/¥Œ(V%ïê< £Ôm\1Pèéü™ë®y ®¢íÇ$ »¿Y<¼*1Å1’ÁÄ ±&ÅWíâߺLý–Óíp@™æ ­qø1…™‡i+¾L‹fzðæð¡W†PmÒ›ÄUOÆåëçÆ×P>AÖ}óím’}xQúám¯Ýˆïvî_ Ç,“Ѝ\_‚„0v³ ÃcÊ+l÷L¶e}¡n%}ƒô·­„é¦ÖÌdxûq2âpõ2 Ö‚ýnâAC `¸ù*Pp: D²cs#é Ô.¥H>æ‰ÙB?ÍÙÛfg-ÉŽóž„cƒ¥"a‚}b\Åæ1”ñ3{bd¯ܧޖø/ät`¦škK¥–ꊻ‡ŽQæÔ…¬´CöîÁLxòJZ©`7«ñ¼¾¯à˜9é±_Ë“ç4z/& „±SžÂ}â,qbŽg.oΑ]á»ß¢f/mnXÜõ`4ˆƒœ6›Õ.¾Þã–€lÀ?'ù^7è……éžÐ %¥ šóÑ@E¿MÁ¾Ä¿2ê¯ÅU¸Ê "J¢ûÓ RœàÑ↦&˜´Ì¯Œ,µæe¨óñbGE’Í0!ÖtŠÙ>MÄaRñ˜({H%6ÄŒt˜HîœáÈžîêʧü(¿t*ã§·:€ü³^"!õJ«ŸaÎÈ^eå±%“Öå-çªR¡¶%䢔#aŸ%e ƒI@õXõH³eï°½Ë{²‹t®E7l`Ûœ³DåÜÓ!¾£vôºÑN?N™¦r÷4øÂ» "?~u¤ÇzrKÐ1é·ÎY‚T„°ìžÝ$`PÜ ’‘Ë®4<‘%ºâ$š 3KF„inƒ%%=ÔÊ 9'η=šöÓóúlGÐ :%Óló¯IÙU2C0DŸCüËíù‹k…/ååDæå£ðá«e ¢U©£6ÏLÁ§yGKÉåÜêÛh;w7•ˆG㥿 &ýùhÆ&땚°1ð©…‘æ|î¹>{êYVh‰f<®Ìô)(‹œ0UUÐû×ò2¾®1¡SôÇðö ¿¡ÉI:dP÷•J^ÈÂK g‘áå6»+,©P…xF]SŠ œü¿½ÿ_ÛVžÿ ÖœmÞƒ§ÂÁ¾k°Lñ–Ð!6ëP¿¨Raí Y¯%dzAPuÍØÄy(% ácg-RŒ®b¥ê¶AÄ jÂÝÉ~öám?y˜ÞNÝxçî|’û/]±ü¿ðë}Þçõz¾$s`84#ÉaÞè¦ a% oYV/(*9ÞOÐIzÆ hHÁyŒ…¼—gżöwÂn‡[pÑRÃ’nËÐ1njVo§Ê»×–œîɨ“  ÛŸõ:pÞ Y¢¸eá¡ñveµG^) —1òw£Ën÷¹›¨{a¬ÆXZ‰õC/LËhŸ‹®l˜$†&gÆ›€Å¸à‹Œ>r*7Å9°v€OÆÕðLW…kK w.øY‘’a^7vLž-ï˜#ŒðÐûý KÀÌ. v ``¦œÂ¤îÿ~–EÀ›ã΄©î,R*Œ»sñÃ^^N¶X\å-r$1c:~…O ³¼¸X}sèØHR¡eæÆ÷løÇLºÎL2¢¦ÆžlS)¬D 3ÛŽjÁ‚Yn¤*ìTì‚ѾI¨W¿9¦0SùËmò’p` z‰ µRWÂ=£€:“”Uuºb_ÕÚ  O#Ý0%í@ï—Ýþ×Âót÷üH><øîdoÛ‘×ôºÎZM¼ƒF @Ã0Í x(«"`þc(#¡@É_G3ž 0whÜ€r(|ÎQõjÚ‰xvåh—Lóm–ðu׌Ï`¦Pò]©¿¯@²€”ì– X¬es^€P7íÞñó4c1¸ÜòY± ü–`€^ÓI’?N1a¦¤ëqD!õš…ÃÆ»Î%Œ‘qK‡A&Ç<ŸÄ/ÌDÀÍc 9Þ%¸A€œÁ5½Ó›„s‰Å/•«¢†]àás æ n²aMzuNn –yb,ä2.½\dÞ—G·£¥@ooŒ¤Ø¾Áˆ@§•ôðI‘€6®( ”ŠÃnÂÌrgc«9ekÀC7½ÞؾXçëA4Αm,KB¢S¾«5’33ö)Ò…E ÂÂ0do#²åý!F¾ C¦úÃûÊòqH°t8^¤¤âN_‚²’S|¥c@ñ*郆%)D–‰ph›Ouu\X {Èb©%,ÉD2 ™íÒ¼S'åÙÆÃÍ£µ‘dŠOÁ«ÍÒg‚ðùg`„ phÞ(cK0Å»‡¸Ø–Jp‡°Èn}Å’ggº!Ôƒ­Ò` ™3qL¢öDR q~‚·»ìº¼Éìñ¦k^–“LâiÜüŽ'Ünh1¢h8Õ’wJÝSlÛH\Pö­^W+ÇP]佡$ÏC~’# ;½e &€bDx‘Ïø/­8.ß8ÿ†-±LCIH!›wïzÒ³O†9)@W0ýŒ%‰ƒ0r;¥":»È™]oTÊp{=~jà@gdo̶/ÃwMh7'RL~1Ä¥ÜËR·h\æ-Óæo…ŠÓ‰”%ä,d2T0]Vu£Î.LÒ¤××¶‡ÛÖ1n™3p¤ÎÌ7)73L  sXDÆ`yÁÁ1!Àômog¸Œ#¬KªAÆ*§ÖB‡öø`KÖk±œŒ²NEäÃí®}c ¥Å,÷*~͹Y¨_—iåÑ"¬Ï„€éüR¢­(͘ã_اÉ0¤ ’WµEØX¨/ØK“À–ivK2Á/‰ñ-ºê=_V€è;«#¥e,¿Í¹ød9H8XY4¬°$ºÞž½‡Ï.2 ‡ÙCLÊüÌØa`’fû ó$¥ýnÌ“¨¥øØŽl1yŽ`:R÷Ã¥ . ,£ ‡¦Î☿† aÓCŽ]΋.X²Û°~ƒ˜ƒý_éuØv7éÈÌR\†›V_@K[ÂüÆ:%nœ<íhئÐ#$Üãj¤"‘þ¶«ãÏÁ @Q(ûÃHKDfH’öÿ÷U-'€L’ KûĬ2ÇØ|E—õç~±c·`j”4þÈÎÐ`fÆ¿"·É°4ºLƒ¨c¹æH ™åcOB3}‚a…K§ýä/¯ïyCøé³l??°"ñ yÉÈjw)Ò%«’7B‘^eð¨%ÞÁco¡{tF®ñò"¹doJ\„b¤A²¯ô“a‹á×¹:Ö+‚}Îfd#¦zû:CGu}õéÒT ršßòucy·l›1OÆ?‡§RÞD9¸‚Þ*³Ô0e÷³nn… äyŠóqv{›K`ñ‹S.‘wQâéha6žàUFFŒÐqÎŒÏÉ£@sð$ÀÂŒi}Ë—¸£6J$-W'a¾}AêÓ&âŸm4ug±z݇xW[3W/üLcŽèö…ÁfaŠ8`½îì‡:FR¿%+U 2cþyfhȈ7ÊÃ)çˆ^þÙòÝSý0ÎjÔŠ* —e«ŠZÖ ÷câ#[ïÚžp›­¾Ûª»Árª]ŸŸ)…6`„æïéòIØ)£Ä8kóº ÆBIMt:Îp:/´xa\²@UÇì¬íD¸­íEÈ ‚h`>…\!æš‘ƒ Y˜b€÷Eù[Ç8ÖñÖòlæ^uºæ¸Zth˜‚i£«ÍHÿYw*¶§ÓêÍ^^Í€o1™{RW-É`€ŸoŠíFh Ò¾€ÈœnÐñy†ª‘­å¥¶xÄÀ!–bz¿SçÒíSÂIDàYC%C·˜,‹¹LP±“#¿ÚäžÓ¯N7Ôõ 'iáâ$9NYÑm¾’dùaÝʨ)8W,XÃÑÐPÙNÈS1±1 "Fžòt)ŸÓóK…4¿„²ÁÕ!8•z°x…e‡£‰¬áXêu˜yÂÏøÀòDW†š–2¸ã"a©Y«8îro/ñ|e‚¥ëñô-}ßUšz9Åä‹Áêo~DëÇmL$‡3Œ¥…A²—¬3«Œ ‘Å ¾è€¦_%[ð|‘ ,CòÃc cTîf\‘¸ÕHœ© ÕZ¾F<ô{—‚yÓŤ°ŸúÎöî÷hò°áU­>äKÿ*Aî/ƒ,›ó¿ÍOøá|ßb7x¡r:F‚ {u;‰Þ‚lze÷Ó‚Ø& ~·«Ý'ëúÈa‹³­î8£Qá˜QYê*±rPR‹4ÞEO/Mw%—1¾:=]ÍdUÇ‘iƒfÎ$\+Ì¡«ûîNøü‰¡]PQn±ãž™IfGfHæ]wÙ÷ÅWRßa|ØTèöm¼ã èvÓ`bïͨ—–:Œ¨:r-Þ? :½Þ‚¶ª&rûl~?öÂ!ÚRç}ïpóÝMγê‘¶rÞT“v^`¾64â‘$A÷ú–›æµ)}TC6»-I§C–g)–-Çý_»tµç@VO9ÀŽÏn…fƒ, LÚÔBo0qó5ú†˜SÃa X,ÃnÞq´œér\íÂyäÀ'‚¸ŒïpB K»£ú~ÇþIu ñöBX¶»ÁÖìÚòŽE>7‘9X¼X‚>€Æ–^ö†ÇGñ(Ñ—t"Á¡ ÏÒr”]$H™M*ÅØaöN‹’熟|ëÝ¿_A÷HVGÉ¢©þ#=êÓõæØº®5c„J£ [¢òl˜” óòÚȉ«ºzô\Y›ŸcY¯_i¨Å°öÑ4ÆGclÅz“ÑÏÅÌù*yEÀEbÓ7¡>^Ãú!©ßtQŒ/éûú0’ÜGh§ØµA¿¦!°†ÃrX&Ú"‚FŒ9I¥.ý¨oØuÑðO)ÄôaóHã¶g\ Ud]+öWØUWPúƤ¸‡zí‡#9”ЬÃqÉytZŠž O@Œäb©Ìr¨v “Ó—{—æWµêXtTñ-JÁ®ÜÑsA*ð´*bS½äP–(Äl¦M0V¯~Ã3! nG‘7㘗¾èãª"iÓÌ»äE‹qèò2(ÒQ.³]‚‹„Zêµ5Vl|wªÀ¬ªPßÊ}„ɃX‰KtìvöpË)zDç´N÷é˜PÆD3È7% !ˆ6z =…ð‰‹Òü»¢¦DE S:ÏZŠMÕV ¬‡Ö<7oÑ.@’\Ùöòq:bUI¬~˜…1cmú0ä/ðít#¶Í™Î:øHǃ³Læ8sÞu”¬:’xѲÄòú=’¢Æc§6°• iwüot'|i¦Ç3! Ö…ßÃ1‹‰_  x.îk2@h*€aã ~äðsÎ1 Ö>$ªD”ÆO+”ZzÂ;ý7šU8sL#"» 6hWF§žœÔYﵞª]Üð(/ú# LÐ2A-ȵ¡"M8»ÅØóVSæžQ»×ÔoûŒx¥]oÙMr WÇ\úWu]å m¼Ôœ×JcÝcyRµù¼½“ã[:é=cüøÑÑ)[pð]¥E“f™š¥æø¦6á¨ñ;ÇGÎÀtàlgNœü³¢öÁ‚s¸™¾Ô¨éSGàff6TŠ&ùDÔ¤}+Ã;T‹š¾ZZEºÌxkËË|‡‹q»ñ²ùáPö€}|C@vÏÈ,ÛôêBL*]ƒKÁ8±u¢ž<:½þð·‰èÙÔ‹í·EÚ }$AXçýbêIËžñÜ<ÛÓØXè>Е:;7l¯³5*@VÉr:³pŠXšDZýÃØª±S÷›˜š×v*¢N#}ªÑÚù5™”qËåOu0³ø1fY6U½viªàD©¾ù&¶/IèqOA¾žzœ–½X§íuËv«¨?y•·º0Œ´óg‰Ôï—·Ô㬻ªgt †E™=×9.ïóhDeL8ˆÄ©J³)¤Wîrá’^d£cüHX#.€O'¹»=s•W?æÕ×âÔp Zí² H’ôë¬*´ÅÇœÂÊáA¾¬Û'ÉCn•ÚdEÛîxUÉH…[Yrv"›~£“>e„íe7h[8•mkãºÌµÏ÷öŽE_н&7‡Ù°#K˜‘éޮʎ™/;î].v]m?…W®b(Æu#§¨ÆxÝñe×¼ýð(¡"(\s«äÍ`&ø~`ï"Tƒ Þ‡E#lkœ‚ÎÈ¥‰†r–«s¯Z·ôeéPò"IãKÓþx± ´Ã©ƒp¶Á=£Þþ¦9WVžÑÍ´np“â£/îjÙ³FLÓÂä!&qTËO“(ŠžÚi/Û&:­ª}ŠUŸ¯nxŸ²ÔWÙ-ìNHúc'h”Œ4 Xû5ÄY&®I§+V¢O˜äž=kÒó^BÔ…Ã~«Âå÷)$ÞeGÃA…gÑÔ;Ý©D×¹)ç™ŽŽ„cùÏ8,!cBqë¿Ä#õÐÈ#Ùé)ìó~ñÇá/“é*E>ýž³„.‡C°+ú.€éû…ǧLË[ô¾|!Ç€çÁ²¿XsáÐ'ÌÀ ävû—žó¾¨ä˜ôšW¢#¡ö,í 4Føý¬_LÆ„¶Ç'ù³ø ´mŠy6ÝÌR"ûLÖo8;oŽÄú׈=§·žÒ¬ñ_­¯‰;DƨIa$BçUã„âÂgcoÚAœty IDAT‚ƒl~›ÕöQƒX„¸äp/UC/“xµ:k:`¢Ö5„ è^;Úø1Æ™LÝ8Š[ ´’[oa¼_—©.¼: qŒ Ëä†Õ4ñšƒhUKÄRŠÀ’°œq›ö’Âj¾äŒBÎÏ ¹‘ÝÉ&×ÞF¨IŸµoa*ª;:V­? ÜQîÏ ´¨–»í'XI°ÉúMšŽè¬ÐÓ·F´9ãk£Ö‡ñ“û±¯T~óàÑÓt=¢¢( ß­î×çãM’`¿ãˆ5QÛQ TWÖ¬jšÑEDE…TD:¢ø#ÆÍpfOYllùo»,ËøÄòå2îèZÆ—Ó&󌆡Åx8§ÕVWÒldöE"S\¨V3%u`î!2x1ƒJ7MÖÌ0·$–[ÀN]î‡Ýð­P‰x‡è€¡Ù½Œ¹zuêÜjÐßX[MϵÈæÇ˜ˆØë*pKªgý…6öÕÝaŽå4á•P²õIføYÖJ ý1õŒn{Èj÷EšE_c#ö•9¿³"¤Ó'¬¶Žö|ý-@5Æ{¦…W͸4*ÊI sÐKç½+¹R±Å}lÜî¹Ã…Uj†êŸ5n²Ÿ`)ÚÀ‚_Òý7‹å›½LpzÚ]3ýõ2imªñ Mm¾}pZ..õÝeåÀÄ„ŽË%X6Qϰ*~ ºÅJ’™G:‹9ë².blà éÈB,:.ª4Ð1=~ ÅtuEŒOÎDœˆ¦6Ø'`ÌŽe­´cYJ™{t}}Ül é¸€Ú5kØLV>?jõ·ÆµJ§®ôµMi¤è"NÍ9Éh*—]òß§ÔlI¤8Uð°DQ”þžøXŒöP¢‡\5á‹û*—¦×ö;¡âTãèB¾]4È|õL]3äÆJF5ƒ Íâ¸#´œX„U¸“ ì5”Ør[L~ò÷nÔÃQZl¯™I·N}ƒéXÈæØªa ÎßÄ|ÐE°K(ŠÅ ”ÁP1ˆpÓK¡å„[*Ï:$ M——ØV°WògéƒgêýAxØ7òó9X" •ÙOê¯Öã^4Gžõœ°©t‹½“‚q iµ"zœzºåõrj[|ÀIsJCíû\¸ûP§ÖcÍúwìºèužzŽUGÒh<"Jä®Õz¬v /D²*»¤¼ç›«}»™ÍŠ·½Ó~Ù:Ò²SI†Kœ/1çø-Çâ,¶8.`«(: Øb²cóTkÜ1ykj‡Î}·ˆbPÓ³‰ó®Åd4ˆ».Êr´T@ØbyÅ ä¹ìOHX"ú†<½ }·ìR(›bŒ‰'ÄçN[S´cÎz1}Åc$Ë*‘盛γڵ܆¾« $U0Z(ªë±­Š–Ö's×Ú £ÿD‰ÎXE^뜦‘JìñŸ¨^J;;}Ô¤Ž@–Ë6ÃÛŸS“¬KÛÈܶ`×7Ã=('±Nˆêþ–—,¾üåճȎYfBµÅËY0kÁ™jj)\ÁÕ^‡¶˜…ìšÜ?8g[Ç,ÿ‚l],q¹Ú^{#` ýeÚXÞŽòE%JttšóCxÁ'Âáše>”§ LB^‚KÐê¯p¤w²OzG<Ü•‰.¾ Pkšú üñä…xWCÓ¯16ªy‰p¯‹ÔY]×{Ænï._¿hûî•àô~ ~ ¢ã¯”úšóáS1«·ßßw Of¤36¾â”<\3OI@aéiÆ¥výfq~ÏæP*ò ì Wœ&Yã†:…¸í!Á¹q¯ŠYj¾v1;Í/ï8.dÇa-ÆÉêÞ¿Fþ8…vk©³»ü~‡JOðGÇ·¦átMÂ,lÛÀ÷ªDdŽ•9‚㬰‹ÓX UÑØÅÀ$ByGÚ•wéþWéÁN²"¤$ÝÆÐ¦µ\ãìÉëæÜåfí×}m«Ý·ò6ŠâV¼J½!²_µ­ý  ªyåñæFä¹všV¶¾þ ) 'œ'V²²ž»ÚæéT¿9ë‹#^Ê83²qÙc_µUZ/hް ¥Ã¾¸KÇÅx…X ņ@Mrû^U33‹Ë¼Lø¤#ÐnvËV;ÉIôÊt ÁÉ[^nt—q:7µc"€¾aÜa&PÞÞkÆD~<йlcÀ’ôG@ ugà,ކIÒ¡®#?²Ù'¢bôj„O `)_d›eQ¥±Òx°{2xú­"ªM[8l&WYŽëö¸p¨m®j£ª­50zðóíuêù”wü‡ugzĺ™^èÏmt¿öÎ+ðRg¢“ˆNMn]èš7ÒÝTÕ<1Ài"ë—½šÀŸ*z¹ž ¨1;åX%hJ ”†Ëâ—UW&¸ˆa8žXÜ¿p©À§ªqÑ‚9I“ÉTêþë ¹šc1ˆ½œØãŒÛôK’áw8y-*Õ U H3· fuð„IŠç€4‚ŒŸoÉØ£MþN+þÔ6l¿#‰Ÿo‹bD£ Dò$ýÅúóù¼ñ·ê^;Ë‘tŸp*°þO¨x\W²s}ÏŸµ-,LÝmmêê:wHMŽ® õÓCÿwiÅž^zÈxõÖ”dÊì&Âê#ÈŒ ø j%ØÍŽC1…UÐX+F:UðvÈ¥âqÈÐâõé.&e)|ovà‹Õc¦æc†at'º)QšªIʦ¼¿bˆÅ0{I‚óùZË0î{_^Xä¡ám— $Œ…ˆùD€í_­êg̤9ËK³¡ƒá“XÊj—pÎÞ³çØóŠá;‰ `ÁZS:u¢<|åœ{¿®êz| H½z Eé¸YxAQœ=#iî£6QTêõÁWú«)çÁ‚¸Ñÿ ö®þPýÚ#5_{§igV7…hÊ7B(Ô@LfÙ±"¹QÔlÔWþ&{¨÷~ ¦võyó°eDPsú9àLè^zð7ð¥Ya³r)H–’NHö„ªˆo o€50!¸TOÔ*Ý+ãÉ$Ã$Ê™ só0`øƒÛH·bŸ) ’´âþhM¾¸%½5ðd"H¤HŠÌé§¿œ:©´ß}=öe?+.¬p¾4*Eºcþ±×Þ?Ýô®{Õg ’Ú]È &´8ªB)j¿(zšó¯Ì,pÂ5“³/¤Ohsœ›ö¹Á…'•Š“áø·¤ÕôíH?7e8ÛKã)Ìk§îtª,A =£Nz1§]áo‚0šu—¨0»`e!Çï-ª™ãPÈUsM{wÛ}A‚ž‘ú¹Ó¢–8¡ÄÅ»Vã"5Ž åÙ‘¤Žï¸³o1¸dA’Àb0?Æ’3‚À°$|ÑéðN-±®Í„B"æ0ŽzQ’:¤ú ÷ÏlÙ“Š‰ívŽöóé§Ù°¡¶ÈéõúừqÊßèkz:#œ6;.pÂê˜ø´¡4û6ÛžëkwG­Üý¿¢F{6ó^áo§œÂÂÚɤm}X½&JVçCGS* z”54¢#þ1 RÖWf¾Œ³#%Å·ßKU,cG“¯;|êœÿ½#!íaÓ‹3U€·‰›¥¸ÿMç´ŠqúéïO’»!â'ÌBuÙA4Q#ŽÑiÈ$x&A„Â7q‚4V¢už$ob786lqc5 bFÐŒûQ™íö¬ïFÖó=ƒÁ´“ÃDŠÙ¦–h(ÿòü…3;Ÿ¬ªªMgû$´ïãîŠ—ïŽ hSm“Ùg»§››÷ÈéiÐÿûlSoj&³ˆ6 ˆj|uªâýXö,èg멸R"›>á6‘߉ij§-dd!öãþ&‰çžÇŒè‚ [F'K–Â1ýFW!zlá1 æ Q¨ #ÅßzYu>¬lÎøs’ôû¦™ÛÂÁ “™ß–¢ÓLGpÊ t——PS ¶)Åd¬aޤ\&ƒËXú%TMÍ;õzO|“sŠÚˆÑèIyÙùá^©Ò-VMßm~ÿâ‘øÁ "®p«GÂWºò§‚0>ß)Ž4Ô5­í±smýƒÝúáÔÃׯGÔÙȉz§¾>r»)>áF•çä²tvÐ0FÅwËþŸ ·}[ …b °°‘Éñ¼ª¢7„qcD‰©IÌë×,ñPÁÀÁyñ ˜;@2À^½hhÕ  ™Ê¥ãšE¿Æ?ÁÙˇWgw ìe†¿ÁBÉÁód/2ì…i¤‹ß¯Þù&„…x#yÌE/ „ëÂm‚"<åFÒ•<ë¿üã©ýþª¢Ú úáŠX–¥%?ÝÞøåáÏÞ«Ÿõ¥ã ÄLoˆ®£iÔ;[‡¢ò´>àÝȵMnzõ_ üÑ©ÅV?ú«“ɳŸœóg?*[Ù3Ú3¥æ¯w›}â@ð•NÉîdˆ¶ÊO‡¼Ö;é§ÔHE¡ b?æumåuHåcny¨ÛÁÁ’ßB_.'ÊÓ²áà£ÝwJL5gçè’€˜ÚO(qç†m‘œŽ¢e¬ËwtyØYdÂŽ%Ü’Ù¨*÷RQcÆMƒEž¯ s Ã;3°@¿¹Oi¢¢œ¬6ÙI(`½œ=\,ê~}k÷ú×g/ί¢ŠEå8ñD÷s»@ŒqœÇVB²D†fLò»Ô£F×Ð,º71cf¡¤Ñ/'Ij9ÎâÜ>ûĺç[ä€Öå=ÿ$„».’Žä0Vªª¼)„x¦˜"‰hX(w8àrÔp‡_¾ÜI0î#(éqIP¨ÛÝÎû¦:ç#N\G¿µíÓ˜$2¿=°¹ùðÅÏ ýnå$¾¡éÕ§ÓºÞ¾ºª¶·›ñ¾r$}Ø&ž <Ø|ðãg7:OÖųݓFöÎXß÷¢†ü`¿ö¸±»vƧŠê<Åklø›¼ì²Cå4ÈÎo0ªµKdbŠ” d kŠ\Á¿J»Gôd µÕJlÉ‘¨ŽL‰¡ð°dÕƒ+ã‘{§&FùlÅÓð9E—ј.!‘Dw ØÃG¦Ã[–!KGagfTCRò˜ñIÑPõˆÇÜPz³8ä]õïœ úÅœúðÕ¨SÌeýqˆaòp !¸þF^=ú,ý¼¼Ùå”›«4§G(Z¸ÚÛ[UF4o³á19 4=Y÷L=h|ûEý«fónå>Û¼þpáûÁMôËOÖEñ§AÓu4Õã¥]$¨°Ü:•h6N¥^#¶h÷BEUåP ®UÚ« 2Ùã{Íd6<Í0âF“,–æW—Ê*A±Í™(íö6¸]‹£Ôlùx$àf.Œ®ýÀ…£«ØôYÈd í³0`ö>Ÿ°@ÇEȇ¢QË0ÆCCÔüÚcÝÜlrÜú³NM{Dê†>‰uC€¶(ñuÃûâóÏŸLMŠã'c4+ j_;¿Úsµ»¹Ò£(bCkST-§ŠÚ‚z¶»®m¼øÍó/”9ṦÅNž>9ýzaÌ>eÓaûC”^5vÁèŽnØÎâz_pj;ë†v,/Û 1™i_Y<îYp´X&ÏÀuÌïíáÖOïY1\¦V-#V;ÔIûˆ µžÏ²<HãÒP5d=Šá&0–Ãå^´FƒEèv€!¾‹F0Ä„ªOf|! g@Ib aA®Ors†W¯{G4Ó½7h’øz` ™¥ã?1øÑëÙ¦~ù1§PwZv’¨Ð6õð0wuî½É€j[.§ÞîÙa´ß9•;G~®ÏQ¯o|õà£ÑìÜ]Ïè/rYÖc×§Z¾fcSgì"çAµ3ʉuLEGEvÔõºíÔ)’N#ǧeÚ=‰‡sÀ¸x9 :¤ªž@!b曼ŽÚ2¬+«ùĽûåeoØ­1ýûo©ìV"5ÝÂYK€úys”¾\“‡38¼ZBi .ï ™ÓeW»:º¹lúùݯ•Î/4îàÕ‹ýkÖ{8æ".WøP6÷;çŸ}¤|v–o\ó*JÄÚ²±ú'ìªj¾Y‚åPQÛ”ÃCóÇaû¼ºzЯ¤›¹û›N”“úÇ÷×½j¤œNå[ô1‡L*ÈC8àŸ§Ê€ªöÀÓB$ÂÕô¾Ýãîp$AÔ]M°í ­ñ¢D‚4¨nÃeèFA”¸,'C‰(‡.¸i5¼:jä¨Ñ㧯©>n <Çø »E ‰À¶Ì/‡ˆ!P %Yw¢Š'¦Aüxتu9™‰„;zÁcÃ<‚ØV{ª)<Òï~°SúüñõKÀíÞœçS.*Ðt+{÷ÉÇ›ß{_7‘‘ÿmU¤Zó:uåƒÊa¿¨˜mÐfÖá¶škW·Ôy–Æ”Ã5mìß?óÄ¿|â|>ÅÎ ÜØ}Ømx^±y'qÀ¤iYë‚¥’º|Å¢%Šä£²ç0j#éc6ýBYh .2HoO8düj$ÃÀªBĺ×úu•úô@øùI†`ägß¾MðÀ#Á"^æ<„ôÓ%]"Ђï\¸‹I‹+3a™“UË[Ñ`jøêÕ´p ß&úÝÝXywL´ùTkD>h·qßÙ:ßckUNÇUEû•~³ mÊÁAE¸ê|å¿÷ü?AM›:úäSáÙäà{'bý‡/Ô •Û8ˆk:Ø€£Ñ)Ö°†G£jÙßC…€àá¿‚¢ÄE‹ºG7­V²­žÿbÓ! Ë\ðÓ8}Ñ"Ð.¿¥Z„ó¢ÊÉ;c6U™¦–b0?JDä˜6AwÏ…#âñéYËŽ%ŽnÍvX&,¸£<ˆ¡ÍÀ¡·›c¹_ס=œÂú Ja™ÞV^}ôÅG¦y|1¹)x­ºàa+*ëSOÍæ_íGÌäÖœjE¯D]ˆ ”.pqn¼¿]¹ÿxòÝÆú§é'‚ILâu ~ïsÍHŽš£‡AÛ“'À™<Ën3‚kL]TP° ïžâÖ‘ƒïÛÆÇUsXÈ8Šîà„K/ùÂ:!cÙŠà#ø]Åu]YŠQDz ~ÛźdPÈ€Ò%ìˆáÕ7¤oÞyÇg™=Ÿþ·ËŽ·î]î0QE¨œ/m¨Ïô»Ü ý»ÇxFS“ÈÌ'Eƈ4«¾þõýOýëþ“ö…ÿœTê•qTU[㜚Ïm ¢xG8è9Û”¬ÚœW„˜8®F8Õ:N²WWDÁ3âýÍ+ûgÍõÏ´“ALÎÄ3H»íÛ'+Çœ?tÆz·D½ Ô>„ åu–\U)Ë<˜ˆå]_—ITäÁ¥L:(¾Ô ËfDÝa™ø\3B\'NˆUdi=èÓ}ʚ̪$I–îj| ƺ=D&ÉÄ"o ‰P-¹÷rñhùÞ[Õ—Ó—ÓÕä±ÛíæƒRR%Í3%9žDþÆ WÜBQ¶´t3†mcÐêãg/^üÕƒ¿ÞýY«üÓé§:…qÕžÓUNiŸ §Š(ˆmÞ5­)ÕŠ-Þ§ø){\²²f¸ÑÙƒ?®¯{Ô's}ú³fp Úw9¿ra éQzkñΰx+¨gU©…C;T4OŽììhË‘•ãƒÚéE´8¸—æCÈ̲®!w-„c ÐIŠdÒ}à$’}U]—â"KÎôSj^ºcî=W¹’Û8fºp1õc.Oµ‰®®—çG™wîu8†’‰¤% QÔΞ-h×®ÞqzÁ¡Êº£¡a£¼•h}õ?ýk£òÑã/®·Ÿ bƒkÆ)->ŸŸ§ÆW•QÍtçA[Å«9•æàל=®ŸFDÖ¯’´„°±XLøºÑ3øw×åÝÈ@ö…U|•wzu'‹ëúfL´~ðZÐ3J92CT-{,æ0UÈe”ÛO ©2ñ`—§öÔ`•{¶Gþö­Ö4¨îÈ2Ø ÎKÞ+xÇ“ì“á´¶EV»8“'­•‹°_—w8bx8ž„µ0ãHîm[Þ^\>?Ÿ¾õ·º–g÷ªÕd2‘`0W¼›{½ÁµþÓÇÞïÙÁú· %>¤% Ìøm -ïwýÎù×w_‘Ò²jþÇ5..rã"W¹íUÕþ­®´ ×:7Ô×Þ‡¬—óDT’p†íï5K ŒljŸŽ}ïùèÚÌÀ}ͪPŠŠÜÇ”é„×(õÔI¾g™‚Â=#HëT¬C¸ä.'X8Œ æ:êT‹iÕDkðs9%ÉOÓ 3! ÓA^b œzùÆfìQìõ3’õn¤lkŠªÇi±®] <éÀü—a&âá€ÿðšcï­éŽßÖ2ÓËUO%,ÛØª@F×*#îWÚlvøþÔmAC·Ð^7‹-!zîÝÎÝÿÜøùó²ÿðJ¼Û eŒËuÆÒóÜazkDYÈnŽî¶‰Ÿ­e=Þ箢s[ÜŠU3ˆM°¨•å(Õùýæàì7>½V^ë_¾ú¢¶Íq‰O¶#«‹¡]W,Óh½­¾¥U°wùØp÷‘@ï@,§óX°X”ç«Iãßéò6ÛLY„]2&å &Æþž¬)9¡rÂ~©Ûu Þé‡.ÕÏFoðXÜáŽ#wÒqo1yoïo.¿¹|c¹£véÀqÜb 1ŒLéÊ~Sûi2¯ÿSñ»ç<ò'[Ÿ°Ï¤wÉ˜Ñ [ºó³©O?ùôÿt^oêžg”"Øâ\ã´ò4wð´or.ý°½í‰:ÕøAyîœSúÙCîpu‰“'ÒBõÖÖºó³ß¥ßCÞýn°±™´}ÕãyL}Þ™צRϹß^ÞK²º€ñrû…„Gb2dE³©yÇZy—E?åïq 0åöuèÿ˜Bò÷…ph¨ºl’”ð©XhÜ©Svû´'rÑYºß6ÿÿ0•á;„Ž÷"?k©]†>|ùÆÛ·î½?{¹œÄ“É!7ƒÍPÝcôÊ ûü»;÷c¢gdõ¿Þ»¹O©À¢Ä…Ü¢®ýò?ÿ¯õw?}þ«‡±¯ Ììr§¢I:¹Å›N{&¿~Ñl›ëΓ_ Š£ M'¥!^«ÌÉ~¢PÖ%ÚÚª×þµù¿&¹‡bŸœŠK÷ É–‡¦Û•¹ô2v>ÖjTÂrÎ…ÀdçèS‡ [‡¡U+í¨ï‡·}Ù„tõZ¾Ã2½|©òÕóéÀÌ=@' ïœÿ‘@¬kíßv®>#·ì¹ˆ¾»°DqV?;RÜèNÀåjòíòùÛ³oÿöèßß?Ï×É«C]p8Bi|Ö¿>çôÞíéÙðþƒ$ú9ÌÎ ¼¹d£6Ÿ\ûü þݯ?¦§~N{§„I®)¦O뢘>9xèmœµÝh67öj^ø@Ñ‘9û š&00¼ü4›_ï{pòõ‹Ws‡+P¤Ã3ºw–m y/PNÏ'®]ˆ{£©øû@ &.€ÿˆûJñg#çFGàÞ ªd(hK$ˆeþÎebñVá÷È¿Ïr,ÙvxG׿bëªwÔK­lš!Åc'Æt–!·|„UÎ!x©»/é‰d×å‡ÓÓ·:jGµzu}ëÕãŸ0ÆÜ‹¥/ù›g6ÏÅæ)w •%š KKVªññ¦ö«ÑïèÛtê£_l¬‰Þï„ë_«u§óÅæõ¶_MŽ|!~ï|÷id7]?I½Þª3À B£•OÞ]ðþš|Í5Ü5âx)©¶?–ûlæ.SÂ?[)ìœü³Éÿ)†¾¹ nq·ÿÙëfÀ¹c 3-×Σ={˜Qd“ÿøMó!C™f£©fû7Z1=ã Œ¢âMÀ°2QðK0„t$ÓÄÞ¿%^¾}oöò²£úß"Œo˜z*{ÉÏ‘ð òcaгz_9[ÏlX‹”yÆæÓs¿ûCÛŸÞ}Åý§ætn4·¦úÏ<šg²97úðºçg­íäîÏÏן5_pÏjª¨ ´ÒœaíÞ(åS&¿>82ð»ææ“ÁO¹Ïi¨Rk]í;;…h𤌟16½ëdÁ˜9 t1 »Ó¯Ó‹ÔPü“ý²Õ¨øÃØ?N‚¥[÷‚–š¿Ãöûßâïÿ{GôpëÜîÓ5-.Žjÿd»5žŽrÒx4q&¬¶oŽïñåŽÄÔÎÿfù[ïßÛËt™pœLZ‚EÔU¡Á ücãyëÝuúŒ¼OŠú/8! yÀï"Ìy¿ÿÕý_‹»ÿÚüÃü™ª¥Ó“+íÍæ®vwóÉîÙÆÝ¶³m:µ¿Î=3ŠJ7:#oRH§bFMÍxWZ,iC3C/#‡h\ WD‚K4)iNC²€o;  `K^:.Éx2Z$œl\L/#‡bU<' =*#‡E2iJ?Õ¥p:+6 a,L#D @#j3T."ƒR< scpC0檓V$ YD" , ăj^Qp-2   fXÖžŒ€D2¨„vxREb:(ˆW@ÃwbN*¦kS ^5,>$  . –_HÒš‡h>/§~p€J={;#Y6%!1 ,DL"Z2&6. j-‘P<<¾wašYF"ˆ=*D"±hK^-!ÖŽuT1+¾‚lxE?pB8!XJ¨Q;o=7xJ@†M>WG9ä…b:1(!´ymf4#x=/”`R¦zjˆVIŸeYL0,&, XB9T*pJ5"d5,E*R%€E<ŠO4 Y:,¨tchD0 p>/_N>˜fV0 Z-'DZ ;T2$h:1QI²x`j5(pF:€N>ÁjN€XMY<5 c-"Ê–ƒ'2T*(aJ@xF7:$!h>7L `6%ú¯‘À˜š`Rô›~5#yWI4a%F#„RF¿ŒzˆZLˆ^P<ŠP@–YJ¨dT³†vЃgDxNB6²lYX6.V M6.*V%h:(D0-E*%& pNBpJ?×–"yZTL&NGk`éhbKGDˆH pHYs."."ªâÝ’tIMEÑ *$çíe| IDATxœ$» XRéº>îœa»KM$û™Xy¤@Ç¢ƒjˆTÔm¬Êq3æÖqu‹LlÇ1¶úŸ€Q2dHR—JŽY†y.Q~áQp@ùŽaæG5BæÖüËóçºôâRq­ç}žû~îû}ÞåÄÐoÓÂx[/žœêŸºyíãk3ïִ߯w®¾¿8xíò7ïþñŽþî|V½ñ9ÝÛÏ;0r¦Ê´ª~ï•©W§FÖŠàe³¦rõ 90½1ó)ÙcZ ¿#ª¦&'''&ÈßäÁZ[ÅÉÏŽ½ûúÊ㯯|û·Ç—ÿýoßüôÍ7W~s;•üî[zzz`rrràíä3Ïž»òìÌícO‡®¸Ÿ9uìöå+WŽýûoßÿöïß~ûîÿævì§ÿ¼r,Ëî}Í-ž|žé’ØÝív*Ë…òɵ¬@ŠKz¢Kcá±+Ç ¿þÍåô·o7f/ì:s÷¯/þô§Ï¼Zñ¦“SÓìDаSóòFÞ¶ÜZÒMéoÎ\^ nÑENLÔדw†g>Îêh˜ªß)¯(® hW¯9Tª¢æ€EdgS—ÐFÎa­6o²^f‚×d¨M™5o óñ €%D5õ0 ~ôî¯L‰ô¬Âw‘‰nPÚ"éÞ]¯¾{ºŸB†S¢*)ãÅ™.ÅUjdÀZ€¬*^E¦¨£"<.QZcgü×¼#]ÈtooéÉ.é݉HBŒKËW‰¯n·â™((éV'çbv†‰ß¬®îrk¨Š4‘}æ©õ)6jøÊ]ñj_ùï¬ìä_ÔÚ&êW2d8YßRßÒR±ˆ;Æåq¸vŽQâz´H‹‰×z\/>I‰-†÷Ö§ÜA°"DL§N"üU/ñÈ…Lp¹Et Œ¡DÂý«Ô:øÀ°¬#z\ýp\]Qc1•ÂqÃQ‰$. _ë´|qö~Ø¥ûQ²˜5 r-& & #:†ò´¥‘lŠ$#»£Ò Ïüå6ɼáÄœvšZ»ûË_>;Üèv‹žü”Nç?_)οɆ‡X2tþ«ÅðòrùÊÛÞzÌ»õù§‰“ Ò­k,"*’T¥}]b”(ua)yóÔ5SÕTkëÊImÙ¿ EMMMDŽ—MìÖX™Õ}þZWÕ¸ ;¼z²>î³R>QQÚR1;[Ö= /žêº´/f.fj²³¦lR]_¯íO™Œ ÞÅáp²LºE · )8²Ø2ÒîrþݵþŸß+ôB˜,§á¨3Ï^=÷¾¶ÿ}㵇3~]¯Ÿ?ì …×çÈòz×ÖVò9*´³>½²ÉYx^ÞD}ÉVʤó"E‰ÂqB±Ä…ùJÐaÚ«Ë…£ #OíešZj_YqŒ±˜ÐK„8ºÕ>ûÚÅÅ›~üóâÇS5„L‚mµwv¶^>±º*nX,¿÷C×ÌÌxõM¿ªª•ñ)yËóòÕŸíᢼg=‰/p—0óÐ7\^ŒÇŒ$6þ£ñû/ÿÏ÷Ý0èMiN‘ôÄBkCgBoûP:ß7Tï+ë<ÙYZ¶ïÊ?™2¥“—ï ØÉð¯z„©ÏŸÜ*+Ñ.Õ+l;õ W7Çœ%%÷/…[d1Ñ–5YlÕŠ|¥"_Ò|N$jB1•[óÕüÆót·.úb ½¡k0¹ò‡×ƒ;vä;ò•úNñb;¿<´\\ÞµÿÞ½¿ÅñÅ+’Å+3¥'=ó3dxF7R…Œ ß—èrÒÔYà– yÿ'ûÿüÉýö¶‰ ¾òŽÚH§xßšñž#w× Ïu—M¬L.M LŒF;¼pg¶oqQrx•ϼmrËgk`©7áÅL¿3± êìUrÚÑ¿wƒL¸woŠîž—ïÈRœïæLMÊÌ,›±÷왢ßvÚ–´€‹a+8cúûûC<3î÷_ê¼Æèîš(äpí–/Z)¦ë‹¹ÅŸ¯]ó>h2/¦Ò‘ÝOGÈ5ž0:÷h¾7¼}¼Ôg|u¸}QœEŽ ^¬´‹g-²< ±?ûêõ«áy ѸûÔ‚ªk£¶‚þ$LrqƯ°ðû3êÓIäDŽt‰¤Œ¸éæ%œ.)‘H¸C-fg¹Û´mšÁ„hÐ0žÝÎáÁðì:¸· êr¤l€$°xH2Jsr$ 0’@¶3ÚF˜*†×àK>b:å¢ì³|(Œ™ó”ôÌöLdLFÌ£ª‚$‡ì¥ÃÕ“Hm~°Âiv]Ö9&z©˜2]Âõ(]üÙŸG 'F1a˜°ì fôŒð YÐ]—E\kn¾€ËŽ#šÖbÜ.ûq‰ Ê)†¯Z,Ë%J¶êõ===¨&&”уB©D* a0Ð@ü†PÅ1ô,,ÄÖ1˜"\ê;w»@`E(, …ÅâCš“lð*¾¾u‹rbæ½Z³Þ]û¤ñUžô’g¤E Œm€””JÝîuX–‚zÖ¶US×&5‚‡ I u€9|‚•‚RÄÒ¤R)l#‘Ò°O_~Y…4 4tiˆ@AÐi§½Xݼî¥xa™`ívÓçŸ{x|~Ãã;žž&…B‰P*}™Û1ô M"ÕJ¤ByôÜðø¼dªôL•¨úCÕu4’ëÝ`q¦’ï9&Љª[¾Ûpùoÿ¸RÓbÃxi#‡!ÅÖi¤XFÏF.ÊCÈÒ«Pªm‘P¤ b2剠•Úf"¬H%Ì51„A ÃC¯ r¯ËaK\é£BŽÆwg6 þÞèŠo‚â(4‡“è_I …rºÑƒú¼uJGn.ú‡ •H¿Í£<}-BÕ#mƒ*ÅÜ@1ö¡8<ô<ÀÒ3z¡J¥®GÒI£êDdŒNq€á„@ Â|ªß}ÿäï£eIF^+MŸ&ÜÐ ŒÝìšfE =‡Î‰PB}Ðß¡Œ:w†H¤*¦HÕä!d¢ _1„»_ ,¬««;þQ˜g¾z.sðÍ÷nIˆÝ|DÏÉ2 G_„Ñð"á ! •[ÇpÐh<‡„' ( Áðvè ‚¹BèL°úé=PÊ„F*Œ³ÀûQÉ­Ezè~˜m!I^þäXSþñu¨£ÖÑ‹nÇΟ:‰#å@«¡A˜YfÖö#-Wµ4-¬Õ× õBaHÓÆw=¡Ъ Í 6 ŒEPÄú=µúm‘J`1¹îGš]3è¯ÝnÿîæÊ¼qÃÉ©l_~M–²à •¨JÄdÒð$6Ñq:ã¾­·¾}GWÙ¢*ÍÇ—ÊSì$= ÆáiuWÿtÖ“ƒìÛ Àß½+Ð-£¹$¶y»KZ¨1­eÈ$ç¼¢ùâ²~þä“Oÿ2ÿà%ÐÔšÙæéÔZ³ÌlÀ@âSÙ\ƒeæZ¡a¥A¬mwÛ¼²•,ƒÁÚfÆN[}Y\óºùI¹Þ¦únŠ$=þ€øh˜~kÿ?¿-ìdBbÔ©<|`nŽªËw=‚U V¦ÝŠMµ×T”w<ÛÇàâ.Åø¼ÖmEŸÝÊ'ñZ[çîFÿõËr-ŒDãAw!~ÚH÷òñ™«˜°·’ z½ˆA+8m{¤§.‡453(¯ŒÞèýúÐ+¥ô1®k€Ù]öu"À!Æy&%•@z-¥ „š¡<’³g‹µCñQû.4k“\<9 (œF_ Vâ @Ƀ`‹XH°P²ªÝÎÿÖøÒés(÷NÖ«ÏÞMxa¨ËeÂ{ËÅÑrøJ^þ¾”ü²²ÛV?:‰êð”Õ;Fg¯.Ù9qþìÛ¹³IFý6 ¶‚±e†v¤GÅ £;ä­eÁœŒ„‚$®ýÅd>I÷{êCqº’H<.=Àâú$Ev°¾Øó^Ê}2l%Ë£³b1G=lÜ8”«Q–(Ž‚üKy–ìþãa¾ÍJͺ@Éb³ŠÖSYæZa­*ˆ“´Þ™×O½žìæ€X×Ééòï¡'W23»·àÿÙ_=ÌPw–ô¢{¢LÛ·ä˜Ì‡/^ê‹ËïÝŠã(u¶™®›¯»ž†Xš+ ä#éá¦Ùç?¼†ÃDßéU*Ö‹eH¤¹¾?BÞÀi£7ýiuÌZÖã_ø}ìÕ\´Ä.ZW²j­EIyj± iÃé2f_Ï»é×òÕK)›&ó}1ªëµ`2Ô 8ÌiKÉÞ0˜±ˆÍfqØ©Öt&mØ“1^t¼ä™[Óãó&'oúÔÚÙ»5g]I`b¡û‡aÿñUäì@©c²@«MYÊÈ÷|qB;±4™´¤Mrܧ¡kêgÞ¯í£1X0LËHÿõññ™á‘µ˜Ez¥Xù„©¢´óIG™,bì¨2ü—xàA7 Ìz´²Yëv͘ĬÑhŠ’æ£Èƒl>˜¹¡Ÿ ¿ùϬLÎzP/A‡Y[K쎩Bú˜<3^:ŽÚ \×ÊMeÙíöÚZ¡Šµ ›GÂјOO¿zÞ¿[½N…]jdEÊÊ ÑÄ6w .šf*tðNyþÀÓÑ „ü©üü/l¶2¹M†y›GTà:§æ?rÏÍ¥mEÇ<ÊÏ 'ŽŒˆWøï»¿@ô¨¼ Ž”ú|‡òÀ]³TPžˆ h¼åGèr?hjÙv®ÝwÝÌÕÆ°½¶ÀJ—bŸ€u㩯½ “ù8IšF¼ºU¦“Ãc:3pâ˜ax©m4®ˆ«d³hf ¶ÖjNS‚lE-Ë^NøeQ‰¸á„rú9´3<^ï˜LºeÞ^õœ?+&ÈËÊårÝ@‹¢ÓVƒœ#Î"q)“Ñwò‰%e°™FSÂQ¥[â(ݲj¾Ò+ª¡««eRŠÒO€«ý˜ðVù–óØÔ´Au4!c"‡n§{JrT,Ù`v¬—|XW¦†DÄGÑ««u_Å¢:Þ|rêò³×6‰DL(X‘Ã3Á1^¯Bgø}ÃÑK!vçõ¶•íêûAã¾áruž²K]žª^}ïbW¦&A®cÓrƒêÐ|ïšÕ©µ‘Ìð̲Ѳúú¹‰©ÙêÙL²­¼{vÕQ1ª%†õ§Ð×äΆ\”›ùÃe«ï«é¦µ€êñýbÇFnË x‘°:%·¥¨E庸 Ý>vÉç²4šEö‹%ö’u ×Òÿ"¥úül™}=2yèØßŽíÜEJ%ÅÁ£;¥”€„Ñ„­qõ8ybÔF|ÎJ£‘ä*YWa59 óñ.ýÃԎưÿ­«Ûêµ½k[«õ% äx†NÝoh¯®X]¬(®(]}È'?¬¢d’uáUùS¦Š8¢óÖÝ–§Ññ@ùdWÔèæ2kLÅ”†ÐÌRÆ!•€·ååù•áԋPNÓ«tz”Kdã·gÈàÜ9î‡uÉÅ¥‹»Ò;¬ÐYÆÄSXˆ#üÛ¯ÿöýO—»–X<ž½W±ï•]Êã„ÕtËVGµÚ¥°Ãa® IŽ8­2GóD ˜ŸSWY.åɆó >Øät7y~ƒI²¡ñ"†àjGáâ=ŸJq;y¦ŒPêS½ÊŸ]|X©Çʇ‡çò+zh[¥zxä¬ ×݈^ ȇ“ùääµÞÒòÊ™L“ÜÜ\l”0òœœŸpÏ1÷\ª¬n\»žüý1Ê:­)*)›ØЩ•…;³¥™ ž’ÆÃû¿zõóŸoåòHv….%}iBRJéDM¯ÃÁIÚôšÇÙ¼¼”îŒ\6Î 'ûè:ª•̈ ‰—p)ù“©4Ц¨†Œ¡CÝN¨ª///&øÑOžÿáLwæT¼ŠùÑ¢KUd–®¸‹œé$|¥¦£‹,‡‹nöη1|oàÑþS±û&÷Ž! 8réÕP>μëÊW~8§,š¸ÓË/»à¸®“ùÌ팒ê‚Úr^FÞ¦'ûfr!mmìÝš\yÁ·ÑÜs.Ä¿ðRäIèø?©c##Åð"R›TƒóITïƒc|þj:̄ڹSµ%œè™­»Ã«c ÀMµ7¹+txµaµœOÞWZ%VïÜó~˜Iî)ï,µÀK_8;'MgëÆ îxûQ<7è:nò*n˜y˜Ñæ1½!0Zz«ºÅ³ JžÉ¬[m lÄ­¹}ÿ¦A+Ie)×óÃÉOO%Ÿ9¬kÅéægu vP.VÀK»ÜúáÞ·ÚZÀxA¡ ‹ÚD{°Í/þøÃù‘³€‹Õ@?YüHk?Ž=’s‡‘­–E’}!Ý.r¢LM½Ì ×ÉÇÜ›<¤Š‡3û(Ãíb¹x§”Ï&··?œ"Ï—>l–‡gfèÔKÊ…ûã±Ï[¢–iu €êXÃé¦n¾n©).–/6”*"D¢\üéèšñP Ü&A0Q=Òçﺱ.WNÍx¦~Øææ÷…?¿•˜þ—Ï¢ÃOúËèã@Gni36vfæ$|L#¢ñœ!‹Üÿ`!‡y¨O:IпÙÛ QICCôKØtïu:Üb™ÊËèà™»Â„þãs½ÀÓ‘ŠeöHO ÏLU J«ÚÛÉÕÑüšÒÅñ™èŽš‘Uõ¼Þ _Eâ^.„Xà]ÕU²M#ˆP烻Kßó_GÂms ƒ•¦ã=õl{ìølÍ(¦SZ}ËÛÅïö×3}Ü#@êá¼À_Üf²†’ƒÏxz¶Âxlàïÿ:” ÏFu‰[J RkiR’3±‰6Á\éä£êrÝfªCÜòÿF&ô xRDÐG –ðµfªWK¢µ[WéÁ>Hœ­`…]—Ûƒ=1Û‘i*³ŒG—…û›*àþþ+«^³e&Ïö¨‘Gº€µ­¹—´ˆÞÕÀä{±h#^€wõB®¬þ›øuCY¾|x¼¡¼" UgŽ]¬®¬(›¸ G8õ´Udý@^sq»ò8R;Æ:r îpâSïS¿ÄüÒz¸þÆwA9°û„Ȇ»;Va!bÞfÉÀ CØG€ÒrÀ:ð#Å–ÏÛÁÐk3³} Ø\À}ìA',<ÉóQæ¬ëÿGclÕ+á´„ú.÷jL‡X#~kš ¨Ñ•©c¦Šueå¶è¹G¸GTÿpÙœ çP³cèÕü•>(\†ëzCO-vÙ&ëK^ß n¡ôUçNæâ®ÈkûàÉÏäå@}ðêÕ×nôÛ-¸¯¨J")ÂøäÜ¿‚êùòšêÎñp‡/ o$bbpQº„~»`iŒ–Õ]ãÎ6©íñ ¯eR£î׸ˆìëÍÆæôÌN»u•LYË Ž”.‘7<{³WÇ‘#Á¦ðÐè˜5²eŠŒË/ØÊ/Èów\ʵõꨤ±„Îêj:Ò‹ âñ͸€€Õ™††Ù^yÃÏ]ƒ{Sß}ÇÀK0e³ ;/–!½ëdŽñË|žî2ôí™™ î4Vă*hèqãÌÌ¥¥e˜Ò¹„c–2ôAøðÎâ¡Ìõ€”DÌ»45^I¨ ×®T± ï®ÊyÆ‹ŽñÙàS“Ex)ãÜ4sÿ£—ÄÅUêÿòU#¹ÛgÍKqÑÅôð8áO±­`î„›âƒkjKlÔ«šòúÞYo±¥8@—P(k;‚ì¼IGÿÉŠÈ•¹:P^ùìMõÔ¾›å•]³[ Ããïu› þÅãN¬Cé@ d~»ý~pü$k¡.÷IöU8òiãT«6®h̰žê~`ZcMå\l¯l_œ+÷ÌÏËó„Ï™BåÏ.jû\íö¥±TËƊ€ñâÄ-žv„xð5ä奅Ñ`x3sפ›äèàeåêïŒsas£Ú8ÙÅÉ‚ÉRBû¾•КšÌñò‡òŠPøTæ8¹:F<ÁUUªM'ä!Pã4»cjüñ†Á×?\n¯ä6õll×mŽè –N;C´Û4]ÜõóðWQ‘‚; ŒÜžCGö¢/ÅdxrhµAMP0Í p÷¦È»Æ)CoºE6ºÑÉ.Uº¼“§¹öe.¤€;¸#^˜,«Èç€ð‰d/µàz'&¡åQ ŠÃ'öã}ä ŒótnªÉ?Y°øxuv1ô}Ãmþí®~@ËÈTÃÛÌÐÐv²Ÿ%§­f¤¥z­€ÊÑ£˜Œ¯µ€á†ê×ÿ|óîMÃÜ&¶‡¡ œOè|ä})N0A&óÀ£Ð)8.#öÕS5G£ÙØÀF8÷g\Ç‘.põæéCÓ¬îwÞKLà»ÑߥßLºýÔÍ-œ®î./ïµ;–›í¤°;O, ;«X&‚Ò:mᣄ$:鳊 ÂR‡ûWóëKÖŸäöˆê~¼. m¸×ÐÑpíü›¬Ÿ~»ò·Çû)e#&±Ü‡$óßògF!§»Ä ïp@U“Š[Ñüê`á›7þíÝy1†e¨„î¤å­>OËEêØG»EçæèÞ«e(YM²Z±îmJÌÕĵª“ ë»U£YOÅw}Ú? LlL¾UxŒ^XXèÖ²È_Œl™ ¯pP¶|.õtRþKNV6Š&’„”ñâRltgk aŽÈܵkUUSÝ#í2g_–!ÍÆŒd>㾯~W]ýæÛßÿcæa‹Øß4Gˆ‰•Ûžuÿ2?R?E™YóÚÒŠTß1`'ý£:ø•ž=øTœGcꃶ5ˆ0Œ%?#=vÏD8'Ð]p‘É-K©êm×c8Y6©œp )"*^/E§^:xþ]¡wãÓÆäSé‹n·ªéÞ]7ŸóÛ zËmwʶV&åêY¹“ UÖÕ ¤®ÍtøEOò‚ +£SM&Ë'OÿZ‡Ñ^¢]æq2Á‰ÉÅ©Jq%™€Y“!}à';£jt1‰QI \ý~J7Ÿà¨õðòZ/Ƽ¨ÍÏo½èyzÜVíÙ#¬ÅKÎÎãt£®¾È~˜ízM–%Dò_˜¶J‰‚øD¤K$=ªÃ —P.ëÌðœ '¿ªl<óó­,²ßÓ@J#?ëùszuaã`×ù[?TÃå“eÅ¥s–n2¹ëufþ&g] ÁÍŸ^·XN†#ç“D7œ>wzåòvõá>xHªHJ[xá“‘MÇܧb ¢egm± jL€©³›PÜI‰™ƒÇÂqH*txÇRJ£G]kõ=»ãFˆal»«'`ÞF o¨„ «è*|µxò4 A@ù8°33¸ùêÊ8̈’0¯».Y7oƤw|ø8Ÿµ˜)·[~?~M§{7~ÙâWÚž™H7ñÉY]×ßüþ¦J]¶úpÅRVZ3[UɿْâL‚`F“6cŽb0žÄ¯lüîÔ«3 3r9ðXb–KºEœ;ß‚œÊJþéXVáyr®bÂñi\þ”×`fåÍkÏ/ûuË’º­$‡ã´®¯€üvnžÃãºÓ ´±³žá2¢­;ƇÊÊéí\ åJtÙ ÄθWwðÉúzx…­lÜ45S:¸ŸòŸ”B·Ÿ¤l î"j^WSb2tczUOЉøvõÎÄ’‘-B–Ù²Dzw¥B¯_õ:±Õ•¨¹ûÍ- <ÚíÌ™5¢´m£m!õt>}>py÷«duÀÚH,=¹±ð¼›ËHýa"‡òB––¢3»gÎwü­ò«Ôæ°?>uNsFP© WÔÜ!IäºÙÜœ}ý°9ÿßå¿Ø-~^ƒq®Ã‚ø¼Í/t{ãå¥5á³ÕÃd~Vec¡›‹‹7yxƒËC(ÅôŸç&'¨$¥\}vÆË¶ÆÒ‚¯ó§Jåv­h[ènœ°å÷îݼ`F虈þS— ³"Ò¿‚éó!¤W{?oÏw°Ï}0sRÙÄ0‡ƒ0üóùoÿï'—Žç²Î™5ÓµB†Ê=e°®O[õu9ʈKÙŠìæ~ !±{Šåm™©¡¡fNq«BåZñqI½_Í‹ .-ô¬óûOýôý™7¯ ééφ:ÞúL~*™ Ä\`WÁF½CƒìÌ|ð½Ž{¥«òa¹˜Oè;½NbÕ2J•j¹£øèB„@(®¼ù„N!ûýõ¯™žl cOZ.–f¤$+Ȫ“AÀH8Øøt­^‰·˜nQjÒ²ÿ]zÖíÿÛA´`û²4©Óf3‹¥1˜­f•p£MvÁ± tõ]– C0!|ÔtVøÍʾ"½Ç†TØ?uvþ´¹?ïR .=Ñí©[ò»[Ÿ«§%, %J{TÝ8³s‡—+Êi NQÛäPFäå:ç1¡j[ox@ —͇'…!˜DÿãÿúíۑجïÿØG4K…f†&'ˆ·ÖîV®Õ0ÍÖª£Ò‡«}ÆÔÔõ%sÑD‘¶o*º:ëûoþëÚÌè%»ÏfÛS×Y€†Ä«5жcGóú•c©°µîfì ¨ÊåÝ‘ Åe®î*¡‡Pc bBÞGà˜QÀ¾tòdëÉðK/ø TG“Ç‘ûUû¦È–ÓËx„Ê ˜?½• (Ù”/ÕkWо’i„JX‡Wn"m^[!fHîâ_¦òæÛô·o¿½é™ºî)\cˆ¤„*0ÆÔ¢…Ã,8OIOnLn©R!'Â妎-÷i{Óß\ù÷?ÿÏ?à“T­–½Ä1¸ÊݨžcÕ1ÚœO/¯+/é"»ý|« þðfu{Ê%dYÓš=»›äM¹"ˆ¨±Y XÙ¹úžœéÓL…ÂÚm½Ù,T Q(¦H(rA¶H$ÜÝô@‰PMˆ¦žOK] Sªb\x@U¦Çxž]ƒçÌBl3UP4€¬ePÊZ‰Ÿ2›˜Ì~úÌÇMlt9øm—¶9õ‰»´y«Æ4Ô}ðÕ_Ý‚¯$ÏÅ‹/! C.7,­Üéi‰ùÃcJmïܱ¬o~{ìïÇ$ìœ'ÜCl/¼òâ´Àtk¡ÿŽ~ºÄ5)Þ‚ð±7¿”ùCyM³dk Ûµ¬ížžž=æÚišU¯é9ä¤bè­ú wD®©bRm›—u‹3ê±QM=*‚³äÊ!róµq}­vØ6Ô/j± ëU[Ù¾}ò- SèÄ ë˜ùæ òòã3YûJìmmçx7zVzàÇôdz͇²æ™ìvª›âXbÚÖ?Œ9·"‡³ó}z¨CVF^/&?‚ =}§#BÌ ~YסÑ\e_„‰P_×t½æWM:ð»£ÑÚZ—ÅrǪôµÀ6«îê+(HÅi ª2¢6HÈr®O_l¯Pü(B1°"¼tn4¾BÞ[qwîí X»¶]×|â|åÑÞ„e„“y´ñÝï.êÈÀ¡ÇÕžÀ‘0@oò¡Ïø}è’<Ì—e`£p¯“O"û “".:ò‰J¢'ÑTXØø®ð²w}ør†NW–—Èm&ÓõÿÖ-IÍu‚å;ùwR®¿• þ7G뾃]Uw\yz†j›dçðz÷ ,o©~ƒa`sA€ƒHàEÛ ù]üÈ2‡DÏЃ hBK÷\ÅÚÃ÷•ÏK[â—M­;öÂÓ?&¸Ôuáá$úhÊÏí½lÍûÝrË×7NK ¿¾õ“[zKltÇš¥—ý²Œ¤óîüL§§ÅÿR¸ÿRë>µúüùŸ¾q»L¿^Ÿ×Õˆwªvbø11òâø$bÎt.0íŒ^qÔ/)Oû8C®Ò%íùÕ;^T¬HÈÒ°€8b_‰>6žÃ£¹3‚HV ZŸ³˜~™öâauaàÞëÊ_=·9ZÙÁo誩á¿Þ:^Ž£†¨D*Dê¦ç@çjoüQ&-çî¬o²](O¿œÑ?"e¯ŒB O¦§'#q_ô¾¸[ÂÉ[Ã=£_Ûï÷Ó™+êªSL|$º¥ñ`!ý“O¾|U¦H¹3ñHÞ;\ž9À—?DÚ.r¤¬ž”Ô¾”§lîÔm‚LH¸{éàò áª+Yíìú²øèœMppsð,l@‚7÷zݽ«Ó½õ’·ÂhìåŒ5¿EÓè Và¼7ú‡ó¡ïß{óß îóñp©¨wg`%W³kVjF\UNŒa>3ÞÏÓã)nϦâŽÚYñó¬w….3[¿¶dìæ°ˆ$ä«3ÞÿñÓµw§È§†Ûù•n§N]ÙŸUx*Z¢˜P(Ê–l}Â|™ ¦Y´±åúÞªo¶Ì†qßåÝxÃÌIÓÀ\*Mxh`…ïØ÷¯_G¿ìïs,C×3náO¯0²ùÄöS‡ÉÓ`]Wß›S!ê óÑ]7÷7t|C¾ùó`Ãlð Øö9âø§—VÅð•λGîž$º‘[¢æ¿î¶y R'Ú«Ï7þ¥ª5ü%Ï  Àaâýùô_Îßz¼ÿ“g…ÏnŸò{æ¢öÞ?tù›À¡t·|’™ عmœV2›¡‹W¶å¸ç²4›ù“IÙ˜ q?°[WeÅ¡¡ãt¹MêÛ-F=ϰÝ÷´ÇûüiK€•FôÃ6?ÃéÒ}2##3 d9~=L~›ÿzöôòîÉ /qWu/îšùù}G¼ÅcèuÆ œ˜ªÕ}E’Ýc}céãq.C§:—4A ’£› ­n ¿È !a µ4« uáDw£Û7¿Í;æ–<ÔÑå'Œò¾øSòÁW.'aÛ@-É`„Ø“lR2òqû9ßi½FaÓ=šLò½Ø‰¼ß¶«K1‹nƒ;ò½\Pµ…)ç[L.¸¼Nj ®Û<«lêW^þ”€‡•‹Õ¯Ø~ÓHf{ERÕÈ@oëx{ð@èÊûꎎA²L  , ¸Z¶*ž; ù¨&¦ ñX#%2Ê?°eïîθîauˇC±jEOyº9?·Ç×¾M¯V›’Õ>|JcdrcVò³WK¯g¹Óꤩ°fY¿.eÖ†À‚©GÑð^ŒÂ™Ò1 Åñ¹¹xæ‡Õ•?Œ ^š+@ÿ©¥Š¬Ž£ÄØzO®lz!l؉½÷Ãcý#Õã1à -ó±Òpï ¿¦Ææ€"㉳®Þ=©U˜(Ñq¿doK´Ë©_¦´ç°Œ´6_4Tsážc¾uRV­p[ u‡åÝîöÚíiràZçˆÎg>Ò˜>”øãItß`¨R)€À+ÿÀ eTx ›…ØS(ût–ÕÓ/eQ_Î-ìâüYw7åáøŠÂ*å’Œ¶/ç)«×õð}ûRlgY‡ód–€*8¹¦¡ªB^NZWøg’å U±oÍÆ÷ö¥Œ”ÍÊËWJ{{ûRõ*&ŒQ1Ãü·ñg™P‰P?ö ŒBÒ¯ìs]OÛ@aKºöUrŒÌyoów šF¬ƒ ẗ÷Ù̑gÉÀ¬F9”˜'Xw¯Ý`i4é ZQ +xT \0»éYI›\V@ìG>£ v…{æì8eXŽ¡rAî«Å^ ððËÃÙÉ6 !Pâúï[,á–èy8ž²°‹æ¦ÈrjʯwP°<¹U’@Uü¡žiØèXg =r¥a2øÝó®D.óðîÄ9ýþû™+<ÄqáôôØéœ)JÄ}æa´Ò@6.ëô¼äÊ ÁKIlGH¬ÿ¥Ø“­ÄT³ï¡ ó9,-ÌÙùÅ‹Ÿ2xBQŽ;€Åš äpLöu—Ý8 >¨®¾yò½¸\¢Aä¶‘Bâ'áÙÚ\h~…nx®Îúû/Á.]——Ùú2´lãYS×x¯\¢ÙFà‹ Êè"妶´¢¼¼£œ0÷G36‹Mu¶ÁVê{—E8Ÿ)ü½×H_ç¬O3{TJzÉÞÿ(¶ý÷V‰ÃÈÚª4 MªHÀÜïwò€ú2 Àây¸Èª÷MÕL?¡I/ Gãásü•GD#öCCK*€ÃïP]ý»ÎØ‹ CÍß^]Þ{:U¤2“ò‘ðÞúKy–¹G„î„%#Í@â4S—=ó<·0I2ªƒš`Ÿ(›¥ÃGǦƒ˜¶dYËU¢Ð +'Ç>îMQH=Ø NÇ_Ñ)ðLÂùiòÏ~1éô¡çûâØÂsgHJàÃü†,qM4<¿~‰Åªýƒæ”°Ç–"Žaäm3ÌaÎèë>¶KD«9ͺn5 ÎÍTÝ|Õp¥@»nR¥Y©“år¸#âe×Ð}<òç|—‡ƒ™5Wi<%ŽÒ+§&ìÅédãâÙI£ 0*Ã0ÔüQ/ÛVN[Ï(Îòåå¶±sµíŸ\f ÆÂŽ–(ö•ïÈåáº0# ñäêdtÍÉ ¯?˜X'Q˜Ë;·Ø™¨–+·O.™ ¬ÌßW^5Pa³Qóû´E‹¥Â²ç^аO¥Ø="-çx¦À‹J,*2ש\#€Œ-÷çÉË:WËm ÖsV•ddè2òü;n#y»ø&Lù=û+á+Ëà¿Àá:e:䥩€†©÷}½›<šP$ؼæçʨõòyø¾;!<îòR¯íû£U7òK^œ¾sº@·ÒR¡ü¬3{[´ŒÂ§N¶ÖK˜¢&¦òµŸ_€:rÍív¨aÝÌR À`7Â8l6‰Óöõ¥„¥2T‡6|ó¯ã¼6=IÖ lÒørw?ÈSgŸÐ^tÁBŒÇsvFŸÞ*bK>˜ƒ Ö’‰ˆ}¶Ôâà `÷Öùáøþ›å Î妄‡ÐoƒÆå¹Ð‡7Ë&%QO?áwUEµ¼yÏÞ#4Р¨ßV!P4^kÉ,†AFk>Ú/{J€çÅKË9òcµ9ãÐjívåÅ‚¹ûh6@Û˜~"4Ü#ƒ¯~ÚÀ7o®ïóT_ªÊàíÔã/V/Þ” aNŒÇ…gØâu²‘Y9á^¹î*(Ð}0¦hW’äÙ2®¼¦Œ üؼ$)Yúñx˜}©È^¤•áV;W‡'Vûк¢TP¨% û&ÊçÊJÀžž¦#.…ü‘q5ÙôfFû!­ŽU IÚötBÏ"†ÌÌÖ?›r"®[⃑/•mu4NXvFVà íîΣîIÙQR‹…48(8bØ¶Ö ñ ›“_¬Uu›(n1‡EŸßpzkæ¿ïòÙ  °Pž¾4¿w¾ ? ~\œùhë*ÔÝÙ\åÒ$®³E•ÃW RÁõ1mþDÒ¯{ÿ@ð¾ùDKy|ûjWõJ¹m¶lR[$D©ÀÚ´ãs)ëÐ:1®¬Žr—üö½™>½4­VÃ2hÛÖ4V+uy4z$ØË¦’æ>‹¯%$q¦7RD6`¡² úZÍWíÈ5/eH›T𓦑¸lî¶»AcìWÌG—à²0©LæçN–²)þ ¿|”k!¢9€¡Â1ùyðÕ)¨©žp ɯý®/F=š›1½Å/ÔåHâ½ò¥ c4þG‡£w./Ýç÷–Éó=wøè5Ýé+-ßZÆ3{˜Æ ù³í™1Ï/çLŸó­5§j–Æšh ÄMŸîŽ»bMoh¾Š³¾+õîêæ|Ô¨jS©TÇ<9‚#Ú‚ÖÏÑ šT«FÈ2øRÕQ5ÅeüdœqWïâjV§ø;6+²w9ÍGqõr| w|`\>º)ÙV}‡úñ€FU^èßÌpØàܹIÚ”’_¨ý`>¹J&w4 VVWß«¬oíU ^.QÚó'JXLæ¦s5ôʹ¾Ûз?kf®¡¶V™j^h ªkCSpÁçß½©L7éàþ‘ÝkðŒ‹Ä´¦\°DƧ'òcMÎϾùGÖL¦å¤s‰¯9-Mhöõ=`uGpSÃîgL©k‡Ÿ Y€]ÝŽ¡†ÃcKË'¸XT l£ÖDÚ&C'VKg·–Xw•`÷žðIÈËK¢†À¡°ë›K­E%Ö#uBDírýj¡bG\¶S³3 …ÁÛ"Ðx…—x-Oìýc3Õ$4ôÝñ²Ít½“Wç}­¼VPS×&A»&M”p­»¨ô«TWº ¥ÿþóD¯dɬ¡±I,é¹ w,Ó ]ÌúϬÄWü5ÿ‹õ ^ž9{þŽ’ŽÝ‰!»ù¥§GP(·è¯ âr*§HÂeYk­À×Ê 8A=l)ýì¹M ‚ô.úÑÿUK©œ]·û(F®—tâ ERÙ_ŒRCxX† $Áìö‰Éýçæeª˜µ¾EEg?õÝ`0…µA°¸±¥’?|KJÐcK$ObÎ9_p$]\º“ªâðÐÌ.¦G 6¶øýŸý}ËùD ›+`Ó4ÇÍf07G©+Б»¢ÜÜFîš2’&ï·AÒOGÓMűkñÁð„ÈyÓ@tôRŠ6•m€Œˆ•-Iµ²X´°£È9q{ÍûÊgt¨ŸCù°ÉvÄüöÙ2@úû!”ä±Ã$ ND?šˆƒÑÜ76@é"Ï®<îûã_++Réy4=½‚Ûšu. A3p <€Íâ!<€Ë&Y}Çõ£h´^ßô¹“!Ó»kÞøôØo?­”(Š$VRªq–ö¯=wšr¯%:>TW%öJ8M\—ÂÚ¤A¹Ž8{ÍÏÛùÙ¶ü˜xŒ¢€—ÏåÚÙ\˺>Õ¦†æ;Z£èêà'(wã ÞÙ©œ™;¸€H(ém Ö„¤ †Á¦¦Õ6‹Äæ` &±"@‘Gí´Á ÜÞ}l±m_ß&Õò€^‚h°J$}qža§O£S&JpwÀ¢Ÿ§ºe ~û燽‡¹$¥}½ €„IÈÝxÕyó‹£Å8â¼éû#—åžFC¸KÚ$ʈͱTj˜ÒyôÄhLË]*b§r W)‘LúÅ%xæ0axßÍá"³ÉÃibn'4ôæÌÄrªÕƒb1TA(”»'‘¶=ŸïùNIJr<ÄÀÌ‘ ¥òîQÑD z+ÜÖ³ÌøVæS¨W‰ôÂÚ=fnÜRQsŠB>ápÍ"¦&`¶«=jðu Ûÿ¼©ï-Xæì>h`ÅZw>œ£Æ¥ö²uƒUÈ0oƒ ²°RlÂ`Õƒ€—A iV®sÍ\ŽËe+Ý!Û5¶÷º?|ßðìÈ  &dW·××—ïçw ¯*|kQzÕ†HÅØƒ‰ ÑJC€Aÿס 3DÖ:¦ªÅT5y :7½ëõz!dqÖL ÷04ŒÜCçÎzl³´''ËlwE}}}ÜZ(Nu5Õ‹nä7¿½¿¨XV²%!ÀËúꈠ;d!x<cóÛµMm-ž…@ÐêDX¨Bаî4¤Ô¸Ü î’’k5q$Dˆz.ù˜ÖkÚÇÛ‡\bð»8‡Ãåãí;åå)h¯d0PÂUAzP¨×§Õöx€ÓAÖZX2 BêA‰š„(=ä Xà6Ic5oë{vG›"PµÁô JÈ]mø¥³Ó¹2?q1Îìtã"'ƒ` Þïwð{~éD+ÚuI ƒ˜Cò©ÙÀBX –^àAÈÍBÊÉ\k¶šíxƒÁJb±4«àÍò¸0.×`åúŒ$RêzÜa^¡†ŸéÍï˜<• 0vãï”òËËå5^/ÖI4Y¼=ÕHÒ <èBv¥VÔÊYáÀp{Û¬© "l‰cï³Ã 3¸¤"§•gçB«†üËmñ¢¬/eeb¢È°ûý᣺Hú­Sÿ<[ïXR8³Z{œ¶„c‡‚bmC°eÑ@ƒrYúm3 º†¦1°S èîƒôiz³ÁÊãÚ—¸«½Î%r—NÖÇ·Œ7»ºösP-ØÅy}Y|ÊDWW{iùªÏ¼ ý¾Veið)Û7UÜ9µ"×ÍCˆ_™\ù´¥²†àƒ™°aÊÄþìl{Kæloi €,ÞyÞµXÙàGýüÙ/Ïþï™Æ¨)ÿÕpqw…‚¥jº•^M xSþñIÖù¯Ï<œ²Ù?|¤<°.a­ÿXtîá;„šþ׋1í¤ú—ù_f¡pZ³Ç,œfÒãiÖ#Óªé´sfk­FãûÁ÷À¹éa±Ù€'<~.f†?ÓоØqjøãàþq·|¢·||çUG"—ˆlyüÙ_ O‡öå™g?œzÖòõ­+ß^96tå—¡–îà9õZUitGæâóáÊî3_~ÜRÝuðÖû/¿¹5ø¸±kp±°ð] ×ÉWjMá¡~Τù^MÈò+<öÓ'W®\á·:ð ì¤0®+q!5,âÉñ:3 ­öúÂ0}ÀÊ0¯4ë9F΃ãaÇÛ"xO¦Í©æT.ðÍ9Òv®ÍØæ‹öIŒòɨ©ªìxVé0îÎ9]/ 'òûºîÜîX$6¾Jö;uÌ{†N>sðÊóAJúÁt“iÄ­ƒµhš*ÅÀɳâê™ê†™ñç-;åí'ëø;íÅ¥•CÝü¨ùª˜No-ȉÞÉI.^éÄi:ž2“õøŸÇþVxùÔóa5n­3¾†LG"3,Ìu¤-ŽÃEÀu—6èþÓ÷¯ÇÌ'úÌSQÈ(\² û¾‹n¨ IDATÍ¢ó!Dt÷q¸³˜æ½{q÷ÿGg—d–þÿšq™Jî´ŒmJeJ!ý’I˜_ó®ÜÖ5ÇF—UG|ÀbrÉa4FÝUHLÁTÔH©1'ÃÜð+âO1qŸv]ǰ&5Ç‘|ÂßÍÂëåòt_ç\ç\ïÏ9×¹î+q¾á¾ø§äŸœ@v0ÝDï5ى㿠gÇ…OSnøv̉Ýw@Hn<×1KvO ›-錜èdL6ô¨ä¢uDjyAÿÀúúŽ:û|#‚±¹¼cÆDæÌyúF ÷!ò‡ †U2¹Òƒ@]ËÖùø´ï„ܺqëõ'×~yÚüóg×RRº^üéþÓ§¾¾AŸ¼8yíÚµ§¾ƒƒ‹‘©])A/®¤³7ÇçÏŒª7Ã?]ƒ†M§7aÚ©W ö¡Ü8IB]´-+ ’¸À¤<»\|ž 4ª£0dà¥Hb³òØD( €+ 4èø @Y]‡…’áX@ ±ç¦Ф:fô  “*> ÐI££-Ñ:¼Ï× ,1¨ÐÑévug @g±‘i†Ä"¹ieì•$0—h"æ:úÛîß¿ÿQCOïÚø£ðq•j|}xÎYššNA÷Íí²²dWa¹”Œ2)ÃH2Ö)öªSåA°,èþÂv Z‘‰µDƒ0Áã!hþÛýŽ©€çh4ta$&¾.S@;äíV !è$N! ÓÅQ¾¢›´çG}Ù:ŠR ô_$Ù ¤Îv¹+ºü‘ÊÔAþ EÓ R)ĹìaRLd'ž ÑI@¢˜\»Sy½vòŒ+v+yì=:óÈÑÑzâ‰v½TâÒt¸£yy‚Úk Oo_o_£&†¯Ížzž‡µÙA¶ÒR šÑ3 )ÃËCjÌÈáF¨zåe`Ë“êÓnh”·HiMyº¬nNÛ„Ãëh™ÌÌÌ:Ú@«Ž†+IJ,i³º§d²ßAÜWB—´ÙŠ´Ò†úÕ­€ØUÊ^1öpzÖ8 K¬^âJöÒ™ììµÂuIÑN¡:G»³³¦’iƆ„uÝä1ª4@²úh‚‡ S™ÄIÈn˜lÕ«®“;R”Ć8¼j¼ÿêÙ÷¿ùêæWýwN¾ZôûìÙ÷¿?»øæYóØŸúµ}ÿÞŪE^eåÝÅÆŽW¯ï|§ª‚×rçiÄ1·Œn”­ Çí?"(K²\k/ÃÄÕj•‘f§ZÍc Ü/IÕ4Ɉ[è­LúÄÕ‰žB\\è1ÿš>L½¶ V}OØNwòÆ # –‡\|.Ý áu9GiŠ·B‰ò\v ØÒ  ~QD$0*‚ÛÚš쪪ºùúõÓŸÝüÝÝïŸ|{áÖ·oŸòÜïðµ÷7·¾¿ñÉϾ>è÷ô¦ÃÍç³³±UoS|KÈçîël¶õ?þjQÿÊáæÅ¶“?{U+ë"¿@¢p£n‡¶–Ò©g5/ð\ÔD¦ŽÔ8fm}êf[è{ð@§|DZJJk¬Ömê’ʺ¤¡Z©ááKÔpt¢URÞ¹1x–áÒGµ&X粉K¦%.‡;-kXʦ®ú甾dlgQs¶jÐŽŽVÆB q.5ÿay¥³sñŽgQ‰†=šŒ²-/a«1wO^üø‡[ß¼è~Àýù… _ÝŒ}®ŸœGŒw8øÝXhI¹æ œøÑ›êäo¾îþƒßý}O_‘Gô¯"&ŸvD<,ï‘KRõ©B÷Ø#‹­#ärèÇÌ…¥ò{¶£t“ùnI+£:.õ”ZW­½1Ûš¸íšìR UC™ ¿ºLôì{<‘eÍF_ í!–z]5²œ,â©Þ êã ÇjSßÃå¼o<¿fÐl]~\,Q{Ž“‹–M› 웜þðöâ­^>x$m6,Uß{óršC«§Z’=±æ~?¥Ï3êþÃs#QQW¾‰O;ò‰ïìý}/|;®Ç>íºö4->e§¢•\1X>BîÐ [Ú„úAÏÈÈüuO—áeÎ ýd ÿ´Œ˜¨²Æù¯&ÈÆ0ÔÂÒíeÿ„­¡¾¾8kx€çV{\05Ü—@Œ[NÜ"ö-ûû÷RäMÈ‚mÉ®&ŽÍYû0[ WC¯NcjrÖ#ƒÿY›“>QZk®T÷üº~²i´UÀÚe tùî›[ß}òÏ#aýž•«x&…M\ ÇX^:ŸœìŒM ùç­[oŸ_9òù'‡ž~öâ~XØý}¾ûRâ£:ÍwñA/<ïd¦ú'^©tY¾dŽâñ*5[Z]õ‡rT$ÚFËrÆ8r{Z¶•˜M\]5}JX­wk²o"„¦cjíM¡Ë‰tiß!ÁDIðŸ%¤7õ55ÉÓÑŠÛn„K}sÓ}ŒééëÙ&ÿéK¥ê"òz[\(°åÉØåÄÝ÷ûÎýþ9ßûƒ]A?í|Ôì„IïCüëÞ+ ‡ß~óÃß.~d½èÆ¡cy: ÐÁܶçk¬n°¤$Pª¨Î„0+Ó–^$À¢2»±2¥™¸:<}_]Ò2 .:š†Uè™™‚X ›IÔebë Ðê2“:äFp³¢ã$ä…ßfGÍ‹6rÈý¹|Dm\_™IŠ•ÖáIR8Ž¢uø²˜˜ðöY‡sîd^W1ÑÎ E!é ºB‡Òé :M¡óìÊ R|øôn$ °Ë @ïŒ$·ê%…Z; Þq8šKŽ{‡ì›ZØLøh(.СGé(>ÄH(Æ—‚¥”nÒŽFÏÄJ7¡÷±yd¢º!‹Q4èziUJ8x5B8®ihèÙvt¡ ì2ÿ$,Y¬W[/iñ¤Ü<)V°™Y‡Í´}l.uüð”ûëï?ùèëÏÿŸJ»˜h‰âïÀ%Õ¦”NíÞàl+77wÅ¢ è C^^€õeÜÃ@}‘äe¢âl`t#!îe;ænSFuKæ¦-=˜FƒÂðÑdÚ”"ùÛo™Ý4p÷ìÑ)ùüs“õ4Ófš¢Ž¿y›/†ìD)’!ÛP›@¦íUèéáU]OD×:W:YW”Å튌ïâÍèG$nßkÁeuHšG£uó÷¼;Šš*Ûßþðù·'~8qâ?ßþë÷o|NAô ×1G•4æ ùéIýÜ\_ÎØyê Ó†£9‘.©­äsåqò²j)V µL2ô=_~ùj&ÃÕñÅN||âÍÇo¾ýö£.¦D¶ØáI FŒ¹Ä¬¡ÿùß±~×®…4Þ骘׸æáñ£Ñy‡¼1êÖ‚ GkÐÑwé˜{õøñZ§Ð<8j É·UºRHá °Nj(‹®®.³L)ÅF:ýúi¾x‡SÔÍØ&ƒº:nNƒÆ3š´À•غjl ’[ê3D{Xbp6IiËgˆ‰<þ0¢ª±µá !ZêÅ÷Úƒ£…z”Ï¿JêÝöÙ?N¼ùöcèñæ‡o|’–Òµ\“ç V+GáÒGD×ŧ¯ÒÜ/§…¼}V2_á‚È"I“q€üÒUŸŠÉXo¨­–ž@G!ÔbÚÍþwød·£ØÌMx†©¬Œ“Ér{S§K2(G™33b0†êC"£œ@ Nv#ˆÜäœUfw°Tž†Óh €;½ûÐ=79!{{IJa £)NÆGDj`Ñt>Îógø¸nþm1p6ê“7Ÿ8ñæÆ›¾þø£'.¤Å¶Ää’à¸Q%ÅîLÐ3‡ËGBÒn\88Û¸Ø_±'ëiÀ“²êcéŒÉxûž¥û :й1™¨iwºdO‚Ãqph#T{ &Ûb\MÇ8×úhŽT(îiÙ,&Ó¢„à Ø2ážöØ4úX­ÿ\¯Ü¶å£“loiú0˜t¶×hY VPýäÿ%yÔgÔ£­¹JÛúÁûkO¹ßHÕ8™jŸ”ü£|~·.×ÑÁïãÿ¼9ñÙß|CÞúÇ×oþùA[¼‹s1 ¹0*Ïz²íœû¾(aТ°ãƒ¢‰Ê~©~·må¹VÓÞê¹Þ ;¦ÐQS"tÎqÇö—q`]tY ål:´¶våÙßì{÷|Ô³ÏXÜ{.‡d0B ¸Œ:ää?=yÕ–1S¸Ì@ TŒ ÝÒgOðÚ€—ÑࣇN«YDj™Ò¶¾ëêý×°ÙŽ}A¿-Ôo|äùyÊÛ|CÌ™ÎÏÞ¼ysØÁ7>bß‘sß½ùáÂógmäåün¤Øà1ä’K>¢nÝ)ìÐÏΫz¨"å=¯d¬ ]sÕ§c¸Aö>Ù½‹>%ÂÔd…_T™ðO’!3æ`°84Ãïy6,²ùÚÓ.rgù‚K¸Æ­f³ 33¹Æ¾>æ,5¥‹9uù›?=KKyê0á‰É sñõýì+÷·<^AÐ^£¥àëHÁw…ûfõBIÀdL¢XW¯n¸½à´jLÔˆ&Û³ Q 5U·@)‡¥Ëë›|Ésu4Zݧ÷êaµÓµ9Αí‘ûÃ#_’ããF"'–)ÓJø”®º oÂÄÅuî?Ã8žƒ9Ö‡©]ÌO-9RB^ñ‰ˆœÐhÆö–edÔy}ª­÷Øð"Üí ˜²ùUøÂðŽ#úqê @¡‰¿‡ÿ¨g8)9úÔ·ÞÜÚgvÎb0j1µW=ͼ6r'$J ¶¢|¤tŠðí)”¤JØÃË’W%’UjQÆZ({÷ œêi ZW­@Ažr¬„–Í>Þs J* üŸ̘~5a"nÂS3Ñ€ˆpöìê¼?1Π …†ð”Ô˜yïÕ@¥N`CŒÈH—Àya[£pp¤²½}áäK %ïAØ­%PLl­·}™R»ÂâɾB}+b6# áèüQÚ gc†™uñ_o„ÅFµû˜s(ê¹0è]GfÉäùŠ¡$Šõy˜àŠ|rù`Evi©öRððZogŒH õ`&7y¿ŒÒ/W¬ïÏI‚â…@Éáø·<µ5.uÓpsÌ´#u‚1ÌPecV¹q‘Ë.W"b=Ã#}šÞ“ÄL…OIŽ× Å0B=X}Y^~®1°±ã¾p0‚Ðø0LÑØ ‚·ËèÖš¶7‰lu—æ°Öɪ6uè´°àâdˆù Øçó§Ü¿Î9Œœß^ŽÁ0‡ô/w‹¸X…+ÝjNΞK-P/[Ù£¢í¢æ¶Ø.²zhKžù¼r_ßõïUP±œþ‹zûLOB °™[ˆò+.ÎŒ‘‰öé&û¾¡¬˜‰¸”.çsˆeŽ·Tâq€—s¥ºXÍǤË,tŸÏDqgš¯p1*5Å9b êñ¥€ŒjÀk·¬ÅD’_êcMÙ¶!ÍwŸ¦òÉëÔÝRbƒØ"àK‚»~yá{ø~× ¢æ8£62'r$ˆ7™ºXÔIÖ[A¬…] }580ÐY¨’b1>i»@XU±ÐéâD¬²|RÊÉÅ6þƨ£ ¦ÜF9z¯M¸BCE{vðȱ?ôt‰¬¡fQ~Ú=Ml¿ÿ×Îó©uÄ^W;¦‚¶:¨Ç8D˜¶¥¾cD2æy.)îúså¾]‘T,óJH§k2\AÔƒ/v•Ÿ¯p_ä•äoçñ! HÝÈä¼³¿üòâ¼O¼CPj|˜¹¶v:(ÑQÂ+Ø)Ì/ïdôb\´ì(tˆX(ä°óÄ ©F=ßòª¼ÒÛ$-§ÏéÕëª ^€Bò KÃ0Øt[G…7ý®ù…§D¦·ä¥_º”åØÙ´˜_¸ý8†”k0s÷"ò‹·¸„–2å^S%çj¥Óµ §¾äÎs÷ÃŽç4ÉZðe^Mö0“׆ÛK4[iëãΩ¿vª§ïáth²3 ¿üÒ8òKD1jüÃG§öÖD:;ž¯,)Ñ.—!§ÛUWgÖ¡—;Ë'Ûœ¸l©€Ž¬ 9׿~³CÃÂI³®úîs©8ÙÜÚ@‚ ˜>ãfe}šLH¹S‡eòbcû_ü%-pÿˆ‹9ܾ¶)øe $»Í>)çd $c4__ÕhŽk‚›6ˆFʽú–2<èp ÑVqíÕµ}°NH»­‚`Ó§¢ID1¡­Æ êÁ®öAýõÀÙÀâm9È,:ƒÁpûËîú®ÃYsĬHÞÃñ‡çŸ‘Yž¾@Òª*h­XÈÈÄÒ´Áæ”ÔÖ+²á<€OÇÒL #“îÏSR1i4±ö—‹’ñùyK·K¡3ÈöBq^^ÕáJT_ik [<o~êY3QKeø˜Ï1¢Ìñ>çä·+hyhjépW'‘—h·XíE Îå„?wæ½H¹¦ÔxËA8{?çÚ'Ïu«u32m¼‹Ø7¸¯cÂÄOA@Ázó¾D"/ìžã ³g˜óàñS§Î{¯´€O°4ªŒËPçŸ"Ž&MÙ6fXn-¢¾ôìÄðð’¶6žÃYe%pª£ë´÷úŒ&7.áJkÊvΫ}äÇ×U‹ãY" eHñº]_Ú›ò(‹B±›ï:ÿ?ÍfÆ„§9‚ÜXr½rGX|uw‹I§µ°5Åοv©s $‰ÒÏó®…ò†š°XR‚ï¼ËBázk¡r+ÝÊŒ•Hñ¢\ktà¤eTtpM\üy_s99òTyç g»9uð¸ã–w=©.s…-›N-_wl’'{âMò¤²>íîLéø~Ï/ÂRãTÕR/{{¢«É¤m’«mÜn^¸KŽÕ·VP $ÊÒ­Ã+iH·úòýÔKOr§‚~Ù»ïâñKEǯ³Â‚±Ò ;¼"“°öš¢±üùþù‰=$D£AÌÉI÷Å#¼Åiy4ÖnÂ7exý‘ªÀEN‡Ôƒ½ÂΠ^•Øm @‡7eÚéç8sx¸&ܹ³¢•ì³àƒHÀxÔIQ´/÷tg’öVõù«‚QZž?¬Þí'ˆÆ4ÛÇ'ÆÍˆÀøã¥ÞZÐXf2™¬‚±/}ò+(ž·ÿÜÿð²°ò—éU¬E§ÐéìŒesq#樸&ûKN‰YáûŽ1ááá+^¥Eië……=Ñ™Xqz¹’<ðxçnИ] OŒÿqÒý@ÿbᘒ&ƒãõ…ªðŠbêŒtÏ%ÄyWkÛ„D$‚à´ú&í§{§‡ücdÁq[c‰ÛCÁqÓ€†£ÝFîé¦Ù9,êDGŸüÆ$R{­÷äyÀÅMXN’ÛU…ŽD7‘!/ƒàJ@¯š¬C}à›>÷<Xòª±R¶Z§@ñ-¸Ñêrå.Õ±×U.˜£>zDLˆ FÏE+uŸJ.ã¼Vþ(—ØÛã ÎæbÓÅ;¦´M–õæak¡}˜½‰EE ΕŒ<>ïär…ç÷ÖϽ"R³‚G ˆ{_ª‡rô= [bú.ºEžÛ›µ;¹~’—»‰Céh Å&£ë¤x&`Ð1£áyuÕLVuÔU4”"Ú8ôscìYBß̞߱lY@Œ½–Þ´lE©ËÙŒÄDv’Èx7YÓ{íÝ Äÿލ»aQ¿¶N¶û‡*GoW·]ü|-F¾5ÜÓSÖ´÷ªç³g[y~m‹aóWUaa‘…¦ÓIË•E’ìu÷k­ƒ­%ÿ/íFE§F–‡G¡ª}÷R× *ã 8K+IÉÄÉ*Ê&™ Í‚ÅÖÑt(1MðåÅQ>.;¥œÒ­$I™4lLñ³~÷HÖ“¿ã’ùk˜¼š¹«ééD—9Ôâí÷ll§ê÷ IDAT%ˆÍ8Ö´ô©ÕŠF'´üWGý1ëÙáI.]•ÚJ3' ¦~àaϘwñÚ²,ÏDتk§š;šûCô‹#ˆùÊFY¤þuR&7ny ¨L&W83^8øÝ¸{ßÉ Ä×)eZs~ÏŽ]¯Ì_'ØÕ ÜÓ³<î±^õ3§ø|Ž/–Jip¬…ï>ŠDEâh´£p…›õnF¬DE»¦¶¹ëT¯¿c«9‡Ñ1þB®=Á^cM ö mªåÚh)ȶ7LïãìËp¶ñA~j^Ï¿Ã@P©–F¡À çw>x.ò‚Æ‹* ¢¢Ú':OŒ\ç]{¸V”z¥ Žˆ €)*…I$E…(øt¹¿þæBÕùc‡63ùG3«ç| Ë xN\…èn«rŽ×ÿ«–2qòWðQ8%NÑ"MÖ)’iuÕ™ð²:fžÉ³Ä:œŽTTuçfêÑ $ù©LiL@Yµ¨¥¥>¦Z3h*^‚ðyÕ0{‚#o–gü·?Ü…áÔ¡e^kk°X‡DžÆ†ÿáÎWž‡ð&;&yr‰Œ'Gu†Ï¾xÁœ_OM­ôl]Xàà-'Õ%q¹‰dua 5Ç9â©ß ¿ìï<ØCÇÂ^^iL­piOÓéb`Ô §<¡ô·0 ÿ¨§ xP 7ÀáuX°¬º ^W—gѳ“”ÉÝ<ºëÎ|`{HYé-~œ`ª‡Ã3Nÿšì]1> Fs¥Êß÷3.Éíís‰¡«ã[^ø‘§dFû¾ÚB eíÍ~_¿ùüyQ£þ/_}â[þ"0ìð5ßN‡ûÿsMÝ:ÞáRÞÞC2àöðÅ;™?w¸¨µ¼£œûÚï÷~rEJç €íD˜^X4lС¼–Í6½2.Tå¦,JÛªáh=B2–yxˆ5Q<ÀŒ ¯$cÌT¾ÃuãX«*r¡™HÈ8‘[:„6iYïD‡¼F¶¦#œ+xž" Ž×Š^%š(˜úœí¤ÿåÉçàãíQ=kb:J ãžøèÛ[Â5ÇÁ×þùá~ó¢ÃÛ_ÜìHñ ãU¤víG‚ÿÌ¢ë  d&Ù«v„ aIÿÁWŸ-š³ÊlEÙ±-[šãaëdDŽ< jÝÌÒRßéw^£\'ÆÍ€ÊêúÝNN¡²¾ôUù±ícÇvïÞëí½7NÛ³ŠÎk™éVD¯Ja§0õp¹WÞÊ*Œà½ç±Qo"f1j|#òÙleô¡ú{ò {‚îèm_ HgDÛccÅ*Me‰ðº¤a,NS p™ l:5ŒükŽÌ.@xÑÆ’}‹eò-É2ƒ{{ûС{÷¦7e¥'dæV›ê[y>ý÷Ðvb´ ¿þWÈß²í«g€Ñõ}õ„O½D"ÐçØµ/E¿žÃ5¾=v›H"¹HÄ%’ N¤ï ;Yùg£JtIi+iåwâÄÇÿy®ê >ÿýÛ¯¿î¿xøÆÁ‹Ÿ\xr+ÄïU•»>ìòÓ ­”ŽÆÇ‰u:ñŠ5;aU#“$Æè :ê6°YÝtÅgQÏûe™ÍÔA¡Æ[kµ+;ÝTU²„ÃsóÒksÖøœ³g[æ¾Þyý! H¨½ôïǹDþ6móÓ« µÓ„ÑÝÉÕSI¤Ü2ôâà3L 錳Îû+bÉ* LËdP¤Tgh“@œwþ5^­¼õçm¥€æ¥ÜúáÄN|°¶Ô4!¼ðÉWmýÏÓ>ÿêÖ¿¾¾øû¿nÆ6ê^E$æ h_ðQ[bŠ.¶(§ÞN¹‰âò| N×’wš+eœ)]¼g¯r<<\_ ‰º=@Lxí25âì„Ù3'ìj­™ÓëJÈ0ÍÕ^qt>ïoeKQ¨LXßœybŽðþÞl†ˆÀbåzÈWäòZëY³9ì<ÙW2&3æöGt9µVì³è,Ò¬'>:ññ…ªå˜˜ð‡³üRüB>zóÉGŸôõÜo¤…i®¸ðYs‚. Ù–~º-Š4º`“^Çè Zw7òȸº²2Øy'Uµ?†ê,tú{ëR€+ÍïÊ^¡ƒ&|&|œ²¢®N #=#×8¢­WÊÕøÈðâÄ\–2“~š^I¥À~Œ,:TæöS__&¹óÊÓæµ+‰ )Z´*o¡HŸTŒ €æ]Ç †ZÒZÒ¿Ì»ãoøáÍW ɩðýaá³B÷þü>9øñgŸ„ønŸo>Äo±æ½ ËL)\'à£t(Ûú·NGÛ¥øâÈ/Q™ðÓ8ç 0 G«T@†üu¬×Ú÷6ysE§Àœjs^^eÔ©ˆ¾ZbBøÒ0f+}.®Ö\Ž úÛ­€-X|èËKQYsïÿ 'ÊL+®&Wª½5]ã|ÕÙ÷ç° ³zo‚þømyiøþ}oS×Ä È)7üŽL;øæà'oNÆž¬p{ù:#3S ÝBuÓ°e`½ü ÔeÜ¥Iquyeè¡ýù©cø«Pìҳ昞P«xI|¤‚|öìYô\Bº•2<¦n8SzŠ€™8ï|6[C2À¥ÕFÌ4ÃÓ晳œŒAgÁ¦U˜5!Žº5â¼oß`jƒŒ%eâ=¼>­wsóZµ7ŠmãüѲl¬áº°ª6£ÃÛOÞúøãÔ¥Ù#~ÿû}aœëRXˆßáƒi·~~ë«[)÷+Ž·^¾óM`± W&³F+hvs2§ÿ!.7'ý–ìÊà`^ºBr@£yÏ´íah7v.«‰¯Y ®7.Æ1“eµKhÚ&peþ…֜‰tOçNßÁ±2ÐPsq «V!4è¡R*Õªbh"ÍÎæÁxr8¦fËžmÀ‹`"7У~”[Ï´ÝNhW®SœZ²s} A  ÊÔ ,oaBÞœxûj(!¯G’š’ëðÉͯ_æ7ÛyÅÜ8ëðótµ€Ë§çïÊÀ²<¢seóÉ?Iò…oÿø¿i&Уó@4w­ëä@CÛvc€kÕüÁ¾eãu‰Õ½IôÉ¢Pû8"Ö᯻ŒYÇ®Þm·C\I ßq’‘”8<œ¦#æÛê ÖZ{²Yþã–ó¯G˜ƒâÃÂW½EJ€üŠò¾TÖ_$lkߘÂÁ®|ýíßÞž ŠÿæÛƒýðùgw­½0Fí 9öÅgi÷}ó…!© ØÍ:åÂ΢üKº#¢²í@I‡ðÈñSAwü.¼1fó(nCCQãÚ6-°¢Þ3•Ô$Ñ¡‰ˆË‰CWr¬ÔÞZÖ›]šoþ9Ò“á9p¾èe6kІSâñFÂôÕ†Ù!1®i¯©qáir§dÜ<¹¶aëð\‘('˜L9ó¿ë%¬½q==^žÞ ÌÀ~ùîàw%¾a±}ûí·ÿë$5¯šêãANI›Mi;Wþ¸p{¾£@Û¤?1  ?x~rûLíàBÉdcQ±#æÏA×üþvíÏ4’¶»Ek«n€q‡/q½˜|$*f½x¡p¬”»”ƒî-®ÉÎ?~ÞsÿN嚤èqŒatjíìøiðx«p ¢MeΙxÔéÔÙ>éiF¤"–'&"Ÿ´H¥ ¬‰›EЊÜ`"åã9(ã÷wõ…2¸—¼rö@ 9¾ó£¡`ø¯av ‘R¥Ö9hq_Ú‘°‘¡UköÃŽ¿Â2“¥+’ë̾âçú8ò^-–Çge¥4§Ä~ûì®}tku¡°`íT¡lT  [¸ÃšV‘7`@vërÏm;.q{­ÓÛ«5†žµ×gìß;’†G=vyÀÔœ.Sšìå-ß.Nkš¾’^vbÔ„3â^b¬é„ê2,‡[Ø„t µÉÃõÚClÛ¬F-TJó*d$)5ÈÉYÍèÜç|îúÁƒŸñ(’ §´ÌÁjÂÏ‘÷¯À`Ô†r '“&µîL¶6PÍ1*fÃZÕ5‘¤³]7oBÞ—cà-è`Uj~[Ûl"ÈïX˜ê1ü¡'”¢R€Úi.›Ëâ¾×ʵn¬:N߆v%n‹ë&fIgfðLñ(R@CÖUŽæm¬x½s;ÖDlyrèÞ§{®×±¦ ¯j¬R¿ZҪܞÚk$Æm·ÀÝ»v‘J‹ôÙª~¡^'9Š.yïõÁ÷G9|ÿúÃGkÛ2b½[:úÊyß@rìd°•:Ê.ôTÙãxkPEk竪­ZŒËç;æ|gV†ûwa×#Ø@7H•h”_=æ³å_±dˆðñ‚VY`— @Œ$‡ß^øáû×E e8ÙÙð‘Á‘‘ãQ•æö‘³‘#Ù*­¢[Ú[Yѵ,Ô¦ƒÜõëäZcVÈs÷gmm9-ÃßeÝådkÁ¯=3€E×öÖ{6Ž‘,üßè(>nT©Ã‹©NZ‡…?QN‰FgÄx`s7%µà,3n›4xËÌÆ(› M°¤ ¾ `YZ[î!úINu€˜Ò¶˜ÐµshœÚƒ-ÿÊ ÙÑ«ÂËwÛ™Pßá¾üí4;ïàw¿=0ûHîqH32þØ¥<~>ñë¹£#Œ±&Ñ"ù–Þ»•W :RíñÛ BráãÇ„¦çÜÿòbY"NAûÂÐÀõý ‡èt‹=úüó>?ØAîì: 8¥ò$¼ ÞÃ×/¶%r»‘{¬@%Ñë—VÜv[Õš—}Ç^Ýzî;Àئ Õ¢¢G.ͼ@É!@ À Ú)}‡¬E® 2yŠ/V’D0 ¡É”AÈ Š‚WYZX.%!×ì&~ÇH 溚 Û²RK=OZ{GAf€é-K”m[—rû&ÐrQÄ]/yx·½NÕ ­®(«¨øwé|O¥V§ÃC³ Û®¡èëÏ.|þæÛ·?|ráâ…´4^¹ªha²­*ííwÏõãòt%N‚@Ì£Aβ¾_/!DZì¿js?ç9l`Ëúv‹+þT± ‚ô9°:ßÏù”8œËŸ:ŠCÍDËY+V.ןÅeõh¦åF¹, Ë1Ûq{r+Þ[V3œÝ³ÕCUyþå/rpHg´°á¸Çðtj‚£ÆM„7‚nö½ þMrïå–jò«•ågä†á‡k‰rA·ídiµ¶;¯û¿ÿîo¿ûÏ7¿§Íò>¬lMåˆ}ûÖ/‘úžù¥˜=T¨¨âåŠÔµZRaîq¯,_O ¨CÁí—;ÕU“ë‰J¥Óí-ºƒÙ ˾.Y±X,ï x––›³dζ:¬˜ža5•Ã^­É¾êÙ˶›±ðÙÛC*Ñ:Ì ¯Y?ÿ'ªÅ†3GßkvÔ꫎}9Ç4¢2°ÌžB±'hårt·ÝîÏ8ªô•klß þr{Å.¦—ë4¤ÞùñbÕâë·ßýþ9ù}›¾RH®J{ýÝÁ狳ëÙbœ,Ô¯'>ß‘=r}|À½`g§Ð•óú@,¤=‡íë2ËL…ó ??æ3Qt–Kެcš# 8jÈ[yé=,ILì^:Ñùs­r‘ÿP—þz‘Š+fZtlÿBÉzvB¨v*¼£Y$oêhÊÑéRuÑú fÄìÙ»%#‚¤U{Œ,Áhdõ¥›þ»o°RZ! × Hv¶p¨<ƒè{öðQ™›§=¦2’5ËáÈ­ªg׎tq¿æ~ØÏýæk^ÿ0–g UØ)^ážç ‹ô…¹v‹ú s\­ZìQ’uÞå|ׯ;0â]ÖûÕDÉÙ)bãpS€ac5X–“(IˆYZâBc'ÅKÁí.aIÐK ^!–eI ²£/!¼³R®C)t›Lf\pCƒ¤fb³t蓉7¹ò>˃ÚgmónÞvE*âqsP—w’.š‰DþñË/‘™p tÍ P³!!¯/¦Is|Þòüà…û!]>n()±p^50Y5FÜ^˜œMU“‹¹½××Ç4CÛ0ú&HxÜš>ûHŸ(²X»T$q¥Ø'îèA>ò ƒÃŽQ¡Ã]¹ÚCn¬˜1“¶Éäî¨T3¥ºè$MQÑ:µïГ$*Ô@,ÙM¯¬¢‹Û•WÏbD+ Û 'hìE"SB‚±Úó¼+õ5Åw Þ'éð$,’¯æåކ-‡±EZ6gi© ͱíä°™8Ü0w ±¾žý)@ë¶È§ÕêÄÑh½|ùác±w…dNQ©’v•³¢ÇJe»Í€Ry_œ«IÞ”aO`e<€ìf—#ôE³ÛŠè2î(ŽÔÛ#ì?øú÷¯«ô ƒ‹î‹'¿ˆ½ŸRâî÷ªêâµXŸ'ÉqhG3Ùx½§wí|ccyAÁB™½¤tèÒ_Y8zµ|›§<ðKã˜àÓu Àåͳ ·ÑJ‘†–s6`0%8Íœàpue¬áµ ÇKòMM±ò1 Þ–÷ò ¨ÖØ:µ™<³Ñ›­Ò`¨w5öHiPnˆöb¬Ö÷°,«mÿüÁ.øtWãxD~e¥‹µEË„O1¥+ÙW~þ¹í³þÀ}ÁΫ·wîǺÇH{åÞÚAîŸüǫԡC @TšÚÙv¸hx¥t¡ Õ¥ Pc×[Ü )-Œ»4#Í|Bñ^~8{àuã0Ð œá¢${"1ha%…³ëŽa{¹=¹÷n'å3™n)ÞÈ✩q¼´ýnN× XUú8º~ÔM´u*Ž-°ÝœuÃk#Ú8wžAuc YL¥¥ŽCZX›}™@[P6;D.•ñæâÊJŽô $M<ƒ[±# »Ýù¹uÿ:Ñér?66Ö} q$UØÚÚ{?Ä6¥Ó­ô´–ôw¨Ô1D͘DÍ>þ"4Ñ¿PSÊ5Ugâ(—ú/?ïŸ,y€¬‡0 £.´žöÐíÔC ¦Ó™ÿ÷›@jÙÒÍ("NL•à&½Û„#âU‰D¯JÿIû“r=.é<|çEc _ìÛ§)±“‹Gn”0\“˜L»+¼ÆÆÆõð’U­Q%.ÛC15ˆå¡åR‰H¨)ìੲµ¿=@ÞÞ¥ –ù¤Çó$½ø=ä¾Ä•LÏ9ÖçåŠF lÐÈ•õ,Õ\ò¦XS¶â•ì`M‘º&»l"ôÎ O)2)|4Y©­OçZ—ŠÆVÙÊÍh· ΰ*{­tˆÀmqÔ[«7V¤îuÝH”Å‚Ó,3$ˆÖ¸¼hž¼á~#6Ľÿf•ßbIÉ^J``«f‰ €6ÙòA¹°ð wK­JÌAãs‡Ž¡1j™}@´‰:¤ZۯѾCB®K×—f¸L^ï5<èÆ­ìÞ’[se YTb²Yr˜?„²T§å•\å»)MÊÚ’,D˜)M"Lhƒ’‚¢Ñ¦ªŸ<á© cg¶ e°w’RrØlÙUöW..ØEßçT6>ÜçÔZTÔ‹Gu?ÐéÄb1§Ã²årF›_شةO_øù]¸)¬zÖnV=ÀµOÀ£ýæôÙt–lyµP2–H›ìÓÓ%Ù\v ¾Œ²,Y+’È•S¿ýñ6%ÎîÕ¨ƒô¯–¤Èn>v –혣 ä꺒¤õv]=¶šà/sJŠfI•Spš€Ý䬙@'¸±úB³`S™¶{"O%3½D^ÄÕœœl톒¦°0åÃ\™Œ;tÞž ·é*G7tíûÐ|ƒ·x¹¿j²Šw ƒ7ž_Q¹¼úþ€oYEKÖ‡s©ÄUnö¶*Çžˆ×¢·³‡U3¸º·taxI%Ú]ºÝìjö@p>œ„D"Ñ{ésÙ§†% Ù¹·C2NSO/a5”edÙª¢Ð,€{ÌQà L}rØ^¥€FËDMžš1®ÄÉbzÑþ"Jò¦E<%BÇqçz½÷Ú{DÛHI‰©‹¿<(\|œÂKþÑÑ=|©H”Ô<v®õúdGÇ‘V÷@^Û|~åüPð±)@ Ð±Ý–­Ù‰0±)qû.—»íJ²oJgH¨Ú¤)¸×{'uñxWd„ît4©! v„%g ÝÈÛ™X·í¸œ†S¥C²ž$QMIp4¡íÁ2’É´(PjB¯æ Ã9ÊŠüS·M…N‘‰¢áF± KÊÉesÝ6˜SæÌ ‰«¹DºÄ0±ÿuìòäÉóÞÎîÛ(@gó-H>_?$[vI‰EŒ3FÖÃR;Ú„dýüÎË÷{E iS¶6{õ˜LIºj-m‡Æä6}ê$6áðøÕ¦»Ö†bµÌ˜‡úâ À½Âµª+…wÖòÝ‚L8sÃLÕ»–“(*Qæ ÕIDAT’ËÙ\XB“½=ŸG‚ã”É8%\ ÈCeÞœù†ŒQ§PÐX“¦L2pÞ£—rYIms*׈ΦÖ:ôõ²låÂv)XCÅ©kë,–£€xF)†ÔŽB‡««óH¯}9RXèãÜÜì²|ל¿>ïS,ÛÍt:¤­zŠHôÓ1žÄ^årvÜòHÙû+AC,8©:<}yyL­YÐrHPl…úcXD-.h{¶~fs K“2ÙÛÁè±ÿ_Òù5‘e{|œÍK§1A3S’ˆ3h4þ ‹F(XaZÙ±û9”ë+I˜eÑ¢ù‘0y“ÍPY v‡¤|N‡EP·q†a×êÕ²]Cœ€Ê4/AnMAãpõŘåª'¾÷&¤ºR¹÷Ôésîç{«Ï‰[3{tf-Ý\‹AJ¨[…/9xÖ‰¢³©Cîx\·y±—P2ü’ž`ô†ô?àxAÀŒ;9僅—‹|e‰~É0¾®ÿУs'￘;ÙwÕ¬ªrf‡qÄ9#Uõ£v»Ik[½ú€Ä¿çâÅ‹»«ý} ¾2Sv6ò@:VÍáIž€Å¡Xm‹ÂvK‰âîŒ×d‡‹÷µ÷Ýhû¶£ÜgƒÅo¼AxȨZãöv~3—±ôå[ú^e0ûI²mY'CF#žìÐÆë!˲8§TŠ{ 6mZ¦u¤ªcÙ%§ž‘²Îÿ#=x<ÎEQˆÒ+Yb»ÙÐSìF3Ìž @G]7Ï7ž>yyÅè$²£Q÷x’^Â')1‡è²„`èÉžòÕ“@D•Üd7ÄQTÐB‰•¨Ýd2 LÉ:y‹©(ÍRTV´pªµu`b¬ÏjtgSƒU*.ºDÈÓβÁ¼¥‚²ƒNÞ‹áÎ(ÇéP0#.ôr’¥xÒCõ*ká0 Sâ:%ÏB81¬˜à³‚*ž" eC [Î ت¨^.1‡’¼K,!sëü3ÚÚÆb/ÃA°x†ôÒ^ˆe¨l³Ø^Rœ“VV$”Á8²SÝœ3ˆŠ{-½°‘ –™L0 [BE‚ow~û³O}åÙ­é¹vºlQ–ÍWIÅñ(Íé6÷¤\|•ÙÐãp*›E) æá)JìÁ™AV•Ü*¾±uD²ÿvÐìtL~ù%/`ƒŠq8VJQ<Ë8TÚÞ˜h.~Ô\,‘¨ã†ä9ƒã­©áöþûWk¼ûcN4ˆa¼E)q÷bÒ<FBi¢48aäÀÁlS‘Ï£f âXvm¨ßÛ± Ÿ î¯ …Òê‹/]_óÕ/~þÏ&oŠhLæH‹²\<ò²õöïZüx{àôËÎü7¯uÍWêÐRÞ³}9J E~›0]æádælÌ!iá*­•¶’«\ÖØ\d<¡Ùt.2dt¹´Z«Ù5—¤c°Ïè³FÉ\õºIlr2·rÛ·›52ìo›hÿ7I¼ÖC€ýÜ’³jêÄ>¤Þ›uýÊžÑãO¯ìÊOýóñϾøàßù÷ÿý¯w¿ûìàoŸ]Ys+ÿéè×W³vŸíúÅÛ; 7þãÍÔ[Ï^þöÚñŸýºæàµü[ëwízú´éüG; §Ï³ÛÛ§¶ ã@FUUá÷6ÅÏf$´jG‹¶#®U.ÙòÐÅÝ•ŽÊ«M½â«lû~|Î[!Ýî3‡ÎL•)4•·{ù®B.Sl D´Y“§£IM|– XÍV_¤òEJû !„©^Ÿ3Ø…‡Dòá²žâæ¬®W?~óçÏóHþäÍã_|¾ë‹wnLÝõ]êw·Ž¥i*ÜØ:02ÑüöÈþë-×kºnÌ_š/Ü}õÓÂ㣟É¿ÖuþêùÝ— G¶ŽŒÜ´Åd8/&Ó-èŒÜˆ51›iM†Õµl‹hcõòïµHÏØ¹2ÜÖœòªí‰×}S¡)Ù—Òó×ê™37‡¼‘›‰â«OÌÝ]Ý1k•[13úLÆ]Gj°ŒYD=×ॡ~òj×Ý–Õûx›ïLÔv NoK}ïƒ5ÀŠõ?ûn×ÁO>Û•ëHëï»jötM”Þxçã¬S ÃÍãŠâF·ßçþ£Ë[kFkºÞ™®i=µ!åúÌ“ùVwKbŒ“±U ðkŽË2éÜ`H®ÏJË‘ˆ¶²ÁÛ~.k¾¸¢çdqë¾j½?ܧÖ"޾ÓS*Ù±¯­òC_Ç‹òއ9&Ô{ÿóœ)ËýiY"srŒ9´ ¼ŠŒ±b¥k'û“þPBP8ÌE–¤Á›u§ýhViÓýmowuýéØšãÓMäoÌ¿vlý§MÇÖÞßóû®?­oêzÜùõ¾uÃiÚ‡¹ˆ?«y~.ëΩ ~oõJñáÃOF¶6žCV̸J̼î+^—khkì¬Y§ÃÌÚÊ¢iôwT6´¸;†ZÌìœ8|éä\ͯ×=H«¨þþÔ¥”Ï=Šô76$†Õ•ŠÜ†™±÷xZÌE-"ÚJ“ºZšÜ ˆú!•êu_i·j2žI#Ö¢vņ÷ï_/-]·ÿã‘ÿn=¶í£m…ïMwÝÞ¶ÿXÓÅÒ_d}´aô½?ÿì£éÝ£OzüÕ‰}Cnù‰±½í¯üOÿøÎ‡õ¥õò„_’¤ÓYUER‚åq]‰ŒÔ„t:7ZI3mC´cHQÉÆê…ò¿6?Êúº¹Gòâž4íþï[FwÎÍÏ¥!çb7 ¼ˆZí.Û¾ELÑiÛ¦9NÛ=²Åt‹ö÷w+1}ò\”2øäb8®É¥WÔÏ÷*^¤TÌøÏTì_.ï¹q#å룭G¯ÜYHÙ¿PZ²µ:åéËó];ó›^ny¾u¨¾~¦@óPÑfØl6“¨@ɵ ©…¶í:ReΔ&Ma!,SF¹Å<2SÙl‘U«ÕŠbÖµ«ºÅ¯îKɺ³î„ÈUá1Üîï@¼îrw$¦3…|B+âD‹š[Ñ‹aS˜Œs”*ÏoÎÄ–– z€‰”!$,’"·»<œåVl™Ù;U*Érm•¬~~`ïÑ;)Îüæ°d«hHë}ÔÞzµfÃ'йòåÄ^9]"“ ´Õ2FFEæUZ€èÌ$êa)"ÙœáBUCQ,Ñ.fþ1óx¢2øä߈™crÿòÔ]‡b¼rÅ?U¡‘ 7´øWʽ^w,&™tT†I0Â×9Ø©Kv‹£=†8…/N”¾ ƒx8dðu7 Eñ( åŠD´|“ÆU Ÿ>Ôœp}è*ÑhJŒgϺ4ôlhÖ,rѳ›› îÉ›þ&LïWæå-‚,N؉ò €l‚`ß7àiQE&êE•˜gRų˜3èĹðbXÇyº8©Ë¹4pÓ6fˆÜ—Ëc¶È¤LìÎ[ÄeyÜæ8§è…ñŒ“Ã=N.Œ¿Ÿ¬)ÐzÆ¡×땯Ûï 2R`På( #Ç^KÃÝ!,‚1;×vSvÈ‚fcp7j±d÷buz=-)U*¥ê]‚”Ê¿°D0%Àö¢œ,ª'€ò¸À–¥VÉâIàû×p`à ‹2Œ ã1³˜p€9(ñ<žÄÆ dƒ“…ôz)ï @¯û¹PN'˜Å0„>Ù¢¶nðuŸ"fPÊ;€l0JQv¥¢ Þ:ÊŽb(ªì×£˜¬üŒÞÀy&Ã*UÞR&¯Ì¿dÖÚgi(¬Ç=œQÓ«TKœ&nôYàcék3ªñ…Á䳌¬4YF Ôð˜, “žç1ÖÉC,xJ°: ia,C€/ëÙºÁºµ ÃCɺúµuƒà£˜GbéìZ8Á±vmÒŽÿ`,°CX?IEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/back3.png0000644000175000017500000015171111452354552014655 00000000000000‰PNG  IHDRk¬XTgAMA± üaÜPLTEÿÿÿRzR6f>"vN2rJ.fB&’fJZ2ŠbJzB&b:†^BnF*~Z>rB"r>n:ŠR6j2zJ*n>‚R2vF&f2j:†N2‚N.‚V:vB"R* rB*^6j:¢vZj:~N.n>&~J*^* vF.žrVzJ2ŽZ:†R2b:&f2šnRrB&b:"j:"~N2n>n>"†V6b2nB.f>*fB*f>&†Z>Ž^>vF*V.zF.‚R6ŠZ:~N6vB*^:–fJrF&–bBf6zJ.^6rF.b:^.n:"j>f6b.†V>‚R:–jNvJ6^6~J2rJ2jB&r>"nB"~R>†R6ŽbFf:’bBV&vN6ŠZ>j>^.r>&j>"‚N6Z* b2Ž^FzR:ŠZBf6zB*†R:n:vJ*j>&N"jB*vB&nB*‚V>f:"’^>j6^.žjN’bJnB&zF&ŠV:Z2~F*j6†ZBZ*šjJb6vJ2ŠV>R&b.†V:~R2ŽZB†^FzN.~V>~J.V.Z&b6V*–fN‚N2rF*zN6’^FZ.b.žnR~V:nF.ŽbJ^2Z*f:šfFn6zF*^*Ž^Bf2~R:Š^Fb6vF2b2Z.šjN’fNV& ^*zN2¢rR^2R"šjRŠ^Br:v>"šfN–bJŽZ>vJ.¢zbR&’jR–jRžnVV*rB.~R6¦z^n>*zJ6f6‚R>ŠZF^2‚Z>V*f:&Z.r:ŽV>¢nRZ& j>*R& j:&rF2j6¢rZŽbN†N6šnVžrZzF2~N:–bFf6"†VB’bFr>*’^B’bNb6V&V* R"šfJ¢rV¦zbR—ÅetRNS@æØfbKGDˆH pHYs  @¾áAtIMEÒ-b IDATxœ¼“×}ç9+{k3S-f‘éØn«ëMëº::Þs7žè-Ñï£cܾ€„™²áidÜëoÔ [àÜMœP~¤ ±0:ucÄV¦'äÆu©%ÒÔd#¡¼¥R»RWŠB–9KYWä©r•c[J!ÎÝ_p¿Ö°ŠÃá`¼÷~¿ï÷ó}ýz44øÞ÷ó×ÏÍÕÙþ.’È/-ÑâþæÆxà œG;òø±7>Þ½zæªÓé8g®&òÕ$[ã@Â’üO_ÙÞšPû7.¯TaAGð‰ „#%EˆpÂ]ˆs×u{½~®§ô¿sx8êß½rï;Rßõ÷7.ÎëÄôUBqàcL‡Z[»”HÁ4ei„T̬ÒÏíN©C¢È?œ›éôüôÞ#"çºýÞ·ÖÅAÿöíÿúáâ+ÿðµûßyú«?ûÚ.|ñg?èõ«ßýîbµçr=ŠTDz¾$41{öâBË=7÷¾÷½‹žzpùŸUbTIòÅDf¥Ý'ÈéwW¬Ïÿö¾Ý霖>wºãH ^¶¥ œÆŸ~eÉ¢ ŽÖ–Å$T2¹·VŽᓨH7vQ›š;ê÷ÜÑèþ\-×wMøâðƒß¼>µ°Þä¾ÏSí¦ç#íVD*%C®P#ÁR¥IØK»ÿ×.&X¢0b‡×¦Ö¸ÑØ·˜Ö£iÏú©qp¯Êë®ϘS´p§wÿÒ¯N|滽þ¾¸8zúä#oþþýÜ"ÿýÃÞת?º?õ¾®]ˆ–ùÒ·i”öÞ‚ÆwRás£f=÷_>f¾çSÚ!Š,’ä÷×®m,]}l{)ŸÏwœÇþì kcãú/ü”tÔNµðÚË—ßXÂ^Z›(¤€«OwÏ[y"û¨²™®&s×÷ݾ;òFóQÈ/ô~ ×{øöësDã*Õ ÇGC¥ªQŒËÛåvÅÂÉe ;#ºQÚÜÔ ÛǪ?B“w>~¹L£ V$º&Œ“Ñât[ëßňï”{ÿé«ë_ëE½Þ¾uáé¿üÑ×~ÿÿüÌ·~ÿþ¿¯>}a´þ­þw¾ó¡ëQî‚wîÜÞ|I!ŠyN]h™„k‰Þ›çËFJj”’X ˜åœV‡dãÏvoY¥ß{ãÉ'®®üÞ/ÿ×Ï?µ±ÿã/}iéŸÞ×^(ÈùÝ7ŠÓͲµÆ ŠM.$ƒéÔ}“hŠŒ×gwаÆw<—›ŠéÇaŸk>?¨öë—ŽÌPè´ý®dƟ󉌉BA5ÜÔŠ,ÅDX+ŠXžQ¤—±÷‡ÿ¡£¯½´¶µ`äß™çR#Ò—·y=¼ÇÅŽÛ++îÓÕ?~D?ñƒÞý _x: ~íGOWÿèëþ ú㯋/Üwïß¹)^¼·£‡š?ðòb¢Ñ¥£…YÝDÚÐó]<Õ“S,¹>Ö·.¼ ÞÚ'/ÿò—öòþÛ?Ùjàa¦ñr]Õ½\K+ }¿©ÃPÚÄÁ„Ó€ê]DœdªZŽÌì6™ì[%BZj<;æ¼U š¦è4¤{¿`“)ãÍ6"cù=\Ü©ö4Ás÷Ÿ>þÑ‹÷þèž~¡ŸuA¿Ï/|á_¯]¯~téOnÿ/·îýÅå÷\÷ð\Œjm¶ìÞ\xƒù .ŽvÊ!53¢ö.kzßGv6*Û'ݧ®m$²lÑ$IÀhòØÆ“ÿå?e÷ú¤ˆ7·7_^³¨I ™š^iê! )e¤ƒ¸ÀH%{FË»èy‡sÔÊ aÆÃ¦ ` qŒä²ÅnYEZ”»µbäI“Hyçö=î6%°€—6N븅:5óKÖ‰Rú ¨R•÷P…£ÒÚT9Hy®÷…z¤ïTûýÿîøÌÏ.Ý~غ>ýEÑ=~õ«ßºð“÷ÿåû—¾°ØŸû—H[Ü}ZáƒÁÂ%ß½èXQ48‚‰i?z¹¬z~“:fMê¶ §›ÖîRþêxÿ‰äj2N¤Î–°Ý—Ìè8쯰Í]†+k5Lۦʱ9Ô¸né…š ˆË˺:?œ·îúf¬‰xtäCàT µ´}íÝ+´QfÌ*">Êä( j³[%š6òLVšÚ1ÒjÙî1ˆÈX³”áÃz*ªúúÈù®ñâwµ‘×»òWå?yë7¯üÍ«£^~kq]|ëëë÷ûûÕÞèöoþú¿z¦Y÷<·_ç¸âÏÏzƒ…QÝ5{‹“Ðõž½1â-âÆ>*Sÿ.4†hc[Éõ'7öóI"çÇãÚ£Áø‰¤8†…kT‚@^iPjAóBè ?Fñ©»>§ Ñ:¾Ì&[ÓHЦÅßúgý»ß÷ãa\–¢(¸”J/ýœbaë´ÈèÃ$Ó@n4Œ•Ö¶¬|qoâx>÷‡ÃÔ¡h2©š!qô´é‹Q.7úÚýÅ? yï'ýŒþæ;áú©÷'¹Åpý£Ÿô&¼s2—[_ÔÖß7ÿúF77ÒôܯkÕ¨î™Z}!òû‚­n–ÌsüÔƒ{‡ÃTG¾Šm¨4ÒÆäÝ<•÷V_ÞdšÈcëÑÞxy/±[Þ° õ¡ØéŽžêžÊMDR‚bÒæ&'îÌ/„¶Q.O`Uiñ¾ëôá>Â:âÏÐþK_ÚMð»M9ȳ ±˜n;A2¦úUÌJ¥<–KI¤è¸¸VV C¿ý:BƒÁÜåZÓ¹™[WÒ{k‘xÁû½ËÕ°÷—·£/üã½/~upÐ{üáŸôþ¥û“oõúý&˽K·ßOãÅ)ü»Q¿~AI¦D««W¬÷ÎzÀbߟÏÐÌG…N‡T©¼»‹ÛŽ +ŒæWÞxŠ%ù3ЙÉcùϾ\Ú‡"}žU8˜¹”ážÏ5…Òˆ¨£Øƒ)ÐH꜆ &Ð ùæ\Û‰Ô»3Õ®¬ínŽ›A©H¯²1u³¬X°ö[¸V q0*“tG)¦éÑë>™Ý<çÅý³óù¿ÖÞÛaËÑÖÞÐêýô‘¯§‹Þw¼É•*(Ú¨? û?úé?ü×õ¯þg]Èõ{aΟ›B'Âo~ó{7½›·Ãó ÷LW¸§ô4çÕëuÿèØE!ß5¹4tK߃BgÈßSKûIÛ ¶ùFbm|y RtTS ¹*rç1’ ±ˆ u@áNGu¨èØ^ÇtQQ4›.ÌIØñÑ]>Qü‡>ꨅGÁ5Úèp80…4q†…¤aíßšìIð\¤¢3]Là€Pf¤ëBí·æ—Ýɯ}ùï~ð“œøèé(¿®‡a^ ßëóÐ|(þÓ½Þ…;¿2ó/sãÕ¨šëqäN‰f’‰ûÊ¿üËßü¼Õ…ûoÝ~û§ÏÞ~ý•s/öçõùëóVÎÌ<ÓØÚÞ¼víº¯¶*¯½›” ò»ãÍí"5¯b® Öwˆf$$þ±JÌB‹°š•+XNm:aÖ›Pà Bp#ª·1h¨¡Ÿµ´B1 _.æ+WÉÙYÇIÆwí[¬Èä :©L4 `7dC-Õºø,ÿõûáûá'½õåÖNðþzˆ×ûX­Ÿ^ù«ýÝ嵋î[^™Ÿ Íëÿm¹÷0¼2yö›·o|óU±pñU´8º}qî÷œ7ÀÇÛþìÙ¯ßx ­®^Ùj‡Õ'c˜ÄnἜäÛRABþL;q+"nj xd*Â䍿Æ~™• ’Û‚Uèe0X´-ÑNѽ©eQ,_-`)°§kek ÜZ ò®¤Î ÔboÝ2 ½¨€5Ãt 2óú¹5;@ˆåñêë…þ~Z=¹óþÿùŸž_ºôR÷݉/Ô⎴µÿûš¦?<¿Óÿë>œ÷_¬Z¿à“ÕõÇÝÕƒû£jïŸs{áaO¯šýňëïÏëÞàöˆsÓ÷#2ÜQg~²Y¶kÐÆnR@§8ªM”íB0IÂùÄnc¢ ]KÇJĵV´Ì¡êÆ£ã¬~5D£æt¤ÐˆêPð¡QpAaS+ÏtËÂŽTx÷:-K+EÆŠ6X~Ø `*ËR‚C`Ô2‘€d*¸n½/"¬qa~ð쇨·¸c|u²Ø¿ÿðÕ;Ú9.ÄÁb<ÿÀSô~¿bèáß‹¹Ã8&Ëâ¾ Ï}ú©E…÷NFõ¿YE;þÀÕÒ"qDäS›pa0ŒæOmZ?¦­vj-5(¤È¸tc7¨XVˆ¡sa¥)ÕTÄInXç ¸1sýV‡ûC¿ƒ¥–;Ôž§¸;+O™M±ŠD[t™B$ Æò49C$X]'aF‘&c\œlä’E–CD ÎÜøØ„êr6U¦ïÍÉ·zh~?¤æÈ¼òÓÑ(\Ê{?yåäÉ?×Ý÷ŒÍF}äÇnãƒ4M­I¨äx5Œ&oFœ¯n׫ý½z«–»pøÖ‚[é:x¬õ¸ÈõBeèóP¸?{/fÀ¡¤‰KÂdøËX+6iQR¥´2¶;º[6G*Á¼åºÂ d•‘ŠTS`xDŽXjƒQ ÊôˆêT»°Ä{”À è&ÚŽƒi uÈxcòY‚!ƒ7ÚÊV¸‚å±$L Ïɤ:?ònæDë릿FÕÈýÑÛƒ_ìWË¿þ£_X,šþJã&4e­Ë×Eԋ؉n•Ý_Ñl‰È xÿæÕÛ^=>œûgGƒ ýôÒÀK—OÕùÐŒŽ ˆŒ_'Z;.5´ÖðœN“ «8f•|’OäöufK4¡¸“OMÆwÁ˜‘[÷c¿%LÒóg¾Ÿ d;®04;Fð„åe¬+P(ïh8 ÖÖŠ„+Ab8ü«€UÊû+•€‚Zy-Òq Üäs®iJmxïâ`péâ ÞwõoŸ¿ïA»÷”tñÕƒKnº<îhá/v"-ÒÈ¢ÖÜý̪툿ÝÇ&ªñ n¸½ìŽr®)Ö¡^^…Iø7·oß¾tøp!⯹4uG}×›ß~Õ_¬B'@ Æ´œªÇƒo, lCVŒ@J¥¢Mk’‚†C$|"üsžìüfìÛ” „+´†I€Ã!—:Qò)RÐHÓ1; •0Pß™G …<¶V’(Àvc(¢I“1ÅõŽ£èz7Š(šßñ›y£¾ïMž{îÍSç¸K¢hôpð›Û¿Ò(<Šr|óW¸²N¦ÿó½97c|oíäèluQ3ûæô‘ÓÞgÿá­¸è/|½~Ûwïï\ÑÚ¹:þàU/ ñ¨voÕD:1[œÐi¯¡V cÒe†Åd«ÙA5…¶‘7ðÌÍçº9;ç§¥Pþ)¸>'X4³}BX¾…;m!)I©l'cËnBu¥Öi¶¥ßJq;)bHABõ$BÒ”@Ì´ƒr,Ö'½‘?ŸU—ßùÌfã,âPkš^?DQ9Õ²/`ÉÙ8>Æ­»jô§oèçêkºù4QP§‹‹¡{È{ÕƒèÕ~Ë]÷ß &Ê…uêÓ÷¼¿„Õ‹ w~3#Í÷ÝNºiÌ|!Þwn1̇Ñڤ™‡NS µã %M GlÝEiÇs­w4ð\dÆÝh'ŒîáBغ-„ŽÕV‡2Fr·È•[å­efçÙVCÆtOn!a9“„Ê‘*ò8.ŠØ8>Pº4JA4i´‰Ýy¨”ÕË/¾Ó3û—FëÕ{WÎGs?7‰ÜzOˆ^ÏÇ.××/=léÛ'æþæ‹z¸žÑ{f.­®>œñÞàöëþ·.D; ‚÷4x4Ç‚|Wé’ázÔù°Ž÷î¹>úÃÙÀ«Q &ÞÖjq$Ò`ÕÙ6V8éÐP5þÌœÍ\¿¯¢¯àf$hÙ‚z—)ÄŠ´ÖØ @‘©¶bÛ»¥§]]¶öóöUŠkÿÙå2Mt? _ˆ„ ‹%™žv¥64#¨*<5âùèD•ï¼x¥Šú¡o*a”N âͱÅýsDWV·›bÙ<å³]-³¨ù³åé­bãòû|4Ò]%¾=:•Ë Ž?\×ê|¡ïº÷Gž" šõ‚ÛçhG÷ ´P´†F±ê#tnðP{?%Äi;†>2só­R¾@…jm=2¡îÌM˜È{Z¥_²tš PÐ;R qJà"2.´^°vwKcÛé -Úò00ä žYÁ…¦ù.¬<@p¾X” .%‘þfU‹ÒÐÍöVÐr©çº­æ"ˆÑwâÃCsÇïçŒiØKËkËb>wÿìE÷RÜ7M÷½åïMþüü¡xûÕ£ØÆèðҩܥтˆú~ݯÞ<øÕT×EBT ÇkÚÐ7øüh–3Võ–S*€Û–Úmk ¹F¤`roò€4µ*¨_˜NæŸó<Ý ª„Þ¢M\*J& ˜dÀ{ÄŸ"•7W-ZÆöºýÆH$ ˜_Mz ±ª ªÐ®"hÓŒö,†ÎÖ"U驪BP˜ÜGJøÀà¼utÇõ œýÖ08ÌuÞWú;4TÝW]÷T_p³wêÙWÞrsY`_`àîÅ×ÏyÞ݇çvôêÉ”…­ûuw=$@wë$ñB ï !ÃTDDÄ|Hƒ±Ï4#„¯úF™­(j+:(˜>"©P‚ƒZ‡®LVšØ‰n ÄÖ^zi“§uš`IjW¨"´–ÊÙ¦vPÁ{å"›cßL&¥Ì>Sh Qðç>?ðn<©u^ï÷M〬 ÍÊIÌ dF×7«=ï”"pË<{ãâ³7n\ôn ÜP××¢ýª{iÐï û'õÞG‡?]øæ³—¼ÙÜŸ=H4óG³´A!‹ÙàlªÚ2y†Nš®«iñ,žÝ:ÛùÓ4#…A«#ˆŽ£ÖÎ{Íh‡ îŽ<èØŽÖÖpØ  $ YßšNÆVØN€öµÓyaæi¨:ª‡¤ÐÔ¤Je/C~ˆÉÛlkÜ”ìDÑjBÖfwc>ÿCÏÏ¡Y²%­vÞïflaÆOúƒ‡ƒs·0'<çûžoޞǵÐ?Ç£7OÍGîF·ç<\ {|½Z=\¸áÝþgH@Úহ¶¦Ç$é˜&ì$ù>êû.'Ð1´#fS¯êåäû}NEh-´…&L-U_0õÁÓ*µ‚kJÂ4!˜ÜxvÐZ?nµÉ}3›€Ä(4`¬Á/`N¥Ø°±¾g•­é˜Ñ-¯.5îâÓN[IhME‚€‚rä“b—uu¢ØyÀ-‰éˆ:ÉàŠÐ2ÇE}3{)WŸ€×‚cîyh’’»¿FÏëQƒþ£PQ ^Žø"HQþq"4÷z½úëÀz÷ç»=øjA9‘ÆÞÌG!®¼‹wgÞÍ£zk½W%Bë€-ú±‰u ¬ ™#“N<›!Ò¬!äBPA-íÜ¥;P,¦«Æj½F@Luè™+ëð–³ ÅÒ”IA±¸gmYJÁI¬ý´Õš‡€Ý¦%¦K0¥&Øò%¢šÙ“<•!É3 CÚ$´á@šeK&‘"I¤ÙPª&"EC@„ÊÚöAø»s¦Yª šm>D‘̠КñàñE"Ös<ìõ{‡‡®¦êfïW#w»×û&O§AºDZ*,Fq÷‚õÜÑÅ‘ /m ¨rvæÏU2óá•;­gTõE&@‘îÌ\ ª·< ×õÃDføwb'EŒ÷Šgò[%ªe ©R2Þ({¥óç©aVÀºé›Å1€¨‘nr#Çó”`ñkR“´ 6€)&LQX׬֎YÔ쨼BSÙ& |‡¨þh>?rSJ4Jy…¡ÿúOo€"žs!óFF¹jõÂãõèÀ÷.Ý>ÌÅ:M¥<ýášévP¬Ø°<5}_{`ºÄ|[å®H•Ø4®5¾ $ÖT¯uÐ33*ДDëeû]¡À ÔŽš4Ò3‘½u6zt°HIÀòã0õ´Ý°JËFÂÆûID£v¥T†Yj«¿{ ©C %++žf¶kзPÛ …©°Ì¬M»ªš·PU’N²×¶CÈ÷ÎͱO4hWÕŸ}ÿõÁèÎmŸ¸±7ª÷•™7ïéýÃïÒÑ¡hsÈØPáª+p´¼S3Ñ\?OÝ8ÕÝÑâ˜Ú/.M(xQ¢ÀîF\VHa:¼|ô@ç × ¼ÜQ%xQE€‹  k j8SO 戤ó/—K©“9D%o¬iéS*j/ Mr ¬TÐZ›fé$)¼P±$È30£¦ÙɾIdsÕlBo€IRÄ>ªI)ÛÑxMs˜~66Ÿ9&¨@ȱ¯UùèX#Ÿ÷ÝúãuýüÁÈuû‘ë-ŒFsÛG7 Û‹ëèîsâ(õµÝ+š–ž¬a}ýÔ_Ž8¯C3–%ê1ääs¢vÜâ}p<ä#Eø¤².išUÁ& 4TðÈŽH+ lˆ36ÅMÇ‘$©Eö_Þ–‹yè|˜[¦P8 iQZ…zKÒ¸“ÀšX7¶VR)ÀˆØ]Y‚@ªZp ¦‰ó1¬A\lèŸÚQëüåƒMVãÍŠ1=¨ˆ&Bºe‚,j-··å2ÛYMç¦Û¹·0w³ùHõ|¤…¼›7gÞÝp2?„ô©Óc“’Y_ÒMEß<ëÃSÒ¶?ƒ5Œ…Ò)Ó‚>hZ;lGJ/éâš aà­˜†¤ ¢ ]Þ,Z–›PH²P¿¼·Jr€‰Í4ÕB+lzÐDB!®6±IháŒÔÈ ‡ÑÉvˆp¥ ‰Jœ‘¤Š# ]:ÈN*{·­¸»‹ËŒ(%êàî¼#j…B’‚b ;4MÀg­—㹃Üãa¸?ZàUð“~a†Ð0;¥ ^@˜&çþÇÁ©–ÙÓzP–Õž€ 5÷·´ôMX("Ú‚˜ <ë;EM!ª çŠHâsYÄJSaËרSÃÍ6P+&ùÌȺRº¦Û׊Å13’€ê2o—‚žJŠOhvÈ7%kßáP:Öx¼Ï˜T‡:œî[¬’Yr&0}X· ªàòN?êK´±VžpÉ D!hÈAU=ÂÑ„ÔÝV¨÷Üž¡Õ/Þ©öÿÙ¢» ì,¿hØUPo²@)‚ÂÕÌ‹7AE[®7êk¸¦™sÏ¿;úÍHÞK#ò'˜ d}0HX:;´x„áäu³m =-O¡w™µ:ݱ^š¦4³ö²EIJ¬³ÄÞý2#gVÊ,›†ïú*ÁZA#ŠN иÕ@ñ§c»V`Ö^’Oh kb6ÓÄ’e¦t¦Á^.íüÖ8©@êJšÝ¼9ŒX¹@Løù ‹Õ»H DÓóŸqu&@ @ãut€xöqˆ• ®ØY£½VÙ€"а"b®ÐR´²ñÑÛƒ·ã,~³åº$•2PcPý6ÈUxGd ê®+bÝõÔ€êû&|§¤(†1™î–Œi‰°L…g@±p ;2®lY¬‰cÚlym7£ï ÒŽ»TÃJW‡ÿ¦¬Q*ɲ L÷»É˜ÉÊá)èÖÛn Ì9j‚¦væ“mLjÍx†P}•°ÒD'þçp¶Çи¥;Š{îñÃ#ïÆëç¼ê¼ÁoÁË`÷øpT3”_*|Ôj× @$æ¥ æ¹KžçÕ×+ M1j1ÇšªÑ’!Ðpæµ@Àˆ0=’å©Àáȃir¡Þü°Ц¬kº±ÏòìVR Ãfv%S»ë$«Ñ d|­ ˜3Y6¥<¯«{z”=(;Ab7J}žÐê`¶BóŒ:qšŽµkš´(*Tò¨”ål‚$¾Á& IDAThq•noCÇ{V‘R=¢‘0K"á½ £ž2áÏGþ‚7‚Žoz¡¨Wð†{ì6¤i®i—•Ð&±7x“œ¬O¦œu~Lw&â‚¡óñ¾ ½ËIinrQß÷¼;ï0^-Ìv³Š)ÓÝÀN±Á9Àƒ c¼Kö7ÅìÂ:Æ¢SÀ¶ÅtSL$ÛÎÌ'Zà |cs‹ÊR@óûð,F+Ü6¶Š€FŽª¶õ½"fYX/¨€–cèI—vq›6 ·H­…H,!·X2¢Ôè¡C×­hn]XÌõ¨f à#’"7Žùúi(_Y;–£PÑx™ÓÏvxv"3e+:J%“‡ÃãÔù`!k}E‹]­ ƒ‰- ´(Ö&J\ü“6fkz€Û Á­±Õ(ÙIi£lˉL“ö1ªØ–‹_ÀP̳C"Zªú9•î¾€¤I©Áù€±9 ,(į=Š“|Å`v«†jfÁP£åÏ yVIXƒQÐÛf³’Å',gÕD!êù#a0¥Š!ñœóÜ^Ør;õ:,`-ŽMt>¦â“F¨õN9"<½2Ýܜǀ‚QÍÕ8üû0®ÕÚiŠBEÏ¿ópVs±ZpgqsÅ`ºþÌåJ‘V ÈÖidhµÒ¸â´ƒ¶\†`V¾–,-Á #"¡gà¿ …8neÆócH7äøX©!Í¡ùqP\jÐ@ftCÿ#µ#W`©e š¨ÈàŠ8eÓ¿ëã¤Ò‘Ø]†‡ZM¹±Ùv¶#g°6„‚Pé\ð÷o |2Ùê_8B†Fî•Mxß.0ýò-) ÕËtñée]õùͳc ÙÅ]…ÜÍ’çaÜDÇggàóĨÁ¬e©…5?'Pd"Å=f‘ìS×b6³ò‹M²¬%Æ >ýÂq§i¥[ÁM-¢‹¢F +~"‘r¦‚©Å˜ä·ÙUÒqžwÀòO–J§k˜æ'¥²U  Ì*W¶¹ÕÓ¤Øù¥ hBb‚Ö‘)-åÙÑ"‹4›þüîÜ{öÆÒÐ<Œ„&ï/ ¡D ¬¦»ÊÍ#>‹Q–}ÏÍ]%rÝœÍл{äÍ!_)”­×ˆî\vÔ f@ìá`¦Ù÷HŸ„†Ø"°±`Ó p3ê–Y;ËÉNŘL ¦>VÚ¾.á `û†Z˜®*|Akf£3 1iG‰Aß³­ÆEÛJ§I+AàŒK[»²$vÑèšá ÄŠ¥­"¤¤r© 8?îè­}›ÈãÝóNW,;/šj`ËW ]ú&”äè{êHú‚Û? ™•§=ŒqS? ³™_ÆÆ)x¶Q^›ûZÏ?|»w~k <‚›Î}„#€àpñ€óJH¢G¶ÖRs¦`äF€&^®¨Ã¨-°©ªð„$oÐìhTE’Ò"”ôØXiØï²%…°"Am‚Ž[ŸqvI“ô c°‚AJå«1jLk³=,g1;0[—ö™aå›×k›ímY+r‡”_bAñÖo¿Qr¬†EK–äUÀŒ1#P¢™»“×ßžƒ1,F '`æÊý×v´ú¨ºJG~5Z|ì{¹h¼¯DŠ’÷¸?Üœ¹‡µ‘«]uª€)E0¯QA­Q¯Zž”!ÿ¶ê1$6ˆâ˜éZÔ†,Lkn‡¦)Ö X;£¡Ž ÏË“k[cJÚB’»0âRK j&kK×¥‚fmì1 ä«É; AÛ©Sœ–ìI>Ä3CaL”B u@Md‹^-•,z‘€ÿ5JÛKòÏ·ÖÖÇ`6•Ì )• iܱ7«ètg!2–Ï/WMnLSM+ýÚ™ºBºÚD9ɺ©1-_¹A ¼NÁ7U ° “± Ó8ºs”ËN†av8¶IªÝnE˜þYVä=Šx33Jÿ5wj-àø&)ÂûïTìvþÚT~´`zÚ4Á’œ!N“`AäYk$}ãëªCìËyý³v% älc³Tl4Ð *©´b(9ù‰Ç'`ª: H¬keyE’-²ä³»–m‹àEºæ¢Èšó0>ÙÕz«ÓèÜ^¤+"}„ AÂáÊZ³¥=Ð'kWÊÓɽµì²[¸Ã¨{Ê59F\³CX¹Üõ‘x°ÞÑF9|AŠ&m'F:†§€óJåTìµÙ’•]P‘Æ¥q`EȰfØTJK,¶dV ÐaÁóPµjm'Ÿi> 4®WaÌä•né%w#˜1õô±£I#Áyf;”BŠ7úÔï¾ôÆ?ƒêÎT* Cf¥=k¢LJ”;Qky¾ò^oá(¾õ›ÜSßGŸžn‹kS¦',k¢wON(â¼:-±¯Ú"('4ðü:jbÁÔ¼‹j}aH4¼E,[ðtmʰÊ1k’Ú±ÝlA»•1t1$°-‘‚À¤<(´°q+¡íOwÚÈÔª€ˆØïÒÆSÉç>\ÛÞ"¢¾ðšÚqˆÜØX¡„ˆ`æH¡ :CIZ t4Àôd’·Î|ve|õ©ùÚ8(€å^od[S¶ œéå}næÆu5Šz ßüæ×Ÿ½©yß~è nžâ¹þ¡DÆ›º®UŒòÚyC•GŒÔ?n–KÀ‘=_ £E ü¾PPã¹ÛƒˆYS=À$v{¹š9ªÏgw.f›í.µt="Vv  ½†äC¬/ [´–S²Ùu ¤+EmÇN…41PýÙ™CA¼*T¬] ã¼{r@‘¶¡ègj üĆõìt%~>p ®Êí&M’Æùó_fÁ™üx{ ×A b ÝcS³"S¬ûÞÅ…·Î½òÖm2‰Ð:9ºãAºŸìè˜NK“Ð2î½xyJET¾²m `BtÁ´/;ê;üU½>ôÝ8š- âBÊÂÜ,ÔÑRQ¿s¨ö;È̶sšC2›4JŽc·i+¢(ÔAÝZ¹ª^´+ 4¨½SË.©sUŠ ;ÂÐ(±#1ke㥗¶KÛ€¼F6€?…™Šn¾O,¬>;É Ù"N¹Ä ;Ÿ¥O^ÛØz TÁZÙâªìœ‘q¼8;sè ámöì7ægoÞž÷zïWû¨Ç]×{è*fv”ý½iº3I¹¢ØÖòZTª¤,øüíóÀL”ÌæH9žû-ε^OpÏpç(Æzy9êhrU‰IW(mòbhêqËõïv(¬dyßnž>ݤ›iФÖöÚö¾–],JˆDA=µŽ Aº¾d ÈŠãV‚ÝÍó0ÐZ!Ã*Ê&Ùõ; +L—mгC†VBé|r\dE`Æîø*¬} Ýj4ч’ #)Î|hš9@M“^,<rù$Úé`Li„n}3DU7¦WÂØºx1-/[º‘m¿‹÷ ú O’l#Ì<»-£ºÙËù@CsÞóæ-¬³r%hã{¿hñ˜™ ß‘:òü, µåÖ>IÆÖÆ)ËëXƒÒ7zy¿p÷®y0ð=ŠŸ¿pÏJli×RX¶C ¸YÌŠ‹éVÒeH[,MÆãqiwcüÙ±õD"?êt¯Cê¦l¼²ÑH66Ú"8ý¹Vb•¥Ìf ¾ÆŽæ ¯¼J¦/¶fžo¾ðf{^4™Dš^>ЧÑ<ö×lzymó2Ñ´OºT‡r¿ëÄsŸP¡›Ð}Wm6kz5»K†Üš.éáû …¸i².ÉN¡¸åžóã Å^7»dÜ¥r²¿»±g5ZǦIjˆóÀ>©œLœ8.4Ïà› jŒA’K[À|Tj*JÛDªŸ]=pDÅf]¦°I¾ j²µÅØþþÆÌŒ-–߇È\ à5öóÖ8È—iiÅíšÐjáGToáÆ[<ôù¯.¸#!¢T1"W«2!\¡SºVyŸ®“ÕÕËÖ„‰Ø€ ˜Q!ë!ʮȊ!}È‚î:VÒÔõ]Nµ™jbÃÒÛ$m« dª.¤KTS4ïØ5k-X7XæX¿m¯mn%À€„+€vRt‘8“1.Øö¸dCF–¥ùF±±qmãStB¾"8"ôRjÇ®|¨­¥kËËW¥äù|2Þß·ØÕ«0¥§66Æ]ùykmò„ܬ4,X _­{¯zÞÈ[˜>éq°ñ>â€àä|´®ác³t²ªTˆš›”YÑ*Y€5hvi¢µøHdŸÄa`¹Çʵª¡ŸÝ„ͺf°îèÑ×–­HÃ|Þ¤ÂøtÎC@ŠR¡Ãva”»cëÇù••«…ßq ÙPÍNRP˜‡’ØùÔ*mìBa(·Ê–eXÓlƒf‰«-¡'`úÄ £Jvåè™Ìiv°7¡A終d-“\%µ}«qíÚFi? öVö’ÉÒVWHÁŸ_¿øöÀ;\๨®óœÛ×Öûš6W÷‘¦…ÂÕ'2:A¨ ÃЩ“‰5Ȩd]7 >!—£Ñݺ†=3RÜÃÁáhý$æ€T³èî)ñÕc¿ÿéMtäs½I7’M“d—µƒéKÞzyµÚN;A¢{€Õ¸ÝH‚nbþÆs»Žd{ù.ƒœ'Ç*ŽÿŒP*ÙŽo[V4ÑfÀZôNƒ«àùó <öLA ³¬ÝÝÝÓ6¶Ùxf×ûc‘êâÕ/h93£KƒpÐYwQõxZ5£iX^¡:À+NÓ”)f Êa !á{ÏÔ54ç'tâÖıûí"§b­š]ßÔ©Fž›Í[zŒÞ£¡¤ëÌ#1 ‘õ øùÞX^)†ë¿·eOÔ˜>°A¡†/8Fve° ë¾¶[g¨`§­P  ¼UÛª7$¸£Z«†jN› 1]!&*œ¡Å¥[cš”Ÿ¸ Ái DÜzÞoÖV‘Êr£Tb”ÄXÁ‰Þ¬6{\Yè©öܸñ#ž‹=?MAü9²­‰Þ½é͈gjÇD‰ á¦@HPb`Ü"‚.z#·£WA)@Aøhæß½33€<Œ4=»dÂìÒÚÇ#áÝô ð4‰í¨¶Ó\Áé«&O¯~ö PníjÅ!ñLmvÛÁ¸ÁŠyp8fËR‰ÄåÓeF†³¥eMÈNX¡´‚ÔÖkÀÏ_ß(=µbÃè-§“Ýú€ÛØØbx @¢m<59iýÊå¹ÞÎÂt2¡Â; ZëÈ\ôF3M35}r°C±ûê÷ÑìæŒ¶æÝÕ–,HŽGbè#ºÀƒÄ¬ €çPхك焬4ñÒW館’ -`ÁñU„ E"­SéJlkŢ·ùD²Vh`oüx) œ´[ÃŽàJ›6Š•,÷RÀ‚6„y*”J˜¦Íâcœ`œ†Þ$ÈÎz’Lb¡9)íoíç¶±•€ |è8–4OÃßÅN³´{þr·†+Ö´÷co-ì섽™Ëû<졯¡›·áÉÔøó4TRáƒð–N¥s­¢ÒiQ£Üþ¢g.×í6…¾ÎÉÑ¡kö/E(]×ïù¾§¥µòNÑ &1E$H<„þñAxýJ Äݶ¶ð@#9ó;èÍ.®®>õ*tTÓY½7†N«\iBP†té){©d6•l#5Û‰éâÐH”e0‘@5~¢î­²¶ú’…avº³_/ˆHÓ´(…UH¬Ò–òI~ )(¿ôåŸóÁU°é±ý!Dî)@\Ž‘r‹Õ´6¥oZ´›NFTZœ@Z(݃ 1aPÐÿt’m²€8Œâ†êœ¡cÚÌêç4¬dÃ8pˆ i" a%"Ã98·Ðæ ó>õ«Z´¾Ÿç`õ‹§æhäû7MewµtÑ‹¥©,:ÙåkÄ{ QÊDv÷o®й©`îƒÔê#ÿìpbŽ&Š7W[\Ÿ¤ÓE ! *ò¾Öƨ¬í–˜e|ÐÎŽ‡Ÿé¨ïnì>i=–Ï¢‘Õé ‰¶5è=Șŵ崉uëÊ‹†~ùòvybéP÷åµqvsEqˆ„D»Av}­ Œžm94!¬Ôü3²S˜§Uq¾”ƒ2° ¬Ø Biy™Š»pé‚Ð(]gõÑ|5–ÝgÂgF×EÄ&ŠÝT³ëše!Ã8³›þ± ±‡U5Ó5yë9éÖEØ÷ÑÅÕ×ûn!ƒÏýìÎÉP1yߌh>ðáë¾VY™ºÁäwqþ³gœ‚óè‡Òþµ­ìø¤œ$W›Øzi5ì5 Œétº½f*lys·´ûñÇ›»eÕˆ]Z¾<Õ4X+Áí3«Ñ.v²#HI0±¬"()ªÉNÛ8µº5³IHAÈ{å®Ôje(ûÜfxsÁëE$À…*LPmht÷ÓÛù)UÚØo­I“áþ÷ÁôÎÍ]HšIÈtìûá"_$nŽkJÏïÀ@³Àp„f^³œº³&÷âXgé4Õ#’]J€YŸ€Ë)OóW÷ƒ«+O&Ö“Ÿ_Y±¬'@ÌòÁdss£¼·Ó$åÝÍó››‘P”ËW–/ïÞ»|~JIôÖæ.mÞr‘¯ª*Ñj{»{àŽЀ.ð.èa«a²0Tì~zëQv¸D§6=~¦€H« †F.÷|>š÷Í–;÷¹HOPFëð´\´#cJ4bà TŒ]£¡ÙéƒÍ©BÇb‘û#_³Þk葯k­\Î=]Ÿûó#¬x‡—fs^º|åÏײSþ—ÎùæÌwcÌ*Ôú§-ÙNÞmlŒ!çÏ$ùÆÒ“O–ÇÝ« ãÝq©Ìl\ §«/®Bñ×yyó¹çÎ¥åµeŠ…Ò ØòZ v§IPô(ÛÇåmK§ŸÞcTp±¨À"#ßÁ$È~ÅBv«Î&¡ÓŠÑh#Déâ°ù«9dx@XuØ*å„è )Ò^³$qn•¦ŒÄªFêULAבÙWÕ˜§i?j!z€Qa<ËegQFõxäÎíLÕòêöåókÆòzûõ‹×Pf³»>7åtríçÎãç“ë¾{u¿´±?Þ£yƒÊ }9x²{þ¥óo¬²“;¥Íç¾±YÚ½|–­¦|¢ì–@ø²CYH½”èÖvÉÂ!i‘"ø|%À0 r¾pÚÔ*MŸ¢@ÙšM'k ¹‚N¬Vö{mü#oᎻL¿!³ÚøEÈÖÖ¬ìdZ P±'ÓÅ!Ùžì·ÄzB¸ç$»èƒZ=°e]'þˆ×O‰*†iÑŽÀò½ ö@4mr1úoÿÅy‹-¦TÄ FZùfç;ØØêf¿CŸƒ'6®•’ŸKgžÜxê©§^Êã¼3#D™°04Éw/Ÿ?°q0yî‡çÏãcèDŒ»4«–Ý•!­‚³±Ë.ÐAÕDö[Q:Gf·. }Í( ǧIÑšRµ?L€¶pÍõnî žxdïL˜ÒÔï¥ xv·#„sZѸýD!*Ít&ù»>8JW«w€IšögG9×ãz¨õNÒ\Œë"½þGý^yÚÓªç¿ñÜ*´Ñ•²¢×g±×H ¬f˜5‚£×Σãk¿ýä“K׊òx{ûÚSÛûE&«H…¤ô—WWK;!T.+=÷ÜåË¿S¬<}ùÍTÈ¥óLÀ剜ì<ƒ!- Òñg³YA´Ú‘ TƒqÀ$Pu6ÄFj·Kkd†õ° jœÒª¿à<ijóþ{lbEf [L@²°hv¾ACnŠÁo+,û ÿ!¶£x&HßÌÕ¹P´EòÑ÷=opä6D®OÌ:¼ÞŠÑî¯Û…Æ·¿ýÜ h±8]SÎc5ÇEW¡àƒŒÁöÊRžxì1kÿÉý•dÿÚ—÷÷Ç,’Ñ Ù}÷èÚÚßYc•(Rª«Ï}üo¼m¥¥Ýo|yŸ««“ìøƒC§Ð5fS*t¸’]©EþÌŸ4%»©AT2X¢ ×3rË¢MÝÒÌÈ¢0ѱ¶¦-Þõ[´\.êFVž˜îY·J’,®©ª $G¡k²ûT3N îl~sf†"RBC}Ï;òúý¹º¨£Ü©^Á+ïüÅÎÁ¿ €f&°l*æñÚ6#Z“LV·›]z}éIëú àÉß{êÌ£ã/m®Ð[+P¤W4ÝQ}çç>sþÞÁô‘´t¥ôâW>þ‹¿xy5o¼ó§ß¾|¯¼¶»• ¢"ÍÞ3€Ö€U*: ÏÎh šzÖž’6hv>"Cº¥5ª€ÂLSÃÀ"]þ-¶£ëÖ³-q™rÄþÒvÙh0ˆl¨ªŽ’mW/’Žh~zò®SÌEvJ¬ž¸#7»vÚ÷ã^(ÜòÞÌÍùòW¾±l¤åÕ{þÀź¡g“²¹¹ÌOv­”>Ë––>¿ÿØ“ÿ÷×®ÿþwþíÍñ» Fo1[a“ÉÿÏÒûx·q]i‚lS:N[Íä`ǦºŒy,uM%ë¼Tá™ÞýpU »Ð„H‚°ªº›%5+0©Fl•Ô‚´€Ž@-ƒîØ(Z^Û4ŽË$-+¿p2ÑÉDÕ½I„£ÀQOâN;w³ÛqB»gvÿ½O³<>%þ¨ª÷Þýî÷½º÷{”ØøÒ+'WVæƒüüÊÔüö¿<øÁÉ7–V—öOœ¸ua>ÕÑúö⨤#$2Çá~>%†œÅR$Bö×Ý{qJ¼DQzB($‹1?›ðש”àV—”1Ë+µ÷ø ²gFÃ8  »úù'×××åT_% ·ª„6‰* -g€ß[5båf|\B5ן°êxÌÜÂ4¬æ©òÚž=wNÌ ؽ«Ï^AÄàÆˆÈ«Ežââ$.:…ù¥Ot_xïÏ>¾|1:}á¼s4¶¶üð¦ãiË)å`kéô¹[gæçóí©XImò§··oýäôéíý“·¶÷ÿ}¤¦ÂÉä4ÐmýUWSBí0Öì²Í\hÂ4PÛX/°ºìŠ*k¤Gh´;©‰ƒ_%Óxrÿ'óWVöO<˜§àd±N|-Ó# °XWäW}o¤„¬k Ahس™¡C… €=«Jq(jÄǬ ½jU=Áaê”ÑžÜ^ÆÀ§åö2'AB›;=W·)Ž àÍ9“!ås“ç2¦EXχ݋Û^Ú•y«&x<‚ÅÏ)‚EÉÞ°!ù4”öô)4t/FƒØáÄÑàö?>tØ9=q:©ÅÅ‚…Ѓq5aðR¸à¥7¶a=¥–çe5¿´túA€ÿå…©P¤¬'5)ðiB“¤¢›ˆÙ@$7°ç²E*Èžé±²Af…(ÞËú¡WŒ˜YŽK§9TÈ5vˆÊÚRARÓVSJ)Y…lB«ã—tæü,3k(bäâ{k£ûò‚èã¦M,DOΨó¬K¡2Ù¥aK„±á[´n{¢(ʳEk´¶ãÃ,¸¬ÞíË$A—ºÌ›Ð‰D?ñüùØbçâ±ÊÛÝgYÐoŸuÑA(o ”òƒ•í[oÌOåÅ|êƒ'ö_Ø?¹’‡t pÚÔÂä„OÆ Gv6íK=ä¼Z‰CxÛ$é#)¾ÖyXªtô ÒY'G8V%0y½=*0åp ÔA«Bê,9ÔW1öÕ4ÏzÆ=ªˆž©ë²ü€eŽl»Wä]àf®ãlÅ-£\¶ °D_ ~u|hÇ{«°¬¼ÁÀæ+D*—!?$`mÑ'±|{šFÂöCGc±‡Î»ûOwÓjB1UŽ`ÐЂgÕ=Í—WDdÁÊö©©©TûÒéçOnoç)ÁÜ«lqú¬B= ƒ&Š)º4á©bGÓ°<2 ›µå™/3•xÀ'h·wl r(¡cyx¹uMs¬·9¬Â‚é: mP5)‘4 !ÅöÛ« \:Í÷H¨‰´¬ß´8Ϩ™öh­,I¦ã¶mó˜·\h0üƒøqùpåÖPm*[îÚwVgy±3ÝþÕäùO<ÝÕ€ »r{9¦Ç >)²ÕçD¹,?ÎÕ©ŸæúS}qþôÒÊéyÅÏÿàäɶ&r ¸%ŽrJ¸Pq/Žå¾ËmzIÓQa”çâYÉ ¤bÑ”JX‘}'lû,¨ÈÊð,cÈæiœ‚Òñ½Jcû&:Ž d2;”µÁÜSDÍ¢8V”AËKä‰)! ]å™{3£}ÖPP3 á- d”Š¡_"¦ÜI)åÓ®V”×Ab¦©ít ©ÎtAë>¼øt7xôد“-MÊ©ÊÎÑI@¨ùnomd{!ôûa5O;yî›'¶Ï}ö‡ï=¿z^MDtÞh V Ë{"süàóo”‘¯(Ûó}Mƒk‘§†1 /qÛ³âDëoÄH¼²¬‘©’Ö°]Ž5ì ðÅl©*&±PÀ• ‰pĭѯⴣ,šCCÖ’À¸íû XV4ÌOøUQÖ®{uÛ¾º6‚%kH€–ïÃ7޳ý;¦WT‚_QÀ„Êt¶ w‰(ÚâbçÂâôòòò±àãÿËǃØÑÇ À…Ÿþþ$¨‰X©5µ¯–{û}×6j ÎοŸ:ùÍÏ>ÿÝOþÛOž;±‚¢Ä°%Žx¬ã´àÍ{ëy ¡Ð¾r)Þò£‚Ž1â@è-Ì nq¯‡X_¿ªÉðd¬x¸s*ìIx]ƪ»ˆ¥8aÝÁ1Ž^„ÀÚ5•-b4`{„Žj‘Yd±-' !8ô •s\Ân ΰ9Á:´53d›ß)5iüšqXØÁIMO GÓª…‚›n?Ä‚ÇRÇt§£Åº“W.Èð=„ A$ÓÕÕâIFù)pBCiïŸ{ðÜ÷Ÿÿ·Ÿ=qŽ"ƒ¸Ù8¤ ì±6À|¶il–x…1ЀsV/N¼wÖ@C<e9ª¥Q…w ¼5e#sÆxGîà"êÔ*¤Hšt¬xx_£‡ôPa|Ž|ÁG#‘ÄȉUÇǼP8k~/æí: CÆbö1¼é³7‚<ÅäœJ™È¸8ŸŽ^Ù ÷+pqZ‹L.>¼LGhçØ£Ó±Øc…h'Êšç"X“;{ÆFþæ®V¼9Ìexòô+'¯­Âµ¼Á†æã4æãY‚’{¶î%ÚKÏ ×;̧‹&7R8K{ ÃôlQ'ªáxÃ+ÌëÒ¬–àT-¥á‰Yau¤„æÈ¼zgÍ8¦1à2qC§Ë²'ôÄii-µÚíû X¾‡¬"@ ×,Aì§Só!wR,ƒcªÌ#ÖÃ[O-N«¤’@ ½+G»‹¿ŠvRuºŸèPç!µ£B™¤ž›”·`šãts“m½Ø(l·Û)ðR m+<_e­R@LJ"!®_ÅX‚T0J[†Ï˜s‰w¿ùž@ÑD<îáˆßOѱ½™™@ Ö–ªWTªÆbŽÀê‘§™†„Q+aÝ —5¶‰6”0? Y2èÔ˘ªÑêÈeøJ_°EBÎåú-Žy‹r²+)Bu"¤–gi¢‚ˆ£RòÚa}ñƒèáé‡/\x´ÃöãN ð•$Õ¦«<1í¸×߀0s-;žõäTˆýøÈxÛë+lˆÄ(ÒR˜×pUìû‰(Êʶh£˜à&y3ÏŠ©p²2ð}¶Q ÔZ W’ràó…S¼,‡cG®Î Ö¼ëÞÁÕ ¬FÂAëÓtLˇÞåR6{ßí!]i Û#Á>dµ¿,@ñ9œÝó!õ‘ç% kiUàŒf‚ÕyÙÅZHyg³‘˜Š{‡ávæµÉÅc‘ÐBÇÑ#Î'–¦eY;Ö¡‰D¶ÄB—ø)µÎÑ>Ð,¾Í, ¾ÇëØ«4€Æ‰ß§¬3X¨ ”ô©¿¾ÿüþ¬PÀ•w¿Œ&Âáb"¢i”Д²™¦4 I³õICb)UР¸eRøÎÐ4 j(Û5šˆG`²;¸ä9”ú%É¡ €!BVÁASò’ÃjóĨ'®«>G ‰`WPîBR$À+C·%`gª¦ñIê$µR¥Hñžç 0îîâ•à‰ ±Ã‡+ð¹\øx{Y£òb”ÄÍ#$FÌ,ë1³‰ÄZøö$!ß§<„ö™™ ÀŽ^R5V½ÒC\”ãqiö¿œ8}ëVªÈÇ¢"èÖtj‹ÕÈš*1O«¼˜LÌ5 Ž:̪‹õrZ{ci"Ì,§&Uw d1ÂZlPÜ/êÀ(¨Ï3q•†\,$ƲX"¡/0S>Coå¨þ€èY¯¤F0Ô=›ˆEìrÊä‘J8z°´N£ÏÈíïÿ|rñÉi9ét;N©}Á!‹)xn2Ÿ â%Æ×}ˆ.Ëâñ©3lTˆnRä´Ç47„<-W}H„³ßÜáZ[‘U5Jå@¶— *kØ&ìO„µú ÛP˜-stIøúXŠÙ¶Ð¦™³V+ $€TxŒÕJÅ‚UHlÐ|¬Ôî–µ=: §œDD‹J;¡ÇjwÓ7=dK½8ngiH-ö½ àáfv8dbKÛ¦ H*9R¸Ò Ô˜óä{Ú• Ë‹A²M$§²¼„õ|ªtV§ª,2š!†‹Ø j†—á (ë¿V5A¥30ö!¶“}º¼½ÿàƒ'óÓ@€ò4º¡Ú‹4¢2¯äQfC@*(]5l3%s„'† <–T-X åðÉÞÑbBMŠþýKŠÖÃ? +:ˆH؃¥Á*¦dmêþ` ›¬l]l†÷ ^ü3Nòš†lKT ©b6 :òO Zç|¤};'Õ sŒ-áHðLÌ™ŒUpLïÑi_ը৕ѳÌ\@¸QüÔ8HÒ9Ï.ŠÂĬ“,kÚ¶·_Ø?½½tòtÕuCeÖGè¤# ûx­%1€_Z ƒ®SOÃ=;â3cÞìX‘ {Ek<Ú  É=€% &89L4z ™;lWBš/ ˜m²ô—)ŽÛg?¯ á°Î¬$¤ò‰oç!\áv%õ.¨_…4™†©ì%ôÃxƒ¿':•,."ÚÞЂX¡-äè3]ùZ—|™I$µ!J'âÙØ-‰j#^~†ußhEˆ[Êl:áS}æ ÐýÏ®¡$,;ˆ„¥“¯œ<½’Ú½rZIÊ·R¬§ P.¨I‹$ô  ²˜6ÆqõlFéËy…†¢&«<‰õlÛÒÄ’ÎÃÈQÓAd²„Œù Ò9’µËv#‘fŒÞ–â¼Ç8)+Aqè,->Ör6²“fUÅí)A²,Ð0ˆ.NÓÍ>Wùr7%Ã|dcZ¡¯©TËÓáÕGŽu•Õ¾n8šSŒ]XZ?·8;|-Ýþ€4 ›#ú°Ú`ˆ‹ž• ÄA’Òüi±D9c¸öú³kk¨ŸKéüTþôþÉýK©UM¦âòísÏàŠNåd²‹& $ ‰t6,"ˆ4\o§ú]‘  cv”@0I„–Œ’èaE„;Eß)Näd…M>ëØ—*½)a,ÊÄÔ³8•ïhIˆ U eZ,%<Àƒ*+Àꘑ–W•<23ìeù"«Ãè‹ó×ÞØ^™ßë¹Ý,Ç%ŽóL  X_€ãÃÄÎ#3C“DTœhìÄÓ1Ö‹t=Âú}/®¶1\µ›‚¤‹ö顦F,ä‰ý$6`3Œ&ÕüʲçOÏNåe5k´N¯œ<÷à‰÷>ùÉï T¦ Ö“©G¢C“‘„3Å¥…Póá†XÎXØ"&œ”€ÄmmÙ¦…ö€ƒæ[6ÍæŠÌîÕ×#éR¨ÄŠ Ì)Ç'îwˆóf{Åø‘^Ä!%¶WÚU£ …FÍFÏ|~“Ân­üÑììéׇ£­P‰JBYñ¯ mtÎëW+ +•áL¹Á,Uñáˆ^èNj<¹t§ƒŽ^Ñ!»°½sã+oãéŽHcarJãY#ã†ÜP¶5fÑ·é)@®µWŸ?÷_¾{âöº¦¥TçH\gölÎýE•FtŽI!màYVŽ—°TÃæ©µEc^ydo>±Õ3J‚%>¬` ЄY[ZPä"ï§BY(°Ã‘ØdìÅãÌ6>HÀ4n¤—8Œze¾çÉgŠ$\¹6ßnÿv…ª°ÊÙ?t‡e”6â¨Ôd¸ó,‘¹JœPÖ ¯BÀ.¶—»µ¤É‹óÝ‹4ˆa|4*/AÌéô.Á<y’ZZñ©\N•ßnS:¾éòBiþä‰ï?8PRç>»ÿà¹ot“Ñö¢z$^ÑX¦ƒ¨ç™8Ä^dDÁ®1âqf.fv¨Ò³¿ýâÐ ‡âõ Ãîy€†Ýƒ»åý÷Ùæ4³ ÆiÎñIœ¨ë4Ey 8ºG—§ÙÛrµÑ^<»ÐŸ:³rëÒÖÙ™•p³o¬¡š433ÚY·ž°¨œÎÉ4Å\»W~DÂAŸg=L;£ «qŒ@•E1Œ9j'*.^Q(kL{zÐ/&í,¦"ÌY£¿zFÙÔîkOh_šmßzpVµÙsçN/­Ì?ù«eqšVâK$"j)Û°Hoªz…øb(c[_M^u"³;ñ`uƒútêáÃÓšŽ)©T"yíÁk´á°?3cât,䨠Ì*ÇA¦–Ooç§¶Ÿ?‘ª.kJ[î../>“ 4-èæ'a l‰e¹ð 5^j ¾/Y ò<±Ì'Æü¢_ìñ‹œÀf>f¤E`çìÊýº£~¡O]™LU ¡J9е¶óMÓœÏ\!Ü~_Êñ¤™örè Øl*ó¼?øíìÊ%ÅÆG£†ÇK!£«#Û×\¸úÀsÒñR˜@í+ó·—û©”|¡Ødç|§»ŠƒT€*ÅÉg`òi@!ÓÞÚ +îé½ò â\ö*8ôÅÐõÞZîÎÎ÷EЖϯÈç£2¥“K×–.´'emyµ €ñ+å@í¹ÖžaY„ÕöøTúó»9ÛÆàéø/å`æ1+ &Æ^8G‰VýÈyì-žs@ï±¢aƒi ˆb×éTPÓ­TÎÔdÉzÖ¨'ñ¦Ä þì¥KS³ù”ú¨Ù¼i2,ÃãÍœ?*ÛR@=Á’³½'ÖÆ±Q[Ô¨œZÖÀ§®þÓ±@‚O$e9¦;á‘dañ =œ%¶EÎîñ¤dgeÁ÷=r÷î –NŠ~88y+DV°öÌö‹‹m-Ù‘•uª)1”ß‚%À*Œñw «Æ[$³Û7 15æKž0A=Cª•Ïg¦…<ÏFJǪ̀Ž'•qCYu!µêj.áÚž/§áM£12p&„o°$ñŒïñÇ{†%Rí¼²9uFà{÷f¶€'ì>OjÔ–°¤žk4÷ÈÌëk%H`¢µJ#‰@î\¼½ÿdR‹8ÁÊÉ íe'✧úy9IÈÄt†Ð8L §D"´B¾tP"ÜæÒ¹%¿Ÿ¿¢háÓT^¾°½Ýîh15ˆº€Pi˪Y>As£æÍ&+gú‚Ðl–É`Jðúí1ÓË? øœ=gÖ͘ŽÙ¨€òñÞ/Åb T¢YD(‡zÖ*ä@NF«„”4åm‰*¢ýÒµ -A· IŠ^,—­Ý6çÏäPtëà Ԋ?î·ú94µ ®´ù¸EK3Ï.EÓ&!êêÛgapKÛ×dvžË±ÅÅnL†HîàÂbŒ½ÇíœØ•’|`‡át‹ó…V‹Ø=«H”ÿe5?»Ý–œÐc©ík×®]Ñ`íT…hßQc@³‹°RƒÔ{#œÙ}£æø›ŠîoŽ)Sù~‹UûeMÉ3Ç‘b<ó„ðI²®Ûzašç1šÙ!æüPT`¹*ÆQ˜×4QéÑÑÂÞ^C¡ùú©œŸÿÆ„þ»‚çg¼­ë®‹ø¢xK +µ†È—}‡8~•Þ7<FœÎÆ#Ý¥Û© Ó…ÉcÁy¹{_;’ÐÚ‹ND–ÅíŸã{p˜–ª†«i D¡:õŒÁ7~ðài˜uM-Å_‹t–þìÖRGÅ’šàà)0%>[óq½~Ãjµ2ïÔ €$œñÞç»c·f} Û¦Q·$KØ3ð-edP ½!¡J”¥'ÊÈóªI15PòS4ÙÞtE&«U- ÙKˆ¡/5}e÷ä~0øõìì+–„AM÷¬šëæW´F9Ù9£Ç)Idr¡'óEdµ‰“äê=9|¤’Ðv¢O”™ÎáD<"ˆ®)]åÜ÷¿ñ«ìúÉ)Á²,Þ•o–Ÿ¶ðÝýýK)Á¦Ý#Q •;ªÂOÄî“ó «²Ä݃Í-;'äÅ¢+*ÊçzwÅ+cûóµlyRZ’… Î÷y ¤‡Å[¶€ú‚D* >I*55ðóí©T»=˜?9†®Š@¬ÉÛ-²s1(ïõo; CìÕxÊ_à®E‹x³÷6ßìgÐÕÞTžë5|Ù+‹EÂNÌ|8rpöìÿÜ8r¤AŒÇ*Û6£êÛÄ< r>µ(o\ø`U¦óì]}*/åˆÀöh„Oƒ>¹n›)0T4Ø8† –å¤ÎþØûKƒóoQûúwê›››µÍù|~>¬ú–ÿÒþØé)ÜC^±! ŠÁ>ïq¬E3Á¼óé @K% H,öûA©:ÕQòg 1N€u Ÿä©¶!Ò,„€å…¾g.ø+óžU«¹œe™ õßÔ6ïÔ6ûÞ˵rMYF-htg„^ÏÅb[UŠVz6¸p18|xVg:èÈòô¯Üøèó÷_¾ ‰,/ix-j#.´¸"ÊùoœÛáäóÏÏòz_N:„&³ªÆ Ï“)™†Ë)Í2,“ˆâ`ê/ÜÜÖ=wóM¡ups°[€øµKc'g}H .„Û'®Ê SÈï{=5´=‡»DB§ëòµ çí£Ñé :yûÉØùÒù¥Twú(ÉvÖ;ÚyŠ2ϪʳPh°ÒveiåtžziÚ—¯h¯.wÔàË‹m˜~‹Y¹/øLæÔ8×åk.o·îô?÷ÒÔ™—,dñTûîw7‰E¼ÌðÛåá¾þyÜn¢J/κöYÃLS ¯4q„¹‰6ÂyÈ´Š\õ5ÕÝ'¼<ެÞÌ¡Ú]þmfÇãe6 ÿã݉æuáLÿ`FÈ´.Íf܉6åÞ;£8ĚᅕѨÜ[êªt@¤ˆÈô…Õ‡ÎOÓ˜ó½£òíÎyú½ÄÑXwºzÞIœÕ–ÏSÕ‰QŠåE9ÏÜ€¼ÚUN/½”¡BUT9ªƒýUM‹Ñ”2X¥NW¦I±ZA0…¬¥Õ2Æk~f†€óÆ3ÊüSó®áµ”Óc?üî¼ïö7ú½ëåf¹÷ß÷\€;•H)ëáNwh›qâ3]H5Y«$*‘¥ýÛWVE¸p‰¦Àç×n¾ïrþD~^°Ž÷ûüÜÚs3ýÍ0㵟œákþÁ—3ëÀl+î¨:úLŒZ|cíY M^QKùl«xñÚ“OãÃç\9{äØ_-˜HáQàƒ‘³GäcQ (¡Fä•öÍ IDATõ)ö 1k¦ù1­š?5 ,X @i» áâc UV>–Tß©s™;î‚5á.Ô½ÏùÉÊR>éç§öÇþïo¼ñV?ÿcϾúâ£fÝbm]¶°pŠ*å‰*/Í *!Žn—˜c…2$ÜÞÔ6´€ÊJÚ½ÞïN@¤TôZbØNõIÓ&w›ÍzùúV}3s·æ¹ã7ø;ºëzt¶Ï9¡ùÄèÙ/]E=ngO5AºëKÓ>ŒçH¼r¸í8ÎùۋαèQ=ÚÈ_Ñ4G×uyyu[|‚ T“^ ˆª˜Ÿ¦âìê@ Ž£j©i!J‰‰«˜g–ÔG­œ}¨vGð\Á͸w,wöÌü™)ÅÏ¿2ö}ãô¥–ÏʾAÆm³˜\ŠK÷ûo “*ígž^ îy†µuĔܧ)±#wÚT 9Nà,Kïû†å72U1üÉ b†7Ì\ëÒ™­{õÖAk|aüóÍ… ×eWšð¡m`O|íõ?y}­>‚½*«bao´; k?9r$9}ì¼Óý³n´DŽMnÄbq»¸œÆÎ´Ê^O&5ÑÕ‰Õ0ª 5yª(Ñqr ‹É¤>$j6×,2Ikd[°oÀjyàÇnûâÊ™ü™¥KùÏþpì‡ÏŸ\ê/@@²‚é=»œ“ 3‚•eŠ“Ýª“_ÏË[•ÆÕ@KÉš(h©e%ukV b1 M%©&õrRΛý‡w¼;³+»Ï\úõVSðææjîã××jn†ñˆÐ6EÃ’£º‰!ÂKâò§âå¥'e)tHcçì‘X4ñcGÞÖõîd÷é+ÿx+‚ïÚa§?{tê°h¤ëIQ ©oZ|ÂÄŠ2}¤;PñÜΜåÝñ¿rcΘȸþAÎËìîæ—Nï?øÃ±O¾rr~3ãšÈª¡cà û¼ÿnjʱUŽæèŽŠc¥´…iYY:‡øù<‘AåÛáÉýpçÆ‚ýõ:P@O\Ë;1æþ‡¹Ÿ¾[¾1ç~u·Ußú݇ã÷ÖÆ¹»üw×ã@l˜±½œÁ[ fñ¹ã_ÿÑsÿé×›_yê«¿}}n®ùï?\kÖ&±ïsjÉkÏz–Qh·x’”CoŒi€x¥u@V>v¶›êFÏ;ɇoGéä?;|øðùÎ1ñ|´“ˆ¤1Ž®wM¾’òÙÁì\‰z— •"Û+æ’ì¸å§ã6H{¾9Uî½)¾ÓüN=÷ï·úQ¤GŽ|ô£•˜Ü=F»ËÓ“A'F"1ˆ~5(t ©Õèr²"ÐrY”WOŸxp5?KQ#"öûMÆhëåþâÕ­ë×Oý诟ûû_üñüŧ_~çÆ§Þyê ŸûñË›_¸þßµ}í˜ù<²gÖ~ö·ÿÔ83ží.!®_œy}&Î*؎Є#ß¾‚ãgÏF/t‚åÅ ×.@føžóåØÅÎ1ç<Ejˆž£kóÌ^jýäóß<=;E'<„¨ÈN@ì‡pw¶mO$]É Yï¶=^7êÖSz}îw¿ÿÙõæÝ‰ñ›kFùïÆô¹Í»ãåµ/].$kljáq¼H¤¢¦òäj,aŸTŒ¦qOÜLÞž]§:á&ìS[f¸{æüÀ«9ãøW¼Íú«¯nµ¾ùÆS¿ûÅwnüÍñ/d>ýO}%ÃÕŒƒ›»_|jÂÊÕ2>×C ~gS@¹Ê_zGkû·k£/]ݱ˟)Ç#¤áÉJ,Ù}æÇžìBR¨žþOû«_vbðùáH,ˆÈ9&wØÉ5ôƒÿ6µ¼Á©·®ýQ[¤X“‰ÁÞÖõ +Oà õ²–%,‡ð–ÆëssÇ­zý݉úõ­­f½¹õÜ妭ÑÈKI å¡‘ód•¤Seà¢-ÍŸhß'Áj‰x4ÌçÅŽ&¯Ä¯†þ¡žÕûyÁšÛ;d4›Ç»­wæ¶ê­?üêÂøw^~ùÆñ—ÿò— ÿ?þ§§ÞýÂæÁ­7šVè7×Ny„\Ù§~HÖ¾†Œ{åòßþÓZ9./ ;$ìOF“TÕ–S«õ#xºÛ]ìÆŽ¼ýöá³·e`ªîàH¢óü‰GYÏpljUTyâbXG»S²ÊáòµŒkô æ„ÌׇRÍhŽr7wÆë­‰qãf³üê—^_Öñõq;Ω5ÇÇ›S²Žeô!Š"8Š+Îbji‰F´n:~vˆÄ[ûÛ²Àò¸÷KÁ·•ŸÝÚØ_á,·^Ž¤Þ°Ò·”sßÝmÆ Ì£E=HN¶Û©É‡:§¢AP9Ü}oZ^\¼øÞÇŸº¯$€¥n­lËÇÜA­‚˜§Êüo׫k•Ð@."b@Îí5›F5GÍÑȵrü/ï¼c”?r}m„jT Æ"Dê !¸Õ~c=Ö Ž$ë¿Æ¢\D8ª‰~-­•‰–šÏ/O«ži¿h‡ý‰0µ Âb÷]ïŸoð 7wÜÿË„ÖË?mÎÕ­§žr?rýóŸÿåW[ŸÿôÄK>uãÆ­S_¹”j .o—‡Eä LOÙ X oI¤ÎCj.fUZÒ¥uõxücúò ºrêöŸèD§oïï?Ü}xQ¾}ûƒÔÛG#¯íXøðv25/+‹™z’éÅ J.ž%¤ßœÉÙ(m¿X®KÄ•nöÞ¯¯)yþÁqãÔÕ23À§‘1'‚²¨g®J1+ÀK¦I%F1auF’Ö!DL¬ì36/hJ?„éÇ|J%|³%„.v­…¹ã·wƒÿê¿ùÂA/óÔÜøÂ;?ýôç?]ÿÔñ÷©OÕ6[7¯äÝwëõÝ3³+B¾ÙhŽgØI”ÒèTÓ0ßÙ9o]E5ís¤gc¡«áÄð_?ÖîD·÷ÿlÿöcÇ&þÕí®|ì|ÐéÞÞþ«ÿçƒíiø4¿,/}öÄ…~HìI4ÏNð°Š’m©,‚ŒŸ±M{æÞh&Î Î ÃjÖ¥CìÄ, þÂL@q 0ëÅIÐÒJ¢D×AGéijDß媘ñ³ö2%Vá:‚¦iýTÒ2yúâÔàMÏmMX¼Ë×Õ2/ï^zà/ÿò¥ŒQ¯Õ&¾R¯‡Å°ðË_f~ú×sê¹ç^lîþŸ·2½G–×Êçî•mËÅß~ñ”5Õ‚6Á©D­Œ† œÔ€í‘c“…kïmß~z2ÚÝé(3ÆŒjÝ+'~þóÎdj^8±4™ÝÛ½¢¾GP–ùŽzìía®÷[È®Ï7}ž»aðµºéYfœ5¾ÉëIšô=-Õ«¤˜u’úÛ:ݨâHIí_ÙÆY %XÙ3Ÿ`ÊsE-T¹t˜\>`÷ü‰òr~ànеqk.w'Óâêõùßþ˾ð”[ûñ­¿ÿ0·IrüúëÞÁL®\'¹Q®Z@äë3—/7Q–=É‚½“Àï©O;¤ét:Áä“FéùóÑéN%áL ’Ç.Õå4kuWXíZŒñ÷ˆ9´Fo4²¨Ï[„ ä@pÌ=‹ï•QnÔk–íž‹{}ìrœ¤Æ®,µ5'BØa¿* æèN••AqÉ|7‰aL(WõiJÆ û&A§^7ÐÕ×ËÆoå Ë÷î„»_àkãuk®¶"¬½z½énþz÷©­Ÿn>pü;÷~TßÚš«OÔê7jý3 k§D±71À×ÿ¸w³œãBÎ6”GåËÿtÓ2Œf¹ÜÃF®ïÓ(ñ“ãtž¹&;çAF+è‡#‹KÓQ•SEÙѳ ÛD%¡œ“X÷{!½d"“ö°‚U€>en€ ©ÎÞûê tŒv ™X[m?£é1vLÓÓò¤Øa{•ˆA€ÃPÁâ²Ì™µQùP‘öÄüìüª6|­ÂªS‹rÌ¡zgåád:èP=ªilì%p Ù;{€}^Åf/Œ,dòÌW@÷UÌ*ç¤5•Êa_ôï×Úó˜$zJ¾¦aDÆTVPF«y=*t:1 Ù$nÿk:ÔqwY5bÖ›gZÀž@¹Q_Ê›µµ×?‚…MñNës›_|é©ãÍ­™¿^0š¹šÔ»‘–Çç?{’7¼°ð‡óŸÿÖï¶šÆMœ2CosÞÛš›Wnô2µo}¸¶öì¸Û\{}XÎ3[3ß^»¾öªÝ¼üOk_ú“l Ñù í¶·Èáx#RH-' ª4Ð#Å#à}X¹YL¥òM$ˆ#t^™‹³î%SJ§'bŒ°ø+mÅ×±UgÊ o(ŠFuglÙ‰èo;Q!YL'51à5Ý{MecRxè«@3 "|/|Â*°@½ƒébÝ“._~}Ë´&Zb«?ñ›_!Øòfjž·é6uËÍÔ%®ßrßÚàÆ·za¦¿êÙ9×+×ÇXâ3™~x] 3Æø„_D;7Z[kš’Ô3¸RùÙ@áʲoEª÷‚:â$UÒ ª³!«‡Íxé\¤PÚC&.õzs>ð!B¤„Ýh ³:ÚË"ãNˆÒ–C_ÃÌO‡Š ·‘ZNnhò‘ˆ3=Ð:Ivø4=,FKGL* ØÑC f%‹Šá€› Àä\ þÓqûñë¿û]³é-ðœïºG…€î´–úÌÜÃèõ&ÀÕý oÜʸþ¦) k—ƒãwß¹¤â7[nûoÚ[9^|wäÕz쌪¾„û¡'•ïâÅõ[AEOöSê³v§˜Ó]Å1QN£×¼Ê0Á4)¨:³PË™å,¾b¦E ?bÔ+y&(ÐZ)Ž0ùßÀ­§ÁXBgg—TÅ ¶ç¢-ËØY–Ï3—r\L@bNô1 uxp²IG7Ëk_ß±¼º 5ywBõòëß>eMÔ3»ó»âf_ü! Ú ô—¯JÇý EòÄ…K&3-s_¾>“ë•GÍaóúÏŒƒèÛk^¸`ùõ&W³—%ëìïhu´pc1¡AѱjÛ7éÔ@*÷,N’ $Y¼7áKg‡½=Ö»ÊÃD«ì‡®ªVåœPe-!À 8’-ÆÂdTÃc%6Ù‘l4kž'±uí÷e Æ4©fMÒïS_ô)|ïúÕ{÷®fNÊ ¯œS³,?œ¸~ùÔ©Ü›ùz.È£€„Ë{S'çidâŒâ×Lk|nΛŸºÑ¯{ 7ÜÚ«ßùȫׯÿìú©òZ]ØZ…ÿÀ•I.Wß³ü9Ð÷€Ãñ¬T,&lVìZB“ÜèÐhRbzQT‰Ã¼ø‘Ý`;ªÌÁÍ2rÃC¶éVˆÕ¼i÷î[«ñˆ„Ì ™š•Žããc«ßç"ÑßÇ1YéŒE":4%%E;ïÇJN!ÀÀÒDœ(Fµ5ö*E vetµI\tÓ®÷F'ßøe¯lñ9âs£{k^¯·Ä W#ì(ŠÙ<é1bÎʾ±‚Ë;Y©çòa³ $Ö `°pùK¿øÖuË3J×OÝ´ih¬ ‘Qºw<£gÔ8žÖ¦ÂI*ò85©³…°CK³G¦ä{¸Òè™% öÍ­²ŒS à~v3×°%Ýb}ï:²+žRÙÓ³&¬ v~Z %ÂëHJ%§».$ËgðëÆ,5\4Ÿ} ÒZ€D!h„s£- ,ˆûÎ[+'¯lŽŒq;G&<Ì ½­ÆAÐä Þ„çÑpá‰^¯‡M;Ž?{Z(ÏM…ð.#Wkqîo¶j ÅìÈ-ÜÈø‚±Ö››kÖîmò39÷òåD²5”ÒV¾-õ’;6TP(åQ%‘ž:-ÊšC¹FBå㮪#T¾ºƒxi4 ³£­²aĉG@²‘ë Æ÷°oš¤cŸu/àul=–ùdŽ^”Ç&eÇ6Ò<ÐX rLLOÀ—;÷+4¶ÕFqR`Ñ¢@¬ ÁžZó›gÞXyƒ—Æ×šV&œšõG;Ö\#—ÅÜÁDÎÚ3êfÈß{\ §Â²½t hš?~<ÌÔ¿7Ú²Æ×®ÿÌvo<ÕïÎy¼+üÚ/¯ ›6í×Ë÷šžÊDá¬8‚™‚[„ÀD¶]aõ!$ÊÎÑÁ:òúIþ~TÃî¹>æs;5~g­ °GøPÃI*ˆ1VÒÎÚˆ-´‡H)ÞP½½L=M+ËùvÂd TÌ´C>ŠTY f9É&î[÷jº±¡UiXŒTEÁÃ>u N‰ 6Zw,mþ-ßîÚ’?‘É< f›MW´š£Šûñ¦*Ã=mêîÕ³Äuãö›í¢õWÄZ¹)ô|ûëÍfÝZ+¶l†z¼Ál§svÎ6\Äo¦ŸI"‹Ïç÷àqâñáÕ²DÙqº¥,|šc‹ø ìSŸXVõ€kI½!j™³kƒÍ;Isþ@¦DJSG¥ib'b£45vÔ´k/§úB 4v zº°Ù×¢1À›1™[uHÓ ìëˆÙÇÔ±/„¶| „Ȱ¦òwáÆ‹n¶îûo°ï•I«g Öóš’ibTF'/Õ·â0ÆS»³»?~éÒfoÎÝ»~ù²Íްkn­Ùã_oÖëssͲïŽ[8“`~õ½ž_³ÊMÀ5äO!VCb ™µ{¤²sØu|{ö^%˜wXa&Ø–-_(1,{çÅ‘a ì5x—ópJ©†õb„øIÖ=íPÆ$1Î"¶|a5¥©‘1vxÕFÕÑ”‚ŠUJJŒþ'J¬ <æ(ÂSc.Y‰'¢€Äè¦ÄÑÜZ+î‚e¿ë»| Hþ¨y¨ ƒÞz`¡7 ð&¯˜k= Õ,ìûx"?ß÷\å}û¿uùó5 &¿Þì5/Ÿòüúа3ƒlÖSÞE$ž³³°Ö¬ž©='B`QaJþÎ\+@Î ¸“¸iÆ™¹!–ó—y•ôz¼·—­5Â&¼4œY1¿²V¬P,ea¬ŸõU-]ò@(Ä™;„r»-Óì)QÚ•Mû±"²{÷7)k s¢÷K刚–ó!ĶË*ªÃ{¦±à­]¾×°XéµTú-båÊ{„6‘hïæ,ñ—‡ÖjoY3_*ƒ o¾zùgWÇ«}ׄö=€½õ^}¯¿Ó{î²]­Ùã(.HR5,£úÿXzûßÈ­ô\Pá;íA­8±ÕàGôå2Fç,Écýå 8E¸6²k*ªàDBM¢‹šjˆK¸¬Ö¶Ð§]6J®6„|G”í{3=„éVϸ‘;S ¤áÄüaw§àÔ¦ww|À0@n’£îâþûžÎ6`ô‡%ªxÎû>ïóœ÷ fÑõLo ¨)ú(ÔÎ2ö1h;‰‚ˆ»Ü¸î·W8‰º÷QR+ö³æ(¶@˘γ*儺ât‹$ö6€ÝvdÔFvæ³~gç·^ ’ý²è9èÕ©Ò‘Ð l¤rFÓ:žÔô¢-l‹ýŽn9Ë0Qü(&“î»Ûóø0š¿¥ùyôÌiJ?ëǹ™‘.bæ?ûñó?~ÿ7ÝŸ}p}CøqÏãàã'Áo¹‡(úîÿò?ŸèCЦúD]D±¸jòœ›Lô’#¾86üºûä'¿úøàw[Z® ŸòãáñÚgÆY¼uÿQð?=úÙ#Ò_ê³Å³î_¼ÿNwv9ž?9·µ,†_½I7@}ñNè š@𣭠&$Ÿç¢wƒÄÊzªHYn?Á8šÍãx‘e[ ;ÔH<û0²Á5—zÇ •‚—Á$Õ­šeîX88aª·Ǫy k/û>²1š{×9J|‘`½ì¹žAÚiPäI¤Ð„”âž PIHŠx?2‰óä×X9m)³ÙyNAG·yþ«·?Qs¤Á/ka¸çyor¨ôƒÅEóþÿ"éß@ùÐßï~üß>ží¨k¶Ñ5_cû&5ðAÉÚb_,F™è !ì:Õ¹IÄ)ÕŒfÉ èXBD,ÑœoôÅÒÎ?‰¡h¾J\âžiK®«ÔÅêX­6)¥¦Öî=æ³P>¼‡¿ IDAT/ (O2+(²ÕÅ@‚Y%)­¦Â.¦ ¦['òDϸgÒ$¦sæbüϽIÝ*€GQw et~7Üušéñ'ùÅ!d ¿|~õ¹68ïÿ× Þ [Ñ[Ÿu—þý/îwßÒ"àÒÓ¥£ûÈÏïÇzÿ2 `wîC*߈4…¼Ø¶Í•ã­N±æ›Sc”¹ú$YiÓ0P@ô:|(€ ²ÜD 3]éSqõ>pZµ”zÁ¬ÝéÔ’AÕÞÚ½½P÷¾ ´–í!(!HÓü‡•8±™hL!΋iŽl^›@Üc® ç ÕŒLŸãŽÂe+ûO­š²Ö-ûV{#šu›Qâ‹U¨£XàHp´V'Ña¸á|ÿþ¡¦‡æÁ/âÃ츌ã<6Üì®=ùd퓵ó0½42Â5Ô@]•¥c¥—e:™ƒYîEñL[‚D«ï$4ùÚÝ#³CÐÃÜ4k`VÓ ä’üÒ©1Oaô¤½ÛvíÎÍI­´mÑÞ}Á8Ùýá&p¥™!h_’ SÓ<áMd¢Þ*±Í-&|Žl$ìøxœQ}ÂEÁ\ˆCN%èæX¬?ÊÇ‚š!“ âËù¼{XfÀ‹ñÁ¡ÝçÃßüÃûÿöã·ç‡ÑPSÞš-nèÁügÃ!$Ç0WN'7˜–²).A W;4yDiY´7fÉÈ©N% Jb÷Pø>.P-Øbã’C…~aW–¼4¥¤—g‰Úîšä"ç™ÒÈ4‹:î7?ÿ¿&Cn„Oº÷ÿ1Qæq〾àu¥e#œë›=—Ïñ[D\µÒW,M³R½|A”´ž1¹<„ª£Cáç¼Ï%ˆx´b‹[XK€-ÈŠ‡;„t$(Œ –h!wêHÚüÖiO+ ¡í‰žS«O4N-O\LÔHò#©G}ìJ®8†dPB&ÖoJ ƒ¬H4;B¸ Ô KÎI•ZkÔY¸¹g­3™íÆ3@ïYlL4­¯Ù̓²Ñæåúñ?¼<œw3Æã÷ÞÏ´‹ùÀŒ0Ê©ó•ÖA¿,\׆ïÌAï«Ç¨RH±90ƒ¤®ó4Ä}Lq©8ãMâ‚f†MÑ(µ5Éÿ”PZ•]Y"öÎÈòÞ¾üš¾ ü A«ððˆ‚N¦×4•‹n²†E¨¤T§.*85"_Èþp ÿ.H¸p;C©/ø›þ#­G±º²©Ô Éjº_×cÂCÛVÈ,Ž3äYߌ4mKã‹‹¨Íû}PBâDíQÜæó¦Ÿe>AÞ]›w»xÒkÁ†û—Üx¯ MCfÉ3ŽáÔs›£€ã$шhëɹÛߢFÖ<$¾)^[x"bc ‡LªV[(~Wò$¢&vúõœ…“1ˆëÈ3QÞHædDÖpÂçãš,µ¬ñò¸’ Óê½ÚK !Ê ©W-q(Ãb õÐ Ù±×3Fµ‰Ù™ÆÿWØûus‹4²¨©µÿ}ü›w6}žÌft˜é¨Aù‚§¾$rðÉûG¹Ú€ åÙç:é›ñp(:f7cubF`"’!¶ÀHØ@ÿ×K¶™•:ðyP¥f9a8î¾¹I…xìèzIõŠbCÀÔ÷gû·ÆãöÂä”ÝL{U£~yñª¡gúÒŽLÉD¢G­ HØõô*¶ëÆØ•8.€0Én8”I a†âŒuq8•JZrùÏÖb@Wq¬0ñS­y%­¨IK-hBżÿ9|t4†÷ë*Ƶ÷N\JÏøŽ™Qךë}„“·‚’†A7ú Ž.7ã˜g™¡Ë¤OE®MKª`q¤‘B¾é/–Þ´›1©ê5GɘhRZw¦ö‰‚ÌÐTx_bYÖYÏÝ) ^ÔGDvÄ@é%Ê/…(¤=ÊbµíìÊršbͳ“b™V,–Ú/I¢Äî~e¥MHERÅHU±C¯ üx(2ËURîZ:c¬»õL£áÂ8X»ßv?ûÙÚ,ÚÌæGïtí¸åD5#Ó±Æ)‰e LôìÅ!PŽo~õÎÇ¢aO°ed$GÂüd¼8«iK}Lû$âZƒ6!âaöyYjy¬šÀ³kŸÆÃk»Æt›°1–=U ô –3/Më»VEJD ¿álßÐii}„:†Ñ£øw@·$©YÒÞežŠ S]-(;qÂùÅ—V7Ç¢o9Mñî— xH(†ŽX]J’Á»û-§ð¤ÚÞŒi©Ð z‹d~÷ãûÃà;ÇZsþlc}‹ ~0o˜"KUíE(œÈÔžé{ zç~w-&K‘hx¡ç*/2 iu¹!aEΈæ‡‚*H”þ°ä™ÙíΊ|Í­àžU×-ŸêþTe »ïÊØ¾´ É_/±™O'FI< PÝ€A'6iÀLíX4•0ŽV]%¬PÓý]–$fάjZR¯ƒCÕî0F‹^ ßÑfU±Ðè’°Ñð©ÌͼtŒÌ8&Ýe“ƒ·PÐìžc3Èõh‰ÇX1ÔAPËSjŠâFq÷è~ uLOj$*«$À›h¡ÔˆLSõEOè(‚QLJqwöΓyà²r¦ÃH²*$J Zdš):áˆÆ¹ÛÄÚ7 Zœ,Èr‹®m–%ÚMIþF/ª€Þ*ÊŒÌf ^ÝŸ@ä36vÓ‚Á |*IEµÏUç)T YózlWSÉØ-…Ãx½îO’A~jn«…!…’ëý PŸ\¾Ðð" ‡÷‡ej*Ö²è¹ lÆ‘oڢëÕ2.j@€U+H/]H‚‰(¤ÑïØùü“9ľ"|Ô‡`€Æy7'A¢ð†/€öhwªÛ¢…×ð][†eÕÜÄ`JÙ¼tò²h¤‡‰$ÚÓI_í"¢4ìêÍà2cnÕËu™¥D–^zÉFj" mõ.du!Ë2ÿBNqÊÁB:­5Ò `dÏ Ò i½ã¶[Lª³6ÃÄW±úÝüì7ytf‰E7É8 b@Ð'(ÊA2÷Exä0µ¢ù"&«¢ÅvïÕ ®´‹&t×!/®«‰™| ¼Í»ä™uÆŠ˜ºbý »cÞ±©Hwéå†T:ÎiÒäJ{j[n*̻ܪžJ>»³ó—‰.ÚÙ0à’D¤´'ÓB,/ÀÃP _Šgçóû￵=˜+]tV’ƒimÑ<Œs- Wj¨)N<›ï:£éžÞ÷Å-Öùݹ¹H„m¡6K¢Y~~™gß5t1ª¢OP<òvŽL3€dAÍPóȪމ5/5q±µZ+}aód…,¥UéåÔ¨­bÕ†úºÐ-°³s±Ò­§0´­{$1v½êo··G²$¥n)CùcšTßeÌYHÖ6(„zÅ‚z1]¦Df£M³qÛíQÛ-Tƒ·Ò1ƒÙa–Mæ¿ü¬›a“ûÃ`Òîc¡†ÅíÍÈ0„Й¬dApðÎ»Ýø~,a¢$î>y"ŒàUqW¡¢eÆG¨Ø 5#ËËÈ‚<¤5F€¹‡¤>± ÈãŠëKÔÙ®â¢À1diìP cRèêäÂX…À¨ŸŒRW®@œVÓºüÌÖ®À'ž¸îª¤fbݪ±¶Å¼$I­}6Þ>Sb·ïTÓ±uë[Ç;=]-vkeêE‚Û'^#ÞjlN~óþ°dz? Ÿ›êZ´a”ý8‹²šuá"íp²…£x(y~pß_›£wŽTG\˜7…(ž­]m¥„ô#Áü•Én«‡f=PÏ–{¡fˆKõ‚Ъ¡WzÖW W*bá{¼j-¸Ð{§…ËÍ>¨ÛÉ.À]ƒXÛ£B"iJ (d2•ÒôR]w‰-Ye£È<éG3ޝ‹~ŠG6žXuß»ÕÒ«´/¥«·å7¾üáN;M  ¿¡“ž é» Ô$7b-8úñ?¼ ŸtÅŠÜa‘¦ÙÇ­VÄõïÖjÆñsåÔØØˆ7¬ZðHËàåA} ¾ÃàPë+ 2ã £õ 2A¢€D¯ ÚSkÝ›ÔÕ>L~³eQà÷UÑ1hz¨ð˜I‚»Pbd Ïæ.&—g~eRÍM0¶ny‰Ôvž™Ú¥PØ ¥ÜjáGÄõ$VØmD”V™ÖÓ{¢Œ,¬À«íõ;·^KëÕñö~š¸7Åÿà d-> ÚYFü­|ø›¿ø¿ßÿì—ïÜòñÑì£æah¶ÏúÔ8Ö©ÖŸÔnÀÀ‚î‚Ôú8;ˆ‚<1U][Q0lFD8†%KK @»ó»Ÿ}ry#jU¨¦2¡(½0ÝÃ+²Pù$E-TÆí*”ÅU&S)iÔ©"¡ó¸ƒ)cÛ– gìa¶ººçÖ¨Õª¦¢Ù¶h®ˆ»uÖ= ŸÕ! ÜÃ0VE\ú}áæë·¶l¥«–0›O=ÉM]à‹ƒ5Ñÿœd¼Îgïÿò—OþÃÿû› 6ÉÐyôdØ ¶&lÓéÃÉ’e´~ÿqMçg×V,Þça7›³ù0=y™‚Ü4ðWÎ…çMŒ#”˜}%X[SC3Œ²žBñÙ Í%(´,•<êÚ/£È£ŽµPíxòîþîþ²àÎtr¹Ð;! á·WØ*ãÊEµæ,nvz˜ž œ' oö-œ²BF,ú¬*_e2¾ÍXõ¦äõÆò¥jÖ¸r2~wÙuøa­ÐÙu„òùæÿ¬¡_½Ô½¼öñå(ú;}1:ˆ.‚ûk}±WD~ýP?¶ÊªN ¹]«5¥º&˜"(¿îÑ“®ØGŽfçƒB†ñnwšÙ úߘÁc¯,Rtϵ*”G ö püJ‚ëß·ÝLéY–âý+nývaµW­Xc©ÊêTÂE]s§Xõ´F><]VH2¨©`«Eµ¬Y÷ö'Šѯ´*6Ÿª½ìdZ¥:«V+ÏîÕžîÿ–Ññi¥p}¯2–‰ü.cím«ØÞö<,ºÕïÖ„,<@ÍùZw/óbôwKe³p]ßžü "·Ì„ßùwV–ÄÑI\?žnžélg:3?Q‹9%/æý,ÊóxQ`Œ¶ƒ ´ç‘v?6yù®L¼feHx$Æ tR€º³Ž4ÖýPR*káÎöI{!Q슔¯cÆÝ’¹-}Q‡x’‚XÂ’¼»maDàãƒFPc”¾€Qee‡ˆöšãåÓUËY>-ªíÛÆiQ'Î^[YE{5e–ŒÂ1¨´æv0ÌQ¬Þÿÿx1o‚Šç±9©AŸ=RΞÁLÔ&Ÿ×”\[ÛÝÙ_ߛЖØz©s¬‰&}‘9Ð`$›¦°–«Ï ˆÃƒñóØ4Ÿð\œ:ÀØ4tBëZ æAkÆ«'½”€=mey<®:olƒ“ekµ"?kË çó_=yÔŸüæ¿ýªGâ€0®îGF?i¦ðÃϳrÅ‚Â7m•ÆÊÎ㈦áL‹ØIÐ$‘¯söá¿|`}-Ðú¢CÒ9B™ÖÍÅ*¬îÈl)D^;ÀWº(7!Õ«Dµ%É­ŽG _n3( ¶ „Ð3U¡‚亇¤Ý]×e¬æìŽJ`¼»5±±è¸@©b‹öÓ´Z2ül75)ïqÕ#¾üînëΨ¤—ì—=ìEÁ*©÷õ²e}o´í,i{õ„µ—-¬(™uŸÜýìã£÷îw»3á%¡Ãhúë-ε_¬ÿh "N @¤.…/kSK)© 8Ü'Ù¦Z¿T‚!¼9ŒxÓ¤ýx.Z€˜A41hüI¤;ûV¼`.L·0<ÆNõ€”j­â‡æxD]°^xåË;Ö%Å×UIx ¹®|É(€ÖT˜µÿÑ­Ž`Í«z /[¯ˆÎ¤âîqÅJ;HA’¸–?S=Ë@'o¦î ܶdÑ,“‡²Nßí[l¬‹ç8û«¢)¼o9Õû?[ëÆ‡‹J¯¿á0:0!Å^l6ÑHüàsÃ5OLÊÝÒ0*®hô5‹µ>"Ztlp^‡4æÃ&Ñ”hQQšÝ£»1Ï€—Yü äŠQ²hbL22ÐÚ4s@‡: *‰§<S§6r èœd À¿ùã bý×xxÿþÇGqÒg%¥Ž”Ÿ¬pᄇ|Ú¯°òóÌ PhBÆ#¨ úÆF\@;˜lpÐCÁüã-täâî$Š»,äLÏ‘Nû~©GƒXmØa]‡oekÛ^˜}Zº¦ž-ŒÛ!ÿ;DÍÿÀëu°e1Ös¡¾¹6î$ €0·qMo\þþPtXéÔ]áÀN@çôäPµ[J)°ž7ÆF›µ)hÄFâ¥bÛÎoÇx×q,.6•¼ˆ˜ÿ|FÇÙÒw7î¿ÿþûÃ(Š»ªhùAâ¡™ÕÎj|xôƒ9'¸ ²¯0Þ€Á<Š"Ô϶r3êS>œç&Û÷+”,Æ/vf‡_iH£M`˜DG³35·°ò¦¼û$†1Ô¨ë©ÀˆaÒdᥤ(¾X]¥©ë|¹›ŠÓÁ€;§uáü‚%?ñz…†|({ÅK„˜ŽƒéñWf 6y†³~‰sH€þn é2™9mg·HÙË ¡S[ò$FE[ŒqIÛ£õ¢1cð.ý Ÿ³ÚÄ¢Ñ|>üø‡÷?ûÁå9<ëM&Œ*ƒ_}Í>éfö,·9Af9±dˆSY,$‘‰7Pw(æ›fÔéëšÄlæ¡,öÖÛS‹qÆ S‚Â0Ò¼ü“\þá0óoCÑ¢ Ÿìb|¹ìÖÎë'ˆ„/«T$`¬/®ˆîб @´èWsg™àŠÛH³=“+Œ‰ ûn¥´j¢¡ƒïãô¶5.ŠÓí±¸óR)‹ ”áÄI–’‚ÙÂØ×ÜéÃãl~ÿðø¬Ì¾¹D0¸àæ“££~Ùû»㸟û/r½N®{ݰî 5ƒX<’Á4| ìmÞ Èâ[‹Äÿ¶ñœá¹Ói«v¬cÓ65†O4’}qíÑ\•{ðñ=\èµÝ±5^XÝŸ^²/íV<í|°K ÜHášÐÈÇ+ oG9níÒqfË{y!=}ýôuÇÃÈk§'âÚºbò†ª¢Wì¨ÿŽÛí + P€žh.Nbì¶]™4ô "ˆµöÂß§!ôp’ˆ^¶EUö‰T2ê'e'VQï ¤ Õ¹-ƒó9A‡Ã ùÖ[&ï÷ƒ¡¶|H«)A nGüdÓ ªIêéh ‰Q®e¦‰ÞP‹Hü¦ ‹GTT›™öVãa–™¼fíä±qÑk¾k‡¦f`Þ΄Ӫ,ÿ5oá¤"ß,^ÿ¡3¾)W ZOd«j6¦`MÖ 9в¬´'¥ÎjæÆYÉZ­ üôÜ7 œ8¥Ù¤ÄJ–¾ëû,%çk3 ƒtìzÂèS a”wiVuIŸù ¥ÔµAׄeì° õØX‚ÝÅléüˆÅ®J`ðˤ«´8u³²ÅMdP`²ûñ[Zö;4Ì??Ó¢æðW¿ AWhÓr(@§”Ö{›5¥¿Ô:8|fbw ÉåI”«ca|›VŠK/ÿÈÛ¾õŠ#ÈÕN`þhǯg¶¬µ]õ;´¶ÿÞ‰¾··t’[µ•“gŒƒH ª"öŠ%›ø¶Dˆ¤ÔýƬÁ˜¦”st[€¾/6æO&4cX×벋¢“ ZÐ=<„Ù‹¨vÇù0ÐøÒl(°“E_[¯ºv@ªl·–¥€š¨¡=s_gÂú|dÃŒ›(Žç‚ÅùÜ<ëwçƒÐÔ'úoaiaŒÌ@ôÏ•ÝM§R³˜Å.áÒ› À¾–NoŽ—ŒzÊÉÎ&³ŒUlú´V»¶Ò¨+ïvGOŸîÎt¥Ñ ÎÊú®o¦©9J„#/|9Gâê=…ÈwÛ–Õc…¯Ú2FX–!z’D\eâ´=e%ÀnÅž C6£áý·´ƒL×ò<ˆçC•—Š‚¸nPâëŒe©¦Å5–SÍ ŒÏºùa@úYùœ†šæV4Kôæhã×üJAæfÂx‹‘ù#q”·_o,¢ƒ¾Æ›3qv—“¡É´çR6®^ÐKÞBzÓÚ.V·_¿zº:.d¹BÇ;;-Ëà©v€¸¸>¦{×®ímNwFS]XÌÒÚï2Iç„ò|ÍdûmÜé¸Ì*‰{­}ƒ+4Šê)QhAK„'b_^øFª-¸œG"uŽ¢n×Ï¢­%±Q̹©õa„ò hÕuîõEó$E¶fÀ×Ç*šSÏÔ¨®i?Fý æKÑGQÔï›q¨‰ü&އ‡ñ‡¤ÆgÚ"PÝ(§Ù<ÈÈ|.ü;¢Õœn1ÝXº²0ßúa%½Y9Ý]Þ> ×fxÜ‚2×7¹³þÞÞµ½³&™ì\}°n¬¬ŒFÀçq5eûÖ0Ž IDATÓ]ß÷I‡„yH’úòŠUÒ:éËpU´'hàaR×uPL4§Lì(ä®ayfÞ‹£‹‹a7þ$>pð^¼<¡%HŸE ØT‡që׈{²‚sá\uxq@šZ5|ù¼Ù7 äCbk¨¯™¦T2˜Ç‹ùý¸Û=ê*+ýµû÷gÝhåñÊdžØ5~gjJ͆iíÁ©|SOÛo,¼póööjê½$¿â8Î*ë ‹Bg=£ÑæúãõcÝh­_½r§Õzï1Ho¤à¥ÑJÖÓ5ìù2îxvÔÛÙžuP-¼âq](Wôš ÔÚ®ô@N€h°Z'j ÚÞ¾U¤…7#ÌVŒr²2ÚÛ´2>©M®>^8{ËèÊn8ð牭ìšÄ­Z–¦= ¥Ž ¥0Ä îqa62võ0ñ1Ìš®"z2!! “Ù¼|tÍ °ØÍ¬*leyD©W2,—k@ú;@¨¬ØP}Ýkh@ø|”@qÛÊh1ß|QÓûfƒÏžÌçó£&ŠLm‹LÎ~—•útÓbýR×âf$ËOž`-RJÃê%U®¤ ãÑ÷^eyÄ^hïÖ@Åb½¤ÔPøÙææC¦¾ÁZ<~üüž@<çƒÇ{Œ»Î:C¼Žq}Œ}?„Ix»ˆÖö ˆ‡Ô5_"Ø×¨z>ÀmNËF˜g%+7⣟ ‚fÃ(SŒ3øQºÃê‚9`áu’•²/ŽÄN2br†žQ‚~êh64´ïêãQ³éK@J6Ìø@ÁÔÍÃÈ™pºyåÊzŠû×îõAæÂ²A§nZ@Üméö%ä-¼öÊ«ãW·OÇ•WG·¶—žn)²Â¹Â;­Ç[Ÿ/mdø¹ÉæÓ+Wn<1§õüßîÜc“õM&,É VXÂÏ'H›‘ð\êv1U‰.„Ë%.B…5•}ÏʈniˆÖt=³GÐ⸘f<óÛ'l2ÉPدýÒ˜ZÔ$1•œ¨ ×ÀšŸÇ2Ï1È00•l‹»>éßyƒ­¿zDÐ^™1­wƾzÕ=³ûNKéÆ*Ý»õÑJ*¥ÖiñÚÂíñé½Õïýáë—¼ñ—wÚ©µšB•†¸î Ž÷n\}ìLœïèε‡{o>}zåÁ¦nì=cÇÙuF-–Ùika6¢Ôi?ª‹ÓK³0‚²«à\V‰GEïÚ6p€¬}šj¢E¼¼ÁùñÊc5€Ã$Êv­¢j`âqøÚÕšcéB™ƒA†ÈÖ*%óî<Ààe÷®Ø$¦KPØÍûwŸµäÂè¸äÖ(4ý°©ýü§ß={ð“+W6ÑÌ̬iɇù´Å@ãj“[Žð9,({ÝY]xý¿|ù½Ûã?üÖ{IÚÿá*>eôÔ JY›P2ä{7~þûëצ[›Wö÷n\¹zåñúhçéOžÿ`sä0vB¼$Äh’/QP9¦´}Œ…vGb=æ<ÆÏH#’Í'õp‰Åñ=Y!f6Õ·vjî–ÿÌd“–™R®r™Õœ}k<12x´:@d)“@Ãï@¢6E¯”I‰L²¼êW¹X âîÝè­I–J%úÅ0çý£ùbÈ«8åãÇ{Wwf¢e¼å¹ÙµŽ¤uVó|†÷§)AëõJñtaûôôT~áöí›—„×Õò¸=ÝÖi±,YmsóÚh¥µóàñ•ß•®2Ýß¹q㣛ë;W~ò|KtßÎÒ”‰­0ˆVqc†á€û©¨T?™–Âê[x<²Á,nœ‰KÈ,uò½c‹rèîOO9Ô{ K¡ˆAÚ“‚¶WÖAKò¢íÊÅ9jˆ ‚͘„†ËŒl ÀÃ8Š ²ôã,‹‡ç1×’¾[[ÙÜœd­äó™~¦IL=ÖðiàAqЬ¨HøR⽺€‹ÿåÖ ö¥× Ï–¤1!+K©è_Çå´Õº¶²óÞß?XüÞÇëízëñ”‚Wß|þ£&8) +IfgFv@=;Ž ‚'Òt‹?;€Œ€^ ÍVs’U¸„Ÿí 3=ÑÎÜ'á¼Bѱ•”*1ûìbË*N¶wÓ‰#g 0˰«r/2û‘ü!Èr¤¹ ¤a(0ðf%4E ™ƒ8¾Hzÿ©õ¯"¢Ã½óˆdmF2ÌÈ¥0#l“â¦DO+7ÇòKdÁ£o,ß–oŸn¯¾öšýõé·SÑõ“p(}XÛâúÙýÇëÿçtïÁƒëÀ€çêó7ž^}ú{ Ç¦ÎÈ¥:hB®ˆ;@†s•Ô)ÉAŒ37 ;8Œ1«‹®É Ñ<Œ$øJ±ÁšJ®T (Ú™QN°[ˆ¥ã §ÖÑ™ r ¥† õ{v€%Q˜Ê׿ƒAÞWt–ñnL¢æWPxHB(À ©QŸŠ«óÍE­¤æl‹MŽÏñ3‹›ÌþWçHFµ„þ—eù¦|3]xáÒ¥ô…b|úú·_ž~$¦“b’}å㬣ýš‡&7²Úc£æln®ï=~¸²ÒÚßùèMÀÀýšSг儳ÚtÊjL˜9dBBAö„š2¡¸燃P´vŒ ×yª˜h˜ˆÈ¤9¸¹ûäü2>ÎâùTFd+T¢êCѸŒµãÈôÞ ™LOe$–/Ù¸}ºúêjqº½P|ùßwn¦/´Çï®Þú“§¸(’P ³ª>ü¤«>7™ôó ¬¸¯ðí«ÏÿùOþú¯ÿÇ?zú戥G‚<„Š ±,ŒÃ€›³y÷â×¥>Õz¢³À@ Œ®aæªfæv†§µº‘›Àž …µKà›ñ 4n¨¢Á6¡zí Òƒÿ ë‰!ð‰=ËWÈ‚hC8ÙŠ8jÅ—2‚¤D/š¾™ÇOŽæ a,{8ŒÅ]á|€x©ë¦Áœ‹0”†nÑ;“SgÄï¿aÄŽ3^o®¾>¾$½6†xç–•Ê85hƒ„ ÊõŒ~®ÅÒ„>™ÔÖ?zúôÆ›?ùßÿæÍz¯ˆ—(bÛ'À¬–EÙÞ8ôq]X23ýŠ=PIª |ð0Žƒ„[§zUF¨“fV›Ê´c{ªšÑ S¶,즴Ú1‘]ûØO#M¯2 v÷@8Ùr5Ÿ5¾ÚàWì²64À:o¢‹ƒz# l÷uíÅ#@%+ uŠ£j«aJÓº[eIÒ²R@ÈãÑë•6-¬‹Ó1WÆ „¤LoÍË÷s`«ÙÖ£Yi 'XËr²yõ è?ú£MÅœmô10€~V9!yðI@èfk"(„®ˆRáue)êÆñè×@(#Y7€?bÃŽ© ñ±kÍαŒLº²O{ð½)ˆª:n¼¬.PnS—XCkÎfçó©¦H´øN1*•á êÞ0äüÑ¡df>ŒÅ^Š)š°ÔÌ·ç‘e! …Ý9!¾$×n°g±Î²skùöi!/¬¾±zº:>]>½™¦òÍ ¼h¢œß½F}ª£y·{Á©Qf}HõþúãoAhUë×VW•~¦hבР&ê¬IF;#]ŒfT¢=ÃÐUL½÷û±º:Y‚{¢…yã:13ä‚k`W.ªuÛö;Aù”L€}d0¹‹XÆìž‹ ]ô<ÌÜÌ=®Öcq°ßÔø5ñÁ”oTÎ äîçñ£áÀsÆt*úÉh¼yÃE®póJO-6N^/¿úÚ½×On¦® U¨( ZçÔïžB½§EÃù<ލU£d+b×ÖGÎʦӣUWœCYf’\̆11ЇA¶¿R«‹´ÅT@ï®›‡R©™×K@C±ÏÖQH °“âŒ9Yü§'(jP·ƒMËU±„­^ª`ÛÃR0øƒYò#©'ýÙ>”e`j)Hau6ݾú# ‰@LJ§f,m-ÒiF³çnnh„Tˆ2+úÞK<Ñ_²µm¥$ ñN­×N·__Ø?m,¾zÛGÛ`Ò“604q9Ç:Q|p-7ûµi‰4‰HvѾ<ËdJ5½ÅpÕšèeÛÖ>xÀâ¤Px´g>[}²[“ežX«ÓQ’€ÐÀ›Q¬vc›»i˪ªkk]aß@üÛ ueÙ­§¤Ò6V©Ò+©àÇ•»P#h)´â«@:Ú3hVqÍ%ºŽ€)M…ÑJ…cèC18ÈÚ´¡ŠØ#ÅîN”Ëþ)N] Û{㣊·ú½; ò 7_ú"]þáê©U½=Ù¸,²iM"¯ÐÉE ¬ëkD#Rªt §!E&Ô½wå'7öh ' ˆ@¿ÄÝkH x•2µÄEJ:9c\³‘hˆÕ'™¢Äãðb°v´&.Ó #à(n·'ðóÅ¡EÖ6Èö–%Î7Û¸Ð)«0OxH+VØš8‘â|N3´ÌC¡LçH /³Liøº a³Ü‰©îb,t4fËÛ ätákÙÉÅ­Ñî˜Öœ  å§_§$ïÅâÞ+Ò—TµA >A·9KTqÜzŸ1 »b‰9ã¼³óæ›ï8„× c‚ÅááTzæú*ï ¯¾Ð¤."ÍFÕ¥®Î¨›ŠÃªÙ@ Cd¯â‡È3bòü$ó€Ð̃W„oꔉCz}ZAiêá‚—õ0›Ô ûæïëgâØA”•¬ŠÔADLˆo‡Ö1ûÇ/l©Š?õeuFe¼ëܹ9zó‡©ç-ŒO_Ù^]f©UM¥[›”l;€½~äº PÊLAÎ)%„=ð~<‹CHQOÓú 빞?Šô$0 øÎ›?½zu4]…èZÕí íI2z,èìÊzÚ°‡} g¾^ÕÅ3lLû¢]üJªq±,QáL*©A–ÂOìc»#@G´¸ õÔ2D«¤j¯,du,CBR!S‰0ùq¶¡‡ñŒàfïP>nǺ§BY¦^õË{7ÙÓ[û¿¾2¶v·'Ö¾ I+'Î%©åø× ¥V¸‘}¢›Š‘©2Th|>›‘ºÔ·!ÆÄ¹gB:Àÿ©Q£»WŸ>ÿæÓs(uŠâ¤hù’[¸ VEÕí˜&ä0Ô8|8yŪ*ÕqOÃŽhÚ!wB‚a‘ sK’ޤXŠã4$ÏU5©ðN@9×ÕN‰êÖeÑ) {‘†ë F<™ÁW*× \!7|~ŠÃãÃn6æç •Sö H°—À·ÖnY7e¹¾ýOltkáfÁnS©“zÅìîb»^œBh•½jä>Wf7–Ìóós[]›i.ÐäŸ{Æ1…mh_úàêƒ+Wl^}ªcdPG¡û»0$Å’%Ò*²R¡*¢éPŽŽâ* ‰zJLu!§;h€(¶3qŠKD̘…â<(‰»$$X‰€D†ÀOt+UÝ=D@î˜!:¸Y"Óé´m<ë¹¢PQ«C±©ñ°½ë'4õ¨÷©'ºÇÞ”ö÷ ëtÁ=¹eÞ¥õåöƒeû&ù4¡ÕëH¤KOôÎ$½È?Œg0?('škÓÌ®Sm>$æð³ÏÔ_Ì´ݹråù>h9;W-ÝúÒY½äÕÇbOß– `qÏî+1Öˆsmô ­LVjº #D•´y®™!^¢=r=sëÕÅaZ°ózžzèzœ› LÀ¨â2´8Ÿà „ I„•º¼5@ós(%zks¿ÔèÄ%‹ýJwÚóˆT’¸&¿ÊÄ]0–~Ú€ÚBoY¬²à2÷5ìß¼µcýÓ·äzœ¤?|àÍìx [‘˜›Ñ=gÒZi×åkWß¹8˜½ýgoßEµÝ‰†A"_}zõÆó;Î>›RVÛ¹±ŽR¬VÅ•1fU½zÕŽ‘çFJ caЪ³â Ý#â0 9iwøöé.‰sÉ\¨RT¡¾°µòF!QãðvÔ[mM r˜˜?BA^Û õJ„Ká#Hm:µJY´P€èå ¨xŠ âcBåÛh@O¬¦[ÎT m ¡¤œ{÷Φ­ýÍÑÅ£XÛ QÆYúКødììíW툴]<À;ˆ…žkU{µr]M^ò\ù¶µÝ–RùÝå ¥ðÐg-ޱ8:ãµNйÖØRµ;{#Ú~øøÁ™±r¦™ä΃«óçÏÿç¿þë7?Ú´»Ô+.¶Q1fE%…‚GA¼ú$ë䨃-P±À-̯Ñh  4DÓÂÍ ÉŸ­'naiQ•‹ÓíÕŠ›ÂÛ·NA×BøBùœ­¯±VKœŒ¬•Í©¡+:×|¼¹³¾ùøÆ3Nî<ãÛ;7ßpjcÖû:QÃDJ;ÉÌĵ]ºáqmK‰ü`ø šÏÎŽº²kœ(³»ŸÄM­™G(8À_ñ€+¡ Åñ|ú_P_)OÄj6Uï¢Ak2Á†œp‚6¡÷Æ®NK/>ù€àg­•ï}ç»ß5VöØtÜE[Q·w§á9¡'ä}ÚcµÆÑÑ“5Ó+&¼pÁ4¨ñõÁõÙË»cÑ.C†”ð@"Y) ùî é³¢VôiœCÕbkRêzKÕew»„‚ 5Pß>t°"®‹‹–z`·sÌv!?õ i:\â´´×¹—‘™hÝ(l¨Ïÿüêž‘õ—èÏ7ïìM» µ»GsòìT'Z]½šÑzG‰¦ñ² ío×j,õÕós•ŽvSÈÛÔN_ò zôkl9Ží~ðO¸¿ fÇkçˆãT<¸·Yƒ2 ­6m]}à\{ðçÿÝéí2ktº;r¶¿|£`íêé§Xt@Ù¢|Ñ?ˆ¢øpk#‹LþõÈŽ†HÓš1_ÌQ>WÂ44¤cÁtA hºî÷ÿ¿–®ÿ·ó¼ ¦51„³ZBìPºöթ׫׽¹ãI̼#K6Ün§°,™š%9ùVˆæ©ÔtÉúNœUŸ\Ói˜THy¬WÇ ±‹Li½Šn|ÚšpèÚè’­IÔ¡hšjÛý {ß`úI€$ˆï½Ïó|>Ÿ÷žçów[?Ì–È¡3Á¦³'*ÈÆyÈŠ—óX£,%f4åOXS5woÜ5G þ™f°¢i&O]$T\áa”nÇZ©Ôýˆ³6¾4› Û’ð±¢±A‚ꜗtø´r0º»ïáÄÀÜ\&þ5Rs|»I“vEš,¦ºxáç¾·âlH‚/.\ÚZ\mE¦i©µI*ªh±6iuO™ª¢Öé<çüý›ÚotèÑô4%E'$w(°‹É(*ò‰Açý62)b]Åf\ Ñ€".y 2ÜB@…ŽÀ'MµÑ+îi5—s¢Ý<øcèâÝ(é>Ö͇ ‘ŽÖGš¦‰|ÀX<`ºåÀX”›ž û„͈” ¼5µ%ìÎ Á¶U:›>Ò«B‰áíÕT¸\5ñ#“-³'F±.5°8¸ŒiEC׋îo¥3˜È!Ø^Ü}¾µº …%ai ¹‚L¾§â äý%¨Î«ÄJ6k¥EiÎ15FMòŠbnFC Eîÿ¨`ð0)†Æ€Ac42ƒ"ƒu7£ ë…È—gQ<ÿß| H‚¨iF¢¤U¾&»±ÐÊ¢?´:èzn7¥FC)ìUX’¦"×dE“³õ‚©$Æp!‘¥Ûˆ*„;3íû;+µ)Ÿ½øaha RУ62DˆÅm4}uŒ ù‘ýºéq ZÝÅ“—,§ŠH:ñ¢œŽ´v·fÛw:\ÙžjK q™€ªÒ ¦1j2ïYÚHS)d oŽOÈÄAáM}Ô Ž™<þ¬Á-’w@QÊŽi£.ër4Êpˆ\ˆuHÖ‡{Pv›§€óD~H{ ïrƒµ÷»]Š5{¥õR¡¦£21M…(Ú⬤(c8ÄŠhL¥ÃèýIDAT8Ê 9=W¯Rgqk+³°dÛíÈÂôiO¶…“{ã¤Ý•Vù‡9€ÜdU­WEá;k¸ö® ,9|Lomm=©ƒ>âË ‘ÕªiUÈ×z·M–ûŠŒnÍ—Fµ[]9›3e-ZS_PɤLü™ã7q¤ZªÂà¥aˆß«‹d<…Ûl#­Tr¼ÁEEkÞœêà&ªôŠP¡ùS¥’Ú? „R_•»(l*G®Ì0Õ¨ã: ˆty“´(Ìrë/V5ö¥€ØDkõaàžpká B{jƶ3Km±½Šô½É ­U:܇Ÿ}雇$”°ðÂÒ´JÓLJ·qá­õ_ÿѹåÝÝÖq`š^Ü_Y”ÈêÛ¶ëÂÿÄú”á«´Á+ÉÇYg0|˜ D¦IwûQ¿ßa …tû©P)€žJ6]%£Aä¢ñzºñbÞ ”æ0‡ˆë¢éËÂÀ€ÐtI­ãø§LH\gV^Úk;I+ýóŸ³ÛËÑæ„l=,­†bf¥§¢T#C@wQ"ïús쎀¾À'§§‚—‡¶— þkY<â³7¼3EÕ`g;'†…)á7^ÿæ ­>fñn«‚“Z,7J¥ÑçÑÝ—~tèd(‚F<û—¢-M-Ã‰ÌЈÊ |¡T“»Z9ñLC‘M\ »Ýf“6˜‡XU„,‹…¼~ž˜ÉÀ–ßU Wàì“B¦7Ļ슔Zº¾Mו"ƒÍÈ*rý+?ÈT–´1 b¹ÛRP´\ÖRFô í¥ŸxÿIèšÊªÖè©X€>ºÞ+IÇ*X•§Ù[u5eŽ©E—Óq…ƒ{ˆ¿&'ëÁ`}2WFÛ˜bÖƒå¿+S0²*lŸßme¼!(æäôª'ɸPÑn蓇ÛãÜÅ"Þ²„HI6VÎ9rj$LÁŠË’û/ÆM?BÉS·=ÝþûÙnè‘?庖J÷O~?U-TéjR#8ª£1X)hŸ'îÀ c½Äý Q ¬ôªŸ¼™H-G!GˆqE93Ÿxëëbœc:+¡0.ši–7Èté¦Ì;Þ{Fë²ÒPªãÇ×SâB±6Ç s~ÉAxÇØÖB¬Ü>?³.ŠÔÌ4^BFZðÞ«â:9NZmNÂiéK èÊõd«Éøî¹åý“w^ ™9ÁA°l³G`ØGb2WYŠ´q¡.ˆÜ›}·zxg~S–Ù[B´ÏaEël¯œô›u`æ{@푱ç¸,üqÕ Ô¡Ao‘z ü”űEäoGWqC.>ãlÌï$ 9Å›Y³¿2<ª©4’<ÆO­êà,5ê˜rµ¤ry#/‚$Ëé×ç€ëözô˜0¨`–™ƒº¾´ H—V"ÞéN{#Üi·ÑÂìtg‹ RÁ`ê0š¶!ÌS±X~8DñC¯’½žF¯œ»›„Ý}-µ%Dx«δÛ^»"`¹î"K³Æ z«é<½zˆ®ý“K7#ûL³ëD—-osV)ƒëX€¬iÁ¢Ž… óù`‡‚…KKà6(«1ɫǢw[ˆJL޶hÒë!&&ˆí扢àV£2›x%Kó‡kM«J˪Z4ùšZkôXC«½›LXrœÁÁ÷/¢L‹pÆÒœ‚‰|«°Nç<&À^Ÿ0Ûé„þðüBÛ;³ÎØ0ˆ#3üÓzŽåP Ð,£& íÌÍ•’Âþ¹ֲ镎´I·½ÈÖ…Î4®/B[,“žLÿ;Þ”ðwãÑh·ÉuSœÉíåeâ«h2“5Œ{{й Ä•’\ŸåJmÄÜ fá4eLVBÒRS2Xžù%+®*µBžás°Æ\e´Û5‹s1tЬ:ðjôàÁlVõ5«ýøÇ‡ µ€Ù&äiÎ{þÈšÙ±1 '@˜ÉËŽMa ?·ŽÌÌÌ\øäýÙ ò~îXgÆLHÒñ`9’g‰›NÝê"µ¿x÷d?†‰K7ºõB+½$¡0jµ*:ëõQ˜ü"’­2¨ñ -[f'{U•»ýkþ«ø]gmEäEE}·ÑKÖy±ˆk!ÐFCÚŠçyıºX”é@'~-9_10!¤.-!ò*­•}« (½S¥ES™ªìˆ…fš<÷è÷œyFžßoŠžZÍ0Yp «0˜|íÑP#Ð „V,Š,$•ƒ\«¥Û3ȧc-´8mŸÎ¹§ Ó^¯~ä¬$ØH/Ëma5ãGù"‚êDLX^È8»È2}(òF §ãéÍ(éˆíà­’*e71‰áµ¦VéçÃ4&LÏxwm7•2ˆ‘Áòë/uUÒa1z '€âÁú_-h PNÖäP”J‘WtXÚ…É Z]JaÐ]ÂùåÄŒôbBÈ¢.kUƒ)&ªÜ<ÍVßìÓ£+òš3.ËÖ­‹!++p6›ro¨ÜÀB] VÄa©4VJóÒ¦Ïæ"öìÖÂóTnC×Ëg'g¾ù¶÷i¯4ó´Ð¡r:U/ã!a’§w£­\-»a·•˼O§8hŠR$ƒldφ°BC(®K’Khñ{¬*¥¤ÁÊF5K®¤2ß\ûÕÊÊ’D§[û¿}=ÅÎA¼º3,i{jàBxJÌJ$gÝ>D"&™&d]G  Ô–S«R…­Qä*¯Nˆ–•mô&d\÷TŠUßUhvþñ·×t]ÖàÅ‹k¤CÞx`ñSR€Î }"ŠÚS/–Æ@|PÆ0œÜŸÆ{MÙúd}òHÝ;}Ôç{~JŸñâ ƒ«´¦kV‰ÿª¿mq¡UÒjcí%Á–b @΃®´eU1gåñ,3^7ÎT™‰þ“ÐÚš¿/§¯ýâG»éÍ÷9ØX/ݾݫ™Ä6L“;²r´›cÂâb%Få-Šäê…p8,ÅÜ!¼‰KC&j™,ƒáÁ˜Èª¼kšœÓL§êá†Ê·ÖÇ;µ¯ÈŒçÌϼ)cd MŠFiDÇÀÜ|¾ôåÿº ƘX¢ AÞ›™– Ô ŽàŠè[ýgêlà­{÷.LŸÖ?ùaÇnûô™)I×u1¡ÎÅ@9‚KŽ®òªðfœ%)ê>–¡Ã›‚äJT/H¤©[,«6‹}àIfÓÝnµjô/¦üR©ÁKý»×oüÑ‘M†®õ-€SSÒû±-ÅcN;M-nE|91D]Â(ë ðÿ8¶ ù‘äEV…®UsœUË>Tz²ËUî~¿ÉÒÇA–¯¹×v¾¥6ÇÇó“ÛUù¡Õt ~Â4‡½äÀg^|í²2 Œõ@Çat¥å JȈg¯Ÿ<* Õc“A*'ëì¾}ÿ®×gçì "=}UÌAb§esF8^ÅÉ`t#(ªG^Ärœ„©DYå @¤+nµ`1Ãÿà½æonb&ØoÊò-yíI?µr÷Üë¿øÅ“!'¯˜³j”ѨÙ8LXÑ‚áHÅ—^h­F g å„xû#B›;í,E‘•Ëð²X·<ó5¥¦¡'΄I?¹xU~t1úX“­ìa-kŒ®ì¨ïÑ< P+†f, ×A|…ÓÆ@‰4C¡€“`0—;º!,ì¸qtc£=}lkaáícÂÒê‘û ‘?ÌŠo!‹STŽ4A†‰¤Z‚¿…?o¹Àdœ¸×G-Qm%f¬”,õ’×k8媒ôÐã†5þÀdÓWý+ËûßûÁöo„ºfò&&Lbb‡Šb8‡®@݈ „ųŒåã(½èà謔ónoF0À(‰,V0½MzFç=Lì•[†jüêWß1o5«Ï¬W=>>Ñõ7þô§uM))PUY×E°TƤ8 ŽûÈ.‘£÷`9ˆ¦…f0Þ…Îù6fÓö½é©O.ÌÎ~¬cCÝÛÙzá§ŸÝ¢ÄuDÇE;KœˆËP+´ä¦SÑ(†àǯÊd‚Ê!öÿEkœÐÎ@ÃTkÏòՇ޸êx_býo\ûÝï®-§yB­ñ¢§WP± ðy+^Ä쬒 SÄÊù`~¯Œ|˜éœ$‹Ë‘0Â…1åW3¦YÖØ“û·†š¨ªaÅkZ²!šŽU›vþ×Çw<÷þ{µÇïüéøS§æ1÷±,àÅ™îR÷’Š:&CL„0Þ´µOÔŘwZÒ7l="a´;«‘§/´Ûo_êL tŸî›=ù¹Cÿ) õÊ“==‰ ‘(Kæ…"Ž*"1IÓ/¹ñ•y CÀCQíiµÄs–ܬ*7³žÆ™hÓ|Ðgq]î‡Nþö?ï,¯5ñVfßßUÑ#ÀÅx<Ä›+–ËÁæÃäf@èqVSxaJ‰ÃÈè¦Å(píÐ5Ã3‘ÕvN鯹¯0jÏe=Ç›7çwNœ8•mþ•ìùîNõx²¡ô’"7¨P¸rÓ° €5ÖjÂ+¸AP/ÍÕÅDÑ7mëÁÉ#“gÏÖõÙ ‡K÷½vgÑ[.Ùho·OÏ„ƒ”~ õnf°ð»´‡˜CÀ¢ËŠ€–È=©4±}ïT‹î ™|‚TZ6 ¶™Å¥¹qåÔ™ßTf·ÆÐ‚ùg?ÛOɼbÑŒGQ’$×;0$&ÃdŒ5hë ó"±1ë]×ba‹áÐò l¥a6-ÀºãªBB†ÂW=ßýß›©µîòËUÓðÈ«;¯þò™g¿Õ0Œï¼_ºòÅÞ¿ýò•*þ‚eÄŠp6„ɧ3¶uÎË‹ .çæzÃ!Àúǯ!œ<ûñ#¾Žàõu>æLw.´}XáÕ+ºÝ¾0Y GÂRXGÎ’À ©åCwVý) ôòÛäÒSYÔ®UÑ0>Ù¸ÌVÕ‘fžë§®¼üçÿØQj}Ùã1»éŸ}ú*2™Æ©†B.3*àPOCž%/!E¶3 LRÏý}ƵJ¥â†3«[‹n0¡**ñÔ㢴è2äyF®¿òÝ›†ükW~xüsþÙ§Þyç[7?˜ö•æ“;7_½òò§þüãQú®ÐÊ›õº+>þúkìØZ:¸^Š„Íåç>óå@Y NcA}úùK÷gÏnœÏØÂÂùÝó>o›:úôÓÞ¶´a b†‚l+'µ"KIØÿé 70‰€·Þ$çgfñ >ܣÆÒ+‘ë¤7Öξªž‘†zoj^RÒÊ½ÎÆ¹¦šÊµ%¢–ˆ–†vƺªvj^2*!NB6fZJêæÙ¶ªšžŽ~’‚r‚vjnbVæâÖbVF:2)VJ:®¢•âÞκ®šÃ¶¦’~r¢’‚ƾ®Ž~n~rbrfZbRIÚÒ¾ ^RBVF?ÞÚ;®¢RF:)"F>4²¢²¦ž¶ª¢¦–’>2+šŠƒªš–¶ª®¢š–†zžŽ‚’‚{®žšÆº²Žzp¢Ž‚¢’†‚rb†vj~n^ƶªÊ¾¶¶¦–zjZn^NvfV®šš†zÒÆ¶®ž–ºªšrbRÚξÖʾκ¦š’¦–Ž:.'jZN¢’ŠŠzvðîáfVJº®žº®¢²¢–Ž~z†vn>6-¾²¦6.^NFžŽŠÒƺžŠƒ~nj–†~žŠ~¾®§ÚÒʶ®Šzj–‚v²¦Êº­Êº³‚rn–‚{Ž~v.&¶¦ž²¢š¦–†zj^zjbÞÖÒZJBŠznÖÎÆžŽ†vfZÒÆ¾J>5rbVvf^ºª¢rbZn^Rn^VŠzrÖʺ®¦ZNJB6-²ªfZNβæÞÒâÚÒîêÝRFBÞÖʾ²ªªšŠ^RN®žŽF:*j^VfZSÚÎÂzngrf_’~wbVJƶ²~nbNB;š†ÚÎÇ¢Ž‡VJFbVOvjb‚rfÒÊ‚rjÞÒÆ~rf~nfª–ŠÎƾ^RFJ>:fVNjZRƺ®~rjÞÒËζnbZbRNNF>®ž’êâ×ZNB‡vršŠ~ʾ²ªšŽª–ŽZNFÞÖΦ–Š’‚vŽzvvfb‚vnrb^^RJzjf¶¦¢ ¢’Ž6*$²¢žF:.¶ªžVJ>ξ¶F:3¦’Šn^Z²¦–îæÚŽ~r²¦šVJBæÞÖʾ®ÖÎÂÆ¶®^NJâÚͦ’† fVR*&¶¦šjZVÚÒÂB62âÞÓºªžÚÒÆºª¦ªš’RF>ʾº6.%fÈ~–tRNS@æØfbKGDˆH pHYs  ’ù¥tIMEÒ;y¶¬Ì IDATxœ»{XwÞ÷Ï• [r‚¨H¬ C·ê¡eÇ™̦ÀîãššýU2³ ‘šÖ!X9´ <,à-Ȉe!눓gÖCm hiBÆ_ï©wCcûdçß\É5™ïûóþ¼^LØ v§ÁhlèT~¿k>t}v|øÂ½Ê¡ûíýï¯/·÷45]®Í(øíLåÝf£¹Rk±Sžv·Â³°–ã­kœ?ÿ|þyÝ,ö—ÿïÅóýæ¿êj[ok25­r!‰W‚]àéˆK£e\`¤Ö~lDO´wÓ­óoýf·þÿ=>f²ÞÜ%EŠÙ¨¯ ( À¦é)Ñôb=ä|˼N¯—R‚`ÄújOàù=²‚§®lÅ?þ8 !0cÅ”ÉÙË,÷Õ%ÑQ³É6æÝ2 4Õ§ÌÎBЬF®nÛ±‘(H¨_dEƒÔáÒh8Mß¶‡ù›€†ýì%9wŸN×ÜÜù®D+ÓIÞ|X"¯¼¢p•¤ÜùöÇm?~\\’nç1Ÿ(îÉŒ•òÑþ¿ÝA4†;þÎi1¥Å‘ª$c±‚€œŽÁM/¾4Oã×[½.)ËY»~çò†ÿä“ä?“n8Kgœ»äRjúòQÁÙlŽF,¨€Ôƒ{¦ê.ıÀ€;?+K¥/¤@Hƒ<!°{Uq¥œìË/älÎYÿ±Éˆ¯ïˆHT8|Q“êæO>©½œ±îŽ$8%™^¯ÇE.ç»×#¸ð¡'¸Ê$Bê‹å®€»´¸õA“S¯?L¦èPq±ëÇab\ŽôGÞ<Ø|é§/?Ðدã~Ðy°äôýGQþ÷¥;Û¶}»ûlÎ7î;þ¹¡Yn‘—1èÙ£‘êø$Š, Áœ(“òˆŒe%±ê¾:£¶{y aß> ظµmcéD\p"Q£Š„ÙzAN‚4Õº=šÄ89À(iå«Q<át)Ô¨P›Pãżx.·"ÀnÈÙðœmgTé:ô cÁ§ÁXê4™ûº|m÷NNíÚInÐ@1:;4lYóÉn½¿‰A Ýχ*ºïiû†ÌÁIôÐ!/B:™ˆn|­o›;lAÎÈÎÐÉK>DÕ,%éOµ4™ÞüÄRqÿaοÓÙûöÛ¿µ4ì7·¬[®Š-Ã9#…6}졌[›Œ"r_Ÿ5û9Ä5hŒç<×;ßV:Ó)j¡!PÖ÷ñU—Û£k×:h ÊL^‹óÄÅ'=ŠA8²$²?K ¡µ¤:[“èõ½8ë)Ex±Òák>%ˆž’µMèœL1œì÷…ò³@5hIE–Â…¨1Ô«¸s¹ã2”5åÐàÎAÄnÃúîÍx”Bôµ!Y‡¹dv ùÜO!î.FW^M'¯:úi7çÇŽ˜l$̧˸În3þ¶»À |ó öàϧ~RöPrPÑóðSuÅÙ¿ýøÓ²¦«kÅQòtK”êsW‡pEí>ᓟ/6L?Ì\=1}e¼/.Ðb?»Ó\Þ 9%¨8¦¶ÏåºsgÍCws [ãè kMqiä\“ÜBeÁqP&FäB˜R‰¸Æœ¹úUÀcq>Aˆ§„‚¥ñ÷¸^õ2L»`‰T+TÕ°K¦´c- «Ô6?9®Uxgš;N¬]­í8«¡j] c_ËZ Åñˆ³ó]”fÍ åX”>žt¬Æ!U?h%"yÒ8ÁV1Taë? ]Ó©Ÿö?4È?Èø´¬Y{›Ûœ,¿§É¨´4ýíoŸøtIW[ ÒQb.’÷]*p7Œ·»dm-?á­=dTÌ„³o·wáý`u5oh Ÿif†äÎУ2B™>ñ“(©Àå¿NA 91BÑ¥Põ93¡¾ù‘±r­q‰ã…"a<¥ a¼œòhòÀøÓÒ ò‘»X–íg);±2gÚ%VõÆ$Ó3ûkM—72ä?eääì—•yf×åu]ÁÜç¡ôâ%”ׯÒ]‹Å“Ýzo, -J«Êë“^P¼®+.ó¬E©TͧÎ~jx÷€ñÑ£æÚÎGº*üôiÉñœ‡·ÓÏ~û·;×O\^ßÿH·nT¹èbÒãîØ@‹o­ùŒ×;6ˆ´70wé‡\÷³l}b<†LLšøçÎYG{^±g}ãÎYל¬0‡Š7‰\¥ëI27Ã(ŒÁ`,ßá­>Ë,ï&…ŒÀBq¶š‹Ä{ic9šÒdÃÏîØæÿ‘­ËÐä7Y´rI?l·;¼é½®8=ÇÕ·+Ée9µëªNÐò%&/PÇ}Hƒ*[úØŸXƒÂ\´Ž1(o8Z~æ={“ÔÂâ6z »8lãzޏAµ¦QÊt*cCFíÏ#ûu.=œ»:§)Ý'6®ï>Ëf¯£*—Á 7æwôkký~Çïw ""šÐ¢/JÝd@œÏ.Tad Ëê¨(-¹—é… e§Üþ¾ëlŠVóŽ{˜µˆ$læ²T‰.¸Ö£m“©¼®Â,)GÇ£—á¸˜ð¬€øZW˜"•&•â{û:Æ7žyŒs8˜åsÁ ²ñb<}ñ8™Zt÷¸Ý ©ŒÉ÷/]*[וe F*§ ´MXO¶‹ÝçA"Ͷ+¬^¡Ž!-¥Èj9—49N'Y¿Ç ©Áí#ö¯…mäkŒFãÒå²²…:½áÓû%tfüœ³??úò͇µ—=Kµ§~^ËQ3 Ê¥ Ôå_öìöwŒ»žm,¾! ÐL °ÆãÊ׃0 ši´,8SZºLQ VÃxÜJ5cäåÙ1ÔÁ‚} ˆy½R~ ?¶¾hÒ–d“AËb(~ÌJ&˜âºaj”‚¸QQéà9ÔàÓÙ=õŒ…«e˜FOÛ¦þñùo¤±zg.üY™ÎÍ(¨ÍP3µé܃ªæì Y%[(ÓäÄ(• º¸%­ÑëÄ\q3’@ËŠaS ×$J¢dåqÙ±'Ÿ¶¶¶hteì—År©ö”îá›Êà#×OûämºQsÇ¿q¢ƒ½ÔT  8CåYÐt°qSÜá÷oDø·ú‘Á©ðZ¨Y¥#>Äëð†p` \ÀxXŠLN5h®æw» Ö‹á­êðrDœÉK¢ÕV›ªÁk²ò—‡XáD \žDdaÂø¬ð‰XS}Ò‚X†ÇɺÑ*H—H$½A RO°¹Óg™½³j˱c»>úè­MÏÏÜ5L¯øóœìø÷gnT@Ãʇ§.í×–€JTeá^Z?fSè`!Á”:Ç®¡ÁêF§—K_Æä·0Ë—Ö·ájѸúššƒF;êà_,ù—òߢ éé²GM—¯^ý”Ívµd\jPàn·®€Íq¡ñÚø³Ë×C%H7óÍ0^ÞÅ ,S* Êä…3ÀÆÁÈ)ÆhTìÍ}k8ŽÚªùEÕá4s ;ö'`dÂÐÒi䔽6Ø>:}ü»ž¯ÿwT©°8¾¶·Èµ÷î:´ŽµÒÞcÝ·ÞuÚ•z1L••òhVQµT0ƒV¦ÃÔ{4:œFË̬xÂ(}õãîbŠ ;ë1">«@n‚Ì ”B9Rb8pP"ÙoT`Z-ÑÙ¼ oiZÓ \ù}Ô„¼Ø“½Äád£gœ¾wò£rÇŽ)YxÈ%¦(º˜2Jg«IgùªëÝg;Øë¡ð§T“¨YJ(ª½Hžæf °^þçGÿóÒ‹m©Ÿ8.¨ÒÅa|BB´t§ÃVŸ„ªn!‰Á0V¢¶ÕÖª‰²PP£€Æ¯-öêÓÿ¸xahFQýßÿdËÿüÃJÏŸ+{7V³z{nÜpÀ <#ž2ŽõÚ¦‡@#¶ßIa:jøæC‰ëÇÅewôe/¸ÂÖ’ÄWVK9åòƒEÐÅq•í—#HE#]¢”¤7»Nròø Œìt{º1ñU€^ëv4ãÿŽñ¶…ðøè+"¨¸%Ãã<ì|´š‰Ñx$m'—:òÅkw PŽ”O`æÞg78)e0¤ƒRš”öë<|´ë÷¯¿<6Æ7å=%¥)ŒÒÌ®ø ¯Ûet!á¤æå™[lmÐÅgsxNÅÁ`Ï¿þemüè³+ó_ª4|p[ý—ʯ|öuïã^Ë“eIõ×6Û ‘ëS•Xz£7ô4“Ó>Æ4ÇNŠxj&,íf»€Â¨(Šj ÛÈ1"*ÞŠ¹– ¸R=ü¨¹r0”€èp¿õkRw6í¬+Ònû.V^ù©”'מÕz\ìñ6vDÛBV|76ö!ʼnWòj›^XžõdLkÍ b ÷å;ããM€pguêËhaüƒþÈÏ+?*úSZѯÓ^ù•ºDGŽ2ÆŽ¾LKbFwGG«ºËã3¯E¦@ˆÏPܼ«ÓùÄ!ËRñ‹\cø|º÷âƒ7FK*zIíYùûý+__üúAãéÞ_†nôÜãJD΋x\ºd¢$žÖ(ƆöXC]À¼ By·ëÍ×lŠ>Š¢–<†¸œ°Ã87Î寬ÀU±…¸2:Õs¥Ä ˜óëïæmWîöڵ麦œb÷²mÞÐÄײ»ûÙ3 ‘s21jµ0€`cù'9ô\4 .ÌP¡((Š­vdމ&°eÃ5"fófNñæD­:V4Ãë  Ò 7½Àgþ!í…]Gÿô»èø<2Išâ O0‰þtdg8MJD«¥Òø$iÒĵ1^Lrša™OŸƒ`û hYÙÇbý÷½Ïç/|)ùû±ï­½=÷G¿ïýûã¿÷|þ÷õ>¸|Ä]ïœ þ´V,rfu‰¬™4q™Ö±Ë™™d9*l ôùrãÚÚ b}Xúô™é{$+]Ž=à[:5FƒÁòepX2’~ï¢Ö ÀæF±"kI™Îç%5¥5p_²O,>ÉŽp'çGVÑ|PÔ•“ëÚ"Ü«‡©8Ì$AÐK;w¦ÂCÇð‚>w¢Ë³JY·œ›¥$˜xycóįÊóR>¤½ü׺s;™<ÞÛ|VlBUfÍëGÇǸñ 4¦%š»Œ$–ó$ ¨EIeëP£ñÑ)÷¾¥•Ê/ ¿½­ýóýÓŒƒÁŠ¿çõßÿWï÷·Ú‘þ+Þ’‚Œµ§‚@ùìšg.^¶Š¤^&Îåj¸&wD®ÁàñviÂ6+­˜ãˆ¹ßÜhVf1Ž+iÎÛ7.´èKÚXI$•£yRyÑ^ g ¢dM#-‰še\\\¼zhUÏñèc–¥^Íêj6qh-sG Æ« ÑÑAs9Y¿TŒÆ¹".÷Õr؉Þ3“)¡IL8÷JJÊ€º*z,Zxîw´7þzþÌ™´Ñå™oÿžŸ·“5»3^&uùP”rª!Hš…n†bAÐ hNÁO†\^ájÖ†:ë·Êà»ÚôárCå›ß¼k4Xn./XŠTî×4wêTLÂØé‰ 5&»{Ë«FœŠSvZÓZÜá¸6OÜø­°­œvBoµyQTŠŽ+‚·çT’ÿŠ}~Ã6t÷ó ª W± ëI…`¯r¹ÀAi\t±œžÏn+æôTéeÒð`)BŒwl»Õ·Q çÅKG§ù&X<6YÈv*൭[Ûýl:×Kîä3Kas^^M Ìœ4çÍÒ¤ÝòÑ+HÈKIùÝŸ^ÿC¸,%~,u æÆ#Õäb󜠡,%ã¾²ã»K 99Í è~ÎpïôSúOº`KTzg§Ò ²îÿ©¹ŒáP6-ø­¡E†¸2…|X+¨¨vôxzMû3¢HÛàD”k5 eQ›ÃJd:ªdŒÞsð+ÍÕX§ø^¥\>Õûà£f‡~éJm(s,@÷A#¹>Ä,P'ÅT[DTþ¡˜ú‚€„÷ïä.·÷ùý›#`¯7&j5u cKe««U¸úÎxÇæÕ†œ¬÷u…WÉj?Ì‹{;IÄ2‰ÆÂŽ$$~ø;±T˜[•Û eý.wç+ ݦ„WM¯weWÑ—£ã<¤U˜T:~+I2T@•5@ZÊ¥‰Ê9®¦¦&]mSmÓÏéé.µ(pÉŒR×Ùܬ¼ûÓ‰ôÛ'.1ƒµÄE{‹ÃHpX9žŽ€;Âëc«»Oú°x¯‘ut ìÜëi©RÇ‘ÞF+³ßùùp¥U4(b{2-ö Ñi¸zê>/õ1«õùè õqO =ÇSâ]žÜ8}~rw`o—lïjT²Ø'Þ¼ãÇâÚ¾¶¹øÂ.ñSVf1¡ FÅÿ±†b6.3â™^óèëçŠøÒØx*œïI ñÞn½ßÞÆdÆ™VbÙ)¯B¿¯¢Wš6N¢ùJ9Qê}É b0bX¦žŒøB‡œS°_KÙ§'ζ\ý´àÓ²es†±_¡•,<2ʹvZËå ÅšB­Êo†iÌ2D«d@˜B A8ÃO…"\ fIÍ`R–>ö†Q*þ ¿±¨hv4Á>hÁø½jœá°Y‡ŽíZÙô .•„U«§ä/KD«ûÈ*6R/ˆ}h\a àFW©è1.÷¡½ªüöµöÛv{8a×X&Á¯Ë3O@]‚ܳ9âä!îHK|[ÄKIúP*Ô‡—ÉôkôDû¶öö[¯ýJšw2üH¹0:œ¢C0JP€;ß“9ThK0{½y˜…›çTЈ~ýTËþK9'®Z{jÿ©Œ²fù—ÉÁ7ƒ½©îÿ4 2–AŠ–²†’~•Û>V…ã0—À  GhJ~Ñ*H£ yf²ŠŽœ¿¹3ÁnêaMñi¶ÿ²}èûÐ0¬üݶkûЦõ]‹â9³ßñ£Ío£EÒ㈧݈ŒJÇň Fêзc[ûŽö[íÏØãšÈÃ)Þ܄׉®?&„Š;77—CˆéJK¬^KaÖ°Î%è…y¹¹¿ }°¹ýÖŽ×ÅtGÆÓ»Â»¯%”Staî^q@¼:N—š#Q1,õZÒ¹ÊJsyj±ñä ‰å@Ù) óÒÕMgk_ê.éäéÚtßO  £Â¼üPkxˆ£h¤@ {w‰ƒ EBÜAÇ ™a‚€ÍZY[f­a³ç‡D¯Ô5ÚÍæêÆÖ¢•3©³Ï×mZqÚ¬à|ÝÊžÞïçÖÇC­­uïÕff¦;fPÝ!¶ÿ˜ P±†ŽdEÆ<÷ûwlÛzkÛš+£!êk¥GnÐt˜þj"¾Ä9|¨˜NÑ2ò¡ùp|MJ´ *A°„t­¾ºÚ¾ãµÍ!“<ÙtÅW12y{Å¥«AbbÀ½#å8"§ðá¬RæO±ŒUÀQ^¹\S֢ʨm*øô§’ß–-””|É5”=jðÉu–`ó)B©Ñ-r¹<üËO›í<¥ aAN5%7ˆ9Ÿ‚Ñh[R21A›¶ñÃÆ^.j}eËWçÏ×-nÚ²k1Õê°Þh|ð`úæóƯ­Eoõª/L8DÖž¢¢´º"Zži˦÷fa±ÀÜ8PTS UúUq¡>f]Ó±»¯Ï¿mÛ­oü‰%唇4ÅskR48èä"‚ܸð\$\X^?(ä Ç› "¾+/<&¦ë䫉ßìX}m5WÄ …y‚p)›Ή)r…]Uá”ÏK‰A±’ˬ™ú>övH LÊR}—ì,Èéìüyi©,(oÙ'QÎìtÉŸÈu Ýþ}AE˾ †QAe‹^µpÀ‡ô;3Õ½Õ L•I)ç2 ®—9ÆOM«««;vlOjcÑg´‹¢^déÔïGïŽÞ8¾R7«† (óøÔ–Åçÿ¼y$ý]êù_Ží, âæœ åJD–©üÝþqNÔæoüù* #q$%%ŽÑ+ï=Œtç Úè'‘Ž•K£óªº¥ ‚èðÜîWwûÛÚµ½*þ•0·ûÃ*ºPCÄœtE,Éå(®Â¥b6•sØlž°NÐl5wmó=#‘0Ö—Õêd¾Îœ²ÃþíÁƒòG°/U9r­‘+HATKºJCéUÉ.ƒ*4 Ü21EåyÒhóƒu¿,6­?2ö_:ŸÖzD48–@F±¤~ßz9¢ÞÇÍ´'ëÍé>Uúhêó÷¶¿õ€Ä˜)©Û_J{e:Åb3 ^Ä,¸\•œÏ.ÄŸFîðoöT ®• r ùÕjv’T(”!²ÂñÍ1Ï²á„øp,%¤5‚Ü”„çäÞüCmþw„]‚nz¢PØöª,FŸØ¶š\(Ä ²<¯Nø1 oÝslQ41cÛtæÏx¢Ñ”e<²Œhçtr%@ÄeZ¦±aŸ·¢ÀçEåò¹7 .†Ùãá'€`oàköùÊT ¢&õå•´1Ñ–0ÖìWc¡J'©Ðz…Qö†LâŽPyŠvݰW qÌpO¸UŸº®õ«c_}uF”*å½´eqK]ªi*¶Ñ£;I]w…$‘SÀ‚@ä?ëîÞÙ…"âù1—ßÅ8Üv(;y/EA©I*LfI«² ~õWÝýµÄøî¬ðÃQ]å0. 8,¨Šgè4ÜÛµw9Ê_œ±.ΛJÝò<•fziÓw”v¦ÈYÍ)Ã,sF£L)¿ímV¡·ß-ž³ÿ9ï‰dxN^’…ʰ‘ ÑÍ ŒT.á%äZ^ã™Ùçç÷ÌÛxd¥u±Ž–D [ª:®RPx@¼à{ªã¨ ¬³Ö•Q €`ºo¤B¶¯Éãgo¸ÝÔÔóɺºÖ¯ö$Ôo_ä¿~s…5099¨®Ð2ˆ<%.~¶y£ãzv ±oC™xû«86‡^Ø–/LDâãÚØ‡b臞Ņ ¥Iä4FË‚¤d Ë«gWÑŽDÇteÑS¢õúð¼Äª@ȲUh·O£¨| g© àƒuÚ±O]|¼ýØãÓôq­rÁUÙïõ:3ßTb°#©¡²j•漋$ b W‚=‰'ÀÒh3 ;ª§ÏŒ¦žMTOð§‹Î”&²õZƒ·üa]I@Á°D.Ux\ø:½Îˆû vËŠODéî|ûl /¬ûcÑGo}õÅ[fϼ|îÈã6µ.˜3Íj2œÈq{²*Θœ„‹ãº4“ï°ý~:ûáp½g¥ÚÔc3I{XÌØØÖ]³‹‹³uu©Ei»¶Ô½ô_S)­p|Ì-‡a0Ö%îF„82ŸRÈQÄ`”ùô-_ÐG5€õìc†{I_Ð×¾A]7½ð×/Þx¼¸é<ßk­Ÿ©i]šíµ“ê Òt ™CŸŠª‰ð<4ñgõ5¿??â5zÜɘ¸åˆÍmÏvlˆé>s| ëwüEþNVѦ¯~/4½ÎâïÌëHSBtZˆ*DZ¨!´ÊQ.q g£€Z—ÊÅμºÿùê‹ß|QW÷ÒK6ïçüé jþô½™3»Vv}fšVK¤¶QVïb]]‘It³ìÙµéù™íGË«ë'ÏÔ=·ÙÎÌ×ûjhÏ/xYëS-ñzA ãBH×ùTA=E.¥Œr$’0 u:J!hP¾ sEl°ïøÇó8K¢]¢º7¶¿—Vst”Çt`FAªLNÕzǬ´ 5I Ny½¼îÉÄDNÄŽw·Åöžì.ÜÚžÛ¶u[LÛ;m^n·wP:µë…¯Þøè½:!’W³ë׬”ò#SÎHa9ˆ¡@3pyQ@€q«6:ü·ü.½|¥fö†Šæ·I+y“öê¢ÔùÔ-çëŸß²ò<ïaÖߘeIÈFÑt«ÈF«ž†…±ÎX›Ó6Éšª{\·g‘X'Ô5,Ôûüرºÿ=6´g¨î¥3S»zÒïm™Ù”p€Z2ú¶*µNÛjh¦Û( A±S±B öðæŠq†›*ÔøÈS%âòDyXù4ˆ¢scÒL !™_Hô¿#¾7þÚyfû‘›I·’”G’™^Òi=2›:`«9ú Õ[JÆQ呹mËmKqâÍùô¨ˆˆäwüÏ2.ëå#GLáy/ÿ³îü±îzýüG ¨(úFj=é… â8"V „Ú•P}n•Q_œ¿ÆŽAàHprÔ´¸«zt²ºŽöp´eq`ºwrh(5?ÿRë•Ç“’Ì•EK48(dñóèiôÏìU.è’³ËA;Ó[msÀ$iL•#{ …íU-øˆ”’H•^Œp D¥·”ÉAŒËhЩÐJG%B½S$#ÿl{‡ûYÇ;ž×µÅc¼Á´¢‹)g’x©Úë°:/:a(Ú9КZM^œ,%$è Z¸<ö{$*qoÌfÛR[Û’gUWÅå–ÊFhGX5V%®bÆ~xä×iÇ6K ÿãl½£Š£–[<Å€¸EÏ¥Ö8FcÎ76wø¿-.£P*k¦>­1¶QÍ„‚Ãj„ª°±¶¤íI+z\4½åsGQª7öÚb¡~»ÚarÀ Y$ä0‰ø&¼ÏÏK29•\”Q„9ÉD„ÉÅ{WåU]ñYO®!>ã1D•6PxH¢C°œ‰ã*Ïz"§££ÃŸ_¼¶QÄyùý‹›VªI-µv©õ:X7x•˜½ñF½/§U7Ò&¢éyüÈÜÉ¥çâcâô«œ×vlݺ™ÓÆæÄGÎÔ;ˆÌ·¡*a´yç–º#¬_oOÍ‹åc ¨;Œ …A¨ÒPëÒÉ7§åÓŽÜœ£CìR;HKåÇ:Ô„ŽT` ß­Ì¿Udk½É²Õ¥myl³[M ÃBÆ'pVb#åÒX[8ÅðÎÃ!G7ÂZ/i»Q…ÃNF:DPF¸늆r(AŠCë ÜNµ}NÁḦbç÷íÞïfççGÀ*T¿STSß!µÚÛA•éÒ13Mš©\÷4u¸=ãù‡Š=Ù.OmDr옖<µ5fV.ë`È)z²V`©€²îyåP?iÊ£ãðµrB\êà –§•v%Øù!àY}‘ÈEÍÅ_Øck‹þ".bp¬/Ú¾…Fý‰ÿ‚Õ:ëtðÆúCT)!Œ‘ö™Ó¾˜«këú³~¶;JKÀúr¹7)T;åˆ ¦¨ÂD4ܺÉóÏì2RÔ±¢.zžšVt£†VÃóÆÖwœ˜ãæ —}ÚJ2¢ÔÉ'bôèÖà ‹Mò3g‚™ý©$Þ[>XψKÃ|X.Ït¨½ˆÎsÙ#Ž*æÔº=®ìâ✖˜ù®ÚfË.Ÿb»ä B °x1nE…À¢ÎÈè% XŸÂ‹­©‰&¢e'ÝÅÉ{U2§:ÌÙ¶õYý¤»êÀ3²*þñüW5¿ÜY?”öú‘¤ë ×a† P±|8AE—¨Æív{WÔšÇd´ ¥šxX*÷ü|Â…ƒF4Ý‘N(“0•ÌÒ¯úT!ýÇe¸0‰µ'-gFwí:™ˆ ‰É}í~ûµØCĞɍ [¶§ Ô dŽMÑÒ…VpAQmKÝYÂ0@•ÍÍÞâSYŒž‚@Y É  Ï¥P@A4. â¹IŽjoyuã ÞÊY¾”²Àåx“ˆ‰€CB×z²øm§ô/³Õ]ZÎ$1¹xoð”±³}NPaš@^ì`×É@üÅsGX7oJë§hÖ^ÞmÚtïý 0¤¶óHcKÁ’Î T¨Qã.vyrÊ(  œ’ƒŒ·ïXì^iI»£L¯P%»»9Ð ™[·üsÓëƒf³°Šè¦»ò7×® PéŠÿCA£ºê¾8&=w>5vL$j«µ›P1JqH ™eÚh#Q)gÌePhPåÎØXGcðj0(„+0Éæ qúËe4$+!XZê"o ظ8]ÚouJa¡H¸õ ÑÄQfìË•„ÒYSÊ@G† ¢òPaæ‰jÖ|,–/§Ç׉öˆ£“Jk?¬pž‹žŸV›|“%Ñs(È4‡ÖCœÄîÛ8lÐÌåZé‰Ý cy ‘>$¨khøA®ÃÒLiãó3Ó­¯´:˜ær_¢gÃÍYóDò»Ûd p8(¥ç›Ó>úçNQÚ+­çêyk15„÷îýs ÁL°òBç~ÕºÆÓ©Aq:-lùȊ";UÜp8`Шr€€»0(0PÐ`½š^H "D7œ—òáƒIZcˆÿI¯N‡‚@µ Hs @„yÕ´„úLŒo^^¦Ú “齆Ûfœœ©½L Æ,ZšƒDé.{]ðʲ9—“U³QÚ¨ \Qñ¹V ¥Yç€Ì .G@LqG_rþ³6Ѝ’Ö½—–Z4+r&dUU¥¾Ü˜q;A…â€!×-*ŒNýåñà‘ùÙç=£ckïz Aµ-”…B®‘+çÌ^:%Ö *—Gf\—-F&KÉšI\YBÂíÑ…C¿êh )˜‰Œâý2nF"ŸyšâÍÉå’«ÛBð˜Ã(£ÁãÊ¿ì‘Ë»!ZMX!„á¼”ò¢1••Nî**:º2?9Ù8!uäÍ‘ŸÙ*ÇÀþ m¨K…ë*•€i!:Í~•aN{Oí8*³@çqûpú„‘ŽÊGŒ:W­Ç½­cÁuÝŸL0EÛ¿xñ—º¢·fDŸ(‹]ôn¤½-oo"½P,`g/žOKݾ…÷òÑÓ‘yÊÂ\®J•*Oy2 –t0=}æn|„ë9efJ3b«ÐxûéPn²»% (ðGért: ñ F¾oøô. €€†õ*¦–í_Ž.÷J'’2­RêÅ ú1Ñ _jóOêˆ$», Îóy ­““G£#wn¹Y?}¦·1u`”?_Ä·Ö¬ô‚OÈÊ' ¯Ú"_p¹— 4A¥&#€0$öJ­½ÑV ÞsZgð ý4¼~ ¢š"Øùß|2>¾¹ÃÓ-Løõo¼´©5¶žŸ¢é“ž¾ vV\1"ï¥èÔ¡öª—Sw½X÷ao+Ï$Åp«Tû‹Ù—ÏvªôäO,„êï×F¶-.a`A˜qáSȨa/îä%v2ŽÄb#èe»®ô£(]ÃÐ詘¨µ%|¡¸ÌÈÁß9$ÞðÐôCPœ®í$Á3¢6¢P£Ø6;IŠQûØ‘Ô]ç¿Z¤Ý.'ϲZë3'f·lšbªy3=»FE¢ØÑXKi(AÏ 22ä2…zÆiŸ¹qñôé+§±~çðì ©à'‹›ŠwïÞ¶uë;vl{6Þ¾éõ-{Ž ŒÒbë[Y4šh‰Á¤k5@wÑuíä×½øÏ±“^þâ‚`*£6ª Ê(8ØÜŒ(‡+ Í„•JòÕ6¿1F¦c”[ð•’xC hrå7é\ºh§y&àñª•.¬Á©ìgþB ¸‘QëXž×K *@†-»’¯žèp¤ÄL ÐøØ0Ú`xñ»Ap¹Ê ÑRw] JY­;VgãDÿ3SG懶4fÚœeH¤JÒĈ\c >‘H*M¶[uµ¤r⇋ÈÎÉJ¯R§iŽâ°¿i/øæýO¶}óÉ7;~L,zù­—þTôrM+„C%ê.ÆàõDW¾ì¦GÎoOc=W]ÍR¸F0×ÊXWt¹Â‚vÊ,¤ƒyðG¢Ø‡àˆÁÅ™6 ‚ºËÅq¯º©á XŠ ªºIÜÓÌ9@|Àî*»|° ©ªÙ̓˜F¶¬SiÊFÈäXŠ™@ˆòÛa2Èa•F3…ƒÂ[j@fVyj«Ÿ‹õ.ÎîÙôÝäì¿_$/  2®!„"+œËUW;¼ê+ÎïÎ+¬»Ê«Ÿî×bp‹Ç˜Ñ´öÉ×'[?ùÏõþû씄?ì™8çȤI«{³—ÆA–»‹ÝXd \ÊÛ³ý•úÉ)ÑÔ˜™TÑâZv‡ÿ㾫ëT.£þêIÅH:&w'7¬gP¡–]{údxX2†h97XÌÉ)`ûPã%èR£†Ôº Êór’e(.6°5jŒ‹I½SŠ”õãÅÙî2<Šôæ*CëÑx\a¢ùÙ.`INZ]š)óu|þ•)êuÀcŠßxf~~´'mSkïã¡X´Y¡4þ„•ÈÅÞ”+*iv‹Ýqzþ³ w?LKhõˆåªOíFǶ ×7ŸÜúÏ#øæ“öMÉéIJËQ§Æœè¸¡(Ûeöùà¶w–ÍÞ ÓŸþúU½uJdfa”Ö‹›Ü×OÔ®u6ì7Öžh>±®¸§„ÓµMɉFJ„ЊG(ñV½N7²OÙ@tÇ'%ñŠž³ë6Õðöð‘¤^ž™—©FÓM¢3C=©ujѦ]ÓíV(TœéRRQY!‘¨{oôÌÛ$Ì ½ß¾¢VÏI®÷DxÖ6ço|ò~èÿßzÿýOÚŸ=Ó§™ŒÄ¼M´¸„‘w¢^ˆvËÄÉ8a@MiE¬Å7οܚZäÍ„PP®Q„îë`P¢ÔelœÒ-´ Ìô¹ª‡ràãOÃñPP!Àññj9ÄkA®±]œNÂÔ£Dºt{ŽÇ~A¼$¦ '=: Á¬C{Î?˜vPùœ›z¢ï»þcÇ’+{­}·»íåUa®õD¶¦òõßշ޽ò‚éÃr[9›û}ýygM¯måñ±›Ïí¼ïo¤~G¶c íi{ºÖ.‚Þ¢©]ÓéÊã½Óó3ޱÛEPFœÝùß®Ýù&túí·¾ùdk{ÛY ^ àcyÙH\TvãƒeW\ƒ@˜ t›ø­+[fßzo˱j2•ëuxFAçÙµµSâ²µ¦¨KÍûv‹â€£}××OŒòÈøÈÊp9d£QÁ]w²¨\‹Að (Æ%©=ÿÁ!A×Lo6ê4ò©ÅÙéTÑ5˜ŒÚX¥T1k®b—F£Ë¾ÚqÙ­‡½2{.ïð2X*ÌêÔ5^“kž2Û¤/TóÕ¶óçÿï¦iGãLìw"L[Q¦C ÌëpHøþëÑÑLÜ<õ u:s†j@ù>È¿¬ñlÛ¶Íÿã7ïßÚúþûïßòûýã®*Gh•T$hòv±AÿSˆ±¦~ëëÇ~Í¢)‡aܧKî»Üw½víÎÇ×ïÔFeë-ÍýVÜ×Rf@2š¢ú4¡”•öGsñ ç…Œùk †˜^¯Ý¢AA¹Ú|ªyD,ø:ÄòBžN³Zm62B¨Qp¨òhX9Y>H<™¬ò†ÙæWfc+P€³ŒqSªŸÂ5üaØ Tž§¶ñ¶ÇÇ?˜˜vÕ=6§Äë…žhÕêÞÿsctÐâø¡§¿ââ®ç½3ÚãR@ÔW¸Tˉһ:B¶sëLj×Ú?yÿ›mþOvDPŠt#Fé…Ñ.Ö1)FÑ®hõØ ´¦hþ«3Õ&PGôg›®ž]+ȸºûÛ;µ—NÕ–äè ɰƳ_Gg×B²€]àbýÔ4‚b`àjʰzº× ’Öa†½º™ÂNeŒHè)´ˆ!µhÐÆç‹Òôh§’©Z"á'‘8€È13Œ@aú칚Ùzf‡ °¬ªÁx#ö4h0‚!tXoNϾWWíèiÄFH3©µM9´öLç}Ç]^åè™ûX÷üãï7*ów«Q• î×Ônûd£ív(ŸlkßÖþMû³|z!…úì½zfÕ›¢'¤O,cƒ´ (iòæ±3;O‘<°YÜðü\˾s¹6'£ éãËÍùå¤DiÔí/¹¸F‹ê±a B–zg̰zP <:4Xâde}] 9¦AÐêµ@Ô#®Se@ lj¾qrêʹù]S$•}Uäõ–¨;ãÀ¤,$·ì|W˜km·G#0Y̓ÒèXšÓ:WÊóÁˆ>šh)SHVölÙµ©nFéX™ÁÓ%2P­œ!é–t‡hò‡‹ó÷ÈÿÞ4Yôƒ“©åõØ%^¡E¡‹yv«}[GGhø·†Šð›­[Û7onßz*Ù<»:ÛÄŽ~È\“Z$Ö°œ|–—¿¥hò¨äâ ÂUe€ï§‚2ƒ\¾¿ìòUè@²eĨT6‚µÅþëls $!õ–5IKt¡É«‰ Óï=hµj±ûEý>ðxðÀ>±/ÑÞ+¡ƒ›Ý5_?:Í#Q-Ä ª–Œä‚>·Ç]ùì&¶'ÌãѬ¶_¯‚¢Mf0 ‹}©Ñ<ùÇlä$»Ø%yþ|¾îAϰeªZ)±tB’†Ò*%w{?¿Ñ¨¾ø¯=7Šz>+:mO@•A9("ÚסâCì×6‡6á7ÛvlÂxDÄr¼à¤>9†–2Øšgn'v™ÁóÛ[¿úª&T!J‰6Ö^ý¹¬3g}YóC§Îç¾®{”c¹Âõ)U1xÆåÿ¼;rÖƒ ŒRé…„êE®> ׯaP>7Öx¦èfÏòü‡2_M©Îz€K¦YÍmYIJmu`ÿd*ÂÅ€{)€cpçzf:K©œâ07š7GOÌ/ ¹Ÿ€ó^i„=þNßåŒÌ•Ïl縄S©BÑ2EºE¡­_K†cÏüÝöY¯cjñ‡Ó=ê+S4{:‚ž,UÎ ¡°ÛûßøýÛBIˆˆØúÉîCùtpŒaÈ^O²@^HzŽÉbÊwÍšyññãH.,ç]MÅšÚ³ŸêNE­w^ÞýsíîK†œGÇKt°îDóç„G·á÷}¦Î,8ã|J›àsg7”AÚÜH#7S/î«¡`ƒ¼A,gt.xo>ªK³]0_t‚;„eJ,Óz劄J.`«´ Ã;Ì«ÔúÚu$^(MÈ=Ü-zÆ1 ö]¿ìï`+h,¾ý¢£S¡ÎØŸh6Zú•à•¢ Ÿ¯ìº94¿òùÆ3CN¯Ã~¯’ô¢–‘8EØÕÝý«Uö*‚¬¶o -…Í«kß¼¨ŠKô“¦·3!Ó„÷AÚ 18Ø:)âW{)KÓ,7P¢jÿö·‚²²«9û÷53ƒÇ‡ûÚ×ò;ÜƒÆ@†Èž5Í?…@Æ)X²~ÏüõÀämîí ^ˆûå“9\ñèIðà°B;?4´ý—·¶¿õÕMiÏ,I¨&±~¸— •¶Û}»Åían>'{¹0[a‘h” ûh´Ha°¶£¡C¦ï2%Ó´H[FKt-y·AUùýƒ©3g'ï[o4^ì=öüëùšXf%¿ÞLæ‘L9š£:ý0B_m£ …¯¾³;´·úŠûWc'™ËšR3ò¤»l0¹89e+QBÚõ‚œ;—Ýe9?/5ÿ¶áìÏ-?e\ÊÑ)†à=EÎõÝwN°w_?›/Ž#*«Àžúþàp¿Œ^ëw#%(ì_IÚ‡çþ”î¸b–5FM§Qsðâ±½õË{¡š*²ÕÏÌ8¼3FŒœ™æ÷Ó=Ù^x­IÐÒ¶q9Yµ¶Ã¿Q@bÆ(Uë‘h '¢+ÌRÇã*CÕ=Lï¨S¾Ï'70T³N!µÑF‹FG{ç{D£EóógÎÙÒ~°š’ò$nÑÎpqL¶8&9†þÎæwÚrã¢={öšk‡k¡-»¸OF#iSƒÌ”¦íåé¼'5óŽ ­0‰T"!£îÓŸ×Ì¥¿©Û·¯ùá>Ý)Å¿¿l([°Ë]µßníÈÑä„2š^Åü7ŒñbIƒ«l&½·ÕZ¦CÛ?ì-90¬>®;°  þ682פ¯¼ñ?ç7ýëþgü½2óÞ…é~‹ä¶ÓzeÐjŽê„Öü->O{ݽ±qyÛ6÷‚k Zg7M˜@Ñ5H¸Oe\=á¾~kÛF~± Íô¢0 U ƒ` ¤°ôOˆX¦ Úï•Ó¶k¡ áш¤B)W¦}98ôËž=[&ÏôLO_¼Rqa€fm´Ymóuom÷ê†]?ºž°NcÁx1§ÃÿÎRíêé‹6_3³œ˜J_Ê•c™àÛÀìi«7’x+Ù¯ÓkT’+¬•çÏ{{Z.NMÝëÙ5=`›¸jvéÑA©hvËäÑ#¬×߯G c¢B(Ü›Ÿ˜Íißö¬Ã•XL%HÍÒ¬î±è‰´Æ1öU]Ýç ˆk‘¾œK§:¾ý9û>|t)ç¡âaŽî݃ïþ¶l„(hb_¾µáþxÛÚF­‘¨³ Ž'ǘŒ*a"Ó6Ê$•J„*Á ‚[yœù‰Eñî—éZÉíêÿóø{çi¦=½”,AÁÏ*™¢û“©£7_zñ H“ôåûÊÂÄ€ËÍ)v³×òów¯®²U ´÷FòJ»4Sd³-öNÍ›AžÓÒE©,jy6>LN¥Î?Ÿ²>ïíÝ5?tìL«Í‘2ëAL*D»>¬I ¯¾|¤*w¯ 7FÐlõLjùý›©¸DDæppe¥´j[µã´tb·½ýذbY0¢h9µÿ›Ú¿Üý\+9Ýs¬²ã©Ä«¶\Ôwƒ0(>‚Q÷ÆÒ¨æ‹•“£ië72Þ¿ÀSÔ¤sWBââÊ$‡Ã|úC$·R*ò[CJCwVN,–eyɆKf.=ÚD#úSnGF¾Öxì>ßSt`ï§Ÿºÿð—¿œ»}*òö­(ÿ¨ÛÁÿ:»´íøÏþÚ»Õ/±§Ê‹?Ìoݬ8a¸*®M\|´s“>5" ±¬ˆJÅ&ãí4—|}V›H‰¡«©9yÃâÙ«Óªë–ÞŽ’Ö±·áhxÙ˜Õê>R¯m©¸[˜%#Dâ!æx‡]èÍeA <¤I:0Jð>ùÐN½Š0çp¤¦c:ªp¨¼^?]ó44´ Š³Jq+“"Jn“H ËšÜõc 7/Œ¦)_¯ÿ’9ë Ü­n ‹{ú¹Drí®¢Îq§ h!žè²#•Y×åC;'$¯úÆûª_NªÕ_]Úz±è›¿ÿ=yÿ×ß|}ë«|v`ïÑsŸxÜN ^ˆúùäÙ4%öÆv ¬ð)8ßwÊÆãÉc+mNË XäÀ‹9ª‰ÁèÌŸèªé7DˆaÂÄ*È>”ÌjV¹Âw§#gtvÝ¡F¯£‡eEjU"½sb2Lü¦I¥¶Žp`$Ç…àPPl¼ÃI%W €fϘ`ÆÆ‹DBŠÉ.ç±:k"vTJû*Ý6ÅOÐX’n=ã?úó’v¦Ž¯ ÁÎòü@$N%ü£ˆ+’Òá¾²B5IËè÷®R£­m¥’Ã^–ðG’ð+Wú†ÿ:tUG ;‡Þ¾Ýs¯ÏýtÏù½Aƒ||ýÏ¿ÿ°'ìü±[¹ÿ:NŠy«-¥+aØÌuŠÖü¼âî¤ÎV&ÛÓÒŸäÍCbyNQ‰ g™­úØKc*¸« o¯z@ Upq½BÜ.F3°¬YG  hJ  A+´ï,xëP?¢NhÞ‘&ΜÑD“N±Ÿ€YI*F«˜žêÝ !8Œ(&gŽe– ËIÄÂÄïJû€ ·¶#¥2ºZgKW|è—¹¾î¿2 Kƒ½p ´TÜáwv?­(öDzÅᔊ +Z]„Þ#眛–<’”&>»þý•OŸ'Þ{¸#+|¸(eOî©ã·< ºåùÕ?ÝÿéûMÐþ½©·ð :þÃGÛok·Eí™õóør%ÍFyx¦ Ç+Ã+f*å­cóÖ7Ã<,ÉŒ¤AÀIåB£1•ª¢"9#†óÚ–,@Œúí™Õ1ïsoh„,°ÑG jZ«Ü”·Kk-1î4iMÔ$3”Jã0¦ˆ&*]ÌKæKñX’€•——DZbp8 ƒ82vxY+Ýúå©»ïˆTÎÌnðÓl¼UD¹à˜IR‚^|èÇTê(a{&žË‹úÜ÷ÓV´¾7Ì76ökg ·YbÛž‡\K I¾»Mê9ª%‘.žÿúÇ~ðAmé·Dü5úÀ÷!)ß ¾3ñÈó#‡îy•Z‡·ýù¾OõÞÛ·¢ÿì}â딽aÿø&¥¶ ñó¿{zú~þIÚ…)A~ÿ*y^Ž.é"ùöàªVoÁº÷aÆ<…ì2TªÝ™ƒ±DL‰d°e’‘ù5ŸfÜ}„ÁÒ7‹â±ÆQLnǾ5G ùh¬v[RUñè`dÕ¡ðf6DêSR2ÂIpÈ,µ“ÐJˆcƒkOØ2$¡]î̲p8ç‹'©¸—_LÈxê&©=´óÈ÷{ö#¸š€ìÑèØàt é–íl¦FacÚŠ’OÂûOÑtXÄH«%iÑW-Ï??²3¢vgÄ¾Ïøßˆÿ\êùQ~~Úóø'$àcžîa{Oœº¸ç›vþ~çÿ­ÿçýƒoß~™k³)lèÙuFx»–\œDY«Êƒ“da´]`DR!­¶øxþ[ÜD— Žà›äåsf”3 `£—®ð_Òð”J4ºS9ª˜”J6­òµfŸªÀNW Ÿ”‰FAœî’éÙ„©±VZ‰ŠÍábø,«]„Ñļ@á:øi9 üÊ­E7÷>¸|H¶x½',~NíñËö ­/)ÉòýÚàL-ž69E±ZIéÞ´[¶@¼‹ÈÏŸj»ÔTûQÖÎJcËŸyV~À݇d»ø2óuèË´€S·ö>¹õÛ|ð†ürôë¾ÞÝÿé±· ‡Ré¡[o¨æ µ¬”tÒóùª&å9V™fl¢šÈ*6ýÉZƘX o,‡T€Œ(òÞ®ejòR9(W7ôO_WpG:L9‹/«˜šRWUÈ9T°ƒ¬òFa9`)Ý${‘1(ÓëgÖž´àørŒÜŽò;îo´ósøÎŸ¿ÈYbTpÜ&áh’²èA_úí¾´”;u®bèÄhZ è¬fÓ"Ôh-:¥[>Gz `G•uêquOÈâÐ÷g²¾þq§oÏç‡?ÏzÔswoÈ|Òÿ‡ÿ^y}ãÖíS·=¿úàóßü=úÀ~ÏK©QA?(O~iÙF3Ͼ °:b”$?l'7P‰x ÉÇì%d\µ¹Éh„€©fc<”.f“Õ° dÂöêR=)°,>žU<@°¥ …¬æ伯ÿjè¨Ë©Æ–¸­}}­Cä¿é”é™¶£pè¬O[¥N‘ËYÊÔ¹ªÇ¤ZÇCô{.ÀRµ × `£$¸ê¯!òÿÝjûèah›»WÆõO‡z¾ò9¾ûõ +ÿÞvã×mii=oGýðoNü#ëÓ¿}ÜÝÓC·g/z7,{TA"¾ùñÑB':ÖI% ‰•HGÓto±UWwTˆÀî®zC÷ƒnƒŠašÚª¯¢7ÓUFª4Ƀ…ÈÉÎdfbçÌ,M­V²HpŸ²IÂT·ƒ êÎPVW‘2 ¨s>óókŽX,‹t±äP“¸ …¢ªœ½/?¾ÿx_]ñ¯ûkòª•n(<Ã*¿.ž‹½v©O š½uÖ»¨JŠ˜Ã^Pð`0F¥Xžê­–bÏ‚b`ËÙ®5÷`žèÓþOhVJHíWÑ¥‰yîO9z‹$ýíõ¶}7?¼ù·×þÑ{nýv>hÏž=îù>h÷·ƒg•î{‚=<`Qé™0’b¹$VçÇcKðŒüZ‹6:øÆ‰s ŠsŠqN*L¬’çÅcD“To©/c3¦ •åxé“’Ñlæ… >ŒäÕ¡f H$— Ã÷C„€Z¥³Ø&Û™&¦ˆh˜¿"©“‘1­—‰çk@01ˆ@”]¼QW÷þÕwí*öÛXr{¦Û«úAg•…µ` Üsü/ç¿ú꫃ѷ?=ž{öì^%ˆt¦PT븰uÝlµÀLeôÖXB)…%D1̤Qˆ²SÙ†wg¦‰úU²ÉgLÜUßßI_m-gr”@”†5€â 0ücŽ®pAÉÕ9b *N‰AO4¨²ƒI£ ãÍHzK£ÅRßõî]WM^¿93·#ô³º:Ç5ÇïmxüªÁmߊáùµžA$Òù¯Ãn{ÎM`ó¨mœ¢Ë#EjÇ ·«‡Â~ÁÂ`ÊÝ~K£þ8–uë`þϲýÑ{Ûº'áQþ ÛŸ|•ö·ù½>ùÚõ›7éBjPÐù½aßÜÞí¹ûv.¬q!—„·y`–×—6üf˃±X6@8"nV™O·8ÿŒ¿ÓL'JÀt²æFÆF»ÈÝóŒN¢¾plbÒ$ëflg•Ó¤Aùz9—‰aqIˆ¦ËêÇÓ„Î8(ni"ò$éTh¤¶tµÈ"ÎXBŸu’,6M»~ÆxŽ‘åÀ¤aª¿zU÷EÝÏK¯^¹ýúßÝ\$B}@%W¿Œ<ßÌÎÚ^ž@¨ (ôBðÙñÖ¡+ÒHŸÂI¥"Å=óá’_ö‡'³=ª ¯õ'Ým™Ôþp¡=øeÀ±ã_~òÉëÿvãÆãÇ£N~r`ï­‹çÎù¨×I ízÔ‰‹11©¿ä®“Î2ÓFEÒî2ÇC¥÷Ã; °·ÑÍÃ9Q8”+ 9ªy X“5R€FnjzpçÙSùãÜÓIñ%hoزͦTаp,h›™cf`Q1ñZ­õ‰9ˆJ’Q#uš¬O|g‰Ëhzè5±&³4Ìëóá\m$ –ö~ß«º_ßßß÷…[ίÿ^âÂ`é/ņ‡…]ºv^;>§–¡•ØuQ²ýÄH8E·¦Xñ£š<áhµÆe6õµ¢žƒUð°Cº”¢Ès{oÇœuqÎñ¿}qòÆàO^ÿ+8Úóø_ö\¼˜²÷ìîã¹à¿ýÔ’d0ÿ%v6«*"¬+<2²¯ÂCÁNAo±ÓÉ/vƃ§Ø‰bÈT¥ ´é¦Uz<0PZ|ZÌŠåtÚk ›vEe#S!lö´X‹_k¥Q8š J"KÈ$x—Ç—s|fº€ï¤–ÌaÝz°ëð,ˆ‰Ÿ/!‘&"p&NÖÜ$ž˜”ˆWŸ·…ˆ9ú­0 Õ[ýê×÷7ïàܲ÷íÚõköÙ;+Ù©¿œ= ?Ÿö‹ÏW¼ÌÒ/$LzÿºmÈ7º¬irŽGÒÒIÁÍ…Mfz‘»:yؽ(¼0è| –ƒ8˜¼>Eºœö:Ø¥‚O>>“€Få q(ÔhGu»K/á9æâ™ ª°¸J‡$™š»ét0“Æ6ˆgšº6e3e-‹ýŸ|¬ VÝ+òßçº÷Ùnü]»–Vþ½K”¶2ª;†í{„€¡áVÈz:)òX: –¤¹¡¼bíFI~„éöX鮂 saødÈõØKê…îØu’í¸.•tqôì“7ŽïŽÚ}***ê¸ÇO.€HÑ7VV>„ùßà?þ0w'€Ÿ}ò‹¨ò¼FðæòX|x¶l:‹—sîwð‹«:pÔ©éÁ=@£.(AJ‚ Bç˜Z§(U>*•Õ…všæ=Ë!ñ8”¢'d9c¬e¨·ÑõFÅ#™ÎœšÊÖ·ML§ŒŸÖ7׿;4,ŽÍXlSSVR&—Çµë¿ .ø÷¶´ÿÞÌ^Ù~¼Í–üçûGE¶´õ»Ë5˺ŽõtE…/b¡§åv¹ã=‰(_Ü/t©¬¨l)’_•{=›ËC#tÜÛÖ£¹§×QœÃbð†f*™gLrÑSÄ6€ ÝR“·€7ng’'Žx-ÕxUÜ;XBi x›Îóûu߯n»ö54ø¿ß·óñ.ÂÃ{÷²~J›ò2'}JìŸæÑ€‚«¹ùÃý¤óu ò¨4 >G@ë×$¥±ß^«+Ü›~ŒDBŸ@Ÿ…Ù©/áûŸº}ÊãéuÔ—ëQ§RSoÞýp×n4;7蜃—©8™æ§:`™¥)fæéj'ɪvQ50Ó!!t½~^¯Ÿ’ÔNè¬z3Ñü„>b`e# ZU·¾yÄت£pT-€9ž‹ TãzÛ½¹´'d—ôHh ÉH™sº»i®íð²ˆKåLAƃúøÈ8êþ†0!̓.#X:¹o×MÜÏ ´T Sœ;a;ª¾¶S G—8XäºÂ¦!aÉý%0ïžBOxÕ‰ÉÅÿ”~Þâþ×ëžX®w ©Ácž¿)ž‘<ÒîãÛ=£ÿB:ºGû‹ò“àm7sþ½²Í%¸%ÿ› ÷sbøKi¸ì„@˜]”‰(¡Ù™sÿrÝåŽû÷yvÈüêt‹ŠM¨H*9¾ÜÛá‚< Ma³›ç ‚ªŠÂi7³pB¹ÝfcFñ)–¹,k×ysXíˆU© CèNLNfµM U¬šA§g¢!6D Å Ç#àpz²ê„úèmÛzpðÙYï=ì÷ w¬ÜüxŸŸßû?ÌéP`üò2±å­”L¦(AiR{s˜í—/ßï¸\W7àŠÁ‘ÕÆz»Å;A„SçLún {ÌP1¿6!{HMãÉT £i„°‘q…þ²šÐn†ÆS¥øT¤ÓhÇ·ƒ‰dÃ’ÑÍF!y Æœ/ª±S²#Ébâ»,‰oøV\mË}þǹ<7D䯿nl|ü~ãΨâÃ;ësjëœr2Ú¦Ó)ü×¹7i~ ¿%”’ÍMÏ<:97Ù4mE8"­cY–¶¡{‡‡­Z¬VÉÃ*ÑGu“”¾“ò¢üˆÈÝÊ[Þ¤à\øUëñcKÌLÍÙtM.;ú³°£¥Y‡P´8˜Æ%0<~]qÓ*‘<·dXÎxU´ú>´DL.õn?öÖí¦òÃ] ?ï[ x ÍmW{&G“òGà6a®&›6šËÊ…)ŽnlpŠ€²ápßÊ¢°¾ÒÐEË;Ë¡+C-V<_^4YÔ'g÷ËÝû­eWiç–õ„_‡ïµ:@1¹\Û±œmÕ|·¡–Ó á7àPLžæÀ¡Êó§Í 9‚öÞººŽöËÅí"0@e¨èó**ý4©3 jNÓ|èl z•ÈPu² 66]y7ØÕ5š±Ú²*^ 7´ô›ÌL”Qm%·ŒVÀå£F(ð„l€€»š^˜™K(þÕ¨MËÌó?žz…†nV¤ô=ߺö‚_ÿ·Ûÿ7šyóç´›+££Ù+*SÜ[£/ê<8qVQ~–dÅYÌÜôe> õ¶ãq?WW¢+98tåPEmíó­‚#2ß«%Ûá}6³b¿ýQ6ôýõƒ±›b‡Ãäâ{îç ŠçE߆,=¿”ö¾æ÷ÆoÐ8fb\ݾZÈ  ½9vgNuq¯à2¿·†BÖZÈ*6™Ü:~z\™À‚ú¨ôlp<¤…>Vch›×O["$ƒÏ-g$ó-ÓD©j¾9ЛÙîÄ À Øhjf0FÈ4r7ÛÐ ‘éE%f'Ëy€ÀçÑã6# žÅIú$;Þ­g—ø¯ÛÍ…€€à›¿ļ]‚Ù’ÝáøsÒNt+ú¬C;›:ûÒEMš€´TÃÊÛ¥†4t¾´~M<1äU*Þ¹y0™cõWõ®…4˺cű²‰ç÷†fÄEêäðkò”ƒM4SŠ´$4){¬Úï~CÀ‹†bܲŸ‚ÆÌÎ `Aý˜ –iÄ]àŠ‹/_îíå÷:íP¦½ñÌ Òôd\„¤R†¨›¯÷š7<8Ô%É8"«‰µX2êkjF`€MT1ˆR° obØí •ØMšÄ«Mäi6“Zò'dcò–ŠqŠí‹¡YŸýôÝÓ²¡“ – ·÷Õ¤c£6ÿmÙ¹ Ûn[ ú¨·§5ò¬µ®SFã–ûgû_À¼¨nø9»a×®: :,¤°âRÅó3;3j]®21\9±6æÛßßt©,Ë+ÂbyVÛ¶¸3ëǃ±‹ÿgóڹɲ–áüô€c]„·ì·Q À½¬@f;Od‡Ø¡,”YdtºPílwöš¥`Š1ïC¤3\’„BLäࣿ"[]%Ó½jVeõõƒ’Á‚-‹eq±t°kZ¿6ßÒ2=¦'&°¨ÍS“QviÆ0/>TÓÂAæÅ®·®—V^±ÙôŸïž>}z¥Ï+Ô7èÒÄ1·†/0:x  #¥„ëÛô:øÍdô~8Ñù›R‰Fœ³)` ÿ“+ïù»^½õk¸³Ü'« 4Kj ŸEH²ª€ëÓÃ’ÍA/qø£#[GÞmmÅÅmy•Z¶BC#$÷ÏÄίÅN̈ŸO4ªà˜Ÿ\BVaÓÁ:=LFJ¥ºè½Ýi¨ì'4Õ¼˜ ¨3ô42˜žînY«lYkZË´L7] ýã]DèVÆ Ä’!©?Ôd «FæWé öûÁÚb0<1èUÍÓt*– À-ã^`w°FG¥’54nÇgO³Îl•>ª!Ü´'ý(®&Léq/»vÅríûÄGßkk‹}Tºh½­¤At:ôî?_ÿ{ççœmÅi ßîªÖ‰G3µG¾?¼(®±æ/º?Vb©½²6ÿüLb©%#´ `G\AÁVAAA\Áæ½ZKbÜŽ–Ø{‹’ÄЂI×êâÃU‰E|E¶X_ó C¬¯YíZÕ¯Î"[_Ó5ßè5hd³ô$–ÀlÅ›Æú@@¦RÕ°7SÄU‰—Å’˜xh°  ¾æMM—ëš_›BRçÍON«jê<˜ž^cOÏOé››U@§%z1ðâþãj KÉcÙ¾-ø}GF\mF¯ïU·2Ý…·Áˆ¢ð{|{¾}øãó3;k B_ ñý¾¸uÜÕ»S1®j Å¾X©ó;ÖpSW9k]mŽÊj“È*erŸæþ¦EÉÎŒÒ™Ò ‰e§—ëè[NàÙâ£Ú›Ï7·2êeV}æ¬Í2¸h9”Q°õ,t+Î%ä®®wõ5kóz6Û0=]cYeôUÕT Q¿ÅóYyÕLdް5 Z“š‘T3µqÕ ž"¯F4vë©¡ñÍÚ6g„ÎV©ê]©šb³ÅÓk Ýz(”ÇbÆä¡–Šù½½/ü“W?Š(=üÔ2ñ´¶²Ìm2¶ŒÊUTW'/µ}T›Ñö‰¥YáÍ)û'ÃR(pHâu"ÖY¯ƒùWû§ùcÑ\ö@?¥y¤;¤‰Â)‚Ë §}û)ÝÂÚ~ IDAT3–Œ­¡™ÒÚ3›Cm‡ß;ñ,ãp©e§¤ôÈ„ïtåâÄ•Ä#±c­î^W6Cv•¾óŒûnËR¯Ÿg³‰Dj D¤ 6L± T#c,Ÿ‡% ùÎv!bGųX®¾/ìũ؀Êd&¾aP¥`r¤¹¥‹ 4T*Ù%œ©éµéµúgƒ]õ’Ãâi< ªîM+îh¨{ÿ*‹Pmìþi³¬¶öZ‘[QžH§„½Ö¹»»ýŸoïZþïÑ7ß^tO) »”ÒZDw¿»®ôÏöƒaa÷—ŽiIy%Û“h!8E_T†0B(â¬XYee3¥Jv¤²ß×+âÞð•ÅØ¬¬ç¥KAFiÆ›+W$’‡šfž…&n=šŒ< |aĮ©ßѤ(‘Ùhèå;d$Cfèõ $‡ÜÊÂ….L®f H,iŒG"¡ñL¤ÀN¥‚H„ìb> Ê1³›D* ˜`r×»ˆúÆ­P‹äeµE¬W Xs¸ö˯ê^ýújß®WŠõuöQuèp¾Dì^á ¸³ä—9¾~á%|²ï[¹Ï£O¿ÉHôû¿WýõÛðoÂ’ƒŽÚÎ΃²Óø7”¹ËZ]îE&×: Ǫi „†WW5Ëšú'±Ë8!±„fµd•.î,=S išŸk’]Y|3_A¯Øzv¨òÛµ½äjK× $BüäÝ3r^h(´;f$’A&S5^e0ãp®f‹B9]Vˆty]dGí `S|’‰AM²“9¨‘e7Ÿ6‚Ù‹o¦š fDUŸa¬ÿóU¢óÓâµVQ|{µàůöí{_÷¾î~Ž?îlºv*ìHÛ×-oôÅÏu+£"~‡B‹¸¤ºz¥9ä¯ÿhû±©ôÇë›ÏÛÜï )B,ìöÜ£†+Ay DÀ’÷ì:#Ð/Ié\8àã›9SÃoÖdtÊ„¤‚‘\HYÈ6KkC·ŽX åeýáÃ3¥^Y-²±þ‡GƦǞHõ’iºË¹ÅÔÁAûô<ªWì¤ÚÍT¨ÀþçsÛW@Np `%H30Ìxs|‚]ÈÆCÆ&©ePEæQ8BwþÒÜdŠ^ÞkËÓz/tê4,.¿¸8·ÄÇÌR&¹4‡Ÿ¨ªœ…Ud…|seiDbe ÀˆqB€BP%w«älDßß*W‰‰©À˜Œ &›þ¬€P¤ )23¨`ÑhŠ˜’â4&ÜÙžÇÊkÇ&äAiFV»“ïtÅRÄ42QL”ÐÈd& p,£=>ÞHä9v×N3Õ,@²ßÅýþÙgϺê-’&ºª[%å0‹]èØ÷ßËïä,èV©ºÐ ÛÐ˯^zÛ±­•¶M8—™¬Ü}îâo{Ïß½võîÁ»'<ÿ±ý8gN‚MjgYë“Ê£ý-î@`üòF®ºã ß:ŽAµÕ˜üLŽÑ:ÜÝ¥ˆªËóU!·YÈÆ“ Œ£^‚W"iF•*_,{÷ MÍÙä?s  F¨« N™€]˜ØÐ¾ 2€bõ–Ó˜(žç àã§í®ÌŒ¡D!“)¡p®!˜]M5ÛF”+2Pí">MìiÉÓ¸¸Ÿkjel" 1 D8®©ýr]qou¯°è^?ÀèsCøñ5KÐhÚ†ßX¤‡ßIÒ1Ett`๠kP‘ûÝ¢»G#?EDZî ʽʼn.!ˆ|s_Èt R|ÿ¼^‰a*!“ÒX`w®î½‡ŸäŽ27»ÜÅQ¸üN \JE¢x! @2Œ§§¤ãú™¥ ©™g`ªëÐ ×£ Œ¤šìP†½³UÀQ™Q"•'(‰OÀ%8üzY½®XHbñqf0+™ 1™üË80l‰\æoGBüövJ5›Á&}z°¾&nÇ–e°©I0“ÚÛí¸¼øtT5³‘ƒ¡oʇ§‹Üú_`LM:¿Cã¿ra¶ºñò/QÊà‘Ñ{‚<ƒÂ‚¬·nì?wkoúìš©“œD¨uØH’R‹ö)ÇaÁ¥"OÀ ¹™´Ñr*jtǽz.³ÒÇžWM‚1¬LQ&®:…IZ(N "‘ZG9¢‚ÉäÕAÕi¶ža"«À®›Ï`MH(‘Š‚BQ.Þ5QìH«XhL€¶÷.spB§ÐÌÊ¢PB³ÅrÝp£€_—cv¥‹Å²ÛEP0®WäĉF‘B…@M\â¿?}÷î~žšÞVNG; ůîèåè¦Cón B±‹\Ú áÒ=îd.¤-ùá1Ñ×Á·”=ßöE£oÇ " €uµg Ñàm?J€3ð Ž2D6ÓÁ4²6Pé ž€¥MuY3«7«áWWã–a\¼­j±êèþ÷_d/ñØ<>*ÆJÇsŒ™úTó”Ê@æ4=˜R0À"M0RÉ*™C†MH3r:Áˆä2g…N–P$ª.Ž1 Qå,ËU"Q¼ÀélÏ1Q|TXä42E,»ÑN59ÿ¼ÚQ¨矉jbŸìJŒ´HÄ’­.²Y(LB²œyåÞf;«0¤Ïlö»)QË)û>öìã×Ü·¯•7üünìVzhü_/j ÷L?¾|#Жîçv ~Ôí{Ždó†¯Ý•¦róËJéÜc"ŠËå±H¬€p"/{Ü‘³”‰óÇó× ‘qa:wa@ƒéÈé@±XíËLNžA& ùôf=€T Jôt"ÒÈ0<C¡F$™l4ÏÁ žË³ÓDB,ÃǰFùÎ<ÌÀ Ïá29IäÌË ¨.æ;™ñ4, 6 P,#„awº\À… íN;%¢šõ†FW­iìêʨ,3ÖŽË©ÆilÈYy•°©Tæ–ž0ŽÉ„ÌŽjâ•K™~£Z­&ÛƒtÌïä…×Ç\‹Ýã‘¶Bº}ü_÷oéfG—”âOu\^И'LšÕµh³ÔúB ’—ÄÅ®Ãòµ÷YU°œeAõ(‰Ÿ9žä¨¢ãq°x¦ˆ¿´Äç§'à–SGJŽª&mœ,kš¯_æµ.€ÙDdB l2&œ– kÞíH.‡yÁÇ¡ªù1y,…2Æ™®)Y/p¸ö¼vÇ,ÐÀL3jo@];awâÚEN£™ºV¯_K|ºCfhdÓ»°Áñ,;äô@NNo$Àq0+C-nB.f¿Kà墅?ç^ÈÞöð?f >y,{Åcÿ§ážnœüˆ”Þð1”6ú³"º"Ù“±ZÚÈ” ,v!Á>îÀ¦®—””—`VàaÕK@Bƒ`”a&•—OЬqœË©_ôÞÏC0ýN«x•¸ñÁ°¼ðaãT 0f{·ÕEµ3Ødúˆ‰¡"ê ­®(€JiTo†Tá.kœ"e·³„?>Î1L¼v£ç:koo ÏÎg2*RätMíNQûÀÎé¬p튪EÕ˜! µÌwÕé2"45À£¹ôÊÇq!eò¾#;$nÂLXÎ<ÅÍ B§)Fù_ž]¿‘ulÛ[¿×‘û?½ ˆºð¥ÿJÀö·+1üQo4& ÁC,Ác½}ðxV7¯õ†"Ølw_ŠÞðïKHÃ.G)±J¥ˆWéÞ`=ÎñDï/˜óðÒT]ÏxšÞÚª’žpˆäÓ¦®¸ÆÓñ2ƒ½¦'·ÔÔˈúš=>¡„†UC™ ,Âá(‘:xñsÜrìö??Vƒ YÎÓ‡Åç³Îb; ‚ A»Ù$hoÇ8¸Ž§HDU‘ëßék¼è#ˆÄ.ã5wàN›Íf<0šôkgâdn‘æTl bgcÖƒƒ_óˆò þðo ³Ÿì)»„önœ|Ѱ+êøÊÛjæ-N{Ö6¥¼ªWêÐ4Îøv…ÂÆÅÏ9ð”¡Ê| AÁÅçtppZ˜Ð‘>‹N‡5¯ÂŠO–Vp\æq“™ê„Lªà“>Sj†~lªÕ‡ º%MÍ€‰ØBvÙ_ ÊÄ…‚½Só ˆ9°´”va4 =—ù¤¥ïå²D°< “ÙÛ€!”©¹v»1ãt…'D¥g˜O›ŒNÎÉè½\×Û.0RÓGôOºæ× æÉ2×hçÁæÔrŠ‹§I«e¡q‡Ü¬jrR‘Â}»¾>Ó,G®ï>~2-&Æÿéâþ÷[‘Іmÿºy³<æ×•ììt&UGBÓx)Yt~¿5¬Ñ”§ãñJ‡|­L¥¼™Útuª7½sÇCë(…\@2aciÖÁue+O™T26Ö¬0Á†^–3ïTIä‡]SŒ'Ýd¼„&¥f&€ ²aíIg³|!Àh°x&X@qµ©ž;խ΄ ô.Ý0ÔÍcc¨ ¡T0T EB¦x×zÎâË—/ó{ì&*½†Ml6<|ЬŸrd<–æ°g `ø*Ç|hèC·1ÈQN¯"?xi–™ÉSŒžýÒ–úKðÛmi7þ‚þÁÇ'EwŠôáÍýo~ugåã´€Ž%??îìù’ì’XwžÒg„17€ ðZ¬÷$†(!tz`——±˜?ed6Î? Wë˜KþøÑûÕ|#C)Àô.óU±€ÒÜÜÇ`rºÆ %tÕÚ Æš›Å]›3e#Ë«ôdù˜Oóƒ0hù®ÿº§¿ŸCZP:÷I—ñFÒX9-Ųµ™‰a9c¤›C›†kæöv$³¸£¸Ú5^>Êh&¿aCMœi™AÿdŽP¡šKB9´P$q^‡Ü&ñÉüõüò€Y˜FyVðt6´í‰tñî?þ³âÀú¶ÿnSúmËÖ(²ƒ3WøKB]þØÄu]徿ÚÃãSKúµ:É@apa³·HTúlQ+JAšrG'¹z[&Î…˜L€–nO%7ø@J…¡bŠkZ£3ækFÈ5WØ*}þ“Æ®ÕÕAË*Å*Å—Öý—cÛºÇaTL{úºµ"…°cNúªÒóçÅC›¾V.jYÈZz0M„˜ˆóOÀ&0j4Úq8îr]G1nuÚÔ´Ê`UzºÁ€€Nf*åò Œ©wÃÃn–9DÌ[ºpìuZš"”yjö6ìâ^EîÑíç{zøüXtce×}íÏû–n,m³EklŠ P‘UÙ^¤TvOmô.+xl«ìɬ5Ra-,Ú³Îäa¹¶TBžBÃ]ƒØH¼r4$/§˜…‡°¼+ºÏ%?‘¯R“êðÚ™Š¦ƒúJI†ÄëŒ×0$Y<Ñ6$+«ZÝœùxH¥¯¬r/àS4ç™Âðžtw/T§¯WU\jÕÚ˜0C<Ýje05™x¶ªEîj•DLuµAW¥2ŠŠ/×].Î)§‰Dà3´Ò[¡UU `"-p<)5©è]AˆÌ-¢c0ÏâÌå(PºwBë}1Òóûã' û¦'(:¨'ìõ¶›_joþºq§µ©‹ÐJµnr¦_+ÏÃmwaŠ…°F[RäjØB è©4äóDé \í BäiA´ÐËá)˜j&®dØgê Þ Z!Öðéˑűµ™ÅŒ­Ð¶æc§ÇVe3âçßÕ¬‰ëo†)Ixž®[&“µU¼bÙ*xVÚ¯ÅèW!:!Ó³l"¢ ´´[‰ÁÉ[ßÔÔ¬ÑÙDê…öêË(±ÚÍñv¨ê²ƒ:Ýofͪ|Êk¾»åYa©[ÆÈÑ@mü¬‘¹NSžðåj‚µ‹¾è['BBÔœŸ+÷ߦ¬k²s³—•-6«Ñ 2Q÷~L/‘IÂñŠ’‰óSv3 pi·l¢jŽR¥-Çf2#J5ì.]ªA`yX¯Zlç± iÜBV|H]â;1s½ÿ E­š°”®æe-‡¶$‡7ó±ÉÃYWÚ*úä›^K†äÞµ¡ð«YY±‡®X,Ïc‡>—|P1Öþiߨ•çbƒ´Õ]²%Y›ÙÚš¡?X$kjjdÓf‹ø½½¸ËÅ(ˆÙ™dBšèD1`l–a©îŒ%ªé#3qn‰Sˆd‚­*¨\¤UØçP#ÎN¨Ñßʵ x4¬!›^Ø>é¾Xë‹FlW2^?Æð°°ŸÂ¦Í'œÐ íh*¤Ð½rñúÕ¡Å#^›‡†2â¶ââg]bˆ+°–„÷~xèá=™\~)$|çÎ{â"o]øèù¡E<œ¿ä[èSÂ]¶n.o†Zެ57kº‰ªFK×¼ÞÀVQù¯r._v‚YñDâiÓt ;IDœvtrÀãR”Ƚµ¤ðMÄÓŒ8·Úž"\™YT⡉œ<qw$ZÚûý÷ÿ“XÛc½&—\UœçŽ*@þ1'5šì|±%XEY¡ÖõÇ{‡Z‚3ZUx…»Ð\Ń/úà¹è6~U×§X'óWåØTæ¤ ¦!ñÚ_Ø¥3W¬¯Á²Ên8Á–Ih¾Ú4‘µóÏ/<òNòî³Ï¾ûî?¶B¿ûéÈ⣊‰gmÎÈÕžðÂßð‰Ã²bï=œè·NV^k)Ð Æó×Kfê'šú†Ib3BßI·,zMAÜ¡–5à …˜\ OÍ È'T¨-—'`!$sZV²ö®À²å6{¯R…V÷lå™$-ç¨Îv<2Òýú¥põÞGAµm¿ÁcÑ·ÿüìh­B¡pü¸_GºÍÊ,œ¤†È}%29æ13äÁüƒ™¦dN |ûHáöNå"Òº~–@›,òÔÉB¸¤¶*¼QQ(:]çÆ?ÞøÙïÏ2j[ÎWœë›;ÿQkÙy=¼ö»ï~úlGíª,ãiÁï?EÄ}Zúô©%k8üj¡ünlmh\ÜÖ¯ÄÒë%±‡#þÓæRyØëÈáK¥‰^–‚g[g¶ží­_­q™˜,2MFè|}#½uŠÃì…Šõ(@Ì(`ççðýCÜác¡nµ]ï¯Õ§x$ÒËÈ"¸–ÔÙ“Ò?ñüƒÒÄØK¥A~ÁÑhtÊØµî°ÔL‚7i– ²ŠµZ8¼{h16 »²AR“¢eCÝál-¡ÂZr>>Ú·&‡\Wèzƒ ³8.9%ƒ£›Ö®OÈ$ê&‰8± ¶-"+|âŠ$¢à­3‰[q;vìøì³P/KèwŸ}öÙOŸý¾ã?¥=}¯>ÊH´”F¸ÎÿŸ{±ìxþmìõÊÅÐÐgµMá‡ãÎl=uÝðÒŒ®7‰Ľ«¯¡› ¶†àÀSª9ÇÄäL>–L<ÍC‰™² ÉYâ’ 0kL.‹mÉô;XZI)»[çÖ£'á2J7}#µX<§Ýøf‹D¼ Åì‰{Mh8ü²*?yLrø^ìáŒÐ?2ÅÆÞ;RPðÙÓÚ3±•;kÿ×+cGAèõáƒî_gýuçÿ}_êu84Îzt¦?¼±Yñ«…Í3YgkCwÄ}÷ÙïÿÿµU÷ÙgqƒŸIÈä5¶”(«*”ˆ]ªPᑾMÎÞG/F˜Éž(ØîÖòÙ^—®>|N!e§9HÙ0Ûn’r=°ìÛ®ú>¯Øs·íÏoHί8Ԍƒ8GËÂ=&96Þç$I+®¸†¤uû´66v§;¢ç:|vôÃhtºðìqÏè(Ò‰°2Ùš9‹È®[©Þ¸9ªñû|óW«¨[‚‘‚ä 6—Oýû¿ü Ô2n;<Áb-JF¡¬ß(̯$ú$Z·^VAjz9·€é`:4½Õ1þjH9sÁZd÷^Ç]ÞWWW òÒümZ; ¢° „M!õéàß:ÓÞÿûß»þ»k ˜,JÖjS°¶\˜nÖcåñKÑúã/`« ã'´$‚u§Ã—ÐG Ö4ÏÏO&òi¿ø~oqް“¥ú½}XÚöí$AÐÖDÐ$¥E4Ø» n“¶vÂXuJÕ¶Üʺ²÷£L ·«QbÄ4”•ø…(º~$]u]?îhѸjˆ¦®bÈfªÃ$Îl¾ÚnŠ&q1U×¼}¦Ù`Éö¥ÏüÇsÍuçï<˜¹æ·ÿ©mT¨ºKk/}á÷·lº´­¢HTÓouL#J•=èô°G+Á¤_ìEùò5üŒ/Û¶½°öîlß~¦k=$ÄŒu…~H%-Ö"TÐkM:{~‹åfnĪ0‰µw,7C·çªîRQJ7¤Kçáb{»GÔ¼ü4®;ÝZj(Ÿg5™¢Ö«¿s±Zý ÄhP°1c{º«ks Ùu¿ÙAœ.¥˜.]UàiØPÒÄÄüÈÈ£Oï'·´¾£ë~§˜a4$~¢Ê }4×]:jSa*tLUQÌ›˜“©‚úžß½UA>ó Ón³a4…2š R¯Gà‹‡˜‡ö¾ü,XëÖ3ŸŠ¤ )ÁNñʼE!ñ#zÒìMZ ÛTn8ÕZj)ÀNT¤µ#Z·K©÷CÚ³L½Ñ' 視(Øß ‰7VÍIò¡ƒãtþòu¯º¢F¦k¯s¹\‰Öu9;KN’5™–íô9%‘ÔK*‹uí9wn««k]âÖ³Ô§µ'µInW×6R¸wÀh©(>±¸8ò¯ÆÆß¦¼s¿¦&äÔÖ¾yoPüôC8‰ÕX,Z2S}Zü $2Ë¢¼(¦ºuyà¤Î £¡T5Š7LÈQ͇tvÜ4í‚ZE«2yÓýóZŠdzaÚ™;Ó©€pfÄ 0sí¹þT5݉ /ÎXx\ÖX1k }8i S°=¬“;Ý­V¹ °Ú,ÝÊGÕjg®2"Ž…[‡íÝzú´Ö»óó¹äÀ2_>äTn-¹ìà:dáëb·½‚ô²<ù´n™>ƒ¢½¿ûóÓ'O¶œU*r>¾ÐwâÞ‰¤kÕª¾Ûíú ÿ~©v(º ànÐã™›yCù´Ì)±×Vë]ë…Ö °Ç`|ÈqÛ!ÅD£‘A¡¨ÂÔ¯Ï=¦ wúúó8˜“^˜]n¶ƒ¡ µöwàQ½šî)Õ‡mBÐWÐzýzˆwM3Niÿ´øÂÌ a¿fø cšÁçf²¶[´0Lºvž.wùmöÒ’>ó!VÈ¢ P‘C´u;ö‘«p' ·wu‘RÉÅ÷ÒV×FwËö†âù Ï„Å[£;]Z§%Æ@)#ü(²}2ª¸ÿíneëÃ#¥ÿ)ò¿yâŒ?qqð“¤'†CœEÛTߣksÐxýߤ*FÉÏ{çQZÂWE{ÉüPœÄä›× qØ0®óp¿á!ŠÉ ®ÙšoÚ ¶/üã§·^?XmòÀâ ?rbü¦5 DU†Xg£Ö—XÌ‹{0?j6 jl²5Ótøø-PöƒÉ I£HXXdLÛ(ҴΓ-¬XZîLS+Ba_˜Þ'!–@ùi[_vm= f]ühFI˜G»Å”+H€Õµtu;»kïUEøŒ#¯H¢:X‘eƒï Æâii¨‘]‘¨k7´Ö)sºÖ¾3·þ5Ÿô÷_§m–[µVK8G…AÅ©ø¢'Ï@¤Á( ©Ì:K ¹·v’Æ.7¬ookùú³…FžOb$¼†ÒàHOjêšúéÖÓ>z5,-l]õ ™…\ñeo·l>¬FMˆ ćðt>ê[“j¦3±¤æA?ú†ÎðÆg/ÖÕ%£úæV¿%äàâÖm­ÿÚ…m¶3÷þöLjý¿|ôõ/ëç(sR BßðÉ‹2ãRÙ”C,öÊ $Ð1he\«ûB†8MïÚlhPUPÄׇ;F˜éf½C×h4þ½ùf_ =Ò|¯o®¡AìPÉéÎdÌ_;:Äs•£ˆb³eÞ5eÓ<ªÎ|bö«I²}iÀé+ßvÃk¤¶ü<椨$S±óI-¦úz!•;…_ìöNaäÊÀÓ¬¨Œl¥ÓÆb¥!žíôKÙÊr˜â˜¶Fñ .§†Õj’1!«z<2Qìþ7¾úñôÙ³_t+F£îü6g~üݵ?i>¼Û¿ÿ—/üß ÿï¿^i¨¾K±ÏÕ ÷„9GªÁ¥˼Ü)Ø4JÑ"†CšÒákùùáúUívºfêŠQÞ—PnýÇìàÝúŸÊÞ`Û¼IIwÆ¿4[ß?ÆVåQ¬îX¥­dΚäÈ 6§Ôh¢(ávÛ¼†>G±:¢n×Da…\¡/lŒt? À¹¥X#%ìf®”ë|Y$ˆÇÐ+%Ð튅i2YÎ-ìDxÔ–4}¶+,]+Ù¾ì:yè¬Û E½âG¨Ë%’O+ëä­"nQ†R‹§’Œ+uè+mõÿýà†NüéTC7O°N[æ'¦ÃŸÿ2hfaÇÁè»ñQ û¿†Ãm“æ%Hlˆff«yˆÑ©÷!˜ù±…ª5èk W66flWÛh6Åÿ²íÿÍø£ê]0YÃï [}ûÿø¨ï<Éj¿ÐØél̆Lcþ¦ƒ]|·-d¢Ùzaü‡ÕÿëšéæÈÜð…'§Èü­Yþ:à×3Ì‘ZîšpeZV¦± ARg}k†Î°Hµ>¿·'Òé* ßв{(¹!×&E8;22u2||&|ÊÞÀ‰„ÛÌ ³ªâeT€×;†å—²Î µ.§Úéô‘~©ýŒp7 ü‰ë¡c„Uü¾]c¾‡*Œªšö‹-§“[“N<ê¿5¡:ªœ¨³^¯°õ~?r0âfsÐñq“ƒb Ͼæ…dMË3öðé1iŠÅÁ# …òf&Ð(n@Æ®• Ú!ŒåQ®U„b>…­(æCa¤ŸÑh’.ŒôïÅPÕS’·æ‹:2un¿PK’¶D,S3/ž†‹oÏG™¯@l-Û– ²Ü+ä:À ¹9gæDƒ«¼¼Zœêäú%8ƒhÏXœ”ôŠvœý½*öº0’ éyUª§a¤$¿œœî,tœºÐ5Ìt W¤0 u3Ý¥FxMNØ*¤R³¥ÿ9á|#‰{)Y×]Úýv߃~ÓŸæ>±ÝLºu0Ñ_‘¤aL]ø×ÿ útÿõ‘ËPŠLluŒ¦~{3˼lŸ¾æd‹Q}t9nÐy´°B©4ºÜ cq¹¶Øh¸!Ï‘ûÑÄD«ñ Âÿý5£ÿ¨A´8(`¥û!PtëÔˆ€5“'d¨ÜÒ •rØ*{ŽÓLÙˆôD†u’O÷vàŠ'kŠ“z£SðJ˜nž]¨ŽŠ ŸŒåBr‘…%,.F³óE=(‰7…À-^“«Y,'Ë- ;­“f‰Ó ¨\—XÛ]n­$ô zíoš¡‡ª¿ôŸVÞx§]y©.ìtzë'=ø‰Õò‰æûÇ·oßJL ·%ÎRj¿ªŸm.Èõòobê[è8ƒË¤“ °F*7ÂØ-9?ÍaŒJkjp?„¬9 òc.uºKß•*ÝJÝÝ5­ÝôRVM·>Çg1µjõN…†Ý¢4"½BP^c4ÓÈ©ºMàr´V< ‘yØ55Ù{£—Ì—ôvv}ö”ùQvYˆ=®—DÊ,QrA\|‡³°Ë>·ð~Õò»ïÊÒ:;³…"ënv'9yQZ®Ä‡H Y§]®l KÏK…ݧ/ù€¥ïÎ l»R“PÇðì ƒý¦QÛý•®îüù¥“§=E·/ŒßK*>1ôqßí¢ùƒŽ˜çǧAb)[Sa¹¹|°êÄÍë“ø:6kÅüIxo&fÒG™ ‹É,¢AØ•1ØÕp]N¦+¿5V¹ðà–«+Ê:ÌÐê+5øÙ'†»»u¡ã’À¶ëÇÂ.‰’J0t´Â\VŒâ¨”oÆéBŸx•9”¶ á©1f“]&ê<"™2ËQü˜<§0îLFFÿ¯ró?3ËûÅM!ÂNV6µÒÜP™Ê¹Â•ËV>O¹š\ .¯séÛ}¹·F¢- †á­§K]Û-‡õÐ1Õ0\•S$NzØÞ­PÜïVÖméþøÚþ™[I96Mލ¿OüÑQñ\®ò#ÆÈM5ˆzÜÚÀ8W’[Z.—¶/]üOMÑW±¥9òÑðún•IÝUd[:â¯Sâw¼Œ¢œQODA†'«Œ2ÄI+‘1Äѹ»ë?ýe½‰àTrª>ÈmŠnÊ ‰¦œ"d¿!2‚]!‹:ųOÒìѲÚh>·þ”7ÙJÓ»ò©Ì0– À1ÜúÈFLûåù«Á—ŸíTwĹVR?…ŸA‹»•Ð*ÿÝPÑïøÛôßk±~òÃßÍÝJbÌØ§ï‘ÓAg»Üέ=KÜÉi%á1i^E uªJí^dáÄCtÞk§HiЪa•TAF½¾=L©nt&3»Î:/]*dnªØºtCñ›hq£á¾³MonKC70vCOÛJ,!` úóå›I\n—ŽŒÝ+ !~þ—ö1d!sbJœtr’Wö^\$™ªå„òáüSNÙ)â_ÙSv'4|°œu "Ä©Gå=^^¹&¦Ñ=TÓ­»KÕFÉöË[.æE'ŽúpâÌ£l—¥‰9‰9GÚ/.ýϯ‹üþ±¤ŸÌW?¿ûüûÁèåJC¢ ºzõÐÖ¡%¦šÐ—ÅÛ@~’ч‚ÛØíb9mÔ#á1O)ÞLÞ‚Û] »=Ö 4º•Û]u-+êôôR"§Xzôm9+Y@ú5R¦²Æ˜ Ñ45X¡vy'U~?ξâÏ_ãàZp/g‹íœÌPš]T¾ÊF"%=âqþ}!™üI¶ÈÚä…a³¥j¹þµ×"ò"Bh=B+ƒÖÿÿîdÄÿP„‘‘†Ü !ƒÚãA $v¾àvº´’ìgÏÉaÝ…ðØSfvߎ$™ UùéGÉÌÿ´&w«&ê_¿s¡ob^sâ^bãÐbq£2´]ZºšíÖãêaspUœMðªøÑip_T;Ì8&dÞTŽW,rR¨! FŠU÷7ÃJØ‹]gë¸>½TQR ’Ý­…ºCŽÍRæ¿)ŒBÙPŸQÀ>ÎÈߢ‚kt¹È‹‡öàüᎦˆ×ª(Uµ|{p²Œo7Í5ØÝ¶ÿÏËMÑ yö™o«#>äè‘\9õ®ìWûòÂiqmmïa‡=•ì^¸—äêÈ4òñãz 2mckï¹­½{Ï]d]Öá$#Ny AMfã7rùW­÷ÃÞ(úäÞâÛ?oSè»;ËhD“èò·RÄíê ÞØô`ZS×à·íd±“DtÚ5Iª‡ œ6ˆcÅè/eJ–IUjD&…ÛËKu`Öé~§(5ÔÔ¼‰Uz¿ÕhTC½:÷¼[Oª Å™ÚÍ“5µoÕ§6H­¸ñbxˆ€S[’Á›œ<Ðô¡x×ñåó®7ðãbˆCò fvÔ¿žPÿƒr $/a_DCÓnÙë»~ýÒñˆ\~ÌK;Ú(«ù‚ToÜ4‡»ž…Ó%ÚV$÷¥mìÜêzù˽_î}ºé̇ñf« ÍÃb+î(îmüê¬øüôWGÆ4IoΟ ý0ÿ÷oo¿YzCUº¤;w2 À†:?§%äÒéÂÓD ŒjášPHj4z×$ue3E>B‰CA³E$I OÒ³\€vE©t¾­(%‹!?Ü‹ä(º[UZµ¹QjIJK`fÓ)Jë#}ù0ÇÁ7ÏMÓØ¾¬ÐÉ~ŒØ‹õ)ïÊr÷…ìKxýÏ;" "^Úµ{àTUmC^nCõ‚8œ’Wÿ«™ìÔûq^Þ®—f&yï%üù­6Gˆ±5×®SÕ€Ó)ÜÙuù£­/Ç9j a,ç‡K¡k‹øT*›M÷?|[ñ÷_óqñâø…3‰o¾3ôIbMñXE’V÷0I.v%;]ɤ)\qÔø@é û4¡ßð…j +³&*|r°ÁRUÛ4Ó Ñ+A‚½ÉÔ×wÀ‡|5B <ïáÔE±€˜¤Ã.”èU5E¸{=_)É7ôÒ¡ÉÜLL;E‹Ûwý7»v’'Þ—ñ綈¼gvGU…7˜{EU!ï…L6Uz-a¿¾Â?õA®]õ/E—dy;ö·Mó 3{{¯ ÃCÁJ)6fÚzÊêܹçS² äÄä ³@¥RÝÿÊøë‡o³7 9¥oŒþ}hqp±âv Û´xÖ„°ê ÀàJwn3Kpÿ5ËI\¯kw;†Wpƒðj%ž—ƒ3|ˆy6âøc±Ã!~P]á×¾“¨ÒÊ[…Ê»a•Â`”8QóšÚ@Ðê<„>Šù=N\~g$ªt¦ÁäÏwqi“ ˹ᵓì/X–…'üæ®É ? ãEêxO^ÑÓªò;ùYáüž¼†ÊS»z;¹ì¬´Êè]mmÎ¥‰RbòŽÿO¾/‚ZlW`˜]{€bõzv¶cK}[KÛnv/›ðÆøVótñ¨*監̺•oŒÞ®øûàøÅ¡¢Í9þÛ‹6ÜD"b`ê ’dÜĽaNÐè¤ñƒ%˜¤Û/õâ’U÷¹B·S’Ùqw&áà°½êúO߯Û+m)FgØéÓN?ý$‰à0ƒÐµÂfß[âR‹ R¦㤖¾FFFöð± C¼°ï¥×#ö…Ÿâð«"Þ-{ïƒ}õQ‡³à̬´cÇB3‚·`ZáS¡+8…Ï…8ùhܩޭ`᫯²zzÔÿ¹¾~ׇûNõìûGÂBDÄ>JÈû<@&Ë@8v*€WW}iù°–<€ :÷#>#¢kLÿ»mR½ÓžÜÚÝý»¡o*LwL£‹‰Åƒ5 Änƒ´ e– BhdœW’O I|‡•íöÑ1Xà^6@âÉ®°ci¬Â¸¼Ôöb}níëÇwÔG›BNHÙjg©?©Â;âW¡*!ñÕXh µˆTŠJsÎ$b%eeÒÔÌ”J\Fiz­££à}Ù”L&nÚ÷í?ªß¯mªüóeWϯha¯ˆxT*5+4)‰¸ÁÁk½a"jhIuç1æÖ«[ëûÁk»#>ˆ¨/ k—øµƒ¹»gâ)½4Úauï•’'½‡·»vvíäú€§ÛHcXºúˆ3õø“è¥ÉŸÿhüü‹·+’î}b»•4q­¸x°ÙzkŒAåuZºÄã-’Øõ žÚˆI”WÔZ§^ÒˆÚäjºÜJµ„K44|{üø[m3¹!sÕ³ƒ? Wݹ0„£â¾ññÁÛS÷î<¿Û××Ôa³Qš¼Ṳé£.™â³i⢣ãó ÄG,7ÕV}°+7ïøëÑ¢ÞNVÖzV/ÿ]ZF'$+EôÎAeäz¹+Ì‚³´HÏ•_ü¼”ë“»÷³C;a/ïúû¯½Øöú /DÄïÚý«Üú¿Í­¦¼Ã7sxX'ËëôEÂÉÙp¦Äˆ7Ò Y®“Û†ôäâŸÞ-øñôÊ%ÿâDâ™ wžß!†æêŒKA~9„qBå[ô†.šQ$ \w£/MÙ- Q´å87² ©ˆà 9¯íÅ_þ××ç?Ž7Ç̉Mš3&“µãàHsTôÁå›ã×BdÓ!Ñ ÑÞú…Áªfñà©æ&³’[]°k×k×vÇ¿´ñ>àçòB+y•=4‘ ‡CË€{!,ΩÌbe…J¸jÒÝ)ÉÈÊøÅ*|x=ÐÂ;³¹T.óIô{î±í…¯_|)âøñwí‹nûô—;¢y˜'”Q5‡Ã•X G‹ôªµ\ƒºP©Ü^ SŸ~ÃÓýUwcìï[êŒCI‰¶éIÃû“ŠmÓýbUxáñìÜÇ¢dg&GÁÄE¾zÇÖ´TØÿ£ü.€y:ßÍ2rdŸ¾þËÿz!¢þ§O£‰é†»ìZ.còæÁÇ;,³!ŸœqXgû:ž××ÿËTû<<3ºº~¹à­\Ú©Ú}¯]_®}÷̾ˆo#^º¾_°þ,%…VÆáˆz+Kz©0"©ìí¡õF¾ò ¨—\Í’DÂù\'7ÎÏR¹ë¯dËf®Û¹g'‡N©m×þ>­ßUÿí‡üª÷e†Jˆ-º¬ì”ìä[ÅàPqÕ ©£¶„9[¶w* ë¾RhuŠ·Wζ+OÖ½oøõ‰¤µâ{ýÏg'¾_nk« BI ##明ál¨4´’4EäæŠPkà4ß³lÉÎCçöœÛr,ZÞ‡Ÿ¾x=>þøBÔcø®÷^ÁÝ…»Ã#Çë_ÿwÄãåÇ›~è°Zš’8Í–¦ŽÚZû6T5YU;Yµ»)$"b$bפäðû²¸ðS¢þ)Zdyy(Cù ·Rže5C Gf­’HOBÕù½$õIœqXØùꫯžûrëÕW²;ßßõa§Çßz)`#§¼§x$ 礄ì y?Š/£LNž*ë™êð¦ÈRØi:m˜òꊴîƒîáÑß_}»ôÙÕÖÏ•¥ŸŒæ|rëÄŸFžïxá…_zñÛå…|ýB[ÇtmóüPT”ŠÌ× }\ ”žã÷È¥šœËÏbóuªkk'ËG 8xýŸ#B³ ðŠ­Éìm~>27òV[}Ûñçõ#õŸV猎Zì踛°;Ü‹Eæ÷Èh%š—ó„W]õÞÔ»üU¸RônÓ{§èT^ƒÉxEÀ/“„­ù¡‚Ã)A²„.×± D’ÓS¥1%•e4Ñ“^ø*·¼\XκüêÖ!Ñ)Úýÿ“·o¹ÁË1K{h^_à%Ùî]ÕËãûL²Ú©¸DÆ$˜j–«».÷$j ý¯<ò×+{—Ú•WÓ[Ê+Â/Ì>î»Ýÿ›¯ÿ+hÿþã× Þúå‹õÕ Ò†™&“&2¨þS¢ÉÑ8D`Ö¶’ 0³Ÿ¬“ßQµ|Ð>;c'ÌfFñ‰‘ÇÃýw#"âšg^œ¥¼^é­®nj6ó§&ÍÓ VÆ¥1NñËðü´N.Ç㨒UR#92*K*õ¼B•À½ÔÃ$ü‹+l’ÛÉêÌ­¼ÿî ä_>-ôIÖ+½OÔòXî±/÷¾š}¸§òÃ]ïîjûà=Ë3?¼Šcžz’J“òù™2Êñ»kkófv{ј5#+b/ÂEXr©âÈ¥ÿ¼Ñþe·òl]÷¯kîßï°p’â|äƒ&ke»_ŠØ¿cÿŒ´¡Ú:I€k‘F Œ´¦ qr ptm»|hëÜ^f©Ï—º¯I&^Ž·25~´!Kªš­s žÏ<˜é LäyÃ÷™!表̫‘QdPOoH6.~ÙÉ™9q ³™èÍ€Eq¡Ù+".Ì÷e„òS{ó…‡Wq¦Rõi±p&¯‘©«e2>ü =£³<«3xç—[ÌW·^e•¯ËwµÉd/ Wñ?çÓ¢ƒ"³ËzD4ÙîÜܜڻµC©öVÐýGi±¨µ-?oOþù†}CQQ‘ô!*þÛø# gAPÅíÁ×äÎüÍŒ4¼yãÅÜ€ ½4¨ý ×“]®E`VvZp×—_nuk1V†—cšm wÈp*ÎÉIô,W¿u÷ÚììH“5âyÄŽ¯©Šàñ@èJÏ*Ü·žPž(ó¥ ͇ Y&/.ª’Äy1œ'’c°ÆÉÃÂ8´'•]‰#ÉÕ‡< C $¿W †ö”ñ{{ÂÎõõì—ǫٯîd®¯¯ó"Äœ‚o_›ÌLía—¤òã8<Ω†Ú8È[jãLûttødY#1÷^Svk€û‹¥óç[’?_IîK6uXó„ ÒÜJ ²Ïå|iya8ÁêcD"Ö>:îФ‚„Œ2ŠBiåúUhêÈÃÊÈœ3;Ä‹²©"‰ò#x¨wºÿ8%søú¬Ãt³£>BjZž°DG7ˆÅS4 «¡™æÔ|*1ù®¨‡ïåaÖçòã 5îáUÊŽ\FRSq’”£2F€jºˆ` È •xË*EŒ8zóÄ IDAT/Ì c~ôêέs¯ûèÕW™ëåëœeïS(µ Zàô´@‘+i™œÌÂËBAž€Q&ð¢PTÒdUè‡`´h 4–*OºXw©¥ýô;Öê¢dKÖm²WAѯýa1E77-Xj¦æ§¦cà2ÝÇ.Áñ’2¡!“Ÿv ì\^>—Í:&„8¨•#àóA” Œ>‘ÇãÓ ¤–¶pUórBU™q,˜ï¾4ü¼ ¡Ö^«!Lµˆ¯§WÞ[ÈåGшS43%¦É|îš¼g]?I•Äö47D½%¢ÃØd Lú$¶€„f‡‚YŠ]Æ¿²ÞùêóØÎ­W³³½ÐùÑ«ÇW2¢KzÂ?äp"¹¡•QUØÎìÈP»2ŽŸ1VÆ¡Ðc©=•=1mòšïž`{CÓÃêºéíu_(Ó»ªŠ'v̹‰ÿ† MÓH Fo³L™(Ö‘‘›³1™^ˆàVåkz­„Mð † ¤É}¬/·×™Q}Zj%Šð5™£%è žôC£Â€Ù¬ó4‡iö‚÷®ÔûWkÕôd-MŸÆ&ždñ?èáfIÂ^HsÅœªÉ¾Œ#Š!¨B>¦f’«‘=œ“‘?AÍq3NÅ9`LÙTCo$!+‰Ô»õð*_vŠŸ! ÛÙI=öQö«ÌcëëÁÁǸÇ$qq‚˜ð^ç¡Î§‘½XdÖ•2Q/­„̯”½'÷dzÙ‰P£5Oß±F{UÞoJÓÓKüŠ]ÈmÉKß1¸éV}mØ 4h2¦þ§ëñõà {Þ²” Zh¾ðŒ8~ø@‚z˜‡-´VÈÌçri"  ’5פò<A7ÑêIc䪯˜§„©ù±—À@©¦™¶V‰O­¢¡ÀÈJìï2~ň 9ÀÑÌ,TÓ%Ü`n$ÙÛIR3±3Ǿ0³\_e–E‡¨p‡W…†ÂžRŠŠ`8ò•¬ á±cÇÂÖ8è‚ufyd%÷0—’qŒy®΀³"Ù2Vɵd`jÃ"Õ0 Ä0,ÕÛÿïkb™#…Ýèl×)ä­¥u[]'—TÖtè!VKƒÆ¿ýßý“!oX¢¢Åau^“_‹àt?ÈNMAJ¤†I ¤Ó÷J˜îËë°Sn§õB§$ª¢……Úörg©À°Ù}Zž±Ãá1`fôòZVõ®‰{–Pð¾ìÝÚJnÌöTNª=‘TꃩîBŸÄ7>…9óÁÚ¦Ùá‘‘(Ô4k·Ì9ÌS!s–I6hŽ“ñ3ÒŽ±„¯×gdq™Ù,V'5 TVF*­2KÄãó{*ùü¸2)_ê=µÎ¥S;>e!ȱèíáú¶¶ÓíÛ55ªœ7€•³¬äD¿+Ù+LìP5†&˃#Ÿ¶QÄ 3yÍVÇ·O–“i,µ\9@3ÏjhSg¸êz;+ À±‚&(­L #°ÃŒ¥¡6ŽHòWôI¢: MôeJá5Ð.6Kò±Uœ­rá´8ï¾}öèÏäóÙ©"$ŸKÍ—H2HjZ p¨š[¨5£ ƒçžY×^^x³ìÌTsøÜBÓâbTE”ÖylËå~…ºÎbûhçÎNXÈíÍbÇ•ôf¥ÆMÚy%7†ßMQ˳à^ªD½ÂÚ®K«‰:åhy<>|wvÚæ¸M(´¥uÉé…ΚÐä²FzÅ€ª ƒÊâ_üÖ”·°’7¹¡ð–s=ji¦L D¨ß˜F†Ê‡ˆö|!!qwÂd,R-_‰âxè)e$Žáa[íên‰Sçtþ¼èŸÙë5 ŒZ5âéI}¡ÀeW¾>{+Œ#å0šÄæÜ†Êž•¯ÂÕµü4L# =ܬ™æ‹Íh´yu•|b¢04æÛRiôT64#Mað*Q(3 „}l ••0, Þ:–%¾B?GûEdd/oŠ÷Jª¬ª—˧ùzaNã2}äÌÞpÁ*|²þÅ‘™…ƒÑ&/Z3V¬2*´g—ΫRô5I ʇ¬ž ˆ‚Ÿ¦Æã­s GŠ»†”§Á^‚>!%«l‰¢ì’4A¤@XÈó ÙbŽÞ[&GSI·KëÁW¶Ü·ŽºÖ­3z@yîö3.Níá¢Ú-ŽEJÖbW6vv±$äZ‘¹ †AË ¡FÌSý3 ûw$X4IsñýýÑ6{õȃ†Ì1òxØZopáP”µÎ¥Rƒ;…¬È AÀ!‰¸ªÉ8¯=ND‹#yv©>q× ÔmÚûÙžó[[ç¶]Ò¶›ÿž‹Ÿ°6Ïæ†›49…Ý£Ôv-|¤Ð…á” Žã¿éø[Ÿe0¤Ç ñœ[ç•:c£Sâì6bЪ~(5{͘ a»>"OõÀX€ð’ULÊO…ðuéfØÊfØt4itç`j, s¹{å.wþéÜ ÎrÒìôÈ+öÚ8óï°œJ§oU®¬0êõ†®…JÍ jħíJA)wG(è`HÓ¸i:ÜÞdº¶0;·pp¤9åÂT‰ T½·2ƒû Ü[BË|÷½Ú÷&'i4†˜ÊæÇ”dJ‡p½Pí:ÆüìkïÿùùÅÇ{––Úò~óiÈÍaëpxˆ(J¢1—t Ð…Ô2¤7|:¨í§øk ñÖøéEBmDê.g3·Î}wùì:©w{¸O#Q‡Dä±ÎñlC0<E1Ø/mTì|­’«d èþ⨠­]£h]!u¥“ž “™Åšyx‰ÌËK‘­Ætfl!CyX:˃³>2àƒi:i• Ê‘Ùãë­„¬¨"¾¾?E•Ø¿\ý`GÁÝǯ‡—Y¦`m¾Ë {àÞ@¸ê¥ÇDâx§dÑMfÆ»V{'Nf.ã¥B€‹to´|¶ìùÇ??ûLi³…<˜îŸ²™&Uà‹m›ÅE·Œ~eMe¨pLý´#ÚÚa5‡ ¤Ò#¬`VWׯS'UKnl É07æí ©±Ù.n$ ÷ÈñTÏHê 4ŸWÖÞ¸VWúU¹Þ¯€ÎÏM³µÅ)NW…™»B’‘ù…Á'7ÓÞ^‚Ê}W(úNÌYèŒuªð+;Íûýt0º z¹ M™®z0®?˜kË¢g§TàÔx_Èã꛳!ÏÛfû$˜`¼Ç#±3Ò2šL“qz8)qy!““²†èÃ,CAntF`ç¹ËÎ/÷|·÷Ÿ_îÙóÙ9€J럲¹ÓõŽb“ü"¹Ð˜0Xž­yíá‚^x+/>~Áæa)¢Ó2 Ó|È’‰nfK/‰%½©.Y=×’Aúp6!˜(ÖŠ4Š €Ü(L3ÆPÜ£g[~x¢¸¡M2§»R¦µ,ªÖ'Yw =‘ûòÙÒ³={÷nu1œV†û°)) Ý¥}`͇€Þ7|0(ïæþç}#&hô ¶¦u_~zñPöÅ—÷.mm®¬»Ó¨ÒA'­<­ó©+? àöàÞP&+£°É”¢£¬]ë©Å ¯—1¦©­ñÃÍŠ¸ù‘ýº' Tlˆc×r FP`0JRʼiM ”Nw~EüB³”D8R¼¡»m69ú.Ü^Ö4{e≉>ǵãÇ_lkvô9ìÃU`‰E¡'?¿Á'.®¶9¼©i7&š:Bˆ¨SD®X€ì‹ºäsçžüýž>ûî³Ï>ûîäÕCDà~º ¨ "‘>ïG2ãµâæ › ÿÞUe‘  ƒþâÆÆÉºôàó_n]t»6b™,'[–™ÊeI„ÀÀGT–ÀΛ"xK*‚Jo”:}úî£RSÿ÷w8}á(–B¡F&º“FØÌßÔŠRj§- µQžtZãK„7LîÏÁH_»tLI¼æêçËÎøõ.E±hÑR#²ÎMIä§[sÎ8šM?zý­×ïÎ‡ÜÆÌMµQh‡^sC.%WVin°JÁª…ÇÑŒͼ—†¬5¦×)è΋KKç¿ûý¥–ó{>Û{¾ëЗ‡êŒ%~ÄÀ8aéøÜ[2 Âü8!›69ÄA7¯ïlw@«ÅRUÒèf1ƒÏïla¹ ö.é³$0*Íñ:&³p  „%%‘Ø¢È^? EUÏ# ÔˆÆ]‘IW+Ù¢S”/¯!Êœ©‰®HJkðÆîKÏΟo¹¸÷»€|öåwç¾ÛÚ>ûìÜ&°‚@ùN­Û7Éç1¬3Qà9{s¿¹/¨íBGˆYÅ©€Ì`W2ÐéÔmjI_Z©¯î™ždáS˜ç†véìº|nãÐöJŒð“1”eò=å4ðÎÆv <œlºY}ý²æÑNCmª¶Q “ê'„7Å>s½z9!¯?Š3÷A¬us%̇¡P»Ó1¦QÃi¥Û-q¾| „…Q敆/¨0Gh™b©qÖ±bäzÁÈÝæQhŽr#tÖ ip¨*¡N"¼6Å1ra¸yv8ÊæÅT~äwG\ZeòÛ¥aÊ0eKË¥óß}÷Ýù¥­Ï>Ûf^‚‹ü\­“kJ©ÊË”5•ÙGÌem?·½ð펾DE “/Ö [N2W;­ëk㜫Ñõ†â†r·ôêì®ÎÃ;_î$ÉŒQ™œªž‡(ÓlÛ8©røC+ݼò£1!Þé»ÅC|Fµv 檉†ƒõ/E,‹ßM©,v¤€¨AM­Å’D&+ëÔRÌ“^èöã†| ËB˜kÿPµ‰yx´&v)ö?-›Œñƒã}~È ¨VÀårïí)© ÏäÙg†-ÑŒÜñ©h3eÜd=ªè6²7¿UKTÉ—ÎoŸßóÝÉíg_ž;ĬûnÏUW¶š˜ÄŒ@©L%@Ù#$Ä€$,˜ z^]-ŽÂÙ<§UmֵĖ&wMV^t¹ÝzàXšÙ¦—®=ˬ2 ]m‰RPùÔ²¸,W ¡5:äöíV#:o¼k…Ç‘Th’ …0 D‡N IØqü­çÍá}Õ28n‡jû,ͦb?d‰ºï–´«®‹n¨‘4õ7˜ÅQ:Ì즦ª©‘Й+høBžljfd¹z9~f¡ úæÈ´WcŽò¶œ¢Ä£ì¡#§“Ku›Ê•“!¼ø:¿Ô¼µ¸œ¤ü‰\ßèE¥&ÃQf PAý8dúþ¦µù^Åý0§Vw4ßcøÑ•ýì\¡Û=ÌÒú€B„PÈJ.ï½<°Å*t¹¢¯.«õz›æRÍh©ÁçL†rÔ±Ø7~—‘cž&jr°P ¦ S{gÚŽ·ío«¿®‘¦xÁ *5Fj ^8·¢`ímñ0¯º ð4Œ@g-ÑÜ/-º¦PKÌf¶l´ä\˜»d­Pƒ6j%>Aî†SÂ/Ø –w,Üì7·};÷hÚVTs¡oñ„̓~Ÿž“t»øö7o—¦w‡†–.mu-m]t^ÚÃô°×„/a©ªJ«¦+îŽL㦠™~k¢Ÿ+ÃüÏf:«®[ÑzRéìv»Ž¥å¬¥ùt3½óÐË[[Ù[]ÛݾP‚R!mnˆA¤|DR¸•®(¢×xÏLß2*¢Ø:Ð1èEœ:ÒÉåzÒô ¢mÿ[âøx«Øápó†nzÅü\3¡=æ…66ŒÚ®.—[ïnxŸ¡¨ˆn”IÌsê6Òuê"KWbº¡FÔڞ摾§ÑÃ! ÃUU–†ª¹Ë 3â ·½!s·+*O¼ùæÐ¨Šm0ÈýF`Ó0J3²În/=û²Kgpµè+=ƒDŠenw]êh:X ƒ&MôÌíPö¨ ˜ÊM#ð*ƒG¨3”*áî°[BÀéÜì®Ë{>Ûêv !gx!Tcò’FaÓhP³LJ )ck yô“ù¡«°GÒÜ¢‚_üsD„¥cf8žðÊî5{S ó´%Üdñ†‰g—º×b.ƪ[- „µj…SßølR1%šÛþ@ÕbŽ9MÅߦ¤ö!H¤ðOtXæs‡gCšâ,!w n¶ˆGæ,ÛÐoÇrŠ¿¹Sq¿õÇw~ìþñ«•ºd…b3½åRöÒ¹BÒ (7üU¥ƒ¢I)aDwpT–›Añsýõ×­V•_sr¶çx´$K:«œÔj¡3˜^—I¨x»«pkÏ—ÛÙ8†WJAŽt4@o¡`ÅTÜ%iÐ4tOcó«Ÿj´¬ú¡U.Mx«¾>!þns_ßÄ tp|ðÖ#ëÄ›õû÷WPQç9—Á]XêÚ¸øô»ó.ƒ3»`õ-P,AÆŠj?ñ«88G!n-† rèíúD„ÔKŠ¢óæª_Z^÷/Œß¹w÷/ãµ¢îTÌ/~üÃø_®ÿaüÖG×~ëgÏŸ¸‘\*?Úîs–zœ'÷|ÇÚvsw’ÓQö&š*“åݵ‚Òèñ ˆ»ö)i/j|ºRžÞM’Z×j£Úà^iÅ$J^Suâs#{çž®Â/÷\½Ì¤®rÌ¢J$æ˜Ö-ñž°]ë © ¨8A9–ÉðfŽâ½ˆ_„¢qSãÍMŠw $R™y)f±µ oüù§_WSÊZ¥ìêªsumeŸVnГÊ2æ¥j1D/¶Io5ÿé¦ClÅer‹W#Ñ\µÔÞpóàBuó\^mG¿¹yy|Øz/þÂÔ¸ã^Á­{ßÿuÇÿr÷Oϯý¶XÝîšhpé´+çŸmt9uJ£×Áˆ1‡t2¡iJþûõ ótQœxãGgXéX¨óô9èÓ‰D”q-JŽH8à!×cKƒ?Û¼wÏΗ³íCM {ÄÅÈì¶1ƒû4ê•Þ)0{ZS( ‘C~‡}Rð•”*³y&DÍ à>Ò¨SÔý‰Ïoö}úßõ‰–[…-70]÷f§’¥dnÔÕ]ÝÜü§u†™;’|Å£ƒ1[šŸÏ WÛŠçå+¥˜A i`', žYî¨í?8×ñüæ_Û[m'úS’&ŠsÆîý0mKLªþC±ÿÈCE+;G§hÜ:©Íw]]ˆÌÒÃØ¤BP“éšÉe”N£AŽ›#ß7› ‚ùE3#i¬øö蘿¦oyæÚôß &-â8»¬Fú4·}ëËì­=϶ ŒG‰ŽŸ Ÿ¬jšKi¥Žj”þA:@†ÃïÇn”àTõäóÁNÄÀ}Ò”"n@’[ª‹½´8¬)‹Ç_x:u¡ŽÉË!u@÷é Ùµµ±æQ*]Î1AÍmÐ&ªÌ¦¾}õ/>ÙÑŠK{}ø©L<3Ê4nÄESîë ¦ð„¶GƯ¥¼Y<±¸8ñ(é×o2îݱ½3¯¦¸˜1?vßર-fcÝvð%ä¤Ê£¤Ä‡˜¡»Íª’‚^øßG_¿×T°øp,IUìEGÙFEâô£©Á¹9|Ì4x-„Â#“78»p`‹©÷ÁF'”hŠ—ð¢‚Œšùkb»u>gn¬’R]Âöx7pv%!"%0-4Ôë½ Ý t‡}®KN¿¤4"‹¯¿ðõÈ·;»ç¥hæév3ÝN—²Ü gºO³pŸB…dzsTÿGo•TÚ÷}{úÒ}å[FjçT6§s•6úÌef—/ˆ°ÝÆås¯‹†¹Ow¶Î@äVq‡œ™‚0™J˜˜€Qã£TÄéK¨A2:jbhL¼hodŒ‰¶ÐÊšqpJE}èþk¯ÅÚ‹µßñû}ßϱö>ƒÆÛ1™W³0¾™_‘D%ëFtoàYåÓþWO{ÛjT†¡º–¢½OÆšÖÖ‚ä´Ü•i0$«”¹,û ‹NõOc’‘ÜÎwçùïÞ¾c˜û8‡-XŒ]¿6|ïÁðÄm¯7*Ç”¯Š&†N0µéZ2’-4°Üb½#Ó8läa‡ò4ì»Áogë÷þüñÏÁžQéˆŽŠºÃNE}Ñ|õZ¯"_yÕÂÅ“ÖÈx©v±Äô-~Í…ÇAFߎb_¤XþËI%裠õw:Wš-±CS»··ËÙè›T£‘JEˆç$Ü=œ©ù.¤ƒK@šIV3Á膗Æ_ì®Unj¨½a=YYG¬Uuε5ÛÊúþ¥Ëù~ÎSæ‡Å+1Èq‚HdHìÃxQQÙ‚‚˜ÒŠH›™Gζ ˆ4>‡/"t†ì2½FSôœäªÍcì‹ÇbOy×zµ ¿zU_#¤wºID9ÔÖ÷D8ÕS­ØÞz¬dñ¡-¬bÞ‹IÉÎ.^ßQx>Aá‡D üÈ…ª,:ŠtlÌ18µ‰9\Öá¶à]³kblÔÎào¿OHÀ\Øg ÓÓŒ9Ãå ˜Z] ƒ&a☤ͱÔÄ…Ž¡úC7§S¸ZÆ‘6b–º™.‹˜›B[#¹Ðýe‰çò÷îíÍ4ši*æDæÈ‹«ï¿©y´7_©Œlx´ÒŠ7´æŽçÂtX!{ßPT´°º äÃ-8$\Éì%Ú½9_ïÆÝ¾…º|¢µ®R9‹.ª× ¯¥—KHâF¹p ===Y›ÄcÑËZ)Ûî§ùw%Ö›DlíZaóŸ' ïêtA—nù °–èÌóë.ŒE‹ÿè°°5ÑX·û€/‚2k¾`.Ñ[N8pTðšõ‚ïµ,î¢k&ˆu¨µ5—KÂK´|>“àTç}s¼ÇÚ¢b „y..¦§»ÇŸƒÄØÂeÚ…®¬«U‘KÊš³Š°Š®Ù·ÇìäÂo‡ÿºwoüãŸ*eKK½S‘阮IeEL§çLL«⇟O à‰Þ"™j¤б‚>wê*!{MOÓ'¬Q%Š¥Øû­?/Öz]käâ¹6nÏÍM@1”®âbÇ„B>dÞVX¯0d…Y"ú kþåÇ:­NkÙóÛ"‹µìßEº¶”U{¬NoÙÓ5ª·|^6žM ˜-ô.êÍ™Väå§W[;ÿ­‹¦Åáæ˜¨RÄ êc2CÜ7v;KõqŽãq½F ÅZI9‹¸f“4˜ÁA- ‚ºEGØA“ׯjjccØ UXLÖãUåÓ½5©á+mK½¯ÎäïÝýJ¦Ò(€d‚?=Ê &U«#VËŠ†è3Š;T½bŒ‡è%wpu³äg…‚˜l,CŒÖ_«Ž~M‘ IDATk“i¬u^Ê›qmšÚqM…p#Yóþñ”¬¶¬,©ü–ó«rúx—ë½®Cº_­ÿøe0÷ÐÛïwa.üì{`?Ï×ÏÞ_ztõ˜²ÇâÆ˜÷aõ']”C¯ñçùïÉŠ8ì{äâ tV]F2ëBÁAÍë80&&¦äU?†4‘ñާŠ®¹9qð»ÂÒwÝRF)H¸‰¶Ò >²1ñ´9¶©©ê½ÌFb„Ø´3`0n*ÒO™wÀø&ŽçuHdĤ5Av¶¶ùÇBŽî«¹hß=èˆ!| yÑLʪ¨`[ó—Ðt¦¡¬Ý­Qóþ¬¬‹{°.ÿÏïï´shôzKŒ‘òu¥[ ÄAüwëÕk`ÍGÇ*àN2VdÒa"„´Á™¼Ìáu ÍZf—¼Á*½ UqÃN„v²¢­¬ {bÏæŸÙ¸wó˜_üÂXEØÒÂô‚za™Ûüg`ÖpËʃù{åƒßÿâx¯œzånB½ÁM‚µYÈ1q×Þu ¹f¢U#SymÞ6X£\Á!ñÜã¾ö&M"–Ø;ª)©“2aŒ¯PÂ1a½LãëB›¿ØáSxoŸ¿k1îÙõZÿ=[Õòô*%óÕµ¡*Ì §ÅB=QBÙ¿Vâºím4ÿŒ®ˆE;Ïjx‡L%æù-˜ át8\Pu§ˆ/"åí/ËBbIVd¡Ë?&[i“Ü,£›(€ §%S9iN¹³+³uÞª_´bÖô>©9¯Œüxì¸GJ7jûUÃ9¹e3t`FlCÔEÃ*yKø‹DeƒÝ°™ªS8uüYÇŸ  B`P=DÔ«Þòs«ÕK¾J¡Ö;[Ýz.Xà·˜ÉvUD•}”M®DȆ#äʲÑú, þÎãYƒ|ޮߚ¥P~Ãb£ c¬ŠÍM+õZ¯ÐºË‚4ÿ  -htI¨%Úúuì×ü—OY~v:‘d]·Û^*)ĕΕBü õâb¾,¼IyCyÜqGÖûܘÞ^ºÔrhARè?“nc,/sÉ„‰4Ϫ -îGŒ–5³Ô(6ì×§Oפ¦ÖlÿªJ Ì›¬X©rsRð)ö¤ÙdQNY+gåxÞÇÏŸ;^T»WVx x—›@á./òf×f“` «Ÿ·x]ë2‡aQªó—IÄp‘èÎ  ~Ãr9+GñÞñTˆ”³¥z=C‡£è››çPAGƒ|.G`ñ´eÊÚϗèHg˜¦Ã¢§ ¸‚g÷¿ÆVez_?öëÞc×~}3}ê”þthh”É´'ë¶UþÇÙ‡âëƒ×êTò º*:É­_i|óæÊã/~©æ‹º™ˆVÃô#•B66XWѺÆEž''&XHÞ(“IÒ€UU/1† ³kÚC'ƒLâÒC4†ïÃÛÇÊÿ#«6µãˆTµ(]£­ö9)ô¸,Þ3á\$0T–“û|aD^91Ú€§Ï ´dMÌIºµ'»¦ˆüù]‹<·ÑkH9†¤Xö ÛÛChÒvq’¸}‹1cÊ‹œtޝ$ÃÂÊØÒP—f`ÐfGÌ:Ý%‘î¼$8;&ê·óÚÙ×d½SBÄ®ev`‡¼­÷F4eaåxì–OfOà±cùý5{ÿö(NÑó4.ÌÈÀ\¦¿f¼ýÔØØX\Ýø¦¸ø¨è _Ìixecò•†a¤8í¹XÌh¥¶²ð.«™P¯1c…h —Ì”ø<þ)4dúŽKVÊõ–©¯‘ÔÀ|o¡ÐÍ”"‘X\ J¶¶Ä)@NÊ PÖ²0©‚g&SlŠaÔæN3QÝ(—9kq½›¹Q¤WÖ`›ã® aJ˜R=ÚBI!mJÙx™ò0-ƒ œ-ã c˜…Gj¤YKÆ£h> %çQAo^c±'QÅh¦ñÐ$«3è{j×#ç7çbˆ%"®çàñ__ååõ÷¿ê ë¿v•¾ Ía¦…t㺟56^¹r´šÿÉs…èEŠUEëóÓi–iÇÍ2ÄH$™Q éZ&fdãóhUϼ¾Dê¿Øw/ûNWˆÂÇܾ†EË®VÑïkVgC¤'ÙJù‡8Åiv}~ƒn(3LŒ¯òÒØ„.› ÍH³ ŠÃW8ËÑ(ܨ9”—dž"Üîtã‡àø1L±?l˜T沑"F¶À¶á‘,ูk?X(ZÓÚ—¢u¹'„ÒÍÍ^àÆ„$›±X´U ê g£…¡‡~øúÔÕìÝû²æj¥²­n°f˜Z§f¡ÍkþÜîl&ÿӛƣWª‹; ºRàÖ²¡¢Ö´v…@àÒraN¦ñ{êL Ž[ÝÚ`Ðu½ âg3ªÂ®Ud®Z‰ž&æäm0¶ôt1Ø'el¤§¤$1ýCt8‡=K˜áD ž#¥/ÙŽçù¥R–Æ¥å.&ÅlxÍ»ÝÖ]xÿ]³º‚ª;¡4¡aÄo•nü‡¦ý êd+Ctº*Ì `JB̰uK[¸n ¥ìz]b"—¼ÛI¶@ßäR$ ·@g¤ìd|k­¿áïÇüæ}ùFy¥÷_óÏöoÖÔ{ÇÊVWkéVú“Qýìóº}g§§¾„266’ÃV¦+ІWrºHtÈEŽº¹3@ ­•‘a„ÐÂÐÅhQ¸ìÏ[G|ÛQOí¹Vu±W~•þ[D€-œ‘2í¶¤”4ˆÏdHÄîé”Ö¤ZCp»SÄ näç,²>ïH¬%Q¸®W:¦÷âøàY5¿´S$my±˜(hÈ!.° :†¨-«x· ààUX‰‹B4rCC߆¢~¦”ÌÒA¨Z6„Ř)QÞÞzO~`õ~Z{kmMj¿_øÁ¬ºØ©(ã?kvùìX•{Hˆíí|þ§OWD`ñÑÆOPº˜))h‘˧=™ Ÿ4 /¸SH¤ÛÝ‘Kèïhé: «‹9g2™Poµ¡‚=õÂ,Õ@vVö?ñEV%ƒL†mɬæ3¥Ì »4­ Mš^€(0äxì—Á€ÁâÒÿe[²/æñø ”¸é¯VŶ@ 5ó¥Ì-‚ú¶l†áÙˆbºˆgÌÊ4,5¯à‘·vÖ!§jƘ-¿é1–»?[|t¸Y2ãÏ£´Ô£"Ì#V‚Y$åÏuɼ–`Ùƒ>øG¬Yc¯?Ý\;¶©>øÞ@@ Ž/*í|ãÑÂö¹+ØÊ€:q]i0;§BÁëQÃN𻀰<[‘Ĥ×:±\I@æž 1i/´µ*o¸jð~UýåÖV,ÑŠäòŠZ9ÌvñF =dl€R±Ñžá#âsÓ“7HíÝ‚´dPjãø6g“G.¢ØÍ^òL¢PR6–™¥}ÝÕ;EÒVÃÊ“Éi60­H± tVÀ ‰W—¯±*œ¤*ïˆ#È]. Çhµ^Ô PæyÓª0W¸Þ j_k,küyTô¨©ùèk*Âç.5럊HÕŒ»6¶$WUŒ/}=OÍ$¤Kù}Ò­ÆÆOo¶¶Þ\é»r’ŠøI<’úAC.âù|k+ѽO&Ï23¥ ¹‚lX]Ƙa, s~Ù´ŒZ£¸÷_´^Í¿&ô¦Z}a¢'Ø7¶‹™ NIʶoØf`1ÈôŸñˆ[Å"›˜‘” –öñ7ÚKc@&¤$ *‘Ìå, ½†¸à.²°jln|V]\ÝWÜ7ó|\95 çN±8î¡¡ ˜'ò4F3º*ÓyØé¼HôÑвX( k¡ûÌAs1ÏøL0X'- ‰âú \È3OÙ?þi±ž¦ôôžº­-¤àõÞŠ‡•ŽWò¤>UÈ#°š€ 17 ºòéSµ' PgãÛVu;OŒW²’‘9€»èŸÂàH¥x&8Z7™Y‹Ô(WYVì~!f-µhñDâ@íMUØ©#êi=GÏI'író`¤,efd$§¥ li6fºDl'Â’ÎjˆÑ¾Œõ‰—ùZhn뙘ƒ'i¥<¼-]Ò{i,FÒüò›ЕbÜ2ÔÝ]ØnKÊäJ¹žÃ„Ãs:{AÁãY…T–UÑjá²Íw]ÏS`$’~.F’]È\üA«…ð=,i_0mmaM™YM/Æì:4K(¡÷Xû÷:–_…çÕ½Ÿ¤S[KE[É|O t^yÓ½ÕøL®î³‰øi§m@0”Ù[3’Ú$Q<<< fNoEk8ØC°KÐüæ]”Au\©|éW9 —…ïŽ\àÝÊÈHE[¢+„á3í))ÉEÈŒž˜8“aߨ€"ERÒèl:ÖMÊ$à³0D´Óê=Ö–ÿ(vp³C¦‘è¯1 ô¸‡Ï ébÆlú Š!Qruq÷ç§¶úž=ëuKA8ì ±˜–,ñªFíGÅÒìæ+Ï~yìŒdÿ܉Iå8bx2ÉŽ¥»¹¤y6êäS7Ö«”ÊþþG§„½zª®ÊŒíE f±Ø.2‡G¬hÀJƒÄQ(«ÃZäO¼\˜€êãT¿)ÆjU*7y7¶oÌ‘+ó¶søÐ ƒ§]iä÷}6a”ÝÊ@eÈ™˜ÀãIAnz;³BAÝL3„ìk €duNŒžà¬{ïPµõ¿’YÍzó.BTšž‡é²õRÙ½š*Œçšçn†€½jÀ3 ÛF»ÝÆ”lqRÚEâêNf»U6uá¥nz=oIb<~ÆEo>=?un1ñ¬yd@Ù¤¡«hÄß6“„OÚpweöfÑ—W[1™ŸÖ¼ kÛû¤¿ÿØG}mýÁú–‡êÞ]Üey™ÃhÙÑ¡%/Jgh´««íãœ\75Þ›çÂF–Ê_8ÂË7†ŠšÂeí!¹ö7Å3[WDüb‘TlkíôœÜ¢¢Aý¿±Áäpq¥P)£DÌ@IæîŬã¬kÕ£Àkƒõˆ‡5á•5~ŽWKb0ë@QUfÀtÑçM;+ - ðó…áéÕ©‰\€à)$r:WZ] Aœ¤êj†'…Å8ŽTœ^*M@Ž¢KVýŒ1÷¬ø±HR\-z¼•–ѵ0äL¹­§ÓFýZ·P¨º“yÔÚ6MVEÝ׵ʕÊ37öú-Õª+ØÑ9µ£\ZÈ\Ô¡ëi»"ºè‹X´¦J3•)´–Ù¾RÑÒkG)½©»•‘‰á‰Ó/"“J'sß|Ùn{ÌßòP³´z«`zrFòr‹r=îÍîO(e2¤Éb™Õ?@. Aíi¹Yùêšß¥ðòšÊ›²ZúÏ袧›c Sÿ«T#ªº1åƒ|U¯FµTËæñÊ€ô2l¶>Ô(b@¥’Nh³µWKˆ|F‡—ÔŸaƒŽŠùÅÅk^]½%ö—nÈýÊXepAGAú|nš”KòLk/ଠ«iy(ëµ÷ÉõGŽÈš½5•m¥RÜΜ4O$ÍF)ÃH$ ž=´ÃkÍ…aC‡Ø•nØdcú@mqsçú»güykG´1vpìÑñ½ÊøØL4û,ì©ÕVŒ<¨SMM-)ûãÆQj}}Q‘l¤²‚*Lñà•;MÂçWw‚íÕ¢9&ÄD pKâî–Â^bzäA“â>&T\€—l!rrÊ:X¹¹£þôȪó ÊM`¯ªæQÝ`åÓø§¯ÎÜð(q¾r³?Ì»¾¶B=¦`3À™²LÒ¨t Ö.†D“›ƒ~çν8×T”š¨Êlb\ÒÄíi ´ÙO§¥u¬‚Ü2·Ý fÓS c1I‚ƒpË¥&~s1ÔüËŸLØ,µºîrì¿9£¼áPzI~0_V·ÚÓx9vìÆ¶Ãñ2uêÕñ1Y}ÃÒ«c7” ÂáºG™%ž)ceHûª»·¤¥b·¤KÌä2’‘^¹Ã0kÆæ‘ÍÏkRIà\ <#̶,tVlËp§gêZ…zøé“Ø€…«u5›ÞÞ±mO¶ÃŽÈ<Çæ¦ÒáX[ªÓD©a2*½Šj{dêDÏÐëÍÖTLð¸Bžˆöéž/‡èè vøî¿Ÿ{ð2ücÓB«ºZZ;x$?ezºl¼e rUf€ l†1ˆ^G×Ã6!г£…_üx_üîäôTõ>ñ»žW³©ls¢[<É ô[©«¬ ß>î÷2¶Ô¿²´Y¹:^– l*2×àŸœ‚,*òº“*W«ä ²qù¤¢ã¹AýþÁ¤Ê1PT¦40á2;“Á£ó„ ÓDxðpk\Õþ¶Ãèëù5Êc¿ÿøí3câ¦ÆÆò§bë…ÄäÓaïÍ–Ã#còUuí0uz²ªwHãt£ç! âCÍG»ç–Ýé¡ér¿ÈßÿùâLd¢J5<³¦M?W´LÊTÊTùƒðMÇ@|CC¥Ò¯IHta ³È`îxö®ÙÃÎAÍ~$õ\ÀÉÿ·¸5gãó¯ÇÖ±6Õ˜Jéð[’Õ/9SãÈ+/ÿcwbbù™òÄ?Ë_=õsDî~±Û¯í}ü@^xbê@SÜæ€jࣼRß4æuÜñ þc|ƒlR]f(Wß—ÁšÕ熖\i’,£¯šßÂï^/q=[† ›¹Åï°"áö̓ëè@ÇÍžÞ^oœJöˆÚ11!¦ZêL§0ses¸B>Quwh1IU¤ãɹÎm¯,,tIûø ¸h¥I9¢npÈÊo'¾H<>9©z/Ë$$%££ )™K°Dé>4f3þh©"¬<x3>_uìÑÁGšª^…lI©Ì«™ªIU:ü¶ËË#SË_z.‰ácK~ÊWK›/SŸ¨ØŠ;›q#Ç–M‘‰Ûáá=özyüAËð„áy.}ÆßÆ(åö´™Ó8DÚ Onˆp¥;“χ@­?VrÞ4¥5™Š»­£ÕLÞ£ÂXxú‹S4 ¬a‘摪WLJó#•ò÷•›ÞC+V7ˆJ놘&ªnnlür€4(‡[Î)Τ.Läl0¤bæ†8¥huÕÐRYy&¼2²<¯I®.²‹šVH”ô˜Yf) üŽŸ]H@|Ïðϼo艸ï=€vÂÔÞÚÕ‡USŽ©rÕÞ¼íW+qñÇâŽEþïÇjj”Êǘ¬vxil,õxÜp+¬žÊkR†+ã?8ÿåufA½ú܆c&mØ«‹;ç:ò9©ï°Ã­‰™Ì$¨¤Ñé‹.ñÚ>.%5{Rb±¸±.ðXp— é;f©“-{tuŒrðÀÔñ¼%yê¶ré¸R¦–M?—ŽBü„Æ7Ÿ¾üòÍ—¿¼édÚ9et¸\•3 š”•I·lH)–"‡<“Þ2™zgÁŒµÌ–ÀF—Òú }ó1¬¶!RÉ3$ö{ÇÀ¦r©écêÚ ÙA- çiÀoÞüòÉÏ:!Èf£§)>ªËTÈïÛ²u¥K3rZÞO=_ð¤æ”<ÕÑ´™¯ ¬í `Ó9<  *œs[h("…HXs^¿ðz²=aÆ8‡ž=¨±¦Ôäw GòžÔlOÅæ?yª<~&üصkUšÚkƒùKqõ“šÉÈ𥹬h¼©¥%~À£8¹y^åâ˜É–-T<7#Nš‰B1EÌËA&g”•I¡ÓL¸Ó˜Ás(‡Ì iq1äy=ÃÌëBºˆÚYÈaÒbw²¸ P ΅س°ãøÔ@ê¶ßÇÔÕÚ’ÁÏI»ß|ñæñ›Ïïð÷ñ醲áðɉ²ö-°ºø ¸±ÅgtÁ²¢eËÂ…÷+r‡‚gœ´?ídÔw÷(³ý\°ù”õ×ܲþnÔw'yXRýæRÿ£Z#py¸èaןç·7îúÞ¼cÇ–Ú”a5ÞÓµ²õa«lR(kh(hY¹3#óz"%øjÚ2ì[Üåo0ð`. Š!·}Ù•,]–28x2“³˜L‹éÖé-pK»…bÐP.Ú3œEzq'¦áD¥I(¦*ÅóžSÇSÃÃËÏ(Õ‘»€.6¯ïÔ}åJõÑOo®t6ƒ’CNÙ.[i€ªíP_õ•îbuJÅ$B`UÔ¡£#†ú+Ãj¯öXoÞô5^Hpa1QQ±ìEÿµÞŠK&Ê¢~ÿ®÷æP®ÒwºæÆwImã³ô"J £'k–|Âxõ쯿þ_5JMm5üÓ€¾0Që)õa ´MÃC@Ë6\±à¥*#²S¤™ÁEdHìHúé‰Â.±Û`$ƒO¤3Û—cÚ žÇÑ‚Á"`–³Ã$£LÌ\"!{_@›M&Ip…R±dŽ&È›4)§Éñǹsÿ:3Ò0ðjR“9n@"=­°“_üæÿ½Ò\ÝÙ\´àA÷q[õ‚ªùC £ÌŒtŽÛ:?kA²¹]kØÕkÅE¬¦îÀD/k¿ÅzÙ²'Ëûô´­™ðz×⬨¯¯8XaÝkùÖºë¥dyV»¶G=ío4걯Qzÿ·Í?ñßíÖºYz\ A¿þÝžC(üŸÁ„¨‡Cш=ÿ{ïÓÁÐóMZ£ÞõŒ…-0oW¡k¾ƒ-dËG>¾x^¼†˜)HÉ€‘Ä‚"£`f# órÅ,CF)#Ç%'Ǥỏ |þrwØ?©TÄ縗!) …bJDG -qÅ,Mxtª.m×εsÉþ)]ÓM•wÂÿˆT>Vc¥Ò¤Rч³ Àî9\gñ–BY´2i耠v>h¡ê­îö wòO“ $Ì>â̪­ˆè¥ë+0”#< šf¾ˆõIÀò0V,Ñ »NêyQ´l>î^!ÅhÁZL ßvšð¦ó–_¾ ¢øúd‡þ[\Öõ·A{nï;¥}üÚ¥ÛoÖºH‚Ò(d²{ïQ9&S¼ˆšÉޙܲyNÊ \–3“‘’CýS@<Ý^ÀÛ°e›ÍÍ1¹:¾‡#)í8¦)„É¥™´d†`–&j|Æ1shíË`™™†çw2ûø 2ç‰È;á~åßìv8Æ*j‡ðËœYr¹¸ØCþÝüj>Ô:I_õ´£RpÃÖnƒºÛ·//Ò(àÞ° Ldó~–ØÓc­²Ì9a‹smMƒýOKÄUtô~3eñµ^?ï¤Qî–PL:”Vç"Â"Bµ”  ¡_|qëRhèÛ·ÿö.D½Õ^ åÿ™à¹‹³N¶pñnɃ´ææÊ•T¯2ÜÂ3î䤂œŽ‚\VN‡}&- LK²§q7lyc0¤Ý"œ]ÎJ˜(&Þb&3æ<ÙÎDá<¿J Y)'“I)¸¾9h ‡Ã‰úÜ1‘ó±éýÇ?”5MreäÔsLâjƒçÀd‚]ÌìnU'ßQNíÒö>qŸŸV'ÛDd$!󥳦e‰Åü0®· íЉºtÞt¾FÂôb\fìo§èæ}þµ'D} ùÒã­KªÕ.Íž0ýéãÒýýï;vÞ2Ò¢ôﱜ ú±pgó;”+øž)A«õÁ#É’Žžˆ¡‰E& ›òRª‹rvX‘›æN±¥åZyÿq –ò—“<Öò±бgl åHVwÒÚ¥˜’R–\¼¼È_6Çà -×=ú:«í,zrrî7Š ð9ëç[|l &j`¬hÔ'ìQG‡”µ(œÉG0{Éäú–öóþ‘>êÃzhöÎàë>·¿ÿázÏ!Ÿ„A…G¿Ú¡{cÂI. ÐÖ5æâ<»¨¨ ¼ä M*–8CÕT̈S† iIIO´¥Àö‚ÕQIFºÇß•öm1ù}`»”›¾Ì$qÄPC°ìÑ®àRˆ€]L1ö4Š£'0Ú¥„¹w1R¨z‹YÝ'ž¯«˜ô{‘(W¨4•&ÜPÀ3ó?î&°EŠXVþ1Ù–Ša{)3ÃÝ'Càü.­n _¢Ó¡–)ÔƒùN-9è(ÅLÙ¹ÃlèîQÎj,û(¾±F´Óåc¾ìÿvMg"»n¿žu%piZtÔWsÞ~õöÐŽìŸvüß¡Qß»öüónöÛ„K—þ~ô§{÷P>Ù¦( š¸H‚I\·P6MOª¼¦e_6$³Šr‹Êè­e†–ñÿs~5 ÓOe§°]Â#JÚ%Ü® vùsqa©×-*MçˆÄ,Æ“Ç †”âøü`~gg0H*ØrÇÒ¶²6žP±ñÜÒ¾¤®˜É‡ÈÉ!…ßn%#‰Î°Í0lÑIFA‹'¸Š— k>ï¼¢ËNxíÓü!ÊgçwC±±‡×´F_Šó2ï¢^åšµ!4š[ÿš"@XHº}«Ö2ú|8ôgö¡ïò=xûí¨Ù¡‡vþù!{èÞI2;ÛF³*”ýÔy Î«•8ó`wåi;K”É[r⟨&ZšÆgìtd §l033)ŸÝ —Gâ$ùâÅ()n.™€ÂÙHC,¿›ÉÅuŠ!²écJ"J@PTünÊ~öÌS7ÄVÖƒš¢)åÄR»uEȳ&?†Ò8v.IXòIyøî;ŒŒ ©Ô–l‹´ò ¥üt¹tÁ>¨õw!Zs•w½äÖ¡C÷Á´ëÞ‡_§ÇêtÂßöa®bwQB½ùÒ9Á­'Da©ÆŸì'v}Ø™õŸ;þÇÛÐo]¯¿ Møï¬Ù{Büz^ûãäµ`ó‰¨Q<°eˆ‡*žT/ƒ“ħÈÏ» -Ï Ò2 Ê 2R RRHœ‘¼ÕÇ磶J“Åbá°pf4-I"))ÝbÐDqˆZ¤@œÌáâLÒðœÕ oIЏ"Îl©&in…¢ :ªcù[ŽôªGÏGi›ÊþñËí/‚ …DY(–®×†8_,ðÐJÀ‡„$$˜ý)QY×¼œ@ëK(ÙA»~ú2ø§C?ÜÊÞ‡¿{ø¿ðÚs÷ÃŸ× 1!Ú¹[®k¾¶V£Žë ³Þû÷R+Š&VUê\ølz|¤iàÁ´ªi¤¥¬ÈƒÍwŠÒì{J>=>ÍÆ§»‰ìq¶> ˜Ú‘Õ!K%IÈÚÁþykHÍ*%¡/ðó‚KË\fgqsñ§/×;!²~$L'[ä½jë¨eIšå¼ä¾­Öñ2eâǦa˜Îâ3ÙLÑ¢@LA•’É7‚&ZЉ:‘õáÒgÚüá-ûÃWÙºuÑÎÂódttöSì£dÍüBZ‰¿H9eÑb±·wúöí­oƒ>ü}ç⾿ïü{èíýÑwíØy7û«'ŸøödðúÛ}§ê>P5Ô«1ŠÑñ ^ððÓ霱íEC“†€†¦‘ÇÇ÷E@2''g²éAÃpÁÆçÈ8\ƒLÁÃ39+e³ÉBÙŠjiIÞ*ÕI™%ð£%ÕH]r^XÏ6#ˆþéy Âñ9Z,…ˆuƒ˜ØY¡)bwðˆè.Nqs“ðD^¹ÌC¤Ÿ“É)uIA÷>IIJ°æ¿¶>GÑÿVqýZ}sö§/~Ò6g‡h Ci_5gß;Yøó?Qqg1kXg/zý6o~ÐÜ-DïriªöŸ›p÷ûïn•øð½ukßáÿºýýÉ[¡'³ßíØYê*y~ˆ6›«Zzë8ÄÁ!¯ÉúÉñaGê@ÞË<l¸ÓÔp§a¸ì޲©r%gXiX1ä !"€˜3>Ùs©õ“Ây.%äí90”Ía‹&€DÒ )$‚ÅñäÁÉìWÞ|y´ñ™É=-gyÊ@Ch‚-ÀgvÍ» i†‰“ªp€t”•Žbž“É‹3ë<éc´X#"Žd]ÏšûðKóÝõ_všþ¾ƒƒZ¿µ¦}«# Ù”ˆ¶kÎ(ý}Ãú=“iQO¹œ¿èz»çþ‘hŸ“ß»Î'P¾ÿ!à‚r ,úß¿ÿ÷}‡nc¿û°ãí]ì[>%¬{ •:€fú½÷ó;Þ4, L}YÞ0.¿³°z§²aD9 oxÐtçª(”V0ÙÐÐ0&—5å…'–;ÔžSL é$ƒÕ2–úG¸#ŒPJÖÔ½ïï¨( ë¥ü>Sñ>΄҂äYF”+Š„ÁfI“Aœ¦f ÙìÜi¿ðéšÈŽy@œ<Ÿ²’& ˆôÛfžÕF ¶<¼ÚkÞó0"fÇWbóW¿üÔùùË~—1“uÂlm{ˆ§N]7î;r¥Ãi»Ø$çUaÀULèöÔ]”C¯¿Þ³/ôþ‡ÚwßÚùó—®úÎ΄îüí S†1>4Zdëµ:¯ªJÇÀÊ´ldX®TNF¦äÀÃáJ«ñŒß‘h,{¹÷àƒ›^õc ‰åÛ?~tlÿþû7ß¼ØýÇ¿óQÙ$k:þDÙ ÎÍÍ_P­6 x±ÉѤ¦æÈW‡c)ä™ÌÁåÔæX "P©œÊ ¿¡¬9óëûž¡§Ûåágjöʬ.IÏІZ˜±ˆÆõD±€‹ñæÒbUÓã²Ôr¿ð¼ƒÑêfP1-aQoÅrô< ÙÙ¦Ú<yßyð¡2Vk²ºtÚ„ÂÒBX¨sRIQ ¨öv®{ØÿÊêºTrª 㬋Õ,îë=ì2>ͼ»öóÙ#ûŒÿÓ|áþ‘‹¾{®ûe½~}È÷ÀÛÂÙÙ¹ æý£÷ ««ðÅÎÒ÷'½.ªž äE¦~t¨äg<øýÜ™÷ /ÏíþËïá/þ²ûã7ß|ŒW©Zã Û‰/v{F¶í?qL „çMÉ[ê•y~Oj¯Otø•¿ÌÛÞ>³½;|éó·òq24ÓÒ‚N Ô­dª2¢Þù/Tì*…‡/Å:©•Hº92 {|@â@ÛØÂÙ‹à¬1¢,Ö X®GÒîÿõò_=ÍWYoÄaYý'Ìïo%^Ò.›ëX\nTÂå=˜ûš@å͈´Š‘Ø•¸z':딿¦ýáŸùÑ.ìŸ]Ѿ‡÷ß>{ÍU˜pøn‚þHô­[·}Í箬|tî›37üjL«—l¬òÉ™ÄÄðíí—»_œ;÷ûï»S?&þþû_~ÿæ/¿¿ˆ|ùQ­–­6½,ÏûXþâEb^CÃîsÊ•©‘Õåáá© ›©»#·_x´±æÆ«üÈò¼å‰7âÇzIúŽFžÔäopîÚ2%,Uýº•w•–\7{slj <ϱ©lŠ{TqMÎ2»¾Õs¹QU{ÌLµ§rié×È8o‡5…Áb©u×j½ÕYþ¬™;»æãu£Ñ—ŸÆMq?<¦ì§`ozþ#@ÿC˜³ÂÛlôÏ~kñ½xàÿ ¼v;àª/æ|áù}?_u}¿e¸.0.ðX[ôµc7ÂãÚòâ¼*§”á/^œûËï¿¿hxð Ü3ö¿|ó"¯Éo÷ïçÿˆL]‘ß¹³íI Ï=žðøåŽ”WÊÇkÊ¥ð½/^|óGbøÈÈ3ž(ì./ßøâß|óG2q»s¶–òö$×í|¥\ª°²Iz—› ÓÀb¡Vbj|2æPn?rä©T-÷{Þß¼–àš)ÂÁ‡±Ž%õÙ§gÛjœZ ÐáëkÝ5o¼ýÉjÝEÁWøý@3»®Ö^{%8Ú\H¡ðzªÚ*¤ú½=¿!öïÁ`£oë£ÿŒOk‹=p z_Ì¡oƒQüë_—z²ªôNllV\¸ÒËYߤlhPF&&n{ŠüAêîÝùæÌË«#ÿˆ|ù¯Ä?îŒÈ&'ã‘ Ï ì~a@VN¯ª‘F{&€žö¾‘7•&2Ï3ðsßüþ¹‚~ÿæL|â¹s‰ÊÈmždT «tœ‰_쯷Ü‹²z(«m¡¤³Cƒc(ëd¿¿¨Yê1F(4Fa¿©yѵïüþØÊ¿¬Š\éß>~µ¶M¥Ö…G2Ù+CE—cë$³ì¼1¼¥7º6v\‰YïœÂF_¬˜:ÑÖV[òîêÞºªªÀ‡ˆ ?øúöÿO^]§è)w ƒ¢š¿|{Þ^nÏõ€þ¿Å]#^¸¨]ZÿÑ6â4¿QaßIEND®B`‚lbreakout2-2.6.4/client/gfx/Oz/life.png0000644000175000017500000000635511452354552014614 00000000000000‰PNG  IHDR(<›Ûo·bKGDùC» pHYs K K5 ]tIMEÒÂùT² zIDATxÚíØKžUràºó^¾[·?·Ávû† 03ÉÀD3( Ù$RvÙäOd™]þC~Gö“ˆˆ,Bfˆ¢!à°±›nÛÝvû»¿ï¹UeáhD HQ²‰kq¶Uª£SçQáŸÿéWµÏ%?Z.Ä\]·Î¹Cجwvvµßl4›oêÕzU±0³óB4DDØÌ׃vK¡ÄÓ`Њw1F6t@ÒVF°ž/K.)çápˆf(óÅüìø™n¦'wjöYËf½Q+4kB&Cô•'¤ªi*ïµ”C ½øºOóõÒ9)•¸bjª¦Ùy¯Q»>°` 99G.æÅHž:w6ƒ Ç[mÓ®– t•Ô£zcTDß ¤RJF‚\")u}_T'£q¶âœkªÆÔ´ï6¡÷âÉÁ´w9e(ÀÈ ÆL}ו¤Íx$®nrIŽ©=‰¯­¦¨h]¼c"0¤ÙrÙˆo¼O)fS×45ËÃÙ¬­+0 1憣QO „T¼p•ÙÀHÁù*„Þ14MÃ-‡ØKÓ´¹$SeC&–3ªM9°¸É)Wú @®¤ù® 褘9ç2 8–3h]7•8,¦Ýjã\kDƒA \ "†ŒŒÚZ4e@fcqFHÄ{÷üæã‡&“É¥K—ƒAÎÙ9×4Õññòøø8Ƹ»»[×uŒÑ×£årÉÌ$ƒñhÜuF}ïÚçëõúÔ‰­—¯œ?srkÝm*$_W.ôMU-ÂB‚úž‰KŠˆøÕƒùWËxê鳃Éö³Ï>ûÊ+¯œ>}:ÆØ÷="Îçó‡期{î¹ñx<›Íñøøx:ž8q¢”BD]×M§Ó>úˆ™c=™e:yb»ôI¼ïS$äØŠ 1 ;aCúñko¼qbº··çœ»råÊÙ³g·¶¶B]×­×kD캎ˆ¦Ó©s.猈›Í¦mÛétºX,˜ÙÌF£Ñ«¯¾º¿¿ÿâ‹/vëÕïÿÚ9F@#ñ5Š« €„‚Tãí"2›Í&“I]×Î9fnÛ6ÆxïÞ=‡MÓ bJ‰™Ed>ŸÇÍLDŽ‹EÓ4D”RJ)múÑ 9f/âYDL‹"Sňvw>þå/Ï;÷é§Ÿ.  !ìììloo_¿~]U¿øâ‹¶mW«"2óöö¶™]»vm:^¼xÑÌn߾ݶíf³yûí·g³YáÆW¯^­ %CCË…_ùYF–˜#>ŠxëÖ-çÜÑÑÑÝ»w™y4u]7ŸÏ÷÷÷—ËåþþþãÏçsUõÞÑþþþf³ñÞ§”Ú¶ !¼õÖ[_~ùeÓ49ç»wïÖu½Ó2€ $Ͳ\-·ÆŽªªj*fž]ÿloo/„s^­Vï¼óÎd2iš&Æ8ŸÏ»®€Ççjµ‡«Õªišõz­ªãñ¸mÛõz}çÎÍf³^¯¿üòËÙlöÌV«ÓófÈÀ„ØøJÚѸªk"'HøƒKÏüú_>¸uë ƒÍfóÙgŸyï»®[.—Þ{D||…Þû¬V+ïýÑÑ"Þ¼yswww8®×ëÅbQJ9::2³Ú»vÏ8$bVTU3©êšˆIS2­AûÊžý»zOÕq½^ïíí@Îy½^7MËå²mÛ¶mK)³ÙŒˆ'öÞÏçóÇûððPDº®Û þèç¿[ ƒQ6íCOÈ„$@ÂÄ”µXVSýƒß{qkÐÌkç ‡Ã¢–sâS@B;³H``PHØjØÌˆYœañîg/_ev`6¬ýó—/„MWTCŽT×u)Y툓)’týÆ!!ò Wv—‹Åh0b–\™@€€ÐˆM U$kQSS`¢¢Úï½™ €š±zö‚DÄ()—˜³«<‹ÔMCfYs¶ÂµOVˆ„€Šª#G jˆD`BBBï+`!Gœ“‚*!Q.ÙT‘¨$CÌ! #©™¬û ×DÂêÄ3‰ÃÇÅq1eÇ`Чh¥ÔmKƬ"NPÉÌÍH =gÕ’Õ‹ ¢'F5su ˆfZ¤©ëBJIDœ¯SÑb1ÄÚWE32*8aª¼!t1ƾ¯Ä›âh<Œ!ƆmÆ€¤¨ld耀4§ìˆEDÄÔP ƒv«ÕƒG¶·N šºŽ4Dc&ES!ÆÇQÕ‚D€ÞW€€LU]w¡¯E*_€²1¦˜I˜£#0¢™ÉíŸÃ\Ç›tž˜ëË\÷ï¼ÿѿ߽w4O^¿ä‡ƒR&/~<ìîÝð(ļ{á|-M\‡IëÖ«Š q;šÆå²Dû‡÷îmVËSÛÏ_¹<øžæêîÞÄùÁK§ä‚Ûºxõù?ùÃ3ãÓ»¥ïµŸÓû£ÃîþMñÄ ¯»ñéøpŸkë}å¶/ùó–"õ›ÍpôÞ§~À î¸5…ÙäÄéo˜ ÿò/þÌŠ–Y„áü…3ãÉt½¾fexú©¿pq4ŸJ}×÷ë>,‰ …… ÇO5Ùº°bÙ„O|]o×u+d`!rš¿[±¦Êaè÷bè†ÃQÛU«c£7¶Ëü;ÌUÁõ_ýÕç—/þâ“Ï.Ý^ÿðç›r’R¼ÄÕnó~`Ç“Ôû½G~X®ôÞ‡·R5}êܺcàÏË›i»ùlúÂsÌ%.Že4¦ónÚr»ÏîFŒ¹®ªæ™înxóoß¹}ûÑôôö­ÃùÁb³Ü?ÐÑKÆ$¦š@¿i®w?q7ö–År„å<Ý÷ãÏœ›´Üwyþp±ž‡b´ÿð6aéóѨ=s1W£öÁ-— ¶Â½ÑÉ ŒOÎîÇf]’ûû³rçáñl9ÜùÑ•çÒg®ó—çWÿ|íøæ=bjëaö›ëÇ›M¿œ-›‚n±zضµwõO…‡µ›C)·®_¸²K'tù¨;ÚU::zhE½¯Î]xö;Ì5_|éå¿ÿÇw t‹j ËH,ç˜6«M]aÁ´Xví›Æi.·Ösf<:zˆHU%7»jWý&‹w‹'ÃѯýÔ‰ûnsýì'? óÅÚ9`£Q¥¥pNídœ˜1˜™)ˆ¸éði3#&t‰„õ'?œ0‹™ šúê•Ëß×\Ï_¹ø?4×Ó'æzb®'æzb®ÿSsyᬊ,•'3#WÑpXrÑbm©˜  JQ#0‚ª‚•”Q mļ4M#ÄuU}/sy¢ªö35D@CFrµÃØ'"›ÍŽCÆã‰xqΙšš"sN¹0"SE4 Ñ€Išê;ö\%g1äRÙLÿ]`h¹h14EàA;:9Ý) Ì RL)æá –Š"±ƒ¬Ù’a$CŒ1ûÿºç’ßš+åLBÄ®¨æ’TÕ»Š,°RŠ) BJ±ª<3i(9ƺ®Áyb‡`ÊLP219©Á,—ôx¶ !Ð7ÍeEQͳGAUÍÌ\Š1"¨ö]Ì^UÕJ‘ëš…%Qf&` B™˜=“ùº¹h3ŸYŒfSPUEb_µbV˜ Q1c&"fçшHœsÎ#K†œ gË⬤rJ¾òĤ¹ # š*–ÇæBÄ JËÕ²ä US¹Ê3±‘sª*€ªctB Å¬°°™€0;$ð,Ì „ šJÎ Y¡ïzRe!rŽ“B°o7¨1R.JÞª©SEµ¢ª¥qΙE‘ˆ™*Ó\J&b$¬¯†ffU]9çÀÌì;Ì%ÈŠ*„j`Ä\r&öNÍÉ #bL™µdfDB(H†¹hNZÀ¼ó†`HY ‹•’r%þëæ¢ßšKÁJ.%¦’3™jHT  bJBÄ,DBD"€,¤V‘E1åÂÎ×U Dä«E€Å™AQícxl.úvseÕåê?ÍUŠS%ž˜ÑÀщ|Ý\$.kqìMˆ4ÅbÊ´°'æúÿi®ÿ÷¨fìq IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_top.png0000644000175000017500000001554511452354555014602 00000000000000‰PNG  IHDR0¤÷TPLTE¯‘|f‚A721*%þâ–3þ¶–!ëÃn Љ… }"Ú²“z\K½š˨jT ̪’vU8#Ʀ2 A+ ‚N2~crrnÒ¾ªŽŽ‡z^侦–ŠbN A ZFiO9þìÈ‚f©˜|²=P2$úǪmZN°ˆp 0& ]Õ‘tèÂü¶ˆ¯|dq.vB2’hM*&"W?'…zo * ªŠxVA®Ž²¶–Ò®K7)"̳¢´pS~fþòÙU êÔÇjVHKB=¶’–zí¸”‚kZ&:!q:!ð¾§Ó‚Ÿ‚n¨“”nX¸–ƒŠJ-¢B& 6&^B3TKD쨈 NL>4 peZ ZF6¹¢{n„sh¬~¢Šy]K?ˬ™znfŽn"ÌžV.˜zhrQ:Àp92,Ò®rZ."I2&lF/ã˽R?5F7-?* _F7q^PÜ·L6*X>2þþÞ » 9*bSHycUb>.$/ª†p„mcfOD¥€]IM:.“ub8*$pVG~F2¶›‰‡dLߨ‹y^MæÅ­kNAþÓµbL>vZJŒr] XB5{jcþÖ¶’|äЪŽmX˜~s ¼ˆÔº¥öŽfR#^:%íË·C."’Z:‡jW}cLþù禅q~eU!S:./™ƒsZ °œ”þþÆVVT8.'žv^ÀˆggI;YF9"^0* 6 ˆn\ …z**¨Šy. ?&úÞÆš~jšu`Æ®šÜÀ­2G2'±—…"6!(" À¢ŽžiKlRC :&ŠY:sfÓµ¡¦nR„eU2"¡†r&Žv²’}þþùþöÑØ¦ŽA2)¢| „bKGDˆH pHYs L LgÔ"tIMEÑ , ;ºëIDATxœÝ™x÷}ÇUZ2¯¤JðJеtq dÙGwËÂäœËºÇJ–oáÜÆ$ó,»W]®`Œl5u+BdÙ‘{“¿žÃËÒœ8F⥙–hö@'y¹E‰u ÐH$¤ø„™U ¯ÚW&¿º¶Ï³çÿPÁãÇÈòKŸïûýù~~ĦÒ‰.ƒ³+*D“PÉ(J‹¢4(¹\%¶³ ŠÉQ€"‡¢¹b2ñÿþú\Èf6Š\.ü‹ÏáßøÛ‡'Û;mÅ`ÒìJ=6aâH—Ï“ö‡Z¢¾öuoJŸn<Õ²pþäÖ­—¿4]—:°¿Óå°M^Ú÷òÈ|»-==zýýMM“3ͳuG'º.O^Ø]ûA º^³”~•ŽIJÉÒ‡:Z,ô$‰,O(¤Õ@‰ˆ(RâÇÎ(òpæÿMÔˆHÉø5ÄÊŸ:O¨¹æÀ ’[X'’CŒâ4£Ö!^c E £Àó+!"jOýãíK½Ûhç(ƪàr_<iò¤×VR’Ñ|º¬«éòXëé¹ÞBÞ<ÿfó¶´¿úÔ©;õí¯î?öõ^û¶×¦ý®ú¾©KÇ/v\œ¼îо¿i¢ézoµÏq¼ú°Ï÷àð±®ßbNkäÎ~JG Ï-éHQ$,LJ:…Ž;ñÞT¨(1*ÂøØU¤½378DDPêWQ~ïû6u iDz|•—*D4†B„ó¯“4Ûý=NEe…2üVà ¼¨—o¿ýïÿ̘û…4àUöØc[ôú|{MÈåmo>¼{ßÓzæÌ‰àúÁæUcçNì?W½£¿ùÚÏv}§éÖ':ôͳ’1£¡l¶8ÔMÊ4ààg³ê¨**EиÄ'RÙd’Qš³‚|YGêˆÎ¨Õì1KU¾”pº@ <ž7[ ·²ªˆ˜DL‘…öŸM¢7•úµõ‰ 厄rø/‘ùÖ·Þþàð4Â3|6p'à?pöw+´ø_)$þ @€¿ ¬$ZuO­¬]'út– EØ‘¾J—ð@ØÔ†Åë]£GÆ.´û ±P>íhŸ»ÞQí90п¿øÂŽ¡”¾e¶kÜÿBs¼öÒŽ¾ÞúcÇ€Ë÷v­?¼ñõ‰£{Ô±ýg»/>3ïé¿#›ò_î¹µ‰ûCÉYHœËj h©‚…:¢p¥¡î,ŸH„Ò¸· 3_J—p $ÇGáìž(nµÊp@¥QŠcø Ý dNVq@€ –s(n2¨Òó2AÑ(K¡ðu,÷¿‰2$>ü¹û¦j·"Ÿ¿ v›/þîÀ²Àº!Q‡ÀÖ¤-àˆHTþ†‚#L…ä*æêr‚ZYž`lv%Êp€¢)$8ñÝû&V]žŸö¸B…B!ÞÜ<>qîzGd<4ç¯)Ìn®Ô7êG"µ»§[õç÷´ÌúíiOD¯ï\=¶ëåá…áÑÙ²}äýŽù‘™ñæ~»ã=ïá{'ÎÝÚÄ/›7W†í]§)Æ¢'l"à)5ˆR¤˜ƒTg—t䡎@äºÞI¸H¾ ƒ¯CEv›´sÈ8XLp1FëT¤¡3r¹©D  Hi—N¶Il¸rüÚTíµ#M½ƒ\f×êÙù‘Ž.Ž{Ç=þ[Ñ•ÏFòu³¾ê‘éí'?ÙóÞ)×`¯sÈRÿHÓß|æíÉ.O2˜;0¶½kaÄÑÌGšõ[‡k_<}Ë- K>ë˜}Iïk®ÑjL¬è®–­…ΙPŠLB Q–ƒ:J ¨# M»rÀOf9Ž'”¢Q{g’ã [pº Ê7¡q´º$òæ .´¸u܉(]‘N›?ELB"RòðÕú­ˆ¦º6p' þ(POÜXˆë÷ xnYÀSg…H8ïª"ࢴŽgB¡ºŸÂvô£Jº„»ãd(WRy„~÷[Gß8ÒÔ<1Ñå›/–‚–PõèåŽÏ,DÆvˆ¿Y,£©Õ³zßÂÜåôõ/½”õöŽyg¶ô\륎ûF|Þ’S?ê;wmÿèà›ý5ï¥êö´v¼p¤iö%n=Ðûf1Û’Zmœ…“ަ¡ü™‡HH–ƒÓªcJ¡º| gàz¢:KR î²´ˆC›fÚ‘.àdyFAOÚžOAÎÂJHyj…——ð/ n*Q†D ~O°ÎÀ,B)Êš ¦’ŸÓRHÅéÇ¿ûPkÇÈ¿Rø‡<³,@g«¬(V~kå÷_´Šú@Õº{î‚ÅE\¨ZûþµÛ?zü(‰­g îý“‡z·ŽN^{õÅáé±éø ¿&yæõË»N´öîÜÑëJF£Î”cú¤§éðÁöìm«j_ÒÏø7;¢[gíÄÖáÝ]'f¦LðKÓ§Û} G´ú£A‡ëö[—xp>îŠ&£³)Ç™“ž cÝZX…)å˜8€0€’«…O™9–û¸5‘d‹‰c‚P„#Mú×÷æ0SqUG¡´#ɪ[a–>¨Aå ‰¼‰FnQ*­¢HÁ†#tå¾D¡V7O Ÿ%+Ë1·=þ¹‡à©‘ßýãÜY»‡YöW1}ä+ŸGÄç/¸ë;¤ˆŸþkÝka»„ßýN0ÿ™æ~ [ 8ôñïîÕOo¹çòîë“3;÷GÒ!‡ÿÜð‘g:F[Ç}9ÊSѬë±3§7>ü~ý¶Ú­ÞhhúŒ n};¦vïÛ»q²uÊžpuì¼·z®«ºßu ‘:ô¶Ü³õ&¦sÁB]™xÄׇid‘pq™á< XRâgƒuuŒÝr‹@Và,ÔJJ.>TÇ™IJ4ÅäsÉ’;Ípqè R.”KÈJÂè›F´™ËD(Ç(Ò .J€e9B!‚Aõ#"Ÿ,+òøCðÔH?¸'ÏÃZG#œ¥i®ä„ã4NÀ¹d@¸­p°¡8ÂyÿögÿⳟýSøøÜ½=Rbh€ež~eÆå¿°súÒÄÄá-sýÑÞPªzvÿ®MÏuå›?û‹ooþÆù+‡xâ‡?\<ÿÀczûw¯¾ÚµøÎ“¾2qß—¿ýíÙðÔ7þsÃâ.,™p•Jc½s5 Fžeø\¾¦óµé>ËeGœa0%‘Ë „òÛ¼§\!g_>Kî°¸JVlGÍ–¶Aƒ7ï ÂjåòoîÛßþè=VHÆ#ƒƒ®Ãž…šçÚܸÀãE÷ b¨á¹‰æÍebÔÕ¼Dœw¹Ò7ˆ–A¿­LTÊĚġ‚Òëœú4±ÅÝ_ŠÑö\<øiâÇ1º`ŒÖc,sŸ&~ãTÍŽ>MœKd«v<6íñ×¼9X ¦óuŽùùþêFXù`+ÃÐ É:‰ |‘MSÉ™l2Äñ4Í6Gþáù–Ç b6:³7zuÕîã;WÞwi¦µùå§vë‹ ¯YDxPIóÇWµ0„½òT )•2Ññø’­æÔ‰pGÊV÷ûæpH¤œ§Z'¿P½wÕœù„f÷võ[s……‚àÈDVåª\ãý<$¦ŠE,ø7ãv ñ8Móf)QÈ{¦¤–û®èOÎíD:®ùÞÞ42ÕÑTSY™Jû£«ZŸ<¾êªoï¾®á¯o®½¶÷dMüÚðÌÇÆ|[6¶66}}ß‘½ûžöt ‘‚Ä—Š¥R}ƒÅ¦‰Å$W²Æ·vºÝ žš%Ii+±ÂYM pÉW´¦Š6ŒŒ7`V­b%9<Ö£q+·©þKj”žKÜÖéêќʪ¸Æ·– Ñ¥1Þ •©è6ŸíD—Ú7VѦ=ÛÖ†a1¦0x·KãNhb&ɤ$d$Ú:ã^K^Y¸ hÜ…R¡ä¶h¬t%/$ùD²&‘rêcÏ&ЉÎ¬{~ fк»1·”zl¶t¾­ÁÞ2êœ^¯ïäÔ–ÎCÅ„»èn÷¼>3Ø;87¿ß_yGqÈÕrŒ6W÷&äÎWŸZ¼º÷ O,^™Ø7µø½‹‹ûÎMtu\}wïµC”¯è†Wá½zãŠ.–¯è«cöfoóÞC?_|ø?~âЮW›î¸íWüóÇ7,^¹òÔ;W=ù½‰//¾S&>xƒøâ âÛo\|ûå]"þ÷ÇÄñ/ý†á¥ê¶¥Kÿø.^ýׇÞÙøÀ“ïÜ >=±oãâSŸØwâÅ'Ÿxè»WœxýâÞ?ÿÞ}ïÜwhö‘Uóˆ àB…AgȘÂ(jà 4)™§xËs&”Z!æ Ù$Ö`0P€¢Œ’š‘^Q °5fÂaC†“Ã:SØ·7‹8*“ÑѨ¡ÜLË8BgÀ D†RQ“ ã9JÐÁ_¤te",Ÿ&Ye ‚š1¨@… gÒ±Bؘ)©‚L&ÌÊ0FSF¦QÎ`@)*ë6pFø0FÊÈA†DøhÄUTa)dcÆ$›8V`µMFVt0f£°tjQ pÖÖU„eŒâ(­IucfÊp‚ΠSáòÐÑ)¸I¶âð'†˜IËÆ$Òšé6jiŽ.ðÝ.l(¦X3–¢’­Ä 8–ÄYÙyÜ¿¦.”XSãíïÉ?¶¦3O»a ÞV·æÀlMO_zБ)«×<ûlíšÚM'}ÍO3¢9ñÚšÁ5~Ççï{Öû^‹? †æw·ê#!¯Ã‰ukú¼~ölü¹Í 7ˆuuk:gk;üí­ýóìòöå{ÿpïËíƒË—¨äEKãàX*j×÷/_>jvøÈ¦÷ÃÍ»gš×·NõÎ,ßÖŸúÑá9ýrÏò5öÎñáÚm÷Fç;‡æg–Ï oËõÅ}ˆ ² £( CË{9TÆMƒ€¢PL1SVŽ*ÛU–ž¡½´‘²j€OÁÙJ4étŠ Ëª UøcÙ°Lá2ÎâH2+P@ PÔd C2:6¼D„“6%À…¶@ß m ‡1Ù °:£ª.XÔÀ–‰™2‘.ÂD†œ@€Öh ìäð bù"Œ1Ìé8Y§Â±pX+«™%"ÌHü$F¤üÿm(óÆ( wKc¦œƒå”ânœÑÄ–ƒÃ`XÖq@£(/X ¼Y¸™ZŽM–Œ¬Ü ë*J©Ð1x®,Z7Çkx4X´˜‘íÆ0“²8tŽnˆ1˜ ° )2hpbmÉ\ÌM6„YU•U  f]oűç-mø\0­+¤‚gK–xNj+æ­·,°ˆ·ukbîre`ñoYrp¢RJ˜ÕZÁ¼e©}«~[›?ôVÂÄq,®ÆÁmqVH‹–®|ð™‘d"¨˜c_bhÐÄ´&¶d‚¿ cR˜:^m1#k SH£É„( ™Ñ… ºL,Ls<é„)&ÉGÅ‹BeŒðr2 KtM§Ê<§3«5©Z+ËDì=1>iÔj`E¡àQI%éÐh¤L¬Á8NÕ1”âÎ V2\#±nÀ‚†n!¦a«€i˹ªÊ•3j¦˜V§ÕÉr”‰î ‚a˜ÄÐaN(’17t$Ó-Ð`MbMÐ9™iu С1cØ„qaXQ˜EheÈX3™˜Õ`äÂ0FÕm¶á¹»YKžÊ²’à ‚ ž&± / ²ÁòQgÂt²Ä  ªCq°ôeL™ŒÑ¤v³‚Ä^MCƒ&gvÇ2‚ŠU’Èî˜['5ŒY5hÃq…åÛpÜp Ñ†µ1™…¥Ú¤–/ Opœ ìÝZ>‡xêÔÓjXGUŠ‘„绵Zùc"E-%¹MÆ­Ã,ÉB"uä•·bF¬[+kaeÉ:& ˜†”i F(&ºc±cä`« #.› ~%pJ c0¥£槪|!›J¹í¹$Bë0Óÿ(Æì]\‹¨²IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_left.png0000644000175000017500000002340011452354555014717 00000000000000‰PNG  IHDR(ààìß2PLTEÆþ±’s\ þÖQ?01*%öȰîÆ3êɵæÉµ# ¦† âÆ²þƮʦxrD+Þ©W-hS »› B:6Ÿ.h?"ШG+]A)B"Ï‘o´¦Ž t, þæÌaN®Žæ¿zb" B2ž‚¿¢[H0& rrn}j`Ê«”W>0pM6_J?²nNz[8žª–ß°“ljp–zv^~fJ¦ˆÏ« ’xgF4 þôÏiR7 „S6îɯ:!÷»›N2 [F8* U4¤‡tƒn_6+$l:!Ò°š3Æ«˜ß¶²—„3=63~T?´ˆoB‘{mþîÞɦª¦zuS6 zZGš‚<2*6&©~B2(§}d½uoS¢‚.bA,#fM&›pS2"F6óθ®‚e ¾›†Æ©’z_N–{ff7!`NBm\P§gA#G2(¨saî½¢pRA^A1 ·¯šN-‘hJn\:*2b9 B* ‡aK€fUÏštÕ»¨I6+²²²S9*Ú½§K >.$¢uX¹žŠD.þýùzVA ‚q±‘|«‰tschSF¢}eWB;*iK5þʨ˜r^bF4ˆfP*."¦. tZIÙžŠ*&" WB4 žfFöÙÄʦ†F:2&JA:6"™}pJ.#?&:&vUC¤‚m¸™„Ò¶¢Ê™€J: # 'hM?þܪ¾ºª~b\꽡‡jX= hUPoVNîÔÀpVG™vaN5*šiRvbX>* Q@8[F@ ʳž„[=zM7iV)"⿪{e/‚vf²®ŽC.%M:0PF?aO1&‚ZJÊŸ‡±z] þÛÀt]QþúàZ: S:3%G2"æ\ ¬bKGDˆH pHYs K K5 ]tIMEÑ /ƒbÏ IDATxœí›\SçÝ÷¯8ÂîYæžVc×EiÜî´vIê£!™¯ÙgO×kÚTcÀqjü1Û%A¹AÍj, FVÈ­¤B¨©.M È 7b=dj „D°=É2GAˆ†Ðr¶¤D›"9ù^?ß×÷ûÉÛ™(“Íç“Ù!º\®´G¾RßìG&ŒE6²ù€Ï‡`D!ÿïr>£+ý¢Λ7oùOYJÔÇÕÚ6 !;GÆòáÃ6{¹‰•ð"›íñ„7çÍ{1áÍŒ(C{Vn²‘6«mF²5ÅÎD£B¾VoB¿Ÿðœ½™ Ä¢}ýä$‹üèñç€0ÉMhOxŽ¢V!c^‚›Ô2Þ|cü*á?šðLøì‹ ÏXÙà§Eäȼ>_ƒ! GÂmrÙwžy–Áø_ /~ÿ¿žÖ>³|ö\£|Æs'ŸySÈgouÃ.N=2ø¶gÞÜ0'ô¢²™ËOø%-Øq»6a_ȳb¿JøÑÓO?÷fÂO3ayvF‡~ú ó4س€)+~<ái!ÒñÃUq‡ Kø¥ðé„ç&µ¦ï$|ÿ?ýÜsûøÿ/œ5"?LÃ>Z£¶„íŒÁJxT³J˜ܪ‰yñu[þ¨ö;Ë¡nùO›ùüg—?ÛLÚô&ÞàP–ÿN¨y4Ø8v%J  +õv2T‹3Øl![!W''Q»©ƒi„ Àé"”eðùBfã°08 ƒ!ô‘ÍŸ‘Û2Xµ|†¸r«‹²áÊ &+SÛyªógxïù?ÿÏæ½§>]8ôò©›»%§ö9´X4ÊÆ„@hEí6Ñ¢/vmØp<ì¬Y"Ù³{ÑÝLÅ"Åe¥CM¨U…]ÒÀ-ÎÎ}êÇó7ìðÖŸMN>V³{gæ¶Û‡?¹âË#E1Œ-¾ŒÝ{ò©;K‹6Ðcí[n—uÏ?=±§¿¾Êje× ù€äÆá{ø‡×Üë²( Œf?&´Ý­Ú³x¬Ñ¢Ë1ËØÜÁøf&ÿþÔ¢ómݯënð¼Q{Êíê£K~ÙÉs+}¶J¼XùØ ÓôÊó‡OU·}bV|RÕJO>ûn[Ùšê¡ßŒ6ôöò*“”M~€a€ËØùçŸ-Ì=Þ—ß/5K-u^žóã·ºÎÜí:trc#çPá-¢wƒÍ ç>ÿ³iÉùeUŠsRE°þøúÿ±Îc)¯æ¤Ö8{›’ÇœMã—~¾ææDr(¦x¤¦«º¬&Ö*h1:_½]½÷nMjÃÕqžÐ8 0ýÁæºÜ¨¶œÛáýD§Ó¥zË?>›Ò5¿ëОƒ±~³®¸Ò‰l*þÃÂ>oqòŠ$™–ÔÛÞë;ryÎä´ÜÛ—†æ¿õF‰tGˆIVªl0´0ZQ¬6½;½ºD7&-åuåö½eiîTˆÚVPûÚAkA½V.r”÷–Õ”Ö”%Wé,c­‚K%ý]™Õ§ÓÚyŽ"ÔG®MÌÊ Ao@𕿔±«eõ5¥ãÇ«ÒR“/VÜNuŠºË3êäQ†Ð“ÔâÚA„”[tÝæ«»ú¥NéÕoÚÒ55]ÛŽ5øëî²&>܆Zw6Ñâ,muö_õwIUwWô¿ÑþVEÚÄÕqÝ@ÅQYÞ@Š‹Ô½âÐ×éšréÇ'.:¡°Ü^uzÕíáákm±Xù€R%Ã.dwq¸.¶R”T²ëNInÍùWK>MÎ|+5ut[çp§·´ézXe[ë} Ç¯.÷·ë2;»« VÕdöçž·t^Vzµ¡Ë{-TfØóF<À¡x1g»wWfþªª3]U·-§EKÚœGÛ{ßê|=¿.¨VnÒÜz" Båj½_@ø¥º¹—νšù–b~î²±U;·äkóÇÚ‚<‡»XŽŒgÒ¿ó¬È¿ ³êýOÝîÚ]]¿ÅÒiö§o}b غ®Äí8gÄÇxu~Iò9KhcgfçªÓ]›/­ß˜/‘fÔy°DÌ;¨$íH“z¯½^»ÀÜt^ڧؼ7§S¡Kï©Ýj5]¸€9buu— ŸµE€Äœ²*¥þ©zbò‘Gºª3‡ÝIme=a0Œ°¹4ô°—‡Ø<ÃzH ¤çò¥U듳tÝÞ³=·‘°±ÉD—Ÿ×yJÜW®²5ƒk)æzŹúd'¼]h,ßòYmÆHÄõR\FnŒ…qG·‚úþÑቻ‚‰wEµçÏåæfp.¸Èi¶w¨QÆõb‡ì ØY_³ùvJ@æzÿˆÕeõ댎öû›ÁBŸ»¸Ø5C)™ó—.3n![]ƒQ—köåóÇE£þ:B‰‡*­ êÕC™‡¼‡õ-bû•‘¨‹Ë¦}åYøä‹‚rÜaGšÁöÛs®®ŸlGpßgYV¾õ«:ÚÁ=5± Û¡ T‚n.üt—sÒslë×e4Úó5]ÁÝÝ¢D˜`éÍ…»G%ë”ø¾Œ ´}¶Ýœt"\Œƒ¡ß¿òÊp©@TŒ¸¾¡£ýúΩŠd1œ¼¹p¡¥¯U®!¿©£Ñî\â–é ?=°¤¤.'£”Âá•åx¶X%3¡Ï8Ñg4üë8f&2­y sÈ,ðäž#»t4B)ÜûA’u$‘ì,°ð•Å'¥}é#já;~&N &xáÓ“‡¤çGò(…o,J{ ˆ}ƒð“ ÷¤(û<ßœEø\¼x©‹Q,,Ù;´d•SËÍR Ÿíz¬XMج$ؾýÃÌjI +ò¥ðóêv±ÞÝ$GÁ+ï<)¹JعTÂ>TíHF ¡{e{Ϊ1±ŒK9šço¯«õH¥# œüóÁê~'aúúFü2âb°.ä&˜z°ä÷gvŸõWÚ¬{Fü ½§§NËa"àÉÅKÌF£=ƒMÙô÷|,èin¶3 °÷nãÎãF|ßK…TÂÏ?\–!08˜L;Ø}òèêrU6+šE%|íÀ–ð-O†ƒ#¿y7§DA"•ð­í‡³ e”$Á–_/Iî¤$w•pïÉ£*‡’i²+ÁÁOsÏL¶ "Bʵ>µý0Žš ¶<,¬ØXQ¯§“2Êé9u`=j'å&’¶m”´Ò³1Êé¹7º ±ã7†ŽnÙvx½^Ï¢dæ‹ÓW+帽{©K*Ö¯/_g}é *aAAȇãÜ( ä\Ú¹s§ñ]œA¥£íŠ…äò˘•NVì=rÖ9¹o„R˜üT'⻬$= âÌ§ÒÆn‡œriCWó+‘ˆœSÜÁÑKGVëô j¸¶ý aʳ¢$œ>x­Zª{ÖDqÑ ‹‹åròú/­9±@ÑÄ¢Ž¸è…£-z•'q+lîÊÜüI:“C}¤|ð½?mÒâž'F\àö‘K]é8µŽölݤÀQwõïN»¶ßHÉ öÞ÷JÙãÊÛOŽöw—­XA-¼7´¸¥IeËÊó€3v÷K-ÌY"¾óÊŸÄb1ž…åýgrªß–Z©†öƒK-x1Jzস«0¯cQO#mé‡G3¸8‘Ëi ÖeQîoíÃE^u“e*Y`´¿±º`|õ|ÓÛ{/·bǜWl¥þíu]À®l¶s¸ gu£¥lGÖ,ͯ­³ûš=y˜h¨é_)Í¢¤šFûîíÞÊ´›¸àjEuªÅ\8Ë®Ùl)Œ¨H9ýc+YŸQ °Ù›N nÌö©595}ëXyÔ¼w¬lYiÓ28 §¿³ß2κ@ !­k§®ÐíaZ­pÔGª«Ìáû¨GsfUUs¬p?mÜ¥+ÅWP G3»c!%Á×’»-§¶7{ß,™ëÕ‚¢€VLF¬àöÞÑî‚>¦‹zi^>Ù/»³ ¤ Twì?/Èžeçžú‹ÅbW« ™©£’ú1õ õ†\ó²Å,¸Î"ó@Mý‘î ºú;Ják«VÒ ¤ÝNßÉíÖ¬Ô}üË;ù'  6éåN-õöY¸ý4ϱÉ^l/´PÔ.PGüÛÆž¦$¢’…JC€®¬ >›×|Þϳ#ĆÒ:0 7®È£<}†–¦@§é&5r@£ÉíDI]œ5¼¥1í•&˜âh4‡vƒ°º(#.^º#„Ú1n^! ôZ‘cÅ,™ëzyÓç„N“F« @§i¢> 7ç‚‘(ƒ=ÂZzv9b£>|î\wq\fÍØºC¨ÍJYÍж ×…IÞ[/ئf7:KÓ¼¬BTÖ¬HƌӤÏââ|ïOb¤Ø”©š)§©Å}¼³Ä)nQqóò"Ði‚NÓ=K•²7M„b®Õ‰;MéëÒõ°5ø1.‹’‰ õèÝjsŸÈH]ãÖ ·;b'ÊKrÿKR0öQ3uÛÐÔ7áp"=`ô@EuN¿¥¶•û[» EAc÷¶N³Ù˜A]I¥Hº âf&§™wš –­,êªywWtšL2b›rš:éG³x…¥Á@6ê±Ú¬àt£4ÕÒVkí v¦ ä*±•3r>mëV¨?¢^™CéL¥ƒvo'tš½µrÔD)üBÒû÷–JÜ#ÃSN³ùÙYV&µÇ+G›mÑÁi§ °.Súv[‘2` ¹.Ðxþ´â³ÌãÁW‹è!¥’m³%÷twI_ö,Uó_¾Û]¨‡ fÿðŽ>ÄEÝǧ” ÂòðVÒª‡%ÐiµJá½ÛÝ<»ØÀ倱ÔÑÎzžº°§½÷jtšAäº&u¸»T`Ñ)…krªÒé¼l- :ÍÕcýÝ:£•zeþgÑX+!)™8[%)»^x¼™ì7ÞKisë%´¤%’ó=éúð¾+ÔƒùbÕßÃdÇqè4 k '-µð»ÐiÚÉD. nz ƒtrVPNäk5ÇÚ ÓÔ(9 vÚi®pP~†ôÚÙ1»8‚Ë€¡ ŒÊÉeÔ?X”wšb ê Ó4Єr±O­)U‡p± /·˜tA [ìþ%4wkz{ë*}H±´ *‹Ôr§Ûñ,•paiÜi6µ?tšî€q+åÒ,ºëìi*&61}€ç(ÐÕ‡œ2â‡Ã»x8¢qûp°YGW\ ìã»ñ;M%Î A9SÌ”,4Ìo 1q ƒFÜé–O;Mʈ‹—®4 vÍKÖ, & Ót#¨•rç¦æ‹Š˜8“1òHÖÔôF$º–2â¢\y]DÆ‚õh!=rp\”TÜìw­xtíK/w¨V"ZXy”kýÇí11Îá …ÁÇõ=M!õÎýü¦¿®Ù„ …k»X¿Ó4m¥Œ8üqzxSÀˆN} '¬.—P.á½þ`¥›»Vfî4Ë÷] lzûÕ½CÅ÷¬ñ;Mµ^ð±ò3Ê•YP“;ŠG„/­Τw;KWd™TÂ¥GW"¸]…Á’«Et^1V’üÛBÊ•©o0T2I«Õ3}§¹îvµˆJ¸­"è'TDt­gúNsÿSûí”ûqhÔ‹ˆ•Å,ñË;Í Ê4†î›í>†Äï4SçênÊÔõë‚~è4MìŒøf÷ĹýLÊ ÿÙ‡±è4í[ÁÎúƒÇ6Çï4)³ç7 UnŸ󀚒»™o-]–ŒRîÇ×öúë%.×XÁîùwWu¥N®SFí ºqŽ“`ïí9§×·©?Òl<¨ßi–k²âwšwv9'Evʈ ÒØM¸9œ/ï4©7nïí˜[ &î‹ßiž.¸‰(ûxJï„N“ð±¦î4ûKZËýõ›{|èÎÅB5!‡Lñ;Í£}‡cz#ñ‹{Ïýý¯¿ºwï?ùR¸íŽ÷V9²›Ø 0´çfÉ>c!R)àüåÔ;÷^[sïÞÆýÒÔþŠC Û®‡bÌÇÂîJO~~³bµnƒ‘î0N¾q»?séÐæK§>ÿüÞ†þ°èÃŽè4‘b¥06=u§©/w·w?2Q°ú¹Æ IÍÁÆ—Ÿ|ïɆÞöX-f¢¸† n¾ðéÉéxXu)ii5¥««’šýæs7ÎæÇÊ{ƒ¡Jq@ì[kªXØyHáԷꛎeN¤e¦Nä¬V¤”J$ùmeí1¯7F@§ O)°dïÂ%«ÊžÊ(¹ñncJ9µjÁëŸHoð,m=ÁP0¦‡NÓ«½ƒÏß]S-‡è›6}|mcýD¿ôpMî~]J߯¶”`»?t :Mw±Õ:}§y^Ll Z“¥¤Šúí<»s£NÚ—[M”õÖÅnÕÙ‘ \E‚¿ýâ`Ϊ|Gð&QõæÑ%óo¼eÉ9#ÉŸP”t§˜c¡PQÜiZ;fî4t²)%¹ËÛ):Vsîüùþû]‡c¥Þ ÝYW§vÛm,pô÷{•ú+ÝåM/V­ÊܸY‘¶º_² úÐ.I÷5K×ÝÓsÅ€C§ùäâ%£/ljOYн߼¬«„W¿ eáꊮ†£5×ý1\Ð $7~§™z<„‡p…¢‘8q[W•¶þŒ4÷\çµj‹7³1æ%2Ú Òª»O.Y]ž”­—XjÒ«RŒoŒu×t¥¬º¸¹Sšbîñ'…oA犂#¿Ù¿ÓkŒÃW?bYpæê±œþÆUW;ËJx‡ÌAÄP+3ÐinY²$ÙL'ŽÀ.Tú\ÒÅëOñr¤U«jÒ¥yyîJe„rÀöWrϬo„7Š®‹¼ªw¯ëÚt;«&&jÒb5oŸË 8ªÒâ..XX±XW¯p·´TW¥ì]d1ç;'ú'&¤coí6_ :Q;±AauêÆÎVÞ$=©øwŠ‹–Gê»ÚÊšèo·J†Ëß–\ÞG·ž(øùºàu$I´¿ÊrñÚÅC5:ig¾®ÜW\¬·E=Ówš“²é©Ÿ+Î z½¢¤$QÕ:©yuo™ä"ÏÒÊ•AÌE‚“OJœ]6‰ŠUéºÒÞàç»ß¾qB"í¾~½-&’Ž3}—3¬¤4îùTÚ¨[1‰˜ÍéUx-íIÅc?/Øÿ‰e•eìö‰õᘉ0]\+èì¿”³ºÛ_iÓ¥›½'"rn2vÿ6ýâÏ-)\“zË›e`„mum3«¥ºI\iþɺ±‘YKñ2ËÛUÒŸëv¤y-T-*y¶Õå‚ÑK™·(ÄHÒ|¢¶½]M<ÆïõÒX¹ØaüH¢+i<­k –ä¨Å8n#I膡Óô#„NQv¾O,-oq"­g÷Ÿ>¾Ëìíõú Ôæ²rîÈi‰Ùœ°¿^Ð-©¿ZVº^ÄsJÎU™«sJœ¥–ôqƒ]IbÑ(tš9 Ò¥Õ«:%æî´vg‹¹ª ¥ûLj®¥{‡`Àî#¹Öø¦¢ [zœ‰¶~bNé¬NóŸ_ÏãµY®^­Y}¢ k¥:MZïßiâ)Ì»ú®ò{Ϧù[$µ“Škõ»ºó¯ *’Œßi~¿ÓÔ늟x‡ûóÛýÁ^¯¹Ô[cN©ê²¤C§Ùl°y§œfŸ×& ÆÚ7æ×Ôt×ø·$Å_“¼+yû\ŠeÊif«"ÓNó–Ãø%WK‚D(Æ‹È)=V0®‹õÀ r”ÉŒ;ÍCmþÓ_¥X'­’–õ–z“bI=µ— Îï/ï€N3‡ Ryôð†,'Zt¥¨ðò€AO@¯*‹Ðm=…̬ȽÜñF¡\çTÓ ð\‹fe]єن ¦Ì–Á ?KÌÖ?qyk¶Õuy8@ÒÛÈ218YCáÖÄgD™XÉa‘ûŠèÊ"ýg‘¬ˆÇJ6“ÇgG­Ñ¼ †Pÿæ"]#‰W<.¶Kèr Ê0+2’˜•qëÿ¿ƒ­‰uÀy"CÈ&Õœ>X­2„‚tø¼$)66òùB¾†dO QF³Ã`’É4ð}@hÒ£(Ϋýr/Àx6ÙÃëøBeÔ$ eW:… þEj¡P枩ހ PLÉáèk†[w±1¬µ©7Èâ¿Ìdb:4¾òòóv%@­x(¢ À/ãFm2ž³¤cªÏ|6fg ë'õˆš´z’m 77a#бÂQ8ÉX¡-Þ´á»Ý¨˜ Ñ@«<›>‰× Yp4& #Ä#йÚÖŽ‹1dxy© eLŽžŽg+ VÐ!dØLzÓ‡¸YÍ0 †­á“|)…˜æ¼ÒÝŒ h4|MTcCÝ\¤#T¼Â†J FdnðM ‹µÒ>¥vƒ?¨!å(vpâ3.´ ™e¥Gi`›<+·‘8,þÕaSÔàÃÝòHü;Ñp¾¢2–Ð’Ñ€·.69$Üñï,ó£2 epJM\ÇÀ1,C+dÛ–^jȇü¸¯‚{HÃF5*W/dÄדiL¤Ã„kmP)ýp2àK0†LhÓÛM&l!¾+¸,:¨µ™”௥?Yòùûï¿ÿ§ßœ^|gôýmÿxÿä?ÞmHËwŠJËÙõþÔóß¿Ð1h´^a04ìÁ¼83‘83ƒB×`TVÉõL1Sg†=5Úøl—3lVö3ñ‹3C “—d €g&Þq>¼LF…JÈLT&Œ3Ãp…aÙÚáÖëãÌtàÙöÍ3šf—Iʪ,×`S-˜<¦’)ëË!3äW™1±£f} c†‚@fqfXÂVN(ÌÀÙÀL˜Mg›ê Ãì™õqfz{œ%ˆ£€™¢6XšBf€&þN“Ð-Rµ”L1ÃŒ¶šÔÊifdÆdwÄ™ÑLÑŶq S@=ÅŒŠ.°i§˜ÍÁÃed:‰fø%dF4ÍŒ>_ž­DõSÌùB™õ9Cf¦¸6gsÿÞ÷%3FŒÞ ™ahâÌ0ÃQ‚°½3Ì(ùû̸!3œu Ù0 ‰ÁÄ ûszIDATµÂ Z®æöćÅ;›acâzž-»ÙÀ§ƒËUÇ™q²šµSG Ÿo¿ÏŒ 2#W¢t~üÿUÄ™1!Ù 3Â2cÂZyZ“C {>Í ƒt£œ)fàçŸÌ”hÑ SÌÈ cšNœ™ø¡%d˜¾ÆŒÏa@ãÌÄQal¢ÃîhŽ3Øì2“1Í $K(Œ·&ÄPM4g†OÍ ”À—4°÷65dÆÎÿÊLî}f¶¾sFúþ+³1“ÇŸbfdDØ1ÅLwfØ|vÇ3ü83r6“g¾ÁŒ‰ÁFMSÈL3Ï3>*fd3ÌÄ7´0⊠³³+³1c¿ÏLƒyf™f†ÿMf ÷™yƧ5Í0¾Á 6à œ68Õ­DéLžùfd­QýLž&È ©4Í䙯3¥ Lnå3pmašœbfý7™QÇ™!ãÌh4 Ff#LÎîÐü+3vù£Œ×ZƒÍ0a¬Ø3…Ìézkmœ ìü43n˜g¾Á ŸlµÁ<3ÅŒéÌÏ+SÌh¦öËíC: •ßdÆ7ÍL<ÏLÕƒÂ/óÌ×™Y™Mç™Á)fd3yæÌôÐIŸÒ€‚ûyc£ *f´ô ÓÌ0^WÄ™QQ1ƒËTãý<3ÍŒžš™Ò¯0³çÌxcšÆÌ0øXÇý:2:*jjfDDb~r**2‚¶ž"&.&"..F–¢›²²‚¶žŠÊ²žªžn:>NžžjVV^ ¢®®®rrrF‘¼¶bKGDˆH pHYs  d_‘tIMEÒ "ï!:IDATxœíÓarÚ0`9%NCƒ±¡«ØH+ŠMh)$äþwë“ÈLè ½Á3 ?žW+i‡Ï˜âîÛä¾,î¿ÓÇO³êf6/в6MS7ÍÓtºX.н•™ç¢íVÎy/ê\5›u>ôÏóõlå6×Y0“mÕ6•µ6âãÛ—n@x+3ËÙ¢’q°V­uÛe~e»Ï¬7‹¦òƼܪÂ0†fQyA±6g¨4¯µ‹qD¡;äê!ä …bs†/v™eÖ{Õ‘Šôan4g"‘yÝ¡cѸÔFl”ô  ¡¨]ªIçN(Ü7>/—üF4…Èb¾\náUvØú×r#Ÿa´›Ú>\2‹}Q)˜±öÁÜÕz™—¦ :lÂ]íS/’ÖæÌü>xœNUT‘áJ‘¥CkDöýrayp«jƒ‰¥º®ë$†cyJYZ*>g‚Â×ÓÛz›Z¦Mf¦Àôï§ ÙxÉZó’ÏxžTÛqÜ¥åÚ½¿1„Òt)Ãñ\²ÞLL¥1¤Ó¤Çâuè'ÆI#f•N„y¥3žOŒNt§y”¸XèÏ—‡•²4#+è¸_ãï‚§_Ïþc ÿ>ýhZñÁo«á:KMzC34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C3ÿ5órYvbLüWXIEND®B`‚lbreakout2-2.6.4/client/gfx/f_game.png0000644000175000017500000001242011452354555014514 00000000000000‰PNG  IHDRÀ^VUgAMA± üa²PLTEº¶ ÅŶ¶ ºº ÏÍUÉÅÉÅÂÂ9ÐÐZž¾¾ ÐÐWËÉHÈÅ)¾º ÉÅ5¾º Éɾ¾ ÅÂÂÂ5ÆÅGËÉLÍÍHÉÅ. êêãã#ÐÍêê'ææ'êêwêêoÔÔ`*¾ ØØ'Á½ÍÉ'••'ŠŠ8ª¨Hãã ±¯ŽŠ'ƒƒ)¯«ã㇇‡ƒ#{{ææ#„ƒ êê#ŠŠ'ºº4{‡ƒêêêêÛÛAêêHêê*ÅÅææ ÅÅ êêDÔÔ#ƒƒêê ´³ ßß ãã'ÛÛDÉÉ2™™‡ƒ••æã ÝÛ#Å ÔÔ ÛÛ ÍÍÉÉ*ÐÐ ÍÍ  ÛÛ’’êêææØØ ©¨ŽŽƒƒ#¨¤ÒÐ*ÅÅ2ææxxÅÅ5  *ÐÐA¨¤‡‡™ƒêêiØØ?ˆ‡4êêLDÔÐ=æãD¶³J¨¤2ææmêê=¤ ÉÉ&³¯ ««ÉÉ ããDÍÍ:ææ2“’'Ž'ÍÉ.ÐÐ9êê1¯¯ ŽŽÔÐ ’ŽÔÔ=ЇØÔÍÉ9“’¾º2ãã9š™*‡‡'ßßAææD¾¾5°¯2ÇÅÉÅ ·¶2¤¤*••*¨¨ÛØ ¾5¬«.««2ÛØAãß ©¨.ÐÍ9ã㊊ƒƒ ’’*¢ 0êê^êêZ´³5ÉÉ<ÍÍ'**¤¤...ÅÅOßÛAwuææLÂÂ*==êêpm{{#ÔÔSOOtt¯«AA’’¤¤  ŽŽ*ßÛ ¶¶6Íͪ¨.¾¾ÛÛßßÅÅ>ÉÉii ÛÛ.XXpmÛÛŽŠÍÍ.™™pp³³¯¯.ãßDDDßßDÐÐßß!ææ{##’’DØØekJf‹bKGDˆH pHYs J Jç×B¹tIMEÒ % ½ê‚ÔIDATxœí; {×uw4sÙ•„°µ+‰±«]{mì[°x5öHµ ®¤VŠƒEˆ²ep„¬ºØ.$Œ‹0!Üׯ@ª4Ž&Ø´‰ÛP N»nšGÓ¦múÈÿèyÜ{gö!EJÒ~9Ú9{çž{îyÞY„¸°¬+ýóƒs×û\C¸ÞÊò+¨ªRˆmó}2à8’žsÊ'[k*e¤¯,^/}Ë­zræ6~.¸ýÅÁ·Ö gø>|tv; ëª)™Ìúb¥©×§^dE“ûíªÆÈä«Û¶Gó?7•ÿ7â c×Êàh¼¶\àQ5Ñ$*Ó>~Ô-mŠÒF°f< ß{O»Ì/ [qgk<±*%tË–ôG#@ΊW£ÙÔÔHYÁ‚çêɢё²˜ƒéÙ¬‹s2)Ùä2™ª;‰Ê‚šƒêß‘2Ù§g€‰JRš‘aÌê‡õŠXL.ZJÃoIÙÔy¥l µ5uþ–E”u›bÃÏ÷«½/F¿á‹•c{µª­óÖ Qo'ûò~d²#:ïÛ™Þñ.êîŸ;ñrá5ÅÏÛDÉÒÝ7¿|ô­Õ'ÄÛ“žw}(3CóÔ9Œí䵈÷¾p#£À¬¸îÞ1OxÞä! ó­¦NîÀˆ~Â>±âN2é 1‰›qGëšS#ª]wÌSî‘䈾L¸êô?°Ê­Fé׌- ÓÒ튶ð!+ð<©eýž°Wvì¹b¼€T˜Ca–®¦v®žjIú#Œl— ˜þÂh&bz9ÇŽáQñx¼A µfë÷ìš}×B)â‹ÍÜ%ヌ ·Xóë€-BL©©9|íø„9—ÌJ- |¦…ª8 ë3ÈpmtòtLD¸øz’îÄfqû‹iµa`ƒ{ÑØÀ¼×>'žç%è1QÈå ûkah¯¯üŠƒt’ó’:ÅK¯ U)×TžFDŒNÉÓZ¼¹¯œüsøürAŠêê¯~Mȱ‚”6:±n 74Ï*6‚Ëö8|.Êçÿ~z\Š`o¿”9)ÆŽ"]§‰8Cy^ÐØ½Ë¥œDþD†sØC,vLLà6Ë虇ˆ áfµ²ódؘƲ‚æ’Ž«%Ÿ­"aêEX™<éÝ8|- ¸gfEš5„
£°B™ˆ*ƒ¾2`Gie]Œ >æÍ¹áFZ}½9XÜÈ1Kâž•v€Ÿoƒ¾Ñ[¢5˜Ó>Pgœ#pfÔÑ.eA³¼ÉÓà§Ý—aîäzž9BŽÀ NgZ¸!ŸV}õž|ç¬<ÿ.ØÚ¨LùýHVru òØ[?µ¶I©yÉIº,èÑûÉåF&´Ž¯/F:ÏaN/ö<}ŠçÔšãûÜóŠJn“¹y1A"¡™wf—ua-Úo· µŸgW‘ì•â+õ¦äè¥ä ²à`<”5½wnô)×ûQ˜‹³£î 3¼_$dê¢|ç˜|ëUI•½ØDž‹R˜d.ÐàÌ/ÿ0,zÈn‘ÝBáÛB¥¹uŠlå.dAHu/F*éØ\ÓˆáKM¾Ô"NYê¶ÃU\ýçÃòø¸AÙËW–]^‚„`—Ê9«ªjhhˆß¤¾×Ìa±ßÁa¥jJï—#æ©m?zF¤ù²¸-b ÖsKî'§Ë…ANLÍ‚ ’Û³mÃ+TÛŒ7 º;áIÊ9–s8#š®ª‹5“b Öògç:–JEiž/_„|Ù!3ª79ýÀ­Ð8´·û½ÑoP 9Ë© åB£é¼í·~÷ÿHzÁ‚jåô¥¸sz­'[ÃÃíT0m4G¹Çû'¤·ENÂRTªS+_£ `¦B¼@žô5¥iN¸³–ÁáÖ]„.ÈYÞ±»ãßÄ¿OiAzÄK_î0EŸÚNèSo®¾nnÎK|sH‚°#j9”uIŒ1`Žzƒ„­¶Ê/œF‰—Ï¥¦Ð±†òµ*„ùJy@ ËÜçÔ‹x*¢=¨í—²çä»)ïý=ÍÌíI}wò䓸¹BeÐdYã™w·M+P1¥*`ºH­³L\V²òû ã°1ÙÆª ÒOŽ\20ËAè% óGè8ÚIø}È‚?•ÕÆbâ¬dÀimÀ¬=¨ g¨©d»{cèÌÐE½9Á ÕC¶ÚIÐævÌæV:p½¿y±SR¥ «W íÙ_çKâËl ”“¤©Ä«À=±OÇð훥|ð&yì;L|üCãW"ù—¾{.z)<=¤.€ø.~OêÛ˜þÒ)ãˆBšŠ÷Ðá§9o§ô$ƒù°Ò“ÈuöÅVåÞ߬›|.Pv“‰÷dn•Í®–½.X¤8Ó„Ø.Kn$±ðýdhÀ ùËý¤…¦“0¾îž|üìĨãô?ÒÉë5uôåÕÈžaVäãn¨… LÖ6bäÉäDi¤‹‚]þëH‚o¦°[ƒ%ðÍáM#ši-ßò ÆXú–/¢í»RBߨÀ“Éè©k1ÑP  <«…šÙopÑ  æÐ«Üóû߃ýÞ@m;ž}’Ð5únÚoBǬ¾8{8ûù”"áGÞ+alJ„)4äÿÆ|Á;ӣߖBi;ô$8µ`+`è¶sÙhR¬È4pÅ`¬ë —€¾ºXJ¤Uíëo&N†Ô†Ï kHèÙ÷]½ùU#„ä.áM+e‡—ŽD—Ô°îGàcí]ðñÎj—r½wF?ßÇšßÑú}R¿±ÿ—wÜÁ$Ÿ8z\cÀÞ,ä'*:ÊWÎã°+k~Íh¯åPÌóŽÇbñÒ9MóÕ°†X¥uÃj©üX­:uí•ùMÓç/vh1ÏËåêŠA„³Þ°Ñy„5Ú•TCŸ~æé›ï@^ð7¨6Ïóv2ºìSÆ™ïVѳœ £ù”æÅ÷{#\ÉD~s¬ˆ÷Óå)yÇá·Ðs€É;ð‡œõÈfw«2?íû£ªlXœÂÍÛ-é•j¡fw5ÞØ|æOÓ>¨e{'ý#5•m݃U•Ï¥˜mOe¿(^ý³‹Lîmv¿ c×] ÓNõZS/€OÑ"fj–Ó=8x™×˜ßbuã]ÓÎÓAÂËÿŠ‚œ<ú ñ‡3lذKí-½T·Ê÷/<¤¨6´OÔ¿t'˜XÂMì)s,k«z÷M° £/³QÀ>‘Øì€÷Y 5a‚+KoçZ¾œÊ’ñ9?Ìn¢LÂï™Ê">!—8 gå®óð·(ÔóKkTûã=ƒ$•nimle3ƒ qê¬x¼ë a2(ˆ¥~ß0­‘ìUÕ¯#Lµ*ò2Žk¸ÁËÛ¶á«u‘Í9£‹êBóÇ—mDôµ[ühÕIZvä[Ê9ž‘â2²ÐŠ“D‡#(ÐcïOž¹ç¿ŸþéOYFOcuîyçg#?Q!…7Í‘óæq«y‹®KÖ Å+¾3R-ñ™~UéXµõ¿%§[Œ‹~mŒ”æ!Š»‹†•vF“¾b·Ý]ÑNõ¼BoÑËF®¼L¦]&©’}”3_B*2NêîÈÕZɺj+zJô„œ>ˆ–^”J9[å‚ ŸÅ»ŒÌˆlØNF„Ô¬~^;«lö. w"*¢Hk…uáá&¦“ŸÐÊf$é Ì52À4&ÂUeÅËÊPDacdN±üŒØÝ>\¬„‡Ñ60<Ù5K®(Ô"fñz€!Ï4Ãv¦ï~àÊyy`t¦;‚Š9Â_n°n}ÎÓ)ñÿÔ?Ûþ`íþŸ]êªm×réh¶TÖkW·ïí[‹æ¹‰k(¾dO%b¹±Òµ¼½×[ÁJ¼Oe˜ÑR~a&qÅöûäõð5EK”gI–†Ùþ*ïg‚w<¸Óí 6Þtu·7ºd¾aÑPöÿ)®lü±y¥Ž²ìgkø"“‹TioIEND®B`‚lbreakout2-2.6.4/client/gfx/shot.png0000644000175000017500000000041111452354555014250 00000000000000‰PNG  IHDR( 4´c0PLTE"E7p);w,/_#>-E•0I 2IŸ2J¢2H›1 ï ÿ.Å÷ì ZoubKGDˆH pHYs  d_‘tIMEÑ ,гˆ_IDATxœc`2Vd@'XŒ DXy*„Å l1³ÙPØjæbCÑê3ÛÁ,åΙ3Œ”×¾»e¤¶çÌé$0‹Áxæÿ™ÆÆóμ46?sæL1˜…]«v¬au6ÇLœEUŽ®\IEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/0000777000175000017500000000000011770153741014072 500000000000000lbreakout2-2.6.4/client/gfx/Moiree/fr_top.png0000644000175000017500000001471511452354537016020 00000000000000‰PNG  IHDR011bKGDÿÿÿ ½§“ pHYs íÀ,tIMEÒ, ·ZIDATxœí]ëVÜF³UwKšf0|ÃÉç,'¯‘WÍËäò¹¬ÄxÛƒ æ&}?v´³»ª5É9gîZê®ÛÞUÕ­qøñÇÛ¶mšf2™à¦m۾ﯯ¯?}úôñãÇOŸ>]__ÆÅÅÅjµz>Œo¿ýöûï¿ÿî»ï>|ØuÝv»Ýn·¼Ñ±qc¹\ÞÞÞÞÜÜøë»wïÞ¾}ûæÍ›·oß>zôèäääéÓ§''''''Ïž=ãýñññ*›Íf½^ãù˜?VU•dÄ!iÓ4×××óÓ§OWWW¸^^^Vÿ‡ñÕW_>xð×ìïï¯×ëÕjµ^¯Šªªªëºišº®SJu]óÇ6ggggggoÞ¼yýú5ïÏÎÎÎÏÏŸŸÏçóÅbQ¼Îçó”ÒõõõÍÍͧOŸpÕß½{コºúøñãÕÕUJéxXŒþ¤âÀ,›ÍæRÆÅÅm ìííéu6›=}úôñãÇëõúçŸ>==½½½½½½ýüù³^ïîîÚ¶=::âŽŽŽž={öüùóo¾ùæùóçæÃúç«Õ*ÆB൪*Þ«½bŒp’¶m‰ò^]]½|ùò?þ8===??÷îÝùùùùùùÅÅÅ\Âa>ŸŸœœ|ýõ×ÿùÏîîîîïïy½Æd2AÈðŠ›ƒƒƒªª( äúðáÃëׯ߼y³\.ïîîð4 hàææ×›››~øÏQ0ÄÍÞÞ©ñX7ÃPl> áúˆöûûû¶maW<"¥B‡pdÄû¾WÕ÷}ß÷=ð³·m»Ùl&“ XdooªàGÆɉpUë]×amа¼á½—÷ãÇÿ;6:88`Ì(Üs:.‰J«¾4k£\*)V ¥!º@6÷÷÷pAZ‡Ë€’=åèP“©)9)\3.‹¦iؘKå­ë.Ô÷=йªª¾ïUdІå©A©(Ȩî7ŸÏïïï×ëõld0n)5ôϘߡRÌ5›Í–Ë%å‚“ë£ð¸4< Rc1Ʈ댪½zñç4¥Š  WqÔš*Z]×ÞŽV­¬Sc‘0(»¿¿OÃÔ4(¦SQ\˜_’w'Æ£ž<½···^¯þ)%]ŸoLifÑXV_Ų8ˆÏw]‡etÃz7Ú¶åzôoA-ª®AaMéGWË?fpo²R­ê?ÞsºfªÆŸ¯×kcDï3-¡aÄ5tEÑÌo¸uŒ˜¢fƤœÔ÷½Æ âÿþþ~¹\"Û¥¿(Q„5lD!Op:5*(— ;ŸÏ©Yê+ä,¨sa (…Ž¥®là˜Ë€¼0ðjµºººúŸ²Ñáá¡’A5@ùÔ+¤"UhTÓ34äf³T´\.AÞ ¦)°’"@{Ì2M ÄŒ$$ïjp‰Þ OH1Fµé?"5œp³Ù@Ʊ뎄 ¨Ò1BòÜFL¤CX]×…ü¼Ä¯JÒ#/ær¹!Sšô‚K"œɸ>)uê'Xs±X|þüÙQ¬m[#&¦ðihØãµ7¬áŸRBÀÔÊ$UÆ”&4Ÿ¯V+m0" !‘“ØO¢ÕÉ Æª1/VeQs„ /ªæ â…jÍjù!’ –ê¦BÒH n(O*”“0 Û}]×ÁAïîî È+$3Q’òH ‰ÚŒR…„RÖ6NÙeº¾¾þ÷l´¿¿O ó!„’«œ¶+é(ê: *z*=€¼×ë5ÂØ€i1%1Qm&Ò8'zj+!+’3MÜèc5‹’±y€õv»î~=c4OÏ1(fBȪ:ó˜ÏMªáê ‰ζmÉø×VÚŒ [p âEp´4&²1(*$nŠ_•dÊj>_ô4¨­Q¿^¯éÛÍ®c$/ª!Ô‡)rp)|÷¨Û‰ ê‚Ïhm¤ nÛÖ¸„B™=åUÈv» y›ŽOÖг›¢À}ʳ(ÖÖԛמbÚË(HHžõÇ„†ù¯ °Š·1Fªn¬u¡þù—⌠ªaK£‘f ‰ùiÑ0EZÒ&g˜"I ‰‰Ûr¹ô‰Ò{«L‹„d†ª˜î»^¯ÑCˆB·;F×uXg103î $õ?•Ë™¢e½^ïf£z¤óhå­Iï§iêºöå窆Zž-Qp“^%ßdTCHÄê„D”ñWS®öb¦<ÙJŽ=* Ó¬çFqhÙ' ŽwÉ…ÌüžÉFªêSQÎ0³˜"ûîînoìMš¦ yâBó+$λÑL¾ B‚êv´ì ŠQ¢s<KòU&È ?CHô¦i|Žo<6äŒH³n6ý@•ÓRØIH>Zÿ¨ç°íÉÂÈwJ°6n]k%à3×"ò ‡ÝÍFoÞ¼!ù½£}mòxBŠn}„*¤ÍfÃöf±Éóln*ChÖ B*¶™£¨ B>›LMXIC#žñ†ê‡&ãcw…¤ÐPŒíÙl†¦1+ÝbN§7ÉQ*¤"+AOMƒpPiªm]‰©bÎF ÞÊ -=nˆ;S!Ñôæ±´‘š1BR6é[`\ÝîÝMH£é¥ÉUHô »Ó@0½vê(#ž¶»B2:a†*ÿ„yB y>A5òiEŽyVjr5?L…D°%9™š„d–OÀçCž]áŸL€k…TœEG­žMò„dŽ®jÐÕkäW’/ócÚ²SBêûžúÝl6lCyÈ+òŸÎt  Õ¨†™TÞÉdB6¸Ìf³'OžŒ±ÑÛ·oçó9 ‰Kõ«C®™{þQ²ˆ#AR¶Zú<ø¢!o¦ciר\jÐäZv†Œ¼aHPŒK¨§bhZS¹<·•^œ[n“¡…寊;"UR•®–ú„T,þ’THÊCt㢞 „Ñÿ™Å#ʰÍNõja„uú ‰ê5zö–e84MÄ}Âétê÷¸Èá•ÒÁ+ M&ɯM„ÎØn·ðáõz­ÉkqÉ›RíÈ…ih Bj†£\ä~}`ß÷í°#¢ÚãÓÔÕ5ùýv»ÝB@f-Eý+9QªÑ‚WiÊËzž 1­£ÀNF?œíûÞ$žR䤢‹›‰øcp‡‹…æ>êñÆ&ÎÕ}'¥C ”‘H`ƒ]Bíøð,b¸ÁK•ÅÐ46MoJõä0T„Aö2=zªB 4›4H+$ Â+G’­ ´ è¯xÇ5G9e‡ä¯HH‡¦ibŒ $ŠÆ¨ñX6†hI Ë~úIqIk¯UÚÑD¯‹ÔÕ’uЀRGå£êº.ž²3Á’dÖØ×õ!¦Þ®,iQÞ”÷í}óÀägÍÐ#©ëš8ÉE2éÁ òP-|®áÌØW߀¥é>@êFŽ^èrÕiXÙaõfÉ8:W¯ùN%­3¶qÒMø£–|_‡„ä2¸ ‰X P¨Ïc Èv¶RÓ4>Ôg¾ÿžMvc¥ &‚wâ™ÊIU~P-TDÏäö`ú긘݇q>cÐ8@6sjä>ʾ­«_=!Qÿ8L•RjK uèÉdÂýŒ…m6›º®± [ |lš2Q‰¹þž[¯  CH\öŠ™‚¢˜ÂL¥[E~Vô§ÌfÿF[”¤hQƒúKó1MjÚ¶5Âb"S~üø1¸¢¡ïûÖ.5‰…¹”ütyF:ºN’–¾Ð3» Ð Bcþ˜“´ŸNýµ‘6£´ÈF)óÏ×> :oÜ¡bSÛ¶¾f%d IýÞèÖDcÌ÷‚Û£òP;FHÊLc|àÑÓþ‰iáÔ$ýŒ1'Q?/Z6„ƒbÏ Sƒ¢¾º Zõ¬#â¯ùá"ªÈ†Òèˆ8MïÔ1FXÍ-Ðé5Þ™_Bðvh@QÃÈ÷ÕÕMŠXdzÖºü‹ %ïû¾j——XQϦ’0¢EWð_ A<ÅAíkS£,þ¹ÎÞËñ§"uq˜1°‡ F½½½Ågˆ­Ô»I«w£˜!¤P‚ƒžêˆUÞ䮊`mP,æ´¤™‚Áɺwjê°0.0 ©4áŒç|¶Ûmë:ò +jZÄø´¹ÖîýÞ#¸JÇ‹yš‰N¢ŠºáÌ·7hrå‘¢@tV*‚ŒI2V“Kê},á>oŠ ÀÀó±aÖK#”ɬj¨‡–]ß÷|_̪¤U—*$•UÇ^Âð5 §kq¬ôM…§¼BâV¥²x=œÔ ¯Â‡ ¬(Œ¸«gÖSì Q@…,ÒWH† ¼ec>ŒÓ¶mK*Šò“\³L]¹ á˜ó_p”÷ióC¿Pߢи—L¦ø77²WÉ)+\7mÙu]ñ”ç!ßJúTÜÏ7èO‡ mèXLOÔLxWBoœ%=±(ÙG×uMÓ¨©ÞƒjX.—*Z#ß8‚ ‰¦é‰¢f÷øs’9[¨¤ŠžJf­|ïs×Ñ‘N¡C-H[°½‡—"éšµd*i'ƒÄßSW!GjÌhb›ËHã£ÎsCŸˆhöÒ„mòfc$ä•.i 7P;г+!*ýúÍM’óÄã‚ìóÇœƒùOt¡ ìh’*bw/ï³s°¤~”>ÍÚ‚@¶þ†öm†ïny…ªÉµ‡0u›8$—]×M†o^ˆBáI½‘^ T`å‰bÞDyÿW;1oÙ%ùjþ2î$$c¯à¶ýŒ™O6òu ¿˜¥iUÇ¡î¤CE…DWU…°en¡ø®ëô!œ€Sªói¢Šö!ºŽ”Ÿéä ’'$ÃIa`£(¯n„|«‰³p›T¡§‘¯ƒU§Teñ9:Qp=±"-Q˪÷8dâ$$d[•Óé”D]7Ò¾PÕWùxïÚ¡;†± ¡…ï›áð¨~66…™Î@6)⨓%É”¡Ï8´^ÍÕüHÎÖðNC/ÞS0+I¦l®f%õ{#rZvP©þ¹y­¹Ã”’ŠÁEÇóõLå{6ãøP)б ŸÔØŒÃ{H¿¶‹|^¥É“1Ÿñ.u³˜':>Ö‚´ÓSJ,JÂÐw2CµÆÁª¾Õ—\Ë©õ¦‘^ áÕïq‚NübR~¨°ƒÔŠn̆±‘7™ÁõRoquZ “«Ñ:ŠÕA˜’‹yue0Ve¬†ïña8kÅÜåÿ^Z­óÁ°R¡pý›4~ ‹QZ•ÒIV}Þ6*VwïKà^\FÑ̤FÞÝ)>Ö+ÚxØ¿_[5b“u¥“½|lFÿ˾”6a½¼Þ.EK©A‹ÑRF:-øúÝöy–GMŸ`5fÍ^2scâk‡€fÒ±Gí¶£ÿ$î•ãéBÆ  m^ä1©3ô.Øqcп/.‹úÇ/{¹´¦wJ<¿á±éJA%õËP-þ•jl÷0Vóæ6ë¥Òĸ®1×läÒE ëEÛuòoßÐO¦Òñþhò/Uöe|_Æ—ñe|ÿ¯ã¿+çÎGŸÂécIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/fr_left.png0000644000175000017500000000507711452354537016151 00000000000000‰PNG  IHDR(àXP¸WbKGDÿÿÿ ½§“ pHYs F F< ÍÎtIMEÒ.¶†²P ÌIDATxœíÚ]lS×ð?öõ½‰¿?ãÄØq¾1ÆsšBH€)mÒXéŠÖ±v–}TLH“öж>L<ìeÚ*UÕÆ¤! ¤ì£¨«´¥h: !np'NâØ‰;7×ß׉1ìá7¤Õð±|Ùþÿ§{ÿÏ×9÷Üÿ9Ç›***†¡iša˜Çs ÿQ Œ°hA½{ÄÑ­j”H$»ƒÿnÌFü×—~“Vè„ã1‹ËûÑäû…W'Ã6HŸ­Ø¯ús÷^A­aŽùQ59N·(¼á ó3ß1,.öŠ£æ&ØsëÝÓ4MïŸ4êxÕch9%‘þlþjñ^!Jì\êlâÈðíjrX×8¤®¶ûoÀˆãéT¥FhѬ$¿5Ó'm=þ #),¥(Š¢(©ô†äâB­›ÓZn5w±*ó¶ÈçEYVcÖ»‰Ûº¦Q……—Ððýìä#’]1ô\=Y½4 cW¡±óoOL/S Ò+&€iîÅ‹¿ûÞ•·Ú§®­o?¼ÜD~O—Ò¹’¯Ù¹¾åh¸¿#4æùâ“{;Ú‡v¿RÍÎdú°Á.‘JÚbþ«º»™cK׆š.3 i…ο6ryÍÎãf§›õI%ÒöT  Vœ÷“ŧ"€M‹“=WN²5ÍSCØ`=†Ö5 §Æ<*qµÌ°<Íig†áÑ@cûyC¯sÑÛÊN¤äÚÆgTSò*X’V™.DKÈãŠÿ¢~[¾#¤åÚieµˆ°Ïê>ßÑk…´¹T}zÑx?Û™ €>Ï×dçEé\ë#¤µ†FM8™`¬^ñ‰·„<úÜx•qÌâ’H$Bÿ€A¹ D„À™L¤-æ§iša.Íimg-“&¢¤ 5W9üÀÏýUÙŠ½¦VÜÛi}¯nãü”ŒêÌ„8J>Ɉò”­W“1la‡úõ)¹V€ ±;;/"¬äãúùÑVv‚aš~Ÿa˜Q“ƒ¢(ç½x uOô䆽s°®3Ψu«©íÉ™çãzi(¦ø ¥Àïm¥Pýp´ò’ÁuKSßótå#"Âa½]PksO-ܦdÔÇæ¶)yÕ›Æ]Û–.Ö@¾È<Ä÷ñ­æ.p.z Ÿq³¾6Îÿúô¹öT~«ÙQ|žç‚wýéÑp¿!Ÿ—éE„k–ÒZ7´7­°Dyˆá–Ðܰwn¸‰E¹”|¼çÎ…ËÛžës¼Ãú¶'¦e”ì²ék¬T.. íS×2Jý {§ÇÐRxÀ“£â°wüâ˵¬¿›~p‹7r¥*5ú<¶Ä|¯ï<Ã\*¬ÚC0r‘u.mÛÇîÈ>iY`ðYÝg¾~$Q¡~èU_Ûü¼ˆ°yiZÅÇætµÞùjœQ@L¦mس¡]w7ã2Xpãì°ðtz§õP¡‘“)n*íDy€´s)3±.Ϲó½ëWö l»E]õi y(ªïʶ‰ õúJïØÒu¢<¥{ŽùÑVvbÂÚzǼU*‘îñ™ ó~RÜ‘K¯Ù)he'ÚS¡Ø#RK}V÷'îk;Ôô‡2J¶+;Gš‡¬W§äÚó½‰J:›Ð¬$„Æ!Mý/ê_qtÀfnöçý¿·%¾XñX¦gtOˆ§äZØñðžÄwà‚ªå«ÿ¦,°2ûr£.—&æ±à¦Ùaøª!“£ÈŠjbؼ4SÄ!3Á¨„Æ!u½P÷lÉqŧ"¾ž<ý·î× Û?§ê÷ Í+¬!σ´Ø!“ø±¨äã?ø×;7Ö76e£Ç–ˆòW Ÿ9¿±uñÎÞñ‹]á[a½’QU÷Wù˜¸=ø¬îƒ½õ“75+Ië{ðc–¢J… þªU|,Q©y§õP|­s•ÄS˜d¥¼f§Ð¿Ú8¿D*k SóÒôö‰þÇ=…µ äqOa"¦†Um%£\‘1þÇõé…ý¢NaúŸ=Z˜›ûçG]ѱB½§Ë¥ú ºèu[!ŠêÕluÓú1‹ëâ–½…SN¦8aÛ¿LRT gTP¤¹þóŸ^8¡æãªÏ/‡þôëÏþ¢Ë¥—)Åõ–òÃBTE§”™˜’[¸ ¸¢cšÕ”6—:¼ ƒòë¹ÿ=È:׈£[›Ûx³6ðq5­Ð]{òÛ…Ó Úrºå€°zKDÀÆðD×Go›;x¥~Áøà6qFíaªéËW¦–µS7›C#Â#aEmŠT5„ öd¥&¨²K]¢ÀB•½kÛ¸ Ã0#úæ «›Œ2ì¦NUVq”Ü@²y\¸ô™vˆ²ÂV7…{ªÙ€.—ªM†Kúx%Á•ÁëÞWØiÚÌÍjVSu©Cž*j±`y’µOÝ, ×sºÚ9¡8][$lX˜´|ô6MÓ9™­i敆cÝœÖgÈz21\e&fyhšfæ>ýòO˜EÜ )c Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Â#Œ0Âÿ÷ð0ÍfdÅUGIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/fr_mp_right.png0000644000175000017500000000044111452354537017016 00000000000000‰PNG  IHDR(àòYpÜbKGDÿ‡Ì¿ pHYs  @¾áAtIMEÒ_‚ü²IDATxœíÓ1Â@ DQ/¢ÈÁrl´œ‰Ñg]0Uô\ŽžÜý±Õñ>so¶Û²Õ\§šu¯zÆWu[ó±?<ÇöXÇ½ÙÆóçˤðBP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`ÿßÌ÷¸1Yº2IEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/ABOUT0000644000175000017500000000021611452354537014605 00000000000000Theme: moiree Version: 1.0 Author: Astrid Email: astrid-peters@t-online.de Description: If you like ascii quake, you will like this one too. lbreakout2-2.6.4/client/gfx/Moiree/extras.png0000644000175000017500000002510711452354537016032 00000000000000‰PNG  IHDR]ùŠbKGDÿÿÿ ½§“ pHYs  |XrìtIMEÒ  IDATxœí{xÕ÷¿3s4I#y$˶|Ib'qHII À&Ð -ÐZ.¥O»¤…vwa—ín—}º}»¥Ý¶»Ýn mé¶OË.ÛÒ7%-mzr-¡°”¤ äB®Ø±åø&ÛºŒ¥‘4—33ï aI±•KßèËÃdîŸÑ™ã™ùÎïœß07Þx#N»–/_~àÀ·Æ­qkÜ·Æ­qkÜ·Æ­qkÜ·Æ=m\âüs:©—_~ù‹/¾XãÖ¸5n[ãÖ¸5n[ãÖ¸5n[ãÖ¸§“K §‡ºvíÚ;vD[ãÖ¸5n[¬UÝËv>tîpϵó{®qϵú\ãÖ¸5n[ãžå\R˜µvíÚSM=xðàì™5n[ãÖ¸*ÜUÝËN5÷È‘#g÷\;¿ç÷\«Ï5n[ãÖ¸5n‹bŒ·¸AVK½½½‹/>ᢷƭqkÜ?î /ÜÕRÿØhgsËYÅ=×Îï¹Æ=×ês[ãÖ¸5n[ã’‹ÃáSîíí-±´Æ­qO÷[ßßzЏïÙ°¢ÄÒ/~áÞSÄýЭ.±´¸œïúë»øösÍØ¼’ó{×_ß5gÜl9ô³“û«gG«H,ÖÊ’an}ê㧈û¥ þ¥ÄÒ3{Ý8Sõª¬n}ð–ÂøæÛ©d“³ó:yä†ÛO×õ/–XÚܾèqûÇJý…þ[¬ÒýôÔ{ìIä*\ÿ¦’K¿ñÝÿ¬|’Ú¸qc‰¥Ïä~ü»ÝêﶬÞxÃOÿéÃ×<°mßPx`çºÝú7W­ü§­{ŒdrªeY‚›—üÞ÷]²ìÀ¡Cf&½ÿ©§Ìµ×\±fÙK›ÿgé+ö<ökÿ5½í«Ô`ýÓ÷ß×çë¸ÿJ n:Ðzdxò'÷}¥¡£óÝk–<¶o$9¥é‰È’%´…¶÷'RiÅ ¦mÛǹ]¤#L¦R–¡'³›Ú[ƒc¯–êCñ耫½{Y[˜º…K–."?;OëLÕ«3Åõþò†šµ5Õ(Þ7 ` K¶j7‹®‰1}¥ŠU <Þ—½mmˆFã£Û¡B!8<š>WÝ–­±L?,[ŰYÓòåñá<\‚ûö/]U<)©ÓŽ‚ b‰"QE@ÀšA1Sƒ,SÄÊ‚Z@Ù8±fìùá—â~÷ö  ª,Á'Ö¹¨ Vò‹aŒàæ%¯—X·· äY™* Usi%'PXÔ`¨eS3M-Ò4U]€B©H„·íÛ%¸£©¤¢(‘H$ŸÏ[–åõz9ŽI$>ŸÏårq·gÏžŽŽŽt: Àï÷8p`åÊ• Æáv»ý~¿iš±XŒRÚÑÑÑØØ KŸßÍwÝ9˜Ó“i@pî^`ÎK¯üìgKp·üóç4i pɬ¦È…?~ˆ ¤Hƒ€zµÌôšàù—%¸OxºYŽc á8bY¦–ËG£Üû…Á][w ¦^ŸTú¹¡xf"9•Wu˲,ÛlÛ¶†íìÐ>þ?>wÑ›@3 ð õËÁÔ¶±4€ Í‹‚Ι§>ÿꈬSgü›ëjèžDî¡ÞÉ«B\U`n ù£çVÂsãV«x«[͆u‹>^ð°.˲–eY†¡«yMÉÚöÌ+òÉêo?Põ÷ÊwXôIYh‡XXöÌØU%+TB¯n!W΃úÇ%¿RÿìT켄Þf­“üâ3ÙgO3·**Ô+ç¼Ìsˆêß[¼E b˜ Äí[¼¥B\ZÎ%NâÉõ‹‚ŽûªÖœªë·w¬•üâ¥ßøÝ|v2ã8ÛĦŠ…ö$rÛbéhFÐSï½~QHâ9Y7?ÿêð¦Å ÎO»{û 3U´ûöÇŠ7¯D=õÞ·²¸«B>¼µ.±áY¥ EÓ)õRkëï&&’鼪[[\xáw;<02:‘\’és BrèØØò+ýò¡»ÞsQ¿åïííË©ûû†~ôÀ½>·ÇßРiÆ@"'‚õJ’ž£¥¹9Ã|dËŽç?²iÓ’æz¦}ì¿þ燂èëëL(©´’ÍkŸØøn–ã4%£…Ú|÷¡ÛÒ6›—å)JSÊ;®xÛŠK¯;rÄ /X ¹×~õ«ë¯/õø¤t÷öA=–T]Ï¥ À†æ@»è–uóù±tJ§Až¬oH<÷Vk&tˆnWI CB–:¡©£ršiª~uHøõ+Êá<}o#Óׯ¿Áªñâf¶û½ho§kzˆ)†_Ú̾ðâépÜ::j¹·õæ±Ý–­äõ”ùu¢¨€p|H#  € *Y¢1 †*Òý=4.¨TQˆ¥T±@A(@-‘‚"ˆ¬RI ²Z¦^ˆˆ$­ ¬JƒY$zŠBDÑ-Š|{8¤H’êqA1Tñè0UÔK)ÇmEaUÂQ¨TQÁ«€_š¤@VÕÒP–e[[[—.]F3™Œa„––Ã0$Ijhhxå•WB¡Pssóu×]`×®]ƒƒƒ†aÐu]—Ëešf8ŽÅb¼^o&“)ÍíóøóN1³Œ‡a,ËæéÏ+‚Ëã’ÂH ٚѴñžÖH/€‘Øâ5?ûÊ+é~û+Krë Což‰i+|ßßFúÄ&;…'èçIVjÉÈIËT·O§Ô¶Ì ˺m[´,q@°ÌÑޞϳ,˰,KGˆàó-<ÿüO~çEk®ù¹Ÿ¼>©Lå‰äT.¯™Eöמv¾ìiË[ä€1Å òøù±ô¶±ôõ‹‚¶¦HŸ§Nòˆ¢Ëë%¼‹a9Û2©n¹\^QòS²–ÍÎy玪èOê‘½Šžð¤\huݯ3,ñ®ºû-ì¶4÷¤´ã•ï-~û2©[]·bMXˆìßõdt'ít]S­ý¿•Ú÷´:ÜÈŠž°‘v©Ñt'»ýTs«¨ªŸ_çOrþç÷Öo w{ž½z¯NâwÓÄ6ëS#Y¤mŒÚq`ÕO çCÏû°þZ³}! /Ä®ÿkä‡¬Ã ð€œ·_q€KµB.¦4—vž@€†@DÂ@„”v GTJ‚ A"UA)(!P)•R*¡T(ó{UU!áȥݑèþ>Q£J"á°N­4É "i “@×¾­3i³Z$=LAŠÇ%9ÞÓ”ò”ªª •BHŒR?u)õ0eŒÙâÅ‹9ŽÓ4­½½=—Ë% UU !étú©§žòx<ÝÝÝëׯEQUÕ5kÖPJ›››÷îÝÛÔÔdš¦ÛíÎçó¹\nrrR’¤©©©l6ër•~¿¦ ›©jˆáKX¯W`µ<òR´T‹éÙ¬:t(£Oš;U;˜ I@c¶ñ~ö±<.[ŽÕë¡R.¼•ª‡Ÿ‹S ÂÂx\}͆¢ h"ÅÁÖ°ÌÇ•¢”@í¡P{€(ÔQ‰ÄÂP”JT´ 4ŒXŒ 1rTdP„‚ %@¹';dä¼*žîn¥/JETÃB$Ô‚¬ÊDŠH£ÒÖ.†%6$ ¡p—ÔFT…öóã&äxR±S™ôXBM  B\àóJÆÊ\:$Iòx<ÑhÔiÏ  ¡¡AQ¯×ër¹FGGW¯^½fÍI’8ŽSUõèÑ£ƒƒƒSSS‡Ú¸qc:fY6‘HX–¥(ÊÄÄ„ßï·,‹cË”ssÛBÁëuÖ_4Ý.ËApyx¯à1a2&mlˆð~wŠë ‚!þ¼ðÛš^ÅçC~ýÓ; §cÂŽÊP¨PÔ˜Ó#­@ðü¬¸H¿`ÕU-ž¦”ž:¯ûÒ:SÐ2º†#«iª¥ê¶ª›–©é4“”­&KÏ©“éÒ\=÷–oÿüË_ºjIÿùc¹c¯Hå páÞ³'‘Û“È9/k«Â.!ç¾è´†’ɧVTóöY¥3R¼8—Jx¶Ü>ŸXò74[Ú‚mmnŸ/úÚk»~ûÄš÷¾§}åJ-Òœf À2iµâÀŽÇ;a¤ô­&‹7¬P't¿ÅèJ&ÙŒýT1;#î·º-–ço·Bâ’ÄF„àÙGº["=Û;ÅKÜ ÷šèþw!Ã)øƒ«ˆ{rCk:²i- OÁý:RÃi1̨ñyíÙyn–uó¾ý1‰'…‡àùÏ9©ˆè UT¯æ¤žz¯4HîÛk÷»¯_,~I À çn‘Ž6DÎm«§Þ»m,-ëæ€¢š9÷ÐJÐí¢Ûi2-ñÜõ‹Bäzo»èÞ“ÈEM>F/iô¯ z KÍ¡¬öò„"ëfé çV§Zuá8NÏç”dbYÓr!¼‹(‰Ä‚¥K[-ußëb¢ë’ëþý7ï¹tE3!Äå²,Û4ÍœN9a86LÛf8, À²,ò†e˜2B7a†1)ý¿ÿhug Dz˪*JÁM¼áÀP\­‹<¾;º0züÑGŽlÛ¶©e1,sÓÍ7Æm †ùéÏ~*ù}Öñ鹫D¤·*øøË&±Òõ–oµtO"·*T¾ÿ‚E,eL J|RίÌ!m# ¤„løXt°önU/¢±£$>Ž'Ÿ7÷ÉŸî’ÖIú>9µ][›¶³&Hµœ(]ú t2ÐHP”ˆ'¨«‚(2T¨SJà8a„€ª å| ¦¨Fi0ÒÑÕ\.žV¹Mˆ "†Ž5"¶GøH›°‚ªò,M*¹\|¢…æDBD1 IN‹©”àèÌpá %â ö믿nšf}}=¥tß¾} ¢(š¦ÙÐаbÅ ”REQFFFÆÆÆ$IJ$¶mó< E!„¤ÓiÇ?×ÕÕŽŽú|¾ÒÜÑíûlËN±ŒÇÅÙ¦Í0 nwÞ4yË’šÃMѸ`‰,º]-lãò‹C|óiîZž¿ºïÖ¥ÍGp@+R€àôHiÕM[_§ÍsÁKÀغ–ø¹æîµ¼xÄ"¥§b#ýC1 YýèÁ£Z&›O²,àXMÓóÃ2<5ó–Í0Œ'[¦ÕŒžËÙ¶mÛ–mÙ¶eZÔ4©a¨Z>=¥Ä7|óþäÒËܼ‹cY–e†aàüç¨x¼Œ*Šcº§è¬p«9ËiòÔSïunágÿÖyê4/ν.ˆaXOä †‚-mM‹»~þµ¯íË÷´,ïZ³ôNž° ø‡¯~çÿð÷,jš®çòóïìè¤Üoµz*ž¬ûëLÅ~϶á(^oÎ]ÃKÜ19ܰ4@€8Jö'þ·/• Ϫ‡çÕ€o\7Ê5/{ uE]ºÞ©pÑìÉ?Qù'c?–Þ6–¹oì µU¾a»è–x²'‘f´M‹¶¥9˜ÐS_æiÒQTÑdöÔû‚‡Ö“–ùÉ>žpûã‡îèøÝŽ}¡¶Eªfäé«Ö­K¨úòáñŒÆöÀ‹OdS²‘WY¿ß#ðÛ^ÜyËÇî˜è' C8F§tË#?a<õ„pOnÛ_À¶Ê•3¢QOöN:Õ`w2Û!Vt•(Ý_}[,]h&]B¹©<çbxdLÈmd-€E^BÝöç…«¯†‘#íÂöíxä‘>’ªÐQšË±ySÕÒvpÛЂf¥ WUùø¬2]€Hpz÷·" "¨D§#½Ž ¦@P(Ç%„Ô÷¤<% ±5+–˱Iy*Õw´·ÞîlXÖ‰´!±©É€'A°©½b$¤ìIŠ  x½‹€¼©@VT¨\ zin]]`` šL&5MSU5•J™¦éÄu›››u]â‰'Þö¶·µµµ  ‚099ÇÃáp"‘0 #ŸÏ{<ž`0èõzÇÇÇ-ËJ¥R”Ò@ T{äIËr[–‹ålÛÎY¦Ë09¯àÜ"ïªkJœ•c4h’''Ƈ4ò¡8ãÞÕ!¤âˆÓã×1ŽõMfàä´õÍyàà\|Ç$·¾ɰ9>O››Jh~8•´<œÀ×±ºa†a˜¦fð„Õ.oÛ¦e±,£”ûûÕs9˲¦­/¥ºn¨yCU5%«$4Í@8ŽãŽ[à"lÞ¶À3ðL_\‘.س“Í-1gE3šäæà4õóóoS}6ëô/α.–[ôyDÑ+ÕÛÚ~þµ¯ú3woLNd´¼fxÜ®‘©ü§?s÷üëׯ»ëÎ|ZÖE}j¹¥UlÏæà~OÊ Ÿ°½èI¹ßšÉ¾ýÀK/¿\]u÷[yÛ׳-Ü)~ü•Äã’.¦¦„’•]Oª1Ûµ}X¦ÑáK‡Ð^c}³vz¢H¼Rš]0R~G'Òy6{ÂñÊÍžüÓ•·…x 8,ÄJ¼:Ï厣+NS­9sÓ{4øÛ;ÊÔ+`.yÑéúæ@O½ïó¯;!ß‚zê½èÅ/SʶÅÒ…FÎí~~ë`Jâ‰Äs=õÞEsÆ+¤Ëº)ët@ÄsŠ&ë´ØÄJ<ì´n‚A–Z•oxjeKÀãæ'/ÿ@jxà]Ÿü‹ó\ÖÞ#ÞÑ•Wõÿñ‚ï|W8"‰¡úï¼pxÿ3O>\vÙêÎ&÷úÏýî;äÖ¾/ì"-u‘ÞMQH –üʲUùñ1åâëJsë}®_üüçVËyš’^°|EkÇSäš¿ø»ôø8aÁ×½õ7¿ÎÉrrèX6•t›Þýí¿¿ömêXÖÇ“ïÿà!Ó0#ð.#Øpõ×|ûáGOG©¤Z\XÝÞàô ?Þ­¬(˜!ëTâßô¼ýVu¦°fTÑ*tÑù¸À4,6¸¾èjä xÆû‡ëù/4fýÅ$AÞBÃe?ýßø$og͸ ÐhfÐíF²\¥&*¨||Hã@1 ¢PèÔã6˜ÄAU@Tžéu)}cXJ”º`ÚÔΨFLÎHaÒ^Ü'ÇŽŒ Ŵɺ¶–œ‹"м D*ÇT9Cå´‹’@Õ¤*+œ¬Õ¼%®Ø$`•‹×IG¸æææx<îr¹Î;ïÂ1œS_rÒ"öa¿»ißKÊHó/6­;6¾=3B¡Ç¤¦}o!ðëŒW˜A§ÆÙÉzå<5Êècý‡9½ÁžÜ•_H\îËÈnŸÔ+¡•¥¶–Ï»š©n˜49Ea» ‹ËæØrvCÏç-Ó´(5©AuÝÔ jèF^ղСªê^ýmæm×°m›-Ćí4KaÛØo2Â3ÏoyìØ3‰'N¾ÉÍuˆî­ƒ©çÅ7µ8š=g>Š*ÚîÁ܆fiDu¡Åªð7Îÿæ\¼óDϹ„«Ræsþó§ó‚ÇåõúBõnŸïk_¾gû`òÐHb*3-›c™DÀ àk_¾gG¾P½’Lñ‚g>¸à¦føØží„“oµmiÍèu\lçJwžaÔç>mî÷„;?ãêt]¡N{þ˜¼b|xÿ³;Ÿ<’?Ð1¼h»þè_­.õ­…ùh'»Y`š_ŒÌæÖ÷HsÞó«8ñÓФm¿ÊT´höd%ܳðän¾ý‘[¼åO^8# V<ž¯J"èM‹ftd­Öœ9«ãêØùM³ëÕ·vÌñF°'‘s’`9fÀÉk%ë¦ã"œfJõN(Ú†H€“º(vnší~Ó÷” Íe»¼IOû*Ïz&“xŽc'Ûâµ ¤ OŠó]•Øð,Ôu×~äÆÏ9™V&^;zð¹ßmWrï¼ìŠßî8ÃêÜÓOÅ^Ý+I¦aLÇŽ—…¯½­½µáCµÝÿÌîıcÞÎHc(ðžeM?}êE%™t󮶠׿úš§îÿ†ËÕTšûøcÏv]¼NÓ\"ŽôïÿæoÇS94Ò¡c9Yþů~e[–žÏM¹ƒžöeÑóÙ¿úØÞ¡¸šÉ€×+ð;ž},Ÿž24ãXQ ¾ó¾þþ‰eçžÕ|F;çSš«Ct;¯odÝÜ6–ùԊȶXÚéô[¨KÏ¥×7f¯ `ë`ªÂ ÈÀX@˜'–¿ÃxŠ0ÐÀ"ÃÃy;€‰cûôƒé< "Ë`ðéXûm‹èbz÷”[CçÃAòs^Û’›UÊ8`U|cˆ=@ÐÒ … D(„BÄ€Pˆ* CÆq' €€JÊ7¥ ¥m‚£Ú¾ÃûC‘ÈÒVxIW Max$•@Ũà5!ˆ‚*Çãq‘UÕ§29ÈÇTÁ¢TÅcJ®,Øår1 ³pᦦ¦|>ïv»Ã0@  =÷Üs+W®|íµ×¦¦¦B¡P.—Ëd2çüóÏD"Éd²­­M×užçyž‡Ã¦iúý~»Ü­0—É1yáË2v ¬_!â…Ø¡úèž!J»=úî!jªñ Ñrl6§ó&¥¶e&,Û¶-‹±m·I3Ô¬/׉AÏç-“š†aRjQjÕtCÍšfޏ,Ó2€ Ø6Sh Í06Ã0¶ † 06àŒœTÞïNfÈ:-t¼qRÕ97†B§Ùsæ£E™~K ª -Öúæ@%¸ùÀœ‹wžè9—pUÊ|ÎÅ;:ërÞåÅèk¯µ,ïšÈhSé\^Ó jº‡4&âœè 66ÞÅ–KÐWBUÉGUØvÎxÎÐÊ7ŸáW«å~ËFž‹×¬ä8˪Bnåºbý;^ùÞxÔ&—†Ì¡îÕ7wãæªì¹´Æ.µïùöUu„ ÈIDATY»·g=æî~T’°ªêªz¬jßÍ·?ò±_Þ¶îÇ>ƒç³éêtuÒÀ»¨Zsæ¯Oÿ¡ÿzµqÇ•N ÂmHâI!XÍheŽ ©§Þ» ÛbéÂýñ µb¼NˆØùR‘cõOöÇJ<ÍhõN¶‹î Íb‹ët rœùÎìÛ]bóPw?øý%n{ïïÈÊw íÛ·ê}ï¿.bbí²g^y}êâkúUÍÐM–aÜ Z[}žöÖ†Û¯Xúȱ|ïËh\Ùêó\ÚÝz¯šL®¸j¡Ûµ´QÜ?<”M$ÜÍ­¥¹_úîwŸþÅ–xŠdëÛ”xâÎ{þ±Ýk¡)84)k¤ýÁŸüIJy 'ú|„DϽw¢W¡S±±´§Þç"/<ó8+Šj&£†Úü,û‰~ø{ý·¡ª·Ü¶ ÚðœK£à1mwqTÃý¿rr¤ÿ²×’°Äs›78™Þƒ<)6·³×°*ä­°9ƒ¬X¬ ¯¨³”‘|°LLPx²€ ø½›¹8o#:€†…AY ðd\¡ÐA-²F"–­c©•Ï›ÇêªÕ*r¥™ ô¸‰¥@ÙˆPH¤8D‘P¨P€Bƒ(€‚XœB†D *Ç;ý@¡(T ¡‚wJ.Š)•¨­R½¬d÷9$Œˆ…:ÍÃ1±QÂë`Yo)åU”¸¬ËŠ*s,Õ5OTÈY–îd£. u¹:;;S©”ßšEÑçóñ3æé+r@HO¤·H•\(ÊWh‚ï)úpê×÷Ó‹/ÌráóÍNàBª–‘SmWó&¸'P“š¼Å¦Þ¶¨ Î2YB3Z™ÏMjÞ¢¦eš–IMJMÝ ºFuÝ4 Û²0çßùeíû°À°6À2`0ã¸ß‚ã䈞íËàM‹f§gܸ(8ã 4³çÌS• ª í©÷†áôÀœ‹wþè¹QæÌ­JñÎÿW³,˰GÈ®ß>±féyÍ0-Û f6¯ú<ï²óš¡Sk×oŸ¸úö1,Dzsl´y*¾O[ùÊUq'å*‹‰eÑ¥W8)O{¬]óQÕ?¼võ_X«ª»çÒŠö8­‘<Ôj«øüΈêßÿÞø?ïÿÆõjüøónUb¿Žf?…WkNUôç;œÖÎ[«²·—ôÙ7Äžzo [[øí¢{¿·Ðw7ªh[ßô‡RÜBuvkÕž…:´í¹­»÷½ó#·=ýǃ}Æþ™§„wEþ›ë¯~ñhâÀÑaƒš,Ä$ñâÅ-·®nÛrLýãO· ¾újpí5­¡[.jûúS¯Ä£Qñ¼µÁºëVDžþþãSããB_š›îêìžTô¡qsÊ’¾÷ÿ-X˜N¥–t.Rý>e[ Áíj¬ó-iô}÷‘GÇûúä±Q«©]ò{¯XÙslRMg\u^ÀïüÝcÙdrãµ×ÙÜ|[õ;EÖUú{™aY _3*,ñSx?cMÌJÿVBnÀícË0@96ÄY’Èæ‰e¨uˆ@ÒFÆ ï„ÚáJ“ªä Ê5º"=n˜Iöå(ì£Ô`-–ø¶6ïxI®*p†Ã  ˆ(qˆ ‰BT™ÆT*ÊD•iX$q…RÊ´Q·\ΗH‚˜¦ªI1®*rqäóùî¸ãŽâù##oäÝH¥R(¥b±Š’ç÷²ÔdÁfP†aƒaÀ0LÆ0Á0 ÇXS9Ÿad>šEt‰‚M&Œ^Žõ-¼J Nײî·lÔq¿Îë½î€~ØZˆ£É`0ËÁ4aq“ÉšÄeÖ´(k¶EÁÀ¶‰m3€nƒMmËe–J+Û?6jRjY¦E©“ÿÙ¢ô¸û5M8)i†á8qǯ³—¼ß²l, x#ZeÃ.$Â:Þõ—)ÕøàÁƒ‹ÏŠEžzÕ¸5n[ãþ©p9ÒÙÜR~½ÿ_¸çÚù=׸çZ}®qkÜ·ÆýÓâ~þ?NløO5_,ÿÂýšSÀýçkOSQ7Àk×®==¼ªqkÜ·¬âáÆÆÓÏ-«s»ª{Ù9Å=×Îï¹Æ=×ês[ãÖ¸5n[ã:".¿üò;vœfp[ãÖ¸•ëèÀÀá–Ð9ÈÝ}øÐ9Å=×Îï¹Æ=×ês[ãÖ¸5n[ã:bî½÷ÞÓŒ¬©¦šjª©¦šjª©¦šjª©¦Ó¯ÿ4)ö‡>ÅpIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/Makefile.am0000644000175000017500000000110111452354537016036 00000000000000EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png back5.png \ bricks.png extras.png fr_left.png fr_right.png fr_top.png \ fr_mp_left.png fr_mp_right.png \ life.png paddle.png \ ABOUT install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Moiree @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Moiree/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Moiree\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/gfx/Moiree/Makefile.in0000644000175000017500000002516011770153707016061 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gfx/Moiree DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png back5.png \ bricks.png extras.png fr_left.png fr_right.png fr_top.png \ fr_mp_left.png fr_mp_right.png \ life.png paddle.png \ ABOUT all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Moiree/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gfx/Moiree/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Moiree @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Moiree/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Moiree\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gfx/Moiree/paddle.png0000644000175000017500000000121511452354537015747 00000000000000‰PNG  IHDR6H½mlbKGDÿÿÿ ½§“ pHYs – –¯¦þtIMEÒ¯spIDATxœí™Árà DW"öžÿÿÁN{ÏtŠéÁ¥ØØdjb/ã=…X¬õC$"!„#£2 \ìÀ9*à}Ôç7(iK?ç"’νðAÀ0L}à†ÊýâXÆÇoÍOFŸ¾ ³ÆöL¢…߬( ë 0`½@E?=B-üf7g'ѯ Œ ¨c„]º#T,µÀ B¸?Š6*Ö¼ÒK£ ¤À—ü¢jõ/À¡ä½OÆ Eü:•çþ÷(.5› Êó_í Ys,¢ª¼4 Ò!ž„t¤aÊGÌ‘úêžMý®±½h¥s±é\cl’B衤ÒÒPã {Q‹¦snŸ¬6’íÉ&t ¸¹zô? íœßâ_µk“·Ô–þsR±ƒ!Œ§=ªPÕCóÜ0æ#Ê2üvÐãºbÞîï;ûÈ¢=@EY¸n+ŒM'›N06`lÒØÃôT+zïcÍg¡ó(öT+…z© ŒýOŒ™Ûù5ñKókµÚA½¿ò¹` â&eЇy „'ÜÎÔ˜+±¸³XLÇ•XœÅãj,Æâq5W† O`±ø3ÍuJ<~|6îZ  P Ht@ ˆDÜøÎ&'ˆÞ'€Ô©ñ¨~uŒEÕÁ—1-Ucƒ…Ÿªñ¨V3ãnâ×=t›®ëº¦iº®†¡ëº®ë„Æ¥”R!Š¢lö¾ïûÁz“s9çRJ!Dø©”’s.„xüñÇ“Éd"‘‰DBUUUU5M:nYÐ4Ͷm×u ?òvLË'7]rtÜ8»ïfA|"PÁÁƒñ“pÿ(ÛwËå~ÞW»¸¼ÜVÛûìö>iiJ—çås‚(¥k¾sÀ‡½=}k×/Ÿ6cÇ-Õ+ï0qÿS “ !‘…FÁ é£÷|  oV}2kåzy¹(—¦ÉÆO®Í—ì®®2ÇÈåUx_÷/kŠÅ¬³øó%mÍ Ša8Ü©knð9/‚×þõnÞóÎ={ÙâSö˜^Ÿ2–Λçö)»¼•†U(Û–}ýOW…÷º«¯}æü#fÌ÷× Q¦ù¾ìíëßPä‡ÝöDÞCf{§ pä¨`ĤéD"bFLݸeÑØ*¼½3ŸziÍ2Îyøkæû¾ã8Åb±X,ö÷÷÷ÚÑ*¼7ýüÇÙl6›Í–J%×uÃa@D!Ä ÿü¼·§/So†DT¸›ò.Z8g¿Hû¹;ï¼óáÐÚ0`g€ŽNHëXvZÞÇ.v¯ÒÑ i²´6 ½óý'&TÑûÂO…<ò~[B¤QBxŸC9 )Àa¸âÙj¼Ÿ>¾'9€”K¡ïJ $Ù÷§_ÜÛÓW¶ºF; ¯ûÂÊEª TP*(ݤ@‚$”o,‹¯ ƒ§IJ²dlÓºƒU•tó 6 ßÏcÍÖÜÙM=ØÒ…mëqÜ‘ÁC«È”edú~üÙd¿]ijÉ÷&ˆù­²ý9vITP<ÔóP{Tpï*2µì¶Ÿù=|1{{ññôÔ6¹h”Xö";¿^vÔÈõ¹!%»“Ð÷8»:&³Ÿt™===ëÖ­Û¬58ç&L8ì°ÃvØa‡t:­ëº¢(áÓß÷ýB¡ËåJ¥’ïûáùžçår¹µk×.^¼ø‹/¾Ø²yÀ÷ý &L:•}ßêºJ<¾ÕuÁÝüÁðŸ#S·žw#ÁÿkD™rH¢¾ÈKÝWܦ ä’ñ˜©k©”Ùß—5ŒH"­™2iõ*vì?ž(uM„}ì „VØEÇ®|eÿyžWWW×××ÓݳÜõJ¶UÞgï£B«î8ÝŒ:(A€$ž@£&©ç\~rGaÀ¨Äû´,i½b±RBÕ›‚KJnORAˆ„ïðaÈ›LhK\¯4f»‡¤½Ù{š6•«:7£j.ëJÁŸÍg„«”îÝö«Be½]úâ¥ãjª6jå Ÿ-[–çƒoÄåèh*Ù{êf¼¶Už²Ó>!ï'Ë7£ªU$œ+ÛOšŠ"@†)5ÒßÕçî³ÿxSÓ*ê=æ˜c",–2b^¾—E'|Ù¾úð#a@„àýý¿¾áîÍxÓÉT¢fÐøå•?Ö7„àà{’sé8¶¡£a˜ét²ñìëªèÝqù+ECQTJJ¨¢jL7´HD×#?Ÿ“©¢7÷òƒŽ'B›Ìó<ß÷…áŒEY´²¨iA%Þ+/=ÃuÝðÿ±žç9Žãû~hÛI)ß|geÈë9ùp\¥“©tº9ä]´pN•}ý{kZE½›[u_Ç÷Ÿ˜°©ÞbnÃö;î?ôé ?0›ôP`À¢WÕu¨a×ïw{•ûè±þäõ õÐQ˜/+€cMJ*h$ßo»xP¯«uv,²©yw×Ó÷ÁQ •ôÊ!„@p)…”bã‡aY!‘ˆ¡6V¬(„ˆQ†…qVRyÌ, û `]?6ÜÝ…£W“IëpüQÁŸ—‘éXW„”1u.™€€h€ª æiÁÍóÈÁÇw¾M‹aöHþà?é9e9€?‘O³Ë“²7ý1™ÁÿüsSº»»»»»·”L)mjjÊd2Œ±pÈ!"!D1äO²êÂ&r]ײ¬|>_©EI¥R©TŠÅbF•áUÛbظÕUA‰mƒaG´­®n}ÝŒ`ÿa}#f*Òàö¢3ªò 0ÐWWßXèÓhÝÊ%_ÖÔÖûNÉï —^ZÑ?Šå¬Å6¹‚a|Ýi?º'¹ˆ«j`F4…i¾Ÿ[ß鉥ˆeX@ }¡E¢ÓšË5ê¥ÑÙÀJ¼O>·Öt«-uØÀP”ž>%jÈf]äò(ÉÉ?\…` ÇD"‘‡þ2Þ×—@„ò&)¥@DU_ºŠB÷¨¹*ë]í=%Á‡Oëõ1Ó)>Ú\:c¬+ÑVo‰Džzï·‰x„:(¹ŒFb¡lDâ@…[(¬Z¼âÙŸ¨zE½×ÿò¨Åî\Wç—frê+½1eêd%¥ó@¸Žû‡[ï‹™õ^võEšiX¶EiÜrJŽ+]7’Kt4SÃÃ.­¢·vÞs%C‚º )aÀ$vÛç±Êz£s[!–ëÛ¶Î9xž¡y÷¯7æWÑ»ÃöÍ===õõõ›M¤„u?[Ð[Eï;o½Telÿô£o©zE½] "‘ÈݯÿVioV4µnö…7µçR ˆ ³AcN‘_sBl4Ý@ r!7šƒ” !p¹‰a7G9ÒÂD “EHܖúEd>lîÆÖï÷­Åí»°íÁ]_½-H8`ú  ƒßðœàgkqû2FŠÀú^µÇjĂğx–]Ò+G¥dÏîâ_q™Êþή7¡´fͬJvX]]ÝèÑ£‰!„s9çàyžçya9„Âó<Û¶ …BGGG•Á“H$LÓd±˜Yå¤ê@Âþû“*ÀÀ­·ì¶Éc·M†ÝˆÇn#øæonj°tÛ’IõÆävé÷Þ­««ܲ­kF]:•Š™*fêÑ?Ý;+°¬RaØëÔœ}¢hˆè{@¸®Ë¨nqUÑ¥Ä)OÝWc\5–úŽðPBô´aãŸ1ëWJ\¦ H`П³:`¯¼òÚtMM%Þ‹¯8WPê[hg½ñ§”n¤”ÃtLrήWG+ßGzùN &L$jkÞýÚ§­C«ŽK)„)…”|£=Ç!´óPr)% (ä KO9焈ƒF‘ˆBJDIÈ1§ŒQbÆ?!‡1Çš‚;ú±q9™¶ǬÇíº±5‹ §·~H÷QÀ$ H@ÌÆxkú°iŽ92xðevŽMb²~oþRRöÆ¡ÿ1vmò¦,Pš,>ÔÁ®â]kmmmllÔu=9¡UºŠÃ!ÄÐÉAضÏçûûû« €Q£FE£Q]×Y<ºõ;ØÝÖ³‹UÜÿ psÇõŽÝFðÍ¢Dˆ ë;CÇÌ[v*wu­+‰à>ë×®1ôHOwWmm-wË+î¹¶l•.5êœë²Ù,HB š¦•ŠÅ²ãx·,ëäO_CŸ‘+déY IHKNŸwm Û¿lXÞ[nA"@ \ˆ%Ýþšü¨eÚt¦ëáù„HB$7–-iD€D|K?ÁÃó‡Á¯Êµ0Q‚ägä[9¬ÍbñÁÝpÌZܾ[°Ö‚„ ÿʰ#¨F ˜ÎbãÑÁ½ÿ¢?„ÈŸÊÈ O±+âГ™ßA¼gHKKƒ²&Ë 8éa; [[[ãñ8!DJ"A›yC'‡“³¥Ri```ÅŠ½½½µµµ[^“s‹Åâñ¸®ëÛæ±Û¦©Ø­÷Ø©#»Œàÿ$ fu«,­E¦øÅégï†ØÞ¾tõêÕ«V­ÉÔÖx~w<>™ûnSCÝÛ?;·ÊujN»<ü0‡€JÎ}Dp8þ“Y%”†À—Ù  2*©€Œ@Ž/9îSÀÝÚÛ“k;¿èX©*õÜâñxÈ{Å=€ ¥¢1W•kK(ñG§. V‰wÖëà\Z€¾”Àpefï[Æ•°¶·/]ÛùŪUkbIN!3ÄûÂ'×î+Чjx>#¦IA|_ºžðv««è}þ?¢5J,Á!ê*&£®xÎ@O¹mT}!×{÷ïþ¼Ûn»mÚΛê=휋%[7ôr®¼fõêd$aåíúÆôé眰béò{{oB4,ïßžþ‹/«ºH0¢Šã¸¥²/)ÓA„QÇ^Ý„ØÞž–÷¥Î65… ¸D. ì+$ ÀåÞç '°Êzo?Êe]ʲ¡’Æš¨-¶m‡áqðÚ̪èýëßî “ÕLÓÌf³š¦B(¥ˆ¸ðËî*z7³ê,Ë‚ÈW//}ð°ÝvÃJãê'ߪ“wÖÌ)ŒUÔûúo"Б‡ŽÎ¯,˜°mȤ@mK^:áÂݰ2ï=ç@†¨†]@&€ÃdÀY3~\¥_Ͼ ig•m °j ô¾foÝðó9( á„A)G”„˜Û×ÛÚ¬•+’xó(WQú–/¨iø¥’D²ï®ýl¾gÛ’  D"•„ˆ0 Iª¡a§Ýwÿèƒ9ÆŠ>hèoÓ¸`8±1fCü”à–fÂiÙ.ý½à/+ÈNyÌ8=;¸îyv1H@<Ð,ˆŸÜþ6ýÅCø£Ï±Kz䨤ìÛE̊ȼ E]Z:Ø*”b¿RÁeà*à¼8lí°Ã¡wR:”òCe!ÂèAB8ŽS(úúúzzz\×ÖªJi,3 ƒRºm1vd$Æn#Áÿ¯0Kå}IêÝ£×P¶Ó´÷ÝïÆXÙsç¼?º6ôV±êú8ÏŽŸ°tö‹ûí{”©i”RB¨”’R¢Pšª¯§OÝó…ï¨i½êq_™Ô4æ½¾µ9U(ä‡'~îæ–¼ë:?ÛеèñÇšÃÐ ’¨(JŒ@T—ú­]šLJå}ø¡@ ¨xœ6EõéÊYÞpzCÞ•ößýú­@˜Wæ‰hqš>p-Mº½¹|òÜÓÏèÚ0z?]ðÙ[o¿}ÝÍ×;p}À:–t{¾;iòÄl6w؇=ë´‹g̨¨÷Ö».…ˆ%ÍUK6¤ëãš™tA†„„äágWÒûÖÛo¯ñÏ …H68 ¾œ  ¤¤äµþúMõ^>½Ÿ¢‰(¤ôlBT#CVÝ?žžUEïÂ/ß+—Ëá™Åb1›Íæóùd2Zu·ÿîÁ*z?øà¹Í†bSSƒÉ|gÜmêZÅþ}äØU_ó·}“Î_8m§ÚJ¼^Ø7L€Œ«ˆšg4Ÿ1ì}ê}dÉ_¡–ñ>‡JƇ&LXçÀdVšÐiïÛg|©b;?øÖ]óüwQJ²U´¨ øRõA÷Pw¥á€9—~Û‚D“'¿ËbÃj2¥Çüþs²Ÿ/5¨ f3=8j-Nà„åeÍ^üŸ1ÈFdÞ„Òߨ/4(«PV¤«€7Z.fàSð™¬8]ÐÚÚšJ¥TUEİ5ÂAváTl¸Þ…çyÅbq`` ··wáÂ…•."jšF)eñmòØ}31vlâ¨]v›†D"$ô|:ûï~oÞ /x×¥Àö¼gî¼] ÙnÚ´h4*%Àõg)HJ1  ¤€Ù…è9Áµ%Šªš+uÌ2F瑃 ˜Êaý÷ƒ»×áøÖ:`J ÀÙëÇÆu8á`þxZv=Á®Ž@ÞElœqâs¼Ð˜£Pp*9Ãaâĉuuuº®‡“°á›a>ìP¤]hÒ•Ëår¹œË庻»·\0eSd³ÙiÓ¦Åb±pÙÛ–»mñØm=+¨Ûc72;‚üoE›¡~pܹ ‰7)e¦iÆcIEQ …Š5]©t¢’U×IÑ´ù£(J*“ñýdº¦®««ËóÜD"Q,ËžÛüâ_WR¥†ûnÁ¢y-Ñ¡1 <]ôÙ¨øiß[Hµï«+Ž‹N.––-•ŽÇ9G`@9ÂÉ',P-•É,[±êÐCÝŒ÷Ö÷u— *,á£)]OÔiRÝêµAe½VÝ=&èÜ5­R‘ DIÊ€I‰Dr 㬠M‰D[‡åÕÚ‰»´PTlË L;“J¯ú¢4iZÄŒJÔÅ‹3çVÔ{áYg?ýÄ#_~ôÙ„'/[ü¹ahSvÝ5 ~m}}Ùñ~véõŠVQïÝÞ AÔ1—û=ý >\MÔ¶m?NUx:©â!WÑÛ;óD%RcR*’ؾ@ ¨{žöï°¼«^øc?¥†FS ³±.ÑÒ˜n¬KÄ ÕˆDK/üëÓ*z}·Ã²¬Ð]Gq]·\.‡Ëg‹Å™¯Ì­¢÷“ùÿÚr@Ö××744ø«á>õè*ãùÉ+ì*·Ã©wéŠVqÅpmBDC…”~ù´ÝGÉd|3Þ{^»S€N´O4ÄÁò"Y€6‚ ˆ„ɰSb‡ò[Cùè‚ô¹\Š©'ž<çŽÛ{>›Ðyç/ÿèã@ˆÐ9Wr=‰()qý@H)Çu%!’R™Bb$ ”H¸–¼"€ 3éYX€Šš æéÁÍ9¨]OÆù ÀéÁÍoÒ“\bìÂßÐÁVÀeàSˆ²ä$%‚„Á# È- »±cdž“°CÓ¯á>Cû „†eY¶m‡Kdwvv.Z´¨ÚÏ"¤R©X,¦icl§b·Þc§oKòÄ7c1ìF0‚oF$B¨Ê˜ @Ûq}a;@$ÿüçÇmvòèT²•(¡¬l¿0ý ëÃjëjÊe'SS›Ï«LQý€»®[²ìƒÞ|"÷êÝ ®i=FÝœ.|×ÎÛ[wÐq*óÞñƒ¸£Ú¾³¹÷oi±IDATv UẒ¡ç…¢äü ƒÞšû¡òÆ“ã–mÊûô“ÛÁº¹]3öÛ´ÛæºŠ­zPýä€ÉÏ‘oUâ»âL í©^à"©* M“q ÈÒãç–>â-侯»D»g”¨MÉXÞ.e’Ô44 Ƹəžõ¹ºû»TÔû½ýÛ<ŸŒ;~öGïï¹ÿÞý«úim,Ð#eÛv ¥+/¼Æ*ÙCíÌ”¯µóÍ¿½QUT=¢ "6¬ïYçÔ6Öísàn}ýùx,yÆIgMØ¥¢Þ™×Šê>%ŒFQU(RB¢dýÛÖ±IÿnÆûùg³Ì‰ÃQQZÚ®N˜ØÓÞÞçðõoqgaTÃ.Uú·Ðùï0–®X,F£Ñð"Ñh4´ó–®ÈY¥Î*¼[Žál6;nܸššš?^ZEï¯v–T¼¾¶hmÒ¿ù|~SÞ'¯ô`ËÅÎÂÙØÖ¦Co!*÷ï¯fžŠ ­I/—Õ “±@–ìñ @Còàžƒ†x35µ…Ü2¦ìöï‡A BÌãEðú=pA|YˆLŠÂÔ¤·*÷iÇß·rnø]äà?B«NHí5_H„#¥/‚#‰¤RŽ¡Ór™ø>ÑÕ@‰–ëI©@ÊžH€Rä‚pÁ(¢!K8H:˜ë (Ãchó ¤èÛôh6ÆNn}…žÙ…£÷ä3p)‚€€Anð2¸Q |õÎ0³Ykjjâñx˜aãy^8»éRáŠ9¶m—J¥\.·aÆ… :Ž.ŒR ãÇO§Ó‰D"Æb±ÿ•S±ÊÈTìFð±h‚)E&%"0”1&tÜ|šmFL{pC¹ÑfÓøa^!ê;ˆrægd—/ \/%PÐÌÈ´1ã2uµý=ý–S>xæ_!ü-FÌFÝÇ Ç$jS+òàãÃNj%²ïo®Ï]‘*umKá{¶ë—$¡žxÂ’%Ë‹›òî4æð!ÞgþÞ€XpÑÎÑ–î<Ú™³Î¬My«²²×9åô/‘´VâýxÅq@„Çu ;àsN¨Jˆ"„>ÁÆþË–ä–UâíQÿ<5Úh¨Ñµ…b¯—s¤eBÔ‰«˜öþ.ÂÊzÚµF"é(Ý…‰¦™I&òóç}<÷_ïî¾ß¾¿¼áæl®X©wçјpTP‚Í­VÖZ»fC4¦·¶Œ½êÇ×µ¶VÔûÌÕGÅU d@0 ]DF  ÈÜÝN©Ò¿«žþC½B •1„!6ÅÊ}«½„êzžÏaÇÓ®¨¢7¿þÍîîîžžžþþ~ß÷‡®”Rh½Û’ʼ_|4sËìºn&“Éd2HjZ[3•xµû#Uî‚“îŒds•xŸ>zÉ×f`ç̓wؾ:ëωÖÖx%Þk¯?ÊIƒÞB ¨:ÔXßqò¸ÁIæ ÙΊãê鹿‡¸éOíšd†)$ ' °²ý‚ï\ÕJ$l4ìBH)¿Ú4"D …/Á“"’KÉ¥€—Ÿyæ¨ãŽík_4jÂöù•+Ä aç!!@¨„¹/\Ï‚(I! ¥|øOðu í3ò­&¹¢U¶ÿGuÿ;ÔÖÖŽ3&‘H(ŠÂ9w]Â='‰øºÐª 'a/^ U¬ºb±XSSÓÒÒÒÚÚÚÔÔ”J¥"‘È6î<ñ¿/yb[쵇‰7ˆqEKK)–¥¿¾Ü¿øÒÛ@]]ç¹…þüf¼º½º™ l‡A.D™sTØø±·Uá}æñ&‰€=bxEޤu~0PüÅ >!G‡¼[ð~Ús¦AP0&]W&tÝÍ[–íIOÑŠc•P›(ï¶÷‰Ãòê-#èksvOÞv}Î@uy@)µl‰OštG*ñþàø]W.þbß)ßž4qòƒ÷>²hÁÒi{NiQ)¢¦kÆÑGìSײûn{¯÷'çü°§où£u‡+õïÊöwÀu]Mûê‘‘Ëå2™LCCþûK*óþñÄ÷«Xf“Ný=Têß\^-Óâ—3§}÷»3*ò¾ NG3 r8 bIØÒ7‰L¨2žÿñÁ} T/âÑ"@ (›¿>¡:ùåï>y£^¸ûjÀ!kC‹jÐ #çÂÈ;!¥€ðˆÀ¹xýÕW?õTž/"¤ àDIÎýÉœ €TPZuB8`BhºáƉ×Á0; ÃìÂtŠ5ÌSƒßôaó2œqȾIOj–+’²×„‚&muc˜Ý '¿J˜€¯Û€mÛ¦i644477×××ÇãqEQÂí%B„–\¹\ã8mÛça7lØðŸü$Θ1cÇwœ2eJkkk"‘PU•ò îû¿qK±Ãn#ø&Á€k˜$áŽ;w_ €²ŒÒ œ• Cé)».b¯㬟Ö<†jfD7{³}vÙéÈe’©dMm)_˜þÈmT$\D4]WE°x½<ó>>éjèÍ©ª ’hš¶ï½·K"E€à*ªÆÁ’€@Ar)/¹°X×|]%Þ{ïR6‹+UVF\\Tû™œ¦4ïÛömïõ¾^R‰÷ÓÞ MU¾/ tu¯ŽíFM¢hþa‡Ÿ\WYo)rcÙV²öúœÍ@ UŠR @ $?²õ†¾ÊzÏ;ó˜loÿ¨Æ¶Ï?h¯©‹í±×Ô¿üå‘~ËÚ}ï½Êÿzß½§UQï§}ÏCOŸxòwŽ=:óð½ÿuéU—›iÅ/{Ÿ¼õ™M>ûèL€Šzgýó÷a¿S ” D JUÆô#/©Ò¿ã–>\ÓšˆFH/|É¥ˆ@BÙõ¥/¾l9­Jÿ.üä‰l6ËÛÒñV½W-y‹1fšf¸ ¨ªFèù1cö¬ÒÎ<±Ú¾—=:ªJ;ßsêò*u/ùÛ1•y\^R=0¤ÒqXYðúzÔÖšËvº´J;ß3ûϠŽu=ª`ÀoP$%@Óï¹äÛ7nÚÎ[~1@Ø$`mèåÆ ažRÎûôÓ)cÆA 8GI ‚oÌ-B`˜_î*+¥”²„©Í&R>˜«ø ú ý(ø…‘&rPû=n%î0C¼ ŠtkdçX±`”\þvY\öG  ƒ¥IG—ÇЧ2ræøF;LÓlkkkhh¨­­ WÆ »pY“О³,+̹s&ª¯l²)¦NºÓN;M™2¥­­-•J…-,„`±èÖ{ì`[¦b·žõÜRld*v#ø&QÊp))¥qýý7@ iz¢€ÒgPo¨M´½`öôg¤¢KV¬nnh*«¶$aZ,š´¿·í·ž¹“‚¤TÊT"N¥äžWô¼¡e&ç{Ìç ÉdrCwO$q|kˆ÷{Ò‚ €A¤F€)„R&éþû=_“:¬ïck”€` eàÙtUY¥‹nqpÏó‚±J¼®5øž/©` Î ÆW´—âi­¶™&åÞ5©èÎÓg¼óþÜ-yƒä «/]/YªÂ˜ç{Œ ç 0@qHã ¢²Þó.9-70ÐÙ¹nÆnÓTE8ž5zÒŒ›úõ×ü®kUvÁ‚W<è°J¼çžsj¦¹á¤úè½/Ž;ùÛŸÌýpÖÌ÷ŽúáTÐlO÷Â¥ËYe½oÍzx¨ß)A‚(¤$HJaUãŒ+ëÝmÝ#™LL×€HO!¸`T#ú !o×S¥ç¼ÿT.—ó}?6܃¦±nt•v6`M<GDÓ4à Ê(¥º®'“ÉX,¦›ãª´ó½gö;©ž.é•Þc—Þl¹³«§¡±9;P(ýºººiܤRbJ™T5¦ÒœçØ"„¤ˆñÀþ䬛ˆã{AO%këë £cu¶}ÈûøÓ|*8 wOš2‘à¶…@’3ϘÝ׃•xÿòpÊ (A)2 &ò ü‹N[â9j%Þ¸›rT#ª¸Œ1B)¼o5m¨Wêšqœv\_O—ôJ=ëÖÔÄ“›ñZúOB|õ»P$>çD ‚)u£Ò9ö¯²Þc¾}H¦Ñl»]&@@"±L±$"‘Ì]wÝxÏÝw¤¢X‰·oùû>@¾süÁcGí¨ù׿=3aìØÙϱ÷!ýl «¨wþܯ­ý!TaJÉå”QyúÐãDe½Û}þ€§œû^ 9—< B¡*%Êìšcªôï¼9¯ ¤ÓéaÃÕ÷Ûc*íÜœ.ºn]2™ '×Ç‘RBâñx"‘(º©*íüØÅÕfQÏ{©&­È{ßѳ![¡æ¼y?^va•y#o¼ÙÞ~ñĉOcó¬Ü;0}{ yX×Z¼ÜùGœ‘ª¬÷î»~qRîéÐ=ðUP·O-€`˜Ñ•ÕÎ÷¸aËvö;"@ß¼ORºë­¿‚HˆÄ/ç~8éCμýN ‰”øÌcÿ𪫎9ãG°Ñ”sfÏÞ÷ÐC¯½åÖ´çpcRÔÑÁ=””Ô58ÑÃÅpo±¨‰"¦OnïƒæN2öŸôìýøó&© ëÒ~’]µ“xwŒør&;»^®IË®=øÌä"2o@éoìF Ê*: 8Šôø < ÁäÉMº®G"‘h4jc Ãl ß÷‡"êÂT‰õë×­W\===õõõS¦L™:uê¸qãjkk5M ·*糿Á½b·º*°‘-ÅF0‚ÿ“;¶­¡¡¡þ×W­V¿ò¦HBt, Ô¼».ül~scãÒeí+Ö ì³ßávÜ^¿®#KiL±þpæjE…ŠFUOòR¾ €ƒ²×κÚ+Û…\ž15Æb+V­ÔUcòä©ë•†††«¯±€T@SB nNEU*ƒ«-yý‚ÏÔJ¼·ÿÙ‡¢«ú €Iah„šŠE¼€S×?û²«ìUâ}jÞytÌð|G£‘#AוjÔÛ"–ÌméõvòS¥W³p~Îr9' ˆPR•Œ)‡û…UYï^{ìóÅç¹6דÕ…K@ v±ÐØÖü­Ýg$õŠzÛRbŸÓOzòñŸ¼¿ãÂk.=fì¾{–- vßÓ~æÀñ¼ŠzzàöÍúQ®`+WÖÎVî_:ó–J0¢pü€ûÂBPI*9…ÙÍÇUéßûÿ|«eYéôð·ç{{TæÝ~´ƒØìû>"†SáÎî„]×­´<¯"ïUc^¨¶cØ©ïViçßN²J¦Å…í?¨Æ;ï×PöÚ7ùáüöß¶·Oš8ñ¹™_Nºfw0X¸~ª2±Ê}ôÛ'N…8‘ aôî Eè)AœA@?»èä[‡mgxkð‹ Y])`×›o<µëtKCÂ@* gͺd§] ! ƒð¾ãŽï¸]B`£Onοÿý½½÷¢”QJ‘J!”PJAÄu8>@ÍÍÝÃA3Ü.Ö‚Ä)Á-9¬ÉBÃ;ôØNwxð°Eqè×À&À€€TÀB>-7¼ÄÎ'?oKäšgØS²'ý19°Ö„¢–&Ë”Upd7)àn·]#¥TÓ´ðÿ ˆ®WFnš9î66N&“©ò3XWW·Ç{L™2e̘1©TJ×uBHxÙìŒóî¬R¿:ŠÝ/luÝ'ÜÿÈ2Ï4×mu]ÑûäV×­™q÷V×ÁF°íhllõ‹Ël9_ !Ráþõ È9^yõºÖÑZÙ³?ž÷^}CS:+;6}üºX±äŽÂ•DÑ@TÑ fÌ<ýâT<–ËåÌÀȯZ½ZQ´Ñ-£;Öv¶47^}ùzR€ŽHAЖŽûŽ[îÎ#ã“×Wá}¨°sd\‰» MjL³•´ê'XyCÖØá_ô£U‘x"äýðg’õÓ7å}âãó‘1E†+Cr.¥ ®ƒÉ´»äqUxsÑKT©¯YéYyPAtI)*:z`è숮TÖÛÒœîî^×Ôúü½ÏÇ´´ŒiŒD¨/À¶ÝD*¶ï®Ó«ð^rñ¡ý½å¨™>ÿÊúçzìçfþ½cêš½û6älµ7µQï–¼Þÿ»-û]QXøÜên]…Wþû&ˆª>÷‹EHD†!á >ßáø*ýûÀ}· …JVh±x%ÞÃl ÛBK.œhBB!ÿþ`Iª¦¢ÞÚï…1•H'ún½ùÑU2-.ûÇv©šŠz¯|âh4!çyKm+=ÓÞþý‰Ÿ¿õÃc&N6¶ï»?/30&˜ØgC£N]ˆ.}ÛÝp͹7Wjçá¾&†æ¤CP%’¨0hËÉ0å%@%Q""¡H RJ !”"£„RB) ÷¯¥”QºšLu7ºèÊ9=¸É‚DSÌÌ¥ßî‡Æcø=11@‘?Ï.Þ“¿ü»~¼øtãž`’¯C)ý5r]“XÑ&ͤgMsk庴ìz’]‡lTæ"7dÉ€’.íCù£*”—ú#0ÆÂÃÀ÷ý°ìº.¥4 ܬE¶|g3L˜0a„ £GÎd2¡¯.¬V$„l}l›Çn[°MÉÛ€xl+§bK•üä#Áþ'¨»ñÒ¢J z“IŒ–YyÃwᢅó?y \É—­^ÚÖ:©}ѧH‚LMÃØ‡î]høhÍŠZÝœ›vY‘¨¨Q{ûG?Ùa»qÙ|!àþo¼IuqÖèÑcûzú3éÚ«®hß8ïC¥¢’(H× ºËr D£æ?îX¼è€ùŸ¼Õ¹n iTj3Þ»>šBÜõý`e*ÀšbBrRmìàñ˜ ®XÿôØí&Å 0cÆŒ!Þ—ü@J®jŠi²‚íH)UÆ|ßw-™©Uöj¼3µËÂJ¼Ë½«œ\zéŠòªÅ.Õ|-!‰*™¦pä†ÉŽœxûØÊz§n_·ýN­Œ™K.ì^±¡f‡)ª¦ûAÀieó>óòŒ]¨ÔέéL~À5ŒX²6’À¾üIÍkïéÜH/aÆWö,ÙaÇA½ÿ~ùaØ”÷Áû6l¿SJ‚@òó;oìßÕk{\É7å]òÐé8óƒÀrÝÀBÈP"CR>ôÂMû7ŸÍwìñC¼O7~P:Hé ¤ƒt~é`8¥>Bïß&*IEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/back1.png0000644000175000017500000000040411452354537015476 00000000000000‰PNG  IHDRdd Œ}Ç PLTEÿÿÿÿÿÿÿÿÖ’HtRNS@æØfbKGDˆH pHYs å å&A¤tIMEÒ9z¡PqIDATxœí’± À0 Ãø¤Ð1§äÊžÒ±pµ>ðÂŃ ™ìz%V•äÀUuËU=rÀf`3°ØŒ|™¾L_¦/Ó ¬¶‹°ÚêK "¬¦¾¤ Ò{é=é=b<ƃñ`<ƃñà‡‹Ä|ƒŽ•ËIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/back2.png0000644000175000017500000000027411452354537015504 00000000000000‰PNG  IHDRdd Œ}Ç PLTEÿÿÿÿÿÿÿÿÖ’HtRNS@æØfbKGDˆH pHYs å å&A¤tIMEÒÑÅœ )IDATxœíÉ1 °7ÙÕÈáÊŽ2eÈ$=YÝ/cŒ1Æóñ\ù¸G6Ìb£IEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/back3.png0000644000175000017500000000067711452354537015514 00000000000000‰PNG  IHDRddÿ€bKGDÿÿÿ ½§“ pHYs å å&A¤tIMEÒ©_LIDATxœíÖ!nÁœÿÿg‡:ÄRƒUÔ²U‘ýü|Üûýþ|Ÿç¡Ÿú|±ÍÅÿ¨Ïà¦Y}7Íê3¸iV_ƒ›fõõÅ6ÿ£¾7ÍêkpÓ¬þ‘M»º¸iU|PTÁ+øUðA|PTÁ+ø#]Ü´ª >¨‚ªàü*ø  >¨‚ªàü‘.nZUTÁUð þF|PTÁUð þH7­ª‚ªàƒ*x£ >¨‚ªàƒ*x¤‹›VUÁUðA¼‚¿QTÁUðA¼‚?ÒÅM«ªàƒ*ø  ^Áߨ‚ªàƒ*ø  ^Áéâ¦UUðA|P¯àoTÁUðA|P¯àtqÓª*ø  >¨‚Wð7ªàƒ*ø  >¨‚WðGº¸iU|PTÁ+øUðA|PTÁ+øýËѹŠMnŒIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/back4.png0000644000175000017500000000065311452354537015507 00000000000000‰PNG  IHDRddÿ€bKGDÿÿÿ ½§“ pHYs å å&A¤tIMEÒ.ùÇ$—8IDATxœíÔ1Š0Aûÿö¦í¢@è:«PÌ@ŸsÎ{ï½wÎÑ?¼_Àñ™/ùþ=Ù½Wñ?úÀûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³lVÉûÛ¬À6Ëf•¼_À±Í l³ø‘ÚÞeÑIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/back5.png0000644000175000017500000000066111452354537015507 00000000000000‰PNG  IHDRddÿ€bKGDÿÿÿ ½§“ pHYs ã ã¦?tIMEÒ"|íA>IDATxœíÔ1 A CQ;÷¿³SlŸ ÿ7£z0ogffînfv—ýc†þïîžoc¿n.KhŸ'Ç…äÍe)%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„0 ³L%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„0 ³L%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„0 ³L%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„0 ³L%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„0 ³L%Xв¹,!ÌÂ,S ´l.K³0ËT‚-›ËÂ,Ì2•`AËæ²„¾n“ëÈMã‡(IEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/fr_mp_left.png0000644000175000017500000000044711452354537016641 00000000000000‰PNG  IHDR(àòYpÜbKGDÿ‡Ì¿ pHYs íÀ,tIMEÒ&¸]:b¸IDATxœíÓ¡ Ã0EÑŸ´¤tÀlfu¦®Zò¢¢è>[&w9ê|Ö±5Û:m5æ©F=«^§q¯nk^ì^‡Ëñ™Ç­Ùïæö·}qþfÀû@Í€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚Ô fP3 ˜AÍ€`5‚ü3?äÙϵåäIEND®B`‚lbreakout2-2.6.4/client/gfx/Moiree/life.png0000644000175000017500000000052411452354537015437 00000000000000‰PNG  IHDR(<›Ûo·bKGDÿÿÿ ½§“ pHYs D DC^GtIMEÒ HË wáIDATxœí×1 ƒ@„áß\/aï,¼@*‹ô9A.—"…w°÷VVv©StqMp7ÌT#,|<õ%IbŒ‰ãئÀ/EðïÃÇÙsUU@š¦@×u{õéežb™xwuêkpÕ>qÕûPÇîž8€Êò­.˲m[ëÑ}3‡,Ëü}¦üßÍ%X°`Ág~W_‡8×5p/Š-ý§Õ3·<¿4Í ²Lü–º±»WêØÝP-°uì@´üMõ´úô}ÿºŠhõ,X°`Á‚ ,X°`wž§b¹MÿIEND®B`‚lbreakout2-2.6.4/client/gfx/nukeback.png0000644000175000017500000003522411452354555015070 00000000000000‰PNG  IHDRk¬XTPLTEÿÿÿwi†Ÿuƒžu‚tœs|—p}—p}—nz–oy•n|”mtisixiuhnˆdo‡cm†ch€^g]f\e{Ze{Yc{YgzZbwWcwWawW`vW\sUasU_sU^rTYoPvŽitŒgn‡dl…bn„aj^|˜on‡ci~]WoR]oR\nQWkNUkPWkOUgLSgLTgLSfKPcHQcHQbHM_FJ_FO_FN^EJ[CH[CGW@HW@GV?CS=ES=DRO:CO:BN9 IDATxœí}ÙB[Ù’,”Á šš' llƒç©Ê.ªN÷½=žîÿÿŒ›‘¹¶ÜÕýÜwo°—Ë6Z±rΈµõÿÏŸµ_žllln>ÝÚÚÞÞÙÙ]/¬¯÷ŠÅb©lÏþ~¥Rµ§V¯7ð4[‡­v§Ûëöúƒáp4/Η—WÏ®onnnoŸ¿¸»{ñâå«×¯ïÞ<¼}ûöÝû>|üôéó§Ï_¾~ùòõÛ¯¿þú›½ýúë×ÏßÞ–ËÍþ`4²??ýžþ ßï÷zÝn§Ýé´ÛíVë°Ù<àsÒ8±I}6›MgÓiµz\±çì¬bÿÔ£££I o¥R±¸gßÅz¡°[ØÝÝÝÙÞ¶ooëéSû6·NO7777žØó‹=¬ýoŸÀÿö³¶±±õtÛNww½¨×­<)—ö÷qüÇÇÇÕ鬆Ó?Áñãiµ»ÝNŠçf¸¸¼²ç™aàúæûóöܽÞ¼ù¼}÷îýûï…ß?üþûï>¼÷öíÃýÝí²U.ÏM` Μìév:ö‹vþ-ƒÿâæÁüd>ŸãS¯×fÀ@uZ=ÆS9³óßß?Ú/Oìü'øßÊža`w×`°»³³³mo…í­­§[`#`ãtkk§PÐÍŸLìÕ³ãǵÂùÛýŸÕìþÏíøqþ2ݾÝQYÀù¥=€ÿí÷ïÄÀÝÝËW¯^¿º¿óæÏ?Þ¾ýñðã-ñãáÍýë—w߯/ÆÝF¹\™5æÍžv÷½­£ÇÅoÛ߯²vüó{ µY­Vªnìß Ìî•íüñ{{ú.Â`g ›‚›§[¸þ´vø°ügfTÏ*ÇU»evüõ†Ý<!€3Â%Ú3-Æ :óÏžÑw†3fîé ÌÞÜ?ÜÛóúÕ«—wÏ¿__-G½ƒiirVá¯Àß`ø2 ¶ôØß&pHÌíÍÏ6@˜VíDZz€À0p†ï‡ÎȆy£OØàh 9à ŽR©|tÃÒîþñt†kfÖÿäD ÅûI+Ý€œÿùriNÀÞ ×xn /ž‚;³öNL JxþýæúÙÕÅbØk5ª“’…03ü[š„38À?çùÛ?d.ŒôÀ ·û ö÷ÝîÜ ð 4;„‚‚͆˜€â¤ÌWÑNß¼+nÿŒáßÉüÄ^ý¦]Ç¢2x€>"5: `^Àðì ¸1+`ïÏ¿¿Ðs÷oüô¹=vúvüËóñ°Ûš×Ž'“£3Cÿ*ý]ÿ |kÂØohšaÀþvúUü8–ß: *€À‘ù³d ´ëëDÁÎöî‚O·w ë{»?pü< þqþ'4sZg;}{ï!˜@Èó7`n€± aàBø‚Ûï8îçø™p°çææÚNÿÙãÕÅÅr1öÚÍ“YÅþÞ ޲ û;¶]ú%s&´ø§á8S8ˆ``JGfÏŽà,3 -˜ì=6LpZæxÖ쬑û ‰f hRà00G0«Ñ°6ó­r¼Ð+”Ëô ˆ ŠŽõu39,*žÿÕõÚóê#Eï°BÓï¹ùGÝN€€¹Àò|y‰ºà…âàÀb‚GÝúôÐüŸÛÿ=ô{]³'f %”à4ín×õ°ô ™_hœ$|0NaJ¨§^óѱ`0Ò V”bC{/{½ T rX8)Ádšà„Ñ=d^ŽØŸ—¿g§?Ð݆‹å€P€Ï%¶NýQ–á~Â~ÛbÚo¿ßm·,´7P­J,>WX}œÕí,ëÉèØuý½ÐX mG™A ˜!ž*28>Žª1+ǰJ˜$” 9höa‡§xý0¾pÊýz]ÕéUrëog¯8p) ? ñ%¿æá/áÿ ;ÿŽ`f˜ a·Ó+HCëµZ2+Á‰c Þø jò„DfˆSE°á5Ã|½Q6ÌPô*°½hª™ @í¯Ãà¯/ß/øý·Ûnov°ö3ï¸zŸýýNCÿÈÿǸƴþ‹óìYÊ\ðà<ùñù‚±ƒ@Üÿv»IX'€Ì""EáÁÆù¯ä?þ‰0Qo¬D‡d"2²œÕ˜+N#&ðrA%Å9ìÅgI†Þ1Àü°ÙnwáÐÿCx8ZÐûãæ ôïéSÄzÀcD~Dâ0äƒRB·Ûià°¦Í  '…†­€Eò0ÜS¡{÷úO1A½¾â~øIÍcIDü3ˆ…† ˜'(AðÊ! # ²FëËW6z@NÀþÀî®@ÏþÇç:åevÛéé0?\ă«o–0hÚÃB@´ùæHëž•‹{hJMÊåýʾ:R(J¡.5ÓUöê4N7Ž:„Æ<‹üüO’)pPÔèØäb¤¤’ ÈŒ sX.NËKÌØS (•F°áÐÏ~¼òŽÿÏ:};þ|¿y:ÿ:;8;Z‹ÎÎöË“=Ì%p"E¶ù¸ªH^Þ¼%¢“ì|=;lÌ™#¦‚ñ—/ ê$jž@†3Äl‚çX³¬ª«r2WY€÷ÿ†Ãñp˜€Ââ/ãÓö‡uPPpáYðë¯ð>\\¤lU¤e“ÒºRðû^D&OH µTò®ßùù\Õ ½yÀ "Ÿ­¦“JjÌØüJÓeg9PˆQ%˜•À&{=þp胪ÿ%ä‡.¢PæÖóŽ=šÍ¹8 ¾þî­ 4G´r|,­Ê``> süaëOØ(TËÐü;‡˜s’@v3…îAƒ¨ž&Vs  ¯@“`LÀŒ¢YÝù_üƒ~ù5ð9†ùïëü;ö˜ýoiÌË-ªµèá‹…€ÀA2>£aàD=cÝÜýæ\§mŸÙÝt[ç=¥•H¡}åÔT†)È0e^ð9؆ƒñÐÏ6EþîŸE†f÷Húûdý»4æ…þ~ã2˜à3d¥½âî.GQP,€¤~@ž r lš˜û¹úD‰ìzÚóÕg5XT\à)¦‹ràEVà}@}dÈIý8Ez?a€·÷îb8B ¡ïÓÞÝn»#ë ù.¾ò(×# GY¶X0`¨WíIus*ÙùÞ@Órsã¼ùî4L|Èé¢ÍyˆpÀ¾"LÔcZ‰árpÐ^K ›ÇÏZ #5ÎYV ¹`òýnû=nà ò´î§hæNePŸø0÷:ŠBt,ݪIYa­áF€÷ßM@D€æ [MΔb¤AŸ9’1ÈæŒbÞ°QË€€¯™Ïõ³9 ·‹Ô >O½Ù?c?Y" GÿüSžsºŽtT«>Õ‹šì°cUYP“ºšòÁPÐgÜÞ7uýýÄ[œf`Âq¨1ÓÀƒ›!†"ÿ/ähpä°ÝÒ ~šÑéËÀ¯œüj.¥þˆþyü‡€ÎîÓ}ð?^€Ù€Ä‚f&GØQBеáÙÔ‹B>²¤)Rùû}-2¸°VŒ™û°yóP#Çͦ;ΜšÃSÄ(# ¡f0gA ÚúáÙZ¤Ó_d5ó¨Fˆ Ï°ÃÇNÄ÷|Ôjêì´K˜×+ì`N˜ 2ˆ`P-¢)«‚«“óäÖeçWÐÒ(»íž´mYƒC· a4|œ#`} ¯kë! zƒ‘·í~«!§¾H£#€>"AÅ=-ûu=°3:qà>˜ÐÙÝÚÙ]_ç¢âD)¡o«T½*˜0 OHÛ/Ï]¶C­µ;¾hˆŸø£¸h“òBPÓà™#à„Ëç$ r@ØtŸX¤Z@*S È3ªDÿßÒšGœ?ëqÒÀ}¦3Öww¸®ZÄÄ–#žàL­ŠÄä0â__"Zqþœh ã£CÚmÿEý22w4P'94 ÀàM{ ËBgUw©.ìq€¾ö˜}Á4@æ1|õsÿ¨ìde1Ý¢•޾Zst4 ä“  ?LöfíàåJ=Àg@c/Éð%ï1þoʨãÕW¶â˜qR×Ü>—v¶¶ŸboQÜ`­8r7à£[I fðø?tº=_nzúþ}嬨Yv;9zx™èË“Ý×hr÷çÙW€ñ"zbüè±è"¬ÕÀ—ü#<*3,ˆÚÃ`±`!ò³G±¿<Åú¬Q_m Ì#tDÄ' àgÛóý&Ÿrâ¿UîÁPƒ¯ôY¨]÷ $984Bý7&ÁußcÖ/ê?i,&Sø×WÉØªÅ ç@¬uˆ'ÜåÇö&öøŸ>ÝÞöö'Ç4º¡P0VXÙlœÌS$Àð??u4õ8 #+Æ X²[è`ý~ŽMÆ ¸<ÀEŒð¶ ~‡lÅX€€^¿‹øÊò,VëNÔ•­cêMæq>› ¼\à&£ËÖÎÎŽ³M&Þ8K~%Aí±5ÐÌ,YíNt³:}·ºí~ѱâèKNãE´°ÆìeÊŠ 9†šû]ר÷yšôxÀGX’g} ®âë–bÀÈXÀñ[X‡CÝ÷}-P»Øù¯oïl‰ÊÃBAB€N@ á™–ˆfSV# •E“ùŸ¼€³¤Žv?&[FŒkø½ù–C<Žbe;ö[r õçþç¾.²ç’àrýê)KeÀL€š@ÝŽøžÌ‘ø0Ö™WàöHë²¾ŽÝí­§§[› 1`˜ peµ?”úÃÁ.ÁÖf¼êã»mjj‡Q¢âä+Nß +šðf£iäß·=.ÅpÉÍUÏ}ÐGb©žÇÔª·°HÀ)m0ü¨å¿ÏóG@>À¢€]Z€ÍÓÍSƒ@Š44Ê`,nïlƒÇçÔLÁ6èì04\$ö}XèØˆjŠ9`V ò@;û6ÚP© 5”ã÷Ý¿í¾Ç¶͉Vš};Î9®/Aú €×æêR|/ØŒm@Ö„P³¤*‹/‚x˜ ¦¯fÕip¼Ñ LÊ%'s*¬¯+ŸÛÆ&°Ël ¤@€„vÇ h9j‚vþbµkËÿ1Öæ gÀêÒWXÁqƒ·GòX<>’ïè´Ïì;Î𠯃x?ü#yÁ®´øéBÛÿ«• Þ»^Ä1 ºÚ <>NÛº$w[¡zµè›\n››§¬ c\pÍ¡£‰¯“hÊ\ ‹ÂM  »Õp›ÍÊh.üßNb›Ëæé¬Àpê;ûæs€L/"{Fæga%¯<0€@!`´Ðä³ÕÙ ÆùĦ[€jª±Löñ÷á•-ØË¶XàÄ(††÷54zœUR BO4u9–Jºø;œšî<ôF ¾½¹Ñ!p#`ŒO"ƒ¼–m¤x|¼tNî‚_h9ˆõµ‘Ðp ±>ÏæG\Ÿ‰Ó+x[È×@€<1ÀÖÙ}OUØ-(Sd¡€3JdÙ Zèf« À¶hè¼&c縄חÛÇù__ßŠÓ l—·ßoÀnöôf׸ŏ·¸´Œ7ðŽn6/eHA€8p8òIô‚Eÿ‹vÝÜ'±ë€XÌ\åíQ°+ ¬®›tê p•”&rÈœe.Èå8äsíèiûv#ç"ç‡ Çå£x¬nñØî;‰ ¿?Ç'·ÏÉy—#€¯ÌÍí­.ŵGMW $ Ÿ`/ Î_.`h?Û#VÔ ‹ßªÁô›§D€¡AÄö{>7¾æä¶"p¦Ao 6[Np×õíÖQô5- ·]XÒÚ‰ëø¹s[âë­ñ=GÀs»v'Ò~20°×ï*Ø€ÎU@=лAj¾¶ÝpÚjžÎ?Å€û$wÅ4î?ˆ} až¢h€¶A¸õJ ±8áD*’.}¨•ëÍ^ d Àîÿ(<€sÜ^=:»)/¿õÝ‹;‘ÜÞݽÏ-ŽíÉ`/ áaŸ“RQ“òÃb-`4„ˆ0MÝ:ÉWBÄ÷æó eO" ØÞÞÆù?%6¨na_Cà&F ¬iAÔU¨kÔ“n¶´¹ÛÂÙöaškYŠÜÐIޝÅjj×ýï_½»õK~àû«—†Šw¸wf_ÿÕ~\{FàA€j'd¤óÄF˜,¸ÞEìëÔÞY?ð)y€ ºT†8<$q¸÷†N´"Ä(@ó_}ñ!  ~þ×Înìjä¶Ç9IÎ_¿¾·7°Û—w9DùN NR–dÉáãeä ê¨÷¼ „Â\3ÆüüeÄ×PB/j"v7°`Qàõ6žÀ l±*è+¤¥¨ ŸËÔÒÞX“a€öÛ{‰ãb%` üÿí-œý ~oºø<{h<<@þÄ~¶_x™#à5î^"4ú~+hÃË„´`‚UHeKµ¨Pt0Æq0¯à=’¹€=ƨ<•¸Ã&bȼl@äÄ!P¤ Á ÷§\J ƒØ@Ø'Í„NÆc:€+w7P9€]»“Ù{oç~¯³£Ÿ ÷¯sØ«Çxg÷åVá %¦J]À€É—B½<×&fÝË@šµû_á4PÉ-‡‚v}&&àTçO<9=Â0—ˆKšW9ѹfëŽV„Zi"@QÂÿ[ì‡ûoßš¾àk<<üxЃor¼±{ðš¡1€e†7HE¼L­ xí=äÆE#m©¬i ƒ•Ô *P×£àlîJQ Ú|òä{Û8=¥ÒÙ.Ü€o €¡$(‚ÓùÉJ*àý¶GÊHêÆ í?ü¾Ù}]ù?~Hòè­ýôã-0ð&GÀ `¶’9Ü”Óüþkl¤€›Ño6ÚÒ<èñ™“·Æù¯k- °£G@Q€%O6 ôOU¤ŒöÇö÷3ªÙ©Y µ¦‚>†}vè˜Þ¹ Àñûù¿±Ã§ò™žwÄÁ9ðÒ˜•´Hð…Ç\y `Pˆù»†1hÿ¹žÏíÛÈ’3í;Šôëu‘ÎM€t¾ ð¿ÿ_'ÿþƒ´ï ïÞýȽÀš]„‡ÊÙÀ¾ Ÿ¿È!À©Q nWþß=|d%à@`¹D÷/ÿBH;©¬j00`6à—'ž ìÈ pD@ªWipŒ·'pÍL‚-è.\Sõàý'ÌÞóèßãè?¼‡ä!DíÇ»wos¼ûñò/ Ê<³L•@ô‚µÂQTaZm±Bˆ0ì?R€ãPwAˆ‹¡<óTvB ™7ä§¼ÿý-5‡ €ó9dïØˆ9¡¹ÈŽÄz.Æ3W"þ3| øúùãÛÛ\_`­i,L¯ˆL|SЃ‚¢¦Å5-êâé&|Îg àäIDAT¤f4ü!U¥€5¯Iû¦­5! \öÀ'¯®R6 š&A ‚»;¥†x'&8øýæúÙÕÅbØk5ª““£³c© aÚó`þ$ÁWTÝ+Ê¿5爓º£¯hý²4–Àà[ƒDÁÎ6‰Äˆ˜€"Eï¨7æÚ3ÿñoåaK˜ý~蟌œñÄgCÑä2Ð÷AG3bü­?XÒ;v[óÚqŽ€5$Ý.8ìÌ}Òr˜“§¿™¼3^n×i¨×gIªÁ‰b²€€‹?”-˜ì•о:ŽÅAì ‘I DRØ3ì»âà y —æ¡{ AñÞû‚ ÷ jíI‚· ÿî3âæ 4êÅ{íæÉ¬’#` êï\Òu=¿¤óì,ž+êïó$ÒP'G+ì W=$¬¦]¡Š‡…0Ê´7RŸðº¨Ä00°½µ[ØÛ£Ðýß`”¯gãá'â k9ïy7ã=»ð ÁK-)¸¾æ¨“Å9ÿz£é·GÀ^Œ†ýn«yR¯æ°¥9›m[Òu:I"!ÕÑð8°ŽnÅÏ(爟¤ò[­$)7_æàïÑã<Õ ‹®úm¦ ]R‹ä IŒ!ó¹Ç#Ñ ò¡ 4îÄ7ÜI{ï n4ðÊ]1l¨㉮7ê^£á ×i4fÕý<\›L\å+Må†7pÍ.x‰à?¢‡ö’Яô¾©ÞTMZÏ.îIk@ÏPžxÑP“;;…Ý¢Fö+Ú–õךpèžøh°¢†¡€-¦3é^KåüòJûnÂfðµöÆböS¯£ñóã– ”£ö*¾ŽF-Ô]¥íu’ù……WI=×Òã*^Òõ¤L“@T²Ø£#?íº% ÄLÅó¿lH% ¶\[¬—«Ä§Ò>?_^.µ+®]×Kĺõé¡ù?—üm¯kàÄL@Ž  Äâ«s¶¸fkæ üøÿ=G—û®»@,2i:Î$ÆÈàø8ªÆZ$•ÖoY¥c(M­‹TÿµêÕ86"\õ à<˜x¡†¡~ ¥ãD~u+ïN"Ë@tß|úý.įaª•ëkÅ’Öô4” éw*¯ úfòïá~B(Ó0*à²"ØãÔ>T ¾ Ì]²FLŽ0ˆœ”õ?õ€;> ¤>…K/عâÀåÂIn.|ÅQt—ñå…¨p¤ŠÄµ7Ê_;f¾ÎÕç×öŠðÐ!õ'Ÿ¾BèýNþýw D‡†›+¿KãUÂŽ+¡aE©"º¯s$˜Ê‡sLƒ’BÆ_ÛáCW<îK2ßRö’º÷Úo^wÄEök¢ÂÃý×Òs§Ój5-­A㨔#`MZ.îâ#y™ú{#Óýõ©¿žf jÒxLgÑ?¢Îoè¼¢lx„€Î`ÂRàÓ s)¸ê]ŸÀ,¨wü×Ò¾=ʨ‹`<òu÷‹L ‡ð;´ ;›VÏ*åܘ@*FGœXkVrƒŸNß%`ë•è°‘Ì€BDF–³sÅiÄ^.¨d1AYöG5)Í‚Jø”±¿toƒ"FU€ÿ*~+àØ™"ºë!dˆtðžuÌ6íOr€8‘X™VÀ"ù©oh(¼«'bç쪯¸…ŸÃ~RóX²^÷?ƒX¨q£à˜e/Ž´%Ì胊bÐ>vÍ£¡XG®i`,› Á͸¯aîƒýZHutDrËw;T?Ä·1EhN`=G€ö´ö+ûNÚáJ³šK½iW#iL BcžÅЄSà Ðp—|CŒ”TRY±á¾vø¿Dˆ,a¬ÿØÝ90ÏzìüÖËì¶/]ÓU’N0_މöŽ›.\t°0ðì¨\Ü+ä î³¸ùÊ~Ò{¬'þŽì|=;lÌ¥ãÿ._œ_PÁ’Ä*ã6Q‹ ç!梋T (•@4‡~þó#%4ÇBpã»Jè œH•)žÿœ{Ž`»Ü/Oör°¶®=­}¯ rûÇ } ‚Ìï‡Õ—þ·+ºö³Ú€÷Zâj:©T¡Æ ¡*yùj±Â2 ³ïÿ Á›€Ââ/ã;ßñŠ öœÎž5ˆýšÌÇv$ßMC\7U¤¥“RnÖ×\ü}BÉWeU§ÚÖË4~á÷e NØ( õ_×öÕñ„þ;6¼üw ¢rxšXe!*1*~ˆ`‰÷Ag‰ú¯!๒þ Âüœõ¶ÓqùCh_HýøÛ§ìmŽ€‚C@*_a¼GŸa@/~ÿ¹É/ è¹´À›n âüCíùd%RhD_95•™!Tg5åšc `ÀÈêÎÿâÎCøtìØ">Nê×øÿ–ÆÜÜ Z†b1GÀšÓzO|K Vบ鿯Šü„íO3®:wï¦ìzºóÕg5XT\¦Í§ÇSö!\FLsR‹à¾Âxèg›¢€Ehß cižŒSÒ ؃¶«à¼õ¨TÒ§– ”öŠ»9 bse{NÝœJvþIïÏ;hÚÍcnœ7ßÝ€ @„ÐwSCE>`ŽVÙF?E‹b F´É ë`’ŠÐˆËß.ÎyÖ¬``â1TÝ)4¤Ü´;-ç:IÒw5ñTöIrUÈ@à<ŽlÐ9­»g…µFâq" æ2þþ8š(l5Cï]MÇÃA2ÙœQÌ64 -Y±ÄuzâŠïK,Frº]z ¹`òýnû=nà¢Cò´§8Ù]h["€aö»;ØÙF]°Ì`pUߥ–FÔœ‡ØWSçÎëß í¯CmI¦åZß>hšæÍ!Îç±wÀª"#ÀCŸêgs@n2ý³óôÑ‹‘ýcÏÍW|שíSÎs‘`¤Å·‰‚9ÖÄáNoìè EÚðlêE¡P{œûoRQlUþ½I±ïVŒ™û°¹ôaµlMB$b~àö€à²?åÐEƒºiD§/¿rò«¹@–ú#Œ’ò•ŸÛÏeÓy²'€Ù€;…u `’tŸÙ"š²*¸:)ÔßCëi­Ã$þ*PuÆUa]ÜmBØ… 7²…`IDkd8 µ¨E¨ƒKêü§šPèßJR5m;u’êAlºR÷$ªCÌ+v¶sˆÍÕù›ŽŽöCëo¶*þ®’ý< )í÷C×å6ë¿v|ѰíZß./m¨Vx !¨éº­C†€ê FÞ t]3Uýγ’Ÿ„—ªý=T ÐÓ²£³!XÑ>]‰ˆRoåÀºf±¸§Q1ú}Ï brñh>r7Îßå?uù:¡õ sË­ƒ/"" $K(b@ç†rIsî"ÕR xœj@ž ¤0P úÿ–Ö\VØÎ|Í5´oIs³¾›Û€õµm±z—œÉO;{g¾²Ys>Ou†|oà0T?C:4 CÞÝÏÜ­±ÄߥGGãÐÜh€Á›ö@¤g8Žoì}§7Žç§T0 à‚ï®”÷MŸnöÝ4#Ž]ù° ®û³~QÿI`11˜Â¿¾âH±2ÇÄùDk­R¾£ô©4 ¼Ê±¿gï!‡›l@ø”µÇÕ@o0³läe”†¼Ów  ÛîÄÏ##UhÝbünV~VÔÁ5úð¶ +ÇKùR@ÒÇý.b@h_£Zy2wÑ£ºšÐÁx~t”é^ºÞI š @(HÐ (!<ÓÑlZ›Å˜û®û]ßêOÝ~LvP‘F2À>åŸ)+œg´Ï{,xø]w]ðL ]ñ€±$0Îú@]å-Å€‘°€ã·° Þ÷}5§9[—ÚInÖHí¿/°§l€ «ý¡Ôv ¶~ÐË÷ªïv©©;FŠ>ÅÉ/VnøâܵÌ9ÏÃÊö?8÷u‘=—œ—ëWHYâ(óƒÞu;â»b 0oDàÃhÎvxDíki^­SõîééÖfŽ€Ó­­,(º¼gú«ÕICBdi®dÌï{)ñz_œMmDUÏgzÓzÇùEÖíI>”Ž©y|y¡êïùy°œ.²ñÄ•ƒžçª7µ$|×ÀÌºÈ |(yŸçʇ¨¬ïÒlžæX—㎠•TV{ÈwIkÁëíÊ¿±Òßê´Ãh¿‹$Ÿ˜ìz;'erK®v]ˆï#v½íˆíkìü-ýÆûÊße¬€fþ *B";ö1@ó,ÀÞhÃÙ«€Ñ»•³¹ô)†Ëù›k‰äþ¬ø6ñTå+òß̓È¡7“äßÈñûn‡ßvßã’ ¯ô^…²õÅ•¯üRõžKþâà¶79î“}ðXpìc€i¨ëy G”R(2--W\óbLF,nCû8·ëk›!ó´Nåo$t;öP@ƒ¼Q´ó«[[þ?0ˆ±.gøÂY-}…ó’ 0—®d+-pi\CÏêêQÿ% pEµ[ñ½`0¶Y/¢4ÒkÔ,HÆuõóร˜”KNfEºsQÚžnä ðóØœ¸É é#£d’Þc…›"„èIé!©¿B÷K†ì.’ìJ‹ÿ—î ´ý¿Z ¢ÝéE ³ «@×¾Mäv+T·à;'—ÝfŽ€5Èül±"À‰ÑÅßÜ DE Eð*ùDO—cyœÒ’ÚŸbôh)Ù‚ÞÔ¯77®gDLPæøÙµˆÀ¤vú,¼Ä•Iõn¡É1 ºöqûPâ×1…ê šª@®}[ò °Úǹ X§ páç‚2%ö]ôµúS. Àn®ªâx‡Úóz„úóÅÒ Þxþ××·âtÛãí÷°{}—Ô¹áFd×ò ´—Î ãÒǬ°¾8zN$ÖëÐ>×iâ4 ÞòUˆðÞò@Ä[¼Ë°¶I7 Þ@‘Mâ‰vG¤ðã,sA.Çé ŸëFO×·ûØ×œ.@âqº½u pÈ[S ŸÜ>wyKC,=à ¢ƒGw—!}ìÒ·¬ G¡}Ý úc´+ç>‰^wÄbê*o‘’W?VÛ›’x±»+¼Hî±ýa§Ž9ñ¦Àa³åoÝPþ¾žÅäv ëOZ7qý>wnG<`}õ/DùGÅk…k9¯<H,@> À^@œ¿\ÀÜO=Ð~ºG¬¨@í$|¹™{"ÀÝ€z% HêÏ!<®ˆ~v¼È€ÝÿÐ_:Çë•ËÿêòÛQß½¸ÉëÝT îÈð+ÚO³ßÒ~20xtÍ“ ÖÎ}38ºAj>·ÝpÚlžÎ?Å€û$·Å4Å/ש}1ÀSêÝlä0€Ûu{[£{®þ`É[º6@ç¡þ®~ šÀ‰ßQ]Ü¥ë¿? ý_\ÿd|‡þ·„ Áñ êï—Bááž“RQ£òÃb-`4„ˆ0M;ÉQ]âç‰èÚcÀ¢(Î×Õ‚øµ}Ï®w’#`ƒ’Ÿ¬ # px(Hâpï hEˆQ€æ¿úâùA0.üü¯Ý×ÙþÉíL p|Cüþ5ؾíKªÃßQ$–ü¯<ôŒÀƒÔNÈÈå €Ã¶Ôoã¹×½ˆÚ<ëBöô)=T.rlºäg¡à+¤¥¨ ŸËÔÒÞXóÀU_³NPh>.®úþÿöÖÅ_ÉóŽ‹Ï³Çÿƒ4àîíœò @œ¨äÀ’CªÞ]D($×¾R¨Eí+òó— píSŒ„O\÷pOÄö€W>Ý’¾Å“T~véH0èýÁ)—‡R ÈÆ`›¢Ÿ=$~cl?É¿{Ê/uùíÖ?Üó ZúÉ0ax(>ܽ”ô¹ ¯¡|÷èÚ·d‚UHe€¾Ôï4°®TŒ±`Ì«x$@.`1*O%n᪗Or¬m<9=Â0—ˆKšW9͹fëŽV„Zi"@QÂÿSýÕœÿË—¯qÌÒÿ|Cè=?( i(@`pgöâVá %¦J]À€É§B½<×&jÝË@šµû_á4PR>¥ò¡Ï„Àœêüsسödãô”J_»R~.yƒ˜ !(‚ÓùÉJ*àý¶GÊ%ûøŒù í?ü~è¿CîG’?oí§o7o`˜ÐXfHíC/S+hà°ç! Ô¯ÓFPhßU¼ Ài‰Û  Tp6{¥(m>îaŽz§* Jû»$½ÏŒjv*‚Á†ëþªÐíixÈÍÎ%»?tLïÜàøýüߨá?¼MÏ;âàdŸî-xÉœÀµ¯Ù<ôû¯}°‘n¢pE¡Ùüi#Hó ÇgN^ç¿®µ€ÂŽYE†€°›LB÷y/tŸQNñaÁ©Ûq~³/rTþ/Ø ºrñçïJü—>Ÿú¯~òï?HûÍ0ðî€ÊVH$s‡<àÔåÏɰö„ª¿Ô}–(†à˜€¯ÆÎ€ÿ\õEÊ¿˜òdè ö/À½ÇIÿýwH@úüéËׯ_¾}ýüåó§O¿xûpÿÚL€|‹A²(Ü@¸ÿ$pñC‘̬Πöš’ÌY)eÒ½¥ ðó7pê GÀ:mÀ“'j±0ó‚ ü¥ôÄYµpÎÇXà\èpì• «g××Y€xúsœÿÇ?}†ô·ß¨ýûë·o_>›xxxý à†Y+AjQÓ`<ÿ–†Å ’±‚Ì gr¦Ný‹%tX*ÉÖ  t¹[ú‹uü@ÀŸ9~±¬~@•aôO(ú |@â/Ó¤þhóüÕÔ4ØcvT~¸WügÆÿqù¿|ù&øx~ýúéãÛ7÷¯PF芧“Á£aŒ‚±Øvùó8ÿFÝÅ´âræ"‡Ð¶+ºàéï†Ú1M€z¬Øùÿ‘#`í?Ÿ *Ú¢ØÖÄ(¢jï†QC¬ÍCÿa-`ýlªV¶×¼˜IœÏR³¶Â~€ÃÃw\J.iñqˆãU‘‰Eª¶bª€H`¦Dîøðû‰[ÞTªSˆcN×V6•j¦Öšj3iÒ ˜šJ+ˆÆ}vì<ûˆˆ"Ejr¥eD©e½æõ"RÙEh5yDÜŸ?̇{5E$vÁùÐJR©HLˆýsˆ]ÿ|•†Hëõ¥•ȵšÿýœÎGv1ÄQT¤&33U3%v¦JÄÃ|BrfâÈDˆ„Óñ€± ª’×WS!ÄÁˆT*»³ó‘ÿöËï÷‰}œ}ã¸ÏÛ5oWðq瓪äíÚJR)ÈÞLØùšV‘f¦J.9bÖÖT* Æé× ˜¨ˆ4 Ó! sZ^÷ç÷.Œ¯_ÿ¢­‘sàè**̤$çkZ¸“𙲫y5U@ò~Dfb‡´ZÒÍ̱•ÍØyDöqôqªi)ù†Èf¢"ƃªh+R³©»0vÇÇmy€·PAâ¼Ýrº:? ’™¹0ú8I«µ¬R³ª†8M‡ûa˜EZkÙDÀTÀÌ…!Ž;3íEì@{©ïÎ>L%ÝL%Ž•¦­†qÏ>Š4P!öï÷D\ÒÍTUš©sf&­h«ªo7ÚT!“´Ê>Æéãþì\¨eóa0Uç‚“™jk`hªŠˆÓá¾äÌÌ…!Nû¼^Òò¢­hËŒäÙbÇ>Äio¦5ÝÊvs~3b‡Ä>Žfš×)[+›™²sÁ¹Ð¶ª2¶š·ÛKN7mÀˆ¸•ÕÇÀ¶Ë7©™ýèÂÈÎ ó9Ž{«%µšT‘棙±óĜ׋is~4°õò”·«´b"*Ís÷Ò²‰°÷ÄDÄÓþDHÒ ˜J«¦2·Ó݇‡¿“ZÓzA¤~9fÒj+9†I¥J-R’šš*‡8""’sqlµ¨6ÓÆ&b`ª‚ˆqØ›™ª¸0š6rn><<|úã0–—¯"ÅÅÉù83;3æãáîý¶\òòä´ÕV·Þ›@Ez`¤$•ˆ&Mê€ÓþŽ+ÛR¶‹ªÄñǽi;>~GÈ­ÕÞËѤŠdm À A[i5KÍ*Íy¦ˆäÃp8½ç}k Ã0•´´šß}÷G­e½½öYá|¬ime5SéG‘Êv+é‚Ä„ `ª¢*Ã|<Ü}w‡œnR63ã8ßù0±™Ô¼J+ÎÇùø¸^¾z?"‘cŸÓ²Ýž Ĺæ‘#v5¯5¯¹_­T3S0 "$Vi*@Ãt4iªÍótx0UÜÞR+IZ3ra܇y¯*5m5¯Úê0|œ,N‡ùø¾µ‚ˆÞ 5©Tb?íÏqœbŒÞûZ6mµ•­ä-ã0îÀtgiŇ0N»´^]jZ¥%SA"Sm­f© ÇÝó™´•š®­¤íút{ýjRM-Œ{va63vÁ@[^L›‹S¦a>ß}øq»½æíÆ>{v±ÕlÒ ÀLÅLÍT¤"“‹½¢@¥"¢öa˜[MÚ*˜`¶ÎÅq»>õk6iµ,&ÂÎ_¾üEUZ+HÄÌnØúÈ“š\œÃ0õVÍ.xûÏi[/ßZ«Ä>þîÏŸ~/"·—o·óÃGvJN}.˜ó‘ˆUªj0“ÆaêßSiZ^¥e©€Àär·!Ž»a>’ ­lëõÛ|¸ÿáOÿ¹ÕòåoÿLìBœJZÊö `Ϊ ‘¸Õ Çݽ™Ø´¿óž}@r*¥OýÞÏþPÒÒʆ€@X¶"9Èùš7“§#ûXKRm>Na˜ –­¤uÚßåí:îîq»=«bç|D"b––òv3@"âÇÖÚþpiÒZÉéxÿîòüÕ… fªaÜ}÷wÿy[.ˆ†YJSö™Kº!«T$bM›™ù8ñ|ü0B}n¯_Êv1“´Ý¾ýò¯Ûí¥ßTì¥Ü2s4PãÀ¤$€Ýé=#t+ÒŠJ3“8Ù•––×’®¦‚Hì£sÁ âx`ÒòÜáËz}BD“¦­Ö´”tme3m¢mþ`¦5oR3˜‚©©ªJº=‡8±säÂîp'­¦õÊÌŸú"²?ݱw/_~)e#¤×o¿ªiÍ‹¶2îÏq˜UZ- ‘¸w>´Z´US5P"vaD"bfˆÄ»óÇíöâÃx~øx}þRò‚ä°•µ¦[«Ù…QkAbr†ùh*D§½J©Ì‘ZNÒJ« Tkùí«AM×~‘;HÁº;Ìaç;¼l5IMfŠìœä¼©¶š¶ÛsË+"¡ó$¸;Ýüч±ÕZJNëU¥P-©–TÒ–Sº<ýÂ>¨ÚåÛO5¯`‚ÈôV†ÒJ:>~?îZÍ­f3300C"&㞈Dªš2’oyóqœæóº<«Š÷ƒ©!³™‚ £¶:îλãø;Õ¼boUÖ„˜ý0Q-+ªT4m"¥#2i©÷D©‰ý„ˆRSË«Ôd`ÖÚîôîïþóÿÚjÛ–+»0Œ$ˆ.Œa܇8¹0i«a3{$F$"žw/_þº\žTø8bÞ.ˆýbÙù°^¿µZUEj!ç‘kIì‡ßý‡íö’·ÛzùV¶8\°¦ûHÎI-R‹Ic3›ˆ¼Þ^†qŸ×ëvý`*Øy?=|üÓ´¿;=|w{ýz}þ¥æÍ̤fmÕ̬ã—ýéƒ C-ÉLÁ´£ùN‰LTe܉´ýZ]×ËÓÓ矖×Ï­l`š·«ó]D¢–×’§ùp‡ÍÔ@Á€}æÃ¸¿ËÛ­æÕ¬Wc?Œ»"wÞƒÄÇûïò¶ˆ¨"f¢­Ô’æÓ]IKZ^ZIÖé1ùa f©¥¬733‘ÂĉZÍ%ÝJÞ¤d3ErH„€­¥Ûëçíú¼.¯­¤Þ¶ÌÔLØD’šUsðqÌé&5ûèãHÌX#X¿_a˜ã´÷q¦ÃññwÓáÞ ¥¦²]LÕ“JkuUÑ–m¥µªãînwzÌë­Ö¬­¨jÇ_¿¡¹§}þ*U¥!ÑîøÇ}-[ͱs.˜‡0ª5iˆY[Ù–«¶¦"†ì Lk‘Z¥æ’ÖV’ÔÂì9D©™ý°¯i1Bne„8™]Í«Z@P1)I¥I+R²â°“–¥e"5/R±#|}ZɪmÚ?øa–V‘¶Ú§ºM„ȹ0ª*˜©Ô–oq:Q«™ˆÙGb7̇V3˜åõÒZ!rD¬ÒZÞjÙZ+­3#rä‚ ƒ¬×'Qé ´•”×kI7rîôî»V³šó±iS•VT¤Õ+‘(Œ³³7öÃÀˆ½‹#ûÁ¤J-€ ­À8ß±DN¥‘ ¦‰Ùùa:"QZž;ïS©Ã|ra8Ü}ü ¼H-+"·š|[MÄ®•‹%­! ·×Ïëë$çsÍ«ÔfªM¥ ‡èü`>Î*•Ø­×oZs'}ÄÎ…8έ$öñýïþÑÓíÛO*m÷ÁS^^µ5b×J23#×—/ëëSgï½ÿŠça>´¼!Bo¯ãî™ iÚßó!­PeçÙŽ©˜AË+˜±‹­l¦êü8îï†éÇ»a˜H\Ò…]–kÙT³wqæÃîô>N3€©iËÛ‰ZMàÂØQkÍk++±i-¯9­Ö긿€t{iea;ë$vn˜MµOáZ“ CÍ›ª˜™Ô‚äÌL[w§Óý§š3h5k«*­l×a:~ÿ§º{÷»íö*­‚*ûh¦D\Óª¦q:J-ä"³«y3S03“8ŽÓr-é6L@Siª÷w?L‡û0ÌÒ*±ÛÞ»;öÃéÝÓ|g¦ˆ´~8kº{3ie@Gï¢CÍÛåëOëõÉÇq>ÜóÞ †é€€5¯-¯*Õ…iwú0îÏÛíßÿð~÷÷¯_.éjR‘ØÀ\˜:¬'çû…™JÝ®Úå ¸—–kº¶šU$Ž»ó»îÞ¯ªaܥ嵖µÕ„f*ª!Nü÷q„Vsf3–Ùìc+[«9-Ï>Ž`ÖéDY/ëíÕTÁ,§å 8æ•Çý£HS)aØ‘s¶?¿ßŸÞ]_~Ùß•´,¯_ lܰ«y5‘ØõŽ8íNóéžÙ?ýú¯ª öwÃ0æm‘Zp½äõâB3PÕ¯?ÿ÷t{B$35T)ˆ Ìáüáä|^^‰ c÷HNZV©Ì‘oeev쇒·åòìã´¼~­Û­“SÉËË󗿬—§i÷øýß»S­‰Ùw93/¯­lDLìˆøíd©˜)9Dĺ]µUr%]kÙ\ˆ*’–—VòrýêÂx}þùöòÙÇaÜ×Û·²]ã´gÇRKç0î¤$ r¯ß~ÎÛÅùÁTkI·—Ïe[zãs~pa³éð°?½_¯ßÙ³óÌ®¤[çÛý¹0 ²&Æ8íw·Ûsº=!qÙ.éö­,Ï­¬8]˜jº¨¶¼^×ËÓv{.y­eƒ·jR?ì|œ¤l¬°ÒêõéW@Dd©¹¦+˜¸0»»Î±ˆŸ>Έ8îòzArD8̧8íÐ  l»|¹ûøÕVKÂZ¶¼<«JˆãñîÎïÂ0m˫Ԝ–—¼¼Œ»;Dz¾¶’zM!R«™œßŸß•¼:?Þ^>·´JÍfV¶kø]¶vw‡‡ïˆ½Š”í‘ àéoÿœ×Wbf.ŒÚ2‡é§#’#Â0kºI+fjÒTû;r®å•]pq$â~rÓz+ÛÂ>0‡GrÁ \çã#;çâ0LG†ýùý||ÈÛ OßK³0ì|œ|˜xÜÝ‘ÔlÒˆÌúÅ´²Íû3å嵬0cZ+y»ó×Û«s!ÄéßE+S‘Vý0O‡Çùp'ª@.~÷ÇÿTKneÝ®O]Ý'b"Fb3ñqk%Õ¼Ö|3)ÒJË‹J€0Ž?ÌÇÇZ3s  LU% s«ÙLœW0»ýÝD–Z¤e)› cœöÒŠ”ÜYª™j«­eta0•¼Ý†ép}þ%-¯*²^ŸËví]ŸÏii51R+«Ô­Õ$­¶²¶²±ó&ívùZ¶Å‡±ƒ $t>óq˜vi¹¬·—ÖJ}ÓN­Õ$µ â¸?î?ÆiŸn—aÜØv{^/Oyy10bg*­l€äBDäùøÐj)ÛE[ÙÝ}¨iëÞ ˜r˜ØOHx|ø®3s5“šˆÝ¸¿°ÎÐ ˆµ053@2m.ŽfFDãîìÂn¯­lª‚ÈD¤ª­$bâÜnÞ®5ݤ¬­fyãU¡ÕDäæÃ½ 1­va˜ögçbÞn†ìM"3{©ÉZ""ö!Î"ÕÇéòíç´^ßäp0Æ8|µU©¹l×ååëz}IËK­ÙÌê¶ ó©µˆ"qóáa»=Õ´X§k®yÀîʰ‹Îì‚´º¼~ã®_±gçÓíe½~ÑÖˆ UZ«€ªš`M·~jZ¶Ûs«[תZͪÒjR©aÜlRKM·aw2@dÑ€œçS+kIKY/Ò ?|ø#¤åBÌÌCœÜÛqµ8̦ÖËm[žPUËv•š!ŒûýùÝþünšO>Žëå+¸8ÞýÐjéó…]ˆÓ~ÜŸjÙ¤ä>b†ù4îº"\ó¦­˜)’ Ò2Çù§ƒ¶º©T"§*ýkfßJ®éJÈa:h+> ª†~˜ØG“j¦e}$$î:%»ªäSqa˜vwì|-I[õaVý0M»³ó»0Ì'ò^J©%Ý´Uv~˜ìÂ$µ”tS†Ýþ~|`v8íN§‡OÌŽˆCúSE¤8î" Ó~ÞŸ}Æùðòåoj:îîî?þþý÷Þ– û°?¿saüÝŸÿËÝûž?ÿ5¯µj¦Újî·’œwa b vÿô_¤ÕšÖ²]T¤KÖç: 2k«"EJBÂ’V©‘IjQmÔ²0ì†ù„„Ä®•Mk 㾤kÍ ûà|0DæCY¯ëåkZ^ йÐj–VˆÑÂ8ÇiGL<íîwûûNÊ‘jÉëò‚È»ýÝîpï|¬¥ÆaþðÝŸÙÅëë—ép`Ò ³k%?}þËÓ/ÿR¶ ¸UåòôëËçË·ç´\Tm½>ùÛSmq:øa‡­lÖ¼Ô¼J-fæã8îOÔòîP±ªtòØ´eDŒãÁTAÕÅÀT*"±³š°ËQ*]·CÄ’Vë;0•VLª´"­jk5¯Ûõ9Ž{i•‹ã®µRÓÒžZSi­l%­,¢­U‘†ˆ!Î>!LˆÐDÂ0!ºywÚÖ[Þ®>NO_þ’ÓMZmµ€Ù0¦ÝQjm5…a>>|zøâÈÞ·VÐù¸;½ïº]ˆó݇ã°›>ÎD‰¤U4D"¦ã¼?/—oIKÒŠ©²óñ³—V¤$žŽÎa:üøÿÕÇÑùÁÇIUZ^€Ø«TFF•ÚÊÖ m™Èͧ÷aܱ ‰ýoRŠ©6vº‰IÌÚ*´¼Ö’L„÷§ïT¥¤ÅÀ\˜‘¨–ÒïH­y[¯~œkÉÛzQ…åò¥•­¦k!JZkÉ€ ­…a~øøû8Îëåiy}RmÚªHKË+1{öq½<]ž~RÕqwl%÷+@@Äa: »Zr^_[Z´û Äh€Äýb¤%m¥¤µßm½ªÔt{®i©iie50ç#"µº`/Ïawf?H+ÓáaÚß9TEJ’VºˆÄ.JMZ“ICf&†ÙùáÍŽ3%ò.D—Ë ýÙºH!H«MŠ™!sÍ›ÔçŸ[BdmE´úag¦µ³c¥å²]‰J½|ýk^¯aÜI«e»²ì‚CÌëµOR$ˆ.F}þò·’® "­°‹€ª%­y»åí&5C—¬ˆÌ´–[-7D&ˆƒJcv§w?ÆiŸ·Û·¿üß"™È“óäBçqÄŽÈu—€ˆIÊ q:˜Ùñá£~–åùUæóîôHìŸù¦B>Œû3(ÔšT…œ«éæüè:¸WUrÑ sœö좨t‡ùôþ÷È®•MZí@ÎTEj&„Žôˆ}׃LƒJ°šS1ÄI^^·ë7ã~»½”õEk6S@÷÷ôïÓ0//ýÉ!€i5SöÉ’öä‚s‘ر«i½>ýä|Dä0ì¦ýûˆð& önÅÎûøf!Ò||Ü®OÓþ.-—õú÷‡ù°^¾µ²qˆ³Ý Î*U[—ðØ ZIŒÈÈ®{üa˜§ã“”Ä~æ=ǑÀD¦‚=ñ‚„DÃt$ö],wg©I¤"²ÖdÝð"Nׯ5-Ýþ–VJº•tëˆ`Ê> h !ÖVÞJÀ´±ï?ýyÚߛٰ;—õj ~ر©wcÄl*µl`Ç]œŽìÂûÿáöúUEÆù„> 5­Ëë¯~صVÓzUia˜ÙÅÛë—t{–VÐÌDr÷çwß9J^AÕT¥&m™±ní³¦¶¼´R¤ååù—õåsŸÌÁ‡@謕"-†Ãý÷?ü©ÕJ.’ã¼^ÙvÙ9 ™µ#öóéÔÙ÷ìÂpþø‡¼^LET¥ ¶f¢R\\ßÞ=ÿú¯ª`%Ý|Øû0ŒÛåkï8ªÍTî¿û“´š·KIËx8ïï?<ýò¯Ã|à[+óþn[^óòB.Æñ0îNi¹ŽóiØŸkÞˆ¨•  ‰¤•’–ËÓ/. HX¶+€õQÀ~©´VV©¹{Y.ŽÓîDìÒòú–Ý05Sçƒc^^‰Ê¶ ±šÖ’ZÉy».ϿԜMõòí§–C÷%­y[â8§å²]Ÿ|E[M·®b‡aB"ç=‡q¬y5$êF»0Y§8È®•ÔJ’Vœ ˆTÒUZ"ò½×º0´’:¸×VKºåõUÚfa<q+[wã´¿|ûy½>÷{Aì|Â0[k­e­U͇‘Yk•VTŤÅù„ÄÚ ¹à‡ÙTÁ4§¨Õt)Äž| k^Ø…ZsÙ®H¬­¶²j­Yjb? »S—M¥•dÒZ]9ß¾ØþîcÙ®HD=d&5÷6­Úê¶š4`ç]˜ýHDÝæ”šk^T €¹8hLÌúï»0i+-/­,Rúa7Þ»†ùØJÎÛ¥Õç»ð›ëÕã4fDL>;#|Ã8×m‘²š4ÐV™}waÜuàZ¶[Ù.µloá©8!bœö5­5¯]4“Úc_*¥»H„䬧¥&0a?€Ô$-‡ñçÓòò˰;»9×Mâ.KôŒ¤½IÜéàˆH†H€f*ÌÁ‡É…¡ç¾ˆ½Jë*m ‘\ ã>Œö"´¼•íjj. -oª2ìŽqœ;V•îñ†8»CÉ »@ÌÄ=“ÖT+¼ñ•MUØÇt{.ëÕj^À¬;#£KÍHÜãZDLD> .Îì²ë zàQZM7•†fàân>>Æù¨ªfêãœ×kM—Vóvý–n/­l¦0Ì@ˆ@ÈLèÉLçÓGrN[C"çrÞ³ cwŸØ9vèhfq:rM‘˜ˆzˆÖ¤–¼ôÓg*­æ´^‘¸¤EjçÓîî‘ÈI+€˜—ë°;±óÚjº½° "€*‘sÃ|zü¾–Dì¦ÃCË»0pDª”íMç$çLEEºç$-³óf†ÈݯêA[Óoµ+iÄçawBdfvqTDÂ7aÎTj’š ;d&&b~üáÈù–7ìõ"EE±—gwÄNU‘}͉œì|ÄH+=¢Ò`:ÜO»ãòúÕT™Ý‡ßÿýwøÇiÞ–WDTmÚ¤]M·ŽT˜öT&D,é¦-ÇùØ#ÝŽ{ûáK5iÝ'GvR+ûqçÃp|øäÂÔù“™ª”ùøHDãî0ÎÒJÉkKk+7§0Ìý¨v¨ËD­&Dd|¹¶VÓZKS$$ra˜}Eêñþ£{S? ­¯­lìcœÎãþTKÒÖì-,:Õ²IMˆDÌãþŽ}³ùt/­‘J“VKNç‡OµdÑ֖ׯÚJ÷ÜÉÅ–W“J.t;³l?Ìoç˜Õ² …éÐòj*ªØ{D$‰Ù×t5Uö±•TÒRkBÀ7ÕÇ0î¶ÛSÞ®f0Ìû´^óò @Úš‹£©¢µÖµ3$fØFê^kPi={¨Ú†iHÛõ©æ­å¥¦µæE[&ìBMËúò«Jqaì ?DÒV´3æSÞ®¦º-¯Ú„ˆÊv¦Cº½¾|ûµÕ”×[Î b§# R»ŸlÚÐÞ”¿ÐòÚÓÇóéˆ\ÿ§Í¬åÅ :ÖÀÊ ::Õ^wu»@Ùnu}–šü0ÏÇû8í—×Ï`æ|le)Û‚ˆRk/sbç㤭Xw. 5-¦ŠÈÃþ®lW&öæüàB|K^H­y3‘ÖòÒã_6ÌçOþŸJZ——_Í»YÓ­¦Å÷Ç µ´º…a>œ?Äi·^¾â´?K«ì|MÛ¶^´U“Öy õì4;Ât芰´dª؇Àzù `Î…ži bçùü~:܉´š•jÒ´ÇóÇ?Ö’Z¾š‹3!‚&0ÛÙ…8îÈy"63“æüÀÞ«4ÆÃÃ'I·'•¶»ÿ„ä*‹ëÒ±óUÔúô…ùüØr²·6„wï·^_Òr‘² G'S‹ÓÞ@µ5)ko* Ì ÖœÖkÉ+€=ýò¯Ýdõq$v~Ü© JIäBËk+¹€È€†!™´žŒ.i Ã쇹›=+LìÙ¤åV†iˆÒªJm%‘óÈÞÇiØÝõÕD®iY¯Ï§½óAô-ìÙʺº8±‹&=K38çý»aHËëWãZxØ=üŸÏµ$ö1 3ûØZvìã¸ãŒDL^UnÏŸ¥n&-̧ýÝ'b7ÌÇq"v† IM¦Ò ª–âÔ#Èì‡ÙùP¶%o©¹¦[ßZ@Ó¦Ó°;3¹épî±ê²]M[7 åEJîç·?ë›êЧ¬×šW•ZKªiíbûèBãÌìËv+Û­•µ§U¥Õ²^ZZµU©É…q>¿C åõK—žUd}ýb¦†™Øq˜Ž>Œ.Ä´¼J+a˜Ã8Ò0jÚÈ9lµÔ’¶ë“™˜HœOãîÎÇ©l×Þ×ÖË9çCÍ °3ÒfRûî† qÚŸ}æã1KmÃþ®gœÃ°ý¢(9IDATtèÑ^DÒ–][ÉÛíÅLûvJ‡)Óþ‡Ýi<Ü#±Ôb¦=ÆXÒZ–‹´&-çõ"­ø8M‡û¼^ú"ЦVRÙn*…÷ÃHÄu[ZÞÉǹæ­æ¼]AmÜŸãxbR?L코„̦Z¶«© ¹š·²Ýz@|œ=ÛÊìÒúÒʪ­²­æš–’© ˆT[Ý®=-HÎùš7•jªãá®#R3[^¿µR¸ ãtz÷Ãv{‘’ ±G&{’Ïòz‘š}œ†ù䇉Éù<ê›HT˦Rɤ!‡§}÷o[4. ­–>—·ë“Hsa@0$òÀÈ*Õ´9çÓ;ÄþÇ=‘cœ{HZs>8òzÙ–gf?±H•VÈyBêû'e»@Í[Í[ç½­n ò[ƽ΂Dì;ÐwÄN[-Û­Ë^Ö%DDÀaÞ« ˜*;oˆëåIêfÒo¥ª9?T%Œ»qwš÷y»uP[ý-Æ> ý/†qWóÊ΢”¬*ÈŒˆ*­äÕùy‹g³ ì2ù08|Z)*M¤•íÚEQ燮wóÑDZÕTÓÚum•çóG磶jfÃtèú” ð¿G³´¾ äå LÙ ç®yCr*Õ¤€J³wßÿyØ™C­É‡AZ6°¾gHª:Lfof%­ªª"R3²ãþÙ›4?Lq˜ûvƒöhÒË?îî>üxùú7†a>Õ¼n·çÞÅ|œTš”­åͺ™×â0©9Ýž@u8Ük«e»¸±×õ0ŸjIRKŸ¶H¬&Ä.N;h5—¼•íªÚzŒ|ÜÝñxx|‚*3¶n2«Ö²vz%-wýÑLZ-½ç1;DÐN†J^‰x~7NÇuyRfï€HÓá>ÎG".y­y ÃNUÖçÏå óéÝw‡D="ßòáüaÞŸ ¹–$5§Ûkªwš½]¾Æa7îÀÌű—®.NÃþòò¢ÒØÇñpïãÐj1­¹óÄš3ù0‰4"Gì‰IÊæBt{.Ûµ¤+¹Ðå•V75cv#8Uk×ðM¥nÄŽ]Dv.ŒÝ¡b?¨¶8Øyb7ŸÞûž9è³ ðpÿ~wzŒÓ^ZÝ>¼ûîïNß}ýù¿—mwça>>uHa„Xò*oȾԴôÍ€—/éR\«eÚŸã´O·—¼¾Hk>ÎaœÙûóãÓ¯ÿRóÂì÷wŸ†Ý‰}$b0­i»Ó´¿gç;ÙF$ö^EÆÃYE×—_kÞŽ?ìÏï·å¹ãÛ8Ïa˜TˆÙÎEUu>‚™ÔÄ}ͤ•®Åß²­=˜ˆ?þý=<|¼>ý,R‰£Ô8ÌÇG5ÑVÙ¹î¼Nû»»?æíFŽàtÿ?ýþ?>~úáùËÏ—o?›•¼-—oÌ¡{sfšn/5oú–¿paw~oj5­­¤Î@Í´t)€]Ø®ß¶å¹æTÒb¦ãáþ‡ÿðOªzýúSº=Õí†ÌãîNj^/_kÚz.´Ãtçö- ­—¯e»´¼…q¾ûøÃñáCÙ¶V‹S§ßÎÇêcö£‰ "¼-Rè ‘±'¦Ã]+y½>;?ìŽ%-*-­¯Ûë¯*2îqyý,ÒTÚó¯ÿv}þ¼¼~­­–´šÚãÇÿÏÿùäå¹³‚Ýé]Lª4ö¡wɾ®ˆÃîì\|øôG$î2†£ Ãåë_ûŒS©}ÀZ-Ú2"ÍÇwûóãó/ÿ¶¼|îa?Ì>ŽÝ÷vqTiy½ÔtEâ²Ý¸÷q&öf¦­ óÑÅqÜZÉÄ­—Ù®ßú’g×ò{£Øß…qÿúå/-­@ªqwªyíEÍ~4©Æ}^^Í„Ãd­ªª3û8Ì{$8>|X.ßÖËsÍÉùñÃÿIU~ý×ÿ«ç¥%xûG‘ÙEöÑÅÑÀ€œ'"SEvaØíNÔ—Õ\Ç5› ûøã?þÏa˜Ðù µ´VÓò*eâ’ÖûO Ãɱ5/HîmOR§ýý¸;0û0îT¥!sË›ÔÜʦÚjÉ==Þ7œÙr!N?Ì@Ôã*y½¶š8 Ÿç奕MÙ=+Þݶ8Ì´ë·`À.„aF¦õò$­i+ÚƒÁåÛÏO?ÿ¿Ú*˜¾=˜aÿè\ìÛ=££µ˜)“Sç¼ CßøB¢0îjÞz ôpÿ"ö­(3ãn½½\ŸÀÛë—¾Sîü†}M7@jeS‘qw6•iïÃÈ.³gïU­›õ> 6¶ësßdD$)©ÛôÄnœÏˆ *oHOn3÷üç0ŸNß…iƃ´ &µh§ë½îL…\DDÐ7Ö…8îìøöô¹¬—V6©™ˆÐÀÞ<r¡›`ÖóÈ]®5Ó±•dÎqÜ›Y-›Ô\¶[`š×‹óÑÀº_ò¶¾~Í·U©éÖZ:}w§Ãý‡ÛËç²^â´æãíåWb×eB•šn/Ûí)o—¼]‰C¦ËÓ¯ÛåWëqr> ó´?—´q¤¶¼u‚ÆùpÿiœµdDæCf5)ÛÚíaðî/Ôš)¹Ž¸gýãt)5­u»‰i5L‡ó‡?8?…qßÊþîãþþ;žNZË=Ð#µôp±/ÛµgϤf‘fÚ •õñûü§ÿíÿõ/ÿŸJuqj5KÙº$e3“éø0îÏ5-ÚJ÷q؉´šÖÃÝÇZÒòòs^¯Ú:ô}}X¥udKÌD¥mׯ¸;ÚŸ?»ép?îKÙ|Dêv{©qÜ›©çÝéáúô+­×§²¼>|÷§¼\[IãáÜZÕZúZ"šŠ¦ÞïßåmЖWöqœ%-­¤Çÿâþýïþ~Úß_Ÿ?›5ö!Ž;ÜÝÿÎTËvAö`Öjêk]€ˆÄ½G †€*mÜßî?­·—š×¾ R¶Wvƒ´`&âÂÔ•ÞLΛ˜˜"€ Co™=2˜·kº}ëuÆÃ0ZM%­ÎÇÃý§’ÖåòÌNßo·×´¾&tõ“˜|8¿ÿÝíùsÍ©¦«Jó㾦[G…oºsÏ/ƒi˽]ûû8î_~ý—þ?Lˆ´»{ç1Äééç¿åõjb¦Ò­?ÌÀwÿ´;=nË ³ç0hÍfÚ˜{¶Ì´õmÚéúü+˜ ±´Ìì[^L*€u«»RHˆÌý;a:„¸ëQO3%$@3?îî?þ1ŒsZ.€ǽ C^/=«Þ¶÷RkNך·®ò"9f'µ´–‘¨lך¶’–ÚuJ3©É¤{S0&èÁWöQµù8†a¿¾~é£y˜Oy} ÓîüøIjùöÓ¿´œÊzS !¢HÙX [Ie»ªÔn%1;â@·qÿ–áô‘ûr dR€xœ€H-o¦Øƒ)2s‘‘ÀˆBoäÝ¿ëB’¶ÒWæÃ0û0t]¤–õBÌ>Ža˜\â8‡0±óÎÛíØ…'Dl%™i—VT ñ¿ç ýx@@§8vçwFw§ÝÝ{00iì#tÎ+%;3QÕ¼^òréova¹n×7Q€˜U´–µ¿é¤ 5/À.:»‰ò–Çfß‘ó#ÆéPóZ¶+€"¾Åí|œ÷wœ]Ï쯼µžàí3E¥rˆì<‡ayýz}þ¥'hKZÌäðð=1›Ù°;ñç¿þóv}~üþïÆùTÊf&ì|· ûY8DSñã‘úª’cçÇw߇qî ‰!NóùQ¥ºËvë¯v@â–—ßu÷»•¬MLÛ°»ïƒIé¯ò`â@ÄÇÇâxœ÷óñ±Ö2ß™ ;×ji]!B$ÓÚ3 ­¤ß¶ŠÊÛíŠ0Ø›Ñ5ovÀÂØ×ðsËLû{Gva}ýZ·«ÔÔZ„ùp?LÇ0LÖ)ûv[¯OÒ ûáøð1¯×>¥•¾jÚLµÛ‹Úêo9¨´Ýù]7ú8BZ^òzíIѾÒ*5?Ìä¼¶<¤ÕžªUâpxü~œÏ=§û溸cççÓ»ÇZ¶íöÜwj¾õwj¨ÓfˆhjaØu!‰¬UçÇGE3bïÂXÓ¢­ªJˆ±ü^¤$‘€ÄN¤”´˜A÷Ì‘ÁŒÙOûûÝ3•¾Kì 5oÛúª"ì<9gjµl-/­å~œã´#f‘Fλó°;•í¶¾~m5Ýúãîøp}úE[!ç{†ÜT8ŒRRÝ.Òʰ¿3iÝÓóýâ(­­×oµ7‹Ü_#Ôcòéö’·k‡a>NaÜu=º’È®¿°ÂDÆý¹¯u"É¿IBqØu^©5w`fÒ² #³oe“VZÝôMí²qw·¿û§ÃÛÂ: ]¾ý¼Ý^ûR†H1“–·ùðàC)ιû? »´¼ô¸‹´߬ua|üþOµ¤š·²]^>ÿååó¿I+ĉ™YM¥dD&çãîôðV+%ù¾_ÒÍ´õ­;“ÖòÂa8ô7W´’zBª»ýòTUk Ó‰MÙ.N5/%­ìP£Åf"Yšû!îÎ-§Ÿwwaœû7¨² a>3{'HëkZ/ªMZÍÛ­äèm®[óf†Îýÿuœ»oɇ»«ú5/î.E‰:ÝI€ C†ÿÿ¹§lÒ‰:’ûš™~U—ƒž#o¸Ùî`º«~Œm­4ÊhVíz| ’l7ˆ°£X»0XÛ‰B}yz ’j‰ZP@V*„)§¹Äy¼ýÉ…1Œ{D¯Oh™(…S`\@×Ä0g*Ö÷hîïÿ@[ì7ÏÚ†Ðï¸5× y½•ýëÌœãU+­4¢1bªFÜZÍk‰g¥4 üÂVs¬iEÛ¹0”4kDc¼±ÞúÎúàû›iÿ:ÇkÉkZ/TŠ¬ÐµDÊ++ÝÝÜi´DyPP€F%¯sI‹Öêæð@§¸À ­ãþÕÛ‡»+ÕIkN‡wî ¬ û´—ç_A£Oj‰Ãî5+ý¿bbƒ.X×k€’éþ§õ"ÿàŽjQŒõµ¦’fиó^)Uòb\ç»Ñ…¾ä¨˜©Š²Ž”#Õ¨”ÒhA+fÅ­€qTSffcÂx¸ÏqáVúqçûIŒØZr)1^ž‘’& *«0°¤e-æc7и֚ø‰›Îóz=>¦å²Uô|¯â|>~ÿÏõé×Öêxx»^ŸÃ¸ËëÜ(7ªTÓr=ž?ƒ†ÖH„F¥JT/.Ö÷ˆ–Y½`'¤­^ÍK Æ \—hïo¤7cÃxÿáç§oÿ¢šïßÿ|ÿáÓõø8¿ ÍK´YúŒï¬ë- ?ÊXÍJBh¾›Œë¨–n¸wwÖ‡Z³P&¤Ò®´öÝÔï^I®bëë¸Nƒ¡574¶–Ä­çh•Ö­Õ¼.9ΑÖ]M sóÝÔZ©i-%†î†J6Ö3or9åhd·CÐ8 ì2e@#1¥X@ÛŠJ¶a%¾&BI›1™Öó/ÿøÕ,¦ér>Ê£`&cüh|ר4•)GRɸnº} Æ^ž¾B˜Ð8q:sš§Ã5Íq>—¼æ8kñ(Œõ<=2޹%*™I¤)­A׸´ÁõS+U©"Á m¬ ªªµíäÖh…ÅŠÛt¸¿ô“±Ai%FKkDµPIµ–V3QA´Ì$Ô&c<+æV¥F‚Ö»në$†èÐzn,ÅësI v÷êÇq7ÞÜ¿HPZBz¨ŠYkíºÉú°^ž7 ·fã{@”™ï'´!ͧáæðîãŸl–ë7NãÖb¨Y)vaÜݽ;?~Ϫ¤Eš']‚ˆ‘ŽRªµZÖ«õïwT •ŒõÓ'?ìâõˆ¡Ÿ|ãü0íßÜÜÞ³â’V*ٹ·¡•%B³YH/õV4^Ž à|oû‰—u¦Z ´®ŸŒµ¡tZ«’—ùü((—°/q7½òÝ0?«ydL¯9IÈZk šKZZÍÔȺîôðoD×K]ÊšÂL€æòüy«'tã¾5ª%1+ã‡n<ÈH¢4Z¥µÒšj@*Q£´2…Ô¼ qÆV­æ¤´Fck7{xeÍ‘Z…­úEܪÖÚº^µ­Vã7VŠkRâÒZ“g[PÒóU X(–%+¥S¼jв½ "Fæ:ݾ›nïK^µFæVK²®3~hT¹Õ0ÆÝñVŒë4¨šãé·ÏÑZë{sÐV è´Öãá~>=r«¡Ÿ¤ç­ûnȹ4*y½Ô²j ¿wջ鎙ך¹DQ•â´žKœ5`¼çãw¢ê|¯×ù$•aɵ֨$yŤ¯¤uæF”“ ”mw£s:1IM¾¶"MñŽ™$ì `šªÌMrDÀhÕ\7¢qi=Z1Œõ%¯q9ù~‡ÆkÐ. hlÍ‘$CKµµªávËWö? âÖ¹YN­µ÷Ÿþúá9>~-qÞT]ªi=—´ÖZÒzÊј 4ºîFZÈƆAzîJ±uƒä˜9 {c=ÕTó¢´–„ŒØÝâò²bY•Ö[ ø÷Ç«]G%¶’Mü¸W [Érû×h|Žs#²¾·¾H GyenÌdl ¦º¿¡ óéûzy ܈ZÉë¥æXK,i¡ZÊz¡¼ ®5v¯Áxc}è§ÛÓo_j‰~8äxýüÏ¿ù¥£åHZ/»PJÅë“ “Y/fÑ:Xýß+yQDÞ’/åæªi}Á¿Ø--ÑH(_.Œ9Í5¯J–§š¶ž"£%‹hð^â™s£ùô ‹º¢%F®‘•¬´@%×¼R—ç¯%^Dq4®³®-¢’øŠ`˜+€ÄÍ[§ð×oEžIEND®B`‚lbreakout2-2.6.4/client/gfx/fr_hori.png0000644000175000017500000000171511452354555014733 00000000000000‰PNG  IHDRÖÅË18gAMA± üa"PLTEjr¢„˂˔¡Ù‹šÙ‚ŒÉ„‘З¥Ù¡Ù‡—Ö™«Ù›­Ùš«Ù‡•Òw‚¹‘ Ù™¥Ù¡²Ù­¿Ù°¿Ù¨ºÙ²ÃÙ¢²Ù­Ù™§Ù”¢ÙÙ‡”ӃΕ¢Ù•¡Ù©¹Ù—§Ù•£Úœ¬æ·Éç¸Êç¡°ç¬ç•¤ç‹–×›Þš«ç¡ä£·ç¥¹ç¤·çžà‹Å›ªç£°ç#'7*.B+/C#'8 #1#'6"%4'*;&(8"$2!#1&);)-@16L,1D*-@)-?-1F%);"&6$'9)-A$'7(,>$'6!."%6#&6&):(,?!%6!0!%5!#2%(9$&6 "0"&5%(:05K¬¾ç¹Ìç¼Ìç³Æç¾Ð签秹磲ç­ç™§ç‹™Ùጚܞ­çž¬ç´Å硲ç+0C),?,0E$(:#&8(,@'+=#&5 -"%5 ±æ›«åµÆç¶Ç盪哢䉕Ջ™ÛŸ®æ˜©åŽŸâ¡µæ£·æ¢µæŽœÝ}ŠÂ™¨å¡®æª¼ç·Êç»Êç±Ãç¼Í竼禷硱旦劗׎›Þ‹˜Ùœ«åœªå’¡ä†“Ó—§åŒœÞž±æŸ±æŒ›Ûy†¼Š–ϚИ§Ñ¤´Ñ¦´ÑŸ¯Ñ¦¶Ñ—¦Ñ’¡ÐŽ›ÏŠ—ς̅’Îy…¿~ŠÅ{ˆÀ‹—Ï‹–Ïž¬ÑŒ›ÏŸ°Ñ¡±ÔŠÅÂKübKGDˆH pHYs š štÑ›‰tIMEÒ #) ´îC!IDATxœc`ž€‘‰™…•ƒƒ“‹‹›‡—_@PHXDDTLL\BRŠURRšYFVN^AQIYEUM]CSKMM[GGWOß@ÓÐÈ8&6..>!!1)9E#995-=#3+;'%EE•8¥å•UÕ5µuõõ MÍ-­µmí]ÝÝ=½½}ý*j&L˜8iò”©Óª§Ï˜2mÚÌY³f7Í™;cÞü -^¼déÒeËW¬\µbÅê5k×­ß°qÓÊ•›·le0153·°´²¶±;KK{G'gW7wwwO{ éåààåíåãëçï‘‘QѹyÞù!!!…EQ@Ò?0пؿ¤´ ¨–ÚJI0Ïu  “©}±&IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_vert.png0000644000175000017500000000216611452354555014753 00000000000000‰PNG  IHDRÖÁÙÓhgAMA± üa"PLTEjr¢#'7„Ë*.B‚Ë+/C”¡Ù#'8‹šÙ #1‚ŒÉ#'6„‘Ð"%4—¥Ù'*;&(8¡Ù"$2‡—Ö™«Ù›­Ùš«Ù!#1‡•Òw‚¹&);‘ Ù)-@™¥Ù16L¡²Ù,1D­¿Ù*-@°¿Ù)-?-1F¨ºÙ%);²ÃÙ"&6¢²Ù­Ù$'9™§Ù)-A”¢ÙÙ$'7‡”ӃΕ¢Ù(,>•¡Ù©¹Ù$'6—§Ù!.•£Ú"%6œ¬æ#&6·Éç¸Êç&):¡°ç(,?¬ç!%6•¤ç!0‹–×!%5›Þ!#2%(9$&6š«ç "0¡ä£·ç¥¹ç¤·çžà"&5‹Å%(:›ªç£°ç05K¬¾ç+0C¹Ìç),?¼Ìç,0E³Æç$(:¾Ð签秹ç#&8£²ç(,@­ç™§ç‹™Ùጚܞ­ç'+=ž¬ç´Åç#&5¡²ç -"%5 ±æ›«åµÆç¶Ç盪哢䉕Ջ™ÛŸ®æ˜©åŽŸâ¡µæ£·æ¢µæŽœÝ}ŠÂ™¨å¡®æª¼ç·Êç»Êç±Ãç¼Í竼禷硱旦劗׎›Þ‹˜Ùœ«åœªå’¡ä†“Ó—§åŒœÞž±æŸ±æŒ›Ûy†¼Š–ϚИ§Ñ¤´Ñ¦´ÑŸ¯Ñ¦¶Ñ—¦Ñ’¡ÐŽ›ÏŠ—ς̅’Îy…¿~ŠÅ{ˆÀ‹—Ï‹–Ïž¬ÑŒ›ÏŸ°Ñ¡±ÔŠÅ'èÚZbKGDˆH pHYs š štÑ›‰tIMEÒ !'u:¡ÆÊIDATxœÕÑé7UQÆñ©$%© •Ò$%•fº4¨LJ …Jr‰P†¢ Å%%á–”ðÿy¾/Î^ËŸàÍgí½Ï9¿óƒì‘˼[y"ÿ¶((Ed)º#î‹{›¸ÿ@”–‰r¤pVjxHÜG ­€J¶UÅVO«Å³¾}K»-ïZµÔrRËÉYµê©õ‚Z ÔjdÔKj5Q«‰Zͤo1¼‚×Ð m4j„vRuðó7ÔzK­NjuQ«‹Zï¨õÞaÓ =Ô꥖“ œõúHú¡¡Ÿíµ\ÉvðA‚ñr?Á]wüù† ŸMú/0Bæ!øÊGÿàß þƒàc#ø8Á:l&`’àSw3àgS†ßä›fè˜aû—àÿXÍrÿ¹7÷áælŽû˜ç>¢­E›!£x¨âwIEND®B`‚lbreakout2-2.6.4/client/gfx/explosions_dark.png0000644000175000017500000034357111452354555016520 00000000000000‰PNG  IHDR,ýgAMA± üabKGDÿÿÿ ½§“ pHYs  d_‘tIMEÒ ªûF IDATxœì½É¯]Wv¼šÝœæ6¯a#Š*©ÊU®Š 'H`_ðÅIA¦ùGò¯džYÆAFIAàž°v•SUvJ%•(‰â#_s›sv·¾Á:û¼K5ä#EJª˜Åwï:ûž³šßï·ÖFx³Þ¬7ë·|!"" "!ÂÁ €Ì  ”ò-›üfý_»Ì·mÀ›õb©‹›þ Õ©‰¼qn_w!"!¢ÆÒ3ý"Ô Rô'”9Ò|›¶¿Yÿ®7AåÍzKÛü4¢¸9A,¿ýžm¾4o:NÎ…™HË”iÉô€”2• k¤)¿åûÿf}§Ö› ò[¼ð» b`uvDD‡Ñ ¢ˆ¤RrÎà;î×°Â/ý_t5¥VßXpA(¬Fwû©j QÑ%BPPÃI)ðßÿ7ë·h½ *¿}ëÚ5#ήK¾cP’ºZC¤/&¢” @.%æSιæÑß¶áO­Ã t“¿°Ï×U"Öô?—òÍDJ-M˜È03¢!"¬qEÉ(¥dÄ‚XJ)ˆ J)¿c÷Ï›õÛ»Þ•ß²5Ú«#˜|„¦Éß¶…º4¢8fÇl™­æÑDX‘\ÊãˆCι”\¯hN±Q/ê[¹2àê A7¹”RCËaàdDfK!ÄT ŠäR^£yZ "‹h™Yc‰†fµ\JÎqŠ+J׋dÌYÞ+oÖ+]ÿ ƒÊì¹à»—éqiʬ®yÐ@jÊ9gÇßúehòn™scmcŒcV›Õx €XÊÀÌ㨸M*%•R&ªe*¤^à7 (ÍWaˆ ³Ad"¨p6’ˆÈYf½4Ð/ €HPÒè5Yˆu« ‘5ÆT„Z˜‰ŠHÑr@ƒŠÞ',5¢ ”ò{³¾þú‡T‘j\‘dãKŸªCzù›5 9Ã,×€Ôô9•’c)ð8Ò5†óš/a®QæÖÚÎ9 *j33"!B€XŠ#2ˆC6¥XJÉå©°(©”\ T†ù›YLÄDŽÈã˜-©11ç”’Ô:fªÃŒ)%—’!gœ¥ÆÅWnáSe ‘i™ifVê’R""äŠz‰â`˜3`ž¶¿“ ä›õÛµ¾‰ ‚Ðÿwg!€Rš“kžŸ·§Á–Cý’T éµÛ6ƒ?€¨1W¤Å2«QøKáòDE(稩tåðgöe®É^Ö?ãûŽÙÓYÛ;×yßÖ ¢qÅCÌDRòˆq‹è‰¥Ä*F*U˜”rž¨f‘WŽûŠ›—^…göÆ4Æ4Ö:c˜™cÎ!ƘR)†If‘Œ˜ùzÝíœ_ÇvãAEh+Òè*äEˆZ>1s)…c)I¿zs±”ùNÓê0—¢õî›Àòf½ôz]Aevd“sÔúºúëoý~…I¦jdfŒ%‹”R*¸?k{Jm{­q(ýÉ ©až4!J)Y$çœJ‰"‘(h*]¡ „§P>uͯê™ Í܉cZk{çÎuÖvÎyc €úeçœ1†ÆÑXKÉI$«$¬”\JH)"beõ_!²§uêÜ•f­´˜=skm_+­Vm&J¥ ãRŠ)"1«ûžêÅœ¹FA}CF,¯§X¹¦èk9ÕX«˜ê‰ O+åÌ,R ÒhG1ŠèsJ9GÕäW¹Ù_w}¦†ïõ´æµ©åµ¡vŸ»xÞ§`ý¾¨j%¤rB¯Õ¶7ë¥×+ *O5"(”4œ3A½r)ß"1NÕýéËhf§aC‹•R¦L­*|ÔMdD,ES9x=—phLz\D®¦:c4®˜ …‰HHÉ)WŸBÎ!瘳âPÔx™D&RÊ×QñÎg”ÒÅJ¥8×+öå\ï\ï½·vÞ{çœwn`6¥pÎ 0`) ! 1î+áœEá«PRá5ųˆ®¦À¤qÑÚ…s *Þ·ÆtÕæý0ì=QÊ™‘I¥ !$Ä@„)Íð—&(™hn?üúöÏW1GÏÜ0{æÎÚ)¨€µÖc¬ˆT •’ˆ(•Bª5Ð&üJ«L%»ï¯ÊÜ/X@ËA´øâ?V¹~YúÏKønjÐß,xUAe!“¢QyΪÍ‹k¦$~æÑÓÓ[«¯Ž¹³vamk­af"°µ"4¥@JX 3£1È<Œ#V€W3?í…Œ¥pÎtð‰¯va…m}%uÁ*ªöLwO«1¯ê;k ”SŠj¡ÞɈ±öo¾jc_ìºGõÌ*ùù‡Ó½økV¯N²}Dg¸öNkQ¢˜xQ<ñµâ¶ºð lÒ»Ù1+bÞ:Ç"˜3°¢IÌl q),’µÒbV@,ŠPJ¬ÿ·†*%¤¯7ë‚f|¼V'µ s£zVc£›³6¯`9‘aÎ)¢HÄÆ³ îC°ˆ1ç˜s(EÝDBdÄP¿ˆ9$ ‰$D¥îéÆzócŒÙ׈²p®­hÌÂÚ¾izïWÞ/›¦÷^G‰ô]·\,ÜrIãÃЊï÷c)”3”")¡j¥bÎcÎû”öÌ–(’øRju¬4•cî¬í­Õ²Uq¤FukM³ìº…s*¬êš¦ï{Ûu C@ÖïC)˜3–9£׈¢;\>—®Î––rCp‰¼•þTÉF£»­›lmïœn~眷V{˜ïÛ¦1]G1Ê8:¶–­ ¥º¹R¨Fœ9›kí«_0^Õ*×¶f`j\É"Z|äR°FtÆ4Îf×E¢ÒTmÏŸRò·çµ±Ôü9® Í*íïB9õͬW©þ"Eoˆ €©iˆº0}ºˆHRÊÚ^a‚W¢çy†I“û¨Mjª¼ì[uæ,9KÎÊŠ³©"Ìœ¹”ÂLÌÈœH‰­9kˆR4 ´ÎÍY^öYÔ'j.¡ôIÓGN½³·V‹*`‰k½>fD†¹X;""¥dS) âž(–2Ö¸2jŽŸ0OåÀ)',%ç›Ë«ÌÔ¤rÇÒ0wÚž¢Ò/¥»[·íºëŽúÞ1Ä®ëÜÑô½Ýld³‰Î™¶5Ms¾Ù@J%Fl½s ¤KRSJÕw(›¥÷ÔA572»ú,0DÞµY·}‘¼ï¬]µíºm×}ï™ QÛ4vµ‚¶5»xŸœ3Þ³÷—»¤$)÷DD1RÝÉñžÛQ+q¥4øMöyº7†ENi>‘Ê—Î-[ZÛ[»VY„÷½÷–H¹+Ó÷Ð4f`¢µÆ9rn; ˜sI #DL©ˆÄ” 3¥ôƒÊŒ=9-j­m¬5ÌÖ­õU¬!Ì0Ž)%FtÖzïsÎ)¥H´C+Æ™†Ñé>¯#A+y}±$šª^UÐ(Š>³°9§RBΈ˜s†o;®|1_xMÝ+ *X§Úi¥¢ˆaÕJ©.¾”’sÖnpm¼z•ʤÄUyŒ1¶6H·ÆtÆtÆø¦)1æ&„—ÙYKÌ @#31b(%¦¤íc†(”BJ×ÃŽ¸ÞÖ/w9Xåð>êŒi4›cn¬õ•±WmUçœ5ÆSRÚ‹D"ãœq.ĸC4ˆc)6¥5÷f¨í÷J‰#Q>ˆ('-øM.¡â:SÅck·ckÌÂÚ¥sµKïWÎ-½?vî¤mo-—­sŒˆ]‡·nI×-./Ëå%yïÚ6qJ‚4—jªê ‚s“žM„ç.¨úo©Ç„<ßòyÏkK†“…s ³‚u½skïO»îx¹ôÆ06 KÛv›MÙnÉZÛ¶‘r†Å9E¥”¥Ÿú±¬UhQÑÅL”@;Wn²ÏX[4%rD†Ù©Ð««eʹµ÷µKkέºÎCˆà®Vâ}»ßËn‡Öç å,1‚RúšP—⌠O_¯ãÑœouÍ™ÖöÎ5Î9kÒ(Dà=›MböÎóÂH¤ìÚˆS[D’ ¨pÈ«4µ"¥‡¡e]à@€g‰¼÷Þ9€¥è؈"2æb$€DÊ·7µs¦°özË,Ï©iÖ¼f­ÄKÜ« ꥚ñ9ÅjŒQN%‹ QBPÏÅÊk«TfN~\zfW“Ó–¹a>^,ò8&c ƒhŒqÞ3…@Î3[›D8%F4"FiízÓ9DYQ鯧vÕ„Ô[ë­”<ÌNCHÍ =³C´D½s}Óxk ³”âD"³uÎy¯žyHiÔñ‚pÝsZD,‘0#‰h³!”"9Òsã5ßyTQr…Ö.œ[:·rnÝ4GMsÒ¶wú~¹X@Û"4 AÓ@×Ý[.yµJ«UØlò0ä@ÁÐñ3Ê ¥œµ÷ÆÔé“u”ÌÏ7½‘¦ç¨ÊÊ™c4ëW4iÑ4Kï×m{«ëú®ƒ¦ðV+ðÚöv×ñr™‹°Ý–q,1€yšJ™˜*æ”RBŒˆ|€eÝüžW/`ª¢© Ž–¹7¦÷^k”¥rW]š¼p p¼?j[îºÜ¶iJ%%ª|¾ˆäœÇ*ý˜Ë¬WþXN8¢AôD­1KçVMÓ{ïštÎ ³t‘0“÷àä<"î=ó>%"Òv«$bá+_TÝœ—3ÝöU¨¢gÛ4Þ{—3§d¬cJÎcÛzáÓ-ñmD”k UU䢈ÌzÑœU ³°[yÖ¯QWÝ(¨LßÙÁð¨Yð7ó(껕›5ÚѦ^O¤ˆ s,EJI9;æTJ$¢×3ÀuÊ zV&V©ˆùÉdöˆ-QÇÜ®×ûÝ.£e¶Æ4Mˆ2 ‘­EcF(̱mªÀŠK‘ŒHµ!ùëÜÙXIo…¶TÉÓY¢–¹3F]†Ö+–¨·¶qÎ"cDôMCÆp)ä\+²qÂŒtI)…HD € µ9 b.å…í¯•óVwê—S7wÔ4GÞŸ¶íi×-ç`¹"pŽŽÀZðžW+¸uËt)Åî÷XŠB7:õ$¤¤XÿãhLtNDÀT‰AÌY«CE™ndµnxíÒÒPÓüÞ¹•s+玚fÝ4½µ`-ô= ‚µ°\‚µà/—p|ÌMÓ–b‡a²yž÷S…‘”e©½ \ïx78Ç?¯ÄZ½‡ç@¸ô~äÚ¬ÁÛè{0¬å®ƒÕнgG,ejž­‚ÌóÀL‡·ñëñ€³¸Cs¦•s½s¦m©m‰Hˆ`µm1¶º®0Ë~ß!z¢mŒ„ˆ"ɘ˜ó3}¡z…vâAWÓ!b¯e.1c¼µsMß;kí0r®å,Li×t£Þx…kZß”ÁRV‚¹ˆHŒRŠ¢Ù:ô)!ÒÁàÔ—øÐç•Ï€Ó“1Ó˶:·vé½€R”OV\‰ö1¢Ä,ê _GŠA5ƒPÞU[£§@2W-ÊU ¶Doï­Ý^^:fkL×u""Î%clÛ&‘=#F-fsV´TE“æ ®]¼ÄåhÖ£F°DŠŒkðóˆ-óÒ¹eÓ4Ì€JY³hí(´)æn±È"¦0æ|]£”"š2—lLBTqAÁ”r‚T-ÐÍ-ǪV"M#ŠG+ï×ζíIÓ5ÍÒZ0fJöcàôÁ{¸}îÞ…qfÛ4wE´ušÌ˜sÈy‡ØµÌ‘YŒ!-VJ :4 ”¤öÜ쉥Ùl"oL§Õ•÷ ï—Öy¿ö~åÜBmÖd_ÏÇÇÎÁÉ œžBÀlšæà°//åsŒÎשeê~9`Ad¦"¦á1ŠY«`ã²þ%0ƒ1 É>3¬VÖÂz GG#0ïæ®OESr1’ò3ˆ÷zP„©IˆYuk+ç|ÓØ®£å’Œakñä‰d¥ïKß—UÁhª²®”r™í«P™?{a5xn”V¨\a ë½6ùÕÊc®®‘ÚVR(%U@Ä”ÆzNÝ7¹f€NŒÎ¶–}Ä”¶$í *)iÞŸJ‰ðrqå9A匘¿?œ c\mJh™[¢Æ˜¥s PRjœ³Æ¤œ‰ˆ@$Å(Ö¢NÑoèÅ”¬Ï0µ6Ï*/»&=Ue&šÚ×27ˆ=óÉÉÉIɳlš”óÀÌmÛöý>FKärRÚÅ(1‘”’”2õ%h$›]¼,n0oÅIZk—޷̱AÔµ³Ö±HkíÚ{Á\ÑÚÅr¹G.Å1)mÆQŒÑ!.™9æŒM“U¬e;ŽcŒXÊK4{OwŠz17D 5fÝ4ë¦9nš“¦9õ~­Å9PL¦ë`±"¸wÆšV+¸w>ü˜¡m ñ–VT¥Ä”vÃàE¢hˆQfVK¥H:ss@iÎú¾æ…÷+k×Þ¯;Ò.zc´š,W}û6„ÞÃb·oÃÇxOÇåÏ9ïÇQÕƒ$ ²á¥ë¦²‚îj’ÿ0€7¦WÈËÚ¥µKm5ÕhíÜdyÓ"CŒSP99Ï>ÓJV Ë”2¦ä À"ZSsÛTû”_á¢Z vÆôÖ9×8×´­m[^.M×3¾õ¤‹÷eµJåTû£eß”j„Àõ‘yµFê’¹/øiY‡g6Æc\×¹®³Mc±'' À¥ ÷жéê B(Þg€6ç]=çæuë’>·®5¥DÞZk­5†½'c¼‘ruUˆ QÇ‚˜K1Ì1%¨íê/Á¯<+¨ÌÝ \Óª¶"€Ñ†ï•Ø\4 —B¥,œ³Di[kÙ˜DÄÖ†œG€Þ{“³ ê|*íú‘ôµ;Âð:´sÃ2œˆ®’=m%T4Ñs"ã÷îÝkKÙ]]yk×}?Œãè\¿Z1 àŒKÙÆÈ1êĤ1(õU5o‰H½jAxÊþ  #•‚"1'ËeGÔ™RâÂÚeÓx#rÒ¶G}ß:ç‡!å¼X­_]9€]Œ—ãÊ3·ÆdÛ4 1%Äpµß‡ý^ãâu#Å ù,SÕé€,å{ˆ<‘ºþ–hݶ'm{«iÖšï7 èOç ïáÞ= Âãc‰V+øá¡0–K`D,åÄû!„óÍÆ”bD<€qD­µ@tjδnÖH;çÈM-¬+ˆ½÷ë¦9ò~im¯E•ÆB…’îÜD\­$%X,àÝw'›û~²YdRHéj·3QJa`™£ˆÊR`vU7¼ED´Ëa&ü¡0" Q§Ä•µ1­†…TNN ɺî݃R4r‘Ú¼,%¦t @¥­8"Öˆ‚õ Ë›ûÜ¥À—« ùÒ¹¶m½÷T¨ïa½"ì:UÓáíÛ ÀΕÅBŠ–VcJ»q4s øz*€k©^Õ€DÏÜ9×zïšÆ5Y­¨ï™™—K&¢aࣣ’3#´­ö1ºƒƒ*¾±E3j:çÖÖZçLסs€MSJ))çôHïL”rN1B•wç£Ê‡ë™•J¾>7{qsϼòþx±P9JG‹¸lÛ@ä½WJÍx±ÙdcŒˆö c¢jÒõSê ª—/Yª0×Ôƒ%4\_DœÄÄ õÖöÆpJ6¥Þ»÷Iέµ'«Õåå%®VëÓÓÍ8:æ 2Š˜q¢ã¤ÍkפJP汚Þü9ă°­Iâ®r†œ1¥õññÊ{S §ä޼?j/²ò×khš[1‚tK©g>))E¢ˆ¸jÛåz DñìêjØlrŒ£¤¤-{O‰ŒŸçµÔˆÒWRKä=¢q"k玻®›ýrßCÛÂr Ë%¼û.Z h­üøÇøýïËGÁb¡23Ähv;#ÇH9s)±÷>#F‘©£“YǶOìâólži6_säÞ˜^…ê£—έ›¦U§¬±¤i ïa±€{÷Ð@cäûßÇû÷åÓO¡ë®mNÉ rJ¤=†¥è±(b4ó˜§LÞÜIϯ’Ò“|6g‘œM)1½÷Ö(ÆLå`ÛB×ÁíÛÈ È,÷ïã;rvM3}Ñ¥@J<Ž:&gŠˆ1]αξp>ìòk‡–9¢,[yß4÷¾é:ßuÓnŸœ\ïó[oá驜ŸCÓ€×|«ÁŠF4ZW½6dIéýB‹"¥<›¦i[j[î:>>ÖsŒ1r|ŒË%m·®mUGS2Æ\Ïø¦Ö!§òïœwÎ6 ;ÇëµÆ8)ˆÅÚ´ßg€ÄL!è7n™Sζ_t`Ïs*¬5Ê$&Ò™*o=ô#Ç]·ôÞ.ãfsÜu™ÈZKDÂr‰¸m‡œË0xæÞ9Í7¡Ê*"@® Ý—»}g‘+Ícñzú¢þtDµë¶íQ¢~aŒÇò{¿· J¹{ròIJGƸÕêñf³èº}ΗãˆÛý^B!g°Ì ¥”E ‘©cÍó½¹ÙOXõPX€œ%%IIB°Msïöm“³M©¹½X€÷3ÁÑä Æ¢+åtY$ÇŒˆî›¾7]ypvöéùyÇcŽ“@WõTX±»n²òUJ¯´·Ñû΋hEl)&g']Þ_£^Ë%,Q¦wûþ÷¼Ÿ(–œ!Fxüö{í´oˆzç‚Hñ¥´*JˆªÁCÄçF˜ÇDªG³víýQÓ,¼ïŒqDÀ‰pÎÚTS ¨WßCש§›l¾&­6¦0 çìç"@qÆX£ õ§+•ÞRï+ß *(…DX„K±ºsÒ4ê 5¢L6ß¹`-¬V×6_]Á8bJF¤eŒéJ‰"¡”TË1䜲Húz@×sÛzc–Ö¶]×÷}³X¸¾ŸnïŸÚçÓSfX,ôÞ°9Ãv+³š*8´9+X÷ʇA+œ(çÄœ„ˆ4ß÷ž›†›Æx?!¸\N67±9»´¿b¦Önr»~Íu-…`vÖ:cœv xo½ç¶¥ƒg–Ka‘€Ã0Ñ™)éäY|)îM‰úVR¡—©…UÃlD Œñäää¨mKß[Ó4†ˆ¸i>}üú~— CÔáÆèì“©¨¯íP¿Ä¼¶Ë8e}¬m˜§óû-¢¶#¬¼ï™×Æ,`¿ÿþïý|ò Ü»÷Þf÷ïÇÖm{•ó£ý>•röäI†<ŽŠhg=ô[Ä2§RTRŒu˜à Ø>fÈv;Øna·Kû½Yz?ŠŒcÎÞ˜PŠêѹ’mϱõ K%Õ?A$cœµ–™JŒ%FŽqÚa-S–KX¯¿ÄæÕJˆ gØïAïg‘ÎÚ¡”¶”PJ €qé䬨ï ¨ä«Þ䎨3fi혅1K¢¶m›ÕŠ4óèûISð¹wX.§}G8?·)Åœµ÷sŸsc­Ï¹É9V>yšòòêb‹Þc*•,¥{MƒMÃ]Ç}ÿEX ›F4 ZëD´ÖN#µóµ6ÿÏD€æÐŽh’4óžg¹ùᯠڶÕà!)Íñov/Ê?+¨ÌÍ ¢º c̃ýÈ>yr+çåÕÕÅÕÕæñãa³Áœ{ïQHQÛSr&"Riã7´žúi¦SiÀFzH"%„a³Ùy¿ê{øÇÿ†bœýòO`½†{÷à§?ï!FØnߺÿ­»wáÖ­ÍüêÁƒóÇ·——Ãf“B@TSˆJŒ ªp)”ÞXóCuðekLë\çý¢m×MsÔ¶ÇMsÚ¶+c"ì÷°ÙÀz o½ÇÇpzŠ_æ8@}ô‡ÂgŸÁù9˜®[eæ­È®”mÎ6%S`Ÿ³'¬¹ä³ÝôLW¶µºZz¿ô¾oš¥skïºníý‚ÙÀ8ÂnË%ܺ¥Š)\,¾ÜæÕJ>þ?†ËK0mÛeæ½ÈPÊ>ç½Æ¿9N×IÀ/ºJ-V ÔSR:ïMÓYk è{8>ÖŠ»îËm^,äÑ#¸¸€íØû±c)CÎ6ç†9“*:-U±]^¤Á«t…ˆ'hYY{Ú4·ºîű-Å Âz­!j?ÐߪëD7y»€¦iV"Ad(e(eÌyÔ)×"s¬Ç$¿^7§T׿6³Œê[ETMƒ]m«äÄ—¼•÷pu…ãhKñD­sm΃Hñ*ªÏ]Íé©70D¶i¸mÁÚÃrðp™¦‘a˜™ãÓÒ’ZÏ©Td>=géˆÈYÛ:×;7u}yÄžÇñêÓOÿ¿þpñî» tݧ¿úUs÷î/>”ÕÊŘ//7û½¤„¥kÌÜk£,^z˧¯_Ý ¢ªeHÜœëk~ºr®7Æ5Dïû£#è:øì3ø—ÿòi[ÐÄùÁƒáý÷Ï>äRMS˜3ó(¢#OxV²@òzmÆÍÖŒõ«×3uܽ>‡s‹#Z€2Žðø1€Ib@䜈cæ ÃÎØæuÛãË­ƒaØ„èŒi½ïû~¡¨—òóû=\^Â;xtô•o³ÙÀ£GµÁЗÒ|±cöŠö”’ôN‘„xóQ(³zeÖaª(ôÈûÛ]w§ëúÅÂwm 6›gd »¦ж!v¥ø”|Jª)茙•¯„u„Gsó…qeúèŠZ"kÌ4r/g œÃ¶ýJ›Ç‘v;@4Þ»”šRº”ö)iü+ˆ_K|ÎUÔi‡¦Êž™YÁ˜¯Š‚ 1rJz5ƒ9ÏùЫTiX´&gFL)DG” ³kš¾mWM³°vií‘1'Æ<øéOüïþ|ø!ܹMs÷/þbù÷ÞÿÕ<¼¸û=ä¬]~Aï]‘ÈlDÒ<»å…®àÀZ9ø9 ±²ÐÊ0÷M³jÛÛ‹Å­¶}«i¼÷°^Ã?ûgp÷.¾óà?ÿç ?ý)ü·ÿfc¼»^çÝnÜlv)‘jˆE´âòåºo¬AšÖRªçèHp¦gÄš:ÌÕ ZÐôÿý÷áw¦ˆ2¿[ÛÂÿ1üñËÇßü üŸÿ3Žcçý[·ü8^†@ãXv»bLaÎD q‘y Ë¼ùÎcÕYN|[•hÝ=én×k8>žÐ˜««g½¼óèñ)i;Å Ö™»T?‹‘y&äà™{>ƒ¢\ƒ“¯yœ˜¨å`§-—°ZMØnŸcó[oM6ç )ÁÁ‘ÏóÓ©onîox)RYæ ¦vf"L‚U(?¿ß?ç½nÝc@Jœa>«¢’¦ŠÔP5œ3‰PÎ7a gPWI`½rníýÚûeÛ¶}ß9ÅÛö{øê@"pt¤C†t« sÃì½fÆÌðäŒÚg-/4 ú@Hö¹/H‡p·Î5Mã ^,¨mQf~Æê{•2Ú”l­µmŒCJzl¶¼NL[߈Àôž»¬…”¾ˆ}.lΙRzþÕ=s=¯RÉXJB µX 1F¢ÂÀÌ¥˜œ›®k»îÝ·Þú~øCs| |€ÿæßLïprÒ}øáîÃ!FàŒ±¥X‘àrNÀ‰¤Ræ¾^b8œÀ׊~ý›Š¯j ‚ï%ç’³äì™O×køÞ÷à÷~ô£C”C”Æ|ç.F»ÝBJ’³T1ÍK"©GP¼¶êí‹HŸjbf•®Y«T[ëý¢m'JÓ9¸º‚/K¢%FøÁ`¹ôOžÜ¿¼ÄGÂÅÅ6¥’sŠq†a¿Æq?ŽCŒ1„c=zø&Yèd±úâ©h(@œB¸ú,ÐéïïÝ{Ö»žœÈÕœŸ_Î¥,ˆŽˆ¶Ds`NÆ$æÄ¼°"ÆŒž–ÎŽxΧBY³ÍOÙ¼XÀýûxûö³l^¯e»…««Iye-´mO4íˆQ`NÌ#â0 ¥˜”LJªô{!Ÿ¢7Ï'8àu9½¡máî]ÔͯzŸÅB”šÛ$½o‰Ñ€¨ã®ó8¢©–ET¤×0(广ŒéÏ3÷&•`‚ÓÔ¦1 š_ψ(Ø÷¢$P=t‡¼_”²b(ÚŠO1‚žÛtã©×TÇ"L3²pꜷD:#U…vÎ{^­xµzF~€ÞK‚0k¹àrîSg„L(ØÍͻᒧeèúu"hš¯'›­•œõ7¬'¹½\†ÿ|¢~ÖÕ¢Ž`J9‡#ó‚v矔òw)ý£þþð¯ÿô~çwÞÇ æ½1ÑÚ¼Û))"—Â¥`JÓ—TSþ—YO{ÆÙeãÁé~sŒÉ9—”ha¿ÿnŽÆÈÝ»ð«_Áb±Üíº»Rv"ÈålJ19ëLIšëA«Ô‹-MŽ˜‰ÙãœÓ‰åmÓt]×wݲiŽúþd±hW+¸u î߇ÿxÒM}q}ü1üìgðÁððáùùùƒÍæán÷x¿¿ ábÃÕ8nÆqãcH)Ęsžݵ—óù&À<Ÿ®¢üúj¼÷sÿŠ‘TôÜ÷|ï=xï=¹¼„>‚‡•«8¾¸€'Oäü¼l6ùê*Y›˜÷"ÛRLŒzÃ<¿±¦nó|—e=åÀXcŒ1Þ9§ÁLu_³åÏ}ç·ß†·ß–Í>ý?†ósØn×WWpq——e·+Ûm š‚ŠˆÑ3[~þ6O‹ê\TWOÙqóž¹1E-ÿjpãÚæ;wàÎÙíàì ..àê öûÅv WW²Ý–a(ÆcÊ8ªð)”2*q¨.æyžzÖ‹NCÁçc@ëÙÒÞ9ß48Ë obóé)œžÊ0À“'pu…Û-^^.®®Šµ²Ýfæ2 …¨ f‰ò‚Sìæ5Y[©M 1µ}Û.Ú¶i[ë=[[©½¯|\p¹„å’Cp——ãÙ™½ºòÌbÉõp¼¯Ùœ÷¥Kê1¯ÊÃ%%½”çÌRǦAfrN{Õ§_%Q?YYmOˆót¿,’S*ÆèÙ)$‘µÐuó"Ãÿé? ögóÑGí÷çã¸1¦TçÊÔȆDò\@ÿkÚ€ÏW’ê ±YÑæçþü~ýkùÞ÷ûº~Ÿü@˜Á¹»Æ\0ï˜÷Dãngs¶¥pÎ:Œjl—(2#ND¨´µÆZç\Ó4}ß/—Ë£Åâ´ïï¬V'ÇÇSSô­[Ïòwï¿|Ÿ|ÏÎ]^>ÞíÎ÷ûËq¼Šñj¶!lc܇0¦RŠ9—œSÎ%ç8GhÎã*U=´µÎYçHŸ Áéé³SѧV) €$44 ;wâ\lšhm4& ^åÜälÆq™óìM>øR´q² J=“MÏ 0Ö’F‘Yú|t4ÉCo²D¦±fˆà½8ÇÖ®­Þ'cF­TãÏY1Öβç-¬ç‰©ks*ý2ÆCÿféór‰}ÿ6ÏcÍœkɘ¥µy·Ë̉9EÄQ'6¦ôB­{TÁ:fž>³Ì­s*@Ò¶sEí¾JSð%K§µíŒO¢s2¦e¢ 6}*k‘zûz’nQ¥‚®Ç¶¶ñ¾ëº¦ë\×™¾ç¶½)Œ)ÌÔ4&%m °9{m·Ò±(7½ø›® [‰¥p)®”¹’+ªS}î#SÊ”.쪀 ® ”¼Ž+‡'Ÿk–j £ç4ˆ1»R®>ø`ùŸÿ³üë wîà­[ò³ŸmÛ‹\î÷ç»Ýù0\Œã.¥±”]JúÚÇsŽ)¥çÉCŸ³¯¿&ED]gŒq†¢ÉÙ¤Ä!¬™ûû÷áþþüÏåüÿà®ûê þò/á7¿S²m»Ù ˆMÎ.g›3§¤§­@Jð9ðífÆÔdˆÀ¬U'Czd@)cW"œRÙno?z„}§§ðÙg²ßã~ðù¯é/ÿþÅ¿€ßùøïÿÝÆÛ­FëIwtà¤JûäiIîúÒg¨†“©Û™‚˜ÙeB¸ÉnÈ“'ðӟ¯ »Ä1Be¿¿Øl>Ýí>Ûíï÷Wûý~FÍKJÉ7ë–[ŸbõµÀŸ‹ãÙfeb¼‘Í——ðË_ƒ°ßCJÊ•a¸Úíí÷O†áb†aãXJ‘z š©G?‚Ç!ý-ÙïÇqÜŽã~÷ÃBСUYîìx›ïü©œ‡äZÛYÛXÛZ;jŒ³³}–·•qÔº B aàq4ãHãˆu*ðDÞ¼LgŽÌ1çcŠÑÝäI‰Q´xR𧾕7}/õá”Ú€D¥ÎON"!çÇ——7Ž»®û¿÷=øÿ~øCyðàã««¿þÍo.S*ÌI[«J‰¥ 1îcÜŸKIuq¾'^äž¶òšMÑÞcM¸"âÂÀxÄÖãýÉ;oÿàù“Oèßÿ{|ï=0þàäOþö{øÑàoþv;ùäüü7_ÄxBÈYˆØZÇ›ýÑK`_Õ«—TJLiaËÜ0[Ιs–aÆkK×QßßÝN9aùùÏñ'?yêíR‚ÿð ¸}þè~ðóŸÇ>ÚŸmJу˜æy×O}¡Ú1[™¨gßåT‹3¥9%ubÌyòZsܺ…¿û»7Ù <>–wÞuççpqñäêêán÷pÎÆññ8^ŒãE—ã¸ÛívÃ0ŽcбT÷ñ•;|Ø”^_zoÌ•JÑŸÎÁñ1¾÷Þl^­ä­·`àÓOáê .//¶Û³ax<ŽOB¸aÂUŒ›qÜŽãBŠ1§$ÏÛäéÍÄÐ:°Nó}Ö~U‹¨ÍÖÂj…o¿}#› ¹u ÆÎÎ`»…ív³ßŸëÞÆ¸Iiã6„]JÛ†ÆcŒñ@aüÜÐ;J1}ò7¦4£Ú§˜’”"̸Xà—õ-}‰Í]'''\\À~/»Ýv³y2Ž—ºÉêIÆqL)†õ¬û”íN5ͨ‡«¶ÂVÍÃ]GGGuŽö3ßÐ{é{H©„9Ë8»Ý fåw_9ö5¯y¶iÈÙ$æœ33OèÈW…CE>,E)4¸$þÔÛÜðßÍI¸²L±Ô#ГÈ>Ðq^ã¸Z­þü¯ÿúÉÇÿ£œ?}ôèö÷¾÷áßþíãaØ–R˜‹RõŒØ!ç1ç!¥0ŸPýR{}­1¯nz:)ç„­|bmÓ÷Ëõz}zzvyù?þôO?89¹su]'ÿå¿À/~› <|ˆðë_?‰QåR»íör³¹áj·!Œ1 ~D¢Òx‘—AÀÔkD‰qÏ숶ˆ¶Jɤd»Žóˆ»·!ÜÒñMWWð?ÿ'|ï{ð“ŸÈÿú_ðû¿ÁÕtä ¼ýéOsß—¾¿ûÎ;Á¹ä\º¸Ø#nD0%©xn©”¦Ôêg·ûb%`'S…+u²·zçµsûθÞ{ObÔ"ì+7áã'ÿÞ=xüv;GˆÑ§T†aˆq³Û]ìv!\†° aÂ0Ž!Ƥ ê3A$½¦“¾r9+Hç¹úJoX ‹œœÀÝ»ðöÛ’0?#•Ï>›hüÛ·ÕÓA’ËYB)í‡a³ß_Ũ6ocBÐóÕçZÿ9¡eCã*‚duþ@Fœ¦¯×pz wîHÎðLpCž<™hüãcm§‡!g“³ÄrBØÃ6ÆMŒ»œ÷1Ž)…CJ¹ÖÏ2X?å  aDÔ£0§!’Î…R¢1£÷~½æÓÓçïóùù„®×°Ùè&—Ñ aLia7Ž»”†•W¥”Tyò\[Ÿ6[DùÜ_¢X[œ+ÞKß?wؾìv¦×ue¿OÌ j ^íLÅßk[úŒg=ì¼”cJÉZ+_A«È8¢÷9çlLATG}ͽ`Eõ‡tÍ‚]½i¢HÌ9¤„"™(1gcš¦ùl¿pv–öûøÉ'›ÝîïþóÔ4çÛw9¥d€„8ä¼×¸¢òíJ.½´"b.x5Î¥RbÎVÇi#¤÷Î{Û4›aøÛ_þÆqåÜÝÅâá8.cl?û ~ýkxøpØíÌå¥Y.ŸÄøÁ£Gç1îô0æ!ÆÝ8îÆqŸÒã~÷1†zÌí‹Z>m¦xOiŒqdD#óH™ÇœuÝÀE2ÑHäÏÎàáC8:‚[·äW¿‚¿ý[￯CsAä*ç?úè*gi[q®],ÖÌW"¾+bEô(‡Bêë¾ÂÚY':MWÓ.DP/ˆÂÌÞÛ¶MË¥9>†[· øÙÏÔ*é{x÷ݹñJJÑ0#Â'ŸÈ_ýœœÀ»ïÂé)\\ÀnÃÀãÖ¢µ` #!äRBJQÓgeæn°çSGúÜr¡ÕIÎJ±s¦irßój5Íôý»¿ÓQ¾Ò¶ðöÛó¼“ù”ÇáÑ#ùßÿÖkxûm8:šƒqäÐ1˜Ñ˜‚¦ z·ìbT*+?s«¯÷|ž­£Ë™¢ÍÞ[ïsÓðb«¤|D`­x?OýzÊf•<üêWÓˆåårÞ# VôU Þ >ZãŠo7+°4AI³d¦èèrKÙXfc­Ûíú?VÔWTVÓŽk›¯®àêJ>úúNN`±Ðàö{Ô©JÎ×sÆœ£jv_¼Z‡éïLÙ!"e}“cLggìÃÎÁbñ%6ï÷°ÛÉÙ™ªê#s@ ˆƒæ1êšf–þæö½øÒG;§”BÈ»]±9Û¦ðÚæ „ty²6±)É •£~Á~Á“µô®ƒ1%mÏÎÙZ›ŒùðìlÜíQo·“´‰Y§s‹Ö…ˆú-ÇRó½gnû¼ÉK’L£Õ5sä}ð¾Í>ùd²Y9ð£#h[Ùï'þáCY¯ñÎYœÀûïƒj(ÚÚ6ïvb Ì #jÛ`Èy¬íßÌû¼[åZ¿®±Üc­ò—Æ9ö>yÏ9ãG“ͺW«x/ã8‘ðgg²\âÉ <~ Sþà¬V°X@ÓÀ0È0ènQFœwŠ„úx^WW7»«‹F”|­µÛœˆÛïíãÇa¿oºŽõäàœÁ9 aR ^\H×áÑœŸÃå%¨PíÓOa±€¾/û}6&!êØDb)±”±–¡jêK䦳ë~Ëc„ËK±Vv;h[ë=4 #)s€Û­x}¯ùŒ#\]ų³q¨†œCÖ9ÂyQ#_h©Ìµ„˜b Bc&9Œ#8‡ÞË0äaHãCГ–ôÂË ÿ¼àçÞ4¨h¼ÒbP#JLi!cØûLtvuUbw»Öû¸Ý–R.®®vˆÅ\1漉q§À—Þ uþ×Ù`©)R™sQTÀ˜}9F=¸e^9çE¶)QýryžÒGggÛ‹‹ív; CFô1’÷q—óÅ~¯eÖ.FUXNB“Мƒ>u/•©O×Ó÷€ŽZr5»ÉˆÛâ8j,$cî‰Àv ÿ÷£ŽÛƒÇ íE‚1ƒÈXJÙl6ûœGÄq‰"Ö{S ňÌã ‚=ãQĆ٤ۢ̚1d-8GÎmÆÑ=|h›Æê!Qêét,Õ/ Ã÷îÁÕsqÁÖN6k߉ö¸=x1Âññ4&çü\ÚÆ¶[ùççpv¦³2“1‰(IuÓê©$5 ¿x!®qEêÜxA¤qÔžP›³‹Ñ£ aÑu¨'#|ú)¤ë5 ìvpy)M1N‡——p~m­DA"zÖÑPÃ\'Õ¿è’ê:¸V·± ab¼IÆç$¥&gOOž°è8¾q„ý^œƒ”´þ‹ã¸ß€]Î[U$¥4æ_¼Ûÿå—ócbŽ!ÈÅ…e6M3 AY.Ë8æaÈ1&…É´™¦”òâó‰uÝ8¨Ô³UôU€õÌ;D"jˆö)íCÈ!ÄqLDi¿€mJûË˦ïŘq†”æ—Öª/}håç–Tç¨õpI+²QöAtˆ1„¸×FfSÊHôÁ£GûÍf¿Ýûý‚ RJ¶m5kÛ¥t1 zOlbµÖ.eH)ä[ƒû{½½¥aè"ȉ.cÿ%<Êæ? ”^#ý­y º 8 ˜ îÉ=#¸» @\ '3Ôº«j Ù§ùö¶EŸ¦Yx”øZögd+3b|¼÷nÆ!¸°Ñ%Ú0¬´C³Â )1ѪÅ"л-K_–ežçZçe¹ïý>œJ4‡©ö­Ùøùx[s_YKµ59ÜÌÔ©†>ônª¶,ªÚ[ë!Vei³Çpß/íq3ê·  v™"63ì›H5ÓyvUmÍÍHµ×Šˆg$÷3^ IDATUmmpæ(¥T³Ú{¿Ûð ·ìçæïь̠5S­Ì-¦ #º!.ª«AkÓñ8»ß½y³œNË<×e‰»ïµ¦Þ1¥jvßÚ¹÷ûe¹«õ¾÷skë¯ÞÏ>ðÉù¬_à3{ÞJuŸ{ÿéþ~FŒ©šˆÈ­MîoUúûßßÜÝ•”î‰þz8üPëOwwºé]VD%jîç-ˆ»kmVmî qî}vŸ{ï›Xáo¯)VÑfŠYv"ޏôþötòÖú²Ô”–œû0ôaø®”¡`^Cæ-V…~€y³UY¤µÕ£ŸçíÛ»~¨)UæsÀGÛ‘×ã4Ù<Š^ Pú5à aFX•òjï÷óÌîVk©ËÒKé9¿ˆæM¢UY²V8A^¿†e÷U 8¤í–j½kíöþþþõë.Ò˜g€XsH«…˜üžÎ~܆ß;v›ûÜûÛÓ©‹,"‹È,ÒKé)]çœcÍq ÷ãªÁg])m—†GiíÔûýù<ßÞvæôäÕÌêVéüœh 6ªXw‡Þc å˜b©ˆ³ŠäyÕuÖËýýêT~ürU¨ZƒÞßÖúvYf÷øu¯ÚÌvP±^2 >Õ$„[Û¥Kwà7ô`ÖÓ¶V)ã˜Í0ˆÂ0k­užçy^Z»­õ¶ÖÛÖN½ŸHü"e· -uU0ÕÀ"Ô…j¤;¨"‘µ¦!ºç³j3 Nï'ÈÉ|D¦²–#3"êAgdFfVµÓ)t/¬5!ÂÖ".½ŸkUL©GȶeXþÔÕªµH¨ºº½¹bV¢‘EB–ýáuÆÃ°µ¸© "¹Çø“ðŽ$2›½]Wí­Yœ­ª‘©Mˆ€¹›5÷h¬‰®šSkk÷8Vë¼Á_MuõiXç¯U‘&âîÑþM½G«üéööþtb"1ë"~:Í­Ý÷¾´Ö/bäuæÄVw ï¸f~ÆEùµå­ ÀΞ iÑÞ#1U3ÈyÍbUUum¢&º= âHtp@ló|>BfDE€èMïÿëþþÍ<¿Y–·óíAŽhQ2;©¶-7¯›þÂoßüÐçßE$`%˜l‘®ñ¥i¸CDBt¢»ó9#DG€ ±-Ër>cDñNõçóÝÖº´¶wƈXÝ£‘pÇÐ?6ŽÞ£7Bt÷¦º ν§m6ÌÜûRJnV¢3sALˆ€±×ºvò»g€Â ˆ'Õ×ËrŠ{[ëYõH—Yu?›Í‘ËnÇÊÆÔ¾uÈF.åI8F¢Â|p# n-¤µÔ»Ü×z¿,§@›#°S·þ„º5¥Ä&ýüÇmßµ9ö¸ÒØbìPР„.¢¹‡¾ow sïÃÛ;ð>smw!;]â]1ï5ƒßbDV%fˆ–ÌU.l )>í£?²£Þ¬ÅsÈ[Y¯îªäNˆ GT‹íââ ˆ+¬Œh[oçl„_²õ+4 ²5CUÞ@v$ZT¹÷åþÞј…zñõÀªAˆÌQŽÆàgÞ“¬|¯Õ:XåRê¶Î,½§Öîæ¹žNmYB¿"6fU}ÛÚýéÔ ÒÁÅlÞÝIôm€iÛÞ!Ñ{z©4·F[í›iä‚)­éÿÞÕ…èU5d€CÎ÷fS­mY–yŽ.iíèžÆñï§ÓËòú|¾ß€ŽSþq·FâV­óF¡ùmñÜzþCzv¯X¶˜¼Í:;ja+àa‹jHSJ'³±µ8 #2•ÞG€4 ?žÏ¯k½ç8£ß.Ë9б!A¤z6;õ~×ÚÜû'¾¡wU­DLtn-xcJçÞ0p€¦:‰LDCJ @QÕÖbÍÀª#—òzYnk½_–ûZϽŸz_¶òIÔÛ¢u¬ö®Où¿k;W³sï²,¦Z‰‘ê~×Zï½·¶êˆ”ÖRJ§e9×z®µšÍ nÑß¶k¡n­¸Ÿo¿L)T³¶ÖCD"àK¡ÆÞYÕ¢Ú:o {ú¬Ž¿nkóv-——„›3#¢n!øÚÚñy þí¯XV䙄¨±š­t_j Lͬ¹2šûúvLb»ÒÃMDö9Ì6 &˜`¤º ¢ê¢Of¾,Áp°Þ}=JdîkZC¨K4‚í×'dšG¦â;%:DC-Š(dÖ¤wêÏç¶,už]5êÏÅýŒèî2ëÖ`Õ¶ÔdÚ[ÞÍWÙpºÇòQ§Y)%"isœ*²·OÆ8u¿_–Œ(ÇÞïU3Qo­Õe$bžT‡ÖÞÌóËòv:åˆ ú¾ÖyK¹"8/K}Œ/Œ¿s߇õÐÝå˶6^OÉaGP€s­ QN½ŸT…(Ø–ñ51ó`Vz¿]–7µÞ-ËíG?pepô>›Eî1U«_¾íqhö Ô"ªDçÖ–œƒ7ïµ÷™ùÌ|4›Í‘Æ=nDÅ,õ~jíM­÷˲/r¯"º7¦cÇ|†w€Ø·@ˆYT9Z²kÁÀ!OTÜg"º«õÜ{ë]Ý#‰ì…£n¥ˆºåãkJþëqÙ¥©;…¢x¨gFßu@gÌ}õËÝsÆM"Ú–Ö2"ŒÌ³ÙÉŒÜ{kºE£@TTKk‹êÛey-¥Áƒ¸àײ7›ÅÁ=ï§Þo®yõ%{kqpÍ/æo¯ïØeB¶ÓY 0ß÷>¨‚™ön½€P¬¹÷Úû}k¯·6Øûͯ]þ¼®‚wþixúi®OÛö:µm0{£½÷*ÒSR€!Jͽ›êz˜!&3iíÔÚÝ<ß-ËàLïñsºj°Ë"òhúô‰Ê~rKuŽiZª¡AD¾Õð}͵ƸdÛ¾ñ¶%Ù{`·ÂJ›îáó$a¾µ°TÕp* D«ê @pXú€¶' =ŸÜöÀëiìÇÀ_1oqßåûÊ`«Ž„S‰`™7§bÜŒu´I´Lú6_èÙnº_(LÔÌÐŒÜѬµÛó³3²ýâÐÙ›¢Cbo0~“ŸaµÛ´¬õgG1ú¬•‚[Õš¶švL4›e39‡¾lïk?cø• zžU—ÞwêT» õ?æBV®vœÔ̶ë`îwOäA@ ±›¥˜Vé^R{/½ƒªõn½3Qì¨d–Uñv×õŠC9ÐóÞç-8µý³uC“~{á¾MVWÝ”ˆuz懼* ²;$‘""Áâß1–`—ªU"z3Ïwµ®eäÞO4·ï“e ®?Y~ûûðèñFÊ…f]5¾ôê+_F7§âîØ;0âݲÜ-Ë}­ó–vë…zͺ1¶ŠôSÙ%a!ý‡î¨ÆØZ"½`ÜFä*1§‡¶\ùa{àöÌöôÑŒ–ÜžÍýo÷½Ĺ]‘åe'Ó²s!"×{ÿv¹#@ôÓv„4¼÷Ö¡Ù>Rõ¡Vÿœ¶—ÁYuåÒ©:€G—ÓÆy°-îà 3‚9":bÁ—ÅíO;#c±Ú5º=ÕŠÌ~:A° Z¢(,'wqçÞk­ÑRêî àI–Wàæ;åƒì©Ÿ¯j/†­É‘DÇ5ó:bg眘-Ì ¼±ìrkÞ{éWDнsÎ+·§µåÒ£¨ÆŸ#^æ>¨òƒkVwÚ†Ëí6.…G]b3¸›{í}%t ¦¨ïÀc&[Üp³¬Ê)Ý×z¬âÖîj=oÌѶ·²n‡à'P¿~ÃÜ=†œsï!î¹"0ˆÐÜw87à_u÷ZYïçù~sÞ-èÛ鼟Úï7Oev!îéî ä~£ü¶ nnŸºŠi¦Ä°õ­§ªoÝyûâm»3O»àŸÛŽà­PØEé1Õj¿Ì/#Çò{³Ôþº°_¼S«×1‹JKd!v!‚ˆ¦*Dk.ïîd%š±ÍÐ,ÆŸ´ ½‰´ú ÇmÖ:oå¸X|ä¼_f£ÄÇ¡êÃø  Ä¡ÜZ„rþ¯÷Ô»¤"å­wß1ŸwQ¯µÂ¹§ú‘aT8•p±‘ù‰j#ªÌ+uóRêÎ1øÖ˜¥µÄL[ÌvvrQ¥Þ¥µºûZƒxZ{?Ç‹ªÁªzwz4Ebß{úî4Àõº{‡-¸‰öé˜.LD¤Š1¤oÓB&"FÄSE–ÞmYî7X/;}wó?­7léýL‘)rï¦êîª ¡jy¢î¼¯ôÝÞ~üRåèé–ºâç×zÊoÂÀº“ú6áµYRµ¨ oЖïc ÷±ë¾½*"¶ Âb ¥þG`/Žúó|õ¿sût§ò÷}­èn øþW€‡Îå?xŽeìfî @Û±¢½¢]ê]4%á6Ï|ÕLÜêç{pôev‰mB“ͽDpB\iW[e )ju÷¾OÕ íÎ6[6d¦_”¸>6´»Dù»Y'"³¼Ý–HVÔìÜZ¸äè™Ñ€ÜWO ÀÛÄ3ˆ“n/H,áK¢úöQ?òÞó%ïE 23‹õÄ/Øp¼5ŒPwÞÿ‡œÃ©t÷ûZ¦µˆý÷˜Ã6ðê™â=ŸU¹wÜ"§ðÖ‘{fÈØÞ@zÞµ‡ßKG¶ÃÑß{ý)Ìн¯úŸnîKÝRê¶=qß©´Mk\¶&¾9§¾¹–ý÷/vxûV«‹ÜÞ¥JùÅþh9JØó8•m[À/ÝÖxÅ.BçXÃ{Ÿè›·Ðî'ö0çrî„h»S€ pÿ4¤O^s ·‹*öMuí÷wŠZë¼H¢µLehÏ~—Ôµìî3Þ7ÖÆîNlSÝ1™§»jü¸3bB,")´ôEÄLRÄ¥ÖÐZߣ1èÜÚϵp>jñµ@ÎX‘¢ðæ®±jg3êÖÊU‡¨Ç&æL4š‰«:À©µÛZïZ»–×åyþí{{"DQ$"ˆ’ÒŽhm\ÞIÚ;'ì² z±Þ'_»o©3lÄb†í[ØvéÞ…é&¬îNÖ¤G7 õÉóªG^ξ˜/ûÉÿö,N%ì×¾è• ä«X=<y bTeÐv·jÐ%”üþ›77C}C_]!»à)ô­_/Ö„ûL­o ˆÑ—'þÚ$ÏVÛ|ÂLk/Eì vœ5´ñc‘[-¾qBLˆ‰¨0—`®*ªI‰b<ÏCçDä(—äˆO:ì|§°íA¥ïiDt_mÄZèQoä#Úñˆ2Q©ïfWÁ' ™/ŒuĽ­ª}Eô€á*.vøÎï{ÉäÝ¥~BÎú)«]`†ˆ›yã‚îØéÏÿI´jíõN¸xw×òÌ ÿfgÏèT~ÕÂÄ¿ˆG-P‚‹ã·¡ ß(Ô—¯|ùÍë}‹¯£¹ú½pÒ¢µÕ`g¯m÷vOVž¯­7mØŽïú[޲{`Ù<ÊÀ°†ô."Däî5(IfKï!i^/æy|Î ×4eKPöíiJ u°;÷¼†h^sZc# ¯™Í‚ÀV£[pË¢>û^~„ņ\.zê….K ”[F®æë–ŽW¶N(Vì²E'¿öOúÖ·¾‡ÿ˜èÒïÞ¾‚SÙÓ”]êà }î»Í1Ü¿Ht Ö"ÊÜ=¸Æ}‘»tÛŽ€íåózáN|û¬KØÐ.2ÂàÔ˜<Íó¾3Éqt¿lÞegŽ~æ W¿BÀ‡’šqÔ·LÅ6i‰Žè¨¡%DmwFtÄ1üUâeߋƛv^üÕ6ÙÚÿ>¶ô ŸþL å×l¯ä­ïÌ¿ùf_ϾF¦òõ¶Å?ãVô­\Á¼{÷²ó*D ›ó¹8SžûÔ[1C3{øð‡ãÀ7ì~÷1qp «®Ú\ÑgÖz¯[+ܶvGF-èôh&z¨©ÀV"ê”PØÜs!ÝgÝØ¥_ecí wÜÒw6Èîí­*¿·­ÿQ+ú®ÿ›ýš}§òÍ>Ê| ~®s÷ÎÛâmz‘©ì‡Ëx*×JÕF÷Þç\ãÛ;[d D!=²¿áA-õ©±š=´§ÂáB‚;~á uËíÞÃ?ƒCº{;¾÷´‚=Ÿ`~á?Þ{ý+­è›ý¡í¹[¿Ù×±õ{ 1’¯»”Ÿ^ˆ¤>Ìdĵaß.ÑÿO-ÎÐÂí à Õmíºk²²1˜/?>¿ í‰Âïï6³oöuì›Sùf_ÁöªÏåïpqLû'±‡?ÖüJ€‡=¹vÑñóÅ? ‹ñû?§G¹¬Ï}³oöTöÍ©|³¯i»/y¯\ôÅNºù¬­Ue_Àž0}™•|1{·6÷Í«|³'¶oNå›}3€KÖÜ%Ëà?"oõñ´«oöÍ>Á¾9•oö5ì¹5ÊÿP†p‰!ÑN;Àá wqð¨}I:ÿ7û#Ù7ö×7{fÃŒëò¿,GüN·÷ùÚÿÏ¿ÊU à圠môæUV81¼ÉÚ¨ në‹ïto}³oöÙöÍ©|³g³8ï.ËñðPEY£fw0wð¯éWð῟² Ü¥}àL£Ð>­aoVzð*ë­6 Õ·ÿáàêî`hn_õþ³ÿXöÍ©üsÀÏ&ü®Î…-‚&F$ i-D|8‚ Ì=„¨Üì÷0ÌÈßùÏf{¦åð‹Îo#D?©¢yÝ+Ïÿ¶md$&b$"xÈZ‹™¹!š¹9€ƒ8º›‡¤Ë×¾ÿßì?†}s*ÿlöp4ÃÅQ¿vä}-‹£–…(~]v…ìNE­‡*KS¾ð‹qñãžõºvA‚÷>£@ñPÙFwxo‘«ãd"D@pu ù„/àº"ab$!$ ¤‡ö@0CSDC3CÃÕ©˜™:€©ãï²£é›ýSÚÛ©àúÛïÖÿ ]èôp¬'ýLàìkBxÎ,™91¥5ŽŽÙ0ˆèæ¦V—ÖÄŠZÕô¡Õquœ€×èëïÏh?OA¢1’6GèæfîhÑJ|db!fB&wpqT3Bèæè¦ö\Ë~ȉ„8!'FƸÃë¦h)ሊh®ÎÌ] QãޚǼûçYê7û#ÙØ©ì!üï­ŸG²_Ò`Á8š‘ qãõ˜»º©yˆÿš_ù2—€@„Äȉ%sR„3#3"3"h3ž™¸6nHhÝ´¯ø~ˆ;ÆöES±5da"F€ÕƸDp"¢Ä’ˆ˜ÀMÝ´‚[p|>diKS„8‰d "D"b&Drs5Ä®ª€†1”ÌÝÚ^Ü{P:ûfßìSíêTÖ(oó+ Y?¯²nXÀ—:×Þez2¾FÍ– S )ts3³nØÑšY\ÆÑlÙØƒnس^Âzg–Ó˜ò”Ó ’™„˜‰™IˆœQ›r&¤9u Eb}gÒ‡;¬@ÀAŸzá¿›#2g’,‘l!":öRîêî€ÀLœ˜3sÜwSÓŽÚÜÑŸYZsÖ5M!É̉(qÀŒtaî† B­#ëRÔ}P‰:„6|s-ßìí™ÊZHÄw޲ßÁfÅ5Ê£µ ´|×ôâØkËkUÜ÷™Sϸ¸‡*¼­©Ð:‡$FÐiæŠÖI›©¶‹Ñðà#­°'Åú/©Â¾Ï™¥HžR>äa*i\JWX„‰™¨ÕÎ)#Ý£±fÚ.Ä¿ÜÍ\»îГ?0‘ŸfÙ‘=üÈýŽ“NEÒ 2$É"ÌH¨M[m½ÅÜ[d!bfἩŠÖâ À Ìôé‘%|(çPâÕ©d–Ì{5…™‰ˆ™Í ±yï@æ;Ùš!n©º;"ªZh®ýîd/§¯|³ß·=SÁ­È‰[|Œ¾Â㿜 |a[£<$Yg&Æ‚û£Xb<Ÿ+c«´;<_ö¶ˆ¦-A¡D"Ìõ ¡»™ºªZ7jn¸Zoj#Áƒ‹ ‹£Ùà³ýÊ.\´¡ 1q"$)r9æ<¥2e)B‚ÄDD’Sa–:/( P@›BŒ½µnª¦jZ{oر›9ªÁSñ©¶?`ðöuË«¿{{ §æÅÄÁwJn‘`ð÷M7¥ˆ¯ñÅl q"JDB[“úæTLc–Ÿï¼LwpE@Эg/öõBI[‰›ÓFÆ?n.áZHV¶®¹SíœhÕ>ì UcïV·ßÂ;s7·î°ú[Y¼û£ùø«Ø< ­ä(!D!I,ç1§C*‡\¦\y8”TR ˜1—’s.%ËÌ&æ¬<ƒ·ÚÛ\ÛÜ輜Mj'"CûÜ“÷Ìy'Ñ­? 9Q*i8ær,Ã1çcÉ£”)—óÂ'䂽+!3"³X·:×Þ+ö½ú +Sr|ÒN¼ô(…e`)œ¦$Yˆ×…”’ˆ$Iµ¡“9u"$D íä1} uýÑîd®†€þ,2ïµÄð¶Fiïß!Ü È+±ÏÁÌ÷ÝûípÿÙg;•Ý£\FÄ‘®Ä~p7Sstû²ÔøŽI˜qb.ĉH‰q«½«u3SXŸ^B@ëfŠH¨ˆHfˆnáWV¥ÏMÉ×ón«»æ,œS÷AÏ%I™)1 “ªR†VÐÑ-œJ×ú@RŠìÐÔ¼›²!v@s ¹Ž“K‰ŠT|Ý‘6I¦í–r%©L9O©ËpÈe,ñYž IDAT*eÌÄq«©”\Æa(Ý“R7ÖÔMœÑ æûÊ QÐуý¥M»pg Üg–U"'!.+å7¥¬¸ÿœ9i8–ñzÈS.‡$EÆÃ0Ç’ÊýݽgƒfÎ(„D€ui €Kß訇o©¡úJž€'"Fc ¸–RŠä1¥)¥Qòˆ1å”sN)áŒFædlN°ú•67ÀäàBýNyª£:êÓã_!ýбDëàsäÖAó[/Âu_%f&05WÇ®Ff+ãñ‹û•Ç|Ü8›y²LeoCFdd^tG µÕÀÕ ¹"û¯ÒožÒ¶D{#P‘$’+%Â’™ˆˆˆZí½uÕ(x—”ÑŒ´*bG"3ÃuÞìZÞÇO÷+{-È™¹ˆŒ,E¤G‡GB–Ä\X²Hð\ {ï¤HÁˆÑ WÕ&½vífÝÜÀÕÍÌšjCdRDPDØ×ï¶êv|ÄŠ71 ,…¥° ’FI£È yÌù˜†ð+SÃÚÉX†ašÆqáµwª0÷ª˜îÑÙM­/VÎîçêŸîi4%äÌ©0e‘´öü# §ÌyÊãõ0]iLyLœh8ŽÓ4 Cl–Ô““06ÄHààˆÞñÙñ½>Xª·íã\Ë{5êK~ÝêÂEFI£¤) c‰ SJ¥”œ3&Wꊞˆ´™£;ºƒ a¯«€‹©Y'D[aìÏõà?»B"Œo3’x.Í|'”¯µ@÷¨zJf)’² ¡»›ºªa­ àø|XôG]ÚEwÂú 8>5˜ñÏ`ŸíT<žÕ­ÂÉB @LÌHÌñS4t7D7'ޱàÏŸ§¼ƒÅE™%Ë0eÊD‰€£>9Ó‚TAûÖ<¬VmF„ÔÌHÉtU1s2ò§ííB’9–‘Ó áT¤0'DabàÌ’%—D‰˜Y‰RG"&§à¼ö¥q%kfjªnÍ´›1¡¨VEBˆ= –Úê?¼ÞxXbåë²ÉS’‘ó!¥QÒ åPÒ(å‡Ce<)'"a‡ÃápPé «²&N‰c:ßPW5íÚIEúÜi‰ÊËçn¤©µ!…ÓV81qaÃU¦aºË”¹ˆdšã8MÓ8šh§îlÂ"˜„ä|rs°Îˆ!”Á/~G;_ãΫácsôKž…?0¾¤H%RŽ_ç) ÇœÆ$ÂÈD )åqJ\¬A74afB®óâ«q$ X ¬Yg]g–Á…+h*DBRÖ!1!bäÚÌ7Ì6gˆ1ICJ9­5ÍÖ©)"êš27}ÞòÏ#.lƒ3ðÒòVò¯®n÷eíi õ¾ÅPqjcBd¦Ø1+˜ìàè `FØ !¦™?kÏDt òCY^2§’ò1ç1»£:3“ 1 9›³“F—!{TÛ#ug"6eò`(bì®o|çu«“d‘Â\$ IÎƒÈ 2%bY±&)’Kâ$"„ª*q#fbp\ΕrÈŸT£fÊJj°¥a+ "¹w4°H7ëW¶f†8&8Sx”|ÌySžR>¦á0 ‡2^—ÃÕ0†(cL‡éêêxÈW - Ì4z–R¤ôÅœTÁº÷HÝ 7í‹Ê¹ó™9‘vŠ¿¹d«¬ˆÀ s%’ÌyJé8³$Zq¤!•CÃájŽ%¨ºÃ4‡)Mk…™H”²­f¨†¦ €Žé”@¶í\Þ4™!ÆJ‚=й׍w" râ4p>¤rLù˜ò!¥CN‡”i˜r*)²º2äq;µæ eHœ„“VŠìÔ€YÁÝÕµ+ n•Žm¹OhÁyÙØRDIi-i®X–:8`Wu4dLYòIØÍ´+5êµi_3ApóõˆyŽ“äç¹±¿ÿ†õ`FÞ+F[šº^TàÌ¿–ö3CsOáTü¡\Á‚œ «!¦µÔ`àNîô…#D¹;7ãt3_¢3MãM~q„Ã)Ýünhy1Ëp÷úN¡wk€q·¡×®ÍÚÜûÒ­›©wOŒIRw"  áÓ$qÛÓ(y”<•<¥ézœnÆãÍA “Ð0×éz„ñ,§³—Òs–’¹œÞžºz(H„ÔˆÖ{!j é[å˜7AGí’moàZ¡Ü%a å1¥C*W9_år•Ê!79O¹Êx(” KÉ9 0,2/0§–²d¡<ßφªÖs”íÝœZga¤~áSžÔðßAáÎ))‰…%ÉZ1`vZ`i½3cÊ)—¢ªÚ{kD•8QÃmL1óÙž>>]™ÖkÒ±þèËÒéìO’E’`B@ÎSÔ®ÚM«*¢©:Á™dX+±i.Ì1ÑpÈÃaÈ%±°ºAvn\R.¹,3c.ÜçÎ WÆ]Ç8¼ %bgB2rWðî ®`݈?HÚÏ"b!)œ‹¤1åcÊÇ<\åá:7Ãôb˜^W>Ü\]0àÃ+x9Àp„Ãõß®nøæª_½­w‹ÎU+22@ÈÏh3í¦]UÕÝQVõÉЧqDS#{L–µÙ=2€`É ù†«œ©Óp†«2ÝŒ‡ï§ãa`@€å® ” ÆãŸ¦+¾:èñ®ÞW[š5$ •Eö@d2sVÆÞ©#6D^±¬•püøA@²ò d9I#§ƒäC)‡Tnòx•Ë!Ç<Þ”q ȯà˜!¿…2½'žFÏ}îV›õ h!¸›j_VêÇêvMzÂ's;Å‘¹ŒR®òx= ‡2äA€GŸ(%çB%CéÐiA:c/ÜΉ\½wÓî(ŠD€(>Êâi^7¬,µzîî«fAÀéÓ8äR,«rI ¤›òRñ~½öØ_bÂÏ.dow£­±6ü:‚ÃÞyûÒÌÝÍÕÁ>‚¶óŽ}È©<ÔöÏ…ÐgX[ÞVéÀÂià4J>d@ñ”’GG![3s£®œÙºY#$ƒ§Çmw ?Æy‘ ËÀ\$üJ„Æ‚2’L<Ž7§ó©ê‰%É0 X}Æ„™£´¥## [3SVÜaSƒ®Šä[jÿ™Ëd h«Œ’¦ÄQ"9MR¹3¢„œ(R²dqpåÆ ‡2‰±9å4z=·z_ãl1rw7JH ༻Ö(£G¦õxÛ M¸ßê)¯å&Wy|1Œ/Êá»ñøÝ4^åò ¸"  ù¼HF(¯øæ;ø~’ÉÅçt64NQbwoµ«ºvmKk‹”–ݺ vsum¾$޹òH¯bߦ!åQÒ”ÊUʇ<\çr§Ãx3äC*®à@€ Ò \ ¤ò _½„—>ZM³¡Q¢ >x8BsSëµ91aðŒ ׃¾×ûR)‘.I‡$ƒ¤Wøë˜†«’©s$ˆÒFL Wp` éÈÓ5\.À^y14 :4€©IS©Ê3ï%úgd,! # I&¸\çá''™ˆœ®àš,Ca㓟iB.Tïºv‘¦:+<\·Ã_ë\Þ”5!Ò\â$’J*C> ‡’Ó’K”ÉxѬD?umŠŸyD|Ú%<è2'λ»yófnà}wæfÜÔìÓüÊœÊeWãåR!ôˉHP’HaXʇ4^0°\’$qw0 ¤åÜØH:ƒƒ5S±µù„½ƒ;g‘‰¥"\8) "óJ{e)’ÇDy¤ïþú2ŸÓíý[Î,I¦ir÷Ùsê2¦Ñ»Ó™ˆ15×Eµj €ÐÌ€ ÚÄVìè#×쵃X¿'*‡’% L© Œ\®òx5ðÀ(àdù(ãqˆŽBM½U>LGWw1è‹n2!h¦lÝ@X°cxkÞ±ƒVÅj[»Ê£ïõö¼IР)O¹ÓpÈÓM)×e¸ÉÓwãôj_ å*eH#”¸N äÏðŽPþ ú üe†%Òq بk¯J'¤xdiœ\€©šV n ôõÛTλ>fkb'IcŽ%K¹JË2Ü”ró1%ù Žœ€¿ƒ—P ¯¾‡ï¨<ÊßÁÞ—kÖ¦Ë €ŒÈðÐ`¸CK¶í©ó(EPæ<¦|Hi’|LéÊ1•«\®Ö8ƒL0 ßÀ5dH/àæ¼¨Ðx‚/Ö#ÒÝ´[¯]rrØx’Т2$…ƒ·V®óX†cš®é*‘$N¯ð!5_®ý0Ù¡Zuo†‚D„„f&Ueá–¶N—g³M¬:Ú°¶É@§tÒ³”œ¯Ëµ$¹“[`iT︸‘Bp [ÇeS÷%ç ì²R„3¥,Â)³  ˆ³;Ì>ƒ(˜{·nnQ Â?ãSüÊo:•½°F+óa­+ÑKR^›ÒÈ<’ R®224ëyȒĺ219xï-{ÀUM$Pó'¨_­Â0@DLòàLieåJX†Ä…ÒÀQ—‘a@>ð÷¯^áO®Þ%Ét5h×4sâñ0ê¹A¢\rŸµÏ½žš{3sí}mN‰®ãxiÓ¤ù„² s=p’<¦ñªÈÈ\LI‡T¦D…€=i¸)‚µ\{KWÇ«å´gns_îs10UUem:à€ŠÐ:†G™ï—¶4Çuìâ?éÃk]9<”IWˆ ¤QÆ›a¼Æ—Ãøj¿+ãÍP®Òy‚a„r ÓŽ tX0\Ãõ_àoÿü¿ ø#Ò÷äîf¦­Ï§™ŠcFÊÀq¥¤ŒàHˆdgÉ (íÔíDœ‰2QFx8–á:7e¸ÉËRŽ9¥@¡ 0L01Ðü  NPŽpüþô¯ð¯ h„øcͦºœgv C‹A¿;ßÔïVÖºÕJL ^0H‘rÈå*çCÊW)_¥<å4I) ¤ Êà%@ Mpó^ý;ü»È€×ËX_:eLˆ HÖØÖúÓ÷«¯|èÄi’tHË<ù0ŒÇ4¾à«I&!~…èoàÇâåh×ÿÞÿÑ´¢ 3èjTdt„-${êÃÚ÷¾`@„ Ûg),"YÒ˜Çcž†4ä$×é3{Á<Àø¶ß6¨fêê:j;qtä<“Ÿþe{§Ÿ‰¤¤œRNR¸0 d(îÎ`DFÕ–j¤ª*ÜZï—ïøñõ•ßr*x©’D‰<ÀªrÈ e8–rÈÃq6#ËÇ̉¨/eL¢„“VÅÊ¡¨(8jÕ^™«Y7p·þña¿¸TÞM¢á *œ¥”<ˆŒ" ” ³+µùOƒÑnO·©¤«›Ã¦†Í©ä+8ü ü^ô—pýÁQ° rW €†Ö^µ:×Û×w&æâT’s¦4&7GtWë†U 1PÔœÔû3pèÀ2„yÀr(ÓÍ0¼(ù*¥ƒ(Òy€t€ñ/ðg^á~ ÇÿÿÙÀÈ €ŽÞoz«ýt{r1gw2gGIlÍi¯ºù*-ñ¸âtÙh_530 pq¨L¹\å|Ò$2J†œ@ ¬IáwðŠŽz„é¯ð7à FŠäÝ®¬·~ÿ€ Ä#ãäÂ<wwõ >•kAb”ÌÑÀT®ò8ŽC)‡a<¤ñšŽ/à†&`øÿdì#³£0G?¹µ¥óiYó?ØÈOiË+2}2@äÂÔËXÆ®uÎ"¨3ñ‚ˆÆ]+­¶Xb½Áê—cþÐ=ÄÊà+\'¤‚"^\Oqè¬B«i4š§Â, Ê9‹€Î¬š‰9s0¨93oêúV  è×6WŽ»s[ñ 'je‡]Ffb æFߥ +ÕjZÔx±í‘Q†Šm¡‘PŽsÛÖ¡ÛÆÕ¸Ú®×Ûa³éÖ+ô+ ã—c~'Ø,1G9à`¦æ~X”>ŠÎx10øsKë+Cœ{0¼5©X?„~凵¼ï»­A¶?b°`%we‰bãþH¿¶ë/¯¦0uÁ¹ÎÇ.v]躮‹qèú1ö+?ÅWþ÷m&bÄ JK-(Ll‹aÁ[¶„¯Xo„¿ÚóàˆšKH\|›ÌEò½ ƒG°‚R©>:?_I׈¶ƒ ÎÁõ~¸øâÅë:ñŒj PðÁÁ)/Eýò f_c¦·Ý¦@8·ècBCÀ¢] ƒ]ð§H.Rü°îú“>®}wÜóï}ÿw>ÇgßÁé{ûøÎ\óêtäžÏÂzyqY$Éðˆ}€*ÓèUs¤DÀ½¸(-g·ÿÖ“8ú6lÜuŽ„8•¹+aÊý{ï?Þœ¬Ðwðp@<Ãö#|g€ß`}Ëÿ—å,§”ÆÚ¿÷λÛxºŽ›§¿xöüÉÅ”sžrÍ• Œyï,z-ênYošˆ|kqw 5O†q;Œ'Ýx6Ž›Þõ¨š‹æŒô'q~‚Õ¶q~Üݾ´Føàö{ì&fž(ØêtФšLg•Á4›d•,.8rµ6ÆÒqxí›zÄ'}ï»1öÜõ`Oúá¤7]¿í†mG=U-UKA>Åæ §Œ[¬â 8ÿªë>ˆð§¦ ‡„)óLÁÆmoÙ,C³Ä>XQöܬð]éq Ü—)@fl* ybCôäÁZYkõuƒÕÛúV§_u±“·ÌH3æŒT$“·n%©ªEµ˜ÕÛ‘BDD"@Ìè-ÜaÝúûX¾sqúmŒ›7!nÝjφ“­[µü}Ü‘¿´6nIÈI"k•лnŒ: ‘{áA´êb*~;Qûkð¡¿êáošUe(«ª:¸Á÷õ k¿ò~ýJF¹]ƒõ>Fê¬Uþs.zWíËo-¯,~©‹‹ ó‹]ºn쇱ëW~ ô_þ#D!Œíeã–ÿàn¥:÷–¾)©ØÑ=†6=¿´¾ï:†zïzšêáP÷¾ÿÞöñ‡Ÿ]~úà½36†ÀU_‡±¿~ºSé…âyÒÉErùê<;ߨ®Kkìkr ;>æ]hÆß]ˆ}ŒCèÆØ]?vðæ:×­ãÙû'ýƒ8¾ÓÍØÿ§øOþGüÑoãGWxö›øáóxYÉåöææzw¹±O{%é×=ØÃVMœ#rŽœ,ÃŽ–éί^óŒ½I÷Ë€Ø%mwÞœU-û´¿žú““Íïâ÷*’¡þ9è#üp ¼ÿ9 gÔ=öß}ï;ï¼÷î9ýtÿó'?}rqõâæpsHûÂÅÈ|çû>’:Òjl&æ¼6)õ9?®AI Ê»~Õ›q}:¬ÎÆÕƒaýpìN‚ë(až°N?Ä{ïàáák6gÀ'/ðìW€­ÃжŽÄËÁdÒz™Ââ)鈬ñhh‚ò«–é¿|“Sµ0.ÕÕ°í‡m?®‡qÛ §ýúl5žöqã]‡‚ú8†þ$އõ£ÕxÞ¹5aTè §[¬k`xÍåVÀ廄 À8 zbRL’vI% gQV3#ˆTj`]³:¾Çíþ’ÇÚ²n+ÀÈÌ©™¶´òî5—ë]¦lQCﺱ«£p­¢b¤_Û%ðí¿E³!»åSøàVqXù‘_·ç{?KÆj^É-ô^ùZìÜ·PŠ/Ua!O!:r.tq»nÝu«ïzçzŠk_(?Ý}ñÛÿÞoþpó=g¤x¿Õ IDAT«Ÿ|ñ÷ ï~öã§§vRºz%7¼ŸÅXI]hf±!Hƒ5lq°øZâØ#©†€öÇÉ`Î5á´ï‡nX/çÓþ¤ëÖÁ÷Îîáw<êœbugˆBøÑŒ ŸÀ?Ç“¿O?}võÔ¼Ž›Á©wâ5gabxб<²fr”‹ÝÙ*ð²k´}ïƒw]ðѵ‘\/%ž(¢h¾ÄÅçxòûø‡çø˜€?ðÿ–áÿyŽçˆÿðø­?Æÿõ×øñ/>{òüÙEž 9 «ÕÍI½SOZH ÕÄ«ê½wžïP¬,5å²Ytž"…Á7`¿ê7g›“›aô+túö—¸xŒï¿¦Liëê ~AÀN<ÁÛé-Œ¡¡‚>ø[V®}¾ºŒF~SF9‚¢®kÄ?ÇV¹zßù0Äq3®¶ãædÝmBnDìÑÍ8\ãê!><‚0_¹nžâsN°uðg=¤³Ðù¥úôn!¹´p/[õ÷ZM2bº¨ŸÉQèB?öëõºß´Pè3æ=nÎð8{ýÅö/𜀠VMYc´ÀwÜŒv|ç]çC/Â^Y›±ª˜cÒf…rzà±:¼åaÆ!ôÛn8ë7זּWÛõfÛ¯Æ8TW&ìOð8yýõ¦k\0b$8rNVZz=ûfŒ½ rœsJޤ6Õ޽Ǿ:⥭#õ‹|t!¶¥Áœ0BŒ¯¿XžÝä@cèk'•ÎB]8âÅ93'öV6ÐQÀÔÒÉràXÅþ¤Oûá´_mÇ͸~¸:{Ø­0l1éÍ¿ü9¼­||è(ôídºzL*PKþ><̆]ßzw¾²\pmžô8ŒÛnsâ7£‰øÍ×Ûbm !í"‡˜ããX9±V5šÝK¼óZâ6Ѥé:ê×~Õ#Œ_Á¾^]# ì¥:vG•Êr½{†ñÆJ¥%)’*!O.:Wª«ÎÕ’’W¯Ãj3®>øè½ýþo¾Î?ÇÇ¿‹ÿ¸]ã?ÀùÏVŸü|ú„Q) tA¢J4cÄNŒ¡Ú™²:OŽHîâµ\BG6¿ÿ“¿µgˆY›}.&¡÷gÏ~€ïþ›øsüX¿r=IØ}ßM«z–ÖÒ18·8œìha÷CÌ[ÆU»¾Yçï÷>øèCcc†±7ã€~@? v¯ÁúH¿¬°}Þ_^}xó”ž]–ër`V)\sJ)ÍsÊiÎ%Õ\K­¬"m¤ÔT*­Âr ï–lÔî392ZnAóp§89Å÷÷ÞxÙ»WݱáÌPl9=8JžŠ÷{Ç^gh´Q¥– _ù²G,>Ð ƒÜQ“k m[8ÉKÌ[l¶øxç1Ÿzì"š@$2F¬eg“£â¨xÇ™,Ã8i ì7ƒ¢ûqÿ›¿‰ºÚ9à³æ@kŒk¼ ÊÎstìu69hjqwc’ÒK¨¹qí|ôÞûÖr !ľ‹]ì;t]¾Gÿ¶7°­ãƒÇØðÅs¼x«nNw—¸¾ÁM§SÐgš Éj_¹ ­ r·çä–h]è|BìCèb7t¡kLâ;tº7‚·ëñ9Ÿcšqq‰ëkì˜÷›CÝÞQ“×à5xͤ†å,îv“¹SV¹m6ÿÖØ­ºåkÝõ}7öC #âÝb>?Åù)RÂÕ nv4]Ñu¿ÙÁ^¿Ù¿˜¦«y¾ÉyWç]J‡RµÌ¥dæÂ\ET˜Ûx´ýÅ[Zõ‹óYuZuå}ð!„ØÅ®ÝèÆVlš5ÈæíGÑW—èOqjp†Îzï»xÞÅ:ø] T¨î¤2‡Ü<ßÜú¥¯ #R‚µTèo™ƒë +¬N°Ùb»ÆÙë9_ñCzt[l ÑwÖyÃi µ÷§ÉxÖn¨µN,Uœ7}+Ññ¨ CˆC ]ˆ]›=z×õè ¬ÖXØþÊÙèM1wˆk¬Šè‚Eç‚߯ “ïØ;«$Y9ˆwL·§·Œe 2Î{\<ò0û±ë»~ðCOý ã «›»8–ŸFŒ§d 8·ñŽƒSG⬨•"ÎÉòžßÿZ¨›îv¾€‹.DipèW«ÕfX­ºÕVÎw†1ÍÃnÈkY¢h¯V_¡Ø}£«UÀF¦UÕ«uf R§êˆô.a›éÑíÌ5¸ö¾ùù.Å•¥ Q]&Ô¶‚€œsчàCºè:oA&ýûÝÏÿÛíÿOñ‡+<þ)þÒ:mº™÷WÓ|•Òu®sVž¸N\&®så*µ²°¼‰úöõªi۱ަ*µ–”æ‰,ˆf_â©ÿÞú;ÿþÝ?ÇŸü®~÷•Kíÿÿòü¢æ:Äñtkv€%âA¤‰Â^ØO`Ì·àÛYǾmCËšÒù6g0ÑšË~gâù ‡‹wž}Fãxø=<ûmüøþ—®'øÓwðÿ~ãÂÿ<ÅzƒÃ’­S±ãô(qû%ÂÝʬ¥‰`ÞJ¦ÊC½[Ì7Ïð“ñä€9ƒ ¸ Îšv»iz>O—i¾N)¥\²ªš)-ĹÖRzóüÇ#7t. ±»nãbcBðtt”Foß-æý%>þ Ogä©à ÎV‡9]çù:ç}Is.¥ÔR8 ×&Lngê»ÊkZNÖf`.­Ã¦%Îx¯˜§kôïœ?þþ?øT>û/Üù[ôý€ð»øÝÏñϘ¿‡þþâ“À^|~õü/ÊuM»"EÈ\ð1®½cG/÷£˜ÇûÆ_úVS·© +WΩ¸ƒ÷ƒG4õ"^Š¥X¡ĵ®Ø­Ý#ì1e0à€7Þ×íÚƒÿoü×ʼóðV?ø›Oê§Ïç Ùk%6µfvMö’S°Ôß‚…ÚÛßá«ãoé¤Ù¼/ZI3U¨˜°H©¢0´Gÿ?¼Ûxö¾siƧ{\]âêêr·:MOSºÈÓ‹œ®s¾.óMž¦)M©ä\¹Šê[öºÛŒÂÍ?_Û3¦"Ë4èV|Ã*°ÝÐkÑÅ/­“wðÞ)ã‹Kìnpss}˜.Rz‘óeI×%ïKÙÕyŸçC.©T®Í½ÿ>ªÆžòq í¼ßÎj×¶f‹ˆ[œÐ—‰¯[›xt@.¸H8ìq8ìçt•óu)75ï¹j9”2q>”œJm)¼. ã·F¾Y*ÍÀM¹ˆÏ\sà,ÌÊ•ÅÔ›_Ó†ÞD|u­Nñ`F©¸Úcšlº>ìÓeÎ7%_—¼¯y®eÊ%s­…«4Mɽö‘?ίƒ5l‘Ž9\taåWžÎœs_%OùÒêWXpÒÂdù¦œJ­UdqÛû¶†«Ÿùf’fju]'Þûö_—ÍBÐè4%#5hc9-*À;Çzçy*·-è& P²|‰[™‹@bñ¹t'''ú'ÿïç—Ÿ¥ Ï¿xþw¾{õÉ_Ï/”Ô/@mÉ"3s’š…KQ]&TqÐ+s33Quª¢â„ˆ‰ ¹è¢Xtq5¬O·§ç§¯/nþ÷ÿå_¸ ÞùÁùÅ㛀տÂý?ÞaÿS~¤…Ý?Ã?ÿ>¾û}ü(áÏüð\° XÈ'xò/1ÊzÔõ‡ï~'–.pçùÚf’½Uâ¦çZ¤Ýº˜;5V½AîûªchŽ­íM„6 zV­jm{ŒÇïãà ¾0àßH,ûüØÆÿ!^Ü`: gÔÜ󬩦:í§Ýõ”®K¹)y_橤”k©Ìíý¦ê|©ÅD—|E¤¨Õj\¸åDÄ56qþÞ]ãƒ;ÄüìØÆç ×{ÌJ—N².<ÏiÚÏyWóMÉûR5¥Â•¹²ký·>+ǤBãûFï¢Á $F¬ÎpúG<¤)Ö^ÁËcÿÁv9Ö ©AŠU.’S™)jÝ×:IkÉ\K­¥Š,lÞr£òª‘ª²p&rõÖD’Wu5ô¹ßö§ƒx‡˜¯Øé釄’ÁEk @Vjæ’Jšr™¸¦ZR­©ÝaQ±·¿Œ¯nKcþ—žkFr;íz탭}xk2uB«NgÇž P]+L5ý‡«,„˜2„¹+Ñìum• ôÍ|Ö«ƒzRGDZ^÷K)wO* Ŧmøj¦*Õ¸ NdN\`φa8<›Ÿ?¹H<Z?ŸöÓÍßý/®®Ë¡ò$œ0q’:K™K她ôµ‹ ž¥=%¬TÅGߤq|Ðq˜÷é'ý“Œ<œt'ïn¦§9mëgã³ñó/ðÅ”¦gázNÒeyöñó|UyR§Î™¯©¦)§)—™K®eÎe®RXøˆÞ+`,²2eáÂ5WŸ½/.dï³ Õs–æFW“ª9qÈô¼¿x†§ç8{ˆG†ŸýþúÈþïñ3ƒóèÆ;ùÅgŸòNz£u›qãN½ìŒ{•hÍ<Z›ÈcùûÂy=jÿûà\çC\Æš¨±‘3ßù~ˆã†7ƒ‡x”Qžà¯Üýkà£W|8츕°u"ÎméZb.‚2Ë1 žÔ9%‚k ï;m¼ºî;N˜œD!¢%3<:‹^ªÄ‡çŸ\Lyò»¨W\ë¼OÏZ¦¼/uª’T’qÉËgÑ¢Ú8p_ßÀÀ€v0U!ˆ‡)¼_†~ÆùçO¿Ð u<écÊ5üìÞC?y~õüêæj>Ì7§ãŒJåšo.võÀ’L‹A©ZçR¦’çšçRs•Âí­Ã½Gª¢k‘PXJàÌœ}MúP“ôk:I²gŸ^ —õ£U×÷ò¿â_<ÃÓœáìïð1ÁÈ!èÁd¶é:=¿º #:$"sëaͽJ Zx1…‰)› ^{$¹U{Dç;BkÓ/Ž-]ìBºÎõƒ‡²*?Á/<ȃFô+ ñð+`NžçÀû3ž|Žg¸ú ~>âÇçxt†óÖ#ÖAöÑ#:x§®ÑFÉJÖ¸áUùô›Û*msgY¥Š±ÁÈSÁwÑuëûÒ×Q>ÃçÍ¢i@7 ˆ³3ŒÀ lž§Àãt$§ý OüìNp:bì1z™¼OÁÁCaBÆ‘¬Üžù*M¯þ¦G޾p â·C\ú—¡ë|ßqÏ^žãyÈ6Ì3œlÑX\[à<ãÅ%®wØ?ÁÓO¶8YcÓcè¼%OÁ!9‚UÓjRŽoh•cuu§§ÚÔ *Çn Db-‘ÎÝü<¾Èež‡Õàûq‹õPŽMûk` œ\Ý`·Çô.:|±ÆfÄ:hôÀ!(›U•ªmÜ‘µ6jú¾gSÃíFobt+ª R¡zƒ›dq²n…aˆý ãÚ€ àôÀš1MHù;Ô K¤iqX$RDZΓEÊzŸï¹ j&&Ekàì˜|qk !8çš÷W&ꀞ-Í’çTK›´´t¿ôW-î´îšTè¶¡ 25¡ê(9,Xð¾'q»‹]Õ:ç©{_ªº»ÞÙDAC3®¨Yê¾–‰9 ·×ìh€ÿuìzŽké¥ÜºÅLŒL _ær)•‚YP?úá¤ÓÞê“+›õ¶\ñóO/nׇÃ!¥¡¹¯ëQ‰'™®çVf•©JQÉÚ6Î\S­YjioÝM¨¾:ìÆ€0Õ*ZUŠHe.A²hQ«K2+‡ò¢f‹ÚŸôÞyßv8ü þ–Q”!_àªÓÙ¨K¦Y­Øn¿çY(“e²lR­= ®2yX]tébú†W±•{aQÒÜ™Áïb@]—÷ù‹îé.1úßvºSl;ô~’‘>Äû{ì®pÙá‹°½ÁüW—Øípx‚§ãÉ N·85úâ½x×4晃Ü,û_Q"½í& íÆK"gäZ^¡(–©<cBp."v[¬;t ?+(ïâ;\G<ÿë=Ò%n®q8`zŠ‹€§lרDŽ®z¯Ç¨Î`“ªR”Ó|cÕ»ßÉ®5±œ >4+ÜàB _çr®{}p®éNVXEÄŒ'õ!̘Ø\=Æ8!ßà°Ç<#½ÀÕ3\¬°± <;'Ι4J.–Þg{Ô)ðÛtË%ÇÑ´mZs9﯉J•اZÄ®]ôë0‰@¥Þ¶Ió,9K©\Kee5†ê2güxsîñ“ï–T~‘£FQV®ÕùÀžrÎÑàxæ2—"¥ÔLì&ža¨¾žoÖÃ:X˜sâÄõø%­x÷CЛ—;¬æœT• !Zž«š"ErÅ!tŽxÖªs¾ JÙ=ûøù~ÞæCJsÎ…ŒŠã!Ž$¤uâé:Õ‰y漯íL$Ykb.©ÊíÓ|7ùà«m´·^½pÎÚU]àšbZ,íRÊ0¯Ý:8ò<?Ї¿{òÙçqˆxàBè§iÞ%‡ ÊŽªÓ ­°båPóMÑ¢VÍ™‘t9õ7Ö—m¡¯ ™Èùãè³|hçï>zxo®ÌåêÙUâ~*Óð õƒï#ÂcD|†‹ŠÜ!:„ <ßcO ë=¦¸Þá°o®žòÅèV!w”½SïÄ‘’kT`5cR¶¶SÛ-)ó7ýèCåœ?²{‚3*sÝ]îŠÄT»étκÎLj0¢/pUQ:‚¿Â儉@« s“wLH yÆÍ ¾ÜèK¤âH=©ƒR6-&Y>#wÌ(ÇG…5Ž >xïÉ×ÌûëCæÐÕÜmc£ ¾Gç®±cÔˆ@ð;Ü$ÌE 3ò‡y¼p¸–]ïǪ#s`rBÔ2JnE¸ˆmŽ{½¡­F!D¹ž<(˜ JƒY4ê(ôa½€=<Áí±ÏÈòè3ÊsBN(µ`¾J;ªÎi±–Q¤h«¨¸ˆ–&-üš€Š‘Sò¤¢Ê® ëKË“ÎwC¨•YÔªzß!’w ‰Qx„ ž5gÎSN)•”r=0¤¸Lµ¦†%¶½âÛL)/¤LMY´”j(p¨®ªsÂf•Y3 W®ÌR+[5aÑcãü~¤â;$•E˜pœÜ¹¸ÃªâªFLDZƒ%µâjZ€ ñ,Eªe8óÆT“pQ.,|¬¿ÏΣžFEAD¤ä´¢ªª/®VGÑùž¢çH²ÜºlVMv¹¿žó”rÊ%×RaHVJä@QŠÖCå™ó!—}É®3—¹–¹òÌ`ª('ØTÈ5®²ÁúcOH3rF)ûšw=\9®z$€‰Ä™@«Y5.­"o»É½©h¡êYµ’xº™*‡’CÈ!¦0r_9ö']×u.¡Ì˜¼ÆÈvÅ`]¾@ZF)¨uâr˜¯Óα§ê¨º¦”¢m*+'n1/YðÞRÂ¥Á @M¸Áó® s®wÍO¶K!PH]ðˆA *ªÁQ,qecõÒwÐdÏ?}~ñâE*‰;v9\ÊU¾,ûgg ƒjÃs³HÖÖ̬sÕjšŒ³ÊÌeæšYßö6.¶ŒÞ/§ü£—ƒž©ñ׊„Ê]¬µVá\ óŠÞuÝP .ì@¿Ãtƒë‚¢Ð€§ï⽌zÀÃÚ-uªe®yWÒ.k2'ZH«*CËÒûáÛöϯ÷Š.üÀ"5p>”0„0ø0ø8ij@½¹=œK( 3C æ±;Á C2jæ’w¥Ýêr¨ubËàIy),u¹·ökÿUÄ ¢·ƒ: @‘9Î"UM!¦=b´hj©& ¢dfƦ½ YJ*¹¤š÷¥ìkÙ×|(Ø MÁ]ì Ä £@¸rð\…ó®æ]™¯SÚ5‘GáIH i±r¨­u¬UåØ=¾3îu|ÕĸržIÔbõµ?»0‡n µô•y(LbÎyÛ"CG $$ ì\…°H¸jÚ—r(õÀåP%)„,ÏZç*E¤ ûÉßÈ™ºý"R¥fiU~9Ô”2Õ:q>ž¤u¿s*Zoïí¯(”•Œ^Êma&9GR”5È#…뜊5Š›åÂ¥”Zö¥j9Ôv½-¤þ5¤Ãn9R ªu)xžU ¸@pÎ;âÖzÑ£¼½•§ äþëì¯V¢,½Q§)CÀI@O ˉ} uÞ @"Â…MÕÁ;8­ %»U8¶\õ Þé£Pœn%î€sBÈ‘TçZvô.HÒù&‹Iå*Ú,°D˜›³ùtð­eÇYÊÌœ¥&®SåÌ\ªå¯þ|ªTáÄÍñ^LE8”j€™'GpÑq‰uÃnÚ“óŽƒ:Ѧ’j=pÉÕØ´B[£5©&Õ|ì»VÓºÀG\EŠpU‘…ýºèèô“qç™mwPhDlU¬ª¨ÈÒƒ37í&êÉNOµKužæITLÍF¢18¸|Íû/óuš¯sºIyWÓMɇ*“ ’VX6žX«A¹-ßp_þ°Ðe¨(W¦¼œÔš©ªŠˆjG ïÈ™Kû™:òƒÓ °¢Róœgm’µ4Õ½LÏç¼/i—ó¡”CÍûZ¦ªI¬’«{nyEX^6ºïþ¨TMªTGf&U8SI¡™€•1t‰%÷Æ #‚Ësv=¹Hºª\ŽJ~³Ô{ñ$óU®SɇZ¦Â³Ô‰kbͪÅxVNRæªG+¦o ¥9J²”eÁÖfÎûj˜Âè|ïem2ª@ªÔƾȡæÈ¤CI‡\§Zf®såÄÍeÊ57c|*䪑|S§Ãd ´¦¥d•¤ÒXdÕ´ŠS«¢U„QÛ›¶¶6únÕê+Üò¼ª©ˆ‹ªK‰¸ ßQ`qé¨E\:ôëNšW%לr2¨)J¨²±!އ§Ót‘§«9 £LµìK™X“H±ÆËlÆe51//ê›(4G¾"Á¡ äVS¥*ägð·'5ÓEÒ¦¨Y\"ºU”IËXÛÝ>¦XGôq˜^Ì骤]ÊS)‡šnr¹Nµ&æ¬2 ÏZ'.ûʉù﮺aapÀ*ê “w~®ä]ˆ.Œ±›Yª˜¤JX¿rÝ5ƒ{©RKÉ ia/:¢ó}ºÊeWò!§Cá™ëÄ%/B1N¢Õx–:s-||*îü`ßaŽyÑ23…¬*®¸8-Vö•™™kûP¼ s_ûç)§¹Ô¹pQNÌ™—~OeÎ͹N›L‘¾&ïëKqê1§¼z©…GutÈ÷ÔhKäad‹Ç*8xÒÒmM,GYÒ7ؽ‘¦ãR{YušEyr¤XÞÙQÚ¡/y_÷_w´iiSç–ç‚Õœ#ÒEcG†˜‡ó¤U­Z³ôh¾„u‘Ò€¤šÉr¤ûËÜu5â95½·º â„2 'Gpž4[n5_;ôŠhënŒÈA­1†ÈÜågæòJÇõëUÜ¿ú'Ž•Ê‚ƒ©iS0«ÚPròÎÅÀÕñLs®9•$&Þ;¼ö¦3Á¬©ýÛcéfW“ª ²_D³ò±^Q6a[ Ž7ž÷MMTH@Œº˜Í›YPSêÛ. n‡„92gbî©# ¨æƒøÎ®µƒ™šw¾¬d=ÔÃuš_äé&ç}®S-S-׉9q>Iھꡖ}-s‘"r› _÷éߺ?5U[«½´¹gp×î¶šÅVÐ’‘ Ü\(Ô‰y\•Ê\۞软ƒŽ=Ï»œ®Ë¼Ïi—Û±´qFë\ëÌufIÊIêTKfay“[ÁW?$f e5Uâc­¸ðÁ\œ+çîÖz§ɇÙëF%©‹Ž¥mЀ™#ǽö‘ÓTç뒹̵ÎÌ3×,œY«Ô†ˆf¹õûúæPé[üü(̪ʅ]"UuÅIRŽBk·<ïœ+]M±[à¤Êí0´èZåý’ø@·#¶¾™ŽÅW]¡j¨ªx®3‘ŠRpäÚ­2"ªÄ®–ZgáÔŽž¯§À|ûëè/ùåßÈP#"ÏS/µí¿æ ¼£¡$Ð<% ¤FŽ„H—z/ãuÔ4ÀÍxKÐTºGÚð8¨þ2ŸäÛ°UÃB2V1'ªUÕ‘za""qÎWc΢Òöo1S•v˜4¢V§8GÔŽ°GŒyâV¦˜Ü©3×H ¦¶¤òÊîÜÌõá¯AНµp©¥r1²fl½Y9—÷¥Ì,•M¬‘Ê*ÂÑ \«jS´U•ª&ŠeëxËcdbêL« fNÅB«ëÄ «ª ³Zw<#%W×yÄÑkR™Î*×*µm\í%÷•³¤›œoJžJ™¹u’ë²ñIMµ˜“òÌeâ’¸ízogÚ+¢P] Aâ¥j!G Yr¡µññ·¥Sâñ= ð5¬®ª™uÏȤ6ÉF&iÑ2ÓF ™¶ú#úc2í¤¥¶c¦‘™dÓ³h©[Õ]¬'Iùø"â>\ ¿™I ÈÉ)8?&ÁD><â»qýúñãÇõæQd"rRf^·*¥’˜ .S-¡Š¸é´Ì§9/Mk0kÉ%ϵ,Ömšs«I´¢ý*8ýfߪA1dg~a“êÉÕYU¦ÖZ\Ëñ+ çdOä¡P}èósE±ª> Ûõ&_—P4½çzimL§”lkžLÇ:§ëdý³ÆGc;‚VÔZ© J)ÊP†dPª“¥ÉF>°ÀãˆD•à¼sÑ9— ¾]1ÓâKŠ…™OßLóå2]ÎóuJWy¹^ ™ÙH®Æ*KY¹Ž÷[1ÚP0lgÍ–ß5•¼¶:JÕå&ŒR–Æ—)¥Uu”'8­8]Îóå<_-ÖeÕó¦­i$ˆv{î‘ܔí(©ðL€ræ²f¸–RRÉ&ÛULΉ÷N¼(´=ŸEKó³¼¼€×»û€>—µý$×ÂìD$eãïÂZù*ªÉãæû×ÒÞ³=‚c÷‘iÑê…éÜÒZû¹ù "Pmp;3[ ÒNM°¡V^5nojõvÓµ%šk•bmÎÊ%+²R)¥õ)›2á&C¿Xe€ˆ”jѺԒJ^Ö²ÛC²¡oùkÕ‹\ !e›Ø»É•^W”\KΉ3(1¯Ù©“¼,KšrJYUQ€Š’KÍ(K)‹Q Š5osqkÕZª*qU5-œÄâjMmžy-ªhQ¼Ê,`°„r¨é*Kh®¥2FMö5¹$·g¹NiÎË)Ùa?M%[t¹¶H³–èïFmílL%×ÖmCTn2}…: ¬D+¥%“#°Qñ5I"fƒo«–u§äk Å‹Ÿ®–érž.—ù2-—ËrZòé¦ÞVR©IK®šoÖÿýÄ+ÿmÎ[žœ$³cñ †e$JRƒsk© hÑZ”ta:]MÓÕ’®[P©›lÑ%×èRË >¬UÅ(-¥ªrB›Ô¢ÈKÉÉúí×ÚDm<‰ÕZÕ¦·6q?ok]Û•Öü¨f RÕª”ª­dºÙÄ È8‘¦Ãÿ(CS~ävOí¯—–øwÜ)U()£V’‘(Ôj¼¨Ú@®ìŒ¶4´ñ³V5¡*åZL$YQ’6müTJÙ¸ ¥6µÛªXl\kÚÂÇ[(­Ä¢…JZÇo0 Ó’³mÊ©T5X LI²÷Ù;¿¤”SÊ)7äÄà¥æT«Éíµ g)VJ¹§öF-•” ¤E)×",®pbYdíFlQÊ—Êbƒo•X—Ä 3)U%TTÛ±$΋Ky)Ë)-Sž¯—2—tJiÉùTÒ)¥©äë”nÉœ4&ŬU+Sµh¥›q‹öö²}€’+`bRbN\ˆT J#\Wbf!rbÎ.‹¸4çér™.–éb^®’q˲ªwÛ/]xð¼¶qÃæ,'&!ƒ¡ÈÒJ ¥FæáJPÖ¬ËUš¯—4¥4å²GZoBc-½ûiãNÎJg E¢„,µ–Ì"­í»–š—›ƒÕh™IBɱ°c’¶IhúU-+W»­ºG¾ãJ PT­Z‰¥?_¹Uëõ¢É6=Â[ÿ£·û JÞÁls.–Î4ˆk;ôØ›R ,ÂoßñðnÜö¨ªTV²m¥db*µ64¹X cÍ»¬ÑÏ S¥ºæ:j+ø=­]ËW–’$1“Uéš*UµJ7Ujᒥ̼¶^J©µÚДZÔ0è¼Ô2¯skV†ë ºrç¸b4ª "ʵff®5¬´…b»p]NÉ¢²tÄÄ$M÷U ¬â˜„ÁÈR‚/‹dT4éòµ ‘æÒÈTV÷^L‡Ê(fwÝòjÑ—&×ÑÍ2D;`(j­,Üxb¼æàe)9×ZŠBY˜=³£Ü粈«Yç«e¾\æó|™¬|ÒøÙj­þ }z´’¡Ö\óTX²AÍš+ØNõm,€V-¹ B3jÒl‰ !þ­]ls޶{ÍäÎÙ %­¹f@¬…B Dj)uI«ÎX…E˜©¤ZS/ìØUÛ!ÕŽw7æíÚþßæJl ƒVm#…^ùÅŠv˜~¼·þÇmTìTÅ Ðøjö@«ôß‚ÐÞ›öæÖ¬@…¢r;A´–Ѻ~Åú Ĥ•TßöH”·Az{¯Mk2×2—D™@%v¤¤JŠ[c6ÕÁœ\smÀcUmúº¶awírï{-zSÜ#ªV¦jS°JƒÈ\Ê6ÜÆi³}²yrѱ'*ÎWóJsZ¦%Í9M)Ï9ÍÅÈT›Îzÿõµ#T^u¸©õܺdÕ†Ê(—µ»“@D•¤yNy)ZªرxqK_sN Ëuš/–ù2-W)Ϲaè7ïá£Cü†³¥‰Ô\ëR‰`túR+êªùŸ›bmYªu¡·•_·v£Ý¬ôÓõ[¡¦va]nU¹( J PÆsëx×vfSªEÙ1µ XÒS´A²¶*ÞODÙ.§%_øž7øO1–lö(AVuùÎ(ÝzèÑ„•ms{üÑäls-ªÛ®QW(ù?×¾Ymrgk>û^Ï7 Xeœ+1Z[j¬|Ófc¶¦¬j”_£ i­ }^jÞd·¢[·ol ¶šŒ¿cã`Ð6ÄP0‰'öì¢Hq,¾ˆ+Þ&.©¤%'kš‹å(-¢,ìÿoVÕbÔ+Æ6œ@×õ©hœ]&Ô:è J.u.‹M);–À.:·ç‹HÖŠ4­mns®éVûØ4¤viЪy)†}Ùéd;ó¦¦uåŽ×FÜ £íÁVn{ýà<ëÖÐJDµ˜d4)€v(ùVjÕ‹\¬œr3*Ü>¿5UüPøÒŸpØx½=NPÁëï¸*Èš_û(·9ck…v£†J||Ëp_)¾çe¤PÕ’ÛùšR!¦Û¼;UEm]BÖQ õaP»·k¯~}°ˆò-'kUZ뤥ԲvÖ¬Ãl·%;–(.ŠëD¼ˆcq99ÇÌPÍKÎKÉ–WM¥1”î5Ï㻬«ó·F)PWåB$DŒVq]µªš©hQؼ¬Ä5K¨, E^J:Yày9‹}E I®²æZª$Μí/«¢úÛ–½˜×(Ÿ¾P·(JÚ:Ú…à{kë¶N†ö¹Z¬ú~”v7{´ ò}¶dRï)àoqbsâõAb¥ºÝþÌû7ÃR °ÚÀ¬˜"tE ±Ko¦ÇS{&[gåkÅíßÍK(ÔÚå ì6¶ ²rŸ´ÍÇ]J]¤,"Á’Î,E^ÝÛÀÁ—©ÏïäãWÛ"0+µŠÕí¾AM¬†&º­Dж™Â Aie ¿A0æQLUmEcµúÙ yw-Š´-¸ˆ³Ñ+^·výä–ý·í?€KøÓ°(¨|°{Ù­Âøë¿¬‘R€Z ›­å=Õ®nþó¿tíîT­Z™¬9qÕ (špCÿëý$³îâc]y¾ÊTIM7¡H‰˜6ÖÜ'n¢ÊV™³’ÀÖEùCïw7eõä.‡zúÖg>ìÚì!ìÛ+ëƒ}°G¶u‚Ö«­L¾õvÔVx¤ÍŽšÒ}«E`„&ñ¢eܼíÀʇ¸½qÿÄÚVõ&.ÚçB—ðÁ~Äö!¨|°Èlk£íO·vi}Cñö!½Xƒ mƒÈ€µ¾½¶—Û—ŠîäƒY»ç/=õúþ«›ì?hûT>ØÉ~ bì:^â–šîm ì'M4úÖ#~s+‡ðƒ}°´Aåƒ}°Ÿ¼Ñ:“ ëÈÐÍ?·„WT¡&Âÿ“ì>ØOÉ>ê?Øû°Û 5Ûw°Ø>Ø[˜‰Õq£:·‘~kÊuK•¹)/¢¨kÍêCtù`k‚Ê{D[Gú¶ØÚg¶ÞCÒ‡Ÿ[ûÞm»´&#ø·é-¢‰°XšÒn8[1žÌf·º ÖÞn“ckýi|ìÇe‚ÊOØÚ.öc5Ûï„„™™ø&ºØÐªªšk.¥Ø¸ûÚß×ÙKBßú«íê°åx‘’@Q„ĤE[\¡*׺ 3X¡•”jË[ð#¿ÿì'd‚ÊOÏn¶fºÝSÿCëo¼lm€;{ ‹¨×m6®©¤’¥\rùAÁÞnçXh²8¯Þç›,ˆ@vü/õ=EÊuh½8qBâØ1lÖ€ /µÁ]¨µ*•j­µRÕ¦žS‹ZuÕ ÿ`ì]íCPù‰ÙwØéxeÞjÕZß·òëÌ"J$xñž½¥,d¥‰läœæ™æ…–¥,¥–‚² º´#v“”þB&,¶@hcJÐfØÞœB""ªêàJ-Lœk&¥RË#ºGkDaçÉ{ñBbw˜Á6bÎà¯Zj¡Ò⊶ RP¨Ü*ãÿ8VÎû©ÛŸtPÙv.üøNúß6jC)…ù@‡‰ƒi-Z¶Óñ¾;ØáÝ‹:ßu® ÌgsÞ.¥š&™dn¸M®9¯ê([аvŒÔ÷ (mWáØ9qŽœ°€`ps’ÁÌìÙ{ñviP-%!A‘‘µ©¡=Š­“¯Å±óÎ[Fh¡EXˆ©j­TsÉ-¨Ø:•„¤ªÊÚÄ>€`ìíO7¨­<ã\®ÈÆwîÈ·ËËïÛÑ5øm0Ë  Æz|Î5gÊ©&(¾Gzµ;áÑlËQ:ézßa° b>‹ˆc§¬J5ŽÜ´L>ûTSV›Äy[³JsÍ¥(¬Âü~LX„%p. ž=1™3©¤œ³B-iy˜˜*X-™²yªE•+Íz)MaoNzñ¼mÛL«&J .(†z)©¥\Tˆ@TÚÚ°*ËütõÁ~äö>‚ µ©\?®•J +i¶­µ®ƒjoï·ùKxÞP¾? ìDlRÇ΋·}Äà/ƒË3礉 §šrÍu•¹ßª/[NöxXÿ†ï ÑÅÁc‡8ô®· bqÅ9ÇÂ̼ä%R ®è*º˜jJšì]häW­¹äVj¾™úã»:6ì*¢ÄèbçºÎwÁaâTÒ’–”S­ÇNDœ8«j¡’)“ J³¦ÔZ%wÜÎÕ i ¶jŠˆ0³ˆÔZ…$Õ”‘«¶1n M5m+ͲÃR[¾û û`omT¶¬mŽ|öü1¬×˜äÈGfÃXŠ©Î®¼ªÛÜžŠjcWnÚÐ~õ– xöNܶA3±V-ZJ)¹æ¤)qZê’J2ˆ·Ûâ¬[óC]ÂíÊ ‹gß¹®÷ýÆ]Ø ~Â]tp¶/‡œsâdš'çá\ª© dÍE‹¥&¥–%/‰¬ªÿ€Èžå©[o ýc÷„‰¸(±÷ýèGË´úÐ;ç„%×<ÍÓ’—”³°mß-_,YŠl±ªj+Œ?øñÿ¦DÏÎÒ©Îw†€ŸØ‰É% DT–¼Ã¢'f0iã}pá„d\ƒWòÅÖ^©ñ¡½éÇmTnÇ’^£6p|«Úþ°¿ú^¶=Vbmû욬¶ÑµÀ-” „ZkæüØÌ %ßð. ~^¼½n‚ 3*J) /¥–ŒœjZʲÈb|*{ö¬ÔEÛ²ßýÚ ãÛÁHH<{ÛŽ?ìÂnŒã†>ôëìB„ÅyCôÞO2yx§Î“·7i*Z–´¤š–´œè4Ól S¦Lmò×Üa»·7çô6w¦¢Õ"Jwa· »Þ÷ÑÇÎwÞû9ÍO§å”]ADl™&–‘¥-Q©R­ ó…®&8 ½ë;× þï¼8É9Ï:seX,RÒ¢…‰)ÑKOk¡„¤õQ»W.oŠ曽lý›Ê??Z{° òR#Â-†’·“ ­†²ÎÔx¨ß~_Wmû³—cGëa¨%+u=©)6^¦B ª6Šú(µýÛ€Fãã’³ã¿g\°¸â¨QuUuÉ‹goµúŒ¼”e)K*Ép ¬­Åˬ¹í •Þ…Å»íhVc7? šë¤ëC?úq ã†1Œc£™|L¼ IDAT[€Œ1†bˆ“L®:)ÒqAE…`ÉË´LSšNt²®hYxafª *dÁÏŽæülÚý÷죻°ÛÅ}ì]?ÄÁ|>M§kºŽsÉ•ÄI®yZ¦Lyá…2mð—P —­ýðÝýß®b‹(Qb']”8ø¡f{ïsλD‰+såÌÙæ‡‚‘kfeF{me•–²S%}¬.¨Û2]Õçý1º½YhÑK­õÇÉAÿ`x¨ ²…ÆhÛöa|ù6ÕNÊ5þýóy°‚VÒŒ={GŽ¥%U°Êpɹf›þm,rÍ…J¬+Q­u«ðã!Rr"Ú`®(1¸àÙ{òVŠ眑t-Ø”RÂBK›dˆº”eÉËR—¤Ôø£µäš¥ ƒsÍ¢J7Ù{í  oiSàV%Ž{×[}~ðÃ.îZY%ôÂâÈ1s ±ïúØÅ+¾âÌR$׬Ò8HWË•'ïÈm n*ɉ“"Pù.7ÙòŽ]両ˆ-½&²ûÜû~w‡î0„aôctqìÆ]¿óÑ_ÊeÐàá«Vrd{ôœf7ç¹mРFWC[ðm, Sb´ƒ‘•¯,5ì]ßùncBÞû “•ª óyJy‚Llï~ÕZ¹šÏD‹¸9n®ÉÇFð³Üz£kcñv¥–¢%—Ì•ãñCÊò#³*vܸմWKà›¢¥õ»Ujm½ï­¸rC bñâäÙ{´õJJÌl5qCÌ •-¢4pœëR&Δ¹r¥v\Úf¾Ë–a'hG®mÒG£‹ÖááÉ;q¶kœ´Ý0ç\¨ •* [PI.-yi ݵJdm†ÂÂ…7Àæ¿í€÷x>éB´cr”ع®w½á0}èw~gqeˆÃØýEÒuÝÐ}ß?×ç¼0'†À^KY<ù+ºªd¥ã9Ï­Í…ø­oïêuK£=ù ¡EnòFÙ+Y a8ÄÃa8ô¾ï}ïÙïúÝ0 ]ìB ¾x¯ v FªÉ“g0q ع}š¦J’£oüºÂ××à‡>ö1b±÷Þ’B¯ž S!0Hˆ˜RM¤DJQZì -µdΖµpý°O¨Ï~K>6„ —œ5oš1ªºZ¢‹A3·Si- i¡å&Ëy@'ßÎ6veûßUíâO0—z€ bÜJÌk5Úö!"|Ù‘3k&"#È*¤ïC#ù‹C‹(Á…! v¸Ãm ƒ¶ÒëLó‚%S¶6=à J-©&&N5qaa)µöÝqóQ¶BúÎuT¢D‹( ‚ ÑGÏ^D„¤pI”2eVV%Í%Ïi^xI5Ù±Îø`ÂâŠ[ʲaèÖÒÀ*÷Ó€jC›Ûë?ôÒ~´ 2ƱwýÆ1Œ»¸Ûu»àƒ­¾ïÇqÇÑeG IñžÉÓåõ¥ƒ³ª²•‚rɳ›£‹Sžæ2¿«2 ½DQë]%v¾Û°;ÛÂöq?tá?Å pûq†¾ï]qœYªˆòÄŽ¯NW¬Œ Tlš4¸Qn‚ ˆ@¥“¨¹«Ë· ?[‚]ì]?úÑ^ƒ ƒv~×ûÞ‰øà-#tÕ!ƒ*‰9"¡iž¨’e§vò³^ÈT“” ┌‰È¶ˆ(qË? á´çë6fkÙXt±ó]ð@µÖ”S*‰‰š(•ôƒ7™ÑËR=×Ò(?j0ÝÃÀ_{µÑö©3¶bê:gÜ0ñÊ5×ÌÄŠÛš5ýV{G`ˆyzQ¡B GNDÄ 3KQ)\˜™„ Kš8³°Hc•Z¸rFΚñZ¶¿7ß\´§¨“®síeÝvj‹>zç­/¯ä²ð’8‰VÒÓròäSI©¤¥.¶MdÊB²èÒ²Ã5$ˆ•3µÒ=ß1®l±mƒE”]Ø5øË;¿»qŒã!öÝ~ŒƒI‰ŒÃ¸ßíÃ>ðL˜´×ÎEëÌ…Q¡Y©5 ÖTÒ\æS>ääÙgη‹oÇV7˜Ë°£Á£-m5©óÝÆ]·Ûû]رjè†qýài!LèбgÝR*D•P@ÚÚïíÁ ßÛÇÕÍÍzמ› ±Õ!Œ²ÑI7úqçw;¿³ò•Ýü! ÑGëaêb×w½'ÖY‚x/K]XYUQÁ•…¤18J62ä½næÝ­ã+›ÃèÚÞyC5-®-–|”Z¨’ºÐ9qF®Kœ–¼´l{­Ôò‘ܾËumYøKµ"há²±´ éÔû±‡d1±#888Ãj„E×ÁÞ efÍZ¨lRkxûÀa£óÛ®qTH‹jQ«Š¯ L‘"R¥JeaÊ5gΔI¼¤’,DšËs‹*éÆz¼—Ùµ¥Pö¤Ù#g»sôÑ’*çÙw¾‹.v¡³ R}i^x±’l®¹£îħTÓ\f‹+sžç2S&È«cþˆ(k¦J hѻӫZ*€MŽ¥“npƒmÓ»°³»0ûãq8žgA‚#7 C8 É_z½Ô’ëëÜóËçȨ©RG¶rºä%Õ4åiγåU° åÇ+äxǸ¢ª¶gȱ‹.šÏvÛˆ‡Á‡þpìÇñ%8v}×ûC@w-kÅE'Q^\¿@†fE3sb&Þf ϸµ£®…++ƒßÅß¶6n‰E¶c>7ºó>ì÷a¿÷ûÑÇpÂ0ÆqŒ£goµ+7:tp“Ã„ä“ Ž_MWT¨æJ˜˜2U­)''Ž3?bPÙ°GöAÂèG áNœwÞr}#k¨(f䜅$øc,¥äœ§…Ϟݒ((ï^lû>‡oæÛ)QËz]Û^Hɨw Xiv) •RðCÃt·™ÙfÐ=XPiEfq–©bãÄh*W®¥.ÂbµîGÍT—½ÁýZ‚ ½ë7 nˆ]¬©–¥4„W$øÀÂ@“ ƒ°Ô%ådícŽÝR.LD–x)TªØ²~»Ë1LÃÐüÎw n褳]¯ó]äh{ãV aðÎj®'=%N.8Ü’–kºväæ:ûì'š¨*T¬í÷V'¦¢e‹(…Šå.w¹]Íü÷â­Û±wýÎïöa?øa÷‡°ßÇý“ðä¼?¶Ö‡^Hh zF:`÷b¬/*G}(\$‹.ªZri®¿` +ŸM«l]8Pÿ[×1!oö|ͪMaÅrÁÞõ»°ë¤3°n ã1žOŸìŸD……:¢'¬½—}½ªìÙ÷¾PáÂHÐÐ V¥oýX^ Z4t±p)Tb+w¹Ï„Æy±#QààÄEŽFôj¹ wawŒÇÁ{¿ß…Ýa8D™t ÚŸz½Vòä‚«\¹°&…‡aÂVJ .X½ð6Çú.÷ó^¶-u;3íün cºàƒA•+"à€K¤)±p ‘…çežy¶êÚL³õüV­¹æDÉ2ì‡ÝI¶*ìíв.¸EÀóìcŒ1ĈH•L6¢j˼¤…Á3f(j}øîÝ»_ËxVrÄöÓK.½Òýýö…zÃIɵ£ŸëË[­¦R´SA™–Éh<¶kØE>RLÙjòá2J l›î¥ï¤{²{Ræ’]F…#çœ 1 /Ìíû³fÉ"$N«.ÕÄ™™˜ PÖ¢åÝÙ®v >F¿2y¤:é¶2l”(xöcÇnŒ>:qZ5hH’|ð!ëüˆ§<Í2·œµç´jõìU”˜XÙš Q¡E+*ëý®b[yVKkÙ•ïw~· »}ØÂáØϺ³óþüãñãýn  Î0ègûÏä ù—Ë¥L¥,E ŽÅ¨>&?c5¡\r)EU9SŸ´¨cÅü‚r×…¤­{¼ÑÊÅw®³S¿¡I»n·»c|6<‡ @zýhøHöRvu¹šë\kª n,²[RlµÖ"%çœ)'JÙ°¬»¯yÛ¬³Å?éÇ1ºqŒ£å(û°·VÓc<Ý€À@ÄY”Á•¾ä)×¥Ö\-\1±ª–Rf™Û%¬iÖƒŸöNäÈE޽ë÷aècCl+RQ 0T”##3Í':E‰§|bfk·Êš]q[ |pk…•¥¶QÏ•³å(ÑǾëcŒ¡É⼃C-u^æ+\amƒ5RÌcøy—«°b„1rI©õ!‘¶Z0Ú0· K|¼îNA¥½gëw›ð·ÕQlï¶Ú¬ƒsê¼÷Nœ=c$”jÒª¹ä !ל8q}W2Ïw{k'ƒž]ׂЋC©“.Rì¹dèýéúTæâÅ{ç»®A'õäÅ 9šól¤ T“5U4ØÔtv©°²ðßeeÛ··²dèŒÉÓqçÙ÷Òn°-ÃòÏ~ôCºà’8QŠ]dÇR™÷ÚŸÒéj¹Ú.­Z¹ªjåJL.£åæ €Pj¹·ÿ Œ›[=„Á"Ê1öaÖų§ýÓ§ÃÓ}Ø#{€œˆƒàÜà\uþä©’A7¦z²äŰþ9ͳ›SHª*GΠ°T’e‡†2ÝÍëvÌ´~ K í˜?†ñö‡p8ëÎŽÝqô#<0ðÀð@ Ù žtÒ×ÞOæ³ãMï§¶N¬…V¶ò†½}¯;M·ºJG7Ž~´5¼Â}Üo|ð=—RNóÉØƒ¬,£0m#¼Ì»Ò nJW-ä[º]øûÑ{¿ßû݆Á p@ æyðHkP9þÐ2E°· oÎs À`OÞ£ñ ;Óa»×ªx£m‚ƒF?ž…³.t]ßùÞË^ÜàX˜>%dà+hÔz¨ù¹,Ÿ?–öµ£ÆrÝØVÓ™`‡÷ÙÝ¢uD‰Î9ç\B‚ï¼wÞŸ{HŠ„ù"cAµ ô¥¿–ë­#ç}&*7œRŽÑGï½w^¢°cˆPÕzQ+×ʵεR-µ8q)'¬íêoQ_y]PÙº,õÛ´Ömûsâ‚ Cl]Ó»n'U¸ò.ì<û<çÞ÷â$s/KYfÌc]qJjúTÖõ­ª¹æw, Ñ-exÊíVž|+¥¸®w½Tì 4pâ?ûìÏúÚ__\Eãqš§9Lãaæ:_¥+IbŠIó2£‚*™d‹Am™³ôîÕ‚ð’ÿhe4qeRê\w¾?xè¸sÕò;¿ÛwûˆèÔ÷çgãYú8Å\òî°ûêâ«€p®_Ì/Pa˜~ïú¢Åw>SΜ3åËÅéb9-o)wiG5'›Æ—Õ{¸Ü¶þž»c<ïÏŸuÏŽá¸ó;t€: #ðÀ '¤Iqþ¨€öQ¨Òy<Ÿ–éùåsWÅ©‹ˆ^}àÐû¾¢*©1 6j p'Ï·3r'%ÖwBGÝÇcw<‹g{¿݈hH”ô1@ iV쀟¯>€HIé˜K^.®/]u¢Â•EÅÁyñI“ÑR°mUwÌ Æ¬Þ þ¨`°S×q7„aö¿Üл¡!]-¨œÚ‘Å|Ô¹Á–Öñ¾îRN/ð‚+;m§AÄQhdy·Uü3àËÚƒ,(ö}c´ Â#ã0h cÓÑG$ RwÕ—-µšó|=_;¸–>NpCÕÓ•åH.JÂÐÇ>t!tÁ,"²aá‰åLj©2 zXßñ”¦6ç›T½b¼ŠQEnëè£Þ Ž ŽlfF ÕFz.¹äœ2´)ØÈ‰ûÚk3ºÑ®¸­½¸ŒAÂ(ã!žìž¥ÎÕ“ß÷û…—£•Ô\tß\~S\qê¬gpqKªÉä+@ BïJå¦ë9°@r#¿H[ÕšÅxý8ºQ²øìþü³öÛòÛÞ÷ç‡ó/^ÐŽO—óe°è2ëìfÆ’–Æ- %ƒPŒ‚²ÉNØô^­m[ضCb W…P@™ŽOއxpU$KD<‹ggÝYÔxˆ::'ýb@£›BVGN²p&ª$UL@,irÕÙ‰aS™¼;θx­(Ýè³¥NïªÜ0Ʊs];Bz`>  !ý\écÒ/ÝúFW Cf1™œÿÈw®Ê`7YUg̤Ԇ]¾shÙ"Ê>ìñÐu]Œ±º8Dô@œßºÏŸ*=%}®èÀàH‘ÁT ¼z§NHš2ÞcÅ#EV’*U+9çºÐõ]ßõ÷,ƒÈSaçœ>QÚ_qèƒñÈSNέ;ç£qµ¿m·ëpFÿ‰!Æ}ç%ˆÅÊiªZ©V_ó)”,™¶wÜ‹Ï%[ؾ¯`Ï2Z5º0{Ó´0zëí}äÉðd÷~ççËùÉð¤pñÞ3³Š.e™y–^¦2Õ©F‰cí¼¹2(!ÙàÕ·NY6Ñp¹(Ñ;9šL–} ?ûãèÆžûAúÝìþê_þÕa9påOÎ?ùmþí™; ‡ðÕåW»a:•Ó‹ù„«Ó•.ªIQÀ`/¾¢æœ‹ÇΩ3Å$Ã|ïîöK { Ë`hVͪ‹úÎ}öÑg®8Ÿ}¯ýG»œg„¢p!Ôðt~**%•Å-O?ùØÎ >¹ôÅ—_üîùïÒœrÊ%•RŠÁ5ª­Oû.‹~ë3ˆ.Z¡ø‡xØÇýàOΫ÷ջ₠@¼…zí]‹(í§ý’ ®%–$à+àë´ï¸øhZt‰5öÚ[sLBãàÑ# 6™H‰½ë÷~ŒÇ³îlwƒ4HhxÝŒÀÐvºæóç¬\j»3¾&`‰ºÐ%¤¤)¸àÕ»â¨Ð+™Ê—‡®ry¦ß ƒQÁÊ¢"•=<"ào¡^=еˆÒ|þ˜À‡[>_3(é륟Ü4Ô!iZê’µÍã!¢¥,¹h±ß·3CË­“itãÞïû¡DZÛua m‘Ä—ïóSvmmøâq­*U<|Ç­Ëo`]­ܸnõàŒÌ…³äŒ¬¬ìÙN¤ßíWŸ;8u¾ø°ë¯ØJkwY®ïh7T Á‡àBÁ;bðÑK/ìoåL{¨ª¨ddš¨•3s1åÙÆ+¹§¿w-Ôo°’½ZÿÇN:§ (ÑùùùYVÇêÕ»Î90I'¿ûêwq¯1!¹‚‹rÍ-©_¼-íz»›N«úˆõǯß;|è¤kóûÈ{òÖŽpˆ‡Q†£;î°Ã ¿ü—¿ÄoÏð‹Ë_às¤%ûãE¹øãé¹–/¿þ²L¥ÌÅí‚RK-Z¼ø\³QŠ„uŸ­ê,›&qëò±¦8Ê´œ–Å-sœ?ûø³Ãp@*ðÔøH„ŸB¯|³ùlš¦ÓGŸ|äÞïü?þá×_|ùÅt5Í×sšS^rÉ­2a寥.Û˜‚;ùÌ]´V»cwxñ©©ÖT% `–¦ìãwù| eE&àLZæ"*ƒ¦:õµ_ê²è²ÔeÞÚøMeë¾%–íÛ…$pܰ÷ûÛíÜnÏû¾ï»CÇ#ãÊ)xå'ì×û<Ïá³O%Yï穜:߯ҥš äh*/÷Yø>³5fTÉZ+…:¢Žde‹(7>w¤¤(ðÞ – [§‘ùù¨Íÿ[!ÀÎÐC£t1Ä 4ºùío!ò½·à¡Y·ø·m÷m,}]PÙš””­AÜV÷:×µóÅt•ÒeúìÓÏ>þü£¯ýõ§gŸjÖ‚’$aÖ>ö¿¿ø}‰…I–z]­Ô‘8eÎÆvmT¥·ä°-#Ú†ygT‚è×~騛:Kà0úá³ÃgOü“ÂG¸þGÂÿªø Âÿþkÿ¬<Û_쿹øæò«‹ér¢Bc3猜‘“&f¦BÌÌ…o‡“» nÚ66•ö–¢Œ‰²R]êt9]ÇëÃxÀJ˜€´"ûÏ€¿!D )®ðéçŸ~úɧxF—¿ºø»/þîùW__½¸š.§¼dR2¡šÊµ¦j ŠTá܈Ñw©%6é ½ëûÐqØõ»cw8ëÏžtOžöOî(à\GàSà ðtøî EOHÿAñÅspƒÛó¾H¹Ò«ëz}U®|nÄ^£Ÿá¦v–|ý6½•+ ¯Û‡ý>î÷q?vã>ìñx6œãq'»€€¸öÀ³Æ˜¢Ý÷ø| ýâ+à¸Þ<)'=Mu>•Ó©œ¶æ­_èþÖúƵXEŦ¤ qØuãà˜#áIËiøŸw¤T|\€D驯\gÌs§2ùâ;é’KÆØ¾Q¨Õ†Ûßñ¬ðf½å†ô®?øÃÓîé³áÙy8iìkïÈáØ2Bê¾Ççô+Å‹æs×u=,ºLušê4—y.³•fQ(X÷xÝÆ¤¸¹Æ­Êh€Š’ÑCÐB+N|ÇŠ„ ÐL¾úȱ}_ú©L©¤6ðÑZ ‰È¶êÆ!†spŽï¼ôÿR:xÛ\çtÒMȼ=go*¾!Si¥*iGb=Á‡>ôc[×7ÇHq”‘fºøÝ‹ÿæÏÿz÷ó20~÷w¿ë>éþö÷« )”åòt©Y©’#çɶ^S°xëæØööÛvC-ÃÌ^|º±í|z‡Ñ‘cÇÝÏžü,žE À€ÿ–è/I{@€ |éï§ç¿.UvÝ®J-Rfm’'¹¡ÓKÍbww~Ãúm×3îƒ)}™ÈMëo ñðu®ø øBñ¯?®W(æ/@ÿ3Å¿þüw„ÿø×Àßêo~ó›?|ù‡ÓrbðЉSk•Z¥Ö¥”¤Iª¸êDnJ¯óÍ)m³°äÏdÊ,ºœíΞìžìý¾Õº#p | üôÉ÷.PýZñ€# £C5ö®oTNq+©ñý©éļ~µÐ­¹#ÆÑè}ßI×te|·ëÇ}¿?Œ‡Ûµ P®Ï Ÿ¯ ÌwúüBñ[À¾ùƒ† AVvÃ6oÚßΛ6úØã¸ó;x«ÏNÀ àcÐÙ÷û|©ø#ã³X‚%ä°M#b‰Y²r,ºdÊw—BÙØ+ÓH¡gñì£á£‡Ç݇è;Ï ãòu§ zÝŽèL<Ô!©~U IDATæsk;ܰ1_™8!-X¥qî~ ¯n£[·¦gï·ù4\˜Bõßïó¬|Í ¸èB]í†<œòÉâ_¥ú.Xâ®bU;4‰hXã Ü÷FAšT² ³c*7t߇dÙ1°Öš)sa!É9/´¥J ]ûñÐv~·÷û3wvîοø›/þâúKüð1Ðá“óÉþÿÙS¤ÿëWÿ÷ï¿ùýrZP`]~KY²ä¬9Irê2ç¦ÝòVÏÞÆ~Ó¦ð´æ J7mzìÆn<ô‡vÏžõÏ>í>1âüç„O@?#ô_ýÅÿ¦>ùOŽŸ”ë2_Î×ùš•M0܈í\Sµ‡îÂAÚlk µùó³70›Ûdo¬,NÀß?[#ÊöÓzÂ_MúÅÿ®ø1Ïó‡Ÿ}çøb¹à™ëu­®V©…K¦U"ó/óîwÞvö¦£gƒR¨]…#×x·Gà 54æâõoð3ÀT‘[;EƒWÍ]ÖÔ’›ÕyÓ¥÷ýAeE ¿5™“&HÌ!H°Ær×Èi{à@íWoòùSÀJ(Š 0¶‘Ï›Œië›['M5Ýë{š±Z·'¬ú•M`õùÓ›~Ö3À T XoW¥9ïĹꂆ¤ÉB‹ae.|-º%¹mŽÁ‡p8Æã1÷ý¾ûálÇ€èpöº‹ÇLd 8qtB”hkƒ¿P@h}ÖJ÷< »þŽž<ÀD¸ûÐw]vAvÂ=S~Ó›8¨Œ>{¿øÞ÷}ê§<ÙØl+•ÝÑ·ûšµ¾p H2<ñmìë¶QGR„ó®îµö¦LEµ P¥Ly)‹m|KZ§´¤I&©âŠë†®úŸúóÿêÏÿK÷ÄáW ÿa¥äŸcø‡áú®‘àà‚ ¾z¯>#‡2rB rÍÛ€¯›DãÎfaä†Ñ†Ümh/ÕZj-U‹F‰OOñgÀLøç/¡šÀÏ0¤Á_ydhQ!¶ÐÌRD&eµ÷âö`+7]»ëÆÇÂâÄ‹¾•ÚúØïú]+iàxú]÷!)&àŸöˆ_ÇÏ_|N¤å›å*_×RsÊÓ4M§iš§Ó|šÒ”–”R²rý<_[Šm/nICU8@ÜB¸®¤2À/AŸ½n™Ò9é…⹜¨ØñîŒÏ®øj’i‘”]Î’³äN^½sŽm”ª×ø{Ó¨Kî&€Ø”æ3^öy|úèµ>I¯hÌ+ôyœy¾æë…Ó"K–<Ó=y­Ï;ÒkÅàÐÚ$#zîNM&w]æRyÍe©ÒëÄ-º ¾ùÁÜ0ýMs¯±ÃÎTp¬¹óxe|}j€FÒIqÂ6t‡#ïêî„ÓDÓBKF®\• $Ë{GÕΛ_Ä/5œµæ Hº(/¬¢–.„Æ<Îun$ˆµxÿîf¶n4t{4*Wtß 06Ÿ=iÑ&ÀmúÜÛ1ÖÞ\¨ßxuLlL¹ä%-IÒ¼Ì~Æ|ëçxþÛú›Ÿÿý¿øóuëûŸÿ ¿˜ñ|sr§äS¹.V]°$$©"U(S{“Ö#ÿ[\̺Á¬Å•u˶åbÛácJ)5Wž§Wqsr¤Ÿ(þØa½Ò0ÔáZO /¡W+Î4%;oÑÖ*u?Ÿí½baï|ÁËû®†aÆ}·?ÏÎwçý¡Ç3àsÂ_ ñ¦¾m¿þð+Åïñüùó/.¿øýõï¿:}õb¹øfúæ«é«‹ùâr¾¼N×Sš–¼,i)¥1Á¶^λ¹Ü`×mº½ºØÅðed$ã#½ñgþ‚ð è ů ¿¾^è“ožàkès­—Z.Jö9K>ééª^¹ÔNýw‘eÄŠ5oÍw"âœóÎ;çbˆÁ‡|ºñü>ÿÂ?^*~Gø x\áxqÄ7À ª×µ^Õ…—TtŠ)šÜòišMsȶ]] >4‘ž­1%¬¯7úü1ácèµâKàà‚pÂîj‡ è•Ö©VW««u®F|Zê2—y;B½±ä¶ñE›(¸ m hl¶t 1v‘ܪ­pŸŸžB'Å×ÀèŠèí.vÕW½Ò"¥Nµr­T Sîí´øÚÈZ^³L’&9ê»±wý®ë;½ø&·óš=—ö„=d‘ð"Ì_ÎþÂG‰ Y³9¹ W¿…Ÿ¯1]ǼZ.k®ÔîÌ6Aî{}8´^õ6Ðè! õÍKm3åMݯh)¹T×td[HdbÏnŠNŠÿY§=ýÛ_ÿÛ_Ÿ¾x>??¥SÊÉv1 ª ()¦ÿŽ´v  ¯ìº*¥Ó:iΚŸÇç#þ?Õ?kØ×ÍÏù§¤|â>ùF¾¹–ëOóõì‹÷ÕKÓã²)ê}#Š®¿àU”Ó;ç]¡ëºq÷ûýÙîìéxþñáãó'ç8ç„g¯Ýïþø•â·H_¦?¾øãW×_=?=1¿¸H—ÓÅÕru•®NËiÎó’—TR-5—\Ë:¼òN·xIÄÔž@1ùòà}ðÜqã gÀÓ7E_² DX:Òä<œ§.'Ÿ’K -å¢+›]“ÌyýM¾õ¦Xãd¥ª¬ m^€óŽ#£jÔ糕zS4Y3"4@¼;úcŠ)»<ó¼ð2étª§.u±DÃ@DÅ8ô¯7Z'ÛÖ\>X,äÀˆtC}ÞƒÆûøìDƒõÊŽ÷~_®K‘’%gΉҬ³ %û6Çé5f¤‰È6úÌ‹ïCo$k;7Ôîû8ßauíj|8v;Ùe—+×Âe©‹‰÷Ø´KR︪u“[®é²Øxlßw±†¡º07:é_—¦¼d ¸c—µøâ£FëÒ«ùáéÅ [RJ5I•PÖÉÕZïâ¶VmÇe¾k§Á+v'AÉ›¸bjµÅf'âÄæ4¨Óëz}ñ«‹ýÿ²×ÿøôŒôßéU¸:ééÅéÅóëçϧçßÌß\çë¹Î×ùÚ^§tJ%¥œŒÅñöÑûöåß’æµ­3¥4MÓ5]»â\Yä(Çñóÿáÿ€>WúOn!`ŠÿøGóì{¿×ý®'šºÒ…üÿÏÞ›5Ù•$éa¾DœåÞP[wÏ´HŽ5%i2=ê‰ú—z×›~ƒžd4ÉŒ4Éd#j4œ!9[õR]r¹g‰ÅÝõàqÎͪ®2™@õLFÃ`Õ 3NÜ8¾|þùç¹²O[ ®÷y|»Óf·Æ…¶snY'"nJ)§»áÊ:éϾý~ ð%ÀïÑÃ_}ÿöÿÓàø—ÿ›ÅajÞºñŽn™…]lµåm;fx—¾ôÕ³»“Öí̈„þãÚ! ßé4ì­Áø[ƒ € ºÈÕéêwóï~?ûfys³Ü,ë’J*µ8Åö.ÂY#övUßGµS 2Î{Ö­]æ.{¾6ø+€_,¼¤«ÜÌ×ß.¯ß®o¯Ö«u]sʪM vo¥òqÔï¾-;wˆÃ؇xÂÐÇ6Oú\ø×í¨ï²ç“Áß|¶UÁ²MËt•®®ÒÕ)Ÿ–´äœsÎ>’Ç£Fîô#öQ7`ûñz¨ç _cü Ü1[³Ùàk€7¹ý+[ÍK)MiZÒ²¬KÎÙE«DÅï•ì7¿¥³»Hnñ0ÄaŒc›jìïûø÷–Z^h%NR D(\ i¹Ó³8 ZjáR¤”Rj©½?%´bvepÓš®¨žU ïåüî*}®pv£¢º=­V³ä7×oþ:Ù|˜ÿÍ?ÿ7ð¿ü×`¿¶ßÜüæÏÿáϯ뵲V«.ÍR´¬e]Ê2—y®³ó‹”v'|Ò®6bær„"âWÁ’rZ` zìÇ0†>~ñó/~ù«_Êo…þ'Â?Cÿ=Øÿn°ü7ÿÀl`ðÛËßþÛ¸*×7ù&K62Žìà¸#`»=zöÕ¬º ¼×²æuâià!Zda¶ÕrH9f=(é+û fðš°ý¥á¿úîµ®ÿ³AøÀÿ€¿úË_•¯Ëòz9éÉ1íz×ßù@Á\7¾½êï|‚F¥°—4[À± ))Í^xÎñà{§H?Gûg3Â×—Wðöæí7ó7߬߼N¯ß¤·Wéê*_]§ëyžçuN)ÕR}Z×;Žý;MéÛ/¿û‹–­ bÐ!|øgwÛóK´?1X~‡pcp WÓÕëõõ›ôæm¾¼ÊW§|º)7§tšÒ´æµ–*UîXtÃMÊÐËÝc=Þgd·ïÞÙrŽ—€¿¼Ûž/о2H¯&€ÉNËéÒ϶\Ÿêi*Ó”§¹ÎSžÖ¼¦’J)»þÅ]Ì´ß(Çô]å/Õ”Bãþ–ZLÍØð[Wæ{÷|@û \,`³M§émz{¯¯òÕ©œ–²ÌiN5•\Š”4B¶œf»ÿ;vææR @|`ú¬UTßó {´£AÍ –l×5¯¥”æö>$z~ßÚµM³äºÊUD˜Ù¶i­?üÏ8øi>¥WËé¾Ì©;;•­ëU&Å|9l·ä2çœòË—/ÿýŸÿû·¿yû¯å_ÿîÛßýìŸÿìïÿâï߬o'”UQ+Ô}Fì*k’´ÖÕß¶IïÐÎÚ9æ›™nÑD*ÖŒ9RŠ4‡¯^¼úòÕëë×ÿößýÛ ¸øÕ¿úùÍÏáö¿üGƒÀ7ð·ð¶¼uºÔ<Í×§ë«|u“n¦<¥’²fÿ Û¼ ‡ `Ð$K-kY^:ê&œ¢Fªjˆ‡ÈõØÏežòô•~ pcðüs„öüwßÜà70ý‡IŽ¢GýÅ?ûEîríj½’—“°n=ƒÛèFwò‚лÛ}qÓ~h' ¸²·[ç¥unÿá¿ø3°bž„ýè!üÆZÿOÞÌÉ @_{]u-ëi>]ÍWWùê:_ŸòiÎóšÖ\r•ºg?úÍÍ̬Mú’œ%;HR¬4]}ŸÅ.¾@øÀ/Áª¿«Ji¿·VÆÿY³t*tÒY¶\˲.§åtSn|ÏS™Ö¼ú|õ=×ÏMÁ­Ã&4¦o›-ègŽáð àK€Ÿƒ‰µÄëÇöüÖZÿóÖN@0H°bYòš×i¦2Êi–y)Kª)—œk7ß¹c€ï6!$L> ³‰Hv‡¬¹„’úÔ¿êùK~ÿ9_ZÃN_œÚ!kQ hÙRMk^ç4Ïu^˺–u­ki®û~±éžTÝþWç”+švª½ÚÑÞ+¶o³5Lïºhåš!*ž˜¶€Æ“¿'[þދзm–Rj­1FÛ¦–|ÿï'ÃED‚(ªêsÝè½k·×=†t;¡LUµX)RrÍh($•«†á÷Ë·¿~ý›ºÔòÛrš§ÿô—ÿ¹ryu9•i–9iŠu•u‘e©ËZ×$©õ À›=áu?Wµ)‘# aˆ!ö±ë»8ÄÓzú‹¿ú Hð²{ñ‹‹_|“¾yQ^Œ¿áo¾u^Ãu/ÂÛòöï¾ý»Ër9뢤ƶ–uNóœæ¥.©¤%-KYrÍ^dºïÎÛaªV©¹æTRâ”)'N‰Rá’$¹ÝÊk±"$‰Rÿº‡o>ø ì¿ü…AB`€¿ €ÀàFn~óõonäÆF³ÎÆ‹Ã+~uc7½öÑb´ÈÀ Ðzƒö!}WáÎmêj½¤áõ†f Üsc}QÃç¾ÈÿoÛ• þŹñÊÔÜÍØ7¿û¿ ¾ø_\Ì+pbˆ€! ²l¢’k.¹4Lîtæ­#ݤµ\h»^b¡ŽÂä(ü24Mß¿nR¾6üò¬w²¿öÆà[°ÿÏàÀ/>¸X’qf hÁ€jVü¶ÌeöR–+kÝ…bÐ4•Cçè}ˆ}”Aø‚á%@ø;ˆ`½íª_ßÙó•Á[°ÿbMbùÀÜü †½ôa b’Kv3jÊ’«Tµ;‘©<@ñáo ÝB ¤Nº¤é§È1ÄÐÍÝñ7GG}m0øâvœ÷|cpöµÁà €‹æ¼ëR1 €´â<Š—R’¤RË.\v¯ØÔ?ŽýC9÷<‰H)R_WîpÇpñC{^ f°×æ¬úÂ%cΘW]‹•l¹Z­VoO|¢å¯¶T©¹Ê,ÅJ”_ÄÛÜöœ 2ÔëZ ‹{ ðx@Ç='?bDÝ ¦šØ¢)©ŠÆk¨ÿúïÓœ:êÊe)¥œÖÓg_~–0òi.³ ox‚²ÿÊš=_{x>hàˆMtEXÛÈkÇ8ò”¦¯÷u5¾ì_v!^Õ+^øñø×xùíåõåõ´Lp ãçcÁrU¯^ß¼žê¼Úš- Š€-K^æ}ÏèRKÙOÆ£AòTRq_HþÔþ&ƒÿP@ Þ*‹-9äÕÖ¤)[>¦E–„)aJ–Š•ØÇ  !£•3öŽWqÇ÷½“f™=¶Å€ : ŽNéÔ}ÓÅ!FŠÀÑšFYðW+ÀŸܼøØ ƒà²I~Á7¿6xð JW2gáÖ3á]îéß`Ø÷yØ‘[ÛbOCs¿‚1✗ø:Æ! ïC@8t­F5\| v4X®›ä¼6øÆµ2±F)\”­ ¨ mÃдdÍnSü¶ß¥IÅ‘‡½/ŠR!ã’—p8rÛ³÷"À¯ ÀçÐdr.ÁFƒ0¹äÀ¥Ákt­Ìj¥*$†æfÚ-µƒ„IÏ.ð^fÚýJ£ÉxF˜È{B£Ä®t]êB‡ "Àï*À+€`¸ ʶá p p 0B‰¥Pɘ}Ö\¶ì³ŽüxÛVïСùƒ÷ÄM{v[´X¶Vñ¥†ªZµA†žzx l €°Î ¶ü¯¤²,Ë*ë ë,óT§¹ÎÞT_¬\2Z\ÊbjÑbÄØa7„]B Ä4$Ê÷íß/§y™–uYSN†F•ã=j›ë|µ^ù8•SÒäçZ×,y-çÛü€‹²#þG)I“×E«Öl9[¾Yo$V:†#22|nŸ‡ÿ~óÛß qøœ>}x³¾¹Yo„¤@I” •©@Í–§2]çë¬9c.P\™Qéìt+´àî]Ø×>V ÄÀÁ‡ß9KŒlÉËï/¿­}Ísþ¼ûü«þ+ `ˆ¯’ADßœ À#»+ƒiCc® ¾©t Ô¥ÄIY…TqÛª©Oó~÷ÞÓŽ·šCt•rd¤@†¶”åíÍ[ Rúòj.ŸuŸqd½A@¸È›½~ 0àÖµ~cÍÞ%€k¨—•FÊ1e*ʪ¤n]#[öÈÃ+Õwo{l„g›#cªéjºª¡–µø< mžÊ @Ùö| ° ÀÍ©$ðzL&7BÕP #»û'M<¹|(Ý"ý­yÀ» 8Xtlˆ;ìúÐéi(n…èòV¬Êà²OëÍZ¼OS³{”øjÛêƒ3•Ù >V­jeàýæ<”a£ªöÜC&nZ|*hÒšjZÓš×5­S&™¦:µæ0É­äóÄiJË œµ”K6°€¡r¥B$äú PAE5©ˆÔR«ÔR‹+)xáGTîÂ}¿½î6£~ š`£I¨ª -XK(Y³¬âE[S#¡š+".²H‘ÉØ¼”’5çš«Ôý|È™ýÁ²÷Œˆ¨HJP@E3çB%Rì±·`„”$55‚‚‡‹Ãjëéê”æ”Ö”SöÓ·l±FŒ˜5OeZê2¥é”OS–²´_µå^M'îA·ygaU­{Þæ¯J¶¼ÖõíôvÅÕ§j"">ØáZ®ß~óöêtÕÇ~¢éOŽò:¿~{z+$®w™1 i±âlˆ,ùTN«¬ÅJÁ²Öuµu­k›ÒaïÉÇ÷¢‰¦¸Z "4´TÓõ|mÅjª9æÔ¥:Ô:Ô/û/‡~öÙ ¼4€×+€Œ„²y”×ùúêúêôú”cΜ\+V•q(É ‡{”–]½3,ÝÕ \}]!×<­kÖJN¹ö¥võ³þ³¾ë’Á .àÒ €÷XÔÍ£d8•ÓÍt3]N5ÔÂu…¶g—Vs1ù=½ß…ÇÖ“ahÅÊZ×ëùº†šBJ!­a­}­±¾ì^t]„Í W€@ŸµµÑø¬„ÔèÚs§eZoRåZ¨*Þ3èøL®Ù+-ÁÖ‰U­BmW¨£®§¾§Þ#¼5¬°[;h³^¦Í©¼è € ×ùú:]¯¶ú¯I¦¢eZða˜ÒYB¸ì’Џ¿®Ó¬mV Ò}§&DA334eç<¬k*é&ßÜä››r3×y‘¥Hù8e_N…­RPE L…HÉç ƒjQ©â­n|Šçô>@Næ™J#,;·Š´jõÖddaÕu/´h €#DDL5-y 0bµš$ye»Zƒ¼1 lEB©Íí±4ÉÈ#tñÄUV¬h`ùTOt¢šªd)¹äœk­~·¨¨P“6¢Ú\æ9Ïsç2/yYê’êqþ€}ƒ;‡¿ÖºöÒ¯º†¤Jæ¼âšc¶ÑX¸ƒnµõëo¿~óæM^sW»’\ÊÛüö÷Óï B” R°øëçxß•¥,ÅŠƒcK]œáó^ļµI3{Ïà®åà¦ÙÄ´ª°Ô¾–P´ˆTÉ9×Cýýbȼ¨­f€+hþßü @XAW½N××éúõúúÍüf²)sN˜ •lÙÅBRM%ÝŽ ßá÷îîFÆ%&&1Yë0 !*JÂŇߕRªÔ/ñË¡ p ¾gk8’ïùÁWèNE“žòé”O—éòj½šm©T¦JµX)PˆäHæ–ZÝïj˜+©¤‰&+¹,qøðrŒÇZkîrÕú}ÞÕNbà¢O `6¨ p…ð9@H¦Yç2/e¹É§›t³Ú*,rÆ\´¸ÛÞÑ]¿ÛnÅ$K5Lyj2-< qˆ)‚‚‘5Þ‡;E0€€­g¨æz“oü¨§2ÍuNfg™sÍ^Sy”*…'+ð½r‚3Œ“¤¢E=+`ÑÔ´¬%H@Û¤:z“,9嵬§|:•Ó©œ¦<-²¸Û{Š.úw?QÑ"Ò’õJ„DF.¶‹‚Ъ™XSKÑ\¤H#ßß3M»f*»ïÖNX¤˜™’“Šlìꊃ `PjI%J–œª±{ÿæèWZµm£+©ªú``×õ ÜXZ§£sVM²8±Hq¡o«†„Jêç2¯uÝÓ”s2ûÁðÝÞKáõÆE–X"#›XáR¸Ã(a\t}ûöíõ͵‰Å3gíõ&Ýœê©jPEMš’¦EŸ\éšG©¦$iÕµQjvÕ»­ómü}N*‚‚ÕN…EEµSPpÒ¤×a>·Ï{è¡@"@˜Jk6†`P@Š\å«ËõòÍòæj½ºÌ—×éú¤“W“¥&rnÍ©´gy§/Üá.’ÈÄ` "©$VöñšÕ¢Šª*"rà—ð2Z„ ±€Ðæ¦8Äq À¤ÊM¹¹É7WëÕM¾¹.7§|še’ŒÙQGw~ûVàQĤԲࢦ…JŽyÉË–1Œ¹ÏµV'FÓ }1@…Ð@1X·ŽÈB·,s§2ŸòiÊÓT§©L«®‚’,-º,eÉ’½¼ç¹à£X@Çx[#AY–²LeÒ9ºZöЬE?? IDAT P&TƒVB«šSva¡)OÞÖ6åi–¹U¿óêj’¥'/&®ò×v¾ùB*RvóâžOA;êĤÄY75—ìþÏA޽Þób_?¶ö‘¿¡Þh¹cN01aE¿ÿ;¿ó$¦zyJ±š¢î󵪀¬²¢¡·eBz%ea@‘\³ªºî™ŠÓ´ªÖb­±Æ»jæ2·8Ná¢ìðW‘²ÖÕï}þZ¹„bfÞþM•¼U~¾™§ybâ ¡±Ö²NuN%U«{ŒÜfNXÚ›3ܯ-EÊ÷¸(?¶=ÜnbÛ-Z–̵ 2‚€è e±¢"Òš¨Énæ›û‘ÆWðêˆÇ²–e^\fÄq #\Õ«ßM¿»Z¯®ÒÕõz}Sn®ó“# –%iše.²¥)’½¢øîÃw}þ]DÁ“Gj`z?“vêäW#8-§»† ¸8ࡤ’–äÝH Cá$§o—oOùt“N®s*§¹Ì«¬K¶ì„;†~ß8zÞÉÌŠ”„i­«%Æ0®uM}ªP]7aá¥Ç>b<ÂaÀ¡æÚ:ùÍ:èzîq–å2]ÍyžÊ4çy‘e®óZ§cÑe•u)Ë.Åôˆ1ukɒ깸—'a†‘Æžû£GAÀÁs%ÄdÊÓ”¦¹ÌžX¯u]dYËêý 9;ö¾U?¼O35Ý9´û7l4¶ŠMÒ[p] ¸.¢šº¾oµêAçÞ‡·wà}àÞî÷ `.¶ö Úøs&&ô–Ì&¦m„ÏÃ~ô=;êU+5p‰‘w¢ìãF„T¡V¬®áèíâ"âÃ㬌M¡ï+H|ÇÕ>Bmdÿ¬ØAv$L’¸rš’‰ÕZÝš´.œÆÑ&DF¯ {cðÎ3ñïQv¾Wƒ²dð×Ïåb­R-íjˆ%žÖSžsIÅ…ñ3æÂED®Ëõ4Oª@K“¦U׿N¼¯hLPI}§½ÛÓSO¥¹p›®`jB¢ªÏjЭ« Á²ä±ƒîØ'ùPRIkò.™PÂ…]Ä1~3ó:½¾\.§<Ý䓳ÏO¹±³eçeºp™ÃýÅÊ»Å_›ôì^±,RˆŒx6×;M’"Äá³ÎcÝ@{djaŒC|³¼¹Ì—7ëÉmôuº^êâ鬻ÀE—¹Î§rZëú€àï"BÉ”™x)‹ðÆ8.uqÀÀÀŠ”C8è0Ä!A꥗"¾gcáFîù2]Þä›)MSž–ºÌuö+$y½Í[ÇrÍíV<ö‹é±sÖ¼Ô%¤ ¢™ò†lùTNµÖZjÓ Ô—>Æ8§yÉË’—¬y­ë¾áRK’ä °-$ÌÃ~„C+*J¬‡Œ„ÆÀg¡Æ ,¬ ^m]뺷%=Œö«õ8oïöSá6Aœ‘½Í±A;ÞÚ±³Â´î¡ýåÛrÅfBŸ¡ëòÕQ¦¢¥Xq6¤7÷5û‹nög»ogÍÝ—š:PãL0J˜Pp¥PÑ’9ÃÁq”Ö3å…PM[ZC樋7‚í×Gdš{¦Òò?Ó­åV€ˆ\f-Ô@•pÁ’J^³‰yý¹·~ÁÅ̼ۿõ~z:b¥!œ$£év¾rdžÓ=–¯PË.7Ì1 å¦ %a óqb2¥©Ã \Ô‹I¦ŽºZjÉÅËHÄtÃP†«õêMzs®OišËì(‡ÑSž<ßr§r*§%-Yòû}¡ã«ö-–6÷Ì=M ¢íâ²ä%b æºÌ²bg[úÇÄ̃}nÒÍU¾:¥ÓMºñ°ÔùÁQ—UW¯ÃÝ¥jõÃÇêF³bÝQ ¯-eI]ÒMz'×¼òºðr¡«®‘¢Ô¶gOs{ícs™¯òÕ”¦}“{íÄѽ1å4¾ö…‡&¹æWUÍ”W]£D¯${AÔ̈¨+]ìb®9ç\êF"V£jälß'žAÚ'­X´¸ªò‚ "ŠŠ·ö›†ˆXrÉÞ˜â/ÚÆP>Öú1n¤ˆè³×Îr$·œÐƒ×Ýœ ˜‡iþ#/b—„ÙöܦÙ#û¸ÿkn"w©ç~—´ó¸e•ÛëÜ¢Ås=DDAb²jIR“LæTüq|À†ËÆ9æ6:Õ4×¹¡F=cG­ýOo5·ï¤;b ¸°·”û``—'ê­_a%¢S>-u)µˆ5n¨"ÎÚ$Û;Ùj›*M—å}g/&dT¬8ÁÁ†ñ„Å{tj­ÖnÑ šJê°cà‘ÇUÓ¬3ÕR¥ˆÛz è¥ïKŸ$_§ëë|=çÙãýÛüºµ¬SV]Ýp·±¬ïÓˆk¾dS h\s÷(®´áþ†7á ·Î÷ÜOud©¢U HA‰¨—¾¯}®y*Óe¾ô6XGÏÝ:¼ãfÚyçÃÓ÷HÓw¸‡_Lìe›Ì¬ÖšC®± È hU•mZ;BÔJ˜Ë|ZO§tZËêbþ}ªTg—yäáeÅGv*›år|t•‹WŽ "')5§â{Î1Æ*ꟸïÖ‘Û½Œ¬¦­õûþÒ‡÷] ©¶š%»SAÀ@Á¦‡S€PµzêŸÑ§ò(ï]{àõ¸ë>ð—™'zû-ßwçéMÈÈ,ûÐ-7‘;¦ÜF›XûŽ Ûy²37;7¯0qÑ‚Šd„Š¥Pð÷ggdØntöæïØŒÏaòcï»Uƒ¶RlÃ`‘…½P¯E¥ˆ!"'¥¬ºvÚqà%/KZrÍ­ŸÑýŠT‡žWYSM;uªÅPwèóðÕ¸Ú^„àæùœ±ÖN/ÈY@ ­j#D0èc?Ö±¯=hU­ÊÄ~£¢ÆN:@pzÏœ7£ìèy]Öºz0—ÙûgþÞwÕ¶Éê""þ±z¬PÎy42``cŒ!ö¡5øT·†±8»Tb/=]­W§|jeä:ùæÏ:›ÿn´Ÿ[뽮ľöîÑý5ô” «TÿгeçˈȞªaE`PÔS:ÒiÊ“»¿Ì»zM»rï¼êÝë6¡ ^ƒJ5K&$ ‘që‘«Sˆ[ß- Ðóª;'Ç™Júƒ«¥Z *‰¿›ûŸîwɉs»"Ë“îê§¶î'ÓræÃÙ¦ëùÝ?F@ï§s쨉ߩì½u¨mVÒS<üµïÙÁ%n\:!34ñ¢‚ÇÚ÷á6ºÎ ænH¾]Ü~˜¸Ëòݶt¾"{Ã^&d´Ù@Àg8 ^XŽƒ®œsö–R3O*Tgy9n¾QÞËžúÃ]íŰ–üQ ŠŸgîé‘mJv‰Œì,»®tVÛ32RÔjàŽ·§Ì©¦³G‘æ]<p^¦wÝåðÅ„”|¸Ü>`ã¶ð¨9rÍÐ5ra"rÞ‰íq†;BŽ<åé”N9šOK^Úµ´VVÇûPá[fæC鲋{6Š•ÎuøWL,0Ê´NSnþïÜ‚nm Înµ¿Ü<Öò»á^ÁÌ —û50'_40hbš±c`t÷±Ïžj™Ê¶ù†Ï?}N°#x C†[àžOµÚóãȱüÔÖ=µ¿n­<©æuÔ!­ÆìjŸúV™WÑ@¡åÂŽ6>u²âÍØZQÛø¯ëxB½'ѶéB·©ÝÈ^ŽóÍ{Îûq.Šÿ8”³8Š÷×ZýF{(>«¼r¬1ÄP|Õ²sóDå6êÕ*œRöÁp÷ £Ü©¸‹õÌ/H(T27ÔÀSM§|ºÉ77éf*“{Ĭy7vg“÷Ì熥šZ\ØÂ3E®¬¢f&"Ð$7P¬ZuÞ— úîo?„½Tû¸ñuÃÏ7®TpÊoÛãÎFꓦ±ßš%¥ë¥š_VÉÛ1ísuS¡p§g1§Âúh¯Ö zë¸ö⨟çGØÕOj=Ü©¼cù¹Ÿõû¸ q£së<Å.ÎKMÄQ/*„¤ªg]#=öô€4ঙ¨¸©û ~Úín{ö€Ž û6›qn´+³}¼+ 98æØz3‚hà$'}y{ŠfÎVãžêm”¿j­TI©ÓÎÅ“QYÊâ.Ù:BBF4$ &Û<% ûÄ3uK·$’¤ÖT—¥.ž)6yg“÷=_ÒÒâí©Ð3Uõýø/ØTZ!N» †np§R­Ny:åÓuºv–—w 7kú½Ëÿ¸kOÁWY¹6¨¹!3mö¨š:2¶76M{ÙÚÅöímÆñŒ'=ÞRP4¬Ú¸jÊÚxÞžRûE­ÚÊÚîTü‹‘£×Ã÷ëOÚ {Ûï eÚkuMÃ÷»ö`߯Ó}ô?ñõ4NÅaÜ gøþŸš_²í?ž÷ Ìå¸ Œ”ör®ÏÛ0 $EmNe˨>P™ÿ{vô6IŠP¤´>pCÃsV›IM– íÙŸñ6uíŒÝ=ô ÜQ~ô„iw'º)î˜ÌÎÓm?†Œ1ö¡9„4„!åäZëþ»7-å´pîµy1ñCÛ¥sÎsÕÜ:J#YnlF—-q ê½9vÔ:†XØÀæ2ßä›S9MeJ59†¾ÔÔ@¿»ÌUø¤¬¸€E)÷¾ Ѳꮋ$í ?ØÔ`nçGߪ¿D°‹¸} þÞ+mÉ4¨˜œÊ–ô´\Pïp?ÖãÀÇø„ÿ(ד8_?v/AÈšX=Ü_ZùËål½^º[=Eýþ_ÞÜŒ›BØE¼?nÜÑ ;ç)T«Þ¯çîw [vØúr q,Aµ%X{{Ê#fZ{)bµÝ:dΡi"ž‡øRÄ)öÜ÷Ü Qb%"¡ç9wNxŽ"Ë™ñ j¦&pËàï¥]çì6âU@*Õé¶þ£Á!~êúÐgÉ·³+组ÌGÆ:ül³äMÙ dÍh脨ý†ïÜñFüƒ„û9ëCvë8›"ŠÉ9æØªtxzžf¹ÙÛö—qw-Oºíçußõ„NåG—mSÓ·žÊñ3÷V›Í½š°mâí¯|ü°ÄÀbæÍÕß 'Õϳ¡a>Câv²òtm½ŽgÃf¾³ä€aG6v¯c` (¸GxpX#ÔB "3˵‘ÓRM.iî8ûJ\è>á¿sëü|[6v»kUùSÙÓ”]êà#ýÜͯìÿ÷=ÿ'‰î A+¢@ëÝ=»Æ}“Î.ÝÿÚŽ€í¯åÓY=w'nÖßaóS1sÞA–œ9gÎ>ï+r¤JLlhû ûÖgz‹úü;l~…Ú­ƒ&*LìR  ;êØÃš÷v¡6wÙûFÙÐvÆð'‰—ÏEãM;îl©7›»v[üñ÷ù½=7øÏ[}÷?Ù+yíêy=x}ŠLåÓ]‹OþF=`¹áðÚømúõí3ÜËÎMˆtc¤À­¢âS[½†ª)œÛ˜vs`[3ÓîcÜp ,Ü´¹LÛ¨ž¬Ù[á±µÛ3*oA70§G3ñ¹¦ç:Ä­áTþŠkXˆI3i nŸÂÆí ·éíî1¿û%ù õ÷úX‚û^?¶>Sy^÷ZþFݪÍÿ8Ÿ̉°g)¤Í¸|B„˜(êŽÑ}ïç:\ã_tsì¢.=²ÿ…³ZêÌ\úÑ‚˜6§ÂÈ;üµgàNå{®¢¥)PMmw*žG~B@ ¶ëñ‡AÚcõ¼þ¬§m<|^Ÿj5ÿƒ?E†Êm‘ÔóLF$'Pè­Î'Å>…qt7¶o€‘Ñ錺¤®3˜o oÞ5qa3èŸÖ©<¯çõ“ZÏNåy}‚µW}nÿ¾L÷ÊíSƒg¿„€®^ RÝ þpógtq+Ï<Ý&ŸnÝ®Ï=¯çõXëÙ©<¯O¹ðœS}§\ôÑ,ÝY> ›BϾ=aú8;ùhë;¥ø)æ²Ïëz=;•çõ¼6í×/ìÿcä­Þvõ¼ž×Ö³Sy^ÏëÁr_Ø4ò‘÷¯l¶ÁÀ¶)jÿ¸<åóúé¬gö×óúë»ËyÏs°üá Û€j6À'@·³&Ϲ\¿ÕA[öì]ž×ã®g§ò¼žpmáóþûÙ½X›Ð³Yº?æµ=žÛR?ân…˜ˆ÷ <à\¶¶·¦j²µW‰ÌœÞ­jÏJ'ÏëñÖ³Sù£^O93àƒW³w®Ûà±³GÓm>†ºðOÞ®½ƒ(å¹{Í-üÿ˜žÝ£ 1ùiã¶œAMµXM]WÀ\„ËL~âçÿ¼þˆÖ³Sùã[ÍR"­¸øÓ‹ÊÜ^nj‰Q ļA4ä° ˜ó+ˆE¤šÊO0eùNŽ`xÎ{–àÙLÌLE>ާD$"b‰‰‚S£7¿âé ø LUT$½%!ï²ÁO<ÝýyýÓYÏNålÝ‚;è–!ðˆS:¹{‡Ž9Ç-ei6ÏLU¤”„”°f©YEš(Ëbc{ÆOä2 ©‰ušªš‚ºQ¶ÛŽ™]b,¨ "©T3T}BFrÛ1q@Š"{à ¸—ó›‰*Š zRè’`$"Ø’+ù©ÜœçõǾþI;•-ä÷õÓŠôh¹ qÓÌÄ çɸj(ª;Žô‰ăw‘C»!ÄCçá<!±ç**…óšVFdDRªªÕT ÷þÈÆêÕ (µ§ Ì92¢3§D¥šzÅ›ˆˆBdŽþhf`& PÌ´ºJÀ“Cˆ‘¸#â6õØb"4UTªPÉŠú ,Àb`¾o}Áž×c¬ºN7ž 4i‡Ðr5ä“8ž „i0 q D Þ©×ÐòŠZUŠ)ü ŽôѺnå(CìÆn8¸Sñ=33q 4@ÔZˆ;Äy­9ª³ªrk„Ÿ€©Tm=ˆ¯‘ü¨CbÇÜQˆäo©RK• fHÌÌ‘B Ì®Ü)ˆU@ªá“¥Yç4…qdîˆ#‡ØF¶ÝZª†µ€cŒŠ.ú«*‚(gmcü ‚Ïëk} §‚ˆ™s·…ä àsÔi0ß[nó—6ÇóäÑÜ­Êÿ“¶ì$æHˆ£Ã_—“VÓ"H*E¥ìùʹ}aûöO‡õ;ĺûغþ؇ÇÍ©b!01Õ’‘{äy ±W)¦¥} >àYU¤"T0Õ'ÀýÏäæï|Õ«±±qˆÝbÇ̈$RJεUEâÀÌ™ª T@4Sƒ``*òD¹cKS8Dâȱcî8tž¦ 33«*+Àj¦ˆàQ”JiÔ GóT÷|÷ {^\OçTvC†@tf[þîëNLB N’13#u-A5ÅÍ­x8ØüŠ©7Ž=©_Ù«&°ÓŠÎ Jä˜;÷.ˆ¤jf"â˜L!.Z³HQ©Û&ñ–‹3ÃÇbûìßy£ ;¾Cb?vý±.bèúCˆ=P`b$êº.„§u @0¨1­¦â©‰ªÔ’±?y±Ç³Î[ž ·yÀ~&HÄ8ö±cìúC膮CĬµ¦´Ö’k-ˆÄLHÄÄfªª"U}˜YQ$Æ­ó(;ÿîC´‚JsûÁ0$Bn¥V@6àŠhŸX ’µ—¥@@ÑÇ›8ðák/°Á›þtöö¼þp=ºS9û’-bB¯h¶—vëKø´è­Ô­ÄJ¼Ù\•ÄQ‚íy‘T•°zåõéö¿Á\·Ú "#‘CdŽ-êç@Dª "T³ª€U•"5sÍŸÊŸð<–JTêc°H·þºæq©Õ{8rèc?ÆîÐ ýxìúCסˆØ'†Ðõ}Œ‘à  RDP3-¦RrV-%gÄ1˜jE¬[Êû'ì!ÅÙÝ6¹áv3Bû±ŽÝpÑ ±c×Ç~ˆ!–œ¨[󺩈ÀÌDˆ€"¥Ö X‘J£ƒ±©=¶;¼õM€;]èÆ‡;@ÚaB k­†IÑ{#ÍT©@°ö "HQxBÔî{ï÷·™)ЪY‰Y÷¼²Í©œ©ú¸™›vhg¾îBù„…ñfµ9¶_vÍ'Sõ Ø#5³=oCuÚ¨JËXûZ‰»í-¤@ÛnCìܯ ót)˜Y­™8úÄn°*5KÍR‹ª€Ýš Üj³ÕßREüïnÑxû@îùâÐõã»Á°cŒ=Rs}ßw]×u=ÇU1ˆ1… À” jÉ9¯%¯H 6=|¡’‰HåT…6²Dv§Ø†Ñ´\+ÆØwÃE?^øï!Žýp躮ëûu]pž‰{‘Ê„ˆ«ÔœV¤J”kqbqSD!i-†w[¶zŠ{”žãÀ¡ý!„ÎÁ;@Š1†bXŠ©Iu:!¨T$$)·FFª"ªÙSuA}Rv°ð‡ ÐèìÁŸ;Q—ú|.ÿü$×ã8•Ý… ²‡öÞŠå$UÿàµQE@å#7ˆ·ÊŽ#q¤ÐG¤À|žf"UµŠ(l¨VDA%DT!DTõðÓ+%w;Ýê®±¡#ŽÈÑK:â.¯Gw6"Ô!eC0•škÉ*Ù0ۄ䶤¤ZAPáAöždô;¢@¡U‰9ô!ޱ»þûC?^tý±]?1R ¦®ë‡a†ž¦©*‰²je2°¼NÈ)X³;&R˜ƒï@å‡3m~¿£ˆ[ï¹§)]ìÇ~¸Ž/»þûcˆý0ÇÃEßEžN†P4ÓÐhVPr µ$@$(è o03 {õˆ˜’g±±•¯º1ö‡ÇØ ¸5?Æ®ëbc„´ºS1SBØö¼F@3h‹û”TÍÄLÀä)|Ê-[á-±°5Œê–[7º64DÁïU$r*„˜ŠÔªHÖ‚¿ç”姵ũ 8ˆ{Æjxç 14›eª*bM îmÈ>`‹Š˜9ÄÛ}müP"ª5×R¤y3Eab•š ±ªúë·•÷þú!;Ü`®.Äžãº>4·ÇH^MiΆƒwTkEäA™ L¥æK­Y¥zÅÞTTUjA,D,DP ÀT Õήå®ï§ë€¸ ô0™câº1ÄÑ‹±¿ˆý¡?\ôÃaî‘x†q<Œãhx™…Š0#HÍÈy2`5D@©%m‡@ð¡dGí"‡Î9¶.tbæÀ¡ëúCxy8¾ŒÝû‘8އ‹ÃáÐ÷ƒb' #!„@„ R" órq³†Û[Ï‘“Š·­|hÊr‹_ׇnÜÅþÐ# wbRŒÑ“BÃ(J¢H>@F¥˜¡$šý U’* ÂF{lÉw$Ä‘Ø^n©H5ƒ6ÀMÊö:t„´á·XP²TÀÍ>â&¶ð{öÐ?½\êQœŠmÕxòöi@ï ffösm5­(ÎYdT±¢‘|«îíÇ1Ä®ë:¢hÈŽÛ8í™æ”±Ö­YTª²¨DR*‚DƪbZUĽiqÒ,Eó(Cˆ}ˆ=‡Þ= ø ºØõÄ‘™‘˜ª`)È•™ ÁDjɉjV)Ö9ŒˆE‚Ô ;A¹5艪"ʽ4 Îä8/wCìÇØÜïÇcˆc7»áØ.†ñ"vQ ã8ÇãñX-äŠbÇH‘qžN@€ ØKA"5”b_Ë*˜àÃÌÜZxFâȱÝpÆîBbß/†ñ0^vÃ!Äž¸ÇÃá0Ž£@¨J Ç€i™'RU@Ü5i¶þ!»íBUñ9úíÂÏÎ,±Ý‡cì±?r<Äþ‡‹ØœnÎ]ŒÃ8}¯ª‚2s`d”V5403ðÈÏTÁD¥1ý/î"6cè÷üÑñdñ{Æl‘9Ä>öCŒªj­EjA"© C“Z>y“™/À¶ÿåçŸL÷X5•VÔö<ÉAÿ¦]áõySE UÅŠHOŠÛúÚÂÿs{‡Îó® YœÊŒ˜ÙÉ® lÀÄBä}z&RMK-DÄJLĪUET  šVh€ÞCÀ™-| »úûØ ‡‡Ð !ŽÑ!mTÝØ‡‰‡P«PÎTJ^2¶œ¤(µˆ­¹™ ªHl7VtûÉhFèì4º³_i¯ñf&:÷(ÝpºÑјØ_ ã±ýáåp|ÑGæ€Ä‡ãñââÅ‹C—*­ŒÇ¾ }´&1Rƒ*f€ªÎÇ-RS- ç…8’ÔÛÅ |[¶ÅÞ›yˆý‘cGCtŠÁÐ Ça¼8_tÃE‡nÇãñ0Ä\qÍ4Ä@}T²(ª¡(˜!1·zr:бdç/è{nnñq³]îü†Øcû‹Ø»á»c×_tÃ!v=1RßÃ0†P”R6 .ŽU²™™*¨›™©ˆT'CÞë0ï¾çÅÙ];„ئ8›¨ˆ™  ¨ˆ"rˆ]×ÌÁÉuÄ¥R–êrà鵊٧›¥†ˆ- GnŸÔ¤Ss–M³ç'±“ý…HH¸#ðc& IDAT ŽÕóV&V#¥j†"^Ým4ݧtáË+wÎ:·‡ãKQ5Qór}ìKŒ˜M™‰ U*q­#²ÔâgG“ l=nˆð ŽqP.tþ¦µWέs×wÄ(ÇØ !ö]7æU1$Ê9ÄCP©ÈåE¥HMR‹Ö\K’šœUêe?sD4­ŠˆR ïA¯20P ÚäXâúƒ›én¸ˆý±/ºñb<¾:¼xu¼øŒc‡‡Ãgݱ‡SŽ§ÅºCû0ôát}YJÕÁˆÝÿÕ’µ–š×Ú'•j*Pa«fá-ÈñNû6³í ‘8„ØsBw±Ý⺱±?ŒÇ—ãÅ«ãÅ+=q†ñå1Ž=Ì%ô«ucícè;ž§ëªPÅz"*™ÉB«d©š9Ķ‚—Áïz7Îb‘­ˆûèTˆáE7¼ˆÃ‹Ø»Ã«n8ô‡c?‰#u]Ãa­aÍ¥t]è"­ó$ŠU´D¢šÑTk)Ì¡"=SÙ/{{ ûcìÆØ Ì!Ĩ*^ˆbFKj­H»®ï{©R¥R-Ä™8–„{FQä1Šm?¼áï~åû)QãKÄf^Ìš’´Òl͈("Ÿ\µóVÊ»¯'è‘ýÕê[¦9¬‘pU•D”XHX‰P´ýî–¼2ìÕã8RèBèB?†îºÃûR5ñ<†™cì˜IŒD‘.ª’k)ˆ¬RˆƒÖ,^¨w±‘jJ "€A»[ ºØ»iBwà0¸Õ‹Ý@Ü{ÅÞ¹U]1†ØÕªÆ ÅÒÅÐu¡äŒiF ZS券 ¢7K§ªJlF„¦¢‚( `ˆ²õ½ÿl[¾æBcÑ/bwèÇÝáe?¾èŽŸ/¾xñùW]?"ñ¡Ã¯^â¡·ërq=ki:B©Ê¹Ú æÉe3É*ªµkÍ7b¦H¼wá˜5àÎà®õ–Í©yKMè†Ð]Áqè†c?\tñ?¾:¼üòÅ«ÏCì‰xèðó £ÊaZ5ûˆ bT:1§-œ#èèUUERAðŠ£)è]ιq^ÈõÓBÇ(ôNôŠã]Çn¸èÇW±?ÄáE7^.^†Ð#Qàåˆ}´EÆ9Ydìº@ ¢TÄ¢Bëü5S•;©yãÂÁ“Jíª‡Ø·«2»~ˆ±sHƒPûá´Âš u}ÏL9%*©f¯®%÷×fªRQ =:i{¯Âni"xn«o2Pˆ}×w]Ü«¹d3•’JÉÌ@í)ºwïú,xž¸ÓȰqx¾Hî\‰ÿ¸Gp*žý9ÉÕmäÎóVfv5$BœVæ ÕÃ.Þ£¾…ÜU«É7Âeì9ôÄ^ô8އ‹—Ÿ§,¡T5@ !„¾ëˆ9 uJÌ#›ÔZ‘MƒjÐZ*V$ð.jRÒ‹ï< ±±Ãèõ âŽc ŸC7rè‘:âØ Ça<Æ®gªfØq-]Œ}ßqZ"‡¾–•kò|üÌ(6%lF„Æ&¦U+€šÜ÷)ÚÍóZšgW±ãpÑ Ýð¢_‡WÃñ³ñÅÇÏ~~ñòÅØ" >{C„Ã/>ÿÓ—G~Ù×Óœ×$¹ óßœê£*ÕkBR«ˆ˜Rš=°UU4TP¹ãEò7©eµ»c7¾p4i8\ôã‹ñøêðò«ÃÅqˆ}„—è#Œ^þìÅȽLKNEKU" çRÊF{e‘Z+RE*Ð.üîuîz1À‹âà cèýpŒý±_uã‹n8vãEx5Œ‡>t.Ð1ô ŒÇÏQÖTsÕ* @.mf"Â!9ζö ¢=ð“Ä}èÆn|1^öÃqè»ÀLvèŒh^­ÔEä„iáÐ×¼‘5¶*n9ÂG^[3Sk‘@`·ÃÖˆ*Ì^ãƱï{±®Çˆæœ'pÛ8ÐO±Ï»<…Ë!3!n Š—`ÕÙ¹bçÎúƒðº;:Ü*Ü&ümGÛlwèÆn8ÃcäücF•¢jR+‡Nµzئ߳×Fï Ë«ÿÿy{“^K²$=ì³3ºûÞCŽ5±º«›MŠE"$ ÐF A[nô3ôW´×NkA+J  n Ùh4«gv Y9Åð†;¸ûÌL‹ã÷EdUfÄ{‘™ûì3ë»Vñ¶ ¸Ô‘ÆõÖgë~§TØZïœïºŽsV2Þ;ë,Õ’Zh%\„/s·UˆYÕ´,¾•_ií¢¶A[.ö> ÆuÆzë{†Ön\$ãõ>®B윪(b©”®‹ÎQÔhìKšò|Ô“Š–ˆ'ªjDŒ!¨ƒÜåæ ‚?Ôþ;én«CÒŸ…nÓ­ÎãpÞo ÛG¡Û‡MCç¼CôØ®ìã †è„ÜT½(5èdTµ–ܰþ’“‹)pQU%ãÅ€kQ!@Eï(5Ãq*¶Yç}èÜRj÷ò6ôÛn}Þ g>¬¼Å*‚ÞbÓÃ[‡Mo/Öè¼ôóÉæÆ°DД³Âœ$Ú ¨õÒkï½Ökþ/º¸òqÕÎpƒ¿|\Ç~sÚöƒ·èp«gá-†În{Do6U+ÚÊ@@À5[7ƒ^]ÐßWH½|œÖaÓ…núUß»>4ØH· A<|!À™²’Œ%‰Œ‚\­\ ×0ô}ñ}N-w¯Á¸»øñÑ;ïcˆÝjè¼3{… Þ’œÆŸâ9fS@÷…¾ËÏpê¤nèœsŽLcЫ%¨J©íÉQ¨¨BDIªŠY„Sßɯ¼Ý©ÐkˆNÿ²PúÉcœsÞúh]g\çã*ö…Ñ9¯ªP1†JšLë+ ÂEÌ÷bœŠÞM,¤}{­‹wƇžl4¾¿xô¾ï¦Ýþh]pÎàÐÔÅÚG¯RMžÈX•Â%qÍaÜH‹ñdTé=øã´¨gùsƒ;¬Ý*v«æüÈFëûÐoº~c}ãD‹ënµn…U½Íy½TYà`·¤‹Ä¡ZÏ"€s–P!U¥Q(Ïœ+-¼è‡mu#A´$5,%®bûmèÏúõ£nuÙ­Ï}Ü8‹è±íá,œÅ£ ˆžlñÞR…5è¢×ó÷Œu‰¨03W®™ìh\K.‹cU2N8sͪ*PpmÝç‰%2'\Ô9]|èc¿ŽýÚw›8œÇþ,t[×Î"8¬»…î|±€àp¹Æ£ òb³=ZúòTZ ךÑÄÈ.Í+‹*Ì»@تw¡‰Ç¸0´½o¾$n|·ra°Îb0Ö`Û€w8p¾B©°182çíŠQáZk..(N½#Ë#ÿ½ø•:6ÞZè·]‡ÁozãœñÎ^®ÉJ¤+ÖU”REG”ÖäDƈ×lK"ãO9Ä÷·N×]?rƒÊñÞÆè½!„í*:ï÷³#cûh*+ÆT—Î\k1%}_ÕL'2Æ8çc“FõÎ:k@Æ(TMQ@!¬ÐZED¹µ"pðn~å-Nåõ/Rwÿ¸ ßjË]èzë{ãzç»Ðm@¶²„Ø9ç™Ûª(µzU"45‘†r´Nï‡ïØ×Û"ÜFk^Z’É©2á¢u]+€[ß“ílX]—j¯+«s¾[m˜« sïíjèKžÌäCˆ\çšç’ÆBª*µ6ô$HƒdùÎ|¶0B 'ñ¡Ãƺž\$Û¹ÐÈ£ƒqQa}èãpÖ@°,Á—²Ù®Ó<ŠZëB-sÂÁ‰Š‚™-3×ÒõD`ÒBºx”4KN¢ôÍÞ­óθÖÎë`£ó}·:ëVgÝê¢[]ÆÕ£n8óq:è0D¬;ÂH]À¶Çøä%¬Aß Çô¸!æµ–yÕD²&×—­gˆŒTÓ8Krp¼ŸÙKÔo\06 Öw±_ûn‡³ÐŸÅþ<ôk×-‘ ]ÀaO¶ÈÑa½Æ“->¿†1ˆ€!ºXúK™Ó< ¬’Um&óI˜ûgú•d¡[…~ãÃÊwßmB\œE°ðÑ£ àb…Âðg.×x¾ƒ!€0l[³–D6†Œ‡Yx†Æ:•úSªî#\cs ç!v}ßõ½ß¬íÐ9kÍûTW¢×m'/nk9k(j¸V®9›± ,}o z"ïéë´ë¢sÎy7taèB×yçüåÖƒ¬ltÔìÇš " ”¹öÖŽ¯uä|?Æ~ݺëg2.ú½÷Îù¬³@ôPÕý$bHR²"ÌV\-@B‡_ov*ôªOÞÜ%òËõgs.Ä~h…Í®_ ¬¨ ÝÚXŸrõ]ï¬5\½³\3LŠÝŠ#R.Ùº,œEªª ×o]¤WÐáÒ‚ŒÆ2ÞœXU.ôvA¥ß­•BaóÁÇ?Óï£÷quv–Òi»Y¹åSáTÒ±XKPUÎ)‰@”DOgÆSÕRCïÆI?)Œµ QÔ(Èùnsviü`l'äÈ×ݰ‰J®ß\®Öç¡ëgŽ\ëv»Þï®`BIcšv"+ì|¯Â]ô„jPI+$Oã~:ævZîî«éõ-Æ`N¬ÐÞ…Þ¸Þ¸H¦]ý}¿:ë×—ÝúqèÏ|\wÞ¡ «ˆ.`+*¬Û?}"p›Ö€¢W—9χýÀ)LTòÆ{@ˆ”†ÞQkp_Ë—Ùú®%ÖÆudÙ.v«n8‹Ã¹ï6.¬¢_.ïÐ<Ý‚Û*ëºÃCt—ì’¶RíÏjÉãq/p +jä¬ó*Eê«JqRÂ~ë¡PÝqœ–iÀ%g\âºï¶. .ôÁÁYx·àŠ—+aÝ‹œCtñܦ¶œŽ¤ÛÔZp؉¥%ã´>ºÚ5eOœYÞçßcÑB‹}sŠ}ßÇû¾ë;¿ÌÙC"UÖèñdK€ Ñ®UšârK­jI)0®ŠßSpGÕÓË‘Œ³.†8Ä®ïb躰]¹Ug¬µ›Ácg1ç+Ë"‰m¿LÔä’çE哾ï¤ê+‹îĨÜXûCðCç‚#] ©`…™aÄf®¥TUˆ°*‹ð;|÷or*¯´+l«.Ú‹w £uÁúU¶ëÍE££¤"d}?lÌ”cŒ­¤ƒ;ìogµÎ+Ì.dá¢Ê€‰¾%•»!rKfêBã»ùEãZ§ºÝ¿2~ðqå⪊­ê?øø§üé>öÛËËÝn·½ G—gi:XT²rJÎBɹ2*kkJhsjîÚnNüЇp< ±Uq#c›»b!T¡‹õYì·WÕÂÄ8œwùÚûíÙš:R«bˆ¨¬_Íã‚*‹)…JéWÛ³³3l4“–ýíËÃn.… ke…hk]yeÑÛî»ÖRÓØ;­Ube\O6JA)„þlØ\ø0´{yÑlzlzüð1¼%ÞÒÏ>Ô?¡O¯tÝ¡Iù° 0F㠻–Å,»UŠpfëZ#êÝEýæÏke¶ØbdW6¬È„EÑÒv¡ßtÙ½wð}D°ŠXwøàÎgéÇOõ£KúòF‡x²YQd][ň’Àë}ˆ*Eªk$®»û‡ÔÀï=£—{íüòE‹ 2Ù*†µµš:2ÞùŽÃ°´ÍªI¥É}í{¯y”Mì·]×Ň¾úØGt—ëWûüþ¹>ÚÐÍQ»– šQÊJ^áˆ,Ì¢ŒGÆà»Ð…û¥*, 1VEˆÈ9b×õ}ßu}4Cg/6ÍßçÜÅZ7=gÓwAªRkqÎ$òþóa_¯×á|hî$†»èC°g«¦uU%+ÞÊ”* [[s1 ëýêÌ…•ñ½õƒ‹ëÄîïÿá?Ê´5—Oß«ô…‹çÛu8쮆՚˔¦ÓxÌUKœ%c¤jUe#NÅ©rS~mòø÷6{‘·1ËÌ]oTÖÊš«vÆ?yò««êÕöë³'уçÎW`³ @4¤î‘’-…]Î&Íž®:7tΙòòÙg7W_¦TJ©¥2Wnpª.ù½½äy:@¼ ý&öÛØoc¿qa 땼À3œR"¢GôÖ6=ÖÝâQÚúñýRbaA©¸:`JÈLMh2t+嬜…£r¨@K-'~!ƒSA¢u¡oâpÖ ç±_»0@^M`±0¾ ¯VC\nº¶>º$Áã|Õ¨ŒÛ#æŒ\ÁjÉÆ;hQ)Îõž‹cóÊ>è‚nŸ 7ýf# …QXù–WÝ¡^}@ÒÖÓ3à¶CËQû© 2)9ë{fáA¥g• mqqÍX¯ë=mþÚo IX×¹°òÝfúÕjµºUÚ!‰þ+ûühÓ<"ÖÝr68úc‚@Æ×Yœ½1NmþŽ×žºT®Æú ­†Ô;‚ÁuÑvÑÆèÌ©®³é›;ÇÕgZÈ.d |ÇÔç¯[ qmatp.„œ÷1„|ßYï_åL×.\ ª³¡%¬¬µÞ5J=tSßV¨§W/³è®{ë"YgL»²;%—+ Óåæ²_Ÿ¯’(ùnÛ´OÐ{õâËÕ5óW ÎYC©"òŠ·S[a™ßqÓï²ç¬sÖµ®ï}°¾k'¨ÝÚ­¡ßÚ°rñ n=eüýŸýø‹k|ð‡ü£Öȹô«3ÎûiÿB¸^_½œ3§Ì€u>̶ΠWc—@æAªS@áî4‰[—O3ä*Ó4gsÓÓ>ÖÛÂÁ£ÍÂGúø¬ÁªÃõÖàúˆ4œÏó¹¼÷ôÉÙÚ¯ÿü‹ß¼|þÙqœÇ)¥\r©µ.•‰6¸PL> j¾Ýøe} Ý»U·:ë†m7l°íWç±_ÃÆ”%IÛ—k ›—k<=ûš7|¼!k´23öŽ3ƹ*¹nu&uVž¥LÊJ’š¸&c]Ù©§n…×:f¾Öà%Gñ±Ý6ôÛnu‡m¶¡_‡~ú Ù˜«ä"©`Ýál@°Š8_árý5ïy±"KÊ‚1á˜0&L©*¹Øo”$qIÎG©¹æ…@ßz˜N-5÷?á-Y©Â­ÅO3Þë<È–*¥J©vØôˆ}À¦ÃÙð5o´íÉ@Y0gLsF*¬°>Rg©½Ôæ¼³ÊÒúsêÕ ¦²õÐËÝËÉXcƒ ƒï6.¬]\›°éû~»é†ÎDU\8¿µ6=Y£,H7U=k16úÐs™|é¸Dpi Ç ðÀwuq·KP®"b1ØÎShè쪷æw˜] "e†÷^MhÙpk¾n3è¾×æÿ¥ÐÀLcƒ!„Ðu1ÆÐÛèæ¿õ‚¾óÍyÔª µ¯4vé¥ov*íi‚cÜ2 (:­ïŒ Îw-^ S9Låý~ðÑùÓO¿¸>ô~­ eK%Ä®ßß<‹ÂÎRÍv<ol0¶[m7¾Õ ‡×–Ná´k‚>D:ûØõ!ö k\ðÝj{ñï/ÂêÉaÆ¿øgø¿ÿ?ûÏwø½÷q}ð,÷ÇÍ~w{u{8gŠÝÊ B+´*c ƒŒ1¼Ä w7òýkõmô…]t¬_²Óô"½uAar‘ÃqŽûqµÙþ?Ä\Pê‚ìÿ£álÀøù'ˆ…qœñчï¿wöþã-~ýùá³ßüâêêf·?ŽsÎUA¶©‡‘Èi(–­ÅœX}o¯%¶2ÒeÄ>vC?¬»õY¿>ï6ýæ‘‹[2aÊ8Ì8ðþ9.Vx´Á¶ÿz§u±¢O^èónF:ghcÁZŽRGÎÇšýI ü=Qã¾ùš¾+WºEHfûMì7]¿ ý&®Ï†Íy\Ù°† ©`LØtx¼YSëîëmÞôù^°› Î`e‰µNRg.—É,]–ñŠoÙÙ¯['ù^†Š!´))±º~í»Æçй`Õábµd„Cüz›×=½Øëí„ã Ñ[ÒÞ€“ÔÄeæê­ë\(²Té°NDHåþ †­ð¶ô–g­w¡÷ݶ[?¶ÃpIn%¦'rg†ˆUD¾Þæ!ÒÕAwŽ º®SÞªd©³Ô™kâ’„«ª2¨ˆ4uÔg-¯1)ô´óXzk–¿’À¨jç1DêZqâwWô´Ÿ* ¼q1ÄžKÏuæZTù;Ϩ~ëSÓ¼7ÖƒÈãºèûh½ûJ:øúꢛ‹ ªÀ¶¡¸ô®moËT–hP˜+Uk¬7d|¡ëC\¹0Xßš½£ «TèËûŸþƒÿþ‡¿¿®Œ¹`øÅ'_¾g»gŸýõZæ°»æi»Æ/?›Ÿ½¸µÝ°¶F,±râšj&]ˆçt÷Ëîl~HA¥iÛ4¥ëœor÷íLœBca|*rµÇgWø'?ÅcL óÀõcý÷‡;üÿ%~ÿüñßà¯?Ãç¿ùüå³çyš@¦ƒ’ŒXK’I ¬R¤Z±ÎZk莡ôößin™“_i™_cÆnXoÎ×ç>n¢‡wˆ‡/÷øñ¼wöôú¨¿¹€³ÖÀÖèBßPAk×47—=Gk¡—“²Ü7ïpÓ9u¡q4|ì­ïš®Œ]߯ûa³Úl]\·Ôç 7#>º\@˜¯]»Q¿¸€MKÍæ¨¬ §ÁÏöŽ<Òø÷ïÜÉÔîõSö`œ±ëW«•ïÖÞ-(SÆnÂÓ3œ¯¾ñ·&}±€!Â,û ¹6•· $æ­«­»°õQ­‘B9j»lºÐmâp>lŸ Û§ëÍjXÅ.øÌæ0ãÑÛám“Þ ÈDFx¨9V›R† ƒÈÂ|%2¨E‰uÑDy0Iþ«5ÿ¥[ÓXïœoóiXM®úoð‚RÑ12ˆÁÕ¤v55O\’Hãï,ñmŸa™†×$B¼µÆ)œ³ß蔪U¬1ÖZã¬aóŠîû]²¿¤("Ä•ÉÙj+ål\€eë¥ó¡VݰõÝÚÇëÎÝpùó¿ùìý_~öÉK<Ý¢ ø÷Ã{ÿé³M ôë¿ýÓÛëgÓœY@ƺ¹fëªJµ®¨:ÃUN…î}†×¬=ñ™D¯«=ëº~Õ¯·ë³'ýúq·}?Æx6àÿïáãGàŸý>øù'úÿü Šø³‹÷FÃN5 £ ë÷ÔaÛA^±õþÑè’Z.Ñœ]Hºp邱ÎùÐdoÚT.'”ñËgøørñ(w«ôÏÿÿüñùµþëŸãïž!Í)vÃãÇOÓó´KÁŒVœkÄ€ U¹Ôl¾Ê˼ÿÎ@­‚e–©Ì˧ ã¢ÇºÇÙ€‹6=Îì§7½—*>¾„·PE奢 ²-DR²Ë°&c‰Œ5¿E½aφމ茋§8.Ø6ÒÊZ×Èi›ÛaùC ¿Ñfàý ø=TÁ‚Êíš^F>ÙSÒÙôL—n¹Þ{“_Û z5þíö$ÛÈiMÐ S~Ë;=ÞÀ¨B,0Ë  k­;Í«vNØ©•rj\·*†ÕàTš;P÷TDé|B¿ÃYÎúÕf5ôçgÃÙ&ô}À”q¾zÓG?_ÁšåÏÜ¢]G6X›Çºƒ¿¸ á"ªD<šØåo÷ä0Öµ˜©ë»õÖƒí£©ò–/qÕaªÁçä}ìKîk™… ´ ü¾@°SÃ?‚³ˆž†h½Ceü.öõúêqµµšš¿§à-™ŠªBXˆˆ+SnŒ‚R²q%çbçYÔ2Ü`ºaÓ¿ÿÑúGÿÍÅÚýúþçÿz1ër­Ÿ¼>¹ äœR½²‡VöZ!E%×A¢Í/yX·‡žÎžXÕªÚäVàç)‹0 ³ZÏÎýà1þècüÞû_A9*ë~ÆÇPx8Þø*àåÝ–¸·­ÅC†”_#÷<(SÁ©‹°]@Ƶ¹)ÆÙgïC‹LûaÝê™Áa?ãÑækÞ°°Î?y›×Ǹ?zñŒn5×|d‘Rê<ÏÓ4§yNÓTÒœK)µ´rý},5+¤ÝÅD8‰#*ˆÈ(Qã’‰@Æ`ÛãÇOðÁÅ›Žéåšö“ÞŒhÌ«è! cÖFÏ-f‹ìLµT-Uð¤Õ;ç ½Úô7î1-ļeÆAk¶ Ó Kª 4%ÚÄİîðÑe£´~ã:è8ë~ZÚ9½C¯0«•Ñdd4š-²¥J’ à½3\¬ßdóº§1ë1ÁXg= õF3Él4-ɰi¹,„”!U¥Øê”³0î¡nG'îIcFt'Ô± *¯9€ÐZ_oH­¬:š‹NÖ,?ÑÖà‰d&ÉÐj †ÔNã+E•éݼm ö]ÃÙ©–lŒõM#5v+ºÃve·+û†ø zÊU³3Öj{Œ9„WR“JmМ°~ª-ªJ¯Hƒ ÎfH:ÿc[Þ‹žƒžˆ;ß üÕìl~EÌ"ÁTkÉÙº’S‚ñ˜Ì{#î‹oáÐF IDATjÿö§¿ÿ‡ÿ䧯^üh¿÷ÒáG–oNÞ”Ñp¶’gdhƒ_l¥ŒwJ0Þáô,åîµwW¶Y®Ô=D•™+K*fÊ¿›;Kïé/:¬;ŒëMɃ–Ñhæ¤8¶Ž—Q+­”BPÅIáÿA6·Z¦µd­qÞšby×÷Ã0 «U·Ú¬¶çëóËíyÿxƒ.ñ³ÞÔï®Ï¯ñç¿Á¯_àÙ-nnnן»gÓá*O»y¼WiܧéPÒXÒ\s.9sefNÒ÷´zÙk[lӬ肭U"zt'>Ò[מО`7é§Wxv‹«v#n7×=n¢¼ì-{S-ªò$åX滨ÿ­~:Æœæ>yk­k=lÎ…½Þ-¼¯èËߺ>¼¤/q˜õË\psÄ1a¿:»í°ó½­äæT”ç2GçC­I¤6ùûû¬”ä­ mÊŽ÷¡‰ô4àëÎòp§ùé==Øôå·#ö¦Œc¿Þ½ÎVœg$Q›\Y…3×tÚº·—ÜèîLœ`û؇nÝââ*„ØÅè,5g|›mèÑsÖë#öމvÚ›µ·r4j‰gCBhˆ.«”wÔâ£S6|÷_Û¤áº~Xõúﺼwwr;ßø[6=mzäÝÃK—öÖ[$ƒj]ŒTy‡¾Â{¬¥ W-«²J%œvFßd0€.% ÆVˆ#.8•0¿³B}³±q²˜¨Š­Ò2båZÙ-ÓÜ—hÞ™!¾:(sÑÿóñÇ9ú×ÿqºý4nÊ<ÕRŸµ9U"ÔŠ{ÝoZ§oZg÷Zž±4 è©ùùæ¸úÕsüà‘6ìënýä)Y£ÁÃÙ÷l½µ2™F$Î^²çbÅ9¶–Í]¼¢§Ÿû®Ó÷D¦åªÖyç¼w!„®ëV«Õf»YŸ¯6¶O/./Ï\nðxû¦ûî—Ïñëøâ/we÷⟻šö7iÜ•y?û<Ë|ÌóTsª9s),Â\™åþs„îDzšN»?œ³Þ¹|¾‹¦uηB÷£·…¢¯/D‡Ö×ytNƒÚ€ËÎoŠ£Bš9ï9vÉ7§òV'øÚ—¢BPjQmó…Éá] ¦óKÃÿ¦Çù°ÐCï³T› ˆ=‚Uëé,ºâ¨MF³ÖYÊTºŽK¬e–ZÔX¹‡_¡E[/´«ÍµÌµùBobkø ^·úNÁ×Ú|'k<¼Q§ÆÓf4l [j}²Ekââª5¿ËqzãZÔð¬µÆ¸Ö+f­±?èµû&NÁï.Q,²f0¡Âˆ³ºvT ‰!ÎM¼‡æƒnCÂâ6ïæ ø6hÕ‡>vÝ0 Cß ]Xõ®oJS^_ª°]05:.®ÏÅk­K¯¾±ønKUV!iåR ж?*"÷1[DO€Ì)ayທ ä©¸Ò†œ×Óô\5Æ4únð.xãŒJýùþÿš7ÿÓ?Ö§gx¼¡?ÿDŽÊÓtÜû›y¼IãmÍ£ÔTóØ~Jž¸–Z›»zwïýúÇ?a`ªÚð®ZJ™ç™ÜÈꪺÌÖÆ³ž®þéOñïþ7£þüzý~Òÿð üæ%jI}ïõl>’Ìœ:.‹¯Å¶i+-Â×»uok_QMˆZ±—Œ!g=)ýå””öUìq–ë'Ÿ^Ñ£ žï0eýÉÓßþ²ÿÃ/ô¿ûü½§øÿ …ýñêä­ €~åZ8ÕŸtá¸Þ™}¿h–#gwb­5m<5¹|­ÒïW’¼>êÏ?Á¯žcL(ŒÂÈÓ$‡ëÛq÷å¸{>®¦Ã~ž¦’S­E˜¡Ü¤¿Þ¶z×]Ûœ¬¥Æ¤n6·JC¹_±õo¾ÀgW˜2ª,Õ 9ɸÛO‡óñz>ÞÎóœRnà+–š3Ö ›·Î\pÑ6(¶)ô±ÛîZ_äTÔ¹Ï:Lúë—xv‹T–WUAÎ:Ži¼MãmžišrÊ9çe$Ï5Þ¿`«§íÔ×¶·1ª›•Úª#|?øgLúé®ÈuyÕ<ë4jSišæiÊ9smÄ_n¶>Dºœüå*5öäQ::ú6Õ¸þ7§)RYòªœ1Ï&%›²KÅ´ñÝZxö}À–K¯Vk ×RJ)µª¾.(UoGÝ1ÏÈUŒ*áá:˜÷—¾o‚MñJ»‘H%¨Jåšw·W©üí°ðþûüüô}|v¥ûëÏó‹?«óÎ’¨TYf§—’ç’¦’ÆšÇÆ äZ„ÿ·º}YºTP˜…M­d Ù†ÔM G6ºÐÇàž>¹üÉ>üâšÿ·i~ô„œÁ?üþõÏuÊø½÷ñ?Á˜ Š›—_\=ûM™oó´çš ©w¶zWc»¯Av³\_TD¸ÖZržít´®Sò¬–ÕÎE]È~ÌC’U5zþxL¨ Cø«Ïô>üʱ®Œÿý_!W<ÙâŸþÕýäÓ_•—˜¤j"!hó§ÍÒe>„òk,‡7|r'îNfôDêeæÊ\˜K»/D=oðûÜ+Ò¹XÑÇtLøô 7#nØï®Çݳyÿ,_¦ñ*·yºMÓnÇySN¥Vym¾Å7íqSoñÐé‡yQ¡¨"U¸(–"Pp¸XãG߀.þÖÚôþ¹Î_Þb?a7áx¸/Óñ*O×yºÍó¡Ìû4ÒtÌi.¥Ö¥|uŸ·§;2tÓÿ¶.XçÉXU(dZ¨u5~xy/›×==Þh*x¹Ç1á8ci¼ÉÓm™w5J:æùXó˜çfs*µ¾÷5ÝN‹HSù«%¹š¸&‘ZkUktÝÑÓo&¾¾†H—kÍ·#¦Œ1éáö˜Æë<íò|[æCISšÆšS.…kQ©wå„{.:•õ_Ñ[Ó´aƒÞX眢=_/%Õ7¿aô´ŠZ9 RÑqšsžKiNúaèC×kÚ¦,*3[kÛoü&wè,ø UQ.c–¬Üש,[pj ´ùI ¬9O¼ƒsJy{¶ý³?ýwŸ?»æŸýá‹ç_þàÃ'ñò“ùx%åhMC÷šluªyâ2sM5ϧ™êï¤uÇ;EßËx'6Lµ’ÉÆzöά†îl»ytq¶»}ùoÿÍ¿‚[_¾÷“ýôtˆø—¢ý3žÝ‚¿zŽ2];#–ä8‡ý.O·iÜçùXrÎP5t*Óœ¨_1~¡ÔZJɳ'c¹£¯bª¸>À’%9E[ƒý„ÿïÏñƒÇøƒñ'¿Ð?ú/öØO"Xðù~þ‹ã*ð*ÊǽL¦ÞšJ—¬/\SɳqÁºY¥°ÑôòŸíp>àñ¿x¦ñé¢ÿËg0ÑAÎûO¿øœó¾œ®×½Å™–½”¨Õkõ`+€¨qa|ûNqbN ÐÖùVÒ6ÛœÔÁöÑoºz±v7ÈþBôXEýáãWW¢ÚÜ̳[ýâú+½\ã‡ñhÛcÂ\’õÞ‘3pÎd¨×’s.¥¤ÚHk÷ØóÖ‘®ÚæC°´!¯\ B¤Á™.ºUäí`/Ö(ûÅ2ô¥úáå+½“»òê /vøËOõlÀ‡8°Ÿ0¤‚\¬³äŒZg)·x!Ï%§4OekÉ\Þö¤.ð—w>4´óÎ9ƒ‹ÑwŽ×ݨ‚_¿€¡Ö¤wª_¯Û|;êõ¿x¦ëO¶ØôRE©(ÞÌ zi¨© •œKžKžkI\3s=x÷9ÕM`‘ã"Ã!HM¨ ïÉSøüzEÔDMôr ó;6ï'ÝOøôJW—k¬»ÅyO¦:KA¼”RjÃE—í}PlÚ"æ×¾”–Óà ؀áÂürWC´Î x»î¾Ææ)ë˜ðr¯ÑcÝÁR!ͤYʬR”³.2nïBêyÐR¨ÔÊ9×qnJýfð¯ý‹Í¹j®ØR,Ø’ÚT[¥×âõû¯‡M~<¹¬Å Öœ@Ö«+,â½wT_>ûdœ’±áÆ–RÊ<]ž“¤<J›ðŸZa¹$®I87õ‚wΫR—ÀŸ‰ÙZ&T¬1ÔF5¤éøeú”Õ |¶Î‡:ßN{ëõ½¿ý”^¼¼¹¹ÙMÓqgq±íIKo÷·/k>j•3¡,\ršò<–4åy*9qÉ\ë;iø/Ù‚èZ²«¹–dKªev>r™!+!°òüòÙ§Œ8lGYðoÿÏnà|…_¿XT~–£ò4·×Ïo¼‘à@:ÒÕÐI‰\œTÇÅ0‘i3…U*”ß.2'NÛŠxΙ¼3ÞEoúh—+»ß¼\Š+­˜üh!bLz6€Ÿ]ãr­^Ðg×x¾ÃÍ¿zŽ¿þ ·¸\c±Š8ZnÔ&k`к•H Îbá"‹S¼×&‹Ô†ÔrÁÙàMô&ÚÌÒq½Ø¢Çùк(´áŸÝâlЧgtGNûì ¿|Ž‹Õ"ëÒŒ;«ÎR+Š˜´B™kn3w0ï=(Åt‚ï›\¡óÞ9Ûê—.zmeµ/vhE‹ÆÆÞöˆ©hë“xyÀ¦×Ë5]íq;.YøgרöXwè8ä„ìwͯ¯“¿"¢]s­E‘FÎk´Ö€÷»—¥È8¥ØõGSDd¿»%•&\Á5•t¨iä2·ÇL¸EúßÒoëî·†aÕ¦‘.€8ƒœ¦RXÉ œõ}è·Ê±æcžÌf½ªóÍËçŸÞÞãqžgR.‡½!-\Æéx[Ò‘óXÒ(œ™“´¾ú’JžO§¹ÞÉP=ÈèÆ©oÓ÷ºW3—$5«•Là<S.û­sF·gü§/P*šÜÞÕ Šòä(+ÏR“r>\&’Dš”“r‰ÁKqÅk©Ü`Ë)ÿ¦G‘±NÛú‚kÝ4† ‘³ä Á›4ž]‡nöÆyk¡ÃMèð7Ÿc.øàû ×G|yƒM§SÆÍØx¢Ë}w6àl@°Å"[b±¦ñµ`¨}Åõd³o¿^;퀵‚_jTÇ„Û#^ì±êt.hª!cÆËžÝbÓaÝÁ›jQ,‰i?h=Ýz™ë|ßî5§äÔ›²,ç,µ‘×ÖXK9M·ÆùÒ*—¾“!Â[|vRq±F“ɹ9¢š*Ž3¦Œ¹àfÄËýI+ÓTƒjˆ‰´ÅL@»©³ps„­ÿñaBó+ ƒi¤»dŒµŽŒeø"!qÈâ†aÝò_Þ¢2ÎÌcÂnBçµðbp®ØMíƒÀS1ZH2-jI¹Í::]Ù øz´£¡Ê cUZ²UrRæjmq¾8_C‘Z•ûΘx½‡’"JE*˜,‚ÓÊ ®˜R™¦‰Ë ž95kkž¸&•ršuÿ=/Eë3,•m©Ù•Û½Zë»èX‰³¡M¯)Éœ¹.¥.l)©ÂM¹õ]:4´6?³t¬K­¥mÔ<Œ1†ºZ¦œ¦\8åbP'ª€Ö|ÜÝL«¡sVçšji¸ç\˼äªï:´òwÖR1©FM›þ«âKšDTÉ“ñdƒó#e*ÉYcÄ;£éÅ—¿>§ãqšæ9§D¤u6}ôMn½æq>ÞÖ<Ö2•ù ‹IµÌ̹ä™k‹Þ…b°°Ól•Vè®EjjuQ‘Úzçq9 ¬ +kˆs§õâï¾p_|ö¹ÁEtn>^ÍÓÞ€!Åh2Z Z”sIÇ<í„3i†å$5ZøµÐv÷É:µñMAËy뜱ÎZcñÎZCšÓtsý<Îuœrè/âúqðÖYôÞáå©,÷õ‹3ˆ°ê0&ÜMÆTp;âjW‡Î$‹d©5ÿ/¦ªÊ2aLkÛ¢ûè3¶»™Œ!PS)·†œ5-yÚï®]â˜Ê8Ÿ…þÜ;Û†T:‹›#r…³‹Rç˜@À0好cÎH»7ûÚGã)Ívq' 05u5n!æšîéQ¾ºñöÏÎP-鸿u¹Î¹„¸ñÝÖ9c Ú<•ýŒÂ‹ÙM˜2ˆÐ½@*8&¤²@^Çû‘»`U£Å’ÖæT”«p’šïbÿp<ð\/?3Ë©!YA «pBšN'œ‡…—<»N€–»,xW+¥Ìûãl´Ì"¹yáÌå5S¥¾s Ú', ©µ¨p…9•ë]°¡ëja(‹ŠuÑ;²M‹€3¨‚T$å:Ï)§9¥¹¦#—cMÇ’ÆRæKü.§Ô|Ó"P"T˜KÉ€’qÖÕR ‹Q%ªÌ’²påR+s­¥4%…Æúk]#úÅ÷r*§rMÓ‡ ÅRŠ.DDΩyffÑRYD¹šÔ|,y*y*iªyâ2qIÜ.¸w<Íú +IBcÇe®Y9×2÷×äæ6U“ˆJ²ZN»g/®7·>D#ÇU|?/·×Üô.I³+—Z–¼»¤—Y¥–Zfå¹–¹š^¡¾Iƒ¯uš&šb‹˜ÈY"ÒZÒxÜÖ”«Ÿr˜S·ª]©qõ(v5KÈœ ¶=Xðr¹@tQ)¼x”T§Ýn¼}Yž²E&™µ‰Ê4(©]R‹ž0„7 ‡œJAÖZgk¡ª%ÏÓQÉæ".””rj(5ç!DcД%sź3nF¤ÕE ¸ æŒT‘+J:çýM9:S- d&TC aåö|æ×ÒÙø±ˆT¥Ô2Ç+Õ¥äbraŽCõ¥†~B0´Ü•Ѱ`?#(4åTDaÔÙÜœb©ÅÕ·hz©)Kžy>¤éf>Þj *I2¨ÊZ–v¼Ò0Þò<UU)%'cŽ,šKñar¾·óäãªÖº,\Íæ²šp˜Á"ƒTÑØç¢¸q±BCfr‘’[9pŸ¦½òl‰!™$ —æ¶ÛM]kbnrÅßö Ue®¹—ÓÑMuu÷] ^Æ©µÞiN‘ªØOØôˈœkž÷m«K:ÖæùÓ±æcIG©3)+'©SI×ÜÊ{º4 |ÏæR¬¨…K*i*q*é˜æÎ:Ÿ‹Àpì:a ã2RÀ$ÒZ%¥üÿ³÷.=r¥I–Ø1û^÷áî$󉪩.Mºg¨!aI‹ VÚêè×IKmµ˜…ô¦1Rº§ë]YL2ÜýÞïa¦…Ý{Ù•IFdVW &áñÝë×íqìØ±ù|Sò)OGkË“ñH§VÎ9O¶¤D¨ï­6;yËwZbUnué…ˆjk– û¨hËТµH.µälñ¯ÌÇupâAÅ}.ÄŠjÒPTˆHõs""ö;Ç•i}þ×q®e#ƽ Ú[»ûKD‰Dh‰¤ª@[+“*ÙX–(|H iÅÐZ«5‹ˆc0AZ1êâ îO‚~§ŒÖ¸ {mÜ*±ÑU½c)Ó|zÕDK©µ- òZ«ªÄj_ç ­jÛkæZ¦2Ÿj™[-ía”Vj™Lñ^Tkm>fŠª23jà2…#ãõÍétsdvâ¼§zòZæ©æcɳJ…”µÑ:I´ÍÒ²µý-®H+­–[.Ê[3èå1\éím5Wv+Ð^TQWR`“ÖÚ‚žŽ¯É%=äŠhœær:›ˆŠôÞõL¨Ó·Ç—¿žNßÎço§ã«2¿ÎÓ+ã “H‘6·|jµHË­e£3l‚ç?dÌLdìÎÀ[‘Vk¡<[¦¶$˜"­µ(²Œ†žO7ä"û²# s.çik;Iç¹# Í7ç›ßåéf>¿ÎÓ2ÞQæS+iQÉu¾)ó±Õlcª¶¸ùÎÏÄÒn+TY¡­â¹æi!Jľ–)õ3´”n:“Kät$t¹ÔyÎ"¢PHtœˆÐÊi>½Ìó©ÌÇi%õM`à9€|ÍÒòé8Ÿ%Ÿ–Â:O­œKžl>aI‰ t?Q–·So•ö´Q-Ö¨ ,S·¥˜¬‰ªTæêH¥–ù\òiEž-Ÿûa‰÷¾‘b]ˆ º¹\²m7DÜØ9ÇIk‹Î¥ŽÚ Ÿ÷²;U˜z U£à;hSW¥™Ü¶Ýn&bh%­ÄL&/µµÖDjˆ$‘®û躧ïcªhDì¤åV ä– >¦VçšÝ±ÎM´ÖºxCQËz JfrLF-·ÁàZ¦[j qïà¨j*8­Ú\&¤B­­U]TÏáÕì˦ÓÍéœç\LŸ4;*­µ2½:Њµ”:KlÖO¥,N¹fi¥-q¥Ê;ʬºå“Ôsͧ2ßÔ25‹÷›ÆSkV µÆœ™]ÉgÓð©¯ùÜj1 ¹µâãÀ~±C›[N¥¶9g›+k³CëSpóñe>¿ž§cž5Ÿk>Õ2Ûý´~[+çšÏµf‘ö ¥¥"¯¹æó̾‰°Ï>t*¹Ì7µÖRª½)ÞqéRa>ŸòtÎù,K4š«ML—ÒêÜÖåFO}ÿ§A¤¡–UÆØ1  · 5VBóë¶Ö<ÕºŒ%½!ím!Iߊá\^­B»Nêþ›X\ÿßCû °¥\BÌ$MˆPMÁF ¦ú䈜´¢­Ò†ûDêFèÔV¤m1ðÞ“5w7UR3&X#&žóÄq4Oj£­µŠq$ÌŨ‚™tÑ_“”¿ ‚Ýv\Œin=•UGlèÖ¼33›ÌZ ¾>iÎešrevÎ{­‰ä¬ªóéu>MšÔÊ5˜¨æ5–ÌR³®8Ø2pú.nuÑ5”JT@¤ /V^7çU(/ëJ;U[ Úæó‘\ùšw­ù&–Rs)ªPç¸ÍCºéæÛùøÍ|ze@‡¡u>Õ2åé(m’²•2ßÌó¹™×{ëý߈Ä*ª¬¢"­6[•JL•¶‘Ï ŠMÒT[žÏäÈ×|jåÄìKm¥˜Æ›8çdîjŸæÓë|þv>ÝÌç×–G×Ûlú\óYêÔêRÔÞkÎãöüsšDõµ ¶è»Ùxó€Öš]˜\8K¿“:± µmgVf’œj e:åó·óù¸²Xå=›ÂŶHñb<ó–«‘VjÍ”'aŸ¥N-€šH«‹ú3—sŒ1Ô’sÎu-¬ÝJζÏ쪹4}ôØo˜ªH+µ8â3‰4fb{»ˆ¨21¡”ÜʹUƒæ*ÎQÜÿÀ?Ô´¶‚Œ moÔu¶ýé+»'Q…3m³–kQ…eq9•­ ÍE.‹*ø$ß!íßÔ|®¥èí\ØRc-hØö™lËà±Éõ¿óWm*¬Rj%@YÔ†L¥5lF]j­Q,ßW‚.y&AÎ…^ê$õ¤àRj)Í^&´)•SjužÏ¯òùUžN5ŸË|*«w6¬£æ£ÔÉw+S³¼ä­ç^ÀÏeøf‘ÿ²ˆ‚åÉ„ªºµF±OU­äAÎùTó±åNµ¶ÚÄPaæ6§:¥Zs™Žùü2ŸO%ŸËmî?Õ2ÙD‚ØÅ¡z/V®}â8fI¿Ø¹¥í!"U­µúCW¡Mb 6imY(DÉ¡L¾Ì§é|3ŸoJž1‹e:ª»lÒ,¾òvó\‹¾S™j­¸VZ™Ù±ˆ¶¥4_&Šr!­‰Å¹VËZdç­¬Ëô+­_ê¾­¯­f *±óHfÂÙbKsŸ.¢¼ÓÖ(òÀ/{AIU5/§"tQ^˜ºÝíúv‹Ž?;ûf±iy“ÇgZ‡]Y„ï©|çЛCavÒŠiciTæ"‚ÖÊÊÅÞ:=‹ÓY†ˆlBb¥ÃÏ[šüà€ª¾¡0±Ö¨Ô¼Ë{Ï¥J)­ÔÆÌ¶þAê$%zïòtž§s-ËôIS1:Ç\KneªyÞ¨SK±ò®4j¤ u~‰|ÆX“ÐDÅ[ˆ‚BPi•\BH5õuNMP›Ô*ìÜ‚^ϡ͑€|zÏ7y:Ù$SÉgs͵LK0Ÿl~¶Þê¼ýØF|Pk­ÙÛŠf¹ªÂ­Ûwl+œeˆ½ÂäCð!ÕÙ¯»¬}KDÜæÐæÄÌÓñÛ|¾™O7%Ÿê|Ìóieâ.ÏI+³rãP½ÇÇ÷{?ö6-«"kÎÁ¢Ôj…­ÍhÙø2­5]^B+“s •ùt3O7y:Zi5Kk‹zM«Kæqÿºê]v‰Fˆõ‡TÁμ33¡µv˸1ÅïƒóAÕÐáÛsnœW½%å(î¯èz_[‘êJ+À­Q«nû×SY‡F߯%ù—j÷“iY¸º,'ùÎÃnù©Ød;ÛRnÕ%›0âD[v%-‹­€Çƒ¿.Î,ÒjcGÄÊÜ*JÐÖZ3­lCfEÖ5 Ëjñ%º@ ^S$k»½¸ÛqEZ5V—©CÎÌÎÑéF› 5)µ2{k,k Z}u.ç\ç©.8{ƒJkjÝ ‹ˆS+S+Y–1ïûjo4RU^$Øq¾µâl!‚´uOªˆ4çg€ÁžÈIŒ5Kˆµk^ˆ"–êìcpù|,óÉÀ"ëÇZŸ³Ìk\)“ñ2Û2¤òîc«6&b»ŸÖf¹õ&M³rkÍÄ^ÁD$5”Ù1³ñšè–gH-Ç\>çÓMžnÊt“§›<Ÿ[=7#¹.’0åb[ă¡êªªZQQ‹ãÙ³ ¶Š€ŠÉ7[å½hye¨cÚt>æùhÁ{CYûJºÉ9ëýå³îtrˆú¶šUµ,r¿ª­åºj Û3ibš!Fh¬hk3yU ÙR,žŠ"lJÿÚ–>±uh·{ûTîf?p§Ì©€–² #vËÖ™o" ¿Æ[Íò¸Å ¦ÔªUû;)†Þr ÐÛ¸œ-î¶vœ.ê/u›œìEÕ~-+ƒØD¨–*ª¥Š¥rˆ¸fWCÁ[PÊŒªˆ4¹@¢—–l]_÷¬·ŒaAªªM¨rs=×⼕ùm¥¸¨J#¶}½Î1—É;ˆX”µ}H¬ŠSõ\‚o5—é\ó”§S«sÉçZr+ç²N-2'5‹lŠ÷w¸“"ʲ´ÛEy­  ®ÿ@Z9bV%vÜ2+–ÄÊmvLäˆ} ©ォeÎÓM>¿žÏ¯Ë|\Û'KúCF”‹KVK-3Ïg"“ê@kvFäi­02­&S©e>æùTòTË´<{=¬ŸÞµÍö€O¸¡¹²4T2D„ÙÀŒ%²²©Uou) Cl51{ÛÔýìé5L{ënŠùÇ7Uš4%ˆÍká`7]ß÷hQüÉÙû•·˜ªB–uåŠ Ø^mû¼9ÛïŒS\žG M‰E@E#bCv¥V[ü€5/3HØ9b–åQ6- zgð8³´Ú(—ìlÏ"T‰OËžÕšCsܲË̪Z[µ­šDFVjÆ^Ys+s»•r²+¾W÷xá“‘´Ê®Jciq¡Iš´Væ³Ee›#bǤ q®1·ìZ Õ;¨¬ÒåKC¢•¹Ì§ËgiùbUÆÝ ¬7bÉR¦`»jj‹SvnÈhɱ\¾µ¦ Ó=#ö1vÕ{ï¶š§c>ßÌçWeº±Üÿ6çX¡ÅGË?Ö¼Nµ8ë_J«D¬Këb‘ ^1±Æ‰ì¹Õe\ìk6ÇýeЍ´…; *²ò¼­¤^ÔÛ¶6³ý¥óaí‡/?«"Ë,Å`Þ{ìÿ=Ì@0U1oñGòs¡õñÞúµ=JPYïæÆ(øî¿€Ê²ãñïûòÙ–jxQ^X(Ro“ëÛ°R&bGÂka+¬Ìÿg1 &Z-Ä6»KDzÛ¶e-ç…º!©–:­×X¤æ­sxWÝõ·l‰¿ªb }5!B·)Å®Ûæ 1÷¡ "G.øˆ±óÞKõÁ{"ä<›Öú¢¸^æZÎe^tHWÔë®M ‹7R¢õ[ººËŸÕʾ†J—›ÇL¶¤,7­ˆÙ;ØE©½÷¾yÕ2ŸòôºØ¤w™õbtæ¾û=LUm¼‰h bü~²Q‹¾‹ˆÜ2ΖM$i›œXOKD ?e{å?ªñæ±@ Kuem]õînÓ›¾„ŠJcç·`¿‚MåòSùQÝ÷z~¯ù˜gùÑÙ#à‡ŸKZ*Þ%+²ï}¼c¬&ª09äÅk\@ÉßùÖ5WÚö»Y~ôqóUk R-F™«6¯·ºD–yšm4ï›ÌÔª©N-0ÝR²,%Kkx›:ÙÛNi¾Œ/¹÷ªj}]U!®´.66¦·ÐmóòãìÙGR«¹…PƒJÉÓÂ'.³Q}èÞÞñÚ¬Éd¼ªV¤f!êö _’§…ø}÷½kÖ÷9¬Ž-À¶åkäûž'SUZ³É±®ØrØYú˜yÞ“ÝÑ1¨üãk}‚°±þR5—¢ÍŠS};4±|ÿEeû!Ùýû›ª!°™jâ邏›üÓ²2ÈsŽ B²qˆ ÜQÔÅ}·š‰ý†lÜF(È¤Ž“óÉ…Î`ê½÷ž ¾+Ù'µÌ­,|Ü‹}rB`‰·Xž:Óab!60– ÿi­æV¦Z&«–}Y­XÔ”ÀÖj®ù¼¡^~3ïsQ–²7jÔ‰ºT„Û5¯ž÷6À|ÊÖñŠ ©Ü–‹kvòC?b„ì-ÃÛ ÅOó‘|²wÙ'*KÒJ¸•:øh¿ÕRUÝþ÷?ñ‰Ù4X&¼p·‡¿‹»Ô˜uÛ€ñ-ý8íâíœëº=‘VvÞ*ÖböÍg糫ÙùÈÎ;ªñT[«­ÚFÑuçÒÊýàŠÈZ¬è x« 7fgR K.¼„aPÈkýAÌmqgRU*‘#Ò Æð'™VØD‰Šr“VÖ­JËÕ­É“¬;>=iƒOéâ¨ïú‘ïN†„ºêÉÞÛ>IPÁ§z,>ù'ê=LUf½ñ7é×—÷P@ÈôºA#eKë1¢¬§1ʸ‚„dõ[²¬Ë W.Öâ¸ÙùV³3.‚ˆÚªiyÑL}Èå"¢´4˜ì;·ôT@ ¦ ¹eÖ®ÂI*bØF*ħ›EX î&6¶rû°Ø©[ý±yá{½­?Âó?ÙÙ§ *Ov[“»[§ñýH5DÚE¥‚Ë‚æ±Ï©ÚˆDßD6.¿Å»ì;¥0zûvYØ¢u›{À“ëÊ…*©;U!2ø‹.rç¶ßÁ?RªÒ|o©#?e°:ÜïáO1…z²ö؃‡Oö©l#ˆâÇ–â]ФÞʘt ÔfÙÖæ­<bc ZgpjõÝ-ƒ¼5Û«úf²ž.qÈO@âx²'ûÑÚSPy²ObKׇVîÚ…”ÜÒ xöð}ÍŠ$ëEYœÙZA¦-d¤©ï;<.—8ý‰F”7ûsOödcOAåÉ>­m˜ÓwÚEÉӭ꿼6Þ°ò X9ô“Ûeëø1Ö²Oö'mOAåÉž 0íu3žýþ å­ÞvõdOööTžìÉþäíDÙr¹[Õp“`¾5ØÌÎS@y²G²'öד} »„\.×ð<%Ën‹XÝÊ`ÞV‘ßnaYà¼eµ¬rwOïÀ“=°=•'{D£‹Nüš9ãÒÍ©.’æŸø fÛ¥éGoÛoÅ9rŽ­LYo¸éXÓ¢¼[»ª [à`l»wâ'û—nOAåOØueÀ‡›ù;çl¯ôet[Yh{7ñ#÷ko!JÙenQs­ >^l!‚Eç,ÀðWnË–Å”ª°¥‘Û6òùý²?!{ *zváš·ñÆ7ÿÄ'»0sµÞ³}9g»Ù6Á~ˆm+­ªµµe5èè€7j,,7ù»÷ù¢J ¢%ýoM>N¤´ÒÄ9öÞ9GÞÛn¼%®Xs¦ÜH„DD„TM¼@×år¡îúdOöAöTþÄlƒ;,;^U8°¬¿ûѸe‹(1º].Ë£™V‡g+ ç¹Ì3åL9·Ölñ¼bõæXŒ~ªI ‡k ÔeM‰. [àtŽœsªê=ZfªUˆ´µGTÇYkAöžC œsK,´8;¹Ú&ÂFk\±v½¶¢vÑÆ¼“>ÙŸ‘ýY• úè.Óÿc³”Ù\ó csÔÖn³ãO~–¼‡àbt]ºÎÇèìÌvx“.E¦É97nS«Ø\ó×v½ö¾l!ó#_…÷ì½óžœcÛSÒÚí!™ÁÌ!pÎ. °7¥ÐZaM£G:áZ¦÷‚ñ¶"´ÐⱈŠX9 *öœ8§¥XDaUت„G:ê“ýùØŸoP!¢•'³Á?˜é¿¡ÏøÑmeõ,0Ë ¬és­R+•"À÷ãHm:a«QºÎõ}†hAÅÎìœóžU™¥HŒì=MS¡–"µª­ÂÝ^MµJk,æcαs#Çèct!,ûk•RZ­Õ”¶ãµóT¥5©•€@µ©Ò#å+o–)l‡ Á­…ì­©J)ÄŒÖÔKÕp05"µõ5Œ ä“ýiÙÇ*Dô#äŽÁZš«kÞ>oo€-—ü% <(ßÀ˜¤½%øNBpæG þ2¸¼V.E™[)–J/=ü­û²Õd‡õoø~Œ.%? aã0¤¾_‚ŠÅï=³cæœkJ#”’/EJYÈH+ùUkmk«Y÷¿$7_š]EJ.%ßu¾ëBŒÞ9ÇL¥´œK)¦ FÞ[˜tÌPÕÖ¨Öˆ½Ýíöÿ–gXT3¤1F·uS¬zrΉˆsTŠÔjo½Å9”"Û“fÕakÒÞX®ýdOvo{¬ ²9²Õ9òƶü1<¯1Éû…"³a,­©ˆ¨.k¦/¹="ËàØ£Æ•‹±£‡b+PB`ïÝæ ™IUZÓÖZ­RŠ–Â9[*½@cqÀêšê.;˜-sç®ó}Æ1îvqÂ0Ä”¼÷0¿côÞ;ç§iö!À{”"­¡VmÍ(aÒšä\K![½Óš< ²guê6¸¬&ÅRi¹”\߇q\*­¾·3s­2Msε”ÊLÌÎÜ÷Z/6çÚ«DÔ9²Æøƒ?ô-ú¥œêº`˜ñ‰½wfµ6çàœæl ߨ¢sa‘-s+Æ5øN½øií;05~„)ê“]Ø•ËXrÁkÔµ[¨ë?15~û4Z‹uõ³%†Eô"¨˜Ó$©•›‚¹¡äÞeÁ/ëx_¤µ–3·&µ¢ɹåìŒOeŸ=f¨.ɳ¹ì¿‹Uo?ËšÙÜñ0„Ý.Žc†Ø÷±ë¼]ˆsì}H)†¦É…ï5„Åó–¢­iÎ¥ɹœÏ4Ïd S­æZà¶oƒyºÕ| ¢µF”´ÛÅÝ.ö}H)t]!Ìs™&>Ÿs­ çœé+&V+J¡µPgm˜Çhtm49F×÷¾ë|ŒžÙ.s!xç|­už•Yœ[~N•ZSf"*o~Z[)6ÔòX¨Ýw.ïŠv6û6ïñÄþñÚƒ•7nJ–n™ = ­É'lŒ¯ µXÙ{^i£´+²fjºñ2Uщ¥r¶ôþÁ/áÐXù¸d飷¸âý…©jÎ5¶^}­È¹åÜJi†c`ýÐZ¼¬UW"ÂâÝ<šõØíœÍuëû8ކ}ÅqŒã˜R [€L)ÅSŠÓä¼çZ×1àD¸œë4åi*çóÒpnMs¶á‹`RY𳔿›vÿCà”Ânw; *©ïý0,g>Ÿ§Ó‰RâZ‘#"ç|­2M¹VÊ™‰êY‚Òoã‡~þí*¶ˆ’’ë:—’†°fFÁ{ï}(…˜…YjeZVMs­Âl\Â_Ú*kÉnÕûC÷»‡¿, -ãù¡GÑèöfÙ·–ðãä ?*¨l!de4ZŸÓ(d»ó ¨mí–ÿñùzž‹÷˜çº:èámPÒ‚ún„é7fXbdí++ ûÞw]ØØ_1†­"„–¸2M…( xf²s‰¨Û™‰q‘n.ÅÇFð³Úz£kcñ–H9Ç€%|Zkc–•ñøW~\öAÅÒK¬fý²ìoMK›w!ëýh1å‚@eÙ´_Ù2°ç•H™`k —R[£-¢¬à8çܘ©Vb²ti͘>ÈßYí=­nÂ¥äSò6á‚ÅBgÁÆ{gÞ°ÖÚÅH"Äì,¨”âs®+CwéÙ˜¡sÌÜ6Àv~ó€÷ù|ÞR,MNÉuï{o8LßÇÝÎ@°4 i»•ýE]× Cß÷ýË—Êœ™ àì+ç䜉µŽç¹®c.ªº•Ñ!Ø}¶È½L¡;GÖ²†x8¤ÃaèûÐ÷!Þíúaº.Å(!´`fp)²\Ø!.€ËlšH¤Fßøuk_¾†!ô}rn™­ !XQ‚27¢0‘#âR„H‰–ˆ’ó2 ÔšU3K:õàÅŠ’n‹ !¨µÕz«£ª[Ö’’Ñ1óš•J)È™€¶U9yÊ÷²Û¶Ïò¿¾íŸ*Æ­„}ÈÄktqvW-å¬U‰ÌAkkDô1n÷·@côÃ-¹vN ·1 ÚZ¯óL9£ÖeLϰ‚Ö¤a¦R„¹9gmŒ%Wú@Ü|(›§p]ç-¨¤ä,¢8‡]Œ>¥;眣ָ r–éS­mžKÎ\е»Õø`α÷-ç¶aè6²‚ tO ¨…`Çî:óhn-_öã˜úÞcGѺƒ=}ßã8Ž£÷•(;ל Ì(ÜÜœ¼‡u•­Tk›gŸ’Ÿ¦:Ï탕ins ëC¤äº.lع°ý> Cw8ôF1ˆ‘DZ†¡ï{ïsuNœóDÙgf;‘M“å"¨X ·™ö»^Æeãg+Sò}ïÇ1Ø×0¸a»]èûà½sŽCKE轕HœsDžÈMÓL´¼–ùÙ,d)â\[žúGP2&Z`Û”ÜVÂiŸ¯KÌÖª±”Œ}ˆ "¥ÔRì„ö$S)í“™]Òyp1`”Ÿ?7˜îa௽ºÒöÉÀ{bÌÛªÂ0qÃséQq[³@¿mËÇè 1ïûèœ5f8gh’sÎ3³s✶f•–3@¬e®ÎÙ¿.a†YjE­¤uaþ}=›·OQ×¹®3>«7ŒnËÚR2´œ½w­Õœ¹vÎ3;U:ŸsTJ+¥å,æ&j%ç(g]«Ãf­•¬uÏ|×I½ícln"F¶ˆ²ÛÅþ »]ÇnÓáöûn“I‰Œã°ßïbÜÏŠ©ë5øä}šgan€¨Ö…Ž'(¥Ís;ŸëùìBàZù²9AïÅV7˜Ë°£aã¬l5©ëŒ·Öí÷ÃnX5 Ý8Ž! D˜ºÌÁû”³5"‘Z‰`w äk·K·¿ÈÁ¥ ±õ!Œ²Ñuv·í&‡qŒvó‡!¦l†©ëRßwÞÌEuŽÎçBÎÂlnN˜Å9ZÍÈ÷»›w¶_ØF×aá_Z\iM­øhMˆÄ9ŠÑw]ôÞ¹®ι®ÕöFüÕ?‰ÙG`üßHZã¥ýc(§>Ž=$û‹ÙÐö†Õ8·0‰íÓÅ̪µ5Ú¤ÖÃÀ3üñ‘V÷Áß¼Æá05Õ¦Ú¬+îÜÊÁtÍÈýÌŽÈÕj˜@u.”Ò,Dš„¥Îm+|o³OÔVBÙ'Í>ræS VTy¸ëBJö1cïH˜gÊ™­%[«tÏ\ŠÌóWæÙrü ¸5¢Ü:åZ•HRmw§W­°É±tO1êWØí⸋WWýÕÕp}=Æè¼§ab¼&Œ!ܨޔ½ï½ï^¾¼ªH!êìÉQE噦:ÏÕê*, à’ê¾ÓÝV]|¼ç”¼Ùnû "¥a‡CuÕ_]19ï¹ï»@ïüI4µ½OÎ¥W¯N@U­@bfæÂLÛŽaã¯ã¨Øú["wºÏë³q+¹¦ùltçý>î÷q¿ã®®Œ‘Æ1…ÀÖ»ò~:ï'`*%x™ãñ85‘J™‰¨Šh)Õ{Ç\3¨lØ#ÇhEmèºà½ Á[­od U̵Vç(ÆRj­ÕZKáœmB«è…DkxŒü”.dßÌþ¸$Z«^cÐоua[­’s#¢Ö>5LG”0<@÷`Aem2[U»ô¼wVGfi­Ù4¸<h{i+×è1ÞBKŒæ8ü0ø”:‘ÒZ^^c`v@9fPÎRJµñ1ï9ga¶¦ñ²ìȹå±~¿Ë1LÃÐü®[à£að]gÙœëºÒÒ±7nÕ0Ä|Œ^¤žÏZ {½9—Ó‰¼§y–ê4‘åþ 8¬ã÷Ö'âÖn#Jk–gÝÉAëjvþ–iǾ÷»]Øïã0„ý>íq¿OÏžÅçÏûÏ>Û÷}tŽˆ¢Ï Ã¸{%òŠ9ÅØ·ÆÎUÕ¬ÚYqiG5~AÎq峩s´Má ÿ[×5!w8ùvÏ—‘ '»]ì:g`Ý8ÆÃUzñbxölŸ’wމ:¦gª}?܈™C}kÄÜ€¢yÑcÆ–A«ƒ ]l[#ç`“+w¹ÏDËè¥D1²÷.%6¢×Z †Ý.^]¥aû}Øíâá0¤ä™ ˆDÕÔ÷gÕQð>Š0sS-€µô-¡–½õ /9Öwº¡÷±íQ·œi'–ùŽ IDAT· ã».Æ Òa ¸)ebv)Ef7ÏyžÙºkó¼”±"Z«‰Ѓ“¶·.ìehÙ@\ðBà”RJ1%‰ÉFˆè<·œ 3怊|2ÕNºeÿ/³Þ+ÃH·4k³+ñÞ¿îAõ·ŒRËøb4¬Æ[O¥5%âÖ0MÙh<æ5xÑé{”»¼õä7ÂeJ.Æ%9í{×uîÙ³]ks­ïÉ{crŽ™3s4¢­ê\u޼Wï­­bSo¦ÃÁ­é‡³]-!M)¤V&‹ÑBÈ’A§äb¤xã8v)ïªÄ¨¥¸bŒÉ&?RrÓTçÙ­#8ºlB`UGÄÌjÆ€¨60ë½®b{ò¬—¶VW†ÉÄÝ>ñꪻ¾îž?ï¿øbÜïw@ЮN1|ýõÞ¹C­‡œoZ›ZËÎÁy6ªÉÏXO¨Öf£7Þ/ê“uh™Ç$5rÑJ+w]ç-ë74i·ëvûtuÕöÙ0ŽÐ $à$Eÿùçƒs{i»9Ef‘ÂŒ•EvKd‘Ö\­µV*…œ»Å²îþÌ›°aÌ5þ-<Žqô㘬FÙï­weÑ¥ ; éêº÷nh­¯uÉ"Õ³a_mžÝz K™õàÞoÅÀÉ{J‰ûÞï÷ñpèÆ1ÅØ™/RuªÀ«:æD Í3Ï”’;Ÿ+3Û¸U­êým |p[……!B·zNºU¬ÇÙ÷]J)Ææ\õ>^¤Ís>— _‰OQ.(T #—H×9$iÆÎ]›@ –ø!xÝ‚ÊúžÝŠGm„¿­b¾Ûz³ÞÛD›y=Q"WЍJ­-FW«”ÂÌ"àºf=û5¨ø¡Ôu.%ê{×÷Wçó©µ9‚ïº Õ)r.ùy¶ˆâJªXaS“$æe ùCžlûñµ-ÉÓu÷½o.Ãê•xC×Å= ìJ)”RÇìÙ sì{=ŸËñ˜7¤KUDXUE˜ˆ½G­°Ú €Z“ûŸ™¬Ünõ0˜_އ«¸ßÇëëîú:½xÑ¿x1ì÷ˆÀ` ×@’sà3ïï%„3‘tcª'9WÃúç¹Ì³/%ªªsð~¡”Ò¬:4”éN‡^ÓL›²ÒÐÒüqŒûC<âõuwuÕcaÀ„èÜžð̹®ï%„‰H|¸ÔûYˆ9³uY–Yç–'÷YãMS¥ãèÇ1Ø3¼Âý>m¼Öàíð@ðnÎ%çÔ¹™HÖáÙ…™s›&·VZ·ïïƒÛFî°œépˆã½ï™{fVeàØˆq§zJ‰ÇÂLDZ«/¥MS[“åœ+Ëü~ܘ}ÌÌì¼÷)…®‹]7yÛ{eŽ"ÜZ–Ï­ê]a€4¾ÕµÑ7ë`YW‰¨jQC³-#ª•˜o…Sßã—¾;¨|§`¥áÖ^aqÜ]Çãöûä=±~².ƒÊ|>®Õ©Âôc¤브դÞF£×@²U-Ö« ¾ç¯¾zv>‡ãñUŒ.? ƒªªÆZ}}­z>³sTгÍÐR#A®œ·[¡‹÷¸ËzìÏDÊŒØq ~)Qß»ý>î÷]×9çÁ,»ßí:›( ¡æì†aךz/ÞcžÛE"ª–2 ç|­dä‚R”¨¶–‰òÚý¾Ç3´2Ö–FšEއtu_¼èŸ?ﮯ»ý>H„à¼HÀç„/YáBè¾üRmuUfl9·Ó‰ºŽûÞ•âT=³+’³Í5H­vž;}b×ÙRXƒUWi·K»}¸¾NWWépˆ»Ù’}c<­wÛòï\pÎö³¶%«Â&¨DªåýµJ)ð~qåAåŒÃöþY²åœ©m/C }ïúž»Îï÷Ñ9ˆÔ®‹!øZ³ÐZ‹jÈÔDìº'“õ-G]‰7–—]+ŸjéL¬€Rè{×u4ŽîùóçøƒªÖü~ßÕÚ¦É9×÷ýx>—8¥8MmšêéTT‹ˆÖZUeK°H¶ ]¼'n°o5œ¤ïÃ~ŸúÞ¥D]G–¢öCH‰Ó¾WWÉ@°s)a·ÛŸN³s£›¦zs3«zqi͕҈ºÖÈøÇQŽÇyž ‘¼Ç°÷:yÇk¨æ”Ð÷þꪻºêž=ëž?ï^¼HWWQ"`˜Ìì¾fB€¯Ð3ÓgŸYE%¥ÔóiJIc¤Ñuœ3·æÌÃ2ËÊY’»J[Ö£}Q×¹Ý.áp•®®âõµMÑ{+¤h9¹ùèÏ $`|ü’ÀŠÄŒgÏ”¿µv>ÏÆdVç d¿]áevgZÁmïj¥ÿÂ9¤äÇÑ ¯°ß‡ÝÞFM=à ÑNtÏ€²•çÀo­RdÂþ`°ŒÌs‘˜…ãzϦÃv¯§âÆ«`Ä0øq ××±ëb×õ!ôÎí½˜ÑW@¾QM"‡Z×Z6î•}kª‘W¶Õ£$ÿ–¼¯Ý-­#%ç½÷ÞÇ8Ä8„Ð…àCxôµ¾²Hj }ßN'·Mä<*/é;vÁ)å”B!ï\b6·ŸTU䵋°È,B­‰÷®”Šu\ý=ú+o *Û4ƒ•~›Öº¹?ïmà#Ycs·ëœfÙíb\ëÜ÷Á9_+;rnóŒqLÞ7U2}*›úVÕZ?t"Œ.”á (·[#‡@k+ÅæòœJ»]ˆQ™Ë¿úW_÷½O¯S WWã4ÍÓwãðÎ!F?Ïr<çŠ)&Ís„ȾÎ[­l‰Þ½FÞ<ÿ Yˆ´ëüóçûaà®cï%DÚíÂ~ߥïõùóþúzìû˜ÒTkÛíß|ó:FœNåÕ«Ù`˜Ö\ßûÖ4„®Vª•k¥œñúõ9ç³ÅÅ‹AŠÛ&ä[jˆ/&ï8%^\ÏWWýóçýgŸuWW–ïw€ý7#ð5ÀDÏT pþÀ{ÀD$ÏŸ§iÊ/_Þ8/ÞkJAcä¾"¦êAª·Ô¬xýÛmË‘»n)¬»Îâ cººê®¯Ó~ÆÑ °XhPÒT+°~¶žy$8›Âººª9×›×'ï-¢ˆsê=Bp¥¨ÑRpëªîøŒ¨M9l @˜á½vCÜïãþ†Á÷½U -¨<ˆh§Ú€ø‹ÜĤ»½”R_½³x¯VqDl…ÖE–w9ë;Í€/² Ø÷}JÉ‚ ó\L4›Žèsçà\Ù¹eWTežëé4{¿•€R\Põte9RJnbß§»;ïÌ£sι½sÌ<9w-Òœ›Þ控©¬{nþo±5~sJ[nBˆÞDQ'""U$ÚJïÖ¸ÖVkz·­œ¸ï¯~{¥B+ªø†öâ2ÆèÆÑéÙ³ÑQDæh¿ïsæ”’µÔ¼Oß~{Óš÷^mf0g_ŠqÒí·´¦rÓvN›9°@r!¿H+™Ø€Ç0ŽÞ¹êCý×ùõ¯~Õú><~xõêÑáêêÅÍÍ£ËYçY½Ÿι¬üÑF´LMe“°„ôîŸCº]änÃ=´†«4¢zuõìpH΋s5%\_§ëë.%=ÑÐ}öYb¬ãè^¾œˆT¤–Â¥ÐáÐï÷W­ùœ¹úýï_OÓMkEµ¨VÙ{“düïlµ Eƒ_Æ1ô=ÇH)QŒ£^]ÅgφaØüòô„=°~FÕ¿"ú¹ê?;‚½÷ (ÞŸ¼/ÎæÆNB qL­Q)ºNt:“m_»‹ï8óÖfKiÉ‘ÇÑ£སŽöûxuÕõ}XýrOè€Ø_yD^õçD?Qý50Øp¡)ª÷ä\%¶C1±RÔ{Ë<€Ueòî=ð­ÁkMé•>ÛLÔ{?Ž©ë Qô´”ƒ=0Ÿ™~¤Sý Ѫ¿ºõ :7›LÎÿ¨ëü04»Éª:Ï Ú–]~hhÙ"Ê~‡Ôu]J©ë†” :àùÅ}þŠè…êK cFJ–o CPïÕ9òÞêªÇB–¬bo¨ˆ‘÷Öò캮gîœ{f{¼÷ªÏˆöÌÇ{ã‘—R½÷ÚÉ.ûpFÿI)¦C蜋Î]YˆSU µž[C­Ž9Û;‚«µYؾ¯`Ï;*•ÕåñJfÓ´0zë¥yölØïS»y¾yölhC̬êrnóÌÎõÓÔD¦”Ü8FË7Í)¡ØâÕ÷.Y6Ñp¹”\>%Û>BößyÂÕU?޾ï¹ܸóÞÏó7ÿîpÈÌòå—Ïõ«z}íc<|óÍÍ´ÎçöúÕ ÐñxVͪhÌÁ‰ ÖÚšzÏÞ/²f†ùÞýØoXËRXk ªVÕªš}è¾þúsï[µïõóÏw@pM¸V4À£¼x1;§­•œý4ñ_<ó~ ~(Åÿâ¿ÿõ¯_–2×ZZ[ø¹Æ§Z©“ï~è·9ƒ”ÆÔá`³i¼‚† Þ·€tzíE”õÕ~HÖb!4E¾Î6ißu<ޱdÍYS’¾7R Jqðˆè·2‘æÑÂÕUº¾îv»4 >F1ªs-=q‹zÀ`žn=óO¬\­À·ÀdçZLÔu±”¢1úÔ{c¨¿Q©ÜññÐU.Ïô›£³:§ì$‰n ”δE”õÌ_p¸8ók`UïµïÝ4ùaR4g©u,#¢œ[­hMmÂ÷ýÌÐr›dG¿ß‡¾Æqìº]Œãú¤7ïó €v-„U-f£ëÂaÍÀºׂ¶~p­`nµºZ¡ÊÌ–ï'ç:ç:ïÓVƒí×3wÞk-Æló[kí.ëÚÂÅbô1ÚB !9×3‡‹oß«ªsZ+ˆ¦µYMyvå•<üevAñZ”ÝRrëüwó^LTž?~}Ý‹Œ!¨÷óL`çº_ÿú`<*0•b‚áÞ´OÖ¢~w°²ëýnú:¾Ìǯ?cè:·îï£ÈƇ4ŒîêÊïvÎ?ÿù¿~|ýqü¤”|uÕ¿~Ý~÷»s«òûßÿ¡µ©µÙíÖlé·†àj£¯ֽμq3x[ÀeqÅfH‰jÎçœý<§¯¿þâp€ð„=ðS‚FÅüáúzž¦©”ôùç_†pÂîŸÿóoñ‹ßOÓqžO¥ÌµæÖªu&Œ¹—³˜~ûãŠsÖ⎆Ý~ßñúºßíRJ™Ef`ÀsÂìçÀß÷‚Ÿ©: 7ÀkàXëÉ{½ºê¦I¦I§³tγγÌsóÞ°/+p¬!ôo²Õ(}‡x8ÄgÏ:‹…»]ÜïãnS"‘,’Ø®€kàù÷ù™ªpRS­gïu¿Oó¬yÆ<·”|Îb|tçhe©Ý£RÁZ¬˜PkP%fcÁ9‘"Rœ+Xî°•){àêûÎ|Pe pVØó¬Ã¦Iú^r–œ5ç[`{"ˆ•­û¶X¶wÎò9¿ß‡ÝÎïv~¿ç¾ï»îÀl™Ç¸r ¾ó ûõ>ÏÀËj)Íf?ÏçÖu!¥Öu­”¥Ÿ¼ª¼ýæ7¯[KDÞ¹*r²VG)\+Ûu¥*½ç"‡í'ÖÛÊÞ£¤Öyi“ËÕyÃ×_ž= ŸÂÿªøß ¥ø-ðoBøÃgŸµýþõ·ß¾~}óÍ4ݵqLµr­¨¥ØxJcfævNîN4DxÕ¶±­´·`£‰«Hž¦›Ó)#á¿& ¬ÈþßWÀׄ¿’¢Ç¯¾úÉW_}IøìõÍ?þÃ?üâ/¿9_MÓM­™HM¨F„EŠ*Î s]ÙkïNLVéë©ÄaH»]¸ê®¯ûgϺ/úÃÁÇHÀ¸®€¯€gÀ ¢ïqX|ô?)~ ¼àý°ßskîxÔÓIŽÇB]7(Ó–=Ѳøò-Š­]ixÝ~÷û´ß§qìöûxu•®¯‡««´Û¹ÌÀ ØŸcŠh÷g>¨þøxÀû~¹5w>ë<ÉùÜÎç¶ ¯ØO¼Ÿ§[çÆ Ù_¶¤ CwÝ0„dÅDgV ?pæêï€o#çRß“Ï3æY¦©…кΕâ±}¡ ¶ÜþŽ—`7›-7œ ïýá^¼è>ûlxþ<Ž#õ½xOÀ•U„DݼԠj7ù ëºÃAsÖi’i’ynól*× ´R–5Éï×m9ÕÅÏm]Fó­jô #€Þšß÷R xM4‡ )qßǾoÓd )¾¢úÎUØÜØÊ!†÷ðžCèœëpY^š÷ê´ ™¯Yæûœá•ÊÚª²•vd31†¾ãשoN‰ÆÑͯ^ÿúoÿÇ¿Üí~T`†_ÿúºîË¿ÿûߨb,­½º¹9«V"ñÞÄbý6kc ï}Ï×·ßÜ [†ÙÜâ8.ùéáÇѧÄ]Ç?ýé³”®ø-á"úkhXâü‹iúO/_þÆ9Ùí:ך›g5Éç6&;ºôkw?ü†õ›×3îƒ)}™ÈÍ:ß@!@d¾Qü‚ðŠùkªÿ ð€ßþgà¿þ/Åßÿò—¿üío>gf C_Šq<œˆÉ­¡uÎæoÜÆPzëù—šÒœ…&SfÑåúz÷ìÙn¿k¯;7ÀïŸ}ùÃoÜ€ÿ ¸À]‡”´ïýJåt+iåûÛ"N¼ýiÙ@Ñu’Ô(ænÕ• ã®ßïûÃaÜíüÚŠŠ#á%ð“„ùÞ3¿~`¥pJˆQctìh «\7}î+†ÍL1ú¾Oã8îv†zyBÎÀ+à ¢ë>ó ð;À@`LjœcݶÇèR2´Gjµ-œZ+Ý] ec¯lß}öYÿÕW]J ¸"ü·À—D?@ô?Pý;ÅÿBùòË«ÖNó|s:Ufã«•¼k^c½î»r6£u€ÔöÏ[ÌÞDÀlGì*{cx#KÿÿðÓ5¢l¯ÖKø[Õ_*þOàÿ›çyÒ_|–ÒüúUfžEN"^ĵƵÒ*‘yË˼û7ϾêèÙ¢”íi¦•w{Ex¶¢1¯ßúz ü” T§X!ÁEs×–5­ÅŠÛrxkß@QÃoMæd$æ –{•œ¶'ì–¿õÌ_ ŠTàvåó&cºÎÍmó ï[ŒÕºõ8±´âZ`ºÝÚŸ?¿ëÅ>< €šbÛU±4M =öÞ”Ž€sY™Û]Ú…t!¹m Ç0„Ã!^]¥««´ß÷}?ÃuŒ†1öÀøÁ@(pm"C€Í{×u.FJÉ2¿Á_@#‚ÍY«ÞK ú–Hö7ÈD¸û>v]ãιsOTßõ’£QC¨!ä¾}_¦©ÚÚlk•Ýñl÷5}#"€O”œ€Ô?ƾ.¨s®1×;\ÝÛ않¶"©•r^Š•œK)\Jž&çœxߺnèûág?ûê¿ûïÿÒûgÀ?ý/ëK<†:þ (Þ#F‚„ µ"ÆV+JAŒZ«l ¾îâY,¡ F¿ýlX¿T¤‰4Õ–’{ñâ øW„ÿ ø7—(‡ªµ1: %„#PU›‰[ XÍV]VP܋ۃ5®ÐíÔîâ’˜sF] Öjëû´ÛõkK3¯ïI¢U 0þ `ŸÒ~ò“WD¿ËùÛӱдZË4MÓtž¦ù|ž§©”’‹Õäw=ùrdóÅkÑ XÀZC¸®¤2þ9Ñ×o}Ñ窯—ŒXÙíøúšGž&W²«Õ×êjuç3BPï=QÙ(U?üÊ‹#Þrçµ€0FÖvf¼yæð¢Ïßzæ+Õ#ðzç @?Ž<Ï|:qÉœ³«ÕÍ3Í3¦ Ó$ÞWï«1ýîåSì9[%C°N¶b½Õ6?Û_={ëëìTOÀØÆ$SßsÉÊz1ó„ ÝÞ-º×3Õf ܈xýÃû$øïnÔo¼:f2 ¦Z[Î¥7Ï9Ì3N'¼|‰_þJþã¬ÿößþ%ðï/^àð¯ÿâ/æo¿uç³/%´v²¦hÎ(ΉsBT×7iIùßËþÿö¾¤ÇŽ,;ï»SD¼8»ª»¤v£=I0´ÔJþþ{Þ{çµá•W†`ÚdÚš»«›5°˜™oˆáNç/NÜ›¬"™™L²Z/…B23ßyñ"Îðï|ç%ÏØ\¶Ü.òcˆ¨”¬u–Wps¥,ógÀ?gççóÉI:9)ËÌ1ê®#k‹µ$š’ÂȨJÝòHrd´6ÎÙ®ëD±|³NNNNOOÎχGNŸ<9ÛlO~ø·•7õÝóðWŒ/€çÛíöË/ÇçÏçËËå°»¿¼ô‡CÇ0ÏÉûcŽ1QÝ<¼ÎrÞÀbMŸnEùåkú¾oówBF>Ò[ÿæÏ€Ÿ÷À3à9pÉØ?~¼®˜·\F¢CÎ.g³,xòä1ðPá ðôþî—Œ/€¯Sºxñby9o·Ë~ÆC:ü4ÅiJËCÈ1攨Ê™J¡Ûìjyœ®O`uÑ®s®ÓZȸ¡z|òæTôåS€~‚ÃŒéž<érRr)ÙÕá@Ã@Ö†*™ó¦sü¡Èàd)ŠyÝÉ&û¬uZ÷À ®©Ï*=ô&‡«¬™zpg{øÐ¥ÔçlCÐ1jïyYÊ0¤¾'Á@Œ‘ɲ·U7‹kë:¡~Yk­ÖZƒßÉ Ü©ÓÛØ,óC è˜ÖöüÜÍD&g“³NI… ŠùV“{BZQJÖ­“ÈΙͦ’Œ j÷:NÁ÷ÒdÍÄ7Z«ÏÎLζM¤c›<•k‘zûºR7µ®ûŽÖc»aèONN†á¤ëN¬=5fsc“£õ`m–‘ç¨ïeÜJdQnüîov*¶Ä)cJוVÉ•Rnb6s©érË$nwn$(yWŽ7ŸK–j±²§ÙÎs9¾8?ÿ¯àÿ|ªÔS濚¦nYx¿_¶Ûy»õ»]˜çB™ç,_Ë’R¢”²°8Þ!z¿nì5q)%ïý<+kÉØlL|øÐœžþŽÂʼUêŽ~ùüã7!dç6ççN“ãCÆ³ÑÆèJ9ÑúôéSfé 3ÿµR¿÷òßËŒÿDàG øóŸÿuJÏ–åb‹,bjz×/ 21ËõQÓ{¨$QÝZš5áX…S¢ê/¤æxªÔ¿¹É¥Pê1óï*ÌŒgÀØ]]ž?ŸŸ?÷áê2ìva·‹û}˜çyž}!ç$ÛºÞpÙ_J_¿äÞhßLIZ)…Á ðX©ŸÝÌæÌ?¼Â7Œ°ßí¦‹ y¶Wq·‹ã‡4Žaš‚÷1çD”™ßr‘ë¿&C‹`äûÆÈ<°EJ­9(õùÍl>c~ à˜Ó8.»­\Û4ŽyšÒ4ÅyÎÓ½!¤”RÓ¿¸‰›–;J0}Qù !‡`…û”Rf.ÌF©³:•ùV›O˜ŸØ óqÃpz~þðáÃO..öüÇrv†ŸÿüɧŸ€æÿÆø`ž øÕÕUºÔŸ¿üŒ9Iöú‹ðUmãÿ¸T˜H}ŸKñÞ§qœw»y·‹û}Ç8ÏÑûcÊ™Zðú?ÎÌ\7}QŒ$ IJ«®>­í œ)<>>g΀yC*ÊümmãÿH<ÜuÄSÌËâÇq9’عÁuÞVìô!0ÊE.%)e™cÙû8Ïaž³÷É{¡W圩J@Ýô´¢êø·ŽJ.WJWJÏ|úV±}æ¹bz'¥,9›‘’¤à\šr+ÝÛ^—úȲó’RÊ9;çø5j™ƒR=ÙR”8ꣾÑí*ª[,é:š„’„S¢³RL¤s6Dv†ß._}y‘ó’Ò×Ó8ÿÃßÿ5åa»ÝMSšg ¡!gå=-‹Ä¡o¯Í¥;3"ZÁ+q.ç’9'òG2Ùw]ïÜ0Žþ¿ø[ œ?è>ûììùóp~ž6›o_ϽŸ­Ý[{~u•¾øâÅv›–Y–‘ïÓ<‡yË’CHË–%Ÿ®¹½­åõbŠÀ{!…`bÔ!˜tJ&5:ïMJL¤CÐ}<O™ÿ‘ñ …à—€lÍãþúêÙá@Ìæîdsöð¡9¸ï‹sìY¹Îµ ¡ò†ä©ñD«ºš(ä)¨gV`cLïÜ&çskOü•XÅ| ü‹6xÅ\$Ì0?¾fþ?Àà_Ÿ;`¼1pJ9«µeŽD%ÆœR¬Ýäš×‰ô6r!Õ I‹EëÎÚèÔšUÓ÷ïDÊ—y|ÞôNÚÉ| ¼`þ¿ÀCàsàpPðŒ`LTÊ2[À(eK‰’.ÈÝ2ÏIZY¢¬uŠAÕTérc­ Í½s=Ñ`ÌðÈÀ€sßT¿^¶Y(ÿX%–ÏYâŠÑ ð‚^Ê2P"ŽQ|´Äi¼Ý¨ÀâUÚ„+(‰Ž]G!”q„sÆZ×uóééW‚ú2 LÇæp`~œO€3 Þ9/J‰ª…4ç×=!PJ¹ —Ý*ªÈ·_ªÙ¡4‘|Y¢”ó…1`逳ï³yfæ aÕ§dbT1*ï%×Ôºô77ðÖGm¢œs$šSbçȹëNá‘͈9ïS‘ ±I“µI}»—¾íæG)½W‚AÙ0Ëx69çr¶¿þõEs×é”¶)¥qô}‚Ç8ÏiÞð$—|Ÿª¼C=È2XE÷‘)EÉÊkiTã¦)<{öµä\yð wÝí²1ËgŸ9¥þn»}±ßo§iö›Íã”Ôn—/.ó”½ç™H!¥²,qžã²HÓ;µ§îöqE\^K¢sŒ6„‚ñ>÷½õžNOQŠ&RÞó³g}OOŸžô}ãO€ç (µ'¿&Ýõ3S5®Øe‰DIVo6æÁƒ®ïyž²Ññôô|»ÍÏž]LÓnš&ï=‘êû¤uŸ“ZfÚí)³æ9 ò:IB)Fyêî’‰O—í{@§$¡…*JÃ…Ô4Å”‚ÄB­íO~ÂŒ ø{ ŠAÀ%€”ô²pŒÖ{¡ÄÈÓ8. … BP!pJì\omÑ:)e˜SÁÞð(6|_&iZÊ,¹­RVktZwãºî¹sƒs²$ÊñªQÖ xà'À¸¾a>ÆV$¿€çŒ/‡ÀÔº ‘„#S…é_aX¼5}æëñ¿ÌJâŠRN)·Ìѹ ëk…hàÔº3±~)=*`vÀ æSÀ{‘übHáx®pFÙ¥d¸˜º B×eh%Æ">Eîö› ©¬3Pu.Ê«µ²Öjm•2Ë­ÝãªÍ2w"3n_ x\er¶Ì °ž±U¸­ÌœmΚH3¯nZ<µ€„!”oå¦%®ðJ“‘Š0ÈL¨sÔu©ë‚µñììD)ٌ𠇀f`Ï<I "°¶À&%—’ŽQÖ!F–]Gry«©7·ô¥ûD\‡1ku›Ra޵ãms¶¥tÌy¨ï5pe "Ç€…¹²Ô)…eY¼'ï1Ï4MÂHÊ!PJ·žö‡#k~RÎ&¥È¼sÎX;TtÏ|^J òD)gÁÉd˜¦”rk}b97*ënyH¥ `Œì¼SZëaÐË’—%Å”BÎ:ç…Ó”—e? §Ì6ï}n_R«Þyiå+GZ‚oh­e¹¤s¼,‰Y`Õuj¬ÖjYdÐÁX[bпþâżŒË2y¿„™•ÑÙ¹dmóœw;/÷Ä8¦¤Ö.ÞçÉûÔîæ;Ü( ñ—<:% AÚKRÁpŒ|8ø M9=µJ™a ÇÙÚøê«¯‡Á=~¬­í//ýáà‰tJA§¤C@Nˆ‘§)í÷1Æ£J ¢ÌXŠnA7gTï7R½´VÀZ+ûÌeHÓ†Y/K|ñí6ç>ÆùñãîéÓ^€`Ãp Œ  ë_0F@)Hf'RT‚Æìr¾Ôú$„.SŠ)$`´˜Ê²aLø–î½ù²·áG¥”¨”+e´¶ÌjYÒÕÕȦԧ‡ó£G1°Œ^Á[ V}Ì€’©uÆ¡ú»ìsÞj½ Ñ¥(cƒZ¼³rĸ® •NõÍÇë ¡P¶1V)BÞí¦œmJ^ö©-ÊÕ>©Ú¼@C *AúUŒ‰è õ³MI3ëãÜ?‰(k¼(]3}ª5Ë:kyÊ0°sÜuªï-0І jã@ÄÚ¬Š"ûäý!%™Ó,QðUöÝ+É•QBðaÎ9cÐîüa0) •vXúÞÎ]µøX —r!xï£÷ašò4IPIÕWÐ=n©yÝ©5 k)ÆÄ,{¸ÖIk} —B¥"Ê9å,¢`Å¥6Îo¥o¸£~MšPi¥"•RQ*+¥R²1"ÏLD‰¹hM9G¥Ô²Q ÌFZ)1–sÎ×kîpɾ{jÖ/ ¦¢uR)£II¶ +f«µ ªA:99óžÇq‚1ÈÕgŽÎe¥\ŒešÒ²äi ã§)/Kª_Yj¯ªw—¥±°r¾®ÛäQ‰‘½ÏWW“÷J¶j*¥ŒI''¼ßÓÕÕóÝnì{7MúÇ?>½¸ˆWW#Ѫw£*¤SbaCÄH㘼§”8%å}öž½ÏuK¿Ùþ–RTÑ£µQJ)e™Uy¿Ÿ™SÎ!FB—óóðÉ'ý0ô€ÆÆ€€ À…±Qk¢'Eø<ûq¼ˆÑÅhü"ðÑêòro²F”Z]½éò*u­Ab­Q ¢”cž&o —S²1†”ûœ»GdxSóª,Îbl°Z•€s(qÓá0MÓ6g›“ñb³H«‰˜|+goy÷‰]•{Ÿ÷û9g‚ Ázosîsv纮ëtõÂØ$|Ö:FÓW­ß¤yÎÓ´ÈÙ¤$ƒô+ä•R‰qít¾K¶„J(Ì™,·P×ÉÎ(KUÞ[¥l×y€ê®—©•K ˆ@ò~÷ûà=Ë×4QJ¥Š-x'g}$!œšti~E¦zÛHdû~ÓuE)! 4bˆbŒÞ{B:âá‡4ÏyYHü¥á-åLJ¡J ÆX­“Ö¢É)¥KID"º!þ™R*Â齃œÌ-*•JX–ÊHç,tF£”1†J™E÷¢”d­V*9¥TyY¢µ¤”ËYR¶µÂªÍ±ÛÚüÚS›„TÞ© ½Ù¥¬ˆ'zOJefãÆ1k=æˆbJ1ŠqE6£dÀæŒЏæyNóç9ÏsZ–¸,9„k>Ï».AEà/ïsß“÷ÅÚH”c4Þ«óÆê:xÏÏž½¸¼¼ŒÑw]Ám¯®â·ßN€ÎDŠ2R<—¯“{eYRJòͲ,Y>oEÌ똴‘™Á¦å ®™™JÉD&ç>%K%åcÎ'Ÿ}¦‡!W@–®l-MDÀÿ9ðc ¾¿ß‡ý>\\øËËyš8FƒJIÇÈ"B(é8ƒ~C lÓÝ•Œ«µ6Dì}¶V)ÅJ"›’‘åw)¥œé“OÔ0$` ¦âH (ŒK…§TJ ãÇ1n·a·óËÌ9ëTÎ:%N D¢Jn¼ ›#%!M“f¦”â²¸ÍÆ.‹9=u9络Ëã'ºï202HA†“¯ìó¢°™J‰óœ–%‡x8ï™ÈĈUJ¢ÆÔ<õzo¿»$âÉÚ˜ ˜])œ’·–Ô:¥V˜{¢cð>cÇ4Žišâ²¬aïVÓ3ï~Já” @DT‹õ¬µÒzÛUŠ”²Ì™™ªZJI‰ˆPÉ÷·oX©\O3 ò˜’8nÁs‰9+•aQW´Öik À)åd±U …ªÑ"Šüñ{¼ÈµÛ¶Â"¥èRŠ,]?kËê,Xu]tŽ9­c)‘}3g¥t)â Ê<'ï¯Ë”£bö]á»6K!ýÆe!ç’1ŠYÀ\szj¥uÔÚn6ðK¹ººÚïÌäœÑ”ÒasÎ¥JQ!”ʲÙ\)šd!äÈûR©+êÍÞùÿTjÝ“ª€RJ*¥#2¥P)°’&…ñø1÷=€äÜh  Û* É(ívq»õ——Ënç·Û¸ß‡i§Cà*r¾ö'ê{yS,l°‰$£&¢’1ëzÍR³D®(¥Œ±À9²s= doJ…8¶ d¢|8¤Ã!îvþpˆ‡}Ç8ÏD¤cT‚:Jðk¦Þ!¢qJyYT)œ’ŽÑ-K\»ÙØûœåãc­Íùy±NÙÚN­m6/‘Œƒ‚Ï2ÏyžÒ8ÆiŠÓ”§)y_ˆT¼,eYRŒ2o´Ö‚÷âã­ƒiYÒ4¥aέjÙÃÐS¬…ÖQ©UY—’c\……¦)ÊXÛ4Åy¦ÚýŽ¢&y_zòD,*Õò5h­R¢æ^$ò•‚®ÓD˜@¥äœcŒr…“€­ßó>ľ^wZ‹HžP´l˜“R°V„ÎŒRYîÿ†Ã7žäÝT/oE).¥¨¶Ÿ±²Q3¼'¥XƲ€Ò÷¶m ŠˆbÌ¥È~lÒúGZD¹- úvÊàZàÒš¬UZ³¬?‘訵õ¾ì÷™rN¥ˆo%©T„¦ hÀä\Rb¬‘©šyN5»«õm£V*佨OCö¯ÅhS²Ì,ãßZg•ŸçÃ4ÍÆhk e ž½Oó”CH9_çÈuç·á ‰+)•”^墼μ 4ö¤H‹f)Lb¶@ºZÅÕ!j}8Ì}¯6ýð!NOUJ~Yf†ÙlÔfc½Ûåo¾™v;¿Û…ýÞé°—œ”R’>P™gJ‰j™²ê/¼ùâ‹>‘P &k¦& ¦X\J'äW°Ç¥ëÔ0è³3œœ¨”B‹L# †ÁjéÅ‹eãx¢3Ž’jPJ*F–A†¡ß6nÙ›ÖŠ™S¢”÷Yˆ›õ>‡Ðç,Ó¬zYLß+çÔÉ)†Aåë$?wúÞ(¨e¦Ý6̳\Û¸,4Ï‚t•yYŠ÷RË–ŠzÝÛƒYG²HjqiOóf£ûÞœžòf# u’Á#k“s™Ó§)̳ Í’Ø‘÷ë|‚¤D¼î»¥ í÷Û)ÏBÀ^ÿ`¥±å*é½NݦÑE,…Eß7g–¤³Íáµ ¼w´í–o¤Ñ%^ó®üš#CZ¥ #™U.lM)îöÒ·¨/9kyQ(Rm…Ö¬µÊ9KV«d\œHÄT…••\â{º¾çÔ°Ù?Æ¢³‚ìJéȘÂÄ,¤ˆzqÍzÄ:­”‘ΰ 7ž‰ä6PJ™ˆbÔÆèeIBÀÛlܲd ˜‘œØ“= .ô=%±™ÆÐfcúí6qšÂ4ÅeÉóœå–AVH±ŒŽÅ˜¯ûë÷z$wޱ,K¶6”B1êa°1ò8¦œsΩêؾOιyË—%ÆX¼¿68%™okZ¨ê¾0f|ošKTRj‹õ”RšÆ 5fc¨H·ÕûÜÆ’Þç¤ãkOq^ßËñÅQuƒ¸1J©¢~·Žv¼“Á·ÐþÂê_J)¬µ"kÖÖ½|¨‚2¥TRbaCÊp_õ¿ PâÚ{»“¸òN)+P#L0­)¥y/¢O…9á”,G.,ÀJéR¸–5ZPk×{dšK¥Rë?–šI>X­µÈ¬Y›µÎJ-)…=3Iÿ¹ïyY3Ë´ý”r„kbe¬×+78m¹|ÎÂÙ—ïYÁ4J1âˆlŸ”uD:„<Ϲ¢F÷lqZÿËÃít§µ±–Œ‘‘ì(‹Ež¨ïÙ{h­Ç1.KN)±‘Bˆ8Ò&iƒÇMçµyÙñ!b­EQ\Ô3u2-DFʼœ3s§ªDt)!u2› ¾ÌsÑšsNDk6 è¾§¾O1Ð~ö{)Ä5¿Îû4MÙû"Ž»®e}K™XcI-®ùõþíú#M&dõÎÖÂô½™¦< ¢\JÖ¥@k±9ǘ§)m·ë¬ çÞ7-¼ó»áé-Ó\¶š~£¥í!i3çœc´9;" ƒ´šs)Tñå\±6ÍsG?ŽÁ{g²üœIØe’yH[ñ¾ƒÊz™…¥ê½lÓ"QŽÐZ I©±9ʶäRÖO\¬ä¶µ‘K¾rcÝ£Õ¯žŠTsŒ$AE)X«±ªB8,9¯ ¨|F?TDyëi‰×ýþÙ[Á_²oCµ»¼Y†Ú‘ "ɲ,ÝÙ0åºÚ„«[á{塚löµC1F§T”*Z³R%¥¬ÏOcd3_;6Ü mÀø(M¾kÛº,ùŽ43”è3jmKID‰(‰¨1ÚûÒuÅ»,¢/›ë<£Ä•zöžBÈ:Us¨ãW{Ó©\mñÔ¦”¦ƒÙ®ž=S9çd[%÷½Ûlrßg€JÉ¥dc´ÜQΕ®#@M×Kœ² çÙûµ˜ç$ó³ÂGë³Êu³:ˆÖEr@0Gu•\±b­2†•‚s¶ï­µÂâo‹°K©ïIk½ÛùqŒµœÅø#ˆ5~WÚÏ]œË÷>öÑå1”’K©’3ɇ£TÛ‚9s}r3`JQãÆ1LS”"7sS¯©7Ýïí}ŒF”"Ò àœuŒ²¶V]3n%sµVöô˜:ÁGGvÒË7ðzuß·÷®åcÑZ`ÉõÙlÿÚî%!Î5E–Vçv2-G|8þ¾f+™§쨊ߕ6[§T© ®Gïõ´6¸1T¹tÄ f™rZ9Ò†­¡¶Z\À=%@ðqsûn>â&G¬­å¼ôíµÖQ)Ã<Â&HÖji,;ÇÖ²19Æ(#¥ÌLOr†°¼7oD”·²§¾kUk†ÕâO[+צ®Øiœ“‚ÑÖ˜•e×u‰9 –fŒ”_’AgcºÊíI!G’ÿ— @x™mSå[m&b­×årmÁƱð(³¨5b̕Сœ“î‘oÆL-Ï@hŒ›¦8Ž¡2Gã²Äjaeå¶-âû´Ì,KÎÉ"îY %np®À¿DÌC¤¦ÉOÓ¼FÐWïܼö+ÉÍ}R®Å=™9%èµß!_T¨bšÎ)A ¯:L«¸_oòñüwCð*v]D2C¶Zµ·ùaäX~ÛÎmµ¿®Ï÷^©uŠLIJR?õµ÷] Y«k-,?ÿ¾‹U=u‘õ'Òב‚ºѵäRuk÷ÚŽã¥æý07мœRt´~C(┓¤rXw•gç²µ.­'7nÑK¨WípR[ w«4J‚Š„X©ü¬¥”tŒ¦2P×(EÄÆÈâ[ÖÚX›œ3‚& üÙØÉ}OZgk“ÌÐxŸç9 ñ4Ƽ,òMVÕ‘¸ÓM)íÞ#zi`}Ûµ)ãÓ²LRk­5)%KúV-d­µ1ÊZÕ÷²؆ÇQ¦ÛÂ4­1ÆkgwäòîÿnnXyY´[H¥hL.…˜™ˆTÉ Å¬sfá}‰ o xí"Ôœàžó늟¯\ åGÌ–¼³’úVá:,I}OÖêWVvrÓñ0NIDATôº›ˆ^%›Pa•B]þR‘Ôš£Ìïå£ÿ-?w*o8¼nCͯ#„q:Ç¿ñ>Ìh§&‚ ^ˆ²Öª”c]£ë¡$IH­UU3±4 µÝÁïÕÚf³$tÆÈp¯fÆ<«J»â¶ÞUkˆ‚­W'( ÚÆ.2ž"„™#¯q;ßqŒòç\rÖZ—®[/‹+DeY’„dè´VJ¥Xk­¹FJ³n<+âéZC"ª³AyYd9UyS³_‰%µ,æ£*™({ä «_@M#`¡]Y«†¡“ ’3OSǸßayÉrõ&xåæ¿ßÓJpïɘ, rEfä*Á k¤UÓžê¸X3O5Ç}ïeJ)PŠs–.…S×’ZnÔœ¥Ï·"òMçDíwåÖÆÞúßVpíÕ©uÑVyù_¯ÿçŸ["ç=•õ¶À÷9-ùN)שÇû°á•Wd^帙¡u‹-Í96ƒµV¥´ ¬ ÿwR濃͂ކ@Je)Qçãµu_¤®mª"h_¿\S׎°»»V¹.+k£…“R•F&ÓxºUã‡QΩ¾·Î‰–¾µ¶XëB­uù¯ -Kú®έŒ'’^ 7é\¹l¨‘£&R•d¹²E¶D$¨[?Ö9Óuz³)ÖZcˆóœ‡8Žiš„åu|‡¼÷[›¹7)Ò¤–RC´V.¯ˆ$µÉ‰Š B ïËt®¼yTb±1¨Ÿ׿× µ˜HÑSkÁrïuÕ ßN3惾ð?…ó^‚Šœ×}Ε Ä"V— Ôï鈜­ôK›×h%êw~x 3â Q³Â|çVÈNxŠÈyדp¢TÛ©¥*ILÉ\Öem2$ÄMLì~‡°øh~¥¬b´òZ¢/Fª£%¾¬µrN9§ûÞô½,0'kÉ9RJËzž£É‰ÜÔÕ*9â.ÎN€nIeÍÇ×~¾ŒU5úr–~»2ާ»N÷½ñ¥êJøÄ"!ó±¹¶1’`_’=(%¡âúoÜñJ|õ6¸CÍz'kåeŠRŠˆrnØéwEFµZ¿Gc -ï×îç–ç=•× 'Àúl—¼µa¼äS¾ÿå+|ñÒw>|-ËŒŠ@†«_I'K‘v”ªhXc¯¡zÌ5 |c½‚h£ºïE¿`­QZÔa†1°v(Ã`Ö°6[kµÖÌ£P’JY$ÍgG‰‹r½ác-PÚí'eŠ u@ *£ðdx…Ö˜’–¨ÙuEl1Ê´ }xï&7dU¸ÈBÐ:ׄdýÕe_÷–~ÀÖqYÙ:Üĵp”¼îWäÓ?Êð´øÏ^úm??@PieJ“:øP¯ûÒpÌ[ïÇßH´µ‰‚6|X-lF®ìÒöc kåûózNÄ5¬ß`ã "}U åu§uòêÏßä—>žìü •Êv[üS¼yås£ÃÖ¡Öv®B¤®¹³Í³¿W;+fXJA3´¹^qºë#ŽÛZm Um.™€+)å×Q¸{í–ŠJFЙ!ôhcôQOuÝ5³¶‘£Já” B>D\Åĸ¸Ý‹·;­à–KúÒý®·û­:·2è·Ðþçuç‡ *Ï­Ž~}1¾éµBá·î*<Ït>•ç8­ësüßF0mÛ÷ zÅõQ+èzâ»Æ¡‹òß’å¸?÷ñ|<÷u>•ç‡<-–¼Ò.ú`žîH>kUi´‚éÃXòÁÎË­| +ÏýžAåãùx³æŽYÿòVoN»úx>ž;œÿ¹I†n›—±IEND®B`‚lbreakout2-2.6.4/client/gfx/Classic/0000777000175000017500000000000011770153742014234 500000000000000lbreakout2-2.6.4/client/gfx/Classic/ABOUT0000644000175000017500000000010211452354537014740 00000000000000Classic v1.00 Author: Michael Speck Original theme of LBreakout2 lbreakout2-2.6.4/client/gfx/Classic/Makefile.am0000644000175000017500000000062311452354537016207 00000000000000EXTRA_DIST = ABOUT install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Classic @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Classic/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Classic\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/gfx/Classic/Makefile.in0000644000175000017500000002470411770153707016225 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gfx/Classic DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = ABOUT all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Classic/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gfx/Classic/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/Classic @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/Classic/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\Classic\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gfx/f_white.png0000644000175000017500000001073711452354555014734 00000000000000‰PNG  IHDRÀëù»bKGDª#2 pHYs  ÒÝ~ütIMEÑ ).,ß¡pIDATxœìšûS\GvÇ?Ý}ï@f$ízeÙZaK²ƒ·*›ì/©ÊߺU‰+©Š,¿¯ßÖƒa@ I‰‡€¹·»óC÷½ó@xí¬+N%9¿LÏÜîÓ§Ï«¿çÜŸAþ—Ÿ3ûo§½Wÿ½ûý?ý‚dí¯-Áÿ Z¾Y„Éç` Ö^½i1ÓÌb9Åס’B9Êj…Rk¶žî›InkË+ò=Á)#¼Od¦­Us:3È”ù4i à† ·ÓÓ­?<±ƒ¬˜‘¦_V¢/tÁ)p^à@2ù@ ÷MzéÍ›ò!³eË7mü Ñ`,8$$>ÿø‡™\DŒy-m¿x–.™jdÊ5Œ¼$õD)ãAÕOÆVqðr`Y‡¶Þ„ É'€-ÃÌÀ¢[ð<ÊE€jfâ½e°Ð/ïâó\Jn1Eµò£BܼÙ/,dÃeS,•X‚§Q™m``ØlLËð‹ŽïºÃ etwo²¼””èé@ødïíÉ«ÚBåFÏ;ášbHŠÆ…8 ã¥Ë*xïÝI Ÿ‹¤TatD÷þúÓe+fÊWº;ÄoÞ°Öpéb½^b!+š‡ññqî˶¯"þ ®Öã?ýIÏðÑÞ¥KûÕ¡>9YO._I¸¦õ4”­˜™b Þ”j¼£0]9è8?°OÂ5mʈüÌåsa{†n²³ÇRTE©$—Ûu|À!Œ>ÄJµý`-œjŽ_‚€_‡žÔ~iŽIœŽÌ¡1ÓÀ™â²HÆBä"àÝIàÍÑÝz䬵÷ÄÝÄEQLרT‡G|ÞÍER!I«‡QTm JꌎËp N€i ÖåvÞŒzÂ0™ðUÑœíWW7À\òü®™nÞhö%«ïÞ÷C—U„нÝ]/km{ãC€0s@€À‚N`ØB*|=²ŸÓeèºCAè1‘ðviÎiÏhx¸ö[­› À8÷ÁÆx§ˆ5L™Y`^_ƒ÷âb·Ð¦ñ$E/aaÄú‚ÀÔa;î†Édf™¡!x´ê®Ys^œEQ„Bð¸uâ SkS»5¼žD§NÚ§DÍSF ÙJÙ>ñ—¦g¿TÇ& Özý¯OnUHš(1îic¿ÚÙù@ü=axû’zÐÖD'¤ðGŽ¥\þ•?úÑ…í]šb÷§ÞÀ+ñhc©×ÔdíøÔ„tø•ÈXÀêµDë" $+J¦Žµå>~Ëè)€ËËOóL €'‰=å×$£~ÁMkì4³êh^5g&¸cîË@œ«#¯L'/Ž®lŸ§(òpHIªÕ’sÃzNá³eøìx à8Þ×Su…ín—$ÔOM8§3®ƒuj}çS–˜Æš0bÕË7fˈîl3[¦©‰€HŒ®öÅE–ÂaÈ "I €pwGǽ©,ÀYx¨Œ£`wëH:ö&w‰ö@ñuºæÛ¡TH /’ä$@+f榥x'ê`ÝbO+6±5C Xbì¡Tƒ„ íïŠÍýz2°E¡’^2«_né&½ÔCDl£sd]›“Œ-0‹×á›aߎ’‘?…° ´6I÷ÓXU!…TCÜ©£î !ƹoì9žÙdˆ*ˆ"«aè ml½ûK­ßá†5åÙ\oTä’r`C*©¤pÁ؈z#z÷µp¶¢ˆŸgøAüößÄ?×ÿ#øVv8Œ Ž?\N½=‹_‚FþLÐ"°V€µ»¯ufZà«m!•PòB«h>k»ËÈ÷Ï‚Ýìñ¼vnWàñÓAäôKŸ„jµR=â…÷£»ö7õõÙÙ2ÀèÚ3Õ»%Üf©Ð25ôMkLÈõ k%pŽ{vÁ_ëK*8 c¡N |ýäë ¢çÇd›Òý]!€ x¥œb´ž7è²yÆÔLV¸7’ú}KQ¦pR"–´µÂEßíKJ5o-ìfÇmi¡³ >²×€©yæÅu€²‹Ù)P”™ #"A˜âµü†î`ºò¡Hû‘j6©“5nŒ|ÜǦÊa’½ÞÃÂ_Þ† 3Tæð‰x—¹à©9Á£Õa8Å¢O ‹rŒGRõC ´r¾ÆQVݾƒ@œŠ Ô[JßÈšÄèíDs|Å,P½{˜SÜúä2ç7ÕnžD«4##Pl'OOP«–\ eÍÂ9L܉ UCiAax#èB jo·—·>Ñ )S¾“+ÀÈSÕG$ó$ÂÛÓd1¹·ŽÊó^C¡jx ÐÀñÁÚï”’J¨6×´cë\=ç„ØÚH7•õ'_nwC"ðÙëxãtÁ ôl=‚,!Ü4S”¿¹?ΰh´QÒ„tÃ×0¹Ò"Öî³0,)_h 1 °a¼¸Ñ‰>¼eäÐ@ :ÙwkÍ ctÌÌ ¸\‚‘'xœ ÁÐòÒÙÕ¾$Faè[ (©(´y_뵸Xok]iîêîõS„ä%0/¯ÁÕ¿Ô „2±Â"@¸û1NN¸´#äÊ)\‡=MüôäÄã‹KclÝ ,uÓñâpy~ÎØà܃•S<—=Ð:­šêØx´Ÿ åÇW€]™KŒliĵÝÀíµGmg£þïBÌ©k ¤UÝžÖº–õXµjÛÓ¤µöž^é¶\}¥}àýGÓ«|=µÌœm‚}¡¤°£SØ&À×¢ø’+q5@w“D‡ úësÌÚ *ƒ{KvO;‚MˆÐÀˆy©`à Z#Ø—'¡]1¯{1@zÐyp S¬ ˆ´²_Û½†Ç¹~ !À+@ ÞúŽ0»ð„%|gËTB§àÛ¯ßt߯ð%_¾iä ðq[x¾¥Ü+²@‡ì9 ®Æ{ùvàûý;ê5%fïj拯{|^)á¬ôbšjÁi § ˆY¶ÖWP^Å®XwïP, ç9P¹m¿X0YüŠcMœP×~Îæ.)ô<†+šYh…ÕàùÞÖ¹–)ù˜Ô\2ð¶•1z—G¦fý˰@eÐ2ëÝm¿<æ‡{Ù¦·Ô»ylk‹¾U±­ý< ð»ºøƒ”Ó×àû‡™Ø©w­¯‚1”h¿€ÿ5#«¡Ô|ÃÑ&ìÞá½K̦¯ÖÀǸB(“%¡HKf'ôWñ[tô"K\uÙyˆÓÓV}q„Ù«Í{÷㌸R.^ë—jz±s²½¦SÚè&þh§0¥M›‹¢xx¼uàaÞ€ïk&ÉèX¡P,5äùK‘nšB¼&‘Üði}<}³}à&×c’ÄÏÙ“þà@îqΔ5‹è{aï4‰â…tÛÏ·‚<€Þy¹ú¹kJU,·Š6_…¶éÒ{]ë*ê͆m½àVé«–Já!q_¿±é«½8vM`caëYû’™î”ÍkßçÕÓ^¬x¡Àþ¶É‹Y9 ZLÜáfÕ4Ô–hb™¹‡Ö@­ 59 ô¬ß…»œ…4y7¿Ø€¿héû£ÙÑov+;ÈÔÑ V+ÆÆÆÆ Å÷ï Τùûñš“(fd¬P,’¥A䓱M?Ø×‰s¬E7eЙÓ+¹O“_("§¾“€ã2Ã<À‘‡<64.k•ïË* ñïO2ä:€®. «{æ]wÀ÷xÖ`-? |.1Ú»Ö²…[à„Ë~± y©O“*5Œ<| Y`}HL*¼Ïû||q ¦ U­¢­Õ*dPeð?Ë5¿Ÿ¨Ž(ŽÎ̽T`×¶j b)«%} Ek‹Ýÿ¼ nlRµ&þhÚ°,"U ‚JXî;Ó‡™ËÂî^ ²j“~Ÿ69÷îÌœ™ï™{¾ç¨xä¹›’08TE¡Íà!oNÒÔßèBî×â'êïbñÁØú ´¿Qkë0&á€æ¶gF#_xĽ½µÑoR0KµzÑŸü8ö.wH[µonäSnSõRÞÓ…Ã^ïÑ&3Ku^û&¯ãðÒfî2ð`7}ßñγ8…y–´î$wÒÄW˜4X$Ê´>~7Æd™s3<(kQJ-¥öÕœ4KÓd”†CtHeÿ¬?wíÍ|z¢}nf.¼»(ùxMúÃÁµPç¸Ò6¬Šwê’û ³«Ô”Ò×xQÙPHúmf†àyf¨q€õ·›ó·m|þL7É’$¹DdüEÇ%’çÞRÁbM6 Ì[pÕyufzs ÒJÄÙh{o/çLD´8©ÔT !J«‹ðkÓu¯ΡTt^+Ê[p–·Ÿ¾¶ÖÔq8å;>´Öá;.ßÂ=3Ìšcɹ­© ÑÞ)i¥}÷‡ãË6,nKw§ÈÝxÕÜÞ®¹o;W MW?GåÁ¨âç'udXÄ °$"JÔ(ð2õ)Á¹ øÛÙÌ:Zš C*uïÓV,Xkíðf–.Ûñ†QÍÉ_´èoÆù! Å·¿4§R3Èjj­ó*ïrÓiQþX,”K’•gÖM4D.´‚êô´y;öÌ9ù‰­GR \8‹wÍLðG–ú¤ÀgÇŠ ³TkÑ ¬ëJi{c%ãhóR™íªÔ‡Æý´wR^„E ;ðý'qGn²¡?{¯cÚó¿Ä‡èâØOüÊõbã‹+ÅÆ#Ðq†wM©èÉ#=Õ–gk*¿JR‰º:E¬¨B~s¸þå«­³p,W£ …69ñ`ýÆ£lúø‡âÔÍÔ 55¸Rê.÷ô¶ÝÓvGu–BOžµIéÀ‘}oNxûƒîΑS@õâÇÌÜlÕÿÚïèItÉûï ›ç>âà…x:ù±gð?@N`“ö+œÌ;ÁÝ*0Þ3Ñ@üõ;ýo^wñH²4M:;·ßFÔé ø Wü0Êlõ¦IEND®B`‚lbreakout2-2.6.4/client/gfx/menuback.png0000644000175000017500000064373311452354555015104 00000000000000‰PNG  IHDR€à,ÖPLTEjnr226ÚÚÝJJRºº¾bfj¢¢¦Z^bŠŽš"""ZZb:::‚†’z~ŠVVV***:>BRRZrv‚ææèBBBÒÒÖbbjffj"&*NNN’–¢*.2¶¶»îîïnnrBFJÊÎÒªª±zz‚26:ººä~~‚JNRJNZöööjjrRVZRVbBFRÊÊÏVV^rrzªªÍZ^j––¸NNV^^fŠŠ’ººÝžž¢bfrÚÚý¢¢ÀÅÆÊFFN&&.rr‚jnz>>>ÒÒê’’šFFR**.ªªÃ**2zzŠRR^..6‚‚ŠZZf""&ººÔÎÎè& vvz""*úúü––¯66>bbn:>J––œÚÚö¢¢º²²¶‚‚’JJVjjv22:¶¶Ï¾¾æŠŠšº¾Ãææý"VVbBBNNNZffnffr’’£ââä––ªnn~††¢^^jŽŽ¨66:££¶®®Ãvv†>>J††Š::F¢¦ªšššrr~66Bª®²ÂÂâžž±..:ÆÆÞ~~ŽþþþŽŽ•îîýšš¹zz†ººÎ22>ffvÈÈúÞÞújj…®®ËÆÆãnnvÂÂÇÂÂÕŽŽšÎÎúnnzVVfªª¾ÖÖóÞÞá‚‚ŽŠŠ¨††—ÊÊòÕÖÙ¶¶É..2 zz˜šžªššª¾¾Ú^^oÊÊæ²²Æ¾¾Öêêî––£²²Ê"£¦²RRbZZj«®ºšš±ššÇbbrvv~¦¦Ñjj{vv—ÚÚòžž§êêþŠŠ–ÞÞöòòývv‚ââû¢¢«ÖÖîžž·ŽŽ  ::>&&*ªª¸’’¬¶¶Ú‚‚—ÂÂÜ::B’’žòòò²¶Â¦¦Á~~—ööýrr‡ššž~~†>>Bšš¢BBFêêê®®Ø>>Fzz’ÎÎð®®´ÚÚîvvŽ~~о¾ÃnnŒÎÎâÞÞñ²²Î††‘ŠŠŸÖÖþff¦¦ºBBJÎÎÒ¦¦¬ÆÆîVVsººÃ²²º|K2QbKGDˆH pHYs  d_‘tIMEÑ ( ~ :§ IDATxœì½ˆäØ'˜ªÓ•VY ìx2‡új«—+1‘Œ„,iEq‚•CŒ£éTWª¸n7d)¼w%ôM+цD27{P·¹¥ì%Øäàš(v’þ£›Ú?L®â(‚›)&fÀθ‹þãØ); `!÷Ÿº?ÄÀÍ}^¶—›YÛ3þ·¹ŠîÌÊŒ”zŸ÷ýñù¼÷}O[²,;Ä ”·,•Rƒ˜oñ¼Ê‹žîß䕚ÈxWÓxž§Dñ‹Cp|ÿá›oî*´ÉSï;¥T£¦Ã×}Þ$T¥xÓ ¥²#KoRwû'­Àk4L±­›$º¡àx“ò^«Ñh­F»ÝhyÄ4MMßßßþå¾ÞØ¿õƒŸüà/r‹ã8ï÷vv™ÒÀ!„è Éóô@jDSUMn{¸yÙ9I’åöN#è¶p¬! „8¬]Tödœ&ë'“ ðLê8†ãPÅRT/MZï®4žèívGÈŽAMÓÑ.•š”Ê+–F58XJ(áCåF`„WøU]ó†ª* W5MÇñ“š¯ÐýÇÐÝ m;tÑú¬×›µ†ôê-»Ë ûÛ€FÄv}¼x7 ;‘ë›çßxëþo¸~â¯×¾‹¿Pê²kœ\l|0H\×MÖ÷ߺ‡Q§?¨ŸØv|Ô–i<™„všvâòh\Æ.ïâÔµþh\¦ÃÉ£ñ‹³§Ãxò( ÉáÑ‹=ŠãÎäg_üÇ¿ùÛöìŃî:ÏÎ&åÿõ_SÛ>§q—/žÆ¡úöçǶKâÉÓá0=*‡%ÂËQ'îØ¶E8 -‹'z'’Ó¡íÚ¿âÅܸÙÉæþ†§v§iœ#?vJ’PÞf­H‡Þßl6´·ðdÒ ãIÒ;Õw£åÝHîÈigØ!8ûºÿº[²ì "^ŽS…‹&\N߬-•˜>U ƒÄÿŠŽkW©¨*Ên“7ˆ¡ñšfñ8ƒ7ð’eÃ`®¬Ô}¥f!ÂÚÝUtaõæJà°"µ¨ÐÖ=\áA÷dO’ZðwEQUE•¶\ÀãöwÒÎ/÷EjHÛw~ÙðÎIg¥>‘ÊCéìì)7þâÈ1ªÅYyÖ˜½îhúí|¾3þn#!¶! ²Ü¸sº> K©>Ãø¨-¦g/l'¸ÊXŠCÒ1ÜŽª‰Fq—¶ËâØ+[‡#9-'C± zêLv²ŽªˆM®²êxµ;jH5+Q€—h‰Ê+ 5Äx¦ÒÜožlÐ@žwÍ̶ ø±¢"J*ÔF‹‹•›S×ÊìÌÌ^¡û nV,0 eôLÃ¥P•ºÓQ”Ú2Œz·IMYŒ©Àñ­>ïˆ"³p‹Ù¹ªš2ˆH’bY–a"½Ë&h ÌÝÂá`4«üxýp·Ù\5y¸25Øã¤F£Áéc9‚£ÃA[ ©Õ€‹2ê!{hÈö·mYvnÝÚ–œ¢:íýFcGÒ¹Ö¾¤Ë² €”èºähŽ v;_4Ú%×~¶#!îXª©jˆG‚`"b‰º®‹pg¯UÊ"<¼Õv,!†€’9¦Šˆ‰6*TôdÕÄP GD|R5¸7ãsW”ÐRëØuM^Y7q¢$1D$Ð4X ÐØÙà¯ÐýGÐÝš9sÁ“å„ÿÙf•+0h•ªU¥&¹2HÔµâºÊ:çº1»X’ønnùÞ(—R¹èPø½3S'ÍÄ '(µâSk­€*ùª•¸k³2ãH¸ÆÜèŸX$PC'F•¨UÔ.Ëñ¨c³@14+#N˧eZµB*-ƒ±Ô¸õéOž•Â\zùÝÏoýé¶ÍÂXÆO¿sçìÑtòûûe†çÁ?׊Á€Ò@S ¯¨ Š «Å[ìRTt.@¶§¦EQ€ŠÊ^VšM&ö4 ìE îìx¦Ù’D*Ò/. ”%Sà8ðè*Ÿ/z¸$8„c í;w¶ÜÙÞßn4žêð౿ß4ð«Zƒ“z:n¢Æ"“×8 $(3Îä¶$Ašê\Ùjp‚§!X9„T¤9ŽTJNóÀJ¸V+ Ö±@ÓLLuEYï‚¿ ¾$ˆlÜÕƒ†ƒ†Ì"Ó„žUX¨Z3 ^!õ’5£3,Î `x4ÐMGð线]ÕÐDo+ö‚T÷:ü>jøF•u¿yr\×ÇJ¸ö­<ãÌÈ‘2z ¯ð¡6E­ö•5ˆt4tInÚâ¬JøDKüDÙôõñZN ‰ÝÑLa|¦óu:²ÿt'n©!>hzäI©wS$Џ8\´mi$ÒÌKS‰ëôS‡ƒÍRiÿGã¹9#[àÞJb÷ Éq~ØxúT˜éÒb¦öÔ*LwÆÒøL ¦í2ÝÛ“Æcn1œ.¹,#j(Ï…8“ç¶‹ —¾¼8…Ø‘!džöB«:QnÈSö¨M3!\E­LêX#FÀÔcP+Û‘â y¼Æ‹WTÞçùÄ-¼HS––Ø5©HvS#"ZäÌçÞ+t+º9'‰·„‘ç•epPœŠ´§CàÕýµeÕ}¸#8ˆÞæH²¶à…,ûP#鯚Hñ EZÐp¦UÞÒ˜o‚?+Ѝî*ªb¹2¸§¬î—òßk´%Ç@ $ÆPº` pPÏ „‡vú ÂãtÑ4IÐhâm!bc_„Æä]0#ƒ²Û•!ñöºž‘)–ר¥²%qmi¿ö¢K‚™Fdjí׿!Ï`Rà9S«L¿ {`*<舶?!X ¯ÁRT>þˆU,Má f(:šY["XÚGÚj µJUF!&£z²'Í`¡¨C}…î?ˆ.hðV„ŒLíHœu®@²Ž Õ?àám=•_ófUÎ4 X£ ìÔdÓô!Ï´  9?h6{®«…fXÁ¿i¯†‹‚̨®Cw/êþIÝ“ÿ[)€ÿä¿úçÏd®Œ…øp(Ž¢l4‘ôɨÇîPOÒÙñÜž/—CBF#Av\WU#oñè…| ¥2†ä·Å8¶Uy¸Üy6âØéîœäIåwZ)7¬²LEq\š3!TBÑ5f¢œê®ª$ælÎÂ"ªE”ºFHG·ÎRReuóõf`ȹk°xPe†'˜¬»ýZ]I*D"¥>®×ɪé[hÝÚ&•Ê'™'‚ö„ d.ï$ÛŽ“yŸ¾B÷D÷áz½š¦(:‡ÿæ Áq@Y"SQ@dT •B¦æT-;óôÅÚ½°DÁTšk…Bå™f½î3÷A|Ð4S4öMªk*jüz÷Þë¯7y¯K›ÖþçmN¶©jŠ'”R‹‚6xh…U¢×ÖüÌÁ5MH¶‘l0¶ß‚烄ìtÛ’`¸à2ôJ€x»³ýÞt~¬{‚†HýóÒÖx Î4 #Ä·J… DƒTCXHRD€5ˆ)‚Ú\©¶,š"qDh:>tA$!¢ rnÍ¢“6h^[YZÝl6•þÅnSTŠv#öµÓ#dïQZú7’=ïºÿº&ðÚ æ‚0wœ¾‹º7#ÁÑx帿ÙX”)¨ª³Ž3ó7“Áz7+•A]÷‰-ÇÔ‚ \¯UdÁ á‘U@gë“k'9UU¹vmµîH‘¥í£Sn4iIãÆ‹;ï=Œ±$›Ža*¹#;s–לE†ˆÐP.ðk( …#–pÄÄ:9 Feª1ÂÍÌe[Í3 L˜rŸ²>Y[škº Ÿš}•Ð>òœ fL¨®Ô-¥H£‰Šî‰ã¤é+tº6,ÔC{KpdŽ‹Ñ|bº™a:i—3 ß¼¸PØø¿ap GϺÑ4Þ@²àMÃZ_@Œ!Õð¼ÖƒJƒˆSûÈW,àeY뺿2ÊFwµRdƒwö8O®À/P$Eµ(“á?±’áœR…?Õõ î8ðE¨¯íÉ$).w$.…œÄh€’´Qôô¶Ôô$¥Ýƹe›“ÆRkÜhíµ‡Ü¡PÞp‚–äÙhbˆIyQ‡ €Œ«O U ¢§£Ø“æê*¬‰‚®‹"©÷46Y¡^Ù⯘ø‘ßíöÁ´Dªö ‡á¡É† .BðÚÐ’3|X¢™hÏ+t;ºŠݽUˆ…3q…@aÎ¥A§‡•ìEn¯šÏ'áÛhš0àS-©-“¨ úa¢¼¶ú×Fl&Ôfs Ynæ†k©ýuÿÄrÄõ¯¿¹{|\ËCÂ[†`ŠH’FCM(#ZUê,j²N× ‘·HA:þ7Dzg—ÒÂ/[œ´Ç!¢'öVœT.ŠÌ r‚Ã¥ú¸ìvSxíâp‚æ¥eC tä]ˆ©Q¯A<\•ÌÙ½Š·sV"€ŠiÌ ¤[üƒŸìÌTí¤v TǨ`(ŠÛããƒhجy¯ ²ãzÀKUàqØÔÄ ÊA‰ihžÉz‡˜™ã 3 -Á"Ê+t3ºˆýïúþVÂf!¡ÒÄ¢bËé°±)²Éþƒ«A)¤wÛŒh5dŸr’ #ü¡ö˜EC³8ÊÌ |³©`Dæ´tìÿptɧ³¾æ…òªM 9&Eaú¾ÒXàh„„ìïµ¥œ0k CAà N¨†H¾èqñWèþ:º!+ õýÁ%Œ¬) 0 P…©j¼ªYBè A«-øwbÛ¦e eà }jΆ--Í„gAä-8Ç  ÌE¿ ‚œ÷‘ex°òÁר‰ahÊýoí¾¾{lY¦R­æqöJ0Ý“8ÏA·‘­ý\Sð„Æ LœKR·Ýx!9ˆè‚ÓÚ2hì@rMJ©-·Ù˜?Ç«0À ¢síné1hq 8o›Ý§83(\Á1xp4ÆTLHVj («ÝÕ1Ia•/q"©a&g¥|*BßË© –rïYi TŸC›ðçMݼxاš’IJfo«vC~}…îoF×TÙ48Ù ‘¢™2Ÿ8°xç"™Å±#BcÓ©Ñƈ ;CÃ×ÍæîÅÅÅÉFé©À“W{ ïUš ¾.*Å—¥ Ô鲑Š^h©_+Þê­Þ|ýÎÅy!œÃóD!Ö»‡A*;ÌãT*ÉnWÚ{iêy\K e#0éPt|yåÄf<–u6u¤‹ik$¤8­rãÆX˜¬.¨#ÇK‰›L’3sÄ ™2L|À¢°Q;Ü|OµÌ”„‘ž ³\IMÍ$’a_E¬ãMjt;§°;ž7˜ !.éȪµZ!u6ÙT™‘¨†)ºL²@I"Ä3_¡ûëèj,½J,øÎ`+©"X¯hÆrž8±©OgFÌ&-gT ]CvìÄR™„ü¢f¯Ç÷k«)h)l. ‰„g”¼ØÑz $ë‹æz½Vò<¡l8‚v"3tD‹ @Ã7¾êR¥n®vww)”¸R$zð­€iþ’c²+OáZg¶0mHÌᤠ.$ωS¦Ì<€ ’ÜEIw þCÔG { ×ìBÎÙ‚7buxâ²Å.-0o3à’PšV½¶ ‚ƈº²¯ä°”JôĬª´Ï#­ªn΂ r+˜X­ÃaÕxì™ÕG&®ª4¯Fæ3Ô´ÄÌ):r$‚šUóWèþty5ÏÁMTV¤lºha:S8^àÐÍØ+À\*#rhîZ|¦ë«3"f¥ùl ¼%#(¹a‹Už«†,F Ü·Uí›V¿¹û° ú>ËÑPøLóÚQfóÖÚ¢„M¿Ÿä‘çD!Âóæó¶ôb,q¬Ã[>ý®Æ{¶@…×’RÇA™W3/mK­½IÀu[ßþb4+ÉFâl!IJ [ŸìH1ÐóöZ:1ìBèyiÜ3Ða‚ˆ¤ú–RS'&žŽ#F¡fȺÇôŸ, œg„¶‘³D1¨Ù¤m¿o%9hÙý5N‘‡ˆE¬ ÍY§f X0 ÿj.8›,8ø+¶ÌµWèþ:º.+ª  ýæqs°±"'9^œíªC‘FœJ3BU5¡‰LEeS™WÎ\ɇ7Ä‚U·!3°$^ƒ@´\·¬Ò̇ÙóÊîG›>Z­,•ý†üd9²-ƒ?el*^áÁ!DVÞÆ.í È ˆÿ;g é!N¡ñ;Û?Ý‘ºË®MELÛ³1·Ø“t£à¸É‚9uKj<Ûéj9HL[Ázàí’t—‘Ëý}Iâ@r¼J‡-lðDÐ_“À£AåDO bt53ê‰f$Œ"i.‰…¹)rd@O¨–¦{4ȈŠj›ÕES1ÍDƒ£§,Ï+ìPù¯B°iZdl5I2V½ŒCÄWèþFtM˜0CŒny²Xˆ¶iä·ý× ]gpOØE¹ft:ðv´¨Ó1¨•0€¨éâ4'LÇe~à;i*kP¦!䣄·êÚª›Èü®º^7-­ÂŸÂºG QˆLKÑD=˜‡J’$ÊEäÀ1‡O¹²\xrÇу®Ô*ŸJ_¼Ü‡üoIº'd¶ãpãgÛ;û/CGHÛ¨ï¤ûéé‹–N©Yée* p© Fìé\£ñFóެøPa.¦1© êš3ðÏ Bt²Ÿd"R¢#ÄsY¨Ðe,•<EFãÂ÷›hªHi®Vl=bb¿ö‘ë|^¥BܱÁ°}XŸ‚´Ö=VžILt•œÏÇ&¦ð Ý¿.¨" žHú•UEd  ˕ڢ? ôØ4lCu„™é"tŸ¦àxºf¸ZB5ÓW´ìË5_ŒQÛÆ1BPÚf,ªŠ@ê ¬¿> U…ŠÒ{%4a³Ÿk¶œêEÆd‘hʸQd_„¿Z$æ‚s`’ÔÖÑZNX°ú²qz”HÌ‹’.{Ø3‡ÁÝqGDdÙ ÞyØnŒw¶\ûè©nKB&‹b'mqqÚ‘4W+6D¯ …I®*?Œ®k1D¸ëáî“ÕJ@UmÖH¦QÂ*™ÙÜ‚Œ€Ã'FÎ8+R&ˆ8ü±2YSyÍ¿rè,¦ÝRÙ¼Æ@é!Û¾B÷ï¡KÁŒ+Ãó˜äG’·ž¥l‰‚ ?öö U­*Qt“5F5D6œMXI‘Ká¢WlŠÔ¨rC‰¡öGØžVË2™Î‡VMK›‰®¥" ô϶eÅ¿¯˜‰[–öR›®jûdx^8Î|<•Ú«y)Ý‹ÓñþSNŸŒÛgq'h¼üå­.ܺ+޹xÄ5ö¥`Þ]J)`«˜Üx#Ž;|Ñ8ûîON°¿SzDámÙZŸŽ¥;;ݹȒ1\bÚ¡|.pœ…6›¹ÐT’Ld¡Ûoílï”ziCjœ5˜ôÚwO¢Ûñ„9â<Îi7ŽÆ;gR”R«£Ëª ÆÜøôN£±'„Fž¨$£ŽiÇŽ ¢n':QN"UÐÄ42“ØÎh˜ã7•*„Ñ$,»YCMÌè$…}1þvQ[ë&tq³Ù¿Ø­UV—JkúEt¢äí+t Ý‘½nÖÇ +—Q(¿e­û»M81ˆ+ÇàYM›¥%Vs=°Áu( ¡¨l20^°RKG¤9[©“ä¶Ã[ «ª …UŒójf‚#ß›³™IAžïé‚°<¶¬ÐÔ ¥Ï‡®5Z-È0éhêqÎÎ VP¶¶ Æ‹ƒ½FÉ•ÈY dŒt±óÞå£ýeà–Ì®gúj&ÄHC]zšãFÀqÜøl¿+8å¸l2[U³à¼JÌ(¯ÚrÇv5"‚0#Æäš‰fÉúH&r¡Ù[óÈ–ª†r{–°•”¼%¦žYyÁ¬ê+&Á;lòV«*_éã—dÐWYÑèš B [ƒ¾A᪼ I UÖúäâºÿÝ5´îR ;“*—hËbÛ¬^F9^+ðDÑ )lç5Õâs6)U!‹ÛDuIB3'sQt²Š™ù|Šk&ò9â«Y…ð[J„"³;‘È&Ÿ:Åà=ÉRAôbŽÛ¡ëf_©5çéNcÄ 6ôv K;Û·¶%!d°ä6šû¨Åê/à­H³ŽÜØÙ7žm?ûâ0jµX‘®4™DÖÕÆ‘Q:×-»ÁØ6¤Ô7oï´œQ€vëTªjÈ \4'D´™ˆ• ÇÌ;sr^±’ƒþš­¸Xã±ä˜™\]KH#ÕreÁè7¯ z¶æƒš9ïCûjjm¹fóbݯû¾o5µ…,ÄJ¨yêTëºÿº›E_[¦Ðeä2CwK5 FyÕŒC[³a$€WC‹±µ†t]Ã¥ÙªBo°jj5$D3Ùb¾ÈøAý–˜ˆ(ˆ§Éj© ¾Qbd8³yëÛ­ÅB ©é„Ñàà ílÁbዹ'Ê‘9炟ÜjH…ãJðݳ@vÀŒ*Ó¨ˆ€,q§ ?½µ½sÙn=ûÞ÷v8²·ÒÊŽë6ÎvvvßÞƒÏHcO.ûw~_ÚAÒ˜ ©Œpcg‘F¢c0MË–[F‚€‡¼ÄV FX4«î×uŸß¬šjìÍ%¶ÍÆ©YBùõq¿æ©¦)ªêº€áÉ|]ï^0Û…>(°Q³JxwÓ\ÓœWMçº]¥¿®×k«^]hÈë]1ÚR)T{lj…'\Í'*ǵoÚl&ÊÈìYdäíNÇ0xµ"÷ U6CJ§9Ewæ¦2[7j騹‰­ù ÛA… ‰ö4àÏÄ’,G×TµGd +ME•cno‰&hóöέ]¦ò\pf¬£qgg_ê]T±=.9®„£þ˳±4e+¯püï}¾#=ÛÛkHí[wîìlÿ“¿¹ÕØ{lÌ~¿Á•)#ÖeWB„@§á:lÚaåQ‘™!E¢‡á©‚WŒ‚cª&I2 i¢‚&ó뾕(MÍä/ÔEjÒ>¯ªkV©œ«ˆ|jn³(gÎDôµ’€3^ÍtB‘¶K5€s¼ê«.¡÷ Ý¿‹.㊜Ki´+t·6Ø..¯Q8šJýzUk¦e6.!ÊÌMànFÂd‡™ÃŒšc»MYĆº3Y*5cOPÓÔÖh»«…<Í N/dS MqÁé^ÇÉ Õˆ °óÐ1ÙFŽ!@¦qdŠ”°…|4 ) Pî½x!í?ƒ‹M£`«kS¸â¡ÔêrÒxOòbøíNC¼îR˜üõn=+ŸþôoÿÉ3)göÊÆ{øa13Øj:ÔÁù Û°e©Lƒí‚¡’Ž'wF#‡“æØ›J æ ôÔHª IDAT¯æÛdsVÂ+ýx/… Èy…UžóL‰²Uæ Äi*¾Ê÷W›ÌþjÅbbÂWêæ¦Þð>lðº¿B×4®ÐMÈY‰C×ß5Ä[Ǧ“L~½{ƒl‚”àÂëŒÜM˜JK aÀ¾äU» ä ›Á‘g:ç$¬Wí#3Íd¶ÏS@lVì8^ƶBrÒÔ‹õy”3ïWð Ü;tdDA‚rNsO¥6›ä퉴K.ÝÛ†;J‹ Š?HS`G ¼$d˜XÖ[ºÐÚÓËÏÿ§Ï·»Á{ÿþoMºÀí³ñ.¨<µ#ŒÁj¤aG2¢Ç‚CBÍum(3ŠTªër.$ƒòÍe6pe˜•ªµO˜.ÑPu­䊈ñZ¯çûü—ƒÏk&@—¿Ú/~±Å«Û+‚mÆvS… ÞÛLrÀKÕújá4üm+AHÒžá:e…»ÔÔ;™Aho­ú sC`~8XØ6f4õ6°âµiÀƒ*› ²Á÷4èK8m*;×A—Ãëï½J±ÍÄõF#n—`0)‡¡ó—m!`£¦gwãq<„k4ÀˆEi»œ§’ mÑ ‘´½ýì'wJi £@Xt=(Ø97r‚.'²Rt5g¬Kæ3¤-Òáb}Ô~¹}ë{g Qöt$­œï©èÃæ¼ešVS YÈÛ°Ê'ž ð¼êZƒÐp#±0ØlFyKˆ¸…εŠ«%T1ò Ý_¡ ® ëúH¤|/ÏÄp V9«d³’¬òHNÓBd—4=Î$¾’ç ¬t /°…‚Pk}~â,Ò®¶ÍÃHü.rÛ±Žß½vÌØ‹Qi½µ!ϘG¼•ò rÇ­*„f䮦걵b²è—Ù¤‹®ñ//—gcуV:¾Ó³MÓ‰áämaÞí>»õ×;Òx{{ûÛÏ{ã[¤Õ8„+Hl”€É±ÆÙ3$®µßnì¼·³ýLÑywîÞÁš§ø’«0+F‚Çó™#Ê"|€­,cð./Û’HUÌŽ—ñÍÄT•uóY–²ˆ”«M°4wÆÚß³XÅ©ªišY)†É&CÑÙVhú+t…®etl6Ef3èl³UÝR!Äxí5<þƒÀ‰à˜Ne6ŒÀ*vYY:xÝ«UÔ<[g1ض‹. ‰{EP\Û°x¦ã,6ÝBå´InšaHä‘>™™¢Áéµ5s3Asƒü¡]q*pív»ÑKƒÛ—¤³ígðZŽ­@ü;Û¾>üéöG{ln²=þöO~ygÜ–8m̌›AãÁÙÎøéγñxçÛ Ï€Ë™{¡yµ ÐfIŽöB?À´r´ÊŒføD°ä.Ê׬ €UPu½æ!G4—²‚seÀ»ÖZé÷­«¢JÖt7‡j0HøZ%#cR¶á Ÿ¸4áùuØ‘ ˆg¥o½B÷Wè²*|¶¨™ü7¼rœ°=¾\w 7̶±iE;fl…ʲªV*äIO@Õ6¸'­L$¤äÖ˜‰bŒTŸGúî!‹øÈ?¶;p˜Š´OµXy„C±ªt6·nŠ{tBªA§§Ê‘ªQ>RUCÊIð‡Eà,œŽ¨v$þÆN£ñ´äÀ²Ê¶*¿-µö­†tÇ ±ô³?ý|,¸lœ5"àÿé6NjIû;ciçV£=foœ„Üãu"܃l…•¦ÔVõÎøŽ _o\‡h´RÍàWÍ>[ Àvcº/Ïà–¯Ô+0kâZ'M ¼8Z$æ®ý•¢ÊÞ4ÔHÔ*c ]YôFØ@§%3t³™€P»”í1 ©*‚oÌÄ@’8o!8)«q¼’Yܤ”©Ðz1––{¥·¸ow¥àpÊé:רoµÆg.¡­µŒöY£íqRëéQ*Iÿ.zr%.8GŽ Vt22Ü’AeæÌY‹"2g‚lo hlUÚfÀo„&¦újãÔ¶+R¡‘û,'²4ÌFEQ¬4s&‹ª  ‘®‘³)dîÜcª·ª4«V^¡k0êêXíwO选r£²Šh•ºZÅöREÀ¤ý5+ìP*®¯Á’wv‚$M}—ñG\!1RÔ5Ÿ]rPƒ–óHAƒþZ•uGã×͵jËê³Zª†jEض Ïtælo(q7™èùÀL\¤ A&ÒÞ¡(#¡ÀC;@h,±•ÕŽ3”ö÷¥C6DÐ9\À•R—²q!–Ç;ñ‹FCÕÙÜ2¢(•Úe›ûý–C-¢©8E@À©lSö:±™ð¹ÆØ#qŒ6;¬¶ Y+˜Ûtrµªû Û”OCÂ5ØÁ`g›õèñW Çl·„Ĭ€¼'Ì‘t }Å2°Ê«ud¢†òÿ{t‘ øÕJa¹£ß¼`EÔˆl­çoùš)ƒCÖ>Í2Ê÷ÙÆ_#Ü÷yêúŒ9"RâÝüŠ_¬ûÍMÞùÚ;ç×ï¼v÷µ»wï¼p÷î‡ìǃóóó{7^ûoÞ>?¸Ž7î²oçï¼ÿ>~¿þÚkßüñ7¾ùþ‡¼÷îõëw¯pûµ¿y‡_ÇáׯàÀÛ·o߸ýûóÁÍç7ÎÞ~~ïüùÍë·ï½}pþö½›o_gûÁÁÝó›7ïݸqóÞÍïÞ<¿þÁÁÁÝ·¿~ó7nžß|þú5¼>ûìÞ½·Ï¯á¨ó®ŸÜ>xÿmüˆ›|÷ݸéëœßC;îÞfWÅû÷n¾{ïÞÍ{¸ÛøP¼pnåààöùùç×qôÝëh ÌšŽ_î~ø1šû>ÎeŸ„–|Àšpp·Çšr—ApõÅ0z -?÷mõÚk¯}üák¯]ÿà.nëƒ؉ïß~›}ê9{}ÅÐ5 Hp»pÄ ®IŸóþÇöebE`šl&É ¯hë5s¯ÝkÌYý4¥[TîLwŒ«¡-—oîòlÒG5µ϶Ӧ»ÈµRŒõU3Ù}}e©?ÿÚ»4¾öák_¾®££nÜ»8Y ð;œµùü6û~÷îÇóÃ_õƇ^ýåê ñÃúCöÁÁkßüø›hß¼cqö=\õ,ààÿܾÉŒëãà×n<~óÞÛ7¾þîͯ*`upûÞͯ¿þ'¿ýÆ×®}÷ëÏ߸ùæù7oÜ|ób÷&»ÄÍ{·q‘ç7o³>€Ýœß¸n¼Ç>€ßƒiÂânܾñþÁu߬Ïn¼ý6³‹·?`÷|ûKã¼qþþmÜ>š‚&Þ»«½Í,|€s`Z°Žóç笹°!˜{ß»}e»_/LåMÁ=ßxÿÆû_"y÷+†î=¯Ri¢ Õc¨`h4‘Íu„{\h`¨:*[fåŠlÍI$TµÜ YènAë&™ssåB€RüB¯¢ Uýõ@ÍÙº@µ×\kPkWù{wµ6äwÞùùm`ûàÊ­Ùí²ÿ¾„ùW^Ïúè:Àº~ŽÃÞgÁààÊåáî艫#˜›1·¾Í:†!ýáUˆ¸ûñ7óøŽÎ¿Pp޾ÇEàêo³nºwý|åwï=2o#z=ÿÖ»ïÞüì9ÌãÞÏ?»‰ão<¿ùüÚ÷¿ÿÆÍ7¾Ž?ß»÷õç_ãÚë7oŸÃoÃóŒçw™Þ»yaàöÛ7qλ2À÷Ù­¡ ,æÝýŸ|ƒ]óüí·Y³î~ë|7ưæ\A€+!¢‘ø‘u,»=Ø ºŒÅÚ…ð‡XbqýÍŽc–qýà}`ÁÐb~nÏ¿Rèþ¢nÊ&T“+²Q&ð޼“mEc¢C4S L@š•$«kýõ…¢\U½ &Ý2EÌÕk lCœûMôjÑó†Mx‚ßÞ÷)µÖu­ˆ°5ª«µB ÜnüDtœ8‚¹óy=ÁÒëúìÝM’×Â|ðÑî ,ƢьÐP‹Ä¤y¬ôÔ< s¼hfls Ôå±™f–óIÆç8™-‹ú­‡«ƒ>®”Õ¦î@P†” ³Ñi<9:ËÉ“0#Åøå2-Ç˧ã³qyvküDÌ_.\–eš–iûìÙOŒ??£ Ç/õ'ñÞÙe9IÓ8M/ÇÓ´”M¡QÊÓ—Ÿn7—åxoW JÔÉÀùÀç«ÐŒGr$žŽÚ@­N|Âól¬W'Å1²©Ú‹®6&qE9¯ø½^bFFEb#ÏC×…"‚Sô6«“<¤ÇïoŽON¹¨™|’¦©8Ÿú¸˧‡Gãr–¸=ÖâMŠ,IrB2´±ƺìVÑãÇ‘Db«a–@ YŒfУIÏâÝŠªgv¢o`±”˜³XÈòÐ.ˆeY$<®25“‰ÅW ÝüÏ~øCAfÕãZ®±épÜŽ}µnZ$¡!ž#bGf fG®Ø¦;I¿Vx‹íñºÅŠÐ(%+É¥=(”*;2`ÚL£ê i˜ÊÊê5eÓ¼Æ62æÙOGÃ8ŽD¨?Ø<ó9VY™ånžôò¼а7ÛËQ–¨4‡?…<ßs÷ަOXëd'Tø·ˆpŒÂÄïå ¢D’ç~”E£"áÃhHÇjÔ¶íá4‰›™\¶Z—Ü‚+N£*M—ã%¾ŽS|//|÷½¿üäår>?ûåO>ÿËŸ¥EŽâÅåÑøÓ—˳³n*ÊÑðpþC.e·qÔ]Ž„‰^Ž÷/—å0ê$>oŠpr1çyƒõC™ñá¡0+„ò¬¡“kQ$ÇC‡‚nW)÷B‡_=…ÆÎÂ(.b™°j’ž‘ 3¥.ϳx†ÎçIop\k†šE2; qZG¶è<):1Àý ¡«ÿѨ&lj4;±ÙlsÏ#‰§Ççl#å¼—¶ïò¿ŠÃ"tYÏÆEFhBï×¹|–‘8ÌF—;i¢LQ÷OŸ¥G™]ˆ£åt8ê‚»Gq¹7¦?k¥EHX„* ÞÏ&ÝÃag±wöÉxï9%z=ökÜ9&CŨ{9^NŠ´;í°•eÓ—^Ž—Óö¦&)ÙµÓ(êäHGÓÓŒOŒù9òqgúìYÇl£IžŠ&rJÜÉøälX«¥“‚'¹Ç™N'ËQ>xœçÙ“8 ÝÞ (>ÌY¨›çqZä½^摺±Mœ—u ±BôÂI¾JèFÇø¿ÿ[UŒEÃEÐOØ$¶^æÑÑ¿CÐîìp”º17´„(IÎ[¡ìÍ”‹õý­œ²Š4ÊžÞÃãÒ~=° !VÖ+u½˜Ÿ+Ëbs¤ëû×vw“æùÛþI0[F#ìxú»»HÈiyHA=è© 2søÄ_m|ÚôòÈ@=tyx)›ÂÇ9¾“ß÷s¿Gåñå£i¯N>ÿ“?øÞ~¹”+9Š =Ú_ަÝé²=DR—àr±,ëÓ´ÈȤ;²CyüÉ£iL:{g?áÝÎé¨Sd,cÊòr¹·WãÓygÉèÑáryöÚã¨,[—ch“´;.uÅaÇ‚¹ñvœÆ,ÌØ'‰‘K‹rÒI÷J¤°,ÊèzIT¸uó,²Ý¤e´“õj?ÏlöEmÛ.:Ô®ùï®òã:á{a‘éé0Â_¢HÍ#öCü‡ìF¤2¼Sï+„.ÒÂþŸÿ‰Ãp JU[,:4†=C%IÅqÙ{ÂZ™;¦@!0jUeÉZÔuGSV[†Ë*Òí£c¶ùÓUu37¶#­ÁŠ{½ãö,p ^é)ƒÝ7®=ÜÝÔPíp¥B.âY'FQ Æ uºWñ> Ÿ oB»‚î†s€X½áAeÂ,œñq@™àï Þvö*²>FBÈãpµñI¬K·NþæOþ`;ž–£ù°›ËËVÙÞ[¦‡ãé!¬éðRZîuÇ/ŸíŽZ§¤\Ã(ÌÑëóÉ˳ù8-‡!Éç0Êâtüì“Ëöh8ZBÊÛGÝñxZ^¾¸æzµÄ+5ú`«ÕêàúATÈ£‰>Àd}(yü"¯*†kL¢x$çÐa$ÅÐöWæ1z ó75HQB£ ÷‹ˆÑëùìk°‘lüï?ý­ãä´ OzõŸþï)ŒfÑtâ-÷@¿Ë4ŽNc\¦sz˜NpiÙfEÚ>-~¹<Û[võNž_œ½\"aÄ$—‹¨q Ãûô‹g/‹büÉÞé©>üÓòÑ#Çcn6º,Ñ·èº#J§!”gCÀîtÓÕIy9éëã•K;¢_Ùˆ4dƒ!YˆÖ j¼üÜímîo’°>99®ýÍɉ¯B ¸ rØt ’Æâ—‚àeHë@5ec(_t‡„>ù‹ñoçrÆ«!n.vlƒ WKíIVà…êZõB·È4ûªïmý«‡ ¡%8[ª‘('5Û]ÆZ,Ô5w/'ÙX¶ÒT¡_U#Ù›Uï6O PÀÏ9¨»x”ŽØ3t‹ãƒc€ÎSD 0âN1š£¼tåF6|½rÜËÇ#;¹ê¸AŒ¡ÏÖÿf Aç†þGOüø¨Hò÷þi)Ã&\¤£îát2-!TG€žô‘>eÊ@Žed³á¤[êÅéòòÓï~ï¬ÎÏ–éå'‡ó Ëddú {xXZ“ôÑ'­áé¡ î"î]^>xö³e4ˤèØ|èÄóшub!:£w™ â—aÜ™wçˆE› ‰`‰=àb4ó·G;`N6«µ÷ÑÄ0Éô8Ê{~žl|å«¢jæ"¢uF2/,šÉ@—™b‰£étªë“¯ ºYTÉñ¿þ;§ã¨dn/[–c±2«ªb˰ Í5BÍáÔæ† ŽÂR&–2´;5ÌÊäÎo5åjk'$ëÄRÂ*QV¯]KBMµ>ZÙ¢Í>ÊÔ3 WúÇýM¿>¿ýþdšŽR;²éã,+Ë Òúdu 2BITe…ÜyrÊü1ƒ&Y–ûIFxµZ#ñd’°R§0Kê VhSŠpäŽWöÑY}õ‹D¶]ùE9ŠmÅ Z>·ãÓNŸ"{¡oØðÈiü¤ˆ†‡£4==]N—{SDºááòå'ŸŽG£åÑpù²L'2ìFŽŠö£Ëq9d1¦,÷ŽÒátytX¶Gi·œÇãËË£ËÃôpg‘ˆzC6>sBëL–/ `gst}ÁĨë‡i «£›•“wFéªÁN@²òŒé€¢Ó¥0ÅŒ=Æçë‡ÇÑø'ìN› 2r)®_İt¿â˰&ÇO⯠ºKˆ¯è/þì/œ4X”$ ÙnM¶¥ÛÆI×3¿X#–CâXµ¶™l''ºuÒì+*$Hÿª4­Ýk®vû0Ç\½X‘Š=„À´ÉU½™}²n6/Îß?GEU„i9Þ.— ö´È"÷7Çomý—¯s>÷AÙ¯¨Ý«7Ö_Èy¸#¹™Ã ‰pÜ¿úµ³ãëC:,†)   O:Àj—˧e:†”ãöèèhªÇÓOLJG—Ýéá¨ðJÛíårñ$Š¢´;.O'ítïér9-Aÿž–§E<]^.§“4.NGúÓ³nÁ’K–£r^p`àIf3{¢|èºèúøè§óWù²píõ€µ«—ŒàAåòIÒó}OÈÄ â¸ç¯{I½ê­þˆÜë…dˆØ™!à±],]pLð¯ßŠî@Ù„ì™ pŸ§ôwG·ç'¸~ëá[ßøƒ8%I’¢Bgº¿ÊòÓ§BlXDòïŠî#0=ú£?ÿsQ7>•Jila:{27ïjŠ5ØôJnÊñ@SÅùB—ÍY,xó8³©%ázkS÷Ù¶©”Ù+Kcšä¸¹NØ3’fŸ(ƒ¾Ê*·hžv­*JÝl®¯_?È ±`Oæó"†\ÌI<!p¿¶µõµw®^?þñ7¾ñãw~|÷[¿{›Üæá©vZÞó“$·Á©!ûzáã¼>†ßGØòà}òµ¯}í¯ýük?¿ºÄ;?ÿ9¾á\ëßøø›~ó›ìŸã¸×ÈPOOGiénåò¨{Xž]B®Ux9™Y¾DjmM†,‰\Í~,@ùÚplYãÛ/'§ˆ‚ekïèhM±éÝaãLÓår|xÚ=›2½`w„n/Oå,IXqýXž›ØQÕúé_ýÇÏ W;á`³ølÀY5 ™Ù xü“¢0ÃÁƯ7ë5mzçW}|ðÙ† ¿@¾Èà©ÑiaƒBÒüVtyFîr(œ0ŠXf#þ®èÂóÁÉGôáG«•ÏçIäúŸ„IdGÃaÚ}úègº 5C€•ÓßÝ£ ‚dügöç!'íl7/ÓbÆv´3sÕŒE¶W1+Me‹U~­ ¶"è!ÙF11PÙRU˜Ö¦Éól˜«ÊÅýþº©˜ŠKLk¥˜W£ƒ{[sˆD=h6½»Yô¤È ¨ûãNÈF1 Ünˆ÷!«be oß{~ïöÅ /ÀŸýÍš"ÇdƬ\ô%ìÔ}b÷ê:Œlð¢ÿñÖó«²£?¼*󸚞g3û·ïÞ¾÷ü7¾þü³ oó×Î?üø­»T" v»åôp|6žŒÆ{å±,K§pÞÑòÙe÷°{JÜ Y "À]¾èÎbüÃÜÂ$=l=ߟŽ`Ý£½yVŒ&HMOÁsº#š…›Ë££ØMÂb2t³²K˜Ž{'uNóòÓÒ&v…ßÙú 44³Áþ`Š'>T0Œ¸Á`¾°•ã­­»·YÀ+¸~{Ó£YX¤Ìöì¡ 3‹ €~+º|‚üïBrvFzáösWtyö¸Jj‡×‚œæY’A±É¼ü˜ ­îòηŸ'.²Ë¼ IDATK6_>OÛ£Çò¯¡Ûý§ˆ/çÅF·l]þ‹?ÿ¡qã2æ¸qËÉTªµ+>WeIš;†™+¼U[ÎÎï}wêÉ‘]™†kˆ3¯·¨jVJ}¶ÖT@›Ç»»ëõ®²}Éš<+‹¹š6°Eb<4r]+*P$Œ;óð×Ãåh9µ]6_”Ä퉾õÎÝ×Οý·®]ûÖg÷W«í³zˤ>†WŠF{ƒâÓ¸þÈ#ž°ä…ñ­»×ï]{ó³·¾õüÍço<¿öÙgo>¿ÇЇÞ}þ­·þâ¿Ø\\»¿ºxèÿÓÍ[ç¯=· ‰ËîTŸŽÏ>…O–©®CªÉÑcpüåÞÓòòl‰Í—ŒB3¢öà%GŠCxq|XE:9\ÂÁ/Ǻ Ù ®Gñt\.@Ë4šWƒ€6H>„&KwHËvÆÆì\6î{²:©{Hº.H$(T-¢Bú:‡‚wQ;gr4Œy?ñ?Þzãúù½çÏïÝ{þîówïÝ{ãGßž€…LÚF¹‹OÊ#½FòoC7ÌsVÛswª^5*'ERÿÎè"œæ¼=ÊCÒ«]ŸDvñüæý‡ÿ¦î¹•|x8íîMGÝ3Pexëd9ËÝÎ]Æ|þWè.»—gÝ ÿð_ÿÐs8ÎÌ3ÙÈs¶-%õ™Ì¥Lžè‘f±€–ÒOßÞi•ž#$¬~ÜEEÙB”4©µ^¯,ÕJ*~eí^ðV¿i„™±¾Ö„8¶M¶le}ù”¾¿úè¸/Œð cFÓb”²¯ u>ÊñÁ»ßÿÅjµYo¾¿ñy÷¿ÿ›VÂE7¿øh³L< "'§“ˆ6f PL Ò­­ÛwßcEŠØvioå'›ÕæþêääÚ·žÃž¯jô;[îoVßç)ÿÍÏ¢"ž´q7£²uùɲ—Ëåååh:ÑÐ)TÛ´µ³LGÃå)˜ÍøQ¼HÛ§‹©\¥éô@¦Ý˽)›ÛËE\ŒÆËò°œB(@“ë¹aÞ³3bgl8$é1F£<#jl!§]qF$A·‡¯ŠÚË‚°¿¹|fãdkë̓{ŸÝ¿ÿðáÃû÷/V«üŸÿ§o»HÁ0hü‡@Ȇ¦AG¿ ]äéŒU¼Às·æ¡\:ÑãßÝgá~hw¼—>ù{ÿØ(Î5]°0…¡Ç5'\Qža9na4Ýiº›²¬*$ ³—²ìrSÞKQ»Ì ª,åÞÔ¯Ö*y×}lmiîF­X+msQy 1Ž6bt'²ÚZÙB—ñž¾ÙMÜçiγÁé¨%¤F÷ªÿ)ÎÙçmÎÌœ9“Ý A!ÁýóýÞï}žç{|†­ŠS Po¬O•EÃ@—=ÃXÉ,€¯lý¾u „¿ÉY.”gÝŒ_kW6«ûîÜùàÏ.#I–®àÓj:açª áüA/¡‰\Чö$p4Ï׎jÔ #Ñìc]QšD×tò)µ Ö—l¦´´“ŒÉ‘„™îŸÍÌ"¾N3‘ªŽ¤ПÌB˜ˆÛ4ÞðåÌLsŒ3Ìxap]Õ±N$­°»O½X'w°qU:Ÿ¢ò ˆDB)Ö Œ GIѸъñ§Æ¼OÞ»`墨•HSY¦ã¥ü6z,stý½ iiRcV¦³S0å¹…µµÐŸ[.¶G­Ú(òzX¾-˜:L¦V«D•hm+õ ìñ 6÷r‘ot.80o:w0 ‰ñ`_¤ÄÚ&g¯ò”µmßÎ"¹¦£º6’ ð¢‹i²øâ1¯8*~ƒ«)Jh 6ùžÁ« Ìáõb}WyÓÚÎJfåÁÙëR•£3J®d˲G$—ü^ë †N!ºU§J„°AÑþÁÖ¥%AäÖ „>²îœ†OŠÿרóéöô´flÊx_ð’ %€j!Äø?X×êe˜Ï”¾©sO·g]ļĿÊ/ÿþïßø”J-©\ò?æô‘óÃûYù<—XæIi¼¤'Ó¼3ÓJÆt_:Oµ iF"¼îŽ £ž¬<Ÿ4Ó©Û?Éçø™øts$s^d>›Î§t`;ï8ˆ•%Å-z!¼ c2<²°g©ªÃæ@ÇŠ“’?ìÃU OÐ… ÷®ÃÚ&‰h"LÈ´‡Áh¶6%'f%=Ф– ÊÞ¸ÝP晫K½c{¬dc³ò‚–±çAèy"?š©Ú~Å÷3 ke<Ï÷γÁèBmáf§s÷s˜«Ü~"9,lf¯\ž3ðXßïòºQÃ(-?ûbÓuW·ô ²|»xáÙÃÏ«ÌYË –­a}Gka¸Ð®ùЖäìP§¬ª¸‚¿Jž!ˆ|ìÑ·_Àjù݃ánŒiQΖª_J‹ŠYEP¯3dêšÓ˜ÏŠ}mS‹¹Ëûè$‡àæòx¼´)Zín[ñ{­kpPx»¾’ kñ‘Nø~ unA!5ÂSr äI¿†ó²š«%-ð@Š=€e½•¹ò•öBòÆºÑ Ðw~½>UÿòuíwÖ ÙXYÉØÿÓ/ï”Ejka“©Üf‚“rnZ£Y¹*Ï—é‚®TŠÝ|û-–¯ÒÝÖYJ´Ñíx’İj²¿ÔÌw/ãΗbžÏžN'3ý3üA!q)kÚ\JéÞ¾”ÏwÓvlr°Xlb“¼u:~UENÞ$.¹Ìá±këŽnQN6Ô·÷ß».™t°TÜ&I¢0<,«šÇRUgé |ªôsu 8K¢‘æz~Bf!4ɶCk•G €¦“¸m‚¹Û#GÑöÄÚÍûŸ¯Õjª&Ûº~Õ^ƒÏµ,Ψ̅ssðÁ‰rûÃWäx!4<ÐÃGôÛ¹=6ðÔrm¬Û¨f5*/`Q™œN'ŠÁJˆGþDçÁJT±öñM)‚évv‰§¼,°X‡&[’iÛê$t¶GŽ~ˆXz{“ H©¼Å•=_äOHä{ßg]hš@lEÂΖ«Ýl[÷ÔçYw/n€A£›t"®²bUdÙEK®RØVÛŽà/\¾Ù™öÁ#ëV€¾=ó}õõöõ©í´n¥2±`é{çNûÉåSyEÁWç¨Ê^«B %«)WøÄm³™òŸoS’Ëoî û§˜¸9Óß?Ódù”¢ÒƒRI§1VJÈS3jâ|ºZásˆ‘zÚL:øéLÿbSR! BIM¯|õE;ó8 ä¥¨!ZIÌÑÁ# V£Ä!‘\ñú£‚å:ÀUK1„Œeoó\ÛÅÇV»(¥8 najVY‰y]¦#_ /š±<Ô§¶ïßï¬=¼‚ò$¤˜°6T[X›ÈˆÚª¶R«Œ–!øæÂZ¹6geFÛí…ˆ(ƒ öïîgŒ9Ÿ£Ze_¨æe L‰#o“½DOKVETâ(ê`“Z©ÅvYF–u 6 ÕáÝ%fwcj=›‡i¸'Ïa§ÁY94á1OÈ»ºêS”ý^ëº6ÞšÖ¦³k 0> „í²nì°jrû8^T5C˜…¿Ù‚'Û¦êVäi”Ža[2‚»Â2\«E†çVh¾q½>Ö³«Tî½¼LÖ `ݯ:7w–-ã—TÍAÅy§sZ6Å粩—Õ©þ$˧ÝTâí¬ICñ¼šãÒðÄTs‘Q“­V3Ÿ¤‰ ì ¢"Ü韰‚˜E\9˜ÉÚY'N t¿u¾šûù‘j±·“Wñ¶Q~ØåÂBÁDá,3ÞûÑ‘Øüq4Ü¡{ßòk¤£¸ L¹ÇQInÕÅvÚ\bÅÁñ]UÃ"lTòqãåeW¶é4 f„ž´Ay!é$…—ýg¾éùÔ­€U`c§ÉôúÆ÷TM0¢ð‹—_X€b7±Ð‚Õ^Û68ç„æŠµ2V&Õ&Úkeßæd^ñ£L„ÿ‰À˜;÷o‚ ßì|þqnøÿ-/òß–ŸG™°üve®úºx‘Íw^[ë|þt«¬Ý¬YÉêç—?œX8·Só 2S¯Rñ)ü²’’P€^z°C±ˆ² $… È&Y(&£sBVÁPЩP—\9 < 5ÌvõƒôÓý÷îJàDÌdh¬=ŒˆÆÂQà¾ÇºˆÂBæ‰.IŽ#­ÂÙ°0å?к®hº¬×õëÙož’ÙLk¢Î£‘Î/Ʀ*Ek¡µ%ö1TÁ<з¾>EáÏj;¯¼zý;ëÓ~÷£¿øàε{©|¿„ó#Ù\*ß$šÇBm°,G3Œñ_JBϱñ"È@’*M6¹È°¤l¥¬ÈÒáK£¦‘ÌÏödj©¿”ש”­'Ìla¶[«•š¡›J›…i6ã–Å)- Þ朗Í0³õéFw¥lQ6*g/¼³ð¢@±ÁÂ^Š6¶:bÛè–^GþPšG™ÉÞ:ˆÊk7?Üž›°|’}e¼µËí­níÔëÂrÛׄ „ºmD¬ñ,¶°¼°ÖiO”G£ º¹sm¾¸m͵ËÑh»³*]ëLŒBaXº½P×2¼Úrm®Ün?|8T‰FË5ÃLÎ÷Ãç>l/ùñÁùU»Ë(I%É ¶åÉ+žåcáNð€Ÿx9_W!>°¢¢&)+úµš)‚ òŽBä9Z(N/²¬¢q'@Ãî¿ÁAßH¼S)ÝËæ<<Ùýëb@È|ÊHÅH"åjìd]*„õô|Dp½VžèDÖ¨5²WQ¸òN»BIoPQP…šlÚ5+ #K`˜÷§7ê={¬°=Ô^þ탗e²n¹óáÚ¨¶¢¿¾sçle…Nº³Y.ͧ¥d¬°É~6Ù4MˆcšßÉð|b$Im¾Íd2¦æŽ< ¸ÛdÓ<›ŒûOï–šBŸMó»Ÿ4éM3•Í&›In_È¥ÍTs¦qúßæ¹äÀÒÒXK¡ì-"¸cçwÏØ–Â,޵ô'QÅ“)ÅüâÁÙ×Ý{ XÒt".ØTJØùˆ (sNà½ëOͳÜêJäG°0%xÐõ¹@RµM¯,´×jºÂÝÂÝïwHv\~â*µ5ÏŸk·kPàw`ƒË í‰ÚóµNçæZ™Îó·‡=kÛ³Yð8Ï0*–U+GÛËí¨R‰&n®…Ï™€Š‰Êµ'Ö-s.=”ܑі©à¤¹£kl7ûf‚ðÁ#l# x¨JUbƒ9_´ý‚Á±Ž(5¡UUfj ·>ÏŠ’jëUIR®¿¼¬tKð>À/Õ¸îY§Ôúëª-G%'ýX1 Að’ ÿƒ¬‹OTÁlè)Á |07‹ÎtM- ­5ßz"6ð‰Q?ìtNDQ/Ã4Æú¦ê=±. áÚÍç¿=þ[X÷f»¼\n—kpÅ Ô¹´BOJÑ…¢ |4g6å$°9ʨõ;©¼xÐlæ²ù]6L')]žÌ7&9}º¿9£Ð½*q)ßLðý§›)vñôlžç^âÙTã'»ˆƒ¹¼“ŸIñ»³NÚÌz “qK1¥7¼–‡Lt)7eJÌg…âØždoBÏ Þª.<Ýÿr{@Áy”Ha+Ýl%vm‰*jm(9ɤ¿ôt@TO±ÞeÄ ¯üE›z’x!À%©bfùîÍ0 ç '¶‡Ûwþùí0¬üù‚Uµ*µ›åp.DX«„+2̵;‰åûÏ>üùýNwb´V eì ,ð±°åW欱¯Ù^[„ÚZç«NZ¦¢{h[¢û~hl*_†×’Õ(³lhU*9pJŠ©Ä-ìwÛ ™ ”5"˜„Ölÿƒ@„ìø„(^l˜Ð©y–òúä/J*¢tŠ©ë<]#äòÇèÿк<•²&",ÔƒÍÁ÷ˆu•ˆu±‡ð…™½UÞ/ãx^†€ ð/:qì åsíŠOÐ0ŒÙ¹ÿí³ò ÄïÆÔXÏ4K'ü å0sò—dÝ9辇ÏÛ>ÛÿÝ©¦StòØMø& h©vOMåKù”™WÙd#™Ì‘ˆè?ÏQ:ƒÊT“¤|Y¦Ùúôn\dµT•íï9Íréüì.ŸÈnm¥x·ÿv÷R‘™$^<Õ¸ (Ï÷~<¨P×*· ;«J¢Èƺˬ÷nŒ•°å©½ÆãÔ…§ÝC²ªÎÑŸ <àP‘ͪ´x®(0$‚J·‰9Zܨ74C÷¼hù‹µZ-;ôúé{O¿yúå7×ñëòÎv­bxÕ µí<™xþÅë§ÛsþZƃájk÷Ÿu"¨Ñv_µWý…¯vÊå‡÷w¾ýêáÍ6~…^ö0Ò'¬•p´64Ö–;w:íg'BÀyÛ2jíå Kg­¶bEd-ø$•.ë2 úg ÿ×ÄÚÉXúU0몎ÃãÅ––1ü¾Œ^ ÕD¸R³tlºXËâÆzKÓem1ïÞešõÆ*«®)ŠˆX¥V ¬5EÁÿ>ëÊßœ]ÕˆlÒ—¶*orö²®p¼†Onk,²_{VŽ"Á†´mÝ•ƒ*¥ üØîFeÅó¶dÝ ?ü‹/Öf ðÛ’ähíÙ;Û~xöìSªãü¡û÷ÏM€æÜ'ìÞ+Û½þ˜ .qt2KMð*ø\œOÊ;Ý»ÅøþÝdSIÓ½ h?ôq¾Ù4³)ÈãK£Ùœt1ŸU’§“9!—H˜Ù]}¢ei4(Hf3i¦ÕÞBQ©øºkøÔ=“t’ÍXIlæ¸ݬ‘s#[|šÓyç4ÝÓÇ …Ym´ÐB'¬T÷ˆ¥uʃÔ¼à{[¾ÊÄm]¸p¡Ÿƒ*16ß䜼ZMVhu\…·E}ÕÕvQc…¾õ–iÔÂŒ3Æ‹_ß9vòîÐveèùÐðO£p›#r-ƒ‘QmÎ ¶/lßÜö¿üÖÒ «b…ÛåµµòÚýš•ñ9ûñ œ("Ô­ mÏÕ&&j‘á—Ï=l/X+ å•ð‹Ÿ¸Pþü·_Þ]Îø~ea €žñŸ\zE¬ŠñÐE§tÐ=…|CMC|ö+ƒWÞ²Õ¦*B~ÒYÍJ†7iSrur‚z¾$jMCpb>èš—dYPà;ü hÄ ÕQØMêòÐè°®EoˆxßcÝ€ÜÁبJxÛ­ŒÐ˜u%ø&R›®­€RøÐQÅZé+ŠÎ«R•Úìiëz†oU2Á*»â3óƒ×zѶ·ËØÉ7n½j#@è¶&JÖ­þ+8 q?ª> »RZ —Z\L¥˜Í²tç'þ¥Ðѳ›žI"O§è†Ðün³Åp9¶‰ø˜ÔÒ©f*?Œt3èa"‘Ëé#ùœ™Oå#)>g§âþÙtR”µÂ@a⣞gÆ” ¬KøÊ:óõF±¾Gb‘xŠm—\¸Ž•ƒ°E8Äö…í¨=ò@×)gî˜/šIù$‚¨ú,Ëej–ÿÄóýÀ;~ç 8‰-)W%^x)1 ÃÆ|P µühh¹½ðúEÇ·æBð»Ñp8šøp(B(« SùUX«m×FÊíµµv¹lù^T¶ü…¶µð¿ýüþhôÕ‹ÿ…Zè{á2l×Fe¼ q hºE4Ÿ*„ø\ŒÚÄ5ÎîQ˜@Bà¥UüÔcs•ñdžŽ†$]wú’®ÙýÕb¦ ´;a“ ùo^~CY4š¶!Ò1 Ϩ%jœcÕ?´.µ9Q>ÒíŠ^¾›–ßœ’ÿ@ëºØ(TCm ¯ òªfFȺѺhºt¶<¶©cŠò<#ð˜RßµiÞ ÁÿʵryáÔÙ“CP‡QùðÓ¹Z- ÿ3Ð5gšélJOQcœ«¥㠌Ӡ}TÄGC8a;Žk•gvûwó)iØŸL2‰T3Vs¹4•¤æEÞi²yr#¯›YÎΊižê 鯋æncWä9Ž/‹ ÞW¨ /дng!v~Ì öëÓŠ :L#Ž5þ½ý/3¶MÍКFá£;·Dƒ´…‹²±d*¦ªêžÓª1åA6æ%cnßƺrëÖ…@÷3´55žúÏ¢(ÐF,öìIk~ý‹ûkµ¹¨rèÔ¹Zm¨ÝΌ֢-? =êÀÝè¨Ìî&4E{¹²¿«¦ö¾ªA2[µË_\ig‚ÚWÏî?Ý¡Á0öáß•)°¶Y+–OÇxF8qÅz,bi6)]K­ººù¶`UF?¼ýçÜ?•7âè‚ ¥¬µ®Æ]-Ê‚B½ÂàÇRçòÁÉ——I5lv+ à$._•u^¢®<ý­ëÒpH„=ÕýôßP¡ñÿ¯ue²®J¯!âcÏÉ¢Œ¿ÍTȺéˆßUTQ¨DTžfx¦n„k;÷ï?œ`˜ùúž\k·;#J}ó%Ywmm¢zsµòÂDgçÿ€¦èÌMÃÇ\5•…Ûuëì!6ºÿ•M™p%;«!Â¥›3ÉÛ3Äóή÷³)WI:)ÑM§fh¬'_ìÓ# ‘KœqmƒcÓÝëšñ\Nâ¥Tooq¢K”‚ÈÍî”ó+úæbac¼¥R—"µÚ˜ü‹W§tIeUMÞ Àʵn¹0p‚»›¼t{2&úƒÌ¼_¼:Öä2Ã~­Sîe ¡j¤!í<]¶,A›šžìQxqû«Zç«+;kþë×wËÑÄ…¹v(p›6yhùµÚý§ŸwÊW>¼ÿìrX¤{ÿ“¥Â'‡™Ãë²NÀœ‘'•µ‡ÛÅß­èggÎ, ,%O<£X–Né ÀÈ…(›ÛÔ9NÞZ‰Bц_zó¬7Οí>ï“aK¢£d¶ÄÛ®¢ÄM,P¦Þ»1+Qn9ƒ€Êsξ ²IªP6qP÷‰»j_ü¾u²^¤s,ë|ÂüÓ[â »ÿ}¦ñÿm]D8ªØQt/o¶Ä[—ä²Aš¸j{:ÕyÇ®¿)[•€7¡­mmøaØÞ±˜¥q覭¼µNgçæÂs_õߺ Ë]â$“¥Fƒ.ŸÍæU—.•¢Ñì»J²¿¤[z |á©d«¹Ûœ)uoŽK²ÌíVÖ¿”àÕ|¾+VRÕDB£ASš0’àDyHHq#¦"dÓ4® âSfai©G¢Â3Î÷m,’ërœÍ  €…Áõ–D³™VWWu_8{öKž’G¸I@,Ú¥£[J!!&t«;UÖæ\z1‡¹Ö[Ÿ—p|9x -»òâÂ{¶¬sAF& KfÃ˵øýõõ©¦(µh°ÐéD§^t »‚]Ù¹ÿì¦_øƒ¾‹«µGÉÃÎÄ­Fó„ 4ê[Z_}² q+®½T)t^QöX ¾"™âÒÒ'G7t‹ N4¨Qì73 úVü€=Ó}ñ÷¯ÕëGÆñkllr¬¾t^xxÉqÅ`S„ºpÀR _r!‚7Š×¦]JJSW¼ú2 *z×eãO˜ùkƒÿëÚ«z Ê›}]¿¸>6†wì™î™,|òÙÑϾf üÿ›uçÿÁ«ÖµnxoàÊÒ™?4–ÃC­Œò»Íµ[ŸšTäLž[[Þùù;kONôu_r†g^ IDATêñ•‡v&À¸I„ô—òͱž¼Î¦€ôYæâ@ï‚K4KÉ|Ž @G²n6ÕLBeÀ_DÀdKaf̓¶œçá]q줹ƒtàÇ:ýt»\ÀåB+0ŸgGD6™JÆŸÜI›Å¥Yp¡nK©hšf =ëcãëõkã»·ç§{zë˜l¶1UŸª_œYE†+58à00Uë®@C™¯[›ßûãù½ééùÙ¦Øï+Ôyà®°bP)>;…+ >Æãnð[Z§!ÅÁÁ¾©k4hp꣋““S½Kg6XÙÖàÍJ\‚È…ë"*2ïë ÑØòeN|oÿJ÷ਊÏ76VŸ[__£‚iJüO¶þɺšà’û½_¿H- S}ðú±‹õ‹øc~r ûeÊþ^ëª S¼V¿ˆ¯×¯áñ±…¸ ‡oDG8KÌGõq¼ÎÔÕ)üp}rj¬Á ®ëGKLq²§g~¯ÙWß•d³Úíèù¹›WFv,Öê¦!Žÿ 0ßžq¬©tÊ8ªtIQ¡iÿé~@³Êçã™™tÖeÓŸŸaÕd²{A³I™ÜÇ'dÈ踴֤|S OK™éD¢zãy!Èr•Ý‘dÓÕl–aôiª L‡6°Ñ›œ¦Ð1ôÔ®Bó °õMî›G20Š£ò”¢ÚvMRUV×L§«–­˜ êšì¤ ¯N²ò‚ª‘t š¹\žäb‰iw³-óɵÁ1TÏ#én/¼øí9*Ï £í…Úô°„ð&,â‘‹GZn<¶t¸¾Û·QïÙm4ã ðáë‡ å›keÑf±ôE¶çV§goOa9 R€g÷ZÍ÷ôM‰œ¾Uñ©¥‰N ƒÇP™ðF~Î0¶×ëÃMÎNb­ð{v}áôøµ®ò‚說SjÄPT¶RêÒ“¦(x~ôÄ] ì¤ šÝqxŒf•ÂO®]»6uíÚÕ¾k.÷ÖUZq‰~lléãÁ«ð¤ÉÙÆ^cº±·7;9~¤§5]ߨ`¿×ºøzÅ>xjýM+¡ÑjWɸLÝôA/¼±±Aó9§[Ð.`DX©âFýâøøú¼"VBêž®M,_¹²Ñ½[«NðMelªKòºà{† ¼¼÷e¹|óæÁh¡^˜¢q³MÉ–=9SÉœÀI.Gg(»ãGxjY³éæ)ÁÛ2Ží:^;Ýh´h”“ÇŠÒj*Nܘnô\¯Ú. S‚r”Y/ xQÎX~ {gÉIÆJ€Õqĵúlko~~~zw¾gr|]~õòúëJlLÝ‚õz±Ø»(†¸ÔjÓÄÛRtëöÇ­ñ¥)ó_X×w˜¥¥âØ.ØÇôîììü޹ю*\• [Ô$50Ç[NÒ{?ïT(ÝÂ0ÕW¬Ï7ÃY^&Ú7;WÚåQKñwÞ_Ý÷.bƒî5zšTÍO9;‘F½QÞT¦w'ñü¿°îsñÌÀÔ,Kíp*¶£têÔsQë‚°ˆ`ù ÓƒêK AªÒ~qàéD¤»ü™îØÛQ´ex{bçþ2d {rÀóòóãÇ_ŒŽn/À! rÀ,Õ\9,øô“?ýÓŸüä4Ýg—ÚL–f`1D‰Ã’ æ –Ó)v&žiÆ­f3ï´Šxqÿnÿîn> Ýܽæs„¦ê9.“41—NeG¶c'°Œ™O‚[•ŠôährX¬PG„‰p?¶T\wNPú»;(–;{ö0Ô‰KX"^£N5ŽMÞ¤BUR1ÂŽo˜ªÉ"L±ÞÒ@NæôÑÝx}á[:‡åm¿Vt½Ûžfóv@eu ‹¦"qÖpØ.Ï}yëÕÓÀðÃå‰vg'¢ªÏIåÇD ÛÏËÏÛe‹Eüëa9ßm/—Ëíå_Ýzô›µ…ÿ0S¼ZŸZo±,ï=±¢LùÙœK½mA¥ÛÇ)µš¶ “°ìŽæÃ¿˜Å1ËõÝE:3•«ŠICˆZ-’6ð@ OŽSaŸ ÔÄ8óõFïµiª?©hØþvÿaUçVñrï¯$'Š« \·¦^î¿óî~ïu©›}¬8лqíâ´ƒXë^\šù¡{TÁ²1KïÑš__wþ¹uy›a¦ ÅñX·,Yä%HÞ³÷¾$‰(ã·HM`ëÅz R+Ë:"¼.Ÿ={r¹,»øÁÔÀÆ4ïm‡4Ëð3•rgíæýû÷;µáŠ!ËßÜ:þe{¢ÏVux¤yÛŠšnLM”>íÁ#(›ÄÆÓ³{R@u¶2G¹KÓÔÛk†bê•™éÞÞ1»Zߦw!x}ãJ·öÄÎtʾLQ Ùç3ómÔ§%O7W+aTy’yyìB>"T2såv‘‰ûÆvUM®µûí1ÑÚ›kêµ+ËÛ7ïîì<ûöì±ãŸ·+pä)P§#=Ó-?#sVÅ·¬‰5;wÎààsíå6:x'Ê.Q??¶Yn6èi)¬ Ñô³U¯[ƒåP\·©^LRdo7$P2ÉGLÊ3Áð5Á2DßÛ<ñÍËoLÞÞ<Á0½“`[뻬BçYœ.>uçÝÞëÎ#àŽŠc=Äm{5¦N;J°[:B²ÝØÉü,Û¯ÿsë²&sä·çD¥]ŽtÖ•ƒáý^‹¶.¯Ò8.Í%¦w„÷3†àQþc¸sëø ?ƒÏÏÞ(\kÊþjH² jì¯ECíÎÇkµšØ_ÞºéÔ¬áòÄœ÷ýõ_ÿ[;á$Ü-N&n4H!Ž.›2³¹l3•£»xfšÝQª©ÒéÓŽSêwm“¡‹ÀéÞ¤8 '¥þ™¤™ÛÌ¥Ó§›ìÈÛçsx¶k8(HN~DÐûÙ·Ù[ìmhº®H÷(몰3óYoájK H[×–»þè¤,4c[ð`£ÙÉÆ"Ø¢¯‹ºhدČÐw%Ža°ótX勲aèœpý2!˜NSØÀ¬b’µïã©É=…‹¶-‹Ž¶®pšv‚ÐÓ¶Öæ6Ž7j¡aYw²«P ƒãÓð3 ôQ^çx@ „ãEÑ,sB¤;ééž±½ß³®ª.Rri+Âë69oÜxõ[–#fcnz"3¾Qïá<޽ ¯Ý8þ¢²úâCëR&CuÆðp†áZ¬”Ë 7Ÿí Ãà€µZ™ð?üí;3æ&·™»ÒÍä¾ÏíSJI€r’|ž¹üÈÛ>Ýá®Ã³yEÙqH·˜ºŸ4Ù?c&©ïövk×IWSi8›§iYcÔÊVBÖ”fâ-+ŸÌ]ÚÊ}T,AÕd ªà*ìQ¦>ЋMn‹{bÀƒÆ/N^i± G1ÍU4ØžiÕ,Ý^|ÃaJ·§§MI)5I³Fkóu¡0Õˆ5ߊ(YOÓ¾[ÓýÁ1é᥽Ý:¼˜ƒísáͶÕyðî£(2•¹²ex6s¦8Ø£¸ÆÄZ¹\³<«–!…äS¡je»½àY÷_½s«ÂfÖ{ºÀ'T¬m#37lù(Û¶êFŠ¿p¿cØÀ¤(cã3¶hˆKš«Ð³TìèVƲ :D,¡Iˆ­ø“ÒºæÅ ¨‰&Ô™¨mÌá1D±–ÊÛms«\8Yacàïð·§ir'd ·… ¸~üƒwoUÞX×ù„yÿÈÇxÈ| î'¹6¸Zãuñ„ªð„IqþSÄàÛããÿ̺ŸQöå¿ÒCŸ‡¬wmI?yïéj ”jú¾L}Þò \Ë ç^¾úÕŒ¦,¬‹W*²Lƒâü¹íÚòvÆ C+c„™àú±G/ÿd?|²eýÕºs‡ª]4î<{PÈé‰KôÖ¥„.ÌRAÝĘL)ÍÔùšÜ`!qE“²v$šÙtžefL*£™<ÝZˆÇÓ?ôHjq$ŒK‚ÊÓÄ÷l:od›š1šÉö‹Ó®F—p6¨¬nBbÅPs× “*ö¤ª X ž¿pï2`L­Ø¦Éï]t4¾5}Ò_ºgz‘ÚûK”zÛfl… "Ѱ;p{…?=Rûpù‹Ï—ÃSÇŽÝ3 Ì™õz}¾Õ-^¡N숚œBÎóüH¢ë_XP¼HÔ ›˜ïÎà o‰™,ö7$™h(€yÁË=Yìb-˜«Ô»«ñ€ Jçç r²AG¤à& )’ôC¯Ÿ+%Sø¨>«Ðh}Í6àá@É[ˆñuÁ8' ½}õõ5{jà‡5z`’6¦ºQc›ØŒxrÜcêîÞøxã÷¬ €¯úÆ¥öNO–%ù½o@VÙn­ƒd„î¦`UjÏï¹Ü)úÌáÁÂÔºéÑ8ÅuB{«2EÃÔ Œ8ýâÁ…òĶÿØÝÎøÿá_ýÇ;vÎ…Ã:üö¹·G,P7 »,Í\3!-6orç/í+%¸›’wºNQp@ºX)›WšÍ¤™r’j:—JÊ› ²©ƒÃû¸|î`BÇ>ãFÌ™|.³/‘(§5­º H$wc–zë™Ã}Åú®¶Ê³Xì”Ùá.˜Ñâm¼¯–zz3¾½Û )v®Ò3Þr«p_S£ª xÄnqcÝq7£6bu9e²®'ª×ëtNÚwµoêâú¼ÂJ2lð¼0,¶÷êη®ø†Àa±3(‹Vßø.‡ðµr›ª†ýµí'ÑPçòý»O¿Üéœ}çV(0ŸÍSàqmá1%Ö¨ÑwèÛ×'ozù+qQ‘\k Z¤']ºKFìæY}®[ ¼Þ`mTÊ_ ¿ýÞ‹ ÷^œòDI¸óËF>™ÎVG†kvå¼E×&£R,µð !Åçr&`8«±l÷Rz(|ŽI§Ù|ÕeS##¹,]fHííùæéŸÌ$«ŠY}ø’Ò·F²|’ELe¼ ¨ÍT°H¥4$Z®å¨N«Ä¼_(Ô›¢.j[~æOt‰½üèÆ•¸DS5bMùtüÓOg§NwŽ™ (f»Å”X[ªE´MY%ÁD•u=OCjMöL^œœÞÝÛÛíéYïžÊû?ÛÆ7öWAö­'W^®ÊÜjðXMKH'cär¡,*w:WÖð{ÏY~Øùùýò‹[ïÜó?9ܘBTáeÏ8ß‹2zðå£c^½üòÞS ¡·äÊ›¯èe ‡dáèghîÃX ð¨û;5½sá»wÜû¦Â«,¢¹jûs>äWlÊâ;‚+ÓÓE±jBK&Yz'ÐC`)'*ëÅu¬s}²%ÙÝ3=ݰüí³|p잯u{\¸èÒF±0Õ³W"V‚ Xv˧^Ýztàй Ç;%JõÅ*'µf÷[‹-©1»øÖ妨‹GSæÊ|×Èø”›¤An;Lq©ØÃVÂÈ0<ªÃyqìøÓ‡íÑÐb®MK‚±®™ ˆ(1pį oouîž»ñî;¿ÑWüp¹ÝîÜïü'Ê„tïˆË›ç÷ß*¿uß‘JòI§³¹Í­‘\:—ec|V¨dVQSTÀš“C€Ì¦ÔÁó›|žò'ðZÖ9ݳ›Ìmð|68XM$\‚æ¼Ç¼ývYH²½½…iÉA9]‰RUU¦™«½Å‹±¸js•'+ÀHéÄ{…æÁïØxÿžÝ¥aRfw¢É›àÊU ë›Ø«SSãóŠ© R´$†&µbeOá!ßxˆé&ض7ÔÞÙY‹h²TwîäâÝHdBˆ”xo}:zÅÈÔ ta{´\«m—o¾÷â·/~sòÅ[¼»Ý8:udjlW¢MìC!^ çØÙןGe:2Þceªbz3x—{®»ÐºÂ:±Œb¤m€äÍÊÐÙÞÝïn`6¦¥VÏž$DÞ.Å€C÷ò9”-ð·@£˜î}‹8–¡ ëÜþw…ÞÁ‹ØS§™ÔzlCÏ3Բɓuc‚ÐÁñE…e»ž:çÓG¿~çÁËË^i¶šñ4Í;ˆiPo«µ×¢ÁÒëºfU: ·/^T9ÝT„Z¤ñîã¯È”ŠošˆÂG™Éy) #ÿ1U4É/Ü»¿Ó¶ ½¾Îþ¬,_°FË4ºf•¦‰l>ÝÿÝ«§^œzyë×÷ {dk.š+Ïý9 _Í¥ÙTîí+o/üèGç8]æ$)e)9œKŒ$@Z¹Tœ¢Q÷RІRæó3,“Õ²¹D>)=šl*¯¦»Á±ÙˆsÎ1õìùDÕ¡ù1ÜA.e”ý™ÜRŠ…ÂºÏkÄJw4õ£°Ÿ0ë…â˜Âq¼gVyM|qàS½=>;=ÇJcDo®Ë‹oÆh»lk‘Ò(¼ÎC÷÷^kQ‡·ÉCˆ´çX…m–·M;ãU ÓxÅõ†½Z;Zh‡Û†&eË—ßùàX§V[¨ø:«‚ (ãLïÒRß´D#Œ‚¡+ávçf{"Ì„/ö;öê77N¾<»ÿWaïÆn±>˵…òrhM´)ïðÁ­—–Xãý`w/fw–y¾m"Y›X¦·w°Þ +Ve[ËC>øà'¨D3&×wÇÖ[®`ÕÊš#Ù¬ôÍ·Ûq=“1D°­«Kõ(¶Íj¾Á pQGi€J_ë))<µóT4õçg»ôp׺GI ÇJ÷X_ÔDY~ùëw=:ÅÑl.léf¥éY.·Åµ&ô,÷• 1(4Î8¬ÒßdrÕl5•Ìoʉ\RuÓ¬'Å×oî&õƒé8ɉÃÃÙ,Ç'“Ùór:{>³óV:–ŠƒOî6LjM¤ë÷èÛÖgMCW´(¬ØDk_vcé›Cµ*"·kšÄ¼?0°±Þí»´9 ý "EèllÞìjçÕ_ï¨ Ù™&뮣çYI‰%›ÓŒàñó³Ør¶]–6ªËŽÏ¶Æg{N·æÆa]>c°.YÛ:nQf o6vZŠöXæ|û§ûÏžkzºÍ¹xh¬3‡7>¾:izõ¾nE+;ǽŽj£¶x®ãêÂµÖØd e8H ©õ‹cß)cÓŠíë ÀúêÊZy´¼=šù?ïüåL\*K4ö]ùÑöÁTŽÎ债<Ý.`$8-—¥K›ˆsro¦ ±L5›OÆ·“!Î&´\ÚDx¤9â•ÉJÇùTÊÝÜ7bû’çÏ÷z×KÔÐõfž,v'ÛºM’®Þ8_×+CÔôs`¼¼É*N\Z,91 Â„ëÎ÷ë£Až"uA´Z%åSڌű"‡¨˜‘²°h@­Óà£a”¡¼® •kË;/õyÛx~ï» Û†õÄ&µ d˜–ŠÙ þÊ’ùðÃÎD»VþæÑþæìše•~Õ><°·Ñ7¶'=FTð ?#?ýõ·þü15(‚ð âÔºB97}ËçŒ(3Ä›ÀGá±½±nV††~qùÛË׿}ïùЋï°¢&Ô˜â:d”&ûa%U‚à½÷†(mŠØV½PœšV«62IÔÕFs}2H9á™¶é°ðgð¿œBóÿhÔ¯ižÁ³§&Dö’ê¢dî!D:¦L°Ò75¿qMØ(àÒ¯ÿŒ ¼FU.óþ™Éx¯d4Ö‰½þè$ëÐN<•‰ÙÌûKÀ,„‹Ì–ïe*§\˜(ß¼"ûsT°­KLk£¾+RG‚̓ì]?{c²—¸ŒÁѸÎÌÍv-ŒF÷ýk@ðHFÀ¾F‡ßúQ˜e³€SêÉ¥³vNã .‘«¦$“ÕG²IJ[$!‹8¯ØU&•Ï%’3’–¦ÛY!VøtÞLi¬“‡¨IbŸñûÎ'øT.ÚæF f†³ýš_X*¬«’¤t50v j0_R[”øRø[>´ÿ@wFŠƒŠ*N ˆ Ø”a±Ë]<„gür›9<Ž×l*”R2EUqm6¦ÉÜ+f|jűyJm/ß\ଚÏsþöÓ÷"\YÐV©ý?K{~c\Ñ…`X2ÑZû[àëw¿úyÍáªà IDAT R—Df‰JOÜ?¡ÊW!ز¶¿{l¨B]PÆãM[öƒ3ëãcó,~æ •·Ëa¦3L)0â™±º+ÿâ½÷Þ;ôúõ© ß½ûR5¤›= ‹ù¸¾±ó(†nTŒÍ×§~ñ¦–Þæ¨¿xjƒº—x¸¶äLmL·LW£Â<„oûÂÀ_–™BVÀºjAë³¼.²1Ä–¹Cï¼»¿pÝC!ʶ™Îҵ鋻Šê¨TÉ€Pðœ‹a]ÖåX¦>P¨OS—î´°íß»÷MwT>nÄ`˜G®Îž aX4‰Ax}ö”Už˜s½¹À´…`€Ùæ¡^] Œ?tãÓx'—[Õ­…ZËa•k‘þ?¹Äùó‰ÍÌ[ÏvΧ³#:—0S«lJ¨æÜ\V>('.p\:=Ӡ‚tJa³9Ä‘LòL*YÍ:*7’L: Ï.6»sxSÔ¤ÉÙl>Çqç7s¼Â7ÓðÃ}™TÖ6óÂÁ¥¥I‰q; •Q´è6´O™¾DW‹ê¤¹Í×T‰àvÆSœ‹%ÙUX*Ôw Ñݤd†Ý=É‘æë3g6æ“F¾S3¡­ÅÓ%×´9‰¤“5vÛø‰.{ˆ®®ðÄÓ ]¼€WtƦ{¶¦:³Øógˆˆ®ÚÁÖöNe{Ë¿Eü»µ³6dÈFÆÌŽ˜Ý6®íŠÔœ‘‘>õα›F û~Fà4[°˜bd  yÒj¯Mœz½æÁymÔšÚåLe¸ü|èÏÝÚ/Sy]6ˆÌ`ñêzL­’`¶(\xyÙíÎs¥ÑÃõ%rNY¦^q|TQÚ¿8»K—R3‡­±Û "È-— ¬Û`–(7Í¡iÈ–míÿà–=ªÒu¾«6}Ö¯M­7bV4VI[ów¯ð]ë*Šû 3 X‰©Ô¥¹¨ ò¾8ð ‡:D]¶Ñs[…2_*LÍ–2Ìc.üͽë!K¬í_T¡¸v '4šYmãƒýøÀÉs­Û ^Ý p¢›~$ëOÂÑÌ_Q5Œ~ÐÐÞ[ôG¡0’9ŸÐÁ¼–¦Ëd‰óZÂ8¿éìîî6ÔTÕeó-–m%K§wg[€àD¶ÙLQ“ª©™Óy5™JvgM³YyxŸ çØôŒ$³oyžMo>É ÌvŽ˜´ô®ÉÃÌŸ‘`ƒým…¥6Y|êS'/S½ •§‘:®¬±Z°J~k®Ô/¹UªÏ*™-fàÌÒµ=l| gp2ÇÂa9YçU0Ç’ÖæèÓµ›ÏW^x9c "U€püÞkô­³2õ Ôn.GµS§Bצ{µ°Ñ´Ç:(–W^ðvéë÷ÿ¡åâðÑ©é±âÔ¤BÕ0¢`=ôèÛ‚÷9±R¢–àút·N+‹ïͳ­¦IjÀ©Òœò»ßýúgRܤGФ?“ºûzb“o#¤sÇ~}\TtÖɃOQ£‰$.ôô^ÛUˆòÁu8éÊõHxµ`]æp±olÙÔ9‰uO í¿pÑwÕÐ0+s¸wé£Yü}wè›h?;vü=›«â³‹±£Ù*Ó×’*!òr²·epÿã<–Q1iŽ/]»Œü¿ü¯ÿÍßò¹'ûÎoí»t‚*{ÐÙŸl&K©tÒL9§ßÌç¹ÒŸþ©|S–F²n’†â#šNî2i>ÝߓϦyŽn†U A¸m2›Ë²föü¥L&“ÚM:Õ|*‚fõ'¾·øqC¢f|Þ³»};Æ·œjðTH,k«ºÆŸÛÿò2KG^&8tK¥[kK ¦iQÍtH®ÒwC 4©ûTÆ­Ò¬(o—e¡,áÕyIiÕû®Nõ5TÎó ‰fåºw·;6aªALJø]H·è:ŒÆRÓ&5Ÿ« oâ¡[8VÖñÝ^_Xwšö§vá­5Kâw‰-V3©Vrèå\VýäèúÀƘÛç˦}ð¿ÜùÛͧ¨ -—Ùä„Ë&Sû¬](§_Ú—(özˆˆ LQK³ Ce®‚å´x§Eªˆ0Ç‹W‡8Þ¦º4¼aÉ¡qÆ@€UN¤Âæ`1 ¾‹ñÿ°õþ1m¤kº 1Æ'µI'|$JÑ›¹¤ã‹£¶»b;eYUk)àŠ%…)îtNúâ‚{H«³›rUuG¨MÜ ãd5£4WžæŸk¶UìEDçlæÇ¹î„&'£ÓfFŸìjˆ[^¡…•–+mtzß×=ûÏÕöI礓ì¯Þï}ŸçûÞ÷yLßýÖ+YÑ„§ÅAåsLJ)قѰ®bɘðZ9™dÔ’ëÊ[°RlÉ1XqI¬“F—Lüê-¼áårÔMVTu÷èæµ¾Â/£ 1á)8ÞîUd@åñs q€¨™aügÝ?’­Ïùgüs3þ[{‡œS+ê -óûmIb D%O=aWý£þ ë8²^Y߃W®ûç*2¨†ú.`¨£®@¿8µÑè ØX¯Bìº39e ò ϨxHªAÌ)9ž?øÒðêT=Ç¡ð)ꘂÛë܈ç\”Ç©ï_ŸúÚ°„Æþ…-˜¸ºÙưe˜¦ªÂ>•Øîc³¡“`딊ʖ(sM÷ÝmnAq’([x«3ܹáç ";‚ +ÄÞ½Þµ¢X¬}´*£Â÷‡Å” :4ÞÔ¸åå^»¼K¤ž3:—Û¶ØýâoþêobDŒ)ƒÆ»´˜¶™TŒ„ à@.EÝÉèš—ßP·'©ÒÁXèöFk»/‘I„š¼ªµ×‰ÉHµ}rÑ -†¢šŒ½²‘P¨"¦/A0'&ãl‡îd>oý#±q‚ kê‰2âù‡? Ѧï¸@Ûáã:2ç4`zš™xEcâ„8CœCýsc¯lˆ¾a€eU¾!¤âX´X§J‹½SS½û½Ý]¿;zÿ¾whh¨ç'h®ìÚ iœÏZ¨ÄqõÔeôê¢$áÜÅ×§Öáh}çúÍåâqY Rz…Îðµfn ×h»T(Ìbà cðõ™á~H`ÃÃI{8P7þ`xžJ»¬ƒš0Cm®á+ðF±ö®¯>11~exÄÁ:7'N]¤(4©†ü†W¢d…¦IÃo‰¼ ƒ ……§òè'Ò¶²mOëðþB4EÁ‚z ð˜‡ÅIJp¢Ö_§™ÖP1…éÕ“¢º‹}¨¸Êÿ°º¨¨sËuC`mX‘Þ–„¯ ñ=›Ø®Š’×x‘úpõîkk¶äŽ) |CÛnXÆ—ÿò«÷·(õÂÐÙR i÷‚MÌVNÅda”Ú¤QÿÒúÙ¦ÉE!š¹™Šúɯ|‰„j¯yu¯½=¸ ÍO¢>$?Æ ñ”’fkµ©Rß$ÕPMiJ3©ÎLçzÃUGr8òùnMìA%–ŒYÝ*;œ³ÓÜ·\ ~h9|RÚv `®(€ÉõoÛÿyOI â¿"(ûf˜l¹äÚ*No–Õ|¯ZÜñU6®rzr[ª·cñqó­²kkÇá%IÚ…‚^Ò}ÛD‰(i›˜T4¤lbTh«À>%æDLÅ «ÅHŒìx4F1ôfb>ñ¢‰D„ýß^¼óM†B“ÕÉùöö ¤¾yœ™„àÃý Ò< TJŠE*\Gµ"©]Uà2 ý8†&ÞRÝÓ œú./\ÁDgé‚¶§÷E—Ž÷ ðÖ½\^DW2+UÉPmÔ⦠üò¥§Pu<3Ñ_ø³b(ÛR†ròÙ'gûád¡˜TÙ$[Ú;ëZ5›ä­Ñ¶å³E  øza§‡>„ ¤Ê¿å`ŸZ@fZ8¿ÖgôÊŠ~ü‹¢‚]óvY*<ú³…]Gôwþä…2'Ê) äW@Íi@‰puqí>…ÊÃÛŸ÷Lçøh•ÎQðxÙ¾ìÆ¤öAo_/Â)îš\Å{eÔ#€mYÛQø©“¡ºd8PV S/0 Ø Úe ÇÜ¡L÷ö£µ­¾­[PÈ Zæ$OÛ„úþË¿þê+9‰*Ôf$'™4#¤jZoJãñ¸¦Åh¼Ì%J ˆ‡<$¡v„„h¹ØÿôÉg> ¹öÜd»WmŸŸ¼]­ÔB“ÑX<B÷ê8dÁ`ÃŒ=Rd b<Ò\¦³s-xðPw¸èëÙÂ…aØ(«+¶µ8Š›™^½ª q¤ÜÓ¬H8 ^$×Gó=Cõ]Þ›EŽrv†güäÚ'×!O2€0s†Ë‚”—ªÏŒÎÔ¨ºh‚Q*Ð@GyA·íŤ٘_×r¾oGwºËBš”)¦ïÅ4eØÅ m—1‘@° ¾³ÝR Ç ³'a‹¨Òp ,äÅr,–Þ1°½]¦ßž'yS —}#­™‰ñõêaÃf¸8Jâ°£4L€pàðÇQ¨|]Ü?ë¹F¾ÄVñ+ou€3tÓ`£bôqôJCáR¤½Ñ%Ó& ÙC”4 Á{YTJÕøú±Ûš§¡°oã–X‘)ÿaueßýO.xfpd[!d<`”PlìÂpÓ]<4•‰yÞÕTØ|JÌ{ɸê›kèÏÛÚº¤mz oÀ$¦­“†eF…0º 5›ÃÎ[Þ[Ö. ómÔ©†M¦UýU¶þŸßÿñ?FI4L3›Q*‹·˜t ålIÄÕt@‹¢XPˆ¦ßÛ†Ü7Ù^ QQ/ñÛϾóÕ¨P.$†¼ÉZ¥jg‚ÄéH( ?oj1E‰+±x¤f 2‰Prhj[!$“YÅêÙPÅ®×½?zúÒ·Ñúéz…m+6@å|º—yƒõ€ í)U³ž…VÐEÊyðµù<±|Ï66†E€ÉÈå•©ÕaÐY$ÛèÕpΠª#ýYi½‚„A+Jai‰a^ÿºìºJn¾.ú^NÀ¦5TôÞµUƒŒ5ß}­ºåµ¢-8ÑPÂh¾1ì)îNÛàl›UW ŠËÞÆ+.pÞrY]W±I&hö̽?ßÙTäËP¼ý£xQ†sމ7TËáExêylÛ§iœþËÁóÄ® ùylp4RGÒFú•úŠá=bëJ£ëo…Æï‹„ÎÖ¥†Í%Ò3xx¤9œ…:“õøzÕ°Û–§$ÞadB˜ƒlŽ—Àˆ±ÍáÁ!|eHŒ5˾í.þ°ºx w¹z¹8€Ó&L_ßÞÞCI•mËhH9ú¯¨‚¥ë¶úÑݾ¡¼•Û$Š øö €›Ž«—vÊ*åÝXî{«*Œí`“¾â(¦V¯æ‰ª?yþã¿þ“ ƬaK‚ÆÇãAÃI3±`*¨¦bÑ­¦¦T™7O™õQÃlŒcRÖ8V^4)¼ª ^XÀ”§­¯ÛVío”È (Ç‚2®M¨½=¯:Zåm…â>´“Å‚{0ÝÝ“,YKbÃOØ@f—U­ék×׎ÑúQ0ëU‰–7QƒkxãJ ’¤ëBÑè=( ’*mšæ ( 6ŠæÁ÷b]mL"Ð Y…[À›±Gãë‡èJ©Ý@ój5›[]G< rM,©2šR./á 7Ÿ¯ïîܘo˜øì¡@)Å;*259öŠgëOÑtÖB¾.à•@€8Õª vw}™ƒ\Í›+8_ˆÇèË,t>À–@CÔ ËzÏ“$ùF}0š—‘¡¶RZ훂o© Ý¢c)¾oÇ7®üQ¶ £áN=ôøìç”fªÛ4N{q€ o]˜»á”wË;;.€Çæ¾·–ƒg cÛŒâ¬Xk§—vÜÿþ¯ÿæÏÒ©T*0ÈtŒÄ7cÁí&–a¶Óz LÒ Âö¦¨qÐÍ‹C)"ºX˜øP3¿ô#T›œô&‘SbBƒ]§ã±h$¶…'9”Ȳ°y!B dâÔÂÂÂ0’` ûõJµ&ZÀÙ3­ú¿†ŠAÛ4÷J1?j¾{> @‘@37S%Š”‡hD[oÊ”1˜›èÍŒÚ<›Æ®õˆGL›Ã›QB¦OzÒdÛ¬¡@UDZ tò¸ãç†gL§$HÈ#ÿðõGݧ³¤«Üßáø^•.% ®mïè{}u¹aPc›&²¾Ÿï~kÿ<Ç Dƒ~è žlS^Áy6Î,Y¬n©6ã <Žå¾)ñ©éóÞŒ‡ENÈñ"ïñœ©–eÇ–òš)ÊÞ ‡ØfxÄSÞa= ‘Ûº7'"3h ^YòL•˜jÝðö0 S4YRiðM>—ŸÇ&5Ü•ýè7ªëJ¶ªXË-_VêÄ1M¼E’VJÈa ¼oÜɬ‹”È7T“8y¿›Õå8ñ‡æm¢© ðø|ª¹‹†@—r,bW†OƒÃ­Š iMO Ó«wËÚô²-3ŒmøÑÞ~»½^«å=ÔúMäBDŽÄVèh$B¶·S!ƒÎaÃY„Š+.ÔyçÙ0 “QÙ3xdÀ¹yXßÒàSïËë-@DÀ3¼|8ƒš¡D<4DÛK±êÏcÁ»¨F»pæÖŒ'©,³å¨vÉ--/· TU°âˆ2ZbYehãì/Öf2Ô…‘ºm‹DVJo¾9.¼=:0KŸ…]Ð?±.šN¸lÜh„WïöjI̪^Fex’ïþxEªU"‰F“J("Ãê á9ç•€ª|ÅFñD“ë¹¶ÚM|#™Ì…õjï¼L¹Ár<³øúmwËôÇ€%æ*u B>§Â™7¦^L+&Ôœ|¥þÒ÷`¡õÁœh¢Ëƒ±b›ñ8]¦obÊD9Ó t]„øÀ1êì<Ðg$ÃUM3رXë¬ë€’e«$kÚázH7-JTÊg@°Ña éø·ÝI±:š7ðx¦uÏTšƒr¹Åñçgmð"X(%§)ÂUüòs”h¸º«ì¸ìÉõ®Óµ‚¡ºŽa”œ:P˜ Í 6p€Ê壻ç¦1[vœ‚œ¥a' [… þÅÏ€3AG YÈuL 1Lî‚‚°·¬taR@ˆãb.”%`/’¢}“(š e³·³“P ‰T~sà&ê¡ÄIqg²¢%p¢3º¼o Öî<¨Šèï–× Óв¾ ]Íz+–êÎrŠ8µü" HΔóUìÁòpª—¼j¶Šk,â‘?Ö$†ñ]~k=×ßï’PÿWû†¼lEã8Õ1ôã‚™[)9ºËÕËs*´C‡-üâÇǧGÓŒÝò’ïò6pªªZ@„h€í¤¦AHËžZ@ÕFÔpôÝйW‘m}[@IoÂÙp8œÜÙ)è¥äOvv â ¬ ¿³“ª¾öÕ'Œ%+ƒ­P^滊" _vß]}±ÜÕõÚð(mo|4KÆBÌkû˽„ŠUx ݉mÍèùKB4 ¦Þ;¬ÁïâU—LˆdQž ˜ÆóæŸV*ÕžC÷{4dª\¶´<%ÊŽb/i2.èæ¦l¬øîßYØð‹Þ©ØZ´Ü2$V«Èއ‘Å¢Ø`u±JNÎÎKºýÊQ_Aåò`³¶ŽgyÚ=-<3`ëg/ºŽ‹è‡LÉ*Ìû7ü”^+ÎBºåƒ®¾^Èö¶Aðh 3· É'¯9Œý?þÅ¿ûʲô@ ­†¡äƒÛ•‰ÇÓlBRØJCP Ntk;FQb$„~<¡ŸhÏ=)¢Bj.ÔÞÞ^¥BÀƒÛC8Õ¢QH~)I$>¨&h1"ðØ1§¤͉„~&»;P½^eº5ü´~CeUV@ež· F„‰LžfÊ@lsW8ŸÓró" =ÃoÎï|W;3ãýY¡¸«2¨Lɼnn ÁB bgK¼hèSB‡ÂßzæA]P KQÖŠÅ{§ßOp°…’ïNžqØ«)ØK=}ö¶^½ äe³1X뻿×9>£ –Cc/¨PzÛüøît÷ùë¶óî¶¶·çÝçðsw×IËQww÷ù[øuËêÍT§o½ub|¤ŽM´<ÊF:;û}7Ÿuí}Ìi£þùÏ[¯ø5.ò ('!ÙÆÑ¶ÂÊÌ(H98ZÌÉÉž7e.;2SÅ»̼' –zMi Þ@ŠÏ:;ŽqW- IDAT ‹À8haHðô² ÕyVÊîUßd×*&cHä´Ì‡é&7Eט~JèMCUëìõ³·FÃRužª¾ûŸO\˜¡ ÷xGÖ×{ü¢»P(x_ Ú‚ /ßóSÛåÓ5@Ê:ëŸ]?R9§è:Àð Ô³¢S*_üoþáSª»O§É{éeÃP¨.3x©ÐqOg¶)K Út¨¦ÅŒH¯†ã$Õóå°G¿6Y»=?Y©´ON6<¿ Lyø8Õt/P# ¥¥£!1Ý4C-S™‰Œ¿q<e°ðÄÀ¹ÿñÌ£áÃlGÕÑÒ`¹¯×±ñÚA5§q¯ä|]“pÖ ·èyšœËæ$ÑÃÿZ™øÔ/Û(? 'PÚ–{eǶ9Ÿ÷<>Ù²mk¶ Ø¥†¿Ÿ*•Ñrg·ü¼ø°ïäp¢c(Z4â @>Å-1êÙÙ¹”“¡¤{TnÅ–)OB3±«Ã™ñ9 ' •Ö´ƒ_½ké9C²K&Ýda'\bÇö[úZÚ{zÆ’Éðb÷‘Àû.£Œ[SpÌWÖ̱囟¬Âßb€¸{âˉõÎνG¥€!H,/ïc«ž”ú^ÂþšÃNg =+àDÏü²¥¹o,_ÇwÁÀC-'Y’hJŠL#¤ó]e=V¦5.’ž(8Íÿ c  #义;#"”c¨ç¸ŸŽV[®®×8ü­Qƶ#ÞCUÁ©dØQ͵N|:êQŠ»m+ê,Û½º ¥GÇÃcÉ÷¬sÜÏ»å‡=e ÉŽÚóøz·J£A¬ijÈ¢ tçeKwgÿãÿþã@GG ¨ dG±cw;¸l cÁX<¨¦;.^ŒÇ·ÒétS  Äã@˜MT!jZ,Wñ…B^ÂkŸl¿]­Üž¹íy±(‰JT䇟âÁx0M‡äX‚·)]†MÇbTëDfr>,ˆ^ĵŽûEQV-"‡…æ¾}ýEiØÓYÂÙò<¹Ö@ÂËOÌgë3ó‘ÑA¨õÖžhé(˜cfŽ~·ˆC0&<Ï3fu 'Ê+v× »ÐèúÒŽUr‹*­$‹;_œ½¦ñïŽïkdâRÃÞÞ]’«w¡j¹®AåhÊP5Tð£È³—£{s”-X4Ïùâʰ3 õÀŽz¥ªº¢Ø6 É›{GÙRغçÏæ vô9œ^þê“ÇGi¸8ˆÀ32 †«&ƒ@-ܼ¼ˆf[P¯EßÌYxp‚„g…,ž}öI å÷6®ÀVx¿}Ĭ›^ãÞŸÓD¨¾Ï[/ ‹´¦pTC)"éåÀgŽCè¿ 8„w|{ {~Óp† >sÖ|TÅÄß§Wöê&f<‡P+»çÍ' :îд,k?ŒÛ]©ˆ”S.”Á²QÌ›±—°«ÍýæWw|õ‰‰a➟î¨* jx9‚i–2 Ø«²Ì˜Dâ`uµŽßÿÓ?Q‚A%=¸ ªzS NÒú®ªÄ·Rìà  ï˜xl3¿¦KPÅÑú2IxµÝ‡–…¡öJ®½½ sÀN´HH‹ËbÉp¢¥c&%¥šHH¡$0}>jí\׆›rN’ò¦ä{ÙPÇÏËY?T¦¥Q jÓŠõù:-#ü—sþé<¶ùj®>—­‰T–M¾Ñ÷6±NôÚ»6N¡Ã."#‰ÖqEÞ¹W lã ûøúaᵫ¯ÙвTX||w_Ñmë•Ï·~ax81Ц“1ö›[,™]Ó©§BUåóy ’’tÙ?1žÕÐvËFÖhµ-Òð>±säðâžÜ¹z¡ Ùf}v6aÿ»ïjæÑxÖƒò« /%}ôÙ'Y¾á ²‚Žë hôIñÔ bæLJàYk¨Á·1R7Ð%EÞO½øì³ÇŒ8î8h8Ôt^bÕ<Å9Ê–œƒ ©úsìÙñrÅL-lQ…ƒ‚¢ð²îóe:3~Ûþ¡PX>^=›ªŠõ¹§W}˜èE_±“'/ºeàþΖ»lÁ÷i¦u|4§iúé±`J¦ò}ß{ݱK²$ô¿÷Úçón}:óŒ¡Ô$]½»¯ ð' HX¸‚ÆK°æÒCªþç¿úý¿¤ã±¸îp‚éÁ¦-§ئA–a—v°i6HØ`,—ØîP¶ØŽÁ¸¤ñ¡(IP›F(ç#!*×^­„Ú'óµy !M–¢©JìG"¡ÛNŠ–ƒ±ºÑ«L4AiÑ -,,øQ‘âéô€~>ê‡ÇcØ»¬ÊlÏZï—ßÓ¨ï™CŸI‘QHG£M ÀOóÞ|%—¯öSÞ|3eɲ²]>vAn«‹×—i.çQ^Îz¢ŠùºÇ+6Л˾‘; {3Yã”Q× ¥ëVO,NmHŠ¡e úi)FÛò[Õ™}b"WhÁVðtMæ9ôcš»fÛGã?¢p‘BW@=XÑŸôræÖ¶š.Ô)¯ èMV|:7†±wGá4Îø¸ùÝ Ô1"§P°ói4×#‡/Fz—÷Ç8pžµˆç;JêCx½ ÙsgS{vaýÖ:؆ÁEqlÕST"¶‡<t}Ü·àb&6o¿¢i¶¡b­P2©b§çÀH¶ÃÁZŸ¯žÜ¨æ ¸À;Ÿ#h `[ÔÂõëGŽò µg±ù²2:ÇR”~¬ã8s÷¬»`íàk(rÝxî»|xáÊ!àïŒè*3ÝÕC[,v-›…7MSv,Ç Ãêþèßþøß¦]=oúÙÅr‰MmLÀ“à DaÇnÐÞU€‹E¨hp #à¨M:Ù˜Ib$ Æ#¾M&r‰ÍÉöZÉ g2M»AŠÄ´ˆ–k2¢‘(åѱXÖ yòqŽZX˜]t†”0Q‰ò3@·Ök'Ø8?¹étÊ25X„ˆs#*öòxvÊiÕÊŒÿëšl’³˜/޾Q=_¦5äÕš]™µ'Ü—'û)( ¯›óõW:…wª¼Pb;aÅ/|~k]¬‰®b}³X¼7»ó¼åz—‚÷’UÈðG°CUÅÒY‡>:²¶YzxDFÇIEö@ˆoaxcTC}4 —yRxcXêÙlwwŽTçýãÏž½ÄÖ¿NÏ1 öëŒÔ1 <ï;¸» æ÷gb<óÝZÈlì!ÙÇ™6àÁG'‹x…Ÿ[‚÷üh|o}8È_Œ#œßüêÝ*ëÉ×931|èAàsp¢¤°OsŒâU=Ž-9@Íú7ú+7ø•- M§8“æEAPµ¨šŠjj o­³û ÑWuòiöî‹£™¯ÑüÐwyfã°t`#ÃÑ•Þy±üÚiDº¬`ßnM%5Qd شάž}¯ëá2GÆ{yÛwutmò¹k…_­(&wÒ²¨[ Úsv5{·-}edØø?ÿà~Ìvt¤câ/©…ŽŽÁ`j›µ:šÒ¦t:Q|<ÈÒMƒøfŒæ‚A’Øðæ²l EÓ¢W™ôê¡-j±x:<Ë„âÍD4ˆE"±•Š›x9BÇB.ò,³Q®DP"/å‡~·ùÀzU·„b@<jNwÉRÞ3ͼ'+ðÜÅ쌸‰S„&’ãé}ßèÂ`taç´€â æ`¨á hQjt99z’› îOo=žkŒ£X÷ÊÉÅãò›/ºÇÔèg8‘½2.Š…3}go…’š¯Ê²W÷”óí8¾—ë#”ŠWžèÆa¼7 K«Ï{õ:ÎÛbÊjÝøt|nÝŸv5ó J%X4ŽÚBœa’ÇN%)MFñ1Þ0½F|0Sã±Ûꯡ¯8Z‹Åz Õ. IR ·b©_®~õî.+8<÷ìeÿDxÎ@zuJMBÙ®çý¦­È–建ÞúéŒD3ñL<À§uBHÊ”B»ì[x„=ÓùšĘR™é¾y6•“ñ¢çLRÏA´Üm%y÷D8âGu.û&2­Ÿ®gQ¾È à¹^¯ž¬éŠº¥°Pá Ÿó]Ý÷ n¡\(0KËcg]§4l tY”ÑÉ0í—Ôú¼Ižüý_üXÖa§õßþÞ//²k;—N/¤6£M—:ØítG: “Ã1Œ“²Ù4³aœt"qÚW°©hT #ÀC¼H{(Jm5¥ƒTp0ˆ:Y“9øÙO¡vÍ ‘è¼Dkuâ02ž©@„pØïvaFÔŽ£­%§ rŽ#nü—ÿå?L»àÊøôîZáT`ðŒàA±»døÛÿ¿W,@‚¿Š‡p¹™§òöÃ/î•[n>n±b‹¾ì­+§?Û¶Ý/·AQs4Iä}§ (¦Wý­{5ø+x'†.¬¯€ àE='y©]2}k|x}ff}dx|£¿ê!Dô]€:*¡…º€-ä#±J!Ÿ—LñŽ¯Ñ¤°—Ía'¶˜¦¹o¨6_EO8É·×úh¯B¡ö0žmsûß] 3¨¥ºE]¾µ·D’6 ú¡;…Ó«  ðêÙ}@q£A#WìÒà!Hý놡+›èµË¾otf€ö㨅އgßÝý€à¸,Po€€À¡(¢xŠE+ìþŽršå!þÆoa«ŸL$Óawñ¬bú숸ÎÚÏŸ8+†9ç›è¼PgÝçkoN]G`N[ÎY±r8‚cël¡dü°ºÿà§Æ6éé$ྋ¿üY“H†/]TišæÓM¦b`0À> #ÍT!˜ ©Ý‡MÔ„c0B%´êd"”K„æÛo‡"A’7#ò`*¶y;F'ÚS ]ÓríÑx„ˆ$™ŒÇ&nM<Å6h<öÇ~ß· ™½ ÿ­@õ,€ò´8|káêýoïßÿöÛ—h$tùÛû/á§o/7|…®ÞA½PÆ¢Åyßå½V¨^‚mYðïN·ÑÚÜÆ3xÕË—÷–@ '¢ñ½ñgãWü<ã°ºÊ×y¶xìž6¿k~S‚Úføîg?ퟡÝEeãÙîæ“c@:\@Å’Mbáͽðldoﶱ݀¡áʹì^UĶ¢¡c *æŽVÅZ=‡‹‹ÉMª™g­ë"vÁ@›æ¼ÑN8SulQÍ4Dþ(l‰¡¨p}Z®í@ ðd´uc=S¯T]wŒ£æå×PZóe*ÃOq6“ÇfUYd´z=†Ä2ÿí…½ñ™Ç  š LˆFÝÿ€DE Dý+ (ˆ  dÑÜþÍÇG$à¥{:¦q»ÞxEgQâÏÌrŽ,+xrƒ Y‘V êšÖ˜}÷î{/Ë»¬}ºf[¶rÅ–»p|üp­ :ÌNï3›]B›P]ß^*;°‹ôµãÿù¯þø?ÕM³/vôì_,hø¼õÖ…G™…Nøå8dþV|h\?²çå°õw¾î»Ÿ4` ÕásÑ+Àu¡(ŽŒ ŒøçF××÷àÃðˆ'&&®ÌáºéŲ¸Nÿ­®ªß¿»ö;Çu pâ•,ïXli7i3l÷Ýn Ô»ŽzïÍbAq^zEÚ³½ú^•À÷²K6Ô`¸Nf(”DD¬ò<Î&Æ6#ÓDÊY}'S°Ë|™«¹{`²ô6vSP3Ÿ_~ÙÀˆßögP¿H½ˆvƒÐø©–)§¦5SDxòé E£,¸Ur-´gÐÕŸçŸÝÁ©rÓxHªq4[¨çy@„Øfyx9“Ýð‹Zk ˜­MN!õõ;—ïT3Qëã™Ì­a¿¤r"ªF+®ùQó»ë4|õø´«1±^­{š¼Y*m3dzýDÆtݺ…{½JÑ6m¬hd…#„m>›òª@oT}Iâ Ø 3sH¶ OfY6\fdÇÈ÷ÿ` æÛlfí—tA-þ쳯þÃ_^ ï€ôþhíÍŠì „Ý ÎB6¹ÅÁáHšvè¸×3˜Vö^$MmomêŠÏc›1ߨ’JIû  gÆâL0¨§Ûcñ§¹@<‰Ê%5;à½(ݙɌä1ÍW!ꈔÿóñ,Ïq¼ ¤P‚ 'P•™¹ÊúðÞ•½þ¬è‡œ3¼î¯ ÷ûG\™8·7<ö1—ÅzÖ·qëÖÞ%S°"%QݲnÖ×ÑTì=x´we|¼oÝ¿¾7ãQ<ÔQÔI,É”ýÍŽÚóø›KNa¸#jÚáå»â°Š›vz¹ÍX±“rþé^Ò]{"‹K†ÄOLT÷ÖE¢aÉÚ\ÎKT}xáŸÃý‘ÎÆ—1hHª@Ýß½hÓ4ÓwÿÙ³Œ?'`<ž%¼8³qõòåûÏöne2ˆE(¿@RPÇ™:ÿGòyÞÖåñÖ͉”-ÁqÆšïîk€jMþp&ûíÞðøz]㉖ËI<fÝó8”‚ÉyóóϮªU%”[UuÅÚ¯UâwEˤì­Ö‰þ9O}¨’Àp˜$³üÙw]”óüøXõ$ßýN(JžÆ„ä4bPž)Ž6F¯²ðÂᬄj†™'(£¾ÿâÄ ’Ía×)΃d=Âìì,©V¹ÈB1­ŒŒß¹zõå³™:”|XåZB1ÿ„NI—:v›¶…7ßôtèú ¤ƒB*Å4‘c±ÞxJ ^,¥bÐc†$ÐW8 }Øò¢¡RLÝCjÕªÆ{R4T AHoÝ&¤eIÍ‹AxðZDé`#yJÎd:û1Q3U"82EÔ„"ÊVÇOvF‘Í”(yóÕy‘cê° <›ZEëfÅ9JènûIv¾î]õÍ<ÚèŸå\½OÇbˆX›ÉÂö™›yꟻ!ÍÍUá;‰”èÅÖõò›ßßüú^©ï³›ËŠêª–õÌç_¸à‡¿¢Àw·m‡½{·½î5Í`˜ÙŸ½²äRy lËÝ9ìõCªœ8‹9ð•ó?ºsõåý‰Qx:öꆿ‰íˆöÔê'/t1ÕÆFÖe9G!ICQÌŽŽŽfZ'n]€ME¡¨F>‡½fŠóóÞEa÷3*·£dŠfÈaýæ.›¶‰'óõº¯uŠ4øÈ *b’ MçquGîoT"Rç@Yä [AõåŧÙ9ÿ:‹ŒfsFò”4,²îš®XÅç÷ž‹ÅrÁ-¼½öÕ»eìÀ'ø®¶¶îÍådÛVSÑ™ó»o-zsímÖ.è8û$(ܦÂöã{5â§>Ø)@, À‡Qq¾žÍVêèÂfXÆΤ„¶›Ÿ­êŠÍ«ÎŠø¯ƒ^9 ¤}‚‡²Ô É£W©š&<‘î’M”,6ÛËjšÆñfcºwâJ /c›¡º¼Ük4ülQBðMŒz–x(–BñÛaP:ÑãÅLëðúÆ(–K½ªyˆ+WÕ4š&ªeRÛwàm–]æàîWŸ<.ÒŒhÊK÷\óÎÕ™GãÙ¶L‰—£j|©Ä ¨j^äì‹Ú98m'¸s¸ôñ‹nÕ*ª3ð¤<[Ø)ø:½ñÈÓh\BhÎÁl•¥è”÷°”•†µ ‹¾éì¿þêÿVmÒ›týÒÎØÁÁóB*ÜN§bÛƒM÷˜``+–ŠÕÁA6&Q±3È@ ÅRñH"‘ˆCjÞíµÉü_õ_ü×ÕÛÑ$£Å´X­&…ª¦BŽ›AÂÄÐü:‰ÙÐü|gf¢J›9˜(5xÞ­áyØPšA3mè»OtÙXR‚R «ðŽ{œ„¤­–לºÇÁÖ°hª·¯7Û˜fŸøÔO¡©ƒó~ºó¢Q Πó:{*[Ž[fõçáã7ßœ‹…Âó5Û>ºé©ËËËD‘qb˜‚5”ÇZ–ÑÛÕã`i“ÁÑ :Þó*œZrU ãú<ÇULfÀÕ“ ÙwÈI ¤,^¦á[ Jòƒ©ê{ȰšÊÙY2\ÂùJÅëG /í¼ Ød™¢°Æ¡Œ)lA@7d¿Í‚Ôˆ#Бà?ò°±ÑõñjߞǜŒn1¾;£ÃuÑ”`W**¯ËuÏľjQÌf³P-³ÃÿÊM¢#‡n?†®X<„•A alEƒÕuÑZéÚ"—­hKº.ÈùÑ~_æNËΰ¸ºè‡¢m5U’pÄI ß®öÔ{…'k¨øW`õbæêÜøÜ-Àä!Útø»À–t½{õ¤¤8°à†³ÉÁêB…ÿï¾úì÷ã1&ì„‹áKMÌö`± ÄSm¨Ã);OS\Š 0¼CB‰º×NÓqY“"ô¶à«Eµvmò6´ç¡OÞæÂéDCÈJ!üSQŽV9êƒg¬Õ)ˆŽQ±iE1lüšô™*!‡¼¥¢ê¥e¨œ‰•! Á†¼ø¼Xbh£t´úÕ»à"† ï¬Í­çL ô×^h5©¨,všœ}§~PþÃì¬âÞŸ$æ³yI¢p2c¼‚CFðÄaì7·4ú‰W l $Ï®g>õ¹'´B32CfðÖH†º¨yÀ«÷†³ó~®£QÂê*°ºOT‚òÍ2g8–A¦ðd ­mÞ'3%à^Š« Ä×ÔxiøkOº‘Ï¡v–å:°ºŒ[&ÔW—^;¹ å÷„ÜHiʽÅßœŸÚ2NOLŒâZßl‰h•ëì.1´lÚSSaEÊ®ÏåL\]ÈÉ£Õ–’¾-ñÙuØJ– ½×?|[`,àl„’xµø}Úš[TMâpÆŸ1ùÆêj_üÁßÿ²££Xh²Ý&àJ,F§˜x€ ÆIêR8H’MÛ€ƒ1™!¡zÂŒmä)’¨i¾!(U´•€ð»]¥äD,t ãÐ ÕTìØf˜”ºËÝÔ”ŽCáMdZ+D”¨’Èó†[7p^ä·]C€\«xkÏ+ISfg»f@:8¬¬Ðzqç´`XW§ùù§uÚ73±Qå4L‚î²(î«îìØJcêÌ„€†­%ì´,Ú.íµÜ]}¼Úü¢e긪떺d[–)ù>mÀ#Nq¬ÎÉ‹£†š†ívÀpó’1ˆZ³®k¡ÎšÀekÆv¡„Wr8Œ ÀÞ@I]!϶Ýüäæª Zª [µ– ÏO‹ÆpUÔ¨Ãd2¨ahï·Ë2ôOº›ß­öˆ‡ƳŠOb¡ÓºNCòû"³±~(òˆ!<[¾[¦ Îó DêýŠ÷7ÆÑ«("Ü@ùæ¶€¤(á¼(J©Š3U`®’µdPœÊà Îã¥ò¯OYœÍÄ»J`ìR飡îëß½{Ü|Âj’ƒ H´S.ÜëyBó¦XÂ*ß yˆ»;utýÏß]ëcêUñtj Þ+¼ë©÷'ïm«¼'k¾;s?YìYüácì÷¶Ü¼¹ì‰Tjœ ”r”±u<7¯ÚŸ‚ð¡§¾ÿóæ·8;«ë¨Àæ!%‘)l0#\6p„À9˜î:»ùîZó²@Y¯˜¢¥n*pmåY€M¯‹8ÅÆ(@ÁoÈ…ÓBáË£ëßÝ\íRò9åË¡!x\‹‹?ïm;Áµâ[5·È–N]‹}§z[lÀPH @Ž»ø¸¹[°*RÎ^áeã¦ñý§?ýÓÝíX ÒÚ½p1,–v¢ZŒÄÍI¥ÓémxkŒ€^šTQ7ã£C° ª/ÎG£\PŽV«“$Š4]|ÈRZ¤†¦…â¼ m¥c¡ƒMt –ˆ™@G)@“ÖÌD=—GjÈÁÃò—½ï{ßž·õöBxá¿çßuŸ¿=Ûvô}w÷QÛÛ®óýóéóî®ó#ˆ½ééîóéë×VY …®=ð—{{»»ÿîûï¿?:?ïîîî=šînëÝoëmkC9úîî¶6x)$¿¾éÞ¶éîrI0ðD±9¢=q Æz0œÿc· çØÞžw=¾y¼CF[]à)‰)æç¢ÞƒìªPP{€Ð:Ë(³_¼_|}>T888>u§Þ¿í ûâE #@( êJéýmŒ@ssu^ ¿.Âcð1Î?~Ü|½›WªYrÚÛÛ{Þ kÐÛÛõøÝ ‘só‚öùƒÃŸ ý|j¿÷ýë6ø§kõfKoweâU«ÕœÄ›Ÿç°QÏQv?nËãw]†#ÂêråiH]Pðêð;<´?”,ì${Æß¿îî[}|ýú‹³®1¹Î• z`Óa„’«bÓ(­Üx¤0ôúàC{§øëîßÁ»]m¾~Ä!Ñ>Æô€k|Þ}k¥¢E¡ ·XPË%W—TàÁ½íî.‡nMMAޘƣN}`u%…£ÈÃÿõ?ümSʦÓM»à%C”Åh†“S¬{¯£LZ4 ½8‹§ðP% E;>€IT›ôWnûý3£ÔÀ¥Kòíöùöèd­ 1Ñ\  ¬‡ÐKiqUH©i;H2U‰R¶ÐtAýU¥T‘2ø·.%ÃÅpÏA8ùÑ»sz¼Ósš ÃŒ&“kápxì·ß$ ·u•Ð_\(*Šu:v°³þò˱bÙÅ—ï„ÇÂðwÂáû!›„ÿKŒ„{Þ¿·”ÉæŒy蜡žߵ-CÙôFë<Ã0lé£ÒG±Žµ8¯ÿ…ÀÏçH™¥Ó‡–‚]¥‚®3¯JÇEZ Ÿ¾,}Þ}tÔûfúd¹où¤»Xr kíÒ’àècßü¦ÌXKKΖVsôbÛk—£éé®»gwOÚ†RŽ‚ý0 o—e¬d÷I X°èIµÑ§7,öC ~›ÕYýãóiÚ£x ·éT-~ª¢>0k•XöËau´;‚bGù6>—ó(fèü=lÔóiئmÝGËg'ç]GpJµLVÁP ÊáÉ@`uËÇOÊïÏ_¿Æ}ßÒ×wÒÒ éŸáê“,âê²í|ÜÓݲã(€‚E2™Éaߤáà™’züSIÛ{Ø]û½Ógß53°$T0ÄÎÙÕÝýéÿ Om75zÿÓ6IÅFã4$1}`ðÉ¥‡MšHǃ$HoÅàD"$ŸÐ¼OF¬P»ÿö¤×Þ> °DüÕj¡v-ljÜL$æ)qp+ ¦èX¬‰Ô‰ÖG•ºÈ¡M(1ø|oŸ‚$pMff À(Þ£U+ÂvÐ(J'ØÅYÃÔ<­| ˆéÅ’¥³®­¾rKL £ÊÀ+a÷2螪6d%TÜxl™K1hÕR4c Ò“Aaéá²YJó’„ì¨Ü ëR¯Ñw¦rð‡<œ@yÒS´áØÛPN\ ½k;³÷Ê…ðZ1|ppp:Õƒ?M±¬cPtÈŠ¬”\KuwÊeýcë(ÖÊ×sDë†×ÆÆ~ÞV¢ùê×£u˦iÔtÉå(o΄¸ê¯Så0lÒ¼—¯×rX¿ÅÆdY e¢)š(Ð¥)þ=¤_[r^ÄóuÄ|­ŠêjTÃsÓ…}ûfq 6hò'½m‚\´qu]’APô¢Kˬ80ëXÛðŸ*¡×zNÆ{Ʀ޾þÈÂÕ…¥d&Uާ$ÃÂ`5°S_Vp$K¡°WR°Ë€ºY·\;(°„*Ë~üzÚâù<Àr©†MˆŽa<ùåOÿ˜mjJéM÷T%hCUa˜`ø'Ç·¶â‘H<}¯ø›Åæ#f`S‹1):JÇ ¯w)Ê„š¬ToW*þÛííU&(1*‘kÆxÀ†ÜíŠ8éEt$dF5*Q<šÍk’b02ÅœöC+0á †æ<äêQžCç¶W$“pºK(…y¥:zeX‚­ë'Xœ©˜mpÙ½P(Á'.è@XÐ&vÌœ˜«K  ]xX†E«¶c•v… ÉEÛ1PçQ±-ö,M¾î5Yq2$I8·æ˜hÀ ðIq¯U”dIuXŽ[°­B±l£g8Äã¬k™”é°E `Zfl ö‡ƒ£uËàdkÆK‡qĺíxýÔSFÞ20ÉRšø´úu½Ú?j¢÷‹#U½\ÖÃ1TXå¡èÐ"­¡ †©(G„5b¯ž£rÊ…ÓR6Ï‹ 0]ø9 càïj?¬îvñÿ[]%gic¸ƒ¤0PD— °wP1EƒÕE·*ìÇÑUV7¬$Kî¬î P({ ö:Õõ(\]BˆÔV×u”h³à«ÙÊŠÊZ‚ÂÚ4J‰jµz½†&ðìPqžÀêj8ÄõÅOúß2q%µ¾Ôôÿ²õ60r›ç¹èR‡Ç,7¼3¹2Eèãc§×DfQ,9%AÌè–M'Ã+奵´Ô6®–[«"eè(œŸ*ZŒãݽrî(·º²"Œ*Ö$ÁÊêÂH\8ÒJÔ™+ÌbàJÖʲ±Ž‘]÷îñ©rX´ r¤šhïóŽR¤÷âȆ,kÿf¾ßó>Ï÷½ßûr!çò¼O\‡-“K¦Ó¬³@,SµWqíÁ·¯[ 1,±Ã…á±ç^xn8Ú.Ì)—AŒC] ©”}?¡ 3 ÎÄw®ŽLÅ ](] ;¬‚3¿D·­S{ê„е¡;¤`º«­8ºß½×C¿>Û&t[@·Z’"Îe«—¨|¢P‹WK@wvii¦·Ñè6ôf.Uv„î`‹½Ö§žrU¼]žrbωz1’çyÌj*ÝãÀ2ñÿ CŒÃ0œÇ‰bÎô55Ǫ‚($Ýè´kcœƒpPƒmk3ÃBNQrƒÌàÀÑ™ Ø„9õ÷c¾å`k9%r̨Ãì}ìϦó4ÂDFw`*Ôݘ~€H$‡¹8kÁ©«Í¾HuÁòl»P-Ò˜0»ÚœÐk¶––ö­Eyñ^œ 1'gš«­ùÙxiQnˆ`‹áQÒR€¤nÏß»YjfïÍL½yÆg#ê2vd«uÔ/.llÛ ZÎa¾ ŸÑPµ‚XÑ쟎E3/aÐIDš=Ö›%*ÉG ;>T·êi”â*[˜oAóQ±´Eòµ!¾h=bÉY›ölB¹/FA­:Ü@bÿî¿ûéÁhšzT©o=;}íÏ6üâŸÃ£”e!!Žâ×OèÏÈ« Ç¦Ë ­Wü$C‘ŽÐË4µJãÏ7†4™È‚äÈ#.™Q‘hu4·¡Ûz„nX r¡UîâüÝ›ÍÐ]{!t’Uº~B/¤*„GèŽfàaýÌ]êÎ ¾ãÆŽÉI_¨Ë!Ï•RK}®µpiƱò¦©Ïö¤žªVT¥¬* UÖ0øPeyŒ R™µm >H@¼žÁŒjDÅÜMób³l’ÿDÿuL °îhF¼ëÏ›†Ô§éçC`uãèhpp¹èj¬U¿¤ëQ%Ú`ë÷ ÔÜ Ññ@ó•F ‚v3Lh¼y,¿­Ã‡X‘¶ö¯ê4ôêþV› ¹ÝŒÃd ?œ>Ê Å|£ èV[:ØçR­^Š©„À"ÿ̤ãˆî—CàQoÝØ*² Q¦#ØkЀªÌ/[—dù’@cy¡µ}+¤Ù\:]ù¦6”¯ê ¡š„uYŽÛÍEš Qði—AÆßS†¬ä lÏcŽz“«¡ÐÑýÿò!©-1Ÿ‡"ö­Fõ€õ·ýâübõh Nhczú\q8´7˜~žrX™&Çÿd‹˜*¥4Ü‚§¬·Ö†ìѼE÷wÛ•ŸÝ¢¸±µ@¡ÌŠ@¸%õKqqy è6*ÔÜ7.µåjEN°4 ]r,tøÜ®‡5$çF8ÿ ‡Ñÿݼ/V¦7FèÆH:ó­ø¼\¢Îе¸IÁú:ô$Ð èV<ÐÝ"€‹Ô˜&¡[¨`€º×oÚírž'yœá¦+y²‘/4K²ÓŸgxÓ"Ö“]·Ï#¡V†ËÈ ”A.ê@¢äå1s]ÇÌ9:£PYàÄÄô —¬UxsÙREvp`¢œ^ê:†¦±jÇẪÉQ‡TÖ$ hµ±tÒQ·¦€æd6äøLeÐðFóŸÌÒ°·î¢6ò4Ü—eŸfÖûõ6Ö[³~žJ®÷œ9[`~Á Wè+¨~jŸZ vAŒd[÷Þj‰ÛíÚ™Õ{1T\’Ô ÖÍ<¦;oÑ,! ÚØª*#ª–®HMÞD<¿N§@%SÔ—”î'ÆM¹?_ŠaušgjÔ©¨}‰Nk`8b:©üÆy:jDb¦‹‘"eá.wPw( ¼)ZgêçÅ ¯–|‘f7Vã/|ï7_üi3(O(49[•£ÄlÐw[¬{ÁnmlU„d¸°/oLƒ'·*ÇX‹î߃À·€ä‘¹@W^ËÃB—’%µ »P-h·dëhÔú¤I{"EⳈ& 4ìPLäéÞb!ºK6¦öëz=é4äGèVÿÝ uÀÚ jóó÷´Îèý¸V_Œ»ºŽ¥ÛµÞºÃ+é$穱oq+æè±¿Ø`q;H|RCãòÙ‹›r×ñJƒ.rKCÐ ¹Ùìñº‡ï–Ï5%©ò¹ò‚ê"1R4ÍàM^Nõ=ƶuȼáÌLeb:3±–Ù"s]u¸‘ÉÆÚÄÖ„âºfy83ˆ¼É"}ÿöã»ÞÞZXØnmÑt%82èkp<ßÑé(8%ù-aµiAäåvOéÏbÀŠ‹¤ƒj¡ÒØ[¿Ñ\%;AW$±Hk£YUÀ[„¦Bêm-ÅõþüüäÒjM⥥ß­YI¸±³oÝ Ò«BÇ'·#èªT¾éF¦taaH'é£"KD˜v¸,jÌ¡Ã߽ך\]œ]é×ðw´Ÿ(Sÿ™¤Ó 4?…þP€öñÖÂZ-,àëð©jBeîp ĜՔEv‹eGË‚¹O~~êj !ŠðŠh¦Tœ¸U¦á%°n}2F~´0½A“”7(VÙ [ž&²,–ÁŽ ?!tœÃ2 1ªäýóô£CÐÏ#tK³4EèÖà ¢î³VÚ`´èž÷ aM 5_˜¡+ æ:¿D·Jãñ ñyóKñ™ÅVk’6H…öÒþ]äW½ùzP^€´|âUFËû'XKTPC;1Æz^¿°cÝue‡³¥OÆ%YHø.mŸ)ö’½Ä4—a¤–¤ó¢bõØ ÍT;†Ù5\¿5Ææ Žã}£HG¿ÊÂÌÂÖÚÄ<ÉÌðè «–s¦"æ3Cum¸¥Ujm©(óÚã¯=‡ä±ˆ†XÄEÚM¡6' k! ‚0±’b¹ût –tkÔ˜ù©šèvPM"*¼–í•&ÝØ'K:¾±IsÖ¡.šÍÅÕaÐ 7¸’‹m@Ôš?Ó]œüäŸ/ÖK2äFП¥Ö÷Ôy¦<’ùòD¬—Ð4¢òÖ{>M2¤jЊâA´"( ŽLv T7;[ëÞm¶Ã$ ÏPoé°Ñ «³Hå[‹ÔE(PA2ˆSî]¢Ëíü"ˆQ¾dùd¡Â‚æ"ezbÀJ|øâ_7Ú‚y/ð”ÀpRLµ‘1¶6Ø0.û£}¢¯o¹·xàØôt‘\1mptktGè¯,¦…yÁKŽÐ…H)P“,B·íÓà x¾ ¡öî„.Võù|…Э&‹¥YB׿·z&ä_¢7ÄY¼[:ø ¾Û«ìº­3]›ÐµëÍFx0ÁÆû,ÝeñGÓ6 Ei¶øÂÖÑ"ÌRŸ@Øhdcãð޳wdô)M¥ï½uW®ŠªÊCÙ™zÚ‹u34±ç겇f\Uþàÿ󎢚¦Ì9†çŽOõ­™Œ’«Ð$kvÀ²HÆ•œ2\ȱŠ(tmT4EàÅ- §À&ÏTüðµ]»¶éÚמ÷±c$Qè1ñGÓç *Û̃Å-vÀj5Ð å!`êÕÈ‚± €JØÕV[7íÌÞž" IDAT®•Ô›6žeú¤Þº×Z¤{êh «’„£;I*ß’B7¡ÂD^P­ÖÚ5»ÔìE½DmÌ“F›Ê ^/µWíG?(¯YtŸƒ¸Ñ “KçAFÕÿ(Z…ZM¦™Ñ4 ¡Š|^ÍO¦ÆÅåðï‡Ô îO ºýhå(b¾"R' Öjä B^¤Í¢âÑc0¹åé!.‹G!,ic &ž98MàÍ÷.TˉE ø;5¦Ê»Á–;ô–ê FÙb„.Ýtk µ9üÀºo-|áL³iåýî"¨ýî½I»^§I*ˆC öâÉï~ò õoÐ@xù:;(CÑ>ÛpR•®6Rå…GèÒmJ‡ç÷Ý~ïgy¡Æ4¥¬mKÇ…AÎà¹.í*«Šàô8Þá ÙQ*¢ôkÿU–y¡ÁõŒ°0&¥ÆÓLgxb¨ú¦E3¼f&lÛ¶6. Tcb¨°ƒ\%3«”A€JNصëÏ6õ3¤éiŒÁùî¥0.ÍÏöæKóó³tíç¿”â8¼tððl¯9;»:»ÿÁþY«þÍ·¿z¼Ušt”<º3@-aëmºRÜú íS«ñ|C_”‘8«—Z»OÿøðŸÞütÏXçÎî{ûÒÅå+ï¿rüÍÍ#¼ùpîâî7O_^?}ñÊÃÍË;÷=œ»¿sóú‘#G>|åúææ›W–w¬ßß±çÎ…åÓë{íY>½{nóÓ“ËWOœXÞ³|ãÆís§O¿yýôÕ·w¼zýÕ=Ë·=BêÓG¿¿tâÊò­[÷ì¹ý+_¼qöwÝ9÷ç'.ìØóÞ¿E÷ÓËËË›s#tï¼ñpóú€÷áËçîuçÜæñ#~8·ã6нzÿêΛ§/^ÿ“'Ï ŽÛg²iŽ‹í˜)y†¼ ‹Üuœ®aDªáp«©¦]A0 Õ±=ÓóÆ”@JÏÛ² rìØP5 (… ôàÆBNUsÅâÆÂ0£¨¹5$\ÐùBïhêktæúæ›<>þÁ‘#7ß¡{åΞ=wiË·O½÷ðÕ¹«Ÿ¾8÷Ɖo._¹söÔÏæv¿üðòý=gwìÙ±üÒ‰WNý ®÷ÎíYß½û½/ïØñÞ¯Ðý‡õ«@÷—pŸú7èÞ¹sãÝ;wî_y»ëû°RÞ¸7>wsî¹77?xõÃÍ+ç–Ï]þøðÇǯ¿²yû }ñ¬W²íö¬Ý·=Ú ô`9Ü £òp¸¼ìP¾Ì+CÍ`¨Íé€Õ¨±‹úüÍôŠÆáMuxl"3³ŠÛX[f‡Iªk™mÏNärGkkª`®Ì›æk¯=»øpç¾?þù+ï?<~|óýÍËs››o\Y>·çÎŽõ+çvœ<ùþ‘7ævìØyùÊ››/_]~ïä…Í«olÎ}ç÷nŸ}ñä),³;Ë7F«íì¡CË—Ï^8·|âέۇnºsçöí=n<»ûá¾ã÷¼tûß`3ZÓ/^¸¸üp>·ãÖÉ·OÝZßwyýê•õÝXà'®‚ñ6çNŸ;<·¾ü³W¯?üàøñWÞúxîâž?Û³c}ç¾¹ïœ>}âÂíË#Ðð:NžºýK¦¸õ駇n¼uç÷FQ}ðÙr0ºE7Ú`'•Ió?F…À´)?š0CÊ¢fú B+—ÆÇ$tM§ ~õ¼åŸ—åÉ·NÞ8w}ß•÷7÷,¿|ïûìîß{wó‡×>Ü÷Ãë—/ž>>÷ð•#/_Y?{öÐòÅ«;ß÷þæÜ¯€ýÞßwüú«ìœÛ¹¹yÿ"Ð}wÇúî?º¾yÇ…sWæÞ<}ÿÜï¼ðð¹}sß#tñ.níøºç.ß¾pâÜúŽSgG躽ç] {úUB÷ìÙÿ?ºŸ^¸¸ç½ ˆbB÷Э[ç^¾xõÊÅ+—wœ{ãòåÍWçvŸ;|ùÄò2¡ f<¼¹¾L«yòõ¥tÖã˜Ww¹Ø­·›¶ËóÝsM¡ÛõÕœèÈ¢’SÙ(Ž„(n– Ž•8­¢¨¢ÚJæèÌÆÄì 31¨À rŽœñ@Ù80Tsª±4)é£×OŸ~õçüóë›×¯?¼¾9÷æñã;w¯_Y¾p¿á%}ðá•Íû÷çîŸX¾2<ùßÞ_?}úÜ{Ëë·?=woïäÙõ—Ö}oì÷-_¹}ãÂÙwÏÞ:´~åÂŽÝ·oZ~xüêÅ“·n¿´ þÐÙÛÿ&{ܾ³¼üòËïžzéÊ¡Cgw¬o>¼ÿÆ•‹/ßùòñ—¯î|ÿøÜÏýñî³§nú‡û/¿~äçG._Y¿¸{}ùâåŸï|ùòý·>[ßóËïuèÂÙGéêö[7Nݺñ^ØSƒç¯h]0˜OgÖùÑÕ"ÍUq‚éfmßQt@ú¿@Mv+ÔšýðçoýçŸÚã¯ï››»~ýÍ—¯`ecy/Ÿ;yòø+§¿tnîêú‰—ßÜœ[~ñ¿í»zñô÷O¼ O­ŸÝsëä‹/í>ýÊÜÜ‘¿þá¾ùðÍËû~´©ýÃ?øàç_¾üÃÉù¸þý‡ÿèò¾7>üÑò;ñ³å¿ù³¹ï¾¾:;[¯·ÞšŒ÷¿>9¿ØhÔ{ýÙÕŠë½K°Š+¯'g&Ü|k¾×… »9¾oóOÊf¥fì_¨sï2}®§{ á˜#»¡£±¬ªiª`u¢U²ª¹±mbÛÄÄĚ̤$Óhh•™™œ*Btª,ÍuÈ/°ZUlHÙ6#Ý¥4S¶xÓB²OxÞ²Ów‚®Ü m2“šÊ6d,«ØQ#µR‹Ha|GÔ"xïáB¤²²!V¡Qëɲ·b;ù"[Y—ñ[Uì¡ Ý€w×óJR¿P(t…zv¾ÖÐmo2;ßÊzL^³³¥¾-•fŸÆÅÍf6këÀ¯íõC€”&ç ìkM—Yï/–JR¾ª‰¦ÉËBGpë[®öêí}úÙ‚@Ó2T,@*6aþ`$’âL+»utHýØh“§\,æ…G¤9rÊy*@T†ý=;Þ×òÈ'QQ¡¹ˆª°q`‚À]+ØK’ Èy¥2̉"[FSԣꀎ¼äæj;κ:ûYÁ¤Ë4åÐ¥63ŽÕ°»~ÀºÐÝXæ;ÐY $€(ð]?¯ÝÊpAeÙ´„ÀËz(ËÌJ»[ÅO¡¦TE•ÍÈj4ܬž'•Y– ;©7Ûk­ÎOfÝ«/.ö³’·(•ì>§‡^³¹ºb×{Ìì¢×wkaÈ•&[¼È²^ktÎóf¥¦ZUEÓç9Ó´BWPs@7æÎ ˆ2jÃ+;Ž<&š¡Þ0„ºcåUeÙ ÙÕ3k3jÎì:4àË2]Æ›²™Ì Ï›†©j¬f$m`á{‹A[ 2ÁþVÈ …׫fïo§ër!וKžãrw›5‘ÿ_RKMÅ"`Ë3Ãrn‹5£ÌsÏ(æ3Õ¬u£Ñjº‹MN¶¨dFQEe…Z+®ÍÎßM·[óÙ’íñìZZBŽu»-egkuFofKóRRM·›ýÇ´½ÅIɦK¢²®Ë]^{\­Ý¤Û LÏ­#ˆ z³éõxÓ§‰9¦…•ëZ*[UØ@Þ{íÚ6@ ]Ú±¥’V¿ÓíþýG0a•vpiîL§ÏÒ¸Èi0)µÀ²O×£~±Â’}®²Ÿ:{»ªÒ&¥ÈV*[„°Ñ¥{ÄyÁwãøn{¸‘ÙÊ –! –#¬mKðU1ïpn–'t¹¢ 8Yƒ'2>¥¸M šed·GèÌ]V–ËG,¤@GÍ<õÜrU˜{RÍA›-+ô8[â tÏV”­R¤ÖÀiFŸŸJ·ç[«³íغÎB_‡«ÍÎÖõX—²RëÁRS×íY¦×‹{~Þf¼/× ]²»:Ó,!÷CWwÅu`í:†i4M]u×À#fGx³ˆ¿óÐ 0İŠà6Œr&£)ly#“ynbBÑœ‚L—isjÇjˆü¸SáB–dXO(>ºž ºô¼v ÊøÉnA3°DEŸáC/4ŒnÈ4§²t«-àJM)õÀîjGyv TØ)•jÖ<[r\`lEÚÜ<Âד£­Ì`zc F96K×Cp؃ÖÝ»‹´¤:Ãm ï5[iD–ç¶^oº|èº^©/„ÎâøŸŒ§]“˜ˆëú¼Ûp³Sm™‹W%Ye qÎpz SËÈ›²lTÙ*â÷§¯]{lqÉ¢§zMh8äpXìøðb@¢Tââü25òç«:繂*Úqݧ½¹ˆ2E”ª'Ï:Q0ØÁV>Ç‚¨2O]h"Ù±„@UM¡ ã²âÊêp¨B’׊ART+•nì±¢áyv—C,>ò  ÛÁf\ßrz}Þ&tu9ÐîþT›7ÄNÁuXeF9Jè.¥šzl7—eA&tsE¿6Éq.#«X ÓŠªAÙœ^ ui~{zjªÍ%†`ñ"ƒ˜Ð9ê‚¶öK!ÐM2f¯kÿð`Kï€n€®Yè9@ד]/+ñ,†€X`Ü^¯gD¦#¨"± ¨YöÊc‘!ëÈ&&²ÄŽ%–Pêpa8T}dŠ¢RFÎÅŠC.ÔdƒùDÌ"C$"Yà‘ &«,”Í0F2›Y³èˆ`9Ž` aèr² »½Z€sKŒÎxè@'¤¥&Ú,ÃõhG'ÌVmåõ¬ø>^n¬;×åEvPÑÌŽÑ1xGes”ó•Á [\3%M—dWã9?«Ûsݰ†¿¯sÝ /12üWÌx¶Ë ̃'Ç—¤ÀT ¾Ë›.>¯‰ø4]¯&SãyEÄ‹sy¯o°y‹—E± 'šU A,^»ö¸Ê4z•ÚŠxÍ,M§^¨‡‘Es‰‚ Ƨ Ø”¢ña œGµU¬O75ij!]E&Ã"þçÝ›×Å";£¨ƒ­áŒèÊ´m^¤ Wf1Çæe‹ù¤yÞ²|9s´Èb(2\F4ºýÒŠ™óeS0Žº=ŽÐ­¹r—c8® tÛÆ3@7+õ¨¯J¾ÌóÈ/„®”κ|Çp=.æ‚p„®’ÓüŽè›|AmP“WÚ\‹º¤´Tº{³rU#tÁ¤ @·Çé.ïô›1t=®=Ëq¼tSMÇÔ]zz½RÉå f‰éš߃ –-NS"QT«1cF@7]oºF5ù&ª‘&€à€]æÆ p‹šW±rs¢i@þe • puE‹ZCŽ9®-7± ÔZs*Mjð †aø‘jöÍt8Æî´> .ö²ž ò<çè} ã¥[ó÷lÎc Á¶HCwц p™XjššÈÃäŒOJ1r ‹Ë5ýDP\Ú£ŽÔ ðzIBìøD»\)-¥¤ôöYZh2Ö%ç¦Ò+6C‚(l×´\9b~:ë9|6nO¶ÒˆxŽhwd"y À65^oÎêœó£hr /'˜\6Ý÷Z%Çl¦%ì}úÚ³Éù†Ü©€6Bª˜ ëKU²ÅÈotŸf>u¨‡Ë0«•£¬8*75ɧ#·Q m’X‰|öÇǯï#tYذb®2˜Và—Ñ@R*ðq“$†'tµJ^ÍÑ4C6ñXÁ.£YŽÛo2†É»¼9žµDH×ämbÖÛ55ä=&u0]ò Ô¸Ò#tC:¡  ž†CQÓŒ >ۄУ± Nm6--5[Ûg¹>r<§s®—º'ÐE²ÐµJî—èòÐͦÓ-O@H°†@±%¤ŠO`¤¦Û3 ÕQöbF8̦¦5Û04Qì˜ø|ƒ3ý*–O¡VƒqU4iNañAfdø ëf¶Ê"Ø Z·!K©'Ž&†lFa5Á NÈùÈäLÖà]UtW¡ºZ— ‡ïe›¼Ñãǃ008Í{%½%ñaÓëòà­‚¶é:]žn§¨9Ÿã Ç‹»ŽÅÕ$žŠfô cyq°mb@}4{Ì„Çx>,0’Ý’&'Keù~ì:²”N¥¥EÚúLm —ÕašLC@F·¥tš‘û}®×“-‹C2üŽ©T΋]ÞŠØÁ°Êq ÒXƒç<ž“Ò%—T„ üÙc}YnÔã3íz->ÓhĽ°1:uŽF÷4Xéó–D#Ôeƒ>½É¡U„#²-Å*ÌŽD†$4¬É‡›®oÐôQ i‹+3` 31Éò«ÿŠîŒÂæëT\u‘¼D.ÛšºÇ ]§%„üy¹:a×äî]Io5·É]×áû„n½€ Ý×3º^̇WçGè&=äFÁLl¡ëJR»¿¨Ë<„˜.IéGèr Ç>Xp„n»ïÅÒƒíŒ#*ŠÆÛM¯‘0z¿ t9<®ç"O€ \C4!2á ´2ˆM¦‡Nàöyn2=Ûƒ€åyêðáCàÊÌè QG%©|1OúMèš²š3`éÉ S ðÌ M®݃NË[t¦aj-§Ê†¢rýŽè"*$®Ã•Ü®#x=Ì$cXÞ¯Ðís) º$í¹n¿AèöyÇeJÞÝHÉqi¯ÏA‰u´ÌÌ ~ÏéM†4MQdFèJ1tI‹™ºKn˃‡•ÝYéîTzÖÎN!Ã0ÍI3yŽs ÁuˆN¯ËÙ6<É$‘*`V\ ‘lvœ.àÖFã¹t˜1 ¤¥´ÇÓAòÉrŸfŠÝ±*ËjùH3#%38:cˆÃŒJû}CE¡ú¼JRYJ*õìl+ Mx؈œ©BɨeGâ4KgxÏæë¥^×´À‰N¿äRo†NÈð1ç„}Ó€X‹›}¤L ÎÁ Zî!˜ôøƒž¨Í©>Š OÇÌ 6&6rªÀ躷ˆ Ì.òð°’§×jÌb¶™^IK­%Æ+aIÉ\iü™Tª5µý™gÒ Èý.“^Jµ¤K‹›Ó™žÏëz,µCC+jPF©w%ÆàòðÕÒMÏÅ›1™ý©tÌw ÍkÀÅ3u ]©–A@8}ûÜ_ýá_}îsßüæoã×k¯½öøãŸû ´£ÆßcøÀoS“ß?ü+|ø›ø¤oþöã×ü$‚nlÍ­Ÿd298À5UUª,Ê…ÏÈ«–Ú!”š=&›žê¨0D‰˜/‚ GBWÐc‡Ð•¸®‘ÀÈ„®tÁÚÐp=ÆìÄ@·¥¤K<ïÀÀd#(@Öv¼)H?Ñ$ÖQ¶¦'2„.W³m]0¨7³è.0Áâ¶.¢= t½É´×p¥ñgn¦ZéßúVº!ª„îþí-¸GˆüP¯#óšÐe‘yJÛ·OI^6ÅÛº|»88§šLêA«ß5©T‹¼?ÉP“ç5aÌÑf*¤âœÐärƒµŽQ™É *Êh³’®&™‰q*or©EÙIÈ…@ÙQ±{ª"4ªr]&†PózªÊq¶É¡×—ç=8ópŠä2´m^LF ÓøÓj^Ši¹®~ƒÚíIMÒ߬)Ž•ª»rA‘UÕNWwAè2©)’šD"âÒ)Oà¥Vk*½t7ÝŠ›’]ËÙ'Ÿ„÷(éZ¯chHA’t]@u\Ê®Ðæ„„i¸óYÎÐeÕá@MÝýÓŒ%Âôäk{Ÿ~›Æˆø8*ÿŸÇ>:ðüÿ¶µñõ·Ÿýòso?ÿÓÓ¾þõ¯‹ÓÛ6 ž¿96öå/}úÀ¶¿ø‹mÏ?÷ë=÷üÛÏXÛâ“òM )½¼ã=B·¸‘Ét|š…Qɱå"Š*ßx„®Èá’-›bêZv„Ê@…ºeCÎË5Ùå•:„,Ðõ .\Z0`J¼êNÑù+Cè #t!öM?нTþÒ‘˜^N#ºð,«QÄ‚C «²˜¹«7xKpâ¥ôv Û’$^O§lžoŽÐšJ3’´(Ã*[Òá'Ǥ›ºfB9ù‰(ÂGèZf+}³¹²âq<Ètõ|ÖºZW‚ý0Íüí˜p™ù\d]ы؜ѵåUhTqt.³PÎÍ]Cjœ»+k¹ Öc$–óöÔv^sm>/è2;ˆ|åÒBÑN·¹Æ¬¤ Au«b¿˜7z’—Fdqt?OjòŽÎ3Sóbn8æ@À9±0»=…(ð€J 3#z«óÐbÎÈ‚›Ã¸ŽŸC>¸0àöÍôÝd‰Ô”c¬U¦À§Ó©{él6Ý„û´,+”¦ðÈ‘Ú µ¶$Õt¯Ýdr‘Λ<Áä‰ÛÍÐŒDä µÃáÛJ«Rèp]»þìÙFaBGq¯¿ŒX+~²6=ý?­­mm¬mllåërµZœ£i„6¦×í£øŒ¯O¯m ¶6ååŸÏg_~÷F.T¨÷Ä0—ý¡¢úÀÊ-¨„n‘ 8sïAA ¹*Ô¸Ü0òUEo l;Ýv.Ý1@7ui¾+õÓ èè:N]ŽÓóñ]eÈú¦V ÍTj¥g@riÐ$¦9SíK­ô¬ëÐ<@ÑGÚÂẔ@—:šÊÌ8Â/•n•JN_š,1¼tï¶VV&½¸™•fuC~‰nØGLº¬¡[’lÀ„&²N}Rr¨†¬ºuâ5.@Êf¡ýÑíÛšÇ<6X›˜AÖËÍd[3XÌd†Ç¨4zfúPÄ Å÷’¹Ñ!œ`­x¹Ÿ—óplƒ¼ Ú.È—`3]¤‡é»’\»éàCe›†8PTÝtšRééN†v+[Ƕ-°bÃË2Ó‘…¼˜›øð/aÃMø‚`v»‰Ó1ü*Äžë²ÛJC¥@õyb;þ£ÏO--!ðâ¦îÆÞ|* ÁÁË…‚k]®Ù’8Á „9oÓ•UÏsMК$Á [‘â÷˜¾Ä8féEÜ?Â÷fRY¦'ìÝ»÷#ê¡'÷ –Ðh=ûôÛEÖ*è šI§£æ Ö3ÿØjä?7öüÓ_9gºÇQ IDAT0¤ŽÅ–(ZA#żXÍ—ÿè‡õ…mE!É•®¯¿›ÌÌT"µ’Ëa•¯mLL¬Í(9Ó¨‰ó¯èX^Èz&ÐD ;yXw» 7 ·ƒ$q}BºÏ (hFh:>õ¸º¼Ô”¶§K„®.:9<Ø-6²±V³$N!ɋŠÅà“‚Ûp >Ûéâuˆ^>¶¹¯#û]É㤩ÔR 覗öK%8öͽ/c‘ãÕæl3NXêôh"¿ðù_k.ÒLçYšDw­,¹½¸†qóäoý˃páXÅ~üñ_¡;3Ì ñïB¸1™­Šb$½G芃›‘Ö„âƒ.¡Ë¬.IÐå.––8zгºY!—½È ªáX@—W`è¤1äàOÿ~Éu¡3Û”¨ tÛˆÎä}JýJ‘Ž€nƒq\éâWIr®6m`‹ÐMßm];K¹TjÂx@äõS’ŽÇ t­¤'¥mŽs²;B׃?ɺ)Ïa9!äêº[pFÛ`A,-2¼¤CáF¦’„UTÇ ËÀÍFTV”™™‰£Ǧ3ƒ\®2C]£•²*×Ü®aÐ&¼Ýviò¶ë+l¡b$ ÒÁàu¹Ö–-{JÒÌI‰ÎãôX¦kÊR¯çIz÷àÐxIP ?Ì®"§:±í¥'¥ÔÁ©l —–³SÔÓ_ØãÕˆU2VÌˉÅC×y!^?µO® 34’[Š,®¥·RéÕUo6»"14ž± Gá«ÈÃ%½aäUˆ³%‘ðúÒ8£‡wáCðrƒ÷šºœ° e^¦öÚz!0­çµ=N F{÷^{»A“äü(ÒíÂØãoå'ùDnP;¸šÜM’óV”÷…zñk_ cßܺöu6*£[ÉÔ£Õ÷?[­ýô{¿Û.ˆÅ­êá¿yòÀ»±‘™žžXë,,_HõBÍåÁ ¯/¶Ý<›“ ]M€4!ú|âÔd}„îªf"õÑÆ›Î@éô²ÍÐõJ&ß󦯧Y2Yà áKá>¼6ÓJ¯¤Æ§¤¾6£¨„nÖÎp=d=VY€©e(>¦$Ù®†ï¹±TŠ ])µ&%’“Ò„4€]ÌÒÔI*-z0·ê %bŽW4˜ì¬#ó°ÃžTïr|ÈAÚ©!Ðmð…¶ÄÝ–wÀ‚t6bB¸zL ëÍ"ùSNµÊFoQ£oY¥ÛÂíRçr[ 6ÇFPªš©A,ÀŸú¦Ï*¢Ü”bHÙîR³#|£D`d5à•pª¥°¶Ç‘Ñ0Õ Ž™•4ÓÇ;‘Ò©ññ,§ª¢¥)×\”M3d¸’Íy1“/I›™˜®b5::Œ±:"ðµˆZÔ€dy§¥îÀjäJÍɃ7Ÿ|ç‡éž–Q57{7½< Ï+ó<_·ç§Z6°á9žïà€8ãZ´'.¼]ÌÈxhþLÛv誴ä™ÃµŠÓuêŒ-w4Åf¾iª%zì±½oÓ)\­áWÃz0öB¡&×juY(F Æå‹õß¿øw¿¨WóïÒh7º”·@—ÈAŽ5¹Q»û…¿ö»ÝPO†åÿ¯ÇΆ¦j¹·SíQD}T•o ›‚í ÓT±PÊÆ!8‹¼€Ôh ²Å· j—/ÿ+º0rG b¬?h 1”^?8ÉÑ™i¤`1-òÚXšµé0(5ДÁÄ´“u¨Gu€¸W¢jjhð]S&}»´Ó3[’&ÇÇÿþÉ'Óa4£ú=h½ý.Ü[Àë6þ—’@èª0.‰Î¸¡€¯ÍzŒÌ#“ÐyMݶMôÚR,lm(]ž×™¶Ü‰rqGÓbé§çß•éJpÌ5•¥ÃÈ4-ʱ¢¨)¢::_@Í[­jX¢® )k[ǃn‘ÎÚ\XrâféV—«Ó¦¼Œ\29Ë9f^sÓžë=H¥RÓ”~kûRV´®ÇV@œü¨Õ¾ÞžEtu—ÞA|®=ñôX_2$šk*•Ü@©(GÏΨjE,¿j8¡>Z‰éO¦R)Õw@Ò‘æ‡+©T‹‘‘ø‚ÛcbÝÃRt ±Jt. れ¤Ô,8}&À»1õá[rÁhRžèöyA‹L2HÖ •5wíÚûU²ríL[^8¾ÿ§_ü“ºŸ°[ >¡öþ_~í÷¿ðï?ÿµÏÛAR^; >ó»ßÒA˜Û6¢ Ô¿õ½ßøöþå§Ÿÿ_l>@ /.ßÿ%ÒÔraŠZdhPnšfTYšì`šŽË0½EO×¥ÆG¶ÊBnPÖ ?º†Ý™l†NGºýt— ü›SÛSRÁŒO’´75U¨ëölœ1Eèn¼ð]Çózº¡TØÜæŒ²í©Œ¦*yËð5Áq9[²ñ­ÆAÿÇ“H  åvä+XX û]†çj/‘¶œéê[Àwe®Æ4[¥‚{tò…'Õç}è2¡ÒAFp=Ђ&ô áeW€çFúužNݹÀs 57˜96@‚˜Qk´gŠ ¿\nFÑrµHtnm*JX ½Î7èÌŸÑÁ¢V–Ò}×^í{K6çÖ‘wÚjöóÌöôÍ”t7›Þ>þáÂ'Íw÷gM:‰dMÞñô’Çþ†ôÂ~ýÙ/oSùWÂ÷D q»š2ƒ?pºšŸ­§!sn¡ÆyÒöÔÝt+¦ì!CÎrÒ$DrÏu=‘[ÓmظYP6q6Ôµ¨˜Aòr͆x)ƒ®Nª‚ðLtî0uÏ8£Bp:è“< &î˜_ÝK ØhTƒÅýûk¾¿•o´cqk£üüGE¡^û§ÿîÛÏdW¾õkºE]¡Ë[U~q˜¾°m(&ÍïüËgÚ+ÛÿöŸd¿ºPÉÁ×w߇øƒ ®h¢/2±Ô¡[ºµT敉¢Lè_ð¤&Ð…PÒŠMBwÅó¦l×­Ám¦LuB3þ }0%MIÙÔ3‡§²Œ4ÉwÓYž÷±¾ñî=½ÉxŸ|QúîO<ûìšRtyÝÁ¯¨™Š@É“9¦º=Äkð²RS- è¶C +úÜʼÿ]ÎeìÉTª$›IŒŽEÖèöèÙRô$&¶D²LžU´†W‡ŠÍ,°øËtj„.Ö(È2ŒXÖº¬Ž…Zì—a•ˆã™Á`ƒUÕjyF-9¦Z°<ØÆ·—–¦ŒŠÜ–c^¦ª©ÕJO=x qšp0© ónCÒ;°‹¤¥ôw¿Ñâ—>Ù>.ųû·¯Àз >m{:ÜŠj R)Ítï^’ÍÏ<ñÄ O=¡¹PÙ%— ço¦Ä”ÑújÆä»F‡u>t»‚ Ò_Iß\’¸‚\¨M=ù­ד{TúÒàûŒì@x;í{Ò ïk>d|ÈY9ôt­¦®{qßf8*ÿlùá1liËPU0;ÜjÖÖ Ø:ÞøÌÓמ“+ñ…öwðzʺÎÚõ“ϼ°…ôû½¿û)]¯¨#4õí¢;Éùd×ÚÆg¶ ‹Å©ßüËÄýÐnËb’·„óëoì¼¼1¿Ó鲃Е¡‡k:н tmÙãeCa…&–¡ëª9èÊ„J¯£QcÓ@iò™/¦ùÔ“Ûdz^sÿÿ.¥áÄ g‰‰kŽë(¾\ši/H²$O?ûÄ<õµGèÂÂL¦Z©åŒ‹?è&>X­Á…`N˜J¥]GŸ:ü-ÉíÉXµHzò]®Ûµï¦Òø·ÌJÎëz„®×Ö'àP´@wu8ÄK1³6¤¾MÕƒwxº«$:qAëøT<Ö5GÇ 9ek0Pʬ²‘)+ÃÌÑ!dŠ 7j £Z¢XçyFÈä8K§Þy’Ó¶r&Oíëí.‰V¨­¤V˜Õ»z®qoÿ"Í£{ý™ü×ñ´´ý“t:6Ÿ¹ùä’kVY@>ÊŒ&%M$ÜTJgÖž8Ú+O=± ºÖÖ×cô~:ÅñP¬Õ¥X‘cd݆Æà/ÙÙ¦4µ„ŸlË\öæxzIŠáÐ%ˆs/æ ^—¶ï/IY]ÈåáÑ‘\,–¤0Uks ƒú`fðš; uP.ðµ…k¢2mµ$8$#±öîÝûÜ%‹-W“Zkûƒ{ÍQNqìùko³µ0û—ß–óÝZFèù£Ž÷8pì…é/oA~ñkš$~¾S/­B²Ø¶¬w6¿ô29–­d2Jnptf¦ùÇŠ¦ʦ!æ®'d˜ÆôÒ;Ÿ¸êLÎçg%:­:@·(è«©,³2Uc©%/äyniüO>Ó’¶·Ò­P"tC³Z„ÙÎ4|ÃqäØå–R®—yâ¨)*Oý:¡Ëèð,v½Ÿ^rVTYÃ!a*êŒìz0´¼Ì¬HÙ©ýÈCíGèî—ú!å:J0.òIÛ—à÷jVYtº‰Ð…`Rñ¬eè5ªz è뎘¬RQA{~4óüšª™=B·×3MÁ@‚fèxŽUNã;š†ðSXää॒¡&1%s¢o uÙ—-Q6ý*gÊY›IOî–L±’DðkyGê2£7½‚î!‡pÍô¼Îë^3{wûëS©©©gîqSï¼?ž¦6INP§)MF'Iu»x¼öÕ]ïóâÄÛDðfV¶äžìôgm¦ £çxŽ©²²k†³R3[²›^v)µ NªIó÷ÒÍV«äI“«T[#ÍB¡ó\‰Ñ¥V\ NírÒÕ€@LK†­,Á#†t`m ‚hHø‰tf/Î 3‘‘n³Ôwa„ù]?öví|Tôa½'×ÎÓ_KüæØkÛ„E9ûÓ©Jþ|X UÌP;õM«{|ïG+°¿÷;ßò©#p>¨r&_¯—Ùës—ïS§±Á 2¤Š¬L†ÕÄ*ÕÐùÎ#t×¶±€¬íµ¦@wK‚˜#t:Æèó²Î5ã⤪òÍô$Ýñ–þˆ }k*õLZOãׯӮ¾£mºd¸ÄAšðf™~©„¤tµ2&n©YZ-µ¥Òêë©T“¡{èN–ÛW! àÀÃÏaYdÓu¸Ûq\AëFÔI€®~•¹&R5…¼À“ðS]¬uQ#x Ú$ºÂ{ù2gUý1)­2ÈÑT@ºó;ÃV`Fª90 HÅ—ø²“™È߇íâ`ݶ45þÌxšSŽM 2U]ºùä'ï|’öZ çH³tÏ­ãջĺ͑²ŸùÁߎSžÔÒ©zaés4€ØY{íYÓé2±¡L˜ÎëM·Ëc›Ž‰ä Žtë ]íÐm+&fìvkûøö–t×nOMe¥ºc–RgèºÌ,†Äô4QvùïXt;1ª¦3,&Ôícz ‚àÚÁÏ1 Ùb3UºUõ-¿¶k×G…†Ï[5= V»låý±±·ÿàX·ÿäÛ¿Ö䤊Ls|ªºÊ'ÖØ—÷>7«ö÷¾øY¿ [åb”4âRݯ²ï_¾)T“« T-ÏfÊÙPãUÚ?BW»{PŠ›?:åO?3NènL gÝ¿ò'ÓÞd HˆÐÕ!ÔB}eÅ–Ò«RM^üîþö âë€nBÁ¦“t8£"ú<Ðu€®t·Ë»³°ÂЂ#€ K@·ÆèD=Ç]¯ß¶[Û¿µ}rå®mÐe$Û#t©ÍÆݸgª…PèÈðê–@EŒç¨#t™Éy¯Gkù—¥(èÑÍ £cŒrF¡‹Gnr¨žŒ¦MW6…1Ô—æ*T 5:³6S‰X­Cm*yª.«¼Q|Zúâáfhª‰!v肺,}òƒïJùìoýþ·QTM|–­æý‚ŸË“›sÙœ’™Édfr‘aæi ‘(»–Xy«x è"·ªð¤~ °j!Kè"„QÅ”žüÆåwn¦“©f7ÞNI1_Ò+”e²„îþô‰ãó|A0\ê¶D[W}—ÕøÎgþÀ°=ƽ0 èa¿[ E_í2L–—ÛRgptXpn‰±ãÙt òó §–¨ÙßÝ•ö"¡Çó©ñ©:ìñ 5½DFÈ &ï6[^¯4å©T0ï5=æ¦@LΧ‚î%®^+õVª•ú›ñƒ'TÛwáy„Ä ,¹«ñ¡¨š†Êµð3;é˜QË|åÚ®Çö>ñm šÑag&·ïˆ*cw7TS4º®TjâY´KZûgÌ¢ëÀõ:ï9=ä¡tºÏ;"Ë&úh«?õê6§¦ ¥™¶ÛÀ祳u®E¡|ç t²j˜¥–X²:ËZÁ®½O?žóçÏûQÕ‹[ެòØÓO¿/4îþ»ÄßPœÀ…ѵ¹|>û«_áhµúÙüşċԣ-Vª Vºà¿²gÏÌÖÖ`¦B‡t¯Œ Öyù¯ >µÍýöᅢ×ÊM¶¡ÛCEȶR‹é•ÒžF×´<麉ȇ¦O›jÅT°˜7z š xA°#ƒÐ½§tg©Í…ýцzÀtp¡ˆ…Eé@Ð5¿*#tiã…è@7Úi›ß„Z]?×%t»W•Ü't§ê»l»aôãk• çŸÖ€®e[Ì*ÿï÷ÝwôÔFy˲Ê÷º«L4¡x«¾ì[X7ÀÂÃØë¶¤fEìï·ÇZüKtÁm$zÙ‹‘3±ÊŽÚtf 2—iôKŠ#)"t3 è†Þ4ªù0›ºÜ¹ªuÈé5hƒº+BÝ£˜YËCðšV§L‡åå£NÇÔÏ컊ëÖ WíT—¯ÿî÷,ÝeŽ§Ìœ`—Gà!ƒ O_ òT1X"^¿²N_‰b·Vµñãc¡Ä‚.VHL½¦ŠÏ_;/53.ð©Û_Èæ”û²g[@àú=¯îo>6R×Ô‚ï'îVçH«ÞñY›[¦œE(·JcQ¡lÕ”TQÂyÓ®_nÜÚ~¸2ÒFÅ<˜Kûê:£Ð":oI² `ÞÒšÒÔJ­P*ADÍ">ebGª„®mA&J$âÔí]˜(mƒh†^¢œ:õÎè2jŽØIU^/kk‡ ÆöN~nLíJÍü#0Íiš¥ÏûóáÎæ—þC7ÝiÞH‘ÿjƒ¼QK\å;ÿç£çŸ¢GcSïy–Oèâí&:äÐÇîÀe‘ë¡FíÒ.©gGtþŠônL]ƒ¹â\ù±A t½Þ"QG. Bw,JWnÆF ¤¶ÉC…δÂ)Â0GDÉ×ßûúþç©u_WlïÄLÜÆrC†:(ŸµBkiFY,Fm +:º@D)|^XÆ… rK­ˆÿÝÐ…Ò½tCäK@ ÿ]nñn‰ö gi á\ø Ÿw ÷ È©¥ÄA)@7â¥V~šƒ¨Õ e­ÊiŸÃ·t ápcÃlÐÜôr9Q,¼wÎu«Úà á|Îv ºŸR–Ñìº=ÈüØANñRióño¿².°m¥J §4&´©RõZi[-ÓWEö¼²¼Ñ1mâ;7•B}úc÷éúOÞh1ˆvd_WÏìÒô]c°ý–=Ô½u)hÆ¥VÅaA¨÷H¤‰Q…¶iµ¦¨ŒF‚Mc1çQ¤ØPzÃlžEŠÜOxÆ„áeTôÌó|Ž? ØbÛ÷=jóÎâ.‹Ä®V¹?©)ò§N}d+Ozd“¦½Úòèèxíÿº÷Õ¨ßÿü@'¯,ü"H)“ZïIڣчÆsïxK²Ûêt“p€LøÏ>õ™SÚÙ8ëCoœ-—'J­AÑ«] !¼ÃF"tM³«¸¬êæüÝG^ÿŵoºH›î ènK@WÒœ½}tÏQÿïRvSÅìyÆ ÔxÔ3 [-ÔïÝøúO~¬1°+ ëÙ¶1«¾¶ïv¢m¦ÄÝ.›ñbÏ2ˆ4M8¡Û{Ý Ð¿DW@ÁÅ7â:©¹7¬³xÆRß&db¨dÄ #Ï3CÁ=ñÜv×òý‰gPd¼ Çecµ"…‰‹·‡2óĶ‘•5ËïÓöhNw$Ž6ÎvLY^t@Q„ua!ÓÅí¥©»Üˆwèf#$´›¤t¢ ¡‚yCt¶`IÛÐHu§"eŠÎ÷4lA-i3¨£–zCµ×Ïo×d›Íd³êu6¼IÕZȶ¯'±ÖÚÖQq÷ëO—D×0sÀeî_5£›•튮4çLŒðÓŽ Ã'&Ñq}¼Ë§õw;s0œ‚Âi¡)›†¦Xd…áô,Ëž¸ÙQ ¢YÔ•<×·'êûJ¥BiÈX…262†ÕÐ5ö¡ùò’ŸƒÞ›Ô’•Óf¹»“"ÎÖ>qÇÇUÅyážÍùí’FÉÕ/i_^][ûÊG5¥÷“Ÿ?W8_£™Cy¿–“¿xúñø‡¼T¾¼±±qlÊ[ËÐí”e×_‚Pº ÓV"pÞ(t/^Ö=üÐ=,¾õâ ]kb sÞ¸êïܬŒ…«€–MI¡ÔŒèêŠ4ªHÁõg"YÀ€nQФ‘ÖnfÕM‘)ð ÿ@· *„ IDATtIbZ"ŽXä]ÙJäjÅF¡ñ u¼ˆCoª„Ukq,‹<™z¨êl4ÖìeÇ_”}câ°r¹Ü€pC²h8е8’ýÖܤŠuçÕ¸ŒÅŽdŽÔw òåtí)suKÓvöœZÔjø!ô¾¬s 9iqN»Uª8R±~e]±+²ï:»qÂ%³0•ª®ŒÖ×K¥ßn]yïß\Óš¶<”´À’ãï)u³èúš4ô¿Ñ‘<šá Ø1 ”̈£€Tõ–ĺ±ˆòIHóíÜ”¦{êVâ í*1YÆÒMLËŠOŽÆ#6±tš2I=ެʦ¼«U„`¬;Nºw¨L’Úðên/_ùÿ¥[k÷½|ßqÞ«üÚOh:^“ɺ>׿òÖ`í·¿ò[GIj¼ðóç’AÞ0€Fσ3÷/‹¯~õS“Ü¿tX6kà”vnéùVÃZú† tig4 ƒ=ÒUršx+ti²¤n‡ ¯&956º[5 û;SI=9iüå¶vPaX¿rÅÙŽò»ç®­ÓíaW©ý ]Ó´Ýu­©7ŒºÒë÷”¤‚»@·.µDKhb6Ç‘fn=–.t£q#¢‹7m ;ÞÔ‚L»Í=öz©õË@šžfV¹z‰š…„}÷ähùÖªÑCg7ãL¡ÞP†š¬c}… (©¥Û¨‚k  ]²ÀAÈÉ:–eãTÁR¬%ÙΓ_þ ,öwÜ‹ÓFV±rjyGà!”]âM\‹µÊCÑ4Ò8´gž’£¸‰Ì4xÜ£«®ÍgîÑ‘¹qX·}¹³´ ÉÊ´Í“oì/îâÄ}ýs¿ö/ïx£ôææO®eóoìž“‘Ðö#€ÐÕZBìkZ—Œœ(U˜³‡’ ƒ0ÄS+´}1zFU·[†Ój¡¶y kÅeºn»ŠN<©Ò¦‹3`ÉóY6ãg›³0_ºÊNg<‹cÙ¢"qp6÷Ô;Ÿ|€F·×ÇéQ%(Êû×/ŸX’à×Ûùj¶99S&³$p’BƒÜ·L‡•~2$ciíAƒ:Sw |ðuºý©×<¥z4ïÇ0¬sÏZžARl4j–n•]7c¡B×¶(F]ü($º7õ\ »t=B—Ç2Ñ̙¡Úê µÂFë*rcæ–Í3t”n–mñ‰®õ+t_xã }èv_üذºÛ•YŠR‰Êþ- ß±ˆ£ÝPa;ô±¤©§•½îöõÁˆZ úîDÖì Šeæ*`õ®´ßV[@—zÝ3mÌöÄ|Ú—\Å)‚ÈȺ{†7íK†7qmsâ¬:ÎÈ»ÅcŽì6AÎC¥ZMobY[æÒ é‚”u£(ª‡õ® Ú‰õ1¥–ïíV×µ«º?XyüÆx]õäÕ½Šr»yØñ-#h ²Œ(ÔH:'èŽÃ»Â~ؾöƦ`^/tFÚÎL Lköè.3Z_ÿñ=¿ö¹ëŠô¹¾c½b`…¦NK$Y+ØœIcnuPÅ,޻Рrġ남ÿ¬nÇN«/²íp´œ¼q”)ç½zÐVÆÒ,dˆeê†Í%°hî¹I®ÑsF"æ_ §N=ù@­V…̤UÄ’]mmíÏßóçº2x÷#dº–âz´X«5hZßÉ*?qhïO'ï ,2Mdw:𫟽C¢)HÆÙ?-+ã‚EXLQ\õžu‘ü M’”y±”kŠçæÕš‰\[ºÛëª+‡Q4ÍFÚÉâ¨Ó·Â½[…ØU.ݸ$tß³ÏÜeì˜ÐUõ!]ÇÐyi×ݸ´¾þ/}îº?þÑ® µ§ƒÁÕj5ì±ÚybÙT”ª )Œ¦§±¢5j2(kdP‹s³f5ú ³±Èù3`|Ó˜¡“•iu‹ÑUƒ.íIsŒ“E\bÃ2ûš›$BõMÛõrÓ6D{[UcÅžù„nmÉÁL;¯¾ð÷ï(Å¡mA mÉIhd^Õä0C5sÈw=¬ã·Q(Î䎭(™älª¬ZܪhM¨"‰E¤*-kZŒ´˜q©rà©-6-c·ÎÄ›7"HPd¢`Ç1Rò øWªÆéÓ§Xnõ†)¢O?úÄÛ}æ÷Ÿ~u©TkÊäÄêï\ê4ýÒoÿ² ýÞ÷|å0é {gž¤?¾Ÿ¬Ååú°»‹ô9ù÷|ŠOHç‘ÿ¨Qͪb±„zîÙVBkèκ¡° %.tSÐu9'Ç ßll-óð™ÒÈ cΡ“•tæÄ…¸`ôð%qWº¸¯Œ‹f•3!·¹éulϳû6ßWǪ*¹`•!е·di…c=Š]{…®‘Òc\€Ðd,åø—S¯—2§Ãš•7 vΩ†Rh`VÅx….'FÁñ@7®±ˆÕVÔ5P_ŒL¼YÉ8ž*ÝoÚ18ëf,ãUÒÀ ‚ײi ÒS¼©ky2 t66ÊË…¹\ÖöZ’Ãð.r[á‰ÂwÂÙÜ€Ló§ÒœzËô!±*q˜So³×·ô@k£ „´˜'î!EE-Wl¯¢\GöÑFcYµ n€FŸâS¶¹®E`t‘CÞ -—«ïxáñß}<ôg®5ˆñЛY—õN*XØÓ¡'x˜±¨éWéÆËÒËÙ•¤¢ ‰Â¼(КÚÈ©KR{, â–…/+È!§‚;žÛ´˜%§TÞ”2læ"]Ì%ËrçÔ©;^­¦º 7í#œþà·?ñä—/¥1å^rùSŸøÄ;ÿðLžäƒþÿôöß¾Úxù#gŸÒ«õjÿ¾S¿ýÛŸ8õ‡rŽD9Ò~Œûgþ4D<”;g7ÊǦ¹XêAëên„ˆê&UîðÊW*Ó©aÄ™Ñð}+é ¢vaêJߪ·€¥ž*µð@7ûêyáÑ,ºÁ\ËΘf™k±‘ßßðÜÔHìi¤ÞT!VŪ ¼Ç­jø+t£‰ÍêR¨DÖeËL‹ÐE¸¤Ôt'œ¤MR:vÜ òA1Z­Y—@¬º¢…¢ðêï_âo“|ëh9H‡ŸÎ¢/¾ôZÙ`*‹Ë‡';[9a!yÐ@æ¥ïÚäÈM­!ÔÏ:DZí[¨ÎŒm`Ù¹ uHè:äî8Р׋¼Yf)…z°>ÜÞSƒ‘Ú²||ÿ£A¥7€®#4B÷$¡;ö̰ˆ@ó…î5Aèö]ºë”†3çÐ&|r kdä¯ÛE~3œnü+t3òÍéjj`„ä!ƒ’²º¤ŠtÀgÐÅç»x£XR5$Ⱥñ^»à /ºd+µç]|($È\º‰µfÙ®a0N'S‰é›–å÷Ë94%5ês˜y››3“xÿh±Xvü-ÙÕmÙf]Ï”ë(ue¤K4tr«1X´¾*:‘›ËVga¦‘,e>UeÝ“mUmPƒ'Ú5-šyîìó¯_© ‹¤/û~nû[(R!ÛŸ/œÍâjŒèCýšNQ"2u¡¢*a¡"ó…áĈ¥,äÄÉ^e®Xœ\hÀÿ"æÄs[H×a„ª~š=Àˆ[*0¤V€|-ºZ3ˆf(Á¯Ö¬!ûþµ{O½üê᢭šTkz:ÁoΞ9ª=G[ï_;ýžßøÊáWî?sܤ §ý3'þ¼¯ÿ¦Rté n5¿ñÍg¶}éCï_2;—;²›ð—vµZ­\r&î)`ht 4™X÷QlÐÄðã¥)ËÔ„¬Gsw…®|Œ4¦[,´ðàÁИЊXš*ÒúomY³Ã+M÷x èîmŽ%ç¤ÚV5 ÛõVèNÜÙÉºÝØònž÷e µ¹ tK¥sªhþPÃäSù,sbB÷Vëmt©‘vÛ§Š¤@€„3I !)ÞÜWG8ê6’(¡ ¾v ¡±ìÝB-ºø2Èê8ÊH?×¼iM_»´´zÕ0¥^ ÎáÆÙ¯”Žž:»A "º¹Ü’Í£t 4#C>JÿŽVánO7ûè¢Ü7'‘áë†ÄêÞdfOL›ñ‰MF%1]> S7É4ÕÑs_b íbhÊP5L¨¢@ùEnlk»öÇ"LÌpýÚ7GlN›ì¶./ȧúÈty<mm\ÒH—IÄféb:… h þJmSû`Œà$_Ø•‹ÉˆÂÌ©éJ]jBÛ…‹âæ&*tùºß•$ÚøkÆm¼=ö÷Kw¶9}…Ýqúô'uç‚S;^[{ÏéûŽzm*9úï z½ßÔtç-}™ä+fxfytI®ï8ÃÞàGg.õåÞ¬[ß¼ûáLï÷!åÕìúßõ±¾yt´q¢|xæÌ‰§žêX6еh¯Ø²’ªBÛÈÖs÷k;Tºtý>ô]Íúº]ºwÌ Ùž$–d8E¬¤X†!>ÚRcݲÝÔ›Zkê[ä‡+èpM„î›mÝ t‘o^û&0Jt\ƒÜè7NºÒÛÛ©ÞYÅ%D&ŒŠ8î mü6ºA7ó(´uN[zB;º®@ÌKì4ê2q~3™b]WJ›•nèŽÄ¨5†(Ií0ªTJÿ¥Í›(L ïxnž.ËòÞš-£„‚±.—~ž#²¥¶ý…ž4–n—}ÄàÀ•m¤g¥çÊÕˆ‰Ï—ŠÈ¨’É¡‚Ô ›ô->«h\átÕ î„o7JÜÈ­’û9Ó¸íQçƒ|Ãç]Á´U“$)–âQ»"ÎúºQóÂâvàaQ²€AŒ™ýcpÒ»îºw£cZiÀ¢€#@šÈéXÑ Þ±d!1ÖUÇØâªJ2% w±`ÄxÜ¥¦‚¹¡àÇXñ¹‚¢&6Wöt…SmÆl´¹K?bûÜúö%¦Ý§OŸ¾·—­µ?xò=gr¥7Ðñœ“kfÚ[êÊægemíþð='tñªg\U‹K¨½$M}ÇæÂo‹£÷ÆÏ>ûÎ ,&è [^×ÜÆ±U³/Ó=KwMw: ]Å“&‰“'Å ]èt×—=Øݨ¢ ÁmÙFt‰–Ç‘ëÎ\eèh<Ÿàc©XÌ#2Öed±!9èÛ¨-Àáί7,6ð}²­¥m ¿³qø6ºËœ0¹h]ÅXçR téJð‚óºÊ¨ØHªèv£ôkXë1µJ¤l™Äœ®tP dH¹ãÑÛèjj;#$Ÿ«h¥õ1a­ ¨o¨'7oØ 2 ¤Ð@7·È@4Ù,÷É;³´ Q«Æ” Mt)ÙÙR§¢ 8^ÕÓsòÇò& *¸múž}u3@à˜2¹çêöê^(G™·Ýä|â»W÷Ûn¿¼ÌmžYšz±2ÕfÒ‚ˆ¿82¢Û?¾óæzI°hF޲ºìo¡È/ðÈΞ=±ÀZ'? °b²›¡7.7ÅUÇ)Dåv…­¢r\Ä͘º·ô9TBÈd°«qÓè£Ö1¹¨=ÜmÒÝs©ÐŠæLÒ‚ÙÔ½ÙTÏ·˜¸Ý:ýòéßJzäÌÖ[ûÄ}¯.újä¸%S?z59J‚}Ç_n]®­½ÿ¯ï”kù º«Ÿ=ÊõÆñR®wôKutæLž¯¼*ãgŸ}–ž:—ÌþYÞ¸d.uÏ–#T¦F˜`Á)X ϲ©C2Öº–m H,®ž(m2°Èš,S®®'@׿® ;p™e{¾­ê™ö¯Ð•€.™ž¶¨Äîµ›×ÙîvéR¸,÷}¹@9q—™*4] Ìi7b»„®ˆ2©Ûqs®î‹Í ˜¡+â¢`„.sPVrDÝ"ì­RÑxQ%[éâWèY A_yÒhsS-µ"q»džNF¡`º²–ôBž‘<¤›©ÙèÚ¦¹qöØ\Ⱦ¹ôMÙØ¥’Ñy/RÔ‡ÜÂ"'ß,ŸÌ›ÉcÈš€NLÖbÔom剑9 ¤?¥Öeza20 º-CsäYå£0ã‘&eÈ嬫jݦ&5%íéÏ=~þ•¿ý-“@ÄxæeÓ'µ¾8òAӲؙ)Ô9»Ó¹ÆÊš§rQ4÷ß·‰÷#³9R3sÈ$DÊ螥{”‘ж/gê5µÝ’„Jû£ƒÒ(*JB;7Šç]ë¨,ÝLlÝQåô©;>ˆÂ8«{òŽËÆ›ï‚àáýýý•÷µoU*û›ÿúÑ/ýž|,âÉ3ÆÃï6‚ÊÕ·ãáöèÝÎ^ð¾ÿðÑùyˆâ ¶<–õÙKÿñY™ÚxW÷Í‹ÅbË\,úfc­æ™fF=t‘ñªFÈ¡=ËBâlø¦ÕW°Ü'Ö–tG¡X–‹‡>±m(AIÀt‡.ÐÍk–QqÜ£…;Î; ™ËZ1Ðm9‘ªÍ›£¸´Ýk¯¿x¥¤V$ƒxšÅM7OYIÄf ¿ÊØ¥tÇ£ÜèûmªÝºO-ÐEž@=!tE…Å#BW‹[cÑDî;8ÙZ¡«¶ºÝøÆ\„(ë+tQ›ê5;7äX]“­4œw#ÀfðÄ.ž¾»bdœ\À>¨Aܯ·°PSD wmÙð8¨´švyiyØ‘MÅ]µêŠl¹–\³rÚËFÉSè75/OÀ”4öðBÌñŸâFjSc4hnSGZÄÁ¡¯nÏ¢l^ºr…¹Áù“cMd¬ÊSä d×í)øÇShÿgåûÚûÆZ²'¨T4õ¹Ï—ZÁhSWŸÌ#ºA-Õ™@š2Pš}`#õfiÜrбöTõä#›bôÆHlC³fsªûtA­)eY÷Ô©S¯Ò $0ÜÆ«GÊ#¿÷Ö[wþÞyë­·î¾û'?¹û­·~òë/|ìçõþ²qüÀÙääoÜyç+wßyç#ÜùÖoüÞwÞ}Ï—~®Üæ˜ôè%É}é¿FõDO«bà™‘}®ß1M_vy8±©‡9ŒŒ4Ájž°npèúËåqù’¼p{Ôž˜¯ÐÍ}j¶Ð:ÐÍmZøˆÚ¯)Óú/•˜|ßÉ6¡ôÂp(ÝшÐåñvE@÷ [º¹ÝŠkïñ)ò†t{J¤“Z4hß,Ú ¨‰V“ÞFWŒ¾|òæºHÌ.´eT9‡¨Ž N—ª÷+£f6só¸<^7Æji}ShE¤RtC…#-SµAV¸2úzk&ª'˜ÄÀaí×?öÂãO]ûÅøÉͺm.üެç®"› K×=o‚ìf{¬[‡¾Eg)ÛÈ¥“©2©[ï/—[ži¹nâ|Õ…xÖQ†‘Ù«UÖVL=rÜ…;PÑ=wbŒ^¹¢ÒoÍ%C—4ƒÛ¾:{Lš‡ÉW`·¨µi!Å5órÙïÛTˆÁ=d´ŠøÔI¥}0íÍÒ#äØÖöc—ô}÷ÜööXh¥çã<†B3*{¢‚"‚ò`Ä*Ù"këß[E[é¶¡Ã*ÒL÷D¡È{Ƨîx•z&ƒB(ÖªJÒ¶^¯¯L9êAå‘»­å¥~ãø®ªë¿i(4iT–ñi¿YÿË7êË£Ërou[+d?ýÆkÚë{Çãÿú´6ºþ‹_ÿc »0I…XÔ¾ŠÒ@9r½ŠCA¥;|‚µ¿AcÜ$ºöŒ÷¶t½Ü÷²€º^€nB÷ªìMw¡G»^ǺŠòá9­W®Œ»tIƒý ]Dw(XPªŠeº#tmc"ÌíÀn¸½mè†@÷á y«¼q›ŒÚè¨|(æêÚF”J"Jùèf©rƒJtûÛÃR—´÷­ß½>Š5uŽ·sqgg?fzÑçºˆÂØ©Ö=¹_3†J=Ys ÚØ5j‘bˆÒ[ëR7w$3Ý´"æ—}€?±ìÆ‚ƒ×¡&æ¾O–`,ÍÉð<Ò­:à´'Íüò–&Y.Y^T§u¥ô=¥™.¹ùæå ¿Pd¦•ž~ï•oþë ´¢jƒÕñIub»2—\ù—®jN í²x·'—ÔZ3ç^ô=ïØ‘ºR7f» x¢-.Ž¥[ï.*WEQ)$u&JoÜ,µæ1gZ“š6ƒBP‘TÝÁ:ÅæX}ú[šöH›]ö3"+télo÷ô©SÔIuP«!ëU:zëÓК¼…pÛÉÈ¥m«‘“G~ãÒÑ_?u,//Ÿ=sæ¯Ïôé–ÖÖ’FÛëƒÕ¨.=Ïþño¿ž‰“WÖ¿æ:£‘v1ò™kæŒÉG¾U­NÜ\6ù ÚÝZ€Š{)Ðå¶MWºÃìëXQÈuÈ™ Ó[ô=×X6¬]ð6|ÎÊmÙì3«|ÆUëWè^C&%èÌ:÷†ŽRÝ߇tQbÔ¬p…®ËŠÝª¼XpRƒà˶_åõ.¡+Itÿ“ÑvâÃ#òD.½/(öƒ&õ¢Fâ$Э@êFZÑ Š(¬ªë¸œ·/ŠB·­½¡9<&i=gF ­kÁ®C'<òÃQtc-ï!§àtáÞ†©W=ò¯t­ÎÀÙá^ßö,ËL5s‚Öq2œ®ÆÆéŠBJd¢(vî& jtÜXµZuÁ°ûã’5üw:²[.—Þûoï}áK?Á$u\›ÑüSŸð”µt ŠÐX˜Ë#ÙÎ9mxI‘uÔ_Ý/@mOÂPÅť諓í]åAò m<®8`zçÀ™i¿†nKCÚÌ’ˆt‰›Á õ•+¥sÚæ·qlÌC¬RUƒˆ®'V¨áíwœ>õ4ˆøGy[[rƒZÎÊ«{ø½áŽé$¿ŽÔŒÿî/*,s¼CrFq½šìæ »Ë¦¼O{Wº‘A“©€n t}‹6VPY-{B÷ï°Ä&êË–n»D‡rj-¥¢ä*ˆûâ¬ìvÊ¥{Ý÷Ý™¤j%M%te0ô4¥Ò¸: ä‘eÙ·sÃØE†œéGK³ŸçiëÑ6¿4šÇMúÂÓ¿øÅ(6ÄŒ!YÇZ+v²Œ)àB iKkKn6Š’…téû5˪õ.žß @[ý…O»ÈÒ\šzQ“n¬G†;t|ÙÚÖâÊ-”€c…zóÚX/µiO\ÍÖh½/P_ióYTñúBûÖ¿>ý\3Óa7n–41¡Îƒ4ÞŸŸzÏúÈSGr²ÌkF2É!>iP¸5œføènwW—ñGš"o5ÇO¹|ü£Ëà„4k®JÓÐ9╬‘7?ýíï?C†¯Ë²=;¿B—Íb?Ïý·ÑÍÐõnAVI¢×FµÞF7_9É[ƒ<Ûô”šŒâoÙ“zس=èQ¹æ#…}ç×€î·ÿxtr!jíííaeî²™£x–bìÛš¤G­Ì3ýËG4® ¤×º©^èDJ³¸)º]B—Ð )š]Aè¶3f9@ IDATWèBÁ­¯ÐÕ$ [Ñj]üW´O“û#± t!?î~üé“‚ZŠÊúAKˆ‚ëi"uĈ#Õ©±5êÿ­¹+[%TXÝSjÀ‡®$øËK ÛíÙˆ³±Îæó"0€V’2¬Û–/-Ý÷¤QZ˜¦¯ Lô†œ`‰†JÕµ”!÷’‰Ç¸z3h”OXOn]Ên”*jåú¦VÙ¥e>e´R­Ë‡¾Û .(o7 MœGö­>Ô¸Gm] »C0 s›¡®j•â†ö¦ºwÞjk<*©mà Ð"ŽÇZå†V*˜ŒDÌÇ•='“´›,êÝö·î¼y®+]úÎk'Ç`“-µÔ-š¨ê y[hÅÿ鎗K5w0HòKO/—5ê¿l\NvvÓA^MÉ—õ¶ß¿t¼lô/ÿh‰ŠŒ¯éÕ¨‹Á‰Pl\º||iòè?ÿ;]Àu½^ÍòMšGt±dd3‹´¤øBÞm%!ÐÆå±aLC Ä| ››øl$\ÙU"bMVÒ`ñÅí\±>¡û8Э|W¨û@÷†CMÏ4µÈhËÑ‹÷ ÏLvÂt!w²ß·ú¾iN$ZÔó˜ô6¬­º˜Ê¹(€nsTÄ£ƒ¿º{x @·B{Ó@÷\1Z¡÷÷XK,“нvSíJo<}çõçžÙ¯Tĸ$‰f@¶„nLÈ´l~UÌÒ5C™xdIK ­söÄFùyQ>*/ r #¥[€áÎîÔF⛄‘“¹©kYU%AAàu–4I}uoÑj£H ñuÊ”Æ,¹lÇà®|I/­—Öß{ÏŽÁâíçâsj«ˆÄXzYSs,P èÜå)¿¼IIq«TQD[ÑíÛ'×Õ.$W,ö/Ì¥½}dGËh–ÖãÛªöÌAiûŒyÏ‘F2îߦ-šX»‰E;ãâßnÒ®} *48‡Èì;3ïO¾óeySÆ/¹Q­ÖGgΜô’A~ô£^lzõúh†°ÜXöiúÒ¥­2l+м®:m[#^åå²1|ôO¿i” 8\>tMßîº&ÐumÏà©ÝKÃ]'ºÖ„J‚¡Ñ…`j †\é›4Ò­ANyÈŒ¹7t½Ä S…¦9Œ+þÒ.=RºyÏ{®#©Ï•ŠU‹?-bÎ{^VhB “Ü7ýHò,<î°¼8\X¶Nç_fÊF’°Vµh6 ™ t7o®«j Rb<‡JÓ94¢ºàÕÝÒMõ }ogOkÆšRåËNȃ®¶~Kˆh*ÎáoVbé«H–±VPÝÄ{‹Èö‹Œ}…ÆíµÔsÌ0X“Ó¾¨Þ¸ÿ]ïyà.“fH,´¨¤ä[©ËG š³´¥“­¨‰î j¡1 . zÖVçX¶@®î%Èž)B[ÑÑ0Œbg¯Â|vÏGÿ—ßýÒö¼;Ún©×Ö%B·ai£N ÷ð,ó@©\wµ-avŽ6²^ó—Kß·\^7"µh`Æál¤•ÖÉÈŽóyóxô A¶š{†.r´zrý/5m[]_?8 3&Ѽ¡ÞTEs?ΉÈ‡_%U½YR‹bÜž+Ñ.!Ã" ]ùO>ù@ k 2dy)MòñÑåKƒyíørÚ«ÑeÓ/|¡ª¿=¶°AµöRm8hÐÍq¹¼ÕËR¤C’,Yž?ÿ™/V®µuÿ»~ã#'ʹþ6º¶IëSGŒ-eúobyž7°éõ·«³6°ëN8Ôð÷Šî m?xÖÌàHÛÁ ÖwÝi@Wk©w®3Ò»ÌáJ*­Ðò(rî\/äÃp¹Bwt;} AŒJŠ$F6ÃÙE­t}};§\¢Vù`ôæ¹R’±4ë~yÐÕÔõ7J@5£¨l®«M輈œ½¢ŒN0¤ñøæsã¸ùf;(•Ú¥k*V–NLÅ‘&Èú¦T{úZÍ&£ªièT«FÏ•7Þu¢Üi£Œíy¦]k¸)xêñ²¼4· z’øgî?{¹¼ñTò&†âñ¡ðiö,;Ilh6ex–N4Qê±V±bšâ•<^â–“ösÛQäñ¸Û%:W)â.§¡‚¶Z[ E1º2«î` .=µqdé>x•¼Šœ@bWx¨ß¼òã–Ý uÄ¡V‰Ø”ìý{b¨*0Û>WÚ,mƒÿ5A‘Û'¯¼õ]ÚDýtÒééÃѸ¤b¹ÞjWÔ“›ø}ÑéŒ%ï<õ‘ÚO<öÕÇ^zâÁ¯~õùÏ|ã‰GöÉ?{ôù'žÿêgŸÿ£O>ôü~ðÒk¯=öâk>öÓçŸìÅ/~çûß¿þèƒ÷Ú¯ý݇^ûÌ_¼òÓýÃkŸü³ï<öO=ôõ‡>ôƒù_ªUB÷þrÇ÷ÜbÍ3s[ÆÏJ)–åKÈE2I¸ÉÄ<:±qùhcc+·” Ë ]7Au÷ì^­Ömò”*Ò¥çN”Th›…¸öÏ0B·5nAüFÞeuêÎP)ôd7´-nmÉÔþä™—ð8MÙ?½eã¥swqPrÇ‘(îõú•k@7ãøHÑR¯—*Îj‘â<åè”Ô »_ˆ@Üzî­»Kê¸ µýpHÓjtÚù\[TÚ·*ês·Ç¥ÛE!¦CKa”z:â^qרÌQΙZVnöËÜÛ¯F]ÉWʰeŸNh¸2!ë¢òÑ™²Ù±}¹°œêñáòèHn˜æ–Þã^3S FV’‰Ûð·L0æÕ{âÙ©bÛéE¤¢QÔhÚ k®Óˆãû‘h"|À(y8S:Ð)ff¸²ë1a=uÔ‘Ý„F——V4Û¢{œÀ\pgÇ™G$ãYñ¦&œ:¨2VÐ\*4Ú-Pã!7êr£ „ïHU-‚Q[‹¤Ì)]Y£8€,j]e'sm.JÛ­‡5í¢(®Ü8ä|‰wNÝñç³ÿÑ?½øØg{ðë½öØÏþôËÿÎùŸýÛϾñ=ññ¿øÐ‹/=À{ôÏ^zé§Ñ¯ßÿä'ðÅ<ñüïòÁÿüÚ£¯ü¾ö¡¯?ñýO~ã¡O}ýoÿë³Ïþý³ýg2?º¦aÐý"Ý#t­†ï¦tSbº‡‡‡& 9î˜]÷øhQ~Ê$;SzPÍ™BSŸÃ:3˜ŽÕ¨yTŸ'V…Ì/Ž·×µhyÑ̨D¡;ëšäõ@[áÌ3M]nÌênÃs£f~Ý«{9 ˆ^ú3êNsQ=‘:ëf®®ððê›Zá„„.ç±D{)šº}+CÃK¸Fè¶Zû+t[(((g¥WÖU°Ií`¬Í½ˆy¶Wu«Óµ€ gøcÍò”ÎÙ#ˆà²¥ØeÚï `[ ˆ×îAxQÛ2§YÎsKDàÚxc¸§ö N}›œî;“·_ŽŸv€•%¶××㨢µ˜«i --p?YgÝ9›q¤k7”“ÆÛñf3”Á3½K`H+±jÇ÷0m}¸’ëŸ"8(ÝF&J°_h!4l‹æœFü´o­ŸÜ Î )äé.ˆôã‘èJ#­->ÝÙÈ€›#2н©Ò_¤Úù±èZŠr%e]GgW§rúø;/}çû~ò÷_üâóŸ}þ;Ÿüoÿüè£ß}ô¡Ç¾þžÿþ‡_ûÌk¯ýô‰—~ö§_|éÁçŸxâÅoüìãÿðOŸø‹|ü»/~ýÅ?ûø£Ÿýê7|⥿{öC}èÿîÙgŸýïþo–Û#t-„T/?¤§í͇4±…zTUÒÔBÍÄ3;¶]X¦•#BŽkaºB—î r{âÖ]¦lÚùÄ m%ÄöÍ7¤ˆô¡ËØ(&t#j¦æ4“K=B×2 aX éäaB×®-ïÚ°ìšáLÃxL9M÷ˆO W¡¹IÃ]‰GD÷±”Ûíõ“ŽÔœGF—sj@¯ì¯ÐÕÚo6É™ò꾪¶T 1ôIªøf¨!$W^)Ojô6ºwš,Äk…þc¬ÃK,¤NÊ<.Ñž~c'‹òⲟ°™ä =—FÍ“a¥¯"ݤ&û<ì|]¥ºrx1óiÉuS}‚š«x3ò]pÁigÆ2§PmÐÎF‚×C±ÔÌ#2?*o”7ŽŽl¹a+Xx÷(~n]ÚÂëY‘ uS>¶”¨…;5€¤XK=8©ÒШ=²“Pd¥bÕ3¦u½Y³¥‰69½_€fË5)ˆ b$V­ªQrNUy ÕæÀ6‹¨÷,¼Ýµ9¨ë,0?Ú}íS_üä?}aõüC?ýò¾ûÝϼôGŸüÔCÿÏg¿óß¾ûâƒÏÿß=ñƒ—~ÿß?üÓ¯>øá¿øðcqþÜw^üé‹/~øÑ¯þÇç?ùÒg¿ñÓ'žxéoŸ}öµ¯¿öÒw}ô¿}ûŸr(5 ûãñÜ3Qö–ËŽé!=í€ÍY è7Û–!oû–ÞЫdÛ xi*i|=„3É”  G¡ ‘Ï¡bZ¾ñÛ±CǶ„® Ʀ¦Ífo£ £Ë[¶RÏ85R†9¹žÐU; ›`—;99 °$¬Ç$tço£‹tMÚdÞcaÆFÝde4Ic¯€.‹Ù Ý¢â1q#U;ÐFçn«d?©Ø^¹`Öt4RÒ$›‡^>»ú5În¢ žvš®I‘1Cfq{ž)»FQúõ×ïyáñk-„ÖÈÑá ºêƒ1÷åe‡vgÌ…¹ô-j²¦Fv4uÒ®‘# ˜(x‡ž5 æœâ{ºË2j)RzÚ…&UJ±FT¥,²òŒ‡öò®¯]î,Î çî`¨(»«s,yqÜGqp±>zu%kmk"òÜi$Åm<¨ŒƒQì~¡F´QO£1+^Çûn_ÔZ-:§9aT.YœÐæÁ¨ý̹–Ñ‹ ¼õiKQ¦” B —íÇÓzÞóÈ$ÇÈBEÑs®¼6éM•ªk„=éä…5W?.› 2³ëpÑ¿T.›2X Êf£šè²oU¥ÌȘ¡ôÏÜZ¡ûëï}áõkO6Á¢ÏÊ–,÷——@Çeä|º€ß_>»±qxT>¤nÞ„AŸ@º#£FY²Ã0å‹ÅeòqÊÛXÛ@WºQ |#?‡Îrw8ê,;g çî­Ð¹=Ì76Ëã¾iÓ´W1¼ iªˆ‹GÐÀêí‘ ;’Ü/(wÑèetëŠ.XgQÌ2m}®çzÍôX%N :Ü •ks]¤¤ÔÂfκŒé®8xåÏWï^buÈÏü‹Ñ6Ãò³}¨ ˆDä,My©t„:Ø:Ÿ]%“cݸòzäd+/ˆŽŒ¿ÍØXTJÁÅ‹†³S‘4³Ø²·Ê'îÚèä+—êþ²Oó l¾£ØJíÒâQàÛÓÓJ£ˆÅÚ7בÈvzÞ»7‘Ú‘·Ä›'$“wí[êAé@“œˆ†ScÅ–4m¬jÒÔpIîïGÝQ»R£ÍøMˆçB;wà@Œ…¹Ž¢Nט¤m†n4t*àÔ™2­VYUIj¨‰¿(› µUŘífÕAÕ‚ö]È–Ù°KÓ_b=ž9^,ÌIMçFVOgÁu`JÃé{²<›3f{ñÁ•w<^1"žzr§¼š—´…7iùËbεMºx¢gv6ÈVZ6ÍЭ†ibéP^YûÖ÷Œ©A}¶‡ˆµhŒE¨>,®¾.§£’®NèÞu× 2*oß÷Ét4çN»Oè.é…C {@èn__Z“U½@}ÝÊ›–*F(ÞÐÆ¥›­.¤ wë¿DwSCºÈ•(Ãû•ж)iëã¸+±º–‘ò4Œv# Ë®µUw*•¸Ø!9U\뮵b£ª¸îŠqb.šYV© ˜@®ù®»•§³X02¿ô\™Õ•„ßbÝ5uꢋ‚<žÐö!ŸøUÝÕéø$rTG: ªÕí)C%ŠmÓ^žxà]w-þ‘dX† ‡H> h¢ÄkÑ5ÛØ×Jã‘¶}s]ÅÿwäZ†2Ï9 ú~ù ôW½YÚ¦eÌíªÃ¢Í‡¥ââEJ±âözK-”„z@txó€U9”ä„´ë3ëÆÂ˜¡€{|bÚí[lJó¤s·ª(Ô}žÔÓ*ˆW”4¢Þ|¥ŽÐ“¡Yõš\>{âòQYÖuJYº7L P¡ƒRKÊÚ5Y¿¹}‘Õ‘Gç¸Ms™Ýz¤[-²êÛ¢]aÓìP[AÑb n=ŵ £êÑ0@rÒ#£¯ˆ|Ûìpî&‰ r'CïÛ²)‡S¥¸Dèâ3zJ¨D’½°—gßõ®  ÆôBk<™„C¥ôù‹²ia]ÝÊ­“¨.Úúºº¾¾é˜z½EÁ,¯…ZnèVtÇç!Ý´‚…: ®ÚÜ—â‹­&ÍÌ-ß|èŽÝ’ähÚíÒNÕé"µJÙ’‡Ðδ9B"átѳº¨(k"fFµFûzþ‚z±€ëù¹L¬é£!ݱÐøVߟ(žÅCsiÒ¹ÆSv ×UXÆl:у ¬2¡æ,A¨{j ³£\xSM*þYÌ‘{Å”eæ‰ÃûNo :ø´áÂ%–›8]^QÌÕÛ×^RKB¬_¿r­í,a}îÅ8|$9ŸfFL—6ÎXS=hoªÛÂA‰ì)Ô+9{-á"ŽÇã®õæÉMÒߣ¿R…yL¢ÍErÔAÅ7ôÝÀQ†¡%3h–fÌhÏwâëÂ[‹§‘Ôí"µ17Ig¬ÖÀ;æà»æá*o.Õ!/á(cÕd]š‘2gCZ€X R¯XŠGæ‘LÛ¿–=¡Ý|K—©ðZ«Æ¤°ɤ›1^êU”o½Ê'‚D§ç¡Ð2Þ™#× A5Ã(¼´t·/Ò@f‘F3sãè]§Oœ²(R@7ÌMßò L€®ì i|ù@¡gºÜ´~\¼ ÖmŽÇD膒³ñy<—x©ýµy[kJ©áTWè:Q€ ÄšN"t×îH8£GÔÊ Ýá êTBÍ =KB7œ¢ì@æl‚•4I’µD1­ñÄ"¢ Ó‘"`ebC+¦S½ßiP@Nt+m†V¾(wàlu VŸ;Ð=>›yrîYÔ65‰ƒµxö`ªû:èeÊn†Uš9€Ùz¾q×ÆÙ»d¢=øfù„yK7]<:ŽzgpK©OÃ0îÝ¢S”›(ât©ûäw¯¯ßvØ4”®¤] %A+ 釣¢Û¾=ŠLõ, w¤]#ë2~aäPÅËhþ÷H\Í"±~§öîm)…$¶EM»2ËNãB ÉÕlj8£Î@êÃrɇ÷z)ô`\78ÙõïF^B¾!xëÖ‚öÑú¦ ìúжz4q×ÑÙ»|z6Ð5‰¹UCÄfs>º=ƒOéʃ!µÞ8t©ñ#ÒJß½~ý¶MyL­lŽ¥8*5»MM Žj1cñ ÝݹSϺQý ñ ˜d R×ïIÛÒ”“eŠC[Ò+7Ë®€Üu\7rvŠ&K€.ù"v ‹LJ:å¾Kç¯Q³‹¤èAW>D–§Te^N=Òæa'F#Ñ­,¥¡Þ¶:}|ÔŸ„^UD”(sX"ƒ+ôÀe@¡}W&;a‡Ì gY\e’ ´Wù]÷ù·ší!1X ×RXNtîx²ÒõBÜè²>°ñÀçÆt_@Åú÷®¤FDUÛÔJ.Å#‚IpÆ> ÅHÒ†gxá¤5 -ª@e¡›ÇáèÚùX”DHÓéŒ?.Mb‘Â¥…”‰sS 2ê)çòªɞ­×È$¼¿i¿]èéf,ª&!¸–‘3jž_õnå¾/{Š?qœhÕ·6ÄRØ«»–gw–eßµ–K?HŒ|"/ 1Ê W¡«è4C ±V^Ì”» Ý”àØ}| è–} 9e• òk ™úGˆ+nÉK7È3ÉÉf èîJqèöåËﺷ/SË”š˜£ÖÃWèZÜ$tÁ2dw`+QD÷ûJ­BÛŽÅù§¯•T÷ÓÞ¾%ŽÐ¬8q°?¤¹áPŒbBW¢Ñ„R(ÝB Ä6µ cazS []p®O©9’LÉŒЧY°.Jbx|ÚXÈ53Ñ×PÇljóNÇô,?‰ºHýUÊoø©ihÛáeóp¡÷¦àÈ‹r"× *¯Ëiì1S¯UFíXÒT¨¨)ß0˜Tª•Ô«r¥ˆÜ©‹¹îÌÜY¸AÜÏ–·ð|É&ÄÜZXzîõ\<8vQ Ò„ï©% ¹gt+•±Ñ,±í+WÖK·ÕÒ˜l»»d©dq3ÚŽ/@­•n´GNÊmÔæ(7M$ûXSÏ©ãk'+#ÄÙPŠêR{Tl ȯ §Q?YA&¤æÅmO±¨iŽ SîwÌÜߪê‰×óz¥ iךɂY_(RÎÌCí°”Í–²'N€²¢`Ê?²´:Ê·a•/%ÐÏIîO2D`¯šr2ÈSj@÷èòbônNc2ì$4ȼž§Sz6ÆøÊHk“;{¬$.FUnXÈ©¶î¦ô!Ç•9lSflã]ﺫƒ(vi¿N½ 7hêýèâ…SÅÖ§ w¥:¶1;–"ÎÉîòî7Ôvi¬ª¥ÏÇQÑô2­hjji³r«å(œUÝîë¾9‡ºS¿¬ª¿B7Žx ý]Ï1c@—fùm]ÜvkÊoŒ¯›4(ÊòeÅòÖÜă>OtÏ,ës %Åê,}4à‰=^GÒ©eÉž„¡A«Ý<::Oátw–Æ$ÌÂdÂ*LF¨!iÈ7µI1 ]¶:Gq•!r>ˆn='êéß»ÑéÈŠgÛ‰nÚ Ú{À‹Ÿ]æPóÑ.Xmtå–@`ënWcDþ=ãJÄùõkOï­’¶7RÛj0—v¡³ø3Mà´Úoޤ”Ž—+XÅøEÇçÝŠªþøüyU¥Ëà 7jÒH=ãŒn*…ŠdÄx`k‹;=or‰Ì7”•G èÚL’@ŽpX=—×ÛlêÄñŒ»5ÅÊ••¨H{>µ¼ùH­Gí¦yBI¢@íéJ¿¬ÓD?ÏZ,|(i@7g4¾ÝÀÇ;¯¹—ÐímÝ4âÈ=H OÜHDEÓ˜"Aq…|{ð$8¡«Oh{ÏO©ss£Bðýô•“„®e#uÉŠ`»èv»AûËí[Yf¿D—zEæQ\Q7×Ï©—»ë@Œ¢Ö8¡K³Dµ:s%¥<½E[&á’ÜÒœ¸“‰…å][SVó0S>X˜Fè%¨zÅB¶ò#s2›‘³0J¬QHœÎódÙiqxxÖ§ë.á.¨Aäæ¶Wõ&vfiTÿÙzÿà6î+OÍêI§©.`Rl¸êÚÅ£¦núBÍ6 éFnƒÌu4øQ6àFƒlxà‚D4gRlÀ£ »›´.4œ ±P™CUÆÖ^Ž\­«¥W6í)AÇ×ÜMt–}R„xd¨bEÑ k™ŠÏU’.AÝíì½e÷¯cÙ–EƧß÷ó>Ÿï÷P‚a‹p|Ø–åvÀ× b„£èUJÚŽg8FÐÀU¢Ëާƒl„v4öH  Ü«³0çe;’)Êzk_—¢ÉBÑû`·ž|ç—gý€ï»û ),„áÎXß]Õ•ý@t¯„½íÖýû¾¹9`Ý$ÑX¸?í›#p e7ZÆjdÑh2! ³YCãåÔ“¥Ê/úÀB‘ÖH ›TÊ#0ŠèðŒƒb'èHÀ4‡¡ÎH$W¦d@–?„Иš8®70³¸ï‚%ƒRÎÕiv)^åÀƒ®Êa,O èJ…3ð@·šìÒ–눠Ñ€ûÆ Ñ­R~ôH¸o Þ=(c3wÑÁÒݺXåXÜí üËÂ÷Ã4èH3&‡•ã'Dì£-ͼ)X2ä"ÑUÀÎ-ÈR‡• @9Ú¿OKQl‘†[P£sy'Þyçl6¸ÿ]ßBÒ“ Ž˜À†|!@wîGõÝå¹ûeà» ÿ•é9ßELÊÑh*Új5Rˆ.Œ³ O§Ê–ŸûºGàæ¬NXÀBr;æb?PnlX§Ðrî¿5…0bri©FJÆd~Rà€ÚƒèÂq ¡ ®"8s¬yd%ž-Qè[HG&„nW ãGdã°½¡ÌщÌTE€<e †Ã7vX…&uÚpåt0UŽ’ˆ%òÊLðÍ,Üòùg¢©ì>Ñ¡ªt[ÆÒ"7wvâ‰÷…tÃma›=Ž Ò¤]ŽxûG£àÖ’,¨kÿþ/¿èíF£Øˆ¨±³ $d‚a=ªˆY)rW# ë»TÄ †-) \AÊ.¶1—" ÛWbBŒž!yxʲ Òø(bÁaƒ.h?7hM1°•ÁhÛ9‹ÛÅ!%Jè‡Aã`R Ô IDAT@wò¢+ºzÐ]Et±ZX8Z§å#Ü>I!ºÝ(ü¬f9âY᪢ˆ“²¬ˆ÷ ãAá#eÅ3BDÇt7…T\žlÐf˜bX½ôfIÉ5\šd‰òEJc@,û®úoíïϤʭO‰ŽÍÎZ„ŒèÞº2}â ‚ÉðûüÙÇP]pä:št]*‰-ìgZûú-@w7z÷jª¡{5%Ë«)ÑÂnÔ2è*ÀvzÙ™ mÖ×"¢FŽq ËšÅØGxVœè"YÅ`ÿÄ0—,ÄíàX:O(ˆlPÄîvf˜5>JR®ÎPIWÒeI°,¦ãÄ‚€–„¿Ï›ðBœN¤‰€˜N?1iÎz )CÂ)ò¨~ãèÈ–%>ˆóÜGqpšžÄ1lGL¦d£Lø>¼œmÕ~2P† c­,‹³w÷}oñÆDKá˜ÙUw2CßõÍ]~òŠ?èB~ñù ø.ãÊ è–Ëÿ{Ø0Ý#ÞkµÀ~н²õäD¼ˆò]l¨£¥ «º†Dá¢.-É!ÚDO/  dÇŽq\•ZSfžÅãgø¸`G.—Á=¶8–‚‹}”,à‚QC)W£0,ç°yG…®ú¢?ă?âÅ, ëO¹X3^Àâd—ÿ‹Ó^™xãò»ßúùôô‡ :Ùoý_[àˆ&y>ø„põ äŸò]bÉë&=z÷Ò?` è[Ó ÷ý)š¡ÿßÅõÝP F¯c„sgªXI12á¹rð¿ ëói¢î‚ÚIKŽÚ¥»L7*@|èÜ@‡qÏ8dåÚäpÈ×–lÜ0*(Ôê§»´!ëŒ#‡p²ÆLœ§ÌSö-c…*Ä¡\.‡V=KNr!Î¥%*AJè|~#ºà“én@¥¶ŸêyuÒ<ˆ4*µ 9¨Â].xáÿ/§ºãÿ‡Ë?úùúÙ‹xð|0®¡å7Y”" Íá!V0òp‰™è,+ée"™úÜßÏÑ™™hì\ ÄQŒ;ŽXÞÐØæ”ÀªvŠKêr²§ˆš,7æž|kôHܹ"0é0Ñ¢q»!Ùå$vxÔ J¸‚ÏÉ ¹À0K:gawŸUñ¢N[¢‹òFÖXç4CàµE@Wõj–ii¬Èóƒa˜çKC~°dƒ±tC«€”ËQØ­Ðepw`0,̃Q&(‰À T€näsª»ª ºnLîPånUìºïùî*öe: =bf Ñ ºqÑÝý4‹¶½£ƒ¾»ð§ÓO¦RËÓ—ôöúâeÜbõ¶)Ý «åÀÍ„ù!#ëÀÀ²œši`MÉ k”[ËûÙ‹»3ïE/ÎÝݬB´G£Gì/7h9Mbsµ6‰à3EŒæÒ¹[ßenŒáެ{/ ¶H¤V«lkb£‡Ó3,0 ­-6,à|5îoäJl{i(~$†cBP"ÃR“rPŒ€f¸éäÄ„?뛀PIâ…Ziƒ (”k(0$ýTha#W××±Jx©èÆaùË’C ŸÐ5‘QÀ4`ÕÙýý+s”"Í 7¡xÀ ]S¹0ÚÄýVX<ÁÁ!Ò##ȼgFèÒŒå!º‚`Q =Nñ »Æ¬6’´Ä¥”.‘] ¤Ø]^ƒ,ätpUØ€:UDzyâ»s Ðfžœ~ñÝ ßôÙÔÜD÷÷]ÐUhg„.xGJŒÅ”÷fv]@—Jf]e×ç'°pÂL£ 6¯Ê0 /4…¥¡ÊþT`U§(™®J’«Di’_DP”bÆ`Èw,ƒJ±°„U²Àê‰ØÄH<‡Å†Ó1šaAõ¡50Œe <‘’Ù%³#`CË V_cA•ˆŽqŠgÜ ©CÍd[þ+Ó)»MSðÀÙxZ¤¼”¢cUp#ûi*.Û rhmè‘ÜðûSŒÈ³±ˆÃà Á‹Ã¥ü x„Ža~ß“»D®îG/þÞ剉_¾ÇòľÿÌ‹_ôÓŸo†%2Nb5| ë¿fBw'°…¨  ÿ[úZ؈4'1; ï¡Jg×%¥!ã‡Ç*å"³hp8ÇO9èeSˆ1t•,¨Û¼ˆ¢ñø &RŒÉÑ…» h= Òy2øD@æ)£*@vb×” Å žpƒ_ ’Kcu±OiÆCÑ÷‚ÖsŽè  {uXGbƒˆ.ŒoDWéŽHá¶Ð+Ó»2.4àpbù8VÆšë´áµ°Þ è\æÄ®ȶZ݇èÆxÈç0ú\±¾ë_¾<]¶Ø¤ÿÉ3< ëÊ‹ßúƒËW¾;=èvÏìû'¾øE¿Ø÷Íp€.JÈŸûI†eV]×­‚@ùvyÙÏ[ ¤`xk€.Öï ºú¨Z<|8P)ÔEEt)Îáu‹ãà1S¡µPJfCìÈ£úåá8©Ä££¨¸$F¢ù`Xœ="uuæ".'cY ÀAƒ‚f¤¶Cµà(°T·æºŒÉ€Ë AÂÙ tXЉ”Oa¹Ù4¸?ÏuiÚòßõ_tÅ4‹Ç¯áná×cŒ¨qÜG’ÀåÉ}"jüsËÓ¾À˜d°K;E@xNHÓ¸™]ƒè§a\p%VLa‹acÖ R³Éé')n×g=ÈA ~P0’Kãôš2™Ë#¯Vé¶Ifĉ+ÑLg2fq[ º `½Úq ܪˆ{¥AŒ†Ã1, ]xÖœ+ê¨ El&…S‡¡Õ5ÐÉŠ‡èJ¸—ÐÅc~x Ðeq³dZQä<ÉHEGèJ2¢ fo4!ó]àD@÷în—ð€V9D7Ř"î…GtŪ YЕ °¡pM’”D<ÂÛG"ºñ‡èÒ2<8‡‰°t èÒVI™Xsð/ß÷º3<ÉÀCƉâ&V ::¨ ¥MYÊ”ˆ4A3ºtÐ5RVÂ2Ežª ¨XLD1ð+ˆ`ÒÂ0ð¦Lùà˜¨{ÝhŒ + #)‡Ç’v.h qLGXH3"+Þ,.‚yÖç 9Ê2ÃʜҪ:è€ä…“Å£à)Åeƒ´2³ïK5` €Ö¥ zУƒ(Bv¥%M"A€Ë¸ûCR”÷ü~ð‚ÉKx`» سK7ú“XoÆK€hݺòÆ­ ³3Ó^þ‹ËW‚ºÄ Ù'çÆ3¾ÿ„¿*jNþT’@ÀLÁ…Sk!ð£1V8'RÉ÷îû0s 0@9+âé¢ÿ gPq®2H¶‡Ç†C¤±À™Å À@J”£Œt+©qvÂa›?*¨A<™fLÖ¡3ïaï4¦£!É–£)Jî8¢GÐ º´ic£Ô!ž´áƒ¸ƒ­*u$H·ˆ°È3ÊÐÁÎJ´B(P’WÄõì„Ï—½£€ çoa= à.ºxÌ ƒašh\”’È‹R0„ì7ó;tYD7"KšÄØ`ÝF´511}ëzÑýüåi@·L )"ÐZt!Ø »€aà@ƒâæ½Y\" ìOøÀ´ŸÞtW¬ãèº ÑmÌÌÝt-¬¼Ë¥€Ù»4Óš Bà L)&Bð—Þ¨b˜ƒ@2pjO¼UÁád³3méðêàR<>9\:ÚÕp“dЄÇ!Ó¸Iż$ÕEK×Fò¬$QY…ìˆQßB2öñh½á› áìTGæXz—’Ø¡04 ~Ñêp:§„ňHwﵞ‹3¶ö‘cAíK|‰ï@:žž€Œëûpz"«ÄÜ­é/ÿx(Ö7S\ZËg&pÛïóð@øC‰h5ÀF~ø§÷C ×ÈBÂZõÊ•Å`„Š&þ@ š„\Çë@ék Úd=鿸þÊ4R¨2UYî0.ž Þ‘u‰tD­dMÐÒ¶ãáX;Œs¦$dÈnÉJƒ~Ž»]bw&y1„åýᵆI÷üpÑÇf£~9hÂXæÓõ£¥¡;^!‘€($f;®‹mSá$ÜÒèÒ€nG"ZJZtñá§¢pUÏøa—·’Ô¢» è¦Iv:ŒÆhp †³D\Ö  ‹¬mžu€,ªcÉ–~‡î“Ós#t)âþ­_º>M2° â>žltÿMÀwù»I…1Gèr4ÑãÿüŸÎ…¥ÑZÀzj“iŽŠR@ b…Þ$!³GºdD×°è9Úß]Ÿ ÉP0u"Œ„1t xzˆ«VAƒ‚:`ADQ ?»ÄÇâKÃ%°áý#M$± °÷0ˆ ²æ%×E'92åa©-QW|ؤÁަüÀM¾¤¸ë›»ÿ)OQàÙ©?=K˜$åÅÈ]l¼‰ÕÃSwCåÄ‚®3”cR‡÷áÃô,¸Ú:/0„ïŠÿ äÄé},­FÍÒ3_úÂnj!€µˆS¾ÏOƒ©o´®ûv‰…GâiQ‹É©h™ZŸxñó¾…Ó„f‡õ¤4ê8GR´)±²ÖŠ* P¢²ô£rb¸#ã.’£É!6¤ñZX€J Ò#ÅšŒz>ÕÆeàÒŽÄIÜÁ*²CÒ‰ 1°ˆ4ÝÆ£ÖŠSJˆ®ÒÈ—ÂØ”åÐä%-èB&Ç] ói@Ws]¾`‡•AVÉ#tga›¤”è‚"N) @wÎßÊ‚ûÂ$È#å³)!­1á"èz”ç–ý0ÚƒA¯¸±@ y;ã85Óøtâ»·&¢ +«¡( TÇ¥R)%éŸtåºQ¬ï9›"]Üâ†o°¢ÙË*G=/ë‹Ê’AÊÚ,3B÷ Hì)2 7‚] °¹¤†g†•™h5ÁÇ;ü¨žú |‡¤í”WV ˆ,Pã,žbc%XGfðØpG Zˆv!• ) ì J—ߛ۠Êô>¤¬Ïø“á%Ù“ªÈŸhR´Ñ ´Ê]È&E9xÆðr#yw“¡õòEE"ߥ2"zÅ£ÐeÜ">·1õ_ô-´Bº „nÉr£ ³nùIˆNŠ‹8T¢õ‹[¸•`MQ"ˆ‡™EBJ \¸+5°2ˆáFÐgØ7tsˆXeá›±ˆ¾_ï@`‡ ’µ09œ´ZÝÀ£Ð†b¬¦ˆ<Ú;¶\© ©¼nÏó¨™è,„­Í±¼±}„ ¼H’L‡ÁbƒÏ¥É.žÁc#lDf@öÃ_‡]6l ÝVH `r¤‰_Ë[å|x6p„nÀž¤ MÆCŽ$—e ûj #t)pÓÿ]c¡!ik]E×ÁÔX¤Øº¹dvwÎOÝŽBu£þ¹»ÿò=ݘ£Ø -‹»Ïdw–“)H¢ï#."º)ìo9™µT"ˆU,z&K|%ˆàFjUA?£KðS€="vHаc4G¹ ŸšóÛT4DøÕ@€™¡P32È?G‡Ê),ÞÒnH圴ãJN—“”µ5û^k’,¡°x;ÄÖòR· 8‹-â=.%ÖˆT•4¿oâç?žÃ¢0­'&žœóùÏøîƒŒñþïú)‰Û ´˜ïÈá´‘?¢°gNsÀû hƒ@ǶÀ–§pIg¥Ù2˜u ,µ ß¡51ˆEç¨]È¡£³}|PHck=0güû&cDlpП´ùaP¦aT»ØaƒR8+E`cÔV„ ª-Îpšai‰çoœ€,Ãbuws;‚Ø¡“p'!…ã×Uºeƒö0žÁѬ" Ë«›t¯ì— b† †Ê ³@ñ {Õßéº)Ž…|E³)Y£ÖÊŠ<3³ÿÝ+€,6ŽèJb· èú(Hj4‹@Ì Acaâç?÷Áƒ¥²Oúž|ò¾àÜÄ„Ïgˉ‹†åH|ïj Äòp?4aázŠœlM\¾Õð N¤(ž:4‘2ª%kô{)‘¾{&°;7G@,Pñ_ý á—ÉpÀ·‰câòåé'/ÿì¿Û‡+\š q`©hA–)|!¤öèjj‹ÄBHt)⢂ÍÏÀðTñ´¤!³a‘öpùÕŽƒ¸V¸``f—¢¢e)&ãiÞŒalZ+@§>,ÂÛ ¬®v„›¸Ã&G1Á#r×o9ÜúÃÂ+lˆl5”Z]6ðè‡è† D†»nâF©pÿĉ~³ C|±ÍK2îe¢ —q’dѸó¥Í~BàihD·?ÎRåQeD¤µ[~JfI*@0\O†Seåˆ \ Åx6D¡fásSÜzÑE‘O±ÿŒ®bT0耮$/ŒÐݽJýÅû{„ŸæÃKÿêúô“Óÿ0}ýß}Þï¿þ;ti@—¦@¯Íº»k ö[8¼Bb"º©Æ{êpÅÅVÒGw:ÿêr&pö³ä»'Ÿ~õ¯?ùñ—O¾õåÑ›§_øö'7¿ýÁöé~õæéö'×¾¹½ý¾æ‡~ýþ ÜyeÊk!Ä!øS IDAT«ƒK¶pu û÷ØxZPˆpØù7óé" Kã>AM¢€—nôûýµíí·žxâ§OßûúÄé¿{óÚíÇÎN<öñ›o}ÿÕ¯|íÕ—Ÿxÿkßÿ§§ï}üí§ï½üçß¼÷Ä+/];ûã?ÿää½Oüúµ¯O¿{íß|âã{ÝûÇO®]{쯟}ìäßÀGÞ~ëôƒë/Üï7¿ýʽǟ¿=qúëîܾýìÞ ×'N_{ì©O®|éÞc¿ûã<ýøc'§O¾ùÊÿ߯|ðç?üò›÷î=ñÖµw?yóÛOÜ{ö“ëOå㯟|êÙo>õؽ{ýôË'?¹÷í‰ÇÞüä£w¿~óöôK/üêÒ'?~òÙ{'OŸž¾÷ØÉ—Nž|ìå÷¿ö½{ÿùoNN¿¯¹÷ÔKOduó…³ÓëÉ›Ï?~úÿñÛwÎþèo~ô7Ù—>úúÉ7_3Çø8„•ŒS)…Ž0¦‡Ýê\÷ÒKýæd ³ÊU²9ž]‚b¬èô[_^âƒÎGî÷Ì›¯|åZ×Ö>{é)·îžýäú)ÜùèµÛ_áÙ÷·òÔöÙOoï{OÁcÿ³ÿâhûÞ(~ÿþåWÿdû'îöö5©÷ñó?œßþ¾™~Ê‘¼¶³¯™^jéöKÛÛoÂï}y{ûå­ÏNÿágÜiš_¹÷?~‚Wxâ­ÛÏß±‚gÿÎ|´vú…Ÿ2¿ùõ¤ûµúÊéô¡tç\÷éþSZÞþòOžú¥°DÕögŸüäϾ|òƒŸ¼ý•©ôO?}.øý÷Ý¥;w®Ÿ|åË;jwG}nç7é®t§6¾ù‰£lN¿”}ì­w•³ŸÜyáZêæƒÛ]Ûûè$|Ž'΃y°—úÇÁG vî =j Œ 3꿪Øue&È 1ù€.h]‰Rd‹1•-ÓJ—ÃõR鯄1ðÑGÙ ž'»åÿàûLòÿÆ ÿ )™ÿñÂážì%=É¥›‰1Ü,åàQƨÐ)nËd+-iüæe΂dñôèq)üeàµ_<ñ‚ïý7_:ýì'vÊ;ìÂ}Íw­Û½c:[¯Öþ”r;{úÚ[§ß}áæo>õÉ/N:õþ©í¯ú?Ÿz«˜éþð­Sï¾ý³§Þ:µýê7ñ½W·Oý¤þþ·¿ÿÑíö>ÎþÙOnÿÓß]ûö¯–NÿÏ€?Ÿxð•SKÎ^à¦òWï8/¼z\~ù_ûhýÂÉ›ÏÖî|ûÎ…›§6Ó¿~<ø`ã³'7¦ ‡×ÿêÄ_•~’}üé·Îvß~âÕSO@$¿{û…‰¯~óÕ{¯œúèY7p'^ødâ¥ð›O}Ðî?u/»§ì¬ÿƼö¿™fÑutÎïmÞyú/_xðôݾùÖ+/?ýѵgŸ:SýõÍþîÁÎO'‡üR¥R9±Äƒ/5!çZ¡ntKK²x6SbgpÐÓ Çá¼…€èR2¢K§ºžLQ:# @¢irû…¢ _‰âT¢—˜j/æ +…©^"£WÇOM©ÇñKªl&ðÇÕb»?–Ï Åãj» &à›ðã|"“Q§à×ÏmÖN$½|¾à²‰bñX»P(N‹ÅÌñz©yb€-NÁáGðgâ8~§§næÔ\b _–/ª•øŸø~~ ^q| .7U<ž(òð½D¯Ý†W¦Fo£&¦ðæp…Å©t³P8Ö½ üÞaq¥wÛëM%6ûµÜTïkª0UÌæ_dŒ lAfÇÝT×#.¨<\,Æ"V¯±oLNâÌ‘,™è ázDW®þÊþj·{Áh¦6¤åà#Eµ¸9”Ë[—ÎÚR8~˜¶ý‰ÎJ5˜>³¼®¼‘ÝO¾c\úgòëpEçÇÎòªµšñ/?2;~w¢•½¥ž‘[U#x|/XÛYßÊ^F(©Èë`I×oú—ÿe«õÛ²Ö\ÇL«5çæ;‡k:ën\*¿Óø­nêõ’SKÔ+êΖ{"…'Ë4‰5±M¯…K•¥IRd ø¥ šz2š¶^u/lض³2µYë%6wj•ZÝ,5‡ÍMÓHÖkÍ´1•Ië¹½¤½W¾ph–ÝàÆÚÖß^7uÃÑË—¶”-ý®·þ³+RËóý󲩛ÕAó^Åœl:‡¦µ®¥ýUûP™Oì–‹õ½&Üþ|îx¢ù¥¾iÚöšeêãƒøÆV½Þ?ÿ>ºÝ.)hÕaMU3Œ”}¯ãV5]J;µºZë;k•LGßÛs4×sϺ—vÓ|9í<3_°wrµÚë+µ8DCýÛw«†Á¸Ró<7Ö®Õ»õD=ÝчMíÄØØ£ü’]9Áƒ"éðšiÊ´IÆÅÆ’[šM4󬨉 Ën€D "åö¹Ò˜ Ö¨'·¿ÞƒøÛQÛù|»°²øÜââb»¨â“†h(&rE*àC5‘S‘ŠðÛ…c@1Çz¹ƒbb<Ñ+>¤”Ln=‘XÆ)L^’Q3He‰b® „U4ǹD¾€ô—ÀÐ(öàïEd«ÜNE=8PÕ\3WI,±fr™b>¡îŒÂ;£æFÃn1ÄÙ^)ª'TˆÂsfFÆG/ÓƒáÑÆûïaäbìóí?\\ÉŽA ö `øðw¾7pþ™GÇXQ¢ge÷ʈŒÀ›|XŒnEg¹*#0ˇ#²Ä÷±¦6žÏ]öööߨ†S‚7ú\|°Yúi¢˜É™•JF_¯(-í¬4ÌBŸ”ÓjºF&´õ½E[=_LŸH?ÓëïTŠ_š‚ß,õmwO¯Ûi']Ó6’v3oª;_×kZˉi ½_­V ‡Ù…bº¶Y9—cKµN½Vé§m³^×Ì%'^3²êìñã‰ÌDÁùšÐÑâU»ß7íù/|!^š< ó)$‹K“’Ç„ƒ¶2Çy*H{‹¬šÃætD'ÇÛbj!Jcbf¤4É’ñí—z•L&×Àh·?¬ÝSóó=|¢™ƒo¨ÿ™^6…©D¦Tª¨Èaˆ›ƒJØåCºÈS¥ÊA¢P€Àèõ2™©•ù•"¼¨2ì7sÀiÈ>ÀBy̦½ƒ^â —Á«Ã%{ù•ùL³P¬À=A›Ê@ÈB†Ï©…ç ™ƒqŒXø^n~4U|Ìðí|~+® ÚÛe{ø±VÚyTxóã½< Œ¶õÎôÎýôܘ4ÚÐ"Y ŸŠ,ðá¥4 v˜£ƒ< 2Z4ƒAÑëÊGB˜ç-\´c$É’¾÷Nénº¹ãxÞb±£IÛ¹R¢wîõÅš ²Yß³I‡´7« ]3é¤õµ¤ÖÏPY¥ã˜›™ú¹s–v5gãìüsRsÊå¡{©šíœ/YIó ¹~%¦öɦm 5'?»•©äíÊ|‚¬mtråD³t¼¹çèõ^íBv¯ÖO*ù^ǩՎݞÇÁ]ßÌ/ÆûŽ3ÔšçýÚ0QpÊ5µdlÆu›Ï5u·ÒÔÊdQÜs÷ â f{'¬xûsÇn5ÖJMËZDzš{\»¨Ž•vu¯ltÔR­_©«¯ÿô§““'Ây4 uå¥A ƒÑ+²aëG‚¼öD ¯ÎO¾QQç`AmW•ÈxIí©Ès‰cíñàO 3xŠ…oæÚ©ð£ŸÂe6Wr•ÞÊJùm¾é>Ñ[™‡l ˆ5‘y(-óã™üñº:JÂŇ7÷;¿XX&Ïd*…ÅGÛÈÀ 3ú¥Å×Ϲ8‡e)Ccº #ëT ¢eÞ\ê×+'„¸„NQ.Vâáf¹Ë“Üö©Ꟗsƒ’:Î|©>Ÿ8§®´+§¶ P֮ؓvŽrÖcñF<®w·,ëåìzvcïR¾H?S¯^¿ôÎóBM–v³—>¼5wU#[Y4Uµ2Ù.UÌÒxMíï5“ºSÜܵwìÁÖÍÈ•Êi[f³rpb`ôÏU´^}繂ºù¥ùçÎ=£6 xßœjvÒº–öê½¢®U‹éÄZmÊîï\°L§ð\³X*ïÁ·×–ÓµµRz#m¬_XK,ªiÓ(=Óîâ15­Åwµj©®´C×L“i{ ¥ÕE5§¥MíBú cÏÜ8ÑO“|ôŸD3a HÒ®„€¸0©É”'² ¢ñ8qu])µfÑ€®?DëBpiréx_¸á°ÛŸxF¿Øþ\;S\„´«V½‡(£r dò½üüs €Rò™âJ¾TÇÄŒä! 4‰Ô|±–ÈÁ¾`CDg JT¸f³’h©—Q{Ç€ú9à>ˆ·v»8Š(};¥b2÷A"?žŸ?^ÏQ „5"B|LÃÀ¬@q µÔ‡˜‚÷‡wLŒlÜCÇpb;ñPÕÂÍÂ_@`ôT ÏöboD§½v$CæÜ#í1÷G" …}Ì#¸q|!+ÇøªÚçûºO ³àíäT D­tGR8Qt)ùþèñ)ó|»¹Ø17wšê~ ʇj˜ºŸ)¥ÓÀjEKY‡|mÏu"l?^Þ*ïm¬5ªõuoÙ1Ôô;Ö7¿ém9fuÍÙ¸Þ) ­Ãòá ¢Ú›j±©‚d«9u³Z5«;¥M+7®Ù™Üzº{ɶ NqGstÍn+Žþ¥Òf%¦Ïš_H íÍÂëùA5íº>`/è±æ¼=Oï–&ÍÁ°˜«5!×:%;ׯZš™(t+‹‘¢ÉÝ_SÓ–~!—‰›¶j§Ó¶¡9é´¹X7ÒluÏnê‡Ç!uu¬Üän'Nê1À#°ÁC^ŒˆìP E~‰4ƒØ‚+6:(°*„`‘Aô¹L„±]!Í0’LDÿU‹c—*j¢Ï7iŸÄ³Û÷z`!2G@iÈr•L"—«äT PJ‰ÜæÍ$Xµ°’(ôÐЉ|/×ï÷Gø01câ†PGT Ú é¦WXé3(áÀ&àç‹Ás*dÁ\^Š|Öƒÿ”½Âè*ð/ˆÆ\b¼¨Àب àóÅc+Sàh2ðþ¿Ûy4@""긊Æ⪈áØËƒ¬‹©:2>X»8rhñ7z=Lѽó?Ã¥`£”*'ñ&SÒý¥ð‰zLâSÎP°$¶³ŠkÞ¤dW|-æäמë÷Åú`¥ÝTÎÇJMÛL,‚çN+Å\}3÷æù•Í~¥VX³±q¸¬ë¦ºÞZÞøîY®|èÔ½w<¸~æÒ…’Yq;–:h°9µva-½Y¨W6ê çUg§XÛ °%Õ!úýÃ4$ܘ£÷ã}²Ò±µ>YRW¾´™³l[«qñÊa³ëš5ÔµùÙ˜tmGkš6D9 5ÝíÆ¥zìTO½úi|­30ítÂÙ”*íúa:fšö̦6èï°Ž]ì·ÏÿaÍ lÏpÊUä6N{Œ=Còá£þQŒÑie³_Xª€eù0«i¸›ž°y·÷Û¬­’¡³³ÕÒúYµ_ÒôÝJ|µ~¸{µìhÆ;ÕêZ<×_ÄI£ZEÍUÒýÍÄN®4ÐÖŒa®º¶6X-WÉP©ö\®>xÄÉäœtÍÜìÍ?Wȶó÷vÚÅ·³rì?gÒ‰„UwÒûk޹«õ¬Õ]˨ZÆÍ~ns³Ô®Äz¹¶ÎÙ¬×JƒAݶë;é¦sذjÚn7ëô‡ªþ—§þ­w¿¾ü͈‚\šÕ¬ù±g†“¸‡Ob¥`»U &k“GØWŠ :zh,âÐUB!ÊÕqg %1RÇÄ2øF9¹JÜ–»ýâhªCíeÆAÚå€Êan¨e N1q3>Mª¨ùâÃåue1qFدW}©¨ÙjÀ/Œ4 Æ%NšW2 – (êbn€WD' Ÿeˆ¶/¤ZD‹ |Xå3t"=ׯGÓŒù8 ó€mœ±œYŒU6ˆxð#õÐ*í!oƒíAjiÖ èÐ;`‡WprðÑGÎIŒ*D·J‹‚¨a \‡]YÁŒ›5qÏØ©XÖŒCvL´!KBL‚t–Ë þ;†Ë"ÍA½’Ç9”6ÎÚ r~‹ègÀL»7ZÁ@6Ä™Ä"da5‘Ë´ó9 Gg~ ‹‹+(ûp<,¶Ñ©ôV ùR%“_9¶2ZbÉç?×;¶’‹ékWcM4Ö=-Œz‘‘]8÷ú¹±H„‘AžàÁuYÆsÀpR‡åQ³œÔ J¸ÿ@V°2(ö:¡;AÍb¾öýõze]¯ïX_}Wwc}ÃÔÕüùBssüÜçA6mµSWÕ¾í^5Ά}ýÄã^²¡›†±ûÆ<þêYÏ4ÖÖu+mÛ]»™·k^E?¨ÌŸÿÂX¢®¦wàC6w5«6L÷›vܱ43Ójæ%ÓLƒ`³›jíõ“NœS &æÁ0¨¦½“ëõa44c¹Z|ýæ­Fº0ìÇ,S·ôÁÒ64kã™3¦éåj9ÓnŸO—¬zºPƒÖZaдI½tp¨kNç ·ünÇÆÜýáx±”éº]';ívñˆb~X[ Ç,É4q!«êxUÎXù—²F ùvöIÈ.’èÊ”gÌJXç~ ž#ŒÚÞç 8×R±µìw~ö³²  XYIì€jê­ä3ÀLÇ@f Ï‹‹™¿ßIàB2zŠ"†E¢Oš›£uu¢¹}®¸/á:Xh’Ú°ý æúNâ¡®SKHÂÀlzào1ÜGÓ{è00éæs%ns±×.¨ßž>·Œ7„a… ÁX8v h°¯´%ڽ܈AÁ|ƒ¹þýöw>:)ªý8xTxÿƒñ&|tÁX®XV ®ƒíÿÖ¨*ÉŠ£a¨õ ¬Æ¨”áf=HÌ1Ö’%YIJ۟¼{#MÖJ±fó•këU]`ËU,‰zî\{%QYY¬ä{%Pg¹f­ßO›iÝ`H+m¬Ž'-mkg·UÞͬ/_k^©y!1ˆ45oÏÝpVƒÊs};’púq'n ‹%;o±ýRÞ­gþ~³“Îiv®ˆ@Y@ IDATÍ|n0øi:“7+ÓVkvqEíKWÎÕs¹æ¯{qË®¦‹ºñÈŽ»^w/\ؽ`ìš­=OïZÖýh¿9DTakµZ¤¤›Ífÿü`hõ3}Õ‰¹Bs'6ˆvÝêõo& ¦f9ùùЧu¬Ô{fìuÖ¬ó¤¨3³XB{8Ä‚ï†؈øŒú°Jâž(GÆ·¬ixÚR™Å–+Ø,STà ËH÷~:-ß^Yl¯œ+©7b—þäýíÿýfدä3ÇVò¸Ä«âL3ˆÃĶ!Ûß}×$ûàJ9ð©8Ý«öÔßH6+•B¾‚»Æ2›¸œ¬Žã.‚ äGˆ°:3^P*ÍAóï3½cyÔi8íD®?6ZœCâ‚”™H ™ƒ øïÅäÎ|¥ÒžZ[lƒ«ßDNöAÇq¡§o0UƒýTÕ¦š¯ì¨ÅÌh‹C>¿£'ûö¿ÿËK[kÃp\à®ìTúƒÞ£ísϴǪ‡ÕœØ°mã1¦#„ylvICü¥~’ç˜YQ šà–ãXP¼*iºõüö©:°Ðž5þvC7.xN:óÈ<äÅùÅ•GÎ-~)Qzc4+´!½&Š`®‹;ƒz ·† ­ƒý†±³X€ ÏeŽUz½ñDeø8Îl‡Þî§gßøÙßníšõD~SE5Q{•`çG)Œi‘ˆ†½ñ$Á>‚/¾ƒ…i#ØL¡QKŠ‘¼(3R0µ_9š ÒÌöö%o-¦ÛêÎVvÏp“ÌÎüØùŒŽÅçæ‹Å:ˆÝt§¤–Ò9 ×’úƒ4¯'-»~%›\×»ÞÕ¡Uób;ÿMï⸚拹…è¢Òf7EkúC! iCæbÓm5ãu'ô,VRÞÖkdP¡Y½î/­z¹‡XÒ±‡Ôš‚2i™чFÅn˜­"œœ!ªåRÅ&)¸YÒ,;§¸yCØ;И«ýròag¹öCžG=©sº»þ¸lùÕó>¿ßïyŸ?a9™œU?;c£wßF—åví•NRmìƒúXªš•Ns’  …Üá-PÃÀ ÀREÌòä°éå|Ecnñ8`ª7Hœjq{á%Aâ„‹ð›ÅæûKCŽüÙ›;åö”3÷ýÙñíœiN|žV°QÌhš²jà†f""€ìêF;û_/¦5— Ћu`!c;(3Æg‚g`|ÐÒéx-½Œô±>uR^Àb’Úy Ûiôˆ9ÑÌA`˜ë“Ãó$«X2þ)<—`/©Ë§±¹§æ.¶Åkµ^bÞiûÂ?~Ýj÷ší ƒ»p¢ðg¬ºé¹Š9øú/~\Ê$ Ëx}°!w®ÏéHÍW+;MÅØZæ,JUðõ"y3)•YÀBº¹’Þ“ËÙd¸8};q=»šÜLøÇ0´µïÓÙ…¿;½ûІ••/#›]c¿$–ˆ Cñ“‚1J„•r?ŸÂF²l $ä‰3¯rgî«E™-´]¯?öËŒ…¥kݘÌóØ¬¿¾ÜwÁÒ ýðkM¾}SÎ}Ÿø3càûŠ0”(á®D„fÙ°}h$'  µ5¸¢éõHL´ã7áº:iœtšMWëôzýgûý?jޝï[°AvqBm¯×ÜÁ.¹]sñyuûíC¿Õ:l¯×ƒ2Àê¶›˜°ò§†3>µ馠HÁÙðˆ;¡Öñ]ç#`6`cy PÉ2 Ð†ïÙ6KŠóa™:jTRN­ÜM!eUI P¾¤¡"A'u†¯Ü£Ê/+_ˆ!øL0{0@òt½qŠ(æ¥ÀchB2Äa|<5&‚=Œ‡WÈÞg1<9å6§]‡¶9Š€`Æ+‡÷z­œò9Z$ª¡Ð4AÔŒøv³%@z[OÏMs›ºnc ×UÜVU–[ÊîPîºÊ`ûÃ2ìö› ¶+nýg §¾·Ì“6Wî,—¥°¦¶óä¹aèDz£*¥C?Œüµ©¸ïƒ¹þæ#)ß}ûF»ùÍÐ×ÒýfÎf†Mõ›¿Õ¾ÿ*ò}·ºY‡Zµ\»| O!ÄwÁ39°¬<á†–æØ–ìyZ©.Çä)±Vúré XDv<‰ÊÉî^-ŽOßœjW®ºÈð›Á±×<úíûEÀ‹·³›ËoÿõñírIæU¹æäên°™W§¡&ÈâÙ"ȦÏ›ç{kÿv&‚ÙéÍ7ﮇœ`Öìy€س¤«É0`2ð¹Ùõ0¦e¾€ÕÝôaÝpf§Ûl»r V÷«éä®ßùç@Ö0—ƒ!ÎsÏá$~ÎyéÇ‚çu\mœq ïÒ Ï_1UùœŒÀÎã–%†ƒû.8ˆ¨®ÂD¼Í dx§À uÌŒ&e–š8×@ˆŒ§:æ ©àÝÀÉ1„EÀõúþ³Àobj"HnÜæ…Ê…dåû£Ç¤xÒΔUü Äâ=£çÂ×€æCUs‡R.ÁïHŸÂó¥ûP Å  Ï‚qÖ"ŽÝé›ÍA{ˆE‡ ãë­CŽq<áö‡÷JOb;„€ŒÿÅkšñ§þ¢ ÕùÉ“ÆuCûHž.G\útnžªŒ¶²+ûš7s‡ÞìS0{A“»u{üwoßüæ-]ìNßÜúë7ß¾ µËÙÁ’ŸÝ¼5 £ŠX¥—©;ÔÆÈ9ñ ã%~åÓ¥~O$‡FMüÌ/óç×1ˆØÕTõi–ãúò[y‡òÈ'öÊû(œ…ᯠ‡woïšUÊmã—å ˜ WrCTÑäÅĘ,ö “ß/Ø*<ˆcTÑHi7Úhù]c鸞%3neç?'' ðe8ï¤'#°úÃÁQÏÎÒý}t×Üí½®ç5Û=$„Ø-p(w‚^ÏÚ \ÂÃ×QÕª´¿ø§–‘Îð³a@‚âaƒÄ)žÝNëˆh¤Nà!†¿øú(P  àV£çц¬§óá9/Ït3\8Â{®X7l ù太2Üñ¶ŒÏÁÿI KŠÆ¨=üœA?Oó‡úÑ6±Cãõž?Éæþ-è±ýýî)¶Üi+ín»Û :ÃÃNÂë [íË㎆ãdEþmoÿ‡HWCU‘MY2?Ø›[æ÷Q~²"©+Êa'„ZòóÐuå«KêÞNÖŠ—úÃI9X(¿øö؈ïÜ! )™™bæ¹ÆíßjÞ?1& 5*¼3Ó7üì§ÁÜö¢“±ëM´’„ÂϦR{• m•­á6]çLËÓXR œ9ÜP…ÊäqNү̫³»³cOÕf¼ò#6n\ãòòî6¤WláårÆ};&A@-—Sià‘‰¶ðKåܪä*™êìÈío'qŒχ‡r ›ÎÃáöuUµ×ݞџíwÖ½Nt×ý¾·îö}ë,÷_ìcßü£fxcÐíÂ7:XFXÝê'ßN1® —žçó9¨ <“Ã`›³|Ž ŒÙvm€°±ÁfÀ¿":¶S!0EÕuLf†ýRrAsôO¥ zªq Ö(eunSu4[ÌJ—^–LT¬˜Ö†×á»°98O‰êf¬óå1“µ°¦xˆVÔɲ€ÊöhœSüu X"«âº .:‹…¤âµÐªRÉÎ,s Þ>©:­ž;ð€ûœ$pαeYËUÞèï<ùþîfwò¹f¸UVUWWM‹Ä¡´»Aë°euÝ£ÎV6~úã?¹‰Eò”òLÏS@ƒ4¨ŠÕJ¥£9ì®$ó d¾æó,Ã&\¹eäOÞÝúîÏ^™w_}ytaܼÿÙ…rÕ<òN=í.t‚àÂЊ©ûšáú¦hþ }h%®¡tq !bÀ Dõ~Çsu4]^'Éõ2§j\n^j¹(ÓTSC+™¤æû«0÷Ÿùåée¤^iÚ¥Ð&g¾0g¯Ncíh“2m½´l‡xœ˜®+,Í]Ó1PW7ѵò&b~â”Ó*ÂÝàʸ95ÓEÓo4²\¶d7¤è÷»ÃÇ[°+¥‰íÍqtÖÜvû½þþÎíþ˯p{÷±èþäc3°¥·-L–© êä_!ƒwÂc5ÇÎg®¯WËåêdïd9šb¨5 bÅæJÙq©N¥R iÁ«!Ç#;Îa¥ëV®f‹)CE¦¡¦Jl»H†¤ ‘ʪR”,ǘ!J:‰à©o‘aòž‚[+êcb<ÁÁ÷3xPâ¶„´5‹T'eLÆð¢Ùç‚bÌa£rö©€¨˜‚~Á`9@ýèààáh´º>¹Á;¤©ˆžê`z Æow¾xpŠýB±#o¯¹nzGŠ\mGÛr»•»UËo{û·Íz\&è·NkÝÿ÷_ÿ4]§°` vSK6˜5ª/Ÿä¶ÊI$…Q× B×\l|[uý4’â÷ï5ÜF§nß­]ó{oqùöã—ÿÍ]p³ÐµËãÉdâƒðÐܶïr»4Ì †Ç×°„Â’s'³rèˆma¼UÒs›Ú ° 5ò—Ë9qÆ8åbhh:É^0 7—¯^-´$âæÙàr|ÿÑPcñH—FàÀéô\SÒª¹˜U =–5ÈCßІ±Ÿ¨ÆãàâÕÍ¢šœ½ ½VkˆÊV“Ýöû‰Á*Á2a7TÃhu'ðînçöö僻ÉþÂÃζ –M¯9¿~üØr£u_·üÿçÉ– î îN~ø ÿ»ïö¾;pæu²à!8 ¸kxàZŸ:AñD¡†ÀÈ ,q‰ðÓàHv·Wµj°,Ò(ü.5cåPPKÏ™8AŒ=Ž “„…$X{^Äv,¸’GÖý„ æàLDZ‹ñt ®Ì±0Í)0}"ªϬ30u‡¥ˆ/ãP¦$_ žNbúxy}òÝÞÞ^co…éÔv&ñT¢ðtàŸì4vNw¼vs±ØÝ¬»ƒvS‘·ý ‹ ¶R«»ÜxöŃ£Þàp[¢‚žÓ¾þúÏAî9ùC§–~m›QãÀHV{#{ ̳¤á'ÿjhñÐ/¡ŽTÙRÓoÕ<ûøîÕ›cnÑÏn¾}û*½v…6ÔîŽKÍ^ ¯ÞžzÀ0@PE2+ 6²Ò<ÔçV\êÓÜMc²š—:àòçôú:'´ñ|¾:°UËã,~RÞx“‰fþÙÅ$”н@ÀéÍÕïÞ¸ W÷m¦xe<* õÞ©æ Ã;»ˆÈÂ7ÎU‡ÞÄgeìÈ6 ' í,ü£?š=oì•?ìÜ—²ÛêôÛ/žÝî7s±­vSÁ&vè[œÆVJóÅþîx ©t`u[%`w…‡­m(wÖÿø[§Öy>­‹Ù€eÍŸ_à Û;ÀST0? y˜†@ˆŽiOÖÄ®˜,ÍÊ*&”‰”fØX2z— ÏÒ¢¡¤KŒR)SK¸r`ãÂé—#‰ƒËÃC[žÌbÄy­±ÇŸ=1B/"2žËÕÙˆ*ÀžtÀkÊŽugˆ‰©8.¸ÓU4¹½Û‡åkb¦‰s,auÊЇՕeWùEÿ'ßÖ"$Ç T˜²9_®V«åèéÞ8 K3ÔÉ1"ð£„"gK?•h3Èf‰¦e)D(k`' eS•¤\Z˜ñaÅÊ8ã•Fœ8SjM-gT‡wÆ9øA°±ÂÑ+9fè­ÏÉ¢ðçsYåcïg\V‘à³”Á“Ã=kGWHå )†1 H JuKJÁC§®–ˆ5Z.— xÆÎCØmà>²ê‚“érÔÀþíØùsçÁäö‹—»æ³—°[Û.Î#S7zÍf»ã6û/7nkÛú¡ûû½¯ÿø/áªB7öó¹µ $Yè F`°Œt¥Ï1ÅÈ&q )ð!ƒVŠ6¬.Íàøxvñå/Žß³Ëo¾ôÇšñF…3nDé‘Ũã“gw±¸Šét´¢°SÕ¶»šŒÔ´üz9Ÿ¯0v«Â~­–cûºápFÀ a}HÒÖ‹6æärṊhédã}üxg^¾#§?c’›ŽèÐÖ«tæ‰E2€{ç›Ùz1¼üþêèì]iFþârq¥­5®…¯>F LØŠ¥v†ü¤ñdûøþ~ :¤ ”Äí4÷_>0›8bôYf^·iö_¾ÄÎþ>¶MÙ¹½›™°º}³wØa4±­õ½ÿã×T}Z—cùÇO‘ ZÖ#Œ­q‰à‘E]´Kù9Õ1Ï ˆÜë4Ž%p5 )Áê@°_…ðVXVG>2xˆ(K`|QtŸ¸ò…TL‰_èfÂÀ½É-ð­sÐ@jTÁ3§˜¾jc²¨^gõ[ܧ`_ðr`ÎðÄ„oËs¬f%~''‹5%ú!©ŽÐ0Zì8*ÜŽ"“(\'¯k 0ofšƒÁÂÓÚÖ#„ã§ÏOž7Nw@÷1)ÿåî³Û~³³ÛioÃÖãRn]³7ènö7ý—ØÀ»×yÝú¡Ûí¶ÿüïÿžPàdtõœû1M-x7tFÀÏ+ ÞÅêœ0NhBRÍǃ‘˜kË¥aúwïfñ;Ã|{uóñÿ5n”«ÉÝû»’¦jFåó-•øï.C¥:í‘ëiŠ)š¶ñ$}>t¥¦9 žÚI C%ŸÁýqýÛ}/Xø¶ùìýänQ]]½ÝÜÎ~9{w'ý+õÝ›™Dý°Ã˜ÑÚµ^Mžn‚á—†wqv@’r`³3ïÛ &W« A¼ÅP6”…Fã¤1|ü\c­N·× ¬g¶ì8Ô §Xt`ëÞÞ}q·s»skn0Ò°û › íôëŽXÛ×ÃA›Hõ'¨€§uV:%{:ª_ïÔ Y,ÏDÀ‚¬åàaàÏÓôÓ°OU…àéx©ÒX€cyœaV+)e  ›1¿Î»—c€/ÇôÂ"‹!Å£Ú÷Msg4O0Ä’aNø”±.ñø“ ýRŽ#òõ\H: wÀu£ # †û4sÜ„§€ÒYžlëv]öD ]Å$i “Ó'ß;8rg{µi(½žÑpü K15Øâ‡à±ß€sÿ«f›AwÜÃ^³Ý’ÿâ_ý•«Ák²d®ºä9gFzÒÍ.9Mt,L#×O´”Êý‰(`A‚ L<5¯&o?z³ÿÓqyöêûwfºYxë«Ùߘ”À_@fóØ[D޳r`7&ÏL,‡[R°hpS9,Ï—ÓåjÙ˜c&š¼pȨã4IÜT0?„õÖªŽßܽú81˅ؽ?½5Žß}|vüËïßß„¾§„±;Ö¬DI%×€ÛcVàµkmà§ÁਈÆvhLÊ‹Ëä©{æ»—1YÏÊÆw×Råýà]_i¿^÷{íVËí7±K~sÿÅ~´õ ÅíÔÓ²ú¼|¹Óí­®±Þ}ðƒg]0ÔÖýýc°ÛvÓëý÷?Ã,b§†` ÓJê$:Y æê*†F²„fœ'cçõ÷³LÂ"³,ÃOá¦ÕK%oë§L|*‡²KûU)°CàÄLTñ}•å©&*ݶmDó)Ê8›sø´À8ÝçêCâ9Ö0Iu>KF,§HbD^*eF°D^óÀðĤE‚¹ à†)­}$ŸòOðtu½<Êf¢¦œ[,ØN‚‚âÇb•$Õ âÌ;ØJ½ÛUZ~Ëï|ñƒÝÞ‹M§õúq¸m)^¯m¯™Œ.k«{Ê¿û±f«`ÖÅAN,»T¢B-Ùro;¸ÓØ­€7ÉDOC׈`¿P õ}ß÷¤Í)ó®Nµã·~øÊS‚P—ßüâû_oÜœ3qˆUšïúšm{º Q®m5²t”o©SÛb;ΗK‹$@‚‰ž;R¤U4–•È…«±jᢠÝ×'n|»ÙüwƒßMŽ&—_%j¦U¡«²Àõ¯x:5FÑÙ©†æbFÆé©¶ØÜx¾ŸùÄs5×w§{{O*Ñê<{pwÛ{ÜÞí*Ø÷¿ÿÑÛÇ¡‚;;}äÐMØ»`„ý]dŒ"ø_ülq÷e¿S½®ªÖP92þ—šæ¨G‡ŸNsësŽvÒ¤¡EU¼Å ’A$$˜2*ÑÏÍXxz•‚®ÆÏ3š`¡dXÆ, S;”‡ŸÐV‚ƒ8B†å6–¾c…Ò£|•T壑M³ºP θÀ3;¸¦gc\FÇîTÄÁ)«ë? “0!´M‰ýÈÂHø5Œ«¢”ÀC²sµbx<Ç#ЪæÙÀ*õBµa×:Ы¬µkîïšæþZ;luv÷•–VOö0ÜzRHTp{pt´³h¶·[_éû¯UýôWW¤½­ÆZ©«þFšêœWV®Ë'–ÄÁ•ÐÔ$«¤ŒÎab¤Â'…!ûv yšk4ÝWoÉ›?4ÿ͇·š¶~¼1H<$‚ZI\ÉÚ"’ÁÓ»ÎA¾r@ïÐÜJÔ¬$ ³GË•Eò%µ–Ëé7,‰´t¹¤ "€»q¥ß J㫉§Ñ;±Œ ÷Îošž2sãµ{÷&’ýYðë@»üðNæj¾¸’ß/ÑNMq4Â.*Û'á•6ˆC_®O´|Ë\PU£±w_8a¿»=TÀþ|_éu*¾i4a-ûÍ£—»@{íκ¹Ù_†‡-ÐÌûƒö¡ÛÄôJ~Kv”ñ§’:~„TÌ/Ïëb$,þ&)à/˜e,…þŽ‚'ÉPm¢:a1Ø(p*¬BY¦‰þy\ÝãYÛ|ƒ/ QœË‚Eªja’@®Z*TTÇ`µÔã¹òûô.>WyZc霪ÖÔÎÀ­ª‰æ³lœÁ¾ œgÆëúàϘÌ!‘ûúèÄC°=àB<–cŽ-&¡ªX¼„•(X–T<سxdÙÛïwú;»ÝææÙþ`Wñ@¯n€š½@Ö† έiz˜àá¶Z=ÜÚ­Çü“ÿ}P.ó‚¿³lÃÒÁ@xn=‰h>%ñUìe2N° oicZ È*€G4µ·¯®hp¥ ¸•k1ÙÍÓ`±.­x_ K'u5KªµG¦À#ÕAôHTlN0Òg«`”{à;Ô²ô£s:ZÙðµr=¶ñÌï]Âï‚E¢ ß7ŒÀ”†Æ‘¸yq÷‹·7—ïJí44×N/ÃY ;ÝX\l®<ãL!Ô^ºƒ+ÊM¦1M Ö󨬢ž|6S•x ðq«Ýrq:Ögn[Ñëê°³~•®¹óÒ4:Ý h–4€™š¿_Ý—¸º˜h¾Ü7wͶ<ÔÿåŸ>Ì!‹¯CÆðСÎHA2¯c˜•âQª.!¤é)€ðÍÀHÁ€¤•`ŒKÛÅpXm+`} xeP¾  v‚ñsÆ3Š@&[-÷äLåVެZö6à‚U¡ãºøËõñ£ºz„£yK\|âú®à IDAT§^½.>[ƒ`¬Qv 6˜"lÁx×5}j&.€ 2ü>„')9Æ Éù8wNì†Ò\uƒÜ ÚÝ»ì¼{Ðmã\2yçÁÏì´±ç¡ëu{þ¾Óoo[mEßdª.iPŽNÀ¸ÏyºW+5VX(£>%Qœ Ø"ŽH«¤°C`ÆŒq{áO/ZXú·—nY<*7ÇÇîàíÅÛã‹Û°Š í»ÌñÀ²ÌWcëúzµZfvƒàúrÅ£üäúÀ¬Z:ìyßÙPø¡ÇÃÒ0^̼5Øy¯9½5|ל]¹go7±â>[Ÿ}óå·áí'̳À¥©pMŸ$æ;E°£[‹»†²þ~¶62-0ÓœT¨3-·üÀ—Ìã0¹n\ñÛÀø:[ñ›Ý?~,m;(mA~4¶×J›O+GûG vemÐ6êÕÅáGåpçî‹—§;nÕ’þ´>×z`}†ö¦7ó+ð@#æŽ)ò |bèYŠ8öºŠK°5.±X9Ðãp/T¦ †¡`½gé=HeÎk‚W‰{tÞXÍ ]u'ç[—«‰ÀüT!x*®ØÝÔÂèϹ„>/-# W…טC„W~ÆëúNÃ’Ôõ›°S€*èøš:ª ¶_ðXÄŸÔ±ÄIî[ºsò´aà4æ~³§(Z»ÿEÿöå#0f·;雞Ñàx3øÖkß虽^SøøñOžÿX]ràðútèrr›ê8|´šƒú>;H]Ÿ9×-¼™ÍA…š{ºëJ{1‰KC‘ofâ†Ë‹Kq%_i˜· ñW,ÔüÔçI’†aä/&¶­lÐt…:p;(ÐbÊí“'N´·ôý–žÒ(aƒšin&·¼Ÿ<›ðH…§Óؽz|yd¼úÙ÷§wèâ›ÓØ?>&îúÆ÷®ÎÌ*˜mâ³òâ#ðÆàZµïƒ2¢Ì Yš,HI=S5mqùTÝkìÉ2R¼ýýÁ!È‰×Ø.õk2»Í> r'PÚëͦïu{°ºý ¢"·w¾è¿|ÙÅ,Â]o÷öeÓ[wÊ?þˆN >ºÞ|‰5¿Ä-òùÓºz,N¤¸(>±~ä-XÚ}Éà^ƒá…`:\Œ¼ ÏiY•U,JÍ-ác…ŒðçLRÇpSˆu_@YDÒ1 ZË—8×ÇY˜²â&SÙ¼.hW‰…Ì#xàÆðˆˆÅzP~.Á_à1R¨#@ŠOç’S LXCí“àÁp†Í•àI%ZОìt V“¨Ëëq«Ò7fóèvWi÷o{ϾØé÷=à€½Ýýfâ¿îaŒ2hwÚ NÀûñÿø)_Qæ%\wá’œékF -ƒ1‰)W®†U•$ã˜iÑJ„Ì(]k•á®]*Êò·—³31[/\-™lfß¼ ËwöÆŒîÍaÃèpCðpݶVé@å÷óæûa>îhµÜ{â}j‡ÜÓ4^&Kk®‹¸ô… ìX† Oø7Ã[7²Ó@î {â],.BïØ\¾?6]Ÿ¸ó"²È„‡¿À$}ob^y™ˆ®Ò<‰}Ý®œˆ¢¯K#$â—WZjøÑLKüXe“Øð½G~`ª_×è¸nÝ¿o6q”9,Ÿklv7»»Þí¢íöo›³/v6›fÇ[c2?¬îâ_~»¬ËÒðœ>¬ÏmÓðì‘…é©€@¹hú &Š^ð$L°óO@Àî‚Y9–ça\E¥;Ü2‰ P¥ˆ|ñIà-eà¾0¤ ·(*S÷0*’ƒo ‰¤NGvÉ+¨NŠß÷ Ì ÊRXLÈʰãöíH1&Ò3Ê’á¶€¯DÉÎë#‘£1ØdBÂó1Ø™^wœ‹ÌdzçXŒëhØÝKÖÞ;:K·‰ýÛûÍ;»·;ý£u‡”¶ƒ@k{Ïžád±î.lØÖ¡8”Û½æ¿úÕ•E–9 ±É Q]L»Áî#xé±h6‡f •Ý+ðͶfðÔ§Ñ Ü–îìÙ“5cöx5ÙÆâÚúZ˜aºàu~'Æ 4ô}ØÓ +FN,uº\w°&^R 2‚_³¨rÝÊ"–4zWk¼¡.Sw`$e8¯*#ÔbÓ7ÖÁìíûÉ÷ÚåäÛßýMx;cšéÍ.ÌyüñT£ê¥vyé Åç4¡Œ„^Yæ¼T'n Ç ‘Q—Ô¸n´»½N éu°#*VŸw¹´]e±ƒå]Ì(¬mwzkÌÆ!~»Í3`Ò“îºWŸ·Zûèz»|ŠçSØ6…ÀMo… (xDpœa²DYÎ%ð~,FG¾ <  ­«ç¬vˆ*ÏP¯èÃp±ðtði&o>YÂ(fDcýÂf×Üu›_üÁì´û8“l·×î*HföûݪÝÅnvƒÎºÛ 0eUn›Å_ýµ5ÍA&ÎÁîb RtnätÏŠ1„š#.–CÿÓXWe™/*Å\MÊÀuÁüÞ(ñ0˜yw¦º,TÝ÷‚—/Ühâ—ôKSlÇ ÞÕuýÙ$ït- øG™’åÞÖ ›ø¸¾"òc~Ès lev* ÿ•qq3pÓ¼ýpõ‹«p²á•«…^sEf*aÿhà3â*‡ÕÀ¸53«~¼zÒht1Ñ86Ñð4 HJë5ÆM;~Û•ÝæÎ~ÏÃ,¬]¯göûæ‹N÷ô›7/auÎýêìa ÚmûW?«û¶àÑG]û¹)  ìÒ"`ir~.îb „)h\gçxìƒ1\T`}¬ Ó!Ҩ’._à©\ ¢Ìõ?aA&OŸä™ÆŒÁ³½b<Ï ›1{бHÀGЇpÅ˜Ý ÐÏT"q%x õÈ–”cËø<>iFQ”Ê`fðÆF—Œ€ Æ`²°q@ÌÔzJBv K´n‚°ŠÉt¬?¼^6^îïïNz½nûèÙ—ÿéÎØ–£×ULSétû/6Àªeà:€®Û>lº ¤ÞüXó±Á[1ôÒ!Y…°ûtðå$»/K‚=`MÓX¸%n„.§/æy¨òЇ‹ÔM˜lNÏLiqUVgQ8» ÇMpÃ^1YŽFÓº=¢xþdôt¼¦˜|~²·å–c²!B ‹Ï%6ÐèÈ!i¬%®fPÔÙå0 âQå“ÐÓ2E¸GÍp}´VîØ"zõÆŽÃ/O'¾_(yñöÕ·ž_}37Imge¥‰-ŒA,’R•`I5ùšF)Û\#ÓUãDÙ}°ór߸õ8Ãzæ²ÜªàìžØŸ<Ø vûXxŽ«‹9XJóÁ«û¢î¿\øN¯¿€Õ•ÿÅÿ=²Uk>:ȱ…Ôx\çÐÛÎ2ÇãÚ‡+xú19±Ñë <[C’¢ zÊ`m 6„ ¢@l, ïÈib楇î‘FëVi ;tÔ”c’ªšçÄ6S’b .l­ª’ Ø’ “2@H Ã’cÀ‘€÷CÛˆDõºÔhTîð„H<=ÌÀ >7HR%¼H {}Š€Cê5,ß":ÛOöF œ¹ô¢«UJwÿÿÅ›?üÑW/{J³ÛÁIQx*‡s™pôh»Ûà_·¶n³ÿ×™GÉ Ø1€yÌ,=ZåÉÈNS{®UÌ}¡rõêÎuÁà,xýÖõª—iž› ϨᲳ›²”EXa< ÜæÊÖë€(¶Úœ×Y‰*ûdº·÷|åä«Õ|äj>µ}¬¾-©sšïùd•V%Õôˆú—ƒ¢F²ÿÜOäwnê?[Ë›êÖUNK÷·N9+¹›Ç£Ò‚YZÒ ¸÷ÀÐõ¤LyH-ª¥¶ª­mKn+Þƒ/¼ûÁW8…Ùõ[Ã^×ÃQ¾[ Òÿù|ó‡?z†}»JÿvÓ4wvXÝÿꟜ|쌖X$Ù0z%çÀª3T§ãƒ‡@1¶W Õ‚#¹Šy&ÕL ‚cØo8Ô>U‘â .›¦ ç´aÈÅ'XóCÈÏ*ŸeuKó lkÓR†}Õ(˜§%a‡Q+MÒÚ¶@ÀdèÞX5@ð€ûÁs <¯%ÈÌú£Àùð%°aLˆz…KXBj×!J°@¬ðÆ$,lH„ïb¬Rž xòdÜÐäîþNW®sgwÒÉڊÒê®wû_=kʇնÝÜÐÀáóà@”>ŸÉ‹¿þ·ÿ!ɦ€º×Sò”F#Åè9Ü¥› î§ð‘*0M…;Wõ¼ ‰ÅËaÅbWSÓЋ„;1û§/ --µ„Ç Ðj«iª’ç'ð[9v…"‘ÅÅܱCØåµ:X<b©%Ñ4b¥©^º%/-UhÌ.‡n${oj~;›,ö_Ü”†g—¡¢lL¶˜½»<¥ƒ«õå«÷ÁDTÁÄœ]^ÇZlT@è8’gwévæ«@çÇ…0û•Hµ($a¬êÆwÍ—8ºVqå-hp‚‡-ø#»ðÿþËg»Íø¢ÝFm¢ÉÀ ÍÃm»ÿbgçÅ›4ØÒ=vûìV·õ?ÿÉ«{¦O¦˜ú<ÍñxÛ²òÑÔñ£©e–y‚åõÁÜ9øKg1R D œ‹ÜLø²'ÊX} ÿg྇rU•~ 6SÅüSÄc!ƒ›`ç ;ðèÝ9I¦Žs^€Ñ\Pìú‚-×0î'Qž`Çhš òe)&kÙ$=G2ˆ®3Þ9fº€ºÆ0BzˆGÁ”cß `¯´>ÀƨØ¥„áp ˜«®J˜/Mt{ùäaãðµßÆ…íÞά¹}ÜÚ‡õü²6X ¬Ùn0d]÷¿ó±Ô˜:SˆlÀƼÒÊÛ¸djÈ„¨ì*!ÒÍe`¾swì•Ö´Ôb)áåæ6¼=&wž~|¹pÝÍÆ›Ü~x%¦Ÿ~:rͦùûD·Ï9+"¼ú*‰¿Ó*’r ¹ú„ZÁkc?¶oý×÷rg{ó ôø°¥¼V·¥täa§×9t·‡í‰qÁ—Ïz­Ç­PÁÒqývöûpÈÅýsÌV9£Ñ >²ñÓùCìTþü¡ƒ§V9ïdýÜ:ƒÆ5 S¤T"8!0®hªQJ‡ /¥T„•[E Wi<ƒe¡*ÐW™Ø¦i20Þºg`†ÈÕ¤ ÒTÅdŠYÆèç”Øö‘– ‚§px¶G(ŠÌ¥­“`€€¬ÛMì]D“öó:û9^-•Ÿ-¨K¥TÌ­ÖëÇ8°l Ò¬ {¶×ƒÝ£t°"]s{ý>¶ÖÁÚÖë¿|`täöb÷ÏþÃÆ.BæEyjÐÁâ _îa( {4ŠJbh²&*†sRDà=T+›Â•ÒÈw%YŽiÍÐ7gš\.J\Á.Í'– ˜¤–¶ÅR7=¯N‰l=iLÁô¬ë'Ë\OÒ˜ç¼$BNì$¤#ÞÎÕ$ "£´â#s÷λYü"(-9œ“3÷þ’¹Á‚Ç“ÛýêTÜž.¾9Û¼{“.þõìøgw†6ûòÕ"ŒÞ¸frf^ÜÊ1°˜à¤ÁæÝr …¥DlÁTج¼nìu»‡Uåƒì8Üv:r«UÝ‹gª¶¢VÐ5”v«‡¡ÕõáV|do½îº¸º] JçðqË?„ÕÝìÌþâ·Žƒ.‚µ=µòéÓ)ÖŠ«Ø³<¦"ƒÁJµ¸„M\L=KQÚ$"îkvi|_bFh>aaÅÕ8*1œžQWyY/õÍó-—RøéÞVcqOMGØYüQ—éXI”eº.b– ïdxà3Ì£‡Æbd}ÀÁmŠWvž‚jäx¥Ø7=娍ñÓbô:™‘×”Gy#FÙ@ PâUåë,åëLJAgDZw¶_+ÈßžÑô¼æg“îï|ÑìæÎâÇÇY÷íÇ¥º ó\ Ë$1î‹çKÛìH‰·q"²ä@HTf;ž>ÆabíÐDùf°ˆåÙB#îÕŽH%¢©X¬µœÎ u9f:}NJÌ‚† ŸØAEa3Ñsf…!Hú6½3©&^ÌB_±M«¦kxÏ×3Þ_®'$iâSM›-Ž‚ÐŽ'fè½¹£áû ãÍ7³#wp:‰Â±{Ä…j¤¥Qæ¶»øÝH,‰ŽÎü…Ÿ¤¾€"KËN×ÎZâ'·V5lûï«–Ö›¬dsQAŸ °Ð–5‚´¶¯a-_lzí®1À® ²Û6”@ùÉo1ûês×2LF0%»W`ñâX/cŠ©N– x—rÝ¡ÇÈ ·ÉU•‚¤äUˆ'f[<9æcµúTUX¤Qâ© ØË9ØžÈ\}z¸5žª>u°é¹š«ç$w(‹J`jXzW¯eèäÀ ÚaÍ€6E¹\ã1Æúê¶ÌhšubjM14=ë|qžPLW¬Û@f%ÇC–ºÃ%˜_7ZMíîþË]O‘›MEkwÝR—pÂfç©À²AÚõA¶5›}¯×ƒÍ-¯›Þ×ö—*ÎÕaÒJ˜§3Ь´S ‚X=ƒ=qxê1Ùѹ¥d¢®€ð|Y3W– ·â© Ôþ"Ø\TqyäRê–¶‡Àä*g©§d$LàapÏŸ/‹8Ä6¬„ë–ìéhnÓ’F‘G'¾Ë¹+ËöHûoqj¦·Þø oò,øÞðgUñ Æ´@Õfî»_nÖßž¡¾®ÆC€¡ÁÕÕí"¾ÞD¾rµb£8*‡&šíœc•6Þ"–År ª?6ˆEÙoäÎÏö÷ZÜo±Ô0øuÜ „²½ßâñ¬î>àGÓSZr·öx8Á¼í-p°ÑiU¿ºÈëFΠ}­éhôЙç…5U8ŸÌ^:¿ŸƒÅkØÂEYÆB`f (Ô…ÊP°0sµ FWóH+ÐDVŸZðÏö€uKe>Ó% OɈàÀ?yô¹=pì"ãXRÔÍvq†Ü[• nOþzSätˆÏ @@Sl– ´®¨ ¾ ¶-PI8ÎAç»ÄÈ&ÕycŽVÍf3ëNë¢$¹c~õÅN³½;ÙovÛ×°qd Ø®Ýëú8Dî¨ÿâE×Òë ÚÝ]³ùõÿ7°¿i݉¤ÁN²œÛ#(1ž[Cb-IlÍmß·,’[L„@ ØRÅFwf(ñÀ0=“ù®FŸx”$Á,m’çXƒêÄQ¢l4*è$Ô†œÆ¾³|þ›o:ÜzVð€ºþÆg~ v œ(XO‚ãµ0Ümü¥»ˆ‚Sã3]Áâ…{êÞùÇoËÉ·=cr~z·Y,f—‹Å¿&ˆõ,å-Hµ9rY°Ž†Âv€0i@‰¢ñ8Öè¸q½rƒÿÀ´³î/´6xÂǯ£-N´Ýo*e0¼~Ê3ÝݹÛñÚ°ÉauÝív®auñȤ×ßm5òvZäŸí®¨ ã@ƒ<*2<†HáJÈùÁ¿€‚-À ð‹aUF1ž¡¥1"qh,ödcŸ4NbÐÌ•ˆ¢óŒÇŒÐXÔ Iäcþ2| Ô€l«BdcgJ ¥1 ¥5¥N¨1u*«ã¦d™¥{4¢Î5x½^Zr;LÜÅÅ™8{D°‡‡"ÊêŒ@ÿ--Q,­ÂrF@ÿØ0,ÆR6‚·4š?YkJ+– P€H±ƒ_'¡É.a·»áÕY™Ÿ{š¸ò9+M×íL`rÈúôxrtež†¯.]s{I“|,.fïÎÎÞ-µÙúGi¨“õÈ&®KÔ@ <—çÙÁRUx"ª¥ñÒ˜óÆ^£ÝiXÃ÷X¦µôúµI¾ŒùI8îÅknàT1™;ál2ó=w2;%ú»Wc§ü¾"ƒàf†ò`ý!¹âòíùÍâh R¿î’l´‘o$–¦V¦gǾ˿lúdoƒÏr \Ùൠœåðð1läN‰à¸$×mɇ~õe‰“ãZ‡þOÒÛå={Ý’ÝÝþQ[éZ ~l`“—Ñr "ø‘óÄðÁÊQó'Ϋ11µ3WS‘JÈ÷¸¨*ø’'L¯‹J0¿òC1ÑÐÁp¡j³{žd"ªJ ,ÓQïÏYU'²ª$":IóñS š@ÿ¬LEքާÔ`{!¸j­c±E ääœ ØÏ0ɹnZöÎôº%À1ægו£­û«Û ¥±¤®@ 5`V·SL*Óë&Â`ÎHoÈÝ~7èÍý^s±¿ÛíÜÂÖȲëvºŠkÈÛ6-Ó„eT0½­3ìîv•õ÷Ëe>'IÄÂ(ÊYQ”@0T%4;[ ;O¹¹,µ3Q€ÑŒádé$õaRy4Ë©…ñ'‹ +蜯ÆjUÿ“¥cñ­ç¶ÃÉ?È´!ÅÑŒæ*¡G<¬4÷ˆn\CŒ‹u ˆµ–¸@î>¹ë™¶¸Å5ÕÒïí¼ÛåoßÎ.\Å—ßlÖwÏ‹gî±wuj¿û&Ng§W¡m¼šMÞmb5äJ©C€Èûž^ x÷¾Õø®!åìÃ5w÷õíc˜~¸ãõäCPs]Pk 4ºýÞÀí4_4ÁÝ޼ôpu]WÇ+ím»ýï&Ïb|pò£îKù£åÇKû+è¸î9Æþ©óÃy!àθ9`ƒªî†eªz¦Ê¥úU§ÀšM©$¢’]ä‹ZœFuäÃ/‰ê;ƒNœÊG Ç×ã¿às{”ZÅÌAîâ甄 X>ð=°v|Q–‚‘ÙvÑWÁË2É&Q„LDØCN­GÕ`‚–ŽðŒAo±Ø"¸ZG¶ÕºÇ:ÅŽ«1ŸT]s·ÙkËû^v±ßNÓ<êí¼löd“¡a±”ŽvèûXÜlº•|ØÙmn¾þùßëUe=9@|¯Ô$$‰“Dhpé¨ÒÀÇâ* $HàòóåRzáØ çB Ós`0ÁHÁÿá>Ò®$ÎÓ"_®€ü-­Ì>€ß† ž°âêÉ(w®—*;‰Å«ÒuÃ…«qã™;dZHZæðEh,Þš‹‰l¢IðQ~÷îÛc÷øUi|ÿáí»[ïöÃÙÄ|vã½ýõÍìîòXóÖÊGÏ“S#Ånas€à÷à(|™lÆÂ?JYjd$½ïZ­N»kv;]j`qn¿ßé¸Jo-w{ Û‚^÷¶³Ó[n³ß©²ûà¶;4¦ÙíMôšÃC%è`àú§ÿÙõjšÏGõLP!'+§ž×µ$IJ,u8(Aê +‰0 K@4C”‹@Ýaþ=UãO³1G¢R Ë·@¤$±U`Žxì‘©ž’gØ d.ÏÀð@cq‘©9¶_«Û‡cNjþŽ~ž`Ö˧”ŸcF ÖB¥,ÁxM†Çhè¥Y=e„£R§Ÿ'nR©Æo Ìç´Îj‹+ˆú{9…3¡°†$ŽˆŸ^4Ú­Ò—±¡SsrÛ‘‡°k{GÍ_ìƒÚ­“ÞðgJ§ìÚn ´[kÅÛßÝT¿ýã„ä*yB¢R-œx“Z Nmà2“! ·WK{¼¸IG€áÙc ro”SôYî6 á¢i›|Èl _Â7pÔû•õ IDAT=:}·µˆÃë•®éω°—«qÚ'SǦ©d=ÖB¹"âÖ(}/¦}y±HXànŒaºðϬ0ŽIêY³«ðbÈüJ¹¼8¾:~?9þö7—¯Þ¿™³ Ï8ÿ]À.e^úKï­7TÊ¡yåO.ÕU„]|(à›bÛÖ&‰Ò ã4ä{F0P:ƒž×·éw»ìƒoÆ*nËU<é.ö_ì:­­ßj€·ìÜö5ð½£Ý?zÑE¼?tÿ[ãùÒyšc÷Û©NŠb„æ£çjñt\Üž¨uÃl‚¬Ä˜cbÈtZgˆðS‚HËH"¬‰,‡aňÎá7T~ΈôÉð¥Jì¬b*æøIè›ô1­J¹C=‡ðac˜¥Î2@TNÓ’Õ(œ1ÌùÇ®.8íP•©§if ¦30ú¹«ë“P6SʨžãZ×}Ì1Ý S÷ÁJ€÷à+®óF[«‹€›f”Ë2ìæ¡ÜÙßo· åÃ2Á×@ñ”N¯ ãîb¶êÅ|nMÌÀ5ÈòDÌ„]9Ñ`V0Ðcµâ¥Ð|5·ãåÁÓ©5¶T`]`ÉÐÕI 8¡„â@"0Á²L$Ä(ßê{ Ù e­™ÎuÍx.KjGc0IJSs |°ÃG`Óª¶qlPŽº ‘ð8Þ¹žô€P‘‰˜±Ú8ñ„(ir’Ö'r)ÇX¥ ô«˜ÒP|ÎkÅ´ŽNSýÿ?j f3n_Ÿä8®u ·vveLµrakFÛúÉqOn)ÃÖk`€˜È®×T´N«êô‚àëy¯ éž (½»$¡—ÿU¤aĤdZ$–£’ÜÁñÆÓåòÚqÈ0%]RÊ.°Ð¶€×ûn4â°•VÏÇO)y>µW'ªîLGÏÁú@rF ‹¤—º²#aò©Eˆ&BY¾ºñUù,x³0ï4ØŸ~¹òßša$\¶jXVjè‡Sùþ ]3ÕUbp¿þÅdp\Þ~û»¿ýõñ7¿½ºûÑ Âá¦y÷öÒ$îÒ¹ñÜÓ«›PÜš$_öû쳫xDYê?d!9ÙÛ“Åè™»“—ÍvÝH¢;P€À½MûÝÛÛuw½îôÖ¹«['²uš‡Û¨j)­õ¦«µ±MÇöçg£Õòùê¡cMPþuk,|çXŒü³žÒRd©¤ÛvÆU}:Æ–¬A” 30µDB˜Ãvº¯[Äp „1ÏX3À0qZÍÓ!|#Cƒ%†£á‡ç¤Ѐ“µ°¸ˆ"ùâbŠS;ánaL…Ÿ§‰ý°SXtŠrCáô³š¨3ºnú„ºn‰·>ËqnEe‚£Ÿê‘w:­RIŲLcÝ>||ØÛôpÆO«½ë_WŠÙT:붯ôdœMï·4Ì2?lËC¥×&(·~þo/àRÓJKÓ´“jH˼KÄæ~)V’T,Xž3ÜuF#eÈt”g,à!Cun"¦b¼°ÀˆC,"uòÕ’$:±VÏq¨NvÎÓ4¾ž[PFr›…‚ÆŽƒù Œ9pXžôÀ†ÊÆD)7ßz¥{#æ"¨@À˜“£àî(ÅÔ›x÷FL=3xû‹¦o´(ðŽOCmíšë?[œýúËW—g‹ Íbyèy³Ër䔃+ŸúWCͪ¢ +óÍ4ˆK¦a™\7 lJÞëï˜ëöÚ|ÑW°›˜ÑÜ…•3”–²»ó²Ýét{ëvk «Ûuqu[»Ã*ô±ûpéîV÷'}0Ÿ?Ç¥$ð\G‚‹úCÍ@€ \ Áxµ„w”•÷’Î*W‰¢XʰÿÁš”çӤ´¾X…0Æ¢ÜV¬¢0ª† Än”JŽ¡e‰EOxd§ÖMhÀeØõŒËƒÊ 8»v…Ñ'¬’GU/‰{Në*s`—S“ègëÅÉ ô£¿¯3.>÷ç§4¡X‚DŸ e*%©£k§Ñét£Û‘LÂÚ¶:¬;êÂò¾n‡–ÀÿÉ-­=Â~¸ö¼äŸŒV+•' "3ÀŽ×4“Xç®f]çĦS'W³â`õpi9+°<;e&ËñD³rq]%‹‚j«’¯V–­N‰ ,}÷$'Kò<%ª_ƒFCçjajBn/¢¦øÎPy–Z¶{ºˆBm1{ÿ΂Qa=Õ&®B@ß2 ¢lá›+7\‡$­3ðÚ‹ .ÎÞ|ˆ,©’ #üèÅ·åÐö¯øe3Ÿ¯ýAj§"ÖÜx„ÛáEI¥6ÚucO1Z@÷¢×-·n?ùrbv›k ën[Ý Ûëþ>X¨”NÐóKÚÕ¶çÆnWi»‡e+趤më§ç8˜û’Ûæ@cÁä¸À2Mœl…wŸUŸ0%|#ÜKKýœïTVCÙ§Vž¤ª•Ñq½øÿxzßÙÑõN¬§}hºBhJî]rô¡Šéª¢¯;5YfÔw)ï‘DiQ#,Uå蕬’Ü2´+ GHpT$â 뉚„\pº?\¡ÚxÛ¯¨bÓñùrñÅħö¢› Còa‡_g#â@žç­Ùœ{Ï™sú_U½õ¼Ïóû=~OZËzm|ó±a<ÜÁaoÝÎɸ?ÃÓJ ¯¢­‚3kiáô†xˆ‰í8ºoOuGpýÊÁOý.¨-Ã7˜ØË‚$,ÓÆ~gÜRâF°RÔéÂY”––q樅þײêr–·Zwåé43ê©c»ˆ¾D¯XjÇû{R¯?ÿì“övˆ;æ‡éa‹ÀñŸn‡ Ì  Öa¦M̱|ðõ»?*]Û •UÖ`ý‡YÚ4®º°ÄÝÜ´ûZÍÅ“æ‰e©9NL‡Z|¡™ûQŽs¡.ÆcÀìc1Á5{(!ZÝ«c-9"¢…³œžmØ®fûÉǧ¤—«kÇ%Ü`ÜØ&WDŠP¶É¯ƒËÛyÛ7ëÛ¹0›Á´b&”ëvµTüŸ¿7þ¤-°—73yûáí7_^²“Ùzåi4ºt'VoÞ~¯\ú–q  õ'¿ûÉ Øö9ËL§Xéä‡ œ.|hÁ¦ùš|<;[$`„^a…e”XúsÄ¿Ußá~"¸:éË‚âb¬[×8|žå"¸õwõ([MÌXÁ@à;ZEY#€\][aa·Yeã ©¶•XĵjË@!!Œ€‹+x»)¦“U0ByY79PfâJ…FíL–ï"ã/°oû.ÇnÂåÒÄé#{·”3Ï .w¢sJ2vÇ´°z ìÇ8º™ €³ÆrV!ÂĽߘe$ûOÚÞ(`GãÏ^õ%¬ˆ°LçÔ Í;ý`N‘ X»3åüév;œ]ô ä8§Ÿ¦?øÍ¿ûÀ|ó£·Š¼öØÔT}m­Š$8­‰pÆ3mâ‹ÚJ íLÓ0G|±*I‹ÐŒ ä7ðí² ¨Î ŽÍHÜÔ´’HêXÛL-R>ybµ`»4¬,/K›QMt³FáGÁjö0“¤ãËÂ8x~ž“£_=²þcðIqæ?* J¼<Ï¥šœ¯ÙåšÌÞ½©ì/?¼ýÙlò™!]¿yû~šқúdv$Oµ°le•ã3¡›†Úý÷©j‹VlFunííñ˜Çs'=ºªF`†¸®?;¿Ì•˜çùŠY~Äâéw§Ÿ2<ßgÁúœ.;ªª¯ÿ³íϲöµnh´/ù¡ZiË ·|,í82U#w«¦r1ç+×qÍÔ¨„Ѿ'ð­–›W¶ ¨ÑL…Jˆp2RÆ¥ËJ±MSÅ¡qø…Eaœ­4áLÑM‰àÅ ·°JWJ“;W¥–j››-›I5Žc€’ùrIIŽ‹80¥"±E©6w.™TÃÜýPäÀØUÑj-q’ È2:FtêKÛÍÐÅn¢ï±ƒsào“}Ám¶ÇMÞá¤;„ûÉq#ðy`Δ2‡íçS·Ó´ç“U‰ûSTÝÂõ©K#Q³SGQQùÃ(^ç©•bU4LùX3…·XxÖbO30ŒcùVˆµšLÍÚGuÚ§…hD;2TCµ%ÏŒÑ*öM)Õ^‹¦õÚscbÇÁÑ` ôû“‡Wôt·ÜÐq†Ã;D‚yVŽù³¿ñhÚB£ Vèýǵ1¨‘‹¢0(c‘cA“àtuŽòÏ•ãÔKÔÃÖ‰nÚXå ì_’˜–K°M¿¥/ë(:9U©V"øQ$ òüÆÕU\+Œ ã\܆ú“€ûp5UG0©[ÃÎgS-jå•b¥¸®þd.›—pØHë&¨Zãô0“ NdŠãHKð›Ô°Á âŠYBæÀ“ÉÞŸ=€óúâ‹ñ¬UÜŠÜ–a†@ЄË.¯0õ«zÛNͰÜtËpò¿ñ[@Ñ]CTÖ©#¿  ‹ÌXÈ’­A4Õ)€&V¯ÌD WOžu–vÄ—É䨒…cT‰it!ò†gá*„Á½V-RE‰kÓ22¹°ÅÏ $žìbíOªÓ(À>£ݬk_²c¢ÌíÑÛÇ—y=›ea$º?™8©ã3Œ2>Y¯çYz?KJÀº­É\p æ1ø&Ö×o³üö¯þü¯.ç›Ú¾÷ò›Ÿ|ë,DLS>¹3?IZjãÛtrÐ,qÓz¨\\ôqKëjÀòNðã3pxƒ ×>™õÛç³Áøàà!žî ×œr}gÀâéúM3Ä]7Ì)ÿÛã$Y À;f½Fq˜—¥иþ|Y ~½Iˆ´ ¬.!×9 6 ˲n¦ß™0ï¾KqpÍG™ŽF¨JLÖɹŠí¡®Tm¾K#h-¦L–ÀµR- bØ^Ö˜‚FÕ¿Jµq„ ± ê¡îd­0_Xª8îÙlél&6÷aÑÆj ÔM#G7T7ǺïN_ ¬5º?ÌSÓ´4XÆJ÷Iå=àÆˆÉ•¶×GÄ‚»çý6PÝ6.îøCnÈ?†˜ÜŸqðÏjÈm‡ßoãx!ø'©$ÒyÔ6ˆ]sКšžÛKl+½Ä2Â$tnÉBÓŽŸ+j*Ùš™×vhf¸ÂÛØ7I˜è) Ã4]ɵ̬r!JÇßA1E€YTÅUÙv*ÍÖà§”îÞÅÇH”ÀÐ$b†ej繋®åæf6^Ù) Öw9÷~z®DLn*ëÛ{Iõß°Ê_»ÌC=Yß©]%×Ïs ÊfÕ*£ˆàµ¨G¦oW‘q^ÑÈ30@–ÇôhÏ¡;}8ÉdžÉaûýö¸€9ŽÚ,®¢g{øswº3V ÌN·Âñ< x¿3ø³û(ÉÇ´HŒÝÎ?ƒN»Tƒ*ªë†ñSÜÆ€Ñè ¡quü&Y”m`¶- Oôã]‚ØÍc\Ï£–8Þ_‰â;ðkZ‰¹Rº€zlR}\Ú†™“Óxj*Iª µhߪlJË¢*ˆk¬c>±…›àpì’Ð’ŠJמƒ-;Ãv‰ —-ƒG‰ÝŠÈEè·Ñ4 í ÄÅwà1w#v!ÃIŒØ/1,ï°µ u€wH…‰ú³6G·Óo} Â› þpuaÀF~—Ö‰ÀgegE˸¸ì£a”à ZšfjH×ðéüëµT, ä–ˆñvàÒbqoF#¥qŠ#ÏLRÜØ–YÙgœí“ªQã‘ dã×ÊdæÛiÍ¸Ž«úà-êÊ©Eé\_ùR:±Ö—Oby4ó1‰æùÍCpòv½ùöÛû&È׳矮g’ÿi}=:7oG‚“Œãåròø½&þýb„œKÁ³þda>3 nü M ðàâàäó6?dF#°BÌ â"30,≃+“Î#' ‘ž.Ø[­¦Ç À:˜] ¸¦þ?|HôÝ¢ EèQ&÷}Vwò;Ä•l8Œ‹>C^âpÍL=‡W¤ŠHÚA)Ë8˜ ç\ ¦¥›À=ìªÀ# pf1¶ÊÔi̪P#K]n–¢Ð+ìPEížZXü²\švÄ$ŽÀYÖ®.V"fÇQš\T3{¦‘Ed@†lUì^ïRÐzˆVFhåÛ!Øæt.½Duu V޳ÍD61‚/ÃcmÏ?‡¦}~(I£;Ü0ª¦#,Pºsppq>ò! £N;Óª3 ¶­ó'ÿ.Soš•ïÌFô(eE—Œ`Òxiz8—G »{Õ=Þ»lgðìBLxá³0ò.&D@@+[P(}EËÎLì›@õ|§ÊˆWj¢q„,âTUÜ8óðÖ(J«nÕ•å°±X¹ËHúp pö¢é׆“sÇŽýÆYŸ¯föìæ|}³v~úÍWÑ˷׳›`õö¯¿¼úæ¯ÞÍ‚Ëgí~B¾¹BlÏ­E“:#â$8×X5s ‘—`•É•÷öö‚ÁøÕs€1 ´£®áYl*g؃ÏqíÊ®“cW ða‰‘$¶¿Ù§í”2ìùxà /.þÕ¿¶ë/°G¯Ðq ßa;×-^ºX§E™ëjå3R§¸Án•¸F¨†´¼kj!R+€DðßMã;£ÊˆµLIhÉ®âåòn™Vâk’«^í˺ºx‰j­{¤À¶jð£¢iŠTÇ‚u…-ª€òÔ»•Ð[²[¥ê]œ«¨y 6„Ë[Qÿ ‡è€‚àzwÚ:‹È‡“°3 1dåÒ•ì¬õ-0¡«sJñubí±œZß  ,ÛÙú¨v"à"©>|òååÅ!Ät¶ ×lN[¦éÜþö/€K8~ÙqàHëYo~¦y–hh…–è‰'‹Ö",£FHL«¯ö n "Z8¯Ü‚À!>‘šÈÖS±+4IXÈIJž „MT­¥ä¸)ó8Â9Õì?³Ê\QÁMÄ~Š/Ç´LÇ÷×®M ~Ši)«ñ*Ô:"©Ìfµr=¹~øÙíº14æÆ˜¦&÷—“¨¥®Ÿ¥û¿ºÎ–óZüP¤dv>{¸ü>ÝH^$C§UAÓ"+µ»OSÄ<Úû8•†«6ËnÛD#q>jØõWýâ/^ÍG 6S2þüÖ¯zÚêDÜý/þs7ïdX¾à;.sþÚÀ9­R KÏÒÂ04dÓ:{²DKÇâšF(gYhÆ‚ Ý3 Åšy•§‰ê=yahêO²+š6¼`b–¶¿H ‡§i\Rw$Iñ³o®Ižé’ؘ¹ºã(à½W"©ùcö™RVƲGé‡ÇÉ­äG?_¯W–èKÏ_~óæPÝÏ/ƒëKÿõãýÍO'ãf¼ÜWuÕD®yÆT‹'mò ¸«º»u¾D´smo¯Óãûü–¹h7pFp1‡CIz=&hÀ» PŒ,‡Ó-žn‡ó±ou‹B2ð»×»Í ÌgŸ}ýºp/ ¯H<à“Ea¨ Lþb %ZtÜ¢ÄÅ\@ˆ+W7q1H£ˆ)À;Úw*Ö‚E›J£6Bý]5)¡Ã®q¿ÂÑL¬Òc Õ²”uÑŽPàbÌœd¶jµ¨xæEh‹àÀZ")v%`os ÿgÊwT‰£$-¬;Ë¥ ªùÃ̇I!¡H 2þn<ÄÌ#uy2þ‹&¨á;QÖ|¹¿(÷ØówÚaxLÒ7üŠá¦S5=vØÌNFµôê“À¡>篹ÎiÕéTÿóoü-¶jäRâ§)¼óBíÆ›ÐJx–„V÷l7yvÅŠ$OG^(¦@O´$¹:2Àü ,-ªXÄ]`k¢˜?_íÉ"ËðŽEbh€sj(ASWöfI(7µ›: n_u™Ì$’¤˜K!Mç³—¼rÝÙŽ+ÃY帪qAÜH“ëµ0{yw3cgv9»ÿr<1‘2þf<{7ŸÿÞÛ ýîâõ÷㺧äù…TQ2¾OŽ\ee¬8•QLÓ÷Ãð𺻢çý=Å[& rDÜÊjÊožéBÄáµGÎ ÏùS¿¿àt‡lÄ @ê€Âéž6<+]ùœm¸ÉgùÏ ËÓ40ï}ªÔ‹¥8ô¥ˆ•! Þ‘8øš²…BChvœzXÓ¬°8ƒÊ¦Xã7Ëåw1NèÔ„ãfæpn’Ó}¸w¸âUDÙ xÏôàVÄ;Wqéî"É*šÿÃ+w îLÅOpÍc|§?`"Fµqq ÍȔ؇O'0ÑÏ©„6oµh7*¡=];q‚ɲ$ÔbVÒV“ÄÜcYgw7Ó?½/lÀÄþ|Ðpöó“s†ë£w—üévZÅÛmçOÞIž¨Öw.‘JÓ/å.HäÇ1P‚¢ü¨é¨mÂïþh³´ =+p–ahØ›oêá™–˜¢WêGðTà»ðI¦¼d0xÛ(—`aÛn¤(s£‘b£Ú j±6TŽS, Ž‹$5!èÕ÷P$ÎTI:Ÿ ÕdþöGo¿×Ïþ2•I‰®ï<þÞŸ?Oæï¿¼Â2–+óNyÖÄØv‹DÕÖµ2£VlQß\A8'ù±%ÛêñÞ„QÇÁnIŽïû›šA‰6\þÁÓ¦ ¸Ho¸ípàyÀ|Jz,–†y¡³©ê-?[õWÓ{rògÿ‹øº›hº…u"”'‚À‹½ÃÈK ËlQ }`¤né™tí/6l\Ýn–`/êÅ%ˆ åcÓ¦²k¸¨±ía:G 5uU½À†@pià@U\O · "µq‚œ´Ä%Ä$h¤Ê—;¡IìZk³(QÎ4á!Ê]·Œš£ê7•ÂG‚KwZ›tDýA!Ž©ÐE‡»,ªé@C0Ò,ò“òq#Iú’ ¦Çmq¡ãpÓՠǶNOï0¶=8hD´ú@î @G`‚\Tùßý\ÈO*—F€Nceö¬¤vùA”–»çH 03̘Å&û©p¥tWÔ¯–¨þdjÆÙq¦[h±bn-Gvd QÒ Ã*aØ•!ÕU*bÏß­~–RÑr3•ê8RæcGµ‡2«åHòqmÕùõ»÷ÎåóÛÙì%ß4[M¤Ïî_Æ·þ"\¿¹\ƒûTŠ]NZN~[Þ8Áãê²*;W³€ =2÷ÓÜâ¦.h·~1mêh8eA´y'ŠÿÄF IDAT2¼éÀYö$,³ÃlqeµÓó¹¦OO]<]~SõÇíßùg…¦-º8›nu Q7ºpC]Dbb íaR0µ °5\CDU´P¨]%ž¬bKJÉ”zAo‰ûZ]5­U]÷özË·ÝVnz¢Qº€-€9TQ…~VƬÐÓ WÑéøƒ—9~ê›éU9º-CÝØw¸û†ÒÚšêÒALµÕÂM7¦L#=í%,Á: †7Ï)AÁîºoMW¥û"°ž½þŒýZÉ"Ü‹«ÎÅíÀ®˜¡?í XgØœ¦S\vÁW™ÂûÃQÐîÃ?yJ…7Îôþî/€EnT¦lÆ‘êûÀk€r5˲Ps·¨·Ñ =:²¬Å±¦]]-Že ÉI%¢Ðå-¬U¡B_6´Åâ ŒNL~lŒÍÀf±ý¬œ€‹•ú¬¢D•â[do jì¯>°7AãVñFn(ŒªROH ÁLó›_=¬+÷\yñÇ_)•2 ^N~zûv¶úÝ·ßL®ƒXZ®>\NnÇÏ“ÿçgÀ˜›„ˆdχ¾%\|™<-|EUÄB ÍB0þ ©ÏõP!†kÄÜ`À£Wœº›*ê8ÔýíÖ¥|vàt{L”nðtYþ´ÓV†_ÿñ~w?I4 ×ù%ºž'û!DJ0—&vwêK8«Äq¯›ÛÒQ¥NÇeä¤ ¦KK ‡X›u© ½mˆŽ=Ìð–g*.¾Ìåпc è°k7€,qÚ, Z¨³J­Žnãf*´/}‰/ü£\〷ÕqXš.‹¥›ìDúL̓Ss 48bàb-"pk‰{B]x‡Í¯EÙÂ-e÷j±7…¸x„Ñ„ey†‹:€{£wÚpx a&èq( Ȧ³©¹uóŸ€mUÿÕªI·#g†½ó¶]鸿ØÍ³¼ÒµGÇGG‹'  ÜÆ'zE¸° Qˆç-ކnj Ô‡/áÚkOðRÒ -Y&»’”×J ²íŠAìúRŒÁ#ÄnZŸÇ£ ‘…qôâX™ù8EÏÈ}‡|0¶ –f÷k)’Þ¸ìs-›þ:HÇåíDp~~Ï>ÎßÿÛŸõ0Æv¿|¸Ìæfn“e ßžýÈö´Ò/Ü<4ÒœóIàYâhŽ!&{G(„ÅòpJ`xlñÛP4🦧§Õ08ŸIS„,‚À0t[5Ür‰å¶`¦pº¼âL£>Ïýñá…–Àjàð¬B?,^[@©ãZhT½‹Ò+Z¥Ú=˜Ãª8à]:.N@š¥j°JÑf º‰ìA‡P|x?Ô»L®lø"ÀG8Uâìk€'ƒË$±Œ“²ì¢"Œ‹”›ûL*˜Oh·;}8 .2í¾*áŠÈùÒÜå¢MºeÑ ëcí×hÊXùÀù_±Õ¢6¢Æ]³5ÁJH²Ç8—„0vËE..I$§Îl%Å6Ž ÓáBƒŒê<=w#AñciîJFá°µY˜Ò(P C |æùÃÍýê|v2¹¹¾\Ͼ3QX[- 8ûQà¼yÿ¸¾Ì£>=>ÿ!ñ˨ ‚Û*!ÎßÜPMõ®Vç@îcS#p•3¢…^˜@憉¡d'‡r/Õ¸Èt\®Ž·ÜÉßLáèz=nÚ0<Ü^¾æªª3ípƒÝérç óOÿÂáÌ.•ħ‚Ëâ죀†È•p!xÏuì±Â``Ǽ×ný#‹rùníb/öTº™mÓ61¯k»Ô$»u] êw.©ï°O™Î[bw„DpT­šên‘&ˆÑl°ó#+v¹`N¦Ä¢ˆ ˆPlÙè¸è*kpcˆáÛd™¶ÞcC4XmKúþ·ÄD%Îay¹Ì¶x£ü%Êçãwu9ÃR\o°âšÎ¶†á¬øíöÔr`xL¿t˜AÌHgádaèpÛ©Ï0/XªFd%Eî×àãK”YŸÏB1J#LœÄâ>pð#xuóéèÌÜB÷ËxƱ.^%5kq•x ÜxűW,ÎW”- |™hKþw†—JqH€š¡®LÂH³kßZÎæ’^ù±±ZKùócå«¡E1ñ¤º~®Åw"¿Ýv”JržÁ*wA2Á¶£¬ng÷ìõürö8gç“9#}{-ÏÎäÍÍW•™W#UiL1«7²˜Éà¥q'v W/ÊØ°·wäøC £Àu!4ø«Á´´¼Ë7ÞnfÈ÷ P¬¿;]g0¬†§ÇÅ~¿ÝïœvžoÿÍïC”Çj¡:nFßï¢J‚Q`³±·O=Ÿ^îBµ6t…gêZ±kýD¨†PÕ(ÃÖr-‘ækÐÐ B0­?¶Í¤ÆÙÒ,Qç§•0Ðމ˪…ÀbIrlÖ§£M-9è€9FÊ ¥P/.mˆi”Úâô²ãÊï°‡J+aK4j c¾åpéâ÷ï&…±Íµ¤é^k8^\Â?B.eñìÉÚcyGà|†r>ïà‘:ãŸòãµÃÇ­Á«6Ïdüí3˜êˆ(=í³_ÿÅÿX`ªÅÅ~C<³v"YÒ ã+€Ó´§+ 5ÚÜèÇgÀå:”–Xç8)]v qMÀN ïì8±B8^cߨ{JoéÜ‹ iãˢ戮˜E¹È®è»i¢—7½ù¶hgUP7Ôr.|$éB’ß—#Ò~^½TÍä9˜ŒÍË€^=ÞøZ 0TJgà=­ZW•TG¢±"(jÆ®ÖJ0®¢¹êŒWAl|s«|3Qåz¶öo#Ź™]ß8 ypã—Ϥ¨ŽêD:ò£®¢ŒÏ ¡–\]Å)ÜpTWa™fK0Àf¸s«9. ú\ïä¢'p´ÊÆñ¨¢¦Ú§5?’Ø›”z=GÇáémw8èO£ÍN·ÍüΟœ%¡Ö]„ºÞM¬×–…Y@3ÀCè­–®yIˆ+põðu¡[t­þ _ƒ­Z´oYÇ¢Ñ7uꦥ:JuÙúJp;VV «pÏp Waá&ÇöS—Ømª¶BÅ•7„¶ÜSÇEç2šl¦ûÀ‰`^`R±NÇÄVGîpA*5—xDY/Aóu©Û$êý0%MSãÂjH]™œÓáXøsøéioÐæ:ö³ƒõÛ½6 A9C`ÀÒCMZ?þýÿ |šO¢›‰‘ÝXÙö?T\àèÚ/fñteas„™º;ƒ }¥Áe–a…ZéÙX®;óÔ'ð.ða°ÓÄZ,º†¡ià1mÔÜVÝ8ÊŒº6l‰àsS©¥…ïN$IÊ¥ÑØ™¹¤Šr³2ˆ9¾õUçÅIÙÕwÝÔ‚"H7³ÏgÏ×+s¼û–™Åòç÷—7o%{¤z2zvªçû€üܽ!ñs“åï/gŸsûήœÀpVf˜Ü¹pžl)ª’¡'$†wÐŽe¬¹ét³i|žWú¨Ï±àê7 Œã6§›Ö)Ddü%d™6ƒû͘N3Hù§½ƒ>׉ÙÏ.Ö×í?›kžeí#Ô©½Nã/Žïˆ‡b«ûŠºE[§1{Šýª8H©ÓþQºWPVmÔ*ÁéÜÅ`ŸVn–!xÖ²ŽMµq¤ZUS;Ç.ÿPQyÄ,CC,—ËÃò‡u 4º¢´†Jé*<†L—„Š`™ðX´ƒ(|4éGµö/㸲™]:Ö³Í%Å“ðÉÝ ŽÞËÈhPX%Ý«î×l;º¡\cXר3Û!ÍÉÉ+~Ê|ÑW>¹,Ç\гãm'#í¼|ø[ß­ĢY‰¤‰ÝL’2xÙõF,Že7<2S±XsãÆw+"´üˆØ-ÙŠ?¿œ·Ï'¬$$kgÍ:Òx}¿Rb¢\ÿ¬‘ÌÚvf7nÜ—Ÿ_'~×yw÷«››ÛÛ™bg“›˜ŒRg5Œ(5 ÐÀËCñË\Z{{{¨ÈÖÆËöû#nxðªi,†ç9íuO?=å n8Ä_ÀÌÓ-p9âén~}{pòŠÃïê>Yÿã?èv®Yáâ8,,CÖuÀ'¦ú°q¤tLó ¸üð Ð <û'pR%U0Úr™Ê¢ÄH @‹P‰JQ‡Ÿ•Ép·µr)’ʶkµ¬¾Ë῵šštõ²\R—dRÕ5J¢ ½Ø’J‡8hûíæ+QŒ£Ü5«.á½QwY–%ý¤IKyT¿ñ±4‡…ÀÔbpBÎÜÕߨv>üª”„ckû{pDàQ(B`šénðÔý”;é+ ç¼â/.Îû}¿ÃŸœ´=NéO¯ûõ¯·$³K™nÀ³XdEV U‘à ÁR‹t¤%b±géÚÕ^bô®ž®Î ¾† Ï,,5x Y•_/Î48ü'ørä!†…$DV3L©B<¿+^Çù"Yªº-ä±oŽš( ìÔÏç3i%c)’‚‡º x"…ëÌ>¤ÑãË„H/ó¨æoo~âß¾}{{? ¿r•ÛØþàØ/ïÿ­þͳûÓUèež½¬ß_VÏ¢xd‰•¯µ `D®G²•Ý=J*o€Ie5‡7 k]ííIÃxsÃU{0`Rîâ@á±.ñÅ;Õik‹Ý.ŒÃ5Ómƒz¨`ŸÛx r{ú)s˜é¼ê/Úô÷êb\Àì,±´ã³®æu± &Yh` Ÿ»ºÓÄfw$¨‡¨†w›@Q÷NU·\½<®Ul¼+Ú!pA“…¨–ùRŒZ+r–"6"´{~*Áüi¹ˆ1жs¢/¦+‹±+û÷8)bß¡òÁÕ°vùh QÅCör7RB#x‹Â>0NµåÒ¢¡¥?€X¸Ázqåíõ× ÙÕ€çnuçÓͶå:¼Ô0½õI°î_|Þç"AŒà’+»á|ýû/>.Á.`Fª¯f-—ROÕÏán„{šÚÖS¡í!®[œy„d¢u&žiÁéá °–˜¹b jÿ¬ÈD-Yx©‹òln ¬ÐxmÈîü冕F1zë¨Òª£7IP×Á<ÖÝGi>ϳ(ò7HÕTh&•Ü®›z.Í&?¹¿üÕÍä6îNnoêñd~û½2–Ÿ?¯ëÇ·Ê:ºùF4¯ýÛ/g¿ 8ŽÕªšÅJü׊a˜© oL&•¨¹3ßÓ2àì' OCã = 8@†í·Ï®.NpÃ#Ë+,/0üBJ5õùõÈßçØþÜãp ×ûÓÍôôSç"`:œnï wqù­µzf lãÂ@’XÞ"ÁÖwK½{¬«¥îuµp.ßh€Ûk-KÌòÝ•( Pþ xY’eR¥ª ìBð_z¸úF¶48k*¬V"˜aË‚ÓvÈ!~È ·p{0ò²ÓG 3¿`8-š5AÖŠI=l” õh `j&uc‰Ë’ c H>&˜eu×¢ö‹ …R•N—8À"Òýšó€û{ˆ[€|‚ÀENÜl¸¡ë˜mgê÷p¾õÀ[lÃåö· Àì©ÏÔ4ÙX¸­8ÕC·nŠÒ­3]vMÍT ·ÇÓüÕÌà<àÕ,Q|÷N1,åÄ*¯4'ÍÜU@ØÂ=ÓÐJ°[CS’X:Îigi® ~ã[ÊkûLT'Kµbœ\ÂyGe‚£løP5àêðs€°s“ÎÑ!KÐ¥è‡Æ^}욆x]ìë:ÖB¼ýDC¤H¿Ö#˜2Ü-ºÎ1ŒÓGKÔ×Xf­Á Ýó4ç¨Ó 9ì£ÒE€sT€ê¶©a;"ÖåPH¨ëÆd ZìNQ}ãR¦Uc×1 À«qKl¡0e9|Jö)œ×Wâ*»šÖ'ü§Ÿò,Ü¡ªâ׎míÏ~|Ž’ÛÓNëÓ¸×öã¯ÿàÅ´ÁM fæK•Љs³&¨hR$ºeÖâøjï,LP¥#´Â³§ÂôŒ;,á.4ìIre–†º0B Þ`mqu•›$Gš™Ûy]Û6³(–.p¼ª.íò̪0I|yYM\äEìŠÈ^]Í7g••\ÆÍü»±à‘ufóoÞ(ןçÌOÆ×Šÿpÿp"ECî׬¾Ÿ9ßG®¢ÅJ4w¬#P=~¸dŠX`‚™/šMÞ=ÖÎÀ/´ð¡X+öކÜë#–•šŠ;0ÛaÐn ]â+|2p1\§êl9«èªš6¯.Xòio´IÁßò=8Ýÿ÷g¡e…Ébáû(ÒAåQ=° Âí.q?(6 éæk½Ð ð{D¬—…)£šqQ¢òî&˜Ar€  %0\ˆAÓ!ÐÂ3E­°<²„Np(¾³åÒ‘!ªÉq7>’ǪŽÊø2­vMÀušøÃ jö–úá!X™‰²VØ]`êt˱ Œ¨Øµd¡ÍañY©¬+xÈÒ »—„îKG ÄBòó^_÷IÛãN[@ÄŽÀIÛ©Ïñ'½N«é;§­!Û{õãÏo>í°í‹Ápê×|¯rqóõ?þ?uðíg^h™ð@ö$cóŠ ˜3z`¿%ÊÝ™&@»Ð@îï*Ð’< µ…vS@|“CÏÒCÃÖ»>mÕÎèk@ý\ Kf&ûbmjå(’¡P¤’K’ͤ…tïÁ|äÌçjˆz`¦ ÇogÂìe¸ÐO›ÙLðÇ‚Z+óû'˜ûí}pSWqÝ<ø¦t+½›ñ8þJ}üj<ù{'ÍTß`ƒÙ÷ß<œ¯Çé"2IbC3Ò < b%x§ÁŸËùG0@'Àu*N¯ïŸòÜ–úÇ#Òëõ|©7Ü`ŽzÁ¥:Ý`·œn§ãsÎ [6,ŸžÂé¾\xþﺳÅÙ7ÓÀAí‹`2p„®(·…ï¸ÉW—e°8¸í€à ›• Ÿ€è¦ã¨«Žï8Á´²Mü*óÐóŒrßÃÊíG’U¬|¿0­jëÚ4#'ãjloi©Ë;\’®£ž)­pÐND`2»ÄøEì%,uªojʸ9“…d' ƒ8TÄLò’ ªÓÑN'…ˆè M\5‡úi¤„)bÖzqlí5SÛÆà8û« Gjþé¦w1›¼bxv{*(|ŸŸrÃ-ÏnNž6_ÿËÿZ4µÅ™‘¡Èža›^¾´Àð°Ê,+ø &ÃnX:¢dLÖ«r­Ãm7<¸©Z„ZR„ݳP4Ï4Ä YE…Iêƒø¾½©¿âYîrªýÑ bh:’¡¶äšª$–±ŸU’»@1AQHÝÇ·ãÈݳv< H]]:ÁûûËYðöíÛËJOûÞ•¤È¶siò¬H×·Ê ›º‚:?ìäÚφXýn3®Spãðî× C‡’±‘<…pšÈ‚Qß@a9Gi*Øë÷p$ ¨œ„—¦¢‚* ¾ÍéiU¡v/7eú¼ÂuÜ wÎú­ {Ñ~õÇö¾þ­#nbu-ô¢q(¢]HÍ£ýï†A [ŒíضIÚ’q‡™c)@*ÚQ0‹ŒB¨pCáÐ!ØàŒxRNÄÆ@ˆê¡ahž¬b`ÅI&Ê-Z`q”·¨l ¸'™Ø¢)Z¡‚ºØan…n,Q&¥n´S‘faàöêckîÁcŸ+>OŠ#ÅvOì$ŽqOȨÕayŽï_ÿZ{G4ÅþûÓmûdprÁVþ” ¥Šx§3åVÚüΟþüš÷úÊ’(¹À€Ù`×:îx,db¦ÊñÃÎ7JòU: ×=Þ× ¤º2ëEˆ—_ÃN;Ù´+Ü:M+’¤Tãz–Û5»ò%•8g1Ô%k·ÈãsSWj×WcÕËp‹_º öXµ/fü`X ƒ‹/x§ßv†~Å ìô7~ó×09`$¨([„™gæ±£3Qd¢(ÂD³€tð&póàÂy&`ž$Ñ5’'© ”ϸ0e‰*u¦ ÞÍÓ°¦_i×±[×wŒ"¶è“Ú.4MQò óöÃÌ´TÛlU%c„zšFy@ŽÅÉkÛîxÌßϯGÊ76“¯âq=òSær|Ñ7“ÑäË·,‰ÆÌ,œßwÅO$ɽ‰Ô¬Å*rsÓ2|GR«˜x¥lžY@ŠDŒJX_\ôÏÛƒÁhtq‘„a®ÚTtÝèöoßÿ;K” Ì nG‚˜Zx=+´à–<…žö”hû†ih(=‚Oþf—kž—tE!j†k$Ǻö UæKK{ÒLºIÔLq<0E9³T/¶£ׯIª4c Aã“I´=úµè¸‘’Z@ÃűÅ|EÅ®/ÌÆ7®$H’´úÑÏßy?y¸¯Å‘DÛ¿YMnßßLl›Ây|x[§þ£\Ö©;‹ÔÀÆvgç®»bH¸6š¡œmAYð•‘ý: ZÃÎ^]´úÞ2BJ‚ MÃl;Lßg냞‹˜ÕŠçG,ðæ)Äc8݃¹Cº:xpþ§{ÇÛ½¢ 0¬-ñgšVȺÙZzûžŽ –F© „HyŒÙ*&Æw+hvù ÌÝç„vEá0†‰…Œòîà\5.=°@€È©Œ=¸>2‘rW—ØY“a>†ªóº”ƒì¤î‘XêtVT§ ›ÚcQ7?ü0ò›Y—t‡‚¦2YåÎéa¤¦‹Èè—¢ˆ~kG•!-ž€„4[TËñ9@57ÅHÛf,o{'_ÌÛíöï^ôÚ“3âý-|pÚ´{,Ë0ÿ×ýûF–Áý‘¼*Ü+Ã;Á†˜Û/,±‹……C6ERhðQÀžZ©_™†u w“d®o%ÚÕÞŠ:°QªY¹ŸˆY `Uw>E±T•â,ÏÌÒŽ£û ³®3bî#Ó ®ç³YPGã`ŸsíÃÊfçû|#ÄŠªøóõÍ|µŽÞã•(ã¹};{ü¹òøÔåÄM„ˆ\3²¸¨nS©êÜž€бQÖÑìHô°Xºñ+¸+!…ªöwÅá€Bâ+ß~9h° „‡aÐñÁA5 ¤ã„ß65®Ñ÷ùóžãtðtû,ë7ÓÞÅ«“vûàæà¿Ÿi"ÁöŽ1*x¡NSuœL Èç»lšrYДÈM,ì8Õ ö¢0¤Šîp‰Ú(¯kÀ…é”8öt >íëBëB¦À"jÑÝËZ¨g†]+¸Ø|‰öŒ^°Å¡ë0ušæ¡å.HIý™éÑâÚ®¶†‘UÖ)]QÑõb¿ªIí’Z/®Â£6H[`¨%b³*6È$WÞžõ?ûä‚:}H³JÜç{¼Ï Pd»}ò¿8퇹h;[в1çïð_ÿöWe™œé] ˜¬AGŠ dÙ¤û1ÁwÍPíð;Ñäj)KRKÎdÏêÑ‹ÆÅ∆àX”Ê¿à•ƒ·V† xEÜbÁ3~ ˆpWÊÃu!-š%ܹÆ%'rùÉypñÂr[®žúÁàÕ`èKŒßôGíþI[¹ý¤ÏL.ú<¶kù¼¿ñ^ü?ýÑ_ˆQëînR æ `]S÷ö¬€ŸW˜Y^.ŽS;>{úxu¤Y^ÞÐë"+ÆYÕ­ ¨] >É™gzT™íx?DSF9ÞXuýаJ]¹•©~•YzêFâBKG¨Tk+sI,WR]«þ,šÏžš(“¹â(Î À+A fñõu5 ˜‡gÇ†Îæê<Š3½qæyóöåùAºu+ǰšçqãTÒˆl&±¬’YàûU®§wk_]&xE7I¨yÇ{‹6Ö@Æm\¼î×p-§[µ°Î™ÏU§Ü[÷¸N;¯ÚìÅd7 âýWÊÐg?곃y{pû û;ÿ<Ä~HËpÚëÂØÇ8+ÂqéK! ·xiÀ(H(лÈKT§Âô0.2YÒ7wr¸¨àŸ¤ÌSG2mPŒQ8ÁNVCv ,ndÅl{¹“˜Äùˆ17¸‰”«Z=Ãê[IÓ€z¹›À Š 2(Ž…%ì®—ȃccµI1錾”‹»É%¤¾e¹3OúA¸+%®kmú_´ÙƒƒãO›†ƒ‹Í4SŸLÏY nÎyöäóAûG3ˆ)<7d¸*·óÇ¿ù[X>§½”@4€‹áª3+!6:mü_0Á§¤ ¸ÃèZÝ£#7¸ó‚²÷Z ¼ÝáÂÃa¸öÍ`r(Õ7é‰NÑ’€ŒÆ]AÔðrJLµÉãxľHŽ‘ÔîS4_1¬”8c‘‘®/ß<úU)ó‡ˆÁµHciöfF”ï%?pfŸ1êúòyN'ÂgóûÚ(|åå «JFIÎ,l÷®ÊíZ%&©mï£[„j”ª6€]zˆä> 8hóJÐ~ñꂜ+cˆ- g ¾=Çït:×á…NÍÍ&çìêuÐÓUx¦é ñ/>Ü´Ù?þ—X€²up„ÆÁ 4/Ëq©=„Gd’t®Ç"Œé\9Є%]cŽ­àÀr,ß-ÕtzHE¥xZ>ô°Ü^ Ð>4Å"ÅÉ60¾%]ÁDp±&iMìpUj¼&5ÁáÞš9‚OÃôlÂÛL«x"îÝQÕ*1¥bìb;‘3*§`Ò†T²¤)éP$¥¹ÖD¶Œ¥–2yÒöØ‹ÏÙQÐãàlz¼3š1TǓǭé|û„=àÙÁÁÀ9x8a¶@ð¦NÏa¦Uõ‹_ü­–À‘(Lå!¼†@ulf+öµäé.¶xÐ+ޝ€ÏѱEÁÀrÝ´Ï’ÅGÓ–Qâ¨(Â.|å1clÈWU_+H!–R œçbU$œ]‹Ø+8eFU–Ë`•H’>»­ê/< f'ž¨D@cÍ:öU…<×ö»_VĹ~Î;·Ó0‘ÍålüìU¶ûÑ(2ªXÊ£Qœ¹Z^ÇÒ>É7¡¸¡ãÙ®kª®ž‰™vlhg æÙóöɼÇÄÁA,  ðÏŸ" ®§|¼a†1×»8¡’䎓cÛCø¤Äcs ïœÃé2£ë_ÑNñ೎›ÑBÚíg%úÒ´0Sêí0wúè}l¤ªv•¢Ö¼ÛñÝâA@†%vJã@x-8×bÇ E,î!:ka›êõ-íLJh@ÄàÂj+ßei„êKɘÌÁ ¼ÜmÙm^RKÄÆ¿Ç#˜~¡mø è^¡¢´…üðKÞ±h`-íä<Ä„jg9hƒ{x— ô|v~Þ>Xõ%ùÛÁõz¸eü-Ò‹6›íô÷þð7„G1ñ’!ÊÀ¤<ú{í ³ž«d;0Pgmïè#íK$¯Ú®©yš)ÑKª)uÔ#1´§§$a³…ã«æ¨e‚…D•ì2wÕLR$ó®‹gi%ùŽ5nU‘$ÔâÆ¾›£gdK#öã™p=‹ÖõHUg&M$óò§Ž›+ã™*v®¤Jj>X§#¥#'li6š×Y¼4 µŽ$5Ê<¡ÔN5JUÛTQQÁ$‘ì…^‚ú€ýñ«/à’™~ßaû̆¡(o9ÒN3ls€X:<£€[V§ 3ì·•A%¢ÁZ{{ÒŸ(}&øo¾:[œÁíƒC dx×t*ÉqÎ'±u •»Â|Â, ʰhÔ`j•K³Ìó»MNE0t\‘æ‚Õ ^|I ¶_詈3M…&†á.”ÒæèÂ\kÔì°M´EvûB º/ÑÔ‹Cƒö@Sl%cé`°Œ2®8£D×ÛàÎmÃøÿù2VL Z7AÖ[ê&•'w‡iu÷„4®ëi§ªìéűjfpqq"cíþ'“~¿ßã_°‡Ü«oÚJýåÿ:^tÁÆ<žNU#‹ÅPª’pž¶8.²;ãø⮑‚[DàIŠyûæÝ±ó¾²Èò,«—Í®ì3PRV£Ü– ['Rp3!‘c'¶ogUÅ8Œ;`¿YTë©@"E[º–¤)j§žMXÙQÀ†¯×P½Ü¤ï^&c‡Ñâ*­ò Rëø»8h¤Àw'Ê )bßW}·(äXÁ»F¦Ê6¢)’û‘ùº(€t¦.îTÅí;†±€Œ{äW+VbXæbÌñ|Çm˜-WÂyv6n0z âàNycOy¬$ Ü`}°†(ͯÛí/NNVí¯ÿ¡{¼ÐŠòP;Nöµ.¶IâQ„åaÙˆ|^ˆýÒ8,òº(åbÙ*q>û©P´H×é&èªJs÷W˜#£=ÀŒáñ yðÇÒÐ,³{žE«g掿‚+’[-4>lUþ¡Ã›«–¨üKv™G“ît7hóõ!UõG§Ùš–kR\·«Õí&ãvV‹M5t^N¤öhRëÆNv;kÝb†‡‹Ú©‡ÜiµepÖºá¸öø¢?ä;CþâÝ''ì¬Íçý;ô‡Ê'ÿ)@¨yü?°ÆQ¢†XË  jÉB7-†ÚÑ“a¥È"`JÚ>øò_‘qû2+€ŽWI¡æÜ_»v ³ûñ ÕâQÀ€ŸYåil’¬ˆ\xûmÉÆ•G|¿XTçMåFAˆæžKn:WèRx`M4Pb5r&A;nµºùÙØn˜ÙØ™DEב“új,ÛM-Ù×iãD³TÎ]ñ;%Uä—¢¸rk³Õ¿¿л¤0 ÊV°ˆé:—¾Ë:^‚—ÓŠMœt?w@Xý¬e‚´]õ¯µF7¹eº•AaØ¿¼Œ©¨Æ9ٖᦀû—"¢ò×Àœu‡±5›zÁk°`)ʆ¸&zÌ%»A y±\ŽêV4¸-¬Ãák¸ð1¸IÞì‰J|VKGÏb5¼ ‚fw³K ª‹Oö ÝÑ]WŸ(K]L´P§“¤rîQ[Ôýö‹›Q8zy;ìtF7¯)å·o»Êð~Üûѯ¼>E½Z†c?ä>¿ž—_¬R$€~ìàæ–ä›]$ý×–g—`cC:¸¯³V‹œ }/+[˜åÃÍv bœE`DSzÑÌ*¦u„#ieAïÉøê`_×Óð:2m“b©ù˜-3ì2+–ѵ'ÿ= Â{)ÆÒ¼]üä'áÛYmάõõ2‹²Íto/É¿Š ÙÌúê‘™Ÿ2ך/¨Þv¬÷y”-ÍØJÖ/7›uååŒ"¯¬‚Õò°3ªÃÎëÎÍXÒ†äú¨(Ñ}H~n‡ý#°Ý]˺ªî2]¢ÓÕ$EÖ”y¶ GãÇP+Êíg3íñÿŒŠªqJÆDç—¶ÝØ¥)y|é8¶OÏŸ"W+‚¹1ŠâD%_@R„mKl·†€ZL' ÷$JÝD'&·ÛæÞD;ÑD7e[A¥ >Î@ÕÓ0Vñ&ÓxÌ? Lúy%ö@LîLjϙžÇŸÆJ&áLƒÖ¹þ榳àT«Å0ls{TÌlfw $ŸrÀ'IÖúüJYðÉ$ªvGã‘< ¤á‡šòöælÜ™u^¿èÉ;í¦§¨Rç˼øwó×d-ñƒï¢ö])L\Òéå¥1¼6Åe†·öRh1±z0A](°}"“º®©¼¤kᤕUå×òb—èbò³@D³½¨¡Ð»Xºnð•ìåb³O¨ÆÍfA½L„ ‡±L"#™,¿Ÿì§dXûÄœf!À‰Si95¨‚ù8ݼû£Åû…7[lÞÿtR/nk/Ø\'Atî³`2 §–wXD¦—…÷ ¿,Ï]ûf GÃ¥[„µ ¦/òí”näùÝÉÉ'Š—¹³¡Ú¹U_ŽæSE¾Jêè{š:¯)-ôÝN•»Š¦Rar¥\_+{ÒhJ`ftºR-no†ó››?“.rìH»¶mƒÍç!dx¶Îè†l!¾&°¯Ö DC«yX¨ˆØn°Ç&XÂÈÔ®ª À¦hìmÇ9E‹Á5¢5%ë–çÖI7†bñ_å¯Çòð§-æ Œ?5·¯Y5.u¶UòÆ7ÿ®x# CURA¶û*˜‰ ’©Ä‘ šû8 ~ *xEUðœgu×݇” ÖÁÓ¼](M$ÖcVÚão}=š½¦H3™·¿ñLŸ¾¾é<þ‡ÿòÇ&µ½uýÓÕ]¡Ûé†;x°ÓÁª 1Ug`X+ Š!TgÒ÷ï ˆæ˜d+${¥·Ü–Iqoc”iÎx]?ëM±ßXÛLÊêÇz³ŸÖ¥ýr²¦EÕ¾Þ›^4]Þ/¦V¶\Þ‚à«Åò:0g‹zòv¶¶ýýrÿ6¼%ã§Ûzº ~¼ "zUýƒM«Ø‹©U¤Y6 Ãb][kiƒ:¸žôl ÃÉ—E\—©±œ®4 Ÿ|íÍ2w‹Új­Ë»ú)`§9Ñêl"¢ëUŽêR§7 ‡±¢?TU½§ÛLW:C×^éîB¤‚E=¢CÅæõ”j”‘¦´{?üǯ(\ØýòÃÊ~ÿâôÔ^õcŠ:bG¸Žµ1x©Ø"ÝSÄlB'¨èÍz…ð`xÌ*é‚eÍ¸Ê %OA±Œs‡…HJñ~c[r¯0H ~æës˜3ƒÙƒÈð2ÒŠ÷J`5"5<˜_q‚!’׃åVV à5 ûM^A­š¨©‚A^ä^<ïŸì!§*J몫èEšcGDÑ't};mMŸ½y-©½Žz=Ô¦÷ï†Êìì‡g£ÅßÿÖ¿@9áºùà _¹­’¢-Õ´iÇMÔ“— x²ð/ÈT(ÍvPy6j`Ê’Z¦s%\:[ZàòÖjª’&Ž2¯Tñ»”lYèR37‡ƒ•uÎ Ot½†#'¦a¼ºÉ„€<óåTA©ñŽŒæ1ð5"¿;=ÑUM=N(gQB:2I“vËýrw8(³Þx(Ÿ½zÕQFoÉuYWݼj'Ò<ý ZÝAž¢“Ë)á‹éŠQÊ\ÛĽt)`¥)gLËÏ郹»´Lÿî$§ïÎÔ‰,¿ïÔ”N"¥ÚMðÔY®—››Ú<½4é,<f‰]r—Ë0ž¨²Äÿ™áÚ×÷tš"C6Ì`ñH¹øãã¦hyÉlid{‰"ó[ªKfo-š“Í“¹XÔÎu0Ãu±´JsÍ2H0YÓj9Ý‹/Ãûì’ÌØe᯷§~åÅŸ¨”Go2ŒüUð‚Ì/Ñ•Ùx<†t…;=:(s²:*7‘¢ïæ8NMk?ò6µäPŸïæ‡Ã¾«{ïäÅÙ_}ûŸs :Çz>½b¯KwT4‚5÷·øQVˆ(T»i s7Ï…Zh¶<ÿ”JCз€{µ)aÖ- ûE¼ÌñÑi$.·M Œj›À !GX„ÁhU‹§ÕøbèòÎykxh¯á5bÞAd‚œ!² —Ñ”Ø Ù½Õŧüdq-I#M’ÆãΛ¿£~h}vóq4¼}öu'¿må‰4¾NÚro,íÂÿ컿Òœü"\ Òt…¶#†«‹4ôÈ5R1Ò_õÁ5´¢è¼Ê+Až̨”λiê•“Ër½ÈÍÑ€Š@–RBr½¿ÞoÈÑ‘¿.)-Iœ¾Õ éÁäŽ8,ÖzK^‹L,ùº|:XQ ª’`éF[iO…lF‰Îamfõu¸¨é>‘“«k{:•g†›LË€¹™]ß/7fPP«ÜJÞWF,(§át9ÙZñó¼ôôÁ7½>Ý 2!]3ò€”2ü^‡*´™6]H ^p+sdÛª"ƒ\“ô×ãÑPJtŠ¿SºWßÜ'77#¹ýã/ÿò¯V0À£·sŠÂ}»OY`IŸ|Vßñ§Ð¼@UZ9¨`Y ™ÈõF¯·p‡y/€KvË8MíôL .üãü¬$@ðl2Àm“ýAâƒIL›_ìœ0¡j—][ uÅðB6äÊkøøe™­T\ä$èym7 ,ÛÐT"‚ ¹^ò|.8=Q 8ÓõÅÍY—´Ç! Î×ßìÎÉïQªÝ;{ÔnÇZ"KÚÙ‹ûñ_|£·“:ÿÑï|»OîÍbJ‡Û΃ÜÌm…{ŒK3œÂêCàQñ»1ýÕS^h™v\`Å¡ô„Ûl£¢“H ¹»®³¤p«}²Yb‰|Zøq´Ì)›‰½Ê÷¢$|‡EÍ̓SXIQT^b¾]=ÏŠ§Ž³5-Êí¦ž¹Ïîïoj[Ëzú“h]‡‹ä'oßA±¸*4¢jbFk7» ³åúqšžA!yéE_*€(\ ³žÛäœ/)¹ù©ë =YèZA`€Õ…`u'½«ØÞŸi’<ìdNV gª®Þ|lSȨ«¨zðÍ®2|ûZ–ï{gßþ*Üú*>lGœç§X%ƒä'Ä|¬Ø.é~l[ôã mXG%xà‹¸¦­PÌðeù°8—žýùeìÃ^­J¸¼|ÔÚ:-òœ®»%³X¿Ï.ËðÇr̹ˆåe‹{…(0zˆô|-tˆ*n·L¢€íá‹Ñ°g5õ†Á¦éáZ~51f”¦‹ŸÜîíYî…_…}ÏÎÌÒ.öÛ`Mf笌áTõm¯b_Zfí ×ì;O¤)¥K‘囜>&!'’Lî,”¯g/A £ï!Z3Ô’J– O“O]IUFô«­èòÙø%xÞõ™*M(\óöY‡ ’û›ô_&qõ0 @IodQ¥¨o™ŸúÌ„j8qLo±ÜZº( x£$C[p`–KOt»mQyÊÇ @ã”—L‹\–1feôØ)Í‹©ÚYÅÕ“‹04O©ÝxWánrÔ\”ÃN˲²m³BéŸíìHUœ^¼•ÄXV P9DA t¸—–/>s,€^ÁØö…B·w¤*ú¸7IL-¯ueнkåÃÜU;Ÿ¼ºvÈ+_´Ãዳ_ø†zå¿÷Ç?¥Â͟秃ê¶ÕÃ9CL¾éÖÆ€>–yŸ¢j¨ÿÒ©F”ïá;AÝDÍØp³*D`¸ÙÖÝ›¯b4ñÍf·¬)7‰NkÓv2Û>q©H5×n…g°ÂV&ÊbºÌz³Y\O‹¼¥g9Áf_Tb…Q‘ÝfÓwôî§‹8[Nngïk׈’¬^áûÉÆ+fæ€noäTbÃÏè IDATñ:£´ÔØ×fê¢AfQÑTÙ¥Y^à†¥«‹ÜÃЇª.Mt€#•Dg.JªåB•ÌJ¥슫Ýa>¢• ´ßµé 4•Ã1¨¥qºä3;ÿÖŸø &ðQß |8  ³È‹¥6–YÓS ÖÏ+žqäeÁº&ãöåk¬X¿€‹aì&`pCÈ´ˆª|‹Ü9Àѱí4Ðz~¹ØŽQ°n×ãšMlGÈs³¶*@Ñ ®XÖ°rQ­ÆYs¤fâf„à;ûä©WÒYJí´g#9¤ ÂÙQO>¨#ùÙ3ªìT]k¿é…ãô…ûÉÙ»?ýoþIYæ«Ô~øDO‡Ê^Hå—pn«¼D-çƒõ]BíèÀômP(8‘³‡x—mp•—XÌ2bÜ|Lõâ\ÐuŠ,ƈ‹hqmù‘¹ Â-¤[èÕÖ –Ý'Áú½; ,2²él/ÝÆ¦_µÇF±…/ו9±­V½œí£–½4—×s™ì s:»'“‹–›Ò(³©ë™'")ÚVt]Š ¿A¨‡Õl&¨¥D"/EDy+]«ª5Çd&‰Ý>ˆC ©ÀèN‡mÞO‘1„©‹º»{ªÉ¼˜¾ ".Qïét¢VÀ ::[@;ýÇþgyéħ†¡ L Åö)Opâó!´]ÊM*(ªRÙ9¥lcÚ),¨Âå(ÇeŒ<îÃÑÙ‹ÀÂ’:V;ÇO]ðX‚gi·…(2F¶²‚ û"\µVM€îŒ‡˜å òÅ%/˜#Ò&C¯¶,‚PŒ”ybʟ׼¬“ÄTZ ÙQ…‹‚f ÅtM¶óÅhAnþÓ¡8ÊH°uy8Õéß|ü «÷šúñÕ¨w¦È¯»£?ýèüÍØ‡ö  Èó<¬vQ £ÅBuÐÍÆžg™®á ?X•–ë$ä}nš#ýEíGãêùù¥SÀq™Ì_ˆ rdË0sƒdŸ÷#ÑwÞº°ÌàL¥`º7“%Ù`fxÕ'^4™Ô‘)Í6¥;­%kin²É¬Ø,;Ë—q”Ü/kÙ ¦¦˜&ÅÒYG·r]ßXf¦íZ¢¦2;*s~Ž€ŸÐ›ùä™(Í¥ŠôâdÁz²Û=ÕÊë†Ú¡~z¢ßBP™"󸣇 \0‰¢)meaV]¥ü¯s­1W´¢'òL¢}ýìwþ®3æÀd§”HŸÒ%ƒéž ?ˆL»ßsÌGŠŠ¤‰”l C®í˜ÌCd±"W•UW”šÀÁp„Ê65l¿L¿kEØ`ØŠš`‰Í ø>]€‰‹5ÝÏÍ#¢Ï!—J&Ù îªc‘’YðVES7ànÕx "ÆjÞ‚û9ލ&ÃDzÙ†Ø,eœ"š§’rß‘¤ÇÎý‹öH–dEûØÖž½fÃPé}Ô¾ûáïPª|q,BJ~ 4Æ1þÕ6[ÚlÄ›h(¥rªKwWø^J¿dœ ³4WèT¥1•Å6RDº]¹M/A¿Ë¢ I6Á2œEÖ&pÍCe# )phV2¥X,¦ÁûYËÏ‚M`ì—qP»¶ù³¢(0ðÖÓµ5}w9ûêôÕ»ÃÃl½½w‘ígúbQ¶—Å›CByªˆÖf!o „cœæy êZÅ«‡O©‡ºêŠÃ\Ÿ²l7•> e4\èÂêÇ@&®CaV?$ØLÒœng¼Ó}Á§«LÁt§ª£—Ò”N÷{¿þ¯|ñ¢ÌOéNSõê÷؉# ¤s†‡e“Îäé)\Cez¬@n c–†€ë1k‡gúýÒi1]‚Œ ïçãØ£v%z,=Áæoxž'~þ‹T3Ò-Ï›ª¡•0ò>ÚWMñÂã5JLTäÌï!~ŽN5ø2 “ȲßckÊBð°=œï¨ÊòH™”¢P)G ͈òf¥óîÕßµgJ¸ïô¤á7 Ãã/Û‰yyºBS¶dÄ#•¼>ŽéÄ€‰KD:Æ~Ÿü"„ký hFºÅ‘Kybä—¢.ÖÃu0., 0ÀTÆ@ú€ö2>tª5¤jêCäS–fí“zá•f²¨é‰€ñƒÇ>›,6Ù"¯—æË Þdä]o:[KÓJK#غ^±ßÔÑãOIí†ö­_ÏÝIñåÅÔÙ#z˜ûzPÆcërM1Ѓ˜kÐíBãū̫Á܈ÞuŒäŠÚë„Ê|?U!T¨ƒPÍ&;e7—v;ú=îU îPŸ_ISð´©T“™ª×¯^ýß¿þ@éßÀ†ÌY1Ý=Í G1’žÚi ¢ðsç ×–{.ËŽCžÍdPòQþ€kWÈ­ƒ-™Þ9R8Ÿ EßsÑví<†K‡‰Ó4°a<ÇÓ‹yîmYH¡:ÆY¶œóÙ\/oy<ç82J}%ï"A‰!»–;êN‘º;ÀuõD¢ª·#ëjçìËïݼПvÉPR~ø-=T‡g/dé?ýwþOhû`ÿ|…7ô1Æ›cE…™бǰÈsŦ*ˤgë”ÏÀv‚é®rÊ/\¦ËÞHùJÜæðª%àEý)¨<¦ÙLö™iöW}DV–°­`§f$ËlXY% P­) ˜õ4J¾ÊŸÒþ M<±‘²h9]0%á¼§÷šÂ{ÊкŒ+Æt¿0¯X¯V¦X­í`,“æ}n çÓÍW§žÀJˆÿéädÞ•ÔÃÓ\Qd9¤ªV‡à#ú§Š"]/$E,éÉã£:Ó»WúL¾ÆéNö»0ÄŽœD‘¹-KêðìÍ‹?þ½‰ïøT´ú~µmVY›®'ÑXÈõÈ:éVQÚ ³Ú]tM±õŽX éƒDEK8ç(¹,Ñû§œ ŒD0F¼ejqt™Ñ¶6¸µ‚·_6idðG…U|™@½:êPqcS QàªøÃ±‡í6œ·ãr¹Ñ¢c{4™k†›‚pŠä‹>­N$9TvZg–H»n¢Ï—:Ø¢éçá:ÕǽÞ÷žisè⎿è%@|y6 ÿñ¯þSHå¸by“&ÁÔ(‡`n„’~*WŸ‚uå:ÖrãÙƒ”¼ˆ°½”‚®O­KÑ%¶‚ˆ.R°§Ù[[VQò¼5/yµÕÄ,ÒsM{°Nö efÓš.1p ­ª4Ó,Œ¢ëÛëä«íaìÈ&£"Â#sòËV$ö?µ¨úˆ¶ò~L‚ÓÀ=€Z¦XÙÂs­MnoD½þY2]‹ü!ne®l9.×qħgE©­ç¤>‚ñ†îøåó““Ã!Ñ—OÙÓ“: àt*íöKÊ¢•.†™JäÉ\QÊ0ìÔΧ«ëË¢„SX*³¡ªkíwï~ó^`˜eî)ÊÐ*w°¢Ê¬¢ãDíÚŒÁ·(šÄ 30¸ARm[Ÿ‘yì˜JN]†ãƒ_½ÇïûÕ¹_]–`ÉC3‚Ó¨hXéÑ+fù>rà~1IÑ|›µÀO_ïVNd]oUGï?1%zã‹5`òÛ² ˆ§ÓaBÐD€Ä#c“+ï&ƒž ËËUuqj޹5h\(ŠFéߎª‘$‘(>P.Êóޛ7NU~õLVBMþðæÙí_ÿúxd€ƒ;;3¤Ÿ”2 lÁ:w-ŠƒÆ:+Ö@ϺöÑ÷œE¸}+/¶L›| Í]¬u‘js]×&¥w”¯¸[Pk›E½6£,"oæFz4›(X•ì^¡iíËMp­bñÕWÓ:ù¾ȳèz RTYmÞ>ŒÀ¢s_Ô!†¥‹tºv² U„be¬ë( —Y™%–‡m ³ÚЛVy¼­ÀHà—ìW« f ´ç——T®¢9Qæ]U©çOWÉPƒ«’,çty)ţțI!»ê½¤È#Ê®áŒÚ§äœ®ÒéL¤Pîœõ~ïw/r²Z&§6>*O]”NðŠèÙaráRèÄÌs(Üò-Ë®Á rW¥ xœóã¹Ãþ0›gNCÌ–‡®»³EËÑõ/)‡ô¸¹çœ³ý¡±]´ # œ?ŽÒ0>ŒÜhi‹#bÕäÆ5‡Yä…¥Ópü<´{¬áÊõ´Óh>4ÛÈ,. Ú6zûîôDŽ({Ù]ÍwuWJöÚUM%]¢+ḃÞêìmûû/èN“·ß¹UÔd>|ñÅ›±ô;ìø:6ˆ7|§UÂO@w¹¡Â¡*JÃóÞ¯NDà<<`yÀÅ’NÂ|Š¢ûôa…ö`îÓw¶ú¹È–`´ƒªfZšë`IQ™J‰ýÆÛLÂÅ2Š=ˆÎ/-QSJ˜YÐ2é³ña¹7ñR¸b?ÝSDˆ “ÆìÅ–tñz`ŠÉ¥% …iŸÒ–÷ÅÊM$¦b_³€•še±÷‚Åf?)È=§¾çùzöÕ§99$¨(¦äžíÕs r¥$Oóo~sNUÄ`ŸÜív”¢„Òü ¨ƒ]÷j>í6§{¸š깔촚NWIt=·ÉÃÙÛñÿõÝð†¸*ÚÁ"$øJË ÂòÎAÊWñÚ#–A8lk°ÓC(¼ÔìFRڛתּy9è™ûóSX!eèà삺6((c¯i†Çã—Æ`èÍqм,Xx«XŒœA³EðEÚøÛ±É®‰0{9ï£ónIuLÙV½êó °˜ƒÐÃãtÒ4ì•BaCé–‡y½Ó“Ýü )Ý9PBÉtoH¥pûÅ‹e÷vø$}ñ oôšñ³·¯Çê“Õ‹§—ÞŒ<Õ_aû-¿¤³(<›br›L#!j,¾‹.AJäû¸Ó†Uåȱo³I6vñ:ò9])Ë –ËdoÂ7j³d0Á¾À˜{í\ÜÅTO=ú„ütf‡ì Zéúæ~ín QFS; §‹Çi-/7aF5Ç!²‚}TKé`9b/e¥‘Ì’0v£Úó]w¹ÞÀù"¿‹…›ºÛ§tÊG€zòÁÀ RÊ6èOùàŽ,¬/Tu˜ØS½ëŒæó+úSTƒ?/&óYßœNº,/{#mÔ¿ø_ÿúbE‰f,RröƒÕH«Â*/ÈÚ͈2hdc 3†{|À0T¼Ñ–݋Ŋm&sç÷+rÏ!¦Dvwš"3EVYŠàL f­€5tÝóŠ—4x…½<¯Üs<ãÌÀƒ­†¶¥5óŒ;Ì.Œ§y&á+†&x¼Qﱤƒ³¶Ñ5ѪùvÞÑ„ •;ÔöEzÒ¥èñ4Ÿww ðìv»tLº&Ks:¢qgÑy×iŸ©ÒKé©óÅ+›oßÜ´ï¥_ü;Ž~2OgÁÐ6Êí°sU¹–›{AaºàÃÙìëØdÙroÁT)“Z{6ù)ÆbZqöŸ>e§›  |¹! ¦Ò2‘’éÚ]'›ÍôàûY ñpÃsƒëé†Erª°§¬'‘»Ü0ýÝZäÁ‚u¦ÈJ ËuyÕÙV˜ÖWSH”.­dÖ­½ü‰ª^ß:õ ç2·Äæ}…%zªGs;¥Ô¥¹Ášk§)Å3´aTý‰jŠ+etßw!U£,ônÔÏ‹úé›-E•vºtõÍ««9ŠåŒN·Û+Y÷@W§»Sä—íÎõðu§÷£ÿ~`§§äkÁÁáV-”ŠôŃu·àª„&M ù&âeRŸ¦÷Ë­6³‘ 2<¸,б¡zþå| à¦PKæeû§ô€TE¿¯ð‹¶_1'l‹¢ùy‰G°±ŒµBÕøàسñ;ì¶Ÿ —àÛêü3õ8¡k\_ÓFÜZÛFÉðè Í#*†©l¸Q z®+0<üš×ú[áp*¡<ºŸÉ^»3~œåìLÆÎ×èC»ÓéÈÿÞ~´ùBéQªK6=™œ£*í JEÌôp+*o=ËËÝÀ‰Ö¢¦ß¢/ˆî‡¤ËûÚO×QnGÐßtr—â#Å‹eQ–­ådz(o[›UqnòUˆìW¤®y0¼õ{#J–š ²½5=†ÀÅݲü””Âo,Væ¦ë(3—[Ë÷¬bšX«M"2w»©“5îzm}ߌüz™^”Î…mS@DG8ï£÷’ÂQX§ D4ØŠçÝ`Ò{–ȪJò€WOT]XÅU´ÃNEèy]e7ïÖä çݧ§'¤‚#:]ízt }‘vç¿þŸ)gH×…™¸M‚kÇLÄF×ú”¡åç,PÈÐðg¨C˜‹» ŸCí(Ruæ|ÏPðªS¨¥:ÛuÖ~"Ï?½´ØÀ(Vx1ºl›å]¯\×fEft ËlIǹæÒ+Åá¾0ê׿ÿñð(¨þ‘ö›¨rÍ8O½Í2[Ó÷z s[ l›¥«ò†}*Žòü”žÙHìONž«Ý…²ìî¤Y[½j×IFqµ®w*ù½ýNѤ´ C•þ3¥Ó•Øép¯PéÑéRéÒ=†£ÛÛÙ¿øúa@&ÞÁÚGQQ°4œ01@‡;ãå\J°ªm>@ Ì FöQ%ùÊí}žU¦ ìœr‡r«m«²iW­(Ø¢½î1q ˆŠÅl¯AD%s1+\FAÓKW ˜AƒûKäÉq¢JSåˆÖ¶á“vηï ”›mƒ;µ &-ÌfDb6€mÑ·YfÓ83Žç0Uu}N!¸èî’dªÍf²Ú¾Uuôn8 5]¹y5”®em¤±&ÁŸþ[ÿZ`!3^•Â-=îR€®Üö=žâB­Fi”Ðw©xvD–jºb58uMŸR{zÔ¥iú„ª»ØDã/²Ñº^Ó±à®Ô™Qo¢è}ö³Ösk"RÓ ³z’D^µ<ĽMAî°˜’‹\šŽI®Ì³×‚<-€Aô“Gï ЬE²k;•Çtxô³–‹ºª T}/òŸSñÞ] ³¬Ý%ìUa"]R \<ðÒ SP¹ú˜BåÅHÁ‚Ç(KŒ®k#ªŠ» ¸:&@Yš®…àɇ®&àm>›Ó骳GY½çÓ•G½Î/ü™ãªÒ©l¶%xÙÐ'ŽcøŠm«…¢–½ŸwD+7­`Óa3ØZ,KÉ †4ýdÔ ¶*±Ï®Ë¨›ž\ ÓÍo=µÀ7MOé¼BšYÛ¶àˆ³²ÁÛV“óÆ8Ôªq{ ôo¸Ž´ùØzòßÁž€S™Í|îç8~ƒ‘^èñä†åm Ë$˜v‰²TèÿóŒ7«,ÒîG£—3MŽÏÆXEÿÞ÷&Òµ2iÛñLWÿËßûÌ9|oåƒ@›¬Ì%ïW®°qÇTÈÚ©‹nF,‚k* µ¨ì»ý¹ÉËtn¹A‹Ý£¹œ&f*’u9 H3åIlfTЋ­³:e@¾û¬Û˜¡H­uZZni&S&ù2¤×Û4¦DÒi¥ä%Š·ò6”8JX}*¨þ ÊšRÌbŸ,ŠÇ}cÉâŸQ›vT.5ªzú¾\ذ‹Å{²Áü9p@ò°‚ûðÉ'í{%QÇo¾Ž^†"\(PŠKº,128Û4]ßQd9(ú’"vsº`§ A¬Õyùªj»÷'³R¡ã±ŠÐ97:S¶9,Pò"šuÜ6kæ«&ãK±BÄOl¤È)¨£9, ^ƒ›‡øÛ š7|”P©GnÆ«æçÜ@à «lVËóþ–‡â,DíËQƒ®’©³1z[4fα¶„ ^¯:oŠ_ÌøØÌŒ†ÆˆÇ!ô-³AN`©ÀY­Ä k#Ión÷ª»Wèsˆ[ –G¡¬©g_wŸ¤I§£OèF«ÒcûEG™þå?ý-¿Õƒ Qö’*^׋ÖÜ£Bªo_Æ>Åö‚‘™>Ðõs}ú9¢Âk/>É)™¿°è3zà•AXÑóØp¡cƒXLönž¶6t×S·yzØâçÇ&Y£[Ùä;“i--?¢Ë¼¿ŽîR?um40PhY3ì‚nY¢® a¥”WNfI¼ÛÉbcÔ…Ug”{Ö-Û  íVî M2ˆˆáù¢L=õ)ŸðЀ¥d€=]޹÷ìÇêx¬ÔrtûÝDU—Êîi§«ôÁñðZI²ysºOOÝNw‡Ó”§«iòèÕŸÿ³—8§[\:Ï/Ëó’ÅdX­Ü`£Ñç5P™š<‚h,L³ÿ}çq"YŒà}¦vc\Bò)fõLcf aô(uöóʲ ÍŒªtQuxbÛbº64ñ¬Fm‹÷„É-›ÍK6 "ÞÂh\] †Õ¿‘>!¯ë5+'GØ ÇpzÍÁÊ;Ù+¬qvU·žvʾ˂èó=:ÎÃÎýB~þá/ïºj¢L$éú1ú÷¦­H÷‡_B4Âw²€j´Ô.ÙøÈV6h)/)°X•ÔÂÇâÁMݨUöé’ß=÷ 7Ǩ°*òä±íÍ;½ècŸ‹öÊi¡wMy¡çN—Ñ$©—”fÖ{_Ô‚JnòºtÌï[fBa¿ÞgæXN[tg«Ò2Ü Åè…|ˆâ’BÌaY„×_†BÔ·K²â(+–ò,1Ìu.2? z"çšçdkð}}pv]ÐïRæ½é³>?;Ôã7c:£±þ4z£í½š¤PéB¬z4”äÞë¡!HŠ'ê®È4»p’Rw©kêõ¨ÓYÈ#ù‹ßømÁi,*4´€Vùey$|Ää; ‚µç4ë·3–6ƒ-ã3_®À~:Cœy‹mM·Ë…SH}‡ÙÐ(.SÆø°°ãɨz ARqÏ8Žo±€Â¥䎬†€cËÛ!¬úÀ¨>JWÊJ”o€pÕÛPp HWÞk#cAŠ<­¬¼Ù ’2 ˆhŠt2Y·Ö“';*XäÒBj»v¯³P¿5.”ޤöTUŽFº$QmÒù›ÞÔæ"ÿêK^WŽ–.ÏÒRÊ™Å*_Q`ŽÑ޴퇾@® ê £»¾½ºˆ½4¯|hnRQ›ïk~„2¯Є\£!¡À(¬ò|/™’ï<„E” Ý\ )~Ú„ «¶ÖnœÓ)eV<“©Iõ‘­1%ª£B¸ÁêËbߊ²i–ч'K£22JôƒåšnûàF¥éÓÕÁlÕ=]„ËSªÒ/ž?¬|àä)£wÒ´DØ›w_}1ÛÕ‡‘¢Þ©u„ 8t°TI™ÒÑ ‡g=u¨ÑÑftºóúIâvL¢è€Õp¡!úv®¯Gßú›?­ñ©Ou¡Ÿ—eH<èø’õ-(wÝfËdí x‰œŒa¡È&“Öÿäa–[¡ C³ºt¶±0‰® < Fœ\H{<“Ïe j ^ AçÀâVÓBöŽ èfweDÕ¶dœT°SîÔ¬z Yížó~0|v«EŒŠÖæþ–C•yE–3é-¶–aŸè‡9ZùÊÕ|~ÔÙN¬®-ýû²=n¿ùÆ EOÛp.)òh!©£‘2úÓ¿ü˜b‹\.´(ÉEýäò¬ÑÜÐÍ²Éørph£´*sã>YØåCŠ™b-ÿp^yá›”®ƒAÊ™•àžóz˜˜Å[ENFøÕl™™™”Ñýö×–=°EØÂ–ÇJtù&O 4ª3Ð×u´¨j.ñ…Å:›Õæ637á4L2a‹¥Ÿ[QåEï]º”éao‚~ªÕ! ¢µW'Ï1›‰é*¢dv¬“³w»öXï>u啵‹Ý.Tæ¬ID´¬†j˜`By®ë]EùfwÔ]ʩܛJ täÔ—ãñíO¾ñ7¿â—çAäC)“yé½J‘í{ähDÜàëÌ­Ë„ó&gò¼åsÜÊmüðQðpXÖàèÙ¤ÈñÜØ†ì;-ì¹›˜Xá#Ó¼·qDÖ[Ö–×BàYaCŒ”Ù7¢¹Á›” IDAT`ðè•Âfˆ>µËÛÅ%òt´©áG±¤üyÃÝâIrÃ;½¦¬Qô/â“D9$J—RÀ K'8? ¯åPÒåH¸åQûq|6ÜÍÚŠü}u'©Tß…rg(iÿÏ÷ßzذ,!Æà{~7PÆÏ¹È7ß¹äÊVvÌâ«IVp›Î ›õcc–bcºútk‘öÝË“µ =ëô”\d·ã8XFnLyÏR”ÐHƒ >¢å€ÌÒfúC”y¼¦côS*vÖ¡Ü\ä^# ²‚u&K‰(–¢Þ'A}ˆ"¯‚UAu¯‹/XvõܽDb3Æk ¼¢FÙÀÉ.½viŸ6ð Mž(»y¢îêHë#I¹jÕ;ybõCWõîb4$3ÜQL¡ørUtŸ¢§¥¢Ê UšÒ&tº÷ÃQûão|ûšyär :]©ÏS² ƒ¹8CF[ jÇÊ#ð*'f5A, 5~˜‘¡\õšÙ…m ¿/ê_Æ Ó=ýTü–­Ãdÿyeœ^>[¥±EQðJ ÓDs{ÇœvV¼K„¥m&^«¶dJämJ©RÎŽ»SRº¼ñÆÃæ1Eh83亚WDŒü¡<¹•©B—ó•Ñ®®dU—ÂáHJ(/Ô'­ÓÑ^˜Ž¿¦ 1šêŠ¢Í4IýOþê/(ÈÇ99BÏ,ѵªÜ8õL/BäÞ­\ËÁ¸×£ÔšbâÚŒñ Sr1§ƒO~ŸêcÇ.µçFE°´Vwhà”y±öÀPƒmµÜî÷…ø‹Oyœéç”|DÓ›šJ×Ôi§F„yQ‰[|¡Oß)f¶?Ó EÜÅ¡X¤™áF sBW¸Xd¦cn"Ã…xŸ}±òƒ„×B±MÊØS?‡_Â,äÃ1qQwž=ªT½©tBª6T© ÖFCÊðä1]Ò Ÿ>¶GC-Ô't²óÝÓœªS:‘¤Ý;°7U…E/zÿmÄ*çǬR8ÇÁ†Ñ¨(Åãž23r[5e Ì×ùùðI’>ïž™ f…3ÁŸÚâ­'r—ûeÚÏ󓙬iSʤç5ÆÀu·£«šÜ{õìV—;He¾Î$ºá³3Š/ÕáPêþªü®ÔÙE§<í§d‡ô³=©Š‘Ë”ÞÛGŠoí}äÔÂΈ>BTÄ%ÿD¿hH3ðCª‚ò9AåóêîÀlÈ–-Ì…È‹ÂYTZÖª$‡gî÷é*¦1Ç6 Ù‡-.\€üèhÙÙº…COÃØ¬÷ùD@^M]Dæ½Øl9…QIÑc »5¨¯­}`Eޏ¸P²`ÇÈk‘AyÐîü” XA_ ¬¢M9à»B;ô0êudJYXÙÚ«CM騡Θû$l÷†*d”¤aVS2ï>Q5G§ûìÍXRqºÊ³ÎŸþ}4G„€´UùŽ}Ù /(Ï=çŒhê<¯Ljʳ1 ¶ïƒÆX‘—'`”tå tJ˜2Æ,Ó¾G§bƒGš<Ñ [%çÝO« „4@]G-‹î©cˆ#Ï·!› ‚ûå62šbÇcof2Z°6¯ÁñÀí¸|T·ôØY³ý¹`Iz¹„ßBr3¦*øÕ÷ž}ß¿¯+ÝÃŽ‚ÄK)ì ßþÙ›žúx6R4õfª#YÕY‡r›ÝáŽtøÑïü–]r–L¾llô„ É¸¢‚ׂL'÷\ËMKFÛ{”LÑS­(„A¾LmŠk¥)¨¾¥¹¤WÈÖQ òÁ ²”h­ìHŒù1Öû;‘D^lÆ«(0M{Uåe¼º[ykò.¹O Ñ£of`ÐÃ\ó4oãD-sYgthë¥ð…•í—fQO1ºÛÚ’`˜hc”Ÿè¬Ó«>Y Ö3R`² ¥: ¿IFnXÍÜî:yÞþ¢ ;k߼ɨ–”0Q”Ù(äÍôý„n«®nG¯¾<»¹}àÓ]võ¥vfoùmu„ÓÕ?ÊßþýÜw0­ÁU9@ù¡ æI0Ò(¤K\]2P«AC:§jø ™ × ‡ÎÜäd(ôå묶¶T‚EòtE_Sö“ƒýXÂwàƒàðŽvùE˪Mÿ»/çü(”ørÃ"Ó5ÈC0zl{¦Ãkö‰\òV|e¼fÃÎÃ~fÓ´<òCÃùò4.ª©T>ý”Ÿ|ë{/nµPmwBJRºò¸ÄÔö«måöÍ8Iæê.¡#$MÍvI]ÌõŽªÿè7~âlŽí7€PŒr•¯Ü=#Ì ÉÔÌtàETê-9ï4)4ðt aDÃßI)Äõûn‰ÈÀåÊ·è%rÔ2¶}ñ3¥¾óhoÙ¾ V€˜Â:ïØÙ¾Hã*÷k›¤oE1%D|ƒbí¢­Ñ§ÂbEOÓK–TìZbBOaƒq§™-éC–˜þÚœîWX ܼôÊ>+:ÅN\1áHÉÀÍ(ÇÍîV)ÖB¨J¾;9½¹Ñ¯2}Ø»i% ¯ºuV,Æ®²nWÑBé€Nê_|,«Z»£R‚½¿>S»;MýðêæV½'dÂóï|Ä›û¾ˆ"«µ¥·°¸,Xžœã«[ñÆyÉÃWÌ?¸hÈ­D3èÂâ5÷<¶T…e®£¸ ~KjV,/Ca>(ê€î¤ãYK‹Ѽ‹xò–û[3 ZÌKT5°&sÃÑhà¶ ¬¿o$¢ÑPö 볈ÁØ&ëÍ”ÙbA¥†µã³O5-u#vBÞŽoÛ²¤‡T(‰¾ËWŠ6ZÌe}ô¬ý8º “ù-]Öš™Ã뉬‡»ÙãòG¿›åi :™Q@u½¶kS"L>(%oô]PNèRU±…Jƒ“ØÖ.½°=Яl»°R.‰Ý:ô|•¦y39·‚g:¬ÅMAâioRQ€ÄÑõNݲïEdkTáYO*h°Ãº@…r\t¶ëÈ/ƒ‡<ò¶tÔ›ýÁ½¬)&‡K׈¢HƼ2×–“ÆÖògëÒ_ŽfÃP©óèî•>”_Þ«ÃQoÜ~ö¶;ÕÉÖ“fZ{$ɳ›žF®0üŸ~ý¯J ¡jSÎæQd…’¸¾íÓÙàê6#tü’®ZTæÐp—§9L¨µÌ Œ}Xð4Óä\S;6¼Üf:¦H·b ¥g•Û€l¡OŽŽJÛäBforó»UlRsŠQs´qó(s¦œ”-¸­ëPÄ‘gºÙÚùŽ\_ô³µiU$t.ã8FÎÎmü<ÅÊišb‹Í´a´[m§ì´áèë›öË{MÓ(등úñ¤e”¡imê`‹ª–žÂ¹C!€Â}LUu9&kûy³Y7bé‘·°Cïç”GcWÇŸ¶Ð­n(ÙxáÓkÖˆ+V¶Ž*®ÛF/ ëïFKôWý•.Aެ잮 /ßé…û9%8ô‰Žt5”®><Óžvòþ ²½³0YÜ˯>þÑ)«Sû9¸2Ü|Uö+òcØŸÑšCkÁtr¬È˜”ûZu±ÆOà ”]6…½+3`³Ý·)þúö§ÁóÕêûÀ؇‡á¥‚#ºÅ•©|‰±@uU6žC´+¢ÚØœ^:?õ«ìœLÏ_Cy"]·µ™¹¹USÅWLéë1ÖV.Öɦå–b½1ÓßjÒ›Øv)Œ›UlœHPf¹p+°Jû<Š[vF»§ÝbøøâõËûŽ:œA' L Wu7Ãr¿*†*iR¨èÙ0õU모ïߪ8ê®*é¥õrR|û· 7@qÌsŽ(9çœñQd€ºúFdO¥ˆWE-‹+Mî­l[5 ˆ„QT/ƒ(jªIu°_YX¨€(Klõ›¯XÒ¿.Ú›1ûøUæ sÿ™[ã3xe š~sËy}ì–°?‡E=EÃî†=F „$€õóôŽâÀ†œ!³¯6<1ù]~¥`MQ’n}U?uŸêZ‡ò¨¬L¤{§dÒ×úîíÙˆÒÝ\=tyR¬ Ç·ÿòW¿Bâ$Rl>“ù0(‚ÒY×~”eÿÂÖ¡ Rl˜Åmä`¦mí£89 ãôW̬À_Þ;|BDFèÆT9ã™dÐT(…ŽQ¦ð§.…ïÅèÓUŒé‰ï­Íµ·Z¹‘Y®D« X+¼Ãz-ÁƒÍÂ8^!VâgBèÙ¬­ç¬ÊôÒpéÕ Ó{p6X¸€Í³ndÛ}Óƒà8Ðò¥éÝ<¶Gób® µ7½áµ¬h3õæõ‚ú|¹3 Ðên7‹%Å—Y]V°Ahx2QöÒ\z¦þä¯ú¾Ã!—œy ”Ã[˜ì/u‚ k~îÎñGÙ*8ógº½V# (<Ä߈¢0B±e¾Ÿ@Ê Z¦„’Ý·è›W³¤•Ë£µ’ Fp£¹2‹:î{w0MæxaD_Ó.dÒ.w¡—¾™-Ãh Xl28JÂ[ß$CàKSÌC+î“bQŒÚÝ«Þ}ºÚÕÊmG^(Z÷°Ôç_,õ/ÞŒ‡`![Lõa(wõz?™ý½o‡èZ€ö½YÁ{HBÔŸyQãjmñž¾'pñ‚þØTYÆ-YE(Ò>¯ß§ò×_õ)´®èa—ˆÞ§–IŨöØ0'q¡oH)"Y_ŽìkËõ+nhñ¾Ï/Aþú¶/.úLoèr œ×ɧüørÒífÊNýÁ÷®%]I†››wÃÎHS怶y÷I%k ÁÓ«+s¥¾š'Ý««e|è,ä¶ÛÏ“lö­ýô/¿Ã¨{Jɬ5àòÍþÅ& û<!DhZ>ζPm4ð,¦`ÇšµŽ¨|0ÐíeÝACC7!õþÉrNÅfKVzI.•÷ŸE£Ñ`2“P³Nnà€i šÕŒ>›À;)ø Þ¿ÑŽaŠ¢†j‹­— ­Á²‹°m,—{qN 6¯bY îWæ/u¯fÏ^«áè°Ó§]µ÷´øëW7m¹ –iGQÛÏôy¦ÿûß•.lйc<ºl¡EÎ|¼è*:²”æv#+}i 8TTlüŸÒ ›ÝU~µj*\üüâÓà ø z:¥Ð<ÀˆÔ6(ÚÒ?MØi~Šu{ª|Ò;Ÿ±"œÓŠÔ3S›â¥K¡Ù¦—õÉK=Ó ±=z.År¹d†OzGt KP6x^KqK°n®‹ƒÞ;ðÈ;`ùCÆ~˜ç1M‘Ÿ¢·Sb/XÛÕó¬n)¿üꥺPõN{ѾùÞ÷Ï´y»‚èŒþ•dfì@þ§¨zmÝZ{ÕÓFáˆÂ³ÞÕzOòo×k˜ÿÔã –¸g!TTH¸Hÿ¬:jEÜûز‹AƒÀÌCj1ÜÉd,cÐ280Ãù´ YH¹!P{ÛŒr!¨Û)ŠCª|}:§˜Ç}žæµš,° ¹Hâ˜ÅRgdþ,»…'"Oß (ͱÏä8»åúcÛd6ͺұ´®PÏ´ü çä è‡®¾»Ò5užÌ»ÝåÕË_¾ð·4Už®Þ„“g?ìÚ Ì}µ‘tý½åÜ¿¸y"û‚Ô“—xÈ/ééÚ(ac*GÈØ½RPá >N×l‹Ä¬9CpV‚êÉ;ûîÎ^˜ÂöTÿr³e'(ݘ7šb["Bè×@ÿöáS^.( °W'b„ì{àY ;‡Çßç̱Í@·Ë”®iQ¹ÃZß–í<0¶‚[¢^o(#ȼ}åeþ` *R,aXqЕà žÃ¸÷BdŸNžÏ^kú®Û¥ÑK:Ú_öÞœI²Ö™?©ê®î>Í) urØë»ˆNw¿Äv\«óÅ[ªòÔ‰”<ÏÂÉ‹_û­fуÑÃÎÁ °<ú« š d”˜áƒ“¹@Ë moöm‘ZâHh`1ðZÔ–µ†Ü*dm¶b`ÔAy/3w`Í 9è\23å¶Štìvh˜—­àß²¸A¹eEú@«e1þgSdãBŠÊŰ`Xû[,UÇ.ôÑVÇÍ9îÇœ>”'rçZ9(EÞ+ûÃ{[ï¾èɪœaOxúÑîõÛN§};êuÚãö¸£žµgªÜ)’¯K!Ø>ü6å.¨PéI­« JÑÂK]fÌŽScC~e½ÌDPQaî@Þ†<œ›?Pž?@Ìò‚s«þ¥fó¼,> \àǀ½Üo‚ú ”"_GEø)Jfàç} ö‰ ?¥ÙõÅÆÂB¢#¢5Õ"@k•ë Ç¢¹²èrT¡@A*kU?Г±ñ]Q‹Ô s·W-m˜Þ%Hë)é ÈC\Þœ@yZ¡PQž¯¥NG½~ñöñÃP’¯{j7\L$­‹éH¨át:Ý.•uûî•®´¿h˲:ºóô‘ÒûGßqè1c {C„ôkû~c–Ì*)".N=&–DOkº\sXÇ™/w:P´¢÷ !É£ýybÁðÀcœÆˆhqü@Ö ÷‡ÝÎU™·ó£9ÎfX!qع™aßPÿîôäeg$?ö^|vƒè›§nz#MZJóìPë½D?ûòìëWgãQ»Ý‘‡£ñ"ß ‡ÿüÿûPbý¶é\šë5Ïée vÊKl“Á!vUäè}ß4³%¨« úÞKð+bðM^Œ–AQ‘b±²H+ž‹Ê¿ ícé%Hî‘yûþà Lzdtƒ‡#f2M| éBS°uNKà¢ÉäâS×M]ªf(͡䞂;v´}o3UÛiœ“ë‰ñ²T2YVáPž‰î„íÑÃ)ùéŠ|j !A>n–wÌÌòÙ³³¡2ü²=|uöHWÒ:ãÎhxûAUöôkÇ„E»ý´Óñ‹7á¼¾²j]önÆ3mz˜(Ý]Wï)Òͯ~dÙÁFuèXù6Äi‚ÿ8Ì€p¡p­´µÐ;áe|³Á<ñV&ç\(WLk!Ï[·Žh,o5ªöÒe`±jÐ¥@@„C½ÙªŽè‡jkº«c|)›o¬{MóY|ŽÇG!šâ^Qêe0øªµå©>—ÎÛÏ=±8¿ì?Ø'*™î¯Ž½é'}8 åkyzØ£[% ¥gßùâ¦7üò5Ýôo>Þ‡ê»ûÇ·­:u–₦´-ÉÚ\ˆ}c›Ã$Sô¬Ê6Ò‹¼ò|·0óÜX‹4Ÿ3Õ•3û~ÙÁá•ý;4eÀ[æÏ/È+æÏé󃻻¬ToŸ"LSÙì2o$óÊûJdÉÄ‹ÜÂߢwrX”“+Ps?¶K+^ÙÀ¹ûtËc*ÅK†ùz~-l¿¦ï)í[¯=“\èZP¥sJNù”lÖªJF*ÓÉþú€j念wŸõξ¼‘çEªñý˜R”!x±êù3öÊ¡|­]w>ÜêOQpu¥Ì¤ÙKY–%ìÂΟ¤—Ó¿ûßbQ?ÚEŸ+_×cRfÞìö.§a€´ûM{´ Ÿ#â¡/ë=“÷UFë¨:‰ú éXÁ{¯Œ"ûùý0%÷éÀ†rùóÄ­éB›GÙt_öˆ%^Dd[gòeÑ4&½¿Š¿µÆWn±Ç$xÜÛÀfEã–9åGˆ L“ùá°<¡zˆàI¨MŸ2UëÍ(„$Ê.Qô.U¾ßÿáMgØé=»é…ÊðìÙ‹ïõ@Íñ+?}[bý›Rº¢ÞnD‡… &Ö±l4ì˜ëS òd €e9^¹ òˆë …¿€ 4ã"Åå%2|Æ.â%]y*KòeŽÈÝËÕÝóçÐçàu¡?}ødÛÇÑìêþžãö™5èÂ.WÀ +Färû+Ûc°½ºéziŸ¢/'Ž1ý²Ø`û , É¢1™™)ÙdE&MñÊäÌ “â‡aµ+d¹}*BNNVÓ{Y™“¶Çg=õ(rgíšÞ¿ IDATrݾï´Uýãð~–èR­‡ÃmGÃÑ£&©ÚÿÏÔÇ6’ggbR¡ †žÂô5XMH8ž$ªdu(B,òÔËU  Õw*תjU‡Ê[Àœò]¢fjÏÞ¶XÀI˜,¼{ôÅçâõ·ë€<{íüSQÇî»N#çƒÓªØ{ećE„0ñÙ1;ÈûÞ¯4›Yﺧ¥–ÔÅÇ÷Þ÷Þ÷¾O.†xº'ò¨«­»š\Ó íðÙ·¿ òFΖhòpœçB¥òh¦SÛŠnѨ±< FÓÒ;78ôq ¼yA¿-Ø€¹XM,2ÂöBÜ=-è/úExnãJx0°Ji_p—.„D”;™œ÷¥Ë9×iêû¤Ëæ Õ1‹Y²èù|)¦,Ö’ÅB8ì8)ŠÑ!ˆ‹Pbd?äÀË$m›V’6Û”*ƒ¼M}a;dÂy™ŸSËèîó».O ýœÁ#M mÐÃiSïÕ6q²æ¡i(±Ç©ñBèÝd6üspd@ÄZèŸevÎ€Š®Õ„Ü\ÿÄnGë(Ç#Y¾Võ㮪àj«Ú3†]­¥ãéáé>lÕžî»]×ÙµP›œ´êë¿õ9Œ]ØË(DKp SŠ){p6X: qãcÏ1° ¸êB´<Ý>"ˆÊì·XþÜRøJ¬‘-Ác°(n—ï$1/T"/¦Ôî9P*·J·/üšp·jBxfÔTÄËûra”Cm)nâ&œØŒHʹ4ß!9ö£LŒ-ñ1ƒrM,4ø¡#B=ÔNEQ[7£¡4Þ‹¢îÇ_xÒ‰j“Zk=¬iZO÷ûƸÕQª/{­N¿ñâªßoè7›£ß·ç lX{Y2cH v·¡mÇ3NYÖ£7àdIÝXÎse ”Üs)Ðö3¶b0M7N/©fï£÷£¤‡[O9 Ç•I=ýþ>¸yžGКz=£f«:.‡Ú)}¶Øõ¡Å" ̤loî‡~œ&VP{—±QÖéU¥ÏŽ)dyBÇr5KöèuŸÎ&ö мɽ|ËDoŠ™;³1nDCIAJõ=qqâïì\ª§Wm+Ërï‡>¯Üô;c]?u[²ÒÛj7ªÑ¿¸ï´Fúu嶚ÃHeIÚ³'OΣƒamvªÖ3Æý×ÿüObV†ØKÎn Âê }’M3áš5€2/ÎsáéÍ\F‘X}zÉ¡v dªÙs‚RƒA!AMF²’¸ªÃÌ1ã}Àá,³ÍwòeŽŒV­ÒÇÍËb…“ýȆ1ËÐt›daã%8žp+"´õíå|ÉCQÖÁ^þH°Ó´ÊÓtúk¶/Óó£—U£[;¨m‡µÓèjWÛÞÝiµ–qotÔÃjGOÎäÓÁß Ã¨¾è7þàƒP@L“ig3?À: ™Kˆ–'Í fÜš&mzé€%=p÷}fÛóÁt²ˆ¨ƒ:Rù ¡ç¶aA­CW”d&®äÒ·—3ÈÈ c×//Ûi}Õ~['Lë¶Ó}N…IÒ&H„qŽãÛA( 6(Èë¹ãGAåIØB[¢Üâ„„"Jù¾=]˜Ò|àAKž^Y‰ºÔ˜ò® §VÐè]ûqBÉs¾Ìq°>Ýy*_ô M¯­?y÷É¡r|ÜR«×8j!ïê÷ý]EUzƹò²Ú×Þ+6Ãâa û`zºwwC­6êÆ==ÝßûYvUÅa£š)ê0c‰ë¢„¿¸“{ IIŽ é :Êî27'‘--ž"Åd(½ô!ÊÚ‹ÅQ„0töYÿ 'ïø/Æ/^0‡ÓCNÉ‘Ò*yîð`1’V(ªX8›â›Á¡)• •èâÏ. bÓkŠF§—¦)”#¡b‚nqwX^Ø ¶g;„ÓÎåÚÃATP—\«•jÂT`Ôë#ãj|Pt×Ú¨¢pS­é¡á›Ï~çËüŠÍb;d@į=ø¤ÔøíµÁêŒsä4¸(qÛê{æxcSZ£÷iœúA52En¡ÒMGS°c˜¾e™ 0 ž±GµÂ» flr¨ð§—)5ˆ±ÀX$<žƒfHÈ'Î-Ê-ð‰ò ü²©Å´ÿBŸ]ÿ²pÿz‰ôjB/!Üdoî ŒE…C‘ç…”‹©ÓÈé§^ÚP-¥Ft,åƒÓ£3UÓv?þ¸Ò£Ú{£ÑÛõ¨w!k]xf¶>®*Nƒ–¡yÏ~ðP«\½¬Tè鞌‡ú¹ª«ñgßÄ zmëÑüRˆßóý#ÕŒò°bbøËµLøDì0AéÐF ‘EÄP˜^L°n¦sŠ! @ÇñŠ[›·ÊvŽK8{)fÆ_Úd"Pp'•K6Pó™úg±+!«u˜ ÂŠ‹rjf¥`5à¼î<ºZ嘆 uø\“y èèΠpÒU¸stÔ1ô._m .ÂP3:çÇÔÔœt!óÔ=øÁƒáùéé…z Y¹k\êw¾üíyDïËÅœ ¼5$3l‚rŸb#F(¢ ŠK–rb†xyåÓåÑMž ˜q_w¸…ØjPÓC6!“=?œ­Únór§Í]!.”’R2sªT‰›”MªÂŒ\âú wŒY¸‡ ¸[P¸…Ø/<Àèƒ~Ó¤î/ôa'Å™ùp³ßJr”墩3™äƒ…=;Ô ÏÂ4ÈV@Hi»‰{¸Ð³}ÂëÁ{ŒaÎõçÏúÕ†¶®>y¿¯Oºªn¨7÷^£Z­Â¸°ÕQGkYUŽ:YNjkÜ­…¶Õôι®°•®Ÿt»?öæj„—|yËöÏÜZ¬I)mÉ£«¬u4¹€œÓð'bŠ ^`G.Ù8Ðl"¸/ÛÓb\ûÈÂÿ ÊQ£ÇH—£%÷ÖäÕœ½°YŬSË*IW¦TëaÜê àƒã[ˆ¯TØB' ? (²¼(æÈØf©üa–ªÖúe¸£(×ç-™ê/4‡ëš\P(Ð%¯ï¶Zí¡Ó¯*rçßžbHϬ£½««?úÚïa±CR` «ÏÚ¡ç‚¶‚榈'öCò­J” ¨”Ƽ”0]·ø¼å A Çkl%LªG¶Y…1΀ÚOA†"„JžBþ#„ˆ#›l€F ²MÂ ÈØìG°0ól¯vL1”kCªý³zLE9kϨôºÁ`jRø°¡$bRF·ìx±Yæ—p_t÷ÂlS /2£<Ù}öþ驪=9­v‹ƒu—ÒY‹Þ 7÷0 ˪®¶ÖÚµBë¸4Áíðî¤FOwø€‰ÿO·èüèwpƒÁ’¥7–¬ƒÏ_ð6¨âa›'Ĉ±VXJèÖ˜¿RRä­%ëph.¦&ë­Ñ'ol±u ò6ʱ£,=ŠyЫ,q¼Kx2 K6K´¥ ÐG 6„îQÀ"EhäXš“›=p.ûgËtŽN‡94Ĥ¦]ŽÌ±šÉ‘« ×Òô€‡TÕ·''ÃÚnk¶é¨þÉôï|P}Bb§¥É­W‘±{úô÷ü°™Á®‘Ð`i›wº+8ër4R-à¡2G¯à#Å2\zÑíÉMSœ@[Á Ûm¤±°™ò— XfÌšnºª§ñ>ý:ôµQˆg«·+ˆ4aè7© ³h•‹Ô 5ûÌç˰Kψúo¦ÚåTz©K¢ž/0÷ÓîS ¯=˜NP;$¼ú„º]Ù µÿ6}s0·…U$"9À_’> ‡òowvºëÃÏ|æÙéM·ñÊ5µ€Ýõy‡J0źÚîóNµ¥6èéËÚ]í@ÂÓ­m §kÛƒÚº6DÃXýÚ7)p…ÄåBC˜D ,sqë8Œ¢À>q¦C©Åvæô[s=.çöãúß*&Ö`ÔB³LÜWø(–ĶŸ½Àjå¥È$ú"žÛáæ‚ h3íZ PJ'õO-&Ë:B A0e¾íQ΢—¶EÅB>ߪ $㔬-ú}z¶.ë‹ó‘V;8 ÌW+&[m;Ô‘vVÈ'›5U–]ùûŸ5zÊù}ëD7£Ö雿ü㿜ƒµd†ž'YÓÆY9…dÉX0MæŠèÍ• W¸^Q넾SDa[X“Bq š•lÞ€Ü «Y¨LÃ}Z5êÊ Y‡6TKëiX' ¼»`â@Ó˜”w!Ô—ÆàNS¸ÀûŒB“¢–ų•IxïÓ•ƒÈG+ˆa*aÍ‹ø©ö|㳨ŠÌ£ d>Þ¢(&†,HöÐÛÛ§cíãgÿÁ‡ õx÷_*WÕ{H®ÝGÊ‘Bn+ŠñºW9<¼êÑìIô|©O HO·{6힬×òÍ͉þµƒªÓc[˜G;ÜÖS7Ï#¾ºÅô·!`Ç2º-™QùRVÄa KåÒ‰Š…io#B'‹êo /XT!W.%Ö—,+VØe @úþ ž:ÌCå›!nÖ(| Ñf³G´9" ˆ9k§ gVPH¥Ö2KL¤-v*Àz`³v ¸¡( D,S¿HowåîTú•~õ\« 'Û!Üæ)Þ 3~ÕѶ[Y•kÒö™w/.`­®Ÿ÷^¿2Œ«ÃßýÓ¿ëô“/Íéb1±™ü—ÃtÁm¶)zÀ’Nbú) Åd:f?¹&xKâpÉ íyà6ƒûÆ‹Mñ–£Õå<ÂËœjÌxcBòCK>W+¥w9óP>õY†ïé÷#1náÛ‡‰6Ÿ ³=ŽbʘŠ@Ä4ÌŽå Îb9Œ„þ{ ‰â«ðâ7²y”ZPû!R~zúæôyÿ¥ÂžÓƒ¢ ve#5í•N¨D»WjÒð@ë÷Ï»wëšÖªvº„Þú¿õc>XP#¹½3cV K*£……¸V® 8L2#^›8”ÖËK&¦OxÆòW>ýá°ž`…’b²bô!ÔqgôµQ~]Û30o²ÔŸ6CwövµZ5éß Ý—øþŒ¾¤›úÔìóšoßõ— ¡“ 3Çt]‹Cϲtè’íøÎÙÕ‡ "›“)=ÊÉØÞ ìýŸ›$ WÛ,‚q¢ß¡À«~øR=ïUûε¡w”êëþn媢è#ƒp§ÛÑG½7§§»Ï{ж¦|( ¿S»;¯Ç¯ôíàAë(µÏûWa‘;’åx¼íxøÇ›-Ë‘ JÕ8º·ù~ ã4¸r :ä@𲤼-ð2wS'ðJìÌM[Ì“diÀÛ ìŠßñmBØ8¡˜%Sý¡øÂ¼DÆ(–:eÎM.v/VÉ'°KeÕHpYEý*L0ŒYà§Â–°1Lol·™‹èÍ„èºQy]VÃqæpXÛ@å‰2"Ž G#í^SÕV"k­Ë͵Ö=ÚýÆoÿè? ¨FQÎ`wzI“öj5ƒ³8¥R2bdÂ~Wôw¾œá<ÚNÆf*šå!a,O˜úØP‰šn¦FŽ2fBxë˧ui»^¿¤ŠÜncäÛ›°9›…I³î‡ðÚmâF gm(,îjÆ6ƒÕ2ôî}¥¢×Z—úÂmm²Ù â6Ün‡ÔOËãó³?ú&ÈÆïA¨^²”pù¸¥ ‰éíR°B…h ¸'x£®Í= :ƒÍI5›OÐYâBÄYz•CêýœbjáÆXâ NåMm–a‹!;$ÒVY\K^Œ)¤ÙŠ!Ïírôçäÿ¿ûM0‘]’Ãøý!ñ~‘Éù9c{VhƒÐ/õ‡–Ûöw~çÉnGÔÖòx­«'&šÀKåî´¢ë^q µt Où F!T>î+o~÷·þ¹E­˜òõø3f‚À*¯¦ ™íúƒ6¼Ã¹‡÷(¢|êÜ-¤@=õqt›Cr  q$ûë&¯(¢á?¼r]¡ZÕfÁpÊŠ„ªO1‡¦Lá )Sj%Ù×úm”jÜ„BÉeì—™¸Õqrhz¡á1—’Iïxkfû¸öÍ…WàrN€þX°d*Ü ‡) =Ö»ÈΡ 3úàɇUJ~£V¥q­žœéjõ彡ޜ˅¦vàCØéõ{Ê|á´£Ô´3ª¿-{gòzRkÃ5ýÞRzÓ¿õûàyzløæ,æQ©=Å“4!$jÿ:WŒ¨ÍOK"¥°w°e¥: V?(sΠ˜˜AL¯°+Á醺%œÃmkP|oA“ï‰;#H«¢Q"PQª0o´Æ„Å…3(py¬;XK‹cô‘—*芦pZǺÐ?>k]T/MákH¥xNÿÜ2ðúÙ»ïÉc{¸mËPŽªûn­ˆÞ£VðzvÓmWjãÚZ=V ƒCP¾>üêwÿ×|>qRÓƒ©(<Œ†è%à gm}r<ü/wTXßåô¯«J£ç»—`ñQã8K؇:߃²9Ær~«èY½Ýn&°ls“„­ØS‚ Ô ‚!Aøa=—â_á,ˆŸÃ ³Ä„Ý8Õ' ™Þ¸€ð÷\ªë‹ uñ-ÞºÁPwÂÄ0öÁ^´ä{mo‚¶ˆjˆo†%wF¿š/&5¼½ýÕÎŽ¾ûÃOÞôôuW>>ªžSi¼¬ª7ªnh’~zÚ?Çë¼qúìÙ»¿ó…7Zô0xë÷×GU£#‹i^lÁ7¢§ûKT‚ó0”ލxM êÓøRíÑá–¾Èv»MŠ. ÔdÁ€© Ñ|‘³ö'P f8HD›“͆“›ˆ±9аP˜¦š8`:Í’›=ŒÑ²j/çÈæÇä1Sf³#6É ØÀU,Þ‚Rf¹üî6ygœçø#‰g8”ñq,ýÐB€?j– Ãê“ê³'_9í©ÔüLïZG†¢´ÆÃí]Jù‰,Ö›ÚV×jô¶n|Øhôç­Qçù³ß‡à¼oâT*Je9…Ò7½qÂ×Á)›i6ñ:§3JEôvpLødbóÉæRAŒ= îr¼½Ø ê(£àфŴÓ`ö” {z/Ëó1m„tdÚœ—?ƒl†f ¶̰pD¼”Š;?\L`ºDÏ=‰©ñÌ—à¸'½sæ ú40¢ßŽÿÉ“î©1Ñäcjï/*ƽ¬ª'ëƒNõBÇ'Z‹`±ah½Ÿ<û¸q\«=8d?º¾¡§»-†gР•wþ-ìÚoŠZ§I1Áæb^çLžmàN$·<æ¡›ýi"dÜJ/j,©Î2Eã’ýØãѤ°£[*ÏBæYè_Ãý¶ˆ °×B2Â'€¶Ï]U±SæE_$5¶*¡ïÏñì ƒj11ÄOêã'ÖÚ•™µXPj-øµA¯¢¶ô|S6+ìW ÖÖgú¹btÔÖVµ´bXûõ/¼0N†]µWmô{zç¢ruú¼Ò{eŒ†„€·PÓ¯= 6JǸ>êÇEí§¿e3Ã9Bj¡â´Œ0ä€ A)OU+±±ÜEäRrĪ˂òž}K½íÂËéÅ•x%‹ÜCÝææT”9ä!¥í(‚4ámLWø,S;B&ÅoÀñfq+†-f Kê-&‡q;*6!Kj[Áã6øq/Ìùä-v¸¶$q ΂ ³§ OŸÚTŠVYíËdçÙ‡÷Ôý©z¯£ê7ªÖ}˜¬‹ƒHzèÒƒÚv»[ý¢*µƒ-Ué5uˆFKW õ¿úÑošj;(÷±C|mˆÝ3ªùf“b°>ÂÖe,Ñz4Ó òåx'ÇíY–5dþ Q>?²gÂÌ®:¸ÈX¯íÁ&Ëe‹v ƒÑã¤Í&Aλ€ÇuqFN°®.½Ã°Çƒ,•`zÆ1T·p.Š‹'êƒbáµ3È/.ÎtgvæÙÓ d£É]äÒ—2§5ì³бføvçò¸Ó¸Ö{uå–>¢.EQ«'_z¦tÔ‘ñ¼ÿìý'ï7žU:ã5=×^ÇPU]jo"Â!ÛZ±w×ò«¯þ$¯/"îÒ˜à‡šÅt+Ø•C» œúò¼ÃBÐ,t–Sÿx+Eô™ÔC,n¥b*a&‡±´Vò’õ{#J…“» }̧DvëðARgIs>ãŒ0Ö¡úœñ=%V̬jåÁ£ tÿxåx¥+«%¬©á>§G<^u#K¬æÌ|™óŽd U%*õpCô2:ÛnÝݹèUú=õDV)°”£–¿Ú™ÖRpx@êÅé»ï×/[ãîpŒÏ¹Ö哳ÑçþôÏÂl–. ÂkJ¸›æ ÊxI@4$TLu˜¶Ä·‚ËpaCñ€àAlÚØ.”Öãú,¶qu”%i}•ø)"'m¶Û@«·«vâ{”"g—ˆ¡¼†L\‘¸ÍÙL(»P&l7YÎ  Æç>ýd¸5ÎÀ3ô)âS(fAÎ{+Nڰй¶æ¢-öTŠÅÅxtÅüØÛÈÒg™3!ee K9>ÈÆËå8ã\ÕÆPå8‘»ççUEùøÝ†¡R.TÕ«ÃÝÃêEï5åAùä¸5ºá³áîHëj#…Ú@éààà¡ñüG~l)@(2… šö\,»Jà»,UJ-±qÈËS‘üq¹`‚,ˆÃ¦Á´(¦ÅƒÂž­(vsæ±!Ç¡¶.¹|cìÊ9ð!õŒŒgXZdOþy ÿÃ=“eSs¡ùÌÙrÞÈ•ËáÀfÞÿ-ô©âP„E(-a bc8-•!ÐÁ>“fû²¹£v^Wz…þ{#ËÛ¢¸Ñ»Ú¶¨Éz§úÊ8¿Q•óÊééžojCµzt–A¼Ïþ?åÑ›&kCfn%v˜ØTÞl?Iö± $Æ©%ÒÓÞ~ ÆsÂçõ³Ì Pµ"'„M9n7½7Xi€ë7kî¥+?i¶/ ªxð‰!hMY2!ÒÆÙn˜@K¥e2”í6šOB>hC‘ú¨OGߊ÷B0ªP’Û}– ¦ÇDé/Š­O6ÚÒƒšL ÛåÏ l9Y €“ý€Šé9“~ºËËEíô* zpFG—©²â¸rZ©Ž:çvoªC Ï‹Šª\QÓ\=¬R}‘kEÑÂ{­v6êô.:êÍñQç«ß.×ý_×_S[*ëSIeÊëpÓtA0W¼ÜΗXkIœ"…Ï’©dccá±RÂO£‘ÅíÒÁµ'áØø…Ìåˆ.¹+‘¸rÊXgEq›e¡ü"’§%èû»w!byÕQŽ9.K€Ì*oKéÓõÇÍÜ Ù+ÎhT]ÓåëJÃ8#¬«Œ¨â¾'ÃVµñ¢zdôº­ó£†^ýƸRQ×ÃÚpô+¿BßT{çsH/…žãäTXèõŽqÿçÆ‘ÃºCI”fÑC.Ú˜#g”ô2¨¬û.H'!îƒ)aú>A]¤Î0lòÁ& E† koáw™£ÂÁ³xŒ0ƒ± ÿÞŒR"üeàLÌCCú£{I̧*0;JX¸ <ÊØŒæ¦Ïú¢óÅÝÔÏàѾ€iΨç4 ´]Ó¢wWàcÃêä8Ë<¯jÛ ÷úºÖ5ª†ÜéÝ«÷jµ£«ª|Óõ>êW/”j…>C>¹î¿P»ÛmK“»ÅCñÞA1Ô{œåÕŸËCmò+€3b Ú¥¯ ‘† ÷[`å ‡$P˜3Ãhð¼€EÒ¡ØzøÞe•E<Ä—¤ .$(#ûÙ ~#0Š—bè] ¨ CûQÆŠ½ÁŠ.û½eùN€¸ >ùTIhZŸìþ àRØÕX%)+çV·4L¢7À’Š|XßÛ¹xñ¢ AÀû£cʀ뮄“¹® IDAT¶Ùnõ{XÆQi«™‚y`Ãøä‡žuŒÜ8YµõËßý90Q/1J£¤Ä>%Vpbq ¯ÍJ+éÎ^Èg—ô?{H‚di´ô‰pAug—uôhpbÛË`Ôë¶aDÕ°¹’b,c ¦«¢ºS{ ý>(áS&MS·'|NWGíFò£_ÎÄÁ1]­q×K ·œÍf²탄 ÷Ìw³ÔÛ–õq±™K›;ÇÌE1÷ û¢)£¢nÒŸt‚d„<ÜÙyÛ9ïŠ2¢x:Õ£¼­i7½Ex­ªçºÞRF¸Ñ{/|N¨¨ò µÐëõž.ý2ù£Ö±¢üæ7M&ÄÊ×Â:cÌ%`'›€_DÌCJZ§Uê±P³ÖBZ8‚Ï«d{zñUï#š‘ç”àõ‚:Dó8 HB½#Z<4ŒøÌ¥˜üð–E\iZB”:0KþÆÞS­ „"fÌâ4+§JùãÙ&>¥œ\гOai¬ÛÁ&rÚ«lG¡î¸÷B‘[-m<Òµuðn«³–UÈfQÓת‚Rô²ú|Wn]hòQUíŽT%Ÿþk;ÂWŠìØõs@H–o3©Íu=œ…’ïÅœý(ÏñÀ.ÉÜdåÔõLªÈM0©¾ps¡ÑV¿æÍ’Us¶J)dfâH8Æp&a÷WŠZ/ÀgB(¸™ÕC¸ß´/ ³¬±:i&ø4–\@‚êš„™¹{q‚ÃD;ÆØ„A̰éâéàH\ƒ1ÖúËMa[ÓbiA3Ô%@,· !]ÖDk¤wî_õTø:žèÖºˆøÝ8×Ït¥£ë÷ï6zÕÞµÑR{W†ÜÇ:?ÝÚºeh2¼0ùéÇç[y½“-vey tÉʼn£g–Ž\LtÝby ‰lƒ) ‚kàH'"¾f³—Ò€áD5–$B3KéFƒÅ7‘žÃK”hQz'ð¸5›+%R&èýŽ 9X&4³Ìq¢³l¡FM|‡yúå] ±âãÌeÎ 9³-ž+Q²({õÔßQ»wkzDzÐéñu×µ®<ÖÀë•Uj²G½Æn¿ÿþÇÏ«’ÔUõñ±®Fòóµÿ‘a#,V ÁbHáp0¦ˆwB+اÀA! é1UÁYÂEiœúÀ—`P‰àÂìíΊ>›U=åÝJ{Ö ÷C¶ï͘mX¨µ›ÁNB–¨Ø Ö´Û Fºå˜›±˜‹ XÙ£¾üCê")džûI›]÷èg33Š>zÏÐëÛ´l3:›Æ›³iâÚN’ÏmHªÜ’ ÷Ð_p¶óT—ùÖíøèÂh5”ñZ+¶C]…°˜<êÜkT3Î)FùS§÷r—"Õ¸§§ûЕ»Ã‡5bÙ蜷Z¯ýlÀ´(qdæ&° $X y]oŒ€1Öuø~Uë9W%:ŠÂh2`G"KðRW9Ï÷èeÓ*šöô{Žá6G˜9bÏaX€AIZBAfÉk–q‰&F6¶¥lªàˆñc‰«LÄ¢WªQ2KÇfqB$A>.0—ü–2yÇ †Véð a¸çËô2„<›>Òak‹s.zïŽêY´j™×²A=vãâeãųw¿ôëOZÅF¦v»Eõä¯'‰gÎ ”_0BÍP¸êÂŒ ý™ÉW€¶ eSîÃØ§Î²YÔòyË3²(˘.'n»N_ Ó7"ÔG"-AÒž±re{5£ÂV®IMã>}*Ù)ˆX³&z“÷s¼“n×Ûì81g[—¿ r行Pa¥ŸUÊ}gž¨¾ö‹\šÔΟAH5àÃzÎ"xºó–F÷Ô`vŒÑºÛ¡BAµö†½Õ¢\HVmèxº:!_m}ÒêFK×õD†~[m{FEÜxù“ߤL+-s‹%n…ý³)Ò‡õé¸YÌùü—_R–…ÉY’ÊÙr@8i@Á«° ·ÑÑJ1àeö °2onK‹¥]™åÀVzáð„|4{I¢M-"Ÿ€·‡ïd–ç&[(A#vÞ ˜0 C]Î` y 9»”ìÈGÎö‹=~{1±Æ<þRÚÄ*nDÕCù5tõjUÕØ—Aîvǵ47ÇŠzd´^þÔßÿ›ïöT­¦éVù÷~›ïq;ÍîF®K?rLÁ“bSá&—3ÓJWmð÷ЋAîÞWPbêŠ%´G›,HŸBY5Ãùê5(€3*Ög¸,AæBøîQ…¾œr¡ŒÆ}r*â“`N}µra.Íw¼Ôxƒ±@@d†¦KN“Ü‚>˜ï$‚‡mãzÞšO¾Gy†9°)ÞÌ,ÆÈ/*½`~>ˆ|ËÂYâ»HÁT‚W/UÅ8ÖÏ Uy¡¨ã¡Þ¨Të#õ²NÔ>˺¡ô?8­ÒÓ½Wñ[̳¬VoàÅLýàùœêóõWÿ g1_²ê£Ûý÷÷½–%v[F–  éˆ-q”›V¬Öœù’k1Ì5Åy‰ÄÍ2͆Á“è‚<Â"9ß®9â8 Sbý4q W^q0¢Á–Zˆîˆce¤:œrqÏh—"¼ˆ/_(d hCß&ãñR\CÝ_`è%Þ]92  ¨1j- Ög†:¬éú‰J¿ÖTzWƒ­\ëô>ö¬ÿöäÿè.©^ü¶úï†ðMjæ=Ÿe ?¼l‡ØX¡£s‘ôJ¸ƒ—E£Ê‰Â%£ö¯§—ÔáÚ²@T}•0㊹IÒ®§3À6¦Û ‘ %!£,§õ&}¡ d¢ª‹ûq¸`ŽNq…Þ¬œíÐ/(ÐgIŒ ÿ‚ ëbbû{Ö¬»ù¤0=hÕÓsž8ÅÔΚ1=»Á€^£`Q&$¬h#¥3êòI£q­kšQ=ºQ ƒPɱ>B99;<==ýèÖRÔ²œ Ð;¦‡ü@ =]­«”/õü«ß2}¥<‹†²Ëy¹ ~l®˜ÀQÉn(ü?˘pH4w>…µ¸(Øü¨œP7w¤[ShÉ,péB¸€&%\Ýp̤hia‹ã&çŒ*[X± í¡ÔÁt1úØÜa*,œºXÃ.]ù/Cqœó‰ Sº„€>z+0% ‘@p-ÀLvz#­Û:Uy5Â%\·¶~8ÑíÊ'':ÄÇEíõÞì^«U¥ÿÏ_œS1ùÎoüœ|РC/„“xÖÄP9÷Å*"E®»J@`¿{J\„°RŸEL‚l|” >As?½|Jióò’þ " E7:Ê›^EQuíD1þÙêõWnMpFîY‚¤çÓ/£¦) !Üà¡ÄLëKa ¾‚@A" éåO`Ø$œCš”¹Ï`õQEF7ÈE™J1>•A­ âÅÑ ªoôçxýƒR›6é+bœ@Iß´ãYÈR_Q°7¹i\Aú#þ&Ô*ÂbÆÁdžÁqœÆætrkºùd¼²nQdþt’-üY<Ÿp qŸî¬@j)÷ºg=ãLù˜º½–z¬ª÷ÇTGÊU¿²û ëéÁzX<à(n;bÎ…§;œôÄq|ÓºùÜW c?žÒ2Ñ»ä<Û¥gåòû ÞÏ1G•[š¾ .ˆ$‚TÓÉ`ÁP÷FÎmqkzïD< q¦`5’q3ð¢è‹SD…Æö¯”/oú $¦ÈæÞã¦7ÝA.ÔŒœ9Ã0ÉùdÉd|ìx /RÞ6Q§!}¯ˆ¸ƒl¯övzJk³ZQàa¥w~oè#mHEâà€Þ®µ5ћᣙƇ‡ãH©ž>¼¸24Mý×g¯Ð86ËFQŽ |7öékâî4`" SR]ÅQoS6aã)Hù&ödhñç//aZÃ! ì“f" ÁáKбÚIÝ8LY-•¢ Ä$õŒ`ì_ÎØXdßwgûL­Ç´¢” k`k\ì¡]Ìp¡·Î6«§û,TÄÔÜI6½8f4Ýl‹Ìž›Åbz7½+r?˜õ0¯'ÜÜB%_¥*C…㞬6¾ïhêKË Ž™Z»–Ñë¿ùú×+ýžãj*ºÚæA<ÝíXéñâé¾øè7¿ÆAäÙb&fÑ¢í3?-hÜ‹ñkʺ£(‹¹`?³ 4ÈÜ  ,£“ ¯%–ÑrŒ'À‰A¢JÉ’ÚDÏ+¹®<ÚÆÕê²'8/yYñsÓ,µ²0¨„+óQ!oËö‚¥ùR`uúU† ½-Ï–ÀQL[66> ‡ßaàÜyûmº£·F]hêšÞº?§G5ÞéÙžé@o­VW­öª×՞ѻ7ÎeMm<{öæBQ~ûÿϹ>Ìð\è;'¸Ä”™ò¦‚¨w¡lu9sGˆ¬å†Ì©¢rFusº£hÝ„4 ïzCo˜ó‡žðî"Ø»oßRXóÖ˜¢j%8!£—µ[ÀÃ7Åõu(Öx!_y¶1•¡h ø~2 u’x\Ad»Í0XL©ö9`JçîÛ÷Áæƒce³,JÁ¸¥Œïƒwûvg¦kcœÐÔtåFÖZÔ žc_t¦šbœ4]mašÕkÑÓ¥ÂOSÀîxLeE&H‚Ç;’Õêü#¦F–+%1Á|¤"‡•ÛTæsš,>°,Y§¥"%i±`ôGÁÀ ¥8:Z²T%XfüÕñ @)-%\x³ÐRêùY⺓òàû §ØzpI%·ôÐd)7æ âk>NÿNŸ*äÏ|Ô̈‰ô“Ši ¿¡ô€×ôtº2¥¼ =Hñ´F­ãº™V·{ÂÂvÊ+jµƒÍÑaµzØ?<üÝïÜ›9…Œ3 ÏŽÇs¿^nñåHu¸õËúŒåаSsg˜¦PÜÄ¢à`ÊÄ0¤ÐÙc>…"Ò Ö8ø«4iS]öwVn¶O=âŠþ jþÛ6¾ò LU`7s/gžéÖ1L¼Lƒ¸¹ôžˆ!¯¡£µ« ÿðŒ© â¸„߃yaã¨p¾a‚‰˜D@x>sÅ´ÛYd§ÞràÌ\Åuºëõbøª¼Eñ•Ï åÜ ¢è aÜ{T5íD½V[ôÁ±†§ ³tUo©7#£Õ1Z­–¡Ÿ©¿üµ\$œ££_Køì>æÇ>‹‡‹Ã!GZDà"Í Ñ”0ðtŠ^-'å'ƒcÞKŠXh¼?ø°ÜÅÙák7•'¤ ¡ùûÄE°tþ±rûÓ^Ô‘,ˆœç¦HÃÂVXÜЙžèYíW¨¨;â8Hè+ `í‰w*jë„ÀzcÐ$µÖˆžÏ¨£·ºwšª(»UÕW½F¿bläFUÕUåâÅŸ¿¢„Ó×J/¡¥€ÊnŠ|9ãù¶‡»LáƒVT·^o†\w3Ï ‘pò¡±OÉbwE(õ)•Ó=J©mw¯=[Ñ¿¯X{rkŽtÑ2HM–ÇòÊ3„¬LœÅ+JAKvˆ¹T‰=>–Â{$Ä}q(¾;¥È ºë÷W/¥L0ÿ4žHÓh«qsNÉðÉ”p ÐAu¿ô3Yœ5Ú `+Ëãu#¡©‰Æ¬l0Öš° É á–É÷HÚ¦F?øCz]íÕÃF§qtÓ0î$­Q­~f÷“'Ož=û§¿òW–Mᢙ ¥¼ VEðú±æóÜÇ ^ <œí¹î6¶±à !õƒ  üØ ²vbš>ÿC8Ã>ßOßÖáYC!Ò )8W³f}&‚3l $\Ç51!LDqʉ5_¬­Í€©´ /YŸ°ÄâÈm1w¢Á’~1ààÇ x 'qºtnple-‡#ÁaúýMmöË É,—N)}n‹ˆ¤oÃ?J.(<ƒ¶ qÉó§„NºW8üQ¦È°ñ—SâðÝ.¹‚,YhÅ^ƒUýš„‚{c4¦\GxM—©Ÿu‡ s¬ej’¡1¡¼¬^)F¯W+Ô'¿óñéû•ªÑøð“oŸ4›Ylâ¶ æ’LS¦à+y”*œ9tò å¶ œ6“Ά Ðfñß±ÿ5hpæ²<êÈ ±†uÆÑô`_¹íÕ[ ¶‘ÿ0¾®×A6ž…p®ž6ƒl®0Fv¤hƘgþaáªÖ=6ø)èãx#àDö:¸QâZàùi“ºÏŠ.JÓÜ X¼qè{Ðç>˜uw‡>qßMýl¶³£Te]?CÓå£ÊóŸ=ÒeõF©ª~ÞxÙ«t´z\­V_^cÉ~¢ªÖn©Ä kzºÔj+GG/~ùŽh¼Ä]‹ °@¹éLXÎð¡h ‚Ä™ü]°'0K^-¶ØÈR£*±õL„Q4 ptçàúÍD9w ûÔÞeyE‰SÐKEßeyEŒ¤ë`rþpyŽ= íy晢¿ /R4(âŠaŠ'Úðn[¬5½cÜè7zvJõU•ÐïMõèlÿãÿþKï¿®ê>÷ÅÏ9^R—¨‰~;4aÊEo3¿ÍêD„( zà²t×B¶‰÷á­ èüƒ$õ™å7ÛØÏ­\ìAB_`{…³¤l/ŇûE QrŸÇ‰¼Ê󜤻ÌÿKy'½°ŒÀ„oU¿\A©°É4옥liN/Wº`SPø¹±-Á?'ùÎD>XåÒ 9¥§·õgidáóÐpx¨”/û½›ct€7²®W†¢©÷ª~cè½Êé'T1›¹¯^õ ê­ÖÔeŸ É> Ç£NGÕ ®PÂìõzÊÏÿQÎX7/™.v©ºÁ©ÃâÓI°¨ìeþŽ%¡V/sÕ"bmÒrp]š"Ðß,_F œ¬GL½³%ûqkÆ1C£rd¼»çÓŒ]:´–¨ÄL¥<Òr¨°-ŒÎYdÃÉÜeýh ™S‹|Î×T¶3˜.YJAKùB'‹IV“°£R…Oî`':` »aA%âD5ª×J¯_¹†wÍè½ðô¿ýû?`tŒ—Ï¿ñÉ7>©þô/ÿݽ·¼ÂÌÌÁ$… -D+ùx()ãø\òš¡0 †ÛjÈ—–;|Ái$Ž=7…ôí¬þt ˜Æ3ÀK»YsßOf—Æ`Ö’¤(¼άVXÚù67í&[}5÷À¿¦oè» nQšÄ šÄ¶ŠA£i~sîø8¬§(õáÞÂàˆ^ºÅfjùf´È";Îz˜©½¤þ úž ¿kÔŽT˜PŸPÑíŒe¹;ß´:½ëNõB¹éUû‡=ù즃«%å˜r^·»Å.îá¡X×ÖÃý?zº¯ ¥quu$õ‹y™vÄY‰{©Á-]ÆQ•…ñ_´XšŸÚ›l€:hñQÌÝJ‹ÁmɒŠWH©Rµƒf/ëÿ gG`^ 'ļ¯dãsa•#z¿À,Ùy„Á6G)ó#”Ú\õ1å–X”ALÑ ÊŒ^©K„dÊRÓbûc¦«dÆ*²®žµ‡í¶¦G†Ñên¶ëªJ¯Qi|Ðo½'þÔßüµg»ýÊWžüÄÞýü›¯~öW¬g Èᮚ¨kAäxv>X»”ŸºàÓ3EÆjCà—Ĭ5 õÿûö´   e2¬vë—„q3ä7ȉ(×Õ!.˜^R=nã‹ƒÕ ÁÀ$NÄ,ý¯Ù¨i?ÄY¯°¹´aBä™”Ðò@MaF±˜‡VTL¿}é9›EIètR8Nر{Wá¸Ï,  IDAT$HצΑ²e¼ÝÙMÌhZÓF÷­–vCýžvc¼¢hkéÚD;“é j#¾P¡â,Åðn§{ßÒ¶Ûm—n«Š§ûó_öpÀSV…—;Ö2qÙ‚¡âÜN#±¡À|™^h É£Öq¦Û ´È u–_,æª2ýNŠPð0þCº„pßܦJ‚1j–ª’åÔçS±’øj 1¬A„™É ÆÁµŠè=>·D'õ@ê ¾s¢ØXàP$Z`ʈwPÆZ,Ùž–ð3t)Jww5zhz­6\Ã9¸uÿ’Þ¸Ô/Ë™ªrÝ»jhÚîý‡?Ð×ïû¯î+?»ûÁÇÏŸ}ç;fÖ |H![DïSe4íØ·è+Sêú┈šCA»O©üâþ§õ _ÕºáìR_®êuiötÖf ß]ÕW8P‚GÛŠUÚ8V)¿a,bSo†ü™«´¬ùÔzÂw“ï¡0£„³uRj¥C<5v!†­Gá R=ìùÉÔw¡)y/»  y6é/¸ô§’˜/ðÝ•vPldù˜ éH­ª7×jçºzUU»5ÈÿQkØuUMÛl¥õêò>| É~ãBdú‰~¬(/_ÿÒ/€t#—rè!¨ÏÀÁ¬34en• ½SÛÃñy$-–“ï)ñ Ð/Š)n’øì‘·p<œ–D ÇmǜӳÌÅ Ä0&`±ráÿQ†`n ¢hÔ,–Kux¦ÍbæKfR>$KÄ&‚ÿVz4ZSsþá–,tå$Ñl]Íê¯bDÉu¾YOvZ=E®·-”†¢Fðw»=>êÔÇ犡^èòÏüûÿ[W=ªôåêðùaïê¢õãúÙñ]–]†¥!ÇB`áºC.&‚¢”£â9¡„-üý}øøšûNa˜âóåe6 ýtç)E^zÉo8²ól/]5ã°{T(¥Og˜õùTZW;)«¥·—ŸÎ2ú³3ÂÎT9g`ÁÌfî¾_‡’yNà=ô?Ü×K3Ógñ.búÎSüuׄmŠÁ»hîã ”¥‚ªoE6zEVoõ¨Qm¼¸V_õ*†nÈ­N¥OoÜŽ n95{ãµzÓêG½¸æ£Z1˜Ö†”¡†š®tä±aГ¥'¬ö¾ú9‹’…³`¿J‹ÿ>Ž„.Áܲ…´DcãÔ5rŒøîÐâ•FŸá2„£Æó!”J_®DLB¦ 24g¨_Ç#&+”—‚é FZ<ÂõÞvpÁc›Ù‹=_ˆ¹xTKIâsâ%X-G„´Ç,ljA/>²À),¾»²ìÇNß‘AÈEõwÁÛÚôà¡x8£c‘j[CQFŨ¶Tåͳ݆ÒÛ}søaU©¾îU{½‹¿ñ‹TlSP’a7ÀSú{AÆŽ,‡AçîñÂõ!Sÿ@§ Y1_’ò¸bþ jYa‚•Ü[úä&PHÈÜѧí”ZÀê5®‰@úƒþ´¨Á® Ý2±B˲t°A  å,Û³6Oi IÐpE „.(cC :s‹2›8Û ²Ìžæ”"yXeßM#t¹ ËóÙÝ•” Ýi2Á³n×P[Õ‹êUÜ3¹u~|¯·ºÝΫ®~ÓÉjç‚p=^&ÑÓíÊãí=Ý{EW_ôªÊñÍÑ‚¤)«½”0”ó»Îð¹Ôª ßS¢rÚìu€^‹J2Ê(t¤ÛKg‹´`kÂAH°_ˆ˜1]89{­,´Ä('ðþ‚¦0È´„ö=Ÿ—v„,Nè0êÁláE‰ÒšÃ)q)~hx3{ÁÌk‹/<]"ÖÍ7— †Ðø¦ç0Fi®ÒP±¶ë!Ñ&1ÛÚp¬¯'š!oÕ«þ³Ýß8Y¯[ŠÑ8ý¨W5:Õ—Õû¿úk=0³3fz¥©Ò%l'@òê Û»À.fŸ‚——«Ì—}–ãÄòªØŠ!ª+zA× Ï Û6ƒk‚Kf.`Š+NúÜAðµqqÒü”ªdÞ™¸(ža N€#AŽmÏø~?p ÷n£« ¯!A€’ŒÍæm{´)6w‘Ÿ±ë{Q1€ªÔù äÿ H&æ€Êî?y÷ÉÕZ*´ávMqÖ»zݯªði¥ÀyÞ‘¯ú§»/Ïô¿ Åû !„ûY{À½¢ÔùCÌž-ä(»ˆ«pX|Pxeᾇ¡1N~@Q!Œ’q¥æâJ k/Ù)•Úš0Ù÷ý}ú:«§+ W’K(–æk¿¹H‚qÊ_<¹Lú›¥âØ@fæî!d2¼Á½8iºLÝÎèý{h=› ;¨˜!µ€®K9Фê2àÓ Œ(] v)àckaCÓ|Ý/Hbðž<Ýy[yökÿÃOý§?ôyPíeØnu[ç`±®ic­¶íêÛî¢xºg½N§3‚½Lí Uiúv Ëò¯~5 ïãè%gU ËÃY%oP%¥,ô–e4EjCÜX|", ‹4·¤Û‡éBbÕ-œ÷Ú8I§$'•‡i&ûør– Ø‚XÐ\„"6ÃAɼ~t)ƒ6N/•ˆbBt­äÆxbÏ[JwHÑ"ò¸T1¥mÁû=1¯†ñµ•ç.õ€ç-½u2Ô¯+•~¿§«ú}§QUtz/¿l(¬Ï6œnNä“zg7>þ̡ѧ«­_úã-44˜m B`òžz9/€¹lãšâˆƒd%†tõ„©RA‚þO ¯¼$u÷xØ„à`¶0«D Y(ãóáúå ašì‹Ã¹öe3œ­f|½Ùä,CFºN}/ÄéG=aÅÞ„=‘Ø?6‡†×þŒ¢Ø÷éÍJ@Æ…È´ĉUF<:ª4>J]4™Ò¿ô–ðá¨iåf4„¯ÄHòlªª<ÿ‰úßÿß6>ü°¡ßm©¾Ö†[Y§²»~ ·ÎdY½ï`Ít²Ö^÷wééê­ŽÒÀí¦Þj4ŽŽã\Ûþù×Ò$AKyTA]:x#Þr˜wîT®>¬PÎ3^ï>ÓSŽ\ß`7g\4N?î÷?8¬ô¯§Çz§zúɇ=Ã0Ϋ/^ÿÆRN²Y_ø! `ÊÇg^!IìÅR&;7÷c|0Ý'ÔwVö>GMh CÖK›1g*Ed1AË…ü$<„éÌ „TמּšÕë1ßó:¥Â‹o–ð%:¥à¦àðcT˜A,æXsV€ï¥hJ¯î\—Ê,ß(\l¨X[Ià,ü`¾É!Z>UkCJ±&|B†[ª¬ç¯4êûnŒWxÏj2Ú¾Ž6¤KMµf4z½^å£ D*»§oàs{~oÜC!A;ÕØ==ìŸ~ø¯~Ÿoár±³bÍz¼¤Îd:ˆ¢h±ð81 ž–ð„z %^ãr‡†å“³,¦°F`š †"*Á¼4 û&3ü•œ’ Sû„sJ3¡e—"30…å²% 2sÁ`‹(Ä£MÆ ¼BÑïÑm„[k‰ÎTbµJ>­wxXé°“„@'|”¤V«^õ7j¥a´Z£–j”íZw²þâÙnµg\ã­zq¨\÷FO5”Þë~ÿ‹ß½ñd´P8ø¤q.`%„òS6^`a4¾‰¤Ô˜¶©^RiD¥ÄâÑ»™+7JihRËÙÂzç.³:b+ xŽÒtWØ´kÌx¬“¶/g+LlfP!ÂüY0Ã|sì½½˜çÙ!T³f±™5±ƒáÙ–G¹2¿UèOûxux å”s0ÚÓ7©ÕÌ¡š€Ö?&XTÞNÐâúÀKBºÝõ´îë0hèu«š „–ÌÃ>hd!$é©h{Ix®Ú ­hS—¸Õn^>Û½è)×?ó³L8Ÿr¨/–B%òäðŠ€eDzœ>Ã#ÎY ¦ƒA1¸½L‹)"‹0ž=f"Àcª™¹ô¢¨("¾:¬Õ+؆ÜÓ ¥6c„¥°_£nù(zÅ`™Y°¹èïaQ4çKÀ„VH°Îq±.¶-åaIÀŠ«‹‚z?©…Ë(þûÎÞîíL¶òè¦e\(=zBãõ–š>z¨Çjëº×Óh:­5ÓÊѵѻzñâE§ÿüÉçß?üŸ¿x¿¹H\ÜR*ÁH†$$4¨ÜeØÙ†8FZÕ“,‹3ÛÅy5bAÔàCó4KRÊx,ïŒ,˜¬fa³éÛþÛNÏéOçûûlQƒ ŒÒýx͹¨fÆ‚½”÷Â#G?›QRÜ÷a±è¦Ûn{v²‚±§î·#DclÛZ#\íƒÅ”ÝÂD~èD–í[qÙ‹œÊ6ÁcXl&½X?¥¾åâu‡iùãnëæœ Ç g6VÔ-µ¥ô{*…cm£é7ªÑS..:£.8„]zw«#¥ÑÓkîõŸüâR¬»þ˜Àp‰Îcï-ÀYêW¦›ˆª-š}p`>5,²Ù 8š†%±¾3……ðÒâk!¾é ,HÂPvŠ üg‹[5«”R+/ÅÈ$(ƒGŠJÀ†NbÔ#V„¦)lláÌ%¾ð0\FK±O\–ó@¡Éf±:ACîL(¤6Ö*˜b½®vZÝÚD:€#Ãf£>ÿún¿¯ÜÓÛ–*´RýèEÿ”ÞͲV}³{Õxþú¯ƒÙžS´™Þ~ á ¨½:è+1„8°ûðÚ‚òCshJ®Vˆ×XP_šßà«6WâÔíá~ƒ^ä&41\Á0p ŒXÄlÇÔçŸw@™×…c…¥[¥gXš¬V¼$¡6/£dl…õ™‹ýÿ˜údt îþ¡±ÐÍÑ ÒÏçÒánÛóŒAбAÙAêcfCþ [|BŠQíU¯®è™ ÁJ¥ôw®´jYîÈ8è’¯ª/î+Ê}ïztÿºÒïuZãõP:x¨A$Aýä뻇ÔúŒFŸý2ƒÝ²ÿCÎ}‡ƒp^f>Ë0‘Ù–œ•ÄÌD ¦ÂäU1)ÆNŒŠÝíÀÌ¥A40!=¹Œ5“«¸1aôšüSÊ7DË|Ô)AðãV„[ÐN؈Ü¡³&V’™@ãpô$$ï!†3fGÏ"ËÎ]“þ"”*Ùš>N¥7¤Ú Ó%<ÝÌ5©{ð/wž~´{ÔyÕ{ý|·a4ôÎ5”ni¶ôÞÒ8–×ëíÈèUßôúþ êñ¼OzçÖÚæ¤5V•j§×¹ï(?öù¼$Þ›âE3ƒeqvÿò„Y8 ç—îCæ#Qí”-ÄÑœ n%¬?xõ@Ù¨°ƒÅ‚`äGl¸„Á"…*2»ºð5§…›5¡ßÇà¶T6åÞÎc3üŸ”Ü‘,Yž†§‰¦øS#Â×s†>ü¢Úsa&ËUz^ÈWï Ï’8<Ñû{õ6¡`UïT¨AQ^Uzôf^‡[tÐÝí¨s¤P´õ^(ª~¡ègô` õü¾ÕéØó#v˜Tâš|ß¹TÖ|™àPDãG ƒ3>œ£‚ VsQÍX ”ML3ks!@¨¢¤RüÂ>Ê/ 6Ä€¬±ïePÎw÷ÄØýíY½ +æÐûÛ7”t–ÄÐØóø<Ý÷„²¯Ñ¸›ÙqÌ›8³ähѹï<ÇÛnóY”Í) "ˆ5'Êcî‚—>Ýyúš2ZǸo6^T>ºj\T+ ½S‡­oç¾u7š;Mu*/*=U¹¨¼Suž kLJ_µrÔèWz/ò[À˜\Ƹ*R±=ùà¿þ—ñëß8ƒf1 frJ9ôrÌ5°€²¥éÂr°‡>ç8‡`i¥@¸| e“ø÷a¼Ê¨@б>e\ ñ7Çþt=QÆ'E|‡ ¼Å–Õ£¡ä‡$ÓD#®™ý?ÒlìGÖÍíÉW¾ôñŸÿÉ]1]F³ªá†Œ7 „ÜÝéGFõÕy·;^Þ›…t09êªF Œ,31úHyöþi¿×ëïVUŸügŸL¼<¥’K{·Ãýö )‰@tú|Xüº{Ê÷rȘg™‹™ƒ…xÏe?s¨añ·ì—âsö(˜CÅ%·>+U¯7qû.à“=Ñú@µpwà±$# º&}(¡f“9lS¹L'¨Ï¨·Ë|îuÄš]”0¡ì†Å½S*żt@ùçÑ:äÒÁl |Œaú/©éj„5Z×~µª( C{Ð.Þ‡¥®ªÆÅ‹ª*ŸÔ¶ºBÝõ½ÖjÅÃ4|($i0ÅÓE»-ë¿ùsÂ/š‰ÏHsÓñ›/ýO¿ûÿƒ{µ™RëÆ~ê¥%Sž1YÅiñ½mÄJ&›18ÈÐ¥£*6t`(L"ŠR#xÓ @|Æ-Òr)x{¦)=R Ë6”55°³(ã=`¿QäAQ¬yd½„(«£â¬ÕºœYZ9oðçaÓ@x09ûÊþÇÿÞ?øÇÿøÅäIO‹%»fÒ ‘ò|Ð)¹ÕÆÃáÁ{8P’¨oÔóîVÖGÔ²teýø¨k\4ª×CV^ï¾ÿ·þ;ç¦íú¶xQ¼ ó™[ ®T˜á-C?à:Sò)®ÜúåŒwgH:œ ×RàQmµ'IÆ’ ¬MÁGÕyw–—|i™ºŠB Ãeza¯L0QÒ¸3-ÖA…x*e_/·Rªî3L–q7BeÇwæô(½U,˜ -£×Û÷ÐsðÖŽLøŠûôN¡·}+‰ðx@ýý&Ñ;ž1’Õ‘>Ò´Ü£_7*ýëî¤{^}mÜÈò¨Õªf£O§ÿ´:áv8¤6þ`[µƒƒÚp­ŸŸlu}4¹ûÕ/Š Xw›ÑFyóõ_ÿ­ù[Ÿý=Éóìr‚t赤”²á‡ÅÃK¾¥tÀ@ÆÖb!F,LµçÔ‹1#–’‹ÀlGý½G%ÄXâ$2qü+1EÆ.±ŠØ#Ãăœ\ñÇYl†o¸¯½¼xÿã/ýwÿ×·þKE.ðCK“ &ý¤64¢_½:‚‡”Þ]Ëêqw=\³Aö=6ZšÒèuz/{çÇjµzozzÏVU½ñóðÆ3é%N} !=zöåT­ò,qcMk|ùígB²)~œ ¨XRwûïð‚R;˜Ÿ·Iá¹Ç5{ÕvyŠ#6¾É‡›5~£‚Ã0KÀî»ß%dª~r™ý)Üb©Äú”ñîÅ;!»¶¹¡Ç—! Á!ófpfÊØ´t2ê*8ŒéÍä6ÿ?¦Þ?¶‘<»S eÕ–¶"^GUB®x›^àT·Ò]È*‚r…ìC'ª€")2¦@›"÷à&™Ì†»9ñž<䛉‹èfl ʇN.³ÁµÇ†”Þõ]îR!ã°¡ƒÓ¸ñ\ÜÍ=ø4ð%Þñé¸…ã Ø°ó>¯Ø»n̵DñÇ·^½÷>ïÇçSñ>¤¡žq¦v°° G¦å:¦­v]ÙµEcFèÖtl³!Z6%Ëjj[UܤåŽU%è›ÀÌ9cÕ0^¾6©Ž)ÚuYqÿìçro¶ØØH ‡¥z¾›‹¯éx>'T˜b…|Î%Ë&½)r,rµ‹Ór8€XX;v0ØÅPx„yS/^qNÉ/È]ßÜçvs^¶¾jæq2ý놼€Åh[çáŽ<7Lr¡-¢{ò—6‰ß0½*=TóÊq½tûøfñ”éÙÓb) =ˆ. ·ëyc.¥Îºo‰øfA‘úúÈc-ÊwŽ¥ºîvS)ÕÖ]Ùœ?ú›×fTjˆ¯e§„yË ^£0fòùÔAó €°ÌxÊŠ2#¢hÿBÀzZ[bóéTyƈ2­é¼ò(„:¬\/ ¹¥1ƒJ9e¼†®29<-Âp§ƒ>BÀÊ!(xcDE>DÓi‹9¼9ü”ãŽQ¶Êªžôàvd°d•ápŸ ­Å zà×(ˆS@ï/,Ü‘eSܶÄÝžÙsÆÜ¥Ì 1¡æÍÄ­)µä¼e‹M –ÛU¼º,»ŠQA½e%ŒÍÍ×ào3nvãØoü'Jo’²i¡Ð<º}´Jõeƒl–Ã!™i.TS¯œ…¢!н…B¶O9eÃÙÖr&âXxцÔâ40Iu^óɼÉ,±»“ãÖ+YsŒåŠ H¬ o`/["ïð3Ý`¨ÂGª mئc/çkL\M¼Äü¬xt´»½j¾¾¶á4”m ‰îÚŽÛº–b[B]vTí{ïo¸u9¦ùy눎)±mËä÷˜BŠäâ¶u\ÿ£ÿý¯uècu*ÊÔ(Ät vU® âÑ`ZYP®‚öý d“”…ãkL=‹Šóàe†Xaëw.Û” B…üA*”Þ Zj HàIè~§ÓǪ1<)j}`ŸÊAL/à@(C†³X% –ãá ò"s* Á$/ 2‰b4Ša~vÊž-#• ·C±:ÈVËY êc:'`l…» Ï%£ †°)Ì+âŒ;å·N Ñ™ Ki‚¨Sä®mçÉ9Z¢™ ûÛ÷½‡[O<9O§û52Ƙ&ä-Èg&D{üÝ_ ©¦s~Ê,åô‡”&Þ¼>ìÔ2Ø"b‹škM1deàÅÅKþÓM¢,=ŸÏÏ2™"×;CIšþ¹à1E¶¿Käázù£úŒ[Eo¼<ÙA)¦ñà ’[Ưȩ¡2šÐQC]@ì­GQ BqÀù5¶ZºO¾B×#l'ãAE°ùgËÅ8½i& Ÿ¶Ï¦¤û©3-‡9_•9ükµj- d^+ÞY¸SrmÕÌ+NÏ‚VWâhsõæÆ D9¶ñ F“PÝØµäMЈó¤´*ٺƧ+íí}~>1${ÖôètÔÿìãéO¦³ÙKòû2/M¯¸ç . ?)²U¸ÂëˆPN¥küîëÃóL˜D²v%[år‡7¼hJ7÷âtŠjv^„áþYñtú—4Y0gÎ=”›/‡ð¤öÚVÜIG{yMu®dî²äÞL·ÂÚùqçã²]…‚.âåtí }–Ëp^‡PS;3¸3Xhv%}<¶M˲%/¦¼2Ô¤’Ï[¢Óœ™Òƒ’MÞÏÉSèK’—NÛVÏ”cþägÿìß–³®”ш^QÂÅA"ÜwDõSÊ@âÔºÒa÷4·'Ðÿ¡\ ž–ì£áT!½½Âa» “FRÇÑ“G 8ZWúÅøBÈ€O =x jÀŒ©yíi Ú˜<¤ÈuÁj¥³„TpÒÌ4¼Š•õaœh€~Še.Ò×ÅÚzµV®ÒˬÓ}JßB³˜ƒ<pŠë(Ö ì êS¬×ë IDAT(èŠjl'¯$1hõG%¤±Ù~eНg ã¶ñ*^¢fRO±&l)’SN”¢Œlu3À–ä#‹ Iײ!!KnÄÖø#bŸÜát‚³Ü ½,^BÕãâõá|æòNçã-¡~%ÛÐeX·ÎNÏBlmÐPê-仟ñ†Uîp'¸Ì `ÈÈËzèŒCÍúáâá%¡\(³_2ÃÐ%‚§ó¡­Ì›m–yGï²Åç¡{iíå •|a²s ™ÁÁÒÂd~T«Ù@U@¤D¹©‚uL•¹FŸÎÎÓ»){ôG¦/AþÓ_?éWÐÏE*E‰–˃òĤàÍ\m?DÑëw¦(ð‘7в®*ä´¢C¾¿1£ ˜TyÚ8GY`klfaÝ©#éæe®âPRáð奟dÆAôpLÛÖá" AúÐÐ^/×B˜Ì rûñºÕëäïxo¾FQ™}-C((\ÉUû™l'$ÉÄÔLPa]á"¸e:(D/hÅPU+ TS–Í=Õq1È‘s¥hR°hØ”šªÕ˜‰¦eP<±RYgÂL4èt¥k±ùÝ¡˜Ðœþ‡îÕáKºVw^Ò‡/c› 7W ­†­ÂëÇï¶3Ùw±‹ˆˆ[Wv —aé—GU 2îRòþìeHMò¾„!ŠÒñ¶A¨ÌޏZÉ„œ¼¢F¢Äèy…úòâ°°xÚ®¢ÒRæMöËn Ñ;ÌœW•ÑB9J¶wçåµ!¯C`á¹ÊÊV@NÔs´Ò}dQP±b Ì?jÜn§l'•²Ì¦m&ÜI«åoéMѲKá?:úu0o 0+BèŠ<`¥Æ²º €ªyœÁÁp0 xT‹Í„‰M1¿Un‚|9TÒ‹5y<$‘\Ù:€sÈXcÙá!“m sjÐT"2bZy0Ÿ|ðÔ øï3<ÞG×£ÂÉ!cÌ¢Cƒ.0k»Kä1–•Ë‘“–Q—DƒªRY‚Ä"Âa¢ÀÓ«€ê èýhkyùÅÛ+ZKºJ.d3UÛ±”ºð°%¹ºô@'P禽^Ó½tº:È>í®jnƒ­—ÐòªAf«šûãp>7ßéÉ’Ë®­Ý¹³ǹ”ÃQ6@žÊÝ`@º …änmÊì(S+gæÛæ™36ÈËBè 1’c™`oqTߨ®‡¡¸Ì¬ðþG•sÂë27׆›£bö°Yðxð+kr¡øÈkvÜy¡·xqÉ’5œdòO3ä5Âû©VyÃ0‡Ú9ÖRŠÑˆ\r%Mrºt7çÅFá«›«« ÓXÝ\5¶ Eq,çØUlÛÕc^Éjª–£Oôãÿ )AF]TÑ ©äXx6S!'݆נ‹[E8#ìz¥eX“„¾9u¡aÍÒtbE&Ne9¯Áà*Þ?àÂá oxpEÿ\ñVhU‹N'‹L^ÉãÃ+ôZ¨ÀTò!÷á±Ä÷è@NSîàŽwÎÔÀµpŽŠæreÐÇ€Dh¸ ò,¡Õ þÌÒÁ–ðôg/Z AÜëØoÙjbFÆ•2MJ]GÜVmõçû[‚î8¶,ë’6)t„#óqû«‹« Ã4^Ýàt»Êîgr?ö\#ÎTÖ;ê (Ùç¦+zµYÞm„±¶@¸(}V­^fÏ8',dçõ]l}LsíLÈá’9ƒ’û&TC΋­+OL× {¨„ä¹yí$œpæuáé|h¾K̾ŸpÔ„ŒÓ9¯«–³aQB@èî>!·3Õ/Óåâõ¡òš¯,z.Û9LDËNÞõôcoGVtWQ³ÿðËå¯ ç0ng sf»Øß2Å›Ó×»ªm=5Ÿ·Íÿã—ºkÑÐð:Åh%£;ËåSð¢HX7ÇÂF î%·D”Ø¢Ãum»ªaw+Ȝ喖Cé…+"<Š@Qzö8y&¹FVt˜ž²V„ t ;•>Yö4¹›>îªFû+_þ N×0Æ­Ø4’òwCøãi *‘Xô8==¼€œGûñãG—m,h^Nß4üOs‹¯XS“%,ÃŒ‘Ü믆rmðópù8¨-a°Kí\(+Û‹0—Yž›óÀxæb¬¼’Üè°ÏÓ_?†B¨.ÂüôMURóƬùá¿Ö‘Þ¡¡J18”)v¾{‘9T¢A…¼t¸c_YÌ ò­‚Úß`§Ü±ryVt2¬67$Ô§41Êõ€«©eÔª™‰‡¹âÙ,†{¿XYâÖpœÒË…± ø0—ú}ÔW0¥ e>9O´ôA;ÃAµ¸Vì`‚:Ô«ð]¢þ œép³° !¥b”2@ ¡3±¢ñ‚: eÎJžnKU…÷kܬ%šÛ„5(Tˆ–Ià¢ië%YØòl>Ýã$E_Åy¼øÊTÅ[³k®ª6Á=éA,µ‹NH8ŸÎ<Õ— aæ64ÅÌ Ø°xŸyñâñc‚!Ði-äÎÎr‡‹!øefÞÚ]¦<Ù(S-Ï™§9ƒx°0ÓRÎçß"ߤ¢Ü|É`ku~G¼Q›«b³ì:êã¹ìâéi®ƒú> ¹ù€WȤZ`ÓÃ>î‹j6ôØhÐ 9ÑN¯9J,S¼ÍG¾v÷~Ëžm¶³ÙjbäzÂCÝ ùc,sWTÃ4wÕäïþÉ5æQPéÓ-’­„[¬tûQ&ºÆ@Ù6+<¡ðžªdgŒB±NŒU$B/™a& –@«t–ýuð`QV¶Ä•Wqø»8/¹÷k}¦‹"(Yx³†ñC†ÉqüÂx ø¶Q7éÄ©‹<•ŠQÁ(V–ÐeCë̵yïlÄ•Záí¹A¿:Ÿ+D²¡´ ©±(9ãÐyätÅ™ÑXM„F—Ø›‰Ù‘¡:ùmrŒiÇé¦ëº¦ÄètMSmšbáÓ}Ú²§íÆílõÈÑ%!ö?ü_Û)Kr=/ì>o ym¦<[¼x}ȳÌäÅnn@ðîéâe›²À×§aJÊ娠°”¹¤3/Ke›â² xA­ðãþnf>è•É„âçoþ„Ü0ô{Õj(;ͶÛá6 ÷¡¹€ƒFÄX5ºd‚™°GÇýÀÅ .P†ËËsHÍŒý\ÿfÎt gc)I܉$Ë 8ðG²¶üŸú¿ùŸî™M’*¯fÓ8"kLlf«˜š¡\Ðü/ÿÅ1*íJ-Zh_ðœø4 Mžrµ}¨v‘yœ;ËA2´š„:Q ®2³6Ì‹äkÖ†µ rÈ)’â*B¥È‚…Ý?ÿô\%WÙ ¬±½-þê.ÃV+;\HÈ’ a]’\¹Ü¶.!¬ž)¼û ¬ÓÃó³×§…Åׇ…PÉ&72à×ÊÈø€e@C€¡‚*ÛO¸º%|þ%ôøª¼ö¢Ù„ÃøJ3ÃÞ¯}‰bä‰Éwæ9tîpè_ɇÏgkBbšBˆŸAÊØhUg™a!¤Ä0µ¬8n²¤K¶(z­˜nÚ'ËÏþê7ÎeÏÛfcõ ð+&^ß¾Z9fBÍw?üÇ­*—”Àå²m¥gV*íSJ6*¹ Z°õ=­EANÀ‚5tIË™Z§6Ö@l޲ekÙ‹–\eØs ¾SHæV5VÀ¹A®‡U’È a#ebŒÁ  íUf>ïCó*ÔŒåÁeʺqÞ僗Šªr,*‡>o©ÅÌC§\ƒ† ¼°«IÉ€ 7äEÀ)E½…@(„¡p½Þé1rMx Xt\»¯)ðf"a,ÞlÞl6nÁ4f:&HÚÒ%Oð]:]…pˆ#Šu§»³üþßøsMò\×IÜ®¾Zý𻋠“y,«• C2š¨äa˜Â’Ôè¨ÑÉ2AÔ¥+¸øªPͽZœò¬å}™fí2ÇÚ'¹\9`p[fšEŒä¦_æ^ð4$þàm'Ž]\adñól¸Ô[åå”jöp÷ø0T:„p&”-†×¼<,0I:*°1ŠÏìÓêœ4ð’¾Oi뻇íp~‡KŒó±|¸Åþ`i!â§ÇVÜ‘¢yûÖp‰™Y.Ùa¹¤./e£Œ¿M0dvdÁI~øk¤u€^±ŠÍ„_f–B®Z=|Œöpö¬<(V3µ+P¥¢mK©$‹&Ïä®y3„ºÂÅjÈ’š¡d²=ÐýV0:ñ®úêÜÃŶ ŽÛd7XP‡ÇZC»?šÂÙRÆ ãR„”X(0LÆvÁbcxb”ýj}ÔÀèÝuàUÉûṿ!g1 ·Œ‰[Φ0ŒTt“¼iRj↌ïÕjc•`°y$:–šWÕ‘®­¬¼ýÖžVl5é:tº+îêndÙU ๞÷ž]p~‡IäÛ×9®[Ì»³Ø©¬²›.^œ’ýqÜc(R7^Û9¦:[ gMç8„÷é2”¡FŽ#À#a{2\s›×¢ßtB~,ÉTxS™¼ÍAù iêoVƒÙÑ]â§ÓÈòs²ÌfȪ0 Âöï\â3a?è©| ½½ È9Ú…âÁ`aǯëÉ9¸‘‰é+Ñœ%n7‘¢.Vùݼi¦×±r!—U»æ‡¿úká _†"@1àé:Eò9ëA.WxŒƒ—åpõ¡p„ñSL€¨*ù!;B l£È=àØ[Åœ–0É¡a`²ÔW0Q!”í0·œËð<Ó•+à#OyEޱ_Åȼ ƒ¥þ`>ÚZD#¿¿tEÀwSXxÖrå`H!Ÿb57ÉÞèáEÈ›À,Élãñõ¯Tè“v(”'us[%LF'"®nÞP*h4v“ºbšÎ‘aìŠM».øþNÊIäæ.NWl,ž¯ èJ‰!ýþ¯ï]^¾[õgÚ‡7—áuËÍs²\Xg¡k\XÌ‚&lµ2ó@nÞ|È„3(™7‰Ý‡,§í6/ábbž©çœ ø›cÍyòמ #…L§óÖÙ06‡ é]z˜Ó‹‰¸‰Ìn¾ÝÇî›ï«Ïq‰rž.Û§pŠÙáUmÁNKt“¦RŽùèVeIнM'¤Ú)ÛvÝdRé%3c×tÔDiG7­Û_ü÷ÿ.Àžr •Jg®[RÖÿø1½Î!c5‡%e0f½ \#—‰0¦t÷TkŠÕd¯€5Þ3ÜV‹ö×˼Afýû•««p, <­ÌlX} äC<§Ré€. eî€rL²µƒ8ØfÈó½„Ä…vôNø—2¼P sc¯¶>:_ºŠW˜O0˜[ë/†­v pŸ´:]"<–<2=ÛA‰*o4à SQ,S—­¦¢ØèˆP®ì¸Òq2O–Öœ=>݇¥ƒ&…&¿ûÝ×·œU¬2}#È5áH¨ÊËzÙàùr>§XbÛ¹.æxÁ˜Õo.™Š<Îd a?/¬ã«j6¤*¯† ™PŒ³éŒˆ§Ü™œ†ªƒxe&¤û¥0…8QH“›Óªr hÎÍ HÞmæ›ÏMÚí$µ} ýÌ`-XðO¶Òt+« ‚evÂx´-i×-ÁÍ£²ºúÊhB¬FI‰†Ò„Ì€±Ú¸–ººýá{j'D™E KIXŽ#c#'_!7Hi³~ìâÒÜûªay\W#B×—>ë @顚-ÙL]«”Ñ¥=CQšuY1õÎEC¥&ÎK% €áºâhÍã!·A`/<‹N‚eªëkC Á€§v‚ÚK$”Cz®ÿÃ*“j¡{Òß>ùÑpq ø1¶€î^›Çd÷Ó,yex@iÒ¹iÕÔ=Ê•+¥Š‰Yc»)%œ®™—ù‚ F×…“-ÝVó&ˆ<ò‰ÛG»’æãtØ Ò©?úOB@À—Çè/RÜûÉ5 ±+³ë½©­‰ír.2'ÍåÑùÐCÁ/–§ÌÇçW¸h‡{ÅXj —F—à´,3ŸtÁè êÜt óè6†±..ç…Ëé…7Ì ™WçcY™–!Ä3—L%2×`盆³K(k3ïà‰_wõcÊ욯#½+;Í„íµ]qÆr^µ”娳ÕÇ·›ݯ%ºu)2çK?ýÇkU¦ºÇ» dÝr^ÜL#K ;9¤SJ«AãV˜¦'l°Ê n¤ÃÇ·70TòÆ7PPÎAÓºƒY¸p”?¨¡Ü®Å!÷‹ `ÆäÓ¸W‡©ƒj¤MìãW耄ªØŠ•\û#¤üò%¦¨°“Âs1eææ-‚v°‚Cj9}.á¡+F¿WÆTSÒP\ôÑ2ìã«Ø ^p嘠mÅbÞD!4l*„<šª5Ûܼ͉¦y E×ëëo ‚ÓiŠ0»æë†­+áé^Óé*ñR©®ÒûÏOjaéˆûÔ(~wx‚±¸ÄÌþô~–Šç?ýí`þVî¼|óYøÝÒÏèæ= ÿ„<¸sÕY ›WvÇc½·jèîÈ‘c®8{0›« g"•·®ËªA?Û$:H'oÚ2Á¹Ggj‘2±ú‚ s^Ÿ-²NÖ)ݹЧt³Vríʘ (}ÊÄÉÿµs,Q-gÛmÐl‚ÄÕ¸b-SèT2Åaxs¡§ÒÞ|s8OåŦAØ‹ƒS%м„x–ˆ@O‰=álòèƒh§ AQƒmy²ùväØž5KH¢…Pžlà’wq½ƒÔ“ÜH-ÜrÎy Ú6TÞQ¤eG¬S•ížj–©6UGtãaµ¤.Ët·v!f“êQ6XJ«¯w]ÇÑc²x{KøÆIu××¥_ý÷¼lÔÄŠÅðÎÿÈÚÁÖ_0Á åÑmÞÂåkkì΃pA&ü/k­ÑÍJÿ¬a‚h¸¶÷<?‚~4ŒÓó\Å!I;|áÕK÷¬]…OçŠ)=–‹ßÄdZ =¿ÆùµAc¦ƒžÜÄ :Þ0?׿}p…r !|سEJ3|ÉŽU‡–ñzÓá‚U›ð_…ÞI§|u'JÑqzÙªs&I´^‡ÓFô/Ó½QH^cÞμhé7[Øh4{ÀɰúâcC ³ Ö˜!]±`>Z…Ë‹„ȼ3xÌ È9"*3hzÔðÖ¡րQ:²ô(yˆ^zc{æèÊØ5³M£nÔÞX¼š£§õ‰$“›SdÅ%¤1rì‰**’¹y„Ó…"P¢±ºy4»–/ÈâcQIIÊ5–­×ݱl˜*ùUo_Z[^7e‹ª.'eY:>V°ŽÜì)r2•R·›MqÛVÔ]É“¼XÌ©+¯7¿Z.¨×ÂqŠž*Ý<2,UÜ›£ž—“òd\ÚVýë'R>¯¦¹•ì]ßÿdÿ•§d¿eOt=¦=‡ ¯ôÅï-gùyK’Õ’çFî¾·£'c­˜®—Žý’þà›=yòàáÎÞùsí“ÈÓ¯íüáÖGíòMí䉯}¾÷ ùûØuJQñGçDWž<Ç’vsÜ’E=RÒvÏI>[¨£ ØuÓcG± Èíš–=ö<:A[uLŠ( ÃÀÈê¶i©Šãô,{¤äÕÞÿýþ òrq‹¼ª…f;GÀ6:©lüƒ˜-B<íôY¥§_5²µ, ý0³ÔÍ«dÉ™Jœ0å§5V”ü“¥ô‡<$仑­fà”i`˜e ? à[e)Ê<ƒÄ/¤ F7#~Î’š0_fÑÛ[,Ñ(¾ÉŒGÃ_¡R1ÓRj„¦cz&Õ:!¦+%nc{f·†+m7,ò‚Šw²‘`—Z±,Û–íz2oËIW.哟.冞W÷d‚ÐÍÕÅUñvw”tL²;‰Z„:ê:jJÖ'iÊuRuíi,é=ÿD"7›,%Ýô¨§(][íYdÛôx5¥*¶(Š»3ûᱪ<Ñ’âöföðV<–Ž]7]÷ѸÝ ñÜFI9RG¦¨Þn˺4Qô¤šOîø’$l}ü¥ïœŸŸì½øço½K+Ç}Á—“éý•_þί,ßßñdé~¾ù¦ö‘œ0-ùÄomDÈfu½þd#ry¾÷þ7î.üô­'º.yhO´-‚a'ª’·dI?Þ©'%?–¶)÷)ÍfÊ)¹MS¡T8µNëmŠˆ>ylp×9žçÖåVdOVÁma%Ä0mi"ÛÛ¢éäUñßýñLd¦ÂÏð4#ؤ¸„_Í1à *¹+žâKX¿¬dÄØÄ â)jB‡9ìÕŠ³v $lª R@W6LÔÖ;˜\ÆfæÚ…‘Ç‘‘°Õ`n³:í kóPÍ»v쬘½2¬­÷Ë<Y7b0ãüLh#ŤBO†`X :L©Žgd2.¬”ö eè„,ˆNݸSŠ}ûè(‘߉ØbÂJõlIØkù%ã9ôg IDATÖ´zd3]³XzÌÓ1"#Ò9‘CÊ—ÈYÉîuä\V›(Žpº¢RŸè¶h¨ä𶆓‡îˆ­H ¹EUU(Á*º>ÛV{M+Ÿo ¹2¶£š)9F`¨®Ï¾ú:q»¢WN%½X]îA¢8ŸwJänuvûÈÈç óÉçûRšLÍ“éØG$a#²roeùî/|úé½È Èè¯M1I~lÿÉÉÖÖC4tZšö@؉)ÒÄ5{Žc÷ü„þlùõº°ùàù‹»Ÿ½ÿ{OïÞ?‰Mƺ«K~Ý›Ðð&ž$»‚_/¥¥.}‚ºd[VJ¯»yU®'gAµGù’k¾ÚUCuÕh4aŽfã–ð]ê8âK Ýܲ™gÕ=eåÉ/ÿð‡Ñ “«Mse˳ p•Ìp@Øa==rckElkb‚¹?ˆª ª5îf3«ueP“,¡ôõA§}Z®¡+,U1K…¥œrmxç%†P±&·Fá=”²¡Ô"zµÄû•iÿêη ¢q¦7Âà¡¿øËA¥Õ¯ ¦U±Á‰wIï§eÏxmp‡ÝbÀ3hP†¤» ¢ÃâGc,Õ3ƒœntí<`L|µ«HcºGÛ;>¶eYqÆtÖt{š=EïRVh§Ô¼c—Jêæ"NWV,£ñ¸a‰#ëvfzÖ#ôÈ‘¦S¶ Õ‡4Ùži5oG Házûõêl×¼ÝΛ¯š3SU !:ÞVl;OØQ'!&kÎÚ‹f2IÏG¯d§ÓRÝ.”-¢y'BIy½ª’§õ÷|/æÕ%U´< ¼Š­ßûâóåË/î}q?r?sL MRËÓÓǶšŒI¨'M|AØÓêÂùµíoù1ßßÑZÚÛw—#uEÓ6VþydCÓN4_NŸ¬¡xô[jŠŽ$æŽ(Äú®#¹ùºäÚ%:¨¼ëI%î¸ÔBWv,GÙ.œîZùÖ†7r(ŸQU+¡®n¾º¹1ºá¼¼Óöwô”i*ô̲.+?×½R‚RŸ,Ãà lMTsåA±ðZ&WÀJí š+ûØv®甋a‰€Kå°]ŒSöýø´’Y̶ ¯T2®œ2Ü/VXÝí3Ë/z`’)Q88„ 1±[µ?\Ã7ÌL²Ã‘g[_/¯úµáª3(¬¬%úBœ„lî€ 3Ž † ¢›"c‘Á°ÚÁ¨Î€L?>,2Á[Hfƒ*倀iêx’Xmº1ib»r*¦IÕë²b[1]› ®™r[žL÷¾S¢ÓuÄö+ò|ך4¢ô• óñæ«Õ›†"¸V §ûCív#‘ º.$×E“.“îû¶aôFÐŒÔK–iœn+itNS¦+?ñKJž~ ÛÎFL•ÔÍ«†Bþâs,Rå±|œ÷¤ÖuKÞ»–#š°Ól˜”Œ“þNKªK[çus;ÕÚ÷TE"ÚÊÝoݬ¬|öìkw#‚i$Å„ç_ ’ÜK8%µ{ç®»‘ ÷{çZLLÖ[š@v¹÷ö÷?{‰Uh÷>X>÷$áZò66ö}©£#p ­Ó%¡$é–äƒ%QI®cÇV–÷´OÝ[Ð|¿n«bâÆp)&³€J½Eîß:šYÆ«ÍÅÍ›U«{|¼‰ÙÛ†±mŒ¼ÖÃô/þñw vÔ °R"f'Ü0ÃRL†"3ä/Ámè*Ù¬¤:Ñ#ý=‹og ަ•a^1‹d œ«tƒò>9¡>Ó åZPŒ§`]…hC( ¼èázÉC”1ØJÙ\… 99äŸÁÓÌq5'ír¦·4HöeŸY¾ù3àf1Š2Ðô"ïG¸8¤Ï\Õ‚É6WEÝq´IDP亂Ýê.9C•"§9k =ri‚ÓMª‰£ÓĈNÛ”(ú:ÙÑhŠ«›íö«†ÕM§ßÞ‹9Æìh{×ñ貺øç£¤ÖçïiÞX9Ù×Ò]ÛÍ5VŠSݘ  2EÃ|}GÐó¥R:±© ɱ¬è‚ Û^ýXö6ü‡?_quÍ×=oã¾o‹3gDA[ˆì8n¤å*DI+„i´óÏÿôÙ—Þ~ñìÙoëûÎ/<“(®ï÷)W\5v ò91mGðÑ’êVb;G•]òOê®ðâíÈþÊÓ•'žðôîòþ½=_OÊŠàoy×ä “%¥+—dMrݤeO°DSw]Uq¥ç+Ë‘½/ÎÅuK2ºy»$mÕí¼)Z¶ë8®çÊ‘mJŠÁY~»}Ô¸}ôÈ0fDÂjþô/?AP' ²Xš\ÇÀô¢P¸8›æug;ìÅÀ@1‹½ª (¯W ÙÆÙh«a”A-NWcòL#ûÕ,6ïûdÇeºìÕO’; uA˜šÁk”mpXaVJòdà”é÷ãØTBš‡PŠ)ƒ…\ÕÃ(#ú'μÕ!í Ï»R¶€ÑC”‘\rɆžc½´5l À b/¸ä*êë™­Ž#wï®ÏR“É.(Ú(ÙÓÝØÖµë(cDZ]»ëÊcÛ“¶S¶êÊÈÚ6黎;qe‚y¸ÝSfâöµH˜‚¯%DðiÒƒ Tvížû &«ÏíåôL]’”ëû+{ÚΉŒe1¿Eð›Lú‘îénÉ®û-9éËÎõó•}ikŸÞž°ãJ¾FhÍ,ÕÜerÆÂýºÝMǸ¼FЊìýå-ÿþ×?ýÖ_üÅ×>ÝÑ4í÷Î5ÁNE"M•2:Í“»âQC‘rR%Ç×>:NÑmçŸu!¹¿ç?y¾ñן܋heaë ¡›§hòDØÒüÅfd§²“—dÊ)0k÷ÞZÞ_Ѥ…m¦ôt]×L8yKx>c›2MÛ1MÑT@ îª£îR›fOœQŠøáoü}]Æú8¾™‹ E‡žZáô¦2IµœÍæ.sׄ¾ þm° :¹³3Â.˜»Xœfú ã˜S(-¾{ 'Ó/]‘¬sLÁ¿µÎ®kV¸XÁpÎࣈ‚Q{Lz‘ÛŠ‹ë–¢—yugX«„ÐëuÃ7ô2!ájxɰ×xë3 0 †ëçÀ. ã ÉL#P°Ù™æÈ²…»ï¶¿SWtÕ¦è&•FvI—Z[¥‡åƒz ÿß– óvL CÖflD¡Ó¤ÓMYE7ÀsÞ%O)ªY‰ÆfS)õLjªcÖr ڑʨgv%ÅÖ–—ÏÏWÞñÜüHv½ØÉC;qkN<Í“Æè´x{±ØþžðàÛÒÉ 0Érþ¹OOEÀY¼uä´=9¡›D‘4©®íy¦þôƒå·î:ßX¾ûµoü¿óÖòÓÏî>YY¾^¹û?u7â:¹öP¦ÔpD:6lU•´ ²òæÈÛÙxĶVöJ) ¼–êǺ’ŒíEvJRýZ¸ö#­“#K:Ý”1_w\»®EY¨wdh4?hM,ƒ0N©„‰¹+)ñ(q”è%(qTåÁAêâ'’'}týÁ{ÿ_¹ºSr}UJÛVßBlEý$¨¾…¾VTUñ!cå\¦pêÏCÝâÝH¬À¿~–é”§Lt‰‰„Üe'J™$˜ xH³ru@€c€z_¥v5|c0hEú¹8ÔëXË:>Xë º×F9èÓW<|2aÉ3‹\ƒ‰óÓÌ%½P‰¡%KÀ†?ç0Œ!4íPc—*Xèµ n˜;»–RÊ# º[‘ýÈ9eûyж+¹’T2Göoé±èZ)à×K‡• ¨è–œ®bY¡¤‡NWMì` lËbRLhÕëRÌ¿vÕ™éX)e$6°.LìSÜól›œ‰ô<¢E–ï ®jS¾ïI®*n+R]ð\[v'õHDð÷\Ë´ŽÓ’¬+×1m/rî+{dç]…BÕÉXzº¿òì®ßUµÏŸ./ up‹¬|íýŸº»¼üõ eKk½X‰¼xÿkûcíéÊsIµÅ]ÑéÊž¶B¿’Œýð-M²Çu/&DN¤óo=[‰Hú×¾p|¬ŒÜ˜@½ º&®ÓÛœ8PÒqD£,T5]Å^Ð¥IŒþx¾¬L&ä$UJ+ÄÝí]Ï:¢ûO{='©¶äŽ»¶­èò­˜La^”V:dr5®­(‰»h³ö(E«+²Bn)¦¶ym¾Rž’WÌ@_ûÃêâ)®³~§¬ôd‚Z¦]ÅÈV?(œUkAÛDÅA瀉ˆ0§Ïå»aœ‰Ê¹KÀµxSTº‡ T…¼H±¸° ¯{‹!uo¼ÈÛÃøm&RÇj( à‚çí‡öI†îž ¿ÒY2¼Ì ¢6ò÷ èUw|ÏI9R)§2›”•XfÓ´”±}=¡ˆLY¡¤w•¤£Ë“؃˜']»ŠçQ^?iˆÛ¢dªw;eå•”¡Jºœ$'KŽç [„ #ºÀÄ#é„O@²¯Ú–ùœ.°‡nž¿ñÁ=ßi*>yÑQh§`Š÷" ;Oc=]ÅQ—®›,˾pþùçûÂXÙV±@Ù1«Dá[ó·V4YV¥••å÷)KØøáÓ••wVž/G ‘’ÅHK|²õ§‘çšn©†™‡‹’àé´–g“kõ}²­–¯kßyëaÚ—J„½®µýÈŽDw¨Kæ.?R?–\YMÒÙ8òò MWš u»¹Ðuá$%ydሺ$`[LêÖËN‰0æBy‡K‰ŒmV2Yš|øOþ¯>ˆ!©\C‘-à±Ù³ —:*Õ"xE™­ÏüSÐ8ÂVH;db¬Þœ2­9¦ó1ÎÖ`™†nÑ”€Ä°P!@{0¬å΀uÈÁ.…ºÃèL ãkຼ:àÞÒý%^®…À¤ØÃè°ÍZ†My’:ιdÇ®Š¼+ŒIþy8¯q$ËÝÜè‚eÞà2¼{¡=N!XyG«;”Òˆ¬F½ùØ0 ±™ <Í´Tº:{ÚµDÖ£(îDð)aÏ[J]ê&¥‘E§kôÝL`rŸÀnÂÇO'DkÙ3KI–êt¡œôƒ‰›;#ŠO% Ö„7ÆŽéÈ{Ë+OÏw&%Ò'ûÁ} i’b˜h]Õ¡0g‰²  Îë|Þ°ãcz½äÄÛˆìí“¡YÖ̘Í=o›êêêéjSÖ ‘´N¶Î——ï¾³¼#µ»_zöýgË‚/›¾ÿœÆ[÷Nü“••óåˆLÁQÖ“¶‹œ'+Ë+„~õëȾæ?ð’MzJ÷¡îR”ÜѾX‰ÐYäÍdÿ™°ìD–ý˜ŸV¬¼jËy›ðKÞâêòÝ%ë¶ÉWöM1¥?‰ÈM+o5@CÉ1Ø€n§+C¯Ð^ÿ+ Iy ¸N)¬‚…;¹)`0æ2èêgsƒ%¡Up.ó0%ª6¹ö4ÊS‚Jý×°¹PÍÕ¦…ê0Z%бT¬d˃ [¨–3•yÇ2^cbJòF0˜b|íÎZؽ ÅÕQ^D±d¾6WÑÄøÕÁ­†hA®A ã‚5쉀ÊJkkñ(Ô²Ñ-†ZKWX%„³6¬qÑøÃ$Æj‘*‘˜“§C;:š‰ o¨ªyDe%Ÿï­‡ú±.Û]y"MtYU“.ŒZtº½º°7n6óÖl×XÌ?¦štºdœétÇ&ôÉädJ)É™ºâ¶9¢4,–}[ K«lùòmÚÓ{D´=­ENXudÝ”—ßömÕó'J‰{§kërÚ£4Ò–[š¶÷ܧÔ=MÛ鎸Ú0F““•»pßúÁŸÞ]ŽxÒÖÊ;w?}ö­ûy»~OÈó?]~keeådåwÞÚñº–AïíX–…ˆö@ØÿÒ÷¿(|o?ñÄ×â±@·HÌ?Ñ"p¾nÍJ]ï‰çùOŽÝo~¾õÍç¦,±wlëä‚7Ÿ¸@ÙïØuÉ”õz]î*cu[´c;{–‘PÅÇ·³W†qÓpF¢ÑJQ2RúÝòg<’_fZì‰g(BµyÌ÷1¡ 0ÃXWFrŸHµ˜==I8xYÈçuè[¬ù^ëä 8UéCgÙ%ýn†©u„Qy¡H-¹¥M¡ôꀱC4Êõ<ÃZHË@¹5ÜÁ5hÕAÔ¶DO¶K¬ï ÖÖÂQWôé‡1Á0 ÛÄÃaP->Ç,Åà MÔ¬ "ÑUTÄ„cXæÌ» Yù4Uql²,1µMQ3&”(€ºº«§Ó|ºŠíòéj:Ýž¸zôˆ ð† HB:³%ΚjjÛr ëÚã±=Ê“QŽ%OÇܵij/4ÑÓZ¬äG„óÈŠFyüʽ{k/¢Åò¨ÇÞ¨~÷³ë¦øP²Ì­tÓ‘½ÉÄ> <´Ì‰pÑ$×p¬‘i4_7£’œwW Ki­,o¼x±¬Ý}ªm‘7ÕumYûÁJBö÷÷(ÒÆZ+ÏÞ9¿·|Y¾ÿ‘#ßS\;ßKû~kâ/¿ÿéÊŽ§?8ÑZ% –hæ=kK¤‚¶%[¶Eáwìy”ázÞÖ‰_WPÔéæÚ¶]QT c¹†.Év¾9rJèN&<œ6_m6ÆŒR‘ºûZ4Ek¬£Q,lyÿò7þŒÃR½Ð®®ÝÁÌÈZîæ Ã Xp­”Ã4¬nV°B_vKs•Å£ÓÌtZ™b–:˜V³å ‡õ­>7\}ð“U°MÍ+aUò§Zõ h£°Ù"¦Y÷6²°êÇã2Ö` U:ãW裃—`Ö€AHp@I=9‚÷ gêjýÐ`æ5^}9ÈÑ{'CTƒµ+Ö¯‹S(Kn~Šé#ÕœÝ$,QœYãü¶Þ’)×–ܪ¥ôoÉc—N—`ÀØqšÈÐÆvO4S#·Õ¢´nµýø(ñØ ìqDÀ”NÝ"ŒHÑHð'îDv)m'ósmGù¶¹»í4Muì•¶õ()´óZLÞyn¦õË‘ R(rs²>–·ž®œ‹¦0QÖ”fWÐ{#[¾«ÓC÷žFb=G±neU ye+¯#qi'ž-<ý•»Ëä?ÚNÛùºÿ”…v~B«%ù[‚¦}°L?ê÷eÇ2Ó}ɶ“ºO~xgùž«êA®º ù’â ‚°¡µÈ [râÔ²›Ž ¤Ó[“Éù}ÁIB}ò@V «½^ª7rR ”^Ø]ÊA\Û­“#Äp¾«Oê’¶¥F‘ÚRf†˜R!…fŒ'úäÚûë&Xð%³ r±÷wéãã칦jî€ä¥Ã ئÅ^c)äT1ð¦bûS°‹ ΰÜwQ8c i,¹LÉU¶/Pª©€³è0¾u²=æ­M‰A×öÂ)ƒ ìƒ 7K¢Q2O ïýøO³¬÷ò5Y"†^áÖ fËcVÁ¼¬lÑEF8˜$T‹wŠ¥zî¬|pÅËóôaÈS„ ÁÑýÚL<ÚW_%,Ç´Ü y@½îÕ%_\Ût J“äü\rGˆÈ|ºä 6¶Òbƒ²AÓ¤§À¯ÚÃîõѸ.Óµô´²BEM˲—ž=R‘|¬°çÙF¼ދIZd…Bë½ /&Ý—¿–¼º¿±·sÔ$'=v@ÖUÜúžöžà¯<¬<Õ$“`Œ(=[M"'¶kÅd¹%Ôí„r¾r»Ö·îí˶ìx„["+‘{+‘“k2ÞsB#OžGb²«ÈcEÖO®¥XKØÙ‹œÐ礻0­§{-mçDØ9ׄÝkŸù¦éŒÌ’£H1i‹ðŒìF㣛G·><¡`Yª»n[dsø´uJ#é j>9T øfƒêfóÈ4SP]ÔO±õs¨¾:™ÚàÑ¿úðgægÿõo *˜íçã£*(Q±ÊV-×Ð{-V«5ÌOWr…EëÃv¥É”ƒõâÕA.wÑÆÂÏæT Ð&­@ñâ3Kµiz\ 2j!×6„‡ÅÐy€p©S I-yÊ#­UÔ’Áð‹½"Œpaʬ˜ÞÆ#2•p¹Ž‹Qøî„A™ ŽlªåøBößüìÏþÌ?ø“‹ƒ«øî¢Ý“¯g»MµAÞÄNÝÞÜÀœJ:¹,G.類,É®T/)Ç’_×)Ï®{äÉQxiGpQÙKX”†§›,.Y²4Õ>¦Ë‹Åè±nIjµê®w½…þ•ëîl(7 ÕÕ´ºÛXY~JUÓ{Rk_—½k¤‚qnFÞdKWw{®l]»v,æ{º¶·ÿÖ2ÁVµ§tÉ£˜ ÛV„kJù#‘‰íz®°%Äü-ÙlÖ#O—¿õO¿  (EÞZù•å++/î­P’H6¸|î9é-o¢˜>›‰$µ"cÚ†¦m î„<%~Zdgçd«îÊiÝnΊä¥|)åÈׂ¯;‹e/†œÂlnïGbslïÁBjÒØÕ“úD~(uùX"—Úœ5Žâêâ&¡¼Õ£†!Rê¸î¤.Kô­B´ºV ^ÿ̇ÿý'¿ý?žü×?ZŠc’#|0ä/¡)&ÙN‰ZŠäv Aæ4"ðAæq®pX×r™›/WÕ ^‚‘¯K_b…©Xó¢>‡XØg}P'ÏIõ‡Ã¯A–ÚYïT³S€®ºð˜HU™¦PrY G_xωŒ7Ãøg€„ÉÙõïܹøgþ«ûßÿøçFƒAX Ä07_ÇÓ0·SÛMw’¤üïÖ Ø›a¥ÙS­¨fÍ㘠Å|Á¯Ý´Bï¡G9K§[²ŒÆ‘˜X]lßÜÜü{õ“RwüÞöÚ¿@H‚¨1;<\5TÇ4õXÌëRâ7VÐfSU<‰†qKFHŽ‚NWÇv¡B§ë@È™ønsõÕÍá«ÓFcóæˆ`}›Âªy±üÙgw /8jÏ™Púur=¶³kËeNÆãÇ6eøòNÌF­âüÙ[þµ4²õ‰{®‘¡»žï)ûèìY3¦µdÏñÈbtïä÷—[N‰2µ˜c*”ê«¶MyÅ¥•íXŽ­¼õö÷þÙJLñÞþG¿¢¼2üÈóßûúÝgúþÝ·îþÁ÷ž={ÿ³/–¿™Ô]‹@;% 9A—¾$œœø’ž¦°IqXÒeIˆmÅt ðdÏ8š!‘èÒë¨¶ÚØ9¹¶]rFÝ”APMÝÞ^00.KqµÛÕënWiRÆ<–ÉÏùǶøxófõ‘˜¸5e½‹:J€ÿÉׄ_ýûßáBÁüÒms÷èúãÒbíf›B-L4çjA8|L-F£5ÕµÉ ¾n?*ÑÞ¨ž‘ÕQ°-Æû™ê ˜=ÌEjäã¹ÜÙÅáêeµÆ–à K‹ëlGëµè0>Ÿ-À¬ë³BN˜ë/ñ>×1j÷9'(WÖ£QŒí0†üÂR±ƒ©Ê1;ü^1kÀ$ ÑÁKȱ£Õr5ýø¿é=~?îõÃ}¨ pÕ w³¸H8B¡\F&È@1ö¸;RFfy[ÉUR, Q´òcY¥DP*Ùtº®CaÚ¥Û›N÷ætu†R˜LfÏ› ƒC§‹¡¦€Š®Ç$Êéá<=ÒŠ¥zOßn)Î7¯Ó@áõw÷´ )éØRlãÜßÙsG q&GÎ%ßMl—|?íÉ“1!EøÁûË‚ãŒìIklv%q»©x¾ï=ˆÉ£¼ü‘¦)öIä$òìýO_hõg߈š¶¶–¿þõoýù÷î~ÿëï¿ÿ­?ýöünDßÐò–¢>AÏ¢$"šh‘ÈŽ7¶)»n%>uÊç&ºb;bcFðÛƒ©(Í g(V’¬ß¼5,G…$dðlÛ²ç×%×½ÖuŸ2`8μy{»+nFÓÕ•¦ómSEsÜ•ó†ñá‹7&ÈÍ|ü¿ôê“ñ£ÔN†.N?»Và¡\Â*z{ñE±×&_ìzh‘(îµ w»Ý!&Q)té60»IÇ•{&Äañfª™Ú^еû”_x¥RÝ—|úåRi"‘q»tÙžml®ÎŽf Óum{kãzL7ÎXÿøï?œ¬”¯úÍ?<=zRwÛŵµ84Qƒ¥>÷jKµ\%“Aô (ìæÚð‰WXÞ8tÎ^ÄFM.+dL`3Ao¾Ø›¹8¼8%¯µ…²¯J'\¸’\¬9 /ì3ïwÐî`ƹo›qø¸M:uæ4¬ ¦+¦ƒBgŸpwË™P&î–:ûÒûÿëï¼.ߌ,ú}Ù_~FÁ÷Ù·¾³#ø<ïD °îX6y(oLÿº†Y^^Ùpy(Š•–ŽK[Z]vôkBÈ‰Ùæ«ÆêæÍ#Êù ¸*Kô¼ts ¤L÷jbý]¯ãaÁ”¸$Çnù1o¬8ŠeYjj×´¯6o‹–â]{²z,\o½÷S?|ï—‚þZñô÷þPýöq½™ÜV2!“—7BEÖ(û >ÃS°ÎüPÙdr–lØ!ÐÇ’í•«¨^÷¡Š@\‹ |L§@&S®›¥\Î(ÆÓ·:fÊÂ\j”â&ÈÊ—P'3ÄíQCʔ齀äŠ$}ì¬'ÌÄÕ>öä;EzkEwÖN:µõ>ONÓsOÿð÷ó¥ããÜð`!^†e‚!uÖHl¶ÉSYù¡×R©¹½¥Ë6ë³å›uMÕ"· ¡ç{²;"·YW²–ظKyÕ#iôŒÓö¬!Ú¶GÖf¹×­ö"‘§dz¥ñx\Ri«®S\rëŠ"O$´>¿·‰%ïdå®öž_ê†=¹–Á.«J‘{Æš¶|IN5eB>9¼kÇúô.¹°´-Ëæê‘I ¥¤]omD"0»ûL‘V]ÐΗï¾ó§ß—¾|33GÛMûD‹ì?Dîï|©Oö"-á¯I„_.'ôþÍüÄÎ5-¢%Ѹ&¨ Ç\ÇAÁ¦uíêVèÌ:B”퓱?ß%LúäÍT*%.¤ò6AºÑ(£ÑBXnk_ È¥˜ÊH$KM˜Ê8o<~µ:3dáZR\½äÊÿàã瘓_*²È¿×kvw Å; kX$Gw®O‘®– Lìh•þt.ט¹/[}÷Ýiåì â0,–tʹ*"j¿–Íu–ª¬gA.‹%,Öƒr!7eiì´Bœ&:í—ヵŠ»ðpKápX¥çYÀ>vä0TÐg_È´ Õ '³%ç9­b<¦Jˆft2 iÊU º@b Á ïí„úеæÎ^w$¶×Ì\Eò€ £Aiàlæ2¸]µ=[lvòVÓ9¦4¥ä:ž«l‹£”ýí’œ¦«MNAi&¬ÙN7 6n%ŸS&ÝÖ®}´ysÓ¿SdøÇcJ¦t‰r"®î{’«Ôu,WþDxÒ:‰ìoiO9Uü¦¶rOÀˆ¡ìRŠH›n¤u”p·N(—OXÇ×-Énô$7/ì¯ÄT»çè:]Õ£ÆQb9oI_Ü ´|íZ"?êZMÙu´å·VÜò&¹)©µ%øO?[¾Ñ$icC64²]Q£„j»Ý®ìÚ1B¾þóçôÞbi‚„}åI]"šù‘D¦Jq»d*çûZKWÁŽc²,Ѧ4ÙzP·ßCqçoE¤cW´¯íWæªi›Ö˜âsok@}¦O0†ùÆy?$ ¬²Ô‡Yw KçA*03Çc'UÊL€ j„Ÿú<–ýÿ›ûšÐ8¶,M…‰vÌ— Œ"<Z¨švP)&‚ð ²ïDº‰EZOÆ Kaø… Ú‘†œ™’&76V‘ÏŠ× I7 šW ыѸ¦6ƒˆ\¤&‹ÁP4Ô“W*š2`hºè…¡Ñªç;7_ Ýտн?x¶RùyâÜs¾ïÞs¾ç¿GûÛjÆõѶ*ܳú˜¦ÓHŠ/%7ì‘lÙÌ8.EÐÄíDè sËÊáiÊ6š¥Ðë:^ßï¥ÚL\íû¡‘5Ç&0›ŠM ¬I×+aÍ=V!ñk%F×ÂH{m³ÙXkŒõ«®!Ó¬k§ˆ¸F`6LŠ¿‡i–øüz¤¦uÉýD›ó‚ÍZÊ3,!‚ëp|ŸÊFØâñHg%K©ÁcÓÖŠŠú-üZ_rXó˜sÉô˜‡Lk};Þ|ýî½Kw}Ò¨õAhy“ ˜ZùE)ëp’ÿÇßj`Ì.×­£ÓGK7p—ž!TÑàžRÚ¡Yq{„ý»‘ª‰Èö³RRØ[èö«]¹gï>FV|þp—ð"íÁWaÙS“I6†FŒœQq!mòlø›ÇoΛtizõ¯»‘ðÿÕÅ€á35²•œ–¼'‡~FTšÄŠà’J†ˆ$>Ψ––P·Õ®ôíÇÀ»¿YzDëëæ›ÓÓÓí£Û«§øa~u宸TÆâ¤‡|+C²(ÀÑP³à5RŠ 2©ëøYéƒéXût÷þº»ÎydÁºRkjÆ‘³duŽ4¦‚æê}$²Ô5%Á¥'ë¶ÒáHsJpLKªŠBNˆs;lB³HJ- @cHP÷Ó™†8ç{iùâ|Ë9¾Å Ë£+óÜ$ èäè2,¬Í·B¯°O“&—Ço¿¤Óæ,™'^j YÔ`Oø)å¨ÑزµÐµðc!­ž4‚@ZMAÖìÆòxV…¨ð{æ)Öw=={÷ÄF<ƒ„‹<éÌ—À5YQk•¦æðèòµ÷ôµÏ=í3ÿ >l‰t«i·XùÌ¥âü?ÿõ_‘póöãG§T"rªª¨‘ö:M=¸¯&w‘ŸÁÙÀ-poï^»¿GG¤OwÿÙm%œ…›Liú.þOüy›ÄêßS7œjü8SãIFèÑ›³$½JÕ(ôÁðD#RKX”!ì*Å Å~T¥¹X%iüǤŠùøá0ÜÚ{ Î¨I æ=ÍGÜ{v‡¸Hc9á^Tüw¦®IMB¤7¿¾}óô曾!¡ŒÅv#pÓÕÝ ×‹™ÄmÖ]ªÔ {E@ ¶¢Ò5+©²KØ›¿£ƒË"hí¸¹â=Ýp][¶^!bjc˶[C?òÁQ#^ä Û`¬|’ŠÄǤ‚¹Ù×Y–‘Ü–V"hQ ”S¦Fj·¸î‰6€c™ ÌošrcãIæ„›s·’ÔË1›A`Û瀢,8¶Æ7Û’j£ŠËŸÝyÒõ,X¶ëà6~gjÈÿ¿\ÃU™p€Öz Ùpoƒ.¦Dl »'O[)O_2ѼÇñäö¤ÌF#[ËhO(Ô+µf,˜X5"´çµOÆÍ ¸$eÞHw—Г¼@ì6&.BGÆqèFùÜus+ýÀsäý˜$c¦Cîa±QWgý£ŸþôÓѯu-@wßV…î¤Ï÷œŠ³Î ÿáÆ?Ø»µ÷C,ü=Šyo÷èÖ.‰=S2Œ»¤½¼ýøníªz—m¢VOßãÕͯg+­Ò­vóŒ²+ÅCÀ½Ujv£n"¥ypª|”:ãw•^ïÞém… (Ë’6æsÏná*ïÿpWexz››7Ïö¨˜""mW¿'&òÍ)MoWÒ&tØò†"  ó¸×^ßuû~Ð @oS,,ØDPŸL,0a94€Î p”ŸhCĨ_ïÏõZ¤;´y6$µ’B°ü ؇ TËprçÞÐ2œ´„{”²˜P¯XiÓé0e´“3›t»à:à?´™aÌà€TºaºžMñ8I³)|ËÏ^æW:ÏÙ´kk!uç"òx<ÔN¦ÃJch43…ÙxÇ4³pèùðmÓ¥rÚ'-MuÉg&B% 4˜œF73R–Úöq–z€ÄZ‚ÌSÄï_ÃÓqe5—eeÌõ±“°DTmeé¤J2¤³DÚWž%ð9ÖYˆ¯ÈC§úÖ`ý[v+`Žìåø‚…*º•í6Þûþûï¼YLœ|¿Sb‘y϶÷îÑ:y¸·ñtíIþ·{{‹é£‡}—î+`{°wF§xÏHÌO ¶yOÝs´sC}D ’výÑs%ÿ|ÿ)©_)å€::££9ˆ`Æ7Þ¬)UèBžüŒvwÎÏ¡¥rvï.)e©!ÁÔ¼B¼†*a(Š®’ÖuU“ž¦FV.Nöº¤Ž<šâvótiénÍW<ïò;T nÿÕf2ˆÄÛô} V¶€Xz@÷€¬¹h@/D퀤̟”ÆxC œv!r!œ‚ú‰-°<;i"Û9Öìb˜áL<çÈO±çá(UÕE„žÆã#t©Š=ÌÃ(Éw=¬ ?¦Šx=g)«\~¥KÜaa…ðb÷ñ¾È²Ô¦ÝƯƒæŒëÉhƒË¬ñvy$©qTãFÃaAÓL½(7¦p~ t#ènŒÞ™´àI=¯Wf?9=º:ŒãvZ:àÁÒ@°*íñFÏWÜ¥RK'’ª#¹¡57‡J+BÊ­ÖÒOXÁsx)P ¦NÏ({ø@ϳíÒ@,ÊŒ°­¨òÐãµ;Áf›ðÓ@¤Ð‘Äíç«§$ÌLG ¤ô¨TªžÑtOÕÒ£‡÷hËOÍRVTàæý]5³‹t9àig©| O¹··P.W*PªÕIuÑ[=|H¥VÏ·9–*ßÜ>z~]ÕHªag‹¢üëÊ]ŽTK°ŠjBy=MUpÿl IÆè±ÒÃ"µ=R‚S»ààÓT‘¿úmßç¢ÖZÉJ-„¨+D¼MËr­ÍAä^uhü¹NºaÕY^Óîj!Ë¡ÃVȺ4iÖM9£u59ÄZ/»ˆqi ˜g Àº¬;n¦mçàëÖ” ~»-‘Ôñ’A‘GNBÏ%q€¾²i¨‚êîÇ‹?÷"æpKïûÆLŸ{´»ír‘Õ7ã!s†ràÊ?f<µ·£i‡fcyç@]ªVÄ´ïbþü³wf³eˆYjØwL­ ò^:4z›Œi–!:1@AmÜÌz-ÀÆtLç1Q³ÀAø’%÷_i¯H1KCÚdµ¡Êa›ç±,©‡ÀòT]•'K\biÂxB²p^Ó&>IwÈ /.»QøÕûºdùw¨~“bMêx³+‰(²÷~ûÍu* cªUy¶»x âñà ¹axàý[*ß>[ ¡}9Ò |¿wÿ=Í$Ú]¥³YŠ¡ä¤ D§ŸÝzNåY¤ê§FRSè#‰û#Uùð\ufVo?ZL˜£z„UÒzLEJ¤‘j·‰qߢù’»Ût¦¬j者-:NŽÞܾNÌ™Žâ¶WoßTbe Ù3ªì¢m÷ã•®{a"ühåre¾±òêÊ­\:,DæynL„d¦éÁ1°.ÀK¯WWVØS².q?¤æiñ0©t /‹,<ù;ô|/' UN"1¢ÒèŽÌTáIÄS/igTþ™ú—s·ÿÚÝ÷ Mxˆ1u(‹ÒR˜hòn!õ¹•¶ZC.¹åhYY‚ê8öòŸ4î,7~üÝ/ÿç‹‚ýqš <ǰ›æÎ‹ÖFƱ.»©: r:-€O‹ldÈÄóèè®fZWkÁk±(Œ¬‹ïе¤Ù#cHµôEHɯ€moßL–H- ’ïF¶ÀóCk©íC­•iCFŠÐ4\ ¬ÜrÃi¤˜ƒ„U5øŽ÷y;H a%âG¿ûò€„{ná?uâOE'ן¿¿ûüö³…4…¯m•‡ïÝW“Êøþè)©?|øtOåç]5¹õÙõm5WaO}Öóõ“âǃ{*N‘ê.‰ì?TÂt,§Fb?VÓ8·ÎÈ!¯ƒ‚¯ªzýUÕ»±{vNàvé,™vIÅ•†åì)­gxý­»„(Ÿ}˨¿mj¢’-ªý_UýÇ‹1$äÓ”“©áõʼÓAF™äîüóõ‹×ndÑ|Bß§ãÐc{doÙFHj1Ü `Ý ÙÕunY ë°®PÒøeÐÞœ6 ëvjpâ©.gQs¬Hš¥:&€K)|ŸmPdßç‡_§EžÏ/BÜÏÚuC8aú#ø/˜íId ÃeÏz½Â±_ŒwZ¸ñ]‡±ÌÞÊR]ŒN¾úÓŸ/›>-ßœáR‹øl×iF C–mm€Smlº³Ó ¨èņVBòaˆG=1 |K;A³‰¥Kò—ÝLz‘p2ûкZéëušiSžàÄ[ÀQ/€Þ[Õ–«dé4•tüëLˆSYoë¾R#–dŽ“ÒvµN„_óÞïýKu6žª¼t{‘(x¬’†êz$õü6ÕC«ZÏÅìsuJŒ»JÚô»g‹ã¥é±(í£áD7©¦´“Ý}Nnp›ö•¶!õ$©¶ò£ç¤ÓAjˆo>"n ®âêZz³PäØV-èêsWŸ/*X·ÏèàxïùÍoKî©Ãèîæéÿ“wü¶KýE<šûÍ#z{RnTÒ7n|óðFg>×ucá#¿ºê{½¸ª|l„˜ ¥³­,X´Áö¤3ge Ày‘çSQŸÊ -‘¶|*=Ä ‘,ŽÔ%|¼¤‡åé®%¤ #<‚òT° t)d¦eØ÷¤è’^íï#ßjæ, V” ANd#ÀÆ­—ÓaËžððTatpži;q+›ló|$ý‰mÛ?ü¬q>²Ëk #îGþ¦ J:ÃMƒÃY04ì Ç‰ƒ¨úrÖeÙ”á¡L³[J^R„œ!¯‚MRVf3íP™rQ,¿¡tOçàR¸¯æPcXa½Å=R°±È}'=1¡Òøy*)Ú¤¥*,·†ÙðhûÇh³2´¨æƒÕ²¶Â˜ÿ¯ÿzí‘’výV@öïþãÆßùy¡û÷~þ‡/úW<ú~ÿ÷ÿZºñO¼ìÆ?ò~ê¹ÊnüÆã¿ùÜòZnxþkD@Ž•oyýù>Ògˆ€åéV‚àDµ ¢ |2X—SY×53à‡:‚ZNYH$\ѯ™4ÚΔæ­'±$ëæ=ìÈ+—ŠT‘yYí× VD6 YW ˜î#Mƒ/˜ªpŒ“i/eV¡mh#çe3e´eSéz:«c±a΂—fËܲ ~¦Òg£Ñèä³ÿý‹2ñÛ·Öh…u²F3Ãï܈—4¤m€qãkz…4š[ð¬î,•¦¥6u–×å1q*°’bÒ²V0IáãåTäÔlÔæ‘žðB:máb•ÖuhÅp¦Pä^• \ÝŠ­%“ËOZöÚùÒìržmiÓI92›F87y dž•Z38ÌìÀ6Á‰sô¸t@§¨ߌSÛG!»‡dsŸÇ‚»}¿qªV¾xåYa‘jÚtfI”#$ˆ€)1l¤é¨¿ïº~^{”l½‹ýÈ‹iü€ï :R®/›p;)¬ùüÚ‘âªäÓÑ“¤çV~ùé«Oï¾ûçe÷ü¸·G_»íöDGçÇçšÙA,ÏO‚c§èŽâI “Çy·Ú‰ž—RvG-\Dv\ÆqŽK*ʃX¯$/Š8™.WI{ôuWØAþ Ì'U¢'qQÎλqÕùxqáÂ-ÇI:”Ù1·zƒ¹ªnæð?'ñ 'z“¬,ÊIúI§­?¬–·2tÁux‡'nRnÑ\‚˜¸Ês÷×/ñë®[ETÕËE8t¨Ö‰êjþQ…tׯéqqÿ›âMdyN+€À÷ëÃÀIGv“ʼnNít{ÙÔfZ6j’uk¦´„ýîÎ/·Ê´H_Ú'oÿ·ãµF³kj/_5–¿»v¶‘±PÚ_™]$y/¡mšÍnÊ ­ùDk1˜Ñˆ¥Àê @™<ô<-&™Ý"AËÉÀX}_–×ý‰ 1:<òt8uBR[²XFqäDNÔ·ëøT"Smº÷¯V®:þ¦+úþ q¿X_wçsð¤^b ¸¤Ž~ÄCx'°HB¥ˆ\ÐðpDn|Ò u9ÅG2wØüÚÓË <)t/Wæ Lв”!¾o94Þ ‹…v@µiÍF£©™k[’…ZÃnìdD¼Z_}zÛ0ÿbÑW4clýÊÇWM[¦-[-'k|x²l 5›)Б°€PHÕÁ"a¾Ô,-KÍ>ßœ. åP·Œ/ ;j_”Ó@Wg­–£Ò%n힨BUÛ'a2}ÿjÓ“ð^Á­˜»!wt«'i#kÒÒ{|”ÿÑ|uRîÜò:î«W+d@="òw}ýÂ]¹˜€¨’dJï‚&’&«(óVRI ¬[sÖHNX·êlZU×^¼ú޲n(Üõý9OðE=X×@6n¾$ëFI2»‘u5{ÆÑ°Éº,ô»Ñ3Ë0ìɵ†ù=Ó¾"ëÊñŽ™d]CY÷¸]/[¬Û0Ë[-û…=¶Óš9¡EZ×~""Á':¤Âï79ƒueMÇÑd4Fh·ÜË«¾KÖ%yبòúV¾d…!ÈÆ¸ß–jaÀW©<æñÜý«è*bþt% £•õ+ü¾ƒð(úû›à„Á‹sÜŠ*—øy°9Ÿ÷û¸eµ·sm½ªà¿uÒyýÅç`ˆøôòõúeÔn‹$ÏYØãñ¸kL<7áŽ<èj]|±óñ‰iÌËÐøÕèÝgã+›'{™)X)IDATkO¾úÅ»Ñx6†ÇÆä¬Ýæ‡óƒv»d=2»”cmü|çø…vü§ 6ñ;zy9àD™ë¤ gEzþ¢í”Ý‘}\¸nu̦A%Yõx¾uú âŸîán÷,·W¤™XUtTÜ‚x¤#zyå×<S@0ë âœç2•/”1é`)¬C“u{TžE]¾]Ç‹°>©èm%rW®"*D½ºvZ¹¼ÚÔ±f±ª£ý΄Îä¬(Ša]¯Ê."Ña]·òcdº¶¢<~äÒÒÚ|½þ…n ^=}z±r¹94š)—F¨Ï„u±Ⱥ™–94›dÝîyÓI¹aÚËŸ™_;¥ˆødímÎæ#ëÞ±ns‡„þRǰGi`3?5[@~ãÆ/ÌÖHk½»cú›^[A)ôÎô8@Çýxá0X·ÙšDž»™`ÑHA•RNb’Žvªª*zvFŠŠ>’’’¾¾¾UTfÅÃÙRjøb[ÙTfò^VÊN;6N»J62 >–:/q+H¦@zz’‚vftus¨¦´ZUuzs’îîïÔÐß¾¾ÎƺÖsp„>7a.+>LIn ž´ŽŽ®™•¶²¢¾hbv63)²²²;9U$<$#6".a]5‹…J41ÊÊÚ††ªÐÆàD@bÙØà0(àÖiÿô^­¥Y¶ªÊÎÂÚ42H&"#0*úðg)#=éêëxvˆ1ðæj6.V**6mj~ÉÀc+&I*"5  ZWgRNzŽŠžb\€ çÞñþþúüüîûú÷ùõíöúòÞÞãääë32;MKX IGT  & EAOðèﲪÆ}Þ6bKGDˆH pHYs ™ ™ÙhºätIMEÒ ^ùüd IDATxœíšùLJWX»–WÇ"­,ë0+!$[ÖZ–%I$œ`7TŽRCb !¤±±¡9%1‡“p(¡14¡1G¡GJÓ6ú+ûÎÌ3Òn,Óù©/¶¼šsç}öûλ»pœ9ötÙÖ1¶§«Ç²Ü%rNó[WÇ㵘0`UêDƒõ8ìØæíp"ÛóÌu8Ñ:˜õÖ:5Ûóëê¡üë=x“œ‰Øá‰ïÎ`.žà [è°‡ÀY"hµŽÇkþ32ïk¯>lÓ@¯ê`"óùüQv½~»ø›ùcǧߙ~÷íwÔê¤1Ä€k‡ym{îÂôå¹€/Ï÷ØMÙ-´# )|:~fDÜb¿íx;›&R4ïÁç„{ýðGv_¥Ï ‹ èñûå$»ÞÎOœ¶ˆÇÛ­éë8<33ËÖãéUÖëQ;ž÷¹ñ¿/³íjµå•sÚÇ΀Ïÿîô/\¸¸ðÑêÒš>vROÛ¼¼A˜íyvq{nëâ}˜Ç'ØD,ÁÑ¢`‹«bÊñ!Oȧuäè-™ãr”½üÒ+9kã¸2eL'¶†>Eêø: çþ_µvè+Ôªp;›óãy¿Œfñùӊž¾T_G+ˆâò%0Šê¹uø¾LÏŸ8yaúýOÞýý[ž_¸üégúùa/¶\½àgÓ¹¸çéŸPÏã7.o¬BϦaÖî·,œ{y@’dIöÚìIdZÃB^o X\új H²Woê ñ^Ùt  6’/ò#¥Â¨jipŰ2é¤U L1­ÀÆ ^ˆ3³Gf[ÏϹשWávô:è©xÞ-`4/ 9æüjµ•: ­×1Å•z];"v}¯cä\õÄÕ ?9üü{•k×/oln°^4fn/Æ=úõ|Z½¼±x4³Ül/e NžÈ–°Ôg¤ùùÜ~Ÿ5CÍeÉ*øÂx¼×bÃÜ©$ãÀјªŽåáïH;Ü"ØçŒÎVÀyˆØÒÆÆMìJÝ‹’DyXÒ‹eÏqòÌuÜ-=›˜`ýv o“<ïÁúÞpÄzæ S9 ™æikæ‚ñð% ¡s4ÚÅpQA|ÕÑ u¢îbÿM €}©`<˜3ê¡ j|·˜bßň Ú½ùæÌÌÑ£ííÊ•i³ŠUæ$LR5¦ H¿ß“Pâ¸.ÕÎ ]©_²L÷-ÃkÜÂÉÛKW7777Ö6Ö_­ñ”Á£^p@¦|+ƒsçO^½½øµÞsí«»„ ØŒÔzÐÆü›,‘}õÙ¢r¬?bØåóF YJ„µäqs­w¤.ÈÖ$Æd) gÍ1Á¥q쥢š/©êÔDi<¯ë|i|td¼0–/L€v¸òt¥2’¢¿Ï >Ý~·Ûí÷Ãéz%)J&~Ï1JÑ%2ûëÙ£íè*1gSe\À’ðx’Ùjwˆ®áp^Ö¶`kÀ„>7ûëµ;øæÎÖ7[w¶›wØ•’áM›xÆç•uæ°z.nàžÐqkk³Ñ@9pÓÕM-j7-· çådD÷õ)ýqK {äD”R&>‡TXimæ€}K&mdYq"§Ab [Ê«ùðB hç§`cÖ0—ÛrÍHÁd˜€;¤« áÉUUFé•Ê‘ÙJ{;©ÊajÊdq¹³EãF"P5”N0^©/ïøÞo/~ûn÷ï/íÁ®” –ºÍblûƒ ·WO=ÏÜ_jp8‹Â*ÖÕJH£þ…¦•‚qZéÜO¢*L¡ˆœu"’AJ¾è'­Ä5eR=x’kMe¼„DœVðha´H$ (aàˆ9<Ò®¢8™’ü^IN'ˆ%{Ã`½‰D:ì‹eÚC´“–_7›ŒÑ팪i&D1àª:GEy˜_Ñ£ò93D¯×oQTí×jZû~{{ûÁöÃ;ôeC’’iÉHSÒƒqrùK²^,çÆ–>E=·<|øøôÔÎiñ¹@²iM¸tU‹ \—È“«)Žs6I–WÂ×%¥ 2·h˜ÀJ§ÚÁ°”‚'`â@t/äó#¤¨/bȪ¹G2Ádo_FÉF"‘x<à%“‰e psªª‰öj¬±"‘é´Æj‡â=˜NÑçÔª‘<¸‹°âQ*™lß«µÔùÒŽ€ïÕj~rìÉ÷Ož"{xêjÃ#iÁß·(CÚÕoKZñÂâ–ÑóêÉ6óiÄ3¶|ÀáØ«mÂN±º­{äd2‘Ø—Hí Êé(ºÊ¬ùrœNá !šN§S ¼T"É„è)kQÍ«cca¢Sp©¸P2³hÄ >¨€o­ÉSvh“+³{&iGôg¥`=Àâ=xZcßÍ‚ÃߪÆT>¿L¥¥4¢«àsøÖŽ€¹¿Ôþúä˜fO·O}ÖW&È‹(þÖ¨y&¤q1rîÂâ¦çM°yG¬1nÚ(XìrðÚ®š‰@Õ³AoPìec™L8!E!³|†( %!ɾ¾0H-S”âðK'\§Æ £˜°(¹šB»2EW†‡€AWÎL³1àW‡ipsU3D“=¸EÁ&Æ®òt…V0¹,ªà*OåsG“™¾¾ Dµ3 LÍËð:ÆÏý­öwÓµÇ\™B^LÊàEÃ5£;—C€ïš€QO¡5 ›GZ‚ݶ @LÉÆªà ËJ¡tNÙP¿¢(ûЕg´£žU ®.ëM&ÒY$N.ªcã¥Ìcˆë(b^BôH~Dß iý ­ ÖØN££ Q&pM¥›·ÐÚ"îœ!m6‹†o>4œ­ *½©¤¾S!8RPµãs+Ëè ´{Žd`ܵ˜˜zÖWfúûû•X ¼¡=LбsÑ®››tϱ‚›F¢lQÉsÓâ)ˆSpˆÉ>’Å"U[¿°:Ð#Ð +¥¿ŸÚ¬éª/›ÀVƒ°°M⟟}Téhy€A?ªœÔ'ÒŸ¨EÑ93DO[%Y:DsŒì™óóû¥Lfʆ•xÛ£JøJà­ù$ë‡Ú?/R þ±¡»{±í«ãÃg7éžÏtë"ešSfš(b2LöwP0p³z‰ ¸DóÊxl’1ÒŽí 5‚§úЦ`“¢Ð¦`£Ša/ {«—uÙS „W!«ˆG†‡®»{`ÀxeˆØ-_Z§Â2É·H~MÂ7þ`z„ŽÕ(¶9[}-¸s‰n¬>»¨uÃ=ÜsY7¬ex(27–8ìÒhÚ€ŸÃ®•ˆÆã"‘_ ð¤@W´ÈºËå‘2ùÅ*©0!–ŠÖ7Ì:ÂÙþ!ü46>ôêp˼µNû7¥àÿ<¾ÿLÇ$À­Å6áF‚(€wži¬ZöÜ¥ÁPt1¡;ÐËæF¸ãá½ëùßïh/pèVSâý¶óvø^íêà°•D‹Y¿„ý¿ýÂÖ9`»ÿµóBí¿#ÏŸS\uFIEND®B`‚lbreakout2-2.6.4/client/gfx/f_frame.png0000644000175000017500000000734311452354555014705 00000000000000‰PNG  IHDR ))ùÿgAMA± üaýPLTEöòîîêÚº®²¦šš:š’šB2rjf^b B>®®Búúv ÞÞŠîîb¾¾JþþÒÚÚvšŽ¢¢Vöòž>ÎΊÚÚRÊÊN¶®‚òòg^RʦžÊ‚r&&–’júúÅ*ªªrææZ®®V¶bZBîæª¾n^¢¢>âÞv–ŽjÊÆZ""æÞ¦þþª:êênÎÎR¢ž>ÂÂN’’6VNÖÆvrRòî~ªªBââVކ®®vîîr’2&ΆvþþwªªZÞÚRææz¶VJξÖÖrúú–ººFZVBÚÊÖ®¦îîœöökþþþ¶¶JÞÞV‚&¾¾fúúšvnææn¦¦VÊÊfššFš–:âÒªªnZ òò~ÒÒjöòºþþž²²^62&¢žRúúj––:þþŽººb¦B2êê–Î΂zþþºþîîêzÒÒNb^FîÞ¶¶z¶¶bÎÎZžžRêæ^ººŠ¢N>ÆÆjnîîzâÞ^þþÞòò‚κ¶ÎÊnòî‚–’6¦¢V¾nþþjööŽââz²ª~ª¦>fbJÖÖúúžúúþþ¾ææžž:þþ²®F8rfÖ¦šîêv¦–ÚÆ¾òæÂÂf²²BâÞVæârZV¦J>þþ¢æâ~¦¦^þþâÞÚVîî~ª¦Z®ªRââ^ææiÂÂJ¶ª.*"nfNþþÖÎÞÞZº¶böòŠþú¢þþÆFÖÒrª¦zªªJöö–þþ–ÒÎnæÖ®ªZþþ¦ÚÎÚÖrzrúöšêæjFBÒÒŠ**jfJþþ®®®Zòò†êêrêænÚÚV¦¦Z¢žVþþêjb^VΪ¢¦F:ººzÖÒªªzæâb–’:úú¢š’nþúÆêÞ¦ÞκVH––>ÊÆjºª®®^š–>êêvââbf .&"’†rþúÒÒnöö’ ¦¢ZþþnòòŠææ~âÞZùV`8bKGDˆH pHYs o oXEÛtIMEÒ $9òBhà \IDATxœí •Uù”Feâö—?æ#ÊâÆ´=¼ÕoiÃ.¥#¸-ÙYÖ&*ÙËLt{±VwÙD3ж‚»¶ÅF[™á®WÐr$‹3•Å6N–B k‰é{óÿÿåô˜áÀýÏûû¾ó½ÏYcF-—ÞõŽOŒ>{¢œ(ÿ—¥ÃŽPf~ä–s^ÿ“ãL͉ò?P움ÿdé0Ÿ~þó~lNª7gÁUÔúË—Þó«oÿšöë´©á•Ͷ¢c ‡7n ¥)þ¹•^¬ªE»µ²Uf*´ªt¿µÒ’B¡Š:oÇlljÎÑ¢b[iâ¨xàpª#,T÷X+cv§âîî"7]rßfꮵÅö½]ÆŒL—Ï/À¾«/Yë@—gXM±b>/ì¨íXîço«â§O÷0÷[®»ï›4{d V—-Wzn®àÞË?ÿÛ‹>E/ëŽi:k˜©^^ÙNÒÝÑÌ'ç¥{FYqÜË8!T¨í£êó¯ÏºÖüÈù—.1¸*8û½_À~§(òÜ’Ìzš DϪˆ&€I¼½DHäx¨2ŒUÈØ//ئLu¨û"¨‹F ”R”*âõ¨ÿŠÐ š±Ûíè@¸½XU±ÏxÎZ‡ºoð¤1AQèÂVÐi–ð–)@C‰©q˜­ºÿfª›ŒyÕwÓHuɘ›¨®Ð1ËŒ¹Ý³•I+@ø·9þ¹ß —ïy>Eþä±îÝ_Þ4wLX S|- Øþ¤;è§l¦Ö?¦r,Ž•Ëû˜o$Qî2dþþøŸN1/4þK•løëùg>ñ±7Ó‚|c81¬HΑ$Ó†óà&qGG(– i$s©h;}ÛÔJ®ÉôHw¸4§ÄuÛ4ŽZØ Ž„Õº[g$ ‘§~'g5lÛ`‚HAìp‡ Ì3T÷aDRü]ZßÃF(ôËâ^ÐãáÜL¡ ’#jªAØ79Á»…êe€€õ#:ž Ðx˜Xã ³ä40K°ê„@ôë&0s Ù_`Ú˜9è '²¥„ÝÂŒ´þV ÎàHJ‡™qÉ¢DÑ!Ózî  AGµ²5Òa¾óøÉ4'×SQçÑÿŸ{ã o<ï÷Äl=€Óð!Ü ƒÉê@|$Êy+18Ø jÀ <NÁîêT6CŒnTE" c/4ÈîØ[t`$ÛU h àϰ­Uñp?"‡;ŠiEŸÎ&ѯH]Ñz£×Ñ/zÊZ€~ÍŽ„‹MÆ7™-»¬ûPÚ·›ÑšŸyøNª:Oë .?†ßƒJª5ëUóAϧM„«Mg]¾Gcí\¬ºkS Ÿ§záÈB>c_3øõ¤@Ý`‹Ué{E³JõFî.gׄéȆA&s@2“W4Å%oæí•{ ï˜HøwmXÞ*¼§Œfâ ª‹€òrvv¬Ý¨Ç¤(mñzJ“††®½uȨïÏ0"“ߘsï: ”"y§UcÒ¾Ë`ã˜Of“¤ÓñËf7Šcæ,g}žö³¡ÌT‰±¤àÙ㲤,]EÇyC©©X–ÈC³H>HÁw¸Ê[§58sr`5‚äóëØbœÂ³£;ëŒfÙyáÓóÓÜâsq'QY"cátA¶s«à÷3€2wø.SxÍà¢DØ«Ì O_Óø2"`Ó+.º*%†ŽÌ˜„õ8ÞŽÊ&9o›ÖUAì¤"¡« w^ŠêŠì€ßf[Âïé”ñ<h]XVËÕ‰øG äõ}Ƥ==ÉçÖ A‰P` ôׯ’T““µ’ Òð` ¤é"Ö1@¢×?.ðXYXût¶*‚ 'çâè5`$®"†ÕQäJpF<,–^9xüPÉsõa©X¤3LŽ,Ív Zæ­$X£¹=N®Q¢-J}A3KÜ’ «"/h§©!A@AÍÝS]µŒJÿÙY2×Vù,ío`çŽ.ÌX"ÜÝDAN‰> |Æy¼ýÌóKWšåhÒ1_¹ìrµÄÆÎEìÜG¾ZÒÈT–HH,œà¼úÕ¨fʵ§’~¹äÊ %`hÿ•ð4T×çÁì¢Ñ*œCØ ”rˆè¢R[çÎä'6B>5­…lOHèÄAä}Ÿùúò¿r–9rØó¡÷ÿôuäúKÓ –+4ü¬Ni¶ zUv·­±ŽKÌ/ö  !1° 1¾µ´Ñá[ª·º¦Äã¶§oW=”B-9ê}üâoNlqÀ,yü2N¯“E=àé“p+È©ÃýF<Á€mÔÞ!£”ÙåþÄ,qî³Hwõ™·Ñz=鼈Íß\G_ºÜF,ØÇøö¼@ÅÑÊëªÎËŒóä8q)>ÿSJ×~ÈfЃÊuBFêu¿ÆÔ‘ë}z#û®Q0|IŠÔ±KÆ»ô>:0Á´&L¤uº«#_½0Ó-0^O‚ØÜ•o3d À5:ÞeF¹¦fø3ó%?8û+/âÌB“h`KP”±œGe£ªι¤Ã3*ƒFôуX¨é}%ÈéCв·ƒÊËf𦄏’Š }‚!O®Ô=$xEœ£„xõäxÎ*`ù6ùË­áËuöߢÀzR†‘s}&Q«œèÃPrfMßÝÉå—á\þ~‰ÍõæœØÀõ†_Läd^1ì ­9ø.~ç@¥¾ Šž‰þ8Eõ ;Pª9ˆøÖüKöòöR'/)Ýã³H¤g@+ëˆC›‚÷ô‘Âç¸XTKÚVbÏ©Nl)IŒ¯ ˜©}à팂O+ÎE¼v@"6ËûvHÝy]£ö±fèûNöµ Ù¾åœo¾[^ÏhY™Ÿâ4×®ae$‡ªé³0”k@š[M¤;/«TÄnX´•J3*•­>›'!DSɸú­GãBy¸2—™9o¾¼zE;¡o:b¥^‘Tc宫`¢èŠíˆSûÀ”vØå´åÎi’üzÂÛK+‰4áêŬ츊ÖÁÛŽpr%Ý6C æÍøÉO0¾Ó‹§-bÀXžœ´µ~¼»OØÙcÓbvú0ëÅLæáÈF€=oúÀ>ùJöÆârÓ F×å]¾¾þ[¨BRþ)uK5‰§öŒÑÅiFJIûå»4`¥ð¦IH5!W`dÐP#Ó ^b>$ûýž\¾ÁaWKîïAý/ƒÆÍ4b·ÕßáÁ‰ÜiÈÇ32uÒì,ŠÜm6ƒÔÚž–wÂ^.¯©9HÆ"aIˆôâåüÕQ]‚ãäü §#ÅŽ ùчŸv/ttxVx~95ëèz퇿eêý ¦üãáócúhËáv1Š¥Ú« Å;ýÜÍCS’†‚o>6½¾j•"Üýd·vf&¶5ý?w¿®ìØñÆÁ5æ“\Ú/Œi@ƒýõûUÊ |o:äÛSU@Ѻe²qz¯ * p’82DDŒ„ª€Šˆˆ@BDÚ{µC6î`Á48µ!!" 6…žÚñdÓʇ–g§Ÿ|¬ïÅå5¾@’ˆ$1ºM«nøN>žÖuÃ/¢FO€[âJ*šÙM/Oc”kUòªMþ9×Ï¢U{HÝbBäÆÒþVItº¾„ñåá5ܪ4ƒ8ófe55ù_³¸%$#ܰ*¢¨N÷׉*F}‰ÒªHç©Ú°²‚ËÒ¨¥Žéz¾8TšÆ´ßÖÁµÆífY±Æz稅¾ôBKÇo3tHbt‹(ŠE²jGO…‡~ Üíäqü]ì˜M€[4‡×NEÐ R}Ö©[|ÏMvË@èC¦Û?™ýzðºÇÓÌb©¥ºè™ísÁJåÓÍ:±†} g 0Éhµ,;^ŸÄµ-«¹p¨A²O…(S¬õ}«¥ÿNõLÞà Ù`%«C£ª»_&ð*~Ñ6´Puo ë¿“EòâªÁã {ƒº$Ã41LÒñ¥à?k,žvˆƒš€e6ïtïÏÌòPÌá’eŠzðñfJV•R²–L;=™B=ZÕ‡\1ùÌöŸ,,H ï±–ÎB+EüÆO$àúŇZ«pûê>a•QUuÕùCa+€¹·dÌEƒ”—=dÈp6EÒJò§Ê|½èÕÇêýÄ (ŒovêÝÊÔóAÓmðÌß_;Æ ÖÎ%ÎÜè‡5Ó_$AÉŒI,™ÒŸ7:µÓ6¥ž»<,8öýµÍúàÒ;ý‹qA…ߟ†g(y¡ë<MÀÊŸ÷0E¹<[Ýómx TÍ„"à¢ÿOÈfµ¥¸ b(GSúµCd—ˆœÚõÏI¬9ónÉŒAÐA Ù2s†~`Å÷Å‘"é2TûÝH‘Êûhô?×ÁÌ6û ÉñÆU#$~¸ ™D´=—«"÷.w¦¥0¸õ$Á:Bh7,14ÃÎC@‘ÉAÆ¡ËÖæ€½e¶ò÷Åò‚ê²í‚¸äëH¹IºûÚ¿PÒšËíXª4b)N T³ÇíÇ`÷Û…kÛ£•³¿ªb(X‚¿naiRVîàÎß—Šq€Ü²‡}ˆ)¦/¥Ã×®r‹þ¿;@E°Q%WU^µ¬vrÿ‘䘚 CñÊŒÅì9Ÿ7/ìoôªbîI&Jމèôw”Ùcóì«Å_²k Š_Ý[¶¯¸Øî¸’V¬W~ÂZK°NTN K².f´}i=c(Þ÷¯ºrnΧ)J±¬TÎÇÂP¯ué©åé´|©²ùîšÿ7µ#æÈëþD' ÝG™KÙÁKп4¼Voï#væX€ÌóȄЖÿ¿dT%Ag”ÜŠPK{ÕY‡ö¸ Chã úã3Â>/æÀç®lãZJi­8UÆþ}×À:N51QCÉéý`KK2ª¨ *£®s‡Qz>‚•¡Š¯o›5û~œ ­Ú~ ’3Íaa†d1M_³/¼æt­›†áý/¤÷ÿ‚ Ø,çÚÄ–;€cØÛ1mÓ—ÿÓŠ´Ëôs<™û¨m¥×Ý‚½n®a„ÚÿWøv!ÏÙ¥æ'_HV—íxÎyÝpk–:ÅòŒìŽd;¨êÁ† ‰¿ªß·ô<èKWÇa0ª†ÀµK³N½?Yaé0ó¨hÓ ãàýrÐArP¦[Ï[k^®±5)úÄ¿ Öµ˜X‘yø®ßü²`^+Ž%ôöc¢¿9,™°•ÍP¾¿(?ŸÑ Ú*HóãÃèt ¦ýÏr¡ŸQ6È^bõÁ SÇ*wž³Gψbõ,hð(™ë°ß÷þޝx@ÐNþî=A ¦(–„‚†R $—ïwOœO~Økd%¿(‚‚UB}rçkˆ ˆ’/úz¸û¨u—•Ÿmù{×'{$X[Õ>3Éš±Ø­9È$£ÄÛ¼K‰î`~ì®\þ˜¢.KÞË}HZ~à‰w/íMªKŸ¶ËïÃ,äŽn½¶ny¶uÞ‘t Af‰B¦]£m°®‡nÒÇry®cyÙÖ3ÀÑ×å‚;m‘vMý|‘¡’-ëÙþ›€¢‡þ\ÏÇd½h¬Û?¡ëøÆÀÖûºcö<» NÄ™ëo"PËdÿW•Gfzvî§z¯w¯™ü:Øg¾¾K~:ï¸þ·N!½!&~7õG_úÇŸ´ÊMþ©%ª{TH–,¿ÁtÛq±+Ð~]ŠošÊߎéV®_,ƒoŸW˜½ñ\4}¤ÕëóãëOýI¨fAçµüjIEND®B`‚lbreakout2-2.6.4/client/gfx/extras.png0000644000175000017500000010261311452354555014610 00000000000000‰PNG  IHDR]ùŠgAMA± üabKGDùC» pHYs ! !íLtIMEÒ-$I›ü• IDATxœì½t[Çy&ü\` À!x ^BQ S°LÙ´LÛŒC;L¦Š+;ÚDMõõ¸©7Q³^WM½^5«ºNOê“Õ’º©’jû¹^7U%QÕQ¼ªC+ŠCÛ´LÙ° Ë”Qx^B—àœ €ýc¢~Ôiâøœ&¯Î]Î}gÜùuç™÷¹ÚØÉêF£Ý! ,°/‰¼Šè WUËdÒþ ÷W¸ÿnp¿ñÔWÂÑOÇcàBÆÕ•ß–PJ=Äí£þ«èpΟÞ÷…_*ÜÝ©§˜Aâz@˜†vÜv_€v]Eg¢Ê¿ô9yã²#Ö<;3¾lYôgÇmj²ƒ´ÐÛ¯¢cšÖ¡ƒ_|WÊyxð¯"li$Þ%ä(aýRýq+Äÿvp7ŽoX¶,N$€¡?#(€–ªÀÛ¨ßïÿý7;WtF—.ý%éG#[îëîî£7]‡‰iÒ“€Xzþg }m°xñÕ~Üøø½Tîí5ººÌ‰ ¶v­^*z<ñŸ%°¸íÂÕûщòåŸüé»RÎ_Øö‰ÖŽ;-Ñ‹¢þyàz}^Ô¿šzΊÒÒˆv~jíXòXw6Åòå?;.<‡y¯þ¼°¦FÞÿôÿAgÖ4º[~¸-žŒGÌú¨ÿòáû÷¬c··.¾!häŠbe`!.#.Ko“¯Ë­ßUԲş¾Ové†-DŒ-d¡\ŠŸ— €~Õ¡Ï”Âõ…-ÁÛû|ÝýIƒÆæß­r€4•m[B@PºIÒ¥Bº/Ê‘¸ˆ[c­WÁ­ò Gwþ±ÑÝËâÝÒ¶h4¾@0&9[Z×@!L¿Šš°-úÈô®CWl±®…Lÿiæu ŽR°«vI+3ºnûҞñÞ÷â‘Gò¸tûÓ‹®ƒRèW+g˜&úúÞÜo<ûø»2>Ýècì^À °°óbµKZ[M¬ËE €È\‘iH Äøî¯pÿ=áÛúÞÓ»hþ(vÁži¨0FÙ%oG%ür/ q—d¹,xAð¼Ð¤¸ŒŽSŽúÜÖ/n=kñ‘å›Û56Qå*0ጵû:Tx%ª£4¯$U>áŒ-ˆÌŠlƒc†ëŽ;ŒHÄW°›:)Øã“ss…–û²£¶#f§ùÌ¥ñR-H-/´¼iÍÌèV®|©ŽbÚïV93[Ñ{ú±ÊGgÁ|lS{9R½onfŒa®‹5ÂŒeQCO:ò6Ó|¦q­&\{@‘Ÿ½,¨—-íö·~Ì'kõ 2QåSMKÑ ÃqK^½r•ÂÑ2b¤–UZ ó/tÖÚu㌱_†~g«¯c¿õ[X¼Ø²,Ã00>Ž©E°OHgŠø8tD Xå\¨šÐŸ\*ÇéÓ—•ÎñµÄb‰y$³,Ë0ˆi¶=:5½¢¥ytjzÅòev«¾ÜG àˆÚ5çœs°…aVÇ'[1)­\yvfÜß´øÒÀ»5N Y³f•l±óSÔ¿ZÌã3ņޗ ÜÞ.JKÅì1=زàⲿ@Ñ)‘1~8àr!x6|tÒm>ê‡DfÞÅ–Á¸,!{!å H/ôW üzˆ"xü Äeß•5b=àã0Z`Q‡y}lLØ'j Ë—;­—Ÿ û.Øp&ák»(ôP’°Š°&|2y\ºnO,Þ¹F'>[:*Ì/bž—²b%¶t.,VÊ^—»X)g‹…+1gÔ§G7Db:¡6:¡¶–˜‡K§—^ûrĸ1Û0¥¸s¶¥ÔAÝÐK{ïkA‘Á«£h£Â@6ÓY&Ñ—(*¿ .4â¥rY”\Ä]‘eØVULiÄ $*˜ÇŸ+ÂvQÝèîôo L—ÜV¡°/š±hì²?[^Ž J) !RJi[WbÎ 7÷cÃý`¸U ­‹çu—²b%ürmUP ! 2Wdζý]kϸë.lØ]‡m×ÂLf.wÃ@$rùŸmš—‰TkÛ°mpûÊ‹ïî»5ÏѲÙÏëzÂÌìIgöé”;9 P¨Z¡P@Æ„Š 4¥ÉÔÊgtvÖ8cP¡Juà ·5Ô cݯp…ûï÷xjk¸½ýø©ã‡d^3k Q 4 D¥†æ‚øóÎ«å¼æ^€»¨u©RnÄ42¹©û'pÂW¸ÀŠ•+¢‹‰p=÷hq#qpä@29@Xb&ï4}3y@Sð¢Ù›º¥.f Óþ@ólaz®?ÐÜH®¤‘‰‘ðÇ"7¦Í£ìï/ZÄ%##O°,Óæ9…4.× B\"ùœÝѱR高F‰¾þݬõ0!ÉõëÅ/²œ‘ï¿a ‹ZHºŸ<ü €œ<›z=þbiV)x=þbÓØ -çmyéóX¤ÝKí‹g¥*æ·ßâs_ã”OÈ}úÏì;sfhf ϘsoâZÀe:jÆb¬‹óäÂø¨¡’3;ÂuS…*“D" Zug´ò’©_†þÛˆ|ϱ÷®ßtbïV÷_°d13¯ÒìºßK” sIe¦FÔ$VO󮀡§««œ˜p§Ú<±~0¡CCÖ¾RØ©+d¦$Y_¬\p¡ªxþ.ެM…—¬\~C翘æ€?}äÝ©ßñso-^ríËçþ95h1Ær¹¹Ñ X,z½^¯×«®“ÀÊb±F«2çH¯ém$ñ‘¢/i øf o‹5?¯7¬HtV–«`xòÎ~’`ùcÿ÷õøV8Jšs¸Óš}‘Í_£Â“—¯ŒkÚâÄÄ\L#“¥ïÙÐyƒû‹‡\þDÖ®âßþÁÈàa8Â4 ÍL£ ÛІÀ$ Ó(ÌÏÿ L®@Ë)L-À½ËL ߈Q™ø]݈ü‹ä}],ôñ·^|þyo8ÄPŽ›úÊÂà ‡8ÙœŠqSŸRp&& k’—,S–-Q åYáöSªT±ÝÙPûõöå]ÌØc¦†‘ˆÎ“i`¿HÄ M«C)ɹ´lPQï`Š­JÐXTå … ”ªP¥Š­ëkàî3³dU§Ja[GGÌ?^ ëÈdªºŽpXKVÃa-0Ç­³…BU‘E-”¨kµj f)¶h´¦`ëÌô4ºñW¸¿Â}Gqãq~|nAüÅ êÝñUìßüûÉL ÑÄù gLÍ^¬–g І귀…+µ:]-XZÀPálnL Ù¬åk®õí3c§—uÔœÙnˆ >à–[ÿÃ/îZzçJÖ‘6Nžœj ú,Ó°€Ö*BÛôÍ¿P·üæj¨Ócœ"©Ô LiðwÅ»Ó^´”¯YcýÝßMkÐÚ±±“ÁŽ‹yì|öÛˆÁÅÒѱrAd#«šBì3ÇG÷0ŒõïD9«œé²¯Ù=5{A)XÕ¹bpð™MåÒ–„ )è"ŒOO´•j‹² b¬{)ô+ºüRe­ŠI¶UÅ$DM `é5­ßÞBH''rhf ‡mÞM€L}?jÔ:áü%êº{‡ ýrÞS¶ŒÅaC…5 ¬§Æ.+ ÜÞ»fÕ¿›~tõúÐÝÝG¢Ñêþ ƒ¢ØE.¢µª4m\n:3èêóBÔ#çO3m V™]ûIºÿÏD"ô–Û´m6Øï‚‹´—c¿*\py¹Õrµîî{wî²ñîÏ‹—\»båŠú®(‹Ž˜q fƒÐRÊŠÅ¢¢Á‰­_Þˆ(‹”Àëõ*b¬.ŠÅ¢ºÔ×C¡“*ùJㆇ_…*èD׉ÿþð‰  =w)­ž@s}µ°Á~\ÓÓ—˜E§LO ;Ï”’:‡Ä4ûÐ.~pýÑÄøÉbY» kgÒŸ9œ‚™@äEœ\?<iF€¢ Í\¸®áJJy>‘8…©µ ÜÔ—zâ):ñ†¼td45›9_´ì™skr&&§¦­ÿ@áô9ok‹b° 즾À²%eá(r«¨²uíLLPôXò_{íç}¨}ù×_ù1}ñ*‘ÑϘIJE&å lY|$e¬à£ijŠÁ6X1P"¹ „ˆ)A@ „ePFQÉ9­S…uFì©‘Ã`èð/á#R’£ÕS.QµýZØ9Sv “Þ`ÓLfº)è«ÍŽœ*²ÚaøM†[‚ÙYa¸Yôz½œ«¸mæ+ÎtÐEã…R©–¦ ->÷Ô¨#­ÊÔŒs¡$µÂôž1¸7Ÿ›mcŒèÆh2™±…IEÆ%\ȤÅ×Ç´Íc:ÓA ¡ƒJŠ(¥\J„"DƒïƒKÀæ²>ÜH”Õ¬×Fﺑ}{àF=’N dRt‚´Äˆ{#HrDê –‚èTÚ HPpØÁyTY‰ºÎPk¶¶D´±œ;°)³g€è]ïN{½Ç·m; ôÕG´s€j#Y \çŸ@X2N©©0„ë9¨qûÜ|å»î:þä“pûÀÀ»‚ûnÏHÜœs V€P°ôÆî%ÃÃ/š&r9p>çUq}g×ò8I§‡«2F„ˆH™I§‹Á0z¾³÷¸/Pp _ ÀXíEzß}{¤ÚŸäÑ"‚3Öu%\Ϋ]]=é4Zt×ÙLåС‘wwõjFìðá4PÍåTC!ärèèˆvFÖî{öiN!зBˆDª×Äo]­ ;V+…x}g×ò¸}èPúíà†BøÀÀûlûô/ÀÝ÷Ü à‚t:{èPú†«ê7a,Ÿ«ò\½:‹‘ïìÍ)ÜM›n®u'«É³ÿðõ#rmüžœ< •.Ôw®„»oªá*ãm£œtŽxû*Å. j¹Uv–,&%†#Áçƒ5 õ¼WjW€Ö±ô,¥7æyQ ©TjýЀ';;½^ïx±Ø˜÷Pʪ27#¼BJkÃ-!CMŸ69Öé’¬rnrÎQB”Ò- #¯ýM4øµ¯í¶,ë‰'Ÿ 4@=á&“Iå‹Ûª7¿Þ=€ý·à®±WPJ Á¸9î#Å·‰;^pòùœúñ?Ëó*\O>ùT&“Q¸*nU¤Ó3]s¼aº€Ûéùõ¸Ði]¯©1r[àµ%‹´,½F·žù’ýúÔ°°,S;™Í¾ªi!\"ÕêEäVi¶·Ïí>ñfòRÍl¶¦9xðó©ß³Çðs/g˲(¥JMÔgcŒQ)ªrþÛ½; š€1%iÔ:}nRpû•ü«gÓ¢žæÙÖ³þ Kßôœw ªS8ÒKàfÞ2/º™7êiö,ÒòÅÌŠ|Ç©à˜ÿÂÒÓ&ÝÌ[æ#¹@%w3ïkéóþaï6+ƒÜ9Ý[@}ë/çIìãzèGÈ@HG΀œÛÄÊ®ÚE]˜ˆòÈA„6"¤×–ôŒŽÖuR@°,˰ ƒÛ è‘¡ †(v ¦ ë‚u1Fªr¾ë®»ÞÓû>múµY_ŠzS›~mß­µ=ÿTýhíhº¯RÔa¾³$بß\¾pucLáv;҈ߘó›_¿{¾ñ ˆË—[²`_Ï@k Àr—ût¥æ?…ŠŠœB%‡j€ª+à^îrˆ À„÷t¥œuy|G)PÊ*ùýûžâCÉý¢fÛ\¾lZØ) ¤5íÕ‹»Îwç_T«O\ÚªÕt=¢–¼¡¦i¡j5§Ô€ïîßÿíýH {/ÐE=Íÿ¶~d>f¥%îúrçÛ¯å¬êwñ°&/ç¼X,Ÿ· à ›nþ-bYŽñÏwdΞ;ðÌ ×ë%:/苲…€>Šï†+%Ê—×®BØÅ,4aT¸§P™Ÿ[ \ú5á`VŠYhŽë"ÿ_Åy&/õ¥_øÉÎÜ5¬ºЯQê÷ñæ^×™k«Fõ“–ö·‡ªe…Õ×*—fØ¡yŒê' ×.…«ÚUã.ÇåS6¿õòÜÌÐ;” -JY1›+ÏŠ©W^Ÿ=•à¢>áœyâ[šV­(MÚ2Ï+Å’úÓ91¶ò7ú}‘öSÏü¨êõÖännrƳ3ožR 3o¥Q©Â¥¡Ruyk¿äGŸûŸ¯æ­©#oøÂ!Ü‚(Ó¥iCÝ´eƲ@¢J@°o$•œK^€¬Bˆ¡>K™_ )Ĭ̘„ú©Ñ"¬)‘ÀbQdLJêB)Òv"Ö±£{]Ò¶øpŠD 5ˆá“fÂÅOž“6øèì’ÑdyV‹Õég²ç}n)¡Må²Vr;ܧ‘*e•´Šã¶ÍPQ£™|¡¬Q=œ™0Kp“óU^Ò†Q92Yís=6tÚI¤LÞìu ‘¨%—r8cYR ))ˆ’R²;“–1A,!A $$ÓiFо¸Î e8³  KÈ´-Äå’4ø/lHŠGä©‘Ó6€h<#` 6"ù¨ôC–)Š(cOÙÀ TËK¨‚3R\nŠ’8%û,@¢ žfT-a'yÄÕIÊÇ„,¨Pâ€A<÷íú>Ro´wÅ(¢˜kÏ/ü;y> iÚÒ¥K§¦¦òù|äškŠÅâÌÌL°¥Åãñd³Ù¦¦¦ææfÆX¨Rinn. “““>ŸR:99é¢\.»\®_ýôôt>ŸÇãRÊp8ÜÔÔÛn´ç.Ë‚®[@ØìQ{B€ 7Ï Gm=’óÜv „€p(&ºÜ’¥ZV¹odCCŸ|²[ %ïî»5ŸT„6 À¶¡èSyÎÉ]wuoß¾Ua }ò£Î¾üÅû$_ 37=øÔ Í øÂç·üdøE_Ýõ‰ÿtÿ“má| €B¡Áœ£F&ÎÑÛÇT9\ŠË˜Üøñ÷=ôàV>[¶ìxçpC!tuõlÛ¶~dØ:tèqÊ6øV*øÕ]Ÿ8’| ˜úòïWyvt€1Ü¿åA3“±mûÞM[þÓÇ“ Eý6 å Ÿ_ÿ™‡v1&Ñæ#—ǽóΞFÙŽ¦Îâ“ø‹ÁåœÜ÷É÷~vëïHÉlÛ¶#Hÿbp„B²QÚÃÃ+\_ 0/7|u×ú]»g ƒƒÃ÷nÚÒ?зÿÞ‡Þ§”7mò&ºúvïÚ«ŠîJõ«|þ‡‡k œCýlÅ]o8Üj xÔx¯%‹ LâÆèñ~‚~[Àví.ŸŽ×8ÿ•Ú•®W;–BíR˜š½0ž9`õêÇ?j ùÓHHÑ\,Á`Èëõúh“š'åó9å(Ôà'”ÒG-«Ÿz÷‰âŒð†!8Ÿš½ VÈæãRJ_Ï‘Rð‘â¿—‚¢”Ѧ}EGz9’Ò«ãªÍý"×]‚ qzš¯‰"«—4 söXÄ¿úÜ4m\7bPi )˜Ç€ž™ÊÿÔpÕaŒÒlÖjg «éj³…i3mÖÆTƒûÁO/¶¹psÈÀÆGÚPtÜaVFf܈D"aYO¡NzÕT{Þ„˜GhÕ-`Ç’•ËärþlvG8œk¤]€[ŸÜç4-‰§Ï47l—­_66Æ4êWQk×}>MHgºJ§¿99>Õ¨ßF3P¯•ƒeY’RƘÇŸžtcöÇÀM†a¸‚ÒØÌ‘³ç˼ æ‘ Ó(|B{iÑél(q ûôF_ss²A`ZÝ„QÉ›hÑNÁ  Ì‹„l¤dÄ4ÏOêM1 »¶±gh™œf`›@:» L„t$ÖÇb–eF¤þø¦aDæ-µC¬<=„ãI„úX99Å:LØ&c ’#c!cÑ;Z‹½Ír…BwÝÌÈì?åÿ þ±‹væãïùê÷_|óµ7/í¿Môíö£î6ηB‹EŒƒv~£(™üNÃð eÍß‘Lîéê*‹Ÿ8~ü"}Δ.¬ßÙÜXÍa¬~`Õ ·ãòdp¥ô\aÔ°b)²óÚöÒLþÂ$l'¯ûn½s ¹ðfúD¡rÊ<³béâÞ¡73±ïßH@Õ&õUœs€X3yº>UŠÔ+JÓ^Ua~ZÐ.é 7ÌO[­.Lµ µ·§Ià=—'9Ww`Gl~?š“͈Þ] ÇIÕ}TÚ¾ÇjO¤ê—1Æ(š½P-XÀ-Ô¿ÚC4¼ó¢[²“ç‚Y,†t-ý„ç^¨¸}pN¡‚–­”„0ª²Ð—ÇWqTÅðUœmnuã7ÿâ‹×­½qãw*²:SBШf¡©â£3@Í8ü~‰v§0u'ÏHµØä¢Àß®XÒâ+Ï:nÿDt1€•ͳZ¡)oD½çÇ|ͳSw„;_3Ï®‰œyÍì&€(WŒæÀ’ô¹æÚ.M¯y^LUJÊvæ¸|X¼ÆyeLsao€ä3³§2•bÉåõT„S‘•*¸4Ek]^ævy©¯hZm!ý¶Ž›*•j¾½Í.Wfßx«Tp4¯.ÍEˆ3>¡Ø¯‹õU„£˜sØy©31Yž"¤îÕœ±¢‘¥B:‚s!J0ŒR2¨Îu€?!DêÎg„Á9“%ˆ ‚O)_bf‹ˆ¥ŒRÆ(%„X$š=!4Cˆ°," Qbêà<;›®h@UH!J ð6¹ÆÛÝ.òÃsÎo1OÖ._—7-ó Ñ=€hé´unœRaÇ,Á§L?ÕÆ!«oÂ5S®€ãT©ìÖ b´ gìVâþ @u2Ã7$áBJ)9“` À($(@] ÆHš Pðna2ˆ¨¦´m9jÔV’Š”€" §’ PݺarÁ¥„‡ÂˆàIA¢z …TÛФ·yd¹BÆT3k QŸWô“Êú• ¦!9'çDÁâJ#kYI“•ª,'HÅ‘2/…àR2BMé rÌ©Œ—èŸ×ž; # rΛ›› !­­­^¯×ï÷sÎOœ8ÑÔÔäñx …ÂóÏ?¿bÅŠ|> ¹¹ùõ×__³f¦i¥RÉçó577—J¥|>oš¦”2—Ë…Ãa·ÛM)ßž¨Ý¶Çˆg?ñøÝžc@8ær5iš^©TÝÏ…|Àð‘–‰“QŒÞ÷ç÷~Ï×>“8ä<šª¸¨zq*vŠH‰„ ìn¯ãžz]'5/Õ\Â:• úË Üèÿ5I½ùö•9ˬ” @Ð)•*eyÁå T«-•ŠÊ¼©\:)œ•uÜþ”óœùò¯ÎŸ›K¹hŒÏ¥Q‚C×ÑÑe©Sóûu½›6mËÜ}Ï­¼í¡Ï~6ùg¾ØÎ?ðÀF.̇žc ÑHï†õ÷?¶ýñB<°1cš_ÝuÀ²Ç‚Ÿ{ôC{öìmìyaLBJXÒi\w2ô îY÷ÑÛoߤþt  ðNà†B#o¥Ž¯¨­Å*z3™ ~îÑÎŒi~õñW|Bø³í¾óCO=µW×£›6nà–üÂöxàýÝzØÍ¼Ÿ{ôÖŒi>{ð9!6Ú?ûÙ _ùÊ^yáJÏ»n w``S6Kþ¿ß^ûÇÛzøá_øÂÞ_îÈHôÎþ›V¯¾Ÿ1©(w6K¨|Þ9ÜcÇàcc…±±‘›ú€Z9«bÿìgûú²X¾3Þ~ÿæ-ûöï2MyààPÿ@ßáÃèóOŸy`ghÞ|iAý²yÇ RZ[7Q†Ã2wX{Õn*hë[}ýçy3¢\€ÆÙ$I+Ãè(/ï[TÝaƒ ñãò+˜¦kköêËâ Ìùºh$¤#¥84Û²&í cu⡺1!hLâs¹\ÃP<êÌÛšNo†QÒBI§r€3]ÖÛ.Â8¥›€R˜^åïóöq)¥`@ˆ"XY>ñíqõ3®‚+„à¿,Õ?xK[}÷„}Ý2^iÐÖ>½e΃ÞúTÈåÊU*ó"¯ðê³Mβ5kÚu~ì óÜØ²³Ù¿™jäš0Ïð5»'¦Ëj(¬YeÃ2Hn³MžJf¤m‘àb(£/Å«3‰Î^"†$U”èñ ·†Glž¶Åü[„õÜûèÀÀ£ ãNäc¸ííüÒ“ÀLÓçÿY­Þ°dåïßyks,Æ":<<øÔSë³Ù¤¦e.Ü/HþÂK€`HÏçìËÖ/!`Œ6VCÕ]U¿‹»?qso^O Ç{úô‘áýé—–{_ ù IDATxý•7 ™kWÚt—/Êçs¨¯fÒiŸ,Ù– PÉ"‘EÎN׾ʼKE}OP§æÉF™Õ-¯7îav›å2Ë剺¡XñgÊð«ÈsÓÜÌkgF´PLÕν0 jàô ¼/[·åîë"¾÷†Ùe°ílUÛü3H/:T¯Ÿ¢d y Oöð.ƒ%-nY&f7N&¡G”õå‹¿ýrðÉõ‹:J Ê ·ªIkĶ˜òÈZÐkÉ$ÿWûQ­ÿ”Ò­õ}‰ƒ¢‡¶Ú΋ãGêñcÍïVh âwS€s®ú‘ªß¼æv¦Ë³L·Ph š¯â Î]eçµKBFª@ Ðº¶óº`ðäÒh–z?Ñö]û»Ö"ÒÕmЈžé—®úßû`‹p¥ÔÈÁqù•††„0êÂm‹80×ãâ‰;›c ÀÙ#µÜÓ¿åãÒ#Ƀ»wÍ•ŒºfUW÷Æ;O ¹¦gí‰á##?€¦…>ö'葈mš{{l`óý±î.Û4}í»Ùlîcò€êGµ&q…rj—?Zk ÆÉ†Ì'š*-ÝÁÁýHÕïGk¨™zΖdµ*/ßëŽrüÔqŽôJÁ©Þ@Y€[4÷TµÒ䢨8¨™åËg\ŠÐV„šZ¶Øû£C>ÿ¾HU½¢ZüôÚìýÑ¡/~é÷ï=‚Ö—eŽË7¥Œ±©$p}.\ù1 `ZŽjî,Ðä¢ZÜ|m¤©´üz¯™gc1£Z¹¤YøÊazÉWöW>¸¼£ì¯ô'¢,Ní7·Õ‰8ZYê9ýú²yf*ÿ£l±f>xQ€”kø×)P)–kòF 16®ÈjM\ZÃ[)–ššü‰kÍóYÛí3b“¢Tš´q3ÚËÎjƒUE8Šý’ “ùZópy=GòYu–3>¡¶¼J) cÄ®X¤Cð‚”EB¼QÃà¼Ä˜‡P?œ’&)¤”’2jÙB8BpbPCo³­ D*Ó¤”éŒ1Ê!D'RÊh4ªÈÒ0·l)Ó‚Œ@çI™äa°ŠÈ:¢¤ ·S.•Dq]ˆ~÷ežš•w…µÑ“Å÷j¸i™ŸÝºØ•¸ ±˜ìé&efüøë®Cûaå «râ\Åøüh j¯“ª¯RåÌøk""5Rå“ B¦fªX¨£Ä D@rC‚×Ïï2 IÝ„«W3 &“ÝÒ¢Bê NxZJ^‘€¬H 0[HÉ%QžÉ©i[L.€N!@„‘¼ .![Ýd9óSœÆ|ŒycFˆëº0Ü'%ÁNd$·K™ÎXUÎ]‚¸%„ä^”Ð4 Gç°… ¨bdPù ¥ÅEí9[–µtéÒU«V¥ÓééééR©DY²dI©TÒu½½½ýå—_…B‹/¾ûî» ¯X±âôéÓ¥R jG¥§\.†aš&€@ 0==­iš>ì4Ú3âŸUí-àFÇÊPiq¨T(ënâf̯5ù‹E§É`·¶¶•5邳âšßšÖJŽ3ÜݳžÃÖ‡E?ýÆPÐyz¹ØÅÍbu[®®|€ž»Ï×4ë:Æ<«¯E¤Ýwm]0ßðýÆÃýUÏéÇ€­Jò&¹Å=^_ef–ðÙiYæãöª€×ϵ¾õüµ—ãO;ÏyûógB@ëïA•¡ŸµéÓÙé2"Ã(c°,0&ˇBˆÇÉŽ§ü‡¯ùµuCÑHÂäœÜ{ïÆ/îüëH„˜¦Ü·×ÎO=ü§«ø-[vƒ6c2™ݾ}ûOÔ,uá°,ÒO`©}[W±ŒÈ…»ï¹õ_¾˜ÍE`~î¸J“áp3€3é _ pß}÷oÝú˜òwM&‡·oß~ðà>ÓÌôômÛ¶CýžÚ“ùÎÍjQàÞ{7qç_ ÛîÜ»{÷ž'žØ{¥ç5Œž;/ÐÑ!|øÅÑÔyF#Ší¿£¸–…þ~Ù•ˆÞ÷É÷>{ð¹\®¶âà¾û6½£¸ŒI ÐÑ!…·$0í÷Þ»yÛ¶×&òŒáøèÄCn|lûãb1 çF.Ç ë¾û6îÙ³W5’l–0&/­_Îí®PO¤’¤“ô)" â%ñNlK²þó(øüY)aD9¢ çy?Zÿ!Ôÿ2ï’ÅŽh¢¯z¥vešTßâo­Ê×¹m ^˜ÖN”Òkü¾?XÝA‚ÁÿÀê;òU„”r HOäI)‚…7‡NÎÜ~løÜTî[¹Ò‰YÇGŠ›Óé~ê…(Õ»4k,*Õˆœ œ@ˆ¸h÷ÞªfßÜðSà˜¢õIêøêq@@~)n¡ ö`œeŒÞûîºÝô›4v#€–Tj u¢ÝM£\ïÈÛ|ä@IÂê„ò¾z‰[~½}óq=üºûé­ÃìÅ7ù·¿³~Mlÿá€h,Ö8ësÔ þ|3+n Þ±g¶5*3£$ÍŒQÙe™#áQ׉ÆGRƒz¢ŸÚƒBï’Ý÷&8&Ê1j Ѹ!ËH4½k÷÷o½À5XÑA;¸&&È4öî6ÌV—µV-^ñûwÞÚü‘Ð5kÌ©é¦Ù»dåø¹“ÉËzGcžñ @÷šJãÄËÔo}@o83P¡PèæÞ¼ž}ý›V²Ž¬ÈFb½é—çÝ·1vÖ²¬z¢¡P¨X,:S9A(ûd{dQ¹~^bÊüA"q¯+€%2¥i7óÐH(Î8…Ài>))#‚+ê ÎÁ¼Š{Bv¾˜9çêt„‰R@Q_eø­Sß¶LŠý*Ñ£†#Ú¦æ¸ù|×ÐÜ3"w_¹m©n ‰ë"«ÚX‚ …i¸Ý×áŸÁlš¦fgZüMS³fZüMSÓnÊò¾ò„3†ÄÊ.‹wEu[È)6ˆÍ<=„¡A„5޶'k ÿ_-çßÞôQ±È•1 ÿÁuG…‘@­àÀ3)aÕšU/ÿäh£F¨U)AÈåûÑ\>R¥ž¸(QªNÛÆ(­y`‘j¯Ô(ev=^¹„)}Ô§;£Ô#—Œ1!8€öÈ¢¹r­Ú8.ߊJm„QÎÌ­+–xBFü®ÐªJîÍë»Ûh,Õ{¢Ì:>ü£kß{Þµ¥¯/³’uQ™~é@{ïôÀ—™„+%TJœîé…Úæ«óçç³ÛÛ£ý[>¾{ËM }ê/?ÿòþ§_9ðt?>Þ½¾w÷–- 5M uÿzï§v}~纇N¼™ùÁÐ{éÛ7¯OîÞ²ep׃§Göxõ»Ïoxdszxô[_Ñ´mZ×_Wâ\Á¥¯ÔæóÒù]‰RúØ«ðJLþ–Þ$€Göó—(¥}…ª¨UÝͯ_ûôó">à!šFB˜wòÍ;!á¶E|¤xy:íé¾1…YNØE@óUœ‡þtïÞóñÿ¨þTníŽË§Ö îúí¾qäèÈW¶0+Eg\ô{±ýîÿ² ÀCøßŸß{g‡æ ªå,4eçŸBʼnÝV<D.äfŸ™ª–¡¹nº¥óZ™o½óÃfûÊv>Z²ôzÛl_ÙAÏùÜ×8-c¾©Ž2á#Žth˹ʧÞ+þê•H¹-¨¹—w”Nù_xñ¦[bÇ^xÍWqÐMQ*0áÍÀåõ¸ýTÚÓ.¯§f.–¸©KÊìoÓ¯]ýà‡7¤ÏŸJz¾”«¨8¥–Vví{ßç ¼81fN]˜)×ùs¥Xj°_dᬠ†méÖTž.(\B(¶-&Fh¢«C YI¥Ž%SÔ²{7n²`Ûùýƒ{!=ݽQc‡MiÔ`á½{¿.¥ÔY°¿§ßæùÁÃϨ†$%úú>˜É¤m!¸œîa†MaLrQâBéTg=PG¦‰Rq¦’{+ÿºé°(1GEdù*Ο«ZÀMËüÁBºïAÿúr¬ƒ>  ö‚]DðölõexDUó#äѺ JÝS!æ-‰ aePFW6[IA€B   êÛ‘QÐx ™ˆà 6(‡²9H)ë£RRP bz¢[ Î(á\Št†` ‚#r{"’NŽ2GF$‰FQVò¤@‰$ïôFWZ‘he‰^Ì™´LuËÒm+n°¼”^)…°"!„˜R6KoCi²lÚ6ºûÁ-À–µçp8ÜÚÚêv»ljÅbʽYAY¹re>ŸÿÁ~à÷û‰D?cLÑÓÓ#¥\¼xñÑ£G-ZT.—}>ßììl¡P˜˜˜Ðu}jjjffÆãñLOOëÝÁF{nœòØQ’IoS󊸟5Q[_d”©×ëv“€ßð±@SeM––,Žút¿E®èF˜®ŽôGcÏÍÀɧÑ8iPâu›p­=«ÿººæ•¬_,™§£þSóܘÕE_<߸¡g}›lšµg›5¦w¡0S.8Õ¬,—gEñÂy«ÜQvøLfòõæµ·`º6 ¸Ê<‡s.D…Ò…ãs-†Œå%YEý,hõT2F9¯½‹Å¢só|5>7³¨à—|RBYs9<ûl­|jüÓ’G’¯utÈ®®!üÅ¡ç, Ù,“::¢š4:4¢øF2™G•‹rc»æ•¤;™ Þµþ¦Ñ´ýÇÛú½{±ãñmj‹éwþœqC.W3ùªD}KÛêÕ‡¥Ãa,+­’F€C‡†'³AGz_Mðþ ®‡ìýÆst=™NCý†+A§RÃjõylŒÈdÞRþÛï4.€ÎÄ5™´ç³[ç“÷½ûöýO?=RÈ’ž~ãÆ …ȱ1åèŽôúPPÂÓéáHœãéýÏ=ôàŽÇ£¯¾:·»òÞ{Y__ÿ®]{š VQЫ·«Bá°TåìÛí¼A½ÚúV¶3I¤ÄVÐ$0Š‹6ƒ .‹[¥`A7ä¦\dì¿ð€,î™—ó¡ž³õÉ$f„·a†Ž‹’ŠíŠÓß}Ïݱö1ZŠ O´»)HoË‹H¤zsÁO*äïM”Xy°Œuï‹¿š, ¿úŽŸž¶Çb@\Ì-f Á}Ô1¬–'æáV çœ1Æ‹Üz#‘Èæ_»ã§Â:~Úl|;* ¤@)»,n ¢ _Y¼¶g ÔiÛ°_*—tÑ–m÷SúUé®°@ÊTíVA~U/ÅŽÓH§9 “УÝK #¢|Y=Ä­påÅ'óÞùàþÇGÓ£™G7Üc=Õ˜èÔy´Çzj(%ôî»j==¼#Önxíµé¬s'O/8Cw¾õü }Ô¤üÒv%ox,7AÜŒ1êðEuëYGõ¾v7²"k¦‡à˜¥LR™§4Ñ¢/R¯À«jÖ‘^J™ú@•3Œ)•|­¡Ÿýv*õº™æ¶tÿ¿<{ïï4ä–ÌYg?û¥?<5ú·™Ì[QÚ£îÚÖéLæ­œ8òÌ‘ÿúw{'_ÿ;u÷›‡¿ò{›Ng‰uËIëè‘gŽ|óЋ@ÔG‰,ͤ8¢i®ŒôH"¾¢Ý¶´Ö¥šê^¯²cÖSùбvtœÓ[[ªbJ£h0÷e© ¶‹àºÉb½üx²î D X\”–6ˆ÷Õ˹weÓ—ÍÍg¿„‘?¸îh¯uÃ(xìuJc¡PÍÀÔzÔA¾W迨»qÎ¥ôè^Pë_¿'Ê,¼^ï&):‚«øÇе™Á€T@ý4¯âåV¿A}^¢Åßš^¸û4\g¿S¨ø*N^÷µÍ,J¨hóÚoùÃ+YgHwEh7pð…“ïO,‰t­d··û:Ž–1šùŸtÒ,e’ºg™]R6v{ú¨Ÿ7—õ…{^»–®Ív¯ï¹ÿàî]»·léê" |¡5-T­ÞÐÞžûԮϧ‡G;ç‡wíÙðÈf•0=<Ú½¾WûƒÐÄDfdÿP÷úÞööh6ûêdfŒ1æ’³ ú‘*g5»Ú6.¼S¼ô± €Gö„`Ç&¾y—*´´J¾y— ­Ý÷cëV§ÇÊ(‚miî7Tù«úUå\m^ƒ_”¨Ï,i$$':÷Q¿²;p+·öÛ?|/€G¾øàç¶þµ¯â(›°¯â¬½ýƇÿÇ_øÂûùVöÕJ Ðø*Î_>û/ß}eäožÜSqN|ãàÿ¿eà¾,4@ûÝÞµïÛ¦P £ªÆ0C.Êb¦$²¼-¼rQÉYö¦ïÏVM|Îö”¨´ì€±œžà”O ¸±ª ¯fO(Ï´ÎôrÐ),Cȳ$÷¿€JÓ=»4{z €Á|ÓnWëŠ%•S¦Ã¼>ŽëÐvñfpQ_¥Xª±ß öz<’X±üžýv8qä¨#Õjµ*¥§‰z›Z¯ýðæÎÙ3/|goö”ÙH8—¸Ì7“”„zmN¦ñ®Ã‡ñ®x,qppßž}OlÞ´exxhãúß9<ôÑäð†uqJ"Q=:’ÚrßCÃÉ—††dÙVĈrÎ7mø]5 )Sé›Û.fQóå(Úh’dÆÀ1‹33âÌÓʼnòK¢Ú:)ƒUäGƒQÅG4TÇfÑw=nî‡n£CfN!Eê¦%,3èyK¼Vçh-ã‚U×5¹“¶P••/ºÊÁÏL@$—2Ñ ¤A$@ " „:1 pCJ”@PÈ8¤Ó”Ô±a[6`Cr IëûJIÝM¤~j4%s O¦íYAIw"ÁGÓ„s&  -AÈ6Ñ#$æÑ3tWH§!#®G‰àÞôIoæô¬må„éššÎOŠ<…A©E½³|ºL}ŒÖž±R©Ñ½F{^]–»óûýétZù3hooçœÇsîܹ›o¾¹§§G×u·Û-„8qâÄéÓ§§¦¦Þxã 6äóy—Ë599Y©T8çÙl¶¹¹¹R©¸]î6£-|½1מë«ÕÕ*N NMW+UË­5yHµ\Õ4xütF–}år[Gdik°xÛ “-Իܽäæþv_Ç9ÒÑÕc§ÍÃ/l¹Qü(êty}6æ]¨S$kTК¤­‹=¥Õ ¸Á àÔ–×^<ßHŸH?]Æ”xõ…Wg/ä/Œ™.·»¸gg¯Bsk´$y¹ª¹465]in†Û­p/;>sÎöÞÆ¦_BjÎk^¯·$«ÓöØŒðÎ7bÕ•Y08÷þÅüW0õ£^§s.ШOëç›æ!l ç»{Œ;Ÿ‹DŽ,—’!¨í«$„+34!\™øP;ʺÉfM¥KUæÊ#l>.ꎸ|ÂWå«¿rmbçÎ_Ú¾}ûý÷oÞ)Üyû9k¹¾@!ë”’…BP”Lú|qøöšñ9‚ ‡µtú¢½hŒ1{Þ8²ZÚ²ì ¬i×%“Co…yñ“¾ [Qà€ª%f_ÀmÏ[ =¶7¹í£”9b¶$ËþPøÜ§kµ€ år·ç0pѳÜÕ·ò߀»oþÇ“À9gƒ—Á-Ôaôì×zW¨ßKu,Õó“ sùY¤`S:̘XE«”ØâT¨ô±Jó-²y«ÉÏŠ1 â1v–{Ã`zœî[½úã/¾ÈçãÂê`çƒC"9šÚbë09L·Ž×ÎO")#HOõGÖåTêu÷à†5@m2šI8xý÷˜i®ãrÝû­=ß<Õ¾ø‹«7<-+£#)¨¯Ëú`D žÎ,ZTsVà+Q_5ƒ÷µ$AH @2ÉÕ³ù*h.Ø?¬þ,Øy¡é,”ÏÙ Êy>%k¼”c­×ë]å¿>C6Æ`.‘c¯óìÈhÊNÑ£k“ì‹,Íî¸êDYõ>hX®ª2§–Qµ€áX}ÊÕ( xá±í͈Ÿ–ü/Mw¬Š|}÷?«»¯¥Ïÿäà—wîx¢…¢@9Ù±*òõÝßÐBq8u~Ý?ÿÕÎOD"‹&Åá##'WÅžÿö_?[n ˆ™Ã©ó¾@Á³åy_êóQ?ìÚŸlÓ6ß{ÃÐTÅŒ†SŸÑôš”ÌÍÑ [H½æ×JëmleÆâ§,à”Å“‘n &nïÅþýs_&õœÞ{•rV!!HÌäþû­åa䙡 AÇS7º2Z÷5j”³FBWê¿BŒÎm§”sà ‹Òûášì¼F-Ô©ŠK›“£Ôs½Ëw>@TPÆÞÇÒiPïõ._¹#‚y¥ªÆ²àj†Ñ†wÜ)”•=ÐWqÜÌ»8Üæ%{Öâo=‡ã‹ ¿áÕÝc¶Ñ¾Ê@ÁÎ‘Ž““‡GÓi;EŠT°„™«Àgó6¡Õ%9òƒ¡ŒÅ7<²¹çþMûöܽ«ñ½Œù;~—®°M«Ñé&3cbÝ]šú—ÝO~ªçóüÔÇ_ýîóé‘d÷úÞ;?}ÏÈ^ýì‘LýcÝ]óž´€˜®·6ïRåP»5Ÿâ>>Ôµyw›þbìÆ#ûŒ›¬ËÓcX»ïÇöƒl~{v'.Éåõé`¯×»À§É‡òõUœ»ß÷kß{îÿvßòÑï=÷Ñ»ß÷k¾ŠF5âònyø¾÷Û¿ÿíÎÖß5ŽËWÛîk;ìsÜqǽÿ'uKíþmKD—Ä—bô,PvĬq9Yn hÕåö8ŽÿîawÛér0«™xܳ.ß2Z° ¼¶ßœ54?k"0]>â¸À¤aùݳ®7f϶eËXžÓ¯·2r (/ZFOõñ"J Zw†r]àÒkRG^5­Z1óæ©J±´ìÖ×ßõ›ÍíÑüÚÿ:–L-ïYSÕ\šË…jõü™ìØè‘å·]GHÌUç½M«V8ã2ÏáÒT 2õé`·Ÿ6p¥rát ËÉdr ÷.Î9¥~Jý}½¿~`ð[éô(d…ÛÓ½Ý}û÷f2gº»n!”Œ$G6¬ß‰~DˆÙÑÑc3 ÃØð[ŒÒžî÷R¤´„Ò–‚D qM¼úlvÚ㥳¼X!>î´êÞœ=»¦€|ת¢É…€*Kç ¯•æ bÇìë£öÖ¸Þ«_µó3ÕÿGÜû·uÝw¢Ÿ Ü{‚—à% RI´Ì(´#ç11“ÈŽ6õ¶Ú¬6ëͪ™l_fדzóüÚLêÉóô¹Ož¦u³š®^êv¼­vWMµ­6Ïݪ©'U]ÅU\ÙQÙf,Z¦eЦDˆ¥Kð¼€sƒ{ßç├ôuºg8œ àà|p~ŸÏùþÒÞý• ÚR‡€%D…Ž‘ø©@K@ "@8øHp`BBñ×,@ÁÕ’, ¸ á€T«#¡(˜”:X…DŠT HÙ”$¾&=){³¹lCÔjN…s7G³È2 –CD „å³z6ç1*„“e^«9¥aYc„0–6I pIͳ…”â20àƒ;"­»Ø<¨—–*^%@0;;Ûjµúúú¤”—.]êïïgŒµZ­þþþ±±158ç‹‹‹·nÝ2Msee%]×{{{9ç„J¥¢øsOOÏÍ›7S©4tŽg•Ô •öƒ[¾ßåûz,îAµ%õf+κXMzfȲˆÏ5AÌ-+·n^Yœ0Ll HÝÝå^Æ›ŠÇª%IQ_§ínÌA¨ 4ÐC<âÆÔ×íàÀY€úæóÆ•Åù•[µ^sxie¦ÅH’Z1Ïky ¯!›u&âõáA ýV1×´ÒH¢íõYÊÛçNçmɬr†Ï9W—øÔ^%å@«Ñh¨ýWñ^¥}Ûù9\)Õ6­(J'û°5_yüñCß<ñ÷Ù,l»Fê„p…i*H88CC;þJ¡²©´m›d Ó V2© ïÄUì7BTÿ…ÀãOüÚÉ“‡?èá£Ï<»=?ü¾ãv:µŽpä@6@Õ·#nŸÅ9ái W$“’©kuBxDÉ”§%ƒvýܨ²¿þë9râ·T qÈÿí³/½0ñÈ#‡Nœ8¥Úð¡¾^-éµ9³’Í2ƒvÂ'ä´ÑUHŸcÌP´g\×:vìÑ#GNLNcRÑÚŽþéÀ-*Ü…´‘¬ÉçäQ= pdz 8EÈ“H@á«Bì#öí*XHþ[ÈãI$Aj‡¤\ý²u@T×_(ùª)B\ V „ØHJ{[iN ˜;û]œý.I§oìÞ9èX:»Öà;Ìž’»A ®ØùW§\¸<ûJz8ÇÓu}Ù^¢Œu†8SéæÍ›´Ã¾N%¿¿‹ÁÝ IDATR›;û]òÚÜØ½s«¨4øNw⎼³ +•·K¯É wª5yOÜd2Y//pÎ3½¦wCæ/ZÌä—ßp·ôà}r÷-³ø1[ªS 0’’ßÄ+X ^r×Pnê¯\tØ<ûæ¯ÔÎÆï©^Öu½¸˜êã WQ8jÑât.ÜÂäx÷§¸€3gÃöç®ÿà}6µÉ»ø‘Cw4áFR¸îk­ËïèzóÕ7ÖÊW×üùô0—½*T’¦V*Ð?ýö÷çJ¥™™Âè… Žm³©©Ó—fN‰Ûž±n÷ús[o½›¶2›âÚ)I;熋+ë3c€¢žíΟž$"'çŠg ÓhqÎpÅöbz>B3EýG肪}bi‰õµÙ ù9±tr¥èÔJÀÖ•ÈÕל1`öÈfYP, a¦º([³— ˜= 3µ+m]­8JšËº©SF²6`öÝõ¡ôv—²¿ÑŸ¬;Wt¶#¡²L×…k[VvÚáhsàΤDÁUmÓ;W´gõÑ_ÏØŽc#ÊXF¥ó,ææ±Þl…§ÿÁvF{OÕu½dWo 7}[rZ½/U;Gú±?eþvÆÈ$áyZŽð擱`edW*iTk^¹\ŽŒŠ Þ~V”[~Ú19¬kí;qMËêÊlóœw:q•γ’V}a@Ë%ºo•V†€ËæoT‚nÙX°~lüØl°ÊåÊk7\>yFØÒž¼Pte¡8v÷Ê;W*W„JðyëÝ‹ËÙKdðà kpÃx,N|óÓ_yðKŸÙÿèù§ÙýÁ½šv©í#zâ§´öÔw/Ø{`ÿJqáìñcã}~äᇮN¾17{mªºukï_áœ?õ¼õè¸óž÷Ù cëî®§ÓÞa½ÅßL“©#gó/¼çwŸ¶Òé°•ËzmR‹½éqüìRieÉd½ØHáh­á{‡xPúþõË÷ÕÀ×^þ€ÿöí­±R,¡ ƒÑáìŠjú©ÿð'kAK{UŸü§PM7 ¯¢çîî;æD)–ØÙ]· ÎÛ+NïZ9{V¹ôéè,n} kKåòï]#ŸQ™Ë›}ñ¥­ÙÊ-¿RëûÍÄõ·À*—÷æõf šŽ)éG:ò¤5û¦b¿‘¯wkY}¬®¥z‡ß_vœfxËå˜ß‚”†´•«7vþoõX,¦Åbª¨V]Cý‘Ö­ÞX’^«­™ÄˆS#h…j&„)A\œ™|~rrRJ)mûf.·•Q&% v¡hóù»]îìŸ8`;ö#_>ôØ£;®ã8ejê:xdfÊå«ûÇb¦yæì©ÉéxèaI¤+ªõ9îš„‚RHé·Rˆ× ¾PÕd«¶V'bºH¬Wk5*t ê1ÔMô\8G@³FNOâÂ<÷܃)¸¼)kµX½%¼JPŒž†f”`ˆÃ—-¯xÌŒu8r£$ ú*‰$œ.Ȥ ¸@2 Œ´ÉX[ÂÈ0H³í í ½JÁA ¨ ç[,fÒNá@HŸÒCŒewÍ¥öøØ]{Ù][»ún_°³ÿ[²Ù¬l [ôð~0­4K²l†O•—h2¹¨·8\. @æ¦aZìŽ0põ ÞÓ“žŸ/”ËeÏó„«««­VKÉu‡††Æßþíß~ä#ÉårÅb±X,RJ———DZ,kee¥ÙlÖëõ®®®ÞÞÞd2¹´´äûþêꪔÒqœŸ}è¶ñlËJ¢i¤µ„iÆôxÚp¶z‚êÄèîNtÇ×béÒ­V"x³§kË«ß]›ßvb$÷Ð\ñ¬;/•©—Óæ½‘à×i›õ€ëb³g) (· €Ã,mÙ¯Õî146Ÿ7J {’úâò›«NWO.ð+HŽÄeP[_7òR4š {¥‰@o´kë1Ñ„»†ÈAFGzÏÛg˲Tˆ¸TÒXu×#µ&å0”Fû Ú7Å4¼¢BTˆZŸÛ3:$„‘_åð–R|bßG(“QWç^“ò«7oZ’(:^ຶëBJfYà|ƒD v[V†ˆÔjçòN\ 0£d€”‚1œ>}>—-—V¸i`@ªaP²¯¡ïâHÚ<==ÙM÷JÉ"f;óËœ£C€œÉ€® ùI¸Ê6õÁ•ŽqaÛ¶$ܨzêÜ¥XsKÿõUÿCÞkÕ¿œãÚ\UJ¦xo¹lRÉ1Ù7`7€ÅÊ“O?räÑ#GŽ<ùäQ¥’­B%uô¯Û›S¸‘û«ÏÅ C;Ø»w|IJDìW~év€¤—¡>ÊãI$¡22‚µƒ½ÁéÕÏÅœO56pCŸÍmÙ¢Teº2Û¨œê,í‚ç·åñÃ9G”»â†ÑªÏ9‹fiË0M3*ªS† ß•Fm vóâÌÜ€+v½‚ò3–•wœN!pdOHiÒÕÜ–ø<”Rú<ã Úè§~8爲 ß‹wÝp³×3VÀ¸S?¼Nè»ÚÈoÝÔg‘~# € ¡v¸ZÒæ¾ù—ߺ·wÏÇeÅÕ(K'y¥V „=›îªØw§µô$Ù  &¯©‡‚ü+)"äl²²ÀÂòŠsýf×;s¶w³ëëüÝwKÒ1W*saQšäœ3BG¨ˆ¾gÏŠÑÔ”Õj¸"ëÙÙ«]•Üþ¨¥/&ÉΊØIÈY ™DÁ~Õõå+=}mÜJ ^»xóÕt̵×ÃY*mÌ_[·ÿ3OÔCßÂw¤NB«ü< wæ¹ç@ÍQᎣB¶ÜÉ~;½FßV¦5«vV’ÉN×ÿе*S^µ1ضšx¾ðz¶ðúwm"YzîLcj¸<àIJJ¬®E•@2*GžNgŒx±"¥É¦ ²Lð+µ>ÊâLÏæY}(b0/dóLÐw+±û,‚ŸÌæ€Á³ÙÁ· KÙ#õˉ%ɺÀe}„H —37˳cï(¸$ÖSÒ:Å9gôái';f…{ØŽ~6¿Ì;¢:¾š"MU!6nð^ó¨—Pœ«vëãîì #»0„eË}b¿QRÊt]?j;rX¯ ]§Ó¯•ã¡C]°‰ Viø^ÄW•—£ÄübsÇ–[¥•¿€•åU1:j-_ºQ\oÝñÔBÊ›pg¦Ï¾~æJýíÅí§†¯0‰TE)WXA•Ü«lèÎä¦ï;ðéÅ7Чž~ú•ÿòÏ|íKJ¢Ûžax¤ŸûåÏ=~ ø-³ÃÉw_n€Ÿ~AñäsÇŸßÿèÃ8´µ£U ]©!§ÜRÁ,ïlçìS9ŒNŠ»gÏn¯f{Òt)C¥è(ýAãÐ*A½3æ}ñÒËçÞyãMøð‡*k éžmU6Њ‚!½óƛ݅e lèØ=ÙL¾÷w—î{ }á2bvÕb!E¶ f?@ÙÔj±tÒ¯Ôbé$:l.Þvfïò{Þ Ûvº¹w¹¨×Ìß\[ š^Ìè”Ç uÔÞÔ®V§hK€£¤˜pŒ’WÕC}umuåëîíË,-—½u.V®·jB£ÑüTŠBCÀoʆT&Ä¢h+12Ýêà×ÂÓvKx’WMBÐ!fŒ=´ï %ô±G¾zæÜ SÓ¯RÖ5šc”™š›{{ll|rêG£ù<óôqJéÜÜ̳ǿqèàL3=’»{täžóÎÜûÙ/?úëÇOþ3ÓYd‰[® BT `ɹâçÕB­±"ܺW_ih5}¥€Þ¡—–Lw-]+ö1A/NVú*>8.%+‹ŠQ›fna¡¸RJÿ«C Åd[ÏT±t)g ÈéÄQVŋæ§ÝÅ×VJéï—ð¾ãvèHƒY¤l““Û¶å._¶K×èCcR²…ÂØ€{ïÍ)ÜN|’þÊ+X)Íøgk¯½&“I|bßG¥dÊù'áÈd°o_þäÉSÛ¶ýÌq‹ís»¢¸É$Teg¦Ï3†ÉÉ!|Û¶ÜÅÉŠWÃ?=°ûgQ_ WùSý `aaŠþÁÝc¯ŸŸ!‡¾%„_¾Œd=fLÉœçæŠ_øÂáÇž;rä‰'Ÿ<:9¹ø¶þõäýÙÔ¿ŒÉ}>=þð’”8ªd>…¯ {¯b¿ä±nKÇömüèQcÿ’8­ïóÏoÆ­Õ×-š– \v¸r­vÃáÍþ^–‡‹å5øq#YÒ€óÀNFC×+^ÍÐâ é Ĥét¦\.oºGxœu]§^^@ãœ×j5¥Ù(3'™›ÛØUt]Wë^¿ÙƒúMÍ›-iÀ…÷Æõ°ĤI}³Q4Ðh4Yf”:Ž£$W”1OÔ.!¨TÌ[͕׮/gôîs}Í0×õN²|ßÕäEÙ†ë&])Ç€’Õ(ÚºžàŠbÒß&DÍ/_gï–²úô»EYÔ•úðð°W³¥ª¾ ¢ Ð ÍU`šM÷,m™¾¾ˆ«Ä9ÚJ–ï{‹z²”m7ùR†Ì”DÆjmý9‚¼ÄÅ´—pZƒÍÚlRÊï–²úùµŠ(‰ë~ ˆñ±¢$JJ¼}ëzKlºò^¬¡&ó׃à3€Rô:ŽýOqÕ™nÜ à e·m ÊaU´Êëº9?œ>ýôÝ÷Ü]‰çä…xn¡´{³±ãbxxXõcdW£.D…ຮLí ®ëQk4f|Ðu·!ÔØ8~â÷®,½ZR¹Ô8ýç?~w&m$¿­LúŸø³·g§¨—§ÿüǯ/Ì{3Kˆh?ñg »½Úå軳¥ù· I#y>²<²½¨‡a¹°ß€›6¸6,”Y~"Ò”t´ÀO)K ÆÆÎÍçÓŒ©ÿê%â å½í4pm T:Ç?}H½,(gE\fÌÔí¬‘Œº\Ðuݲ²Jçêm§Ä`sàùÐmN°§>jÛk5©Ú©¯Ú›ÕíC¥Σhþ¢Fi²­Ð¾i?66Vqll–x’±(ºC Ëét@¥R~6kµ0m81VÐF¼èºBˆZµæÁÜUs—‹í2£ÀE*ìuw××ßíê¾¾ª|ƒ­\ÓuƘ'ª¶½`{÷_,ZEòñLëÆÌõÙa x5›sŸq‘n‡…î´ZǶnÍ9æ!ŸùÚ—ŽùË¥Ò¥ÂÔ4:¢‚òÀÀ½ù½cþø±¯ýò±ß#ÓÓÀøcŸŸ:}á♚ºT*œ™Æ£/¾QDÛ–z°PXÆ4í;j½êì_‡n¢¸_}pöði+jg¥Ø|ü±ðùÑc82†ÜXw¾úÐ&øÃo¼’Q§4Õ¿D£ì£‘f2~Æ©!Z Ñ®µ¢ú*ö;€¾ šà«þœ©a-h­AðÇß?ç{W¹H(ºûH}ñï/]_øÛoÿŠ\2À_¿üwŽþÚ¯hQM_ Z°9Àוyl.†[·VP£ ^̰Ja§†» ËëÁëÙoIû—Hö[õVL´|vb‰6»-\ ­ #uÚ ùÆë¨+®Ýjuß\ËzóKÀZÐòbÆ]¿´0µ@@šLb”5Y©¸Mü«è«²à]ö¼ï~çÏ?õÙG&~N#±VY»pæÏýXŒRmäÞ‘m;Ðt‹3÷W«+Q,%Ä´Ô]ù抋6ǾV[Ъ “R[ ér)!ÑfìÝ;îŠòøø¸ãØçΟ)ÌÍíÝ;ÁåZ>—/çlÇÎfsÌ4êÑ'?<¾wâÂä¹Ï=»wlb|üc3…™¹âç5.*Ùì6Há Q‘¼) BH@ ½«å:žàÈj¡rƒ –N|Šnj^ëÐÃz (Öƒ4J ——+õ<‰ª†ë/ÚùG¶Ë{Yåâšá¡WCÜ€‡ÙO¾IbUÞjÀàçL¯¬×3…ëðHæâJ)"J”ò ùð3Ó"`àD†g ˆ€ !•q ˆúã yš(ÎI@H Ó‚St",%—2GiMz—f¦3ÙìÝ[º­Ý#`¦A-t™‚@ض¤d ”Á]¡Âu‡I"Dcm½ÖlQÒÕ”úRšŒ-ðñÔÚU˜Àå¦ñ ‘Hhš¶mÛ¶ÁÁÁz½nF:Ö4-Ng2™—^zi~~þž{îyë­·ÖÖÖ2™L­V[__ïêêÚ³gO6›-—˹\NÝYëºnYV«Õêîî‚À¶íÎñ å[hh1Ã`­®dŒ$' M-ÞˆAjZ\# ¿å½³†d*¬¯—çSœ&Müv—~×UòñtëFÏw¿¢šÙîâŽN›Ç†¹¹²znã¢Í~Õ’o7<ë°')ý—¯4áJ|8'_wm<ОßX¯)£Ê%Hƒ¤š²)V>hÐj -—M·^«zkãª}°ÖaT©d¹çœhW „P.oБ¢üFC­ÀÜX]a7fsÎu¡Î±óD=“j5%†…™-f³Dˆ,€ŸßÿK_ÿúïrN*óàÁ|¡09U6Oœ8sðàÄÂÂ)ûöåOŸ>€sœãa}sYí°·mƒêßÝ#ý'O^Uí|âÄ™ƒ³çÏ *ùûT_ê‰TTߨ9—¸#n¹l8qâ¹þ°õÆ”>0àŒí?qâ ÚgBxÉ®*ùð#}þäÉÃG>öÄǦ§'£þ•p"\ƒ®Dã ÀÀ€´,쿬#Ì$ü¬òÓ`ï%b\ЙÉÔËå®öﬗ.tc¢!ée)öQ|cZqFÐ#x¾c\µç*c5w™Ò¤5ƨٞ¨ÇüÁîÝ:à8¶”ú[Ì7‰t%qoÞ(cåöÔ¥’ri1å²âé¬Ûy6ÛÑue¶Áy§›¥”½™–´™û¡†È¸R)—%K€ëÃ}Ü@–‰™³rUè w„åçÔBw™3 44²Aöª5ϲ,µÄhIKʹm,'2«þÍëv vxðŠuÕù;M0Ææ {MxM$ˆ¦|÷YÌ]½MyÀº»D3ìjâ¥X¬ŠÆððp¥RVÍ¢êÛ´/ï¡{64ÌMxóîêê¼Öc×(‰“Â`ДÂu¸®YÌu¸ 8 °«5¯RYM…¸±5øe|¢®`¦ €ËÐØ8›µlÛÐé«¿?µ//7Ç@*kÚw‚à^MûNôNG×mzy‡:tÈL–¹ze:›µ¢úFÒ¼|.«BÞ)_VRn8?\_ùA³±ö×RîöwÏÆf³®Å¸PàӾTÅP†Ú@i2•40Ôj¹ÜÔ©Ûq¦ÿÕ©r.18´¥ÏÑÊ7Ëö_?÷=µ®$§NL»’šDÆ<ó'/$ ¼<°ôW§fU|`õÿþìy ú4Õ߬ÈŠOÏ:ÜÜC÷l\p˜¡">›ž¬VïMmOHÖ2¥ò#±p\ˆšŽãÊÏ´ß);§áÚÚ•Œê©Zí…€6ûíLI³ÿ¶v‚çsYOT«5OIþ•¡Ñôæ]ö EjLœ¼7 ƒä8õjÅ+—÷¾tîÜFÚJ/KѧŒ×ÊsÑüu'“±VŠ3jËd9ŸßÃ9çœO,Ü<á7O!x¬íKmùk~óçOd­ˆZ ÁwØ«ÿ‚Ç-+ÒÙFûÖœ XM­:€H|ñ3M:7D ¥ÔËî2VÃl(à ûl¿q)Д¼ôýïà"1ýÃWfË·¾ìoÖ૯ôhñ…@9Äò½˜‘ñ½¯þæ—”XX±_4z4¦€·tÅsä]¿†Xb~šîhßvÃÃ…fCòš P4·hÁõÕ•í½}¯7 ¹Dw±¹”Kt«ÂÞ­~@·öwK ¥k}Ìä*þk‡Õ g]1“É.$jµýTùRByÃ’R½$,ÕäÕ·–Þ}ë|ïÝÛùO>ë5…3{Aú­®»>è™–(½ûâŸ_·hìÚ.¯Ì#¦©où\*ö €˜Ý2:S#ÞEs„I€˜LÚBJ)ÐÈlÙÞ¢[”\ìÛ÷©ÉÉײù<£t¦øN.·ƒR溫###._yìÑǹ¬C¶öí{èüäùÑÑ=\º£ùQíÔ™“#ù‘±½ž³g·lÛ%W bB(%”’쮀¯ÞZÁŽ»éì÷ëž bIÖˆIÍLÁo¡$ÑUèÀˆöÑz€ ziÑë®Hëd‰K4@¸—ÉÒêŽæŠ]í(Ǥ_¯·üx¬!ü-,^–>€˜i¥™^*$X./¹Ë(\ÕÍ Ô$dpA¦AaR˜#’œÔá‡íH¸0 ‡¡l›KPÊy•Є˜# „ ?îXT¹È€„Äšb‹Ùçòê›WÞ¡‹ ŒöP m6`b±XÒÀ´²Ìµ%çŽ+Š.gn<&=.êD€¸@Í÷R‚Ft0³ `dÓxN$‰DbçΫ««ÝÝÝkkkŒ±T*¥ëz©TªT*###FãÅ_”Rú¾ï8ŽÒ”~àvîÜÙjµ†‡‡5M“R !zzzVVV ÃÈårµZ-ß4ž16¦Ls×´ å­ÇýzÓz yšÖˆi-M“‚xÌ'qÈh‰fW\Æ­TfCö¹cäÅu}zµ-òu;9m‡X¬CŸ2¸èðÿ¼°Û—NÛOY˜gã¼ÑW%¯^€”¼jÝG< ZK¶â-¿¥!‚ªtA AšMi—WÓ= 7:Ç¢óœ“Ù|ÎÙÇѲ¬è?Úì¢sŽ:äH¹IÇÍ«ÙÉ(·¦D#Tx’\Ê ’e¡PŒ=lY¹Ï}ḔŒî8ÅûÇg3÷ÿðÔŸ~ó÷KŸ[°Ù\î+¿òŒÒšþíÃ/þ÷S_|ä‹M¹löé#Ïv’ #sµZÀ9€œAÎH&µL&ˆp9/žß7 9'_ÿú©?ýæïãW €™ÍåŽy†±·¤TRÚõÁž=8zôaÓ=xð!\Jæº3÷ϼ¿¸µZÀØíõ=yò°c÷~çÌ·wôŸÇ†Ø¤*t ò]AXèÇØW1šÅŒíßµ{·À²²®µÑ,Š—2Ód&]8€ÁEÕk¾ïÅ ¯ëI]ùo*žÔ×ÝP¹¾¨e´lŒ²¶*vãwVÂUµ¾±_¥í½y¾¤üZÝö>:Òmì·¿?·¼|i׎õéi•ù^Ê“-¥aÿ2Æ;BÛµRgÿ.,X‚e->U!°¤ƨ 5ÑéL€"Nhs$]×3fÊ[É-­.r5é0ušKt'5Fºf\¿§ bs½ÅªM"ô™1åŽÂHÖrÍnÀXF¶Ø´[«$а­b)©Óm-¹keÆf×c’æly€Å\kÓDÆBÆ„•ã“=ÿpÎÁ³'Àv9-”ï­%ËÉZ¦–T K`»í—$YËÔj“<@©¤>ÍáÓcaKeÌ<¡…¶´ÔuÕΙŒ ×ì6h6jglÀž>?3š§Ä9¿´ûá„sMNRž{³¸á?LM¥¨×Òu}pP,-DówWkµZWf›®—Ë*A«Ê¼ÏoÚ!h…2Õ}û8WïÿV:Óh4Êå2!ᢥÞ‚l\‡+ñu£ÑȘ)¸Øp‚å…‘Ÿ”Ô7‹†Ò¼P}5\Qà E¾SÐ*¦`À]¯˜FéÍeRÎIª¤iw“yã!÷–BLƒvE¶uÚ«R) ÀŒ¦an敹/¿5àÅ3/DÏs3¯\ýé ¸wê»x§öÄÅ3/(—Ñšvé♚¦ÀÖ­¹H“@MjªS´ÁS‘”Ú³F2Oe¹m;G?ÏŸxŽ S£Ç›AÇ49þ˜S»˜W ô˜Rö=úå˳‡:Ï^ÈP뀦 hמŠ;… ð@ß`qñ&*¹A«ª» hecºê_Ûoxˆ¯µ—h¿òÀJ±YyïÑâ=ˆ›®û­… ©²eÚAüÇÇ£zÕÎÆt7@6¦€uÜwB`«Î2€~¤×‚Ö.üû-øÞuíúëˆAH¤ Þ€š0þ¼Ý2ÝkË­ž˜]Y°”$ŒÿˆÑkÁ‡ üHÉ~í›=ˆ[ÁñA/oT¶æ02¡øPâß($’z^],ýèï^Ú2ÿn2ÍR»ï'¹{5 $¿¹tñì*1üX<Ñ“¾í[±ä†Zf޲¢à-áµê‚2éÚhÖ¢¦9’ËŠ.¸ã8‚  @Mj;¶+\!„Ë\Ó4MÖ?c_@‰!%—’p—ŽNß–hQB3Ç'>&E}jî Û)¹œ !$…+…P_›v!‡º-4#üf2ËÄ}“ÅêÄo ¸ 0 `Ý@²$²úÀ6À@YÐ,uK2>ÈîMÇ‹Zy®&\•ÿ.SÏå’)§aä¶·Ê‹JRàÅ‹QJ‰Í €ä $LBî€QÉa”ÀTá‚ \i É\"\i1âp)]@‚0€µµçËåy± $„Z|禌1œq‰IYEŠ–Ä’à®ã´dŒ F…X tÑ–m”õS˜&ã\îr›Û.K\ä+4¸Ë ¾?PÅñi,&! „EnÅ9®$Àã¹Õj¥R)Ã0†††Êåroo¯a¾ï†A)u]wppplllbbâ[ßúÖüü¼”r×®]÷ÜsÏ/þâ/J)»ººnܸ‘N§[­V<×4mxx8™Lj±X>Ÿß»w/º6g¥dhú![Ób®¦55MššMk5¥‹AÓbñ˜_æ}†Û›–khÏ’ˆ•Jjos;Y°Ú²ßÿ¹,kz3n°€,l„f·±_bÒÅ%{` B %ZÄ‹­VšºŽD¼ÕjÆ|߇† HA ð‚@ ‚fàë²¥ b{^áªs,6Ÿs8îºök^ÎçÁyh*™ËåL³ä@LjÙ솓¤ ‚N\_øÂá±±ñééÂÉ“<“q•0áýÅí¬o>ïœù¶'êãã㯼2éI=E™Œøâ¿}öÓŸÞëºW_8ý²’šÚ¶t|ösÿ×§?½·P°ÿó³TbÆ#GmÏØ'K¶{úô3Ù,¡T*ܱxg;ïß?~úôá’óIž¨¯¹¾ãLzÒzq“ÉÛq÷íñc‡uúÉ’}=2êö¤n0d’n×þÞÙgßßúvöï'ö}ôø‰ßðOì~þùB&ã*ÿX_ù•gþÅg>ºæ–Nžø <>žŸž.<ñÄ1ÀùW‡v¿òÊ$€lêäÉ£%'å‰úÞ½˜›S’Ø\Ûg“î±ÂíP¸ƒ”‘Òe˜”ìwϙϣPµ²Ëå.l­ .“ȹÙì^¢Æ•¥œo)5~Á9€Z­¶ý®-n¡p^âOwïFûîŠwèE«Û)eã—ÉdToé›ó¥H ¥¦×ìnÊà¸ú}@&“±, p”“U)¥:²ý®-ÞzëÖõe•ï\'夤2bGJò|®º0‹DU}f¬*@ÀAΓôéF£¡„N™L†1¶-Û§în2™T¸jõ1ré²ÔCV&×—A`$³™Lƶí@–wRb cDp™µÆ,’ ÷¤kÚGF…kY–²M ТÂ#£y.w€«l7°Àaí^7á„<™¬¸’»nÇú-”J7CÆË`s× ŸMº‡îé7¶Ýéñh×Ýc•ÍôŸ¢Ì¬i™þþÜòò{gëpš•Ñ´KJJÙߟ³,këVÀÀ@@Ù­&“ɨU;G¡á;=@¨‡>ùš‘Évö/:¤‘jKÐu=•4š2PâßÑ šJšý=Òìݲrk (Zå0ù]É5‚kôTW—KJÏYu\ÊÔ[û¯ÿt¨oÕ']¬W> B0w%ÄÍvø’QD‡Ïj¯•k6ç:q»Y Àª[u]€Oº(MÞ†{ø©§2f*®`¶‹M’ ìV¹Ê3L.ÄjîrÙ­v¾sg}$áªú*þp/ß?ñ¥}_ÐolëׄZ—ÅeînˆÙk|:@öÐ=(—ÅeõP¥:P%.#”K±“mS¥Xö®u„¨a&pãFѲ²–5òþê?Ù¾u=Mƒ¤©y U…·Þ²¶_Ñôñû?²éÈ;33³¶¾£óz5ôi´uk@O `mÍT2+õ2j™4Ó‡†ïúß8v[ÿÚ¶£®fÔ¸`l·ÔP¿­½V.•r«U3êßDb$•r{vfŒ¹û?É÷|ò_Ns„ÑI1ÕÎJ›´Ám÷ŒýsF\3GÚ«ŠX5w¹Á;ë+ä\VX6u(ÑÙŸt%H¼î\rn—t´ë¬Œ±‰Á-OØŸ'´'i/®†Ö$€‚s’Œ à!²É hR u‡åÂM:Wˆ2«ÒTÿªOÕK•\×Qí¬Æómó€à¼¸¸˜ßu·ü¶ñlÛŽš¼”1Áyç<2M €jçu^uÇõÎù[¸z%ÂU®nÃ=ÈùâòЖþ[Ø<ëè_B™ú\ˆýwàªþpÕ<’Å"€Þû3OüÖŸ‘í[À¶Âê ‹žYÞ†Ky¡@‡z‰Ñƒ§YäËß%FôÖˆÑ@zkâÖ*%ÉåÔFw%¥Ž¹w ¬Ðè …ujŽŽæÅú£ÿWy;ßµ+<öÍÌÌ$#N¹µPX7çÓæÞýû7µó«¯{õê­®ÔP4}–—öêïçÑTº:ß½PXoiL ¨o[¯$ÍþGÛÝ—¦AEh…«W¦Âú-Ϊ©¹g6¯WŸÛ¼Nþ=4±8mÞ ©ëÿ~òÿÑI¨M»öÐÄbñÖ²NИ¿6?8l&i/Kéê#·²F»ö,ÿ>I{kbUý ”œè4®ò(­,5D‹víixSº^—ˆ™ ÉÌêŽó/ƒm«nÁ…i°­à7ÄÌšµCxê 3ƒ K¹ä5zÀܺäew0 ¯Â¥ê<Úm„x#ec4¿ïì“0w¡Gz½açîU¼‘Âî°yLLx¢nÐgCè B÷*øpÖÇ`oÜ«ù˜pÖA»Ðãv#¹ÝßàZmæ­\îé÷e“F”øJig²çZm­ÜØ4Ce×v“®ô¢ 冠žMb0’ÐcqU€dlƒ¨8§9ËÊå™0 µ(5Û¾å'¹3BÙw])MJ!å3iûž2ÉÄÜ5“è\Ù`Rjª6~U%ÄìÐCñ‹s†®÷æ†î;zL²œaöh,ôy.f¦h~G£xM:+1J|:?g&d¸ç6Š×b½]¨8ðs‰&ê.¸„9¹¬Ñá8ë K7PsÄi"FtŽ*QœË1šËš=N˜IM3¢ÄîÌ”ÛJ×Qî²X~„Ð%Ú™"Ì”Ü2H×AÛ·a&aŒ¢J@óI¥¢=B‘³ÌýÇŸƒiÁÊ‚µ3Sç02†¹i¸6̬±ãŸ{.‰¥sp•€p ô²²1-0”†% ­Žp<ãòåÀÜ…ÙhçäBu;’ÑxÞ34ÔÏ]ï=ž“@m1@#=p¯bx{{< |~Óx†ãXÀnËúø¹s ”"ÛÎ1=ÊdΜ WæÝ»10°ñ›gfBÉe…ŽÅfBz‹ÑQH Ë¥(C¦‰vÔßÿU¸Ñ>øôÓG”t·sL’p}þIçX)Q­š==®Ú¹À×Ð>çôš)Ëöï³HbFØ£YÅa(ÍE”’ Å1„(EJsyœ슬ÒÜ”ÓòÛT#jZŒ“ mÙM¸”怲ù‹m\PšƒŒR¯•3âjx¢¹%ú”¥òê$g³ç˽ÙqV‰s¦ß|³­ªŠµõ wÙ~µÙ q;¿è ¡éãÅÅI³¯O NS¦ç¹|~9à]áÎ(€\'®ò¤á¾ýNbiuÑÕÛêËE°Ò‰+.„mSšX4ûúŠ…‚òs ê+x5—Ï«€l*?‰#Ô¼³¾Å·ßéï Ã,-oŽ^²/gM«$J› 3ÎYF¨Ë]ÂÙ½é7¶©°F»°£)[ý=ÛRkõþžm"Æè‰º¡­,&F(༺2Y­xJÈ\q§,k$—›X(¬×«@W*Tã¯WÊoܼ»¿ÿÖÌŒH$F¤R®ê£û?b(ýI"Š‚äa–ey¢nPÀ©u^Uì×õéi®¼@ÿƒý+•ôª=®È’pÈÆ¯ú×õ¦1âRšKx»­¨¥ž¨‹Eå½À(ùàG·=àõ,Øn œšÔ¡¤^MLîÚNÇß6ˆ[Ÿ¨u-ˆSÖ”\òE3·˜æ<Ÿ ñ¦l1Œ€±ŽèZEu)IÉ€bá¿à²î‰: M¤zÌI2'åH rãšF%Ekç6ǪhˆÙ‡èžå€¯‘Ýj“Û‡,OÔ âz^ªb´"nü—Qî¦=QÚ¹=žoŸGjï,\½rçxV”Øõu^íÏͦÜ48ç£åÙ€A«S¯wGó×ìëëÀ‰‘ÎEƒ 4&‹‹0ûúÔ•6æÑ.³,!„iYw®ÕªÉ(7h×üÌLç<ê½?³ºãAqñÜZ¦éÐmAƒ<ض°mšËáåï’í[ Ñ#á­(JLn…,”l704ÅÚHÂrÇôÖÐßí‰zóìßÚ….-±ýÏ™æÃ¯¿ ºn܈:—Ååe¶´Ä€ƒMþêë^O÷¼šJ*}lbp¯KɪU3•rGGÑ> …[ƒã@Yÿz"õÆÕð’÷=Ö«ÿ¿¸ëûm۸㉔x–(™aG锯M¢ÈŒ®Ãö‡¾m/ûßö4ìØÛòÐZ ElYeZ`¤iª¤ªá8²C'´CÉ´|’ŽôIÚ×i¢°•¯¯aÜ$IæñÚj>ðóÕ:L N X ó"Ãzz‡ Ü«ßE³áI€–ïª?ÛöGŽƒ+Wðå—X[fÏð}8 ¬­Á²b+8t{Ë÷cH!âßÕ«` ©»]ð<A€F£›È9¿+Ü\ñ×Þ»{þ=‹Þ°H½ÃQ]h.Ÿ]ÇÚV¹'r¦™y‚‘gçç©F@´ž$û:’MfÛ½.Zש+ fN]Ý^<÷ “R)gW'IžÙeTÔlð< ƒ;úÖq9—œsâj«u¸N)U…îz(•¦¶g^‚KY^¡¾Y>§ë«Ò«ú¾\Î¥Á–8Ÿÿõå\†¢|"§¸ö¦ûµ¬Â%PrBû‚ŽKÕ—ˆü\Ue•æq»½œ;]©"wüÝ­›ù¯þö÷’ÒBžÐ`0(–z]S‰>’ê×R©DÌé,$Z<ïG¢(bb)‘hã%¸”eßÍœªÍÕP¸è…ÿA)‹EžÇÍüsª¦m;Ý®ÿ†¸GÃC… àóëJç"¡hr)¦ß ËUƒÜ D:q&ã|9ÃAü))<ù ظqã÷7nÌ”æ8µ´y¤€wIQÖ<œHó‹”>“+$¢;ƪ}oÝüw†'Ä(ò‡©Sá'ñ™§GP±t€düÎŽ#¿éöU´ta!ä9ö!ç®k½‡k×ï_»¾0»+³1u®œº¯KŠœs@°ù›gÛÍk×^=kûµÁ%Ó§(Ãçt‹(O¬å~ŽÕ§ñy¾}‹¥ê'ñ6ýÚØýöþÎ;w”,t¦eóÈ“––WªéÊ¥? 5ås¬ýA˜–¬îBÓÜŒ¢õ‰ìƇ_AÀ‹¿þóáŸÿrƒz°RÅã¨X©ÎD­”ìƒAVì|>ò@ ¸Íƒ¦h7Û›_“ì(€(H~¢c *˜aìY,æsƒô# v0 £© ]Áܽs§(ƒÀê*/ioŽÕD#jÌЫeŠ$åÊeT”¥%Éûá‹N ánÜn4hGÐÖN¹¤šm„cºeR$yt}ÁX¢Œê‘L$ø%çÂ÷'üpä»6ÿÓ¨4¿9>Ot=ˆäÅ3<ŽÊŠm¬þÊ9º·ß?ŒÊgŠýÃÈ(‹gYé…º–“€â¹«Ïˉ#_“|©[j2î²õxÄ#› Éá»n66ÐØi`ØIDAT ïNB‚éSBêÐ%¸„©Ç;%–N¬Ìüª}®*“ˆ éqîãy@£±!€ÉÀErdÀ IꄇDmG’gæå”:zH.ÞE€»w}ßß¼u ·bµ~Êœ¯ n6@Ú‘²ô‹¹ïéBÒA¢gJ!Ö;Â]¸ŽM/wÓ:¢ç×9?:?g‚½œ@‡lxðà¿››ñZ"㪯—DŒI!4BÔóHèôI-TVWcWÂf–1ä÷¼·ŒK‡&Ûðƒ–ÂMC§q\†Þ ¾S>+¬4t†ÏoˆK…;NÌçF£Aû´ù&~ëõ%\ƒ=>á˜çóiýê q©LÓÔ!oAka}‰2ý*MBÔ,Ë=íi’FWÿͲ`Yª¯çùâägwv†‡z›=ƒ•½³Ç™ÁÊ¡èÓך`CÑ'ÝÈH4»¦Li>’bŒŠ†C„Ç#Û¶ ÷Þc±¸ŒŠ(¹T>çÜ4±½ÍMSÐ÷[éÂÓYnÆcT´êdr˜¦é¶Û™úVÏUã?°;ʸ½ÝNþÃËjšy”R½LÓ|$mù-¿5ô=É;• 6LÆx[¤‹}Ñ]cŽ©}Š;¤ÂM‹µZ­½=´Z·Õ‡YE»»ÛUÛJß îemW©¤qzå.,¤j[Tȹsõt¿ê½˜a2uƒÎó#ÅÛ4'U{u2*÷+<yÏÝýá€OD'ÇΦSND‡Ë!gb…!—CS_Ú’ñ9«©/`'KÊ®‰( 3p9vv":äQ¹nHè­Æ\>‡cf]áøjqX /±¸*Ù4>Üü]êîõ€4óõzEu-™IN*åèþRa ÄßWÒ[¤ØV* J£Ý®Sf»d í¦ Ìûßì?î Ûƒ]E·vº=ÐußywóÞÍž‰¤òkˆHÈù>üïÑYØ;ùKãKßæv~1¹Dþü½Xæs6ÍÂì™§`™‚d—¨ýõ­ÁÓg£ãV)eÜÉhf8ç4b´JytÜÏi ?§‘V‰×Ó¬¶²Åí¯n וœ#¤Ü 5Q‹&íª›¦¤CºE»ß˜TKROÎïX­º;~x¸Óéôç±?FÙÐ:Þ¨°tèö£ó»°.ö%tÑ—D_оÌóŠcVòXFy=RN¡´"Ã6Np2ê†ò2Ô"}È;y=¯1}ø¼oä¬ÊûË—E4`Ýh¶Ûà¤WJ“é\ÄþSj“§§ÎÍód²ØRÍdØj¢À>ß Z„¥ó a³Åd tž‡9†Ôã?@°õ@/éf¾VEÝˉ%&H€•,ðVÞUF³ Çùxl—SFŒh%ÛJÔS‘PU7ÙŽFJ’ù•‰ €5à]á.\ç@­IvGjõˆäûºëÉt<•ošæÿf}ŠóëŽç±IEND®B`‚lbreakout2-2.6.4/client/gfx/f_small_yellow.png0000644000175000017500000000634511452354555016317 00000000000000‰PNG  IHDR ))ùÿgAMA± üaÝPLTEîî~ââbòî~ææjÚÚRâÞ^îêzÞÞZÞÞVÞÚVÞÚRòî‚ êêrÚÖr¢¢Vúúšþþ¦þþ¢¢žVöö–žžR®ªZ––:–’6®ªRªªZÊÊNâÞvúú¢®®BöòŠþþnÒÒN¦¦VââzþþªòòŠ–’:úúvžž:îîbš–>¾¾fêêv¢žRÒÎnîîrº¶búújš–:¾¾Jêænúú–úöšææz¢¢>ÊÊfÒÒn¾næâbÂÂJ²²^æâ~’’6ššFÚÚVîêvâÞZ¦¦ZÖÖrþþ–þú¢ÂÂfææZšš:ÒÒj¶¶J®®Zöö’ÖÒrººF²²BööjþþjªªB¢ž>ÊÆj¶¶búúž––>ª¦>ÎÎRîîzÊÆZþþºªªn¦¢Vþþ¾ªªrÆÆjþþžþþv¶¶zªªJööŽººbêênþþzþþÆþþÞââ^öönîºŠªªz®®vêê–òòfþþ‚þþ®òòjþþ~þþ²þþê®®VþþŽÚÚvþþÒöòžþþâÎÎZ®®^òò~þþþòò†¦¦^æârª¦ZÒÒŠâÞVââVÎΊòò‚îîšÞÞŠººzêæjÎÊnææ~ÂÂNêæ^¦¢ZæænææfúžãbKGDˆH pHYs p pgŸ¸ tIMEÒ %)öîIÅ ~IDATxœí‰{TÅ}æÇc²›Énä±,ëÆ°‚Á˜åHMÊ¡h±´( ˆT«´hÛÚR‹=,µ´µ‡­­ý[û»fÞ¼eŽÏ|í÷•IòæÍõ»¯y1æa{ض‡íÿ¸Ùÿ6ÿ+ÍBèôMÛ]6=²²å7÷ (é±)—Sü›[°kVìÖÆVYiЮ֣Ö>B[Ú#„Ê <†3ø²cr¬C›*­ù»°V¢Úa£~ÙZ™³tú8OTx~ô¹çOÒð”­,î1füô™nw'–^xîTÝB™a›f4•¡ùnWÄÑÚ±=ÊÏ)ÅO…1†o¯¿ûü{4·í{ã§±{zEéÙ}²g¿ÿƒ¾ÿ#šà¹¶Jùº²aAúz#)yGt爿¨Ø4=Â’VÿÒO~%Ýrép5÷é„—ÖË«ìX÷vFjÝñý2kõW~Ò–Aèøm#ÈÑ1”5„-¥ý´ä D÷ÕÄ(À6>^† RžjŒa—ó¾l—Ž7ìS§>×sú¢Q¥U¤s¼í_ñ⠆Å@ÂÝ‚]ÇŒἨ}®ç6/ã+B¾uqqs€—°åL:JF/¯ƒÙªçß ~Ô˜Sÿc&©oó*õ b³ÎøXÚCðŠ é ˆüNzƒÇS rù}”“‹œdzvCxR阼Ÿg¹¶ìP1œŽK¶ô–÷™ ö •ÛWYn¤QzÏ„PÌ AxýIZO¨ÇäA”ÃÉÀ³!…@R0¦/!‚›"Ý¥Y6$$fÌbíôœP»¸›$×#ÛáVKÔµß'i­p {ô°-+i\¤¾¢¼²oƒñNAœ LyóõK˜‘ÿˆö/³ ý²ùJTôv`8oC¨tˆšæ ˆø®x¯Sаÿ@ç;Gð‡@Ã"yÌeìÀ‹}½ æ–!ÿóf‚)F¯u/âa¤ö{GË}ŸÉñĆYpŦÂСôöå9@?‚îé ”û r4'èk¢!¢ÿÚ!çjŽ„­ û‡˜2!Àõ%LV'²»QÎûذHÀ~D¨M(7$ñ ç>>ŽÃ½I5C‚žTC"©’³·kU9EöFJñ]õ€aJþ ÛÚL ¯&NßÁ•ÔÐCðIŒ+Ò7´Ÿ ºoEÊ9p¼ Z _ßUö캞;BýOÁüL€ÝèÆÏ#ü`@M]§}í‹?Äçn%ÕšÛªˆ£ ¼0·…’³àSÐO3(ÍØ-xk¯Ñ¸ê¶w©ŸŸe†‚øj÷“-€­4e Í*Õ3<\áЄåÈÆi&³*•IUàULål+À›æÚä‹=†OÌþcÿ^™ÈÞÇF+ñ`À¨+¼s`;X@@Ë&¡t0Ú©„a_DPD©¾áZ€£m=R Z=.‡ì6˘3[A^¶|P3W9ûèñD\Íe¥I‚%§ÌžÕ¥dç4‡ñÖh¥.™)ƒšhÞ'ðC¡„ŠÀe .g\XÍ Ýî9ö˜`ðlÀÎÜ+_cqžâh*-担ɳo ²Âm‚Çç·uð=¦ý‹é›UDø¦ 7ÿèÆä/‰€¿zÿõD/ …± û3|¿–CÂï„öMA$™Ð¬ÕP:EsEqÀß«-‘÷[Tñ|è]ØöÊÕ‰äGäýKƤ‘žtŠk§„ ÏD)P˜ ûÀý¥Ô¤ôd­”‚4=ÝyqºNˆ2Ï•Šu*Hlxâ#¢'šÅcârƒš’V]Ybý2@Ù<«ƒÎ :‘›Mr ð±E¹ŠÇyfû …í/¢ó++k¿®6sEà‡qq3Î> Fò*bØë¼÷JpE",¶-Âøð³¼QÉ ý¥˜Ó¦€¸#ÏD·­ºs`¾NŠ5ZÛcãâ5:¨Ô·µ²Ä#¼)ú‚EZz ”ÔÂ=5t¨ð§òŸƒ%Kí"˜ßÐùaîâÀ܀˂ ÜM´ä’è·Àa\ÇÛÏ-0¿ãt¥UŽGUÊ¡V+<`íZÄnþàï-ÍLuÉ„$Â}!êa\­¶A-S®=ò+WT. CÇŸ«†/”š¸¿ æÍþKå  ’CTçæ¤·!œÉŸøÅD´üs´W r± aY{c²Ÿî½g¹þÒò°å¿lSZ-¨]ÕÃmkí€ ó§¢¨Àò„Î ~ª5ðíÔ[ÝhqÓà;Ò¥PKzÿ€0„Œ 4Ú~h ×ûôÍ£øžT0|IrX*-CzNóŒ¿4È„‰¶>R`sä«VºmÆIŸÛ¨ú­AÙJü÷½¦–åã@K¿ÌF?PB{rÀ#rPM×BÑU,öAÌzu¡¯9=Ȱ1Rõ¶[eY£e*ˆIY ] ¥á³AW (ÐÄk$Çë€8õ;/·†/×Ë8þ¦[N£úRaV%1„µfnâ@Âó‰âòËpÞx¿Ä×Ûæ\ØÀ;†¿˜*È«¼c,8ZÍÿŸ· Žlil‚J”Da?ÁP£ÖÎTjN#¾ÿ³||?*MøðvÕl ­eå0Å6ÐvA æ#½Søœ+êI›Z95ˆí$Ñæ]ž…ºÑÏ(ùLášã½UÉØ¬ïÇ ¹ó†—Þ5Òúe€‘x¹0Äê:ŠÓZ»G”N˜êéÍÊa¨Ö€”pó´áÀÓÆ38Ì+¶Ñ¨ãËÁFck¬æI‰UwˆœkÈÚÃ4D!ÔÇ›Y˜‡ÊW/wzð¦+ùФ+w•LãÜ‹9û—öÞ´ÎÚ:òì%)~#á‹­]$‡#šp÷56vÜEûƒà]D8–;¨ó|tíû.nüSTÏDþ©~î„O8³k±ù©ZÜÒ 7AlÇ“fNhÔ0¡Ö%*Û#øòÞrqã&[;%ïj]#œ„ü®žßþüŸ5Ñ÷4PƘïÎqi¢P²ƒù„)Á/q07E¹xmw÷:'îñ;·–²ð99ÜÒ(”†ÌõÚªÁ|)3jwô}Z¾f’=bÂö¬O. úÚÞÝ/I X¶©šKvØïÿfù@t–P›ú[—ïòýí¿\y A¾„¬à?~ß§—(Ýœ Ê+A&™ÛiÂJðÞYü ¼£„|-oŽdóŠÒ—#l£õ€B/µÿ š7SÄáh¼ÃC`‰ÿx0\f' 2á´|s.Üf 5AÃÉñTß… x»ü¿¦‡ŠEÒ’Õ¹ ÿÍ„(Î.>œð?ì#‰8|ñGþ´{>ÐEåezì°ÏÿÖ§Ýé«xÊ—Œq½±¬K+}%XgL…¡> @win32_inst_script@; \ done @list='$(SUBDIRS)'; for subdir in $$list; do \ (cd $$subdir \ && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \ done lbreakout2-2.6.4/client/gfx/Makefile.in0000644000175000017500000004101211770153707014633 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gfx DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \ html-recursive info-recursive install-data-recursive \ install-exec-recursive install-info-recursive \ install-recursive installcheck-recursive installdirs-recursive \ pdf-recursive ps-recursive uninstall-info-recursive \ uninstall-recursive ETAGS = etags CTAGS = ctags DIST_SUBDIRS = $(SUBDIRS) DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png back5.png \ ball.png bricks.png extras.png \ f_small_red.png f_small_white.png f_small_yellow.png \ f_white.png f_yellow.png \ fr_left.png fr_right.png fr_top.png \ fr_mp_left.png fr_mp_right.png \ life.png menuback.png paddle.png shine.png shot.png weapon.png \ sel_frame.png buttons.png explosions.png explosions_dark.png \ f_tiny_black.png balloon.png balloon_peek.png \ f_frame.png f_game.png \ scroll_up.png scroll_down.png scroll_track.png \ fr_hori.png fr_vert.png fr_luc.png \ fr_llc.png fr_ruc.png fr_rlc.png confirm_buttons.png \ win_icon.png cr_back.png warp.png nukeback.png \ loading.png ammo.png SUBDIRS = AbsoluteB Oz Moiree Classic all: all-recursive .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gfx/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: # This directory's subdirectories are mostly independent; you can cd # into them and run `make' without going through this Makefile. # To change the values of `make' variables: instead of editing Makefiles, # (1) if the variable is set in `config.status', edit `config.status' # (which will cause the Makefiles to be regenerated when you run `make'); # (2) otherwise, pass the desired values on the `make' command line. $(RECURSIVE_TARGETS): @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ target=`echo $@ | sed s/-recursive//`; \ list='$(SUBDIRS)'; for subdir in $$list; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ dot_seen=yes; \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done; \ if test "$$dot_seen" = "no"; then \ $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \ fi; test -z "$$fail" mostlyclean-recursive clean-recursive distclean-recursive \ maintainer-clean-recursive: @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ case "$@" in \ distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \ *) list='$(SUBDIRS)' ;; \ esac; \ rev=''; for subdir in $$list; do \ if test "$$subdir" = "."; then :; else \ rev="$$subdir $$rev"; \ fi; \ done; \ rev="$$rev ."; \ target=`echo $@ | sed s/-recursive//`; \ for subdir in $$rev; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done && test -z "$$fail" tags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \ done ctags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \ done ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \ include_option=--etags-include; \ empty_fix=.; \ else \ include_option=--include; \ empty_fix=; \ fi; \ list='$(SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test ! -f $$subdir/TAGS || \ tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ fi; \ done; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done list='$(DIST_SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test -d "$(distdir)/$$subdir" \ || $(mkdir_p) "$(distdir)/$$subdir" \ || exit 1; \ distdir=`$(am__cd) $(distdir) && pwd`; \ top_distdir=`$(am__cd) $(top_distdir) && pwd`; \ (cd $$subdir && \ $(MAKE) $(AM_MAKEFLAGS) \ top_distdir="$$top_distdir" \ distdir="$$distdir/$$subdir" \ distdir) \ || exit 1; \ fi; \ done check-am: all-am check: check-recursive all-am: Makefile installdirs: installdirs-recursive installdirs-am: install: install-recursive install-exec: install-exec-recursive install-data: install-data-recursive uninstall: uninstall-recursive install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-recursive install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-recursive clean-am: clean-generic mostlyclean-am distclean: distclean-recursive -rm -f Makefile distclean-am: clean-am distclean-generic distclean-tags dvi: dvi-recursive dvi-am: html: html-recursive info: info-recursive info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-recursive install-man: installcheck-am: maintainer-clean: maintainer-clean-recursive -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-recursive mostlyclean-am: mostlyclean-generic pdf: pdf-recursive pdf-am: ps: ps-recursive ps-am: uninstall-am: uninstall-info-am uninstall-info: uninstall-info-recursive .PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am check check-am \ clean clean-generic clean-recursive ctags ctags-recursive \ distclean distclean-generic distclean-recursive distclean-tags \ distdir dvi dvi-am html html-am info info-am install \ install-am install-data install-data-am install-data-local \ install-exec install-exec-am install-info install-info-am \ install-man install-strip installcheck installcheck-am \ installdirs installdirs-am maintainer-clean \ maintainer-clean-generic maintainer-clean-recursive \ mostlyclean mostlyclean-generic mostlyclean-recursive pdf \ pdf-am ps ps-am tags tags-recursive uninstall uninstall-am \ uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done @list='$(SUBDIRS)'; for subdir in $$list; do \ (cd $$subdir \ && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gfx/f_small_red.png0000644000175000017500000000364211452354555015553 00000000000000‰PNG  IHDR ))ùÿgAMA± üafPLTEô‘‘êqqîyyãbbéppóŽŽçjjäccèmmðñ„„ërróˆˆëtténnò……ôðèkkæggçhhíxxò‡‡ò‹‹ï~~æeeï||ìwwóŒŒåddìuuî{{t½ƒ’bKGDˆH pHYs é éýuÎÓtIMEÒ %NSìʲIDATxœíY‹vÛ6 %ƒ°ŽÒVó;M××öÿ?9“¸.hÙmsÖ=ζ–Dx^€ ZÊËx/ãeüGý§ø·Œê—ì’›x]7èí®=Wd#0¨uLÔŠ}»7ƒ®uÊåí„X÷xUÎtÛ”OYML}Àôý¬×}Óec¡½ÓPw÷Ø šÍ³ØôÁ÷æžô¹YC ±­¶îNªÎo¾†ß”ŸG%¼¹¿â éb ¿]£çùz‰â§(ªÚ¶û'胿սf£Š]ÆÝ-–¾Ú!ÐÕI}%!è‡Fgqb»¨ºf"] ô«N 2£‹{ï¼¢Ô±ÓË`s¢_M^Õå­X®ë¼Üä7\ý½À©ª×é®Ó4Q¹áUòí†Þ«Ï+|±îNà$óÌÙUý²v?e‹[îÞ´Šc3ª<MvÇ·èsA¤ù-Žß?žSX±På5ÊŠûî&ü¡1%ÀŒ¥KA`kç ”Ñ‘zA^õ¾ù 0²•æ1tU†‚ª°Ik¤´¯7@ Íß%´}?Ò€è¹N@5ùÂF én*×LÑj/¸ ½°`ÈÝ“=àO¹£1é—€¯ä3t-⊾#w h.î”É )¤pÊ}ºûëà¹ËÛ1 µlBÔéQv‹î¡÷1¯e»ñ¦ó»8ŒŸê(–©¾Ô𨿴’üë„Ã@^;@JdÜR5–30I 4vñÊíü×Í(Wà‰Léêk&WlÆw!¹]HN€4~ïµ(}š¬Q'ÿ¡hÉŒ2~)hÉnz´âtYÄßߊ¦À[¶àäªõñEÀå“&éAù¬…Œ–½Éë#ävº¯ïwÞjÒ?dj5­\ím3N…]°µØhc% Y™ ý±1Ш…wÿN gøÆÊ½LoÂpÝxFËÒ¤5;•ˆ1†žšCM s”FÚàM#9 ˆíNÙM °w<ìW¶ZíÝH€ÇT´ð á\ÞÑ3… 4ÝžÊföß·Ø•Á&j:º¢#õÂw¨í–N_Ð"v½Ž·Ð÷«âr±¸Ѹ˜“H*íi|BPŽüo!y¶C¯òµ÷tžÎÛmámûwn™j%\Œ…ÿó÷ÿ›¨~ЮîÈ¥§D†Öz«øo¯Ïä’¾¤fõõ&c´X¬òûÆ¡-¥¶„áÎê€õªÏ/ªæÁH_äø )±ÌK¼°ßRÈž[ñxÐ× ëuýÿ)ö+UÕïZO?O‹\˜{<Óà~#û£5:Ý|€>øÌÁ @öFË÷†øß?˜ýèqjÍ­¯ O4ÿ‚Ü[÷îwµdˆýùÿ\0'‹):“Êåå¹óR…$S»ýþ}ßoÿpT’Góãy±„eWnMf\줆éåëá^Çz¤y 'úK–‹uµœ¿wŠéYˆ`ËÉ®1e¶gö3´Ï~÷³×d¿ƒš¿dÊʯìë1áS‡UBöçH”d¾îúg8þ)ã\ÆÏ–š`óߟÒB@yÖðÞø|þGÌH ðìoþ%v¬ÀÕ!ÛôÎVIEND®B`‚lbreakout2-2.6.4/client/gfx/confirm_buttons.png0000644000175000017500000000363011452354555016514 00000000000000‰PNG  IHDRP(æêVgAMA± üabKGDÿÿÿ ½§“ pHYs ê êPÌï¾tIMEÒ6•E[IDATxœí™mh\YÇÏÌdn&Ç4Mfš›n³kÙ3iÚfc¡R‹‹ûa?‚ *²¨Š "è—-5”|YÊâ* ê «X(Y¿ì. e UÛ˜ÚJcšµm:é¤Ó¤ÛÉËôÎûã‡ÛLnf&I§ÓV¨y>¹œß=çÏyÎóœg`ÝÖí©2©­{t±ñïšGRÕûCJƒÖÇÚ¶í6‰¨Â¸ ›á³µiVUɈ˪jM󮇵mûàÁƒSSS---GM$¾E£0 ³pN>øˆ‹3FžØ »k{Šp œgœn>iÖ]Û™™UÇãÙlÖ}¾(xçtÕÎÃ?á¼½¬Û*vÆV_[¶'ëaËœ³Rm:žœœŒÅbÀèè¨Ç‡£pžƒ@ïrÍîN¾ ÿ‚s0-W+—ÅeËìþnœYbõxE‡‡emÛÞ¿[[›eY‡öjvwr2™ŒÇã³³³×®]+uXôá „ —<«…K0íðÌ•«-c%/¥SUÉ‹—-›qýl>Ÿohh( CCC¥Õ¶m{hh(‘H477¥Ói¯Z(|B….Ã6†! q8>øsµª*oˆ—UQ@ÕW«Ì¸Ö¶í}ûö544tttD"cÌ‘#G€ …d2yöìY¹xñbÙ†_|Q¾|>„$tB ü|pzÅ8¤ªòCY…Õ7VŒ%õ°¶m ;w¦R)Çq6nÜX(,Ë:}ú´ˆŒWº·ç]Qx ì†>x®ÀጬuUU¾/UYýý‘³Ö¶í¾¾>˲¶nݺyóæ–––Û·oŸ?þÎ;±X¬R-ËÂ’+鸴Â1ˆÁØÚ9†ˆ¨ª|EÊX=µvžPëJêìì\XXMMMgΜ¹{÷n"‘¨ª–*©e>ó°÷`²†ŒJUå[Rbõ²¢zXÛ¶»»»3™L&“Éf³®à•:W{i:aækΙUU^fѿזÖÉÚ¶ÝÚÚê8N:^EíÊõ§MUKæI²¶m—‚Óº­Ûº­ÛÓbK§Ïbcl…®«tX³³ú5ð¡YcŒÛH¥RUÙÊ÷3­ø*¼ ߬&©NÀ&ˆÁËË;¨ê—­Z‚QÕ‹".[y |hÖ³eË–M›6.\¨ÔlŒÙµk—eYŽãŒŒŒ¸–J<ƒÐø™g1Kj]P€\µYbß) ¤ªú'‘ÇĆÃáæææ`0¸mÛ¶Òb–ÔöööcTµX,–ž/ N€< Âï ü‹j߂ϫ0Sm`/{NDUý‹3þ@äñ±™LÆï÷‹Åp8<00PÒlŒÙ½{w$ñûý©TªTߡ̇ø$܃áe^‡OÃ8Ü€ÿÀ/Vðác"^v·*𮈗ýî ›ö¡YcLWWW0t/†¹\Î-ÖíØ±£­­Í½3¦R©ëׯ—6ü²WôÀ`>!h€9xrp Rðø Õ>¶ª¾"² {H5 òÈYcLGGG86Æøý~Éçóª:11Q(nÞ¼éuïeUË+p 6@;¤á£Ðçà<Ü…“+à€O¤¨úc‘ªìV­'׿R©[·n`0X,C¡eYÉdrvv6—ËMMM•fË+ŒÁoác pÚáµUÕº¬{³=!RÆ~{­êy=¬«yrrÒ]a˲r¹\6› ƒW¯^­<ºËëÒ ôÁ¸ÏAõWaÿ+Öý"ÍÍÍù|Þï÷;Ž … …ª@ù?ÏÃ{``Ü‚<|ŽUĪJ˪ÆE*Ù÷+âÍ£e›ššöìÙã÷û[[[3™Œ®[ZZúûûËbU¹àøt@.Ày‡n˜‡ÍðsO¬ª4U=#²ûŽ'Þ(¨:"^öˆ*𪈗}¡Â!ëa]µƒƒƒn°Åb"ÇgŸ}Ö³aƦ¦¦ùùùáááòÔ²Î@šà/p †aÒpöA„¡~ ¯,×\PYð°oª†DÒ ªß)±§ÜzgÞõ°Æ˜½{÷º¹G"‘p'™L:ŽS,c±X$ihhƒ>Ÿ¯··wttÔÕ¼thMB3ünÀ°G’Û¸ƒ—àSÕö•—}Ó3-÷ìýºÈcbÓét ˜œœtÕ––Ñm¸ùöööÖÖÖ²$ømè„x·bÓ^ ‹í2+±¯WnZ‘¢ê×D\öK”žžnllÌçóÓÓÓeÈý©ª>ßÒQõw=\·§Ýþ ŒŸN·A1]IEND®B`‚lbreakout2-2.6.4/client/gfx/warp.png0000644000175000017500000000072611452354555014255 00000000000000‰PNG  IHDR ‡cŽrɳ_äÞ¾}hÊgY/h­ßÐCSnnÍHm¹¯)Åf­Z ’ª) ™Ç¬Áq¼•ÊÁ ²ˆÔc,;°´ðŽl¡-pà íaV · a= ÜŽŸEÏÈ*v³9´ ]X‚Y ˜µƒ¾ úñ¶q Ü#f™mAÉb¶ÉlM¡„ É$¶a²(è+j¡vÁ shq¸¤KxL=¹5sêI÷2Ú È=¡m2'þPÕÆî‰ëÀN±çÃJ:ˆ®ƒ½QÒAö.ž€Šýy5©R,ètT GP~Gø«m’I&ù§ù¨ó•à‹ š!IEND®B`‚lbreakout2-2.6.4/client/gfx/paddle.png0000644000175000017500000001472511452354555014541 00000000000000‰PNG  IHDRlHœ9‡ºgAMA± üabKGDÿÿÿ ½§“ pHYs š štÑ›‰tIMEÒ  QW £RIDATxœÕ|mŒ$ÇyÞÓÝoÌLÏlÏîìÞ~yw$Mò|¡t’¬&e1 ‰€ì01–“(ŽœÈˆDH`;Fâ8;²ý# lË@ F‡ˆF²ó!Ц$›(’2ɘ¤Èãoïvn?gwzfzº«ºÞîΚéÝÛ;Ñ _,½5ÕÕO½U]UïSO·aš&Ûç–|Ï¢•¹ÙÁÀnØ¿ï}šA­ÌF 03nl £èHbF‚^P·-(iÔ<Ï¢_j‡7)m:“Nü[ Zlø+s³U›—R¡R!6c`ó{<²Z­àFP$³Kt@ •q¦,²ôÉ0a8˜ÿæKnkŽÊ¼°±="‰H³ßé_íéDxPèO-ÕË>æÖÙå¥ú-'Ý+4¿ ¯¾•_¼Též:.Nœ––fu~æÑÑŽ|P4YϱÆ2Î]² 2…Þ¼Ö £jdY'g›Eª8Žg——®^|km¿;H’OÃÿ4(Ž8µGNüì§?>ûô·NÍ6o½÷ƒµsç4MÏ7«usñ¤ß\ä8™?e8}j±à|vñ„ë¹ú‚³tü°˜ãvÎ'RÊV2ÈÒù ²‘ÎÏì$€Úâ ÄŽB?I›çÎùO~íÂÆ6€O|ôüã_úã²ÂÓŒpTB«åŸ]]n.Ì×Χ3gA¯ÀôëV$Gs‹†MîÊ©Eß"Ïݼžì× Ñ8‘Ì ÊªÍy+á~‹ Ç¥[VsÞïæW/-ßu'€+;– f&{Í4#$}ð|ÐjÜzïÝS§4K|¥YUß­H #ϧe€G$Žl”ÈGø$cbDr+d8îø ,r‰ö[ü >';¾óàï}ê/M?B°´8w¢5S´wÐìÀˆeYY‰Q¡¢«%Û.©2Ï‘¿«I/i&Ù¼¿ÉíËYœ°d§êûÕAݯž:uBçŸr„ô‰G>tûíKD·o¬]¦ÕÓ¦çç"€”á‡$É^`™6Ùç™DsVp®oi¼i<Ç1gÊKªµQã'"eÎ8ì|¶‘‹ˆÛ—ygK…=äVÏ3ÉhøÞ?ö€âlÊRÅss.’$»;Ч¿j·ZVÅ/ï—˜!2+‚@ ÅÈ,F– åRùAq.Y¹dë<ç.ì„• #ëtBæ"ßì¥@î§1ïlqØ@.%ûûÚíݽÎ@ͯL9Bò=/gN%`G[±Ç“&û€áé»´ZsFdu:!Ïs…D6f€È.Ot"sAd`>X²tÃÁP¤3—Þ2ƒ+P#ذ$–Êã^3ÅXœ÷z„p€rùPôD88wª¡ÃÍIX¯…a˜í"q’JZ±æ¡d&EêzNµáÖ\·²EÞP@ø¾ç®ïW¢(él wöCT5Ï «­–î0Ì%ås€d‘ëõŠ`ºU´¥‘¸gôcÇVx:™í'>¡~Úëö{ÃPvÖÝÍ(¦*5§2ãø¾Ã9âž1c<¸Tf¯êà4-/`þìÃé‰ïß=óİ#=áVÉ©ØÒDpl¢*µNÖÅP…[Cpáù¬Ôo¹{~þdãý+§Ôo¡¿sÄ 7b¶ß¼x©²wÿ™wžÙþÖÕIf[ôû%³½0Û#'~CüÂ…«ÛµÁŸ<}éÎþõ’7þÔ¯~F&òŸ?øþÝ&€>öÀ#?û¹¤—&Ã4˜¯1»U’1ÿ·_ù×RHM«¤oÙUÎuÓ€}òïP2³]Ë­¸2­xݺ;ÓôšKþ}Üyþìi·p&í’Ùþþ|x’ÙÎãÁ[o¾Áq¢¾SÌöw^ùŽªóºàö1³$Í’èÒ“_»°±½7Œ6î;ÿ•ßÿV"ÓQ Ý$¹ôòæ7ýßÿèß§3gáy Àÿé/_mgcÞ¸`ëK¿ü t\r}=´»&¨PW“ €,ØðÜ—ï××ËÍ‹d8îé[V<ô“)Çüg[ËŸ}á¥Þ×û¿òƒ“®ŸNf;hÖ’­”<¯>ÿìwÞxéɵ/|äo h‚€’5"¼±Ap ¸¤½6q,UAóo<zL;³ánÁêýæãÜ^¯|_ðƒ•˯ï\|iû¹›!üž1Û¿Qá U%ÏzèÕžf¶à¿>ò[?õä³MÖz§;H’AÍwËAצIޘȘäužªïaü‰«$³§Rf‡(ç‚‘E‘È8KDÊÌ>§)ò¬î8‰<į3Q<Él/Scn¹nÆ/]ÚÿÔN^2Û_¾­"ù7“’Ù~‰ß:6xèξMfû¼ø,t8°|Tc#3PuéÙWOý¹÷|ää‰Ó§5ÂQÄò¡ûÏ­¼ð €¦ï^Ed @Œz9Añæ½çc¦„È:—Ì0Ƽ1Ïs1Á'BB%Bf\œøöË7â_ ¿V2Ûáyaã;a¿†é^‘Ý­(•¹F¥æÌœ¨6ç*û»IҩȈ¡*òÜk¸¹Ša™Êò¼pªöl§>Él‡­Þ‘À4ã ÛlÌWúxûrœWgÜʬW«yÕÀ¹{uyenþ<öÛG™í¶€}!yÞ@ÎùÞ‹†’%.K(8nùT(f¾o|ñÌö…ôôÊgï«×\wÁž |¸FÞƒ´¥«\EjØÕ¦[mVkëÙ¶Óµ®\î¤Eê8v°ä“iú" E?I²;˜jÆ¢Ûp 'M8(ܬ‘fÌVÀ–‰,–P©‘`é\@ Î…m²Á*QåïþÍKþÈMG™mxÀìúwåõT¨ýXvñsRÇ%o<©bvÚ#¼ñ>Æh»’Ù~è×~´@Ñ ªÕfEd³¼ng˜¤ÂY¶KõÀ=ƒzûÚî~>¸®4‚J³î§Ã,Þ?f,ÐÒÉ ”_k_õ ·/É +Øhä;é\¿ù¿|3fûÌec“¼q6^»jÞ€b®TÍè`Lí$IªÉäÿ?Þø&¼ì»‰ÙÖC‘2 »(ôñ&¼±íy¶âƒÐ&KÅš7.ñ)f½úÅu¼1€í®\pª˜ícœˆý¼æW÷!SDûpÏýðjX˜7hÄWœä¸Éÿêe6Egé¡Åö· üéÿJ@Jø3ðjøƒ/|7NÂÃNüð£h.âÔY4f½[VˆÁ›×,œ;àlÃV9ªÇ±œñué:e—Á ¨™°M¸e‘”á³OíරF¼ö"v¯¡»)ñìWŽwßT"œp¢Æ÷á¯Î/Þí[óÍÚÊŒ­=u%Œ¥ü¡¥†âü¶¥æêL @šåŽeꣾzò€k@p@L€mXT‘=Ûîö†â6ŽiÞZµlkÒŠ¥Ø¹x¯=hÛëxñkÇ{púŽfOã Ïü?±rû§Wî9Ù:Ùðl›j–±P³„ƒäûWç+¶uv® à®:yã(@Z‡À³ 2ˆñ0å˜Ì9>§aD‚3•Wªöí­™DewÉ´/¼dþü óxù9ƒù4þå'Z{ŠŽœ¸â×ÛøðÂÜ‚Æ7_ñ<‚M¨ÛÖÎŒßò+ß7Wµ ëÞ`”?(—.×ñÿ>u"´Ž¦ „Œ€2Zµ„/bú~þñSË·¸gÕíp¥Q­9‘à4Ë8–¹Óú"µ‰m TV·­òNÚ¼ ä3¶ÑS…>–Ù<ÂŒm¨Ù–cb72C8HLÛÚmx2C»7ÜÜë¯3‘m`Tj¾çún5úùÇL9BB3Ä*’òM»¿±që\­âÌY[‘P9d6Ÿõü%¤0PY9¯ Ö½%xœ’0ÖûÀz_TM¬û•”³íýa/ÍEfx–±'§ot:ÅÆ5ˆ!–V¦!Á¶Y¥‘´8Ïc)®(óš“Ëò0ŠÛ^Øé»¶¹Þ…¹;C%³,ðœP¤%a§y:]XVìˆé¾óò^Tu]¬wÄ9z9±’í~E=¼ðÍ¢y_9¸å¯N9BúáÕ…—ûêMéD2$eà×'Kì§ÃHÚ‘Äz_”÷N9 Ešr–rÀ¡C˜t†ëÁ©¼°MCª|CäÑöf”¦O-¯@Gaý.¼þäë¸v 'Nb{JN?BÃ4Müô@*±»Žù“hÌÂqF1Ö tCˆáê=ïpO`Pœû®ãÚ¦i[“ÕKR W™T¹k›Rå2cÅù.#̬N¿=÷ƒÜn³‹C\»ˆ×žGÔ…ßÄî´/˜r„ݸ\z½}´–`w¬7@ǧí¥Ø60G¶XÁxƒbž Î8Ì€A 9‘±T©R=•êÝ\Õd‚מ‡ˆpí”DwIcþqʎþOþž{~s‹ðÆê41Ù ƒ=üù‡JÜzRÁµÀ¶äŒn¦¤Þ ¯UJ­àš$ï†ÑS”ÄËÏ@IØ.Ü È¢.º»7,£så ¨)F8žù÷¶0èbÐÅîۃ߄’ãÍÉמ€µ×À dƒÆr¡ëÛWVÑ®ƒá  î˜/FuC(î&8Ý€[…Œ¡„íæDÿP±SŒp‚€NÜÆóÁ| y î|¤„ë€íÚüÈm^JŒ²MþõÀuÑuÍõ×亶^¢o²ÌùºÎRÚ´"œXƒ†Û¦WÕ§9òÀ ‘€¢½mÌ)!å¨cëŽà7¯Ã7ËäÄ.{ÒΠwc„Ì5V4¸üFî›n„Ç‘²~"2É./0É΃%`ÆX÷!A4ºgð* È9£ÎF¥Þá¢vÕs…Ölcâ³`0XLìTN~mc®€O/6Y!1Žg2.Hæ~]mwtÃ%Ž3÷NgÀñì†ïÅB1gµ’YÑH)jŽ×4åcñ¶Î_j¶'Õú¥fcá·>–W ¢„9ÛéôÔÔ;nÒˆ;îXÆX[ÓåžçêªêËõÊ‘¯¥è÷®ÿ¸Ç›üÖ‡¾W)Ö`!dÙNål6ý=ñð×HV[å˜57Vïfœë:7jU9±RŠ€bÖ.Љ¥»Ôl 9ªˆ.åß“Öù$™<*óÝåDmK‹MMš–¢ëò§#*ècÑ“ mý«–së<§öDçÕ?•°´éwâÿ’½t~á8ëIEND®B`‚lbreakout2-2.6.4/client/gfx/scroll_up.png0000644000175000017500000000063411452354555015304 00000000000000‰PNG  IHDR`÷Çå§gAMA± üa-PLTE(ÿÿÿˆ˜˜4VVPhh0HH(88lll777GGG///&&& •”StRNS@æØfbKGDˆH pHYs é éýuÎÓtIMEÒ 3vûDúØIDATxœåÓ½ Â0†á[!q•2Q°â‚¨ñ „ p mʰˆ>3àh˜ç¸s~)(¸ê•£OO><øãAÒyÊÞtÕ„yìßE.';:”í -þƒ*ôdï/µ„3³dB¸–í¹äAº2k&”k=Ñû«½Õ4p€aB`ËQ;À"/À0¡°õ¨`‘ˆÔrÐ ¡¨õ @@Bø–½& !€$”oÝkÂùŽo#ÚÞv;:=øî$þâ ó'{]ù+÷øâà ¹,ÛÊÌ¡“IEND®B`‚lbreakout2-2.6.4/client/gfx/weapon.png0000644000175000017500000000140011452354555014563 00000000000000‰PNG  IHDR89oí|YPLTErnPkgLieJnjMgdNxuZŒn‚€d|`‹k—’r¤ {{{e|{e|…dh“RA{1h“S—¡z”’v—•yq}[L;;w,‰–n••rbtŠZ`qLYYIh_}JQl?>-E•0I 2¤›t§¬wIŸ2J¢2npO]YB—ŸkH›1ekH ï ÿvrTœ–o`‰EaˆFc_GgcII{5.Å÷Iz5‚|\Žˆd@z/ì :p+jeJ‹…btnRwrS?y/9n+YV?~yZYV>niNV>T}=d_FkhLEw2Cu2kpKioJ`]EbkE`jDVR=WS=FV1K^5SN:b`F?Y-C_0A>-?;,BK/Bl0J,?îöÚ{±Þ‡íðú¼·»wçÛ°ÃvXgûη» ^»–-Ù'[´š I ’p@4€ž™š™êžìî쪬®ûã«Ê®@r„ÖKfttTgæ—]|üò÷=ªò3¿õ'Ë­àè`na¡ùÅí§O®5ë]ªKþ[jû_j¨–Þ<ÛݼÙ]<:󆇗{»[_ØÝÛû›gºÛ·¾õ|ÿ7-û¾Ÿ½÷è‘Ö½µ“¾?{zãVV—)4´"¬±Ñºån'/Ç[½#­Ù»×NhÕ9Ýn‡çÚQ§óð÷ÖoZöŸ¼ï[Üzzlf­1ÓzñòGŽ~Ë1wÓHº„ûMõÒrèÞ2—ãðÖN°4¿ô†»ãnûìµë›Ïu¢^ôÈw½~ñèÒÑú=ä/]ùxkí¨·•0½;ÈÞõÆ{’nû ¯tÎÝ ÃíŸúè'ìªæc>¸câÒ¹ÆØÖçL[¡,[ο½ýgŸ½ù?ú("@'h€@´ Ê!HA€/ó:$  ´Îëp¾Mܬ/¡5´Âúº~×£„W=EsÞ×½±ÿUÓóígD£€_søàމKýšcës¦­P–-çßÞþ3ëÿÇwÿ=‚³¥uÍujNu«?€ð@N€NÇÈ©Öܼ©šSíéD§crªÓä¥ãšS¥ãQ’ÿ5çÛÄÍÎ;JR=_½µûØ·,wé¿0uÓ¤ùù'Å#ï€Ú‚<‚ö× "H*€åDçZåbòÔ"®sì'XâV•½¼N«޹p€év1¢^W—/ëNçâ… ïúè¿D𠌆 ˜QÛ ­ ‘ @žC@ù V€FC´`:Š:-0DëL´a`„Vµ±­vóýû·Š·G`\2—Åâ¦Ù\‹>ü‘=>t¯"DV°Æ²-´:E#üS:—Ì%·Ì-ο¨.8sþÌϘßúÀc÷mG™”¦Ý!¥&--hÎYnu4Z@J£TÔî´¤ÄrKPJ´Z¢ÓÉâ³ÑÁúºÞW/¢“Zƒëë* Õ… /~öSKBž"0Úè¶  ¿‡ @—Ž‹”ßR ¿Ïàç7ÜÖ`:F·(ÝæìîådØ?~¼÷Bý”ëìL¹&Œ*&G„Fû&#›ÍÛœr±ŸèGHSi¹Ž©HEæì™É¹-ÕàÖH]ɘ0¿Q[©Pã£æÁ‹âUL©N|ùüýàÈÚêªRº.Ü¡I”Šl)}œÃÇœŠšBJ#)J͇œT§C“²@)Ýî´hÕçüNtKGúüù‹ÿòŸþ<ˆ²MÊ*µ4Û€ 唟”±l¥–f]ÁÃ¥2cd#§RK³‘]ÉëÌ”î97ëgÐèÊèrxý-‹÷ÍWcQÉЋ3[yÚ«ysâšÉnîØdŽPu0Na iO@l°ÑPÃ|9¾5uw’§Ïµÿ·Ÿ~Ýk²þŠù{N¢¿³±›ì]ÙZß {”¼|€Ó¬§Øë7 €ýnÿ/Îü5€î×®^{ù+q:ø/’=ùô÷.^>]Tmõüþv¶¹ @0 p!’ßö{ýÏž9 Zï¬_\×F?~òG¿iÙú‘Gâð•èò}Am¨—¢­¬SÈ^0À‹{r~ö˪Ëù€í—·ž¿v#qñÎcwà nªõ¹Ñ û×ö£ÝN¶Vî$«zêôŸ°suëùv?Íûý\cÌOè¤ÝAõèôøfï…—Vq£e! mwPÝT¿rëɯ|® €ð(wBÞ™(@¤ U>=’6Â6)A+J$ ‹ŽÈ]ŠaØòщ…¸¹uõk_Ý<ò.òï:EQx‡s~•“_sÈqtúuQ€h”¶^g߱ȯ9\šŽ6Ú¢…€¶ýh”F£ôùÝ¿<ÿìU„À à0˜«M;]èáÔâ õÉ¿ôtRs|åTsª£$åüZ:®9U‚£‘8Ò¬mõGÝ^r-zéâ+/x üfnÐ7›ºiÒí%#=¾×—)e ˜ÌY¾´…íYÌÝ—ÑÞ€ô!}‚"d³¼ôBmå­ø>h ÐÀñT ga!XÊh¿²ì:€(¦L3b8pñÂ…Pk©™r„ŸšÔFð¨@ aAž¿œ!A©YpÄ>£Šöåâ E‹!\7D‚´+”#ÅDë@´þYcô¢X$ …€:ooï ã ?BÄÐmQ,Ú»ä£•ЛŸ H§‹††(Ú°ý%±d±ÝÙ‹gu¨­=àZ-(e–[º.Üí()v %¤c ³àWöÔ^¨B %H¢žo ’TWüÊvÔiwøïÌ‚Ÿ®df˜’'§$Â6?qúô‹ÆŒì½àyJ˜Ž e@ód“ßOA4|BTeðt–š)Ûù 7j]PÀu´h ´HZflçÔfGýß |ᣗRcx•Væ˜ à™0Öm_Ã*Goû !¨UR ¥ÌÙ6ÎRM/9tk¤wTéèV‹A0"ŒíR=ÂcÔ7\ þ®“”Ú;wáœQfyù8€:¹‰pê2ÐJçý!ŠB!ZÆßÔ…ëˆm¥}‹ÞøN’€RZÀ!± ã³ %Eu± œÂØÎ(sþüE¥Âb)Ê€ĸfŒ¨]21xæd]Ê,†³©RK3-xèdäTj)ˆûTM¶)UG_~bï+7L}ÛU  ‘b®¢›Ï‰;ÃlºVIRÌ×+D•Ô$Ua&Ø™'ª@l €JjP,wl„#¦rDXel7ØKŸ>ׯ°Mx^‹õW¼åôÕOïþþ2 ÛGœß{åÆ÷0Ð’a RõÊ"€Zmjfa @ÏìªN{{÷J<¿åôÌ_áÅßÿØþ(¥ìß¾rãûçæ>µµûøß* `åqë/ñäçž ;mRŸQê1ÚhFÈȧ"é·ZBÝQí°Ýik…•GÄÆÙÙ‹ýì“*ü¥«VOâGþVY»ó»ã«»Ïœ½¾½³ÝкÃU ¼âqµ¿Xó4¼z,T*•[£í½­Þ¥Ý]ãÔüGªêKòʧžÜë›n÷ ‘:Žìʾ9–ewpk´mõ¾º·‹“µ;ËgÎ<´üVà0Æ#Å;~~’ijÚHJaò!} @Eù×:ÔfË—Bú2ð‰+kmT¤"eΞy2jŸ&ÿ¡è£4Šœ³gÏÁš/';ÝHic:B´Ó.:„hí«—Gz Fµ:Õ£NKÈuªØ¼Ïø3Sò¤ÐétΟ;F%-ÿðæÌí0[ð+ûâ ó¤àK˜(~`¢pVÎî ÇD!‘ _ ‰@hþ©)À£I£tOí ?ˆ¡CE§OŸUÚHx#°(ø‹ Ÿ82{dif€IÛjw˜Œênk6½Ú3ñ¨éÕúñÀÖ^;¦ä €}ÕåŸ*Þ2é´_§)94§¹ò0í«n4Ô_úÿþj÷+/6–ï~åK®èöÍSŸ¼kæõ>MMNIïÍ­ºXP>PK;ÃË:ÖÈ£†+Ѽ¡«zü¿ÍÉùùú½V@{ïÚ¿öÄÎõër6ø±G¿‡3wzñ\Ó8¦Ý®NfÈÕýmj.èþö§¢ûÛ oz/­Öâ ÀÈ«Ì:cþ9ò*ˆ †läU–\±«Cj.tu2ëŒ÷†Õ?áÏúñ¨éÕNžx¿û0.tL¤Ä#ï€û7H6´"ÔyÓn _Búˆ" 2£ BŒˆŠ "´å`ˉ&T$Ôy„€ôM4™PU»}æ‰'Ö¯^9Ž8ÑÓ ‚¬dZC· ã½bT8) …‚–a4 ‚+%(äÕȨŽ-!¤jŸkŸù®ßwöq HMšç‹æI¾hÙÓÛ4›|°(£œ¦‚=pÉ\ŠDÄdÞ.–7±‰¼æ¦ö±ࢺøÄOl¬o§òÊgÏÀ#%@>¸"¥Ã¨ø+€eÆ´•^ !”‚R;NÐ!k+G)HÙbAt¨ÝàØ[`}]=ñÄé›7_ èG8F3|‚`¢ÔËÌsB¹¨6 ¨¸X£ÃŠxSfž¤^-͆À "Þdôs\-ŸYŠ´Ó½<êÿþ¥KWû}Ü÷˜á Tçcò!q[þ˜Û0 b ŠÌȵŠeF ìd4Ÿ0š4 Ú ­}„FÃ1öŸIDëÑþo /w^°†‡^ÕFjR“\¸pAGz¯§´9ؾÕ6Jë{—OÖ,t‹Ô†$ʱšL`òînôg9E@„¥` @Ô1@ ¥Ðé|¥ÕZŒ"#ĶғçÛn_?sæÌÆFG©(»f*ó)"±ó‰ÿ$z»æ& Mç%Ñz@ù€h= ¿öE3ÐDƒÄôtVÀ´¿@¹¾Ð}oµ"ö¯\­üîG.o?u¬ñÀò/ÿ€Š1‘³g«~]`B¼ÝØOy•«UjÞÕ{ý¤z‚Àà]Ë¥-s|ÎIRÇu²ýx¥3xêÌ3{/¿4PÛÑ{_“õW<û±çžÿ›ë{—¯ÌÞ{ÏÑÖ¿Û ŸßÚ¹š÷†8sÒê0Þr¼JzÖ¿çþïy÷ÿ¯? ·C^½ú¿ÿÒ —o´ÛVöåWÞìÿ­²Ö?sîÂy]lkË«­Ÿ=wzƒÀêêD‘ H©}yí]§Î|øSŽ@Ïü¿/^¿²ÓÙèøkË­±ìCd>þñÿÜé¼ÀóÀÜÜ‘ÝÝ­8ÖœÇæ·¯—Éi0ˆ4þ¡úÜfuò"³qåÚ'^xöŸ?ó|Î Xn!Rèt0˜çK uÛP R"ŠÀJ^ 0˜5±wHJ¼ë1yöœ:{ËË0BPçÆ‡»Ïþ³¯~ÏKH%!Oàžk¸¢ HT€Ù„âúöç¡ VPA½op WX3þø>©I?ñÉO·; Êi¤z£9ô ôÐf¾ŸzØ ºý.¥ñØñªXv¿×w¼êÚêêön´ÕÙE!œ>}îÃþ䯯º,ú‘ÔZÐF“¸3æÔFµ"uѧ–6šÉ> RJ³Ë*¥ƒ ? £0 óöDÖýÓ?5¿þ{‘ühq{ÓéÞnGÜ7~¯X?SÜ»iÓzƒXÿWÒÄ8®%Æ™c©41ÙU^:í¸¢ŸõÀc¢óÂàÍoP}å …½ÿ{ûóƒÿÁ0›¯Wþø…ÁÿÇß|ù|½èXµúÌhØE1gÞñz“T»µ»ôèErŽ&©6CS©÷̹ •u€e‡Jù wÍ.,îmoFÛ7¸èÕ^#)e§öˆ\šYX:Öx๧ž¢Žl‡#ŽWñšcÇ« ÆTcû©gn~õ«nÖ³×ü·È: w”‡ãî~M á·Z¯?r÷¹Óaê(TÊA“þA’ÂsÛçÛ”쾱¬î(«œt£ñŒ?û†àÄß<}ãf·§úû;Ã@̓ëÆ5šŽ[oxÛ_ºøµ+»b<™1̘ÒlzzæþÙå/~ùÖÍ®Ú?$ëL³l£YÛ~ú¥‹—wjã€}Ãݳ²@«ˆ‘œÑš’ôa´V‘ÑZoJÛßÍ–ËmÌ TiÒúÇ•–aç|>µò%8Æ»“A!€BÊ€Ž.Ø©ß-LG­p AZB@oðú!„¦@EmîUJ…F¬ Ù.¦ÚhA¤E-D„B)¥n_~jTÓZ3òéQy¹"†³Æê¡1cNGÑ:W&‚Vm¼F‰¦÷-ž »}Frf˜ðOši"‰u·o†‰hJÎç4vš&ŽùÃRŒê0ª³i8òªÁ{tLáz¾õõ‡3äœ{fß Iu’j³Œð93 `÷¢‰ó‘¤:K7]‡<ZAÏ;!<'ޝ Ïañ,ݰ§®1ªSÝ=L«8á@€A4[Í  Üæò§á5^³7Œ,ÔCðÈ£AÜgä§cͨŽ+4¼¦­6HÔÐÜŠÌ_oª‹\Ù£ŠÞÙÆò}FûÁcm*µÓï3€«ÖjÕF£Ñh4ìõø3øcOƒQ€úôt}zºv0q£ºÕ X”€2FÈU@ûkïþe¼¼‡rb@ÖíþªÀÈo¦yøcÿ|ãI»+˜ŸÂBÛC0ßvÊ?vBUìN…Œê8ñx±|l[yÄqòßæà̵‡Ö–\–Rj¥U¤ÖVµÒË=Þêt^ "Fu,ªð PçÊǾßòK[V.Z]}ðèÑãssG ‘+þ‰Åï¼t9J)´Û Ö×EètEy&§(šÔ÷}´ZX^F«•|BäJdFuÆ‘»CК`ñ‘×påΡ@cÕ)¨:峓yiѰlMþ³UÆ‚||L»wùÞ¸@ˆœæp„³mj¥Ô“>Ápm ‡=ÜïõùàÐ=gèÖ zù35Ýä®Ï¨îÔ©SuOHâóm«kka¤XQÆèAáGº@)­VJGº£”†(!rcÕb-é·|j1’“’HQK áK¿µ²ÒZYY“Òç¦*‹)ùíïՃꀜย¾x7€äùO¥I±.¨žè¼9mV0ì‡VЬ>ê¸B¬Ÿq\Áâ¢ó€Æ³Ï1ªn^€TÁ·½ñ¤ÜÛÛ‹Í@­>`”ˆyÞ0T*IõP)Þ*1_ºÞrŽpkwÕýäå9¶.¥ë[»+I5Ä|Ý?ѺûÞÆñGr!6ƒÁ~ï˜Lñ*®¿ÚH¡Rúùxz:¾²}ëéö&Yw{w³éŠz=ßï÷*ŽÃlókOÿU¸Æñ®çÍ5Ý^?1ÉËWšúØ•í/?ÝþÃd˜nï^aÙ4Îê³Yܯ ÉÊz«‰0t«æ“^ït>½~A›¨ÓQR@šfå»…Hw.ž>Ûé(­#"_"RÙææ’w|½sñÓëŒF»ÓfY£A¾6š ÂC²¾ ¤!¡®é&é—vÂOÞܤƒ+{£9óõ\Q¨ú»ÍQÔÿâ‹WöFýdÐõYgÐÏPÝÛ[¬ÝuiçÚ¿ò²/F{³UÌ×Q ÙŒ“ăÓËeϾ°¾«U2hÑÔ<ö­¥o7ê’ôµŠ„ K¼Qn”8!È›1ì³äœý)ˆü`€ŠB|ZE~ðç0 !lŸD€Ï[¾»EÇ"”¶håÝ?è !W…ÞÐZ!ˆLÅΈ–QëÆ(^5r„ªµÑm£Ø ¾‹Ô/?B)å°˜˜øï˜„ãŸÌϘñgFzTÀ5bòÏ)”¹Ý¨KDƘ‘Õè„# òE eà×$íªšiên_xž%Þ˜oMÉèMxžEl¢î2ì³äœý)êîÌÑ@?ì1àÓÝ>ð,€šçõ‹;‰¨0E^¾õä3zclÇ  @_kÈ»ãøÚH ÓŽç¹Î¦Ý³VœÅºjОã:”ÄCz$½0K¤1ƒ)©p“&ŒÏ¦ifä½.ÇgqßÂ5æçÌÉyk†k ¯)ó=lxM“&:Öä- ýx”Æq¬³~ÔÇÅ/‰åŒG#)Ä[5OÑ—¢(²™Ddó¹Žý…Z‘TÁ"£Ø?¼ëƒTíöù«WϹák-qrŸ’HúÆèS’¾­ãqQ9ÇîÖx¼Û‘.ÄdŸ&-¿ëg ¯ì×>^2—î÷OaJkM=xêA{†ö’Ûmß÷Mö?Zúk#H°”½ür"zôÑG|ôÂGyæ9{k+m ð< ðàƒ§Q+Nu„Ûî˜-  ‹"*ç[+:[ÿ{¿÷;:èã u”óîA€~°e´j4Ž [ÿæH<0ÅÌ&˜ÉÐJ´ß¶ý\ªq@<p×i4Ž4æ~AGÀ¿ CÐcºkÈÔÖ•‘~Ï]ØÃ‘O:ÒT2Š KÖrä³.ØäâéRÿŸù*ÔøW¸ˆ‹‚r‘ë5Þñ®w’€íŒÎËh€3µV‹3)-󵇊,µ–`0Œóû³mçõMࡇ@S–U­M¾^ˆUªØÒÃø4 œ‘_«1FkEŒB€ÇµJ5™¸BþˆROcû9å#‚GïÐp`…˜Y$gÁ¬»vbþ>ßìãhg’ ‹bñ’¹tËÜ:´l—SÐ ˜’ýXùØ|­5$( Ûëh­[Ô‚µà!ø’:á2 ²†Tk]†e¸mü¢ÀmÆŒ¤œ±-sŒç8_©®” ­óKtDîµj›ÇƒFc‚êP‰òÏò7°€Á`Ë«6I[ÊMQn&"€„ÞqŒÒÌ«‘Z™2&£ épÕ !äð - $&„V†?‚|’8„ê8^UY:‡õéºLùh­J[w£'óv±‘¶ë€D8 9uO&ñÀVÓªOr… Ì¡µ1†Áˆ?Fu|¡D 4sTgÛ!ò…ðmÒBcˆ<_®L.2ªd×§ÔßüÖ¨ºo~ zd¶÷ÔsÕ#³ô¾·U—[úÓ_À¢Oo}}ôS¿Fx;½ïmÍÿúÀÛ+/Nžùªú£¿h~ÿ{v~ìWœÙ½ïm½§žKo…w¼®þ½ßÙûOšÞØ¢÷½‰@·Ñ(w“A Ç5yŸ'ŒáŒÖi’ñG94€Q€fÓ½çx0Û¬^º¶}ϱy1VI¬ŒÍ`œ¹cø·"ˆœs.³ô IDATÆ€,eé¨Q«úÞÄÒ&R¯ÞúKDšWéAõÈQíxÇ«ˆÆ‚h,4åTSN%Y¤†ÃQ½^ck}6óœ†ç4T7À²Ãl“egf–X€ç4@*3+,^sŒ4`ìhVæÓ™ym´ ùùC:m"#"¥Œ”‚¬äkD‚¢0²²‘î°lä²H‘Ѱ²­–¤azbm©:??ÌÒšW©yÍ)Ùœš­»³uW™~\íï ÓùºÃ VÙŒ›ŽÛ³ ÷ÏÌn"ÏEÍÃñé\@ÓqãjÃʮΑëÆH§çèíV½£*RZ+†ev4Ú•€¤b(šB3kk òíÓågO$UIî%y'P‘1ayàÙŠñ)XZ)8!¥oG,ïíHQ~ªÅ2Æç,eE!ëþ‹S0ÚhhÑr„ÃÎ>5²}ÜœïûV T^q¹&¾´}ºNõ)y²Nõ¡2ugW_›”Š^CÆNíÓáâ¾êŽúC†eLúCp¹BÖÍ!+^­NÖıhJ>`)µf½öjͺ¨»–äÓÝ~2è¡ÄØq²Ø‹Ñ[=ï„ëP’já9M¿iâÔ’vÃaßuˆÙ»š¬SÃMãx¤†9ÕçÕÞÉ™ÙîV/c ½ºƒ$NGHḕº€ =I“œ“k¬`mxMfæ8qM.Zs(¬ñ®œ¯ßÛpå QLÝYu­Mý¨ßú•Ǿ3}ðaZ[ͼh;Ô©Ê,ß÷í±B®*““ýn1Ž¢È(%§óGY¡7UèMä¯Úfí(ó%Ö@¢`â˱Œ+ö[’~ ²×ÅüxÇÚ2koo_Keƒ„Û±¬ a»C×ËE ït¨ˆ dЧMJ)Ù×nmUŸZ-¯L æn'Ý¥º‡(={>e[THéÒLX0 ² íP`µx<𪠔 †K¸%2ƒ- ï¸çów:Ú;vŒ'ÐJ•Vªõ¢„䀜*çL(:F9ÊâðÜ%[dŒŽtª¿®q'&ÎX]¹ÝðGk%„ ’vi/Α¬”UÄ[8èšÔ5©ÅÊ­µÝj-jµ!¾ïÛ å3v%ÌÃ>{V(äé€Þ ÆZ+­c¥Ti PxY©Ü «R­þè¯Ò=az€q»ÿéS£Ï|!Y!›ÞØ0ýk?Ã*W¯6 Ž£x´?{©ÿ—_ê¯_ç¦â+οþMibÒ½Ýd0ˆ€`€ùúx®¢Ï9#õ5Q5ÿ(‹8n…?ÌØ94—e2@õT–Uõ'ß¾¶²ðïx ³Ósh®:T³qŽk*Éü4«Uª^ªwù3{ƒ¤V/‚ZÏç¿ÆúKþƒåõWk j½¿Ÿ¼|E°£xáÙ‘ Ó¾ÚîU %«eƒ…ÀsneHyõ*€z¼u³^Yôš“Ð É0§lŸ7#gíYå,€Z/ÛÜdvÍvN£¡”Ö ã³Z¶Õ’$ˆ„Àˆˆ»Y­¿çtw|j *O—@áWË»”À—Œö¬r@cÔ«l‡Ì® ¦8ÆÞ0Q}Ï7Y-»:GMÇ•¢ ©ö›5dã¬Öß½½À›v݉ñ/¸ìWËjÜã’íYå,€–ßmLß\YÉ™¶|6/Ìæˆ$3sVƒÃcØö®o·_6I?ÐZ­-Ç?h+Sò$ëìí@5F³…&«ó‹ âGëG+ùÖ¤µóÓâ"W`ïªÉübrXÉ'Êãy¤Gv.`êPY÷zˆ‡é‘#†n5ªåÞ¾Qçü¾z™°Q/숹ÈÚIˆ@›×Ì+vNj§¾yrñ€QH3MQwÙ®@­YgfŽfš ј„³pë3æ+§f0=êÍ0±p€liiËIÈDŽî÷ÛóŸ@Ï‚žÌB4{±‡_­Ì+04Útt§$‰P¦Üå–±ÖuÅ™Œ1ñÆ0®¬áµ¥¤œá"Ο\ ¨ Q+Ÿ[Éû!`C.A”8#-¶óª ÆjeΫ6˜–ã"Nåc,ãÂdؽ~·£0aœŠŒî:Sƒù+A˜9}[˜Î/8“ÛÒä×l‰¡Êp[bÓ:Fl<ó—Wú"Ç>zUM”z¹è¶;xKÐ:Ê×bEJ¿ ‘ „Ц¥s‡ )óíw™œã ›i¹ò¬ÎØ€¾µ÷/•Ú_(£ûÞÊ6sÎìœúÝO ?õy¨^•ùa!Ìê£ñŸ>µÿ;g_ŠþÿùIÓî8KÁô¯þ4€qkª¼x½÷‹¿E+KÑy¡1ò6øŸÄqIJ~Ñßuæ ^Ÿö*lZ—&Yũ팎3i Ñl4fŽVœZ™LÓ]ÁÔ°dÑèÐÜ}'ŽLËfVu³±©Ä[NÚ«`œU™2ÛÇ)GE@;Hþݯ¿6„éØõ—e•YÖÆ¨Nm¾ÄOÜúIˆÓç4¯ÂøÌs ×’¬§ƒ¸_eÖmjó¥´?4Ðý\ÐkŽãtÀR63¿Ú¬ë9 ¤«b—’´ÑÖO…'Ž Ÿ‘ ®EÚhSPàKÉ £6ZGvWªµÑ,e3‹6#ð`\ÌnVª•AšX? ý4i:nÍËñYÓqy!S¦ßO“$ñædY¤7Ò‘¤‰êç’®÷Ó„¥l&'eúMÇE:ͪØAuª1Þ'<ö{Í>«V™x#’V#3¡ÜK¼ "™‹”Ízr† äž÷‘ÒåƒÓ7…éÑŠh½˜ #7‘˜‚Ê]oˆ$ô†¤d›¤ ìTb´&³½a™d”Œt®>ˆL™45©ïûN)Ü ×ô}Ÿ=^Qp Öa…?lj´’štO/òHcDÈ”kfµV0!Ñk¦Š+ /ÌUÞ @‡{¬'MɪU&ÞjÍzn~ÇÞ•y;Qwi¦É"ºd~Ïœ_®Àõ¼41:4‰1†×ÔÕXÓjAž#¦å|bÓÝüÛò™`5.krK'LæÀz`Q|•S\iìfÏšaBÁ¬U¡‚äêî¨?d&ÏÚØqžgƒ›ä9…âµ{3,ë[M3í7Š'7œªNÇép‘):ßYP¯7s5köû=žS“õþx¯h-MRí;ËÖa"×á¦z8ì'ñÐuÈz×Ödaߨä'6èqlÒd· MkþÈ„ã0-wÔ;…’Éc»C>¬Æ5¥ØÎì][ö«ëD‘i·«µÇ+‘ÈI_OQˆ¯£Ÿµ9¡ÖaI¹ÉIGѡ֌>ÐÁA´2i‡ƒºZØ¥W–²M¦&S ììȵ±üz {Ú(Á5V­–¹Fpeðg+—¯Ý ò7[é¡% @¤Z펥Fe vè2OäšeV¯Üˆ5¶À³Roi`ÔzfžS Bä”5£•…tñx`mæØêNdÇÖuEkyf ZÞNGå¿6£L·KÁJJ]>s¢Ù ãÊB°·3êpb’ÂÜ)<}ù.X~®Ø*žÓl·avS]¦î&“$ÔLM¡ÏG–£ƒ(t²D~ÉÙ‚3M¡“€N­cL–ø¢¶ÿTO¬Ÿ¹ oàÌÎ9…q¿3ÊÇ»ãŠz3ï–ý}2þòWÜó‹¿ÊÕî÷N¿Tolc­Ëi±~Æ™ó<Ÿ=3Ì0%Ÿ¤™ëT.7!æE]0QW¸AÔDb´×Þ¾÷ÛÖ~áGÞý[ÿøñŸû¡w,ÎÉ-ÿW~ÿI=Ðϯoó?üêO|ûÿñsï~øu«?õ‡fšn%8n…Ý,šŒÆiœŸ¡C9‚ÿ;Y[âAûÐÖ9FÔ ßs ´´1ÂDÕdñÞÙYçÆÎ·Y$÷« ȘÃãÀ%¬„ûŒÿX˲[»ÇéÀb¸¸_eæü¼æ8’5L“a÷«,K+§ßìÖJHŽ d–Þ Ò¬„UJ3þã>Ʋƒø¢“ßM…H~PèaóÆs5îýß±0—ÞÒ *M2JœxÌÏ1‡ÇKX »7LÿM²,«Ýÿ ³fߜ觉ÅpIâ±s~®³6ŽÇHoªèÍÞøîBi¢QÛ•i9^á™R”¶Ì³û³|8šÜ\Dkc´,«ò4Ò˜¾i§QV•Âç€V@+-ñà;\ÑDFn _™ïJä¼¶¾Ù(ÍŽp4P.wYduª37Ò#F{©I…½,¥[-M̰VÃoiÊx €Ûhl +à{•¡Éæê˜»§æ¸•Ì[`l·Ù=⸕d<óÔ íOŸ½þs¿ñùú;ÅMýêO¾ýòÖüÛÞpÿü×]ÿÍO<÷é³{¿üÛí†n¦™JÀípš™whU˜è;¯¿ ËŠ{´ÂËè×ßR€3ÖZ+ƈœ„d¼HF·IAAõ®lç¯ïVfÒ8›@±ÙŒ}Z½æØkŽë•E2Ð šô–åcFoiœYƤ¼æØÉNè\¶”¤ÚX“†„o4,c' äØNstæíŒˆÉæÇz³Œ‘ Mb•çβ ê]¾gÊHÑŒcHÇõ‡;áói¸²DÂ¥em®T7q_ßm÷S,0ã%Ó4c‹š^ @Æ>ൠCï~ew‡žC a°N¶ ,äAxW†ƒÁmè$'LŒ†¿l¾¾•ín=ŽÛˆ=”Øw ïì‚MþŠÁÎ~N×Aµ|ø‹bQ¡Kr Ó¡TÊɽ%x $Á[GŠƒüe‹Z-jåŒ]§G(Ÿ ßžÊØÎ¢´CîiÇ|^JZ0‡Ä¶È»ºÒu)¶±³–v“ÿ*!¿C韂CŒ¿:"<'ò"äÓíjá_0ñ“-a»<üj¹¨p’eà"¾ÎÛqz˜Æcë [˜Éñ¶¡cJ]¥`ìP.=|á¢UTÀTIÝ‘Š¬%c´ÑVi0¶‰ŽÖF©Ðúº²^GtÊÛ!!³~Ш.b«!‘¨áeðÇ<ÏOÃì(ìuÝ/²lÇéÞîfçwp\:¯6åyþÞŸÛÿ¨½~ŒæùâÑþä‚å4sŽ+’ÁÀF´c ¨U’Iª³á´­žy ¬“5Z§zç¥Éåë{Ž[iÖk¿ùñ/þÏúÌÖ^ü‘ñ-~ù?\úW¹<Ýá~²w묠™h?6 0Y˜y *N­Q«›;\á »J®-“õPÓZ)qÀ×[1±¶š˜<æ11òàhB­5 ÅlPuÃÐC¯?ãû­“Ç¿À¶qLààׂQ+­åÙ¥×AKÆmº¯6Ü(ÊôúûŸbY†wõÙ ´t+3^u [˹,{ËB™[Ñ­®ž‚àÈÜy¶³Ç?-)—ƒ`eUŸKT¤C© ZYÎes—X_Æ'á“Pr9`Yþ#nVÍ 4ïÍË7îògNLÝPÊC¡ŠÀ¯sçëþ‘éå£K޸ɸmg`ögôiÓqÖz@Ïþ­Z+ÂûíƒÌà3Ög–Íé,Í¡L@§å&ws“K&¿¼‹HÝŠÄw#ZB­Ñâ­X€UÛu¬?N¾¿7“ˆ·Ö¶WáëUަhÕÇF¬0ÂgÆÎ&î‘C=ê¡mƘ:Õ‚_"dŒOi´¨ˆF Nõ‘ÖÊìKjR¥‹ä÷Š K»×(Å•†_sî™}³hJöoõ‡SKß æÛ<Íéöo}Éú̲9ÜœœãP&qïÅCElr7‰Zwvu2MnmºÚ¬Îöô&†hžYª8‹ÂsêõæÜôQÎ`ýa©á¢äK›ÄC¦÷ö¥q,<Çw–9šñ$,ûÔ1ãZ“;{L­ 5H”m&M®œ¦wwÔ;•byM¦ô®Ô±öñÇ4fJϤiOwY„›b÷Žœh `‚‡È±€:¨´'Vö0àþ£J\d=-`M­K-9%B+B®2®¾ÝBãebºPò“½ce{\VËs°ËN«ÐÔ‘,ØGuÃMìíŠ+-;Éæ5Õ­2¶;ä] à€ÿ.)qÈyž»Ý×µìŠ[Æm·ëpí±¥”äû#™ 6Åâ[ÔÂvÖZŽ¿­E98üË?-cge¿Òïck [[Hg…^ª±óÇ >äx`8«–=à {›En÷¥`egñh”.½Wã ›Ò[vXWö™`“»âx2?k­ ^m¥ û´V@ȇ;`ÄšRjh’”²eg!gRë™#Ñüó—O´8|¬ Édžà| u^ÙÞ;)ËêE*(Š €P¶hct¨ÔÒÚÃïpÕy€¦Më 3{Tà,/:³swám:˜vZóÆ­5Çn£±ý ÿ {Èbårïs<ϯ_áL®&ü·ÑXÅLP€É0®`ITxsÜJšd" Eàè'ÛƒÅxØË¼ K³î0¹¶Ù_9qüÈl>?Ÿ˜÷z[—oôÒ4«ùGÙ…6Uª÷6»G¸,ç$&6ûŒhqôøÝÊë/¢¯¿¼ûzÕ®¿ìKAvZ--.jãçüKaLyÀï0÷Ì #Ö´Ž„‰ª_{¥eƒÙÙ.ýâ]o~ýïf ¯9Žû†sZÌ=üÝßõ}?ù#nÝÉqpõ²P«MYÙÁ~®ú‰ûUbg[?X~ø»¿ë­?þcnÝ)¶±Ûh» &–——¢ujµ×{¤Ø!i£'S@@­o{ï[ÿÛþA9np땼oYÙ(Ì]cŒ&#òèÆAkùÛÞûÖGÿþ÷ ‚ó[W½!Ò%ÿÈÝ­wÉÁ k½Ãvrâ•ÜÑlNEÆè²Q9Úôö©ùèDð%¤ |³Â5…éh­xP¸_åÌUõÊÂ;/WñéÑŠTžwø3vrÆÎ*€Š@'ìQì<´R*T«\Y'{Ð]N õ°F5]zÓ%rû“šTŠü¹—aåk•¢Qº_Yg 9ÖØíßúÛÉ•ã•ÜÑlNwû&ŽËFueS<Ûà퉜êV4C®œ™¦EvkÍÒÍá°Ïü¿(,I5ÛñÖ‹½%¸.b„çy'ø=cŽçåR©¶-`Æ3v(½.‚µ±ì‘㼸ßÓÝžžf•+ëdËÁízº;Hyá¥òE1hÒTTó×ÔN`åçBè{Ož¬Õ¬Jëë&ÛYtY· "’…;Å!¶É(µ©r_£Öa6ŒZãIÌ4Ø9yVâ’·Ä‹:A$ý²AÞJþ—Ì¥4€µ×n?ÿ²!ëdËE–™SíüQ@ñ‹§qÁät]»#®‡€¹¹#¾ß²›El‡T®‡,笥]Ù…ÖúÉrkDdÌH)ÝéD»»[(⺥X0ºý®Çd«…2€+Gæš øÊ.Œ-àcV¯l¢ge#¦£½HáÈH.$Ôéèçqùþñ òH»0Ê0iGR:ÒìH!¤ Â¢ŽÕ²ª£ BHA>Aˆ:ýÿ^íá× ?õùÿ¿¸ï‹qä8ïü‘,6‹dÍLÏn¯–ZQòHÞu6‰ãð9Ñ!òÁ‡ØˆIä!÷—<$@€¼Å’;àp/w¸K‚@Aœ‹’Ó G:K†â¬äM0ŽFòXYY“ÕHš¬8»ÜÝÞÙž™ža‘SdlV“÷ðu7{fW€‘_aШúºŠä4›]¿úê÷û¾ý—ÿïâÿMõÚDg}} ˜La§¸kgûáVWiìØd2KýaÍœ®Ýš%c1;˜N1f¥Ò•÷w~ý¿Õòd"ÃIDAT^ðÿíÒÍ;{³dRž&³¸\s+ËŸB½]?ûC5÷;ü˜f7OG½d•Ùc§Mæ[‘ÊÃù”žÎ aÓù—7ÜsϽ`_‰R^Ê\§®0+Â-ñÉ\?+„dNTú¨¡n*¡>+\Ѫ©þ¹¾±|ñ!Ù·)2K~ÐYÜcD !ÍÀzKK—^x¡¿w½Äño›ê± æÃ--û³–ó±ñ°ÜT höD³]:ô—þÅ/|•Ç:õrM[êtž1¾ºxÞ5`d&ÕE¡|ÖICVhAê'gO¾úg—CßÒŒr僘ïÜ~Ⱥ>y*kI*%IjœEê'?õīϥc¥2dpzñœê‚¥ §–‡=*9çÈЩÆzÑ$.«ãúfŸýÆŸ^¾V« ÀøtCœ>tuûÜdántºyjFu“‰³\¯ ìŽ5€êîÝ/Ìþù7þg:vAŽslljŘ G:€Å4y ®×&2žûo}±˜y‚;+ñ³P/ÅmÜSÈ"{†ƒÓÌiÑõìyÖNgs즇9USËŽOreZ)γÔy#Ö\:o ‘u2?¼±â¢°¯;—>0C.O‘§—`;?•´Ö5YãD±-W÷èl_÷Á““µ¹ê)±×f±¬A{{¯À÷³pb1&ÃQØCÕ)¦‘ÈsHX:ç‡QëG~Jßz£˜y‚;»ü„¾õQ¯ÎcÝØÃP2]’YJ.õØÈ\Ðî©ÅsõzsîfsÀnïú©Ås¹TB'þ²ú4÷o–—ç݆͒z¬¿íÖÛ“„Æ&bI,ÃÁ1",<\¿ÅóbÌËÓEäé%ØÎ.·Ãa(ɉbO5£ÑdùÐȇä4»bÒX›L€ù¢hX’Š®ÓÍ;Bêt\¥>û™Ï|þ™g€c‘„Q¯°ûû¤µt]qæ Dêu6RðÁÎ"¥ø€tˆRÖõÓÿ/ÿr¸v¡È›~¬ýðC´òÔo ¡Ä=¼rd©ZE ™€évHÏÊKÇ ÉÎZcM([­ ëóèÊoû´»kïáÈ'_Hqññ‹¿ü¯~€+\%”±F ÀX£³Ù·]ˆç“`#Øhe‰¼Z²å €¾‡·ð òW¿‚gÉZ@€Îiƒ­ zä‘ èt4ÏSÚícÊ÷ [Œ¡§Ÿ6/½4ß ÔzCÉ?õTËõ~€›±î”ló)MaÑ@ȧBý<Ò]YFµ¾T©-;èLøâJOS¸Ò~¦ë¿À–F’%WoR‰Ï«Ï{¿ë¥2öº±û“,OÁT[ ¤'7kߨ«REÖÈû[²n[‘±­§𿲃ã™g+òèÌ)×ûÄc·e §ONcvÕ㬕<¿2Xà8äâÝ’ª=S­lì¡RµI½Ñb_J÷úÞ­SfJf(¥züñÇŸyægHyŸ„ÇZ÷¤tNœ²þ;>oà ݬ÷‰üQ €‡hÝûÜ“+—Ö¶`C!¼\$Rª%¶õ)\½>øæc½OWª¢÷ï~Hs‹¥!îÌ ÷+¿µØ¯~giòã|6þ«×û_ý2Ñ«®Ÿ¿Šç_³­O‰ÎÚÎ0J.Ì€¯M €úÓÅ2L4­ÈS}ú§~îé  Y+È„³²?˜4jå§~é‰Ú‹*Îhedã³s–óh<ÀCö“/<Š¿Þ© Ù­ˆ³ùކ°¢%„ØtiÜD)D§&]õYÕf©·"ÝcàùWØv8±K"8õrý£€Ë—HKcá*O¨yLæÆ…ÝÎÿøýÿÎ.\!2ØÒP³Ùì¬ócEHO IVgòX)$åc…'©°ƒ·ú} à[o|Ûç0AK*§"Ó¹37Îß¹û{ò'fxŽNG8"tÃ@N¢oûW£ €ju¡Y©;dy,ó± >Ö é€ÃÑ2†5²íöÜ[Ø÷ôu@Bº¡ýS©\†€–ü8þEÇù?0`üÊ]M¶Â:çÔœ3² ¡1a»µ a-å+û$¯ˆŒ+V´ ­«]»"„P¦mmÇZR¶ED†6”l‘”¡€’o)hÉO†Á¦Tm‹Ðh-ÕEQP§òÆk.ÜÓ8Çvˆhw†ÓOvÙŸhH3O2”$CVeÿ‰!Kds¯À$WJxÿ?Š3Ðã2Åo¤æ‰ÅÆÃ(wÚMúa‹¦ Þ}M.5NúaÅû\´¿:“ØèTÇZs*¹ÖÆ™##OBr@³¼ÌÍ!ÂåʧÙo76Ñ¢<Ûß$rgQžN¥ od®'qÜ,/ÓhbzªeFÙè 4ÃÑž÷ôú½3¬lwåé3vÜ†ÃÆÙvu4Ïͯ¼‹ÚpšSŽíŒâ!M:ÉìáEgPsVë¼Æcb×tjÃxÌD:¶G“ñÑîí5§Ù%G;R5¥jÚý}»¿llH)W\—µ«’±]½.*Ùä¢ÔëIZCkuáBñ›ÊQ 5FbÎqQ®KDvý?ø¾Ÿ'™%Ý…î¦à¬ý¤5!@€”Bd÷!VMhL(”—Â;@e­‘ž €B-vò·ã§³R…ë‚ÍŸ·Á•þJ´ÕÚê`CJyþ“ç Z²•òÛ!ÛH (¸¨Žù­[n+Ðc»à#W>øÕN·CD  …0¤0LÁY»}!t«åož¸´浙9ž]DPJú¾I³dlld~2^ç0L-_ü"u»ëYdOS¨)$ÝRY<}âC2ªË¿‘ƒzÀé¥ ,]b{µ¾4‰úü kŽCX%\6†áF£üZ€R0¾’œá)Œõnó$N ’%›Ð˜šT™…ƒ˜DfVÇ8ìÍ ‘üþ.LHÖP°ˆ5Á² Æv‰M`žxâ ž¡±Ỉ\OlÂn"*RT*Y‡ÈNê¢ѤΠ<‹Ä&U ²`RÕÈNêbÁZÒF²ÃÏ–Gáƒk×…¬<*ÂkF­ ÃvR5jÝ# R±ë¦>~¢¡V-˜Ö…u}€º{J‰ýC,nË)÷l›º£þèK¯î½@w‘À˜õ…®Â .”<ŠBn¥*î¨w϶~MtÖDÃЯoŸ=xûX:óƒÀ€“ѨÚhLF£ÉÍjc¾AãÆËm|<ÀÍ.죳±ƒm,žˆ“xûz¿T©µý¸³»«Ý3Ȱª—˜hº?˜ØÚ4èMÕ3‹é‚ùõíñàìéÊQ?‰IÜØÝ¡¥FéNŒFàå%3«Zí¿|Ø¿{gÐ7@ˆŠ(ñ¥ „ ¬%çÉ@ !xþe‚‘12ÚàÚ–EÊbÏÅûDþ1‡½Y‡h[„<ÿfFß’B@ºbéàÑŠ¹Ôlþ¯½ƒŸ¨8hZQ¯7p÷83Xη+ ¯^oæÍ¥ƒGOÿîõŒW^Å)A N8+g–2Ž]MWð¸N.¿¿béq!¡JI ²¦-”Ï™Áh¾£á)5o®àq›¬¾Ž<±Ç›­Å±Ä g¥ëÉŒcGçðc É%šüC?ä88=Á©z5F“çÈ3ƒ 3fOµºpª>o>„ÏœM._ÊÂW« 5qy8!¯šsÂYÕ\PÇîˆ0*/øêW¯nm\Ba¿µÈ9ÍiBÈûªÜ…øýŒT±uB;Çû–rñ3² ƒÕKëëk/õ`ÉòâI„@XUª ÀÂ`­Hé’éZqQØ-²ü¼–›m)}‹óÚ‚ýˆ°)• Zµh“éh*‘ #ºÖ.?†dH(iÑ©“_µ-BŽ/ODRvÑa?¢µ¶Ã¯¤NmX÷+¤²‚Ž“„¾Ÿ%.5|ùï^»ö·o£°ßš‹§ ÀÆáTþ‰W°ñDÜz™Ûxx;“ÇVó³ÜäáùëS2¥dúê•o¼ýâÚ¤´ˆI< ªÅi2(KoJW•ç˜Všå$M±‡žTÍ(ÜÅÂÃ8º=™ÕıSßœÕPq¾Ë~D'ÉÑjÞhÿ.€˜fŽ,(7½éð>ð©¨öý^l+4è™S>€ÍNç«W_ǯ¼b¬e²]­Vã'Äêœ)•°‹NwãÒKÏC€/d›ÈJ„°|é⸷™‚‰ì¿Fá0×íØº_X†Ò¶„Õ@š–·à¹ç^évƒ\NEV€lȹ¿t>ïD:²¶ÃW µ†ÕRjÏTŸ7±ZJ¥ +³¾Ÿeg¿÷F÷¾öŸß̳q¥È¨ËëEØwßy=·T$¼{ïkîNÞÛ}óë/ÿñhauÉÇ /p“q`ïÆ.Ž{û¸ `sÐùƒ ` Ýõâ¿V®£¶Ðn—ÇCQ ·z£g¿ùÇw®ṏm¥L•) †z ï§¾Æ²\LCÐe%¶•íà”½p8#SS¦,£±S›…ÜÀŒLMÕÍ€¤æTµïû¾Ïš4ŽÆÚ.°b-†'a‡ªÀý ÛÍáaÑæj ¤¼(§v;6¸rûNÈ›¤9ãYLEÇ`Y^öe}›Ã5%ÊíEÙk°‰`¥íê Óíø]ÿ˜$–!Y‘z!:Ùä*“ðî=•c-ž ø>ùþ‡Æô‘¡±FÃåÊh¤Géäf;Õ^±Ý½Ýc̯ô1„Ô;ºÙ(¿fÓg#ŒI*•† õ€´C"wgä;Âa˜Úç+C¤C Ÿ*­mE¸,r}kÅr4f7Wò&ƒ9nvÑ-ö)Vx*:!˜Ð3=ß¿ÓíÞ8Ô»E(f­à:ÃǪÓ`Ë$NA[na#ÃûÃ0µT†1FJ—A~&¢LW;þøh0ôý€È°OPV„ÆX²]ØvH!c•” ë”!Im©-a¬•°!@Z I”ùb¥:ô­HsGc¡Lü²:éA_~ñÿøï·¬@zÕø¸^n²úzª?¹æŒa9ŒkeöÍl`¾Ðß¾iõ€··ÆtPªƽs ±GfÛì¹±Ø+ic{=±W[8Œé`b+`ˆ±`´_©ÈQ¬ÓëìˆÆ¨wÝ––¥ª 3æ÷¶¥e1ëåóo)HÈ6›:žÓùWbûs=ºR²s¿~Vºa¨¥ä_G*=6€°ëV°"3#D~ýÍû{Ƨ‘êòBC#›Š¹åëoîÜxïÕ9ªûˆ’Š£©S/;õroe5ènnÞÛùkÅhR®äcnùÊj°µ¾zOÐï“%ERA*„yyOôœ ÇÊ#{º!ø˜Y&yyïïßùîARÊݿ䣎  Ý!^yAln9Hûõ›ß»ÌSˆÕûÚW×WýÎF¨MŠÛLƒz¾¸X ‘5ç¿Q0\C!X¥Ë÷Sq8©~J¸°ZJ÷;ïß¼u} Ã‘aF)8‚eaƒÃjÔ…p‰¬†¬Jã^ —È’]Â%Ò€Â%+¸³±m ›rЉŽß=ßÇò͵Ã+ß:Ó»âD"×*ßc7ÉàÝûÚÿzëÅí;oõBbÜ6Þß0Ž“òx8­ÍýH“£²æøh˜/Aj M¶äÍñѰ¶Ð,gÇöi­‰xX[h~ûÖÕ[ÁÞ^ÿÇ&bFŽHÈ 9=eF¦$Õ,Ü-IGIµMfu§^À–ɪf·$UIª±10QIªî<.{åYR²§qT÷}¿†Û;;üú]kÜ÷‹gÌ÷QͲóT|â‡gƒ+7nú7x?:†À9ÛN`»ó,\ŸÃA9ï–Æs+ŸnÇßôM:»g¨ ÛÝK‹äMáB=‡w÷¸DÜn 3OÛínîìÜà8’ÑO†Ìøòx…ã?¹„…cZ^ÌúÌlì–+&Ë~ïÇ[Îÿp ôà`ŽêBýÄh´>ïtY|è˜}¬ùGb—›ºßýÅö‹§Š $!Oà<ÖZß¿Í/Erd¤TÖjkï…Iá¶¢˜ B#¥‘¦t`sÁµbÇ¿áû?“9å&çŸBX‚Ù?%B@>Œ± "$ )$åáW$`½=Õž½ e¼z¶’º2éçôÑùa–(@sƒÝ2²g¨à–|«c:Òom%™¥ÿÿ|§bòB¨˜Ì5qئþƒÔzágÅé1¥ö–bdt¼ð™ý5ß¾ÀeöºFzqâ¾:÷v˜6ˆüþÚ‚ãªzQ|Ké|ßqÆ'£i#"âˆX1>3c>›ÁŠ3¤”2W¼]âõÊïiÊGqý6å×Ä—†ù–«â÷} ‘­>îû›)VEf²‡h´”Å?ÏÈ;бþZªˆÌ]¼%߯‹Ïn±Ã‰|³½sѸ—šìpâI\þ[bù¢ó|ØK’~Ò·-ÆUÍÈIEND®B`‚lbreakout2-2.6.4/client/gfx/scroll_track.png0000644000175000017500000000034211452354555015760 00000000000000‰PNG  IHDR`÷Çå§gAMA± üaPLTE(ÿÿÿPhh(880HHQmÎWbKGDˆH pHYs  d_‘tIMEÒ !§7$;FIDATxœc`@ @l%(@g£ac0p±•!l't6ª†P0€h€°ÐÙ£F5£AÄ ÀT l't6 9yyÝ`e™¥½IEND®B`‚lbreakout2-2.6.4/client/gfx/scroll_down.png0000644000175000017500000000064711452354555015633 00000000000000‰PNG  IHDR`÷Çå§gAMA± üa-PLTE(ÿÿÿˆ˜˜Phh0HH(88##lllGGG///&&&F}õtRNS@æØfbKGDˆH pHYs é éýuÎÓtIMEÒ !7ˆ9ªãIDATxœÝ’± Â0E½‚“Ê¥À‚,ÌÈ ©“ \‚'€VHŸ-ÈårgŸ”&m~õ$ëÿ'ÙVzcÔ ÅcËÇçlœ Ž7ÎåœøšóóÍy)w§4]•¸Ï9~)¿Q5´¶Lìs6* AiR4ÖJŽ,˜n‰­Õšf[/™C€ku, Y•IT€€faT2*&ÁüpŽ8‹£’ã"˜  @Îâ¨dP€¿†cÌÒ¨äˆ,5 `–F%›Ï,X>ŸcÁ4Û¯su*6”~MÈ ²‡Â4Öãwi‹çêIEND®B`‚lbreakout2-2.6.4/client/gfx/fr_right.png0000644000175000017500000002600111452354555015102 00000000000000‰PNG  IHDR(ààìß2gAMA± üaPLTE›ilRCZ>(’pZˆjX}s`J=Q?3"  !ÆþyZGÛ¸¡¬—ˆ„oafV5& ¦€hlK4‚ZI†fPv`R{aRp^RZJ?) !Ģоœ†¸ž“X>1+)"bD, ˆw¨–½£’ˆxkmVG' 9/(íϺ¦‡u€j\W:+`NB&5*#žyb‘wc¸›ˆŒo\2":* .'"[8 ŒhON:/@.'7".A2(."oZM- ¢€k^F9:&I:0A.!kVOJ?7QG?@60H)‹rfF2'WB8B)P7$²šˆYF:Ô¹§Ü¿©|_HšsR:.´–ƒxpjsS:´‘z>* O6+¥ŽrbV2N2&>&Ͱœyl˜wbI6). ¬Ž{—zk' 3J2&²¦Ž¬ˆr¾–~sUDiF1zfXYB0b>$ˆbK nN=£x\":^B3Y( †\@I6/ hA&b:"J&  ~VAA—r[ìÆ¬Î·£Å„òȬЦ‡øÎ°úåÊžpX"zV@Õ±šþà¿õ¿žä¿¥uM5J0 þíÙþçȾ‘s þþý÷öðþòÚùƧä± âȵȩ”þýçÇ‹lG.$¬’ƒ>"QA;Ü›xů ¶o=¶ˆlþǧЪ–¾ª›ùÖ½—iMgM>þæØ°xV‚`JþÒ²¬e.ܦƒwAíÀ¡4bF7B#( âââxC,X0ÒÊÂòìÔÜ˾‹S6 Ò˜–_@ºedSGt:6 ÷´òÚÀR2 £b<)¢mPæÊ´Ò¾¬è¶•3òÓ¾'ª¦z²²²²®’J ²²š¾ºª¾®–þþîþúÈç¦zË•{Zj2¨¦’ò²v‚K0“R$ž’rþûÛ§jC²®ŠÞ±’þÙ¶ùÜÅîÙÈþðÏRÉÐâbKGDˆH pHYs J Jç×B¹tIMEÒ:)2©¾ IDATxœíœ{XSW¾÷w“섹IöFÈ&”KId' ‘$ PH‚$@(E#Qa´i­¶=RµJÚ&m'µak[ÓÖÖt&Pßzæœt†q¦Ã´Óv:=gtÎ{æÒ9§ö¬T‚§ïåyÞçyãã¦ß¬Ëo¯õ]ßt‚hËbb—ÓL˜Å¾Û Š‹‡V$$Ò‡ywáʤä”Ô´Ué\»»ÊX“ÀKàckî.\+X—•µ>{=ž#̽«Pp_^J~Av!‚‹°¢» ‹K6”ÆAÐ*±á–Ý¥MH°1£œѤ2BÎW(Ë–æ%A‚«µ-Ÿ.H`ðÔ£n‡>uçæúE…PˆÕ1åÙŒötÑaŠílݵsgý"e‚[Ë»6Åå5¨Ìb„°lˆ+]—Ÿ¾fMÝbåÙÐÕݳ"¿š/îµ}PZ÷«rY¹›ïœuÿƒÝzò,Q®jhÙ½ÇVW–{GçÐÞ“»â¶-/Ìí²öAvy¢-½¬®~a5¡û6îïJÚÞ'Åq„ gh8­¥ÔVTW·pÑA¹‰ß{¨¼aÍ1‚óqmURR[d®Û¼yaßPaÅÁC+‡ûL|Äji|¸ïÖ­[]óŽò?òhñáZ/瀵·co÷c‡;ØÀê~J¡íYãZÐ$ô̳Ïõô4å3s$Ä^Öêýý]±t„År/hb{ža_Ërƒé5d¢¿µ4޹ï#ûÅïw5¥ÉD¸×úRcñþÝIgb%¬;ÆÈ~ùû|UDVXï£mXy¸µ¤ó¬_ãºCøƒCã±*Õ{E;zJú‹O§­¦)Xw.˜*8>žYb4ÈTœômž~p¨À¸Ë¨²Ê¤–v~V×°¿U?¥ÑŒâ2Ã(õ|ÀæúÙU_¦Leí•[-†ØT_ܺžÔ)©Õ*©ã8v»ìûÂÏß—5MÈpw½SƤá3¥)ù>¾¼ÚH„xsQÝíßJöMLõúðÑ^KIÄ+IHÔŒ¤ra¹²|U]îš›ÂçOó«dü«ÅÊ;{®áL÷ºãÃt#ßÄÇ­êš,Áæ²Y«„Ø'_üEÚÄE®5àçb3ûK›¦xFD3j%®]iè^®p®)Ëe© öÛ¿LN.äã^ÜbŇ5S;b[ÏLú8,QãõaIÚåÍkrës!6û¿n«R½‰—õöZc2_Kˆ-ÝG7ªG‰É¢?§‡,U ³á?èO•á9½L«U°µE“((YŸ.–ä(*ñ¼Ký­q5Õ32 |æ—<ây%øˆAóR»/¶ËÄó×J+ Iåå„ ]{K“¦ÓÅ•@øâo’é ¤ÈÄLUGƒ1¶´a8® aVëÉkº“Ý)­m•nz.¼^[ë€qç7@mÉMÛ¤ñ šêöÕLOÊGIy1Û7¬î¤„Ï'}Ó2ª”VÐò§RSÌ>†d¢ºff|]lçÆ½úø”’ |Ö+›˜!|¸c_RI¢ {¹¿O£R™,—?>•¡Oå5¦áó™U~¢vzÂÀ'ˆ|ãT\£IÇš }3c§Nµé÷Œ b•áo7]èMŸ#rÄZQ2L£ïR'¤«è&ß'Wb>}pKÒZζν¯QåÉkö·Ët¹¡j÷—Léi©Óiþ ia£¯þpíV¼f]'ô>Þ=Ðq n¿ˆ·Oõ¤ö·d&4}Œ¾¡-CÛ?:x¼˜¹ó̶”~ <Ó”¨³Ê ½2±ØªNKjJ\¾ãŸjéšfÕµ™î£q'V?¥vÌ€ØI=þ}<â"!æöJšyMЙsІ­jšÉØÛ¸eÝÚ~(nübœþð^hŦ3Yt+“ø2µµ¤´¤ålI½JcmÿÌ´:£ëø‡ÅgO¾ýîóÙ×ñ˜§† SêÔáâÏìóß?òùÖ•ÉW“¯}ñ/ŸþÖ/¨úWèsç…§=žíHúäÚP×éÓï¾xÝóKÏ?z^üù¿ýÛÿü÷W‡z7p…œ!‡C¢t‰ ]‡E5æ =`wU0äcêó€Å"7GšÚIðISÀ.;5Mˆm–$2 v‡Ã`’.{H:¹B’î´{AmI~!Žæ€ Û!6Œ31¹ÛÉAC lv—K, )•©×EA‹\Ktá:ƒL>êt AW;RrPEÆð¢@p)›1a<2еØÀ‡í(ç„@…¡Æä0.„Á£Dî"4 *±•b8Èg)Qt :™à‹Í\+&Q0=.VáíÙ©É8%ºXÆÇÜ$˜xŬb†Š„‘zçìá ”[REÀŒƒa(x2aWØ‹Äb؉9 ëPnˆ’Ù@h‰Íf5Wäb†I”‹È˜L”)R]‡0fÚb# /Âh4s\PpW8¤â’|1ô²œ!2 ,rMp\v{<ÂJ11€`XÐI­S0Fd„#AĨ‹£ÄÀCP‚?`ò( ±Ñjñeu%G©ÄÂvÐ5)ôŽÀ {…¨(0Í …Á”Ã(Ķ«Ô,rŠ!PV0òÐa‚pÈér†síΠœD!8`FàID%Æ`jA IRƒq ˜ ˜WÀI­‡@˜ãC¡)Õáˆìµ)$C"¹vJ{aº@ka’C*!T’-"È>µœÃëÓe'­J»°j!ªG^ö0‡é„ÐjKç¯b"œ2lQ*ó9ú -âF– 7Âr"|èwÿòùï)7KŽyŠGhÓ"n¶ÿóú|åf> þÓ[‡Xû¯Ðï=×›]5é“¡¡Ã³nögÊÍ^¹éf»ñ£ÿŒ¸ÙO_o‹§ÜÌ ÜÌrÓÍ^nöâB7k ÓÓÔ–õÀÍrÅeRàf&AÉp³³7Ëë,ýpÖÍžXAnfRì.â7ÛY[ ÉöT'ªz™ÁÞåÀÍRÅ9aÊÍrsËfÝÌí¼éfe7sG¹Y˜ÑY"%ø0=¬?{ À ¹˜2®+TTÍ D^!;0š&@ÈaòùŽˆQ…í^/,C”¤PTí DêŠH’±ý¿x$ÈS…LU8h7e »PXF=e{Ø^+Rc¤xOœÖ瀾.Ð`€DµþIž¢BÊ)ìi3†¨bûľŽÉ (ˆÚ©m&[U•–kd`;‚µ­i¦±1†Z¥ÂÞ)ØÆCÔ˜‰œkš„åLµ&Ch€™«Tsl}.5FCgŠKºÂÀÍ®:jZ>‡£ …5ŒJ%"޳ás$HÙ; Œ=ŒñIŒàp¤€Å¶sÜJ¯PáäCl/V]`”`¥L0Ô²J³R䟯°¸Áˆe BÀq™Ÿð¢aŽcµX ŠªÇêÂB¡€P¬Bä C ˆ…v/,ïƒ5(º=ì*‚åʘ! C¨ %Ã9Õ6i¥Š.õAì É@¤êÖ˜¨ éüF¹DΡ4µ­‘B~T5 Cì0šÐ, "¨+ò¨9¸ƒ)Êd(° `X0Sbç+Å\Ø^3_&Æä!Œ:^Ã,Ð8aÙ©ó)àç*"† <›× ±½2ÜÎ’Bp’Þ„¢bŽÖxaªgt.q_Eƒp’”¨ÐE©¶Ë<ÈwE–7µÊ"ƒi²ý„ “b±×9-ÂdÈá í\’jžZàvR&õIt $vrdÀ…AXS+ÜŽÁ0nd‚r)I÷±¢Fˆ2)7»•Ín»Ù±Ïÿó¡Ï[6%_}äÑ/"n–²ÙŸ<ןÙ,þ”›u%~÷•—gÝl6›½•Í~Z~;›¥µÇ,íf1… ›YÖÓ1¸HÉf&Aרíl–×3/›™@6élfn6½Ü·GJe³‹Ìå÷Gg³²²ÛÙL8›Íœ,' %ÁÞâÞÎf ø H¸Q**„¨PPävqBÕ"êx  T5«¼¦f-邊•EB øëàz…0GÎyp䨠BŽ2Õ8FÁ¹f‘:pöDLŠïÌqJå:ûA æKx6‚„Ð@ Þ$ÂH°ÀX½ >Æ­¹À[9A,¶{í„F¶€z¼\Räò1° Iêsj™‰ÀÐ ‡Pj"(µRÀRÂà6Kš^! ì€JFt:r‚xªÐFÝ‘s4fàõ>¶ Žìß¿y˜Ib|Hæâ€t"#‡0˜ŠŽ¨Dp³Pš)(Hsj‚ËF!¶4Û‹‘!'ð[*œ…Y°c•HÄ‚êO˜Ã`öJØ3lL \_gÊ͈B¦âbˆœ‹R!(‚1\)Õ‹Aßh0 :C Ã9¸Ü®ÈéÁWÈ›ÑJ°+›«ÁÁÂÀÉ &’“".e× ¸À^ {Ó 8GÝLµ( ‹`’tº"Ç‹#6pÄ… ‡ÛÁn.,Æi#D%²=s”Íî¤29EB.‡òK» ,ŒpµÈ†¢ØšÉ TdÌH…ØËljR|,&PðFÌŽ)£Â5\Ô†…Ô†·s0—ƒ¡JÔE‚¤°Ó“´L,DMÆ'÷š0p»#ƒäȽN” Cn{˜u…š¢jŒ2¾—'"Ýa»;Dùˆëe‚Œ ‰ƒ¾Gú‚^u T „U*Y¢=‰¨Ä«ä¨–ÒE‚1ÚCtšž p¤ ‡óa¯ÁÁúuG<$Ä"˜R2 Ö8•{ fæ0hÑ1L^Ì+v ©³”êÚ…"b©T©PÏ%ÁámôªÄœp€UÞ ÊèÐPVºË€/’+dr®ø:¨«Ù,f‚ÄÎÐ\êÅ‘*áì–›¯ºŠ'SK#Õf†!a!Xç…"Çs¤M-¤#˜&Ššq¬FÁ¦h‚oâƒã3D‹v³eCZýÍlöŸ‘l¶%yÖÍ>0L¹™g¾›Íe³>¸åfƒsnV²™™r³c_ýñN7;0ëft:p³]é¸÷–›5l¶â¶›•6ÚFfÝŒÊfˆJ’ƒ±¸¬Ü\ÉÎ $KŒ¸Y°w}ªĨlvÛÍÈÛÙÌM¹Ù­lF‚l¦¨c)½BùMÒ q¬=Í,i¢ÒT²`a„4›AtbT‹¦K¦Ä”\‡Â£ÒT±p¦Q¤ t7I“âQ(WÄá˜Uºjqˆâú ×!M¶“c&íTëý)1†Â‰†X:þMÒd)r"¤ÉÆl`W #‘& cBŽ&—"M»]$a(í³¤‰çð 23‹ Š`Ìn Å\N/ ¡HÓ!MÑMÒdqˆ>>Ÿ“i q80ÇŒ&e˜¢õ-Ò$` M§Û¡\«¤éÂv iRö!ML1Kš‘hæM:¹0ZHÓ â-ŸŽÝ"M6EšÂ[¤‰’lÄJN MàÁ(W'ºEšlNi‚gC‘&‚3"H •ÒۤɖP¤)Ç8Ô©”J@šN°«½”ÃpÑ9Òdó)Ò)#Q!!Í>¾ÕI‘f °&Š4ÙŠ4EðHêé.LHÓK‘¦=ÌUÌ‘&¦›Ê.»—!·I3Ešlir)ÒÄñ ,¤’<7Gš…¤É¤É‹,,½Eš¤(¼4«)Ò'Pdäp„4…àŒZŒ4%bÌIY8ˆh³¤ Ð~iÚ¥R‡‹Ýo„4íÜYÒ’s!iV¤¹OÌQ¤¤iP©#M)EšSCÀچɠÌgìk¤)¹%Íãÿiþ)Bš·Üì.¤ù{ÊÍ¾Š¸YÔÏÍÏftÿu%EšEbå,ivù%Íô[¤Éâr)7«­ÙlqÒœËfn”r³²EH³&LR¤"©­ H“\”4 sŸ*Bšp$6‡„^¸‡î M³¿†NÜ"MJ -Nšb| Bšr $jðË%MµØ H“ÄQ×,i[M‹“¦jª‘Vé%{„4ÁX’4µ>³i„Ïá#Dj_’4Õ4_€"¹ ß4“þH“D“¦ur ÒôñL·I3}ÒÄýs¤.¤i]‚4U}úw!MvïH¾IšaŠ4µK&ÛÏçG“f}ͤɆçH3 HÓ*^‚4Ù^޼Ô>D­ W‘sIÒd“ðÒ|‹4᪥H“í½IšÀWí [š4Ѥ‰ýß"M;ÍïBšjº"Îüß‘¦—Œü„$ôHóMÞÐw%M‚ú¹Ùw ÍÊÍîJš…³¤éÍß4é7Iûޤéú-À-ÒtE“f`–4]öH¸Ž&Íð|Ò$i†iÿÔmŽ4C‹“f8ò£¦y¤Š"Mv„4í€4ÉF‘&µzæH“M‘&³‡ç“¦}>i²Á’§ö¿}Ò D“&Ûn¿Eš»’&HÀ]C.xÖ¯£I3<Ÿ4Ù€4íw¦ðNÒäˆE¤ËûHÓHÓ½4QŠQï$M4g!i3ZŒ4¹ I“¾iÊ`‘£ÌõHS}'iŠ'MÓÈ¿ iöY½ªù¤ /Eš# H“³i" Iùޤ /Jšläټi¢Èw$Í` ¶4u‹’¦j!iºÿ‡¤ùûÿmÒ\ÌÍÜËf÷²Ù½lv/›ÝËf÷²Ù½lv/›ÝËfwËf÷Üìž›Ýs³{nöÿ‡›ý?!ͨßiJïö;͊„õ‚ä7c•!¹› ýËÕ…ŠB>ÄïßS1]å„‘iæ–åÒyŠ4E…étuQѧ£¶–«D˜¢i]™LŽq`”#ñÇæé¿TÚÜ«búR6lZV9Vœ\|&#SP8i^QZ‘ÚG ÄßÚßyê´Þ8Lôú´;Jóô¦É½ÝÅG/l?•9Õ^™¥O(a˜ ¾^°z2“¾þô½‡ytõE+/s[W31’½úÄêÛŽ”í–ûÎfKgŽ‹@ÈŽ|l{,mg-nénJÝb)HÚpªü‰•-±ø•¾Ìu@ê#,J¸%åTÛ2Å*‡¡jÈG—XTÛô>ºûˆ¿ÙòÔÖ Y FBÆ}“y»;©C£›h×t¨/×ÌtŸì/î*Ž-5Tμtv «VíÀs(á{ñÍL¢M§°Ve3&G²Vǯ<¼º«¥”½²míG °ê(7cøjuÆ`ÏžÔŠ>“?¯¢ffÛ¶®ÝPLÛ¹­—gÔGRVì¨Èü@ ~ütë–ui: ½£ùl‚úòªíq§eœ‡LÚv´®Â,‘ó­”ðj|ñàë™ô‰Ú¾ª¾Š„ÍDgFéÁ+ó ´æIKJ^Z•  s¤ëïůŒM©]µ^jœ:»«°FPriåá”î®Dóäå=Ý©t™)£þŸ¸OÊŸ½têï‚–o•Óù Óé{R ”òãy‚&µaæÜ®¸T¤¨ž º~ô¼§éÔ©W÷lk‡  ¥c¶”¶ÒGcJKrKÃÖ¦õ F]=uià{¯ú°åÙžmßT™*ó›xÕ«ô-»º»bWH+/ÛÎ$ì¬Û,æ;€ðª'#ȩ̈¯~|Vm2U¬×¤+¦KK޶í+ ™o~Ùäïó¥wÂÿ¶ëÓKú#Ûó·“ 5éqkKË꺔¸Ãlž<›eÓTçÖçÊ!ö?ï~»í£ŠíGŽ$˜´ª] Fáò±˜Ö¼ÒþšªrÄŸ¦Kêë‘ ˆýÖé—3|c 7ªª–1l5‰IåûWv•¤­Òê¼õÜÜ5ûÝrÏÞVÛÖÒT]cºaZZg£•´––·­†ŒycfSµN‘»† ºþÍëû;“OšgL6ƒ9»Ñ M—ë3õ)ɉºÓÌù{êÖp, bÿðäè¾ÉåcfíX£.ÝV­[f[[zøà@̾lÅd{þªô\–Ó‰AìÿxòÂÉ’’ÎÆ±™IsšÍd¨3›¡øív¥ôdOªÔjE=׉9Eûäù¯oli¼<9iKÓ¥ÑMc ÅôÚ¶îòþ®8ºÚ¤:[__ÏZã.£.§]8‘÷ž¥‘qÙä×e/WÛ mÎ\:ݳɟØçÔ­=³¨»)¿|¢é\ãä²W§/oiHUjsjžּ¤òØáD–»ªÞår³Ü”ðçûËcÍéëŒ/›ÆLæêlÛŽ˜¸äÁ®ØDɾtìÄÊ(áùþ˜4?=î>š­/a}…ÍWÿeëžý™¼Ò45“Å*s;³×b~}¨ä½l[cSã‘E+ÔÕ(¶.ßš™-¨¨M0›™¸èÖ2 <–ÔXš˜ôêØ¸V°bÙ4ÝÜBo<{–NŸž(4_–×Í]Úëß«¯ªj™ä¯6¬¢1jv vj'Ìf¢·¿}kèõïíÕ—ä½§í&>ûä\殄=6AZ~Üô„Æ¡5MðmáÏ~V>ìûû²ÆDK³%«‰±K`¶ÑŒ©‰“Œt…X=>®º-üþCIm‰y[†˜Îef7ìÐ5šUtI ƒ &+o ŸLîIÜ䇯³/·#xéãÔáeãçÒRÛé2®ê»|[ø·+;7µ‡Ò®LƽtnkI6ýÚÙ †þT…YE˜TêÛÂç^Ë ŸK*˜Ñènò?pŸ mب5ðŒ E…J¥­‘*n Ÿ/?¿®s]A_b‚´¥wÅ.ÓTm¸½†g•IfíxÍœÐó²>­§i²QÿTÇ z³ÚÏ«òMõù4r cÂ\#QݾF}ëyìDÞ¦~ï¼ùùjSG’±Ê¯ÖVª¤†kHMý\‹ÏiËL¥íjøÓúLêI†ßÏ0 „DWS9Úkñú·oKô‰ú#gÞ¨Mõiû&µÙq¾ ue•Y‚LZ¸sWɾÿbRÚ‰LÞºû¾ñoÙcðùµˆžnJÓæèdfCeÔupÈsð4-¶³³dÝ6Ú8.µigô3–ô>|š!C&qÑœð…wŠ/è÷žèŒíi7«L–I­¶ùñM#*œ)š»è=ýøCÅIyGfvû-Fà’*šx´"ws¯•œ»­ <™×Ú1xau÷ëÃ×L©ÌdèãY4ªQ©C]‡¢îÅy^¸0¸ràT†`ÊèÓN©¬ÍÒ!ÿSƒÃ ‘°Ü¹Ë{ÐÛ_ÅùÏtäõœÚ·O[%Uá<•gM$|—ËqGß´ûÉѶÓmW.œ9‡;ÙAkIDAT±×Ák¶òyÃÁ3 âo¨B/–ûºÇïkà 5«4½VUÝë#.ÂÜùwh¡O=ÿØ™ ™Ýɼ«•à[uìÅ_Ð3žç;_:ß“Çói­£Ö‰%t àÏü¶³33vSZ‡ÑÑ{w,)ܬ­kKAÇÀpÇïÅeK ß~ò•Œ–ä0çBM;,ZòÆ;ôîÑcï}B率{aYRøô…ƒ¿hßâ+àÑ.r»G>+ô|0xuèê>Ó0oÊq¶ª—úúÈó“·Oó>ñmÙgt¨F1.\JøÂW'ß²å ÿTGŸõM&¢X²ÅëžW6]Ý2þaÓ]ÅDrEÞ%g}#ãýñK7øy–‹2EÔÂZ8Æ“?~v÷µe1=ûèV‘ä,)üÅ[ÿ¾¿->6¹`êšE,A^U¾-|åG9øEÌÃ-ûŒ–qq —¾ü—¿ ^:x|còÞ+>+\ê‹ _ÿùƒýïï>ÔaüÌÇÇ™K¶ø£ë?ï_}¸¿øêî-› ëè’“9ùíÓýƒ§칺¯ã£Uά\Jxã劾Ô]¾ï‘¡öa2²ä_~ûÙÕ¯¶]8<Üaås–|Öo_÷*Î:‘·¯B;ÞGÈÑ¥V.tý†'¾3>¥gÈh4HDrî’“ùã+ž•Å=ýo´ ø2±3°d‹ýó×¥d´èS"–|„_ÇÝh;X^ž×½Ï!SY˜ /›Ï Ÿ{ôú³»_k+Þ^â“#V ^Rø½VÏ·Ï=×Ú—æðÉäîâß%„_œ¸þB×ùþ•¥>µÑЛùã«n ¯´>òì飃GWv3d’É^x‘os˜¼Ò¿åÞŒR_’OçÀ°k‰oñ€>ÛÒÿ·þÇß~&‹!³ŠG\¬K‡®½Ðùxçïmšjw°×¹Äl Zã §¾:ü҇Åš^CÐåZj2yÒ¬¿w¿ó`wÊ0¡6X½nç…„šŸZùÑ#«c’û›Œ™v³r—øVާf2>ùIyq¬ J+`nýš…_”pSÈÞ¸ÿÉ×ûû3R¦x2‚ÀÒ§ëY¬ûïÿÝ"ÂOâ_8ôhÛj#½Òh5/¯«s»ê[S¾\ÿŸË—×Ï>õΦŸˆ?µaØ8"O,¯0“è˜à®'ô÷§Ï6>ùXgñá.ãŒjTËVqDÚ®ãïÄÙ’hž'{í'?˜XPeíU(º³7 "{¿ìzâ«S/}¹¦>ZÈþ´üo§Þ25`¼ØÎÛðqIóäHkÆWv~u$‘Ïî~pÿ}Ÿ®¼Ôf±¨« 4íåeþŠ4·–Z¢oƃ¿W÷ÿý‰¤¸ü©‰"MÓŒécýƒ]kOL7Z¼ó„_<é¹0ÀóÓÀI]Ð1&¤ùu?˜]y‚ä2wžðáoÿöÕ‰´…¬Ã`ˆYYñŇ3·Ä £3ó„W¾~ñBJÿ®Ä 5 ÍU53)IZùz˹­KÝ<á/®ÿÇ϶tæë6ÓÒÔo?~zYF?Ta2Èç üòo³Î õUùiNvþ¡üà¡•ý¾qR9OøþËOÿ æRíÎõÍÍÃgwMÒÔCÇRΗä›Å—ç èyÇóÌ®—z¶'iiêË¡òò¸<ä3Dû{_{~ëùÕÖÔ›p¢0^mf¤´ÅO‰)ÝÅÏã/<×OŸ|!áãoè@š¶ÆÆú­»ú»VH/Ïã=ßÞ¸ñ«Ìm;Æ(Òœˆfk„4§™Áhá_=ïzÎÇùÇ|- ÍX@šÙkKK».¥ìP›s£…?óœ¼~øã#GòMÕòTƒV2VšôN EšxžðúÉSËŽ|ªõ7šª³¤S¼)BšõÑ·<ãÎ’¦¹Ô/­N/øöëç>½ HÓHSÇ0Ûi–—ì=H³¦2* ³}òn””¹Eš5 @šÛã)Ò¤Uz‹¢„OþÐã©i´ÒÜ£K+4©)Òli¤™Z…ˆ¢º~úú×7.ŒÏ42,’$]v# M: Mýéâ•þ Š®'ûÚ‹¿¤ù¿E HÓ¤®ž%ÍØØá n”µAyëüs]cËèë*Œ³ËÇTæÆl[wÌñäK]±Ù"4ºëcmݱ€4?jÕ%4TØæ/§ó·ê/ä•îÑ•9çâô›‡­§­¤é#²²)Ò\­ˆf~RUž¿¼©fá:@šM-ŒétóÙ¤iÖ2\aT‹‡7Ò\»¶eˆ1þjƒžfSìÊ$¤jõˆ3ÊS¡Ón¤©Õîxï¢åÜÖõ i6>¿¦Ù<ÂF±Âîƒúa߯ iàY‚‚õó2š™"Mº‚Å¢Z<¿;iCJÞ–æYÒ¤Òì+h¤©3ÔÁΨ‚Ç?²)Và‡†híiþÓÇ©UˈiêTJWô¯z祕-ãiW†fIÓ?KšWÉDn×-@O?³n Í+©Î6MgÝ'зxR¬Bét…¢™ëXÛ©sëlc‰ Æ3+v©ª xÃíZ!“9]¨=žã1ÅM×iöµÐjEš}¶Ê ËåŠú¶èk϶û(Ò\öŒà³iúU…>_»¸ s…B쨟<üEš%€4Si<º¿ Y…ðnW(*-A/¼ò÷e]úÄÔÎ3o ÒôMú²Sµ«ú0ÄéšßâÑI1Û2yß|ã÷Q¤YCè§ Ùâ0×½ EÏûû’c:O4¬Ûæ§H“g˜Ñ_±˜¹BÕ5;Zx~Óc¯S¤ym–4 ZÆÂq²¢« ^ÿUZçbË äIEND®B`‚lbreakout2-2.6.4/client/gfx/explosions.png0000644000175000017500000026520711452354555015516 00000000000000‰PNG  IHDR,ýgAMA± üabKGDÿÿÿ ½§“ pHYs  À½¥ÚtIMEÒ ,j<å IDATxœì½y´¦W]çûûíyïgx‡3Ô©T“B’"I*)4b¯«(¢¤ˆJs…+*ŠÚm/ÿèuïíµúzû6×uo+«›V[Å1¢^‡v襶íÔ(Ò " ! ©áÔ9çžaO¿ûÇSUÄ„¤êTâù¬ZµNÕªzßïû¼Ï³û7n€8à€8à€8à€8à€8à€8à€8à€8à€8à€þþWZÀÿyÝ‹^9·Dï|÷»¯´–8`?WZÀ_øÜûüç;¥~ò}ï;ÿ7kUˆ]Œ¯¾ýöûßûÞ+¨í •{o½•+%8çB@Î}?`¿¸,ð+-à€/p¾á/˜:W;÷%ÏyÎâð¯_ñŠÂZ«G„¯]_ÿÐ#\i™O‰×?þÁ¸Ò*>7¯¾ãɹ”R+¥µ–ŒAÎ7ll\¿±ñ‘“'¯´º¾À9p ù¦[o—eåœSŠç,¤äÂÁ9H9ŸÏ·g³årùÎm¢_yË->çÿüqee?†o¼óÎq]c¤)¥ÕbÑôýýÉŸ¼úÖ[çÈ90–RÊ9¿óóÃëzý _ÈÆH!”R)¥¾mC×µÞSΠüìãrÀ¥áÀ¨üýãe×^«¤üåøJ ù¼î–[Öªª6¦pÎ Œñ”¸L)­³v±\žÙÞޛϛ¶ ˆÀ9I™s1¾ãócÉ»÷Ö[ÇΕÆTEáŒqE»nµZ-—Kï}d 9'!‘!õ½±ñ—>ð+¨ù[_übBŒ )•µJëœs»Xtmëû>€”ÈyJ©ñþÏë|À᯿g|Íõ×[¥¬·]uÕÎE^ôèm‡ݼµõÏ§àÆ—<ûÙ#kGE1ÒºtÎ VZRŽªÊ9WÕµ$‚¾ÇcÆZ#DUŠs%Ä­W_ýÞ+hzõí·­­+ŒY+˲,«²ÔˆœH)έ1F©ÒZÎ0Æ" >osóÃ'N\~ÁßsÏ=w?ûÙ˜’â\1f•²R:çxÎ9% ¤”’1¥”`ì'þø/¿È¾à9HÔÿ=£2F ¡”’ˆßóâcJ£÷ž!r)¯´ºÏð–»î²œ”šQi]9Ç…ˆ’sîœ,K^…”Ø÷*ç>„†1€B,™÷¯¤ýòo97*ŠBëB)+eíÜh<6eµV1šœSJQÊ sîˆxÎ,ç–è2 þÖ¾ÐJi$çQJdL *ε…R«”ˆhp_²Ĺä¼Mé[^ò’ÿøp™¥ðÏQù o|Á ˜RRÊ·ýá^i-Ïn¿ÝH)¥´R""À À¦Rj)ÿ÷/ýÒ>„Þû.Ÿ³„ˆD?{Y²÷Ýxã;Ïå*)¢pJM˲µ’sÈ™×µ,KQUKÎYÓ8ï{)W)yÄ>%–RCb¼ ‚—×ÞrK¡T­uY…RÎ-åÆhä&ë\Âö}‹˜ˆ’‰±>gJ‰bÌŒc¤]^‹øÍ·ßn„pˆF)£ÅÈ"×Ú:W8'RÆ€±(DbŒ„HŠ1ÊùMwßí‰RJM×ýÂ?x9eð…ÊQ9Ë›“J)Ƙ1ß}üx躷½ç=ßzÇRˆü“?¹"’¾îùÏ7Jýì¹JÜo¿óN!„å\Hi…`œs"ÎXHJJ&% Ñ1ÖÆúœçYˆÖûzÓM«~á/ÿòÒ©}í-·Äï¼ë.ÃØ¿}×»þõýÑÿuü¸æ¼”²rn²¶V–%‚å,G#(K1É”X×Y¢¤TÐ,ww!FÐüË{îi‰~à¿ý·K§ùq™*U;WE]UeY:c¬”ëv:5E{{Kï=@Ò:qNB4{{©m¡ï € ÈØå\Q8¥j!Jk¢dL rcÜh$ëºdŒ/—,%!DÏX¢kÛœsÆ,¢' Z_NÍ|óר|Ãwj"Âàà8BØ¢@ÎÁ{ÎùwÜy§BX{Eä½òèQ«T¡õw?Îã9#€`¬RKYÃ%ç,¥Ü¶Q(%µ&)çË¥è8÷)µˆ12Ö… ø%ÌŸ½êÆç¥ÖNJÃù÷é—RÎREDRWåtÊ­"Q–8AYÊxÛZÆÐÚ†óår©RŒH!Àw?¾×u?ñž÷\"寿í¶ÿó??ÿÇïyÑ‹ ¥*çÆU5žNëº.ËÒH9Y_ד‰¬kbÌ´mæ<)ÖvÞÏû>6 ¶m` 0gbìÍ_ò%oûýß¿DšC)„SjbLíܤ,•Ö’s‰È­UU¥¦SOÄæóZкå|Þ÷,Æ¥Äc uêûûn½õïÿåÑ|ž×Þ~;!æ”<Àÿ÷¨/â<_qà Fk¡…R 1þæç}‰Ê?p.­Qù–»î"DHé‡/Ù¢pa¼ê–[&Ή”PÊvç?ðž÷J cŒBkèºÆ{Á˜PŠiý/¾üËÿíïüÎå”÷uG:­Öέ"Êœ%†Prn…XsN0¦´Æ2c=cÒZmm̹ȹíûVÊ¥÷  ð!@HéÒ VR*!çN©‚1 b1j΀1‚F¢,QÔF#Ð˲ʪJÎYÎÕ©S’(®V,çÅjcÄ“NëWÝrËÏ_‚’ª×Ýv›â-/z#J)ZWÖŽªjc:]ÛÚ²Æ(cêé”Ǭ( g½ZŪbJµýÎŽì{è{Ì93Ë%Åó7¿øÅMJMÛÞ‰WꊱJÊuk«¢ÇeY*!´”dŒÚØ kCŒ¸\¶£‘ÐzŹÞÞfÞ§¾G!"€Ï™1ÕeÏÉ}Ë]wc8çÀyáMÇgâ< AËeÛ¶Œ1©”p.yŸ1rį¾ùæÿ|©û<æR•×ß|³rÎ(1¥·?žû¡Ëµw{r¾öÚk ‹X”%yϺîûï¹G !¥´Æp¥’”‘ó,r.“Jý«¯üʘR B€6Æÿ÷÷~ïÊ»ùæB©BÊ¡zGrÎ97,g©T%D­ÔfUi¥´s<Æ(epŽY«‹¢oš%b#Ä<„ àCÈ!ø”}íµ×2Ææmû;û]X%97J•J•B”RJÊj¥8çqH+…uB€sPU ŒÇlw´æe)UÎ"g Aïí)¥Ѽm3Q$òÖ¾ò¦›~i¿3Cœ1͹FÌD‚1ÊY1¦3BŒŠb2™Œ×Öl];kEU±ñ¬e}/f3‚[ }ŒBŽb¤¶ÍŒ!H©H©ûn¹åûm_sô¨ã|¬ÔȘÚÚiUŠb\U㪭¯kç£ ’2w[,˜Ö˜‘)‰œwú¾íû @JJyóXßvìØÈ9çœ4†@J)ek3c¤T3›e!„RYÏXôžÄ&„Ë©ó€§Ë¥2*B)'¥ÕšRŠœK)À·½øÅÿþþè½ãSç—?úÑo¿ýv¸9û¦)Qr®¥ÔZ ¥:Ƭ”QÂçÌçV) ˆÈûïyéK}Œ—(¾QSZ[j­ ­”Œ1¨dŒ…eQ”UUÖuéd)c×IçXYö«•¢ñž/—1çYÓ°œ3Q̹b­ýšë®ûÕ¿þë}Ô¬97Œi¥*cFÆ(!‘ˆÒ.% Æ€µ`-h ÖcP°¹ Eα¦Qm[xO9K)9c”AÎ Ñ%ð´8¢D̈œ1#„eÌJi…°BXçôh„J±¢`ƒ!tNÖ5TÍç¼i ï‘æ‰rJ‰(@Î,g’Bûš·Í󟯅pŒœWδY[;7-Ë‘s£ñØFPˆˆUkk`LZ,ØtÊŠ‚+Þ÷G³ÙDj[ˆŒ]Òécxý-·ÔÖN‹bð«’1€RÎcQÄœ!¥"ÆdL”2… ˆÚ”c>ÆŸþ< {œç+o¼‘§d´F­ßùù*ò2p©ŒÊDJcŒ±–rN9 ­»ó•+éy @ɹelº¾Û6µ­’’kíêš[¥ „¬T‡(RâŒeÆ1B;Æ»4Oà«+Š¢TªrÎ"­-¢æÜH©s†œ”…µÎ¹Éxl«Šˆ5 ¯kÔÚp.3}ˆ]ÛJD@´œ'Î3ÀH©>FPÊpþÚ;îH9ßÿ¨y\Ì?¹á¥”Uª2¦²vRÎZÁØ`τ֮ª¤RL(KP ¤ÎŒéŠ„€œYU¹œ9cŒó³™î!èO)E±Ï÷ê+®»N rÎ%ãœ#rD+¥ãÜÉœÑ{ê{ä´FkÁ´†É&‰TÓˆœ‘1d,çìsÎ9SÎ{!ÌC€‰^qÝu¿²Vüµ7ß\j­ÓŒ9Î+)kcªªªŒ—eY×F)0еc`4ÎyU±õušL@)‘3ï:!%€bÌ1F€þ2Ö() çFÊÒ%X‹Œ1ÆBU%Dà¼5&8×å‹~µb]Œà›_øÂÿt…jgžˆÿé®» çl×i"Y‘±×?þ㟯E¤—š}~Pï{þóµÖ?õÞ÷jc cœµ@”¸”¬mÓå­Šy4_}íµ‚¨àü§ÿꯠÒÚ8Î7ŸñŒ<Ÿ¯NŸ–Z+¥ÔhCè´fˆAJcÈ™ ”ˆ˜{"bŒ‡Ú™}‡h!ª²—¥“²RJ¦T0f´–Œ1D͹“²´V–%ŸN%bÈ™´f”3CDÎûåÒ§dšfÜ4mŒÀ˜æ¼Ï™‹²LBdÄ„˜¿ñÅ/þ©‹ö‘H >Jim1ÕÎi)¹”0¦§S9cQ€s % Â`’…€ºc gP ŒaDš10Œã)QÎmÛzËù›{Ûþu€ ΕŽs͘B)ÎK¥&J)!xß§¶«Uj[1ƒÖ 0ZáCPUÐ÷°\BY2ƒ1¥µRJ÷Mßóœ‡ÂrÞ— È}G)”šsƒX(å´®´®©ŠÂÃ…ÈCfY‚s 5€1¸µ…£Qî:PJ–åѤ”¼÷­÷q¨á¾Œ{¾Rʺ(jcFJ™²„ñ˜Çȹ*ŠX×@šñØ;×/—cK"Åù¢ë:€”Ò7Ýu×OþéŸ^6µŸ“CÿèYcôl¦8uÛ¶E|ñc?úr`Á¾•×¾à %Ðåü ûÑZñ«ûØ×_{-¤¤bl•ª‰s"€’ÈY0Æ”"kÑj"&4†¼Ç²|–Óšˆ®Ã¾ïBˆ!¼æºë~n_Ë7ž„÷ò—Kk•”º®EYš²e‰kkŒ1ÐZÓ3Ÿi«Êïíiï½ÖJÍXN ½_‰¡Ðà²ÃaRj­mQÔeé&“jm­~Æ3ʲ,ËÒ“”‚ªêww±mßò_±}æÌÏ|Þ$íßrï½Â9¹µÅîœÈù÷~ï÷¾õ­o€ÿ嫾ê‡ý×/þ].ʨ|Ó 7ŒD–hsc£®*‘3[.‹õuh[2†Kû¢”¬®{ïSJJÊÚ¹7¿ä%o»ôs‡^{Ç€§¤“ˆ¥ÖSçêªRR–Rºº6Z+ïÕ 7”nlÎ]]§¢Z›ºîšf5›EïéäÉ0Ÿw³Yß÷‰8—R¾þÖ[|¿»BŒÁûåÎΠ"…8r1gÈê´"Εa¿Ÿ3„€ÛÛÌ{Q–®ïÝæf¢s=búÔ§f=D]—½'ïcŒ?¶OÙNž³R*ç½§®}ϽçP×(%s6^ô7åÑçÃJtííõ;;{{{{‹Å¬ï}-¥”‰„RB©7;Ö´íÏ\\…ñ÷Ü|³DTˆ’¨à¼¨ŠÂ­¯sç ,ÉZpŽœÃ¢@çP@YˆŸ¹æÖÂö6,—q6‹«ÕÙÌ–‚1 áCº&åìSêcD½Á{ôžŒÎAkVUl4bÓ)Vœ³‚€Æ0e )!Q š†ÍçqµêÚSZx/_öÜç Æö·2ðq!!’RA²VËBX‹BàùJ¹ñ´sjcC !c¤âî.1æZÆ4¢½ìátbŒ+e1U5šNëõõéúzUUJ)¥T´6¥}O“ "BÎíj%ΜùŠç<ç·>ö±Ë,õqqU%Çcqn'ŠˆXDô/¿ïûâlÖÎfßúU_õ.Ú®\ˆQù§ÇŽq͘f¬ä\¨¾7D›‡¹ºÖ}D #ç^ÊÙÃóɤé:šÏ­Ö€(¤$ÆÞx÷Ý?òßÿûE~€'áï¼SI©…9›”†æ‘µ£ª2ÖZçjcвTBÎñºë`w7O§2%¨ëÔ¶¢ªÌb§OÇÙlçĉ°»ÛÏfÉ{NÄŒýà%H¾áŽ;,âªi,ÑÞb±¦õ\k«”ÐZ=ëYCˆ`<!ÎfÇc` b„¡ù®,±ï‘xÖ³ ªÐ¹îÔ)ÿÉOòå2/—Ô¶è}Š÷¯B·²–ú”±L”Û–ÍçP–PU0™€sÀùPñõDóK1€œ¡ï©ïÓréCHÀ1†œsÄ “B$"ÈÙ_h1Ø+o¸a¤TȇžMÎ1@4ì{h[8|×Öp(TÓš†zès ôgŒV+X­h>Ê ¸RȘQÊ¥cüÁ}=aåç?ö1øŽ£G#!²”$b!DQ–z4Rrk ¦Súþn)3 AÆ@ŒØ¶0›¥Õª[,ھόu9;!š§JÍSzÕM7ù~ùRõ!¤” ™”¤=F3³6¨`6s‹E×÷ ïc…RMŒ}Î_yíµ¿ùÑ^:SÎ鲬×ÖF£­­º®1Zkιµ6„ÀC€˜’Y. D+„¼r ó|÷½÷u-ëšÕ5”ñFDDTJõBpÄÅ~DAŸö“ù?ñ;­­”–1§”å¼Pª‚Ïfºi6Ÿ÷ð@<}º[,RÎ\JAÄb|륩<ùÆ[oe93"b ‰xŒÞûv¹ìwwMYªª‚k®«®‚œ”䜴FÆhî§m ÏxŽÇàììÐ#¤G‰»»~{;¯V#cL)eöIóÿzü8K)p.´ŽÃDEç†¡Š¸\Âht¶1å1¯ÇÅ{hDäU%&“b4*š¦Q"òœ Îc kÛ P{ïÑ£µ”µ1À1¦“ÖJk•µÒ9J‰yM››g«Ÿ9GÆðñM‘ˆ maµÆp4Ò}¯ÛV7MÝuQKD1þ³cÇ~`¿àY%åPw^E露V­­É«®ÂõuÙÇ“BÌfl>¦”ÑÚi=±–×ëJ!V)©K“¸÷¹ÏýÅ¿ù›·?.sÆ`¹¤é”qNJ1!ð¼kuN9¡ÖÔuxê_.Ï÷ÿ‚Ö1çÄùeîQD’s7ëëz:­×Ö‹"„`Œ!"cÌÓiZ,(g‡X ñkŸøÄå•ùXÞü²—™ñXÇÌ9]–ƒN"Ê9ÑpÙÝxLó¹LéMÇŽ]dÉÆÓ^Ö_ðìg—e9®ªz4ÇãªÇãºÞX_¯*çÌõ×Ë«¯æã1¯k\_Þ cX×!ç(¥ošv6kW«¾mCJ7nlüù§?}1à‰øÐCÝzÍ5Š1ÁùïY7××GÓi½¶æªÊ…]_W[[xä–å°ö!çP å°d³¿ýÛøàƒ¡iQìû8$ ‰î<|øÎ#Gþôá‡÷Qð}7ÝTá„(¤,«œ«ÏéV•©*i-rÆ@U¡Öxn™>û2v6¾¿µ…€ÛÛôÈ#á‘GÂî®ÑçÜ!z¢‹9ßvõÕGyÿƒ^˜àWßxãK®¹Æ!¤”Z§u=™Œ·¶ŠÃ‡ñÐ!ÁÚ!R„Ÿ3RáýYc#2†!0"–ó¡¢IZ)¥"¦”V)½ÿéß9w\uUiŒåÜ06 ´_+ËIYŽÖÖʪқ›b:ÅÑ•­Á9äüq- ¬V BÎC®SJ9û¾D]Œ <këy››±'¬|ÙÕW¯;·µ¶vh2Y[_/76ôt*F#¾¶†`íɦáôiè: J1¦ûR”s ’B çRœß°±ñÁ}=æÞë®Û(Н~ÎsªÉ¤ÊÑÈ*UEQ–jm*5¬wìœE$¢¼ZÁÃÓPBÈ9¥œQÊ3">c4ú«Ó§÷Qç“ðü#GFÖÖe9¾úêjs³ª*k-çü¼Q ¾—§NA1Æ.Æ?¼Œ¾ÔgóÆ»ï.­-ëšÇf4Bpέvøg±iøÎNèûÐuö©O]Ì;>m£òçŸüämÏx†ÊÙQ9WÇ“õõéææÚáÃã«®Òαù¯»”b£¯*QU4MX­Ú¦éúÞÇ8L•ïÞWsxÓUW•BÔÆ”JMœ«WUQuYV£‘©*Y–Ÿ1~üAÆÐZ䜋aí@¦53&+•9ÏÃ0 ÄŒ‰"@ãõ››ÿã‚>Èѵµ‘ÖµÖ¥”†±5çFe9©ëñÚšZ[ckk°¹ Uu6›ò¨íçã3ÅÁLz?t¹Î çŠs8|›L)@ŒŒ­ºî}OÓ¨Ý 7!J!$¢c¬2fäÜÔ¹éd2)K;Êñ˜:„GŽàx ÆcøäÎô yHe…ÀbÄÑ{ãÊ{ŸR@ŒD!gŸÒ5“É_oo?-ÁË›žÿü‰µÖn”åd:-²‡›g=‹mmát Já“ÔÈåŒB@Î#Ř½§SŒÃü¡È˜ Ƙ€HŒ]·¾þ?ö騷W\{m)åh8¢­¿a´' IDAT®‹ »¾î66¦‡‰²”ëëh SŠc°.)QJ˜snÛx®É{dÌçLDW×õGÏœÙOÂKŸ÷¼µC‡Æ[[ÓÇ'u]mn:礔ƒ`Îùà¼""…Rò!4M³lšë'“÷=ôÐ¥–÷D»ùæz}]Uç\”¥”r˜ýDDt®Ò)FdŒBð)½ûâjê.$0Ý,—@3¶žÿ¾w9Ãt*Ï~6! Ö0˜¬ñwwáÁmJFkLãÐ'ab Œõ—æð‰Ÿ}T„êÿxùË €rŽD©ë²s‰H“ nlÀ0™ø1äŒkk°X0­•”б!'ÚÏÝ=û+X"J¥ ! ¥œ”ãªZ¯ªz<®«ÊT•*K( ÐzHÀRÎOM¢!u¼µÞCÛ™3¹ïƒ÷¡ëšÙl5›-÷öm»\,VÞ7M³ºÐ(ªB!JÇyíܤ(Ö뺬*®5J9lÞ8\øÎf)†¾HkYÎZ)U–¢ªxUñÝ]>Ÿó®c1BÎÍ|nžþôhf  gj!JÆœ®(\Qè²TÆp¥P)’UÖ>y¼‰ó³%ÅJ1X×â¨FŒõƤÕ*ö}’Ò3ÖíÇ óŠçr©u>† #â1R× >JÎùÜ¥¿³ú‰ÑˆK)þîê}\àN¤‘/€¬ZˆÒ¹Þû<œSô(­4ŸÓ‡?<ÿë¿>óéOoŸ9³»Z5!tÞ§” ?Eçø¶—¾´T*¦Ôzo»n …Ö=˶…¶)á³z_qwxøp&’*“3Æ]ÇBàÞ Æ2c¡ï_{ûí?³>J¡5/K©Ôp †>tHnméñ˜­¯ãx e9¬ÔObQ(X.aw¶·ó‰~{{öÈ#»ÛÛ;»»Ûóù™¶·í<¥Eßw!4!€ß¸Ð€ov;9KÎsº,õÚš ªêlÝ3çŸ#‚ô¸DP™s†(”²Z¥ÂÎ,~µ*ˆÌÓ¿õÓ¹_ȹà¼pÎ9WŒÇf™€ ∆ó¸ZQߣ÷˜HI‹Ewѳ[ع³•ÖÚ9V–à\. ˜LÄÆTU–’ŸÛï?þ+p‰@k¨ªBÈ1&Îy¡õØ" qß]w½ó’ÍnyÍ‹^äêºÝ¡Cn2ŒòùÌâùhsBDÃ’sŽ!DĬ”pN¤tEÊÀ~øW~å»ßô¦3ó>ç,ÎÅ¢ÁŸ}ÙsŒ¯»÷Þw\D§ý•ßûÞpÇrnRš§T„°ð¾X­ÊS§ „´¹É9§œéÁcÎíÞÞ‰“'Oœ:µ»X,¼"`žh¿¿¤³árN)õ)A;ÞgkYŽ(”%Íç0 ê:Pê1‹55 Ìf@” UööRYÂbÆ0DAcD°O7J;›QjèJÁ®ÃÕ 8‡¶=;âw2¡²|\g…†æÇµ5âº)¥&¥•÷˾_Äè½ïrŽ1Æ”Ñ/^\;‚RjD¥”Rº(†ŒýùÔÈÐÿ$‘ºÇê3Âмɺ.îîÆn{{µX´MÓv]ßuÞû Xêòàò#r"aŒÔÚ:§„PÖ¢Ö8„ÏJyJ¡*":k›¼‡òl–vwãÉ“a>o‹°Zù®‹C Â0tù"¨«´6RJ¥¤V!%ã<™†¾*&…b„ííüàƒy6‹Ë¥oš¼\¦ù¼ÝÙi–ËeŒ}JÃMÒw]ãÅÏÃGD&ÄÙéyŒñÁÙÒÚ ¡j˜»FüœE<¡|”æàӟΟþt^,h>ÏËeÚÛKËeèû®m}mÓĦI—`ɾ狾h8Ï)å´¶Ji!λ)ŸQø(‹1Æn>_~üãͧ>Õïí¥Ý]ê{Þ¶¸Zí»Â§B»ZÙé4¥”s>?Dã|º†ïˆ±Ø4éÁáá‡ßqq=ö3ýÑ?û³ï½çˆ±OiH_/wwwÿöoaµ2wÞ ùHÚÚ‚íí¼½½÷Wµ»Z5)-B˜uÝnÓbB zû¾Vñ?†×Ý}wʹ‘†LŒi€‰s\kS–lsŽ3gàcƒ«¯†É´¦8ï!%H)ž<9{àS§¶Ïœ™-(% @„ÀRÚ¯³cCßw}ß¡9×)™Úœuß‹å÷öÔd‚u ˆà=!c»XÓî.ÄÆÐ5×ÀÐ52Ÿ'Æ¢Oièð €aBíEÂ(b&‚8QŽ‘@Œ0œ‹þ¤~Õg½"­Á{ØÛƒÙ Μ¡å²ÛÛkg³ÅÞÞ¼iš”š»ÕjÕ4ýlötÿÚ_þå«n¸!(Õ眼O)…1õ½!:«YPêsתÀ°Ý3œƒ®ƒÅΜɧNÍNŸ^ÎfM×5«Ucß4mÓ,›¦éºpM¯8zÔ(5ŒÉ‘¨ðÈ+Š4ãdòÙËñãh‚Êêf3Z.éÔ©fggoww6ŸÏ¼oˆ:ÄHäsnºnÙ÷?vÑóFûœ»4bVj˜(£87ÆðÉDŸkíþLŠûQ©ãϼ„4Ãj ß¶ýéÓ‹S§fmÛ¥´ˆqѶm×­šæb¼À'‚q.9Œ1ÎQJ(K9À£Màgÿ¯œs":GÆ$"$®ó«Õ¥ø¹è…èû~0!)¥áR•C•pγÉÚ|Ñ#Ë.*—‡bÄB³XÌ9ç9›õõüáã#ÐÞ^ÚÞ†«®š<¹{êÔ|>ïr>Õ÷)Ƽ_ÿãÈ !¤çÀX«)ëºÞÜÔ[[´·çÿ÷%çìÈX.a}úvwÁ{€NžÌm›kúþä‰'NœØ^.ï{@w\¾OÉÌeÛZ!‘ÌYvè:‚F”CÓßàK E·ÞS×AQÀpèç0äç!%xä‘|âD⼈uÍ67•÷ $ŠD "vB^\*ëëŽåˆ 1u!ô!¤SÛjF#>Ûù{rÎvÛe !@×ååÛ6îíµÛÛ½÷mJ]J˾\– ÝÇè‡ýZÎ9F‰ÈRB€³SâÇczÑŸ":k2QJ* è{è: !-—€è»®™ÏWM³lÛY×Í›fá}Û÷¿z­õVJkŒ”R †DJQ–b:…#GòÖ›N‡¨x⻑BÊðÈZªª<AÛRÛÂj–}¿X­š=cžÈµ!üÈ»ÞuÁ‚ÏóùÈËo¸AµRv1:){câhë:„À9èœóù’¤!&ÃKË%:—sNJuB4œÏkk8ï‰m;ïºïÿ¯ÿõâE>‘sÖ’1` Åò1—ú1Fû/DŒ1*ÕKósâüw¯PÃJÛ¶}ß+¥ÎOgaõF¬K^­Ô0`TÊxEõçYy_jÝwa¬oÛ9cºªvwwñá‡ójÅV«Ô¶ìÔ©FÊyÓ4Ë¥o[ÎØb½ ~ê=ïyýÝw+Ι”JJc­µ‹b¹\>øîw×DãɤÞÚ¢ÅG#è::sN‚Õ Šê½÷?¼ØÛÛÝÛÛY­Î¬VÛ³YŸR@ÔR‚”}Mïøã?Þµ¿øþ÷¿þÎ;#¢¢O)JéCX­VJ­µÊY »¹3g`{{ýçÐ44ô‚ »`¢B\,=4ßÝ]!6ˆIµµ5R ´Î«-Ñû|A̓ç1Jq¥1ŘcdŒ”8lG#¨ªaæÊÙ“µÎwÒ<”ÄB çÈ9 3µ¼‡¾‡¢€¢HJ1k‰s9ÇÕj¹Z½ý‚f1D€œ’O©‘‘Œey¶ÿ¿( g躳uhŒ}¶ËB9ÓÐE¿»{öKÎÁZ(ŠÜ4½RQʬjÍS"ïÿ·}šê”2Z[¥8cÒ,ËTU~<㱈|8Jñ¡Üà³8«y{ŒºŽˆQë^ëbÃyÏpΤdˆ9%èºî‡÷¯gó×>ò‘róÍ5âŠóB©^ën±Ð<ÒÎfhŒøtÊ‹1" EzB$ïq±H>˜‰ÖöBx)çQJnLjš,å÷ï÷0ÄÇ€R&!2çIʾëü§?ÝuÙxœ××… €rÎÞ+­AÊ0Ÿ‡ÝÝʼn³Wˆ«š”:¢.ÆKzž÷“sÿý÷ó}÷iïåt:ä{ „0´×øå’5MÿðÃYˆ·¾ãÿvnTÞðÂ2€‚ä<†ÐØ¢è9?ùÀa>çŒÅßuœÈ>Ü#v!4mËc™ýêæ~ J碶ÖEãö,‰bQk¶·§¥4×\C<§N…ÌË%SŠ>L«ù|öÐC³'ÚÕª !¤ôÿœ‹¼áøñÝmK)•÷–ó¹÷BÕ¶ÒÖu±m çÔƒ""N&¨5L§0ŸÃlCSÅö606òÆÕj±·÷é‡ÚÍV93kYY*çôÆF­u+¥[,š”^}Ûm÷_è”e(cBHçLQ°¡üw<ÆaYJ0Ÿc0LŠD¶ÿçCvŸù!%H ºš††Rס¨QJ0††ñÀE!ð”rÎèý÷üæo^ðþõ~þù±0†#œcÖ&k³”Ø÷°½ƒÔá<®Ál11"#"šÍò#äÙŒÚG#¹¾Žkk` Y›9ÏB0kyßC×íלÚWÞ|³ÔZ(%‹BjÍ£¢X)eCè>ñ n-ÓšZbRbJgÛN›ŒA­a>‡Ý]:}:ïîF¥r]'ç²ÖÖ@à¥ÌÞG€ ðÿîïî‹ìG³Šq£ Ò‹…xè!µ\²Å‚Çh-¥Ä12¥XÎ8Ÿg!°,©móÞÍçaw×[Û2æóBÆüÐkµï*? D$!RŒ~ooé½í{cî:£`!­1gœÏƒÖ4™ÐÎN»³Óîî¶ÛÛ‹¾_ÄØ¦Ô´)µWôˆÂÿôÎw¾éÕ¯¶R Dâ<¥D«UrN–¥ßÙÉ«U^­~è"ž¬GsáF%† ;艴֙±½ííÔ÷~>gJuD¾ë’÷£€s#õ!ð”¾áæ›úƒÜ—ðä Ç‚‘R]×í,—2ç6çRk* ›Íz€Éxf3ÜÝM'O¶'N„ååÞ+Ëe×ÍÚvowwo>ïb„GÅöÝ¢Àýïÿ )yÆú”õ)0@ˆ³ñqÆRß'¥²1=â#íc¤¦Yõ½*KnLƒ˜RB­å…FÀ†39çL)nm’2".g³œÒ¸(XQhç°®¡®aÿ5¸Pç­òÚé*¾æsÚÛË{{þÌ™˜39'Re™²Ö¨5ךü¿ø€ï­¥ÖéÿgïÍãl=«:ßµÖ3¾Ï;ì]UçœL‚’È9NrH€0‹ 1Ì *Š¢v·Ý·¯Ÿþt÷Çöv˵o·Ò¨ ¢Œ¢WEEP(6sD2sªjïýNÏ´î; 1„)§ªN€ýýÔUûSŸÚ¿ýÖû>ëyÖ0ßÞ¦Z¥ 眵n}Ý4 –å™î!€¼,ýi[ˆ‘'“¼µå·¶†[nI}/¤4·ßîŽÍûö J)±RY©€˜˜ó5§RÖ*)¥ÖRˆ à‡¼oÛVõ½«*Q–²ëh:•eIGFf’2Ïçr{;ÇHËFÞçcDZcãæf?Ÿ÷ãØõZÏSꘃI)Îþï[\îÁÛoºéÛÎ9‡¼!ˆ ÆÄ\眙yÔZmmáæfl[-%Ž£pŽÝv[7›m¶mç}$JB¢D ì~÷û?½3Iò‰}(,½ÐBäqÌÆtËÑ5]—úDŒL4=:ÛÚšoo/º®[,º߽ۜ·s_¾?ûæ7¿øiOþǔ(%!Åøºý§ŸPL%å<† ‰"bȹmÛ‚ïû#´1únomëÖI)ï½ßÛ)¿òîw?ï‚ $¢ AIùãøü쓞Dãbkk¸XÐÖ–?~|¾¹9ÌfiˆH£ºn$ê¼o‡aÙt˜sŒñ%W]õKïyÏn¨íblrˆBŒ^¡íºåüA­”orçóiÛª­­áæ›Ùë=Ã]—sŽÌ~6CcdQ,µÀœbýb}ŸŒ™÷}—óp_S0¥1J)”RhSÚ>vŒº.jŠ¢(Šzcà …U]·´yà=”%¤ó9Œãn%¥`y6Ë››íç>×ÞrK7›!‘=õÔêÀÜ4a¹ä á…ðCŒÿþIOúÉ?ú£û¦üÛÏ=WZ«¥ 1n·-„0G4D¥µëÓiöC0kkwt€>zBç€(Þzë}ˆ‡cÌ]7ÌçÃlÆ9k­‡ííñ³ŸZÖzD’a)@Ü‘2,Ä0„@}oÇш‡qŒÃÛv­iòd•2››úøñÄLÆä»­-¨ŠB ‘«*õ};Ÿ/Ž_ÌfmŒ‹qìsîGDÖšˆP©ÝÕõû7ÝôŒsÎYæ 3 D©ï³Ôñc¹ï¥1:g»¶ÆóùÖöööÖÖVÛ.ÆÑ‡‰@ÊD@_OÛ÷w|üãðÜ‹.ŠˆlÌ`Œ´6aÛæq$D`cÂ|>ÛÞ^ÌfÝ0,¼ÿýû9¹‹×ýÞïíêß?!£òÚnøÞC‡F™ÏfrN}Bsèb$Dc;Ÿãú:)½~¯Ž)wñ›7ÜpWzæè}PŠæóž‹q±æóùbÇQ¡f±B$ÄÖû‘•Ê1†œâ/ïÚ$˜·Üxã÷\r‰+Šh1 ”R†à½"*RZ;ïËaÈŸü$Ür /YÊbq6K·ÜÒ3Ç”úbJ¢ªÊ¢Xô½O‰—%c}ßs×Í™ïßr_ÿBBk™½÷mJäý¸µµ­µÑzR–yï€0bÄÍMLéŽú•a€­-ˆ¼¥`c¼‡ÍÍñsŸ›}æ3·îsílÌîèQwê©j}=87u! !ôÃЇp"ëˆ2fy[ æB   !¦U1"«”^Ná=~R‚œÙû8 é¶ÛÂö6èa:D9¥aǾBÝÜLˆI)(ŠdírÀÉÒ¢ïÀ¸f€×¿ÿý/>rÄ{ï»®°V ¡R1BŒq–E¨5ĈÌ$eÂoo§ùÜùªÊE‘Î8#µí|6ÛšÏ/ý8vãØ ÃÈIR‚µLZ¿â±}õnæSýÎM7À]~¹i[YcÖ:+…Zmë77cŒÖ˜JÊ^kZ,¶‹cóùæbÑyßcÎ9! ­{DÐíùÀÊ7|èCϹðBX¤°–™i™ŒÎ 1æ² ‹E»X,†á ;7Gçk‹M‡ýå|äû.» Bè½W1LIQ ÁDˆ^sýõϽà‚ˆ@”w(÷éS ËvÞÃÑ£èý0›u]÷oßùNø‡ƒr@)⮞W\uUŽÑïÄ\÷/Á,Û÷’(Å(bŒÞ € "‘GœÇØ~êSÃÍ7çqD)›j"¡ÝÚš·mŸR`&!@EY×,e;ŽÌüSwf<ûáó LË`Ï<†@‰:ïçˆ:FMÔÓ;Ç)D§”‚†„ ïÉ9Æ‘æsè{Li±àù?¾Xïû“÷`m !+åc÷$žü3ïÿ]y¥œÏS×±”É9”²›ÏûÙ,ålµNEaŠCXô}Bã¼ï}Œ93÷m‹Rz€ßÚ“â„{ðÆ;«ë^qäÈ÷IŒ €Þçœ}Û¶ßÀvdFýk¾ ™ýûfï}ÎmCð†nxÙWHc^{²'k¾ìQrRŽÌˆ8æÌãÈãú>z?ÜþÏ×_ÿà )EŒ å\qÅ2éëÕïyÏ /¹ä×w­Ä’·ÞpÃó/¼rBü·÷¾~âq3J±R,Ä0ßÚšß|óâöÛSŒBˆ)À”ˆ„hßÜÚ†!I)ŒËþƈœ‘ÙßmO÷¦›¿4„ ÆS!qH)æŒãH9Ö†œµÖ¤u’Òç¬n»M(e¤ÌU%”ÂÍÍ´µ%b$­!ÀDCÛGnmnŸÍ6‡´÷*%£Ç@42w! ãØÆØŸˆQÏ9Ä8J)…èrÖÌb4wƒÚÅBg3DDc¤µ^©ñرÅí·ûÀÙªŠÌ 1 ÎRšÇ˜bTÆN)omE­=Àö0,ÚvØ9ÿÌ›ïLÕ»e{Ûií¤tBd"Œ‘Ú6ôý`Œ#rÌ)çv{;µí‚(ÄX¥œGæùb1¿ó´çsNIˆ˜Rô>¦CSêvyÏt]Îr>R­€$j—u`!8fžÍc@cç};ŽKƒ7ƈDcŒã[NöÂݧ„)-›²PJ˜Ò²Äçê?ø]ÿø'WÞÉbWÎ ?wýõ/½ì2XVÏÞy4ù….ÍÝBŒIJOZˆÐuqCß1æ»=N]œórž ñW^ù¿®»vÛ¢,ùø9ç÷¿î—›€…ÈZ{ÄîÖ[·o»m1›¥”1%­…ó­­£Gö9#‘uNj¥ôBd!â¶°xë?xíÁƒ`mVjd.‰Ä1Æ"Æekµù8Ò|ž¤´ã(–ý€Ë673ópÛmakK3Mã¶·q¹ªúãÇ·‹£]7ëûÅ8&"`އ!)5.Sh¼ŸµíëO ¯OŒq@ä¾'­”#¢E”ˆœóÐõýÖö6äŒÌ±pnYy7¿í¶Ùææ‚”2+Š"[À2V™‡¾÷9ßa&| z IDATe»n6޳6‡áDÔ~1Þtà ð¬óÏó7._yÕã7 QÃP(„Ð÷}ì{Dôý²¯vQ̆¡KÉ/»`0{æ˜sHiù•û”v¤‘ÝWÂ|Xˆ DdÌšhÞ÷cß@³Y¨iÇqð>†–ÓEgÞ Ä¸‡Ñ”/Ƽï—_EäS‚”tJ ËùÖ¢À.øÅ¨ÅÝ ~åxéWs"Cˆ1†|ŒÑû×ÜÍ`¼æ¦›^pÎ9’(Æ(…ˆ{^¸ôÆ» `÷9qÀÅ¢ÝÜܞχqL)‘4Ž4Ÿ#Ѽï۔Ɣ1† ™SJË%/2Çœ_tèЯÝ×”{ð–~ôšóÎÓÆ(OT+…D#31Û”Úq]—rV[[JD¬œ¥ô}77Ǿ×DUß×m+½×kkÝöö¢ëúqlSêür, ‘oÛŒ˜ˆæ>çù0¼îÄÖèß¾ñÆgö´³Ïþ½» ±ø±Ã‡¥}΋a "ï½Dˆš¨†„8ŸÍ³YG#D3Ÿ¯Õµì{½XŒãx{Û ¡e3pJ1FbÇÎû.çßø‚„‹ûÀÛ>úÑkÏ?Ÿ„˜ã~!@)¤ŒDmi>o³BwEö~1Ÿ÷mDJÑ*¥˜}ß/ÇÉeGJÿöío€}Åí0üüúú¿ï²ËÚaJ¢!¤Ä̰L܈Qö½DlCrÛœêÎd“<¼ÌoÛîì}‰¢”yÌcŒ)…RJ`æ½è{Ñu‰9/›š3¿þþdQîâ®>ßï<Ùcƒï'ìbÛùû3/¼òJ¥‡ðÚë®;ÙZ¾Ÿ÷}ïC(•ò1zctÎ"%2¦K©GôBÜ1æèÿ¹³÷ÔµgŸý–][Mþë»Þõ>ñ‰H´¼h"gö>笘UŒÐ÷É{/g)e¢fVE129ËhÿÉã 7ÞøÂƒÙZJI)%˜3 )¡Ö#ÀÀÞ3b šÃÖIjÀ~þøïþ®~èCâ;î­ÚüNv úŠûÆ7èIåkŽg]tQå\!DŽñçîÖ!æyçž[,ç‚År¼Ä]}_rø0çì™CÎoÜ¡PÊ—æÚsÏXÛh]Z»l§È)1"Ѳõ‹üjyöÁƒoúèGðÑ®‹ÂJ)ˆórøù2M# öÃð_î¼à?~饅R…Öªi”s!¥¶m7çóͶ}ÍÉNk|ñEÆ4Æ!–)'É{‰ø“w»’?tå•Ç»î7N¶Ô_߬ŒÊ× ßyá…c|ãG?z÷ןóÈGÚ;LJq|ýžØ/Ƶç×,çÝ órif)sô¾ñ×nº ^þð‡k­€6Æ”¥) ¢!Ä8ö}ã/î\‹Ü/Ëw_v™“RIiq9¦7äÌÌý8vÞ¿ön®ü¹è¢º®µ1Ú¹È<›Ï7‹_ÜÕAs_1/ºðÂejÀ+.»,Ÿlnþ‹'£’cÅ72+£²bç¹öÜs­¸Ã“Å993ÜÝ‹õÝgŸm­sÚZU–ËÀþBˆ±ëû×nɳrB‘&ˆ‚(æìcìSúBŸáóÎ9gZÖ9i-#ÎÚö~’+wž})½a„X±ç¬ŒÊŠ“Æ÷òÔOßx?rnœ}åCÊIQMÊbbÊÊ ‹Emt©šI휫ëF!©°…²²ªK©…Òò[>ðã>ÉŽ¦#Ͼ°œUãŠÒ6UUUu]‘AŒš¥¶°ÚjW$ˆðŒ‡øÌÿwËÞ ~ú>æá—?$c’ZM¦ÐºP…s,rÊ)r@¥)ÒZ“¤wþêŸï½È_÷¬õ_cµUFj­IáSôŠŒ)qôÞ#¡êd«û=ù¥þÃ_|ïK]ñuÏʨ|ž«^r"­”úƒW¿ïdk¹wó½*«”RºPˆˆ cd€"IPʨgþÇ«üüèý’ÏÁG2Gþ‹7ìE”âðµg_ÿ–;œr¶VÂ!0N×ëÕ¤™:WH%2äR4NUNÖj!FêØyUh{ŒcÊ”°ãâ¾Wõ¼óM©‹Æ4UiJ]8«ŒZÛ?™ºµ¢p&ËTŒ²GNLIB¢4æÄ)qL™°ÞS‹xÕ÷\¨¬ÕÆêÈ‘’D-LU8W:–©R@*JH$Xr¡)s~âË.OžSJC7üÅ[ÿr/e¯øzeeTîàñ¯8¬•š4Ù§þÈ‘1 ïzõ÷ò‹¤’ïø™ÿ}R$þŽsÕï{Ù¸WÿÀÅRJU%•.$‘Á,(D Z+IJ ÑÒR³JBd9öþQßuÞØ†½õovOí£žw¾°ø„ºDZúƒŸú‹ßý‰?{æ;¢ŒÐ•*k·±¶QU•(WjR@UÉ «h ‚EÒ¹ƒÔÁÖb3Aá;~ü1©çßýé÷ìžæ{Å­ë²qeYÖM]UUá¬.Ôþ}û§Åº³å¶òÂK2LB°œu[CꌞA‘„´—‚u)E ÆiÛHWD(¡D#lã&¥jTEƒXdJJJ £†r¦ $ žu0{©yÅ×1߸Fåªç_Œ†“ï}Í œPRº¢("ø,Äãðb!¥•ÅI‘wø™ç˜B¥yê!A,2 I¦Tʨ¢´$P(Á”ÆÜ•ÔFÁj1[aÑ'ß#‘ü¤ÜÅøÙág­œ°•1NI+®ùÉ«˜³R4°TÒ¹rZ­[Q0°“•ÃIUR!ˆ^¤±€N, ÒRŒP@LžúÃGº­áÝ¿úÁ]Rþèzïë>r×OþÑËL©ËÚM¦õÚt½išªª´Ukû³V©F3EÛÛ,DÒ ?ø4ûØyì} ̂驯¸òí¯¾n—4ß]Iãt¹fËÆÕk•ÑF*A (J]OôºòÜÑL7R^ô³1S 1$ND€‰4˜œÆË¯=øþ·|to4ßÅ£Ÿw!0朲‡÷ÿöG¾ð.xÒ#Œ5JêÄ!…BüðÞßST¾ÁÙ]£rõK/AÆéO_³[‹Â}ãòg_­9–)£z¿ºøúƒ¦ÔVZm¥–ÆÃ;O’´Ô†Ì3ìê·ýÔ»öRÞáï8Ç:c±Îj£TFÅ ƒª„)d³áH’Ñ&aè3鑬*¬)rÌTæ¡c¯Æ…G‚ÔCðbH»'Xk¥´”Z§eIœ)J##dYÑÄÉJ ThJ˜(0=V“zRWµN qL߆ŠûØ2åż1Œ)IëÌåÏ:ÿýoÞù”ªG¿è2òI¯¼ ˆSJ Ìȶ4®.šI½±ýÀÆ©Ea­¶Óf½Ó‚J„ìM›b­Hk(¶ÇãQFÆŒ™æ°à£ñäW\ºÔwýŸ¿iwWj]“­Uµ¯¨ër:VU¥´TFi¶kz¿âBìqú‰‘†[qÔMä}%GH>Ôz¯crW¿ôk­‚@Äžü²#œA°À${^ô}ODZi+]H>%Š2¢ÀÃßöÈëå©»ÿ²[FåŠ?²ÐÎX 1¦§¾òfúýŸ½n—Þî«âÐ3Î%ˆ‹² ì ßù“‘J¥ŠÂ*¡‡¤Æ((KBA’¬ÒÏýOOŽ1åÀ€úø»ÿãÝ»'ïÒg<Ò”Ú”j™½£”B¦ŒJ›ZÚFOÔÆè¸$â"*œ¡Â™²;±@ÕÉq ƒ÷!å}bf>ôŒ3‰¨›õý®N¬Jh«m¥u%M¥HAæ E£…1¦Ì,Y;l$J®€Z€,aêhS±¢‰ 3Ë9³¥µæÄí¬çÌ9²óÅ%Ï<ïoÛáÈ ’Fƒ9³”9KMR“²²œ”kkkÓªh W”²®hª¡H4ör[€4¢cÂr`H[îS¦Œ¬@±ÃúòkÏÿ[vØ"^úœs”vªÝĺ¦hÖëjR6Óz2­×'û ãÀ¢kx¿d•òÐÓ\“1ÒÆ–E¬ËÜÇ~ä Ì µŠ~OãXWÿájâœsVYf€1%άs™¬çÝ6e©¤YzO>z$ ‰cöR犯–Ý2*Jjí”-Lâ$¢PJq€'ÿøs¶Kïø•ó‘ßùûÇþÀ…Âàúi绊…ƨÂ-õ| ](Š’@fŸQ‘p…f90±Æ>.ø¸Kþ¢²EU•mi”U‚ˆ ’VQ•²ªÊºªëª)+ ÛYq(”+¨êÆVÒu~&)æÅvÇ”9sŠY—rl—ÓâзŸõ‘ßý»Ô,–´Ñ®¶nb¥–@L H¢UV %P*° …£¡ åX(-¸:¯ûPúÌY)%%NŒÌ9gμ '-d@@¤2JAÊJQ.”.¤*¤+\m&uA¥£Z€4àJÕP[(;žYÑU¥gbi#§œ81'ˆe *r °“qûKŸs®2R:Ò¥(kWLL9)ªÆ5ëU5qÓÉ´q %":¬ØP`‡4_£uKeÅÓm#(ä6ÃÌ}F Hb7¤÷àÈ‹Ï/›¢Y/«ª’Zªd9BâD L,sÌ–Q&+¢ ) æÜ'"Š>¾ç7î_n»¸ðÉgg‘¬5 Í{ßr?¹ì–Q)Ö”³¶°EæœR6Òø!Þ±¡» KP•Xß7Ä~L½ÒJ Ó¸m¯#™u0ËD‚0!# "´+Oà•Ï>\–¥­´«,ÐX# TF(«Ðd†¬*ÊÂ97]›ÖEÍÌ”xä®B#­’;"â0ôB!ÊB¨$ C1ÑaŒ´°âÊç]”Rþ³7Ýðå5}9.þÎGh­M¡]m]]Ôkeá !iiÏ´4•«µÒ’d•-A ¨ÁÖ°n¡ 3dGuv™ @äÄRˆ;|¯zúY(QŠ Hu¡”T0¨Ñ{ …£±P`%(¦‚µ ÖH@u‡2!圓Ï9gæÜo…0 "ò¡§Ÿõ‘ÿw¬øåÏ{dQ¡IÒN˜Z­ëº¨m=­êªÑV+°JF-aB œ¨§´¯â5 dbHrfH bˆ>ÇAŒ{—_ ´’V(«leµ–†K !‘ 5$´ ŠÞêàâ»8ïÆÂQÀÕßsé»~åääÎ|1õÄKÊÒ¥b@Ã…*!Ò_|䯻Ÿ&‘î6;ü ^rí¹Ö˜ë^ÿaklQZç æ J(¤~L{šsw~Û™ Y—âúßø[°µ! ʉ3< Ë³cííF­u£'1;$¤ ‚Š)d$¨2¦‘‰ sλ¡ ”‘U]ÕÓÊ8ekÍ*É’¬5BJ#ŒS®*JU5brÈ#›)íÏœ‘Pˆq‘|ZØÎM;ßGRFÄ1#cUV”$d„„ññ/¸â¯?á³#2j.jë&ÖUESNÊÆi£¤‰MÌz­¦KN‚B@¤ƒFƒeÈ´[“!$ b)sîûž<ÈB<þ‡ßùê«—R(-•ÒÒ$K-l¥‹5­´ŒbSßÇÖ§¾–SFF f N) 0°( °)&¿RJ~ð}7‚È@@™2îÄä’kÏÑVi§¤¢-µu¦¨klY—ÖZ)$f"Â*N1P€»Ž§:œø¨¹^/ D–¡¬œ+lˆÑPc US~×ÿõŒùöâmÿuï’©.~æÙB“4dJ­**j£*aœ*'…,ˆMzÀôÁ¶Ò³°)QmØSÚq±À­‰Ø}œ·³¢@1Ž~hÇ|RiÞw>ý•/9tÝ/ÝKä‰@™s‚˜ER•Ø¿vJ¹fUA™VhµÐ’””¢Vë%L Ø@#C.aŠˆ¨HIU1Žk# ›R…1B§p”¹ƒÔCèÒl>[ômˆ!¦ T<òißBŽA1ë( ÔhÜtZMk=! P¶ä¦tÀ`!@|þ´*@Þac`†¬É(¡}‡Üz< >ÞGeõ ª½;׿ñ¯ÿ¯/d‘…ÆfR7“f²Qk§–g,á¨)em…[’¥N Ö@t5XÊN•l8bH#{ŸÆÌˆ€Ä’v"ªC 싘ƒÈ€lˆH)…P@N „„ F+@"bÁUk #±pX# Š¢ÐÚ€àÀ£OãHüjPN:¬¶7mÌdÃì¯pJZX(cŒžfeXK1ñàͨ´ÖÛ‹MÄÛQ@ÞGÙ³Ï[ï?öÎï¥æ‡]ù mÕÅß~Na]]מõjáŠýÕ©Zk§Dk1D/úDóIsÌ| ž÷ý×Zt)§’š”Òw|ïS~û—ÿ`gßâDÊeÏ9oº¿9åô¶ÔÖÙ..ŒSÎT†Ê6J©؈bkqÜ:+eÒ§ŸúÊ#oÿŸ{äp4FƒdÒ J*SMJÛ(UHWeU('´Õûlü„»OŸºeޱŠò´y¿]÷µBÊqÞΙ¹æó°ÕúaðCJ `ç»q¼ç×?ø„—_ªv^÷Ñv<[WÓi9’F±•A‡ˆm ;vCŠ I¢ AC`D “ÉD'G^¥ŽÛñ¶[n»½»Ý§Ñóàs¸î'º9ýËßûÄcø`–‘Eò8Æ2E'«Z® ’ÄB€rX[¨ „ø/ŒÊòGd X‚– ræyØÜnßšmµ]ÇSD"Žüä¾|üŸþ‡NPö’L‘Eb“L-÷mì›l4“f¢¥$ 8œÅj]pTKTˆˆ†@‘8-ƒö˜ pÏÇØܶãÜ!Ƙ<Ç1eaÈ׿uJ+nüݸè¹gfH¬c구Q³`fH!%™Q’"­¹Ðh î(±ª`M£ ìV˳N¦¤È€€(‡€£Bˆá¢çœõ¡7îdúÆ—àÅÿóiVZ«Ê4NV¥­œ¬&¸AD`Œ9¿ÙõÜo%ã­7JKi(åÑoÏ9Ë€Qîu;IÊ㊲nª‰[[¯7NoPUUUUÖZ—tõlÜôØ^óÊ'=zìºß¼¿íŸÿÊk é6Ô©D´¼stÿæßü›W½êUðÌï{êÛ^óö—2*—¾ðº$*™ Þ`ÝÔ ó@‹µrŸ‡^±UBq@?UCývJJ«²qO}Å£ßþê]ï;tåó.B Y$¥‰ÚÊTë®ij¥•©TåkMÖþ›ô#4« i‚û…µkL*µ2•mº¡›·Û>ú‘o]„ÙlØîÇ1'FJ©#/>ø¾×ípBÑ¿¹8®`{ÙIJâr]žˆŒ™!;h.a²4*Ëý>CŽFòNVÁëî@™':º<â?§OvûŸGBö‘}ŒñO^»3ÑNÙhsÑ{¢£ð( „F Ò`—þ¢{SàN',_— ØÃÐòÖöx|kkk¶5ï·GïCê8Af%µ–úq/9Üwýûó„2Œó£$…¤«Rˆ ªº\sû¬pTš ΰ³XZt%€@x×57PÌàè‹EÜîc»Œl ”B+ÀˆþÖ¿:w'¥œ}Rñ8J|DŸÙ ÆQ]Ò¤¡u‡µ€;¬ h´@@ª‰‘c ºžf}l‡¡Ï˜†¹'…ç?å¡$ig3ïÁR$Aj.´´…(­,$Ê¥`¨a …q¤÷+-³Š‘Ã/<÷}L1ãŽe躺`†8&BâÌ>÷=Í:¨ ¨+X3à„E ð‹ô/A$b`ÈFÏcŸÞN€@È$P@΀’¤’˜8C–þ>î‡.zæ#Љ–%’¥•Ô¢pxÙE5zè7à´7,V ´#X--Ê]ë2@‚8@;@Ûòl™n „&$cupiŒñ?³“V>òæ€#?xG@ÆL‰êR–eU›ÉšÞ¿¡N­a½€æ.+x¥f› ŽØ·°Ý§v1̇~„LqÈÚIßÅb]ûYºìYçy>ü;»ØÔ'ÉR¢eCBIJ²fä{h6T@§C Û£›§aLs/$ÙRû.¦1Ÿÿä3oüÿß=÷€ íJSm4“ýû'§6Mc­5Æ!Š¢!"Ęz»%ªB‚:i »xþ\S—M¥š’)>o¼µÖj”$0ÌwÀ úU?™OøîGgL¡dAÆiY[jSËVlÓ~àá¥mަÏ6rÝ{CÌžÇÜ;=ÞžosÑ #ù­°Eš”Ûżø«ž{I¡­6ZZ’¡KåºÝØX›¬U…+&Õ´4UåêÆL¬Gè7ðtÁÒR ¯a½c 4ðÍøO[ñöÅ0Ï)+¡´ä@ñí¯Ú•Ì“+^p)'bdä,¢÷¾í³q³´•ÓuÚ€Ó3d” €P(6ˆD,(AÒÐ85àæpü8ß|,Ý<‹›[þhŸÛĉ´ÖlwFóÓÿæ„Ahi iv’50¸0ÑP(0ô/_÷J?B‡ˆNÔ\kÊI[v¾ ˆ˜sbðBI!‰ ãžúû ö’kÎ1*K ¤#iȪªÂê¢P.sŠäGèPIЂînNî™ÙC?@K@%N¼[Ó—¦ë›! {&ŽOüW‡ßñÓ;Y*­L¥«Ú•eé*Wèb¢7ö©Ó'¸Ïasç¿§l:ØîiŠ´±Æ:S®Àˆ”(+éÛ$ô®Ä]óÐüÖǯyÕP9a`‘x]¬%Éåw)gf…Æó°· bÁ”µÒº– &ÅLIðÞ) b¡ÄÔ­¯•û&f}½ÙXZ)%!"YkÖÛ4GΡ®åÇ~ï“{ªò ¸æOiì´ÑSK®4ÕR'3眙yyÙ7myÆ*]ý²Ã'˜²ñU/ëg]𪪚i=i&“Ét2­§Ói3möíß'k(k÷ û°SÕk1-E3Á}Qz#m PT½ïæývÛ·ÃØ§Î8{ÿ?~äs'ò¾Ÿú«þÖƒš¤Ë^³ÓéþûÖ&ëëÍFéjW”kž }ê><£ÀÊ,×>J wt­º•þñ¶ø™>t9ðGŽ‚Ï‘|ñißrñŸøÀgwPð¥×ž§K©Ô¥R¹Ú¹æŽ$ݪ¬+[[U¬ƒZ¡YÖFÀO !`†¸§Np?Îàèq¾ùX¸y6ƒÉç<`ò 0SŠù[=ð›Ï9ãýÌ}|ɳÏ>ëÑŽ••Z)i¤uf­YÛ?=uyÚO)qj XzŠ$~OEÏ—‘ fʨPè;¼IÚh­5"¦”B›þñ£_õóà‹N/*« !--Ú7U½V­O6êª^7¹^âD¡V` 8â^- 0óm„€€ y«`L9åÑ9p"GÈxî©g<üÀ§?¶cVöØÖûܾS76NYÛ·±o£Ú?1땜4bc‚û5_Lvâ8ƒÛ= SŒ)†1Ęs,•$RI@JœñˆýŸþËœ sÁ5gMö—ü¶o]«×šjÒT]èª.«²šèB” õr½[.а¼È¹=Ÿ¹óiLRÈ9sNY¢J!âÆ&ŸûÛÛwPç—àAçžQNŠº©NŸ>p£>P×uQBˆ»ŒÊ’ÀãLÝ!ÄÃÿê}{w–úBžð’Ë]U4US‰im'RJ!ÄÝÕ.­ÝB÷aÃðñ}úDÞñ«6*ÿȧrè ³²²¬Ý¤™n¬íÛ¿~à”ÓNžnëiöýaûÿiGïÝ%W=÷)¥BRV•-W7õz³RM4§­ëY¯p­ÂIktçsˆHË+}+|ª‡E`߇®m×wÃ0F—]ås„O^¿“æð›Ï;ÝT²h¬©tµæ\c›i]–eÕT“zRÙºP•ÃÊ@!Á¼—#&!i,EÏóm¸=ÀŠŒ&+³¦,8$€„œ1GæaŒßô°Ÿºé¾|ÓÎÙpcc+%-U®žTÍZ³>ݘè†6¦p €zMÁ»m?ïBÀep%¢_V¹K+”R aPJ)¥P¤#õíðɾ:£~Ñw<£Ä©K@ô% L3ä!bÈ#ƈ>ø8´>ùsärôi߃Önþ»£_•à{åÈËÎ-׊j1Ù_­¯­oT§ì+N;Ý>xNmp]‚VøEsä²@™!gŒ‘cÈ>qŒ).ûA$L@’$"ÓigíûÌM;3öíÐÓÏ4•²UOêÚ5ëåþµbߺÛ`ý”BVSµO£U¤éN–Ö2¤È)cscŒ9"Fö„”}fæ67ÿý±Ñù%8ÿq?eã”ýÓSOY?m²ÖlÔœsJ©¥`!ÄòðŠˆ‘CNÉûÐw]»èN}ØÚ'nøçÝ–÷Å8xø‘;R×B'+¥Ô²õ3/cõ€ˆ‰#!Eѧ¿¾þ„rêî‹cºí¢iˆÐ'1’Ëë°¾¡N;]>Ä 5L¸y;|‹¤¬´… }\ÖI!PweøÄ{ÞðyÕ ÿËÓ˜9çÈ> )»œØh[ÁÿÏÞ›‡Û~Vužk­wú {:çÞ£<]ÕC‰Hf fJ‚Œ¬È (vYOuUw—Õjiñ”]¢4 2ˆ@’TAÆ@ ƒª¬nµ0@îpîÙÃozçÕìËM:!!¹÷œ{öçóÜ»Ÿ½÷ï{~{Ÿw½ï·fx¨€úŽkG†<Á=4šŒÖJh2Z­{9 ‰y3OH¡RZ×ÒÔº¨Ôd6žÏ&³Éd\ãJ ¨˜u–9ß™7‰9k(·àÜÞð„ã>;¼ ¶é—«n¹h]3¬ÚÆv¾ë{Û¢U)IIªD=©Æ[õôàd<ka$*†œ!ø¦&ðvà‰( eMY]ëQ-ǵ×b¾«NXO±€Ìýª,îq÷èŒ è„ßI‘®d]ÕuUWfdt¡„V¨ÊdîÒ_‡ˆÄB€ ZAQá51‘7¦$]ѤNF'’OÉîÁæü§þPd¦’ÕHˆ  Ž ",+˜Þõ‰P ¬h F‚®ÄhZE: u.\6²sMH.‡>'pw烻;<ð)?¬G²œ¨r\h£t©êª®ªz»>ô}êõ¬ÆÉ:iþÿ›"R¹¨qb¡©i(CÎYKcŒ6¢Xü‚D˜Å…O¼ÏgÞ³¿Ý‹ÇÓQ=©·f[çŒàÆÿ]]×k‹²ÞïßvÖX¨\–‚¤”BIý°+.X-W_xïßî«ÂoŠTRS1QÛc3•Ržôz­žÔ\È*Æ QÝ.›æT®x ¯ùÐn|ìK.F9dÏ&á’±`¬j>Wü÷3¨oûü 8$ï5HÛIçËœ ¤¨D´ìÂú}ìž»F€D@v4tvµl”Tu9òi|'iÁd ªa:5Û6õaC›“ׯ ˜)¡€Ç½ôÁìð¿»79TZ˜ªªê²¨Çe93³­ÉötûÀöÁq99PÓögc8PÁD‚º‹øD„ÐêƒÅ Ž·y±ð;G9~|w>ŸïY4‹®_Ù¾µ]7„!9ïB:Åö|$IHÒ….Ffvhº}h¶59pÎôÜ-sH¡V'Ò½ÄíB¯w@%@.k˜&ˆ{‹m¥·Êñ¤JÇM<ÖÄn a—jhõ=®„$ˆ˜E2ʘJ—U1g³ÙÙiµ56Ó1ni(ס”»#[ P®Æp`ÜM—–¥Þ¢ªU¡ª…+WDª8ïEˆª„RZRI "çÌ…Z€” ñn,K ÷šð¡múþF.Ë# ³[Ž”|Ô„Ýü@6QŽ> "òô{¢\ø”)G…¬¨(uU—eUŽËqYT£b<’Ó‘˜Õ4QPÜ™x)䈷*oã÷ÏéØ\[†Åw«ji¶—K\ɬ%kÊûÞ¸l¶5ÝšlMÆ“Éx²Ž£H)OºéÖ?O®Ñc¹…RIY ]1¢Ø!¯/xŒùÜ¿¼ß:oG¶,-Ûõ%çLDk£rÛgŽä”„’²¾³·º›œâN$ ±  º”ÊÈzT9ç9‘d¼uô]Ï«¯ð—þ~õ7GŽýØÎñfÞù>8ëcJÀ@ù,:§ÀS^ò3Ò1&7x[Zê€$*)‹²›™Wƒ‡A‚:YíqD* >ßÏ™³§ƒ/²ÅhÀj Yx–„™lpÿ‰ ?úÖ=ÈðQZji*1*”ëñTo0ßwŽ:wbf[tp„³F'\IwnQ m óììæÃs¿styËÎ|gww¾ØYµÇ‡n5øUçm°}à7½ç¾9sÎ9 %ª¢ªÍhfŒÔ¬–ãÆë¼gqפoŠÉÀÔ˜Å6¡”Z”F­Ân ù.Õ\÷ü«Ÿ€@B!¥¨êªªªi=³‰Þát„³1li($¨»vÖÝT FÀh“…¾Ï!…à ƒMi€KŸ~Ñ ï<õ ›óüµÒÚ(@ð‚XÈl QIÖ qOnµ`­¡‹­%'¹*všC1IP 7Ážn(œˆH¢ÔÂhSšª¤‘Êäz[[òPc‘ º­ÿöRIpd¦„±K!&p9¦,„¨œ$Eùˆg=øúëö«wË£¯¼d\M¦ãÙêû¦Õ–ÖZÊ[ÏÛšf^/Ù9çG”Y²ªeJg# ìº×ÿÑK~îê²'Ÿs^Ë^­àÙ_·}~Ìñòç?ãÚ7Ÿz¥ý)•ëßøÙG½è¢ Bö}ò«dë`ß×Ýbt4A˜¦s„Ìù(ßœc^ ‹Ã‡9|t5olã×°äÙwáÏ_³½á2䜒u)Aˆ»Þç2Q Š'aÔñj Ûë–Sž­}»ÅÚqßÁ’EÐE‹°(ÒHA£±H„Y2DRÄöæ‹BY h2Šôº*% uص < J å¶ }ÓÃJæ$Pá±ð`0s }rZç›è½6ÇSL9ñgßqZåZëµ#BK­µ.M½ŽØÃ7B# ÌïÂSw;Gƒƒ!AXoz²Ë8_ÆÝ]»³ìšnè‡ÁZg½÷§ö“3çœYeʲ’ZºTh '|Gwv~½Ì<@ÛÂÜAÁGm^.Òüh<²«ÕÐt¡³Þ†èr†„xZ°zRUc£ ¥•–JêR*©‰˜cÊу»;Ù”‰ã vŽæ›Û¼ìcÛû¾Ëm“VLJÝUßú6—’Í1ÆÁÙ0ÄpÚýðQ\wÏÃLB¥tQ]IaHI½öÉqBý:,qÛwˆŽÃ×å¯w¹iyÕæv™mjmpƒú¡·±Ïiï—ìóõ?)£ªº0•.*cJ­Œ­ûS÷™~øw?ýÔÿåQbt)øèmX¶ó›ço¡û‘âA_/o¥sW°³Ì;¿ø/í¼ }rMè—¶÷ÈèmÈ?ôÚ½Ìâ¿}þCsÊÞEbŽmUZ˜ªmÑ9à^ ÿ:ü¿çÀ?Á–“80à3¤ i|mù•c»Gï_-›dY‚6 ™ÁË)íÕìXœ³ÎöRÁ&å"ГqV¶.&z«ÂÉ0€7ÀˆôMë–ç ¢†âÿcJ™wó AÀèSNÌ!gÞƒFò€œ3# gNPpÌ$ˆÝõ¹êïG LßÁ¢ƒeÇ{n—v±–‹fѬúÐ'ßÇÖvm×7nyOõ~öÝÿùâË4\ɧ”bÈè“Âĉ@JÐß2Wm "j. TlMÇwóÑ£Ëc‹vÙõ¶í;?ÄÎõíзmo{ë©»ÀôÔóL¡µQBHÎÀ‘³…ì‘Jª«4áÖ—ã;"P<ª`Ò²çvÎGwûÝÝÅ|¹\ K{f‹9ròyèíк÷½átûF—½  g½î(#µ(Šb,¶˜¥Ý'CÜ· ߪdͳº64ƒæîØÑæh¿‚M¾‰}3ôƒíºþc§q ¼3ˆ„T‚$ U£‰Ú€ÛšÀ;¾*çLYêX).81#´ïìþ4 ü– “ιµ I)­oõ:³`ek“¥N¥Î§Û²ì´q9gD‰€1†¶oôJ°È[ÅÁ¿Ë_šã-çðb™v¶áŽ-™]­VÑæî¨ )~à7÷þã¿#1ŒRÐ$P€.ÊÂãÑäÀäœæÜ–Ÿ÷×K%Ò½h'p0°kaÁW0à9qyÀD¶w‡>|øðr§u½Ï³@@)¤{ÌìÛA•5ƒÊQÙ(mV ¢!É++AgÌë.‡¶€Ze>QAÆœ0CÚ…[vóaL‚”q²EçXíSqÄ9rî1¢•$A–U¹øiç‘@N˜#{¼ 1E›4 AÕ0­a*ïpø»kÖÕ6 ŠF‚ÛçÖãÐÆÅ|Øœ÷C 6õ­ë‡Þ§ò÷\Œ~½_Ë1GT˜)!ºKüfŒOžWî fÎÖ©_UÁuÀ&mjÐzÛö«¦ëûvè—¶]õ¶ñÃànüãS/­×¥*ÊB+%%’$UÊÑDn„{Íò¹cÚ^ï@o»}¾‘ú €æ²äq•§#, :0´®iºÐGö”=gÏnïÿOž²à“|ö=_¾ðÉ?Ššõ ‚T)éŠ2NË8 !!Ö tÎùdJÒÚ'CDCj V9g‘4ZɽÈ+Ê=A/’ã¾ú•}ׯ|èôEÞ$P¡¡T\(( ®×.ßãúVßΨ âÊí‚—1F59‘ØA,¾ôÁ³S°2 ƒsNk}²; œX½qm]lîFzB@«0ž@ýI\çË‘±ÎÊ‚¬V+ªÍx>ŸƯÙÜ-©si8JG¡WݪoûÖú-¿²§ÍfåS{áC¥’”Ѫ*ʲ,K¬Û¶ýüÍ7Š oͶMÎí¹©qÀ.ùøŽZè ¨+˜$ôÇü×Íb1_4»Ýêx·ØYF—8 6J€ò.ø>¼ÿÍßµŸxÇçõ©ˆÚKpÉD|èºNiiŒéŒ™y…ÇvF°¥  zÍ%pÀÀ1‡>6‡›¯ÎWóÜaî‘’ÜÖçÒT+0Mî72ú!ŸJñàIt¡•ИRŒ9‘U⨂I ÓÆëž+ëÉZë°Ù˜Ì)A ¡, T|W@]@-’6TzfÄœBb×¶Ýû^{*½8BÎ)ú\dT\”rTÂh=w+Cö`¿‘‡Fw<²dΉ£…®…¹ª‚10Pz¨mîÉi•ÌZ¡Ñ"Yö×ýï{Ó;ÕTº(LQj)¨TE…£2+?«Â,Éx o dÔc1áÖ_¾Ö¼‚ E Ž(£!gR‡Ü vD )& 9Ã`í_¿g5›Ÿy÷—/yæýa‚Ü QkáLg›sK?,K,Æz:ÛDcä ˆ‰eL~ÀæhºYåBÅ$¯0 •¦^fõ®_Ùãfˆ·C¢¢$) ‘”svÇ=[Û‹Ù”f³|PJ Ì9do´ º°Z…ùÑæ°[ÆÔ¡ëBèS²ìmLû9Ïû®¹æškžý“ÏÊÆOÔö:Þ!„uyMï[GýQ÷5Êòwþý›Oÿr§nTû¢‡ AˆA(b°Te NÜ|ä+]X‘ Š»Î[|°ü~vlú!‹XM÷¨˜ûn…ª¤ÆÂ”uYû>~uç+ز¬p+ÌM 2êûŠ|œoYÀÑ£áæ!·’ôAñýÌÐt«Ã˯Yî‡Î÷!†ô§¿qÂð„]öÞßÝ㞘~¾UN{(…]y)å ‡BÙ.ª®¼¾G¸¥ÐŒa»‡UËfŠì Ð:‘wˆÝ²Y|íë_]Ì—±Ë•J]m›CrbpPT5¡O—^ñ€®9Å.Ë$Q(’$KUÕE­H×z4–³ §ª ©‡!€®SHp›dN’ë W¬¿‘3M”†B±Q` ¨ N¤3 ËÏÿÙ)ßáÏýé€'ýÂÃŒ,4…¬ •:•"«€n ;ˆ(A­çqi(2‹ i8!3w¼ÜÍ·´yéxátªNð€†BsIYP–†J%Ý«>µyúý2JêRÕ…2RPÁ5v:”áköï*Q2ÕË¢*cÒP" ƒ^C¡Ðô°ja¾äcMž‹¨Ë<Ñ©RÙk²v@^aö3üñ«>¸'²o‹ï¢kb¼2_uº¨™Ñ¬Ä2qAYFEš)÷¸Y–8rì ³M CÊâüp6G¾í÷®{ÎÕWˆR‘Dd‘R²Ü©ªÔhéw‡ÜÙܽãÕ§þ—u[Nݨ„²Dk$¢gc e:¾Ø ɵ~¥H'ËÖÛü0 "øÈÌÁéaϹÿÇÿàó{ò Ü5˜$kgí°Û‚Ê8ärdÆ\[´Ìª­Ù2,[œï¦#LJÃ}hq¡†ÖvËa¾˜/«`£¸ÍíÚs‹¿æsyñÅ1$å)ºÄ³ßÇíQ{d§?,+1«·Ðжºøj‚¸î,ÙÀîú7fàd¡o‡nÕ7;]·ì9”j\N ]Èdª¢JÚ9<Ådâ?ý~Z# )‰@ˆ¬ ªJi(mnçK zÝ;‹@Pg Ì‰%« 9ADF…†ô†V=7¤æ²„ñºŸ±-³Vld2*•™òx¥¥”‚¥B­sIIv¾Iðß U…*%hƒ¥„¡‚1E’†2€sЯ£>Ë´sËð•eÜà”R£4ÛçNåì9{à€H’’ 1ÓÓþÅ£ßõïN×?#•ÐÊ(©Œ, UJ;ëæúXjm§ê Ë1L•^LéÌ:ÑÍL\ó4b`5Ûü6÷ >¶ÈÇ–ñxátá¦r(‡Öú.›şû³ŸþÌŸ}é¢''å"äÂgã³AØq˜RRÖô)ûGÛZ!ÄAù1‡wöøª[ö}—VÄ– ÁåRö˜?ùez÷o}x_À§ßû×÷ôÉ U”އ(§iYöeÇ:i.=õ]l”Pà^ìÜ_¶óU³\´óaðqà8äÐæ/|ølÖÕÀ¼öxîË/7¢ Ù…ìì’ãú.6øº÷íÕ…Nݨ\ÿ¦Ï<êÅq„è’R,X¹! ½BgàÐ$—›Ý.ap«pèÀ9ŠUl‘ÎŒE€?ÿý=ñ'•8:èY&Q a%IY–¸Ìži¢è¾ÒÿíÊïÎݱå0·~JÌÅj"Dûv] >$Œ)§§þÌcé_ýþ}CJ>s‘sö}ì³í›!B Õ¸às¸žM£ ;ðÕ#ü @  Žòɉ¤U.ØarÙÛ\dîmç*=2¢È=Æ”©NѶž™(„P¤(ERqÕ.SNãY]P]šªÆI“Ú¦Ä×>.€mù€X$ˆk‹Òò¢Í‹¥?žb6\m«ï«ôˆ3Èl-ŒÅ@þô¾yñÅ ŒV†¬še¢ ;U•UQ³j{d&lõÚe!ˆÈ¡‡•….C¬xÚæÅÊ/ŽÛÃ6 RHmŽ-«Y>VE—+™̉1ïMs*³®L‘ZH¬·‘¼ëº †P¼¨ì'4+d½¤ˆ,Iö¹éå2æ¨Hgä~•/Âñ•›·Cã—;¢Aû&Åž1‘”à,®}Õž-.·ãÓúÅ‹~ü¼H>‹Dˆsâ<ΜYK§•Z´8b'µtè Q-yçøêhÓ¯šyçz‘0 ”Èaß»ßþC'’$ïÿøÌI"±ðÙÙˆ^ ½M"8‘iáv«ÅªYvmßö­ïcèò_øŒÎ}¹ ÞòêkŸþÂ'{2&¦ä9¤ÿð{ù¡Ÿ^ >eïI*#æ»® )X?¤ïbðq¾³lÊŽ=j£)©ä}ögt Â{~ï×ýÄIb6Á(ùgÿê/ày¯~±kG°µÂvA‹¥ß]4óÖ®\²‚H+Ó¨ž¹ÞM)8æŸøâG¾çw>²jCó$³¥"zá8ô]ÀGöJ«©Ÿª&Ø ³®W‹{‹b /Á ܯòNt9GnýJ¡)d¹^Ôr`ÎàcÈCÛà “é›!ö9ÚSLÁÔÒ(¥ÊB– tŠi¾<î©/¢.CY–˜¸RN IDATåÖø€76R(aä _Û¼¾€ZCê¡ àÖn%*€ëxÕæùÑîëǺÃM¿"¤ƒÅ¹Fç”y’c”zÁ¼—ÿË'\û+ï=5å?å¾FRËb»ì"„Ý¥¡².fÛ³}Â01[ëÐKØI T4Gz^eȰ‘£Í}k›Ö®2g­uc—_w_QKW°GR±,!Ç=(ÃB@Žàl BáÀC1Zç£b7ÙšÌòTD%Í|¥w!±"“rlû ,TIZydÓÐvͼÝmÚ•ë¢m]rî1;”¬‘H Jû<ªëÓòÅýÏç#± A@. XIˆËpÜåAKãuž[7‹År¹\4‹Î¶Îû€‘$&âœÀ§xÚ>>ÿ¾ÿþì‹8bÏÆXcd™v>;$ À LšåjÙ´«¡·¶õ7ýÉ·‹99É;ßøî}}ÿÓ2*׿á³xÑØAiÉ+”È]s„ÐG" >6]³…ÛÈ]úø[ÎÐ1å${ëgo÷HØF/‚j¨áh{×¶¶i›ÖGG‚…1- ]ç“c‰*ä˜Bæ„ïýÝýšó‰ënzÌO>¸¬J¶Ô·–)ùl}ðB‘.“ÚUÞÖöòßÍáðÀ-eiKÇFtqu,Žç˜ÜRL¥UuÙ·Cô 9AÈÑrvÖòºSü „Bk3{ïC—"ù•[˜¥ÖF¦µÏ.N<+Â(ˆ+œ3¦uk/¶ƒE‚ÁKPc8Á·0?æ¾~Ëêæ[Ž}½éV |¼Ú9X;QÛ:TàÈõÁÛ0 ÖátÖ£Ìúk91P¤P•b<%ˆÒ.T¡Ke»R†Ø»héh–Àt¬a&¥œ¬uÖ BˆÝ9$Ii(U*bmÑyæ5ÃÞò‰Ç¿ð2ïýàû²,„ R1A´Ñ2³B¢N YÄ$Z¿ìS# U~¤ry Ý«OݪY­Ír·µƒs½z›Ëh(I 2IÐO~Ù£ßý[û˜Oõ©?ü"<ágªMWÈ2C4Yë¬êÞu+?1…Á‘¤AwÔ6Ëvy¼YÍ[×{7¸œ3'ÔBç³ÛŸé•}Û§/»òBÆ”ÚÈ‚™3Å €Ä"×}hÛ®ZûÉ·íÙï,N7öúßý«ÇýÔ%‚<*ˆ1dLB¬0¡úÐëo¼ìÙäs€(ïMîi†A„œòv"úÖ®ú¾û/¾žø¿]L zi%(bq2çÇ_öÈœcð{±NÜ9núb I1Å,bˆp%#±G×ÄE÷ßvì->;ÒOŒ)B˜w‹®éÂr`A ]Žë±`i;—™ßýë'² tÅ|êÚÓ˜–Á=÷•|¤Ô{Ñ ë(4•ÓUæÄ±RPKVˆä ª„n ÆÃ1­#=7]^î¶;G›[ŽímWöÂ5e¿eV5MЪ`cß ¾‹Îz׺QA"†cÊ}rŸP€*e ‰U1ªÆƒîH#'ˆtŒav»#ƒï @ÐT­~¾ Ãà†•CB)¤@IÜU8©O¼·)å¸G9?ï{ãÇvùJ_¼ë?¼ÿ)¯x”4B*áC Çœ@ Œ–ÍXRɵ˜Äýq{Yˆé8˜t„‘V]Ó.»åñfµÛúà½õÑæ0DH^AáRYE£;ñä÷þæ'žòϱ’M½fY¥J lû¦V9e[h•JiÊ„ah?„0ľ¢_·TæfèÊìácï8Å ·ãco?Q]÷Ä—]¸®pŠÌ чœß Ý÷®E=™Qÿþ×ß>™ý±/¹X²O>».8àcoû쮾TKóá7œåÉš¿úaº’ɱBL.[vž CˆÞÚAà÷üÒ~ÅBH)¢ù¤Ÿ»tôõ'¿õ‘G?ïÁúýýj±æ†ÿôÙ‡?ç YñÇ¿öQxÖÿùi”`E,²ƒe³8ÚܲÛ‹) !â òŒˆÄN·»˜/¬µ”¤†ʬµ4Qäˆlý­{ºO]sZó—¼ $\Æ”@DÆlÆÑ1eÖZ‘IFŸ¥:*…RFy$…jqÞ¦EQ‘X2u¶›Ûùb¾Ü]us ƒö^%gâX:”»>8ë|ÝpêF!‡…“ZŠÐgÔÌ¢7ÁÖ¡íZ-MWˆ¨ÑYW w|·=æ}®¨(F)2$ä€~•\SŠFm8ù¼QgýÒvmçížùg>~í‰T½ÝÃKSi]IU •Éc\QgÃ`¬Q¥ŠSÊËn9¤ŽZŠ!˜BÊÉqÛ´}cýܢϜ“H1ùè1&ˆ!ºdûýÝ3$ö¹‘ŽÒ+’š®z\ˆ^©‰É |mïmç¢ÁÅà""=Ç¿¼î,/Üv°‰SÆ´nÊ¢(LÙ³Â}û?|évå-öåÜð×ÜøOÿÙ%€”>q‰÷¾ötKs÷„¢JúŸ>õÐg]PB¡²BDz&²h]„2’D)åи5”¤- Šêª0Ï™çöè*,H󨜌«¥CWðh9ì6‹¶Ùé»Õ0´à VÜ¡¥¤²ã8dÛúvÕ}è-§Þ×'ƈ™&­ŒÌE$1sΆ~X.–2 “À²¬ ¬rÎ;ÍÑùjî]RЬt(U.8bÀ8pŠÜÙ!úL 1Ú~X9· ÝÜ~ð4ÔÞ7\óYxèåçâÚ›Ö\ñƶ²% !tÃ0ÄÙ " j.û•} >F—²çä9ÇCâbH0 iOÙ݆ÆF>ˆ9šºf°n`«< ÖÆvÎ[bàÑ%D´+OCÏZØ'£þº=¨ÅÝ>ø{ù„v©$†DÁ…£Áù¢ÿÀëo5ý/yîy cÔRÄx¦ —>ùö[°'Ÿ³Ö˜´Ø.ºùrÙXëRJ‚DOnE !uͺ]FŠ!J)¥À9GN1?üùøè›O±0åv|âºÏ=ä÷ÓÚáÉŒ"EÇ‘8Év®}JYª…P‚«Q…NZ?¬âܺAhjGC7îzé'zkÙ/»¶wƒ ]J=dŸ† ľƒŒ˜(YŽCîûÁ7žÖýÉwÝtÉÓ/bÛIÒB F¥Q°G߯­÷ C?(l3çy»³\®‚Jªì 9Ò“Øg1$€‚Øaâì‡0 vX:·Š×¿yè“|›RL" e]Ê)·}9"b¶}ìØVbmN²”}Š6q„àRN)¸l:c{ÿ‹Ÿrß úè²ìCt}‡1–ìM,¨ê‡~†Rp‘nxÓMßòÍÏëÛuþïý™wý8ïqÿ£o#f:™0ö½É·E„ã ]NÈ)eŸCL1§CŠñ;ùD œ| zó™8 Ü¶w‚d!Ø’†¡í:ÛzïcòY*õ4”Î†Ðærμ(EN} CôCXWÒîñŽ/\ôäû|úÝ·±xÂ?¿XH‡<´–ˆ¼÷$JMCg9aÓ¬VíÊ'('M·5nä°Ò­s®9Ö ÇCì8[äÄ™!r‚ oë}èóÇþàö §À'ßù¹‡>ë|"1¬œ<$$(‚@B$×…”ìK#”î –1û¦mÚ¡ãA$öH…ŠŠ­ !dTR…cHoûÅ?€'ýÂ¥¶³ü¿Ïœ¯ÿq?u‰ï¢ @—|!%fæ˜pˆ$‡,Ñu!ÙÌC—ÿø×O$›\úÜ Bð)ð§ßy溲»!AŒ”¢L“Ë cŠ)„R‚ v奴èsâ˜ýºcÕ où6²('9Ùçû‹ï?Ëcƒ¿MØÇ¶óßÎ<þyPJEï}Ãõg[Ë·æqW?¤®ëª.Ç£±MCÛ7]ßf1E©Åx4žL'’”µCÓ5ÁÇœ²–šP`¦”c Ù{o{÷Ñ·ìÁ¢|×üø¿|˜.¥KUHTŒ’™YJ¥”¢ —Ëe×uÞ{ed5.‹±®‹Q%Ç9åÅîrµ\õ †”BF ""ѧè£Â'Þú…o}ù{ÎÓÿÅcËQQTZ…š3E¦œ8*£ŠÂHÐ>;çlp1¥,I#FzRë Z,ýºÁ×ʾóÿØÇ¼»æaÏ>¿Ú*¤eU¨Jh£c `È)ëB )4” &jÛvhìþúYS{’óÿé)#I¢PB Éݼ÷'×èóŸpo­Œ2’sNò§Þ¹¿c¸6ì ß‹'xßï_¶%Üú¹…H”dŽ+Ÿ÷þ½ÿá/àÑW_˜G—lã%\°Ñ{ €@0dN˜BòÞŸ‹Ù‚ÇÀÈɧÈdFB- ¢ãËÝf†àƒ©UðÑ{tv")2¡Oy@ð™€þü7NôžºøY÷¹ñºýZMÞùï>pùÿúxB"ö9ç¤8¨ˆ0„佑=g¤„Á¤0j.T™G›“å=É>e>þ¶›.{Þ%‘’R* ÎE†$QgàÀ±ÏŒ¨ol³8; ØoÇMþ7p¿Çþ üüû¾IµùMï=Ë%èNïÑ“Êw—]~Q=ªT)bŽöš[;Ä\ò÷-JS–U©KÜ`‡“}óâ‹3çì9…|ÃÛ÷&”r×<øY÷­¦E9Ñe]d‘"ûÄ  sÈCgC 1)¥*%iÕ# eY”)d×yï}‘üÙÿu*ý"ï)»â‚_ó¹'½üáÕ¸T…‚@p`OHÌ9S†€Ã`ÿø—OÜð'ý«‡èR™R×jRª*†ÔuÝjÞ4óîC¯?Ëi|áEEiʉB¬SNBò$ñO~åÖ;ùã?óˆv·ÿÈœe©¾»Ù•ï.}æ…$0aüøÛ?wÛÇzåýMa$ª Ù÷±·œ ûqg<äY÷+'Z%02sfÊÄ2Ñû!~òÍ_€‡þôh­Q€Ö¦2uiJá‡CÜàûøÁ×íY‹ÜoÉc¯ºDWR*IDæÌ)df¶ƒs½ÿØnuå?îç.ÇZ›JW9òjÕ4óöý¯ÛÇAswŸG<ÿÂujÀã_vIL‘!Cƽî,Trlø^fcT6ì=~Ö}U!@00dÎÉef†Ûz±.¹ê>Â`UTF¥ª×ýàB ±ï‡ëßp&œuk.½âªD$4¡@!(Å|ŒCº£Ïð!?q^=+«¢Ò²@ÆvÕ}›äÊß–‡\q_$Ìþòm› Ć3ÍÆ¨l8k<ü'/Ð…2ª0…Q¨s>øàÂÐÙÞú¹oýú½æÒç^@ ÄGÞø-v÷þ´2áƒoú¶8£lØðíÃÆ¨l8k\|ù}”’Úè”RŠœØZlü¦3JÙ°aÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ 6lذaÆ ¾sÙ4”ÜpxÁ%/€ ×ÞxíÙÖ²aƽä{tFý†3É3ï÷ÌJUoþì›O>r`|l´W^xåÛ?óö³¨í»•g>à™B )¤2¸à®¹ñš³-jÃ÷âl Øð]ÎsøÜíj{RMùOyÃßÝ¿üÔ_®ËºÔ¥@î}ðÞ}Ë_Ÿm™w‹\ö‚›¾rÓ·~ÞÙæÊ‹®TB)¥Œ6ÆE 2üè¡ýás~øËG¾|¶Õmø.gãþÚ°<ÿ‚çÏF³q5®t%²J ²RHP°Z­v–;mÛ¾æÆ×¬ŸÿŒóŸá³÷Þ}veߎç=èy³É¬( %UJ©kºÞõ¿÷¿wåW’ )¥œóµŸù¶ðæ]õ«H4RI¥µN)¹Á?pfЀ€o½ñ­g[æ†ïN6Få;'ÝûIZéw}é]g[È·àç¿àÀøÀ¤˜ÔU]É DB ÒdŒ¡‚š¶9¾s|±ZôC0€Vœs1¼éÆ7mùÏ|À3gålTŒÆõ¸*ªª®¢]×µmë½Q KNœ|ðÉ%½‹î7½ã,j~É¥/adIR*©K­Î9Í`ëÏA L)¹èÞ~ãÆ÷¸aÙ•ï0žúÃO5Êh¡%É7þÕ×^uÞUˆ˜1¿ñ o<»ònË+.yŬšMëéØŒË¢„FB4iRµj—í±ÃÇæ‹yç»(cæ,Ké£÷Ñ»ä^óÑל]ýW^xåÄLÆÕ¸4åñ¢*ªºJ}êÚnh\)cZ aè]BðÑ[oC×~î,Y^ù¨WRð Æm´™èbÛµC;„@ ¦”Òk>r–ïð†ïJ6úï0ÆÅØH£µV¨^yé+1!GöÞ’PßF²W<ø¥(§zº%·Æf<®ÆB …J %*¡FJÔ¢V5:ÔY»àzê=x”ØÚ–˜$žÍoæSîó”i5ÖÓÚÔµ®KUNªÉt6-FE4QG]ä"¥UÌ3fÄŒ–­È‚$ <œaÁ/yÈKJUP(¡¢ŠH(Qj¡‹²¨uÝ¥Ž™×Ç—,3 VB i¸úáW¿ö£¯=ÃR7|׳1*·òSü)Ò¤”zõÇ^}¶µ|s^|á‹ U(¥JU""aD.S Œ2ÿæ‘ÿÆç¼³Áúì}ô !r|ë΄ýòû\~í—NìÐÇj\aeÀT¦ÚmOf“ª¬”PÀ ÆB”ËV´ÔSå+§\—:Þ%G‰zîC g@ð7å9ç?§ÖõÄLFõ¨ÖuUVFšCÓCÕVUVe–¹tå€Câ”dJ”\vœ˜#gÊ@ÀŠøL ~Ñ…/*dQaUè¢ÐG($JaDY•u]Ë$¢Œ‰KN4iÎüÓýiÏ>¥ÔÛþºÏ_w&eoønecTNðò‹_®´ÒB“¡Ÿ¿ìçƒ ¯þÔ«_rÑK”Tÿñ/þãY‘ôôû>½ÐÅ[?{¼ìA/“R–¢”J–²$A‚… !&HZiR„-Y® Âe—DÊ2~xáý^Ø…îºÿ¼«ÆsÎNÅÏ>øg *~í“¿öooø·¿~Ù¯aFr4®Æ[¶F£‘‚2©©‚È©TI‘¥’ˤS}};o!9pÿúQÿzàáUyÕþiþ¦lëíI5©ëz2žŒF£ª¨JUnEµÒZj-t¥«šj` HF,ˆ%Ó”äH¢D,¦°Áñt<R•JQê£Z±Š]¤LM×Ä1b’©2Õç_qÍM{_»÷‚¼ÀHóŠK^AL)%`@ÆÚÔãrõýпýsû›a5¦ñX–Çõx6›F#-µQ† Ö‡4—bÀ‡é ìDgv yJ.¡ÄÑgODƒVz_uÞ‘«|uQBbøé‡ÿtæÌ’“HÜò0 D¤´’•L>%J2JâÉ÷ò»?ÿí•t¾á¶ì—Q¹êþWéJº€˜â+.{E¦ü›×ÿæ>]îñ´{?­†ºÄ²Õì™,ýê£~UI¥”*‹Rh‘TŠ"f™Q $©´ú¥û¥˜bà€€C~ãÿ±òîÿ´Z×µªK]–ªTB ! ((“Òj,Ç=9g|ŽÑÆTFDU U ’Lm\ïZl{Ù¯Â*CöÁç}òÄÄÌO»÷Óˆh5¬Þÿ•÷ï­f%T¡‹‘äh¤F gFÀ‰ž!bŠÌÌšq‚¨*€1€˜Í ˆ‘ uV2 lFk8­†Uæ9úÒ?ã~ÏxÇö8UW0Â4™³$É™5iMºÅ´šnmmÍLËIU••Kš”@ŽäR‚Q pÁaÀ300Dà3ed4k¾üü˯½iOÏ>ïÙ•¨fz6-¦“r²=ÞžÖÓÙx6Ϧ§¦2€ò!fÅÙfjˆ ÉBvÜ•Pª¤d–»nwpC†ÌÀZiýÞŠ¼k^zñK§Õ´ª*U(NRJ™s.s¦ÌšûeŸe–Zf™=ùè#I”}èϤΠ÷”ý2*RËJU¥)9qQ) ¼ôÒ—þö ¿½OW¼û¼ë¿¾ëe¾Ì 9gvŽï=(@D%”QÆ#´dKUFA‚Ï^€ A¥) ›À=¿ò1¯ôÑï“cTŒFåhdFumêB$È€1`TTµ¬G£Ñh<MF£jÄÀYåh£ªÈu®”eï{ÑŠ˜ã²_R¦Ì9æX˺ 0ÌÊÙSè©ô7´‡š0F›q1žS-51)P¥*”P%BPT  €à€ êI¦ö#Π”$812B†1sæ´÷ÑodD@B¡Ê˜‰B%•¥*KY–²,«ÊL j¤šhL *Pc€xÅ¢µ¯‰ÉƒŒ9åÄ)A‚ ” pà€{yF|ö}Ÿm¤©¨ªE=®ÆS3–ÓI5ÙmO«ét6­¦Ô€ˆ8F8P@jmÕÄ3¦9,PÈ¥<ŽÇy`Œ÷ÕAz;®:ÿªI9Ù®·×çªT¤‘ƒ€Xǘ#$¨cŠUL!iÖCˆÈGÿ–O½åŒé¼G<ñ>OI¦@ƒ×þä½y°¦iYü»îõYßåœîžž‰;a¢HPÔ*""è°`3Jp4¨_ÊJ¬¤ÊhÔ¤JÀ KE6Ë4*‰Ë'›€â¢féîÓçœwy–{½¾?Þsfšafúœn¬|¿êêz»ëœó\ïsž÷þÝ×ﺮßý‘¿c°_\ªÇh®çEQeÁ™SNʪ1Ž› ÝßÔ¨Ù”¢Ü:¹û˜†d´‘VV“Љ3 ›<Ò¨’’Bf‘Iƒ%$!„âRöÜkž[×ucš¶jKQ¦(©´Òº°Ù"£ÒU]ÖUUÍg³²­˜9qâ>ɉ&Ë…4J¨ÂD4£& B)Ë$SFžš©‹…,®{ìu)§·}ì”™g=øYƘҔmѶe;¯çUY*¡7|¦¬ªÚJ-”@X@c3-Øj@b"ª\I!…bód&ˆÄ QÅ£‡z!žñÏP¤¤”šµB’”$K]V²*¹ÔY“'vL’`A%¡4`90ˆÉôFe Ê9ûìsÎ̼ï÷—a‰ÄôŒo|Æûô;zÌ×=âºÆ6F+l%«V·“bÒ¶m[¶³fÖLšÂ(€d 0$d+Å Ás†ÊJ:‰€Ì9!%¤CŽ9":áŽá=„ѦE¡‹¦hŒ6\1J$A"´!Q‚ÄP ¡ cã:ºµc%äKþÑK^ÿÁ×_¶Pï žòø§ÔU]Ž¥e«kE|ñ_üÆ?|ãWþÎÿq̤òì‡=ÛZû–¾Å¶.ꪬÀÈÈRK1ˆ$Òñ^îžãißð4Ū–õ/ê—´¶-PT²:uŸSy™»s¶Úc¦&†8ÚQ:è¨C‚4m¦ ;ÌÄ9_‚VÙ¶igͬÒUkZt-êÂZhAÂJ[éª)ݹ%5é['g¤HJ·v>ù¢/fýlˆ¬´.;&®›:©”)'‘2ò ¿å…où£·1fb2l69JS6õ´žT«­Tr³÷´s«gšjB€=ç0 ( ¦Â + 6¶`2IÎ< ƒ‡/eyã57¾êÃÇ–*©Œ2•¬¬°FÅÊHÓ˜fnæFédRìb’š)XÀ°À@ 8` 40)1Åí°RýؽÌróFDò8LöžýÐgº¨te¥-¨¨M]Ùªµí¤˜´U[…T2‹,H 9Ìk@:MÎê76 IDAT4¥Ló˜ ›­z *¨¦jÊ¢Œ1ŠRÄÔ¤žüÌ3~f±^üôïþôѯ{qíC®Ýȵ©Ñ´¶mdSéjZNKQÚdg˜5¦ {4Š+ ·ö´Or[qè–]ˆ$9ï:×ÁC'=ôCr‰=ßð¨~éã¿t¼Ñ*Rœ2ÊF6ó+æób^ÊRD!YRAÒH¡…’Jo)LiS:Ff -´Ò@é˹›S­k]¯{§\~ÀЧ~µ\ ÝCL騹ã÷|í÷T\iÖ&š’ʉœT³ª™µfjH’& Q qRPIPÀ…ª¡Âc0! !Ì.ç.óÈ‘]öÑoú>Ž ¿ú—¿ú£ùQ™¥!3m§ÓÉd»=QéÊj-•†„˜Õ(YÉ"Á¡dW Ðò l…ê”`ADì9¹ÄÄ °b:?¤{fÉ9äŒÌ–…Zk %!'‘(I)Y2UDA4À‰%SK,˜ˆTPeYk$KvœÜåV*YQK¦0Õ¬²SkOZ𑑆kN1‰¥óSýè´3Ƭ÷ÖtŽ$dð!úøÜ‡?wwØýŸý—3æo½ÿ·ºxúCŸ^TE۶割9ÙTeUŸ®­±ZjÌbƒ^dñ÷Eí¿/{Ö˨¢œ2M(¥týw]ÿº÷s:uÔ¬üyÞ[WÜçô}¶›íÓ'O7º™VÓùÖ¼1ÍÁu¡Ë¶Ì.#CJ)I2óÃN?ìCŸÿб¼¯ˆGÞ瑚´%;Ñ“©ÎêÙ¬œµEÛ”Í|2ŸL'í}Úòti¼)æEue¥ Œ2íý[«mQ¶¶EY9åq5öû}ß÷ã0†bŠ»ícÇí'nþÄ£N?ªâªPŦÑk²=i·ÛrZ(£µÕffô\ËFR-hFëZ´@$RABF!i2ͤ™^5^1­NTfj|ðýªºÁõÎ{ÿ–UûúôÞ§ŸpõZjgvÖš¶®ËºmªS•ÞÖªV¢²‘r.©!jIåövózóOÂÁzD^g³_|~qîì¹½ý½…[ô®O"EŠ×ÜïšGž~äGoùèÃÞà[N}K­ê©žž˜lŸ¸òÄöÖ‰í+¶›í¶Þª«Ó•9eôI­¯Ðr&EqàF|@„ ðae( ^³;ýù³»»ýî¢_,ãrHƒÏ¾‹Ý;þüʶŸÚýÔƒgÎ1[¶È¨Pº¨Šª0…QF)­T¢É-Is¢Šn¯  D81eÊ!û•ïwúýÝýsësƒ0}À'Ï_¦3^ù´Wnf€š­¦˜Õ¬Ò'´<)U¥”R›6b{Ò*( ­µ6ʈ,RN4P×u~ðc½÷ŸÝýìå xƒ¯=ùµUQ•u9m§õ¼žžšNï7šÍf³étj cNÉrsŸÁø‡WýïÛúº?»ùÏ.g_ÿâÚak[œ.ÊYi­-ËÒ–ö›žôMøÀüÀSàcŸ9†íH™Ê‹ü¢ZÔ5×%—§Nžš´••X‹úD\°Ô2PpÁEÅD8ïRJF›I5¹ñßøª?¸äÓa×=ö:%“4ÂhÒm¶ª­I;1Ú4º©Úª°…ñÆ<ذf$¦“BIUMªT'mu1)Æ~ì]t‘ÏpX†q1:ç'Hh­_üÈ¿ñO¹b>¬w×k¬5Ä:rÍêjMDÄ@&L 00*‡¿Æ Hx¡]¹¦:ÕäiŽUtäÒߥÅ»]·¿¿¿¿Ú_¸…~àgÎÊ(eÔ ×ÜÐý¯üÙ¯%ìùˆ©I2šu-›m[·Õ‰JV s TàŠ©&ªˆÝ!Ùm"¿ýž—À°F\ÄØ%Î,6Þ[BièHñŸ<6#ƒ”“O~£`á” >'.2ÃB´BL…ØÔô„½IðÐ Ä”BB±±óã0R¢•_iÒOýú§*¡Ž·3ð.ÁŠ“IA.YJÖR•ꎛ `¢æ¤1Êè¨ÙsÜ‹,¸B5ˆÁ’-uy©ã¼sØ‚¥‘eQm1ÝšNNLæ'æmÛcŒ1±Œ)%rÄs&"d ݠΫòuÿä}ý¾Ëê]¢j+=Ó²:È%ˆˆjbæóý›¸ˆÃbøçOýçÿ÷{Žj3z1¤òO¯ù§Ò k…mdc`Œ3§®8UM*ë,"S†„×~qóBÎe?ö¼äÒ–PZ±ä¾ù†_úãc–.Ä ÷BcŒ•Vg]¤b3ü1-§ÓvZ”EY•“bR7µQFIE$ì!ϳΤ>©V«‚Î!.ãîm»a/¸…K>I–B%Ô/|èøí[®ìõ%•]ß•\î¯ö·íöÒ.KS*«Ì jB˜ Õã €ˆƒÒ19R¬ÔZPMã™ÑÎ˵ÌëÌ“§ÓÁfê8Ж-ƒ]r$8sÎCKB ´À¨yAÇ×]‚dÀGNëäƒOH`Á$I’ÌÈJ(­tâ„ ¯.²¦u탯šiMµ„4Úiª¢ÔЪWÚi À• mA ` Ö|°Ø]üíùV: /yÓn $A…)ªTÅá£Çù¼ý¯ßà‡úщEšT­êºiì´0'>­±LðE ô (€ ¤.«qp.‹<æ±RUû-³µLËç<ü9>ø_ÿ«Kx¶‚ *¥D’$JB 6L_"RIL0X ZU£W~¥„ªMÝÇÞe÷]ßð]ïýÌå°'A¦2¶±““éÉéôôt2™Ea­•R–eBBQL±X5Õ¥*uÖ—-»Ã+®}E=©õD‹‰JÜh"""cŒW^’\¹Õѯu¯IåŸ=áŸU¶*uYв2U)ËÚÔ­nåBÚÞžzЩbR¤›“ÚRÞ»£g—‡dœÉgs¬"„a?2•¬ŽþîÏüóMa¬±…(JQV©Ú*¶¶çÛóf^•U3klc«¶²3«Z…¸ PÀlA:)œèó"žãjL9I-+ÅÏ~èg/EÌ/|ä E‚ &&¥÷~XnÏMaZƒ¸ È›ñçM?Šû €û‚f„ Øß’Ó­)îEÞç.sd!„1›ÎÓcÀO>ñ'EAeU ‚¹ŠlÀ`Z¦@yX/ùŠ,æ$H¶RÍU=­ë¾ž„ ‰“—^I%„è¹ÃÅ´t?óaÏœ¨É¤˜hèJTVX]j]S]iN,¼@œ6¤"Aân "½n:@€¦d±ƒ±½Œ“‘ÇŽü¯®ùW?ÿác¶/Ë*mS·U[×MS5¦´fÛè«4 šÐÝÞðÍÇ}±„…-*[ÍË9o‹íc£š.uF\’éúg~ý3ßõÙwýü^gM°o±‚ ¬t·/yÌ ™Î’\ËÛçasL2ÅËÙ²hÖZêj«ªOÔv˶Ûí†Q”R.BE9Ò2q抪VµïþÛw_Î ¿7~×Ŭ03#*a³‰“™7íï^)g%/Y'ýÒk^zÄ–{]SyÌ?xLÓ4³v6™N¦³é¬Íf³ÙdvòÄÉm[µÅƒ }-gRN$ å•*¤I"M¾÷ÃbºÁ .¤ð“ùø-?ʸ;|ò Ÿ|äýi„QRÕ¦®Šj{¶}êÄ©éÖt²=©Úª¬ËòDiNºš¨¥;Ö¾ÐRŒøß"ÞC‡èbD >DŽ×\yÍã®~Üoþà1üì‡?»Vu¥ªZ×hÚª“ƒ&ݶ*ÚB—š$¡ÚÃöÖͺºùŠC}ÿ4p `| ‡[cØ >zŸýH£gŸ²È1ÇGÝïQ½ú¡zÓŸ^\ÀÏ}ÈsŸtÿ'mÊ?Zk«leëÉ|:;=¯¯¬é ¢¡ód}ò»¿î»ÛyÛL›fÚ”¦lë¶nj³md-ÉÐf½Û,ÐÀÈ]ÆÍàž“K8ä9§œHSȈî;½ï§Î}êãü2xØÕ›–ÓI3™ÝwÖœjÚ¶-ËRJy;©l}V# Æ8Æñ>ó—'¼»Ä O¸¡)›fÒÈ™´S«”’R~Q´€Ô'¹+ƒ a ù»åŠ÷šT>þ¹?ú¾6Ùªh«v2›ÌOÌ·Nmm_¹=»jf++–‚H03!©Z%³2­I‹4œV;«abˆ™rŒ1s~àÉï³»Áóÿ|¥”’Ê [¨¢)šI5™´“ÉÉI3k&WNÌ)c·,͉f„ù;;:üó9` öú:7ôãèFýÆU>"~è–ãì5xÄUhT3)&iæÕ|RLfí¬®ëI3i§mÑZÝè;Èï.×h‡"Ø9`„¢@6œUÎÈ )QÊ”#Ljè¢{àüäÍSž}Øöæv:±“F7…(¶«­i3Oæ³í™Ù6â„À) =¬¦ÐWÊTÄ¡' ©I²(da¤±d7¿MaQÄnì>vó½+*~߃¿¯PE£MºU[´ÓjºUmoÍ·æÍ¼Ü*õLÉ+$]M4£ƒ;ùå?âQ6M_yø;ßùä…È1äà“¿ÿüþŸÞùô½ ø.ñÒ‡½t^ÎO–'O6'æ[[ÍmyeY|M!N Ú"˜Ãö.‘AŠA‘8pö™#§˜6þCQDÅ B XðO<ð“gާtÿŒoxF£›©žNÛi5©ê“uy¢¬NV[Wl©Féš FÜŽƒÝ4é°³`È1ÆÍ5±gä³gæûMî÷éóÇpo¿<¾ãAß±}ÅöìôlëÊ­ùdÞœjªªÒZo–RÑf〔’¾ïûu¿~ÐüAûÂ1wôÜs\óðk&'&¦5RJÕ(­µÖZJÉÌÌMÏDÄ‘IöÉè³GZÙ.¦¦Ò¯û¥vMkò$¬¸Âô•ZýE%!<Ù3Ø=‹›P¦²PEY”C6sE,‚Ž.Éï[?tÇ "ÿáiÿÁÌ9¦1å*'N¦0˜ƒNê/) È „„F#ŠM-N Š$mžžã X“ÖFת®M]éjÖÎN´'&³É¤ma‹úp}#¼|™t œ<0;ÈÁ‡0„~Ñw‹n½¿^ «õjÝù®ïûÎu°Ò†Œ†®d5©&ózëÄd»ii%iÚlÞ@Þ³­Ëí\.b&¬±¦1ªU²•rOÊ¥”£Q £_öEy¯å;Jt ,‚ˆH ]©ªjªª®lcMa¤QdˆÝa$óå–‡ª£ ЄŒ0B( ;SW¸Ô¥èbÒÉ ?òxoþR<ãëž¡³VY•\6²¨PÕ±VI‘ * SàË«÷ê0 ·€ld«mµË¬JujV.»>÷&é$©ã)¼=ýOoT3Ñ“¶h­¶¥.«ºªêª>Yëûi33’€ ´/B.˜&„zªËP朕UÖXYȸŠ^û$R–ù©yê{þâ=ÇíÝaÚL'õd6ŸµWµÍ}›º®7Œ²Ùï_¸F£@.2+J(©”QÏ}äsËÅûþæ«P®×J‹Bè-m¦F)u»êµùûö˜e%SH¤é+<ö÷C*oøð^vÍË„Ì2»l“]ð¢ÈEjÃF>@Ìñ‚¶I]­Ô(•Se. *¢ŽqŒž|BŸ.½=œŽ\7v‹ÕBiU6Ešq·Ç)  ¦°[6õ©õ:×#Æu\kÖ" ùCÿ!Gîu<ž.oieUUeQ¶e;³³ùd>ÝšnØ*'e}²[‚æ„m`rÈ+w‡,}à<ò^ö;þü™óçwÏïííÙ?³ßí/Çåz\wC7¤Á;ŸÂE((¡”P…)Ûœœž<9ÛžlϦ§§ö¤=ðQ_V>º‹Ÿ( ¦@õDk2sÓNÚt>Ås1vQ 5jÓß{Ñ_‚ˆd’ÚêÊTUQ5m3›NfÛ³j^Ù©¥9¡<(¥Ü£°åq¶¬ÉÌMUTUQUûUX†¸ŒA† •Ã1lž*Yi£ U(£dÖ™s”QZ u¨ˆ~E”ÀÕÀIˆ+…Z(uFÙ]Ûœiø,‡½1 ‘…O^…£{¢<ýAOoЦUiʺ¬«²*'eQE[¨©’3)&b“2îb G(Ás¦–èJç„9gÂ~ ]ªÕÖb‹–”MfÃY^ò¡ùt>™OÚIÛNÚME)µ¡ÀÍÒüEkô\J-U¥Le¬µÅNáÿû¿û—¿{©ã¼FŒ#2Ê<æMŽ’sBlH寔S)´PõQ‡/òû‡8È•,P0¸T¥U¶©ç]FR|QÇ ü¼üôòü-»;çwöº½>ôcSL Î2ÇXØÝâeßþ²Æ41ÅÁåXvÔ)RJ©²(í¬ÐƒÆèÃq¶ A@ºŠ2g mBQä‚"a„Bz©„Ê"®{Ìu¿òÑ#õ¶n`”QVÉFj£7Ç`Ø+¬>­íÌŠ‚æ„æ)éî5°ì ßšýŽ_ܺØÛÙÛÝÛÝYîœÎ/‡å2-Wn5†±}@xÏg.r9r朳–º¨ ÛX»mõL«‰B‹ƒ¾gyÏVº;a3R#‹, ”Q¥-ƒ a7`ßùšë¢¾×™ÊÆê*!‘$%U]ÕUUÕ³¶˜fËÐôP-¾m)6} ˜8ùúC.d1È¡EE՘Ƈk{í¯ýÉÅ-?í럦¶ÚˆÁ^&–œm–¥dÃTн³Ù0 ȹ XI’…,bÙ1y¢DÐàñ¨ –bs¶±±ÆVV4r1‡:©Ð"ë,…}QŽr!HRâ ´H!%¤sB’JÖ¶ž3(DŸýøg¿ãC—ÊÆñyßô¼jRµ³¶º¢*ç¥1F©;Ï é„™7KvÎ9†)f“U¥TR_•6°×þ÷×¾â_á³'O9çMØ·k-–U6È1ÿµßÿ¦_{ÓE_ñ"Iå{ãõ½> £Oý2-ëP¯üªîêælƒˆ|2 )Àà¿ã˜ã°?Üvæ¶ÛÎÞ¶·Ú[ùÕFóì»Ðýâ/¥oqFJÉ%‡€]¿›Ç,¼¨¸ Mà%cë@¸€;ô¤º°Á„І°R“°$H(VQDcÚ!e•IÐAĈ×DA#P%0?l%øÒ`°…ƒ¯'pâ>õ_¯ÝzWÞû11Ƙbâô®O¿ë(c6B„2ÊcërS±¿½4²¿G}_lZ× ›]sÜq7Ž;c·ê†~ÆÁÎ{m?™sΙ‰%KU(muY•FS²D–îЎɇÞÈ‹œöR<Ã2 «!tÁ>úˆ $q®~RMZÛºÐFk¥Ke•VBŠsŽâžxíPº)åEŽëè{Ÿ×9-Ó°;ôë~×.¹11E7¸!G÷Ã'"¡ÝóD–Rj­ [Tª²ÂJ#¥’™óíN6e‰ €[oÉy•yÉyÓ"¥U .Œãè½ú!ö1åã7xò×>Ùj[—ueªÊV¥)­²·§)·Ù…Œ Æè–®û›®ÿ»Þí»´—ر%u—õHÐÛ1tC±U¤”rη›hÜ^®Çæw$DêS¾)ãf¼é½o:Êå.>ÓyÝŸ¼îǾíÇá’Û”¯×{ë½ÿ}ŠÇøK¤Ó ;È;yÿSû{Ý^ŸúUX-ÆÅ^¿ÇÄc‡×|ôÚ }ÿ7ÊÉEÇ̘[Øy5—VM!N \ œþ¸0 '¥=€„x&.>¿Ø=·»s~g±ZŒ<Â@“f° J$q\gÇF7öª·ÒÚd‹P y°Îªµ¢}2sCSþ° r—e•} ø~ B朗9‰(øä7 Þ8Ô1`AL™óæB,rÌH8˜?¿ç·gÓí}`œ¯x܇ŰÚ_-ûeŸú>öc7v}ç÷ZMz÷_½û9~N0Áe—|J)…˜8¹TpqóFGº‡ÊkKŒÀ 8|6-Î-Ö‹U?ö}ßap½úaݯû±ãÅ{à?ã¡Ï(L±±éÌÈ‘ãïáI¨Eš%ÌA|ç]ç]@ 0à5ó9îÏ÷û{û‹åbá=÷#‘£Ï¾wýz\¿áŽ:!ë²Ãh…ÍÈRBiŠ¢siN›Moëí%î KÇ·ÿVÌ3F‡° ~ðîœ[]-†Å˜ÆU\­†Õ0]ß% ¼;)´ÔŠÔ†Ñ@m)Rd…wY[Í9'•b¹àĉ˜h$¿ö—Ê0ð+aT£snC!)¥Í­Þtlº H)³Ê©L¹:ê6ùHòYÎy3ccìWýR.e–ʼn*ÿE¦[ÁûH; WaqfïìÞr¹óxÖM1ýŸ\ŽSßsÈ1…$¤EYØÒ6“frjbO[ÞOþ÷½–ZÜG` œ<°x` 0p¹ÏI¤Þõgn=sÛm·í¬wzß;86ÂTRªc0 °×¥* µµ•Ú’ÕÐJ(=jÜÁ+ãŽñw¤$àVä[s’ÉÁÅI§„ñ¶BÕp9öÔÓHB Ž”‰ßC¿O’L”"Ç1Œ.¸C²AS`zWÉߗǦô] €y•i@ÜÃÎà¼Ò0¦qíÖ›”å"ÂvÑùäsÎ)§³&-’ ºÄÏ€ö0 RæÆ¥0‚§uÁ¡_ö]ß­‡õb\,ûåʯ7ü÷O^ü¤z©Ë²(µÖ Š -T£Ô–ÂÕȧ³Ø›è…Ûç;#|ܹdn9Ï2ðÀX瀰vëU·êcï…÷ì=û! ¿ôc˜M~Ï_¾ç{ü=†Í †1Ž•®\áâ4ÆIŒ!J)7 tÎYJ 3oZ6HP^gªˆ3'“F5ö²_Še/ú^öŽÝjX-ÇåO½ÿ§ŽäÝA’”R¢[F®9çãÁ­¾§üž÷ÒÇ£‰N»(¢‡2°äßýÛË]PÙ`çœ1¾ùÏœóFû’RrÇzªC££8êèÏ‘H¥ó]c7ºBN¸¥XÚÖîííÑÍ”»,:JCgE¯ûe¿ì×½¼òóýçô=Ä[>ò–ó‹4B £MQeQRMëõú¦ß4áÉl>›œžð’iJÁ;Œ³@ÔÀÈßìWû«½ý½Ýn÷|w~g±ã’ ¬¶ÐpÁõ¡Óÿó¦c‰ö]׋÷âHÑ+ï’‹:úà»®3ÊXkM6¯I:OØÁô/³ ›;#ûWqõ…ÕroÙQ×SŸT2§ÍÔLa‘»Ì+Ž>æáHû‘ÂÒHRL9f!´ †0!L'iø°Œ.øûK‘xhâ²Inªù 5PS2Y”‚™)SÈ!vqݯ_óÇ“ãFÄœ²OÞEÇ`&æ‚UshžVù@9<ñ¾”`282:`¨@-mÚÕP#÷ÙuÌ&“%™${þ·¿ûo/"Î/EeªÂ¥)¥ºÐÔPj“Ÿù0 **º‰HR2IMæwýÎÑ;@L)Fuu½pZ9eãøÚÛàïþËw?ëϚФ“]mjgݸí­vX T™±%„)&bB‚`ÁŠÙ3­(Ý”r‘cr^û$SÔQ2õ)›üSdŒ€4%•²ÌI'7:‹ÇQΤœI>ÁJ)Á™³ÏÆhÄe »a}Ûzu]èúÔ<Žq¼¤çyy¼ýíoɳ^RøBm©M½@a3^ÖAôÂÝì²Ê?ûæcë¾xR¹þ]/ `h­ IDATbˆZꇬK'ݙϟ Ë …Œ»Ñ^²,¯,¹1ŒýÐË(§ÅôèqßSt¥ [Ú².ûØï|~gÍ늪0 dYì «mñ5ßÂ8‹pSÈë,ŒWJFî–Ýâ ‹Åm‹¡úЇþóý烷ÿÄë_÷‡Çìî9„a­×Æ›R–K¿TJ™ÁèB‹qˆuU›› ќȶ€%°f@ì:dÄ.®öW·|á–½Å^—;Q Q S{ÒNìdÐCµªúÔ?÷QÏ}ÛÇ/ÒøZ‘ÒB %t¥‹ºF˜Æ¨™¤)¡°<$ }¸£¿P²»ýE0ýa««>ü®lùàP™dΙ<½ü}/¿è;ü›ŸùM?ú„U……P•¥H%eÉv@Dö‹ú¶Óaã@˜™œoÍy‘y`š’>¡i›P€KÎ2g•E)¤“q\>µ×>âZmµ2J×Z[-…äš;Ó•±ÿv”¥VˆZPI!¥¥Ã±ÓÞkK`|Žó^Ž&æINUÊ6v1:r^ûìsDÌÈ?÷{?w,a_ˆ.v«¸R¬ìʪ/(³6b%ÄLPIœX ©¢Fˆ,hIYejˆÎû™—ö‚/ý /¼W>ˆàÉof­Ž=Î;ˆXqŠÉïûµ_—®,b‘Ç,¢ÐÐ"ee¢%xμËÃî0ì Ãΰr«U\ i1iâÅäÖDž׿óõ/}ÎKK]*R,9¥Äç*«F…Ý»œ»üÊ÷ÏqïO*1DEjĨHyöÖÚ,óþÎ~rÉ/½0bäÑ>ù4 SHøè™Ù'“|Á#^ðËŸ¸g‚nŽcÃã8î®wuÖCÛpÍ&±a>›‡ý@{”΄á6Öˆõ¾XëŰØßÛß_îq¼ðn;£xÛŸ¾í†kn)xá]ržüˆ±=4žñým]%ëz^[a±r„/Xäb ì8X¸GŒëa½ì;Ý΢_¤óIiUNJS˜dSQÆ Y ºöá×*«T¡”PÈ&‹JPC()¯3ÝFTNámæ4ëC ôajB‡ÙL À¼d(pÉhqÐ dMfËɦlsæœÇcX¦•R¬˜ å2'•üÊãs•Ð¥†•„h %à€þ ê“vÒðù!îF8h­Ó,ÉÓRm+ÏÞà I$¡ ²ÈÿúÉÿú§ßÔƒ´ÔÚj¥•*•.´6zt£9gÖãZ×z3¡bö8)²Éâ&!Xð”)FPA¸ ¹Ï|Žó¹χ¸JÎ87uC9¬Çu»11Ç CJéèŶ»Ä{ÿâ½ßýÐï–R¡(|a½5ÁÈQ†iH:ÙÞfŸ©!ZÖRª«T™vií¡O^È eˆHœÚÜfÎ`8ãô¾¦=Š]4Ê#YIÞáåÙe¿ì7£‘b’)ˆ _rMé÷>ý{›Oùú§ c³ÓÏ.g›{Ù³dê) ‰@2JìvÜr¹Z¬Öýº_÷}ì»Ü½ÿ³_eF¹¯|Ç+_ü´Ó@”H$ÁSLoüíã´Z?RM%åä‚SBEŠ!‡®ëRH~ð!ÑÅÎG¿³Ø)»Ò“·Æ&¼÷ž/k Äëÿçë¯{ôuŠ” V+ýú ¯~Ê«!àÖsКľð»~µ·—c“B[­{í„ë}ß]ÊÉGFŽ9R¼á[oø¥ÿuIü•ûØOòd¤1Äà¥çÀ]ßÁƒ=müd.*I+1ëfz_·Žl¹ð ¸ã¼“]v‘£_dI•j³¨9†8¬ H6­†UŸû1]䂲jã¥Jƒ˜ââüBô"šÊP–e»ÝÚÑŠ Ð=6œÔ@V€;”•4àÀ Î{¹»¥ënëúeO‚ŠÓEsªÎ‚ I&/½‡ÃøOù‰Ÿú­‹TÒŸþ°§«BeB ‹n€­¬°uQoͶ²ÏÈÎíô€ ˆgâñŽœû<®Æq9rfc̸ÝÍc4ÁÁ“‡[fÅ )ÒqH4„ˆ8úQQ¸ÂÃË(G7Æ1Æ.Î'!OsÔÑîY³k'aE޹ßï%I]j#MnrR·êÖ»ëõrÝÅníÖCzê96,„ M—ú¨®ßøóßøÞ‡~¯`AL‚…iHƒ2ŠˆÂù‡¬¬2Ùó‚W¼¿Ø_ì/ö»ýµ[ûࣈPH"„„4„˧)ýÖg ÀóûüH‘-vT…Ê"SGÙeA X„UX.–ëåºûµ_ÿÆgã²ExñÆß8æÓ:î„#‘Ê>ö†ëu½ƒSIñ’)d¤!‘$¡EDìc/„ðÑw«Ž¶ˆ»äÞò‰£ uoñ+»ópâÀCô1è VbÖpk7®ÆÕz]”B’$»¶A†D©óËŽå˜C‰ÒëþàR=ýŽÿ÷/yüKª²Ÿ×"‰<æàƒºL¥4²òU=Öùo3n¯9«\ºÒJ—1Ý–bŠCbв‘uY¯‡µOž‰7#cÃ0pÏ+^~|Ç'.rRLJ cLæì½ïR'¼pûnaÖØi=Í.NüLCK#@»D™Jßãaß³4°}ÐtçnqË›–çn9Ó-0ªª:]è-ªà„Û Ìã0„á(ëˆ.t¤ØÇ^²Œ!vè4éR–³f†+l¡) •„] ì9Ž1Maá0Ñ`)dNyt£œ”rgo'QJ:¡D* ‰,s¤èq [¨·üñ[^üÄ{ï}ïË¢ÔRë¤e”ˆˆcdf)%B1 %’L~áÓ*Ya}ãs™ÓÕ)uiµ\í¯öw×»ƒz×÷cïØE“J(À‚apã“o|Õû/¡ ôëþë~ä›ÄvV• Ùä¬3ró{>ÆXØ¢QÍ`±‹õâüêüÞz¯÷ýà†œs¢$hðð½¿ô~_Œ·þÉ[Ÿ÷˜çÁ¢4¥*3‹(¤Ýˆ\ç°ݺ[ë·~ò­_ùÇýŸˆ£Nä¿îã¯ûoú ~ÐÐ1DJ$¥¬eÍ‚%$^û‘×>ÿÑÏ?E§ Õß‹#6‡4rΠì€<˱ïûûð“×ü$$Ô¨ ÁòŽž¿õƳ÷—6ÓZ†e1J¨“Œ2ú(!’‚Š"z «¸ê>·ouÙeR< ³V´¹ÛïWÝzHCà ¤`°)MÝÖ¬¸s3ÿÇ?ú›K<÷AÏ}û_½ý¢#d°g¿WA„(bïû­L4F˜‰ ÕÀ‰¥JW…,Ä(„ Q‰ƒ‘Æ•ÀÊ´©Xð’ó"¯wÖ«[W;gw—ÝRN–}i—VLĨÇ1ŽÝÐu±ýØ…‹4+ H #¦Ø§>#÷©—¥*C º*ªª­LŒ0Ä„ÄÃnpgœï¼‚@¢Úˆ~± Ýà†¥[ RIRÄSK©O#Fï|Jé¸z~Þø‡o|Σžã ÿŸ~ç?½üÛ^n¥ÕR‡»„DŠF[Õ–\ʉÌ1÷çûØÇBmhÓ™D‚ºU·èçWçw×»Á‡Ñc‡8$ŸP …”uöÑ»xI¼øî„_øã_øñ'ý¸Z©Ô'VœªDŠúU?,‡”SaŠT&[Z ´ÖC†8¬†•>pÈœ‡n Eþ]r¤ދï~ôW7/n|âÏIƒ7#ë¾óÝØýÿ–Qp,gÔ¿öwn=|Ù5/cÏ>û.t£¼õco}é·¼TYõ†Ïiƒ—>ᥕª;"rÙ±cv†}Ç9èß}øß½ü‘/—JÊ(¡ðŠoyŦéëUÿëU/zü‹Þü¡7_Òßù±w¾à1/@FPág~ÿgüÔ·ÿ”Õ–5³b·Ú_­n]­Ï­SLRÊV31Rt»ÝÞþÞ8ŽI%i¥$™MVVÉ,‰É»;¸ðmu‘M_Œa”NR"H0ñ¦ÌKŽD®p!cŒ0"©ä³×gµÔÒ*››,µ¤=JûIF)Œ€‡dÉ‚ÇnwÆý½ýÝåîÞ¸Àx£“¶Ñ*§‚Ž]úÑ]ìÅ##„à¤SRõ¹7l<<"l°›4¨[wʪ¸ Db#!zçÝy·>·ô!2¸UÑ‘c9PX¦å*®RLÚj ˉó~Ž&zøÅ¸Xwë1ƒäoÿøÁ>à¶Åm•©*UU²Ê"S$щ0„ÑŽ•¨*®RNÝ¢K]Z‹uˆ¡mÊɱ[­W«qµÉö|ö )ÉSŒ>Æcˆ.¹Ë¶÷ïs¯V*ªL¨P)¡ºu×ûÞWqÅKžØIBêcßû¾s݆ð\t$ÈEÇ‘ßñÉKeÊr1Œ'¦DS‘%ÚŒø|ç¾ówþ÷ï|uÃûjáHåKñ‹þÅü¦ !:0þ{Í]Âáù{ŽCRÉ ÀHú] CpÑeGÕ‡ž3oÎó`É?ô¤zõï¿À¥f” ~ù£¿ü¼‡?ïÕöêÍ?3e³â¬³'ߟégëå:¥$H’IRÊÕþjgggÈ *ªB•UöÒg™¥|\~2À;?òÎg?òÙ(uvìjQ4ºèÊXn¬ÕVn%V"©T¸B’ÔBWu…=dÎãÙ1ì朔բ"O\ó°;ì¯÷wúå°\»u YqEŽ’JnHÃÚ¯—Ýò-¼xù4Æ8ÒÈ #¬²Ž\AÅfÈÁõC¿¿ØG1I’ee©’9çÕÙåroå‚SJeCr‘#b@ØÔŠÿ?öÞOžwÿöoÜ‘b×v>û#V¶é¦ýt¦[ÝÖ±¨}(ÞþÁ·Àµç^ûßo?bfþãóþcÏûª«:ÛBmÛÆ6"¢ßòÉÒ´›6©ñÑ÷©_v8ÆC Ë_‰¥6¶;2Èî‘0ëfÄ)ð) Š©Y;ëÛZha -¶J«E¿è|CLúÔ#âÔO9òvõx®¿…v¶t|%“>yH ’Š›Ü|ÓZx”Ïß ¼þÒ×;ã”UŒ±cðG4ýÒû¾ÂåºþÌë…L2¡E„ø+ï9¦Y­ÇÂO~ÛO–¶¬ŠªFšÅÖbrhÒu]J‰q6ŽFk#d8›ÌfÓYŸzBÒN !’HBìâ´™6m3m§7~èÆRõ=ç|RJ‚”LV²Âˆ¼çVÛ5»¶^¯×e}$úÏ%"–®ìEï[·bßöŠÉ²¨ª²kJTs¨9ð¹_üÒç¿4¹{§Ëé#˰uÆœXê¨ks;ëf¿v˱æ¯Ú•æZ12#%•F]ʲàEiÊ‘U®rÌqä •65RNóÃóÉdêc’¹ª4{ŒªÕd2™Ü=ÙÜÜÜœo 9*$ 6´m×NúÉ4NoüÀ;ñ¤žŸzÎO0íÐW)§fÚP D4Âkؘñ’/šÅö|»iš>õ}ê—Ljõ¡_N3êR·k{ÿ+Ϻ²P…áFsm¤1ÚpâÁ‡¦m­±ÚhæXÛ´mÛ†úا”n¼ýÆÝQøÈùÎÓ¾s9•õÛŸôíÄ)³|´`웓ãâ©|Óç SN9äSÊ)¤óý7>Ëý2Äo|ß»¯ó(Mß0Á8qÖ±¶m‹ÅÜÏ—‡9jÐ2ÉåÁš]èæyrÈ9ûÎ#ÇåxW}Û6´ËNÚâ÷>ò{/=ã¥xǽG¥þó‹þ¹à¢Íí¼›3Ƽ÷G®˜Zt‹„i6̧MèƒæºžÕ£j$Z¡æªïûƒ‹ƒ‡ÃÖ‚v‰Q¢#rìú®ñM“›ßüàT¢¿ãÃï¸æÜkgÓ~ºÁ7@r‘ÅEX¤YZÀ‚×\«F¡Åìó|6om„È÷4’¤oýò¸3!EŽ9¤ðãòãðÖKߺè¿ðþ_8v©¼äqX˜Ð¢õÁ‡ˆbŠmlE+ŠEXt¹ë°[äÅϾûH‚íúý×…w|bçgg=mh°Èb1PèscŠ!„”R†<õSÞrÞðD)û¼œXõ·ïvÏ#áèœï?ÿÇ??±J¾FøfôTà†+nRR _}× Îñ<ÞðÌ7EQØ¢¬ÊÔ¦fÖ4óƃO1)®ÊªÔ&Y×v‹ÙÂGŸrJ ÇÌò²bÍ{ßôÍo|ð¸'ÿÕ³ÿ•¶•F’$ˆHH!¥ "L&“Åbá½×BW¶ªTeJ#*‘rÚœlN¦“ín»MmÈ0ƈ“OÞG߆ö·>z\Â2ÿòùÿ²4¥SNK­H±ÈXfIKm´¹Ï}×÷±O9I&5תVªVœñííí倯i7ý×ïü×ÇCÞ#á•ç¾rdFškgœãN+B‚(åd¤\, M,ÍçóY7ûÙwþì‰R{”>õ…ZhBrɇ mh½÷G×èö"©¥rÊáwìžÙ[ñ˜ùfôTà×ßµ©‘b«ÛŠ,&‘â4æ>{ïþ}?o8ÿ BŸú™Ÿ±ÄBºØyï (@!a )xïwÁ¢@DBŸ<Y0dB ì1BÜœm¶mëƒ/dá£÷Ú«¬xâL³&5-¶žû#Ç<0ü?n=2çš3®ùÝ;ŽWXægþòg~â…? —gNžrÎ’¤ŒZH>ùàÉS†Ì$Ó¨%JEJZÙSß宣nGê†3¿}ûoß°ÿ2Ä“Rrâr„¨°‡¾‡žR`aÖͶÛ'PíQþ×'ÿ¼à)/àÈÿìSöÀüÏO€sW;ߤžÊ××^pméJËmŽù¿Þtï 4¯:ëUV[묲*ô¡kïøýeòäC¿ó¡ßÙ‘לuÍÀ jU¦XŽS¤D„ ²Ã¢[ÄsÈB+¬U”X0Ö„~á½1ÿéoÿÓ.¾nÿuoÿðÛäò©le„áŒsâËÃωˆ%0´]ûÓ7ýôòó?ùÌŸ´ÒZee-¥“!…Åb±5ÛÚZlýÒm;6~ñ±ñ}|ŸÕ¶Ö5ç|Yr’|(þíßÞÛ(úæ+Þ¼Ùlþæm»4ÏbÅ7'+£òuÃÕç_Í‘cÄßùðWXˆWœû £ÌòXøÐ‡ßøÐ‰Œ;_sö5µª0.+èHP }lc{ãÇo€7>ýJ)\i¥ ­­mhC }Û7±ùÅ[wlÑÃòÚK^ë„“BjÐ Ïô‹nñ[Þ¥n‰ûrýþë àðkï˜ÂåWŸ÷j©e„ø¶[Þ¶;ÚV¬øzaeTVœ0®=ãZ)¤VZ[-¸H”º®ëb·kýw+V¬ØqVFeʼnçúg\/„  ·ÝºÚø¯X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠ+V¬X±bÅŠÏj äŠÀ%WÜ3Pno½ùœh-+V¬ØI¾IϨ_±›œuþUJ¹¾÷Þ¯ªz bèοäÚ¼÷¿Ÿ@mߨì¿è*%9çBž ‚ïo½ùwþÇV¬8fø‰°âœg<óU®;W?ùéWüã§n€+¯ýik ¥-"Ö÷v×?v¢e>".û¶>÷O9Ñ*ž .¹– )¥TJk­—™`cßé'=íž/}âD«[ñ Î*üµâ8²ÿâëËjèŠJ)—‰K)¸1‚s!L§ÓÉö¡ù|~뻜È{î…/ÏÉôƒ|beß Ÿý½õ`hŒB¦”f³Eß5·¼û×ö_t-çŒsd)¥œónùšˆæ=óò×0ÎŒBH¥TJ©mû®¾os&%o}Ïïœh™+¾1Y•¯?N;óÅRª;>üû'ZÈÃpîÅ7Tõš±µs…Ž!¤Ì…àJ1¥´5l>Ÿ:tx:ÙnÛ!pRPN9¦pëM¿~¢åì¿è*ç†Æ–EQëŠÂu]\,óùÜ{ÏXä '¢‚ï}ŠÁÇØß~Ûÿ{5_ú¼7 cBJa­ÒJåœgó¶m»¾÷Y àSJ1ô·Þ¼Š=®ØaVᯯ3žvöK•²BÚ“Þ]_¼}ù—g^ðš½§œ·ïqçÜsçí'VÞ}yÒS¯°nPm®(‘m+©Šª¸ÂÕUE {1"cÂZ#¤)ŠŠK%¸zü“öî38±úÏ¿äZ놮¨-Êz­,˲ªiN ¸PÆX¥Œu%c2d öœôô»ï¼c÷?÷EoyÒiÏJ9WŒ+¥¬”Ö9—3O)‡H€(¥d\*­Š›ÿæÆÝ¹âžU¢þë c+!µR Q^ú‚·¤„1‘÷‘Iñ5´E¸ø9oæÂ*=z¤måŠJŽLr.åe! Ç¥.z™Tð=ƒÈ ØÎ=1d'òÍ<ãÜïrÅ (ÚJRYçêápPF›“ÊdRJRD Œ˜0ux&FÔî²àg>ç RZ@Ã…”Cd‚ eQ¦H´ –ãBˆÌq.Sj/þ¾û/i—¥®ø†geTîåÏú~%™Tò¦¿ø/'Z˃sþ³_'¥‘RJe€Å„(‘•¤ÔÏyñO…Ð{ßßåìcðBåøÑ÷ïFýŒó®¾ãCG’ RUÈ VÚ•Õx8¬­uœËLP¼,dU .æMË|r’÷).|Š}ÊŒ ‰1ì‚àåÜ‹^©t¡M]T¥R…±NJ=mŒ†Î9+ÚÜ‹¼%J‚')ç>%ЉXÌ,’„@»)øüg¿VƒÜ)m”212Ž(´æ®°Î) Æ 22L‚Pb\åLÏzîë)û”S×6yÿïí¦ìߨ¬ŒÊ.ºâMJJ&”Qì²üXׇÛÞý_.¸ô BÈ[þæÿ:!’ÎzÆw+e>xË{páå?$„àÂJ)„´œ3"Î2“”JJ&2ÞöŒ›œz.’àÙ÷íÙ¾:øÅßÝ~Ws/z%2sñs~„qóÞ¿úïùóŸ¾ìE?Ë…–²t®Zʲ‚gbƒJ– J‘²ìzFh•LÈÍÖöôÞ·ýã%ßö¥ 窪ŽÇú®Ë¢”ʬ¯F]—’Ij½á*+‘¬ï»>L›6¶2 BdDW|û›Þõç»äï Y*팹¢.Ë‘6Šs‰(­åU¡ÆCEÌOLÈZ+àØöÝ4&BL‰cI3èsÚÑÕ¾u·«×ο䕈”Ròºõÿ{àN?ç;´6J‰)¥C¸ãöÿ¹Ë"W<*ŽïŠyñ?ˆ@)Ãm7ýòq½Ð£åÜ ¯qÅ(e!3^xÅ?»í]?¯taŒÒh%º|h˜J ­Ùó_òãùÇÿa7åyÞwkã´vÆ:¥4"f’2Dä²ʺrq¡• ™ÌLôÖHkuÎ1CÑ÷­”­ï盄3 IDAT€ r‚€”ŽãVTJ%„â\)í/ˆ &Æ…"À„ AÅJ'G­qP–P8TU]:8Ú‡\´1[Ìg1ÆPȤ³;÷Âkn¿mç{÷Î{æ BèK¾íÍD,¥DD¨Ma]UÕƒñxcßÞ5c¬1j<®‡/Ë‹NWUT’Y›[}dï!gd,Ïg@bŒœÃ¥ÏS MÛ6¾õøVX1QI]Ùb½(«áhX–¥J*mm¬)«)R˜78´Z Ž‹C‡´¬÷IÅœ<ã YRWäâ+~ÐÃ9ç B —=ÿõ@™s<ÍÔ¶-ãLIé¬ð!1žbüœó_ò‘|m¯¸/Ç˨œsÑkœUJH)^ö‚73Ìïúóÿû8]îQqÚY/V ·eQø@]Ïžû’'„”Jk•ä²M\DÁ3gȸPL¾èåÿ&¥H9` í;ÿìÿ<~òÎ9ÿeJRJ[)-ç’sÌäÌ”–BUJ×Õ`RÚY—ÓèÊ` +œnšÙ\È&ôS€‚)§è vÖËcm3ýÜ?üåÎjæB*m”.…,¥*e΀ÊÔœó”"eR‚ê…@g *@pV°U2­ tAdR9‹iÛh¥AjS¢L9ZçÏ>ÿåýÀ—ê2ƹÐÈ4å̸șWŒ)!MQ F£ÑÚÚ°®¬µ®*ŰbÖ@Ød.k8ÄÔ‡„1e ¡mˆñL„RRšÎ½ðêÛoÛaàÌg\Ç…SfhìÀººªÇE9¨êaU××Îip7F$%u>ÏL+fŒ ´´)ËL¢o7û¾È@$¥ŠÑï¬È¯ÎE—¿Ñçœ1ˆRJ‰([f5£É¤"+)ÏŒ{ï#C&‚ovSçŠGËñ2*J ©œ66%â:+Ë‚-½Ö÷Í|ÆsŽÍb’‰圢Eð "°nøÔ³^úÉýájæ\3n”ÒÆTÆ „PD P"ÆH)¸h4X Ö‚–` 0„ž1œ…¦em­|(2‘”’1ža&ŠD9¥Ï~ "rd)3Î…4Œ[)­VHëœTZ),,« &8 u)« Ó95ŽûP1Î5¦”‰PÊ rfRAˆ„l'}ijοNÍ„ã¢pE¥ÍÀºsuY]1ƒÚ±*pmFìIã+,V´5a½‡ ‘O¶²ÃmC@ÈX<®Òûqîů±®.ÊqY–B*£PL‰8‡ÂÄœcBˆ¹0*ICH*å–1£¿íæßÚ5Š3Î}QÊ\k£Þö·_m°'„ãõI=2ÖXkr¦œ“V"Æî˺¯XÁEɸ]ß·ml»$¥Òš×‡@Ê´!‚’©KY0ÆfÆ€80Îx`ÇC×EϾ¶( ¥KWTÈ­ÖÑr¡¥2™t&ÒYW8ç†ÃQUY""–š–ê’k…\ÆEßdØv2‰\X.`Vzc¯$pn.xÖ+sN¼e"3§ïÿ¥”RÖØÊºª(GÖ9ÆÄÒži%ªÊ)%g¥¥@ à Áh ° ä UÉrvŒq΀”€QN)ƒñØ¥Þ—§žu%¢àœHÎ"GäRY.¡Í$}ÀÞç¨XƒFƒ %ŒjÕ aÓ©L‚1d sÎ9ùL9…~;4Óˆð©g]ùÉýÁ±k>çÂWjS2¦×\:©*c몪Œ­ÊrX×¥RÆh(,h…FàΡ*øúˆjR2ˆÎó€rH)ÆCŒŒõÇ®ð"¥âÂHeŒ-…T…!k€1dŒU6 &®À˜Ö™S7[ÄÅ¢`1v€ü™W¼ö–wýê®I}$\|É ]QtÁèÂI†ñ²ç½æ¦¿zÛÃÿä7";lTÎzÆÕÚèüío£-¬sD”¥ämËX—vörœÓÎ| à¢øûÛ ´© —îÔÇí™ÎóÁC ­¥Rj0P!D­;&EˆQ昔ˆˆ™rÏ!P>N™º,«²Jå”®R–LZÆ%"ã\Kí¬-ËBއQf ZÑÆ˜åLˆŒ3œó>%ßÌMã†1´Œ:§‘JQ–3bBÈ—>÷{ßóÎßãj©ŒTŽsÜ(Uhí´©Œ­‹¢2ÆÁfDV:p´‚Âû6pPb×g% ,$²O9yï½o)ÇBÜÅo§TeQÖÆÖJÊ kÖŒs,œª‹H ÂpÐ8ã狞îæ\¨®t)¥‹/»þ}7ýÆÃ_f·xÜãöc' ͹ªKÑvgíE—½îÖ›~åDK;ì˜QyÆ3_ L¥µoyÁ•ÿPS8WÄ¥ä‚cÊ$å®mrÆþ—h© yÆe?®M¥µÒ0^*U<áT'ÕÂû¬«kë½·ÎWU)Xß4MŒ½”’ˆrò)…€ˆ »þ¸ÜKÎ3€Tª®km×¹°L”B!C&„B”…®J]:i óAV%¬ °é0J¡¤€]Y¼÷Œ‹è}ß:“8‹”;†!§À0t]ëýlN…´À  ‘Ú†ƒápTW…uV Sä [éªàœã²A“!ç¤9!gP:@ÆXÎ2¥bѦɴ ‰§Ìb@°³Át™I “ÖUBJI¥K! cK)µ‘ùÞ"JAR "hZÑ2( Î@΀ȈLŒ´hz&æ1«YïRˆhG"K1æœ!gRZJe•.µqJ¥–aRŽHŒ@â\8CÖ¢ÕHÖÀ°gèð6c,;Ër–ƒÁ0„àû®mæm3O9ßúî_¨¢s! W”ÆÚ¢5,„ в~Ù+~f>›üåÿûc¿î#äŒý/g\1®•./µ©¸,¥rÖ ˜°‰ôŸ0TºÜš)p/úí® yŒítºˆ1p޾ïû~á{HI6MÛûäwÉ÷è½ÿÏΪE9SLç²Ü»gd܈q›2#àF¡R\ Æ…ä £¡÷,gV€ “Rè½íýˆ¥*bì%këÈmŠÍt:[ÌÛb:æÝé·žþ]„Ž@ƬY.ëáÀ å` 8CD©$8ËöŒ™5(8°ûD !–w Zc@™@k¦$ïû¼hr×Q×Cïs ^ sŒjïË'>üöó/ûßr截ªõ`PÕkR:©´œ3¨KV•ÂY®%huDç23JBUgGdÇÄ `!bLÌê}B"Dœ€v s%ÆàqA!dÀ¬ 1Ƥ”€%†8㜑³h4 ˆX:ÕrFUŒ† ¬µZ+Þ{êûÝŽ"áªQÃÔzc]+ä\bŒÓ–ªRô©“ºWJmÙùÁƒÀ}>ij/¸¶]lþÃ'þb75?áÉWHeÎ<ï¥ÎšªªÖ×íÆzi­Û·§TJq-G5ÄÚŽûÀ~ÍDûïÃÕ×½ÑYL)×%K)½ø¥¯ûÓ?ÜawêXÊÙ\W6öì=YéÂX7ŸG©\Yꮇº2RJÊÁZ¾¹97Æ¥$<1æË^ðæ›þâ?ïÈ <,Jk"L1^hSå@êZHkmamÉ…SÊ<íÉü3ŸFþ uxKÇ,OÚ“i[•m]Ly6[ÑlÖmOB×ú®ó)&:‘Ûnþg>ç (’2Þ,âtNÑ ÆE×2,wЬKp_^f­”AŠ¥+ |€Þ€ Î$É=Ò<úÉw<Øô>užBŸo½ùíÇ(ø3Ÿø£ýÏúјDʼ÷bމ•…ÕBÆIU¥k±#>Ê!Žü‘1’ˆ@I(ç­I8x¸ÛÞž.MŒ}Œ‰1FŸõ¼õ}÷þ÷ìÌž:&–2O¤…ªÖ×ÖêÁÚ`P+%8g΀3©t¸gMTÅ2þ ˆè qŽ)‘àà @Là ÌÔvqÑÐlÖßÅ)û”z ŸcwLJv íôÓwüáig¿"%ˆY©Ô"¯¸$€”BN‚1¡³šŒBkpiü`TƒÑè•f‚œ)%¦à½Çà»âSϹî“9Ö÷áò]×ýgk¥”ª®tYˆ²0e!ÖFÈ­õ·<ŽªÂnO½Z/¤b\§”}DšÌBˆœv½ÍNJ¦µ.œ-Ëz4tkkÕ©§ÔeY–eiŒQ&Ulm÷m€ˆßñÒ7>|è¶›{—u>W]ûfçľ É#"à2¾õ­oý¹Ÿû9øÎ+àOþ`z?ŽéÿÊéç]ÏDAXÚ=UUgó†­¯mF‘”!„ÐKëšyß§”¤T®¨/Á›Þ}ü§¡\ð¬WŠ”9ã ™Ô¦tŸªk)•Te]9mŒêô§())eØ#碮\a“Ö²®LÓt“éÂûxOGÓy˜L»¾ë‰GRîæk>|˧ãbއͭ9ð¹PmQÅ¢¤SÖ"fœ¡.A+ ‚AuĨ,÷û9CˆpÐV¢÷nϺ”Ù™ˆÔþ é‹wNºž¼Ï>P ñ–wÿÚŽÎÄ•R9gb×S„×%HFƒV`ÜÏM¸×À,ÿ^@×ÃöŒ6·ûíííÙl»ï&Á{Êm"ÈJ ¥ÄE—}Û6}ÿ1}WϹä-È$2E ¹(€•EY­³¼t` 9ÎPaÑY—b9G@„e/+°mÁ¼É,.š¸Ìl ŽŒ ‰?¶eIÎ)yÏDGÄ„ì½> ÉÄ9hUÁYU¢°´‚`4C(¤Dbj:˜.Ø¢‰mÛ¥Œ¾Ÿ!“O9ãÅŒ‰­ |P'%’àÁj2FŽ[#„@üò+1¬œÕëJH“ ¶&‘qæo‘i©ìñÖy?’’Ü[Uf<¬¯Õëë㪪ԲRÅÆ”Rïa4$DÌM{xS<ùôïøô'þl—¥>(U况tîȲˆEDô/þÅOLfq2m¿óeoø“ßÿoÇx•ÇbT.ºìÕœq͸梦ú ÍÞ½{êÚõACÌœþλ&£ïÚf:%­-"H)£g=÷ûÿö;>º/>û{¥RBèL2‘Qºº°nPÕkŒsÖØº, !çâ©ßŠ[×9‘¬ h»Tb¶0ãdï>¸¹5 “iïC"à ãâ}ïÜùñ-<ûuÈmÓ,ìl¶­íš¾{ª”ÕZ<ñqÊYȈ`Xƒà ( ÃBLÀæ ”zDâ‰UÎâCÝg¿àç Ÿ/rÛ“cJyÇF‰XWPŠ=C$Êm—§ VΡ*`Tƒ³ÀHœ…›r_"0Êz}Oó&…àC`Œ8GDBHÊ)gâ1æ´Nßÿr¥È @.¥âBëeÓ‹>ȶ‡“öÀÚK‡J‚–  Gè#‚"D‹-Lç”3( JqÆPi“¢‹?pÓN¾$ŸþøïÀ™þ0@D¤”¢²(‹b0Ðkjߺ¡.à¨<Šh€¢…¶ÃÉ MšÍ»¾oæœ:!] 2ã¦g_pMðþï>rÏVQ¤”8C@JR2%ˆèþš­a9D5™Á¬q}ì|œ1&”.bhrêO;óEŸúøî5Ø3†Îª²ÔkkõÆú`ßÞA]ׯ­5çÜZB`ŒbJq¾0È !l&¹k Š«®ý±º.êJÖ÷y9•RBöˆ¼÷³c¿Ö£6*Ï~î÷i㤴Œ[¥VéB¨j2çM¯Ÿ~òžº4wHãðÞÇ(û¶Ë½Sfç¢à{¶½S\¸c¿‡ââK_a¬RJ3n·‰œqãÑx­¬GÖºá ,K]•n8ÐU!ÚNÞƒ‚SéXëa<€ÞsïŸû"<gó.§$%§$b`ïûëŸ;š÷_ü½™%Æ0&/Ú­I_¦*Ôœ¼g™%8C­ˆ!òDŒAÊÐöpê>Öè lNà®t×´5‰‡¶ü¢Í1C¦¤»3ù‰Ë^ø¿§Ì8­ÃÈ8CË¡Šó%Xs$_òPå(>@Ó2¬ >ˆA]4‹"ø)¢Ä™çB0dDMÛ>–’î3Ÿq•Tµ±5 dÜ1®­‘ÖHk•³2%ò5-ìCé@ÉeÊï¿Ô"PÛÁ¢Æ`Paßë¶ÑM¡»¶¦ÜQj#§‹žóÏný›_&D–R-ë΋¢p®´V­ ÕÉ{äúë—ü²…@šÌaº` ÓÚhã¬!ck;áÊŒ—îú§œyÕ?|ü—½èç2ÈqÞÀ8çL ’-8€{•‘VØõt`ç-Ï™)%…ª4AN‘³°«{É…Ýú¸õÚøˆEB0Æ‘1fŒa6O¹ªúÇ¿û£Ýù@^|囆C3¬•³¬,ôR'圗–‡7SÊò¢Ë_Œ%ºÒñIOyFY”U5 êá`PUÃápX×Ãõõ `•+ª§}«yü)rXóºäë#ôA-:Ï8G)°iüdÖ.mÛõ)†“ÎøÒç?t,7ðP|ñó{“ö3®8ËY³ÃáÚúÆžñh°6®«ÒÎ®í¾ uÊ^, \®}œaá@Š#Kö?}‘}á®Ø´rèû½Dñ¤S/<å Þù¹÷í à³Ï¿ZÈBH'UÁDé\el½,Ò­Ê¢*5’34ª´DväðŽ#ß@Æb‚}ë°1FD8´w¤»„­iˆÑçì‘:ÊK çÿÄóN9õÌ/|öÃMðç]û„'_Nè„4RI!µÖn4ª÷íž´§Ø»†Ã­D¤xx‹²4–1C ‰X&†(‘«e4I©åÌL)¥¸øÒçµò“Ÿp±%–q#¥uE]Vke=Z ªªÜ³®ÇC1¨PIÔ œÎÜ¢-!Ó²lRÆœSß{¢Câ¾SÎÚsÒÓï¾ó£VíCñø'›+Ö×Ö÷Æ{×××6ÖËñH*±6äc´ú!eÇH· ó@1¥R}ˆ)Q BHÎQH €\È}§ß}çNžüÔ³¯*ª'Ÿþ’Ѩ ÊA]*m‹¢*Ëbm¤ Ç•Äåz·\ áÈCÎw€¦£¾O!RÎ(眤Àœ"F§¼ûïwPçWá”SϲnPVõãOîÙ¨ªª²ÖrΕ%½§›2Dˆ!ÆÐ}ê7펼åYÏý~k˺*‡5ÔFÁ9¿¯ÚåÇš6nNxïCׇÏÿãûåŠÚ¨|ö3:õ‰çeRBWTÃa½¾6Ú³g|Ò¾µ“O:«§ öÔ'¢0¨YUðª™xU©É4Ýs¨=txÖ¶m1ljòÆÞ§ÝýÅ?÷ûâK_!„àL0®…4Æ–®¨«ªÞX¯‡ƒò¤}õž55êQƒG5ð/oH—>{'Ìðžš&,šÐ4mßw1úåTy ø¥Ïݺƒ‚O>õl!Kck¥JWŒŒ­«jXEYÖƒAU•¦tò¨ñüA– ÆÐjä g‹#kjÅŒbJeÎ2@H !E c¿ç¤§}é  ‚×öž©í@›Zª’q㊵²ÔƒÑÚx¸6RkC¶g Uq$›ø 篈°ïë#"rDÉ…áÂp®k!çB)† c×-îüÜ•àÓ÷·F¨Q2ጭœ¸b<Ëj4Ùa-÷®óSöà°F£€±#”¯®y™ÊZ}ň>b Þw‹”–wãœvÖ•R•RªjPWnc­XÛ5·wï¸,ÄúXJ²£,­ ¤ )QÎØv9Æc^¾KÞ㘓'¢zôøÃ>µ#:¿ O?ëy{÷¬íÛ;öµâñ'Ëa­êõ—ó_™»bFåºÄE ƒJ†`sÎZ ¥´Ñ|6‰’{ÆgùŒs_|Çíº#jвe= OÞWú¸ª(Š¥EYî÷ï»FFeÁIpƹPJì¿èÚétò™¿;éz!¤Ñl<ƒZ !ŽF½–ÿ=ªÙYb”Ù1 y,FåÖ›~í¢ËßÀ2qr"M0!0‰ õ-§ðâ+s%kCNp@}×-f³‰”¢,mí{¨²`ÆÀT0ê¦M1T9κèç”d™_|Å!ô·¼kgª¼µâÎ9SXë*m†õ`4Öׯum7Ö‹ñ€ k\B]€”_-?L°=…ÃØžäC[þž{onÞÚÚÚÞºg1ßîÚi×ÌÛf‘bÛ÷þ17R3&JmÊÁpc8ÚX×ûö 6ÆZ)\:(Ëq,)P °†%ÄM‡óGµª‹êp•Š‹ylÖw¹hæ:èÏ9 bÊ\+©”3ÖUU9×Ö†£¡Ôz4@kޤR‰lαpà,­ ¡÷0[Àd–F¥2Âå¶µ›š0FÎe;±yâÂ)%…0JŠLœ(s•äBiøX¬ÁS4lŒè¤u6™Š{‰Í-}ÏÁò€£ÍÍà;è:–KÑ3Æ„€cŸ‰òôs^jlɸSÆZ[XãªÊ:gªÒ j1¬x]²¥_ø ÁG5Už´Ž³ƒ›j{67q2u;žNQ‰¬q~Ü›BƒÑhX×uU×Õ2²¬W€åÒ|ß5z4’ §…SJs}H%¼>ûyŸøè_o÷‡:Ê]Œ¼ëhé£äœcK£ò7X Éy¡µPû1þ| ílΠ¡]QzßeÁ—¿“ÓÝñiúä§§_ºûðáC‡ó­àï»qžù¢óxÞ‹Þ¨t™Rô}ÛI ¸Xö¤c‡µn{Ùv ŽÝGaˆ……“6€(ÉàUŽ&zìzæ‰3Œå¾ ç_òʼwêÐ…TZ‹ÒqedU«ñHíÝÐûöÊá@¯Ù°ÆÒÑ÷öv<(!Ò¼­)Ú‚»æC›þ®{&‡mmmnN'‡ÚÅá¶™¦8íÛYð]ð PøÔÇãþŽ(æL9gÎ¥s¦,ôÚHkYU¢*ŽÔ=sþ ^àÃ? PXà˜‘˜B+«DØÜ 3 î)Eñè (-q†\g—#ÔŠamÆC5¨pXᨆ匯¯¬»˺‰Òù>5ƒºÌÁpÖrf\Šäö‚K^þþ÷>öAËO9ã%JI)5GÏi™åJQøÕƒu÷CI2F( ÌœƒY,boÈ÷˜J ³Åp¬c Qp¡´VÎé²`Î@aóhcQ EfŒß7¾?8gDQ+¨ !AJÑgȉ#ײ0j(/¾ôê÷½çxq¼äòëêÚ ‡ÕÞu7:¥”÷.ž÷5'D´\²sÎ!D„¨dvV¤(r:e`ðŽ_~ý~,§à=Ë9/e/]+ørõ×}?S¾êêÞñ?~ý1_ñ1•¾÷m<ûu@!'H±IqúÂ÷³ES8\†{Ɖsž‰¾på·§í=÷Ü}àž»cM  IDATgÓ-ßÏ–0Ê>øÅ-sçg‚”RêúÁ‡MÛç+«0Óxx$pÑyRØþ7Mæ@J„Ê…mJ›f ŒF$FY0Œ”YÞ¡NdÁ3c¸Ì‚(É–])ÇE‹| mÖ€Õ0ª¡tô ÎJÊ$® sêz@„”)ÅÆ÷‹¾›Ç0óÞçÔÅSŠDé“}DZVJ-J ¥Táô2c_î;¡eúš=d¤î~ÄDmm!²y³ëÙÖ$nnÅC‡»ÙtÑ,Ú®k»¾÷Þ=ê²¢œ)#7Zh-³B(k•V¨Jqô“ðÄLÒr(òcǵ¶•”F))„ÒJ%8g1æ˜rïᑤHc¤CÛð…»òd–ç‹Ø4~¾ÈÓiÚÜlçÓ&†yŠ}N]L±kûÚcŸ‡ˆB0)fιRRk#¤c\+%–1Έ`eqˆô¥ð¥{òlž§3šÏóö$Íg©ïCÛv¡÷MÓ6mÌiç‡|ëÓž»<Oi§µSÊ ©º)G?v_‹1Æé¬ûÌgçŸÿb³½Ýom¥¾§¶å‹vW=Ê¢iÇ#›RÊ9§/?¥£ézXf°š6~á®tç]ð§¿ÿØ- Kóãûoþ•ç¾è­1BŠ} >„nk{þOŸÛZ´páÙæŸ}kéÐ6ÚÌÿéíÅ|+…&øY×NšÅ"ßQ¸ù8ŽzÖsnÈ)Eì (Dbµ+FZó²0{ÖØ){áð6|úóðø“`TƒVçà¤)Á=‡âç¾09ppóðáC³Ù„r§$ I A¤ÄvêìØ¾}ß ÙðF'Ò!™ mô¼Û3 T]"À eЃ¥U¶¦O8‰¥<ÝÎ BHÑ¥|ÄM_N¨=FeD Ê!1ð!%`ìaüªûÿs ´`»…É oÃ|AÛ“n2m··gÍ|šb}³XtÍb1™>êhÒß}äNßÒ!§Þ‡”R ! Pß'"#¤ ‚ƒ’“™8 "EÎ@×Ãl‡'pàP>x`2™Ì»¦Y,šèÛ¦é›EÛÌç]×ôÝcŸæyW*m–c:áHEÙ3IJa•F5>H£ÇKGu “Ìtà0mn6[[ÛÓÉÄwÊ RG9æì»®éÛù{þúX;dsêƒïkEpΕ1fTó}zYÛz4Å}ßÔñ½š9 KZ,`6 mëÍ$Å.†YÛκ¶mšÅ±xçŒsɘàœI¥ƒñPÀ}MàƒÜr΂gg¢ÑD”°ëqÑø®;1Ãëû¾_š´•ï:„Û'Ó¡Ítò¸çÀäÀ­étšS×·bHïßÑŽ°‡"„ CH\2@n•1F×u¹g½Þ·çÿgïÍãe;Ë:ßçyÞq 5ìsrÊíö½-( „„ H˜”yÈÀ”ŽÌmµûöõz[?¶Ý­­m+Š¢(" !€¨  ‘!`ÈD”àtõª 9Éö®ªµÖ»Þñ¹ì˜ ƒÄsöÞ'úþU{Ÿ:µ~»>UëyŸÙl-ù£×!ÕîGÝ'm€¼¹„a6f¸ý8Wˆ²÷ÃÁÛn?xð`·:üìAPA)„”;0€œë¤ª˜ua55³B2€Š„½Ò JADFÏM$!ÞŽ/fDÈn;AØO›tò> £†Rsi™ò0f”’2—'~êÏB™KŠaŒÁ§œËF)˜M`6/wþþyQ¶Úb„±‚n(nÄ­e:|Ä…ÑçärýØm»,Ç ;%ŸS(¥”œS*H*¼sJü|“Ô×úN0ó¶ÉD¥°©Øˆ‰»UF„q ËÕ0ô½ºÑ-†~ƕݟÝtìêJUÖVJ+ I„JQÛÈ}sù€ûÁýO*ûf´}ýâãó—#oÿcexÒð¬-ιï8ú±ë»UŠA`\B îÙÞäÏ|ê|ÚÓµR.ÅQÉÚj?kÓ´I1F!Äö º”rWIÞYIAÝk‹¥­²£À`I0˜½s«Ñ-?ô¾Ÿ:~‘_ D!¤¨,XÍÖ@SñvÈ7¥´ýV‰QAÄ£[^RH)i™”ð„ 8Š‚øoÿrÏ*àœóÞk­ïšÎ¥”í÷YÑ»2›è£#áñ¶þ—Q ¾7¶GOÂ:çI,'­ÙÜÜüümØ»Ò/Éù|Ǥhúe× Î"1¬þþ8EßC®ÿ“ß~äc/R+IJëªÚNb×u×ÝøY¦éÆ|~ÿ“§«Žg=Ùâ;Ž@ï ©`ÚBHøùÛÃÖÖjkk³ïŽöÝ‘ÅÖáœB3@Sƒ–¹²Ä™KÆRb?¤¾ï®þð1ù¸œr.9‡”<#°5ÜÖ²­a{ïV)0zØ®C#ü .K)œ÷6—°½ÂR¨,4 cÑÊ+™´*FcŽ"Œ|åïý?Ç¢óËЦ6ÆjS‘¶Rmƒ“:ÏÛ0ŸÄ”ägoC!@«4›ŠéWîPéG8|¬…iÈɨd”Gî^(IÈ”Sæq¯»jÇV€æ–ߨYÏE˜ ìµlŒò«ÕxÛ!³èµ8›ê}3AD)%fÌH 1¯züìmÙêRé$Ñ+e%“µb²’åvÓ¢€’() *Jæqô_¸#Œiœwb>§“6¶óT ‡XŒÑJ²‹›‹xðöUŠ ,} }Nç1ÅqW÷yÿó\~ùå\ôâ̾¹ÚÎ÷@Œq»½¦ëÃ0Òçz)Êo½iںݨœû˜—RŒIctMS ôÿ·/»H$ŽNãÄ7\!øG熔…­fǯû‚u¥tU›¦­Rþþ³‡:õ|#…[ RÒ|Ëìm‡øŽ#ðÙƒ±ë‹VôM' `^®úÏݶ8xÛ¢\ CÎñãWþíW>ÿ /ùØïðtÏœÒ]ðZpüR*霶VŽÜjÛ|ö FÄ)…ûf°ì`±‚9ƒÕpxˆ¶[ð ÒÖbõ¹Ïa±µYr_Yjkª+}`¿1jªÈ­VuNÃç\tÓµÇ8øQ))©®US[­©mõ|&g-Ör†eD@´ô%ðîJè»äÂ9Ã`X€V¼]3½ý¿¬£Ù(hjˆr%–øþwþà1¿Ãõé÷Àw>ñ‡¬‘ÖP]ËÊPe³’Å<¼ ˆ¨ä¹zk@Îy{Ä„ÀÌ‹Žo;T«âFžM𤠵¾½×’)JeÈk1: Ú™’¤‡õlc”V²©•1Фh*Ö¢©úÛ«ZMMM•Å”£’2g¬, À0‚5`4.{Ø\¡MÞ\-Ó´)µÍF#GàÀ+ Jùã÷ÿ÷‘ýŤا°â,WKó¹/ÈÎéÕ@ó9UæÌ"©¦e‡R–¶F7òÖª,;Þ\ÄJbG$‚ˆÊ1äÕþ¥ ¡”œRÞZ„:ŸªTìèKÊEÅLF˸ìÐè¸1å£ >ºé6·Üá#ΫV9:à1'—â±øÖ;Å—¿é¢ç½BÉ Q Á9ç~àºÊm£Žn…~(½+ïÿÝY÷~ìF%Æ„$G$ÉŒ5Dåð‘-òr´".ãèC9ú™ H)0sŒ>ñ°G¼àS×ïÅNP Zñ8Ž]´€*ìŒm›–£×‹ûy»±XÄÍ%Þ~8<äº>"âÖ–j]çúÅææÖr±•ÒøÅ®·(póu—Ÿ}þKsŽTBN9@SÆo¿cMh* „œ™”âR e@`£‘†ÜËVK•åI@ˆZ‚VÅ(6*UØ”qÜÛ´”R Ö+]¤È«.ü]‚ÚRe•VPYt& AL3T|€aB0oæ¿ÿ¼;º™|¥Ô|šï’Ø¿!¹à€‰²’¤–Ç?å?|è}Ç»èAe´RJVVÚJi£|ÑcìšVUΦ°µÒ6HËòÙD 4k9&=X‹ß|€‡±:Â‡Ž–#[iÕ%-ý¬ñ•vãØ¥Ð—4–œÅÌy'’m_[oyÿ©§?…„ˆÙ†lC21é1ˆÙ4*‘gB*mÝ€ÝBˆo¾ŸŒ±]à‘Íq±ìû~ ^އ’}N!p‰{òeþÀ.Î¥ý³›>ð S/U”29Ï>HfÊi&Eé‡*]FZõI)ñ€“a pdsÜÜê‹ÕæVFÇÅ•äJîþêÖïžÎ{Âåoû¸ðy¯®¬ð¡„Xz‡\ü0ÀªK|ï¯îÔ…ŽÝ¨|òê7Ÿõ¨—¤œ<+¥Çàü8ôCtc4Kö}w4&ŒayòýVÃj™€÷Æ¢ÀÇ>ô–Ç}÷‹Sâa„\$’Uš•¢Äb\‚Ó¾ƒ¿ù»áèV8tÄon97!ÔrK쟋”¼s]N}Œ!%̹<á{_CÈô¾1é_Nα䄀RJŠÃèŠV1€±õ„ùäÙd“ùÜíð_`«¥çÁ9&²–Ùê‚à·s¤)ùa`ïû¶ÑÖä!§l4:yŒi!¤TZ¡5UV(™ÒbÙåRšvÞTT×fÚâ´…n€Y{§ •ò“}·C[ §|§EÙZòÖ²Ù %§ÚòýNRm£ŠÑÅh4ZX#‚§ãøž}þKcp^,W1“Ò}]UÖÖû6êéÄŒšêÎi£(1æä•d% Âö°²9M[«¤TÚH!$pÇ"õ®wAµ¾n1Œr>£¦’‡7‰!II«®,:™RÑš¸`ˆpd«ÙŒ› ¿Z9ïA¯¥ËqÅy•Ì%1(üàïî¼›²Í§o~ß©§?5DŠIÄ$Ræ\Ê„Ka-ý–V›Kì‡$¥öëJÞä;/—Ë¡ï6C“ÀL#D.»SúË[?´ýàÛNyR)€$…`бEˆA#º1` ‚õ[[ËÅr5ô]× )%÷ý™lQîâoûŧ=óRç1gÌ…bà”òß»“£Ö3QŸcðD!•û¾1»1¤¡P }Ša±u¸ï*ä µQ"\ö´âÃø¦‡Ÿû|$³‘Z]ûá€'?÷ ¡¿1ƒ®Ã­-:º››«åj}&"£ÕÐ+ü0º>—S`†” Bzìw¿ô#¸+ó•SJ™Œ)EA!†>D‘•ÒÓY¨-­6°æ[+uÛ£Q’5 †o•’RßÿäzßLÕ6ú†Çqt1¸Žý>b¬ÚþX2ˆ`¤„¬Úvž20JÛÊêÊàÑä …!D}ºãH^,#§¬ç !r.~Ýè…›G#f%reÁêl5 ! @Þ#ÔÕùíóŸpiapÁÚJH•‹JY¤ £OÛMZcÊÀ€R’ ¼X†UŸI˜¶•)89÷]^.V«åV·:êGçý0º‹7*I™­BÖÿ=—}èý»PúôMï€G>þ5}g*+SmŠÒE+ì{¿¹)'c¬¤V ×uÔu‹ÕâH·Ú aðÞ•R²VÁïw}Ç—pÃÕo;ó¼‹ÍZWÖJfN™rfH[º!v]?ºîÏ>ù¶¯ýr߈oGþMŸøõóû²  bL¹ BPCÈ€‚®»ê?÷yÈ'‚Üýi ÷„œœÀXR ž—«q†?zÏ¿€³ÿc‚`tRIâîžÇ>é²TJˆ»ëiE¿tƒ%’)å”Eˆ @dP’0!„V÷Ùþ¶ÛG‹ã”`lmõ}·ÊÉq‰BWVOÚF öcÏÌÿß޾Äwœ~ÑŸßüŽãÐÈÌaW"É‴JE“ÐÆNëÎåÌÈQQ-ÈŽ# A!R]QŒÛãLÈyÈ·3«Ž]9|¤»íöÕwîû%"ùQ ]µÜg¦-)1¦4º¡O±aŒá‡•!•9§\ˆ%çPHY唵õ¤­ûAifL ´‚ÓÑ­xû!ßAÀÚRe„’9ÆÞÎKD’RH}Ç“™Çч’óNÕü|ìóŒs.´6üÑ{îqO~F}dôÀY ä2J=a¬¦­H©9: cÂÆùäöC™W]ß÷‹ÕêH·<B a,yLÑŸ­†è³’%¥â®Ìâû®þÐ/<æÉ?²ZÊÁe©¸®³”¸Z Ë•+%km++mbB7t1º”œV).‘¹ô+'%‡®>®Þc㓟¸s?æùßu3¦ )%•~£ëï³vdGý'>ò¥¥‡g?úUÁsÉ!†>ún¼æmzÂ+Œ‘×|g¶ 3ßùøWHUsñˆX²÷#ûÀÎÅÓ8ÞºîC?qú#_'¥HRHzâl}}䃯?çü]û±·ìªÂ¯}ç™ç½ 0¯úÀ€'<í'•4J° ö[‹ÕmW‡Žt)e!”9ñ\:z¤ßÚÚÝ(E6F ­Š1²dÁ½¿ÛþùÍÇXôµM £'‘3 ˜8—±@ò “ ¾ä¨µÖš¤È%‡;„RJHiÚº(%6—¸µÌ) ­(FDÜwãáÍqssk¹<:›F£JÁø™$Œ\| ƒÇúpžJ)b” %K4”b0£s1º®ë‘ËUBD£ÑZ©D8²ééb LX·µå’2rÌq™Â*¥lŒm2òV*Z%à0‹¾ïbØ9’ÛÜtíç€ÅÖA­k©k!k%ì;rc4f$Ys®KÉ‹Eß»LÔ¥ &%e.¾ëVã°ŠÑÅàJÀYPÎ9…2¥RN>ìÕÙ¿äaµ’R%m"pMBv]Æ!FϹ^.Ùè)pNi~ðcŸRHɧè‰0%Ÿ"ÿÙ»5”å2:— çŒÛCY²¦œp»Åç_?è‰ÿß_^ybå(veÉóuWýòy}9Àö^†;ÿ}üw±yþž“R”*( H}ô!¹1¦èC¼Û‹Ša(™K&ÔJ~ÌwÿGÿð—`·-Ê6ŸüÄ[zÖÅzÃ/mÿˆXXÖª „Ûoî8´X.»œ3"F-³bksuøðá’Ö•ÕZJQA1ï˜xýÕï<ýì ¬¥ ƒ'Ù Ž)øT*D)¥ôãjµ$)²÷QPMSoJàRî82n-#ƒžNªÅªöÛŠn¹nµ5t‡Ý°ô®#Ú®BœëÑ¡™Ù—ä‚ïúnyÍUÇ>M)!ŽŽY’Ê {$‹$Ka`ï†a±Ø*e{ޱ¨ëª¶X¸Üqhµ¹¹ŒÑK!•(•‰V„#sä’Ü0–„DúÑ»e ËqØ<µ_¯¹N{Ä…·\§™yÂÓF(?Ž“ª cŒÑ9熄€ÀA Ã‚•áÑ-sR 9ùíÇRRN1CÌ)"æÝŽ ²»'Œn%" ™—HB»aåܶŸä–K@pÆh?ö!Œ1&àœ“GÄ0.‘DŒ{ºžë+â†UaÈ9©œC޵H%÷Y‹»dTàÙ±µåÚ«Þô¨'¼œ%å}J)†˜B!]ûEÝ^Ÿ¾á§žùBB™b$sÚëOðŸÞðö»—€=‚ö]‡›[ýj¹ðnÌ9 A~¤Õ’ˆÐõ«œúœ<"G‘¸È,2—í/m*%qî%7]³S­šW<ô¬ç­QPfB„œþ†ã—z9ï±/K±' GD¨b 9E.Ì2¤œ$²Œ¡/yDKî¯úÀ ¶ÓÏya‘9~ææŸõՈѥ$UâKö)cÎ)Ƙs(Á/Ý -¸äËöĪ[®ÛëŸ{Â]s¾ÿö/þèÄ*¹—pb¦fžpóÄ)¥bä^y‚s<÷„sûЦiªª™LZ7æÕjèúJH9 ¡'“v:)EΫUŸR(%k%…@Â’r)9†¼nüÄ®'¿ó»þ£T•T©,ƒb̬”TJIЋŢïû‚T¦ª&ÚNÚÆNZYr^,Ž.‹Ñm崽à H Î)¤bpzî„ežøÔÿ`«V›Z)àS¦Â”+eŒµZe}о”LB a¦=h"±µµ5 Û¾–~ßÚ y÷„ÓÎ~ž­6„4ÖÖBÕZ›³€KÉJY!eeÀh Ì]×nõá÷ÿô‰R{:õ»¥4HR%¥( 1¸Â]÷èžòdc”T†r.¥À­{höÖ3÷EO>zå^¤FvŠqØ$H’ò²$JðáÚÿœù¯`Ž9ùàW9‘÷1¥1„ÌÀQ(rÎ1„°€Çs1r‰HFKœV«£Î¹ƒÒMJÁ„P’ÎQE9 NP`b` Âë>rçDœSθàÖ›v+,så{ÿ듞ñ!ÄÂ"D.¥pQ))‡bŽ!„ÈEIB2ÈŠ³®*ÅÅ—FfÂ8ºUßm@µwñ—ŸþCø¶?QüÕ­üò'üÕ­'`Oâšãç>ê©|ÝqÖyÖM+d•RùØ•wo yÈ™Ï7¶ªëª²Ú‡èÜÝsÏ>ÿ¥¥0s(9ÞtíÛ¿Ê ï$yø¶ži3µU“‹sa&D*%Ž®1ÅT¤”RU€ºmšÊBUÙ’c}!ůþãŸßÁ§Ÿ}ÑÍ×]þèï~uUM¤²D‚A„ÈÛ›J!„8ŽîcüÏÛÏ?÷ ?ªT¥M5¨ºR9ǾïWË;ۼþc;6~ñØ8ë;/5¦2ÕTØ.9 1#Ê«¯¼»Qô1OzÍн+' IDATþOöhžÅšû&k£òuÙç>Q¤Œ7_÷O,ÄÃq±1VI,|ˆ7]s"ãÎ=óm§RYÉ€¥p)$%s‰!¤ݧ?ù[ð¥6@£›ÚT•1º”¢s>Åẫö®Ðã¼Ç|ŸÔµ” Ð ÒöšÞ’#3{ï‚n¹öîéYþÉdb´®kÍ%­VËnµyÍGïe)g>ò’íÒ€ówYJ¹0 ”>~¯Ð¶æ¾ÃÚ¨¬Ùyòð „´ €Ká’=ðG±N9óûL]YkuS«íÄ~Œ>¥èÜpãÕ{—ë:㜋„¬‰ˆ„FD¢””RÈÉ}yÌðÔ‡?¿jæue­•ˆÜwË{I­üó3/B¤\àÖï»-xkNk£²æ„qú¹/VÚZ£Œ±Z¡>„ƒÇþæk÷¨[âŸè9ç…HRÜð'_£pùŒs/1F§k®zóžH[³æë†µQYsÂ8åŒ ¥TÚ˜Ê!$sÇ1ÅqÏúïÖ¬Y³ã¬ÊšÏÃÏ{¡”€¯ûØ›O´–5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³fÍš5kÖ¬Y³æë€õ@É5'€K^x@q#_ñÎëN´–5kÖì$÷Ñõkö’ç<ë!u­ßòÖïúÍþýÇtÑg^~Å'O ¶oTžó¬Ó…ÔR !$pñ!¾ãеý^³ˆ-`Í78/xÞÃ÷í«§Óú1çÿ›?¹úoà'üM[U•Ò¿í¤?ûôm'Zæ=â’ÿ©Oýý‰Vñµ¹è‚³”J)£µ1FI(þŽßþ ŸùóÛO´º5ßà¬Ã_kv‘½àôù¼´u]k!Š”JÒJ)Ôr¹<|dÑuÝ~õÎCô³ŸyZˆå½ïûÓ+ûKxáó1ŸO­µJÉœs߯†ÁÿÆ›¯¹è‚Ó‰¢ œs)åŠwÝ+¼®K/9—ˆ¤´JI­uÎÙ{ãè\`.ÞvùÚqY³+¬Ê×ßûäj­Þó{·žh!_ƒK^xÚþ}“éÔ6M]×€e!$ mŒ&ªV«îÈ‘Ã[[Ëap1!€`V¥”Óoýö½â–÷œg>Ÿ×mk'“¦®m]7)Ž}ßw]BH™³Ì™Cˆ9û’÷éÝï¹åj~åËÅŒR’”JëJkSJqn5Ž._ (D‘sö!]þŽ{Åû¼æ‰µQù:ãéOývc”ÖBJzó[nÚþå¥/: ã›ßr/:ã¿ö²óæóz6k&­©* ŒB Ö-‘VºéºÅ¡;nnnõCHI–ÂRU!IJ÷ù ¿zÕ‰ÕÑgN§f2©«Êìß7±¶®ë&ç¡ï;ç:ïc΢R;‡ÁÇCˆãcŒW¼ëæ½üƒ¯{ƈ„dÌvô«MÉw]ï\cH¤sÎoøÕì½È5ßð¬õ_gL&Ö©µVðµBÌÌ)„@„B¨­în^{Ù9U%fS½1—“‰™Lj!¤R¨¤²Vª²ij…àµ.ÞÇÁQ€(» ƒ”'ò¸ó´§œ2›Õ³YÓ4¦©uU©é´žÍæÖ¶)­’5%眲*JAD@,ãÈB¢âï±àW¾üÜÊ*k@)‘’B$)QkamÕ4ºï3æ‚RPaÉ,”Îå—¿ôÑ¿úk'Ør¯ùÆcmTîæ¥/~8‘VJ½þ—?v¢µ|e^ò}gZ£”RU¥‘3T6*£Õú¿ë}ô>Œc ¡„eJü¶Ë÷ƒ¹à9§\ñ®;ƒr“‰ª+4êZïÛh§³y]WJ €"äT©VªIW ¢¡®‚ªïsˆè}&ÊÃÀ1¦=üyþŧ5žNLÛ6M£ëÚ£˜ÕõFUÕ¥ÈÊzç0gÎYæBÞæÌ%•BĬ™÷Ô"¾øÒ3­‘uÖjk5s¥@!MUÕMSK™€R’9ƒÌ´&æòŠ—=2Î9ÃøÎwj/e¯ùFemTîä²Wž­”ÖšHØxÍù1ޝÃõ¯|ÙYJÉ_ø¥kNˆ¤g=ã!Öê·]~g%î÷¿âRʪRªª’DBD)AΠµ"RˆrÉk°–¼/9‹R¤sáß¾è¡}ßùî?ß=µÏ¿ø4kñ5ß޵ôÓ?û‰Ÿü/ÿoÿù|cDÛ¨É¤ÞØØß¶­’¨(5l¥œ)™‰ÆÊr.z`pЭ6x?ú>Îü³ÿc¯C4û6ôtZ7M3NÚ¶­k[UꤓTÕ>kà­Î†à!“³`C¿•³ðÌ@(‘öRpS˦ºÖÓ‰lÛŠ•")Q[×3¥§mC‚:Â,¥ôR’ãèJ.EU†À1š½Ô¼æ˜û®QyÁóa Šo|Ó-P×BJYU ¢BˆW¿êRJ©ª"ïÙÏ<µªtÓ˜×\v¾$¨ ‚”Ô4ÊÕÔVTJåR\Š(¥VÊ0¨å²«kGBv#ƈ)Ñ裔»X>~ásO©kÑ6¦®•µâ§~â±ÌE)©°R²®›¶Ý'DÀRµH3€V©(„«,!Uƒ]×i9'.QÈ92Ãë^sþÖÖøæ·\¿KÊ/½äŒßü­›îúñ_{^ÓèɤžÏ'óù¾étÚ¶­µjcã$c6”žr!k\)"g XcX*ŸÒ€àb$@,ÌtÙ«óú_þè.iþÚVÖµÞ˜Ûé´ÞØhµ6J %QÈJë‰6û‚gÂåt"sb¹òD)¥Èœ !09û žsúÞ§‚žñ™ÌXJ~ç=7}ùžü¤[k¤Ô\bL9ÆôþÜÛKTîãì®QyùKÏaF€üÆ_ß­›Â±qásOÛØ¨¥Èˆêß½î?ûó×7–ÒZ+¥4ã0)IJMd~䇞øÓÿýʽ”÷¬gœZצ®M][c4"*Y”bÄØ6¢ªäþýµ”¤µAˆ¥÷¤TeL•Riêâœw£êº@n„"ĘwO°ÖJ+©µ¨kÝÔÀDÉB00K3©ZD‰dg¡Lfm;É¥®F¡õJrJ=QY­ú”bÊYÖµ¹ð¹§½ã;_RuÉ Ï0F¾ö²óˆ8ç ÀˆÜ4fÒV³éäÀ}û÷ß¿ª¬Öv:Ý'䜨.F÷)Mˆ4@åýQ%=°G,¥@À)%qÙ«5 yÜåWìîzÒÒd¢NÚ_M&Í|>oÛVkiŒb°Ú`®bHs3©Lß sø0aÈÙ#Ê” „BD1¢Ö{“{ùK책 !DŒñ/;¿`¹H.sŽˆ”ÒRÕ9…œIÆ$Ÿú”‡½÷}ëHݽ—Ý2*—^ò0­kk5¤”_ûêóK¡_ü¥îÒåþE<óél¨,6MËÇŸú‰Ç)%•VUe…Ð9«”D)QHIJéÿ±ïI)ÇÄàÆôó¿ðáÝ”÷°¦ÑM£ªJWV)%„ÖQQRO&r:Ñ'˜£©…H)ªk•1÷C×á0Èå2–!ÄRb™™ù™O -—îÊípŸRÂZݶºmdÛ*¥€KA„éT !RÊÌ̬‘¦ˆ°œHÀ9Ñ& ØJ…Z) s4fKk3/É•Â)q˜TÏ~æCßýžÎ AF c°–’˜‹Ö¤Y+g³fccc>ß_UÓº®¤š˜T^Š€²?&„XJfHÌ®BÏJk`Ö<ç´+ÞµÃñâ O­+1ŸëÙÔN§Õ¾}“Ù¬™Ï'óùd6;ÉØk† ª˜‘pEd¤²}ÏUJe)ËÑMïœ/8Ö*„=Íc½êågÏfu]×JYfÈrÎ¥p)Ua⢇~QXJ©K‘!PJ¤ÄÁŽԹæ_Ên)u]©ª2Ì9%¡”Š ^õŠGýò¯||—®xÏyÏïýÕ÷¿âLcðä“ç! À •Æ(cŒ”ztTY•²!!€HT•6bb†ðƒ¯{Bi—âmkÛ¶j[£6±V‘1h4(•šZ¶mÓ¶“¶¶mÍ %«”F¥j­÷}eåà‚]Je±K)œRiÙ÷€çóêéO}Ðï½÷/wP³ÑÂZ2FO&v6³ZI"V ¤D¥¬ QZÀ °06@'4€5Ñ µkÚÀ\”RBsFd€’fæ÷´„@¥°‚¬‘UEU¥ªJVVVUmì I5D \+5œ6\–B MˆØÈ¥äœ9g(D@1Çw2oñ…1FÖ5˜LêÙÔÌfÕtRïÛ×Îfõl6¯›@ƒˆHÀý€6Çá> ÜhÀ3G!PÊÅ‘£Èìp„”hW¤_Â¥—œ6Vûö5Û~UÎ6eà’EÊMJJnꔳMYåµfç2…Þú¶{WØã.¾çɧÊÖ$sÅ;ï¥"÷€Ý2*se­µ¶b.9)ÍèÓöîÞ@Ó@ÛˆÊÒ¾“Rr9;­•¦®§Ì蜈…õ8¢”Y*…‰… "¢]ù^táÙMÓ´­žLêÊ¢µ¦ªÐha­2¦”ºRMSÕu½±1¯ê 3çÄ\!§ˆÆZ!%ÙÊ#â8:u°ªD΢˜Mµ @[+žñY9—˯¸ñkkúZ<÷ÙÖZW•ž´v2©6æM]WRQ)…¥4u=QJI€P¨ín @ ° ”…Ĥ®‹D$èÎTw&‚œ §¸ÃŸÕg<íAR B)&‚P¬*U×¢²¬TA ÌQ¤ Ð(`¸¸(‘XëAÊ‚DˆTJ ¡”R˜ËÖ".—8"?ãiúÝßß+þü‹Ö¶F+2†êZLZ5ÚÉd2™Øù¼mÛ©µÀ6HÐ΄2'1lj)Š#p,…s†œ!ÆTJJ ¼Ü»ú­•µÂZÕ¶V+ÉÐVˆDD1MrF`áS=Ž%¥•÷=Œc^|é¹oúÍS;óÕxÒ“Îi꺲£1¬T“2]zÉù¿ù[÷Ò"ÒÝf‡¿¨<ç!Ƙßþ_Ÿ4Æ6­ë €K!u.§=­Šùbžú½”’›Z¼õí“ÖX u-N¾ß¿*yÙw‡”6Zk­g)Åq4D“R*ÅXˆQ!b)è=33–RvC'!#'“v>oëJM&ZÉÜ4d­QŠˆÐhQתm+¥[!ö)…1fCâs!BDáÇ.„lí0Ÿ Î%@2Fx_˜±)m.²ÌKÁ¾àQ¿ýÖãõYkž´v6³m[5Íl:­QBHæ @ÆîSzŽØÖ ÿq蜜X€ , 6†hÛcÁ„ÈÌÅ9T•¸ì•g¿þ ;Ö.¥ÐZÖµ0š´–R²Ö¢mõÆ\k-ùœ\Š}ÎNª9€Ðhï8ö`KÖ"¤”÷ï9çq Ãà…(D ±' žsªµª®”1ÂZlj]×fÒšéÄN&µVY ‘@À°4€ Z¤û#ÎJµRílŽ!BÎ9„à\Hi»†{ïÎ|m£¦Óf:±³©¶¶œ“˜# ­›T¦À Ã<ÄÚÝ8R·b­ÄJŒã9ç½àœ·¼õÚ=Sû5¹ßýþ·ª²F-´RMSrnÀ—|ßÙ¿þ÷Å;fTžñÜá[¿eÿÿØwi Mc›¦N)mG?˜s'¦;ï™O?ŶVYÃ?òï>iM]keÛPSëºþ–¾U%ºª¦!„à«¶x/‡að!)¥˜9„cŽ1J)„qwÄÄZ©étzÒ~SU¢mÉI$‰HJ)¥4¶5f¢tKd•¤ý\†„ A¨ºÎmAJê‡äœÏ¥NIŒ#ÇD1–ɹÑûpüŠ«JZ ÖB]«ÙlcccÞ´Óªª¤TÛ)k3c÷ 9AÛ¹í¢[f`$@€-0’ ¥KÓäœû¡_ŠD8i ÃpübïF)²(…“IÕ4R)ݶº©eÛZk•1.Þi  °@Ö…ZË\’÷}בV‰(ûR˜Kdæ‰,•’ sQJW•j[]ׯZ­µn#„bFfʤ 5B…X0`4g®‰Ž”LDµRe>ŸÅÇ1tëzWJþ•7îÝðgþ¿òúgÏ禮›ºžis’Òlµ‘R.| ¥‘óøØºþsΡ’4Ž+D”SÊ)íÊ‘îžðèó¿õªýÝöã‹/zb]OêÚL¦ÐZj©IÔ zæúD‰¼'<ïy”R.¿ü];þÊ;`T^ð¼³66šÙlZò¨5ïÛ×)b;©«Ê¦”ˆª”¢”06ÿå'Ÿ¹Xtÿõgö®˜êÙÏvŠ·¿ã3?ôg *Zãl6™Í¦û÷MêZmûX‚ÄTʉ5€0ÿ¨ÓT¨&€€™(IÙ1b$JÌ!gÏŒÈ,q'²*1&.Y”KfCDJ)!@È™‰0J0 ÄÉHDdl7g4áBH(e¬ªJk#sñ9ûø/¡®%âDk[7scgÆ@šk#š”Á2æ”òX?*­u·ÚD<$ÄR ]ðУ›î®üë½Ôü˜G‹5êéO=ÕVõd2©ª“Úɺ®ÚöþZk%àFŒI# ¥œ°ÀÌ?ë^yR]J&šæœ_òâïýõ7ýÁÎ^âxÊÅ>ôÀé7óÉM­ëÚ¦ÔÕ•2¶m5UJÅÈBT]w´®­”YÊPJzí«ÏÿŸ¿¸GGc´”¬4 M'f6k¦SUYÙ4UÛVu%¬Õ¢ýöþÀjscŽ(•¤ú&çn˜Œ>–œú~ÅÌ£[۸]ºãjßòÖë_ùòssÂtŠ–ËR©yÓÎ¥ æ…lkDD´€SÀ< aœ‘°Ô€—f³YÎuˆªëq±LÞ1 ‡röÌc)ñíÇ=Oð÷ß÷7¯{õéR&!2¢/%&)[©6ˆ$ƒPH€© Ú(ÿÑe!ÀP•Ì1nŽã¡årkzRΉˆRâ×½ú‘ã~å×n8NÙÛ&!²ÑyÒÊýûOÚ¿o:ΤÒD Î¥Fj¥:™ÄQ "2׈‚9HÀ`Íe•’ãÒûq5Ž1¥{ŸC€q,ï|÷´VüÞ{ÿßç]ø@€¬Ur¤'dÌ 1f)‹”D¤™+D‹TÝiü7-s@j¡ÆB”‰Œ ňàÇ1¦/¾ðAoÇN–oü3üÏŸ{šR•ÖÊØ©”­µ­T-Ò~"c ó·V8 aËè¬ÑZM¥dİZ±Q”b¯Çá)cLU7ÓI[7“Éþéì_µmÛ¶­µ6g 0ñ~Á!¾öÕO>|øÈÿzû½%iÿÚ×ùäÓéDÊBØ5ÍIŽÙ ©bDïcJŠhêÿÿöÞgàRÊ_uñ[oØç)„SŒ¡ïvúì(Rj¨4Â\ˆˆˆ N4ÎNÀ PDØf,ÑÖµ¯ë#…f)×>`¾í“Ë姨¸’•Rºîúý©vrV”R¥””'„çà±vîhÿÌY_rOdCÎ qß:t'“Š¼Ïˆ¬*Ù2\µ€À À€¯;¾îK¿‘@òD>§>„˜30†È9ÇR@&¥È…€J{<=÷Û3›©¦FÎÖ3›¼® ø(¥°€ ÛBl &’ëˆrš¿[¼þ4 @•PPœ+DfŒªëœrzíëösÃÊ»Þó÷ð}/¿(e BƲ”ØÔ¢iZmfJ–ê|ÀMÀé©(xšÍ‚È&D °Ìip¶³ÖbΕºã˜67Õj•Ÿÿ¼Ç‡í×Ï¢¨à1缎Ð9#c’@!ÐÝlf¬*”Š@ËÚt®òB°¦Q㘼/ßüM_üþßþÛ³gçÝ@dJÕÚ´ÓéÖlvx6?:c´ÖœóªªbŒŒ1DH)Ó7 V•ò!«âUßYÓL¥œ2>åü®àˆˆ¨”ò^p†]·YÐýÎ|Éw}e]몒•au­ªŠ7š´‚³¥Vã‘ómÌ4§O ±Bˆ)…@¥X¥|)GSªc!Æ…’¬®Ïb_ü ¯x²RFke «*VWysÓlmmll´u]µí\›¶®'ÚÌ…˜Xd# Z ¸É¥g<Ä@ŸHñ˜s]Î… )1–^ósg¥óäEW^̰0FD ‘8O!k{ïwMl•ž<ØÃ (@äD‘q@”,à硘Ö@;”oÏñöwCØ.e JŒ1¥”Ù§˜òïÿÝW3–cäBè” #¨×¢ŠH=à `=˜Â€"V‘‹‰M3kšq:‰ˆ#åL!r!8clbÌîÁÚËžsÑt*§#%ÔÓšIUIY)]IYSÉ ÀxÖA8"Ã{+‰ "Y€!›i㵱ڌөsެ%¢ôƒßéÏþÂ>ÀKJʶQ“IÝ4MÛÖJUJmIõ0d‡MO>àw7QÀ’á WÆèºÒnm1ç ½@ cVê¬Ô.{νçWÿî5ÿå«¥,¨'ÚdŒ(ÆÄÚÁÀ)ˉQ9„£œõ ‹Tj2:¥’ OçvHAJ’’×õfÓÒfs:ÝZG!c cƀ͜:Ê¥®pÒŠßxß?žS+ïÁ+¾÷™ÆÌ•ž3VkÝ®í$¢R ­öºžSYI‘¯}Ù¥gزñ Ýú—>ñ Ú¶Ï'ÓÙl6Ïç“ù|>ŸM>4iaÒÖ¦~”TçbÎÅñàAÃÐ!rDÂhíÒÚÁ{C~ìcÿùGo;“?à¾øËêâ/y„RL¾®÷lmÎ94›oNg[u=©ª¦ª)}>ò ÛµïCä €\»lÿ”â­1Ž1RJ>¥u‘¾ì’ ¾ìIþñ‡?½_~Ùã›FÔµhÙ6l2©§“SMºc&RTÈ8€œ jÄnúäû `<ÙaÚ¦|{ ·Ç¸B ¡8‡!RÎP K¹<ñâ‡_ôØ ?ú±[÷fð—?ök¾êuEÆ)¥Ö¢®õtº1ŸŸß´ ?qX  @üŒ™Šp2X&D†#ÆÊ:C…LÁÖMßÈ0ç<Œù£{ЯœKžô°¶1UÅa•‘Ói½µÙnl´³ÙVÛNtuDˆMÄ¢Ѐ5"¿×ˆD0D(°—Çœs ÁÇHΧ” %xÜEç?úQGþâ/ïx°ÖÞOûº‡ÚªÏ?ë¼ó6¶¶µíam6…œq±…ì0@u_f% c€rN9'ïcΑ¨Ä@R D.¥@©øc}ø¿ÿž٠—=瑇5Ïúæ/œL6ÚvÖNfU¥&“¦iZ¥·¸hÕÚß­4Q)Ч©Œ9{¢S)…r.ÈdŒ~Þÿ4ûslí¼÷Ø gÓj:mçŸLŽL&“ªª8ç§‚Ê"ë” IDAT/ÅQ€˜Rr>ýá;ww©{rÍÕ_Ñ6UÛN¹˜3BpÎO·výßR9Û‰ÑÇèþôÏ>y&¿ñA•?ÿè??ñâÏS²-&“z:olÚÜ<²uè‚ùÆÃ´©®?P16ã|"䄳¢ô$§¥ïìVÛÖÚ”b!L)•Bzä>¿v×¼ðŠ' !„àZ3cDÛšé´žN'Óéá¶Og(uD›MÄ d3ÀSïûN¦åŸz¢Ãã`íèœ!­UåS‚ÿÉ~†ÃÇ?îam#¦SÓ6jc£žNÍ|6išf:m'“™©&R¶ÈZÀ P#ÞË‘!Vˆœ¨:ä1͘)¤Já¥@Î3”(%ð>=ê‘G>þW{ùC.zìÖlª§SݶÒ¶µYÏfíÆÆt>ßRf‹±-À#€““Õ¸/ï|’uPd€8G)Ðn WŠkëg“1ˆ)±apùóÔŸóm1F´­ëŠM&f6«77êÍͶª6¥šsqò 瀀¬ Ü·Íˆ ®›¾B! C1Lj)SŒ%„üˆ‡oüÍßn?(ƒï•k¯yÜÆ¼:|¨:|¸ÝØØlÛóªúS}>ãç#ÛTˆ÷Ó#W@AHD©”@”rN1"¤Ì„ Ƙ@"öÈ/>ôñ¿ÚŸößöì/n9›ÉÙtR7Ó¦9\U‡êæðæÆyB¶RB4Œ)v’ut€L”J)6åÔˆHY…ˆþyÓ¿ý»ãûbçýðô§=zëÐyóó77/ؘO'“#u]K)×sÎ×—WD$Š9çã8Œ}?>ê‘ùóOmóî‹K/}ÂtzH© \ˆVJ¹–~"¢u­N<ž ‘Åò‡ÿäŒzêö’˜Ǿª@[Ö÷€8÷uU6¥º@¨/@f"¢Î`ŽfèÖÊdcDUkSL%&fLЉùpV–O¼ãæ»2TÿùÇŸMTJJ”³+¥Î™”2€È4÷æ; ²- Ž1­”T’­kq‚Ûuø9õ|ìR¢”ªiDÓ¨º–óÙäСÉt:ŸN'ÆL”j½.À•ûÊ&€ ð|Àd—âc 1¸qXòïÝÊö}7 aÇaØcUJ¡J uŧÓzc£9thÚ¶.4¢(ëT2¿×x7NV)Ös‘ãE¥T+ä„ó ç»\¬øÂ1–Ë8®ŒyÐêш™±õ»QJVW¢®›ºn´n•2œ+d Qj€êþóuˆHÄO´ƒ0ȦJ3&˜60›3L.CÊ>g"sn^0ßöì/”²QªŠÚ†×4M"#cÈ*ÀÙýß‘\׊mݤ­" UB,…º>z_Ʊ¨T8÷ä‰{ |ë³Õ¶b:•“Öh-+#뺩›¦iKýp¥ç'Svk#ïrŒ±R âØ Õ¬ªb)E­µâܤ܅ sa¥ðg~ócëýgW½x6k§Óf>ߘL6™~^Ó4ëˆròvrº6… ‘`LÁ…PW\~ñr¹úÀïüÃYµð^‘R0f¤ÚÔz&„8•õZÿ{Êf!ê”"¢¼[7ÍØË‹æºë?üòï¾”!p^J Zå¥&c¨©³’Äåÿ|bŽ÷$ȶ„¼PH'¤¯êb,¦,Sr!`Œv”gQ=÷$}`Ãè–ËNYUmVS&à¾Û‚` 8Óf3çqâS?ç ’”ÄXæ¾÷Ú'û€o¾nŸz¨¸®ëºªÌdRÍçzcs:›mnnªªiÓf|Ùp p ï×ßE ÐèxÉ‹¶oßyüøÎîîîw.‹aµr}ï†ÞZ›Cð9ïQžOp&3Fµ­>|xvøÐ|:ÛšÍÎ×ú0âZ,Dœcy` JIPÎ∼Wfc2›f:žò±”Æ- oPj“9ÏRêºVumÚv2ŸÏçó­ºÙÐf†l Z—RˆÙëd)A ¸ຜ—ÊlÔ©GS7‹˜V)­bâuM~?æ@êŠK©ŒB(Îתnœ  N üf›+`fâ¡—"ß©«vr'ÁјvcŽñBfŒˆ3×DùÖg=ºmM]±ªRMSÕuUÕcjc&Bθ˜3¾VU¸wã9DÈ&H0yL™c1/íÔÍr3/W…‘*å¬ —ml̦ÓÉd:™L×u!Ä©4ÝúßÓ|ô†R¨Z™ZmªíÕÓŸ¦÷÷þúlÛy7œ牋DäÖw”RÊ ¥y2bÆ…ª¹¯õÙãIĺÄyg Ae„Ö¢mkïC!`$ﲕhEé¯V‹¿9¾}Ûö±ã»»Ãh£s!çL…„ÓÙ/¿öém«RÎÖ†ªr£¢ªŒ6sIÈJ€»Ï¾"2€ø%‘T t4UA–ã‘ó $+ÄbòW¾àI7½s:|”BjÎ[©”R¥6µ9Oªóµ™3qÙ°0§f;î¢Ôím—|GðÛËÅí»;Û;;»ÛÛ«ãÇíjeW]î:ï\Ç#üÖö˜ðMy}Ü)RrcjmZ­·¤š 9œœì{æŸ)ƒt¯lJጣªªuŒ*¦€.„¡iɘýÒ_K]å ˆ\Þ4u]×M37Õ\©Md3dsÀµÆ×gJÖÝ P€-æb ESq븩xíѹl-<÷9—¼÷W÷>aó¬g~‘TJk‰D"'à…45‘B4ê¡&P†‹ ` $qÆð”, fIÔ9w¦¥pÆNì6VJkS3ÞÔ…À !LJ‘œ³Óóû÷ø <%Ѐ“\b.P(å\ð¦ÕóhDÊâòç=ù–wŸ-í–\ñ”ºžN&óº9¯®7”RBÜåÿy‰QùPr9ç#æì £“6 õzÕN÷ @ à€: ã%]îë»å8¸q¬MÞvû~GÃÞS`ßö싌Qk ™R %rBDÆX“ËùÆ=Ýñ½Ù,Z€)À’JOùè8ì,vw—ËÕrFKÎaJbG×÷þºëÏToÔ‡â\ÔKQkE¥¸1†‹ mNŒvŸV⾫t|ÚÏsÀ!¦.ëݱnut¹´Îç®K]g­uÃ0žÉ-ð¾`ŒKÁ…`ŒqD ØJ¹ §‡À{~W)¥‘rM`r&DBt! ÁŸ%ÁÀÏ€÷Â{¿!9çõC½î,Xw缑KUÎX²ìŒ q¥¬›I0¥8ÝjÅ9/¦:TÊ_!ÜN¸ÈiðaËÅ»;GW«•óåè1Ÿszíëöÿé¿7óbJsdŒsÆTZ›¶N§G´9ŸÊ"Ø?’3~!PxˆÈíÀA¹³›3GçwÜqûÛÇûq >–ÂsÁÈùðÐ÷¶ª„’$e‘ ᤈZ¡”ë¡?¤×M·È4ë¥#NÔç(Ý^Ò9sï!¥)ãG”u­¥”h´ˆèòÌJYÏù¶‹8Ü1%r.zsN9[Í@Îg÷¼üÝ?'§m @ \É=¢Mqaí¶wÁÚìlî{¿¾²ìÁlïSëóZ)%I‰ŒeD8¡sÀÉi÷•{‡ˆN†LD” €pD1—ƒw㸆±ïìréV«±ë‚µþ×sï£õU%«ÊH)…X)D+ä&à…Îg¸¹>ž~|¾‡Ùqý~'ª&…f€–À1Aßû®F›B`!Pˆdm|Ó[þŸ=|Šßzÿ_?û[£Y#Ku-}0)ÏRžÆ9çk]J9Õ’´ÎÉ0ÆrîëRJÎÊ91Ž|Õ±qd£å>P×ÙÕÊýÄOýÞ™y_pŽœsÀŠÀ¢fòM)­ê»Dô~'‘RJIy/Sf!@Œœˆÿk­÷^)uJNxo\G—R¥Ö£2±–ü9Äa m«½wÆ0ïíjÅ´žìîî"|º”ñ!'ËøÑq”«nÇ>xË9ûÄ'÷Ulö¾¹ñ¦?yñU_¡gL*%©ªªBÖô}ë'?<Ð|¾1žOØ!Ÿ8*Ç¡À)bþÓÝj±»»ØÙŽï ÛÛKïsL¨µÞÇqŒ7ÜøïùÕ¾øª/K CÞç”dq¥„ÖZå"Âq íuꟈŒD¬OÁTJL±ëVŸZ­v‡ÇsJŸ?›)]h êR …ö2‡€ÎÃh2çüãpG]ó¦ÙІn"x(ŸH'”%iˆœƒ¾·«Õ¸½=,WcÎ „¬ª©R&mªÚ:RÊ#î±™ø¹ßþx!´FÀ )Æëõ`f)=f@¶nÌU'Ö¥à‰L­GX"j,Њ¨Dà€!0UŠ"Ò9ëRt!*´Yi!@T¥T9‹à; f¼–²TÈ* 0d`í =и®úä´mÇO¤¸॔9ι<_ˆ­(ˆ saŒKU ûÑzÚO¾æLó3Rr)µRˆJ*#¥rÎ+y¬ïœ B4SjÁøáRÃ[#‚brÈ ÁÃJ)+ùXŠÇSê|P>̬«úÞ Cr¾¤Tbä9Ÿj7Àû?ðWßòÌ‹8gÆD£ƒVAÉÈ™‹q–‹Ôz," kz žs.äÃJ‰;Άå8«Ž9ÏÆ‘{_bÊ!bŒôŠ—?õ—^ÿ¡³b1|à·ÿòiO}dŒ"%AÅ î£YÊ¥ˆª”ÌÃ1¥Žs x!€söxßïvݲïwíìHÖ–¾/úý‡r®Þð†›àû^ñ|.ª’})qðž€Æ”º_yãoï×/Ú{P¹þmvÍÕ—¤Þg)‰HZÇÑÇ8Ä`‘iïËÎ΀W]ÜÚ:hRê‘ÎMD€·Ýø‡W¿ä©D `<ƒT$c’óˆ¸ ‘¦^FûÁïxÌŽ»!X)9ç+.¶¼O}o‡1‡SÉù•¯x:ûÅ×}ð,c^ëòRÊ8¦R\×Y€¨L&æÈš³™®"”OQþ$ AÈY–³ÏE2>àºFê}"‡Á+ÝrnF‹9gD-å3`뉜sÆUÎ2%ìûe)y>ok´®‘M¦=à ˆ–uŽ Ö]@ÀÒ‰ˆR¥,‚?žR!¨¥:O©¶(¤5š ÃX8ó„ï5W_ ¨¥Ô9C×-‹Ã «ª®kS×›ÚL¡8d œÐ‹Œœ(¬€€D0+eüÂÙ;r¶œ ­Õõv‡œ•>d"YŠŒs¦Rø¾œ¦¥4R !”¼Á16Hiëªå¬|d8Ø0ØN‘…:Á—%'Ær %á¸÷»ÖvÖúa`Ö©®Ï£¥yÎ’¨ ƒŸù¹}s.wã}¿õñg}ËEŒÎ"ç åL“I)… %åa7¥A)ÌsQSÞ^­ŽŽãjwwÇ2Ë™ÇÈb#ÄxÖÕïïC'š$¿é¾ ¬Oú¥ø’õˆëÕ5cN¸HÌ»íÕjÑu˾DZ‡4ŒåC¿N÷¾Ü¿øKïzñw=Ñ"f†™ æœÞzý~>égTSɹx…`)aŒe†œc6ÆÄ C !m_VfµV9ËB8û¯ƒÓyËuºò_*j¥¯þ ¿øóÏ`>ô€ÈzÆÁïtÝ®³«œcLJ-Õè=Ç0 .çB„õT~Âk®þº7½å÷φµã˜¦Óâ‹1…ȉâ0Œ(()C˜2V#ëæ||áìíÚ˜LSKÞö¾¤DÁ¯µU)<%ˆ‘J”£u=€ÍEwÇâü¥Bh)%¢²P)ååò8Ã1ECUUÕd²¥c<´# ²@°Ì@È€@x*«’w‡á¶¡¿cWˆÌTç·í‘BÓ)&ž3‡Î¥ûÑgüÄO~`o–ë³'„QRĘ–« vjÍšÚlnÎËF@ŒZo @ ´ j –âTVÐQI¥ŒÎuέ¨¥”³K>²òÁ„€‚H‰\ ¥}ÔÀ¹È˜5Æœ'g}J.ÅaccZÊ,%©Í®R;™cº”4Æç(e¥ /Ôæl‡¡ëû¾_ Cê{o]Gô‰c ™<Û«º~ó}ÿöo½hÝ7È1ÆXÎ6B!b ÇK¶Bj¥‹1TºÅb¹\.‹¡|1% ra1BÎ`íoÛ{à·?øwðÂ+.I ‰´sZS CJñŒ! è»ÕjÙ÷«qt}~ó·>[ÂÉ)ÞzýoœÕŸFAåºë?òÒ—<Ñ.ÓîJ(9[DÎ¥ £MŒaˆi:d›Ḋ|ãMçèšrŠ›Þù‘»}Å:J)Ä$ï¬e½w½s]×õ)yÎ"׺‘ç‚ü'DY(ÅXrÆ7_w¶6ÁÜòž]ýâ'×uåë{ÇX.ÙŤdU•¹PušÑúG(wõ¥ˆªöÚð”V9Þa¥”­)eÎÛ¦©úÞ† 0g(%Yk‰Æ®'çÂ-ïÞãÁ9àJ©R(„0 ™±àÝb¹TZ«Ù¬)ÅO)H\hÀ„¸‹˜O̯Z%€$·€Юw·­–·;zÛ0¬¨®·ëæ|©6cª½gã‹Ö:ëâ™ø©tJ0ÚÄ9¥‡¤Äªâóy ´fÆH¥*„ h ¢’Ëéh K"P:Î9g¥dç¼w–s¾}|7gÌYV¹"È ñ” ìþf¸ñ¦?zñU_Ba¬*#%—"sžÖë!Dˆ1‘3a™S§5 ¼-Teº0Ç¡ëV‹E·³Ó[ëGëÇÑyO)뜠!bê/Ú/½þ,öSýÚ¯^ù½_¡õ DJQ%KdÊ»!„Ý”’1ºm…uŠa¿\öÇw»‹~ƒµ¾”’3r®¬Ã`´çzaå;nþÓ<ÿIºª”†ˆ®›Ñ 0•ÒÄØCß÷î7ïÛ]œi;웯ûó—½ô)ÑÚ ¤3ç¼i8ãØßüá^ñ¥GŽ +epÏks¼Pa,l#çVã8þÈ}þý] À…p€’ˆŸjàyÅË¿®”öÅOÜ7«U4Æ ÎrNœ§”g3)±°ëÓ0ü³³·—âÅt'S‡~Ñuƒu9FbŒRUÓLÄ0x"úéŸ=ÑepÅå~×»÷¾-ƒB ®s1²Ù8†®C¥’Rl:ÑÖÖD9F¬i*ΘcŒ3«#gØXÄ %f¢®”eßow«Û··®VcÈ…¯ªQ›cSç¥sií0&çÂ0ì=¨0ÆJJys)0Ž™s¨Œˆ1Kumêz¢ô !®'WTJ1†ïî a`Œ#5çUÎr¢µ~µòŒ!çQ ˆ“\Fç —sÙ¯žŸ·Þð‡ÏÞC0?÷ üþW>Uk.1zO9¢pŽ&QâbZJ‡ã)ÆðÉ$ær'r6ôÝr9?Þíìö1ç‚sÅÚ”K09ÇB2„äý¹¨'¿öuôÃ?øµBt9TDN5¢ÇÎÚUÎÅ•s¥M…ûÞZ­M]gCH1R!²v@!À{Þ{.†îÆ;ßubºî/ÿjDJ‰C¡Â0 Ÿ»öeGýß|÷fö—÷¥!„2 ѹï¸ù#׾쫄Ð×]ÿoÖ¼öe_Y×Â{BDï §âc´)çNü'>üýßw1ç‚ó ^õʯZ7}ýÒëÿ;¿ãÉo{ûÙ’‚Xóî÷~ä;^ø$€#ÿ©Ÿù¿àÿOO×ZI"îtÝ¢[ÝÞwÇrNœóùÌçŒ1> ;»» ç\΂sÍ9RBjÎ "…Ó&ïn¾åŒö/99÷ˆ€¡s9¥‚ƒg¬xob,J)ÆTÎ"„"åQÎ¥Ö¢P˹DØÍiÁYb\F.€ˆ9;8»½Xìîì®vw(¤ÊZ'!|LÌ{mtÎC²ö ‚:•“÷B>ŽE) ’ÖÑZgm†^â µ&éÝñ¾;b$‚ºf¦jS¢\0F\­r×§œ“”Zk Ê¥,RV!Àréú~p~ßò3ïz÷‰V½;îXÖµªkQW¼†˜b´ÎéºbuC9—¡_æ<ô=‹1M&,Sñžº¾ïzgm´6†Pr†\xJ9¥rN)zŸÇñìž™N1Ú"V]J"FU{œ Ãz,Ö­¦33Œ6c¿x>$Dæ}"J·¼ç!vÜÖ:¢Œ×¢,ŒgÄY¿þiŸÿ_r`Tñ €IDATïŸZó*Îʽáõ¿òáï¾æ)ëéÙ¿â o<ÓÑÜ}!Æ”³‘‚"Ó˜’ÁzŸJ¹ëí4Ž‘¨0V¤B"þ½ßóµ¯ûå?€³QÖ¼ýö‚ç?þu¿|b]n)H¼ ÇáÎåòh߯rÎŒaL,gÅ9ïºÅöö¶µ‘S ©J!ðRxÎXö¯«çÝïù“Ë/»À”"½§¦fΡ÷©2IBtg¬ËYã9G)Y]7€»¥³GcX(EU5­ë%rOÔÚqg±è·«•í{Ÿ  Ρ® Ñå"½'ëJ߇Õj¸ñ¦½ëú¤”œC"˘ÒZxÆ àHT|€q´‹Å  çXUõzò®ëŽ®–»>D!D)2¦ªI c‚˜ FJ‰œ³!”QÖ«•_uqw×ÝøöýW!ºù–ÀóŸ÷%ïz÷ÇÖ_yÍyº÷|Ò:×T1±£µ6E‹ˆ!€µT«•ÇBò>‡H!PJ%ÆcŽ)çŒÖæ}²{ t#â1ò”(FRŠuõÞ€\Y‡JéaðÎ…”bÎàCFÄÕ*pŽ)»jÊ}Ñuv}ñ•’…²R9%mùœ(pVÅ?kùîk¾ª®RÕzÞ*ưhzã›ÿEÀxÑ• !“Bè”à-o}È‚â«ÿíÓÚ¶šLš¦™#‡aw¹ØvÎåœãó-DÖuË®[ù‰PëZ‘³ˆ‘Rr«Õ8Z»ZÙnÜã`Ê=¹ì9WJK R²I+g¾ªôÖVuhk:¶'²ÿ’#bÛÖ>ˆàmJ»ÞY¥XÛ6“I+ä–Òã°}ôè'>õ©Ûn»m¹êÒZ}PW•*sfΑu¥ëÜ[o8SýÜo¿Xk.„ØØ0JI­°meSó¶5õdR×ã•B­ ¢&*}¿½\®BHBȺž˜êˆRÓår¹\Þ±³³³³ÓÇHœ#2EÖFkÝréW]ºáÆsä ÿë¿Îh¨*œÏ*¥xÎeWDÆTŒorÞøXôã8ú½ÏÎ¥”À‡˜óúÓ|ÎÎþßú¬Ç52†kÍ–ÆhÎ)Æ0Ž¡ªŒÖ†ñÚÚÑZcô>åœo¸ñcçÆÂÎ3ŸñÅkUÖoxúðRØ©†±ÏM>+*çï "å\JY‹‹”sJw?ÉçÌÖ‚)Ån<”ûb=c‚sbÌYk‡aèû°^æ¨5H•·ˆÂ¹Ø%ÆRJ a½j“çL!&ë’µ±ìãmà=¿úÏþ–ÇþÆûîZbñÃ?x©ÜÚÒŽ1B9G¥Ø0¸œ±ëV}¿ŠÑkͧ“ncc"¤Uª÷Þ;6?‡‘œÃ\ˆˆrJ ‘;çGƱ¼ýwo¸Øïýµ^~Ù—0ÆW+øˆP¤Ì†!æÜ =pNZs¥FĪ”Ð÷µCJÀy—RR6g,…¥¤óü»÷À¿yÕW ƒûå7ž»\ÿË^ú”aH12†˜« Cˆ1f*°nÜHBZ!p£óÅy†òÓ?{¢ÙäEW^cˆ‘ÞûkçN•ݺȤÄR1’!¥œcŒ9çR`ÕÎ-çcÎTÊZÔœn¼é³.¢Ü¥óýÁß}ˆ×–ð¹xS€ï|Ñ×J)©Äë®ÿƒ‡Ú–Ï̵/ûò¦iš¦jÛINv»qìC€œ“R¼m'³Ù”1霆.„”sB!㥰RÖ‚Ðaý7íƒS¾~ìG¾²ªÄ¤Æ)H""!¤”2&±\.‡a!h-&m5™(cZ!'9—år¹Z,œu9ÆÀcD<„b²6Þôο8ÿè}}ÛšºVZK%‰±ÄX!JZKc4€*Å{ï¼O9)™V\é©RSÎÙb±†±ïíªsÿñ;‹#x÷Ï ¯ø’¹Ñš×µ©k®µÊ9Y"ȹ#…à Î™õ}ßuî§ö!³ößø ÔJRrÎ@±6†Nùèg|ãK¥µTJ(ïýµ³»†ë€}ásñ¦o»ñj»».%–³HiU²!üÜÿñÇpí5OŠ‘¼Ï]Ë1xçRbPrÆsáDp#…‰¢…1B#ú”`g§³Ö†›F†BÐJÎ3cz³u"?¹æýükOhO]~ÙcoyÏÙò&?ùšÿúï~ô›Äœ*¡”"%I™lÎ!„HJƤÖ(%*ERU>óÅy:Ëý€ŸwÜü±ïüŽ‹ cYJÉ9ÅH #*ïÁ Dë:·X<4ìwãw>ø7ðõOÿ"Îð·?x/Óæø‡xý€½ñ9zSùWÇóŸwIÛÖUÅKI¯Ã] 1W¾àqUµÞ RÅè³§t¯¹úR¢ÅXÞù®}+¥Ü—_ö¸ÙÌL'ªi ç™J ÊDÀØÊ0¸”b)QQ¡4M P™ªŠ± C!Ęb„_øÅ½èE>X®¸üâ›oùè÷}ï×L&•Ñ‚sÆ9­—Ÿ†%&´ÖýçŸ<ñ€¿úß~yedU)©¦RÖ1æavw»ÝÅðÆ7?Äm/¾ê’ªÒӉ术[NrBàOüÔ]ä+_ñµ;;ãÛßñ›zÀÿ¿9*ÿjxÞeOâ Ó;ßõÑÓ¿þ‚ç?Á˜kácô7Þt.âÇ}qùeŸN•ÑB@¤uѺ_ X›nxûÇà{^öh¥研ֺѺàÖÆ“÷v´éWÞ´o¹Ÿ‘—|×SêZH)´Æp½¦7ÆBDÖúц뮿+•ÿªW^2™L”ÒJÕ)ÑjÕí.ú_yÓY]4÷@¹êEOZ·¼âåOÉ)”Bø+oz&9ø\æ ¨°ÿ\~ÙãŒYoÇ¢â}!"8=‹õ’««5S+e¤lÖ…}bŒiíuן‹dÝš+.b]sƘRŒ3䜥\BHÖæ{æ ¯|ÁEóYeL-¤!ÂÕjø,é•?+.cßqóAâ€sÍAP9à!ãê_lôz·¬F¦¼÷1ïã0¸›ÞùÑÏüýûÍ‹®¼Xào½á3œî¯zÑ¥Ô)Áõoû¬¸£pÀgA倇Œç?ï±R ­•Ö•ÉÉii ÛÛ.XXpmÛÛŽŠÍÍ.™™pp³³¯¯.ãßDDDßßDÐÐßß!ææ{##’’DØØekJf‹bKGDˆH pHYs J Jç×B¹tIMEÒ #;S Ÿ ÔIDATxœí; {×uw4sÙ•„°µ+‰±«]{mì[°x5öHµ ®¤VŠƒEˆ²ep„¬ºØ.$Œ‹0!Üׯ@ª4Ž&Ø´‰ÛP N»nšGÓ¦múÈÿèyÜ{gö!EJÒ~9Ú9{çž{îyÞY„¸°¬+ýóƒs×û\C¸ÞÊò+¨ªRˆmó}2à8’žsÊ'[k*e¤¯,^/}Ë­zræ6~.¸ýÅÁ·Ö gø>|tv; ëª)™Ìúb¥©×§^dE“ûíªÆÈä«Û¶Gó?7•ÿ7â c×Êàh¼¶\àQ5Ñ$*Ó>~Ô-mŠÒF°f< ß{O»Ì/ [qgk<±*%tË–ôG#@ΊW£ÙÔÔHYÁ‚çêɢё²˜ƒéÙ¬‹s2)Ùä2™ª;‰Ê‚šƒêß‘2Ù§g€‰JRš‘aÌê‡õŠXL.ZJÃoIÙÔy¥l µ5uþ–E”u›bÃÏ÷«½/F¿á‹•c{µª­óÖ Qo'ûò~d²#:ïÛ™Þñ.êîŸ;ñrá5ÅÏÛDÉÒÝ7¿|ô­Õ'ÄÛ“žw}(3CóÔ9Œí䵈÷¾p#£À¬¸îÞ1OxÞä! ó­¦NîÀˆ~Â>±âN2é 1‰›qGëšS#ª]wÌSî‘䈾L¸êô?°Ê­Fé׌- ÓÒ튶ð!+ð<©eýž°Wvì¹b¼€T˜Ca–®¦v®žjIú#Œl— ˜þÂh&bz9ÇŽáQñx¼A µfë÷ìš}×B)â‹ÍÜ%ヌ ·Xóë€-BL©©9|íø„9—ÌJ- |¦…ª8 ë3ÈpmtòtLD¸øz’îÄfqû‹iµa`ƒ{ÑØÀ¼×>'žç%è1QÈå ûkah¯¯üŠƒt’ó’:ÅK¯ U)×TžFDŒNÉÓZ¼¹¯œüsøürAŠêê¯~Mȱ‚”6:±n 74Ï*6‚Ëö8|.Êçÿ~z\Š`o¿”9)ÆŽ"]§‰8Cy^ÐØ½Ë¥œDþD†sØC,vLLà6Ë虇ˆ áfµ²ódؘƲ‚æ’Ž«%Ÿ­"aêEX™<éÝ8|- ¸gfEš5„
£°B™ˆ*ƒ¾2`Gie]Œ >æÍ¹áFZ}½9XÜÈ1Kâž•v€Ÿoƒ¾Ñ[¢5˜Ó>Pgœ#pfÔÑ.eA³¼ÉÓà§Ý—aîäzž9BŽÀ NgZ¸!ŸV}õž|ç¬<ÿ.ØÚ¨LùýHVru òØ[?µ¶I©yÉIº,èÑûÉåF&´Ž¯/F:ÏaN/ö<}ŠçÔšãûÜóŠJn“¹y1A"¡™wf—ua-Úo· µŸgW‘ì•â+õ¦äè¥ä ²à`<”5½wnô)×ûQ˜‹³£î 3¼_$dê¢|ç˜|ëUI•½ØDž‹R˜d.ÐàÌ/ÿ0,zÈn‘ÝBáÛB¥¹uŠlå.dAHu/F*éØ\ÓˆáKM¾Ô"NYê¶ÃU\ýçÃòø¸AÙËW–]^‚„`—Ê9«ªjhhˆß¤¾×Ìa±ßÁa¥jJï—#æ©m?zF¤ù²¸-b ÖsKî'§Ë…ANLÍ‚ ’Û³mÃ+TÛŒ7 º;áIÊ9–s8#š®ª‹5“b Öògç:–JEiž/_„|Ù!3ª79ýÀ­Ð8´·û½ÑoP 9Ë© åB£é¼í·~÷ÿHzÁ‚jåô¥¸sz­'[ÃÃíT0m4G¹Çû'¤·ENÂRTªS+_£ `¦B¼@žô5¥iN¸³–ÁáÖ]„.ÈYÞ±»ãßÄ¿OiAzÄK_î0EŸÚNèSo®¾nnÎK|sH‚°#j9”uIŒ1`Žzƒ„­¶Ê/œF‰—Ï¥¦Ð±†òµ*„ùJy@ ËÜçÔ‹x*¢=¨í—²çä»)ïý=ÍÌíI}wò䓸¹BeÐdYã™w·M+P1¥*`ºH­³L\V²òû ã°1ÙÆª ÒOŽ\20ËAè% óGè8ÚIø}È‚?•ÕÆbâ¬dÀimÀ¬=¨ g¨©d»{cèÌÐE½9Á ÕC¶ÚIÐævÌæV:p½¿y±SR¥ «W íÙ_çKâËl ”“¤©Ä«À=±OÇð훥|ð&yì;L|üCãW"ù—¾{.z)<=¤.€ø.~OêÛ˜þÒ)ãˆBšŠ÷Ðá§9o§ô$ƒù°Ò“ÈuöÅVåÞ߬›|.Pv“‰÷dn•Í®–½.X¤8Ó„Ø.Kn$±ðýdhÀ ùËý¤…¦“0¾îž|üìĨãô?ÒÉë5uôåÕÈžaVäãn¨… LÖ6bäÉäDi¤‹‚]þëH‚o¦°[ƒ%ðÍáM#ši-ßò ÆXú–/¢í»RBߨÀ“Éè©k1ÑP  <«…šÙopÑ  æÐ«Üóû߃ýÞ@m;ž}’Ð5únÚoBǬ¾8{8ûù”"áGÞ+alJ„)4äÿÆ|Á;ӣߖBi;ô$8µ`+`è¶sÙhR¬È4pÅ`¬ë —€¾ºXJ¤Uíëo&N†Ô†Ï kHèÙ÷]½ùU#„ä.áM+e‡—ŽD—Ô°îGàcí]ðñÎj—r½wF?ßÇšßÑú}R¿±ÿ—wÜÁ$Ÿ8z\cÀÞ,ä'*:ÊWÎã°+k~Íh¯åPÌóŽÇbñÒ9MóÕ°†X¥uÃj©üX­:uí•ùMÓç/vh1ÏËåêŠA„³Þ°Ñy„5Ú•TCŸ~æé›ï@^ð7¨6Ïóv2ºìSÆ™ïVѳœ £ù”æÅ÷{#\ÉD~s¬ˆ÷Óå)yÇá·Ðs€É;ð‡œõÈfw«2?íû£ªlXœÂÍÛ-é•j¡fw5ÞØ|æOÓ>¨e{'ý#5•m݃U•Ï¥˜mOe¿(^ý³‹Lîmv¿ c×] ÓNõZS/€OÑ"fj–Ó=8x™×˜ßbuã]ÓÎÓAÂËÿŠ‚œ<ú ñ‡3lذKí-½T·Ê÷/<¤¨6´OÔ¿t'˜XÂMì)s,k«z÷M° £/³QÀ>‘Øì€÷Y 5a‚+KoçZ¾œÊ’ñ9?Ìn¢LÂï™Ê">!—8 gå®óð·(ÔóKkTûã=ƒ$•nimle3ƒ qê¬x¼ë a2(ˆ¥~ß0­‘ìUÕ¯#Lµ*ò2Žk¸ÁËÛ¶á«u‘Í9£‹êBóÇ—mDôµ[ühÕIZvä[Ê9ž‘â2²ÐŠ“D‡#(ÐcïOž¹ç¿ŸþéOYFOcuîyçg#?Q!…7Í‘óæq«y‹®KÖ Å+¾3R-ñ™~UéXµõ¿%§[Œ‹~mŒ”æ!Š»‹†•vF“¾b·Ý]ÑNõ¼BoÑËF®¼L¦]&©’}”3_B*2NêîÈÕZɺj+zJô„œ>ˆ–^”J9[å‚ ŸÅ»ŒÌˆlØNF„Ô¬~^;«lö. w"*¢Hk…uáá&¦“ŸÐÊf$é Ì52À4&ÂUeÅËÊPDacdN±üŒØÝ>\¬„‡Ñ60<Ù5K®(Ô"fñz€!Ï4Ãv¦ï~àÊyy`t¦;‚Š9Â_n°n}ÎÓ)ñÿÔ?Ûþ`íþŸ]êªm×réh¶TÖkW·ïí[‹æ¹‰k(¾dO%b¹±Òµ¼½×[ÁJ¼Oe˜ÑR~a&qÅöûäõð5EK”gI–†Ùþ*ïg‚w<¸Óí 6Þtu·7ºd¾aÑPöÿ)®lü±y¥Ž²ìgkø"“‹TioIEND®B`‚lbreakout2-2.6.4/client/gfx/back0.png0000644000175000017500000001643111452354555014264 00000000000000‰PNG  IHDRddU‰ÊˆbKGDª#2 pHYs ê êPÌï¾tIMEÑ -XlÚjªIDATxœÁ ¥Ùyàóž÷,ßz÷[KwuUOožÕöŒã8ŽM&H € !þ⯄@,Š@!GJ;±==3½MWWuÝ[u·o;ûËóÀ''vcAÆ’Ž‹kGth³GÿòÛŸ7ùâõÖgEo* 1[½àJåªØ±-›b$7ÿä?9·ÈÇÍ5wó-+™áÒÍîït¨©>³¡ëo¢Á‰|ÅBì»O80Ð ä~û£ñûiW­q¹ì¹ÜŸv·i:#y×õBEñwë/n*jŽkyðL9ƵSÆ–;Z»èèîfÓÝmðG:hø4ÇN{±rã£'¹+uøúŸ~y}¼ÚéPÖÆÈÓoÖ<‘çºZI¥KÇÅýž¯/Ïóé¾›*ÎKM/\òS"Htlû—k.X¸„Iú¨0·Ú­CqNµøæôèµ ¼r K–íݤTºð·ž1¥©R¯Ö—k„¸’¾\@ç= eÉD”$rƒà|? X@1k¼´‹DîÂI¯>üòõðøf¤¢FF“3û&f*o\! Þ‡›¹÷–អﳓ!žûBŸ(@¡˜¶Ü;®8`l’&Ð;¶c4ê«é0ÞËg_õ»È5]Yž]m» ²S Ìl ’k]îùé~c‘qd|Z_EÅ=奨[—NÁóÑ%ÃÂFé¸wbÊàž}/8NiŽªÙ쇔pÈ$J=ô.Ÿïw‡ïŽ ‚Åͺ+‹Õ]{®º’zë_MGûF!tY•W›v4W;ë±%‚ˆLÕß¬âØ¡ˆ"L§Êw>q`Îë²p§ð~°Ü»àо–yâwNÝnNFÁêG÷^EZži}6ª÷Ü·mêÇÛbFQ·6Ø $Ig£§ûððµÓSœ>’ÇÎÁØx˜á`l´ÈBâÒ~çüêè]Ÿö;„‡½(>‘ë >Þœ¬wüAsËÓj˓Ӥê=ø`¼×(™A2pÊš74tXçxâpÀy/9ñÖ’@8+&ùíKyÜ62ãÁŒØÍÕ\5Á}öm—‹NZÒ—'°·yg“7‘…À4 ©Ût—!HBYF—-ÆÃtðÞ0&ä÷ÒIÌçcy±}¾vÄ'î& g¬¾üjTõÖœG¡è0Ìœ]¾hw rcžÏ0o°eÖĈY`q:rLeUÉĬˆSʵþÎb¦_¼Ã埼ŠpôÕfÅGÁšåqî¶Ujò‘š5Ó&ñà#A¬òYŠ—;Ÿ0¤œo' d¤zÏ“†Š…rºþò²N ÿ;—ËÃ>‹Ñ÷}7«ç÷ýa‘ÅÜh²pãÛ>úm`)h–LÊ\ ‰&àL³’;eÛR&1¾8ÁâžÆ³˜µßÞ6M1~Éi DÛÎß3²íéGËÛ_|<[»Ð<¬éMüV‚ðÉ$ŽEÊÁSž'\ÖG0@× ih¤†Œ ‚"³ÙÆGÎüdÇßíw±1íü§¸{~'ò13ÛV¼F¶~Øð¼–Yã¹ò>ˆÆ C8œiVi:ÍîHe²%«À²‚…*Ü䬱Ý#`žÁç·À“Η?j YvB|óvúéõ]Åu“ݵ8{UĨrö`Tÿ-O8I!ºwn×½nCyxZ==ÚqJ“ÈŲ1‹q€©6,‚CàÉÄÉtO2Šñ®ÕmþïÃïSý¬:„mìüØ#%Â1‚äúLÿò…Ï$ÎgMX~ݨu£p~±¸é‹I)óГc¡ —PNZVÏ‹ª4©gúàƒóBƯ^¿~ùÛ͇gÃ>ìåRP–Í=òlû›C`žãdmHþ‹»#ÍÁqçbײN¹ÑÑ:¸°Ô'=dPù.L’@Á·ƒàH2QÊs÷û±»{9º¿rœZuœóqM=ƒ«žñÄV6¥Â{VôÕÎæ8Ÿ(¨ .'±0%]€.Jž‚v\‚Ä\ím Dô*M„¿Éæ†.,%Ùo`’ñ«xôåUF^Õ9Ç98J·x¾ ìp»:ˆcÛè\}èGã“Tª Ø¥,u@‚û!FÈ2@¨3Ñ3L!ŽéîÕ³ó!ÃÃ8б» Ú !Š OyÎ5tØ‘vŒ¦«u³¾Y¯n?+tH¥ì“ÑçAɆ -úb.·>BD­²%—-çÈs§E¸†´»ÇúL¬Z¦dÌs<"@‘©!ôI¶'kÅ~¬»È“‡¯Ì]œ]Ç&FÉeHQXÜ—|zñý›mä}r­Að^r€Ü²Çlûöa}ãQL½ZWÖÚ¢ò¨:Id΃ó÷Yˆäù`™cžS`öpõ²;©Nˆqœññ¬Hélùtû>»"‘ “êž!¥X™ýb¼¾®Ÿ˜TŒ6›ˆy"éb’8ÁD²’ðÇiÄnKQJ'åS³?8ŽL¦'çóõÕ¤~w÷êæÍjÒgÞ¡9p"Åù×âñnpõýv·8pR'°(a> äm¿ïv8Îhpq‚¥ "«ãê—+öøiy2º¸RÓ„8MŒÐ"Ñ‘Ë#0:}uhš²ÃÓ»ƒ/|`çB²0@ ŒŒW2”/1èÈd¨ – %.øï_µÛ7»àYøe»–Óû³pÜRÆ2S¡wîÔñ¾—$1Ü<ˆÛ6}p¸‚ÙÀcÌÔY¯«"qÕª¬w&ÉÖ“d˜sª&®ßFâÝмú ÞÄv›ß?P“–Qb%ç‚yhÐ+ÞSYal¦÷›ˆ§~ —ˆYœ„zŸIpY-Bãý“;ÊF€:ÿÑrÝ~=Û‘|(Z1àÃè`d³Y:Ë)°˜„ˆ$¢Œ!Jð4-³õáDX]xŠ Öd Yô…b£02øÎ9E¨åxQ¹®ß…¿ÿÙ³{püÔêE!ÂX'hßWÛA2„#ÝààËàm‘/ ‡Ãë×¥o§œ*™À0"ª`R]ÞÖøÍón·Öì$a.gryïçŸó—­“ß;:~ÓQb| ÍfÚ‡,÷Uíe刖42XÔ”vNÇ¡7óÆiZç`°óì0#gXª×u6®5íó<ß•_ qÙWâhõ¾g­¦Ï½s¤H¿Lí³ÎÍSÚD«ÞŸÌ¸¡u´½+¨#IÈc òbÜêRd>±8®nÇ'æ«»»íõêî:T.)³‹žóÁm¿=Ûøc5ô©Ë‰-Û²•ò„`‡,Ê”Q4ÍdÔg;ª#N4`…ŠtFaÔ§ùÜVÆäÿäÉêê#cÁû”NÊ]‡AeÎÙh#ëÏÑÀÓmçò­J¹(@ 9g~V%8?*\ÞAX0 ˜‰´íöÐ)Á¢½üÑ“/³ RÄxü& Ù‡ '8®&ÃýÙF7‰Ë4pµ¼…ƒ@FÈŠÜ ´Ìâp4é#´Ó1BPG‘¨!QTS–AÎÂÍÓ[—‘P¢Èæ³»vˆ{“’!¤¹ñ7ûcK~0À<ÿp,—ó2¹ŸR ŒRqÚìk{sÿ^ÑÍ¥ljðÈd <Æ„AÝ—ÝöˇޔTfùø{#TR<…À‚‡ˆ=y×ß–º>¸ÄýÍ›‡ ‚Ÿêƒ“ jà¦o ØÞT–]iÍÀq(1rÄ2“Â2òœ‚|zè8ÄÍn³“{Ú*Rå•JgÍ~{V:1ú)4fù]?YVé=«œê2õ«üS[îbÄ\eDÈp1ÆKÚÅxºw”âøáIÛçÃH#X«µ>E°ëÉ1/4º`¦»û~í«„ M=LÀÞü»»[íð4C*Z>"ÆMB&KáЦiTî1?~öä7/Š;Ã]$A6¹RfCŠ`E$Ûמ70ù½·fî@?-x}zâæ [ˆb>úÝS‡ç·¬pYò0Œ9—Üö}²L"µúÈ}0ÿ—7)Ÿ ”â<™âC ‘²·Ã²àQËr óâC¹ü"ž–/8Vj-ßµk^~×½ûÅâ3üÑ…™ã& ?H 2Ó*)0 ÛòÙû.üÕ!Z)ŽÝ`Ã’oçÀDâ”KϲÑÊ^|ÑÛíÅ…{û‹¿»³Ãå›Ëý;›¥Ç§ m_ý·›‡ß{Zp 3NI³‘#:Ž&nÚ×—D1xÅýÆeÊM;˜Ÿª,H¾\ñUnŸwûÛz3ÔÇÏ—±tsõ,»{u/?‚Z¾jûõ‹çù½Z †8=ŽÄTjÔà÷]t‘xb¨ŠÓ6U4Û"ŠÓó£Ÿd{U¤p\ŸÊêýO¡òúkosÞÅ8y˜ËþÛ§·;,ؘÞ]-k1ïKGÖÒ_ªtI}Z<åê`ýp?Úu‚4·½JË¿+ß%"#Ç£~뺳¿ôƒàåÞ‘J ÎF;ój÷èë$¢ŽýåáQ9uMæ¤òmzVyêݬjCàħ£NÃÀx™LnFw»[ÖëE•„¨Ý×ÏqÄ€’͹Å5²“9žØ3™Âþ›muþÃ¥éUןêØ5ÌjWýþ¯ ÁÓÖëhq VÚrõª7Vö…Æ›_=[„Kk“L6:’’‹ù¬“ ‹cüóÆEç‚÷—/¿Z|_]…˜:Z2% ÓüaÄÉY Êï`}h4›/ŠÆHÆeщ´›šË뎜 }P2!¨IÖfm,U*ñç/‡8ÍðÊn^œÿûG}§ß+¼Õ÷ÏuÿVÆê¬á&ôeñb3;ÖXíÍH`0D:$>ÝÜT?þIO Ë”'9ÔCÔÔ・Hbp‘4Ù×Gú¯þñÔŽºYáÖ¹ý3ù “}.ˆ¯Uy´é¿èºo!tbð!ˆÔ‰ÑÝÎö™®‚³!x. P9|Ò•Fh ƒsŒGyü?ÿêüß_P-«n{þ§_oéÎ3™F MÍ'Ÿ‚àÙÆçvOœ²j»wŇßMŠ0«yò ‹Ø†?ÍÅ%€ïK„É ¯¿üæG¿~¹µWÛ œŒ‹ù%ÄÄ0ëÀ ÷ù¦ÐGM>¢p"—b® `äZðD¸z÷ϳoC”™ üÿ]÷ #à,ó´+±¸ð§eV/‰WŸ8ú´UÍaà“f‡ÏÓØüm(¹ú.õâ½^>p³’ÖåõN´°¸Ïò_ínY¤„‹³ÕÚ1$Þ«Äq$C'îëqØÔ!ò¤ÙñŽåL")å4Å‚{€÷îXþlÝuiuÑñ´üÁÉ»¯ÌËY| ^éÏô#±e³ßîoÒǽãÜÇ‹­ç’W˜Àý ¤<ø5ÃÉnÔì«L£¯w< ‡Cðgûe÷«Ý|ôö½gFqÐb4YPo¢+m?5kë±ÚEYúÌE›h'Ï¢þÊîËóaÓ2I$PRð)ŠËÞWv}"BÕ‹Ñhž8HŸÑ¬À)KÂù™ûšV²±ðá$´””žª¼/ÆÚô1°óoý³ƒl™(½6Æ6¬g§£&3‘¥Q…W¥MÒ8ƒ³ÀÐk–D"Ž'½æ¹Üûþ“•È8螬\4W™µ¼ãªïåÄ•czÁ™5¸pŸûñm`4TúãJÝĘ•ãöub)ÁóÉO@‘ç‚—ŒƒêÛMæTÎÆï+;b ŽÑØ·) ~4Šë¡Ê[ØÐû¢Ø.Ü8Ö…Nl_ìáÈнïü¤Þ²‚\(¬Ëcœ1æfB±ZÊæhq{srï"¿!Û>®öD1 4a#g¦Ïæû¡Ýtñ;¡åä:³›KL‡¬vðA˜a^v’;7ö¹ÈÙ€c ¤îñ|m^ï]]¾&ÿ¤šÆ>&O¼e. ×g=DÏð?˜‚:Û\x_f,&vÁ:¢É}Î0}ZÀA,CÏ¢RL ÇSÕb ¾|ä¤#‘]ÔDõbåyæ8õ‚c·sîé¯Þµ©¿~ÿÞš³Ás)õ™a,ÑEsм\Üóýk=àñE×ON&2ÖŠe5N­Ê(¥Mþ@$V¨@…‘ãÏå²@?nßÅÂœá•æ³&Áõ!ñ¸ç9¼¹O2xÜÍì»B,?y½†âóšNq nïc:°,EJ]×ňˆ æøYŸOåß©¢[Ì?ƒ/~s#ÿÀ{â"O™!Ô’÷9¼…üÏÕ›ôø±M«ÅáÅÚß{ûå&2b)DQ†à:°Cª8D6´¬,M%H>ªt¹Þ”£o­28ggϾa&yVŸœ²( &ÉD¤s(6®Ã£÷ 3|w"ïýê7×F”#fÑL: é[ &‰ÖU¤T¬5þƒ§ÏWÛd¹ãš0+ÄÚ7ía_Ýo|6:A?ÄX­;b-ŰûÙßI…ÒÒñÃÕ× “.Tï¼KBzEà˜QP²q );ž¨\Èß>Oˆåò2ï'¾wÙUÞg@¯VMâ{«ªë¬áÚpzýq¸ZqÞªwªxø7¯æ)î–M < E´ˆÜ¡Lœg2{ÔÙü÷ÿy‹+¹™~­­ñ9\ã-ì¢Éëᆊ>ßÍïõ†A*¤(-&õ&ëyJXõ‹“7¡ïƒÌ$1O9çÄ& j®ð<½ÉbóþU÷Š‚ÌWÌ!®æâÙNç ª¶ˆAÝo§EI<[LÈêìÞŽLÄ# øAµÁ“áÄqZ¹Ð'¦¸’ãÏVÇÅÄÌìK·û»Îa¶a¬™Êbž³(à£ÙÆ6I‡ñ6Ä4÷E16Ü:ÉÛW/ùϦtÄ:7 Î"»˜¼KQ0„`Y?`/6Í1PWh3xœ[)ëi¼ª2 #öyùVŽvàq× rÅî`ò%Yá'Wkïüî/þç¬XÝ^Ù¤8Í—?}Ù˜±!‰VËYz0Êû&„]:áÇÂq!§ù0@âˆ>¿;øûým7jë“ aLv4Ký­CÆ©å«C ëÉLgÏ’çrz‹ú•(F÷¶Q$=ž~;Øã ß,Fødã9ôð(ØàcÇÅPéÿþõ/¤p‰kÔd1#¦Óã{ónÏ|õäÕyؙ۰9«Û(QË)]z¯lZŠõƒ`Þ¢T €ÙÍiVl°[QCtÌÇ—w²ûåjâ&'ybeäÅ®…+íŸMÿÈ)\O»ÛCP,M„«—û&ù²F}ÿ鯻ÔÕΠ;„Z$œžüIÑÆÐµªrHi?Þ}±Ú9U0Æ·[Î=J~.‡¿g z1­ÖÿåUÚ­%A¼Þçݦ;IòX—§îçùõP$“HËÇáŸý`¼ÓœZÇø$;ÁtüÑ×1å{aó,ísë(dÅ8®ß±Š‹ŠR"›În;,[Š,6£Í¶B~ˆ¤`î~Ç´·ÑùÄ,‡Ùw.pñ|¬¿¡3‰ÁG¢ X[ß=ûÝþ¾‹d%/ª:¡ ]ªüí]Е.Äuþ£önðŽò^AoEçAl|ØIQª_ÜÌMŒ˜2гp7 ™ÃG,iôÌGë?Ø4«‰9 RH€zZ|Ë$HTï¥!æäöÞ57,±ÚÈ6Š”HÑ[¨ž¼êXëÜpï`}ä9—›=áS:„4tÖê& âbe;Ñç‹çŠÍtãƒ+JZ©\^ñÀÙz®2æüÏZ•{²> 8‹uë}Tå³s=_L&÷´¯{‡ÞºíîÿÀ3of J"IEND®B`‚lbreakout2-2.6.4/client/gfx/back1.png0000644000175000017500000016174611452354555014277 00000000000000‰PNG  IHDRk¬XTgAMA± üavPLTE* ŠfF¾¢Š¢~b^>ªŠrnN.Ö¾¦¶š~žz^ζž~Z:švZF"®Žvʲš–rVR.Æ®–²’z¦†j’nRjF"†bBƪ’vR2Z6 âκ²–~¢‚fŽjJºž†Â¦ŽzR2‚^>ÚÆ²nF&zV62jB"Z:Òº¢J"¢ŠfB²ŽvnJ&>‚V:¦‚fª†n¢z^~V6J&¾ž†V2†^>ŽjNƦŽêÚÆvN.Ö®rJ*ʪ–ªŠv¢~fb:²’~Î²šºš†¦‚nšrZ¶–‚¢zbÒ¶ž–nRžv^N&f>ŠfJR&–nV’jRæÖÂÖº¦~Z>†bF^6¾žŠÞÊ¶Â¢Žºš‚žvZƪ–’jN®Šv¦~fR.2Ê®šzV:¶–~ŽbF‚Z:šrRŽfJFZ2zR6^:Ú¾ªÎ²žvN2rJ.’jJŠbBšnRb>ŽfF‚Z>®ŠrBº–‚V*²ŽzZ2 nF*^:ζ¢ÞƲ¦†rÒº¦‚^B6®Žzª†rZ6âÒ¾¶’~¦‚jŠ^BZ2V. ¦’’fJ¾¢Ž¢‚j6†^B^6Ʀ’ŠbFR*zN2~V:bB"Z.rN2ʲžnJ.b:šrVŽfNb>Ê®–fB"N*Ö¾ª¦†njF*vR6jB&¶š‚êÞÊBZ. ^6ÞÆ¶ÞʺÚ²æÒ¾nJ*âξrN*V.N"V.>jF&Ò¶¢V2. f>"Z6fB&rN.^:Ú®žrZ:âʺæÖÆÒºªÖ¾®^>Z6V2 æÒÂêÞÎêÚÊ&›KbKGDˆH pHYs  ­#½utIMEÒ«»)1 IDATxœºWÛfžïò}6xmýÚEÑ÷IÙûËÔý7j’Åj¯qœO`Þ\U̪aÝЉ!µ¨}³"ÖG©–? ØÞW “÷_=ûèlsÊë¥(*d¤€Ïn(ôügKŸ‚¾Æ½¿l÷Ü`õΨ#qe=Íš/þ鳪/ÿíS³Úwóƒ“ÃFïËÆË;‹Î5>}ët¥éãÑù¾ï_œ~Ðz2ŸÙ¸7ñ¢QmL¤uVWbÈùñƒGN>ô=þÑø¸Ñî¼å¾Éog|ÑÕWA·Û½÷'Øí§)¼“9°D%7>ú®]Ü„â»ß{7«Kw`'lÄ[N'šéÐpÌEî9·B缿,òÏ~?)þ~“J‰WHÉw¹áË›Õ uÂjö±l~¹ ´“²kËñT%2Ù]{µùFíY­­e²e²6µ»»Ï<ŠÑŒŸçú†Ønß/^?YZ>–¤ŽÏÒ‘ëí4–‘Å*·V>}çû¿­ôþí¯¾ÓàüµãQóAõç½ßùÞz^}ûƒ¥›MÇN¿yýžúº÷Ó±›e÷Cºñ@š_ÚÃI“AZD†©ly>ûŵêydöšæ¡Z7Äôié0S‰ mU?ßÞÆíýé¬p5ðI‹f á7Þ¸l-ܸQÿ¦Õ2{iauçÆK˜¢å« ›Gïöü±$ jà*·à= ŒƒºÁÜ9÷(sR^Ý›ŸývV3Ž4ÕÅ Œ6dr­ôþ tX˜zcr2zÿã Þl–""´ Pê–(=Y²ªù'Ú_>½«šo%FaëËÄHèÛS䚬y$Õøññ\ÓcõãÏ>ýñ³O}ß.6|²ñáå/?˜ëý›ï¸iþË;½?ß0=<í¯Þüôòáê!³œ\좭ÛÀ3™ÌÉ"ùôÿÿüTíËw|ϲ§V!¼&®=þzáUþ÷*fÇݶÿP6"Þë|u!®¬C׿Dh ßü¿G)JŽ'Á/bT®™ð*C^~Rð¾[¤;5å–Ù¡V­ª'Så–¬ï¬;Ãf8¸Çï 5ÎQ›“‘]¯7º9ùïãij¯ÇÛœýçAÐKrH )ÁÞªërcìa~©ïóê7G(¯õäërâ%ˆÍ°¦±øé/ßúâÁògïÑáì]ùò¿¿ü»ãFïç/OŸžúšÞ{ocþÑè§÷ÔŸ~ÖûxèheÅ|ûøŠõˆ½Â€C® fÄÑ×ù¹÷N‚Áã¿)ŽÑwž#~€¸gbÉýßrf‰‹þÁVsÉMb Ç#¯pÇ…_ɯò7ÈR¦ŽËÊ]h„Ñ¿K@åEmòoì  gÑÔ¥õk”µŠ÷ —i]“ŒÖïܾ£u¤qÀ˜µS Ñ´°ðÌ¿àÍåZþýÌ{v?w@y³ŽhBhçV“Ÿ«;‰/^­Þùçäñ1ûdÚÖÕР+ÆHæè£Ÿý8ôΧ_޾“üÖñá{·z?ßxôv_uìã›}_4}pçt´¼øçÉáŸ1æ=nÇë°bAÈ#T?ÿ¬úòá¿üøÎ_?~þ»k/ï=»7züâd~þMc¥éÞßœœTG7Ž¿l¨OÞ1/ÿ¼çÞØÉp#ÓwâÂj€oO Ð —nV3¯üíEÑþüÕÛFZyà© w¨ê«÷=Ç [¨ Wïw2µƒúUdDÅè+ëUJIؤH\9³Þ üÝIÛ»9.ž äx"޳E€Äw!¹ÐÄw3w—Ö°«]¡»ì‡aŽE ¢‰ï0µp¨}]›ú=UËÔøÇøz  ] <ÁŽ*ƲѸ|œ_¼ùÍëîĵ÷¤Ë"¯&–3~Cœ3ìžtkåæÊßþyéõØÏÿöï_¿óÖï?ý‡|õÚƒùß5å¿x{ãdûø³GK?{ºøúÁÄKcìð­Ù¹Ëì¿IÓC Ž`„òklКo~i<>Îuçåá*}w#yZZhcï|ÄDÖÔÿ]ŸÀ3ÔødÖ&Éûø«lUúåÕ½IyM‰¸!‚CýSYi2ŠgP¤Fk0'¬ËQ™; T´f™’å K* kˆ³¦Ç`à=V´9»DÇI=¢gã 9j|a¼¥æý)x""\ôoµ»ŠÖØuëèT̓·Ø;à2ù`ë[6ó£žÁ’$Ê6v Kw'¶«£/ŸþÓ£¿ýðÑË“•ÏǾxüÖ;_|¿Ühê^|ôýÃÃüå¿JO«?_y=ÿÖÍz?86f ½3©W¥RœÖ®ÅÙ7_~<öÝå^ü:ßÁîäËZtPèÙ:g¸ZX¹¬ˆ~“më¤Z²áþiš|å†k(=µ(dkd‚ŠjZ`¦…»†Î¢ ªà°ÂH £Šæ¹cšì­p{âFŒáÀ X”£´¤ý›»ýï×ø\[.·0E„Ó"‚<Í”°¨ß>:‘ðÕdp¥¯çaøËï>ܶù—¤+äcAÑFúVHLK«=‹Ÿ~üññgßÿË__¾ü‡×'ÇŸû~þæã›^Ž~xìû@yýüeïåê{ËÇcOûNæÕãŠ]ËrDX×ì+‹ÕÓ•ß= ¾4Yöé>ë0!ªNûŸý)ñÍ]H_û!j= 3¦ÿ×aïÝ_[e™ÞÈ«”®žQ]X{ײ‘8 ­”ÇÕ¿N-P€¢™\6óZõN‡(u(æ2ÞaS]Û²iÃZDÐ)~0—Zx![«½¿à­e÷‰Èí„Â6²”‰„2úæèwc¯wÊ?ôíŒt÷z<Õm·&q¹„Ü1g¢R×òñå•Þùà­î½ùð›Ÿ÷þØûÙãŸo>hz~ë ßâÐÏÇó§OßzðöˇÉǦñ…y®ÞX@5žÀva.=ï{3¼$¾þsÞvÛ5¡ÛÂÐ…kÄô+ ŠS¥ú'(á×ý 2=·ò}ém2/]¥¼87ÈP¼§w‰õB© £Ú ºlÖ×ç¤t1¯gö8û’FQˆ•\@“㙃èš-äú©ÜþAnj—"²>IA`—m±û.½«'ë·:_6ŽÅGVþ…yscé6lœ3"« Âs¬KØ’¥:T}¼ôÁ÷÷ævzøéo}5:ÿÏŸþ8Üôrå_ol|î»v¸t³Ï÷ññêÛ?{zúzùø$|jºÄƒhNU9º\}þÎë/q}ç÷èîk¼á»&¿‹¹ûk.›MAíªÄ£¸«Ϥ¨xfçÚÔ©p˜@¹"F‘ä|Fð!ÚãuÉ-²wR{& AIñ×wÆbªV'†î„òLÆ5›1’[’µE&©X´ÆrÔý©q~¡mj*ꤠ#šŽA[˜Û«p¢÷ÏÒá-ðZsÉù³ÖËX •T º™vMÉPÒ#)fP}}8ïÔ—ïö}|xïðíï¿øô¦÷ªêÛ~óÕØŸƒž_‘N?l´~øà‘ÑÂåT&ÁÛ¢d\fŸ÷>ÿÅË;OÝ+"§åoµÖv`çª$¦RL]¨àñóôÕпހâJî`]ã“â+¿ÿ™"{])xNµ]¶À‡Ü'Û’QÚ+¤§ª¥Š´o oè3÷v8éþ•.Fä9˜rÁ”Ã#à"š¢jý÷ûkŽ~"!žðŽâ%›™‘Í=†3ákÕîSGǮ̋ó'ÿp¹Á¸Žt¶±"¢’½ƒ%=$‰Ò]‡´VN~û—ËÇÿ8üò³—§Šê}ÜÔ8SßìývµÚ½±ôÅpß±ù‡§ÊÃæ7ÿú+í.чi:×uÛsçÖ“¥SæñØîáwfÇr6yR^Ìv'q¿µEŸõüo¤_]Bì:+é9u*4É×¼h=¤a@ñòú$a½¿—#‹g(·E >3 ExÌý:"ë:–BBZÕ™U•1÷’³.ׯì$3‹$Ä8•Qáƒ,:àùÚÔÁÔYmjÊÉŠ èµAä×EúÊm¦ð—鞥ªù¹õdHM:)WEϷ̆ò¶=‰²m—8r´:;kîôT[WÞû‡¥ÆƒÖ#e»Úd«ÆØñÉñÒÍߨŸß9½÷ñÊÿóÕ£ß9k½YµÍ"^¶gº¾üÐúö›“oÙùø©åÃ7 júÞf^'cÚôc|+õLËVû½ƒ P]› &°Ô9A”x^¸ÉÄø4‚¡ý†ˆß#W°¾C”IÔ¸n*LÂ%²iËí)øÏ-n]cB: í]-½|äšòî/\j»±ë%(‚w<0R÷£„G&‡Èª;hL>9‡ÌÓÌ·;ß>RŸŠ’š©"‹¡§Àp–æ;”æ‰YÓ4UµÑ›ÿü$?§6šæº®­N˜êjœ¾yeô?¾}êyúöKåïßê±2…e6¨ÃRœ‚!Àí|ð|cñ­YcÃm ʾ´íß7Þå(ñþ® /ï{y{¿ë癀7ÙÌMÓâæ+|Š3‚Ø2x€“BÝÉB3 €j6äq“ÊmÏ.ÛÒQ»Xê^¶N©„ÃË• ¸=äl¯Œ Ô@Ŧ³[µ–¥nD§ÞÏf#Î ¬U±(¬ IuTÝñUÍ`ÐŽF~új(ÕêñÊá÷½£Ç¿ýbñæ­ {b3Ëì·úºƒejá•ù¥Ÿ;/¾87’êõd!NÖäÌÙXä‚‹QŸYwŽõðâdõÀöjÀà$˜yF ”jÞõ]¢ÄVÕØ@@«aŒôì™YÐ@Ð|cŽm³íð‹5v‘\ŸØWp‡ËÂV2f»ç·È_ç‘—’kS7¨}ŠÚpTàô€TÉ =“ÄjAÜ›Q†ö´§GÇÃOÒù£k|øšYTš•k™m×PZy®„ ˜a“ÛíîH¦“ŽÍ¦­vm*Xi)óÓýK¦™7Ôê“—‡½s¾/†FÍ9g-|zxÆrlݱÔñö½æ3ü(È.ÊÙÙ@ýÄ~ °_<8[`"ü™7 ~-ÔZ"»¥Ú$€÷·¬zÝ;â¡"„Kžâ‹ohå’ï›” ÈÁ÷ã¯ÄûRâkÀ™{¥rN§ºàØ]ºÌHœy\?gè •e@¼7@ñYjßùäŒh®'â.'Dò™ÚŠb懮ôš©åSKÌcò‰Å¨ÛXÕÄ Ý$ vAõ$ìa-kI½™k¯,Ü…ùKRú¨YVf!H’1qëzgzÍÖd ÓÏóYþ€ .ŽPÄOM@–KºP¸n)pzQª©lw7ôe2™÷HéeóÉ_ª\o·½}¨º=0­tkœºuû¼£.ˆ"ÓÅØâ¹3‰¦„;ì-«À²¬t´|º¨<|OÏþ–oñ+iˆ•¦i—f`¤‚b3×›¿4Í÷œ Öª–5'íoöŠoࣈõJ= ÉÙ~°Ó~Ï|"ÓѶ=»¥Hè5ˆ_€s&—eK†Ë жK²™k~†R"¤+ûIº™=Ø]6ràíAò¡$ÚÈ/jÓÐ.úK•Áµ!ò>#âÈŸØ' 8; Èku;®o¡rÈê®ZeÌ®èÆvcÎ:¼bŽnýfznÙ0˹±¼±âÂUuBd¯Ù¢{–³o»9W˜ËR{º©k¢È¹Ý,ë)HÒè­í—÷ò7Oz)£ÕÉ9Ÿ.É•õl C ¬Þl˜;?6Gæ*ÅJ`iü0r)R°hr– a3Ï··ÑD–¼d9ÌnNN%dš;³áÂ΀À§b¶Ž¼"¡¦§M.Xþ¡úµ>x@QY¼,Ÿã;rüm'§t&aÇIe ÛÅë»H'aý‚@ÑŽ ÿ㎠È?=‰ bü.Ä’ž;ªšË3ó·ƒ}¶ÚÝûš%W¾•ÆÞ‰å|woÕÅ1{Dá¤;ÒÌŽ+œ)›¶\V“e‡aÑÍØ4›ž¨î=}¬÷æ¿—V¤ÅŹBÕ°•‘^«…¸Û z~øn ÞwÐ!RgäÚîОyI9½àxß$#§èÚ|v6IÅåøBÛ8È»S:ÅKÊÉ8HO»i [s«‚Ö{òŒKÅI™î%Øé±.úZ…œEJseÖ£—n‹gfäHCÁ¡¿5gé³”@"?uÀ©Â¤RÒ†ÃòP$Ìš§.5QO&ÄV®÷è+np{+ÃUì¾¥›¬ô•µÂXëàÎ箓Œô²È411ËÞ²Ñcy,KR[|áûqoôæc/Ð\ƒTl‘ ”-#~‹q]¾ù×j«ÔüÚŒøKà æ–¯Š’Íî*Q$LÚzA®YE/Âü/­ÀûítySG$ìjÞΨîŠî³~åRˆ$x(¯oÕ×%%Á¼?hb®Ý» “Qζ ²'¤Tt[ ‚u8#ËПýIòüE‡éá4ŒkˆDÄzìˆUæ4Ã&ªÌ˜zÌ,¦?¬~>9YíUG–òJ7^ÃyÓÅš–!Y&™™]4mѲ;=¨ àiRLØL¡Lå¸õá޽ϷÿíÏíOûŒ=¦•Â0lYvU9ßIßå|yÌÜøfTÄsÙÂäÞxz+ý´=»ð>è–7ìßgQ}Ÿ¢ËIùìbv¦-ÌGa6á ÑÎΔ)S´„é´ËsU¡ðûûƒ‰55Å×1SuXé´žƒ„ õ´_&÷Q1Ya "8‰ÐÂY>0 Èr !Ó‰ ’mFPÊ{CrÃ"á­Æ`ÐV®Õ›1VTÈnõt Íéʽ„š:@¨±ÍNÄÚ¹YÌ„š¦-»=áÂØôXns¯±øâŸ¾îËûV¸àa2³ˆ`…P` 0ý­úzPYJwHTLŒû†¼Ý³ImB9ÂNsüBø¬Æµ12¨í沈 L ÿÛ ØÄ>iGD{gÍ!·¥Çããîàþ¥YWø“S·àÈ8 œ’ cM ØuÀÅëd‚·ì}¡i€(Gr$À§èø?À;@œ Ђ?.8=ËÁfafºUgƒ­'ÌwùÐJ«r|Ëlµzrº§Þ2} )³Øµz>§µ¦çìcNʤM`q€ƒ²ÙÄÀiÏ5òÜ“æž9¤<8~(¾^:ñ‘>q¹™fb]AÎ-Èr3÷téòµÈûŽ®ŸzI«>¹Át-´Q‘I ÕÂŽÞ…Å–gÏÊz•ÈBëF§ €’»DßJQj˜‹ÚIÛ\ öªE:$LÊ6;µvcùÌŽe˜ gÄPL‹HÊ8elÉBÊá^R|$u‘8–9ØååÀ€ !­93HÐH¨oLH.¼¸vmÖ–6ع¹psÇj÷ì¢õ:g'îíí$•¤í–†Ðb±ÓÂÖcM%Û^sð\ãD1I:p‘}/ÿýë¡å×¢¥¸î€Ø[“ã6ÄEu4sY¿¢8Ëôä—§­4çZø= kuv׬Ôwa×&ò.0„wí–ƒù™÷ÌæøiJÜd€¬Ñ½£FXhwY¢«Ô×IâyÔ\Šh¬{‹ÉP9º€tªŠPÊ@Ž—" ±ÆË!pÒ0qFñŸFH£À@Šq~œÀçk¤–c×IŸt²mÙŠ:qÒ»´’Mom«{§cŒd©GÕ{® b÷žXwô7H‚Ö$ãyÃëº(ž‹™Ö‘ Ïxª|öÁüƒÆ£½;JZ’k E¦mT0v^ÿvÚy"©jʵàr ȯXGÌ«Äï?Arnó`áÿÀw­Wö«ø+f’ëŸ:jàÌ©škÕpMBa¦>yË<õS}6q°øQ¡ó„x#iÌ`€üé“õÛv¹4ʘ)¯…•P|ÐÏÓ~9µ& (@ÕtŠvål%€h„h ƒfÙÉA#‰ p'sm«GÄùÆÈi¦Ã-5:º}F·µbUsiÎ…­‚²Ò\ƒíÐbSÛf“&–Ò u› “¢¸7¬|~Cz´±ÖJˆ¦oûk^=³åþݱm÷`9£²9&XT{`æìFçü2òî€†È $,%lì–{:*†Wò¸£¨¿Ëec„FùoÅÃåD9F0Y‘å2&§]ho£b¤ŽP$Žü)G~>•ªÐB„¯ 7dB¨;×EàH¡Ì–åâí!ä ]‘GX|,‚ö;ޱ –QUWP¼íÃÁÖQ—t/øqg.ñÜæ¡:ŒDñÛöŠØ$‹XL(‘àİȥ7¶ÿ¢ÌW_Hc­? {ìb>¨¸ AT¶JŒ{QUñeñ¦Õð‹ {FÎNc{"Ë ŽÀ™¬2¢JÏøìG‰…Ü%ôµ±ï'DÉXüˆì´ú–¤…ûØ  Ðâ ¶vÛdÐ Ú3õy4øeÇrÒ= õë ¶y6•¶€  LÈk ˆHGÈKˆöbÅÖÖõ °Á¯Šl"M— ZQ•ü¹è P(¨&V ÕJÐP7HKazÁ°Z“zÐÈ·raÌÈ¥ 5¥ì¸æà>°1Ã1–ÕÚdçÃßÿâ%«~yëVœ±ITlAÙØ ßbhT"F§wxƒ¯FöBb ¬ß·_½j hS¿OYè FF@eЫ݇ ‹4 ˜e09¨Xv›Ù»Ä4Zò#ƒ¿ùµô' ™ÿg3®ž‹m £qT IDAT-¨’ëk-‰\[þÐàEFÇP¾¸.C~­ BrV@4H×#¾ŽèM;Æ00íG¨1V eÈYú[Û…Wì`Roˆ{³'j©OË—UuuÌ8YQÈ•‚r®ZÏqfq–Ûâ‚ ²È£&Ôq^}\Ç.iÍgûNî\1|ÕÌ kÎÊ ”ve„ *ÒÍž^øœó©w¯4C3»¨!*Bü™÷…~)š+ vÖ>¸ Óg€¢…: ÂtQV ñ¤éN²™òjL;Ç «Jz´Í9›"ËÁÝ)'R(äˆ*…àEðƒT§ß)Ru?¨ó¨B—(P¤"D¢ä§Šû\œ€#á@ÞÅ…¹²"vCÚ2ìpçxz¥y&GÓë#ŠúUkô‚tF*5«Xd»•u61é}"0C†Ã éW¬¯xa=oˆÇðô„„ˆHÄoЃ~Äꧬ Ó&A†YÜõ@Ï×A½´¥‚gÙPJòEajŽOZ›¯Fq/Gk"5X íHþº"»Êy&;Od^¼x? &Ðþk‰K§n®„\-¤=hÝqÿSq+`=ät<»Ñäi*ü‚tÑɧ4ìÏxå„C‰Ô ÌÀq¥òœ¼ }Î'ë_Šw¡ü3Òâ.yÍzľîêŽõõZìÈ['ˆ½-’1˘¦5X†a»”ÀŒ£±§zÒzj>®>Í«šï´ä°Å§/–À~"#ut9sÊ=÷‘ææÃÌÕs%ÅÅ„Ù/NF#ÏRŽ2½h³®åDû‘`ÿz ¸ˆÍLqîn\´Õ±“Yq°‘Èl<—ÃÍÉw_]5öà•L^Š–u¤ ŒC[Î bÓ~¸,D íW³ŽÄ!Òë²£(@Þ @áFX,¤JúTšI=x»YsÜ6]…­'ÆÉÍ®!+81ÝX=‹#ÜñCëíbQ»ž1‡Ò«ZtfÜd;çŽSйLz’K⩱ØüÐzz¹×ÕØc.ÔCÎÙʱXjÏÍߨªÔÚÖW¨ÞóWÜ}¸05ž[özÚÚŸágýy2hdZ$ÑOG€HÊ,qÇÖs¨Œ ]:“Wç¶ôÀ>%£¡µ°8@X JΤäuÇçìi!sn0Á‡®Cy­âä-@ä/î:—™‚´#:p¶A§Ðºß®ï3%$Z#=…óó 1d’ØÞrªÞ0-ÅRÕÓ0EØm-˜ÅŽÑ+'‚Y.æ9™…™|“}† ,èŒK³ÄÕÙ‘ããÏ\óʱÔZù/Ž;É<1ô'"hŸË&[¸wYïåjÊ”6ŠÖ:fövÈ”¦ˆ³éý}!½øÆZ­†½¹qÿ™J5ñŒM^MW#¢º8yË í…„%!qõ’ˆ41pÎ’â+ @òqÖˆf¨”ÒQÌÞ Ë^å¾ÛãSªRR…¡‘ Gj‡3Zul­Ù´ú.o˜a'‡ 1†/ÅÎs<Äë-ŸLùëWåuž¬Ý/ŸÕfÀY¥Bxfÿâ¹zÉdbÌÝQ$¤I—µ×óÏô¶3 «ñI!p@g¯#˜‹6#Û¶6@Ú®‹ˆÀFº@0«»d¾B°(ÀN7áJ)ô¢”{w×ÐV:2¬T)œ±&R{zFM´KRÆ]µŽ÷¦»AalÆ£ž—N¯0Ës¦Ô}š|ª|H4¹,§o#]·52¬îý™=ëþ<9ÖÞkŒÉª ˜šê€ßBÄêÈaõùQÆÙžÔ‘+¼jÉ_¨ÍxúõWÐqåÄÚ»™…IÄC‚¿O“TQpqRñw¼=ºJ€+^¦ƒÝ<µ: G:}Ì­0"μ:xÿOïûÌ:ÎN ÂA*'Oƒîé°WC¼ÅÕÈö ]SYVC@¥:%g°ía…]rX„ ™Í"\Yu v'–=F1L6&ŒeË'u4ñÛ³5lVTOˆ]Ч S¹.h¡F¹³räÙ›àºLÁb"ÃCÁL÷ÉMû^Ï {ûXð%¸’›HZŽ”iŒ¥hÕÕý×b1-Ÿž"œÞ§€³N±@õãÉ‘@î¬#JÂ+Ç„Í64uÄz9óùýC݃©ÂtÏ {%mñ ïG€+Ír^ï~–ñ¢ƒø‡9ìp0²¡œ @,Õ‘¼ÙzÁÆr€á])«#–) vJ\c)nJl%a(¼‘1IÍ9ý U³WåF<ƒfuRY^œë±V%õ®¼ÉJ‰Lñ…Zh^ˆ²¡l“'ãN[Nº«zúÔ+ÖÞ±q׬Jsx•á2Ñu™Œ¯ïàFxÌ+cSk·).‘»£6÷û…wq¢B4ðªoßG%j-È»üSä,Ž‹Ðæßï›´˜Gæ;™¸Ia[Ç :ËOG.lx£Þ‘ÁIY¨fÁL-ɺPZÆü 9˜ Ù² eEq‘™p8 ã´_ `êpJT³(ÏÓQô‹ðÙ—ðzCÎlCNç57wÔ+ÌŽe'nñ'Ç‘.ðTë‚­«û×-­wnZ3u?ßG âP‡­sb7ë+T•—§ÏJþs×sL¹¼1Ô_CõélU3²¯ÔìdÅšÉè38`YÅ˾O©“ü¥Ö§è¶X]b®I(†Žü¥vV]STÞ KçšÎÅn4¢FK³¤[%Qž¢¼mµ©Ýýz"²oË¥ƒô+ ¤åµLÊ+K52³ ±‰ð HÛ3I[ 1(Ú0ÕQÆÀëJ0ë îªzÛîÙê¹8LU ßq©dùDèùÎ.è˜γà/†YÔ<ùÀ‚Ó¹}pDÃcK´ 5- LCöê‘|²rˆ{]ûÌÇ'{´p÷4{Ñâq›P ï˜,Ϊʹ±ê´w•ˆ•Ðxʵ¬;º9Àö32OwÜõNS"ØÄ¹àÆ• ÕJ»Ûåo¦ÄW‡¡_±œ}ÿ()#'1.åjѨ×;h‡×¢6â Œ\ …ëÒ]ó àƒ¶Nq¥íq™uü?Ð!0bEK@D¥lè@^§ä¨LK—ßÎpÚ¢šB–«l¢F!í:ÞÛ@ÁVbY0x\6¦"ÁyK$ikP@M Ķ‹âѹxºÝí3ŽŠŒ85”D‹e, 7—ô0)é:W‚t$í CÔ,bW¢ã ÈoÍ`&R` ]&À~+ï^[ötX,5p5ôÃö1TV £w²+Ä"Væµ2$" ºE®7Ý8(Aîî|Cí¾‰<áÓS}6Ù>J4 IˆrÚ(W…'Ðôö—ƒôì¹}¥Ë”„ˆ–˜œ^ î £~ÁÔ: ¬®‰‰ÊöGíˉj³áÁÅ“Ȧ³ÁVb*Ùéݺæä–pPËRÙ³Úà8q ¯öD`ú %‘’"¬*bBƒƒéuN:ÇÙ$vHN”,7`‰[3â °3ìÐ×CËåö°Ö.ãô^%Ì0d±Q‰ Ïâ š˜e7:Ò¶õaf}#ǨC24¯ˆÐ%½—÷±Ÿ‰ƒ¦zdÝy}Õn ‹§'#ßçÝ;»g]¬¾¢åA‡Ðš2lN+Úº½ÄÅØò޻マVH¸ˆ¶¤žÁ3º¼@Êàk—ØCjU5¼¿ŸêÐSæðd/NqƒJjܲȢ@oRÄ¥,¹QÃT =Uð­IÁBd;K&32(¡. ¢ ól„tkìY„ÅÓL…Úok3ËLœ³ñuªv<Ù¡ç,H›:æ’0)yÍÑæF˜ˆi…UE–zG‚þª-ªõÙÅdÂȲ} T”pçtÒ PSVvÀYGäÐ5±tÓXÞV8³g¾¼F.t°rŽžò¦(‚´aIþD¸[œm½…ñ‚DTþØ‚>ÚÄã‘ á…ÐB”¦Pàœ±Š¶†644­- ~%6#T½{¶â~Î籘‹› Ç×ר¬—ŠÆÅ?¤üœW¦-’ooÇRD꺱eÚ6‡±2Ä&ó‚YwÑÑ´ÂÖEít^$Èzš«`àp¿ˆºmoYÈ#šõAe&,Zp¹ËBùˆ²“é°,ŸWyÏ)ù$Ι,Ø€pvw™)*ž#§Ãr‡óÄi¡+fþJp³¶ì‰‡gSŠ Ì ‘õ};½ì! =ÆJÒÖLEar¾ ãø9# TÙœ:; |ðÛ4}‡ C¨QÞ ^4"*äYx ɇ!OÅb”£B–Š49CÝÚó.úÅýlxçêÑÁ¬az‘è"mDîþt+‚±è’GlÒ0 Žç M^×ýƒ\˦wýì@>èà§ÿj*€QâÕjÂRÉOÁ¹ê¹°Å“«³ºMO!Š(ÈqZM#¥Aþ4©aÈxR£( —qÏtBºƒ$%Þ㔌êK+g:Ê´ `ÑHk©™ÂL¸ Ú6ë\Ÿ[Ò°(2ˆ·ò–ÿtÚ4´zkœÁ v«£«"­>;Œ7òö‰™Öìu*rWwVmf:½Œ5Éu„bÕ[­yЗ ’UÏyþ¦H¸w†ÝsëYšEù¸Ü¾ÆYº*­žíœR«‹û9 I|69›Øôç¢pjvÍÏ mC‘-V'Çm—ÅCØ®/bAAN›Š§I™Œ·‰Lù 9®AáDD ÞÏ'?2€ÒŒfÇóC› fÊÄÇ Ó<è"LAd ÖM…± úµ[®ìñï±–*TE³¤Ð‘4ÑáÏ¡t ‹|…Ñ8I±®äuÖªÂ*nk$­ÖiC²â‹ÈÌmËœ û•С­ˆ 4 q-÷apÚC~¿ø@ôˆË†õ«Jx•҄OøŸ õâ02¡oÇ ™õÅÀj¿$4ââUÛ~c7qÖyµš$Ϧدee¿4›]ŸÞÖ ì äVRGdJ‰¤k'P;¼~¢DÉ@˜YM#¨û«Žç=éLTa)YÎdºw ¨ßîPñ^9b›Ë1Ù.qÁ„Ä:ðôé2³ÅÙ¢¶ k«œ”®ÛQÕ;Dñ1¤ÔŽ$t‡lþ°:®±7òÂ\xý8kIoËZ=çZ±& ÂR$$Oyy¡î àºH`éfeõ0_`”ïâDU-â#WV©À>B»`r’|M^½M/RÐ3Âæ±€Ó´<>Ã÷ƒñIÇ”’¬ä0«‰ÏTbpÁ‰X}‰#Õˬ7¾Q”´ü‚ RB 9+‡«wÆOµõ7'¹½u%@ŽöW8ˆÍK™fÂL_¯(驘NØTÃuƒ•Î-]aYÆÏ7ž ºl’ë3ÜŠrϹl1ÎXB8|$¦¡ßQZÃTE|ª×ƒÀÜ9à2K9C‚¡Ädì#ޤhºMØ—4í¤@26ð¡ZíEîfeÖÔ2ù+¤õI᜽Ø&P¡Ò4朚M\Î*¸càî:‰6yP¿?tVg"<¼º^똆ýÔJ°&k £]l7C¥1OvÒöò9}øL‡·ñ®Êý˜almuQ‹¹J§v ·ÅÁ ‘™%O«ÕáeŸôœa]ÿÕ°Žáp˜[vX®b;‰õ—DÏDHš–­£îbN«NE®ê€aPÀFJÜÏóåü¬-^3ÆÈáµ2ƒRžˆ`å¬ÖŠ‚cÅ‚àx”äª2¸g(\OGáIp™¬4³>©$§j2½@§Ú==X33·‹ “PbuÆÆ »ÆeéìZû${i7ÂUÀ®¼ïv ÂÀºØQ/öݸ¶hâkÙÁŒ·U©5È—hžŽ_rvɔРZòª¨1Ý—g^“„" ok×-›éöÜÞ–]p›g¼2çüÔÖQHz‚"- HâßJV)°Ú¥jü¶Nj#:K2\݂ݫöõ[9@FòÈVGÄÓâjJñš)=Û܇1ž œ ù&¨Å_3,ú¹«<¨¨$I2>]²I¹¶¡´Š¹çFDiQ’¹¹ ÑÒ+ª\ÏD˜ð¶ÈmvJžÆ’ÚÑ‘ä<ä5œQG]‹Ìõ„’`µðpX@ÆåtïåË‘Ãöåeò„}ž½äyzÉ^œõ•!@¼Õ®g \5ú IÄ[!‹ÅC3¨l'ËNhd€XåºÅ Ón°;SWDÆZ„a‹<:JÚ¢‡þ¡oälŒù¥W²>rÿ » ˆ¯B‘…HàŒÏþô–s¹ qðû Ì=5æ;ïœ:èÍpÚq;šåsM ÖSY.$ͲVzˆ–H`ÈPÚ O‚½ÉÁWns=×égà,j!™áSjò|øžXa¶½w±·'Ô×AX‰²­òO…e®ËÀq5s3³³i\3¿&Þ¦ײ¾±‘±ó=¸}Ç›`ŒGâ´Ð‰ q⼤YåD?‚XבEÛF3Cdciƒ¦‡®›·Ê%ÙçšÝ£q©¡Åµ²µX€Š¯ÉÁD݆Pw7<è4’$¿Eï žgu\Lpž€ÂD«8Q4zˆ / ©+„¼ª–õŒw@‡*Á Ÿ¸“جàAg<¾ÏwÓnñ°ËÔ¥laD}.D¸ xkا1ç ÿö¾îtÊûˆ2)}$³…)ú¼Mb• ’'^=2øvÄÂÄóF3ü)of^+[9Š„“DºCÔ5`Õ̺JÞà¢"ÄœW‡@O«•»§*ewÙ]Q½ $ú€óÙT6š¢Q‹D_ÿNÖý¤bGþñ-€ºÑÐë!™äFÐPïýn–¼$K Hê„U9iÕ’c¨Ð# àL Ý!ôh¾®¯ÃF8BAPÀ4Ý19“Ãé< ö—ˆ–ÌJí|Ö°-ñT Å(0Å3°ûŒ‘¦ƒ'ÆèNQEÁÊ¢tdRW­àÆc¾ê>á·ðxc»2=¿§%Xù„Uã²·’m‡µtzn±nžáR á }fA+#¸©é*X®±ì—Øä˜Ct?F?xrîÊ/¿Üí—Ý9Ä«Ä&*FÂã²Qôa·Qò.!ÞHÐX“n§Ãxc£]œ±h⌠=L.åHʼ­Ç… ™P:IzD/E¹<•ÙE7ì“襉 ü fþŽŠ‰w&‚AÇ ÇÇØ–•~«!5“|– t•÷t¸+ã¼Æ FœqÜÌ{©ö§±l»ƒ#/Ø!HÃŽM2âôyÆÁ7ĉ~GF¥Ð&‹)±èr˘XÐuEU 8¹ß¡‡=hŠÚȳ¬’=Ãbe"¦ÊÅé^ÛG:Ú ˆÑb^ƒ:òûè£ñAa~ ¨ÈŒ€HʃMÓ¦l€#’u^—£I"ÜÏ(*®nP1SÙ2fòîÓ~Î =r`6`)ðîRì3páJ(Ž×š| îûL‰}§î¡Š*P-ýÚþ¯ƒ##Í WÏÔ,u›á`a›„A‡qd"t,×[(!´8¬™¼lÜ©.8)THþÊq—˜/ùkHg¢Õ Å…ºÒ€›‘A*sB• C=°X%0I Á4ÇS±O…§î®Ø ¨™W|÷›ÇIÁ¯Žñ8åÇÐ »GlJÅCë?Æ¿îüÅAH*ú@‰AÎ"ôÁn ;»‡dYO%¯ŽÁ¤?í´@H©¿ç‚½sCTÂÏu¼ìdÙ}¡{PÖ~_œáJq¬Ãá„SæõÄm"ì'`¶, ‰ÉìICï’³]Ò¬o³ 3ç÷_†Ÿgâ¥yF°s£¦MÂeÓlÌ™@nûœÇtÁL!蘦‚ãr4‡„›ù ž /Ën¢µ{’PA§¡ ê‘3ÃýYÜWÍ ¯Æ¨•~Üõs×¥Ègá‘´¤M†Ã¬ŸÉð#]FGF¯+ yÌ„²™‰,PtBbßÀä`PÐa¥D`(“Í"5~Ð#˜ü\<˜bZã6kÇv(*C&uÚ#^ Æ °Ê¼a|Iuª4 IDAT}û—x§/Ü3¡ý¢²/‹ìc®…È÷¥cÃ#‰ÂLü-Àw–*>â$Àì…N÷ò1‡È%¿×äs²pΙf¬c‰“S ùÅ<ó¼ë8ÎS~³9Ši4×nõ¦GÓè°@ø cÒ£Æf%ÝGÝm@QsJk¿‹nÞ¨ÞЊÃîIžŽÅ¼qYaëFÄÀoh¿6 ,˜òÉ:Ì£‹n¸#ÑäíÆÄêaÔM¯)ÿê K`~³æu’„6æÚ*Gîšµ“­P^8•QPrÆÛds¼âä‰3Ï8ã¾Â™Ø"b°å«†è`~v«)í³"™Úà´/×CáØÅj®"(ù(è-¡ù Í‹ÞX°¼x&Â\Á‚Î@èŒ!e8€åDÎ ¸º·o.×»·òå+"#!Y(“víiàóâäâfã,žæü9O:½D³X€þ‘aÁ ©Ëº@0êíªÞ©ˆ1°ËÌŸIE¸™2q!7›g–×Õb•>Ñ 7(…Feo<¶¿'ù8C|Œ·Á(é;'˜ ¯CðQiÃteÞ™8‹ã¦ cȤGh†å!ϧJ˃¸u»@uÄôiøÎL‡ß1Ž2_@æÐn^ZŠ„,aŠcÈô2m¶¶ùL qDMAÆæàýí¾][ô2Û Â5mWÆ.ò*l†e52­‡/+Úm¿ŒÕ¾XËo½#cJ/a1_<é5A]‘}Œ‘vüÅ‘/¤Rf ‘u¦¢0ôè†ß!S$ ŸI¤ƒÖ‚ÑÒUß(4!’ÏG¡ß°!90/)‘˜ƒ¹*mƒnêL«ø„<3Ý)ϯhñy Ž¡41¸Ï-0€²ôN|…:o„Z`õgŠ+Î!‰SPÈ$86,x°ÍåìÒã#“©i.Ä×Ìðë±mÈ›Þ“ÍøæÉ ï¤2tžÑßB0‹†Ì3Pœ¹¨ÇòT}¶@"& C+¬4¾U&ß¡”8¾­¡*švgñ#5ÌIVŒÍò:f%mIš4sÝàB ³šOè– Ó,” €ÖÅØ3«Èû Éá&3 ÀAfÐÙ"®•†*~ó>GÈ|£ãv¯6J±#Ñ´* e.ËÎçÔ)”EDŇiK}øÐzÌ­]”ws7ÃÆÔØê,x}_îv²³šiÚtŠ ”<àüj§ÚÍRˆŠyYËZôÙ¦­žYmN(u1æQ¢"G\0Š¢â6Ï ææ#’™A¤–à‚íãŽyTáÍ…˜3çÉ•>]ñÅ÷† êFa^¯ ÕqêóÍZ Ee¢´*ÕSgB|t—i»;.OO9#ðNÀ‹ª.`ž—þ3îË-nDçÍì‚ÁöóWȼ‹™’¼$Pš8¡ÅÜjýèXã >¹Nšuk ôÛ6²ý_Ö¸§ô½£¦ºÜËé#zá'ap]˜†É|È!‚…šdþD²K4ÁÑQ7J¶³I…ù(ÍñœÆ—µÒØX(Zµ!k=.wZÈùfRÜfDÃBFHÈk複 Æ™M†LätßÉ·MM/Lß­à'§/׉y¨Qƒj×^ïÍ‚ðÝÛß1«t}<¤ŠUq?Œä÷ÑcÊó0`î1×™¦ÊXII,i8î7¬™æß8aâ'»“(a:S ›"qéEÝW[|¢Zøâ¶7-•VeУK^ê»ÕwW¸‡Í\Z ‹:i§[ 24¼2Œ60쟮 Ÿ K˜#°œ\ªnÏ‹Hy}ó›LIr]#ÉUF1‡³†Æ5UÓˆ|ÚèáÀ"Lé FF¤Š•Yñ¦¬§BÈã:{dö¾¢ ²\ØÃ#ƒñÓ<îtŽwû6>"T,tÝK<6hâYG‹œš cxÛ5'?šað¯2ÏãŽîÜV@¬¨(¡] J€R7*rŸ/Â`œ.VÎ#ÝQ§Þá‹D‘¦RÄen§®ÚÓiè^ÜTtöݡ߀ƒtÔ“¬ÚÒï+_¾ûí?Ø\ëä{˜rý ¶ÔI~#x/á…ªPbÙ•ˆ0Ɖ©õuA¾±J™i9 nsGwûç:ÝrÞ[Þ‹ê*A òª&‚œ^&¬«I³d †(¹—èØ6,Cø’#?ïÝ_`OðÁù…Ä‚ >·e*¼²—06G(Å»™¥”EõÄ«ÀôíqKeëÉÛs™íiMŸDÓíC¦Ô)3È =Ðã¡90äîp˶ê^ÄÀLÀš|¼ÙѱqÉ,w0ìaàßEÚn¶|ÁÏ7Õí?‘Þ®’¬æ% ŒöÝîZL/O(jÕ•Õ”J³@’8«W'%]’2œ•Bë—Wa£åâšÛÎ:dÓ‚NæXûF”*kC4+°”…-qÞGèb¶kGoã=–/r7 ?=~™ˆªù«È$9éâØ`„Óç/âqr𕽩ó#z|¯‚;Ç‘Sv"NXEiâ몆=Íl¶œ1÷ÁHWú\ŒŒMãÁ ¹‡g<Ã3‰ÝzÆP6 øTŠ¢ÀK$Ø;¹ŠŸV¦C‰¸%˜œ ¥–P#Õ+XZë6ζF¹—Ö·)n3¼.²¡n–•k­#·©í6v«•bÛû½ÕE£ïÇÁÔ;eýª™ ‹f–k wyrá_fXÚE‹ÀÓVØZmø·¹ŠåØ1MÆTž£¬¬r‰yÎbÅŸwú„Rõ ‘šTú„„¶Ttۊ̉m3ΛL ãÁqÓôù|0sŸŸwîí9ãƒú¸Ù1æ»û§'9ü%%ßo™$ÈA{ Z©×óH kvâ<ã@93opÈMG n±¬ùŒ=ÃÃW3~O›ç»§yÏpBŠI²XfÅ'ßõöÁ¦ÚõÉåÐM3'ÇQ‘ÍËXôVuí^ëDŸKÌÎ`aZÐÐ,B FBÙ°1$I²B•ÜÉ’£[úŒö1M”½“мF·÷°Š[ê]½lƒ˜BhÕMñ&»nå’»‚"Q.Ûû"lW,D{Q²_ÛÍAÞ7½|‚‚w:ów`bþJÛùù•Œìãøø¾)ràòªL»Ç´œ£u¸"jqcÓ&à Ý·PÎøâhÁy7±¹oøW‡ {9ʆ ½£L¡2ˆU*Ž<;¥_,Ü1W»ÙËqÑY°ÆC×VbÔVŒÍ}´3£yJI¯×Ö¶Øj£«Ÿj›iåÙŽæé6P™ ·Ïa*¦ˆ‚~ì¨aï×s¢r&Ž Ñáçìîªza·¤=*¡jј-$¸ mšIw$½ÁaZ ÔYM‰‡„½z²ôB~‘îDæ³ Ùñ‹i§3q´ f®M;ãø¸šHzÃz—¤Ø­±UßÄð“Þ8[&PÃ:·:ÂãòB[ä|<GIL¶‚Ý Ð‰M±DÉÍLÝñå¿êà3†L|ûÎIDi‹ÈÖŸ¯›û¤ýâшV^•Ñá/®ÙÕÃÏËï,7z׈U{”X%ª1^ƒû1‚Ðf±9o;ΆDêžå±Ì=¡¶Ô­›ºí¦j¥­‹æb¢ynoÎ"bªcžæì°®H EÎV)ÝM|ÁMªF§(vFÊÎ=!ýA¡Â/ÜYÈìáÓSñ…ù;'•ùùJ¼Ùtê½dŽøj›kÊ£ÿTT‚–~ÞKMn lh¿ÕkN &~gžaŒˆ¤¶Ù=`1ŒìÌ)&»c>œÑâñÁLéâ=<Ô/¥ †9êæJSpU8 X tDá‡õªṵ̀ë^î°ke­|¿ú\SàH» ê, Û$˜I3©Ñ»vËî›9ÝíoŠ¢U©Û Õ•(HÛÃî£Ô U²äâ“`…H­˜µÍ¡V}%ªêß!UF7«]à¦&¬ëg}ÝK˜ú“žkÝ$Ì8œFÚ¦“iŸºs‚ïœá—ºQQ’¹íëŽzb„oô¸-ª™ÎWñn¾X@8îœ1 ΃=¢:­y±¬ÐI¹ˆ×Mó ê`¯m`/À]‡ó,Á:S'¤ ÁÝV8)ê®WÃìnqEFĸ¥tI‹ÁT(öhô¹ûÙíWm Ú7çš]PŠQacQi’‹y«ajtBp_£ß¡:5AªÜ"µf©:DZ‹¤&pnÂ>b^Ã@Õ« ÷˜Ùû·Ù>&ibY#ÆTµËà jUͽ™Ž‡H]Oj†Åš–ÎÆ¥ hÑv÷|¾cj~jÞYñ¡B( y´B(³5!=3òÀø“‘9·ÌÚ—ø’—j¸vž={™ëË•Ë+ µ¨¦6iÚdŒfGí]šÐ—ÖTn…Uß™}ìv…W¿´/¦‰'ÒÈRH[É‚Ð]þèW#¾Ar£³ÌÍåÞl¹ñd›½Aô…….‘U8 ìS)®ƒc €[õi žÀßq@™LÛ ~²ïÌà&‡GyaSý¯ö½Ü®®™¿8y?pGi1ঞ ¦¥bÎñäDŒ¯;€,§Z» ÙVßUs ȯG§Wà ì^Ð)t,Лû'²\¤/3Mjèòú,Ú5û+Hc¥œå~ïîË/Ÿ4XêCzì:M²=‚UºHák´ª Ubemõ9õ-Ò“¢Õâ~´:UèËrô¹½½§‡Sµ®^1VÕëO64Iª[Ãs›ÕÙGe…¥ ZSC‡¶1½ÖwÉŠj¬•a«Û´.OùÇå)Gªâx±ïÄñ'>?ùj0¡›ü½œÐ}™c~`&¾ñ±–Ëv}u¾'ƒÄqü£"ð r bÐR*\¤E&R"1Û 9¤ÂT°˜ºBd’L^vLm$MHjÜu{R]O?cÈsjØ/÷A"mæœý'ÏntÍ, ÏinXx§w{µWB,í5guL¤ÖŸ³¶¥4»;¼]Ù¢¨5ñMûÈã°âE±wRØ®ÏR+ÁNrdûRåòn,YÔtD룱÷ØÑœ9'²Æ¯Óæ!Ä’,{óbSDNv¾Ïû*ã ™©½Jlj³cÏ4E"‰ß¸è×'«Õ“9uq+-ÀæÜúxZéÃ{™6Ó¹!çMITyZ »}Õò`æ‚JÀ¯.¦ë{C6Ç#jH‹íÈ”¦¦çbv¨ÙÍK‹[ô±_±mf-$@tT9|øãÁmóó'˜+väåªì6¤õm#~ú¢·Ú+F»„wèê"ËbÿSØæª3d¶<ë9¦ÝËä®ýk€DÜíò:ÉÂjŸü¤ècy·×ênï*6ÈÕØv¸¹­*ÊE µN™"ˆ1qˆÛ‰ùÈoM¦ÌL÷Ô‰o*Ž:† dÒbY›Ñ'OèäÚÛNÇÄ~ËâT›¶¹Ee†, Õ°P ˆÙçe¤Ãn3K˜1Dé0 ‡Dù-"xG6Å%~—³/~ÂË,Ë7cŠ6î{^[|Y+(7‡DæÞ8a8óUV›|¹l»õ¬¹4pýØF4öfÆ(âBc5ŠJ·Ž¸bêd;6gHûˆÝeéªæÆ²U’~GS›@¤8õÈØô«„"*bWl”¢]”è&U² ¹55M.yÄ‚bŸåè’*VI£¾’™ØLujŒÏ‡@›^É Á鄳윇8Dñ7Å’³Žx»yS++†VZ°Þk¡S¹PÔütütz> E bÀ‘,®¥HXWO@ˆ×d¯)´<;•¦"p^÷8ä€BEírtiå°çVSËÎq(j¯'Ó•ÈD˜U´wž¯ÙkߎÔÔÉh!iNÃÂQ«ZqköÜîÉ4§4foÞ(j9ÚÜj²¢;MØûé67œ¦¹°(™·.¢É. ¹©hbø •MÖ±µ¬EVìÚÀÎõÉÙÕV'/l6gØ6w8KEæÔymŸFóó “añ@ì­‚ò–ç:Xg&F)ËÞ¼; [ÈæŸâ®wd$tÍ÷}0¥O3&yБ)›(`p“.@žwl‡NâÄ32îF«íAʽe#/nÊßBÑ~sXzÒ9ŒZá%àey(kBªñàðÙÎí*æ¾5:LTÝ„,!ÒÈT»¾£~=‡Mº.WÏ® ÷ØFztyw9voÒ]~ù¼ž­VÙ5·¸£<–_Ì*#ÐÍÕÊÄ*9Aj”½7¢UÝšÞTg5s?×.²ž19½$0‚¢uoÅ)J‰Åæ[ ̦û<¨Ô–8¯tg8BÏëŒÁ®~Ê¡x9¯èŒí˜PÖ,q”ki#=wצlÞq­˜8êJ‰Mæ‚— 9e›Lî‰@ȳP‰a‚(s&OƒÁ@ CsšEîÛìrí í5wŸ6Û”ä-ùµj;TîÛ¿œ±ÝË…µØ®†·1ÒBÅb»³ŠbÏ-¥¹Eqåïì »øg®+61²¤NŽåèï\9Î: wnXÙé§®aXtØ z¯F%éb.¡›˜õ‹Mݽ«U×Á¯”“6 ± ¨ñ«LLëÜ4’tÁ;η*NfJß—`¬¨Gçô•IY“Šn½ºéa[GÃÛ½–NK‰A§Ÿé6AG7 z¼èÌÛÙE$™ pqzù“«ü5ém2%À›Mˆð{)"g{³ÿ[<¼5ji±Èé ·]e%­3Š)¯ÜßÿtÍõŽKm\6['ŬÀ²Ô»I]_çÄìΤðr®Oé¯×^j?NfQœP–µö`q%-=zåι²vÍ&ÎN‡%…KVu•eû¹Y¨jÑrÅ’Ó¿‘ÿûÑÖ3”Õ9…¦·iÜïw\›‡nçΫ%§‘5 Ì%hvÇ{¸¸:ʃ¹»ôþvPicˆã–Úâ+Óoù2NÉgŽƒ¸‡ Ó›4$Pˆ÷ȦAý ¡“8.MùßÐæ^h/E’††ÊùƒZÔ¾,TÃÑFµ],¥ýe+”u _”·¨ï.¦Å:9 LfÛ-œ®[$ªÌq‚:ºäz¢6ŽçìÇÜDèöÌõ¾ýöî÷~ýͱm­&–ËvvI„BÃÛ•TÝ×µ¾Øw¡l+˜M¢t,v3TU-U¦¼0÷È]pÅFy¥ tÌ¥Óí,›´ñwp5òUÜÈèü| ñ ÆôA'CÂ× Gâ3QqþvXgZˆrØ2à}8a¦’L¼;8˜ v^ÝÓ„´¦G}[g)Rç&29º;Pù‚=%9à‰œl÷‹ßß¹]g—­¹JÛ I'³A‘,÷õÀο?}fw[úÖfÕY«Æ–S¬;*ϪéØÎ‡â–{å°õ zàfc÷êTuÅ5C¹„wWìÜ{Â7>´S·çØ-u@ i­¬•vCu›êR–fó ~ SŠ"þö/º¨}VýŠ+ÙòsqÅã$Œ EÕñ=þ&òÛ©¸Ô†ð)?iOÎÜ(l#;¯"áBøÕ¡³?ØòÛG)IÒ}G”¸sêáO˜©nÒÉ$eßæ¶„$:rÕùcÑ TÀñâ¹3ì@&h–ÈY¸h×¶º¨c.+¦‡õFº-’dóvÁæÜ‡ÍïŸ=?¼‰iî& ËY?ázË‚ÁÌsý}­K#Yû“Çåµãjì¡ÝÕÀn¬iÍêæÝ\ÝÄEê9æší{ùT¸ ¸,0€ Ænê½JJC,gç4sû\0]Ö9¯†ô>‚ H.¡‚i5£‘Ûñü ¿Ûáçñ×#úz0Jjrç7­ Êqž½Þjq^\9Äñ½„îCÅó¯PùÁ"Ï2Ž–×ó´ù„)Vn¶Å·}ò q-áÜ01g€@A(pÕ~wï¡}ùá­2uoQQ¹¼¦¸E$K„—oæ~üüýús¡J5ÌÃ4if5LöÆTµwVÝý¦ÞH¯¨+Ù¥o¯ÔßßýnùÕ«j¿­¶t¨ +Ãjsx­7Ý÷•TmggG¡bï—VèÍ¢U [E³ Ø|£@®pT«aœj½‚gIµöåíÈMŽ8bÁ¤Ç NÑÈÄÓG£R éèú¸áÈlsëø;P:niF»-$§ÂŽKÒ‰Çy‡q ü,4Ex@P’0ž\”z¨H(9ݯ'¶ÞÊÀ/ÿz†ê¨ij§TuKTvŽW؉´( cT¨5Lê÷ÕžÕ\Ïjb”ðRd,|ÁrcG‹‚°XÍõe]í5ûÄšËò“Æ·ö±ÅW³ßÕjvá½e}¢¥¿´ƒÔÁ£^ñI`“¶ÛeÊÎÔȪʯ•jŒÄíÒ:©S¥jv¯™ ÂZ¥!S'νžÜ~‹~1ïž—õqžï<`¨5ÒFR1 ˜ëžÁ˜½…ƒÃ™ôi4øúrØ>¾¨Ä“ã—t8.a’À‰îˆSÝWªtìOÅ'w‡â :»C'©Ô±õöð½[“Ëö7¹¹±-«ŸÞ”$LrJÿÚÚ;Ïž6ØÃ±cîQU³Q½6lU×_Ÿå\®ö5‡Ý»¹•ƈK¼ÝÈÚûÝöš¸øÞ·îìÇ÷k[µCm™³áœ@.åìRsrQC“2«™‡Û'’g0&¨XW<ÇqâÚª—«ƒ”P,—Ð ‡,™ƒ€‘çሾŸ¦ÏÎÃDq'äôÚ:¢ôlJœƒÌ“høÜ3Õ2‡Ê¦á%fa6±ïJúÏ‘w‚MÓ¼ /Á¸“O!wtšö=Å8ð &"…8Š˜£­Øæíšçò’ªÞ~§ê]Õ,IÙóV$ ™ˆ‰ß{øyõÞRyÅ>Â)WU¶ÌjŸ°Âb«Ú*\ß^r¯\þ¦¯ÖøaæVí~m¦}ížø¤~Øpqbï3±ŠÝ½Wÿzr&ä²Õ 9uµ»J7¹r[¬}{6V…XëʆÊ6’E,±B9@΢æ—¤ifXs^Ö“" ðø‚#õ3Ê)Éá0Jß¼¸²Î©ñ*o³7t{K?W7áÛM¶ˆR¯tNŠÌÞÍâOMæ„ ƒ0Âó>“œg‰ f…)tÊá„+ü÷µ&7öt`Ž[t»–¨™èê„:¦YÅWô³W'‰ÂáèÍ ˜Ò+°³³»ênnW¼®ŒŽ~]‡•w¶ßUØ?PP_k6oÝc¿{gY|s`vEË}âÀ€ÈÕ5 (7 ÀTȨb®Ò,Í›yÕß®© õ›‚RsJÁ^ÒgvüÔ8°Lkm|Ët IDATT"6§˜à °fð­©€š¢–•^–‘ (‡»í¯Ä±{Ï@Ír™íêâIŸQp€Î^|r»n¿ÿùŸ”7kÖþËî]ÅbÑVÙð'ÞVµKUv庲;šÛU¯_¿®ö)½nÑþz,?\³Þª­Ýÿ8m_;κÿ¾kg]6m’­ƒÉËK›*Œ-ÝÌb#,ã¦ÄÇÕ|c ‚÷‡rŠ‚Ùƒ\,NФ=tO3}'ŽgHúÙ¦'p-Nn’VX°†1j.ÃòÍ‘mñÎK¾EOK<ÏN ‹ÍŽˆÄ/0Dx ÌaÂ\|tï% sÐ0AxÇ8ÎTâ>>†x’Љ#ëŠð íàÃ!Ï­•ûê€kÈ³Ý °É@š¾°ß>þõÌ÷®Ÿ< /õy˜£‚#â%v)}âîŽb¼ŒÝ°»›kTUìSÒÍÅ{‡ßÞݺ=ùìéAúi#­ôñòµw’ò ñlxg£ü ÕX0Í„O‚Bºh£©±2E¦ˆ÷»›`£Ê Ÿˆ0Oà Sè€ xédLgùhU_¬J×W«Nûƒ¨Àµ¤ù2Á <Ñ Ò¡$rvs¾Hr“Å#©Ì`Ðà"ÇÓÔ©ø^Ÿl'ÞŠ¼>犹„dÝ,]7¯Ó/é¦;{ã]E4˜¿,W×YO™0¸Cg5*ömúÝÏÞŒ=T_ ?zÛ½nm·ôª”¦qª¿²3ºc|u)×»®¿>ò_fUCíKÊñŸÜ1סûécïÌ×_Ö.Fž|ó€° ÞaBt¤1¹}l½€"e¿š¨‚"x^¦bc(ú8QdÖÈÞ­r‰»Ì{Nâ@É©y({%*'jƒmÉòvJ[ C`Å1‰°ìc(ïDœæ}Œ8ßÊ :бwžÈœ›pŸsÞé8‹¦£¤Èy»š£ê‡¡wat9~_û±U”ŠÁ ùª>|õñõ‡®žÙg„´Ê^´ºÙÞ붨 ÀÕàþ]±¯wV™Í©ŸîhVŽÊ‚"tÙg>|>üéÑ@v`ëþ÷Nšƒ'¼N˜˜©ÁóóøÂ9^y1ítø”ÇtEª~ÓÔ'ÖÂ/OÜb/M³:APˆGÐKkBí×Ï&_¾;¹\=ú¹0É©YÁpŽª¦r°*Ú"kUíª"P;Gª%f[óë+æ·#¸–ÒÏîQof—?¿qØ@ëY¡!¾'y«u’ y)‚3qd°ÆVEÞ¡TìñÊË´yq2͆“Zí¶ófLäÁ¹lÆ©3øÂê1ôHP',š^‚*& l©,KÜK繑vT8‹Q@õqÎ,:ƒ {sÊ,T`Ç|èd¼£ãÅ©3s~%ãL$L‰Á`I/3´;”­ÍU.s·Ý]Ì©ÜHp#8¤óLD§Ã‹ÇŸýåèãúÏ—k‚Ø› léX«U Æ¥:"ît´ï¸ßϹ«;ýj?Gq½Š—²….Xv•ŠUßËö½:8pµÎ¼'<³êðRÀÖà0Ú¾ÔHO¯Ïßš;íÖ²ŠÄ’æAÛˆÃå½›¾¨dµRLbè=6M×Ò$.d¾¢&æ$¸˜¢fŽ™·µG/[²ìaÁ=2‹É–Ø(°’nÃCk2â®"È9áTˆ™wžŸÅß~káôtêôWw§;®Tö^?å‚A%®“{F¸3ö8ý=[Ûj(”xàí”@ÜWBváž~jÿôöƒgÙ•êÄukm)FõÅÊs\Yq¯«ÊRúëjµüM:«4k6.¦i ëU1LÆØ××M}½;ð»w”Ñw-ì¯Ù¹V³#vo"¬SUöpbœRÑsê$›àÂHÅ»`¶1àzÕ ŠìB½-7Ù¾ÿJñïé;pÔÓ übÈŲ‚›Ûjyý¹h×ÒîÉ¡huTÕ8 ²áa†{›ä¹nlö¼›äϯLáwæñóÓ©¦2•ÿÿ©§—‹½äEc <Üè|Y­}áB¿¼M©j[÷ʥ̚ú§öú_›?Þú“ý—/w¨YE9ʵ¯¦l»v¡ªˆ_¬UëB£}eñk&Ǻ9»U%Ri©H³^‚µjës_Ž|ª|ïþÅeÐø±jQ¢}‹äK¤L%FdOW‹(î†e²Æ¨éõóòyå•©ŒX¤Þ©G5æâDg/z÷O¥¼ p+pÈ0aºÄËAc#cªåŸÐ¡¨,Ζ-ö‹˜FÁ^Ñß­Ò,Ó•Ô¥A“£³ ÷%ðkxâÊù¿^Éœ¿Ñ‘9i›Úsî¾~Ø—Óú¶Uk«Öÿ ÿáýhíÁ4TÌQOd5ûç[?}5üé¿dßYYu7b»BTä²GÖ²]ír Ù÷ÒËê@ß›KÒ7ndëŠf[äÒ–ªNx0‚Å.´X,—ýþ°ñ;Û{?}Rn…]/Œé¶ÐÄq¶×J SL½Í4 b‚©‚[õ7_Ïë’S`DªÆ£(¤Q)˜Ýs†^xÑÛæ¹£wÃÉ,yåñYhÚRZ>ë[›uŠãzG\áçÖk¡6$! VKaºà›ç3¦…s¦ío¼}í¿þ{áÊIb<á4™MHé}˜û½Øì»èÏ«â¢zŸÜ"Ö¶c‹Û !Îdºüý_ÿíö»?}ú/¦f6f—êÜìŽj”þ¢Ûå¶Od_5ÕÉÆ+aélje ©]•“‹œNˆ ó+,g¿ÿ}ºŸxwòòåµøêŒAET õåpB‰ÏÕýg—ï·ºãd-\€ïQϤAÖLd, [ñ%¾Ý)ï°VLÁÍÉ|\ÏX•ôVùb\:¡®jDô -Ÿ IJ»µ1·ÞOª¶]‹¶%gÁkB ²(átÀ|ÿíî7Þ^øßìýáô¶ù» xbÏ98@P£B4þ½•»7óëï]»“îwB¢—Bcf`*¥}²vxùÖÿºüñ^Q×'t¹'g'¸¦è¶”¹‡â½V'–í÷›kbu.û…æ&FÂ'“dKŠf/êõÏšjrË÷èCn‡ø3a¬j²RÇ4â»î¤è¦ê募rÁ ?h߃NãŠÑæ¦C«Œz†fãaŠY“Î8„›æÎ…nü7óqxÐ à~nng¨Û»î‘t¬:³8«¸8bTc)@‘ºR]+àûö'¾»4>Øqåü­©k™…Lw:÷M ’´Ø'ÌŠ<ó,õàòÇôÄ_¬vþ¸Ì‰/aT"L5¬üãÈ÷ý¿(ézùvgrXt7…—Yu+m0ó|e¦9ñÞÊ÷÷f…•örM#)º‡Åˆîü0–¦zïO<{¹¦|¿ÃÜ}·œ´¸2t#žfHNËl&žDúÚªû,1#>~8Ÿ;=®·Õ8涃k—ieš‚Ѹè“.qÅç¯?˜_,”ãèLÛÀ]Õ–FSPVŒªÜ;ëb\—¡ 7-¦opí„w€Éœ‰Wð¶TÛoƒ/þðÆôGWÚðJ"áÜw€ >D}#»É[Dè=òçGOì‹OsµeпC4²ó,€XÍ}øÙïZþüî½±«º&í“+ê¤x¹ý›•‘tsòK÷ÁrúG÷?NTôýÚþ®=\wÕw¾Í«“!Lõk=ò%³×{så‡ÃwE÷ÏØÆ}®ß{"ÑRT­?‚žŠ°ú+ê þ88O ’¿ÒüÄßD¦C×bå_ÝöH¦¿¢ïAnp'šKT¯ñ×Û ™©ýÿlk f" 6[î_çÞ‰õ»ªUJ\2(Í®^ÄÜ[C?Š˜Ã3X3û×xþ<þ·©ÓÿÑqz÷¿OÛ2 ¯¯¡} ’|™—‰‡úʽð»l¼GˆZ=rdO²þˆÀÐjïŒkàóyù{±ñYócá/BÕýMv¤µÙÜjÿpí¸þ*ÛX>¼}ïÞÀA£ùL¸÷´ªŠ£u‹› iÒãB¨ÛÁ ‚ðj—Û¿_Y;œùÌvkó«ÔÒB+B`#pÌïÕøUmaæÄŒ‚k@è`Û¦W€S‘_Mpw Ÿ¸?zÎVxñÿô[ÿ–©k×JñìÜú¿q¾x{ºr6ĶÔbÏÅǶ‰™°}çæu½]‘`úªËŒ(N8I@ômš*_ø?ïݽvò·ó·N3µÍWÆN“cƒ1x¤IW›öÜ›¤k¹ýÙ?ZŸ–^Éëš[ƒš.1`‰îÔ~¶üòáý–ã—[·–ÿ­¶[=tOfŸºí[‡õ•oÓï4š_Þÿx&íþT=XkÌýßÍÖè=( Ì 3ï†Î0‚ŸìþËw®Ò'³µÚS^«~zs9L+Z¥ ¦ƒ§‡/$ö×NqΙýL„Ô=6ô…Ÿ[¥‡ÇÎ&ÿ·«|1qüÍgfóù¿öþq¡úÏ>ôÁoýüß'ÿÏ<×ÂŽ4”÷Òuv@Igw¯ìj7€ p?+ýwþÂaýßö+S?½“yãî‹Óÿ¸“ÁqܹïL8"4[ô¸B+³ÌÓ‡“¿—WnÿÛ(e¯Â´û‘݆†S«TîÞ?>üxäÙ/~ö™šøòãúáJÿ³æ3wö—¯Ú›Ÿ½ûäpÙýÃHCØzY^yÆ­´4Ý¢&Êš~œbÏ h´#"uY8üxà¯kîãOtu¸Ô?½ŠëÂ`«÷î?go“Xîü«$Ãç8"ïLáϯŒ\+­þ[ V¸ý$ÿ|G5wåóÿï¬vÔ~K&˜»4ÿ3åœü‘oa»¼œ«Ö´WsUaçȲh·Qiu¤xõ1 Ôø€#¯œ½¸û«“»' Ó×ÚNOæ÷ö^?ú IÞÁ.Wc߸ê/ûêÍ\-ÆQŸSqÅã—6%†(ÂÔìÒ—Ÿýìá_¿lüõž»æ:®5Õ{éÏ·šÙO#µ›µO'–ÿòýw·¿[zÿ€Ú:œ=hV Ñž˜,À!ž‡c„ú;Ù7o‰Ÿ6'ݹwWƒu÷ŽÍ>µþÁˆ…¶p„ižÙ“Ù4U±ZÆN:ì/˜û•öÁ¯çÏo4«0íÝmýWL*£ï$IŒôàŽŽÊ?çMoüíîÅoÏ‘Åëk—¹ƒ\vVVzå%’ ½ì1ÁÍVFºv×1 M™ù?ž^;yãoÓ™6|ÿõ³®˜n°ÉÏÑåÇ“ÚRº.?ù}Y\|7Ô„ÃÏä R¼1_êieQyõæRËCñ§ŸzÿÍϲÙßåžÖ÷.?ÿx©ÿ¯Ù™ÚAãë{ÇK÷¿þ}ýðÇØ§kÑæKî`…“Â9‚—Lü뻥VWßܪþ¯¾eµÿ°U=y…µ6àa áÌ‚»;ê ¹=§ÞŽÿ&£ïVÐÎþêÉj¦rÍŒÎϵ¶Ù©éÅ]çƒü¥`äí¶+G§â‹B¤CàÞiü®cï+À´È² ªQÑ­-EcUÍj+Ú ëŽnö.Q‰›m´óü<¸‡ãSm×Nâ§  ÎñýDÜä Ê(–€0R¯šß=p¯Ô^Uû{»Ý¡>÷¥’Ì"¹˜„UU²¿ðìÓ—¿Ì=û§ÃƒÃÖ_¬½÷óg†ùï¿õ¬qØo_®ô×nµ¼ê¯//~vù¶pÛ¬j+r‘ÕeÞÄÕ¨mÒŽ}ù-ßoˆ3îØ›5@i^†KreSjõEõW"Iµý4½SÛXž/ ò=ÓxžöƒÁ•¦ifˆÅz€¢±ÕF²5R‡k_’Q[Bf.D]NÁ M“4ðì”EðUP{»³¨j'³ýØž›‚©ÞaâÙ»»™½÷?zb^½C!(¨2Ö÷|¿ŸBú~áø:ËÄ’Kb´cïn“Ÿ "èy´öz­ÿ³+‘j9áü§› ÖV²Ÿ¹f}cGœdüˆ†L¢±C3=VªY1«‹¶IW[S÷h}Ãàpo%JC‡!"Mo•›ög¢ãǽþóÉ™ý̈HŠi@Pz>§ÙÊ_u«òù«!ì•}öô†ðîÿ ,ÑÍ%HC:Æ)+÷?útðçÿ¸|ñóÜOÞ¹vp_?ûüg¿¼60ö›/oüîþÃÓ—÷Gÿñ¾þãgŸ|ûëÁÃ[˳ËGÛ—=ñ9ʡРYv¦åÑ_uͽ< =ÿ{¿ÜUø†É¥Áò÷ãÇ2Lü?_[ýøÔ?9[-~¹I¬u”¥×tú8¯¾Ê8äÕ aÎ*ИÂÑ[JA'À9ýëƒ :Žž\]«6h@ŸVºÓš½»ÄçÆnSù!Ž·8ÐÙ_ò€L”íí‹3“ØOηì7Í4Õ\!¼GF0‚Iª%–ƒ©ÑŠ=Ü£WÁÿLß-áAW›ò;û ‡åU§ßÓöÀÚªŽ¾zöß?|1úæé«Ów?ýþŸ¼ó—Ïrú¶ëG§ëÝGŸÜ_üèáè›ÇÚ«öÓƒwfŽøÇélsIZ+D2jeÚL½íVØOŽÆ»BA½*µÓÏãe¨ŒÏóƒ⢪ÿë jì¨3®AáN&ñÍJ ¯9ýß>Û=?9Ùxû× ÕÍh_ÛdæÙÂŒ„ÊQ÷gš‡OP4ê¶lU)³QãuΦóñîG$ÇԫĉM”ùÍGû\àZ¡¿ÍüBÍr¨C6Lí…>¬‡Þ½Ñý©°|úX·/BO(®Ô• TO)³úÂoÎ>zçè‹?ü—O^=y³~ãÓÀ^¾zúÁ`Wàá'=Èõ¼TžÝþõ³Ç÷?Z¾uöÁŸÌO³µÃnU‰ËFJìõÕÊÃW?þfìÚ úóï³rνî9Ý)¯á&=ßV!åÿEæT¡,úúf<™&‘:ÏJÂ{ ¤"~*pB¶­äUƒeè^,B­5Ô´ãQfÍŸnÀ“Kø!2WB•Pº~Ø6;aÑwڤέx#ã™úœò“0ª65}©Mýr~j&CbX_DŠœ œ'ܬ<\xh}±øÆtn\³´\HÑóÕ¥nžn¶é0,Ê€òÒJçÒ×–?øÍýåìÙ/NÿðåÙ“žO¾ø(´üöç÷^þ°ðA盞W=gƒ÷_޾ûýy±þP_~yÈ&¹`œDXaÍÑÜ‹ƒßünðÕlŠ&òtHå"²Ž4ð{ã—’üßæ6ùùÏJ}¹6¸é%õ:7¢|hƒòNÉùx•Ö{gBkÒéØç a²˜XÍOOB©ï< êÒ‰*˜ô€ÂÇ+m»¸q;®Œ®9¼‚#%\-+#SÉ©òüü99OîôŽGÉ öÿM‡Ðq9 @Ðc-Â*ýjñHxé ½¼³üÍ7föÂæð4 ¡ÝQQh{W›¨V?Xü¯?yvðÑ‹å>x'xú—ß|ªŸ ¼ ?úêèí‹g_¬¿ó«å'OŸ4¶j ú3¯Q‘P$‰a•°Ýœx;ðR¸ð¾ù4Äz€žžÃ˜Gª¾UÝ#Sßeúeñä9ÁJ¹)(•GD|R¹>£ŠéëäUnq~‚-ÀÞk‰Ð;•XÍÐXA¨4М즿S1î:ƒT7¡˜öF›À‡o¢.ÉPÚãd Ù[›gæÇ£þ«~Rì#b„‘b4r@aÉl„‡gŸóË:|Óñ/cæðçÆç½Ð=æ,”=«•d ¤xÍ éož½ÿѳ/~ñ—ƒ?~úôþòþøÑÏŸ,ÿî“õÓß—º~sÔxôѳo¶Nñ–wmQŒ"‡ûÞ8ûùãÏá}ášüPzÞL˜õ=ZØ”¸Vþ²×©t­Ø«DåÍÊxM¯ ”Xntœ°Ïá[X$ÌØûÜê/™ÒÎdeR*KšüògՆ݌§h]3¦ÍKE˜¨ÛÊX‰–ñ²Ð¿êÉžœ¨j6‰ü™©G›½S{µ™}× ï‰DDb$²#iurÂ|S5δ‡ cíïË÷O_]»ðpË_,{‹ý­Û´RqYÙµªËëÿptíè×÷^½zÕÓ©ÿöâ‹û¹¹å·G/ÿ˜ûãýeåô“£W£Í~üÐìÉÐàJÊé 'QæÊt8ßs–ú¿Îþ¾úÐ^® l×À@u˜¥ëЬžp'«qzÞë»>ûÁ‡°þáðŒífŸ-_GêÇê®fmrìùó>" ‰m_•üIÞ?XD žŽ›i‡qné”ÒøÀžå8_8!4"qíÇ\¬\s©¯6­×j~2“!݈0j¿§eÆ´8ßX÷Å ù;û4§³§+<½ ŸiÛz§ñă›1Ëì’̶ kV÷ÐÁã§/?µp:úÝúE×X`ôtLù³Àls×ú؇ŽB‹o?9Zy2ñôÍ­±žúíÂíªl¤šçGÏ<¯ɃïÛîìøNKL—=Ýk—˜Þîã5ã;8¯wž#ºÅŒ¶NF¢~„Z z##–ÑdÆž×jè…3 Äß7-ŠÓÂõ0@®HíÖÌ6;UYëTJÁ Ÿbò²âT¡TG…Õ"‚˜šÉ sÍuÊõcä%0„„œòpO3‡›·6ªòýª¹P³ÿ²˜´p>€¯kÏØR7¸¨ÞaNPW¬YËÜl^¾ÿ÷‹«Ê„Yµô³îë][Ö_.ÿ»åÏÕó§å§ô.O—àÓêÚ³Q2:ƪoê?Ù{yøva›ùmEŒtF¨CÃwN¿Uø§ËþèÒŒ=- ›3ÔOÙ¤ôhÊ;ÃÀ¯[äIߪFzu´#Ó_ãY‘0˜9Øk~ëxºA2êr k…ª¸ Å'ö[µSªàŽ#Äœ–ÉNeÄãbt*3ÉìøE²/#ÌåH˜V‡ ¸\Å«õA>;=Û8 Ÿµ=7s/·–e%='o…u™çb¶MQuÃ'§µ kŲ¬¡îÅÓЧ§¡ª~a¬~#F IDAT ™‹G§7o-èO^ Þxøãå.//ȼý²9Ñé4¬–Ö~xÃuU=ëÏSï_ØúH$ Oå*\¡¯Lß?6ö›ÏýEÂÛ¿ÂÃ)Mz±L1S ¿åMg"Þ7üI&~Ž"ÜvK¿DW¬†Æ¥´ÂÚ0gÙc¦8+ž“³ÔĹ߹V1<â¯M3E"1ÿñÍóB–ì^``Ú–¤Ž®Àé0@5$[–Èq½ïÞé,‘mF|ôBÈ?2Û¨eiàU•DG"Òç 2ñ­NÕjã#þ‘¾LŸK—pÕ8„8&GÛ‚u·xW?}(ÿ0í{a¾iܵ{†Ïlx°õœå†¼á°AóÚæmA»\³³n1XšéÝÏ k®ª›¡[zf-ÿu}ôa ô¦ú$±ìR)¸Q€',päÏÓÚÛ_¼{MUºÀIªÄëµuÿ£(Çþ4M"Û‡Áˆ.²òÝ¿qPj<¿.LBo¯^{øäåË7Ÿè¡±³æÜ⟸÷¥&‘SÄZ+`ñž¡ÔÓ±§Ÿ,öpËRÛ©Óê2KDùcWŸ£†…#½{2ô÷¦Ï ×òxù÷àªô{k½c3$fp$W“•°D8¸ý{ê=hDi£A^©Å_„…ýDÔ+¦cÝ|"mWŠŽ(ÀJW§üWüb¦Ï%2ó· ˜‰0—wI€Êð•MÅS3†ô¶®œµ00Ÿv¬ßZ¸}º{¤º~(w&Òf©ƒkÕdZ³+ ¯²+¤”ÎÃNMÑ”C­óp¸ÓÃjWn¡Y_|Ùþøèó7üú3o㟬Ä,â\CHÄÃPÐÿeÅ{ß¼˜‰ê¢Ò;t·—Rµ–%?õ:_˜9Dk8Ï•s8~ÏÛ«úù=ЯÈ.ʘc£öttFö;ìf‚›™©h}õ Œ‡LÃO«é‡í?»Â?§Ö&HÍà=6]—S¸j3lLD#þäÕ©²$/¯]*u-X*8 ÏmŸÜYé iÓÏ:ÌoòƒÃU…~v6Ä´FMwÍEˆWδ°íÌ„^q¦ž’m[àí6^I)ʃÃ»Š»Ì‰ÁêÑü¡gôè‹Ç Ë·séƒ3S!c µ[©gÿrñÅÐû ͪY×éD -IåÑ)vÌMëÇ6“˜Iå1ùX'?ͰÒÇ„öfŒ)D‚pMÜH¡(ÏF m zos¥Ì¬‰!«Á˜x£K»¥ÜY8í”jo§A‡×5e“(x‚¦2AÆÏŒDv2;{{™ËpAkkÈ@HägÕŸ÷?_œ5niV× µ¾”\zaËw+ø©Moétµ"OTñ”cë>vÚcó^zÈã‘•„æF"¥´]ž¿bYS¯~óê §xS]Ñ]¼ .ÀPkiþÖ›‰³ÙöYê~(õ¼Ü±³2Ц(> ŒôÎs"öh¿æ\_õ×z±bt³€67ì+’_ÛWv"˜GFà‡­&É©çILCMÁï¼o) §m¯óô!‚Â㊒NZÉÕ,ðrYy££Ãw¶ž”º‰‘¨HF1,ã¦vy=€8¹lò =œÞ‰`_Õô¶@Wì¹{2q啵~#'¬ú-]N@~e•uÖª·9œ/QçvV®{yÛNËéTºOóüáÒ@nÐ~ó‡OþØóÆü”o h6lDÔ b”rñjAû‡ô3f̦züßJ'.ÞkÒjÓ{X8î‡W¾6rÝ_ÆÇ¥ *íH™H:R‹@0á)ºµ‚ê3 áÉB~\FJ­¤”† ³¼“4¦wü¦Yï‡lòr+ŠËl6†qì—"{.x`bËüÍ g.Ý€(^ÿvâl¸ X{¡Ê;tjÙ0·s‰‡í³ëNV-shØ›jK…ôešÖu ç6äz£^òâŽ÷†6ex9ÙMÞ]»ÃÖÙ‚öêÀüôÀèÅaè²Å«2ÂбꇜaýÐhô(Í €ªmÏ)#Có=rúCBØïé½çÁ‘ó’y>Äÿ]ej-œ¦‚hDŠ‹vLò0¤Øò´¡àòœAqÛ díìåÃÔ÷RyoU•g4ÞØzúòÊ»ÊèÂ\êî6€\ùk9aîþÐð-ûÖ†^ìóræâ˜;ÙÙ(T^O «|éŒôzÔUbædmòÑd&®¢ù™žJîû+$¡;2mE[*@‘mMè'•ÜÌØ±wµA27‹Wö͈ øåVçžšO ƒ›¶û‹ý…~H«jQ͸˜§bW0† ˜¾ˆ ®R‘´Zc„d¶³­»“êQx¶Š¯wÑÔè»Vï9=«*‹]Z}16[âÒ³öö¡½â~ ˜Žl;tu²Sr8Ùöùò‰´^}üfቲpëÉ÷‘>Šw:2E —èx¸ËÿR­*Ö›ÙHñ{ -/}&§Ãé͘ã0ÏÌÄkv! +Øz3̼Œþd2•(e¹Ú^ iµ ‹dÕ»†ûš»¶5LvÝ4Vu“hêÞM¤l#VE•TP2^a`ÆÕYÒ%û1FŒ{˜¸Ç¸€âFa¨¨æVÊVUê¸è•̙Ճ/kÔó­³]ªÚs;uwEï¦yKÖèÖ„Uà0Åe–åò©„íÓ´£ê§÷±uÿscùhK¡¸UADW É)—=U¡ëôèFµôuúíE›Ë¤&µñ`Öì¥ 3Ç›ç# òõO[?#Ë™9²ú(™©l&¹H­s rp*3Ф%—üR!…û¾&§ç“ MŠ«ëx«)i"» p y+x˜÷n}øe3ïøRU•`Üšï“$IŒ¸0’‰d\PˬCáݽ·S¶bŸz¾Ïåf­,ÌòúÜØ©¦ÏY E ÏÚì_e >o[(È0nAÛie=Ó´·n'êÖƒ‹ÀãWoäF—å.WT~…Š:rÖ\Ây®¿éß½Hl RkùÞÌjvÿrç¼ Š ”ûZðó5éàjf&ƒ2Ì”ôÚfŒÄY¢T@Øîdc· GТ{5ZøøìÕ0©þêÉÈö¹Ï£’N„cl¢€äXeG—“Ë’ŠTÆ•¾I‘‘TƒÂOŠå„0$( tÃÀÓë+yY .V¬Ä7ÝçJU–Úf»´ûe¾Ëw4ñì°=ñ@v¼‡¡þ…mÓ&mfš†œ°½¶µ»]Õþ|ã‰ýxñ4'„ä¥F‚‚¡BÀ ªÉ˧×Bö8¤Ïß÷ãvrs8ÏH㤸IÆg(¬)yõ8 ç!Fªz¯5S#‰òƒ¢·ÈÜV3sçîwlÇšwç«1‚•¬‹ˆ¡Ô&!lƒëpÖ*ž8ªŠ@?VW#ª›üqƒ@ˆƒEDŒˆ‹™UNœV°W©J _½Àe|T95íVMŸ]üÙØ-{Ô{ätëÚ·‹oëZõ!*¦•ÅÄÝ›PXÃo@ÇI:­%—½²0¬¤GÛþúÃãÁ¥Ç²m tÞe Î_Sƒäàí¯ÒgUùbtåË-e½>¡cþC€¿³´*꯳»óhÿÜ#úà~x~DTýç,%fIùÌ {´Æ˜fD¬–0Ñ<òµ-^›jøW_ûM»@àˆñdÓjÁi¦+%hO¸?+U,!#e5)©É¾`$“d"Ɉ´¯ö%Ä D¸X¾’„¼0”GvÖJ€n¹#´~¡œñJBù¦-7jv%nÙ[Uó¢ê¡e[»¥ nQ…aEݲTºMu@£"»+=7\íÒ—üäƒûo/}u÷î… ˜ ÷ç—¶ßXO×+ëŠ>—¤ç=œëÇ'lÅóÚùýÇkj­×ÿèÃ÷¼ï±¯ƒ¯ñsª·–ä£à| orZ°Tw+Õ#mޞݗ[Ç-}Òò/|è£Ç°×)•«A¡T—É¥iôØ%§Õz‘ËÑÏ—þ‰U ¹û_>‘0,)í¨Øjf î‰4C®¡¶’ìÙ+Uã<ZNqG20BpøôÔ‡éøÝúž›¥w]׫:רPêÝHB,’ ¡ÄQr‘v¨Ë _Þj÷Æ·þøÆ¯¬þôí­<Ç©k˜*BÆœ±€©¼ìYÕ1Ù è_‹sçaµ—Yä¿>2£mîô1*”êdI¤ÏGZ<-WTä'÷ƒ6cØš`î—¶ÚTÓ¯ÞÅè6`|Ìa a(F~((ðßè XÅ€U8GäÝß(°†„ «PÕ“H_<‰°U7˜ý †$5R€Éiõ ò Íð 6ƒzY×BrBçªáÁÛìö`9gm­ãö!×SÐu—ƺËÃÏ“ö¡ ”‘¦¢ L«€{ÙYHΟn]SîϽ¯,V?½g旅¡ Nìß#Ô"î è·O¿·ì…¸Ìñç\#œf3|r3 ‹R=–Â;ýäõÖ––)ôµÊ°Z)È(~[TÊ>¢’é u#’4FÞ磖Å‘ÒpŽtY˜iŠÇX´ª]ôl”KkW<, ] UDýAW¹¬/I‘¸(!2â Q`0ŽŠ´ê±âñY)`xè/œm,ÊÊʘŽnTBð@²ÆÌõ[þƒO‘õgö Zµ„°êD \[ Çi‡sW>1דK?~röëÔíåê·¼M³À‚­"‚êv0ñÛ‹p@Á¾‡VdˆN¼f´ ™Æ&ûÞëy¦âÿPµƒ;Q¹–M±“dŠR‰ððG¹õn™èYä.šrÚZ×õáVÐìÿi0jóÁ9VI5äDŒd«zÙÝÛ=c¨'ž•è O®ªJºb˜€*Q$Qq?ΨIâƒeb¸*–Š]öÇ*Ê]KŠžÒ&­ƒƒ;ȾH‡{&ôÅjœ×ø@KïÓmÍëò³D•šòÐö@Ⱥ1Ú^êú…Î?¶« e¨€l.ÝMHßš;í!ôÓ¦MrEd-뜨ç!¹&m*µ^jr2Îþ1Íüd.÷H‘V'ˆP5û»Ý<_I•epšQÂ0Æà—ãÿœ0.μ2*{ lá°^CaÁr©F9ÀU9A,.®"âšØïꪛSªÄ&‰@Twè”ܪzr¥àlÛ>Y¦áêí9 ŒÉ‰9ûiz«««ºä;]û™—ß­Þ^ÜÊ¡#A€uœØ¥pÞ•'Íq”»IøÖ7Kö›ÇGíÂì„[ “À‚ûÄšÚÏëíÎÛ¥´çbdž¾¦œ± æ¥ç½;ó%hG35ŸŸ´ç¯|õHðGëäš –vƒI-‰—Ú„¸=YSoÃcâW¿$tíì¶ÙrÃw°/Êï¼'qQ?¸y’®»‰9(ÆÃë ZØP™Rã™2§I˜Œ”³ÅŠ„Ê«}P‚˜Í@†Ä…¼„ ?ϵ|}‚ul¯}}ètẎ48ú hWº”Ç2:H,ÀíÅ~)g['ñ… *%]&Ç7 ÃÑ4.x窧zõEõY®JôB^ŽbÊ%{¬TD[ªv–>£^tÉÖù6ÎÍ­¶@Íãrª Ç~ì8‰ü¢¿ÿQ’á&¡ä\kj+X<½²qûGæé,í¯³¼ÿô›u Ÿÿýã†+‚€au®hW’®¤%Ü]—ÔX]1D‡.&“A÷Åĸ]4 ;T¨]UÒw)DÈ$£.?„Ww¨"’S"+ྼ-+Xµª8` $L°q4¿…Uûb[ˆuÙ ¦Ï³hm“¬T>›„q\ UÈÑî_ÅÏÌ ë•}pít{ÔH]£ÔœvÕ¼›‡<­°ÏC÷ɪ>’Ó¿~‘Œè~ï{Âyl~ª¥ei*ßblÒ$ ü}x$ÒÄ$JR¨¸„AHò8VÁÚ,*y&òZÅÃáßÍ•ŒHFvñ4Pòk—í<®ÞÍ&%ˆŠq”ÝÓGДêϸž/ HXý¢Š0@TDàåÊZ¶fLvHBÛ»Ç{NRu3µ»‘޶yÙ·>¦YOÐ(î îâ›b7š«21oxÏÓ, nè§æÓô¯¨³Å*\a°²¶£ÂšHªkI‚>£Êé¾@<~Š3a9–7®"MÎÛþèKâ“$êcö"“²‰1#¸2°Ã­kº3¬ð|™ ‹N¦Ã;´ õ±ƒÊ9 |œÜp}~Sbüâˆ*EÄ55~‚'OÒq*ý’ˆŒ.ÂÈ%ª$íq ‹Ö è1W‰JIÎT™$·*¯ › ÊÃù‰Õa–jmUÞ®Ú_jÙÈŸÒ©îÓ»c/LnIŸÕº®]¶ ÇLÿˆ­BÇp*^¹«šë9ÒŽ~¢é!mPK @öTöQS$H·ž2ÖRâìF¯IãüfîMûcÞq¬¿‚Oƒß%‹ÏÌ&8¿: ÎÕ D„3Üô^²®×–pˆ+û‚ *“´­4ÁçÇ•ùGÀË0„ÔÐ$ÉŒHô¹èï‡ý»,@$@oÿ´ŸE¢ŸBw* ÉMõ¥ T'9 È`ºÃ‰'`Ppóƒ «¦ûúéà,½6m:íyÝ…žÅ Ó²Jú õxívKíæAê"ΛšF'Yp±A—;mRöØq_«TØiJØÚ}ÌŸ >µÇŒóâÊ–ö¸hпÙ@Ò=¡w.WÏ´¶%™×%Í÷]¯¾U£ùÍé÷R3aé½tË9rU3Ó+ᙂäÁºÕq9 Ì}¼ÿå™ÝÁïv rƒh›£úÉIÿ&ßÀÌøýd#JÁlÁ€Ëév\ÜU©P]’£%”ìG)•wh•ñˆ¸t"«(Å•$Ö5O SÊjŸãÉð¼°‹™|#Ç*z©±Û(­¨cñôÚ ‹kwš‡ò–2 {Ô7¼b(ÙûfU+¡÷%?_"‹E•(Ë:ÁÈ…”ÀØ»á‡[hü£Õï÷F$ÁÝáᔘOן ¥~#¹6šác…X†±‰pDßD¿5œgÎÓQ&í{f8néëþ}M‘­çËF‚&SPßÇá‹Ó+¬ÿ³ ynˆÖöI"s‚e\à °H¥štÍNsjêJGd̓®8NYR1 IŽL8ÅãU– àTè¿ÍT÷PŽ+ðShÖ)©mÝÙð¡¬ßqÞÝîÞ¦¶aC'N˜´X 6[m{¶Ó3w9œí ŠŒTêh€°ÑaËÕ—©#ýñ­úƒ#óÁvµmŽkäðtÍ…‰5 æô"uº£ÝðX’P»“Á×BO±Ü‡^s-Ù~æ5 6á¿DÙŒÂ<ñ)a¶”QÂÄšÎX•CÈ’øIçCâ„v*4‡ÎC0òÖù~CKtjŸ” sÊÅ]dÛ[A=¢Jiu¤¬\Å2;m!ÚEJ§"³’”B™G\B­”ö§n­É›Œ7ûgªÒ^µ.›Xµ\àB\7^êaôïŽÞ¥ÛC)xfZ`Új|ìlN‡Ûá‘Ö_~iØ'Æ¢/FNÂq‹¸‡üPI{\ÿÙâúÁXQ'YÕ^WÎõÎg®¨A”Võ˜9<‘æ­~½e3*)¨=n±w@ÄÆ>;‡¯Eã¼XŸ¤“œëÓnÉAb¥‚]Šœ…fXˆÜR¯š$|+ŸÀý™Ì~Ô•Œ °EÜQ­f¦Î¡vÓƒ¢}»H•úá=$oŠ 8 aVm…¶ ÚúôŠ@'©´9%ÔviÖQ9~w5Y™Ku˜jLo¤s[Ælú4Í·):Übp Õ<[!jí¢ãw¾ýí:ÈÅÁŽÿoãD;äÀöóÑêè2²©³³Ž‰„´)¡°‚v²(,Tá:\)o·~ Ʋ%ÿkG%‡‘ؽPM‰&ÒƒzQ L¡"£©2[ÖÏ.µæ‡l:Ö3¿–¶GBÍØí,™¬¸‚ŽÙŸÉììœGhRLEó Éô ?ãæ*jç4¤ÀCzƒ‘%UÌ.>û ¶Ó{ù=†rÖ¬›XKœ*„§+Ô²ÍÓ_{!±T¡qÚ‡~ë·þQ3ôáéˆe úîªÒ³› 6;²¾:»`æ65MèuO$‚’Äå`=ƒ7n›xÏXç«îÓz×¶Òm$V<.ÔI°hU2“=rš2‰ÜT_ÎËñÃçE4!ÖÂÖæWÿž`Wo‚q:Ñ;szü«m¬º´½Ù&ÊS8œMŽ'lH'½$VË`‘ýZƒ°J€;ÐÆÅV–Þ%v5ØrXªƒVSvaI43•×xU‘Œ;7 Âá‚>¡ì8o'è¡ÇÙ°Qê"2[YžÆë h>HÄCâĶ’¶íN®öùÎð1„OðÙuw–ð¬Æƒ²„«ªB3ÉŒ”QÝ èO sÕ±Ö‹[CV÷„`é÷Ihâój‹4åW÷0OØ•þꃇdZÆüô`k­Òõy$^?&g|FÊô#°bCÖ‰Ÿ²nTÇТ¼Ò_u>Z®¿st=)€G “VG2ûäªÿÓ‰ÚІèâCƒ IDAT{•×âüÕÛ©Ø¡E 0¼½¯Cò.úÀiß‹ËùW·˜tÖcÝÔ舰G{‚¸¤)KàbÇ9jq4íUÇ–MiKZRªÃmÂÃéšfM%ý‚æ_¤ž9LžVâh‰²ÆYÇéo•.ç‰BÝ;H–™ë£9ûh"™¶Ç¨E‰«$’‘>ÑwÅèYï¨Øåå3s£m—à ,K\Í(»€/‰Þ^v*èìŒ{3¹J3œd–­:áhᜰß+—ývm;\Eípn ®µÀ¤}lÄÞŸ (¦i¥Ø¾7±•eNœk&Ó8ˆýÉÞݘ°¥zÚ òqJ“f“Ã7 ¸eË´h¤–|.ÚEÙ-M—¹–À ‡|¥ôUùöŠâr¿Ù…6”­RÄ ƒÆœÎœºDèý‘¼I§í;Êo=PÌÄb;&}UÊìˆñ+h-nès¼üt=ëüê…åéz÷¬¤2²‰#¬,M¢bqçC+ïæ\¢ÍÐ÷2ÍXÊü#i¤…“1WÂ3㢓†”ÜwD¦ÍæöȺÆ3NâQŽõ e—䙢MpeNpí¹$bâL„” « ¡_<õ4¤ìdÕbÛ´^pøâg7Lii¬FR­@I‡ @xÇg$§}4®Y‡—=‚­´,sq¾ÜŒÙå3h™N²çn‚ÂmÅ…´´àPôiˆ>uÖ­TÅq·`"æ—V®°Ã¨$!IjÒÅÀœq¦mù}éÏH7€e.í Š¦„“™2\ƒ´v²½À­;¸uç;p¸g„þíĹÞýñùG~ôh_õ€Ê£ÎBÖ@Õá»ñ&ˆHQ½2„,Øe áV6y°ÉÀV¿sœ&Ù^ã35¼‰÷úùµ3ƒö`#š¢ïµ]Ä9éàDA@AÒ˜c3Q_?YL»˜Š2'ü†DiêÑZVoØ”¤øW[%¢­šbíY>­ð~¸†ò´¥sI3¯È‰iOáªóÒ<íšV¸*:¤›ëâž¼$PŠÌC¾¼­Uqv{§_ÐR(¶‘qÀiůM%»Áj1®²+ã{SKî©„tÂ0t]¤µƒàij»)OãØWòD³èa˜­î{í@?µªZ&³)ä…´Dv`CódÓ‘sÐrŒG¸D&«ÎÐ|E>Ö±þ@NDÀ‚¼”ñ­ÙÃÕ3e?˜„åšàÌ%¨*Q·$¼zwfÝAª¬F.̨NOV—ûOÏ ~£ÚlZgxÊ3,Žš.B˜ 7Až¬ÁUR2‡¼©‰ð0T4:­zÒœ‡KܦéX•t››3S•ûžc d9òí‰õ{ÙTÃ\ÐUç…HÇáy-ÄIÙˆ‰\^ ¼YÊœ>0s=èå¡|«¼bµò]ÛDÂûúžÌK_K™0ÌrBÐáÉk™ :Õ·‹€ñ$ªœÓñyÉLs ~kt_ ÄÍòÛmæÚá¡!WL‹®2´Hº xë~d¦cÄ]Ú…x7½¿…~µ„ÓVCa¢¬N¿ö1Š ûÍZ•¥ùö­$Þ»En_åâ¢Ô],•K`°\Áå┡9Aß–› J¶£ ¨Vï¦yœ“W}x.›³XZŸ‰Q—ýj2ƒŠpËYÍÜQމ¹`„ínˆþ´ZÝ­Š÷—4y‹÷†,¼ Öh49›òO©Ò8¡Îôû¶hÖZ¤›‰àÎØ ÍÒ£&‘¾(J“S;¢‹æþäžÍ ö¦½[ºAÎ-Xôœ8--%gªäª9TFŒÈO€Ú·hiè}¿ß=Z3(ù·¾ÝºÌS¤u¢‡A˜ Ù;!äç,š¢“Œ6.ç¢ÅÃ4Ú`íHñÀüátŠC–s‘º3e&<öš`S‡ GQp3ZzB$àhñb˜Kœìn¶óMR¾oþpC'"ç‘ aÄ8l ¾Í)ðd‡x®ÿPpÁ“£Û*ϭαˆ‘†j q¥®¯9¼7]4U+‡¯IxŽ!,vDöÏÕVU ³r¨§•T?•ªiË9„%\[à<ŽÆòn—€Hubtˆ{£Þ næ>Öqng§‡c‰a çH–3ŸÊßdH¡ÐZÒ/¬Ü}~9 z #hS \Æ]ÀÑ„Gál-åïµK–hÏɲ¦ŽÒÖ.ãÊX¤6yÀSaPAŠþlõ|ØÒx~ý°L%è”øÅ„A =¤›×-DO ÷ s܈îa5‚eúšœ´•¶ùª0¤Ù¡`_qØÂ'¡r^|-Ðóôk`ÇàÜo#Õ‘n'dó¡7H›û ½ß¾XEÀ³囃W1’JªpMu·éüé;óÝúÊ×}_6¤µæÌ ª¨«a`<µB|­"Ý›­{ù A7 …˜ ‘„þÿ!èGˆÆñ5YJÀ„dÛ*N³Þ¤|:6œbSÑ^lx Wr 7²±5žWhOü™<¸¾¯& D3Ó3˜$ŠØjÉÊ‚:x”ëÂå?$–.>´;|VÅNÒè­ó=ì\ö°¤ þ@[²ŠOM ˜Ë÷L“9~LÌcE)ª3¸§³8îº'agÁ‡À8¢à·óIunr`e`„bd=¾’=Z -Š|`¯ŠÕ†q~œh=žàaNY_©{­%›³ë ­´}9óªñòZ<‰ú‹ÅQ<@ÐQ³€EνUW'ÓÖP»Y’r<õðÍmòT(˜¬Ú»À›«!¡Êé<œ,=å*bybÆPdQìë“ú^çåð§wsÌãÝwA,WµQDÀ2Ðß›"ÎÉ$èCݬҪQrÚd_ÜÚWØy¦‚þ—ã:a˜™,°&–ƒƒ2ÇC+×ÑEWñ@f´“æ”àê l [!Àåó]'ŽóiJµ:F‡ymŒÏÉ<9ØP­:Ÿ´©zÿhý¹„ ZJ;%6Š»N€wÓ¡~÷†¬ZBÀ^£yºƒ5l/¥Œ(V%ïê< £Ôm\1Pèéü™ë®y ®¢íÇ$ »¿Y<¼*1Å1’ÁÄ ±&ÅWíâߺLý–Óíp@™æ ­qø1…™‡i+¾L‹fzðæð¡W†PmÒ›ÄUOÆåëçÆ×P>AÖ}óím’}xQúám¯Ýˆïvî_ Ç,“Ѝ\_‚„0v³ ÃcÊ+l÷L¶e}¡n%}ƒô·­„é¦ÖÌdxûq2âpõ2 Ö‚ýnâAC `¸ù*Pp: D²cs#é Ô.¥H>æ‰ÙB?ÍÙÛfg-ÉŽóž„cƒ¥"a‚}b\Åæ1”ñ3{bd¯ܧޖø/ät`¦škK¥–ꊻ‡ŽQæÔ…¬´CöîÁLxòJZ©`7«ñ¼¾¯à˜9é±_Ë“ç4z/& „±SžÂ}â,qbŽg.oΑ]á»ß¢f/mnXÜõ`4ˆƒœ6›Õ.¾Þã–€lÀ?'ù^7è……éžÐ %¥ šóÑ@E¿MÁ¾Ä¿2ê¯ÅU¸Ê "J¢ûÓ RœàÑ↦&˜´Ì¯Œ,µæe¨óñbGE’Í0!ÖtŠÙ>MÄaRñ˜({H%6ÄŒt˜HîœáÈžîêʧü(¿t*ã§·:€ü³^"!õJ«ŸaÎÈ^eå±%“Öå-çªR¡¶%䢔#aŸ%e ƒI@õXõH³eï°½Ë{²‹t®E7l`Ûœ³DåÜÓ!¾£vôºÑN?N™¦r÷4øÂ» "?~u¤ÇzrKÐ1é·ÎY‚T„°ìžÝ$`PÜ ’‘Ë®4<‘%ºâ$š 3KF„inƒ%%=ÔÊ 9'η=šöÓóúlGÐ :%Óló¯IÙU2C0DŸCüËíù‹k…/ååDæå£ðá«e ¢U©£6ÏLÁ§yGKÉåÜêÛh;w7•ˆG㥿 &ýùhÆ&땚°1ð©…‘æ|î¹>{êYVh‰f<®Ìô)(‹œ0UUÐû×ò2¾®1¡SôÇðö ¿¡ÉI:dP÷•J^ÈÂK g‘áå6»+,©P…xF]SŠ œü¿½ÿ_ÛVžÿ ÖœmÞƒ§ÂÁ¾k°Lñ–Ð!6ëP¿¨Raí Y¯%dzAPuÍØÄy(% ácg-RŒ®b¥ê¶AÄ jÂÝÉ~öám?y˜ÞNÝxçî|’û/]±ü¿ðë}Þçõz¾$s`84#ÉaÞè¦ a% oYV/(*9ÞOÐIzÆ hHÁyŒ…¼—gżöwÂn‡[pÑRÃ’nËÐ1njVo§Ê»×–œîɨ“  ÛŸõ:pÞ Y¢¸eá¡ñveµG^) —1òw£Ën÷¹›¨{a¬ÆXZ‰õC/LËhŸ‹®l˜$†&gÆ›€Å¸à‹Œ>r*7Å9°v€OÆÕðLW…kK w.øY‘’a^7vLž-ï˜#ŒðÐûý KÀÌ. v ``¦œÂ¤îÿ~–EÀ›ã΄©î,R*Œ»sñÃ^^N¶X\å-r$1c:~…O ³¼¸X}sèØHR¡eæÆ÷løÇLºÎL2¢¦ÆžlS)¬D 3ÛŽjÁ‚Yn¤*ìTì‚ѾI¨W¿9¦0SùËmò’p` z‰ µRWÂ=£€:“”Uuºb_ÕÚ  O#Ý0%í@ï—Ýþ×Âót÷üH><øîdoÛ‘×ôºÎZM¼ƒF @Ã0Í x(«"`þc(#¡@É_G3ž 0whÜ€r(|ÎQõjÚ‰xvåh—Lóm–ðu׌Ï`¦Pò]©¿¯@²€”ì– X¬es^€P7íÞñó4c1¸ÜòY± ü–`€^ÓI’?N1a¦¤ëqD!õš…ÃÆ»Î%Œ‘qK‡A&Ç<ŸÄ/ÌDÀÍc 9Þ%¸A€œÁ5½Ó›„s‰Å/•«¢†]àás æ n²aMzuNn –yb,ä2.½\dÞ—G·£¥@ooŒ¤Ø¾Áˆ@§•ôðI‘€6®( ”ŠÃnÂÌrgc«9ekÀC7½ÞؾXçëA4Αm,KB¢S¾«5’33ö)Ò…E ÂÂ0do#²åý!F¾ C¦úÃûÊòqH°t8^¤¤âN_‚²’S|¥c@ñ*郆%)D–‰ph›Ouu\X {Èb©%,ÉD2 ™íÒ¼S'åÙÆÃÍ£µ‘dŠOÁ«ÍÒg‚ðùg`„ phÞ(cK0Å»‡¸Ø–Jp‡°Èn}Å’ggº!Ôƒ­Ò` ™3qL¢öDR q~‚·»ìº¼Éìñ¦k^–“LâiÜüŽ'Ünh1¢h8Õ’wJÝSlÛH\Pö­^W+ÇP]佡$ÏC~’# ;½e &€bDx‘Ïø/­8.ß8ÿ†-±LCIH!›wïzÒ³O†9)@W0ýŒ%‰ƒ0r;¥":»È™]oTÊp{=~jà@gdo̶/ÃwMh7'RL~1Ä¥ÜËR·h\æ-Óæo…ŠÓ‰”%ä,d2T0]Vu£Î.LÒ¤××¶‡ÛÖ1n™3p¤ÎÌ7)73L  sXDÆ`yÁÁ1!Àômog¸Œ#¬KªAÆ*§ÖB‡öø`KÖk±œŒ²NEäÃí®}c ¥Å,÷*~͹Y¨_—iåÑ"¬Ï„€éüR¢­(͘ã_اÉ0¤ ’WµEØX¨/ØK“À–ivK2Á/‰ñ-ºê=_V€è;«#¥e,¿Í¹ød9H8XY4¬°$ºÞž½‡Ï.2 ‡ÙCLÊüÌØa`’fû ó$¥ýnÌ“¨¥øØŽl1yŽ`:R÷Ã¥ . ,£ ‡¦Î☿† aÓCŽ]΋.X²Û°~ƒ˜ƒý_éuØv7éÈÌR\†›V_@K[ÂüÆ:%nœ<íhئÐ#$Üãj¤"‘þ¶«ãÏÁ @Q(ûÃHKDfH’öÿ÷U-'€L’ KûĬ2ÇØ|E—õç~±c·`j”4þÈÎÐ`fÆ¿"·É°4ºLƒ¨c¹æH ™åcOB3}‚a…K§ýä/¯ïyCøé³l??°"ñ yÉÈjw)Ò%«’7B‘^eð¨%ÞÁco¡{tF®ñò"¹doJ\„b¤A²¯ô“a‹á×¹:Ö+‚}Îfd#¦zû:CGu}õéÒT ršßòucy·l›1OÆ?‡§RÞD9¸‚Þ*³Ô0e÷³nn… äyŠóqv{›K`ñ‹S.‘wQâéha6žàUFFŒÐqÎŒÏÉ£@sð$ÀÂŒi}Ë—¸£6J$-W'a¾}AêÓ&âŸm4ug±z݇xW[3W/üLcŽèö…ÁfaŠ8`½îì‡:FR¿%+U 2cþyfhȈ7ÊÃ)çˆ^þÙòÝSý0ÎjÔŠ* —e«ŠZÖ ÷câ#[ïÚžp›­¾Ûª»Árª]ŸŸ)…6`„æïéòIØ)£Ä8kóº ÆBIMt:Îp:/´xa\²@UÇì¬íD¸­íEÈ ‚h`>…\!æš‘ƒ Y˜b€÷Eù[Ç8ÖñÖòlæ^uºæ¸Zth˜‚i£«ÍHÿYw*¶§ÓêÍ^^Í€o1™{RW-É`€ŸoŠíFh Ò¾€ÈœnÐñy†ª‘­å¥¶xÄÀ!–bz¿SçÒíSÂIDàYC%C·˜,‹¹LP±“#¿ÚäžÓ¯N7Ôõ 'iáâ$9NYÑm¾’dùaÝʨ)8W,XÃÑÐPÙNÈS1±1 "Fžòt)ŸÓóK…4¿„²ÁÕ!8•z°x…e‡£‰¬áXêu˜yÂÏøÀòDW†š–2¸ã"a©Y«8îro/ñ|e‚¥ëñô-}ßUšz9Åä‹Áêo~DëÇmL$‡3Œ¥…A²—¬3«Œ ‘Å ¾è€¦_%[ð|‘ ,CòÃc cTîf\‘¸ÕHœ© ÕZ¾F<ô{—‚yÓŤ°ŸúÎöî÷hò°áU­>äKÿ*Aî/ƒ,›ó¿ÍOøá|ßb7x¡r:F‚ {u;‰Þ‚lze÷Ó‚Ø& ~·«Ý'ëúÈa‹³­î8£Qá˜QYê*±rPR‹4ÞEO/Mw%—1¾:=]ÍdUÇ‘iƒfÎ$\+Ì¡«ûîNøü‰¡]PQn±ãž™IfGfHæ]wÙ÷ÅWRßa|ØTèöm¼ã èvÓ`bïͨ—–:Œ¨:r-Þ? :½Þ‚¶ª&rûl~?öÂ!ÚRç}ïpóÝMγê‘¶rÞT“v^`¾64â‘$A÷ú–›æµ)}TC6»-I§C–g)–-Çý_»tµç@VO9ÀŽÏn…fƒ, LÚÔBo0qó5ú†˜SÃa X,ÃnÞq´œér\íÂyäÀ'‚¸ŒïpB K»£ú~ÇþIu ñöBX¶»ÁÖìÚòŽE>7‘9X¼X‚>€Æ–^ö†ÇGñ(Ñ—t"Á¡ ÏÒr”]$H™M*ÅØaöN‹’熟|ëÝ¿_A÷HVGÉ¢©þ#=êÓõæØº®5c„J£ [¢òl˜” óòÚȉ«ºzô\Y›ŸcY¯_i¨Å°öÑ4ÆGclÅz“ÑÏÅÌù*yEÀEbÓ7¡>^Ãú!©ßtQŒ/éûú0’ÜGh§ØµA¿¦!°†ÃrX&Ú"‚FŒ9I¥.ý¨oØuÑðO)ÄôaóHã¶g\ Ud]+öWØUWPúƤ¸‡zí‡#9”ЬÃqÉytZŠž O@Œäb©Ìr¨v “Ó—{—æWµêXtTñ-JÁ®ÜÑsA*ð´*bS½äP–(Äl¦M0V¯~Ã3! nG‘7㘗¾èãª"iÓÌ»äE‹qèò2(ÒQ.³]‚‹„Zêµ5Vl|wªÀ¬ªPßÊ}„ɃX‰KtìvöpË)zDç´N÷é˜PÆD3È7% !ˆ6z =…ð‰‹Òü»¢¦DE S:ÏZŠMÕV ¬‡Ö<7oÑ.@’\Ùöòq:bUI¬~˜…1cmú0ä/ðít#¶Í™Î:øHǃ³Læ8sÞu”¬:’xѲÄòú=’¢Æc§6°• iwüot'|i¦Ç3! Ö…ßÃ1‹‰_  x.îk2@h*€aã ~äðsÎ1 Ö>$ªD”ÆO+”ZzÂ;ý7šU8sL#"» 6hWF§žœÔYﵞª]Üð(/ú# LÐ2A-ȵ¡"M8»ÅØóVSæžQ»×ÔoûŒx¥]oÙMr WÇ\úWu]å m¼Ôœ×JcÝcyRµù¼½“ã[:é=cüøÑÑ)[pð]¥E“f™š¥æø¦6á¨ñ;ÇGÎÀtàlgNœü³¢öÁ‚s¸™¾Ô¨éSGàff6TŠ&ùDÔ¤}+Ã;T‹š¾ZZEºÌxkËË|‡‹q»ñ²ùáPö€}|C@vÏÈ,ÛôêBL*]ƒKÁ8±u¢ž<:½þð·‰èÙÔ‹í·EÚ }$AXçýbêIËžñÜ<ÛÓØXè>Е:;7l¯³5*@VÉr:³pŠXšDZýÃØª±S÷›˜š×v*¢N#}ªÑÚù5™”qËåOu0³ø1fY6U½viªàD©¾ù&¶/IèqOA¾žzœ–½X§íuËv«¨?y•·º0Œ´óg‰Ôï—·Ô㬻ªgt †E™=×9.ïóhDeL8ˆÄ©J³)¤Wîrá’^d£cüHX#.€O'¹»=s•W?æÕ×âÔp Zí² H’ôë¬*´ÅÇœÂÊáA¾¬Û'ÉCn•ÚdEÛîxUÉH…[Yrv"›~£“>e„íe7h[8•mkãºÌµÏ÷öŽE_н&7‡Ù°#K˜‘éޮʎ™/;î].v]m?…W®b(Æu#§¨ÆxÝñe×¼ýð(¡"(\s«äÍ`&ø~`ï"Tƒ Þ‡E#lkœ‚ÎÈ¥‰†r–«s¯Z·ôeéPò"IãKÓþx± ´Ã©ƒp¶Á=£Þþ¦9WVžÑÍ´np“â£/îjÙ³FLÓÂä!&qTËO“(ŠžÚi/Û&:­ª}ŠUŸ¯nxŸ²ÔWÙ-ìNHúc'h”Œ4 Xû5ÄY&®I§+V¢O˜äž=kÒó^BÔ…Ã~«Âå÷)$ÞeGÃA…gÑÔ;Ý©D×¹)ç™ŽŽ„cùÏ8,!cBqë¿Ä#õÐÈ#Ùé)ìó~ñÇá/“é*E>ýž³„.‡C°+ú.€éû…ǧLË[ô¾|!Ç€çÁ²¿XsáÐ'ÌÀ ävû—žó¾¨ä˜ôšW¢#¡ö,í 4Føý¬_LÆ„¶Ç'ù³ø ´mŠy6ÝÌR"ûLÖo8;oŽÄú׈=§·žÒ¬ñ_­¯‰;DƨIa$BçUã„âÂgcoÚAœty IDAT‚ƒl~›ÕöQƒX„¸äp/UC/“xµ:k:`¢Ö5„ è^;Úø1Æ™LÝ8Š[ ´’[oa¼_—©.¼: qŒ Ëä†Õ4ñšƒhUKÄRŠÀ’°œq›ö’Âj¾äŒBÎÏ ¹‘ÝÉ&×ÞF¨IŸµoa*ª;:V­? ÜQîÏ ´¨–»í'XI°ÉúMšŽè¬ÐÓ·F´9ãk£Ö‡ñ“û±¯T~óàÑÓt=¢¢( ß­î×çãM’`¿ãˆ5QÛQ TWÖ¬jšÑEDE…TD:¢ø#ÆÍpfOYllùo»,ËøÄòå2îèZÆ—Ó&󌆡Åx8§ÕVWÒldöE"S\¨V3%u`î!2x1ƒJ7MÖÌ0·$–[ÀN]î‡Ýð­P‰x‡è€¡Ù½Œ¹zuêÜjÐßX[MϵÈæÇ˜ˆØë*pKªgý…6öÕÝaŽå4á•P²õIføYÖJ ý1õŒn{Èj÷EšE_c#ö•9¿³"¤Ó'¬¶Žö|ý-@5Æ{¦…W͸4*ÊI sÐKç½+¹R±Å}lÜî¹Ã…Uj†êŸ5n²Ÿ`)ÚÀ‚_Òý7‹å›½LpzÚ]3ýõ2imªñ Mm¾}pZ..õÝeåÀÄ„ŽË%X6Qϰ*~ ºÅJ’™G:‹9ë².blà éÈB,:.ª4Ð1=~ ÅtuEŒOÎDœˆ¦6Ø'`ÌŽe­´cYJ™{t}}Ül é¸€Ú5kØLV>?jõ·ÆµJ§®ôµMi¤è"NÍ9Éh*—]òß§ÔlI¤8Uð°DQ”þžøXŒöP¢‡\5á‹û*—¦×ö;¡âTãèB¾]4È|õL]3äÆJF5ƒ Íâ¸#´œX„U¸“ ì5”Ør[L~ò÷nÔÃQZl¯™I·N}ƒéXÈæØªa ÎßÄ|ÐE°K(ŠÅ ”ÁP1ˆpÓK¡å„[*Ï:$ M——ØV°WògéƒgêýAxØ7òó9X" •ÙOê¯Öã^4Gžõœ°©t‹½“‚q iµ"zœzºåõrj[|ÀIsJCíû\¸ûP§ÖcÍúwìºèužzŽUGÒh<"Jä®Õz¬v /D²*»¤¼ç›«}»™ÍŠ·½Ó~Ù:Ò²SI†Kœ/1çø-Çâ,¶8.`«(: Øb²cóTkÜ1ykj‡Î}·ˆbPÓ³‰ó®Åd4ˆ».Êr´T@ØbyÅ ä¹ìOHX"ú†<½ }·ìR(›bŒ‰'ÄçN[S´cÎz1}Åc$Ë*‘盛γڵ܆¾« $U0Z(ªë±­Š–Ö's×Ú £ÿD‰ÎXE^뜦‘JìñŸ¨^J;;}Ô¤Ž@–Ë6ÃÛŸS“¬KÛÈܶ`×7Ã=('±Nˆêþ–—,¾üåճȎYfBµÅËY0kÁ™jj)\ÁÕ^‡¶˜…ìšÜ?8g[Ç,ÿ‚l],q¹Ú^{#` ýeÚXÞŽòE%JttšóCxÁ'Âáše>”§ LB^‚KÐê¯p¤w²OzG<Ü•‰.¾ Pkšú üñä…xWCÓ¯16ªy‰p¯‹ÔY]×{Ænï._¿hûî•àô~ ~ ¢ã¯”úšóáS1«·ßßw Of¤36¾â”<\3OI@aéiÆ¥výfq~ÏæP*ò ì Wœ&Yã†:…¸í!Á¹q¯ŠYj¾v1;Í/ï8.dÇa-ÆÉêÞ¿Fþ8…vk©³»ü~‡JOðGÇ·¦átMÂ,lÛÀ÷ªDdŽ•9‚㬰‹ÓX UÑØÅÀ$ByGÚ•wéþWéÁN²"¤$ÝÆÐ¦µ\ãìÉëæÜåfí×}m«Ý·ò6ŠâV¼J½!²_µ­ý  ªyåñæFä¹všV¶¾þ ) 'œ'V²²ž»ÚæéT¿9ë‹#^Ê83²qÙc_µUZ/hް ¥Ã¾¸KÇÅx…X ņ@Mrû^U33‹Ë¼Lø¤#ÐnvËV;ÉIôÊt ÁÉ[^nt—q:7µc"€¾aÜa&PÞÞkÆD~<йlcÀ’ôG@ ugà,ކIÒ¡®#?²Ù'¢bôj„O `)_d›eQ¥±Òx°{2xú­"ªM[8l&WYŽëö¸p¨m®j£ª­50zðóíuêù”wü‡ugzĺ™^èÏmt¿öÎ+ðRg¢“ˆNMn]èš7ÒÝTÕ<1Ài"ë—½šÀŸ*z¹ž ¨1;åX%hJ ”†Ëâ—UW&¸ˆa8žXÜ¿p©À§ªqÑ‚9I“ÉTêþë ¹šc1ˆ½œØãŒÛôK’áw8y-*Õ U H3· fuð„IŠç€4‚ŒŸoÉØ£MþN+þÔ6l¿#‰Ÿo‹bD£ Dò$ýÅúóù¼ñ·ê^;Ë‘tŸp*°þO¨x\W²s}ÏŸµ-,LÝmmêê:wHMŽ® õÓCÿwiÅž^zÈxõÖ”dÊì&Âê#ÈŒ ø j%ØÍŽC1…UÐX+F:UðvÈ¥âqÈÐâõé.&e)|ovà‹Õc¦æc†at'º)QšªIʦ¼¿bˆÅ0{I‚óùZË0î{_^Xä¡ám— $Œ…ˆùD€í_­êg̤9ËK³¡ƒá“XÊj—pÎÞ³çØóŠá;‰ `ÁZS:u¢<|åœ{¿®êz| H½z Eé¸YxAQœ=#iî£6QTêõÁWú«)çÁ‚¸Ñÿ ö®þPýÚ#5_{§igV7…hÊ7B(Ô@LfÙ±"¹QÔlÔWþ&{¨÷~ ¦võyó°eDPsú9àLè^zð7ð¥Ya³r)H–’NHö„ªˆo o€50!¸TOÔ*Ý+ãÉ$Ã$Ê™ só0`øƒÛH·bŸ) ’´âþhM¾¸%½5ðd"H¤HŠÌé§¿œ:©´ß}=öe?+.¬p¾4*Eºcþ±×Þ?Ýô®{Õg ’Ú]È &´8ªB)j¿(zšó¯Ì,pÂ5“³/¤Ohsœ›ö¹Á…'•Š“áø·¤ÕôíH?7e8ÛKã)Ìk§îtª,A =£Nz1§]áo‚0šu—¨0»`e!Çï-ª™ãPÈUsM{wÛ}A‚ž‘ú¹Ó¢–8¡ÄÅ»Vã"5Ž åÙ‘¤Žï¸³o1¸dA’Àb0?Æ’3‚À°$|ÑéðN-±®Í„B"æ0ŽzQ’:¤ú ÷ÏlÙ“Š‰ívŽöóé§Ù°¡¶ÈéõúừqÊßèkz:#œ6;.pÂê˜ø´¡4û6ÛžëkwG­Üý¿¢F{6ó^áo§œÂÂÚɤm}X½&JVçCGS* z”54¢#þ1 RÖWf¾Œ³#%Å·ßKU,cG“¯;|êœÿ½#!íaÓ‹3U€·‰›¥¸ÿMç´ŠqúéïO’»!â'ÌBuÙA4Q#ŽÑiÈ$x&A„Â7q‚4V¢už$ob786lqc5 bFÐŒûQ™íö¬ïFÖó=ƒÁ´“ÃDŠÙ¦–h(ÿòü…3;Ÿ¬ªªMgû$´ïãîŠ—ïŽ hSm“Ùg»§››÷ÈéiÐÿûlSoj&³ˆ6 ˆj|uªâýXö,èg멸R"›>á6‘߉ij§-dd!öãþ&‰çžÇŒè‚ [F'K–Â1ýFW!zlá1 æ Q¨ #ÅßzYu>¬lÎøs’ôû¦™ÛÂÁ “™ß–¢ÓLGpÊ t——PS ¶)Åd¬aޤ\&ƒËXú%TMÍ;õzO|“sŠÚˆÑèIyÙùá^©Ò-VMßm~ÿâ‘øÁ "®p«GÂWºò§‚0>ß)Ž4Ô5­í±smýƒÝúáÔÃׯGÔÙȉz§¾>r»)>áF•çä²tvÐ0FÅwËþŸ ·}[ …b °°‘Éñ¼ª¢7„qcD‰©IÌë×,ñPÁÀÁyñ ˜;@2À^½hhÕ  ™Ê¥ãšE¿Æ?ÁÙˇWgw ìe†¿ÁBÉÁód/2ì…i¤‹ß¯Þù&„…x#yÌE/ „ëÂm‚"<åFÒ•<ë¿üã©ýþª¢Ú úáŠX–¥%?ÝÞøåáÏÞ«Ÿõ¥ã ÄLoˆ®£iÔ;[‡¢ò´>àÝȵMnzõ_ üÑ©ÅV?ú«“ɳŸœóg?*[Ù3Ú3¥æ¯w›}â@ð•NÉîdˆ¶ÊO‡¼Ö;é§ÔHE¡ b?æumåuHåcny¨ÛÁÁ’ßB_.'ÊÓ²áà£ÝwJL5gçè’€˜ÚO(qç†m‘œŽ¢e¬ËwtyØYdÂŽ%Ü’Ù¨*÷RQcÆMƒEž¯ s Ã;3°@¿¹Oi¢¢œ¬6ÙI(`½œ=\,ê~}k÷ú×g/ί¢ŠEå8ñD÷s»@ŒqœÇVB²D†fLò»Ô£F×Ð,º71cf¡¤Ñ/'Ij9ÎâÜ>ûĺç[ä€Öå=ÿ$„».’Žä0Vªª¼)„x¦˜"‰hX(w8àrÔp‡_¾ÜI0î#(éqIP¨ÛÝÎû¦:ç#N\G¿µíÓ˜$2¿=°¹ùðÅÏ ýnå$¾¡éÕ§ÓºÞ¾ºª¶·›ñ¾r$}Ø&ž <Ø|ðãg7:OÖųݓFöÎXß÷¢†ü`¿ö¸±»vƧŠê<Åklø›¼ì²Cå4ÈÎo0ªµKdbŠ” d kŠ\Á¿J»Gôd µÕJlÉ‘¨ŽL‰¡ð°dÕƒ+ã‘{§&FùlÅÓð9E—ј.!‘Dw ØÃG¦Ã[–!KGagfTCRò˜ñIÑPõˆÇÜPz³8ä]õïœ úÅœúðÕ¨SÌeýqˆaòp !¸þF^=ú,ý¼¼Ùå”›«4§G(Z¸ÚÛ[UF4o³á19 4=Y÷L=h|ûEý«fónå>Û¼þpáûÁMôËOÖEñ§AÓu4Õã¥]$¨°Ü:•h6N¥^#¶h÷BEUåP ®UÚ« 2Ùã{Íd6<Í0âF“,–æW—Ê*A±Í™(íö6¸]‹£Ôlùx$àf.Œ®ýÀ…£«ØôYÈd í³0`ö>Ÿ°@ÇEȇ¢QË0ÆCCÔüÚcÝÜlrÜú³NM{Dê†>‰uC€¶(ñuÃûâóÏŸLMŠã'c4+ j_;¿Úsµ»¹Ò£(bCkST-§ŠÚ‚z¶»®m¼øÍó/”9ṦÅNž>9ýzaÌ>eÓaûC”^5vÁèŽnØÎâz_pj;ë†v,/Û 1™i_Y<îYp´X&ÏÀuÌïíáÖOïY1\¦V-#V;ÔIûˆ µžÏ²<HãÒP5d=Šá&0–Ãå^´FƒEèv€!¾‹F0Ä„ªOf|! g@Ib aA®Ors†W¯{G4Ó½7h’øz` ™¥ã?1øÑëÙ¦~ù1§PwZv’¨Ð6õð0wuî½É€j[.§ÞîÙa´ß9•;G~®ÏQ¯o|õà£ÑìÜ]Ïè/rYÖc×§Z¾fcSgì"çAµ3ʉuLEGEvÔõºíÔ)’N#ǧeÚ=‰‡sÀ¸x9 :¤ªž@!b曼ŽÚ2¬+«ùĽûåeoØ­1ýûo©ìV"5ÝÂYK€úys”¾\“‡38¼ZBi .ï ™ÓeW»:º¹lúùݯ•Î/4îàÕ‹ýkÖ{8æ".WøP6÷;çŸ}¤|v–o\ó*JÄÚ²±ú'ìªj¾Y‚åPQÛ”ÃCóÇaû¼ºzЯ¤›¹û›N”“úÇ÷×½j¤œNå[ô1‡L*ÈC8àŸ§Ê€ªöÀÓB$ÂÕô¾Ýãîp$AÔ]M°í ­ñ¢D‚4¨nÃeèFA”¸,'C‰(‡.¸i5¼:jä¨Ñ㧯©>n <Çø »E ‰À¶Ì/‡ˆ!P %Yw¢Š'¦Aüxتu9™‰„;zÁcÃ<‚ØV{ª)<Òï~°SúüñõKÀíÞœçS.*Ðt+{÷ÉÇ›ß{_7‘‘ÿmU¤Zó:uåƒÊa¿¨˜mÐfÖá¶škW·Ôy–Æ”Ã5mìß?óÄ¿|â|>ÅÎ ÜØ}Ømx^±y'qÀ¤iYë‚¥’º|Å¢%Šä£²ç0j#éc6ýBYh .2HoO8düj$ÃÀªBĺ×úu•úô@øùI†`ägß¾MðÀ#Á"^æ<„ôÓ%]"Ђï\¸‹I‹+3a™“UË[Ñ`jøêÕ´p ß&úÝÝXywL´ùTkD>h·qßÙ:ßckUNÇUEû•~³ mÊÁAE¸ê|å¿÷ü?AM›:úäSáÙäà{'bý‡/Ô •Û8ˆk:Ø€£Ñ)Ö°†G£jÙßC…€àá¿‚¢ÄE‹ºG7­V²­žÿbÓ! Ë\ðÓ8}Ñ"Ð.¿¥Z„ó¢ÊÉ;c6U™¦–b0?JDä˜6AwÏ…#âñéYËŽ%ŽnÍvX&,¸£<ˆ¡ÍÀ¡·›c¹_ס=œÂú Ja™ÞV^}ôÅG¦y|1¹)x­ºàa+*ëSOÍæ_íGÌäÖœjE¯D]ˆ ”.pqn¼¿]¹ÿxòÝÆú§é'‚ILâu ~ïsÍHŽš£‡AÛ“'À™<Ën3‚kL]TP° ïžâÖ‘ƒïÛÆÇUsXÈ8Šîà„K/ùÂ:!cÙŠà#ø]Åu]YŠQDz ~ÛźdPÈ€Ò%ìˆáÕ7¤oÞyÇg™=Ÿþ·ËŽ·î]î0QE¨œ/m¨Ïô»Ü ý»ÇxFS“ÈÌ'Eƈ4«¾þõýOýëþ“ö…ÿœTê•qTU[㜚Ïm ¢xG8è9Û”¬ÚœW„˜8®F8Õ:N²WWDÁ3âýÍ+ûgÍõÏ´“ALÎÄ3H»íÛ'+Çœ?tÆz·D½ Ô>„ åu–\U)Ë<˜ˆå]_—ITäÁ¥L:(¾Ô ËfDÝa™ø\3B\'NˆUdi=èÓ}ʚ̪$I–îj| ƺ=D&ÉÄ"o ‰P-¹÷rñhùÞ[Õ—Ó—ÓÕä±ÛíæƒRR%Í3%9žDþÆ WÜBQ¶´t3†mcÐêãg/^üÕƒ¿ÞýY«üÓé§:…qÕžÓUNiŸ §Š(ˆmÞ5­)ÕŠ-Þ§ø){\²²f¸ÑÙƒ?®¯{Ô's}ú³fp Úw9¿ra éQzkñΰx+¨gU©…C;T4OŽììhË‘•ãƒÚéE´8¸—æCÈ̲®!w-„c ÐIŠdÒ}à$’}U]—â"KÎôSj^ºcî=W¹’Û8fºp1õc.Oµ‰®®—çG™wîu8†’‰¤% QÔΞ-h×®ÞqzÁ¡Êº£¡a£¼•h}õ?ýk£òÑã/®·Ÿ bƒkÆ)->ŸŸ§ÆW•QÍtçA[Å«9•æàל=®ŸFDÖ¯’´„°±XLøºÑ3øw×åÝÈ@ö…U|•wzu'‹ëúfL´~ðZÐ3J92CT-{,æ0UÈe”ÛO ©2ñ`—§öÔ`•{¶Gþö­Ö4¨îÈ2Ø ÎKÞ+xÇ“ì“á´¶EV»8“'­•‹°_—w8bx8ž„µ0ãHîm[Þ^\>?Ÿ¾õ·º–g÷ªÕd2‘`0W¼›{½ÁµþÓÇÞïÙÁú· %>¤% Ìøm -ïwýÎù×w_‘Ò²jþÇ5..rã"W¹íUÕþ­®´ ×:7Ô×Þ‡¬—óDT’p†íï5K ŒljŸŽ}ïùèÚÌÀ}ͪPŠŠÜÇ”é„×(õÔI¾g™‚Â=#HëT¬C¸ä.'X8Œ æ:êT‹iÕDkðs9%ÉOÓ 3! ÓA^b œzùÆfìQìõ3’õn¤lkŠªÇi±®] <éÀü—a&âá€ÿðšcï­éŽßÖ2ÓËUO%,ÛØª@F×*#îWÚlvøþÔmAC·Ð^7‹-!zîÝÎÝÿÜøùó²ÿðJ¼Û eŒËuÆÒóÜazkDYÈnŽî¶‰Ÿ­e=Þ箢s[ÜŠU3ˆM°¨•å(Õùýæàì7>½V^ë_¾ú¢¶Íq‰O¶#«‹¡]W,Óh½­¾¥U°wùØp÷‘@ï@,§óX°X”ç«Iãßéò6ÛLY„]2&å &Æþž¬)9¡rÂ~©Ûu Þé‡.ÕÏFoðXÜáŽ#wÒqo1yoïo.¿¹|c¹£véÀqÜb 1ŒLéÊ~Sûi2¯ÿSñ»ç<ò'[Ÿ°Ï¤wÉ˜Ñ [ºó³©O?ùôÿt^oêžg”"Øâ\ã´ò4wð´or.ý°½í‰:ÕøAyîœSúÙCîpu‰“'ÒBõÖÖºó³ß¥ßCÞýn°±™´}ÕãyL}Þ™צRϹß^ÞK²º€ñrû…„Gb2dE³©yÇZy—E?åïq 0åöuèÿ˜Bò÷…ph¨ºl’”ð©XhÜ©Svû´'rÑYºß6ÿÿ0•á;„Ž÷"?k©]†>|ùÆÛ·î½?{¹œÄ“É!7ƒÍPÝcôÊ ûü»;÷c¢gdõ¿Þ»¹O©À¢Ä…Ü¢®ýò?ÿ¯õw?}þ«‡±¯ Ììr§¢I:¹Å›N{&¿~Ñl›ëΓ_ Š£ M'¥!^«ÌÉ~¢PÖ%ÚÚª×þµù¿&¹‡bŸœŠK÷ É–‡¦Û•¹ô2v>ÖjTÂrÎ…ÀdçèS‡ [‡¡U+í¨ï‡·}Ù„tõZ¾Ã2½|©òÕóéÀÌ=@' ïœÿ‘@¬kíßv®>#·ì¹ˆ¾»°DqV?;RÜèNÀåjòíòùÛ³oÿöèßß?Ï×É«C]p8Bi|Ö¿>çôÞíéÙðþƒ$ú9ÌÎ ¼¹d£6Ÿ\ûü þݯ?¦§~N{§„I®)¦O뢘>9xèmœµÝh67öj^ø@Ñ‘9û š&00¼ü4›_ï{pòõ‹Ws‡+P¤Ã3ºw–m y/PNÏ'®]ˆ{£©øû@ &.€ÿˆûJñg#çFGàÞ ªd(hK$ˆeþÎebñVá÷È¿Ïr,ÙvxG׿bëªwÔK­lš!Åc'Æt–!·|„UÎ!x©»/é‰d×å‡ÓÓ·:jGµzu}ëÕãŸ0ÆÜ‹¥/ù›g6ÏÅæ)w •%š KKVªññ¦ö«ÑïèÛtê£_l¬‰Þï„ë_«u§óÅæõ¶_MŽ|!~ï|÷id7]?I½Þª3À B£•OÞ]ðþš|Í5Ü5âx)©¶?–ûlæ.SÂ?[)ìœü³Éÿ)†¾¹ nq·ÿÙëfÀ¹c 3-×Σ={˜Qd“ÿøMó!C™f£©fû7Z1=ã Œ¢âMÀ°2QðK0„t$ÓÄÞ¿%^¾}oöò²£úß"Œo˜z*{ÉÏ‘ð òcaгz_9[ÏlX‹”yÆæÓs¿ûCÛŸÞ}Åý§ætn4·¦úÏ<šg²97úðºçg­íäîÏÏן5_pÏjª¨ ´ÒœaíÞ(åS&¿>82ð»ææ“ÁO¹Ïi¨Rk]í;;…h𤌟16½ëdÁ˜9 t1 »Ó¯Ó‹ÔPü“ý²Õ¨øÃØ?N‚¥[÷‚–š¿Ãöûßâïÿ{GôpëÜîÓ5-.Žjÿd»5žŽrÒx4q&¬¶oŽïñåŽÄÔÎÿfù[ïßÛËt™pœLZ‚EÔU¡Á ücãyëÝuúŒ¼OŠú/8! yÀï"Ìy¿ÿÕý_‹»ÿÚüÃü™ª¥Ó“+íÍæ®vwóÉîÙÆÝ¶³m:µ¿Î=3ŠJ7:#oRH§bFMÍxWZ,iC3C/#‡h\ WD‚K4)iNC²€o;  `K^:.Éx2Z$œl\L/#‡bU<' =*#‡E2iJ?Õ¥p:+6 a,L#D @#j3T."ƒR< scpC0檓V$ YD" , ăj^Qp-2   fXÖžŒ€D2¨„vxREb:(ˆW@ÃwbN*¦kS ^5,>$  . –_HÒš‡h>/§~p€J={;#Y6%!1 ,DL"Z2&6. j-‘P<<¾wašYF"ˆ=*D"±hK^-!ÖŽuT1+¾‚lxE?pB8!XJ¨Q;o=7xJ@†M>WG9ä…b:1(!´ymf4#x=/”`R¦zjˆVIŸeYL0,&, XB9T*pJ5"d5,E*R%€E<ŠO4 Y:,¨tchD0 p>/_N>˜fV0 Z-'DZ ;T2$h:1QI²x`j5(pF:€N>ÁjN€XMY<5 c-"Ê–ƒ'2T*(aJ@xF7:$!h>7L `6%ú¯‘À˜š`Rô›~5#yWI4a%F#„RF¿ŒzˆZLˆ^P<ŠP@–YJ¨dT³†vЃgDxNB6²lYX6.V M6.*V%h:(D0-E*%& pNBpJ?×–"yZTL&NGk`éhbKGDˆH pHYs."."ªâÝ’tIMEÑ *$çíe| IDATxœ$» XRéº>îœa»KM$û™Xy¤@Ç¢ƒjˆTÔm¬Êq3æÖqu‹LlÇ1¶úŸ€Q2dHR—JŽY†y.Q~áQp@ùŽaæG5BæÖüËóçºôâRq­ç}žû~îû}ÞåÄÐoÓÂx[/žœêŸºyíãk3ïִ߯w®¾¿8xíò7ïþñŽþî|V½ñ9ÝÛÏ;0r¦Ê´ª~ï•©W§FÖŠàe³¦rõ 90½1ó)ÙcZ ¿#ª¦&'''&ÈßäÁZ[ÅÉÏŽ½ûúÊ㯯|û·Ç—ÿýoßüôÍ7W~s;•üî[zzz`rrràíä3Ïž»òìÌícO‡®¸Ÿ9uìöå+WŽýûoßÿöïß~ûîÿævì§ÿ¼r,Ëî}Í-ž|žé’ØÝív*Ë…òɵ¬@ŠKz¢Kcá±+Ç ¿þÍåô·o7f/ì:s÷¯/þô§Ï¼Zñ¦“SÓìDаSóòFÞ¶ÜZÒMéoÎ\^ nÑENLÔדw†g>Îêh˜ªß)¯(® hW¯9Tª¢æ€EdgS—ÐFÎa­6o²^f‚×d¨M™5o óñ €%D5õ0 ~ôî¯L‰ô¬Âw‘‰nPÚ"éÞ]¯¾{ºŸB†S¢*)ãÅ™.ÅUjdÀZ€¬*^E¦¨£"<.QZcgü×¼#]ÈtooéÉ.é݉HBŒKËW‰¯n·â™((éV'çbv†‰ß¬®îrk¨Š4‘}æ©õ)6jøÊ]ñj_ùï¬ìä_ÔÚ&êW2d8YßRßÒR±ˆ;Æåq¸vŽQâz´H‹‰×z\/>I‰-†÷Ö§ÜA°"DL§N"üU/ñÈ…Lp¹Et Œ¡DÂý«Ô:øÀ°¬#z\ýp\]Qc1•ÂqÃQ‰$. _ë´|qö~Ø¥ûQ²˜5 r-& & #:†ò´¥‘lŠ$#»£Ò Ïüå6ɼáÄœvšZ»ûË_>;Üèv‹žü”Nç?_)οɆ‡X2tþ«ÅðòrùÊÛÞzÌ»õù§‰“ Ò­k,"*’T¥}]b”(ua)yóÔ5SÕTkëÊImÙ¿ EMMMDŽ—MìÖX™Õ}þZWÕ¸ ;¼z²>î³R>QQÚR1;[Ö= /žêº´/f.fj²³¦lR]_¯íO™Œ ÞÅáp²LºE · )8²Ø2ÒîrþݵþŸß+ôB˜,§á¨3Ï^=÷¾¶ÿ}㵇3~]¯Ÿ?ì …×çÈòz×ÖVò9*´³>½²ÉYx^ÞD}ÉVʤó"E‰ÂqB±Ä…ùJÐaÚ«Ë…£ #OíešZj_YqŒ±˜ÐK„8ºÕ>ûÚÅÅ›~üóâÇS5„L‚mµwv¶^>±º*nX,¿÷C×ÌÌxõM¿ªª•ñ)yËóòÕŸíᢼg=‰/p—0óÐ7\^ŒÇŒ$6þ£ñû/ÿÏ÷Ý0èMiN‘ôÄBkCgBoûP:ß7Tï+ë<ÙYZ¶ïÊ?™2¥“—ï ØÉð¯z„©ÏŸÜ*+Ñ.Õ+l;õ W7Çœ%%÷/…[d1Ñ–5YlÕŠ|¥"_Ò|N$jB1•[óÕüÆót·.úb ½¡k0¹ò‡×ƒ;vä;ò•úNñb;¿<´\\ÞµÿÞ½¿ÅñÅ+’Å+3¥'=ó3dxF7R…Œ ß—èrÒÔYà– yÿ'ûÿüÉýö¶‰ ¾òŽÚH§xßšñž#w× Ïu—M¬L.M LŒF;¼pg¶oqQrx•ϼmrËgk`©7áÅL¿3± êìUrÚÑ¿wƒL¸woŠîž—ïÈRœïæLMÊÌ,›±÷왢ßvÚ–´€‹a+8cúûûC<3î÷_ê¼Æèîš(äpí–/Z)¦ë‹¹ÅŸ¯]ó>h2/¦Ò‘ÝOGÈ5ž0:÷h¾7¼}¼Ôg|u¸}QœEŽ ^¬´‹g-²< ±?ûêõ«áy ѸûÔ‚ªk£¶‚þ$LrqƯ°ðû3êÓIäDŽt‰¤Œ¸éæ%œ.)‘H¸C-fg¹Û´mšÁ„hÐ0žÝÎáÁðì:¸· êr¤l€$°xH2Jsr$ 0’@¶3ÚF˜*†×àK>b:å¢ì³|(Œ™ó”ôÌöLdLFÌ£ª‚$‡ì¥ÃÕ“Hm~°Âiv]Ö9&z©˜2]Âõ(]üÙŸG 'F1a˜°ì fôŒð YÐ]—E\kn¾€ËŽ#šÖbÜ.ûq‰ Ê)†¯Z,Ë%J¶êõ===¨&&”уB©D* a0Ð@ü†PÅ1ô,,ÄÖ1˜"\ê;w»@`E(, …ÅâCš“lð*¾¾u‹rbæ½Z³Þ]û¤ñUžô’g¤E Œm€””JÝîuX–‚zÖ¶US×&5‚‡ I u€9|‚•‚RÄÒ¤R)l#‘Ò°O_~Y…4 4tiˆ@AÐi§½Xݼî¥xa™`ívÓçŸ{x|~Ãã;žž&…B‰P*}™Û1ô M"ÕJ¤ByôÜðø¼dªôL•¨úCÕu4’ëÝ`q¦’ï9&Љª[¾Ûpùoÿ¸RÓbÃxi#‡!ÅÖi¤XFÏF.ÊCÈÒ«Pªm‘P¤ b2剠•Úf"¬H%Ì51„A ÃC¯ r¯ËaK\é£BŽÆwg6 þÞèŠo‚â(4‡“è_I …rºÑƒú¼uJGn.ú‡ •H¿Í£<}-BÕ#mƒ*ÅÜ@1ö¡8<ô<ÀÒ3z¡J¥®GÒI£êDdŒNq€á„@ Â|ªß}ÿäï£eIF^+MŸ&ÜÐ ŒÝìšfE =‡Î‰PB}Ðß¡Œ:w†H¤*¦HÕä!d¢ _1„»_ ,¬««;þQ˜g¾z.sðÍ÷nIˆÝ|DÏÉ2 G_„Ñð"á ! •[ÇpÐh<‡„' ( Áðvè ‚¹BèL°úé=PÊ„F*Œ³ÀûQÉ­Ezè~˜m!I^þäXSþñu¨£ÖÑ‹nÇΟ:‰#å@«¡A˜YfÖö#-Wµ4-¬Õ× õBaHÓÆw=¡Ъ Í 6 ŒEPÄú=µúm‘J`1¹îGš]3è¯ÝnÿîæÊ¼qÃÉ©l_~M–²à •¨JÄdÒð$6Ñq:ã¾­·¾}GWÙ¢*ÍÇ—ÊSì$= ÆáiuWÿtÖ“ƒìÛ Àß½+Ð-£¹$¶y»KZ¨1­eÈ$ç¼¢ùâ²~þä“Oÿ2ÿà%ÐÔšÙæéÔZ³ÌlÀ@âSÙ\ƒeæZ¡a¥A¬mwÛ¼²•,ƒÁÚfÆN[}Y\óºùI¹Þ¦únŠ$=þ€øh˜~kÿ?¿-ìdBbÔ©<|`nŽªËw=‚U V¦ÝŠMµ×T”w<ÛÇàâ.Åø¼ÖmEŸÝÊ'ñZ[çîFÿõËr-ŒDãAw!~ÚH÷òñ™«˜°·’ z½ˆA+8m{¤§.‡453(¯ŒÞèýúÐ+¥ô1®k€Ù]öu"À!Æy&%•@z-¥ „š¡<’³g‹µCñQû.4k“\<9 (œF_ Vâ @Ƀ`‹XH°P²ªÝÎÿÖøÒés(÷NÖ«ÏÞMxa¨ËeÂ{ËÅÑrøJ^þ¾”ü²²ÛV?:‰êð”Õ;Fg¯.Ù9qþìÛ¹³IFý6 ¶‚±e†v¤GÅ £;ä­eÁœŒ„‚$®ýÅd>I÷{êCqº’H<.=Àâú$Ev°¾Øó^Ê}2l%Ë£³b1G=lÜ8”«Q–(Ž‚üKy–ìþãa¾ÍJͺ@Éb³ŠÖSYæZa­*ˆ“´Þ™×O½žìæ€X×Ééòï¡'W23»·àÿÙ_=ÌPw–ô¢{¢LÛ·ä˜Ì‡/^ê‹ËïÝŠã(u¶™®›¯»ž†Xš+ ä#éá¦Ùç?¼†ÃDßéU*Ö‹eH¤¹¾?BÞÀi£7ýiuÌZÖã_ø}ìÕ\´Ä.ZW²j­EIyj± iÃé2f_Ï»é×òÕK)›&ó}1ªëµ`2Ô 8ÌiKÉÞ0˜±ˆÍfqØ©Öt&mØ“1^t¼ä™[Óãó&'oúÔÚÙ»5g]I`b¡û‡aÿñUäì@©c²@«MYÊÈ÷|qB;±4™´¤Mrܧ¡kêgÞ¯í£1X0LËHÿõññ™á‘µ˜Ez¥Xù„©¢´óIG™,bì¨2ü—xàA7 Ìz´²Yëv͘ĬÑhŠ’æ£Èƒl>˜¹¡Ÿ ¿ùϬLÎzP/A‡Y[K쎩Bú˜<3^:ŽÚ \×ÊMeÙíöÚZ¡Šµ ›GÂјOO¿zÞ¿[½N…]jdEÊÊ ÑÄ6w .šf*tðNyþÀÓÑ „ü©üü/l¶2¹M†y›GTà:§æ?rÏÍ¥mEÇ<ÊÏ 'ŽŒˆWøï»¿@ô¨¼ Ž”ú|‡òÀ]³TPžˆ h¼åGèr?hjÙv®ÝwÝÌÕÆ°½¶ÀJ—bŸ€u㩯½ “ù8IšF¼ºU¦“Ãc:3pâ˜ax©m4®ˆ«d³hf ¶ÖjNS‚lE-Ë^NøeQ‰¸á„rú9´3<^ï˜LºeÞ^õœ?+&ÈËÊårÝ@‹¢ÓVƒœ#Î"q)“Ñwò‰%e°™FSÂQ¥[â(ݲj¾Ò+ª¡««eRŠÒO€«ý˜ðVù–óØÔ´Au4!c"‡n§{JrT,Ù`v¬—|XW¦†DÄGÑ««u_Å¢:Þ|rêò³×6‰DL(X‘Ã3Á1^¯Bgø}ÃÑK!vçõ¶•íêûAã¾áruž²K]žª^}ïbW¦&A®cÓrƒêÐ|ïšÕ©µ‘Ìð̲Ѳúú¹‰©ÙêÙL²­¼{vÕQ1ª%†õ§Ð×äΆ\”›ùÃe«ï«é¦µ€êñýbÇFnË x‘°:%·¥¨E庸 Ý>vÉç²4šEö‹%ö’u ×Òÿ"¥úül™}=2yèØßŽíÜEJ%ÅÁ£;¥”€„Ñ„­qõ8ybÔF|ÎJ£‘ä*YWa59 óñ.ýÃԎưÿ­«Ûêµ½k[«õ% äx†NÝoh¯®X]¬(®(]}È'?¬¢d’uáUùS¦Š8¢óÖÝ–§Ññ@ùdWÔèæ2kLÅ”†ÐÌRÆ!•€·ååù•áԋPNÓ«tz”Kdã·gÈàÜ9î‡uÉÅ¥‹»Ò;¬ÐYÆÄSXˆ#üÛ¯ÿöýO—»–X<ž½W±ï•]Êã„ÕtËVGµÚ¥°Ãa® IŽ8­2GóD ˜ŸSWY.åɆó >Øät7y~ƒI²¡ñ"†àjGáâ=ŸJq;y¦ŒPêS½ÊŸ]|X©Çʇ‡çò+zh[¥zxä¬ ×݈^ ȇ“ùääµÞÒòÊ™L“ÜÜ\l”0òœœŸpÏ1÷\ª¬n\»žüý1Ê:­)*)›ØЩ•…;³¥™ ž’ÆÃû¿zõóŸoåòHv….%}iBRJéDM¯ÃÁIÚôšÇÙ¼¼”îŒ\6Î 'ûè:ª•̈ ‰—p)ù“©4Ц¨†Œ¡CÝN¨ª///&øÑOžÿáLwæT¼ŠùÑ¢KUd–®¸‹œé$|¥¦£‹,‡‹nöη1|oàÑþS±û&÷Ž! 8réÕP>μëÊW~8§,š¸ÓË/»à¸®“ùÌ팒ê‚Úr^FÞ¦'ûfr!mmìÝš\yÁ·ÑÜs.Ä¿ðRäIèø?©c##Åð"R›TƒóITïƒc|þj:̄ڹSµ%œè™­»Ã«c ÀMµ7¹+txµaµœOÞWZ%VïÜó~˜Iî)ï,µÀK_8;'MgëÆ îxûQ<7è:nò*n˜y˜Ñæ1½!0Zz«ºÅ³ JžÉ¬[m lÄ­¹}ÿ¦A+Ie)×óÃÉOO%Ÿ9¬kÅéægu vP.VÀK»ÜúáÞ·ÚZÀxA¡ ‹ÚD{°Í/þøÃù‘³€‹Õ@?YüHk?Ž=’s‡‘­–E’}!Ý.r¢LM½Ì ×ÉÇÜ›<¤Š‡3û(Ãíb¹x§”Ï&··?œ"Ï—>l–‡gfèÔKÊ…ûã±Ï[¢–iu €êXÃé¦n¾n©).–/6”*"D¢\üéèšñP Ü&A0Q=Òçﺱ.WNÍx¦~Øææ÷…?¿•˜þ—Ï¢ÃOúËèã@Gni36vfæ$|L#¢ñœ!‹Üÿ`!‡y¨O:IпÙÛ QICCôKØtïu:Üb™ÊËèà™»Â„þãs½ÀÓ‘ŠeöHO ÏLU J«ÚÛÉÕÑüšÒÅñ™èŽš‘Uõ¼Þ _Eâ^.„Xà]ÕU²M#ˆP烻Kßó_GÂms ƒ•¦ã=õl{ìølÍ(¦SZ}ËÛÅïö×3}Ü#@êá¼À_Üf²†’ƒÏxz¶Âxlàïÿ:” ÏFu‰[J RkiR’3±‰6Á\éä£êrÝfªCÜòÿF&ô xRDÐG –ðµfªWK¢µ[WéÁ>Hœ­`…]—Ûƒ=1Û‘i*³ŒG—…û›*àþþ+«^³e&Ïö¨‘Gº€µ­¹—´ˆÞÕÀä{±h#^€wõB®¬þ›øuCY¾|x¼¡¼" UgŽ]¬®¬(›¸ G8õ´Udý@^sq»ò8R;Æ:r îpâSïS¿ÄüÒz¸þÆwA9°û„Ȇ»;Va!bÞfÉÀ CØG€ÒrÀ:ð#Å–ÏÛÁÐk3³} Ø\À}ìA',<ÉóQæ¬ëÿGclÕ+á´„ú.÷jL‡X#~kš ¨Ñ•©c¦Šueå¶è¹G¸GTÿpÙœ çP³cèÕü•>(\†ëzCO-vÙ&ëK^ß n¡ôUçNæâ®ÈkûàÉÏäå@}ðêÕ×nôÛ-¸¯¨J")ÂøäÜ¿‚êùòšêÎñp‡/ o$bbpQº„~»`iŒ–Õ]ãÎ6©íñ ¯eR£î׸ˆìëÍÆæôÌN»u•LYË Ž”.‘7<{³WÇ‘#Á¦ðÐè˜5²eŠŒË/ØÊ/Èów\ʵõꨤ±„Îêj:Ò‹ âñ͸€€Õ™††Ù^yÃÏ]ƒ{Sß}ÇÀK0e³ ;/–!½ëdŽñË|žî2ôí™™ î4Vă*hèqãÌÌ¥¥e˜Ò¹„c–2ôAøðÎâ¡Ìõ€”DÌ»45^I¨ ×®T± ï®ÊyÆ‹ŽñÙàS“Ex)ãÜ4sÿ£—ÄÅUêÿòU#¹ÛgÍKqÑÅôð8áO±­`î„›âƒkjKlÔ«šòúÞYo±¥8@—P(k;‚ì¼IGÿÉŠÈ•¹:P^ùìMõÔ¾›å•]³[ Ããïu› þÅãN¬Cé@ d~»ý~pü$k¡.÷IöU8òiãT«6®h̰žê~`ZcMå\l¯l_œ+÷ÌÏËó„Ï™BåÏ.jû\íö¥±TËƊ€ñâÄ-žv„xð5ä奅Ñ`x3sפ›äèàeåêïŒsas£Ú8ÙÅÉ‚ÉRBû¾•КšÌñò‡òŠPøTæ8¹:F<ÁUUªM'ä!Pã4»cjüñ†Á×?\n¯ä6õll×mŽè –N;C´Û4]ÜõóðWQ‘‚; ŒÜžCGö¢/ÅdxrhµAMP0Í p÷¦È»Æ)CoºE6ºÑÉ.Uº¼“§¹öe.¤€;¸#^˜,«Èç€ð‰d/µàz'&¡åQ ŠÃ'öã}ä ŒótnªÉ?Y°øxuv1ô}Ãmþí®~@ËÈTÃÛÌÐÐv²Ÿ%§­f¤¥z­€ÊÑ£˜Œ¯µ€á†ê×ÿ|óîMÃÜ&¶‡¡ œOè|ä})N0A&óÀ£Ð)8.#öÕS5G£ÙØÀF8÷g\Ç‘.põæéCÓ¬îwÞKLà»ÑߥßLºýÔÍ-œ®î./ïµ;–›í¤°;O, ;«X&‚Ò:mᣄ$:鳊 ÂR‡ûWóëKÖŸäöˆê~¼. m¸×ÐÑpíü›¬Ÿ~»ò·Çû)e#&±Ü‡$óßògF!§»Ä ïp@U“Š[Ñüê`á›7þíÝy1†e¨„î¤å­>OËEêØG»EçæèÞ«e(YM²Z±îmJÌÕĵª“ ë»U£YOÅw}Ú? LlL¾UxŒ^XXèÖ²È_Œl™ ¯pP¶|.õtRþKNV6Š&’„”ñâRltgk aŽÈܵkUUSÝ#í2g_–!ÍÆŒd>㾯~W]ýæÛßÿcæa‹Øß4Gˆ‰•Ûžuÿ2?R?E™YóÚÒŠTß1`'ý£:ø•ž=øTœGcꃶ5ˆ0Œ%?#=vÏD8'Ð]p‘É-K©êm×c8Y6©œp )"*^/E§^:xþ]¡wãÓÆäSé‹n·ªéÞ]7ŸóÛ zËmwʶV&åêY¹“ UÖÕ ¤®ÍtøEOò‚ +£SM&Ë'OÿZ‡Ñ^¢]æq2Á‰ÉÅ©Jq%™€Y“!}à';£jt1‰QI \ý~J7Ÿà¨õðòZ/Ƽ¨ÍÏo½èyzÜVíÙ#¬ÅKÎÎãt£®¾È~˜ízM–%Dò_˜¶J‰‚øD¤K$=ªÃ —P.ëÌðœ '¿ªl<óó­,²ßÓ@J#?ëùszuaã`×ù[?TÃå“eÅ¥s–n2¹ëufþ&g] ÁÍŸ^·XN†#ç“D7œ>wzåòvõá>xHªHJ[xá“‘MÇܧb ¢egm± jL€©³›PÜI‰™ƒÇÂqH*txÇRJ£G]kõ=»ãFˆal»«'`ÞF o¨„ «è*|µxò4 A@ù8°33¸ùêÊ8̈’0¯».Y7oƤw|ø8Ÿµ˜)·[~?~M§{7~ÙâWÚž™H7ñÉY]×ßüþ¦J]¶úpÅRVZ3[UɿْâL‚`F“6cŽb0žÄ¯lüîÔ«3 3r9ðXb–KºEœ;ß‚œÊJþéXVáyr®bÂñi\þ”×`fåÍkÏ/ûuË’º­$‡ã´®¯€üvnžÃãºÓ ´±³žá2¢­;ƇÊÊéí\ åJtÙ ÄθWwðÉúzx…­lÜ45S:¸ŸòŸ”B·Ÿ¤l î"j^WSb2tczUOЉøvõÎÄ’‘-B–Ù²Dzw¥B¯_õ:±Õ•¨¹ûÍ- <ÚíÌ™5¢´m£m!õt>}>py÷«duÀÚH,=¹±ð¼›ËHýa"‡òB––¢3»gÎwü­ò«Ôæ°?>uNsFP© WÔÜ!IäºÙÜœ}ý°9ÿßå¿Ø-~^ƒq®Ã‚ø¼Í/t{ãå¥5á³ÕÃd~Vec¡›‹‹7yxƒËC(ÅôŸç&'¨$¥\}vÆË¶ÆÒ‚¯ó§Jåv­h[ènœ°å÷îݼ`F虈þS— ³"Ò¿‚éó!¤W{?oÏw°Ï}0sRÙÄ0‡ƒ0üóùoÿï'—Žç²Î™5ÓµB†Ê=e°®O[õu9ʈKÙŠìæ~ !±{Šåm™©¡¡fNq«BåZñqI½_Í‹ .-ô¬óûOýôý™7¯ ééφ:ÞúL~*™ Ä\`WÁF½CƒìÌ|ð½Ž{¥«òa¹˜Oè;½NbÕ2J•j¹£øèB„@(®¼ù„N!ûýõ¯™žl cOZ.–f¤$+Ȫ“AÀH8Øøt­^‰·˜nQjÒ²ÿ]zÖíÿÛA´`û²4©Óf3‹¥1˜­f•p£MvÁ± tõ]– C0!|ÔtVøÍʾ"½Ç†TØ?uvþ´¹?ïR .=Ñí©[ò»[Ÿ«§%, %J{TÝ8³s‡—+Êi NQÛäPFäå:ç1¡j[ox@ —͇'…!˜DÿãÿúíۑجïÿØG4K…f†&'ˆ·ÖîV®Õ0ÍÖª£Ò‡«}ÆÔÔõ%sÑD‘¶o*º:ëûoþëÚÌè%»ÏfÛS×Y€†Ä«5жcGóú•c©°µîfì ¨ÊåÝ‘ Åe®î*¡‡Pc bBÞGà˜QÀ¾tòdëÉðK/ø TG“Ç‘ûUû¦È–ÓËx„Ê ˜?½• (Ù”/ÕkWо’i„JX‡Wn"m^[!fHîâ_¦òæÛô·o¿½é™ºî)\cˆ¤„*0ÆÔ¢…Ã,8OIOnLn©R!'Â妎-÷i{Óß\ù÷?ÿÏ?à“T­–½Ä1¸ÊݨžcÕ1ÚœO/¯+/é"»ý|« þðfu{Ê%dYÓš=»›äM¹"ˆ¨±Y XÙ¹úžœéÓL…ÂÚm½Ù,T Q(¦H(rA¶H$ÜÝô@‰PMˆ¦žOK] Sªb\x@U¦Çxž]ƒçÌBl3UP4€¬ePÊZ‰Ÿ2›˜Ì~úÌÇMlt9øm—¶9õ‰»´y«Æ4Ô}ðÕ_Ý‚¯$ÏÅ‹/! C.7,­Üéi‰ùÃcJmïܱ¬o~{ìïÇ$ìœ'ÜCl/¼òâ´Àtk¡ÿŽ~ºÄ5)Þ‚ð±7¿”ùCyM³dk Ûµ¬ížžž=æÚišU¯é9ä¤bè­ú wD®©bRm›—u‹3ê±QM=*‚³äÊ!róµq}­vØ6Ô/j± ëU[Ù¾}ò- SèÄ ë˜ùæ òòã3YûJìmmçx7zVzàÇôdz͇²æ™ìvª›âXbÚÖ?Œ9·"‡³ó}z¨CVF^/&?‚ =}§#BÌ ~YסÑ\e_„‰P_×t½æWM:ð»£ÑÚZ—ÅrǪôµÀ6«îê+(HÅi ª2¢6HÈr®O_l¯Pü(B1°"¼tn4¾BÞ[qwîí X»¶]×|â|åÑÞ„e„“y´ñÝï.êÈÀ¡ÇÕžÀ‘0@oò¡Ïø}è’<Ì—e`£p¯“O"û “".:ò‰J¢'ÑTXØø®ð²w}ør†NW–—Èm&ÓõÿÖ-IÍu‚å;ùwR®¿• þ7G뾃]Uw\yz†j›dçðz÷ ,o©~ƒa`sA€ƒHàEÛ ù]üÈ2‡DÏЃ hBK÷\ÅÚÃ÷•ÏK[â—M­;öÂÓ?&¸Ôuáá$úhÊÏí½lÍûÝrË×7NK ¿¾õ“[zKltÇš¥—ý²Œ¤óîüL§§ÅÿR¸ÿRë>µúüùŸ¾q»L¿^Ÿ×Õˆwªvbø11òâø$bÎt.0íŒ^qÔ/)Oû8C®Ò%íùÕ;^T¬HÈÒ°€8b_‰>6žÃ£¹3‚HV ZŸ³˜~™öâauaàÞëÊ_=·9ZÙÁo誩á¿Þ:^Ž£†¨D*Dê¦ç@çjoüQ&-çî¬o²](O¿œÑ?"e¯ŒB O¦§'#q_ô¾¸[ÂÉ[Ã=£_Ûï÷Ó™+êªSL|$º¥ñ`!ý“O¾|U¦H¹3ñHÞ;\ž9À—?DÚ.r¤¬ž”Ô¾”§lîÔm‚LH¸{éàò áª+Yíìú²øèœMppsð,l@‚7÷zݽ«Ó½õ’·ÂhìåŒ5¿EÓè Và¼7ú‡ó¡ïß{óß îóñp©¨wg`%W³kVjF\UNŒa>3ÞÏÓã)nϦâŽÚYñó¬w….3[¿¶dìæ°ˆ$ä«3ÞÿñÓµw§È§†Ûù•n§N]ÙŸUx*Z¢˜P(Ê–l}Â|™ ¦Y´±åúÞªo¶Ì†qßåÝxÃÌIÓÀ\*Mxh`…ïØ÷¯_G¿ìïs,C×3náO¯0²ùÄöS‡ÉÓ`]Wß›S!ê óÑ]7÷7t|C¾ùó`Ãlð Øö9âø§—VÅð•λGîž$º‘[¢æ¿î¶y R'Ú«Ï7þ¥ª5ü%Ï  Àaâýùô_Îßz¼ÿ“g…ÏnŸò{æ¢öÞ?tù›À¡t·|’™ عmœV2›¡‹W¶å¸ç²4›ù“IÙ˜ q?°[WeÅ¡¡ãt¹MêÛ-F=ϰÝ÷´ÇûüiK€•FôÃ6?ÃéÒ}2##3 d9~=L~›ÿzöôòîÉ /qWu/îšùù}G¼ÅcèuÆ œ˜ªÕ}E’Ýc}céãq.C§:—4A ’£› ­n ¿È !a µ4« uáDw£Û7¿Í;æ–<ÔÑå'Œò¾øSòÁW.'aÛ@-É`„Ø“lR2òqû9ßi½FaÓ=šLò½Ø‰¼ß¶«K1‹nƒ;ò½\Pµ…)ç[L.¸¼Nj ®Û<«lêW^þ”€‡•‹Õ¯Ø~ÓHf{ERÕÈ@oëx{ð@èÊûꎎA²L  , ¸Z¶*ž; ù¨&¦ ñX#%2Ê?°eïîθîauˇC±jEOyº9?·Ç×¾M¯V›’Õ>|JcdrcVò³WK¯g¹Óꤩ°fY¿.eÖ†À‚©GÑð^ŒÂ™Ò1 Åñ¹¹xæ‡Õ•?Œ ^š+@ÿ©¥Š¬Ž£ÄØzO®lz!l؉½÷Ãcý#Õã1à -ó±Òpï ¿¦Ææ€"㉳®Þ=©U˜(Ñq¿doK´Ë©_¦´ç°Œ´6_4Tsážc¾uRV­p[ u‡åÝîöÚíiràZçˆÎg>Ò˜>”øãItß`¨R)€À+ÿÀ eTx ›…ØS(ût–ÕÓ/eQ_Î-ìâüYw7åáøŠÂ*å’Œ¶/ç)«×õð}ûRlgY‡ód–€*8¹¦¡ªB^NZWøg’å U±oÍÆ÷ö¥Œ”ÍÊËWJ{{ûRõ*&ŒQ1Ãü·ñg™P‰P?ö ŒBÒ¯ìs]OÛ@aKºöUrŒÌyoów šF¬ƒ ẗ÷Ù̑gÉÀ¬F9”˜'Xw¯Ý`i4é ZQ +xT \0»éYI›\V@ìG>£ v…{æì8eXŽ¡rAî«Å^ ððËÃÙÉ6 !Pâúï[,á–èy8ž²°‹æ¦ÈrjʯwP°<¹U’@Uü¡žiØèXg =r¥a2øÝó®D.óðîÄ9ýþû™+<ÄqáôôØéœ)JÄ}æa´Ò@6.ëô¼äÊ ÁKIlGH¬ÿ¥Ø“­ÄT³ï¡ ó9,-ÌÙùÅ‹Ÿ2xBQŽ;€Åš äpLöu—Ý8 >¨®¾yò½¸\¢Aä¶‘Bâ'áÙÚ\h~…nx®Îúû/Á.]——Ùú2´lãYS×x¯\¢ÙFà‹ Êè"妶´¢¼¼£œ0÷G36‹Mu¶ÁVê{—E8Ÿ)ü½×H_ç¬O3{TJzÉÞÿ(¶ý÷V‰ÃÈÚª4 MªHÀÜïwò€ú2 Àây¸Èª÷MÕL?¡I/ Gãásü•GD#öCCK*€ÃïP]ý»ÎØ‹ CÍß^]Þ{:U¤2“ò‘ðÞúKy–¹G„î„%#Í@â4S—=ó<·0I2ªƒš`Ÿ(›¥ÃGǦƒ˜¶dYËU¢Ð +'Ç>îMQH=Ø NÇ_Ñ)ðLÂùiòÏ~1éô¡çûâØÂsgHJàÃü†,qM4<¿~‰Åªýƒæ”°Ç–"Žaäm3ÌaÎèë>¶KD«9ͺn5 ÎÍTÝ|Õp¥@»nR¥Y©“år¸#âe×Ð}<òç|—‡ƒ™5Wi<%ŽÒ+§&ìÅédãâÙI£ 0*Ã0ÔüQ/ÛVN[Ï(Îòåå¶±sµíŸ\f ÆÂŽ–(ö•ïÈåáº0# ñäêdtÍÉ ¯?˜X'Q˜Ë;·Ø™¨–+·O.™ ¬ÌßW^5Pa³Qóû´E‹¥Â²ç^аO¥Ø="-çx¦À‹J,*2ש\#€Œ-÷çÉË:WËm ÖsV•ddè2òü;n#y»ø&Lù=û+á+Ëà¿Àá:e:䥩€†©÷}½›<šP$ؼæçʨõòyø¾;!<îòR¯íû£U7òK^œ¾sº@·ÒR¡ü¬3{[´ŒÂ§N¶ÖK˜¢&¦òµŸ_€:rÍív¨aÝÌR À`7Â8l6‰Óöõ¥„¥2T‡6|ó¯ã¼6=IÖ lÒørw?ÈSgŸÐ^tÁBŒÇsvFŸÞ*bK>˜ƒ Ö’‰ˆ}¶Ôâà `÷Öùáøþ›å Î妄‡ÐoƒÆå¹Ð‡7Ë&%QO?áwUEµ¼yÏÞ#4Р¨ßV!P4^kÉ,†AFk>Ú/{J€çÅKË9òcµ9ãÐjívåÅ‚¹ûh6@Û˜~"4Ü#ƒ¯~ÚÀ7o®ïóT_ªÊàíÔã/V/Þ” aNŒÇ…gØâu²‘Y9á^¹î*(Ð}0¦hW’äÙ2®¼¦Œ üؼ$)Yúñx˜}©È^¤•áV;W‡'Vûк¢TP¨% û&ÊçÊJÀžž¦#.…ü‘q5ÙôfFû!­ŽU IÚötBÏ"†ÌÌÖ?›r"®[⃑/•mu4NXvFVà íîΣîIÙQR‹…48(8bØ¶Ö ñ ›“_¬Uu›(n1‡EŸßpzkæ¿ïòÙ  °Pž¾4¿w¾ ? ~\œùhë*ÔÝÙ\åÒ$®³E•ÃW RÁõ1mþDÒ¯{ÿ@ð¾ùDKy|ûjWõJ¹m¶lR[$D©ÀÚ´ãs)ëÐ:1®¬Žr—üö½™>½4­VÃ2hÛÖ4V+uy4z$ØË¦’æ>‹¯%$q¦7RD6`¡² úZÍWíÈ5/eH›T𓦑¸lî¶»AcìWÌG—à²0©LæçN–²)þ ¿|”k!¢9€¡Â1ùyðÕ)¨©žp ɯý®/F=š›1½Å/ÔåHâ½ò¥ c4þG‡£w./Ýç÷–Éó=wøè5Ýé+-ßZÆ3{˜Æ ù³í™1Ï/çLŸó­5§j–Æšh ÄMŸîŽ»bMoh¾Š³¾+õîêæ|Ô¨jS©TÇ<9‚#Ú‚ÖÏÑ šT«FÈ2øRÕQ5ÅeüdœqWïâjV§ø;6+²w9ÍGqõr| w|`\>º)ÙV}‡úñ€FU^èßÌpØàܹIÚ”’_¨ý`>¹J&w4 VVWß«¬oíU ^.QÚó'JXLæ¦s5ôʹ¾Ûз?kf®¡¶V™j^h ªkCSpÁçß½©L7éàþ‘ÝkðŒ‹Ä´¦\°DƧ'òcMÎϾùGÖL¦å¤s‰¯9-Mhöõ=`uGpSÃîgL©k‡Ÿ Y€]ÝŽ¡†ÃcKË'¸XT l£ÖDÚ&C'VKg·–Xw•`÷žðIÈËK¢†À¡°ë›K­E%Ö#uBDírýj¡bG\¶S³3 …ÁÛ"Ðx…—x-Oìýc3Õ$4ôÝñ²Ít½“Wç}­¼VPS×&A»&M”p­»¨ô«TWº ¥ÿþóD¯dɬ¡±I,é¹ w,Ó ]ÌúϬÄWü5ÿ‹õ ^ž9{þŽ’ŽÝ‰!»ù¥§GP(·è¯ âr*§HÂeYk­À×Ê 8A=l)ýì¹M ‚ô.úÑÿUK©œ]·û(F®—tâ ERÙ_ŒRCxX† $Áìö‰Éýçæeª˜µ¾EEg?õÝ`0…µA°¸±¥’?|KJÐcK$ObÎ9_p$]\º“ªâðÐÌ.¦G 6¶øýŸý}ËùD ›+`Ó4ÇÍf07G©+Б»¢ÜÜFîš2’&ï·AÒOGÓMűkñÁð„ÈyÓ@tôRŠ6•m€Œˆ•-Iµ²X´°£È9q{ÍûÊgt¨ŸCù°ÉvÄüöÙ2@úû!”ä±Ã$ ND?šˆƒÑÜ76@é"Ï®<îûã_++Réy4=½‚Ûšu. A3p <€Íâ!<€Ë&Y}Çõ£h´^ßô¹“!Ó»kÞøôØo?­”(Š$VRªq–ö¯=wšr¯%:>TW%öJ8M\—ÂÚ¤A¹Ž8{ÍÏÛùÙ¶ü˜xŒ¢€—ÏåÚÙ\˺>Õ¦†æ;Z£èêà'(wã ÞÙ©œ™;¸€H(ém Ö„¤ †Á¦¦Õ6‹Äæ` &±"@‘Gí´Á ÜÞ}l±m_ß&Õò€^‚h°J$}qža§O£S&JpwÀ¢Ÿ§ºe ~û燽‡¹$¥}½ €„IÈÝxÕyó‹£Å8â¼éû#—åžFC¸KÚ$ʈͱTj˜ÒyôÄhLË]*b§r W)‘LúÅ%xæ0axßÍá"³ÉÃibn'4ôæÌÄrªÕƒb1TA(”»'‘¶=ŸïùNIJr<ÄÀÌ‘ ¥òîQÑD z+ÜÖ³ÌøVæS¨W‰ôÂÚ=fnÜRQsŠB>ápÍ"¦&`¶«=jðu Ûÿ¼©ï-Xæì>h`ÅZw>œ£Æ¥ö²uƒUÈ0oƒ ²°RlÂ`Õƒ€—A iV®sÍ\ŽËe+Ý!Û5¶÷º?|ßðìÈ  &dW·××—ïçw ¯*|kQzÕ†HÅØƒ‰ ÑJC€Aÿס 3DÖ:¦ªÅT5y :7½ëõz!dqÖL ÷04ŒÜCçÎzl³´''ËlwE}}}ÜZ(Nu5Õ‹nä7¿½¿¨XV²%!ÀËúꈠ;d!x<cóÛµMm-ž…@ÐêDX¨Bаî4¤Ô¸Ü î’’k5q$Dˆz.ù˜ÖkÚÇÛ‡\bð»8‡Ãåãí;åå)h¯d0PÂUAzP¨×§Õöx€ÓAÖZX2 BêA‰š„(=ä Xà6Ic5oë{vG›"PµÁô JÈ]mø¥³Ó¹2?q1Îìtã"'ƒ` Þïwð{~éD+ÚuI ƒ˜Cò©ÙÀBX –^àAÈÍBÊÉ\k¶šíxƒÁJb±4«àÍò¸0.×`åúŒ$RêzÜa^¡†ŸéÍï˜<• 0vãï”òËËå5^/ÖI4Y¼=ÕHÒ <èBv¥VÔÊYáÀp{Û¬© "l‰cï³Ã 3¸¤"§•gçB«†üËmñ¢¬/eeb¢È°ûý᣺Hú­Sÿ<[ïXR8³Z{œ¶„c‡‚bmC°eÑ@ƒrYúm3 º†¦1°S èîƒôiz³ÁÊãÚ—¸«½Î%r—NÖÇ·Œ7»ºösP-ØÅy}Y|ÊDWW{iùªÏ¼ ý¾Veið)Û7UÜ9µ"×ÍCˆ_™\ù´¥²†àƒ™°aÊÄþìl{Kæloi €,ÞyÞµXÙàGýüÙ/Ïþï™Æ¨)ÿÕpqw…‚¥jº•^M xSþñIÖù¯Ï<œ²Ù?|¤<°.a­ÿXtîá;„šþ׋1í¤ú—ù_f¡pZ³Ç,œfÒãiÖ#Óªé´sfk­FãûÁ÷À¹éa±Ù€'<~.f†?ÓоØqjøãàþq·|¢·||çUG"—ˆlyüÙ_ O‡öå™g?œzÖòõ­+ß^96tå—¡–îà9õZUitGæâóáÊî3_~ÜRÝuðÖû/¿¹5ø¸±kp±°ð] ×ÉWjMá¡~Τù^MÈò+<öÓ'W®\á·:ð ì¤0®+q!5,âÉñ:3 ­öúÂ0}ÀÊ0¯4ë9F΃ãaÇÛ"xO¦Í©æT.ðÍ9Òv®ÍØæ‹öIŒòɨ©ªìxVé0îÎ9]/ 'òûºîÜîX$6¾Jö;uÌ{†N>sðÊóAJúÁt“iÄ­ƒµhš*ÅÀɳâê™ê†™ñç-;åí'ëø;íÅ¥•CÝü¨ùª˜No-ȉÞÉI.^éÄi:ž2“õøŸÇþVxùÔóa5n­3¾†LG"3,Ìu¤-ŽÃEÀu—6èþÓ÷¯ÇÌ'úÌSQÈ(\² û¾‹n¨ IDATÍ¢ó!Dt÷q¸³˜æ½{q÷ÿGg—d–þÿšq™Jî´ŒmJeJ!ý’I˜_ó®ÜÖ5ÇF—UG|ÀbrÉa4FÝUHLÁTÔH©1'ÃÜð+âO1qŸv]ǰ&5Ç‘|ÂßÍÂëåòt_ç\ç\ïÏ9×¹î+q¾á¾ø§äŸœ@v0ÝDï5ى㿠gÇ…OSnøv̉Ýw@Hn<×1KvO ›-錜èdL6ô¨ä¢uDjyAÿÀúúŽ:û|#‚±¹¼cÆDæÌyúF ÷!ò‡ †U2¹Òƒ@]ËÖùø´ï„ܺqëõ'×~yÚüóg×RRº^üéþÓ§¾¾AŸ¼8yíÚµ§¾ƒƒ‹‘©])A/®¤³7ÇçÏŒª7Ã?]ƒ†M§7aÚ©W ö¡Ü8IB]´-+ ’¸À¤<»\|ž 4ª£0dà¥Hb³òØD( €+ 4èø @Y]‡…’áX@ ±ç¦Ф:fô  “*> ÐI££-Ñ:¼Ï× ,1¨ÐÑévug @g±‘i†Ä"¹ieì•$0—h"æ:úÛîß¿ÿQCOïÚø£ðq•j|}xÎYššNA÷Íí²²dWa¹”Œ2)ÃH2Ö)öªSåA°,èþÂv Z‘‰µDƒ0Áã!hþÛýŽ©€çh4ta$&¾.S@;äíV !è$N! ÓÅQ¾¢›´çG}Ù:ŠR ô_$Ù ¤Îv¹+ºü‘ÊÔAþ EÓ R)ĹìaRLd'ž ÑI@¢˜\»Sy½vòŒ+v+yì=:óÈÑÑzâ‰v½TâÒt¸£yy‚Úk Oo_o_£&†¯Ížzž‡µÙA¶ÒR šÑ3 )ÃËCjÌÈáF¨zåe`Ë“êÓnh”·HiMyº¬nNÛ„Ãëh™ÌÌÌ:Ú@«Ž†+IJ,i³º§d²ßAÜWB—´ÙŠ´Ò†úÕ­€ØUÊ^1öpzÖ8 K¬^âJöÒ™ììµÂuIÑN¡:G»³³¦’iƆ„uÝä1ª4@²úh‚‡ S™ÄIÈn˜lÕ«®“;R”Ć8¼j¼ÿêÙ÷¿ùêæWýwN¾ZôûìÙ÷¿?»øæYóØŸúµ}ÿÞŪE^eåÝÅÆŽW¯ï|§ª‚×rçiÄ1·Œn”­ Çí?"(K²\k/ÃÄÕj•‘f§ZÍc Ü/IÕ4Ɉ[è­LúÄÕ‰žB\\è1ÿš>L½¶ V}OØNwòÆ # –‡\|.Ý áu9GiŠ·B‰ò\v ØÒ  ~QD$0*‚ÛÚš쪪ºùúõÓŸÝüÝÝïŸ|{áÖ·oŸòÜïðµ÷7·¾¿ñÉϾ>è÷ô¦ÃÍç³³±UoS|KÈçîël¶õ?þjQÿÊáæÅ¶“?{U+ë"¿@¢p£n‡¶–Ò©g5/ð\ÔD¦ŽÔ8fm}êf[è{ð@§|DZJJk¬Ömê’ʺ¤¡Z©ááKÔpt¢URÞ¹1x–áÒGµ&X粉K¦%.‡;-kXʦ®ú甾dlgQs¶jÐŽŽVÆB q.5ÿay¥³sñŽgQ‰†=šŒ²-/a«1wO^üø‡[ß¼è~Àýù… _ÝŒ}®ŸœGŒw8øÝXhI¹æ œøÑ›êäo¾îþƒßý}O_‘Gô¯"&ŸvD<,ï‘KRõ©B÷Ø#‹­#ärèÇÌ…¥ò{¶£t“ùnI+£:.õ”ZW­½1Ûš¸íšìR UC™ ¿ºLôì{<‘eÍF_ í!–z]5²œ,â©Þ êã ÇjSßÃå¼o<¿fÐl]~\,Q{Ž“‹–M› 웜þðöâ­^>x$m6,Uß{óršC«§Z’=±æ~?¥Ï3êþÃs#QQW¾‰O;ò‰ïìý}/|;®Ç>íºö4->e§¢•\1X>BîÐ [Ú„úAÏÈÈüuO—áeÎ ýd ÿ´Œ˜¨²Æù¯&ÈÆ0ÔÂÒíeÿ„­¡¾¾8kx€çV{\05Ü—@Œ[NÜ"ö-ûû÷RäMÈ‚mÉ®&ŽÍYû0[ WC¯NcjrÖ#ƒÿY›“>QZk®T÷üº~²i´UÀÚe tùî›[ß}òÏ#aýž•«x&…M\ ÇX^:ŸœìŒM ùç­[oŸ_9òù'‡ž~öâ~XØý}¾ûRâ£:ÍwñA/<ïd¦ú'^©tY¾dŽâñ*5[Z]õ‡rT$ÚFËrÆ8r{Z¶•˜M\]5}JX­wk²o"„¦cjíM¡Ë‰tiß!ÁDIðŸ%¤7õ55ÉÓÑŠÛn„K}sÓ}ŒééëÙ&ÿéK¥ê"òz[\(°åÉØåÄÝ÷ûÎýþ9ßûƒ]A?í|Ôì„IïCüëÞ+ ‡ß~óÃß.~d½èÆ¡cy: ÐÁܶçk¬n°¤$Pª¨Î„0+Ó–^$À¢2»±2¥™¸:<}_]Ò2 .:š†Uè™™‚X ›IÔebë Ðê2“:äFp³¢ã$ä…ßfGÍ‹6rÈý¹|Dm\_™IŠ•ÖáIR8Ž¢uø²˜˜ðöY‡sîd^W1ÑÎ E!é ºB‡Òé :M¡óìÊ R|øôn$ °Ë @ïŒ$·ê%…Z; Þq8šKŽ{‡ì›ZØLøh(.СGé(>ÄH(Æ—‚¥”nÒŽFÏÄJ7¡÷±yd¢º!‹Q4èziUJ8x5B8®ihèÙvt¡ ì2ÿ$,Y¬W[/iñ¤Ü<)V°™Y‡Í´}l.uüð”ûëï?ùèëÏÿŸJ»˜h‰âïÀ%Õ¦”NíÞàl+77wÅ¢ è C^^€õeÜÃ@}‘äe¢âl`t#!îe;ænSFuKæ¦-=˜FƒÂðÑdÚ”"ùÛo™Ý4p÷ìÑ)ùüs“õ4Ófš¢Ž¿y›/†ìD)’!ÛP›@¦íUèéáU]OD×:W:YW”Å튌ïâÍèG$nßkÁeuHšG£uó÷¼;Šš*Ûßþðù·'~8qâ?ßþë÷o|NAô ×1G•4æ ùéIýÜ\_ÎØyê Ó†£9‘.©­äsåqò²j)V µL2ô=_~ùj&ÃÕñÅN||âÍÇo¾ýö£.¦D¶ØáI FŒ¹Ä¬¡ÿùß±~×®…4Þ骘׸æáñ£Ñy‡¼1êÖ‚ GkÐÑwé˜{õøñZ§Ð<8j É·UºRHá °Nj(‹®®.³L)ÅF:ýúi¾x‡SÔÍØ&ƒº:nNƒÆ3š´À•غjl ’[ê3D{Xbp6IiËgˆ‰<þ0¢ª±µá !ZêÅ÷Úƒ£…z”Ï¿JêÝöÙ?N¼ùöcèñæ‡o|’–Òµ\“ç V+GáÒGD×ŧ¯ÒÜ/§…¼}V2_á‚È"I“q€üÒUŸŠÉXo¨­–ž@G!ÔbÚÍþwød·£ØÌMx†©¬Œ“Ér{S§K2(G™33b0†êC"£œ@ Nv#ˆÜäœUfw°Tž†Óh €;½ûÐ=79!{{IJa £)NÆGDj`Ñt>Îógø¸nþm1p6ê“7Ÿ8ñæÆ›¾þø£'.¤Å¶Ää’à¸Q%ÅîLÐ3‡ËGBÒn\88Û¸Ø_±'ëiÀ“²êcéŒÉxûž¥û :й1™¨iwºdO‚Ãqph#T{ &Ûb\MÇ8×úhŽT(îiÙ,&Ó¢„à Ø2ážöØ4úX­ÿ\¯Ü¶å£“loiú0˜t¶×hY VPýäÿ%yÔgÔ£­¹JÛúÁûkO¹ßHÕ8™jŸ”ü£|~·.×ÑÁïãÿ¼9ñÙß|CÞúÇ×oþùA[¼‹s1 ¹0*Ïz²íœû¾(aТ°ãƒ¢‰Ê~©~·må¹VÓÞê¹Þ ;¦ÐQS"tÎqÇö—q`]tY ål:´¶våÙßì{÷|Ô³ÏXÜ{.‡d0B ¸Œ:ää?=yÕ–1S¸Ì@ TŒ ÝÒgOðÚ€—ÑࣇN«YDj™Ò¶¾ëêý×°ÙŽ}A¿-Ôo|äùyÊÛ|CÌ™ÎÏÞ¼ysØÁ7>bß‘sß½ùáÂógmäåün¤Øà1ä’K>¢nÝ)ìÐÏΫz¨"å=¯d¬ ]sÕ§c¸Aö>Ù½‹>%ÂÔd…_T™ðO’!3æ`°84Ãïy6,²ùÚÓ.rgù‚K¸Æ­f³ 33¹Æ¾>æ,5¥‹9uù›?=KKyê0á‰É sñõýì+÷·<^AÐ^£¥àëHÁw…ûfõBIÀdL¢XW¯n¸½à´jLÔˆ&Û³ Q 5U·@)‡¥Ëë›|Ésu4Zݧ÷êaµÓµ9Αí‘ûÃ#_’ããF"'–)ÓJø”®º oÂÄÅuî?Ã8žƒ9Ö‡©]ÌO-9RB^ñ‰ˆœÐhÆö–edÔy}ª­÷Øð"Üí ˜²ùUøÂðŽ#úqê @¡‰¿‡ÿ¨g8)9úÔ·ÞÜÚgvÎb0j1µW=ͼ6r'$J ¶¢|¤tŠðí)”¤JØÃË’W%’UjQÆZ({÷ œêi ZW­@Ažr¬„–Í>Þs J* üŸ̘~5a"nÂS3Ñ€ˆpöìê¼?1Π …†ð”Ô˜yïÕ@¥N`CŒÈH—Àya[£pp¤²½}áäK %ïAØ­%PLl­·}™R»ÂâɾB}+b6# áèüQÚ gc†™uñ_o„ÅFµû˜s(ê¹0è]GfÉäùŠ¡$Šõy˜àŠ|rù`Evi©öRððZogŒH õ`&7y¿ŒÒ/W¬ïÏI‚â…@Éáø·<µ5.uÓpsÌ´#u‚1ÌPecV¹q‘Ë.W"b=Ã#}šÞ“ÄL…OIŽ× Å0B=X}Y^~®1°±ã¾p0‚Ðø0LÑØ ‚·ËèÖš¶7‰lu—æ°Öɪ6uè´°àâdˆù Øçó§Ü¿Î9Œœß^ŽÁ0‡ô/w‹¸X…+ÝjNΞK-P/[Ù£¢í¢æ¶Ø.²zhKžù¼r_ßõïUP±œþ‹zûLOB °™[ˆò+.ÎŒ‘‰öé&û¾¡¬˜‰¸”.çsˆeŽ·Tâq€—s¥ºXÍǤË,tŸÏDqgš¯p1*5Å9b êñ¥€ŒjÀk·¬ÅD’_êcMÙ¶!ÍwŸ¦òÉëÔÝRbƒØ"àK‚»~yá{ø~× ¢æ8£62'r$ˆ7™ºXÔIÖ[A¬…] }580ÐY¨’b1>i»@XU±ÐéâD¬²|RÊÉÅ6þƨ£ ¦ÜF9z¯M¸BCE{vðȱ?ôt‰¬¡fQ~Ú=Ml¿ÿ×Îó©uÄ^W;¦‚¶:¨Ç8D˜¶¥¾cD2æy.)îúså¾]‘T,óJH§k2\AÔƒ/v•Ÿ¯p_ä•äoçñ! HÝÈä¼³¿üòâ¼O¼CPj|˜¹¶v:(ÑQÂ+Ø)Ì/ïdôb\´ì(tˆX(ä°óÄ ©F=ßòª¼ÒÛ$-§ÏéÕëª ^€Bò KÃ0Øt[G…7ý®ù…§D¦·ä¥_º”åØÙ´˜_¸ý8†”k0s÷"ò‹·¸„–2å^S%çj¥Óµ §¾äÎs÷ÃŽç4ÉZðe^Mö0“׆ÛK4[iëãΩ¿vª§ïáth²3 ¿üÒ8òKD1jüÃG§öÖD:;ž¯,)Ñ.—!§ÛUWgÖ¡—;Ë'Ûœ¸l©€Ž¬ 9׿~³CÃÂI³®úîs©8ÙÜÚ@‚ ˜>ãfe}šLH¹S‡eòbcû_ü%-pÿˆ‹9ܾ¶)øe $»Í>)çd $c4__ÕhŽk‚›6ˆFʽú–2<èp ÑVqíÕµ}°NH»­‚`Ó§¢ID1¡­Æ êÁ®öAýõÀÙÀâm9È,:ƒÁpûËîú®ÃYsĬHÞÃñ‡çŸ‘Yž¾@Òª*h­XÈÈÄÒ´Áæ”ÔÖ+²á<€OÇÒL #“îÏSR1i4±ö—‹’ñùyK·K¡3ÈöBq^^ÕáJT_ik [<o~êY3QKeø˜Ï1¢Ìñ>çä·+hyhjépW'‘—h·XíE Îå„?wæ½H¹¦ÔxËA8{?çÚ'Ïu«u32m¼‹Ø7¸¯cÂÄOA@Ázó¾D"/ìžã ³g˜óàñS§Î{¯´€O°4ªŒËPçŸ"Ž&MÙ6fXn-¢¾ôìÄðð’¶6žÃYe%pª£ë´÷úŒ&7.áJkÊvΫ}äÇ×U‹ãY" eHñº]_Ú›ò(‹B±›ï:ÿ?ÍfÆ„§9‚ÜXr½rGX|uw‹I§µ°5Åοv©s $‰ÒÏó®…ò†š°XR‚ï¼ËBázk¡r+ÝÊŒ•Hñ¢\ktà¤eTtpM\üy_s99òTyç g»9uð¸ã–w=©.s…-›N-_wl’'{âMò¤²>íîLéø~Ï/ÂRãTÕR/{{¢«É¤m’«mÜn^¸KŽÕ·VP $ÊÒ­Ã+iH·úòýÔKOr§‚~Ù»ïâñKEǯ³Â‚±Ò ;¼"“°öš¢±üùþù‰=$D£AÌÉI÷Å#¼Åiy4ÖnÂ7exý‘ªÀEN‡Ôƒ½ÂΠ^•Øm @‡7eÚéç8sx¸&ܹ³¢•ì³àƒHÀxÔIQ´/÷tg’öVõù«‚QZž?¬Þí'ˆÆ4ÛÇ'ÆÍˆÀøã¥ÞZÐXf2™¬‚±/}ò+(ž·ÿÜÿð²°ò—éU¬E§ÐéìŒesq#樸&ûKN‰YáûŽ1ááá+^¥Eië……=Ñ™Xqz¹’<ðxçnИ] OŒÿqÒý@ÿbᘒ&ƒãõ…ªðŠbêŒtÏ%ÄyWkÛ„D$‚à´ú&í§{§‡ücdÁq[c‰ÛCÁqÓ€†£ÝFîé¦Ù9,êDGŸüÆ$R{­÷äyÀÅMXN’ÛU…ŽD7‘!/ƒàJ@¯š¬C}à›>÷<Xòª±R¶Z§@ñ-¸Ñêrå.Õ±×U.˜£>zDLˆ FÏE+uŸJ.ã¼Vþ(—ØÛã ÎæbÓÅ;¦´M–õæak¡}˜½‰EE ΕŒ<>ïär…ç÷ÖϽ"R³‚G ˆ{_ª‡rô= [bú.ºEžÛ›µ;¹~’—»‰Céh Å&£ë¤x&`Ð1£áyuÕLVuÔU4”"Ú8ôscìYBß̞߱lY@Œ½–Þ´lE©ËÙŒÄDv’Èx7YÓ{íÝ Äÿލ»aQ¿¶N¶û‡*GoW·]ü|-F¾5ÜÓSÖ´÷ªç³g[y~m‹aóWUaa‘…¦ÓIË•E’ìu÷k­ƒ­%ÿ/íFE§F–‡G¡ª}÷R× *ã 8K+IÉÄÉ*Ê&™ Í‚ÅÖÑt(1MðåÅQ>.;¥œÒ­$I™4lLñ³~÷HÖ“¿ã’ùk˜¼š¹«ééD—9Ôâí÷ll§ê÷ IDAT%ˆÍ8Ö´ô©ÕŠF'´üWGý1ëÙáI.]•ÚJ3' ¦~àaϘwñÚ²,ÏDتk§š;šûCô‹#ˆùÊFY¤þuR&7ny ¨L&W83^8øÝ¸{ßÉ Ä×)eZs~ÏŽ]¯Ì_'ØÕ ÜÓ³<î±^õ3§ø|Ž/–Jip¬…ï>ŠDEâh´£p…›õnF¬DE»¦¶¹ëT¯¿c«9‡Ñ1þB®=Á^cM ö mªåÚh)ȶ7LïãìËp¶ñA~j^Ï¿Ã@P©–F¡À çw>x.ò‚Æ‹* ¢¢Ú':OŒ\ç]{¸V”z¥ Žˆ €)*…I$E…(øt¹¿þæBÕùc‡63ùG3«ç| Ë xN\…èn«rŽ×ÿ«–2qòWðQ8%NÑ"MÖ)’iuÕ™ð²:fžÉ³Ä:œŽTTuçfêÑ $ù©LiL@Yµ¨¥¥>¦Z3h*^‚ðyÕ0{‚#o–gü·?Ü…áÔ¡e^kk°X‡DžÆ†ÿáÎWž‡ð&;&yr‰Œ'Gu†Ï¾xÁœ_OM­ôl]Xàà-'Õ%q¹‰dua 5Ç9â©ß ¿ìï<ØCÇÂ^^iL­piOÓéb`Ô §<¡ô·0 ÿ¨§ xP 7ÀáuX°¬º ^W—gѳ“”ÉÝ<ºëÎ|`{HYé-~œ`ª‡Ã3Nÿšì]1> Fs¥Êß÷3.Éíís‰¡«ã[^ø‘§dFû¾ÚB eíÍ~_¿ùüyQ£þ/_}â[þ"0ìð5ßN‡ûÿsMÝ:ÞáRÞÞC2àöðÅ;™?w¸¨µ¼£œûÚï÷~rEJç €íD˜^X4lС¼–Í6½2.Tå¦,JÛªáh=B2–yxˆ5Q<ÀŒ ¯$cÌT¾ÃuãX«*r¡™HÈ8‘[:„6iYïD‡¼F¶¦#œ+xž" Ž×Š^%š(˜úœí¤ÿåÉçàãíQ=kb:J ãžøèÛ[Â5ÇÁ×þùá~ó¢ÃÛ_ÜìHñ ãU¤víG‚ÿÌ¢ë  d&Ù«v„ aIÿÁWŸ-š³ÊlEÙ±-[šãaëdDŽ< jÝÌÒRßéw^£\'ÆÍ€ÊêúÝNN¡²¾ôUù±ícÇvïÞëí½7NÛ³ŠÎk™éVD¯Ja§0õp¹WÞÊ*Œà½ç±Qo"f1j|#òÙleô¡ú{ò {‚îèm_ HgDÛccÅ*Me‰ðº¤a,NS p™ l:5ŒükŽÌ.@xÑÆ’}‹eò-É2ƒ{{ûС{÷¦7e¥'dæV›ê[y>ý÷Ðvb´ ¿þWÈß²í«g€Ñõ}õ„O½D"ÐçØµ/E¿žÃ5¾=v›H"¹HÄ%’ N¤ï ;Yùg£JtIi+iåwâÄÇÿy®ê >ÿýÛ¯¿î¿xøÆÁ‹Ÿ\xr+ÄïU•»>ìòÓ ­”ŽÆÇ‰u:ñŠ5;aU#“$Æè :ê6°YÝtÅgQÏûe™ÍÔA¡Æ[kµ+;ÝTU²„ÃsóÒksÖøœ³g[æ¾Þyý! H¨½ôïǹDþ6móÓ« µÓ„ÑÝÉÕSI¤Ü2ôâà3L 錳Îû+bÉ* LËdP¤Tgh“@œwþ5^­¼õçm¥€æ¥ÜúáÄN|°¶Ô4!¼ðÉWmýÏÓ>ÿêÖ¿¾¾øû¿nÆ6ê^E$æ h_ðQ[bŠ.¶(§ÞN¹‰âò| N×’wš+eœ)]¼g¯r<<\_ ‰º=@Lxí25âì„Ù3'ìj­™ÓëJÈ0ÍÕ^qt>ïoeKQ¨LXßœybŽðþÞl†ˆÀbåzÈWäòZëY³9ì<ÙW2&3æöGt9µVì³è,Ò¬'>:ññ…ªå˜˜ð‡³üRüB>zóÉGŸôõÜo¤…i®¸ðYs‚. Ù–~º-Š4º`“^Çè Zw7òȸº²2Øy'Uµ?†ê,tú{ëR€+ÍïÊ^¡ƒ&|&|œ²¢®N #=#×8¢­WÊÕøÈðâÄ\–2“~š^I¥À~Œ,:TæöS__&¹óÊÓæµ+‰ )Z´*o¡HŸTŒ €æ]Ç †ZÒZÒ¿Ì»ãoøáÍW ɩðýaá³B÷þü>9øñgŸ„ønŸo>Äo±æ½ ËL)\'à£t(Ûú·NGÛ¥øâÈ/Q™ðÓ8ç 0 G«T@†üu¬×Ú÷6ysE§Àœjs^^eÔ©ˆ¾ZbBøÒ0f+}.®Ö\Ž úÛ­€-X|èËKQYsïÿ 'ÊL+®&Wª½5]ã|ÕÙ÷ç° ³zo‚þømyiøþ}oS×Ä È)7üŽL;øæà'oNÆž¬p{ù:#3S ÝBuÓ°e`½ü ÔeÜ¥Iquyeè¡ýù©cø«Pìҳ昞P«xI|¤‚|öìYô\Bº•2<¦n8SzŠ€™8ï|6[C2À¥ÕFÌ4ÃÓ晳œŒAgÁ¦U˜5!Žº5â¼oß`jƒŒ%eâ=¼>­wsóZµ7ŠmãüѲl¬áº°ª6£ÃÛOÞúøãÔ¥Ù#~ÿû}aœëRXˆßáƒi·~~ë«[)÷+Ž·^¾óM`± W&³F+hvs2§ÿ!.7'ý–ìÊà`^ºBr@£yÏ´íah7v.«‰¯Y ®7.Æ1“eµKhÚ&peþ…֜‰tOçNßÁ±2ÐPsq «V!4è¡R*Õªbh"ÍÎæÁxr8¦fËžmÀ‹`"7У~”[Ï´ÝNhW®SœZ²s} A  ÊÔ ,oaBÞœxûj(!¯G’š’ëðÉͯ_æ7ÛyÅÜ8ëðótµ€Ë§çïÊÀ²<¢seóÉ?Iò…oÿø¿i&Уó@4w­ëä@CÛvc€kÕüÁ¾eãu‰Õ½IôÉ¢Pû8"Ö᯻ŒYÇ®Þm·C\I ßq’‘”8<œ¦#æÛê ÖZ{²Yþã–ó¯G˜ƒâÃÂW½EJ€üŠò¾TÖ_$lkߘÂÁ®|ýíßÞž ŠÿæÛƒýðùgw­½0Fí 9öÅgi÷}ó…!© ØÍ:åÂ΢üKº#¢²í@I‡ðÈñSAwü.¼1fó(nCCQãÚ6-°¢Þ3•Ô$Ñ¡‰ˆË‰CWr¬ÔÞZÖ›]šoþ9Ò“á9p¾èe6kІSâñFÂôÕ†Ù!1®i¯©qáir§dÜ<¹¶aëð\‘('˜L9ó¿ë%¬½q==^žÞ ÌÀ~ùîàw%¾a±}ûí·ÿë$5¯šêãANI›Mi;Wþ¸p{¾£@Û¤?1  ?x~rûLíàBÉdcQ±#æÏA×üþvíÏ4’¶»Ek«n€q‡/q½˜|$*f½x¡p¬”»”ƒî-®ÉÎ?~ÞsÿN嚤èqŒatjíìøiðx«p ¢MeΙxÔéÔÙ>éiF¤"–'&"Ÿ´H¥ ¬‰›EЊÜ`"åã9(ã÷wõ…2¸—¼rö@ 9¾ó£¡`ø¯av ‘R¥Ö9hq_Ú‘°‘¡UköÃŽ¿Â2“¥+’ë̾âçú8ò^-–Çge¥4§Ä~ûì®}tku¡°`íT¡lT  [¸ÃšV‘7`@vërÏm;.q{­ÓÛ«5†žµ×gìß;’†G=vyÀÔœ.Sšìå-ß.Nkš¾’^vbÔ„3â^b¬é„ê2,‡[Ø„t µÉÃõÚClÛ¬F-TJó*d$)5ÈÉYÍèÜç|îúÁƒŸñ(’ §´ÌÁjÂÏ‘÷¯À`Ô†r '“&µîL¶6PÍ1*fÃZÕ5‘¤³]7oBÞ—cà-è`Uj~[Ûl"ÈïX˜ê1ü¡'”¢R€Úi.›Ëâ¾×ʵn¬:N߆v%n‹ë&fIgfðLñ(R@CÖUŽæm¬x½s;ÖDlyrèÞ§{®×±¦ ¯j¬R¿ZҪܞÚk$Æm·ÀÝ»v‘J‹ôÙª~¡^'9Š.yïõÁ÷G9|ÿúÃGkÛ2b½[:úÊyß@rìd°•:Ê.ôTÙãxkPEk竪­ZŒËç;æ|gV†ûwa×#Ø@7H•h”_=æ³å_±dˆðñ‚VY`— @Œ$‡ß^øáû×E e8ÙÙð‘Á‘‘ãQ•æö‘³‘#Ù*­¢[Ú[Yѵ,Ô¦ƒÜõëäZcVÈs÷gmm9-ÃßeÝådkÁ¯=3€E×öÖ{6Ž‘,üßè(>nT©Ã‹©NZ‡…?QN‰FgÄx`s7%µà,3n›4xËÌÆ(› M°¤ ¾ `YZ[î!úINu€˜Ò¶˜ÐµshœÚƒ-ÿÊ ÙÑ«ÂËwÛ™Pßá¾üí4;ïàw¿=0ûHîqH32þØ¥<~>ñë¹£#Œ±&Ñ"ù–Þ»•W :RíñÛ BráãÇ„¦çÜÿòbY"NAûÂÐÀõý ‡èt‹=úüó>?ØAîì: 8¥ò$¼ ÞÃ×/¶%r»‘{¬@%Ñë—VÜv[Õš—}Ç^Ýzî;Àئ Õ¢¢G.ͼ@É!@ À Ú)}‡¬E® 2yŠ/V’D0 ¡É”AÈ Š‚WYZX.%!×ì&~ÇH 溚 Û²RK=OZ{GAf€é-K”m[—rû&ÐrQÄ]/yx·½NÕ ­®(«¨øwé|O¥V§ÃC³ Û®¡èëÏ.|þæÛ·?|ráâ…´4^¹ªha²­*ííwÏõãòt%N‚@Ì£Aβ¾_/!DZì¿js?ç9l`Ëúv‹+þT± ‚ô9°:ßÏù”8œËŸ:ŠCÍDËY+V.ןÅeõh¦åF¹, Ë1Ûq{r+Þ[V3œÝ³ÕCUyþå/rpHg´°á¸Çðtj‚£ÆM„7‚nö½ þMrïå–jò«•ågä†á‡k‰rA·ídiµ¶;¯û¿ÿîo¿ûÏ7¿§Íò>¬lMåˆ}ûÖ/‘úžù¥˜=T¨¨âåŠÔµZRaîq¯,_O ¨CÁí—;ÕU“ë‰J¥Óí-ºƒÙ ˾.Y±X,ï x––›³dζ:¬˜ža5•Ã^­É¾êÙ˶›±ðÙÛC*Ñ:Ì ¯Y?ÿ'ªÅ†3GßkvÔ꫎}9Ç4¢2°ÌžB±'hårt·ÝîÏ8ªô•klß þr{Å.¦—ë4¤ÞùñbÕâë·ßýþ9ù}›¾RH®J{ýÝÁ狳ëÙbœ,Ô¯'>ß‘=r}|À½`g§Ð•óú@,¤=‡íë2ËL…ó ??æ3Qt–Kެcš# 8jÈ[yé=,ILì^:Ñùs­r‘ÿP—þz‘Š+fZtlÿBÉzvB¨v*¼£Y$oêhÊÑéRuÑú fÄìÙ»%#‚¤U{Œ,Áhdõ¥›þ»o°RZ! × Hv¶p¨<ƒè{öðQ™›§=¦2’5ËáÈ­ªg׎tq¿æ~ØÏýæk^ÿ0–g UØ)^ážç ‹ô…¹v‹ú s\­ZìQ’uÞå|ׯ;0â]ÖûÕDÉÙ)bãpS€ac5X–“(IˆYZâBc'ÅKÁí.aIÐK ^!–eI ²£/!¼³R®C)t›Lf\pCƒ¤fb³t蓉7¹ò>˃ÚgmónÞvE*âqsP—w’.š‰DþñË/‘™p tÍ P³!!¯/¦Is|Þòüà…û!]>n()±p^50Y5FÜ^˜œMU“‹¹½××Ç4CÛ0ú&HxÜš>ûHŸ(²X»T$q¥Ø'îèA>ò ƒÃŽQ¡Ã]¹ÚCn¬˜1“¶Éäî¨T3¥ºè$MQÑ:µïГ$*Ô@,ÙM¯¬¢‹Û•WÏbD+ Û 'hìE"SB‚±Úó¼+õ5Åw Þ'éð$,’¯æåކ-‡±EZ6gi© ͱíä°™8Ü0w ±¾žý)@ë¶È§ÕêÄÑh½|ùác±w…dNQ©’v•³¢ÇJe»Í€Ry_œ«IÞ”aO`e<€ìf—#ôE³ÛŠè2î(ŽÔÛ#ì?øú÷¯«ô ƒ‹î‹'¿ˆ½ŸRâî÷ªêâµXŸ'ÉqhG3Ùx½§wí|ccyAÁB™½¤tèÒ_Y8zµ|›§<ðKã˜àÓu Àåͳ ·ÑJ‘†–s6`0%8Íœàpue¬áµ ÇKòMM±ò1 Þ–÷ò ¨ÖØ:µ™<³Ñ›­Ò`¨w5öHiPnˆöb¬Ö÷°,«mÿüÁ.øtWãxD~e¥‹µEË„O1¥+ÙW~þ¹í³þÀ}ÁΫ·wîǺÇH{åÞÚAîŸüǫԡC @TšÚÙv¸hx¥t¡ Õ¥ Pc×[Ü )-Œ»4#Í|Bñ^~8{àuã0Ð œá¢${"1ha%…³ëŽa{¹=¹÷n'å3™n)ÞÈ✩q¼´ýnN× XUú8º~ÔM´u*Ž-°ÝœuÃk#Ú8wžAuc YL¥¥ŽCZX›}™@[P6;D.•ñæâÊJŽô $M<ƒ[±# »Ýù¹uÿ:Ñér?66Ö} q$UØÚÚ{?Ä6¥Ó­ô´–ôw¨Ô1D͘DÍ>þ"4Ñ¿PSÊ5Ugâ(—ú/?ïŸ,y€¬‡0 £.´žöÐíÔC ¦Ó™ÿ÷›@jÙÒÍ("NL•à&½Û„#âU‰D¯JÿIû“r=.é<|çEc _ìÛ§)±“‹Gn”0\“˜L»+¼ÆÆÆõð’U­Q%.ÛC15ˆå¡åR‰H¨)ìੲµ¿=@ÞÞ¥ –ù¤Çó$½ø=ä¾Ä•LÏ9ÖçåŠF lÐÈ•õ,Õ\ò¦XS¶â•ì`M‘º&»l"ôÎ O)2)|4Y©­OçZ—ŠÆVÙÊÍh· ΰ*{­tˆÀmqÔ[«7V¤îuÝH”Å‚Ó,3$ˆÖ¸¼hž¼á~#6Ľÿf•ßbIÉ^J``«f‰ €6ÙòA¹°ð wK­JÌAãs‡Ž¡1j™}@´‰:¤ZۯѾCB®K×—f¸L^ï5<èÆ­ìÞ’[se YTb²Yr˜?„²T§å•\å»)MÊÚ’,D˜)M"Lhƒ’‚¢Ñ¦ªŸ<á© cg¶ e°w’RrØlÙUöW..ØEßçT6>ÜçÔZTÔ‹Gu?ÐéÄb1§Ã²årF›_شةO_øù]¸)¬zÖnV=ÀµOÀ£ýæôÙt–lyµP2–H›ìÓÓ%Ù\v ¾Œ²,Y+’È•S¿ýñ6%ÎîÕ¨ƒô¯–¤Èn>v –혣 ä꺒¤õv]=¶šà/sJŠfI•Spš€Ý䬙@'¸±úB³`S™¶{"O%3½D^ÄÕœœl톒¦°0åÃ\™Œ;tÞž ·é*G7tíûÐ|ƒ·x¹¿j²Šw ƒ7ž_Q¹¼úþ€oYEKÖ‡s©ÄUnö¶*Çžˆ×¢·³‡U3¸º·taxI%Ú]ºÝìjö@p>œ„D"Ñ{ésÙ§†% Ù¹·C2NSO/a5”edÙª¢Ð,€{ÌQà L}rØ^¥€FËDMžš1®ÄÉbzÑþ"Jò¦E<%BÇqçz½÷Ú{DÛHI‰©‹¿<(\|œÂKþÑÑ=|©H”Ô<v®õúdGÇ‘V÷@^Û|~åüPð±)@ Ð±Ý–­Ù‰0±)qû.—»íJ²oJgH¨Ú¤)¸×{'uñxWd„ît4©! v„%g ÝÈÛ™X·í¸œ†S¥C²ž$QMIp4¡íÁ2’É´(PjB¯æ Ã9ÊŠüS·M…N‘‰¢áF± KÊÉesÝ6˜SæÌ ‰«¹DºÄ0±ÿuìòäÉóÞÎîÛ(@gó-H>_?$[vI‰EŒ3FÖÃR;Ú„dýüÎË÷{E iS¶6{õ˜LIºj-m‡Æä6}ê$6áðøÕ¦»Ö†bµÌ˜‡úâ À½Âµª+…wÖòÝ‚L8sÃLÕ»–“(*Qæ ÕIDAT’ËÙ\XB“½=ŸG‚ã”É8%\ ÈCeÞœù†ŒQ§PÐX“¦L2pÞ£—rYIms*׈ΦÖ:ôõ²låÂv)XCÅ©kë,–£€xF)†ÔŽB‡««óH¯}9RXèãÜÜì²|ל¿>ïS,ÛÍt:¤­zŠHôÓ1žÄ^årvÜòHÙû+AC,8©:<}yyL­YÐrHPl…úcXD-.h{¶~fs K“2ÙÛÁè±ÿ_Òù5‘e{|œÍK§1A3S’ˆ3h4þ ‹F(XaZÙ±û9”ë+I˜eÑ¢ù‘0y“ÍPY v‡¤|N‡EP·q†a×êÕ²]Cœ€Ê4/AnMAãpõŘåª'¾÷&¤ºR¹÷Ôésîç{«Ï‰[3{tf-Ý\‹AJ¨[…/9xÖ‰¢³©Cîx\·y±—P2ü’ž`ô†ô?àxAÀŒ;9僅—‹|e‰~É0¾®ÿУs'￘;ÙwÕ¬ªrf‡qÄ9#Uõ£v»Ik[½ú€Ä¿çâÅ‹»«ý} ¾2Sv6ò@:VÍáIž€Å¡Xm‹ÂvK‰âîŒ×d‡‹÷µ÷Ýhû¶£ÜgƒÅo¼AxȨZãöv~3—±ôå[ú^e0ûI²mY'CF#žìÐÆë!˲8§TŠ{ 6mZ¦u¤ªcÙ%§ž‘²Îÿ#=x<ÎEQˆÒ+Yb»ÙÐSìF3Ìž @G]7Ï7ž>yyÅè$²£Q÷x’^Â')1‡è²„`èÉžòÕ“@D•Üd7ÄQTÐB‰•¨Ýd2 LÉ:y‹©(ÍRTV´pªµu`b¬ÏjtgSƒU*.ºDÈÓβÁ¼¥‚²ƒNÞ‹áÎ(ÇéP0#.ôr’¥xÒCõ*ká0 Sâ:%ÏB81¬˜à³‚*ž" eC [Î ت¨^.1‡’¼K,!sëü3ÚÚÆb/ÃA°x†ôÒ^ˆe¨l³Ø^Rœ“VV$”Á8²SÝœ3ˆŠ{-½°‘ –™L0 [BE‚ow~û³O}åÙ­é¹vºlQ–ÍWIÅñ(Íé6÷¤\|•ÙÐãp*›E) æá)JìÁ™AV•Ü*¾±uD²ÿvÐìtL~ù%/`ƒŠq8VJQ<Ë8TÚÞ˜h.~Ô\,‘¨ã†ä9ƒã­©áöþûWk¼ûcN4ˆa¼E)q÷bÒ<FBi¢48aäÀÁlS‘Ï£f âXvm¨ßÛ± Ÿ î¯ …Òê‹/]_óÕ/~þÏ&oŠhLæH‹²\<ò²õöïZüx{àôËÎü7¯uÍWêÐRÞ³}9J E~›0]æádælÌ!iá*­•¶’«\ÖØ\d<¡Ùt.2dt¹´Z«Ù5—¤c°Ïè³FÉ\õºIlr2·rÛ·›52ìo›hÿ7I¼ÖC€ýÜ’³jêÄ>¤Þ›uýÊžÑãO¯ìÊOýóñϾøàßù÷ÿý¯w¿ûìàoŸ]Ys+ÿéè×W³vŸíúÅÛ; 7þãÍÔ[Ï^þöÚñŸýºæàµü[ëwízú´éüG; §Ï³ÛÛ§¶ ã@FUUá÷6ÅÏf$´jG‹¶#®U.ÙòÐÅÝ•ŽÊ«M½â«lû~|Î[!Ýî3‡ÎL•)4•·{ù®B.Sl D´Y“§£IM|– XÍV_¤òEJû !„©^Ÿ3Ø…‡Dòá²žâæ¬®W?~óçÏóHþäÍã_|¾ë‹wnLÝõ]êw·Ž¥i*ÜØ:02ÑüöÈþë-×kºnÌ_š/Ü}õÓÂ㣟É¿ÖuþêùÝ— G¶ŽŒÜ´Åd8/&Ó-èŒÜˆ51›iM†Õµl‹hcõòïµHÏØ¹2ÜÖœòªí‰×}S¡)Ù—Òó×ê™37‡¼‘›‰â«OÌÝ]Ý1k•[13úLÆ]Gj°ŒYD=×ॡ~òj×Ý–Õûx›ïLÔv NoK}ïƒ5ÀŠõ?ûn×ÁO>Û•ëHëï»jötM”Þxçã¬S ÃÍãŠâF·ßçþ£Ë[kFkºÞ™®i=µ!åúÌ“ùVwKbŒ“±U ðkŽË2éÜ`H®ÏJË‘ˆ¶²ÁÛ~.k¾¸¢çdqë¾j½?ܧÖ"޾ÓS*Ù±¯­òC_Ç‹òއ9&Ô{ÿóœ)ËýiY"srŒ9´ ¼ŠŒ±b¥k'û“þPBP8ÌE–¤Á›u§ýhViÓýmowuýéØšãÓMäoÌ¿vlý§MÇÖÞßóû®?­oêzÜùõ¾uÃiÚ‡¹ˆ?«y~.ëΩ ~oõJñáÃOF¶6žCV̸J̼î+^—khkì¬Y§ÃÌÚÊ¢iôwT6´¸;†ZÌìœ8|éä\ͯ×=H«¨þþÔ¥”Ï=Šô76$†Õ•ŠÜ†™±÷xZÌE-"ÚJ“ºZšÜ ˆú!•êu_i·j2žI#Ö¢vņ÷ï_/-]·ÿã‘ÿn=¶í£m…ïMwÝÞ¶ÿXÓÅÒ_d}´aô½?ÿì£éÝ£OzüÕ‰}Cnù‰±½í¯üOÿøÎ‡õ¥õò„_’¤ÓYUER‚åq]‰ŒÔ„t:7ZI3mC´cHQÉÆê…ò¿6?Êúº¹Gòâž4íþï[FwÎÍÏ¥!çb7 ¼ˆZí.Û¾ELÑiÛ¦9NÛ=²Åt‹ö÷w+1}ò\”2øäb8®É¥WÔÏ÷*^¤TÌøÏTì_.ï¹q#å룭G¯ÜYHÙ¿PZ²µ:åéËó];ó›^ny¾u¨¾~¦@óPÑfØl6“¨@ɵ ©…¶í:ReΔ&Ma!,SF¹Å<2SÙl‘U«ÕŠbÖµ«ºÅ¯îKɺ³î„ÈUá1Üîï@¼îrw$¦3…|B+âD‹š[Ñ‹aS˜Œs”*ÏoÎÄ–– z€‰”!$,’"·»<œåVl™Ù;U*Érm•¬~~`ïÑ;)Îüæ°d«hHë}ÔÞzµfÃ'йòåÄ^9]"“ ´Õ2FFEæUZ€èÌ$êa)"ÙœáBUCQ,Ñ.fþ1óx¢2øä߈™crÿòÔ]‡b¼rÅ?U¡‘ 7´øWʽ^w,&™tT†I0Â×9Ø©Kv‹£=†8…/N”¾ ƒx8dðu7 Eñ( åŠD´|“ÆU Ÿ>Ôœp}è*ÑhJŒgϺ4ôlhÖ,rѳ›› îÉ›þ&LïWæå-‚,N؉ò €l‚`ß7àiQE&êE•˜gRų˜3èĹðbXÇyº8©Ë¹4pÓ6fˆÜ—Ëc¶È¤LìÎ[ÄeyÜæ8§è…ñŒ“Ã=N.Œ¿Ÿ¬)ÐzÆ¡×땯Ûï 2R`På( #Ç^KÃÝ!,‚1;×vSvÈ‚fcp7j±d÷buz=-)U*¥ê]‚”Ê¿°D0%Àö¢œ,ª'€ò¸À–¥VÉâIàû×p`à ‹2Œ ã1³˜p€9(ñ<žÄÆ dƒ“…ôz)ï @¯û¹PN'˜Å0„>Ù¢¶nðuŸ"fPÊ;€l0JQv¥¢ Þ:ÊŽb(ªì×£˜¬üŒÞÀy&Ã*UÞR&¯Ì¿dÖÚgi(¬Ç=œQÓ«TKœ&nôYàcék3ªñ…Á䳌¬4YF Ôð˜, “žç1ÖÉC,xJ°: ia,C€/ëÙºÁºµ ÃCɺúµuƒà£˜GbéìZ8Á±vmÒŽÿ`,°CX?IEND®B`‚lbreakout2-2.6.4/client/gfx/f_tiny_black.png0000644000175000017500000000120511452354555015721 00000000000000‰PNG  IHDR@ fsVgAMA± üaPLTEBIŽ bKGDˆH pHYs  ÒÝ~ütIMEÒ +f3gõIDATxœ•’1kAÇßÍ :BЉ^a1„Ù¹;ݬVr¬‡Ùæò DRäîÌn6fö,° [œCŠËisØXɃ±ÈW0˜"`LšÊ·'𯀾â10Ìß{óøÏ’çÞ,—œ ÏOD®Ô®|«5À¨X\LJYúÑÆnöcWœº¶ígÑp¬Zw^y»à$½Ôê1i ‚&¾EI[1NTzφL™¨#µ »\Ó3¢Zƒ”g &C Úë3 €¶u2?¤í§¢¼G×+ù‘»´€ ‚wyð@¾ˆçÛýÈ–gEÿ8ÊM™*]ZL xø¡ø•™¥±W7hÓ²Lﺜݕ'ÑtܳG¾PUOÆ\¢À”]÷ÕPo¨·vg¡Swí¼sUæsêÚd¨GFÜ$ädÊ å=ön®¡QÆ Ä•ÑŽÒ|Gñ¦RÕÛÆpT%hD' uíÎ3>ñ,7ÅÑÔ}¿&/Êòa6þ™7W£¬å‹ã‘~R§n 3gK™ÕìÒ ßqG$ݶ-7ëwïÜ´%ã¿p´wƒ€ü>~~xj£®€êÜAþJÍ¿äïï% @…AÞ϶¢I%ªÈ¾IEND®B`‚lbreakout2-2.6.4/client/gfx/back3.png0000644000175000017500000015171111452354555014270 00000000000000‰PNG  IHDRk¬XTgAMA± üaÜPLTEÿÿÿRzR6f>"vN2rJ.fB&’fJZ2ŠbJzB&b:†^BnF*~Z>rB"r>n:ŠR6j2zJ*n>‚R2vF&f2j:†N2‚N.‚V:vB"R* rB*^6j:¢vZj:~N.n>&~J*^* vF.žrVzJ2ŽZ:†R2b:&f2šnRrB&b:"j:"~N2n>n>"†V6b2nB.f>*fB*f>&†Z>Ž^>vF*V.zF.‚R6ŠZ:~N6vB*^:–fJrF&–bBf6zJ.^6rF.b:^.n:"j>f6b.†V>‚R:–jNvJ6^6~J2rJ2jB&r>"nB"~R>†R6ŽbFf:’bBV&vN6ŠZ>j>^.r>&j>"‚N6Z* b2Ž^FzR:ŠZBf6zB*†R:n:vJ*j>&N"jB*vB&nB*‚V>f:"’^>j6^.žjN’bJnB&zF&ŠV:Z2~F*j6†ZBZ*šjJb6vJ2ŠV>R&b.†V:~R2ŽZB†^FzN.~V>~J.V.Z&b6V*–fN‚N2rF*zN6’^FZ.b.žnR~V:nF.ŽbJ^2Z*f:šfFn6zF*^*Ž^Bf2~R:Š^Fb6vF2b2Z.šjN’fNV& ^*zN2¢rR^2R"šjRŠ^Br:v>"šfN–bJŽZ>vJ.¢zbR&’jR–jRžnVV*rB.~R6¦z^n>*zJ6f6‚R>ŠZF^2‚Z>V*f:&Z.r:ŽV>¢nRZ& j>*R& j:&rF2j6¢rZŽbN†N6šnVžrZzF2~N:–bFf6"†VB’bFr>*’^B’bNb6V&V* R"šfJ¢rV¦zbR—ÅetRNS@æØfbKGDˆH pHYs  @¾áAtIMEÒ-b IDATxœ¼“×}ç9+{k3S-f‘éØn«ëMëº::Þs7žè-Ñï£cܾ€„™²áidÜëoÔ [àÜMœP~¤ ±0:ucÄV¦'äÆu©%ÒÔd#¡¼¥R»RWŠB–9KYWä©r•c[J!ÎÝ_p¿Ö°ŠÃá`¼÷~¿ï÷ó}ýz44øÞ÷ó×ÏÍÕÙþ.’È/-ÑâþæÆxà œG;òø±7>Þ½zæªÓé8g®&òÕ$[ã@Â’üO_ÙÞšPû7.¯TaAGð‰ „#%EˆpÂ]ˆs×u{½~®§ô¿sx8êß½rï;Rßõ÷7.ÎëÄôUBqàcL‡Z[»”HÁ4ei„T̬ÒÏíN©C¢È?œ›éôüôÞ#"çºýÞ·ÖÅAÿöíÿúáâ+ÿðµûßyú«?ûÚ.|ñg?èõ«ßýîbµçr=ŠTDz¾$41{öâBË=7÷¾÷½‹žzpùŸUbTIòÅDf¥Ý'ÈéwW¬Ïÿö¾Ý霖>wºãH ^¶¥ œÆŸ~eÉ¢ ŽÖ–Å$T2¹·VŽᓨH7vQ›š;ê÷ÜÑèþ\-×wMøâðƒß¼>µ°Þä¾ÏSí¦ç#íVD*%C®P#ÁR¥IØK»ÿ×.&X¢0b‡×¦Ö¸ÑØ·˜Ö£iÏú©qp¯Êë®ϘS´p§wÿÒ¯N|滽þ¾¸8zúä#oþþýÜ"ÿýÃÞת?º?õ¾®]ˆ–ùÒ·i”öÞ‚ÆwRás£f=÷_>f¾çSÚ!Š,’ä÷×®m,]}l{)ŸÏwœÇþì kcãú/ü”tÔNµðÚË—ßXÂ^Z›(¤€«OwÏ[y"û¨²™®&s×÷ݾ;òFóQÈ/ô~ ×{øöësDã*Õ ÇGC¥ªQŒËÛåvÅÂÉe ;#ºQÚÜÔ ÛǪ?B“w>~¹L£ V$º&Œ“Ñât[ëßňï”{ÿé«ë_ëE½Þ¾uáé¿üÑ×~ÿÿüÌ·~ÿþ¿¯>}a´þ­þw¾ó¡ëQî‚wîÜÞ|I!ŠyN]h™„k‰Þ›çËFJj”’X ˜åœV‡dãÏvoY¥ß{ãÉ'®®üÞ/ÿ×Ï?µ±ÿã/}iéŸÞ×^(ÈùÝ7ŠÓͲµÆ ŠM.$ƒéÔ}“hŠŒ×gwаÆw<—›ŠéÇaŸk>?¨öë—ŽÌPè´ý®dƟ󉌉BA5ÜÔŠ,ÅDX+ŠXžQ¤—±÷‡ÿ¡£¯½´¶µ`äß™çR#Ò—·y=¼ÇÅŽÛ++îÓÕ?~D?ñƒÞý _x: ~íGOWÿèëþ ú㯋/Üwïß¹)^¼·£‡š?ðòb¢Ñ¥£…YÝDÚÐó]<Õ“S,¹>Ö·.¼ ÞÚ'/ÿò—öòþÛ?Ùjàa¦ñr]Õ½\K+ }¿©ÃPÚÄÁ„Ó€ê]DœdªZŽÌì6™ì[%BZj<;æ¼U š¦è4¤{¿`“)ãÍ6"cù=\Ü©ö4Ás÷Ÿ>þÑ‹÷þèž~¡ŸuA¿Ï/|á_¯]¯~téOnÿ/·îýÅå÷\÷ð\Œjm¶ìÞ\xƒù .ŽvÊ!53¢ö.kzßGv6*Û'ݧ®m$²lÑ$IÀhòØÆ“ÿå?e÷ú¤ˆ7·7_^³¨I ™š^iê! )e¤ƒ¸ÀH%{FË»èy‡sÔÊ aÆÃ¦ ` qŒä²ÅnYEZ”»µbäI“Hyçö=î6%°€—6N븅:5óKÖ‰Rú ¨R•÷P…£ÒÚT9Hy®÷…z¤ïTûýÿîøÌÏ.Ý~غ>ýEÑ=~õ«ßºð“÷ÿåû—¾°ØŸû—H[Ü}ZáƒÁÂ%ß½èXQ48‚‰i?z¹¬z~“:fMê¶ §›ÖîRþêxÿ‰äj2N¤Î–°Ý—Ìè8쯰Í]†+k5Lۦʱ9Ô¸né…š ˆË˺:?œ·îúf¬‰xtäCàT µ´}íÝ+´QfÌ*">Êä( j³[%š6òLVšÚ1ÒjÙî1ˆÈX³”áÃz*ªúúÈù®ñâwµ‘×»òWå?yë7¯üÍ«£^~kq]|ëëë÷ûûÕÞèöoþú¿z¦Y÷<·_ç¸âÏÏzƒ…QÝ5{‹“Ðõž½1â-âÆ>*Sÿ.4†hc[Éõ'7öóI"çÇãÚ£Áø‰¤8†…kT‚@^iPjAóBè ?Fñ©»>§ Ñ:¾Ì&[ÓHЦÅßúgý»ß÷ãa\–¢(¸”J/ýœbaë´ÈèÃ$Ó@n4Œ•Ö¶¬|qoâx>÷‡ÃÔ¡h2©š!qô´é‹Q.7úÚýÅ? yï'ýŒþæ;áú©÷'¹Åpý£Ÿô&¼s2—[_ÔÖß7ÿúF77ÒôܯkÕ¨î™Z}!òû‚­n–ÌsüÔƒ{‡ÃTG¾Šm¨4ÒÆäÝ<•÷V_ÞdšÈcëÑÞxy/±[Þ° õ¡ØéŽžêžÊMDR‚bÒæ&'îÌ/„¶Q.O`Uiñ¾ëôá>Â:âÏÐþK_ÚMð»M9ȳ ±˜n;A2¦úUÌJ¥<–KI¤è¸¸VV C¿ý:BƒÁÜåZÓ¹™[WÒ{k‘xÁû½ËÕ°÷—·£/üã½/~upÐ{üáŸôþ¥û“oõúý&˽K·ßOãÅ)ü»Q¿~AI¦D««W¬÷ÎzÀbߟÏÐÌG…N‡T©¼»‹ÛŽ +ŒæWÞxŠ%ù3ЙÉcùϾ\Ú‡"}žU8˜¹”ážÏ5…Òˆ¨£Øƒ)ÐH꜆ &Ð ùæ\Û‰Ô»3Õ®¬ínŽ›A©H¯²1u³¬X°ö[¸V q0*“tG)¦éÑë>™Ý<çÅý³óù¿ÖÞÛaËÑÖÞÐêýô‘¯§‹Þw¼É•*(Ú¨? û?úé?ü×õ¯þg]Èõ{aΟ›B'Âo~ó{7½›·Ãó ÷LW¸§ô4çÕëuÿèØE!ß5¹4tK߃BgÈßSKûIÛ ¶ùFbm|y RtTS ¹*rç1’ ±ˆ u@áNGu¨èØ^ÇtQQ4›.ÌIØñÑ]>Qü‡>ꨅGÁ5Úèp80…4q†…¤aíßšìIð\¤¢3]Là€Pf¤ëBí·æ—Ýɯ}ùï~ð“œøèé(¿®‡a^ ßëóÐ|(þÓ½Þ…;¿2ó/sãÕ¨šëqäN‰f’‰ûÊ¿üËßü¼Õ…ûoÝ~û§ÏÞ~ý•s/öçõùëóVÎÌ<ÓØÚÞ¼víº¯¶*¯½›” ò»ãÍí"5¯b® Öwˆf$$þ±JÌB‹°š•+XNm:aÖ›Pà Bp#ª·1h¨¡Ÿµ´B1 _.æ+WÉÙYÇIÆwí[¬Èä :©L4 `7dC-Õºø,ÿõûáûá'½õåÖNðþzˆ×ûX­Ÿ^ù«ýÝ嵋î[^™Ÿ Íëÿm¹÷0¼2yö›·o|óU±pñU´8º}qî÷œ7ÀÇÛþìÙ¯ßx ­®^Ùj‡Õ'c˜ÄnἜäÛRABþL;q+"nj xd*Â䍿Æ~™• ’Û‚Uèe0X´-ÑNѽ©eQ,_-`)°§kek ÜZ ò®¤Î ÔboÝ2 ½¨€5Ãt 2óú¹5;@ˆåñêë…þ~Z=¹óþÿùŸž_ºôR÷݉/Ô⎴µÿûš¦?<¿Óÿë>œ÷_¬Z¿à“ÕõÇÝÕƒû£jïŸs{áaO¯šýňëïÏëÞàöˆsÓ÷#2ÜQg~²Y¶kÐÆnR@§8ªM”íB0IÂùÄnc¢ ]KÇJĵV´Ì¡êÆ£ã¬~5D£æt¤ÐˆêPð¡QpAaS+ÏtËÂŽTx÷:-K+EÆŠ6X~Ø `*ËR‚C`Ô2‘€d*¸n½/"¬qa~ð쇨·¸c|u²Ø¿ÿðÕ;Ú9.ÄÁb<ÿÀSô~¿bèáß‹¹Ã8&Ëâ¾ Ï}ú©E…÷NFõ¿YE;þÀÕÒ"qDäS›pa0ŒæOmZ?¦­vj-5(¤È¸tc7¨XVˆ¡sa¥)ÕTÄInXç ¸1sýV‡ûC¿ƒ¥–;Ôž§¸;+O™M±ŠD[t™B$ Æò49C$X]'aF‘&c\œlä’E–CD ÎÜøØ„êr6U¦ïÍÉ·zh~?¤æÈ¼òÓÑ(\Ê{?yåäÉ?×Ý÷ŒÍF}äÇnãƒ4M­I¨äx5Œ&oFœ¯n׫ý½z«–»pøÖ‚[é:x¬õ¸ÈõBeèóP¸?{/fÀ¡¤‰KÂdøËX+6iQR¥´2¶;º[6G*Á¼åºÂ d•‘ŠTS`xDŽXjƒQ ÊôˆêT»°Ä{”À è&ÚŽƒi uÈxcòY‚!ƒ7ÚÊV¸‚å±$L Ïɤ:?ònæDë릿FÕÈýÑÛƒ_ìWË¿þ£_X,šþJã&4e­Ë×Eԋ؉n•Ý_Ñl‰È xÿæÕÛ^=>œûgGƒ ýôÒÀK—OÕùÐŒŽ ˆŒ_'Z;.5´ÖðœN“ «8f•|’OäöufK4¡¸“OMÆwÁ˜‘[÷c¿%LÒóg¾Ÿ d;®04;Fð„åe¬+P(ïh8 ÖÖŠ„+Ab8ü«€UÊû+•€‚Zy-Òq Üäs®iJmxïâ`péâ ÞwõoŸ¿ïA»÷”tñÕƒKnº<îhá/v"-ÒÈ¢ÖÜý̪툿ÝÇ&ªñ n¸½ìŽr®)Ö¡^^…Iø7·oß¾tøp!⯹4uG}×›ß~Õ_¬B'@ Æ´œªÇƒo, lCVŒ@J¥¢Mk’‚†C$|"üsžìüfìÛ” „+´†I€Ã!—:Qò)RÐHÓ1; •0Pß™G …<¶V’(Àvc(¢I“1ÅõŽ£èz7Š(šßñ›y£¾ïMž{îÍSç¸K¢hôpð›Û¿Ò(<Šr|óW¸²N¦ÿó½97c|oíäèluQ3ûæô‘ÓÞgÿá­¸è/|½~Ûwïï\ÑÚ¹:þàU/ ñ¨voÕD:1[œÐi¯¡V cÒe†Åd«ÙA5…¶‘7ðÌÍçº9;ç§¥Pþ)¸>'X4³}BX¾…;m!)I©l'cËnBu¥Öi¶¥ßJq;)bHABõ$BÒ”@Ì´ƒr,Ö'½‘?ŸU—ßùÌfã,âPkš^?DQ9Õ²/`ÉÙ8>Æ­»jô§oèçêkºù4QP§‹‹¡{È{ÕƒèÕ~Ë]÷ß &Ê…uêÓ÷¼¿„Õ‹ w~3#Í÷ÝNºiÌ|!Þwn1̇Ñڤ™‡NS µã %M GlÝEiÇs­w4ð\dÆÝh'ŒîáBغ-„ŽÕV‡2Fr·È•[å­efçÙVCÆtOn!a9“„Ê‘*ò8.ŠØ8>Pº4JA4i´‰Ýy¨”ÕË/¾Ó3û—FëÕ{WÎGs?7‰ÜzOˆ^ÏÇ.××/=léÛ'æþæ‹z¸žÑ{f.­®>œñÞàöëþ·.D; ‚÷4x4Ç‚|Wé’ázÔù°Ž÷î¹>úÃÙÀ«Q &ÞÖjq$Ò`ÕÙ6V8éÐP5þÌœÍ\¿¯¢¯àf$hÙ‚z—)ÄŠ´ÖØ @‘©¶bÛ»¥§]]¶öóöUŠkÿÙå2Mt? _ˆ„ ‹%™žv¥64#¨*<5âùèD•ï¼x¥Šú¡o*a”N âͱÅýsDWV·›bÙ<å³]-³¨ù³åé­bãòû|4Ò]%¾=:•Ë Ž?\×ê|¡ïº÷Gž" šõ‚ÛçhG÷ ´P´†F±ê#tnðP{?%Äi;†>2só­R¾@…jm=2¡îÌM˜È{Z¥_²tš PÐ;R qJà"2.´^°vwKcÛé -Úò00ä žYÁ…¦ù.¬<@p¾X” .%‘þfU‹ÒÐÍöVÐr©çº­æ"ˆÑwâÃCsÇïçŒiØKËkËb>wÿìE÷RÜ7M÷½åïMþüü¡xûÕ£ØÆèðҩܥтˆú~ݯÞ<øÕT×EBT ÇkÚÐ7øüh–3Võ–S*€Û–Úmk ¹F¤`roò€4µ*¨_˜NæŸó<Ý ª„Þ¢M\*J& ˜dÀ{ÄŸ"•7W-ZÆöºýÆH$ ˜_Mz ±ª ªÐ®"hÓŒö,†ÎÖ"U驪BP˜ÜGJøÀà¼utÇõ œýÖ08ÌuÞWú;4TÝW]÷T_p³wêÙWÞrsY`_`àîÅ×ÏyÞ݇çvôêÉ”…­ûuw=$@wë$ñB ï !ÃTDDÄ|Hƒ±Ï4#„¯úF™­(j+:(˜>"©P‚ƒZ‡®LVšØ‰n ÄÖ^zi“§uš`IjW¨"´–ÊÙ¦vPÁ{å"›cßL&¥Ì>Sh Qðç>?ðn<©u^ï÷M〬 ÍÊIÌ dF×7«=ï”"pË<{ãâ³7n\ôn ÜP××¢ýª{iÐï û'õÞG‡?]øæ³—¼ÙÜŸ=H4óG³´A!‹ÙàlªÚ2y†Nš®«iñ,žÝ:ÛùÓ4#…A«#ˆŽ£ÖÎ{Íh‡ îŽ<èØŽÖÖpØ  $ YßšNÆVØN€öµÓyaæi¨:ª‡¤ÐÔ¤Je/C~ˆÉÛlkÜ”ìDÑjBÖfwc>ÿCÏÏ¡Y²%­vÞïflaÆOúƒ‡ƒs·0'<çûžoޞǵÐ?Ç£7OÍGîF·ç<\ {|½Z=\¸áÝþgH@Úহ¶¦Ç$é˜&ì$ù>êû.'Ð1´#fS¯êåäû}NEh-´…&L-U_0õÁÓ*µ‚kJÂ4!˜ÜxvÐZ?nµÉ}3›€Ä(4`¬Á/`N¥Ø°±¾g•­é˜Ñ-¯.5îâÓN[IhME‚€‚rä“b—uu¢ØyÀ-‰éˆ:ÉàŠÐ2ÇE}3{)WŸ€×‚cîyh’’»¿FÏëQƒþ£PQ ^Žø"HQþq"4÷z½úëÀz÷ç»=øjA9‘ÆÞÌG!®¼‹wgÞÍ£zk½W%Bë€-ú±‰u ¬ ™#“N<›!Ò¬!äBPA-íÜ¥;P,¦«Æj½F@Luè™+ëð–³ ÅÒ”IA±¸gmYJÁI¬ý´Õš‡€Ý¦%¦K0¥&Øò%¢šÙ“<•!É3 CÚ$´á@šeK&‘"I¤ÙPª&"EC@„ÊÚöAø»s¦Yª šm>D‘̠КñàñE"Ös<ìõ{‡‡®¦êfïW#w»×û&O§AºDZ*,Fq÷‚õÜÑÅ‘ /m ¨rvæÏU2óá•;­gTõE&@‘îÌ\ ª·< ×õÃDføwb'EŒ÷Šgò[%ªe ©R2Þ({¥óç©aVÀºé›Å1€¨‘nr#Çó”`ñkR“´ 6€)&LQX׬֎YÔ쨼BSÙ& |‡¨þh>?rSJ4Jy…¡ÿúOo€"žs!óFF¹jõÂãõèÀ÷.Ý>ÌÅ:M¥<ýášévP¬Ø°<5}_{`ºÄ|[å®H•Ø4®5¾ $ÖT¯uÐ33*ДDëeû]¡À ÔŽš4Ò3‘½u6zt°HIÀòã0õ´Ý°JËFÂÆûID£v¥T†Yj«¿{ ©C %++žf¶kзPÛ …©°Ì¬M»ªš·PU’N²×¶CÈ÷ÎͱO4hWÕŸ}ÿõÁèÎmŸ¸±7ª÷•™7ïéýÃïÒÑ¡hsÈØPáª+p´¼S3Ñ\?OÝ8ÕÝÑâ˜Ú/.M(xQ¢ÀîF\VHa:¼|ô@ç × ¼ÜQ%xQE€‹  k j8SO 戤ó/—K©“9D%o¬iéS*j/ Mr ¬TÐZ›fé$)¼P±$È30£¦ÙɾIdsÕlBo€IRÄ>ªI)ÛÑxMs˜~66Ÿ9&¨@ȱ¯UùèX#Ÿ÷ÝúãuýüÁÈuû‘ë-ŒFsÛG7 Û‹ëèîsâ(õµÝ+š–ž¬a}ýÔ_Ž8¯C3–%ê1ääs¢vÜâ}p<ä#Eø¤².išUÁ& 4TðÈŽH+ lˆ36ÅMÇ‘$©Eö_Þ–‹yè|˜[¦P8 iQZ…zKÒ¸“ÀšX7¶VR)ÀˆØ]Y‚@ªZp ¦‰ó1¬A\lèŸÚQëüåƒMVãÍŠ1=¨ˆ&Bºe‚,j-··å2ÛYMç¦Û¹·0w³ùHõ|¤…¼›7gÞÝp2?„ô©Óc“’Y_ÒMEß<ëÃSÒ¶?ƒ5Œ…Ò)Ó‚>hZ;lGJ/éâš aà­˜†¤ ¢ ]Þ,Z–›PH²P¿¼·Jr€‰Í4ÕB+lzÐDB!®6±IháŒÔÈ ‡ÑÉvˆp¥ ‰Jœ‘¤Š# ]:ÈN*{·­¸»‹ËŒ(%êàî¼#j…B’‚b ;4MÀg­—㹃Üãa¸?ZàUð“~a†Ð0;¥ ^@˜&çþÇÁ©–ÙÓzP–Õž€ 5÷·´ôMX("Ú‚˜ <ë;EM!ª çŠHâsYÄJSaËרSÃÍ6P+&ùÌȺRº¦Û׊Å13’€ê2o—‚žJŠOhvÈ7%kßáP:Öx¼Ï˜T‡:œî[¬’Yr&0}X· ªàòN?êK´±VžpÉ D!hÈAU=ÂÑ„ÔÝV¨÷Üž¡Õ/Þ©öÿÙ¢» ì,¿hØUPo²@)‚ÂÕÌ‹7AE[®7êk¸¦™sÏ¿;úÍHÞK#ò'˜ d}0HX:;´x„áäu³m =-O¡w™µ:ݱ^š¦4³ö²EIJ¬³ÄÞý2#gVÊ,›†ïú*ÁZA#ŠN иÕ@ñ§c»V`Ö^’Oh kb6ÓÄ’e¦t¦Á^.íüÖ8©@êJšÝ¼9ŒX¹@Løù ‹Õ»H DÓóŸqu&@ @ãut€xöqˆ• ®ØY£½VÙ€"а"b®ÐR´²ñÑÛƒ·ã,~³åº$•2PcPý6ÈUxGd ê®+bÝõÔ€êû&|§¤(†1™î–Œi‰°L…g@±p ;2®lY¬‰cÚlym7£ï ÒŽ»TÃJW‡ÿ¦¬Q*ɲ L÷»É˜ÉÊá)èÖÛn Ì9j‚¦væ“mLjÍx†P}•°ÒD'þçp¶Çи¥;Š{îñÃ#ïÆëç¼ê¼ÁoÁË`÷øpT3”_*|Ôj× @$æ¥ æ¹KžçÕ×+ M1j1ÇšªÑ’!Ðpæµ@Àˆ0=’å©Àáȃir¡Þü°Ц¬kº±ÏòìVR Ãfv%S»ë$«Ñ d|­ ˜3Y6¥<¯«{z”=(;Ab7J}žÐê`¶BóŒ:qšŽµkš´(*Tò¨”ål‚$¾Á& IDAThq•noCÇ{V‘R=¢‘0K"á½ £ž2áÏGþ‚7‚Žoz¡¨Wð†{ì6¤i®i—•Ð&±7x“œ¬O¦œu~Lw&â‚¡óñ¾ ½ËIinrQß÷¼;ï0^-Ìv³Š)ÓÝÀN±Á9Àƒ c¼Kö7ÅìÂ:Æ¢SÀ¶ÅtSL$ÛÎÌ'Zà |cs‹ÊR@óûð,F+Ü6¶Š€FŽª¶õ½"fYX/¨€–cèI—vq›6 ·H­…H,!·X2¢Ôè¡C×­hn]XÌõ¨f à#’"7Žùúi(_Y;–£PÑx™ÓÏvxv"3e+:J%“‡ÃãÔù`!k}E‹]­ ƒ‰- ´(Ö&J\ü“6fkz€Û Á­±Õ(ÙIi£lˉL“ö1ªØ–‹_ÀP̳C"Zªú9•î¾€¤I©Áù€±9 ,(į=Š“|Å`v«†jfÁP£åÏ yVIXƒQÐÛf³’Å',gÕD!êù#a0¥Š!ñœóÜ^Ør;õ:,`-ŽMt>¦â“F¨õN9"<½2Ýܜǀ‚QÍÕ8üû0®ÕÚiŠBEÏ¿ópVs±ZpgqsÅ`ºþÌåJ‘V ÈÖidhµÒ¸â´ƒ¶\†`V¾–,-Á #"¡gà¿ …8neÆócH7äøX©!Í¡ùqP\jÐ@ftCÿ#µ#W`©e š¨ÈàŠ8eÓ¿ëã¤Ò‘Ø]†‡ZM¹±Ùv¶#g°6„‚Pé\ð÷o |2Ùê_8B†Fî•Mxß.0ýò-) ÕËtñée]õùͳc ÙÅ]…ÜÍ’çaÜDÇggàóĨÁ¬e©…5?'Pd"Å=f‘ìS×b6³ò‹M²¬%Æ >ýÂq§i¥[ÁM-¢‹¢F +~"‘r¦‚©Å˜ä·ÙUÒqžwÀòO–J§k˜æ'¥²U  Ì*W¶¹ÕÓ¤Øù¥ hBb‚Ö‘)-åÙÑ"‹4›þüîÜ{öÆÒÐ<Œ„&ï/ ¡D ¬¦»ÊÍ#>‹Q–}ÏÍ]%rÝœÍл{äÍ!_)”­×ˆî\vÔ f@ìá`¦Ù÷HŸ„†Ø"°±`Ó p3ê–Y;ËÉNŘL ¦>VÚ¾.á `û†Z˜®*|Akf£3 1iG‰Aß³­ÆEÛJ§I+AàŒK[»²$vÑèšá ÄŠ¥­"¤¤r© 8?îè­}›ÈãÝóNW,;/šj`ËW ]ú&”äè{êHú‚Û? ™•§=ŒqS? ³™_ÆÆ)x¶Q^›ûZÏ?|»w~k <‚›Î}„#€àpñ€óJH¢G¶ÖRs¦`äF€&^®¨Ã¨-°©ªð„$oÐìhTE’Ò"”ôØXiØï²%…°"Am‚Ž[ŸqvI“ô c°‚AJå«1jLk³=,g1;0[—ö™aå›×k›ímY+r‡”_bAñÖo¿Qr¬†EK–äUÀŒ1#P¢™»“×ßžƒ1,F '`æÊý×v´ú¨ºJG~5Z|ì{¹h¼¯DŠ’÷¸?Üœ¹‡µ‘«]uª€)E0¯QA­Q¯Zž”!ÿ¶ê1$6ˆâ˜éZÔ†,Lkn‡¦)Ö X;£¡Ž ÏË“k[cJÚB’»0âRK j&kK×¥‚fmì1 ä«É; AÛ©Sœ–ìI>Ä3CaL”B u@Md‹^-•,z‘€ÿ5JÛKòÏ·ÖÖÇ`6•Ì )• iܱ7«ètg!2–Ï/WMnLSM+ýÚ™ºBºÚD9ɺ©1-_¹A ¼NÁ7U ° “± Ó8ºs”ËN†av8¶IªÝnE˜þYVä=Šx33Jÿ5wj-àø&)ÂûïTìvþÚT~´`zÚ4Á’œ!N“`AäYk$}ãëªCìËyý³v% älc³Tl4Ð *©´b(9ù‰Ç'`ª: H¬keyE’-²ä³»–m‹àEºæ¢Èšó0>ÙÕz«ÓèÜ^¤+"}„ AÂáÊZ³¥=Ð'kWÊÓɽµì²[¸Ã¨{Ê59F\³CX¹Üõ‘x°ÞÑF9|AŠ&m'F:†§€óJåTìµÙ’•]P‘Æ¥q`EȰfØTJK,¶dV ÐaÁóPµjm'Ÿi> 4®WaÌä•né%w#˜1õô±£I#Áyf;”BŠ7úÔï¾ôÆ?ƒêÎT* Cf¥=k¢LJ”;Qky¾ò^oá(¾õ›ÜSßGŸžn‹kS¦',k¢wON(â¼:-±¯Ú"('4ðü:jbÁÔ¼‹j}aH4¼E,[ðtmʰÊ1k’Ú±ÝlA»•1t1$°-‘‚À¤<(´°q+¡íOwÚÈÔª€ˆØïÒÆSÉç>\ÛÞ"¢¾ðšÚqˆÜØX¡„ˆ`æH¡ :CIZ t4Àôd’·Î|ve|õ©ùÚ8(€å^od[S¶ œéå}næÆu5Šz ßüæ×Ÿ½©yß~è nžâ¹þ¡DÆ›º®UŒòÚyC•GŒÔ?n–KÀ‘=_ £E ü¾PPã¹ÛƒˆYS=À$v{¹š9ªÏgw.f›í.µt="Vv  ½†äC¬/ [´–S²Ùu ¤+EmÇN…41PýÙ™CA¼*T¬] ã¼{r@‘¶¡ègj üĆõìt%~>p ®Êí&M’Æùó_fÁ™üx{ ×A b ÝcS³"S¬ûÞÅ…·Î½òÖm2‰Ð:9ºãAºŸìè˜NK“Ð2î½xyJET¾²m `BtÁ´/;ê;üU½>ôÝ8š- âBÊÂÜ,ÔÑRQ¿s¨ö;È̶sšC2›4JŽc·i+¢(ÔAÝZ¹ª^´+ 4¨½SË.©sUŠ ;ÂÐ(±#1ke㥗¶KÛ€¼F6€?…™Šn¾O,¬>;É Ù"N¹Ä ;Ÿ¥O^ÛØz TÁZÙâªìœ‘q¼8;sè ámöì7ægoÞž÷zïWû¨Ç]×{è*fv”ý½iº3I¹¢ØÖòZTª¤,øüíóÀL”ÌæH9žû-ε^OpÏpç(Æzy9êhrU‰IW(mòbhêqËõïv(¬dyßnž>ݤ›iФÖöÚö¾–],JˆDA=µŽ Aº¾d ÈŠãV‚ÝÍó0ÐZ!Ã*Ê&Ùõ; +L—mгC†VBé|r\dE`Æîø*¬} Ýj4ч’ #)Î|hš9@M“^,<rù$Úé`Li„n}3DU7¦WÂØºx1-/[º‘m¿‹÷ ú O’l#Ì<»-£ºÙËù@CsÞóæ-¬³r%hã{¿hñ˜™ ß‘:òü, µåÖ>IÆÖÆ)ËëXƒÒ7zy¿p÷®y0ð=ŠŸ¿pÏJli×RX¶C ¸YÌŠ‹éVÒeH[,MÆãqiwcüÙ±õD"?êt¯Cê¦l¼²ÑH66Ú"8ý¹Vb•¥Ìf ¾ÆŽæ ¯¼J¦/¶fžo¾ðf{^4™Dš^>ЧÑ<ö×lzymó2Ñ´OºT‡r¿ëÄsŸP¡›Ð}Wm6kz5»K†Üš.éáû …¸i².ÉN¡¸åžóã Å^7»dÜ¥r²¿»±g5ZǦIjˆóÀ>©œLœ8.4Ïà› jŒA’K[À|Tj*JÛDªŸ]=pDÅf]¦°I¾ j²µÅØþþÆÌŒ-–߇È\ à5öóÖ8È—iiÅíšÐjáGToáÆ[<ôù¯.¸#!¢T1"W«2!\¡SºVyŸ®“ÕÕËÖ„‰Ø€ ˜Q!ë!ʮȊ!}È‚î:VÒÔõ]Nµ™jbÃÒÛ$m« dª.¤KTS4ïØ5k-X7XæX¿m¯mn%À€„+€vRt‘8“1.Øö¸dCF–¥ùF±±qmãStB¾"8"ôRjÇ®|¨­¥kËËW¥äù|2Þß·ØÕ«0¥§66Æ]ùykmò„ܬ4,X _­{¯zÞÈ[˜>éq°ñ>â€àä|´®ác³t²ªTˆš›”YÑ*Y€5hvi¢µøHdŸÄa`¹Çʵª¡ŸÝ„ͺf°îèÑ×–­HÃ|Þ¤ÂøtÎC@ŠR¡Ãva”»cëÇù••«…ßq ÙPÍNRP˜‡’ØùÔ*mìBa(·Ê–eXÓlƒf‰«-¡'`úÄ £Jvåè™Ìiv°7¡A終d-“\%µ}«qíÚFi? öVö’ÉÒVWHÁŸ_¿øöÀ;\๨®óœÛ×Öûš6W÷‘¦…ÂÕ'2:A¨ ÃЩ“‰5Ȩd]7 >!—£Ñݺ†=3RÜÃÁáhý$æ€T³èî)ñÕc¿ÿéMtäs½I7’M“d—µƒéKÞzyµÚN;A¢{€Õ¸ÝH‚nbþÆs»Žd{ù.ƒœ'Ç*ŽÿŒP*ÙŽo[V4ÑfÀZôNƒ«àùó <öLA ³¬ÝÝÝÓ6¶Ùxf×ûc‘êâÕ/h93£KƒpÐYwQõxZ5£iX^¡:À+NÓ”)f Êa !á{ÏÔ54ç'tâÖıûí"§b­š]ßÔ©Fž›Í[zŒÞ£¡¤ëÌ#1 ‘õ øùÞX^)†ë¿·eOÔ˜>°A¡†/8Fve° ë¾¶[g¨`§­P  ¼UÛª7$¸£Z«†jN› 1]!&*œ¡Å¥[cš”Ÿ¸ Ái DÜzÞoÖV‘Êr£Tb”ÄXÁ‰Þ¬6{\Yè©öܸñ#ž‹=?MAü9²­‰Þ½é͈gjÇD‰ á¦@HPb`Ü"‚.z#·£WA)@Aøhæß½33€<Œ4=»dÂìÒÚÇ#áÝô ð4‰í¨¶Ó\Áé«&O¯~ö PníjÅ!ñLmvÛÁ¸ÁŠyp8fËR‰ÄåÓeF†³¥eMÈNX¡´‚ÔÖkÀÏ_ß(=µbÃè-§“Ýú€ÛØØbx @¢m<59iýÊå¹ÞÎÂt2¡Â; ZëÈ\ôF3M35}r°C±ûê÷ÑìæŒ¶æÝÕ–,HŽGbè#ºÀƒÄ¬ €çPхك焬4ñÒW館’ -`ÁñU„ E"­SéJlkŢ·ùD²Vh`oüx) œ´[ÃŽàJ›6Š•,÷RÀ‚6„y*”J˜¦Íâcœ`œ†Þ$ÈÎz’Lb¡9)íoíç¶±•€ |è8–4OÃßÅN³´{þr·†+Ö´÷co-ì섽™Ëû<졯¡›·áÉÔøó4TRáƒð–N¥s­¢ÒiQ£Üþ¢g.×í6…¾ÎÉÑ¡kö/E(]×ïù¾§¥µòNÑ &1E$H<„þñAxýJ Äݶ¶ð@#9ó;èÍ.®®>õ*tTÓY½7†N«\iBP†té){©d6•l#5Û‰éâÐH”e0‘@5~¢î­²¶ú’…avº³_/ˆHÓ´(…UH¬Ò–òI~ )(¿ôåŸóÁU°é±ý!Dî)@\Ž‘r‹Õ´6¥oZ´›NFTZœ@Z(݃ 1aPÐÿt’m²€8Œâ†êœ¡cÚÌêç4¬dÃ8pˆ i" a%"Ã98·Ðæ ó>õ«Z´¾Ÿç`õ‹§æhäû7MewµtÑ‹¥©,:ÙåkÄ{ QÊDv÷o®й©`îƒÔê#ÿìpbŽ&Š7W[\Ÿ¤ÓE ! *ò¾Öƨ¬í–˜e|ÐÎŽ‡Ÿé¨ïnì>i=–Ï¢‘Õé ‰¶5è=Șŵ崉uëÊ‹†~ùòvybéP÷åµqvsEqˆ„D»Av}­ Œžm94!¬Ôü3²S˜§Uq¾”ƒ2° ¬Ø Biy™Š»pé‚Ð(]gõÑ|5–ÝgÂgF×EÄ&ŠÝT³ëše!Ã8³›þ± ±‡U5Ó5yë9éÖEØ÷ÑÅÕ×ûn!ƒÏýìÎÉP1yߌh>ðáë¾VY™ºÁäwqþ³gœ‚óè‡Òþµ­ìø¤œ$W›Øzi5ì5 Œétº½f*lys·´ûñÇ›»eÕˆ]Z¾<Õ4X+Áí3«Ñ.v²#HI0±¬"()ªÉNÛ8µº5³IHAÈ{å®Ôje(ûÜfxsÁëE$À…*LPmht÷ÓÛù)UÚØo­I“áþ÷ÁôÎÍ]HšIÈtìûá"_$nŽkJÏïÀ@³Àp„f^³œº³&÷âXgé4Õ#’]J€YŸ€Ë)OóW÷ƒ«+O&Ö“Ÿ_Y±¬'@ÌòÁdss£¼·Ó$åÝÍó››‘P”ËW–/ïÞ»|~JIôÖæ.mÞr‘¯ª*Ñj{»{àŽЀ.ð.èa«a²0Tì~zëQv¸D§6=~¦€H« †F.÷|>š÷Í–;÷¹HOPFëð´\´#cJ4bà TŒ]£¡ÙéƒÍ©BÇb‘û#_³Þk葯k­\Î=]Ÿûó#¬x‡—fs^º|åÏײSþ—ÎùæÌwcÌ*Ôú§-ÙNÞmlŒ!çÏ$ùÆÒ“O–ÇÝ« ãÝq©Ìl\ §«/®Bñ×yyó¹çÎ¥åµeŠ…Ò ØòZ v§IPô(ÛÇåmK§ŸÞcTp±¨À"#ßÁ$È~ÅBv«Î&¡ÓŠÑh#Déâ°ù«9dx@XuØ*å„è )Ò^³$qn•¦ŒÄªFêULAבÙWÕ˜§i?j!z€Qa<ËegQFõxäÎíLÕòêöåókÆòzûõ‹×Pf³»>7åtríçÎãç“ë¾{u¿´±?Þ£yƒÊ }9x²{þ¥óo¬²“;¥Íç¾±YÚ½|–­¦|¢ì–@ø²CYH½”èÖvÉÂ!i‘"ø|%À0 r¾pÚÔ*MŸ¢@ÙšM'k ¹‚N¬Vö{mü#oᎻL¿!³ÚøEÈÖÖ¬ìdZ P±'ÓÅ!Ùžì·ÄzB¸ç$»èƒZ=°e]'þˆ×O‰*†iÑŽÀò½ ö@4mr1úoÿÅy‹-¦TÄ FZùfç;ØØêf¿CŸƒ'6®•’ŸKgžÜxê©§^Êã¼3#D™°04Éw/Ÿ?°q0yî‡çÏãcèDŒ»4«–Ý•!­‚³±Ë.ÐAÕDö[Q:Gf·. }Í( ǧIÑšRµ?L€¶pÍõnî žxdïL˜ÒÔï¥ xv·#„sZѸýD!*Ít&ù»>8JW«w€IšögG9×ãz¨õNÒ\Œë"½þGý^yÚÓªç¿ñÜ*´Ñ•²¢×g±×H ¬f˜5‚£×Σãk¿ýä“K׊òx{ûÚSÛûE&«H…¤ô—WWK;!T.+=÷ÜåË¿S¬<}ùÍTÈ¥óLÀ剜ì<ƒ!- Òñg³YA´Ú‘ TƒqÀ$Pu6ÄFj·Kkd†õ° jœÒª¿à<ijóþ{lbEf [L@²°hv¾ACnŠÁo+,û ÿ!¶£x&HßÌÕ¹P´EòÑ÷=opä6D®OÌ:¼ÞŠÑî¯Û…Æ·¿ýÜ h±8]SÎc5ÇEW¡àƒŒÁöÊRžxì1kÿÉý•dÿÚ—÷÷Ç,’Ñ Ù}÷èÚÚßYc•(Rª«Ï}üo¼m¥¥Ýo|yŸ««“ìøƒC§Ð5fS*t¸’]©EþÌŸ4%»©AT2X¢ ×3rË¢MÝÒÌÈ¢0ѱ¶¦-Þõ[´\.êFVž˜îY·J’,®©ª $G¡k²ûT3N îl~sf†"RBC}Ï;òúý¹º¨£Ü©^Á+ïüÅÎÁ¿ €f&°l*æñÚ6#Z“LV·›]z}éIëú àÉß{êÌ£ã/m®Ð[+P¤W4ÝQ}çç>sþÞÁô‘´t¥ôâW>þ‹¿xy5o¼ó§ß¾|¯¼¶»• ¢"ÍÞ3€Ö€U*: ÏÎh šzÖž’6hv>"Cº¥5ª€ÂLSÃÀ"]þ-¶£ëÖ³-q™rÄþÒvÙh0ˆl¨ªŽ’mW/’Žh~zò®SÌEvJ¬ž¸#7»vÚ÷ã^(ÜòÞÌÍùòW¾±l¤åÕ{þÀź¡g“²¹¹ÌOv­”>Ë––>¿ÿØ“ÿ÷×®ÿþwþíÍñ» Fo1[a“ÉÿÏÒûx·q]i‚lS:N[Íä`ǦºŒy,uM%ë¼Tá™ÞýpU »Ð„H‚°ªº›%5+0©Fl•Ô‚´€Ž@-ƒîØ(Z^Û4ŽË$-+¿p2ÑÉDÕ½I„£ÀQOâN;w³ÛqB»gvÿ½O³<>%þ¨ª÷Þýî÷½º÷{”ØøÒ+'WVæƒüüÊÔüö¿<øÁÉ7–V—öOœ¸ua>ÕÑúö⨤#$2Çá~>%†œÅR$Bö×Ý{qJ¼DQzB($‹1?›ðש”àV—”1Ë+µ÷ø ²gFÃ8  »úù'×××åT_% ·ª„6‰* -g€ß[5båf|\B5ן°êxÌÜÂ4¬æ©òÚž=wNÌ ؽ«Ï^AÄàÆˆÈ«Ežââ$.:…ù¥Ot_xïÏ>¾|1:}á¼s4¶¶üð¦ãiË)å`kéô¹[gæçóí©XImò§··oýäôéíý“·¶÷ÿ}¤¦ÂÉä4ÐmýUWSBí0Öì²Í\hÂ4PÛX/°ºìŠ*k¤Gh´;©‰ƒ_%Óxrÿ'óWVöO<˜§àd±N|-Ó# °XWäW}o¤„¬k Ahس™¡C… €=«Jq(jÄǬ ½jU=Áaê”ÑžÜ^ÆÀ§åö2'AB›;=W·)Ž àÍ9“!ås“ç2¦EXχ݋Û^Ú•y«&x<‚ÅÏ)‚EÉÞ°!ù4”öô)4t/FƒØáÄÑàö?>tØ9=q:©ÅÅ‚…Ѓq5aðR¸à¥7¶a=¥–çe5¿´túA€ÿå…©P¤¬'5)ðiB“¤¢›ˆÙ@$7°ç²E*Èžé±²Af…(ÞËú¡WŒ˜YŽK§9TÈ5vˆÊÚRARÓVSJ)Y…lB«ã—tæü,3k(bäâ{k£ûò‚èã¦M,DOΨó¬K¡2Ù¥aK„±á[´n{¢(ʳEk´¶ãÃ,¸¬ÞíË$A—ºÌ›Ð‰D?ñüùØbçâ±ÊÛÝgYÐoŸuÑA(o ”òƒ•í[oÌOåÅ|êƒ'ö_Ø?¹’‡t pÚÔÂä„OÆ Gv6íK=ä¼Z‰CxÛ$é#)¾ÖyXªtô ÒY'G8V%0y½=*0åp ÔA«Bê,9ÔW1öÕ4ÏzÆ=ªˆž©ë²ü€eŽl»Wä]àf®ãlÅ-£\¶ °D_ ~u|hÇ{«°¬¼ÁÀæ+D*—!?$`mÑ'±|{šFÂöCGc±‡Î»ûOwÓjB1UŽ`ÐЂgÕ=Í—WDdÁÊö©©©TûÒéçOnoç)ÁÜ«lqú¬B= ƒ&Š)º4á©bGÓ°<2 ›µå™/3•xÀ'h·wl r(¡cyx¹uMs¬·9¬Â‚é: mP5)‘4 !ÅöÛ« \:Í÷H¨‰´¬ß´8Ϩ™öh­,I¦ã¶mó˜·\h0üƒøqùpåÖPm*[îÚwVgy±3ÝþÕäùO<ÝÕ€ »r{9¦Ç >)²ÕçD¹,?ÎÕ©ŸæúS}qþôÒÊéyÅÏÿàäɶ&r ¸%ŽrJ¸Pq/Žå¾ËmzIÓQa”çâYÉ ¤bÑ”JX‘}'lû,¨ÈÊð,cÈæiœ‚Òñ½Jcû&:Ž d2;”µÁÜSDÍ¢8V”AËKä‰)! ]å™{3£}ÖPP3 á- d”Š¡_"¦ÜI)åÓ®V”×Ab¦©ít ©ÎtAë>¼øt7xôد“-MÊ©ÊÎÑI@¨ùnomd{!ôûa5O;yî›'¶Ï}ö‡ï=¿z^MDtÞh V Ë{"süàóo”‘¯(Ûó}Mƒk‘§†1 /qÛ³âDëoÄH¼²¬‘©’Ö°]Ž5ì ðÅl©*&±PÀ• ‰pĭѯⴣ,šCCÖ’À¸íû XV4ÌOøUQÖ®{uÛ¾º6‚%kH€–ïÃ7޳ý;¦WT‚_QÀ„Êt¶ w‰(ÚâbçÂâôòòò±àãÿËǃØÑÇ À…Ÿþþ$¨‰X©5µ¯–{û}×6j ÎοŸ:ùÍÏ>ÿÝOþÛOž;±‚¢Ä°%Žx¬ã´àÍ{ëy ¡Ð¾r)Þò£‚Ž1â@è-Ì nq¯‡X_¿ªÉðd¬x¸s*ìIx]ƪ»ˆ¥8aÝÁ1Ž^„ÀÚ5•-b4`{„Žj‘Yd±-' !8ô •s\Ân ΰ9Á:´53d›ß)5iüšqXØÁIMO GÓª…‚›n?Ä‚ÇRÇt§£Åº“W.Èð=„ A$ÓÕÕâIFù)pBCiïŸ{ðÜ÷Ÿÿ·Ÿ=qŽ"ƒ¸Ù8¤ ì±6À|¶il–x…1ЀsV/N¼wÖ@C<e9ª¥Q…w ¼5e#sÆxGîà"êÔ*¤Hšt¬xx_£‡ôPa|Ž|ÁG#‘ÄȉUÇǼP8k~/æí: CÆbö1¼é³7‚<ÅäœJ™È¸8ŸŽ^Ù ÷+pqZ‹L.>¼LGhçØ£Ó±Øc…h'Êšç"X“;{ÆFþæ®V¼9Ìexòô+'¯­Âµ¼Á†æã4æãY‚’{¶î%ÚKÏ ×;̧‹&7R8K{ ÃôlQ'ªáxÃ+ÌëÒ¬–àT-¥á‰Yau¤„æÈ¼zgÍ8¦1à2qC§Ë²'ôÄii-µÚíû X¾‡¬"@ ×,Aì§Só!wR,ƒcªÌ#ÖÃ[O-N«¤’@ ½+G»‹¿ŠvRuºŸèPç!µ£B™¤ž›”·`šãts“m½Ø(l·Û)ðR m+<_e­R@LJ"!®_ÅX‚T0J[†Ï˜s‰w¿ùž@ÑD<îáˆßOѱ½™™@ Ö–ªWTªÆbŽÀê‘§™†„Q+aÝ —5¶‰6”0? Y2èÔ˘ªÑêÈeøJ_°EBÎåú-Žy‹r²+)Bu"¤–gi¢‚ˆ£RòÚa}ñƒèáé‡/\x´ÃöãN ð•$Õ¦«<1í¸×߀0s-;žõäTˆýøÈxÛë+lˆÄ(ÒR˜×pUìû‰(Êʶh£˜à&y3ÏŠ©p²2ð}¶Q ÔZ W’ràó…S¼,‡cG®Î Ö¼ëÞÁÕ ¬FÂAëÓtLˇÞåR6{ßí!]i Û#Á>dµ¿,@ñ9œÝó!õ‘ç% kiUàŒf‚ÕyÙÅZHyg³‘˜Š{‡ávæµÉÅc‘ÐBÇÑ#Î'–¦eY;Ö¡‰D¶ÄB—ø)µÎÑ>Ð,¾Í, ¾ÇëØ«4€Æ‰ß§¬3X¨ ”ô©¿¾ÿüþ¬PÀ•w¿Œ&Âáb"¢i”Д²™¦4 I³õICb)UР¸eRøÎÐ4 j(Û5šˆG`²;¸ä9”ú%É¡ €!BVÁASò’ÃjóĨ'®«>G ‰`WPîBR$À+C·%`gª¦ñIê$µR¥Hñžç 0îîâ•à‰ ±Ã‡+ð¹\øx{Y£òb”ÄÍ#$FÌ,ë1³‰ÄZøö$!ß§<„ö™™ ÀŽ^R5V½ÒC\”ãqiö¿œ8}ëVªÈÇ¢"èÖtj‹ÕÈš*1O«¼˜LÌ5 Ž:̪‹õrZ{ci"Ì,§&Uw d1ÂZlPÜ/êÀ(¨Ï3q•†\,$ƲX"¡/0S>Coå¨þ€èY¯¤F0Ô=›ˆEìrÊä‘J8z°´N£ÏÈíïÿ|rñÉi9ét;N©}Á!‹)xn2Ÿ â%Æ×}ˆ.Ëâñ©3lTˆnRä´Ç47„<-W}H„³ßÜáZ[‘U5Jå@¶— *kØ&ìO„µú ÛP˜-stIøúXŠÙ¶Ð¦™³V+ $€TxŒÕJÅ‚UHlÐ|¬Ôî–µ=: §œDD‹J;¡ÇjwÓ7=dK½8ngiH-ö½ àáfv8dbKÛ¦ H*9R¸Ò Ô˜óä{Ú• Ë‹A²M$§²¼„õ|ªtV§ª,2š!†‹Ø j†—á (ë¿V5A¥30ö!¶“}º¼½ÿàƒ'óÓ@€ò4º¡Ú‹4¢2¯äQfC@*(]5l3%s„'† <–T-X åðÉÞÑbBMŠþýKŠÖÃ? +:ˆH؃¥Á*¦dmêþ` ›¬l]l†÷ ^ü3Nòš†lKT ©b6 :òO Zç|¤};'Õ sŒ-áHðLÌ™ŒUpLïÑi_ը৕ѳÌ\@¸QüÔ8HÒ9Ï.ŠÂĬ“,kÚ¶·_Ø?½½tòtÕuCeÖGè¤# ûx­%1€_Z ƒ®SOÃ=;â3cÞìX‘ {Ek<Ú  É=€% &89L4z ™;lWBš/ ˜m²ô—)ŽÛg?¯ á°Î¬$¤ò‰oç!\áv%õ.¨_…4™†©ì%ôÃxƒ¿':•,."ÚÞЂX¡-äè3]ùZ—|™I$µ!J'âÙØ-‰j#^~†ußhEˆ[Êl:áS}æ ÐýÏ®¡$,;ˆ„¥“¯œ<½’Ú½rZIÊ·R¬§ P.¨I‹$ô  ²˜6ÆqõlFéËy…†¢&«<‰õlÛÒÄ’ÎÃÈQÓAd²„Œù Ò9’µËv#‘fŒÞ–â¼Ç8)+Aqè,->Ör6²“fUÅí)A²,Ð0ˆ.NÓÍ>Wùr7%Ã|dcZ¡¯©TËÓáÕGŽu•Õ¾n8šSŒ]XZ?·8;|-Ýþ€4 ›#ú°Ú`ˆ‹ž• ÄA’Òüi±D9c¸öú³kk¨ŸKéüTþôþÉýK©UM¦âòísÏàŠNåd²‹& $ ‰t6,"ˆ4\o§ú]‘  cv”@0I„–Œ’èaE„;Eß)Näd…M>ëØ—*½)a,ÊÄÔ³8•ïhIˆ U eZ,%<Àƒ*+Àꘑ–W•<23ìeù"«Ãè‹ó×ÞØ^™ßë¹Ý,Ç%ŽóL  X_€ãÃÄÎ#3C“DTœhìÄÓ1Ö‹t=Âú}/®¶1\µ›‚¤‹ö顦F,ä‰ý$6`3Œ&ÕüʲçOÏNåe5k´N¯œ<÷à‰÷>ùÉï T¦ Ö“©G¢C“‘„3Å¥…Póá†XÎXØ"&œ”€ÄmmÙ¦…ö€ƒæ[6ÍæŠÌîÕ×#éR¨ÄŠ Ì)Ç'îwˆóf{Åø‘^Ä!%¶WÚU£ …FÍFÏ|~“Ân­üÑììéׇ£­P‰JBYñ¯ mtÎëW+ +•áL¹Á,Uñáˆ^èNj<¹t§ƒŽ^Ñ!»°½sã+oãéŽHcarJãY#ã†ÜP¶5fÑ·é)@®µWŸ?÷_¾{âöº¦¥TçH\gölÎýE•FtŽI!màYVŽ—°TÃæ©µEc^ydo>±Õ3J‚%>¬` ЄY[ZPä"ï§BY(°Ã‘ØdìÅãÌ6>HÀ4n¤—8Œze¾çÉgŠ$\¹6ßnÿv…ª°ÊÙ?t‡e”6â¨Ôd¸ó,‘¹JœPÖ ¯BÀ.¶—»µ¤É‹óÝ‹4ˆa|4*/AÌéô.Á<y’ZZñ©\N•ßnS:¾éòBiþä‰ï?8PRç>»ÿà¹ot“Ñö¢z$^ÑX¦ƒ¨ç™8Ä^dDÁ®1âqf.fv¨Ò³¿ýâÐ ‡âõ Ãîy€†Ýƒ»åý÷Ùæ4³ ÆiÎñIœ¨ë4Ey 8ºG—§ÙÛrµÑ^<»ÐŸ:³rëÒÖÙ™•p³o¬¡š433ÚY·ž°¨œÎÉ4Å\»W~DÂAŸg=L;£ «qŒ@•E1Œ9j'*.^Q(kL{zÐ/&í,¦"ÌY£¿zFÙÔîkOh_šmßzpVµÙsçN/­Ì?ù«eqšVâK$"j)Û°Hoªz…øb(c[_M^u"³;ñ`uƒútêáÃÓšŽ)©T"yíÁk´á°?3cât,䨠Ì*ÇA¦–Ooç§¶Ÿ?‘ª.kJ[î../>“ 4-èæ'a l‰e¹ð 5^j ¾/Y ò<±Ì'Æü¢_ìñ‹œÀf>f¤E`çìÊýº£~¡O]™LU ¡J9е¶óMÓœÏ\!Ü~_Êñ¤™örè Øl*ó¼?øíìÊ%ÅÆG£†ÇK!£«#Û×\¸úÀsÒñR˜@í+ó·—û©”|¡Ødç|§»ŠƒT€*ÅÉg`òi@!ÓÞÚ +îé½ò â\ö*8ôÅÐõÞZîÎÎ÷EЖϯÈç£2¥“K×–.´'emyµ €ñ+å@í¹ÖžaY„ÕöøTúó»9ÛÆàéø/å`æ1+ &Æ^8G‰VýÈyì-žs@ï±¢aƒi ˆb×éTPÓ­TÎÔdÉzÖ¨'ñ¦Ä þì¥KS³ù”ú¨Ù¼i2,ÃãÍœ?*ÛR@=Á’³½'ÖÆ±Q[Ô¨œZÖÀ§®þÓ±@‚O$e9¦;á‘dañ =œ%¶EÎîñ¤dgeÁ÷=r÷î –NŠ~88y+DV°öÌö‹‹m-Ù‘•uª)1”ß‚%À*Œñw «Æ[$³Û7 15æKž0A=Cª•Ïg¦…<ÏFJǪ̀Ž'•qCYu!µêj.áÚž/§áM£12p&„o°$ñŒïñÇ{†%Rí¼²9uFà{÷f¶€'ì>OjÔ–°¤žk4÷ÈÌëk%H`¢µJ#‰@î\¼½ÿdR‹8ÁÊÉ íe'✧úy9IÈÄt†Ð8L §D"´B¾tP"ÜæÒ¹%¿Ÿ¿¢háÓT^¾°½Ýîh15ˆº€Pi˪Y>As£æÍ&+gú‚Ðl–É`Jðúí1ÓË? øœ=gÖ͘ŽÙ¨€òñÞ/Åb T¢YD(‡zÖ*ä@NF«„”4åm‰*¢ýÒµ -A· IŠ^,—­Ý6çÏäPtëà Ԋ?î·ú94µ ®´ù¸EK3Ï.EÓ&!êêÛgapKÛ×dvžË±ÅÅnL†HîàÂbŒ½ÇíœØ•’|`‡át‹ó…V‹Ø=«H”ÿe5?»Ý–œÐc©ík×®]Ñ`íT…hßQc@³‹°RƒÔ{#œÙ}£æø›ŠîoŽ)Sù~‹UûeMÉ3Ç‘b<ó„ðI²®Ûzašç1šÙ!æüPT`¹*ÆQ˜×4QéÑÑÂÞ^C¡ùú©œŸÿÆ„þ»‚çg¼­ë®‹ø¢xK +µ†È—}‡8~•Þ7<FœÎÆ#Ý¥Û© Ó…ÉcÁy¹{_;’ÐÚ‹ND–ÅíŸã{p˜–ª†«i D¡:õŒÁ7~ðài˜uM-Å_‹t–þìÖRGÅ’šàà)0%>[óq½~Ãjµ2ïÔ €$œñÞç»c·f} Û¦Q·$KØ3ð-edP ½!¡J”¥'ÊÈóªI15PòS4ÙÞtE&«U- ÙKˆ¡/5}e÷ä~0øõìì+–„AM÷¬šëæW´F9Ù9£Ç)Idr¡'óEdµ‰“äê=9|¤’Ðv¢O”™ÎáD<"ˆ®)]åÜ÷¿ñ«ìúÉ)Á²,Þ•o–Ÿ¶ðÝýýK)Á¦Ý#Q •;ªÂOÄî“ó «²Ä݃Í-;'äÅ¢+*ÊçzwÅ+cûóµlyRZ’… Î÷y ¤‡Å[¶€ú‚D* >I*55ðóí©T»=˜?9†®Š@¬ÉÛ-²s1(ïõo; CìÕxÊ_à®E‹x³÷6ßìgÐÕÞTžë5|Ù+‹EÂNÌ|8rpöìÿÜ8r¤AŒÇ*Û6£êÛÄ< r>µ(o\ø`U¦óì]}*/åˆÀöh„Oƒ>¹n›)0T4Ø8† –å¤ÎþØûKƒóoQûúwê›››µÍù|~>¬ú–ÿÒþØé)ÜC^±! ŠÁ>ïq¬E3Á¼óé @K% H,öûA©:ÕQòg 1N€u Ÿä©¶!Ò,„€å…¾g.ø+óžU«¹œe™ õßÔ6ïÔ6ûÞ˵rMYF-htg„^ÏÅb[UŠVz6¸p18|xVg:èÈòô¯Üøèó÷_¾ ‰,/ix-j#.´¸"ÊùoœÛáäóÏÏòz_N:„&³ªÆ Ï“)™†Ë)Í2,“ˆâ`ê/ÜÜÖ=wóM¡ups°[€øµKc'g}H .„Û'®Ê SÈï{=5´=‡»DB§ëòµ çí£Ñé :yûÉØùÒù¥Twú(ÉvÖ;ÚyŠ2ϪʳPh°ÒveiåtžziÚ—¯h¯.wÔàË‹m˜~‹Y¹/øLæÔ8×åk.o·îô?÷ÒÔ™—,dñTûîw7‰E¼ÌðÛåá¾þyÜn¢J/κöYÃLS ¯4q„¹‰6ÂyÈ´Š\õ5ÕÝ'¼<ެÞÌ¡Ú]þmfÇãe6 ÿã݉æuáLÿ`FÈ´.Íf܉6åÞ;£8ĚᅕѨÜ[êªt@¤ˆÈô…Õ‡ÎOÓ˜ó½£òíÎyú½ÄÑXwºzÞIœÕ–ÏSÕ‰QŠåE9ÏÜ€¼ÚUN/½”¡BUT9ªƒýUM‹Ñ”2X¥NW¦I±ZA0…¬¥Õ2Æk~f†€óÆ3ÊüSó®áµ”Óc?üî¼ïö7ú½ëåf¹÷ß÷\€;•H)ëáNwh›qâ3]H5Y«$*‘¥ýÛWVE¸p‰¦Àç×n¾ïrþD~^°Ž÷ûüÜÚs3ýÍ0㵟œákþÁ—3ëÀl+î¨:úLŒZ|cíY M^QKùl«xñÚ“OãÃç\9{äØ_-˜HáQàƒ‘³GäcQ (¡Fä•öÍ IDATõ)ö 1k¦ù1­š?5 ,X @i» áâc UV>–Tß©s™;î‚5á.Ô½ÏùÉÊR>éç§öÇþïo¼ñV?ÿcϾúâ£fÝbm]¶°pŠ*å‰*/Í *!Žn—˜c…2$ÜÞÔ6´€ÊJÚ½ÞïN@¤TôZbØNõIÓ&w›ÍzùúV}3s·æ¹ã7ø;ºëzt¶Ï9¡ùÄèÙ/]E=ngO5AºëKÓ>ŒçH¼r¸í8ÎùۋαèQ=ÚÈ_Ñ4G×uyyu[|‚ T“^ ˆª˜Ÿ¦âìê@ Ž£j©i!J‰‰«˜g–ÔG­œ}¨vGð\Á͸w,wöÌü™)ÅÏ¿2ö}ãô¥–ÏʾAÆm³˜\ŠK÷ûo “*ígž^ îy†µuĔܧ)±#wÚT 9Nà,Kïû†å72U1üÉ b†7Ì\ëÒ™­{õÖAk|aüóÍ… ×eWšð¡m`O|íõ?y}­>‚½*«bao´; k?9r$9}ì¼Óý³n´DŽMnÄbq»¸œÆÎ´Ê^O&5ÑÕ‰Õ0ª 5yª(Ñqr ‹É¤>$j6×,2Ikd[°oÀjyàÇnûâÊ™ü™¥KùÏþpì‡ÏŸ\ê/@@²‚é=»œ“ 3‚•eŠ“Ýª“_ÏË[•ÆÕ@KÉš(h©e%ukV b1 M%©&õrRΛý‡w¼;³+»Ï\úõVSðææjîã××jn†ñˆÐ6EÃ’£º‰!ÂKâò§âå¥'e)tHcçì‘X4ñcGÞÖõîd÷é+ÿx+‚ïÚa§?{tê°h¤ëIQ ©oZ|ÂÄŠ2}¤;PñÜΜåÝñ¿rcΘȸþAÎËìîæ—Nï?øÃ±O¾rr~3ãšÈª¡cà û¼ÿnjʱUŽæèŽŠc¥´…iYY:‡øù<‘AåÛáÉýpçÆ‚ýõ:P@O\Ë;1æþ‡¹Ÿ¾[¾1ç~u·Ußú݇ã÷ÖÆ¹»üw×ã@l˜±½œÁ[ fñ¹ã_ÿÑsÿé×›_yê«¿}}n®ùï?\kÖ&±ïsjÉkÏz–Qh·x’”CoŒi€x¥u@V>v¶›êFÏ;ɇoGéä?;|øðùÎ1ñ|´“ˆ¤1Ž®wM¾’òÙÁì\‰z— •"Û+æ’ì¸å§ã6H{¾9Uî½)¾ÓüN=÷ï·úQ¤GŽ|ô£•˜Ü=F»ËÓ“A'F"1ˆ~5(t ©Õèr²"ÐrY”WOŸxp5?KQ#"öûMÆhëåþâÕ­ë×Oý诟ûû_üñüŧ_~çÆ§Þyê ŸûñË›_¸þßµ}í˜ù<²gÖ~ö·ÿÔ83ží.!®_œy}&Î*؎Є#ß¾‚ãgÏF/t‚åÅ ×.@føžóåØÅÎ1ç<Ejˆž£kóÌ^jýäóß<=;E'<„¨ÈN@ì‡pw¶mO$]É Yï¶=^7êÖSz}îw¿ÿÙõæÝ‰ñ›kFùïÆô¹Í»ãåµ/].$kljáq¼H¤¢¦òäj,aŸTŒ¦qOÜLÞž]§:á&ìS[f¸{æüÀ«9ãøW¼Íú«¯nµ¾ùÆS¿ûÅwnüÍñ/d>ýO}%ÃÕŒƒ›»_|jÂÊÕ2>×C ~gS@¹Ê_zGkû·k£/]ݱ˟)Ç#¤áÉJ,Ù}æÇžìBR¨žþOû«_vbðùáH,ˆÈ9&wØÉ5ôƒÿ6µ¼Á©·®ýQ[¤X“‰ÁÞÖõ +Oà õ²–%,‡ð–ÆëssÇ­zý݉úõ­­f½¹õÜ妭ÑÈKI å¡‘ód•¤Seà¢-ÍŸhß'Áj‰x4ÌçÅŽ&¯Ä¯†þ¡žÕûyÁšÛ;d4›Ç»­wæ¶ê­?üêÂøw^~ùÆñ—ÿò— ÿ?þ§§ÞýÂæÁ­7šVè7×Ny„\Ù§~HÖ¾†Œ{åòßþÓZ9./ ;$ìOF“TÕ–S«õ#xºÛ]ìÆŽ¼ýöá³·e`ªîàH¢óü‰GYÏpljUTyâbXG»S²ÊáòµŒkô æ„ÌׇRÍhŽr7wÆë­‰qãf³üê—^_Öñõq;Ω5ÇÇ›S²Žeô!Š"8Š+Îbji‰F´n:~vˆÄ[ûÛ²Àò¸÷KÁ·•ŸÝÚØ_á,·^Ž¤Þ°Ò·”sßÝmÆ Ì£E=HN¶Û©É‡:§¢AP9Ü}oZ^\¼øÞÇŸº¯$€¥n­lËÇÜA­‚˜§Êüo׫k•Ð@."b@Îí5›F5GÍÑȵrü/ï¼c”?r}m„jT Æ"Dê !¸Õ~c=Ö Ž$ë¿Æ¢\D8ª‰~-­•‰–šÏ/O«ži¿h‡ý‰0µ Âb÷]ïŸoð 7wÜÿË„ÖË?mÎÕ­§žr?rýóŸÿåW[ŸÿôÄK>uãÆ­S_¹”j .o—‡Eä LOÙ X oI¤ÎCj.fUZÒ¥uõxücúò ºrêöŸèD§oïï?Ü}xQ¾}ûƒÔÛG#¯íXøðv25/+‹™z’éÅ J.ž%¤ßœÉÙ(m¿X®KÄ•nöÞ¯¯)yþÁqãÔÕ23À§‘1'‚²¨g®J1+ÀK¦I%F1auF’Ö!DL¬ì36/hJ?„éÇ|J%|³%„.v­…¹ã·wƒÿê¿ùÂA/óÔÜøÂ;?ýôç?]ÿÔñ÷©OÕ6[7¯äÝwëõÝ3³+B¾ÙhŽgØI”ÒèTÓ0ßÙ9o]E5ís¤gc¡«áÄð_?ÖîD·÷ÿlÿöcÇ&þÕí®|ì|ÐéÞÞþ«ÿçƒíiø4¿,/}öÄ…~HìI4ÏNð°Š’m©,‚ŒŸ±M{æÞh&Î Î ÃjÖ¥CìÄ, þÂL@q 0ëÅIÐÒJ¢D×AGéijDß媘ñ³ö2%Vá:‚¦iýTÒ2yúâÔàMÏmMX¼Ë×Õ2/ï^zà/ÿò¥ŒQ¯Õ&¾R¯‡Å°ðË_f~ú×sê¹ç^lîþŸ·2½G–×Êçî•mËÅß~ñ”5Õ‚6Á©D­Œ† œÔ€í‘c“…kïmß~z2ÚÝé(3ÆŒjÝ+'~þóÎdj^8±4™ÝÛ½¢¾GP–ùŽzìía®÷[È®Ï7}ž»aðµºéYfœ5¾ÉëIšô=-Õ«¤˜u’úÛ:ݨâHIí_ÙÆY %XÙ3Ÿ`ÊsE-T¹t˜\>`÷ü‰òr~ànеqk.w'Óâêõùßþ˾ð”[ûñ­¿ÿ0·IrüúëÞÁL®\'¹Q®Z@äë3—/7Q–=É‚½“Àï©O;¤ét:Áä“FéùóÑéN%áL ’Ç.Õå4kuWXíZŒñ÷ˆ9´Fo4²¨Ï[„ ä@pÌ=‹ï•QnÔk–íž‹{}ìrœ¤Æ®,µ5'BØa¿* æèN••AqÉ|7‰aL(WõiJÆ û&A§^7ÐÕ×ËÆoå Ë÷î„»_àkãuk®¶"¬½z½énþz÷©­Ÿn>pü;÷~TßÚš«OÔê7jý3 k§D±71À×ÿ¸w³œãBÎ6”GåËÿtÓ2Œf¹ÜÃF®ïÓ(ñ“ãtž¹&;çAF+è‡#‹KÓQ•SEÙѳ ÛD%¡œ“X÷{!½d"“ö°‚U€>en€ ©ÎÞûê tŒv ™X[m?£é1vLÓÓò¤Øa{•ˆA€ÃPÁâ²Ì™µQùP‘öÄüìüª6|­ÂªS‹rÌ¡zgåád:èP=ªilì%p Ù;{€}^Åf/Œ,dòÌW@÷UÌ*ç¤5•Êa_ôï×Úó˜$zJ¾¦aDÆTVPF«y=*t:1 Ù$nÿk:ÔqwY5bÖ›gZÀž@¹Q_Ê›µµ×?‚…MñNës›_|é©ãÍ­™¿^0š¹šÔ»‘–Çç?{’7¼°ð‡óŸÿÖï¶šÆMœ2CosÞÛš›Wnô2µo}¸¶öì¸Û\{}XÎ3[3ß^»¾öªÝ¼üOk_ú“l Ñù í¶·Èáx#RH-' ª4Ð#Å#à}X¹YL¥òM$ˆ#t^™‹³î%SJ§'bŒ°ø+mÅ×±UgÊ o(ŠFuglÙ‰èo;Q!YL'51à5Ý{MecRxè«@3 "|/|Â*°@½ƒébÝ“._~}Ë´&Zb«?ñ›_!Øòfjž·é6uËÍÔ%®ßrßÚàÆ·za¦¿êÙ9×+×ÇXâ3™~x] 3Æø„_D;7Z[kš’Ô3¸RùÙ@áʲoEª÷‚:â$UÒ ª³!«‡Íxé\¤PÚC&.õzs>ð!B¤„Ýh ³:ÚË"ãNˆÒ–C_ÃÌO‡Š ·‘ZNnhò‘ˆ3=Ð:Ivø4=,FKGL* ØÑC f%‹Šá€› Àä\ þÓqûñë¿û]³é-ðœïºG…€î´–úÌÜÃèõ&ÀÕý oÜʸþ¦) k—ƒãwß¹¤â7[nûoÚ[9^|wäÕz쌪¾„û¡'•ïâÅõ[AEOöSê³v§˜Ó]Å1QN£×¼Ê0Á4)¨:³PË™å,¾b¦E ?bÔ+y&(ÐZ)Ž0ùßÀ­§ÁXBgg—TÅ ¶ç¢-ËØY–Ï3—r\L@bNô1 uxp²IG7Ëk_ß±¼º 5ywBõòëß>eMÔ3»ó»âf_ü! Ú ô—¯JÇý EòÄ…K&3-s_¾>“ë•GÍaóúÏŒƒèÛk^¸`ùõ&W³—%ëìïhu´pc1¡AѱjÛ7éÔ@*÷,N’ $Y¼7áKg‡½=Ö»ÊÃD«ì‡®ªVåœPe-!À 8’-ÆÂdTÃc%6Ù‘l4kž'±uí÷e Æ4©fMÒïS_ô)|ïúÕ{÷®fNÊ ¯œS³,?œ¸~ùÔ©Ü›ùz.È£€„Ë{S'çidâŒâ×Lk|nΛŸºÑ¯{ 7ÜÚ«ßùȫׯÿìú©òZ]ØZ…ÿÀ•I.Wß³ü9Ð÷€Ãñ¬T,&lVìZB“ÜèÐhRbzQT‰Ã¼ø‘Ý`;ªÌÁÍ2rÃC¶éVˆÕ¼i÷î[«ñˆ„Ì ™š•Žããc«ßç"ÑßÇ1YéŒE":4%%E;ïÇJN!ÀÀÒDœ(Fµ5ö*E vetµI\tÓ®÷F'ßøe¯lñ9âs£{k^¯·Ä W#ì(ŠÙ<é1bÎʾ±‚Ë;Y©çòa³ $Ö `°pùK¿øÖuË3J×OÝ´ih¬ ‘Qºw<£gÔ8žÖ¦ÂI*ò85©³…°CK³G¦ä{¸Òè™% öÍ­²ŒS à~v3×°%Ýb}ï:²+žRÙÓ³&¬ v~Z %ÂëHJ%§».$ËgðëÆ,5\4Ÿ} ÒZ€D!h„s£- ,ˆûÎ[+'¯lŽŒq;G&<Ì ½­ÆAÐä Þ„çÑpá‰^¯‡M;Ž?{Z(ÏM…ð.#Wkqîo¶j ÅìÈ-ÜÈø‚±Ö››kÖîmò39÷òåD²5”ÒV¾-õ’;6TP(åQ%‘ž:-ÊšC¹FBå㮪#T¾ºƒxi4 ³£­²aĉG@²‘ë Æ÷°oš¤cŸu/àul=–ùdŽ^”Ç&eÇ6Ò<ÐX rLLOÀ—;÷+4¶ÕFqR`Ñ¢@¬ ÁžZó›gÞXyƒ—Æ×šV&œšõG;Ö\#—ÅÜÁDÎÚ3êfÈß{\ §Â²½t hš?~<ÌÔ¿7Ú²Æ×®ÿÌvo<ÕïÎy¼+üÚ/¯ ›6í×Ë÷šžÊDá¬8‚™‚[„ÀD¶]aõ!$ÊÎÑÁ:òúIþ~TÃî¹>æs;5~g­ °GøPÃI*ˆ1VÒÎÚˆ-´‡H)ÞP½½L=M+ËùvÂd TÌ´C>ŠTY f9É&î[÷jº±¡UiXŒTEÁÃ>u N‰ 6Zw,mþ-ßîÚ’?‘É< f›MW´š£Šûñ¦*Ã=mêîÕ³Äuãö›í¢õWÄZ¹)ô|ûëÍfÝZ+¶l†z¼Ál§svÎ6\Äo¦ŸI"‹Ïç÷àqâñáÕ²DÙqº¥,|šc‹ø ìSŸXVõ€kI½!j™³kƒÍ;Isþ@¦DJSG¥ib'b£45vÔ´k/§úB 4v zº°Ù×¢1À›1™[uHÓ ìëˆÙÇÔ±/„¶| „Ȱ¦òwáÆ‹n¶îûo°ï•I«g Öóš’ibTF'/Õ·â0ÆS»³»?~éÒfoÎÝ»~ù²Íްkn­Ùã_oÖëssͲïŽ[8“`~õ½ž_³ÊMÀ5äO!VCb ™µ{¤²sØu|{ö^%˜wXa&Ø–-_(1,{çÅ‘a ì5x—ópJ©†õb„øIÖ=íPÆ$1Î"¶|a5¥©‘1vxÕFÕÑ”‚ŠUJJŒþ'J¬ <æ(ÂSc.Y‰'¢€Äè¦ÄÑÜZ+î‚e¿ë»| Hþ¨y¨ ƒÞz`¡7 ð&¯˜k= Õ,ìûx"?ß÷\å}û¿uùó5 &¿Þì5/Ÿòüúа3ƒlÖSÞE$ž³³°Ö¬ž©='B`QaJþÎ\+@Î ¸“¸iÆ™¹!–ó—y•ôz¼·—­5Â&¼4œY1¿²V¬P,ea¬ŸõU-]ò@(Ä™;„r»-Óì)QÚ•Mû±"²{÷7)k s¢÷K刚–ó!ĶË*ªÃ{¦±à­]¾×°XéµTú-båÊ{„6‘hïæ,ñ—‡ÖjoY3_*ƒ o¾zùgWÇ«}ׄö=€½õ^}¯¿Ó{î²]­Ùã(.HR5,£úÿXzûßÈ­ô\Pá;íA­8±ÕàGôå2Fç,Écýå 8E¸6²k*ªàDBM¢‹šjˆK¸¬Ö¶Ð§]6J®6„|G”í{3=„éVϸ‘;S ¤áÄüaw§àÔ¦ww|À0@n’£îâþûžÎ6`ô‡%ªxÎû>ïóœ÷ fÑõLo ¨)ú(ÔÎ2ö1h;‰‚ˆ»Ü¸î·W8‰º÷QR+ö³æ(¶@˘γ*儺ât‹$ö6€ÝvdÔFvæ³~gç·^ ’ý²è9èÕ©Ò‘Ð l¤rFÓ:žÔô¢-l‹ýŽn9Ë0Qü(&“î»Ûóø0š¿¥ùyôÌiJ?ëǹ™‘.bæ?ûñó?~ÿ7ÝŸ}p}CøqÏãàã'Áo¹‡(úîÿò?ŸèCЦúD]D±¸jòœ›Lô’#¾86üºûä'¿úøàw[Z® ŸòãáñÚgÆY¼uÿQð?=úÙ#Ò_ê³Å³î_¼ÿNwv9ž?9·µ,†_½I7@}ñNè š@𣭠&$Ÿç¢wƒÄÊzªHYn?Á8šÍãx‘e[ ;ÔH<û0²Á5—zÇ •‚—Á$Õ­šeîX88aª·Ǫy k/û>²1š{×9J|‘`½ì¹žAÚiPäI¤Ð„”âž PIHŠx?2‰óä×X9m)³ÙyNAG·yþ«·?Qs¤Á/ka¸çyor¨ôƒÅEóþÿ"éß@ùÐßï~üß>ží¨k¶Ñ5_cû&5ðAÉÚb_,F™è !ì:Õ¹IÄ)ÕŒfÉ èXBD,ÑœoôÅÒÎ?‰¡h¾J\âžiK®«ÔÅêX­6)¥¦Öî=æ³P>¼‡¿ IDAT/ (O2+(²ÕÅ@‚Y%)­¦Â.¦ ¦['òDϸgÒ$¦sæbüϽIÝ*€GQw et~7Üušéñ'ùÅ!d ¿|~õ¹68ïÿ× Þ [Ñ[Ÿu—þý/îwßÒ"àÒÓ¥£ûÈÏïÇzÿ2 `wîC*߈4…¼Ø¶Í•ã­N±æ›Sc”¹ú$YiÓ0P@ô:|(€ ²ÜD 3]éSqõ>pZµ”zÁ¬ÝéÔ’AÕÞÚ½½P÷¾ ´–í!(!HÓü‡•8±™hL!΋iŽl^›@Üc® ç ÕŒLŸãŽÂe+ûO­š²Ö-ûV{#šu›Qâ‹U¨£XàHp´V'Ña¸á|ÿþ¡¦‡æÁ/âÃ츌ã<6Üì®=ùd퓵ó0½42Â5Ô@]•¥c¥—e:™ƒYîEñL[‚D«ï$4ùÚÝ#³CÐÃÜ4k`VÓ ä’üÒ©1Oaô¤½ÛvíÎÍI­´mÑÞ}Á8Ùýá&p¥™!h_’ SÓ<áMd¢Þ*±Í-&|Žl$ìøxœQ}ÂEÁ\ˆCN%èæX¬?ÊÇ‚š!“ âËù¼{XfÀ‹ñÁ¡ÝçÃßüÃûÿöã·ç‡ÑPSÞš-nèÁügÃ!$Ç0WN'7˜–²).A W;4yDiY´7fÉÈ©N% Jb÷Pø>.P-Øbã’C…~aW–¼4¥¤—g‰Úîšä"ç™ÒÈ4‹:î7?ÿ¿&Cn„Oº÷ÿ1Qæq〾àu¥e#œë›=—Ïñ[D\µÒW,M³R½|A”´ž1¹<„ª£Cáç¼Ï%ˆx´b‹[XK€-ÈŠ‡;„t$(Œ –h!wêHÚüÖiO+ ¡í‰žS«O4N-O\LÔHò#©G}ìJ®8†dPB&ÖoJ ƒ¬H4;B¸ Ô KÎI•ZkÔY¸¹g­3™íÆ3@ïYlL4­¯Ù̓²Ñæåúñ?¼<œw3Æã÷ÞÏ´‹ùÀŒ0Ê©ó•ÖA¿,\׆ïÌAï«Ç¨RH±90ƒ¤®ó4Ä}Lq©8ãMâ‚f†MÑ(µ5Éÿ”PZ•]Y"öÎÈòÞ¾üš¾ ü A«ððˆ‚N¦×4•‹n²†E¨¤T§.*85"_Èþp ÿ.H¸p;C©/ø›þ#­G±º²©Ô Éjº_×cÂCÛVÈ,Ž3äYߌ4mKã‹‹¨Íû}PBâDíQÜæó¦Ÿe>AÞ]›w»xÒkÁ†û—Üx¯ MCfÉ3ŽáÔs›£€ã$шhëɹÛߢFÖ<$¾)^[x"bc ‡LªV[(~Wò$¢&vúõœ…“1ˆëÈ3QÞHædDÖpÂçãš,µ¬ñò¸’ Óê½ÚK !Ê ©W-q(Ãb õÐ Ù±×3Fµ‰Ù™ÆÿWØûus‹4²¨©µÿ}ü›w6}žÌft˜é¨Aù‚§¾$rðÉûG¹Ú€ åÙç:é›ñp(:f7cubF`"’!¶ÀHØ@ÿ×K¶™•:ðyP¥f9a8î¾¹I…xìèzIõŠbCÀÔ÷gû·ÆãöÂä”ÝL{U£~yñª¡gúÒŽLÉD¢G­ HØõô*¶ëÆØ•8.€0Én8”I a†âŒuq8•JZrùÏÖb@Wq¬0ñS­y%­¨IK-hBżÿ9|t4†÷ë*Ƶ÷N\JÏøŽ™Qךë}„“·‚’†A7ú Ž.7ã˜g™¡Ë¤OE®MKª`q¤‘B¾é/–Þ´›1©ê5GɘhRZw¦ö‰‚ÌÐTx_bYÖYÏÝ) ^ÔGDvÄ@é%Ê/…(¤=ÊbµíìÊršbͳ“b™V,–Ú/I¢Äî~e¥MHERÅHU±C¯ üx(2ËURîZ:c¬»õL£áÂ8X»ßv?ûÙÚ,ÚÌæGïtí¸åD5#Ó±Æ)‰e LôìÅ!PŽo~õÎÇ¢aO°ed$GÂüd¼8«iK}Lû$âZƒ6!âaöyYjy¬šÀ³kŸÆÃk»Æt›°1–=U ô –3/Më»VEJD ¿álßÐii}„:†Ñ£øw@·$©YÒÞežŠ S]-(;qÂùÅ—V7Ç¢o9Mñî— xH(†ŽX]J’Á»û-§ð¤ÚÞŒi©Ð z‹d~÷ãûÃà;ÇZsþlc}‹ ~0o˜"KUíE(œÈÔžé{ zç~w-&K‘hx¡ç*/2 iu¹!aEΈæ‡‚*H”þ°ä™ÙíΊ|Í­àžU×-ŸêþTe »ïÊØ¾´ É_/±™O'FI< PÝ€A'6iÀLíX4•0ŽV]%¬PÓý]–$fάjZR¯ƒCÕî0F‹^ ßÑfU±Ðè’°Ñð©ÌͼtŒÌ8&Ýe“ƒ·PÐìžc3Èõh‰ÇX1ÔAPËSjŠâFq÷è~ uLOj$*«$À›h¡ÔˆLSõEOè(‚QLJqwöΓyà²r¦ÃH²*$J Zdš):áˆÆ¹ÛÄÚ7 Zœ,Èr‹®m–%ÚMIþF/ª€Þ*ÊŒÌf ^ÝŸ@ä36vÓ‚Á |*IEµÏUç)T YózlWSÉØ-…Ãx½îO’A~jn«…!…’ëý PŸ\¾Ðð" ‡÷‡ej*Ö²è¹ lÆ‘oڢëÕ2.j@€U+H/]H‚‰(¤ÑïØùü“9ľ"|Ô‡`€Æy7'A¢ð†/€öhwªÛ¢…×ð][†eÕÜÄ`JÙ¼tò²h¤‡‰$ÚÓI_í"¢4ìêÍà2cnÕËu™¥D–^zÉFj" mõ.du!Ë2ÿBNqÊÁB:­5Ò `dÏ Ò i½ã¶[Lª³6ÃÄW±úÝüì7ytf‰E7É8 b@Ð'(ÊA2÷Exä0µ¢ù"&«¢ÅvïÕ ®´‹&t×!/®«‰™| ¼Í»ä™uÆŠ˜ºbý »cÞ±©Hwéå†T:ÎiÒäJ{j[n*̻ܪžJ>»³ó—‰.ÚÙ0à’D¤´'ÓB,/ÀÃP _Šgçóû￵=˜+]tV’ƒimÑ<Œs- Wj¨)N<›ï:£éžÞ÷Å-Öùݹ¹H„m¡6K¢Y~~™gß5t1ª¢OP<òvŽL3€dAÍPóȪމ5/5q±µZ+}aód…,¥UéåÔ¨­bÕ†úºÐ-°³s±Ò­§0´­{$1v½êo··G²$¥n)CùcšTßeÌYHÖ6(„zÅ‚z1]¦Df£M³qÛíQÛ-Tƒ·Ò1ƒÙa–Mæ¿ü¬›a“ûÃ`Òîc¡†ÅíÍÈ0„Й¬dApðÎ»Ýø~,a¢$î>y"ŒàUqW¡¢eÆG¨Ø 5#ËËÈ‚<¤5F€¹‡¤>± ÈãŠëKÔÙ®â¢À1diìP cRèêäÂX…À¨ŸŒRW®@œVÓºüÌÖ®À'ž¸îª¤fbݪ±¶Å¼$I­}6Þ>Sb·ïTÓ±uë[Ç;=]-vkeêE‚Û'^#ÞjlN~óþ°dz? Ÿ›êZ´a”ý8‹²šuá"íp²…£x(y~pß_›£wŽTG\˜7…(ž­]m¥„ô#Áü•Én«‡f=PÏ–{¡fˆKõ‚Ъ¡WzÖW W*bá{¼j-¸Ð{§…ËÍ>¨ÛÉ.À]ƒXÛ£B"iJ (d2•ÒôR]w‰-Ye£È<éG3ޝ‹~ŠG6žXuß»ÕÒ«´/¥«·å7¾üáN;M  ¿¡“ž é» Ô$7b-8úñ?¼ ŸtÅŠÜa‘¦ÙÇ­VÄõïÖjÆñsåÔØØˆ7¬ZðHËàåA} ¾ÃàPë+ 2ã £õ 2A¢€D¯ ÚSkÝ›ÔÕ>L~³eQà÷UÑ1hz¨ð˜I‚»Pbd Ïæ.&—g~eRÍM0¶ny‰Ôvž™Ú¥PØ ¥ÜjáGÄõ$VØmD”V™ÖÓ{¢Œ,¬À«íõ;·^KëÕñö~š¸7Åÿà d-> ÚYFü­|ø›¿ø¿ßÿì—ïÜòñÑì£æah¶ÏúÔ8Ö©ÖŸÔnÀÀ‚î‚Ôú8;ˆ‚<1U][Q0lFD8†%KK @»ó»Ÿ}ry#jU¨¦2¡(½0ÝÃ+²Pù$E-TÆí*”ÅU&S)iÔ©"¡ó¸ƒ)cÛ– gìa¶ººçÖ¨Õª¦¢Ù¶h®ˆ»uÖ= ŸÕ! ÜÃ0VE\ú}áæë·¶l¥«–0›O=ÉM]à‹ƒ5Ñÿœd¼Îgïÿò—OþÃÿû› 6ÉÐyôdØ ¶&lÓéÃÉ’e´~ÿqMçg×V,Þça7›³ù0=y™‚Ü4ðWÎ…çMŒ#”˜}%X[SC3Œ²žBñÙ Í%(´,•<êÚ/£È£ŽµPíxòîþîþ²àÎtr¹Ð;! á·WØ*ãÊEµæ,nvz˜ž œ' oö-œ²BF,ú¬*_e2¾ÍXõ¦äõÆò¥jÖ¸r2~wÙuøa­ÐÙu„òùæÿ¬¡_½Ô½¼öñå(ú;}1:ˆ.‚ûk}±WD~ýP?¶ÊªN ¹]«5¥º&˜"(¿îÑ“®ØGŽfçƒB†ñnwšÙ úߘÁc¯,Rtϵ*”G ö püJ‚ëß·ÝLéY–âý+nývaµW­Xc©ÊêTÂE]s§Xõ´F><]VH2¨©`«Eµ¬Y÷ö'Šѯ´*6Ÿª½ìdZ¥:«V+ÏîÕžîÿ–Ññi¥p}¯2–‰ü.cím«ØÞö<,ºÕïÖ„,<@ÍùZw/óbôwKe³p]ßžü "·Ì„ßùwV–ÄÑI\?žnžélg:3?Q‹9%/æý,ÊóxQ`Œ¶ƒ ´ç‘v?6yù®L¼feHx$Æ tR€º³Ž4ÖýPR*káÎöI{!Q슔¯cÆÝ’¹-}Q‡x’‚XÂ’¼»maDàãƒFPc”¾€Qee‡ˆöšãåÓUËY>-ªíÛÆiQ'Î^[YE{5e–ŒÂ1¨´æv0ÌQ¬Þÿÿx1o‚Šç±9©AŸ=RΞÁLÔ&Ÿ×”\[ÛÝÙ_ߛЖØz©s¬‰&}‘9Ð`$›¦°–«Ï ˆÃƒñóØ4Ÿð\œ:ÀØ4tBëZ æAkÆ«'½”€=mey<®:olƒ“ekµ"?kË çó_=yÔŸüæ¿ýªGâ€0®îGF?i¦ðÃϳrÅ‚Â7m•ÆÊÎ㈦áL‹ØIÐ$‘¯söá¿|`}-Ðú¢CÒ9B™ÖÍÅ*¬îÈl)D^;ÀWº(7!Õ«Dµ%É­ŽG _n3( ¶ „Ð3U¡‚亇¤Ý]×e¬æìŽJ`¼»5±±è¸@©b‹öÓ´Z2ül75)ïqÕ#¾üînëΨ¤—ì—=ìEÁ*©÷õ²e}o´í,i{õ„µ—-¬(™uŸÜýìã£÷îw»3á%¡Ãhúë-ε_¬ÿh "N @¤.…/kSK)© 8Ü'Ù¦Z¿T‚!¼9ŒxÓ¤ýx.Z€˜A41hüI¤;ûV¼`.L·0<ÆNõ€”j­â‡æxD]°^xåË;Ö%Å×UIx ¹®|É(€ÖT˜µÿÑ­Ž`Í«z /[¯ˆÎ¤âîqÅJ;HA’¸–?S=Ë@'o¦î ܶdÑ,“‡²Nßí[l¬‹ç8û«¢)¼o9Õû?[ëÆ‡‹J¯¿á0:0!Å^l6ÑHüàsÃ5OLÊÝÒ0*®hô5‹µ>"Ztlp^‡4æÃ&Ñ”hQQšÝ£»1Ï€—Yü äŠQ²hbL22ÐÚ4s@‡: *‰§<S§6r èœd À¿ùã bý×xxÿþÇGqÒg%¥Ž”Ÿ¬pᄇ|Ú¯°òóÌ PhBÆ#¨ úÆF\@;˜lpÐCÁüã-täâî$Š»,äLÏ‘Nû~©GƒXmØa]‡oekÛ^˜}Zº¦ž-ŒÛ!ÿ;DÍÿÀëu°e1Ös¡¾¹6î$ €0·qMo\þþPtXéÔ]áÀN@çôäPµ[J)°ž7ÆF›µ)hÄFâ¥bÛÎoÇx×q,.6•¼ˆ˜ÿ|FÇÙÒw7î¿ÿþûÃ(Š»ªhùAâ¡™ÕÎj|xôƒ9'¸ ²¯0Þ€Á<Š"Ô϶r3êS>œç&Û÷+”,Æ/vf‡_iH£M`˜DG³35·°ò¦¼û$†1Ô¨ë©ÀˆaÒdᥤ(¾X]¥©ë|¹›ŠÓÁ€;§uáü‚%?ñz…†|({ÅK„˜ŽƒéñWf 6y†³~‰sH€þn é2™9mg·HÙË ¡S[ò$FE[ŒqIÛ£õ¢1cð.ý Ÿ³ÚÄ¢Ñ|>üø‡÷?ûÁå9<ëM&Œ*ƒ_}Í>éfö,·9Af9±dˆSY,$‘‰7Pw(æ›fÔéëšÄlæ¡,öÖÛS‹qÆ S‚Â0Ò¼ü“\þá0óoCÑ¢ Ÿìb|¹ìÖÎë'ˆ„/«T$`¬/®ˆîб @´èWsg™àŠÛH³=“+Œ‰ ûn¥´j¢¡ƒïãô¶5.ŠÓí±¸óR)‹ ”áÄI–’‚ÙÂØ×ÜéÃãl~ÿðø¬Ì¾¹D0¸àæ“££~Ùû»㸟û/r½N®{ݰî 5ƒX<’Á4| ìmÞ Èâ[‹Äÿ¶ñœá¹Ói«v¬cÓ65†O4’}qíÑ\•{ðñ=\èµÝ±5^XÝŸ^²/íV<í|°K ÜHášÐÈÇ+ oG9níÒqfË{y!=}ýôuÇÃÈk§'âÚºbò†ª¢Wì¨ÿŽÛí + P€žh.Nbì¶]™4ô "ˆµöÂß§!ôp’ˆ^¶EUö‰T2ê'e'VQï ¤ Õ¹-ƒó9A‡Ã ùÖ[&ï÷ƒ¡¶|H«)A nGüdÓ ªIêéh ‰Q®e¦‰ÞP‹Hü¦ ‹GTT›™öVãa–™¼fíä±qÑk¾k‡¦f`Þ΄Ӫ,ÿ5oá¤"ß,^ÿ¡3¾)W ZOd«j6¦`MÖ 9в¬´'¥ÎjæÆYÉZ­ üôÜ7 œ8¥Ù¤ÄJ–¾ëû,%çk3 ƒtìzÂèS a”wiVuIŸù ¥ÔµAׄeì° õØX‚ÝÅléüˆÅ®J`ðˤ«´8u³²ÅMdP`²ûñ[Zö;4Ì??Ó¢æðW¿ AWhÓr(@§”Ö{›5¥¿Ô:8|fbw ÉåI”«ca|›VŠK/ÿÈÛ¾õŠ#ÈÕN`þhǯg¶¬µ]õ;´¶ÿÞ‰¾··t’[µ•“gŒƒH ª"öŠ%›ø¶Dˆ¤ÔýƬÁ˜¦”st[€¾/6æO&4cX×벋¢“ ZÐ=<„Ù‹¨vÇù0ÐøÒl(°“E_[¯ºv@ªl·–¥€š¨¡=s_gÂú|dÃŒ›(Žç‚ÅùÜ<ëwçƒÐÔ'úoaiaŒÌ@ôÏ•ÝM§R³˜Å.áÒ› À¾–NoŽ—ŒzÊÉÎ&³ŒUlú´V»¶Ò¨+ïvGOŸîÎt¥Ñ ÎÊú®o¦©9J„#/|9Gâê=…ÈwÛ–Õc…¯Ú2FX–!z’D\eâ´=e%ÀnÅž C6£áý·´ƒL×ò<ˆçC•—Š‚¸nPâëŒe©¦Å5–SÍ ŒÏºùa@úYùœ†šæV4Kôæhã×üJAæfÂx‹‘ù#q”·_o,¢ƒ¾Æ›3qv—“¡É´çR6®^ÐKÞBzÓÚ.V·_¿zº:.d¹BÇ;;-Ëà©v€¸¸>¦{×®ímNwFS]XÌÒÚï2Iç„ò|ÍdûmÜé¸Ì*‰{­}ƒ+4Šê)QhAK„'b_^øFª-¸œG"uŽ¢n×Ï¢­%±Q̹©õa„ò hÕuîõEó$E¶fÀ×Ç*šSÏÔ¨®i?Fý æKÑGQÔï›q¨‰ü&އ‡ñ‡¤ÆgÚ"PÝ(§Ù<ÈÈ|.ü;¢Õœn1ÝXº²0ßúa%½Y9Ý]Þ> ×fxÜ‚2×7¹³þÞÞµ½³&™ì\}°n¬¬ŒFÀçq5eûÖ0Ž IDATÓ]ß÷I‡„yH’úòŠUÒ:éËpU´'hàaR×uPL4§Lì(ä®ayfÞ‹£‹‹a7þ$>pð^¼<¡%HŸE ØT‡që׈{²‚sá\uxq@šZ5|ù¼Ù7 äCbk¨¯™¦T2˜Ç‹ùý¸Û=ê*+ýµû÷gÝhåñÊdžØ5~gjJ͆iíÁ©|SOÛo,¼póööjê½$¿â8Î*ë ‹Bg=£ÑæúãõcÝh­_½r§Õzï1Ho¤à¥ÑJÖÓ5ìù2îxvÔÛÙžuP-¼âq](Wôš ÔÚ®ô@N€h°Z'j ÚÞ¾U¤…7#ÌVŒr²2ÚÛ´2>©M®>^8{ËèÊn8ð牭ìšÄ­Z–¦= ¥Ž ¥0Ä îqa62võ0ñ1Ìš®"z2!! “Ù¼|tÍ °ØÍ¬*leyD©W2,—k@ú;@¨¬ØP}Ýkh@ø|”@qÛÊh1ß|QÓûfƒÏžÌçó£&ŠLm‹LÎ~—•útÓbýR×âf$ËOž`-RJÃê%U®¤ ãÑ÷^eyÄ^hïÖ@Åb½¤ÔPøÙææC¦¾ÁZ<~üüž@<çƒÇ{Œ»Î:C¼Žq}Œ}?„Ix»ˆÖö ˆ‡Ô5_"Ø×¨z>ÀmNËF˜g%+7⣟ ‚fÃ(SŒ3øQºÃê‚9`áu’•²/ŽÄN2br†žQ‚~êh64´ïêãQ³éK@J6Ìø@ÁÔÍÃÈ™pºyåÊzŠû×îõAæÂ²A§nZ@Üméö%ä-¼öÊ«ãW·OÇ•WG·¶—žn)²Â¹Â;­Ç[Ÿ/mdø¹ÉæÓ+Wn<1§õüßîÜc“õM&,É VXÂÏ'H›‘ð\êv1U‰.„Ë%.B…5•}ÏʈniˆÖt=³GÐ⸘f<óÛ'l2ÉPدýÒ˜ZÔ$1•œ¨ ×ÀšŸÇ2Ï1È00•l‹»>éßyƒ­¿zDÐ^™1­wƾzÕ=³ûNKéÆ*Ý»õÑJ*¥ÖiñÚÂíñé½Õïýáë—¼ñ—wÚ©µšB•†¸î Ž÷n\}ìLœïèε‡{o>}zåÁ¦nì=cÇÙuF-–Ùika6¢Ôi?ª‹ÓK³0‚²«à\V‰GEïÚ6p€¬}šj¢E¼¼ÁùñÊc5€Ã$Êv­¢j`âqøÚÕšcéB™ƒA†ÈÖ*%óî<Ààe÷®Ø$¦KPØÍûwŸµäÂè¸äÖ(4ý°©ýü§ß={ð“+W6ÑÌ̬iɇù´Å@ãj“[Žð9,({ÝY]xý¿|ù½Ûã?üÖ{IÚÿá*>eôÔ JY›P2ä{7~þûëצ[›Wö÷n\¹zåñúhçéOžÿ`sä0vB¼$Äh’/QP9¦´}Œ…vGb=æ<ÆÏH#’Í'õp‰Åñ=Y!f6Õ·vjî–ÿÌd“–™R®r™Õœ}k<12x´:@d)“@Ãï@¢6E¯”I‰L²¼êW¹X âîÝè­I–J%úÅ0çý£ùbÈ«8åãÇ{Wwf¢e¼å¹ÙµŽ¤uVó|†÷§)AëõJñtaûôôT~áöí›—„×Õò¸=ÝÖi±,YmsóÚh¥µóàñ•ß•®2Ýß¹q㣛ë;W~ò|KtßÎÒ”‰­0ˆVqc†á€û©¨T?™–Âê[x<²Á,nœ‰KÈ,uò½c‹rèîOO9Ô{ K¡ˆAÚ“‚¶WÖAKò¢íÊÅ9jˆ ‚͘„†ËŒl ÀÃ8Š ²ôã,‹‡ç1×’¾[[ÙÜœd­äó™~¦IL=ÖðiàAqЬ¨HøR⽺€‹ÿåÖ ö¥× Ï–¤1!+K©è_Çå´Õº¶²óÞß?XüÞÇëízëñ”‚Wß|þ£&8) +IfgFv@=;Ž ‚'Òt‹?;€Œ€^ ÍVs’U¸„Ÿí 3=ÑÎÜ'á¼Bѱ•”*1ûìbË*N¶wÓ‰#g 0˰«r/2û‘ü!Èr¤¹ ¤a(0ðf%4E ™ƒ8¾Hzÿ©õ¯"¢Ã½óˆdmF2ÌÈ¥0#l“â¦DO+7ÇòKdÁ£o,ß–oŸn¯¾öšýõé·SÑõ“p(}XÛâúÙýÇëÿçtïÁƒëÀ€çêó7ž^}ú{ Ç¦ÎÈ¥:hB®ˆ;@†s•Ô)ÉAŒ37 ;8Œ1«‹®É Ñ<Œ$øJ±ÁšJ®T (Ú™QN°[ˆ¥ã §ÖÑ™ r ¥† õ{v€%Q˜Ê׿ƒAÞWt–ñnL¢æWPxHB(À ©QŸŠ«óÍE­¤æl‹MŽÏñ3‹›ÌþWçHFµ„þ—eù¦|3]xáÒ¥ô…b|úú·_ž~$¦“b’}å㬣ýš‡&7²Úc£æln®ï=~¸²ÒÚßùèMÀÀýšSг儳ÚtÊjL˜9dBBAö„š2¡¸燃P´vŒ ×yª˜h˜ˆÈ¤9¸¹ûäü2>ÎâùTFd+T¢êCѸŒµãÈôÞ ™LOe$–/Ù¸}ºúêjqº½P|ùßwn¦/´Çï®Þú“§¸(’P ³ª>ü¤«>7™ôó ¬¸¯ðí«ÏÿùOþú¯ÿÇ?zú戥G‚<„Š ±,ŒÃ€›³y÷â×¥>Õz¢³À@ Œ®aæªfæv†§µº‘›Àž …µKà›ñ 4n¨¢Á6¡zí Òƒÿ ë‰!ð‰=ËWÈ‚hC8ÙŠ8jÅ—2‚¤D/š¾™ÇOŽæ a,{8ŒÅ]á|€x©ë¦Áœ‹0”†nÑ;“SgÄï¿aÄŽ3^o®¾>¾$½6†xç–•Ê85hƒ„ ÊõŒ~®ÅÒ„>™ÔÖ?zúôÆ›?ùßÿæÍz¯ˆ—(bÛ'À¬–EÙÞ8ôq]X23ýŠ=PIª |ð0Žƒ„[§zUF¨“fV›Ê´c{ªšÑ S¶,즴Ú1‘]ûØO#M¯2 v÷@8Ùr5Ÿ5¾ÚàWì²64À:o¢‹ƒz# l÷uíÅ#@%+ uŠ£j«aJÓº[eIÒ²R@ÈãÑë•6-¬‹Ó1WÆ „¤LoÍË÷s`«ÙÖ£Yi 'XËr²yõ è?ú£MÅœmô10€~V9!yðI@èfk"(„®ˆRáue)êÆñè×@(#Y7€?bÃŽ© ñ±kÍαŒLº²O{ð½)ˆª:n¼¬.PnS—XCkÎfçó©¦H´øN1*•á êÞ0äüÑ¡df>ŒÅ^Š)š°ÔÌ·ç‘e! …Ý9!¾$×n°g±Î²skùöi!/¬¾±zº:>]>½™¦òÍ ¼h¢œß½F}ª£y·{Á©Qf}HõþúãoAhUë×VW•~¦hבР&ê¬IF;#]ŒfT¢=ÃÐUL½÷û±º:Y‚{¢…yã:13ä‚k`W.ªuÛö;Aù”L€}d0¹‹XÆìž‹ ]ô<ÌÜÌ=®Öcq°ßÔø5ñÁ”oTÎ äîçñ£áÀsÆt*úÉh¼yÃE®póJO-6N^/¿úÚ½×On¦® U¨( ZçÔïžB½§EÃù<ލU£d+b×ÖGÎʦӣUWœCYf’\̆11ЇA¶¿R«‹´ÅT@ï®›‡R©™×K@C±ÏÖQH °“âŒ9Yü§'(jP·ƒMËU±„­^ª`ÛÃR0øƒYò#©'ýÙ>”e`j)Hau6ݾú# ‰@LJ§f,m-ÒiF³çnnh„Tˆ2+úÞK<Ñ_²µm¥$ ñN­×N·__Ø?m,¾zÛGÛ`Ò“604q9Ç:Q|p-7ûµi‰4‰HvѾ<ËdJ5½ÅpÕšèeÛÖ>xÀâ¤Px´g>[}²[“ežX«ÓQ’€ÐÀ›Q¬vc›»i˪ªkk]aß@üÛ ueÙ­§¤Ò6V©Ò+©àÇ•»P#h)´â«@:Ú3hVqÍ%ºŽ€)M…ÑJ…cèC18ÈÚ´¡ŠØ#ÅîN”Ëþ)N] Û{㣊·ú½; ò 7_ú"]þáê©U½=Ù¸,²iM"¯ÐÉE ¬ëkD#Rªt §!E&Ô½wå'7öh ' ˆ@¿ÄÝkH x•2µÄEJ:9c\³‘hˆÕ'™¢Äãðb°v´&.Ó #à(n·'ðóÅ¡EÖ6Èö–%Î7Û¸Ð)«0OxH+VØš8‘â|N3´ÌC¡LçH /³Liøº a³Ü‰©îb,t4fËÛ ätákÙÉÅ­Ñî˜Öœ  å§_§$ïÅâÞ+Ò—TµA >A·9KTqÜzŸ1 »b‰9ã¼³óæ›ï8„× c‚ÅááTzæú*ï ¯¾Ð¤."ÍFÕ¥®Î¨›ŠÃªÙ@ Cd¯â‡È3bòü$ó€Ð̃W„oꔉCz}ZAiêá‚—õ0›Ô ûæïëgâØA”•¬ŠÔADLˆo‡Ö1ûÇ/l©Š?õeuFe¼ëܹ9zó‡©ç-ŒO_Ù^]f©UM¥[›”l;€½~äº PÊLAÎ)%„=ð~<‹CHQOÓú 빞?Šô$0 øÎ›?½zu4]…èZÕí íI2z,èìÊzÚ°‡} g¾^ÕÅ3lLû¢]üJªq±,QáL*©A–ÂOìc»#@G´¸ õÔ2D«¤j¯,du,CBR!S‰0ùq¶¡‡ñŒàfïP>nǺ§BY¦^õË{7ÙÓ[û¿¾2¶v·'Ö¾ I+'Î%©åø× ¥V¸‘}¢›Š‘©2Th|>›‘ºÔ·!ÆÄ¹gB:Àÿ©Q£»WŸ>ÿæÓs(uŠâ¤hù’[¸ VEÕí˜&ä0Ô8|8yŪ*ÕqOÃŽhÚ!wB‚a‘ sK’ޤXŠã4$ÏU5©ðN@9×ÕN‰êÖeÑ) {‘†ë F<™ÁW*× \!7|~ŠÃãÃn6æç •Sö H°—À·ÖnY7e¹¾ýOltkáfÁnS©“zÅìîb»^œBh•½jä>Wf7–Ìóós[]›i.ÐäŸ{Æ1…mh_úàêƒ+Wl^}ªcdPG¡û»0$Å’%Ò*²R¡*¢éPŽŽâ* ‰zJLu!§;h€(¶3qŠKD̘…â<(‰»$$X‰€D†ÀOt+UÝ=D@î˜!:¸Y"Óé´m<ë¹¢PQ«C±©ñ°½ë'4õ¨÷©'ºÇÞ”ö÷ ëtÁ=¹eÞ¥õåöƒeû&ù4¡ÕëH¤KOôÎ$½È?Œg0?('škÓÌ®Sm>$æð³ÏÔ_Ì´ݹråù>h9;W-ÝúÒY½äÕÇbOß– `qÏî+1Öˆsmô ­LVjº #D•´y®™!^¢=r=sëÕÅaZ°ózžzèzœ› LÀ¨â2´8Ÿà „ I„•º¼5@ós(%zks¿ÔèÄ%‹ýJwÚóˆT’¸&¿ÊÄ]0–~Ú€ÚBoY¬²à2÷5ìß¼µcýÓ·äzœ¤?|àÍìx [‘˜›Ñ=gÒZi×åkWß¹8˜½ýgoßEµÝ‰†A"_}zõÆó;Î>›RVÛ¹±ŽR¬VÅ•1fU½zÕŽ‘çFJ caЪ³â Ý#â0 9iwøöé.‰sÉ\¨RT¡¾°µòF!QãðvÔ[mM r˜˜?BA^Û õJ„Ká#Hm:µJY´P€èå ¨xŠ âcBåÛh@O¬¦[ÎT m ¡¤œ{÷Φ­ýÍÑÅ£XÛ QÆYúКødììíW툴]<À;ˆ…žkU{µr]M^ò\ù¶µÝ–RùÝå ¥ðÐg-ޱ8:ãµNйÖØRµ;{#Ú~øøÁ™±r¦™ä΃«óçÏÿç¿þë7?Ú´»Ô+.¶Q1fE%…‚GA¼ú$ë䨃-P±À-̯Ñh  4DÓÂÍ ÉŸ­'naiQ•‹ÓíÕŠ›ÂÛ·NA×BøBùœ­¯±VKœŒ¬•Í©¡+:×|¼¹³¾ùøÆ3Nî<ãÛ;7ßpjcÖû:QÃDJ;ÉÌĵ]ºáqmK‰ü`ø šÏÎŽº²kœ(³»ŸÄM­™G(8À_ñ€+¡ Åñ|ú_P_)OÄj6Uï¢Ak2Á†œp‚6¡÷Æ®NK/>ù€àg­•ï}ç»ß5VöØtÜE[Q·w§á9¡'ä}ÚcµÆÑÑ“5Ó+&¼pÁ4¨ñõÁõÙË»cÑ.C†”ð@"Y) ùî é³¢VôiœCÕbkRêzKÕew»„‚ 5Pß>t°"®‹‹–z`·sÌv!?õ i:\â´´×¹—‘™hÝ(l¨Ïÿüêž‘õ—èÏ7ïìM» µ»GsòìT'Z]½šÑzG‰¦ñ² ío×j,õÕós•ŽvSÈÛÔN_ò zôkl9Ží~ðO¸¿ fÇkçˆãT<¸·Yƒ2 ­6m]}à\{ðçÿÝéí2ktº;r¶¿|£`íêé§Xt@Ù¢|Ñ?ˆ¢øpk#‹LþõÈŽ†HÓš1_ÌQ>WÂ44¤cÁtA hºî÷ÿ¿–®ÿ·ó¼ ¦51„³ZBìPºöթ׫׽¹ãI̼#K6Ün§°,™š%9ùVˆæ©ÔtÉúNœUŸ\Ói˜THy¬WÇ ±‹Li½Šn|ÚšpèÚè’­IÔ¡hšjÛý {ß`úI€$ˆï½Ïó|>Ÿ÷žçów[?Ì–È¡3Á¦³'*ÈÆyÈŠ—óX£,%f4åOXS5woÜ5G þ™f°¢i&O]$T\áa”nÇZ©Ôýˆ³6¾4› Û’ð±¢±A‚ꜗtø´r0º»ïáÄÀÜ\&þ5Rs|»I“vEš,¦ºxáç¾·âlH‚/.\ÚZ\mE¦i©µI*ªh±6iuO™ª¢Öé<çüý›ÚotèÑô4%E'$w(°‹É(*ò‰Açý62)b]Åf\ Ñ€".y 2ÜB@…ŽÀ'MµÑ+îi5—s¢Ý<øcèâÝ(é>Ö͇ ‘ŽÖGš¦‰|ÀX<`ºåÀX”›ž û„͈” ¼5µ%ìÎ Á¶U:›>Ò«B‰áíÕT¸\5ñ#“-³'F±.5°8¸ŒiEC׋îo¥3˜È!Ø^Ü}¾µº …%ai ¹‚L¾§â äý%¨Î«ÄJ6k¥EiÎ15FMòŠbnFC Eîÿ¨`ð0)†Æ€Ac42ƒ"ƒu7£ ë…È—gQ<ÿß| H‚¨iF¢¤U¾&»±ÐÊ¢?´:èzn7¥FC)ìUX’¦"×dE“³õ‚©$Æp!‘¥Ûˆ*„;3íû;+µ)Ÿ½øaha RУ62DˆÅm4}uŒ ù‘ýºéq ZÝÅ“—,§ŠH:ñ¢œŽ´v·fÛw:\ÙžjK q™€ªÒ ¦1j2ïYÚHS)d oŽOÈÄAáM}Ô Ž™<þ¬Á-’w@QÊŽi£.ër4Êpˆ\ˆuHÖ‡{Pv›§€óD~H{ ïrƒµ÷»]Š5{¥õR¡¦£21M…(Ú⬤(c8ÄŠhL¥ÃèýIDAT8Ê 9=W¯Rgqk+³°dÛíÈÂôiO¶…“{ã¤Ý•Vù‡9€ÜdU­WEá;k¸ö® ,9|Lomm=©ƒ>âË ‘ÕªiUÈ×z·M–ûŠŒnÍ—Fµ[]9›3e-ZS_PɤLü™ã7q¤ZªÂà¥aˆß«‹d<…Ûl#­Tr¼ÁEEkÞœêà&ªôŠP¡ùS¥’Ú? „R_•»(l*G®Ì0Õ¨ã: ˆty“´(Ìrë/V5ö¥€ØDkõaàžpká B{jƶ3Km±½Šô½É ­U:܇Ÿ}雇$”°ðÂÒ´JÓLJ·qá­õ_ÿѹåÝÝÖq`š^Ü_Y”ÈêÛ¶ëÂÿÄú”á«´Á+ÉÇYg0|˜ D¦IwûQ¿ßa …tû©P)€žJ6]%£Aä¢ñzºñbÞ ”æ0‡ˆë¢éËÂÀ€ÐtI­ãø§LH\gV^Úk;I+ýóŸ³ÛËÑæ„l=,­†bf¥§¢T#C@wQ"ïús쎀¾À'§§‚—‡¶— þkY<â³7¼3EÕ`g;'†…)á7^ÿæ ­>fñn«‚“Z,7J¥ÑçÑÝ—~tèd(‚F<û—¢-M-Ã‰ÌЈÊ |¡T“»Z9ñLC‘M\ »Ýf“6˜‡XU„,‹…¼~ž˜ÉÀ–ßU Wàì“B¦7Ļ슔Zº¾Mו"ƒÍÈ*rý+?ÈT–´1 b¹ÛRP´\ÖRFô í¥ŸxÿIèšÊªÖè©X€>ºÞ+IÇ*X•§Ù[u5eŽ©E—Óq…ƒ{ˆ¿&'ëÁ`}2WFÛ˜bÖƒå¿+S0²*lŸßme¼!(æäôª'ɸPÑn蓇ÛãÜÅ"Þ²„HI6VÎ9rj$LÁŠË’û/ÆM?BÉS·=ÝþûÙnè‘?庖J÷O~?U-TéjR#8ª£1X)hŸ'îÀ c½Äý Q ¬ôªŸ¼™H-G!GˆqE93Ÿxëëbœc:+¡0.ši–7Èté¦Ì;Þ{Fë²ÒPªãÇ×SâB±6Ç s~ÉAxÇØÖB¬Ü>?³.ŠÔÌ4^BFZðÞ«â:9NZmNÂiéK èÊõd«Éøî¹åý“w^ ™9ÁA°l³G`ØGb2WYŠ´q¡.ˆÜ›}·zxg~S–Ù[B´ÏaEël¯œô›u`æ{@푱ç¸,üqÕ Ô¡Ao‘z ü”űEäoGWqC.>ãlÌï$ 9Å›Y³¿2<ª©4’<ÆO­êà,5ê˜rµ¤ry#/‚$Ëé×ç€ëözô˜0¨`–™ƒº¾´ H—V"ÞéN{#Üi·ÑÂìtg‹ RÁ`ê0š¶!ÌS±X~8DñC¯’½žF¯œ»›„Ý}-µ%Dx«δÛ^»"`¹î"K³Æ z«é<½zˆ®ý“K7#ûL³ëD—-osV)ƒëX€¬iÁ¢Ž… óù`‡‚…KKà6(«1ɫǢw[ˆJL޶hÒë!&&ˆí扢àV£2›x%Kó‡kM«J˪Z4ùšZkôXC«½›LXrœÁÁ÷/¢L‹pÆÒœ‚‰|«°Nç<&À^Ÿ0Ûé„þðüBÛ;³ÎØ0ˆ#3üÓzŽåP Ð,£& íÌÍ•’Âþ¹ֲ镎´I·½ÈÖ…Î4®/B[,“žLÿ;Þ”ðwãÑh·ÉuSœÉíåeâ«h2“5Œ{{й Ä•’\ŸåJmÄÜ fá4eLVBÒRS2Xžù%+®*µBžás°Æ\e´Û5‹s1tЬ:ðjôàÁlVõ5«ýøÇ‡ µ€Ù&äiÎ{þÈšÙ±1 '@˜ÉËŽMa ?·ŽÌÌÌ\øäýÙ ò~îXgÆLHÒñ`9’g‰›NÝê"µ¿x÷d?†‰K7ºõB+½$¡0jµ*:ëõQ˜ü"’­2¨ñ -[f'{U•»ýkþ«ø]gmEäEE}·ÑKÖy±ˆk!ÐFCÚŠçyıºX”é@'~-9_10!¤.-!ò*­•}« (½S¥ES™ªìˆ…fš<÷è÷œyFžßoŠžZÍ0Yp «0˜|íÑP#Ð „V,Š,$•ƒ\«¥Û3ȧc-´8mŸÎ¹§ Ó^¯~ä¬$ØH/Ëma5ãGù"‚êDLX^È8»È2}(òF §ãéÍ(éˆíà­’*e71‰áµ¦VéçÃ4&LÏxwm7•2ˆ‘Áòë/uUÒa1z '€âÁú_-h PNÖäP”J‘WtXÚ…É Z]JaÐ]ÂùåÄŒôbBÈ¢.kUƒ)&ªÜ<ÍVßìÓ£+òš3.ËÖ­‹!++p6›ro¨ÜÀB] VÄa©4VJóÒ¦Ïæ"öìÖÂóTnC×Ëg'g¾ù¶÷i¯4ó´Ð¡r:U/ã!a’§w£­\-»a·•˼O§8hŠR$ƒldφ°BC(®K’Khñ{¬*¥¤ÁÊF5K®¤2ß\ûÕÊÊ’D§[û¿}=ÅÎA¼º3,i{jàBxJÌJ$gÝ>D"&™&d]G  Ô–S«R…­Qä*¯Nˆ–•mô&d\÷TŠUßUhvþñ·×t]ÖàÅ‹k¤CÞx`ñSR€Î }"ŠÚS/–Æ@|PÆ0œÜŸÆ{MÙúd}òHÝ;}Ôç{~JŸñâ ƒ«´¦kV‰ÿª¿mq¡UÒjcí%Á–b @΃®´eU1gåñ,3^7ÎT™‰þ“ÐÚš¿/§¯ýâG»éÍ÷9ØX/ݾݫ™Ä6L“;²r´›cÂâb%Få-Šäê…p8,ÅÜ!¼‰KC&j™,ƒáÁ˜Èª¼kšœÓL§êá†Ê·ÖÇ;µ¯ÈŒçÌϼ)cd MŠFiDÇÀÜ|¾ôåÿº ƘX¢ AÞ›™– Ô ŽàŠè[ýgêlà­{÷.LŸÖ?ùaÇnûô™)I×u1¡ÎÅ@9‚KŽ®òªðfœ%)ê>–¡Ã›‚äJT/H¤©[,«6‹}àIfÓÝnµjô/¦üR©ÁKý»×oüÑ‘M†®õ-€SSÒû±-ÅcN;M-nE|91D]Â(ë ðÿ8¶ ù‘äEV…®UsœUË>Tz²ËUî~¿ÉÒÇA–¯¹×v¾¥6ÇÇó“ÛUù¡Õt ~Â4‡½äÀg^|í²2 Œõ@Çat¥å JȈg¯Ÿ<* Õc“A*'ëì¾}ÿ®×gçì "=}UÌAb§esF8^ÅÉ`t#(ªG^Ärœ„©DYå @¤+nµ`1Ãÿà½æonb&ØoÊò-yíI?µr÷Üë¿øÅ“!'¯˜³j”ѨÙ8LXÑ‚áHÅ—^h­F g å„xû#B›;í,E‘•Ëð²X·<ó5¥¦¡'΄I?¹xU~t1úX“­ìa-kŒ®ì¨ïÑ< P+†f, ×A|…ÓÆ@‰4C¡€“`0—;º!,ì¸qtc£=}lkaáícÂÒê‘û ‘?ÌŠo!‹STŽ4A†‰¤Z‚¿…?o¹Àdœ¸×G-Qm%f¬”,õ’×k8媒ôÐã†5þÀdÓWý+ËûßûÁöo„ºfò&&Lbb‡Šb8‡®@݈ „ųŒåã(½èà謔ónoF0À(‰,V0½MzFç=Lì•[†jüêWß1o5«Ï¬W=>>Ñõ7þô§uM))PUY×E°TƤ8 ŽûÈ.‘£÷`9ˆ¦…f0Þ…Îù6fÓö½é©O.ÌÎ~¬cCÝÛÙzá§ŸÝ¢ÄuDÇE;KœˆËP+´ä¦SÑ(†àǯÊd‚Ê!öÿEkœÐÎ@ÃTkÏòՇ޸êx_býo\ûÝï®-§yB­ñ¢§WP± ðy+^Ä쬒 SÄÊù`~¯Œ|˜éœ$‹Ë‘0Â…1åW3¦YÖØ“û·†š¨ªaÅkZ²!šŽU›vþ×Çw<÷þ{µÇïüéøS§æ1÷±,àÅ™îR÷’Š:&CL„0Þ´µOÔŘwZÒ7l="a´;«‘§/´Ûo_êL tŸî›=ù¹Cÿ) õÊ“==‰ ‘(Kæ…"Ž*"1IÓ/¹ñ•y CÀCQíiµÄs–ܬ*7³žÆ™hÓ|Ðgq]î‡Nþö?ï,¯5ñVfßßUÑ#ÀÅx<Ä›+–ËÁæÃäf@èqVSxaJ‰ÃÈè¦Å(píÐ5Ã3‘ÕvN鯹¯0jÏe=Ç›7çwNœ8•mþ•ìùîNõx²¡ô’"7¨P¸rÓ° €5ÖjÂ+¸AP/ÍÕÅDÑ7mëÁÉ#“gÏÖõÙ ‡K÷½vgÑ[.Ùho·OÏ„ƒ”~ õnf°ð»´‡˜CÀ¢ËŠ€–È=©4±}ïT‹î ™|‚TZ6 ¶™Å¥¹qåÔ™ßTf·ÆÐ‚ùg?ÛOɼbÑŒGQ’$×;0$&ÃdŒ5hë ó"±1ë]×ba‹áÐò l¥a6-ÀºãªBB†ÂW=ßýß›©µîòËUÓðÈ«;¯þò™g¿Õ0Œï¼_ºòÅÞ¿ýò•*þ‚eÄŠp6„ɧ3¶uÎË‹ .çæzÃ!Àúǯ!œ<ûñ#¾Žàõu>æLw.´}XáÕ+ºÝ¾0Y GÂRXGÎ’À ©åCwVý) ôòÛäÒSYÔ®UÑ0>Ù¸ÌVÕ‘fžë§®¼üçÿØQj}Ùã1»éŸ}ú*2™Æ©†B.3*àPOCž%/!E¶3 LRÏý}ƵJ¥â†3«[‹n0¡**ñÔ㢴è2äyF®¿òÝ›†ükW~xüsþÙ§Þyç[7?˜ö•æ“;7_½òò§þüãQú®ÐÊ›õº+>þúkìØZ:¸^Š„Íåç>óå@Y NcA}úùK÷gÏnœÏØÂÂùÝó>o›:úôÓÞ¶´a b†‚l+'µ"KIØÿé 70‰€·Þ$çgfñ >ܣÆÒ+‘ë¤7Öξªž‘†zoj^RÒÊ½ÎÆ¹¦šÊµ%¢–ˆ–†vƺªvj^2*!NB6fZJêæÙ¶ªšžŽ~’‚r‚vjnbVæâÖbVF:2)VJ:®¢•âÞκ®šÃ¶¦’~r¢’‚ƾ®Ž~n~rbrfZbRIÚÒ¾ ^RBVF?ÞÚ;®¢RF:)"F>4²¢²¦ž¶ª¢¦–’>2+šŠƒªš–¶ª®¢š–†zžŽ‚’‚{®žšÆº²Žzp¢Ž‚¢’†‚rb†vj~n^ƶªÊ¾¶¶¦–zjZn^NvfV®šš†zÒÆ¶®ž–ºªšrbRÚξÖʾκ¦š’¦–Ž:.'jZN¢’ŠŠzvðîáfVJº®žº®¢²¢–Ž~z†vn>6-¾²¦6.^NFžŽŠÒƺžŠƒ~nj–†~žŠ~¾®§ÚÒʶ®Šzj–‚v²¦Êº­Êº³‚rn–‚{Ž~v.&¶¦ž²¢š¦–†zj^zjbÞÖÒZJBŠznÖÎÆžŽ†vfZÒÆ¾J>5rbVvf^ºª¢rbZn^Rn^VŠzrÖʺ®¦ZNJB6-²ªfZNβæÞÒâÚÒîêÝRFBÞÖʾ²ªªšŠ^RN®žŽF:*j^VfZSÚÎÂzngrf_’~wbVJƶ²~nbNB;š†ÚÎÇ¢Ž‡VJFbVOvjb‚rfÒÊ‚rjÞÒÆ~rf~nfª–ŠÎƾ^RFJ>:fVNjZRƺ®~rjÞÒËζnbZbRNNF>®ž’êâ×ZNB‡vršŠ~ʾ²ªšŽª–ŽZNFÞÖΦ–Š’‚vŽzvvfb‚vnrb^^RJzjf¶¦¢ ¢’Ž6*$²¢žF:.¶ªžVJ>ξ¶F:3¦’Šn^Z²¦–îæÚŽ~r²¦šVJBæÞÖʾ®ÖÎÂÆ¶®^NJâÚͦ’† fVR*&¶¦šjZVÚÒÂB62âÞÓºªžÚÒÆºª¦ªš’RF>ʾº6.%fÈ~–tRNS@æØfbKGDˆH pHYs  ’ù¥tIMEÒ;y¶¬Ì IDATxœ»{XwÞ÷Ï• [r‚¨H¬ C·ê¡eÇ™̦ÀîãššýU2³ ‘šÖ!X9´ <,à-Ȉe!눓gÖCm hiBÆ_ï©wCcûdçß\É5™ïûóþ¼^LØ v§ÁhlèT~¿k>t}v|øÂ½Ê¡ûíýï¯/·÷45]®Í(øíLåÝf£¹Rk±Sžv·Â³°–ã­kœ?ÿ|þyÝ,ö—ÿïÅóýæ¿êj[ok25­r!‰W‚]àéˆK£e\`¤Ö~lDO´wÓ­óoýf·þÿ=>f²ÞÜ%EŠÙ¨¯ ( À¦é)Ñôb=ä|˼N¯—R‚`ÄújOàù=²‚§®lÅ?þ8 !0cÅ”ÉÙË,÷Õ%ÑQ³É6æÝ2 4Õ§ÌÎBЬF®nÛ±‘(H¨_dEƒÔáÒh8Mß¶‡ù›€†ýì%9wŸN×ÜÜù®D+ÓIÞ|X"¯¼¢p•¤ÜùöÇm?~\\’nç1Ÿ(îÉŒ•òÑþ¿ÝA4†;þÎi1¥Å‘ª$c±‚€œŽÁM/¾4Oã×[½.)ËY»~çò†ÿä“ä?“n8Kgœ»äRjúòQÁÙlŽF,¨€Ôƒ{¦ê.ıÀ€;?+K¥/¤@Hƒ<!°{Uq¥œìË/älÎYÿ±Éˆ¯ïˆHT8|Q“êæO>©½œ±îŽ$8%™^¯ÇE.ç»×#¸ð¡'¸Ê$Bê‹å®€»´¸õA“S¯?L¦èPq±ëÇab\ŽôGÞ<Ø|é§/?Ðدã~Ðy°äôýGQþ÷¥;Û¶}»ûlÎ7î;þ¹¡Yn‘—1èÙ£‘êø$Š, Áœ(“òˆŒe%±ê¾:£¶{y aß> ظµmcéD\p"Q£Š„ÙzAN‚4Õº=šÄ89À(iå«Q<át)Ô¨P›Pãżx.·"ÀnÈÙðœmgTé:ô cÁ§ÁXê4™ûº|m÷NNíÚInÐ@1:;4lYóÉn½¿‰A Ýχ*ºïiû†ÌÁIôÐ!/B:™ˆn|­o›;lAÎÈÎÐÉK>DÕ,%éOµ4™ÞüÄRqÿaοÓÙûöÛ¿µ4ì7·¬[®Š-Ã9#…6}졌[›Œ"r_Ÿ5û9Ä5hŒç<×;ßV:Ó)j¡!PÖ÷ñU—Û£k×:h ÊL^‹óÄÅ'=ŠA8²$²?K ¡µ¤:[“èõ½8ë)Ex±Òák>%ˆž’µMèœL1œì÷…ò³@5hIE–Â…¨1Ô«¸s¹ã2”5åÐàÎAÄnÃúîÍx”Bôµ!Y‡¹dv ùÜO!î.FW^M'¯:úi7çÇŽ˜l$̧˸În3þ¶»À |ó öàϧ~RöPrPÑóðSuÅÙ¿ýøÓ²¦«kÅQòtK”êsW‡pEí>ᓟ/6L?Ì\=1}e¼/.Ðb?»Ó\Þ 9%¨8¦¶ÏåºsgÍCws [ãè kMqiä\“ÜBeÁqP&FäB˜R‰¸Æœ¹úUÀcq>Aˆ§„‚¥ñ÷¸^õ2L»`‰T+TÕ°K¦´c- «Ô6?9®Uxgš;N¬]­í8«¡j] c_ËZ Åñˆ³ó]”fÍ åX”>žt¬Æ!U?h%"yÒ8ÁV1Taë? ]Ó©Ÿö?4È?Èø´¬Y{›Ûœ,¿§É¨´4ýíoŸøtIW[ ÒQb.’÷]*p7Œ·»dm-?á­=dTÌ„³o·wáý`u5oh Ÿif†äÎУ2B™>ñ“(©Àå¿NA 91BÑ¥Põ93¡¾ù‘±r­q‰ã…"a<¥ a¼œòhòÀøÓÒ ò‘»X–íg);±2gÚ%VõÆ$Ó3ûkM—72ä?eääì—•yf×åu]ÁÜç¡ôâ%”ׯÒ]‹Å“Ýzo, -J«Êë“^P¼®+.ó¬E©TͧÎ~jx÷€ñÑ£æÚÎGº*üôiÉñœ‡·ÓÏ~û·;×O\^ßÿH·nT¹èbÒãîØ@‹o­ùŒ×;6ˆ´70wé‡\÷³l}b<†LLšøçÎYG{^±g}ãÎYל¬0‡Š7‰\¥ëI27Ã(ŒÁ`,ßá­>Ë,ï&…ŒÀBq¶š‹Ä{ic9šÒdÃÏîØæÿ‘­ËÐä7Y´rI?l·;¼é½®8=ÇÕ·+Ée9µëªNÐò%&/PÇ}Hƒ*[úØŸXƒÂ\´Ž1(o8Z~æ={“ÔÂâ6z »8lãzޏAµ¦QÊt*cCFíÏ#ûu.=œ»:§)Ý'6®ï>Ëf¯£*—Á 7æwôkký~Çïw ""šÐ¢/JÝd@œÏ.Tad Ëê¨(-¹—é… e§Üþ¾ëlŠVóŽ{˜µˆ$læ²T‰.¸Ö£m“©¼®Â,)GÇ£—á¸˜ð¬€øZW˜"•&•â{û:Æ7žyŒs8˜åsÁ ²ñb<}ñ8™Zt÷¸Ý ©ŒÉ÷/]*[וe F*§ ´MXO¶‹ÝçA"Ͷ+¬^¡Ž!-¥Èj9—49N'Y¿Ç ©Áí#ö¯…mäkŒFãÒå²²…:½áÓû%tfüœ³??úò͇µ—=Kµ§~^ËQ3 Ê¥ Ôå_öìöwŒ»žm,¾! ÐL °ÆãÊ׃0 ši´,8SZºLQ VÃxÜJ5cäåÙ1ÔÁ‚} ˆy½R~ ?¶¾hÒ–d“AËb(~ÌJ&˜âºaj”‚¸QQéà9ÔàÓÙ=õŒ…«e˜FOÛ¦þñùo¤±zg.üY™ÎÍ(¨ÍP3µé܃ªæì Y%[(ÓäÄ(• º¸%­ÑëÄ\q3’@ËŠaS ×$J¢dåqÙ±'Ÿ¶¶¶hteì—År©ö”îá›Êà#×OûämºQsÇ¿q¢ƒ½ÔT  8CåYÐt°qSÜá÷oDø·ú‘Á©ðZ¨Y¥#>Äëð†p` \ÀxXŠLN5h®æw» Ö‹á­êðrDœÉK¢ÕV›ªÁk²ò—‡XáD \žDdaÂø¬ð‰XS}Ò‚X†ÇɺÑ*H—H$½A RO°¹Óg™½³j˱c»>úè­MÏÏÜ5L¯øóœìø÷gnT@Ãʇ§.í×–€JTeá^Z?fSè`!Á”:Ç®¡ÁêF§—K_Æä·0Ë—Ö·ájѸúššƒF;êà_,ù—òߢ éé²GM—¯^ý”Ívµd\jPàn·®€Íq¡ñÚø³Ë×C%H7óÍ0^ÞÅ ,S* Êä…3ÀÆÁÈ)ÆhTìÍ}k8ŽÚªùEÕá4s ;ö'`dÂÐÒi䔽6Ø>:}ü»ž¯ÿwT©°8¾¶·Èµ÷î:´ŽµÒÞcÝ·ÞuÚ•z1L••òhVQµT0ƒV¦ÃÔ{4:œFË̬xÂ(}õãîbŠ ;ë1">«@n‚Ì ”B9Rb8pP"ÙoT`Z-ÑÙ¼ oiZÓ \ù}Ô„¼Ø“½Äád£gœ¾wò£rÇŽ)YxÈ%¦(º˜2Jg«IgùªëÝg;Øë¡ð§T“¨YJ(ª½Hžæf °^þçGÿóÒ‹m©Ÿ8.¨ÒÅa|BB´t§ÃVŸ„ªn!‰Á0V¢¶ÕÖª‰²PP£€Æ¯-öêÓÿ¸xahFQýßÿdËÿüÃJÏŸ+{7V³z{nÜpÀ <#ž2ŽõÚ¦‡@#¶ßIa:jøæC‰ëÇÅewôe/¸ÂÖ’ÄWVK9åòƒEÐÅq•í—#HE#]¢”¤7»Nròø Œìt{º1ñU€^ëv4ãÿŽñ¶…ðøè+"¨¸%Ãã<ì|´š‰Ñx$m'—:òÅkw PŽ”O`æÞg78)e0¤ƒRš”öë<|´ë÷¯¿<6Æ7å=%¥)ŒÒÌ®ø ¯Ûet!á¤æå™[lmÐÅgsxNÅÁ`Ï¿þemüè³+ó_ª4|p[ý—ʯ|öuïã^Ë“eIõ×6Û ‘ëS•Xz£7ô4“Ó>Æ4ÇNŠxj&,íf»€Â¨(Šj ÛÈ1"*ÞŠ¹– ¸R=ü¨¹r0”€èp¿õkRw6í¬+Ònû.V^ù©”'מÕz\ìñ6vDÛBV|76ö!ʼnWòj›^XžõdLkÍ b ÷å;ããM€pguêËhaüƒþÈÏ+?*úSZѯÓ^ù•ºDGŽ2ÆŽ¾LKbFwGG«ºËã3¯E¦@ˆÏPܼ«ÓùÄ!ËRñ‹\cø|º÷âƒ7FK*zIíYùûý+__üúAãéÞ_†nôÜãJD΋x\ºd¢$žÖ(ƆöXC]À¼ By·ëÍ×lŠ>Š¢–<†¸œ°Ã87Î寬ÀU±…¸2:Õs¥Ä ˜óëïæmWîöڵ麦œb÷²mÞÐÄײ»ûÙ3 ‘s21jµ0€`cù'9ô\4 .ÌP¡((Š­vdމ&°eÃ5"fófNñæD­:V4Ãë  Ò 7½Àgþ!í…]Gÿô»èø<2Išâ O0‰þtdg8MJD«¥Òø$iÒĵ1^Lrša™OŸƒ`û hYÙÇbý÷½Ïç/|)ùû±ï­½=÷G¿ïýûã¿÷|þ÷õ>¸|Ä]ïœ þ´V,rfu‰¬™4q™Ö±Ë™™d9*l ôùrãÚÚ b}Xúô™é{$+]Ž=à[:5FƒÁòepX2’~ï¢Ö ÀæF±"kI™Îç%5¥5p_²O,>ÉŽp'çGVÑ|PÔ•“ëÚ"Ü«‡©8Ì$AÐK;w¦ÂCÇð‚>w¢Ë³JY·œ›¥$˜xycóįÊóR>¤½ü׺s;™<ÞÛ|VlBUfÍëGÇǸñ 4¦%š»Œ$–ó$ ¨EIeëP£ñÑ)÷¾¥•Ê/ ¿½­ýóýÓŒƒÁŠ¿çõßÿWï÷·Ú‘þ+Þ’‚Œµ§‚@ùìšg.^¶Š¤^&Îåj¸&wD®ÁàñviÂ6+­˜ãˆ¹ßÜhVf1Ž+iÎÛ7.´èKÚXI$•£yRyÑ^ g ¢dM#-‰še\\\¼zhUÏñèc–¥^Íêj6qh-sG Æ« ÑÑAs9Y¿TŒÆ¹".÷Õr؉Þ3“)¡IL8÷JJÊ€º*z,Zxîw´7þzþÌ™´Ñå™oÿžŸ·“5»3^&uùP”rª!Hš…n†bAÐ hNÁO†\^ájÖ†:ë·Êà»ÚôárCå›ß¼k4Xn./XŠTî×4wêTLÂØé‰ 5&»{Ë«FœŠSvZÓZÜá¸6OÜø­°­œvBoµyQTŠŽ+‚·çT’ÿŠ}~Ã6t÷ó ª W± ëI…`¯r¹ÀAi\t±œžÏn+æôTéeÒð`)BŒwl»Õ·Q çÅKG§ù&X<6YÈv*൭[Ûýl:×Kîä3Kas^^M Ìœ4çÍÒ¤ÝòÑ+HÈKIùÝŸ^ÿC¸,%~,u æÆ#Õäb󜠡,%ã¾²ã»K 99Í è~ÎpïôSúOº`KTzg§Ò ²îÿ©¹ŒáP6-ø­¡E†¸2…|X+¨¨vôxzMû3¢HÛàD”k5 eQ›ÃJd:ªdŒÞsð+ÍÕX§ø^¥\>Õûà£f‡~éJm(s,@÷A#¹>Ä,P'ÅT[DTþ¡˜ú‚€„÷ïä.·÷ùý›#`¯7&j5u cKe««U¸úÎxÇæÕ†œ¬÷u…WÉj?Ì‹{;IÄ2‰ÆÂŽ$$~ø;±T˜[•Û eý.wç+ ݦ„WM¯weWÑ—£ã<¤U˜T:~+I2T@•5@ZÊ¥‰Ê9®¦¦&]mSmÓÏéé.µ(pÉŒR×Ùܬ¼ûÓ‰ôÛ'.1ƒµÄE{‹ÃHpX9žŽ€;Âëc«»Oú°x¯‘ut ìÜëi©RÇ‘ÞF+³ßùùp¥U4(b{2-ö Ñi¸zê>/õ1«õùè õqO =ÇSâ]žÜ8}~rw`o—lïjT²Ø'Þ¼ãÇâÚ¾¶¹øÂ.ñSVf1¡ FÅÿ±†b6.3â™^óèëçŠøÒØx*œïI ñÞn½ßÞÆdÆ™VbÙ)¯B¿¯¢Wš6N¢ùJ9Qê}É b0bX¦žŒøB‡œS°_KÙ§'ζ\ý´àÓ²es†±_¡•,<2ʹvZËå ÅšB­Êo†iÌ2D«d@˜B A8ÃO…"\ fIÍ`R–>ö†Q*þ ¿±¨hv4Á>hÁø½jœá°Y‡ŽíZÙô .•„U«§ä/KD«ûÈ*6R/ˆ}h\a àFW©è1.÷¡½ªüöµöÛv{8a×X&Á¯Ë3O@]‚ܳ9âä!îHK|[ÄKIúP*Ô‡—ÉôkôDû¶öö[¯ýJšw2üH¹0:œ¢C0JP€;ß“9ThK0{½y˜…›çTЈ~ýTËþK9'®Z{jÿ©Œ²fù—ÉÁ7ƒ½©îÿ4 2–AŠ–²†’~•Û>V…ã0—À  GhJ~Ñ*H£ yf²ŠŽœ¿¹3ÁnêaMñi¶ÿ²}èûÐ0¬üݶkûЦõ]‹â9³ßñ£Ío£EÒ㈧݈ŒJÇň Fêзc[ûŽö[íÏØãšÈÃ)Þ܄׉®?&„Š;77—CˆéJK¬^KaÖ°Î%è…y¹¹¿ }°¹ýÖŽ×ÅtGÆÓ»Â»¯%”Staî^q@¼:N—š#Q1,õZÒ¹ÊJsyj±ñä ‰å@Ù) óÒÕMgk_ê.éäéÚtßO  £Â¼üPkxˆ£h¤@ {w‰ƒ EBÜAÇ ™a‚€ÍZY[f­a³ç‡D¯Ô5ÚÍæêÆÖ¢•3©³Ï×mZqÚ¬à|ÝÊžÞïçÖÇC­­uïÕff¦;fPÝ!¶ÿ˜ P±†ŽdEÆ<÷ûwlÛzkÛš+£!êk¥GnÐt˜þj"¾Ä9|¨˜NÑ2ò¡ùp|MJ´ *A°„t­¾ºÚ¾ãµÍ!“<ÙtÅW12y{Å¥«AbbÀ½#å8"§ðá¬RæO±ŒUÀQ^¹\S֢ʨm*øô§’ß–-””|É5”=jðÉu–`ó)B©Ñ-r¹<üËO›í<¥ aAN5%7ˆ9Ÿ‚Ñh[R21A›¶ñÃÆ^.j}eËWçÏ×-nÚ²k1Õê°Þh|ð`úæóƯ­Eoõª/L8DÖž¢¢´º"Zži˦÷fa±ÀÜ8PTS UúUq¡>f]Ó±»¯Ï¿mÛ­oü‰%唇4ÅskR48èä"‚ܸð\$\X^?(ä Ç› "¾+/<&¦ë䫉ßìX}m5WÄ …y‚p)›Ή)r…]Uá”ÏK‰A±’ˬ™ú>övH LÊR}—ì,Èéìüyi©,(oÙ'QÎìtÉŸÈu Ýþ}AE˾ †QAe‹^µpÀ‡ô;3Õ½Õ L•I)ç2 ®—9ÆOM«««;vlOjcÑg´‹¢^déÔïGïŽÞ8¾R7«† (óøÔ–Åçÿ¼y$ý]êù_Ží, âæœ åJD–©üÝþqNÔæoüù* #q$%%ŽÑ+ï=Œtç Úè'‘Ž•K£óªº¥ ‚èðÜîWwûÛÚµ½*þ•0·ûÃ*ºPCÄœtE,Éå(®Â¥b6•sØlž°NÐl5wmó=#‘0Ö—Õêd¾Îœ²ÃþíÁƒòG°/U9r­‘+HATKºJCéUÉ.ƒ*4 Ü21EåyÒhóƒu¿,6­?2ö_:ŸÖzD48–@F±¤~ßz9¢ÞÇÍ´'ëÍé>Uúhêó÷¶¿õ€Ä˜)©Û_J{e:Åb3 ^Ä,¸\•œÏ.ÄŸFîðoöT ®• r ùÕjv’T(”!²ÂñÍ1Ï²á„øp,%¤5‚Ü”„çäÞüCmþw„]‚nz¢PØöª,FŸØ¶š\(Ä ²<¯Nø1 oÝslQ41cÛtæÏx¢Ñ”e<²Œhçtr%@ÄeZ¦±aŸ·¢ÀçEåò¹7 .†Ùãá'€`oàköùÊT ¢&õå•´1Ñ–0ÖìWc¡J'©Ðz…Qö†LâŽPyŠvݰW qÌpO¸UŸº®õ«c_}uF”*å½´eqK]ªi*¶Ñ£;I]w…$‘SÀ‚@ä?ëîÞÙ…"âù1—ßÅ8Üv(;y/EA©I*LfI«² ~õWÝýµÄøî¬ðÃQ]å0. 8,¨Šgè4ÜÛµw9Ê_œ±.ΛJÝò<•fziÓw”v¦ÈYÍ)Ã,sF£L)¿ímV¡·ß-ž³ÿ9ï‰dxN^’…ʰ‘ ÑÍ ŒT.á%äZ^ã™Ùçç÷ÌÛxd¥u±Ž–D [ª:®RPx@¼à{ªã¨ ¬³Ö•Q €`ºo¤B¶¯Éãgo¸ÝÔÔóɺºÖ¯ö$Ôo_ä¿~s…5099¨®Ð2ˆ<%.~¶y£ãzv ±oC™xû«86‡^Ø–/LDâãÚØ‡b臞Ņ ¥Iä4FË‚¤d Ë«gWÑŽDÇteÑS¢õúð¼Äª@ȲUh·O£¨| g© àƒuÚ±O]|¼ýØãÓôq­rÁUÙïõ:3ßTb°#©¡²j•漋$ b W‚=‰'ÀÒh3 ;ª§ÏŒ¦žMTOð§‹Î”&²õZƒ·üa]I@Á°D.Ux\ø:½Îˆû vËŠODéî|ûl /¬ûcÑGo}õÅ[fϼ|îÈã6µ.˜3Íj2œÈq{²*Θœ„‹ãº4“ï°ý~:ûáp½g¥ÚÔc3I{XÌØØÖ]³‹‹³uu©Ei»¶Ô½ô_S)­p|Ì-‡a0Ö%îF„82ŸRÈQÄ`”ùô-_ÐG5€õìc†{I_Ð×¾A]7½ð×/Þx¼¸é<ßk­Ÿ©i]šíµ“ê Òt ™CŸŠª‰ð<4ñgõ5¿??â5zÜɘ¸åˆÍmÏvlˆé>s| ëwüEþNVѦ¯~/4½ÎâïÌëHSBtZˆ*DZ¨!´ÊQ.q g£€Z—ÊÅμºÿùê‹ß|QW÷ÒK6ïçüé jþô½™3»Vv}fšVK¤¶QVïb]]‘It³ìÙµéù™íGË«ë'ÏÔ=·ÙÎÌ×ûjhÏ/xYëS-ñzA ãBH×ùTA=E.¥Œr$’0 u:J!hP¾ sEl°ïøÇó8K¢]¢º7¶¿—Vst”Çt`FAªLNÕzǬ´ 5I Ny½¼îÉÄDNÄŽw·Åöžì.ÜÚžÛ¶u[LÛ;m^n·wP:µë…¯Þøè½:!’W³ë׬”ò#SÎHa9ˆ¡@3pyQ@€q«6:ü·ü.½|¥fö†Šæ·I+y“öê¢ÔùÔ-çëŸß²ò<ïaÖߘeIÈFÑt«ÈF«ž†…±ÎX›Ó6Éšª{\·g‘X'Ô5,Ôûüرºÿ=6´g¨î¥3S»zÒïm™Ù”p€Z2ú¶*µNÛjh¦Û( A±S±B öðæŠq†›*ÔøÈS%âòDyXù4ˆ¢scÒL !™_Hô¿#¾7þÚyfû‘›I·’”G’™^Òi=2›:`«9ú Õ[JÆQ呹mËmKqâÍùô¨ˆˆäwüÏ2.ëå#GLáy/ÿ³îü±îzýüG ¨(úFj=é… â8"V „Ú•P}n•Q_œ¿ÆŽAàHprÔ´¸«zt²ºŽöp´eq`ºwrh(5?ÿRë•Ç“’Ì•EK48(dñóèiôÏìU.è’³ËA;Ó[msÀ$iL•#{ …íU-øˆ”’H•^Œp D¥·”ÉAŒËhЩÐJG%B½S$#ÿl{‡ûYÇ;ž×µÅc¼Á´¢‹)g’x©Úë°:/:a(Ú9КZM^œ,%$è Z¸<ö{$*qoÌfÛR[Û’gUWÅå–ÊFhGX5V%®bÆ~xä×iÇ6K ÿãl½£Š£–[<Å€¸EÏ¥Ö8FcÎ76wø¿-.£P*k¦>­1¶QÍ„‚Ãj„ª°±¶¤íI+z\4½åsGQª7öÚb¡~»ÚarÀ Y$ä0‰ø&¼ÏÏK29•\”Q„9ÉD„ÉÅ{WåU]ñYO®!>ã1D•6PxH¢C°œ‰ã*Ïz"§££ÃŸ_¼¶QÄyùý‹›VªI-µv©õ:X7x•˜½ñF½/§U7Ò&¢éyüÈÜÉ¥çâcâô«œ×vlݺ™ÓÆæÄGÎÔ;ˆÌ·¡*a´yç–º#¬_oOÍ‹åc ¨;Œ …A¨ÒPëÒÉ7§åÓŽÜœ£CìR;HKåÇ:Ô„ŽT` ß­Ì¿Udk½É²Õ¥myl³[M ÃBÆ'pVb#åÒX[8ÅðÎÃ!G7ÂZ/i»Q…ÃNF:DPF¸늆r(AŠCë ÜNµ}NÁḦbç÷íÞïfççGÀ*T¿STSß!µÚÛA•éÒ13Mš©\÷4u¸=ãù‡Š=Ù.OmDr옖<µ5fV.ë`È)z²V`©€²îyåP?iÊ£ãðµrB\êà –§•v%Øù!àY}‘ÈEÍÅ_Øck‹þ".bp¬/Ú¾…Fý‰ÿ‚Õ:ëtðÆúCT)!Œ‘ö™Ó¾˜«këú³~¶;JKÀúr¹7)T;åˆ ¦¨ÂD4ܺÉóÏì2RÔ±¢.zžšVt£†VÃóÆÖwœ˜ãæ —}ÚJ2¢ÔÉ'bôèÖà ‹Mò3g‚™ý©$Þ[>XψKÃ|X.Ït¨½ˆÎsÙ#Ž*æÔº=®ìâ✖˜ù®ÚfË.Ÿb»ä B °x1nE…À¢ÎÈè% XŸÂ‹­©‰&¢e'ÝÅÉ{U2§:ÌÙ¶õYý¤»êÀ3²*þñüW5¿ÜY?”öú‘¤ë ×a† P±|8AE—¨Æív{WÔšÇd´ ¥šxX*÷ü|Â…ƒF4Ý‘N(“0•ÌÒ¯úT!ýÇe¸0‰µ'-gFwí:™ˆ ‰É}í~ûµØCĞɍ [¶§ Ô dŽMÑÒ…VpAQmKÝYÂ0@•ÍÍÞâSYŒž‚@Y É  Ï¥P@A4. â¹IŽjoyuã ÞÊY¾”²Àåx“ˆ‰€CB×z²øm§ô/³Õ]ZÎ$1¹xoð”±³}NPaš@^ì`×É@üÅsGX7oJë§hÖ^ÞmÚtïý 0¤¶óHcKÁ’Î T¨Qã.vyrÊ(  œ’ƒŒ·ïXì^iI»£L¯P%»»9Ð ™[·üsÓëƒf³°Šè¦»ò7×® PéŠÿCA£ºê¾8&=w>5vL$j«µ›P1JqH ™eÚh#Q)gÌePhPåÎØXGcðj0(„+0Éæ qúËe4$+!XZê"o ظ8]ÚouJa¡H¸õ ÑÄQfìË•„ÒYSÊ@G† ¢òPaæ‰jÖ|,–/§Ç׉öˆ£“Jk?¬pž‹žŸV›|“%Ñs(È4‡ÖCœÄîÛ8lÐÌåZé‰Ý cy ‘>$¨khøA®ÃÒLiãó3Ó­¯´:˜ær_¢gÃÍYóDò»Ûd p8(¥ç›Ó>úçNQÚ+­çêyk15„÷îýs ÁL°òBç~ÕºÆÓ©Aq:-lùȊ";UÜp8`Шr€€»0(0PÐ`½š^H "D7œ—òáƒIZcˆÿI¯N‡‚@µ Hs @„yÕ´„úLŒo^^¦Ú “齆Ûfœœ©½L Æ,ZšƒDé.{]ðʲ9—“U³QÚ¨ \Qñ¹V ¥Yç€Ì .G@LqG_rþ³6Ѝ’Ö½—–Z4+r&dUU¥¾Ü˜q;A…â€!×-*ŒNýåñà‘ùÙç=£ckïz Aµ-”…B®‘+çÌ^:%Ö *—Gf\—-F&KÉšI\YBÂíÑ…C¿êh )˜‰Œâý2nF"ŸyšâÍÉå’«ÛBð˜Ã(£ÁãÊ¿ì‘Ë»!ZMX!„á¼”ò¢1••Nî**:º2?9Ù8!uäÍ‘ŸÙ*ÇÀþ m¨K…ë*•€i!:Í~•aN{Oí8*³@çqûpú„‘ŽÊGŒ:W­Ç½­cÁuÝŸL0EÛ¿xñ—º¢·fDŸ(‹]ôn¤½-oo"½P,`g/žOKݾ…÷òÑÓ‘yÊÂ\®J•*Oy2 –t0=}æn|„ë9efJ3b«ÐxûéPn²»% (ðGért: ñ F¾oøô. €€†õ*¦–í_Ž.÷J'’2­RêÅ ú1Ñ _jóOêˆ$», Îóy ­““G£#wn¹Y?}¦·1u`”?_Ä·Ö¬ô‚OÈÊ' ¯Ú"_p¹— 4A¥&#€0$öJ­½ÑV ÞsZgð ý4¼~ ¢š"Øùß|2>¾¹ÃÓ-Løõo¼´©5¶žŸ¢é“ž¾ vV\1"ï¥èÔ¡öª—Sw½X÷ao+Ï$Åp«Tû‹Ù—ÏvªôäO,„êï×F¶-.a`A˜qáSȨa/îä%v2ŽÄb#èe»®ô£(]ÃÐ詘¨µ%|¡¸ÌÈÁß9$ÞðÐôCPœ®í$Á3¢6¢P£Ø6;IŠQûØ‘Ô]ç¿Z¤Ý.'ϲZë3'f·lšbªy3=»FE¢ØÑXKi(AÏ 22ä2…zÆiŸ¹qñôé+§±~çðì ©à'‹›ŠwïÞ¶uë;vl{6Þ¾éõ-{Ž ŒÒbë[Y4šh‰Á¤k5@wÑuíä×½øÏ±“^þâ‚`*£6ª Ê(8ØÜŒ(‡+ Í„•JòÕ6¿1F¦c”[ð•’xC hrå7é\ºh§y&àñª•.¬Á©ìgþB ¸‘QëXž×K *@†-»’¯žèp¤ÄL ÐøØ0Ú`xñ»Ap¹Ê ÑRw] JY­;VgãDÿ3SG懶4fÚœeH¤JÒĈ\c >‘H*M¶[uµ¤r⇋ÈÎÉJ¯R§iŽâ°¿i/øæýO¶}óÉ7;~L,zù­—þTôrM+„C%ê.ÆàõDW¾ì¦GÎoOc=W]ÍR¸F0×ÊXWt¹Â‚vÊ,¤ƒyðG¢Ø‡àˆÁÅ™6 ‚ºËÅq¯º©á XŠ ªºIÜÓÌ9@|Àî*»|° ©ªÙ̓˜F¶¬SiÊFÈäXŠ™@ˆòÛa2Èa•F3…ƒÂ[j@fVyj«Ÿ‹õ.ÎîÙôÝäì¿_$/  2®!„"+œËUW;¼ê+ÎïÎ+¬»Ê«Ÿî×bp‹Ç˜Ñ´öÉ×'[?ùÏõþû씄?ì™8çȤI«{³—ÆA–»‹ÝXd \ÊÛ³ý•úÉ)ÑÔ˜™TÑâZv‡ÿ㾫ëT.£þêIÅH:&w'7¬gP¡–]{údxX2†h97XÌÉ)`ûPã%èR£†Ôº Êór’e(.6°5jŒ‹I½SŠ”õãÅÙî2<Šôæ*CëÑx\a¢ùÙ.`INZ]š)óu|þ•)êuÀcŠßxf~~´'mSkïã¡X´Y¡4þ„•ÈÅÞ”+*iv‹Ýqzþ³ w?LKhõˆåªOíFǶ ×7ŸÜúÏ#øæ“öMÉéIJËQ§Æœè¸¡(Ûeöùà¶w–ÍÞ ÓŸþúU½uJdfa”Ö‹›Ü×OÔ®u6ì7Öžh>±®¸§„ÓµMɉFJ„ЊG(ñV½N7²OÙ@tÇ'%ñŠž³ë6Õðöð‘¤^ž™—©FÓM¢3C=©ujѦ]ÓíV(TœéRRQY!‘¨{oôÌÛ$Ì ½ß¾¢VÏI®÷DxÖ6ço|ò~èÿßzÿýOÚŸ=Ó§™ŒÄ¼M´¸„‘w¢^ˆvËÄÉ8a@MiE¬Å7οܚZäÍ„PP®Q„îë`P¢ÔelœÒ-´ Ìô¹ª‡ràãOÃñPP!Àññj9ÄkA®±]œNÂÔ£Dºt{ŽÇ~A¼$¦ '=: Á¬C{Î?˜vPùœ›z¢ï»þcÇ’+{­}·»íåUa®õD¶¦òõßշ޽ò‚éÃr[9›û}ýygM¯måñ±›Ïí¼ïo¤~G¶c íi{ºÖ.‚Þ¢©]ÓéÊã½Óó3ޱÛEPFœÝùß®Ýù&túí·¾ùdk{ÛY ^ àcyÙH\TvãƒeW\ƒ@˜ t›ø­+[fßzo˱j2•ëuxFAçÙµµSâ²µ¦¨KÍûv‹â€£}××OŒòÈøÈÊp9d£QÁ]w²¨\‹Að (Æ%©=ÿÁ!A×Lo6ê4ò©ÅÙéTÑ5˜ŒÚX¥T1k®b—F£Ë¾ÚqÙ­‡½2{.ïð2X*ÌêÔ5^“kž2Û¤/TóÕ¶óçÿï¦iGãLìw"L[Q¦C ÌëpHøþëÑÑLÜ<õ u:s†j@ù>È¿¬ñlÛ¶Íÿã7ïßÚúþûïßòûýã®*Gh•T$hòv±AÿSˆ±¦~ëëÇ~Í¢)‡aܧKî»Üw½víÎÇ×ïÔFeë-ÍýVÜ×Rf@2š¢ú4¡”•öGsñ ç…Œùk †˜^¯Ý¢AA¹Ú|ªyD,ø:ÄòBžN³Zm62B¨Qp¨òhX9Y>H<™¬ò†ÙæWfc+P€³ŒqSªŸÂ5üaØ Tž§¶ñ¶ÇÇ?˜˜vÕ=6§Äë…žhÕêÞÿsctÐâø¡§¿ââ®ç½3ÚãR@ÔW¸Tˉһ:B¶sëLj×Ú?yÿ›mþOvDPŠt#Fé…Ñ.Ö1)FÑ®hõØ ´¦hþ«3Õ&PGôg›®ž]+ȸºûÛ;µ—NÕ–äè ɰƳ_Gg×B²€]àbýÔ4‚b`àjʰzº× ’Öa†½º™ÂNeŒHè)´ˆ!µhÐÆç‹Òôh§’©Z"á'‘8€È13Œ@aú칚Ùzf‡ °¬ªÁx#ö4h0‚!tXoNϾWWíèiÄFH3©µM9´öLç}Ç]^åè™ûX÷üãï7*ów«Q• î×Ônûd£ív(ŸlkßÖþMû³|z!…úì½zfÕ›¢'¤O,cƒ´ (iòæ±3;O‘<°YÜðü\˾s¹6'£ éãËÍùå¤DiÔí/¹¸F‹ê±a B–zg̰zP <:4Xâde}] 9¦AÐêµ@Ô#®Se@ lj¾qrêʹù]S$•}Uäõ–¨;ãÀ¤,$·ì|W˜km·G#0Y̓ÒèXšÓ:WÊóÁˆ>šh)SHVölÙµ©nFéX™ÁÓ%2P­œ!é–t‡hò‡‹ó÷ÈÿÞ4Yôƒ“©åõØ%^¡E¡‹yv«}[GGhø·†Šð›­[Û7onßz*Ù<»:ÛÄŽ~È\“Z$Ö°œ|–—¿¥hò¨äâ ÂUe€ï§‚2ƒ\¾¿ìòUè@²eĨT6‚µÅþëls $!õ–5IKt¡É«‰ Óï=hµj±ûEý>ðxðÀ>±/ÑÞ+¡ƒ›Ý5_?:Í#Q-Ä ª–Œä‚>·Ç]ùì&¶'ÌãѬ¶_¯‚¢Mf0 ‹}©Ñ<ùÇlä$»Ø%yþ|¾îAϰeªZ)±tB’†Ò*%w{?¿Ñ¨¾ø¯=7Šz>+:mO@•A9("ÚסâCì×6‡6á7ÛvlÂxDÄr¼à¤>9†–2Øšgn'v™ÁóÛ[¿úª&T!J‰6Ö^ý¹¬3g}YóC§Îç¾®{”c¹Âõ)U1xÆåÿ¼;rÖƒ ŒRé…„êE®> ׯaP>7Öx¦èfÏòü‡2_M©Îz€K¦YÍmYIJmu`ÿd*ÂÅ€{)€cpçzf:K©œâ07š7GOÌ/ ¹Ÿ€ó^i„=þNßåŒÌ•Ïl縄S©BÑ2EºE¡­_K†cÏüÝöY¯cjñ‡Ó=ê+S4{:‚ž,UÎ ¡°ÛûßøýÛBIˆˆØúÉîCùtpŒaÈ^O²@^HzŽÉbÊwÍšyññãH.,ç]MÅšÚ³ŸêNE­w^ÞýsíîK†œGÇKt°îDóç„G·á÷}¦Î,8ã|J›àsg7”AÚÜH#7S/î«¡`ƒ¼A,gt.xo>ªK³]0_t‚;„eJ,Óz劄J.`«´ Ã;Ì«ÔúÚu$^(MÈ=Ü-zÆ1 ö]¿ìï`+h,¾ý¢£S¡ÎØŸh6Zú•à•¢ Ÿ¯ìº94¿òùÆ3CN¯Ã~¯’ô¢–‘8EØÕÝý«Uö*‚¬¶o -…Í«kß¼¨ŠKô“¦·3!Ó„÷AÚ 18Ø:)âW{)KÓ,7P¢jÿö·‚²²«9û÷53ƒÇ‡ûÚ×ò;ÜƒÆ@†Èž5Í?…@Æ)X²~ÏüõÀämîí ^ˆûå“9\ñèIðà°B;?4´ý—·¶¿õÕMiÏ,I¨&±~¸— •¶Û}»Åían>'{¹0[a‘h” ûh´Ha°¶£¡C¦ï2%Ó´H[FKt-y·AUùýƒ©3g'ï[o4^ì=öüëùšXf%¿ÞLæ‘L9š£:ý0B_m£ …¯¾³;´·úŠûWc'™ËšR3ò¤»l0¹89e+QBÚõ‚œ;—Ýe9?/5ÿ¶áìÏ-?e\ÊÑ)†à=EÎõÝwN°w_?›/Ž#*«Àžúþàp¿Œ^ëw#%(ì_IÚ‡çþ”î¸b–5FM§Qsðâ±½õË{¡š*²ÕÏÌ8¼3FŒœ™æ÷Ó=Ù^x­IÐÒ¶q9Yµ¶Ã¿Q@bÆ(Uë‘h '¢+ÌRÇã*CÕ=Lï¨S¾Ï'70T³N!µÑF‹FG{ç{D£EóógÎÙÒ~°š’ò$nÑÎpqL¶8&9†þÎæwÚrã¢={öšk‡k¡-»¸OF#iSƒÌ”¦íåé¼'5óŽ ­0‰T"!£îÓŸ×Ì¥¿©Û·¯ùá>Ý)Å¿¿l([°Ë]µßníÈÑä„2š^Åü7ŒñbIƒ«l&½·ÕZ¦CÛ?ì-90¬>®;°  þ682פ¯¼ñ?ç7ýëþgü½2óÞ…é~‹ä¶ÓzeÐjŽê„Öü->O{ݽ±qyÛ6÷‚k Zg7M˜@Ñ5H¸Oe\=á¾~kÛF~± Íô¢0 U ƒ` ¤°ôOˆX¦ Úï•Ó¶k¡ áш¤B)W¦}98ôËž=[&ÏôLO_¼Rqa€fm´Ymóuom÷ê†]?ºž°NcÁx1§ÃÿÎRíêé‹6_3³œ˜J_Ê•c™àÛÀìi«7’x+Ù¯ÓkT’+¬•çÏ{{Z.NMÝëÙ5=`›¸jvéÑA©hvËäÑ#¬×߯G c¢B(Ü›Ÿ˜Íißö¬Ã•XL%HÍÒ¬î±è‰´Æ1öU]Ýç ˆk‘¾œK§:¾ý9û>|t)ç¡âaŽî݃ïþ¶l„(hb_¾µáþxÛÚF­‘¨³ Ž'ǘŒ*a"Ó6Ê$•J„*Á ‚[yœù‰Eñî—éZÉíêÿóø{çi¦=½”,AÁÏ*™¢û“©£7_zñ H“ôåûÊÂÄ€ËÍ)v³×òów¯®²U ´÷FòJ»4Sd³-öNÍ›AžÓÒE©,jy6>LN¥Î?Ÿ²>ïíÝ5?tìL«Í‘2ëAL*D»>¬I ¯¾|¤*w¯ 7FÐlõLjùý›©¸DDæppe¥´j[µã´tb·½ýذbY0¢h9µÿ›Ú¿Üý\+9Ýs¬²ã©Ä«¶\Ôwƒ0(>‚Q÷ÆÒ¨æ‹•“£ië72Þ¿ÀSÔ¤sWBââÊ$‡Ã|úC$·R*ò[CJCwVN,–eyɆKf.=ÚD#úSnGF¾Öxì>ßSt`ï§Ÿºÿð—¿œ»}*òö­(ÿ¨ÛÁÿ:»´íøÏþÚ»Õ/±§Ê‹?Ìoݬ8a¸*®M\|´s“>5" ±¬ˆJÅ&ãí4—|}V›H‰¡«©9yÃâÙ«Óªë–ÞŽ’Ö±·áhxÙ˜Õê>R¯m©¸[˜%#Dâ!æx‡]èÍeA <¤I:0Jð>ùÐN½Š0çp¤¦c:ªp¨¼^?]ó44´ Š³Jq+“"Jn“H ËšÜõc 7/Œ¦)_¯ÿ’9ë Ü­n ‹{ú¹Drí®¢Îq§ h!žè²#•Y×åC;'$¯úÆûª_NªÕ_]Úz±è›¿ÿ=yÿ×ß|}ë«|v`ïÑsŸxÜN ^ˆúùäÙ4%öÆv ¬ð)8ßwÊÆãÉc+mNË XäÀ‹9ª‰ÁèÌŸèªé7DˆaÂÄ*È>”ÌjV¹Âw§#gtvÝ¡F¯£‡eEjU"½sb2Lü¦I¥¶Žp`$Ç…àPPl¼ÃI%W €fϘ`ÆÆ‹DBŠÉ.ç±:k"vTJû*Ý6ÅOÐX’n=ã?úó’v¦Ž¯ ÁÎòü@$N%ü£ˆ+’Òá¾²B5IËè÷®R£­m¥’Ã^–ðG’ð+Wú†ÿ:tUG ;‡Þ¾Ýs¯ÏýtÏù½Aƒ||ýÏ¿ÿ°'ìü±[¹ÿ:NŠy«-¥+aØÌuŠÖü¼âî¤ÎV&ÛÓÒŸäÍCbyNQ‰ g™­úØKc*¸« o¯z@ Upq½BÜ.F3°¬YG  hJ  A+´ï,xëP?¢NhÞ‘&ΜÑD“N±Ÿ€YI*F«˜žêÝ !8Œ(&gŽe– ËIÄÂÄïJû€ ·¶#¥2ºZgKW|è—¹¾î¿2 Kƒ½p ´TÜáwv?­(öDzÅᔊ +Z]„Þ#眛–<’”&>»þý•OŸ'Þ{¸#+|¸(eOî©ã·< ºåùÕ?ÝÿéûMÐþ½©·ð :þÃGÛok·Eí™õóør%ÍFyx¦ Ç+Ã+f*å­cóÖ7Ã<,ÉŒ¤AÀIåB£1•ª¢"9#†óÚ–,@Œúí™Õ1ïsoh„,°ÑG jZ«Ü”·Kk-1î4iMÔ$3”Jã0¦ˆ&*]ÌKæKñX’€•——DZbp8 ƒ82vxY+Ýúå©»ïˆTÎÌnðÓl¼UD¹à˜IR‚^|èÇTê(a{&žË‹úÜ÷ÓV´¾7Ì76ökg ·YbÛž‡\K I¾»Mê9ª%‘.žÿúÇ~ðAmé·Dü5úÀ÷!)ß ¾3ñÈó#‡îy•Z‡·ýù¾OõÞÛ·¢ÿì}â딽aÿø&¥¶ ñó¿{zú~þIÚ…)A~ÿ*y^Ž.é"ùöàªVoÁº÷aÆ<…ì2TªÝ™ƒ±DL‰d°e’‘ù5ŸfÜ}„ÁÒ7‹â±ÆQLnǾ5G ùh¬v[RUñè`dÕ¡ðf6DêSR2ÂIpÈ,µ“ÐJˆcƒkOØ2$¡]î̲p8ç‹'©¸—_LÈxê&©=´óÈ÷{ö#¸š€ìÑèØàt é–íl¦FacÚŠ’OÂûOÑtXÄH«%iÑW-Ï??²3¢vgÄ¾Ïøßˆÿ\êùQ~~Úóø'$àcžîa{Oœº¸ç›vþ~çÿ­ÿçýƒoß~™k³)lèÙuFx»–\œDY«Êƒ“da´]`DR!­¶øxþ[ÜD— Žà›äåsf”3 `£—®ð_Òð”J4ºS9ª˜”J6­òµfŸªÀNW Ÿ”‰FAœî’éÙ„©±VZ‰ŠÍábø,«]„Ñļ@á:øi9 üÊ­E7÷>¸|H¶x½',~NíñËö ­/)ÉòýÚàL-ž69E±ZIéÞ´[¶@¼‹ÈÏŸj»ÔTûQÖÎJcËŸyV~À݇d»ø2óuèË´€S·ö>¹õÛ|ð†ürôë¾ÞÝÿé±· ‡Ré¡[o¨æ µ¬”tÒóùª&å9V™fl¢šÈ*6ýÉZƘX o,‡T€Œ(òÞ®ejòR9(W7ôO_WpG:L9‹/«˜šRWUÈ9T°ƒ¬òFa9`)Ý${‘1(ÓëgÖž´àørŒÜŽò;îo´ósøÎŸ¿ÈYbTpÜ&áh’²èA_úí¾´”;u®bèÄhZ è¬fÓ"Ôh-:¥[>Gz `G•uêquOÈâÐ÷g²¾þq§oÏç‡?ÏzÔswoÈ|Òÿ‡ÿ^y}ãÖíS·=¿úàóßü=úÀ~ÏK©QA?(O~iÙF3Ͼ °:b”$?l'7P‰x ÉÇì%d\µ¹Éh„€©fc<”.f“Õ° dÂöêR=)°,>žU<@°¥ …¬æ伯ÿjè¨Ë©Æ–¸­}}­Cä¿é”é™¶£pè¬O[¥N‘ËYÊÔ¹ªÇ¤ZÇCô{.ÀRµ × `£$¸ê¯!òÿÝjûèah›»WÆõO‡z¾ò9¾ûõ +ÿÞvã×mii=oGýðoNü#ëÓ¿}ÜÝÓC·g/z7,{TA"¾ùñÑB':ÖI% ‰•HGÓto±UWwTˆÀî®zC÷ƒnƒŠašÚª¯¢7ÓUFª4Ƀ…ÈÉÎdfbçÌ,M­V²HpŸ²IÂT·ƒ êÎPVW‘2 ¨s>óókŽX,‹t±äP“¸ …¢ªœ½/?¾ÿx_]ñ¯ûkòª•n(<Ã*¿.ž‹½v©O š½uÖ»¨JŠ˜Ã^Pð`0F¥Xžê­–bÏ‚b`ËÙ®5÷`žèÓþOhVJHíWÑ¥‰yîO9z‹$ýíõ¶}7?¼ù·×þÑ{nýv>hÏž=îù>h÷·ƒg•î{‚=<`Qé™0’b¹$VçÇcKðŒüZ‹6:øÆ‰s ŠsŠqN*L¬’çÅcD“To©/c3¦ •åxé“’Ñlæ… >ŒäÕ¡f H$— Ã÷C„€Z¥³Ø&Û™&¦ˆh˜¿"©“‘1­—‰çk@01ˆ@”]¼QW÷þÕwí*öÛXr{¦Û«úAg•…µ` Üsü/ç¿ú꫃ѷ?=ž{öì^%ˆt¦PT븰uÝlµÀLeôÖXB)…%D1̤Qˆ²SÙ†wg¦‰úU²ÉgLÜUßßI_m-gr”@”†5€â 0ücŽ®pAÉÕ9b *N‰AO4¨²ƒI£ ãÍHzK£ÅRßõî]WM^¿93·#ô³º:Ç5ÇïmxüªÁmߊáùµžA$Òù¯Ãn{ÎM`ó¨mœ¢Ë#EjÇ ·«‡Â~ÁÂ`ÊÝ~K£þ8–uë`þϲýÑ{Ûº'áQþ ÛŸ|•ö·ù½>ùÚõ›7éBjPÐù½aßÜÞí¹ûv.¬q!—„·y`–×—6üf˃±X6@8"nV™O·8ÿŒ¿ÓL'JÀt²æFÆF»ÈÝóŒN¢¾plbÒ$ëflg•Ó¤Aùz9—‰aqIˆ¦ËêÇÓ„Î8(ni"ò$éTh¤¶tµÈ"ÎXBŸu’,6M»~ÆxŽ‘åÀ¤aª¿zU÷EÝÏK¯^¹ýúßÝ\$B}@%W¿Œ<ßÌÎÚ^ž@¨ (ôBðÙñÖ¡+ÒHŸÂI¥"Å=óá’_ö‡'³=ª ¯õ'Ým™Ôþp¡=øeÀ±ã_~òÉëÿvãÆãÇ£N~r`ï­‹çÎù¨×I ízÔ‰‹11©¿ä®“Î2ÓFEÒî2ÇC¥÷Ã; °·ÑÍÃ9Q8”+ 9ªy X“5R€FnjzpçÙSùãÜÓIñ%hoزͦTаp,h›™cf`Q1ñZ­õ‰9ˆJ’Q#uš¬O|g‰Ëhzè5±&³4Ìëóá\m$ –ö~ß«º_ßßß÷…[ίÿ^âÂ`é/ņ‡…]ºv^;>§–¡•ØuQ²ýÄH8E·¦Xñ£š<áhµÆe6õµ¢žƒUð°Cº”¢Ès{oÇœuqÎñ¿}qòÆàO^ÿ+8Úóø_ö\¼˜²÷ìîã¹à¿ýÔ’d0ÿ%v6«*"¬+<2²¯ÂCÁNAo±ÓÉ/vƃ§Ø‰bÈT¥ ´é¦Uz<0PZ|ZÌŠåtÚk ›vEe#S!lö´X‹_k¥Q8š J"KÈ$x—Ç—s|fº€ï¤–ÌaÝz°ëð,ˆ‰Ÿ/!‘&"p&NÖÜ$ž˜”ˆWŸ·…ˆ9ú­0 Õ[ýê×÷7ïàܲ÷íÚõköÙ;+Ù©¿œ= ?Ÿö‹ÏW¼ÌÒ/$LzÿºmÈ7º¬irŽGÒÒIÁÍ…Mfz‘»:yؽ(¼0è| –ƒ8˜¼>Eºœö:Ø¥‚O>>“€Få q(ÔhGu»K/á9æâ™ ª°¸J‡$™š»ét0“Æ6ˆgšº6e3e-‹ýŸ|¬ VÝ+òßçº÷Ùnü]»–Vþ½K”¶2ª;†í{„€¡áVÈz:)òX: –¤¹¡¼bíFI~„éöX鮂 saødÈõØKê…îØu’í¸.•tqôì“7ŽïŽÚ}***ê¸ÇO.€HÑ7VV>„ùßà?þ0w'€Ÿ}ò‹¨ò¼FðæòX|x¶l:‹—sîwð‹«:pÔ©éÁ=@£.(AJ‚ Bç˜Z§(U>*•Õ…všæ=Ë!ñ8”¢'d9c¬e¨·ÑõFÅ#™ÎœšÊÖ·ML§ŒŸÖ7׿;4,ŽÍXlSSVR&—Çµë¿ .ø÷¶´ÿÞÌ^Ù~¼Í–üçûGE¶´õ»Ë5˺ŽõtE…/b¡§åv¹ã=‰(_Ü/t©¬¨l)’_•{=›ËC#tÜÛÖ£¹§×QœÃbð†f*™gLrÑSÄ6€ ÝR“·€7ng’'Žx-ÕxUÜ;XBi x›Îóûu߯n»ö54ø¿ß·óñ.ÂÃ{÷²~J›ò2'}JìŸæÑ€‚«¹ùÃý¤óu ò¨4 >G@ë×$¥±ß^«+Ü›~ŒDBŸ@Ÿ…Ù©/áûŸº}ÊãéuÔ—ëQ§RSoÞýp×n4;7蜃—©8™æ§:`™¥)fæéj'ɪvQ50Ó!!t½~^¯Ÿ’ÔNè¬z3Ñü„>b`e# ZU·¾yÄت£pT-€9ž‹ TãzÛ½¹´'d—ôHh ÉH™sº»i®íð²ˆKåLAƃúøÈ8êþ†0!̓.#X:¹o×MÜÏ ´T Sœ;a;ª¾¶S G—8XäºÂ¦!aÉý%0ïžBOxÕ‰ÉÅÿ”~Þâþ×ëžX®w ©Ácž¿)ž‘<ÒîãÛ=£ÿB:ºGû‹ò“àm7sþ½²Í%¸%ÿ› ÷sbøKi¸ì„@˜]”‰(¡Ù™sÿrÝåŽû÷yvÈüêt‹ŠM¨H*9¾ÜÛá‚< Ma³›ç ‚ªŠÂi7³pB¹ÝfcFñ)–¹,k×ysXíˆU© CèNLNfµM U¬šA§g¢!6D Å Ç#àpz²ê„úèmÛzpðÙYï=ì÷ w¬ÜüxŸŸßû?ÌéP`üò2±å­”L¦(AiR{s˜í—/ßï¸\W7àŠÁ‘ÕÆz»Å;A„SçLún {ÌP1¿6!{HMãÉT £i„°‘q…þ²šÐn†ÆS¥øT¤ÓhÇ·ƒ‰dÃ’ÑÍF!y Æœ/ª±S²#Ébâ»,‰oøV\mË}þǹ<7D䯿nl|ü~ãΨâÃ;ësjëœr2Ú¦Ó)ü×¹7i~ ¿%”’ÍMÏ<:97Ù4mE8"­cY–¶¡{‡‡­Z¬VÉÃ*ÑGu“”¾“ò¢üˆÈÝÊ[Þ¤à\øUëñcKÌLÍÙtM.;ú³°£¥Y‡P´8˜Æ%0<~]qÓ*‘<·dXÎxU´ú>´DL.õn?öÖí¦òÃ] ?ï[ x ÍmW{&G“òGà6a®&›6šËÊ…)ŽnlpŠ€²ápßÊ¢°¾ÒÐEË;Ë¡+C-V<_^4YÔ'g÷ËÝû­eWiç–õ„_‡ïµ:@1¹\Û±œmÕ|·¡–Ó á7àPLžæÀ¡Êó§Í 9‚öÞººŽöËÅí"0@e¨èó**ý4©3 jNÓ|èl z•ÈPu² 66]y7ØÕ5š±Ú²*^ 7´ô›ÌL”Qm%·ŒVÀå£F(ð„l€€»š^˜™K(þÕ¨MËÌó?žz…†nV¤ô=ߺö‚_ÿ·Ûÿ7šyóç´›+££Ù+*SÜ[£/ê<8qVQ~–dÅYÌÜôe> õ¶ãq?WW¢+98tåPEmíó­‚#2ß«%Ûá}6³b¿ýQ6ôýõƒ±›b‡Ãäâ{îç ŠçE߆,=¿”ö¾æ÷ÆoÐ8fb\ݾZÈ  ½9vgNuq¯à2¿·†BÖZÈ*6™Ü:~z\™À‚ú¨ôlp<¤…>Vch›×O["$ƒÏ-g$ó-ÓD©j¾9ЛÙîÄ À Øhjf0FÈ4r7ÛÐ ‘éE%f'Ëy€ÀçÑã6# žÅIú$;Þ­g—ø¯ÛÍ…€€à›¿ļ]‚Ù’ÝáøsÒNt+ú¬C;›:ûÒEMš€´TÃÊÛ¥†4t¾´~M<1äU*Þ¹y0™cõWõ®…4˺cű²‰ç÷†fÄEêäðkò”ƒM4SŠ´$4){¬Úï~CÀ‹†bܲŸ‚ÆÌÎ `Aý˜ –iÄ]àŠ‹/_îíå÷:íP¦½ñÌ Òôd\„¤R†¨›¯÷š7<8Ô%É8"«‰µX2êkjF`€MT1ˆR° obØí •ØMšÄ«Mäi6“Zò'dcò–ŠqŠí‹¡YŸýôÝÓ²¡“ – ·÷Õ¤c£6ÿmÙ¹ Ûn[ ú¨·§5ò¬µ®SFã–ûgû_À¼¨nø9»a×®: :,¤°âRÅó3;3j]®21\9±6æÛßßt©,Ë+ÂbyVÛ¶¸3ëǃ±‹ÿgóڹɲ–áüô€c]„·ì·Q À½¬@f;Od‡Ø¡,”YdtºPílwöš¥`Š1ïC¤3\’„BLäࣿ"[]%Ó½jVeõõƒ’Á‚-‹eq±t°kZ¿6ßÒ2=¦'&°¨ÍS“QviÆ0/>TÓÂAæÅ®·®—V^±ÙôŸïž>}z¥Ï+Ô7èÒÄ1·†/0:x  #¥„ëÛô:øÍdô~8Ñù›R‰Fœ³)` ÿ“+ïù»^½õk¸³Ü'« 4Kj ŸEH²ª€ëÓÃ’ÍA/qø£#[GÞmmÅÅmy•Z¶BC#$÷ÏÄίÅN̈ŸO4ªà˜Ÿ\BVaÓÁ:=LFJ¥ºè½Ýi¨ì'4Õ¼˜ ¨3ô42˜žînY«lYkZË´L7] ýã]DèVÆ Ä’!©?Ôd «FæWé öûÁÚb0<1èUÍÓt*– À-ã^`w°FG¥’54nÇgO³Îl•>ª!Ü´'ý(®&Léq/»vÅríûÄGßkk‹}Tºh½­¤At:ôî?_ÿ{ççœmÅi ßîªÖ‰G3µG¾?¼(®±æ/º?Vb©½²6ÿüLb©%#´ `G\AÁVAAA\Áæ½ZKbÜŽ–Ø{‹’ÄЂI×êâÃU‰E|E¶X_ó C¬¯YíZÕ¯Î"[_Ó5ßè5hd³ô$–ÀlÅ›Æú@@¦RÕ°7SÄU‰—Å’˜xh°  ¾æMM—ëš_›BRçÍON«jê<˜ž^cOÏOé››U@§%z1ðâþãj KÉcÙ¾-ø}GF\mF¯ïU·2Ý…·Áˆ¢ð{|{¾}øãó3;k B_ ñý¾¸uÜÕ»S1®j Å¾X©ó;ÖpSW9k]mŽÊj“È*erŸæþ¦EÉÎŒÒ™Ò ‰e§—ëè[NàÙâ£Ú›Ï7·2êeV}æ¬Í2¸h9”Q°õ,t+Î%ä®®wõ5kóz6Û0=]cYeôUÕT Q¿ÅóYyÕLdް5 Z“š‘T3µqÕ ž"¯F4vë©¡ñÍÚ6g„ÎV©ê]©šb³ÅÓk Ýz(”ÇbÆä¡–Šù½½/ü“W?Š(=üÔ2ñ´¶²Ìm2¶ŒÊUTW'/µ}T›Ñö‰¥YáÍ)û'ÃR(pHâu"ÖY¯ƒùWû§ùcÑ\ö@?¥y¤;¤‰Â)‚Ë §}û)ÝÂÚ~ IDAT3–Œ­¡™ÒÚ3›Cm‡ß;ñ,ãp©e§¤ôÈ„ïtåâÄ•Ä#±c­î^W6Cv•¾óŒûnËR¯Ÿg³‰Dj D¤ 6L± T#c,Ÿ‡% ùÎv!bGųX®¾/ìũ؀Êd&¾aP¥`r¤¹¥‹ 4T*Ù%œ©éµéµúgƒ]õ’Ãâi< ªîM+îh¨{ÿ*‹Pmìþi³¬¶öZ‘[QžH§„½Ö¹»»ýŸoïZþïÑ7ß^tO) »”ÒZDw¿»®ôÏöƒaa÷—ŽiIy%Û“h!8E_T†0B(â¬XYee3¥Jv¤²ß×+âÞð•ÅØ¬¬ç¥KAFiÆ›+W$’‡šfž…&n=šŒ< |aĮ©ßѤ(‘Ùhèå;d$Cfèõ $‡ÜÊÂ….L®f H,iŒG"¡ñL¤ÀN¥‚H„ìb> Ê1³›D* ˜`r×»ˆúÆ­P‹äeµE¬W Xs¸ö˯ê^ýújß®WŠõuöQuèp¾Dì^á ¸³ä—9¾~á%|²ï[¹Ï£O¿ÉHôû¿WýõÛðoÂ’ƒŽÚÎ΃²Óø7”¹ËZ]îE&×: Ǫi „†WW5Ëšú'±Ë8!±„fµd•.î,=S išŸk’]Y|3_A¯Øzv¨òÛµ½äjK× $BüäÝ3r^h(´;f$’A&S5^e0ãp®f‹B9]Vˆty]dGí `S|’‰AM²“9¨‘e7Ÿ6‚Ù‹o¦š fDUŸa¬ÿóU¢óÓâµVQ|{µàůöí{_÷¾î~Ž?îlºv*ìHÛ×-oôÅÏu+£"~‡B‹¸¤ºz¥9ä¯ÿhû±©ôÇë›ÏÛÜï )B,ìöÜ£†+Ay DÀ’÷ì:#Ð/Ié\8àã›9SÃoÖdtÊ„¤‚‘\HYÈ6KkC·ŽX åeýáÃ3¥^Y-²±þ‡GƦǞHõ’iºË¹ÅÔÁAûô<ªWì¤ÚÍT¨ÀþçsÛW@Np `%H30Ìxs|‚]ÈÆCÆ&©ePEæQ8BwþÒÜdŠ^ÞkËÓz/tê4,.¿¸8·ÄÇÌR&¹4‡Ÿ¨ªœ…Ud…|seiDbe ÀˆqB€BP%w«älDßß*W‰‰©À˜Œ &›þ¬€P¤ )23¨`ÑhŠ˜’â4&ÜÙžÇÊkÇ&äAiFV»“ïtÅRÄ42QL”ÐÈd& p,£=>ÞHä9v×N3Õ,@²ßÅýþÙgϺê-’&ºª[%å0‹]èØ÷ßËïä,èV©ºÐ ÛÐ˯^zÛ±­•¶M8—™¬Ü}îâo{Ïß½võîÁ»'<ÿ±ý8gN‚MjgYë“Ê£ý-î@`üòF®ºã ß:ŽAµÕ˜üLŽÑ:ÜÝ¥ˆªËóU!·YÈÆ“ Œ£^‚W"iF•*_,{÷ MÍÙä?s  F¨« N™€]˜ØÐ¾ 2€bõ–Ó˜(žç àã§í®ÌŒ¡D!“)¡p®!˜]M5ÛF”+2Pí">MìiÉÓ¸¸Ÿkjel" 1 D8®©ýr]qou¯°è^?ÀèsCøñ5KÐhÚ†ßX¤‡ßIÒ1Ett`๠kP‘ûÝ¢»G#?EDZî ʽʼn.!ˆ|s_Èt R|ÿ¼^‰a*!“ÒX`w®î½‡ŸäŽ27»ÜÅQ¸üN \JE¢x! @2Œ§§¤ãú™¥ ©™g`ªëÐ ×£ Œ¤šìP†½³UÀQ™Q"•'(‰OÀ%8üzY½®XHbñqf0+™ 1™üË80l‰\æoGBüövJ5›Á&}z°¾&nÇ–e°©I0“ÚÛí¸¼øtT5³‘ƒ¡oʇ§‹Üú_`LM:¿Cã¿ra¶ºñò/QÊà‘Ñ{‚<ƒÂ‚¬·nì?wkoúìš©“œD¨uØH’R‹ö)ÇaÁ¥"OÀ ¹™´Ñr*jtǽz.³ÒÇžWM‚1¬LQ&®:…IZ(N "‘ZG9¢‚ÉäÕAÕi¶ža"«À®›Ï`MH(‘Š‚BQ.Þ5QìH«XhL€¶÷.spB§ÐÌÊ¢PB³ÅrÝp£€_—cv¥‹Å²ÛEP0®WäĉF‘B…@M\â¿?}÷î~žšÞVNG; ůîèåè¦Cón B±‹\Ú áÒ=îd.¤-ùá1Ñ×Á·”=ßöE£oÇ " €uµg Ñàm?J€3ð Ž2D6ÓÁ4²6Pé ž€¥MuY3«7«áWWã–a\¼­j±êèþ÷_d/ñØ<>*ÆJÇsŒ™úTó”Ê@æ4=˜R0À"M0RÉ*™C†MH3r:Áˆä2g…N–P$ª.Ž1 Qå,ËU"Q¼ÀélÏ1Q|TXä42E,»ÑN59ÿ¼ÚQ¨矉jbŸìJŒ´HÄ’­.²Y(LB²œyåÞf;«0¤Ïlö»)QË)û>öìã×Ü·¯•7üünìVzhü_/j ÷L?¾|#Жîçv ~Ôí{Ždó†¯Ý•¦róËJéÜc"ŠËå±H¬€p"/{Ü‘³”‰óÇó× ‘qa:wa@ƒéÈé@±XíËLNžA& ùôf=€T Jôt"ÒÈ0<C¡F$™l4ÏÁ žË³ÓDB,ÃǰFùÎ<ÌÀ Ïá29IäÌË ¨.æ;™ñ4, 6 P,#„awº\À… íN;%¢šõ†FW­iìêʨ,3ÖŽË©ÆilÈYy•°©Tæ–ž0ŽÉ„ÌŽjâ•K™~£Z­&ÛƒtÌïä…×Ç\‹Ýã‘¶Bº}ü_÷oéfG—”âOu\^И'LšÕµh³ÔúB ’—ÄÅ®Ãòµ÷YU°œeAõ(‰Ÿ9žä¨¢ãq°x¦ˆ¿´Äç§'à–SGJŽª&mœ,kš¯_æµ.€ÙDdB l2&œ– kÞíH.‡yÁÇ¡ªù1y,…2Æ™®)Y/p¸ö¼vÇ,ÐÀL3jo@];awâÚEN£™ºV¯_K|ºCfhdÓ»°Áñ,;äô@NNo$Àq0+C-nB.f¿Kà墅?ç^ÈÞöð?f >y,{Åcÿ§ážnœüˆ”Þð1”6ú³"º"Ù“±ZÚÈ” ,v!Á>îÀ¦®—””—`VàaÕK@Bƒ`”a&•—OЬqœË©_ôÞÏC0ýN«x•¸ñÁ°¼ðaãT 0f{·ÕEµ3Ødúˆ‰¡"ê ­®(€JiTo†Tá.kœ"e·³„?>Î1L¼v£ç:koo ÏÎg2*RätMíNQûÀÎé¬p튪EÕ˜! µÌwÕé2"45À£¹ôÊÇq!eò¾#;$nÂLXÎ<ÅÍ B§)Fù_ž]¿‘ulÛ[¿×‘û?½ ˆºð¥ÿJÀö·+1üQo4& ÁC,Ác½}ðxV7¯õ†"Ølw_ŠÞðïKHÃ.G)±J¥ˆWéÞ`=ÎñDï/˜óðÒT]ÏxšÞÚª’žpˆäÓ¦®¸ÆÓñ2ƒ½¦'·ÔÔˈúš=>¡„†UC™ ,Âá(‘:xñsÜrìö??Vƒ YÎÓ‡Åç³Îb; ‚ A»Ù$hoÇ8¸Ž§HDU‘ëßék¼è#ˆÄ.ã5wàN›Íf<0šôkgâdn‘æTl bgcÖƒƒ_óˆò þðo ³Ÿì)»„önœ|Ѱ+êøÊÛjæ-N{Ö6¥¼ªWêÐ4Îøv…ÂÆÅÏ9ð”¡Ê| AÁÅçtppZ˜Ð‘>‹N‡5¯ÂŠO–Vp\æq“™ê„Lªà“>Sj†~lªÕ‡ º%MÍ€‰ØBvÙ_ ÊÄ…‚½Só ˆ9°´”va4 =—ù¤¥ïå²D°< “ÙÛ€!”©¹v»1ãt…'D¥g˜O›ŒNÎÉè½\×Û.0RÓGôOºæ× æÉ2×hçÁæÔrŠ‹§I«e¡q‡Ü¬jrR‘Â}»¾>Ó,G®ï>~2-&Æÿéâþ÷[‘Іmÿºy³<æ×•ììt&UGBÓx)Yt~¿5¬Ñ”§ãñJ‡|­L¥¼™Útuª7½sÇCë(…\@2aciÖÁue+O™T26Ö¬0Á†^–3ïTIä‡]SŒ'Ýd¼„&¥f&€ ²aíIg³|!Àh°x&X@qµ©ž;խ΄ ô.Ý0ÔÍcc¨ ¡T0T EB¦x×zÎâË—/ó{ì&*½†Ml6<|ЬŸrd<–æ°g `ø*Ç|hèC·1ÈQN¯"?xi–™ÉSŒžýÒ–úKðÛmi7þ‚þÁÇ'EwŠôáÍýo~ugåã´€Ž%??îìù’ì’XwžÒg„17€ ðZ¬÷$†(!tz`——±˜?ed6Î? Wë˜KþøÑûÕ|#C)Àô.óU±€ÒÜÜÇ`rºÆ %tÕÚ Æš›Å]›3e#Ë«ôdù˜Oóƒ0hù®ÿº§¿ŸCZP:÷I—ñFÒX9-Ųµ™‰a9c¤›C›†kæöv$³¸£¸Ú5^>Êh&¿aCMœi™AÿdŽP¡šKB9´P$q^‡Ü&ñÉüõüò€Y˜FyVðt6´í‰tñî?þ³âÀú¶ÿnSúmËÖ(²ƒ3WøKB]þØÄu]徿ÚÃãSKúµ:É@apa³·HTúlQ+JAšrG'¹z[&Î…˜L€–nO%7ø@J…¡bŠkZ£3ækFÈ5WØ*}þ“Æ®ÕÕAË*Å*Å—Öý—cÛºÇaTL{úºµ"…°cNúªÒóçÅC›¾V.jYÈZz0M„˜ˆóOÀ&0j4Úq8îr]G1nuÚÔ´Ê`UzºÁ€€Nf*åò Œ©wÃÃn–9DÌ[ºpìuZš"”yjö6ìâ^EîÑíç{zøüXtce×}íÏû–n,m³EklŠ P‘UÙ^¤TvOmô.+xl«ìɬ5Ra-,Ú³Îäa¹¶TBžBÃ]ƒØH¼r4$/§˜…‡°¼+ºÏ%?‘¯R“êðÚ™Š¦ƒúJI†ÄëŒ×0$Y<Ñ6$+«ZÝœùxH¥¯¬r/àS4ç™Âðžtw/T§¯WU\jÕÚ˜0C<Ýje05™x¶ªEîj•DLuµAW¥2ŠŠ/×].Î)§‰Dà3´Ò[¡UU `"-p<)5©è]AˆÌ-¢c0ÏâÌå(PºwBë}1Òóûã' û¦'(:¨'ìõ¶›_joþºq§µ©‹ÐJµnr¦_+ÏÃmwaŠ…°F[RäjØB è©4äóDé \í BäiA´ÐËá)˜j&®dØgê Þ Z!Öðéˑűµ™ÅŒ­Ð¶æc§ÇVe3âçßÕ¬‰ëo†)Ixž®[&“µU¼bÙ*xVÚ¯ÅèW!:!Ó³l"¢ ´´[‰ÁÉ[ßÔÔ¬ÑÙDê…öêË(±ÚÍñv¨ê²ƒ:Ýofͪ|Êk¾»åYa©[ÆÈÑ@mü¬‘¹NSžðåj‚µ‹¾è['BBÔœŸ+÷ߦ¬k²s³—•-6«Ñ 2Q÷~L/‘IÂñŠ’‰óSv3 pi·l¢jŽR¥-Çf2#J5ì.]ªA`yX¯Zlç± iÜBV|H]â;1s½ÿ E­š°”®æe-‡¶$‡7ó±ÉÃYWÚ*úä›^K†äÞµ¡ð«YY±‡®X,Ïc‡>—|P1Öþiߨ•çbƒ´Õ]²%Y›ÙÚš¡?X$kjjdÓf‹ø½½¸ËÅ(ˆÙ™dBšèD1`l–a©îŒ%ªé#3qn‰Sˆd‚­*¨\¤UØçP#ÎN¨Ñßʵ x4¬!›^Ø>é¾Xë‹FlW2^?Æð°°ŸÂ¦Í'œÐ íh*¤Ð½rñúÕ¡Å#^›‡†2â¶ââg]bˆ+°–„÷~xèá=™\~)$|çÎ{â"o]øèù¡E<œ¿ä[èSÂ]¶n.o†Zެ57kº‰ªFK×¼ÞÀVQù¯r._v‚YñDâiÓt ;IDœvtrÀãR”Ƚµ¤ðMÄÓŒ8·Úž"\™YT⡉œ<qw$ZÚûý÷ÿ“XÛc½&—\UœçŽ*@þ1'5šì|±%XEY¡ÖõÇ{‡Z‚3ZUx…»Ð\Ń/úà¹è6~U×§X'óWåØTæ¤ ¦!ñÚ_Ø¥3W¬¯Á²Ên8Á–Ih¾Ú4‘µóÏ/<òNòî³Ï¾ûî?¶B¿ûéÈ⣊‰gmÎÈÕžðÂßð‰Ã²bï=œè·NV^k)Ð Æó×Kfê'šú†Ib3BßI·,zMAÜ¡–5à …˜\ OÍ È'T¨-—'`!$sZV²ö®À²å6{¯R…V÷lå™$-ç¨Îv<2Òýú¥põÞGAµm¿ÁcÑ·ÿüìh­B¡pü¸_GºÍÊ,œ¤†È}%29æ13äÁüƒ™¦dN |ûHáöNå"Òº~–@›,òÔÉB¸¤¶*¼QQ(:]çÆ?ÞøÙïÏ2j[ÎWœë›;ÿQkÙy=¼ö»ï~úlGíª,ãiÁï?EÄ}Zúô©%k8üj¡ünlmh\ÜÖ¯ÄÒë%±‡#þÓæRyØëÈáK¥‰^–‚g[g¶ží­_­q™˜,2MFè|}#½uŠÃì…Šõ(@Ì(`ççðýCÜác¡nµ]ï¯Õ§x$ÒËÈ"¸–ÔÙ“Ò?ñüƒÒÄØK¥A~ÁÑhtÊØµî°ÔL‚7i– ²ŠµZ8¼{h16 »²AR“¢eCÝál-¡ÂZr>>Ú·&‡\Wèzƒ ³8.9%ƒ£›Ö®OÈ$ê&‰8± ¶-"+|âŠ$¢à­3‰[q;vìøì³P/KèwŸ}öÙOŸý¾ã?¥=}¯>ÊH´”F¸ÎÿŸ{±ìxþmìõÊÅÐÐgµMá‡ãÎl=uÝðÒŒ®7‰Ľ«¯¡› ¶†àÀSª9ÇÄäL>–L<ÍC‰™² ÉYâ’ 0kL.‹mÉô;XZI)»[çÖ£'á2J7}#µX<§Ýøf‹D¼ Åì‰{Mh8ü²*?yLrø^ìáŒÐ?2ÅÆÞ;RPðÙÓÚ3±•;kÿ×+cGAèõáƒî_gýuçÿ}_êu84Îzt¦?¼±Yñ«…Í3YgkCwÄ}÷ÙïÿÿµU÷ÙgqƒŸIÈä5¶”(«*”ˆ]ªPᑾMÎÞG/F˜Éž(ØîÖòÙ^—®>|N!e§9HÙ0Ûn’r=°ìÛ®ú>¯Øs·íÏoHί8Ԍƒ8GËÂ=&96Þç$I+®¸†¤uû´66v§;¢ç:|vôÃhtºðìqÏè(Ò‰°2Ùš9‹È®[©Þ¸9ªñû|óW«¨[‚‘‚ä 6—Oýû¿ü Ô2n;<Áb-JF¡¬ß(̯$ú$Z·^VAjz9·€é`:4½Õ1þjH9sÁZd÷^Ç]ÞWWW òÒümZ; ¢° „M!õéàß:ÓÞÿûß»þ»k ˜,JÖjS°¶\˜nÖcåñKÑúã/`« ã'´$‚u§Ã—ÐG Ö4ÏÏO&òi¿ø~oqް“¥ú½}XÚöí$AÐÖDÐ$¥E4Ø» n“¶vÂXuJÕ¶Üʺ²÷£L ·«QbÄ4”•ø…(º~$]u]?îhѸjˆ¦®bÈfªÃ$Îl¾ÚnŠ&q1U×¼}¦Ù`Éö¥ÏüÇsÍuçï<˜¹æ·ÿ©mT¨ºKk/}á÷·lº´­¢HTÓouL#J•=èô°G+Á¤_ìEùò5üŒ/Û¶½°öîlß~¦k=$ÄŒu…~H%-Ö"TÐkM:{~‹åfnĪ0‰µw,7C·çªîRQJ7¤Kçáb{»GÔ¼ü4®;ÝZj(Ÿg5™¢Ö«¿s±Zý ÄhP°1c{º«ks Ùu¿ÙAœ.¥˜.]UàiØPÒÄÄüÈÈ£Oï'·´¾£ë~§˜a4$~¢Ê }4×]:jSa*tLUQÌ›˜“©‚úžß½UA>ó Ón³a4…2š R¯Gà‹‡˜‡ö¾ü,XëÖ3ŸŠ¤ )ÁNñʼE!ñ#zÒìMZ ÛTn8ÕZj)ÀNT¤µ#Z·K©÷CÚ³L½Ñ' 視(Øß ‰7VÍIò¡ƒãtþòu¯º¢F¦k¯s¹\‰Öu9;KN’5™–íô9%‘ÔK*‹uí9wn««k]âÖ³Ô§µ'µInW×6R¸wÀh©(>±¸8ò¯ÆÆß¦¼s¿¦&äÔÖ¾yoPüôC8‰ÕX,Z2S}Zü $2Ë¢¼(¦ºuyà¤Î £¡T5Š7LÈQ͇tvÜ4í‚ZE«2yÓýóZŠdzaÚ™;Ó©€pfÄ 0sí¹þT5݉ /ÎXx\ÖX1k }8i S°=¬“;Ý­V¹ °Ú,ÝÊGÕjg®2"Ž…[‡íÝzú´Ö»óó¹äÀ2_>äTn-¹ìà:dáëb·½‚ô²<ù´n™>ƒ¢½¿ûóÓ'O¶œU*r>¾ÐwâÞ‰¤kÕª¾Ûíú ÿ~©v(º ànÐã™›yCù´Ì)±×Vë]ë…Ö °Ç`|ÈqÛ!ÅD£‘A¡¨ÂÔ¯Ï=¦ wúúó8˜“^˜]n¶ƒ¡ µöwàQ½šî)Õ‡mBÐWÐzýzˆwM3Niÿ´øÂÌ a¿fø cšÁçf²¶[´0Lºvž.wùmöÒ’>ó!VÈ¢ P‘C´u;ö‘«p' ·wu‘RÉÅ÷ÒV×FwËö†âù Ï„Å[£;]Z§%Æ@)#ü(²}2ª¸ÿíneëÃ#¥ÿ)ò¿yâŒ?qqð“¤'†CœEÛTߣksÐxýߤ*FÉÏ{çQZÂWE{ÉüPœÄä›× qØ0®óp¿á!ŠÉ ®ÙšoÚ ¶/üã§·^?XmòÀâ ?rbü¦5 DU†Xg£Ö—XÌ‹{0?j6 jl²5Ótøø-PöƒÉ I£HXXdLÛ(ҴΓ-¬XZîLS+Ba_˜Þ'!–@ùi[_vm= f]ühFI˜G»Å”+H€Õµtu;»kïUEøŒ#¯H¢:X‘eƒï Æâii¨‘]‘¨k7´Ö)sºÖ¾3·þ5Ÿô÷_§m–[µVK8G…AÅ©ø¢'Ï@¤Á( ©Ì:K ¹·v’Æ.7¬ookùú³…FžOb$¼†ÒàHOjêšúéÖÓ>z5,-l]õ ™…\ñeo·l>¬FMˆ ćðt>ê[“j¦3±¤æA?ú†ÎðÆg/ÖÕ%£úæV¿%äàâÖm­ÿÚ…m¶3÷þöLjý¿|ôõ/ëç(sR BßðÉ‹2ãRÙ”C,öÊ $Ð1he\«ûB†8MïÚlhPUPÄׇ;F˜éf½C×h4þ½ùf_ =Ò|¯o®¡AìPÉéÎdÌ_;:Äs•£ˆb³eÞ5eÓ<ªÎ|bö«I²}iÀé+ßvÃk¤¶ü<椨$S±óI-¦úz!•;…_ìöNaäÊÀÓ¬¨Œl¥ÓÆb¥!žíôKÙÊr˜â˜¶Fñ .§†Õj’1!«z<2Qìþ7¾úñôÙ³_t+F£îü6g~üݵ?i>¼Û¿ÿ—/üß ÿï¿^i¨¾K±ÏÕ ÷„9GªÁ¥˼Ü)Ø4JÑ"†CšÒákùùáúUívºfêŠQÞ—PnýÇìàÝúŸÊÞ`Û¼IIwÆ¿4[ß?ÆVåQ¬îX¥­dΚäÈ 6§Ôh¢(ávÛ¼†>G±:¢n×Da…\¡/lŒt? À¹¥X#%ìf®”ë|Y$ˆÇÐ+%Ð튅i2YÎ-ìDxÔ–4}¶+,]+Ù¾ì:yè¬Û E½âG¨Ë%’O+ëä­"nQ†R‹§’Œ+uè+mõÿýà†NüéTC7O°N[æ'¦ÃŸÿ2hfaÇÁè»ñQ û¿†Ãm“æ%Hlˆff«yˆÑ©÷!˜ù±…ª5èk W66flWÛh6Åÿ²íÿÍø£ê]0YÃï [}ûÿø¨ï<Éj¿ÐØél̆Lcþ¦ƒ]|·-d¢Ùzaü‡ÕÿëšéæÈÜð…'§Èü­Yþ:à×3Ì‘ZîšpeZV¦± ARg}k†Î°Hµ>¿·'Òé* ßв{(¹!×&E8;22u2||&|ÊÞÀ‰„ÛÌ ³ªâeT€×;†å—²Î µ.§Úéô‘~©ýŒp7 ü‰ë¡c„Uü¾]c¾‡*Œªšö‹-§“[“N<ê¿5¡:ªœ¨³^¯°õ~?r0âfsÐñq“ƒb Ͼæ…dMË3öðé1iŠÅÁ# …òf&Ð(n@Æ®• Ú!ŒåQ®U„b>…­(æCa¤ŸÑh’.ŒôïÅPÕS’·æ‹:2un¿PK’¶D,S3/ž†‹oÏG™¯@l-Û– ²Ü+ä:À ¹9gæDƒ«¼¼Zœêäú%8ƒhÏXœ”ôŠvœý½*öº0’ éyUª§a¤$¿œœî,tœºÐ5Ìt W¤0 u3Ý¥FxMNØ*¤R³¥ÿ9á|#‰{)Y×]Úýv߃~ÓŸæ>±ÝLºu0Ñ_‘¤aL]ø×ÿ útÿõ‘ËPŠLluŒ¦~{3˼lŸ¾æd‹Q}t9nÐy´°B©4ºÜ cq¹¶Øh¸!Ï‘ûÑÄD«ñ Âÿý5£ÿ¨A´8(`¥û!PtëÔˆ€5“'d¨ÜÒ •rØ*{ŽÓLÙˆôD†u’O÷vàŠ'kŠ“z£SðJ˜nž]¨ŽŠ ŸŒåBr‘…%,.F³óE=(‰7…À-^“«Y,'Ë- ;­“f‰Ó ¨\—XÛ]n­$ô zíoš¡‡ª¿ôŸVÞx§]y©.ìtzë'=ø‰Õò‰æûÇ·oßJL ·%ÎRj¿ªŸm.Èõòobê[è8ƒË¤“ °F*7ÂØ-9?ÍaŒJkjp?„¬9 òc.uºKß•*ÝJÝÝ5­ÝôRVM·>Çg1µjõN…†Ý¢4"½BP^c4ÓÈ©ºMàr´V< ‘yØ55Ù{£—Ì—ôvv}ö”ùQvYˆ=®—DÊ,QrA\|‡³°Ë>·ð~Õò»ïÊÒ:;³…"ënv'9yQZ®Ä‡H Y§]®l KÏK…ݧ/ù€¥ïÎ l»R“PÇðì ƒý¦QÛý•®îüù¥“§=E·/ŒßK*>1ôqßí¢ùƒŽ˜çǧAb)[Sa¹¹|°êÄÍë“ø:6kÅüIxo&fÒG™ ‹É,¢AØ•1ØÕp]N¦+¿5V¹ðà–«+Ê:ÌÐê+5øÙ'†»»u¡ã’À¶ëÇÂ.‰’J0t´Â\VŒâ¨”oÆéBŸx•9”¶ á©1f“]&ê<"™2ËQü˜<§0îLFFÿ¯ró?3ËûÅM!ÂNV6µÒÜP™Ê¹Â•ËV>O¹š\ .¯séÛ}¹·F¢- †á­§K]Û-‡õÐ1Õ0\•S$NzØÞ­PÜïVÖméþøÚþ™[I96Mލ¿OüÑQñ\®ò#ÆÈM5ˆzÜÚÀ8W’[Z.—¶/]üOMÑW±¥9òÑðún•IÝUd[:â¯Sâw¼Œ¢œQODA†'«Œ2ÄI+‘1Äѹ»ë?ýe½‰àTrª>ÈmŠnÊ ‰¦œ"d¿!2‚]!‹:ųOÒìѲÚh>·þ”7ÙJÓ»ò©Ì0– À1ÜúÈFLûåù«Á—ŸíTwĹVR?…ŸA‹»•Ð*ÿÝPÑïøÛôßk±~òÃßÍÝJbÌØ§ï‘ÓAg»Üέ=KÜÉi%á1i^E uªJí^dáÄCtÞk§HiЪa•TAF½¾=L©nt&3»Î:/]*dnªØºtCñ›hq£á¾³MonKC70vCOÛJ,!` úóå›I\n—ŽŒÝ+ !~þ—ö1d!sbJœtr’Wö^\$™ªå„òáüSNÙ)â_ÙSv'4|°œu "Ä©Gå=^^¹&¦Ñ=TÓ­»KÕFÉöË[.æE'ŽúpâÌ£l—¥‰9‰9GÚ/.ýϯ‹üþ±¤ŸÌW?¿ûüûÁèåJC¢ ºzõÐÖ¡%¦šÐ—ÅÛ@~’ч‚ÛØíb9mÔ#á1O)ÞLÞ‚Û] »=Ö 4º•Û]u-+êôôR"§Xzôm9+Y@ú5R¦²Æ˜ Ñ45X¡vy'U~?ξâÏ_ãàZp/g‹íœÌPš]T¾ÊF"%=âqþ}!™üI¶ÈÚä…a³¥j¹þµ×"ò"Bh=B+ƒÖÿÿîdÄÿP„‘‘†Ü !ƒÚãA $v¾àvº´’ìgÏÉaÝ…ðØSfvߎ$™ UùéGÉÌÿ´&w«&ê_¿s¡ob^sâ^bãÐbq£2´]ZºšíÖãêaspUœMðªøÑip_T;Ì8&dÞTŽW,rR¨! FŠU÷7ÃJØ‹]gë¸>½TQR ’Ý­…ºCŽÍRæ¿)ŒBÙPŸQÀ>ÎÈߢ‚kt¹È‹‡öàüᎦˆ×ª(Uµ|{p²Œo7Í5ØÝ¶ÿÏËMÑ yö™o«#>äè‘\9õ®ìWûòÂiqmmïa‡=•ì^¸—äêÈ4òñãz 2mckï¹­½{Ï]d]Öá$#Ny AMfã7rùW­÷ÃÞ(úäÞâÛ?oSè»;ËhD“èò·RÄíê ÞØô`ZS×à·íd±“DtÚ5Iª‡ œ6ˆcÅè/eJ–IUjD&…ÛËKu`Öé~§(5ÔÔ¼‰Uz¿ÕhTC½:÷¼[Oª Å™ÚÍ“5µoÕ§6H­¸ñbxˆ€S[’Á›œ<Ðô¡x×ñåó®7ðãbˆCò fvÔ¿žPÿƒr $/a_DCÓnÙë»~ýÒñˆ\~ÌK;Ú(«ù‚ToÜ4‡»ž…Ó%ÚV$÷¥mìÜêzù˽_î}ºé̇ñf« ÍÃb+î(îmüê¬øüôWGÆ4IoΟ ý0ÿ÷oo¿YzCUº¤;w2 À†:?§%äÒéÂÓD ŒjášPHj4z×$ue3E>B‰CA³E$I OÒ³\€vE©t¾­(%‹!?Ü‹ä(º[UZµ¹QjIJK`fÓ)Jë#}ù0ÇÁ7ÏMÓØ¾¬ÐÉ~ŒØ‹õ)ïÊr÷…ìKxýÏ;" "^Úµ{àTUmC^nCõ‚8œ’Wÿ«™ìÔûq^Þ®—f&yï%üù­6Gˆ±5×®SÕ€Ó)ÜÙuù£­/Ç9j a,ç‡K¡k‹øT*›M÷?|[ñ÷_óqñâø…3‰o¾3ôIbMñXE’V÷0I.v%;]ɤ)\qÔø@é û4¡ßð…j +³&*|r°ÁRUÛ4Ó Ñ+A‚½ÉÔ×wÀ‡|5B <ïáÔE±€˜¤Ã.”èU5E¸{=_)É7ôÒ¡ÉÜLL;E‹Ûwý7»v’'Þ—ñ綈¼gvGU…7˜{EU!ï…L6Uz-a¿¾Â?õA®]õ/E—dy;ö·Mó 3{{¯ ÃCÁJ)6fÚzÊêܹçS² äÄä ³@¥RÝÿÊøë‡o³7 9¥oŒþ}hqp±âv Û´xÖ„°ê ÀàJwn3Kpÿ5ËI\¯kw;†Wpƒðj%ž—ƒ3|ˆy6âøc±Ã!~P]á×¾“¨ÒÊ[…Ê»a•Â`”8QóšÚ@Ðê<„>Šù=N\~g$ªt¦ÁäÏwqi“ ˹ᵓì/X–…'üæ®É ? ãEêxO^ÑÓªò;ùYáüž¼†ÊS»z;¹ì¬´Êè]mmÎ¥‰RbòŽÿO¾/‚ZlW`˜]{€bõzv¶cK}[KÛnv/›ðÆøVótñ¨*監̺•oŒÞ®øûàøÅ¡¢Í9þÛ‹6ÜD"b`ê ’dÜĽaNÐè¤ñƒ%˜¤Û/õâ’U÷¹B·S’Ùqw&áà°½êúO߯Û+m)FgØéÓN?ý$‰à0ƒÐµÂfß[âR‹ R¦㤖¾FFFöð± C¼°ï¥×#ö…Ÿâð«"Þ-{ïƒ}õQ‡³à̬´cÇB3‚·`ZáS¡+8…Ï…8ùhܩޭ`᫯²zzÔÿ¹¾~ׇûNõìûGÂBDÄ>JÈû<@&Ë@8v*€WW}iù°–<€ :÷#>#¢kLÿ»mR½ÓžÜÚÝý»¡o*LwL£‹‰Åƒ5 Änƒ´ e– BhdœW’O I|‡•íöÑ1Xà^6@âÉ®°ci¬Â¸¼Ôöb}níëÇwÔG›BNHÙjg©?©Â;âW¡*!ñÕXh µˆTŠJsÎ$b%eeÒÔÌ”J\Fiz­££à}Ù”L&nÚ÷í?ªß¯mªüóeWϯha¯ˆxT*5+4)‰¸ÁÁk½a"jhIuç1æÖ«[ëûÁk»#>ˆ¨/ k—øµƒ¹»gâ)½4Úauï•’'½‡·»vvíäú€§ÛHcXºúˆ3õø“è¥ÉŸÿhüü‹·+’î}b»•4q­¸x°ÙzkŒAåuZºÄã-’Øõ žÚˆI”WÔZ§^ÒˆÚäjºÜJµ„K44|{üø[m3¹!sÕ³ƒ? Wݹ0„£â¾ññÁÛS÷î<¿Û××Ôa³Qš¼Ṳé£.™â³i⢣ãó ÄG,7ÕV}°+7ïøëÑ¢ÞNVÖzV/ÿ]ZF'$+EôÎAeäz¹+Ì‚³´HÏ•_ü¼”ë“»÷³C;a/ïúû¯½Øöú /DÄïÚý«Üú¿Í­¦¼Ã7sxX'ËëôEÂÉÙp¦Äˆ7Ò Y®“Û†ôäâŸÞ-øñôÊ%ÿâDâ™ wžß!†æêŒKA~9„qBå[ô†.šQ$ \w£/MÙ- Q´å87² ©ˆà 9¯íÅ_þ××ç?Ž7Ç̉Mš3&“µãàHsTôÁå›ã×BdÓ!Ñ ÑÞú…Áªfñà©æ&³’[]°k×k×vÇ¿´ñ>àçòB+y•=4‘ ‡CË€{!,ΩÌbe…J¸jÒÝ)ÉÈÊøÅ*|x=ÐÂ;³¹T.óIô{î±í…¯_|)âøñwí‹nûô—;¢y˜'”Q5‡Ã•X G‹ôªµ\ƒºP©Ü^ SŸ~ÃÓýUwcìï[êŒCI‰¶éIÃû“ŠmÓýbUxáñìÜÇ¢dg&GÁÄE¾zÇÖ´TØÿ£ü.€y:ßÍ2rdŸ¾þËÿz!¢þ§O£‰é†»ìZ.còæÁÇ;,³!ŸœqXgû:ž××ÿËTû<<3ºº~¹à­\Ú©Ú}¯]_®}÷̾ˆo#^º¾_°þ,%…VÆáˆz+Kz©0"©ìí¡õF¾ò ¨—\Í’DÂù\'7ÎÏR¹ë¯dËf®Û¹g'‡N©m×þ>­ßUÿí‡üª÷e†Jˆ-º¬ì”ìä[ÅàPqÕ ©£¶„9[¶w* ë¾RhuŠ·Wζ+OÖ½oøõ‰¤µâ{ýÏg'¾_nk« BI ##明ál¨4´’4EäæŠPkà4ß³lÉÎCçöœÛr,ZÞ‡Ÿ¾x=>þøBÔcø®÷^ÁÝ…»Ã#Çë_ÿwÄãåÇ›~è°Zš’8Í–¦ŽÚZû6T5YU;Yµ»)$"b$bפäðû²¸ðS¢þ)Zdyy(Cù ·Rže5C Gf­’HOBÕù½$õIœqXØùꫯžûrëÕW²;ßßõa§Çßz)`#§¼§x$ 礄ì y?Š/£LNž*ë™êð¦ÈRØi:m˜òꊴîƒîáÑß_}»ôÙÕÖÏ•¥ŸŒæ|rëÄŸFžïxá…_zñÛå…|ýB[ÇtmóüPT”ŠÌ× }\ ”žã÷È¥šœËÏbóuªkk'ËG 8xýŸ#B³ ðŠ­Éìm~>27òV[}Ûñçõ#õŸV猎Zì踛°;Ü‹Eæ÷Èh%š—ó„W]õÞÔ»üU¸RônÓ{§èT^ƒÉxEÀ/“„­ù¡‚Ã)A²„.×± D’ÓS¥1%•e4Ñ“^ø*·¼\XκüêÖ!Ñ)Úýÿ“·o¹ÁË1K{h^_à%Ùî]ÕËãûL²Ú©¸DÆ$˜j–«».÷$j ý¯<ò×+{—Ú•WÓ[Ê+Â/Ì>î»Ýÿ›¯ÿ+hÿþã× Þúå‹õÕ Ò†™&“&2¨þS¢ÉÑ8D`Ö¶’ 0³Ÿ¬“ßQµ|Ð>;c'ÌfFñ‰‘ÇÃýw#"âšg^œ¥¼^é­®nj6ó§&ÍÓ VÆ¥1NñËðü´N.Ç㨒UR#92*K*õ¼B•À½ÔÃ$ü‹+l’ÛÉêÌ­¼ÿî ä_>-ôIÖ+½OÔòXî±/÷¾š}¸§òÃ]ïîjûà=Ë3?¼Šcžz’J“òù™2Êñ»kkófv{ј5#+b/ÂEXr©âÈ¥ÿ¼Ñþe·òl]÷¯kîßï°p’â|äƒ&ke»_ŠØ¿cÿŒ´¡Ú:I€k‘F Œ´¦ qr ptm»|hëÜ^f©Ï—º¯I&^Ž·25~´!Kªš­s žÏ<˜é LäyÃ÷™!表̫‘QdPOoH6.~ÙÉ™9q ³™èÍ€Eq¡Ù+".Ì÷e„òS{ó…‡Wq¦Rõi±p&¯‘©«e2>ü =£³<«3xç—[ÌW·^e•¯ËwµÉd/ Wñ?çÓ¢ƒ"³ËzD4ÙîÜܜڻµC©öVÐýGi±¨µ-?oOþù†}CQQ‘ô!*þÛø# gAPÅíÁ×äÎüÍŒ4¼yãÅÜ€ ½4¨ý ×“]®E`VvZp×—_nuk1V†—cšm wÈp*ÎÉIô,W¿u÷ÚììH“5âyÄŽ¯©Šàñ@èJÏ*Ü·žPž(ó¥ ͇ Y&/.ª’Äy1œ'’c°ÆÉÃÂ8´'•]‰#ÉÕ‡< C $¿W †ö”ñ{{ÂÎõõì—ǫٯîd®¯¯ó"Äœ‚o_›ÌLía—¤òã8<Ω†Ú8È[jãLûttødY#1÷^Svk€û‹¥óç[’?_IîK6uXó„ ÒÜJ ²Ïå|iya8ÁêcD"Ö>:îФ‚„Œ2ŠBiåúUhêÈÃÊÈœ3;Ä‹²©"‰ò#x¨wºÿ8%søú¬Ãt³£>BjZž°DG7ˆÅS4 «¡™æÔ|*1ù®¨‡ïåaÖçòã 5îáUÊŽ\FRSq’”£2F€jºˆ` È •xË*EŒ8zóÄ IDAT/Ì c~ôêέs¯ûèÕW™ëåëœeïS(µ Zàô´@‘+i™œÌÂËBAž€Q&ð¢PTÒdUè‡`´h 4–*OºXw©¥ýô;Öê¢dKÖm²WAѯýa1E77-Xj¦æ§¦cà2ÝÇ.Áñ’2¡!“Ÿv ì\^>—Í:&„8¨•#àóA” Œ>‘ÇãÓ ¤–¶pUórBU™q,˜ï¾4ü¼ ¡Ö^«!Lµˆ¯§WÞ[ÈåGшS43%¦É|îš¼g]?I•Äö47D½%¢ÃØd Lú$¶€„f‡‚YŠ]Æ¿²ÞùêóØÎ­W³³½ÐùÑ«ÇW2¢KzÂ?äp"¹¡•QUØÎìÈP»2ŽŸ1VÆ¡Ðc©=•=1mòšïž`{CÓÃêºéíu_(Ó»ªŠ'v̹‰ÿ† MÓH Fo³L™(Ö‘‘›³1™^ˆàVåkz­„Mð † ¤É}¬/·×™Q}Zj%Šð5™£%è žôC£Â€Ù¬ó4‡iö‚÷®ÔûWkÕôd-MŸÆ&ždñ?èáfIÂ^HsÅœªÉ¾Œ#Š!¨B>¦f’«‘=œ“‘?AÍq3NÅ9`LÙTCo$!+‰Ô»õð*_vŠŸ! ÛÙI=öQö«ÌcëëÁÁǸÇ$qq‚˜ð^ç¡Î§‘½XdÖ•2Q/­„̯”½'÷dzÙ‰P£5Oß±F{UÞoJÓÓKüŠ]ÈmÉKß1¸éV}mØ 4h2¦þ§ëñõà {Þ²” Zh¾ðŒ8~ø@‚z˜‡-´VÈÌçri"  ’5פò<A7ÑêIc䪯˜§„©ù±—À@©¦™¶V‰O­¢¡ÀÈJìï2~ň 9ÀÑÌ,TÓ%Ü`n$ÙÛIR3±3Ǿ0³\_e–E‡¨p‡W…†ÂžRŠŠ`8ò•¬ á±cÇÂÖ8è‚ufyd%÷0—’qŒy®΀³"Ù2Vɵd`jÃ"Õ0 Ä0,ÕÛÿïkb™#…Ýèl×)ä­¥u[]'—TÖtè!VKƒÆ¿ýßý“!oX¢¢Åau^“_‹àt?ÈNMAJ¤†I ¤Ó÷J˜îËë°Sn§õB§$ª¢……Úörg©À°Ù}Zž±Ãá1`fôòZVõ®‰{–Pð¾ìÝÚJnÌöTNª=‘TꃩîBŸÄ7>…9óÁÚ¦Ùá‘‘(Ô4k·Ì9ÌS!s–I6hŽ“ñ3ÒŽ±„¯×gdq™Ù,V'5 TVF*­2KÄãó{*ùü¸2)_ê=µÎ¥S;>e!ȱèíáú¶¶ÓíÛ55ªœ7€•³¬äD¿+Ù+LìP5†&˃#Ÿ¶QÄ 3yÍVÇ·O–“i,µ\9@3ÏjhSg¸êz;+ À±‚&(­L #°ÃŒ¥¡6ŽHòWôI¢: MôeJá5Ð.6Kò±Uœ­rá´8ï¾}öèÏäóÙ©"$ŸKÍ—H2HjZ p¨š[¨5£ ƒçžY×^^x³ìÌTsøÜBÓâbTE”ÖylËå~…ºÎbûhçÎNXÈíÍbÇ•ôf¥ÆMÚy%7†ßMQ˳à^ªD½ÂÚ®K«‰:åhy<>|wvÚæ¸M(´¥uÉé…ΚÐä²FzÅ€ª ƒÊâ_üÖ”·°’7¹¡ð–s=ji¦L D¨ß˜F†Ê‡ˆö|!!qwÂd,R-_‰âxè)e$Žáa[íên‰Sçtþ¼èŸÙë5 ŒZ5âéI}¡ÀeW¾>{+Œ#å0šÄæÜ†Êž•¯ÂÕµü4L# =ܬ™æ‹Íh´yu•|b¢04æÛRiôT64#Mað*Q(3 „}l ••0, Þ:–%¾B?GûEdd/oŠ÷Jª¬ª—˧ùzaNã2}äÌÞpÁ*|²þÅ‘™…ƒÑ&/Z3V¬2*´g—ΫRô5I ʇ¬ž ˆ‚Ÿ¦Æã­s GŠ»†”§Á^‚>!%«l‰¢ì’4A¤@XÈó ÙbŽÞ[&GSI·KëÁW¶Ü·ŽºÖ­3z@yîö3.Níá¢Ú-ŽEJÖbW6vv±$äZ‘¹ †AË ¡FÌSý3 ûw$X4IsñýýÑ6{õȃ†Ì1òxØZopáP”µÎ¥Rƒ;…¬È AÀ!‰¸ªÉ8¯=ND‹#yv©>q× ÔmÚûÙžó[[ç¶]Ò¶›ÿž‹Ÿ°6Ïæ†›49…Ý£Ôv-|¤Ð…á” Žã¿éø[Ÿe0¤Ç ñœ[ç•:c£Sâì6bЪ~(5{͘ a»>"OõÀX€ð’ULÊO…ðuéfØÊfØt4itç`j, s¹{å.wþéÜ ÎrÒìôÈ+öÚ8óï°œJ§oU®¬0êõ†®…JÍ jħíJA)wG(è`HÓ¸i:ÜÞdº¶0;·pp¤9åÂT‰ T½·2ƒû Ü[BË|÷½Ú÷&'i4†˜ÊæÇ”dJ‡p½Pí:ÆüìkïÿùùÅÇ{––Úò~óiÈÍaëpxˆ(J¢1—t Ð…Ô2¤7|:¨í§øk ñÖøéEBmDê.g3·Î}wùì:©w{¸O#Q‡Dä±ÎñlC0<E1Ø/mTì|­’«d èþ⨠­]£h]!u¥“ž “™Åšyx‰ÌËK‘­Ætfl!CyX:˃³>2àƒi:i• Ê‘Ùãë­„¬¨"¾¾?E•Ø¿\ý`GÁÝǯ‡—Y¦`m¾Ë {àÞ@¸ê¥ÇDâx§dÑMfÆ»V{'Nf.ã¥B€‹to´|¶ìùÇ??ûLi³…<˜îŸ²™&Uà‹m›ÅE·Œ~eMe¨pLý´#ÚÚa5‡ ¤Ò#¬`VWׯS'UKnl É07æí ©±Ù.n$ ÷ÈñTÏHê 4ŸWÖÞ¸VWúU¹Þ¯€ÎÏM³µÅ)NW…™»B’‘ù…Á'7ÓÞ^‚Ê}W(úNÌYèŒuªð+;Íûýt0º z¹ M™®z0®?˜kË¢g§TàÔx_Èã꛳!ÏÛfû$˜`¼Ç#±3Ò2šL“qz8)qy!““²†èÃ,CAntF`ç¹ËÎ/÷|·÷Ÿ_îÙóÙ9€J럲¹ÓõŽb“ü"¹Ð˜0Xž­yíá‚^x+/>~Áæa)¢Ó2 Ó|È’‰nfK/‰%½©.Y=×’Aúp6!˜(ÖŠ4Š €Ü(L3ÆPÜ£g[~x¢¸¡M2§»R¦µ,ªÖ'Yw =‘ûòÙÒ³={÷nu1œV†û°)) Ý¥}`͇€Þ7|0(ïæþç}#&hô ¶¦u_~zñPöÅ—÷.mm®¬»Ó¨ÒA'­<­ó©+? àöàÞP&+£°É”¢£¬]ë©Å ¯—1¦©­ñÃÍŠ¸ù‘ýº' Tlˆc×r FP`0JRʼiM ”Nw~EüB³”D8R¼¡»m69ú.Ü^Ö4{e≉>ǵãÇ_lkvô9ìÃU`‰E¡'?¿Á'.®¶9¼©i7&š:Bˆ¨SD®X€ì‹ºäsçžüýž>ûî³Ï>ûîäÕCDà~º ¨ "‘>ïG2ãµâæ › ÿÞUe‘  ƒþâÆÆÉºôàó_n]t»6b™,'[–™ÊeI„ÀÀGT–ÀΛ"xK*‚Jo”:}úî£RSÿ÷w8}á(–B¡F&º“FØÌßÔŠRj§- µQžtZãK„7LîÏÁH_»tLI¼æêçËÎøõ.E±hÑR#²ÎMIä§[sÎ8šM?zý­×ïÎ‡ÜÆÌMµQh‡^sC.%WVin°JÁª…ÇÑŒͼ—†¬5¦×)è΋KKç¿ûý¥–ó{>Û{¾ëЗ‡êŒ%~ÄÀ8aéøÜ[2 Âü8!›69ÄA7¯ïlw@«ÅRUÒèf1ƒÏïla¹ ö.é³$0*Íñ:&³p  „%%‘Ø¢È^? EUÏ# ÔˆÆ]‘IW+Ù¢S”/¯!Êœ©‰®HJkðÆîKÏΟo¹¸÷»€|öåwç¾ÛÚ>ûìÜ&°‚@ùN­Û7Éç1¬3Qà9{s¿¹/¨íBGˆYÅ©€Ì`W2ÐéÔmjI_Z©¯î™ždáS˜ç†véìº|nãÐöJŒð“1”eò=å4ðÎÆv <œlºY}ý²æÑNCmª¶Q “ê'„7Å>s½z9!¯?Š3÷A¬us%̇¡P»Ó1¦QÃi¥Û-q¾| „…Q敆/¨0Gh™b©qÖ±bäzÁÈÝæQhŽr#tÖ ip¨*¡N"¼6Å1ra¸yv8ÊæÅT~äwG\ZeòÛ¥aÊ0eKË¥óß}÷Ýù¥­Ï>Ûf^‚‹ü\­“kJ©ÊË”5•ÙGÌem?·½ð펾DE “/Ö [N2W;­ëk㜫Ñõ†â†r·ôêì®ÎÃ;_î$ÉŒQ™œªž‡(ÓlÛ8©røC+ݼò£1!Þé»ÅC|Fµv 檉†ƒõ/E,‹ßM©,v¤€¨AM­Å’D&+ëÔRÌ“^èöã†| ËB˜kÿPµ‰yx´&v)ö?-›Œñƒã}~È ¨VÀårïí)© ÏäÙg†-ÑŒÜñ©h3eÜd=ªè6²7¿UKTÉ—ÎoŸßóÝÉíg_ž;ĬûnÏUW¶š˜ÄŒ@©L%@Ù#$Ä€$,˜ z^]-ŽÂÙ<§UmֵĖ&wMV^t¹ÝzàXšÙ¦—®=ˬ2 ]m‰RPùÔ²¸,W ¡5:äöíV#:o¼k…Ç‘Th’ …0 D‡N IØqü­çÍá}Õ28n‡jû,ͦb?d‰ºï–´«®‹n¨‘4õ7˜ÅQ:Ì즦ª©‘Й+høBžljfd¹z9~f¡ úæÈ´WcŽò¶œ¢Ä£ì¡#§“Ku›Ê•“!¼ø:¿Ô¼µ¸œ¤ü‰\ßèE¥&ÃQf PAý8dúþ¦µù^Åý0§Vw4ßcøÑ•ýì\¡Û=ÌÒú€B„PÈJ.ï½<°Å*t¹¢¯.«õz›æRÍh©ÁçL†rÔ±Ø7~—‘cž&jr°P ¦ S{gÚŽ·ío«¿®‘¦xÁ *5Fj ^8·¢`ímñ0¯º ð4Œ@g-ÑÜ/-º¦PKÌf¶l´ä\˜»d­Pƒ6j%>Aî†SÂ/Ø –w,Üì7·};÷hÚVTs¡oñ„̓~Ÿž“t»øö7o—¦w‡†–.mu-m]t^ÚÃô°×„/a©ªJ«¦+îŽL㦠™~k¢Ÿ+ÃüÏf:«®[ÑzRéìv»Ž¥å¬¥ùt3½óÐË[[Ù[]ÛݾP‚R!mnˆA¤|DR¸•®(¢×xÏLß2*¢Ø:Ð1èEœ:ÒÉåzÒô ¢mÿ[âøx«Øápó†nzÅü\3¡=æ…66ŒÚ®.—[ïnxŸ¡¨ˆn”IÌsê6Òuê"KWbº¡FÔڞ摾§ÑÃ! ÃUU–†ª¹Ë 3â ·½!s·+*O¼ùæÐ¨Šm0ÈýF`Ó0J3²În/=û²Kgpµè+=ƒDŠenw]êh:X ƒ&MôÌíPö¨ ˜ÊM#ð*ƒG¨3”*áî°[BÀéÜì®Ë{>Ûêv !gx!Tcò’FaÓhP³LJ )ck yô“ù¡«°GÒÜ¢‚_üsD„¥cf8žðÊî5{S ó´%Üdñ†‰g—º×b.ƪ[- „µj…SßølR1%šÛþ@ÕbŽ9MÅߦ¤ö!H¤ðOtXæs‡gCšâ,!w n¶ˆGæ,ÛÐoÇrŠ¿¹Sq¿õÇw~ìþñ«•ºd…b3½åRöÒ¹BÒ (7üU¥ƒ¢I)aDwpT–›Añsýõ×­V•_sr¶çx´$K:«œÔj¡3˜^—I¨x»«pkÏ—ÛÙ8†WJAŽt4@o¡`ÅTÜ%iÐ4tOcó«Ÿj´¬ú¡U.Mx«¾>!þns_ßÄ tp|ðÖ#ëÄ›õû÷WPQç9—Á]XêÚ¸øô»ó.ƒ3»`õ-P,AÆŠj?ñ«88G!n-† rèíúD„ÔKŠ¢óæª_Z^÷/Œß¹w÷/ãµ¢îTÌ/~üÃø_®ÿaüÖG×~ëgÏŸ¸‘\*?Úîs–zœ'÷|ÇÚvsw’ÓQö&š*“åݵ‚Òèñ ˆ»ö)i/j|ºRžÞM’Z×j£Úà^iÅ$J^Suâs#{çž®Â/÷\½Ì¤®rÌ¢J$æ˜Ö-ñž°]ë © ¨8A9–ÉðfŽâ½ˆ_„¢qSãÍMŠw $R™y)f±µ oüù§_WSÊZ¥ìêªsumeŸVnГÊ2æ¥j1D/¶Io5ÿé¦ClÅer‹W#Ñ\µÔÞpóàBuó\^mG¿¹yy|Øz/þÂÔ¸ã^Á­{ßÿuÇÿr÷Oϯý¶XÝîšhpé´+çŸmt9uJ£×Áˆ1‡t2¡iJþûõ ótQœxãGgXéX¨óô9èÓ‰D”q-JŽH8à!×cKƒ?Û¼wÏΗ³íCM {ÄÅÈì¶1ƒû4ê•Þ)0{ZS( ‘C~‡}Rð•”*³y&DÍ à>Ò¨SÔý‰Ïoö}úßõ‰–[…-70]÷f§’¥dnÔÕ]ÝÜü§u†™;’|Å£ƒ1[šŸÏ WÛŠçå+¥˜A i`', žYî¨í?8×ñüæ_Û[m'úS’&ŠsÆîý0mKLªþC±ÿÈCE+;G§hÜ:©Íw]]ˆÌÒÃØ¤BP“éšÉe”N£AŽ›#ß7› ‚ùE3#i¬øö蘿¦oyæÚôß &-â8»¬Fú4·}ëËì­=϶ ŒG‰ŽŸ Ÿ¬jšKi¥Žj”þA:@†ÃïÇn”àTõäóÁNÄÀ}Ò”"n@’[ª‹½´8¬)‹Ç_x:u¡ŽÉË!u@÷é Ùµµ±æQ*]Î1AÍmÐ&ªÌ¦¾}õ/>ÙÑŠK{}ø©L<3Ê4nÄESîë ¦ð„¶GƯ¥¼Y<±¸8ñ(é×o2îݱ½3¯¦¸˜1?vßર-fcÝvð%ä¤Ê£¤Ä‡˜¡»Íª’‚^øßG_¿×T°øp,IUìEGÙFEâô£©Á¹9|Ì4x-„Â#“78»p`‹©÷ÁF'”hŠ—ð¢‚Œšùkb»u>gn¬’R]Âöx7pv%!"%0-4Ôë½ Ý t‡}®KN¿¤4"‹¯¿ðõÈ·;»ç¥hæév3ÝN—²Ü gºO³pŸB…dzsTÿGo•TÚ÷}{úÒ}å[FjçT6§s•6úÌef—/ˆ°ÝÆås¯‹†¹Ow¶Î@äVq‡œ™‚0™J˜˜€Qã£TÄéK¨A2:jbhL¼hodŒ‰¶ÐÊšqpJE}èþk¯ÅÚ‹µßñû}ßϱö>ƒÆÛ1™W³0¾™_‘D%ëFtoàYåÓþWO{ÛjT†¡º–¢½OÆšÖÖ‚ä´Ü•i0$«”¹,û ‹NõOc’‘ÜÎwçùïÞ¾c˜û8‡-XŒ]¿6|ïÁðÄm¯7*Ç”¯Š&†N0µéZ2’-4°Üb½#Ó8läa‡ò4ì»Áogë÷þüñÏÁžQéˆŽŠºÃNE}Ñ|õZ¯"_yÕÂÅ“ÖÈx©v±Äô-~Í…ÇAFߎb_¤XþËI%裠õw:Wš-±CS»··ËÙè›T£‘JEˆç$Ü=œ©ù.¤ƒK@šIV3Á膗Æ_ì®Unj¨½a=YYG¬Uuε5ÛÊúþ¥Ëù~ÎSæ‡Å+1Èq‚HdHìÃxQQÙ‚‚˜ÒŠH›™Gζ ˆ4>‡/"t†ì2½FSôœäªÍcì‹ÇbOy×zµ ¿zU_#¤wºID9ÔÖ÷D8ÕS­ØÞz¬dñ¡-¬bÞ‹IÉÎ.^ßQx>Aá‡D üÈ…ª,:ŠtlÌ18µ‰9\Öá¶à]³kblÔÎào¿OHÀ\Øg ÓÓŒ9Ãå ˜Z] ƒ&a☤ͱÔÄ…Ž¡úC7§S¸ZÆ‘6b–º™.‹˜›B[#¹Ðýe‰çò÷îíÍ4ši*æDæÈ‹«ï¿©y´7_©Œlx´ÒŠ7´æŽçÂtX!{ßPT´°º äÃ-8$\Éì%Ú½9_ïÆÝ¾…º|¢µ®R9‹.ª× ¯¥—KHâF¹p ===Y›ÄcÑËZ)Ûî§ùw%Ö›DlíZaóŸ' ïêtA—nù °–èÌóë.ŒE‹ÿè°°5ÑX·û€/‚2k¾`.Ñ[N8pTðšõ‚ïµ,î¢k&ˆu¨µ5—KÂK´|>“àTç}s¼ÇÚ¢b „y..¦§»ÇŸƒÄØÂeÚ…®¬«U‘KÊš³Š°Š®Ù·ÇìäÂo‡ÿºwoüãŸ*eKK½S‘阮IeEL§çLL«⇟O à‰Þ"™j¤б‚>wê*!{MOÓ'¬Q%Š¥Øû­?/Öz]käâ¹6nÏÍM@1”®âbÇ„B>dÞVX¯0d…Y"ú kþåÇ:­NkÙóÛ"‹µìßEº¶”U{¬NoÙÓ5ª·|^6žM ˜-ô.êÍ™Väå§W[;ÿ­‹¦Åáæ˜¨RÄ êc2CÜ7v;KõqŽãq½F ÅZI9‹¸f“4˜ÁA- ‚ºEGØA“ׯjjccØ UXLÖãUåÓ½5©á+mK½¯ÎäïÝýJ¦Ò(€d‚?=Ê &U«#VËŠ†è3Š;T½bŒ‡è%wpu³äg…‚˜l,CŒÖ_«Ž~M‘ IDATk“i¬u^Ê›qmšÚqM…p#Yóþñ”¬¶¬,©ü–ó«rúx—ë½®Cº_­ÿøe0÷ÐÛïwa.üì{`?Ï×ÏÞ_ztõ˜²ÇâÆ˜÷aõ']”C¯ñçùïÉŠ8ì{äâ tV]F2ëBÁAÍë80&&¦äU?†4‘ñާŠ®¹9qð»ÂÒwÝRF)H¸‰¶Ò >²1ñ´9¶©©ê½ÌFb„Ø´3`0n*ÒO™wÀø&ŽçuHdĤ5Av¶¶ùÇBŽî«¹hß=èˆ!| yÑLʪ¨`[ó—Ðt¦¡¬Ý­Qóþ¬¬‹{°.ÿÏïï´shôzKŒ‘òu¥[ ÄAüwëÕk`ÍGÇ*àN2VdÒa"„´Á™¼Ìáu ÍZf—¼Á*½ UqÃN„v²¢­¬ {bÏæŸÙ¸wó˜_üÂXEØÒÂô‚za™Ûüg`ÖpËʃù{åƒßÿâx¯œzånB½ÁM‚µYÈ1q×Þu ¹f¢U#SymÞ6X£\Á!ñÜã¾ö&M"–Ø;ª)©“2aŒ¯PÂ1a½LãëB›¿ØáSxoŸ¿k1îÙõZÿ=[Õòô*%óÕµ¡*Ì §ÅB=QBÙ¿Vâºím4ÿŒ®ˆE;Ïjx‡L%æù-˜ át8\Pu§ˆ/"åí/ËBbIVd¡Ë?&[i“Ü,£›(€ §%S9iN¹³+³uÞª_´bÖô>©9¯Œüxì¸GJ7jûUÃ9¹e3t`FlCÔEÃ*yKø‹DeƒÝ°™ªS8uüYÇŸ  B`P=DÔ«Þòs«ÕK¾J¡Ö;[Ýz.Xà·˜ÉvUD•}”M®DȆ#äʲÑú, þÎãYƒ|ޮߚ¥P~Ãb£ c¬ŠÍM+õZ¯ÐºË‚4ÿ  -htI¨%Úúuì×ü—OY~v:‘d]·Û^*)ĕΕBü õâb¾,¼IyCyÜqGÖûܘÞ^ºÔrhARè?“nc,/sÉ„‰4Ϫ -îGŒ–5³Ô(6ì×§Oפ¦ÖlÿªJ Ì›¬X©rsRð)ö¤ÙdQNY+gåxÞÇÏŸ;^T»WVx x—›@á./òf×f“` «Ÿ·x]ë2‡aQªó—IÄp‘èÎ  ~Ãr9+GñÞñTˆ”³¥z=C‡£è››çPAGƒ|.G`ñ´eÊÚϗèHg˜¦Ã¢§ ¸‚g÷¿ÆVez_?öëÞc×~}3}ê”þthh”É´'ë¶UþÇÙ‡âëƒ×êTò º*:É­_i|óæÊã/~©æ‹º™ˆVÃô#•B66XWѺÆEž''&XHÞ(“IÒ€UU/1† ³kÚC'ƒLâÒC4†ïÃÛÇÊÿ#«6µãˆTµ(]£­ö9)ô¸,Þ3á\$0T–“û|aD^91Ú€§Ï ´dMÌIºµ'»¦ˆüù]‹<·ÑkH9†¤Xö ÛÛChÒvq’¸}‹1cÊ‹œtޝ$ÃÂÊØÒP—f`ÐfGÌ:Ý%‘î¼$8;&ê·óÚÙ×d½SBÄ®ev`‡¼­÷F4eaåxì–OfOà±cùý5{ÿö(NÑó4.ÌÈÀ\¦¿f¼ýÔØØX\Ýø¦¸ø¨è _Ìixecò•†a¤8í¹XÌh¥¶²ð.«™P¯1c…h —Ì”ø<þ)4dúŽKVÊõ–©¯‘ÔÀ|o¡ÐÍ”"‘X\ J¶¶Ä)@NÊ PÖ²0©‚g&SlŠaÔæN3QÝ(—9kq½›¹Q¤WÖ`›ã® aJ˜R=ÚBI!mJÙx™ò0-ƒ œ-ã c˜…Gj¤YKÆ£h> %çQAo^c±'QÅh¦ñÐ$«3è{j×#ç7çbˆ%"®çàñ__ååõ÷¿ê ë¿v•¾ Ía¦…t㺟56^¹r´šÿÉs…èEŠUEëóÓi–iÇÍ2ÄH$™Q éZ&fdãóhUϼ¾Dê¿Øw/ûNWˆÂÇܾ†EË®VÑïkVgC¤'ÙJù‡8Åiv}~ƒn(3LŒ¯òÒØ„.› ÍH³ ŠÃW8ËÑ(ܨ9”—dž"Üîtã‡àø1L±?l˜T沑"F¶À¶á‘,ูk?X(ZÓÚ—¢u¹'„ÒÍÍ^àÆ„$›±X´U ê g£…¡‡~øúÔÕìÝû²æj¥²­n°f˜Z§f¡ÍkþÜîl&ÿӛƣWª‹; ºRàÖ²¡¢Ö´v…@àÒraN¦ñ{êL Ž[ÝÚ`Ðu½ âg3ªÂ®Ud®Z‰ž&æäm0¶ôt1Ø'el¤§¤$1ýCt8‡=K˜áD ž#¥/ÙŽçù¥R–Æ¥å.&ÅlxÍ»ÝÖ]xÿ]³º‚ª;¡4¡aÄo•nü‡¦ý êd+Ctº*Ì `JB̰uK[¸n ¥ìz]b"—¼ÛI¶@ßäR$ ·@g¤ìd|k­¿áïÇüæ}ùFy¥÷_óÏöoÖÔ{ÇÊVWkéVú“Qýìóº}g§§¾„266’ÃV¦+ІWrºHtÈEŽº¹3@ ­•‘a„ÐÂÐÅhQ¸ìÏ[G|ÛQOí¹Vu±W~•þ[D€-œ‘2í¶¤”4ˆÏdHÄîé”Ö¤ZCp»SÄ näç,²>ïH¬%Q¸®W:¦÷âøàY5¿´S$my±˜(hÈ!.° :†¨-«x· ààUX‰‹B4rCC߆¢~¦”ÌÒA¨Z6„Ř)QÞÞzO~`õ~Z{kmMj¿_øÁ¬ºØ©(ã?kvùìX•{Hˆíí|þ§OWD`ñÑÆOPº˜))h‘˧=™ Ÿ4 /¸SH¤ÛÝ‘Kèïhé: «‹9g2™Poµ¡‚=õÂ,Õ@vVö?ñEV%ƒL†mɬæ3¥Ì »4­ Mš^€(0äxì—Á€ÁâÒÿe[²/æñø ”¸é¯VŶ@ 5ó¥Ì-‚ú¶l†áÙˆbºˆgÌÊ4,5¯à‘·vÖ!§jƘ-¿é1–»?[|t¸Y2ãÏ£´Ô£"Ì#V‚Y$åÏuɼ–`Ùƒ>øG¬Yc¯?Ý\;¶©>øÞ@@ Ž/*í|ãÑÂö¹+ØÊ€:q]i0;§BÁëQÃN𻀰<[‘Ĥ×:±\I@æž 1i/´µ*o¸jð~UýåÖV,ÑŠäòŠZ9ÌvñF =dl€R±Ñžá#âsÓ“7HíÝ‚´dPjãø6g“G.¢ØÍ^òL¢PR6–™¥}ÝÕ;EÒVÃÊ“Éi60­H± tVÀ ‰W—¯±*œ¤*ïˆ#È]. Çhµ^Ô PæyÓª0W¸Þ j_k,küyTô¨©ùèk*Âç.5럊HÕŒ»6¶$WUŒ/}=OÍ$¤Kù}Ò­ÆÆOo¶¶Þ\é»r’ŠøI<’úAC.âù|k+ѽO&Ï23¥ ¹‚lX]Ƙa, s~Ù´ŒZ£¸÷_´^Í¿&ô¦Z}a¢'Ø7¶‹™ NIʶoØf`1ÈôŸñˆ[Å"›˜‘” –öñ7ÚKc@&¤$ *‘Ìå, ½†¸à.²°jln|V]\ÝWÜ7ó|\95 çN±8î¡¡ ˜'ò4F3º*ÓyØé¼HôÑвX( k¡ûÌAs1ÏøL0X'- ‰âú \È3OÙ?þi±ž¦ôôžº­-¤àõÞŠ‡•ŽWò¤>UÈ#°š€ 17 ºòéSµ' PgãÛVu;OŒW²’‘9€»èŸÂàH¥x&8Z7™Y‹Ô(WYVì~!f-µhñDâ@íMUØ©#êi=GÏI'író`¤,efd$§¥ li6fºDl'Â’ÎjˆÑ¾Œõ‰—ùZhn뙘ƒ'i¥<¼-]Ò{i,FÒüò›ЕbÜ2ÔÝ]ØnKÊäJ¹žÃ„Ãs:{AÁãY…T–UÑjá²Íw]ÏS`$’~.F’]È\üA«…ð=,i_0mmaM™YM/Æì:4K(¡÷Xû÷:–_…çÕ½Ÿ¤S[KE[É|O t^yÓ½ÕøL®î³‰øi§m@0”Ù[3’Ú$Q<<< fNoEk8ØC°KÐüæ]”Au\©|éW9 —…ïŽ\àÝÊÈHE[¢+„á3í))ÉEÈŒž˜8“aߨ€"ERÒèl:ÖMÊ$à³0D´Óê=Ö–ÿ(vp³C¦‘è¯1 ô¸‡Ï ébÆlú Š!Qruq÷ç§¶úž=ëuKA8ì ±˜–,ñªFíGÅÒìæ+Ï~yìŒdÿ܉Iå8bx2ÉŽ¥»¹¤y6êäS7Ö«”ÊþþG§„½zª®ÊŒíE f±Ø.2‡G¬hÀJƒÄQ(«ÃZäO¼\˜€êãT¿)ÆjU*7y7¶oÌ‘+ó¶søÐ ƒ§]iä÷}6a”ÝÊ@eÈ™˜ÀãIAnz;³BAÝL3„ìk €duNŒžà¬{ïPµõ¿’YÍzó.BTšž‡é²õRÙ½š*Œçšçn†€½jÀ3 ÛF»ÝÆ”lqRÚEâêNf»U6uá¥nz=oIb<~ÆEo>=?un1ñ¬yd@Ù¤¡«hÄß6“„OÚpweöfÑ—W[1™ŸÖ¼ kÛû¤¿ÿØG}mýÁú–‡êÞ]Üey™ÃhÙÑ¡%/Jgh´««íãœ\75Þ›çÂF–Ê_8ÂË7†ŠšÂeí!¹ö7Å3[WDüb‘TlkíôœÜ¢¢Aý¿±Áäpq¥P)£DÌ@IæîŬã¬kÕ£Àkƒõˆ‡5á•5~ŽWKb0ë@QUfÀtÑçM;+ - ðó…áéÕ©‰\€à)$r:WZ] Aœ¤êj†'…Å8ŽTœ^*M@Ž¢KVýŒ1÷¬ø±HR\-z¼•–ѵ0äL¹­§ÓFýZ·P¨º“yÔÚ6MVEÝ׵ʕÊ37öú-Õª+ØÑ9µ£\ZÈ\Ô¡ëi»"ºè‹X´¦J3•)´–Ù¾RÑÒkG)½©»•‘‰á‰Ó/"“J'sß|Ùn{ÌßòP³´z«`zrFòr‹r=îÍîO(e2¤Éb™Õ?@. Aíi¹Yùêšß¥ðòšÊ›²ZúÏ袧›c Sÿ«T#ªº1åƒ|U¯FµTËæñÊ€ô2l¶>Ô(b@¥’Nh³µWKˆ|F‡—ÔŸaƒŽŠùÅÅk^]½%ö—nÈýÊXepAGAú|nš”KòLk/ଠ«iy(ëµ÷ÉõGŽÈš½5•m¥RÜΜ4O$ÍF)ÃH$ ž=´ÃkÍ…aC‡Ø•nØdcú@mqsçú»güykG´1vpìÑñ½ÊøØL4û,ì©ÕVŒ<¨SMM-)ûãÆQj}}Q‘l¤²‚*Lñà•;MÂçWw‚íÕ¢9&ÄD pKâî–Â^bzäA“â>&T\€—l!rrÊ:X¹¹£þôȪó ÊM`¯ªæQÝ`åÓø§¯ÎÜð(q¾r³?Ì»¾¶B=¦`3À™²LÒ¨t Ö.†D“›ƒ~çν8×T”š¨Êlb\ÒÄíi ´ÙO§¥u¬‚Ü2·Ý fÓS c1I‚ƒpË¥&~s1ÔüËŸLØ,µºîrì¿9£¼áPzI~0_V·ÚÓx9vìÆ¶Ãñ2uêÕñ1Y}ÃÒ«c7” ÂáºG™%ž)ceHûª»·¤¥b·¤KÌä2’‘^¹Ã0kÆæ‘ÍÏkRIà\ <#̶,tVlËp§gêZ…zøé“Ø€…«u5›ÞÞ±mO¶ÃŽÈ<Çæ¦ÒáX[ªÓD©a2*½Šj{dêDÏÐëÍÖTLð¸Bžˆöéž/‡èè vøî¿Ÿ{ð2ücÓB«ºZZ;x$?ezºl¼e rUf€ l†1ˆ^G×Ã6!г£…_üx_üîäôTõ>ñ»žW³©ls¢[<É ô[©«¬ ß>î÷2¶Ô¿²´Y¹:^– l*2×àŸœ‚,*òº“*W«ä ²qù¤¢ã¹AýþÁ¤Ê1PT¦40á2;“Á£ó„ ÓDxðpk\Õþ¶Ãèëù5Êc¿ÿøí3câ¦ÆÆò§bë…ÄäÓaïÍ–Ã#còUuí0uz²ªwHãt£ç! âCÍG»ç–Ýé¡ér¿ÈßÿùâLd¢J5<³¦M?W´LÊTÊTùƒðMÇ@|CC¥Ò¯IHta ³È`îxö®ÙÃÎAÍ~$õ\ÀÉÿ·¸5gãó¯ÇÖ±6Õ˜Jéð[’Õ/9SãÈ+/ÿcwbbù™òÄ?Ë_=õsDî~±Û¯í}ü@^xbê@SÜæ€jࣼRß4æuÜñ þc|ƒlR]f(Wß—ÁšÕ熖\i’,£¯šßÂï^/q=[† ›¹Åï°"áö̓ëè@ÇÍžÞ^oœJöˆÚ11!¦ZêL§0ses¸B>Quwh1IU¤ãɹÎm¯,,tIûø ¸h¥I9¢npÈÊo'¾H<>9©z/Ë$$%££ )™K°Dé>4f3þh©"¬<x3>_uìÑÁGšª^…lI©Ì«™ªIU:ü¶ËË#SË_z.‰ácK~ÊWK›/SŸ¨ØŠ;›q#Ç–M‘‰Ûáá=özyüAËð„áy.}ÆßÆ(åö´™Ó8DÚ Onˆp¥;“χ@­?VrÞ4¥5™Š»­£ÕLÞ£ÂXxú‹S4 ¬a‘摪WLJó#•ò÷•›ÞC+V7ˆJ놘&ªnnlür€4(‡[Î)Τ.Läl0¤bæ†8¥huÕÐRYy&¼2²<¯I®.²‹šVH”ô˜Yf) üŽŸ]H@|Ïðϼo艸ï=€vÂÔÞÚÕ‡USŽ©rÕÞ¼íW+qñÇâŽEþïÇjj”Êǘ¬vxil,õxÜp+¬žÊkR†+ã?8ÿåufA½ú܆c&mØ«‹;ç:ò9©ï°Ã­‰™Ì$¨¤Ñé‹.ñÚ>.%5{Rb±¸±.ðXp— é;f©“-{tuŒrðÀÔñ¼%yê¶ré¸R¦–M?—ŽBü„Æ7Ÿ¾üòÍ—¿¼édÚ9et¸\•3 š”•I·lH)–"‡<“Þ2™zgÁŒµÌ–ÀF—Òú }ó1¬¶!RÉ3$ö{ÇÀ¦r©écêÚ ÙA- çiÀoÞüòÉÏ:!Èf£§)>ªËTÈïÛ²u¥K3rZÞO=_ð¤æ”<ÕÑ´™¯ ¬í `Ó9<  *œs[h("…HXs^¿ðz²=aÆ8‡ž=¨±¦Ôäw GòžÔlOÅæ?yª<~&üصkUšÚkƒùKqõ“šÉÈ𥹬h¼©¥%~À£8¹y^åâ˜É–-T<7#Nš‰B1EÌËA&g”•I¡ÓL¸Ó˜Ás(‡Ì iq1äy=ÃÌëBºˆÚYÈaÒbw²¸ P ΅س°ãøÔ@ê¶ßÇÔÕÚ’ÁÏI»ß|ñæñ›Ïïð÷ñ醲áðɉ²ö-°ºø ¸±ÅgtÁ²¢eËÂ…÷+r‡‚gœ´?ídÔw÷(³ý\°ù”õ×ܲþnÔw'yXRýæRÿ£Z#py¸èaןç·7îúÞ¼cÇ–Ú”a5ÞÓµ²õa«lR(kh(hY¹3#óz"%øjÚ2ì[Üåo0ð`. Š!·}Ù•,]–28x2“³˜L‹éÖé-pK»…bÐP.Ú3œEzq'¦áD¥I(¦*ÅóžSÇSÃÃËÏ(Õ‘»€.6¯ïÔ}åJõÑOo®t6ƒ’CNÙ.[i€ªíP_õ•îbuJÅ$B`UÔ¡£#†ú+Ãj¯öXoÞô5^Hpa1QQ±ìEÿµÞŠK&Ê¢~ÿ®÷æP®ÒwºæÆwImã³ô"J £'k–|Âxõ쯿þ_5JMm5üÓ€¾0Që)õa ´MÃC@Ë6\±à¥*#²S¤™ÁEdHìHúé‰Â.±Û`$ƒO¤3Û—cÚ žÇÑ‚Á"`–³Ã$£LÌ\"!{_@›M&Ip…R±dŽ&È›4)§Éñǹsÿ:3Ò0ðjR“9n@"=­°“_üæÿ½Ò\ÝÙ\´àA÷q[õ‚ªùC £ÌŒtŽÛ:?kA²¹]kØÕkÅE¬¦îÀD/k¿ÅzÙ²'Ëûô´­™ðz×⬨¯¯8XaÝkùÖºë¥dyV»¶G=ío4걯Qzÿ·Í?ñßíÖºYz\ A¿þÝžC(üŸÁ„¨‡Cш=ÿ{ïÓÁÐóMZ£ÞõŒ…-0oW¡k¾ƒ-dËG>¾x^¼†˜)HÉ€‘Ä‚"£`f# órÅ,CF)#Ç%'Ǥỏ |þrwØ?©TÄ縗!) …bJDG -qÅ,Mxtª.m×εsÉþ)]ÓM•wÂÿˆT>Vc¥Ò¤Rч³ Àî9\gñ–BY´2i耠v>h¡ê­îö wòO“ $Ì>â̪­ˆè¥ë+0”#< šf¾ˆõIÀò0V,Ñ »NêyQ´l>î^!ÅhÁZL ßvšð¦ó–_¾ ¢øúd‡þ[\Öõ·A{nï;¥}üÚ¥ÛoÖºH‚Ò(d²{ïQ9&S¼ˆšÉޙܲyNÊ \–3“‘’CýS@<Ý^ÀÛ°e›ÍÍ1¹:¾‡#)í8¦)„É¥™´d†`–&j|Æ1shíË`™™†çw2ûø 2ç‰È;á~åßìv8Æ*j‡ðËœYr¹¸ØCþÝüj>Ô:I_õ´£RpÃÖnƒºÛ·//Ò(àÞ° Ldó~–ØÓc­²Ì9a‹smMƒýOKÄUtô~3eñµ^?ï¤Qî–PL:”Vç"Â"Bµ”  ¡_|qëRhèÛ·ÿö.D½Õ^ åÿ™à¹‹³N¶pñnɃ´ææÊ•T¯2ÜÂ3î䤂œŽ‚\VN‡}&- LK²§q7lyc0¤Ý"œ]ÎJ˜(&Þb&3æ<ÙÎDá<¿J Y)'“I)¸¾9h ‡Ã‰úÜ1‘ó±éýÇ?”5MreäÔsLâjƒçÀd‚]ÌìnU'ßQNíÒö>qŸŸV'ÛDd$!󥳦e‰Åü0®· íЉºtÞt¾FÂôb\fìo§èæ}þµ'D} ùÒã­KªÕ.Íž0ýéãÒýýï;vÞ2Ò¢ôﱜ ú±pgó;”+øž)A«õÁ#É’Žžˆ¡‰E& ›òRª‹rvX‘›æN±¥åZyÿq –ò—“<Öò±бgl åHVwÒÚ¥˜’R–\¼¼È_6Çà -×=ú:«í,zrrî7Š ð9ëç[|l &j`¬hÔ'ìQG‡”µ(œÉG0{Éäú–öóþ‘>êÃzhöÎàë>·¿ÿázÏ!Ÿ„A…G¿Ú¡{cÂI. ÐÖ5æâ<»¨¨ ¼ä M*–8CÕT̈S† iIIO´¥Àö‚ÕQIFºÇß•öm1ù}`»”›¾Ì$qÄPC°ìÑ®àRˆ€]L1ö4Š£'0Ú¥„¹w1R¨z‹YÝ'ž¯«˜ô{‘(W¨4•&ÜPÀ3ó?î&°EŠXVþ1Ù–Ša{)3ÃÝ'Càü.­n _¢Ó¡–)ÔƒùN-9è(ÅLÙ¹ÃlèîQÎj,û(¾±F´Óåc¾ìÿvMg"»n¿žu%piZtÔWsÞ~õöÐŽìŸvüß¡Qß»öüónöÛ„K—þ~ô§{÷P>Ù¦( š¸H‚I\·P6MOª¼¦e_6$³Šr‹Êè­e†–ñÿs~5 ÓOe§°]Â#JÚ%Ü® vùsqa©×-*MçˆÄ,Æ“Ç †”âøü`~gg0H*ØrÇÒ¶²6žP±ñÜÒ¾¤®˜É‡ÈÉ!…ßn%#‰Î°Í0lÑIFA‹'¸Š— k>ï¼¢ËNxíÓü!ÊgçwC±±‡×´F_Šó2ï¢^åšµ!4š[ÿš"@XHº}«Ö2ú|8ôgö¡ïò=xûí¨Ù¡‡vþù!{èÞI2;ÛF³*”ýÔy Î«•8ó`wåi;K”É[r⟨&ZšÆgìtd §l033)ŸÝ —Gâ$ùâÅ()n.™€ÂÙHC,¿›ÉÅuŠ!²écJ"J@PTünÊ~öÌS7ÄVÖƒš¢)åÄR»uEȳ&?†Ò8v.IXòIyøî;ŒŒ ©Ô–l‹´ò ¥üt¹tÁ>¨õw!Zs•w½äÖ¡C÷Á´ëÞ‡_§ÇêtÂßöa®bwQB½ùÒ9Á­'Da©ÆŸì'v}Ø™õŸ;þÇÛÐo]¯¿ Møï¬Ù{Büz^ûãäµ`ó‰¨Q<°eˆ‡*žT/ƒ“ħÈÏ» -Ï Ò2 Ê 2R RRHœ‘¼ÕÇ磶J“Åbá°pf4-I"))ÝbÐDqˆZ¤@œÌáâLÒðœÕ oIЏ"Îl©&in…¢ :ªcù[ŽôªGÏGi›ÊþñËí/‚ …DY(–®×†8_,ðÐJÀ‡„$$˜ý)QY×¼œ@ëK(ÙA»~ú2ø§C?ÜÊÞ‡¿{ø¿ðÚs÷ÃŸ× 1!Ú¹[®k¾¶V£Žë ³Þû÷R+Š&VUê\ølz|¤iàÁ´ªi¤¥¬ÈƒÍwŠÒì{J>=>ÍÆ§»‰ìq¶> ˜Ú‘Õ!K%IÈÚÁþykHÍ*%¡/ðó‚KË\fgqsñ§/×;!²~$L'[ä½jë¨eIšå¼ä¾­Öñ2eâǦa˜Îâ3ÙLÑ¢@LA•’É7‚&ZЉ:‘õáÒgÚüá-ûÃWÙºuÑÎÂódttöSì£dÍüBZ‰¿H9eÑb±·wúöí­oƒ>ü}ç⾿ïü{èíýÑwíØy7û«'ŸøödðúÛ}§ê>P5Ô«1ŠÑñ ^ððÓ霱íEC“†€†¦‘ÇÇ÷E@2''g²éAÃpÁÆçÈ8\ƒLÁÃ39+e³ÉBÙŠjiIÞ*ÕI™%ð£%ÕH]r^XÏ6#ˆþéy Âñ9Z,…ˆuƒ˜ØY¡)bwðˆè.Nqs“ðD^¹ÌC¤Ÿ“É)uIA÷>IIJ°æ¿¶>GÑÿVqýZ}sö§/~Ò6g‡h Ci_5gß;Yøó?Qqg1kXg/zý6o~ÐÜ-DïriªöŸ›p÷ûïn•øð½ukßáÿºýýÉ[¡'³ßíØYê*y~ˆ6›«Zzë8ÄÁ!¯ÉúÉñaGê@ÞË<l¸ÓÔp§a¸ì޲©r%gXiX1ä !"€˜3>Ùs©õ“Ây.%äí90”Ía‹&€DÒ )$‚ÅñäÁÉìWÞ|y´ñ™É=-gyÊ@Ch‚-ÀgvÍ» i†‰“ªp€t”•Žbž“É‹3ë<éc´X#"Žd]ÏšûðKóÝõ_všþ¾ƒƒZ¿µ¦}«# Ù”ˆ¶kÎ(ý}Ãú=“iQO¹œ¿èz»çþ‘hŸ“ß»Î'P¾ÿ!à‚r ,úß¿ÿ÷}‡nc¿û°ãí]ì[>%¬{ •:€fú½÷ó;Þ4, L}YÞ0.¿³°z§²aD9 oxÐtçª(”V0ÙÐÐ0&—5å…'–;ÔžSL é$ƒÕ2–úG¸#ŒPJÖÔ½ïï¨( ë¥ü>Sñ>΄҂äYF”+Š„ÁfI“Aœ¦f ÙìÜi¿ðéšÈŽy@œ<Ÿ²’& ˆôÛfžÕF ¶<¼ÚkÞó0"fÇWbóW¿üÔùùË~—1“uÂlm{ˆ§N]7î;r¥Ãi»Ø$çUaÀULèöÔ]”C¯¿Þ³/ôþ‡ÚwßÚùó—®úÎ΄îüí S†1>4Zdëµ:¯ªJÇÀÊ´ldX®TNF¦äÀÃáJ«ñŒß‘h,{¹÷àƒ›^õc ‰åÛ?~tlÿþû7ß¼ØýÇ¿óQÙ$k:þDÙ ÎÍÍ_P­6 x±ÉѤ¦æÈW‡c)ä™ÌÁåÔæX "P©œÊ ¿¡¬9óëûž¡§Ûåágjöʬ.IÏІZ˜±ˆÆõD±€‹ñæÒbUÓã²Ôr¿ð¼ƒÑêfP1-aQoÅrô< ÙÙ¦Ú<yßyð¡2Vk²ºtÚ„ÂÒBX¨sRIQ ¨öv®{ØÿÊêºTrª 㬋Õ,îë=ì2>ͼ»öóÙ#ûŒÿÓ|áþ‘‹¾{®ûe½~}È÷ÀÛÂÙÙ¹ æý£÷ ««ðÅÎÒ÷'½.ªž äE¦~t¨äg<øýÜ™÷ /ÏíþËïá/þ²ûã7ß|ŒW©Zã Û‰/v{F¶í?qL „çMÉ[ê•y~Oj¯Otø•¿ÌÛÞ>³½;|éó·òq24ÓÒ‚N Ô­dª2¢Þù/Tì*…‡/Å:©•Hº92 {|@â@ÛØÂÙ‹à¬1¢,Ö X®GÒîÿõò_=ÍWYoÄaYý'Ìïo%^Ò.›ëX\nTÂå=˜ûš@å͈´Š‘Ø•¸z':딿¦ýáŸùÑ.ìŸ]Ѿ‡÷ß>{ÍU˜pøn‚þHô­[·}Í箬|tî›37üjL«—l¬òÉ™ÄÄðíí—»_œ;÷ûï»S?&þþû_~ÿæ/¿¿ˆ|ùQ­–­6½,ÏûXþâEb^CÃîsÊ•©‘Õåáá© ›©»#·_x´±æÆ«üÈò¼å‰7âÇzIúŽFžÔäopîÚ2%,Uýº•w•–\7{slj <ϱ©lŠ{TqMÎ2»¾Õs¹QU{ÌLµ§rié×È8o‡5…Áb©u×j½ÕYþ¬™;»æãu£Ñ—ŸÆMq?<¦ì§`ozþ#@ÿC˜³ÂÛlôÏ~kñ½xàÿ ¼v;àª/æ|áù}?_u}¿e¸.0.ðX[ôµc7ÂãÚòâ¼*§”á/^œûËï¿¿hxð Ü3ö¿|ó"¯Éo÷ïçÿˆL]‘ß¹³íI Ï=žðøåŽ”WÊÇkÊ¥ð½/^|óGbøÈÈ3ž(ì./ßøâß|óG2q»s¶–òö$×í|¥\ª°²Iz—› ÓÀb¡Vbj|2æPn?rä©T-÷{Þß¼–àš)ÂÁ‡±Ž%õÙ§gÛjœZ ÐáëkÝ5o¼ýÉjÝEÁWøý@3»®Ö^{%8Ú\H¡ðzªÚ*¤ú½=¿!öïÁ`£oë£ÿŒOk‹=p z_Ì¡oƒQüë_—z²ªôNllV\¸ÒËYߤlhPF&&n{ŠüAêîÝùæÌË«#ÿˆ|ù¯Ä?îŒÈ&'ã‘ Ï ì~a@VN¯ª‘F{&€žö¾‘7•&2Ï3ðsßüþ¹‚~ÿæL|â¹s‰ÊÈmždT «tœ‰_쯷Ü‹²z(«m¡¤³Cƒc(ëd¿¿¨Yê1F(4Fa¿©yѵïüþØÊ¿¬Š\éß>~µ¶M¥Ö…G2Ù+CE—cë$³ì¼1¼¥7º6v\‰YïœÂF_¬˜:ÑÖV[òîêÞºªªÀ‡ˆ ?øúöÿO^]§è)w ƒ¢š¿|{Þ^nÏõ€þ¿Å]#^¸¨]ZÿÑ6â4¿QaßIEND®B`‚lbreakout2-2.6.4/client/gfx/back5.png0000644000175000017500000013365311452354555014277 00000000000000‰PNG  IHDRk¬XTgAMA± üa@PLTEÿÿÿ>B6"&bfV6:.Z^R*."RVFNRJJNB26* ŽŽ~FJ:~‚r"&*".2&:>2BF:vzr  vvjnrb"""VZN.2.262:::nn^&*&6:6^bR...BBB*.*>B>:>:FFFBFBJJF"NNNJNJ^^Z22&>>2fj^::.RRR.."&&&&& 66***"NRNBB6–šŠJJ>NNBZZV""FF:***RVR""††vZ^Vbb^VVJ**&&&"222VZRNNF..*666JJB––†FF>bf^RRFBB:^^NRRJ ZZJ22*66.jnf^bZ>>:VVNnrfjj^::6FFBjjbŽ’‚ŠŠzzznJJJ::2ZZRffVFJ>~~n^^^"&"bbR 662NNJff^bbZJNFRVJžžŽFJB>>6>B:vvr26...&ffb~~vRVN22.BB>rrf.2*BF>jnbnnfrrjrr^*.&^^R>>>rvnZZZ‚‚rRRNVVR^^Vnnbvvn’’‚:>6ZZNjjf~~rbbVfjbnnjŠŠ~bfZ6:2"bbb––ŠffZ‚‚vrrb’’†ŽŽ‚^bV††znrjÁ$„tRNS@æØfbKGDˆH pHYs  @¾áAtIMEÒ 6ùრIDATxœ4½—ÜÖu&X-ê8ʱLïžC¯|äE·§[X.•A†a¡ª±Ítëu÷Šï¡ Á6Reà=zÐn„JbN£H™Gàð `jãas6i‡(“PÂŒâÙä·íw_k[4i5»ªðî»÷»ßwï}O½¤ŒÊX0×­uÝÕ|™Fe"³¶ÑºÁx`Ž×Ö«ÖZ˜Ú¯‹ÿû¿^}ÖòÁ@¿ó£°àZ]3£ëL]ì¯í3³¶e¶zïî‡øúÇ_|øÿÇÕåÙÙªŸµmZ4MÃmÎ5׌g.oÒ(¯˜åu×uz=ÛÇ'Åçá^$‹dËNѶÅQž`Ì­g³Áx?µfVEY–IW©ª¸È ™Ü‘ó£ÖÁœGùÎo}×Ù~QÈaè’ÛŽà—\-ŽýÈ;óú¡w<¶Ø´v™Sõš8~l“‰Ù»šà\ØøÈ¢Ì'íÌàéÚZ¸¦±±¹~ßÿÅß¿ÿ,⃅n‡¡l¸†á¹æ`ŸöVµ!’MoùüÞ½»¿¸ûá?¾ÿãwúgÇËù*{"ß¾¢‰I#£6úá¼)¤ŒÂ6}åœÑþXæÉ¾ù( ·‹$ññ­©ëм,þମõÁÉx¼¬==aI¹¥¥,bX1Ï‹èõÔå»»m11ÈÎw ý°M¾%C ¼qíñM÷ˆ>‰¼~ð±7ïoOð!<îU¾c Xé±_Ýy÷~mñbý°bµÞ™³µµ}ÓÒ ž­l룿ÿŽ~Qó´x$îh“Å®¹ÿôd`êljhþa»zöÞ³÷~võý_ü¬_4?h?Z}DÒ×`a±!Ÿ´›iáOâÃ4jÃ0ŠÊ½²‚*ÎôÁ NàØXñù^W¹ŒE=å3ên1Ÿ ‘GxéƒWòDÊ$~‘ÍcK~üÉvì0æ—AÌÛ, ¶+žfé§Á‹&Æ ™.>ªÒ°mç^XúS½»U»#‡÷wÄH‡ÃCl;.ËâÂ` ×oEW7Ã{?ûÙñº½XèÕ“T6¾À›0€ ìMƒÙ´³y»Z­æÏ®¾wõj_Nø†üQ†øßp,ËŽŸ¼”²,ü&Ôü;l¡_%[–‰cávºV¤²@<ºôѺ—9wuæósõÙ5/ö÷göõ(ÂðÛòú Ù–Ï=!² }è` /»îy‰xôoð8Œòh/O|Ç uÇwJF2;‚×Mou]=D ‹Þˆi# >È9Be\òaX‚E½›÷מ.lïý‘?9þÙóeVèã+Ê"ñïˆ;–~áãñ›³[®¸Âã ¿‘mû£Îž-ß[=iüÉÛźüý \l*4„˜Í}ŸÛ“ƒ¼(°1"~¡f.¬á%lùp€K̸ܙµ“È„µWÜÑð0ÿË  ´Ÿ˜ŽÜ†‚þ³u§«çí¨ð—›2gÛ»Þdå<ôE¾s=~c=Þr8ÀðŠè:,-2¸Å7aï”õØÔšZ#2À¸ê;ÎeâÛŸØÂÀµ;œ?_çÝû›åj] F#ã‰ok¶¸@€/À³¾cûœ{‚à~®~|vÖoåAãß›À¼6/˜åº.<ÁuGÁ4³ C‡é³W³Îu~ýÁ›;ö¤âv#eúÎñÙG™Lš‰m‹ÇÜ?„Ýa0€|»ãø¾ï0dÅ È…ôZ»âÇ…,ó‡@AƒùÀ÷ !d)süR™z:¬»AÇšâẼ= ©VІ~º{c„l¹y?·’í—ÅÞNÄí$ÍûF"l¼²®GîØäEîÇ¥¨ÍÙŒ¶Ž`! ,àNGœ8¢Àf(ü±M æ?Nן]ý›³w¤6{Ó(¢w1ë-^5)hùæˆR µa +­&‚ÓiÍæòêÒk4Ãì6!óuÙWäò)Ü_Fë‡I½“JÒ<\hŠÈÌ`ICƒ¿òª\=CR$«ÕD—§ÓÚ\tw¶Øà'°ÀbñêlH¡8…vÅd•"^m0ýÔ›ÏçdƒB'p₹M&M¹ÖÌÉ$ r§[ ,ÆËTÔÒë{{Xvåã9˜”oWà“S¬^7e~ 4Ò©''OŸ^¸qo ¢«Gdj”°ðdÓ†/    ^¼¹úq?*83Œ*•9ÜœÑ÷+ÛZmTlØaÐ>HŸ¬'€kð£b®¨yÑlmþuZ4Ëu?'Ȇ²ª<ùFåL)—’Œd‚øŠK89tíd;-Á&‘ÁÑÏ~n_6\s«IáÖ‡;…ï§m3Øú< a.fS¿R0+:ò¼¨qøV R'ÊÒ¿°„HÔŒéË(Mˈ_Vð¾{=“ï€0ˆ´'®ÖÅa#tì¡iŒÔÚ0= ‡÷Ûöd¥ð™;¥LNl ‘YFò´i™' }µŠkz±Øðãƒæ°õ¼~<†wÐöŠnh#/ò))#%Õ#88Y€’‹+`Ud¹¸©ªQ~ #$Hnk#)öYÂý(òÍ16ržÍ PX±çóUyûE̺:Ž¢$ÙÞBLqgˆ‰d,3^Ï^| f=Ý‚ˆ¡@rbÄV7’CrË/:¾aûÍÁT©eùéf*×KøB­ˆ“ÿÈ÷™}Ò¾Ô m}é¡SL ¼ý ¥v°ØG…_Éàì¨î–IÅ5ÊfHp>Ïo|ÃQ¬ñ?…¸wTF‚N#½å $Ø¢}ýø§·ç»°@‚ÄÁŠÂeA îųô-’•;[è®V¾˜N>÷dۤ™o·EQÞ¸ ¹%ÈȯìøÊûO¼¯ºžK[BYÝp-DöYW$Wu×eGžÚ­Ö±+)„E⤂£È'Y¶)m£É.≠Aüñ„\/ÀÊùí3/è÷! ÉðL£]Q%×AûFSòyY¬ÀF”Dé—*zAëVg?÷vaÀâwYâ×|¾³¡UmÄM£ð_‚/¸Š¡TVÓf÷xîåü2žev~ ÖR&…sÈë É3 ’élðæ p×0zØdP!‹–¯hî” gµÝ4`u`1Hg—uÃ.Ò´-IlËÂòI"aòTÄ݇â6H€i´ü®FlÍäq‘Íá}µ‡Ä4êŽ81ÔN~2ËdÅñ¨Ñ”A]SFaK*ºÖ¢ úAF1ƒr´uúç"/ áë:aê³Â›{AâÄd•ÄOšƒþÞäU$Q°FAΰ¾7÷Ofðy0A Sœ–Ò¡Ež`€¤ôCŒfÂ5J߈J0€4*74—]e$EÛfY ²?‹Åj'P; OˆbÐ;4qÒ4þ†ì/ÏÏæ^× S¢t9¥Ä\g RÅiNµ•ÜH’‚T# TøôÑN[6¬›iEô;{Ñ+˜$y„·eºï¥ŽëD%Óù:¤Kr«#Ì©÷°´»—ˆ­<áî¬ò~º’ Èü4ÌÂ;‘FDÛdBнÛcwlªà‰ ˶7Џ]¬C™ÇD mZ¿aê‚_CÀèE¥ër=MÛà‰DJêÖ%æÄì–©X6~ÞÒªâ{ßCòò‹lu¶„‚Àó>GV*âg¿p«©šk7ç5*Ó$ˆ®Ö˶“;æ€5iØB€ãq@*y^Œê¸oÙ›«áãÄJ:x€!Ú0±óÕ×½°àyùµÊšüK¼Wìܬ`$ëqŽ5¤í^USîÂíYo„QkM @[/åƒìÉu¹^h` Àʉ€,„·L©¾0‰ Š‹ Ydw…õgŸÀ Èy HBØ åWy?‰@\ª*ÞJòëyCˆãÛM¹ëµR˜37n³´¨ˆ{€ÝÉÂÒ‹Ô·jQ®3(¼V܇ÑÝZ‹Ú‚¿Xyý°ðe”8S³sŠ(qøcG@ûKldì‚êNìÎz@+Øá>£å§mô$M*áÒDåjü ÍÞÉ"y¡(&yl–‡øéR¶A[ḩú*UmÐ4·\*ñ‰‘]%²™¨¬zø""ø‰¢¾w´ppH•ò;Æ·’༗c!¨£mP•QÕ$M¯ïν¶ÂÏÄ!´oQtMG¿žL¼—u–§“ŠªrV»—Ý+·;y³’_èN8¬‹Ô…D‰OŠ¢ € ½2@ÔšiÛ¶´Jä*Ä4¾Þ¦òTÍ*UT††EñoCñAFñ<Ú)“ ¶@þ_¯Jp­xïìvy£ä´(*Ãm„9w¼‰í~¿ê3*V ž²~inã¡ ý’ƒÔ,àÃùHÇæ@¸!ÑW6˜žþjz¥»xÖ©\#6À›ƒ—‡D]k—Ëð8º_½,áV‘Ðì Yä1ëH“0©ÆfšäK¤”5Íá”Dý8O73ÈS ‘ ®ø2<:>öv[$DJzdžKÕ°2·‘* ¾—F×ý‘k7e0?JnûÒû«~™W#x1öÔ64Ÿ™û㙨,‘‚÷Æ®¹Ôš>¨+ñûÁNÙò¯áǧîꯔÁ¹;츉}° —È>¤0`6P™«3´Чú•r4f7yú$‚ÆC6‹dC;Ú€^ X,68°o@²ŠL€ÿ™³/ƒ @6‹KÚ, ©<€lTDÂ`7ÜÎUW4dŸÚЊ|'(ã·qfðßzŠÀóƒ[q#ƒ9HbÄ5;戡àtÚÀ/ò_œŒo±šJ"üGmdE,QëS/Õ†°H‡9!IAňÉO¾!ÓÄØ €j*ð‰WÓ{Áœ:Q7aŽ®¶ † P:$ßh3 ÷ZxS›æ ̲ÝîìùÀS@b Ç¨PÚ$ÀÃÉÃ(¡¤•ƒù  ÷ÊvR¨áBJ Q×Nºñ…ëGmÂ:ðz“¹ƒóÕ:—P‡1O …fÃa§ß"BŸ@ &$Ú˜"8ê7“$†Ä“g¦KÊ=9ÀúApS¸6< ÷¥DÂï¯Vý@ž> †± ¡Få Ý\ì«Î‚Š`öVש&&·{m*š”$¡ë£0 w ë  ßB´g ¤½ü&½v4kÈ]·ÃKð-‘äÔD+}I‘}–€áh.çîàé>,¬S1¢`µK3)›5¹¶ï4ß2SŠHÆÒrÂàD‰tp‡uîU-jmíiï)Ü÷)Q·à×ÁoAðá3ˆMàp G¸¶Yß[­æó>’UCëçöôµZ~ˆü¨«Î8•l¦îEPѵs™"·9^ä°‘“dç÷®Þn}ˆO¿/O—·ƒí-è#ý¢ˆ?ê¦o-×ú}ž¦13@ߢ j_>m ð!`5ÈH7C6ùaX:C,¥c£ mÁ%/ú‘'NmÖ‚J¯b’Ùù{eÎÆ‹NDá'92t;>³G¥üù{¿·b’B^{0G¼0z’|háÁfÛöÏæ™|TÆ@¶Än!›ñT9Ï9U|-V}íá-Uâ€ÀœjŠ÷ÍDê§Æ›Ëâן¶ ¶ ªüðøË¾<ßÝÞº9b. ìéEäàáÜ/°àpŽ[[~´:#?ú H'RJÀŠO[[°l¹“rw†Íc‚Æâ%ƒ(‰o\ƒFs=¤È+;ßkFHþäi“šÐFߥ0è©:(( üC™Ê¼8\O7±bÊÞÅ!4O?Kó Š*s>ø±xKŒ†záL•°Ø[È£Om,ƒ¦îCÚrb;“?GÍ9Ôº·û%iUtþÁ÷¿\E$ GCóDÉL¿L#óþKÕ»‘ôú%xy½é€lN@ŠãN§š‚ öïf¤î-à\ ZšíA6Ž;ÔF4Àá6…Sµ{>À Ž6×½@ú©%Wܺë]̆À™)PHI½[Z>yzÕ¤›ýʼ±! ¬)³¨h?§å+áË®ü.68O¶hÿÉÜ[TT7.Ùœ«O¶ÁoภHøÈÁ¬vJ(Ãë>XÚ,p:ßÉã›bÄ(,ILëXÉÉ€Vb¡›u`OA‰Èª‹"î`|Kµƒ` ¯ƒóV€ÐÅþ /I³ëÅ×’jZ³‘ ܪªMX’èêÁØÈÁ+|dMQn9¬çTΡô z') *Bã8¤UK¤…6J€g<3>g—h0bFíƒWgæå)§)ú* ×ã çJæ &ì ”žÃ†`4ÿ B0k¨JFØ–¶J‡U›§ø¯ÇÁ^ÙÀ °™JÔ ¢É·´‰Ž/"/Ê_I¸ã'T‡xQ#€} ïx²äÀ;ðÛìÙ#VdéK(àãU:X!+§Üɧ³˜Úb!‚ùnéŽ×Æ¢]{ 2>ã¨IÊ„6r•7Ø·IÓ|nÝ$r=zÑhÝø÷|kjP¸„ÖúfwËu@‘4ÈU 8É7¶¨ÌI*Çe¤ébè×GE6_>ÿìœØ\r«PEâYÔþvÖú#-?ûOK/ܾ‘$‘Dˆ’ÐÏœ˜zM>›A€§}BTÈY´·Ý€?Õx:o‚KÇènMì á›Æ#á Ym%ªAt¹Reœ‡Y\Ï Ögã._y¯ÄîxxaσuÕÓ¡NÆêt•Ä ‘Éè=¡†©,h3ª’“ØSõ“!u‡P³9„â A„¤±èv²«‘$yüGE´{üÙÞýçÓÛÞζLbh—¯¨ƒ^m‡‡\ÞùÙNY$[èø±34Éê×\ñÖü{Q–aPò;Ž ÍŒl|éoÑX“# •#„”ÍãÊq@fœ_‰²Ÿ,š2÷Vml«—ÇsOõÅ›F¡M"šeç½/oG×FÓ)¹:é™1 EíMóÕ‹š=‡)jRT{WìÑh:׎i€äDÑv™nGQô }q ЀEBÝ¢Ž³ Wçÿúþ—w¿¼÷Ì #y} DnŸ:¢û0Á Wùë·½/ô†SÁrˆß[÷]D%Ìï'àŃp7,ÞÚ'Á k&>hãðvµ“r•ø‘_±ÁÚ˜ù¢ Úð4‰…|îNâ³KåŽdP˜™ˆi ÛÜlO{¿þ`Ü­…|e¢1 Môûb€½ûëîϽ ‚°3AŸ‘ôNn …®nï¶dPvvMn#)Xxøéćj™iç-˜ $îÔn" )¨xj“‚‚üš6¿W±_ï?Õ'¼jÍ51}—M©È躸%O÷b*·9ÐT<8à° —½»¿þp v ü19C_ U!Ÿœ+\Ѓª\БŸ×ðÍ¡ˆ©)“´}/È‚¯ÁÙ°¾x)ápªpb9,Т˜H§Áù½?üõ‡_Þ‹J Š}V-€e;¿ÝnTÕ(à ê¶xvMQư™$ѧoÖ¼’­‚Òw|«"i½ökœX{ò `ÿé ÿwÖ*¨!$TO•Õ RÒõ_ &¯ÜˆY]ó2ׯûFzÜ;ÿìÃN½?ýZ§{±úñBµI)¾:C⢠M/‚\¾aŸáqùmjÆÞÊû8ØØAˆ# :¼¡º1õÚ Ý„BbT^ü –ßÿËù³~úíÄAÒ®=¥öÄ­ú]‘Îo2ñ}¤R^daÁ/©†5vÖµâOƒ¼ªòæëZÄi¸KT'ö+ܪºiìÇĶó<îöÇØî,ûú9#ãp ÷…Ëš‚kùvtŒrZ¥ùh°_§=yt¼|~¾ŠrŸFÈ öÊùU½»H§:9Muiì+ר32º¤ñƒ¼Lš¼¥j;$_´‘5nãS§>¾€%¨º4¹>Ì~ç;ÿöoÿðý³6¹)Œ…¢¡Dœu?˜&T!†nÊUTM/2K„óÈçEØRQü°;-±Ý>´¦¯ÙPË­¤ážR¦e¡Œ;îGaF9‡†|þ˜ƒO2‡O]‡ÊêÑÎÞv,,·Š¢Ø<Ñ{zöïëÞžlÔtÒ-¢÷ jªŠ×ÔüÀ”f*eý>ˆ—AÜLªIr;J×K(EêåPÁ“ªÀ ¨‚¤×Ñ «r™o ?0.û§¿ü‡û—ßžb[Gµyr²¿èêîÕW]Iõµ-*?âjƒ^ÌUMŃïÎs s´ðÁ'Aš#3ÄPŠ1jnó IDATüÐO"@Oò0Å&Èk&p¥JWÁQ°'«ªz¹U9HLõÔv˜.bF~Œ¬å†µØÎrkÖë:qîíe»ôù°5·;šc@najš‰C¾jWøÃ4ðv7ˆÓ0!|"oay"xà\ÊË/šJ‘_ÕgRójäb†ÇF&{é‹ûÆíòûÿòOÿôgÞÏoY_,tË5ÝãèÛ2¿Ìàh&F8ÄJ\&—§Ï_d¹¹š ^GÄ>n*g+§º«pe‘¬ýðAãžœ˜£|~æ­@®|š\#_rI©Öµ“ÄNím'|úš~)=ìÅF7­dÞüçóÝ ]WDŽh\'MåuI#}! ‚ó¥øÐ81—-Õ©’¼ ýô…|C‰…ÆZAƒT“—䢮 …ä.S5=p®”=ûõÿõþîo¿œÓ|3±*MÔSäQšf·—@I€¨o ªØiœÿéqY%aTÕ2Âßì#´ª²À¹ '"ÚäQ?‹’Ñxm_÷ÏN= eAFq8Íf5bšÙñ¶oĨM£ŠÒ^Nó¸Ú¤(?¿·¼í}*Aª‘}¨–%Hõ)aî*OÃ=8=¼ðìA¼",2€_.¯ç4B@ÔAÍ15GW±2‰6ƒ×Ñ–Ï'Ø”8IõOü?þöƒÛQò˜è®Fpáb'Úàì<ÈãâFbCã³[Uÿ³çý"yði΃9Ò Áî>Iw{Áƒ%g^v(̵µ“aôå» ãà™1•®²þE[²‘OÂh]R±ŸB¹ˆ‚¶¤6KKŸB´K£DœtW¨f?S“tæ@ÉæßUÃ~NýÌ$û×ßü¿üþí·Ë,ß"”Ñ©íîxAù0ÎßH¨]LÅmçÞ½ó ¶N}*™ùmÛ’„ïÄú ÊQ ÒBîí=][ÛÇÏûÔOÝ‚ó*ÔS÷ߘu|[ -ñ Á©9X˜=8U¬ú&:°c~<_}ZØ5•·;UÚÛõ‚èªâö‹Þ r’úSXÆaC ø)%<µ|rF‰€‹Ñtè/(o’e\W‰“ HâcÞ„Wóþñÿ÷ÿqé•[™"±k]k¦m©@I 0‰(—PŒ”psFï.Öî%‰ä%YižÒÄeû]/a‹µµ§z‰xó`›CMoŠHWGº‰®3ÖxG{P‚¤è{4èîB߀ê£8 vÃk¼ÕÁbZU”Àýl;$’¾‹Çš…g¥aݰ%@Äiª”z?Q£x¡ š* °90:wx‹††4‰-¸˜ÝHáZµwú÷ßÿî>8 ®Çâš,›Ïáxù ÚVSFdÜLçW¿|¯¿ý ’œMÝ$„bXWÜ¥lDí"ÌylÕ껡Ób-˜wœËy˜LÙ„ pÊ©«Æ°uœÒÑÑíí-gTNz4„þͱ9Tsœt#Ms £y´2 æýOÊdr…p—ù4Ì-¨‰þ¨Msb#ÚT5bTtòÁ…H €„]Œr…ÔhªÓÉ먆ÞAF:–®krù›ÿéüûïüóí¬Lò=, N ÚnEùí6çS¨"Sáò³Ï΀FÛ£a«T:†KŒ»jd™ûà ¡ùB¦ïI—fÜg•· ‘=¤€{ˆ ?FµCqTŠZxÇ;[ˆÚW{æ« U‹ZèîÜY8ßÚ" ³u§Ùü»ËãÛý–:[²LKJ6 ¸Ô79TuY\#iLŬ{M%f;“êmZnÀzÓú'³Á XéØDÖ§ vFEaûy«PÑ ë"Ä^¨„ ŠäW ¢éÅ©š à&Çq HŠ'*•–àIדFýku-Ž©à©¦1Mj£Žºñ¸+Nÿì_þáWøÓ,Ú æ^n™5/r5tè"nïÝ;¦Î2ÈU=›ÊÒ7tæØÀ£¼q>(¬ÑÄZèéùÏå´£.Å0\óÛÙQÝinjˆé”Ÿ`Ä ò˦óÝŸnÇN¯Š]¦ƒp ¢šcI?QH&’ô“I½Iªhà ÀS£½Ѐ þN¶hj‚Q?„Î&¸BÎR‡…Æ=š$¦r8­ƒFû©bÞSaøššÖ¿e¸öÄîÆ'—Ó/ÿòo¿s÷;ÛMáõªH 1¬õËHÿ0ùùY뎻èô(ïíܸI]Ju6bIÆq˜qK°|^HË!…zœ .šP™¼ ‡VƒP*ä.9ës6 KX‡šbˆj@ÃY¢m¸3õ‡Òô:ȲP$I‘M*ë±ÁÉŒ¯~ù—d(‚Dš©Û²…J*x.LÖÈðÙ½çs tãT±[WXaGã2ÎÙ8šï»Ýˆ»ûFt6Iøy§ówÂþ¼½!–©žñ3éºÁØ,Oÿ`¥-ÆâOþ ÷ÁŸì€.¦·fªJq20Ác øeêS®¶Z• i\¡³j¸œÔº ˜û]‡Fÿ¦jä^ù¿Mߘ~5pö̇ÎuIZ:ÄRîìDÛ%ò’k¸C"Ô`JS.êñØMïýê—wO矄ýÛG‘èê&ÌZdY¡#Z\_Fs2@?øš¨:.—QS,h{‚¤)NSé•6X4a¤é o—2G­ùoÓè%Õʘ-öMyïÞœŸ¾õØù?Ý»Q]!(þy±»uELÉ·]¥‡Œ bK`%¼ò˜;£ÑHý%M\ÿ æhaÃÚ€;ÐŒöZÄ4š×§QÞ­›#K¹LMõ6u ýÑüîxodý£~ ì._ÏÂíü¦Kbœ¦»zo¾—õSe)ÀÃäx.}a€1ð©Æ5sÀ¸~b=ÈúeU¹TÚ˜m¶»GƒhSîkø1¥t¿C/$Ï¿”¬jòÌLÕì¨R0éèw+#§Ð4*«Á?8t(åPñ_§SYC0Ûž Y·ý#B“2 /:l’Ô»O€7JY¦É䳻߿»ÌÂþn/æ hú¦¡m•›§wÏÛr',*ª€.ù3“—R,ºª@"dtî¬ãllmȸ‚™@¥Y&}V»Z\¹®C¾×™cjB øñgÇRÚÓ‘ˆßþöOv®Óİ3ÕµÅWÝã™*“©î—ÙQû›DI¥‹ÌÆ.¶_m%-q?¹Xq# r¸5ýÓMïl¹¡†îZ44ÚÄ4ú~/Ø+|àiì¼r#¾IlDdaõéŸÿöƒ9jÅÔJ‹¥L*W5­¬&¸÷ë÷CQµ-iÿ¦Ù×ðÃÐ×ïWI‚P„;רøôðcO&ŒÖ0Ñ¿+$¥Ý;Óu4õƒò¸ŸÎ¥»×ùïü¯ÿùÏúz™\»)¦—ØÃÓ Î†Dq)ÛÑ 7 ]‡o4ëH#“Œ¨]$ø7hœº,#vGÓÔq\êtà~¼ÕÐäS,Û k$1Ýñvw¶“k|zk1&ÑuÖ,ÿú(Ù½‚;6·cÒ^ˆe¸OÿúWË„ÅaåMRY)\]Èjü¬þа¤,ÿjæ1·\t<ÊcÕÕlʂ͌$ízöM:ïËzõcPæyn Æu1ÿÃþü§GayãÚµê&má”2¶®XÒöŠjxúõ¯€Ä0§Ü׸bÿ @t¼ a¸™ÑB(¸4„q=A˜ˆsìˆï7r/2î\Oª‘¡NhíÓ ƒdõò] ý‘7.¬Ë¦Á²šþÝï|Øš„i¸¦Í’‘A„ ÐP)Z3`€ýNÔõ†”ÙrÞæ @ÔoÚÃ8šøMšŒt–ÓüòMK|s<ë t«jϽ\ënö–_~ù? ¢ëyž4×®=~L® žCmM¦–EU2*úàF~¬ÈtAIÂHQ$šNS¢jjîBÐAEUÈÉôENç8\šWtË‚ùw:ß’‹.’àíÅG÷ž¯‚è«Ê8©¡ è ýN~þ«ï|–3?óv¢bÂsªçA˜hªà;X.ÞÁrÍÑázùÑó9Èœâdá–a±zQá'²adXSXPï£w¢N=–ïf’õ!ÞòøùùùQ@óÉÔîK¨&èP’Ñ_ñê15=iëýXµ,/  < •ª‰áî‚N;¡VòE•Àö‹Ô$FV)†~Û<þŒ:f9³»8ebNa—Ï–«üÞ¢Q7™*´SžÝýÍß{BûáŠÚÛ¢ÊÂC¿‰²,(i¶šŠ„n¦kvpp~u=Ô ;NÆ, 8…•_¼(lW mŽÔy <è¢}J„G4Ûm€ÐD\îÍŽ¼ÝÝþ.Ũ³ý˜„–•#îI„QÉÓ¢¾‹pèÄiÒ<"ß¿LB4Ž6^¨"ò­Ö·¨Óv‹œÂ¢w¢C!qãkŽ„È9ÿúN©´9^ó•žÃx¸å¼I+ Ÿýò7÷äxl9±Å6à4I?M+1òÉp Û ®A¥Üü«MÑšƒñÀŸ¾õ÷d"©ü©U±ŽfûºZïÑiÌWéÀЈ«q·$oo5‡æ¯ï¨Î¾ªOŽqÔ©GŒ\Uð» {ÀxŸ«–1Öp¢‚™,@ûfPÞTÇ1>SËPùRa TÁgò¯öÙùÑÎök´[4ãabCwáÈø|ä€)üD!Ò)Ïõç¿úµÇí'óã çZÓ¢\n¯ÇÀa0ƒï7‚©f3. éÝý, [¬töriZlFtANà vÝ}·§FåÕÁ±Ï­‡Ò/׋—’†º2æ“_Cx±Ï‡4ÓÉTݵáÿJ¨“VljÐî#¡©¦Â˜&ªÓ© G®’SFyAñ¼Î¤}˜3 Nÿõ$ñú–ÞênÑ´‹ÆúÇó~x=F>¥‡Ù KX®³úð;÷J'Áß¶v%˜ò Le£‚.Ò€F€Ò[̰äî-ï>k›J¸4AÍK×ÍÃv¾Ò¢@zÕ^SÇÇ{ŒjE\SCƒù­ÊòA¤Ô éÅE´VÒ"hD|úè±âÁìÎ…($Þ£«<Ñu_y&¥”2í<ÑüRdžà5ñMu²Bwïðèöé±G§Ièªì‹iŒàc¶I—‚¸y¥)6ÕËÿúáǾߞ̓Üé1Àr»¨ÔÍ'PÏX;ø;óyœÞ›ÓA-á®·óˆéŽÜÛéÁ*+‘Â86Xoœ{]7›Æ MƒiÑ^¸Gï’Æd·T!\y1u<§¶?¡™÷‘*Ÿ¨ªrÐp84Ôô A3À„#Å•¨ËIôIÐÑ”ˆŠ–Ùbü&ˆ¾ëçç_o‘c‚dd1G†a!“1gzKâ!2„áÌïýÇeáHïøuYi͹!šn¯\—‰3Õ•\û¸®ñÃþ{§àÄJzûzxödjº­7Ÿ{ó~+!r´µÛ«/BS³›²¤t< ŠFëežç%ÝÕA²Gh#E †ŸCñSÛSÉYøHÐ*I0˜ª-§ö¿˜šfpüC^dIp¦)¡"`&]† u ï»@´­‰C½¤ÎÕhF»Ì³0w„íêä0¯º¼r­öê_UM{vôš°z<$Uaq °‚)j„yx–«÷–^Ôp­^<ݯÃÕºeºIÿüül>ß…mUzêzj(‡:p4»™m'ä I¯:.¢-²Ã´®/ÓY§Œ°6.L¯‡T=ãT(€QF£‹n´Ê•>ƒ¢;^rÕ³€Á! l¤¡NžÓŒ)2†ª.¾¨y{ôñ§Å£„v€XcÄÞò0*luœ{F=ÏMïýýYÑ”Þ<WÜ[>_zm,ŒK[b¹ØN¬J'7rùúüOÖÇûc#Ýͧ:“?~ïtyY&'—îã{tûv’ŽÈ=B½ä ¡©é†bŸ&s:¼O%]³û꫆ÒU§€]˜¹zDÀæ[>d꣘* q¼å+JÄFjØ2-áOeŽŸºF'«Å…NÒLé@©Îµñ DðþØ!S Ù:’MºÅê˜%ͺ³¦ê¦ýçw¯>hd¾+Ùòøùós¯PÞIEHŒjeS¯-¿]^½w QŽèŧ‚UÑjyº\.ç;’³[æ¢Gi”•†4Öƒ°‹Úm8=p ó]tÙEg©ÕÙ♜Ñõ!8.€G4³“äo”eN5bªù]úÁoÂéß‚ÓÓùy˜FjŒhƆÔèMž„Åø›°@ža˜Æ 0œÁ&²l’l§„µh›Xý†aæËç÷¼B¶g«ÒçW÷>{>߮ޥ9_¸@éO]Í¡ãKxR×Ï–WAˆ›Æ®¦†l䧤ÌÏÏ‚(ÖºAFTUჄ+Í ¦åuÕiÀÜa”køÔZÃÚ³/¾¢tŠÐ¦‚O\ÈQ=(©è©®Àð‰9ÚŽª%^GId ;DYÖ÷úY[ÒsÄP”” xº?б‡AðàxïNyÌîsäªõ m¨Ïªl,fíììÙ_•2šŸ…É$Æú>[‰VÓP¼LÓ† µŠú€jšgйMp¼| ¼%.Ñ•7ú¬U†wþìö1èTq<€øã{K§é‹;hÜieËÁBýøQÅiîI éÔ[»‚ãÞh®yIÛ›T4\H§Ò¨CîRá€Ã)ÓTÒ¨4‡³ä„v2° ™S›U1癪Ð,tO¹Ÿ-ïöæÆÍ ¨·o¶¤iÞ“…Ng~7?Ê$°G›íËÝæÁa,WǽåyH\êb<’$©pHü¦xA©µñÏ壋Z8Ý95Q©4%~U­-§‘ªsFÂü]÷¾káüøl¾KÃ/iRZ Cîúù^ÖæǾ¢ RÉòÖE%¢Ì¨4kÁGÞ°ŽÑñšUʧS°gXÀݸ²0Û–®kzÐ_µ|Ò.Ïî}v\ ËÏ}‡ó,Ä@C^×tÑÙxmÿÄÔšR¦ýþ“Â'ØhyT°š¥^Oµ¨ç¬Noï\•‹a©FL¯ò!t Dt‰dx±Ö‘šÚ£u‚J^Ì2èÀ¥ºK ÄñÁ™©$ˆ¬*blÑ|÷/xM<¹¢0Ÿºñà8oÃ¹Ö ^/š‹àëóš‰ï.Î\C0êq° vG§Ó #ÉÚÐÛIU3°Sç“n Û˜ È:/«D¹¼:þåqøØ½S4v¢ÎÖÕØ¥RfБˆ§'óÆ™·Y&¦#ŸºMÅ–ÑYS›½A½~¼ô¾]Ð|Hd=RWêùt5@~ºÿ½_£p,[Y:ý²º…F£K¢ØTsh¨š.¾¡£Æ’xÑ>! !z.ÆkêÚ%z ÚÅí ú`lòöÇçÇÙ£ºà«4¥Ùͺ¦¾hœ*I„.¢ èÏ#`£Coæ(vÇ~v¨Y¼Hƒ,¶Šó»gïÝC°˜ŸLŠWº#”¿AÞ¶©Æ@Ͱh]fõÓƒJs9º½InÀÙ¤ÑzÝô—Ç€ >¥žªm«!¼„†Âv"…~ÙÐAÎ55%êàÏ©*ÛÎ[Ž*ød3²’EÅsVdg??[eQ~iê]_]’‚X!QA²Š7±¦¬\-§ŸÓà®:Çøê`¬›¹°•kȾx;9¿EC‡²&lÆè´ƒÅZì?»{zz÷¹'Gýªh¥À‡Íî7ÒwÝ›`ˆ¦º jß´`¢]y!ðU#®<…{ƒd~/,{rº æAXª+Ùˆ?¢ ^Œ;í^]”Ë"' C£ÄbF#R·ª—¬ñJu•麰¡:žÈ£åóÓsºú¤y[¨™+èÖ:¡©Ë,êÎàH̸Eÿùó9ò—º—‹•ß|­Xo®°kQ>Òyÿ8èÓ‰š/Fˆjši´ †ð_´EͲ{ÏO?¸;lý>çM˜ú®j¦æ¹Ðü<õ«tÙåÚÉ É -6W«LÔ,}03xIgá'²Ë…˜yÞæ:ò™Z ö£,ðq z9ÔàUmBšƒT×}¨éaƒÄ!‘€Ìýè§Útéùùí×£â"‹NÀ„ȈŠ# ºì5ÆLÒ‚[:#Ýzt](¢¡Óíc–øƒ›ú—§éñY˜eR%ë9¨m½N³\†}P¾|M<¿ûÁéfeÐ-q;:iFùFL!¿¿ötmaê€díúÁ#aÑ?ÀÆæŠèA€ƒ¦¡çQ6€˜5¨¿A÷úñ ½w™¯¼'¦øåDÔÀè.àjH+*ULÑ1àØòŸ?[‚kJù‚Éñ6(`NS]ÐB”Mñ¹Þª•> €l;j@QžktOC“I«NæË`L» … z‘IŽXg¨ÍÉîòùÝ¿ôh¬ÂEÒ(ìšZ{¥ívîP„®ª‚ñ4ì4YÈÔø~̰›_ôóÓþª¿«~´¥éÄZSe¾8Nšƒ†.8‹ʼnoªÝÿV’láWìØ`i:ÔWb©: |T„  ÇsuÒnl–Èý¿:£ÅT@éºwü—Ÿö¿>÷À‹äƒOÎOWaL0 ë›ªŠ±IrS žŸP‚"20¡ÁÌÖM›Æ.€†scÀdvüþ¯¿<+Ýê5‘EeÐ03r@î~\Ò±ÌŘ. Zœ,ÜyØ~´êg›­ºtá‹¡5èYÐp5_aØï‡×+¹€àûtIºê$ ]EÑ×_àqü­¸ 3/ ô*ÂM|R}§Å럂yGB%µ-®YtÕ$!¥9«uuÜœª¢et]àjµgøÅ”êÒÀ€WAŸ§µ^,—aNUg¼; ¬[µ®7Ö`\³QM— Ë»GÜ…c‰*××VWû›óóà ŸÒÇÉEŸsap?½hÛ¯;ýJ{ö]¤-¨™õ‹ÞÎR–6Ù€Âûž*ùê&Næ43Òîí ¸å’úy²áhø`Ä Õnê©MWêߺã_讦JÃtx@£ããa®®ª@FðnÙ~t|üàšÒÌV÷‹FzžÔ»õg·£øöáNmÒÍ«†69h´Uõûp®h¾<r`·dÁï÷G~Ãf¦øÑóÏ΢0@#'ÔëךfÿÉ=ø4IIÕÔ¢·ÞϤЩV„ Í":ÙO f\¦g¿E¥`Õé¤*sòùíh“G@ánÓéddÑA*ø4$0¢~¹ªбò}º©C§ž’a¨ËHdÒ¡! IDATôéB†bƒ.€ßĶ*Æ„«ÛGm^iCjêâeŸ?,óð8ºûYЀøäŽêØÒÀ)V #™ƒñþIW[ ]«¬p¨5ËÕH¤æ ègWOç4cÿš*>QGxQ3Ã:ȼþ;›a¶Iw"ñ^Sö½ðPè†ÓÎÁ]Âp‡ý¡34jnð²îªî¯6IŠâF“¼Ñîac¨WdPqq4Tܱh`ÁÍŒ^½Qw@ÚtjµÒÕcAùœÃ~_KèDwÙ¤ìŸA c thOkò´Mçó¤Ö‚弬’¨ôÙ¦£ƒù>™ŸÀãM}@ɧíOcMkç «¢³åé|oKLiJؤùÄý…;2Ü&ó…Ù;ïd©lzjÚM}Ë`ß ûݵ.éê0‚#š!¬æ¾]È@âBþaD3¢¸‡ 2xëš®T%p5÷ôÅìâNB5 GÚäaL B55}¨ÊÒ4§ ¢( Û&¶òœ÷3bó_I7 øã³Öeí³³ÖoỖ¬mû…'"9p4; ödâh“"}),*WPÙñ2içÏNœÒBuÒQá€oÞhûÈ»¯c¹e¯ñ7Šö“àAOä?€H/‰òTêŠÕ6ðŽx¿Ú˜ª³cÌÙŠèÖ<·žrâè&±¼;TcWÃÔøU÷iÍjê%^Ÿ5Ø[~“$‹]ª³7¸GìR»®ËÌ—ó°ŒÁÓnѨÎÚBk½(ôlVÞ>ï~Ê àN×qVoÇ“ÊfÉ2 a˜6-J/ ´•Z܃¨¿|¾‹wIýB Ž Ø‡NÅo¾óÑGýÍ=𥚥CX`ÀHÝë^ܧ†hT/v¶v!Ð+MÝ!Ѝ”mÐÿ$hÓmæÍÏn¢68þîQ°¦/ßö=€PIÇÉ’€³øqÿ1\ƒ*ÇeðJÌð^Cf7 _v·0MZO×Y\¼-…‰¥šqHb4hùx¾ZWôEÐ,Šº2 ³ýjB5Y?{Ò“¾6ÒTé> °~ù‰î"ÕK§eœXea5÷èO„F‰Œ*9MxckH]s:mù&Ý-kX–EWÓ\N5n}F·ªÀ‡ìIqÎ#š‡ÝÉèt‹”iF'òé¨NóíùQ_rv_ÍëÀ¶:ÈÚÅüôxà™‚Ö¨#™4¸ Ôéãµ§ hÏ"ÈÒ"¶ ÃÒè:Ký>œö]‡îZ÷mŽ0ä|ªÓñìµµæO4R·¼ˆÚÞjhÚˆ}Äg *—f`èr<áLš|{;¥I?„Fì\¬ŸBÎ#áUyº˜Šj/tƒÒ»ãB#ºù“ÎIcù„‹4BÇi–&&Ó¯PÓjið:Ý“â;Ì @÷©k)è-ó³ô¼(ÎÞ?ã" iä$š2Ïý)’ÔÉ><Àp¿‡8¢; ŠvSÂýÕaµÚ ð4gBë »¼‰¯Ž†¦’Ѽ­ÖXšß3..À¤†|«K5iÞ‡r>Ý`RÑ x„ÔutÔÁõ+ê ñƒ_\Ë0 Æ¾ÅùEð¹SDM%€ÙÔW}uÕ¥‹Bip–jdt8‰z¦oÑÍ ôÐ4Ì(¡z —–Þ²W«Éã»Ï6›&ÌäcWw©¾.¥?>É®•ôiž7F* ¶·8¢³qå]¸>;ݧóÙº {∃¶½«nzî6›wŽÕxª|S±D°¤¢XÓ…áÞùÛ`ÃúÉ£Ç Œ|ËÖêRäÁâUèq:¼Ë+œî½õ9Ý1GÄŸÛUå««$]¾—oÐ]Éý¤s÷nÖÙå§¥F¥W*Htæj%»®™pù@A$B:ûÄsÕ6;ƒx†îŽšà¬ß¾(™õÛ¢¡;š#tM¬šg¡­E{ü;g}º¦€Õ³ªÔ/ÿêQ ûâ. e“Å› *]Ñ@ ˆ_Cðƒz^ä;<¡y+ºMèŶlFæB]!€/ËO覨äb:8¿¸tMÝÆÇt-!Ý]CÐlAlçy<¡*Ðb Qvqy>>zfËíj6î†CêÓÔ‹§ß”_oõ™öáó’óö´lm") awöMÀÒšà¶¾RÄrËB¾xIw8Óõت& ÒßþèÞ?ŸžirM¸·kkkz9ÿzÐÊø—6ì4ì ¨n•#ÌTàQ$+"ÀaJÍú†ÒƒF×z@‘1µ~ºŸÛÕ ‰ÚPo„nÞ¹#¿xYмxeƒ~ªÁþÕí<Õ·¨äTÑ«l­ÓÕ)êŽÓµÎ?lôI a!ì¯ig›ÚØšß½¹"ò‚Ü:U~º¹ˆN·'¦à J€Aª^dévÛ¦‰ÖÕ4ÂBP}g$ó÷?üìÝhHCbOA36ÏΠ7{YyHÕT¡rÙÅuˆ u «þˤô¯4ð9Ð Šh éÐy{«.Ï#ƒërʱ(øb=÷é&Ò˜n;‰é¸³æ|u¿ë™TªgLG5†ºÎ&ÎÔ=dÇõx@×Ðh÷àéÀËì½ÿåòn…H’¶+&Mé”N5¼VUóÉóïÑ$d}Іa^Q3:¯£®8séBgnrõË?}ïö*Kó‰EÊí¿÷ìÌë÷æ™j^ Ôíåw‚™úðÝ‘ã8t…^OéæÁFîuKøi6S5þ .¢ép4ž_¬§ðäSê”DõR‘«Ñå£IAòðâž ‹ê1ýW,’t Û×(ž×ÖfPsã±jÑucÿäÓÀ¿Þ{¯5»ôx•rƒÚOB/“>´™EÝ.»‘ýçïõË"½ãU­<š Ô 8­¯Ú9¤ël»Ù\þëgÏ—ËŸÓµ5ärnvïÞò¸·\õ鄚ò²Õ•éêËbwhD~J'6`öxÂ9í9%ˆ­HªF¿;R‘]@Féá„.ØQëªÓrºº/„LVtGS‘oGêj,˜(§ËÙGÚH•ÅÛøKdÅ;&Ðy–oŽußV#rˆ¾jƃô³çagÊÛÞÿÇÔûxÇmeg‚%Ëë8Û–œ3«žôºâ˜-tH°»T½¶ UÄ!—ª¦b®…‡ Äâ©2°ƒŠï´Péi…(ÑÖ ZÞZJ÷µ½*ÒY±ã3³²h23ùÛö~¯Ô9£sÚ­Ÿdáá½{¿{ßw¿/ÃP>}j5?*%ÓèÔ­IMqyþê›qøAZÑX,¯?P©ÆRÀ G·Ÿ>¿Aoí¿wzztu6¯•V +Üþô«£ÆÕñ|z2µ0ü˜úëhúW`¤sÁèpo Ù„.[J*FùÇ âÀ¸C²ŸØÑ® ‰E\‚HDx/¸ˆ}Áy#¯À8£Me|—@eÀ ¯}„l³Ÿ£óÍC>¬Ó€@™Ö¡]!5Ónkåô8–[Ø‚¨«ûY}G¾bæ‚(·DvÀÑÕïD~¹5ŸM›ã“Ù<¶u;©X.ôvHU ËF­“«Ÿ~~÷ê"NYkïY×XÜý¼ñóqG+û¢ORF”#Œ$<Þr× °âóƒ뇉6(–üõÓŽIŽPc]èÓøA”Å”½V¢jÀcz2]8+«‚)v £5‰fWceÍÆ!ë !ƒv Å€Ò€Ž-EøýÅéâi„±C1^Ì+zRì&´GË8wîÝ–¨ô)?)«ÅM‚úÅá¹=qH; ¯Àþ0Íš‹Ùé7§§Óñ룰&›ï$ÐfÆÇWKLOB(c^œ°˜#x™€'8PγG›>W”‚º)ˆ9Xn­<õ(A»M7nf†Ϭ^ ^¡çOó×Eú½¯4î.#@§Ëe—Wìèš§YB{x-Ê š=;]¬ÚÀíµô–Ø<ú=O(²™µoï›jÓ3ØÜÝ7L¥T1ÍBõQÙ<¡#þÈrâµµæxFUh+ÀRõäðÜ¿ü8™,ÝOíÀkŽVø¡¼wîÐl ç‹&º¢²x…¢ÈÍœ¾Ý´Æ»Ž•ˆÊÈ  oþP ½ûŽ[Þx€‘º2EÕ¿T  šýQ*óþÖÖÖµuV`¨ÖäìHZ‚+˜Œ]K¡]Ê.¥Iþ‡PÜ0rf{ñÖŒ5ggã8¥"N¤Ú<9:ñÝ;iÆí5Õ wL `zT´»‹fÚOc b>k´aü¸¤+Hr÷¿Y€?Ú“M›ÎlIˆalUM* Z Ó{6ŠKEJVQsFgÀŠ]§¹ëô‚KK>c݆ú€X7g³1Å/ç |Kïi¸Ÿú|>se¢ éªNwùµ­W<.¨°[4ÊŽB¨0ß dk˜ÜÃi¯Ûª/Bo‚²»gŠz„;Ÿ–ƒ‹¸I1Y¥$ÆÚ¼¢8.—VÌì¹W µ0Ô9ÃO҇ͱc³2Œc àî¼zV€ÄP,“Àï~Њ e¸2ôŸós"`ʺÑ>¾qz§*½FÓw§§G§g–ë>åN"Iš„àcæ5§ßÉ)×,šÐÓÀT¦¬>A¤4;h ´e‘áFðšÏÀŽ7_kj0ŽŽyg‚ëè×Ðô<„E_ ñW†»ò:ß·Ånw@Dz a:F Эӣÿʼnì vÂÒ+GÌׄtžÙŠÈ†E «nj‘5v™™§Üf3®'¯Í×|]PyþoàÙÞw¢ûÃèãñ˜6‘|Š’²ÏNNdHua¸‹ÓÓãÙÔò’M«vMÏunU0¨ÚœN›tÄèùg's§Ù\û¡Ò:lñVÊk“Ÿ &àùøz]¿ÝÑÛœ²Wt8e8Ç­"òÿ› +3Aâr-PŠ}·%”}ŠüºÛ Óˆ1ÒKóŽfÞÊU“àþ£µr;Ôÿt©bmSåH±Ë¤Ì¸X„¦DÇ+¤çw>÷='ìó. [¾}þZuHUÉ;1®èíaöê>פ¸©Þïc¶-Y c"KÐåÑùÅ—ï¸MÈÄ/fïÏûn&`¾”¶ÿKhî´rÍ,Xr- ‚ŸöFAûÊ" ¶Ô ÜW†å²ÀÒÜäþ}&NF„2¥VW¨ÜÔNû¡ÈÃg{uü͘2-Å·ýáEvoGBóã #×¾=\ "F6'’Di%Š+Ï­Òò)íhS¹G§sÔ}—»þ‹pè¨ jãíÓx¨‰|ÎuÃÆ˜Í˜P]|¹ë¥›6îÂÏÓGËÑ´+2uv+ôÌ36N•¦¬†"í²~¬ù$´ªHB’½¸¬­©2¶åiCK[÷×휛ŠHt Önˆ“E´Tüù˜ý3RŸ›á­FÉûT´‰ñi“à~f½FÅÇÍlJRK쳈օÄ"k¾JÅ!#À­T‘ ¿ õ3LƒðP\޾¾"µŸ:'3'ºŒ(H pˆÙjhÊ¢…|NœÖuø4JŒ‹¬z1€ ”´ËÌ‹ ¸QI'.ÕQjq©³“Ðê½…ý_h ÌµA) jP”иC®¶mȲx„èèKªh]!:¤UŒª›¡Àc@¨{n¯¨¦UéÎÃ40lµ%X±Í?¢¥7m“4¦$ÝÆ®!šTBR^ö‡-†ñª—ÊK>òëNœCrÃÅI3êCkª²ÒjÉ­-!JÄÀ÷ÄœP´Ae;ÅuÛÇeÁ)ÈJÜr0teW²¾Îï>ùÍíHpP¥8Ð…Ä%¨’çÚ%ÞUš8Ðr¡Ç߆îåLZÜÔèÛU†ªy!áAJ•̧²_ƒl+½4©²²t>ÊUÞ{ðãµ2n¦ú›-ÂÅk„Rz‘^¥vEèCú<¥|ŸóðB!¨ËÇDGËAP ZA°Ý…“åúh¹…?4hžàÆ 9`¼rU(Mïä>Õœ¢"NZJð¡8Ú窢 (äòõ'…ÂÇ.tú,Y®Â,ì<˜3*‚Üß„vDN›Á¬Q¾AD Õ‰ú`utè;bØ–ÙADeácw­r×BŸ ÷ …¾øáÞ!8SÞ,^µûŠ9’ÝY¼?_[•&rž×ÝÉDDËÝö]¥WR,Ÿ!‰ã¸od·ÅG)DÉ”>Y¸K°õúà\K€ dÃÙÉÔüä z~à8«°=f«;ºz‹Î›üm“Îga¶Å׳”Àm>%è{ÖuKY—ôc3Ù ·ÝX:‚(AÄj6·üŽ(óéBLß2ÈmdUìX·­§CÃË4LÓËûQäÌ ½x ú»-êB ]uðÒ¸ ðOƒ‡ôè"‡* ã ‚VéVìñ؃J¤=øÑÌàiaÀ Xž°¼C0GÒádU&Œ–àEGß䥨 ŠÄ#í2Êò¸Eü^O°Q ø…” &PðÛnkTø@á ü?ª8Þ·¤Ï&ݸf{ä}1^ŒÝ¨¬ {@µ\÷pĆá_,R‹*¥wgá㘠L‹í3¹õ.”G ÅÏJl®¥"}"¯(4:AðE[ìM*ÇP«+:m—(Œü>ä ™"ò8•æKiÕ´âýCÎÎÖódsÝàQ¬hÃv¨È1ùÑ.Ž–ZúôÌŒÞúE,@ý6ý|ÀÝÜ,ïtpœ0 ä-ªk5>OÃÉi´K•bÍP«vðEáŽfûCg<ÇÑJ±õ mÞn4¯Z†¤š£I1ÿí"\ó(WÊ}ÊA˜“„ŽÑ–˜Àý˜Êì²rHÑz•ö5ç$Ò[â>(…¾äÀ§DI™l%ÅXrw¹Ïpëî{œ¢@ežóš„)‚ c ñ«&D?Œ f¨Ñ2ÄèÜß»÷vµnÏyœ¢µ:0¨ZØvây­À€û×.$ô]u–Oa…ÎbJˆôŒ(êç©._iþdFñÉ‹Ó'ÐÛæWélæ+Z­ËG_ÝãˆÞ}¤eIˆ]ˆJùBqR(—1Õ V–“N\Í”"¨¼a#Ê’]ÅÍûàDØp¼\.ßz༿pÂÌso‹Où”I«X½ÐËè^V·°Î­ºlãòy“ §Ð®3ƒ•±µ“}÷Rñã‚–û9•Ìè {E¢·L§O2li!¨åe5vK4Œ£éP ò3gzþÎ.Ø]×U?Œ¸°;ÿ‘W²œ|+*” MÕï ­Ó_Ð *îXÎ÷à%a@5Ýôœ­uÚ×|¯ˆ:»”Ó[•Ô”@tÓ… nKq›h£èßR±ø y2{ß ]ª&tL«ÓOc¥+)rK?ù?O)}õH4ÂTñüM°;˜88Çép"[¥Z½9ÿ¸òžÃ/‡÷¡`¡ÆS(|©iT9ã_ðZ÷å¿,Žœ7¿´zPò±œ^–Ø,àÙHÇ™2üWÌ®—÷F n›0l¦ÈîXŽI1wjÝO4šÏo¼p·Wjö÷ÛcxÿI zE˜ÉU4[Sè%)ßê—üÐZœü8®š^y¶=-B±ìÓq:iQm\Ûõë“ùZ`¶d)Ê@ÔÈ#w˜¸ô­9i¦šÏÐÕ \Œm€ƒÜ÷é'h´x_4ÇM/@lÛkœÃÊÕé^п²nŽ-×K^Ìw]nMϤ¥ò­–dø/ ”€©HÆT»D°ˆf_º˜y79ÔK´ï:×2ÐÞnë<;(OBø¥zn“ÊÉ*5hÓ»s+ÔX*üÖÿ‹êGÍÈPpóö}»ò(EA)¤µŸ~õ“ñŠ*·.²Êó;œJ¹]¸ü͹%.õÖæ7®þü7'‹Å­ûU]2øD¤«9îIéHÔâ t›?J ­|Øx†™oœŒpÏlYήû ÁS§Þã•GO‚ô—NúV’'¼¶œèþFò‡Ãx7ó76ýÒ°­©ãÒt˜Ÿ8»Sã7Ò ×¼-΂Òt¸”æ!U“îV5?>C7²¸Nœò[°[ìpÊó8N Ø€´ºžâŸ”­®Iõ2û‡Ÿ~z£™¹]–N´$qÒ~}Èí!W§û+Ïóùçv÷ÓO¯žÞXX»®û ú(ŒÊ`¯G‚¬„¬¬f(tâ^#ZŽ@‚nÒ²ï[MøšSÆÛ´áOó½íß>뤀7Ñ!@æ}°MÜ¢ @¤ip-8ŸÞ<@X¡X˜§;cˆ¸mza’†î;ÎÚ©*Áj Ùî˜Þ¼gŸQ\â…ÌËÊeCÞ¥­Ð/S·òõ—àÓ´¬Jé¾VûâþÿýÛ«'¡'¿ªJ ð¦ PÒâê´‡àÓ«‘;Ÿ}úÕW_}~÷ý÷êlñã¹ó#ÔÐrÕ ÈÄì”iY˜ÊñÚ€K„ÝgçF¾ í눶ûuútê /‚5¼¡Qíç°ûl#çrù›tºÖ}\†‡±!¸óØÛ„µeõÆžo@“\2Ê/cä¤`ôu= 0M×šŽ«MJ—h…É¿O19M;÷ý²oïÿ&èÕkv=R†'~ò믮6S±+K©ãAÊð °Ñˆ—L@û„vøñôê­¯î~þŸõ¿}uú›ÙÙâ¶³%TÛîSÅ5´ïH ?à¦&°s¿‘2nŽ6 Ø-û×ù%ŠÐ)K@3¡KLe ×@M}8Ïã!üÊ/"Ü)Æ.•ÐTK¨>¥ð3+ôÌ üÈ­hIBTÖ9•s!°¦uÐÌ0Ô‚J_­¥†ç÷СŽíC<¦¦xNš”¼ãÉþíøtF`R¨?ÂX‘ð;™ÿVr€°¸¡Úµº}ãêÑÕ»wïþö·Ÿþ8¾=_Liª}›Ï©¬xð†¿ju±ç=ðá%-7‘¾0|ßà6õ-hÛ„ý`¤cRÔn×\oƒ›q`ìªçræD’DAž:ãÀŒ¬ûØÈÜû™çŒ=Cßtä} ×yØ¿YW!0:ý,®Ü±g9c±­w´'¨™Ð&ÜlتˆTŽ%9„e4ídªsŒxn(ÖWŸÒº-3Šiµ/ÓyƒÖϤBŒ`wè„UãéìäêÕŸzëçÎþÂÂržF¶på[²óŸÒ OmúÉŠç­¹³¬×Ø@W× k!Y‰0ÈË"!ì$7 ½Ï/}¸àøá! m4Â7ÎýïeÕ‚žŽ›Œ9ŽkS4ãÌ¢ ðátÆ}úf^ï-hÜt |jväEñØCü­ë‹Ûœ‚¤Œ³Ï9ÆdÇmK_k¸”*Fõ›ÊÜ¿ûéÑ"dTËKx•Çt[oâ­Àâ†ê¼Õ(œßžONóó·àú*®BZ-(å¢DØç7pi–=Åõ—ýaÚý²­j”‰õ<ÅØWŽée*+é4ƒ¶©ÒU9oÝ eZ-â U¸õüÂQLÆ.=·›Â] ÇI{¹–YnÎÒŸ%~¶RnR)¤mƒ½¼˜Ó·ßuù=×a„O —]Ò Âéçêù+ô1àHø$”ͺ…ÍNú—W¯ž4‡b·%¼Xcrß.NÀá{#nrç¯ÚåJ¯Ý^œÌf?‡}£?\¢P@3T01a˜&\B×Pi¡×= gÿÃÍ\ FÔý$)Iü1: *ÿ'/)*uÅ|#sÁðô¼´¿Ý•ŸÏæ<£"{ 9ÍÜw÷Õ(åq IDATÀ²2ÍXq-á£ý<`âDÚ$8µ–b´^»#‘ÜÂÁÈû9 ÈÿÖKWP ">kaâ=ToÿüÆ +c“IQFö‡­„ƒÐäºwTæCEÚ0öéÇóùOM/–þÓþr`†óp)m`æÓ@5W,]f¨\†K4Ÿ~ÆÊÄeiçcî= Ö5*òŠb*}všAÏ«(TwŸÉÕ®_:UnÖôµÿØòt+øn¶ëÌßÊ ÝçöB༣®ž&eÙ³¡Z÷ÉrßÄ™¾œÆÎý‡œb…éc>#¿&ÍMûãONÆOû2•”¾àÞšÑÀK£z`øQ64„~é—éÓµûÍñÿÔ\û(Ý– T9:ÆRäN…ŽP=êPnoÁi FSôa ÄýäE@xMÂNJG;‚¡4RÕ'­šž){l8.}sïœìºß’ŽøÒ˜‰)¥—R¹ÿÀÐ>Ht}3`´T vÌÉÈH“~™©ÅÒÆóêè…pÕ)ýŽŠYM*cRiEL[\ÞkJáìö0¼ú¿YÄû&*–ˆòÙÒ¼˜w# ó'*Ú£•§áªÊú}†6 kÀç¼Úêj¨¿xâ´øf’:$(̱ðÒ0§£ùý6º”t aÏëõà Ê:hóR ] â€A¿¦R…‚É®kÀ°ÃÔ½£H €ì Uˆß›: ‰ÁŒ·u±[—i@‘EXZÔp*ž Ñ ØþtÌ\ðÁ›¥z=çíQ%ÐbóEήޘ:(ƒÅ4$d í4iÉáÇ“hj%…õvˆšªú¥¿ÿñO~üqHȇKµ â ˆí"&ëEé Ë7m­ÃËa^<;Ä àjãR>¡¶;~š\`,‰{nÓõ6 Î¬3ô:tÃ/ó‡÷iDItî™úQ3än­›lÍS¤ÌÛÚʃêÅà¾Uш-)¥_m^c˜“]ê÷CéW§Zµ³4xFó.MK~I«õ.ºUèˆ/®Þ¸¯5m"ŠéQ©;ëŒK¸ãRÞø ©ž†Ã¥$…:5›k+¥ ««åêêj6ã}Ê<ÜØœsàu®9>(&{ î•Ç{ËWBK°N ] pëid½ÊÙÝí=‡’f<Ì™MiF.Ÿ;'eµSFQ7Ww’‚U˜¦ ˜@I)´„ÂAðmS‘e–¤}჌qPqø÷¯M4.,‚¶!Ò ³M;dD; «GÕÓéÏs{-2$™ =ÿ Œì‘?¸Î§XÀ ,$mÛûQÉÅ):v:Ì™ƯØ~8»‰Mpžþ2h¸TƒÙ1ÃI£µ4b\NEà|tŒËèîp±/Âu^s>wÜ6Ì*àk¢å”}§JÒÌóGçU?ˆ·l±;‘ôNô#_ôL„øtð(ù›~dk|ø 3¨k#z‘ ©‡˜t—…ô/šW¸à+ºº°÷Àéù^Åͦ, ÃŧŸž8+¶R·Š!¥Þî°Ë´Ù  `Òž® sáN‡êJ]QúªUéíÙÊ\þôœ˜9º—'Kâlã.š)óÛ‹Ež—DŸrxg1ôí½Ý/¿ïPFÀ5Ü3Ê@(J¸¸d-€Œ9¬H« Ÿéj–1„@ËmTztÍ0®­k2¯‹ “TšØ:ä6;Ï^Wp”‚$$=NRæW©¨ž®wV³4>¹:»] ©˜WWÊ>-@©b`×&ÊÜ®!m¨š±iSÞdÙ–oo=Ôôv§¤ðO+£hñÖ×FœœÊõY¸•f­]R0„³SKaØ ȧ0/( zvBñ©1Ph§š. y´VýpÕ(×b˜ä—â´«÷è!5{XÚ©gÍ¿3C.h¬, <²¬ô7^\ „߀é§üIÝ2Í6ì3<`fXå&Þîø ‹ûcšª³©9 Íå¡çCÆtÝËüŽ<©MõIB<>°¶hÙS_©áŒý07sÒ&BRUÏËÌ͹áç³?‚°)fÊ–dF˜˜#H¼Z~°Ÿ–ŒÒ`w¤*ã ~·ŠiW”q’èŠLà÷áÉKX7¤\¿Ï}ö‡ð¸@Ùþî!íI¶ú¨ ÊÒ-–å"— ¸¥£p³}’l^g ˜¸mpw%pÉ3  Z€7%TÞW»ã³›p߀e…©§Ùq\_Í+¯lÕ”bP2´Z…"dÏsSs¦c+2ò òu¹ðC/ ²àºN¡Í2ªD"oÇns§Ã½ÉÒÁ#'¡Ÿ£Ç‡ä2©ýr¿ìcÞØ× Eƒ½  køú«i;Þ¾@[-®øç’u¦ÑEáN»ŸZã9FT½˜åà:ä¹àBÞèðÛiÎR×—ÞÁ|»„^E½MÕY¾uÒz»N/Ûx¤™B`KêØ)õ¾ÛËe©´_d |´hÛ ˆ-AUM`@ç+£ÚGS$ÛÌ™¶Iÿ2qØ \¾ôŽ{˜É}Ì+ÊRËàW¨¸DÃ,¨ÑÇsaÚ+˜hƒ{ïÀäÐÙ&QÇk£?Œ0î­rš*÷IšP ï?*Ó>íÔùÙø¶Ã Á@¹\uoô|ƒöôw.º4:Që>œâ0Ú¢©|¶Í­ =)²Ô%Øï ÃØV²ÂžW¶NYUÜî0˜†Ú:-÷ÁÁà„`b«ÎAŽÊëôXª)¤•÷8‰Ž  Ë(\™Ñäò,\eK¹'‰KvjYö)é|h¨»°ýp%¼AÆåš#ØVö IT ªÉ–ú\˜vÔ¾ÿAÙï§îbzÌ7Â3ÉÜ‹€\e²µ_C뜧ÌY˜·p†;  £¨çV×|½–)qÝßñ¶Â-*”¨Jó}]ô­ÐÐY/ëÔFå[ˆ"ëŠ{Õ…c‹j M‚‘„[í4"p¿i\Ï×5èì¸;n¸ãq$4ž#œ·qæ–DÀ[…vçEÌ-ïÃÔ™"‚Êðø¸S ahRÒ;º ¡ŸdÅ«\tÿm½ÑšµUª¥e4ü@ÈŸÛ]Qk.N¦‹¹eíZ1 -Sn š¿¿™lø *Â’kA@Qžê õ×ôÕ4ª]' B¸¥sˆJäM•¤.nJ « õbóå×1è3¼  BFºõV®·ä ÄÕ©ku³4`|mûF§¨MA+”:u‹ß±â¿-¢Ѧ*û)=~˜¥ôìK!BƒëΞ Âøcz{C›€BŸBI•E •|Qèx¥ @ΖßûAÇS„È)”.r°Y Þÿû¨wŸ6ñÖcL¾¹[ψÚé|Ô=/ùº¹ïàNC3dcP>±£xqÓ)MQ°ÝñÁ÷RŒÒhiiši¿h¤a$°Èq2h² S,ì,µ+‡B}x[>ÆmÛ×ì0ò¿»®ébë"x#ï—%ÛM8—'­CÀ ¿iÈå†t˜’ÁªÍm%ÝŽÖšM—}t¦ûЧ!R—FÍæÓÒH‡6nê—š®“z€I9£{hùð?M÷3èl¹ó1m°ös #B= ë0ßsÐgfFâèM8bÑj̧ãˆí·¼¡ƒÊRtaÿºŸ ,lìÓ©Jkë"…ËG0ˆÝÝ 7ô19 CZ#òR;€þÉ6FŒ4[-F~Ãk^>®&Ób £(ò;‚|<\¥{¹]Ë î¨Ó×d¦}ZÂ@î>­Ä‡ðÎÀÝà¯Ü†j“Jš^n5÷ƒa PW&îÁÍ)œ?S8œB ’š|Ìq¶|Mƒïw”AÊs@IÂùrìQ[Ïæ7-(´¤‘¨W“˜­·»£eϲûpý–ôbR<1Ýw¨ôL‚ìZN˜’+'Ъ^C…]s?>^Š<ùaÔ=À˜µ—˜Z–«}ÆIt†Ÿ¾H˾.I#ZÃh0á™ÜI#_µUà!T ü$„AŽ€þ8Šh +å5¬ÁÈ¢O2@QJpBów<½i9=*¨lH7JEm©ÉÒÌÖ`í8úrŒ;W ÕÓ‘3ˆ°5ó_×ŠÊ F)þÜ^«Ð%=j:AÛÃ.ý¢5RƒÎ§tîµ¢Ðùâ2?‹ü'¸áŽŠjp['hü££ 1a’Ê]¯ õûöj  èluŸ[“ ¯EmG:hñ¤Ñ°Ä>EX¶¨¶^Òõ8iŸ*գݟ@ $v1¢Žn¨n9 ww¼kéf~ù¼É'GÑ'¢d·•\$/(Ÿ‹¢šð•£Ü˜àKxÙC[E“/˜Zpæ†T_ ªø…_j%u­|ú®»é§ëB]›÷D³­°ËÈzû“C.¸\h6í/‘‹>£%˜ðò.Òôli’£z•˵A‚â ½ä4«Ülùä¸R¶SBËIø”€—"ɯÍî'üëˆË^[M‰PãúE„¿]ȆÀÕ"€ßIöœf“ã:J‰ƒ$8··ëZb%´¾U)ÈzØVzêFÐ Lƒ¨êenL Do·”— ííÉ3tbeÓöª@ø–;f«+Š42¼5߀HÔ¨hËâ¶Hq …B÷§äߦý´ òz­îR‚[…¼À0 ÿ•tÆûhf ÷aä[Ún”©ä±íÍ„àYŸâ2•R‡{üf¬K¨.øÀÄ|d¹¨ˆ• zg/§øÕÏ<.œÞiÄàøcî†ý~æ=¿ RðI¼ŒÎ\ù"}Þ‹ÊÔ݈Qº"¼¡©?…¼´.m®›á',Ü 40E©<ÀžÔûlýZ€öWOOJ¶2HúNp#ÍÛ"ïÑ Æ#$îý}-ÒË¡ZWÕ ûÑô;7ç·ï{+p«Áà5†!ºA¢¼d‚BÉ»0y§¸q‘ÃVëe¡h~šQõc-îãØ/`qAÈ,r©: “Ñ £6ýˆ>ÞˆË\ rTf¡”Ue‡2 ÝÌ·Çéå`?hB®™£g‡¸DÐ}R¶Mßo4ä ­¢QjŒŒ >¥ºv³¨!šdË?|‚˜_ûTÀRJá´&Z‚e[dDSícÓCä&â—Úë°3\‹ïïÞnîÆ1¨µ~H†÷Ð*àϔ߬Û\÷‘'Î E…}Ùö—üG´3>›-î¿0¸™íøæøà q¶»U2î/ƒFúB2·Y–DóIHgli-Hg"àrÄ•ÓlUˆ xþ9-nò[µÞ)ÐZR3#mz~ w_hÒŠææ{¥HkP.T³žQx”ä ç5ñ;×g°£8@ >E¡Oå=þ E°fÜóÖÖœæœ>¯ã=¤ "΀[^WÑžùÉËZPàW;\¦´µdðÂF8¯wp+ ÍÔ4>ûætìö)GÙÞâøø¸ñÿÁá€øá… ÍyªÔ#±ãgh²¶×tƒÙÕNêCÚ§X!b!œ-:g”ÞL™‚±ðÂð¢`ÞÛ—øŒQQL–!¯@KßÎýuûÉÒ〇ö{&z曡·É ô²yúÍÌ)Lß?ºÕøÁÝãƒàÎù6&ö&ô&ŠB~o"C³½¯‹µYM”niGmø¬ÝíRõBQ&tû”âG˜PÂŒZA {ûþ[>7:å4â PŸx=ôAämè¡>öE™¥ ݹîkŸg,¢ô(Ù§B—ž’´)Ñ&x ݪçÙ ˆ˜2ôMÎK|æž^ôvÁm¯ ïlÛßÅe3\LA¤äè ”BóYÅ·¾óÙt7£mæ{³[[û׿w°“Ð&èÀ]¼;’?á¢ptÆM}Ýîˆrá;–—TоA¾0Ë!bŠÔˆœ@áF}½ƒñ„‘í³”²^Á^ ‰ö5Ÿ•;™J‘bÒEòÎx'/Þí26rQÒ¥”€ ¥ÇOxM„J—2w íU}lõ Wðüš„æ6½}4 Ï׆­_ÝG¼ Êm˜ÑCQyd½l߇M**µp×ri ´hÑpgwO§´Ç}®ZóñhÚ] _4©ÎÔ¢:U¦—4;(Kî4hwF­¢]({¸ë$hЇWu³µ×½óHO ¸Ò’ã·ÊÛƒ$2´ÌI5 … ÕÝs]æfëˆBº€G£øÒ'ÄêöùIP©–„~ÉaA¢bþŠÝíZæâMÃÛ\³!Ié{Âæ‘ƒ|ŠT@_–‹²AßÔKy»Œ^³rÁuÜ}¦ç –LÿæÌr·6­‚važ×4Lôà$˜Œ óöçI²Ž¹í'YE•ÅxIÁŒBé|‘Ñ_/tmö^½·'Ù‚Æ­ aåŠÞƒ(I9LFoÇ/p÷2:”Ó±“•æáÞ¤´Ü®Uõ”±üVÇÁf˜®ÒãEÙpœëàçe~È ¼¼ü×uñ­öhãêœôõhþ#E.윖¼lHÝñìôx6Þñ@þdH¸Õ–”o9•-4謗úós\µ@N<7Ú5(hpC¹|‰ ³4{;Q–)v¶³ÛKaGú̆êÇ–·>€½8ä"‹½g£'† S쨷1ÁOJRíüCÇÓЕ[3?¦2’Y|fE7báFx àÓ1„®„ƒ›Ó>„ÊÝ'â€qm»wG pïÝw¸î),A¹o×m2;¼È¡ó÷ÂÛ]œþÙ­W³éØÙº†Y\ Ó[nÒÈJ;y禅3Àg:©b€ Øÿ¸¹T(…À`;‹é±Á‹ÓÒxnñ†í'JÞ<¦\Á—­Ÿ³Ö¹ÃN÷ŸX€ö 3hK´%µÀÖ:ŒÐ-Y„^“’W³WŸyëÂ\ò7fªèdÂ}¿kÞ1§7±Ô°‚ò,Væ» •_Ü䦩×äÈ> ?‚ÎíÔ2§-_p¨¹Ãò0]qÇgÿöèÕ«££«fÑ&ôIÏý0Uð :×AhÝ„ã@±oÝOÂÄï(÷¸BM-¨25òî»ÏQ-øžEASë ÒÍï亮æüuß®!„G‘‘ê©ÒW)`ab´C[…’‚ºX¾é£…jlyvkÒ.Ýã¯oÍœ h·m¿”_ß‘ðf FÀ[~s$*\ÑŽÛ`9˜¦¡ïLe ï_@¹Òuãª×ŹäüEÈv•96Ô}I…v/ ©j·ÆôøŽë= ØûÝœ©Ðì å1>Ó.xÆð5ûÁßÿùOo}×eóM~=×€2£<}çÀ½ä°N¨b2¸«-á@h½ñãÜxW>:„h·…°¼³¡~bøI¯Ñˇ*z– ÝÃZµ='"§€Â•xMx™$ž ÷vz\2Íð<_î^L>›žÍ½uÆ¥—Â\à/K|ˆ[QP˃É2®kð~ç ða”,ñ MVñJï¥24ü ØØ”t^ë*ˆᎱϾÿçÿü÷·Æ½€Ò%ÔKpA.ê7[J丸»ŽFà‚£7¥H´é½“qó¿¨H1<ÇÙJü2±©Nòé›QÅ"…T[][§,;°ÃùÎÁ.5͉)cÐ6UzÅŠ}AS“]§w ï†w?5[¢½æ@‚•jï%;ëÎà‡ÃxËÉk¤Z5½r9kjhd)Wç ³$£ÂÞœÊB! ¾¯;ãsjT‘FÑþ*S”Žñ¼yúËÿç?þ§_͈7¶('Då[bï}¡Ÿoîn%\LV7Œ*ÕäìØ±,Ž„ºµ­°:ô) *ùµ2pt6(°T`®…Íw÷d=YŒçcHU¶§m€‘4UŠŒv¨CÃAg¬®YâR{ëÏÅù—Z>¸Êè|Þ>×0Ðg< wæ¦FuÉ"ô4RÂŽÝEŒ²z‚¡+V»Á¼W\›9Êb[à²ïÖìëÿôðÓ?Û_±Á‘sM„vJfa<=^¸éÃM¾nõ=þ¯ÓBÃÖw‹‰<ì5« #LáG2ô@cýwç{åùî¹=±¿8µšÎó4WËoîR7ý$'T¼ëQ9Ql×mc+ôMÞUp›Öøc½£™ ñfîVËÝ®?(õ)´ÛAHƒ ”VTˆïT¸xóhù¶–E„÷΃ýÒ^:Â8bÞG«x1ŠÏ¾þçÿõ¿ü«W™ßð‚'„ä.ê—ϵiCÐÿæÔIÊt#€± ³h7ÿúØI‚°JõVËì\Jvã ¤Z*H›-'nÓá#Ù‡o{ßLÁ¢Ii—P$Û­G±žG†ZÒÚ€ÚH”¸C3)¬eÇÓe)2¥0ZÈÖèɪž×ƒ¨Kihý÷ÿÜZÙ@  éô"ô9☎lBÚBû"§— N]Σ`æÙfmT0ÙÆ“Õf‡ÞôûÿñþÇ?ÿÛ›:v“M&K€Ž¥U[NäûÉ”ç°=dÁ¹z4[{A[Í.F¢¢Ó©MTˆj'õçÙ·#k^Õø]6;v`[ä }X°Ž‚›Ð Ñô̓Ýl3çjj#‚;&'ú×g´Î¹$O8ó ½5§Ù„pY&O£@òQsèZR9ktôC\攎¸àͲ@à2`˜Y|=×7Z•ºÀE,¦”÷Aû ÜÓ¿ûƒüÏÿ®ñþW3kËï ; Zox^/ Ê4»–bx˜²™Í^ýÍØ#¨•b$ø[‰fB ]Ly©Œ±™êM­o'”`ëètì:cB¿´î\´Þ,$xʈ¾ JypÐÛ¼ÞÙæ$MLçrmÒÃ÷Çs—p6Z'¸µx”@ÊÓ5QÈ…¨Pµš…¢ŒkéÕS0‡ ƒ8‡Qœ^‰+ŒôÀ¹àv+Q‰¼e¶ g²´o”ñéOÿËÿÑøßÿñÿýûœíRlñ£ÌW;ÉÂç©_F|AÓÓ°²Ð{ÎY¾fàF´MÙ@§­ŸEtœMXiØËN*ã"¶€n-\gvÓ-uÅ0ÎÀ1„ ªˆtÓßìµÔBscæèí×’€MLIRSÇÄ 'Å•µîy%ôÑ^UF§é¸k0ç5_{üÒ焊ƒ¸´ÆÕ¸3°*@´`Àí»¸¹wOî¶d‰­Bò1÷ŽÚ¸ñwðŸÿÝ÷_}éR<©ÜŒ¾·"òÑ÷¼Z>T>3wvôÍÔݢ̭ â¨È½Ìh+ª@ “¶®P@&Iáé8Uh tGù|îžï&L >Ñ…¹Moàbëbéew æ|¶³©ÁóœK>Ë0ž’kIå†Q6%à;&q-Š‹EZˆbF°ÿzø×fôI{[ûDù襾„Ë6t* S 0h8¢3€L¤¿»=B²L). Q£¦÷ÏÿüÓ[Çs—‹#*Û)|4Ã^øÇð+$¶?>>:þ¢òÞHmô»YRÁ4*_Õ}/,•Í jï#6ž9šH‰ +¦ã¦u<îåm.;LÐâvŠIùÖ¯¼¼h{ÇÖÆïëÅ'-N™ÛkÕÒRN…àú˜%$W§³)¼/îyƒH†øÔÙ e½¬rÞÿ‚a½íU³ÔïÛð5Èùµ <¸š¡Æ–ž £.ìféáe¶]ú¨Ç?ýóÿë—¯Î\¯çŒ›‰)Lã½^ö– ¹M±ãWÓ«Ggqå%¶o\”Mˆˆ:  K(¿²U:¹2«Ù4Ô°®–ܱkH*,uNLgƒm|ÎÑyÙÑ IDAT¤N'Gì Çà<Ê@´ö'2náäÍ•u˜V_,fÓ…g°9ðÞ¸F«9¡‹kPbzmiR/ß=÷Tèøcý6!]˜s˜´•Á0)·aƒîs&¸¼ Š´ t±¡Öô¶¼»ÿþï¿÷Ì 150]á;;J(Cëø›Ù®ã> ü+Èf€pXE͸U•E’i0¹eX³Œ‹F%јÊ&S,.Ù†.pœWHE«[GgSϜԽãƒk×/uÌm΋Þk)y`«¯5©Š§"¨ùÀå$M‡B‚¼ûôt 0àzsiò#A§FT·ÿ~bûƒ”Û@mÍt{ñIߢ\Í-d;°×FóbWÞ`¹ÞÚkã_þû¿£Â´ò¸˜•\¨‘·E0ÄÔ”CBȳ£ÓZ_óéåÛ^ÄäZð}¥%NYÇ.%QÏ‹CÉ[ŒSZ/í:ý” « jÆ[9"¬påèôô6• ì/ÿdgóºç{Œ$[NgP`.5ø@N)ƒ`³„´i˜pœ„9`AX_ÃúºMðQ‚ãý€û:ÂóÞ†V2LÊ£(äuBèáÊÓš8¹ÎÆàuC4¯kŤk>8úå/_Q¦ä5i¨¢ëyáëF&&Q^}3¦A-мÈ+ Âü©6j±ÐKAÓÖå¢/´&¶³ˆ «^¤^e5¯Q(tx-‚¡Èµd»{òµW¯ÆF÷YË{õ—? ò×K€¸\kŒf~†በÂI‘]ûä£"`Æ!Ì¿+Ëߤ¡;Eá—²ŒãhÈâñ5¨¼!«ág ¾&- 4‹ºAÙG7ô—-Êuwo½:ú +¦r? !k6{^”÷¦0"ÀÐØwÃÜ(1RèEz« (\´¤ ûCcÀuCì*^섆1@«'žky%# dô!S¢ñv&tMZÁé«iÙ:·'œQuºqýÒùÁö'ˆç¡€`[“7i-àù\p‰&“S™¹~7Œþ¸"]Åø*Þ¦ ±£ª<ÌñÒ½+"q=gÌy¹¨ºà=»y]i·%¬A£»­š¦L¥ÀìÖîN(å$l`x˜ €Ž\~ßyY즠ËÛ~è#ÙÈ"a" Æ &vkUïÊ)}Bm™(V Îò0¿?h ·¢é·×í¶ŒéÑ4Ÿ=“³[?øËZtPù<®L—W¾2—(qÕ× á÷ùtÂ×uà`]) AÃüÒþÅ‚Ë3ëç¦Q¿â6¡èîQɸ³KÕ¨—mpy…6„•EJÅÝBSÅQm/¾þõ«1 î¢s—J yP¡W>½{‘ã=ô!œÄiÑÒ3·¬GB $ Sm9Ѻe„+}Ê!ÜŽç™ÈKµpa„®(¿Í4½ã›®~ølÂÆÿôõ1ì§Ï ¾ÇïP'0yw©Ò?áÄú¥'"óŽ8pŽqŒùó<¶r4Ñø^¡R‹ÇœÚ¡k-Žg¿°ÜÒ¿¢³`È0rëv÷­‘vöËÏg¿4)UÕ®\:ÞŒa•<ßýü¬Ô"7I‡~Z¦=O­Í4ÞÒeÅJµ#¨ÙizK"1of†¹¿­+ÏãN‡=L´ZôS4u^KûÈÆ|jEE„ò/¿ÿõßl×Ïÿøäü±1¥8áãñ\ÊÞr’Ss Ëwƒ‚'Å@…‹ÐlÕO7yŒSLEámf 0*s›_žÍŽobwjFÚsv{´ ~¿Ó¸Î»ïvåBlÉþì—wDZ%- „5r“wȯ ãÓ¯ïÆšQõ(­¥õJ©ðc×.Š~\ºCY>Ü+ŒZ´ÃÈ9i&¥Žk Ûª0e°'iB±5M|¦Œ #\$ã÷­Èœ´ÄäøŸþéoþû^²ÞÑ¿mß+¶áoÁ™mÜôóçü'ˆ¹‚ÿâÛOpþ˜º†•1<ŸÖƒbÞg¾ë¯«AÆ6ƱR¯Iµ>êMZ¿ÔûÂÙÉ66oÑFàWa‡X38ûå­yìx)èôKLTŽ0•«y'¿úå¬Ôý œíÀNL3 ¯™(&•m6•¨bÝÝ›‚,DÑÊ/fqBé’ËÞÂ<Õ£ìSF©<Àù°}KÝ;;ÓÐZÿÓ×ÿÝgT(¯_GOИßðBމ €‹>hé¡\×8Æ…R>-D‡]÷_¤èäàŸ³¯Àè˜üø›h–å¾ëܧ uøŽeíd ÷Úæu~)H€´‹:k~ëhÜŒ#LÔ¢%¢o×¼I/ùÍ»ßÿÚbЀ÷PR{U ¨™‡Ÿ’»MÑÚÛ«éÿÊ,ŠgÓ*Éqé>©KZòÐ iͨºªAªgýÍw¹Þm«xâRI­÷îãW?øëÏ,7 ¸½]‡>ÿRø׿ÒÒµ À•' tä¯s½îuxÃQ=J‘1ØÄ wˆFöà=&†!Л1¹¬'¸H~ÔƒVDã¦ãm¬kL‡Ó¡ÛÖÕÀ"Èãx6Ðy ÁµÐ¦If¿þõiªçÐXæ,¢”¨¥±‹³ú \Á´k‚\eÍÙ˜pd©F“â†ïb¸:…Ä žPj)0ñ>iqθb»ÓϬD‘QeÍ^Ýú›Ïv¿·̨hܺ]_> ø_›Á‹ôEprüº¿¹™ðwÈ£·ü-h°Ë (¡w WpŒBTL…é#ÖF-7`¬‘:ã³ÏÇüVˆpúäÞÈ!‚À¹:£¬DÇŠnXˆ0î­ÿñW†Í­µ¹qšÞ} «s ]³®í(|°¸:¦*‰ª¯Ã‰7KÛyÇ |ڪɂÈÖ ‚Á§ ÝÈšô5sé"-³3=>»y°»ÓÛzÆMÎ ä“Pü¾›—:\©¾>TݹZ5*Ã%_ö±<ÂQ3ø ÿEGóÓ~VfÑX0~4ý¦ñêßžìà&ƒ,ÐVheNgs> ¾4Ã@Ч\üê×WÝÞ[½wo×Mƒ°—å‚N±bÓgWÄ!: tУjvÕÊü„ZöÜ1Œ5ÌlDTN©O‚$ï@æP IÊ'œÁžÕÏ܃ñw¾c5­æ®³CøèRD|H çü10èp@0ßò1HKÌÊ@6«Å…º“Édy©†¿ÛFjAV¤ºa sè#3M㣣™µãmä¬X^JÉ´šÇS¾:K²my»mêÙÑ÷5¶ÙÓ†Bô²i= t¾²É-(“L0Jâµ$Œ(¬»ÿÕ!€PÈ“ÃÑþÂcºç¬…ϽØÛ§Äÿ7>èÑðÒ G~®JtÜÅê ÒE5êí@“Ô —C{Û¢¢ðÒL"¸ÏT0œ ó¼®Þ¼-/üÃäµbùRtÌä’|ÈôºðãŠ÷¢xíÎokñÞùÝ 7ÌeÐÈ4m‘ƒ ÐT©¤ógÇggßqÑW7 àÖ:­@yÕµe~§HvH'CŒùÝ¿š¥jd‚ë Á‚ö‰¹$æìL]0ó¹Ý¡El^=Þ¥`,âq¥bׯã9­@æíS˜J¹}©¿ÉÕê81Ï£ªž?óÂç” ˜@o‘Btè¹é58ñKûÄ]X\ÚÂÓ~¹¢/oG:ƒL’Ø¡¡ã®c,/a»Ý7ÝÉËZIç_Z_ÄŒ)’ /ŸP!¾Ö£÷Ìy>“Ã7¥¼/)Þé¯nÅý’Š~*ò mlª„Ä‹º¿²FvcP\dµ€ÌoÌæ!ņ®µbʦoMc§J©nQÍ =J£›Ðäke bë\GþÓáùL‚à j^“‹Ð-3#O=éëö:ƒ:—0}„©•RB¼QQSé ’µE‰2 ¿• AÜéÕ/qŽÕ@/ÊéÑo§ÁjhÝ´É;¦¨J¡ï=IBt‘Í6%Q-´Ѽ¼2>=¥dh°M’Âf4…d|cFk`ÅI.Ü«á§LÑEá÷®³¶°¥â< Tð¥á~âóî/á}±¸@Ƚ–ô8(ôh9„8.q]¡=â¯ú³\Z©Üü”^>â¼€ÚzØàþ[#‘e­€q 2¦Ä¨xO«ÈÏv<{¹Õ+¥QëÍÓ»W½2rÆ»”Ï~8;==sM%\{°P¾£KÙäe{ß;9:{8îtæŠÔ}È„¾7ŸÑºã?4ôšÓÒpJ/ žÔ” SîÈÒ4ÞZI'¤{"Wn¥sqyÔ!;„ÒÈðyÆ©ð¹_0¿¢Á³rÜ`',¡xà·ûK1‰¥Üû&ÝÆR¦% i¼“Ù*>-t ÞF’•¥ã^ÿ^Z“Â( 9™ÍÓdm1§Ó]ZGßœÞôúºHžBWö¡BÔÅ¥Öºh®îÐ , ¿jÒ7“…!¤TÝæb6;™ÝlzpRíB›XÓáÏð¼>—ø `ÄjxëwÄá ž½m*\«ÃTä\Ë¢ ×úüª4»lizÙÐú>ïñcÊŠ¾(œB ³ö5 =5]ÚÞ–G .Ä·Ç%—©d±Ùú~¦©Ùæ½'Qj„_¸>íÏ‹| è«zK€AyãéãÒ.ãÙÕofNÀ¨U©t ½ &qa¶ù~©Îb†œy™Ý‘ò9H®c!Œ-ÂÛí ÁOT½X/‚”i¶t6*.鉛}Nq\^óá€_ü๟<÷{ßÃHÄF]ã 8FP1~u tûh‹~öÔuœæÇ.ÆrFç×>fÑ€›1ÖzþðEiSMý]Uü\2!¢Ùtб5æ‚rÖª] âUV}1u»¬fÇT8DLRè~ðÜK˜¤çÆ2°/ͯ¡óth¢ RAÖVžî£5¸+ÎÇsPpëÃgœ Áçhak Î#ƒ))|ùŒ¡¿òÇÇ0„Íçšût°¦+ÞVV¢ÂfÞƒóÄÚœ&w wg˜(¥ð×§`è³Ût€.¨0HWs ~«áÝVÍohIßÂ-G)l3*ܼ¹gHÐåĦVíº›Î½ªÊBg1Nú· ->ssSñm¡O5f*†­j¹¦1ü'Ù°*¼è0PcÙ˜×Ö¸YyÍ¡åËéãݘ{!\Ç2,o#>è“söëïø¿0±(›)ìJ¾SJDHvæ…ŒŸþZ#"õ*¤pÉ 7WÂ…,}êz+C›Ní0úcMo0´¡F-~?EÇ š+AÎ.ù¶$Ú´P–tLs[^RÿÍ–îTi´âUãqhØÕtzòêØ t³L5#MRÛ,@d&î±°‘¥+UÏëÜÙ³%D^i^±ãq3²£ñY3±‘Û3Ž–‘ÎÎl˜¹g܉4·¹¸R?§Šh~x›Û)ulñ`µÏ¦¤å­B³ % ¶¦Ô0ó‚—¥.Ö.ؽýõFdtÚÛŸp^fYE#ÛqWâ¥Sw2ï ‡JR0Ž1WÙ{uåÙy W'×0Ü“³ÅÑ7‹ŒB&UWä4LHšbDªÐ¹þ($ü, ç)49F‡‡-!©RAÒ3‹Â‹àͦÜJ²µd>cƒSðâ·ZYóªÜ¸¤b<ß è†€ Éb€ÀtÆ.&ƨ¾^†0Ph›¤îÁô&áy\©o–}‹÷èÓE^ìF‚Lyݨv›qcì yaŠ òuT5ùNr[ýÒ6¥r­Š­”^€Œc*¶ÜŠÖJ®9ЊŠf§‹Ó£3÷‰Âhï‘O ]°  ³.´Y@Ä’õÕ( ?¶h:½ì–é{¡¯H¥ã\kˆû*Ôof‡gqÔ¹¯-Š)Ö¡ó£Ût:¼Ý%ˆ oKWtZƒ¶ÉÖ“l Dp ¤¶$”l-]ÎÑùe¦ U}@›¬PxÇØ“4tÆñÙ".õö'\Ø¥U¿”åàµâ)UóŒJ—æaoE*^eY/¥®í&tR†+ÍØÖÓ“W‹ã#ʺ²Ø)¡Ã¶ M¿@(ÚÌ€t.e…ÎÒþšåT0s¥Ï!j™ ïGR«È¦3hÝŠ—°#óÝçfŒi…1$XÏ׿û„k,ÍîN_㮦ò<-ŠJOÅÙ´ìk“ÞÿÜÚ¨ð¯C ¾¿(éë+º‹ ßfb·ûòrÕˆæÇ¿g%BÄ©-¸›SuF¹i&;w|n:Ao´‰õµP%ÀžVqZäãOoÜý†þ½ÄlŠ:”軘e”+fîk´oºhó×|¾mÞ|œÚ*¾•¬àBMeC/cbQ~1}ßò¸HÆÛˆp¸ ;ÉâwÔMœóŠû^¦/qŒÑ„w+XŽ X*ô˜˜÷Z,nZñƒä­vE¼åðZ×\º+FI(¤;ÒfÚ<¾:Ž:Å'£EzP)Š$*/uÖÃDæ¾C”D4ðdA‹ªò© µŸWi¡;G§³»wž&*†Qº¡­ÐY©õ(aºrœÓ=÷ìÜ¡|ÏÃýj>¼,‚F#)¼_íGÏKöë| ’˜!pï…GKÚ· ß9–WK–’£ #0t€å:¼CÌç01$ ^¸˜¼¬U³?¹AeʃÔr™’ýËš;/2âÔ‹õÒ{ޔ冨—Îñ7™&-KÉîá^W¡ OQCÏ.Lo:ÆF¤’œJ}B2ôÂBŠ!’†Y*IÑì›Ó»·ŽÃüN7*Нá–Ô¤ìY„¡Z®Ây8 ‚¤´qµ2\e”•<%Cë½ôÚ±kÐâ7ã6!:¿²Êqvøü ¾ ºc´Œ¢1p€ À@x@ ·ªðæ „H ã‹ã£W³›N˜Ú¶ñ2mÁ .;ü>—Чx[¢c²åíR£Ïú‘sãxž¸JE¾˜Ze™b°¸áà~Eíˆöîy©Ø¯2£MãaYÔýæìôîçGV)SRpáÙÚ‚•&òdio0 ûYúŽÏÞ e 8šèé«‚ñÏU2x½Çü}:¼K?˜ÔÂŒ’WaBþ¾) |ˆhOßß„ø‹>àSÈf­ÂvfpÒs0Œtíg½ŸÅŽK{‰‚kÉä‘kkP˜‰ž:³ãƒ­Ü䤪—îëzÞsZpާª UÕo¾)é…_…¾)×´ç‹–9Ó£¯ïÞÌôBQŠ~’æÄ¡ ràZïPyø: Kg£äOçs'~(PjLËR™£÷CJØknsî„>ƒ4X!ä}nÔ¼ ¾ š#ÏS.ÅÀ‚e ìQŒFû0È[ê‡ÀBBHÝéÙìý9-›cÍ›nFøÚYÜœóA–´Ì¹Ï¡€1üñ¸Ùp*Ï{ì~1=þNù[ZÔ&-°5£¢NOÎâ$ËÞ$4تÉXY)ÍÖDÔ©Ê´9»u÷Ä3(KSI[ú AêµhWc*sn•³·œì”VËaøqóã8^ Z#~ÿJ!©!t^\×úâq֗вÃü´À˜š*»#p@°ä7“k€H¨‘Qµìai8ÄÏ)a.Q÷W*ˆ%, ³p°0ômy?‹² Йo ?óî7F†mRýÿM]ßÛVz•ëE“"Ùì‹M °i3˜ñRë0l‡L,JÃŽá1GVµIªÔÁšJ¡– С°¨1Wž¬aº&!ë …Ç(¬Q°M¬bßú¯õ;W Ú}Éf±‰¥«{¿ïœïÇ9µw¹P“¢#æ©`RîD;X)·[Žwé%PØ(Üwt=ZŠ"Ͳ¡E¡¦,[Ý€åâ ?²ð6%› î0[)|²¾"¬oA8 ŒÞï”á Ü&Öû‹8aýRgâ tí™o!„ ìSETbŒŠV°n‡cOç¦(„c:Çpî‘èãX²‰Î f£aÚË¢|ËP)w¯‹§ïºO1_W‡x”FWoÓºÁ_°—pUõ®&ôƒUo­M ^eª—Èwó«I\1bY¡éé¨T¤ÞlGÒâm¦­T"øsŸKån§cºÒa•5jI»ë½U0CkMHcwš"¥ÃSº»Ê¨$luΞ¶d3œ\.ƒ­s'ýâh‚a†§ØA ,Â@×]ˆÆEðÿ¨O‚€îm?áaŒm‚‡/ø¡¡ I„ôT0(\n°dì[Bc¡Ô)ãøÞI†xK˜èÅÛ· ˆáÒ‡ORïjY(…ºHº5‹“`ž:2[ý1sST0XCßtD4ïÜ÷¥‰é&ê–û”â¸QŽäêo~ñA8 âÿû†î€åZ<õTŸŽ ˆ3ŠÊ‰ê'¶Ür‡þ|åѱ Zè8Ÿ·7ÛI!T )êð‘KË$†€zé·pl§»±¢E0DÁÏÀ^$v%ûOËͯP<˜vÏ~&¶è. ƒÓ*|FÍ|úoì'ü¢í˜"ÂñÇ!¿+þ ½k"W“IU:þb™°f%0f'ÃΙw‰Ö@ò”>d’Áƒ©z¼ð‚¢KËz½ZÌ­ÂæbÇ÷ »ZÑìôôÔSSÿvú:©`8Œ%Šádîa,‡¾1ñCQ-ÁÇ—X„O ŸƒNÊ+_8Ð ·;׿*\¾éõˆÕY #‘ðúÈ2lCL“‰yá1>m†à™ˆùæFƇМ­ÒoæË4¯$½ƒîàge–†áe­ëõb~ªÐ*()Älf+Ð} ”GèÕ ±@áHö8üÓ0hŠ®¼“í`r¹ø«ð §ÓéoCo4—.dYðßG,I—ÇqïsW~¦ú»1Ýíd¶õ°ù‰6ý š¢Ï-»FÚo™x(Á„aiA”ÍE!\~7ÚŽ •<ÅêUbƒOÞNJÅ,ý<Á¸?œ?ú¡ÞKCº‹'óIš ƒ1NÈšT/ë@µ­d¾ðyR@ëËw¡øÅnU;Òh:B¬ kå÷è™’IÐÇv1ậ¹Énz‹ 5C›’Ô;MXÌ)ýaM¬„Ÿ[Íg;ÿÅ3d@âŸæq“R?#T>ï–müÓ}ê8Èu’QÅõѬè—ß›XÛ@œFTŒ„o:*}-(Qu)L·…¾})¤ÑÂäoï-)çÑ%¨=ïC¿ñap•1ƒ%ýÉÄÏ)Cà¹Áü]æKŸ¸»ÄW‹UÂÂj)Xȶ+ÊÐ7eºcÐ~§ç›l‚¸Ä+Æà¦|È¿Ë86JŒ§hQ)ì#Äi«È"8ÐÝÔû:Ýpë›TšêüzëN½ô¹á:”Œã Ž‡Ææ®¾¡¼‘Œÿj•Æc¦§i|ÑCéné¥\YAƒ½Õz:›<øõzñ5\[ qs”z¾Z¦Án\}œu·í5Ø^h-Ð…8ÑÁšÀ Ööt«^„áÑÌ…*¡°:mÓo}À±Q†$©®£HœñêwB …"›õÐW7 ôÐ).‰¡UmÚzî—X&†{F¹]M§´bu,Eh^`teõÉú¹ì†/·È½NÕ”÷äRBÁG¦§¾wå%Yx¼ôëÝgÏêÌxê¢<­ãëÄ“é:VêÞ“óûŸ,1‡ÅÝrûþbåyiSÌ÷˜ÖÖQºÊÛé–úÀð+ññ—Žîš”ûÒu§ Ô:rQzÙ´uÇ‘LTãx\ñä-Ü{$ÉèEÂS“tÕÄß²m/µ1…†Á³†P1DµVø§˜ÌšN]7N¿umP«¬;ªÏõF†û»áBô/L=?î).… ©VÓT÷îóïêÓùÒ÷½Óß$½?èÀn Gå«Ïæ{¿¿X؈_H´~æ¦{ç‹Õ$€jL¡({nw&ßÑ?$·ûŽ xêU®¼’õXy¦,E¡G[Ñ%ÙÊ¢ì1c¼Æo¹ˆ{R Ê¨P8…ÕõwÉv·ῇPa |îê §<õZ‹”&1IëÊöv;Ø^ÕÕ⽋zÓJV^.¡áÒŒ¡¦qE œbMžxX³pI >\yaA¿Ú -àmøŸ³úö›Åzïü|± >ÅŸÖ•NŸ<9_Lˆ…¹¨èoåE¡ìÛ×­Çvñv± F ›@ð÷é L7 “BªFÅ(ûÖ1«â0b„Š’¡¡‚nR›ŽáV ¹X;#v-š 7øa¼¢aWŸÆt}ŽÆ -lƒÛ­Á†WðlÙ”§¼«åk¿5Ê.C‡rí8oŽÕÛI¤ëhéh²D7àü|’WxñrrI”¢gÙf) šC?8ŒíŒëåbý÷_=YOÒìºF'`¯~÷ÕÞ›AŠHî@? ­]ÍÍÈ숹ÐZ¦Ü"C€Ò©`Oê@ˆ€n”¤àÆYÏfcÜ$ãs´¤´–Xl•z®%–-6L¡Ã(vl9 0WâØ—QX¥ xYöép]­Å)àöMÿ|§ÝlqáËZ|µŒ% I3¦i3Ò]¸So¯×K:€äkŠk«Ëˉ_9¯ ¨¹Bé Û0Šñqß^íýç¿=¸X¥Ü¥l¨±å“½eº\?Ù{èïb .,…"â/è—*¥uG%½xøWGû%“„3‡i²[ŒŸ IåÊ´ÑM€¼\ ×LŸ­l *N¤àpËC3Öc‚RÇ»µ §hD8Ÿî=‘|é³Öf¨6«—Xft«HÓ†Ÿìù®Æ×C‰{3FišT®Î¦MlÜß[åŒ%þj²œÏ¯>Q«›v‡HÂckk˜wíá´Ç6Lâå?~õdïjY÷d ¨J]yu¸|ïô }{ v„ɸ"‘Ó—)!ˆ«N¯ft^±èw Êo=È …4z@7…¸H)¬‡äGõPQ—€HÄ“ï^¢vꈢ $ž‰~o°ŸÒó¸ç§çé`üÕ2qÛÉŸpL~RÑò¿[§®–Ý_…ð͸bi@à2»é¥ÔËkq÷ˆâNV_®ÒaÅú ·º?8kŠ´C—¼û÷×÷¯Vþw=Íj ‰¤tu¹˜_..14à©¿AG •ÏÙ¡-)#B>`¶EÀ²7Ãø3 ›Þ5¥È,NÆIýZ膗B“º5¢¶é:…IpN<¥T|!jî›íç(¤ôl„NQC¨Åiðmš'D&“в9äè%]ÖÎÊž6MëZ%‹Iì± ˆŠ—ÿ¡À½NXëdåó*QzË]Û¦ßØ h¼Ã€Î=Þ7 ¨ƒåò5=© ¼˜BÀÿ€Ð‹ë%18 °êJé^{£ é¿&†päµótuÿ|ý°|äùá !ýÕbm¢¯5Ƈƒ$÷ïa°ôˆ}Ìv†˜:PÄ´] Ù#·¥v+Ú?:z{À¤ö–×tÄLØ_Äß¾Eý|Û«h•nƒx—Ž}+ç©‘ŒÜ–&¥ó¥@ëéìlÔ’öÎW¹aÖ^M¡´ÅÔ@bËð¥%[Üja(_‘¸7I™…)aä“ÔS‰º¤\ˆ†£3ö'pâ@Õlw(_ÐvÀ ÜðòrI¸²õ“–k$Þb}ñ‰çå9AIýW#Tâ]ÝR:Ü_}r5 Rßó—t„kÆ~ hô\ú’}ìšlÞ/öCXãtÞ/Ë6¶M\ØÞ¢“ZlÆ ½u&~‘‘ÜØˆM, Žšl{r÷¬ŸN[Ú¡+ÏÎÿöY¸꿦ˆÕâË]‰/±ë¼P4¢,O]'¡ôÞ8½Û51¢æîén$ '‡n÷ÿÀ@“;¼xòŒ‚-wF8çöý½KŸK”ïÜ(˜¯×ë9Z:GÉÌDµƒ^v· ç 2“9¡­•Š¥¶JÇ6æ« ËJŒ–í› åR,gÐÿ&,é/hX&¶+f…át q:Áh…ðYNšTÿ¬À{,H0âž_ÄŒ}5†¶Ö\ÆVí%¶ü®Wm4ÊPŠnÇ«IÜ'RÀCÕ¯S?ÎB Öç¦d?^7×„ì “qS]Lv¹³ÙGÒLPleSÚÁäþúâb®†h‡ 0ÚÚ(6G Øæ±º¸˜­~ðaÇùbâ«Ïvh9¶„¤ú»»Â!§°6‰çûD‰¬M«maWb‡Þ2FN:Īâ:ªNƒ÷0­Ý7˜!OGÎNOѺR ‡M `e÷|5þ”¢[ðØÝì.sI}FÔAf6|I¼ÉÌW®¸æ«^²„iÍ«°æŽ.ÖvFÝŸÁQåÍç0èjîMÂ^§÷¯v¹! %ÉÝÿvÊ:ÞÕ{‹«‡)%¨Â” lY:ý˜˜Yâé'+6o*¡­ß.ÕÛÁ/kpUÇ|:æM鉶NÿÀ~–ýœ¾ÿ¯JË|ôŒå÷;1L ‚H±àyê‡M‚žzmT‘nйÌ"G–{qn÷PPÝ î+ûk–§q³â¼%§ê°8}MÄaÃ(C¾“ÝR¡§ëUŠbÄ[›I˜$jRÕ?’E©a»$Øínåµn÷¸9÷Ǧ;AǦóŒ³ÇhP-'¿ýÆ Ä¼§éÇûñÌ6oÆÌWO€b“؇‰`˜q§%JHB*=>å¶”Q¢‰ˆE(öV[ΆÄL±\å/)Ë)`Ñ—JÄ WÓåß@tx“[ÎöÒ‡.ë«°úÌ£ÜkD¦öXMw’ebl¦ s»P²-K‰§µ¹Á+cÑÎÎpÇéq>Ü)`}®ˆ‘­Tgw ,ed¸xµ Kïjâ»'äݲ_E<ÞM…‹ÕìK t­E_ƒž>ûö9ÅYS:ô @Êš)X¹ ü¾e)Rf‡Yw7¥i߀—›¨¸Zb݆Žàõ.Ì™ ”?J½£„1³Ì™5ÏBÁv¢"¡ƒ+a4u[À˜z1,2\JT­ÍÑÏA1}ôÃtìGáûodèBãµ(ý¾5 ³—Ä!Ú²»]9ëwД0‹;w0i&kӑ܇s }G:Ü1o@s%SP•“:€ŠkÚÜ‘8·õ»›V÷Ïò¸Ç—é³]wÔª¯ÒñégÌÕF¬Øtµî† W‡Å™^ÒçÙÈhéÒwŽéÅJÜÈä„Ũ©Œú4 ¢¤±ÿŒ`c¢DÜvûNÁ ë©«Û<…ë8V[EÕ—ª<Õú3þJHR¡:ÞWk;>JjßýH¾Ã!àÚd¿²1DïÔ¼°'ÜFË„ˆ9P¤Ÿ&LÀæF)+ºU¶ƒÀ¼ZÏXœc¡ƒ°Ú™\4)=‡ñY“.ïï†^Ó–§Je·¦g˜­TÜ(ç® È6‚»‹\vàÛG¡Û§Üj=o\èÛ*ºnÙUuK¢3«Ç¯œRDFÍêÑ¥xI×û&§ Ÿtÿ Ç÷³è\ t[†ÐVõöÏßÿHà~_a+B—²çOmØÅÑÁAašwìŽ"ÊMj…Yª„V á'71;ÖV,:VâePXÖßÍvʨX†íŽ,Þ\¬¸eKô[ò'‹×»)½€QgìPŽÃ˜ *[¢©N™u=^Š—ãh«~ FÞz%-ì/é£ë·C÷-«]8q°¡WAH8ˆ¹‰&ÑÕ?Â`Iò᮵Ñ47¶{¨ÜÓ©  $˜’Œø4'±0˜ ‡kŠéb’ žáôpL‚Ahx¹öl?™±} ¢‘ˆ†#$Ç0:ðØa/ÿ2ö'—“4i¢Çó>pL·ëVþ¹g+Ž;š*§_­â4ÜQ´V1x0 Ï‚)À‚~ÿ3ažæsS^í0´®JááFl `DØÝ¨ꣷk°–ÜÝDz8vV«^0f½(;ñï…ùÁ f }ˆR‘ôÍHf|<2G”˜Pðp8fnînÚH•–dÌ(„P8ý9WˆœvÁøÑÑ!\]¯CDz$Dó%ƒe„ØwÓ¯—ø5§Ìˆ× ª_úsB%y *°Í9¹\„¥,)šf?øÝi3Mè«—3Â1šxÛo»?¨Åo( rBüÂì±C÷µ¤ÛŠ—/Üke…Õ>e õdÌ´¶ /Coþè$¢y>½ƒ—”Õï8VÛ¡›r×áÙ8CCcÝP ·…ð^`ÙîŽÞ!²LØðÍë}(¼föc³(Ð9â›QºîÛUF!•8G žû“«IC êÄü¾%ê—‹+5!*-’¸>˜ð‘lµº›øþ;M_ïèZËjxžu‘­ˆ•ÛyÀøÎhœ]d”z»b„9ÀÔÖHaaªzD‡s Õ›é™B‡5ó?Y¥˜«~ôÿ1Â.~ÊD);®U%ŸfɤЂ(‰aamÚ6šÇ Žý}: Â,‚­hV¡4Qï|”P=rÍÜWÕ€ÀѷɤQû^:”,?ÿžTì-—^&2®pÊêAªO‰·ô/ÿeRþ&\ÄÜ’»BíC–^JÚV ƒPÒN–x`áÛ±¨Òm=¥_VÌÀ"²lPúpþFŽò®û#I˜N[RüWj¦P:ɳÙ£ ÷{hiHV‰ŽÌF}å Åe—Þø8©í¶­â ¨Ý2â‹ÊÒ¡—XDöìc̸b|Ìê£Ñä¯:ŠkóÔÃdFU8·ªqÞàÏy¹ƒ)ñeó0TWjõuëŠ.Šu>áS †Ñ¿þûårw¦ŒZÊ3Ú½Lz`ö¡QÚÒw²x÷”Þ©ŸÖa2ü mïªzjç°oô8Á€Øfôc¹„^ϨPAñŽNÁØ9vŽÚØKÝ o”‰)0A­4a!S˜Êò(nâ]/˜3ûn߈’œÏ3†ê; VHq¢ÝB¢ãT¥OÀЦ¢ëшÒÉqŒÁÑ?Bbšjý™÷–¹¢j@ŸŸ§:j¥T>û§ß}¹JìÖ¨tjÁŠâ#áJ]zÀ;¥Éã`¹þçëËÕê¯ð˜“lü—‚q„æ°,ZÂV¨Ÿ‰!Â<_Ux3(ÃGÞ=ùprü챚U ÓèYyÐêAÔI\3¹íÁœë¸[Ntˆòxr5¹‡™f™l?8¡|Yv”Ãð†.4ªÜ"§†µ­~ ˆN£ ý4ÊÖ¨Ÿ÷ÓçoÓ€ÃïðLƒ.ZýeÕêÂ\Ezð§*§Pò4§ ÙÚ6ãÆkï§Ëõï¾zò÷ì­ï¯–·ë]:„¦ ÁÇ](åu8£¯ôæÍht†7ÈSvV}²‘3Ûæ'RŽà&@°ù=\€®T$Ù¡X$¡ÁoÃ.Žçþ·=–ŽóEF7|¦[”Vg‡ûá½£¢?9Ëí{N,ÈëÉÅb•\Çù_½'ÅÛ_*#$IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_rlc.png0000644000175000017500000000037311452354555014551 00000000000000‰PNG  IHDRóÑN¹gAMA± üa?PLTE‹šÙ #1)-@‚ŒÉ#'6„‘Ð"%4—¥Ù'*;&(8™§Ùَʃ͡Ù"$2"&6#&5%)9&+ ×6/]´nSY]ƒžQ£¡Éèä$±ÍÐÐàø@ßôÄØÅfN¯Oqº „©øŒ¦¦¥¢Íïï ®?¿°¼iQiÝ\ÉéÂ9yJ0×Ð2j,A”]·“±Øøðho÷ø@¿‘I0F_†²º†u×|ýŽ[<\Û2ÕD"“NƆº:^Ûõì©ÖW£“€¢ªêÆ«KæÔRF‡;;ºÛŽM Ûþ°Íy³ºÀ sªìpΙ¿hë§> ObžWdY„rLÉeŒ¦ ËÖ Ÿ³á†Çö¼|ð™_õuÛ¦ù?À¥ˆ²\X9§iåš}O>ÚÕv "ˆ €5,[¹þÆOËŠŒ¤ã3Þ@pÅÕÛ7ÜôÉŠ*ÆØX_Oë3O~á™É¡?1¾ŒïBÙí-m˜_·xÙ-µcžçAàyžã8„„ÀûÉ™!S×{ÚŽ„G†>\uyQòó=9ÿþ+cA$IEÑíö(.wimC^IÙX_OaåœæWÚ·ç‹kš×^wÓ]÷?¤©é¡óçfÂ!Mýð‡Ÿ÷7«Ë.F¿ŒÛ¶lb¿4C±ÐÄ·n½ÞL%eY—|v烮œ\€mY~4VºŒÍDBñé©]s\trâÞmëÝn·ß磄p98ðáËÛ4Çú>ÿTdltÁú+šV®ÁétºÜ.Œ9ˆ@Ø´™®elËü·ß8üüSõ‹—;|þÐÐ`"6mhÚ%?ßÛø_vº—‹1¦¥Rº–ù`&ø?P—.DU̧u«¯·/nØ…ËZ8¨mBxžw;6!Z"1ÐÝuæø±ÈРmXb`om·ìt9Ün m™”„±¡i–i¼eŸ‡(ËcÆX¶1±mbÛ—Yº@„$ÙÁ‹b:žèï8¬_Ø€a¶mCˆlË¢”QÄQÆ&û»{Oà¡¢q¾nè§ÛNØ;Þß{qì‘NŽç9ž34À‹2'H€JlË0ÞN‡Û#;]!ÓÐYËmÓôåå—×Í-®®Œ÷÷tœ ~Îð–ó.v! eF†3š1­]WUÕ0.¼JˆžLdâ1[Ë\ÒÓá…ß¹ø‚,*©[¼¬¢qžìpfÒ)57´L|z*4<É$“S ¢,{sóÊóJÊœŸm›@ÓÐmÓœžŸ éõ’WEYæ%%XTœ[\ìÏ+äx^rºóË+0ǧÓéT*eS*) '+H­tÜQVlh™™pŠÏŒöv ž;“ýèôx½¹Áü²Ê@Q / ÉX4“L"Žsû¢Ãµ-3šœŒX†~©»ç—U4,m)­k%Ù4t-f”ºÆ bN~AãŠÕùeŒÒÐðàÑÝ/ßóRÿÙÓï·À—‰™° ¶˜ #ŽÇ¯¼iét:“ÉØ¶‚¢FPû¿Žc¿Ÿ·DY©˜Û´dÓU«·ï(¨¨D›†n[–ej"1p®½»íXÏé¶ÑîÎDtÚ›,«mhZ¹vþšu%Õu!%„RB)ŒŽô9Õ{º­¿ýÔø@Ÿ¡e€Þ`^aåœò†y5 U6ÎóäæQJÆ¢$Ën—¦i™LÆ&¶®–M0±ê—,_zÅ–eWluûs!j2(,2u}jbŒR^?·¢qAí¢Åy¥„Ø–®ÏLEÂÞ@"„0f ÄBã½í§;Î žkŸèK'â€ü²Š×\»áÆO”T×B„lË¢„PBlˇííþþÝ_ —^sûÖ^w±m5™ïï}_‡èËg3À°ÿ©ÇûÏœ’®Æ–U-[·»¼þ_~ë›Ïþè{ø r ‹>ö™/úó wÞñi!Bh¬³ãk<½hÃæsíщñ÷5J¿¬ºˆ¢ G2*M&Tݤ”¼xžƒaL  ]˜t/™w‹*ç,X³aÉæ-Oß¿ó…PPVþWßúnnQqb*¼÷W}÷3ŸX¸ñª¿úÎý€‰Á~ONnó†Í%µõ_¾f}lrbÇwÝtçÝaÁйö½¿zèWÿûžõŸ¸íÚ;î¶ £ÿ\{,*«klÙº}Éæ+p÷^ßõ,Ïó W¯Ë+)KE§¹÷Ëá¾n¯×ëp8ާ„2„\ Wæ~óŠF£¶móúÐo´BxÏOÝÿø/Æ:ÏñŒp<Ÿ[XìÍ ¾ßk°Ëe3€@K1#ƒ_AAAftð³;pçt-“œ™áDùcwÜU\\\^^>ÝÓ!;]E•s*êËêê;AQ”mŸû£TSÓýcý}òʹËWæççwïyÞé\ùÅ»«–¬H'â½§O†G‡u-ó¾ªûv¾ / °AÁ–Aâ+b—lâRJ)±' Ù8ØiÌqy¥å•sç5­\SÞиëg?ä8NQ”¹ËZ3áСçŸÊ¤Sëwܬ¬EQ„¾C{l»)·¨BXRU˜ û|>QÓ‰øÄ@Çñ²ÓÅãyÞét:\N(Š/úó *«÷>ú3QEYsíÀX<={âD:“™·rUÙ¢eÑÞó²,‹‚`Û6a4>ïi?-â’›!„‡Ãï÷뙌©ëñHx°ãìXï‚50`Š¢ø|¾®T¼~]M÷Ÿméé)¨¨¬ž¿P–e—Ë…m˶,Žü…UM v?ü@özyã|5™è9ÝvæP«Ûço¹z»ÓëÓ"“cBC×S3ÑŽ£¯}ùʼn¾+ff¤åD`fh&ŽB_L8ÚŒ–ë(à…‹13D¨ ¼réW·\½-¿´Üáöô´—$ÉívÏ_…šL tœ9}`Ÿešy%e+¯¹NUUA2á JH6ùÇ_8ùÊ‹Õ —Tש‰xñœZÉá´ÔôDW‡¦iŠ¢PB¨iBxA$ÄÜy¸5«ª*Š¢mÛŸ/77×4t=“™‰„55 44Ã6ÍX,¦(J0Ô3ª©ëéxÜéñ¥¦"‡{ÈŽGý~~Ãü–[?ç+«ïêØýýÅgÈ1`˜*Š"ÆØívÆtMŸI¦uÓdÉ‘ŒÙ¶‰DDQTS žç³ëNB ˆ1jYfVBÀ„0»õI-J É.”¶i†G‡§'Æ B–aX¦155Åqœ®kÙ½25 /Z·!·¨D€ìÄc?Ûø¥¿«Y¸¸´¦ŽÄ£»žžôûýÕk6SB’±h,4©«P•È[ª „€X@ÀË€¨3J2Âø÷:2 ‡1‚ˆØ$›•å!X\ZZS×¶çùlRÞï÷çææÙáä!cŽgŒ„UUÍd2¦ir¼ )޼’ÒtxüÉoý=`Ý;ꓷ3Æc–eB‡ÃáÈö@L9€Çq‚ 8‘çyI†²Ãž™Â2ÈÛJ&“ÉdR3 J²š}:† ¢”Z–eYæ8!€Ú6ˆBÞ¸Ea¶md2¢ˆS©”Óé4L“PB(Õ5-Ÿ1uýÎý¢õ—?Ñ"ãO>œSÓ€ÝþOþòdë>o^Á ÿëkÁªšdtz°ãìÅ`*X\*È2Æ8:9qia''À Æ\*>C‰}1æÉ ˆ²!4tͶ¬?È”½{uÙÅ‘X €B^YÐÿûªW8,Û¦ bžˆ²ìö*ç—Ö6<÷À÷A¨m^X}íÑž¿ß¯Æ¦„Oq¹M]“%=3mš¦išÁº&€ ËDM¾úȃ¼ªšUŸ¼¢gÔT|FK§‰e*Š"Š"‡±… æD›ÈhEÓÂp·(Šj|àÄÐárÚ: ŠÒñ¸®ëº®›–€„0BÔ¶ˆmB³;›W²Fͳ½'›®aŒ1Je„1`€ÙV6Ÿc@K—''GO§^{îÉs­{5˹yF2¡NŽç–|ú¾ «ÖA„ôŒ:Ôyîü±×²ÁTc˪…ë6•ÖÔ©©dhp óø‘laPyCcí¢%…•sL]…'‡ÎŸ›ˆOE +ªê—¶”ÖÖC“±ØÔøèÄ@ßä`6SößR÷¨ ­ o¦=à º4ÙH]n%'èòåÈŠ#XRVÑ8¯©eutr¼ÿt›ÛíöólÛ®hœO§&œN§yùå åõs M+(¯ëébŒ1Æ‚U5BŽç£g²¾¸âú[ˆm'¦§ú϶OOŒKÊH2N)µm›ÂI|N~šL0JK§{B™ð¸+¿¤jnÃÄÊ”ãËÊ+ÏÚË£”1Ça^E‘ã°âr‰Š‚¹ û}¢¬ð’¤¸ÝN¯ )2£4kŒxÙåeƘ—d„q¶O0 0æ0Çù`iùîŸÞ쥾òð“% MBF)D(;ð˜¦iÆÔØHhhÐÐ4A’Ë×\{ãºnvùüÙò ¹-«ZŸþuhxpÞʵën¸9·¸ÄÔõt|¦ûäñCÏ?5ÒÝY³hÉö¿¼£¤¦ŽØv&•LÆ¢í÷ïûÍc£=—ñàwPs\^YeÝ’5µS)pq£žÆaT³°Ùéö<.®¬,žS«¥ÿtëQN'ÂØÎ¨Õ+×EÏŸBŒFÏŸ.ß²£nñRS×,CŸ»|ÕÿöN„7˜_·v³¡eŒR„$I†š¢„ºF)Í/¯¾¸óçf*)I„È“¨_²4 ÉNçú[nkÛõ4¥tìøáy7ß^3âÞ鮬©ùê·þ.+OD¡¼¡"T^߈9Ž‘ 95CÓQ¬]´T”ÌáâêZ3“B)c¼(Ï™·ÀÐ2z&SZÛ *Žì· F„PA’òË+=9³­{cÞ`¥Œ1 !„0%IJˆm)nwÓªµ¯Wr8c+VïòѾñåÜ¢’ï¼t iÅjÓÐ{ÚŽ/½bk:ÿúMWÇ&'¾úÓǭ߬gTbÛå %5u_ß±µëÄÑ5×Þøåÿ‚QÚÝvl¼¿÷2ò]NÝìòfñæ-k®»¥¸¦F‹Mõ·· cŒã“ãútÄíò,^µÊ\ºc®½uÏîŸÿøù¾/‚Ûíöûý–aèªJ™wýŸµ?ú`lx 02S\¾tó`çÑC#çÏ:Ž[¾qæ8CÓôŒ*‚”RI’F޶VÌçÏ/”®L4¼kç}j:cªª®ë#Ç.˜S碖sN £Tv¹Z®¿yäèÁØÈàÄ—‹V4.Y¢¥R¿ù?÷6.[Ñqp¯,Ë‘î¦e|Ük7V6Îóóœobz !„¢†æö­ÛØØ² sBxßdoYjÚã÷/\»¡²q^&•Ê)(255{ËL'EIĹAŽ0FÙnô[¯+---))ñx<„T*•J¥t]÷•VøKÊZnþ —׌Œxr?ý‡{8ŽËÄcþË?|içeµ Z*•[\òÓ{ÿ6 K’tÿ]ŸÿEçxõ‚æáÎŽã_ÛõLï©¢(žÞ»ûØK/U×9=^Q–µtꢮìpTT-»âê»®lAe+ŠŠŠA†–xíáÈÈHGGGooo8Ö4Íív+Šâ÷û«ç6a޳Lcbp ¨jμ›oïÚõd×®'ä`f“þÎζÖWËæÔì¸ûkÅõššééLÍÄê/Ï«Ÿ7|ê4;ç“e9ŒŒÌYºbý§>wÿgof"“ýýRÑæíj&“š‰]yû+J¢ç\¤ëÜtÏùP(4002¬¿üÞƒÿzö¤Çãq¹\#Ï=Âó¼2yQUõ7¯Y‰D@€çù£?þN  Jç\uÝ?l]511aY–Ûí¡s÷s©Ž6wyuù¦uØóÍÏßšL&A!9>rä{ÿèt:n»“ûϾùíGîýŠ¢(Š¢H’„1fŒek»(¥‰±áHÏL8|åï.©©KÇg(!<Ïó<ïr¹J+çB0ÇeÃrcI’E)¯©Ãçp{€j2áöùDQÌ&Š*çd×—¯ã¼\‰‰ÓãmÞpÅ-_þúXo€ã8$Yr¹Ý.§Ó¡8cš®¥SiUU Ó „bŒ!`¢,ûróÜ…%½§ÛÚö¾ìÏË_¼éªÜ¢’чÕи¦é‰xÜQPÜrÝÇ¥j*ÙÝvìÈï^àEiãÇ?Y^ßxæå]fl*''G’%r¹ó+^ 5=5x¤UÆ0XQí,«¢ˆîêHD§«šxr‘Á¾ôpÕ3†ašU¯Þèwí¼¯iíf§Ó!‰€¹¼ÀÁSÇ-B£¢ *Šâr¹A@²â*(î<´ß0 bžçeEv:²¢p²Ã‘W8=>2ÖÝi‚EÁãñJ²Äs¼³´Ò¶L^”Ž=÷䉧­mš_Ñ´s¡ÌÐuËÐÕÄLr|Ä4MMÓÖüÕ]ŒãÛî«^ÐLLsïc?/ª¨Úö¥»‰eõŸkï8rxáÚ.÷å_þDO&vÜõUÑáê:qä…ŸüBxÝþz°ýäxOgËÕ×Öµ¬î>yüÉÿø×öƒû3©äÿD]IqTÌmºòÖÏÌ[µVEŽç)!¦e1J!ÇK’Èl;[>‘mo[&BHWU!%$1=urÿž“û^$yáºË¯º¦ ¼Rd„!„ãyCÓbáÉÎãG޾´«·ý¤âtmºåÏ®ÙSXäp¹‰ms‚`[ÆØ4tË0„’âÈ†>ÚÛýú‹ÏÍDÂõK[j4»|~—ÏÏñ<¥€bŒe£Ó0ÔT’ÚV2…Cžœ€/˜Oˆ cŒq<0Ç(Å—™¥”’l`Å böß“±¨Ãí‘N„±eZ‡)¥yÜíÏIÆ¢ƒý¡¡ACËdRÉXh²ýÀ>ÉáˆOEÆú²X60{NHÍÄÚîcŒEF†'‡ŒwÚbú#J;/[#÷–p‚ É Âøò'·DYF˜eù7«eS6œ ð‚(Êò[fj B’¬ð¢˜ÕÆÎÎ -C74ðž–9B§ÇÛ¼aóŽ;ïÎÌDýO_s:Ë·l[tÍõîü"MMSB„ñ‰‘™ñÑîý¯0C[óé; ›Ž÷÷>þïß:üÂ3j*);œÙéàÒjÀ‹oéÍåyÙ7x»jÃ?4ñx:øo©û''sæ-Üú©Ï¶lÝÙûðQ&UXX¨(J&“™žžžžžVUÕ¶í7ܲlû®œ\]MŸjÝûÌý;»OÿÎ$¾ëžoæÿû»¶iN ôj}5§°hùî¶e…»Îb„l›¦afamƒ;' d”ª‰x÷Éã¯7q9¥IDATÿö¹ñ¾æ¸é¡îGà0ç‡N2=ô5A’,]/«Ÿ sòB„(! €X8ÄMÆ¢½§OžÜ÷Êù£¯]zÐô}åOäHŇK °¸¨rN~yÇ ’Ãú}@ްm[Ķg"áðÈÐÄ@ß°i‘Yuß$ÅÁñü®,.‰Ã)!º–ùÐãÌ2Ë,³Ì2Ë,³Ì2Ë,³Ì2Ë,³|”ù¿¹¤ŒÒ°ÂIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/0000777000175000017500000000000011770153737014537 500000000000000lbreakout2-2.6.4/client/gfx/AbsoluteB/fr_top.png0000644000175000017500000000516211452354543016451 00000000000000‰PNG  IHDR0“SfbKGDÿÿÿ ½§“ pHYs m„·tIMEÒ 6µÞÅu ÿIDATxœíÝoLgÀñ/çp—ºe#–Å ÚeS.n•õ²áÜš†äh/UÞ4—6åúÊ41©I5¹6ÆØ¦iÓ´iÒ˜´j\“‹¤­m®×rÙ‹%qkO‘¶…JXAAt—E`Qfî7#Ã.(W[ŸW»³¿yæ÷Œ‰üöyžy6çòåË:@^^B±˜ìÿç¡…NAñ+Ð4¥©T €ÉÉÉNG!„bnš¦£ë:KGFF¸yóæ§$îD"™à_§ZN&(+]KMuíB§$Ä=+=–^è„w‘®i躎®M+`nܸ±Àiý¶EAQ0îý,™Jò÷“ÇY•oã|gg¿ÿW®^áϵõ š÷¤‰±ñ…NAq階¦ih“Ú­&Îü¦²~ýzrss-ÇÒé4?ýô“å˜Ýn§´´4ëÅÒé4ƒƒƒ$“IrssY¿~}ÖØd2I,›w‡þ~¿ß|ýóÏ?£ªêorÝ™*++±Ûíœ:uê¶±gÚ"Ô×þ…ü¼|6þ¡ŠOþÑÄ÷ÑvþTµå7ÈTˆûÏ„ŒÀ±¨èš†¦éh““,½~ý:K–,±)Š’µ(‰Çãëf eeeÏzÁÒÒRÂá0ñx|ÎØââbyäš››çÛ§y‹D"fÓ××÷«_o6ƽ˜yO³)[ó{´IT*E^nEŽ"4]»£s…xI#Äâ¢ièúÔŒñÇof“J¥8rän·›`0HGGgΜÉÚ`kk+ÃÃÃlÚ´‰p8Loo¯ùY0ÄívSVVFooבּN§“-[¶ŸŸ¢(–6`ê))§Ó ÀÐУ££³vÐétšOUŽŽ244”Fñûý Í«p»Ýs¶;F[óÉáFzjªïÆÍ(Ž" VH#Ä,ƯÏþÿ„âþ¤k:À­)¤œœœ¬v»€X,6ç4Kaa!===–õ$/^Äív“H$ÌóØ¡¡!󘪪ø|>òóó3PWW‡Ëå²\¯»»;c¤fÆ TWWgä–-¶¼¼€þþ~òòò¨««£  ÀüüÝwß5_P]]mžc ¹¹™‘‘ hhh0Û8qâTWW³aÃK»3cN'/¼ð‚322ÂG}”Ñé&snR¤±\Ë]°é/!îu2#Äâ¤kÓF`f+`V¬XLs}Óøá‡©‚Ç(zJJJðûý¨ªÊ©S§ÌóØ®®.V­Z…ßïÇår¡ª*gÏž5oݺ›ÍF$¡¿¿›ÍFUUåååøý~¾þúk3‡åË—£ª*—.]¢³³Ó[RRB45c—-[L\‡Ã,&¢Ñ(ªªš¹–””˜ÅE4¥³³€ÚÚZ\.[·nå½÷Þ¦¦¢<¥o×®]#âñxèïï7ÛíëëcõêÕØl6Ëq ãýLËs—ñÐꇈƽ>kœ:)`„X|t}ÆMÓ²z<’É$ýýýs6h³ÙxöÙg3>;vì˜å|#vÏž=–¸X,F(2Gvî܉Íf# ÑÞÞnÆ}ûí·¼üòËøý~>þøcó¸ñº²²€±±1z{{©¬¬´ŒêÀ­"jãÆ”––’L& …B‹ˆwîÜ ‘Ã?þÈŽ;°Ûí¸ÝnÚÛÛ9|ø0°ŒV}õÕWTVVâñxˆÇã¨ªŠªªf,ÀÑ£GÍEη³š¦[G`²0ÆTÏ… ,#………lÛ¶––zzzðù|æ{CMM k×®eÇŽ¼òÊ+ ›±=== SXXÈÚµkxýõ×-çÚív‰TTTd툑Waa!555ÔÔÔdkmmµ¼7ŠœÒÒR‰o¾ù&ÃÃÖ#‡–––ŒóS©.\Àçó166F*•2û6s´ÊÅŠD"–|‰Ä/"ÎËË£êUü»%ÌèèJ‘BüZüŽÎâA31>±Ð)!î2mrtýÖL¶}`ŒéÎÎNËèE}}=>Ÿo¾ùUU))) ££ƒH$bÆ…ÃaöíÛGyy9.—‹X,fÆ~ñÅD"Eaß¾}(ŠB}}=¡P€5kÖàp8p8³vDUUEᥗ^BQš››éîî¦Ö¹ÔÕÕÑÝÝmÉߨÿ%£( ‡ƒgžyƲîezY×™‹pÛÛÛQU••+Wf7Ú1â¦ßÛ®®®;ZÃb³Ùxî¯ÏÑÚÚŠCQp8t6m®â“¦I¥d$FˆlÒ×Ç:!Ä]¦ëÿÛ‰×ÈVÀQÏ\“aLëOŒ÷çÎËX»aüDÁÅ‹I¥R±©TŠƒrðàAêêê8qâ×®]3wþðÃ9yòäœihh@Q”ŒX#ÿ+W®Xò2F_>ýôS®^½ÊîÝ»ñûý<ñÄ–óüqËZ€Ý»w£( 'Ož4Ÿ˜*++0Gd€ù¸öô'«ŒÜ~øáKnEEE<úè£#>¯¾ú7Šƒ2wÙÔ&>ºFwW7—.]žóÞñ “)$!'múN¼·†Z·oߎÓéÄëõS›¾Mßø-044ÄŠ+ؾ};@€çŸÞr¯×‹Óé$3::Ê|`> }èÐ!Þÿ}šššøî»ïèèèÀëõšÇ?N  ±±‘U«V™‹g·lÙb¶ûÚk¯‡ÍEÛ7o¦¯¯ŠŠ ‚Á y­@ ÀSO=ESS{÷î% S iÃá0~¿Ÿ`0Hcc#f^F@€ýû÷ÓÔÔÀ¶mÛðz½„ÃaÞy糿Føâ‹/2>>NEE æçF@FÎFߌܞ|òI˽͞={8pà@F>05úsúôiTUå7ÞÀãñàõzÍ647Š3v žžãgŸ}ÜšÎ1¤ÓiTU5sصk—¥m˜ZÔûöÛo[Î3ò(..fïÞ½fžµµµfF>œ‘³qÏÞzë­Œi¥Ï?ÿ<ã!æ6¡ËŒ‹’9>ŸO‡©i{U]]ùúܹs ÌwùòeÚÚÚp¹\³Æþ’n·S°ÛÜÜŒË墸¸˜¶¶¶_Ü®b~®/y°~ãMˆ…®ëä¬[·N0ó !Äb1¹âw ‚âW ëÓÖÀÜ¿Æ,„ó±TϽ}â¾´Ôx!‹A…‹MÞ’ÛÇ!îO9€¾ÐI!„BÌÇóÇýñw¶ùIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/fr_left.png0000644000175000017500000000132111452354543016572 00000000000000‰PNG  IHDR(à×2/bKGDÿÿÿ ½§“ pHYs  @¾áAtIMEÒ -Ï&#O^IDATxœíÛ±jÂP€ÑX n}Ÿ»/âê[¸ZuH;´uk{3|ÂÍ„Ÿd ÜÅ~¿?3¶<n¸iy<ÝpSjy:ÝpS‰šÿ{QTóÿŠ Dª§Güfññþ~§i˜ÆqøuÇaš¦¿­÷<÷Êúcö,P¨ TªUª@U *P¨ TªUª@U *P¨ TªÕòž‹Þv»Ëùb†çïãbµú:Öë«÷¿n·ÿœý TªUª@U *P¨ TªUª@U *P¨ Tª»þò¿l6´#GÌ~‚ªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U š}`[ÈUª@U *P¨ TªUª@U *P¨ TªUª@ÕrU *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨ TªUª@U *P¨>Š9 ÚïÒr¹IEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/ABOUT0000644000175000017500000000026011452354543015241 00000000000000absolute B v0.8 by Jurgen De Backer annejurgen@pandora.be New version of the theme, well, it has changed a lot since the previous version, and looks more consistent now. lbreakout2-2.6.4/client/gfx/AbsoluteB/shot.png0000644000175000017500000000064111452354543016132 00000000000000‰PNG  IHDR( ñDìbPLTEйfVÿØfWÿÚfYÿÞfTÿÓЧÿÍЫÿÒаПÿÃÿÂÿÉÿ¯ÿ¶ÿÁÿÎþˆÿ›ÿ¸ÿÈúƒý‡ÿ¦õ~ ÌkÐuÿЛÿ¾»Yåmc3÷€e6ý†fJ\, Çe ÌkÐ ÉMbKGDˆH pHYs  ’ù¥tIMEÒ  -™%æúšIDATxœ}ÌG‚PDQà“‘`QÉ9ìyvÙ©wt]­iH×5é¿ ¥ Ê´,“²Ǧ\ÏseèOÂð@EJETœ$± ˆ:!ÊCÔÉð‚¨+¢nˆº#>•"ꉨ Éð…¨7¢D} ó,Ë©¢, ªªëŠjÚ¶‘a×÷5Œã@Mi:QsÛÎ2Ô–e׺îÚ¶]Íïð (B o= ·IEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/README0000644000175000017500000000104611452354543015327 00000000000000 * Title : absolute B theme for LBreakout 2 by Jurgen De Backer * Version number 0.8 created on 6th December 2002 * Email-address : annejurgen@pandora.be * Description New version of the theme, well, it has changed a lot since the previous version, and looks more consistent now. The menu background, the in-game frame, the bricks , paddles, weapons, backgrounds and extras have been customized. As you will notice , I modified some of the original backgrounds a bit, and created new ones, all using the Gimp. Hopefully you'll enjoy this theme. lbreakout2-2.6.4/client/gfx/AbsoluteB/menuback.png0000644000175000017500000016246211452354543016754 00000000000000‰PNG  IHDR€ïKåùfbKGDùC» pHYs  ­#½utIMEÒ "3q6ãô IDATxœì½w€dGq?^ÝýÞÌìÞÝÞÞ¦ :étwº(ÊÊIä 9ƒE 6þM¶16˜`ƒmŒ#r!é¤;éP¾œ¤ÓÅÍ;»;é½î®ßÕïÍ›¸3³³{³ó¦€cv¦_u×§ûuuWWU³+®¸f’1ïߢeüŸ¦,ÉÓZ—)÷Ak]ø«”2 µµµmÚ´©J™ª£Gࢋ.ªR ê(Ìâ7¸ì­ÁßüU T5¸ø0þ­é×Á«ü×¢ÐZ3Æ‚=‘÷HYD䜭Ë笗>äuI"‘Êd2mmme…«ˆæ4e%«ˆÂ,þœ–½5øËJVµÄ¯ü×F¿Æ¿J©` ÿ™Ê×&Áǧ\Åþ\§”jhðËÂ_§äüãñxÑñ„‡@ÈÅ—R¶°d¨h‰ßšüóžšxáÏå?—¯¾’bµñ©Šy ¯ “fB Ìâ‡Yöš™4!¿5ùO“ImußÎ×\Aù2®#êN…hú‹¦ÂÕS…|j+Ó€ÔÆ¤¶2sWü¦”½5økcR[™–øò©/5øøÏWÀ5/j~°Ê3/ÃF•(ä„MüÖà/UoU…›Šßÿ¥ê­ªpUfpyÄôW.³fÊ(Ãa:™P!fñÃ,{aÉ"Ð?ïs¨Ä‡ÙE ¢3àªê¨d>käûÅÕ@!G Ìâ‡Yv¢#Bñ[“f )΀gzå2Ó&ˆÚZU“fE Ìâ‡Yöª˜4+-ñëX¬\üÊ™L^È¢]µ†»j­¶Xåj[Ö…0‹fÙK• -ñkhUÓˆ_´äŒ"0õpUTU;¦ï‰ZžÃ¬ÀWþà\A Ìâ‡YöRuÕåÁ¹‚@Kü™xp®ˆ_´®º¡ÿÓºŒ¡Í?k®òT~‘;û&ˆ9Š@˜Å³ìSò©°ÌœF „â·&ÿ ùTX¦Bjô‚®aÇLÔÈ`¥jœ²X3!rñ+¡&–=ä½rñ+¤&ö€å8N!‹é¯\fm#_áš®ÚêBŽ@˜Å³ìÕ–œ&‡ÆD %þ´ÚÔÍ•ñ_{p%[ìY6AÌf„0‹fÙƒ C‹@Kü)y6±øP?jQÀ5 SwDͦ€JjŸ~±BjpB.~%ÔIJ‡¼÷C.~…ÔÄ⟔ÀgÂL7k&ˆ2 gÚÑÄ„Yü0Ë^yÉ&F %þ4ËÌiñ+,YGªÞW¾îÈûµ‘#Àª¢#fñÃ,{!«"пBžM)>ÌÖÓO?]U­5—¡„T)1Ê0© ÄRb»®[øe<?qâD͵ÏuZâ? ²C«÷[â‡X|8yXSr >|8‘Hœì†œj‰ß¿%þÉnÈÉ¡‹'kö«l(âœ+¥FFFŽ9Î!Ø?´â·Kü0‹ßãßZ¼xqá·å­…ûèÊ/U²Ô#yß××Á9D"RJÆØ¼yóæÍ›WIEM†@Kü<ñÃ#{kð·Ä³ø0þÙ³Ÿýlÿ[kMÑTEY¿/UÆçSØŽB¸©X&“‘R.]º´ÂF—¡ª2¡m ð ×¶ð^Ø<¿I-B‚@aãÃ#{aóü&Í>–”’óìHÖá(ÕÖ¢•å} Rʉ‰ jÀô©’—‡Z„Â2!¼Õõ-Â,{ö¾UþÉRu—‘¤r’RÆãñ¡¡¡¶¶¶éð©„*D¶…@(ÿk ÞêúShbÙ°÷-!­AªÝ€—Z¹ø| `ȳ›ÓŠ ‘H e2™ºôAyDÞ¯Eel! ¥ ‰àDaîz¢0#fÙ‰ krrÒWÀ…µmJ©_§äüãñx&“)¬B)•÷T^¥EVô‘R%‹þÚB $¶?$‚—áÓB $mHd/Ãçd!PÒþ^¾úJ(¯¾Êœ&“šëª„O 0 ZÁËói!Â,{>3@}À+¡ÂùK†ª•U‚Bù2®¤êN- ™Ô‹GðV×·¨I©qdo´Þ7 ¸îWUä=8«’ggåÕB ´„VpŸZ„0ËNt(¾ž!#FµÌ ežÑ†ÕP¬6-N.•×Xw­®o!Ðȃ¿.U4¬ì Øû³‘вüUÉ婆+é­Y6A´h(fSö†¼f¶Ó¡ …@˜e¯™ít¨<ÅýŸ i:ð©ÛXMíÓ/VH-B‹@h÷©…@˜³ìD'"&èºoÀË·¾B&>[—µO Ð"ZÁ«-V9‡s0Ë^U±Ê9”G j/èªô?T™¢sʺêò`Þ¯U¹áeÞB`Î!@BÁ[]ßBÀ§ÊÞh½Ÿ¯€‹¶¾*,Ê(üÚV@³¶r)ç…@­àåù´ a–½ ŸE`Æã€gšªÊЯõjOåÔB Ñ˜5j4Á[]ßB`6©Ñdo@¦VÀå×#­°sšyÎuÁ[]ßB`:lçºìÐû9 x†ŒÕ2/”yFVC±Ú8´hdB+xµÅjãÐB Á³ìU«C©ŸfÐ]>þ©î³a%½5Ë&ˆ¡E ´‚ûÔB Ì„Yv¢ ˜BOg>u§¢™^¹´bàZTȳùou}ȘRü&–¦÷¹_´îðò­¯Í(Q[™“e‚h!0W­à54©B-æa–½Ú&UÈ¡B*5AW¥ÿaªø§š «b{r#ÀZœt*¿É‡Ðw=„iÞA4§e‡Fê}^ª‚R_V´ÌZ 6†Ó/VŸa@ ´‚—çÓB $„Yö2|f™rÂ*S+"ξ ¢^]U9µ-¡<¯ÞR?µhnÂ,{°ÞR?Ù—gQÕ§VªÆ)‹U…r#D€U^{…ÅZTøˆÖº¼øÍ*8Q˜»ž(ÌL9ø§d;we'j¨ÞçE+¨–Ê+üÊ ×\ršZ„Ð >;µhpÂ,û,T4%õ7AO'¬ªÄÈ0Ë&ˆ¡E ´‚ûÔB Ì„Yv¢j(®€«Ú€×l (E3½r©» ¢…ÀœC BžÍ'x«ë[Tζùdo´Þ¯ÿ¸|ƒêk‚¨ËÚg†Öe¥˜·hB+x MªZÌ!Â,{µMªªE ŠLXD3VU¾îÈûµq"À¦I-jF þDs]ðV×·¨­ ¢¹.{ö¾uäÈ‘<³u‘j±T£]×-ü2Ÿ8q¢æÚ+\ôR¥¤n!ÐÜä• à­®o!PX2<²7`ï[###50!<|øp"‘8Ù 9iÔB ´„VpŸZ„pÊnìpΕR###GŽ [µ-¡ܧaF ̲{ÑßPFœWáϕݕ6õZi`èýš»ßGD­Ñÿ#_ŸÇÇ·.ê|3 zR±ÔdÒMgVlZŒåÕUF”Ï]–­9-lâ—½ÖsKvh þÖà'Ù×®¨¼Ùehn‰4þKì€ýÖTÜŽâ–nÖÊC ¢lJ"-bÄσ»°n:3zl€[–3¯‚Ÿ+Àaî"`ÞÉ_RöÖà‡æï}h þcfñQ¢Ù­ñoh&ÀLå‚ίÞ|S¼¼b3`«l±P9¹éÌð‘þãûªaÌUDsŠfÙ¡5øÃ=²²Ï5°øÐHãßÊyÀoA]7à\ˆàŸ¥L"w ûTÐÁµÖÜ ð,f‚@Ì«—qÞšˆ Ne&†ãÇ÷N'æu.0Ljæ8†C˜Ä/);´ó÷>´¿/»Ï¤5ù›fuX¾ÒÉñ Ï1»ÈÙk—ZË BŽ5 ˆÁƒ|r ù >ë}‰XÀ¡`qùÍÇÀã8tøDÎô(‡Cs#ñ§”½5øý’Í×ûÐüAÙ§0Zô×É¡øÐ¡=+–TÑÔF¿ ÷b½o¦anÿÙ9;àE€åý’{d(B1§h¸Ä/-{MÍšS²ÃÜüÊ‘ýÛŸÀx4š·ÁÌu­X]ÐF­8 =‘;2818꣒#AÜüÔšü‰fy;.ÙsE¾oذéd +Ye¨§ø­Á_ªÊ“‡@r .€ó\Ë3·EçÊÅv{4ï©Ø‚öÅëOëX¼hpï‘S 5þKU93”tªÂ&P^óŸ$b¹°Ê«kÖ¸ «kJñ§¬«5ø«(9óp„<Ë3³ø‚•}ÜÊæÊ«§mÑ‚î•K'Žu°JËJª«°UÅ+Îÿ±á@%uµÆ%§‡@V‡(¬¬ ¡,ýK(į7Í%Ùçààgiçx[ÑÅ,^jî#Ú{:œ¡É ÚÖI ŠÁªü–j. €bÔšü=γ=þ vÀE·Þ%ÎÉš,¬$ÇRß41á¿5ø 9–úfÖP:ûÛf1+'‡n)Ú-P‰LðÙò-1Ì¿¾ˆÌWÂdálÂÐÿ…K}S'Š› ëk‚h¬0< &ˆ9Š@³Š_žZƒŸ¨AzŸ¹Üþ"".ˆ¨²Uûض%"Y4@I|Õ‹ •Ö-È€3æ D¬d[Üh`Jj¢Ùÿ¹ ¸šõBSF€•¬²5-!¿jfÙ¬÷™Å±3›Cƒ!*^nò " £ ìöž¶Nð,Ïôåhj$«}Qû¨›Î¸Ž+3®r¥“Lk¥”TZkrÅò@À\îJ˶1b!"¢%Àfä—•«ƒO¢ø%ئª&Á\èýìÊVvòÆ¿EqøèÀ¡'÷•`S2¬LË²Ïæüe–“Ûôòf‡Å*Zb@ >e’éÂÖNÃT4·˜ûâ/[ºô‚g]÷å/~õ‹Â’•ÊÞüS¶Ì£A`iß’•gT½ˆ8ÛùØ“Ù'}2ÉŒt™qƇÆFŽ ½ëOؘó¤k™àœ›Ã`.èp˜éB+t£€œÞŸ²ß[ã¿|Ë<ª ëèž§`ÿC;ÆG§¬£™ ñ螧ËÃÿ¦›nú×ý×SO=5ïûmÛ¶}çëßšâá9.{¨YX½zõeç_t¼BÄD"±ùλ‰DÑGœTÚÍ8£Ç‡ô™—››š¥ß§K'ëÀÃ; ÌÀ8—ŽÛðȇwæápÓM7UÂaÛ¶mGŽ©¤äòåË/½ôÒÊÛvøðáûï¿¿òòµQ)ñç -_¾üG?úQÑŸ¦ì—¹.{QZ¾|ù>ðSO=õ _øBùñSfðÏ9Z³fÍ 7ܹ–gDܼys)í éD*Þ?ðzóŒÒÀ ›¬«w»þù­ þà”%ë…@©‘Ѐc`ÝŠ3>ëÇ‹þô¶¿ÿàp|¤èOäæšmC³ þ·¼èæ—\y½ÿåKÿúÍE 7G׀ͬ•±¾vɳ<À92Žéì—JKWÊŒ“Ie2ÉTz2é¤麨0&,aElaYVÄ–`œ3ÎQ+M!ÂnÆqÓŽëHÔ³lËŠÚÑöX¤-mZ‘ˆœ NÅ >æõo3ÿ ©AÆ¿%×ÿ­÷‚:Lyo¬k*UYáÜtfôØ·¼” yÝü\I¤]Ùfk­¡<Ä$WUÚîz`«re6¬ZSÃ<êéìú›7¾÷­Ÿ~ÿP uâS½ðÿ.3Π1ÆÀžCûÿúËŸ~éU×Àåç\üipt¨(AÙ›lð÷,ìÊù’R*6i×/°ÚÖ,Xf3 rU/"LžSIðÐ(]W9Òu™qœtF:RI•Ï©JX[Ø–°-.8¦µf\¦5“‚ ÎhDÐZ1`œIGrá Á˜&·,Æ °-kÀ 0¯÷›lü—jvcŽø6[qqù‚ž —¨¾rrÓ™á#ýÇ÷;1”å_¯\ ¦e0ß”[è‘h»î­¼†»º÷î‡î-ÀŽ}»†+çY”>üÆ÷ÖòXMÿµQÇÀžCû?÷ݯ~î»_ ~™5ä"P({3 þàÄG )»¾·­óY}k´ÍF£‘H$‰D£QúütfpT&‚Í&©²0fô®°-+bGbÑH[ÔŠFìXÔŽFìˆmÇl;j[QÛŠDìˆmÙ–°,n :B²c+e2Y* ˆS„»ÔŠhªÁÍ5þs¨á§>ËŠØ •¹K¢ Ù 8GÔZsKζÏÛ€£F&LJ J+.8•™Žß85ž˜×¹À0ñ; úž(o‚à"G¢R&ÂáC_üÄç]âÿôÒkoܰr­_ì¾õEôTõžÁÑaa[å޾ç3>óŒõˆúSïûˆ_ò±íOüËç?ï¤2 z:×^¼É¼gá¢ËϹxýégÛ¼þô3zv•Ù×¢#¡ÁÇ@Þöw(>’ˆAÀÎy ›ið¯[±:øåžgÈÍ×õç,^³d^WpËK”QîΑ§ÆÝd°ë‘1®9§TÒvLk¥ Z3έˆeG£VIJ¢˶å|@ÔJºRJj!•–zTLp&„°…±¸Œ3šŽt´ó{¿™Æÿ²ûl˜ñoÅFügŠ7±€ÙFJÄJZ“·’@ÌIV2tøDj<‘WÈ0^Tx3h‚õ–ZË ŒP°Hñ ô¹íàðÛÛïWô‘·½ßÿ~`xð7ü­_såLŽŽ?}ð©³Ön–æÐ¡ÿýî÷ ç´%—ÆRþ÷Òqrû¯®8ï’`Õ°z銣ǎÎ9åRcŽ…±yÁGßñäÄðC ({3 þùg´ÿ<|øðøÐ(4W×·Eb×m¸¤ÍŽæ©^HfR÷x$åfò?"j¥Qk%•r¥t\7ã*W*)€sîÙ¨…ȸB&c €i­ÌpÆu3Ž“Ê8iÇÍd´ÒtÐK›`åH7b Û"ÿ,–/P€é½þy½ßLãßkÉœ™úª¾¸”GYñÂüœsUr5Lr¸”«Ã£ú^Ý×ÝürûÞ]•s(D ¯»7Xà¿ùU™Ç·82Å(8úº{ÎZ³ñšK¯èëê9kíFúrûÞýCƒwÞw÷÷Ý]”Cù1ðÜ+®‰\zÝÙëςܠ¯ÝOïÚúÈý[½*W­ ~}÷Ÿïó?÷.êÞ¸z]Þˆî¼ïžR"ç×£õ™k7\sÉ‹»z7œ±Þwn»gÇÞ]ºwóàpÆ¢‚oZæâž>únèôCc°ç™ý…u­_¹¦·³›lšè½³°óàÞìYFA׿â9/ÊãsÕ…—"F_lß»³T¿ÃT³O%4¯ÿŠžS®\A¡êEÄCCÇîÝû0{ýA#JØÌ¹ÂBÔHÙ%À䘴ýÈgœÑ0åÞ $W^"¨[`½$i.N€­Éßã3ã¿–T”S´¦Ô)B.šykª«W®Î +=kÍÆàŸÛ÷îÌò©ç^qMð›£G”c08:¼þô,ÃÁáa(@ wQ÷—þ¿Ïövõä=Kb’îíêyåó^tÓõ/ þ´qõº«×ÝtýK?ù•Ïn~ðÞRÍ>s͆[ßø®¼½;ÑYk7žµ®»ìª[‡ø«ÿàW?&î¥XQ½¯{髞sÅ5¤w‹ÒúÓÏXúWœwÉÛG‡?û+<’/:6¬Ê®TG²K·ÜüÖ›žÿ’Ru½çµoÿ‹°Œ*"zÕ/{Õ/ëëê¡ð­µëº$Î\zå…—½ç ïØ¹o÷ßþ˧‡‡ À„ÖÛÝóŸÿüµÅ½}…œßvË;!'õ#o{ÿç]R´Ÿùæ¿ ®¼à²½ë¯Jµùïþpy¡^y뛦¼ÍþëÉÚsÏ:u-xª×ÿ€ˆî|Çá@£Âf0ÆpÎ8jnEl&Z‚™©(­UÀJì©ÇQ#šƒ^Ò¼ŒÑEÁ 3ŽXØûõB€h: ßÆy 1Ë'“9>õ@Àª*Egn‚ñîU IDATVþ¯å–NÓ»*¹dXÕT…=9+z¼g®YüÓŸþjC ¯§7øåŸy8û§Fß‹ƒ îîìºtÓRJ`Œ ì|jO!ó¿{×_ùÚן›èóÝÝ‹Z¿ë¦7¿âù/bUH{÷‡û‡?¼c·¶ð& ¾îž÷½ñ]×^re)¹|ZÜÓû—o¹å¬µ>òùO•Gàsùôsž}MÑ2…Ô»¨û úÌþåïv˜Â-®wQwp ²ÓÓÙV­-£} ¯»÷¬µîºK©×^rå{^ÿö¾î^¥””Òÿ—Ô°ÉN(„bݪ5?ûæ÷?þ…¸3` Á_÷’WÕ¾ð‹_ÿò²›žçÿù²ko,¥}`×Áœð7½¹ŒhSÒ™kÖo~`+”üA*òú¾J¿eÓýçÇÚ¯?ïÊ%‹z Uïd:ùÇGïé*lFöõgŒ‘^$ ˆ2ŠýED.¸Q¥ô8å«• FÒR‘Çé^ ýõ#€µF΋ëÞÆ™ƒ;v¬¬ßMáPNþAš Šì€+Zb”®ªØGù»b~ù&ˆ)ªãYšüŠ‚*îÜvO±âEšTÛ‡ˆ·ßsW°UZ+c¾¢ñ¦¾Úqð^›ÿñ—æÁ_}{YŸ‰Y±{»´Õ§®ü¯üZOgñ)Jļ{a§öf@dW_ôì÷½é]y6óòtÝåWà#ÿüÉ2T®}}úèÛ>ðúÞâs,:6¬Î±?ï<`U¡a üc…ÂÁÿ™üí5_ˆ¤t]×uÇq)¥”’0çܶíˆGŸþàßÂÛrlò‹{ŠÃxøðá¼oÖçœ8äÓàè°ù„˜·æ¨†§>z(N¤æVæAÿ©ãë¿î”UWŸ}ÉüX{¡åywo`2•=J\³ìôëÏ¿*Xì«¿üo_ó ­–cÀã‡c¨uPûj¥À¨^¥¥TRi©ÈçÙ<Ãã‚rA3΀Ŭ¹ºa'À2mhMþD5âP=µ› «ÚÂW·Ê=U©jd(÷¾x‘ŠÛÜÿõ¬5 à뚎Ï6AIeÖkŒ=ïâ«nxös».šœœ¤©ãÀ‘§zû¯Ì½+ cHH Ž õ,ê&V*@RÊyÑ6­u"‘ð+¹ï‘àÅ×ÞKÚ“»wj©7ö´«/~ö§ÞÿQð–oAYü%ȵ—Ù_wùÕ¯}ñMßÿåmE(…ÏáÇyüÑžS—@33ô.êÞ°rÍ®§J¤J€\û3ìÜ¿*{ß>þ¥,j†íëîùægþ­·« OÇqÒét*•z|çö'¤”+—ŸÞ½h‘mÛÑh´­­­­Íø@½÷Íï|bï:&ÁO ­=?U$cC¾Š- {¾/øçàèðàÈPÍ:ø_ù,¡T5‘O“Ù"@v«Á€!C†9f:¯ÿuç^~Ѻsƒª×ÿpÇ£[ÚóxÞÓV¬‰F£~ÉcC'rÚÀ82Ð*ëË€è@L& I}E—#‘ëé`#&gœ1a™+h/lÛŸÜ ÐwÌ®…gò¯ ‡2T¡€§¹¯¼¢R\¦þf'ð¥LyX;¼­RmÐ6ˆf¥ÔÆ3Öÿû¿’šLº®Ëm±°¯K)Õ1¯ãô¥Ë¤&ëÖØäø?}ûß”+çÀ€sœÑDÇûËúÈúUkÉ\öâ«®_}êéŽãÐ^öm´!€üæ'¸÷Njýc;ïëÞI¸¯|ïÿ?~œæÎù•_þÑ¿ø”RønôŒýð×?¹cÛÝAPëë.»êÖ7ß’·½{ÍKòpp |á[_ùà;Þ·o¹«¨ÿ®?Þñoüt/ïó-±/¹ê†·½äµA½‹zŠgº¡oQNOÑøª /¿åæ·æ=402ôõ|”TÛ÷î*uú™÷ÿ]_w¯oQp]÷ñOþè×?Ýòà}Ò‘Z)­4 .ìXxÍ¥W¾àºçwttÙ¢ûº{_ó¢W~ù¿¾á þÅÿøê“»wÀ¦õ_ÿ²›ýZn»-¥ò­ŸþÏî§ö®[±æÏya@(Oð×þÍ;ƒXAG³O}íŸ ‡)}¨wìÛí ^ý Qkoé]Û§QÓÆ—òP @s&ZóëßѾফ^°¼g)¨ÞøäømwÿúÈàñ¼G´ÆK–G"¿dÊÍ5üx¶hd9B¥Í®5¹LK)])WºRº.½GÆîL(-º‰! Ù¯‹@wR'À24köçÊ›TŠËÔßÌÀäŸËjFÈWÀ3d‚0†SïsÅüòKÖë~Jò+ÊóÀº3×®X¦ê¢œ½á,0Öf­”Z·jÍŠe§Ò¦*•Je2×u•RýýýÔNÒ¾Oîßõ½ßÜÆ£(Cn ÀÁd¬EÄ‘¡‘!Z¶¿ÿuïJy”N§3™ éà§ŽúïŸÿ0>÷¶õm“ã“ÏÚxÎ]l9tì0"_hOWÏë^øÊt:F@10<øñ/}vǾ]…ë¾;î»ûŽûîþ‡¿úøu—]幸§ïºË¯þÓÖÍ…ÀÿþüGßûÙÿùß?Sì °_Üóûµ§­*zZj ÀIûÞòê·¼²àôwóƒ÷~êß?GíQnΉxóûÞðNr:óWK_ûÞ·nûÍÏ•kfd%¥V‡††~üëŸ8tðÖ·ÞbYY¡µÖ×^vå—ÿóAÁÿ´õ.Ìu€b&hØòèý4ºsÓZ Ûßã9{σwîß]˜Æüå×ïåÞ2D4˜h„ƒÞY8ç\#ç‚ ½9UûúoZµá_»p~Gžê€'ìúþŸ~Vê5ï]Ô|dï‘ùÍ÷o‚ß{ÿÒ*VIIÚW9R:®t\åºfûË€q&,ËüWÐÝ„ÊÚŸOú˜· .Ú†Öä_EEe«®ZLÐXß«’ËR-&¨ÒQf”çE&èšØ´îLô3è@1NOLLLLLLNN&“IÚ¹’ƒ=È9úСL*#Ì¢›‹¬{´º.r'™LŽÏT*åºîï·ÜñÀ㦶x«|€ùóCþ€íË9ü­/­Í­ÉÉI³Û˜ˆ¿çÓ=8’3õç!ð¥ÿüúYk7x6›Öm *à錢{ÙVæ×<û3|åo?·1÷T>õïŸ+ãìíÓ™k6ÜüÂW€‡’ÖúS_þì÷݃•ÒÊ•¤†µ"ƒ$rK<úäcßÿÙÿ½ãõou]Wk­µ^ÜÓwÖº Û÷îÊ<Ï÷ûþûï§« IkÌ“+Ϥ¼óàŠ8ëU>øK<ŽZ)ã—$•VZ)Å0ÎP€ŒG`Èü5bUU¼é†W{Æ™…ªwt|ìç[þðøþ¥<{õ†àö wÉPD3Qj­•”ÊUfï›q¤+•«è7ɳ¶%lÁ-ÁG@Î8@=ìϹT— °èF°63l¨&ÿÌë‰@Ž.ùT­ÃzîÙyNüS+ 6AðÉ ë¼í¨,¸‹{ûÐ#:SL¥R“““ñx<û:XJIâÓË~zß)o¸þ•?¹ãW)'C™ð´àL)`êÏX¾2N'‰ñññ±±±±±±ýßÿÕ'“H6A³N÷œd²ÑÀc‚¯X~jGlþè託®Ýò‰Ž”FÃÚºùµ/Éòö’ë ÎLÏ.îé£H¤ÎöžAÛÖÇ€ËξÐïˆÁÑá"#0О¼sÐ<Õ‹ˆ;öïþô×>?ÌŠä Ÿo}㻂âKÿ¸ù{ #8t¥‰æüÎûîyÉõ/êììô¤ûº{w!ex÷†t0mÛ¶â« Ÿí³Ï½8 ÂÈzäB£VžëÖÎ{êþˆèk)TJK%¥ÔR)¥h¥H£ã€À2M{¯J_ÿÓ—œúÖoîœß‘§zñàÑCßúåÿŽMĉQ±–c×ÂEtì?Ÿœ˜B`ô¥Bº%Éu]³Ær\2>+W*%M±”,š2SÒŒï¢Ï2‡ýIœ+§Öäïñ)=þ+£ª¨i<ø§éÐI‰ ¿úÀexÿ[ß½¸§ï‰Ý;¾ÿ‹Û¿ šW]““”ã8™L&‘HLLLÄãñD"‘J¥|÷Z!„ïàóüK®þñ¿¶#+Y^¶8{ÍŠURÊL&“L&ãñøæû·lÞ¶U+åkS³è+cð|icŒñ§¯¤WÆØØDü¯z³±…<°¼×™‘8÷u÷P›}‘ÑWÀæO€pÖº|û{ÏÙ¸)ß èñ¼tÓ´@ñ«Ø¾oYÿ´ÖÙ¹. ‡®:ÿ2( Ÿáÿð‹¯ýà;ÁH/')]æÀl\³!höؾw׿û·˜jd“b˜Ž¤eþÚ÷ÔÕ+WQã9礩²8,îéó#— ÄuÅ~³».ÊL¿3€€)•Ö~áûòwÞˆÈü¡¸k/w¯dpðÅÍó,´Z*M!9R*G’)ž1@!hL.‚5†hÀ)z8ZH}ã­…ª—>¬_¹æ_nýD©_³c,ðåûžÈCò^ÞÀZi­´’Jщ¯ãJG*×U®ÒZg"¶%,aÙ6}`‚3Nn]Å·¿~%Ó§Ú&ÀB=dFçPåæB6ùçSW¦PÀTYh#ÀÎ\““z‚b6Ê ðÙòºË¯€ë.¿z`hðO÷n"ç©ôÉ/þÃ[î>ºëàXÿÌ[´à´3ÏŽks± }Ái}˺;»lÛŽÅbœóH$Ò×Õ{JßÒ±’.²Zc×® ^¿û{é4 Í~š1Æ3Æ2ô¾´çJØêîX4<<Œˆ–eÙ¶ÝÝÝ}É9´··Û¶MÙVýD^¿3Æ\×õõ”t7jm@­÷ôÞúÖ[ž{ŵ&ù_@ƒ¢gì¥ÆâQJÑOOìÙ¡½ÏÈΘ§Ùc=‹rn¯ NÄ'ûô»Ÿ£ÖÙƒ7Ak©À¬KÑØ®¾èò`Ûþï7?1¾½ŒyÑ'ÌÓ  Qó¬W5E(€Vf¿Ls3žµnƒÖšÄgŒåy`¡·Á%}°öÔU™L†AÄ;ïߢ¥"ó…—ü!Ûõ=ÞÙ'õNÿÐ`à¨Áãˆ~˜h©=íŠ^4j˜ûëw£¥´6ÆgW)WJo­JqÆ5ciàÈ9Cí5‚ÑÄ%UWGgй¼r­ä׉ÔdñšpSè*­hOïJ7ãJ—Î}•’•FD£}éJÛK–àiñNâXžÚ;æM ÇËùäŸe8“dp+Œ(XÑâî¼àÒXˆ×]~5iß"?j äåOß›·m nýt*N$’GŽ]Ö·ø’s.$í‹ÅÚÚÚÎ^ÖÞ²WçÏd—ŸwÑøø8e8ÖÍæL#ͺŒe0› A!"ž²ä”D"–eÅb±öööùóç»®+¥ôU¦ÖÚ÷¬ö«ÉÅØ!ñðÑ#Z)ß?V+ÕÛÝý…¿ûìÒÅKÒé´eY–e‰@†tâæGOùÿÒ÷Ûw‹hãŒiï0„œ³RF&n çwüÓ?ñWŸûåÆòp@»’0DòŠeŒq¶~åßý›1v×¶{À˜ (ôÓû/cŒ3ÐÔ„+O[A«Â䎭›³ƒ€¬_µÆq˲1ßí« @T”µXéK–ONN,ˆx¬ÿ¸t%ó‡ŒÑŽáÊó/õƒ¿ïz` © oãjæšLÏ›­¦áAe²–Ï^â-M€Êj³ùUJJ)%9 "åšgœ+oXšÄšk­ôxš ¥b:xíi«óNpkV½ôáécY·üןFR2gn$]éf鏿Œ_JíyÚ×Ül[äA<f·¿ ;–iCkò'šµð_Ÿª6A×3,ï—ÜË !ìšK¯þi<°JpØ´ncá—A6­;Óÿ~È‹/ ^",K¹Šq9g'†8rÁ¦ó,XÐÙÙÙÑѱ,½Dض 7Ÿû‡ XogÅÀzKfR¾j` ç\paY¼ÈÌå!¨5‚Ë4S´”R’Wv2™ :Q“ö3QVöój1/©a­õãÛŸ #R¢®ŽÎOÞúQ[X“““tm"ölß»ëG?üáÄpç-Z°òü¬;[ºî9kÎt]—üÑ”R;÷íf¾šää-Ƹà90¶aõ:ÌyŒö%]è8N›}÷«ßò±/}Q£6‰ˆ ¥/¢š¶|Õ©§»® Áõï};¤ß4Ї1ÆN[¶¼cÞ‚L&étzßS¤ãú–m`œ-œß™ÉdѶmÈ1A3Ôtr ä¤5.]Ô722BçZë]{w{‘¬ŒbOÉiŽqÞ½°‹ú‚¤>ÖBI¥µ&#„ßGàéôløZiR«¤†=l’C™.DÊqÍ}¾'šTˆÈ92Å9åGFœs`L1ˆ†ð‚”ò…©}V®É;Áõ?Ô¦ƒÜþH^%&‚Š is¤I")¥#ÝŒCÀZ)£})߆m‘öå–¶à4Ô9óÖÐÅ眓>–Ù&Ʀ:/d¦Éú*A œ.¬¬† ømœ’Ь(Š®àò¿¬‹ ¢¯+g¼cï®2}€À·?{¿öú™cOîÝéï…Í—œ ÛRj¥5gœO¦“ .ìêê"<œ³lËSÀxÀ‰¸áŒutfLÇÆûž9èé ÈHûZ Ÿ4w ¢rcL¹ Ð\éEZÖuÝ¡‘¡§Ž?ÓÑÑÑÖÖ&, ””Žã¤Siã­-•F ˆžc(œ3εÖOìÚ.WkM¦Ë7¾ü5Z©áááööööööýÿô/îÞ¿€Þ¹äè ,ZÚs>›Øòà½Zª~ßÇ)(KJùÔ‘CN2 ¤€97q– ú\ðµ+VK)-Ë æ»º÷ɽ;ßöò×g2?Ä«k~ç_pÓÜö?”%Ìl÷4’>C/#?"™Lú¯¢·»wpx)·©aÏm¦g0Gª/¼öúL&Ã9O§ÓðÇ»ïŽKögÏzÍŸuæÙ©TŠøÿþö?˜Î£6ë.JǸX/l›OçñRʧ=“I¥ÍöWpÎ-¤„%€±µ+VÑ¢A)•ÉdžÜ½Ã8i+í˧ÜM(Ðt´«Œ=Y)Bƒ^yºŒ ÎeDD´G¤SRåºÊu¥ãR04r223ênceá,°bŒ1îEÏÝoX¹ÎïD˜Ú·¿ÅûÑ;‚ЈZËÀzBšˆ#GIEW'™d“œ KXž×ÏM¾a ‹Q#O€S*’ÖäﱚÙhkJFSSé 8b¹°Ê+=Y`E=°JU´?÷ øõ›¼àê•í{w2Æ4ääö%¡„@DDÁïêZÔÙÙI xáÂ…?ßò˶˜Ù÷°¬©¯<ÿRs¿¸m[–5™Lz*ž3\pa a[–eqÛlU‘N] Ýíbýq3:>þ?ù®±ýÂZ)Ió¯7IùS^Ö(JçFÃiÔxéy¶Û±þþþX,6þü{wý¿=:>ÆG­üŽCD'Q®\ÖÕwâĉ¬>ôt&™FÔ´ýå‚ !¸-,ÛBm ÛZ}Êé´ÿ£=ë×ðþáÁmóŸwéÕ“%‰¥]}/ºòy·ýîçHÆG£oLú.·„°¬x<´Ä^sÉ?úÍOÀhßìÿ¼¬G à¢sÎ_Ú·$•J9Ž£µùíŸ~ïOdèîê§7SA'Ü@Æpiò*¥ÝtFºrãékûûûý´—OzšV!^´˜ ÞÔÊbB\°áÜt:Í#ÆÖ?o£óK ]E:´„à\Ø÷F,YüµT”ã)kÏ0Æ!,ËèQT: «HûJ%í)Á¹ÖäLÚ¦Óèœ `¨ò_É_Üý»_Ü À˜rÝàP¹3,æ~D¤ ×{ÃÑ; ÞL…ÞÛ˜™tâ«|ÕKç¾Ò[µ©Å\ËÂds¦/x~lÁ» 'ÀRm¨ªå+mXÙk›ü+¥é!PM&¬úF€•Ť"Àò<°žÜ»³ y “ŸÜ³òìÏëÏ  x_]±âšm"×Ì_pɹ-X° £££³³sþüù‡Næ–åYóó ôu÷r,Ë::pÜ?° &³™Å…ŒsÆ@IÅ9Gs€Ëhb7ŽB¬:å” 7=ëѽÛÉÛ‰&•c̤ƒ)5`Ì[0£€}+ß)‹— Ù¶ÝÖÖæºî¿õÕñä„‚#Ð3~ï8©ôâ…=­;opp¬ßRÊÇv<á¦3h6 "KZ¨4FN[rŠã8ÅÐèðÀÈ"~ûÇÿc3kýŠÕ~ˆW:îíèºö‚gÿ~ËT6·Ô£®°,ŒèGž|ìü³Ïó-ê7Ýø²»îßÒ?8hܸŒ` cô¼g_uñ³3™ Z»®û£_ÿÔM;Ù¥ c\ðåK–MLLøV _¢r¥r)Ý’Ì$Ó/¹ê†Ó—,§í/ÙáÝþ¤›vÀSiBXBHeE4·¬¶H,•JqÎ¥”ÉdR¹Ê¤’0iAŒØ4ÜÎXµfÍi«vسçÀ>Ó›®$¿9´zàœsä`6¾Ò+ìø‘Ðš(_½q“Š1¦9(8ßkŽþ ½ ™¤w7TeG€SÞÿj6¾J™cl­µTt%°§z%-/üC_V-ܶ¸%è¸<Ÿv@Ôt€QKøïɘk¦°MþŘÏV).5˜ËsÏÎkŒ+ɱÔ73–çU>8O¿Þ±usA5cìO[7›TðÕõÜ{zõtwt^xö³úº{æÍ›7þüyóæÝñà–ÑÉ8çà+9_ûV­%?dÆØSGШñ™›ÿ§ïŒo æ˜ò~úòg]L÷ ’xïßùó;~ó›Í Ü cöLÊu•ÔZ©žEÝ}Ý=Kú/[²,bÛÛ}hßÓÀ¨*ÐZ/œ×‘H$,Ë¢mm24c€ ‹Ä ŸuÁó¯¸aaûüt:=66æ;aÅÇÇ­8c\rÇ¥fÇì(Ù~`çþ=FHõåÿþúë_pÓi‹O¡T'étÚqœ%Ý}ço<çÁǦbfd’mV# n}pÛÚ•g–eõ.êþÚ§¿ðñ/üý“»wøS¯ ±·«ç’ó.\qêiRÊT*®ën{øí»vmÖ¨_A&_é'UJ=ÿ9Ï[¶lÙ±cÇÑu\é82ã.îì}îÕ/±…Eø…WRzeŒKa Ki­´Õ}݉D¶mÚw´ÏLúÙB‘ .,Á»öÒ+¯¸èòMë7@:þØþ~ÿÁ^n/…ZÎyw3̶4¿“ê’” Qien&ðïBÈPkРýsÆ-Ð gˆÜŒ9𳘗¥z½þhvÉdó í¾’æ¸×DúJ©Ü@°YY,AkãZf<3Æp ǬÁ'ÀÀê$;Ñÿ[“¿ÇjÆ kÌ]¼Úü_ÊéÿÙ7AL‰æûÞðNÊT”þþƒûûNÝ"2A÷v÷üÓß|²è­·üv+-ÄýÄUCCC'Nœ8qâÄèèh:¶m{áÂ…äü‹Å&S‰ßÞ{;£ÛÎÀ•\ö7½9x !ùʶtùÇßý×ÇN&“Œ±ööv²fÿvëí»îEÆ€fR U¢ÄŠ»ì=Ó¹Ñh4‹Åb±H$ò¶W½ñ¦¾üžïݱgg:‘J&SÉÉD2‘èh_ûºzHë[–•I¥Aãeç]´{ÿÞÀÖ -¥|ï›Þ¹ï™GŽã‚#"_î)‹—{î¹ããã‰D‚ß錱¯xŽÖzbrâw[ïH¤’‘+½bé©/yÎ]]]½½½“““¤,9ç;öïö7CˆøŸ|ï=7¿¥òm¹Zë «Ö®_¹†p~zëCÛÀWÆ<ùèÍ/zżyóÚÚÚ”R–eõuõ|íÓ_xdûã?üÅm©T*1‘HLLÌΛkïìXÈ9§Œf¤,wíÛ³ù¾-Zk ÍÄ8gÞj‡yæ ~ä‘G¾úÕ¯îØ»kÉ©+ºç/\ÔÞÑÑ6?•JM¦Òd¦Í+Ü|ÃËã㿽û“É€R~Zk@ŒÇã‹ÅÑuÝw¿æ­¿»óö'ÒÉ”ëJD½´oÉê«Î>ó¬ÞÞÞ®®.J¡µî\°Ð¬W”ò~Q eÏ0ækŠ×þèÒþOÞßœp—†ì±Š?ÞYÎ&‘|ã+;#œîëoVYšÂ—ií(ÉÞqh¯¤¤BŒÌï–dsö#›Q»&À,jIj(YÕ8`°1µ9"5ýä?u%3ƒ@qœwòÌŠ].6åùót!•îƒ&xsüSу¹&ˆ÷¾þ¯~ÁË«i_9zb÷ÆØ~þkyžY%ãEàh/Û;eŽF£Ñht2™øì}itrÜ¿mtêµ÷ÎAð½B"¥é_œçGÅ$“I˲®¿ìº'ví šöw´Ji©QãÎý»ÏZ¿ÑWü´\ÒÓ÷Šç¿øÆ+ŸLJ†††††FGG'''ÇAD!)Î9˜#4 Y|r|Ù⥜óh4‰D:::VœzÅ7;ŽC‰À†‡‡'''Éì ¤$¼ÍùXm\½îÏÛÕˆó;.ØpN<§-Z.D"˲F‡Ìù"¼øšëÎ_066ÿÊç IDATFfù<¬\×=ý”Ó~ò±d*‰ ˜æjdtô‡¿úÉ;_÷ Nƒyãëþú9<<|âĉcÇŽ ÄãqÚy3ÞÃö:xû=wzVjsôë94‰í{wž$™—_óš×ŒŽŽŽÑNò ‰Ñikk;gã¦m=DŽÇÊ¿›–±#Ç’tBDì\°ð¹—_=88822’H$´Ö±XlÑ¢lZ:nàœ›ÄRæØÞ ÐbŒBcÁOq²lücÆìʼœäc%Ì)˜›èpݸ {ñoÀè¸Mÿõ7F ?»¤2±FŽ+]é¦3Ò‘&J^k@`Ì;ù&㳑Ôp@DÔLsmüÞQ·„Á!× Ýh`UJ(„“ñ&ÌJtí×RUÅ>zßÔý¾¦N­ˆ:j_ºôæ9—_=¥ö-Ôšô¢û¾T‘HäðÀÑÿùÍmñÔ$ÜÏ_~Ý ý’¿“ mA¬ü`!"϶Æi‡$30F[^ã«´ÖK¤’÷?öКÕg²¤%yfQ{b±- hÇ ^/9Îùžƒû¸Lp!(;.ÛöØCïzÝ[ƒ« rAò3v§R)ÚR¥±XŒ>€çÜ+µbœ3«–ŸNžÆt®LVú¶¶¶h4ºåÏÙäŽ àꋯ¥–“Vó‘÷w©tʤ3^cúîû·œ½ñ¬®}žoQÈ–òœd2:{VJÇyò±§<ã7#dŒ™\Xâgüõ-o|; EV뉉‰±±±x4›œœL¤’áØØX&~¦ÿØp|ÄAmYQÛØíè 5þôö_gÒé3N]…äçÂLh„’2‘HÆÇâÃCÃCƒƒ£##ã™L…eElûàÑCÃñQcXC ©ýŒ ÈI”ñÉñýÛ?¾ø¹7>çÊkÎßtžoõφI;F"‘‰Äd|<~làĨď#á%+°l‹ NFHx||÷›oxùÍgœ¾I‡ÑMP´ù{â‰'~&ÕV®YžYk‹Ñ½~t¿ÎèøøÛ6ûçßÛ÷íJ$=]í£íƒñ‘þ±¡îc]‹Ž§IÓ?¡ü¯ŸýàÂçØÜrÇu\Ò£ˆ´kWo¼àõ9Ô ¹z1À~uÇï|â‘W¿ø×\re×ÂNäï}÷ŸxæÈ3Çú3N†”2ÆãÙsD/a¡ÅMúÆþñßÿåÞ‡ïñso\¾xY"‘ (©d29:>¶çÐÝÏìÄåË—îoKµE£˲ãûøÃÖ;íX„qæg…4íÖ¨•þþ¯¼ïðÁ®~Þš«H‚±m{xlôÈÐñ·ÿâpÿQŠ/✣\iZ]‹È„ ÞÍæ\ãÀ€£@®8Åør΀sðãË-Ûâ–Åã\…—ýƒù‡Ä@ÁoeßÏi¾þèyà+­(]—ãºt¯}p(@‹‚ž9¿6nB ǧ£qÐ…À0s¤¬8òœÖe},£zÃ9ùiB5öçé À.{ÕóÊ×Å.Ä ×R-2)²Èdçá#@—±¿êùæÌ “HA5ázsõb ׃¼>˜ÒÎ?ËydzÐIá‘FŽ À‚žÎUÏÚà¦2Zkš¢mQ;µÛ"VÄ–`Ù|¼Êä9ÒZ˜tT©ë¸nÚqR'•vÒŽ¢l´¥ D1zÚ—öàZk €Œqa +‰Ä"‘XԊؤM¯¹ä ÐJ¹®tÒ™d"™˜˜|èчeÆ‘R’iŽ aÙ¶ˆX–mÓ5mÜÛHyo2`wg×+Ve2N&N%’ÉDbÇ£Oï€Ø¼¶¥kWK¼ZkºZ˜qò.‰sµTZ#c lËŠF¢mÑh{ÌŽEiÛy½ º5Ïd8¡Î¡¬S”cÊÜ*”ðˆd·Û¢-l µÞ°j]ç‚|<>>ß³wtóxÖ]?vŲ-+bqË¢¸2δ—™D+ulמ™Éd¸-Ü6–H%…%¬HØÑˆ°…°,‚2“?Ñ‘ÊfÂò2f+¬*DåÉÇ1¬pu‰H1´Ñ%ê[éc²&§e©¤TÀCK0®ã^ªE³¤Ö˜-‹0VP?œÑOí ŒÚ— ]_“ͱ€¸ù­æf¥•+]ÇuRir¦áŒ!\0nY"bYÛ(`rÆáÜä)ð,E#ñ±ûyÈõŒnÆŸ˜ð€A­4ã\+ Œ¡R&¿’Y.x 4Æ|0Ié2΂IíëW-…K!R(SÞÖß3¿›¼ Œg 4‚0±;öïÖžàN*ãP\2úp0Lüžö¥h/÷nŸ@ܲe ´/œꙫçLa Æ-A„%˜ž"£•5 ¥…%\Æ8gÚLŽÙaÄFâ£Ã#îãºé ©D–ŽÜgÌéfCÙ˜o[ c_>ÎçÀÌi.JãÄ»VË Jæ–—›L`@ÇÌÕ“Ìÿ`iã3Ôïõ÷¬;Jj 72‡¾‡2^¡Væ Æù^3¥€i~”©RKém—Ì_Ud·½†7þX µ&ùÌ"`øsÎíÖSZç. *ÚòCé¸0>:pèÉ}%U``)4D䙋éxÐÏQ¬‘å0¬ˆIf‚-§E\j|2>8ê§Zdž+ é!šÐ\ï㥠"ó‚F­\rø4ZÔ›-ƒ‰2’ß—6ê²ÞCY…Í<ïk$·-Wù~[¨5xS6¹çÇÎò¦Zô6YmJ™]é•o‰¡R‰øÀH6Ë—i«ñ•"mn\|Ì9+g‚3ºQ)EAŸf!â«É3Aãw6c<jdÏæA­µ«”2›é@xÉPžÛ3¡Ah'/[…“òºé**Æ9KÆ'‡ös“)Å(9ó”ö²H˜H\ZŽ qh¶ÜTä]®—M”áybûI¤ϘªµÒÚ•ÞI„Y´qß«™d /5—.í3ÇfXùýîåß3ƒ¿ˆÞ¡×1›éL+EÃÕë2ôÆYl™¥ˆàç8³v@DÐè_ºå%!Ïú{ƒ¿>.K6ç“Êy·&ÿº#`õs</{‰^Sˆ_CaF ”²O/ ©~Ä8—ŽÛðȇw†ªĤãŽŽŽ §ö¥|">1Ö?í Œ1­ÔäèøèñÁÔxâd7ç$Pëõ3a–ÝZrÆ©ô©Ô6‹Åbîħ°}—­‚q׿¦3\ˆŽžE=‹üŸÊܽCû2&ƒ’iE )ub_ê‰Ú@ßliNªÈh&,!3.DÚb±ùí~`¥oCÔÙëKµF T´&ý³g, Xw©.ÏB(¸0nQÀ¼s24΢d¬3‰pýü ß]0ög:6Ö¨´RµošcŒs!„SàŸÿ!’s)Õ¨²–L²‰‰ˆ…€Ü²bóÚÚ´û©6½NôÌæd4‰¡YÖè{TŒ~~`ðƒjÀ;¬CïØOy÷%k?¡„'¸àœ2fÏ òR¡—6Ë;È ?q¿w:€&ßÐ%€Š|k…t\Æ 6¯}ÞÂ~Ò Œp2½k3”–Z£9çÜ%âŒ1SR*)%…zRÙk||þכÚäAó¬ÊЛ½ó‡ìÏè§mñÝÖÙ¹ó޹}›y‘Wˆˆ‚_×ùõ÷)´–2p^@¢w–lG0cWþ+Œà7Ú\ƒÁ¹@oœÿÖÏ¥ 0×w©LÃZ“Ñ'êˆ{Ñ^_KôUqΧ.äQÙ@£µÒä¦a~-°Ýg¥£»ÜŸsøx¸ø~q…S±ÔdÒMgVlZSd U KyüöÐ1ž—~VºiÇMg2©Œ“J»iGkͶeÇ"‘XÄŽE…mÑi“VJ:Ò8sf×qQkrXµ"6…ý ÖÊ•N*ëÑJŠÍŽF,Û¶"'ojÆQI­µJM$;º;]ÇqÓŽ’ …°ìX$Ú‹´Çȱ–”VJºÒw±vÓŽ¢;ˆ,¯|›)/(‰®å7fU¸–®”'•H¦'SéÉd&‘’Ž«¥‚ì­«6)_g¢éqs^K¾bÁòÆË Q‘“p*MIŽ‘1NI0è¶DÊš.?éD*¶ ]¹Š¼=­ˆmÅæ·EÛÛ"mQ+jSDVJ:®“Î8©L&™¦$Jˆžÿ9E­hï¦aÆÈ‘;Ò£´£ÆC˜bdé"7É$RédÚIb.¸X±H¤-jGl˶éÎ+z#ÈW:®Ì8NÚQ®«”a ;bÛ±ˆXµÒnÆqÓN&™–W+ „mÙÑˆí¹µÓ²#5‘Ì$S‹w“[µéMÛ¢%`t^[´-jE#œs¤®Ï$Ó™D*“JÓb‘["‹DÚb±ymVÔ&çj 4òŽT( É;\B ˜4¯¿’Ê8ÌKåfp~ö=áéMÒqtw²¬^v͘»¢âÂâ–m[ÑH¤-bS€€mùþsköó§¾ekWTÞì24·Ä‡YŸüó(ˆ€U¼¦À諚i1>Æyµ,Ä\³”E<ô²ãôp¶ÓMgF pË!¯‚Ÿ+À¡<J)ôB_¤ëÒÝ2Ò¥ûuRÃÒ•Z#ç ɃTQŒ¦ŸpJ*º¹…RçÓÆD1 ¤À€T‹›¡‹Zjd‚3É$¸4йàè­×ÑMg&Gçu. ˆyëX^T(u„TšiÔ&¡›q¥ãø—á éŠÒÊ& œ®­õ¢lQ¹Êu]ÚgݲÀÛ‘Ó­ˆÜ4b«üŸLû>$`"bM#Q+s¯œ2õ rL3-•QåŒiÏ•ÉuœÔD":¯\Æj³%”¾ÏŽ ÿj“Éîr¥ ¿1Þ¿‚s†äwmzØõRZiéºvÄ[A^?Ú\¼c6ÂÊ\ÇK±Ø•#…íp!Œ'±Ö^`•¢Ø*#÷ÝĨ Æm•vÀÆÇ]*_µ 6# dÆ„ynÆ%__Æ·<Ýi²/jàÌ¥ü¾0¡y;iGk-,é™a¨/Ñß©øq>ƸÂXÀã©®¯¿i6¢Ò^43£TnZi­¹gIåJ'5Ù¶`žÿh±×:kÏ–Ey‚œþ<›Ó”ï~Î~4õ-[sZ‘™­5ùçÕ8íÉ¿ 3y¬Þ|S¼¼b˜÷`!+*Æ9+Õ•“›Î é?¾ÿð¼ÎYƒFáRh:оÆ<ª´ëºÊ•”Àdç¡ÏR)Iª@1ºlEkhHû+¥(•F¥MÔͼ •Ù[“Úãe®½Ó9çF*Ç;1Ò»b©±UÒí/–%,ËÛ/"*“yØ¿±ÜM;Òuµ¹2SÌ•.gˆ€JsWR¤©¶…°,Kk䂃gL5ל Šsu9é9Ôh܃)È—P zk`Cà-7.g È›ÉØjm™nZ™¸Or…uәɑñ‰áøÂ¾./k3Ö mìÌŠKÍhÑ i/åk>Æ€ !(Ø— D¤í£q½VZQÇ  Ö–Š Ò–Fmp¼4ܳTK¥i!ÁD¥”Ù€T2Úk¥¤«(/" pn[¶å[ÑsíÍBDÐR+&Îä\¹rbhl¬ØŽE:wI—îÒœsÔtGUpѾr NuZ#H¥˜”‚‚VŠìÛ^?fÍÔ²P[®e[æÎ×êúú{nùBX€ …ò]¾I é:‰ÑÄøàhì¶€ º+oL‘Ù²˜Áƒ"ÔÀ³Ÿ?õyÕÕ>[)5°ø0»“y¬lõ–¨ëœ{ x ”c:¹ Ù§0`‚àˆZknx3A FæÕë'©.8•™Žß85ž˜×¹À0©U|˜ ÊÁ˜PBhåJÄÿŸ½·[–$GÎÄÜ‘yΩꪮîir~Ä!yAÊV&ãj%“LZIfÒÕÞñ –±|½„l@2ÛkÙÞ97Ô 5dO³gjª»«ºª««úÔ9'3w]ˆ@D "ã732#¼ÛNEF|ÇŸ³¸{ý2{LŸ›<1’A vYÎ΂„Åø;M­—­õ–É\u‹°vfW“í"åF©M¢ˆ€5ˆI‘”B2`|p]²´×s÷Ǿ{§÷©íªÁWj×w6Æ€&»=*;ÐÃ:´€õüITbýž“DLêtL‹1Ùa HHʰRÂŒ˜ ¡J”]¹_<̬Yì ¾Öv~‰Æ]óàVÙ-Óº?6Jm’ÍvcÏ*Qvö F•$*1FVli˜ Dþðýû·ß¼NöÉv£ÓüX([“l‡›?‡ž×Ù?f}°¦½³““Ž‹2Y÷+R ”X-»^`50˜Yý13P› )fV”$Ö°‘Ý'w_ß¾ýúõîîáêÑEæXUê¾Ë§uÍÊ<ôò•ôóký²¦¯Àdmü]„‘ÿf $Ù“Þ§a¸v¡0×®Ëx›¢ ; ¤´"]õŽNê³XRçdIÊÙ— º¼~þMyÇéA9ô•€u¹ËXÒ4}Øë}š>ìMšêÔ5ˬ澕þ,Àlîèf‡"îXDNHïµë)±t¸]'"V¯0õ»òµ.‘ÛïÞÛ;ÞE$»Ý‘½ÖŒ)’îµI­å95îêò|9 Ù &•’;¦Ÿ”"µIì±”›íV%Š’„9»zjŒ¶ Õn2­SÍö6V|¿÷<ÝgHݶ³DiEÉÞ Ñh­S£ýTÕøBn®‰èöDDäîû[»Šiºhiªí=‰©AÖ¬µÖ{m³4 ˆ¤„ÙkÒ"ÖBÀÚèâA]dO%Ûì¬éÒ-'‰Í„µÛ§Vö°CÎŽÆÈo÷ËЋ›PZ±QbÜqø°#{扈5z§níS§ZŒÛ2fÏD„Þ¼³E¶›ôgiѶЉ­ µIÝ©Ií…ÐS½ß»•þÌXí5ߎÝ6…­(P¢²³,\©T¢ÕßíÃr£O?µ†M§Eï^}g} ¶×ÛŒ‰Î\ÒÁ×8ÇØ0kñwvDœëWnúÖÆ?ˆ0Eãß,šëKÖðèْܼ…šßõÈ]˜Ô¬ Ô½‰JÀ©—¸(n&˜Ql«Hü-åa§0reao{ËvíºS Ÿ Øå[N€å–íÓóÛZ=cRŠU’¨mB„jã6˜€¸Û ÜDÒ®d  d£¾Ü v¾î¦’1³äãYTDB*QÌÉÆ 5€;dacOì/œÁä—åò-0ö%J)N˜ìz*ú½Ê,LᦠÏVmrý4!¢=6Ò®ªBf}õ›½‰HÁR²±g~%ö@»Ä˜l1ˆ˜µ)•ƒ)ÜnDPÉìÑ.Û‹=Ú°Pvn‚„§^ØÅõüôDè˜ÛýMî^li™m9z%u”ì¨Ë®&€¨"•Øåçà 6w¿¤½×Hm³¿ê, ‚À`üÖbÌ$оoÎ7„ç[žjhhõGvÓtdab0*[º°÷ŽXØn¢éPš¥zdX%qNÀÊ_mëwbÛNÅnÛ¶æ µI’Ä^?€Â"`Ù )e¼.X;E>[UÙ:"(RˆÀ,ÉÕ )%JŒõÊ·ÌàçÊ莇´·DÖ«G)R$-Aì,Y¥@‘ŒÖ¤Èí çé›éÀÕãñf¶YM¶µIœ%ÜŒÍvÛ—l7V I‘ÑFL¶× +ø™:º{ìÆ%ëßlçÓÙ¨ &­þ"Rð¨>y äï ψÌ~ `‹’›gí—Óú­¿ç); @Dað£5±fE™Ñ_#³gÜv7(د¤èêñ x×6}×®6Ê0ÀZ\üð€Nì˜ üJk6V°}<ú+@TxuîÔ§#Wÿp:›=X÷ƒHgÐú­$ä”ðpK@÷DêRʃLd‚¨¡n# ár¨“€í+…H@H`»!·OJ@ćѡSÖç!:¯_Ìm»à—Å&îgPY\·²ˆÁm¬Y+¼½¹r§Ì'ʤ³“ú™Ù˜H‘c-Â…ét>OpfãÌøLîRtÆ "(Û¢ˆRÞ/V nûrÓVÉ®•EËßÙˆˆP²uoV”íY³”Ϻ²)àÕãßÕ!këÆêïò’c#¨P8ÉæXÎi^ IDATÊ™Q¾µÍ•1“Ú$""þX1ðA²Ž €µ#")&EÌŠ”7`@.L°0’Ýž%í¦œL™mí­Nv¿9"Zûs&—QŸˆ®][D³×¹TÑ æ]4ÈúO©l£ö{³íé^NöâïòQf¶PâìÏP®hhªê?]̰݃õ[:üuh\®c{ß{þ&ˆ6ÙhL¾:¦ê(kÆl÷’"!»Œ*"l˜’« "f°[™œŸ¥»TÕ¢³ÎÞS|KksêŒ0YÿMã2trµÉf-Ââf\d­à¶§OÈšò Ü+ðÑÛú0[¿Ìú Èú?' $ aI6‰(k-!õ­úž5ßã2 ~ï8 µÀÚ9¦õûôöQëRl×àò£‹¶×W>2éܳ½6@JPûUÁl–ŸÙÕX„e'¦Ì"lÊ»yìò'º|ˆõ½F"$&kN/ã ;¢½`ŠlOé$ê‡b´²3° ›pûsW|ìîþ±Å¼½ÞúÞÛïG²ïŠ-`XÇdLˆœuÁêg<‚&Ìîàò kˆS›™Wÿáu¿‘æ müë’Uå¸Ú¶23µþ|F7AØæ¡S¢!‡J˜Ý2°ÝŸKÞ¸A…²æÌ@¾ ñ“Œ¹5hJn4ò9±añýw˜Á,¾m¦mÌd|ßè fµÉœL"¢(¨ øÍ“yÓ[ZÎÒF²= 3c¾Ÿ\»ý¸`ÁöoP\Šb[xB+^BëzÁ Šl°˜~’m‚Eatž´NªÖ·ÕVåd9ÉK‘@Ðo‡¤®ëóÑ™.0ÈÃ@( @hŒQ”øÞ7C¹àÖŠŸElžQÊÊ€‚v[—ÝÎF¨Àw¿>ñl Õv“¿^ŽèÀí/cÄlc )±žZ,¾†9¥D?æ –„3É#Jc›8‡ê?~Ý?“ÖomüëBN'È ¸¿ ¢1%÷õØ!æ5`5ÔÍQ¤Þr¨MѶDl °ˆ¶g4åî–ªñ³VK€Ù7 h; $É÷âD´Ð.æ-ãI¤|Ü÷LlA@ $f.kC pˆv®¦$ÙP Ïhãæ‘"vþ\Øõ¡ög*°; ]²¹O‘wÙ7oQD"yFÜÀ"Äž¹É#ÚJÞÉÓu{˜MüóÈwfgq] ¨H‹ã ‹Å®C‡›|‰]g§¬ç Úv ·Ö¶áVÓ½å#Ràú`$da°G›‚X·4'Æ\b@Š2#<‘±§l9¿ÀÕw®@N1¼nq6LÓrKHKN³­þã×}ûuöðׯßs>’”vÞ'15)Tß…XÏÐè&ˆ¼I?“ ùpù••@±¹/p+-|™l‡]¶Édýc¶ù+´}‰A'V]À³½uñU;ûO`ãöGD½¯0ºëÒíÎàÒýö9K `Û]‰qÑóé)`;"Š‚†tkmv½|€½4RqLì8¥‚Ý U;ù³vl;2sâð܉`{LøQI¸á;G)zþäÙ³ú“™rD¶PÐEòÁqòÒ/ŒÐªÿ´u¿‘N mü#!§W€~ÀV(—á6„&‘@©… _–(xYîŒÃ¤cQ$ú¾ÙaAC;á-ä³ü°äeû3L¾ü7û§:«&[èŠÂ°¡òLì ÁÞæ(€âX$|鸴Ħ QÔ$[ìŒ+Uþ°¤ CèQúíè$Õ±­ßÚø[šTåŶ ók“(Á f,eÂ_•ßs^bél ÕÏùx wÀÕ©wa¯1Å©Và!(Â!&ˆEùÀ-~ÆeUþ–þbá¯$äQ ¸ýg9`¥/å…Øîr8k , ~=ö>t^ØaUþUù#´6þ–ެ±{”޲?µ ¢M%_S-IË„¿*]’‹’Àbá¯ú_—ä4¨½È°ƒM Åúóá ׬}r—ê×2¹‹„0­Uù;„¼\ \$ü6i­úß!ä0 7\–X#»¦ãØÈ®öË"àMç„}UþUù+´6þžó± æÈ¡ê›Q'à>ñ £÷´HLl‚¨ð™™– Uþ*Ǻ7,ÅÂ_õ¿Ê±îÍHˆ› Ç5AÌËLN`‚8S \*üfZ•ßÒ¥–þªüÍ´ê¿¥ã(@±î2^¸H°Ú$ct±X8ütÉØ^ú‹…¿6þuIÆh, DfÀϧ^ùyz€õ-OË„¿*$äò$°Xø«þGBN)à i{þæiøD&ˆêæV‰Ü>!Ïð‚$°døKÆî#·OÈ3¼ ,þÚøûÈíò G@0n·òli>`Õø¡4ñ üÜ%°pø ç¸\ì /ýÅÂ_ÿº$'V€êYÐc®ÀÎÐ`D5Ýsñ뚥–I/Ͳšî8ö羈¦;4¹vI¯Ê¿*ÿhöç¾yˆ&=4¹vIŸ£þS©wuý¹6E$söë$‡ ”À’á/»Ü>c(ÅÂ_¹}ÆÆ•@bÙ¼yñêwÿðÏ5lÛ,DG¼˜‹±lv±rél³Ù¡&X[ƒC~w÷PÍí9¢ó–À’à·Å¾*ÿÁœy:o , ~ûÚø{¦'Q€D^üæËÏñ«÷ß¾=˜Æ%ÓÂå°døKÆniáX,üÅ/Ñéä¼øÍ—¿ýû_/¹HïÓ—_üa±rX2ü%c‡Uù—­kãrýOH©§Ÿ}òô³O²W‡— ­]š&浇jV¢d“ñ:sA)FÕq`÷y#s$ºz|“>ìºÉá²$°XøUì«ò[ZBéÃâ•müO®ÿø×ÿáß»8†!?¬+Æ]DrÖ"å\Qì‚s鈪¸m°ûÛ»ôa÷gõ—‘õ†ŽÛˆjïwªRžÿRÎëå°Jàb$ÀÌYB«òçYZ@Ñ»Ô,ºUÿó,·ô½O³oMÜ+i¸ð"ß`i½FÜeðéÃîíW¯(Iœ¸KÅ>·(æl334‹šå°Jà"$b_•?ÌöÅý*öUÿÃl¹ô“»X2Ñä™…ë’oOéÃîÍ^~ýùóÇÏž@6µo·ï®-…àÞ4 ôšä°Jà"$Pž*¿váE°t D±¯úô“d»6¬ŠCª’|N"ÌL‰ ?çùópaAå ø)²a~xóîëÏŸß¿ÿðøÙÇ$ét÷Qk6A* ª3A4Èa•À…H`S¨„«òg9¿ü¢Ï2¹X lÊØWýÏr~üÒOÞ½ú.‹Ïb…‚ÓFj|¥ƒÜ”F"…ÃJ^?ÿæþý‡R°†ñ(x§4aºuc™ÀÀ•AŠ7ÐóßN«Î]!öUù]¬e}Æ–*öUÿ]¬S”~çû€ëv”ÅKøÁÜŽIKSžÎâ²è.LV O«ò{>‹+ú Ÿ%J`ÕÏç¥ßaÛXÛÜÄ„f"š¡NÀT¤M6ª©÷¦Uç(i”LK:GàÑÔ{Ó*s”@–ì²g8Âç ±GSïM£H€ 6õn“d5¡¦¡Ó°«’kݪö8ÛM}f|Yô*%€ž`Uþ,â2о)â2$€ÁªÿYÄ•~dÔjˆQŸTìÑ¿ Ìß­ù•Mºñ¬§žrX%p¨£Uù-]pѯhÈêÿ–ŽVúý­¦ðmÎ+ C‡¿:€Ù±O³!b"D ­8­úÁ#¼Ïx<È’Š>dIWùᬰǃ̦ôé8&ˆ–I4&_QDGpå—31A´ÉáäW ô”@­Êï"^nѯh Uÿ]ÄÓ•~y<‘ ¢´ýº5¿rȱVàÒè&ˆU'—@iГs‹ç¼g”.¯èxFéò$pPùÛ2o‘èܰ7ðŒÒ1K¿ Zƽ*¹‘ú˜  £ âÄ—E7Ò*Q$ ,ý¼*<Ï xäëŠ>òuaˆ*?3ìÙa|Sé:àϧ±üŸ†¬Àצáé,<ÀV Y-iU~ÏçrŠ~•@{Zõßó9jé÷šGsS/Üq–.Ål­è'Èð¿o~Î x5'K+újN–&:åïç|^Ø«9™[é(ƒê¨Êmõ[%0[ ¡UùÃUç)fzôôqs€UÿÃ)%wÀ«˜¥ öÿ[%P—‡Uù-]pѯhÈêÿ–Ž_ú­cz€•¾,Ì `•À1$0ÊÞ+Ï꜀G‚,¬è#A&åÿðýÙŸöHù•~S\M¬ëü@ÛÐÄ+ðìÿ·J yçss]Z•ß³:×¢oÃþ²%Ð[ù£Î {ös(}:Èè0ÕOÀ›=ÀÚ'z‘`’[%0\ÃóМâl¯E¿J .²Ñœèl±Ï¹ô;˜ e\°F™,Ál•ÀI$ЗçÙ_‹~•@oºìó,}ªcÔÃ\^\;—IOµ˜ØQá3T«f.,Y®Vå÷|.¼èÒÅK ªü°êÎç4¥ßeÍM=ëæõçã› æå¶Jà¸3Ó§}9[àkѯ€aÊ_ë°Ï¼ôãpuå¹ëúó°B‡è|=ÀÓ*ñ$ÕÃNÛOVå¯ËÎ*3’@{å‡Uÿ3†G)}:‰XÏP/SÆ<=ÀV ÌA«òwÍR‰{ìÑ¿Y%0{ ¬úß5K%î±Gÿ¦› «ç¡¤n`•Èíò Éz†` ‘Û'䮘D«ò÷à°Jà,$Ð~xyØ;'2™"pDuýy(M¼?º b•ÀyI€ G%°*¿gu±E‹—@òêÿ9«#•~Ÿó¸#É–¿,άšî*ó’@7º àkѯèL„ý´¥ßx–ÄMÓy€u2A´?||ž`u‘Ûgl•@o ¤Uù=óU—&6´ê¿g>­’/~ùÍÓí2‡Bà¶Ã«: ØÝ=T‚Ê›¯~÷ÿ\è…¥jˆ(Ʋٶ’ !´”ÃtoôùîÅ«ßý¿Ÿ×0Z%0ŽìRÍL”-úŒéb«ÆôÈàÏDÿ3¦K+ýä›ÏŸ·äræ¯~ó»ÏÿîWï¿}{꼜‚@äÅ?}ùÛ¿ûõ*eI`±ÀCyñ›/?ÿÅR«?,[‹Äžœ:Ž(Ýí_~ñ‡/~ù‹*€œÓÝþÕ¿üá‹_þ«–%Å÷„DzŸ¾üâ¿ýû…Ž?–,%cOþúoÿæÿ×ÿõÓd@,ÏÊ«3ñ{¯+±BB¢«Ç7éýŽH=ùѳ'?zæ#4ÜmΠÉdP{¬h%J~RŒÔÊ¡ðst <ºÙß? Ñ“}üäGgŸšNF]%Ð["Ðò1”"àuŸbEx²¢|“>ìH©§Ÿ}òô³OrǯþõÍ`áçYK WûÃ¨Ôø/µôñ¯ÿöojSx ‰çÃÌ t¨E 1,Ö'"Ì$U³Ø`XdA>C®º‡%šîöo¿zE*ù/ÿ§]^¢ÞrÈ$ µ³kŒHY{JáÙI*øY`­%ð¯þ—ÿ.šDN—?‚½TŸÇRþù`·-¤»ýw/^Q’ü«ÿù¿D›KÌw‘¸‡á¥__ýÃl%Plª¦¨þ»7xù_ÿïÿC4‰œ.¾Ãþ¿ý÷tGlüÃ<Ÿ¤ô)Iþ«ÿõ¿¦’Ó” l7“™ ÃäÝ›xï "ÂF\?Ìö'øwSf!B6R•u1Ùº6È=ë‡ýÛ¯¿}ùåWž~d´Î¥-†~ePÊ¡äÒ¨Á *Eu s%,HèG+îM,Ù¶øËÿñ_/ ~{)þh>ØÃ¡:3Š||ýíËyñøãX B´ãA7A@!g ¶¨þ!•$eeƒa]ûÛžlûûõçÏóN¨:ÑB3†_À>Í>xüìI>ò>…üßÿÇÿ™ä²ÊÖ±Ö5ù2‘RáÏ,CYÛ$"h )#Æ$6J‘´Š0»6ÀØö4Ï,–˜‹o¢vÞØÃðÛï_þË‹‡Ûû›'MªsÔ¡F’€Ë+:i0³û–·XÝÊ ‰‚lHhNĬGÉf*9›X ü8ö^4oìèv{²ÃΆñ‡7ß¿üâÅÃíÝ£§±1ÀLŠ\g«!› »û ÔUÿBÃjXç òX˜H„™) xùd@Ÿ.e Eì”ÿÝן?¿ÿÁqèÛôÁÂ/`Ϙ·ñŸIé?~öÄ19$öIïÓ0œÔØÁÎiíÍn#ƒt1ì\@DØakzv½®1Æ™ÙD܈?ðn®óÍ ÍÅœQäÍ‹onïmö\+ ᳓C>­ ^•ÒÉ%P€\’”ó_f]ÿÈ—è¤,ØÞXüƒØ ¨}ÜJ–Î;úÞÓV­,úw/^=ÜÞÙ÷F$²“]Ö ‘ì!³ZûÉÁhÕ¿$Škf\«¿Ô–¾]ÖÊž_?ÿ¦Ü5·—¿Œý$ÿÜJN©t¡ÕØ*|Cò¥Põ&pkÖï²ØÉ®ÑF„ÁwÆ d=±íQ˜t,W®q ŠÙÚ¼ýWå¶È61߸I>P‘€äÙÈ ìÕü@E kšÔHÄÃ8XüfìeÔòŸ1vÏÓÎnóÖAÄhCÄHDŠD˜ˆ$Ÿ LPý¨¹ýmCÅL±û1,Å6°!O—ÿ8Í¡ôሠÐa x¬³Áìô×¾€¬“eafaff6F˜Ã91€_™·MM¸²eÿú¡Gø2ÌRØèû<°1énŸ…5ÚñÊ)‡ _ ¨%ÑKÁ¤˜™ü}qß¿¤/ì^X üìeÔxÆØÑWG×agY_ÊbŒIµ(B²uI0ŠÙbðhÕ¿{kXæåPŸt(óÞy¸ ø½3pðKyè”™‰$üj¨ÓÕŒnË3mò˜™ ³6l;`ÎLÒœ¢ý¤8ãå†Èsâ6ˆ»Ÿ,oÂR×­a¤õ¬¶ƒ8)æ£$™r•¨+vÙ”³lô“Àá7a/¡öÖ9b¢°_Ü€Ü_BXtª‰I%Ê%H$À‚lìºp«U±ãÝÌZmäIÇÊ'(ýò§0«Ñç’ù±yJ!\È*üÀF’G¬Â¯jN_*úÂ/ȳçò–¨ …Ÿ…©{YjV—Ëp$;j>dþ>H¥¦çO~ú3`acX˜Ùÿ5Ú°É;`kUw;¹ëZ1)×É0§ˆAwëKàÙæñýgwpóäÑÏ>ûI>Pˆrc*å=0>‚B‰æï‹JX$U_Ž(¯ÇïA/»íIÿåw_æ!ELš «ì'Úɯ[FA@Àñ«E]P â­”€u–ÈHé0û,’«R‡Ô©õ«D©S“œ¯[û³› Ñœ Z¤RºÅ²š«ˆÝ/u¾ˆÈAö¾hC™½–üM1H…@¥®a(YuÚ4@ „_‹½‚ºšú9bw{¡AÐhštª•ØÞQ„‘X 1h¬»$µ©þí~’5ö§{Ÿ3KÉÛÄÌ I²Ïî!8H¡ëìÇbÕ~"¿ytU}Y…/Å1ÉAøeìÀ#¹:søH@@&T€Š¥Ê†Ñ%"д\W‘bï;¯?û1‚1,¶•pkÀâ{_Ãšíª°ë†mt[ùBå8V}˜Hö¼NHìÄÉU$7y×2)&QÍFµÏ‹ä¯Ê5’Pˆ·g ¿{um–d`^ØÃ¾Óh64vë"  ‘°¸i°V”¬Ð£Tÿ,bý9ëPì™<×ìY‹Í$¿o£Üç}P¦ðá6½¬ýõá€õðƒ–:?ÖEº“jU4ÀVößå;c‚tŠ8üöFà€¥”J_Ï~^ÆW¨J s<ôã{wê”:àjýgf"ký9@à.âäj‡êÆaaì­=š™YLãô׊$ZŸ1 î)lýu›õ˸4œm”æ¿–Q]˜"‡š¡?нÐxÔxÎØÑgßV2Û s8¶nHˆLD†„™QÚ#;P@°Ý´µuõo °7Íšsg¿°XJ**Ì…r.´Å6^ÞªæŸ|¸|Óƒ7ÿØPa“zØù$h‚â=PͬˆËûïl–¨N¡¶†iÆá—±7/7þç Èè ືbìFÔC¿Ó±<îovÙk¬‡EOJfë—ÛuÅÁn¬lyØ÷ÐŽ}I™êÓ¬k¡ª“€lÃzÅ®w¸Éäß2>ƒ ÙÄ›ájB…ð$°@øqìÁ SY°6G¼Î{ÖS!"€0 "°1asÉÚ0!Å̈(,Bb “B”6vçRfÛWÿšéoØûÚv!sGdaþ¯´ŒY”ðÄ&@Aû®A˜½Ÿ`!3a“ØØþÖ›íßBn¥­ÿkÖÖUØjgÿ>J~{#p&¼0øž,(–¢¸*„¶>Yk;¼y|ÐÌ]›|o0ñ͇«`ÖízbÛûmÀz‹@eú™„?0Pmƒ³‡‚ƒl L>¬in[ˉÔΔ¢mh%¹(÷8ÛÁX"üöðи,{xØ-0;wÃYÏÁƒ†È6Š™…²ó;üùhÞ=nõ/ó)l%»ùRgGô0³°1a;P²?Wä‘;€V× ìC¾ ÑìÓ s¤—·û±¢å<° alùGû~ŒyÑù­<ƒ”>ðËØgÀ—ŠðÈ `•7 Žþœuš;èF„ˆlZM~À6á#x€¹Y¿)eÄÌAïëz‡â@ B‰?F^„Ccß›ÒÉOÑ–3 Š¨]ÔІÆÂÔ6î±_-%°@øQì¹#ou}Ï;"Ø9nÐf‰ñû]ŸW®bÌŒ=‘†UÿJPßgcqkK¦ ä3à•”›`—™ô!kÁ¤ÚgÕ…‚­_è%Ù›"(ˆiEר:¬©ˆµðËØûÏsuVðä…y ’sUÇ k{_RBBìC:à©Ý+mUò z^‹*ۙ傳F€·1µúLò¹ˆãg¦´jRƒ"¨ ]ÎBE)›ãDæb#H`‘ðcoÛÂù`G‹²° ä-OyýbÊòioîþKD„ŒŒ¨€í¶Q{*¼Ú¬2 BQy¶޼¥ˆ%I’ív ¢³=8š#ùo„ãÛÌ>JIj6X,ñjK‹Õ.œ ^ê×X¨¸EAÚÁ/cï<˃ÏÜÙÀ‡@I’L¡ž!"ˆaÃ,Hh÷9’R" €Å"øÜÆíùÛ7I…HmbùQ¹¸ÍYù€ÜõÑvÀm9çu¼ùrß‚ny6*+?jßÖçKZÿ:Ì F’ÀáG±WŽWk“¿J–eåð¯Ã¼ 7vñU,{ÁyÍÊçb{:6ˆÔ`>H-Ç1YksµÙÞ\ß  0­Å06ư6F;W…ë  Œú4½QWðÑÕ{ƒh”]t,ÚdÞ×—<Ê(W !³×ñÓTâqÁ•[%JMîÀ/aï¼íó‚¹}üѤ €€ï~x—î÷D„ˆ¤HX@º+òð´î¿¥éEùsáU6'ÇÔ¥Þ·¸&Õ†=ó¬×qù,µZ¨¢Ôü[Îh;.bµo…›$°<øqì…çŒËlg‰½´ƒÊ5Lá;û,âºif©ÎE%Ô¹ú×g”R×Û+Û€Rö\¸¾ºžJܺ/ˆ½KmïK‰RÎ…D`÷ZTÖ€ëPÅÞáÿ— JÁ¿Ö˜¦*Ût‹™¨ºT }óT:m@ÖbT“ðŸÒÝÞ}Fp{Z1XMF+ÊSWyÊlc krý^(Ùb€ƒðìvtwà>Pùñà‡ÌEddÈS³÷y¢Þ§zŸ"!±ë}]˳It‰Z®À—2ûØ®Bú‰¼@Qª®½(…¢,ËZV}²mŠÚÈ·µµÞ N¨™Ak , ~ ì}33gì¾-Á—¬(ƒ€YH°ýê 63KÖ|zK3‹sGÔÆ“ùGˆ„ i!ÙìD…›íëлÂI,õV‚$¥.T5­†S:­òÂB™{ü»÷ÀigSzw6ð¡ fžBr˂ާ:ÕDΛÑúÜ"ùýƒ®>¢ûoÿ_ðü¬7ç_Š¿Æ|QûÃq˪o0·†ˆº÷Tmš×jóx°n£µµáIÀÓà×a—’’Õ§^ûqfØk|xkG Ðt·xC‚뙡í‰ÅÍ?“‡ÙøIp>ÛŽ&_?²œÝI,Zg RÆÚ-p4÷‘,DÂÄ£IíÇ6#¸:ø!vëßxÎúÜàCA 2‘d}0kcÒTH2‘I5"ŠrMPq\gzŠe‰D#ŒÅmxãxÜî¿]øÖ¸Lø“FŸÏQ±çÄ̤ԡ´ŽRý­µ9ÜùÌîz´øÔ·}gPÌž„gŽYUÓMT^·ÉZh˜iüÍWKø;lðVçß…ŸLìžÇìpe$&fa†¬÷-wÀ]ò=íõŸ ƒ7O5ÊÖzHró’À’á_ö¶«¶SVæÌBè²ã¿²{ŸóCñj›Ú|SÓ¡d&Ê ÛÅ#ä1jyHžz‹¶á›áW°w^t~ðÃ\‰L« ÌBèÔÖZn$gQ= ºrðt/kpëQX¸òÖ¶´ ÌËÚP%Êà¡ ¨— Æ:Èu˜– ¿Œ=.64Gì¥);$oä™·ÈDÊuéÙÿ|ºm¿*ä@ kxòþGÐõæ&è8h(ý¼Í©N€b듨 Ú²õëÒø_íG`qøUì€WBüðƒL§öä×|¯‰Í{0¢ô”ô¨]>åš l€:õè¹8-þ’±[êÑL_ýÑ ÐOårªã)èT,K°õL°S¨híHõUÞ8œ!ü–)´ŒvíOq÷/8ss>/—‚;)ǯr¬ÐDþYþš¾Î¶Ñë°u°Ûê‹h£sjZ2ü‹Á^e(‘ÑɤÕ8Ò¦o$ö6û·$¡zûGËmð-'B‘`±˜ ôP”Ž 5ð+Ø{/„:/øP”ÀØ 71 3«ÊÇ‚ßÁ±Ý‡ù>¢ú8õHíúÄ㉾X&üc¡v©Í {@ã^þ=4¡NÔ²ýíÂex>ê­Cᕟ3…_w"²ö¡ÎŽÕýÍ äÛŒË,Š¿¦k"c„}4-þ’±[ê"£U©lrž°ú÷¢i å€ w?ëH ‡1•×GâÁyóâÕïþáŸk¹Ôø—(2Õ» „…áÏܪ´±nl·k³ohÈí8FUŒåŒÖùíTãPIùÁ@ÆcK`Ið‡Ý-ñ îîî£Uõöí»ï¾ú–ˆÈÝZŠèî—à \‡ê_¬¿Å]0ðôé“gÏ>QDÙE„öÁºsø6Áï#í»K4ËmöÏ…+@@ì“ÏÙç?fJƒHÿÏÈr@D|øáîîöý]„Š)BE¼øÍ—ŸÿâWï¿};ZÚíècõ¨á«d‡•Ä^Ž?Ðûtÿúe/ˆ– ØÃ]Ðipöž#ï_}÷æùËû>œ sEÚ?{Æ·û$){gˆ»I"Þ, Jr §Å/ÑrÈ´tÿ°ÛÝ=4„L~û÷¿>~ï;/Ñ{½\E\2ü%c@6üþõÛï¿y}ÿÃÝ©³s Z°¬½/Àé yúÙ'O?û$û}xgDæØe›t¬9_>ûÓŸX[´°€ÛC¬!Ú]ùé|îs4H°Ù-³k #‘ÝÃI‰¢$8úgªõ¦!»ªÌFÀ’á—±O»Èx:ì zsµq§äR’°6HtõøÑÍÓH)EDR0Açƨþ…¾*ûSŸ>}òìãO‘]–2Æ™ ÙXK´=Î ³=ËÀ©%+?xœûÉáOØø£ýƒÛ›«+}m—uìúŽ«eŠHÑëß“ü›÷oÁn‘@)ÞLR$»8›ý(wÕA»á¢tDNViìe?ÿñÏì¹ê÷·wéýîÓŸý‘Þët¿×»TïÓtŸšTmü(nù'댣²ê´²H¶”l7‘ï‘•â8ä¦$‚ €Èæj9É¨ãæ‚~H¨ .[â“.}rð-ûqÀÝ;Û~üÇŸ")R¤6I²I’íææÉãOúÙæz«6›ÍÕ&ÙnH)•(·RE”E¡ú‹¾6Øýí]ú°û³¿úK–G××]?j½×én¯wûýÃ>ÝíÓÝ^ïR£µÑ&ß&‡Ë"JKW~°í^«F¯Ëý8Wì…ìÁT?" "^ôȨD©J6›äj»Ù&ÉÕvsµUIòú÷ß$zŸÚºÑT»bI2‡G{|ë*›ýf7Zim„%}ØÝ¾ùý»tqsƳU‹jxûÔIÏ á›KøX•Ñ|WVÄŽã‹Uí$PÆÞr9Ö,g.‰ÙhÄÖS{6ž»j—aC&5H¤SD;0hˆ ‘òyp@=«ÑÆ–>ìÞ~õŠ’ÄMeÊë»MýA x»*4È¥èÿ·S•~u(a·3‹ac˜ cÜ&,$ì}k’ F¸,DXWýÚ“Þïß½zûæÅ·×orþ½OæŠÒèľß0\ĤZïS"¸"¤Uzß\g ”¶h‹[$.ü/î!ß|¹¶"Ú?w¤TÇýͽ~›ðM ĤiYø6¼”9U²±LsW D%ÐrûX³ŽàÚDÔ{D¤˜amŒ6FknT’$›]²Ý¨M¢EJÝŒå9 ­þytyýü›û÷J!D§LªÖYí3ÃÆÝ l÷i4Í¿Wå?,èÿñKß×dmŒÖîDhaac’­1Zÿò DOÂjÓû¶¡µß‘Ñù0¬’k!ØrV:$Ý'V‰Å\h•@; ŒvàÔŒ€÷‰Ä©ª'¨þƒvÊÆ²Ò>Òò”.SÿOTú%~5ÊÜù(Êœe‹ZÅ/RzîÃêT3çS¶ChŠQZ¥ÓÓb%0àƒùœªúÏí@ʾ48-{Aÿml= ÚŸÑZ84®"‡¦ysìüš.ÔSèⓟ$‘~¦›^Ô›ï*èÇ÷œ€· ÜbÕ©ªïwUþø|ýŸIé×êy<芒úå¼íkT³µÊÁÐĨ3.PG±¿Íx‰z6ãWÿre?ÚügÊ«þgéLYú¥/=MЬFö×ö¡ûd¨Bçjª€Š/t_6«òˆãú¶MGG*úiìÏ5Ô­úE0tú{Ž´Xå‡ nújsÔ¶b€j™D7jÉu.&ˆÓÑ*:š½ým(µ,ù6œ¶ú÷o‰W寧Ë×ÿ3(ýB<‘ý¹ä~Ð_훉h™¨B:—'Có€Õþfitûs¿ê_•ÕѶ_-PùaÕÿ, ÆÁ 7eæMеþ54hÿE_Yt‹6ãñ0/‘q*ðÙ¯~­tݘ±ú÷:_ `Uþ‰”¿Ì×¾˜7öÑ“[y­H¶²åÿ×sûU5Ò¸öç2﹎{Ð*v4÷áêUô @d{W)r©~ִ@å‡Uÿ³HSd²1'ÝgÀüÿ†ÐL5÷˜t¶>p£Q? \€Ü†Cp†ò9Yõ¿€BH‹U~¸1jꀫÓßãºÿö$ñÉw Ý•{øb®F˜UãÒoyì×ÄÛ¯ÙŸû WåoÑÀ<Œï|±Ï¡ôÛ1wÅ0_÷_éwÍ×µJ`uÿ˜xðk”ê_´?w‹;¨ü°ê–Î¥ßT7 « zLÿ¿Ò—òÕÃÆ¿çHëך¦ÀY¯ŽSô?YCCªÏ¡Àªü­•ÐŒktºÈ¦¯õ§¶®V¶Y¸ÿ¶¤9˜ NK«FÜü ç|¤P§vÿ­2i©Õ«òªüpnØ[ëʶúb œÈý·}¢G+ç# º¸Dž±¦áÛ$pûÛq·ìêþÛ¡ú¯Êqöç™`/¤3zéKÁ] ›mqh}Ö¸þ`tþÜgAok™7ï¿èbžëJÃ0š¡æÈ´X ÌÐþ|˜Ë©ª?Ãøìi±ÊËÆ …Ú逫;/NàþÛ]òⓟ„ÿ0½i•@7 ´dwqÀçìþ[›dû¢Ïèh:0C‘ÍUÿ»vËP¹îa®î¿8Ê1X%ÐÊ¿µE†[ÚßÎ xKNÁÔóÕ¿­ûoµlVåIùárõf¥ß×ݸÿbqî¿ÍìK¿/ÒÓ̾ô{~˜†Îøè[”—èþÛ̾ô{~:0öñK¿°jzÀþ M'aIÜþ<ÿß‘ìÏ£€F¤ãaV ôewöÀ;fÿ˜î¿ÝìÏ}ì±_ø³×ÏûiK?5ùíßý*pˆyÑ@Ý6+±S-åj‡û‡}5ìýûo¿y-ÌÌ,"ÀâÜ ED™bé“ð•}è0kð0-rå‹€Ñ:Hf­(KqXÞÏ ¸oÞîø€ˆˆˆHHDH„¤‰ˆìgBûhŒUý-íî*A廯¿ýðÕ["²-f6ÌÆØg± ‚ûOZ´«òG”fÿl±ÃqJßVÄÝÝÃÃíú:e«˜­wzŸ@òò‹Ã2Ò“>{üIå¼ÿöíëß³»{ˆ:3d//örP½O÷÷F›SgåD´X L <«5ˆ¸¿ßÎyñO_~ûOØŠJ’¤òQìö®h³p¬,NL‹U~¸4ì™–ê]Ú<¤à†4!‘Ñæû—oÞüáed\¼¹$ìC‹•Àbé}úÕo~÷Å/ÿñöÍ»SgçD´dX0öä'ñs¨7EuUKÔ߃X¬ü)ˆ€ $Û­Ù§HtõøÑöæš 3³µAMÐΔ6xÌ;`w@„™·k à‚Dvë)%Š0±&Z¸¬F gs&À]µDÜÞ\å1$oCT„h-Òe4†Ktë!kDWoÒ‡)õôGÏž}vc ?½¹F·êÏ-«¥ö÷Íݪüü¥éÿÿ ­à9&É·¥Ãøöç|” ~âÂFmdFbQ6†­/„"R$ÌB$,v:oGv¸˜ËÂ/)aÅðÑŽNÀh£÷)v™— ØXF˜š·’}*–‡îÕ+ ò!ûê¦Pè Ÿ\s¶›èìàÛzŸ^=ºYvçL€FëÝÝk“l7åì@<ÿ? ¤@]«Ľ4¬@Üâ”JT²IÐ C„BeЮLäÙ³;»r4®ÊßRù— ŽÑø£KÎm¢ »ÓB)""RÊ.u«$±[ý“ ˜uK ÀJidZ°5Õdý"­ UZžÛ ?¥ff½×lŒÑZ§Æ¤ÚصŸT³6Æq²Äm¾ˆ²m4=UHLêõ¯¾bv+³‰Nߣi4F9Èâ€ù¯MøNX|“¦`×É=ß{å ¤{.í5£ ¥š2%fHÊõ{€Å½N½«?TNöÈ B€oÁƒA£³Ö@ë}ªw{j·/ÄØq¼Xþ\½²pUþ*+?, þÑô›°tšê}j×PܺªÖzŸ¦ûýÕÔ¹!¨lÍv¤,T¯ËLjö4vaÕ'Ùi¨Ÿ‘d8€™H`Éð瀽/³VÿæåV4‡Ò‡y(À iáð[SÛŒ­qmztüÛ‡‰x@ä¶íÏú·Ê£fãTÔ Åùb—ê‰|9D3ªþƒhUþ~ñ– F‘€DùÔvÀ‘£Âê‰ ×§ØšÖ*ú{²1Oo¾¾…kÇ k2]6}iÉð/û€­%Gªþ¦Eõodµ*GýÒéñÌáÇ’ê±u‡逫¨ƒ«¿‡³Õ.Ö§Ê5×Öþl4<òÝà­y.þ°Ÿ°ú·¿+©>¥žßy.K*ñ– ¦•€ï€‹;Ê:÷_ăœØþÜHÅéÂÐÐÙÑ’á_*öö*Uÿ-ÎQªÿT-á¥*@KZ8|8’¢#ŒÆ5à‰÷_´«§±?¥ó7 ¢%ÿìWÿ6öç=ú K.HúÑÂáC[hlªpÏ;´[ì¿hÁc–(X¼fÉð/{ÿl­ú¯öçá,ú}kä¹lø0¹"3à>ögèh€êJÎp¶+ð%s¬1à’á/»¥>ögèZýÛl¿ £CYÝB¸pX8üXRãD,ikf%¢b àcúÿÅbæÿw\cÅ}àŽ(%Ã?gìçíþÛD«ò‹¿{jü€/Åÿo]ˆ\_Z2ü%c€YUÿ“”ÅÂ`áða4 4XkÊð|üÿÝ98WÄ™ïAX2ü%c·Ô©£<šûoD®ó´?Ÿ¹,~,©Ž[îv t;ï€Oéÿ·ºÿÎÓ³døKÃ<;÷߯\ô·0(Ç[6|8’ 3àÙºÿN(‰…ûÀ-þ’±Ç¨Ï¶¦#yÿO#ã…+ÀÂáÃÑ$Ðô=¶<ÿ¿S?9”Îß3ˆ– ÿb°·³÷NëþÚŸcßÛ$tlºèG ‡m%Pª8 gAËÿï¸î¿Ój„i ëBá·c¸`ìp^î¿M´*?ž— ÿ¨;y|$÷ß®þRñ ší üDÉk ¸døKÆni¦î¿R9ŸgžÛ¯&Jf­ûåçÝøW­D•ðqýÿ¢±º­EM3èC ÷[2ü‹Á>÷ßnkÆs(}¸ èG ‡ýÇ…qôŒüÿF¥ÚŸLs3Á™ZÁºTìíC¶éMÏÐýwUþQàñoÁ§Øw_FžÖý·úu~+ð.CK݃°dø—†½ûSºÿ6dñzqi Б:J ZM¢gAÍÿoRV¬dó›þÎtÂ’á/;”«·ù´ZVÿuûÕPí¿­ð[³.vú/ ®.ÞÚ. ƒ³Õ9ßþ[¢î°4»!Y?Z2ü%c·ÔCÇñþïÔö-Ç¥+ÀÂáÉ%Ì€gàþÛ|#áD÷ŸŒ@§2ÂÌDK†1ØçPýƒ>»Ê´©úŸP.FúÑÂáC{ ăUÏ‚^¶ÿ_· ƒhâ%Ø šÙ—~_˜ý¹™}éwëÔZÝÉ}ÂêßÀ[jÀªü+ü¶Qjêd®î¿¨ÍÅ׫ÔtÊqÄècÀ±hÉð—ŒÝR ¯úK™ÃÚ?sûól`áðáh¨ žØÏo^¼úÝ?üs×ÈE¶SźODaøóÃb‰™3‹³°ÛOÎëŒc¹£uú°¶B% øÕö¡c‰Ác‘²–‰ØÝ [0Ò |øþ‡ï_¾!ED„DHˆDˆˆˆ6Vs;Õ­úŸ 6gxúôɳgŸ("Û0³°°1œµ ¶õœmW™,Q<­Mß±$€ˆ?ÜÝÝÞ"’RHdk)BE€È‹ß|ùù/~õþÛ·£ç >V¾ŠV¦æÙË‘gÃzŸîïŒ6c²=Z2üe`Ïj "–‘ ¼ýöíׯnïN“¹"íŸ=ãÛ}’$¥÷6óuÍBÿô–¡µ´pø0•2-Ý?ìvw !“¿ùò·ÿë#÷¾3"½×ËUÁ%Ã_2v`æÛ·ïßûÝÃíý©³s Z¶,>ÌB )õô³Ož~öIöªi„ÈASB­won@ùìOâÏÖ²ÄÂÂÁ_û×q½!ÃbÄ!F $²{8)Q”¨ «½Y6Ó€Ýf#H`Éð„=0Ao®6€ˆˆ”(6¯Ý\ô˜‘"R &hk~ÎjýðꟿporC´5Aü‰"6œYžý3‹Hf{îc‚Î3°ˆòX6üi´p{su¥¯mm"Eέ)BÂ7Ï_&?ý‹Ÿÿô/~v£ˆï€+«8yÕ)wÒA`»ÈT:"'¯lÆØ.õ¿ø£Ÿ óýí}úðð£?ù‰ÑZïöé>Õ»TïÓtŸšTmXcL¶$œuÆUquZMã'[J¶›È÷ÈbArS‡|'ìª÷æjëGuÜ ÐO UáÃÅK@` Eï^Û~ðã?þ‰H)µI’MrýøÑ³ÿhsµI¶›äj»¹Ú¨$Q›D%Dd› BDÀÐ;¤úûˆ6Øýí]ú°û³¿úK@fxt}ýÑõcÑ©Ñû4Ýíõn¿ا»}ºÛë]j´6ÚäÛDòÔ«B¬¥Uùí?—®ÿÙƒ %`Ç©ˆxýÑ#C ¥6*Ùl’ífsµI®¶öùÍó—‰Þ§àkHË.Ö…ôSR€âý5•Í?»˜™Ó‡Ý¯ßf[<*bì2À‰mxûÔMÊ…²l ,ácAVFë\%E Ÿ[¨Ø*vèûËŽÕ–YDí'6ÌÆM¤”щl–˜‰"¹­XÁâkÿê´*éÃîíW¯(Iܬº<¡‘-Ê pUþvÊ_~q™Øƒ·—~˜eFa²ÕÍ&ÜðþáÜ.h(ö¾•¤$ F„uÕ¯=éýþÝ«ïÞ¼xyýø&€ÒÛŸ FC  û^–1©Öû”ˆ@ ®ˆi•@«†Þ·×9/š›‰ET±’ݬ^ŽUýӇݛ?¼üúóçŸ=ɳØãH¾Z•¿ò7<ÌøÌ°Ï¥ôÍ>½}û;gêhV›ÅCû3‰0sÑhtÏÞ%,¨\$?"&BcXD}ýüåîÃÃõã›2Œ¬¶®ñp5o%ûTî ©˜zu|”®îÌ„¢ðÑÍLŒ6zŸ²a"ò)6缉V ´”€øõˆäÕÛЈn‰—‚©d£T’(E*QJ)µQ™ Øo?ZýÙ0?¼y÷õçÏïßxüìI‰‰)f+i-e€5Ú\ ¹*þ°Û·G*}pÉ–”ÛZq÷þöõó—¼{õÄ<囯ꔊ§|uå¸42°Î¾ ¬ïowJ{/@¬MÌoËò;/B·`ÈGßõ•âË6ƒ”Ȩ°1V›ðM ĤiYì6¼:v­µ±m•@+ \8p@Ì¥LªÙ‘a£X³ÑÆh­vIºK“Í.ÙnÔ&Q‰Û=9w`·L›e³_õ÷ϯŸsÿþCš€Þk­R0©6Z›Tkû 5kÃÆmØø6A v ¾*[ ,{ ‹ð5Y£µˆïÈc˜ÍûoßÚî¯Ã}ÀNWQ÷¿´Yt-[ÎJ‡”ûÄ*±˜ ­è¶™à’€÷‰4›êré;¤}¤‹ÒnYY2v鈈wÀ‡ùG«S=ÚÂñ7në‡ÃÝÖæS¶ChŠAû÷çC‹•À€å3BõÏfÃ}ûõs¦9èÀ©h™Ø¥ô”©=A‹J*rhpŽ^sŸ|—Ð]¹‡/¦RŽþC÷Ï*nÖ¤vLóÞ.p› Ÿ'ª¢Zlö IDATþ½O¹Z•¿­–Œ½_2£J 2î{QI“Õ=\þéÎ/öfÊÁБ/‹îÂöHcÀÅJ`±À3šIõ/ÈJºÆDKÖ%cwéLеä{–*(ú˜ ;Yì ®íƒê+‹ó5U”6ï ž#-VG>¼›°úçʽü›Î±è3Z¬òÃB±ÓÔöç¾ ¹´xS“|OþÃO|½åZ%p¶öç¡Ô¶è§µ?·ÊÃäûÖÿUùÏÙþ<”ΤôË3àÑ P%÷ƒÖ ¾˜ŠV#Ìb%pÉÀÛq˜Iõ¯†\íÏ«ýù4Éx¢1óÝLеþ5tÊíW“„>êðHF˜ÅJ`‰À ß»öjǬþµ—:¢Uù[s†ò=cìý’™@…xRÿ¿žÓßþEÑ'æ|Ç€=h•ÀŒÜç <#Žžrpôê_¹VÿÞ4/÷ßYcw‘Æ•€_Ôd©ã x€ÿß:šj¾´J`± øDÛ¯ÖêZ².ûødþ}#â“ïº+÷ðÅ\0«Æ­·¼Õ }'ªþѹxZ•å‡KÄ>ué·Sÿ¼ž£ÿ_ô÷d4_#ÌíA8O \4ð–ýñ,ªÑþ,•¸ªÁEëÀ¡ŒÝ¥3…¤á›£&è1ýÿJ_J`Ç¿çH‹ô+Ðb%p&À§¬þEïÿµú÷es–¸Tì  >5uÀóóÿ5⌠PCi•ÀÙÚŸ‡RKûs›0gQý#ÓŽUùÛ¬.tbX}qÎØaâÒïÂÜuÀGöÿkŸÜÑJúÈF˜.&ùUe>.ð–öç^ ¡ú÷3Œw§‹ÖC),»KgJ Ćˆù»V&è‘ýÿÁöŸ÷Nú¨cÀ#a.­@õÅ9ïÞݳú¯î¿óRþXàóÆÞ#™®hÞ~UŒJ0÷ßÇof¥CjGNK«V÷ßn‘"±N]ý'¶?—Ù,W–ŒÝEWRzu€y»ðˆþÒÉ5ו†a4C#Ì‘i±˜¡ýù0—SUÿÞ·1Ì›«ü°ìL¼…Ïñx½ý·9ü ÷ ¬h+™©ý¹7u+ú6 ƒžïÕ¿-)?­Ê?®òÃea/„îÊ=|1Àþ\!:²ûo—íWG¢uÂb%°XàA:CMÄSUÿ uÿ•,»KgJ T™÷¹xBÿ¿Jìö uàzFÔwò°Jàì%0WàÇ«þ}§Îg_ôÍUŽAƒ½!C±O‘¸“ý¹ºÿb(E˜´´-œÈ1X%pd÷ß³Þ"Tèù3‹êåÚ·‘X•¿ Ãê‹3Ç>¿ÒïvƒOµ6ÙñüÿÎÇÑ̾ôû"0ÍìK¿g#ŚЪÿ±¶_-Y–ŒÝ¥sd Ä’k< ëˆþG2@M½?„Žc„Y%ЗéR€gÌ¥|Æ\ª¿D»Eì~A:pyØgYúÉ¿üÇf›sþ©¬mV¢kH"ò§?û“êë»w·ß}õŠ 33‹°8ÏBA€Æu¦ Ïbº¾²f ¦EÎ0Z§ûœËLË—@þ¶wöÏ8fÿÞÿð‘ˆÜƒ"$B$$÷Ɇ³úÀîî¡TÞ¼xõöË—Ÿ|üŒˆl àšì 3 ³ØÁý'‡ZƒUùÇVþ¡‘–ÐôÙŠƒ¸ûððp{‡¾º!!¡Iµ ˜|óùóayéIŸ=þ¤ð[äû—o^þËW»÷q†ìåeú è}º¿0Úœ:+'¢ÅJ`bàY­AÄýýnŠ$†’ÈW¿ùÝç÷+Jeÿém’$•ïbwxE›…cårJZ¬òÃbÏ´TïÓæQE¯5àQ Y›ï¾~ýí￱½ïIäÂT°3-V‹H¤÷é‹ß|ùÛ_þúý·oOÑ’u`ÉØ’ŸüÅÏíS±¨4¾¬Z¢øĘ‹ÈÇ?þDqsµÕû‰®?ÚÞ\;‹3S1A;SÚ°1ï€ÝfÞ®1€ Ù]'”(JTÀ|@ÆšháÈ™.¸«6€ˆÛ›«Ü f ÎDÖöœÙÇB´ˆ3A»|Qýó|]=¾Iv¤ÔÓÏ>yú£gOž<}öñÇ ÉS0AÃ,bXìÊ”Mý° :’—òï…è@Œé°GøN%o‚N®6›ëmÕMDHôîÕwø×û7åø÷Cu˜Fc@@„ö£Û f´Ö»Tk­wiºÛë}jÿ7©6Ú°6ÆÖ:f úâ@ å$Ü‹Cþˆvysµ¬0é¸) Sp‰ÌìpŠŸ3›}êgÀÆhÍÆmذ°Ø±0Û­Ðb·=zƒS0JjkI,Ì–ÃHb´Ä\%«^6 éâocŸºš‡F‘@rµXü2öjàÖÑŒ±K– "ØÚ#"(ÈÆè]J‰òÊ_Dk+›Xæ‡Ѿú»R‚+` ƒÀ†ÖZŒ­MêZ6&k\Cà‹ÌHvU~CŒÖn\þôÿ¿¯g€€( ",L¶?3Z+£Xk“’Vn «ŸÏf´úƒG¿Jõ±mÔæNLªõ>åT÷йviÔ¿=¨‚Ø“ÀáG°K3Æ̼¿ßÝßÞíï^£ÇêŸû¥T¿ÖµŒuá[ånUþ´kÄ.iÔ¿=5|8Nã$¦ PF›äá*³ã–Ô¼DJ…?³5`µIÉ.ÿ°Ú(af2¨ ’"a"`$@´# ´‚,–s+P,˜BP;@£Þ§lØe>èw/‰ƒJõ­dŸŠ%áƒs–€ª#ÄÐ*WJ£“|rÍÙn¢³ƒ_‹½6Ûµ4oìèÒô¶=@D½Owî6;ÿ+ àÃÕ¨VMA§ê_·¬ü°Ú$¤ÚJ)"œ°aÔÁÖ0ã2i]«8À»*?tQþ,N_ œ|˜¼ñG—–­tè|뉈”"¥(Q”$*I¬¯]b³[‰HÙWZJ¶¦º‘l¶Gц*m‘`6æ)^3‹0cÌ^­ujLªMªíþ ÖÆ#†Ù{ßN¹+å®:Šj‰I‹*˜…p.EMߣi4F9ÈâÀ©+mÂw’À‚àǰ—Œ¢ñxç†=QçKch´Ù?ìÊ."b´¡}Šö§0ß- ˆ8Bõ·_Kç빎P€oöôØ‹ÑAklÌdcìú”µíÙx«ò·Ê@{KààƒÎKñåìàÃqÿl´NS½OížA¶K«†õ>M¶û«ˆ_ÆPØc,ñ„›íHY¨žgºÆbu²6ôKv êg$`&X2ü9`—ê«v<¤îGÍ›ñª䘤ški¥óP€ÒÂá·£^. Ô(ôèø· ñ€Èƒ¼ÆæC}Q\ü^t¾ØÃátÄž×–æSý‡Ūü½èBàŸ´ñw³Ù‚þÇ;àø ´‘Â(¾¦µb"¦M°ÆŠ=Ù˜§7_?ñhÇ k2]6}i™ðòšv´µ¤S#лú—Q*ìd©|\•TºýFC •;à:ûóÁåŸÃÙjk„“]›;ëþl4œØ3÷Àá/ {µ8ZõïäU\“RÏo<—¥•xˆ£H Î!âùÞcúë“8TÓNmn¤’3d_6çj¬Y8|kø?ÂNܧúOD‹Uþ‘€ý”t¨ÔŽú5ຊ4êþ‹–f[èço„DK†1Ø'Þ~ÕÊþÜÈjŽ¥¤ýháð¡ÃŒ¹ÐWG¯¶ƒkÿE l‚h—Î<0Ë„_ç0 ]¾Õó¨iFëÄ3J«ýy8‹~ßjbœ¹þ·þvˆí„(Ï€ûÛŸ £ª=JJ¿¦Í‘lPs.þQío3Ã÷mq:UÿVÓß2ÿâÏUùG¥Uÿk’'b)ÃlÂ8²ý*ÂcLT…w´Bva5ѨÍÑîˆX2ü9bï•c»ÿFª7“ØJæ©+ü#R—Ôšü€Çµ?ÏwÿÅAº¸¾´LøÇµ¿Í–fTýOR‹U€Uÿ-$:6…ø˜î¿­Ò:Ñö«¡&ˆ3߃°LøãØßÎ{HìÏÇsÿ|\•LZõ¿&©Ž[ ÀW×ðü ÞwÎVÛýs5A,|Â2áwà?ìçíþÛ˜‹¾ñ©ü°PýE\ù xîî¿ÓÑb]--~á–þt–Ø-K¿O5=’÷ÿ42^²ò´ê¿¥‰ ¡vTÖ€ãþÛÂUW¾Î¶ÐÏß3ˆ– ÿb°ÏÌý7’ø<×&/FúÑÂáC[ „Õ¤î,èÖ#ÖQüÿŽëþÛ!µ µAµ…u‰ðcºlû[ktçäþÛD«ò?Ú$uÑú?·ÆßuÀÇtÿíãÿWþ9•hŽdƒšëpáðûÑÅ`ï½­iÒêo ÜÕw£Ób•ÿ¨öçùÁ¯Oj¬ˆ…葉¶8®3=Mêÿuÿ=Gÿ?è9hšï„®´døƒ½½wZ÷ßá[2=§‘ø´IêR ->ô”@Ä=®ýùÔ×à6Ïu¦Á47ܼh™¨+4÷ßšóyzs7ÜÅÑE?jãߎCÐÏÆÿ/´hEæäs2?ZrZê„%ÿ4ìÝǯþAŸ=ÿíW—¦iá𡣪դztÅóoJÿ¿lM]L3œþÎtÂ2á_öö“ö\ÃZ9s÷ßUù[[øöÃ6þ@¥Ë€;й»ÿ–¨·FÍÅÉhÉð—ŒÝRFà¬ÝK´Xè ÜÒÙÃÏh"h¡½~ÜÎóÏÒñÜ«_g[è§2ÂÌDK†1Ø#öÞH¨Sºÿ6`>¡&\Œô£…Çþög¨œ}\÷ßÑö:ÆsQþ=?ÄÄ㉘àšÙ—~_˜ý¹™}éwëÔV÷ßѳOgn °êç mS’uÿiº )­²ÿ¢6ƒÝË#žéTä86¨ÑÇ€cÑ’á/»¥.8Zõ— ÿÕ¿·5u± pLûó ágt$ˆO@äÍ‹W¿û‡®†ØfP™ÎÆê"‚ ß?ˆˆˆafaaÃ쟅YD$«ˆîà=q,·`´Nö9—™†?À/· E0º–¿Š}÷á~P~"4'ìn‰Wpww­ª·oß}÷Õ·D„DHˆDˆˆˆ€€r¸‘êPý‹õ·°ç™áéÓ'Ïž}¢ˆl À¾)0Æm‚k¥ï.ÑUù=«)€{ÖáÙÀ‡ã4þ €ˆ?ÜÝÝÞ"¢­S¤)""R„Š yñ›/?ÿůÞûv´´ÛÑÇêQÃWÁÊÆìåøSa½O÷÷F›‘9Ÿ-¾€Þ§énŠ6h.”ÕDLwiù³À÷¯¾{óüåýN¹"íŸ=ãÛ}’$¥÷6óuÍ $«ü‹^¢ äiéþa·»{h™üöï}üÞw^$¢÷z¹Š¸døû©óqB6üþõÛï¿y}ÿÃÝ©³s Z°ò¯½/Àé yúÙ'O?û$û}xg„5JC“) vw•3€|ö§?±¶ha6FX¬ÅÉÙÄþ LÐ vrpkg!¯#$²›Ó(Q”¨ «½Y6Ó€Ýf#H`ÉðËØ§Ý†r:ì zsµDDBJÖ‰®?ºyú)"¥ˆH@ &hü”†Wÿ _•m³#ðôé“g¢ˆì²”1ÎÍÆZ¢YÄ®\¹è¤–¬üp<àqî'‡?aãöno®®ôµ]Ö±ë;®–)"E¯ÿMòoþÝ¿»EÄwÀQ‘¼j‰”»ê ŠÝpQ:"'«4Ì,"?ÿñÏŒ6Ì|{—Þï>ýÙé½N÷{½Kõ>M÷©IµÑ†µ —²Î8*«N«é!‹dKÉvùY,ˆCnJ¢!˜Xl®¶ÁàÂSÇ ý$P>\¶Ä'],ú8äà[öã,€»w¶$üø?ER¤Hm’d“$ÛÍ͓ǟþô³ÍõVm6›«M²ÝR*Qn¥Š(‹>Bõ}m°ûÛ»ôa÷gõ—,®¯?º~ ":Õz¯ÓÝ^ïöû‡}ºÛ§»½Þ¥Fk£M¾M—E”–®ü`Û½V^!–ûq®Ø Ùƒ©DD¼þè‘!P‰R•l6ÉÕv³M’«íæj«’äõï¿Iô>µu£©vÅ’d–lc@ÁÉ©®²Ùov£•ÖFXÒ‡Ýí›ïбK÷#g<[Õ±x †·±Oô¬¾9°„Y­Á·qeEì8¾X%ÐNeì]!—cÍ8æ-­ÿ,¶ž²Ú-Nl˜aC&5H¤SD;0hˆ ‘òyp@=«ÑÆ–>ìÞ~õŠ’ÄMeÊë»MýA x»*4È¥èÿ·S•~u(a·3‹ac˜ cÜ&,$ì}k’ F¸,DXWýÚ“Þïß½zûæÅ·×orþ½OæŠÒèľß0\ĤZïS"¸"¤Uzß\g ìÁÛ”¾Þí I¶6¬Šögª:´?“3æA÷ì P‚ʅA"°#bTd´!¢»w·o^¼Üß=\?¾)!r”wƇK&^qkÞ äMR,¸/¤âh :>Ê?W7gB±`0|t“£Þ§l˜ˆ|ŠÍ9o¢Uí$à±Ké{rð-ûq&Àc&h"çäÜ!H)»(¥’$Ù(¥”J•‘ÊLÐô΃ª?)²a~xóîëÏŸß¿ÿðøÙÏÄã@Àl%­¥ 0Ò€ÄC®Êï³¹8ý?Yé{ƒ®7ëz×>DB¥ éöûw¼{õ]ÕG¾a+VfV©øÚWÖK#çõ "÷}øþå›Ý‡ÒTq‹Ä…ÿÅ=ä›/Â#Jÿ–ØÕd%Ž­ú¢1V›ðM ĤiYø6¼”9U²±LsW D%ÐrûX³ŽàÚDÔ{D¤˜amŒ6FknT’$›]²Ý¨M¢EJÝŒå9 ­þytyýü›û÷J!D§LªÖYí3Ã†ÙøfA iþ½*ÿa ,@ÿ_ú¾Æ kc´¶ÎëÂ",lL²5Fëï_¾®÷w:]=DÝûrÐ’k!ØrV:$Ý'ÖÿßÞ×,OrùeÕÝ3qHJ”)Ñ+ÉÉ·}”}ïC¬_Ä'¿Ã>;¾ûºÞ½lh7´KÑ’ø9ä ‡ÎÌ¿» ÈôõB¡ªQŸ]Ý@ÎÄLuÀ/$€pXl…’Â$0Û;>&ùná½BóŸ´SÖ—•ðHñU~¸Ïú¥ÒwøuTæÁGQÖ,6j5¿°ó\‡‡µÌí”횀b­t}ŠV>™Ïµšÿ‚çÑ®J¨W£±7ê¿éTø­ýe÷Í›}ç× ¡‘Bç2ùEgºE£ù& \À8¾·<,pÀ.ªk5ÿÑ=nªü—%pÿõ#¥ßYÿÝð¤+Jº—Àð†·¨~kÿ’ƒ¡•/‹Âv¥1`„XÅþ¶EàTó7·±¯6ÿ‰°òCªÿU:K–¾óe¤ zÕÈâzL†Zt«¦ hùBe“$PGœ×·m9Z©è—±?wаæßÁÔéï-R´•îXõuæ(´žb€ LbrÝŠ âz”$ÐE›·¿M¥À’9pàºÍ¼&N•¿›î¿þß@é7:à…ìÏŽûÁp~o¢8 PtîO—æÉþfhvûó¸æß–ÕjÛ¯"¬üê•Îã ë„—ù`t§ÿ_MÚ1Vâmxü»’æî%Àêë€ÛÓßuÝG—É =”»ýb«F˜$y醀ûµðö«Iöç±èTùC"'0Oã»]ì[(ý0æE1l×ý—ÆFÛ5@% $÷ß…‰&ϱfiþMûó°¸)ÂÊ©þWé,Pú}m†š çôÿs¾¸WOLÿÞ"Ý­\0-!›0^­Sô ?ÙASšÿÈ¡@ªüÁ•ÒŒkvºKÕfýéì€Ûmî¿´Äu)I`ÆÍŸpkÀg um÷ß6“ÀZ*ÿ¬•n {P°¡lÛ/f€€+¹ÿ†'ºZ9¯l€âyÃF˜žo[ÀUìoëìWuÿÐüSå¿;ûóF°7Ò™½ô¹a€vÂV[‚Oš×ÿ¯ìJçÏmc–Ô2“Æ2½uàƒK>5ÿ»«SøÞ<öë–¾UL÷ü+¢°ýÌ6“‘-jôØ'ùÿ% ša7¾ýd+z_¬+xÿwqì 66¢Ë&ºÊ©þW‘æ-}îüÒ¦1gA[o;™÷ï¿bÞêJÃ4Ú feŠV´?_ær­æ?Î0¾yжòCÜØ¸Ñ:<p{çÅ܇KžËäá¿¢f4% “@ »»¾e÷ßÎ$ýÁZ©òϾñðþ°/ZúºÿÙÐÈëhùÿܱd¡Ç¹ÿ¢‘N|ˆ`ûÉlý±7šï±|3Kó}ô@аòCõ?,EJŸ»¾9-âB<â,èaþ­Øá àzC4vò$póØ*ðõšÿØ©óÍ}E«Õ Šl«õá° ¹ðûs{ÿÅÕèZ&ˆíT$ ÿÖ€ Úßn x 'kêy…æêþÛ.›Tùgªüp¿õc¥?ÖÝ»ÿ":÷ß~öÎï»4Âô³w~oOËÐ Ÿ}‹rŒî¿ýìßÛ«‹Ñ `Ÿ¿ô«¦ìÏÐwûíÏËùÿ­dž}4#­c„IËîæÌþšî¿ÃìÏì}q\ø›¯8Þ<öë–¾/jöÇÿûû:À%æMuhV|§Zòá„çã¹öáÕ›—_?g""bf .Ü ™™z™|é7“(ûÔaÖäašçÊ­Tî‘ÌJp%€8-ï7¼To?¾ADDD(„@!AHB!À|h ƒ¹š¿¡ÓÛc+(÷Õ·o¾|)„0€41i"­Í3…Püám*¿§òÃÄìß,vX§ôMÃA<½=_¿Å²M™&fÚ:ç=ûô‹iI>ù õŽ_}ûòù_¾>½=zª—w{9(ƒ:ç燣VúÚY¹E+%W­Ï§ÙùÏCÌ_ü럾ý×Ï÷,³,k}d³½Ë«ÖÊâÂmå‡{Ã^ÕRuÊû‡Üæ#B+ýý³/>æGBÌ÷TÇP´ˆ8 êœù‡?úÿòúÅ×ÎΕ(æ:1öì¿ýt›‰¼Æº¶%ê‚ï/Ö{ý˜²ý^ŸsâðäýãG¤‰ˆŒ ªi‚.Li“Ǽvx˜•v \P³õTdRdÒb>!c}¹LšÎæF€ÍqÿøPÄP”f1D)EÚ5A£½D7½ù7²&ÄáÉãüxR>ýÙûï¾ûôý÷Þ“(ˆXkÕ0A³±B×&è:C(U~€¨êƒV)ýÒv»G{¯ …øá›ïðoþî?µc"!L£µÖÀÀLÿì#³Æ£•R§\)¥Ny~:«snþê\i¥Ii]¬ý[}±%7‰Ëõ‹Ìóî°÷xn ”Á àìyj}ïUü¸¤ì.+%íwÑÁ/_‹œ|hŒÕ±E[ÄPà?ýš±ìÓŸv»ý~wØííw‡ýî°Ï{¹Ëä.“R)M? عÁjPó¯÷pY@H 01izçÑ㟞òÓYruÎU®¬Å`³K´)¡‹‚J•ßÀ?ìî½þw†XRù]¯i2ß>þæá­ÜÉÝ~—ö»Ã~ÿø°ühÿh¿tø?ÿýenïm?‡uÆþ‘%"2Ó\`°÷Ué\U0é\k­™˜µð–s`fæ¢ë5½/04ö¢õI£§¶#±V °Ú;Å`?È §:ùßú> ªgð$v‘ '‡­c/Õ‘ù˜™5«s.d9ÛÀV¬âïÅŒ lþí<›Á4•[«t®”TÈ •Ò¹ÖJ‘ÒÕÞ+Æd¯Ž7Fã}Ê;U~+R ÿÎë¿ý¸’òG0½  231 "³‘P“Ò¤”VB) Å0¢¿¯=9·›_™Moó+>Vcذ —FRsÇ:WêœS®j“ϯm¦ÑýöbÄ~TUˆ¾Ñܺ*zìÀ>¶îo;0q~:ŸÞ<äGk7ÖôÓ›i kþØü[­lîRå·àÇVÿWPþVZÖ³?LVoK‡ùíÏõ(ʉ?00i¹ËcåÃû IDAT1³Ü13“Öd|!¤R0 ÁÄf:oFf¸™ËÆ/v°¢ýhF' •Vçœ4™g+Ø\F˜Ž·\}j–G¼¬¦ØUÿ`°Ù·7… ”Éõg»n¾Ùè¡ÎùáÇ‘`/œ‰@+uz{$¥³ýÎMÀ Äë¿^ Úüm ÅKM¸Xœ’™Ìva0“–(5š•iuöÌÎn@„Ú©òVþ8áÃÊ‹äŠMÂì´R!„”f©[f™ÙêŸUÀŒ[’–‘iÃÖÔ5’-i‹PÎò 30›nø©xLÄL¤ÎŠ´ÖJ©\ë\i³ö“+RZkÍņ,.6_xÙöšžZÄ:/럾evsÙx§ïÞ4z£\dqÁü~b‚¯ó̺£ò.±×{¯ÊùñLÎ^S`ÖJ‹\‰Êc‰H! Yô{€Í½N£›?´Nö¨ ‚€¿GZUÚ@©s®Ng•«b_ˆ6ãx6ü©}eaªüäV~ˆ þjÊËMX*ÏÕ97k(źªRêœçÇóùp„.7¤ ­ßŽT…u™IÇžÆ!¬Æ$» 3’L° Ä  ØÇ2»bóï_Q¢-”>l£\‘"‡L¡;ƒqíºwü;†&‰xBä¶íoÆkåY³q-…âv±sû{¾\¢ 5ÿI”*ÿ¸xqÇY$À^>°ç¨°n¢Æõ)¦¥EŸ¡a/6æÍ·Ôpa †&3Ôh3–b†'Ø'l-Y©ùë€æßË*Uþ,Æ¥30âÃ÷%50bp‡íé€Û¨‹«¿—³k†Såú[ëx¶+W¾<˜gÄð#Ã~Åæ~WRwJ#¿õòŒ«´âÅ –•@Ù7w” ÿÔÜáreûs/5§ SG@7G1ÿWìáršÿ³Jó_JÞk¤ÈáÃJðŽ0z×€ÞÖ ¯cžJ·o„™D1ÿì 7ÿûó…}ƒ¥wTÆQäð!i†v<òí€ý<6i€‚è01ÿìã³±ZóOöçé,Æ}ëå7|X\žðû3 4@N¥f¸Ùø…’Yk 3ü˜±c€¡Í?dû•\!,t aä rø¾¤æ‰èÔÖÊJ$šØþqÌéÿç‹5›ÿߺƊ-úÀ­(˜áß2öÛvÿí£Tù×¢ÈáOí‚ð½øÿM ;ñK1Ã;lªù_¥,"¯‘ÇÙ$Ðc­q;àíøÿ]ºsp«&ˆ߃3ü˜±ÔQ®æþë‘ë6íÏ7^"‡ïKj`ÄÀÝNVÝ®;àkúÿ%÷ßmab†v;à͹ÿöæbl¼È*€/nø°’3àͺÿ.(‰È}àb†3vÙÖ´’÷ÿ22޼DV“@ßwßðüÿ®uüäTº}#Ì$ŠþÝ`³÷.ëþkÛŸ}ßCZ›î¦Œ£ÈáC¨œ†ÓsôZþëºÿLß©&ÖÂc1v¸-÷ß>J•Ïû„¿ªòãPwÀ+¹ÿõÿã–ÕfWàJf­1`ÌðcÆnh£î¿Ü:Ÿg›Û¯J&µ}÷Åm+ÿ¶•¨5^×ÿÏkØZÔ23€1¹\Ìðïû܇­o¡ôáŽ*À8Š>ŒúMÐòÿ›•6h^™¶f‚[™‚`Ý+öð!½é ºÿ¦Ê?k¸£+(ÿ>Íxø2ò²î¿í¯Û[/2넘áßö0ö×tÿíÉâ5êŽU€9|(o3ñž½šÿߢmYɶ7ýÝ脘áÇŒÜæ?,GeZÍ?m¿šÊ"ü[‚ÌvºÂê?pó6а$.ÎV·|û¯CÃ`hsC²q3ü˜±!u¼ÿ©Â±å{ˆ>\YÖ xî¿ý7.tÿÉ t-#ÌFä3ü»Á¾…æoõÙm¦}ÍÿŠ5án*À8Š>„KÀ¬}tÜþÂN¢…—4"°Aõ³w~ß™ý¹Ÿ½ó;8µ ;¹¯Øü{xsçH•?ÁºªýÄ ûs{ÿEg.f¸þ³Ù¤–«ë˜ fÎE1û¡!X¯ù³ËáBë߸ýy³ rø°š:ƒgæó‹/¾ùó?ýÛÐÈy¶SùºOD&f`øGfMlˆˆ43133™OÅV›ŸÖûr Z©üxžÂ¶EŽÊÕö©c‰ÉcW1Á{1Èfôô… o¾ÿñûg/„B¢ˆˆˆ&V¿žÖü­O ›30<}úîûï …`bf&­™˜´¦J'íÁ5Û¡2‰±””TßZ@Äãoß¾~ ˆB …0­LHR@Ì_üáOŸüýï_}ûröôÐ{òž¯ÌŒ­©yõræÙ0ƒ:ç燣VzN¶·B1Ã{ÕjÑEÊðêùË—_=?¾~{Ì5éüþûôúœe™óÞdÞ«ì0ƒÒ2Œò*€—"‡ËHÀ©ŸçãéôöØ>ûâúã?üóʽYU´U0jø1c@"zýòÕ«o¿;¾~¸vv®@wˆ>lC™òé‡<ýðƒêUßþ拦„NïÞÚ€ üá¯QŸe‰˜˜¬™Í¿åȶ4D£½BŒ8Å(B˜=œ"“"“VVG³ì§ »<Ìf@Ìð#Ân™ w‡ "¢È$iˆ‡w?úÉ!…BH ´1?W­~zó¯_ojC´1A¿÷‚™ISey.ž™Áh†æ’ÔhBD™e²5áM«•3lî±L÷Pi 3|!,*DÜ?>ÔcˆˆBŠÂ-¥¾øìYöËßþê—¿ý˜ÀeÜZÅ©›³ÛI[Í"“sDNÝØ´6]ê¿ÿù/™èáõC~<þì¯~¡•R§s~ÎÕ)Wç¡ …2˲ý.Ûg»Ã~wØË]–íw/>{–©se=ìb‹å” ygGc+Ÿ‹˜ˆòãéÇç/«--!i]þ =o}ŸéÙFøþÀl?6d¥•ª%à(bû9 ‚% „I€½ïï8¶GD,€‰‰ÈÌ,µÖJ)µR(„É‘’ DQlŲtÜøæoi•üxzùå7"Ë íYLèËT؃ÊäQ €`¢ž%á†|œ2jÇb®K ²¸©·#ùÃòûs¹±™´×ÂÎEìËLõ-"ì°Fé,ÍÆ0}ž±êjÒZ )óã Š]ÐÐì}{’"b!°«ù…“:Ÿøæ»_<{ôä±ÕÒFûøhJß3ˆý¨a83ë\©s.„€JóL·+5Òè~µz{ßA\· ¼i6î'b–UÄVv«v9WóϧŸ?ûê“Ïž¼ÿnÅfFëÁ ¢1›#" ÄDȸÞÓ9c6]{<¸æV•Tao(x–/Q™‘ÎU~: )Q̪÷ÚTJÀ?ì°réC¹‚cj¯Ç"˜7*Ïß¼ü2c‚#M²i–P/ŒÙögÁLDÍe3«{. PLŒ²cÆ8fD,jMÌüöû×Ï?{vzs|ôä±Ã¤n‡Á†¸Ž·\}rF%žâŸfêíRý¹½aDöc13ÑJ«sNšÌjD­ˆ;sÞGIàj”îÉÝ7óņ ÚL¯‘°V¤²”Y&¥™”RʬLÐ@åöã©Í_ æÇ?|õÉg¯ÞÞiÜp ô¶Œ;Çf¢ Ë3›Už"ÄÊ­…ú‡o¿3ÝŸ÷×ô‹²íü>|#Ÿëï5ú7+RËa±J¶™àž€‰DDBHçåzÍ¡4ßUÓtÒ$¤–ˆ ¸8©£J¢LÌJ·²gøsØ7Òñ×î×Úä¸1‹b€Æ–u@…[‡@¹«õp[Pî£Á¦É ?ϼ­«¡ûÜö6Û™%`Ÿ„"3Go`}‡•U|äöksêVsÎò;XƒkHÛÑmShŠQ½éö(Z l8´ÛµâOoþÕl¸|0{­×S¹ækŽåBJ) vÌÆ!ì-Ð;¤5±kO}Y ›ÂuvZåW'Q.ñV{Êì­øýÐå]ß½ðÂ{;3¾x-ÞÔ/JJt»LfR˜ã}„(Êñ˜xðE%­ä{\‡¹<ÂæbóR—¬{Cån¿X àh¾IA¸gàajY{Yݯ³6,,æf«3¢‚IòŽ€Qh!Í1•ld_±.R±Á{ ˃¡=O†nÌÛ‡uH±¥˜ü•òDÄÊ Z÷1·¦€}’¼(6üx°ƒ¾—í (wu‰]–ív•pé\o<óÌ€Ç^TÒ}Ø­åŸáü|o–ìÐW¾,zÛ•Æ1ÑJ Zà‘lÙŸ/ÓLÍ_“>ŸÏ@ZkMZ)].+­ÌyfGH›[[»©µMÖEö}S{’î@æXà«P§ãÛ7o€3Ô`yjU¦AÁJý¢ô%ИVF†½ÍjA B¶Ï…9GÈú¤1&èA«AƒÇ¿vBcÖJºj jîÎ $Iàö$° pf¾pµÂEþË5Äóùœ+ÌZi­L'L”—Ýpy6–¹ÑÅQ±dæÄökíæ‡T°½?¨½jÆeÒ¾dÍdÎí„^|÷âõw¯à'úôÓÓÇ¥€rU…tº85â‹hqˆûº¥ofùl¹ ºroc½¼‚ýù"ÿKɼéH~$ÿá¾Þr% ܬýy*1-ô†ÙŸ+FK7bRÌ@¤Uq?š&`F``Æ)Ì®&ƒlº„PËÚ§™È¹½}'23Õ²d×I”ˆº$]L}ö¥”™ë+¥0+s€`@!Ë3D˯}Âä °3É û:¥_¢f™D(÷.`íX…wgÀ³ÛŸ÷ƒ`†_,EÉ­î8ÇADR÷Ëœ©ùcy3™ Ð d¡Ç%f‚ÙœÌNi1ÕªÞ³9Ëʘ{Ó°ëOÅmü ÷nMÎL~Z ¡­9“¥J £»ê8FDã^B¨9Qÿ‘åLpQ1c/C.+O¢ÌÅq…#~uÑ'ÀPt»û;ìkn¿Z$ôªs Ñ|“‚"Æü²µ­/òZÍ X ² ÀÈÒä–¹Þ~Õ$*;àÚ7É5-š ì#†tãg¢ºñip¢oÜÑ aõ°;XPydÕF£'ó¤arΗ%Ð0¥F†Ö)}ÇÆÀ LflÉPŸéV…jtÀ‹ºÿŽœþŽWEcbnw4‚’†H Zàû†ÿÁç-ÃÍBD€ b©? ¸"­!Qb–€jÌÌMÕZ¾§¦~Äb"’­ƒ™l+%·8æùzúeY+™‘4¡;L…´z¨]qÌØfÚ×\³ì;*€ˆeù©GvæcÃË—¾mž.$@@–¾íf)쵡3à þShýiôæ(I Z Ì<Ì ÝÇ`•æ_Í›‘4 ˆÀ@…:tì€ÀlŽX-UmsdT ÊæŒˆ¼ÇÛk~¤Ést¢%ØÆĬÖg 7¸Û¨r…(3YÈêNˆˆ„¬ÎKõIµXl-fÐ%ûFذ¯SúØÈ*‚¹ô°üUIWJæB|-÷ß©ûŸÓšH+üvIóvØw<$UjiÕæ_ÅÃÂ)¸¾£Fß*ÅXÝQ¤ ÀÄè9ù¯Îâ®Þ´sBµÎe†æ” ˆ ¥pzž*E¢!GX?ÔëîÆêÎLÄE¯cbÙ}CKªEàÒJ*&›¸°/VúX¦(„`æ¦Emà†ìÛ6áþÛÖ?«M|¶k„\kò­î8‡l‡v–Ç‚yÏÜü«ˆh~”»L«»g\,ž‹3œÝ¯Õ}8îmKŽ9ÑglwÞ8¸q…bCÝ" 3U×9Ì­KX±ž|U÷-bÅó™1ª ˜ÍÝ&¯ìüĆ*ýFo‹Õñ5Üüfû0AÏéÿç|qE6mú{‹„ÜOÝ"E+¾dóoœlûeÚûE˨-¶X¨ÿJÍùo¨"êU§æyë¥CçÈû\®íŠr"…ˆä¸Ð\\8($€ƒ$p9…ûÅÞ6³°%Æ<¾~ì뀯íþ;V¥Ü¾õu*% ܬýy*ÚŸ&ÅŽýÍ¡+4ÿja¸‘ 7-¨!'¢¦‹:Ø=€³5gêw1=˜”ëY 3l|õMÇIÀ…vØR鋚Ýê6@õûÿ…'·š¦[Ù9Ä$Ÿ$pWöçu®Jhùæ²7óÐ6«W@ÌØ‡f©+éÑrºçáþ½ì.¤5ކÅÛðäo%#dä¿'áÆïn×lþι€áÔÊÍÀñMæw%Aðï ;l¬ôE»)î¿vô±ƒë€7³2 µUç@ËR’À D ÜŠä‰uíæï·?;ÔÖ×ï6­ølP®$˜±—|®)°ðŒþ<Äþ¼–õueÚŽõõZ­6h¾ÌåJÍ. ä eêç±bÆ^ðYRþøÊÛ¯†—É =”»ýbs½B’@¨x£öçÑ4¬èCZ3‰Ml¿ò52iTmXĸ~f) ¦‹ðï{qc¥/Vvÿ²ýj%ºë=8aéÄ*h[éL5.Ôü›w³ÏfZ¿Ðî¾ÇòÍH fìC³äp÷=–o†HಠzAÿ¿Vìð„p½!;|L¸y løzÍÄäÉL}†lÀA1K fì#8Œ€§4o¯?O%“@³ê•¬¯ÛÑýIóNïx@¨Æ…9[hþ³nÀ™Ýys¸ø]cß`é¿ûúZûlî¿7d}ígïüÞ 2V D |jBË7ÿrm§{+ˆûÐ,&=B}0¯è6úž–a*döÉߌ´Ž2I`,ÓX€WÌ›×ÇÂfš{NgšvmGÏØh „ÓýaßfégŸþã¿ôOºëO`¡mß[˜ù×ÿUûõÛ^÷å7¤‰‰ˆˆ™˜K[?—Z ºe¥ÒÄ+ŽuŸ¨½&OS<^ç Z©üxžÈÙejÿˆ^õÛÑÙ¿=àÕiððã›êVp(„(¤@!ŠâSu.>ÎÙüàôöØ Ê/¾øæÏÿôoŒ.§è“ªSùJEiCX_•$`½ævöîû6K?ûú“ÏyÍK>ù ñ›ùûg/žý¿/OoÀ»Ÿ»zyŸþÁ ꜟŽZékgåJ­n_Js~8-‘ÄTbþâúäïÿêÛ—×ÎÊ•(f DŒ}ÀmH  $¥¿ûêù·ùÚô¾1³:«ûžŠ¢•@´À…PçüÙ§Ÿÿñþ9Bý qK f솲_üöWæ©k²ìÌ6Û3ñ›·æÌüÞG?f@Üöꜣž¼³üˆ‰H‘Ö-t}Ýñ0”ͼ¸¿'1+Mº¸ fŸÈ¤È¬;Y—šçG.{ i ›Û^4@Äýã–öçÂà,„±=£B¸&hæÂ]äkŽæ_çKˆÃ“Çùñ$¤|úáO?¬­b}ëmÌQ:OnEñc{bܶ|VÙžìÝv_”ëJàÅçßàßüç¿í|‘„°•Zk ÌôñÏ>""Ò¤•R§\)¥Ny~:«snþê\i¥Ii­‰‰˜ˆ­¾¸æèYM3ÿõ˜óÌóî°w.d¼)fPpö<µ¾w*~\*ï‹ÁJ dû]Dð½å>íèžmc/жZÍAüôS¦[…§?ÿ ;ìvûýî°Û=ÚïûÝaŸör—É]&¥Rš~°sÉ æ_+V i29-¾¶:‰ZŸ2»ªÙáSªÅÊ/¥­aM°‡×o?þݯ=ã§¡'ÝüûüMx¶{è¶àƒ%üxúÍ_ÿîºàþ—ÿÖ2AW¹ ·´Rò!¢BÍ1Øûªt®ª˜ˆt®µÖLÌšÌyidvb13]¯‘­9J0tÓè©íH¬•,‡öN'd?ˆ¡GúßzǦ—g@³H ;ì"‚ï)woàà6¸mì¥ö1ÿ –"`uÎ…,'Ü®¸ü{1#›;ÏFE*Ù"$³¥XUº|Ùжí|æÇÓË/¿):!GÛÏ:ðæàØÍà£#Û )ÿ6œ+–¾È²æ•*Àÿþ¯ÿFú_$;ù⿊Vôómü×x”;Ö¹Rçœr5B熥Ñýö¢ Ä~”ý³’@Tðýå>;m{‰8?Ooò£µkÞóÛ6êiþöÇëпá”O/>öÕ'Ÿèo‚hÃðkìËцáƒ%ï¿~¾… o«Ì:¯GÙe†˜˜´ÜeH„‚˜YIk’…R)˜ˆ…`b4óä ΢ñ‹h?¢Ñ^ZiuÎIS‘y¶‚ /ŒŽ·\}jDµÄV槪þÁ`³oï‡(“ëÏvÝ|ÊÉSîàß ö™´R§·GR:ÛïÜ›½@4´ùÛ@Š—šds~ ¡Že[ 35WÊ|Lx&Æ2]Ê)‘„ùñÅ_}òÙë7‡±ªn~{Åd-åïÍöµJÿÉûïL®Z2`VçÜ×0»[.mìа´ ̦~*1©³"­µR*×:W:W*ÏU®Hi­5k""&6kÀ~¶ÖÍÜo:Ï]§l.A±çu?joRæ)žì÷Æ ?HqÀ÷—ûEÔÅÛÄ^ï½* äÇ39Û­€Y+-r%*%"…(¤@&vsãÅØæöñý÷³r×ñÜ)xæÆùDÏ?ûÚíútàŒÚïªð]ì[Áî>xK®\ÜÜÓÌz-äP£L;ʆ°“ì24ÎH8ÀF$3ü-`ËìB_»dóï׿!ÔÌ»GåpˆþÕ•ÿJÖ­¡~ÀsÏé:ÿwR±á›2=¶Í¨%–Ïîoî+®9‡Ö®®M> S°âƒ_ÁîïÞW7ˆ½0"#·?õe=¶8"º|Ñ鏿?¦ÜŽ>: j¿4ñrøq¸øNef9 xLØNTÝ4þzäéÀzTOÚ[4jS$kýz<-$8áF]%hýzJr½Ø'Ð %p7·£[l#…¿ªòß|‹óœ¸Ë±ÚõÈÁÆÒæì}œ=õ•¯èñ†á£›ÆÎ­‡KZJà^oGï`)ü«+ÿ-”¾ry d޹iĨJ¤?%¸0ëÇê060l}÷ñv‡9v˜Âד›¿¡:e¾Øíé~`îÞç}ÏõÿÖM?» @N„þ@C%àKú>áûÊ=uOþ¶Œ½þá6žæ÷Ʀg&Æ¡þ‰S›X"C8„QTµÑ7 +Ê?,‘…J®Y:Ö€»ͺþìfKW‰êÝY«Ddkªà™4ØkuE¼¾å»€åÂòÆtG~öa¡zRž$ÈàûCM¢-cîs±(Æ!Q¯½) ÕáÏÚü·lô§ üU”ÿvá÷$¹À´ºn÷ÞD$„Xøzäz – æžQ„µEÀ¬s7sWþv°Ê›»9层`=kîPâVhv}]=V¼ºˆÁ§((á›{B$|_¹w£.OȹUìÕÎUWÝÒJXv»Åà׫fÙ~u‘f·@:þ'aÌ<ðå!„§—® ÿJÊ¿‘\H°ž¤§—¾7äÒh̀Ǜ R²‡3è¤ÕlàÅ-¤Õu¤Y—½EkW[àHÇΙ9fÞ~(¨2»9cÿAóDì ÖÙߣA=¿b‚ï/÷nÔŽ=æö°;Ýwa~·ÞÄæ™S®–d[ávôqJFëÀ[‡¿šò‡M·8¯Z2OäULM*åUzeõ¾æ>ßñ@اïÊ/EFo‚`Ž(~T2ê1ú•Úû_Ùoð³ìVí¾H¹šƒuºâ‚ï-÷ª]´P£ÓÝ4örš['dZ™ÀŠlLŒ(°žâ/ØüçwEÄéÛ¯:(é>à_[ùo¢ôÝkU€N?`#”¥=À°šïV½®1"ð?¿kIDAT‰ BDBh&˜k»is6W¦d%ÚüÒRoµ&Fë,1Q)ûK7ù6ë56†›}a:Ôô$ DßSîVëA}GØ¡œìVÙÅêæÁ¢Ý•é**YC´®|Žoþá4Ñÿu݇ÿëZGù‡ÓUJV‘@Ý_à ¡ZüBˆF7 &BÈŒR "jZ;D¬¬b5!)^Ø!í³?¥u\'£{Ä%xæMâÆ&_í¥¼fŠm3Wžtê0¶sH *øÞrƒº‘Þm`‡Ú]I„( ó·¼ý·¸yð²mË +ØŸï þ¹ÿ®cžEY¹â^„£ ]DÙÌËÝWˆ…@.ï/˜ DFª5‘9‹]fÅGÓ±[Jª5ý«5±¢zfÐT¾ìXn=]°¡›¢p· ø'XõKl¦UD™,¸àûÊq8ê*+ l{± ¬œïE&¤”R #¢hú|".¦¿hF2qA„é£ 8€&÷ߊÑJÊ¿¤-”¾rÅ PÌ€¯èþ[,M DF£`!ê9 3q¡(3`èJš°s1£¶+"¢ÜY6×ÃY©ó'ÔóÕÎf뽫S}qÝ:áÆè1„I *øÞro^JÑBÝ‘:Üv3£­¨èL­Xîv"“BÊr°‹fÝE±\|¹ËÚüƒhNPnµÅxÿ#rÿu¾l 4×€;KÎó~¼û¯&3Úó¶'Ù~Wõ@ºöú`7®/µ ¸eo(3ÝxI²̇¥§W(~Î!¨à{Ë]W—ã¶Qû@9YºìPª]ÍÆ ¥RÊLj¢Ú%°˜gÛ;¨;SÒü¯ëÚý%¹ÿŽ£[‚ß t› Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J”(Q¢D‰%J´AúÿqξÅî"±ÓIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/extras.png0000644000175000017500000006415511452354543016475 00000000000000‰PNG  IHDR]ùŠbKGDÿÿÿ ½§“ pHYs  .Ô“tIMEÒ “ð® IDATxœì½{xÕy?þ™™³3gwG»«ÕH^I+Y¶e[ßÀàØŒIHC iHŠ msiÚæBš@Ò\ûý•´Mà›/1iiÚ4$)!7jHâBHÂ5\,‚ 6–mÙÈÒZÖeµZ­fwggÏÌÎå÷Ç‘V+Y2&ñóÞ?æ™=sÎù칟ÏyßsŽðüoÞ¹¨1©“Ç R‚Ù"ð}œ¾ ¢x*o®ë<2ù:îë¸ÿkpúxcSòƒ0Ó4í`, ”Ò‘<…Ã0Üõå×î·z¿¯j¤3Ö  ‰6ýÏq•v‚z ?ã¾ñØ^[ùü‹ûw6/j]²tY6—nkï H§l§!R@&’Dƒ/ƒûíoû oxOi<ÿ‚P@8>…ŸR©ôãŸî\±dE²µõ5R¾jOÏÿëËâÅ;¹ã5ÕŽ¾üÙ÷Ö·_²¨%f3·é++2<‡†Y¥uÞ§^È_Qÿh;¯X/Æñãg÷îG:+í÷'»î}÷UÀ=[ýÕ٪ϯ5ܳ5.EÁƆ (Âó$Q„çÁófQB„y{Þ<Ž¾ï ‚àû¾ë.È4*Ž â븯ãþoÂ4\¼yÓ"…-VæÏI½Tõ£ªTUç§X†aœì RÅq]f˜Ì(0Áaóø±Ü¤"e_;¸ÓQ³·/þ@£ Žû·•vþ\ˆÊrŸ ɸoŒ[ƒs3,SåØg+½g W‹'6nÞJƒÁÆE­>\’kYÇ,k_ À'DUÕrÙg= c’1×¶&âñvF©T}ç’ŸÌ(äsó'6_²dÉš5kÂáp©TâO˲r¹\• ÏËŠK¥ÒÉŽs<ŒŽŽÆãqU.—ãQU_bjýêuëTU}-´£$NÕΠ?~¶Ò{¶úIFkÖ¬ŒE¢z!Oƒç°ò!£dWýÈM¬ÒÊʇb‘蜗yÿÛ²mkß 1 0ß8+ø¬Ìž?~¶Úï븯î©Ö§Ïœœ½úüZÃ=[ó¡ÿÙëêcÊÀ`±ÿx!$ƒEeæ©Tf.€&Èdw R‰{I—¢9_°çĸ¬#Â=”ÌJ8àOjݹ Uo-‹B¯ã¾Žû¿7ëüeScãÑ£¿}üéˆ*§3:c&¥!ÆL”†ª>ç¸MG|· HspÕ·rÏU—j$ç­¿Ð SÌe–,]’l~ áþDèÔºÞ÷POÏ>,ËJ+QJ @8¢ÔÆÉ?ñ—²Y †êÊfqn0TW Î¥‰ÖìH¬K¥÷x7ýø«™Þªã«œÏUÇó×­ôEK´Ä{ïÿ€ñ‰1 EQ,k*£E1-CB`NüzaþÁ&QëÂáâl¦Ê].ÞrQ¼~Qnr À…›·xöÙgd³YÆ¥”16ýo)€êϪ˜¦™L&‡††æ¸‡B!¼–ýòHºººÔÕՋŵ«W¿ÚoÕñï¶npäkê?0™uì!g&ˆ’µî\Rs¦¤c:lUbÓ/¬^ívK½öýýÍg%½+W,9+å;:òRsËò½#¿è}<«ª*_pábÛ¶,˲,ów XjÛSïä,GVˆm9r5ˆBl%”‡”’yض“ÜQ–‡€¥ººVx¡¬hj~òéÏâl”oç7¾qVpÝ|óY)ß³U¯^k¸g«¿:[õùµ†{¶Ú/Q‰11S'Œ •Ž¥ ¢™ó-N‹Zœò•3©´¬#Rf.'œZpáï#éN'ò»%1eÖ²(ÔÛ§XÒ^÷:îë¸g·£Må¸\Î(n¤y}çJuç½?˜êE²klr@¾< â»eBHãí¶úÀ˜ Öˆ|3+„4þ,ç…–Éd•º©¶}bðx[ûbþ¾6yùãÿÀ…ßñšÂ=Ÿn]ª¶§Òû'úóሒMgÌ¡µœÐ†#Jí ÿ ÕÍñ†iz¬Ã Œ8Ô‰™*÷©!¸ºs5gÚÚú3R¾<«è*uR¾<É=X¹bÉãÿº`Øg(Ÿ_÷ œ³déšo|ãßs¹xC¼X°€@ ±ˆ:6>‹LeUb\wJKã—ŽPc¦AC*3 H$ô‚ ÑÜøÔî'JøÂÍÐ4m``À4MÏó8a0Í©a, qêË9mõÉ¿ær¹P(t2.cÌ4M Vu¿k×®}ôÑG456v,[Éóyb:`Ùœûr²{àe1´œ›kPÀC ! g¾º|›øL>ÎìÕdÖô…ªà¤Yj&4±š'¦k'::ÐèÀÃ==úÆS½—¿€¦…vtæòùeû«æ–åK–.ùÙÏ™mÛ+YfºJh)UmÛæ4'±ÓPÛ¶),ËœóÛ¶‹)dŠKçŒX<Þσ/ÕÖþnÏ‹Õ"xõË÷láž­ö{É–¯ã¾ ¸g«¿âò:î™ÆÄÎÎü™¢YvJfe÷ž±£ÇòbQ@8D$I\³*þèS#™lYÏÛ%³RMƪõ‹“jÿñB8‰ãxvÅ;1b´µ¨‹ƒ?{(¥È’e»Š,…CSZ‚ýõ¹fÙ9tToÒ¨e¹Jƒ´nÉt֬З#uòè˜ùd÷èÅ]±,ÚØ@ŸÛ7@ÏÛüŸèy»=©¶·ª¿zìËvã1‹ÊMZpùÒhsSè·Ý£GåyžpÄU+êÛZÂOÿnìtpcQùM—´šeçUÆðÖ7·Ë²TfîÃ9êÕÁååÛ¤h-.“Çvÿ¯sÜk®Z "€É¼Å,wçÏŽµ6‡WwÅͲàðK“å²{jÜ_=6Ô½7 ¹]WUP]‚_±O¾Ø³7ÐÈÌ*;€¬c÷8Ø“ˆ<™êÂ-3¤„LþTUÇ2bµ¸A*×>L麂a !­··÷ªînw¯X!Ëò¨mWç=”ª¾“+1¹vâN"‘x8¤(4leWß0Ò†a}˜VvQJ?‘Íbß;“‘o~ó[Ùlö®»ï¢4D³p{zzøŠúXÝÁõ£ÈC}¿îUÀîc”RB0šUˆ} ÜîînáH¸ui‹ß¶Èó¼rþ„?Zð² B€ ‚߯±# ¸®çùýàDêÑ‘%Ã-êÆä`:_b/ì;Hhwßýý¡¡!ŽËÃY@*5”N¥¹‹‹0ôTm9ÎêwĦ¼©1jè €¡ë'{ËÆ²üå×ÿ¢ÌïaY 6½>hf2‚P52äûcs¯[9ߟeâË}66&n Ü>>>ˆóùôÜ}÷õCCCß¹ï6v¢|GM«PÈñJrúå›ÍfkÙãTî©T!6ÏgŽk»fPŽé=?™ïé= `Q}Ãdi¢>ÜpðPÆ÷%‚àú¾äû‚[© 2ql‡ÈdQ}ƒ¤HÙ\¦£©=•¬7 ™8v € ßuˆLúRþíë·E–›ÈÕ…-L9 ýzpîÜ袲¤‘xz×ß{.-›ÍjYÄ€gº:»ë®»ÒéôÝwßM)e•VU¥<Ÿ3™lm>—¦òÕ|œª1—lÄ;®€Ÿ>„'7…´víZÃ0ª¦YÕöK(äÐ)ÚÑ3Ï<³é|Üt=¶_5ÛŽ;qûšqãõØ~6o€#¸ý[¸ýΙ¯ÉfÜx=¶¿m-°{/núG<ö<ðò½gçΪç¬cØåá×¢,¥ãÞT¿š‡Çóðrðãäà/´X”$`HC>î¹1 x÷€{æÁŸìÛ‹´±Ù:jÒûï|ç´Šö÷•ÚôþÞíhloƵ±ú­]/Û?WûÉÚþª¹jX6 öí£GÎþƒÙ?TJ³YGw|õ¶¡á‘‡~ýx•EWË÷~‘6ynB”uÌ·34Á· å1kÿObµ|Ó¤=;ÁgÙ×ðâðbß ÕòíªÁý¥³ü>ñÄrß ù•¾“÷]Ž…˜‡wr„íB@óÿJ¿Áqy½ª…³De^ÜDMû}â‰'O3ßÈ[þq~õwµî“““§UÛ~kû]»~~š¸¿Ÿ,„û¯Òçè0úÊ>‘Ç-3ÛÎ{¿íÎŒ)’ã „]W¨Hç&ø 5£Õ(+À0˜¢ÌfGLWh‹5 §+HÀ7*ÂxŠè¯‰ï_7sèñ¬ã0Ç¡ Ìq(% Žã #F²Ìsà1:ä°‹;cª†î!CÕ $Ëœ”Îtª¤Ow§U'%pè¬ôòàõê> }NŽKa TeŽ`-2v…‰!Ò¥’^ù.I’”ìÊ"í Œàg™Þcx â âb`Ž €Á£$ð ‘À]OývÞúüV%ÜÐ2eôFËår>Ÿç?ƒÁ`¹\ö<¯vüE1ƒAþÕu]Ã0&&&NùºíèîßÌ‹ûsÛ»gÚ¥ÈÕ¨[5 85êYèâ@È6z磦|¯íóý/žuÜŽ?ôs¸±¨¼fUüS^»ïà§dÁ  ÿxáŽ/oyñPÀm7oâq¶6‡Â¡ÀGßîpº¤ç­¿øÓÎøÊ^n˽qÿ_üô†OÝÜÇ_÷’M‰jÞö þêO¼:¸%³òÞkWÜô¡5®ëøÂ-Ͻj¸jsûùYŽ«ÈRmlw|yË7¿w8 ü¶{ô/þ´ó²--üf𾲇{¾îêe«–×ßùýÃ<ë*_N’÷šà‰ª:†ATÕ°v$ò)A03Q¨r`Ò¹Bë;º`›Î ‹ß²í; Ë 54B!˜æ\ÜhDÀw)äË“£C‡\MåØÑ£7kU+È $ÎéfK$—eY¡a>O*rŽƒjÓå­÷ælv•w1»ÄdMÓ˜aäË“|…¬—RÊ!Œ« t½Pˆý{àRP\ªÒð.ÛrdÃ`¥§Àв¤¥eIóÚÍ«W¬îôcûúö9ùŒ žÎ±cB ª…;ÖÖ·6ycðè`*¤È£ã#YÇA€H*¥™L¶Q9‡ž lÓ©4t MÉ-W^¹qû›,³ì¹® «(jP’‰U*K„HrÀ*šŽ] FB´.ìû¾[q‚ ‡‚‚ïKŠâ0k´÷øcÿùÓ=÷= ]ˆXRmâJæÚôŽçø~NâüYMF•ÐòOÀm-KÈå‚™ÌmMM¹ññ¡Zo3éâÕ8UU :‹ÊO|ù³º1¦Z¾œÊ.¿â;’=RC«+ÇïÍWË·Z øÂcÈf³¥³qߪiZ€*Ìd})ÇvŒMN³'IܦXÓðØXuAxû Å›^ð}iÌžà_9õ•$Dà‹!Ží,_~Á‰T_:ÖC”×ö™=½½!õ MÍÉ%áp]w&U›iž øŒjÙsRdj*Ÿ´¢(*4DqÝóÌbqÂd躺ÀVQU\9LêÚqúùLYÜ$ìüX%Ѷ[?+ŒyŽãd³é“Ûo˜žn;Úý#Øý4†Æ\„›þ›ÏÁE×M%yûØñ)¸÷'°iv| ¨àö»¦<ìø,¶_£S¶_Ý?BÛ¥Jƒ—o978Ç`ìYO²Ä@hò*ÏAlÂæ,ÅY±¼±R*LN@· 1eãÖËëÌ#©c¦7>±¤µù—ÄêT¶ëYe_€ü°HϪ2gHRÓS¥jz9ʦóÑÖ‚Ý{‘lF÷óÓÉœæÿ»÷Î"ÿ¯Hæ¤wþ~Ò0Æöf,»timùÖŠ$ãä~’7NÛ/™:)€—¯ªª*¥ùò¤of iðœÀOüa%‰f&Æ,3mÛ³6?ëI ¬øq¯  h‚ ÁŠgñ‚ xVT˜YÝØ~ûŽU篻播œ¬–< ¡ ~¯!sÊ·*¿EŸëô2•c ÷ÕÕ·ú¾_±lØ,ïUªLúðစ@üÀóÔ©1Ã÷!àQ’LÏc¦Už,–]@§¬Åí¨i¿¯(Óè9W±C¼¢ µí—¾r\^ák¥ZÉ“ÍØ¼aª-´µàÞÙÿk!\f8å”'>s«€@‹£€.‘<6b½K dt;rÐ9¯-‚ƒõ—#™D*•éƒA)ÓìÁ,3òé Fáø G –\*îB¸C34‡‚ÌqÇP¨ @P€Š žª’”Ê@a¬gi,é°´£ëN_ "T@¯ãxŽ0 1¨Cæô“Uéa$‹R8Lר@8Öp\  ù:5 @ Š m#ÞUÔIkŽaff “ÒÄùjEp<ßq»ˆg9NÁaÀp•дc-TŸ)¥œ¾à/Õ³«î¡P(‰¼ë]ïâ½a/¼ðÂñãÇmÛÎçóžçÍy SÁÀ}€†‚Rà‰bXbžçKÀa³ „d-ï÷˜ü˯VÇý ¾ù·½€¤§&NÎE¦ÙéB¸±i?½5¡fNSÙ¦þk7y×'{¨\h\šË¦½Š E¬JÅsIQ ù~ÔóŒa·²Ð¸p:ão­¼ìüYUg‚«öÏH(H˜e'‘[›C\SÇç÷—om}÷G2ÞúæöÏÜ°îÆ¿Ysëûâ1ú¡÷­*™N÷Þ±p(ÐÖ~Ç•·Þ±¯\v?ô¾U£cæ]÷К}þãçݳëWl‡eæ:Ž`h¤4/nNgŠ,ƒÒ[/oßúöûùONŒÏn,*–ú.ßÚÊ=sÚœÓÙ§?º~t̼óû‡Yúä‡×Þú÷oøÁ_ª*Ûÿd©^°¾òoû|è}«>øž®›oÛKé³[?:f>òä°e» ô“^ûïö|¡ô^¾µõ-×=˜`×¾}ÙgnX÷éÖ}åßö¿ ¸GŽå·nj^ÿƇCN}³ çÌá=–·lwx´4ól¿ñoÖpôÖæð²ŽÈ߳ꧦÆ'Êÿvø²--Oÿ.i4€ÿý3\“!*›&ÃôrøÔ3\—h]¼lÕÚ¥+ÎmL´­L=‘ê<æºàsyEgõ@8ìX¶Jkna¦92د;’››ìíEW—ªª}}}ܯmÛ§ŸÏü¿{î¹KÜ„ù<Ž@¸tËECö¾}ûpRû æ/ÛŽ&îý ®ýô”ãί`û›±i º\ÀĵŸÆ½¿€ä" óVïQQ’ÕPëRÓ(¿ôü‘ñ±\CLü@*µÊ`•é&­6&Uœ©^‹Ë£"—çò™]Ùl6±8ñÆ·½"ܬ6µ´‡ÑsFa‚<ÆŒ“qM“ïÁn_ž\ÜÕ¡57„Ô ïûŽã*Ayå¹míu±Úž}!ñ(&àO]pU¨LÒ`Äšµ‹Öþê'Ëöñ1”åµÁ–aI;m7;)Ÿs˜ÖÙbunó’nÝX÷ö·Ó5kÒùâ’tzSËÒÑ‘þžy­£1­ûåï‰EîôvžòîЫÆÌ˜ÞÇ7l*ĺØÅÛ®[ª¶gX&ѱ)õÜSé ª:œÍf§«Çã¶m[fšApýd-îCÏoM¼%@”Jc“D&‚A• yß—†ÇƤ@À­T¦©o…È„cIò²¹L)Ïçs€Ä©oÕæYܦXÃØäg¿\êµ"Q“M-YVwüXܹjñÒ«7linY,B¡TUÂõŽ;ß>¤9¥ в"w,]ÑÞÞaY,Zßà¹n}ã¢}ÝóÀÕã£õ‰©ÿó²ùLšššÖ­[ð­ç'°NÜ`¿·¾±}Í¥ËÔñññR)_["ø*ƒã€ùÛQ-îM·bwÍ•»÷bû´5¢›ÿÜ›nÅîýS_‡Æ04ˆÍ«güïø.vï­ ¾0ÑV?U¯NÎ¥€%*K¦™*7f®_Òˆ›* Šñ•^îȹëhG$» ©fîyrù–U±Õ7\|ñÐRµK:©çjÜôúпT#iò*¨a¿'§÷Æ÷aóJl¾ Ýû±óöY¬€3aÿðüûÍNSjÓ»P;ò¦Ï=œ³½üŸ¯Îš/tÀθaS€¿ß¥ÕNa)¥° Óa ^¾·Z¾úñgXçå"$ÌHq&¤©a…ØUËëö{æ IDAT&Àþ ŠgÝôùnzãæk/?ÿÉÍÚ-Qá,öÊ?Óáç÷ïû÷[¤=À ‘Þû­o»ñ³núø-ÏÜ·µ]`¾›ÀõüşkqốÚ;“áh¸­³AÏ „‹Äâ X/+B…Fº†H£V±+Á0õ}?UË¥²âÎâÞ³ÛïËEºþ/×}¦ðÕ•µŽêŸý°ôØÿõ÷Ýõ²Ág•ïËán^›E€ï}»ŸÃí?€Mk°û®™J~b(a÷ €\{ú¸¾“³XÅ.y¹— Ó–š$é>–(¡àclÄÏçµ#fëÿÛ®r;Ú‰ÖŽ=O0›dd¡Û2 —ý½0_"Ökt!Üa®³%p:Azဂi @A( IÐŒ %˜ã¨jÀˆ€Ãà8Ó£ƒ9¥ YÀ˜•ÞªtÝeÑu%R=}ªå$’Ð4Ûñ Ĥ*Ij$Ò¹BN.Í&’^KÌÎ¥©KcÙlLÏvjjÁqdÇaL#„’vœ:'`4 2á¦õ9û¦fpˆ¢œ¾É¯jÌŒéN£½½³ß-[¶ÄãqÃ0:::FGGÛÚÚš››ù±ŽÜs}}=× c:ÚyA9®*‡ë–tÕ0 H±EšKeY’H((‡5vá N¥¥9©Ä‚Yrn"¦5ÑsÛ’Oáž @ÿƒèŽ*tN넹̽&ô¤ôbšý¢Æ˜Ó/@ÓìùÆÚ ®jpÂe½\'¨ L³äš–o–×-3{r,ë¶»–Qš8X wŠyŽaŒy”ÎíŸÃÔŽk‹+ŽéåKnÍ#TUjSã¯mÛŒÕÕL^¯êÔ$3NÊ®ÔóöÓ£S›ë8KÑ Ö‹‡r­ÍásWÖK’нw,§[Ù 6sú¿|׊¯}ó·LÞ²qÑ7 èy›«|y1­3\µ¢ÀÓ¿Óh<¦ŒOLå颯€'»Ó9¹®ðHÀÖMÍÜöÇ ƒR0(1øXúðK“1bpûí3 `egl$mÞô¡5ïݾü¶ÿxñ¡GOä‹ö¦ ‹Î4n,*ƒ_Oá.Ü›G(IBÿñB“,™•üøõ«—-ŽôôÎØ½\sÕ’-ßüÞaLo–æôÔõª\vùêÆà ±ÌЭzA£²pU}ã?œ‡",^vŠàWê5ߣWçòŸX¤=0ùǾ§&æ9ži`¸Úi”˜\5&édîº|mçeïØzÑ[6[e«ü|™ówy¬®#°æme³ü›ô>%½èd3óHÆ …ÁÊ߯ÁõÍ,·ê4´Y«ã¿n Ó$$ ô‚Ru^ÜP(Ęɘqé[¶xž—#‘’ïûåܤ´Lˆ6ÖIÒÜúN×u õ‰¼#e3CfZ!¶]Yzî’ž'_ ÇufψŸúÚ'¾ûRtðÑ=Éç ‚àºžÖoŠ5­Z¿Z ˆ>|Á¸(ˆŸrù¾ >Ÿ¶ùþ¨Icɦ«ß}ÅÀ¡ÔèàX%«·¯lïÃQž^•Rƒ±ÚòEÅò¼ÉñýÏ7E„ .0Ú;5 z(;Ò|ÎY‰µÔµ*4hsÊcFÕb¹ºZƒU•*—+Éé¸à »¸QB†eÒ©nXéÊPWOS[ Åùȼd-G¦T­Åµ]@…MÍ2¿¹û±ÃGò¹ø¢¦î_?ò–ë®9vðp¹TrìÊžÇ~ûß»sßS»GRÇÛ:—ñ¯¹ÌøHê¸cW>·÷3_ßñâ3Ïò¯¿üÁ_÷±;x8¦5œxéØÁçöî{ä1U­H$úú1{6°âœõZs2ÞÐ$ˆ¢çyðýDK[ ¶Hàú#ðà ž ˆÞÔ½g®ç‰‚àØ,H DѲ˜Y*Fêã4nnë8QS ¡PȶmVi­îɸå–[!*¥déø(€Êâ·lX±A„uëÖÝtÓßrMo<¯Ý<̘~ïí—û¼ý¿§þXRÃö­Øñ×@ »§6ÊÌxØ´ 7ý)6/Áîçf’Ó}ÝÓS‹í[ñÕ¿™žRózÅÊÑ`}¦8w÷iUO›‡§xV!¦Ôuj’PÖ ë/›–ª+â11A×?{lâ²®–Äúî¥êEJû~}C_¡éÊPÏx,ЦWx„ÕÝž<æÞÍoÀ½»Ð½nºÛ·`®Ù zÓj츛×ÀŽâöb(ƒ¯~m‹àÚÏÀö7aûå ˆ–×ÀÓ;'Ÿùìê7·ÜÿÏK`ëvß9`óõ„à¶ëŒëoädµŸÓãëoô\cæÎÛÅOÝ£NÓcÓãÏ^žpó/h^¾ׯ[sRªÎ”ðk–Ÿs퇉›µ_ôÇïð÷;>ñ>õŠgq°âYç_´îóÿ÷_þÌÇœ—2/zn[¡xÖ>òóöÝy÷=žulçÃÿuÃå™ï{ç•»~òP^Ó4Í·§¹¾1_G²ð}ßw} MÍõõJP^Þ,Ü÷ýI‹f*SV$»T©L嘋ŽåkqkÛï©Eè¸4|Ùgæý¾ì3%}ÀO=qêjÛïËãºÀì;Úî}xæ}ûV 4ãÒ}(ah 8'^®•¶K%vâpÑwŸc~ý„ñ‘,š· ð˸ø\lØæHZ»34@˜Ãz u´it,Ëø0 Ô»˜”à[X–zt¶ .q ÇI€­R @À ˆÄHZƒ¡9N ”€Q8p4¤ÓMƒèгpt@‡c€8pèô¾RÐYé­Šz™Q²¾«ËèKÃP™FñÄu¦“X‚$šŒd‡ªÅÄxŒÆµÎX’0CNõËC#ˆeôlŽ¥Å|±0:Á ¥Y*—¢K•NÍcO®ÏUse' ¡Phݺu”ÒuëÖ…B!UU ÃH¥R¦iVýóÁ¶m—ËeLoæ/ á ŽDòEßó³’ßõ -9®âº í‰Öúˆý†µQ*/–Z6lkTÚGHûê ôTú©goXû·ý˜Þ kLG®Õ¼,„›m)›ö¦O¸aÝù³ç©c=G»È³Ÿ}±I Çp}AÔ|±wÞþÙ0Œª¾·ºé—)ã5Y–+Ž_ÔKL®5Õ™ö¬F"3ã/j‡`+OU᪩*¦§õµª9Nã1ºþ܆Ûÿó@“L4…\×5ƒA‰o•$A‹S’$p  >¦dŸgÜ›Ö@¹±WÖâbÚ€"Kw~ÿðß?¼tqdÇ7ßò…ùÌSÎnuŸ0O8ÿ‹“ªëúüü§’Yá/šÊãñ‰²ãúŠ,r‹ÜÅmSçÊV¹4—Åmu áræVÅ]nçnî~püø»wmmñï.øÒç.ܳ< ¼šéå‘T=´6‡·Õq2|bÄ(—]¾"ËRêDñüµš$ o¿bñe[ZÞýÑÇø‚×sèS—oÕ ½9é\ÙWHÎÿtð2ԗ˃ÅËP¼ìʺÇðµïMŒÆ·í5úž±÷\„L†€XTæ¸ZœÌâTUÕ³3É5RÙlÏ».Æ£…É¢Y2/8¯ãœ¶Åó‚>!<_0³#Ù†Eñë—_úß\3ÛΓRÕbåŠããí0fN BZ<žË]”Ãå³"Üpɺß÷ìŸùv9 ÃPŸ—+ë(U}Q2òFÙ(yC¦2°Â //›þ¼7,ÏAS¹à±¾°4³™]*–2Ãã…\Á,šsÒK@°,ã;?ÜÍzž;¤zþÈÀH8ö<ÏÈ—âq§.‡Ï÷ Aðp#7Aôà‰‚èùž ‚/xž71âéù ŸÎ2£L$)Hå%ɾGÇ} ´„f¤†jÓ‹…©/ç±J´ `„tèé1öïe >Ð<>ÇçœýÃü'_ÎBš•=>'Ÿk)YuHàtK–å•Ás‡È5H·8ƒ̾¾^½—ë;¿GÝ¡¦Ôª9.?Q–UÍ•ïäNÆþ«î¾§vßýÿ¾FC!Y‘Y”lýÕ=÷ñ¯ÃýOüì;¿þM…*„þƒ‡«_ªôê}òþ_îüú7‹¾÷§ýw·î±Ÿþ\Eø~ÿ¡^*y¬\¶¦$̦šu1­¨OŽ „Bu£¨G[‚á:Iª¹~©Ú>üžïºS,NJDšÈŒÚŒI¬äÒU'†¢æö`Ã0h`ØrŠ|æO>Ю^½€(Š¢¸:¿h‰ ˆZç¶&qJ¨*kU¾† ¡@â µ_Æúª?7-Çî€/á“ßÃÐIs쯾7½vwãÚ¯Íý `ðëhk€ßÃí?‹•]fT™6—ª¾c.×*ž%©rsSƒTôj4X?‚£Íæ[å˜4¨k+³(ÔÒÞ?ñT_*¥÷Ò‡YoÄŽ0¢3 —Ñ;×9Ì„¶{/v|;ÿ»b÷!OJƒ1KœlÄîÅîC¸öïlÄ×`s'.ºmQlî}ÉFl>p°i ØŒ¹ÞÜô ! H?yÇøÒÎ €kŠâ.íðŒý&Óß'¼ã‹k®·_Ä|ò÷»´Û®Ë^ÿÑÙôø£€ë?š¹óëâ­«<Ÿ¹+tlÞx΄ð«ƒeyÖtP¸'DªxÖÛ.}óýOüfý…ï¼ÿ‰w¾íÒ7+žÕ?!Ê7|þïî¿ýÖ_þä™é¶d‰ÊÔv_ÝšÔG>rÉ%ïþüßðO|÷oCW²¥³}ØÞ1>§|y½j_Úâû~a²(Š¢(‰¾ïWLSÐ@U*Š/O€=Ï+‚Yb®P2tñQ”\xZ¢AËÕâÖ¶ßSKà¼÷(ýèº9î¥]þ³{ç½×~9\Û~O»ýØÔ Sï'ÆÑÝ;ÛÏFÜûËY.|1k÷tïÅY·lØñŒQ«>&çôòP÷ÑÀ:º˜5B›ÎwÒÇHv =¤þ°OÿTglSÌ~Q/”|Á¶ÞPðK.Äbœ.BÂeÌ Â@ àdH10€Áq$ ƒÏûCÓÀá½#8fSª`ÐÙ¸ÕLÐÇ©8DÊ;–ãÔ'’ ›™f¶`z’&P5hYÂLµ#!'’ PÆdÑɦ™Í´8¦JˆªFbDtbZiæ8$ÇW¦-N®Ï\å;g/øá°,Ë---±XŒ»¤Óéb±è8Ža|¹‡Sh>þrê˨EQä4x^܈çz^ÐódQò|¿ä:rŕԠ¤EŽ7kñ ‘XëÄèÈ‘á-´) ‘kVõCØÏy,ï’8õÍN7VíOÆÕfS_½†'gÏ7Ž LŒšõ±–±‰^W%!ª‰–åZ¶e;•²ERY$†ï;ž+AÔ=^\Þ?;ÎÌês­Ís˜ÚJ(ÁÃ7 ƒ/â0ŒY–ü-Û¶«›S0m}Ò|À4mॖýhmì¯Wß}ïKMZ0“-3Ëå‡fKA ’ "‘:¹6”"KÜ—Öæp8D,Û 1H%f¹µ¸œýÖ†å?oú‡Ýßý×mÛÿdéíÿy`q[Ý·öPë*®Ö@›´ žÞê^bQJ¦#I‚$ AÁ äº>U$ž'UJÆ™U¤SàVÿð'?¼ö+_ßÿêàf'Ç-}à¦'üá¿ïÚßÝy”çá«^Ëv«`®› ‡U$IrºÅ#¬.…DꦮÛ-MêÖ_ºè+_ßÿüìðh) ätÑjùÊ\×õ9îðhI‘%E– ƒ|@¤níiÄyµì÷=f;I·ã$ù¯¥Oñ—‹—] L~é{ÚòdùÁŒÇ³‚ã(3·š^LkbçÄ–aÍÃÏ9qlØ÷½ø² o¨„ù¤"øäÁ1ßóNô å2“—žäA–åñôUÕÚ+θŒŒŒPÌ=!à÷ÃÅÍúJ™7 •sƒ†a<÷ØÞæ%ÍNÅ ×… €,SóŸè /o-0òÈ@¾X•ˆÄJ,3<ÎÊVq²¸¸mñÐp ¹ÁผÂQõ A‡žÚÓѺ²b°þC4H%I´˜Õs•¼ af² |jŽçûA5B'zƒîñ¼mUJ…ÒøhVŸÈ³¢©¶ÅÆ­AµWs÷©Ùocc2“éíMuuwgÓiuß¾^<ú&®þ>kïÅItzlŒ67Ì:öƒã†1gôeŒ5ÄDSŠZi}à[={K:}C§z® C}ŠÎE&àaj›¢Z}bêLÊljZÜdÛ*ªè£ÃË× ¢ÈÏñŽ6Ä4$åÆ2Ü¿¤j4:‘ã_• mliu*fšÁpˆgx´!.BcKs¹d:§©!1>6‰Æ„‚S§}V9p¹l”ceJƒ¾H*eÃd¬"È®;5M|ÏDß÷¡ªSò=W%‚m•*zzT>îØ–Y*MfGŠùl¹dJ¡Phtt”›H½l>czL•e¹PÈ-Y²€çy¾ï{‰í¾ï‡|ßó<î2§Vð|®ÚÇž¢ý:5d¯-Œ`Ǹý Íg”×&#¸ö»¸wÿ<_´YØý núº§W3ÆÓc1M ÆÛ­ìáZŸÜæ™ëKS $u£™‰fà"§ò̉‚_çØƒÚ^eoÌV ‡ G´ œÐ=±´“ÞÓ=¤;©¡Õ+')aŒqÅoõ´^~žð¼rû}ÃöÍØñ.¸w7®Ý1ÛǪöÉn¼'Žâ¢¦~î~»¿„M+píáß‹Ý{±óؼ›¿€6 7}7n$1-xrz ÃØüáÆ±3óþ«w|qMQ\ú¶˜åÈÃ?Ÿñ}c„¯€ÜúpÇõìŸ7ìÍh‘ÈTùò£kùm“‚x Ö~ä Ifb,¦ÖcvEP¥µŠg]sÉV¾Ñ÷þ'~sÓÖ7øÿžxÀwò D!fÄߌšÃ®¨ ßwËå}—ŸÚÌcø¯=€ ³.P˜…+êÑ*[»b3K"8L÷™hاy6DÎ LŒË‚lºǶìbÞ`%f[öÒùpyû=u”äîÈ>þ³zw $7Ø …œ–yÇÁ9¸›–bç{§ O½ß»×öÎòÓfã“¿™ùEŸ€¡,®½åtqÇ5óe) ±^p+@ H2Pòå¢ÝÓ+®@Å$ìAw7î¹§OEŒΈcšbÙeVÁ7Ň% R%h6à9îB¸à‡P ƒ¬†“t 'tN“'¨Óæ¶*ÀNlút&îÀ²€J@ÔùÒË…9!$J”q=¯Óô«ÏÕÓãz~²ïØK þÒÆU­‰DZÂw\2@)õ7¢†ÔDÜØ—S  …e×€n00Ð;°°]pí©Õñ—ŸUÁÇ_Ó4ûúúJ¥’aÇŽ«T*ÃÃÕÊÑ(—Ëœ÷V¿¦iòíÄ Ȱб˜(K6„–D䕉RW ©“òb$3êüýÑ`볿Ê´ßÕ™¼¼oèa}À•æ½UÅovz[ï)$}ÒÑYútP{ö|#3¸¾)$ïŸÌ£Iß+ Ô)9¾Y,*³+vz¢_¶Ý@¾(²¹»cª2ï곦iüpûpH™Ô‹lz…‘ŸGX- ¾ôÌ¿V§:Uo<^¯xBˆˆ aõŒ_~²"K[6&ð-£^êÏ»®?>QA‘EÎâ&ukR·\×Ç”’éTIÔñ!ƒ[&(™ÓJWæšeçdÜê“ëY ‡È/lmëyû áÖŠÖ@y´éŒ €Ÿ]\Õ68œ‹ÔÉ®ëWu˜U3f»â¡F‹Ê’$ðHÂå{S/Ù”ðôïÆZ›Ã¯n5÷ì:¶uS³"KzÞzÒËŸÕ×¼|K¦30Xt]ŸóÞ‚Qá3H£T‰Ç¦‰‡ÓænyîKŸ»ð–/lüÂ-Ïq“l~URµ|}W’Ž[=þêü>2„«ê/\6‹Ø½¿ÿây{;‡zÿÅU `Í¢÷¤¯úµÿÀäù}böv9/q\NøÇK¶¶r-V0ÞN}µ±ÝW{Gé‘=™„#aß÷/Œ×Ç–ÍYùš£/wà©~Oô± ³lMÓ:²ÙZ%pu?!¥!‹•’­­ÕO”RºË`¨HÎDøìï…ºY ð0"ÏGŒñ‰]-®Ò€¾¡þˆ3Y¸.,J¢ëºñ:É^ ªQIzy캞Sžœ<‘ÉšXeÛÖ‹fű™  Ré+0Òa*¡X–ñ}~˜iCE½® K"I‚ãxIÑs[…€('“$Ì})—¬‘Üxyœˆ¢]¶ÆG²¥’iL–¬º©^5QúOïB†ZBËÏyfzï=÷€Æº˜Þ üH ‹'³ßÚS£«ŽŠ4T`*¥¡Šã×âÖýÏY+ßʈt:`ˆaWê¹D깇ôü¦P枇ì}-¹&Ë‘ƵÄ|Y”+$«ñ0fD"ñZÜ0%*ÌŠEbD&ц¸Àu›‘€hC¼›\ÔÖ_Ô”ê=Êù°‘Ï7$ ÷Dâð}f–CªJ$Ú·™•Mð}?Ú·˜•M«Ñ(€Œž@Þ]˜š¦ …êîÙá£Åüd¸.&I’/ð=Y¡$Ú(ˆï(|ADQ€ê’-A!@E¨”Ùøè°Y*‰’h3–ÍŒX¬T*X²dN ž"ŸpcªHdªŒúûû½„“pY–e9^mªŒÍ¬2`¾vTÅ­þŸÝ)ÜøcákO/H¾ú(vîîëYÐÃ?îëñ‡ò3.–›4ŒyÈ´âYU¾ÊO9 W–´Žf&~ 㓬«KñÄPÑUê¤ð`X_½Iïíyø¹‡Ž”.ZÜmß×r¼ @Œ8<*~¿TɱòD‰HC®Mïöµ¸÷IÜþøûÎ÷`Ó⺩Yæ£mºŸžùÙ}H¡¢Øý¶w`³ ¤°ã€vÀGjÒ{rù.º²‰ ß7CqWýU—e¦-' ÈŽƒ¾:[K¿o»Î¸õa1ÃwrË®]*Ëòáḭ̈™Ökš(Uy­áåËWR·Œ°íÕÓ ˜3+öìãO¹T —¿üõ%Û¾ýäãüóík.ÙÊõ–¨ xìÑ'?üü~«Î_WÈF¢í8UVàV/C:üüþºÔ8ƒ Hµå[‹«xÖàK'" ÏõdE†Qpì0„€Ó0`[•üc•‚(‰ŽU)æ §â2“ÍÁ=uÿ¼`ä¿üä+òÏe¡ö[+Ýý®€kÖà¿ÿ\>7O;½f•àeqïžÓÙ }*\=e•'*ÜŠ ã@k"E‚cýCÑ{¾!Ó¦â}?'({hÜš0zœ‘§²ã²?Vr³>*€%@³€.9¾ .˜Þé‹‹ƒ£Ã©’ª41€ tMm† ’…Ã0@T8úÜf1µPÈø–àܹyá8¸¾ãY%­céÔ–÷éé#Ã'ÒÖx4ÙbÆÒ B¨S¦”‚ªŽžfzÑÑ 4›UcÔa9¦¿–ÂÈ>‰xŽ_³P}®ÎZùV^>þŽ…B!Ó4GGGGGGeYr‡ç×Û¶]{zVõ0­h4ºn^¨n˜%&€( þ˜N! È2D©H+Tê@Õ…[ôD@9ºíPàh(äÀJëìêUcö)VÕC­:€…pk¯8âþùb>ŒíZØÕ|¾q艣vå•=~´â–Fr³X†/Lq*ÏõlÇ<ß÷\Wôü S™¬8Í‚0§ýV­Àjø­ñx ¿ÿ5`Ì>µ¡v&ÃÃrÿ\EZZZ¸‹å&‰£óO$@D×õ‹Æ/™•&-èù~<¦‡箬¿ãÛ=Ü”T‘¥ÇŸ‘$aúÆ}=ÙxŒ^²)áºþÐh‰[ÌÖG•áQ3§³·ýÑbƒCg³˜6N.3‡£ÈY¸«öàpˆ š‡_Ò‡ÓfNgÝ{Ù·j# Qx’ðzÚ“êᣓ#c¥«Þ¼ØuýáÑ'Ø«»ê9î¦ |[r†SÁ7^ܺ¯g"”¶lL¸®Ïw#/„ •7_°è?~©µ9t¦q3Ó§ærŠ J<±çÂ!òü¬$ íIu_OÖ²ÝË·&ÏDzp\~Þ/_OvJ’°jE}÷Þ±¯þã%’$=–%ÎÀ©";^xßß>~çW·~és~á–çöì¯Z_Ï)_Qæ”o8¸Ø+²tõjŒŸß3çì—|è$†ösÀéqÇïÛ,^veÝcʶ1ö€|±gïš[fîdÞŠi€\. @wfÑj>'2 §'|QüÎ&ù«€ãº¾Q|¼7¬TÜìD¥8bÂ÷K¼«ª›{—-ŸFëz–ß OUÕ0 Ó4¹¥#jlª'gF•ßw¶Ø¶í;9•Òl6ËWd©ªZ¬Ìq AÅ®ŒP˜üÿÛûöèHªóÎß­º]UÝ]jµZ-MF3h`˜`c/f0Œ‰q;v^¬7vœMŽ|ödÇ»I°{7Ä‹lj {’5~a &6†ÄlóÃÀ 0O1IÓbzZ­V©UÝ}«êÒÖ IDATVÝýãë.•Zƒáçž>uª«î½¿úîû»ßw¿o!epƘ×ОÜë…9®EJAA±¥ÌhìýB)„lÿá¶3á¨v¤kL†QS†RJ)¯U±-‹èMq6l ϨEêöÛû7<³6HÛ&OñH©(Ro\Óg˜;»êì‡(ŠÂ“óõSõÓ ÆY$Ú¡ï4š¾ïw·'«¢J`nÙI5] =‚Ü]ªÎØç•z?@Š^÷`왞$«‰‘)8NMˆ–ïûIÜX È“F<ʆ?ÜÏu[ÎÛÒÐGFåN!n›ªnÁð¸¦Ù®ÐUZÜUÂ5 °inˆq ù¢h·šMÒ—wþÃ×8‹7ŸøéC ޳÷áÇèÉÝߺåÄÁÃT•ôöÄ¡#t/y÷·nQJÛ0Nûü‰ ¥TòàøñŽÝ§l6K‡Æëõ:€Ï”RZV-•2T†Åáµ…Áu)ÃùPQ“Ý´žfŒEaÈ40¥TCž9Õ\hDJÉÀk¹ÍÀ2ðŒ¢%Š¢B>»¼œ/ÐâÆ0Œb±ÔÕ¹Â4M ÃU P9Ö—æfZý4~÷_B´,+cYV£Ñè6vÒaër˜n¬¶>fJ±°$DÉËó‹L½ì8BˆV³ÕQj(w»z츈¶“¶´žK÷Mvl•Í7 Û¶=ѬTœÑwÇ鉰Ì/.„'OŽ`ØkU\7²]‘뺻FlF5Aï-Ðÿî1õçÿøù¤§ö-±$=]E‹O;ƾüm4–ð‰‹™ô´ŸO„;¦}òmìDß߯>ù6&=ìš “ôÒxEùÄ ¬G®ŸI²¸÷~æÈ¥× ÅâÓ«?ÁÇM·jtõ‡¢ëè¸ÜXp¦>õÎF2íç~³ö•‡ ´J£úâ̲/Œ5“W«©W+ø"ôÅ}oª_â~‡¡ Ø~ê²_Ë3Ì«p À7y0ò޹"Eìî¶7¿‘’úÉ£ÕÉ©½ë^ò\ ÀºÀ—?ñ ¡ÅŒyÕ©bg®§™Îì<_š–Á‹T”1µpM:e¦_¢ t´ZŽÛô„²-‚0 eoìn²ÿ¾pÊOcë#ç‡Ï/±ù¬œOo_4‡dÿ}Q\¥´Pê½gÙ¿»MÿÞ>ëÿ¸s“®P4xd¡Ï씿!Q†4,h@¹­r¨N=ãl´5xM†Éû*c|†|ƒÝØ;oz`ÐM0ù>=£¢<ךnè#zz-pGJ³D£ÀøXç]¾ÈaÃå²SI5à¶8èpÂe\N?àKé¥WÒ•rÔ²ZÒ{æðþB©´e]_qó¦"ϯ)"¢R‘– ²áÌZ©Õj¶äBøó ­ ´x:–I™·í)·Î½îص¼=#aŸ¢¿¿#!0 #¶euûí·_rÉ%¤ó|òäIêòFƒ˜dÿ›Íæ¢öÖà`»Ý¦h4ÿ®ˆkšv˜Îh<§¦ûÐb:ã©(ôÍ#“ͪ……ú‰¬keòøë´qö1~q.<Ùÿo§b®$¤¸[Z—×RËq‰û¥µìX܆Lª_ûxðë—6ô‘QùSá?WÁ¥¾ð"¡¥²fÓ•à>Ï2f¨2‚¥Â@‡R—Ón%q­®KÂøH–›\çij*!DìÈ0q|ß÷iNòÆ´…íû~uÐ:–sÎŽ8.ε´¥”ªwl}Ÿ”Ñܼ`úT«Ù ÎÙ2pó÷Æ=?â:»ùöñWŽËSªƒ ›IÅ,åæÌûÍVpë]GßýŽÑ]OžfŒ]ø¦¡[ï:Jyë]GßóÎ _»åPÝñ†­›o§}þxò¢ÿ0¼oÿ¬ièçl o[‘ÞZ]Ø0jÿþoŸu߃ebÒÎ?·øÜñùñcó¯..:kD5\´ª5Ñ5Åœ¡ú=k,wÛŽQ9ßrÇsïzûèãOU•R¯ ½Œ± ˆbzãú%Ù¬Óð·án¾}üÝ省ó¶n¹ã9t巺Ϊµ6ɇ¯þoß|Ãå×_{á5×í~öP=®_)£—s·+dÖëò©±i±·üáó.¶À.…B»^ïh¡ íê®>\äKë — Ó!ͽÀæðÏåøA¢]QÈfR¶m·œËÊѲm+ßí¨_‡ºaóf(•Š$ Ês9Uñ§*>:ò¥Îú½s\!t1˜FwôB\W*¢RûS0,=/‘.l@íPŸ¥óf,Säü(m§ñIàÀj¸JÖYj(»®›ïÚd¥îî+øð_döš-¯X,ÒÃ2E)h-´5MËjLk3©iósÑ¿¹ò‘=&cÂ0ŠÓuE *Bux]„9æmû ”ò‰ÎYœ7]ØTn·¶/j˜ç 2]K™Æ¼£R©”¦éŒaÿwÐhöYR©•|åtøn(…0Rãǽ¹cóªE ¢h!ÄxÛù<Wv—JŤf{¬íLgfÊK} Õ»[©70vwüdÉ'$þ.S‡~ÝXV&›1“¸±]ıѹ¼#[VR.?\˜},ðç$åæhó¸6^rж+,qòÜu0@MÏñL¸Š+O´û²Ù…f“ü¹'ö¬/ ¯žufO>õì½÷™# ÏR†Oÿä¡ fŠ“±èûo¹Í``Z4œ®:Õ<&}iv½?ðÝÿ¿‘²4`ld € ÔÖ®]Í0;SIq£éÎ¥t“i&ŽñÁM#E‘Rˆ˜âŒ‘U•¢Ý–0 fž?Y=õ¼ïµÁ´0Aà)µ‚–2€L~¨§œ…pÇFKžh6[^­VAâ Ñç?ÿù+¯¼ry&î¿ÿ~×É¢ÆâqkbŸ ^8 ûo­V+гåömW«äÏþÄͱ»†¾c•Ì GµŸ}Ä ”×ÁÐ׿+õñ·r™ÿ¹Âê<›éŒ]£‹'uwha:áD¥1™÷sŽ×È›Žä¢RÉZ/i ãȳGFFj{[»¨™[‹ÂÈs7Éý’ø÷ MçÁù0OÐÀ’¤7”©íÀ…#Q¹¡~ï}rVݹßðOÿ1õ{çèB‰ï^…ï^…ÇOFoÿ†ÿÕêÂuÚÑO¥¾ ͱ뵯<"‰Þ5Å©;ž‘7ü<úØãûÂ$_‘͘Åb±å,Ó!mˆ3KUø8^fÎUg–”ëvÖU_þ}>ÖýqÇÁïçîÁô·«×¼sâúƺ”ÆÕWEðqÓ€«¯Š®¾*úÜ=V²¨ ³³ºíyþˆ¥û"D‚ÃO֯ש_¨Dþ3ЍCýô‘G¸"µçÃãõSüã½óˆ(I?Ó§ÄŠ<Í,DÞ§>óQ ÷+”ßÏŒdý&qÏVÑÑ0\pˆ¶Ðu1HÁNNËÈkk,¢¡xÙðß©0b§ªA»ÞVÒ¢HùQ*(¥ú—¶«dÿ}áìýŽ1vqöƒ·µîºZNîD$¡q~ÆÅ™ß½‰Þ¾hÉþû¢¸J±0\¾pT[kó¿}ìe´ŠÕpÇkmO*M cûšdù,¢U‰tP0€‡Lva[¡~@­IGä ~Ú•ðÁ]¯P²šƒÙJ³°,]“Q»Fºæ‹h­×e´. mX !K€¾°!,ä-äk°m.9 àZ€„Uw•š„ƒ<‡p!8\ «ë Ø–Kè%DjWRóBrˆuùAÇm>}ä5möú-¬-Wìá<Æ¡i™"ùbÉv*ÒukŽ(;® éèšô\ÑæÜZQäK Îm¾j{¦¼¥R @<ÿ’,Wt\ETöîÝ»qãÆÙÙÙ\.×h44Mó}vv¶Ñh°&MÓ2™ ~ãùw5ÜÐ[У¶ÒX?˜Ç˜¯±1© t-â:¤B¤u©q«Ñ4_>ª9çòûŒýsÝsj]ƒX$^ 7¶ÿ|>PénVÔºvÊ:m`q½1ØäO˜^ʾâU¯ÙŽ +ÎBêa2(¥š‘J+Õ‚JE*dϼÛMX\çŒmZºÎY¢ÛR,ãMüä%š|i‘#å7¯Ua¼@fM¤8ã"¥ -2ƒTÈ›'Ÿw³™Ô—þjGqкê}ÃPé:«ÍŠKëîœúÇ›}óïÞ>3+Ìu¥ì'®ÝIZÓŸÿêÞ[n¼â?`3€µk2×ÿý¾$“ÀHi~µEHJ¶¤I›¶ô$n³%o¾áò}fï{°|Ζ¯Þ´¿±à“Îó×n9üÊq5 mõÐKÎcéjÝž]sÝîÞüëWx›eêk×d>ûÅ'Izù£û&ÿú/ßòk—®#¬ÿþ¹]…¼Õl_¼ñéoþÝÛ¥Tš†u¥ìÿϾl†.q€1½7ôm>«ÿKµc oþæ•t…¡šs¼KëîW—vzè½ù†Ëgç¼{˜:k,÷OßŽÄæÂ ?û¥'¿÷µwþél¥ü_9½šÖiW7ôÅå\w¼j­Ýg§úìTì˜ëìú¿ßwËW\ýám¶=ðÙ/í!]€õ#Yçløá'LCwæý/ÿÃ3óé·\í…7ß>~ïÖ4“æDo²œ‰Þl†¯±iï±8êb¡Ûo‰ûø·%›¿éÌs¥eÁ¶ñãß½P½Èäb;*À™”õý¿s ·—¶ž ì'½ƒx“…BK²L&“Éd,ËvPÛÅÕ£_a®+9ºòáø”£É}3SBWjDi×Êä>ç–eÙ7l.8ãã—p8†aX¶í…£B´©L+]s›1®mÛƒkûqÌÈ<µý–ž‘X ·) !jñn€£îÊÀaî+°mÛ÷ý|±è–ËÄ uJ>“!ƒ‡¥Rɶíz½Þ/€aЇ> Eƒû:6¡54…E°d[q;ZÊV^[K8¼€­›7Gènû®­g¦øâKí|ÞõœÀ—)™Ì 8×"õäS8rÂÓ€H!Š1¦32¹À"EŒi‘RA ¢(R¡ ݶ( ÉxÇ!>¬É6ËÊÄÜ/i;SˆÏ÷RPªN:ÏËŸ'3ïá~‡†Fgfž)ä³Þìèé¹é\ª_2/Ù0öÎ SSEa—Šî¾GQÁaÛ¹šH“@2IteS†a$qm{€68ú²Ù5ƒº©gÒ™Êìœ&C§çf¥/™Î…fŠÈf­.Eáša"R§çf¥¯â5 ±Çk0ÓTž×n×þRÚÎOLÒ#žç¡»ˆ—Ê€iZ¨‡LÓT¨Ž|ªR>ÁSÊ—˜2–RP P¢(RLZèû@)ˆv[×u¥†A¼´P(Ô»®Œ=Ѧr.Šò}¦UŠËKÏUNLLìÙ³‡ÖCKšJ³911K¶©+ŵF,akÖˆÓ§7ÅýwÁm¶Z­taƒa,¶;÷«íHíšZY:´»MÎéNίøß?ý× ùîò’ä…|zŒB¡+õ-Á¯ÀèÊlõáˆ:G3Š,X#ovy³zÜê¼>*-’ äœ%bäÅ{Ñ m’ÞÞ¾{º¡>vQ Àß>¦n|¼Ã |ugÔ£Ú‹ÁÿàŽàçSØ1ªO9øó»§Ã.½a±ÝÓátC}ðvIñ{èmI P(f-ß¶íþ³g!°í/¶ÒªÈuÝÓ_¯îýâ›þ¢ß·õ&F¢›Ütg­µwŒ(¾üû.Öý—aŠð•‡C_<ü¹ß¬Ý¸«€Æ+TVz{ÃÙ‡×D<<¸¦<ý<K.aÉL„%Í ú­D¾¿u(v饤ØL–Àû™Þ=Ï0…S* h…®Ó#_úä§›Ç*%ÍpJtÌ$Q¿É@Âa_Œ1“1¦Éˆi¢ö¢cSœ1„­ Ñ¶ƒR Ý(RQ)¨(Œ„ €R48SS(ª$q{úï 5ñPóg_Ⱦã/‰ãM†æÏ¾ð¢& $ûï‹âÞu |ûJgøw—£Ý.w—_ÜBäKÁ53«Q@êZAò¶ÖæQ àø°ºÂ‚‰LU —Œá yÃua•,§*õáTéüœ^fõ£- uL*pÑÙyct4“­ù«áZ¯Ø‚ p@º°jwÁ-€Ã­Á¶¤Í¹mqäÉ]0‡#+BÚŽ,Ú¼æJéœÃì®öOâ&ËÁæ›’2 ý×î¼ô¢Òœãízòôú»Ù è¨äèÚ¬Mé:3 ¥-Œ*¡k$)‰ à>þàyÛ ŽÌÝyωœÒuöªã&éÉÞûÀ”ð Þ8ôÈ®J*ÓÐrvêO?õл¯X?yÒû—ŸL‘Ôtf¶]w¼ÿôÑÞ}Åúɲ{Ów7HbÆëÿ~ßyÛ ÕZûÞ¦†ÓdÛÉ€V,XDf\Η]´ö®™p›á…ÿôLûUÇM[zî[κñ›r}F¥ÚŠu“ޱiè„;çx?}túÕ¥7Y¿o»°ô[xçe£÷>0•³;Þz?qíÎ÷^¹Á™÷¾uÛ‘l†×ïÍç™»æºÝQ¤~ëÝcìª.¦¿ó½çææ=á…Û7L–ÝBÞ$ܸ9õÔoÝé00é…?\ÞÉIö»}»ÃĦ¦ ^O/ãƒ:A/ aÚÙ”¦ŒoÑ+áºZ­Ög¯s&&•øÎæÍèî]¹ ½hÚ¢ù´ ÷ZòôíºQRJ—š|_ Õ×éû€B¡P,Y eGu䌳×y á©É»'y=#-Îy.É{piÃ,U æµ¦ç€ þ(Ï=•ó}ŸôL …‚mÛJƒñ„D¸™L†piô1Gsuit¸2 8Q<â›f¦T(*•Š’u† n[Òå¶Í…+KÅs‹<ÅÏ˵',ÖŠÊvw•Ÿ;Ÿ·ó–ë×q–ŒßùÎü@òÞà9ÝÛyk»µ}ÈÜíª‡Ô&Y¼8k˹úb./ ÌÌXahhtffåh £YÆž!yòÐÐh&?Ô/kkÖÍžšOâ&Ë9v Ÿ´A7ƒr·Y(%ë i$M †ad3f m?§83­l×uç²Vg´\Sl Þš ªNU)]×¾Ù¬ErÝNÌÁá5Ãûì@¦³âW±P7õZ½:€AÝÔ‹æ0‹E`+EKžêy׆ uÛ¦µpb?Š…€Z­ÆuØv@&“®V«­VËu]@!R yÎ9íÔt<[𦑛"Õ4Í´Ò•n9o9oK\α «ä*gaaaÏž=¦¹d›€çy­V+—ËÅI¤1³¾´ƒcÛ¶Kú/á®=cèðáαÒÏÜï}æ~«‡m7¼Üé‰é°ïº…ž‡™üPK2Ò¤ˆŽrœ+ýš¶äXìܵ€l#õGÁQ ~E3&`‘§™¹¨ãÔÓLO3Ïè&$Ù/€Uûè>¦÷¶CÀ~¿—Éß=vœ”¯n|<¸ññJÿùì¹é¡7ÞÂÛvž·þèß÷Á´ý¸BˆãGÙC·mÊ–e][®™•\.WˆÇçkP¤]B­½c7ÏŸë(ÉßtÖÚ;†Ä8 À0öðå¢Èý—†‹E,=ƒ3Êq…zïÀp;åyQ ý qcz”ÆX×ó"]gŒR\›ƒV[È$®çuw,BqchÊÐóÃÆ‚ªeêÉr¾àýCè : ;zy¿T\¢W)pκE¡2j,ød :m鯷{³r»Š"DQW)EuMBød»JþA —r×/¢7®ß¼ÿ,jRF–¥EïxÀé7þ¬Óžï£öüB„œkÀß´Ú’±T2R‚síÌC†ê&Î’-]uhWˆœmlÙ|Î?ðy:öwM÷ˆ Ó¤Äı#£ëÖqËÈgMkq;¦R©HúotcÞ–euz>\Wü¶Ó9Û€®IdÇ©•†ókGÎþÝßûÎÚÁ¹ˆ§í®¼œãè‘n©´d£ºV«‰„—ŽÁÑ$nŸ0ç4§ âiËÊôà~îÚk ù¬N0»Ùf¸ª;MW² 3:6–Äm93ug‰e‹åô¦¸ã½Ä?w§\pùE½ä£†Ì CL¶ÎAqа6ûbü¸;eskØÞnmO¢¥UT‡­áª¨ºRØÜr¥8ÓÞ@¹˜ñ¦Ž'\/Øy+®ßµ#gúÓë)çJ¥Fú6T¿Ì3ŠClQå>.g/Íff3—s*µ)›ul{z)ÿî?¾f¸¶=ðÀýÿÜ–Í÷\ù;—]þ¶b©1?=PX—NÛæçêóõ#Ï=»yó›™ ²¹t¡°@»í¦Óöü\½1¿„á¯Õ+kòC§™b¡”ë/è)ƒëúÌééZ½ãfÒ˲öíÛgÛöyç÷Þ÷¾·P(˜¦©ë:E I±^¯×j5ÒzÚ´iS¥^¯Sœl6«RÇ‘)7FƒÞ&™XÇ©Q9S{îéG„ë–§§ÇÎÚ"…ÛÓž+•u^˶…ë&ûQ>_@å¼à6kµš'ÚÉú8v$Æ%SËq§gÖ®:…eý(®_nÙôq?JâRýƸ)¾¨v:°£pÍîÆ/?Ä ¦˜Þ©ãÇ_Kz{Æ+™üÐÑO@¥RËYª!ØÖ·Ù¿ÊøÎí ñÀ'¥ãÕ–Ž“*:ÏJMŸ8~´²ÃÃÅ¿¼æ³ï(E[éíVjº|jÆàð%N?±f$Ÿ±ì¬A¯œÆ¼•Þ>UþYÆh‰9ºð»3£aé@uö´/B+½Ý÷ö†‘´"3°£ð™×¶~cÜ¿ù·^rê¿ä·½1 ÕvûïÓO¾Üþ;\© Iq~¡þãN?þZŽ1î»^Âxõ¾—€; ¾Ü×xœ¤0°£ð¿^~{>w•çW­ždy{Þù…¯¬õU Ëq_¯þûãÆóÂu×]OÒÝd»ÊpÕ,^?/_ÇJ‰f3ßßïÐá üºëœ|ÀLå´›Û¶ÝÙ)Ìõ™4'&“æ1K™Isâ1èè&½ Cå‘ièQ¤ˆ!g3$÷7 ]Ó’ßòÚMƇB“¸$»ã|IÊ$.±ât}Õq¤-îaZïìÄW)•®³¶”–JiQ¤ˆõŠ"¥1Æ93RZÒñ€0T)®åúŒ(B«-›­ v“C¸³sb5z_u\Ï‹V+g)£´Åi!F—R{å¸qá/ÇA“õ›ë3â­â¨d•ò‰•“UE!sO9·Ú2YÎŒ8×’µ”ќ㙦žIó´ÅiãCÓ˜a螦-=›áô A –®3t7Î9gq»ò¼È¶IÈìÌή9{ÍH¾<=`u{$kÖIDAT[–Žšú¢¢¬ÖÅo9'•ŽNr©TtÝÅ…K~é¸ÀuÝx¶ÿé§cÙù…„;Sy<:¸É„Ž̸ <½'?8(…kÙ6 \wtllF¹é³ €Ñ$.Y¼ˆqJž›&«ŒIz]1Ì&qà Q©XVj:?8Xž˜ ;D¯p›£ccäâqä£|zË %Ý!ØE6–ßúLå`)_¬Š*âf‡­áõln9®ã‚»öb—27[£³°1áPÿ†ì|{¨€˜côDÛd³3*ÀæP{|vO³á¹ŽxÑr–$EêÖ/?-j|q¨¥röD;B“ŠsDzFS\ïÒ[Œéµ-Ëír¹LVd_GÜígm¿è‚‹ç›µ#Ï=;*d»U ƒ%:ÿzzf|ü©ÁÁ¡Bþ\âŠM+íºnc¾¾~lS½>mý\×eK¶m`K·rç¨O %»~~?€V»E}ü Õjµ˜w]èU¼%ß©AÏÛ´iS³Ùô[(Êå²'Úq9wÛso?¢¹sâØ‘åí™–zžh/¸Í¡Ò ä’~äºnà ½Š À´šûžè‹ûo~p0+¤R›’ƒ†+„ò÷”§‘¤-,ö£E\»XBä‹ÅåãF³™·-×´Ò'Nö£…¹—%#Ç–9_õ0ѽy½è]6^ÁNìÁÕE§~—Ïšl,¯4ÙŽìâ Ï4NšV@Êøáᇠ…â‰ã' } KNSÌà‹p Ðwúyg ¶„ž·ý`˜YÏ*Ï탾çÛƒkb,+½]´ÒuñajzßÄVÒ’ '¯Ký¾.¸¯WÿýwÜ×—¯N{þÄeÆkGv¯ÉSËA¢]yá¨ÐËîÒul!ŸmfÛ=óhSuéø\\j©®|àÐùïäÄ<8>ÙØ¸NŒJ«-3i_ÄæšÛ"L[:ÉëÜ€nzTO)ļkò/€ù†?3ÛŽŸÄ¸ËA_uÜV[ºÍÎßý‡ëûƒbÆIbôjMĪ­èÊ'WÄ¥$/JïòrNÒÇOšÅ~席¶4MÍix/Pο z[mQ’ÞžâM¶+ªÙ—@éú Ôoüj9½î{p±TýÒqÜàùÊâ*Š-<ûðƒÚÿåþå:Q­VËÈTu;Vé!S¨±ff2 ©/¿G×P=éh‰ø{^—’´´)­UÌÜøbÜè¿!þKIbUäå¸=_Nd Åz½ö qçÛsɳ@wþàÛÉT¤MWzÒlxÙœI׈däž„Ëói·:ª¤q9?üàc=ßFL7D)Uî/F/ÝÌ·çHuöõÂ=xìàlm¶\.?µû©åÉS–o¡¹DŒß·ôX,ÅIY&º Īj½•Ê¢(xaaabbâÙgŸ]1¦bÍš5“““´¨²–.¿‹K,–Å©z9ÒM½^¢È´f•?ùÂýHbÂou¬"µ´©L´/§œ“=ÈÈTÑí¿Îìì‹ö#ê¿Éúà ¨_.ïŒæÛs±hs~·ýàÑÛ~°bòE›«Ý0ÊQ–‹×—HËúu¤·7Y#ñMÇÊý2èÕp—ׯ‘©R;é`ã7êQùé}“;wîŒu¡›-/©›G7ImùØ4N6sCn,½o¶¼¤fu³åÙö¸ïŸ«d}ñÔÉëQ¿¯ îëÕÿ÷µÁ¥8¿:íùWwÅulr¹›´½|ó¢ãsÏßÓpòæòôÙc$ï_cé%ËÔé )—’ÒéK 1±~Ä&‰á"ÁkÅ÷3³K|Ù½rÜ7 ó¢35ã&¡“¸1\Oø…éM–sŒ•„^îÆíÏD/•ó®'«Ä§-¯âWÞ¸œ“ô.‡þeÐKšsŽ·"½¹§]%ƒ”‘M­ö–‚ðÂøÛ’å\©ÔD°nçú|{@c¼aZÙ"Ÿv-ÓÊz¢IÒ2qè‰f UGÁÕué¸7ÂbXþž˜}:æà-„…BpŸ:&NÏM{ ¡Ù§{ !E£+åﺮmãøq×¶EìU/™y2IŒÛscöé9z.lÛ.OLôЛÊu>`*ìÉðøñ‰î7¼¥=¯’‰.Û¶ŠƒGk‡k‡ÛµJ ©X»B`¶e¹K*w¦Þ¹ºŽ°°;»ŽË¯ËþRævÞJÖocf ±T³§æc“ÅýÒƒÙ§Kê÷µÇm:Ž¡gÊåòÉS§E˵2Ký ´ÜV»`0? íµ[íV&9ÞõmIg¤ÍtÛk§Í4Åé³2¶h¹t§:zô(€}ûöµZ­˜H^‰© hË‘L¼ôò—Rœ!=×4­R±ârŽûÑJ9ŒË8`y9¯Ø˜ã¦Ìsõ°Qk …d?Šë·s*\šU­‹ $:ïj£Äòçqÿ?ïÙ¿¢û¶¦¡-^`©F€= %®/9Pž%ø¯½É~×ïb?–¡¯´.97”£LrC¹œšò\¤8?1n¶Î:0þSòUF^®¤DÖò #>–lIWp;ö›0@‹žXVv|¥qn¡^/f­)òˆÖ©¯×¼~_/Ü׫ÿþ;îkƒKÏuÚó¯îŠëÄk’©0^=¢Û–^îz2ùœò·mûÿªýýü§„IEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/Makefile.am0000644000175000017500000000112111452354543016475 00000000000000EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png back5.png \ bricks.png extras.png fr_left.png fr_right.png fr_top.png \ life.png menuback.png paddle.png shot.png weapon.png \ ABOUT README install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/AbsoluteB @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/AbsoluteB/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\AbsoluteB\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/gfx/AbsoluteB/Makefile.in0000644000175000017500000002522011770153706016515 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gfx/AbsoluteB DIST_COMMON = README $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = back0.png back1.png back2.png back3.png back4.png back5.png \ bricks.png extras.png fr_left.png fr_right.png fr_top.png \ life.png menuback.png paddle.png shot.png weapon.png \ ABOUT README all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gfx/AbsoluteB/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gfx/AbsoluteB/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gfx/AbsoluteB @for file in $(EXTRA_DIST); do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gfx/AbsoluteB/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gfx\\AbsoluteB\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gfx/AbsoluteB/paddle.png0000644000175000017500000000653111452354543016412 00000000000000‰PNG  IHDRlH$…àßñPLTE(2&+6*>J:2>/66&BB.FB2::*2."&*""BRAVnVSfMJ^JIZF>J297&&"*.. EVE3B3"."4 ^v[rŽn¢ÂšŠ®†z•u[qYRN&F:JBNN*fb/nŠjf~b–½’¢ÊžvzFtn2r^v^wr6v‚V{šyޱІ¦‚~žzbzbRZFªÒ¥‰ª…œe–ŽBš‚&š~"¦Î¢5F6žªn®¦N¾¦>ªB®ªVj‚f‚¢~¢²t¾¾fÞÎZæÒbâÖ^ÞÊZ¢¶vZV>rŽrž®rÂÆjêÚbòênNbNVjRº¶^‚ŠV¦žKʲBʶFª¢N¾¢6²–.“ŠAnp@"6*ºž:“†:qj2if3Ò¾Nb]-  &."^Z.ZU)   NJ"‚j&²š6R> VJzf&ŠnVB&. /.,)&""  Žâ²ŠÚªŠÞ®†Ö¨’è¶–ò¾–ö‚΢z–n²Šs·|Çœv¾”f¢~j¦‚‚Ò£^’rR†fFnV6VB2O?>bN:^J@fPBjRJvZNzb*F6&>.v‚RšÂ–:F6JF"~r*"&-5:B*.6&*..6>.2:""':BJNVbFNZ>FP&.2AJSR^j^nzŠ›³~Ž¢jzŠOZg7BN"*2[gvbr‚y‰†–ªŽ¢º†š®hu…HZl3>J‚’¦r‚”r~’”¥½FViJ^nj‚œ^rŠv‚–nЦv’®vŽ®Vbqn}~žºbz“Vn‚Rfz Zn† .*"?;62""BBf^.‚z:²ªN¢šJ†‚>NB žšF¶®Rrb‹†>º²R¾¶V•F†~:zv6‚~: «°µbKGDˆH pHYs – –¯¦þtIMEÓ.„ÑeU îIDATxœ­˜}\S×ÇOVåE I BRÅ€h¦ÀP:)(L´›¶ÓªàR+I¢iB]Òm¶BÀ\hð­«b#Ä`€Â¶ÈÈK’ñ¦â‹`±ŠSÒ! Ã4ŠRªí¹7!?‹›7ýœÜsOî×{r?Üûõ BD(TWW eÆŒW 3gÎ|Åž™³ˆÌžíææîæA¡¢)!E¹Q]<çxyû¼J£yí5úó™;ë•yÞÞÞ¾Ôù¯;GQ¨Þ~þ ^Ì7:Ê¢ †ÿb–Ÿ§+ÅÃÊ‹êé¼ dAà’Ð¥K—ý×,]ÊþÉòaá>¾OòŠø)cEHHddäÊUQoþÌAÞŒZµ22rõ‚–w´yÊw±X0NE¼»f Ñím2kß ,80nŽçW²ò _²:^a?_—°>aÃz¼O¶kKx{Ý/ÂBB‚Ãü#ü¼YÞd©_²Â#6/^¼|Ó;ïþÊAÞ}gÓòàà°À8VÄfÖròana-Œ[õ¬.aÞm‹#Š'á½U‹WÆÆÅÅ16{¹x’£—Ÿÿ#OÄÖmÛ·'&NöD|3™Ä¤­ŒÇùmñvu¡RÉQh3ƒåÍØÂˆ`EDx-‰ÚñkÙÁyßÇ î`ÏyTä(„<=}]|æùÀ>ï}Nì»+Ù%Ú×ÅÓÅÕëÁ#K!_7Н¯¯kt´+Ÿ³ý7’ÈI£¢©ÔTÝ»ÓÈR¹îNÝC¡P÷¸Ïß»+Ѷ}—À âžšúán!y íáñ¸\TQjjúGûv8Ⱦ~ûánqª—+‘ÉS ÓÒÒp”7÷ãßýÞA–ýáõýŸ|úɧûdHœ¡’@KKgJ¥Rz–HœM§gѳ<`xP,“a2YNîÏ ÎQýû?Ë€I >'’abŒËÅd0!c˜Pž#?€gD’ByCyy‡Ê;zìó<[Žýr >{ìØæå9mj8ÉÇOäŸ8žŸŸF'¾ë€å>朩ä*O«ŠŠTgNŸV«TEªâ’ÓÅg΃jKϨÔÅÅjõ™åWÅŧ•§¾Ì;ꌩå+Šqç–•ÿ)té²bUѵJ­š”í2ÜÂKËËw–—í,//Sη^J’¦.(,[²šp.Ç‘rqç†E®v//ç*È›:/_ewîZ¶±VÓÆZ6í®Ý°ÚæÜŤM}RíBœû6.¢õ„” Vý{àܕΛúpáÎÝvç®Ûð"çþÙiS”ºƒs—‡Ç‡‡ãÎ]¿ž.4»~7àûÏ9·@Yþò¦V#¯bp®ËêÜ$ܲ6Ó&ÚõKìmÛÊð÷·;÷°¢ÌýeM]'çna€sY,¯%œ8—íãµùS+JÊ_ÖÔE6SÏÃëóbçòÿýƒs¥e/iê²R›©]Á¹¯úºò£^àÜ I禦V–”ÿ¿¦./Rƒ©„©giR)à\÷ùÿÛ¹tܹg *•%e¸©ÕE8UZ¢.Á3***+Ro%JÅIëCއáÎ…TüõÅÎÕL5µ²D 'PÁ;>TÈ8ßu<¥%%¥¥ø|¤R—”*ù6SópçrÁƒ/gêÒR¥²PiBQøU©²°PIL³…øÆú9 ÓLÍåñxQf&á\Q87›žÎÙœ{€p.šjj8É)h… £ùŠBk'N)ð€²`ÎÖ“Ï›:—p.á[.W†‰0|0é\¡PžA8÷À`j­¶²ªJ«­®>gKM͹ë[„ŸÕÖÖi4Új§)¶²^§7*ÿÖ€5bX—ÛØØˆ÷FÛ–×XëVYohjªÚ9J[mhn9áb«þ’öѷ¶´›ë«´g(}U}[{ÇùÎË]ÆîKW¥ÉØõu{ÏÕ‹†íòjnÒ]èüÒ~µíšƒtw_ïm‡C.· çôä©cK{‡ko¿á8í€uvtuõº*²jºjìéüZç?¾>óVß­>âuóþêëÃ÷ðqï…öÎÎŽžS³ÁÔD–2˜¾5¶u\î€\¼ÐyëŸr«÷ÂÅË=]F“IoÒÕ“£P“©Mgj¹ø-ÄØÛq³ÏëJ'‡}}7û{ZÚ{ºZŒÆV½þÒrÒ·¶éš›xšÛzú§äÆ´íí]Küëš(•Ú*rœÌdÐ]k5 ˜ô]·¬1 <—ÛÝÍMz¸ƒ¯ÔWkª4ä(„êëk* Üéõ­m·ñ ܶÇ>¼Ñ­ƒÇQe}eF®I#K¡šJ¶O6]Wo/¼ˆnßïýÝúj8¦ZÛÐ8ˆ ’¥ªjl¬ƒ§i]m]S[¿ Àž õöv4µµšZFŽœ P\Γ74h+›á›ß&ú ¢áÛYçšÎÉ1x¸ÊåC’AòBƒƒ’A9í•kÍë­Í×ñ­ãiÕŸ«„ !‰3BCg‡$ð_ƒÁAL«ÕÖÕÖ‚ño_ß¿‘X—ãÁ† SÄDŽÂoŠap0y\%"<À`qr Îþ(’Þ1ÓîHgCu\?­<ž9sÖŒJ¼:¾sð࿊¥wœ¦JïVÜ0ݶ–ÂnÐèöN”Êsg˜Ó™L-3+Û9JšÉä[î? ,$ªã‡ÐNö‡ñÁÂ7ÒAv(¿‚F9C †+,bîÞaómÕñ´™Øù.ˆ=²íAç1“&­ O!>3èÁèØøøøÄãïWÇ#œ‰±ñ±˜ 6Ó, OÑžX¢’pj|bâQ¬­ ޵ǶúzÍÄÄÄøøhÒHhJEÊ0Y 19O¢FÇÆÆFG'Œ&X â öâØZRÃ`tÛÄèXL”%™ÏL¦’9É–˜˜¤¤mI#F×ÔcÇ$E=e‡&ï Ý›NŽ‚“=MI~ò˜asbˆõY+ÿÉŸ6?$$qžLD°CCS‚»ä($à?MáóCCÙl6ß5YQ[Ëã)%ub”%ÈbyÂæ§0iæÌLr…2ïÝ JNNÝ›<â¸:¶ð Lfú"©h®HDŽBènÍœþq:ÜéAÇÕñÓ½f³yaºy8 ËÎ!K!ÚÝ,)ÍL£™Í´½#«ãíß æÒh´L©L$Á$d)„†eb©T:—žEgZÖÔ‰æA‘(;[$"!y I…B&‰Å¢»|G5õûøf¨öÄâ,WòŒ<Õñ³g’¡Ò:¬©¿3gå> ŸÁµ8C!t6W’›““#”È&kjÛïØSjjÉY"SÄDŽ‚äž• ˜Ê±ÖÔÖêXÆå5µÃàŸ„Kžœ¤þØ“T\IDpIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/weapon.png0000644000175000017500000000115411452354543016446 00000000000000‰PNG  IHDR89oí|ÿPLTEÿãÿÕÿ²ÿÚUÿÇBBB111ÿ ÿ¹YYYEEEWWWÿÿ›|||hhhkkk€€€ÿ©}}}”””û„ý†¦¦¦¯¯¯£££¨¨¨ö~ øÌÌÌåmô} ÇÇÇÊÊÊÏÏÏÚÚÚÙÙÙÜÜÜÞÞÞáááãããæææèèèëëëîîîðððóóóõõõøøøýýýþþþüüüúúúöööôôôòòòìììêêêçççåååßßßÝÝÝÛÛÛ×××ÕÕÕÓÓÓÑÑÑÍÍÍËËËÉÉɳ³³±±±­­­ÀÀÀ¡¡¡ŸŸŸ›››™™™rrrTTTXXXVVV<<<§‡ÝBbKGDˆH pHYs ç çYü‚-tIMEÒ  ¿üÖVóIDATxœµÍçRÂ@†áш±/–%š¤«4{G¥,HÑû¿'mqgqÆçG’7ûeð Cn<:ßEˆû¼¸ä›14—½»éV”xe®ÿL]ZæªAÖ,‹jøµAüR–°¹µÍbˆí°]·öPXû‹0ä-±8Šÿ‚Ûü€“CÄ Ï‚%â8B‘H¨•LŠÔ‘H‹é%d²¹|¡x|rZ*Wª5ý‚³ó‹ËÚÕõM¹t{wÿ _P||ªgŸ_^éf«ÝÒ/xÓщw¼é´û²ûrªò}(g)æ)»&x Šü^Ÿùê¾)×~™>ΊCIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/bricks.png0000644000175000017500000004430411452354543016436 00000000000000‰PNG  IHDRI×ãá£bKGDÿÿÿ ½§“ pHYs  À½¥ÚtIMEÒ Žm>¢ IDATxœÌ½{eÇyöû¾~œ>÷ž;sgw r!‚0DREˆK#ZTY²$ r˜¤ä*ÛQé˜Iå¡DªJTR”Š-DzLÇŽ¢T©lE‘YŠ#ÛcJ‚D†oˆKbI.°f±³3³3wfν§O?óGß{wv±`Ê\ ¡¯¦vÏéÓßéóè{ú׿ïÑôãÿþ?XÝÅ,šæôÎîå3ëçvônvæôëw¯¿ •¹º}éàh{ut×}ßô¦iw°·åÊÖÅélòÈÃñëÖ}ø}ß¼º¶FBŒVWv®n¹gãp2àl¿¾q÷îÖ5­õÖæ•ýý•Sk÷Þ®›N÷¶w^ºüü¬mßòÎoûºuð›¾e}´ÊÌkÃÑæõí³§ïÚ;:йþÞÓg^ÚÛ­”º¼½uýèàôhõ÷œ=êf[“½g®mΦï~Ó#_·îþÇ À‘c#ÊÆm¥é´¬_ —Žë/ùùŸ}fï§ÿËpÔ3€Q•ÊÆíÛ­ÒQÏ£*-ë—Â'?¦{¼üåçúéëßõγl`F¦²q[)GLËú¥pYá¸îñò—ŸÿÚvû¶7ÿO¯ÔЉÊO~øÎzÚ¨²q[)GµQËú¥pYá¸îñò—ŸûòÞþó÷ð} *Y6n+娪ä²~)\V8®{¼üåç¿úÌîCï|=€à#©DÙ¸­”£R‰eýR¸¬p\÷xùËϰÓþWÿmùè{Ñn£¹ ›O¡ £ÀÙs˜LJI0礙ÌÏÒÜ…v“RçA8ò¸§ÃÕ´?¯³±[[áÂáà]‡ºnŸ~Únm]¼pá{~ó¿Ãú›,¤A˜`²Œ‘Öc¤Y0/1ë€,`JÍ`w¥Y‡<L,ä€E [˜\&—‚„´íV{ùÒäÒüñýƒ3¯»ÇÙ¾\æÁöÞ`µ™´ƒÕFUÚ÷n¹}Ëc÷½0\]Ó l;[5Í …èl°½ ;œ–ò½—¶<ý™ |×ßüËïypg’›&ln™¶½qæõ Ø¥äìÆ–Å†AÐ4¡m'›[Mƒ³@ÛÊ ¹µ5jÎŒIqy —.Ù£ö¹~r¿µ0—.µ»»í… Oþþï}N×§r £wS©êà;©j"Î9-·—×C¢Ê±Ï9`Y]b™S@ŽË:rì½›èf‹ûÝÝï:þó[?ðÆÿ»~‡û#v]h%Ø#Íún°ã°‹²¼6ox¤päíu!›@JeûÇ~ƒ÷TpµoŸÉÂîü9N6Ûv×â7Û/¾ß@‰6øìùO×ïzèÚÖÖRuÁ·ídY§iÆJIÙ.²¨)›&4fÈhcüB×h[»¹µ À¶óç¼5¹j'öüù‹£ßÿh)!ˆ ˆ "1ÍÿÄD¥$˜$1 ºQ²,dâ¢Ëåhëýèïý¼D”KËÊÀÖöõ+[×¶¶v"’d""Áœ]Ì.ç3Q&&"bÔ ¦œl }Š.åD@ 2\D’í}ï¼u±ÅÖzÛûÿ÷?Ž×büýáïû5yj|oŒ>¥xx´s}ÿŠíÛƒÃmRV×¶Ÿ ”98Ú&PgžzöS]ßßܹþ|JáNt×μ3…c<œLö¶wìlv¸·@j}íÅMªª÷ö‰ÈÎf—.|‰ˆ®_ÛÞÝÚŠ1®9óuën¼étˆ!¥´wt¸5Ù›ööúÑ-Õó»[*©¯aÚwŸî)"ººýÊÞvˆicüõëÎ_‰NJà•ÇA8r|ªN{Ým:AÁ|å(÷û©Z[¢Àåù9~qï _¸ñ)UI ¸¯Ýnϧéúìvíö<ªR9Êý^ªN-{áòüG=õ|ùú.?1€wž`dŒ˜^~ÊbušÞìÌWŽR˜f9\¢À"ÕÙÀ»Ó¯?ï¾V3ßÑF± óרã¬7Cm§·¹Ú‚ùÊÑè£Pb‰—çwÖ;ë÷·¯<µ³,W•‚ã×|оf íì6íÌWޤ¾—ç÷}ð}Ø{éàů\P°TDÈ_ë~ƒRËàn: æ+GcHBò)¨.ø8t{WÈqM†9ƒÅÙa¶±³†Uàà9l^F3F3 Íy­Œ¾h·ç§a¶ ¼.Z)Îì`E+Ø1Uãf~m]‡®pñÂ…]kÄ0rC°XÿN‰ È%Ο?/ib8#ä‚0G~su°rÃ`‚ÝKÁi¬•ç ì\u|.L.“K‚¬6,…il;»û›ÏÚv¶z×)ß»‚Þ«ÍòqiS-Q Ué¢kÛY ±lt œ@ô¡^.áÝsç¿ÚMïÛøa°±¶ g7l-ÕÎ$˜´rw Mƒ¦€‚‘á̘öÛýÝvÝ`½i`ÔóN룥3cÚ™lmnm”çzfÏåp 5÷ìn–7#üÉæO$d@›µœœÒÜSAoRÕ@¢TË9æ¸Ôâyar€$ðý¡T5b€XSõ`Xà1Õ'?ñ"9–Â{0m’ëš6²è°ëìæX®C®¥SÍÜ‘ › +Š@4YìqOeïæjo¯ †¶ìƆ¤A°ëMwÑöøxí+ÎÄNB,жûŸ»ð¹Ð†³g_ 6ÊKQ[4ë¶µåa2Ù•r#„0¯¨¥r§µã%€CéÃmk%„‘;ã¢ØÆLjy¦1f^³m8þbÛîß *‰" pFÎ €0QÌI€d8çLˆD”r&d"¤Œ‚ sF2r2!å,ˆrÎ×ìì¹£ïÊÈÈ1æ0‡ŒŒ3wY=½þà·O$I&-˜#r )æA –R@piDp.SJ¹‹°Ö§Îú¶ëw÷»—®ììîͦóßÔk0þòþ×½íÒsŸùâWþ°î¥œfÝ€ò±Á1 !IY5Ã5Þ÷ít¯îÅèïH÷/<øÌ—¾üägŸ˜äŒÙ|b˜xï™…”LJ©áhÀ{7=8j¢¿#݇ï»ÿ —Ÿþ/~q2mSÎGÝ @.º!f)i©VC.„Éôh2mCŒw¢[@ØÿëOÍfS&êún:mSŠ!„”âl6u®/½>†‚¯ëaÎ)„ ¤•”Þ{¥W•É9ê¡ó½RJ À;—Rb)‹Ã¾šî^ÐÍý¥ü?ÿòc³YKÄÖÎÚö(¦¼O)Ng­s}ž¿²‚«Cäì}PJÈ9I¥¼óJ+W¦Î9 sN!•à\ŸRB !lÕîœ×Íxì}F¦/?yɹDÞ»¾·9¥˜bÎÙõ½bŠ)E­ªŒc”B”N$„1H!APJ#eUU1f,„rNÌ‚ˆm¶Ý”Õ™¯õë9I) ìü>ÕÏ39ë»Öå”SL)å~æ|ÊsÎ)ÍP§”SL,@ÎYié]PZbA›éZ…äR'ø˜b’J“ïÃÁN[7Uaö‘‹vÚ“·avdsÊÁÇœr?óK6.øCª Ç!Ô DE¤* ÓT¾,¨Ôñ}È,ˆ»Îì´õȼëo•J\¾p5¸XN\L1å”sξi4SÌ)e©¸l³ RÎâ’Jä”U%SLDDLÊÊnðѶ½ªdøŽG¤u}Äsì:iíîdk}|p@›­= ÀB¶-Ú»[b}y³m‹¦Ù(ŠØ2›[ÄòѸt©ýèGé¥pº‘ëöh³9yÚÙJ½›TuÆmßi³êìT© ¼ºr¨”Ïß…ºiò³·»ÿÉO¼øÙ'ö{—~ô»C¹Áö¼Ð<¢ t›¿æMHZÈÞI3 ýXVúZv®gs:—­±°!XX;Æn°Á.`œ‘“K“£_êžÞzÀCxÄàÄ%†ˆ€ü… ìÄî¶· ì\Ý ­µo<{-±Do“örcÌ®5aÞ݃ýƒÞ1™ܳ~€ÉVÖ›&ØÚúÒÆÆÝ“Ir§µ7Þïææ‹ÿøÇ/_ÞjÛÉZŠD€A\8´L@’ N9é8¼ Gä”3Pg䩎ü¼¯UfÝÔš¸yÓW¦íl>óÂôðTe>°±c:8œîlïM‚”Y„„² ‰ ’¡˜ß'¤cF̤EÁDˆ9qÎ1¤ì3§D‚ 9ÇL!³‹9$ò‰mçíìhv°ÛM^«ñ€ü“Oþ绽ýtºŸòMØ2ÅSPÊxo÷'W}葳 €êNt?öûqÖ¦BíáaJ7ýêrÎ)E¥´OnÒ_÷ÞåœËÇH¨;ÒýOÿIïz£ þ`67릜BŠ•Ô½wÛΟ3zïH!îD·ÔqÎåœ}Š)Æ®›ÆSŒÎ÷,dyñµÌz+¥J9Ù®SJ…:;«*ã]¯uÕÙ®6ué ÓY«¤²Ý¬ªëcJ)Æ®›]½òtJG_=Ö.bò1ÆÙlbH1öÞ – ²¶«ëAß·RªœR×uJé|×Í*S;窪꺮®ë2užN[©T×Í )Æ‚nSŒ³®½òâK1:|yþ-ˆ!9Åœ“s}Ê)¥Tð|蕪BðBˆœ³÷Ž…ˆ1yï¤R!)¥óN+”¸¾‚KIJ© ù”RýdrR@w¯©D?:)f×ùSÎ9¸HLÌdgÞ ôlÖK%bLÞ©EŠÉÙ *ÙÏœP¢ï|Uωº~æXpA1¤òÒcHÁ…ë/Äf‡ó¯˜w!g¤bHýÌÇ ‚dÁ ¸ÎëZù>H%QŠ!öW•ô=T%íÌ™.]¨;²RK×yK2Åìº~çÅI iz`—…rÎÈ9¸R.p¶|¾ C*xλ(§˜åAH.J-rÊ|–@3/æ÷9goÃtÒ¥”ûÎK{[ã­ÿê¯ÿÆo\½~WUêû{NŸ¾Ö¶©ŸS8\ÝÀ@K9~4õ}ß÷/¯S¤ª*®ª7|Ó7=óÒKÝá!€`w1“OýÒ'ÿé/þé¬ç5Ï®csÓ%¯$¥ÎÁôöG—‡V‡øÖûqý_Ä™Îö_þÓ'þô7þÕþÕ,e ¡^iú™M!”)„²1¿Ùpƒ þ&~¨ŸÙj0GRÉrT×fõÌšvG×'Rɶſææ?úGá·~ëw¶¶^ µpêÔ]{{ÛÎÙRâœÅÍrÛÂ"³ÙÀ`0¾¥~9çd²5ŒºçŸyú—ÿþŸ½<3õüËyzMM§iràŒWµ]p F {3b»hj1†²ü# IχnS‹Gß¾vþÉÃç^˜®ŒdØ…4[W~ýàÏ~êË_Â4-ÚÍëñ†çñL‹@ƒ·“R³Ô)»·TX*¶h߉ïð<žÙ€ň!þŸ¿ý{›[—¦.5—ÌâÌvËÂ[Ÿ§í¦^þ{üPtIhPt§BóC<°³7ÙÞÚ0™ìë?þ¹_ÿõß¾|ùR±¥0¦±¶`ƒ5òö°ÓkÌÆ¤½866Ø`äÄȱ‘¦mmQ*ºmk×××××Ç»»“ÝÝ]i³ dÙÞ>?=ܱ]Ìy e%„aÙ(ÕH=RÇœûã1žOÕB6J3QÂ,zŸR1†œ˜H³D.ÅÖ{Ÿ“">¿w-å¼ß[ÅðWwŸ¼xùÊæ‹”C¥$HÄD>Å]ÎAs2‘Ì9g¢˜B†fŠ‚™s–1çRιô(N@†H) eH7Ö¥Ýík{[ÏÛÙ|ùZŒ¿÷Kú”âÌ>üàwšÓÍðÔüßáéQsúgþÇw眛‹vJ@ΙY¤ïD78—Rê¦Ó‡ÞöÈh¼Ú¬Œ†««ÍÊh´:nÆ+?ûã?™sî{ËÌDc\èrJéNt]ð1§Övï|ðáµáh<›ÑxЬ5£µáè±_üéœsçzfb¢bKÍ€`Žw¦[,§!ø|ˆ¡w=¨³3#缩LggÄS ÁSß[b€œ‰9„`ªš…Œ)j©­³1†Á é».!k©‰I)­UlpÎæ6ç½ 1ô½%ÍìT°rð¾6u×͈(¦èC ¦¾ïí&bò>Ô¦,cŠZUÖv!†á°±Ý,!iU1±ÒZk ¼À¹®XNSŒ1†”’÷žˆá#&dÄ¥ÒÞ÷D”RЉ‚/°9!ƨ”b攓2Ÿr¬tå¼CÎBH"B )ƒòxoû1úH±œ£)åà#1!ÁÍ<1(ø¨²3ÇL)&bÁÙÀ<¿_¥˜´‘Ä”bJ„>ÆÌP;ësÊB "’ZH=ð¢…á‹>ÆcH¾D`æÙÔ–3GµQ®ó¥]ïB¡ýx1È|¬jÅ‚sÎB oƒë¼itwËv—VÚ9LRLå/†ù<'¸@ÌÏ`BJ™bf¦² çLD)Îo*çÌ‚SHÁEUÉàc)a&¬OÑH!áìƒa×­¿ç=×~åW®O§gNÀUµvsĶÀmÕäñ±R³^YÁ1Àwühv¬¯·‡‡—ÛdóÂdüÐ÷á¹_|nCr“½´-Ñ^Aue÷åp©X}ëý¸ïÞu\Ù=Sc§Ã[* `ã ÷ììíŽN­`) °›ƒ¶%t[lH%YJ×Ù²!øoÞWkS-w¼þÍÔ£áÕK/쾸Õ=`7·Î¾çýö—ù…Ùl2Ï vK`àk»Kå¶Ö·himxàÍÆ“ÉÖl6aq.çxïëξtí³û~mä¦Ót}¿LÎ¥í[@›4†áp~#ÓiL–Â[_}eûÑ·¯Ý}wujSnïˆé4š‡4ZÜýèëŸÇï}Ÿ{ÞSÙصhomÇ¡^w·-_jüw_sŸlb [»˜“»BнÉ5Û¶S/Q€‚ØÊ¿·Àµ¥”Ý[ñß•äW€Ý;ÞñŽÇÿ°íÝìžõ{ºàxè¡ÝIkƒm` ª³ABŽ'íE#Ǩè&øo ,Øî0› ÆlÀaÞÞ#ʱµ[Æl4cœ;·¾¾~ÎÚ‹›[›há“!"A´QRÝS÷mpZQz½ªWu%‰3rÌ9ç\\èH&Íb(•bîc<ð=€„< vßÙßû” òHe„ ˆ¥RÃ'؈k»“¯^zîÊSOŒ+{fE‘4Ä ÌÈDÌXe)@Ф„Ýw\¸n!+ ’ 2‘̬Á‚YKŤˆ$"rBò¾÷¶µÓƒ®;|­Æ_2¥(„rŠ)¤TãSˆñÆloéî €3 Þ™n*–DäcŒ1¥sÎ1†bƒ(rœ“+ìNJéNu…R1ÅœbŒ)§cHÇusÂbÂÇw¤[vµÖ9çÉÁ^g;‚wZëœRÎY IÌãñ©®›u³¶ë¦£fµÏYi­¤Ž)2H)U™Ú˜:ÅBÓŒBŒh¥C ÈRdL[¿¡UΘL®ÏºÞ»J›”RNYJÅÌkk§»Ùt:kg³ve4îs§u¥”Ž1±Rº6u]bŒ VBˆDк ! g!%@u]/;Öüö¥ÌÀlvà|O £T2§œ„`" çœs½s½1u^ )„L)A©”VJ§œ0¦N1‚¨*¥˜òËWZã5vK)¨kº;í;GDÑ'¡DÎ9§9R­ ì̹Î{ë«¡ö6¨J É1¦‚Ÿ´QÚ¨bެGUô‰R‰žŠqV× ŽpÑ®Ìí~WÐXðQi™sN) )ˆitjÐϼöýÌWMÎAUÒH.„Ù¼ÝzÑnS•e»BÞh÷xÈE¹;u%Ö!…$äœrcA ÒµŠ>ú>ú>(#)ƒ™X2æuX(QX:"µŠ!A ™óÿaa¡N>^üŒ<{.©ï)ß÷Ö·žÐ«|×cµ››çŸ}¶-Øî…`L÷¯á¯üÈwߨùª¶{×Û¾7´»/þÓ_|n¶÷Vï:%”t­Gƒ7¾ó¤î÷Mßù6W/½P^ý§Îã¡s›ÀºÖf6Ã#|û µûC?ô][[“ßú­»Îî+=Ç¿ÃZ<öCßtBí~ÏûÞ¸¿ß~ö‰ýiØ‹ÎÜ»äíCxè}oÿÞjwõÇFí®ÅÏã".®cýø!¥Ñ»öÀ(ÿVâXhQ½œÑÍ­•ËíW’R§âûÞÿ}èÜhîLvæch˜8{ö,€¥«ÁY¼ãÎw{æòvå”ÿ{샓öòÅ‹çŸ3圈|Jc]ÕB¶A»k!™èÀõGÁ6nUU§+c„9õ1ö1v1äŒ6¸×ÏbÄ«JŸ®L.x`@±¨¥$€‰j!QP戉V+ÿ_yéúÙwfG“ ¤ zMÆ_É,¤ÔÖ¶Ÿùüï3D\<™–°l^L$‘ˆˆîL—…’]×}æñ?9®ËÌD\8¶›4‰€€BK܉®rÖw9ÿé›uI3SJù˜.ˆ‰ËÆè–ÀÕ®›FÞ;Uµ2›MY±í»Ê˜ãlÚÖõ xWU5W•qΙªÖZSÇõPAŠ•ÒRJ\×Í44>8)•”J+źÎ̺rn†#çz#³:›¶¤ØÚ™1u a:mõÐ{gªš™«ªv®7U­uU—v‡B«Jk-¤òÁÍfS"j†#ç’J*¥u@ëÚ¹®®‚­ªª‚õ¬ëI‘÷N*Rì]¯µŽ1H©˜HJcJ)©‹áU늙%¤B°ˆ1>]™Bq2RR½†ð®®h¥kU°N=’ýÌ‘ïCAlvêt­RH%K}R•”ZhUÕŠ%K-X°Ò»è:O3ÔÁG!YjY–P"úX–ë|ιnª²P›Ê¶=1{t­bH]ëªZyT%‰HY2Q±62Å\  –J¬|ìg@=ªŠÏŸPbé èûPn°àËâ'@ÖÊ÷™£äù>(-cHBÊÂæ”™‰ˆ¥)e¥Eˆ,˜˜Xp¡¥)ffbAB ,9…&­Äå°µÅU…W6ª¾*"›#Vñ¥³“Ke÷êÞíÍŽw.w®¡0 ƒÕæ`{¯;œãéñX×WW†ãÑtrd§§”²Ïé¥/~µÛœ©Fˆf}mõ¡×ÇœÚíýÝ‹—׿ã-­wG›/}õó_ÑBŒUµvïÆ}oycH)ädcL9oùÙ~¿­…¬„èbÌnN»$Aˆ‚qÊü›tª”©øòÂ÷PJèF ‰˜yø«³°wÔU•(ö§×jüEÁvZ™˜n Øá2ï-Ñʱ¥sJ¥Î×­KBh]§Ù–5çá(7Î6GlDÑoÊ;ÐÄ•Ráe…¢ ¶s¿Î¢K‚˜˜EëïT·;"kí¼ïcŒÍp”RšuS&rÞI!Cð1%"::: †!„ƒ£‰`!¤Ì9$1ŸZ]ÓªŠ1®®®yï”Rm{$…ªMSÊ9×uÍ, ´-¼Ý숄8ÕuSç\Œ¡iVS޳iKLÎõR*\Љ@‡‡“ÁpC88Ü/í&$A §×NkUÅÇ«§¼wJé¶=BÖõ0¥”sªë¡`SÄbÞÐ[0½ëC9¥üá\OD1f‘b,¾±]×UºŠ)vvFÄ‚‹è§f8R¦”ƒaŒAÙÛŽ+U圳NZWLœòÜÞ×Nú™“J8‚ )f3Ô9ç~æ‰(øÈ‚‹íÛöÕ@—à_4"0Ó`e ´H)WMðIHFÛ ÉU­Š+›.–Ó”°ÀUýÌ É}çJ(C=2)¦~æˆç¬aô1ÆD„Ù¡5C]¼ôˆIH.†obZY,5\5ÅÝ­k{¦¨säªVBŠ"¼ïC †ˆ!¥˜´QÉS ©˜YËTÇY_À_ßyfžÇRˆ¨n´œb2Ã*†(¤pÖ«bð-ñ%Xüª oGïùî–'ìÚ“ÂXv2 mÛ¬¬”]2o`Æóæ¶öO V>Üî8=BkÑÔÍ`¸:Úyá*K‰“ÄvḚ.}õ¡lsDÀ+:ϽZÒ¶¶8xvëz0§îööN0øÝÚþugO|á ¦lÎ1ØyϺîO ÛÙ‰ö;ÏÁÁÁ µ«B°ˆ^ÅÆ†A˜wÛö²4èºîk)ßXëÚ¶]¶r[ÝÔ¥øîþ3oúæ«_zæ­œN´ IDAT?ú¾þì¯<ú½ð§Ÿÿò¯þóÓU½¦Í ûX¯¯N·÷þáüg?úð›ßüÀÇ>ôó/ÌBõUxï¾ûõoy𥠗ÞñÁ÷ÿÚõw~àCõÓùØïþÝ_k¤VÌ1gŸb)(ç¬%k%âq6ôÿW˜ t+%Û ˆ°@{sœGóÝ2v!Ï=^^«ñ€$PJÀqšI”ó2)¥2²H¢m”Tu= Þòo¥Y•R•vÃá …s"Z(ïúÁ°YYYK1re)ÃÊ…à…ÅëQJ@C9H!çL¹ï;f©T•bB–+,ýÛ_éJ+mcÊ9ƒY@Ä´®j3H91¿bÆ o¤Tƒy‚±ÂrÍ -=>D,)ÏŽ¬TB},d˜iª9Q×]³¬Ë9“”ì]¬j°bŽÇ™o—™µR‰ÂÛ#¦T"¸èb*¸,¨k{!Y™B’Z¨G†I-|ª6C=;ìs3³€ïƒVÃU“bºåýJ-ËÄ4úÈ‚ ì’kCŠ>12¥ ß"RZÆE˜…6Š‚PUR(cJ)‘Tœ ¢½á»;q|gϕݣîÌxܶm{x ‘RàE+ωõyÔíÉñv²Y_ÆØ>˜J¯ÞuªìvG¯‹qÇ2ܤeÁ»­iFé,…BÿwÝö×нC9–˜ì¯²á éºi]œïSLJ)×÷R)¥t×wãjM)]éJéÊö…ªª.†æªªSšÇÿ8¸hwP¥Y;=’R*¡´Ö1¥<×ÃÉþu¥µRºiF³ÙTÔMïlJI)Ý÷VIUÂrÇãZk]UF몄z”"0Œ©ó"¬½@·"´Ì®ï{f!X)RÎ)F¥ô¬›J!dUUÁ‘ÖUˆ>§,¤Þ³R(ïª)¤”JJé¼'BJQIE1+©rNZô®?â:_|ÈX0rN)ÓìЖB3ÔýÌ—Ì&%Z¢%H-œõÃÕZ(¡*Y€s Ñ ¦b9-pªÀÁãÒµ½BH¡*™RŠ>±àv&µTZšFÓŒ¨´›²TÂ÷A(!»ÎÇu1ÅJ%ú΃CTF`&mTJ%m<–0– hcbÁ%#§LÌ…J,9M|¤¦’FæKåà£Q¢ÄIH%¢D”S*ð·øä-§O7ÁÙÉD˜LRßWUµ{ÂfÙ"mÁîšcQƒ'ÇÛvXd*Yæ+9i›,©gl‹-lOÚÂÛY{‚Øî˜é¾?TÕ m]’&“Ì·´ÉÆ”ˆýæy¨NÛ¨º¥Ä.ÌÐ'ÇÛ y4Á1ÛzZ;YÇEkÛ`‘ø¤x;c4ä<#X„œæ’šäÿÓ¿{ï Ù4V”>ØÞûÍŸþ{6Š… zspÿ'ÿü/}è¯~ç¿÷ýW_º&‰Æª’ÌC©j!?ü×f(U1Jæýk»ëC?7j¦«SDkº ™BÊ>QN!Õ¿pÀ•ì{7 ²%Gß1ö."¦\ÒÌÙ¤×jüEÉèÃÄ·£[àùpS˜G2w¨»¤ßn¯ID%i „øjé2Qzål«ó|Ö Ú6ÆWM·ç:ÆC@ Ž!èû~8“ÒÚT¦ªLßÛª2>x%UNIWFëªiVRJJ)¥4I)c³Y[UUJi8 æœsL±¤Ç;~U=B¡ð|B„èô¶kš1k]™ª6U]|þJ ½”RU™JW£•ÕÒÛ”ÒÌ,…Œ1¶Ó#cLŠ©iFBˆ”RL)øPÈÈ¥Ò%Š2#s¡xCðUe$„RJI©CpJÉ£"§,•’BS眅BHbb┹ï{­UN¹ª*bÎ9¥c!ÿ Å9ç÷:X1…$+ÖO!XÈl§½ª$2ÌP³ bŽ!Þ²øJ6;ÌÓ‡f ÝÕ5—Û‰>B‰“XÄá ÁºVóøAÌT˜g“RœRVZ² œ‘S.³à›îv2 ››\UÝááô$m²·”{u4oW2ÛµÊâó«šžÔüòóOÚÍ­ùmZ»ó ¯²HUûþ€í¢`šœ £ÅþþMq¯¡ÏvsžÁää°ÝDwÇd9k89lÃh„cÑWrÂøb»9–fkzp‚6Ùezøªª4릆ƒQ×MµÒUešf¥Ò•15³ ¢®›)©SL@§NÉ)%ëzhíl4ZõÞ½¼]Î+!¤¬$õ}7ï¯Uã†Tªj âÂê­P ´ë¼ÒR(±v·–ZªJ–xg}­ÄÊ4kƒ”2§TÕÊ÷Á4U¼Ý’&Ì}qz“]Û§˜ë¦ª›*†T`V‰Š0êŸ9¡XU²n*©eÉ·ÂÌåzQl¦ÍÚ9§˜u­œõƒ‘))]òÍ‹ˆbL¢•ÌÌ¿¦”K´ÇÒ@ì]‚…ÃJ²äÅL»ØseJ¹üvÍPç ¦,µ(_Rå¿Áœ“ö²7…·Û:I›ìqø&›°{‹”%'ÍÛ¡1h-ÊÂb\gq’¼]!íÌpžJc܄ͭô°µ×N¨]Çb)v‰¸,2 ¦Ü¶'8m[òvdEöº&l·w’¼X$ ~y&¼µÉA°¶5¦Y7§¶ÚíqÓ Ll˜Ìf'ˆ¡Í¸äº M#SÎDä „”&®9KšF`–â‘w}Š|Ï·?óøF+JOŸß¹ò±ó÷¾û‘éÓ›aåT½¾ºz׺{æJÃ^oKÒ“UU MTû®Ã{ÞþÌãO(âið’IBHB" ŽÄ¸u}¾WM""'ÈœEùT3Ëk4þJ"R² ÁÝÖZ’›·y¥2‰ÎiÉEÝ¡®Ô:ú›˜<b· ` ÎJú’WGTIéC`¢¥]@InR*-ÁY¹ìWE·J]Ï×R˜M[!¥©ê‚RÊTµ…„3Jiï®4×õ@ ©¤’JoBSÕ1Ef.ñ°@&!Gƒ¦ÈF+«XXUíÎz¾CÈÈÓé‘ÊÔµAi]ËZ9™ªVJyïue˜h0 ©”TZi"¥TBtK»J©œÁR¬ Æ%y˜÷~ee ÀqþLfè0¥„ŒÞõ̬”N1J!…ÖLÜ»^*%…1J!‰H늅,dqXÌY)•Rf"f!„@1UfP¢÷cŒ%êûV^ç5’8_•ažs¸Ä¢êZi#„d;ssÇ2K¬6²„¦²d!8¥¬É)ƒHH.PT5f™Än°bp,Ÿp‘”rqw+–Ymd Qj-¤’»¶×‹Hˆ$k†š ÅR‰â8?×)&f–72’ð`UÁp£Ýýª,±Qx»à#3•lvª’RˆÊšiåüB "ÆnaÃ%dHM9eJ¼"¨J•{O1•¬+Ç~jÁ̽>îÔ·Oëú*Ê.° XŒÏ.©»“ãíÌø\íõ£9i@Uz°ÚH%§mwt‚6Y,x;o{︻ÿ €Ùlr¢þvÇ…X#Çb\Š!æ4ƒ+/ÞtSæt´WæYèNÔßî¶ÔÝÌvÑ¥“ã팎EF™7š»6'/Ù`ewÝ 'Ô¨1ºÙ½ À”vNòP*#dʹ>½ú¶ý‹þÿù§ÿ¹ÿõêÕíõ‡Î}ð>ôÙøÛ³§^¼ïÍo¼ëž»ž|~÷©ÿí÷î}÷#9ç>Åÿò»ü‘÷~â¯ÿB=i¸ïÞ>ø~øðO=ù·þ÷­«×îyø ?ü ú—¿ô?ñü«ŒŠÁ¡3%›–½ºB€$•ÎÜk5þ¢`»”¢Öµ_¬åÇ$ ›³MRÈ9ÅèÞƒóOüêæµ©ü"Cÿí8J˜sTÌÌ7–˼3]Ä”ŒÒna¸Ì¦K’÷œC ÄLÌ´JïD·çz¤S×Í„’¤*N9¦(XôÖ®®®u¶ šrñƒA“R\D&]™CUÕÓé´6ºVªï­÷N+S6ÆÑ`0”R–L"9‡èy0ªÒ¬›J)™LâcBØ®Ouv6Œˆ¨$Ë©c,ŽT)FÓ¬„àk=h§í ª²½u®×ªJ9šªf¦Á BÅ ||¤LÞõ…_/÷ÂÌ.øA=ðÞUº*o«Ò2«ùL*§¤*“bTBö®×J -|1)dBRBÏQ ‹” ‰”2Ík¿Q¢²S'• ]’)ffò}®gƒY[ÈV)µâ”C’Zô3_pžïƒwÑ”e¸Œ$æj …$¥”nñQ•ìg^H–ÇÚ-ŽtÎúº©Jï”Z«jÁšjSµÖG£…Ú÷!¸(•H)Wµd&3¬ 8+Q´Ç-Y÷‚ ,8SNg!øh:`W|O¥\ö‹bƒN1³àà¢R‚Řbˆ\ÉbÍ—ÇM) É)–µ"É:‚}@#åÉÅÉk »¤6d3. Hœ onår¤’…º«fïÊ b¬ãáâÙLQòÛœ¿]Ó˜Åúc»R´e¤0µp.ͺ“õ·ë]:j€¸&½=€]ìž(¶+-Z{lᵩÜô¤s ò¡¶½Ø_uVœ1Ò´8ÙXŠÝf€ AN&™W3åŒRÚ ©œ¿ú;ôÌï>΄˜³áâ¾ò»?óáéS/4Jîùg6†Ë{ÓÝý½ŸüÏO¯üãÿëüŸ]xñé§î®‡w5Úÿ³?jƒkƒßÜßNÝtõ©ÿôç~õúŸj¤n¤¾ÖM%qY)-UÕ NsBŒH‘rJ9ù×jü Ƕt‰C †ÈÄ$¼ý­éå Nü7ÿÃw”âÎt‹Óôqª°ke•èG¾ãÛo³àÄßø‰;×-›8S"B¹æ÷¾åí/_pâGþö]Fâ;Ñp丮!ïÖ:†P~lÓéÑp8š/®0ópØ8× !”ÔBJç X®¬Œ™Ù¹^ëj:u¶·+£Õª2BJf6U-¥Œ) ©ÝÍþXG=êaˆÞ¹¾Ñ7PÚö¨ií1s3\éB(¥1­ruuM0÷®¯ªÊ¹ÞöÝêʸªŒ”J°¨ë’*Æ UåüMž ¬t•c ÑY§Ål©8Æ3ˆ˜XW•ž ;Ç"Ì¢®LBRÚ|𵩕T$Da ×ÅJàχ¿³¾$ .šFÆ ÈvêJy±TÓàØ‚­bÎÏñ`Å€æþjýÔ9ë+F5_›¡f%€TF–õ}(ÉJ‚Oª’Å¿mÙnqì#"fŒ%úAj!JV9Ƀ#—ui½³¾ƒS(Fbªºd]Yæ@YJðQjYr»()çkã–œv•Œ!.Ön'Y‰è#1 ÉĤ’c¯Xu…à²Zš6J*.Þ*B±b™R’JÜäY{åó sÒ^~ãý÷?ýÜs'' ´íµvÚÚKÒ¬»û­÷ã Ï ¶ÃÍá%w1€³ßòÍ/=ýÂIûÛaAÚmnÉ‚;Nº ÀlvRØ®míÖÖdoo{‰¢‰µ³û¾}íSO쟶›µ3kûé4yÔÁ›³;öúúû›ïÿxûø'ý§N¨Ý’åyôÐ/^:Ñ(¡ ­•FÊPR’gB|Ü,„çŸ9üÊóÏßm†÷ÔÃF©7ŒÆGÞM?ó•‘ԵȟúÒ¶í&}×Åð¥Ï …ÙÙ¾>ù£ë©fÁo^Ùzê…Í­nzÍNûGJ¯ióÒG>¦˜õ"¹ >p9'D6Õp òvéþ·<¤ ÕŒçšSÍähˆjâ’Fñìáżÿß}~ÿY†QITƒ¨lêlt®EªRÐ.iÄ*Ë*™#G&)sdÎ HŒ×nü•!8YiàXºŽE‚:¼Â‚ÅüJDw¦»\ ÷fÝÅ’S/_p¢|âïPׇ ¹ù’±Hºuû'–K߉n‘Þõ%2Àõ=Ë’8ZV¦îû¾wÒö]3\ÑZ‡#ï{SÕÞûÕõñ¬›i¥¥Tµ© ìÓº"¢Œ\©Š‰µ©RJBæùÂÇ¥w–ˆ˜¹ï{!¥`!•ªëÚõ¶ë­ÒÚn4ZÕZ7Íȹ¾®ιñ™µY7Õª’RÕõÀ¹^JYUUyΕ®˜YWUŠIˆê¶í–5Ä\ 1 e±<ï½1µwΘZQUUAiCÕCç{)$³Pª Ñ ÁRJe@ E ¥dΙ%ˆøøìⵕ’샘‚ e Y!YYòÞÕMUB¤âjPCZY7}çKJú_ÁÅ~šsV•"Bñcƒ3•ôo/o·ø½ )Xä’/¸è¬’û™«GFH6ÃAÁ‚ÞÅÕqí:?7תpª’ žOÓÜéMÊ‚oi·,#1ß`"Î%ĵä½+ä\ÉÉW (-‚OuSY23Iˆ *X3gH)ʽ,ˆ@Çâ íóW䤵—.›æÝßöm?ûØc¸9É0ê@ØÙ±“‰ÿ¿æ®'Æ’ã¬ÿªêëîê÷zf_ÖÏö&™8bGÊÁ—"DÜð\9Á $"PŽ8qŠâÄ1 @8’›Ä2&^Ù›xµïNv{gÞîôÌë™é÷ººû«*ÕÝûvv-lÀ”žZÕ_Õ×ÿûÕ¯«ê÷ýèùç ®‘¦Áh‹àBY¦g3ʲP wÉ2®ªì·ÿ×Àa¶ØCfxqãK_ÜùÂçÍ|çˆ2ÒO Óoª…ή ¨5 ÕÞ.=ŸQ6ï}IÇ\qUè+¯rU¤¯þáÙ;’è®>]ÙŽÏŽÊ(‰¿øÕ—¿õ§¿ ™¤qš´u§ €¶nšuß6o=÷ˆ yvT8ؽ·=ïÓÙV2IŒõÇôå_ûÕþóçÍÚ$Ó´YÕ»7MYáæuóÒK¯¼ôÒ+¯¿þÇY¦µ†1Ð!úL«ÊØÙÑaUkä¹°»[˜Ï3;;]¨<¯‚¥ªÌë¯WßûÞÆ1Ÿ£èÖoþúü/ÿâ&Ù¤¿·£ÊjµÞ´Øž½¸Èï``H¤i¤u²Ya=LUœd“uµ¾ò…//îõ+"a ÃfVÞ\茾™}ó[ö­ÐÁ¦3€ÐÙfØTFT³ €)Œžë*¯”y ̈́҉žéà8ÖgóÌT|åõò¿ÛÇãÒdJŸ=y6ÿʯ}aG*â>°…Æ|H–m¨(‘’"5º ™3±M'S¢C­g·Þ½\9S­´Î^{íµï|çÏhýQä²\jŸ+âüÝ<0$¨Üxþ•±È˜@p)Ëåo|ãê?_» .ˆæÐpM+…÷ÞÿôøAˆ0o̪IÒ(ÒýŠwÞ‹žrb@†¾Ij‘_¢ÃÕ@Úl’0ŒK‘ ¡•[Ó) Ú4N©äÃC><\\¿®µ¾:›6«ð.MI}ží} ¦,Q–Ù+¯l^«rU•‹…1oŒíf³™1†ßú½<ÏGµYSî¡ÜëñÙÎ7¸*Кhh¤Ù˜jÁUQUeóáDs¥ç3¦(5P»î]UȲ¹)Þ°¸ñ;¼xçdÕs)šuݬëƒÝ{”Ä;¯~iUžMg[#2á†ÕUyvùs/lžïö|vZ”ÞìÞû¸G÷`÷ÞƒÛy[g]2M‹ÂEÏvv^Y,Ê+WfU…ù|•€¢0!LIYV/¿œ0Y¦ó¼ —9Ä%¾~½h.Ëþ:Eoùö·ÍÞÞ[C„äùºZ¯«õrYM3õµ¯=î G¡UËeeLàòü3N˞푦Q]wá·\V«ÕcÓiŒy~ôá­ey€ˆªòŠ´ ø ¿…¦\a6ÇOû¤‰ Æ­iVÓa˜<"›Ô•OÑ»†Çù’o=CU®ÌâÍ]£À¢ðβo}ýë_œ’Ú4‘ZCÞ² 0®#¥I©¡BÍ]JQmº4¼† Ë6jî€.¥¨æ.¥-fSVåÑq€ˆåzQ®ñÁ­ÛDôÒÕ/Qq«Ê®b€w:›0Õª,—¦*ª,kg³Ï„ã1fUfWP-À3ð,ÌÞÃ,£Ããr¼G—g/Öm•ÆÙ_}÷_.–‹r¤‰€< M(z.ÑWôôs“ì³éôR”°ÞKˆÆÙecÖ–÷[Q|)ŠIÊKQâ¼·ÞOˆ¶(ޕЄtð5‹Kq¢„lµÞ ¶€¤hÿ´^­Úƒ£ÕòdÜÉã%Iòy)¥Zï­u²a×±óÞFJĤ¤‘DǶn»³Ú¶/…ˆ(²‚<ж[ïI OµìîžÝ·Ý Þ}Zí/zîòªÕ1¦¶3½-„dÛ’ŠÙ¶JÒΜ³Q¤té¸y&ß_Xœ2÷/F×´ét*¥dî‚x””jgÖÚ@@ÛrÛ>‹ïg/ÏËUÕ ¾ ·[z"„è,GŠ:Ë$ÕάsIh:´Ü=‹o#SÎÚ~¶S:iC !ÚÆ¤“©’²ãn+ÛÅF˜;èº^+©¶·.A)Uµ: Œ)•”2Ñ)¼¢ØÃ%‰îºÖ;ÏÜÑä9 Á9oL²ÆÔE¢1f2Í”ôwÛÙ¥¶mR=I’¤ëºT§ëu¥moÏ„J©Ó³)ÄÐ5(ˆ¢Ø{—hݶ-|Øoßê°ˆ8ç½÷Þ¹(N˜;©Hs'€·Öê$µ¶‹£ˆ(²ÖF·m#¥LÓ €DÊÚÔaP[J)¤ (¼Räá""¶6tÓþ“`Ù…0oq…Øu@ˆ{'xêZ‚ØæASwRŠt+ ³.šuO…R !bÁ£–’w6²s„Y8CÖ‰×G@9IDATZERt†“i Ëv²¥»†“4¢˜¸³IÂÇd[ )¤ë³F(®RÉWú9·Ö{?JœaüFóR± )ЫÙ*¡Ä0›ÐªH¦Eé'¥èg ¸ÃÞcŠUäk©ÀÕpιSVyàÆîîÞ{ïß›¦ùþ÷+æŒ@’$2IŒ€ìhµÊˆÂŒã15M`ôJ··Cý¦i*~ì !#Ú,¡ƒ­¸ù½ë7‹ŸýcŒ‡5žOàÒF§ÆÉFtá09ï©i³è°Ð Qô§9ƒ€Øò›wònpí§ÍúM&š"ÀE²±èÜ*€úlnM("I(·aS›ü©d3Œù.%€7Þûí¾ýö¬×}P˜ÉdŽëõîdòò/ƒFÙXôzÒ¸‘úŽJc^píZþ£Ÿ,ÿá ;Ä%U$”ô «jjÛ¶.ŽeÛºíK‘©û7¢mÓ8È8~4o§mݪ~ì­™¦êhÙ7^M¹jþ®ycñÆâo ØP»‚+ ,dÈö°wN1l4(æ˜BF°W¨Â¦*TÌÍ1¿‰›aÕ à 8¸ví|±À¶ýÙÚž®M=Ñé¸ E*–auÜ»mŠeȯïÚõpU+­³(ž>Ü@D‹â€nݼq³xóÍk 0•Ä3ÙìJYÝœé+†&mذS©i¦IW•! Ã%JIâY–iÃC?n¿ß²Ð³¹&])XôB/œK!¬÷«®ÛŽãš9%ª™³è1+IÉÎM)jœM¤jœå¡c¥êÚ”ÈyŸRÄΑ”Ëì\¢(ä[gC ”ýÃu¹<Ý?8<|pßV'G6&é•"%…"é½uN²Cg¥÷V E^ /:gÙrÇA÷Áy/¤”ÒÃwuÜyç!¼Þ9oÙ­«e}¶äöÌûO­ýEèÌ=xðáq¹ÏÃ$­Óª@è“£ñ*?"¨6ÃãQò¬¾÷òåa1B´³“¶ë(ŽžômŠãgôÝ{¸ÿàäx„hÇÕ)¶6"ØøÉ¿©;w7ö{¡'æ‚Õ|܃uû–¸ìöŠfm h,¦:.sm”‹ êŒHÎ=.‡=»®i»¦’@”Ä{{7ö÷Ck¤’ÀY¸<óåÿ8Ë>½ûî᪲×ß?0v³i­¼³”€s -¬ŽE£=À»Ý Ï'÷6.ýôaþápX)t¼eO{¾‚ý\åÍ¢ÍÊFCŸƒz˜9Ïï…=˜3•ÖsɼùocSƒüî9xGôèf&`e™1eظ1û ¼þûWð·?½~.ɳ° !Ä´4FÀ€ˆwbÁ[øÖÃ- |÷ùâ±×ñÊïþ€ÐmØH½\¡wuã=Ó˜Úeè6ÂÀl4qi,´…ƒ[X

À·~=ÖyŸD™u¦äĉ2vðð¼ÛÝ1ÆAvj>q&!"´¡õ]u×¹ñ"8UÔèǾ͎rQœ: ¥<Ñu–i›Ýº°vPPKÞ‚›)æðI£Íe'½žolj¦«àTaanœ,¸Õp±Ñx»—•ǼzÁ@A-ÔBA-“‡-9WpœÉ8ã 2ÍÌ j¡ –ŒêF‚aAË™§>Ì<ÌýWÁSð0(¨…‚Zòä\<xfA –Ý<ï‡3‡?­äQÝ\  †-ÔBA-L3Z(¨eÁ OjfRÁ aXÐ’³àÌÏ,ð¨N ÃÂL¸Á“.ü¤×YA-œ‹µPP µd,¸+a×4Ýk(¨%ß°À£º¹ï™…±ÈXpW‚ j¡ –|ÃÂXPP µPPK¾i†Mss± jÉYgæAÆ‚s cAA- Z(¨…‚ZxT§%cA†…™·àäa!ýÚ¶îÇÚ/¾w:ñýqòÞÅc³ Ï,̃ûOÐ(ê¬0ÍhÙí¹xì¦ày~×Ët?gD 2ÕÍH.øÞ‚§a7wñœÈCPû»ˆ'®{²5DÆ‚»f{é$ÃÂà5MZrä™…y@A-ù†…ø¬ŽaaPP µPP µd,9Ï j¡ žYÐ’÷QÝPP  j¡  j¡  jÉS0„8JPr­à˜PP µPP µPPË$‚12,Ì j¡  j¡ –|9Ï j¡ –iGb€l+8"“ j/â%CcÀ° ¹lÈyÅý%häh{™òòqà~«à½€‚ZN¾µš¤»¹H+!cº˜‹¹½ÐnWp0,h™ìs’±È³‚cBA-ÔBA-[‚Ƙ!¹ïï†18rêbÁ1á\<(¨…‚Z(¨…‚Z(¨…aA µPP µðô› jÉWaa.PP µPP µä+ȹx.PPKž‚1ð°s>PP µ0,h¡ –¼yMÓ   jÉWaa.ðÒI-ÔBA-ü΂–|9ϽàÈ×&ƒ N µPP µä+Ȱ0(¨å䛑ô׿9]q7"v½‚s`¢/U„ÑÖ•gÇ„‚Z´PP µPP O¢k¡ ÎÅZ(¨…‚Z(¨…‚Z2d܆…¹@A-Ô²œöÛ%çf«‚ë;ÇŸñ~ªÇ|Ø3;´‹g µLxMÓ   j¡ –<GO:CO:BN9 IDATxœí}ÙB[Ù’,”Á šš' llƒç©Ê.ªN÷½=žîÿÿŒ›‘¹¶ÜÕýÜwo°—Ë6Z±rΈµõÿÏŸµ_žllln>ÝÚÚÞÞÙÙ]/¬¯÷ŠÅb©lÏþ~¥Rµ§V¯7ð4[‡­v§Ûëöúƒáp4/Η—WÏ®onnnoŸ¿¸»{ñâå«×¯ïÞ<¼}ûöÝû>|üôéó§Ï_¾~ùòõÛ¯¿þú›½ýúë×ÏßÞ–ËÍþ`4²??ýžþ ßï÷zÝn§Ýé´ÛíVë°Ù<àsÒ8±I}6›MgÓiµz\±çì¬bÿÔ£££I o¥R±¸gßÅz¡°[ØÝÝÝÙÞ¶ooëéSû6·NO7777žØó‹=¬ýoŸÀÿö³¶±±õtÛNww½¨×­<)—ö÷qüÇÇÇÕ鬆Ó?Áñãiµ»ÝNŠçf¸¸¼²ç™aàúæûóöܽÞ¼ù¼}÷îýûï…ß?üþûï>¼÷öíÃýÝí²U.ÏM` Μìév:ö‹vþ-ƒÿâæÁüd>ŸãS¯×fÀ@uZ=ÆS9³óßß?Ú/Oìü'øßÊža`w×`°»³³³mo…í­­§[`#`ãtkk§PÐÍŸLìÕ³ãǵÂùÛýŸÕìþÏíøqþ2ݾÝQYÀù¥=€ÿí÷ïÄÀÝÝËW¯^¿º¿óæÏ?Þ¾ýñðã-ñãáÍýë—w߯/ÆÝF¹\™5æÍžv÷½­£ÇÅoÛ߯²vüó{ µY­Vªnìß Ìî•íüñ{{ú.Â`g ›‚›§[¸þ´vø°ügfTÏ*ÇU»evüõ†Ý<!€3Â%Ú3-Æ :óÏžÑw†3fîé ÌÞÜ?ÜÛóúÕ«—wÏ¿__-G½ƒiirVá¯Àß`ø2 ¶ôØß&pHÌíÍÏ6@˜VíDZz€À0p†ï‡ÎȆy£OØàh 9à ŽR©|tÃÒîþñt†kfÖÿäD ÅûI+Ý€œÿùriNÀÞ ×xn /ž‚;³öNL JxþýæúÙÕÅbØk5ª“’…03ü[š„38À?çùÛ?d.ŒôÀ ·û ö÷ÝîÜ ð 4;„‚‚͆˜€â¤ÌWÑNß¼+nÿŒáßÉüÄ^ý¦]Ç¢2x€>"5: `^Àðì ¸1+`ïÏ¿¿Ðs÷oüô¹=vúvüËóñ°Ûš×Ž'“£3Cÿ*ý]ÿ |kÂØohšaÀþvúUü8–ß: *€À‘ù³d ´ëëDÁÎöî‚O·w ë{»?pü< þqþ'4sZg;}{ï!˜@Èó7`n€± aàBø‚Ûï8îçø™p°çææÚNÿÙãÕÅÅr1öÚÍ“YÅþÞ ޲ û;¶]ú%s&´ø§á8S8ˆ``JGfÏŽà,3 -˜ì=6LpZæxÖ쬑û ‰f hRà00G0«Ñ°6ó­r¼Ð+”Ëô ˆ ŠŽõu39,*žÿÕõÚóê#Eï°BÓï¹ùGÝN€€¹Àò|y‰ºà…âàÀb‚GÝúôÐüŸÛÿ=ô{]³'f %”à4ín×õ°ô ™_hœ$|0NaJ¨§^óѱ`0Ò V”bC{/{½ T rX8)Ádšà„Ñ=d^ŽØŸ—¿g§?Ð݆‹å€P€Ï%¶NýQ–á~Â~ÛbÚo¿ßm·,´7P­J,>WX}œÕí,ëÉèØuý½ÐX mG™A ˜!ž*28>Žª1+ǰJ˜$” 9höa‡§xý0¾pÊýz]ÕéUrëog¯8p) ? ñ%¿æá/áÿ ;ÿŽ`f˜ a·Ó+HCëµZ2+Á‰c Þø jò„DfˆSE°á5Ã|½Q6ÌPô*°½hª™ @í¯Ãà¯/ß/øý·Ûnov°ö3ï¸zŸýýNCÿÈÿǸƴþ‹óìYÊ\ðà<ùñù‚±ƒ@Üÿv»IX'€Ì""EáÁÆù¯ä?þ‰0Qo¬D‡d"2²œÕ˜+N#&ðrA%Å9ìÅgI†Þ1Àü°ÙnwáÐÿCx8ZÐûãæ ôïéSÄzÀcD~Dâ0äƒRB·Ûià°¦Í  '…†­€Eò0ÜS¡{÷úO1A½¾â~øIÍcIDü3ˆ…† ˜'(AðÊ! # ²FëËW6z@NÀþÀî®@ÏþÇç:åevÛéé0?\ă«o–0hÚÃB@´ùæHëž•‹{hJMÊåýʾ:R(J¡.5ÓUöê4N7Ž:„Æ<‹üüO’)pPÔèØäb¤¤’ ÈŒ sX.NËKÌØS (•F°áÐÏ~¼òŽÿÏ:};þ|¿y:ÿ:;8;Z‹ÎÎöË“=Ì%p"E¶ù¸ªH^Þ¼%¢“ì|=;lÌ™#¦‚ñ—/ ê$jž@†3Äl‚çX³¬ª«r2WY€÷ÿ†Ãñp˜€Ââ/ãÓö‡uPPpáYðë¯ð>\\¤lU¤e“ÒºRðû^D&OH µTò®ßùù\Õ ½yÀ "Ÿ­¦“JjÌØüJÓeg9PˆQ%˜•À&{=þp胪ÿ%ä‡.¢PæÖóŽ=šÍ¹8 ¾þî­ 4G´r|,­Ê``> süaëOØ(TËÐü;‡˜s’@v3…îAƒ¨ž&Vs  ¯@“`LÀŒ¢YÝù_üƒ~ù5ð9†ùïëü;ö˜ýoiÌË-ªµèá‹…€ÀA2>£aàD=cÝÜýæ\§mŸÙÝt[ç=¥•H¡}åÔT†)È0e^ð9؆ƒñÐÏ6EþîŸE†f÷Húûdý»4æ…þ~ã2˜à3d¥½âî.GQP,€¤~@ž r lš˜û¹úD‰ìzÚóÕg5XT\à)¦‹ràEVà}@}dÈIý8Ez?a€·÷îb8B ¡ïÓÞÝn»#ë ù.¾ò(×# GY¶X0`¨WíIus*ÙùÞ@Órsã¼ùî4L|Èé¢ÍyˆpÀ¾"LÔcZ‰árpÐ^K ›ÇÏZ #5ÎYV ¹`òýnû=nà ò´î§hæNePŸø0÷:ŠBt,ݪIYa­áF€÷ßM@D€æ [MΔb¤AŸ9’1ÈæŒbÞ°QË€€¯™Ïõ³9 ·‹Ô >O½Ù?c?Y" GÿüSžsºŽtT«>Õ‹šì°cUYP“ºšòÁPÐgÜÞ7uýýÄ[œf`Âq¨1ÓÀƒ›!†"ÿ/ähpä°ÝÒ ~šÑéËÀ¯œüj.¥þˆþyü‡€ÎîÓ}ð?^€Ù€Ä‚f&GØQBеáÙÔ‹B>²¤)Rùû}-2¸°VŒ™û°yóP#Çͦ;ΜšÃSÄ(# ¡f0gA ÚúáÙZ¤Ó_d5ó¨Fˆ Ï°ÃÇNÄ÷|Ôjêì´K˜×+ì`N˜ 2ˆ`P-¢)«‚«“óäÖeçWÐÒ(»íž´mYƒC· a4|œ#`} ¯kë! zƒ‘·í~«!§¾H£#€>"AÅ=-ûu=°3:qà>˜ÐÙÝÚÙ]_ç¢âD)¡o«T½*˜0 OHÛ/Ï]¶C­µ;¾hˆŸø£¸h“òBPÓà™#à„Ëç$ r@ØtŸX¤Z@*S È3ªDÿßÒšGœ?ëqÒÀ}¦3Öww¸®ZÄÄ–#žàL­ŠÄä0â__"Zqþœh ã£CÚmÿEý22w4P'94 ÀàM{ ËBgUw©.ìq€¾ö˜}Á4@æ1|õsÿ¨ìde1Ý¢•޾Zst4 ä“  ?LöfíàåJ=Àg@c/Éð%ï1þoʨãÕW¶â˜qR×Ü>—v¶¶ŸboQÜ`­8r7à£[I fðø?tº=_nzúþ}嬨Yv;9zx™èË“Ý×hr÷çÙW€ñ"zbüè±è"¬ÕÀ—ü#<*3,ˆÚÃ`±`!ò³G±¿<Åú¬Q_m Ì#tDÄ' àgÛóý&Ÿrâ¿UîÁPƒ¯ôY¨]÷ $984Bý7&ÁußcÖ/ê?i,&Sø×WÉØªÅ ç@¬uˆ'ÜåÇö&öøŸ>ÝÞöö'Ç4º¡P0VXÙlœÌS$Àð??u4õ8 #+Æ X²[è`ý~ŽMÆ ¸<ÀEŒð¶ ~‡lÅX€€^¿‹øÊò,VëNÔ•­cêMæq>› ¼\à&£ËÖÎÎŽ³M&Þ8K~%Aí±5ÐÌ,YíNt³:}·ºí~ѱâèKNãE´°ÆìeÊŠ 9†šû]ר÷yšôxÀGX’g} ®âë–bÀÈXÀñ[X‡CÝ÷}-P»Øù¯oïl‰ÊÃBAB€N@ á™–ˆfSV# •E“ùŸ¼€³¤Žv?&[FŒkø½ù–C<Žbe;ö[r õçþç¾.²ç’àrýê)KeÀL€š@ÝŽøžÌ‘ø0Ö™WàöHë²¾ŽÝí­§§[› 1`˜ peµ?”úÃÁ.ÁÖf¼êã»mjj‡Q¢âä+Nß +šðf£iäß·=.ÅpÉÍUÏ}ÐGb©žÇÔª·°HÀ)m0ü¨å¿ÏóG@>À¢€]Z€ÍÓÍSƒ@Š44Ê`,nïlƒÇçÔLÁ6èì04\$ö}XèØˆjŠ9`V ò@;û6ÚP© 5”ã÷Ý¿í¾Ç¶͉Vš};Î9®/Aú €×æêR|/ØŒm@Ö„P³¤*‹/‚x˜ ¦¯fÕip¼Ñ LÊ%'s*¬¯+ŸÛÆ&°Ël ¤@€„vÇ h9j‚vþbµkËÿ1Öæ gÀêÒWXÁqƒ·GòX<>’ïè´Ïì;Î𠯃x?ü#yÁ®´øéBÛÿ«• Þ»^Ä1 ºÚ <>NÛº$w[¡zµè›\n››§¬ c\pÍ¡£‰¯“hÊ\ ‹ÂM  »Õp›ÍÊh.üßNb›Ëæé¬Àpê;ûæs€L/"{Fæga%¯<0€@!`´Ðä³ÕÙ ÆùĦ[€jª±Löñ÷á•-ØË¶XàÄ(††÷54zœUR BO4u9–Jºø;œšî<ôF ¾½¹Ñ!p#`ŒO"ƒ¼–m¤x|¼tNî‚_h9ˆõµ‘Ðp ±>ÏæG\Ÿ‰Ó+x[È×@€<1ÀÖÙ}OUØ-(Sd¡€3JdÙ Zèf« À¶hè¼&c縄חÛÇù__ßŠÓ l—·ßoÀnöôf׸ŏ·¸´Œ7ðŽn6/eHA€8p8òIô‚Eÿ‹vÝÜ'±ë€XÌ\åíQ°+ ¬®›tê p•”&rÈœe.Èå8äsíèiûv#ç"ç‡ Çå£x¬nñØî;‰ ¿?Ç'·ÏÉy—#€¯ÌÍí­.ŵGMW $ Ÿ`/ Î_.`h?Û#VÔ ‹ßªÁô›§D€¡AÄö{>7¾æä¶"p¦Ao 6[Np×õíÖQô5- ·]XÒÚ‰ëø¹s[âë­ñ=GÀs»v'Ò~20°×ï*Ø€ÎU@=лAj¾¶ÝpÚjžÎ?Å€û$wÅ4î?ˆ} až¢h€¶A¸õJ ±8áD*’.}¨•ëÍ^ d Àîÿ(<€sÜ^=:»)/¿õÝ‹;‘ÜÞݽÏ-ŽíÉ`/ áaŸ“RQ“òÃb-`4„ˆ0MÝ:ÉWBÄ÷æó eO" ØÞÞÆù?%6¨na_Cà&F ¬iAÔU¨kÔ“n¶´¹ÛÂÙöaškYŠÜÐIޝÅjj×ýï_½»õK~àû«—†Šw¸wf_ÿÕ~\{FàA€j'd¤óÄF˜,¸ÞEìëÔÞY?ð)y€ ºT†8<$q¸÷†N´"Ä(@ó_}ñ!  ~þ×Înìjä¶Ç9IÎ_¿¾·7°Û—w9DùN NR–dÉáãeä ê¨÷¼ „Â\3ÆüüeÄ×PB/j"v7°`Qàõ6žÀ l±*è+¤¥¨ ŸËÔÒÞX“a€öÛ{‰ãb%` üÿí-œý ~oºø<{h<<@þÄ~¶_x™#à5î^"4ú~+hÃË„´`‚UHeKµ¨Pt0Æq0¯à=’¹€=ƨ<•¸Ã&bȼl@äÄ!P¤ Á ÷§\J ƒØ@Ø'Í„NÆc:€+w7P9€]»“Ù{oç~¯³£Ÿ ÷¯sØ«Çxg÷åVá %¦J]À€É—B½<×&fÝË@šµû_á4PÉ-‡‚v}&&àTçO<9=Â0—ˆKšW9ѹfëŽV„Zi"@QÂÿ[ì‡ûoßš¾àk<<üxЃor¼±{ðš¡1€e†7HE¼L­ xí=äÆE#m©¬i ƒ•Ô *P×£àlîJQ Ú|òä{Û8=¥ÒÙ.Ü€o €¡$(‚ÓùÉJ*àý¶GÊHêÆ í?ü¾Ù}]ù?~Hòè­ýôã-0ð&GÀ `¶’9Ü”Óüþkl¤€›Ño6ÚÒ<èñ™“·Æù¯k- °£G@Q€%O6 ôOU¤ŒöÇö÷3ªÙ©Y µ¦‚>†}vè˜Þ¹ Àñûù¿±Ã§ò™žwÄÁ9ðÒ˜•´Hð…Ç\y `Pˆù»†1hÿ¹žÏíÛÈ’3í;Šôëu‘ÎM€t¾ ð¿ÿ_'ÿþƒ´ï ïÞýȽÀš]„‡ÊÙÀ¾ Ÿ¿È!À©Q nWþß=|d%à@`¹D÷/ÿBH;©¬j00`6à—'ž ìÈ pD@ªWipŒ·'pÍL‚-è.\Sõàý'ÌÞóèßãè?¼‡ä!DíÇ»wos¼ûñò/ Ê<³L•@ô‚µÂQTaZm±Bˆ0ì?R€ãPwAˆ‹¡<óTvB ™7ä§¼ÿý-5‡ €ó9dïØˆ9¡¹ÈŽÄz.Æ3W"þ3| øúùãÛÛ\_`­i,L¯ˆL|SЃ‚¢¦Å5-êâé&|Îg àäIDAT¤f4ü!U¥€5¯Iû¦­5! \öÀ'¯®R6 š&A ‚»;¥†x'&8øýæúÙÕÅbØk5ª““£³c© aÚó`þ$ÁWTÝ+Ê¿5爓º£¯hý²4–Àà[ƒDÁÎ6‰Äˆ˜€"Eï¨7æÚ3ÿñoåaK˜ý~蟌œñÄgCÑä2Ð÷AG3bü­?XÒ;v[óÚqŽ€5$Ý.8ìÌ}Òr˜“§¿™¼3^n×i¨×gIªÁ‰b²€€‹?”-˜ì•о:ŽÅAì ‘I DRØ3ì»âà y —æ¡{ AñÞû‚ ÷ jíI‚· ÿî3âæ 4êÅ{íæÉ¬’#` êï\Òu=¿¤óì,ž+êïó$ÒP'G+ì W=$¬¦]¡Š‡…0Ê´7RŸðº¨Ä00°½µ[ØÛ£Ðýß`”¯gãá'â k9ïy7ã=»ð ÁK-)¸¾æ¨“Å9ÿz£é·GÀ^Œ†ýn«yR¯æ°¥9›m[Òu:I"!ÕÑð8°ŽnÅÏ(爟¤ò[­$)7_æàïÑã<Õ ‹®úm¦ ]R‹ä IŒ!ó¹Ç#Ñ ò¡ 4îÄ7ÜI{ï n4ðÊ]1l¨㉮7ê^£á ×i4fÕý<\›L\å+Må†7pÍ.x‰à?¢‡ö’Яô¾©ÞTMZÏ.îIk@ÏPžxÑP“;;…Ý¢Fö+Ú–õךpèžøh°¢†¡€-¦3é^KåüòJûnÂfðµöÆböS¯£ñóã– ”£ö*¾ŽF-Ô]¥íu’ù……WI=×Òã*^Òõ¤L“@T²Ø£#?íº% ÄLÅó¿lH% ¶\[¬—«Ä§Ò>?_^.µ+®]×Kĺõé¡ù?—üm¯kàÄL@Ž  Äâ«s¶¸fkæ üøÿ=G—û®»@,2i:Î$ÆÈàø8ªÆZ$•ÖoY¥c(M­‹TÿµêÕ86"\õ à<˜x¡†¡~ ¥ãD~u+ïN"Ë@tß|úý.įaª•ëkÅ’Öô4” éw*¯ úfòïá~B(Ó0*à²"ØãÔ>T ¾ Ì]²FLŽ0ˆœ”õ?õ€;> ¤>…K/عâÀåÂIn.|ÅQt—ñå…¨p¤ŠÄµ7Ê_;f¾ÎÕç×öŠðÐ!õ'Ÿ¾BèýNþýw D‡†›+¿KãUÂŽ+¡aE©"º¯s$˜Ê‡sLƒ’BÆ_ÛáCW<îK2ßRö’º÷Úo^wÄEök¢ÂÃý×Òs§Ój5-­A㨔#`MZ.îâ#y™ú{#Óýõ©¿žf jÒxLgÑ?¢Îoè¼¢lx„€Î`ÂRàÓ s)¸ê]ŸÀ,¨wü×Ò¾=ʨ‹`<òu÷‹L ‡ð;´ ;›VÏ*åܘ@*FGœXkVrƒŸNß%`ë•è°‘Ì€BDF–³sÅiÄ^.¨d1AYöG5)Í‚Jø”±¿toƒ"FU€ÿ*~+àØ™"ºë!dˆtðžuÌ6íOr€8‘X™VÀ"ù©oh(¼«'bç쪯¸…ŸÃ~RóX²^÷?ƒX¨q£à˜e/Ž´%Ì胊bÐ>vÍ£¡XG®i`,› Á͸¯aîƒýZHutDrËw;T?Ä·1EhN`=G€ö´ö+ûNÚáJ³šK½iW#iL BcžÅЄSà Ðp—|CŒ”TRY±á¾vø¿Dˆ,a¬ÿØÝ90ÏzìüÖËì¶/]ÓU’N0_މöŽ›.\t°0ðì¨\Ü+ä î³¸ùÊ~Ò{¬'þŽì|=;lÌ¥ãÿ._œ_PÁ’Ä*ã6Q‹ ç!梋T (•@4‡~þó#%4ÇBpã»Jè œH•)žÿœ{Ž`»Ü/Oör°¶®=­}¯ rûÇ } ‚Ìï‡Õ—þ·+ºö³Ú€÷Zâj:©T¡Æ ¡*yùj±Â2 ³ïÿ Á›€Ââ/ã;ßñŠ öœÎž5ˆýšÌÇv$ßMC\7U¤¥“RnÖ×\ü}BÉWeU§ÚÖË4~á÷e NØ( õ_×öÕñ„þ;6¼üw ¢rxšXe!*1*~ˆ`‰÷Ag‰ú¯!๒þ Âüœõ¶ÓqùCh_HýøÛ§ìmŽ€‚C@*_a¼GŸa@/~ÿ¹É/ è¹´À›n âüCíùd%RhD_95•™!Tg5åšc `ÀÈêÎÿâÎCøtìØ">Nê×øÿ–ÆÜÜ Z†b1GÀšÓzO|K Vบ鿯Šü„íO3®:wï¦ìzºóÕg5XT\¦Í§ÇSö!\FLsR‹à¾Âxèg›¢€Ehß cižŒSÒ ؃¶«à¼õ¨TÒ§– ”öŠ»9 bse{NÝœJvþIïÏ;hÚÍcnœ7ßÝ€ @„ÐwSCE>`ŽVÙF?E‹b F´É ë`’ŠÐˆËß.ÎyÖ¬``â1TÝ)4¤Ü´;-ç:IÒw5ñTöIrUÈ@à<ŽlÐ9­»g…µFâq" æ2þþ8š(l5Cï]MÇÃA2ÙœQÌ64 -Y±ÄuzâŠïK,Frº]z ¹`òýnû=nà¢Cò´§8Ù]h["€aö»;ØÙF]°Ì`pUߥ–FÔœ‡ØWSçÎëß í¯CmI¦åZß>hšæÍ!Îç±wÀª"#ÀCŸêgs@n2ý³óôÑ‹‘ýcÏÍW|שíSÎs‘`¤Å·‰‚9ÖÄáNoìè EÚðlêE¡P{œûoRQlUþ½I±ïVŒ™û°¹ôaµlMB$b~àö€à²?åÐEƒºiD§/¿rò«¹@–ú#Œ’ò•ŸÛÏeÓy²'€Ù€;…u `’tŸÙ"š²*¸:)ÔßCëi­Ã$þ*PuÆUa]ÜmBØ… 7²…`IDkd8 µ¨E¨ƒKêü§šPèßJR5m;u’êAlºR÷$ªCÌ+v¶sˆÍÕù›ŽŽöCëo¶*þ®’ý< )í÷C×å6ë¿v|ѰíZß./m¨Vx !¨éº­C†€ê FÞ t]3Uýγ’Ÿ„—ªý=T ÐÓ²£³!XÑ>]‰ˆRoåÀºf±¸§Q1ú}Ï brñh>r7Îßå?uù:¡õ sË­ƒ/"" $K(b@ç†rIsî"ÕR xœj@ž ¤0P úÿ–Ö\VØÎ|Í5´oIs³¾›Û€õµm±z—œÉO;{g¾²Ys>Ou†|oà0T?C:4 CÞÝÏÜ­±ÄߥGGãÐÜh€Á›ö@¤g8Žoì}§7Žç§T0 à‚ï®”÷MŸnöÝ4#Ž]ù° ®û³~QÿI`11˜Â¿¾âH±2ÇÄùDk­R¾£ô©4 ¼Ê±¿gï!‡›l@ø”µÇÕ@o0³läe”†¼Ów  ÛîÄÏ##UhÝbünV~VÔÁ5úð¶ +ÇKùR@ÒÇý.b@h_£Zy2wÑ£ºšÐÁx~t”é^ºÞI š @(HÐ (!<ÓÑlZ›Å˜û®û]ßêOÝ~LvP‘F2À>åŸ)+œg´Ï{,xø]w]ðL ]ñ€±$0Îú@]å-Å€‘°€ã·° Þ÷}5§9[—ÚInÖHí¿/°§l€ «ý¡Ôv ¶~ÐË÷ªïv©©;FŠ>ÅÉ/VnøâܵÌ9ÏÃÊö?8÷u‘=—œ—ëWHYâ(óƒÞu;â»b 0oDàÃhÎvxDíki^­SõîééÖfŽ€Ó­­,(º¼gú«ÕICBdi®dÌï{)ñz_œMmDUÏgzÓzÇùEÖíI>”Ž©y|y¡êïùy°œ.²ñÄ•ƒžçª7µ$|×ÀÌºÈ |(yŸçʇ¨¬ïÒlžæX—㎠•TV{ÈwIkÁëíÊ¿±Òßê´Ãh¿‹$Ÿ˜ìz;'erK®v]ˆï#v½íˆíkìü-ýÆûÊße¬€fþ *B";ö1@ó,ÀÞhÃÙ«€Ñ»•³¹ô)†Ëù›k‰äþ¬ø6ñTå+òß̓È¡7“äßÈñûn‡ßvßã’ ¯ô^…²õÅ•¯üRõžKþâà¶79î“}ðXpìc€i¨ëy G”R(2--W\óbLF,nCû8·ëk›!ó´Nåo$t;öP@ƒ¼Q´ó«[[þ?0ˆ±.gøÂY-}…ó’ 0—®d+-pi\CÏêêQÿ% pEµ[ñ½`0¶Y/¢4ÒkÔ,HÆuõóร˜”KNfEºsQÚžnä ðóØœ¸É é#£d’Þc…›"„èIé!©¿B÷K†ì.’ìJ‹ÿ—î ´ý¿Z ¢ÝéE ³ «@×¾Mäv+T·à;'—ÝfŽ€5Èül±"À‰ÑÅßÜ DE Eð*ùDO—cyœÒ’ÚŸbôh)Ù‚ÞÔ¯77®gDLPæøÙµˆÀ¤vú,¼Ä•Iõn¡É1 ºöqûPâ×1…ê šª@®}[ò °Úǹ X§ páç‚2%ö]ôµúS. Àn®ªâx‡Úóz„úóÅÒ Þxþ××·âtÛãí÷°{}—Ô¹áFd×ò ´—Î ãÒǬ°¾8zN$ÖëÐ>×iâ4 ÞòUˆðÞò@Ä[¼Ë°¶I7 Þ@‘Mâ‰vG¤ðã,sA.Çé ŸëFO×·ûØ×œ.@âqº½u pÈ[S ŸÜ>wyKC,=à ¢ƒGw—!}ìÒ·¬ G¡}Ý úc´+ç>‰^wÄbê*o‘’W?VÛ›’x±»+¼Hî±ýa§Ž9ñ¦Àa³åoÝPþ¾žÅäv ëOZ7qý>wnG<`}õ/DùGÅk…k9¯<H,@> À^@œ¿\ÀÜO=Ð~ºG¬¨@í$|¹™{"ÀÝ€z% HêÏ!<®ˆ~v¼È€ÝÿÐ_:Çë•ËÿêòÛQß½¸ÉëÝT îÈð+ÚO³ßÒ~20xtÍ“ ÖÎ}38ºAj>·ÝpÚlžÎ?Å€û$·Å4Å/ש}1ÀSêÝlä0€Ûu{[£{®þ`É[º6@ç¡þ®~ šÀ‰ßQ]Ü¥ë¿? ý_\ÿd|‡þ·„ Áñ êï—Bááž“RQ£òÃb-`4„ˆ0M;ÉQ]âç‰èÚcÀ¢(Î×Õ‚øµ}Ï®w’#`ƒ’Ÿ¬ # px(Hâpï hEˆQ€æ¿úâùA0.üü¯Ý×ÙþÉíL p|Cüþ5ؾíKªÃßQ$–ü¯<ôŒÀƒÔNÈÈå €Ã¶Ôoã¹×½ˆÚ<ëBöô)=T.rlºäg¡à+¤¥¨ ŸËÔÒÞXóÀU_³NPh>.®úþÿöÖÅ_ÉóŽ‹Ï³Çÿƒ4àîíœò @œ¨äÀ’CªÞ]D($×¾R¨Eí+òó— píSŒ„O\÷pOÄö€W>Ý’¾Å“T~véH0èýÁ)—‡R ÈÆ`›¢Ÿ=$~cl?É¿{Ê/uùíÖ?Üó ZúÉ0ax(>ܽ”ô¹ ¯¡|÷èÚ·d‚UHe€¾Ôï4°®TŒ±`Ì«x$@.`1*O%n᪗Or¬m<9=Â0—ˆKšW9͹fëŽV„Zi"@QÂÿSýÕœÿË—¯qÌÒÿ|Cè=?( i(@`pgöâVá %¦J]À€É§B½<×&jÝË@šµû_á4PR>¥ò¡Ï„Àœêüsسödãô”J_»R~.yƒ˜ !(‚ÓùÉJ*àý¶GÊ%ûøŒù í?ü~è¿CîG’?oí§o7o`˜ÐXfHíC/S+hà°ç! Ô¯ÓFPhßU¼ Ài‰Û  Tp6{¥(m>îaŽz§* Jû»$½ÏŒjv*‚Á†ëþªÐíixÈÍÎ%»?tLïÜàøýüߨá?¼MÏ;âàdŸî-xÉœÀµ¯Ù<ôû¯}°‘n¢pE¡Ùüi#Hó ÇgN^ç¿®µ€ÂŽYE†€°›LB÷y/tŸQNñaÁ©Ûq~³/rTþ/Ø ºrñçïJü—>Ÿú¯~òï?HûÍ0ðî€ÊVH$s‡<àÔåÏɰö„ª¿Ô}–(†à˜€¯ÆÎ€ÿ\õEÊ¿˜òdè ö/À½ÇIÿýwH@úüéËׯ_¾}ýüåó§O¿xûpÿÚL€|‹A²(Ü@¸ÿ$pñC‘̬Πöš’ÌY)eÒ½¥ ðó7pê GÀ:mÀ“'j±0ó‚ ü¥ôÄYµpÎÇXà\èpì• «g××Y€xúsœÿÇ?}†ô·ß¨ýûë·o_>›xxxý à†Y+AjQÓ`<ÿ–†Å ’±‚Ì gr¦Ný‹%tX*ÉÖ  t¹[ú‹uü@ÀŸ9~±¬~@•aôO(ú |@â/Ó¤þhóüÕÔ4ØcvT~¸WügÆÿqù¿|ù&øx~ýúéãÛ7÷¯PF芧“Á£aŒ‚±Øvùó8ÿFÝÅ´âræ"‡Ð¶+ºàéï†Ú1M€z¬Øùÿ‘#`í?Ÿ *Ú¢ØÖÄ(¢jï†QC¬ÍCÿa-`4&)D21bA   1Z>/pD1%1\@1`@-J6$=,0mD   0eB0[>0gB1fB.uE0kC/rG(‡G'ŠG-zF+~G.wF  (…G,{Hâ ¢NbKGDˆH pHYs m„·tIMEÒ  }µMd IDATxœ,»ÿC£Èº'šl  TUªÒÇÆ žNS»c«3‰W2°ÓQΠ‡ÄÞsm»göîîùÿ~ŸÌ}í/jÔH=õù ¤ÓѺ=ÝèwÍ£ãÁðŒ,ÍF¶ƒÜ±ãaBÉÄaœOñ;ýoc Ÿ¼ïè®aûú©`³¾Xììï£ÙŸŒ©zG‚ê†òºi¦o½3_üoÃkVÛAàÖ©SRþ—¾côÄ+üùÍß'ß?·Ÿ}¯§«i|íéJ‹•e¨žBš4'ÕÈùC¢ú1©Ys¹Û½}¿<ûQÃ/hªª fا†tãlhàÎùÑ9vþ¦Dl§=md’•Ä…Pÿãü]ïøüoTozó®2Ô‡ÇÚ¨ûÞ~øIw>Œ:ÓãaW7ïwzÇú8ì -ŠÐ~_ô?ÆçŸÔ‡áPS?%X/ñÒºÔBÆgop2m°EžÑîF_ñrTïëqS÷Ž4’!­õ·ÀÂî³äÌ€¥à¶ù;)Îþ|óþ¬«‰wÏÌXƱêY¶…¬XøP:}—gÙNÒ ]‘U…/ëÏíY{Z¿Õo-¬?/ò‚JÌLÚ)§šˆã~÷¹¤¦¦)ÎÅêNÊhÿˆ¹O‘0æã¿ÿm¬ÿíçX×:·Ó‘êö~…_øÓ—ÞôÝÑMgz¥ëÝ»«¸¾ùYür#†]³sdp¤uV>™¬9JÎû·ÿqw¥ô¥Nl¬<¡§'ºÄ§½MñxZŸëäiöGí¨-}þüYG»ê;§¯5ª¾í,U“ öŸvµñõî2ÅÛÔ‘O宩gÛÄŠi/‰a›±mtâGŽÍf úŒPk¾žáSìšÏooËï?v»]U¾Â>Lgî™ý#Ô‹ûÎôƒi«Ÿ¢™G7 ÿq°ï$ðè§sûœÛÎ?|:ÿÿ¡ÎŸûúG}úÎÖÿO;©¦ë¿êêê½®wz7ôë„)4 ¥—…YŽg|=ôGlü?;]ÝžÆâX% ›raNrÿ ¼C™A.ÉŒøjÕ8Eo·dtOxm¹Á«ú߯¤‚ÍWdé·Š<áÈw›â 7_ c®„ÝC½dÐ{(Ði‰ÊXIŒ¢ÊYµ+«úmU5Ͳ~û¾ËÏv»SÀ䇩ïÚ®¡é=®¯ßÇGÓ›iìÜÅØ^h$¥\ ¥F>ÿÔíªóÿì\<üc<}<œõî±>ÖãÎɉ޹}èØÆçú¹fŒÇj:½GWâž1YR\ùríº±}Ò×´OÁ ý\cíËB*º¥å™—¢ÿÓª´\þÈìv‹ê¼átuÉÅò/ã béó™2L’mýnJ»UUŸ€ž-'ßö·²8P^¡[S͇HqÍ‚ßIΙç´,u1Æ»³Í®iÛú{ÝÔßÛmÕ@ìB2 h#º¶ŠºÇÏù{¤w¾°éTôIÚ®t—ÌT£«ß?i¿|˜Ž~‰ÏšžœÌõ®~5ö®?ÜL»wš>êi7ZÿXu íüÛ{Óј£{p%¦9¦á£¸ŽÏ¯ì÷åùP7®¨-+9–é´FÓ³%×ÎN »"¦y&ð²W“¢Ìü´ÀxÒ W´¿Éÿ›Ï*4b…ùTge­¢ßR´Û½r¼ Ú)i;‹ s!  åÜ3† # ârYµÎ[àÏÞŠ:û¾}=m¶§o°ÿy¬V4“~äXñ}`wºüýø“õ«etÆŠèÂèx{‹SFàèàI÷oÿúå—¿u§WÓcý÷OCýßú?ÆÓþùIGÿøË¯7ÝŸ~îþròîtôñ·Óñµ²O™j¸W$bC4þý§wÈñþ!¯—·GÍÓ%yjÔE—{è´J'ÚjS7JjÔ±›z¸Æ•N¼cËÆ;cg˜Ëàt4æîÕÿ,χL±Û˜{š zåHeˆE‹´ÃURÂ6 Ã~Wø­N/w˯í·hà ¨‰qÆdĽјѤÛûøkÇê^ÿ~þÿ<éþòÓ/çã÷qï¶Ûù¥w§zÿbz~uôûxÔíZÇêúä§[ÿ4‰Ú8¡ÐP¾t>mãØîá{SŸ˜»S¡ý`+lÿ¿%@n]í0I~cßù0è™2Þ|l¬ íµ Ì·%_ÓU‹Ò⽿ôËmeSŒ”‰@3˜PÞCÂî€áee–bÊB¹ÂËzìÚ  n›ƒ àx“=r‚®dèv,šÔY7‹ÅàS(¤–šžŸI™¥Ü4­‹ÞèxüïFÿ}¼:î»×ÝóŸ~éiz']¿?‰õŸÍqï×q·óÓÍþnªÞT¢ÎÒ”â0⣇«ã×C]ç]pj» öx¿¢gûRñZ„•÷÷J£Þ&O‚Ó°ªöJ0»DSÑŒpв¨Z:Îl]³Yžµ´^–l¹¢•8„fÌö”Æ`+Åœ!žP%Y)SøKŒÞÔÕkÝíiÛòC $,å^xoôM~ÓCÚxz÷žM‡/Ð0>fÜ…$ 3צu7ú ø0=?þ÷ÏÇÇï»ýi7þõêüã;­Ó=}œÆïŒî—c]ï¨îpz êб§]#ÃÌ÷W8Ø;Ùý¨§y¯ƒTsÁ5Ìsφ(öÿÂ׉÷wûLìždîVûÖ…`¸ybù„\¿’ÍêrÚõN£ ç_QF½7‚& Ýã¼&˜xÅ©R±ÓÓ„g À3Wb²¸ðUFö(àGÚÉ@Fnäù*€'ÔgVdŒþ¥FÃë®ro¦jkÆ]ÒS‚ÏwS°_˜¨¹PS}üî—w?ý[¿y¯ÿ:Õ?éçç¿k7ÝΗy7i¿§!øàOÝéñ{t®TW½Ø7^Ä1á"çYb‹N|ÅŽ¼î§8ãr‘qm…O#¬Ý數¬ˆ×¤ømÂÍÎÇÏ4ÛÍüïæå©Ú_5¼MYU„„Tù>9żZKŸ¶ë\²ÐW˜ ¢Û$F™Í©9¢®09„Y\út°]â†îÚתͷ¯åÀ`V¬V"37ób“JÝêïç!¸»w…âêF?º'Ãæ '%/<492 £§õÎÞw:¿ë'Þý4uþýáÓsçxüþ²`|{rt3?L­éïc½«¦}¦+ŽGhN*ÙHõ¾üÒí¦Wåô¥ƒãÛBÅ·þW^~Ç<â<™¥¼%µ¹ôê¬=µÆrÚ‚­ÐŽœå…‹“†ûõÌmÞœ3L±1‘[ïIc ±Šx¤inÌüa P6`"ó2ÀZ–r·m«ïÍ®ØB:¸ ¯0aà„R]XÄÒ?™'sÙ ¯ŽÔâ“£34´`‰ öè¹(1 ¥ÙÝ“Äã_N¦N:'Óãî‡_:'=ûoÃëOÚ§ÎØìŸOßç»{¥ÆÝÉ *2L+Ÿ»â‹žtûÇÚ½Ò‰çó6ÊfêÉô&9»ñäÖÅ^~&Þg£Ýîy—›Í™á7|B^ªST")\IrvŠ`S±hz)5sE¿X„ëç¹!ž¡_„f_2¯¤,ðC††ÌO›ª}ýþÚ M¨(fÅiÆÖ¾2ÀCH×ΦÆÉèú¾ãuúïõ!ãF(†c¾Gq3tMÏ„ôÆýLõé¯PÎuÃŽGçà‚×ö•[½X?ê>OµëÎ{Ýxo]ýü…Ü‹9Æ3²³D›÷tv~] •P껣 Füe¸¾ûƒ†Oò½\ÔiØÚûV´ Ý»D™Âß¿å¨6ZFjÚfÉ‹Aଠ^>.“Üᦋ…2Ëf e ÎdjR‘˜VlÐmO¸mþ¨Š”AœÒMèáû{–LÉÝQOuQ_³£¾%øÈÖ È2Î1c÷R!†2/˜†¥ìç“OÝãx¨Ý|ÒGñuÜQö—éÕÝÉu|q5ïŽûïÇï¡'L¯xw‘ÄÓ`%ÝŒo?–çÏÃf—(ü›³Z-rf8¨ægäs©ï^xÎÎÚòÿd¿6h7Þzß%y›Ïê9­¼õŽËvpÁƒ,”®¿¢úc-cÊ­ ½–˜%OJ ‘i{©„Rž~UѺ9]¶Ëå¶ÉƒXÉ.… –\ãìîÆµ½«ùóQOZWýD³¼$fºñ¯,³å0r…›eÜ[ÖÃRw½ùøäýѰ;7Œ‹^G=ÛêzÚŸÝè¿Ùï¿€1~ÿ¯áÕ8~誇 GÉYNÝl½˜~äšëýXt¨Žb~“W¤SÇ!ƒÌ})‹yuæ½×&]U²Â¼–-ÕKž§Ð[/gå[´ƒ8ànÃÊŸÑïtÆT›bHX¹ËhA dê„ ,’Í *÷sCF²Ê™‘¦XѦÉwß 59”aÐÀÞÐô¸dHÑ9éëò„±Š¯ì1˜Ÿža.‚“$a%rO–#P¶=Ôãn?†÷{qk44[éW÷£ Gãd<=6þó§;4H”`3È6´"®,Õ»/úè§¥#…ܼØäêkYyß+Ÿ`U7EöÆ¿n 6kÚUÝÂîÕ—0²ÆÞ«« ÉÆà)rBב*PìïTÕ^<¨Ì4½4V¨O!0E5O–ôú”GÒ YUá ÚUËšð¡  @©te6FöÈVqOišš¢›ë1›2[3¡K ªÁEé†<{9È­0 ‚²ÿz` (+ëÞîÁSŒ§'jü^uFñ•öþEÑx40'>èÖ$#™÷É4ºç7:5c×®°[}¹k˜ócø¨Q¸Àqå<½1‚­úÉ«IÙ¯ßÓK6á ìkQ½öeC$ÞÑ2«1z~3He5épt`@\fÖ‚„ùSË©«|¶=4ßZpm9 (8̇QùÌÖˆY=ªÙýŽ7åèúË}÷ÁPWÜÔßkÛž…L„¡'ƒ,eXÆ!CwàsÃ4 ±²õ“OWÝî±=îéú\»oL\5˜FnÆú¨Óï@#äc,ú‘cz ð¢†ø…ˆüÌûš×UIš7ó ÓK¯¦?€¿>ÿJk™‡ÀárÇüC· #¼ŠúQž§ C"G‘ËjJ•¹ y‘4=f¤”XòKø!7o ûTͲ9T#ÁÁ!Œó„8|½0¹ŠÍøHvÌÞ8Œž ›] „¥ÿ?„“¦["(Þ!l-y˲kï‹…±8|´èÅñðÖ~Tÿ¼éþ,ô1²¦ )Ê%ÁFfT¨£†·ÙCóUi¯ /Úû¦|ò´†F¸dtõjÖô4ûŠÞh3È%!íšxä%pÚŠusŠª(zCì´åFåm‡ ü¢Zª»åöÅ“W‘r.à^D\‹A•Í I–tÛàíª  ˜M|˜0ÏdBm“¡~va›q¬~³cõsÜѧ#ûz1dw¶Q.¸—!w /T/!ÓdÉà¯5/ÌŽ oÆâð¿2z½éøäXMÿÑÝÌ5ÑÏ`kâpµŒ‡;G¿Â“lª'NÊZP_¯Î8³ÏÐ µ`óÞ[o›5Îl–¾ÉõYNi°tš}%å2ϘÂlæ´œÓ0¨ÑÔg[œfÙìc1b{+Êr€>’’åaR8’$¿ÝRà!“ö%[#n'ž±64ÃÓ羈Û?ÑíÁ`~;¸àš0¾n™@\#Yx' ÑI0æ_P@‚^ÿ~4îj#ðQÃ_#õ„R%¦]KW÷Š]ibä‡ÁC+ékžÏ’œlë[u³”Oþ¶­WUÚ¾Iò=åkÍ <÷›‚|vTÅýïªÂ†¯Õ@”ïf´y5RwÁ¡k»Ì,•#†]ä‚ú>]´hfU±=Hà¡ A\aº'ûˆÒ—1·¼˜Æ× F bí^WÐj1¬˜}ÁmdzBÅHôIÄx"fÜxFÙA¦'’10îí¸‡ºÿZÇ]HÃqw]çf8ói(I98z?2þ18™]#¦7:ÆŒÉN-yg›ðLZ§+ª§†²Ý².d½`Gª ·`%Ù2ÌøíÌ Ì‘ Ò¯”šÞþ™úàöñ„í.ôVð)ßx 1éeÐÂqæø›Y¸)Š Øæù·ü@ A~H¾ŸÊÃ9Éç!#³gØ"ŽI< N˜ylõ§½R³‹%D±SÚÙý‹pYâylÁ2ï&щ 'y%BÈŠúÈxÆÝŸâÑÐÔ„I ³ÂŒ¬ÀqÖh‚: ){Ùfõ\ëžøÌ¡ò_Úµ[ûÁ«T¯òOö‡—§FV“Ô]êº6Îåbª‹¡NîÕõIö±Aä À¹ˆÕ˜óžmyâ6óÐC™Ý£øà¹æ£è‘à°ð ,ôä‡õÔP¶áT°á]$ ¨uç^›fv¬w³x<4ú¾ îïy×ÙÂ(MÍ\+ήʅ«ƒ21•«gŒÏ©êtŽÍ±9ÙP¬%™3r­ã–/¦îIr3 èt+¼jxÆp•Iç¬a¾Øö½1‚[LÎê·Šútwº“îÖ¯š°*Ì3Q)ÂP†2ÙØ‰ÛþY9¡ÌÇz.ÈõßRh†EGò0ó$¬ý5ÁL@T8Ÿ­òâ¿‹—“‰Cá›É³¯IÃäBéÜŽz^ßòæ¥n\ O/ñs£y¨„ù› 9€;¢|±H\2t=ÖaeYƼ%àö¼Û?£›Oש=d i–Ò̧EƸ~ósonZ]µŠ©Èù€—êÉ33QKŠß²Þù-‚òÌ‹¿£`V?b·éŒâÊiÂeÈ—¹Øß\–Äל ïMIL¬¾§Š—Z1¶,³,ñ× !ãˆÒTîÉÚ÷É&8P¾À‡¸*V¸!Ђâ4¥”Î<, aLˆ¨Ç®í)‰á³~ßÒíÅQlÄüèšÇ‡³Í‡óoŠ F È… íÀø˜e,õ'†1¿7:Ý‹~zO!ŸÏfiAÄ|Ÿ÷ʸ?Õc÷ZéúÈãv¼; ~åòô쬮$®?gçv‘_ã`ýŠY±$ACä,X§i¥¼l‹‰àÉ“Qñ¿jŒìI9“vhsðlBn‰|ŠÏrJ&+à`…§‚V …b€N( 9#ð3† ×°4ˆ™S-3nUïF Ï`1TC©Ù¡Ñ‰l¡A!t„y;/Š ÜAÙcÄ¡‚ Œáèã¯ãî4ŽÇ¥v‚#JzPºf{ÐÛÝÔ8BJc” DÏý‹»ºª‰¿¤,v¬nËSæË¶jZÍüšeyβ•$40jË…²O)ÌLñ×£ÎþГü‚̰Î"…ÍY†%ÎsX$¼,Ë”Ó vÙ_ÍŠ >œ+f`Pˆ}xC1ä,¨Íxmd‚QŸ cw<7ú2V¢×ëC韫xhF €?v6-ÍP•²$¾ê0ÐZ¾†˜ófò¦Ýé{¯{ÔYì) 3 X£°ß·Êñ‘®¡QN}Ò0„ß0‘äãÓj¬oYøJH}FŠÀÏéeT…ØÛÊ¥x>©ìWV.3”©]nìz»øÍÏDƒ+UgrÀ”Þ+PO:ta_f>ž@8\j)V|¸ÚV…? |(áÌ ‚Ã0©àº­ðíº~6uaÛÌVü0B]‹©Õ12P†LŽHˆ¸â¡ì¤Y†¡ž;¥ç!‰p$Nâ㮦º2 20AxÓú4#œØ£n{C­*‘JbE(ùîO°v…göW²¨i³c9÷¯·ÖÔYYÊ«™„‘Z¬lK¶@Žj‡ò/Ku´r(1AЋ—R‚(ó vøÒ 9Éqáög |“¬ÿ/!ÄtL|{ÎM)_0sZªå±Ø„Ò’¶Õׯb„¦’ ýš™È6z®QÆ …²LIœŽÏt ℞÷â æ LÓ8×éªá¤K80gE2šN•þSû¦mOøŽC¹Ý0¥ËèÏ?¨ßÖÛÝ‘¯è2»¤—ì­|m°h%ôbêpk#y Heøm®¶^¸Sö™µýHÂ~þ©uBfìðWld–qîHéræî @”Ó Ø ø‹:«ð OÀýà ¯”bJËTˆ&D n³;Çúp’ˆÌ!$#£1R=udÑclõžÑIìŠÉ…ê8ž E™„cÌóŒgã#ë¢~÷ËG•Šù`üpB&OWЇ‡±2¯t<Ï=_ì »Îü×*ȤôN«í.ß-ê*˜ACAÕãl]W-o7>døüpVÍ"˜•ªÜ;AUãk$üZ2wªÍœ27reÎO8’‚Õ~”n@$ñ¦˜LèÁËÏAà¸r¾ (dˆ™F÷Þ_>õä£FŒk]0Ûæšwsm>âfG*ÍŽ¾dZLìgêyñ#õ:¾Ç} ¿?*=æ•B¿˜ÞGózþ)I 1Š5ƒC™Ïi–24²íþ”Ü áÆc¢fÐŬ@”€¬ƒÍÛÌ­Ò³"øíÚot篲ï‘GVƒ-*~dÍL‡M…ЫD ‚ö©¡dõƒé : zÏ 1™àLf¦‡Rûx–Ã~ç¾ÓÃg›™$îìC*3‰ˆˆKÒ#bSÛˆ_<¨@.¬vœô((¿Î`üº|¶{¶yG±Ÿlà§Î$£Ô} .U2„æº&:ì¸,ìé\Þ:“ V_#•ÎŒxäŽÌ|DT¡˜÷´2\oæ†ß³ËËzæ4NݶlHš6Îw"êTDJ9ã€$–‚þœ*ýˆ ëx‘þöd~6©ú¯šÚ/Þi ÛHö ˆòl㦘…œøxï“b(?ø@€gb1^Q˜Àöpq„! °BÊPJìÇ@ q¦¡pè};:qzbÛÖµê 6NŒû}áƒÄáR3(bF‡>ÄüµtÀ ²µ‡i_»Wñ{{ðŒe d*x0Ë}IÍ›;|)ÁVÍ{‹¨`äЪ•P×ÎÉSüj.Ûï² Ûž…¸–ÕáâÍ`†-À‡o$—‹öhRÊ~0p-éôÉtg„K Å÷5‡~4¡.jB –ÑFN 02/=$ÿ(ŸV”lx…ótS‘¼„߯Ø,æ%+]Ë¥2/4&žC[Žï­A#±_€!çšÔ¥˜©esjóÞ#‘ŽæœýõVÚú=úؽùˆ¾ ½)1ä‹W^N+œn¨õ.Ò M‚_ª„$;-|•§­j°¹‚à¦&»7Tã§%Ç…»l½*¥®27P~¹;ðhòö}›œÍ>Ö3;¢¹!w¤£2¥\ÒHèÔß=ä{¹wa×3wå€ ’à°é‰Á 4äëÆŸ¯|>©¸È%¨’kû‰ÃO=“ø_83GýÝ¢+¡â¸w8å¨#±Ðæ}èýtêAæ3“u0q ËÒˆHKï®×Ÿëê¼7Žm'žä3TœÊÜ%TM } —_b¦jŘÛÔ€Áaã½-Wg`fCkì´ òÉ+ÅÙS&y^ˆ"•Ž3pøÀó­ ¶zç§Ìš½}½|’A+¶—>û¶tC,'œÞ¨+É–,}¼œçTæ F. ±Œ€hFp1~’†`Iø…å€ÚŠuöoÒ,2<’wb´è"z‚¦„Ø×Î@iÂÂt3î€ú—|B`ýœ%èÈÓÕÈzÆ:¼wÄ´œh¡ { û ¸ùkªgWš}:Å+»y¹,¿“]³kU“œ>žñ-À¿`«Y xõ°émðJzP”Ø É}kQ—É"„¡=ÙY8ËË%[º˜yAŽEë‰t‡Àº Œ ×8ø†ÕÒ ©à0'p(2‡v£Á~C÷› ç,¥Z9%Äù——A®)ÈäŽgéQ¥§½d¨<£ÑsÂô‘Ý÷±rI\ú‚ âNÖgDû %!ÏzXL§ç¼cLÍ9ý¨“_T6ÑŠæå@)‘tôP/[£q,€¸X•AXÚäÐügøl²ÄŸqÛBrÚmêMãÉÖ«z½•gÞæ°˜]„LêYß<ê@Ë‚}†"rIåŒÔ'øp„f ¡“ƒ²gÌo’ ËdEÜÙz ‚©¿?œ- dâ`oëDp,^ž¡mÚþ]© <§+ï®-ÕÑ!™FבNâûyßAwL >J†÷ÜW=æa£#ÍqmÏ ut¾w¢:¦~|}„FXifL}ŸÉ_¨Ò\<ß]d!ˆvI¼$ÐüWØ9swäMÊâ±)1–I]V[³Zãå=‡"i ´¾'èÁŸ›M'WXOtĈ IDAT5õu“O>»ÒÏ_߀ʅ² ëÆ‡)rÙá.GØ j k'¸Ä$ا9yáÊWDþ‚ó=„ï @zÂuæ-*úý l3ˆl¹g™_¿´ßš0`ßsš¯ªâ¬ô±\mYD]Í_î@˜qz!ãÕ²*,<ê‰iõæ"†¨‡É2‡t{vÆ ê3 cÏHÁqÉÀå&„UcúÃ{¼‡AáCšzä ™´°aô\#~ç±Eß!v%z*¤š# ½¾NíâºX·} {fPÚ©Ò ²peQøâÅ=MŸª›só.6z‰Û÷€Á3R=’µÓ»Æ–BS½Vœ‰7ä×ü›|i Â÷õÍ?ùû‚µßݺ]ËšZtæ|ãû›b’™[ÏËÍ7ŽŒšÄgái-Ñ Zþåî ϶8­ƒµSÌ0@?ËœtuH¼˜y2£¡?/¹_¤.$Ê9݆NPU©Nè¡IÊÈšáÀŽMs€zhjX&×ëÄîkGú=S¶2cÉO$c²Ã ÃÌa7>‰Ã)atý¨«kßÎdÀÚM³-2ÐunÙ‹“Þc d×9r…½ö¾*£ˆ¡eVþ¹ûÊ¡ó%ËÙeJk¯¦i…¡ëlöÀ[ù\ÔS"±S…Å[ô´šð ¬Ö1YÕÛf : ŦÕ“9Žz\·Hp*|^¤,¸™ýÜ5°[®ÖÖ´Ð ŠÐØ«^@c¨‘KÚ_É8ûÆ÷CpA\ȼ*ºQ6@eѼèOg‹…; 2·Dî G·×­¡`u(•+ÐÀ,,½XÄIÏ8ÖWÉø.ü• eÃI_[ ÀŒÌí§Ì +®ù åш:Ÿ¥UõV|Ûyñ©Ä&{"Œx®±I… zƒùâ„…&Y9ZÙËô!¡!J=¿ÁAsÚB_ÄÑ*Ïü"TxI1b0i|³epaEyêál²Bñ22žx>‡Ã‹Ø~‡&´×œj8è½xÏUŒGã6sûøn˜%ŒNÙs,äT)â$±’Bêv. L¦Èÿ1;;<7³ ¥õÇ'\?×nÏãÝ9,ì¡‚Ÿú릔•pïÁ¶°ÐãÆ*VÞ”î^¡(µZÖxe~rÔ ¦!‚è#N54ÇèÑׯæB…÷ðþùã[Û.—M“f /3ZF’·.æéñB&1ɪL%N¸ôèÿL@p¢NDˆôJ:É”¼Ð–9HòM6(‘=¡ˆ»Š!L jB˜BÈtꪙ2åI‰tb‘CóJ1íȈϠ±eÑÈ3^<ý"Ž•‘hWz‘Êå {õƒÀ ø€…Ãk6ÍS”«¢FȈ3§þjÒTOÙj²ãôl¶»äÞ²d;¯âjáû* UîO© ¦x#‹¹šT1{89Ýa¶¬–-¼MZ™JI°z}i@8*ߟ xÄ€2È™K°}’•g\ °|@—cRj²”8ÙÌ-9­¡{Þ¦/ FBõJ!<ÅU)YŸ®8ëx¦Di‰rÐ'ŠjÜŸ^Pd@Œñ;3|0 T'¹ª‹ôëþÉ5¹•ôƒü¦ü^BMz %Ë0ŽKïÚ·›„.¿¶äåO¯éSîÔ©×¾q òˆùÆÄ!Ò$$•Ô5¶2ÊÕÔ_ªŠ¼5Ôòš ú·§y³oÂ4K©Ï±–Ù+âÌnD­´(¥¹àð8E%JØÄtJª²À½0?¼–Àã<[­ÈÖœ­¦BO*Š“g¬nyϽ¹€^7NFZ WPƒÐŽã’|%—Ûwªm Ë—!ŠU<´ã yYÐãˆ"ÀÔ5ii´ì˜ÝFeÓTà‡¼¼ ýÊ'›É7h®;´«82ÈfOgö"zñãQE=K%œôwDˆ@›çÍ€@¼ÃøÞ¶AÔmºË·¾u·"¢¦ˆ-G=ÊÜ4ûÒ–aYfŒÃùQŠù|í­e6 L„{·ʹóèsa`‘+Vi$C>?pÍŽ„~¸äyGï0c{½e¶æuï ÝoáP¦*çFe¯ UG8ógOï/Ž•þ«ÍÑ>«èÒål<+¬C*ºÀq“k ñu—&6ÙEËzrFjìî˜Ê÷î˜Ó³©öÝ kM„õü& ¯)Sc²CˆAÞ­«ü[Á±åÕL4IŒMm›{"L÷štÁåÌÃ~!VÒ 4 œGv©ûxﬣeÆŒØE"l(ä%"ÈlT¼š+Ç^°•Bm|S_h›^æÙøa„"ÈFH:œÓNàCñ>0­oGG7J]¥ºë@KÛ á·¸i&UQS!s±Ø[{YX³FFË_Ö4øQóÝêŒíÜÝWtV‘5"™Cu‡ç(z¥=³£/E̽‰GjÙNêMµ¤ÞɦôWŠ+¹¹2U¦²¬äÜÐбÂÜÚ¥Bg1,JÊ%ô~ì8Ë2DÑun…©±f"jh¼2Ô@ ò—^‘è ¥í'ä¡RŒÉáÅP̧ƒ "v;§÷)Q/=>ºÁz¨%SË #Ö?œ†¼ú8vt}":Ö•˜ÐK1…Ú†@jRxµÓldµCSa^0¬|¡æV¶pµÒNÏ(m^Zåö轜k)k ð½j›WÈØ.‰ÊHSaP±ì i¨ÕíL Æ&I@ý÷T‘î7ü*Ò»P>(ÕP³Œ²ê°„X¸¿È ¤%œÉ:Y³É2LJL‡{£‚Î ´Ñ‰RžSÆ¥œ‹5÷*>\ÒC=ëÃf{E ßå=ee ‚·ß@ëNºÈÞ|Ë©Ð4ÖK^â/GêÙ{àˆ\ÔÄ% mÓª•^Y£<ña¼~{ˆêM»$Í$J| ˆÕèr3:çrÎð(åÀÄwˆø§sA6 Q­lí{Œ~(iXí«™Än¶Â pVĸâR¿cÇ£®—xj?B™Å'þ£8”TüL‰•7ͬWÓÓvNŽŸ²ìsÕávßX݈oäi öÖóE˜ˆ›!åx<1¨¤¸Ÿ!Ü& ¢Ùäiå ‰×ÖdJ‰­½ö@óúaÔ#)rƒXAq¸67øØ–;óУYj‘) |и,+3ÏpŸ3Hù.@ [yv(0à°=ʘ½á ‚ úÍ™Ilë!֤ʽRr•¶Ê$nd–%«0 6÷g Vñ»§Ó+£¼¡ÊÄ÷3„þH^|[妄—³s=0¸̽\èÔOÃïkº“8Ùª Oû6 )ñEB EEè=*Tp…jK–5Eîä@دìòS+WZ¶¨F- \x©î±¦÷zÏ*6¿0ÁÍbørò %0˘!9ydØŸz‰åšÄ4W]8@†“^(™85ñò¸pã‡Ì»U}zÍž±Ëè$YÉ7ê6†&‰AŠ1´’1ýž¡Í:Ê(ïDÒ×ëIºÞ¿¨i}¼Ã“Ó4¹ãŽ®ç³‘DЃXÆ£¬-èrÿ|«V%••ŸC—™”è~¦l<­nGŠßk°¤Ó^…•¢é᪖~p¤L:¦G=\*bQÝeÛÜ”«¡ÕÌóŒÅÉý…ÏCrQ°¤£À¡<¤uê:2Œ˜ô¸‡L DD|Žz†Ï€%`²!s¡`¬Ä ÓHleÎf¼ŠMôž¿‰˜pVçDyu@Ñ!í2AßQÔKxj؇ë#qhf,ax's²ªª.h¹ðlê$žé— A±yYaÉÏ(¡Í¿@Ïv¦ŒÜ_!Ÿƒ}Bø1Y1Œlj‘)ô®•ˆ·Â˜u6k+K­ƒ!ÊDAb0¸.Šý ýï·sŒQ#ò‚ÚHS8/Ø8¼6ŽX @.ÉP¢*›ÊÃùõ]Atj ùÔøxæÄOs\ä9´¯s!<·Ûë2üѼ±¤ÔzÞ>gE@¶µü6«+_ô"4ó ž <§÷Í «W!ù{ÔÈ‚äg§ËbãEÊ…VÆlÎâjhpfúøK®r5“°ír±J ØÆ ã…°t.'ÚNhrbèœñ@7§ >"/9‚¥BFƒƒôý}ºOÿ{Òw}’…‡®Ë(¤w ”3“+ɤ‡ ‰4ˆräp;Œõ&ë Oø F8«A»‹U]‹N©†o±mßxÒ>Ü¡,)/CCUr€ð@ÒáxðǼP¦ÆMyÄÚÞ˜WÌÍËÑåk¸#Þ«¤™,A+!ô˜ÃlÚ§j¯ƒlLi\°(EH$*¯ ⎌#ñ>_LÍRyw£Û^vlú6]u|á¤ô,ŽE–ÁnæéÞ?üýëmŸfiDå8(|tbævaAìˆ"+A(M‡æà{ŽÐ Úéã½êŽ’;èðB[`ÒÂê7Ù¤3ßêàä¦ÔÚš)„ò&Q®³á4–¸ª¾2p'©0ƒ(ç=_Ü6¾R5K._Þê5ýCælmiÃDñ€±‚I°$ o«ØuÚ«J÷5 r ädTJ²VóÉáf}{ò"³Qccñ•\L’Ãëÿ ™ß)ö֧ÙaûÝCs¡$=\„õo6"a“¤#QFÒ÷½Ãë«Ó=œq­Â[…Ê”³’ßGr; ³KÌrM’™’[¼óƒ:Øo\EîoªòŸ×눑P:ãýyÄ㴱РáûOyVUaNE®îÖ™ÊÈ9 ƒ ¶,›O„ÕŒøg>$^‰)¹æñ©!™ ž)ÐaN*C+1»èYZŸÆ±È é”WžMFë‘X—4fq¸>f2¥Ùáþ8ý%šn’!ÝëËã.¡Ð¤ q8‹ š‰R¨J9 "ö€¦¡N0Ö"[†hu¯—&&W” e«I^AA¡iؼ³;šÖ#2e7(ø¨¢K“ Æa»Ã-p`³®‘x4ž\g*‘ÚÙb5 ›ÖÏÚf"Ï²í®©Pà…­§ŠmG:¾Eq<èósùŒAò@%ûÌ-{&íL=oÊ®3¦ðÉUÚöãô‚Ìu °íð=M!H¸.L DŸl`ǯ 9ÜA³M5ƒpHñ öètsæbµž­¥àYV€øsõÈJ-£Â¬y³Þ)zYA|²YÉ1Ù‘Ýe gÛܯˆ@»P_×áìÚ ,©ã»§Ú¶rÈ&UÑpßEë9ˆŸçÍg&{ñRR’Ó=›T+ÖB8›ñ6«CJ£½ÇÔà‚h©2Û eŸÚ“€|–ŸfÑ ,B.ÒŽGjmÝ[{;¨ÐÝ-DùQ íD2êÏ%¼K qAƒÒ¿n—ðB>ìý>߯$–ÑŒDaæg¡ €‚…(ÿƒÜ@‹œåå©49qCjQ”úE2Ò¿FEƒ-I›àÉWyWÙ,¢[eˆŽŽò_±ÖŸ q.-ÑÁ&I¡,b¿©HAsxÉ܈nQμ¢Rm%(”ÿóA®ÿF3,z[aF÷±4oe¨¥a=^FP^zlFOIlúbðÁø¨Ýnä”­ºÃq¶G-°Úɤ<ß;pô`þÁùÝ@FŽ»‚­§•KVd•ðq“†a¶&Î~ ˆ¡&Ò}ñ4¢RHóžûaåy¹± B4“àø&-Øé¬"Ë->Üq ¹jÌNÇ®G­žÝ‡£{ÇZíkâ ¯v~ƒ Ú`HÕóç|ϳ3opx9¼ÊÎ䙜íÒ ¯i.OwWa ™Å0ÉÈg·6×\ÉG@€ ÙCúCšaö”ñi!Žô&2­ïLZ3×|êØè!OrI"{Y&ÁQ%x›¦.§ì¯kÌ…dÔ­Ï¡&cldd i€ƒ»2úÿxzÃö¶q,m“IQ–†$H€¦d’;2!ÁFh¥m'’ÛrȕȲdU1nÑ®®Nìªyw¦{vÿÿ·³ïnr%©º'pÎsž›ˆÇ•s{ —Ð]³ô$ƒ4«\Ö÷2^SÎɶRÆw‘øy Uæ8džxaÛÖH„îD÷V¯nÖßyüˆ· zÀ°œžæJ~tJ<®T؉µ·s‡£1\“ù8ùXÁßXeU¥àVY  Û.OW”+c’È®[âlAÕ¤F²9žgŠ¢§ XoÍûë¸èv•©’a›6{ÉTì¯ø³ Jšø_.øå^e‡~1ÂäžÀœO9VÒï‰úXŠœyz)á’P0Sµ>µÝCÎVÖáT)†_®÷ ]oU©Ò߀ÅWjfMÚV›Þš\O_.1»Ÿ¥˜âæh½@ëlúº/©ÜZÒ"=Hš§{Ê~ŸÀG^ÕøÀO¡ú ¦ŒÂJO¹e»Mî&rVö§ ´õH— ²²ˆgø< ®w+”—^+D‘^’•¿úŽ|Þ¸ ûSÿÒ€‚U“¡I2"1&4Â\Af‘Ûˆ†¡Š1¦f¶V– TnÈ#v/I r'ŸC’5;.ê*ªçãÃb].òÅ”ç~XúõP±@8ÜéÀ\+i^f*99ìÉëxŒãµRD<~w3õ(Ë@ìÅ5Ùƒr¼Ü£2>M×磵r¯ú¾E†”u¯§¶ knBB¼ŒÊ.JT´ŠäŠF–Ð\Ý‘ÄFBfzÊÌ ºM®+ ¦B=ÉG?6o¥Ù=¦~ ¸U¥3ôô¼ÌéZAÿsù¬^ÅFª°ÇT%%^Vø)!ën^ú [BÜÕ´ÅžªÂŸ!¾Ç9Ì¿UJü×UG«<É*x/µcr{Ì´;éfc¢|g}ÂG%®G‹5GI,‘ï ¦``Ímå¢à Â=ÛW5Þ®ù³¹’áQÌ'‹¦ Nèr™(#"Q$rPgSJBO°³nôs™W‰U èËÃ,G™L7î†*ñWË%å¾â}EÐ@-x¦üY  OF€ û‹'”c¥Ž 5Çê(õGÊ ¬’º#èû¿WVt»°¬“Ið ¬+žÐÑê°@9¬£5T³ Â*‘85~Ô§2>K±¶±oK<Í­ÜóoÍ.ÇA+¿GW”š¸¾m¶m#ŽŸÉáyý|/Ûվξ+Bé²ÕÓ”Þ ïæ¥ÝE¬Ý/”ïì&ÖªfP1¼kY×WLöú-aßXÒ­-Ù<Ò$+_…?G¡S5¬‚Pûž¿(Q ë>¡¹‹Ô:YÅ”&1t­¢$˜o8{~V@¦$ „b¦tþ^æhê«€(*ʳ=É9 <_œ|<ù6>ÌGër]Ž)õH8㋾ö»Ù,:å­Ë2âЗq>¢°D6‚:/ä80G€J—Ç$σ} ž¨“˜T¤Æ¡ŸÙ€’˜´Àï8ϰÛx9ÉxwŒ|?•Â{ˆˆØIm'h­º^`»Áã ,–ÊÙ)ã£dº@ I–@* ivmZ mž È(OÒ “8˜f=Åe(Ø}!©BlŸ]H+®XL”rH²,H8«ƒW/ñþ´Âs<€0 UÂïBEbÒý“ØUN›­›p\>Né+^m9Ímµ8æ‰6O,Ô™hN\ÚNXI9ÇK„œyç´o‡ißî¿XR2û&ìÊnªŒ mŠÿã#¢EÁ•1eåWòø(ïC†;†‹0™‹ HaÊÛÂHŸ˜ ,[åó ©B¬˜;Þ | ÕŸÛJòjTámLy#Ѱ<|Wõ¶9k¤lнúãÒó-£dçÏ‘ÆX­VÏo/¡UóýÜ¿•I=/˜Ç%=éÃÛ ZüÚ½ÐÞAVÑð Ø¾úF0zS•(ö›‡Ôèê²mõ­ødCh–®•eoÎôdŒLþÖ·ÏŠ–Õ“ÚÌÎôlõ»ŠÙlŠÆïòdJC| |áÔ.˜ŽÑ$\ùRٛŽm[ÏfÓ5wÁŠ…©B][úX(䉼 zÊ;²y:à B¸†Ï0æppš—ñ~^ê·muØ–‹õ:£l,{ˆ‹?63‡k¼÷µÓÞ”Sé^Îà@éÌA• åÁiBÛ°'aJ|ƒªjµ¬¦§èô×DöcL²¸ÛÇòm±ËÑîA‚8¢>NÞì½b½ôCÇ>ïISHàeD.%Ó[¥Žqóœ+Ë25@lJ$àBfyX6‡ßæ'm@H %½ÊdM†P$T…x‡–Í)›/q× CçN°¥IsˆÀŒ×å¡fŠ,e5¯ù.Œ÷ HãµE[ÁŸ¢‰£-‘X2*ºÕþµŒŸjXÕã$Ž«Ñ=V*Í»”SÉTfn“U\®‹`»ܳ2;Y ’QÓ¾lK!ÒwrüãHÚ(ÓѸPß`¢-£Ç=&\r,žŠþGB›Áe{¤…ð3°f¶·t]+ÑSF‹Dpj?_f:Ÿ<ê "ÖóŒe’V’ËÌ¢) oCÁ)Kfô$S–ÀªH~Õ¸:Œj$êÛ¾Þn«­*ŠZ–±=%6ÁÚàùq_Ûš_'uVƒì¿Ô““U¾<…㯠òñAaó•~¢'Ì( 3y˜/b::* çTáR¸VEK:Ö‹Možû¦‘ý{EfP­ÝÊGì®u»Ù Í‘C`tÒ¥,BîûvJ2âg¾*Àñ§.D† —újl—. …¥DiOâ/-°*B+d@9ÒÃ/îæ2sg6/f(°uå‡W‘¦bù8÷Ë"˜vV½(àÇ£x[Î÷5úªlŽžãREˆm¥XPÓä¬Î†„-®oÄÞÌêJ )›‡p?Îç„ Zɬy£´SÄ•l:ÜU§Ûz:V¶ͧK›Ë™Ü6³Y:;ûn IDATŸéž›1û¸IÔ‡a¹ºÆn€FZ. '&1vªî¯9DÙ£JæŒ ml dlX7a! ¯y¿™"×0yf7 ¦ÂP"¶YÊ©ð Òêæqa©¢z·"@­ê7ç”,ƒ\:äÉÌn@¯ ¼„\ˤ_L’Pêþ,5jœ½ñìÙ¡›Ú*[¤Ïk¿xh"›÷˜%¢²xåÓ Šè™Äc†ö'£jÆÕ·ý~ÿm¯V¿jZ ¦£*I“BŸ92ÙH{XÓa÷_ÀA³ÅÁªk|(ßÆÏ¹ò¯#ЬR²€ßÒL#Ç+‹w·ÛfnN‹fSÁaO·4&ö̶™Ëû±(¢N—™>soéË]Qbål˜~Ô7CÃܘÌõzB]‚à^¡rsZs¥ÀE„•õ‰Ån‰9ñ$ôtüt{ÊT¾ ‚¦Û$벩%s(émnI¤´F®§Öef”µCñ®xÄ´yr–ð¥.?»ׯu9.U  ¼ygòFXhÎÒ…sû0[sOs°™Vo›[Õ:9ìa5ŽÇñz°Æˆ$)ï(%S Ó‡T:T?Í÷ TŸÄuÜœÞ+±2®PXyãRÓ$⥧+õ1=áxå«Õ±†rxn]iæ¬O›mzŠ6˜rôŠû‰¿K&ä®èö©ÇZ ØÌŒ¤i«,’i‘rÂd×S§«áËæÆ,è¹·™ô%#®Á2þl_K¥6ÁæI9âÒRé­m|àU¹ªËªž¯•ªÚ®·ƒç2›„ôEôÜ—½?¤´×̘°kˆiî:Æp­²¦9¡Š x¾òæUÑ£”¹U kŒcXãW¾Š›Íe\bË6³;=KW¶ÏÓU1ñmfP¨ì:±‡›Nßj7@^ØDXª@¨:ì'ͨŒV!ôD·¥J³ç=z©l³•Ña\ [ËO$Á"FïÐe‡‚Ëç•›u˜ÌzX‚[lnËÍ^àݽG¨ ^ï ªG¥ZvœTUS*¨–ÿ @ø~bg›Q[ù‰O¨­þe¬©Â‚Œ «\ÆüÛhá _ǼTõ˜"Ï’Ê£U;GöB­“ð’ümTÂqX.„a$]tíe´•ÛÕ½NféÞ`ºh9íöžnô#MQÄî&ºÕÛ ¿«À•‚³.1{r,}ã±n3‡H{ÇT%`mÛwX¶N…Nû„DÞ&4\†=b?Of>ð,@gRn‚ÐèÏb=UX±$Îj–þ–ïËMÖ“y³w»À«5ƒ¨º.ƒY§rN$“åB»AN©W]"ŽX÷«õÕëAÀÀ–voXÏ©‡wEâ!eŽîãì@*Dñá>ç…pGQ‚BÝýX}‰>Ñ“Pxñ’**öÒԣˣ£–¼“–euør'—ÏEѼÜ)Â'±ÖÒî„òÊm뤑P¸ðàëÞt®Š€àìÅŽ¨À‰ùhÎôZ3Ç2âêôX/”6à9[Ú'vHy•f5A{ü'§Í •z¯ì@^ÖU>jÎþYÏòmRJ™úó¡[—RËWè…ÈCñËî‰ \b¨ürE{1oînš¿î§KÞì‰Rºò Ñý!/1DÁ3陎c÷¸0¡"Óu±¤|‹AèKÐ2g²=˜!³MAÂDIÄËR _Å¿´ Úé§7,*¼âÚKÞKu& 3a7b’Ì»]F›™×5²6œé5‘æíäÙX‘;æXÞKätÈfYtS…) ¬È’9/“ùh¹}Ì˪:Qú·>Ôãq–óQ6±Ç ™fà x=Z”3ÍYZ%5öÊjÄ\qþhL0ä…¿AáÁ)_z1à]öû#5‡Áò­›3 £ù3ö›ý¦vŸ™äÁpÅ æà†ÝòäNEbTŠßôÍ6´n ûÖºšeéÌÇ¡š‡¤3¹7¡Ã<jÝa‹uLÆúÞ¡·$žçÍ®­¬í²¡áµM&ž¥ÂS•`@Џ+H>©á©J@ º²y…¡ýòìárAöy¬x]Ùáy¹=9”'e>'Ø¡Ž‹•}—Hã0‘;SXHƒû´]Ë;%õ>o6ñ­ãá-B…Eî†J0dÑÛ|%)ª_æ8\œ& 0«j°-²ðÝË„©4é õvfÑç’=;€püR0U>]iô戮El#ÌPÑô«‹—™¡f`c]Æ'/ É…%omã†8–+ô~¡kD “«¢§G“Ä%!2îáËl†t’ê“M`’´›^¦âÈnÌ:ójž(„T<¼Fxœ«Á×\9¡ú~~XÌ×ø„BJ€ËŸÙÃCú_Ë‘“k»ù<›¬^)ÝJ•…:`˜Ç ÎÐ= )%˜e'Áx…©õÂ}’¯ý¸®|HëCœ„aÜëJ‰»›h׊VÒ¾ý„él­rQ?×-µŽz^´é®ƒÐnžžÐ¦USd ‹®¼ž‰ð®”~*Ýßr椸²Ç=U -•ô©ZeémºO¬ÌS‘ÈîKA¼À[IáÚÅ%aA”¾’QBŸ—.˜ï³mÇõ¸Ü“q…*„×K{w´Vþ‰,;R#³×éi¢¸žUõú´®ÆƒFFs+à»Æ ôÈ&ÁÖš¾&$Ÿ>CxêϨʂQ‚%c˜Ìë “V8+òABQIBA(ÁÕM_DÇz$¯Y;T`D”á ,UcÓöÃÏ…-M×nYWWŒi¬göÂ+OT˜…²C·¢°çSó…¡ ÏÊ€Ÿe¸|j“ËŽ´À #@t¹Ñ‘›NI›¼0VBšÑ“ð´|­TN7ýÇ”ÅãÝï+ù=Øp:O;fUïíi¤WÆK{sRûøu±^ü6Ïj8ˆŠ)/ó¦7 z.V(ŽGÙô°æ|]'Õ‚«R{?E Ê•+DÏNŽ‘'ì[ÿáñ»rÆ(ÖÒ<]jÑ[O·L7tšø¸é[ÄÀæRšâõÜÉ1ó6Óg-ðûL;SÖ—h;=U|>ÉRÈ% g¢7µÂ;tífStì*B¸É$¡ÈÁÂ'2»¾Oý| ¾5çîö'!ÚCeƒjUׯ°Bþt6–t®Wb*ˆúLÃù±†n³ø·ZU¼Í_¨:LWùÃl4ûÒƒ„OYl›…¨^ò9‘ÅV•Ktñʪ醵ùPÈ–‰øïŽ·bS`~hl̨áܘŒ˜/wÊîn„(o« Ù3=Ò¿nYBzŸ$±ZÒôMAC*ϲŸ/‹!÷Í(´ug)¬^Ê.C»¤“*#–"DWlŠ4maÝ·òü¨–Û!£.\!~š½–x}X ðdÏ[˜T¶A,B þ´¦,ב q ÝLÿ¾\ÁS”$e^,Nàh W9¹·“ã§Ø^u:Ê$'€/ª …hºÎÉ(o:ÀÃ[©Â(*DÿVfÔh'S]å_`XÒÔZæ0²LÅ0ÒÓ)¢©"WõÍÚ‰áÎÓuæ{‘²ý½~h†eH)´žç™Ò„K%¥¦lš<ÍÀD3o¥þ|À›VcaMEwǬð"à=xÁ†ÙÊØ*¿f/çjíBÈëÇQðq¼­Õ¢Æ*3‹\’ KÒnê&3Œ}]kÁ4Á{ÒWÆ¿Uûx+Å8 )ì¦Ï†WÎXÌùs¡¦ƒ*¦ð€þä4kv\¿,ñÎ{E‘¾'ô“ªJtBÔW#Ê(9Ò>·ÌÈ›–΀MÈ̵¬’²¦ul;Ê#G¡)ž4©u[׺պi;†öuïR¶“ Ý•:ÒíÈ¢)q”nˆÙ:ÈzÒÔ´'^ÌáYÐ’àÞ\+9êv+—–-Œ÷ãýö^ Æ „«¬ÙjËÙH›xe÷2ÇõmõÚžoîaÎêxôŒ«8öÇÏð%N8A¶Ì*=îñæ5-nšCã&uóë˜csX~‹‰$ºÜúp{>¥4e)Ê«–ˆnXKÐpßY£€ÝnÓÇRH%ï<¯ó{xîþnoºŽîÉë™,š^úòª¸ÔÓ°ã÷lÙ'D±"ŸÉŒ°ÿâ"+L~Ît —›±Æpȧ° ŸsêûoíËïÛÎ3Øôgí›dƒ/û~ gÆsjÖÈÌ»ÿÇMÓƒ¸¾ÏÑè5[ !yÜ0Žý\KI⃿ú_ãç»iÞlÛWZ”ξ˜C{7l= ¯ð;“vf„>xdD^èG¿öÅ•¦IÓkϱÂPÛ®Í6®7ñœËk«5¹“f;jO׎ôMŸ¼§|·ša;>xcPâx[_Ô¥¿ k¾ (ž‹†€§qäã VS|XWþœF‹Õs9-—¤ÁU ]ELh–úH¦1ñ°àVŠ‚àÅ2ÙñÕ‡ðÚ$²® °³ øÌjz?yâAö¬þDômgªÝ+Õ.ôè‹è³~ä -K„ž‡,SÕw©oÀ]·7u\î",º]{jH@™Å’=}%ºO±4xF´8ËŠI"ï+9¨×jEUr¿cØÍ°¿©5·•™Zß0¯Ò@5á«m/*š“9‚ë{8^ÂG¿Ìï c R’àå¶|Æùèþ#¼€ N¶©O®'Ü;o_jíPK¥‰… ~F8„Œ„¶]Ÿ =îú®tSZËtgMgWѽz¦ÞºWÆ•v[mftÄ Ö‡ŽPy¡Ó&¡)#Fަ…ŽdÆ6Òs‘{Dß –«©âR ÉÕúe£P¬]•1úsðu¾ö÷¸šó AÓ9‰èT[/ÖÃÒ„Ú×ÞÒ÷³…5Âãýiàüž”Êé/ž3ûÅÀç°ëÅŠn3ŠWÕxì›#ýèçÊêí07L­¢'n3S"XØOhI^B©{GGçÞP#*Ûí„òi 즇©îMÌ;×Óñжú}£{.„I´¨zÆyOPô¼ sá޵άj;\êʬèe3¹8´… èd…•ÙàìŽÚÐÂôð*Ok@²5Óêí„Çãu³E?S«Väò7½Ö£ì£pó8ÕÊ—oê*ÇÙû×x1†A IRaÆÊºÓ ¶ö~-’1}m:ÚAÈ©ÒCÎ-dÙ†©Ï†B;oY¬µ“*QÔ=œø”–ùE~:o·o,ƒ™ô¶PTHBºRÎ\yù$Ú¦èÈŽã}Ò:í¶ìi†ÉTôK«su+{·ý™¸;#ž\F———’uÛ¸S3åųï Q¿ß¿::3Ãá¬o÷”H*C£0øG_giÜw½[]ÊŽ© ¯iƒ+ÔDÞN¡ƒó®™Ñh”;.PÓ“ª*\ï¾NB@­‘¾ðˆ*j–$›µ´m¯Ÿ»Í—V`•ë#ä܃AvXמ䊅ÆÁå´$ì„îÒ› øÀÀ>˜klå·<¸ãœ¬š½‹ªäÏù½­Ë°Zâ¬=æ9Ì–pTmc<Ê9¬Öx@™Kžµ(Pë/µ+ƒô=é&PŠ“¢´ë o[ççF˳:B·• -eƒCk§ÑÚ\ÞzzÇw‘yqÓŠZÑͤßòÚCSØÞìÈ3H«µÍ뛩`í•”é½Q(<îÀ.7C‘¹]·eh¢€Œ;Teqqob£bWÀ[P*ÃuB^­£q›^®~öË7×–k#3afB3ív^e½0À˦¡ƒ ¬îà W(Èé8ÀP¥Dƒ8^伌aÓɪ@«ÇÙR…ú÷~ÏžE{§Ö’Ý0?¢Œ€Ô»0ÅÑÅñðºçYÃ'³-"gVø#¤\ùôdÞ­ÔuÇís3j·û½ž6k…½+ÍûõÿšÚEžÝnÚ–è 0%aþ4´ü"´¢±ä ¹+VÒð$G>œnVð’³’ƒìc…_ôyáã†XÝ%–K6#¡ (Æ~¾u¹båгJ<ªÄÊ;U<LJ؞úªòªfÅ~]5í½8Ï–a`M’v¯kÞ$:hë¢ÕÉMHiï–ãõ4$ÝO­è—ãc§ev¾|±/™ª„Zk†¿i¦ÀP ¿‘·MBx2j_×-ó¸u$¯o¬3ÃH‡ºf;“;5vOdÝ+Bä´ ²ìÙ+ƒY|=pÖˆ­ Ø8O&¹ze}—“2,` Ñw–Çû} PLö—”írCaµ²žDî® D¨ˆ`d@/«äÈÙ-Ð܇e˜çl÷x‹è\oQy¹Æœã\ý„ší#q’`Ë’CGN.¼ÙeëˆGÀ 7›˜,”àð,|Z[´Îÿ!¿D©iªlW˜ª îáÿ˜„§æ—ÍFÞəì{·g×ý´õ[ï„è÷ýw)BÁÀuØæ×¦÷,Q׳¢‡Pq”J ª{ˆ7)"• ²»kâ1ÝÄÞFr*y?ÎǸ¢X“g’¢U ›ÔaÜÓ3oߊ5ÉÏp‡~YDG_YåƒÑXá^5²×¿/ǨyÈ>j0Âízb¼ŠIs¾ØJ;Ö/àj¸ Z–ü™ÛfâÞsü QQ¼­ÿåæHGÀ»ûq‡Î‹ºD‰—Šÿ;U9äÿÿÍU¸èÝIÑÛµ†ÇÚ“©]]‰3S¹èŸÕrmGÒ+d—Å/¼]( ¥ Y"`›)W¸¤íû‡¼…+z âmáêAÂcå…Æª~+Z2Ûþ&5Jq¬L©¶„‰Ic+¦÷\L.ïíÅ=‡Õàd¹§|¬¸h´*óûz»h:[Wãϕ‚¡$£þ†ºE«èéŽþAzy³ÌpUbÐæÕg¨ çX|xÿ¥{./n{]¹I'`&~²åñ?]ª›!ð£×{#›‰'ûô®êgmr£”áêEÇ4µÈ-õF‚$“™‹9—Êý寨àŠ;ã8aÝfíqûdf"¬ÌðBb‚»§°ÜNó²iÉ W¥¤,»½Kg$±Ø"8ÖZ4—XÏpáÒ|F¦ÍØè²X©Ú&'î\Üç§åÇrŸ×ëêí0PE¯3_ùšä ©ÜoÛ}yÎ"9äFÒÌ÷²Å½RÁÙ?ä/ÇÃ᯺ùò»LíŽmà) íý=ÏS?äÿM(F¶ä¥'­Þù¹Ùjiçǽ~·h÷=A©Õ·ºQZ´lïÐ<²ô­€NtcuiªP÷>Ö•b ïÑn…ŒØ5(0ƒ‡pO*Ä›3+–âÑ€‰’ƒ4C͉U†íž8_u•ê¥ñ)È›vhûAIó Êïõ¸,ѨÜë}^-ʪÁAs #žM6½'9œ^IëI›2ëW¥*ÅË.‚ÉK*Ï/Þ]´ÏÅÅ‘¸±„ _\=œmkÆ©ýÒSܯ_ù¦çrG?:þ«ß݈›á±þjENdïÚÇÇ»¶ì*;¥¯¯mØÁšáø–÷Dv§Ê•ÛIÝ‘[ŒîÖî-£ÜžË’K(OñŸ/”’5=ÚÉàEÁº•$5€­‘jç¨ge¼ýrç36^2DT~‡ø‘£=ʾ¡}\ŽË·iý¶Æõéá?÷ûù¾éoÜt¸„dÙ•H%;Wöлv“°Ÿ›®0‹iºÇŸ[¿~þ¬Ìíä³#Û3;”»PÅ¿òB–çÙ®Zήۘ™Ð.s™ÊÅËž|úÔî}0?µfbh #òZŒGlÕ²Pv›KÐ 9PfÔ]—}îä‘G–»JÀCÅ;ÝtŸÅ³¦ÕëvƒGA¥ÊA €„dر$÷°¶üëO-,JÓ8\ëˆ×dLá!ÎhçãýǪ:ì«íǪ¹ósñ”H°ícd—h>…•â£õ×ï‡ÓÓùéoõÉáÛ¶™µb'û1ö{—³¶8 #Ӕ̻">_/0öÉ‹~c¿ïµã#§c8›4òºì®kMšk¯TÖ{Â4 KGö"‡Ù]`IÔb†ÍsÓž)£_®äÓ`:_ÂÉEêè/‚Œè3#jhL"[n39bgì£>VV‰(ƒ|ˆˆ„,ä᡽—sÞ½-ãšœÎÃ9¯pòÈWñn*ÂÐÒmS;gÇžB¿^1ãI› ÜBŠIùLöYsؽ¡xÿm^í«j:ßÏëíÿ¾õïfäÅŒ¬[ó±eD? |¦)—'ˆšÍQˆ—ÈLÚ?õ>µþ!ÎZ—WsŸ¤ÂbRXÊþÜ7Ú–9éìŽÅ u[é ] ?(Ô’†)p'‘þ^‰Û_Ln~2€dw;ÒÂr>Ö“`Ó&yÂõ6Å,O»¬v÷Ö~{‘[JÂä¾Í|9xeø2ËO}”ð*å£ÕƒÇ Ì >Ó¡ÙgÚ?ñГJ~‡@¼tC3ßË"„”ùã|ô¸¯ãêµÛÿ×·zzRöóæšæèyÒwYOÅjš^ ^+&ŸÒÙŒCTµ 5“âÜüõâöýßœ«Nª›]•êÊÆY¦«JÂFXN$4Ý}ñzBá@[¶³02¨ñ“ÐíJçhhþ¢_Ϧ²Dëx–±©3£°t‰5‡mÌjSqPhÁåJUÀ^³Ï8óK+Ī*gÏP1b>ÂnYN?ªÒîƒ}v>õIRº(7¥öÞk› ˆ˜mÏtn^@Hƒ>Áê« \[õjQÅu~PÞøãé××·?ßšþ7eá3bÙÑ£®ûÿ=õ~öd‹˜´ŸuwW¬ÀÌ£Ÿþ­}øõìog7ç¦ëµm·©|R÷t¡ ǹè åµyayŸœéOE%QL_èKhiÎÑgaÒצÙ_§7ŠŠv[·c¹ž´ùªÜ,¾Zx_†ÀVË*¡?VæÀâ ·òâI™\†)‘EhÕéˆl1ùXf°D™Ôàw–vnQMw͉k’F¡éQfBÓ±„!—#t¨ò¯÷§_ÿùgùñôt¯œP¥ŒÁxŒ1—Ôasª"ฯÿ~dF¿X‘x`úñåõ­§÷¬–#M!Žon:7='êµTÊIDúŠTŠDIÀ=ZeÍ¥{ìjÖê;G­¾<º´¹lé ¢.̵€D½çñÃàno û7îA}»¼¼)ƒÀ6Õ ¯‰.ø«YÈš!¶öÉÚŠe_ùGúñ`­1°†föT%î(Už¹ºÕµ7*.ôÂ[òXÓ¡=Ïi½ÞVûåþ+üøñT•Á}sÝU™8ÌVL$:iÑiDŽ­±;“‘ÆÍK†yTU"úðý/ÿñ÷­Ù¿ q-®;òÚ3'¢£‹Þu¤_iâ“þ?Žq|÷E| -Ú—GM¯§Drp7;iìÎÅðƒ§Í–mæÝ_ "dú‰'[+ýƒ}CÖ_Ç[’?§ÿòà‰Ï_»µü/] js›•Èι}¨ {l¼Æeïœçì÷°P {Zkc_uMaÌó”3ò¥«˜™YƒÜRž!­ó×8Þ¯ÿéÛ˜[ IDAT5?ýëÉéÛŸ§ûº¹óP©Àú‘Ø ¹IϳN |¸ #5h,BŽùMÓÙˆÎÿÖúì™ï{ï,ÅJ*ñu·×3'Ã~¿}á˜ÚPkµ¢+³wdµÎTaxjÝV.·½šÞ nº]›ós§?¼yÏZáªÒ\Ü\ÂØË(NÁáæ ÒçÖ ÜM8ɶ\'Š‚ªtl¿Ñ…—?íÃmìýŸ<ý—ׯ¯x}Böi“Î_k‹¡Eݯ͜ .íM6‘>¾ ˜ÙÖaŒ8\<çÛšV)ß^ÿÚW! " T90RÔÒ^aô„üB„69úŸô _$W.Й¯€°Ëè³Ö:oýG¿e¶´GÒê×Ι.Ìa»s,ÔÀ£Ö»¡ªÝUßœüGÏe-‹XÌç7?º‹Â¡Ô{ë‰f×NÅÀxokc($ؼ†§Ã~øñõ´²Kç_h<•eØÜe&a5I‹Û¼þ‹DÆ_?:¯äÏß>ïÿkö׃ñ—þí+ÿë_ÿ]ÙZ¨+»!Úa$•!Ùí6ÊëÜ’åŽÿ'z¥ÿŠ÷äÓJ-ýéÛÇÓÿÜ×?¶*7<`7Ä´ã³óëÏÜìhÿ~bÂ@B%9Ý«^¦L¶þçü~ôËç÷RIÞ»ö°cõŽtçìbÒ{ÿáa¨éºi™-«sdwþ£·Ó=à% ë/C¸ÂH•#º4­á»è§¾ûÇW™¼ÅfضÆ.yû‹3úªüϾFû “ý¼ºù¦¿âôÿ²Â-ÜÚ¹2åßKºAè¹`ÁW2†oE\ý%þö×Ã_c-Ü[D=aHú´ÀN4÷éßæ„û'<†x„Ö[øñíÃÛáP¿îO›m‡Í}'* •à_Óè Ñnݵ{2êÚ윭eÀýg_¹) ˜ëEï?Ÿÿ™?µôH\ÝF=ÙRö ç¼7õè]/zïhÑQ¯eþⵯ˜9t¯zFÏbI7±Ð*Ž‘2”Ôj_9_ZÞûÞµ.?¤°­_21wÓAì¿"Ã2 Û¦`v8áA|[‘ß¾T{½g %÷{ó[.av‰”¢Œƒjt²ý ÊOÿõöòu_4It,Ïž}%7‘³D²fh혠gú¯o£åuõ×Ó×Ãé¿êz_5Þ­á=Ž'…Õ¾žh'Ÿ-o÷aÚC·GI„!‹3åî§ê¯–_¼ÿ8÷~=ßúòÞq~‘GOm³eÞ¼óÌŸœ•ÿf«ïµÌÏíá§îû>ëµì«ŽíIc?›ÓRiúÅ4þ}§I5?²ïÅ2LM4ìâ ôûõô¤°ÿkϾ®ÿ¬3¹Å—üñÖÛWŠ÷{°wçõN–ÇÂÁ×ý7ëÔû¸lÑ”$uõ6*kµ$Q‘y:ðX¡:@O/3J¸=Þ®i¹/J¥˜eUÍ÷¯§‡õéáäðÃæÍûAÌ=némƒšNïXïD†9»×§w:ÄIˆ“qšJé|>>zß:“Gÿ^ Ý_úÑñ‘2ÿfëÈšB‹t³­<ÒÕ…ÙÖ¼á{S³4*A' Â, xSÅéׂDÿ‡Ö2½½û…±ˆ›&:ù2ýhü¡l}Däzžäú¾"÷ѽËóoòY°Œ1Èþ[òÃýÁE_›f‘åúV¢‘6nb5—=OlitÔ¼ P¯i3 ’9E-ö§x¿=ÌëÓoÕþõ°—ë²¹û‰#Ïö…'“ÖÑS~Ì«¨ˆ"ÖFˆ"ʉíŠáû–þùs¿÷Y|ù`5ÏlµµÈ¼½~EÇšÖ>ӜϚ÷kÿÜü¢[7ý]?’MO|B2å^Â.CçLxgÍsç|ˆjCavù®Vä4Dàÿ®åŠTd—'U¸_ ?Òîiÿ¦K‚XœŒäÎF~Eð©¼/Ë:ÿ—=ƧsøýÙÐ,î-m…h@¡zÚžJr›>õ¯óÙ* |<Ÿ~cøš×åéiµ?”UýÖ(@s^´iŸøŠæKOk-ûî‘´´¾|~`ÖUˆ-TÍ]p¬+µÖOÚçÏŸ‹èJâ÷Ç=óß‘vÞFæ—þ;ýAJ®¤f‰÷“–Ö#§¯L”rªØå£ûdªBàËÐ;&ç¶ÛÂ*??Ô :­ˆ~z°ŒrÅìS+c!QsáÝùç\ ÿ.G%aÎ>î3RËÄÁ©bZ «õa´žBÈgM áªM–RßÂC†²Q¼ÌUÄÃ75·ëßóC­JÀbÜD€Oy¦ägHpzl´¤rv‰ Þ¯K©›”[J"°-£ud|9Vvàì½ùÙ;_k×* ®†W—}³õÓQ¿õÏ«‹ÏÃ_Μ3ç,ê÷ÔÒBioîs5c”þú១å˜zqt*Ž{e¯úØÁ(_Yuµ¿¥ðÔ%†â·M\Ï%×ã¥wØ÷7™| OÈaûògq:ðÑøŽ«ný Ÿ*1Èsm_´QWQxfuˆµ™1/3¬Àn^C0Ìc?U¬êr1¯O攇“­B¥y“œò@²žõ$eóRSDfK†ÆÌ‚÷Q2,CE»3{Ò¿‰þýS§ÕþðË/ï~o}þðù|x¬{“Öðó°wm^뎩†íõ>KóËÖ¹¾ì±¨M‰ói6†õ]Á>Üüôβü‹^ÿ)µZˆ#f@½Ô?î™p8Ÿá{JÆêÓ~}ÞTÅüÏôcl%}YŸÎöà£[Æ"W΢<ødtÈsL•™s_Ã0m®9f#³æeë.%wOt5dÍmÍbBÑöuYŸäõþ°?(#¬B@ù ALUŽ9 ˜™žÁÿÑÕ“´¸`ö±ŸrÍB˜qž­\ÉKÃ9êÿí8wZWGí¨Õ»8ÿðSëK[7ÅEÔ6ï¢s­ó^sZ-ëhÓ~ØÝF¬ÕE“@çb'K ³+•a_¢Zè÷ž7T(³ëšéuìýë€Ý$) P|%o‰Oºùjí!´`õŒŒ·ù˜½(Á£ùzŠʨÏcR'W‹El‹LBié*b'€¦øNMŽU:}A0Âûj_ÏÇÊ(úqçߎbD”ÖûÒjÛ4Ò_ô(ºkývË=ý¸é©Ä8ʰσfïIk–”á_JxŽt¼_“=‚ÅoǘU–'ÅcùÝŸBú-_ŒF%ê„ÌásÕÕÈ@ KWOnõî‹ÅÒ ƒ³KìN9ƒ/ÏH?4÷ûzÜl»¬?®>^À…ŠŽ)**-G“½^§%³È”–ÐíæšÂ;F'€hr5£öLÞ˜ýwïß½ÿÉì·"óØp²”ñWRÚ ŽpT‹?!õ¾ôg¥‹§i†‹×€éòÁñž/KX0$é­Í¸ž0‹øl;ϳIÓÉŸÄØ.«A…•*ë²üVÏÜøÙ<B(˲P؈›²ƒ zÔ‰Š3 Ÿmúívszžî!$6Uóäºñ®óË—þðýCÿý»B\ýô¾å™·-¡X ]õTüpÖ?>çî¦% ¯üâÅ Ï“LÀ•8+z ÕÒ§”ÛÁÒËáIS#/ÙÇñ*¬Vðg÷ Þ߯Ÿp¶áWûë!^w¿–ßÉAÑÑH}˜rÀÉ‚–Íý š£"Ñ( Uøg‰¯ë™Nqm 2V°  ©ûCôãêIùíPúžWß«²éÃöÃPœq$¥‹”—g}µ’¿_ËYË7 èyÔ•;Òlj!/š·!º×R£ïŸÿ4Œ~½ºÒúGï?÷ÏÍö±¸vú‘x¹ÑûþCKFmò Áó-_á1šc•òÖüÜj!­0C ŠÉHŠÛø7Z¼AòÈ š~µ×8¦‡Õ7{¾%õÁ;dOÔg=:Í[÷0(_“Wˆ¡y~U>`¬Ø‘z–¿”#/ ±¯\¬ m®ühÚ9Uãjÿö­Ê‡mó8l=Z4; Ñ”ú9#…D-Ã7-Í¹Þ C­}dö(±¦¬×«Õ£¤v’Ù¡mí¤Ñ7‰Ì苲ÿGGæÌû¹w® ¯åô:âBëÛíóèÈ™|j)Û‹n)‡,<†Ë 5MÖ2 ô_Š©¸½=L3(¿Úa ›]­´é×`¿^ñ?Ð˳CõìAøÇÎâŠÄ(Û›Wi: 8*I ¾ÃjÀ*}…5šøÝ 6¥§\› v„¤(\lc²ñ ΕV>«Òw¨æª4oE”©ˆW1¦!”’¤¿ëéò´…7m»Œ:žiIoæSåf”¡A8e3Ë•wOÃÖÕYëÈééѱÙ×Âi_+“'va^_^WÁÇuø–ÕM[¦­_ Þã‘'*Å©¹2ëÚS€„×Hy!"±i®G”MÄÇ|”óq—cU¿ÿ¸ôwœ/Ͷ:”±˜xÅÃwaH]w#™}b’[ÝÌ €É-H–ÐDÍX2Ëþ·¹9QeA of¨9ñtOšŸdï÷ë^³SöÈúÇ?½æX +šbƒKž!²9WƒÿàJl µ¶/q.#cðV*f–õvñøžÆ9YT‡ÑþðÿÐô¶ÏmãZÞ h¢#•H&šò¥Az×!(öÅÐJÇž’R¦.X4y#[û0½tM%q÷Ý­Úÿÿëfvå¶ÓŽeEÎù½À9U‚{JÁß•NÔ’ýjÞ· ;Fæ7º;ú#y|ê2+ìdÀfÓ¶t£"Ê=6Ç.ÎðÐÏtëuŒ{ÐAÝ)ÐÀ@ƒ1ŒgjØÂÝj«²üñ(zÜà‡¯úÂCúB,L¯ï‹œ¿á0 „ÌÀáàö× øËË høâ ŸCím=.®ôÕßÙ¨°.ì¿a½µ ×%[ñ+]LÐçßN쀎¡ôN¿_ñü÷IÇpÿLê¤è²Oïœoÿ­ýIù íß«¿Ä\ô8¥MWó ¤:ªæGÐ0G‚ŸnшšË0äÏ’»[æ¹[)¢Ö(7Ò"T\ͼZ\×}šn·êûúWûó¡6D€Àt³®+^ ׺T'Öu9™Ý»èŽ&%²±»ô²WQ@¸a‹E+#îJäÒûµ`ø²tÝaS€]<ÛÎèo?^üæ_[ÃÍãdäÌ|Ÿœ^UÎ7ùùáóo—¿"rl^YÖ±ê!¥‰Ãö¯õ÷:¢ý÷É¿ûÙ¿†VâÓwUçiÇÚjϳ$†ãñ?h°Á(òìkØîðY3mtð$ñg•A¬¬¢ÙœÇƒjÒô×Íà_7„ëf <8WDeF•L»âü¼ ­ÏõÌ/ôçâÚyœÝÑ |EK<ÑaÆ_Q$DøÃVºK´D.|ÀËaó°kÅ  þãóÅââB:WØ[hüÂ8„…´õÿÓà 9}…íK÷û›õÇèF÷üSIû}·=pÖìÝ==†àïq/kUÑÃUT›`»Â›Õ!êMþŽùá¡ô¼x‚Èèw{rcò'5&€Û'¯CêEÊœ1¡õF©ºa  gÐÓÿ¹4(ø´ ©É°¸+£e¶´Ðæj¹ÐãÒZÚ®¸‚ù*`†}0–tH [˜³Œ0n æJ0ð9n/þëúƒ3[üv1»º+&NÀµ´‚ØÒŒ¾ò«ÿœþöv=ÝÅúì \²öfîîÇõ-ßø·˜àƒ,ëèÖïL/HB¿Sq»f¬>=`HxhŒd+I’àFLÔï#§ÆÒ£à¨@ýÑe.[Òñ’@Âg¡´È°a~ζtÐv¨B¶î~ù€!`Öìtbc-‰ ®ÏEU\¾H–vô\Å‘•ñ1÷¾°³ÈË<. öË|3@x"rñ°uôÿ÷×{üáÚ±‹ {æù€—E“¤Š©S6‘žóòüÂG–,XÖyÅÞ›&)k7õ~w0ßHø^wÕê²wÈ×£ îUÄ«5ýóUw<Þë.ñ¶Ö~û ߺ£±üò©ˆÑö"s' XçÈ£ s ò8+Iþ ªQ°õº[¯šn—?„Àp? !C‘Ïážâþ’ÑBÚhHÀ厸ûA;‹¢ufÿèG˜Jo–G~®ÏÒðŸ9jóè<¹™D9šÀ¿ý¥°ðÅ¡¿Íþî\hëBB ‘z¬ãm w§fèÿ˜\‘ÌÞ!„óïÑaS×!3·¡wTmÝ}ëY{<’mL:’ÞÐΛ6!a/^3v>¸ùZvtBÿbÌ=3Ok W]¹ö&]¯õA-ª7œS½2w:·Y×u“Öé/+œnx Žç†å!4žÙÒyèûÂÇ£ççÚÔÂZ‰KË¿À€Ë/&:{Q¨1¡›Ë‰ñ¯“dKíÌЇëÀºø÷b6EÖPâÕíˆPkVQèGO_;î]†”²1öÝîíèD“?…›à?üïf¿íö¡Þ«?ù_19ܸfO›`¶§ÁŠˆ=SÛsLõqÉVÁd«Þ퉴t¤0ì°HX,^d›(àV¼m]2R‰Ä QÉ:‰É¼ð—"Œ!6’汨Êv¦_åÔ/ýQ[‹×·Â¹˜ð+^<^"K>#€±c–ËVZn¦As)mòˆc°QÔ› q‰ÜâÎÿpe]=ŒGèÒþù³@níŽ5¥*ô¯ôóߟ¯>½N"uy­WÀkúÓkúR7ù1©S¾Â}W럽›°7ô¨S’ºŠÒ¡c‹æ*©¬ÿþrÌÀŒ˜ˆÉ¸‘tŠˆ¿åC:öd xf"¸bœ%ïpÝ‘5Iê!†•±¡\Eœ±@eô-.B䊉v²ûü v¼Ö%<’xÌÝ+m |g4ô›‹£MàòÈ@g©LE›6Sƒì)¥¶Ý«ó÷Ÿ?~pîlاýÂÙ±a&䣷Eøˆ§5ûº“Q:½å¤34ûÔ·Dî;Ó}‡kIäôsÿ3e1;*ìç»>ë÷ÖDLÉ P6ù+öIV:GD¿WZðl§×mÛG¯Çeè±€oÀÉU´¢"דæÅ5©I’t]ÿC1À(e âhN—òiÉWæpÝO àýÙBƒ¿8¶{Y BL6…擬öàÏâW±¥¬¤ “Mhx„˲Äß¾¸˜ýÍ=þmzÁü_à*64!mŒà‹«ÿ´mW_¼¬ &ëÌ‘þMÂI‡zFnCIì€éŠfõÿSr4kµª5%i¶«œjÉÐÁðzMc+€×DŠÊÑÏ"ˆ'8õ3ˆZâ ä*Y&·q›uh :‹ ì!Ь!šz€Æ‚, bÆBNPè";ž[úeZY¡ëkûZÉñâÞAʲtmî¤åùOBêv‰Ä+ÖTµ¡<Ês^–-ì‹åèo÷£‹àjqïò/œ´ û‘!1a·Åx±°Ã±;Ó3÷Sù·´ß~ôpû¾ïÔúøûë·Ž EUïçiö>çëCU ¾§Vu: {B%/?-»Íq>Ú'L%Äá¯vN' g<”Ø)ŠyM0ã8!óéP ߥëÒb€ž)؆DxßIðQc1-ÔÕrÔìEúþÃù¾.¦®[,_ð—Ü—vþZ°Ô ·4¢LSl^sÔxÆø¬Ýiqñáúb8I *§¬ò™9†Â)ü‹ Mñ½ÅO4ÂÏ]úë§}·§qãÒ(½áûäÞô²¡zè' ¶ãy`^£Ÿ^8”\bGFµø~‰Dû—ƒùèg¬äÒé}@]ñd“a#%¦,RÙIþêDȆ6¿ÃQ©¡:Œ€AÒw [×[JÁ^Ò>a¤p¼2jù”|Ñxü´»¶ßjùR þXå»BÏØ FV5S ·´” Ô¡‚áH5䇶Ñ,þ†/.ÇEkEÚK8­“˜6Šncß´ð,)Ø_÷Ïß UôHȱkÞ;vàõ~þã–Òã-­»¸f¼¦TvὪpEîâÔßsÞlô±AG[%9m¹ܳ0-¹®Tž«ˆ‰c¦ªº‚Àá3©×0ÃíÀzÝÔ kR:•7w¨ÛγiOyÄgîXãWä¿\Žñ /Ì“œËA"{Ä­jâ^b+ í‰3Pcææ5 ¢véNfò?¬–¾ˆ°nE lÁûC †ˆÓ»éı£©ÕÁÊb§l³ãŸŠDvš4þ'ŠŽl·MIw!ŒI|ÛïsÞÐ.Úsà<;­×.ÍBr×qãô£ÿ.ŸLr‡Nbj^7" •"¬h[Åt2¶mÖ,ž“xžn×霬çk²‹Ó¡!8c `¹7§²}+¦zòE=E™åL]GºØËb¦ üˆïm=µAüaôˆ¬{NaŠÐïu,d 4d<&`Ž ÿÊýÇ¿>ëéYgØåŠ54¬J­/ôg's\ߟ‹£€devÅ'ó¯¿Nñá{¿ÿ¿èøüÓößó\©}O·GÛ0;B¦ ò~÷²‹^Úÿ©ûÙŸ¥x¨Gà”˜½mÃL G„¢¡ óF€Ë Í+½õÐúy¨ð?°Ì?0 ªâ ¡ÞÖ Ý‰É0uh3©ÞÈRòE¤‹.Çã’¿8?¼ðgÇ{*lãäVAý'µV΢  9*1‰¢å°Õî¢t.u5¹»/9OuÜP€1óPh÷£Cü:Ò…lü}ïš\©è¦ïëzð‹)9wa#öݸäI®p‹I€Q«wὌu[µ*ø‹×jô¦º?[—>J Ê:4‹2„74~5=›˜¬S6gõÐõ¾&´¶ÜÆkp ›ì€ÉU©dP¶˜=PŸùÈŠ°Ïíк˱Š}ïpŒ¸C}hì‰-‹9¼—1³m$b0Þ&* EåøÞqGþµ{i_`Œd1ìâm*€Sq\øwã…‚´b—{îÑMŽR9ŸÓJtñ- »ê¯¤ûözsÓ³cLòý+¸y·ÇËÊ$›«IÆÒ"ˆD;¹ÒšW—Ì홵‡=HcZac˜ žˆÈتšmcµeÕDÐP欇VðÝA¯‡nЕˆfLòRB,LƒËÈõ|¶È,zí¿éí<"þXº‘…¿ w¦Û0²– sDB&(º»”ØwŠÉ¨ý‡óywe;`šr¥ëíkÃh¬Öûç4,ÜzJõúMàO™(QÁ{þǧ#Éú?c¼íVѼëóŸL¥UÖ1†‰ðâ/á`4ÝèT|[þî²—ÿsŽ[?Ô<¶Ì:˜¿ÆCuo¸b+0ƒDl‡¾rqÂæ †'UǪLÿ<Ï Úb¢Ô$"<±†úX!Š £]¿h'ZøêúÙ›2<•ÕÒñüKÛVŽãCµŸEx@7^&÷ù«ºÚK/,ð…ª«ÙØ}£0JéºI6sU_£Â»QÝÍrÖ¨!ñ_%íNäÝ=$Ù›ÔìnÙ«t˜#—/¡*Fø*e6§nˆTð@Gïw¬GSG 2(½‘˜VáéWA{VápÔVÊ?T“N×´95誠‡m™kÞ¨&î„ld¥òç^Upà2rÅ%ލx€TÀŸ'÷Eaër|c‰ì»KýV°EÛÒ3OçäI=TÒ÷@ ‹ üuÚ:tIï !¸Þî’S\ÉÀ¹À–j"¦¦å¾ÞÕ‘ß»cHñZ‘þH?ñ‘|Z ’¨~uîN±Òh;GsP6-Ã?³‡øŽÞ&÷‰Ç$ŽFŸhº’Ý„¯z5ÿUæš¨Š…¿*¨Rp@,eªÙtt¾f´ÊdLjPÖ¤ãm 1ÜKþJKá{9𼴕OUZˆÎÆêÙ-Ü‹ˆ]ã+ªî.3 Ì  ›mY8&çf(¬,x‹}{ì;ú7ûª°EáÓ2渑@öuX±û9‡-"½7å“ІŽnqÜÞöõíœõM_íçùa(„õ“ó-T  $Õ´s7ÕãQïœ\öãñM|â^sû×_#Ò¶u}æÎæ i˜uòëXX⻚Ϸðb ° A—Å4®@•¤p¡l» IDATƒrkût„©§•™nµCm<Õ­*ðL—âlÂóÑTYm,é¤hELùP^OžgÜÑSý_;c NÐáq„ æ!¥póÂu¶ß|¯ýÿÑîÕ±¿¹Ñ}y¼‹®S}Ê×ë=™N\ˆZµí\òú¬èá……Â+äÿä‡Á:/ÔˆGŸ€íèÝါ`†ËgÔ(÷e±ªŽ†M°«bV«$k@*ðAô&ož‘vËk,‘g=¡ø‰ ·ÀpþYùHž±]äÓÀ© m9bè@ˆÅ´œjk›Gà œyI6Ô—Œ´^.¿‰‘ûݱÑ€rÝQ8‘°šËç—²tÿ~žYäfÙ-iKûtO»šÜÎûøwrø‘õ‡¶{®Vç£Äߤ]ƒ±¾õ[ vOg¯Ç,—WJGß%|gš$ ~N×0ÚC"5ì¶ï2ՅÞM•‚‹Ú=ÍÕ3Ã@_m!úÙ\±8‚ï…bžñ…yà @iæºÜ¶÷ÌïÁóF:¥§\«¸Ï¬³ûu–Å‹²hÐa5¹RÌÄA&²#dý—wœL§x6×–[0ð"iª5G:Z.µ=M/ÎÞY(ƒ==¯º5 nÕž¾‡´ ºÀ Û´“ «gW ÷ u|‡úëZoõý¡¯ç¿‡àsÞG,ZžoaǧŽmÃ8èµÝVmU‹5ðôpF'ƒ«LhOï“0X)ç1­":À€Qˆ œ`ÍÝ)÷[Žœ@ùŸ1vª’>ÛÒâ³èÒ©ž\,Æ~É/8à›‹ï*³Æam”Ùäó…?ÖŸ'¿pçÒ¦^îæêbzhºø4O„ÃÙt’ÂŒë`8^?X›Ï¸_õyÇvÃéÐõÏ(<ìxÀRšA^‹eèJY0­Šd9Ÿ„hQš[î¢û©J¾ß é០ëæöŽÏ˜“U¤aAÇ×$ ÍP‡Ž©N09;Q¢²¨%J漇èºûŒ GžpL£eé‘e.ß^_]W‘-µT9òil=|*¨¾ ÂJˆkÅ9pu¿f“e8–¾hñä[ÈBø ÍÇQÉkRu†ŠWk Z;‹ïàâݦõæ‡ù®«l(‡¾Ý~šW©8¼«ýÚÇK”oêùÙ?hN¹»kÛÆý)°»§Åmv܃Úíí›m—6I ØW´J1k)ü‡«MŸ³¦„+䀌™‚kMeÀTlæÕm'˜n[ˆÞÒ<ž¤•ؾˆÓF›çÒè¹ÎB.Ú7có¬ã'©ä”I˜çjj[â.úÕRë”eù†·÷èB:_Š ü’{£j¾Úö»µaä$< ÚI -݃cùíhß„|ßü‰˜†äÉÍðº&ß ’ü÷ûlZ›ª•Þq)÷Î$ÊZµ^$ÒçU÷³—#òk÷;iÈ–¦ JÛÇœ¹ƒT1K#â_uIàÀC’“¡SW×ö.IHeÆ)ªµôxîú¡÷„^üÀ&'/çèyv÷Vj÷‹/â é.é Ù5é%ˆ×*ÉÚ €œX„£ûCòyAf9Óš´ ºM"¸ûH¾ˆâ?¨’ñÞèЃ›ª´SÊ ×Í\àí2mûÉJÔd'œëcµCné¯û«‹NRÇéWwCëpŸäý7ÄhuØu äN †[ÕëÌN•8à %ÉÖ'Áˆá‡†õ ;‡JÈ[Ç€CœþŽØ5+8•=sU¼öœ=Äò‰‚ôŸÍB?AÈã0ð“ñ‚LºÎ½Ó²Î°qü¡9¬.;³¡¹R`” ÿâñì.´«m˜$óÉ`âDT 7—|ܹ‹…Ф=<§Ü€…îsþçþ¿ª|‘Ot»çû¡ø?xÖ·/Ù6bX×{G)YC7®ŸæÏ„3´†Ý[t}»ßnVý®#© «¢ÊŸ_Õy“IÜ1÷w;ºÑLô™,Êà?àdÆqœ…»á§=ž³»þ`“Ú>Gº¶åâ!ض©)9[ˆgKRGkµ)­g%•ã7 %t#à$E­”Q¢ 9Å6úÄçÕSöA,2º;Zí ôóïd\€ô©‰D¶ÔéR´“û¢û¹þqŒ(éÉA)¾Ñˆòp qɲüÒh¾ÄÁfm)ÞN‰¿ª4f9®¢¸Oê" ßÑ“•½›¨™ÉzÉD`ži9êmsÀùR„qI*žÈ„ãmž3¦Î|ƒE"pûHggÅ·ÆåfêÇ Þf {Å#þŸ¸îD*¶Pš¼¸j”S' £B‚ŒÄ§¡4é†&fX/FÂùÍþòÛ¬Æ÷AkA´ãtsˆ!à2þ¦gí{ÄGj¾^ézÍÿ¬Øñç–Æ?šóaßÈw7j;Úá=7Á™`[¥MÎf;˜è\ö‘?q ÁG7ˆ€ùqh?O×úû¹k¹pHpÈ(jk&›ai2eÓæìÖ‚J*6ÂÝnݶ¢¯& [ÁÒP‰ôîP·QS©ïx)£g®[ÚŽ™^F2ñ\Ž&íä4‚%â…fC=Ö.VÁ†üj²2–8Z¼ÅÛ²´Fl>³NÕ$ÜÇ]7ËÅô/”ûµLŸ»BFÃÆìuܧŸò†ìÅörü&¢û¨oË8~΄næ‹-¦RÞª¥­çýLõ4˜ËšÕû~uu=í3šh+[5¿¶›cÁžâÎÎé¶–›¹˜3Üž¥ˆ]Ñ2›&Ø‹ Û¼–‹|ÒYÍ`åÌu) †‹¡f9캙Ì;||ZPt/­®ÄF2T±¢i£VŠWkðÃÃøó‘| ÑÅy|é\?T~8Ïã@asßéÐrrûJ/½‰Ô¦òoÞW€zu{ƒ;µÆõ·=ýÔûê|ü)æ|Z°u‰aE•ÁŒn¯«%Ëvýÿн]18-Ý­@2Žè h}—P¹§˜¡‰Õ໊‡|Ý«¬mV‘ƯGJ¦~Ö e$å“€™H¶$rs‰È¤Ö-ÌL¦cå{¢¸^&㉔®Oïa¸˜s÷VLÑs{iz3UÕs*¶ÔEÿ«hº˜Ù³+ÈÇÉ<-’ ÄCw(f¶6ÚÆê×u DqÿÉÄÝ’5ûµúºd÷`ßAÀö¬"(Žræÿ+ׯ…÷†…rާ º—Ónž #»CÚuûÕHt\•³ùÄêSˆUöÌsk ‰HÜ” àsIÕOê²&ÜœÂ|,·á&3Ô5 ÅÓDC`€„^ÿ³Ÿ¹uà/7k[×AÅöÎD>y™á@wÒñ(Bm¦Îb½fódh4ÈàNsçaùái|.´û`OÔvÕ*\wIÎzÓs'šp}Z`zè¯#“õµê&?É_tŸ¨#‡¸9 üÄï3ë§»¶Ìc­ßeõœ¾€nÄ­"ä{WÒz½;ŒZ@¾gŠyóš ” Ô‡Úä<.8š"ÑD¾D2vIð‰áÛ²ýUHcñi0“ÓõKvZnøÿjñm5žv'g<²ÓÒáŒ{@”z(2$—j¨F»Ý6§C3 pØrÉí‡/¯ÓÇ7ýäµÚÒîeß~è– BþËØp+‘ Ž›Nå‡WòíÈšoûìØÜ¶{s<´J:šalœÃ¨>°ËÈ«˜µÜ_¿6…8Ï[µW75ànºƒÐ;ÿIâÑSHë"–ˆÉwR!|!ï|ÚQ è(ó<4]+?k2¡BH¬ÛZ@øäêL!Zƒ80q5[¯Š&6`éÈ=Ññ{)ÛÑÆŠ'9 ÇW!¿Ê+ÇMJóq6´XÐÇܘj8_ #àcKWä«3+ð›Oð¿ì€–h—Ì×iS’ò"ÃìÊÑ h‘Â(€Oü=ï·¦;â4è`Æ8/†lÏ °hïéŒõø C›=Sߢ-X‹št»ºÃË]¯FL!ªÆ÷”ã€W²êFÆÃä<1[CD^æË ¡÷8M u h§\…†øMaqV"|Î\àé©‚Î$£6O,Ã̲ˆuâWëR‹ ~vÿ)h“*Õiñƒ¤]Ã;±À÷eôÙaWËéW-Š…Æ$ÒŒ ùÉ*p D¸‹ˆ¶ü"pzWg4’{ÒÝðè¶ OŽîêg@æ;ÓÀìñº;# J˜HVäå[Z ÷šH…Îx öœ K|uCyÅjT5cÊñ¼`¥…O´˜|Q| ´å¢ÊWåNÂ$V”>—Á|S ŽªÜÈH´C³¬(â Œîj̪µ™ÛŒÆß¹%LÏ cKŒad%¸‡gêmCnio(UJâ¡ùu< ,%8úw_ÿó¥µz7pðÝ]ÊèiäzÆÉÒpýüI!C­Rí; þ}7dcûèš œ5HqÍôÛÈ'^Ö c°ß/oMÍ—¥ íY PµÜ¬ŽFZ½h‘¾ ëø™^ŒßJ•vöÉZ”‘ì$N¹8¶šwCcÁØÅØïˆ›—®A.’=†÷1n¶mÎ]xâ„o‹@b‹Zâ0Ã`ëp˜±—ƒ·ó©Ùž‡k0ù0CyFË·-åÈ¢à¶<[×Q‡ŸutÇê¨|:TõöÚIuÑ•„W\|ÿî…ûíá@{MXMŽD¤üˆ‡¦Ì`¬ oɔйÇ$ÁlÂIË÷ b¦>q³ö‹Û¢ü}d½Û¦cÜž]Thªˆ–¾XŠ‚pN0~]¶Å«+[V¼°V÷Âç@—Ja73Iô%wŠÚB7Ë ³° GÉL»ì¬ù^-jŒ1f^Ä€ëLTÜ÷ÃfCg uG<üê‹ÿ¼ˆJÀšK\Bæq²! õKcòÆ4-ô¬ Þ»Yû &ŸŒù½Ë¿ßâðïåM¼LY \é½½ ,SÆÉ5Èå2ò`0Y•UWMSYJ¤!Å‹õGï‘ËP§÷0d–ÐW׺Ì“==±¡®9ŸëÒðI ä§°0y꙳Ëm@ó%CIZîF’J¦‘Í]ú„7_±”N#® gŽÚ¥&‡èÌPŸæõ°ÜDˆ87]o½+K ïayw¾‚Ño¨]'5ÐÓÖm 22KiÙNÈP䙹fú(Ö€ê·|ÍqJc°ÆYtë×UÁ¨·V³H§å /mÇÝmç”ZsÜ’XÅqƒÌmëàv1²sÔÍqfêGÕ¸_ØwZ®Ã¥X63 ¡[Ai˜Ð€g0ÝÙØpI]$&±˜ íBî„Pv®„„˜1¥E­,m¢;ω§‘ŽC¾uN×Ú,€ñ5¶&$Á”ë͵.öEÌÓ¯²ÐwŸp$!°ÓZm윤Aе©9ÎY¶ì¨Ö醯kú‰DJi›\ã\j©OQ¦µ°ÁÃwEAùën}ÈŽŠ¥C…Ÿ'±»ç?B.ôB&Þ\´»Ú¥ÍÌÛÝ!;–|¾ŸóŒ>5|s`£l舲0SAÎ)p±t•ÛÞaqÝ!×"Ø /±Îx¶Ö`"RòB6þAñ¡^Mj¹­£÷ <;µ˜#›–Xl;«ƒÇêÍtÉÁþ?u•陿˜¬÷ë aôuû2æß¶$¯ßòVbØKÇÉQ5Uݱ~Ûr÷쟌ÄÖ¢±}%n)­²õnßäqè ùWV¼líl¢ —‹f\”K0“œ0EY ÎÛâñ"y ´æ£µ¹K‹1zÀKå]Îõçh >Àåì”Q²*Ãê¿"¶˜«qÔÉ<á›.t £®ìGŠgB#ÈPæ«‚ÈÈWtÜZ.sý+²_j$KÚ©ýêaÇ¡†µô7/à×o#qçh&6í(ÐÇ`Uׇ$')‹ÓÖLôK»}s[ú¶M«¥æ?©»¯>µâ(>© ¹Uû³X¬Éè°Þ ½sÅî)œ…<ÐJÞmÔŸÇôÃô1_>NžO¾wL£ ºK-–Å$TÁgmÉCFð‹z­K¯õ:4f„ýÿø¾bCa‹SD@øŒcµœäx®–µ”¹\}Utjp’»]Pu2tŸ R˜i©¾íâyÂÙjÒ45Ù²ÈÅÖø/ú€¯‚BZ¨W¥§3< R%QQxIPÛrþL$ù϶¾'{}¼MŽuEVqpà}—Vð°À ú²¨íH NŸ?—s1,$©:'C-¹Èg]h벑EíÐÆ¥¥rÄìyg¬õP{ö*ðÐm‰ÆC×û9¨±ÿ¥¶&¦*g`†ÄYÄOyÇ8‡Ú›>·1R¸8°Ö£ÑÄ¢ègè6‘]+U&?©bë£JÒ¦ISR 0¼°.8¹@ O©ÂÆ ¤vJû½ê“}7W){ÊÝWÄ£‚! ²&7?’Œýoœ0MV =4 L+¸¤ºÈ aó"-w·äk­k/QÃù®µ2sÀªÙR¢YD‚Ï­‘m›ßdìW.ÕS «ÚÖdb¡ò¯ûŒ ~®¾VMi‡Lá“ÃÅcÌÝ,A :O×ðâÜ Xʕؔ$’ 0è‹BÒ.À`Îs¥ÆnšuZ7ir"ÌkÑô½Ðþc¤|Œ•Q_òvª¯wSÚ1:ÑìJ4zbK„#pæ{߀ìaýi¾íƒ#öj›Ã›ÏžAô iø8fú´`h¹›.AVòuÌSrÜ> JgË÷CÔêÈŸèý¼´„S °ö5º“oŠÁ{UÃ¥«£dƒÓ¶‚a€¡öj*£­É5š@s¯›€Ê% •X½á¶VdµÎ×:2æÂk+¬­vÉ1® Dzâk0Y;þ™ÈߢIq° )¥>»0‡&`<ÅÞußkš†„Jwâfu`³Òß¹¼Ö?þýüC5mt¬çeó’}¤-AàwEh9ì®ãá»éjPÇà_!xéFßÅ…àŽÓ_e,zŸ”ŸF>mfR´ ÈY‚—f¡ÊáùCìÿÁ¿ Ò ¯ÿ3§ümH·Ãš&bŠ1™DœîkQ_²*Ë"˜+×jh!<ÆŒÎ]¡E›a»)8±¦ëÈ–vµºò³œI=ŽøøÎˆ‚õ/8Áä;!ßjxóYÍÊÄq¢{óÃ͸&jÎWÜúÛ<"52¥ñm,È ÃKŒ¤ —¢¸ñ<œS2š.ö‡æõY¥„‡'r(x7fEQ†HeÑE;ú¸ðÕ°Ñl*Ëáò £ú^ÃõÏÙ–þÚ'd¶Ýz¨š!(‰H4¬‚ƒÖÁZ¨ 7yà/Þ^y[&å~Ó‹£fߺQŸG‚Ðuüi»kâ.”š$‘õqêì ºˆ®púñ͸2üÁ«K²¡O˜ò¡ã5’hà‡Özw×ÃÍ0úXý4»ã*ÅÝ9;´Þ:àýìëú®, ÿe,®\ÖX€Ì,]È]rÛe׎®¸ƒÈ…¿‡ÚêG{37ÝÖ/â‚'ˆºÁ†Ã­šÄ4¦"BÍ}4~”®UZ¸n2l0#Ðÿ®LéîõK;ž|Fé¸X}ÍuVhã­Ù ç´&ë=¸û5ë ¸ ÿ­®D1 H$ÏCÓlõGø%ǪK0‡c îèméÒYÜâÑÆÞöAhõf¹¤Cûù€âM¾htáÊËñ®º8eó7-âQßc @2 ô)†ûÔYÐÿa†)òÚ&'0ƒ¤ ÌÎ!fÃA‘œ³Â ï™cÞq!‘ 1žÍñ¡vÙòæ6`$ëê½áM_ÇqÚý:y“Ĭg¢v„»PbAýBÞY)}lzlW‹#]~;ÜŠ# +îO­¡’ýOT{[¾NI ñ|êÉé_ûÝ\ª,“\FËFm¡‹êº´t« Iݱ<àåoÃñ<§h§Ö%?ŽÇŒO\>Š"NE5¡\¶Â0Fò-› PÑ¡ F–ð˜H¨a TEe\Å*¢6ŸT2¨NËFbÞøµ’ BjêáƒÈ‡CÖ7{ì$yÛÔéÃ\5Ytc[×ìèÜò•F¶ºÒâTn—² †¾—ô@hcƒeT>ïFbL8c»áPëí ßÒþ8'ûhÝů„ðJFHƒ­ô]®Ü1²5ꮢzŸ»ƒjG|†?²ßæá¥j'RGIÂ'´ {³7,Ï rE1_»¼4Œmàý, BzuüÄd_¤^)Èœsœ0l¥†L| ÚF6i@\„Xn%3³È>6CÍþ”4ßWÃ"t×$ ­ÍœçôœÂÿõ\¯‘9 À¨—mÁ¨Ë›=OÓ¡„}¬(ÿ¢£•LÎ68öã#ßã®ËÞUß–M¯€Pš€”Öþ‚_gRÎr7X·ˆáEÄÅ}.ž'&f$h6ò¬ÙP[:± .{L2kDÔ nÀí`¬„ºáÊ9ªHŒ Áömø žÇ^ɲFÓz è($J±Œ wQÏç2‰ƒ $„$eO\š‚WßìËzÏ"ÕjX¶ïɺ^ƒ}•é„7,°ƒ¿;D¹]9bîÁ5ziÒÑ#Y7Š ªÙ³ |b†åWÑÄ%!G÷ØÙ.U5“J$aÔ'ZNgð$Ž_?àL“c6¼õgîÅÄ)®èøsÖ§þŠÖÀüA3ªìÀí›æD‚’âhK£r¸±d™X#PʲÛd"Þø¯Ýâ°H2&Ý ÂBñ6c%q·±î ! †5uä‚ÖÍÍ·ã{wìIÓCÀõ([ÏÚhIɵÿ÷·¢I5y;e5蹨#{ Á-!kãàRÐpØÑV¬£€³ãÀ¤l•®ÛM¿¥¡,Ù“ôiÇ®*««Í$CÕ‡ëLm<ä]ކ–xåâd³+ôŒšd©1 8 íÏásè„ÌsqÖxXúkù¯;«6™•Iˆž&  ßg.)Ãj+#^*LN²fzÎ Š;IÚáeå„çf®Z~hÕ¼?úF¸c àPª§x‚Dô¼þëïïÊ3hñÛŒÑúã=q’éy—ÒQ—®‹ph-ì˜NOżnÔ÷Nþàûö˜⬇ш‚À¤ÐÂáѾ®jñ;f™¯Œ Ž:3R[O‹·½›I]ÛL¼ðuØ@Ì`(8dÁÛ EA RŽ*€‡dŒ¬¤äQ‚ÛsŽÇe,ÝÐE úÅ[Ã&¹M¹•>áý™•±ˆ5º„Lí\i·Þ±>抒î°ïúCGš´*C1{wÁÒî&ÿ¨—S\ÀoY‰înJvðÆŸëOsq?£TÜGV2Ûc°rqò4%ijqËªŽŠÎYüõ0BXO"[ZÚGÈE;­l£Tk¤ÿ[ýQyå^—ÏZº‹ÈÕ{à¼èH™<‡”ÁÀ9¨(±ŒJkK툂¹¥¸Çè£ePS þ.*ÁêºZPìU‘ʆNWÄ7,Œ9̗ܧí@£“j‡óøg aúãp<¾ïV‡~¸b0KÙ¼L©*þ[/ ¢·:p²XÕþ'l néÐÍ«ƒWö†ªñmøwåtÙN<"ü|ØÖ¿C*¾ @ÊIüT`·ðÐ5Fq4´ 48:d[*’ù®ÜíºÔ#äv^]s^å€öü£0 *+Œ]Á5¦Å‹™)Ÿiߨ<Çû ¹(‰>.â6,5.7´ˆ7Ã}?ˆó´7?é-ê­Uy>ôÄœèÀµ´iÚYrÄgnmX ,ä\NË¿t›iÇÒø>ÿä/‚›;5,Ô)5â‚SoŸ£Ë!ô&àKfaɹ°hÉðZPÿµ”#¶,Í‹h—Æ¾ÒÆå$:¿Nˆ-I†esFÃó5íÛî¦]õéê&=°x·ZíŽÇ~(E óZåbk_`m’;Õ\\n¤Üí÷ïàIÀÓ,Þö ˜0ãS7Ô:ýÙ1ô IDATÔ˜/é‘¡IÒªnOæ² ëáΔÆÂ™<9º°,j¿èF›¨4ëÜ¢i[*jƒýÓWÿ~1u‹þBÅúûµ#2D7â¸4t÷ŽäR]ÁµÝ#Š-ÍHÓ(ZF2ŠØ„O·X?ßg¹*Z*åZmÄ"€–ø¢ jn–)A¦Ç뺮’¸ïÇ›~¨Â9=g]Ö\$Y! ·{s½sœow7ê€ÃÎGÿpª³[H!V‘ ÈS>Q¬8XùÒêæbIUÛ4`}q,‚Ã<êE/X”jp"3÷,³ÇêʱÌýÌ#¨U@åÓÅ—ç¡‹ãÛÛS)tËÕk Ë(ç™Ë |ÇñDc­ž1à¾÷E·UAmÉ<Ë¡fiʧ ^îûä¸ß­ üwiš^$`g-êÜ\º ýèf„\(KÛû/ÄÝïækÂ;0ß[“޵rŽĦ۷Zçti°JÓ£èÿꎦKqBW¯ÂªÆ›%žãNäµ´|¤¤{*=Ô¨( ^1’xÄ/<ùC£ªŠªáMžgy&FÙâ­àz<âK‰}ôxl!Hߊ`Y~uA`fØ®žPôRBJ,ß‚I!ÇÑýXcãj ç‹ÚÜѸŽw’ä°§éjÿë±Ûõ4qNú@ŠÈr±^/äºØùì!ãéLPYû±Ýî§rÉ\ v¶¸»¡ÆçЮ™œI³ƒ‚Ȩ9’’@nóêÛ~ä;SPÃ3­¥“-èAFjÓÊ {ñÙ+|øxlq»Ä 1æƒ9Ș!F­Çï}”_sOÚÜñm=Z<ߨÄ+°­^ ŸœdUQÎ-bÅ“¥õÐIE7z3þJÐÔ^›31Ü9Šú!ääXooºt×§]Uo¢¿sÙ:KY¶ã5ê®H&¿ã‚~2ëÕ Ýtï˜Õ`¢-Ö‹Ó£?ûo­—”•ƒW{[®P¿ŽG²KçiÜÌk¦x Õ8´ª“<ËÕ¯£U‰`æÇž¨Ã!ÞoI’ÔÃ:æÑ}4^ á,ø,šZ­7 ·7l"¼k}ýúüù«{%ðLÓmôTbÒ‚éNèxÜñ¢ÈŠ¥ö¢gçòîõ뱤w—%µŠ³…Ä¥Ê4g£3ú 63q~ªØ‹¹”ÚL™.íòµBx©Í™ø±Ï‰êŸ[N÷¤;vCW&@õÃP°;„ÀŽ«ž“PŸé¸È,6Ž[9&löZkÎÓÁöƒÜÝà«xÑÜqÎ3O׳d‡¸f <àöVUÌ€‡3óŒ¡{<‘h:E…5róWÑü-þ’Û‚€5çîèùò]Ü=–úï®(ÎÏË,Sæ i4š¼ÈÒ÷å”åŒk÷E^E~é,'L=r­Mq'®UÛ{?Q]¶.»CYé/qæzÞ³ŠÜßa tså†â 3ÇW²Ëzµï?íß÷ýÍP~ªÛ­·Õ`[°ÑZ›å¸ÿçn½ÑáížíxÀŽìõžmâ°3•ÉK廚«,윚ºõÐ÷êü“ðOáwZ°í6+>©¨öèÃ}>sܯma=M!WïÖ8&ܺqgþ£õadÏŽôýÍ4 \y­$[+ùÖò!Ò_.­"’‹™g‹Åkñ%ÀãB9¡­IG€\uYX,ÑÌýúuÚz¨#¤Ÿ°vKSK1¹Ídz™9ýþJ››[€óã~ßô‡¬PMLʪ¼w¿ƒ(ÅlõÀ.žüÇêŸi±“¼øàÖd_­SzÓÌç!QÀûôìÆX[Ÿy­ÁŒÞ×*ŽÕÀ'¶ ‘¢—âÙ[¸\(Ò¤ð­ -¾ÄB¼æ Äc-žþöá?žŸôr¹|0B?oN¼·"îZ¢Ñøº\LüŽOý2*¦¥%ýèk†Å]ðE>ùbñŒ@IäØÌÌÈÂ÷O6or†¾à¶ÔæZºùâ”l•$² ±K» O6;ò)ív;ÀÂ]s¸I;Ó¨õ«ÒK,Ìç ¹ ã¤é&5nîý`1Ç™¼ `œñ:~‰ÄÃ}ŽŠëõFl¨`)eÇè…²C˜n@,ºÖ”å î Zx:ÌÕF(bo§ŽðŸõ¶>tà‚oÝ¡kVbX´¯&O¹¶w//N¨3ËË^«;ª0…Ç’t8öŃ@Ø3·ñÙy° &_¿Ò$ßÅ~8³‘@êûmÝ+¹{)ÏÜ!ÒWâžf[ên@}°ß£kô¹6º@a¹ †²%=I½hGŸ#ûÂo#þ íÑyPQ\Göˆ?OÅmb-ìüì’ågE s—ZmiY:t@ ‡ÑT=?»n®¥’OGD˜Ñ6i«Ã´Ÿÿ«%td«Ur~`3ŽÏž:Iç+§Wߺuaƒþ{úþç´‘l_„$„Ñ•Ôu7ÝÊb¹ VCÛpÖ8ƒyÆÒ›YÅ fîìL<³õöíîÿÿë;Ê«w«\I»œ¨ûœÏ—Öésf@ûýz/ õÖ’îˆd6£}˜Hú|´^iN/PI£Å0,Ö¼,ñ.—ˆ¢Ö,Õ”Ó–'‘⦶¢Ž|ÔCy›F‘ÐwW·µëXLµl&L4gÕøc§‰ižÔæ&äBpË•©¼hfjÇ3îY´e;޶Uħ\ôöõ"r%VÂX9±VyÒG+Ýb3.¤™oWÃé÷wê¸êý´ÏvG:€ (ñaS’yÝpðrÜï¯A?±´ÙwóÀ?€Ómˆ#…Ÿ–xPˆ&!m“GÝ3FEFh öˆrçæïÓMв 1¯Ê#î£u[z«Yëz :mùé•M÷Œƒ“ŠP£^kÕÏÜå—m/"ê9„´?0‡ò Ãѵ–¥r<Ô¤n×n‘¨ ·á4ÕÉq~é¥b-„ÌBSËœÎò=Ýë Ü'a×›ÆÁÖ @¿QƒŸ„`.ïEÒÆÃâ[YiyS ›G)~[åXK{/¾8MJïÛü5·‡ío|µ“âæ¸^”ƒ.-1M»€oÒnR 8“ÃöÛ6LÙ&¤›î0½Á¤Ì²~ú¨ȵ¸:ìáu5uA…j¬T¥Ç Ì5ºìtT\7-ÝDB’0A²¾mV7­ZÃ6®a_…mÚרg+n‹:CKÖÓ†ÐÁhÔb39ž;¶AE´„ GM™Æ Pg ÈB<:b2ÐÙ,èº=ÝWï"÷LjqÕˆV×ÞUW½ –fé‘(Hâ»i®Ïy³À÷Ž>ìÇt¸Xã?n²î&+Òåí¼{ã6uMN6ãña-åbŸÞ,$üU’{ÀOÛa†7 Á)§â¯àQ@0Ô%€©uÞ; j&S×:†iðqúôÚ¾l-@þ³š[Ñ zšMê€ñêVò뙚±Ž ­8j*TŽ;¡ÔQ.î‚ÿöQèrõcËÓL :5ưr4D­LÏy_`DÃìmBh‘ðñ&9¼–8-‡ž°Šñ‡M× T“Ú£gúó^ç¨o7äæÒõ‚â¬È°hƒb—cAî€'½àò¦ºÃ¸Ût«n‰dPµ¶ÆÒ×ò‡ºÚÚ,–=/ "DSœgù8Hˆ;×î],Ø|ßÏÆ§éT`¬aQ\ ®Íd£ÓD—¦­´ïöª©Žª:Ã!ÖÐU›'mQ< VKC´¥†0j¶R%ž¦öéLJwÚzÒ²I{½jÙ¼”XD XÃ~ûã`w”å!)eÑ éC´ø>sÂ|&0ükhЃõL ‚‡€Å‚-ޏ?ÆdÑNW4H&‹ÑaŠeÁ ÉűÛ?B\‘lS0¼6ÏñR“¿‹¼D`jZ¼m.(i#EL[†U·z±mi[kw:ƒsMÓ-[›'ÓP¢v²ŒÙ§mM\ÎÉuÜPj‰:jô ›Ï׆¯MiˆØ½ÝäHx>F¦ž]­§ÜrÀµ'©aÚÀÄ€c!^„(ŸÀ¸„‹öŠî‹ýî(½Ø”~”„ˆÅ kå³]+¨îZ&Óâ:`Ù3çPÂw~,öI š& '¯Nš±•ÞÙU/—UŽ¿U7£Jq(YVUœŸR:¦÷Þ\ÅVØœ¾güÓ6@UÓjÌâ”åçµËóºõw×ÁÓ;,¯ÚöUƒ¤Z-]µíº›\~©FóÚ©ƒtÍÑÂ7ݰ5sA"©ûÛhf Ó<˜íð-¹„/AÌÑçhBBV<Ú64iÙ Ú!­‰¤<%;èy5HÃñÛ+ÙƒZãCCZ¿¶ä³Âù!Ô43²`5®ú› ýÃÁ“ÅauX¬ÓÁ £$%Œ´^Æœ/í@Ò¬ºÕÁN“ðXý^HF!?¬;*/y QlL.ˆ+2Hôôm]ÝuZ·`?aŠª»Ú­ª¥£Öj °ñ®ºÑˆë¨>W³QÐ|ø%ª¡[íªÐ½6T5 ÍÛKOhJ‘FÑËŠ5Wæć 8;‘2 òª"[dˆAú•Dâ·Q۸?&ü¯Óª°Lrµ Å”°”Á e »oĶ‹Â7Z oÀôi?!‹j¼…±Ê6ÜëRü-üÚ%U¹'ÛTuj‚idž÷l¿výòãCHÐ$N¢ = örm|~ß1j†þb1a<¤ÁÉ`ŸõXƒ™ë×Á ô7ëÅ纮zuóîJuÄ]<ꀊ–™XLÙoу3ÏTUJ €gCG~P.µgP%t²5ä˜yýI[Œ£Šˆ“ìKkŒ%zï‹6¸pNJÇ^™›žÊÊ0™P›—T¼>–Çßð¾×| ×FŒFlÁhFe¶Þ´»7ãWÐãƒÄx±¢eV¤ŒAMH=žz=ÛDðˆÆC¢ˆƒdšMÙÙ–¸¾ýð¤‚9³&®!'ƒànÙŽýô(K»“N­cׂšœº+Œ†êL ûïseßÙ×fÏ›ÖF‘õd!R~$˜A´[ Øê.Ù‹ €`~l­£%  "¸Aìõ ÖDM£,2L¾–›pOoJ¹ƒÄÝò°ÝbXÝhê ûko`aÓµ¸²»9ð5»!¸ºÈÍñ8,2"%m±h$ ¼bXtµîÓ¤B5ß„°û!o,epemkªM·1UŠW•  9–¥Ï/Ï”qÐyàBÑ$d§VÕÄTNP{±ÌyÍó¾Xv§c:`¬ü—¸ƒ\óÊó¸i×ou˜ÒAýò qáɇ¨AZºÍܶ½åÓWÔòì_ŽÊÎZ Ñ0àN߇d ÉfzD¬½&~3¼ ÝuU¢NÛX°)eÁU‹¨±îH¦Ãð« ¾m¼°ûdpü¶^`’n¨|¦÷   ýH1 9¥å`-÷ƒ¡ä@„…¾Bm«ã¨À\fÖ–‘_½ãÜ姨: =;» z=Žt6®^tM«F®þ(XZ3˜µ† j½¦ÕÐóÛëë¥%âeO;ÚrëÇЗl¦ïãÙÃìE´,Úd¯Õ­­­Û3îˈX„{c‹íI¶Ô"Qd0sݪ*äp5$¼.å`UÕVÕ…4!B%Kk¬¤SDûÛêör¶¨´ÓêHÁêgIÂÆÅ G8#9¿H²s\T]øp°NÄ?â>Eb;KpT=Uû|vYÊÐ4¼g¹o}ÖŸ®á&ªeqpo!X4akLJ8V Ëhêš×1Ð/Ö¹2ÅÓ;·ç5ãXùñö½8Ws=½å5wXT³4…Ba‹›OÉ<H´RrÙ:Ïx& U4‹)Xة觃çÒ!íŒüÆ>6ô&Íʤûì´ ÕÆ½ \òy¶Ñ-ÕDݨƒ´èRzÑ.öx¢i\ÞKÙ‡§H˜NSÑÍäº[uìI’ƒ¤´OÈêˆÁ–#ÎÏë´­{Onä©À¦©#Æ«bÈ·nÝø,VðL9¼…À œ`ûmûÉÔ§FÕÈÇyl¨‡še¹Ê2¼øÅÏ õ®þŲz¨v/=i\–wïÍŸ¦¯ó!p3ÆfÆ1iùà†×ÕÈÜbŽ%C;› 5p2,AùíQ7»Ù¾à…ÙC:`â0e>˜k‚c„öíÒ‘æ…1D˜¯ñ ÓÓÞ ÈŒ`=P'/y—ʵè%Xë>8ì×êŽoV ÏÐÖ¢HU¯ÏG¶º‚´fÖ4Ëif)km­Nçöì ƒÝk5Mäˆ Ê7Ÿž´ïƒ½ð–Jׂتwêw×q<êUŸô,Ïy™œ&¿Vò:cÕš¯´/3{ì&BZß;™$ò›X#‹´ÙfÎRqŸºCØSÞ_¢Á‰Mí¨]n€ÙK ù_T…¥Ô˜ 7ÛÑ#ñleµUðèl–&¾°7öZÕR, `øõDy—,Ѝä4Ûáp°Æí°‹w°ÀýµU1  Gš½öâv û[7hAµ”4…•ãÎCoY¿ºR—×ß>å¨Úüû„o­gKÓp-:àÁP^Cͯ,Ë:oÄ®[³ë‘{{;:‹;ìGdÁwÄ1 bdkä §¹§';Ì£Dr¢år Âz )žäÒÚaä;‰ŽhŸ¤àÌV7¯4gUÉÓ=Õ\‘+»yß°k]¶ÝS;áUãÎì"[à’æ;Çí5´ÁDd±ŸlÖ¤Ÿ]ànw½¢ ÉR)FÄU¨Óq§öeäh¥#>ÉN"¸¶Œ³z½3÷‚IïÅÊ#›éÉ$òŸ¶ßW~ ,³¦µ 0G:¶jf³n_žëæ}iš¢§:¶;zÕ0±±¸eùSfIãe ŠHhBçØëA»- >“/¬DißlGå)ÂSLbì÷"I®¿HÅÓz‰§˜XjЕ©%ÑBá`§eŠÀ CÔSY>öKødEúŸÉEÒªz`¼[àbpÜ éV×­Ã(³GiÃs¬»Ì@ è» êÜ¥¤›4Ê[ŸÎãw×gÞµ5ÿü„®sŒÛùôÿO¼ 8Òµj)¶~ mã@¯,?5î$DýáÝÕ”ñ‹ö"%ÐüÔl»Ö²* ÅÌ"ÌŒ€HëUofô…°€A~$ 뛾W€ùÏðÇ›-ÃÚ0Ðç+:…Ç£GÏlû:=㾉²ßôÂó7ä&ÅE´^ˆ=þ•–mžÐCº:¤ºB¹¦‡×$ÇãšT]yJÏk®›Î¬~–YÈŠª»‹ÇDZl³hZsÕõÕ;}O-ËÐ ‡OSàÂèIÿOèï ð½Ý½¯ŸfZ¹¡§­^ãs½füÍR3 l¡Å÷4¿%óEÀàb¡0ç›ñÊV™`UohÆyãÑ•ØÀAB9ø£\îªz˜>“]þ½Nªë°Q?×ã'#ÓÂX«k1q^ä%MhÔ¤ˆä„ƒÂÿ J°Q³Ã­ÍLŠ<þ ÅEYâbÓïâóéSj ×¾BµÞk»Þ¨ë¥c…~Rµø!y~òjÏ3ãÚ²ÐrÆ@‰“DѳJ |_ƒuØVýíýï}î_ªtxù¥«Öu9î¬Øº=–:cÂg#>Ã*O͉MÛmH]kSÞ –tSÔr¨hÚU+±†¤™.ìGFÅeZßoˆ‘dÿsð€lNÐb|Ù;rœ~á‰y"UHVu6 !y/Â='ëâ÷Wƒõc5àkP vëߺ”¬ªÒ´q›·ÌÎë¹k4/Áú–Ƕéçm›K\½µ­sãýgÎ;}¾TVKoÑ9~ ¡‰T)ðò? mÿû\è‰~th~¾jÔ/oª»‘7:Çù¤c‹»Ùæ¬D—,‚-·%ˆ,ƒö8Yc]µ^m»Ò'Ĥ6:Jà2>Äàú€ «;69¿胶òd±Ù¶hîóµÍRÐ|]~ÄâÐ-–%¿Xà= ºx+†ƒ}q\”ÃnƒdX?WíˆSM ïúò'§£¯DlÅ:šgaõ«¢žÉ}u^ë¼7-Ôó§Ž+¶ÓÁ ô¬BMÏf¶]ÅÀÔþ=ÿ'6¬ƒ5:ïí/^ÜèkFí4g-sÑpMbtçQ†ÆFWS¶ã…äŽ5vIÀ–$Xë Å¥s£wRc=¤dü‡ôˆ“›"Ç z¤Ÿþ¦9ð²Á”PI59JK XJÉ´`!Gë„îþ±àkI’âæ¸. º)¾ÇýºÜ€Xèw 0e3‡mÝýKv«í‡Úxjß’øÊ‚ÓÓÿ]}~eÔÏ½Ž­Ààr“Ê ë§‡`Y-@ ª·g¨*°²–3yðu½á}°j×6P(¦àV‘ºã"0¨dº®.aùëAOªAìal?¾èR³HFrÊl¾=ð>âû,™`ÊË·®Ž¹º¯Díö‚y¶–3rE\;“ ¤ïEÕ^ˆ?F©$GÙÞ“}·(vÃðøë¯íõqxóýþ··j¸Ãf» ãB·ÕÔÎr¶ü’ K´ÂY—瑾þ¡þþ‡zþèOžnئõ âª};{¶5íiׯ†‚O4rÀÞ³¨jtn¶Z 2¯ÜÚ•Ù‹©öì8ˆZ ~2ÖböÚa8Ž ?HØ• çyZ‹Ø“kŸX…˜>º”± ‘û”•“([4ëöÇi„ÚÒn!ÞãOü¾FÔ®:,j°·ò„O‹ö#<`¶)“Œoða°ÿX‡·ßvoö7»ÁºßïW CšjªÛª[±øŒEíûPP _dhŸ¹õ¿ZŸLûÚn‚L€Øñ®{éʶu`ƒ¶´25˜^{Úšh&D+DÕ{Lj½Ùy­¦tçnrõà8Ra9Œy#kÐ ã—Î*øF‘§ÃgƒWÑÝ^!"ãTz‚¶BÌD^²Õjñ¦YÚG`¾Aÿ€ Š%!xâ‰ì!¯¾«…­ :l>~è U:ïœv?[ã ÀÀ‚n²CqqñqX}Û—Ucïõ‚Ží.3Æ^<2-Ë®IeÈê:pĪ¡æèé—øË~×8¿õc;°·%Ì–?õÅäI&€€Íj¶a*íV¥-H‚ bšå!ª(p­müÓ­Öå¡ >URQPG¨wKÖ,ºÈ4@–·NÉ]5˜†˜ƒe‡0['æ{}‘~«Îýþøít#w¯i*_©§È6&–uVÊôÁ©‰rÙxÌPúêðÕª5 ‡1.{¼þZ†Ã›o¿»8÷»]ÕÞÓÇÖs¤ÁvÃ8‹â†Èz›‡¡\€ýÎØÉ¸s®Þ«¿Ö®Ï½¹ééé]à´gÁ¿Yð°4æ²f[£¦¾6bŽqÍÕ8C9Ka ìeÇ|ÿrf,ßYÒª›üZó:Õ7#ko,Ù±ß2*Ö6{{ïì‹úÚ¡Õû†8áÓ!(#dÔ¤¤@`ȶ?§IúVÚFbuÄ•¸ž)äM2IZ9A(R¬š˜íǸêî7”Éþ×C¹ÿífÿÇáXµ¾ª&­1}²‚Í_ZÏu3ö¼U½'¶¶É|–ö#zVáÃÈúSóSýwYjðÿ‹£GBù þRÀ [µ8¸_hÊ ð™Õð$19B«³Nü“ˆß×ÇúýX?·Ç"s'a2ðùS‰­Gq´\žž&˜S¥e³õØŽÆÏ…¿‚ñE Êh!Æ’ú»Aö1§8ÚK€Er‘ò1K ›l¬—¿“<¸m÷¢‘™ì­öØgš¤> Ňóˆ_tTT3ŒÙ¶ä„ôÛ{ô;}å‹6.H¦Q JÊ~€åtrŽR,r”ŸZþý• ËÂêµ_&Çõa÷‡_¿½ý|ÜÕ°£>°x~ÉXø^ë"P˧:k¤LèLÒ.(¬“°>ÿéßµï/ÿs+â+Ë_ZŽTJÇІRÊsÏÜZàÖTÝ‹ãÀ¹J˜Ü@©“²ª§$ºÏѩјýàþ·çÜþ-êØÁ}‡Ó))šÀvíVªÇkó 6ëá÷Rvo3dª0Ýgˆj"Ú¯úç1n{›°*Ë/×7‡½NvÛ…|“ù 3îØ•Ík¦ož¾€È®¦PŒî…S ¤Åe¯ƒbA»ÁW:üzüúGññçá±!É åRsëÊoÝÞ)£¶Ý6Ë0` H1Ç$¼ŸŠNǪÿ;þéúú³ÐóOʘ۞ã4‚@õf·†×ÀÿvWußîi3æwŽç9§r•I–ƒ¡˜Ô{îYýNÖŽÔu5–È8FÖÀÀÌAÇUaá`oÖÏ2ÀÆÛ²¸+ÚíÖØá>3”|‹™>(+ÂôIDAT 2ÝÌ6ü8ûMù|åΚv. #¸5m†0:`R”à/(R@^µ9J§Õ èGÔßçÅàb¿¿¹ù¶?ËÝ®:A¥ ¿nfwg÷çÖ;æÆS…;¶3 i˜ LÛ÷" cþÇ8³¬Ÿ&#ã|Ö õo]ÝPßwÚ¼åyp¦>(d©Fð9`¨ñÌtUèOð#ϙݬw>ŒŒ¢øÚ±6ŽÅ-ùh{ú7r_N¦ÿröÄþçºtÈþ…û=ÀÇP~söÛF÷h•²$Îdáñäæ°»ÝÓlÀþûB€»–«½‡¦5œà8 ¥Á‚Pâ(åJ÷rÀaÕnö|ÿÍǯoǪìð;@ÀµWB¥«óqÌ>Û±zªë¸&¿Ì¦ôÄÒä‘FSu÷þ§ÿúÛ‡ºó'ÓðTÓõçñH5Mˆþ;ãöV}2k½Ú§Këö‹{æ\Þš:ÐÖI9znV\ Ž3/­÷n§¿wêqN€i.ü×WÒ¥=ZÄxŠ.zx;i_`;ì¹”ŠéU^ŠAëã`ð°vÝàñ»'�Ÿeû)„óÏEw…ê[§æX*0[ÁÒÖžZª žnÒÝØcަÇõ[B÷›¿†ðñíç·ýñ"`=¬éŠ=Ú¹ŒÓŸ²æåéC-YhžØŠD$‘É*CöŠÏþSÿ!°~pòc]M³2|×µÌdǵgÕj`ü;Êü«¾íY£ÿrýiÍæ¶¸ÏbÚe8ë¿‚á™Yú?sï¿Ã¹Šãz‚Ì÷v­èzZšòˆ¿õ>¶£¯ß†¥³ö~'Åx[DãE?Ô¸ [Úxþg½2þò³÷Ɔ1cû¿8ÿ:ÆôþùðçƒÇN'h7ŽÔÌÖã ‰»J…ã "ñ‚ v{~ó¿¾]üë×›áq¬ ‹'˜ç¼™æ?êÏLÝšŸÿƒ.“óôÓ2Ð Xwe$fñ··WõÿêÔ­úå¿azÆÜ»4•Õ±šuUû2ÿ¿c›¦KCRIEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/back2.png0000644000175000017500000066116211452354543016152 00000000000000‰PNG  IHDR€à,ÖýPLTE.J:2.F6":&>^L&:ZF6:>*B2.6VD2:2BJF.2.:J:&2"*:.2F6*:RB*>*&6&6F62B6!6"&.&6RB:N>"*""."JjZ"2N>.>.*6**.:.>VF.B22>2FfV:F>6J:" "6B6"&#&FVJ>NB2*&&&"*2*J^R>JB&6*&6.BZJ*&&:2JbR>RBBNFBRF&>2">BFBVJ:B:*>66N>".**:2FZN"2&2J>2>:&2.*62.&.>2.>6.F:.:66B>2B:6F:6F>:FB.B::J>:JB>NF6NB&BRJ2F>NbV^zj"6.:NF6JBUrb>RJBVN:RF*B6BbRB^N2:6.24&>&"*&FZRB^RFVN&.**2.>VJBZN&"Nn^".6.F^N2J:>FB**"JfVJ^V2*JfZ"2*"*.JbV*.*NfV.&7>B&&6>6*28NjZ&"&62&*&6RF&..RjZ>ZJ>JF:BC"...*Rn^":."**.62**2::6>>JZR2"BNJ"2."6&Vn^..&&>.26:*&Rj^"&..::""&*:6*22:VJ*>.*6>:&2&".&6J>2>>FRNRfZ&:*&23&Yve:NB.B6.662&*>2F^R2F:6B::B>2B>"6**"2>6>RF*6:6FB&2*&:.*./&&"&*.>::FF&.">FFVnb:VF>F:*"&"2NB*6..:2.":>>&***66>ZN:ZJFbRNfZ&*22622662:>&:&S¿*bKGDˆH pHYs..øíÅÄtIMEÒ 6w IDATxœD¼ˆäVž'˜ KbŽØºóÜÖAâúÌ9©ª€› \‰šP,µ¨($­ëé¬k7=p•|Š?$xè8L6ÅLÆ` ãvq©JÛÕL0Åt†3‹IùÑÇL•×Ô)ÝO·ÖØÓóf`%#e»ÿÙô,÷ù*Ýœ²œ®ŠŸÒ{ßïçÇ÷}ŸVþx‹Ž…½µù¬ýÛÓÍÍ{w6q|òÚko¼šÛMmÛvdüüç?ûõÏq¸cçüÿâwþÅÿð;8Þø—ÿÝóŸ:×®wÿÓìW KØ+g/Œûgggéë›E–¾îçŽUÔÖ;ï¼ã³¬™diß÷œ?»ïþäÏ>þåOèøûÐùçï¸þ?§ã Úí£æŠgwîÜ{ç,úqjE?>ÃOz€}ñѱ÷âëxoLGž¯á¸z~WÞ½uõîOúIþÓŸ¾ú·w adžéÞ·6ÿß7¶¾ÿo/¿þ럞ÿÕ­ü¯þJ$I<ŸïÛAq`pÎ.Zˆ"+Ú£®ÓÂɤPüõúlÇY»zïêέ7ÿÞ«ûþÃôcápS«¬ CÐS©åçjÄ•÷ûÞÆÆËcggçýŸüØÙòá‡{ûö‡{²¬”XH)Š5)¯}¢N¯µGíà±Ë£ØYȵbq~÷îý„RÊ YäÈÿ¬q÷òØ¿ÿÑÞÑG{»»û—Çå£g飰(Þ9 k ö;é™ï¹A㦿v\Û»ÿþÓ§ï¿ÿñÚoÿ ÇÏü'_þ›_ýç?}eüó?üðgòO?÷¾r0œ¿,ø‡ø‡oýáø­·vÖ^¿ºóúëÙíDÞ¾};»ß÷÷ïß_»/ü³Ôó…á-μÿ3]»¿™oýàÍ«?ÀÑÉÖ2šwÎR:ƒæÎ¯oïg9Þv¿Ès{íòéµüì̱íd÷ÉÞÞ?Ò1[‘Ïž=+}±øå³?~FǽÍÅ¢Ä!?½õÚÝÎæyUmooÿÑÏ~þøw—ž6Ë꽫ÿõO«=þü·ûÏëë×%õGÅ![?:‹äÍÐßÝÿèõ{Ÿ`›·šÎ;ÞÚ'wïÞ;÷{Æ~rÿÎã·>ü“/ÞÿÍq”þ8Šœöøý/Þ߸|pÇÑ$Ñ;›‹qnÆå¡ ÃK“j=kªãË Ù­.Ÿ8??¹õÆOï6›÷dþÆõ{¹íýòñçãÏóò/6ï¾ùæÖæ››¯þǼ^6¦©ëjòMhîu¹Ùø_€¡õe>Ëg~^äþÙæÂgãq6\ŸÍ¼?8:ÜÝ=<ÜÅï]kÏÚÛÛK’¨ó[? C¦MÀ.öv[ûÛ±,C|~ðþã§OŸ>þÕ_üåÿéG?ú»úÓ½ŸÌÏÕ²¤Éœìì~eºì™aHñjVˆ¾ÕÝù$,„»†!,žî?|ZΆƒ‰<ùÅÆßÖA)aÍà‰cT¾hÃ(Ùâ·vžîìðX+%®MH ¢ñ¬2~þ“Ÿÿòã_þòsû—c W‰°#ùêâ“¿Þx\#ÕûRVªTt,¤hná¢.c° Îe” Åd¿SìWY9?ÿ5°ðàKÄÞ>0ÐØýFxñM?9 hý)ïŸîýwf©¿»÷Q–¦~›Ó{?þüÃ?ýâ‹/þþïÿdý/qüç´»÷áß ?DVï¾{ç­_¾ûÖý¼õƒóZܽU’)Õí +¨†Uø³ç¦µ±+¿Ìk̳Êf³ôîâÓ¢øDܪ³µM@rv;oÆã³3Læbg§p–BÁbQàÊ Ãçý›½ÿ//WäÚŽHŽMý8>>~÷ßý»?ú8gK °°4û·ÕööéÉöo/«ÒKÿè±-Í%ÓüÿéŸýÖ?û?püô¿­o »ýÑ(žøG“†œŽøx]©è¬{ç~s·¥—Í?|çû8>v£ÇÏÌ§ÞØÙqŠâia‰°M&j-Œ³7¤]ssu©Ÿ@±ÂŒj—Á?n"«¯vdÅŒaXIò~‘íìH§ùö©ëTeÉ¥RùÆoãýgö…øtñébñîbñ‹ííB :º®iÚéÒ´6‹Àþ¸2w úöEÔßAôµ;¢ã… ?BÔ``Õ W¹‰‘Yª¥¶hŒæS|X|J_× é,ªwùxá<ýáç_üzü³ÿøñ¯?ö6ðÁ%ØC·M^ìü¢(v>)>¹‹ïJœP+•)MŒ™‰OªŽ€ÿÈFFÅ#Õ„ˆRŽàTÊ´&lœ;?tžzÞ.¢gïÃý½½9KüÈÇui±öõ1{gFç,$QQð׫¾°±c?ùðñ“¿üÑßüèì`÷Éîß>ùj},ž-~±sï­;`ªO­OwÊòäS)‹48Q•{6•ýÁâš4˜4úY°ïN^„iQq^Ì"—æ)·ß)ÄãvÈ(ÝÖ’¹9®éøøX7¨¥©–\[VKLÒöâ±ó“ÿø³q¼¸¶Rª´Tqõ—üî={ü¯ß3ÿµfj—Ç©¶ªiÊä S‡•a¾‡ñÇ hÚ¿ú/ÿìßßú­ÿ×tí[Mdñ|ǬÏ{1W<6Í8îÝlì ÖVß“JÐ8òÃw¿ÿý÷“¡ªŠcœ…uw‘ÉpßÑr&y ªä›¥â_W•¦ã{¦=ê†ÖÍ. ¼bñrqx’$ùTEu$H?)w¬Â’•!_ÆfÝq5·N.š R&"§ß÷ÆöÎß8ÎÑÞ¾õáþ~¸·["3£o#Þ\]\4Wš¦/ƒý}ÑgIòTˆNoÈ®Áxüä åÀW?úÑ“¿øÓ?ýÓí#ôw»_=9üÊ]|zÏÍ6›Å§Ÿþ¦«”j©ð'ŽM®©ÚU Êc^vƒÎ W_+©eÕÆH¥µ!¡À 1„f`jÆd㉉δx¤›øÑ×Ù²âXù³Ý½?yR][q³|©Ó×_·mϽº9«YØø¡¨Oò¼Î;^=ô|7‰ÂÄ‘TÅpçÎæ­Ÿæ·–ùõëׯ6ªÓÑÚí3G„W’·yð±Ïìlqà\¤ðÔ«7sëï'~¡ê=?ô½Hõxü­ïo[6?¿ˆ¼äáð%Wf‰bÊÈgÓÄ˼³ÙÂß>ËÎ2? ÷6¾_A±]#z³¤Ø!Ž~qMeyò8¨J ‡.È«bçdFbа3´D–žŸC’Ê»;…!vŠÜ²œ­×‡Yq·C`¶ûØäe}¿YlŸÁEsSéR:IDfEI1µ2šê½k.S…×5µÝ ÅÍe¿ñö<÷,@€þi «¦Rë•y^–ê® !„“,|fš’³º¾è0L—Š•èúR7ñ`)§ ü|ÝÈÄŽ× 3w€ ^ñÆmø“&âa€©}{áP°]ßå†ßùÖŸ‚ˆ­”Ž/ ŠÞþ2úÙþ+±þ£Ÿ¿òOýÅ_<äû/¬,7BˆÜt3ÛõS£ùos•f›~%ÞùÁÚu)À­_¬©<µóÔÔÓ«öÍqÁ·‘Úk÷ï‡ÙYxáˆâÅ…çE^Öyæe÷7ï݇‚.|ßu §ü*L>jŽ:¾»îpßÙ[³åÚÙx…{¤3‘h;y(ŠõíÕ¸çÚ%?UÁ’+×g7kߜĽÑ$FLÇñŽxMh««ÊÔê­Ú0BÃ;­ë±ÎÖaµšÆB“9/ìplù(õµ- Û []'Ê^šøpÖ)æs¨ë±éE˜‚±Ç¤Ü-w%Ä0¡Òâ‰!—ÜlyÞõœ¢ Çb±}rršvÇñäX‹£Ð© ¡)e™n]GÍŽ*/Å–RnâÏd‰ó¶ó«=2¿PFtW)îw¼YRå^Ó¹~=ñó\…Y¸¶fYæ¤)¥ÌQòJÝwó¼ñ7䉿ÜïV‘ïeÍÝ{ä_²ì…mOöàÉ~iá^’EC?¼9ÑÌγÛÅÅqbXî4 ”0°b2q¢" Ájš¦ëKSëÕ³æ$?hfyk'•ëz@„(zá'GQ“ßÖ±ä HÂùèâaLÇ$N‘Íœ¹+'ølåÁʼó³·¿ÆŸ<9œÄþÃ+¶«ÈP•¸ìSŧS_haæH¥¦k w,î"‰[‘d‚I¹YYg¿·ùªKt»Øh²™a”Òý"ák©<̳…½Ud[ ß–¦kœk½žÆð'æAj,ùÚ¡Ýš­•ÒW™ïÕ…ç{Õ²]Hñ$Íâ®%y=¼—'5 w¢zjf ܰg¶?uáS|oõ¼ÏH+Ô:Ë€zMèû°ôWÂzædYs#¿¦u•Ý&†·Ç¿mÒeÝöâK¾GÏ'ƒ,Šq‚ÙP“AÚ‘VF‡ÇÁâ ð-€ª E¸;9äÇÌR˜· PrR™Àdp‚|€8WN¸ÚçZ( O(L1úf ÌUšj ¸vÌ—ZLŠ:ÀÈ  ÅskG*BÀ°Òb%£È•Pv«¾R‡VæÀ*H¹ U%·qa¬Úžíè` ®ÿ ç«}-Og5Ð ŸCÖ†ÌlXŲÛ0®q û€s©Vuž®é +)C¼C+†Oæá @¬t¯ç½Ñ¨WÌ‚²2®"Á޵çÄØMœ¿N9¥þu|Ìã—ø0 þ|>¯ æ!P‘áòqõ†Á×§vî'éÁÍ§ãÆ€ÄÄpÀ,ã±­ªmâ\$^eä”Jù”â®7Æ8[ËÆ@‰JW¬Ys[ãñÚV€‰¾i¤sû˜ 1ÁÇiÖc'JÒ<à }öu’vj;Ï®ÖuÚY³Ïׯã­5µÂäî4Çt⌵ž•-Jà>S÷²ª±å²“ÊËsã‘[g&V ²ĿԵ¸,ò`˜…$“1à ³b¹9ƒòÓ­LpÑ$KœO—àòTj·›ª¶ª’•,ãJ›hÕ<†}ø•G,2àÚ:›dÉwP¥* ‰AèÂÈ„ àsMã‰u˜` Ms¡ó$ž¬ž[œ“¿™âÐ7MaL4+ŒiM3‚öÐxÓbweYÚªÒI¶˜üýkùâ»’‡4`>$Û–›@_ƒÌ%\Ç)`Þ\åV½-H¹]’¶Â ðåÐpÔéRì­Â—- °–PBµ[–eáúð´È$ˆ÷®2Æt@o¯V2óXëÅEasUEà›ðÞNA—kôû)”8ä–•*›mèC‰.ߢ™fÇüšäW(4~Kƒ¤ƒ‡=ÉçqæÄñ6é609ç®wÆÇw*6 s‚‹øÎu1L%¯¸ä™«üè;E‡‹®¢TÔkðf£ós¥™ˆ´JªhÜ>„„Qfi9 Ë·0DHôÕ8æšþ †8†Mý²qk7I¢Èl’¦ãaKâ%"pgòý΋I€A__ÿfº× Fnôeä&põÛo»/v»Ñ¬±ÕxMÓt¤ŽaqÐqJÝÆQÃ$¹¸ÀIäQš 0AH£*ž„¯Ð7Øù=?â©[Å=x¯ê©kíp¾‰¢vÝDžÒxiáÕÈk¸´ÚOø•)žs«o¨6Ö Nþ"išÈoÖóNâ{£äbÚ©#1›ôy K t%W„¹˜€³‰ Fñ’K²±•pUˆ!µ€LÑ×V-óqà -ð'šZŠÖ”Pn™K¶Šÿ!n4%‘Ý=->¦4ãæ-‰äi-¿í_F0W@óh9›å¯ä>LX~$gI˜X\³‚È·“™Ã#fçöúi>ˇ¥rÔ,b¡Ñ­×vGÞÁ,µ=%Ò† ;Ùy€¹³ü(²é!o˧3ߪ֓Z“ïyÚ…ÛŽGë¾¯Ì ˆ#\McâX°luXud´i!µ !až1ÄÆ•dýùˆMª’h¤µ gHásy4€4ª£‰ HävwV(]‰™ãÔ‰bÚ궨aâ⛮΋ˆ”€²/M2çЬ7|A¨ 01_÷nj“^à‡š9/‚É2ŠÈ4ÃìVÈ-u g'ò‚pÕJms0•|~ ÝG Þ*dÍYu““ôÍ*ñY˜TæDSëjVcI’—€x8é¢Å0#hDPñÝÇ ^2í¹‡/Kó4m”œ‚6•‰˜M³Ô-Ž·<¸n/0ÒA‡Lá•£¤  Ãdp…¯Îr):Îòà ™S“Ï"?´ò¡é߈”ÝÈ3þ MOâ¿2šF•ùûY­ Â6³©Ÿ‡°öUÝs÷{H5ÿ5ϱ¢Üöýn7 5â&nÇ äM'Y¾rV—WÒ`¨8õeäU,ÖYlVó^³}ä©+þú‰¦y›ý=ÁÇÉÜ4v¡à´ø"Ç ›üüÛr`ÙÝÈ„3ë'ix‰o NÙŸrÓ yÆo¦SЧâò¯:]…×9åÛ`™mù(âYNÐÉ5uk¡3ŠÉÿŒ&“P«“ÆÛlÒ>ij‡€·¢‡N… ,‡‘ûHk®hTGQÒLû½Ñ|Þ{>ŸÄω[€E¡5åã÷¢ü‘ªÈ] ò6ÜNQÕžßø~âG,Êó{ùQòb:Â& Zˆ¿a á79†®…ºÎ}B¹C%,Öí]:€Þd4GÕ àžâÀÇÎ¥ž¡«[†p èŽÂ¡ŠGx‡6z%Q/ŠŠ(ŠØÌ“ð>M-â[&Ý.8¶e’K‹–¨— Ó¨ÕwšWk÷&i`-æaMpCIÉÀqA®0uŸŠ)<1dRK¤A4ŒÈPjT* ZÏ›NÍ£;\vWç²c[|\`¶úVØNÕZ4ð"q!Þ'„¦YYêPF•Ò\ƒ|PB %3€†Õ2y…ÑkMÐ °˜þqLŠOK”Ð|µ"®tênçEÇ÷l?M"`QM;îC`Žÿ¨Æ·Dß/šoã `VÓÜñŠYLC¿è MhÖ;4óÙQÌÁb¢ƒiååxAªyså"a~¢ ¿Áç^1ƒÐg_vi‹‘*‘±õÅä­H|ÏMí¥Ò'½ñóuŒÉBÖ3«*eÿšr$ ã¿ÄóÏtDØËCL6Jé§+DñKXœ^oN~gÕ…÷ÄàãC•Á€2H ‹A+TýФO…’ÌwÔ*.Àì_½ùœj‚7*ýT[à@ÅÚ`Bƒ ï&;Ž1°øMª«7ÿoÁ¡AÕnŸÆÈj!Ÿk”‘±ÉÌçD/(Ùügÿ50é=ˆy¯ßpp2y|“wa’$†d9¡¦94µU~¨(®É6ã¬a–b‘C¤üKǽçñĺ ”^GêW¬‚žNÕ@bðû¾7Í;ý™_Y .Ìô\c¸îˆR3„€i:£(Mm?éâc,/Ô‹ÈÆ4Õã%>á§Å¢×‚×ÎΆˆÜ0u¹ÅÔ„gÎýoŽ. Ê A6ÑÒ Ñ.†8êèãäƒ@Æ£9 îäÕD­$>ǸŽ&#¸^F2ØSn^á=$ê?ŽüVöáüT“ebƒÂK– §I¬ð Kun³}}0 yÐAÖNHp¬ŠŠÃ&5FÆ‹âfxYÄÁ¯•••9ÍÒÛSig¨¬^–ÕZ £«,D Á*ÁPU‘¨*ºõU^1?‚$´Vª¾1Š{€ê}>yðÁøÇf¯'`D<¡RÇhÓ²ä­1N4¡Â¨ÖƒÐ©Fì¨;Q;07æR8`q€Ó!d®*0`¾z:Í;?•5œ™zséÂ;Up+Q äÀ»MéȘ™ZµMª ÕÄs–ðùüÁƒÀé-cf-BŠ$¨m£1>xð`ñ8ióç<>2'7{¸ \.&E%¸H˜Ñ k¹\"°ÉúŒâ˜hêAÞ¥ÇMУó¨ÿuk7@ ‘F¨Š+QǽµŸ\‰m×$uHü„Àƒ 02±lJ¨ÑÊ4×6Ôº“ «ƒØš[˜Ëö€ÁÞÆñ6©tYËs?çˆ.çvà'Ñ@öJ7UÇŒŸOî#jA¤NÍ±Ô S#[Vjz) Ĺv=»½ W + aïÁ%}Ùóç± `ñ­½Þ1ëÑ#ïz´ @n½'R:%Þ{Nà«Ñ׌@‰ó•VVxïÏjÃõs;-–äFhÑÒ» ½Ú#GQ- ¤½Ÿ4‘ÖÇ•4CÈÐ<}ù¢^âJ¼¤É“ª%ž7ð- ¼Táh ¯+Pe—}ƒ ƒÒ°3ŒU¥ ÈÚ襩ʉ–Ètɧdx(*ªøp_ ÌVJ ñ*sÄͽ³¯¶²y?¿ŠáN*i~|Ìá*«ÃÒ2+k®{N5ú [h/Áq°Üç°Ÿ>7û&'ö‹M©‘­DQ¿¿©-,¸ÂšÚAä3Û[ƒ'HR?¯£/»þÁÍšª¯‘½võú¿˜ew 91Â<âùÙgã3¼6Ïn‡Ãé|1^'qÂ79Ï’‡FÿsN¾T·ÎÅ ßѪtšå‘©ò&€Ýèb& Pa":Ð|÷nÔ¹UlÖ jÿa“¨à"­‚4€Zƒwh5›]=Ç?ÞcØ;® b6"Æ"xÁù‚+/‘ Zü¼° ªõå0—|•±5`'ÂH"v‚:ø ÌD¯gø ð()D…Ù 5`ß+ªú™½¡ÓÍ겕úÐ:r0 €0æq÷ó™ujR ›IHÑ;vö€êÜdv&¤> L5S@Hñ¶ >Ðb»¨.—y+âJ‰o£ö°CQYT•áéëú:I»ÎÉ1P\4’­Ö ŽRnäb[Éó¾¼& Êž¶D?RÕBˆêXF7m—90Yž¾ëeùÎY&@í[[kcϪ׶î¯Ý¿}okê%ƒ$Ò4n2†$×eÖêF~u¨å‰òíTºæ8?sëqSŸÝ9_;Ûº=öíM/’וfùYbŒ³³ñ2O¤áwÁÖºY6}; ¦oO¯ §/ò;ÍÌ«SbØ“q#ðfá 7ð§™—9غ‹ñÄÊ$—Úª©N‘&ê°ªÒû(õ(+¨]‹HPmŒ#’˜ *‹ós#ŒJ«é ±2æjíàƒþ,é­pªÏe^*òe0z‰¾œ‚€æü¼‡–üp”¥~}ç;ýNZ; —-‡pZ/+Yø¥Ô¶*™šJ­‰ÍÎn…/~éÍWDAUJXÿ°KPZåšðÈ& œCs72w¿™³£¤sÈÖ/Ú’ ˆT«aé['¢²\âý²d‹¨*@M“¿Ü‘ÑÒ4/Ð’jݺDRC¬è—UÄ:iú‰§¢N.8ÞªNª+îî±VÚMHT.¹n†²GDkÄ7 ïa&Áeå>¶ 𱩅ÚÞ^.áF¶Χ#-*WÉD“QænSÙ­‚jÑ´´a[þI=?ß^ÐÑr!”¼'pDtp}ÐË\å+ª‰$ IDATdN+tpõ²T˜ês£~³®×jw«6Ú<ÿ*ªÎjK­¯¢-d'õ\à³B¡Â_óL°JESýšÏù¼9`^&ÉŶy¾0£+®ÄÄì·õ*¿SàÄ0hÜ͉vl’³:6ãKÎÅh£â¼ÀlbÊ/O³T"¥s¥ò»XÝ,e Ax_æ^Ôå3¸œDVìEüž…hÇhóõ¯çP,I¨%{xÃ( ‰ÿ¹Þë±A[¢Ð&£ïÙ ¼¯ë6.à­GÖ¨&ö…ø -§Ckß Ì¨/5¹«ÖçjÛW~§å§@D…Ë(]³Än:=w“ª ¿s=÷›|èawïÙvWÞÙ´íÍ«©$/ÎÅM%ƒn8õóHœ”Û ‚¼q§ãå×ý(yÁX÷w^Ù÷ïå"™âÇ¢F†6pÍSnT¤PH×ôtíå ²8¹áo1ÙõÌFÕ¯»š•DGÑt ¨48ñõõ‹ˆY“n¶á Lí’•¾ÔN+FCÿHÀŽQäOM¨·NB07øä" )X»šÐÖ De,Õ†¯•RÐŒðåÔI!òàÁüøøÔ7Î1¦ZA_;¤êv­Ãƒ)¥¦QÑDb¼÷¿[T+v·(è.¯™+&ߨ”À—hœA“‘àÿlÞÛ˜´Z¤é—K²€›Þ|%©m;4Ù8˜ví y¼—Ïj+!‹#‹ ÿÛ‚ùTןGáö(I¾=så8»}Gždé¦:0;¥¶†&Oã$ù/¢¿=Ug³ 8k¢…bÑ•+ß\\ f×4—ëã 3ˆˆ™…×°}Z¶ö›+&4‰<[ñ‘d}Óʪ2|œ•\ó%(Rℤ¯TªÃƒ½E.OµŠšììkj)y˜a€ Cœƒ˜‰¸0ëÆp½ÛÔN¥~$€LíúYR5±¹4\¨hj@WáH5ÜáŠÊéí²(hé âSøEU[­›wO—:òŠ#±!}⛵¦CU±=íúþ _Ú{Л3GÚ_ÖՄ뀬~RÉB­ºê‡Ñú!ìÛZy<ïù|uÿ yóÊOØåšã‡Ìê° óýˆêÚ_Wñ€‹U¿ã›#®}±\2x ¹-™ðàœ«A †lÀè6ÁNÒôU úÓs%rwú¸hÜ„ôÊ·QÈÙ÷4žC v¨~˜æ³F$*· áÂûH0J1¿JÊ ’1þÚñyÛ€¥SCÖ~]HuT¥vzÓÑÒ8Ò!yØ&‰`[kWïQ;´SŒ­`Y¯Ì:ÓYjÛG/šá Xù].°¶xûëù%ÊtÆ–,õ’Ä&“¾‰ÈûMÿùœùDÄZV™mäiQ•¯Dnî§ ²Ö÷>À¸×.fòÛ=ˆâ9›6EŸW·Ó ªíÒDR–aqrÓ÷¿§§Ss‰³Ñ™ÖcšÝîÔ¯'‘[×M¡ª:o€^ãvŠlÚf­~!È£š÷&=SxˆÊtÅ'8§¥Y8í’õW(@ÄØ%!øïyõN“Ö¢±g¶m§f?\ÕNÉ«.,yŒ¶ê¿ Bƒ/i¥ fN§¯àQã—ßѺ*¸'áaRµ“ŸÂÿ=þ‘áFµxô6‰*ÀÑtþA<’PMóZ¶ßäQ¿n]ý#¿Ó‰n~7æð gSRÆóÂUÕS0 ºô¬ÝÉ$¼M†QÝÔªõ,Gµß(¸’$i|(?ÕV¹^µ- 0»¬öÅsuÃqwyd…o‡zq˜Tüæ3i ˆWwÙ5I\® Ÿ²ðVÛ¥Õ5`ýæHÖ}4ð«åKm0eU˜x­AV~Å waZ‰°|Æ‚Úß:;;¯ª;¨ðàà&I<óÓƒ¶Û£  éS]ŠPL VYêûÃp£•Ïì™–c6à°k‚f4Ÿ;ÁèÝ·ÂÖ”>Þ”3Ua–{™Ë¹÷A•^aΪØò¨+‰V/+U¤â7Ë—Dý€ ¸Â§Å­³çóçŽX×ZÙVD)Oh–ÊP12!ï¶×.-3*C—D•¬ŽÏƒéÉœ.¯úೕù¯~¯ðÁõ}ÁðíDÒgxHÓ— 8íÉ|²2Ç—Àe.UEü­ÚQ[Dïõ~Ìðñ­î Ò˜’ªý¾Pm¡±­ k@\ZÇÃa¨e9Ô7«õ^Èbñ-úBŸÁp(LâC˜,%/×´Wµ^Û°ô5\s[;;n®Ä¬ƒPºˆÉC:H†1üFÚ”ÂÎçÉ…d9+6ɨÀ$@ïª?ÀLý`Óo}j¿¿yg!fß`ÉÖÙóЮ«”¯(e0œå'¦êä²õc€3ª¤2ör>‘5 HÑ~&,±(¢& ýôÌηÆkgÚ"‚pW ×§Þ ÖF0qVÅ’Ûk;$†švT«ž1ÀÏ{æR[]bzƒ\è8´—4fA¨œÔQ'ªð-˶ ¨3¤’Fd‰éE—Å?æ"®Ú‹’C€\[ä‡ûz uL}&«šy¢Í mÂy;zÒ%uõØ!/AÚSÇKmÙÕº÷Ú) DØ2!¼’ss>RáÆ Eô¥²z1Ŧ‰TÁ\$ £ô n—A¶[ @²„1'Žg©VÛuŠ¥©G1Kâ•Éʃ#h,S€P Áê‡1œBŒ 7Í~¡/¹¹Î¨ay)¢˜C_ÂÕéÀç-§Îá%X¼À1-5"krêŸ!-KkK±x OÎŽôþ!Î轨äÑ= œ`&«šÖ<½ ¯'O„vil8|ˆZêíØœš“øÊ¤‡ÀaL'ìMZkA`èãäÑóùü¹WS{hÛÞm©M—< ýT#êƒ#ÊŸ«¦QMB+½øWeIê)š¼’ç;YxØ®‡T"4©ßdI}XÔ­;ÒJªï¨cZ­ ò2Éu/k›Y!|Eë¸7Ad-Œþ5c±H 2+m_kL 8A÷zs"² vÏ%«‰dÅ¥|@ÏeÚ Ò˜š&| H“Møùœ‘kºeó §!1W©Ú¯´Jgâr᦭ |öÆF]2ãçá:\ÊŠéÑ7< \Z©i5âðQˆ°&E/r¢iÿdý€ãòÅÍù•z—ë`e~‡ª.øíøGfÓ$~ÄI‹ƒ’š(zq!Á¢b 1@1q¹#ŒDoÒF¬[’/@d÷£)ª"éëG&Ã@‰ÆM–fc ÃÖ™O%½Í$ú‘±Å¹`аÀM³È­*—Ú VÀ® \î¨ð¶§AýnÞm&Ü@øñ›T/Ö4Ø÷è¦éÝ~@ÂVI3Í#8¨ùÄOL\Iâ»0"Þæ½Êó\ßU¾Å&¡E«%¬…\(?…nôÜqhîË<ÑÜèPƒVj¼‡Ô®Žë§*w'B´im"¾ê½6ŒðÀi…³æ¾£Å MÔ®¦.É¿kÙF~¨Š™mIA×ô 9~Ô‚iÌ0©s.åL¹®/—ʘèP^ƒæ¥ŠWoΧþg:u©UT²`«J”K¾Ò­í«ùfTÛu¿ÎfvJ=&Iþê÷hÈŠˆTJWŒ+_ËÇw$5 Üî¤)0OóÓºÈÜ’ ‚iµ™Í|oijšw¦¬ž#Z9M¸. Gi~#+}Úu#E{­ ypÑñì¦ òÔ¾Ò7:S]&´‚ÃûþÞ÷üŽçÕq'áqOuÚ婊JfŒ%,PqAÅZò髆©Æ?ÏuèmÙ†*–T<· ÛRÔ<«|]ñýð5Ú82`ÁÃNÒå´î²Š“ ý\.‹nZl)„+0t@ÍÊum=ƒâ ĺ©ÉhÀåEhý´€!­Ú ¨Nd¥±CÂoŸ½dF`;þ´€.3i› ?%+*‚½Ñ|„7‚{<û¹øFi)EÁ^ ªàöBŠm©³ @ý Òs2@Qø’›Û9`Ù7‚@,Œë"èäŒ{‚iÉ"Ÿ•Õ7dg&IQ­¨°+ýÌÛ|”¾@ôGÎ+³¦É¾Y-t(‡­<Ëòã³³3ç’™a>äy*.¿`NþUE”$þ’[b³~Ê5ß&nsYdMJ=B°°èvÒä2Lq¡|@]éZq™ù,Üée9AÒê$5ûLZwiV‡ºëÚþWh×¥’ªG ߣõЗ„¥¸ÜG媮](¨¶b ¢‡²#EÓÍnm·Ò€«ù]i»ÚÖ©ž³}ê…3Û§«r›ô&5©U2ÝÞ3ìb‚a«Ž/?¥îÅú’ª¼­1æêe$À«Ô• ™/eÉm…))©ïs+]»ùÏO.{>!¸!OÌÃ/«Và_ 6¡Q¨¯’ ÉOí à/ª•rµ¥Îh›zKô͸n| j;¨ Ì×¹\¿Š©ÞDÝ­8o*@×Yqn\†G)ƒîYj9ÙY6^ËqáqE}[õÃÍr¿°×úJ]vÓ9.j‡°3ÿµHÁ¶ØÒM;Kmj…ð‚VÕ/[qœ·ûëc¨߬m׌nXøÿ"ÉêÊêÉ,œ©Î¥2'+«ŒågâÒE!X·éak6æR[ïåk;íóífuËRQäÎDÍñ |Ú^ªûŸ”YTä‚rŽÆ#¿£ Ï=˧&õ-“p-yXm·WjÊç´ÖøJ¿îH›ï2 ùR©I· Ö:åTQ¢„ŒGµ–ˆþ‹õ9õW@Ö¼„ˆ Rñ $‹é{&¥…"zl+%ìKÈn©²¼I¹JkgSqà Tô•v­˜i<>13–ŠA÷T*5ÃÛÑxà à^-\êL[5ÛJàÜ4¨QŠP)ÆçÄæ¤mЉ56µ•¨«Ä¸js’⦵B Qærm®¯üÿ)TêØŽ—’ÔVEul¾iÚæBáJZ—·‹ÏVm·šâÇŒº¼^šÔ¯‹¡³ÞÄ\¨Ö ŸË0¶nLÕðqvƒÑD›Ë|bø¦á#U|l[ßâ©ÿ·‡³šÌôæøÿ|bÒªd$gé `KÊ„owCcУv8MÍ„vÌ[Ìa’éA8u#—H‚máµI™eg„—ýþµ¾F±ÝA(c_à ¦¨ßO;Þ4nõ#X%ƒý@ÁD38K -œ&Œ®_‡¹Û6'ãEÝîÔÒý™çß»w>r³HÆÃ(jÂGMwÏ"?”^Mãö] ÁôÚ»MÏ{Ç|ô<~ùu b8Ti¤ê”çÇ=ÃNÓ¼ð’Ž!‚0I@³ÃŽœ€éÅ „%‹Y-kœ‚çûƒ»É&.`t»ü˜ä…!¹”Ñm¥‚â® o Kâ'–E¸®ÐîôIBšµÿ(œ€À=ö(蹯ֵÛ$ ­ŽîMì[a ­-¥2•¨‰¶„!ÞD:UTËUBŸ¢Xñ¦à~ŸûÔ˜®aJ /n{„Èî+u¨ àœ®I=ñ˜ñàÆ|a“ 3mKÓŒ™öNOc­Î¥¦•Ѥ-¨kHCíÐÔ˜¦d¬$®wÅihƒUèû„ѳýbØøPFŽO„¡mLW¡Qm5ÛÏ;i£7^¨yÿ­O-v¤¿âcC~#ݜͪÏkÅZõñždÖ)ÂðEÞ—,Bdf©tƈɋ©&/ÏO’©?Ϭ[[ãë á3ãp)«>©ÃÜ)jòø‡>‘Ev5ª†èÃÿýb§@„%})›¾XˆJ Àv¦È¥I;²»©M;@’ª/Šaw¨Ï=s‘ ‘T¹¤`+·ÚÅÓK m¸†WÔJ;嬯ÃDG2‘¢)ÚöÑvfˆZK9ðŒ° ÇŒtMÚx@eÕ÷,j=¤+:­ÅAÒâ¯ÁÌ;!jÀgjõ²+¶›Å'v@;¬dY•åÉÔ5¤&¼dg©‚æ²q6šµ]ЬŸ/Ħ!ìh&6R¦¾˜Èéu¾ñô2>ósÕÞPÁ>‘ d 4}< ¦qZ‹»›mNiûWö+®¼Éš³|QÜβÛ㙣Ä+ÃÌŠÔ+Ŧ=ËÒ‹“ [Ûºè±O¦0ñ®Õ®ë!ügJ»y›<­½îTÔ˜5vZ¬yÐáuH{yA;ÆÏ"«¦\/¬: ñªÄÆëlkÓ_[[I|¦·Nàe™¹$rÕc^ûmy&P¤I gí ho1±¬,?ôâ~J Q¢kw×§mcè!A´ø/^+¢¹"Bð1I!šò}y»Ù†0¢%΂äÁßhÒØùå&2h·È¢vh*³*­ññ‚úSWWÍ%¾¾(TËݘ?•4I3ŧLɸ'N’Ü  Ë‹ßlS¤„P4핃$äa»2‘ Ëô¾ÊY/®â›¨ ÄYš§¤÷©± ˜Mƒ)µÿØMî°šÌ}?,¢J¦U/ÛÅo:eåÀŒxa=ö¨jóy6ÎZyÆÍª{Ù ÐöºÕQ}åí·¶xonm­­mQ›5ù©å©©õëÒª¡é@´©Ú`‘Ó¤¯ tN„VpÞ(.U7qç=-Ûg›c;küZ#¼jjQM´+õ³¥s͵;Žï2Ú‹2¹<L¦£dÈØ6šÔUÖ”´¸+«“éòFžl+ûÕËÌ4—KË0dè—ÝÌq«IЙ%ÂÏp.â:¥·*É(mÀ`;‘áIäKsC¶ûRÔà†\rZ‘z{iŸ)¶¨ÊMêlY,VF­vH‘ì úA)ÜöžX¸ðxIÁжlÑ1ŠÓ’¡‰°kµ9ËìŒV•‰;A†´ÇÑRÙ›kão›Zc B/q]¯8„fÝ(ú[2V2FÝãlÔë)Zô® ™ÚJ ID•câEm¾W«K !N-–Œö.+£¨hƒQ´¥¢Ý$ ÅÒ/ûx£Þ6Yű` ÒvÔ'f øÅÍ ÂZ^qÊPdxÓºÙÓz£vï U·&ÏÉ0»EÇê ?4©†Ýz hÛV8Cø//uºŒv…À|Y·k£¢ýcÔ†Õ£Jõ|B­¶sS¾ìõæŸÑ¾€9®VãúNwÁ/ØçKo̵ç—ú ðIáMq°é”yÔRsîÐ^¦~ª 'pï;bA7+r¢ i·Ž³]¯TH F ƒ¸ ª±"[‚!©R5€ÖárÐ~¢„OŒ–ÄÄɲZ,®âZÝNNv;j•5ª² ß7ha£Ô…hÖÖí’;/,Æ÷}àbÇëøjéHì$YfÙ—K¹Pír(mŸ,-E %d…( €ª&…–Ébq¾2AØ-de‹t‹}“‘·íØdñþÓNªø‰“e¥Ç´çt±MˆXU‘/BâVŸ†]ÈÕ|aµ÷‹s .Û{¨€ÝžV¤¡ãC£ uK{¨D´óí”9ÆfÁÆCú ¨McŽx¸ùÝíCH@Øk‚TÂl#‹h)VñCߢnû¥Î-I½Z= 5ÚmÉ'ÜRéL4ð Óv1 ˜³Á50™Œ¨;vDøºØ†¥AT³HF½JãÄ A%"“| ^XlzÙ$´7a‰é?n-(U@àBŒðÒýj¦p«6Pžµ?ÖTV&<ïrÒ[Ìç´ÂKÿa´>iàÐÏóÅ9BÕ K7WWƒz[Q·’ÃÉÂáìºÑ¥6ÿ®ßˆ/O'ˆÏT^]¾VŸ{"hïX%&—]¼@’ý¢'l”QYt©XL~©|=&øßÑüïѺ”¿Dr¾LB`îÀªxìmŸ Ó=ø#Z=ðŠs¨ól'x¼°…êÓž:%6¦ÔùÞÚ~[T´-„v¬2Q‰PUŠZ»o,Å”‡9޶s&ÎÏÕ™ü.×`/¨aÐ6¥•áö?ȶCéæ*Â>9[é§<˜ibFËϜǖ­ëD«À»e»ÑO üðýÊ•!€Å´µÊ©[~Îç£y Ž×t';Ä€›Ü~ûÝ’qcŸX*ZдjÄÜÆQµ'ƒ® ³E?î^™ºõÛEùS=8õ§¦ë։ׄ‚· Ùð'Œ:e–áõš9 Ì{{ÞVÖUïå=êç¦Îýù4`‡‹&(¸ÙvœÅ=Ú^¹ ;0l²Ÿ€Ëê4<ÅÙ ŠìÕkwR?MDB"&]vÃ+ulI>¬ûæq°C0ø“Q0†òY›¨ðoÆ~€44bĽÁлxÑ)Œ…Q*0˜¸i†áž›L§f,ì£À¥õߺv¸!¸ÞÕì¤Ü¶ k++º¹Y1èGMRu°Ê·SwI8“„q-A¿ÏjyS˜9Y<€†Æ°bªp~ìf3{¡¨ âzNËK´òMƒ¦z^¤aN þF­>KÞ)0t/Û'4ÏœÓòz8¤ÎûJ†#8Ê~5AÖj\âƒ8µÙ“úâFø’“„3âõºŠlï‚|5ÐA½%3ÊgϨ¨nãÆߦª•`êGa§Ó¼1kêÈ™EAÒ™:CËkd¾¶™¯ý`í­¨Îê½²’v䉴.Û[Éð,:ô\îÿŠš°ÆÙmg,|Û)¢’`{¤;ÔÜcûvê}T°ö¯ú>uõÔÙLYå;c–?Mò+Òpjê³ìæa£UQht†+ŸQÉg}n–K¦"7*¸L:“Yv2*òAuÚÏe0•ò(uÚ7^ÔOå?”‹Å9uÃhA}#à¬;4i¸ÝWCgN– dØMc­j§ÏÛÖÉùï\Æ3œfåÂJQjYÕëŒö®)é0úK£æðFPþ=%›Ú¡Ò¶zc ¸œÌG 1ËÕãv–dÑã*— sð5b® k*ª~øp(;ju‚2+ƒàµj$2ÚàÉ$¸È,/«g*Ön6ˆ Åûdù^%’WÆŽÄçœdŸdMjmW´50®™­j°=Î ½gIꃒר9$ÑÔ¹'-·/í ýˆzÂ#i¥/hCYÇo|¯1޳®‹ÀxèÆå¡yÙ”…Få¬5çk[› /×Þ<Ëi§&LÄ\j§ùôêøÞ‹Ûˆ“n?ñ$È…i”“½]IÑô®ç "]¿&ð4Wæsóx2Šƒ“x?¬¾[I {f(çQvý‡ƒ¨ãã§“Ô}\Tû<“r¿,›™„ Kìò¦O×ÕŠãg~½™mÞ@RÓæ‹ÔCæ'C8¯œn–·Ø[º¦ró‰AK*J"°œ­³³f\oÿ*C`o·&Ü‘ðòcæ#e:g¹(ÆãÛÙm_Œó7í 8£;öøÝŽGÉRl¥bc¼öæÖxÖ•AN œÚÀ¡&nÚØ!® ºln*Ee]³ÏG£˜„q¬ÓÃE.¨oôüExt÷Íöî¡;…üOO IDATÖîµÓ¥~Yw¢q[ꀉƒBúâøÒëíþè?ã¤×C¤zäXÉ{CF¶»éæ '2ôF›kÔ&Ñ®õ(œg_R[*©.òFt7›¥IM.vAä}YWéû´Î œ¥Å!Ÿúz0ˆðÜ´Uê&Þ>j·Ï ¹ÚÞ^Oð›|eåÁe >îK ìn×HUijå?^¶mDµã··4MÑÞ :Ž(L~J '¦”‚÷UÊÅ£ÓPŸ¹cÒ”s3óVìÒã*¦™îŒVªü3È,ïï´Öðc­ØeÔœEµÜ@™ á®5‹µµ³­3c±ß¾ÙœoÝÞzs͸}û,[«Š¬®6S€_]Ŷ‹sYö]úФšLh &£¥—®hyÛKQk%å±¶©àIq]t/‡¥Ù-„·Jé°ÝA‹êú'ª”QVÃËWj›!J6XÑ*¶éRf^ÙÊrüðêÌ¿¼ë§QJ“è_DÕÙ=Ú`dЯ3ÔY{Ýz¥½smõ¥  ­Ç(¯´à^L›´ðQKjAÚ¾D¤²S'‹ËˆzBF˜˜õ…¦ÍU š ö ¤õˆ"¨CrÈql~çæc&§û,´õDé—Õ(Åž1•›R˳l ‘„ð—ðA±e4‹BZëà&ü … ¦ŸR*pÔ{´C“ʻ˾EnœºžðeT1ñïåWëŽ.÷§ReA†Úª¶^UÏá*Öú•|ð`å3œ-d+.ï"¼¤Û¤è§1?‡P3AôñÀŠßÙ}üj4žÉÆÚàZ~Bë?®A‹Ðl=ÚÆB_;‘†¦¥É€v+œZ¬‹^©/o¾B©(%$WCûO[¤UÈÊ"‹ðÏ(fF7w­×\Ã0ÁBB¨lœ]Þ1ÓýŒTŒëå4R£ Ýic™xíæôØiúòª¢ËÆ^¬ôhWo{¿êšk»ür˜tò’%À=ÈcÃ×äùá·ZŸP¥õÝuh÷€É—eD“´¤;zêfE;Ìv_‹ {xnÐÓN´””ìDR¿× Äƒ½¥F?´Ñ\[à”éþÜ;£vc³èDüJ}ñJR%n“¿VÑ-Ì’F8¡,·MËVÖ~ÂßÇ}Ý4iµnÞãºÈq'wœÔæí=Ô¨¶ÀlêAqm°ø¤h€Ænã;â…U}W<†[îÌ!ºÃôŽu'û|3ÍÀ¬Pù >h˜û˜‡f“ ɆĎ×=j­­ pø!l“P˜kt¿P¿Š`KÙ:ª¾pÝlX!ý ƃ*¦¥?o¸ó^ÐfâÏÌ'ß¡ BpŸªvSSü\‡´ûÿ˜z›¹±-]Ô£¤Á3‘Š‚"¨p=Hʉ÷¡„|(I$áD‘ßò›õ›–ŠB ¸qáP4ð- ú¼WPÂ'=x`µmHyßÉÍë6…²koèýš]©âœ™kðÖ·ÃçÝ.Ÿ*gF†öÏZë[ë[ߢçp„zÉê¹s„(‚~TÖòiºänSä’è»tÛ<ÇçNÅ[Ž8[)÷‘ÕΔ¬¦%Lµ±gÄIûï~IÃjÛ’?#X‹¨” Ô÷Ñ‚rð„t]…¥I~d`ÖtàÖüÙ4„ÉjÝN99¯MmÙufO4Ûqº4ƒî¯÷r´DO°õ¥EàÕ‚9º#œ«ëž¬¤Ý{²žˆ~r{Z‡R5—ý‡(ý=¼ï‡/âЖÿ»dÕ¶úd´©Gmî8¹›L·´ƒŽ´(¦}±¥»ó,6Ë1­Áž:„ËÎç§AèC$‘CÞÚñ¿`¬¾¬Ä‘¥¾Hü×Iù„‰ÉáÚ$´ÇÎÙ¦?ò§Ìç†Åòú6“¼Hznì±(Žf‹(I¼d\¡]}’ýßõE]ÿ¹ êmÌØÌ4ëªßæ6hCºÄÎ6¿»*eÕ•óóؤ@‘@« TúWNÜ{Ùr »¶O‘þlñh7™L¿®_{„[ˆy±-œgäÕ*¿j^8 9Dç”í -”\›Œ0Æï Y.Ç/žQ. Ý3¾´Ê›²4~Öm„‹x‘2QûcÐP¡¿»qt¤±©ñ‡ÚÇÚd3¿K†yÞî{ýZwš‡B—|„p’åNн4¡7I–¯Ô‡þ÷ü¯óÊozzùA¨(P°œ÷íY߯þ0E6ùµ©NËâ»h_ŠÁEI6Öµ¶´4èÕçÀºY&+d)Mè›L¦ÏBúÙøõöêäê›ÑÉŸúyì*æi/ض,ÙQ ­0i22Éîô¬——uå|/uÃ/ÂZʇ:!9"Ûv²4ûKOZˤ,Œï­%Ò²Î9EY[!&R<®)‚Zx Ïœù¬÷ÐV[*ÏÝï§zu­Ìö ­¸GAîrŒÚµÕÊD1Ëç„iAÑ3|±ò.ûaÉØÏ*¥H£¤d]•øç×ݪw³•ßeýïý-úÛ¾ŠFíŒGþ·—N\牪ÏÖÖµ³j›õšn:Ä\V„K+ï`Û!n.»(v6™&>(ƒmO îùd‘Ä`É=!.¥Ñtÿv/Ÿxg‹•YÐNšÅ–µGÎ’U5öE‹›ª©ÌÓ;qäù‡,ù1îÀß$”¦ |4¢5Œ¶²¤p²Úfü•ÁÇŸÝγ,]"¸‡w«*ÿ/v݇çIn$‡aGèU!ãU«¾¤@–ó„1»öM»â¢Ü†lEWh†«ªÿ­¡=¢«7 z¹¨ôɶ,“õl}}<dž^8EÔ#e^ó›)““%PhÑU’4ù"´Å; 5æÍ(͸Šþ6ŠAGc ]cMRÎfœüM‰® 2‚ȈÀâPƒ•¹nfd8¯A’›N­in04ècRt ‚ؾï—ÞdJøˆâÓ!/!Ú’¦–ØÌ`U×j:1X2³›Z¿¥£ñV’å¾nZ9ÿŒv†;NÏ¥¡ñr&;³Ë‚ŒÏÌJ Q“>‹ú±¦-»<¦åÎ%-³Ù†ó¶Á=ˆo7ÿƒÌI©ñ[QYºeøg›|‰=h7ê‹BŽd6ù8dœ1™Ë'‹÷$h³v˜{{{:¿ ÒCæ}BV®#S1-éòMÿèLðƒ:åv¸ÑÍ![:ñÊ‹kÏä^^¯LŸ ÃõŽ‘xÇŽG2ödèÞw~t>í{fŒ™ýã&ŒFWw ß.!—’ ^*rêMf îsõœí›·ÈbG@Á¥eÙh<7M­îaÔG‰¶fù×gBõê¹½¹×fÖ¦tBSÂv5t™¶ÛnÄÓ¡¼Jß.õxŽl©)¬ä„²™R©›NUãÓ¹‰Pþ’m9’3NÖhÝ‚i¥_~Úv®j+[tç Yªn¬°—Ì#¸85»ìÇí„"™†¡Œ¸œ^_Óm =2™™ܶÉ`½Òd¡”÷Z¯·i†ÞŒ{-|ßx…};Ck¨ Æj55›N­!®¬×k²M5:¹"ø¡T::Q \¹ªµé«­×ÞÕ0?æíX¯A2‹zsÇwNtâ4œ¶&|‡cMïºåô-_²¤ÛÖ`K.U˜·ÊŽË¦eƒc4½ƒoÅ“—\ ýõn2YœL Èì¬uÅœ·6!eÊÆKƒ1í²Ò´) íŠ.Ü“ÿØ=z o'bÇù¯¿ÒJüjXÉôÀ*)¦† ¦}¹\Ápom‹ /d%÷ …DÒ38Ýæš.ø¦ ìšÑƒ@ô3xl›{é8o;΃–®³Ð Iè;¥tS­u“޲BWsè¶Ž–o¾@äbRÜrøaÝhà?MQbHÉdá{+få+UM»ÃÙA]qežÔúµï^Çβ¤U¯öR`¹º“©¡eK]+wé`óèu.r<‚´;‘—«ŽO­Ä|Ò½'0Ý”síÌÛö['èýh,¾„ì‹aF‘m¿#߯ú:º±"Ç3)¬..D¶KPY˜™™ŒE1yq³ÝJÄ+áqògÎëÎ g^%Çc˜U9ÜøÁjœçÞÀÓÖyÚúûx‡ôáÀ @WlSÜ$ä¯ £l£øtF™\,°+¬½ö¨ /¥CÝÊîÓˆ+Îw ú½`"é1C…¦Aú‡Ž?§µ@"ò½L¤OqÇûF²%ã0ͼË<$çK¼::ä/Yn#7gsŸOÄ¡NR,çø]åˆûG¾SûýŸÉÓu¯«.¤xýNòØÆó8OäOŒýðÓ9ÙžøCI†Mâš›m`­ç¬ÈÏ;@ºÂŽ*[:6f?vW Åhz÷Û½ ¡•«#jœHQtƒëïÿ^><>.8 þƒücu¥U¨Œç™Ê7I¡½ÂÒ•djÌ@³¯ò2Ãù«$//3ówÑ8×ò$‡yG1¹¾n˜‹@OJ`óµeææ¸Ï´âàt ¹geMQαÂ|_/•Ù#×Në9Óp,ÒC;m.|?¢N¼5‡¹IáŠ+é~òüå2½Šò Û+Š+FqÜþ»›IùÖÅüæ]))uN{Ÿ† Ø9’” æ ãFwŠÐ«êÎ65{Nž!ÒÝr|©Ìå[Ý•€§ÿ”N¥n´Ë\šþA ~øÂoÐ|“e'?¿A¹ì/-Ѻiûílz5¥«««¸®Œó„pç߇y¼ÙlÀ²nv‘ÞiZÁkeÌÙ½—™föå®çECÚþu.úv@žHô¬á!??{õhJêDÔÆ¾n)ú÷Ý( î32ú\ßþ„Iú!rl²jÕÕ}W{,'OZ9Ž·¸]Ñò¢TÒ9ãgšÔì ¼§©Ñ·¾í£_l^Ëì yÌHJ™×u_ L”Áë!ûGö]]’öùï‚Á`p×ï‚~äI@Ô1øCþcÝg‹ƒkA•§<C~Ž¿|–™r@Ðj(öàý"Gä~ýÚ?7)ˆ±Ïmc©XØÆü‹ÀßË­Ìá{/g×JE!³Qv¢·V½çu}’½¢à– ¸Ï×Þîzïóü8X½¢•\åý½É}vY‹Ï!dh®7*—#D³)‚h©j äB“‚ËÀkWEÔYK§Tÿô‘¼JÞ¾¹ë?Y  á“ËHå“4 38â5ˊ̵œ@(ÕÐr¹ÁÕ¥9TSè†\=«ï|õÕ¸O!“Ϻí'H¼ ‚ú~=ÝWe%>næÄttçÕb¡Ø+­-9O×âyVùÓbòôéäIGÑÍ6`·hø &§ çbs 1I%`ÖH­æÖK6LHôö²ÒH¾@¤ÕöÄî!ƒÒá}±¢ð9)Z·²gí8< C6w¾ú&MÙ{D‡ìÔÞ­ŽÿÇB. 9U”}¿)éØ3º¹|èunô—O%ÒFë½Ð:ýÄlŸÙ+cø@î%•ZÂ7iš¤w ‡¹åÎLeŧ ú’PG1+€f{;k“iØ÷m:ÍW£·°Wh«¾Š·}" ƒiù`Q— ¥vò–|qÒ¯í ŸÆ.÷fWP^JOØ iéB`©k‡á¤3áõôÉèA5ÿ‹ðëf¹‡Ã ¾CuCÓA7è“ ?VÑI™(÷/R ï&®§%‰ËÏ}¹ùe³¡•Ÿ%Üñ†JºC'º\Öƒ böá¶_<`îééd>ßJÅVqŽù«jÐW2{W²¸Ï3ûlÏϼ§bó”^Oøíéb^çôŽ9…WŸ=ñ¶ g|ûegþ;Á»û}·½¼/ü;›¿¸a?lú-§0š–à Ì¬E–›¦«aêX Þm›Ð ˜n­J&Ê›)/>{ºš³MPÈ Š§¼’lº™äîK ²ñ¸À(Ë]¸" œíeÕ³(ˆÑZ +-™Xí bZ¶’^,Ìû~$ã#ù‡o#¯»{·—tcta•«o“o®þåOÿâ{ÆÅõÇ4ÄgþQr}üÐÓ­Èßæ[lÍÆô%~—Džâ³†~¢ŒÝ=îÏÕÚÌéwn>Ò è¯79ÄÿèC·u¶5Å4Ÿ^jê3ï[ˆƒCɆÀãnþaø ta E¿…(Gz]Ï·ÓÊÉ„xP /xÏ3”_@L@ý½®Ää"óÅâñ|žGQÔe×ç =%äʃi¹çn³̗ȯ7´4Ÿ]¯œE—ÕoðŠkS× uÊã§g(’2Lª…H”]+G¢6÷­‡ë;Q¸ÊW«ØK(ªÐŸƒ)~\²öv>õ™©7땃ô)==çI5¯«9!RÑ-è¯éËJ8[29 ¹GËN‡Ÿ~à»Mä9-I2rÁtÃtÊJïa%LYUо¥‰ÖôÄ…fé e™n0þS~¨G­$ÓðÍ•eŒ®(ª_k”Ú¦›Â†TÐT·¶Ai˜öC‡H ¤s±Ñm]S¬_“Yö-ÔívÖÍl ‚B ê-r€Ú•ÐiÁÿ #K+µZLLkÐB'YIBJ¡ áèŠÎ˜·ôZŽÀi ·»=y™ƒ’>ØQ"ÂåÜ+šßm‡â˜›@1Õ$g!àÖ~"ô™Š=nŒzŸˆÓ~£ŽšlÞ5­ÎkЋ>Öº}ýl„³ôêJ+(ð² “Kþ$f3Ö±=ÙRó’ÓÓ'÷ ”¶²(î“%¶mð79ŸBw'ÏÅ e—N^aŸg_öt~ݩچzõeB‡Ž#Uˆéi§1M˜mr9l)"hL ÂäǧŸ5“ÓÓz®s>ñè™7ÿ¤©9ì¡”k.{2‡è=K¾LÆæôŽ®:¢³¥ŸbØ·‡vû}ÂÍ~_ éx_' rÇÞ¼Ó ¦©Ð6bÒ‰Îù"Z¾z¯&íOý°Yú†nmV÷íµ¨W× ù®i¿ÚeøìJd!k¶H:Z¯•1è2¾½"}ˆDÂX2Å7adìg]éLÙ^bQ“m­ÐÙå³™BnñÕÌ‚h¼ÛéöRpkÊs™aØ›QàŽø¡«3¹©A©ÎüRTpߺ+tñ¦ñy_'} Ê·q²«­2¹½¦{ J•x„\ÑAiû)Z›Õ¦ÇéïÝ?4i¢u¨Ò*ùlJ—àírü¯ôÏ%“×Z­•´£/mzÔÑ4Éè"°n½G Ä7„8´Qéüp˜tJ3{Œ´´‘F#ÓÔÓÆûnç†o(´{¤Û®‚á‰Å²-?Ò¸a ¿u ÓËõо&€G–«ÎÕï±fmœ¨,’mZÓSÔ8ó@ûq|˜¬uù°vuË@É£è§B¹“®ÙgéA‹¼í ³&!hvÿaÇ€6¬Óò}­Œ7Æù7©‚v `bf§ªh^šÃûà¸&jÝ&ôÈ`é#pC›aZtjÀñçš#‡VbÒÔHfVh+£‘SÜd”$2ß+Û)TnO¦ Cù.LGšè±XÚÞ°£ì½VY µÐ"+7 Í…Spò$~ŸŸÙ!øÉ°MÍ¿šV9&»Êp)ÃMb™›(÷ýš?³“Èåݯ©U§¸Û¡¼CjPN¥…2‘°T'd8$ò;ïë*67dj¢h¡ð[†&…*Œ"ÀÍdw?ßÖÇ|1!£;™óSë\]V3Ü¿akì™&jÚ6Ó/°`& -Á ÁùŭÒ= Órùêg†|TYn$Ù¹WY<ïí‡û²väo¶Ö:éÚrñ°kÞòkIŠÇrS$níguŸ?¸¬rá ߣQ<ðÒ|ÐÇ~ßõ}ïô ¡¡º7xWu–£—d*L%ËŽ¶‚L¦zy€{ ¾ñ¥ÓSZ UÊ+W¦Ï82ìäZ[!i×&‡Š›Ì–ž&kºqŠo¬$1(8Kö·íaEfät£œú‹¡¥€Egz.® ÝãŽmÞïúØ~4Y,ê:èOoç§ù<ç§ÙÎïw E}–kø]Öü™¶á¶ë^{JÌóætB!BÔej•ù•°'ÿjw“ÉERÔƒÛK±˜Sd+&þ¼ ¥Ý÷ +YKŽwlƒO]W ZC&Ý! $Õ´¬0l³‘•ôc#å =ÓqË*íU@­ÃŸ6­%vœ¥l‚å ­4åó9„Ú-`­1¼â9eÙõñ5zµ¸ì vÅÁ‚2¥•€”F”«løÐ ¯„q°¯šPR]ì;6y-’kèº\.æÚäïcõH‹.hÑÏL®JeœÝÜ€2kÖFr å4DÐÅ@AØP”õ¼-Ÿ—¸ž¯zÓ!øBfûd4{]w ‹Ùܦ‰`³e]d[!f2(’&ˆBÇÅ0‰lmöò¬r) µ}Èl螥YšªW½ŸPLA^˜à…T,WÅqmóõáa÷€5ëñ.¤_‡ÊaUÅøá_‡Õ·¡{àÕ¢øþt^ÿy¸*[Tv·ÈçÂÄ–ÕªŽ±Ó ÉØÛÇs ¥®!oÒV÷ZN‡e"Ч_‹ÊS¹¢ýu«SïlÑw§ž ÝÒª¦ˆ³„'‘q÷½~p9°;ÓR"¿ÃÍ—?œÕQÁ çöÜ|‰È—ïLft3Âà… ²ð“¿ë0àl{ÛÍ.é âF“­$äk׈CÓ,Xq¨ rÉ®éiyøißhE™¤m^‘Õ$ÇKx AøO!J·ê0û Ò@›}Üwêu×ò×G„»Ø¾]E]DܪøA/·¿ý UäA££é÷òð3Çãa®­¸?@ͺ ªÚ5» ïZ0ÛÆŽÕ^Fq#î ŽÚ·}—,¡Ÿ²Á·y¥{LÒf¹NèPtä¯Ûk-’ …±+0RiÍ'Ÿø_KK³ÿ”A vÔúðÎ*Aá,/‚¹xZ{4"^‡yß}2 H€‚Åñ1¤à •zž2ñÚÓZg¹Û­Øæ„mtñûÅ|¾ˆ]Û;ÍkN;ÿ¤ëo»Zl‘­ p£êÚ©ÿ¼²-ÝÊAo‹•Áj0è èܸ±ìW½wyaøö}˜(±Òô‚Y^÷Éu3CBõ:žå‚î3d{Ú„PN”Ì¡+c¢âE‡§eAbPLò©Hdõ¤?eßs·E¢¼IÊfBÒ¼ëj7i® ;¸dò“kò¾žÉŠt‚äe/î0{ÈŠÙ‰OrúÎa1 µ¾¹²íØ©$ß~û°¬¶¿;‘å¼ uó³f Ò–­¡—#ùpZ;Ì¥·mDGEåӥ© ÕrfGŸßV1ôßÍCÿ§Y’\óÿ⥙Áö˜`–¨fÖ$:i’þé_ÒÈ.çCž€'m›Ìûõ³®@P4©¾œ¥¡£ÛP0h´M†‰L”±ŸN¶Ö™Šœl t‚ $,–¼óÕhtòöjtròvôVì°f–ZÊ40“ß !¨ØXç‘GØe IDAT0€ëõµÕ>o¹Q¶éžaýÆŠVo÷“lNŠ,6ðA™Z3áOõàmKâC®_þ ½Z ¨’^öèO‰Ï h·|Ã!¶¤õ9›ç¥²çùi{SÓÄhšKÛƒ±Ø0Ù*9?¯Ò*a¡ë« ż 2-“%8Ò|L÷'›Fœ!!Ÿ¾‰5j Á.Îizf|¾ “uKqI+i5tÍØ ÌM{á8¢Ø•ÈéòÑ:ÓŽÎbÃÒªè ÓÁ¬óút]3TZ·²xB†‡NöÌŽ«ø^H@wLŽ“}’´¯EÿøöŽúÈÖ¨\\cP®²²´u0o@Qì‘bpSDaðy0Üß+Ë­cd³Q¹ Ëý€ÝÀM·ÿØvÐZ‘ŸˆN·/)&¡œ¯y9’ÆJrÒºS­,ïLO€3û7*gZ¯N§þ dþ囫o˜Lå1jOÉ5Em7´—1‡ûí Ó », ÿ@¾šS¦“+I³ÖT¡±‡F>¨îe‡~ŶŽCÃé÷û17ZÉt/’‹iÝïÜšéTêJšlïû!Œ‘±»2UÎÊ6N»Ï1š¿Ô÷£å £”12ÔÝýãYꮆñqíèt”í=ÂèDÁbz¶™ï` Ýn£DŸRw…>Ã`Ê0Ä\tBê$e±ÆYØYŠ­~‹ÖöW®;`ÈŠÆñÏ)£…D@©M4¾)ÁëQµ1ŠåžÊ{õfÏñ·N…É_%JcN>Κ6ä[ÄF: ¡@÷e|a bƒÞHD7ÐN:0äi§‘*“Z]–OÎèh&¦èéú–µ“³Ã rØkÖù¨HÒ|“YέMQ1¿ChÀ†X‘‘¡oX“ÄGavu+Ý1Þ`¨¥›½Á?o ­ôÂèó¤ë ^Ù4=YfzÜÔJ²›®ã—˜F0%hBæ];tÐ=]&Vžèé;8A…PFÄDtª‡Âq›ßÞUÚϾÿÏùl<†7®øÐŽã6„hq É\¦îã~Ó×µ$K|C’~~v•ãÿf»a¶¦«ÜHÍŒßØLATrÊêŒùNUlù'P¿ù—o¾AÏÓ4IL)¸ã‡j+ªŠ`@UÎyS¡q"MC”òÓ]#aØNE(zr®º–"*Œ²%_~™|9‡iëGÈÚ˜7Põõ‹ÙWd÷í᡹˜,æ“Å“‹4’ñ¢–ád!i_ì$‹BÜà¡2’!r/Ö :äõè9$d˜AY¤!+Rr­i4¦ù+­ d}iÂÙó²L¢OÖµÉ"hÑA…ÙPßYÏâ‰ù%4ÊÈ• gS›ÖæsBx½Dòž›×ëLâÓ†ÄC!Bܰú{¿¥jú&w ž]¼I·ÝÏNÑÛ¬Ó7u¶¢1dëÛjÝç{óØ`N‰ã\`>‚H0£A—•×çÂXIqGÞ¯/hçµ+“ú…åè6Ǥ¼Å¼˜ôÙbu:aõeË$¹ûì_îFIO_rKÉmsÜç*›EäVåÊï¤@5ªæ}k:½ÏæNq4¿SŒšWÛºþÊÄqî«1ƒ*M~½†(Ñrò j¡²†I+‡äulöŽ·A²&‡ÍÛ/9ïådc©â§ÍÌnÞ¡v`‡Lu$7'9±ø[(~Ÿ`9ÓPzÜ{õì3-cÚ¼y¶j‘i¹i›Â‹t3sà}:a&¡ÔdнŰó%”€—''`=¤(jËä¶}Dx‡'åe<Ëâ=ž›¸ÛlÜܸ¾¬ Ô×MslŽ…©vìû"Á MS‚|î÷܃fxyLØÏaˆ£[ùþæÉBz“'“ÿò´Þ‰ûBpöôéÓ^þ¬ž\°“¾˜O&·“¨ŠÕ¨í±^r¿gœ Qû— áßÎ~¼ðâ;Îß´Ù®çôÑ쟊⇟ûÖOÒ¸;Ö ”¨Ž*wD"OÐ3³™wuõ³üý*[‚³©úžÐœßêæ$®’(›ûÎ$Í!Ôô1Ô­É¢KÚ92}>D4 ÑÌ k8êš#DïBއ*É€ŸnYywÁhû@‹) [× t½l:i¤mÏÂße+„*üÒÈß|ó'Ãv<ÓsÄeÏü ]D5“ZØ &Uù!âj0V˜àGPƱ ß Ì’èÁƼ™eâÃ8£€§z±}Q (ž÷+p&Ê8&Eþ^}”Ö 5¨+Y,ËÅãÉ„, ý&u[ÛÓÛŽ}õä믞N¾zJŽs]0‡Î_Qðn!6ÎdêeÜëI_•Às=5Þåž^.±:â„­ª³ðŒ>¦‹Ä²v®Ö4»úÓ æÚ,¯ä£Ï“á÷œ|Úçgôâe,>“3ösçìbþÃ-áNºÛö9öå¹o/ÜAHc×duÚ·]^îÇ—*^zäÍoèÎv~nŸŸÓ>˜çý×ÿloÈVHÇœIÏÎ`4J>´ëßO¢üês1aõDî›ÈŽãUz§çIc3N»™Ó»ÉN¾‹{ýð<÷epë5u}[ß^TuTwÒ‰(°[¤–›0± F›Ý ü|ëäUÀ£Ëz[utøL†ßv_Ý35~O¥HPË.?®~L ÷ @ ®[ÑPT0£:E®|A»^·™1Sk~ˆ<8òl\…|vT”íF­hþp¤YªeIøÚ¦ƒïÂþ;è;ê„\zõ()auL¡‰]óµ¦oÒ÷Dk^oapûZ5Ù4VœPÓ b/-ËN±aF@‰gGEKæN‡­@½e¦/Uy2l¨ù¬ÆHÿs™’ï 2jû@äºô™ÌXˆFx.›MqnÿÀ6…mÓ”³&ä…Ü5Ç“þ|W0ºýö¹ûçŽÓåÓ|°k}Ë Q©}º%—>¤kñ3:¾< Ó½D7ÀèĸÓñO1-zBtÌH)}Õ-$û¡`¡Â+V„­Öà,Ã#L øÁža¶;çȶì:ÙkxB¤‘‘Õë'Ožÿ46F¬9=wÏ-4ßÖtdMÚ.ÁW¥3e³ˆÐÕ$÷&ÙÄ…sé{Ü" «Q5©¿úêFÓñÐ:X†„r9€úÞ*æsW; „Ân—|t%‘÷@,Jýsyòv™^eWoÈÝ䪽8c©²{‚Ÿ„d•žUE·ƒÁò±_î‰(çRÅMiÖUçé’Ìàœ°ì>­­®ÑÙÑe =3†jJÙjóßó¶Í g¸&½ ¤ÕfEŸÌÖÃŽy‰Ám#‰–P!ß#sCŸìj|Ì»D =3:~´oqoI_ìÌ£¤Ïi©|Ìf}Mq;E):úÍëÑeÝs~>Z)=Üáf É6=gˆ'o(¸ŠûÒ8À‰]Y'øù¥=¼ØLÐ:E\w?ôº²Ôd16d76lsþl@Ã}µª¹’tS)c;ÚÇŽ>ÓšË<1š!2¸æÓÒ÷­õc§ÙžIÒ®Éë‚qÏ›‹õIÚÁϾ3,‘r£Êçèc{Þ&ÛH‹¿£L¡Š_Ý\Â׆%3ßJ²Êm:2§“Nw‘ûÁvbšáŸýäúI}þÇŸ6›s¶Í1佄CË?>ÄUe0œl°¦Ó¨‚h3œrLÅÙäQÿ䌙A®q‰h)OTjÕ_o6¿lîXK$À=¶–™=C%†äÜÜíi­¨§õ ƒZøÕ²’>[w°=õñhš.³Á§˜Nt(iŸXhè£ÿo„_L7t±ÆÖ<È‹¢äiÞå]ܵ܎JlþȸdðÊ9Üqﲃ¡—È;·»çß§ñ·GwÿÊþz÷wW¹èÆè0áåÈ.=væÅ•l@ÞÞ¯¢ÀÔͱiö%¹Œ‡jjYü‹èB¶Ý3a‚rÊ­W?΂ÌÎí(l`Qìˆ8S77h9"ïYO$@¿wóÏ*as.” Q7µÙ‹Åœxö" K´³­..«Kòì× ¿^ﺣ£þô4¬»ÕÉwòøïÎ]WKúOoh£Nd.‚ŽŽ_Ó>ŒLÕõ’n¼´YT(¯AgŸ¢2á®V]p!!ÙB~#û¯m++–ïâ6æPù›Ï_ªö¬ãÀ&?ãÚãèl~Ñ-Ø@¾¯ÙDÐù° ó•&¢þÜëÏŸ ôý +Â+ ÿ=ž±öšN4O4W ΂ŒÚ^_ºÜtPžÍŒ%Ù&T ÃñIZ£#}† C±tx Õâ¸jvÆ sz1J6ìLvìNÛŠ<¨yX£}7_´·“E$Ágw¿¥`½k«'^·Wß3ã¡ú$X %~â]Ñß] n;—µs˜—}M#öæöÁŒÕ5;¾},õeôݱ] îå KB“¿yCÇtöJõ„0úšÖÅCdã÷’çÈØJ­F™÷Û3ùÛ4hºsiö ¤ †7¼«ÉR`y›@¸Kzíº>¹12>ì;žž¤‡Á°ÜOÀ¾!ÌðæHô˜lM·­¤Ë”LË)¹UÌ<¡ËËOkø†}B }Šßº%ØÜ÷†q É8¯Aòy©æ¼ðÑ+¶o_³fݨÏ*=%%3·ô‘üºifY‹Ùl ¡^PQx1S]`è9FÊçd-Öq@ÇŒ~VЖZ§£$<…INqÿæ- H€S°Ù¶v×fÐÍ=`Žœ)%oãÞ¤ø…Vp|ˆÀŽ÷àÕ›ÏÇ÷n7ôPç¶}Î6ô¹™° Œðdn¶þå½Úd}uNëjD6M'b²Ì©( Î6–¡{ÄÂÜT?®¤$â×}Ü–UÀjanê¼%dQäeGdžº¤»ŠëMyïÉ€¡'óé§U×Ö¿Výý:¾üùBSï„]ú¯o'wÖ-óú„äl =‡øW®‡ÿè“s´ÊaýuçX×›â¸ÿmzðé¤ÓÞ…ñÙªò> Ž´jªnƒÈÄ4ÕÄGì"rº0%jßÍÏèªD6’9ˆ°¬#¿3кнžyK²‰.®‡fí1ã¡Ðeçñ·Ag¼_Á$åy®¦tßÏR0£-ed¹ÖºBÆÈXÆ¢3{zäm%Bcú(ÄœrO7!§'e” Yzf†yqQ|¬E+¤@lýã“3ùw÷ÕÓ¿ûêŸ"®*˜ÐÑç½Y»‘º&¨–ìÂüä“Óúq=?Ì&—dM'ÑÓÁKÈù€-5SæâÂñCk úÅQ®šŒ ÇùâÙçÏAmóAÉ£Uü݈Cáí7ÆÍc0ÉmßÅüq#–ÅÝJܱÏ0‡X‚PY@ò½Ï›ÂŽ:׋Ã{ß÷_rNàÌé•ï÷ýV.õ}îwÝì© \Ó½{Ñ! 9¤WZA~¼%w†‹ªç ŽÒOϲê¬Ñõi²®¼8íœ**÷Ž9cÜ›\FÆÌçÕ|]ð’°ûÅWÎ/Oÿñ¿úÇj2¡àKîÒ—w¼½ý@×4òœÝÑ›‡÷Sü:êî!+E»Ð`îÖ‰eÃõ¾ÿ®ÅüÖo´|ŠI«¬yŸTߣÊßè°ƒdt=£HÖa§ÈJ& ˜ë>}sÑÇÒã B®9© ©dˆX’ Ò‘BÏ á¹›ak ·–{Ù?Ð!?1ЛA@­ÒÂÉr‚¼â]Yæø;–©ý 6üA‹ÚÓì*ó O P[Öɉe(—¢•åòäOK¤ÓJ™IG±-¸7žÃÛ¾WÑâ—_~‘òá/GÐþýç‹cE3—âö|™d 2–ݶ\ Þ‰–÷³BšdîÐWA®M|k™[†é€ÏgzÖ ’tÈȯ®g|¥r€¸4nŒ¨à–5¶)À>AÉò*%sm*éé7Õ¿ìÎÌ—/ÝÐoÕ8㬔nØ|ê±×¡Ï¯öü´ÑɨPSîò…Êu“èz•F¼>ëp–û~Ö&úéœ|°0Ôt‚Z'Jt§ªÖ(½"Ôp–${¡öݧ´ºå‘’¾É,wþiÛ\Óoå1– úh#ù…@a7TžñíÞófPQÔ¸^Ó•}ú¿ß|Ç4£3d_rs?÷î†'Zý2[‰o½Ba©ìoޥ׳E˜q0D_¢î„%(hœäQê™7[ŠdÄ} Hv˜¼ftZx‡&º:ê2š‘=böp8d¶çyÂ/ûþ¬½|ÞIWe< Q—ƒhÌh„ZZÈ켦€mö!3]ÉÞStñàR˜Ì¶Ãð[‚x­Üz…Â06)í(â»YVNÓo®Foÿ"¢„bô¿T©æS¶ò¢åFÊX¿˜û¼™ù—Fi¼@=ȃA?†ñ;þ¡(Îú©øõ|sþðò©³Öøø•‡)”èPc…ê 5BXx aô*•Ûäï_eªLMt§ŠN ÆÚ¿QHe‡XhYuï×z>ØdžNùÕ̕痗,Q×;x¦ .!b¦Eá U8¯ó Ûz!¹ÕÊñë<ôÄ¥¨Eí“M ×A_õkïûžàß ÊÔ¼¿„þ8;~ÈŠs“KÉl7÷Û~@hÄŸj@IÿŠ2€³^~ä[9.õ¹Ì…# >¸™“STÊŒFS7ÌÍæ&wŒ=ošéæ9®òuR=X†b„W´‰lsü?ï\Ö¹=€Z ½XÔ–óâñ‰úŒ?8K‹ÅSq6çzòô«n‘¿œœÎë…è_eûy‘ækŽi˜a䕟üX9`ÛtŸç¢Ê÷ö»<´º/k±}ðÉ`·/rº ›®J¦|ßMÅ’î2DÂÁä!g\ùO›‡c“†‡³¥7&XeÅh’DzÉ,Ú6’Ñâí“Ð\D&?Á ÛJgÚ‘Q½Qû¾çÂ4åóKŒPÕÛ(`}½&\ТµÓXÒòD\jýô_=†CÁ¡ÅJq_6YÚl¼á¸4Ù˜üŸ6•Y; ’(J@¨ £öwÿys~=²Ñ @–®ród—.=1*¢bx¤/P·fCG®µ0UCgV3°Ïéy•Ý¢1¤ßàY +eáņq²í’kUÕîŽ8ßèmlj½™E-ò í“A;Á5AŠ]{ÌT‚oÐêSû‘§Ú\ÑMˆœ8‹ Û¸ν'>§øößâ‰_Lr˜|ÒÓ¿Hg}†o‹ypÇYl£?éŸ¨Š ,ZN²¶#¨ÛOõ_]l6tõ‘ÞÞQ,AË"¶·Íd ãO­8Ö”d ïƒlZjM—A¾¿*­äHu¢T¬;gé;Çüøa/Xx3.¤,÷<†u[†…yÒº©Sg­Ý3³ËÂðNsZìðÝt|s¬ø~ñ NïÆ "ùÒl’Y?oɡх5{h½PüÚB#]íŠÃ¢0X±û5¯vô>³‰QÜ|c¤„”¡½§²%x£!0zÔÙV\¶ŒÌŸJã‹M,чÔÍSCå!à+£óo¦Ï¡ #K`‚î$S¹£¸w@qïêœßìº_¯³k=.—ŒÀ j.žÍùsûЪo¸žF6Älù,¹”ž½9s9ÚbZ eÖöÊ ½£¿é-©’•y¼ÍcT™z¾Éãò£`Aû\÷•Ìÿu×í…ï&€idV××HaBˆÌ>Ä}­Îm¸ï¡%Ê2B¸?·* °iiJºTÕ ñ2Ã@SµÕYÛÌöäÓ^"Ï[×–WËdîžMº°`dóïQ´ ã¦×lÝ@•]ò;!of³yIÌëÌÆÆ,ûñ…z'¸Ù‘•(±cmUXk;SPy9úªG蟆èéÉÒÒ¬üf›=Z~GaYf’Ò^!˜´tœ3šÆÁg™ÖCó¹2í—(Èõdà²âhãÁgð‚B8«®ÊãÊ3 õÂß§MTØ1Õ­^ë*RKw}b†’—÷ŠÞq.ûÜùtG‡UÒëÀºÒ<½×·§··Ð$à´yé>Ë•|Ãe÷úP9U½½OïÏþ†%hЇ] z|€dÌB–W[çÌðV¹óógƒŽ¼pð;¹ë¿g­½Yê.Qz]ñqúôë³ÍÓ§_=uêú ·ó`.ìæV»K2r×á¹…îÊèh0纅,Q@ÿdv4´%Ý•w\-ž{½Z7Šý#Ù'‰ õïåæÂ= ˜÷Ó²•:ªòðì’¢’Ëš‚Öõ-Ã1æ°X“Í=ÚdÖ—ÁEM_Ô‹ (n³FéPŸ@`– AÆ\‹Çàc4´ÖÒ¼èŒ%&ƒ §ŒÏŒØË,\ *Ki³£Î5¬¬°6NÅÏ5ð×xH`%O˜l+WÛ!»C`‚†ŒWÐØ¸Ó{Pòõ;dJûº³”ãø½”÷?¥¹ÄŠÖ(®U•¼oü¬ï5®æNÅÜE0¹ÜÏÆ @Y£y6™ƒ½˜8å)ÊÑýÜ)\«çÁ‘YåuŸºÛâU©ƒéä™t¸¼D•Äd‘™©Ê#Ae{Y°ËY(/Ø&Ç:hQ϶•‡q'ÜžÂì5FU•Æ,ÎNJ a¿Ã™2YG„ÎÅÒ…ôg½„.&JÑ-¯ÚFBû§…„Oªª@32]ù…æú5ùL°¬ƒN€4fñä€"¦T¢o¦Ð_·nÊ4 VZ'ÌXžŒ@ S?Õm!7Îfì«¿ÁçÓK EÈþÜ—“Åoz¸^µŸcn¼ñ„h×dÛ\¨Xìñ|©üôœ4 †cŒžE©²é«ÇÔmO–¦ž%1Eì}<ÔÕ˜Ôv®×ZA¨¦yac"·L©¿u ;OŽûEþ“üû‡.“ÂÅhBâ\Ìh•Èñ6š$nØfQÙaöÉ,™ÎvMÛõž“$Ý“º…„ÿ¬ÎLæ¬*¿ÞŽi‡· ¸Yò¸|RŸâ.ÍãÖãÕ¢ç ÚO¢Ë®­k'¨;T½wI‘2ó¥ jÔ…Ž-“ ºå*r;Udi–²•TGm#“‰Dß÷nM‘—f‘­ñš,뎶1K!R1½ö…tŽvóþ%â5²Du¿ï_! -½×¯_Ç^t€’ZѲ(²Ü‚žˆz^®[2l÷ò£<¸Áÿ«¸?òB¸êyë Wsÿu3ŠÔk§¾´_ùP èÜ•m7qŽ/õ ˜|™¯ñ(òzt™Ï * ]=øþ ´Ð2.å~Œ¹…Ö/NWpJ`Ôª‚g¢ÚÖªŽFë(Ùz³žönJ õdt¢úèç¶ÓXd‹è›Kó1T6éŸM Qq‹ š#²q;©#ó¶žÌoÂÿ‘.øýËô4½_´`Æoç~|ùøÑÙ™xòä)ÁÉÝðËÕ0 ã.º)!¢9Ïvew_t&¤ÉT@UšC³5Cò® ‰ §¢Â}‰¬îùÅE >¿ˆ~ø©¢à£ËeL;ÇÏxøý „ÚC¾ž_ð"y”ù.E!²èí×÷‹†™ué:­ˆ«²Æëæ}s͹÷ä„ ‹b& —5‡hH‡°Mþ¡ÖB‘NþTÔ Ã Èò2QÓæÜQCãTa‡øÀÛ£:øZ<ĦL5’þŠâF¢Æf&(Û‹$5(Ï5ù¯ô ž±ù€þyÃw!ÓM?*a eBŠ{Me¶£4ÃÎA;f%­`y­¦zš§¥Bò%ôPÊ»|™ìeÈä­Žõ~0‰Ò“aè°y§Òfü%¦¸n4Ô¹EÅåÿœ±ÍÆÆo4ójàˆ|Ý€A€·‚Ú}õò*Åñ!kò#ù±ÔÓ’­[[µéA'=$Û¨^a0Ì+¢8eK-¥üßçö Ã5Ó0 úd¹<¹úcz|x–XùŸ›Ç’k­MÝ£s×Ü()¯7²8­ðÑ@˪…ú[&l¿jøœ~¶ù¹Üüt~ÿ¢c´r]’ÝM®Ð¿ˆ˜à*ƒý7fÁM˜~t•”ûwX?/µâéj„&ˆØéÈ}dÚ8‡ÖÝŽðÙFB¤ÞOÖïøu¸ç¿!95(`$KR“›;­ÿrÚ{ cª ¡‘·±[L PZ¬ö? IDATœŒÉÁm\+tÃh¯ …™Ië=îw“É|¾AVJŠzºº.iåï=ç!D™´Y¸¸Øp±¹ƒÒØ'7Ö‡|Ÿ½Ìš ¥Mæ‰9ßÒïºÉªáž·fÂåÊäføj†´í^Ú…³Ó~Oˆ¥ßH3£u™Ys{®ÉY!Ó=Çp9i›ý·_‹øËÂlˇ`ÖpíYD*ta¶l·gZ nWÐ$CË9ô{yF¸´@]U²hÆÇ!Rmÿâ‡?Ì>ÿ#­òyC. D‡‰aò!Ñ©“«S]<Þ%G«èw'ÒÎá}Ý츕ͽ¾Ç\úWð§Ñ9P¡ô¶FYR¼ç_6ê„P„ `ˆ‡)E‡¯ÿ š+ç?=ìý³Hý©}–ôä£S5úFµçg¬ Ãå’» zeêþ÷ ßÚÐ#ÐSŸwås«l÷Yµ~G÷á5™ß6á¢IÈwÍN‘èÚ€ ¬æúºSg…W)—òU*¼^£ÈZÍ[KÈf=¶©*õ}ƒ4g’ßÞÛœÎSSò¯$¿·oêE,i_C‹Öw£-ÖùWÿ;9³!çÐ;\“騠Wc ~G5*03 ›³~ú‰QèèìÜš,ò:!û9y×ÚzCE·Ÿ”6¥¨ÍLT׺ÒCωÁ<ÀÄ^d'3ú¯˜ÊL.»i–&¶-m¤Ç zãÜ ’σþÑ ¿hÆ¡Ü@ ›ýhÛãpº&-";¾X òdZF´#/·ä¼C0‹–)&áFÊÎáØ¦X+ô¤èô´Zzq ð]|_Aå7Db˜½K¬~qiþ+Å6BŒõ|aä„ÌøãÈ×£~ãEHSû1aVîä@íª …"_EX„£`M34AQÀÐf¾‘¼q [¨—p62&9ê]„þšfw§O'—ó>^Ä#3T(|u7’všS¶­„W¨˜O.lšÒS¢† ôÖ„ãL&?´ZV}¤žéôKXù3dõO>Ë»"$]Ub^‹òãÒ󰃾ñŽ…‡hàf$œÖzÅ.Z|CÛ³A % !ÑÄÀo>Y¾,ëÎß¡lOÞVþmÔ´ÒÔ1 g›ÜÇ?€š;½'´Õk’$Yïz§8w¼3Gw¨h«¯u’›ÿññÏŒþS–Y(ß@¡ÐÛl4ሼœ&%+Qáö=a-L(¥¥µ®xS,º}Aw·¤ûѽí”Ë~“_Zýim¢Ö¤ÿ|%xùZr)Løi+ýi>~’2n\ùpw^üÄÎw*œœ10AÅ:! &½‚rC»ç/,:‚ŠÏ£³‚ìÌ/äü"ËÚ û·N‹®)^_²¦1ƒPÓ ãú;±¦ØMµãâ ‰FnŽ7›~Æs³¥“ù9Yâ^\\:žŸ$¢W¡øPæÔž:·âv"‚< ]vîÏ«NÊÊSõŠWõÑ:Ï—ŽÍ†õÂsŽkçûW™4v· hþ‹ßÙœŸ_>‘´ ¾‚ý UY›lƒÖFµ,ÚRÙfOb}T¾¯Ø³ª<Ó¬óvÖÎʼnU*ú##ýãi‰i&ÓË>ÓQkÓÏi)À®ž‚Gç…ð~ˆ„kÛö=˜™ÎÄÐ#·VÔWR’GP;”=ÍF\\\ø°ëýyo?Ò™ÿ9| 2=´øHè?Ô èÚ Í8¬6¢ùº¾|ð «œˆûGµ8O°fóêϵqêØ#Lú§OG”^š9­ÀÖ73!lÑû-_c–j/°ùt •ðÃ’PÂ*ÏPK+3­Ü«½‘¼Ì·~Awv{ß¡èø£¾Z:sEqùàÌí½‹F«¤‰A‹Þ ÿªìûààtFÒŒõ1L/±„×ÅÇróC\÷ÿ\ õÙ4Wt.$sKÝve¤ åêS»f|4K¤V±tœúƒ»†ÄÍMF¾‰6k,Ÿ«ÕƒG¥O¨Cˆ•3h€>KÍÉÒ蟂WÐ×=ªeÙ/hw,6Þ#Af"†î@¯gº¹m²>¦pÒ&‡1èÀÓuƒúáZ'3£:áÐÑ #Í:gK¡ª%ŸR þð¿C7µ6“ëµZóõ»ë$ý&í$îÁV…¶ˆæg¼žßÚ˜ú©Ù#-Ró N!ŸLžN¾Fo<¹“ãÿk1YLDSÎ!/Lç`qùYbAnDk1Å[̶Iº[×ä‘:‡´!ú¬¡eoö c´¢Âw …ULÖ¦oÌ›l©çÄBü‘ÕGúX¢LÝLé+Ü¢\ µ›§oš¦ü¾ø›%ÁdM±n³v´¤m;Cú»ØÒÿƒZô¾n EEbMåõ æy®þ/äø /@ ýu8x™4qké  ‘¶~I‡ _ÝiE|–N´˜'Îs«lÎÚ£Õ ¤$§YVbŽ‘øº¯Ñœó—ñީܾ¦u8šÝËFæE{L·„.ÎNžõgñ0Ô:ÓT¥å‹ÐTª¦ˆ»nÓpO¨ƒƒ‰ÅŒVã˜LçKäu&“Ž:²)H Ò#ˆÚ‚Ža(»c}Ç.PÎÐ'Ç.”!åóöÿ‹6:]Dš¡xAFÂ-ºn‡VwͧÀN NÿF(á¥ëѦ(çt`þŠºSŒ6s:ܵRËè` o»N¤4kß~ºÏ¾5RæOú¢X«³§þmöÓ†Ù»sz5æm„Ãs‡Ž/ÜÖJÖœ”­La²Û»¢·]¯ufLÉE)'²¤e© ê§:˜Ü½´ÍDtÕêtW¡I*tx¦†J²,õÏœÇõdÎ./‹pc*;b–w¯½U,rõ{p|.È7S˜lÏTž¯¼U3$X’²àd¢DÖÞ8¿|P9’ó—ö#¹\Ó쾺ì'òø±¿?æ‹:ŽÚÎ#£lNzœämF¡²†yF1_ z·¨¨rƒ'„WŠ6æÁ×Oå¿}µß÷‹Ç“ùâq+1ZaÊÂYÄÚrÃÈUßÞÆ'×C:ËFuA§¼,vfû°YJ}}c¡Aº5¦¥‘˜6)6KtnêêHð¢-j³‹‚f9†Ã•3°„§YÔ;œªb™IÛÈÛ0²ˆ°­Ôÿ/Qï9–¥‹çÊÌÂoÀ;cA’ˆŽì Æ!40C$ø¡@HÂA(ÆQ»z³ òB2T $‚¡(CÖPP?&¡õªs‘^dtUC(ïl^2¯Ã‰Ðàk‘à`" $³iÇèó¿8ÏMá«ìXà*æciãf—ħ5‰7ç§ú¸ªHŒ:‡:`"`3Ù¸mÉQv Öò—»A>ùÇß³.9h£`Rãô.ÐTá÷óœÄ•à‚Lg3˱û¾~þÈÏU‡ÝÚÓóí¸#°Jc7à“Örªcï"¯~Ùpz}±+œí Dêy±+'t3AëVéþ]¿ºg(ÄO¦Ì°ÎÊcî«Î!w mµ3kŽò‡ð$üÖÖP÷Ôª2ˆ§@Q2YLJçØcléD»E„4äï0s=ãLÈ:GùCK²wQ°ûÓîO§E±CS)ög_‡ #1ÖQëg†™!H˜…X'Ög§³Ó"ùõnùG·cšåä€ÁæT?÷õÍ&Ù&ìH50õzÛ{Û¢¸¢«nöƒ–—*×?w‰§Vé 3þt,4$ÞØv ´/~±»Rþ”ËŸþ3¬ ø)ùó“Rr¾6úŽ‘0ÿ³IÂGñé øE}cXà.õ:’_ºNNe™Ï«P'”€ß:÷,Ä”°Z©`â‚2IÈöŸàtPþb$'r<¡©ÚT{>*5ö»q5¦òl‚…Ìò%(í³V"MÛøìrï©OèGì ÇÃLgSã‚„5ïÈWŠQkÚ°çÙSg,n:—b–œâÙq"õš¬€GNcš,(ÍG„ŽÁ,PÚˆ„>1©Á~NNÆö¥~¢Ïwá®4›Ùiµi£7(âmªEÎM°ñ‰Àä Ö:,²ÂNÛ×Ò\—R[¡œK!õM°ÅÊeÌÂê5ò!¬ß¹7 ÀJúªBÁw¸¶¢¶ŠÝ𺖴#@ÁUÆ]Ýmg¸í¦FTˆ=Í+ónðÜÅDÙ=Xl•Vár*‰ˆŒaڤݶ6r¦TÕ6µÓBCåÜèüÁ„…Ú%·ÔäM7u€o,•ÛéêçB¾ ¦RÌ89X‚ïnqŠM]¿èÎ÷ÛM—ÃE(®X‡¦½@ï·xñ⪷ë½yÆ·óøjqõâñâlÅg~«ö)mo>Ђ¦Î©ÖgÙšS ‘]sK‡Šc ¸¡¬Èî‹PŸÝYEfÃió"ü>T@¬N›6ýÄÜj’bûoÊ“î°`jõ.¶jòÌSÓwðM²ÌÂL0àƒ#s‡bÛð—5ðÉ_$Ø'#6VGm\”fÙ€¸@ždÊ3xŠmº ì&ÄÌ2 G¶0 ?Ã6©„ ª_^^\ÄIé—N•W^«òƒÙˆúº:KBBXmp`ÿû›Zú§àY[£éÇ/´µø®¸ùÅ2äž>ʬ'9-Ìô¿„ç׿ ÔÊü€òVjé8݇ƒö[Þn5‹šØN¯”R®‹£Öô<Ìvø ñ$”c’³â°Ã´qÚÄŠ~l×Õ/ZœÚ¶ÌíkFÉT VNúoã‚ö_¼Y<Žb\Æôæ·(BïÛ¹”Eºjšk‡guX½㸳±Pvg›«ßîßf®UW÷oïmÏÁôüùÖÐ+rËS=ªªÊLÙÒ¥•–4Ç@“(¶-Q`UÇ10g¤&¶\"é2\% —:©z«åpÉÚÖp›•-ßÒU«;&]6Kø¶°A. òªÀ}gÚ5/ó~³Å mÔä¸\S@øßz[ìJMZQ2àf ˜L$àpt€1Á)Äe4\­RçÜB׊CI>D}®eÕ…½àô‰Ó¡–ÐËc˜#jÕ’ƒ&}§…ØÐýaK¦¿½éWÀÆð1úm²OØÃ­˜¸þ5N?“8ßýeœçq/ŽMƆ[ûûÍBó´fq,êšàœá"h/d‡«~ߢð!v¤´½öÀL¢0‰Y¼[ˆÌÀ¢Ä/Ð¥±>ÜÈÇ \—•¦í/3¸'¦ÓâÞ­ðKÇÚ­±BÓ QøRÉ“^©Äp«°# ƒE-ZÖ¤Á´:ºùE”cË•ùX¸bœË3Ñ‘:wض®ôTÓU”‹tA"—+¶˜K¥Œ€|R/ÞPp4a¾‰pr<¤ô†!YôÂ_Rs±¨Ëüf¶°0¬ÐÐØ5Äž.ß|I!'ü:Qú?L¬aG¹ô}ëb@[A<Òò¥‘Ð%à°£·Ø]ƒBhÐÙ+Ž‹äÀeú XZž“¢mM”ªLTs(Ê9wµ¨¸U’ßèÖ2›a5¯ [†¨•&Vs4=ø—YfÛÆ7—ÆÙ§Ÿ|óÉ7Ž5–OÁ åÔ,&σ€1vL;µìsrMœëkÏ™´òs‡Ì/çŸ_°ÿòɧS{Ou³ÓÍL÷Œü€}—r/-o¼xöé_?¢ÿþæÅäÒVr]T¸¸z1©äöû÷¹„“lÙqEHM‹hË,¾É]€«¾š?wžf;Q ¼ÄjÛ´ 0Äbª¬ê¼Ü=¬óC5I‚ T/Ôß®‚³ŒÈ‘ª,¨QM§SßÀ¾]l.דٙ­JÁ³*fSQà¡3æuÝ6Ç•$ù¶ôð+†m¹t˜¶«!õyØSšõ…zEh—;X ØÙA1‡›€/§Àv‰öÆ•ÊøÕ•¦O¶ôD»‘!ßêF978¥Õ_·VÇqìÆ×µì8Ø[U3’»Ïá‰5ãzR4—ô<ÔÜPÞÈó¼\0» ’ýÚ¥^ž{"¬2bªU•‘È3;~Ò~޹‹•ZÌÃW½©Ô+Ff¨<›é¢ß/o€bÜ8`ÉÆÉ( “îînªÛBͲG2üÌëܤ8ž ¨.oj3iŠ­øBáWÒ b«Q— _.•ø(&.ÛI3©N§zU8Ž3ݯ²i]Në:8“»GpûÎ÷Û šUõMT|zî>¼½ÏÎÇMa"PÂaþ]™ó Vt8îµÐÞ9™8b<’—#‚óH¶ýÚ¨ ÕbLÞÍ ö'¤mªe»¦ó¿þ¯‚~UœÌO>?¡Ç¾‡ÊŽ?ƒwöÀ€ g¨óCyƒ%Zg7!õ_Ô77×ý¯7¥eøp±6åÓR¦à×ë?Ž/ô}­i‡žÎ¼ óÖöóÅãÇ/0­Ñ¡œÓ0VXoÁå€ú³3V[ai ¥ßÃÔàb5rPº-_©ÒÏ2Hom·hQtöj³¤Åw>`±žàêTÌk\) bJí>x‰’©ª=PpÚ€B$ÆpÉ^\ÅjàZpFCU±Ât–Æ©õ%ÿ`ði²‘ƒ&+ƒR‚1DÊØXŠÊ{°µ?K¥_¥.æ)p Ó 8Î{XëHXˆÒpG­I2%ÂùÀƒJ¾WÃÔ ÀeV:€…¢d¼RMþÊ;q&~;tÝ :°‡Ú Œõ`ü!Ž*r$Rè‰Ä„.[°úˆ3ª5"SJLHÉQF–ãg?ˆ= ŒÏF^‚I›]ˆš=©±qI‘JÆ™ëþ³À?vá³ë“ËÏ//ª2Á*—Öë©bm•?߯ˠÆÎ=¸ ¸`Ë= %Ê e§2 ÷¯E˜áÕ1õÏ7Õéà‘¢6”¢ Î<ÿ³)4I8!W‹’?3•ÜèÌ8ûÓ®êk` *³òÙXµÚ"ù~¨6¦dOàV¸\•…ÛAÂôŵnšb§¨× d¨P!ÏñMó ³cQïðk¦O°¡{0V) ~Ý,z8Vº&ª,]ԘܧŠ0tÙge„ðºÌš*fDMló†éÖõ„>~qJŽ;Š© ×Gu`­†©i®ˆ‡e8§$RZÔj? jUò­›Îqi@ s$ï^¾Veþ×…˜•òØÃ(FÈàõb¥«[±àôbj“—…uge6OÞÓÆ‰V *»àh%nXSu#UK¶Ü"ižTÇFe,[\?»ÞR¥tÛ8żɶèÒ>zèW.˜O»u»FøŸïæäyÅð°D7j;žÄ~HѤ¸~‹QÃÞ!Êi¬Õ\Ð pmÑÒ¿‘ÕÔ„hu!)HTO/¦¸ÁˆOâ,ª‚VJ«kŠE»Lô’±!d˜5½2?ÊU@tZ0Ê 6uF‘$i–$‚à g Èd=fÀuÊTbALÂqMŸC|NÊ©”.:?]ÿbu û­8õcÌ®Òý ÝÑ>¤¸+±ß3©ÍH­;™PÎÿÅ.Kè–oâ>UpÛý•šÔm›-Ù¿N¨€7O{›;‚SÚv`|XžD›â(¥ ™¸©ÎµZ%¤Ðù3w³°âñ°¨r€ ï'fk&h€ ß9hwàj“v¡ÄK-ts4:drêÙ&°Ã÷cŒB ÕB~Æ•r\l?.)ݦôÐüÕ?Xônõ¤ÜÍ«±Y;±;«³á5u_7¯¥ólÏ€…É‚SÓ¿f€hWA#D¡)ÕÑ ¾Réj-¦È ¾ƒ¯{µƒŒ$ºAà£|FÚ.Wi­Ù0ÍtÞÈaÂU® ׋-ÿóGfžsywzãçæÆŸù§±.él3û¦¾ŸsròM"ª@Œ› •BW N§‹¥0ö6[qlÿµhh¶,tCÞn‡õØYì±Ì‹ a|eÄ\­<ê…kà { ŠdÛ„Ï~­5[0KÂ%窓—&ž#96p¼kºzâgͨ„˜D›¡Õð5pc?vt©‘¦ñž{¼xÝÊ1ë°n þ¡æZ±æñÞÔ±@ÏÆ]H3W.CyÞÄV}p0ðߌ¾Bа.Z³¥à”0GR;ò©ÎˆI#aá„4føË< ¼”NvwƒÝ|×ÇI&6`UMªºËª ¨œ0ó«_Wþ~kaѰʵY‰D5èÕ/¬özÌÄü¬?»(õ1˜÷˜vßWV“GÃú*r¶cëJsÏ3M·:3÷þ>ËîY—§‚>èMp¶_Q€jô™Lå“$¯<ìRù.(´ IDAT®×ª^U,…ãUΘ–ŽdŸßå.}ölw²+½‰'jã0\þLÖ…ãyõ¹AÝD q©^uº %ê !íÕ+®¦âT©J%M¥b{§3O±Ãoªƒ”«æˆ¤ Eq­ü¹È€§ÑÄ?y¼H…Jh•P‚¦ù¸8»‡“·Ûê¸ÄMŠàã]GI›,·ÝX-µL«Þ >Æ"#OÈqð èK ÿžÖ‹èà ²•r¢úòqfª½Ù5ßÝàÈí ܵ›€*vÔªÕˆþnõë?UQY•Iå´Õ·m¹•Ú*ãA„§æ-@5Þ¡ïlc½Îp$›™â•®Ÿ\8¥GFßå¥S:x!w«¼'-•—‚M¤ŒßÒƒÚŸtCÚíN’|4’lo;ε«Eoz.§YQîweÞ&ü,.%OÖ·¬}¡tcsDš¸×±¦K«nܪë w<Õs²]«ù)^šQP˜i¼Ú>ʧñ±#8 3¶v†\¸Â–ÆÁ±[ â<¸1°mÍ©-Òu³Û«Gð¼žOZR;ÏKgŽž˜œT`/õµùÄ/&b þƒ`CØV‘¦!øˆ¸»ô FUSœ-D'Ûfc+ž}œnHÓ%Àó^«”n–E”«J_ÉÖ‘a öQŠG;Ðá·¥L+¾"8÷ ˜[•4SÙÞ1á¨Õ’2 …Ë™`£Óe™q\ }h JxÅVpkh›WW>` îLUùkJ×LÈwµÕ®µ¹Ò¶ì¢îÊÕƒÒØÀýÐÍG<±¨‡ÒÐÁ…| ÌÁ¦E\™ýšeÖAnà.FÜ ŽV²RmZ¸¬Çð-ÌÑ[¤-8q„ö‹-bPg6Mú´íÂÅ×p5•Ú½]W.®QB®ÕîY`°›:Î$|±j µÞNªiîÖL¢J¨nsl"/Ðôn›¢ëcX%øÍS—!‘Á£æÞD*Vów=€‹ýU¬Çàë^âÊÁ%ò$Ž êtY‡ÔÀ4œ\%ÿñ?›ÃÓg[hoZ‚›óäq²¤1 …,× )Åo–tÌù:ú'-Ëv°¹¸AÃ'g²#GÿWMt °8‰Ó ô V€ û´V|»š~A–ìrRwáêCúˆŠ p3ïÓ¼NÞYcô–ñ.PÚþõ_ôî"óQƒ“Ù ³§wL&ˆÒÛ­^<®m\G`;9«ûÔ=Ø ­.y‚Dsû®]i”z|sÐëábGôÄÇ• ”hð—i®ÖnoÜMs \(C:²°mÛ$·–m¿´ ÛÁkÒ üC4]6#,­aõmp‡’I‹0sÝ&8Õz5oÖI,âP¢Û@[êãÊd‰=GØ!ÞÜ)…ËÁ ¯!üžåÍ­ý2³³HÉŽ!-zµ2“‰Õ\¼±Af4AÝ88uÇ.jÇÁ!61¯Ñcp&GažnõäWÚðG‡nÆjÁ~La?¿1`q4Á[‚÷«£¶´ÜòëŸKܦ™°l8%8AÇœ~õ ´i^'Z¥G^†˜„T^µUB(í¥ÜÜù•¼WóºE‡ÛWÏ‹ŸÚª^p:Ç[à‡9âw“¯é2AÅh%p´ ®ë°uEŒò‘ÏLΘqìýŸ¢Õ¬ˆàû/Xb«uÇ&–“àü¡*z.%QÈ×í?`7[‹½©ÛÍ‚æ-…‹>À ˜”õh ð”ë`—`Zé–÷737¸‡“›œ{‹Ü¢Ò1î ÂZ˜KsˆâÕø¶À;š¨Ž 4ý`*•‚cÙ"÷È `ÏàôêØ<äÅä«J‰»r§Uæ¦ ƒ†ËËçFÔzUü‡ïO«}‹·E! =x‚Ò…Úâ0:دiõ|ÖÈYU97ï1ª8±£ô&‡(ƒ‹í3ÉwŒ<¤Ú:¨:KÛTÈN™†ÐºŸ€w†¾àHcµ„híB{ôŸ!÷vßó ]—ýÁ'ß|RS"iYIÔú(Ëc×K78€8ÌMe‰Éî,Hé„Ðú¯ÿöó™;:™~rQû%a£ÏJ$ä'¾xŒ½ýpe úœ;„j5 ®‹ä½0[éìÈÄÊ7³2ã 2Hý^³!æ³ÒTa®vi!î*Q]É+Ú©ÆŽ;2Øöá¼­MT —³å’ÝÙ8MɺK’àOªø;ܪOá=þ0äT×3‚Xp'¯ ¸ËÀ”ì/(’³ž·Å‰áŠ_=-±"˜;¸ÄLUÿ±ÌP–Ä·èᬮp½0¥½$Ñ€k`š nË÷m‡Y+ŒuÄLá<W4mf†8È„k&1H8D}}î4Ç“^õR“~‘´oéÂskêöÎ,+M ñç­Ò¾ÉÆ÷.$üLî¶ÔÃLU¤³Ç‘•¤V^ °–B‘õuJs]-ÚN2šÿ•ÏÉðŒ¯ˆœÛm6ÆàmÁuo,ºìŽ'{c>Ëö༞ÌËc“Ê¢e¾ÿë ÛĦ&±?«6`Ìvtd]üxQ93ÉYžÒ‘G'µœ;~÷¼›éò¬fõppO—|壿û÷1Ú"D@î€eÀ´ã*æj‚~Y£Ò^ÒoC.Çô¡çBctö/Fñ‡ìóifgð&²‘8ÿ­0<¡Zh>¾Â -ÊøBÐ}0 ×EÕhÌ”N"ñ´Ø¥Ðupw8‰Ð÷'®Ò¡Þª0„:°@XfóÑD M&é¶—ÜL·D’ oúÒ'D>8}•r¾Æ LÕBƒF¸ZõÒôw Özî°+Øž‘¯ì×Àù„Ó_ì츷ó\¤Ò7p’p ²Y¯“ínI|¤W¨n T¯iÖ+­‡#cM‹ÙÑ÷fîâ’|El ;Ë´ÁDkÑÅL5‹{ åF.üEå5»€3¸nÝ8[»Ü=¥ò\-º2Õ¸\›ò/G¨±Ïœøèм¶ +3UJèVGB¶ñîB3åÊT™H¾´½m›VkÛâ% XúóÕY]·â /ï3»¨eU©;û¥ò÷Ô0T:“·£qfÍoPÖÚìˆ{“—+¯•ÃLRsÉbºœy™‡Êj‡Ü€’ùÆhnQ‘ÐÀøDâ÷áoÍ>÷õÉXêúâÑß½y£u&f°×,IÌpôÈæèÑg`†qˆ:ÁEMµXsrüþ0liXØ¡–àÞª9„DjÌ?Æ¡”‘ád‚õ­ˆE‡!Û蛞F„D– ^¯‡­Û]?ÕQ–±ÁD¿(ÀõÖÌd™înN)„ªÜËÜ_&“#ïùS“²üù³>¬/•=cž¿§Æâ%>D<ªœ¦aÏøûÍ:Õ0_ ÷¦‡ƒÑØLµÒ®¨¸^9qǸu`$ÏäWFìÖõYåd¶œ< Æ¢ªcÔ;žéú…3e¦¿Ù®±ìûn•µvˆKë†VHBºÊ˜ð±§ë›sp; ;€Ë/2aÐ2\—XbÅ‚¿§£ŒYЦ,é:´L~ø$>˜TÒÆ•0ÓªB…5û.Ã&¹ÇAN¬—™kYÌÍpxB ¯¬ÏqŸ ˜(±,òò5N¥F¸U Ä}qKœ²^]Ú»©G˜AudCíQºr/Á¬\ @:·ÂìzgýEá:pôi–Q¶1›¨zdÎ| íT?ßœO³l>Ÿéc¼ ²o‘¾7•íYз/O.uýšrB˜_1¿ò7§5v&ˆ´oEA°+cÿ#!×V$,zLþô»Ç‹á¢…Û€ã*l;nX%ï°¹&« g˜zýum¦«„«´ÖuH’´‰/GkˆŒTN2"LA(q6^>Ä×z.•öÏÀUΡîã Dmᢀó¿¾\…ÚW˜Q‚¯¬ë=Ô1³‹;Úc/‰ç“ë ÐÖ,àY„y•ë1kR¹¦ Z! ÌN¦QÑ ØB6ïɸ$Å2¸È1j¨Ãr»^„ÁÔ¤¢{_$®0ÓÔ¼®˜¨€æoá bS䡘lD?mà 7 .—ßN šz ðWkq}êз“*¨ç[N+lQQ³7äµÕ‡4?O‡ÆÜhÛ,»7j0—R©`ðPœß5|˜ »Üò¿j2E. 10)ÐaÚÞ³à0Ñ$õŠ%4–Ñ®Öæ±$ˆ`L€ánEmâÅáQg•š¿­‚jÌF—óÏõýAuF(=v~SÐÆ“UmUÏ‹Á¹¾™ùÕþ'Svoóƒï²cTGõ7å)c¥hQuÈ©g£¾ì‘šRè¸É|bs9vо¶ï kê çB&¶^[‰Ö´§èœ “«ï&±öóôëo§âj¥ñÉîñ"ŠBs±~ ÿšLÆc,‚6Å-˜¸R§¬ƒ2ʺ™È‰ôˆJƒ§\E¥ Îm–õ¤,Š-娳qýš1]6~P³_)?›ƒÏŸ£ú¼SlUÂ7\š„¸¼C…">Ÿ±Á%@‰çù'Õ'ßÈ3œ|1+#9–"¤®cm Š8z:¶B—õ˜Œ|3î&Âð&Ààeìæy.â0q'cs)Œ¼ Há±Q-eÉÀ›.— ¼ y:©~”‡"D±8¥RhnÅ À¸º¥Iû?:&º@‘Þ\ßËæSAöša?ræ?+¸}5ó!ügY]ÍPá;+<’<äØŸ ¯©™í©y£NeTÒ,ófRË$Ø œ ™LrÔ¹§‰ï®½d\QÜÙ#*±‹¥P èR“ýQÒlÛg >fO÷\lšö' jƒãd˜¹s–a*y „³1ºw})9º@0U<:9ù¦¨gÒœAðÒ±’ç\W°¼;r.ÇÖ ŽƒÙugB7¯Ò]F\'ªÇå Ð^{QeBÿQל‚¯BÍ­2zKîlÜX.9%žöû‚£1F~¦¶¢«EQìÌ ÷ѿѾj @‹T¬ °z‚âú¢@ÞÜ׌®vèÏâSxà¬tjØnŠ7 þÍu÷D·³ÿ_×;¿,w¯h’ï*1‹b‚³ÜTÞZeß°˜x•Ñç¤Ã„ ø²•ZlS)îY†Yù<¡#=~†°d‰» @©¹ŽºXpŒI‘&|ÙhL¨eh˜2jÌ€¶±Hè­J¸Ý¶DˆŸ¥”áÉšKÌS¸éŸ…Ó~’€G¡®Å¿H²ÐôÄÒ•ØëŸ·²p4ØòmûÁáOTí”6Éxvö5dj¿=G€2SûÞf÷6î)¸ÎÁÅÑ[óbjPå5nøÀPQ¿¢YQWZZ@p9ð=D̨°v¸N Ô´%#¸s84ÅÔ¢.ÙbƒWÀE+†Vv\¡ÙnFÝl­Ô|4Þ» ½£Õj«Þ >÷g'm‚£¸˜\Ÿ·¸[½–3ÌÝÒ]¿7ñ¹"¶Á#AnüM:edͰ"ßÛ€§fb̾[Ö–‘àÒ©R²¢;}aµ"!Jç“Î𹂦$¶a1C»{ÃkÀ:# „$ŠÞ?‘AHo!&­¨)P åÔü*Ö¦ê¥k+Ó¬Ò sgz3-§"âɫԪ¾R †I8`LM¹8é3ÓÎî Ղߎ™86Õ¯©¡ãízrÑŠ9j®›Ý£ò¦lNgu•Ô“SÆ«‘™ŸŒmÀŽ''í¹$¾Ìô‰’ óbÒCu‹Ê© fŽ®O‚ë¡Á5)†î¨Ž–dºq šÙ È|é˜àT—•Zå{~ižÒÄ$ÆÌÛÊDÖkÌç·À0î±ÀËQEU“fA\½á í°TŠ0˜Á6Ý´“êzù®8AÚZ_ާ²êÆ E,KN_¦æ}:kMÌx˜GÍÊŒ,¥€:é ±ká8x=”BÅy|ˆžpX¡Ú€phX¹`£Ɖw€u“â€pw[ò„©Ò›¬DAIì±a¸¬%­9Š‹Ì ¨Ü¸d4?èâ-·ÒÈSÉé>Â…AÖŒËh‚ÞQÿÀU£sÑÙþô¶SsDb•oß¾Mé²Mlj”攪ªå+ªDèªð\ ¾€’x þê`âÛiºýOÕ‡mü(ÇàÛQ…Ò¾±>.QÕ™pÎÉù¡yHSx¨N@ «,¬°`g Ÿ!j€¸c¿¬/ž¨\¥Ä©7Ž>«YaZQ²“™1dî€A®›Z×oÅ݆Þ';×öåÜŸ×6Ù_Tó9ÀÿH-»¡Û%Llä„ì|lĨ puMV5ôBV“DG¸°}ÛÒKÝê7E)Í/wÝŶ¯]é¨7™ç1¡š p¸ðJ^_àà˰À=]{õiŽ¢$éyyHì›,Tó¸ïBkP˜nɪ©Ó]aÙÉu¼7˜´¦«Ü áqá—“óçÌô}Ý÷«s¬G™Ê™úzýceËKæ;¬©P÷´ÚÐ@&nu€‚+ÞŒê=‹¶6ø2’ÃaßeQ=Å?š¬×ëþvOÜi^Kð¨Âûá‡\XÄ#RØbo©¨2§£?vô#ú£Xî׆"¸~,*ÖÇîþ>¦sš%ݯ‰fš®Èk¯ ¹på~c쟶Î'ÚÑ_V øå#¶¤þQí=,’žG¤#ïÇ å©„'/1MûºUL¤`•¸mXyM»×V‹UÐçyUÞÔzióCJÌ!oá™8kãYõÅþt:ÕgN5óçS2VúÔª¦uuîŸ9NÁÇ9Òík©v:Ê>•u1Ò>¶˜Om{‹‹ŠÃ\À³(Âã-§§€èî ‚û2ož.­‹¾çØr0óš±›1µ¡0ûf@Ìd3ó7§3Ñ`íyc\œ\\Ö-ö Šn¨W‘è…> NÇâµa«dV[p]‚MHíDI çÙÌ_µöŸ”d{1ŽLæï L*`Îs¥á’•aBÃ0òÿ¼†p£Æû§ð(®Mž¶GÃÞª‡mËôhS™ »i•:Ž’‚#€Êôs€)EvZ?< nmLÞW|ƒãDŒÁ¡Ø9—›/´Æ*€-U\T¥~¾ä YîV q8088@¶kõxÉVÍKÈŒ¨Ú]l×öF,ž¸æx¢ ÄívÝžB\­+ŠÂfÖW£š%)%¸¤‚E¤o…Ú@ò0 ˆCd«ðÐIŠ›±A¨]¡vAª~’â-ðz¶úL]ód»>d©z‘È(#žêáí?l-ipé²ü8ÚN $±„rŒ;Ñ€ x†¹ƒAfÀû³Ï÷2ÛÏ ûNq6-Úb5D2T÷jQ2ÃÞC!]¯.õGªg!2cåÿXµØÈ×ø§~éËú \ RXŒý3±ÏN¦Ù7ÿ:ÿ×O«‹9}„%ìXMJ‚!ä]QŸOŒ=}+1x‹ªÆê¥Ù…Mp{```k5Ã#S‰Âñ[Šm«æâ«â«%5·E8)ÈOEH<Ö†‡XÙNŽXÌVn¶Bèß¾R˃ k€&&USFô@;·&ž@Ex%Ûöy”âƒqˆ +ʨH·`Ü6Gò•²ú¹JcR²×HÝÓât»Ç¾é[â,Ž,°1W¥À\…¡á®8ì‡Ý*%ÖÇÚbñÎÄ9%w'ÛV4 ¦B·”ôÈ UŠªá5k1S{Eˆõ0Ü8:šEÇ×jñØJSzm¡jxµ;¾‰TÇ ˆøPu®â !)ù«fÏ9âð“d•Ú…Fn#öÝxqøbØ!?àîOh1ßÕ`hGX™ìŽpw­ô 6 £Ú‚+=ŸÔ²§ƒVÔ¢ì™(nIs»wèúg£ š¡Ù …´RL^cÉ¢ÿú1)·[™ñ7õõžãF&¸!È'ØÞRüì‚4Ä"=ÜÚ¦ÁE.´y„û³Œ ˆ'ðš5@â–XÃÊd->1&ߌqÿ™U›<‚×¼ƒ€sY´ Ì)DUÄŽŠ.¶õ"Ãê3i°Wn¥“ù$¦øHÞ&=mgŪz´!^·ãÀ›È .î}Z nõQ9ðš÷¼jûmB"y@Îϲz›ÇûÁ‹§OsL?Ý”ßk-1Wa.YcèÿË­}Ä,C¨¸Z!ÜÁÐ|ëë•ïK½Ì ]?WB«6%È,$­ Ü «¢+ì'ü~ˆÌQ³o»íK5† ¯pxé®ü¥ü1vhñ~”Ä Í•+6 `{€’$3á¶¶¸é%7-é;Î'anÔ­%M à"DZh9ª¬¨ò„LǦ\e‹š¬v°¿ ÙqƒÝbµÚ¡žGýc×6yËâ6­ê&)+µ`“MÆ@ôpVÏÈ®à‹~úS>™üª±Xß}{ÍŽM[˜ Üœc_tY×ÏEqÛä{ƒuKd‰’—ns=uJgÿ üx×¢V–{%6B^ïrr<Ë'»õdb÷Y±7©Â\!èo¦slý\×§SkÙ¼âCõÉ€æÔBÔf@7pØ •®a[>„¸®Üq‹³(áÂLð˜ªÙ»È²â%reñzü¨Ö'D®œ]QŽZàþ(öe¸éו}Q7ÕÜËNNN.O$ ôÙEeÇåH!.Süöz¿g;UÖze¸Îþ¼ qs0MÂFíâ%€Ýœõ( Áç×(HRVyÓ?«øøÃò‡Ñš¤ß´kˆ˜é%é.ÉÉl ‹ÎöýÇu˜ÇiɼªRCàò6ÓæA [‘‘¢5±÷@[5Ø -­o™…§¢­I£½ù»«Çozüq‹‚õè!w€g'QˆC“¦¹xü‚.Áð¥×¾xAs¥ü²Äc¶MLñ§ p&'¨8wëÖbÉaŒ]ƒ³ <úiÖ€§Z,°3Æ<$ï…‹Ç8> Ž>a.ÿ•†É"í£>#a?yU7j/@Ó&Ë~²&à}óÜâ/^ü.ÿËß./p¾ë…Øÿ¿ò¼å»3nnJs+«ƒ¿µ«Ujm“\LJN¡]g(+´ŽÚ™]siúm±ÍÑäø†´­Ê(š‡ÝÓ b[o3€h†+uœk=Ëe쉽 ;8m⢈ZÖÛû[8õµîÏ.šèy–Q?¯kO9“´Š^užô&—²Êym5BfMžU×vÿæ¤~´Eàf=ßm–Q­ o[=÷žíY)±ßüú´–Îå>éœëö!»Ô.8WûŽÀÿXU£Äȶ-„¸‘)íy×lj|„Ĩ'‡à’ŠjšUŽÈÿuRíUóÏç''˜KUÅW¥€Ñ„^PÇ‚³±ê• ¸P\e%ŸÔççSïfBšêyé<*(¾ÅI[4ÇÒ-+¥„.&5/ô‹¶2P>2ŠÜª†˜¿+G‚E@èÃ6xÃS‰óßÛôˆÑÈ 98êk “ü´åÛÀÕÕURxعþ° 3 áŠâ‰*x`&‚7OœšÐüZ€;Œ-þ*’×tæƒWm¨U4maß½5A݇(÷ÍyŠª¨ IDAT2ÎÁæ×\-%ƒ`¾kêp"<#t¯Þ<¾zŒ‹šN§YçWþ "@5R_˜þƒÏÓÕ­[%Éo“!er3&Ï|k$“c*q0g5Å>–ìß*„c÷Þõ¶3bïÄÃ˪˜Vªqâó}f3·Ž¦´à €ú]½× iPG<€ÝJÊé÷uÑÛî~¾£¦•Øå|ìUî.dŒFtt)«G½ú['ÚŒ ‚º€{8¼'sÝ.£#Íyžïæ)E­ã]y]Öû Ç$Û­¦ö i¿+ÔäÞÞ Ë:ø "lY`B8Õ¾~n5K,rŽ|¦€‘­* e&½“ñ=üý^ !4íBÙí¦·áE!Öa†®Å²Øˆ ±ƒŒeÿ#3ÄV^þ¡Ù~G~¥4Í‹a‹fŒ¼ˆ¯Þ¯x¢J$i‚êj`,¤`Â⫯ Ã2›ÁHhXŒF#ILc4ú·pô ÁLcYî1 £lœô »+‰pQ«ý€`¥'‰”Ò.çë5nêh„/ºN‰°UT“á°'ÉÕP{eßâ#Øxrµ+¼›ð%¼¶ëÀ2WKdÔ"ÃôÃ*>œö¦1YøbñÛß.’¤ï;”=ì.Ä1“™ÛM™+g<Ì ,[b7.@"ú¨Ã^xŒ2D•wTR ×=˜æª·PK61U®aøIlÔÀbZÁB./ °9c`ßÛ¶ÿXLîm‡úÙ&Ø„‚›ƒ]5ÕPMªo[n}¨æ ?Ç­¾ªP0ŸŸèßLïO>™Ÿ|ÃqD¹îY„x~þh+°À~Ü…[ÅX CnE®ó5õɱö0s­Ö¯¿…—QÅCÂz8s«Þ)_¢Çª¾†oí7_`ég滬fx`¨ÏÔLçžwX‹Ž„жRóàÚ¤îퟗ¡íb‹T[4¿jV«þŠ[5­ ´5$Zb=g•„pLŒµ+-ð‚™üsãÚ›€ò>Ü‹]}­8*0“Ê—èœ}Ó ¬¨Š?¾yÐÁâ%É ˆðO±ÑÎVN3.’íYÿc?“­ œ¦—¡ÅVˤLÕcX70æ¶…zl4ÇJ]®×bæ*oDØqmñüò&j¿0>X@[¬œ´Ìäa…B8¸#[Ò ýa»ÕäAF dÂYi[9mŸ½v~6@ Í¢VD½H;ŒÉØŠÉÁPFaZY#³À|¼âÆ·ºn… ¬rUÐ|LÛv¼'I0î°G2ìâld:²°€1¿63ûŽŒ–g[uô´^ œøž˜lZø¿QÓ©ËF-좇zÝ)]ø‰‹Mv–™ËÎTWz›æJKÒáÓº †„¨m+ÑeÊ×@•à’Ùü1ïa{®FN5lC|uuµØFEÛ€[ÒÕb§Æ’…’þ™Ë>¼Vq#ÛÝqðì,ðõ„WÏö»}ì¿­‘¸)YâB”°iÂo=ꩊ†aÒFZ‚ò+n€{&7òt'òÕu¿~=ÿ• H»Íú—eªýé‡?ýôCð§? #Ê,Á˜›P²* «áÿ4Ÿ¯/õËùåÅå©VìîV“l°_KÇ’u*úSU½²d CQ‚Çp&õžz8XïJŽKÕt„·™Ýèlo4®¦¢Á†fÆFî°L½ÇD̼»½é4+2òqIï¬×EÓ‡Hý# p? w¹ð§}êyØ͘Wh}1´e»¹ùßs÷;ÚS»±fü|:Ê=QÿÆ»猰C² ¬NÂÜÍ2-KùG¸"ÀQÀ ' ¼º)ݔƅ¼w0Õ§_HùÙK•H`S×%C€åæ!¸  µïâyyXÄ»"Fn‘„p—OÙ?»¹ç̦²Xˆ®mãªNrÿ®W»Z`Þ,kŠ»{æºÆæ¥ <û_š´~J·ép¦`“¶„ý)v†íµO®Ò! pã£yµgìñq­³ù¥>i:ÿtöiuÿé§Ÿü·OH… ˜ô®Ë¿ù›ÿý¿ÿæ2ƒgˆ£HÀ@ò²väÙì ÅE…Û>+gjÑö°0q sJ³ƒ©îNÉ`a“ ÜêW 2C”çùQÍUàa3d‰5Û±dkƒí¦Øl”‘²ó½¶à”õŸÅ«šV{ŒKbðH\Á£a&ælF£Bˆ@ƒ·1aDˆ… qT³ ˜È‹ÚæcG™3(ް:Á"JÞg™DMâ#w``W°‹ƒ9”‰$Zª¬¼œŒÏà]8SÆÄÛ‹©%Üx<GÄÙ{ko#ŠÃȳüÛ̢Ƶõ%˜]÷^¥p€.ÏîáqÎÎÎÆ“Ñ(¶„pΫèiîàF"3&k†I‚ Ð÷ µ¤·gdrä5Ò!I¤I©4û9æ°hâXÙƒ{¤Rs@½•UËt`VŒMýxíÀÏn×p¶©(F³ñ€”F«æ´°´? ú0ªMü b4³ÿ‹6¬t7ƒK‰iÐa5$ÒgÙBëå¥OI³—˜Dò:/¨AØÉIyZqª×åû¶P9L¯úôÕç§W»¸Sjõ±Õ¤¨£á·ßÖÆžo|VÏ¥MÄܶ‰IÇŸÖŸ¹ŸÝì3oæQT‡_ø«?ø­¯q#®¬K÷îì â™ù‘8“ìå%yâ×îR¥n0Ç€à÷¬¾-Ô0ÃØbßB¦]Mk·Ò·¡45æÅ_ã¼AëÅæ®ú ÆXõ)YªÀ(3!%^…9|9ž ¿^¼x¬ÑuµÏèéf£ŸŸV§i¹r\uåÔNÝAØ ¾<«X²V8 ¾»ßŽ0«ú½š!‡7Ö§ Ôº[6Û$4][;‹,æeÚÞ'c@÷÷{Ó‹®emSÏBNë@q†R6Î8ØÖÖP3ìDì¿×Ô °-ç,O&ÙÏoX)¸¿erRM²âØlï‹ï5jŒnÆ€ö >›Ø&ÖÐJþ—¥_Iváê6“¦ÍV»Ÿ®ÔÊ;%ŽNªÀZVÀͪéƒõ£ÂÅô›<«g n->›JT¥àë6iQv5ik2­ª©Œ>pôÂð0d¥_‘©3ógNP¡êþ¥—Sä«yýŽâÿuä‹t&Óå5øv›fã|wFÍr»Âˆ[À¤³ÏĬ3lFØJef(¹à~"‹>’§ï QÜÉ'ûkÀYvOðîÅƒæ ºÝ »7zø“p­ÇC“¯M+Ðo$@U’éÏ­ãÓÙé ž¯ `ü.ì£ØnqÿžÙžÚ0ŠÞYqÆU5T†E£9}üæ1"P-DÓj8x{?ÔPÁí¡d»¥&Š }¿x³x¬]½ù;8­©—ÍÏ…R¸ù5F1¥¥(ê M›¯!4ažc¢šþê¥ï'^Ñe ˆ„çƒWÛ•÷C Vزךøõðê÷ÄÓÜh_Á•°L5ß¼´q$µ2LÓ.øÉø !%Áqt! ƒvG´X6¦w.Èp…Én• €²Âh”©"ð'/Áÿ ^Ùõn{VÚ8ïÍôÕ±I @ÿ±û$â–1ˆÝÊYS%·Ç°ÑLikjóm˵\s©d1à¥QíCF~VßPøeÅ}6¸pK] ݸHS1á2HÛ_vErÈ‹c”£y Ð:ZÉU‡çMý ƒ·†k|ÆP;†- Á àö™áLO|ct1×?Ÿë›Oÿ‹a?¶8¢ÝÛx׳ÂÇ@êu¡«¦>ÀKÖ€Y†Õ0/¼öÛÇj͵{:“ÿ ))ö½Ù6®êáæ ò{lön1¼Ø¿ÿN²×w…µ¢üTšô㪗²±HK=LÅJ±,ñ¶¹%UA|±Â‚’R7Óì 'ã¿'o®®P7ïï¯V[¨Ý´ÄâàÞ¤IÚ®!a3B 4yq…FØNt,„ å¶Ð¤^7í†[怡ˆãnV£âßê¢j‹7)m]_Àë8dLi5›+ÕJ¬·ÅÎ{"IÒ$JXꮸ#ë~ƒ4 C ^Æ[Aqû\3Ãܦ–­!Ì`¬^ª:ú•†t¸j™,Ì—E×ÜàíXp ŽÂ›dcBAY**ˆS·Y6ý%Å5`t8ƒ#šŠËY‚Ú;Dji« WÁÉ9 GK$„¿›øC.ǨýóT *Ô!Ã{ûÙ=ÜÖ{µ¨h#gÚ¶á+‹·ÓšlQUv÷ÒÆé²ïÍ kLó}iýp‘œ¼v¼ÝÕÚ:%æÛÙÒ&ÞïÁÝ*ƒÛÍBû^´y‰"Ç¿G¯7ÈÝCøñ (*Ü’=•õ¾è 0G)ãwV(m0dU´þy¯ÖëbÖ#ï =7`·M#\¹_À "íTY˜WqÉÞaòù!â ‹c†¹Å÷úžï#ð/ ûÖÂ]3ÅÑ0w—€~pâGãÃÑåèåË­‘PÆpÖ˜ŒCpD˜lãËd»NÇ¥Ãbÿç¾õ{ƦÊöh 3­}”Á—ûê¹êp3¦¤pG4Y‡ªPSpµ]àMBÍ£®Åîf˜å«P\ƒœôС´nŠ —Œ.ÿ«WØøåeN³mé*¶÷CŽqöK'ÁÌÍ“)n˜Ã§c QÿžõfÜøzûÐHõdá~ÙY\Ƹg†‹„1pÄ4¢óÎÜrƒ–šï[¸‰Z¦à¤ïÿ3ü¸—³¥Áþ¿­F­êäHLGbä X1¾Fˆåígƨ¬œ¦œ–’DÙ¯ë\JV|DOÍìË\qSÛÙÝkxDpþt-éìWgÖ7cžûžÅ?`sÒ²YŠKÇp~Dת µ@¼žÏ?¿ ò>À3E, ùJ{Ãߥ'ó=ðóo0 -Òßá°Úáò'¯MÛ>¸µãcoêØÝžåž Zm…NÈø†€ºc„ }Å,×Ù”dғή7ÊÄ¤Ê±Ý íçT0öò „÷ÊÝßKëmÿ¼aÄÌóƒÐŠS9/oooùÿKkZï—^Æ£&DzˆüJ™¾ýÚ¾c3ßÈǯ cZ{À«Ç£hï-Ö%STzJ•ñRb¦iXrÿñ¢y8\Ê¢E×%¤0.«5 ªË}cú/úÅå…n⌭ îŽ}5ç3 Y¦Ún†Á×÷+߉ ¯–Ô©eýÿˆzŸ9’4_P‡E§Ü¸%¢P ŠΤ&G‘n¸xUÍSᎯ»“އ‡Çdú¶™[ ¡CÄ(*»ˆ” A»tÐ=ð´`„×QÓÉõá=ÑÝ!˜ò¬0oÊò …ëâfÎÎi/û}©™T–º3•áîfö}¿ß÷ç÷Á°ðQñ¥(Ô˜pðå`åñ_ΰøk5r°'hª'Ó¡Ä/fÅR¡Â¯hL"–î=™œ4ØÙ×LqLËÑÅjpNÉç 6ÏÚüv§5ls‹}|¼:(0¥üƒU«Ç ž­¢¸CZ­øáÃ7-áZ¯¸¼ºê^=Y§Ëœ dëñ:Òè8%<—Òëbow2GX¬6.'¯~Q•N€Ñ·ZüËÝ 8gÕÈv×á% ±õé»I5<ì:h{˰õ@& íSÒÔ—:ÓØùóß” Õ:ŸÌ^€5X[ÓP„Ú<¿ya‹vUÊâ]¹º« ¾‚ÎÔ‚Q¢®—iÞi¿¯y(V‡ð à’±ƒöœ€3b£\Ę„ÊP[¦bK¹Œ+@„Órk8½ƒòª^Nçâón' 6 Qe“î¬]ŽØ¯^K>òº-ð‡ÑëH‰3^wWŠˆŒGöö]:îxìÒ¥ÍÀà êŠç.|ØR²êQßöZ^Kkï±Û"h§€GƒX0zA»]|L¦w5Ø™èlÙ~þßÚÕ?åÁÑü%éÀÆÈ~B9o]Ì=8e­€µ¬>ì>&“ɨjwFáX3ð;Ê/ï­]ŸçÍ+Iu±ùdzMîòƒul/¾¾ÏóBŒÍÀ̈^CT ¼ÓíyÉÓE£­./Zp žÓ<^LϺK”ÞͲûyÞe÷„§Ålá0W·púaŽ®‘;\¦â—:DZÕÙqn`°¬ÛðI²«5©.*Ô€–X$¿VÞÅ|ªr¾g¥YÞjv2Eðã=Hrý\†øàXðT~S—=å µîÊ”RO8ø?â$¡ß?ýýÉ_|ñE^ìÜ -`lÁçuùCwbæ5ÁÑï·±œ¤Ãà¡Élw‰˜çlý‡‡OßüáéàøL¯ù¬|”£K5Iò=O…&¢ÙxûŸOBèHQØyUhÝCÙà›Ð=œÒ€i$0ÐÉZ™t;ûq4nôiÀZ¬e9¯e¦3œ}Övêmy_‹Žym‚'Rf¥³váöó\è4ˆµ§îù¬lÿ²p;óJµøm~»>‰"uÒ÷Þ.õ b½TX¯F WCà4¦iØ€,]aS+—M×tŒ:2‹€s4jAŠsS<„™FŸÖRØy‘kÿ _šçŠic9Ö" ËJܨá1´]˜ÂÕ‰}ó@¤MÞÕá«uñ§³}¯\/Ë)΄›ÏÊêJíñzo"öMu‘û5ðcî.[ŽœHŸ.×_'V¦OÌjÙ» ó–^kY†ûãá-¿a­¾éE¿²Ød­æ&ÝUXýÉŸ\Gn·>‘`]T.ç‚›ƒÕm‡Z¹«²_?)ùkÞ“¶QFáäžÄ“êêUå†`Å™z7›×íЕéÓÜIN¥f&UŽÞ§|cÿ´ÑÓôñõ5|^_¾ÀѶ`ô.ê9CÎÌŒ:ØGöhWõñã¤ÂP€Bîy¬5ƒ­ho·®]iðÑ–¡å›VÍÇ eµ6‚bº¥Z6ŽÏ+àµæ¥©¼Å°ìNv¸a¦ìÀaØg"*«QN¥1V™»õêc…5»}`âr'H¸?ŒA§v¿A£^ >j—-Ë£X¸Š`¢1vÛ³ç£à—üüø-*`ºF·(¬ˆïù[ÀΞÈé¬L_HØÁ‡Cx0lYŠM– “YDˆP–GåMù5€¤>¨+ Ÿ¤¹ÁŠ_aš§ÕUøëލ^:HôÀ)umI0³Ns/VãòU.vñ»µÀül5êY4J¿u[޾ÁLe5ƒ}ž#ìºzà8ïôדšé#-FŽVÓárÊÁ™‡:°Nûƒ'W°ÓÌ´¦$jœ»ßêJÏjÝ5޹ù£Ú(åÍk°,?)`ØÎ'+£rz¬¬@E>vc8%Ó\W—XgëÖÖ¨ÿÁôù9§‚U’¢9™ÂÚ øÚ[­µ(¢ªŽÁ†û9C üò‚{S\Þ¹ƒÍ•òŒE½kÌyÁ_´©8?ðlë;a0|‡Åß±$Ç zàuOÔ$p<Ä6L82˜¸†Í"f¡C¸ kΙÊJh`[…1_`íünáBüÔ¡›cQ /)Fœ¦8¤3›ÃBNÖ€±¹|’ç8#hR ž¸¨Þ£f Âåíöïd ëºþÔ¹ôÝ<Õë8V}…ÌÔ7•kŒc¥<@à?rnæôÌwê—Á~¼j°!òȤ–Py«:º=[U‡Ò5Óo §m\0q…‡_û'ë)\/œÒ=ì<ÿ5ª§Â~Fž={­ª¨S8U˜Â٩륮æÆÕÀ—Mt]vÀ¶ZÀt²ÌÊ*ÿ¦¤ŠZ‹¥Râ„lmêjts»ÜõÔ¶ßÏncܬ½ÚûŸ/ e”yp›Àäš¹að Nîù²®Ú·ÌÀ/Ô%¯Ä¨X}jú™Râ|öµ}àÕg`lV«išT©®fbŠc¬|X¦º|?½;ªk;à’ŸíýÅa¤’u"¢¿¿_,hß™‚33ÅjZëiQ$pô0ö ¼Óòεö¸6¸y Ï¢ŸÒ?ššfë^Ë£õW‚áÈ<'›ªCìD %X ç"‚ ¹zr5ìeWÝ®’b*a§`ø(ºp‰Õ8y97ó¶X\lZ9¡wÖ£9îý—•x‰Þ,ÜJ»v[<|PHš ±haø¹ÒË¥Žä£‰>›[Ž™³,R¡’P :¥Ø7üKÔ Éäìû%`ˆû'àÂÆ#°»q‘äŠÑ[W¦$[ýÁ ÷ôé× ¨¨ ŠuQÄ¡À‰ë*°âq^d¯h/˃bÉVú+âGÁð1E«8ÒÙ{TB+;/VFûXÔÿœËö 3»a&P# çÚLs-ìaFÛØœ”íÎó[K%È’;Yv•÷´,ʇûžYAy¢÷ƒZî e·`òꉑႠsjyŸ.ó:Nx#¢oLgÕ9šä.¼†ž˜;Jüª>š@fι‹ò¯èHù<Œ'§Î ~M…ÕÑi¡9b‡ ä‚Ju áyY)óbÚ]^bã\†½ÎNÚëOÍŒ´83¥°~8¡(*„åËVþñ1œ­‘ËÝÎÌ$¡€“L.ð7_ºØ3»¥jt¶EVÄœ±Âé „„8É)”Ó1¶ƒËñ˜ßÕ=…“ø\œšÂ]¿š€¥œ L \…#Þ‡?$eäK-¸„qÄ™M­Ø` ¿ËšRP Ñw+@œ8a¢’:¢œ3>«Lo–ÔÊG  ]—³9ד»ž»r\ÎWe0( kšt½<ˆ3žô| Žü­Å~ÝËZ±søÊ‹˜­‹ß(ì-ÚŠ ̈L•*§þ–#qÕþ× æÝ±3CRÒjÅÑhˆÑZ SÃ`i9‚ý·•æwΕp)lQ+ÛÊQ,‹?}x än—UÀUŸ>|+meï‘Ó~î=²Äô~úeo18þÔ[j =]œžY¯ó!ØÇ xuëEù(›ìcÆ©.(Yƒƒ‹x 7½X¨8ÑÊj-ód‡Ðë~q3ˆ‘sØ¿‘¶ð±¸Il¡žf§ÚpÓó)ÊËFÅrEÉp/R±\Õó•ñKضšOHî1¦Á~°?5‚±V±E©÷ è.fÛchYÖU¬XÖBc bí$;ÙGs=G8¼ú¢¶®”ÛGàÂ}úNóÃãcyQ±—Mä"ð<©þM‘wiÔM)_ꡎ†Ú­"9Æ‚ñH(¬”ÅŠbTîiš]Š+L‹‰Hâ8²<•ø0“Cxcþ€T;O;ìl}ïø„ž£Ì›‹ÂâE+wŽ– _`­€/ªò°ªå0¹{Dä„üOL©”µUÆ¿U‘Pz’Ä]«ä«—/1Š!x·xzY$ËQƒ× IDATq‘hMFÇV؇+ÅóŠuðFÜzüµ¥üÓAÿøë¯Oƒ~‘®Ø©K£ˆK Âo²&Çì—tå¾RN´Ù€…ëbÐbóÌëj#1Ésx°@u®ÒªÐè}ŸÀkÆiºð½b;—ÏP8‹æ¡_21wZ¾zµ~Ä.ÕÌH[¿lÀ¢¶ŸN+/0{?ð¶ZM§ÆX¡JB ÆÔsíÙ9,!ЫKñ~J£²÷õÏç°p˜•mÏ^ˆj̨•áŽÇø0&ªÛ@ªWó*,;5û-v§Ö§3aþ( ®›¸àâ„gÁÅɨåµç ¹˜Kt\:9“H<©‘u›Æ7-ÙŽ8×4ÇZQ3+Åh2-)j½Ã›Ž©tŸ;°’J›uªj’E$ õÜ5BsîœX"Jt,Gw£EM§NåFa9HZ\ À3v=Óî”ÄÞ"“\­_ ·w ôÓQˆˆjìØì<ÿL@¦˜^wïpÞÆ!Yw&CþìÇŒÿ«¼Ð8¦`ÜdÍáZgoPTu®¿>uM–ÙT"ÞñÀ,!ÊI‚Nž­ÂA܃¥*ÆÔ&vlH†X9«âé‰"Þ‡Þ‰÷•QÕ£ð¶î)8}RÖSž£êYeYYËé4¯¸ŠR‹=Ÿ5ZÇyžœÞO–wïáx02¨NYhj’ÆyËÊŽÊûƒÓ¤·Ê¹êëþn%íÆÎ5uaí™u_T@9€³Z(qÅE¬vHÇÃ<¹i&Â".×_Ín¯Ú#{Ô??§lÐ6M3+Óµ"˜Âoµv. Ý~à"kqÈ %ûEá¢ëEœÇ_¯¬éÔÞÁ“Ñ ¦¯U•ŰjËü¬ºù“n流Güß@lÂɸÄʨ‹É«~´8÷wO˜ GDœßÔK5Œu{Ð`™c¬Áp—¡_•*Òzt¹ÌmùÀÿ4}U³º›ª ™ÁÿŨrPCZúQ®ÎiÆI ó#Ìgï\?'É÷{½îw½¨™¤:WÍM•¬Ù'Dãõz½$Ï)×KíE*Rù¾/‹¾£RË¢`5ŽR‘wuÁg;Ù¬•ž1Ì(Lä$A9Ïöïà¼7¯}ó\—8l¡ºDÁà£Û³÷(MyU¤®oâÚ>ãÝäLu#5¿ÝYÞ.epœ’«¹ýÀêZ²Öùoò|ÿª8˜4H1K®¯1Ò|„ rp V·—å¼ ËIŠ¢)÷tÊ–ºZMA°<~§’Â[`y*\ÓHê=ìTØ'@_÷~ìÑgàŠ‡añ«Ù­qž{ƒ{ÏÇË5à=æcÉÌTaQª÷ØÇw ×…ƒYß|iŒ($æOéõ]d *øWSrî¡’®€suMZ•ã^0êLÌ :`ŽmS€I•²b´pÀ÷|Ïűx°Q>û-j|áx C¶°b¨±½+ >åʘkÂ%Àƹ Ök^‹VwÒ(Ø%Ý2ÍÅ;Yßf^ãË7²T89¿œ‰ñGºªØj9sÎ3VØx(]ÔÁEL¹/€ÛÙv$çõ¼]s0âg#¼7 2`/þ½FåÜVÿ[ø–t—,¬ÍDÀ-—X`Ý8GN*µ4ÝHàäðáµÀaß!$šŒÇª~®¢¯qÁ!µžÞnïFžßn¯V/€žà6¿cºwŽ L7ÛÕ¬š§ó£»š°¸ç³çÓŸ”Ó$oæˆ Í :1­ÛŽ8*Í Qð¾õÏáµÁb’½’¤8LÈÌʼnzoŠmb½<± !:«÷/°èúä ìÍûêCaº°)Ù[‚H®ò½|9r+•ÊZºÔ;=BžO€brŒf_êüêêI"-oÞR¤…{P[ÖY7´Û·ÊÒ;>¹Ñ4r­¥™CsÀøl°"„YÀr è¦^k”_@-¡Á>`*²Ã΀¬ëÏ:¿ë8ãƒ@Ôœâ‰aÛk©@È‹x)Jîý› dÓ™ÃUá•*ܸډ¢²†ôl¼y5ÂèY¦ª3{1ï}Ò24Œ–F÷6±@¢•êŒÎ°®*ë·±v;A€ÏºŒ]ƒä‘¶\Ž/çµ²ld|ªß2å78ã«Ý~ñ¼ÝqüÉ´±Ðëú œÎýySU–Ⴓ3Äîã×××­–õ¹³gp¼&¬õ7F²õŒqqêQÇÏ jø˜f”\³w‚Y>Lð^4çtVß^9áhÕ)ÿr,ã´XµQ0¶ž)êšÍžóêv)æqfô¤–ÅóÎ GÒrðC‡³ôaç…(PP^l0>ê°úà¬^=+ù¥-áÊ.€ãÔL`5F ×¥¾¬¦S™L>&·LÊ1rY\T…˜;úoá|<ƒkLÂøÌèÞK…EZÂ)Kp—ð^ƒ} ˆrÃø¹wD'¢Geuˆ)$ñ'‚Áí¯CÌNpV²S¿oýîN^ûâ‚…ŽUá f²…p9âàt, "l>:ã³.á‘þ–fŠ“kQÕ3lSú¬Ýž–Z'e< Å®œZœKWyiŠóP¤iš§{äE-ëGÜ£Ÿ‚\QÖŒ̨ô§ýøô˧~úÅpýhh]­¯2ëÚmµŸúŸúül—dŠ…®ãD`~‰tprk Í™ý¢*+êãx²\†áØÝÛ‹†Éh¤u¤£åR^ë ¤‚eœ 2dMñ‘‚{—;D¹d¹ñ%Væsüöc 7ðÇ`©ýè;\ôǪÁ3àþÜDÅqи_ö‹p•Æ¡†Ç'Åž +` ×½<öM iÃñà.|ª”ÖD\€}^üÅp%6È®½½á¤äòŽš0È“gü%‡ò9&¦Žf‡ó‘X#¿ß ²þ ʱ'3ð (òµ ¾îçýÓÁ}> çÆc8ªP£3œüSpЦb°e(G˜ÀÄtP%îŽj€Í(‚x´‘g¡”—eyTxë=áZ¿zL®%@iTç~fèR,:É=ÚYktši‚ðƒÝá+°¼#'§sרH´1öÞ\ú\È<’Û«ò'+9¸uýŸ¿øâ‹§Á“'Ë¢Ÿ`áªÕïþáéh]üç‡'ÅSØ _¯ÚúÜÍ×#0ŠO&ó'y2¦Êå{NyµvG% ,D’ÃyDݵz:­°Ò¹b*‹¢°„M0+ÎŒ±wi€m¸ãdünj°dßzç¾üî¿\?~üO­ë¿ñ>pqSõQV:KÂã ºälóµ>LY#ÉñéN0vª¡€×ÄÕÀÓæb~X?Z‡ÓËÑM…ó»éÛ¨ åÊF0Ƹ-ÝÂËY»#˜W”4U<"éåÓsTÑ8w¹Ê4œ“ФFB ÙÒñmxÖG24ƒ¦œ¹a%88Ô‰ IÀ#ùÆAòÛÜ”8Tµìz&”ÙéNÞHi*ñ[Œƒþq %µµþ ½Äód 6¢šuPž„t‚»UNϘtGzÃÈ$œ»Ù<»2„Êõ7q\ËÈåµ"’¬(y06ôûæ£Á¶Iø‹öó¦Ó~>Š®\"ä‹3”£Éà1<۔Ȝ´~DE½fg()ÎIì“s‡™¤û;'ù¶¯½ìýB “nÀH7¹Zû€fW?À¢öï–NÉSÁ˜‰H÷&Q”•0+ë^e]ëMzëúÚƒ?”‰ÆÞã0\ùå€{þ¢ãôø£Jí•ηI^ÄYÊò<ËÉñabÁÄÑÞ$éžUÚ#Q "°i.ÀóŸ.­DVK ;`£²< ×Áv(š9Ú6Î{§ôÌt,¢ ãøà8ØÓÐ+wCºÂc닟üüNg<䇨F¹ë¹]O(M-Œ ñðIŽbºà10ÚºíÒáËü; ý±ç&*ü(/ëöª=ÃÙ…m#«Tbàš¹jò*GQ&3?S/nÞ|44jí/ Ë¼†c„m(s!hc¦] ¯Ç¬Œúêßå!á,k;@ÙÂûòâ›fÖ)ŸÏ™L׿%Ü,\Ê z¾ Óï14ñÓ—ðíÝÿ³—pYù¤8xsÐð—;}·JÆÌwXJ´"ÃJZVP2âºYW™¶83UÜ0,£ÙëÁ§ž'G(™© <+ŒV9Ö½uPÁõŠŽR NÞ9ØÎ—¥(é­:´ÄÖF¹@¤›OE=Ç®Tw8 àÕÏgS‰gÓú²M1VÖæX$…WÜ]_%Jñ]ìzqS,Κq±4 â~38Öƒ‡wº©£?B»yý¬ öîâB-vž)Ñcg''gŽ`¢pÐa« Læj—<ü÷N6b9œð Pn÷.äŠízvÝ/«ò·áôX‘tƒ€0 ÆŒê3VCÊO¯äv~ò¢S²ßÎ/dqâI8?IÀOï%‰@+e5fR˜b`½—Çên'¨•“ø8  œD´©”~àI¥ÍVa­ßlêîpÖ7ÍÞ·_ìÚŸï¦áPÉ£+pCÙUvõÄz¢„¥2†¡ø‘¸Q={á’·ìÿ ðlº¡\ÂÏi.…ÏðL1:bGS&†ÝB{ÝnÖ 1¥í¸Š›HU¤äÙ³-Ù’h̼*B¥’¬—f™}”ÂM`.· P|^_šâò’ŠŠ1XÒ¥PnÆSÀ‡ÕjøŠ>Á6ç[@¥Ü€ úÇái$~üivýô§þòô8³½ã¯Çy4ö³ÉifKçÎ`eý§OŸ~ai—·¬ü8Í”eòTºÜ5ç¹XõÜÝÅ[@î¡M¦wÃi–éâ<{y¡úÞbw4q„”a¶e9JŠI&@¯\êbüž§›QaYn6æub#~€iâç– “ öLëKåjépOq…U$|÷2|hûÄ‹O$ö‹_Ö(“zÎË$1Á´ ïÏ^üó‹6œ0´{b$ NVÁ BajºWGF%`6ƒû ‰´àƒ¶ˆ]õ‘ÃùÈE¿‘JL½xQßËqràŠ÷`(&y Ž?†™sp¿°ÆÜaïvF)*õªî쌱™*ÇþûŸ´•å‰ò"“eD¹€'4’ã0 +×ÅÀ,ÃEnƒQŸ’ˆ×+Øš‘ºö¢°7ÜËvSWð² Tdm*_ñJs ZM¨Q}½X_¸XŠÙ<*3/fØ&NÑã_¦…¥° s-¬šOÊ& ;:¬ÝçØ.ðÈ)(‘ÝÛWŽ-y/ëæZ[‰¼ xؽºê>)Òdä±rËüv:XV¨e5>±¬S[Q íkà`‡nñÖéAó|¡²/¿»fæ…Ç鮡ì¢ZÅh€šù´âVìs‚Õò“ înêÜÊPU$ƒ ûpðûÁq÷‡TæAú}ºöwÕË\ŒãଳŸ R’¢ÝËOÑo¦Ä Âà{ú=6K'fþCw7]Û…]~5è*>Xg©t,¬ÒêfÖºœÿáÍne’õ]åÔéZÖ“ìA7à*H4¦hã"/tá-E¹lR8«ÊIºÏß´ OÉ»ìD)e£Ÿãàee.ÇÝe<:NÀá%CY¯¾9 ÷ÁI~FØäíÞ gº -÷t<œÌùC×Ôl%IÞ {ú¢ WDà¸Æ4ŽïKÔ ¾¥…2kA…ÝaÁÚz6‰ãF¨‰X“èôÜ%ÑgÀ*ú c9.€ÆêD‘"cK ÁX~ÕÌQþßs°{ߊN­Œ¬‹ûàã˜{Ž’ç» çëÂ*žÅWø[™È÷{'²ÈzY·—5샌åV ~ƒµ¦Ã(¢Fb´+[ì9JÚKO{ž—Y)«2ï \ðîãBÈü[ìQ¾LrvŽÅœº…f 6±/§UdeÔÉ­oߤtpüpð‡³ Ÿ¨Öõã¯Z'Øãò`hÓA±Áñ6°¡äÀ"püÜq¯È0rj òsJHúT“­çy×…E6.êíÛ-x²é¼b^¡ÝÊÑk‚µœà*±øžÀrpåϾÁQóX&VW;&x|ãnBïúÚÊªŠ +g¦|¥Ù©á3œš§¯‹û·8ÄXõ¨§Š¢` ÑXS8¦t§ºXc·D+'\¸¯wínuyI![°øØÖ0ZÊ}¬A$âöæuSQš‡áX*gHm»¥ã–`>æ<ƽÎ]46Ò 1㬨¤§ºxúúú‹äiFlXÜ€9ñ5 4yœûïv±ªwò°2KøåbŸž<‰ÍdÔ]«U)‚ò±’èãt©M¸L’ §3¯iäþí©qU)Œ*XU™:„k8-å[-•këà 4ŸKœü¶ålÊÃB$»¨ª(Såc²{)°AÄXlS¯.0‚}b(ZjFQ¢ò´‰Š¡G/.°F«u˜wí^ßÄŒ?Í5jÀu¿Øó¤«øùÆÄ/©O5›Ï~•?Ú)¿¤²SV™ÚÇß<›àÆFFè IÿìfÙÁßrOÇ*´Õ7pÃÕ˜0)0¢G öe‘®<ÂK®+,~ŠA¸1XVqSì$—;I¶Ýœö!/0lƒïÀQB8ÿ ×7Heš Ý­Ž8™‘à«p˜D+ªvÌú~ÎöØPÅÍr’l0…¼á½XhÔ Á<•Sñž+Ð¥¸KUªá™P¶ëdòy,÷Êi ”DP|ªCiúzºðw0¡Q Só%óûZßb>&Uš š€åö—§~TòŒRëe†î8¢\Ä KEœf‡q+r J•Çò4-€¦1xÀÄõ +wp@ð«ár€í7ƒ¬+•'þÎÑæÃn.©gýø,@/qEvetØO¾öZ°‡&ùpÿÔj(„k4ˆœ—%&Ømö‘ä=í×1ăÑÍÅ…iàgbÃ0±y‰ÅùµYn00†Q†ë¢Eù׉žDùIÈ_­×yQäið$ÿn?^…qñþGáæ~Ìáûר¤azDk8ÖLfÖ×§ñüºËI¦àŠ 0™4,ø8 r(»—[{œGÒ~¤»ò§>Žx IDATäÔ†#%—]›=ŒDGôƒd}Î[úŒb¢ËÐ7lúèF8úõ1°sØQH؃ƒ£Ö7xOM«¹ù}ìõ@ßN“z¦ž×ö¥˜ ¬‡àŠ…¹'­« G}&jºŽ°¥±¯õ%Çc"ÀüCvÐTŽ <Ï”fOq¢Žšj§/¦»‘ƒÃЀ­ó½(º¶á—ídpÿ-îkÕzLÔuXÈÌ ŸL7/n‹#ò‡äw‚ðsëèb”¼‚8¬¦”¨P“” "ëÂh޹+…µpJOOª6l_ᘯʽ3æÒ}‡U¦3‚úÝ€ã€%àÐôK3LÝ@9¯>¥óKÌwŒ]“ž_ZCáàû2`º?ýóµ×ú' yןáè<¼E€#1@ ÿÉL]òêÕtG¾ ñEæ8H¬i+ k¶`™K4ª2#cË––úÜ’Qb±VhIƒqvUÍY¦Ã_ðõ:(ò¡N÷¬€ØóO¬}Þú»/¾8¶¾xj ö|«ŸfZXW@&]ͺWÖ­ÃÙíÊ~¶}F7&¼®ûKÔÑ12‚¦Ï Ng³Ü)qtöj§n«ˆw5vÛm”m´Yß!ƒq?³ºKƒÎf ›¾S`˧b76[bdcØ7¯À1e$ð¶¯ê#ŒÍZ~ãÁeÙoy§û1ý@éÉUêŸx,îrA˜›"ÞØ˜ðËÔŒbž²Êm¡Ž:‹0N *Ïz]clXœ{',õn&ªäfÊ$8E ~fìGºÌ.{ ðªñ]5@µ:G;ðSâz¸^1ãmžS”‡»øp¸`İÂA>Xê7êÆF[Öõ3{^çÙ3¢s"·] ÆF^©Âvû¹‹•ðƶïÔžÁm+;QM–= >–éðÂ(²0p%½×Ëù=  ßÃâØQ~Æï$L 2rÚ• 3¶V"=–RËNÖÓ/Tòñé¾Ãò,¹eR—̳"fˆ$ÆÑêñz®*˜)Uu¿ø”ß±rׄ5ÐøÂJ„ä8d1Óÿ/fäå¦FQ„!­06·. í&ZçIÒ?>ìyÙ› žM r¿y~œ^§ÝاȪ0È㆕ë䲌Þ•÷Þ:qšýþ;õtpb?…‡_ü¯ÇMlŸHÞH5#¶d’±;›B?úÄ;QV{ œ¢‡l Õ 6¾Ñ8o½GZbÆã˜žsÌÉÒ pÅs a?ÑØ‰õ¸•¾¯‡ñÞÙ™ Ä]ž&þâœoüÖ0Z‹ù;Z¥ûûY¡Þåû9Ø“¼—˜Þõ¡ Ðêån’})æ6nn>šhõÖ÷>çUÉÝ“a‚$]‚“pôÀúrß?§çØ9±õµEvA•µ±þUŒ–v¸ÃyÞdû Ô¸ÿ>ïsš˜ž›ÖÕyyèSÆG>ØÈùðÍ«üX°FÞ°Éxô|†£!VíòpÕ4êI¬2 v¯®À*ZIû¬ÕP»(Ö×)oóOŠý"å@&aÙu±œ“«áMø¯³Îk+óèUÓn’€an²ˆáà`2ã9qŸ’­ÎTs ›zßIYdãÀWu’¨W‰’¨Å…º‘`%Fũշrì@rpl¬ý÷7Þ@ÑÁv+I¼³Ù8ÜýÜtD ­©‘Ìl8–ia+ŸPÿ¨žz³ãA™ ð±`¢‰ù‚`B79–O/qÊ.6{þ0¿÷´Ûò¾8~bj¸*䓱™üh“Ï?WN5Ðg•QÒŸ¯p0›‰˜]ø»Cö³ðS¢KϬo)Ëj0£ÀˆÎ97õ€¿p95 ‹°šÕF-ÍWg Á !»ŠAPñ«¥w¥[ ,ŽÊí¢®çg°‘uäÌãyʹ#C53Ó ±šdéÒ ¯mêßBqŽaãù lÔß \ÂZÈÃB/»X$@ù”JA·šÊùlÖ'Ì}³õLô½Svå¹GžÙ¶„-HÇn³åL¦;•Iìof³ÎóÒ ø¸«ÔÕÒÙÙ&R°ˆÎäÚÁíwïû¾<ºÄŠ jê¡aÙS­ ³º‰aÖÂÚú¢›ãÄUÓÌþ¨Ó…{R$±å‘/Ð|ÈÁ¾|:€cu«Oë9ɆÍÂñ¼ŸcO>zj«/¬€™ÃWUƒmdUgÄæbo©sâmL?*øH³™ýQ¦±¸ˆÙˆÀ–$o5lsTšQX¦QýHÒÔoç¥È á>#æÀ±q_# £Ø_Ë]Õ‰f†kVG@p½ÿ…¼Îl õ’pkVÌ#Ø8Ù`¯¢Ô­öݨüy9‚úþ°ê¡eÃLg#¤‹ ߨg¢ ǹÔΪº÷#¦f'‚ýA›MS1Åá YÉWÙ|Z?ZOvC¬f;0ìø|4Ö9sIs díÀaêQºð ­—-‚~‰¥«ô [,iz1µVN%Û:°ö®¥77Eâ ©ÛÄ6Zûž;ÝŒQšéb7×g׌€…ôÆ%5­hp8«’UÅϪú›ªº(“ µxþEðqÛ®Òù$w{9}&é[8µ°·T’ã€6³RpìÌ ¸À‹áѼ|°ÿSþ0?Ñ€ÁÃg‹äÉ}šdÝ쪛ñHU¼qŒ‡‹òŸd+Ó™Yx˜´’cÉLQã#¼£1vàá ã°pá\Ú¶˜–—üÿØŸ•Á¦¢ø¼úºÔÜéÿˆ§¾ hxLçî<ÁÛcs´íµ¿1=×®º¥†òwÀêö†*;¼®®»Wy~%ÔVw¬~È€˜¤˜  r«Ÿ[Ò;t1#÷tðf±; £#âuß2¨"l7׿b>Ä™NÖ¢®Ã°à‰¢|»õ,EòР”8Ø6mTßÛcÝ um*«¤oRëî›bÞžÞ©M„nÐîÇö¨/Àëÿ~½‘:kþR*dî‘Êõ$ö« os=Ä!Lÿ>áŸs*JF]ùü O1s|"§†¹ç †Â:(ŸÃ0‘&æ`ìÚÒúÌX’{UÝ™ÕÓç.ŸÃⳉ©oF[ŒÝÕT¾Ûà]¯ÊUutd´]\wÁ±Ád˜eçT†®¢àŠeÜweäÉò¹-Œ:X ·5Kd‡6«ÁÙÖÕ¤¸‘ª,δnÉ /:SL „`äW(…ƒÃg‰ ­‹QSñ íÓû€'Ò§ƒ·ÀÌ‹ž‹Ãcù“È”G™‘å[u…^eOEá80(œ„bdÓ v’ˆp²ÓÃ@ä·/«n`ómàqߢ.\€[eôÓ/¼ï~ú×ÿñ¯OŸj&óâ*Ë kЊŸfÀˆ¼‹þ¯­®WÓåsŽp.‡3p'’î­BšÑ‡m18Yæ¡‘Œ¨Ä‘“áLê‘ûÔ÷äå÷‰pœãÃæoºè4͓ǒt‡­fÑ/.ÓfSÕÿ †ð7 Ç üIrvš’`ÐÇñYŒ‘gÊT]@r³êTu–©ý½`9ƒ±ë>Í ?†mÏ.a‹c”|púõé) S†%’ÈšÎi¼I`¾§1ÿñë<¥À““á‰ötþà]8µÞ·Ú —4J»éù{¬:×…ÁËy‘l€’§Á~žžT+hÐä8e[zçJá-/ërð§`»Ý/¡¨øÁŒZ!Ûý¯«­´…UàÒT ôS8’­^1ÙìÞ®,Oö¬Þ ÅŸµà‡ßb’Žô¿ÚìJÿ8C¦©€‡ ÁÐù¢ ¬¼Fq}Ý”š@Ï|Ãeß*tîßtÿâÜð~OÈ_4Çifo·Ï¨Î³øÚßl¿ü2kaUíZÊbUÒMhœõPg†Êí÷x {€ €‘(FA˜ay•Ýj¹ç.‹¸P&̇¡Ëÿø]&ÙþpV‡4¾¾&á_x§×P6¢]+Ë«¦¼àÄšÄC|ÿn?=½¥SŠ*ƒä‹ŸRTí…ó›%ŒLJõ¡$tûU€©´™Ñ¶w%œ4Ÿ¶kõ$Ãè&ÁB9*Eí(KF`tªZ~ž°Æ.a‰åoéKÔnâ•—Hqû{Tú:••›w)w#g0d0‘úî9l¸@ù¬œ£šª$>¢'S *œÆ³< €—z×Qä]£Ê ޾<ñZÍùn޽)ÉßÍ(_µ ÁFYw Ü)n©ñTª'ðÊ’1Õó|{vßAcÄ”›š±-NÌúŒÐ Å'>bá¬Ä˪ÕCºE ø$Ähu _Ê1Ü8e»`&£ã}boÿéÇÞ‡xSGlqcš‚ÿÝv†sPa‹êùF÷?ðÆþ{•­XRñzeuÝàŒ_ð_9¸ñ„𪺂Gk‹7ðt@6ψgãFƒŸ)‚ø1A0ãžüÂÂÞöPÒ­0|±1†5S0¤j ø N7&¸Lx]¼UÚçT›ÀŽY#ò\Wã«Àµ³´ŸÓh7-:øáp–\ªÓmY¨Õu8>ö6(sÁú¶÷‘áñJ˜a.ZÕ¢¡©1¤ÈÔ„„òfºÃ£˜èµ™îeéÅœÉÂmš(Ü¥e^&[lØIŽ ‹šc‘3à‚^Áèö¾¹êÜž\]Áw(ÚòQ € ­T¿tÑÕ„cŸ{‰Eî(Ì×ßpßôâ¼?¬©*_´ËÛe§S»Ÿ Õ™»õ–›-κŸPy 8¡^Îì,:%Ü 9¿¼ÄÚ0 xüwîK &¯Œ`¾£GêxkÓÝÔY aâˆé 0ï™0x¾2í¢ŸjCŸ¦(Áihï`ƒD¾ sL cu€‰U³è °†ðN=ª 6Ôl|zîW *üµQS¾ªÜp7LÒ§|Àܸ0s~õú¢CÙJf[i o}ogˆØ=Jø×6eR_’¯Ì…Àzá(½ZL!;~¶ÅQm€k}d°’Ñ«¸qˆ59v–±¬Á<@Ų}­}çlšÌiæ±~àsSþ›EëR\·„‡ò0°‘6(Zîýï_}µßònaÓ<,“¿i6²PˆõI¹m¼KÅùP;Ç!¸¦¸Ì‚Ø÷pó-ø¦i +§–¤i)âÌWl»…õ Ž3¿÷}ž}ŸK‡ÍˆœXñÛ"ˬ««l¬Š²‘´âY‘ÄöÓçþ­ÛëÝE¹W«GnFÐü¾`¡šÅÏ Ø"±.ÜjZ‹ëuþ÷YNF–ùWËÂSß ²<ÍV ´b‰Ñ±3ÀYA‘°]´¡S™±…CUé8Nt¼§Àœ¢»½)YŸIu$eùãM¤x¸† ¼“"þz/•­m7Уš`æ]ªdù kzw©&#Ss…>XÞø@l½æ¨ŠiLØ(7íÌLmÁ†n·[7}¼À¬M´síc)Wd´®mx‘-¦–á—^.×R‘h‰ýš8fuZñqèNt¨!†KQËæôJÓÓ¯­ãèëþº›ËæêêÊÊ­«ÌÉ`ºO,¬´Ìø^Øcrß=£uíŒ9ÎÞ˜,nî7Övì¦daþ`½ÿÀÁC¦(Šu'$-£ (î‹n*Š4½ê®×Yÿ;ëT1D¨(Ø_ÏÛ`>M`áÆB8#T:NböÙïà»XZ^ ’¹zÿš^·nÑã7à‘bdÇÅ5ä²AFZƒ¯á»E^ àìO¡‹¥,ô¶²«õ_z¡;RmcíØ8ë’ôÿ|] >·XZ{ãB¸q±O·“cä.ö]›‚Q+ÂÑš&©Íº)ìŠØÐ5SŸÖ< °Íè¦%œçÍ®ŽË«Äl…óÏêòç³"pJñÔ먥*àdßKÇ©Û/„ôdÑ÷0J‚Ý•DJ±‚GëTXþÆ›—¿Ã®Ê `â¬DEý¬ £S÷¡j˜+5rœÑ£ÈX%ߌis+ßEÕlšuƒçSàçcéÑy?ŽmüØó!©VÊ×$^DÞb¹Û;*qxóU”ØEüƒ/4ŽsPøç“›Qïš;’DjZã1Ô†’1Uˆ³u`ƒÌDØOÓ>ÎÕòÁ…^»˜Á±«àS"XË€½(Ô=÷ (ªµƒ;]9e%ÓxŒ× 棔ËõDÜH£AA1"SòŽrÉpßEïÃëèqô˜ä. ${'íàü9X¶7€ãîòϾÒ@Z=Ì€ rùÕ{õ³„÷ÿC¿Ÿ‰¼ü·áÃxk^ù4BŠcˆFy²ËÜÍ+‘<*gƒ¬›`E…05z{'Ü?Ç2ŒÍùÆ÷ƒÓüYvjõzé[b¿¥xÄ·yìý¢–Z» É—:0™½áÐvKcA€c€xø&nè`@®v²dƒLùÁÒ,£©N´þÆ.FÌI÷´y}Ò8;53Ìé Ï ){À¼“<fik!݇?˜Vn…R‡`VUù“ç/Ú7C¹Ù£L±]™2:$x37 N€œï ÛKŠºÄ&Ñîÿ¥SŠöJt8+ h ¡,¹sa¯uØ ­‡ÉÉ Å¶Óp¥užý¸ñ·Ú,ÐZ:Izbû›Å Ж‡yè4õö"àíÎ2{û‘5»{švÚrö«p:3ÇÓép-1By7 >lß¼<ü\õæáðÄĘloL{2*¬JÛb“¬«~³tÁ#£ –. üÓ vc„Vuu‰’ÔVf­íÀH9Ø a–yÍ'©ºf—¨Ïý¤ˆ[[ì†Eþ©|ÃWƒØ:Myu äFú>ÖÐêGeY«ÁÛéJMrRÝrò×ãÎpX ‹qt«}öù»Ëé%Üíô¨’ûäÃ1ªÝ˜[i…¬^4¦N”PÝWï|ð)nè3ßHgŒÉ’` ¶fœÛU})DGÈ?VÍ æ†õÅÈl=®mÎiK Ì\ š<2<‰•Sœb¯›ÀñŸb7¯¼*ùfÕPù`ß¿ò¼EâÂjBBù§,àÌ2çR>Ò^ãÛ:ó”u‚Úx×Jµà}ÌÄJ!k¾ùÜ ä†ÏÏK,pÌ(fôïÁäl,lUAêï—#‡Õå´òÄ\;Ø ¤mÊ娔«s7¨ðë*^‚#³—¨¼'m\~i Ñ¥ýçê5 kŸ†v+)’H¶Z-4Nvf÷Õ?ÿ/ÝTYʪ3«;3î [Ü„WwžÁé²¶iÔßÍ rÒL$£œH…Òo¢ö+œã5§•«iuéû-LÛ6u°h uاÎ=>mÏÿ¦Þ/DŽ+ËìbøÀûû0$¢W¢XaÆÄ‡Œ\&ãÅÊ]-âddDF:#A†l3ÃÀÖR ®‚Ä%p$÷EŒÁZ[Ì=Ãt Ü¡`§4­ÒÕMãšLXE9ãÝäCd½D,7âu_öœ›åþ¾²$Ër©*þœ{ÎïwþüŽ¢˜@5ðÛ…¿YÈ,]àŒô´¸ÃﺄnºB1QØéÎ*MÐ5bH$Ze?=J>ýìñgÛ/‡ú‹U`à©TF¼äÖÈ gÁo¯û»[“÷À÷@Øñ0°qЈ§X»J Š ,ΰ¯)¹Îk/__+ÑíŠ3S²¬ðKiœhÇôUN"¦ðì"]N^‚ÿª³Ì~Y=K¨Uno•…Ï !«ñj¥xEÇÀÄÜCŠÁ‹JfàbbÒp†«žðtñ0`ae\#è ?©‡ÔC¿i±r¾žÜ£ýô˦8>L­{XéÛìU3I‹‚À›»þã{¸ÿú›­_ýfë›#¦q³*&c7ÀÓõ_Wkö¹I-b¸g/ùaw ßd—'ÏE’¡|PyW*Ç6ª$ ,æ)ÆŠ’ÕùuYÜ%ûJ7Ûx„• ¾’B ø†¯PÓÉ€u°usK®ß<5P48ÎmÌ<{ü½r׬g(¦aDâ²s\ÊSÎg†¤ÆäÅŽe1®²nÉZ©¢Øe™dû˜oß¿=avŠÊH)cM‚~!ÀÜ­ÀFË(è$uYñÂ·Š„Wk\BÙ¨ô«øeœ~QŒé´"[ÌžVfp–î8 fK¶ÆâSSgô÷Èô­ßÿ3'[ߟGbÑ«B6}Ñîzz Ø P”ò\ŸoU™\ﻜ j—'>;.Џf$·Æë:¹¨ ªÀÆ4<`v×ÛKòoû !°ƒ^òþ»z÷¢ý‰8D]<FÿŽRÚ ÙnÿàNµß¥¨5Ì$x”$¯w¿(Hÿnì 3û#®ç×ȸ ó›$?f3³#pBž´"O¢ªOÞ¯OÂà¶–=e`Dm8óÎŽ:Ñ­·)¥2ŠZ—RS5™2o>?Fªæ?‰´ ÿÏg8ú›­_mÿ éðË.Jt’kx Cë}9¨Ûkº¬L•–üþ9®€³>ûyû×£ü÷Þm>Eç‰Å)[²Á4‰€Ïá6&œ u§Öï×YÓž õ¿ê''j •ëeëºõ¢=Ùae-k W_Db„õû‡‡µBm…$”{zïpÂQË?ôA…Ô;ß©uHËe1'ä.¯;v{ÐßÚ=Âõæm€çíÑöh4z> Pú`Éf8‡h¦bêõ°[½“'Yl?Û§ã¸Ó‚›£u'u4îp!«y)’Ú¸±’¥ ±v˜ê„Hé‘Ñ—b2qÙj…ÙÁ1V ~þÕd^ëÝ˦Y+»(:·Ê‚27î-þýù§Û‹ÖOŸ~úøñè\ lbä Õ)¿ýö*ìÔü¬Ôð~äÞU*‹ù£‡–2àQÜ” IDAT#„æÞÓR˜Ü™ÿ&VöŸ(p¶û%Ûn9ûpG q¤ŒXÅ7èâò5¦§h+: ÔP+Îv(pÌ{Ñ[€0˜ä¿IñcŸ»€xqÿI|¸_xúðgõatqP<(0m'öà¢:в.x‰¨í|D¦“âeçnoÛ‰‡2Ƭ Ce·Ú——Žr¨õLkÌ\n(\θ€G©/I¥p²à}ÀoVt‡î™ÑpwM¦¯b‡>£Ø˜¨Àåî£C±BpZ:?Digv[x·Q–k<ëD‰F'¨*èùX[÷…êDÂ#ºÎ‰(q×\P4*OäÂ#Þ” Àœ¬]cí—Œ4>ìÛÔúcT “(EmÿôyF– ‹Â§KgÌ€Ž’7‡WªyYrWåRƒE–ge  ¸á;ŽZýaª¨Ä‹§, „+ kLVÄI¯27쯬gÌrÀZÚéç’X@IÕ…¥Äb!?,tÔV8ˆ•uÑI.‚‘Y3+³šËDß2‹}§þ¿¿^,¬O3x’<Õ•Úë„™ß0Øe>G(Ç=£Ãk îi-ÔYmf”˜¢÷›>ÛòA’d}õ:ýÏy§å$aäŒt Îà£ÄΊÂKŒVð¸}¢ŸEs\«â3ž¥ôt{»½½ 󢦛/nB';V €†1)7‹V°áVÇ9Q½¨¦pø û¼ÄwæÔ©»ÝnoÑÅì‡rY³.üê|·Ú𤠧ikqšÆ­8½¦‘¶Ó4Ëâ4]ðcGöryøTʽœn§W÷:Q¯>i]ä)Ú("‰¼}øÚ8šÿÀßÀÎ-•׊QMöÞ&Þãê¹ b ðg%b 6ÃWø¸ª]óÁê}~¥Ý›ÕÛæ¦\07Ýf¤Æ5Cœ—Ÿ„Z‡ò‰”î$€x‡0¹»æpïwàW–³¹˜30ÞÀI>0•({0s0„+ÐI†Ï¿´âç<êöÂevû[»m¤±´åi„8G+MÀN’V§¥d<¶›ÔôÄ‚h¨Q]˜XQÔõçÿqÕCvˆrñ•ÊvÂ;‹H…ü{½¶[¼dyN‹Ûv+0kÀè[›öƒï‚½[ëS^žKJ(êÛí,Æ`ÐXœ‰ÿ覼2+0¯…ëâPúb ÷Sî`2´>T¹ì¼}rÜ5‚X¾Ë=rÇÎ’ûà 0 Ÿ°+vz`nèGŸ{3rbl†YÆöP-7cwKÆæŒ•h|8˜€àÀ8„p?îõä8B‡™MŸt)¥½G]ˈD®SkÎ ÃÐ C]0€WîºÚ*î÷ê-€íߟOÂA‹°¥ç@¯€”̦0aæPCÕGA]vwýrß,íÀ!ñÆ}âºlcmt¹#ÊÂßzøƒó„ÝÖiï!˜îc„¹ð†L«¯n¬ïûÍRør#ÏŽ­2ÓéÖ}uÿh}‡bÄø²|‰‰„²@Ä„£5Õ¢2šæ˜toHà†ä¨Ôq<\" s¢¾\‰Å‘R)°ÖiÙ”žöÊcÑ8ÈRð§s3z6óŸœ`q—{aÚÒ#k4müAåS J4¥(]ÀqƧLD;%àTtT(À—b6ŸÍ}潄ã6„ ·©–B‡ù¨¥î¤©åäK çÅ_ÈZ4 íô⼕eɰM³ž{‡·Àñ[¸›ÍY ©X; \Ü|Þ«ŒÖn'ƒÓgE’Wuä=Óñé~_ˆ-p*§Õ–_ò¾¶Àõ÷6?Ž?õÂåÚÅÖN߯[@šÓœ¢ÌkÉ„yÚ*·àBÀ«©8½[˜)¼c/7´hj”»TóÄ¡­ÝñcL4 +ðþ¼'ûð*é Æ‡‹:´XýGu øß¡é>å?÷ÏBPn|6-ôò]ľùÅ7¿úf‹ :¨ñPf™=›»š3«§Qo„¥‘'Vf4r]MÖåaÑË×⧈ŒW$Ê]E (-;3:QÕN؃+nbÛ™V¨¢ùýÑFÖò|k:™ æÞýæß€v‹^Z"uý;GPÉÍLkT›yp\S > y "è]^öõÏú¼…)´x®õ¢¢~¿ú$”÷#»¸K+7*ùGsÓ€{ÌPôÉÝßé¾)K$‘ •ƒ=Zõ›«630·‡Ö?™p‘ct7}8ÆŒyS3_ŠÞ"hÜùñü˜±^Á×,œÚ75ì°ó¼ÙâïVpþŽ^&}Ú]v*ŒÚ™ïôNÆYmÀƒ ïèVY§Ë›ë w¤q€9™Ìáî»u ŽcòR~bK«ØU8ØB _ëˆ×{OŠää#»Ã/p¨Â{*‡-÷ã´ß[ž½§¤ìµß|ðmÖN³ÄJ°ÚmÍKïI6†P Q~_3Q>À‡€ðJÓ®™؉Îã…§Š@@ùË2ÈßÖÆá_ó¶kâlÖÜŸ_O° éNMÞ S9)­À¼×‹¢8p¤§ÓЍwäûÿd–Eû•4¡iéÕ=7䇪cg«éì¬5O Wb¯A^[a.UáN—Z“º—l—žÖihäÀçF)OW¼=xØý\Vh;SÓYìž—¿ÙÚú‡_ínýæ7*i‘¦E2‰sÙQØ‹ÞWÕ{SÔ/Fh®T4âwÀ²îSEMÖ›.Á¢ôã– HÊôJI½ΫLIéòÎÌÖKT†´#ZþXƒkŽ:a­ëCzøO>ÓJ(mÑnœžìàðKÌOÔ±KS¡ÓÕR B?«€RÖz"uG¶¨køÂåyÖWH4þpœÇD±Ak Œ¤«îWi¯¼ÆÌÖõþÅÄÊJæïmmÝêdØY:’T·˜_ûY¬®{UýïR‡³Áp¯û ¼¾(ÍQs$—½4mÚoÁ kˆ¹b€ßeÛŠl2›Žc"K³Nˆ¶œ±Sý\â'§vN™lQ¸R#»,°Eˆz§ƒ¨A% ïQxÒÊ“ÅE­€F5ÜèQyQei퉣-WTSÌ#Mp“œ¸ããèÅm]ûâØ7ŠÊÈîäÿôŽÄÂÁ6ÑÚˆÄfB]dܘ/ápÏ畨€ÃsGió†ßÖ'šÁ½û»ë?îVÅ…|œ¹džŠ±gSxØÜ/|°~‡w9K#²8‰p¥ÀµÜãª.x/m±5˜_³Å9úŃø_ý_ü œ±NQžÔè74A©záßfâîzý‹Òï)Ú;n ¾ï¯1‰sÇ…Ûj¢*Õ…®Dpb&íTk;g¿¥‚ û›Æàë’«ƒ¼‡¼rÞF+8ã­D›MÇÞ+‚%÷å©ëÕ/ÎÌ^P.Öë­éQ5ëÕu ñ·á)6_¾Â¨òEª Àûž8ù{¯4Åá J¤ã³(ŽŸ3ã;è‘ðaâd 5ʬèáÃÑÑۺ·Ýþa»jZÆŸ£œãhTÝÖž™ÍGi2…êIÓ’¬QP8ŵ`óÊ%x¬Ľ£ÓPåõl<^®uE!ÞyÆ_w#õ!›¶Ž9ø{&­nh”b;ìtìyä¢Åp©4 1NbTAOz¶"oÏU"¼†GWócx6sŸÔ)‹ú(“‹’°µ´tYÛ…¶É"1¯vÏÿeRNï39Æ¥z¦‚=↎‘o.+ÕÁ\ž™nY zŠZh3°l@-€d†µ0—7ÿ;!Þ1¶©«ƒé® „Oⶦì=ŒH.JW~Úåf¾ Nt® –dwl Ñ ˆŽŒÛ|€«*¦ŠI¸êŒ-—ÍYÉnŸÃbßiϘÍêA4óçê$ŸÙº ©æÁrÕ|v]œ5lå7µƒÃ˦íe"=¼ÿýº aj["µâ^Ô¼Ÿº…èଫY™…-3¡’ô ø&Bœ4Åž *“®žèWÞdß EF2²hÎ8ÎÑŠÞú¾ø„‡Vœj½éÂâ‡á²MôºÄ)ò‰Ñj/찀ÃLÛ¡—=¯çµä¾¾jwƒ‡}¤Í^§6ßñ•gæ9å½eB=Ž‚ÓÓ<ï¤6Åxïé[#€€åäB~â„ à;ÑdÅü[¸qÞ|?Á5¾„)ÍfMˆ=¢–Ùy· Á¬qq¨•8M7ÁÔ1Å66x“ø8u_¾‚ “_¥1*¶%€Âìüð¦ÁN=;öqžÿ-üt•äŽH\Ž{—û½‡÷O$Ñ^(Où>#²ÆéÝ^ˆ£É„°ƒÜ¡y¨p½½2%0w'|ãµkÏK:½‹‹¼¬¸¦lÐ ½²òV¥á@^£á¡ª üûl³·ü©«ó‹!!¦Íá)h)^n;v×\‡ò ¢Y±äË<'­8"\J;ù`œÚy wœëcAóÞa#£ŽŒözï³j‹âݼÕɤ óœù¦¿±î¢Žî´æ“bÇŽ’b¯V­;’áIGÖaGì·ð°€öö~÷øáËAêÌm¹gÖf™² Ïsšƒ¿<´ïã°hUÝ¿'êû¼Ç¤é›Î¹Y¡Î Çk‰º¨÷6!i©6)ߦ?`b|lò^‚‹gy4æÿÚIj@™¾ð™ ¶„yÄáGx˜þ,¼…2 ‡g`w¨¯…‹ilû;æ\i¦2\"‘Öyݱïå9W{½«÷µöØR[±r¯÷£7©?8ÂÉõÕ@E\†ý}F-¯§7Ì×;ðn×¾éùæá¾g½¦aq¦6ñ.Ä4g?iç7“DÊöU¼@¦nVøvß`㉙¨Jõ¢ƒ|(ª¼ ød?0Aˆ{𙡂^-mé@pg†¯@Èe¯û!6üœÄØÙžÌuåÀŸ‹âÁ˜ÃZ êþ«yˆ''¸$J˜ÚQ@5žØ"¸€&È\ŒÝM×®‘ÏøM¡÷ê{‚´/É2À«ìÅÅ Š›‘’8tCrŠÝÆðRÔR]WG÷N³Þ=‚k]Vg=›b>…sÀJkùÑ€2olþl±¨óOàÓ÷:D) µS7Os ]2õW„ÁëňÔð~Ó8FÛÑ)F¢S\2ØÓ%ÇŸ¼*Øi˜R¬±Š;ÇA!Uë¬ÄCd,öÅ݃Ô|iZ—}j"Õ–LÁÅÏÓ0éåÑý]ÿCVT`L‰"Ûy–•¥ª_{[ËpÌLÂÞ­’$B柔$¶a »ö…Wò ©¥)u%µ’v“PMÑ©×DO•E6*>ÈÄXø.±¬Ι§qÄþ”Fé…:Ü©ãDã°yݳ¿p¤¾•2…—v] Tf|R— ÍÞ±èÊÈ–ðVûí‚=ÞÞn?¾ëî°0a,“ËäFC« ßZžoæ4ª{˜“Ív³û¸äØyð.êjü“ ÝE]…Æ…ýfà•å†RiÍo45#WU1ÖP¸vÅ–Úà=Y¯E_›>˜w”¦¹?Q@‰Ì×1û<ìwW þú?)ƒ ‰TAáì‡ú_+4¡¤!hlÙTÀM â¦‰ÙðeoP#nDI‚ÛkCøi¸{ÿühw½ïðjúR·)6|˜9Í‚ïb .¯nSä:f¹°Gã ¬änœ_¹g<²p¤6á6ö—ÛÙ vžÂHÁ‚3"´…íÔô1¢ìÛ=º‘.[.uÝÜ1 X”ïEòm^N_$yò&oy¢Dyâ÷ãïúq¿“犰vÎF}6ÆÖ"øªÀ§wÉç·MÏ¢ uá©ë¡J®‰ç¤N¸¹}K·ëü /uNùäîs3RÎµÙÆHQÚ™*ø™Ç‚4úʶcÔÏ䌄€eL5~@‹0ufp[Ž¿Ôž¡éÜT¥ÉŠìà§ÃH`âS~Àn=\}¹UxuØQ&7R[χ¨|evž/¯ÎSìšÅEådÝ”çAÊïÞ5EÓiáϛ⚙v¦ÍžÌË¥Fv3A_»ÛíÖÎå£d,®ùüg”ÒqzЭøÏ¢ŽFðά.øuésLöù˜þÇç/98@€#Ëâ8@XWë¡<œ­€_é˜EƒæmZ¹† Ÿ¾¯{]ÔeLè ͳÅsï 0*ƒþìØppð¾+ðø¦ëÅ×ÚªÉúüà½?n3yàÞ>SÜmÌ>NxV J_,¨{.Ø ›îP_.h"â:…C“@ƒ8úà¨aYÊ58è.îÀV늟›zAžµIV•»lv'à7|ìÃð=âøzR­Š*{Q´ãÜ'híníj[£”ý•ÊvžíüÁÁe­£Ð¤\%zõma”5-½a;½À\ø8…7Ý`pþî­‘ ŸgV$Cœ¢+› ¢IÜCWbÞQoŒK&U`÷Ìd´X+,b¡‡T}1üÀkrºÁ©åruwÊÍixBø°Á hÄÄñ5Åá½.JÕÓý<ú#ëò™á¡˜SÃO”!)¬™è}ì*X£C~ßÊf¼Y™°ëåº<»Æýö(Z ‡×Z­×S¨#ޛф³½úƒ_z¸ž¦ÁÝ0…)'4¥©ëlY8ƒ3TçõŠBìàfÿþ¾ç¡2ÿy3œlU‚¬“áR„I!pÚ·pH’a*;öé¥Ôå€Ñ•i7˺\2øV¢£ŽÞ«Pco“<*&gåŽÀ'›vzŽmd3@–»"(õ›¤ÿ†"Päï¬D¨âcQ›#mŠ&úm]œ7{h[Ñø-–Y´´xg€ ÑówT‚J»roæ<ño²Í öV±>Z«¤Ùâß²~ꪺzŠýUåχù•ì™–v“žXg¿ø‡€z©À¾9a<žã›lV¤ÇiÚz®•ž/o9΄£êñriö\ ©¬Ï¢°ÇùÓ¥»Ô­ü¯8p±!³ú/øVÀ·j"“ÜÐúØ…âÞð‡¦IÄt†ÌvÆØFï©3LøèØ,q2Vߦ+~?Dµ•ýð&ò9¸ w3i,ЉxŸW“s:êÓ8k¶·Û€”š/qòú · a§7íu?ÜûPª­Ý'£h‚|Ì;PΡÝ0”º¯=,×CØAVUÃãÈ;f<©§ÅMÌK<ûžÄó…í{…NÛ;ûâ–,miÑêÖÊŠjÁµ]bŸÅ×\~ރ௬0“Yß"sΪólßÑŽc§¬E÷Û›º›åÀV¼; b`X]‡-^„«w2‚~k¢4Kû;;+-¥·#¦ÁxLùÝP aàG؉8c³yYæ$I´BsêýzØiÓå˜~ˆb(Ñe—)ÜÊØÂêÀ¾x%_ìJ|BJ q3f¤ïÊ0GÂi¼µµu´5õê}–ៗ¯ŒŠ¥àÑäŸíü‹ò´“AhÅÙP£íÞ.%ÖÖ•³F)Ó‰éj÷ KVÎ ÀDƒ;Vþ@bRUxLª=à'‡€I=™¿ I±…¢`úm—a[ßÁ}gë]læ.‚½suò3ÎÌÂî:“p.‰Æ‚¹Ö¸ÏaîÐntI€¤ŽCpÍÅu‰©5%S̰¥Ý-¯#‡66rÂCE¢¥¸«=†ßcû«?[拱޼Ë3u'Ö»¨†3Íu˜·/Í„Šé,áÞ±Qt|fœä¯pjÉ,*/Ò¾s™Ö±­™÷Š¢¯p_í¤*Ä ¤Ìþ{ ­ ôûmÛù k›µsiÛi?ùmG_ØõI&ý Ïž´;·JÖâøœKì,ÓÚKÃèŒù<÷¾=4R— îNGDwl]¾ió(M¼4oEuÉ…q5ðΙ?´ý³) @ò#îîmÖØÂs,õO¯£×Ž~ÚѤsqR¯ ø¯ §œŒÇ;%KæÄŸçŸ_ñù}kS&[®dú:‘u*ÁfÇl9FQˆ¥"=™tzÄÃ6cªÂN½/êúCµ€¡¼ä‚Æ‘æ™GïçÒR‰Lâ‹~W{I?A-ÈžÚàÒzüå0é:vnËœÏã<—9Àj xþ„ˆÄîƒ_Kó~-ÁßÜv^ 'ËÈîãžvxBB±´M£¿x_5ÅrÅøÒݬkg~à$ŽÕ©¤ø¥æâ. °øJÚ ~‡óÐË1¶Ó "KPMÐßå«põÏ‹.,ŠÍkÈðù žÍÒ@ Ð ÖßWîyQñÃh53ù,ì/ô~oÙ…wƒHwîG™îP2êNP¹Dm¶sUë#…Ði"6Ÿ¢ë«û.që&Ö¨N£÷kð´ËÈèr9vµ`s°äõ QpcTH¬þÅ-BõÜC±•åf‚a©Tƒ\t~í±cÉPÑmB¹´¦ps¦k4Á)Q8jÀÍ®Ñ=y‚;ÂI'’Å÷žq®ç‹jÆÆ„P9^iÆ#éc«9„£åª·˜mDsÁÿ±ªàÐˉè|—áYÚi´v+³ÕÉò‘cÿDc8ecgŒ²&c!ÃNóµõ¸ÿKG-‰9M>¿¶—>û Ý\\u’Ó[汋×"Áu±AbôpoOÉ÷ÕʲLÇ‘Å3 É <¼; ˜mÀyR3TÿÇ(Ü€ªéfÉ$¶M¥üvÝ()H¿¿¢«µ rí¬ÌÆK@ßK¾QI=åL–]~¸ŸèG´Ûš›…7-êôoBâ׺¹ëÁ‹t{ßnŽ5Îu¬ð#ëjZ·€¼t=~ìØõ½¬‹¥0Ò…pwÞ´{0µˆ¶[@hB|Òàá…ybs Òv©¼™ ga…-Ý3luF¾ ”kó®ì_LÓ:ÚyÕ~37mŸa‡f©Ü©ˆòŠ«øeYÎgà(æ3'JI/V¦áý|³FŒæEìÏý¢Â‰:@›g^q£œ„-eJ&ï&ªÁÙaweC`GÉ Q7ƒÅ ÷m6äã®YUïV†HVU°éfÖ¼y ðâRÔº¿=ŒV¯·³mÓp©Y˜¥]Õ ؆_€•˜†8ïÇ€^“«äü&¨#Ó‹öºµX­ÖC");¨óÆ×ª™bCª[`Ÿ¼šÏC"ÄA~<Ñü)Sª×“½{¬9:³CøqKPçm/—ûÃT›ºR6°œ’šRæ¾”SËêi–cá6ìX‹KËŠ”²8Ä+±¿k!+„AtÑ«»5æDηpìâªÝ£5vÔãJ‘N=ÞÌ“:¡G%Åú|‚ ¢Æ]ወÕ"Špÿú‚R¬ïu€Nn8/Ë[ žW»§ò é©.c7‘:ܧ)%/ž?ß~žÚº—Níñ¦Nò JH·ˆµ|j$¨Pg&a®ÊVÑÈáã/Gö£Õ/s];1AHÎézͼÙ\2þªöîUNí>9àÒ–Å?Û÷2³éÔ¶9Ǹë‚»K”§qv¿ou×åwÛ‹Ó°|ùlªšxpB\îݶ¨E;6Q1Ù«°ÑȬÍ~9¤kïÐÜ©6c½loK‘õ´Àñªci¯]± ©12€ÈÆ!ë! IDATém2zM‘¤?¢‹Gð°WKì˜&„Þ| H¿8F­}ˆ“µ»r@¹ë2lìvU¬qÔ > † ª’+rx]¹¡bºãobà4`50 ú~PMà5+ÜcëFŸ(%ßÇF)œsä¼þ®#²«­z J®/mÆœfÎ"8xý1¦NÇ`:+äàCëìÃb¾îÁµÅ‹e3àY¦Ý–QQ ë™,9êŽ`ü{y,U)¶p„ RE‘‰´[ª¸ ÑÒN± ™­/+Ú‰ºƒ,WïöbJ™V¥Ö“[h¼:ÅéöƽêmV“k+ôI»Ï ¬2¿Ÿ°þ %\Sö®•K#œB‘âŸI_\àñGIŽSÿ¿ÿ^ð΢õ:•Ú XÇ:‡7ûªþ¼îuyô0ÿ$03Í-Ó¹Ñâ7øÌš›m h€bБwö“ª5S³O¾Òu6œ8ÝMu¦—ÄI"ÓUWÀå;'‡þwÝ{eÔ%ân­Ûry37XÛ-ê%(#³\ÿêþVÉwwP$ç6î6Núýý² OŠPîÉß^t~Û;üí^OÊC¡âDÏ[ÀNÐÅÖú¼r¸›l0•µÊ훆iÓ·JˆØLag?ëØ‰Å/[É»V§“€wk˜] ³EïE²×ëýP´’½Bµ T_­§ì&Ä™¢ÝŸ‹QFw›f²&5 8SNô_æòUÙk™u÷›c-Ü,µüÊÑ·¿m7Œ^²?†Ù§ÿ"m™o]b•ήøÆì6àc³N¿“äÚéÖ¸£Ú(ø?€àÀP~™ÝÝ'{!+švkSãáo> Þ€(ûËMr/“XoH#q|\pŸ˜@e^M§Ñ-¦ƒÞ C¬þ‹‚»¨ãè±jˆ$”9x›¶­GðyííçÛia:€Œ®<Äãý²ðP£ krX{4{œÆ¨U²³z¶ÚÙ±vþêÅy‰‚•¸pÍù5`)uÄÅœ“¨Â9ZTb“GP{Ý`?Éù‘IBN¶Ð¬LÎÈ ˜0–뛦j¨ýÏTý¥iw[›¦ðrʱjµl ï@Çc0Ý}ï“.k  ž5›étO‘‹…2Ñ[»¸ÆtëhwBÃÉõ…| HZmYFÖß4—V…g·pžw‰{à¨ydÐÁϘ°Sø£ÀŸkƒ_øØˆ“b® ×xDÀ˿ǹ¸³³u¬'d:ÔÖ3DÅÅSx(X¢âƒÂfšsT+¨tG5DLÎ)®ÿí¼4⛓j6áýÜ{#>Ätš0þ€½ªzßË]4<”pY»wiß ÂûókS£æâ€±WÑŸW|T%HC8耟ª9P-œ#EÒâÀΦËk³ybи(f(dÌÙœä÷8KO?l[—(Cù0K¯_Íõóîe)yadä®áf¥use_ݼ?¬7€’k°à³>À¦¢€Su±.Nx;ÿÓa©ð9•®RÀ‘“‡T]@Â9Ÿáœòå¤:ßZ ÊŠ³ ºD›ªøÃ?(ØCL“°œDfmlŠf\Ev‘U'§Ž8Ǿcînd¯Dnfá&8÷û²¬v×ÿ²þs)¢/óŽá[ [þ ÓðcæÏ=‚êÕuÁŒÁî΄™M¬Ü‡H*Ùúºhšk‘I]§? ð3à%#‚éWÊbÒU¤QcW{uŠßûèh÷üèÂp#¦Ù4(ŠÞ4@N‹ò' €£dÝ`½.t?©×Ó)<Ãû0ÅM•KräXX0õHá9Zª×tçŸ)@3­ZŽÿÀV[ßtpªtM4[þÙ¦uܤx–3/en±DTBþŽ‹éìÍ@}uO M—lô¼¦ó‡Õx¼âê³Û©ÃÚñŸü-k|~bƒ•Ã˽…‡c>ižË„‰u>ëG‚§’÷»&×À|0¸n;ÁÛ¯¥´s/Í;ý<UÞžœÿ'àŒâÊ8 ¹2 Èk,áá-F³ü^’ 3€ Øk€žïyö‚<moFÛ£Wž¸†WštÀ×ÏúŸK ÞVX#êaúö+û5X“W6u–à/нŒþLàÔ¦÷¬‹b!0<–˜šÁ]O[Yªn2L»ÄŽû¸"'‘I¿Kœ¥ukö7g¦ïÆu›kÓðPláúÌ »™êõ7»\ëò_î;Ÿ{óùËËÕ±'¼c€w¸M 83Ê ñ±ߘ("kGù*#/ŸÎáˆ{ž¤4ùBó/.e„ã’>ü%Šóœ2J«ˆruxr’D𙥣Øð,အz)œ{Úƒ@$tP$œNöä‡Ts;‚<%0±ÝõîKÓËϹ§Å9*ÁWÀÁâ¼)uÜóºý~ܤ^XQ+¯z^„3˜y’%«¨ÓÀþÖ?æw­®ÕD@ í´5Ìyò&ÎÓC««Nód§˜@„xÛá¤PÎ'ÓÙ)Æ‘G(’Ï=”áÅ„æ {tùÙŒ‹•™®pÕ­Åã?þì/i~ª øg;H³¼m§¸ΡíTlU·Ãö ÃG۶o·GCæÏ `Øñ©S²àÅGÖ¾øýd«è{Åð \5æe­„…$Ú9°aû«7yk¡.´röIK©q®ƒ'€Àùîßaq\ü@ýõÝÝJ~Û`yåœÃ¾pKߢ²)vü¼÷­œ™Å*À=jIÅ.Då›#0_/`6'`J6îa7ûL+tp˜šw­Í-bôª§ÉNoP©@v½¼ñæ8 Qó–£wy‡”0þH`‰5;¸—Êo^®[¼ƒ9 ` Ž}þ<‡ë©Ànè¢j‚TƒÑ¶VR4.<…üžÂ{@ø]xSÒ¨i€ë ”fƒ6%Ëà6Û€à‡¨>!1]Á“¬íO»_ý’øQ{H£4ÖtXïaçuQ  Ýp{BKGÛÃ$ßÎíËF}’4£ÔŽn-eëêüuÇÐ/ôÛ¯ÕO©*³½¤·xYnÂøF¶.9JÁPf1OËcÓ,¼¾è¹Éÿ¤9KÓtôv´ðxèNòm6Ȇƒ^ú…"ÎG.9_þ™éG’ÏZšÆ óŸ$PÀÃPõÈŽÑ\žVj«}[¯àþñhÀi,P61$ÉÃh…:}¼C¯Žd+ª»õ àyœ»©ƒu@"ÂfvXƸ¦ƒq0:„ƒÅ¨EL1˜¤--»¦“N’¬€.iK?èfY¶ðÇ€r羕«5G!¬®þ Šº.XnKíw‡Ã¬gŃ?g]YËÀ{ ¡ MûàVUq]êuà Ö6·º­/èåå«™Q‡¸ökºøúñ—~!¥nê)„øN:x¼|EáÉófÓçQŠ0Vàqp´‰+9êbaÊÇZôL± ˜ÂRˆÅ‹GÆü€ >ö-f$ÍvÁñ_­ð OÜ6f“Ÿ¥9o¢J)Vt<Æ\ðGÍ«‚9Tû€Ë×MÉ4 5 µ¾Ï=ˆ°ÇbO7ŵê Ö]5cùqU¬;^jp€ŽÉWìù¢©MbŸ¬4Ñ߈§•…E9äβàtôv^¨ûîæÑ‹–ÈrÀùXö< §y‹ÖŠÒ¬µ¼ÛØ Š² Ø~Eq ª¨ÙFg·N0¬¼]c?!Kí9€Ô޽ÿÚesàSœ¯2 áf¢o](÷F±Ò@ƒòýÑ%!;²‹:8ðP,m)øî¨šQå™vÖõ€‚o ôQM»”b>ØwÍêZÔ®ôít“ÖܧüE‰%‚A X(ÿEuP^ áUQ”G øŸ‰³CáûY+Ñ%|v̺v€Ö÷ ÑŒ¢Â±Þy¦XŒ€€ þï>ÊÁCÍqȱØ`Õðƒìµs…¿Wð!ÿ¿<8¿ô'IÁ\fØB!Œ‘¯ºŒ.©Ý2ŒÌË¥ìÓ¡…*¬¯w,¸® ÃùÔW.uh ®W1ñ(Z’?ÀFQ†Èy<×Iödp³õq,ܺ´iÃkŠÏ_*‰¸³0Ó×.<úó]~ 7цØÁÓ™_hYïVªt<Nl|:›ÖÌúµžókÕ7‹xá«ð@×l4úeœ 8íøÀ<0³yQ|ÒÖìE’Ô7}~ìÞÌ+°pOÔÉæáh`QÜܹڡԲ¬$UlŒ{yL,'ý¡'óÙªmÆ<|ÿg€½.¶tý¾‡T¸§8XWÓ÷bÏ]O1I;ÿdž£ðGÉi@Þe¨Š„©rÃä×Eåä…@å×€úÃŽ"LÙÇ=[ßdKÇ$1%(pVÌÀôMQµN¢‡ˆzð˜Q{L$íý/GpÐEÝÜëê> f#=€r.piAÈà>p&¼-)Q‘ óµÃ½ ~ßux×ßäËp‚ù¤—ƒo_.ƒ‡éÈ‚ÿž„ünefÝâ³ÄWËbѩݛ[qŽ}ãüÖ) š[7íKðʬÕåååbAÐæyR8û<‹Àæ|Yë?‰%m›Åà•û¶¬‹ï¾Ã©Œú» pØÆrÌprK•H?ÇS‚Žú²[I²¨],\ä àγð4ûõóvûåZxèoÄdЧG8^† {ŽÅ¬ÂÓÄ-ON,ÝéG°}‚˜èÅrk\‹ “_ôBJƒòl½ú$*Ølü€-O) yþB¿“ú$p” ÎN^£K^D]r×o|ã­“Cˆá·‹ú;y;6­MâÊ”£Ž „6ýò÷Ø‘5D<€ã $‚ê8a  ˜ú­«>¶õ¯˜ž¬Í õ9:µWÕù$8†Ç†¯Ó¢»=¼d_¦É›bÙªÐg×B'µBy˜n¯÷aDüà¸îS@ƒc8wpÁ)p³µÖá‡zRâÔ¸ÇãÂA¬Ö¯VÛ÷¼á`ˆÊ¸™àîþþþÁ([8iÇý˜ºEô<¦ùvçÕ\ pÏ–¬Õ‹¥|Îÿ1#ÅÊ“½p÷„Â?/‚šx¥-°lÔG uÜy.%=GÍVcoÅ^rQ&AÑïžõ(}Ý‚ˆ¸ô Ó€õ…×GEµUd·˜µ¬ûOÊ8ý/"65"?fé¾Óº­–É~õ·Ò]ÿñåƒbR<(PàÎqŠpŸD™7ÕÛF¶r …Öö…ÐW1½þûN;%u;ÇUç£v{{;µÌ¢šì³}öÙÇùuzKuŠÉMò“áXÊ”§ÉxØL½Ý]t£V–ü?­c‡O•å-€&¢Œjé´g*\»Åóÿhǽ“ƒ?žïaZw÷ƒQ?!=SÖV›¹ºM‡&¦±ËóÉØIrà_±ptž(=Ǧ¡ÑvíŠFàîqd.¿Vç¨_+óÀq/éx<Äe~ô„¸w£7]Âþ \XYöì.+!‚H³).ü‹ö.ä>ØìŽ*èKF‘ìÿG‹µì¾©×港¦ô½Â[b>Þ0;óø¼a${ƒËÜ“e'–/±m °}šDnö4*ƒ‘8XgÁQàBˆèt.pVÝ´ð½,^bu¨ÒùAkv;¨ÙèŽuh1™†›dPÑ”.6ì­0Ü•ü†“œãöåãPû;>9îA±à¸ZbkߨëáMcûʾúü R¸õj/–)aÏ"8Ç®QòK€š¡ ÂË\F·×:¯I÷¦xb´òí„|‡eïÕfvw×G[›ÕDy"eÒi礤!öØ#\M¤VÐÑǸU†"þÞŸr€@?‘¯÷¿~Ýœ×ýóEr+y<°?~üÓcåè΋ÝÇýr_Ùƒ·}Ú]<êî˜ux ×Á¬ €’bú±6±|L…7çf+¶E2çûŒŠ“b½»ûÞùúhwMFop½Pú¥'Ào]Æ«ÿ`R»š‹ ?ñ\ q5Á¶yÎFÙŸ >Fçt&Œ¤Úœ«bk꟣9°9°ˆ9( x°=o„õL+´ô´ÒÍüm%aý Û yõÝ'¥Zcñz_ðýõKŽƒ"þLÌ<â:¨" Ž/¶õGW÷ä¹øiÆ1ጮ÷èR!z ÏÀIb'ø@zÌ©aš6}wÓm.1%¸˜ Õ—0#üæ~Y¬§ÕÞõxyŠ5£Õ3baÞ~…êÅD˜íMFŠWV›t,jO†Sl&Bí†)àųjº~e¡rUðFÖÁx9ö…{mfL‹ë³ë¢¡Sž»ð«âf_ Žë„„UBuT˜uÏYéáæíÎ5JÛ¬%VS,£LqsÙÓÞªàïªKÍw®,°,Éý‹?ì sú}^Gn !ÃÓ”k‘bÙúºiܱí4å@›ú®…;7ÚŠÌ‚oÒ›1|ÏÌ#,’߀RGï,ž_bó«s‹/vúœ :Uñ¶ç²¹Mæzð gûQćQñ/‘7­¤s‘$Œût)Â$[æÃçB†i.¿ƒ Û?¬pá§´›no¶ÓQÔpRÛæ…Rw ”z$lu€&·òÞÿ[ÛUyÝp TE¹<ÚÅðS§tcÙ«#ûGv\Ö­@wMɺôÌàÓf>R4“Ÿ{š§|þÌŽ"m ~$ùå³%|ÖI°Öý„6ð%:ðó*ù+ ¨¸âØŸÏØõ¦ƒw>ŸáÖ|=›qû¯iGÊ‹¼Ó#Œ÷s;©Ûé#õ%^d6v’«¤N[dÖJÓ+Bøõã6 ù¸ŽëoÅ™±I0Ä£rÚ$‹²ÄÁíêeñ}y4'ý=N’„Î6™ü ¼ËÓòAðpùó´‹»ž®ùµk 4–¤ÜØ.{3Ê\~ d§›Æ!*y­ÓÞD]Z8ÏGm¬!l·l;ñÊj2©Ö:•LÆi|•ÚÇ‚i>üPP¦ ÒNHœe¸CÇÂsI~°Õë´ŸÒN– s?‘Ø]Ö²“yÞÊ“8AyꀘöTdýã1ÃEÛ’ÏØÌšã¤qa'v–tÄ£e˜amðV”ïDpˆ·Qˆ´~˜S¶$¶¥S§gÖ29ö ëï[7úÝïl ¶Žr&~{¸X­þóТѷØKo²úD½3µX\FÉ¨ÏØjÇ"‹vK½0õxR™$_Ô¢duÍWT@¿H^¨Cav¼‚Û>ƒ«®$ÄZ`çIlö¨¹õ°V3rˆ4cA©YÅj…kœpñ4c§ÀÓpp!û+ ”físáóq#¢¿êÊ,"J…·ÒYàW]@ ®,!pÿÍyéA°x¹~PðEãî Ü–>DëšÖ¼B[gÇ–-WYnörQò»gn}( "¦*MÍÜçV˜•Æ`r´)Ï1¹tk™â¼¬Î‹àˆ]š& ÙÑq§8èÿ|LZj…¢nÆPÏ«µ0ûgÑ}n¶Œ¼,øþôü¼ò˜w]á—ÚŽô¥É“VŠ–FÕ¸à…ÃË%ÂîåLmg %2œåx©P[ͬ´®ÜbŽ]¥ø÷H®ë ÔRgX aE–s.–V+¸Xºèþ¾ûûº5 l#L*ÛÔüß>dz3“ÉÀR«Ç£nÈîñ C‚ »R{¤öÑøÃO?·ÚväììV;ê¶–™\¤h$ǨfÊÓþÒûô5ñ‰¥5k§lôÙ<³Õª˜³Ùq”|AG`8¬½ø9pù˜Ì·_,V‹Ë”¦Ø´%ÁÜZª±CšÔߤ™*¹ “ʲÀTï²ôÐÀäyÿÁ@6*ÝCi0Àþ(„Õ¥3Ü=ヿ礋Wö_÷¤aĦY¾å¾^òé{Õºl8¥– GÒ¹¹U`…R­è™ÜËEÉVÝEàûg.Kœ À6÷i‰;YNC±[Tœ9ƒŽúb¨3N>ýð¢ò¾í°¡dþ|D‹(k®Õ½ýή€6b‰n¶\&C@6½NU3[ŠOÓZuSíµ¥):@Nq'ðU|ÿ$7ål\ÙŠUȵ{ɨRÝô?r^¯ù’óPUˆ¼8'Lúž7óqqŸØÀ!m°<8(¸Vw¼ô¹?G[TŰ.éŒI6ÆÇ’þ½›‡…òÐŒ$‘±³1nÝì º6d°ׯ°×^Ãañ‹1YJò8³µN;GïãOá<þŽþïw,l–Œ†¸ïh&nÁÿCJ3g¯àFpV€ŒÁ¢Åû‘‚0è`i%q Dt¼R›Tk‰³µE:úêï0Ò~•8~F{*>ie)‹¥µsšÚv¶ ÆðBÒߪ{õœÎŬwðuH,Ú¾´>5å¬ß}:ü)·/¤(ó#DãüÜ£×}2ëvk\5C‹ÃPS@%æµ g2}vìÁå[;`ù€NÑ:8Ú„u¿J»Ëœu6F‹á†þP³âl®Å»¼»,³Hú‘›¤_¥2òŒ"˜66R ÚrÜÇjW@Àá«O?m­¬¿xüéO-æŽpŒðuøæœ"%îÛI–Ryˆ/¯9ë…á‡æQÔFFÏsÐüÙ’¾À“ÌÁ¡Gí©î(kÁÁÝ¡›3Î6”Ò 0ª‰(/ô‹'{ù–²pšIÇ^]v•|.„é2lf¸T÷imh¹åœãä§OႽZt‡¡pdð–¥6îú›ý=V;Ï3^mZRWˆ ¹¨ì6Øst·×ÜɪÅ!¾$9¼¯ÿmvÎé`ÆU/6{½ˆ R²OÏ^d4¡¤×«/hDÉû5ªÖðÐêΠçà>¶ @ð”ó18ó¥~> xÕñ28½Ù̇üÍü IDAT2Å•w†ÉwWwìúÛ‡=Âr ¦Üï¥ ì$mñr¾Bm>&œå"úOå“‹ÛöøÝ›Zñ|®ö'ª@YjòüõêÑóç?üz”Êze§dmì8†ƒðpHE{˜Ó•ä«®øNæôÖ7úñý¦¼öåóŽðSxA)–—¼Ò‡©ƒÝ¦¡ÒgIýA^ƒ7hÙ9±0¤;›ÁN\W’Ǫ±e4HT»‚ï|ƒŠ ™#†9±µÐÒ6ÊÙ󬩪ÛC‹üííç #’Ñk]%õF~†vo·n×7SrË—õGµ`ÒONtý¾>NÙj/TŽÝÉ峦ÕI"û«7‹Ö¯¿X²l”½~=èÀñ}×e/öq»Ê{ª¬áÞ'5Wç=ð†q'OÈfŠ#ÿ<~b.°¯Oø/Ÿ>~ü;S¨³ð’-°8Ó%fé4*$À!þ×¹b§N`ÈáàD3imJ蛡Pì£òøÌqß¼‰î±‚!ß_nÜ:„pNs©›Î»¸Dj€üùÕ•=èþ¡•´pãN7²íg,‚®”´‹ÍFf"Ú|reËöW”ÁƒÆç[{„ٱ٠šç©ÂNã|X³äËü˜›Œ5[bŠõÚáq«ÓÁþz%÷zoV¸ï†ÓÄNüüMžäÉçü²\|ÞNçÉÞv Àf ·»dôqš‹¡4Ƙ¨ÈÞàTK ¢ Ô­lÓq­Ê[ÝÏþ§GŸ}ýñgçàõ(Ψ´‡)`:ýñãË/ÿýñÇ= ¬È Ö›PìnÉúˆ;ŸAèÀÎ)~Ümk3Ò¬ágh1jwq ûØÅß 7WBR\nšjÅ ÏKñëÑ tLÝ¡„yÇp£õIQìQÚóóÂÔHgÀò0ó»™™ù$@1öƒÀ¬Ž¸.Ö`¤K OꞯP!uI4êÓßÓèÒ|ü§G7¹ã%›·Ø?1¶yÿ·²â¯®†6¨Ý¡m‰êоž%ªbZÝ5Ò¼PøéCËà7kuS©óÿªÞïEn,[4œ¦ÀPó z¸ˆ†[Æ`<.t袇Ð&‚ÎLCvíR‡íŽP(2¤& ²qM>ü`cÚ}oå…`¿˜i8 ùÔ˜™¹SQ ãûÅåRИC!†-))éÁD¾(@Ò_0kípÕ=“.§ËUvf„öÚk}ßúñ-]ºX# ñ·©bCe€c¼³é¯½ï8ìôQðb«Ž¢#——ð`’·…ÅT˜ß”úÒ ÄQÒkê5ÃøôtX¼$ª1[­ìÕðöê}sAÔü ÓhÈLѤ¬ûõ8A|WIàŒøø éÖÊÆj&e“!´¼O5ø>€J¿uÊ阡8>ì,VÈÜ´ºÔ¥>…`ÖÑì#ï(H'×ÓžéHörc3 Î¥2?ÿêOù8ê ¥u ·ISwgÇý¾É„Ôƒ ¼Wè7$—nÚ—Y†—Ã4âªF ƒ!ì;¨Ûͬ<”8;3Eöá/éºH&òd ü‰’«e¿dz åX×W¿q?x³8Îfdád3xHË,u Äókv“Œû˜’ÅŸKü@N„ë<Ìi(…–ËÀ©y±èîAÉíÂ?ÕÁ®ƒÍÊ-ÖOnñÿ߇½óñ_²´¸€ pAD¼eŒ2¨ê‚„Ì–OXF *\±( ¦e`ù‰×òµ!bè@ª.¸PåÒù4ÃÙd>˜+¸›£âÕéÔ?Õ¾º·Z­þ¼ §ßDžè;6!'Ðnbæ˜Õ¹ÕK«˜œÑõ¡5n üšÉð'M“˜cg¥EÌ·ú¹D4±þôT(¿Âq\<½€šµ’ Ú†t©ÄR¤½{–—8Nß„;Iƒ£¢~Q›#ÞÑtÅ¥~rÁÅœŒb+Ót#ò}Á¶·¢ÀüwÖN2\ú’dÆïà€>¹Š#³-’ÖQ²®_T?g &ø×G[ýp\}½9ò­7Yi™¯¬Ðá@.}+ê¦,²pÎ!žJ|ıi[•)ó¡ÈZÞ&U–$~‚ê_­úE?/žâ*\ßQ\<ºÍo_©[K”2¿fª€íåmÒFý¼…4ƒ†h ¶\DcÕ±;ÙjìàÇA%$;Ä4æ¾ýØÊt”@lÕOž©}›£¹FÑjàêІ¿::‘½²#Û¦Á§QWª­?¦b»ÎIÇBžETOŒÎgðqŠYHpêïº é|çÞÎdGQ€‰Ð’O‹dâÐÉdQu4I0=´AÚ¶,Ö~¥eJJR@Fï寢|“>Ç='yôìÙ¼¦DÁ Ŭ»X¼¯Ã|ùu"ëÛYöxuíþpeuÖ[ýùÏExh¢Ž'3°¯ AȱZ{%¶×t/£0XdáO™^½!½‡ã»·ó\µFΠ˧k p’ó.£Î·NS±[F¼š•ERÞ*ªÂÚ%­‹è’¾¨º¾®L¬NÈÖB^XLÂE§ >O‚+<Ú‘ßÅÉËn–sÒûí“ß½|²~öò1b§ûQåXçƒæOk¿øqî¨p<Í¿Ö ÖÅæ¯Wƒ~yëjÖdjò9 7Ž‚ž?[íµGïp/C¯,¥²×·û`âJ.£Ò„fB(÷f¼åKdh–’Ô#¥ÃS|øE$Û<øíQ$› þ7ŽuëèI¯c=K¥ÇųRh×p”Ôh È%A§S;U°é·ª«¼<Jß‘6Îd!¦%à²fèx°’‡3a‰6žÁADìÈ"–ëSdI¥åHrsU’<„ÇhšfH‰‰#ž”)&dy G°UO£¥_•¸JÁÇÚ'Vdq­ä¢ïºü漋XðÆåÙ®NlÛ-¥jâ†mJ¹Ä¾œó8_kYqÞ%z’ ,VŽ*[h†UˆNAì“ÆÔ5SKNý+Ì!·5µ}ª'¼:®K[ £°!…MGRãRB5O’zÜûê«{Ÿ®B `­ËhiY°ÛÞ‡ÝÝ]×¾iµÿÔ´¿$œ¾{V‘¸÷‘?»Ön:Šs¬oó|awkœ®à!EST{ÓÀLÖ`|ß·6›Çk#r¬~s@£a[’žÓöóʹëâ\ô‰›ÁS<vÌHÒÓÏüV ¯ Õæ¿¥Á´ žcŒcæÍßùIíÈmúQ ÆuQ“ñ L!’;Ç U`+߉¼™ž~½„oœªæ¼ç³j×Y…qÝsñcå̦+¯¯ÂÊ]!8VÕü-óÛ·ªˆNTIÅ´.Ú­‚ØÉp×e=’§½„"=Yã¢R·Ïö6Á¨šöØ Mî6LiÇ9C’3‚álß^<üê!|¸®-EgBZ<ðu1ö ¿cŠRŠÒôUßÿ¦é—~ײ¬®•¥eÉÕ³sö¾9Ïá/Ïm»øÇâYgA¢EÝÓ4²Yv_™.6ú‡îeÓ<Ä”ö;òð%-ÃͲæ¹ÑÀý5Äû&G~ zn _pÖ¥Þ¤&Ž=±2`ã!U%«RWf{`  Bi]±œâðÉT ü6=æ†Å‚zǺäôýú íi€娕‘=Z'›ÿ߇(B¯ZrÖÉQð¸•e·nµÖ ¯|x…BzÖð$•ý€Â.±Z×8Û».€×e=ZU½Ù¬ý#¬$³ÄÇ,®¾ N$)!ª‡J›LÕIEëq; ;T쨡z’yÁ†&¸oÅ:0¦'¸‘]sŒ»¿u{ÄÀ›ßj:ºžÿ‚­Ô p¿¶NxG39y‹¹`±ª›cC¸X^~c¯q{rç0 -º`l¨‚3§‹‚S[ ’·B|j[`Ê}lemUHpê£Jª ©AB©hùA…˜¿>éYY]Ý9€ÓYϱr2S-û6­òvøZ2›Ðh!TQs±8”6ó \—·Ü½`د4уžÇW·0˜°”ŠÙž™ƒtæó¾uo!»F6ñ#p#VÆ=™S6¨c»o†i6]²ÁðÍ#°ô ÎÙá!¢¢×{8 oíÒyGtBhL `#†ï¨üIr'ÒWÁ=ÆUè—zP®<áeEÁ ¼<´©DÙ#«—ûGZ&mlrÎ,­%™i]'Q†yî#©_Î×OuìdуSÙ·F8Ⱥ)‚¿%v+´6©Íª^ëZÿ˵5Hˆ¬ <ÊCa-O%B=DóœVÌu¹ÔN§("ä¯áZZ²±Y Ř)Çh¾äeD€wlŽÀoÿ¸Á ¡­à4“àŦÏèÇÅÚHRÀ®úƒÓÁ`…ë"PdÃ=º3zá8 ·Dë^N׎ó‘Ö¦W?šìW ±ã‹‘•?ó€5N9ešåPÙ$þ‹§ÉÓ ì߬Kgø¸ŽIga†öÄÞƒ×Æ´a©ªáÅzüÖƒ×àŸį0ig™\Z@[ó/ÖuåP\<#ºžá•%­…?­3jFn×yY“£ÍÑÑ'Òv‰« 'ËBÎc8ø-—•Y¯ÀÙ[ÀwE„j¨@aWÉcäzÄ“úbÙ °úGHt!z»TyásG_f×–pŒ? ‡Ô_õžÀ„¾fyþv¥;òÕ†ÏÈ2€ÛoH€¹Ú*i ±š2[«”2A/}©Ïád30_À‰"g=dø]}l¾¨•2[gÃs‡_áÕKMIbìYʼأRÀ€¥È©•¾I{HP?•zÝæJ´?;'Mp߃fÓùö‹w,Km1,µHfðìYÓ¡Y£ÑŒ¢gèI†Oe‰™ÊnjÙ1­Re´èø/P•Ñ×qó"ù)8œP•/~@ :¼À$ø4IÑ[`R¸PBK#%Aϱoð!²!„rôª²*$)`y¤²K%9¦„s20„ဒEÝð¹/sœîD{FIH<êå¾en ýùµ†Î'ûòki2ÙÝŸìNö'“‚C¤N©/~ÜeMÛœEÎxÜ%ªTÂ;A=Ë*…ð * G”4píá¥Ý e9;éàï­D©3ºFq½jó]|s¢ä,rƒNÇvVUíïAë±FÁžQÐYuž´´mèâ©›Ÿ”4m,Pœ?'ñÐà3O•Ô] À Œ‡C„WÞ/Ïœf£!†Mt9­/GŒŸêœ ‚ FegÚºöÈ^Òâ þzk½N€ÈCÐ0Yh•ÉÅ­¢ÕÃ$A~Ð(±L5Àž]‡vÜ‚Zˆ=¦É(„4ÚgÕ¿j ÷¯^üIxýÑ G]ŒþëC g"V™Q“xq4™Àqv›'Ñnû°{Þ²ÞÝ—ö0Œ‡R¸÷\z½â•èpo|Ò¸-5ßæ (jĕ׳`Ój‡c S'1‰Bb!èk1X5 nèz‹¤NN¸ÍÑj.y>vËs2þçáP±Á ?mžŸÑ3;åxeU”áVÒ@¾]¡* ÀͦNÖÿ¶Þlüí,OYŒˆñ£.ª øh„£aÉ›Šò­Ì©•äµí„UðY?&OýꤳÍ;Âýfƒ(SSy¦Œu›ó‹8cŮ䪺¾cI[ø»]ré‹'NX/snûÉ5+áT'Sݾ/fÏп Åòj8ù_†acgè½Ý\wìý}+ ' ×äØ=Ôlú2Þ£{À.ÛaNá_çþ©ïÖ]j™;$bb rŒøˆõÖ·Ž ò¬ËNùG¥|=þwŽcÛ]Rǽ&_gp9‘ùS4ˆlEÚ]– R?ß‚_'œHW!¢è&;°-¢²5(„²¢Ð—*1p{u¸µMôm³T}‰;‡2!‘  °?·‹¼cêìĦ¶ëž4ÝFÔµjò…&™Bè‚Wa•½rðù\šü»8ÐoŸŸ©@Ñ ÈÊÝùØÇ|ßw˜êýÆ NÏGÍ@ÞK{5çÀÙ`#ð¿qÜã§®õ> £KL^”;CiŒC˜Èðìÿí~4¸¸9𠃯¡íÃÃÎá"ô^ñ׫‘Øâ¯p´œÿã‚M,.Xy‰ØÄÿG¤bÔÝ@E  Á“õúêú'í%ªŒJ?ƒgŸÊ•~„>þA¢'`Ìàƒ¨¾4l*še0Ëš÷ýŒ†¸„¦ 0%|! Vp—¦è&3q‘ÊXÑ\l}£ÃBÀY~Åca}o¿‹sÏ‹E¬×e“&³ ¾Ðê+ÄÀîaÜÇX éSòõ™µX¬ä•ø™ž6ÉdBÃ6mžpìDˆ® vÏfô50ÿçá–Ì„áëÓín)êzDPöÑ‹3OL„B@âO®nÖ¿/ZYÙSƒÓ)Ô[ODº9háº$€KŸ5exÁ44Cx[8˜òVl¼ò°Ñà_êd >g4ùu×€eüiQë¨÷$ú‚5>°±µéc2€è®é¨Í€¯/¨¯ˆaB€üœ˜J6~¹#ƒ‘ …CØBŸ´N‰òK~®.J{Lliþiiø³;¬Ýî°CxØf;ÜÎÑpÑÙY ^ù‘dpŠßü”:h½ÓmIkpíÄ%arš5#]¬Bƒg·œFbi2~Úh?áßXd%j ãÒyͨ– ů®E¤m;fyõììŸñ $t1¥ÜÿQ²2u†‚œ19XühÓÇ4yUq½ÈâÚ¨N§¨â¾4úi °çƒí:kèzR€8Ûƒ¦Ãü ¯—Ë·ê ˆÅ¦ßE~oce·H‹<˜ÁœŒOá‘ñVÀcçøìQ‚zªéëúȯº©¤ÕYBS{ ÖBvA´ÿzx~xÈ[0øõp¡Bø ÛážÛPÕ÷  0Ö©T•¾–Ú@F N­ÝÓ_g{u¥D[Õýú©˜ÇÅÑOh›£5ŠP—Z]Ôî£i¿- Üš·ÖW M\ [„–)^ ]ÈçBôƒÓi<ë—ø@™B!Þ#OTA§Æ…ï@—ˆÆlå¬É£ÃqnÌP”[üùà½Û‚¯  “JòŒ39(ÈŠÚ8f•S§DöâÅWÈ«_}[>W?J4죬ÁöKuµ’$ `)öd`›Öo¼ïК_b/1XW ©8Šâ‰›åÙñ ò³µž)ÆÖ!ùÉ%/\œzž(~ѹj(6R´úep%±û:îD-ëb#d‘ž¥UR}Ú7Í”´½J”"{ƒáàÌnƒŠGáOEiÚT,cÖ¨'·›z®DiïoZï"¸|ª¡´¬ÏªÑ°oÏWËSËTÅ"z7=iŠ,šÆ±L"úï?VwG¤µ Ì~:HQf‰Óú8‹¦‡jb¢ðqlÚÌ(rHì±#D«͵@°Iž={Yóï,–gÍ®¤€ª²ÿ„ç‹¡ÝuÙ9X ëÜÞ]`¶¦IÓ‚sgšʈ G C¾lt̉ë.ò|×Ý…àÓ®$§üB»Ø\ Š|FÝ‘)ÇeÁ`…€xJ]ÿ&í£¸hÑ—‡¬ V»¯$Ñï9ËÄ7½zXºÒ¥I¿êv£¿§oþ.ó„¾ó ›¬ŠDè`e]¯UOl+“JÞúµrŽ-V?w{K8ÕYÑ´-Þ,ÝF{¬dÙ·Î8RR5àú%zÓˆè Ñïwñ=ìÞ”>N#öz=9vÜÛŠ=$õ©(LfŽ¿Ìqù¤”´Ô®¿IŸ)‘¸Ï Ö/pË+føÿ3Ðâ±¥Á“Sºý>ŠVjS±ðRzò¥ÚtÝf3³\Ûݱm>Œ<žd$BMkB›#Bq«¶=¶]'§gŸv×å›K?\I> Œ8¹]Ú¨‰Àáw¹X ÈãÒ²¤Ç`È*¶µ{Ám>Æ”$ܙʶüAÿþ;±ù[ùRr-Ç¥t4®Gäß°~gº¦!«[·ZÅæå:ÑŒìàønÑEW¡S1 Y¬“Ç`Ê\õò\Õƒºà™OÞ[ý_fïë"¤¥D–YÌ[è£^&·¬BñTÒciG2¤ž¨eUºF132àx«É$ cUq¥ã6µšÍ0W·Ó‡8…¢ÁåÆm¯S×]ú™º;ÁÉ"š“6ЮӻìJˆQó¤µFT\A‘–Å-¬aš%e©iWiÒAÕ·k¡` ?tÓ§4® Žâ6³*°§ú^–¥™%~&•%ªBIÀ^AÈR ÂŽJ{U †XðRã•=P|6¸’$Š£VX‘2ÑÉÄ-›Š†¼žŒ(6øˆ ôDFfÄvoK¯±Ø,¢h–÷Oof™Ü¨qùûL©˜vÁ奴g6XNaùGE ŒÈöÞ¨d4tü' "£Ñ;šî4Bkç|wrÞ°›ÃÁLwô(ð,½Ôdv^sÇ"#KµúR¿Çßô¹ž”in7‡±h˜3ìÅqT¥e›X³y¼Ao€Á‚8¶ŒZ†à·uŒ[-kJ^KƒéIØXÑèN³aG  `uä~üM‰HKaã–2Jø‹ÎÄ•éîùıEsÌÇ劘}ÅMÇ_HÀÄHZéÌeqÌ¢n–E@Lª*CÎz®€ã&yohYÑ´r-Á=T”‡_JR/XŠ ¸fæë/žüÛfƒéé@dwè°n†43´®g=8Y"]ü݉œçîäÞdþ Ù ÝlâÒ3L$šô"ÐOÁœ¸f ÞïäU¾N\øáÜlŒå©ºÄ¹#¡LÉQØebâ…V™´ÔHÛ4N±F£Q:%_îZâÙÜyN­÷Ñ0FãÈI¹.»ŽÎ|µZݶX¼4Z5U¢2“e«Û¯Ò/pyð^xSñÌC!‰“±šî|¯ìºÛ?ÿ3ulbDXêÒujú[Ågø”Ëb@˜Ù¯Ví…!R*ËÆü| QW³‡8A’¦Q•WéqtfDZ¿uFŠëàÜKe²ë¨€+ þ^׃`‰xt™¸*LH«Óm÷XŒå¦kÁH3))w›´©~Ãi6šóŠ“ŸQÙ à€"å‰CÂ;gMÇ{+×f¢ïW -}o™$™ ”LbU,š£iðÓâ©¿ÜÊÊhqÖ›–®åá"m¹—,‰óäT&æv»4 ŸJôÜ•ý+¬1×2peØUĵ€øÁñ‚·‚®ñxó Be—pƒãq/ÁÉ_\ÔbÃTíëEºèðYb‚j,™aÀ¿¿õÉÕ«ÿ~õêËEÔpÃ~8,í/ÅêWçbîé“ÖØ£HÛm§ùÞ*ø´­¦ ÐÇ©®-ýFó¢#EL»„¿Ö™8À ²D”VÅö,_ÌÅŠtî"{à‘f„Úô@"[¦ã:&‡ð‡ê—¥L2”Ù¡‚`©±ÎßOþd†‹¦}{hÛ–ö—šuýL‘t}–¨ÕI{œ% ò9ÔÁñÀÚãœá ‚ët‡•sj!/6ƒ­!ë',üò ޾äTz.š —ËGÊuœÐ‡Sºþ³>ÇAyÏQRÉ0:©T£¤¡=‰I‹ü~}æt:wÏn‡¤µñýìÚ¿ÄIP·TˆŠª°:n¡çcKý¢­~iW—œ’7Xv~—àxaŒbÅ<ƒˆX‹/¥QæŸúÁÉeº ’1[´si¹^üóX¦UÕ´åоÎX¦,jŸ¢À*‰ËòA²ÕŸb¼`Ķ/[3›°JªŒWØÃÝmÙ. ÒB˜Á:.urd|Ñ%L¿`nú8ŒÀ_%ÞVúÈ«R&ï:@‰é&ˆõ©6õ ß üCy"ªW÷$׎c¸±(¥F IDATñó=J›)ÿU`Ót´Ï±j6zdð)äÖþŸÂNÇŒB+ üfìWcªqí'Zâ.-MÚš~±~ù²¸c"ëÞíŽ-Æ²ÙØ Î£“Àj‚µ«iÊ¥[f]Ÿß—6YÀµJÈé“b­–Z ÿÔ“‰*¸{(c¥˜9L \(ÛvÿÏ7n, ðšš[ËÉtÆ%kYÒF%R><7¸äÒ)¶³Kè_À®±l b ßïÈo8ÚêžÍµ¦T¬ Õˆ—¸1÷1-Ýäe¯ÝVvÎHÓi¸'ö+®[NZF6Ã5lF9dYh+iÿ¾!& l«“jðE–FØ m³0ÏmÅz²Ï E¢m²?éîNTt€ºŸ a#ÿàXãSzj²êÍÌ®ê‡vÄ ØPŒ%ÃVñ{@‰*à˜üSÓ™/ø{–HUñÇõéÅGEûAü‹äw/ŸàÆñGv¼,K=£ÄȦ¼¯|ÚÀx ‘Gµ°[Òu¥_ öµ`×ÓO¿üNQ6\à¬7ˆ¥ÙDX/S]WvwàoµC 0û¼RÄPH™g–À…Ðk¤@Œ%N цbµm\„eFëp€*.ŠV`Äã؈J@µÃÐÞaS@7¥|6‹\¡®¥Úçô™Ô“¤ê_êÏ[ ý—dG޽Üó›œÌËlFJffncA¿ß½w>wŠ¸Ûª¡ZþxtTˆ½oŸ?ð3ÃH8t]¤¢\e°BÜ ¬à2¼ç×Íóнsæºç¬ µdJÚË—/‡ß…ñD’£êÎù8vm~Œ[×}ý —×ìñsrÉ-ò€…©¾GRͯ8Úhš•»n(O&ðRæœ1xÐÖܲð:D*þD¬ó…”‡Œ…7˜ùkTÝœi±Y‘Òîá]㓪¶d¯9.öND'¼LÍå_쟇€4½=Ì µÃ°ÒTiŦÓ/ë–l¿÷¨á™ åKx˜uGŽÃÌ[ÐÃ"‹[ýõ_ÁôŸú§Ù#e“×Ú“ò$wb—°Ú UÔHÀm.²h­¯O®ú­D³+_DÞ@tcmÖ¨ešp«Ba2* Ţݹ͘ÌoÂs>ÉçW>ÿlq¬£FƒYa–]§ú<õ;w’»;„RÕ´<|ðþvDDÍœ4ïÌÜŠ5—˜Z}=(Ïïvrü1Ò ˜«_¸‡õrzŠpÉŸ·C.“|Ø\䪄Ï@N¦. Ï-ÕçˆHj!Uè•lZI™ùÔ!øÐY2ˆD1úWã{·]â<Ýil‡)‰P/Õrg3•' µà7ë'WQ§Úä WŠ”¯\°—vЗÆjò™Ó_=¼½Xüyu{µ²V*Áq K¥öëS¿¢ƒƒGgÎâàá׫»þ÷‡_l”UÜÛæ*«º„·ÅmmĨ•¼PÊü{eØò¶Ê䌸+œ©<´YõœLn ï=ÎéqÀ&›–Af–V¨Ä}¥îE¶UÛuÔ{yY‰SCá‚Vƒ“ûŽž`EÄ6±lσK.§¶£Ñû êðõ뾃J9p“ÒÃØñˆ 0Í N%·Ì˜u ´ÄºESÜg­U¶t~»OØrD ,,,™W„n—ÎM´œ‚’ ®l׽¯…PyÛ™çäãà!×^üëÛó‡7õ>à FáàÁƒ:Îl×]- ”v:ì/ûÙ…¹ëJ;€fߒرÀe·oBHwÀã|Ѹ…[콄´´ˆã ã”Ib.y<ç[Á¹\T½ÝzÜ@¢«ÌkCV¥ŠN¢êï¿·¨V ùøwtªï÷ûO¾‰°?±ä¼OYÁì5fŸÔ1ïË9Ø`ÏÆâº(`iEôÞ£…>ÕkLWêËO^þzµ(ž”vÒZms¾¨ú>ÌË–À È|¾8\,ÌÃCø<¦z¬C@΂´L6B})©ci!ý÷óƒú쟟Apf(ÐÑûÞ*%Ü4›—°m®ñÝ>¾±M2)8ŽÚÄtœ÷¨*ù–p!úþÖײ7Jf+£f܃}¢¨cÇ;#yüelúĆ4¥¤«0O+hÁÔ`‚!¸¯•»VãMχ@ˆ¼ŒcS;;n:îºã~Ü@>鞸Rþ /t&S ° ŽjL2u ¬jŽ«NçÜÆ&áHÌ0*òßp[„E¶Íb{¸-ËÙý<ãp+«¹UQ´²,øÇµCpß'øï4˜^ì‡+t):E£€ñ| ¸¾Îeš‹NçÆåÃüz£.Â_Š¿&àØÝYºùðþÃâÝåC³±˜,5tGèÄ0Ï\ý‡ý0Iá¯/­7ÀG"˨EÿÞ6bc{œ§ Ç­4nÛ@ (é±ìG”~K.Ô]®M§/šfU°TŒÒŠ"ÄØ R^D}çj€Ó±ãÑhä?œü×Åïà\ùæ*Ç­?~ÒÊ®W=Ô9GÏЋ><{KM,x“gcÅŒ xd-@‹Åt©±ŽîNιÇmÆò>mÚ@› Hųš‡¸²Áû6ÂmhZ”‚®+pl®¡Béê³KÝ›w;7ÿqsw»O<ñU+ŽëÚpáqùÀít`Qà$wù Tv£¶ËÚ¤Wô­Jô™Š÷4\>`uÔ½­qº´jȪ(N`m K™Š;½Gà”wWH m!D9(„¤Õë˜387Ý_žbñËjO*„'‰èáè€hŽÒ—Jþ–\Sƒ § ?ÄÜ¡ªx°–êy„zA›J#Çq.Æã*pFc%Á5¤cðzpE¢ˆ4Ûî=Dp‹Ë øçòeQ:FP„­7Áv±‘>]j:mŸ„ˆ à,iP‚sâà þ \L).š–Xú˜§5¶<[ tõV"³ìÉ“£Opï”Æq _"µÊqÕ;¸wxï¸ÎõMº.ŠÐmgöïoÇSñSŽbdÛ½L`(%BõD¿hqó|ÏwçH¹h2 ­…‹É?Žj[˜Å¥D5“Ej;pÈ̆$T4¥c.²:qáÏH..psa)tÇÙu;ÖdrpLFð‡©Å.Q–Wè;Y$Äp8!b+åf ôŸá=¨*æÄ°Ú6^í_SˆNÚ¢3=•´RjÁ‹ ¤ÓÛÞó,‡$ÿNÝvB©¢°q’K_€•Ö¯;¤|Q¦žÓráw=ºJà£6¿> ZB+³&(òñަŒz©Ìf%»HHv Ð 7Ïè§Àqç5xˆ9SÄN„)þT•Nd!Q„¹b²cKÛŽÕ?©¿ÞSÛòxÈr?8ÅäWЂ»’èúÀÎåt `úóù^Fûš¶ßææÐu‘©ÈÍñîDÂ`|‹ËÇm8=ÉÂ;è§.s×9v¿¨õ„€Ôv ³HÞõ[8Zã(²³MË?: Jë告mz™ú¢S]•À+þv¥µ4b;s]ÂöÊ ?ÈËžjÙÃÖ#bôŒªb>n¨×[Õãâ÷…ßmÙ;Áv•@£^‹Ca‡4Ʋ]í‹íÓW/f9ÆJ©(¦o½|h®â‚tkÓ·Œ4±Ô{I%ò™*†˜XºãIîmUA,zg–W4S½6™Ü¥í˜«ËÅœ\@2qžKùó\Zrª§Z@.÷ÞÊrÝêÚHÛòÑŠ8‡h Ÿg‚qùÑÝÛ~‚[Ñu‘ÎWK•¤È±9àýá0ªºýúï÷¿Hû)HÌ—?è»`58}5ç¢G0M(ñ¶9€¸×„÷ÜýGX«8ÿ˜gä´_6šèú•ïÉx°Ýò8RœqbYŠ^¬ëxAjNÚp?r–Ъˆ¼oüx"€zŠšÅ¸‚ ‚| §Øq%œ}Û ¬õ~õÞö>vCx[‚œƒ{þ®Z¿šE#¤-’Çf—©>@À^Ühšª:°CIlûÝ»‚l@r×5‰‡³ÖBrÖPþºé€wÅÞÀÆY³é.Ý<åHÆ”ù ›?cìœq³-ÜD­>BMrTïk=:~ëÒ +ý¦HID}«g´ºÝÿ³ßï±WZÓJÒ­»+Ön[RÿYÚ…h­ѧ’̾X¬Bàñâé8ë¿aGU¿ª*ó=c p—:%(¡¤?M¦¸ãÆô`¦²ïçlìžã^®ªëغּî4ñØ©vÝE(f*ö'“€XÓûY—¸ÞÔ÷†a®¦v$ñÜ4)£é‡4íR€WZòôÖ5p¡ à°<#¢ê[]c‰¢¬yàÅ31ôâͰç|Á‡·i\RJÄ„SçË(•EÆt”>ë¡x Ö 0¯p@Öh¨3ƒ(&~0F‡ œi4ÞÀPs‘BóDºܨh+ÖôÑðM3ÂÕ@;ؘ…«úÎá箋ú#1ª«Ç$ïÑgÝî%õýõæ÷Eòr»sp-fœ3»‚#¨FQÈ•¡eýçX6Écx‚~VZð_»_tÝÂÅê6b0ÜqŒ«½UbZã}ù¹íœ5æömK+ɘCÀÄþœvÙž!ŽÊP$7Š1+po–v2° Ò8i«›g‹Æ.~ìG)éŽçã‘¢`Å[{ħŠû^²kÂ{‚ÇsÎö\ì°”‰¥Á¿P,p#&‚.Ëö–Ù™½úÃd&ŽkÛŽc³½ùÃyçððrç])&ðMð%XFäZ”رzLiù@å`HŽ}Ø9ìÐ\HРۺ0Ê©ŠÔ)Τˆ'ꪋÖoýA/§m¬g-}½J,üróÞ™¬piºX¦)¦c4Mœ¹b÷ÏžÄÚó8æýtÛ®_@àG=¯0\X{Õc‘½’©%3Ÿ¯ !˜+ö‹øÉãE ½GYàa7U¬.á†÷Ú§ êüÊÐ0Þ–xéT* ~ø!Ö3/¯ºr•ù`EÖu0ÚC1z¤Ÿ`ŽŽ²•]l‡”\qE±©''è±H®ó}x+òèNgÉÜs¡‡ÕnoB°KU¯M-ÿ yžz»€æ)6Á–›ÍÕ'Opó ŽÊú5N©«1Äò*”*‰€|¹^?`Ã’¼JÑó"³Ç/ >£Ï>N(Ç@…VwçÎÝù¿Žíç ™bž-î–é+î™:–‰XÿAƒÇÉF<ý !&˜Hv¡Ù1Cܼø@L¢~8ÂfÞÓ¥n9·©š[’o˜D¾cæ20QÉ|… " wÜE¦é>Í3¯ÌýY†#‚*¸ájNÈ¢1'ŠMc}æ(ÉAÃK`*ò¼‘ñÖOáˆ}ý$Ó¨˜k§ú‰-¢·/ÎĈF$ÈDÀ³Ò‘ý¦_<À_X•Ý`öqÒ*‡%xãv¯Äf ÿÆ×9­K5-jéx+”A¤H+ZD/s‰mJ¬qn%Ë9"Àg Ô¶WÃ_z®Ã«a ¯Ù²àëg§í}T{b…›­õK]}ʯ€sì‰!:®‡¹‡k™á”}n½2N*mFDkt~U§˜ÊðýxkÝŠq“¶âa/¢Lµ[(G¸„þ3Ú ZÚÁ¶98µV ¯ŠX^Ünçg®ûÙaÎåÎÎvUð/ãy9á`†5öÉoPêü±´(ü¾²N’OŽ…íÖ2)®,<ìBE¥ìè)®^]eú*_.U樨<‡7oßÂÓâôB‡ÞIöƒŠ8OÃEô./\¨æ;õÐÍõùŽD†­ÄŠ0ˆÛfjÒÒÂo‡Wã»!fëÌC¤@0 ¢O}›“kŸdÄ€äÔ\ý,{àñxçí=\®x¼üKǂϞ´G©Ê{~{jîíµ_?y‡²½<$X–igv°/ql`o{zªá "™m3_ ýlA˜û ÞÚiÃÖG4ˆòXeƒnë &+†¬aÎx¨ŒæÞ °?ƒ$*’+æù#¢·‚ü  ¡ðý¬Þø »-qk‚÷{»Rk+T¤ i%¸;+ "˜à”ûxyóæ*¤ûûûÿøÇä“ÉþT8@|Í;Û•Õ—I-ªw{(ö9üïuQ<-ü–ñNÎ}f¬hð>T%_·$Ñ€[10}]$}‹b¡ªN<Õ5×ÁNóüZß4ÕÌ—0ŠZ½vØ^šf§ÃntPëjXä6ÌáÒ‘Lìï\¢šk†½ƒ`z9€˜Èµ)x2Y>%”z6‹Xî©täá*nYl_ý'{™=ŸÛÒÛö ˜)~‘Â<1ìÔCGÅ"U|¶Âé›6)àHà«>]Æ*`\›_F%:‹.)ïRV©|0ÞïZYó @—ÐÈî8½-;ngusò›¶¥Ä¾ÿ1"ÅYi·É€ÐPv³BÏ#xeÂìsdƒíç{´Íþ,Ÿ…—Ûê6ã§CðÕÉ OJïEñ åÿíZµ#«y\:cµ9‡SQðDñŒ–I 0H8OˆNõ·¯ÅÌPº4–8j—|S)”‰®>+«°WU+-ÕßtÂß„ jYFG2Ò±˜àß@DÞVõƱ)¶;æÉ ž A‘`„èð¼ÀÑùäC/Þæ à&õí²Æl*Z4xFêmQ¨J:BÒ•­û÷O,l‹þ¸¼ò—Ånü -«Òüzâ[î퉻ê4þçÉ®{>9wÃH6Á­­Bs„@gQaóšVÒ<¡5¹îÍ}|@t›7ÃÂ$ÂI¿wvñÜ_? úhîbóZšù´ëÈ8¢†Æ…SgA E£Û¾BÁÜad³~¿*?ý´,¯Í¤ã"M^+uM$ìb›¸>Þ¾ª™Ý÷ì’±Ò”u+ú~¸8Ž×Äö\X¦â°GìhCî  °Õçþ’FØfÿ€ª o«ƒ˜0 ÛHÝiÌ=GÎm‡XL:Õ)³õ^àpˆµ»ûA‰¸=TlË2°Ë<Øub¶»ïæ\ô˜Ûàš˜* •jʬEÓ>·½ëKö¸»SRKæºÖRʃôŽM.˜ÍÀÞ3fDÔ¡1*P.¿Ì‘*QûEm°Œë•ùµ–©mIH‡!øõrbMì0ÜClÁŠ.—±´Y¿|¹yùd»”ÇÊ\Ú׌Gˆ™}TÈ6Àà´Öø”[õÅEqšýÖ…»á±z«"1RÅäÓ)¶7‰ÂŠh3ê5+éB†HpºÇ`‹›¢ØK+n?4ŠJE)Ϙ®@õD‚†y;÷ªä«ÛŽ!?ë«Õ8H ‡%DÕ’â;wà :w†´ŒÊQ”XTd]íÝsCëÞd÷ÞùðÿK£gÁG!FÂáP–•?p¢²ÙŒ.Ò%ö .U~ZQ  É žß) šlYõ~í3ö«¨W­=€#ae:BJå.FGô]Ñ«-®¿8zWܕ̃CÎb0Î,ûÿЯ¨C\-  5çL°P"›§øô" p·K¯©v+½ßndT˜˜÷Mê¬uQ¼xZãÊì+"éUŽUU܈Z¬!ô%6m’LQ|uû9]-¾n\¾ÁÂÃŽiš¬Ó¹’pšX)\ÙöòpknxA”ùŒáf }±°À˜Ãÿ›‰,ô€·F*Ÿ„`ü`H«ØEl9¾eþvwQŸÚ¬Îcb[+öž©ÞÑZìB»uëÉ-`Âø£ÐP³² ^b÷•^`ÏÏÆ’ï_ÙÖWÿЬç­àŲ-FbTçÊpmò²Xê/X;ßè“  IDATjÐ:«ÒcÉ–gÎUõuûuþÚ7°¥šP>Øv@f1“ÅûÆD-†ß4u±fOTœ©U½Ba î4ú&lB‰óÒêÀ4Wó³!]ÑL êAáïþç×Ï¥×9¦BXº¾¤ãšÐV«%*¾Š”t™2lQ”bòö;äçÃysû,ïºT ǃΩÇq¤w£?¢RßÁÍ'Z²~òÂ'Íþ W¾;ã{ø Kì-")îÿ˜¬QΙ½ÓøŸgj/£!“¸f">"ÓÆ\u¤Ž#e)êXƒ²x¹~Y¼¨¢÷YP¥ìkYúiZeA €FÓüS~ªCä„ Ù.n:vÈíÈŽ†fœ>« -¡]ûw`Æb!‘Z¯3V1°Ké•9Mxhá¡ù±CñXÞêËi;ÜiçòÃP’|âÍ» Trk_8xAô²úbAXœz8Ìá‘_ˆÄMÌkkà0RÚó‘,š5¢rý¤ð_âæ¦N-f†¹‡o©/þýߟØÙÁõkw! âäÖïnÝÂåfÁfsj0«üƒye¿šÆLi%ÛS9A‰&žUeòHìSêeà$O—þ¦Uîïp€£Âå>!Ê*zl ‡ u¨èù‚u9Ô½œ¹Ã6ðÆ=LÑî­˜¾ô‰EÖÎgù¶×©Ì%€Ðªçá@h)Y!k4dýy8¶¢òã–•p©­„gs•6‡Íf3ÍÆ©2xPvÓHŸsŸŒÓ¿w™Ýs͈ªfd5#¹z•—ÀuADúŠ©Æýt$m>J;øp&èÑ« Üþ›“!Z â=^Ù²¼¨km·9#0Z#—(<çX ÎOî`;é»w,ТãTMG¢ÞðQE¶d7Ïvï.Æç;ç»»»`£Ñ{º†þû”³…˜™çl8<³SggA·‰ I› ˜Cù'¸«QzlUìRdŒhGµ†ýI­ ˆ¯“u«µ©ýk;V®vlùºpU¯”ƒ4ÊïyCklU<úy<—‰gÈ‘EE‚hv9wΓ”¾~˜a4J;fl¸®©~õÕ|±øêáîùÝ`”‹¹;™ÜqTònðÁ%>؉…-#ØØZ«°*žC½NÝR~¶mû®;T­È,ájš)XaìO“5ø.égnÛÆù¹ë6%7­(Û¼ÛÃáÊÏCššÞ “x»º7>wÛöÐ^5L‘(®¢X‡·(3%"øSÜgáð?,P)Ø+rñ`ç„NÔ w]Ê#‹-BûvþúWã<,¬•Gö{B~ÓU¢Òq̆iÝXÖ›7íКÏÿ¸^Üv”u²l›èxœQ»â¿¿¥†ÞÛ\= †Ñ‹j÷/jsû\Å l™fëK®ÓxccsqÏ÷Øö!Û<6àã ¬˜Ù@Ε³`/¾H?&ï28Çç˜ù@6Õ§>À$Ò£„º²PwŸ¤’bûŒÒÇ<.Ç; }¾[±_·E+Nw‘~º*‡Dg<€¸¦k1媕ç§ÑæáÞ53”†S—­Ï¬Õ‚/Ù™ §ÛËÅ–µhµ.DS=ê–¿~¹ÍñÂ]SØL\S ¯…dëú¢¡]b–es7±@ˆ ìÝbªà+¦ï„ Ë´Í œÉ©“wÁ×}õ-P­£=/Ãë>¼|¸:küÅÜÛ.¶\'òüüÚ I²n¥¶ÓŒÉ2‹(¿Â33#Õù˜x>œÇö"u¬2˜.ô>qï‚›½|xØé`/ä̽M—íCÁ…€ Á£ÕOóïàüæ8îÛ‡ægó?ÍmòK·?Sª4RIΫÇLÔE)%8ïðV˜¨WF, ü@¾m*¶?'®”¿~Žs¤xÛs5ÞêQãÒ®iŒÃÛK8´–¯ûY¬ÿ?5ŠÖÒw¸ÙLdÉ~Â9_Kîû/Mëb9²G~¶y9b¸€bÚ•8I`.o½ïTZJm±ÿI×3 †_®/e³˜pß±tׯ­±zTMdŒðsöýVg$[?Np. /f’l]l?-tºsÇ“¦s§ ÅvtE0'æ§ô"x·É Idpÿ!a 2ЖI©.R ²ôÚÝÖmáúY\IË•”íÙàZ]·¾·ÃÎ׫h²–ÍÛDØ .Þ_^¡–ç£òP=@éJÿ*¥î«üÏy«ò[E}uŸñXû\É…)eUéé œop:˜×s³fƒgZâw0õ…ºåã²™IìQæû1®^½’+>«›4 IR%Ý8õ£‚€ÿ*ÎŒÃÛ¡KãŒØñmYqêÜ]Ìç¿¶ô5Q8-éd'%£/0?@6¹•x©\[A(îó-?½E•6’jDe¨tS¸4;À1&eœK·.¾±/»ƒ„ s×ïD7€´<¯0¿SªðT*jä-…ô# ÎõTQ–ƒ£ÒPp¦säØy£éÉ!§ ÿý©á/â/Å ‰Ùȉ®(rÆAqÎß’ÇDÐ-@TÛ8a õò9ò3d8Y²8 o†qÉÿºB~(awýÀ¤NT•Û-¸..9øW€!ï ÿýX-Ì ócÝË+n?þvh)…þm^ÜÐWY^½‚NÄVH~^5¥ÖÙxP¦LÅâóΜXš³Ð·†Ÿr- ìq‚r|¶íìM¸Rb†€‡5®†¿ûûÇßdcf¿«È’Ÿ“fsî4 \Ò0õzµº¼„£²Z¶Vû ñÄ)c÷¶â\ã`9p”b§=éææŽã2ÜTƒGª 9 1î(âòˆä1KõnkXûó<?þq8têÞwÝåÐþìž ©6¢B…ü£Ü>wBÅqÎŽw#áŠP¶ídô3 ;A*û £Ì³å³V³I£©ÓT $raÇ Ú“¦ˆ¾ˆ¦XVLÁR‚;v —œ±n¸pˆ"çŠÙæ|Apö áip­+MªlJlÀ†ÌÖpjk‹vh9J=êy"·ÕÒ HYSÑuF΢&ø9(Ô57×ÙaV%‰Ðó±3¨Ðسw´ô‹‚öl•í“r€ƒß•ML$â}l#/ ŽûÎÖŠq.Ÿú/Ïðˆáðñ™íòØ(g‹±½×ØâSýéþ&ç­LlÁ "‰µ&¯òPø¹–DI’+ž'vÙËpAD¯†‡Ä?´éÁb¤­S”Š<ú¡×S³+sY5úy÷÷76%¿+ßtM«Á!¾E Ës±I9Tƒº™ƒÃô?- òiHr-‘}áT©y-dÏÇñ™¡”é: çÿ1h±î—_Þù}a»&–Üš ™IOp<º?Xf¸Ž°DV;@lRT¥èÄC|`êZ‚>‘ì’©¡ÈÆ^‘ ªSœ®ƒÕðG”]@Øøúkð«­eQ$'ÙÕUió[KRý=.¥õ+ÛÒMAÝÜåxha¡¯£M±ÿJŽ&Æ>óW¯/G£²ËWŒÝÇ€§±•Š .£ D׿x–Ï9üLkL¯T°hÓ;ì¦÷b RB.³ž~_I9€xý-)fŠþºW"‘4üyè&€ ÒD‰Õ\m2’еÒE$€¹OÈ.~ |]i´é¼Á¶,òuná¾5€XÎ Á¸/„ÜáÌè‘b0ÀŽi'«kC8’›¬%(¤7ò®®ZW‡9j -³YŠ`þô@ëÕå²߬,¦ØOcæü=WRÒSL攄(Ît-)¨yˆT LpØ(»eY¯"Dæ1rKq-ŸwîÜàÒãXÿÓýþ×A3I¯{EVôV/ýâÐezÍÐĨ•쾫Qái ë-FtïLÛÖ*–¯ƒî¿þ2¯Ü j9o/çîeq ùíYË'ÌÊüЫ"th mÒÅ¥ ßÀ7“Í\¢¥‰†%Þ¥6<0mB±/@j¤Ó‡ø }‘™h|é T0J?7q¬>qíÐ_?¢»øaùÃÅÓë§WY&„;¾Šãø¨¬à(ôm¬¼4ðÁrç…$㓞`Ïd-OÎæúËïšøN}Ù>6‘Ø“ØÌn7ùþÑáÓeæn`#‹aé žôÖ¾+°Óíü´º?—+t+„ίü .ET4ñ1;’3/×ü`yS—Ô`r«ÆeëžïúÖ2s¯ÿô§«WEöçr͈5؇Fs>(« ^ŽR¦¢_un* 9ñó"E‘¦b¥HÉLÉÈãã ]õ?¿3´tÕ¿¼üRãëaž» dEQ#^j¡dÈqÚlI9MýÊÂf-‰!¤À-æ¦Ùßê!Q¦¯å·}|a¡Æá*EnëÕů–˜Œb@épuºüò¶öðÒËÔ„˜‚E`8œÅ1¸K®Šndfû=ßy7i,D>M"ì3ÑLô1ÿ2ƒÈ\\À/Å”÷ôâ Œ T§G×FL€-=²’ç?ÖMz(ö_S-—"sFßøïG$p £Ñ°…}ѧ[¨?ùƒ£Æb¶+ õôpPÃsV¹‚ºÌQv¤´Û/°Œ›¡¾F;l-3lbÁ$$]¢¸½éãZ§2ÑéTãeY¶¥Ö'ŽI½àcI„¬M“åe‹}%éçÍ—\ÊSÙfBl¸yYž»®¶5× ò¦2…–M*}+#ª %~ùBõuW¥­ƒ…•_˜±3cåØá) ?˜ÓõŠÜG Ðéò:_*2à±Z¤…ymªÂ<Ì–p=H (hÂÍRQRkX!9Ú0Ògᰆ߳?ëâ>¦¦9šÿMßǼí£i¬bŠÜ#ÌÞØÌÀ‹x—W¯ÿÇBÄè¿8IPelk rÆ×EòÝŠò_þØS{ø£ÑýÃeF‘ޤ߇»ÚáspõÉä H•qÏ*Xw­ÍàÈž¹¾>]æ³èéßµ.~ðL\LÅOô«ÿtgO•ªÖÍ–Ï75¬=þ|²µù½ë:³ïß»M%”현v²­¯§Ub£©âe©$/&gø®ËhIÄUn]uãwiœé•de6IžWýD?D !ÔËȺĔ€ƒ|S¯ã\!\þi™™àÀ#ÌZ»ðüä!`¿[„0õM/.u:}qZvB;¤„¾ŒiG eY€ô0ð«ûûåö®àe/Зf×-Aœw·ô5Ú©JJúAwZMpH+•§ aÂʇ\ÝMX")dlæ ùÄ4eôüÜ(]8‹}ç9Y¯Ö¡¼n,¤8²Ÿ»gúŽðÏ_=\>­î+ˆv\G2€A¾µÓ/Öo¾%Ä%x·‹/Áñ¶~ðaB6‰¸7˜¦& fCû ]1d„4Ô(”ÀG¿OqâÉHEÚGýq¸ójÖS98Cª8*Ö7øw…o§/°œ…9¶á £¸™‘©Lœ ¬ƒ€%gŸ’ ÜÇlyø<5c N7t$‰±ú×pì)ð¼ÂÞ cº÷ž|# £t&\ûÉù“}÷±ÑÞ=oÜ¿¿—<9ç¼ïä‚¿D´"ç÷ÿÏà»èbRÙ¿€g÷œãˆ…/Çúå$|JPçÐ?Öa‚´ûWJ´|‘dгRýÖ ÑàJû˧Ä7Iÿš¸ "ÉÛRÕ±7=ö"‚(¨ñ"È7ƒ« 0À–Ø_ÇV%!nbo½ìÛ.XKvõå—«¬_$‹‰‚Ãlå€"¶à¨€¡|SBÞÙ‰É`»¬šyvqˆ¸ÀDýQ|°Æß^€—ËÈË„¢âÊìhÜ÷d{ÞK}³éR *üÇ+—ŧò…çNSR”`ý2Ç8ÊgßÞt¿ÿžðïÏ sš …8÷î0*{V–nhBD¶ïoâþàìÁx2¨(XÆ:„ż £”KЏ&”¦äßÊÂþ+0KÜ!$Š;«hšÒº'÷oM°-ˆbG=-ò[|å4ÕËÅ]K«®c\aU˜aƒ#«æƒ’˜¼À>eûupÛ|gÐ0ô«Xm.Ôu*ÅŽÁ‰ŽõGÂàF6ÍÑì%6ðKhu˜^,QrryÁ…nsÌlF(êÌü·`SŸñSÒCRÑ.œçqèuèWîÁC~_vû3b½ÅEO¿™˜€P;Û¿¹û뤕êð4NHäÏŽ÷TŽ ÉvîÇåÙ‰Žk:èP&0ƒ)®ë¦U¿—h¶°mïÅíߨЫÀ NáQÃÕÏ>Ï5¿.•]ü).…‡'À RÉVMÄŽ«Æ›Ø›ÛܱQixPUFe ”.S ÿÀŠà‰‡s"`fwФsß-´®jzMÅÓH2°ØÜ1"ÆÜ棒~@!uQçýÿÞíñÞOpûO±ø™(£–ŸÿÑÉåa$‰ ¸»ŽC£HJ¸4qåf…ª;gg#4J²¹’rs÷1¿w7]ævž÷ÜÝxòäÞ½¤9ßÙQã—È7¿à·´Ë“Ó6‘MK™ßcsèEJ¹=WõtæîÿVÓž É8¤ã#¥f†SCæë¶=ÑX>¬‰©ÿ¯”Š\é˜éb>{xfÏ÷ 8‘k”ŧ,·ÕÛôS N a~]h-–?´2äTÌW[ãâçqåAÓcŒ×é|Ã7V¿›‘ºJÅݦM€C¤Yâîx<"WO€¥”ÊÏ'p#l޲ò»ñ>•ð~<ÿï1ä×ÉxÌV¯RqßEÂüpMv§ÂË£?dp¸T=ŠÄ7Jþ..ºòæù3ŽšŽ2l6ž»î–(ÇûŲ̂qi‰ç#R0צqN»v„Á(Ÿ+©ì·wúÖ&O‰­—‡‹˜‡©w*NqJ‡ ª ÀÆŒ¿ê¶üeôSÞd€‰ 9šÂÿ(ý¾ï*›.Žm£ Ù\ܹä VB†õ™ÁT¬Œ‘“Ô *dázIê'ܲⱠ™WåWA e+üήÁq!±^¡÷EaíªçTŸÕœ«%F)¸ýC!Ø.ïuß'Ê`-™ y9ÂòìÐ?’J\&¢3ÞÃÄ ý{Ž.Ã='×}­­8<#î„’@]ˆÖTQz{ìˆPE¹UÖJ„ˆO¨ÃQ¾’ÏXš½þJЉ­VòLcÁ ù«‹|D‹AÅ>Xæ`ùe±E®Š•.âq§\?Á·/£²LÎЃu¬ÐbðìŠÂ{P4¢ìÅ(M·ïÎܹ±&€žT4Ý Žã?,‚>€§Že5œÒ’Xî¹ÆxžŽß}­Ço¯dà3æóY‡tâJµÅ)²r"U-Þ9ˆ»‹3g¬G)r%ÕIŠ$¡ã+äò7TiQS5Ö9{®Vïkÿ/|sÚêçÄÖ{FY,¬j­øXÚ AªÀ={øð¡ê@‹ÛTÚ`Ûªƒ}Èú—˧Ë_ <ü¿\¢Ó±ôèú‚¡Ï‘wK´^­¾.Š¡ùÔÀv>rÉkŽÐ_ë4¤9Õ8:¶)NJ˜&\31H¦Ó7x"£h]–;*VغìyYäÇÉ©­RLûR“ ƒÁý‚h?’È“ IDAT«ào`t‹YáWNéi!­S îø(õ¯{Jô%¹…–¡—i™žAºg*„6Co--(—ØSŸ˜«ËWȰä|X%ÿyYz/=ý{±˜¯i¤+Šâ þååå³gYzh­9ÚudöLK‹áQégä$V€0K#5 ¶‡EO9[7ø™² ç/ž!r@ÒZ\;Âët½3ÀE7QMÕ”+ÿ™Åf®¢„Ó ®Hw}c‰WøÔÍ}$}ïžèÄ?íéiwÄ!¡¼D^¾}8GRTɈZgóàÆq=@ê{à¾by!§¦1®>; ömVH9Ã;²bvbiH9wüÖòjÎírùz™4&º£i³™Ý´Íñxw‘ŒR«æv¢å%sw»Ñh>ÏÇêˆ5Gßd-ë\%³÷F£Õ|¯à ”G½šâvdûáâa;]ï•¥ÌRt–4¨!– è ß¯)ÉÆ-8¹$·y¡«œ[jRÈÍ™3†H…³Ï=Ý/‘nCg“ÅßøÈÈ–,\¦r{Ž\P8Ëpš§Á±œS0ƒ¿F{áiáø)dwH€“€ºd€A¢ƒÄíáF—ëª]o#”e|NŽÊK”ìŸ]âø—¸éz­ËV¤H<½?™Ìçã‹¡ÜhGò82-NÀÍB¶ŒiÐ xq$\yßËs–³YÉÑ™(Egì§%ÏE‹uÎ{ù@PØçäøâ–À º_€Ã %1#•2ÐÏ<†\xö@› rJi' N`@ WXm4¯Ù.ŽF»Û†ñòôŸ%aÃåjyÇ÷¯–uÂhÂüO|gb»{gºçs<u’ »ZÁ«!? –Ý<˜«(j™A’H0CL’—qà0úBV›Ü¨'=s«©i|è&¤b4ÖÜæŒ-vœ·³½³¹3‰-n÷ e ¶p9Rè¸í ݬülZøv·˜,\ÈãN\ó†"éb*£¬œ³ªÇ™I]õlÍ_ùÓ |¸¨q"á[ (o¸q+S7µÍ‡Á‰Y†%IW©Ñ¤'?/dâ…˜ÆÃš‡o:ŠÌHaU¦ Ž¢Æ8"Ãç ,FŽ/ÇAª!M;ÖHÉ&?H¤/ͺ”èóEšP].X­ÖÁzéG')Ø_ !R³J"¶I³é!Û3KpÓ·Ö’ÔH8‡ë¸‘†/KH´â“"ÅjÅ̃¦DéXnˆJºEZ(,¨œ1¼+4V@»A™=(u­[qv"ÌzîKò¶T’å\:gV,p‡i›!Âr&ÖS5êSôÅ€àÀÏ%©jFú…ˆÁŠÏ öf&¹’ãGlœ–&û‘x‘èæC‰‡Wc!—lÃWçVt‰cI‚6DºñÉ]˜Èd%|o*MÀ|ëj$ªŒ¶Û=Æë˜ï<Œãíƒð`;ÜîÄ‹’ÍT"ô!¼ÙcøËâ‰] þÐüÃdk¶ˆ·767v6!OW!ïÞØpÂ|ÖõÁÚÂ\?F ^ÓܰKI´7ɧ±²9nh%$¤àªÉdÛE´ò¯!†ïÏfÔ:ÕòQsœjÚÄo0¶>¿È7à>lÜ¿ÿÕý{_!…¼­ñÞnl”¶U^VcHÐެrx YèðïonÇ÷ácçßîCñE|ÑH «êTç®»¹¹q¾„‹‰¦IXηƧ¦5¬­£Žü†iŽ8’Ó€‹D¹{Ž¿¨ WÕSIb/…o 8_N^Ó ]1¶=Ý\FA wc£(*° òÞÞšARò¡föÖãÂtšV!à*›p‰sçyWÎCäö©»óˆEz`•ê”æ}3= í—L¾5 Ý`$ÒóùÃÒµI*—9SÉ žönÆÛ|×uß-8+èQœ‡gy\2¬Í•ë |ü@!'0j犠¨$>Më÷DŽÈ®M :¶|“ô„ï%:ç‹DMøP@ìË~«ëÇ&µ7 ¨ãÔu³fÀgÕ-Ó±ŠÍŠx„[›ˆ·"l|‹`ÝÀàO€¯dÙºD›W¯²¹·ÛTjmÓw€bWpšƒž½«ÔYå4lÅ‘a7A¬ßTí4æc¸`ø¤[Ç>–¢ÈîPU>3#Àðð¶- °0 ÿ|NéΣƒñ¿aêæNíØzýäš´X!ÊV%jF„8ñºSkíUõ Žœ[”FÊ¡lÆÿóBÄHQ‡l¸’Un­wI’ç8x2ÕâN}j’a%¯š¶Ä ~JQ|¡$¾Âˆž~n×ÇHA•®—®IIÀv€ÿt|…0Ü¢"E¶ì`éIš+vz\‰ÿü¹¬ÈK2fnÃCV“[zúé;½&Åò ÔÊÊYê¬U¬Ç8*õOá¢Ü'±ªàÐa]xxe¸„ìÁýŽ;¬ÃB]Œ!ÉðJª+D}§kÔq² G. ŧ©ôý´"ôÐ÷Ÿþ¯üWþŲ…šSy­4'º5èCì‹ >–i,¢Òä¨^ôû·_Áÿ¤¿¢J–õ}]/àþŸŠ[LeÐ×;*§­“›lùÏ Ü¯7E#LeJ]­Ñ R[Ç•E¨Tš'@ÉΔ›…¸~%UlOl£€ì»G»&1 {ãüûs)4 £ä6–Ÿ-ÜÑ7É8ù™Ü€ÄÈøà:¨é±ß†¬ÓaëÐûŽÔÅtøƒøÇÕé饙à Âd1—,&v4±V¦ƒÚ`ÖÂþäíàäð¤ãWÑ ²Ë5O–Ô5 ó®Éµp’ÿßÙ_lÙa×¶x99€ñó nˆ#Ûð“5ãŠ.øœq´ÃŒÛu¤OÀ±“ ¯I®,?C‚HΙQÙîñÚºÀ¼üðŸÙÊè:F‘| dÑ?#kæ¾pÒw^ïèáÜŠ ‹¤{Z¼òÄ]9ƒ@eŒ"¤â¼ÙÄ«á;›‘›9Q¦2á4qÈ÷oN¹† 8·—š©œ•Ûë h5>‘nˆXŠw¦>R£ÀQ`Ÿ‚Ïžà >`õP\\ˆ/h¶Z’DYúßœB^æ³$wöæÑêz·ØÇÞ‚7=#l¹|ÖîEv±¼\^V¼+r“Zcÿ+4µYNIZ¤RA 0I¤‚ « Y ̨Oü)6<ý”8Û³c?Ž^Åoçqì¨Δ|šdðh`Q*[QeÖìC hd¡ÙâzÆ“€‡£Hì¡Ç½]¾4ÓׯZ—¹‘­¨ÒV;8¼í·²;ƒ$­Jh™g©)ë±]±hjÞlÿ½ýþ}ÞpÈþŒ¦ («7Ôkc@¸|öNš¼ÜÞæ½±Ý¢¯…D}¯Í4MÓɉa`+×aõÇ ™׿Œ¯ËŠgTã<Ç=l¿™ÂƒˆœV9Ün,`-d1¥Ôê·ú(ŽV1§YðÅØ¨¿Éjõ)ªÌŸb™©ð~Â!x_¬Ó[ˆlW—‘`‹É*ˆ®MfªÌíNº;Y³[O®7ã‹k“-„ùçÿô›‡ÿ냿Ã'OÖ\Ëžëqlï¹³¾ÊæNØ6¤Âõæ£óÍGàš³1Ž'* T[NPŽì*]P¸» Ž8Nì¦+LQuÂÍ­¢V‹lizPZUc¾í._ÿ*Ë‚¢_ôû4)w6îÆb P*ß VXõ¦`ÆÇ€ÞÁÓè‘Y‚we¾Èg6E°š¢’bž¥#Âb‹bPÀÿ2ƒív%Ç|äÿ×áÍOOž\-_oˆ„o <³‹Ùž0mÆ –c”o¦JüR_ú¢¯1>i‰âô’8½)¤ðd‰AŸ¦"çâÉPSkÕ•rl𸲠…>¹ž :^öm ¾ÎD !wU•m‡¬‚4ÙŠ/.Þ-°dnóÑîÔ/GZšÁyB¶BÜ7⻜wýüçc¢©ˆîT­&ǹÙTJÀ½þ°À¹úÕ²?:ʲe çWˆö2¬#Õ¶[Ïù{Ž·ÍeJ×lˆT£¹Mεãœï‡ñÝÙÊX'ì&LôÝ-…5ž7qIÃ}ßÖ%Qàn*œÍ„?`•Ã<ÁX9Ì‹ÏRŠf-¿ýoð*㤷Ì–|k+iYÜÛ‹ÂÛÖÁuŒÓ0[IåŽ5w° Þñ¬t=r9_2â+…¨ÿ)‹o5’,mMœ­­-Ü“„£_›ŠÊɦÒóÍÍóG(®iï·¶´iaMfh‚ãÐãæ$ÛÄ%\Uû…yx…Mñ G‚ÁÏ ?Ž‹vù±¤‹äy%>%mÀ×ÛåuÛÇ?ïÆëyÑ8„‡¥Íy>ùáÌ~Ó‡»3rͽ·–Q`ÆB_(ÊÚÚÜ\,Ÿ;½F“qš)dø£¦|í£ô¶Æ!ÍX^ÀѪÇ<«ƒJ«²Õ³Vké3È­1ÇZ.³H@Ѷ/zLerûREQ”Peyž¿CBKC¬-”°Ö¸îkذz¯Ù+Ri61µ-g‚´›5]þ·‹ÿvÑòE…„=ËÖ+¸ÍÙü­c»`E3G+&6äË.å$±K§&Îcs³züßÿåܬå_§HT×;­›šÓ|7± …ÐZ1®bÄ!§¡û†zˆX&w©‡ãx%¨M©‹–>Ä¡6Ü)Àp†¯^hI±ñ‹dÓȶ8¾ipq\úõ;iƒ×‹¢®ì_˜Qìpz’ÞZìZÜéÞµëæÙò˜‘"{z±\lê§Á¯–R,;K?\e×||r8 âv &qŽºŒ­’×HÙ‹-œÇx‰Àë6÷h(«ï¼A™– ræÉ…9/•:Fà(ìÂ1@¢eÏu—nß ÿñÃÿ!-Yɯ9‰ÞR”WÞð7$—]낤2yF"­ˆÈŽkÇù[±"Êü%NŽ”ü±Jš Èdâ@åhRš¹šlQա׳Rr”hu‰SrTG -jöêò2óO÷q9¾V¬ZJѪÒ`]™ÎÂ:ôIÞ7ÜÆ[¢ÄZãì„^7añ÷ræ©^¦Ô‚l1 yúwæal¨ÍŠ» Þ‰ù~øn>¼)ÝŸ\ ¾mÝÆvtLórcØ*£©$ZCðÑë’àFòoi¤×CÑUÆÔPàó••`|‹O×RG?,¯pô.ëÃ}pBEcJy.W>RÀ.__ù7}„êg-”˜ƒ;ë—žúœ­5c×Nß_"Ïsåëd*N{þ¿ûXŠ$@EÌH’)à¦÷}c¾æÜÞgKY°ï,h" BUÿx*‰O^ˆàØÏ }iêöo,pòIL©$Äñ8–bói©c>äNà±`Ý™”fz¾^›™e dþõêÿ¾q±"Ë]ÍÏ÷ÓÙ„bÚ5qgn˜{‹•¯§¸âÙàmªÉ»ƒ±¶-”yzôê*C$eoß ÓÊnòÖŸý)àTp¬†ñÏà+ôìÒÇ ŸËÕŠ»‹N©ØIîCÒñõ­!4E’w³dlú3Ù¹ÂÒ†WZÑZì*óÅDhH:d?qi^.—Ò¶Vâ áeâr%‰ÄÁ…Hz‚ä¶!'Û©?= g@Ó­1çÈO9Ÿ12Æ\K|ëôçìxå›} .<ÙÚšôzc‡W`ÁåÂvv).yØ¿°·ÃíOnÆvÞ ùöÃí‡y—oKqœð0|oʤ+Cánë^3^´Sþ2W뎠)^´e“ØPµœpøÄÕ!,¬sY‚V2֚ѱù‡ËWAÕ:Ÿ­NKÜ`)Qi¥©‘·0Oo ¬+NUeú÷Ùˆ®žOÈ•å2J°DAξÙ5—8Î^‘nVªŽ1M~äóyÓÁ{r:»÷àÞ“qsA¤nè]§5ΆgWøâöi—´ª{c»i¸¡3m‹ Þ@VbO¸X ·‘v©Ëb]ú…d¶K=Z¥ˆÀpïßhïl66™ó‹X1lg~~®•õ£Z…›ÿÕ&Ûƒ Ýw¨pòp3Mïæ.™¨¾¦¤)•> cíèç÷ÊÄÁ ¥wj'×qYH Hyi¯×E†WÜ‚ÐoK¯ÓíZ1ü€ýMê‹K~ÌÖëÈT˜‘Ò¦raÕ“ôw8R‰ËÐú ²H·èf€Åéêêβ…­Ì £nÑ>KÝB½¼øÕáÅ«‹‚Ö«4íMQ†¿pl†óZ½ÉàˆPY4eò€º'H)\žO ‰è>t½«[µŠKx’–ÁѰ0Î~²¸¹½ý0;1 CŽÊÏ„%ÓcˆéPÓ°Õü(ö ’óóMAæ#">ÓãQ]-»Q D`|’‘Y¬ {ž¦'ÇHÙGîú«‹VKX¶L§T/Ìg¾ù¯¸G‘]‚+,â^ù¦îaq(’¹r ¢„‚“o]pP?×=o¼¸ù|vüiüU‘êÜ9ã>d`ŠG[5ècÉ3IXô17Z<øßà|=|ø;!®d§€°LðgbâÁøÛ.ñ9ëçV?±ÐÞ‹S¬Ç ØŠDwåAÙˆÅ^Çe|Çq(›÷ëÍÍ͇ªÐ„²Íy{{óûs×Ý›Ì:7ˆñî|QÖ~·_Z‹Ù$.;öÝÖæÂLëì†w ŒpÕ›$æd¢Ù“ î<Ù³w¸u9ÎélgÏÙ;@·‚>ÃZ83"û –¦ö{rÉÛQmíÇ-g”Øw/»€Þd­,ºßcÒøÖˆK?]ÉM(`’THá„v^ /‡eÊÞÛ$xS[lhI¿ z‰èç‡ynÕ5ÑÍÃ×_~y炌,áÿ8ú~ï×T–zöœÆØþ›IîÎÊò#…3þ‰IÊ{ÂY¬Ù+MØûH/ŽFˆj| ‚š²å'á<ŽQ+j¾<Ÿ mzac‹Ò4FÎ66XYnœc‘ƒ¥É†Ÿîwqjœc}bø<7ˆ[†…ˆÉÄÙGµ'¡ºPé£\ñ“?æ#ÛþyÜKx®ÕnXãÛªÁýŸØäM£5¤A×ÊíEÞëQ"®Àíbî·Á”ÍóMwó\¬Ý…¾?ô¨¡–ç;;›;;,Â4K°‘t˜ÂÒ˜€4 ¾¥ß¼y3¼ySe¨Ž¨¯‹¡Ö/Á×9öl6ƒöþG[55'akj|üÝÞµí\‘èƒX|ÌiLio Ke¤ŸšNW"À\`$Æé—øFþøqàpcŸ;ÏÔNË4eÙq[\`\ž®¬%’À“ôàà â? ÄªëØ¡&™\ p“-¿Båp¬Ø`= ®.ÈצÞÞG’GƒïÝc¼ 0Ðöp\}«QÁ J²þï¾¼ów÷{¢áÃøäþ ãƒÅÃÅÇ‹Åö¶õ·6§Øº«:¹urKJ-܂Ȕ-¸ˆ®{OÈ¡)HE•¾À‚ƒ•Ê‘d·┯ ë`FêWûûv&Ëà8Oèï^«½–G™’"?M}n—H¥)‰ ÜÈ tcÓM€P–¼ñ#ë½…±_£‚ÿYÐkíìÜÆôýáv^8„#ëûÖýôR¢ˆtW-ˆ¥ð]?Ú>Út¯[zx%ˆI/.ÌÌŸšdîBÞ‡”(ÊK…)?W×Skð ¾ zÛñà|÷+œ%¾üaø@)B¸Ï_|øº² èTéGiˆBmÇÈ-!UÛÒ"}ÉÜh?ùêÞWOÎuï¨1Q¬†ÛhØkîlS©ßÜ%7îܹ³¢¥ç±i’¸ Èyý£D ­—l¬’Eâëºe]·©À+O§8°…>«·ß¾5âŽ:sØš‹²>o,Ò¬ü"2#¬cõ’—ÈÃÖ—Vú¸( ^¬“4ÅìŸåõ·Ü‚ÄWÍóaÌ‚U–Ó¢šJOÁrF|Âc”·±{d¥º!•»?VzFŠÁ0~¡Îfð?måâW‹ó±³'3ýÙ~cßž7\Í™‚«ÈÈàQÏôQ­p¢–Ê£Í?K’ÔõÇŸ<¿Xt¬ÛVE¬Á Z‹u¾úç'Oœ”ˆ}À©—–‡kù² )Ó)d®G3éÓSQkJ$ Gñn[¸ØV'2[f’à²üZ,FI‘PÀ˜§MõÉL¡r› 4~ª36ú6ÓåXÿ)ñ}Òíç#2r.Ã.Î$*å ý”WÕ¶ó˜:³@ÌÇùéÁà<ꛤz!º$+p€¦ñ³L§pNòPW¿üåóžÚG©Yd~ô[Žz<Ê}ÓÎ…o`Õ‚–8Xd¨0F&ãÒQãeê$høÂÛ»Qä\«·û®C5šnŸoÚo:snÏhi ¨y7A†­‘íôòQîÙÎvÜ>( ´"ÿs÷óÉĤۛÜ{x÷6;#ƒڄʃ…U{ÄÿŠ6r®+A¤düƒ3ãËuÃ÷G[æªlêb̧ @ȤNÃdjåëëNЇ#¿æjÕÏkÁ´ª~_«5EBMù[0ŠÃúf ):k椥Ԣ¦ªS„ñq°ED§Eíà8˜œ7‡gàßÑmlGÌg7,”ù-D>^0Ò¸Oç ÿôàAxó&ä¡!2—b¥ÂQ¨”Æ9~;ãm»¼2Ô¬¶ TvdC8ÑuG®’(/O–®b-/L»@v¬(&KaAÒ bhc+·VëfHDnIamNnaVTæ<^ŽÀނĪVÞÓ¸Q¹­Ó>r¯À­à> VͳtÝŽ8)‰‘ º9Iý LÏ1ë÷;çç{û%Î/…Û1±ÆDéÄ<§ô0òƒj‹™rcº‰…œíŽm›çí±{Š ¸ŽßÉïÞ_õ‘êNòú5l¡jÔ¤“ømû׉ÍižxÔÝúüß\¶Øù·»ßÕPÀz«âÕ µÆ–®-ÎgJQÁ=Rù帳.-†ö.n¦ÎÇõù|Âs³ñ‹6$` âù¶cÓˆÙÍä ¶,”x1{?Úï%<‰ÁÙœT_0ìܤ¹†ìNc'—;¶ÃKíþDûx>îͰÖÒ˜PÑ|6Ýùs—”Ùl„å¹}î†Êù£ÍóÍG›KxëYðÆ¥>¥ªmç9çàã 7bF-ª&cB8Ï0•Üò þEÒKA˜~/e'Üžß—:Px¢iØì ºôE€ã.­€ÞÄÊ2DôÄŒÿf[ÄWÕõ,f–ûžÙNóÁ¬€Ü|x‚†¿º7;)Ygƒ¹çߟo(·;5cˆ ïv8·hÞS^ÑzØ¡´cê<Þ°oëözðkî°Ù"6“ñxw¼°µqNE®5éñy/M©Æ©¹àëª(„7óÜ\”ƒ÷œéq¶½½;ù®†þ\çy°‚´ ú&Ÿ; •‰®=C…7l!ãdé”RxZ£B0w‡ÍÒnZÚù,ŒýÙvyûà@Ý[‹æÄáºÐ­ øÌдÝýTÛŸÏ÷\{v6sçÉz>^² œ;öí»wcÈè%ű)šƒsù!¥•3fcÇN¾}n÷ï7â7u\Há€ïúW7ºŒWå_åÈ c”kq ¶KÃÔsàØÖ´>oÄÛ\gç¼ÃåÊÿ¼&8«îãf<•RXü ·®Û M*•¯2ðLSÚûPWOÙýYi¬¹ž(ÜPÇñ:`¦TúðOT®§SºãBÔŠK SÙÆ]Ã%ÔðIlø†¾‰clHMjÝ„‹ ¬;ô’°5·ëz5ïºy ¯ç¨ð6 &YâÁáŠý_² ,u< RF¥…YÊÜ++1À9ÀsrWã/Ó5e=QQÞ͵ÿÛÆ¿‡®oÆçñÙë¯+.ä ¾4¼‹W“A"ï_ø(b¢OÍÂBÊ!Ôõ©6umÿ¹Nki9 zþü2§ò¨˜ŸUðbJU¼5N. "ÙÙâù¦~öpe~Ü{ýàªS}‚}ªÛ¡/ŽýjT­ZA£>·oÇmefXCŠŠ¸L_¤/¬E\‡t%؃ßþ‡›Û¿u‘ @™X!P‡+Ž˜ ¶µT ]p+0q‡rà'fÆl7T†œ¬á1{ö׫•Eîà ¦ká("Z#®ë)ÛíYŠíT¡‹ÌãS‡Ø+ò6îҋׯo\˜/”І§ÿ†a Î}2ÁŠR[‚ÄýÞY?²ãàÝBžC8Þ4P–Œ:JtšrÙ1M•~à?Ì.®ÒHþËÎÙT¶'q+ªL›ÅgJ±ÖEK  ¶AñAŒ‹Gû¸à…ƒ /q¶-‰ÐuFëf,+IJljè ǘ¯»KA'“Éz>Úÿt…„2kBkú<ÔûiÅf¨}©£#ö„ÈNí½ï,æBa¢'ú¯c%UÚ%X`'V>%>d} d:'è]7½n™”yo–H… Ñ!ŽoÎ~ëìll’Ï Ý”¹A ¿ çÞ±¾{‘Ç`ÅÆ+ó8êN§b`)3R~Ò”•:Ùÿód<ðfíšþqP5ÙÇ} I¦)€K€—X¸‰Ômƒà‚°,‰Qà+6i]J¢þË׌bòS"t_dTnIÏΫ`¾< ¿Ù›ó“—eÜ~ÙŽÃP¡9\JP¥xÃWÄd ñE’èXw"öë /ÉLˆÆ3äl ÄxâÄ·¼Ô໥nc3$(œ§L¬•¢> \\Ü£k8ä§qþÓÅÃëòÔÔ GY÷°W–â”@jfËbß %ó)Ñã˜2=ñj"Àx@£Ø9×²š Ø ¸òýC?8|%L¶ÅËeÙü#¼N1%íØ—¨©tm¸”Gîæùæ£Í%<8|£¬¢mžpŠ ¸0w윒®¤ÐÙ„cù§Î~ËV|dêÉdÚ³Œ˜Ø2À—g‘à5ÀBóÔK)@é:€4ø©Ùc:›/:qcÂÊ­Fã¹ãláL| H”ÕÔ²:³É*ɱȱvHfH£Úl8 òp›¼Ý¾ûðþÎ"nß¿&o¸¿c)‚aRƒoF¹‚“Ì/p¬/¨·œ¡˜šÔîUϘdˆæc›ò±O!KÕ$@qÁêd²¸¡šÑ«©l ¬ÅÑÀJ;Ù?(uȨRiyëתʾ9Üúiy™µ–­¬õuk•âÿD&š²c â'²ÁKxeZv„W+f¶·†‹ÿR~]ã¤q;.‡6?åk¾—ÏàK&k››!dîÃÚŠ!Þ4&dkËÙ;[soïÜuܤ[}×´ §§6žÛ…ïPÜ=@÷깺ðt3(|°rT̲~ìÞ·–¯üŽÓ¤VY4!OÚ‹·¿oÜß„lvëþ½{‰:‰¯åJÚ‹é†kјí|¿é 5.†E¬ô·ÖæÌYí·ö„¾ŒÌ²òI<Õã |[Ò2ÊÂI¼“PÑSÞ¸>üDÞP²ãb¦`Pé¹!p¸>š$P"µ›'å‚MýcìJà°Egb Ö¤¥œ<ä¡3_,˜ÉîÖÁÊ”ƒYàyjÍ*pƒð»RVº~À˜UÓ°´\û­œG‰¥’„!ùÏVHùÙ䇀HŒc>Bæ†ÛžpÿðKù<ôn¶•ûkMÂXr@$ÅÞF¡æPôàÈd™Ù.²DyÖo­ÅæRÉ0.›Ê}x3ü@Ñÿ¤—˜bà^ =nµ~*£Ǧƒç«ƒC>7~Ãišž(o?Œaæ—þçDf¥GËø­ò’ÝFytò—½w±°Ih•a|›Ý<·v·ïü/+_”ŠkúpßTwq¢Üe$Ö)ÛïU€?]Zž½TÞ"kcƒ);‹·DSEDÙç@ÑMΟ¶c' WñÓ)wdyËæ#æ:ФùÞáxæÐ¤vk>³ÜtC!;ÏãqÌ ƒ2hzþÈÁM:º³ô9:"‘Kõ“³õÐ<ÇpæZHÛŠ‡3g m£g2… '³Äᜨöv‰o7IJídž( /Þ®éÈi6y’;Š€/eeÝ1äzßt[#œ‡+=·]Ôm^ Þ|Ôæ‹¦‘of~Š1Œ_½î|)”-øO}=:>Æ]%jÇŽõS—®žjf˜1ugåǰ*Ïä!þó®'v¯–‹Œd|¾¿YÄáUüõ›ÿëÞ?ƒç‹Ûh}’<¤c5×|f…âûÙ³ÉþdëïqÕ?9 Ç¥"Ü1“­.ÅRiÙMäúÉÖÄ,•”ÛãïUX˜®ÅÖ˜³›×· ¹öRaÞñãg?f9·Æ @!}·É±|`ô4'L oã…ð<Ëóq©ljã1¤åTïÄåˆù­«-z¤¤j3>³ßm¸¶=惻e¸ˆÿåõ‹;Ãù;d?öÕóÙí ·†KµMÙ)øaÊ]@/=#©Cf[“÷[6#ä¡l¼Å8ËÓ}"%Œ©U}áÓÆù,EÁr»·274Cv‰Øü©;ÛŸÜÏ¥» ‹˜·¼3@@“qQmmi[ÏVŽ âl>¶ð51ñŽˆ?|ƒ¬p‘)R3”h} ¿^†Œº–ƒKô e¥ÈD¡x8º›vØp[/ËLÈ™SܵJ:@¯8•Vò8ñ_C“öݹÜópŽ`µ’»ïðÿ$µ;Ž§Ñ…_êg2QXáö-B‘´1¤¬Âµ@f;n·…yŒ²ö8M𻞎k.ÞÙI ¯~Ú°×:ÆRõFþÙßâÄŒ®U®¼B:ªJÿŒ\añeåiÜP-pßp1©gØvEÉ¥ªHÚ%]¨iÜwIÚFãŒÏs*/Àƒ¶°nRÆ;.…À™²woÆ¥ö#Êç]./î,³§F¤†G‚®W–qùwÙ;‚ ²¤.ËÆ;ÝTòŸµcZ࠻౮›?UEWéÁ­ƒŒhX²>ƒ«¡¸FíØ¦®—Šþ&‡@²çÜÛ»“E®·ûàáS"ùÆUlÁ´o¸ïªAŽ„,Ù6K±GÇ›Apª¼Éáîœâ@ª¨!22æë8x|U©)œ4gaáÐrb—¥ÃËPO{ée_àìZ¡$ºRúªOq–@‡W#éÉI)—4â0«TœÎö*L¶®»öåÙµÕÔ¿ôщ¬–ÏüekO(K–¯Cveâ¦\¹îÕZì¶°_)–—ÏpÀü:UY»AðdObÎ]~¡EØNá[Ï‚Ö2¦ã4X Ól…”ï…åsK²xh´×Ú~þøQ¢ªG¬KqyIk­Ç.„©—é¿^ï"ãï>öíI ðϪÛAmˆùB΋¬ãaA7€ %Âi_&ÉÐ-•@˜hæk•c°o,7•@jKoË|ÂÀˆs—O @À8‡,ÌîåT™•¥Iøl'E=š ò%NJ^µŒÐn½_3âë¥ÏãÜò2Þ>ÛÏ)M‹8õ·`ÛrK^¼µV ®qÐ’Kª6w!q#Üv–ö]ÿIR}®s ߣµp’4-hʃ.ö¯„¼ª×UÝ~–ļpnâ 3Ê|þ]ç0øfe]==]-'TPƒHŸ˜ Ì^­ÔSˆŠåÿ'ê^ãȲ¼A›ßKýß,5M;ôhÈb›u>L+î((+D–®Ã’ˆ+嫌“ !!W²ô6îžnfµÄ‹aaÍ>øAhgzJ†~i±ÓÁ –ò2D¶#3©¸Ɔ% ™ùì97]½ª’ÊVÙÊŒˆ{ÏùýÎ=ç÷ÔpGya×Ú9dñr¡2\bLÉ™ œ7WS¯¶X°iÄN»TdYxº:𤢨êA<ºœ¢HžÛ^Ûxô4ƾJ¶_|«úˆ£ò5”½Å!:­‡°¦&I?™|;$/±‹£Z.'«íêÄ¡/éÂxgŽƒ®°¢VT²1(%­.Nì?i-«ä˜p/уNˆj±%d\©ö·|?˜6‰ŠÉÀRr¯(°£ëèÞgí{¼8*ÇÿBéœÝ¸û"=9X&snÉ%¹.—xPZB}­‡Æ§ºÔ·€51¤{–²`Ã-ÖKå§% ¬b^òC' vY0¬†sÏÊòÖ „¿{¢5† kYiXÓõŒR‘~Æ9À'ø† IYO‡©%£ÖpIé¡RŸýmçGé¢ð¾Ç;³j2Yúç®Þ£ê@X×eìܳ`rÉG¯` lUðf’äC|áè¾Þa\ÍcHºM,ÔËÚyøÊ[Vy3’[°Œ°V)d¸ÊÒ§¸ð¹NÕji[85G" `œÜ*9f@#bâbmãÅťLJ«Å†Åt`ÂBŠyoÖ‘£øXhÛãc} ÷ʼna¼ˆ%Û‚ X0—ÝÀΧ•ëVlÝ ÏìoEDwÀãÜÕuw œó-[ æÄaçàpù“þê2&«7«I,òx¸®”UïaMNëÑE%ÑÎÜÚ xo„Ñwµÿ,-ëµ4èÝÕdVj“µN)б$äÏ„îK+ûqIÛœM±=bP–Ø×WRø •gm¶Åá½.±Ø#©1ZC_œF@ܲ,ž¦l£-¾xœ¦Ý´ âqúEW¤g!oPi¢™2ç¹£;´Ã-㻌ú°9„5<2<*žÐE‰Ç0Ÿ:aÚÌ= ‡íäeNü!ð&H©dà +l£¡ «Û³ØÎQæã¡ä³FíkÖw ±^Y•ª€qáôˆ­$¤Ž¡îäŠHÊ»Ï- Ñ–µÈ!WB@˜‰&`4epî¬GKæ± úˆÄÛ«Ø„é8Ë•³9%±l &{€\Þ¬HlîeØQ_®ú@Uðר÷„ûõv-ªXÉð(˜)o±‹ëò ­ôÆEnƒ"°š ¾`8î½Â1Y¼'AGÑBLTP‰Gdê1~ زÔp-’¸…—ëá/V ïöY I3§>@ƒusMPé_‘jzSå°xxΪÿô“ÿýý|µš¿3Óa¿?Z=ÚÐ{¶Lbö'Ô²"U~Õ•¢,Ä-¯ÔåU<öKPBÒ¾¼- ì2ѶèQ¹ðÂQ©ÝÚT#ŸÞ^]íŀϚ¹ÆF­’¤‘ T,Q¼'Ë—k‡£wp=e1vàš\€êò²äYs†›Úü|`æm4¯].Ê… 4^ ØÜöU4v)Ï/yñé€ÒÆf@'éCÐ-cÊ*\21V$ ·Õ¥³–·Yúb­•øç¢ÞŸ7¬PC!—üáC̈yG›2Œª (ârצý2?Óô ØÞ|ÂHL­ø{xa(VYÂõ(º¤s@÷æZVb‰3Áñ1—ìØýz¥OÉ¢j“Ù­%Ò$Ú—sï"!d87øßOŽÝz ‰&ä XóY€r[¶DÎá*ëG’Ž™û”Þ0l¦Û$ØJ¯Q”.½¡®Í¨o]$Z"p¿ÓG_ §Šdƒ®¥„­O‡hѪx‹) @Ë1_ ·‡Zr5Ðpb`­+ýãõ‚zÓµT¿Tv5å%.um”‡[7ZLßé÷_$dú3‘$ʊجk¸ÍôT4£V-@€ ¸ú¶2]îÉ -Ý@|š…4æZc}Ãß¡@|øc!n¢õè‰\Ö5€r½ÿß°åª\íÝŒ—D²æN°ðl¢§{´…¢×/ÉËç)X°õã!™”¯kƒ©BªÂÝîòz( “ÁÍÉnX¥7•ßÍÄnÞÙA£ËQTUi*Œý0•'^+­ N¥”*ZºËc×Ý]°úŽˆ_V[A¶¾3a¥Êî /&ÈÄ‘³ãOœ®}‚'‚´¦¶YwG{€ÐŒUÝqþ[íäädÚU÷²bQýYtBÉw:³N'0éaMãD<ô «Â}ÐûEHâK þ =MæqŽL¿"þßÉ_çô—åŽK ôÚ·®[JgâVU.[€¡“„¢Ù[Ièt¼XÎ÷ÂUš~0¶3Ÿä^]O5MÙº’á(;Û±1®‰äÛÕ¶Ë RÅ•ã¬ÕîP–ö`¨\¾,·}˜eZŒ´¦rCp’rvèÉòÀ kyaÕlO+– âÜ6J‘å’òˆ$f¹ºO~ \$J*‘Y€ƒTÉ==gÙwâI̾àŒ$Î资çË ÄZ†B¡úEñ2HjW€ÇnSø·˜¡ ‰æ|h]`k|<¡€ó—›qB„þiQ·¬"ðÞÜqýàlº ÂpíK{CêÄVbåâg†Qo 2Æq±“( Iùq<Žt@r]­U’»ß ·V`Ãe>Lˆé¸—·-·ª½ãQ¥©0ÃÖ]Û(ÙœyðtLà,q™7)á!¾ù䖵Π—¹(5Wþ¤ñq„áìç: ã^kJ±Íå-3¦‡õi3‡ä•ª)/Æð|KSÐ;XŸ…§9@-Øc… ;Ö5‘TGcŸübX7®0–$›¦¹¥ZÁY ÛÂß:©ÍBØï´t['c‡{áÓs6 g³,Ì¥Õîœmúá—;_xb)à"bºœ&ká²Ü§½¸ö°í«Ëg]Ø!Gik·koÀž|›/U´À†4SpýØd„Ç¿e‰¼žÄ¡²JÓleY“zÜô„Ïi”£±HI[ÃI¼Oãÿщ—/t)‰èbgSQÄH»K"‚šiºd¸ôÛʯŸŠÂN³b³¡ŒÂ¹)9‡t~ ^dõWhøµ€'¸ÇlK{îm‰ de$7£t IDAT\ÈÅz$ºÔ£äï<3-ËCOû-FÄ~(>ÍŠ|RÁÅ„=·y˜ñ)Àž?=¢Aˆôs?"çÀ¦µé÷ž$@]„zÇ ã¥eX²èâ»p ùù£¯´PÈ8;s©çuEþö4ëæTå¼H;£ƒ¯{ŠÛ"”×ëÜKE›` jC®†¥µˆÊµP‚-ÙÔ)m¬d³­cÌ/ÓsŽ’jôS÷žÕhâäXi›ž—7\êX  öÖLW÷"–V˜C^ûÓÔ5MÃJ!…  òš°q™{níÓ„ã_¦—HMR~jó?°¬\*1ÄQÔòÐ/ Lc¼Rå§—CÝg«Ô\ñ6gïáûIÊQ¿ÜŽe'uÃw#+¯ƒk„'y=¸¦××h*<õùV³œÖsýŠØÓ‚€E¼6ÄŸvzÆÔTRÎÌö§·Hœæz.J±·B<æð3›ù™ÖgHk÷œ òÚ€ûj=¼=8 h{¹"ëóR¸§¹J¬x¸­Þ'P!óÇòÍǹñ‡â̰{°'•Åèõ a ‰Uyˆ‘Ã}àpå˾mMšÛÝ,àä,]O ¿óØòÈâÎ*Ùf»ÿ‘o—GûV8håëåø¶ŒáÚ”>²Ñ Qts>Dy‚¥µÃ¥ä*rJ€7·V#§¾QÏRÿ,€-ØÄsž0‰ù¥I°â÷*¬#a%q¾¤Û“oÿð´¶LÞ¿ÿ_ÎwÜ}ð`w÷ßá“àÔþÎlvn9i½¥åç$6Qã©Ô­QD œÔQ8™¿Ò7¬ü¡»naº¶â‚½Äv.F~ÊiTìVEã±*†èÂUpß”66TïôË•€›Ä@Ûc`XK>ÝŸNùtºÐmS8NÖ×­Ε>lÃ^=>QöïG†à‹7DݴЪ§x uüͺ‹/FB °²wI?8äš<3Ô©–Ì1Ø1¶E£qÀo®±âþ ÚðÓñ>l[ˆ¶å\æÂö‹Yö¹T¢àäÇjâ%AQ}6.!—™ŸDU79÷Ï˘•x+GøúÖ؈ҪÿðX’×óù<ù¸h-ÝRVû†Ò)lj?€ƒaxÈOÙ_°ýƒ«ÛÛÉ¡µ¨}ýöãˆnä·-Óï]ÄY2…Ø–1“&Qcàø…s*âó4šºäÔSZľoµ”žg=pÊa'ðºwÔ¬þ«L‹ÿw–3HË Ø½i:³³ ˜†[.¬´ö¬S£`åÖì²°v¬9I,uxWƒDâ+ÔY 0+Sɤ+›¾t±PiË"[ê“Ï›‰ÕŠŒïgÇßv·h±u©üNg]ZÒO‡qì?QÝæn–¤-DzNˆéÚ1àJÙm´º/õÈKU¡¹T‚ónÌ1ä„X9MªƒA'(fàØ ÿZ› TÛZ]­GfkØFÝz ?úšJÈîØ3?»Àƒcet­ÊÆ]%ÁÓm›qÄÜÙ†×#Â0ãY’üÒ|˜aÉ þotk©bñ’/ÕݰÆF#XذÈ´Â1*R¹ê,oÂs&_â!YKT[„FE'—åä,k2øý¡0á‚Yk_òl'üà)žîùy±ûl·³ë‡™bá$àô7ã.]uÂÖäŽ!·ŽîÞ-ºGÿÝùoù“L™ì(ín]ÆâN¦àyØÊ‹‹æ¬“‘~ u³,Öo†Iâß ‚¦g>z_“û6¢oQ~!Ì)>ÙÛû6à$™LOüÚIíÄJŽ3Oy[hʇ»aæ’08•9òÑŠ°ü0u×þüÇzÀê³bw§ ŸÜÿv+Bn7z×}:O´âÍJû?lzÊ( Ñ’%K±o Q5^iÐNÚ×T?y²ùI¼ù«úÔ!j”}2^Næÿöo8uü-ª`~Œ_¥¹%‚W¨—lÁt$¶YRTÊy>ÁZ36Þ\ŒöâD÷”Â6—öǤ|q8 ²\Uecg\x¦2/WÁØçKkß]÷§¢Ç«[˜ ²²­ö©û)¦¦aQ±IuÜúYmvOçX›×è· ìJÝ“o? þLK?{Vú±ÕýÓ:Ž™‡a+¬'¡8A¸HëÓš5¿æO—/Vë–´ÉöŠÔD©ËK!.Æ[¸Þ}kÅ4·mãZ¦³³kßêgg®múŠ£pÌÓn“wÂn67*ýd›/ õðþ|bÝó||çðU1]ïGw‹Ó!Y”êþžx.ooÍ´péÎGÀªrêá½Þ†ÿÊc”0)çñžó’ˬó£"ogµ‡ÌÖ$!]^bC¿>N8®ªaßY÷äÑk¹ý6ìA8Ž_2 ÚÞ£_¢®G¬-n“Qòíäà l]Úùζµ¶A]ýô|r IÒ„?7™ke“÷áæ¡”0PÝ”åìY È×£ÃÖÒ& ­³â\­âµœb9|Ø+úI¼ÞÌ}à `/:Ú“~œ¿ÿvþqþñý·ï'SÔ÷‘Þ4¥Gñe+²õ–ìéA´É £ÖâÕ8c!wâÂ$£ø[,„oiAB}nÃz$— Š9œ×º®‡8S¶6«Þ»¸pXØNÊs“›ÜEß.:@ç¸ûjÝ©‚§•V#Vvÿ"Ÿ P\+ÄíUXaÎõñ é¿"*·$A«ìÿ mÌWÛ«Û/Vóùj;©¢û‘…¾¸zìh1öþ‡#T à"Š‡Ì ¬¹)]·©€’Úªî/Ü­Ö´ZDWëU³w íZJ<À¾‰]m°÷ &IøèÙoÑñxqgÁH„-”Ž8b¥i]úÇ ô“±ìÜëÆ„‰\ÀÛ-6Qö(=õiÞ.ö ;k†) ÖÊ­ìúéGˆÖŽóèð´˜’ŠZåhx è Ç¢ÎDCÚ´)w…àq|éD¶óM7µ

æ‘}R ÅІ}{ ÷;²pôGI•|@ÕÊÕ›íd’Õ0q4㬥˒$8…çZûr8º¨”…ÓíWaiR6“Ñ JY(ï`]¡¤¾“üëp’Ì¿#Kÿö#¬Á÷ó±oŸ¦”Ð•ÄÆã©Õ*=H"M à› ‹½˜Œây’\êõ¡Iu,¶qX#Òò¨l†ìZѰ€¯Ëú;”°¤(û¨R^j¿¸› ôÜ Naõ­CÈKÎP0E}*\—p‹ã×ÕKŽò€Ãíj–ò'ÀOtT”êwÊ8xËMÏi÷ÌÃ5¤‹±du±¿·(è@äD”GÊà䊬ô©¬6`ºÁŒã^€Mï?tó*jóÛƒ _!Q¤ –~€°¼WÌWzˆÃ@j >U‘mA*¶¬Ÿ£¸ ªw–WÕŠõ9%ÆÆÈä>wƒ“¦ñNˆ¶^…žŸRiW±Sêú _ÖJô¼Ó%"GÉ­v$1›¼Ùó?îA"#l5,œë¶ƒ´˜‘9žR#ùøþNÊ­Ùq¬¸ICQFÄŒ= lög\·Ž—6£ØËFc¯&¼eM­ÎÛߟŸA xYÌz¶=e=Ù´T^Ú ånU{A…æ8KEÆŽ;…j³·,å鑌b`«%` vU쨅aä@EÉÐeù›%Û/~§ù?ò³É‡_ìÌ!A Ø`ß–„»¨øË*Ù¥ÍfÓ†hKpú˜éktZÒº±aíÁ®R5¸§Jà ÿ€Rþ’Äî‰I’„µ-w”gH ä/zô#vÐé<¶”AÉtQÁ*®UàPû;BÊÜ+ðaª¢]P´@&Ò½qib‹©;Í™Tmfž 6qª[¶2pê¥Cœ÷ÌG»÷ êtBHŠƒB^KÖģ°îå ú+;ë)¢~ ñúB«4%ÃÕûì·3ÈÀùËÆd£DŠ-•L}£É¢ƒuÚåÔ¦$N9¤ÃÒ\z€OIl»!ÀMê83”ïúR Ï·D]K:°Ô%Ž¡Ô;¨k ûC-ц³³±#67›R/‹UõÊÄ Ç:n“Ú¸vǯ-·†^±¶ÝÂôfÛl  €·hÓœ›ø³ÝVŽÑÚɵ›u§22gä¬ÛDcl·¸d›Í†2ÇjÊuÍíb禛wîåù=VG‰° £§Ã•lÂí‹!`V ;Dݦ¿w~ñþŸñþ?ýxÿ‡__üÁ娄uÝÊ|šIº¡‘åÀØã›Àò9õœ UÆ?¤pN b?!iÚÜè5åžY {Ôž–À$Ö ´.DÜ'þoÏí’}*)Åh_ž§*Y–× ŽÃôô¬ôSñ}ê3þ„žÊR"‰—îq…;©¿Ðs莅ãëhrH rúSƒÿvVœÖßÂ^.(+ãÛÀ¾Æá¤@_`ñ]Þ-àÝ´CÑfÖË›<ÞvXRpS  ´™}ííiRÒŸÄ©ðX ˜¦ÀGóð¬mdA¸Ô²^Ï/ æR÷>»Ûƒõ j?OÖÎvfƒú,¬¥p5‚³,ç13½Ò%²IŠì4óÆ-åð60˜fmLËq­VóOj/DÔ¨n€%åéÖÏN½–êÁ·)ôȨú,<ÉÕYÕràƒ)¯ÆŠ± h½dSNC¾ÏÿiˆÛئâ칀͛ì½’c2q†Õá>:¡Û8„·®RÅ„Î}xV{qÙö+s:ÝŸBÊ©ÈBÆlÑ2÷¶ÇÞø›ã?Bn9‹zrÃÎ{í{2P²;ã²øÏÿéƒÑþ~rIšRâú;ÀVó *h.÷wêãÕj)äþвjò~BÙþ”wg³0lBäÙg“l´Ð ÂÆn8u¤§³³È‰³^xý‘.ÃJÇü‡ÿ(ø¯ò[‰å‘;ãP(tü®©š¬Ê—ùTrGM‡“Înzt4;ÿÇ3 ¹¢‹½ì« Ùþ¬Ûý>ÈåF-t ݰïRi'#êO¶vì׆låùad4®p<šÇÛ:·iaø¤%{ä¹yææ„65pZ}X!! í²ž-ó Æ€Í);‡¥#NoŸ|^P€„è“BBvžæ±0{)¸÷ ¯Èq™WNÿ ¶8Àu3ô¨ÑhæheϘëžKWÒfAâͪÿº¼’Ø4OwŸä¬yTìœ\*¾{ú»_ÝýÛÝ'YZŒît¸ÂR¬Zn „ŸÑ ŽÞmÜl”£­ôîÝâ¿f;käGùŠø ½žQò²'ÈHZ<Ò9Ë*ÃEmy×ŸîŸ ßŒEíVk™ee`Q Ríj5ù`ðZpL÷ã4ƒ ‡Mѧã-ߨ¶^½ ê¯êÞ£§g÷~ÿ{”žúý£à^û^~ЪóTDæiê§`´`Ö%ðšîüm»™¦éÙW_e“Ø ¹¸MØNwÐ0(­i\7ì¼k~؀샓?û óf¾ €³Ù£=ÆŽ[xè°ßš󛃃ñ”$ÓÖÛÖƒ·òÊÓf»|‹š¿t43„˜ !–eû6¶¼ -!FÝ\… ¿òD6±ÏÓõÉš5j×ktµ·bTþÇcþR±e2܃»')+ð–±çþDc)ààÅÛ·°Í ó¿‡xKy‘«x¤¨9õX¤µqÂVICͲž½³³óõÀø<û"_}œëä]Xº×-C¥ß ˜¾*Œ·†îWÌ`»Á­½¾ÉP,/ÅìQç«óG¿zôÛG #ïõÓYe§_Ÿž†ØSØa¿òÓ ÇÆ#+Øf|EâÚ;x';º±\ãÌj/Ȫ˜ÂæTTå*2 ZÜ}|÷ñó'»ÿÓãü~ǹµ W–<,ˆmAΪP|èWÖov2ºÿðü»Nx:>ßju:»™6…ÌÆºxv¡;:Vk+ÚkíDëöR²E º56u¢@6ŽÝ ¡ßî°a„Ыø—2ç!<̨jùñÚ±1.í_ý•WPøçè^¾ë¯Ï¾g°SÏÒn¸-ú³ b`¡Šxö„çÏÏ`ýqîw)äØ˜ä!â'1ÖŽ> ÔUÙè!t/ºw‹6-ºË(R¯G¥jnæ°ë7´Âß^‘´pîqaXW«Ê)k ÕñÑAOר°ÝÛë>×>ÊíPvº[vþ©%$Ê9U°úÒý,õL5üT#×Ú—h ‰ #íòØÇ:zø`k↟ïv×…'«Ñh4yÑe9/ è¢hÞð[8!Îõ«›',”¨B&T•.Šë¬;F¹ÏºØ-zïß¡¾2<‡Ú)›[æò«‚¨¹ç•»þ&–b¤Ô2ÚƒŸÁÿuO¢¶vq·èå;&zhe°• ä'ש{íøZ]Ú´ܵ.¶ÄB׸nPÖ¤’Á+= /”t›7ÈS$îÀ—ENïï>Ï yç]~¹Û¥µÐš–>4²õdq‰.#¸¨ D:k-`ÓÌñ0‘&µ8¬éŠÉí<¢@ö1œÞÓùöL8‰3Bk‹®óÝÔ/†$%Æ8V…Ar`ü–ïÐÓ7F·¥jÑ9:ºw 8rø’Ù“*GÝ 5˜8KÛxœ¤Íß°öñ£´‡¾1÷rê6ïåx|"}`6Ê2¥ èâò¥—Û½žþ`½Íõfù€‘‘ Ù^Ù×·VT¹8§•üx;~ ó¸J×Ö.Ã*|‹é»—ñ$M`ÿË 5üŽ£·M$UÙxþ£ÇÑ®,[­ëÜ¥†Cú§‡äSþñ= ÚtC²%pÏ´ºµ¶¢‘‹ŽÉ®OÉ`#]^Z†1PF¥ÞùAjN’åáñØ-Q»C=-šl¤û,¶ÈqªþòaÇyƒ^7®íëÍ"-_÷8°÷"IÖÔþUÚÄ£ žô؆j4Q‘oÛy"ÌrуÅw'Ý®‚¸cà-ÐØš è>0àr'+°~âÐÓ§1ÕŠä³ÞÆÉ|ÓQ8˜YÚꥊTé=+ù¨¤ÍÜÈ]rÇe;Ä­à ÄÍsT÷QÖï÷ï, QxnK-Ný’Ćd’ ep‹ñéÑ™'Ã.`§zgÖÞ=ÛÉÙN˜e3×wÓÄYÄýÑ›ø` dRGƒ¯üó'y˜f'`g3@álŸÌ}%âb/žÌÅ 0[»£×¼Ì v}nöPPi`ÛÆµTâ8kw:~ ¦vBb•ßSÜ$ûÙÔÙŠÑ$4…<¨6MiˆTpùmXx]$DnÔ)/ŠdÙYÍóMx&ÒITÈÀ<¾pV+Àfl’`AâÉööj¸rFx6»£ŠÖZðDFñ›ðòs‰Ý—çNxî2@C?Úåvi_jňø’¨†n*Q°¨*ÿš¨ Eìÿ”¬þ” »©eŒ(FT\z£Ê"‹dßäQ—÷ËòÈÔýKò ¸t»!>ïÚ–&S–làÝÃv`ÇF¤IæÃ˜,¨AbY}ïMôñªHU.ýX¡¨Ãµî˜:B?HMt6‡$¤¶Á-»aîtæ± x¨ü-U†ðº-”ËÙª £»•½ ¶Béã˜i-’].€É^Ú¼&†€x*¦]O,(E%[;‚G „ÕQ)ó Ÿa_«V"{ymcÓ¸jrügjõ6tz§ÞyÊ÷äanuÎä.ªCÏ~ÿèAýiçôÙùßQã_àUÓw¦Ý-«<Ý÷ü/•÷¬Û왼h§Ï·ùç»øŸ¼0Ûí"¥ù@E>¾e骜ù=ÚRšuó¼Àé%´;¦²v|šXÇ] õ<ÎE=¹¼Çøx8€ôœuµãä´­Ê%£JÂß²$åAæCÒš$„šÌêÓÖÁö‚tÀÈ…gbsQTEëÙ<Ð{ueÔtÿÅŠì Í`º]…ZàÑâõ òôüÞæKö ……ŽCI 8óy¹Ùƒ§3¦~j˜»&% %_,î(î?äê~©¼Ý/äZmÂ@>Ù4r–”}ÑÉÉ,«ŸŸ•î“óσγ°tB a{€Ò´‡za©ÀÎ=øF.q‘K;}R|HM¤ïši¢|úõÑ—íîþÃí'é&¼ˆ4‡)µ2JÂàt¢Ñ%ïüïfV±É6J‚Uã IDAT<J¦YÊhI)“ÇÉ7té’.+msƒgV¨;a¡I“Y°û`iù9š@|ÈO<{÷ .jS6{üæ‚ i‹ò©ËòˆÊÃé’ç/¯Ðä-¾ôCŸ ô»¯=ý ðë^¹7ämvtt÷q\‰Œ\øƒˆðàÿœ¼ Ô6ú”›¦ÉÇãÅø¢  Ù“£ëúià5 €³yKx­1ZƒÌ-LA ßß? øA)èG”MôUìc`Ž-`'¹¡àâˤ´öêûÎ7žß½{·û¼Çt=L§¬ ™ýÃíáááËÅá‚XßÎåÄPº“£"Prn‹Cà2ñ¸o¸ç|Ô=¨J«…v~wpI¬Hw*e‹I‚f*CìHµe¯Í ¸UÇbqñßX èX¶ªH¼å «¤ŸÌt{œWI¹ÈDó `fAjâI8j,YÑb¹ÄI°µ:>ð¢wœdI¯ ·ÞC?øáTôîª2&¯ø¹£ÉäůYn&ØÆƒüŸ·7!ìœEÿ Çj­û³€Êˆì¦¹ôÄ~_½: ï``@‰]Hþ¬Úv†Ä½4$ÝèQ‘sùûÙ=-eŸ›_<†|“·g³L±Ù¤™Bzl™ì]$2è”ëF±7Šª†vŸÇ ·V•<Û¸×Û̃Ñ©RíÝe³ZPY+:I§-´Ð ð>n÷¢ë½ƒGî½ÆûøÚÁË¢QS´¶Õ׎´ qÐsˆ»“aUJ²6×Ĥ™Lpî ·i r`Ñs×hØ7õ6ÑmÑHÑñb­:ƒó¯äÒÒ“à”cS±žw”Á®ÝËÚ³ô‡¦ke ¢Ší‡¸Ô]žÉèPLÏwï±',YK¯‘h¸5Ö³î¨ÂEyPìXÚHo¹óÎh5¤mhJ¡)à‡UâàŒ¦&ÝS=‡dZ•²V£a<¬X–w– ‹°Imô†…gÕ‡VT÷ÂUg¸¢$ÝrmÛ©áE2šï1ž iÚ(›ö$) Þ8E”­¢?ý˲¬FÚèÙB…r¤Ùx{y@dÇY `2ÚsfYѽKË££FYðÚ›ùÇú±Ä²Ä&mvð4äu^^qŒ…, }‚Þk§ÙBns<ɳµHûuOвü>¸1± D'ûKB]Hs8¾;=<ÜžŒÊÆQncí¬ã‘rœÏd§ó5-×j‘±U\Žä5JY<ªb-8ü!t™†¯^½ CˆæðC`,_¿… ìœïÌü0ËïÂïÎÏgáÐ:|öÆÌ¿9þ5>J—Kk)›ËU w uý­ˆ_~Œnó$ìË-•ÍÑAÙºUý˜Ü^F·?þ5ÂÆ ØÈj@þäX@½´t’µé_Ì®î[ýßÞ"ñÒÂâ¤užòl6Ûé"X2T¡«Šm9ŒWCü3Ý€ã¤É½.g壧rr¢n•žËÏg©­?±súØÎÖ5É,`c ºn¨ACá)A¸§ýSFö¢HE%À*™ÙjAÔ=¦ÇKêžÍ‚{j¿+èdT«۷ZãðúúÚnü¸Kø…>’˜Z–ž¹µbi¿s¨‹V/uAÛÉ¡KÕ(’°ñ^6€” ÊK<*ý«ƒãêwä›ão–ÿù›½rô¯™çN\³) »Vó·: Â,ðÃàëÆ,ü2œe<ÏÇWzâ‹“3±x1ÖÛ%Ë` Þ5‰ ~óre¼…h…uðQ›¢Ž(¶ˆb9Üõ;Ë@Ò»»`˜îß -öAm¼g…@yït 2k{õMsæòÛuYÞ~WçØuU›æfÛîìòq{ÖõŽƒƲ4PÔy/ˆÈ‡±!r­ßw{K v(ë;Ç>+‚Ùcy} 1wÎŒOÑEá<¹–¶¸”bû8pƒ3>â%l§‹C› W]Zr;]"Ú¶“UI þ{&l_éÒÏLéyL¹AØ8nUðA-2A— x´kóâÑtô°©Ï\I1KèKnJ,úA,Ž¥ ]ÝÈ¥ÞsTaÈâÛªLœ † 9G_ o´E—Ë@5i j<$l7ºrÔÕéîYÞÛ,ž?\<ï&l•+‹P ‚õ*©èöv2ßž\QÓ.|SA€8Þb±åÞc иä&Mp8¸W"òR. œã·m&7ý,…÷Õ¬MÈó­›v4Ö¿£Ïl¢ÑY„* ˜_M’ 9üé"Q¤_.¨/nއÿ÷Oþé'?ùÉ/~ñ“ŸèŠÛÑÙ—žYº'†ŠÝ‚ÚzÈÝ•X«¨·?£ûãµL„JÅ\yè û’¸ ¡FAÆ2E9]͵èÄ«‰VË¢qÚäÎ>²k@eõDTéyõÙŒ—“mlÈÛþ0fcK„õ¦d;¿¡ iP»¡˜i.9÷D÷dË#ëNæ<Ï:YãGXZÿ]Ô’>j1_Þ»+k¬}Q žûyðe}g6›ù†P†¦¾NwëvT” ÒÔh¼‚Ÿºµøë¾èlqÈ9ãRÁÒ)½ŽÆëZXÙv{>¨,d@’ö#žN=“øçͶÉÑMìz@qZò ÏkùJX|œ|û±. ÿ#.p -a™+Ôàá§ïð OÜ8ØÕAU%8u(ØQÆ¡‹“Îk§ïŒÒöšXúoðonc«ÊÏ}à‡ë~*û³ó¯š¹šÌ…ïBF! Izëø‡¯©ÏìûNRªO~qåªÄ•†þê=€1×ð™7µµRo#——¥Â ¤1¤ŒlÝtk³BYÍÂ,¬ÑZí?¾~~ôÜcMجXÅ7 #øŸÑ唪 ¶vßhÚ¬h6ÛAí“.,ħ§ÞúÝãAo£ÙãAŠw±) ø¦5:`ÃÊAòOÿó?­&ÛÚïK ÷,fÀ…ÆZ.Ì–j /•µÑÅ (sSnF€m÷YIÌ©8?†eµ°Üß–t ž§O<}°{ZêúÊ¥l…‰‡“Iÿæ„ÅïßùêëÝ<›Å ÐHùô¼'Û¾¦Øº'y6]¹éö6™ºyöšÿ@ žKÍ,7q Ü–ÚÖK×sEpkä² iãrî ÁáÆ^ÝZXåªH˜ÐÝÅØÂe=X7ø¢ãÚê8â¼?r>(U‹ù¸$ãOm<ëùZ¾éÖTTͼ4i4*ÝìË<2°ß V Nc+¢c>4É%1jË=}Ê SW̱\Y”QVNæê%G%ªæ³”a©>›X^’Açy&j)„R`‹uäz7ÀCè5€À+ÂH‹£D4²(6[ëÆ|5kÖ'žG‚]³Äå /ÉÐ< ›oiÁªõÈ‚žC_ØõgÄÏ9íš Uó—ñípDr\Âh"‘Ó¼‰nyJ/ˆ0—Ø6ªb ªÇÁ[k|–¿ÿ²þ=ÝK _®{,0ûà“‚/4†ì(JÚUÀù'{ëÎs³©Lä>J÷ßHä¥Nõ€C Í@‹Äà„éH¡{‚TX°€|­èW»f¯Ð½ëª¤ÀšM–_8ÑÈ°ÐÆ$‡åÁÖžØîÌ„N³í¬3³õ|-Èb—r|է̷€ҷ@Epƨ8Ik-îÚÇùdb7ºç3fÔÀÁÍÅ¡>¥¿­¢?}Œ›µc‡›fâ ãå¾G7!.Á¦nâwc­½Û,²ç2;Eºï°Fk ®úh+0ÙHبÒÛÝ=ï˜lóö3óØÐ&ž¨ï’à†Æî¼†<_¯sÈÁMø`^ã4ah¿.øÛE¥«l·J‹Á“n‰õßëØêžÖ›ö¸ë¡ ,5³>†øcáêeÍ ¥nÇAéX’7Æ¥±˜â8&„¡¬ÕÀjäZpIbË)ýð ¼›Üá™GEø*«×ÃCHÁðmKxÇWüQWÎþáé³g~+íÌT¢$\T?ŽŠ-Q¦@D‚š<¢z:ç,—Œå—Ú%X NÉÄ(ŽÐT¢ 9æ¶àV—8q¿ß3ÇÓ|–/èi‡ª0YUüN#omIv×g†TLTŠ2øñÄ9¯V6ùÎά x¹ÞF”³Ÿ=,¶-Iî³®I˜& Àä.¤î–òä¡‹ÜšMo¶Øº\‰?âp{[OþwmÀž» ˆÍ(CØ!"ή»{’=ÀMì»!Üó¸_ŠN«»ñ–º„pñvÖÚ—çZ/‡˜‚õ੊áÆr·Ûsï¥Ýï§E÷š±C¸)±3Áú!J¯a<à–jirvûaž@ ¤ü{Þ¾ÅÖóWÀ*‚¯X“}v¤eQïå°N`¡M¤­´@+/mGD.N›vŸ§=4‹G;LÊdD\C‚5±=^ÈÎ o+·°­ÛÐÅG´f€¬¹ÀÃ+)qñ°Þ%ɶÓç;]HÑØû øÓtVÈØæìÓ`Œlš¹)¾0\J]óÀ ]êm9X™_lüz8JØ2d‰ôÈqe ŸÜØÈU£™‡GXóÐ*ĶHÌЛˆ(÷ìÑŽòvqï^¯àí¦î*-v ð’²GX(5¤hC˜ïµ}Dt½{åïÀuÁ=¸=°Ta4íOOÓ°è=þúí³:<Ö©9 wvB_Å µóÝÃð!Œz¦w$«‹l¦ŠÝ= Œ¾ðǵåödKk‰ƒK[ˆ¨±ïò[iœ\h忢}ºsF½ï!¿~î½m3HÄ^–Âå‚ïyc.ÆSøÜ/iûÙ`xKlz†V>$˜Å#KMëb¬Q;5»vžç€—Ÿ=‚/µ04:;mÙÑv»çUvÌÚJ½\Ù¨O¼ž*½YØÎÃì,=;K H8ˆxH±V¤Ü¶b“x1½ÐÏiÕ2’¤±K­•!¦†Óõ€ïcGAÆF£½›² ‹ /ÑGNË®àF P?TOý )‘[5à-5/8ƒýfûd´í,wº ò@uGì㎕´_µ«OE9 Ì1 Th¥pÜÃZD¯,‚w»R+ð£ü9m¨º@‹“”Îòé~ÎM›DLŒ™xKo!Œ÷?®4Úª‡§8ðÊѨ±6$eõ¿zòø?~ÿóŸ§?ÿùÏe¾ÑÛÌ›]­G£µqj–yjÝÚÈ3³¼wttÿEpNé«®¶0 ¶ [ÐaY§Ö/Iæuå¥B‚fÞ= Å}|§—´i5€þ5"Êý§_C¤ÝJ{¶o&ÁØ }[ý µ ë³âS±ã¸¾Ã¾!“;EXàAp=,ÅÓõ…ºlïpÔ,ÞÖc<12屩}†ç[^ÔêìHÌ‚¼Ñûü¡ ¡è%Y õn‹¢´Xí7ØÍ^•¤²¬ÛµË|ƒÆ{‡ÕûíoV“ù›7Û,P{~ØÉ€-Tí¡äž›} ) ×Nžcá±§îÓÝ¢WÜ€½ÑvJZèë$h¹XZȬ.ÐK ?iú‚FïŸl^÷€ÑÄÉh²š,ö´L›ùe’‹Mª6éÈ"”i-}½0ˆãrîk2Ýt&˜›iîÒbìäRÝ'Öe%sîÝ“·Ø25 ‡VÇ߯  ÇÒ]ò= ã5‚ ¥}$÷îÂøÎÆñk5nri±zA.6™‘ Éò#×µñ¥m”ík”ðœcÿS x/—ÌeîH™>ú®+—²¦ ño«¦­¦*ýó/´Ê芟?z|Ô½{¤uÕ7#ëûz_ªèBk~î­°JˆÁ¼O0JF@§¥­õQY_âHlô&½Té,ƒÄšÝµ¬hsGQO7lZ¸ˆ^ ©à>©ËKh°1g[tú]K«ñ!¢Ó5Í||^þÀktêåÀNî„m‚ÅÀ~O³^Þ˜¥º›¢:Ϊ2“¸\ÝÆËêá÷Zöbv-¬àºTtï,M†‘ OsR/cúÉõ>ú£  ‚(-ÌXÑy2ÿ8ù¨kõ=,\è "Ûm3¡Ü ‘†½b†õ‰M`ˆ Ï/Éá¾ j6aƒ–²°@ 9O`{ü+`ºÅž¼@A Œ·© P²,~MhaÂã=àËÈuQ” IØ“d7`‡7â~_m1lïsôG_ËbrÝÂ^•ö'MËÂ$.G##"—¸Ü£ûŠrVºšy†úÿ=ˆeÿʳ4•1ãºúú‚ò3¿›#Ïx »²²´SLe\ÛÄŸ ÐׇaÁ0&·Ø Ú\žíê*ƒr¨0*”vTf]âÜ“uke˜dyBYp —è¬ÅócK¬5;ÖÎ6j¼™“§GGÏï~ª:yÔÄG3qù9ÉJ’ybìb%$¢i ›8Ó=ÅÞ¥2:€àËEЈ"·òÿ£,„ôaçY–Ÿÿ×ÇNáwútšàA"s9A ŒßÕt”CÓÑȹÒà–Ýnu<›^ N I-[ Ø!f¿ÈëR]ˆ>˜0âûqŒP*4NúCœ8Cµ }oþDâ8œ’ÒÖÚðdr¼°û—€É:¡ÊÃàÙ«~ÆÉÜÝi“4tµ ß$N¶«!lÜ^OÃãŸhuŸÍ„Ø©å>Îf´™S…圶Ãmœq` 1‹ç­0Ä.¤¤$ÅÛàÙo;Ç´Nnº7¤±‡™Œ¼3AÑ rg+žŸec" t“®U¢ c±6Èr⾞ÀAû¹‹>þç`ù2Bx*ûZÁùšbÙ«aHtU¢Œa•Ç‚x©[@Ü‹%r°0AÐ[ï»mØÀWešTvP¥n&²¬» (¦àÔ‰ÑíA§#LÐ,íú5¿VãuÑ´´kH?3ä­Â滢њ§°ÄpqE•&×@«´Ÿ¶´jÎÑ\K)꽄Bp>RZ=?*îb$lË^£HûV͇FÉrz7|Çw¿Î!„XŒëAš;ýx<–IdÝ¢(øV0&Btku£³ÿý+d$~à{K¸Ë7•Ú¤âí©HOgŸ“¨óõº&JÐ`¯Eckö½eÍÒH•l¶ËÐ4…¹pðŽçùôÁÓ—gÏNóGên;kºwÕx>=ŸÓ&,5ŸªÚÂÊÿ?¦ÞèµlÝLPÜ— a¦f†Ìfz7>(°ë%®Õ©Ý‘hÊ^–bSKñÒŠTe¤ƒ$ìÔÃaãs’ sÛÓ÷nSlnÛ—ÉC0óÒ·Ù/Ý/:ç¸8˜K-´¥“²ŠÖzhºaps$ÿó}%÷æÚ'ÙÛ±JUk}ßï·¾ïûýº„³ŠW‹ÝÒß'°à‘¨+zq³µ5¯Ï·æ€½LS.¶Ìö(¡a!QÉ¡ãôÐáF¡_àhd¡³µ5¥ÍÚPDpÌKÌô$\40Køã8Ÿò¶ò4pr•Úe,·B(c—Ä¢5@^¶^á/5ºÑ¡Îý~!P ¸‰éºÜ¥Ã‡‘›ˆ„DÈ´âS™a16 Ž?è|†sþÍ(Í‹!&?ýåßÕG[õ´8ôÞ¥uclœkô¤BFln%„Y»T-ÃNÞõ/SRÛ׬Ÿöß Þ̽èo©¥u¿á\± ‰Ddªããd,M<ïT®Ã{‰ T·¿j©Â'j¹ÄŒ6v¡öé§\w» âY3kýìPÆèf¯ž¢Žß…d~;F×è-6º~:‡Ð 1òäJ)3·$wd¦"¡šÄyžžžW×:ÀøQ?‡ôEéç½Hz6nr;“ƒå³£èh7ó± gæåß;‹)¼U`Oí2¶}c;]h¢ñNµáÅåN8x¨jä õ†ÍxV¯³ž?ÖÑ¡Ø-ô3) Úúmß2" ¶xzۓЈSÉíx5¯N%ö-A°õéÑÚ±"î^LÌa>wާ‹@\Së¹ãÕÙÞÊnF_?ýúêšë5ŒxM9E­ª¢ŽÃ#iL¢¼QŸ·øì‚ÄN`mï¡ô”ËYt/ó9¬Ë1~«šÓý• PDÓ鯖cÇGüª:K׿3c¯Ã .©æ(÷’ÀÊq« í4Ós­Ü.×ÍÈÒ1æ­O'ðû‡tT?¹Æ®úÎÌ« ½zn*KýØ"æX1Ï*J¨ûe`È©JæOÏvnNBÃë°À õÅ,Ï{ó¾!—'¤¿£PSþ‹U3Jìµ@öU~B=Æû [ÜM8Ã%wiÞÃK^ú"(ëÔ¦ÂÛžq‚ÂF!R $lÊ“,—Pç°üªÊ8£„=”vĹx”¾H»yßiH„¿BÍŒL_ÚçUH?†ö_}”v¶mp¿0ð÷ƒñQUIO)È;X«Lúd¤±q#Ÿ5,Æá:Ng˶®ô.àO¦Ä×Ä”> GñŒÎ›[é.ZÒTσd˜Œú#¬n_” öÚQÍÖ}'ï༬‹ã ðÇY³;X‡P™VŒU¼g»oë¼  Öذ‹²5àÚÿÁÀÕ‡Rmè ’’‹/ üƒ×µÊ édÃsüõ&Pÿs Ñ1íˆÜ7~&fÓƒA%âï£'JÞ» ؇†4±¯Ä¤©ÕEÛ‘oÿ_lQaF6hët°Î *'IŸºPŸÓú‘ï ¾·ówy)‚šËp‚7Ÿ½xN9d´JVH< Æ¥^ïGk'?™ɲž$œ'­$¡}t~¹¹¾®RCT?m Ö)‰gcKQµÑK`´ô¢vZ‚Tò: OÐbQ³Ýð•^À4Šž@ÏÇãÜËîT©ºÎ'‘ò&\øý{·Õ¢·½ +%|ØkIíU¤ƒ>³ƒˆ·ÍDâpCÇpFÞÙ:Æ=VUoµÃE?1#5è FÿýL½àœUIà×Á@ÒìY†ZÏ$üÇ¿©L‰ùt+þËÚ“'ø]öûííƒÃ–S®Á#{•¼B «Ï×aÿ“q>µ`o’Ü6ÌEÇF.¶¼XˆÉKŠÚÀBý˜\/†Ÿ\£áÓ OªÓRÎ晉‘´Ìe‘‘žzp;J¶Ò¿W~W†ü›;ò÷ÛÝZ„Æ£µš’‚þ¶³„µËè ȬÍ糸£Ø:„ÏÃÚzíÈg%oJ²ßeÓg Ï"™r^0“·y¼Ý/·¢FÔKryå%êÒ˜^¥’v"žWy ™Åï3ÁÊ=ë(„%wd+jkõÒŸ[ýò¯N¦È!™ìŒ(àK3²‘ChÕ7øÀÛ˜²¹Ö)k,d.÷ÈÕõÅ΢U‹,ïG‡Q[b*lDQÔSMy6š{ gOÐÿ~éQÿ¾µ¾U¿ÙÝ „E€ÓR²ô”r ïôV,(¬›þ|»#eò¼È!U¢¤¢Ï­øî?£„ÊÅÓ§€ûúPMqÐØKÇýª}Iæugt="+vcNÈ¿çèï^Œp\kr3 “Ï4›…?QëØ…bZz™-¿G¾ÈNS‹Öÿ{·¥à*ÄTD“ˆ§‹©· t!Å.92£/¬gþcC< YIp§ú-þÕñš øh&ÍÖºèÖÛ¤’«›mf³Ž: 3šÕ"*1¥)\°a¡¬e9bû‘"÷à)LÒIgrÂ\rq]â:´d¯û×U²ôJ–™CK IDAT ´W²9Ï|Åâ¸$6z,ÁŒ‘7ƒfÊO?ùæã“ñx×µº+ß=튚v¨µ5¹(ÿ¶¿d»×ûÍhË!µÎT8À/‹XÃB„° ®õÛÕBÉõ·:1Î5Ñѹ‰g«$´™ð†<ö;þÐí #b%CÌ~QŸ,…f‰E’7¯Þ½Ù~sHó›æÊRÖ®ve7ÿHoË©Oon”¨j …:¤!ÃðýRYâùEÞ=ÉË*5ͪþæŽoùG(0(:ù4Rþõ¸!—ñÌÊER­|*4¦SXs/ôֲܞóè$CpÚÌOÒþÏç°eûòÅ·­s6!Š¿µB^vñÐüùü—ÿüÓO_ýôÝOß]õÓWu3bûŽê;¨!˜#ú4Ùsg|¹œñ¿\`gb?…l8uSàEÞAÌ—Û~÷®€ŸpûÚ’O¶0;Sá™°mI/r!*>džp”éE¶Fc„EÂH½ÖÓz§d„ÞK¬¼|iÙÄ~ûö-IÙÀÆèQÓGŸE^Êa¥Ò…ØØŽ²HE~Ùÿ"óÝv¡€wÇÈØ®‘|XæÔb–Rcªúè‰Ý8W¦è´Q•Ñ«D"âÇé°‘Ñ~j¸­= ˆO7¦·À0üÍ‹Š—.]‘T#WKÑ")d|ôŽ@‘äCÙ­£x ÕIÅQíHÕkݲ?P2«+õÌmø(#:6 ØÙvè& ½²ÌÇ:Òz}j+= aÇ0YÕªF°ßóÆ0ešf›ô½ÐÕÙ|ôþjR· Ó§|;F•È}“Íñ” óU,ˆÙ” eóè ÛÛ4=‡Å7ïà‘ r–h:ù|& âÂÁZ}/IÂ_×ÞŸ®ÐLŽžãѯÎÅ Ùlÿíhå0rv{—êda,RRL:O0p…wâr.Qå峑÷7½›ub]ÎÊ-xï.gxš~Ëﻟ`þן¾û¿þë_'(âˆgµXuN±ÊvS©4[!±¶væè²øóõ5õ8ªl¶¨2vu u5€¥ÈvéU!P8ns†#V&¹°Ýù‚ ü ú½BóýCl~P5“l+œwöBOÔ/òaå­Nˆ§|‹ÖöyÖÃAû臦f•–ÛŽ‚Å œüø'­þªÓÿ«ìJý"_ØôÇ´mR’å­¹½vÒˆ­²kY†ÁKÜ…}‹œžáÈÖ(4B3?²¬ùÉè¿p¦SOŸø IëŸ#µþÏ^+a¼-›wÛIo òÉ÷¤U‹0¸1æ¢lèX©5zÀé_bdC$”ƒþ>3aóßܵ"kFñ0ÄtiÝ´u£åÄœXÌÒ—©ÄÁ¤Ðb}Ð4æÁ<¬É„#Î…wñ픇¿¼Gð“/‚v¾ãáÞH»‡•µ*DsÃ8ê|ž.㚢!me|HðrQ¦ÙÊè—[$á­ªþYJî¡Æ3jÀkúýÖÎršÒ)@¡·2¾é»¨„…f¢ à.)¶…'rý £RÊ_}÷ß}÷Õõ5‘ÀôŽ3Õ3ãCýb´eLyOÕo`sÔ¿»˜\ýò˲\ADŒi^H§Õ¼íW¶•çx樖[ý„Tlxj֪ÓF‰qƒš™Û2¡üì½ô^==›þvZn…9­:¹°¢Â9t.‚Ó6­«ÕsÖ‹¢¼ƒ¢ê[-²ª%É Ë>¹!T¯öiÛc§Bj¹“±Ô«Ÿ˜£æ¥»R Âà¥*KÕ–ùÄ UXݤáó¥ 1…–߆!x'鈋0­kÂiYf–ºÇyAá$ejNt(¥ïVùX·i~Ô hÛEÑ×ÓÆ²µç^„:µöÚéù¹¥ØÂ½O´èªÀ-†|©u~þŒ^d²w‡'¡¦>RWøâ¢o¡ëòèé¼ZƘ@¬¼×' Ë`tþ|cJ[^nÓ‚!³-ÚÅB/êuºµîŽ;Æ“òœä<ªtEmÕ²ýãȳ -ûÞ&(| Oï¼z.ËdT{$‹9z¬ÿ ÞÏe~{p¤ÃáÅÓ4*µ_xåŽT°éM Òç0îxš»T\ŒJ¢5mÑpn Óì¤Q¸9}ñwõû7|º7}¾ø}™C’HT§V|q+*yÃN$¦ó¯®®o~ÎuG£ÑŽCQ\йã½Bø÷b-/àO¬õÝ $šv"ow všUù0æMY¢«Æ®Uþ¶Ë݉UŠÞž3fÿ ¿ÖYr+CU¶_³ô'GG×+ËØQi{Y¯W·Ö]‡|VëlÜÁÕ×a˜-£‡ƒU€m±þ*)çø¿F¥ x^V º]`|øü»“R&d¶]¦LFõ«ë«›‹ãГÊÎwiZ'¨H~¨×É|×:}éÙŽê¹=Á¡ìëÒd¾«ŒVõ‚ùÙò<ÅIH äñþu’VqÝ›J*–×â_J{¥ù^iäP˧Ùÿb¼|ùÒŒ!j—ü²wäuK¼ô÷£yiú/boêôd3>ˆ j-Þ_E]Kqgd{·Œþˆœéð^Ÿê±šzËÝy‘uUúJ°/o?"âhW³xß{ ôjššµ8‘Êë–£Ì3×”ò‰¶"Ò\º(®#ÑØŒâÍáÃ͆ªJáæÃ†òA’¼JȰ`Ub+1šZˆîеž$qÀ¸D )ž,Þj &OC#·‘ k™{‹›ë«ðoás>¯_-i^²&@¾gŒ•§°VÜÀu†Ç‘××'s ]…pÁ,š ûQbZ»©~Ù«ý&ú¨ ÙšËÖ¥y0dðÿ%Íä~à# '—6Î!J´ÑÌmèÐ')ÍCZ˽h†ÉˆÏt¯ÅÜa#}{åŽé*bœ|œØ o¶à¢Õù™×U¼O·–©?ä¢ÛTŸ£ªlúý;žZžÁ—µÚ¦TE)H†ÒKZ¨¤ 윦°n¦žÊj -zÖÜiò jGIT¢å~ØÇ:aHR#$g8ÉäªÍÞ7¿¶Žã/?~ü曚ëûñúúkN’N‹·áA>×3߬Yí½ä$ì»?´îT«Õæ0ce4ö]áFþùæ‚çèýMZ^\Õë[኿)Þè„;SöôêÊO®à ±a ï÷°ßL&Ø>ìÌÄÔ0\Ñ3©ïiSF¦ñÑשD[Á‹‘|ž;ð­ÚLå® ±‹ŽJsž Š×þŸQõžã¾V¸;½®/©7 òNN• c¿<·4‰Ž[y´¬N% ¨A<}ÒvnS§q|Ü;N£šÝgÉyƒÇaøTQAX~–•+™¿H¯o¯±©7܉Ölrñ¢µ;ºúåâ§§?£RëÍõˆÜÚû†„;7;²óJ©^< އµͬ7ö²‡I»4¢‚¡T ‘^OKMÇè’žSÞÄÑ:’·ˆD®+{ŒÆç3pø:¯1ž„[èFÙZÙEÃþ•<ù‹©ÏÒ_] ûó4ô¼enù•”xI-kˆ_?ôý?+n#¹,ê{y? üHÎGç¶@陈‹2PXú–†®ÏÏ6<ÊÕê»S9ÜŒ”ïÿY$ÞÀsÈd6(yžÞèD¥—C65Xç·KÀ¤,”øò øø¨ÙL’¼§AEƒa_Èøj^â/:.ë¶ NÍ[ d®úet4”wÐ o÷ ø($;£ëÑ„ÑÅûEÍ_Kòï&¼±ŒÝÜU«çÄ-—ýwe±]K"ì{Ó-TÝü}Þç2¼2ïjÂ}u]k Ñ:A#`3*u ç ±—9\áq+Úˆ„è› èá̓FÒlÄ=Âá)ÒsØÏ¹‡Åöá"S.“½Ó>}ü}V²n@îkî%“ª i'ùÔ!¶R5]À£]^¬"·±Z,Ž€’F¯Ñà Ó%eüêý,AËE;šWõŸ^_ ÿ'ñ¿ŸV£e«GoéÕ©h>ó¼nˆ/5šÇlŽlºo6ž—´a[ÀÆ*ðÞpó“Ú XcÀ^gÉ) ¬¾â÷E¨ÇÚ°qJº>šÔ'õëëbÓÿòóÍÕÍSÑ uNQîÄ~«1ærƒvìtͯ$Ÿ˜ÏÙTQ¶4[ϰ÷Þ9Ê2;Žþø"ö!ø^ì„_ßlMêÏwæ'‹ÃÚq=jÈørgc85¶5¼½ .®¥f!ä/‡ë‰ãð–Ï`ã 1ój€ øãµÙƒ•¿^†´aî€kc¥_9µõCt˜rýwþÆ;ñ'ãG·ÃTÔe†ÜyPû’ºÅ|?×oò)±šénLWÝ ª:¡¶^ƒ¼œž×oO^a¼ZU$œËqË@Sìj`(øÀ”XQÕ½ u¨ð| »-¢ƒ«þv(\à´F–“„vHê»3ûjmc¸:Š(4l&ËÍî¥@bÐu›ì®Dq˜ jͶSíÕ*ÑŠ W1¬Âj<µlÙ,¸ðŠÅ`í\¡¸6áÙ†qE²1nǰ4š(‚Th+Ö눖ý|R¿Y ö…ý¢dýÓ”µZ‰þ‡¿NýÕ/××O¯&#ä7uñÄqL, ñ‘2°¨õ$»Û¸{· {Ëô°Š˜É¼†.æ²4°Mš› 9·S)â¡P°l.Û€~TÚùÒ¥1²Â>¬§]ìØøyk—æ§I€‡À`‘,4ªF§’ž¶3ÚB3ŒÚ«¨zžæN)¯f•!›’±×džµÛbŽåâðÆääëp´¨“•ºþPÈý¶OYJìHZÙ¸×ËðÚ;ð„&é•~yîT»× ‹åÀsß[‚¢åÄÀmyc,@ŒÓ/:†NpÜ]ÛL¾Å¨T¤ï¦VnÍû`‹9û˜(ˆJÀ;øÐ'wŸ5`¡b=Ç:{J\¹¥hxÎLU¥@Sðxn4àÝ­GO¥ð,Dµ¡°ú×UÙ–Š‹¬;:™ü¾ +®Og²Õ* «½Å D;ß®ýk‡‡¬'í\.ëæÄ%ؼÉäÅ®1†±eŠ¢¸éîã¾;Þ—) Ú·´ŠMä((¤$}ŠG¼Õ“£’ëBöIˆ±Öˆ.[ØÀxí~n¢4;¦ ß±ôNŠA 4ÒÓsÈ­‘ïO;œü³(˜#Äà3ºØc»#ÎKœÎ_Â0— Àö7W !Pc™^©5 û°‘Ò‰Ü6ÚàɶYËšÝIDøßfÏ*a§bu;Š27êø_Ti{ûódÿ›ío¾Ù®y¿£)Wý¿Á—äÉ“#îè8ÚŽ!$ñÑã‚L ¡õ’$˜&@|ÏHûÌ p|Ôäå}xXYö ²bO«&Žâ¥ïQÍœ *É«RýÐátïÅûëQÑûí MÁwÓTø3jÍ?Ë^ÎÛ›‹Å4N¢Û„íí^}…šÁX}wýÓ/š»õº”.ÿ2ïŽNò{êóv™ ÒYàéeÏõ‚9)Šèl…-ÁÒ+×[C0)W¸WͦâExmFÞ9@nê”sj97?áhXY«Ö3׫”•QÆ%3€uà !Àn~Ê VD}üÀ5òiw%{|ê¥xB!¢|¹¬úÛ°3g¨xE2‰Tr—å`@µ ¶Ð»ß[ér±`ˆoД¤³¾D]itÍMœÏRë,µêX딿¼Þ%ûg!ãüzj)4ç„8ØŽ)­¦ nXtw–wÑ@Nº°$ Ôšðm(q0z“aí‹cYJ }À¦$Ü=jI•,ýx)ÚŒî=_PBn´Ñʼ’ߪøN YÙëÔº•J©;µè´äûÝgÞlûUÁ/ü¾Õêt#ì4¾3xýû”Âãk'°‹½ðã^šE͵ô›ƒ6&)ü/ôÅõʽtƒ[ņ:>>V¢Ôãb`0„ßP:¿’-l÷ç2ÝÉ£9À X¹^좷ãœñwåÝf3dÙÇÓlS½ â½À>#·4›ÏJ¥äÇ’¸…–š*·ýg1Óþ³oŸ=«Pųjÿ¹'c´¶d:lý ¹ùúéÓœôûyôôêfÄ|†=¾ÊõÎ<Ïìx/”hMEo¶ç±tÕÙ’»H[rñ’ß/®\æ0)ÙTMÙt†ÔÂ[=„¾*1Cô:°æó>ƒàtŸ9ŠÇÏù†T†Äò‡_ü²ô"ï‹2>YÅ¡¼sÀ$¦pv°c+€÷B§ƒ²/äJpÁFíW×­„'bø’‘©( \¯ À˜´ü —0^꾘-wˆ«(cÓN‹Ð=.„ɦÏ÷~0¦Gµ^°½½íMÓù6Àý>KÃUOg©\K#NGWs燪¢>Îå úÎ;Cš“e‹…LˆÖž#‚™Á÷WVøÎkµ£G²V{”eY»Ð(gÆ~­Páúüø%FñÑö™›íF'ðoNÒîÐ0V³µ$g¨Œòôj2AïR,6šÜO²A·‘·ßÙ„õMÖÜþfûh[Üg–‰=ûÛ]³·ýùöúQhº+ZýÐjYËŽvE5Ñ-mx,þqÙÆ0òVϱE+­?²ñhfhL‘ZP 5”€…êÒ)ÅÆñÝæq£ÑTc @!éˆåèÅÌ0ÖF¶¸ý}Ჹߩê€ùïÈíŒ#6B§h•:ü`ˆw_Èúõ/_ýüôOúÓø%'º± à˜ATÓg"ãcÃáÉ}“'¦ -«4Öš\ÀM¡az[å&åúvèP÷ož"¦º¸©ãÀµu¹:&õßäìÓb´Àí ¸Æd"‡œµ9Ü €ÒuŒ¶\ËÏS°BBlnŸ9§´#É=”ËlmpZ=w`¼Z­væµ +,9cÈRr¥'ìj¹&zâ¸5ì&Ú‚ÄÒ’%7¼z¿³³³|Ž…ìK`a”}ï3·óã¶„³“Öóþ²‹úpú=ÂÅÊ¥>z1Bê‚r$â›§}ë¶ º ¼DÑÚ$ï!ž@„ŒÒ4¯H©6êøgÛÐÚ^#i4"DüÍã~›sxÞÞërâÈÎâÑÁq3ñ³X^ž´Ë‚ºTXLP(ÕI6¨åÅïZ×;ÖŽUgÞ¬Þ)EÏZäÙCæ%Ù¾Ž¾ÙG@.8‹rù$yS†là9Ý}Ö!h_YÉ!]›ã`á’i}r‘ëqLFŒMŠg¹Ö :™_xaß7'!ü+‹`Õ)œ¯sÏaÀÌ\Dª ûñÝÆqïnBÛ•ÏÌÈf4ëeÞ «ÄϽÑÓÑò2ÂÏŽô¯m x:›³¤ð¸òªÚ=aîþ»›ÑÕÅŒ^Õ/HÂxÙ"œ¡œ@,ä_ ¼ä¿(†Fø¦·\“Ú¢ ¨j‹Ü-©¼D.±û˜|}ƒžr£ùU]Ý%ý€G…§°lñøL‰n1(j±uh©U\¡56V} ¶¶>DZýó±¦ÃŠ}NkB9¤¯C¶ç¢¼ÈY5hrIΨçV 1ܲP‘g(ÖUÚûÞ¡Ü ïë'رíÆËú¯¥V\j}šÝÒvݽTuŠR¼ó¾0aEaad¿FJWî÷óùW@xøÀã¿§W¹¬+–U|ˆŸ§uíþÛìu³ð¸ïç“"Àê @­Š`š$ áúÖz€Ÿq6~óø ocÐ-kàY¯bÃyÒ€Ç$ñùíÚŽãœúËåÉû÷üYÖ•UÕ8¹¯|YpÆXá‚˽XÁ*F›ÉÛÜ‚«yyžb _ €’÷['棛‹›Ÿ&Ö„i2ƒ±ú×¼Ü)e±Ç(F9íÆ¨c%匆F~VóÂd?®9w{môŽÚa»ó¸Ró°eùwP.ûî®hAŠ¢î©!ûGŠ=Ÿ´äK—èín¡qtx¸}T#V7n«ÀK¨éñ¨©¨ã´e›µ›8!/Ù;úEgZ¼åg¡Jgf‹®ãü™¤I– ‚Dæ§Çñ«È€<·½½Jj’ºQ|@t·m7ñ'”ÌTûùY~t¯ªÄéÔŽ%½ZC:£¨!¢ÃƦž5‡tØ8NøQ÷9¹ºI“n#pdÔkôZüa/ˆZ“F.¦.¥7'õS$üedMÈìåQö"5ïöîö’ã¦Â}bé±ë&-‡Œf0Fr/õ`œfß…sò³FßRêÇ\S'hø˽)ÏׯwÃú×o.–ääæ$T| çw˜ËИ:u’BrßšçQon,qñžþ<Šº_}­GD½2=7°ùÕV¡›f·[UM¢ ©žÅGÁZ ˜ãÐÄ“°p-¼û3n°ôÓ³)–â)JÒßJ‹k2ò²!àµ`mŒ³ùå®ì•=µ…IŠ.: põ|1í$*ÕF‹äûS^j¸5š°L³9ìŠió¾[ƒ[xdλÀB²rËóº]o³|±ù‡'OʤûPªaæÒQx‡Å,©AlJ߆dÈÕð(Z ˜v‚5 »W» pï ÐÍÆƒáE<ÈÉ„y1pªEë‹À…àÙš]HÜ¢StG_„{­¼‘x|^­ùx¡(5 a?™M7(þ »9v.•IœÿÙ‚±—è¶sëq&m­fªÂÁ*ªÕ¾ˆÚ†ð˪âK]©ø- Qaá\÷PeNE‡B­׊ÀàŠN·ËŽéJÍØtc§kœ‡Ÿj=…·peÂ÷–àÿ7 ·&['+µ÷@±Mà2<:È^e]ßfåžô|Ü’åû¬ÀOÒó|¤Ÿ;¬&’PdÂØçâmÅü G®zÁŽ{77ÀÕoõ dÂH˜îbaÏž›1|Ï%&Ÿ–Y>uÒÏÇÐM϶ís¸_°: -Ã6Îj¾‰b¶ù°ª&hr‚.“Ä[VeŒ³ç^?86¬í7Qsûãö7O¶¿ùð.êH¦!ôúd<ìÝBàµ!P)$PkÁÊ!R'1˜Äš´áŠx8ã1@)jR=ø4Ë Ÿ†ž,ÇõZå¸òdÄ[4MƒÎõ…ß=à¨V:Õw6ÔŠ$UÞGŸ5›Q‚ÊíloßI˜á½B&\ªðͶ½…Ïqwô`U0ÏoqÌÐÁšS<é¥í)€M#e@ÙY@qD\~Ÿæ#ª¼ýhx|ü*¿Pçû¼Ù¿í|ª8” œ :w.ø‹~˜=”ì‘2ø j$XÊ‚ž×j;çÕ•¢x±ªtˆÝ’Àazo²ènó®WËTIÔ±PŒ‘i/ðXA_b6‹ÒaÕÛ(j¡ªú>ç^Qǰ}ÃynyHáó‡š(*ÙêE-»^Ÿ„“ Àx1¡,vßîå-Ñqãqm»+ÉÇÔ›í¶ ð§(ô»'¹fÿ4`Á8¤/ç6–N&«ÂóÙf»êPÛBWñIn 5b‹s(––ۮ✉¦ÒŠcoÿ”Z+UôT£÷'®@ÇÝžT«Zü¿-ô"p€èÇ ëN˜d´Ê?÷H?¯jñµj7Ré¨üÄ‘« ýg‚;è[%ì"~Àã„o/9$–jJÒ\&ý”(E€r©$ö²xfâ8=ŽbÛÏ{Ô¬¼Rmˆp]ŸkãÛg™_é{X}ŒE‹‰ÕGz‰6-°Nñ8J ?&² g;nÞi¼Þö;«,¨Â}á'z¤Ò{ú„Yo¶¯ÓŒâ‡tKöĸµ!à¢GÈK™ РaúEpCÜ6ì¿»€›²aU?FJºµ^.#‚ßJчÔÖéÐP&+ÈBІõ%{I*óg ‘Þé•‘æRù``& ‘" èî·Óiá´‡båäh]Âmê¨j}ͰÿRñÞx aX"†nË"ž*6>Äñlœ}MCHÅέՀ¢Gì/×OG_•þ–ÀѰר,ôÖ®aë~n°V$÷[°‹&ºž*4⬯D®SX cþ¨Ä IDATeŸž÷õ¥…êRð@­S|ZätŽÜtí9Â%xÒÏKïOB‹¸,噩ómmàJ¾¸ºÉ7ª’¦@\´aËaí¸º*i¸qµº”Î`*|dëÖeÚénö Aˆ|µ ƒÂÝø‹a„Ç©…D²pd÷Oûú+’ȤÔ„›  uV§“nd2à)¡QÏÑ›u/?ŸÒYä¾û´/•…>–ØezàQyNªI˜*„Ô¾•Êøû4|ÛÌ`³­½Їc€ ÌéIcvR(ÜIî6‹½02&k¤½Zý¤~JnRi[ç¹^O]‡þ0¤'¹fc¾žÂì1vEeCl ójÕH´$‘÷Q׿ÙÜŒœh?ò_Cl_j 3Lþ'»©œÏÊhKœHî%A»Ÿ^Kw™Aó5è( œaJqjÆ©Ñ;B'k5¿Mj™¼•h«TF@UÊRäšöÙ9Í„4À8(‡BôD‚UÉü<Ÿ…ÛG³‘\`›Sͽw«ádr}uýÝMý¾ºººNóïmJxz+ËSgÍÁ ËeQœ–ŸÀ6ç®í1Î, )s(žSŠJu¬ÔCž;©*ä’.©¡èjß)%4l%-t¼lQœ×’ºu)Km°ù:¦ñ§ ‘ó«‹«úé‰ÄáRl%ë몭ÆÕ|bT_2—À}[–`ÂÜÒÌØ(GŸÉ¼ë8oÎItŽ>E}_Ö'ª~õË–‘XsÆj¡ú(…ıäõH@9¬¿±½ƒ¸Šƒ» vv“Ïzî,ú41£²S®ÄÃÁåNóÐë´L‰*ÿÀúq8˜¥ô‰5¹Õ‰CH1 Ã^ Ò Éqk(F—Õsnó"ÚØŒ«m~Ç&ttä½|æWüo²æ7_~¹ýÍôä—¼iòƒ™(é?«UdoÝ?jõ~(Í€ð)ñÌïløÛ5¾™§ï­-³fe‚ð{³Õ6)¼yì£Ë©ŠH–rƒ`&±ƒxS£›NñûOTŽ!ù?MStÃRxŸ› ?ãâ¨æª"@]$íà€ªŸžÏÏÇ6îÿ_ÏfàÇ)3nqˆzLëáõˆ€èVd"ÇQ$’KTt³Çž&(Ý!Û†1®Rér¬»vsýËõj 6>Ŷd•+PPÝ0²®åÂPcÛ”Œ˜Ió¾NLì§š÷GÖ,#/kGºŽ‚ˆb“{6PãiÙq)™LF–ëÍÐï"L†¼û†Bæ†çsòt”»ÿZajЭ‹¿ú ÷Žêowa’s=Õkðí¡-Z>PFåºÉòùl8ÐXÿ%ô¸Ð7`ÇdÞ[ ÿ®Eª8 Ȫoѽ `ð¹ušZ§® Ø"hðí¡\»µn—Ù%m ™©m¼5¯ÒúH>f~EªÞluåðc#)à` ðïä­dóJðpTÇ­SG›Ôtf~Z˜¬µ[zP{5es?{%•ð":¬ @8*{4÷ Æͧé<œ§‹Nîø¾:"5U33U¤¤¡‹rù¢Tå†g›€ÌxÉ´f¢Tƒa1ÂT4ˆ× ÁÚjÞµøùÇõªC5©m0Öκñ@èa§ó0òõ0Æ}Þ Sˆ HgÑ€Ñ@뺘ÍËÃŽˆHˆ³ã±q?öEø?ôhyȈ(µ|ÃejóJRÖÒÿ6·»Nj-}§ñäwýäÒ ù;Ïײ‹äÉ—>ñc +Q¹ÓñZ™_>:ê––‹66|ï,X×—I^]ó@é£Äé Äæ— …‚wï&w÷78ée”°Z¢Hn/ÿan˜Ï—#Ø©ÌÖ/^¾È}.ð´ËÚÂm€B€OÖk )²CÅ'õcU1JÇ(2Xí+X"çã1Ñ«ŠÏé\`yœ+©Uš’C Josž$¼mCÔbð€'©>©ëI=/5ê­5‚€GI¯ ‘¬b*ê\^Þ³!,Âw ’…¿¾£/ªMgè…mBènUdsëçÑbt±ü?çu¤Ï¸)Ø©[ZÉÄo)ƒÞž$íæ'²éI>ùý¡žk5¹`«m¶ÛÊHïîGðˆ!{zhèg ”¦rg÷E–Œ —›÷MKíY¾ß}› O:jí³ZfŽ5úEüœ\]ŒÒélk„30gè—»'© £Ü,KÐ$ ›ÁªŽ n ò?7Ž7£ÍÍ8Ú?kWº¯DÙE6ŽBÔ®JÙTèOÙ–{žÁž=ëj£–q6åw±×©ø†}¦4lœs»5Œ6¼½ƒˆDØ,Á±\Ÿw#]év³®uªì;››ÒâWµ:JÛÌÃ÷¡d®9×Ý8(_¡É^<ä±g¬É~™c½÷¯u0´ßjRªj8…Ç‹ã<—Q\hhØ•ãyÙË^ÇU@fäjÍðWúÖí‡çé%a³ÉÖ.¾ÉÅû\(ck«o¿S'SÅ"‘LÅ]UòŽˆx}N!ºtžáÞËÁaló¹HÙ¹kI¹oæêò·z-ý|X=zDW8í« 1'ï&"dèG.s‹Ž\CéÈ¢®’¼Ý¬¿²F ; 'T] šÑ$¾ý¡f H£mFa>ù1F—õ¯Â^×àÞÜÐê{^âakœä‚¡Írz2É+e¹{ûˆÜë<"¸-;ÛádP³ìGÇya ;A¹¯ÚV4¯ðUÃþª°³¿A­ç7”!téýÆgÆqÐŒj"N˜¦áÖè"Ü•*Æ÷„£ã´ä†»îÍd²ôÉˆŠ¼ÑçZl S¸!EÐÀ YC=¯¼Ùî«„CB¸Ôúž&÷U©Y=‡ìâôŠº^Øl¹ô>¡å×ü,ݨU)²{”ᬻö¡›ÀµsŸ¯ŧJ‚½q¨þ‡ÞøN³yò§ š#ë¡[›P¾»'NÓN‹ˆ"í{"‡¼Ó}:GÌbc|¿C· l ïï{‹çõétoÊÙß̸l²yj`•J¦×Jº­'ÔZ1,´Qµ’,ö>¯}>›LNBZGA§0ñümkº{AgÏŸÿ£ù-Ò­°ƒ2Rñ¶ò¬›dYÆÔNñ­×Cž#³QR~ž‡„ü¨¬`¡€ž$ä*Ú6N22xÀÌþ¡•×I¢ì Vm4DÔë5ÜH†m Œ†ìÑ4ÙÛC¥9Ó¦Ul±5”¶ÍØk§wzèZÙâÞtIJ2mÅ,±ÄZƒ!ºí ØŽB-À¼TGa}¥£ÑI ‘ÈÊâIzšËúÚÚºåuŽ™û~œ¼U²)ÍvPàÍf»`þ ±Pò¶š“Ï#éK±ÞÛX!úýö6펨K뛯k¯>+DJEi¸KB#Ü[÷e¼Žã!åŠçF8ê˜e÷kÛO>~óåÈ|†…U βJ&÷!Ýu²ú"‹žU:ƒ¬Þ=89Eé÷´,¦± èâé r4 V-&÷ÍGx±y¸2Ç@é(À¸ª?7” —=·-v€îeè mˆÀŒ°×FQ r)˜–²ÐVaÝôA]½ÐÖ‚XKÒžY^ 3€„WiA.¨*,1«¤YL|?ÿ9΢À5ÑT‡Çà @”€Wz¨ò_5P´+ñÇw£ã,Q<@†¸“¸z®§/?Q^KÖT»À.ìÒ\ëRa{-mPSËÚ…Èf˜üò³WüÞt?Ö6? ¨)÷ñ°¹‘Ê™÷$ò^3z.•Û>§Ý’%‘n²Í/=OG(Y±'ïäS0Ä2;5z‡ÜDˆç.=‹ò3„®g£ÙÞbf]—KjZhÛ6¦MGõÉ)m°}ÚbáR_A^éü yèæ«Ÿ~ùêú+“bw¸fÎínšâÉ׈´ãذy~®«…ã‚]ÀRzÿ’ ÄjŲvøzÿ·ä§_pÜ¿„±r‡švr]il…_,Ä)ºk€¿‡õ\<+û†KÏ Y‡×?¹¥Qï>î£0%Ö¯ÔoX/) t¬ƒëʬj\y?à··Åü(̪ù"n£j®'‰’g”aõ¢_%ÓÇ9Ф¢ý4üV6aѺ•ǹ,¿ÂS A¬¦1œt2¹Iѵ'<ÞZI®ºü´í‰Õ?…œäHŠ6«ñyæ|/9<·n°Øñx®i¶Þc}ïýÅä)„ª3ª;&khhÛ,@~­©Ž¸àG¿µ)4??j¶÷v¿J[|aw¬*ò–e¬\ Å6е7yŠ{õ7³]/ ¥²R.~fÂjÅrPÌ«ÿT[2Üå×#µåÃõ<;„Ÿÿ˜dÿþà쿊j»zöFá‚,þxØjE³øQæUTz¦¤ÑŽ÷¥Ô $dr'¿³îÈR©[V̵ ˆ0öÈ}ErW(œ'Geªô²bõ'lEg ›WýŽË{°¶ÔðX„{Ó–ÂÝ¥½ö¿øÀ 8tœ AFL¸äÆ’nÛýù©ê ß/·ˆéiÕÞøÔëz͸ҭ©ùùˆظ= •Cì\…R«÷B\®åÏ–øøxÓº —9«DÇ$4kº!?„&Ûó(W§÷©×KLôÈË*0¬U±øL°°ùͶˆšIÊ6J´Ïá-Y…ç2ÿ@©…7#ùiã¹}[H€\8©¯´Åu>ÕArr©U,<á=ô ïÅû0?н@GÛîŸ)›ò\ФÿõSì+›ùRŸÉ¤åï)µë%ʼ‚S•îââ½"&¹ªçbl׿1Ú[N§/^4s;ZóUw õAæû]?˦"¡]¸•Z·«înòÒ») RG.C ¡6²2NzèŸÌ{2ù.T"·µmÅQê•Ð[BÙ­Åb©ScÙ'ÀOˆ=ÀAƒ,†×‰2¼($qê¦PU Ü=FZ¼Û,6 Ö›˜\j™ T;"i[693¦D3ã~W¹š×Þ4ëýðfþw8³Z5O=[“.°”g>ª!èWý¹d÷ÿøÇßõTB2g¡‘´Î½È«–—[& uC׳@¬{ëQ?»q}Ø=8ú¬ìqÜ5ã¢t<éªèOËJ÷þ©uìK¦õ““zzcüùRpÚAL“¼>Ì>ýelÊZ>£Éùeo?j÷8/R»Ã ÌÇÑaÏQUÉóŸ&„„ }rC-AÑÿß3Ië–œ1˜p¯¥Xø;fܺ½QjÏ™ëÀz`ð‚®rí ¬w¶á!‰nK ÖDzÕN}¤€F Ûî²R¬² ³ðäëÉhrµ£nFaz‚¶“Ú>í§A°&2;'ƒa[`Ò\9¿Êš~°˜Ñ!Á„Kc¾›°”þ›•:F»Ìa®t ‡P‡±Ý¨™Çå¦â@Câx'Y ” ¼?,§n/ZÞ´eí€ú_è[‰ç”éªZ‚…I A2–aø­xV±Ìƒð=°P×/æ+걓¬µSØq0FQ„ œ3OLØkp!Øu,#üúÓ@æmÊ›mX_~yHýnœño"±ºI"|¯ûqóÕ0;o{{Qbxܬýñw/KË«’ø—i îçâr2›Ò;Ll¬ %ÅËoͰ²[ü.înFÎæg„îþ=ô ;2Ïy×’Ї²¤S™œlÕ"_èÞL¹®ú^°³~¾•Rë¬R;èú?l⽃XPB;ÑÓòöëb†ö.¾‹Dþ a#x&vÕ*5yà+!.®’¢ÝPû"îÞm&û…Ï_ËòñÇ?þõã ¨JY Ž›½ÇIÒHÚ¿mt;ÏàfÓþ³—ž°ÏLÆ~d­¡ø¾T£×šödRK÷%àé•LIÿž6j8ž®qî ¢!\ï>jŽ#Ñ{ ”I¢²ªŽŽóýa;(:@T ºe[õÑÅõhâ5XÈÐKÖn%Õ$¹ÛkGqO âÁ`Pþn 䊤×vH§x‚‡qÛµë9™Q¬äñ–×3UØÇ»fÁ×¾ªöõ½ª"ò6 vü‡XYM°*Zï:ððÛµnܪr”åÆŽÇø˪âêË+ó„Íò~<<¶¨×[€gëø %Í5·)âOEÿÀo¡Ú…g‘izýõòù‹“NüÐÄnßUµ×¢ÎJº³jq# 赨 ìZ-ñ+4qŸæŠ¡¤ƒ‰¹_dÅ;Фü¬ÁK‹?=XÿôêB)Bz³=òÓ'×ì±|–œA˜¢ÌUz.Y’Eç5,2£u¤D V¿›¹•¹KP6öñÆÙ¾Ç2Zâ!%ø@Šl)Nõ%•÷!îÆ¨”@ìæNm ·#X.Ç(žááÃh.»±´éæ· Öšª)lz†D§ ¸¿nÜ=>À›yð ½¹ýëþgŸAâ±£…'kMI€Õd8Ã~àÃí¯‡º3+|˘ ÿ¹nªà™·ñWJ°t‚j÷éh‚Ãl° ú6Å’œÓ“ˆ5Â0ú|Ausí‡ ”??‡„[µI‚CíEb4“(J–á §ú€²Së®ÍŒ*š‹'•hM©|Œ±](@­êÂqäUU]ÞƒŸ“ú„&º'¹ºvÂÿlÅpseƹütŽööTGx,[e…ÇC/J`Ó;œÒ(Ò¨Š,b°Cð¸Ü†x¥]ªÏN4@l “S[ÃZÖù0óMÃFFmûkœ@³.Ðà‚¥Ût°0VL¼©¥¤Ö§.¹ºb™4¨ë3r¤jpq¬EUÓ<]˜#Øpáð ÖDý×Gbû ¯Ø>ê…¶&ͨÑ\¯Aà¬EŸ5š÷÷Ó«ë9Anñ _¦>ë××wȈJ<3‰µeÁ:Á™®”w…M XeU(žœ¦Ýøí·ì26×(^xn#O‚ NJìWŽ›ŸCŠÍâj^s³Ð"+SûðUÜ«í7o?5X)Ð){Œ\è¾4QL{óþVÂyÝ2äòÇF5ˆâGNÏ´?û×Ïþu³±¹ =òxÍÉ›![Æ(̸ì9GÁ7^ÏO-ˆ)áÎY6öXÊÂÚ2–p9 ­>¹¬ž©èQí5N<ÒÆQ”°$V°d ëxZm±FdE“6önçÞáÏ7#úL``‰ô^zBˆÕµ¡“':ˆ"ç aËF-?âÃç9Ę‘yÀu‚¯]E¨óÐ’jê³3ìöÀÙ©oÖ±2)ÕmBÐŒ"sÔ€Ù²ç iǯ`9öéÛî(<¹BJ'm=®°‹¢4Ç¡æqî{†7ÖŽ+ë°MUù¼UCeK§YHPQ6ð7|H /à©£ëj–7ŠrMjgJ]‰(iG_ X³‹3ÚD­¢ðз@¹µ£ÚáQm½vmØI•½µÓPÁ sáµ<š|€Åz›ž Y,G%KÖö#Y„˰çŠgå¶x°yܾòèU¡Šè¹ÂÈaÄx#xhîT«IÜ¡v/zÁålÆ–{"š–D'Ž[Êpf;²°{«6{›)lß*„¢èQ€…ÔÜ¢ßSh*Z„G|b—¤Ôü Ps!£Slaå€Id%‚û©“ìà÷Ÿˆç¬áUm¯¯ùsÊ´.ó›ØÙÿbxØ]kmÚe‚1‘QRrMááYÖĶQZK A³Ð†­èlH¸„f¹×š`ÉY’Bá>@ÙfP‚\ ˆ aÉKÁЀaÔç¼=Trðj³½@,·6|éG@ªÃaOíZ¢‘GùË0½©s¯;Jë™3É»ìlZ$;HÎúÊ&Tì4r0Ç„¹DD‡‡¯èƒ}ˆ¼½ÇñþƒWCaàêc(wn;ª‡æB<íK2¾5áÚLK|\öñTÇ¥}X2!ßÙkÒ•íeİðrÕÜüdD” KFk]=×ÄíQëRS̺SNûØ(W–«*>þ!9ÞßÜߌ†°3pòï<Ä(S‘?]¼M¸‹–o¼Ï1;åIÀíÞzý¨,Ðræ{†R|§+ÅF‡EIôf¿·_¢ô[ûû¡Î ùèØ@&¢ÇØ4æÍæõв€sÍ­üD…Jðíº1NIJWS…ççgÍg.ö³´ûð³yÏS:N’nmS*y¥ò¬<§×Ô‹8 AF_ü`;<¹Ý±ƒ¸Ü’GGÛÛÛ3¯]ߨØàÓéAëæŽN¶ó£1E=‰£ÃN‹J”…úUv!fÉÃZÆÖŠ8¯·Vd RžUüEVm÷H¼Ørá¤Ru„[n!2T¹geÚ*{i§[{%Y£ÀŠì”íxÎГX†1ŽÚC’€àÜnÊ#4r””‘ q/·h«\øe_ÚzçÅï|l^&z9­EmkB€ÜºŠ~Ü~Ø|òñã—_~ü森xSEþÓï²Í¿þëÿX{ýÇÿÄ:-¢; Ÿ™¼€º‰miï'>(4 ºh %RcÿÕ«‡­(NïP ïÃиºþÀ¤ÀóŸ‹þ8¡…]}ém•W®õ 6Æ^œaÝ—†ƒ.Àv°ði²Më¼Ó⌙̠ÈMè¤OTÛܰêm{<¦Ð63ÑýÓž@¢…1;áÇô¿å0â:,6†‚Ç¡-Ø#4>>>Œ|w?{Ý£(!§¹¸vÞ Î£‰\–¡7ŒðÊósQ…'ŒŒšÒR;ÇŸó\aÓkI?°E`%¶âšgã(fÅ‹†uèÿOÔÛ„6’mé¢iT Ãx K’\0ÍM5N¸` žQ'SÄ å–"³ˆˆ¬PT(B(IÈ š7ñØp¡DóÊE÷ä‘<èžå;y@¢'/íËõæàAl¼1Û‘Ê{PœMÊÎQŸÙ]+”ýžÓÎ*;mKŠX{­ï[?ßzx*°^· –šýxÞyÌóß÷ñª¤e)™”bñpð²Oà¹Îwž­ÜE4ŠR]þf;"ßFd¤óN!®¿ë¼µ[b àÊé=‡¯ÎVD0vÕ±²ï®öööŽ ö£"㵨A¼ß‹"ŒBÍÄ-ÈÑä¹–; $wPÊX×–ÞÔѺµ(V-Dä(ØóÈï1 àTV\l*n%8$Æ[ëç¨çÜ j¸¹±ÜTÔÊŠšöÊëò+n4‘é¨5x†{Åȉ³×ûA ÈfYpç}?Ø ~k‚ íí;Ï»Üf\ñ»r¤@4±“ÊZWEy îƒ n”mŒŒÇ~Ïñÿ£kÕBŽZY÷öZ2ø´l•×ÔŸÊ¥ù(Á!h|ëÕ^Ï“\ÓîzpUBÎBJ Ú'Kø%¯ˆã8Úr=•™žŸ#ïÕ^Ý“^ä¡âà&.êÁ-®;ïªçËÛ[%4ŽÍDDZ¡n:º kÙt&ª3 ¶#‰‹®`ƒ ºåƒ™rUÓ¦•=²ø"Àåcmðä]­ì!ïb]'טù…všsµ‹;i./¥'kCÌ=–«‘ükÕÃÍs´AM)…kq4a’…"8ìÐx›ƒÀ{ ”Nï]3RçΉ~tŒ‚Åà~¯5t IDATcÖ¦Å3Çr¼×8–ë0lKµ¶ï<¸ƒ¢âê>jKˆAó8´G«¼¼FŒ½=å\ üźêZ3Ô×=(}‹­*‚B­W{Y¿´„8qhÿó„Á…c+—òºC|¶¶(¬Êê¶%-Ít $25ž!ð Æ{ ÞÔÉRS€#ÕQþÞOå¨Òåc“cïfŠ{Â[Zؼí7 x~Mþ^0:›ãÊ`»ÝÂÜôD¾ppÓ&œrˆ1ÝüVbm“[`€r!¸ãö³Ÿ=Rp\$çHNÒî­³ï|VéÉaçç@y¿.QI­UÃp o-8«ÀÒU-‹Bù¦|Añ ór¥äNã}úyégšÞŸóùr)õwïÔ«à0â²8Rª[´´šû)10JÖ‹Vÿªh½ÉUù ã&nÂ"2ךëj@Q66À šºžj<ÄD ûËšKʵóóîùÉåe7½K剓99.c§Zpã¯\š™N}\ÐÔÂVK ±]ʼnÃAäß7PÍÒ÷k¶ÄøÀho^$f•™ƒ­"»õ°^É|¡¥ÍW÷‘§FeŸ n×6Gò©ìYñ™ÌSp>¤°u0l, É|éÒ*ÜÊ! ©1ü†È pSUê`UYPÁZY×Ò"÷„& ¬2S^ £b\DiŒM~G²€?šÞü†Éß;y’–=˜KUñºËR'Ì^+)÷çë›ù‡@qé¼z¦\ŽTL$œjù%Ä S¿½ÃrzY›"·F'óä"s«Êàß7‹íG¤?ŒžEφÓÚX«…™¢y7/p·á{õîœNz¡ã(: …TÓ¯áw©¸Å1Ù×ÈœÂ'aÍëÓÁËAÜG»¸_…ôjzêø¶d„'ëæxÕ}]žf~•ë›1kF­ŠvR*Mv¿Z¦ù?^JGY‚±Ž{‚öã¹Ô‚7çéå2—ØÊïz ®ü8k)ˆ>EüKÀ5Þ F+gêÿ¬ß:;=p \?Ø=8b¦²v^¿ò{¿MpñÒ‘]”šz£›Inó®\þz‰}¹<át™:‘eÙî¸7¾ÉlG-Ïz—w£0 ³Å‰Vó…Þ {@+Y˜®¸o…YѬ˜–]’¨%­h¸ 8(ŸŽNPÅFÓUgœÑ/Ž‹r׶Ʃ緣ÑÝR jz¹[¢Ô®§Å,ÉîUÂÊÑU†×E¿ïOh<凯6øÝòªtÝL8ó¥Þü€÷úœ5›ý¹!²·€)£gû’EÜð w]°6>N6…k, ¨J6rú¼ ZØJÈ0Q»ã;ƒe¬Wx&ÉGpø5Üë†AW¯X«t®¾d£|ÉN˜ÈâV%“}O‹CGK½ùk•Ü©VëÜdŠ‹ªPFÇÿ k¥g¿§€ö:*ù=ñX+ÝžÃ+'=û«[',¢îŸ…A€Rì(žPß± ÿë Γ_pÌ‹ù˜3tz›e†¢×pèð§pgǣŭR6Oñègxm&&z4“zã`bt£pôkZÅýJz™Ê§N¯Š”Ê×Xƒ†æÇFÊ;$$A/ÌŽŽêάÎꀭŠÂ ÜF[ÛiÚÔ:Šn$Àqûç¨ã‘Æ8ð ×ö¦Nm§™Å;8,\8¿`:\¿ «Ðô^_mýÛë^ÿðÃÕx–Œ³ÆÁÜBA±^2^ßC¡“Ü’šˆ ß\×ÎÑgK/z]Xƒ æÆdrüžqâÒÙ„WxØ™’aX"×Tb=/I zZ¦Ÿ¾€ÓNXQ™É0,†3³¿"nüýååòòy÷¼ûü²h„ó‚ ‡»ÃbJâx&žf¸®ë3ÂØ.“Ë.=|šWGƒ‰%z‰ÔQê°Z’·V-Öë ;Í9ûÙŸ™(PTøOë˜7ê›(ÒÂØÝu¼‚‘2}.àÂÅo™v¿wû¿½ÐRõëÿz£Ý¹'D•ôhê²,{”eY‘9ÑØqžõ'S܃Ù:¢¯ø¤‡¥4¥üÜ÷œŽNNS Õõžø&¾Ž%®qOÉDïî~õ}¯ˆL}'t²@“¤$î[“ÄÛÞ`‹8|Q¢Û„, Õ†€´j‘3~¦+-e\}Ö3¨_eV<—¡"㟷OsëËÙQçøñàMm”✵È/q÷«®«AèiJÕ| taþÁè*9îÄ.B¶÷åqA㣹áàú¢ƒkNvö¯ßù;;!p#ƒC8w—ù©O׋ài›#Û/¤³tŠO¦pî*8î#q‰½´=8±D´ŽÛüù¶é¦^k<ó€}ˆ²ä.hVÛ¼”¯È¿Öv¢??Ðæ¬±¥½9ÓU0æÍ¢'‹f3*ö'ŒÓÌã:„ÈÄ$컹[©˜ÊZ¸|oR=€P¥?D4`Ò°Jˆ>Î0±% iŠÛœÑ½¹¬‚Šºå„£˜ÌC ï¨h¸júS¾üâÞÓî8#8™µÝÞ¶p{†G8B ^¶äêgf0ZjùR·ñ+Ø è¶Ë¬Vgæzq{™ÆÀøõ|­ñ¢jfÈËÕ]Ë?ýEñß,ÿñüXÆý‡{¯“!žÀxc6`¶ðëGªÎË¥¥Ýx‘¬Iðç­SÀ_œÆs8î8'5&WÚðC+à•úò®ÆÐ²9«±'–°à¤'UVEd„©jîn«=hÌ2ñÎGî ¬^A‹ÈUÙ(I´²GY€•·LÀå~é#wÊs={Fve ¶-ËxLÌò0ÇÀBN^íc $ᎎ’÷ ¶Ÿllÿßÿ4¥ÞÕLü¶±/6¬Añ8ä(ÑKø‹PWÁ¤DÓ› 3ÁÙ¤fN°r˜›N•­TrJ€áøÞó»Çfpß²PÁ³·g}p‡#£ƒ«"’ý6°DP–0Ë£&|à_޾É|CD= Ë?ÞÔ´?÷þuçS w¤2¡³NæGB/;;ôRs€‹0°Ä*òðÈÝäfìü‡-óûã…€kÛ¢m ‡RÊeòêü×í¬áXàŒ«8Ìú„~ß»¼Œ[¦‰‹î1C[Nk#ñ rÑ  MF¹ˆ¯Q2ŽKJÌT[ñ¶Õ†8"4[:ñ*X¦z‰äx„%|¼Ÿ‰Qg-¯¸”µ)͵ýÙ2cI5¸ù-àÞ"^ô>USÅãÊŽöé«Ë¿<'¢ˆ¯pÍɼe¯ ¦Ñ}vØÛDõl}Ÿ÷窹L—Ê@¤½9ðüªSGÖz6~¢©J™–¸6Õ3ž ÑÑÚ\P ÷@WmÌ…ã#-ÜxÃúm\8„ŸqEÁVjɱՙôöÓ›Þ”ç¢ì¬š¢=ž®÷<*åÀJ²²ìj´„O3·=4OI\’Dø‰”»Ö†µ ß¼ýЂì!¹î†åbT«©Îým”v»ž%×G ÿ6×ÓÓùYÎó›OŸàª}ú”Æåã9tL%ãÙ})ß«#pF$Uk—å«áý ¡ž)—u?ÔØ®Ö):÷?~õé×AaëÌyëŒÕvÀñ ö%\aÛCáßÒoÒkGgn2N8‰zÁv›Á«à;Ž+‚ê%øwSûCäßÒ¸ïßH9™BÎpÛ½S6(AÜ$š„‚âßçiŽªÞ=¬ä¢:t€“Zմﯳâj:8:,†¡—ãéШ-ªÁ#‹&^Ñ·û¾ÏœbH¤ïpÇ|Þh¶¦]Ú¦é˜àö±×éž Q³=á1/0uÆpÂjqc'ê{×έví½¸±m‡xÈÌŸü´üõcJ‹Âªðp¯÷PÅŦ,-2:i½o øuÀ½¯SYJqÝ?2Ž‹ñQÅD^$Ö¦Sª úÞWù¸ìv»z~ëÜ-9vN+É£ŒÒGtÓlU«¿_c>Š:ž˜¾ÈU×~…“N^ù5©¶<_Û§JžyÈ?Î`(p ±Ñdõ •ç¸/ `Ôu^±b´à lËÃüq³~LP\Ô–ƒ» <ŒXg+T>H+ „傊·hVôpvÕ¸cŸøqV<ÕÁ_8º™ænÐeE'db‡þò+Ô1úçå§¿OM]ÑzxµrÏQþ±Þ4ÆéÿÌ—9Üe”F|‹Éøuy¹P)ÿ·­›Íþ­À¾3æQpa5Ö’ã ÕÞýé×çç$;*€%%áñÇ€fÜÁ›'"6u½ÐÇGM¸^`5\Û0Ñz=œ¨e¬Þª˜îâ Î'9ÒT2ÇÁ˜bÂé 7õ‹\×!ãvÕM\pdW¤~†ß‘$DQÕI6v­ííD𨡕[”/SL¶µ>ø¿¨`°çù^/OÕü6MÕKìt™‹N8‘.3…é´ÌÔðK‰¸z-öÑë ðA;HVúK<óptÍxŠ~½Ä÷›÷÷ywD•kʰÞÒd%éû>>h' sšEºJmí*÷½ LQ_œØeJãvaL'Fö¶¨hð‚|ͯA¬Ð|—®ö¦}ªbáx/u4I‰+LÜ•@9Ñ͘°f¯Ì )+1ŒI,h4?Û_)Áyx°`…n-ë#†Ú÷pÐ¤ç øö3{úí}MžªØÑvÚ}—§]À¯-„ß¹’à`>tlQ˪<±áÊãÙ&yÞÊU§uK’Ÿ§1rSÇ"Ž]ió LóLÜÚµüu¹Ì%Q…µ‚Y–Z"በÜHîºÖPð³*ü„ÀÊã̬P0Ü,x‹a WŸ ^n8f@½›»ø6™J%PÜ·°hv@Q×ËšàbŘ×<‚ykY·1; é¥b\“(DáÌ0Z½)Õ2±Ó(𱬧}*Wë}ô ¢Þ¯K•5ÖrÀa(z Séù;é`#JÈr ¡\ޤ·;-Øv™ÕÂ¥YNà´íf£*¶øc£ÿ‚:1þ¯pÁЂØgüÓòSWUßƼƬÃXA¡ÜÊt¯@t¹ÏŒi%í¼5sÂ[Wµëý1E¾Wm{Óª<øÿÇßüÓ§\áʼ~’Hz€MÉ€ª¹Äp®bš¹åõÓ¼ÔÂÓFË”g訆'”’dKOpn[Bá+äž5G¶´‡2ׄ§ÒîÀY’ÇÊ0P]o#ç-¯”² ¨hÅ«pfµ66°ÖVê[jùiŽ®4ð# æ/ÑzÎÔz¾ t’%;cüR©‰©Ž.–£´Ð2"à5Ú¡U$Ñ c:1ÉÕJé¨3×em^-¦àɬ·kHŸé˜ÎÓ%ù'¨ÓóOØÖ€“ Úþ8 q?–U.úX4\¬Ö htY-»±!LßC~¸ñ£Êú «rÙ@žÂÃT±v!±7w²kãêÀQ´Ë.VÙœéZ}«c`‚ÜFK-#«³-å¦<øÿŒïê]Úá×u›_'pK€Qi?Y>×zi@W‹x0`İL·€Ð0à¹nªú„ƒçì?K5 VJv4›ŸéN)+±K˜,„TŒL׆Þòòs·Ø„ãIÚ2Y­¢/˜Ve‡[®H.F.‡dÉœi7åÿ:=ø¤ý¤ïóþÁǽØÌw¾ŠßâÅGêkèÀ@°ó¥tꚌ¿Ædå"v·8š^ª·p•eÙ„£×p>µ“Ÿò7å–¹ºáz½qhÌøpZd§!ó5¯˜7šUL«G3ˆT˜X´!R Þ¤è’Vª`hµ)åšš›üÕ âa³A©$‰®ÝååÒd8p¨™ñWåØsDØi°Ì˜ ~`@`‡£©'u0t³”®¯n,h ,SÉÂ;-¾öz^€—LjLøê¬$Û!)‡4Ãx¿ì7²Œz½šBnm,c‹η®8Îÿ0, XjéŸëÇ`_¸ø¬Wø^#4eÜóÁUÇ»1[¼RFtg[^žöîÔH*(bn¶pw³®´N-.º+å=Ÿà+g=¿o(B$ó¯°3N[ŽT”¹„ó`ìØ-þ?‚! ›éö™ßIåä$ý nï_Îo—]¦tsÔpÕâyóyg·Óù'¦Y“¥*Áœ–„£E³ ?»8–^ÿC—9qÏyQîïv4 ‡µõ2K)œ#œ}Îã'„˜9ö3F4-X•ÎÑ&ÐSÕôTgÚaï7%kÊ*ªo ŽÔƒ(lÜ8i\s³S¸o÷®"už®åÚ”ýr˜ýYôÌ÷ü0ôMçš·GïBGS¢ªØ3†}æM_^á~6œ æÞÕ„ê6|x†™qR.&ÑÎ&O"›[ŒÅØí$bU­H-Q¹?s+›ë¢³Û‚h™9ÞT{ߤžh).á¼M€œ´(¶¸I!29¤”G»Õy”¡îx¹<\ű%ófa->#‰r6úäTZà^nÍŠÇ¡×`r¤@حÇ“ŽL=_~õ€.îž›Âæ^¶Ûv+Ö„NÀm íï^‘_›÷GNQ3*AT'«.sQ¬PBž‹v,Y×4Ë 4£µ!˜c&Ð6kðUáÌd›8¡l ¿_3™± èoK‘j~™jùZw™ç3ØJ•}Ô5CñE æ‡UÎ*  Ã·¾$ò§åÉ%ÿ÷߃ööö R±Ú¥·½®Ãji7W>^^rGÿ[oàßmTëd؃cn…8Y1ÕY[éèn‚¦ã«eµÛÚ¸Þ·¨xS†­aŠvgÚ9ó‚Ñ9v$6CfÎ~÷½Qó÷Œï;ÍöÖÞ÷ðgFlnã·…»wØy¤Ñ½°“¹¬“‰JVì4w>¬õñ ÃÞ‹øÄ÷*Wtz8sÁâknÖ ×ÊÃÌŒ¼Ñ©v1ÊG©ã©&ϹÊÚÜâ.±/>ô_àvDçR5Ë}·Ö€ŽMDàÄù'Øü v®áú”r²îO‚¬ „s½–” œÀ—Âü¯¶¼ á›ãe†S=’o¾PhídaþÍ'‰úg·A3wDàäKL\£ÂYª$Æâ~mæÕ¬È Žh›noƒ ŠÐmO&ë,|#ã =çäãù+áM› q!Õꉼ²SÖ- -—-œ©>‘ÔǼ-ÏŠÅB$;.ö¦0~y’^žÃÇewŠÓo {ž•=¸hЮƒC°¬ªU±„7 ›±°žÒ)ÌG-w“p/p'ÅF¥FPÁ·×ô„aaӶ؉{p9úz4žš¹×!t×Ok:]A<­ ÉEžÖæi°—_ÜF_½öuÏç Ÿ©¡Ðúƒ/ÄñµtØAž±ÌÄ¢~E7yjóÖøzÜŸ'­²N¿À+£Ô“€Uƒ*7Yàmú(¹õÇŽê£áB?ñwFXɦÓaÓhöoܬ ñõ•C€<´Êæ`1Êš^KQs‰_£äü7mçCpƒšžƒÝ› ÝqÈÓ‡T4"…“¡1¬€ nëªZj”]*'2òkahc1Œöjž©ˆ‰ò…ð}û>É' ÊZŠè{N ¾>“hN7UÜy¡Ïk¾wÝßû4Ì&V¾”©^ý,·¢Ò;}’_¤ÚÇKíL’u§—”§ykÅWJþé§ñŠÂV(ÜMoø£G"¿÷ìifU½,8³aš-lyQ¡óǦo}ÿD{¾Ün·ÛÔñ"Ÿû àñÑ"ë´sÕiDî‡ÆˆÃlý—ë5L…¬÷00îg«Ù¸0¢ëÐÓ|ºÓóÁG»ñMØKá“kÿ›»“t´ÌÉ]ªUJAQÜÀªrò ;K¬+²Å•â±ñˆP<² ò´„é.MCȪo´Xr&YÝ ¦ò…¡µ€ ¬4ÒÒ«,|îgûá¾–uÆTyèŽ$Åá!`R>­tPÂG•"°”àÛŒÓæïŸEß~Ûö¼¸©¹!h§ '6P4Ö÷áïaÖõ®¹|C˜=Ûj(k¸ AÀI™‡ÍïY$äé©Î¢¡¡.›Zn²hqA‡>¸Vde@†ÇÛšWç)7UE1±ƒlN~ŽÔÓ²CŸ<û€ƒLX}ùÏF;¸´)úF+%UJA ¢ ›5\Ý,:ñø; n[Žp;5¹<ÿøçdhõ"†4«V <¯ü÷L7A°MøP?8i/Sáõ`3¦½MÞë oD‚0ìkÄßwàjöz4'^1£‚ú¥âTÐÉò¼Û]ª·/óËåÇ\ÞiÚËòIáâW /Üó{ïã LúeE/–6ö*D<Èb´VËu¥:˜6ó$q¢ªý_+N4µàabN/ª%ÑtìèЦÍqÙ%„̵ýœÕ¬ñ¬€Àádå¾ "C¡1àP^¨`%ê•â¹ê÷e9߆½˜]~– YÁ+„9"ð…»-j?üpÐ1Øœç…3þn½â$“,ïïá}Íkö#sMŠ ‡×žýþ…ºìÍ3úeÆæcÎÆQî׬eôýN¥h=.lÚ°ùdØ+µÚ„[ñÊÍkA‚^®*µ‚¦93:EÀ°+\2NïB#º·SK¿‰q™ÊßJ™ ½ºŽ¼t‹S¬ìzß/ÄIîù‚Ói”5"à´þ¾Gza†EÃ—å Ž(÷^a î§çÝ®?X4 äðø+õ›þÄ(œ(*²§Åѱˆ© ›ó~™û@§¸n’jïO´i¦ñT‡}m&Õ^Vô†¡¥žáý8ïó:n‡5íáÜ¿vÒï°3ëå­SiÂv†¡¹k Eê÷ÔÅ”•:Þ'Ç|Òç9ï›´Ñ9²„;;ÚLÌx¬Þìhé%ðdˆoï>(ÑͲB ï±àÓ{O'Žo ¿…OVá@fpœx¤–Äø_Ù6†¡Ö4M*À§v±¨Vž©šJ¢¨ ë-䮸ÐNOªói¡­Üý”·’§šlZÅ £—òØ…ðÎ÷üš.~‘sø]Ø,‹¦ x ¸×Y“¾sžÎÛ¶ÎZ­3²"£{A±ÖxªRxÞ/Q"AÅÉÚ¬“-tüp+›e3“PmÄ€f9€ƒsíÒù‘é#Åq‚ ð8Éã˜>¡~k: °7‚ñO IDATÂŒy] €ñ—3Ú¨â#qÐH¶~ñz(û…‚½L»yì″ýõH V•š§¤ì—žŒý뺈j§å|ÇË4ÇǤUMÙçEãÂŲ2-] ´8 Ü&†Û4ߎ¥ÒÈŒwŠM»^ Øíׯ¯ÆÙWíâûï¿ÿáûN3wÁÁ¨‡Kw;óÝÎTtŒÃb½þnëõ뿾þ«óÃÞÞÞg=ÍL‚Z`ÛÌ›¹É`âü¸ÿc†ªÂ%¼.-u`B~Ѱ6lŽN5k6®£¹ß÷Ãýo¯Ãð¦Æh05Ië–eilÒ¶P ÊuŽPƒËL_!Ö×5!- ( æ5<½’AP˜ž:ós"Ya°ÓÇáÊQÊVÇ>g±x=àeð•6`ñaL\†–ÐÜ'w·/InwPîÏüî»qÜ#‹:ŒŠxaÃÕŒûD~—4:O!ä¡**DÔ/[xvÄãé’}|á;c@žÎmÏTto@˜sdP57È/+™®ì•iáÔÎÊhÂú?dnTÌïÁ]kñ8€€a£Än©ŠñxT\áÌ@>å,O0È8v wƒÿ¬…~"EXNqaA½ýZ'ž¨™LÓ ÔÖ<ÜTÁ|Ó‰wšÄütas2"ºÆHð›·YqRLî˜SïúY1“ÖnÛeñ`0ÀnÖ Î6*õèeŽKqnsB-`îhq Ãç¿j ¸õ„X¹#gŠ×Ô‰ÑTÕrD›ü™‘ƒ9á4›®Xõ–px(ó¯Oœr=ÂuîK§^Çtà-0zk# ü;êø‡…¨¸ ws{t2.ö}É÷Y®æò ”´eQÐtÅ. 6‘j€å4ÞË‚–$ vÄ"ðöábó#*Úp“ÙIƒÆF„d06@`: qN­8z}5xüú‡¾ð|Bd­ð±íÙkƒ±j;È*<oâisÿ$+híí³?fI‹ðAѹš†mý¸w"õ¦RJKæëåèZ÷]¾è²hÉ"P«–ÛöÊ‹ÿÂ÷d—‚ý%¥êî NÌζf‘§ä*ûÒ@,è£I6Ú´ÁΚSxkź ³\쥋c« î]?Õ/XG“)îŽ^¯ap^ažðàg?¼>çî¢"z ÊQr¬E ‡µÊü*ÍæG–‰óÔ$-G QyÎËŒqvüx¼nQDΪ5òx¥+â4Œ‚?-Šq£qŸæ·£Q^j³‚K†Xæáz I¼r× u]©²×ÇíöoÛíövÒ~Ô¤ýænVà—ãô-ðuÌ·ÊEVèI²9V«R1ñä,\eûàJšö¤ót¼7Œ¿¸¸7ì¼ 6™tf½¡¯ §Íæ³úV4ñ=5i+Þë´gWWßï}Lêu•—óªI©²/YöÝ`86·Û¶ãY–X,wN:FÛ¥“&ÃVë€;Õäü2}¥tulrJtg׊^©¾W )ÞŹŒ…JðYé™·ACàâB´ZÒ¬£¢–™ xTzyy©Ò¢„&V›UD2qm£ÉG)‹|ðZ‹™§  J1ïÿ¦Æ,áS+.ÇäV«Ä¬šúzQ<ÑÏÀìnÕS¬¤¦Ì,§0“ê)¸¸zzÆOá*šz÷éÀ‰€k`Û(–…³ŠŽR“NlËÄ$—"©oí,— oƒ,³š…Ž=ÀggåkÆ^`3Ç œ×™Y`?³-€ 7(K&[“¾p48\0R+0œ9éåÅò<í.å?þÄË¡VU*%‡Áe‚ ÁNØ™³Âyêó}ûùå²ì‹ù£èÏ〹1î‹UµkãnÇ–¤»1s€ràŸôÈ ©iI»•jpü+‰–J`¢Š0¡K. p÷¡ˆg.ˆâ삪òÄAÆZ@{]D ¼ê÷ŽÇÌêØfΓ“RÇh`üx›Íöf8å Ÿ#*ä¼ßÉü¡PPÐ.NR@ë˜ë½!{Çe+’»ØX$E$W„VÖªŠg–Ô\Dápøã§üÈMZ ¾t–o»`Áý˜ ä26<(Øu§9ž¯´ª:›ø+†x`{YzΜÇ…™½éê¹#¸Ö=ɧJ®u%ª#p;ª‚å•Â&8rn{“eª;€Ž­ívÅŒ§´ÃÙXç$¿Ÿ»™\”­QAÅ„,”$1*< $ ; rÜ…®ts«s»¹ ¼MZ!E·nmxIÝ¥YÍñß8‡*xø7ÈÆF˜RµGC!O¶án^ Ü€õ(è( ½t”~ÊbÀ1Z±p-FîFÄtÞO(9ÕÂþ$Ì £Ð‹w42©s'¿Óþ|òëùò9Šv?ÚݲqÆœ_šÞ97ΤÜqÝ4ކ!ŽÎ̋ÃCƒ¸ö¿ë Ãh.zý¸SšQñ¬èt£ è´R4•ÎÞáwo¯® ô‡ ¼£r½´Õµ„àát8Ädè JJ«·é('¹vÚ càþšvïxï‰çáOàî/ë9a&€ë¶ËF柉‚€,\²>PÏ'Ó©Ú”é¤6žÉ=/ #5˜™5²'\’P¸¿›.Î3¬ÄFúÊȘz¶ñÇÚá±@ýÇEÙ7/Ú,_œÁÓÏÌMp`es%I⨉â Èp°8WoŸGib sÚõ·ßöû™ÐÒ®¹îóUZò D`Ñ–•óÑü¢Ì–ŽVuÑs TˆnÀÁú>ñã¸?4âŠÚ"øMo´s.ÁZÜ®E+@Í|»,‹h¥Ò*!ð’”¼ÎZõ:Ã¥Ðk¸ÅeŠà+YÆX±×™q}Té<°Ös]Païî4fo§{_¬i‘T¼=¼êŒeØœÖ"F”WFŽ43BáÌ‹dŠ7! R tX ß¶gßw§#—íÿS­©„߯óx˜ ˆñbÆcËç¢b¸ì›ÆÝH_i·——çÀÇ 0©-Ô% úì`£h)…bmÎJխ컢ô BŒmÖÉ8ßtÆÃM·RÙdÉ“~A*¦rf ãGa/þ9’c#2spÝǃ6Mᬕ’®¬ÎôÕHö%ö¾ÁUNÉé¨{û¡×¾%Ýó[rG¼B¾Nq~Šñ¨˜ÝŠ:vëûqÍë©§¸ÌNj&`ÒIì„1„¶ù#0špBŸÜ¿§®ƒuÇÍíG@Éë=ÑðîWÔ¥bs»vs!3øÅ,k÷}šî²N§Â«˜áOÖš»`<€#[ Š9ܵ¬9:?“¸]¤ÖTÊâ}âú7'Àjµ7¸ÈñCqÙ½Ä/U‹r-¾)'rA¾;âÎàP‰Ì±± k„­•SŠ3›²iFâí®ðl¯sØ1jO'Þ|¼sØè„ô¿õ=ÔêS4J¯:4Òµÿóß¶ý‡ 6nÑ'îcyÆmG™üXædž±Îq'œüP,*–[ÉþúïèAgœu^×QaW’pÁnoÓ-£“ˆM±éRÿ¸[Ôþc°IÌ%‚ν21T%¸Ï¬Å›Øozð”ãâ7´yQÄ—Z¾iÃ/zæE¯Jäå¯ðàê<®>6ŽŠb*Z@05QZM&‡SZd L2ô£æ³ÆSløÂÃ^ŽjT3W`Ž£²Œ¾(šÁçóÀœ™Z#äùçά†#0j5õM·…vÙ³…ø|äšž‡«a+ØÈLtx41†¾gQ1öûB¯ =§OžŸ\.Oœª¦àÜj75áèc‘8>ØŸ(žš«ØÇSü¬ÕZ)@4¸š²ð@/8-Æ‘h9 [1L Ò0B}½gçìL£H) CᤂÜÄͲ/K| á›[i!ÁCu3¾°œd \D9+WP‚Á¨ºô²õ K%¡OEf Á•J™pÈ'a^j#ùF–í:ùêNøã"zòåÁQx|¼¨„Lš¿")á*YÁÏ­¸t¯†å0ú,šž<1øåÑŒK§Eí$õšÓPË=¢çz4ÌèAd6:Ø”´Ûƒ6*ö[ WÌqkØq¼¡)¼f'ü<…¶ýpßuÔù»‡:³E%+ ä3YR0ב±eÇæëf?ìÀ}%=_+"WI”fÅã&ÔAÌ)•óÊŒ†Ôë‹E%&¦Xloþ&êëÔa¡!âg<—£‘ÃÙêâTê¹Tzl¹ž¯n×vPm΀èd•À]·e¹øŒÁe¨DWMn¤Î*“LÒªŠ²\ÌM¥¼¹8²éàÔ·!CU”aÄu§œ†±IP2.ÚÇ‚«°à¢³g•vƒ´’ŒN†p+¶èÖ#1QP7õdyyþ¼{³Ï >aϼÙ)Ó«Ò³W¾Ñ3yÐ[PÜV‡W¦•Ûàe qˆ:Xwÿx¸žnIN°E%áðÒ•V®rܦÀ `$ø\œÆÉ&ü¼ ¸*‚((¿ÿDVÜŠ]ŠnÿábSlˆ‚ÆRý³<;Çf ^ b¸#džÏ ˜‚ƒê0S/U&$ý´üøéVÓMµÓ Ü.Kg“äÌÌÆ¾`îÓ,f V¥¯*ˆ}KY¯4:ÆÂUâB¸Báà)\àÇM`û?k¤±faß3²-#Ú2Š{3 °ª[Ä76x¥BÛ49¼úîðªè4°£ aLLrÏXâXÖÆvûáÃøá‡Ú3Cžéò\×¢ õ}-n§ÍJ¨Vº×$â î D¾ÉK”àÝ5ý\ê_Óáe¿õ–[¬7Â;F*ðÕpLeÝG݃?ä—æHUвðÖ`J£KcÖ—}FàÙ´ÀÅ_¥Š¥ë’Ò²!&¶T” pá [%ܼF‘J½UJ$‚¡´lËåšCîôËE3eg4!æyÙ“ ¤M1 Œ†‰‡P/@þ¨Ý®˜6D¶—ÁuæŒ%Ü•Þã ^žØ‘S*à¨#,÷‚‹Ð!¢“öKsLXRFÀIŽ’z‰ò˜=›¼}T*â90†U‹šPÓüV“#íüq³JÊr_š:®´1¯„8#ÎÆßÏ Þ’ëþHÆÜ»¢Ån6xïð±»³bœš¾â¢6¸kU²¼¼ì:!.VL°¦W¯kØdz‘9Ó¸ß(ŠLþ)]þ§Qz©¬“Üpb³bÇï}ß{×j¥#³-éeªƒEöî6ª÷C˜àÞŽÔ”NòT^xæÏ™b’9w|ÿ;ãáxT _è‚7…œ÷Š6SÓf¯UJ#6Ù´`$Y;c8[;\GsfYIDŠén0ùž$`¤ Ÿþ@/~) œ‰çD?-ÏUõË0?Iz‚Çð ˜j5û˺oBê…YÖë7¦ý.ê2k?~ô!oN# p=ßóâV1º(•0lŽk(ìxsN©&_¦·*ã+5•„‘¼¿'I ÜíØiÍw p$`¥Zb—ÚïÞ¦1PÐj pMˆ´…Zzºbz£wKt€Ž£€¿apšÃbQÎqxk ކG™ÇØõWÝËósMž¡x0$!qi¯Û:1í¼{Ò% ;3ŒéôñTÔ–ë·2¿Ð䥿J—§KÇ8>’ãqª}>‡fê)3ffì±â±hOõÂÞð@°©0<^)Û à–2ù¸ìØ:Pføæ@ªa÷¹kûqÒ™7‡!†Fæ½zø×¿þÃëx!ŠìwÆÀšŒ3!1²ÚÕ$+àîÙÆôûï_?~ýú‡ãa= I³^ȵœûá4ÀÍD£Ó¬bÖýÌ3X…fóKÖjj‰>v"ðQg‚2n޲Å"REÁæ.–û—K2~™’Žu®A\Gm·šÿõþ çnFççKM’fþísÅoà?õN&s”Àv]\u]*5¶ †Ib„ùËc=ê”8ÜÔ€U]a[CÁùÙxàÆÂlmÍžRÇ+ħ—žšßæ]â5†SÌŠÇÿ²õ¾Ž¸Wç|›Ó!ul— ºˆ©/‹q+êÆ1ÀNTl2Ÿí-l"½N±€ñx–™8)ëŠ$\kFò¥æ€gÆ%y¸H¹wþ—N¸ƒ-)i÷n>L”/HLLÁɺS¿³…˜‚7àd`ç&óçÆ„6‹q·:Wã¯fñ[™_dÙ„¨oF¹%Ø vƫ؀° vq£ uutüå`ë»Áïm#ŒF‰bZ¹æ½ÍÌIDCºàÏO-!žEÃiÒûãáäʉ G;­Æô? :šý¨OyubD±nu(yýwÛ_[o‹à°¹›Uª“¢ñ éݲȨåä3gt(0çU«ÿðåÃÁ {øpë¡o º]yd[ù.©`D-«š¼I«äûNÛ ²ón½©¬³ø½~(‡û=L]Þ‡á¢@º/>ö‹¨ À8zÂYXd~&Y”án>LU¬wsTO5õ£Ø{l=Æ6ÅﮟbÏ©â„7÷Ëå§ËOÿùüúé“”ÊDYkj¡^Ôƒ1-pq™. ÇT“îTM=× ž\Àg° uœµ\A„Tü‡×l³¶%6JÅÊx25? ‹Èéd<ÍÚŠ ­õß+¦§-µ“åIšÇÀß° ”`:&IZ‰ß ûᓺræ=ºÙ ÌD?ÊðâlÄAPl­Ó‘ÂÚ*2+Y¸ÕÎ#1žd-”ÄÔtl±lÁî—í¢®ß¾Žª6¶Ê˜€¹²N‚Õ¸Òùh¤‰9É".:ƒ,ûRdÍvPgÿþOƒíöñ—¶—_.¢¶4óÊ‘…ƒØ ²Æ8ËP%¾5.æG©x2¨Ä;êì‰*îг&aÕ'Y“ Ü Ñû°RS×hbÆÀ§ C‡[' žÿ¼£i;Žfó ýp±=ˬ¬Ø;Ü»‰ƒÎÌ­ Á¸õú{ŒÚ€<;…µ½0 î5‡S£¹ÏŠ—£~§š¾ ýL»Y¬}îKª®§—"j\ø&-Õ[ÜwH•áî‰S]¶L™›Þy÷ü§_?.u K`g89Q99OqL³ öÎo¹LÏàÝØf¥*Ц¬d`k¤\ Ä&”+\ÿ'¸¦*NwÙ·M'Ãt˜ë»”À±6q¥¢4Áƒ¤—j΃*wí™(³3‹ ü³Ãæ“:¸q»'ü Ü 3q¹‰"`j7_.»éòOKY‚ÁÏ ¸¤–ò„é¼ «õh?ƒŸ‹ Ðöf’h6.”ÆÛ»O2€E¡P>ê G¿Üj‹ûÓ_—|>FIýnŠ£"ib3v!EÙ]£b!Žã|Ûè]ªö.càÏÇ8­+‚ n‡õä´åÌÚííöàá¿}y<`O$܇*€:°a.º8Š#¿nPÑmÏ¡À‡+ø¤D9šìIƒyb©}Ùs°…·†¼‡ \ ¨•Ú°HÖ)¸Há‹ØM*p3‹½ÆÕã6ÛôLÎM²*ÛZaá…¬î7vûRlö6Yòàå‰\ -ya„rB(YÊ{±éêíìmöùV &ºê„ŽÝi{ÆÈ< fU¯CBVÓ›-…ÞyŠ)v’+äoÿ<·âÀí]•ëÕTéœâ-¶p‡ üc‹WèÏ-t§ÇÂbïÑO§2•‰XP ô๊®ÊkpƒHˆ]£ü±”p¯åRCµ²§'l:‚ Y& ÝIVhå˜e¹;'¸ sYk˜0Òx¯ÿÆ{`Õ < Öh&Q‡»ƒÅ¼q5ñPD-qƒ–_rÿïM“Â9£5y¼5ºì¦'ŸÒÀø?ð[0YÒ£io÷‰mê¦v£H HŽðŸaáGvŽÙÈd —»•u0\WÌ«¶–u—Nüšf¢¡Ê¯ÜêV/ÀÓ4˃WvQî•NV¼ZÎ!¾qúÍ(3ÃÌ3œÜÄšV%\8âE?[üÖ¶¶±]‹Þ`¹¥[¸‰î ZFQ¡õÙ}9·µŒÌKaxR#Û©‘q±0±fTDß—go ,8]ϼš~]v!—]ü+QES‚*KpÚZ,’êVÕH~Šsâ§©óìž…68tq`™à«L înɯ´ÏN €½¦ëªwÈ*› µ1ÜŠéÔá~ë•ec%imïŽ]Áê‰ å=*j’ÓŠTI5·[äJ:r]¸¦Ëþû» δ¦}"×ýÚÉ蹤c©!òÒ;ÎÇ”°Øz¦.Yàœk ×g c<§ :‰®®îÞ“<‡E<g ˆ¼ø/mkqäi:.D1f:òüf1lÚÆtü„H+–6GºlžšŠŽ¨º©Æ³i[¨$}_ãwgLVÙQÛë .¾×Yuƒ¥¹Ä3•+wzi]kçÆ_E€‹J=ìgýŸádåܸêÌn-O±LÒ Ì*&vPÈSjgåRTL×rœŒQL‘ÃqkIÕ§.+¼\®Ñ™ËŽaUŠ¢uÞ~×T J@.ç-|âä|>—#€ð¶ƒ0¢iDšÓh™ìÜçc‘Ø 8\O`žò"vVL˜¬X(µ±±=øm•÷˜/Zü©Né­ªpí½‰ýaÚ'6Û-2#Á2UTxá`òøpâ†êôf¤ ¹<hÍ ÕÀß“—äËñK¸HÚ™®×®Ô_îúôø»øxÚZ&\q7¬ÅœM…czu³$”h(4ÜÅ%l¸ÄV©Êó¬Ù1üF§‘Iæ9Åíy“ï 1q§3¶c 9"×ÿErÏÉwüÈ÷ L±‘=…ëOhÍeÀ¼z¾bõøqÿÛôBcþµ'4î,òÊæ^Ûl]ÈDª@x³ºóì IDATezÛ^ÀåÊu«â¸¥Tt²ÂÞ0/ŽœIµœ«UØâIÍôpo—方ɪtüÉ&Dö$sz‡Y™¤ÁQOÑÆ,•µdÑ5-"¥µ^W›geðÆý0 ÏÓÚSÏVGÿ˜Õo>ª0 R™Ð5öK”FFß²VYi«ˆVâ*ýFlæ¹:þÒ˜õ‹ ø#kàHœ¹+—û¶$¹ñ°ùµü ÎSê)Óä“iÁ©b„ò:.® }Ür«ã!#^˜ÞÍw½ÒHYƒ :`p‹éQæ?ÛÔ>­^u˜¨±`0íÍq"뀰 ñô^igSIj‡4@óL“‘–£àîˆÛ[Wvžå™1µ\ÑyR‹)ÄÛx«o„Û «Aáð}Øé ½ ž’ùPë…^xIá܉½Ãö–Q{ßw¾¼z8ûáøwWÖžAÅãC£7íKôz9Pø°=^ll!ud%è†íùœ‡¡í¿xpôvŒ*Ï®fBÄÖÆFãíVõÉ‘Aéžë؆„^M“˜–¡êé…;ÚÀ5ÅàØ¸ÀþíÈÏQug"—]íœdMJ€ø/‚£½N¹PÝ8îáNß<-óÖ<)ßHõäòNà^Ay/ú8o„­ó¬Ö{»ø:9ΣèQõ>!ncÛÞhŒú˜3Rá?ŠL̃2/ÊǪ£$ö@ÈG*u$–Õ²$¬`Û¢gu ö¨ô'Á„~ðøhš¯{ÐÔ¬89¼2ÜIN ²¹7ƒ½ÉÆìÜö‰èhÐ|ƒpIzpßíÙ[KÕ÷ò=']!*ÿ‘Ö^ë÷Û{­ßBŠ9‘ÏW-˜°I`b»¬´©&–>E7µ<³ßªê­ 9ò>RŸÌ-r²ß3ÔˆŸ–B MA¢üá@‰´Ôh~ß8|·ø·µÖ¾B5™kêÍ+õø :h¾4†…Ñ)”¿¾+—…¼w­É"&_i90ȸðN±½Ä:êÒc®ž¬çÞËÉ\›³ªo¡ðáÚ×½K"Dšdn…L?/GÊö³±ŽªD€ TSÑ8õÑZ» ô´*~ö© ?âOÊŒÃÊu´‘zõêúìÅ«|Nhßussîž¢ì¯æ¯ÍU©](lìB[æé­=-cSmRPú2ÌYÔ>EL« ÿØì‹'§ýŒkβ¸+øv‹>GŸ¡K]ýbJdIWsèiÍ»¾<ŒÔýG?¿©X‚/FDFõ.÷-¸¯sÄíUÖnïvmηØU_ÔßÒÕ¡,x®®bëàņENgÄQöŸQùW~+oŠ¢3 S(i=¿¸2ÏOE|HûqÁ7û§ûÍÓ3‰å,†1Þ_+Šì¤nL¡Äj³z{¬Ÿ{ˆ¾D2*Î*ãkì@VUŸqo£"ÍüÈpß~?Ü´Í›ÏÞø[t ç6@ùÏÐv E=2Á…”µ\ÿÍS‹`Éã¹zÆVëI‚z£6ü×Ôy*AÁhTü©Hõ: òJ–TÐn¨·Ud9ê ‡p¹†Fά8®Öû‡qìò *¼)â;YÁ-æ§gÿºy…§b—À{JóWæHä×g‡h••"a¯ÊÅS!üðÉÈF®P-ßëN™«9¼üþ¬³AÅÞTÆ;ÊY!BXÄ› ü[9E„ªlÁë@åU{iÏ ‚&àû* û¦[`2ù£'w”·åÀÛür)[È$Tjíú• é÷±M{/, NxFÎÊîDŽ‹v&Ñj6ž\ÜvQbÁ¢8ß·ÛsfU‘À‰ {‚ߎ‹Ž‚RW×7—é¶Ux¾6ìi8•ÞÒ̱wšßq|åR¹ô»Q‡Œ:²qÆßTén/á°Äê¡ÞY}ìºw!Á§8›$ u¯¨@xŠF…Ãxý×M€¬P'T7pèºw®a#G>´‹No±ªÅX\ÿ‚ÚgcžNH”iè9‹ç†zH°å`üR‡{(—lÈζú' ÚkÉøåø¥¢$µ÷•7º<ü)Q=™ÈÐ*Û;Ä~˜Þ~ õ»§ê86l1»wkèÕ³¿»í}ïíáX&®(UkV½ûZ±© KVëds/êˆÖ¾Cµ¯ƒŸ Ñg–[UþT`ig?FýK´ýÅÜà nôH•º–hßMDÕHmÜìUp@í쑜l6¿üWeC5€"< \ÐCöàðVXZ;„µœÁ]ß§åçÅQ]…m4åNu.Ð)®Ð«Ð3©Tr+\ÌOØf|v T©\î”îLðeŒsü¯SôÛì!‰IX¦nˆ@?ÑŸ–θ¿xÁ{Šâé¹#G„ÑαÁ]Ê J§®Vqà C¨[é…üµ“@JIͳž- apÛ–#sÆŸqyв?UÆ|¸H¿¼Ð rîm$qx)EK×¢¨V#ϸü¦Éä„°;p'ìýccÈ—Š2–°-6;aFÂá…f ž«JÑ#W°À°¯&p•¯5ªLÈþ-×3!i“Ê÷Ø.Úþ€ÞóÜà€Ï°V]öǹ çÇõI·¶Í(lU»]lË óˆÎå~k¸¿7õý{?ÙF=$ÌLsñ¯?)6ÊÏÑ@þüþw”Þš˜yò€¤Üé îEtÜ1ÕqtåœoŒ‚Kja;£Ð›œ[‘õO°#[Lï}„Ô°çãæ©qcc[?¢¦ÒVCÙ´NƒnÄ£Ðè`ÏB«µÂ¹¶ôN´kÜÙ_ãþ;$‚iþ Ýf©¬SRøÆu›€üˆå²Qz²Lü±z£ú¾'¦Ã«vŸøéæìõLèËïBí¤u—Ȳà"R†°ê¤?XÏ“sÓ/¥mœáÚîšÛ_«x€Üd((-ÆgÊþ- ‰ë¨åJçáÑÀv<êtÞ$4jÑ\µjJ[*XXÍ"qŒðä¡»XBÖ™<4˜¶Âé4ž=~°lïV£œý¥;É£DªtÜpU/!¨úÇgêÖ0 RŸAöÞ(× ŸšOæé|ØhX@µ]«Ã8a͉ùÄû­s¦wi¢] Ý¨$aÿ®{Œ ¬½º¶ç(Uj`çc¡–i¤éâ#&t*kÚ}€ö2G!8§cMš1š÷GÚüâê±y¾»¦ìüªëÕ…iÎÃÑ_¼{¦&î–Óë'Í=™}Xúâõ©Q  º…DÂ"\ýúí7ïÞ}û·ÕÑÊMËQ§€Õq Eþ#òoé~ljIQ™Â%”~Ø\ïë­P‰P)Uý=“ò1wl4ïÐ ´ˆ–;/;B=ãÕx{­èUÅózD+$>bùöÞà§“¸Ñ§Ô{è©â%Z¬¿:S`¾LÓ›J–ÏëyþÇè¾2ÆéÐr.»ã¤‰Š‚y×±÷äBO­¢²º`Â$¸iáý ·«ðá]·Ñ¯§*î|$ìÂÄ@}‡T%¦u&Oj«Oyú‡"æÆþôƒL´šÕ¾p1[§Þ|€»ö­Ú´Ùy{-;ºz††…xL¬ºù¢åœâ楑\n¬r?VþÔ ô²ƒó—¬Ïƒ™Uìe¸^F¼SLg^Ó¼0:@ÇR†V–P”N¿üò¿ü—ok­¡Wà’#U®BÍÞJhˆ‹¨Íò bŸ4Œp9£qÿWÿËu´×–èÇív[{Ã’¹y¤¸õ0 ÙУ“–6‘Ö K¢ 2åí‹öÐŒH~Bum©‘mÇp/Z‹òðN)~áØDëIiLÓ´åb¢5r`MA!y·=){ñ!«òUŽ[ÂElzc¢mW9$ ŒeÎ D‚ª]gŸv>ð²•UQT&]¾û+Ní›Ãß¶Õª¼‡7ê…pÎ6?|Õ ­Ó²Wd4ÐÆ‚º1Ù¿ØïÇŸGPø%*Z­‡¦¶(Ó–R8TU:{Feæ½uÊa¨ÛÍ ùr PË  2~gk¾n:HâÏ„É PÌqsÙ’¬_†{ÙS°ïyx‚³ DŸFMÀ L|è›M£` ë[³ÖÑ:l¿Çmß÷ïiÇDó4Ìõ{pKP¢@šÖŒ{QZöëT›ú¾ðÃÈaãWQ¨ z¨%W˜-ÒLÂá3‰eð,þÏ-¹yÏ7.‹r¬œÕüèÞ¨¥ýÑ‘ÜïV·Oz…7±´q"ý5!ÅM¯×PI8!GZ”Ì@¡Ù>:–¢$‘HïÞ½[­"àÍhÓ*”ï^ÑDEDZ5½p É'­Òß]·íJ¿î§5w§alÚþzè+Š?`'®q¬Ç†-5°qÃ^¥Ÿk© &Eu²$x2Âô®­áùÞ ©¶wãHéGTïªðæ¸ôFv^ÊÂÙø¾õT V°/ ®n§¾•‹= ¸– 0Jmâ°¦üÞïxBe0¢Ê÷ã1À uv±Ž!ô(­Aa(xª{ÎØaž7ôëá”øžæƒ3Åñ™j³\Óp%Ïë¯[£!ƒìBê›»í%=½jÏÍ…•Ÿ˜oçháøGõFT¢Úh„V']4¬÷C†Úáý Jnïã]Jb¼‡ä”bcÿù3åyçéõRœãº@À¾åA1óÂ+`êo…r¶Ìg¹–|² ‡–Uý—×oÿþ/÷î}îßûüóÏ1½?îL-'v2º‚œyBÿãTt#¦vgÑ£|D~Dí—ÝèÑ£GÑ£/>5g†ÝoÎl®Ö9 ?:`á)!^;!¸©ÛwuàÍú§zFÞë ³©YGùÌ·ÕmX¯»dzŒyð€í•:·=G$~nzQ‹m}´Ì­É->ݵ"´ßì$^Nb²†”fx°Ê4ÐQŽÐ0n÷mUOûåAœB£QNŠïKsœëF¢V¬~9ˆëb§™>î©ÜD£E‡¡j£õz7ry{ü„º7BäfóÒ>±Ôiz Åg¯@\«ûÍæŽSóœÖ°N)Ü2JÛG¢}¥E$|(ø1|ÚÈ#á›ÂGŸfU£]’r?&S¶±AéÖm-©›ÀÍÖ™y¿ÔQ±Í÷ºð­Ž!s÷[­Ykš·'ýLâNí%sUžÛê €µ¡ìú°·„.Aè €S)µÀO=u®’üÉ ÞþÔD¿—5™tàªPâáÊŸLmì÷Äc¦ê­ã n©Â£‘Šm³è9/I‹Àr!îÅ̼Ë÷=»›hÜŒ–é2ïF€w`EEûÍX®£;Q‹Ï54ÂÅêhøh+vïõ߯¯ýüï׿¿þåúlóÕa£ÑX_P‹G'Po¡ » -È·¤^ùµÊt}+ô9#@åzÓ©g¼6ºo„TVáâg€û …ë·óØ2¡ 7Š? õ·€{¯3 9jÇšõMÚžp1‰A‘‘ܳ2l'Ò+Ø¥r =ÂQnÌÚo¡&@Â]GÆá¿0®ttÂEÅJIW…heîèq¿z¸¨½;z÷î|Å;m6DÁRÊjήÌV«F?$¯Ñé™Õîø;ßGˆ¶8>5Zȵ¹6šû‘ÿqðèÿ®6oiKªÍ‡ÝºÎýa {2õ#-¢¸ãóúŽgÓÈàм>m/€·†&¥Ww¥òÄE ŽÀT8€†r0=1ô‡”WmôB@ýh¸–®A<ãžàdc¹ x2D-ðŒ>u-“£ò¿$¼ÚÉøn9†ð‰ZÌ}–¡áù¹Û32$ðœAë'MF¤¢ \†“Ó¬ŸYýþOQ¤[™“V›°•9»[¶å9Õß|£¶¶zVYo6Õ²›=ž mKß÷<ŠÞè’(®N§ìê ^óʼ*{äžÌãÒƒJÙ™qvµÛA6»jß?‰¢´ê4™­Ûj)‚yÛhé²ÖÅ­Ö‘¶úcõoù`lÎ-©TV4—K¨Jr¹¯ŽA¨ü/äå­Ö ÀÊâÌéáÔ´,ž¶ÂO£×ak2õäС­7 È*·ào8jRÜ÷å îæ†÷ïßÿ¿ÂfC–jÀ²éÁjâ—Øð?YõWW»6¼ñÜ\›'Ë AÝPƒ·–áÛƒÇ4m¢5OÝå©–‡ˆ‹§ÊA~¡IÚª5 qÄõ_ò>Éajž­´i¬×óî”>¡E賂µ¨æÕ'DËq,EqÎí&o¢¤¸…­Ul&¾Fìj¹ŸÄö÷ðÛÍäÃîRè6ÐF±»3‰"x'ÍZÆâ‡IÏzëäÿü-b‘o¿ýöhUŽž:zQMuÙNõ:ª‡bnîZ PßYbMX²RêüÛç ÀÓIVʩܺsíÏ 'ì8„h©›­,`A4Îxs¡­^nÞzêù:pˆ,$UC÷‡4øÆ{[Þ¾Jn™È€ßñ½ãTõ"`¨ç†~cðÇþV®ÁoŠ,mà¡+15TÚ/7S$×Á3MÑÙœ=}õýß{(Üá7ÅþiçÚ¶aA÷¶½-v*î7z>eÕžNï ®ìÇÆÛ pɱ/W\öxèŸmÎÎ^ ·ÉÝ2ìë,7KUU¹5¶÷ÛX @,.1¨À%âs_†NìWExEA¦ýinæ v@¦¹•¸ÖP;à¥D7ê¯ÀµŒu|uÞ§í««ön w‘´ÂV8…`” ‡Ž¡èUÇÆ1mý Ýô¶ëÛ‡têëØkܺÀM#íø‡ää® IS›Ï Ž d“_ÜA7¹Ï â¥ÆBËEZß³Þ˜Õ uPÊäLwô|©ˆAOl6âfüÖôß u|EUéçØh<ÞÀÝykæü\ƒ°À;X½â¦Ð{º˜ˆ9Õ«„ã]¯à1Ñ~O:š*çëÚâw¿«Ö~÷îðvþò7RÀ ¬ŠŒyÛ –j!Xé†ëÈ Dî&8!ôQˆZö}&šö7A\¢I’š¡ùw*õ†÷q]¿, pþÐa?ÜJgÒîßA–&:mò€|¼y I"ª@”W·=½YÔCE¾‡gkä+e"b‡¸Uáÿä± J‡?“X©¼@î–ô½0ÂîÙ¦S@¶ßxÊËÒì·ðôóOI¹¬=yÛS:h €¹Š·ÿZ(‚7Jðûç†i?]ÉÔq}zöâZ16Å&X™‹b¾Þ¸PèRe ï ìYóøÛžÚñ½mš›§ùl¤ù(@È£UsFèứÓ8$º†úŒƒ_bÑ´qAwBñ'daBŒ"ÌóG‘?À=Ü–áÏ.^–C]ܣ˚%ÜÙhE§«‹ ¿›òý{†¹ù»ûQ+ô£/+í5’øÄÑ-_øþÝ“ÇY ™Ï5¯P=lÀ™NcBâáÝ W7’韛õBy… ðúÕ+¸矩e3öJC²=û9£ŠÉ†V8U—£D_–þšÖá¥@'Ô&X½xe¼}Ñé`³åR-ÁMyšÁæOÅ~S”Ò0ð2O_==;ûëfÃo:†3ÔFÿ´üH"âô¸Ç~ø»b(Ÿy;-ÖÚN\õDÐ >Z­¼‘Ÿï?Ÿ†oUßs^œá }ï¦Ço`é%bÝ:5áx%‘Wò¸èûËW¥FÙ¾ˆ–K8·âÔÌ{ º¸öò§(™t+a÷ïR1vËq(v·àÂFnÕÑ«nÞ±gÅA.÷‰›5qCÌSpȱzÃy3Í(b^4î°/>ˆ[páù÷%'üî$ =¡sóê¼:[=;í?~ö¬ýØ[öÝ<ëFy×0ÍHSò\ˆ Ó¢8yÛ^ÂöÕiÎùÈ ®NDhšù’úÚ,ðµ] ‰Þ*;:‰–XæzE܃‘¥Cû°£ÖŽdbõżчœ'„3ÓmV9èOO|˜ŽéõGõVWcÍޏ˜1Ûõ|<ÕmÙ¤ˆiÀÊfÏÅŒŠVbaéül¥mÿvmöÁ YhÜ9ÐÊ­‡ÔØ~ˆõÀLÞŽ˜nEG ”†xM ]ªŽRØc¼¿~õÍ7YjÔ¬×Þ‘Íg¥XVñÙf3Ôt¾° Ãä‹Aý,kn ¢&’5Ñѽño6v=W0ž®1—€P€TÁ¢+'P¹=œéœP_ x1|cüPñý)Î6±&/f°mé° †Dtö7«×6­–1Ìãç{HM§ó–{ÃAg¯´:…,UW™ºÌnÚöµzBœËAYHÁÖœ›E%ü˜"ÓºŽcùË““ÑËDb-_ø7ETë÷­ü´ÄfœPâ¦@F‡²8-±l|ÿþTƒL¢Á’£±64pXW £¿aŸŽ´7Îç\„ Ÿ/aU’澸»c8BÙ´×Dtb'õZŒÝÅÝH’”={¨áÞ*Éï’(÷þøµüµª(™¦™}f±sÍ-¥ÈÐn*ŸfùDDþªIó x2Á= ôÖÚAÙ…y2{h®ÄÉZ›¯»­.䦉£Lk@\Y¾ÓØJ35må|1‹&³®ßBÝÙI  j)ÎQÊþ~š´µ¼­Å«<ߙ慃ÍSòÍÞÁ!ªrÒMfrïÝ:jt:›YØ,FòGþ寅.ŸtEU›‡­{ög÷áòùí]-C%»ö“gm€D¢}˜&äù¸Í¬g~»½|PƒÀ{'-Þýnñ®–m®Ïž¢ ”ÆÎŸwĨkRÖ˜ÔˆŸ—¡‡H¢É«Ì¯ ñiÝ) 1Ó-M{د;GñO¾mŸ@‰K{,ž›æÕÕÛ<µŽðÄÖh=FXŽ»¦M håp”ïdÃò?7X"êØ•èù/ îsnöÏ;cà ѿ ¿k™VJýºìrâ·všé½´¹Ú]óÝúʼÐÎ5¼ÖºylqÞPÖ-"TÇ3j¾ǵÕ…Ÿ;pËɽ6¾h%ËŽ.$'¤”qãU}4@ŒŒM¶r¡°HåÞQ$æ'E,ªÍ”»,ËO½;$¶\/ñ òŸ#×±Id–(Ñ£Yq7cÀœ#à´óùüD“»#=Yƒ1Ü»‡byf²Ž‰ðµº†-²@͵£»£P‹ìÁ? 99N}¸8phžLR(nm¹"Lt6NZIÕÐŒ-y2%aìàÖίŽ[8dIÿÕ‡Ó6gƒÙ”h¤´HƒZŸ-„z…ua»ï¥ûq9d…çMÁøTy[‡„ ~xáÉýoºÍ‹œk³òb}w¿œ£ëð'¶ÿÞ>V t·F¯i)b,bÅ;È|µþa~Çïâ²ßÿë߯ U{öÓ[C$l§&ô:öVÁ`ÿ\BY:JlÇP«bÂ/n”‹âÃË?âûàŽ9 @„7“¶~|ábTA@D«zàû¨ر¹ã¨²ÌƒîÀ0°&à1°+ÞÙ+ÜÑ_Ž÷¿zëÐ+CéÜ`Øwã0µì SüyæâQ¤: ©NJÛ(“ô0žÄ‡,;2ýQd XÝ ;0= °ÿHfâðÝè¹{; ˜#1Ò¿H…ÑøÍõ\x¥&ßÞÈP¥ u̸3ª°LºWµÛ]Ce¶ÅEkß¹,z{óø@  ÉW«gþQý¶Æ+†æCò5¿ZzèèK¶ˆÔ± 7 ä8wØ ô ÂclßÐZåT ÜU]‘G÷oÛˆ·À”úUiR¶{ åTDY+]ýY8 T²·üv‘”‚¡Œ9*9£0$@0à”pµ>ÿ£‘ä+-ªbã…ðóÀ­LÂÌ+¥IÆhk±×Ñô¢7øF(tŽY(ðŠOýÖ_owâ .ON%oR×ÛþþmY¹>žb”e¿M~HÜX“L¥pò‹v@Ž!þ²þƒÆáá»wk‹wïû§MÑNÅÐ%’ý =DEø‡ú÷ ¿þåúzb¦¨› äZ€.õúÀæK¤V£‚–Yq„büd¢qWO(õ_*7èß0UwÒjZp•¥Ñ´U±ïRW`1ÕIïfËTmyo‹ êR¸n6­ÏzåO vî7_‹­qƒãð`“ÙgOîêx°À˜Ì›ÆHbùªÑ(·’ÄÂÞ6¢È]Œœ4`Åúb?õR7éÃrS(x°àQìLîþÖ«…3¨½ß,A P?K3pô²”üÎý÷|³ÜÊœ—3$£ÍI»§ØÀ–îœ"5bJ™¥¾£85¶ÞÁçnFqÖc¨ª]ò¥—Í;“0ýÍüÖIâhOÜUœÇh·[߀n …aÄ…3€h. ur0€lžx€Ügg¿Õ¢.e®Ÿp+p¶L2<.½@¾ÿÃæé÷g¿?Wêt €M¸¾AÈTŠ×¹ ­™,צB IDATÑçZ™Lrò3Nx/Þ ßj±1µ$0—f+¤t@”Bß³ŸË-»Z@Øï·›ë€)~qLûwóhhøý˜× Ò~òå‘ T øbÑ_X¨Àe,¬êð¶™C"¿ÉÃ:)±šo¯;¬*ÊsÅq>´´c)¿7¼çñ1ÎÞÏPo˜²ª©ÉúT;]¹ð£AS-¦>ÿzÝ£¦ÙŠÞ bk.拤Ⓕ'yåáézMC¦ª_FV ¿k:†IÒäxÉÅÅù¹¹;ÿò⣪Ê-Ø“£Ý:3ך97Ò¦OC$^8Kóœ~Æpо([ð]†&ñ¹¹¨² áÎ`ÿá‹:žI³t³/ÆŠÚãcU…Ø@ÁK5eÛ„XØfWÍ >)ÄÈÓÚ²'‹%/ÍP`–ã UÕÅö·\»Ôy‘fw¾Ó<üä{£|ÔÕrúOs9¥½¡8Xp/$ü‹j÷Št‡i„äá€á>«ÙrE2ïB£1yæ÷/Ì~­ÝÕ…&òî„y…Žó¶ñP0£O˜îZ˜yjŒCÓ` !t÷¡ÅZUT*ÛÚ®–5«õ$]&Ñ<¤—{\¾pl·ê—cmsˆ”3-ÃT‡¬0ëõÜ `¢eR.°]Oçîða({Ïœ³ÒÃ}DðJMó+Ÿ½15†V±@ã=7•{]b·Mx7’UA+m×m4H¿ÝqÅW_¾[|S»h×}+Ùd!UÜíQ`¶¶ÁwgŠðH®T-¯5Û¨C WX&9q™eÁ%M¸ÔCÕ0½Að _˜Š¸21Û”ãù®ÍkæKœò0ã¼ vw@Pã1¬<§û³çU&’TJ.H·úÚ.ãMú·3àšL¯¤iÓ@6ˆ’ÈÎÜ„ä”XYâ´ÚôØêÇ4¾Kb¶>ŠêتC­:n¢Z¤2áØ¨=ƒÝ5åyeiä$JmøZÝ×Í…­âj‘U^çìÖÔíç : ¨§…­ jOïqÕÓü1нCéñÞo®ŽPTˆJCÜpâo4úŸGß0YaìÓ„û©Pô±kôpqøMmñoÂÛ _*÷}yÙŵDt ©ã<âhY\Žvm!]?~á;\ÿYšŽŽåÀs6c@›Šsn–PKžt€s J’+y¥jœtàVªz¶ºÓ$¨R]&1m1/ªŸu˜›Ž±éGÍ¿#OšuêtnÒ&S>{jŸKâçD"Àí!ƒá]Ôu$¨òp¾.dœ€0T™9'{v2b n£hQ˜WE¹,£×÷îÝûƒ!¥€XÒúü+XWæâ+ Bxp‡5àq"/åºE\z®E_]ô?~üÕãúbF¯ºH>®FóÜÔpò5‘z© ¤ôΫã”õ1ˆ\“ÕÞÍ œˆóùd˜ÞÚ@Ü|¯|T¬‘®ô^=ø'·ý4+È Ó K»D·8ʆÌVdǺ0¥¬lÎe‚&¢T H°E¿Ñh.N#Ô¿€àêCiô„Ó øR¨Ž…gUG×å—P¨ðåÝ U‹¬È°ò‡6¿t#×p‘—Bô¥Æ#Ž7–rFSq“0Ç /þú%íájÇÀÚ-Úê©8¤¢³CÑÙ²¢6/¸£¹ôŽ?ŽUw‹UœG Èâ$tã¾ÓFÙJFµÓ_‹b°QräìÂaº]e©Œû@Ü(;_ÆpˆÂ>iT*–K-RlSf÷ŠÍxÏá¸ÿù@«NG;ÀžÃÁ.Ò u]XtJ±Þp“JŽp븥˜ŠôÃÏúDQ<ì³Þì +þÝ7€ßX‹õh‘Ll×ÓNMmÚI¦xÔh‘£YìÜ2ÖNNŒ cÓ!ÎÐÛvšÞšƒödU„¶ú\@ÉBbì‹mz˜mÔíÍMïÿ|õ~]sµ/–_ÂrŒãJŸŠôð°â°âß0€÷}åŒn÷P‡ƒ¶éÑc->ÄoEFMZ&£Ù&Ì>‡8ÈM}@Œ;ä÷6SÜã¢T…«³Ð/{Ø!FmLtUçk}êhf ;ŸÈ{odzûú«‰ÈzÏs®8¼s´¶Ø3 E~’¥|ÑU”1ZÅÙÕTOßÞú÷óõÝR ²% •­åž©BFßH!%•Kù¯{UÝŒ?Á”²•Ž®ò ÷–TD¨ßr¢µÌ9/X%=t}V Îü¦ö]|[·Ñƒðr³éŒq(¸‡zcu?"Úé¨lPìm•žQ˜KËr!ÜßN(àzÛÎ×NZÁs5È­ýšËÏ|Êò–Ëò¸¶¨Åÿý×{÷ÿøßþqòmûŠâ¶á“öÉ“6¼ ›Cðr_J(pÚà‡jN`)ÄïËãCùY°«r§*±þ‚ŽÚ(Ãua8ê2#×Iþ'ùzoPåC}Àzõ=løáYæVwmÎ×Q72ïÕ¾!ð j‹5e\ê®FaW‹Ñ–“ŸL”ÇÝ®D,Èþ¼g§¥­@orˆ4T6T"êl»"7ÔÏßx¿ .ñžºÇ“B®(ã·ÿãÅ‹³øƒòBÍã~ÜÈR¸Šs«‘eÜž< Tîwçoþõz¬W/e«v‡™ïã$±è.ÁÞ¦”e*6*%DI?à‰ ð;¦9k gZûè#÷h-MJíO*$ä¤n3ãá3Eó%¬ÓOýɈùy÷j 2›S«LËÍ|·¶èàÏ«S‡¾7ù#Ô]~Nü{¨fËS?·\ˆí…)(ÎN£ò7}£¿(dûûëƒk=ª6RÕˆCn0kfÖhiT¯ê `¤:ð(öXpqD>{½#£™$OXO ›Š7Ž1Ʊ»3e,+åL—ÌY^·a½ìq‡v7½ÒðăI<=€ª¹B]kJsªUÄ(¸’±¦­ÍtåÆ×4ŽZ@Qw¿¾ûíÑm@~f‰ 7³ OxÓƒ·ßΡXV_eVqãç«&¼P®”*'‘Hƒž‹'©ŽÃ³ðbÀ$t8õ)ª *èšù2m¸¾ÐzΜ—wÆz½B˜è&°f|úå·Ì&9åiðšˆqù,tóynI.-§ PVJE˜¤–`oÀP̺½b”·É©æ(L˜þœr”ò£)·Þ­´PÔîù¨¹¸Öþöçs¤o×Ãe×#Ëù‰6ïªÕ*‰ÂÈ÷¸×dJö´¼"|m8¯þ„V ›rIÍwä±.½n-’99ÆÑMÿg¯ØLfwg2z8K±MÊ¥Z€ÃÍŒé"ªÇÏ Bû‹yGÊ5olMϵIû«X<&‘1ïãfmZÓLRJ”)¿‰ß”ý„›'eÇÎëÿ?1µâ›¿¿²‰6aÕLâaúã{Ã)|!<†[ÃÙ½n{a¶õ±L ú(Ñà0»J€4¹ÚQw‡á«h‚™¦§w׋¼ Ð:}O'™DÑýÏýÁ†uöd>‰N² üJQÔ³ëñ8-Í–¦Ë Úä¢S“þÑí)TÉ‘%ŽÛlº>Q…+TY–dñ"‰¸ìåù4’èòÅaüìÝ>§å@Uæšs+87ÏK¯=…Gús<õöyœ`;I»}¾K]ÌW‹©ûõîó|Ëúþ3®=xsïÖõrÂ@aØ ·çÅVHºÞM±uË—ý>E ã[âC=;{®¦ \&òØœô¿´>*ªüùý;\l·pü\¾¢JGÝ?·ƒîT:&åÏgM+d6ã¸v×Væo4dÌxÓå2”z5uOÖý”H©ù~¬…è:.o•W…[(2±*•$Ãk¨²¼&CgÜQ>{Žs.p£<ŠŠ={÷¾aŇPÔÄÇŠž($á¼Ý8›i î%öKéÕJÊ~­o­æyàÃc• 覼¿,Æ—/;«NS5-õ0pV¹nèq ú4ýkøU±úUxÙ¹e ã@‡gÂM*•J‘ÇôX“äᎨ¢ü¥Sá é[7ÙaV²b:™òŠÐ$øí–ý³ÈÝ9‡ƒpË\jå8v†U:«0 ê{’º¥©òÃ¥Å$'œ…u(ë&¼A’Ï&Å'=¥3à+”;#”ñ€hj˜¸ˆR›¢ù «Zís×j·sÜ›96TˆÌ8Í*B$¢’X$¶|î¹\ZÆæDÜ¡«8¥&Î$L!Õ( 6÷ª@ŽÒª”)ªÄOFNMzüàŠ[I©ò²ùDÊîŠÒŒ¢\)ÆVgÓj´ÎôI>Ö¨²øÇ£;€6ì~7Û=ÎqË&ŽÿþpDʶ€ÿðô·G \ŽÚLp…,šÕLzPnþ’Õ€uÝÇF‘Ó#~FJ¨¡‹pÙQ‡Ýk:üÅU!1Â-¨“ä¸O\•|-ä÷¸U(AB.:‚b™„²8Û=¦5ÔŒ¯"žÃŸJ£ T••Xª 5Ü_%\°áóÅÞª*¶á\nâqñ J•IªÄ”‚@Ù«BQè/¹P¶†÷¡`ž:vÙØñ—enŸŒ¬÷•äo£-RÞx_n¤£™[‰i®º®«É¬;Ùü¶uÙ)Åtl7;¾]«6¡Ø“dþ‡ï•^í8JªFª…*å¸`N㘴õÐÁï„OLͼ”—ÅKü‘xܳ°ÅÌÍ(Ñþós÷6F¡èd§å…OL ¸n뺟—ÈòámöŽ›ÓRÏÕ €Î¤íǵF¿ÿ>î[H]×ïî¼€d·¾a5ÞC†aÖ;^ iç5GT„?h»@M !0§a‘07E®g.ËnÛVQo¦PKܾ…ïÓh ±{¶œ®lYó½º6_psõ^Äó¨®\â@¨¢:Ê [.jIÝn E!žö‡nt¶'y‹ç90ÿVÝsmL!¬ÔØ36¯ cÓÃË€*¡GåHyÝ…H­Ýu¹ÐoÊ9ìÏÏž}õ8ÏY•WO®{µ” â×¹êYbEsóB«‰Öl¶cHzZžeU\R#a’j''óøûÿ½9ûWSsøe‡ð™ ßPÓ„È4ô³cîÆÃ¹ù]dž§¨§ØÂÈ= ™zøý'c±3ESL`qºi³7?¾Ù{÷àñ)öSñdkb½pó“Ó“(òuCr”-»S¸Ž{ ñjwuÑžkÔ’%Φ ^ÏVÝ|9»Ï•RtŸ•›’Ÿ¡®‹3./ ÜÇêli¾LíjŠGÀ]sî®àý.ç˜2æ‘…ºø¸9ÕÄ®§W,Ò³U a·‰Öo­ û¶X`µÝǺÙ>êÍMÕH|lAj’#'W–³0Š£)zKÄú”ê®$çîÿ{'˜ «êàMðúXMÒ^DŸ]Ô¬SÁ>Ý7Ï}ÇVTX«ÜÌ¡øjÄ+¨ïüQ|€@³ê#¢âîhØ"Øîòé„8Ý0òý¡ë¢;㲋ý¨pëfNò¤ýÌ4|­[Ì"‘<Û‘w¦¹šVp§~&åR—~ÂÖã&ïæÞod2‚½E.oäÞzøÜÙÃŒ³©töòñšñD#õm¡Šónmßnq¬gp¥S‘ãN¨XÆß,jØ Äë"=GÖ ¨nὟµE¿}(azÒÒ&9”¯–†cðtÕ2­Ú𣎩IòẄ—KeÖ”nÄ"Ÿo [Ó0?\%ºf @ ­°ëë7EÞ_Ÿþ™\<0…1›¯WŒx…™ëݳ_\_¿:ƒßØ8ny`Î’|4À™,€ Šކ/›ËëÍõ™œÄV€­ån&Hêâä=‰ºÔèÝ„§Ô”\­5ô˜‡#&Qzø®dQ$긠а®¹JV½e{gçb AÁÔÕÌ43Ú6¯ráFSÏ ¹ZÏýÀI§$ô ôŽƒÕ[{Ðn?x`:õ<ÊÎdIIþÕÅáãÇ_}õUûC ÁóùRùqXGS¾ÚœBBŽäQ> ‡¸»ZÔùÉŒjKí„ܤ?Ji%_Óeý;Ër ýÖáêß *ÔˆþѲaÄ€|àÙ%žÑqÉÊ#31ðT @#9%0Óœ©ùׇ?¢ê~9»¦ÁJ×mIê÷I_Ñ&ðÝ™þ,_æ€A¡:4ë@ !ͦsNôKµœ~Õ{$‡*dAYUuÞ,û '·¹ê›}ç3A3HQdöë.¿øêÙã_?Öf¥²u·¬ÎJš¢²f —åò¾ÔsÝ’»Æëõr2˜}1¬o ©esàMÊüïÐÂÆk¤–‹šÝP±i4Ñ£œÆVÖÓ¡0Þxðl$Fž©YÌ<¹*µê¾g¸—dD?êÿû¯ß¾ûçèŸÿÛ¯¿þó¯À9onŠ'çÔzð¤Ý.=Æáf™vÔõ]ª íë§/®ÿðôìÅõ«Õ›Pùð´Ð%î¶,=èÅdº¹dÉý“ÍÆCa rëÖJPGkª#õ#SÓÎ×d³u-ÂçE ñ^oOV’"FË–c¶W*êý,ÆJ0Ñ&uO¥£–ý(χ휅q¯4½ƒÕo†f¾£ÕQQÉ„zõ×OÖ–n•f‚C[Z}ˆÛÀÚW«~\ºõµÙè·û¤«ƒÖ“·¤x6/¬õg¦åŽ9: ÉÔ–¢Šîz)»¤y臣ш-'¥r|‘±‰ÅhÄÖ­dôY»í…} …))»-©Ö2g¤ôcDÿJÃ.ö>e¼ƒ"çè'-»7T @@aÄÝ‹sóªì›fŠøø†¹íóxÑà)d€J†BÐVŸ*¨z¬²ñG‹d «ÖmÜ9eØ— Õm3iQu…a€Ñj¿ÄÚÚá7ßÖ¦S×-m÷°ë•Ÿá¤mZmÂK[‡kU*uOb~7Sxgüj¿¿FiWFŒoŸ2‹•s•AYþû³XÙï–êÎã]€n®ŒõÞŠHýj‰ ìm„¤ èJQ€Ønp³Mf¿~µXüîwïïÞÁËÕUö`÷çxÊW£5ìþ<ÔfSîì_\Ÿí¯¿µ¹Þüõ2—DŠ-y,í)Š ¯¾% Rƒ|#÷P c ¸&ƒØKÑ¥R Q„½Øá.¶«ßŸöc’Ä1N~-6œ6àÞ'’¥Ñƒþ\›BæŒFTèÁh®ÎƒÀúó®¶‚öìñ9<ú!Àè<‚ÛÏ©(g3°Q¼4¥MÇø1õ9 Ò8²Þ÷Ë& Ž¿­kòbò@“pÃ[EÄãóE7#ó‹oªœ<;_¤¥ß.á4#›ŽÊAàG‹<ç<®T$1Mš9ò÷ †‘aÛw¬ªŽEpÝvc¸•½—1Q¿ãEÐÃÎÙú4ârlå9¡˜©n¶ìÊ=2̽ªÕ£ä†×q…d•ªª€ЀoL’m8¶aoöÁ@ÐG&†ÃÌ{’åôK9×£2ZwáƒÅ_âÒû¦Lm‡d…cð¥Æ¶pÑ|ɘ®Ž¡aŸÀkœ‰j!‰ºw.÷c>ìt^}°Qô¨(‚W.QDÅ¡KzÔ :ÎÄ:à¼ã¬V¿!¢6 ²„§yÙÚ+Ý’4~ÖÙ+‹öf¯¼º$Q¡·X|ó®¶X,ÞõQboùÍÖøµï—” šÎþl k ŸÌ€$ÓL±©â Eßoæø `¬P#?„Pù]ÚãNÐá)áøŸ– ”7À“,ÁelöÞug¼×ŇaìJ`ùÅ„’%,š IDATü¼†ÒÏðãA˜”E屿ïÇ(&Ý×3ì2QÑÀS½Äö+a-j[ÚÑ !  N[úÿüµ>(û19üœÃÇ(xU‚a´ßÐ3Ë’RÂàrKéß@<×R°`Õo4˜»~†­Ñw˜¬¦h .¿qáFà š‰v’é;*ÝÁHrëlmJä nîa>Ë!úz÷Ä÷ –aÏ7që(xµ“•‚£û¸’¹ž$°†„{ÉRcoíÚ‹ z 2 vnO í»¼ÂE ‡ f'¹O Jéd¼?®÷¶˜p è!l À4ÅeÁ§KêFKm9¯Aà•~D)0O‘ÅÔM3XwŽZPªšÕÄw6ü‡¢ç½„w%¥¨IPœþÀè|: Ý¡–kݼûjã·µC­äÌmXpŠ®C|©©Žš7E5±º¤,i®%:¶d€,} \ïøé•ª¾l›PcOž@•}ÖÞcß~ßµ¬ Í‹á¿:¦¿€·‹]R‡t ÁÀ¢iqÉýÖÀæò”Ï×÷o9%r?5àdn2~Ëù€ LbM/Æ[X5F@r¢sš{Êk¯†P±$†=úX°d´žñ:'¶¾áÁoðØŠ53–¦išH›?p]6 ÌEÊeÈç ê„ãÍàv¡Ë‡\…}2œÁ ¹WD}ÎÞW ðGó`Så6ÎB§úD Š ^¹Hæ2‹…oî"ÐXX1«âZ¬'bwº¾èUú•”<ˆöJÏzp‡¬Höùi;=Qœ€pêxÚì„NŸ:È|•e§&#Y&Ö\;Š¡õäÉmå_åܱ«v’c&åt3V¢Íêæãœp$psï=>D7O,!a¼6€ö˜(Ôyd)e-íaøÎå·™¥WÅÖžIß"šIµªÃêãlJ:‰ÑÔ*¨6™Ñ é¥Ëú¹+|K§ÚjÂÓ V®'Zõ[8"ÂP‚¯P9…-³S:…£‘Òb…wôüÁ »ŸK›ë¾ y˜28Û‹«#²3o\ÉpÅ\ã¥ÑMª*­Ög:ÓÆ%$½AÚmËbù¼<¶ÄŸ¬Cæu‡œ“ṳ̀(ÈäÕx­Íg3~T-Ü5a–ЉàݺG¤«•Ö¨’Mî§«¨TkÊ “™bß“}miš ™Ï:üMÎ}F8¬šÌŒBå^jÏU/]‘;评Ü]ÑŒ¶þ4~Á ùk¯ªˆÏÃb£ãÅ6X“@²„ðÀ9Ê])4¹Øw~N|WË-»ëÿ@€ÐEDíÌa,Mî3DZ,Uɰ^„á4ïáGM;1óà* Ïgduj=X¾_µãóg»ÓgŸýiÛŒ-s‘xÓ]øMŒÉv'»%¸<“¹Ù1¶è+g ”·å€ ý9¹Uå½dç,ä¼ý®²äwW”ÓH »3“4ÂŒl]7"o @Ò¬3I²ú•ŒMB„£~@ð»XpŽ&á(ây>›D“p­yðU¸ó±³”ó©0Fks¥uçGsæÂJ˜_º¥=d¹ ÑÒr?ϳ#³;š2:êâ7µæËü|×Þµ[(šìáç³¼ëSíÙ<^µwv»™–:»å=¬1œÉ¹U¨µLÓG1€°IîËð=èŒuu«ùbÍrêê<¢æ¼Ëàmúoâ86x—ßve`>ÕΠ6<ô¤*«-k–ëå‚C8sc›ZÛ‰(À}±8Y.< O±K(ìÔ‡#ïþü2¦AÇ æ·î‡­Vkq›/ÌU–ãi*oÈè|16ÊîLïçBýQ†¬2@,¨|F>+O¯÷û?l6\’E`÷p®Q#qZ?ù0³ „AŠÊmnß­œÔôfPŽ—SU.f?ïhpßҢܬ FPŸ“0ØtÁ’%ÏÚèEáûó8ÓþùËw5¸ÓÔ4ŸQȤÑȪ5âýÕ³Ì]òîúÝ XLi«­W›Œh_ºð¦ÿOoÛ8’¥‹¦À¾h¹’¡…„\û‘G¹›Õ¯P'ؾéûIìŸM·Uc+óÐXû…€ •mߟ*;,¹n)Æþ2ÎÀ[š9Ï^`®_¹@Ç#o Óϯñhƒ‘:\t«¢¿•ù 'PË€ß$DÔ“Sø¨‡'¼2 –ˆP Å<ðùº(©ØyùHµÐ wZ*™¥Ò´JæX”£,Ê%V›”p/nßL˜áGü^ðœ‰îtÁxqЊuödÃ"Êœ™ùHë~ûZVÓLÍÈ Ë©°{RØ3Ò«+؆aáØ•d´…îøqZNYȱ-—íð¨E+åÇräF +„ìÈÆúWIJùg9G½ìÁÌ¿8;k¡DÔÿ£Šwcë•(`t¥Üʹ à“ à/¨úÔ’ðrÑVA½úgsêa_Þdwˆüú„ÈžÞ‘CÊ;-¥³ŒH.»Ý.ê&írx¸`†â www‹æÝï­Ñd2 sôÔVµB8ÚὫoÕ§6kôê¾»(Ýåü„Pj{•`(Òéö{Òéù2×V,Ûüy©•´0`ã©5(1ʲ/¬‡ÖOÖ?þTq˜§ÿ2•Šš I5ƒ)p„.Žˆ‚¤Q©”ä½ è&1êƒ ½×9ËQ?Eô+­üÿà§_Òaä„èùæl\~XÄËSŽÉ7ŒÜaFfÒJ_:M&s\¶J„,,áÂæ÷4ʳ¤Üé_e´ë©èæ&€è!öÊ÷€}§C˜_0ó®*0²X–sÅ»ŽŠ6ÕXáµò„êÀž‚R Û‚Bw2Ý)X´ÂËr- «´ ëW-¶ÊŠ¢BÞ‡Ç#]Ö#Oæ*ÕyÉ×<H#$žg ›»Üa›g‰Ùbæ»´™z¶é¥è2’¹–J`kÉMFÈOrˆ¾ Öo 7“/-çbü‘IGtváze.ÉÅaN¬ ÉEñ¡œñUµþÈV«0“#jOanw²ê I&íúc̨“&¤·©æ›ÕŽ)¥AÏžCN<8”êq¨‚Ïè*Iö”3kÔ¬È= ÿC+8Îè–Ø~‰ž7p~@L®kæxµŠUáE÷òÈ£¡mGõÈÄ#óž„5üEBw0õUì[ð<{¸ˆ#Èf‘œ¨ž„© ¢þ-K¬R•«nO•aÅ‚‰åfÙ±(”.ág'rXç?þßwVm—K×¢gèeÉ»tÍ$!¡–Gx"½/'1®·)Î^¤÷ý MÇ/It`q6d”øÎ¯ÎŽ› tm#Hô¬;Q"j@>ŧ@ÂrFñ‰Õ‚a Bsê ,•¼6ùI±]Ä1dÑöKÀÍ Ä«Ðó»ëòr}½6.¡ÀêÒÏ]W$Ç~¥SÆÔËÎéÉIva˜Ã‹á€RjOOÙ¬™É& êæX)àîå51¯›ðŸ{ØÒ=žÝ¼ß×Ö€ ­û€ŽÚÃ!õT×ÿè<,U?ÿ§gW/–ò©%BïXl‚ôS>dci&öðT AgM GnÜR]vA gMî`ºÓ—å¬Ðm•ÖƒÑ0ß³’Næ³|âÒRñroå6¢NµnW›MƒN„ÆÂð8ÛÝåy5Ýn//S‚ z%Ã*,fxXx† )<š}œMF£?GÂ¥¥–QXgFGËù'±MÂáàìlw51bE©“l6ÃnÍ5Æ ª•×1Ù™i—²— ž½ùCÙÕ kžXêøN+9Ùèè‡NbYlãÖ*›?ìC—+MùPÁ®û6LŒʀÛR˜ƒ.íä÷ÝNEÇJ9‡ÕY4yÎÕêdÙyš«¾Ä¶S±æíêÓ×ûçoÒvÍf'/d¨°?Ñ‹qL<<,ù²…ÌÎÏv4†[¢y£ÞÑQd‰ž5˜0¯Øµ \PÈÙx¶:¤ÍE{57ˆ½Z’ö|5ʆU,«×Àq “/L\·‹t#šNÛœš¼&P^N©Õ­t(Þæo…ªôÙä·%m§6%.âthmûŸ]í8gÍ Ö7Ð[øíåuÃ|ÚòL†FWôdÃ×j5@z”| Ð‘‘áöDÒúëý3ÈqjQiaÒõÍ¥qÐCñKÕÉVæÈÙù­y $ÅäeXx½à•—u`’d}:å•3ÈW®÷iÓ϶7—Û›÷íKcxš;E-îæòEs±0²æz_«µ×ñ€wpÕÊ Õø¼½ß7·ûÛ8®…>ó«4AéHXœ]ȱÜíÁduPü£Ó¿à­B‹¡\ š(˜Uq·Å*ê!RÅÄ÷Ll‚Ç##ó…Í¿”IÃB„ø1…7ÀJÌï±t«^5Õ;î+ÈärY­$šDlh •Â0©£©ÝÖ|Ïî-´ÿÙD¶ìzð—¶7æo¯~ÑÚüG ·w"´nÁ9e“cI´rRÔQ¹òIëÙcÆEU“·µ7ÏßÔö·ë÷³ÂŸ €i/r°ÓZÁʘÛ*CÆ6½.JIåW;x,ŠŠ5BçïttÀ¸.ùqcúõZ9:²8i#h§“¢S^¾ö¶|’Œ›ËÁhZÖàýá¶4’!)G2èCµ„Z* •Ë::,‰cݾ°zy´YuzˆœØ–É–»—«úÍåÍv .}3H 4¦‹Åz=`oà¡$^/Ò”jÆôÀCJf†ñ 2£q-!ÅT€£½ÿÐ(Nµl;“C[ˆ@á×ÓÑvvŒW¼¤¥ç¢µúü’N uN~úî>rLfê뺦_ØŒˆŠpš­ù=‡æf§²18pצÜÜ÷ÃÛ´ÆÕ‰ìÄ«7oªá›7¨¸2„`[7"&ƒ?æ‡\åv‡R5CÒ«,ýô.Z˜Î=,-W_ÀÈ]ñPWêO  ~ © Cnöd’¦+ʪëÔ€'Ž»èýY"Þý}–?À˜ß*Ì'±¢«8MW˜ý('²æ°¢¦L)ö|/wK<%¼ß·¬Á¯9à2Å¢:^€7jëÜ盟XÁ_x„n v%Á…­P3Tˆ2mê#¬.Ñìï¼ÄÖjÕZíM­ú&¼­yØÎŒÚ:XK¼ÍÑ"× „l¹ ¾m]½›·g-qÎöI"U^2ý®ZÐ/¡ªÄ™g1W\ш®}€gQ°€ià b'«m«_t*dRˆX©\G_ È(SnúûìVêJå>;›z¹ãJ<ÕꉷØ ôaÚÚ<ài¨ÉÔ ©ÅÆ´ý^¥g::“Ë[ß÷a$[ϸzÇì O]@" ŠÐÊpãÚêœ,,¸ûÙr‰”€+‡£W¦ùX«j2 ‰3EÁúœÉE¤¥ÊäR¡ ŽG€úF^>oL ,¯­œßa÷fhœeÁ´³ÖµâhÍ”]E2c&ؤ’Ë¢ ³ ¿ÔPÏÖ×|­‹OW¼jÉêÞ”¨œ*ûnkø‘üh0tÜÁß³Bã‰yÎN“ clh9:ª‘X&2È›W¢ó“zv‚->ÿíî.5l´eÉO·«ZÍ7ŒìÛ®oÌÌä#²õFóŸò'Œ™‡»‡Ù †<.gCîC¢bc2ƒ¯Z ñ\uôÎO®Ñ À„ÕjeUúƒ‘{øƒ…%Í\þô—³«Íó‡Ý¶DGôX1§Ó,m¦OZãÀ9€²9Þo¼Ö«¨wHFÊ““!7-ÓW’àæ`M³dÈ­Š%¹E³~´ùî~³y’Y‡‘r™óÇÓÓÖóPÕùö½ÿþýûó4%Í•I»¬Ü£ à÷9ºÃS·[ôÃ4‡äÒ{÷Ô~ô[&°>Òæ$ëüK Bi~_ÙäzŽš?=DÉYe êÀ‰ ng„©Ý]N+_`q NØêý¬¶ŽRZSc±9Ëà oRbË¡‡[×`‚Fާذìä}×Ú•¹+¢é[ &@Y™°8Ÿù€ˆABL¶ßÓ7%éúPðù\Õ²ëFrGT“´a§ø‹Ld4ü8FJ•°e{wàzÇJ¤jþ)kÕKxf'hNÿ8!fx9—ÚË,ÌØ©›UY§9ÒÔü>¹ÂyÃ|“É»á—Á¯ô«] ½.[q[¹É+z~°9%hmá"7ÈsÈb¸Уfs‘XŠ4!}øý1ƒâ¡([m®È<†tóT¿¡ÂŒ¶zðÆ%m:ëwù…[ÐãLA†¤ÙqþÐÉåša½2>Ò²¾5tY6[uÏàâ `¸XóÑu ¤aÁÁ´®*Ñ ç‡¤·vEf*gCZSCF–“…Ü¡½¸NVxeˆ/G:\P…wœï8üì»–ê‰+ì¼:»úâo›ï³õM¼Çñ>nì«Ú± ˜L_ÔTS5iâ†x[¸ÌúäÄÄÊÉáhé*еÀ4 óE³yg¤ãÿ+:ˆÑ–Àå=ä}€ç ká³Qx^•dÒÊùêÖ/•³6³``¹Ï\¿±ÀË-€fcÇÃñ dõ³ì`éñIf,¤ÑØoó“f›71 ã4sßБìâD™¯ž%ñèOªaÀãU;®{a/ï(ú–BðÖ¦aš 6I½l²â”_Ú‚£ OØÌòPUZ>>ÚÙŽè &­‘lm*Ã8ìœ:„Dȉýlid|8!'™ƒŽ³:6;¼®y†3„ÑÏÚçkÍ`ÖÓ^ëfç ú¯¾§´ÿÛßöûC˜ =”¦8êEE1$nÒGc£ £4_µ!És;–K''£@±åmœ·kY*G×s½;`å˜þlù£l”]0¿nÎá~¸ùp2OÛ¸{øÑðû9éÝ£•"§uïÅýÿ¸Š™ú¯•{Ô‚ãÿe2MÉR@›ë…1úøTwfÿë"›½üÕ8s‡­? ”D…¥@xb3îð§‚}iŸþ¯¦Ñ™øñeè›5&ÎÎÎ^}÷ã+kPÙlZ­¿`i¡J­nÔ-Œ'ßnîQÞG}È¿}*MåuøG?¬úßáÞ­'r³8J:вÉ$`³!;o$O%(uJ?îÊ€yå¡ÓEÙŒÇpnÄt/¿„Xƒ¿?꽸ð³ou8ËÓ~‹\/Š P?$±>/ÜîªRí´Þ¾B­äV^ˆ‚àÓ\…Aî£ÁöŽ$l”åŠt‹JfQºŽPÝ5ïɺ¼¨¶@ÏÍ8bŸ¾Àýtà^o×µð6ö ~¤~ýî»Í«¯ßýË«ÍæGtoâ4Ðê~ùµÐL^ˆ²aü:ŽÏ÷5øbµúU5¯<TÁÍZ°ÐM¯‡'ç_öt½ƒ1½5D¡¹ƒ$œÉxüM&zä¶ž”`qhžMá þ¤5p‚ûº*9V´Áë²Ñ‡´±_§ÄÍB|É›3(À²*mÿ´§‹û.P‚N«Ü­æñ–Ò¢ªÓÞ+ÅÃUl*„ªÜ{VZ£¡v,L@ä.@#$[¨"ÄU×eºz&W:¼f‚TÛ6d2)}P0m,Î/+öÄ`xb!y6­ä0m~]ùuÃ-i|d¦•w$¥¸às2Ë*  6~ˆgB4I" I¢áEt¥éWÿøÊúG”¬ü¬°tz{(øf“¼Û<ü].FÜ[Õõ‡®Ð™©œÖÑãÿ‡÷~÷eçJE„w Øu“7Ȉ˜xbñó¡ ²„÷eóü©4ˬWk¥ç¥BsIÄ]œ ÿ-áØÃ¹HÕ±‹j!Í»º"ø—ÚbµP ww÷}€ƒ«hµ=…ɼ©(Q*G¦ò­43{é‡}æ=¹Eî$A–V:(Nꌬðú²[,<‚ :‚zD„<•“ñ8ûîì§wÿòõ»wŸ½zõîÝ»nqñ“Ø\øžÍÔZ&¢0Ä(ÈX7LTóBîWMEO-4w;!ÎŽÌ+ 0£<—».¶¬YWÝ*¤|Vð1ìå¡¥ª¤ñeöt¸ÅQŽšßó¨ÞQÿcÃ¥r–W´ý›ýóç«ôFšh<¥ØÖÀ` #£z J%j´ß¹T`Ö–£#‹² Ö6Bټ䀽*–âÁH¡øs¸’φ›|ÇÉú Ph¾éDöTRJ9‚¯6?«tu¸Þ®~F ¼~$¼°™”’ªYdz%zÜJÆv„PS*ªÞ‚Ø€U}•Öf—¼¿YG»ŠÈe{1Ðmì”Æb=½lÝ?ÈùšP²²w‚Ÿ¼låc(ç iffÛ…aæ½{õ׊#ßf1blÉ&·äñ ¯ÃÔ¦À»ƒ_}䎦•ÀùÑ›³ßÛÙ6¤Î2P~ИgŠÇÃÔ§–Þù;ì>´€Ãq˲5: žPQƒ~ óŸ¯o¿Ú¿_iÕUƒ&flŠž•ïµ )Rj¢÷Éõr²1Ùý@ýAÑQƒSè6°*êD‘Ž>‹æÓ>ËõÜÈdã)E« å°DALJï«Nÿ¼¡'Ì>=AIï¹ß~Í™V3˜*@›˜ë„ê}×Òõÿñ®ÓgÏÓ»ÅÚh{Gl6ž¸YvÌ;X]×JºØÿ9ýãððáÛŠ§ç–t³ù ‘¦-äÌ- âú««{a¤1B©ÞÉ'n7²Xb¥÷óM¦Äøœ,¿9ñ~1õEïLÈ×5³Þmßÿç>ü$]¹# &r×.O¤ý›ÁGÁOm‚RÄ$M¦óc¬éšÑåˆ\WgøðË-_ü¾Jé"¥ˆbMÎÈ˰æ¯3%¦5)ÛÎD?üØê´~Œ¨þdeÀ’j¹âW„GáñÕKÊ#7{I©ä72‰dïJ>éÉö!h|{œ¸ÒM86¸]3o ÁxEs—`6øáXk4«_´:»¼£J;’rºØë&¬È¦±jsuÊóŠ.ÏrUá¾°©*ç ¥(ªŽ˜1g©AQ<|ª¡OL˜Qa¥múÄ/ÂbQæ{þþu;}­eYY5=Ô’…P‚ÇtƉÓ0œI’ ÛVëXO˜qa õÈ¥ŠhµÌÈ–%…—ñè6±+ZÊáØ‡U“*Ëx42b͖ោw`¸¤ (Æ¿úB\Œz‡³‹ñÅì"®Æ7>\Þ¼¥üüwËËñêe"·ç~¼5r&È IDATšÄO²Xš=βÀ*ñÅlL†Ë¥Ì.´d<œ¨ÂƒÔ·íTZ.=l|öOÇÌ¥’—V™{øbq³Þ×Rvꨜò)ç+·ôg8e5AgÎx¿4ýØhÖQ%4)É(ÑH“k€ ÀV‘œ\ÎLMÓà'„14Rù–ž ‹äårÔjÉæ•忦˜¦Äô_ÄojÏá‰þ·÷³yV’r:ÁNßü>êä÷º&K¶YòhMæó†åRg²7é AHü™µÓ¶ˆnœf„4öBŽ3š«ÆšHãdi,Éiv‘ʼ8·Ç¼¿6ÒÕyÊÚÙ5“ÃAã9óºlE£ÙÒ0þóWâìUQGŒ»Î긵œÖ»al„2*‘‘ê~ÿLA³¨æ`õ‚ôÂX,Òu«“ï":šQô –5îÖ‘í¼:Ç}fêüæ 9/ @—ÒÖ bõŒŠ56Êvx””¨ºŽÍ¢mÏX‹r¹Ïzè üpû~¿úªÖþªôUÞ1Ïw-‰e)Em6öhÎ瀤2#æ0¡~Ö°6 U¯H¾˜ øqG³þF±?ügÔ¦”Fzz ¸ñ. 4}™ùx¸_2µ ­SêççZY]·¢W:O]3ð²W4ô·«ú±o×@L¿°Ÿ1ɇ†¤±,Òb§":Sã:6ëþÂ÷1û‡í÷ýñV±»Ö diŒI íF(L.m_à¾Þ ‘/‰„ºÚZϘk]%:FEM:’o¾!ØG}“jÜ&¦9KÆ#:”ަ¡™È. †<*•áuÜU`åù†m‰yyÝl¶/ßײívÕÞg6`å7µteVñ¬°Ùu3ngÁÑbÛ1zb•–øijÜÝ‘7%Ű¥ô%a ËkS˜þAd‡¾ôkÚl¡Iûiü)ÖNè•üJׯr`lÕ°Ö_M^û¦YªÓRB…Ç.z“¢r§ça@<¬êÇiéEf9™ãn…O|M+Õö{j–¸4§ë*Ê¿$ 6:öreÅ™>&„G¬Ù@n£áÁB}‡ž¯›]Ý*p'’";+ŠhŠŒ8‹§bx&ÀçÐl21HU-,(QÐVÒ„‰_ûÏÆ›²´pE˜žM»X8ïqø?œ·‰c{Eû8ÄÔHè…6-nA{ö¦?C/Ì'ø«žä§MBðÓ\õ…l QòбÕüѻ´b$sý¡0í~(C0KxK#€äÍ;ôlPlȶXL˜Ÿ¿¿­}b¨ÅfÄA$Dà 7Ãf£†æ´îkþ¥Qß^ޜߜÿ›1ÏBc9ŸCú&q3½»3ÃèS-p¼¢‰ø–FŸíºŸµò¯ÕÊ™ìëeŽr3‚?øM*RfÚ0t¥‡Rj’e n*ò–Ô5hD‹Òz¿±r/š)èufâ³¼\¡¾òÔ¤{¥§Qj.ˆ•|¶ÝEFê7â9£ì{£T»õ‘ɬ ¦ä2)Ú¼&Ya˜”<ž¶%eÙ [˪ö“ˆs"Ëzd&ÿu¡E1R@áÕ5âôõ©ŸiW×k£Œ}"è][ˆæQ§R±Zߢò!P;T;—^;×cÈ–‰ïp.ëïBnÎp†m™%ˆÖÑ•œmO´ÇÇÇú£9¹ÅúäŽu¶Û\í®Þ}ÉKR;‘åÄöM‘„u4 +ýüJ˜ö¸—vàQRÓét#ÈÛØåƒæ©¦YÓ´çšö~ûÞÃ3“ôAtŽ"¥P°º[ïÂp‘èJµªÔpŠž4’õà8΃¸êÞ$ (å6  ™ëX«L½¾,šŠq Ñl¬sÂêuÅ£_«Æ+f–5„A16p-*ÊEÜœrô„‹0ýóvõA›¯)µ”jñª;tâpÌsiž†§ ”²èïRæMT;„»V„’»,:ÊÎ®Þæ¯òͦÕýìÙ•¹êò·|µmac‡Wr,'ù °#7®<ííuŠòÿ2çÝŽŠBºÇ`ØJ/1•cFуoñ$m“g]Û>»€ìaF´¢bÑÁ&@ç† Ü§sòRî#%=#n¯Â|s€‡À¢ë$&—9g®¯-‚ÑÁã;§­î¡O†Õ±ÃS±sò.÷ÆäåöÓÞÅ)D@¸Ó!N©5u“©1zª[߬l:ËzÎÅ?‹FCƒØ‡¦‰¨\Ÿgcßš-•4ÐÍýß«wc€[Óíû0FQáíB|¬›èÏBìa68Ú©0ˆ°Ú‹²ä@U‚@ê³:¸WÒ­çèþ0™Ö%¥¹lˆ)LÃ6™`i‰üíß ædU˜Ãî‚a5‹|u÷ºÛ9Z’@ðf¯ÞîZ9½aŠXWC“ . ¼„M32$»Ö¡¨*p¯ $i†•\N/oaø¨Ï ®ëø7í¤T³±ŒÀN~ UΘÙÖ“(«j…sÊùƒã¾ú±%[hû7€ö·¯³$Ö™DÇ' áÈÂÔo ^²=ÂpÚø÷NýšÏªŒÓ1óC˜‰ܘz`x°è‚Pèáφ‡ÂΨ³ÌƒØ)»hB~eÀfñ/d´Mûï/¨ø!Eç5|Qg‰÷ñ\ ­prêðåÿe+v¶N|1>!c¢Ç'—F »Ó/=$볋átÐÏ.^Fï°çæN Ïj¸½‘ÓêÈC2tf){öTi,Ã[¿^«U_o!<ù(ÂÄŽ¾‡­¶Ònâ¦Å£®R©ÙQÐÉaîͧ…««Ê{t404ÄÝúØ÷ad»­ÑÐmk™E&Å¡>†¾Dµ±µ2—>} "îS*¾òaÄÆ~ȃ6ÚnùÐS‡üL8ÖÆò~ŸÁF`RE ÍFSŽÞ€9–Œ‘°Ð.z:ýgfj¨uÉ¹ê« ÷_¯WÑ—Sü-CÝ¢‡SÚ„0)J0¡šŸTÞí*œ¬|Y*6Ü@€)ÀpÓûÈ¢ßXHYå¼y»P¸´î¥Ì$.M^ÌMüÐz–•ð5LDxºo:/íÀŪ}a«Oò̀߬]Ð`òêíÛ«Ï^U$¯í<Ù¼ê{{´5±(Ë.‰ž‘·v® óý ×ç¤NNΑæêÀÏ®®Ž¼ƒTS¶&&n÷øY\¾ÉQ&š(#ñ4ƒ‡vàØ½9ú@xí\¯àƒÝçT@À~˜aÏ*á{j~ïªîÒm°¦JöØýY+&ïNnnñáÆK‚Rr:ãèÕÚéÜúŽ›#AýV…£.Žbßßw:$5H=£°¶‘Š:º0i5[3+âv>q¬æÀòöD©m£že½7”µ)¡H¤¸>À Fs…½H1!®ã®¤¶Ž•Æ^1méæe.]~è°q†Ë_¢šì-I®ÕTóM{LXgIVÓŒ9tÒ^¢SU~8|`ŽMÇ  ¹1¦ÿÒ¸ùð»?|¾zý¢VóY€ˆ[nvx4"Kç7‡ò§á¯ ÿè娛m¤‹4]ܹýaF£ÁÇY3ÖHsg/Œ…®X0ŸNtŠºÉìnËP¡xbu¤ª…º7 Wv¾mõ~rdzD›uºX¥mŸÜ1˜yLÇÚE¶›k…¬ˆ±Z}B ™b™é`à1V5V2R»º®âR§Ç“uÓœ¯ÚsVÅeÅÐ Q””X‹ÂQÈV¬uûT‰€£†wȾ„@Ë3¥…îŸ6¤È]ÎÁ[m@ ÒF@Ì,~ñVþ€ Cy%ß¾Òj¶V-™/qÆ ìI®cÆ•–4M-%m€mË ý‡Ê½8’Ê™<ƒ”g\^êuY<› eß 0¿aèA/¢« Í. —Î'³Ëö‹F/yóúúúrjP>“jänï×Ö°I²7/·ð¿\ ËIÙ@ya½û—À>mg¡V¿5öq6™­`ˆ-?ß¡G¢ pdL¨/2jO€ù’æõö\æ‹Q`„Þ¨ÉÌ»FÙŽtII‚~¼¶è`Ó9£‚ËÅ‘NpÐÄÂÚž"9»`žª°Àra~Ÿp%L‹ËyˆË§^«®:0þIÖ˜trÚ ÇY2$·ðwŸìŸïûçðK£¦ÙZRƒ5éGœŠþ0 ¢7ºî«wX ¸Û™5’ff)Áj<øSÑí&i£¨º+%ÇÈ(1›…dºZµe—¦,³áQØ[MÍÑ]¼«J µÄ®Òt¥D-‡@ç°‘^ÅÇššÆÛ‰_g˜nk¬Ç™C§SôAu<ˆ+’Uéú¦.jüè:,F ~T颚È>·MÔ_Jzð¸ËBµ®8m.³óóæuûòºÚ¸ÄW33æ ðO0-…Ë ‰§°Š,æÖo7ãìæ5=_MWš§ËXªR¿]4¨võŒyá\#ÖµøŽÆåÇó vBÚé<[‹´%Èzr1ä•ѯ†,cÃvÔEóÙ›7 †Ø¯b|’‰æuA¶w¡þ0¿ƒ´cOÍøß^ß^†Ëú‹Hà Åc,¦[ÖÑ©qAgd:c€(ÍCö¡óñ’aÒ-ÝÛŠ ]¾4f¦ùµ6ÂÆ:½õXÆõn~1´¤ãmZ‘1Þ[ØEa &Í›×a»¡¤çàxšyf~s^m.wÍôX h·Â{(Ça·KšlSsÕF­º¾úŸ5æŽíÒÂÀУ€­ÿu,Œ ©Ì|6f&Œ4ŒãÂü¿G9 Ô~óÒ „D fà‰±\®ú=zá¥øöªïT¾~µÙ$‰£½6'µÿíGîG}äĸ³„ è¸n×Uc{Žn5d‘6×crzx:œ_' š«eÛ5¶œ˜4ÛU¬{ e­ñóV ap[£n¢ë½òCmžÇ@q=¥l*·áþööv߈osÚ/N\„ZBØeUóCÜ |SõúGXÒ ¹ët=EQÙbïüM­jR%‚¥Õ“ž„¼ó¤Ø›Lª.îÚ)–%Ï÷µR"e©Ï°fr~ÔÅlã)?¶ô–¾Ãcþ+ô{9?À­Y@hK\íþ}³ù—¯7›WTšW-JvàFTlèó/'v`'Š­ŒNµ|T=ìÝð” zàŽ®§¢dRb¨%RÍäX `´+‚‹@],?@Ñ Z¼ž×ìp Ë5õ0#í“ L'lǰø±ç¯‡C0Áyî‡(*&'Ï÷‹;R"ÜÀ25ldX¬Íz(µöžš,",ïR.Ë¡s]„ ß×hað65|ÔêFjm•4m fu;¢¸më×'aUÍqá„ðLOÈB´Nµ4‰%ïau®¸¨HHøKßóü_õ34äý¶µ»­wÝûÃŽÙ‡ƒŸþnóê»Í«WŸ½{µÉBªñ—0TðŽ“6ÄÏG¯¯IlÎ.T.,j ¶3jÕÔëÕz—{žYI)‚ô‰z»”BœÄ¦ÂG~#‹¶'ɵDVãOV…9ï?Ë2þȰËÏ̪JéIGNÚÀÆR`x€ï3h–¸IŸ£³ Œýkø®³?HôWz+ßö릣ⶾ¸ñ¦Vkü-­¢(…!`Û~’‰²S1Í »“0‰`­”UôUõˆ„- ÉëÊ”šÓÂöIË–ú™Æ¥Œèº†{¯I¶®8oÀ2´éÉâ¸Ð.;àÒÊ™­x¶Ì þ 74Ÿu`É%åƒÈöyuÕÃÈâÛòŠèÞwTž°œÚJttd¡¦ÇÃ˨n+0鬹X,Ö‹ópºHWCƒ(íÕxóÂ\`Ä;]QáI4‡f4¥ ¦µÉ é¹´PSÄ‘àdæJIJ10â:,ôh‡Šî…Ž`©O™aX¹ºÛu]¶vc‹lß:å §u²X‡¦ ‡ú•þm+——Îaçë3ïc*èÅÝNÿú¿ÿ ­!‹cŒ íQ+\³±gf26Ö)áÍ:lÞ\Þ|zsiÖ½3Œl=’L–D©äP¯d>úuŸ‰Ñééxh²ðôtÔ÷Ëm=}Ÿ¦ï›™áIe ¬mó$Üš‡x™‹û¼¼ë’fš¬Vx€Ø87’;ãã¬îc_ D×{ÂJÊ$õ›ì6Î(³… ~BUõš˜@a“ÉÊÈO—a81Ø%þIíYè‚ ~ b[½ Z˜D$}};Ѹ,YJ¤7Ó{¥h,,JÎ`bN½4í&–ÍŠÚƒÈ딯äx%ä‹tìRŸý£eY!„¤9óf‹yz™~r¹ŸdŒõOæóHÆ3×&n‹+"íªI2ßú‡/z?q7–.Ä_t·€Îf½ “=Öd®TÚpà©dLw.f£‹Ñ©;q©ÂÙp›²T'ÔŒt§Ÿ¹¿ý¯ìã«õ›šß6V™c‘òžEáMX…̺ßÏσqÚf¦Ó(`Zž¸d¦?XLtJì#Áñ(ËN ìCl®ªfTb³ó%[ÍghìúZ}¾ß×ìãÓsPy´W¨ ÿ\×§‹?U¾E»©Q­ú‡‰³ÈËœ…eš¨šŸGxf ó÷cô•éèy«¢ëõõ àý8©ÎI(åAk‡{½y^1©°c D¾z³ «µ0¬ÁeT­êjÝÖÏÐ3'Šèx›ÍŸ=– £²œÎÑ-zñUßÜ";º½mü2VÉ  e¸!ºûóËãˉú‹›¸o¾¯¢2WͯUÃ7aN™O“äb^òuÓh¶&0a´€}Pãäæ<$°"n.›Û²Y6¦ó!ŒbHÂ6!ÛíÐGï¬ãᩳûþ£l‘•ÖÍæÝ‚?™˜K98?dŽ™Él]­­&k¶5¶Ô¯H5lþ²ÓÉLZgW¬ÁHš#ºðeË4øFÊgŸËØAþaúFÓL/Cͯ‰7Í׸Â{³»¾|I6wÉœr4cß^Çl´Íæƒlû?é»wïmî €ä½Ùn33ˆÐÔ(ºÃB±M;ÈZn+%ÚÝ*ƒVY`æ;ø z:­ÕÛvbã^-ÚÀø `ЊîÅ®@GšY¼˜Ã%“";¼ù4ds¥Zžªv£zmE Ç&ýUPhÆáÆé¾V[U“8è²æn¼(àÀ–¯R ÔeßÉEà~ÿ«áŸ¢ÄF… ûÛ÷íÈälêbk¹(,D/ÓÂfæÇ(Òòz¾]×1Ök47µHó,šqMÃpãIú$çUá]ÛS#t€a5¥0bÄæÓc¢š¡-.Šï™ °3­ó>=;â€fQúÝ1øŸEå‡>ÆÞ¢É¤²"9›ñPVüjQâÕz{¥nˆ"ïè§/³›GjÙy!pç¶Œ?ºGt•K½Òµ§¤®ð’áQN3¥Q,®©RýÔHÓmú¨DnFW”Iø®~æˆþPUE7j9ØlŽå®Zè£jªé‡kW=|ôÀ‹Dµú~_¯ãÁE䣓¹óÖ.þ”»´\o¿^C¶ Ílç@ãK%3Å:À¸¿Û¼Ú¼U”¿–Uq\!EÑàF×ôÂßDhÓ—ÀsªšEŒ‘Oá©Þ±ƒ&$#gA´a* †«Ô×ÔžÇÍQœÔ´¬–S5:ÂÖ“V€}í2Ëðø†£ GäÚé ®xý“|Šåó•òD}V3Ã=Ä2[ÉH§@bm›“Z­®Ú´÷–Ñ܉­‡…JQÞŽ–¼7‡Éí÷õý/ÿÓgw0t¨™]71º™S®Q“Wo|¿bKaë jIÕýjÕ/Èì~¶‹DçM]øþfmG%$ ¹„\ofóU–ÿàšl_ß–9ê+ª]ÏÖùA^楨|¯ÀLè•{v/GÓÌN.Ŷ¨!J',uq Ä lÜ—ÁFù¢QÁ€?%ûüf~¹ÐšÍ4¥Ú(3ùܨʾh=r¼ß›ÿU·G Paè ãt:=ýf²!Ϋ¿zé§kñ~Ýúú;\¥„eÄ.Nã çf=šÿ.Ýþá¿ûÜ6îšíLè܇9(‡SÈ–Ñ{‡î–ÛêpO*Í€Ù*ÍBö£ Ì9Š6ºlèÃIDATNýp‹dríRð|q(ÉÃÂË&Ñáô ~wˆw¢4ãA†Ç ã2oï÷%¾S¦C¹V…î´ü&35/ß—tS‘³ïm•ghʦ ¾éÈö-©%¨øTg1°§0¬¬öôg Àʧ36µ‹*H-^ƺÎe¸%“-‹e±k‚¶¶jÉÉˆÝ ßhÁ¿¿""È…zûËZ£ð[¯Å¯Y†õ³(ï;OB vغç U9¶½Ž­@tKJu³œGÑíïþÛívïב° [vãéTȶxë—L²¢ÚlfŽcÔÛ(4Âí¯Ho@)•mâPÃøÍ+c½¯ÕÛ)ƒo]MÖ+ÈÑq»‘M`2 ½éõ²OóºÙ|Ý Í%–!¤Fs>3LÑLÓÅBÖȇ4üÃ>|þ_Çæ,nNýÓfVj¦wéO>i6X³‘LÔ&ÛL>œÇ52 OŸ÷ÇÆ|< õň’Ñtä~ï¶FÊ6ÍËÑá¡eUìª÷쟴çK ‹ ›àRÃH·è’‡fÃY (6aífl$…GçÙvëC Šò~6öº¼,K@|QÉEbÙÍÒ9áî’|þÉó*ÄW a…‰¦ê,ÝN§%¢·-Â61}—e–;–Wß~·kuöèG^ûªýþoƒM†Õ¬n<º£}Wݯ…ÌÄFØá¶9 ûÌ ¦Á÷}Ê'Ëyƒ×ÿöXͳ кåÉÂÝü|&Éj6\î“z¡¿Ì/†³1ÍÅ‘ªÈaŸó²“1¶ú·Û «ðü Ð¥ZBƒölø³§G‹ú$š£bk¸„¨Tk×Ù1 B+.ç2“ÙdŒ‚«™Ò’UiÄÍɘl„æÙðÞªß/°eQg¡¡jÈÕÙhØa¿ù£ÛgV'Š®$óý›´~½MáÂ3³˜åþ,,Á}@Ój&Z€Mâ¸1º`bTM å%òéˆåCXî˜ ‹rI —¾úôCZ«¾oÿt2ì“ 9ß&Çdx¢5ÛÅfÖ3èwqѼ†·9°‹}E 0æ*­ïÃçþ¶ñ¤vÚœ•’ð¿=zÑdðô—ØÑøoojoÞìÓÒj~@«m7}@slluZœ4«ø~LoF( qül;[ÂS[ãܘo¯›[ÆÐnë@ ð9+¢žaøÕå…§ðrr¨(Áùªj‡&/°/ût´¤ÓmÈÎ;­¢aÖY‡JµúðC܈QhÞfÔG XúÆÜ\/M ¯»åÈçg¢!¨ú¦ êâ¨@óMÊè'o¡æl IH#ŤjÉgÆF„&ó"j¢™lž°k Ï‹mÏg‰RʰïÉùç¨ä¿€Ý'T¸ªJY†QnüÛö–XHÄŒ¥KP”Æ.G•ÜêB ×;_tlýcÇGeìŒV`1ܶ«ý%ûY¡°}ÂÒBÒµö2$,Ά¶ ¿ÈíGÛ,êDøóß"ó9ƒHˆ…Ò¬O3,ÅvÔ¨±y>6ãË‚^¼=êT¨?¢Î Åš®$q<¬Š.d^‘Q€Ñ¬ÛrÆ:zªÅɘ¨·´gY&›ïùæùëë×aƒ/‹¸¸4–³{z~÷Ȱ6SK°H6BV“Û=v±=)UDÂîvãAž¡@êÆ³MF”VÓTrôâªzKxOc`,ÑLðÍ£ÖX]Læs²Þj\^ÊnÞš¦óiO”ÖÇFq¼fXÀŸÃÆXã’Õ±!Õ|êÚA´/nš…Pò‰è¸ÓíYÊd¬L붆ŠÛª]9Ìï `%ðЇÁ=kµÎÙ\~ˆA-‘ò­€g¤&),#ë¥äÈÛöAч!?N§9³,Å>¿n'*m·d$éð×ðeq• ¥Yíñ¢1CñLŠ©ŒªˆK%2m :Œ»c𵬡aOAäSš¸êïbጄÑvB³Œâ&ÏØ“íð|¿ÿ¥O}Ó‹ôH dõ)ÙÚrÅéôåËi7—À.Èa¡pZŽäï§ ÇÍÃe+ªN™œquÇRQF-!TFEùw}ÃݳÈ:èFž|ÛÚu*Ý3•çÛpIH¹®ÓB=zäC­\n¦>\üëÚÿÿÒPµW°)°ÀJX±fž¾-“>•CUXg4§Rz·RYŽ„Z‘´c•#Õ¶«ü6ÄÃí¯^§)-¢:>ã¯QÏš'X–_9PkAÈeÀ‘)¬gNéï!jt:ÑÛ¦ÐË ÒÝuLøç-;e艎R>eK†¶ž®tÍŽð3/Ÿ¤I1Ä'~­nFe¡üfÄèxMp;Hál®>k´øÑ¿ ÏÓ Ñ¦Pÿ#óe^nñìdƒµQçá(:*ì@ñˆÄ”ÀêhpÜÒ»ðBYö²"ïñü`wÕừ«ÜÃzðÛ¶¨q÷brÞl¶yŽí²XÓ‚ñ Ã#¦•N™µgÉ€å³ÁY¦ñ:5“(z@é·ƶŸ 7ÿ¾ÙlZy7 Jö|»0WaÓµ4.Hòð}6œ2Ô‹*rk’`Ðà ì¢#ÄNÖ`^(*ª÷¶©Ü±UƒÏOíÉV'¡ýñ—ßÉßH˜Sw³ó•¿B­áëkKˆaÆBˆü¨0‘¦iR÷µ ,Uëž{¢ s‚d"Bç‹5ügPÇ®.c…&Ö6+df..^°ÁNªfÒ=„F»}l½s=O…Kƒ0zè8ê2¼ê)¶äš_5a1˜SíO£Ì‚©yŒÛ“ü¬+“$\ż1Œ1c™+Õºê@Zðf(nç‰{‹¢ŸZKÆóQ·¥?TÐÌÁ®•$0›ý›j!ð‚ÕìŠ}M\9öyì=ôÚsJ-SJуRÞuZe,‹Ž¬H™n;Á* ·N=…bø°edó²UQÅCŽÇcå\Y·pÂ8‰:jÄQ¥Vð‹à%÷L›³à<õŒb6ðlÞ­ˆrôì.Ø™ëj3× ©YkHã²¢–9ýÀs2t²öô{êÔÐïidlNN–DxÔd_n^ìt‡ ÎäÂ33Ò[4»øÿZº‚ÐÆ±4]F[4¦O:DÁàÃÚÌä”\Ô±×®ŽBÂjÍ,±E£ÈÂò–Õ¶´¹¥ÒÉ:¤v‚ð)4¡}ª¹…Ým(¶/{¨>ôƒè'â5Ç´s)Ã’Þ9T'·ýUSE*‰-ëýïýß÷ëÿ¿ÕË8÷¦«Ë锟C$r"÷k…ú»Eãõ˜WLy.Ò”LÑ[ÆŽr]aÙ­N_N<ª3K±PnØh½N±TÅÍG3EÔ´jþß é‡¯‹ ÜKõ:¡f=wIÁBÈÀyÍ'¹V8(H…vîNÛ>,FmS©¨o`:ó › í(±…a9îG_›àNB“fhUŽs&ð/ž0»³~Œm$$m¿õšm¢×*$Q—Ú>׈"‡Uãse<¨XM«æ™lewC£ª)tO[ž×T§€Æ£<€C ă½¢èÐ$… XºobUp¦žLØyäÌ>ž›!¢߇è4|à&êÀk+/ƒ–ÎC ©?Ôc-oÙȼB.…®ö½?,êá¨Æ æk÷E»M²i"g¨ÿCLž-Ên3ÍCE—oÖ `ë¡«¥ÐÔ¹,ËçÝÉ›¸´–ÏVçÒ ý¨èÍ™èJ7LØèÚ“:žs'™ê7^¹  P®èv]?¢º¬´J}yû¼ùRÉåÕcÜïRƒZ…u2?¥ŒŽŸê¦¤zJœÔ¥ý~XPæÀæz1r]«a­ýVPõÃq€Á›óÙ¦°½¹Ù6 \–A‰ mÊ*KHÕµþÖ("Ÿ¢˜­ËãuQ´¿~ÑAerþ¬Pß§¶N«&>m}Åïî~ì™Þ;lÑ ü°·²Yla»R³¹‡å¤“¶ݢógˆïzÑÞ©oBXf¥«Rp^ƒKVê{ˆay‹2†£DE±™e¬iFõý½v²ûyİûëµ#×™(sËu}E§/TØ’•Pñs¥[^(%œ¨zy¾ð*—ÐjÞˆùä((z^vs ޏÖY±—M*{XÓãáftèþ¾àb½à¶Àÿ…Ù꡹—µúžt™¨dy®Ü0,‚ó‹b„¢ÛóÍpZCÁÕå”+^Uœm†7Һ̘ ’3yF”‡³>5yÕ’b,€KI3µHϤ}Ô'D²RN·’7woÞla6½n¹K¹W–Oæ\l=ößH¥˜Ã0)õDNèžH } §® ·ã#×¼,C¯œ©.…µhG(  |¤'ûûñÚÛžé!=Ÿ‡/“f6}ÙŸþuŸ¢cÝÅKÃùä™×&í\ Ž xOáwöçøx>N%‰–]bþŽ˜E;ß]Ì9+‹ l(ƒÎr9 %© ß'¬}juã±2†´: ¬ëÉØŸ¹#G”©¹•GmUÅÇøÔ—÷ž;PµƒYwr¬–ÊLƒ„æ•4*b„Þ@l>(R3ŽÃðå«·¯^!ÉB[#Xã{&DÁrðÊa>›y„'µ(5ó­Æ*‘ øÑ¨nͧ铚Wê1DB¸-/û²¦Ë^­æDF®²¨ ]Ýýýê?¯®¾ X7Å$cÜÿ|ã“¶’]r¢HuÖ¥¶ÝÆ2çSNÐR®Ù ‚|Tù/Eø”9Ï%@cÐÌÎScƒ²ê/Ѐ´·…Ûk¥W›žâV#†¨²¸™(pc·•ž“&k\MÜÜ@üÌ >VFøX0ñÀè½f GuvòM>*X5‰’OF‡mvŠ`³³— ÑPµ™«£Äî0f½gV&!€‰­%[-ã}Å.¡ß®¨vd¢®hEÿV°|¡ò@ÕÛ¬¿n 6|Ãbô¦€•ãEýªæÀ›¦Còaž¨tc)­ÑÞNÌ?ëZ¶ýIå•l;ÖiõlÜãs1wÈØpnX gMˆ,`¼f@1÷Ãxb«é+Ĩ7ÂCrì”›`ì1MŒž" L!UÓaõ6õúLN7Žü;‚ŸÓ´fn½©,⑦I©5QLè$EÙˆ¶ÕÌh­ßNßáü“wÃ÷ à9tÜ­oik ãpèUg¥˜”Ò»wO%ÉJeÝõ43 Å"%7Šz>˜}ÑÚÞ„¢ØL?w®ØáUñ§+’ßñöðûÍa>æOL¿»åyË Å®L_=αF D?ýo¯®þëÐÒÿnä5ã^ò˜À»À±íÀªW:èÖQ¤m‡ï‡ £F±‰êÇÌñLRŽ|Åd§pCîЪÑ;ThGá =Þ$í“M¯ó ºvòc4Ç‹¨œÚ–4ŠÕ ÍcæàêpsUÍ$ሊŸÚ4)Q—QQbzò|âö¢öfcŸÐ¿äXO¨FÞR÷ãƒù˜Ó‹°ü§—SNfÝ8Ÿ…c>ž[Žzµ!&«¼ªÒ×kúu\ªžÞÖöÀíqxù##ï²\¹àD<õE;ŠF?ø8ÌÝö˜{wùXœæôsöR®þ¹C•£b<ž´¸[Ì3°`Ý4(u?æË,©¥á" _ óî]®ðàý,>>ÆaŽñõ*Éø¤ÀÃÿ¡P7XZB蔊ö˜ênŽ"…̘±K†è$B`b/»“ -Š˜ío¾¹úŸÿýÝÜÙ\9JÂW£ÑpL5éÞxÿ€ôÎwÈ=6òg‰ì°§p4|j­îB ·À¨†°0›ÑqÞv“ÔÙ+[’Rñ`roÖÄbx´AÜy‚h ~ˆò†·•öDØÈìõH_ýS}ièᬠ¯‹âIìƒP%ÕWÙòqõ¨ø§{(Xɱ¬,¿¸~º^µúÉÙZç|×¢Ì&#LæöÉX·Û&å§Êé¢àH±à-&4ðÇ„žót‰‚uöÂ7·r¾Œ›rÖ—3kBGàÛ¡qJΕÔCˆñÊß(kýÄ!7¢Ùæ©£¢È‹éœ¶à„‚t÷{Î7ŸŦã0&8‚ÇeϨáô£6›Ï€~¬—«ÑüÜ3ê˜ß÷¹WåfîåìÀ*€ÉääÂF±„ð'¢( C3»hQù&ÀG*y³”ܹÁ#ƒ˜Úf΂ |Ñ"‚(ššî$0QXµ±kȉ÷ð˜=>¬”ª”Ëò·K9T•-'OÃaž…Rÿñ8ð(ŠgÙD·qÖPÈÛêÙvýÁO/_…?ÿœ¬¾J)Püè,TŠªw‰(lPÀKÀÙµ»ÙXEÁD*‹X!‚zœ·}œ¸E‰4’bee´= çp§±ÑgX!{)-;†oÓ#X4 ··Yß™v›FP3ÕâØçÁ'æ=N±f$8qÔ–Õ¢ˆøh1žû”>kèÏMæc½xµ bǘîÛ ºé’ïá†PsS†uÀp×±)ÜkîŠÙ›´êNa{°Ia‘NÇÌ‹‘=0Ò|‡¼ÆÔ™2à£*òž—ÉÖðÞó{OÜž‰(X½W%ê£&¤ð‹å¦â©u“åBL>œ¡B¶6{ÿZ$ )l\sXÐÀe…ëÔ»±ÄFéƒ×€‚œáqqu·Ù\u®rû˜6°*U/ÏÁÀɇ/æTóp°£2#m:íB¶“`OŽè°Ñûúu£ÑÞ¡a;p³ ±%¾Wd+~<¾ºú¬°ók)óÓNƒaëlê… \—&¦„“cÔ¢ÍQcÕ!XÝiÃÒ¬U‰Äk66˜Ùu 9lo–Sñ½J\º/3Þv‡‡^ØìëiÆÚèÊZ5âc 'ÞRúO܇ñ†Ñ‡é®¦Á»@6¯ã“‹FÝxþ¢|Æ[ÛŸÅ­ôæçX*L§ò‡©¾€•Åe@(‹ÍfzŸ½vÌÂÂI? ME3UÑl!‚pÍ;Æ ß~ÞØ-3jZSý(¯·{NŽæ›†ZìTƒßïõ«€{Wrò€lk¬Ð–eœÍ–eRó=ÏÔCHá8g±Nþ¯^GUUuX˜¦5?0°¶5j现aá»æjʆ›Þˆ%ŸÏÑ+9‹Ä5aõ °=8ÕŠÓÉd>·Øx2³ãʘ…|®.´“i©ñlšeÓ[‹i´Ö2Óál?Ð!g‡ Èô€#³Pí뇰îÅ:@¿ÒPgÙj×ÔÕç’÷kij€Ë C”3€¢ÊWIì=.ü³¥DRר²K„±pâìþñQÖgù˜hÌ+Ÿ¼”÷¯ÓWee•ž/Nù?ó[½Ð3çÔí^aÈ‘É'8 r2,þøåÙ»§ØØ’’ŒTOÙ㲯Â' a9ù+±{îc¿l¶Þj-"ÔõáN3/îZ˾‡:?‘ØÏÎŒ˜õ“Ô¨¼ÎGo_àƒŠ¢Lf!íüˆš×úË©5B›½†¶ÔQ…%‡gr‚& •ØŠªáÉ¢îÌãSz¶­S÷7~ÐqƒÀsÝê,háPOš¢N|ŒŽØøÄ@´íÆóktr0àóñxæÚö‚Ó‰Lc399¤pz愞nþj»!d`¤ëD1 ¸)`xëJOú€sžô—šü€*’áVÚb}m­á7‚·ÍÓãO ±÷Øb‹¢¼Mqº¤•;»€¿LE_ß{U™PóîQ| V«…3c}ª\’_Ïúg¬ZÊ6:Bbå±DB%²à:6Ä­Ù$ÉWgL¡såÙìYîW¼Èã]’]smL™Ð7Íp™‰B³Õ]*­J|DóÒ`~žUÂõY¦)r$¾únžQ¨K¾úTúy]¿¹ü¢Ö ¿¦ÅK"é}Ò÷Zkùúvæ1>~¢%ÉÏßýËõÍe+vRIÑÿÓÓ–²z½²e„ž¡g-±ô‹áPŸ–Ÿe«éJCˆ”§Ý3ªÏð½ÙmK®×}•­¿zõöÕ—>Äœ_ËÕk|h557!aЉ$ÄÚËÏË­'ÈËPóºe×3U¥h1òCwB?BŽ&É…ž\ð‚q>žÊb w©²2Íñª–c!§æ/ùÍ EdF?Öæîð/Ç›bôß…ZTÍuØ¥Á¬”˜fÞŒ)$¿rrÄl$Ä6w‚¢?•ÉKnýÕúén“:Q9ýsl>Åa’–V®²‚šžbÆÊª¢¦nª®~Ž’Rz~2¶¶Ž†ŠFÂÆ¢¶ºŽ¾Âš~‚6žžjªªz®®‚ššb¦¦v¢¢n––^²²†ºº’’’VŽŽN¾¾šŠŠJ–šbž¢nšžjŽ’V’–^‚†B†ŠJž††BŠŽN¦ªz¢¦v‚‚>~‚:~‚>ª®‚ªª~ºº–®²†²¶Ž²²Šz~6’–Zº¾š¢¢r¶º’ŠŽRÊÊªÆÆ¦rz*ššf‚†Fšžf¢z~:Êήvz2~~:¾Âž¾¾žÊÊ®ÂÆ¦¢¦rŽŽR’’Zvz.ÆÆª¶¶’††FÊβÎβ~~6rv.rz.rv*t‡ýÐtRNS@æØfbKGDˆH pHYs  À½¥ÚtIMEÒ Œ‰j… IDATxœl{Ošëí %JÁxªáÖH¶)üQlBÓDWÑÔ¬ýý?ÊyÆoÌçÅ}r^[En*Œw^Çóhôÿ9ºÝý¾;ª4ÆJ…+*ùkcWãF>*•Êá~•Š®ëé–â±Ý}·[<¾Ûx>\[ùøãº›½?RÇæú]¶ív›«ÚÅQü‚íö0e½ÉdòÀ1™ôzúޝ½7özé†ÓëÛóÿ÷x}ýöõõ5_Η7åàúÛÛøþÛ9߇¾¹¾~ˆŸîŸ™~­¿è®xâÏöß=ët¦ÅQêtJúÚl.ê:æóÖÙ2Žþúä"—OOq<¥c0¸¿¿?NÇãM:ž9nn‹ËqÜÝýÔñùóçß¿¤ãϧOß¿ÿ'ß?åãLJã÷gÝ-ßò=îËý}üóϯÿûï¯_éë¯uéŸ>ù>é õôŸ¾<Ž*‡£ÇHð«Æ•]BIº°èæÊ¸2ÞúØ5vÅãÒ­ ºßH¨òU +é‹o­¤§Ô“vãùn<Çÿ<¸1Ê®ŒÒƒj›Mg“¾øwWØãn»a5°7Ü}À]:Òo8äby(|„ ¾x8„F¾<Ü‚À×oéxãëùù—¯‚Þí¹.„>„¬tUœ¯?¿¾¾MÐÓwéñ鉮ã8¿=¿¾=}¸~K?;ÿ"Ãr[¿øá„‰×¿ž—¿K¥NÓðëè»i½¾XÔçõÖü¬Õê÷û­ôyyr±Jè{ð.W«tùâb0xzJàK¼¹9~¼Jл»{¹y>¾y||Nï^ò‘0˜À÷9aðÇÏ¿?úô§úÜ~è~þñóÇïéû?À'`øë×÷âQß½ÿ ~ÿüóßÿþûß~}úÎ]õLþ|úx5þ?†l”ð2»ñH60!dÔÀ&TUu춇7<^<¤g+µ[­dã?IælœÏþŽ;`jý ýf?Ó·úxÈöãOËÄqix8ô­~EÌß°'öçáí¡÷ð?‡À‡i<}Hˆzýö¿NöL“‰ÃÖ}0麯ÅqŽmüßœû`*õØ„ÖÓ„ÀÓø‘aãœiÇ_4Ž¿ÞïL&ÐF0}šÍ:¥ø.!pQoÕ…ÀV²ú’`—,àEú|¡O—ïOYAAP »¹ºIP»yyLßÜ$ØÝå#]|~}†`BV:0XŸtÉðwé^é~é«®üã#Ý´þãoÓ…„¾ÿþ›ž !ðßÿÕ}×íé~ » ÒŽþ?˜¿¿+TÆþ Žd†Æù]Nþóp$ì¤ÛNäÒ}ÒãtóާóXù”QÆ¡[‘AÓCÇvѺç8^þ±SIfx´I&YøÓ8w~¨¾É¨;àïp¡š<]ºÐK ìé}jrÀ=|q:Êþ_NÀ<•Cßòqþ-aò5}NØ”mÜ&øMìûËþµª‡ó%­éu+ñòã/Ò¹W’×M¦oÚ‘;Ód“œ§góäƒç­Öz½Nøý"Y¾Ë“]¼¼|z ŽÉ ßËó&Þ<^éRöÆ:^î~>ãå„È»~—¿R ïû»ð¿?ÿü,cNœ~2Ö>…'þdøýúô #Èíú÷럄C=²ðÙÜû¨ˆ¼À¢¢÷ס1j°Á§.¦Hï½ì[X3ã¢2.L¥Ì—>â •Õ¤3ºëp§›þÉö%„óåyõÒ'ÛˆîÒíÖº Qcb€úáÄÂ9f$¾âHXn¹]µ”œôÊ)+;,tø‡÷-Ë1÷Þn?„€¾(„½®ÛÛW[¸ 1qÜôõ›<õ·oé¯Àï‹îžœîÛu“;¯¿mßP¿­pØV1ÜâPbÄk•¨0|6|¥äŠ Ái 1 ¢À3Ù¿³~BÝÉêbuñž,`ú*7|!ÊÞc¶çGÂÁ«çŸøýŒ/ŸÀô_–NQÐûŸ„™ÉG'?È]“üó'œòûëSBÛ¯dÞ„¸_’ë’çÕóéÚdÓCþüø“ÃG!Ð.Ø‘×ØVÌ!¿`G¸'‚<º˜­ÆØøV@oœÁàôpSE Èžz¿!4¤„(‚DÝ…Y«Õ~éòHa0t=ÝÎ)ÎØÏ­¯É nÓû(·«wµ<$ ¬V?½³[ùçªnéM:™â¾”€Ã^ÂáðVYÇ7¥öǯE>‘ ùíÛ—×W…„ …‚ °NYq"V2]Oȧô„×ç˜@E—Éû?<”€¼ì_•ßhXmËú¥ß5Yú¾Æk•œ°"¿YiÖIÿSD˜0¸P² l%Œn-ûý“uBÞÓ¥ü/É*YÁ‹§ûÁ½BA!ð8y_ÙÀçç—ŸB °¸øƺ}OÞ?„€r¿ w2ÙPÊ~úQ$'ßÿcük{&ÈÚÂý2àüÇ.øMçü·0˜˜#/<_ÅÁä¢N§]—¬3"úF$´»ta/˜Ú‚éõüœÌÎp—٪6ƺ.Ö?l_ÓjÜn£Ü†•\ú±\8¿LøÝ¶C¾öÐffWÕ»;&?ݶÝSêËE;B]êa&o§˜½/_ÂæÉ¡ÊùÞ^Ÿ_¸Â~y%ÓýÆH{'Pï]§7Áî\¸MXL߈ÿS8Ð.§_x»m÷dS˜þÙÔu¤ÿµQ-…¿Éú%ø¥}'™ÃÀ”†¤p.Ç;Ÿ'ô% .”‡¬W'Ž“-< OVdÃ÷òÂrÄÇ7÷)Lø.}<–þlû—ºâ’Ýí÷~|rD—°öY®7¡ðóç;B¼°îú[÷K-œªŒ ù—ü‹(R1_ò½ßm#Qó‰pñׇP¦H6Œl˜Jˆ|` 9# Œõ=pP,A`ú2"”EÚ€OD{ æjÙümô™Wø€Á¸_7?á;a]pßR=©E<ý8Rl½W;ÂÍdSXjV…³v¸\@¨ s¼KQ6fØÆÿ{%KÔÃ¥Qir e§n̽Êä)%V'Ýb…¶¿#íýÆU¯º)G€á½âÞän剓!”û}ÓuÅé)sn|sF§—'¡Ó]'â^.8ùßtMB`'a„2L«ÞjÍeþêŠUŠIßÝ= °¿ ¿t[ À¥¸ñ_åÍî§ìtãRŠ+ÿ~ÿäŒ~'.üu”}Q_³å÷_/D:#7X¯„Kˆq;†¡¢@yÓÈ£kö£é ×´áF«ïn”võèN÷ÛlÖ‘nWÝhäe·Kò±mÄ5»-Ü)š’-)bÁª,£Ü°aÛR\Ø.'ØŠ‘, ޽ë±ñß•=§B׫ë+ßþ&3Æå^ß:lÄνþOÞqJæЕCž¼ÙbwÛ[Wêë¦$d¼#Û+ZNîW¯T Sì—Ø™Qt-üÕÏ䃕† ~ý”ˆ`eOÒeañB<ïAàÍãËÍsJ‡_Tþ{¾{>D€Ôa>“ï~þ˜u¤Ì„Èï7®ZFóîY!áçþþý wªˆÏP61¡2ùâ?ÀôSú—@êððO ˆÊj¥¿WFÇp(°×ݸ"˜nšÍt:ÝeÓÝŽÌä70KvÅö¹úPZ‘LbUò! P®­[·’^Û'›^ð°ŒrׇßBFT!B—çV(ÿ+H¦P`·Ë¥œô’þV·Û ¶ 'L°:ÔaqªÕêVVÒ(ÝVm8‰<\S×¹‚¬(NÎôU‰­Šƒ_úþЬ×Ö-âC}èšô ÉÖ]×ëªë7R`¹ù‡H~’ÇU¥R!‚z›?Eײ€ÄË{ƒé•ëÌT€™¦„’.Õ›u%¾ÉýÖ I†u$Ø%#¸N>XðK1áÅêd•òû'°÷$Ú §Ü7ya»;G€v­úúÛ¶ð}þî’þÛJþÔm²ÏQ»Ž€l$a:âÂߨöýþ!XÿáÉíþNšP3!ô׿ÿí7³ý,Áª6Ú‡óì’t8Û»$¿é¸‡½îzðEé.W?R=6Œ6Jà„»½K˵‘±i¯Nzìë¦VÃZ’¬È&ºlÀ»$éÉJÈõ¦¼Cÿw$ÄcÅP2# õ°ƒÉ¾% &Ç,\n©SWå÷æ¶Òæª Pu(ÄÒ(y;uâzmïiëå«(ªÊòŸ¿S"œ|3Î÷úÁÏÕ–ó„½S¢?YMùn"@yß7m—‰RsíE§I}JAv¼V~xõÒ)Ÿ^:Òt$»ØÙ§ddJ 0E€ €‹ôá$d}²\®e “^'8Ê%¯.ï$"ƒãC1ùàä‡_^° HŠAR‚â‚À²vØAÁPÊ' ø/œÐ*§p’ˆð7Y‰Œø¢žóûS~06ôO$Ãÿä=n†®»ØÙ ší­êæjŽøÄ]C%Éé­×†Uµ'd¦X®e¯¯¯;(½êœ~}U÷9Õcn³ç&ãMçà©(À¼=¸ãÂcböÇJçô‰"Œ.)`Ù¸ê‚z!£Ó¡8°$ƒˆÝSH*\ŸÏmýú˜½8„Ãu²…'ꑼ''ìÆÈãÍñ㣺!ÏÂ_N€? Y?‰ôŠ$Cñ`úþ‡PöQÆÏý»ø/CȃŸþ¶öæ2œ@ð7FñŸ\`ÄâµS¢r¤øv&„t„9Qè†Ûë¬ãÏ(ÕK‘°$¯½é:GP”ç¦Å!v¬ŒiÒƒÒÃ:r!ÉÞ^o¸Mçu€N—’ÚÈãc87ØÐ¨È`jq»»mƒwk¼Ý*NoZ@i§îÛp·‹<£Ý–Ã¥Þñ!à—ÁÜÚuoà )IAà–ëôí´0|þ"€½F÷#å!ýÅ鈱~þ"H „òÁàòüíÖ—ÞÄ-@Ç€É;bU8!;ÝNC•¿%E"ÝtÞ¦S7½`³R¼„JAJn……Ì• §ð¬OÖý~2‚'ëåƒUtg˜ÆÈ€0ãÙM¸¢˜.>§$7º?mºì)¦+’µûy÷r—©+—æ’Ó¦‰ò;Ù4—®ª­òóG 5e=üvn" ªi÷zºÆÿ¯’2}[:ˆ#¥+) (Hl°KÈ'ÒU{@ªZ0p“g&CÙ€Bµ1Ê6ÎâJ{•³fþ9ýL£.\ïlöRß©$C6ΨÑâÝ…ÕØ*+¢( )ܵ#×­톪¿Û6ª²9cB{«¶‚@š$6h§§X­Ó ?gª3ŸUø%}( ¾¶áK_h¢DÙ9YÀä˜ß 1eõ€'ò¿eŒsB›;À»jüâé·Þ¶«ÛèU”†é•HG‰÷¥ƒýëtšb#Ô*.H€“ûU0Ìø GœÅ&¾©ÄCê‘°ªC¤ãêÔ(l(ª0ʇª4ÏUUü«ÊƒÎ}½‚½P¥ÙÔì˜zsA-f'V/8ùÚ ëg¸^©$“þ©+¢.ÉÓ¥Ú"É ;%¹¹ˆ¬›ëÑ2lŠÖ0eé#¹U ß3¨S¤x÷ó.jžÝÐKO‘ÂÀ»î§$³÷™è.l§-¹{'ðlþ¡ øÝ½áïª^ÿ:2×§d襯3à†ñ#ïOÈœ¦PdZR\Â\nºí³¡#sÃlÑ<~\>Y\IØÅ…Iþís6£—{“á·‰d0AÓ™L%—)wÔžU”'¥£ò´ibrÁüKF üQÁüUi:ÀÉ îA«©èÍWùPÍI ÒÞ&òVøY§BÓõíy”[¾½Êú †¯p¬nÝñpê|žãF—¡ßNßÒׇSµËT Ã–s8PÝ9 vˆ1VD=vÈ!!OÑEÚÈwÔV7N´˜ùð²¥ÌÉjíè/ `?]5µFV)¼R$ˆT{8™@%"²{°²ôÝçð¿ÐÔmWÏÉÒ9ò“Û}òÒ§›««+¹dåÄwDˆ²žŸ^š}a˜fÀ$}Ç_,w™L˜b§¦ÊLJT;)Œ]ŽSi¹c¹¤g [Ï—=¸j°ýRf¬òL¼ÎйìÔoOSDõI˜WÙE†XÐì‡t…|ó–X0q(÷8/ÚéçnI“¶ÕˆMÇaÓ±êɇ_ØäS’ïKxåi3ý›6)GŸµ–gªÀÐYሗvÄ ‚K0xy!’ 5锋<¾Ü¼ˆ!“0òr§€ðÈáSe¹lûäiÞÒ¿ä‰ïtÏ«9kÕ %URÄHЦð™¢âÅŸ~ð³žáwȆ"þK>XÍâ£ôg¤3*ìŸü­Ú?Ä© uÀ1JHøâ²ò¾ ´Še6R‚‘2é‘ò’CË™Ÿvf(âS±^ΚÊò¤à{¯“¾Ñ澓ŸÙ¡æ¨Ei³!ÛÐûSK¹ñ©ekäåPðÛÒm èVhiæ1·{Ñ”{›¨h'ôÜR?yÃ¥’QPŒ‘ þöÍÑÞõµn>TøÔS Ýó[‚´88)Å¡ '+8ö8dyåü] ¬Tv™ê»…Ò¥0ïz€#oÑ‚’?¦)bLzO¦‹ºMàz¹¦œþ¯×)é/OŠ˜P=9§&)y¿xRAðx 00™°äL_Ĉy.ªMÛÊÞaæ®^TµIYóË•ÒÝKh½I—o®Äm¸ò·W®È¸pë|eBŸ]©‘{ÿýÛñM8g$ ‡Gé¯HqíTØ *ôk*ÞàϤ#DÎ /Š S‡_Ì9p‰ŠÞÞa^‰Ø™†º±:Sݱ¶q (î©ùâuwN˜)ªâÓmЦ BƒqÙ Ó8:ƒ ¯AFœS’d`(þ©÷ZÝÙé6ìòì»w ²àªJ‚zuö ¬­ÂÊß~ æ«;o2q$NS”…<<\‹ö"§œ°yô×ILÂÞp2„ !ôme•m>iLOƒd$'¼ÑK•„‘SÕÒkœ^H3dä¹DHX¶Îœtœ€@.-ORbÒ_G=fEJ²‚2ý¤Öaà±*ÒéÿË|éË]®ª(%N˜zVÁ0Áî ÍÕK´PRJ’îùru%ÎD‚ÁŸÀ—~Š|õù’›~?ܽs0Ù¿?¹yœH<ÛœÂ6kšþÝœò}2~‹iÄ5À²ƒ)ÃÊ– V °òµŠõ’×T/wC+Zâ³Nä1ªHCwÙ#î:çʾ[„Ÿ´`ȵ+Î&-;N'•"‚ʆ¹[•þðÆCn©â€Eý°A»tY ‘‰y‚0xª 5Þ)Õh8‚‡¾ÛÃu.ÇôÞ‚ÈêPñE!fÊBr7F­Áí¡Œi‡äùU jð‚ü*9ZáEÝ“0vÔ7Z¬¬µYô€eîT‘Nø+*‚kç$kõ‰/R:<(Œ\øøJAJ2/9ú céz¿Xý r2jWÊB.…AnÓeùðÁO4Ê:rÙ‘Š¸†ˆƒ¦MâÂà'\°’zÅ)t@¨ÉƒoEB¨¯–G. tH‘ÅÇ2–ö ³ :ñRXÊ0ûH=„ª½ à8§9—qÍK&7AÛ.:HÓ‘7Ô‰vìѱ)%zq«N’•rŒwCj„»âØÚÂ~R¨rµrd ¨|«5éeR¼vJ\Ðng¹xÝßd“>%‹y˜x ÅŽûp®Hš½S6 +¼4õâÕŸm`nD¨ª ¯ü>˜ ëN‚S Òº3I‡"@AR¶ïdÝ×÷ê_> °)tsøÑ<=Çñ£LãÍË#Ê«lh‚kvÁΔŸï(Öüø cëû¦äþ|›á#œMáÂW~¸¾¸Ú™ýkú¶$Ø2iEžŒ‘œÍÈ}§ 6]Ú—"cV¦’Ýmø ¨‚«ž3[X@x!ŽËå‡ I¸-âHV¶ì0›ušÆ.FÀ¾º\%É ÃiØ™Ó0ÞŠ9؆¯G½N&¬G(2ÁùFT¨o_ƒ°õù[àñüû'·MUQˆùú¡ìa¤Ì+ªãnëàÝànš,¤¦œ–³;·57qšº%'J ðÓ':À mÉšÔõkúrO—»àûãÁ¨ VL,Qã#+NÆN$ÇŒ‘ðÉÑà£)ý),ÄÿjÜšë‹LfÂåñM¶†òÁwNZî(ï$¿MMJ÷g‡‚dþØÖçrÁ }¹V=]ßlæôD©‰?r1lu\i¥È4J›Sà}Çõ+³ÝoÛp«À¿×°ÉŒ‡=(ǰ‚£ZmŸ©6ðÆlÕ$30‚6b,j×hdÒ6PSœ¸ #©œ9W£¥<6Ý5*٪ǔ‡1F°Rï4a‰Æ}:w}³ |»vú–Q$èÏoÿ3vW.GJÓS$„e³ÁT©TàJ÷ƒä øÈÃÔb™éöü(< aºVrÁ­<’LáIŸ2Œj²ë~®L÷…Âä“/W‚Ÿ›"÷„p7$±ŠÜd ož¯Â#ßxˆÉÈ;6¼³ë~4!7À°Ñ7Çn±Üñ„._«Ð˜;mmhÝýþ3v?œ„Ì5gU'ã] ¶æó‚Óº*ŸSç!²‚˜8½&”>ìÍf®#rÁY vdyÊ·vÃê1u"'î¯MÂgòÄä4œç³„Ää›GfêÃ[M‘‘‰Ó|”æD+y’,3X W±wã±=0¨çQ}þé (¦M0LßÍÕRÄ §¿EæOÕ%»^lŸð¨æ£jÒØýiÔVJ®[ãˆí‚i|`ú¦%·‘ÅÞpŽhuã>zÊÑPé¬aÇ|…Y<¦2½ì „ÄŒ ¶MwT«Äè^ØŒ®"u7™'ðøœB?¬BˆˆQÁÖU¦8^YË혶0´ýl{¤ëÅÜzԜ߰z¦í_ŸS|õ§,"3À§™ÎªÃ•DÆAv~ê2ÊÛ­ƒÏt0ë·œ/\ÔI¢‚©øâ? ±1´ ,pÚq/džÌoŸÌà2ùâ³>YIÊ=ðȤ%ªÉ¨T³VŒ –5‹™áãûä:ÉB^Ž5<÷h·Ù†.é^÷¶Ç–û€Q#® ðØõ,ä±|ðÏŸÐþiÚ ‡Wî4#òüùçÝg}˜Sýó(åQúZ6„8æÊÐ'<¦|·M¹fF]°=­^ŇJ8sÈØŒÀq-9j‰.a»­·Ï׫f[8å):³}æñcüjöGµQ‡²c2* 7ga¡Œ}-ÿ±´ØG‘¾QKÎiqÈɈ—-Ńk¼.‰ˆ2“\dhýòBìÔ{#È=¹{7X¨î¾+ÿ—QL·+md©…c¬`‚ŸûÈ ÇŽSZ oP› Œ7Ñ)ÑÍð³GñŽDéiÍõ¤höl>WóRŒq=p.ç¬ä¸éN$ÄᤓA¦ó±‰Æ!»J¸@ÈDŽ;Aùëk§ì†N¨Ot@(“³½ñ4»òd™EÝéé>f›î.Î0ó~/(òIsï)†Tܧ^ð• ˆWD€y þÙœ»Ÿ&_'ÆxAÄ‚sæƒ&ÖÝš/ B:E…9=.ZxQô6Ÿ¶&3Hg§EÏ»2u¬ëNæ‚_|°|¦o#ÚBš!Cœ£ZFe²Lô¨IeTi®ñʘŒ<³Wq¤Øpi14DDQVU¤Ð4À+îŠ²à‡··[O‰¡Eþ{n.à9óJç°TÑèƒßr­ªM!BÓ+[!ªÑ»èg+Mg}M©Ã²ÀTçÃ<Í?‚Ý¢iIÕ±zS‡›z†PŒÔŠúÔÿ™T_§0PÃë—nß r`ñþÑŸŽóu7Pf\Ù³lŸŒ@@{o‡üïí¤ 5ø)*¨86ìWÏ(Eþüì$dQ8ÂÖœ±—8³tY“éË¢)W¼ˆl¸ð±êßÕ›¶€øZ%*Mzz&÷Ÿ™LNãÄõÁ’>¾‹ªŸ99æž—d3»zT³&H0½+5áªÖ¥ó" 3Çò`(ýúZð¡2ªd$4> } $¸“ eFÄ„vVüFxZ4y‹Ê3>ökH1¯ù5„b¾fy…SW¬hqb†½ †¥0…€ím»ê’9©ø–o‡NKª¤Dî?:ÉRñ“꩸j›5|0'9ï×Ù™ùÑΗrÀ}Í«„’µzOXÓ„r)y:Qº2e&ƒ'Üòc.2Ëbè„Ù\ÝOœÂÁñaØ8Ì¢¾§0£Ñã›;¡0ª;2€ÉBøúœ¢Áo"C~>"ïí›…güñÜLR IVÝe™)9±S %aê…P½ MÆA(X"a ƒ©y®i€2zÄ*Õ(C&9ÙƒC87F&fò㌺È!ƒ½'‰£a¥ðÈLJ—^ñ(GzÁbÈ)‹j†J@Ü öä Añøwѧm[ºE^XØ{ƒaêér$_\ƒF0&Ϫÿý××ÿüýõ¯¡;¾IÆ”Bšpå\z®ª\Õ—v{y°bU#Õ¹áºq0cº{ú× ×ö3dŠüÆñ®¡Q”"@ÿ[ ‡.Â8¡hZàåÓû¥§…Ÿù©:\Ô §0÷h@)WQ¤80‡†¼ep?8~  •4J²o& 6ÇëΓKj’¨¼xç|„óG^rw‡œÏI¦4i¥afž[¤W€¯Eh›ÂCòAjñŸFéPYÊ”J6=aj0MŸ Íl.Íak.š ÓÙ‹Àç¾Ç~_r¥3 þ–‹†ûBc!,àhc‹°CˆG3¥ R«iDGaÉ¥íŸ!XqžLî)Øp;¤mòVUI6ÉbqùÞH"Ôݽeä·o߬Ù!ùÀÁ¿þóõ?ÿ1³@ÛW¦F¾7Šƒ ÑØH5É“P’å¨V‹õðƒhåv—ÌáØâ;!S—"ßšN¸Y®›NÁž’ÃÅbλ¤÷©OWdÝÒg9à •`VòÈÁ ”t–å+©bÍ46œð'¾˜»·ÍK—P×<±Çº÷½4·¬¸k2Ð\šÁ摸ïù9F˜b–Ä ~eÁ¤Àâ\+<²Ú‰HySbBÕ—dÒsmi©\Ùƒ‹@Ý4Žaë¥f¶oéåiºªÝ¤½W/Eú\÷=¦³) ýYI»ÙÞž7’·ôöÁäG kƒ7fz n˜÷ìºaŸr—™I¬p²-„¶–ïꪻR Ú'š@ëzò]A€ÕÌcm»\ÜSõ™ì÷Á#¿¦Ä0±Nì'èý'9áoúøeZǵ˜4oŒ)•C‹À%€ãd«X:Ã09d,ßÖܰ]ôèÆ Ÿ2#ú8U‹áE6€z—Öv¿´…)CŸÄhœšÃÎ-#(VV!QFQFƒsïO"MË&&|Ý›;˜CC1¸¬²`>çÏÜ„Û>†–pîîÌâ§-HBNxþƒð¤Å?“lqœñÏÝÅMÔçgÔÖû-" \RÃ!4\87vÍFf³å¢”N\‡>uœ‚Õ\DF"æü~ê0¶|¥NÑ;ÁæaPâº"¸«ED4Ê­`3ÌxºMˆL &²¯ŒC[VLJ•,A‚ItF}±6éAŒ{“®tw#×ö’÷u€‡@`Žü„;R—e"¯3eUa$êpQ_Ü™ÌËíVÃúJ]EJ\A"ÔQ›Ã(uÉ%-NîoaßZݸ“î]÷SæqA-zéîˆÊÑÈW2+ -KA À–lZ:ÄSx'Úþá©m$÷Kw¼×½º(sLE:—°‘¾ó,§¨Ñw¹$ý,]ÌçÐùýÃVðùè,9ý[âs[sÐ[ü:øýÏÎ ¶¹ûÜwH4Õ–õ¢aÄ‚Ö[Ðt¹ŽgL6µnÅ1X~)a·\´."Â,Ë@{…­jf H´¯]é@#PT˜V…¹B1_Î__=«'|}%@| j– † óè³ÇròÛ<ôarPî<½ƒqëžÒeÆ0|5 ÑLíeç•#^ŸÄDRº:œ˜Å¤ßU àV)ï…Y»¼¸h‚8-Ý‡Šµ³’•‡¢O–ZÀKÓ$¡ #’;cøTkÑpˆ'CÄ~¾‹!Qb~þþýóY¹ñ‘ã?WÔ6‘œ›3kš#á‚çõè—ˆŠ–,Ÿ‡SE!ÄÖ©LH)9<´&Nh†`j´‰EÁÃêÄÀû,oºQç»EÉÅ鯔˺Ö©‚]ÍvF†nŒëâMGDÕ4‘*•ðlÑ=®$GØ.·{¦H…Êj¡æKO7ÐnÁ}s3Ø>7là_Y¡ü £‘‘ä„iƒôñó»ÇÒ„<ð+› 'lr7H»<^ê$]Zr›hwH‚K«T•Õa4™¾Ö–×IL©¯5&"†¾ĵ€ÕÀ„@mÀœÒwMÈ0&W|É'(Ê:ޱ‹Öù`ƒhÉ»kåk¤0‘ù÷3(|A™0‹ÂiŠS-ã—#¹ÞÜK´Þ×\Fq~6WL!rÅZÍûàz” uc´î–]Bä´™M ¹ýuÃU÷Õ,õ4zyu—a<+R¢³™»!0¬uvoþeÄuVKEÆKBFrÉ obDÅŸ<•lبdªÓ˜ªnf+˜x2ªbÉWZÇÛ¡³†–s“Ž3rjîJ&æ/_ùªç_¾X°(å!_ÿãüÃð³R Ãé– ¶#ÛÞ…» á†^ÜNI¹ÜãaÄgîŒ1kQ®šEñ•®  ¦Ó ú¢ #z`Jƒû}YA3Ž¥–Ëœ¬4#‡#ÎaDÕa)#y¡[:0xï‚ÍÀ²«¸ï”þÞ˜,#õ}ð§aïß…ö¾>Kß~‚Í¢1Hs‰€}$÷›Ð&<—ÿôäXçŒÜ›k6œ4¹iE9à3 ØšF¦^tE¨Á¸®MÊbxNPw†u”PšA~Ë82C÷[*1†³}'óÍm„î }G‹ Ç7L„n„ÌpÖãê†Þj¥•#pè6„©vD€o?(~Lº™ô‡RÛù+¶O5¿¿ÿNøû+åÁÿ±¾´ÄÚbpSÕE’ª'NB˜#J>akù©0§™"õ”YÕª%`L·0ÿñ]æ§M‘3iŠI\_ÌÓ{#bj?Þ%ƒíDí_£QA|?)m} ®KÕü]hz'ª»§ÆWñÒI ¾oû$º‰,ðñõII6Ouè{7òT‹¾r¢æÇgM ËÝו®Ü3„Ø‚GzÛý*Dq„¾bÞBá³  eZ†Pžú,’ŒæÔ¬}ÍÖ)¡C‘^=wE°ä}ê²b†@-Ã,#ͶªÓØ*J#±íݺ³rÈÓfŒ§ËÙ$'”Þ J0ý–óÙ st9GS}zÅKíw8AÆ×VÎŽðKY2º28dê…¹æ ›õ˜R¶*€Ž±Œ7|UÊ 5öþüüÙçÉâ†UtODóMä&wG®ñAëY W6>e@$¨_Ûþ7!kžÅéHx9ûߦ{(²” •…,°uZ&Ðe8¡ÇKûPRP™‹H{o¹Ê¬³?ˆjÑ#Ñ™N1¾Íg„ …9dô³ñh˜ÑÐYÞ\-¸P=‚Å”dÎS¡äGøwúÆq4nž¼¯D) ü¢:à_ÿŸ„Að—Ó`Ø2×oy>ÝãžåɰŒbM[#é(Â0“Üs*â™ù˜tÙŽ3QkL ;AÓñ;ÓpÀ¿[s»Ø–‚uS²–ùÁ!¿\²×Á»–}‹¨^²ÑAÀS¾a|)¹|¿\]&Hâð>Râc×!U+”ÚÖ“áÇÌäרC(ßý,»w§aº4hÒ]‘„`µåsÏ–ä"¹ôw–c†þ²Ÿÿ´9=âÍá¹Y\M{Ö&œÍor$fš$6Í+ôàÓôC3Ï4~:¨Ãg¢M-Š{šÓø¤ŽÙÕˆXÌlÐÅƽ#á»Ý†ØæˆVjG#×þLG°òïØS[*ý+æâÄé{›ÀìËZ€×¡¨O“ïML‡øå+[¾š®úVð£=œY¤VQ'´ $¶^–§ à f¦jCz1 D¤!«¦zr5¿‚ÁÁÖ­Å–¬^_ä] °_ÆRw–K¦èT—¾|ÌC™÷wû`IìKÓh`¤ƒš„;vj";H‚ Ð<˜&9_L©¹a0Ý:–Fàs”zîó.8 GAéƒü’üpÕ§­·³ŽèÿP©VØé¾¾ªh :+nÐ9TâÆy´O”ÃL`˜n–%ðfœå1z¨¡¤Úˆ mQsÿM”¬Mö0X]U úVTl®_ÄÒW÷—Õ" tÅð±%·žS@xsD†_+7²} -©iæVE=*„.CsQü7‡›do:,™ºW¼ÈÃ%‘§ˆÕ¥jL3‘›1IÒ ¾~'`Õ¡X¢µ¦ÆïŒÙ‘=z4D~ä+¡»àR<Ãø[µ`Éxħ+ƒÝtÛÌ8b‡âþ ¤µÂóŠ„e D 4¦®í2=f…¿^ÏúÔùX•ô—Ë0)üûë—oRpûûË ú5ÐqàÄÒéù«–ïÏA`¤«ÒïbWƒ§”W*ãlÌ»Vz¢AC³é^<;¨‰Íñ¿dk›’Àᜦ*u\Åüpíårï—ƒ'Ýè“Ð(»xy©ù9G€Ñp{¨~¨3 YË #Äû¦B é× uG•B×hä^ñÞ}¬Ÿ?ÊáŸ%a\|A«¸ïAŠYrÆ–‘~8õdҭܯ°ö%r¿Rò!bË[™ ¹Ž¤7;tµÚĵÙã¹á »¬DŒÉбB/64&DòzÌBØÓS4³ˆºà†?­,ãh:oÚM9$jy‚Î-®Ì`r½Á›N®-7öÎ%g¬¼ä¸¥+éÓ">6$•ÇPÈ£Çã®,4!m6 Œ½{B“Iõ¤Ò³)ép0*M%T–.Øù¤–µè<š±'hU²½ÖäÒ F`u¸3‹õ,s˜ÅlŒ<¶ñ­ƒØp™6ífåúƒ¾1ç †pp+ |Ö`Ÿ\œüquª×[E$Õ2‰Aˆå^Ø °‡«5uj§Â"o žœœ$Ç 1Ÿää>ºrUg7öq"a>˜eØ ï¼[]⻫»„E†ŠÉªÖT[N,°aìre±CeD–Ç‚ùçX‘§VÝ2–ÕÖá.P•]TŒë®qݼ~”eš†`BgsºX6¯iŠ¡ A•icª³L/ØÄ¦×®{lNŠKQ7tÐ蕌LŒbÕÚÈfú`Í3µÅnºØ Ûup˜Þç„ ïme£fç+Äx$ø&ðMøüÀŠÛÈE¾ž§8ðËªæ ¾’Œ>5P6”±ëón#ú«|á¢Ö3‹JÛpèùe%®¿Ì2uƒšiŽQv‹©Gny6›ÁXh–¢?¿p½p鬲%÷¥JaÈš;ï“+(s(A­„Á” g^…}ù XÓªšxã±$Ï…sóCOðŽê³RA,â3t}D¢NÐ[vT»\ZI.Ò¡“h^As\/ƒ3¨ÎârÎDÿ$JØsc±nDF×.Ê/"YD… ?ħÍPõðúÌœ Ñ\6žŒÄnì´™y€“ˆé¥ØE'ÎúþƒÐ>ºƒæÆÄKçT–ñ˜œéøÛ¡#@%º–²BÚ*D5ÞnO?ʽœžfIT)r°F8…~ªGÇ>›Û¼¾ë‡Iïí!D¢Í€ A¸†'B ½¯kŒjˆw0k M†©¨¾5ú @Ê%/Žq=Bê¦lß‚Z&pÑ4á“h‰\¹å¢´ ­:oËÐõ`ˈ¬^ŠÿR,x‰Æªzwïpî ¹¥Í/y˜á"1´˜ÓZû?Õ¾BÖ\šçJZÙô¸#M/[SÉ)y^:»^{ù1\¥»€2s–-<UrÂ¥¯š LÿÏè”ØmMh]¢áΞ×8`šœyø‡Æˆ™„"²*Úg˜3deV^A¬nÝ»Ø —ŠÊäÉ?ÐD8†œšcX@RæJ͸¨¼H!P=ºÜ†sB¢iã„À#Õúèw8¸@ìÿ‚9¾Ø?›®YS#„)h?ŒŸ?’SjtÝ+”[”NY¨¢úûJ*[V0%ÁÏ* 3«i0äPoÝgÂ`¦Kd~cíko²d+*1›ÜN‘cvI&XîT‰ÉMkÈx]Wv¸‡æmaõPfËßžæE^ɉÈy¤Á%å×™Lz&טˆ5ôvS²ÆÑ÷Ý ÀªÓ IDAT!"×0õëI¾µbi9M…À¨uÐ@ˆÛqÏZrÉzfhÿ|ñšá+¾±ŒÄdžžd=ÍÒ§ƒžp±øî«Nôå~cz©•Éø[Fêl [QŒj¹À_¬K*DMµnNþÌâ–¥ˆ§ƒ•õÑÌ F®þ{ÝœiüôHêÌŠy¤°»ra9Ù½ÛEÞÍ#MãX|3Ú¾H).ê€÷b3˜Ð£Ìƒ¥­®M›œP¤¬sX0`^“L²¾òË¡ÅíÜï-(ÑTc–-¬ƒhFе´,öŸ&7bw}P Õ”«9N¶ÐI´ã›MG8ÐíaH[4Íf=äo‰ÓÏê¦5ißk«¯GŸ÷x™K3¡%£–Ú¾'¹:¸Ò\±{Àyh}¢ÓLÅÑàxA;Pv/xù) ~D¦#tΟå5Þ98 sÜ+J’ ½9”ÖûnÉA[®Ì™ àYQDX†vˆ+~­³V=÷á€`Óí7sô¢¸ŒaÉêz»5ֲ̂•PàkŸ)€{KYz¸ KÍòbƒ}Ñœ#zt ¢BpòcëöX nªÑFFÌ90 oNúöjnÖ¹Ub4¿ùæQ$HX2öOÓ¯vQ C˜ÝY«Ár‡½Ü’WBB$³H ¨¹or$²)¶ðYÕÉ{6|BO­âÝ ’“®ÄÌC†jQ†Ìe© öé̮ђ¹ %¸ð0Súôtéy~×]ºI^ìpŒÈ9ˆµ]¡ÅŠÀ4Z¿W/žq€}œpà-Ƀ–…İË0œTÍS5õ6*I(2Í)ǘ¥ï¡b™i38^opéÅçåÔt˜’…WuBK$ ß&“bâU©?ÒíFO*”ú=Å´±´´CóCûÆk`»10BƒŸ/V‰Öa#ðÁÍ_PXö‚…ÞÄ>øÁIíBY+ßó˜ïËkŒÅyÜö%cp²I²·ìqg")F¦(77,Žs{ìL¸byMýóš²F˜À.û–»œŸÄ½tŠtöíUɲp-ÛŠQ|’3ÁÔTGÀkæB‹Øšg×:ÓŸZf[D èÜôRDiUaïO:fŒý)fê$ssBªxH¹órÊEq+Òü*9Ï(æ>È…ƒ…;†è­kMÍw±š{zUmÑ#iÍmé°{Îñí›[õ N›/hQ-bäfÐ:|®J ƒå4#ÆÐÝö0˜FÁµW×Ý‹G$(=‹8P}á’é ±Y»Öq^¢í²{+쩜Í:À®ëÐô]·žCïM†4>TˆözÕ‰›Ã“ˆ Cëê44É_¿jyë—/¯–G}ÍBÑyóÖâ”±’aˆâeYÚ[®º݈©\ãD†µ5ÿ+!/BC$Áî¨Ø–£[¡Ð! @1ájºB§TP„Q`ž-Izç%ä!89ÞsBíŒ)® ž¨*‡´ÑÀ¬UÏ…P‡ÐmaÕÿŽ ?Ï«#“²F–ŽEÙGjðæîåêQeì#t צ_±q Y‰ëA²†úØg÷L5ž¹žäa—`z¤D1à|y6·Ø%³LV´Æ*/×My™W°£g^G0Û›>joŒ4ï¨ (Œ\ ‹w «(ì³æ%Ž© c'¿M3f礧Ð-ÓŽö59¼ U¬2™ˆûhŒ{ÃL~(m¼i ȵ§BTq~…ùB&¢q¤o燕™ùEó·Ê‚‚À%·âbøÍ F¥P‚ 36#&á1gz™H7½ÝÍBÒ…ÉëÚètzݳ’®urã]b=âñ:ˆQPï¤ë Ñxe­°t´Å¼†é‚*±ç•Ìâ‡È U‰!Ôv2úÑN*3FD¹â{¢©3›ú:6}*Aˆ\3à×™çlïúÁÓ¦L ;¹oy´ÎWÔ ß5é(Ë»tP²r/ó!Ëy—&¬)ï%à%VSM¬Ò"”ôÍÙqÓ‰ùMh•«…@fÙÕ Á‡×Ü?ÝähÐ’Ó²%ÁGaYœ ´âÜ¡7#k2¹ JªèÔó™™“« m‹°['šDáâ÷bæÉ›µéغÄbð‘’ó¢1bqÍØÛÉØVV‘ˆç¡qšÜd Ф«~±•`¶·PÏ¢ã=Ãxá)Ru:xªPP \ž-sb>²ÇÁûÖwsrBDßCÊ•"šrfôîi‚¨!Gø‘œ#E€øÞ{AŽ&ÉcHš« Ú<äÆ4>f>µÓ"^ö €8O =saÑ*VLØÊ‚Ón×ó6&¯@tõ…È«ºªé.ÒÈAA`¶ëfZ¦cYÄ|ß ¾J†… —VíP2Bt•Êà&³ýMEذùÁ½ Þ†4F îé$X€ÑžäÉtzáÄ<ä IV¨|õ ’5Qµ(øôTF”yËrLy ®jÛÇx&¥Àq–†öAfimw! 3¢+"=9zÃÝÑ(4{‰üfyV¶¾Ò±†°“[™„ÉnÉÑ) 2\H82ÕN6y¶,’`·ˆ!AÁP€•@nWOóœôé„Ü3KçL8"@kö>&ÿ{ç}›¤&°_,eŽð%ÉËQÄx$´ñª'[D‚ÃX¿\†ìëjéy¿uÿƒ„+.ä™Ê5„!ؘf1“®J¬ëdyJen–*¢½æâ ûæl°XÖ%ªAwŸ'‘ÂkÍkáj%¸:«Õ˜œ à·÷Øð×0ö÷ÀN…wÑP:4¦Š¸7Þ˜Ô#&žÓˆf4å´!Iå–ôØ¿þÏ(fžÇì™d87o?/Ñ¢(B¦IûB Ýñ…(ƒžæ<ÆîÝ›˜Ê@û 4½2‘èdY+çµ7F(åjF‰Õ !ñÈ•?õBÖKœ.kOú–öò ”5(ìS˜QKÛÀ ¼>C&ʇ­›…z 2âÅaßÈ46ÌͲJÂÔë²Kû¨7³+-½ÎµðÁD€.v=“®ž<õ$&{ѺQ¸ßr>±üU°îz4ÎÂåy4ÃÕ‘¼Ø¸/ø©½¬Óóÿl És¯½ŽþÛùµ 3ççl±~0 0¢È^™­=làv×¶Bà–)8Åz˜âØÛ´3?Û­äûÇ–øòj'„oDúå̆pÃW(††¼¿éAÍCœiža:B{¼{]$Ö33´rX•/õ[Þ¿t5À«­^Här`¢ªQ§9adÞ`9«hTȧøþ>ß(Ä-Y^2[ÆðºrÁ¢è÷£(yâR ÓJjÍé;½äÄ ø-šC=zŠá`¹ZJ H>ëùÆšØX–ía_z±×cð­6r××SéÖÔr¸‰~G7««²f7—½"1Ѷ~hã[MaZÞêÖ?«çiüqÌ%@IöæméZç¤ëÛ¬Rø3™°gˆêe›Åí[†‚«¬ihdN`¸ÝjèÂ` -p]ñ.¨®˜Ð¸?ãlä‡ ¿0Ã#òF‘}l”t«.° ÍP˜BY3 ·"dš“SÕBÀϱûÐî0.7ÈR¿ò¶WQ Ô‚W2#§ÞÜU`ï xc W0¢µÞ=d4×ÞÿNÁÅdÅX9ënµIÒŽΖzhxN-Z€´º‚EŒ<…à(0ÎB,aÉ‹¾r8âUˆÑâ•)ì0å»ÏFÌÓÍftëØä¦œgØmf1õÑEÍ(,á(?º¢©ô1ËÉ·[¦„Ú´Ê ìïdizÛëÝÃ3¤¬<¥Âp:SéyΪ6òêÖQ.D×"¦‰.ɾæ~ºZ@>Ê1ЛY;À ¬×M) »§(?:]gÔâàÁ¨ | SUÍ‘]¹K+eYÊW­á+4òÝ ÖMÁ«ˆ Ãî¹[L-†^Þuo3²•ëä=ïÞ3ë1Ö éb ê5­"^zöN‚Ï£VcÒ§È€)†ŠjÁÄ÷~‡P­œIKš½—ä(ºˆú´âK`Bª#ª„AY(ÚYÌnSò\Ô\6ÛÀ­–¬–qc 9âÒd8CévÀ¢ðM¤TÎ4˜Ì{“ÞT–V»NÚ1!Ø«PP\ýë‚sªªõiïÁÐUðW-4ج-Y~£o‹ùå÷pIõÀ6à–ÍvÐ'}ö} æç–?md’L­–ÅÚGÔì]ZÃÑn¥’Uå-콈91Dq5ݾ{Zý—ŒLpÞ™[Z™§%¦ÞJl} rÈíÊö]±çÚ1ßs,»aNâùW‘€DËú9å  èÞ0[xesG®Ô:dÁÎ8L‹1ˇ²`ýÌÚy ‰õ±b©n7s׬®?ÅÜ¿pE;Û¸±¦ƒ ¶ ÏCí›éxÈ@Ô,3n„X jÒ#g‘y»Z«œv;Œ=á²'‘»,`òÈ“IW’'N)IrÁod¼§0(C_‡†ù + {tA$Ý®â€ICB 1Tc®šË‘ÖJ­J5ßœ™ÐÓ”:˜Æ›½¯Lq͵¥Ùlä‚€Ì?/A–îÜ#ž8ëDˉnœEÝ4ÒtWÓ¶#jlQh¬`¥¬œ³ÂêÅ»ðû¼Ñ}O%½ˆë'œ±¿5]z4?Ð\ýÌTH² zè‘suÌ ÐY[Û_{ÆVÁB¼Ä8’{z¤Õ_†$»G½#enÕOÄ,c8fΪdR’ÖÎ/¯P2%ËQ Ę™¡gê <@¦UìÉ¡ pF±ÉÙEçZ-‡Š£Zpÿ*L¤b"É*ùcÓO"îòþÀ°N΃]ìM† ‘JŒÒ…f`¾túPøaL Lb ¯ ?ÏÖñPSýz‹{JG”o=Ÿ¾mÛ4–aÏTÃG§¯Bªnö]ǾT2%”ÐU¥ª@ëÆ°þ  ·ŽŠ‚%·CØ×û bP'&H4Ò㈯åÞP¤je¡K 1âÆ˜ý2«¤Y™í†hïœ=??ÆNu‹\yÁPzóZoGp.äÓ!^]¬ &ŒÛ€¾úRíX†œ#@4±[a¶%ÌD!:Z‹K%Ã*žaüšL*(ðh.²py‡•JÄ~¥CâéNÍq§ÓÝwœï}8ºöEQ›N±N-+uéÙ£©b}`ûä‘Û¢‡Bí·@£…4&=ûÞr<5Šs³ø¡Øàåméê¿26õ˜­½¡!™ŽÚ–ë5 }•<4V7‰dí„jBæv«‚ Œ›š£¿¬×®JT,üîî£íðÐÍ:fbt} \wJžˆÍCÍBü¬ÈÙ÷ªA‘КÖ{¼Ù>ÂÀ÷Z–1¼.F`,2„gp-Õýö€¹;¢Æœ2”hÔe¹iÕ×4Ÿ´Ð˜uÇN†ÕÄú]Â,s­ŒÄõ?!°ÿ!iÏË@'~ynRŒfcÔý—çHΤ—sù¥=2ˬ,Ö–‹Ç»‡#¿ ›äT‡É-‰5Ò A©†må þ¨ÂúƒXãÅŽ¸ô·½?µM»ÂÅã2 qmçàoòÿ°%ÝQP´¨È\+6¼ö*9!0”Më©Ú1W•¿ÅêL>ª^ßÚ#êL?4T:0;‰GWwlTWüWHëR((¡fæmÍ4HrâÙ¨˜dƱM`$" Zr%–}©8Á»&ì÷S¸ÐÖB§RJ?là*TÝRßc2Îô‘ v1úʦïÞ+4 ÂG:"4åˆïÓã<…â8Sÿ…ä¾ ùó¡ì»óöã““³Öšò_ë+˜‘ ‰œÖAîÌN8'À ÎÄîCæ ;6y槆„tT¤;³XôKŸ;÷¨¥$O$:ŒŠû KY¡ƒÞZïDeœõá~Bø¬FØKÜ$LTöÂ`‚À²ûÃòÀî(ÈZd&UŠ> ìUoHrÐ’+Go. ZS6BÙg—%©qÈ[a.Îý&Uè2Y@p«yÍ|êa s@6{Ñ¡Lgk×S© zTPX˜E…V7Ô&Àjuó˜–6ƒpÒ‡ð9oåhì"0ŸÌáý>ÂcèÅ–ÖrÁãh’°W.õûÓ5½ôÌOD–‚"?‹Ÿ'°?1#J|èr Zwk¤¿þÖyÈžtX¤éeÎçõmhKüòÈÔT –8Øù–òÚMæ Ù¡ WÅù<:¼ö í¢9‡TÖ&Þ!Kydñg HYs¿•QL‘!ßáèx÷q~ÊD­³^À’µÕ"SE&æÓíŠ{[lñ®eùÌ–ŽÍ®o9›žøy0²Õa&â´:ꊭQÄV ¦ú1"oÁl¸°´ vª‚47±Dóƒ—Áéþ¥ë¤ú¾Ôœ3Y@¶ðJ-FAàܼ¬3Ëâ.û¡.íî„3ƒu¬»‘~ùû Uòy“LøÅd{5:nP/²Ó½ˆ²ŽJö4 ެ#–á¥Z}þÖ®ÞßßWïQ¤qiƉzžn &Oé™u¨gÕCœ­Å\2ª‹IjZ'5JQÍ©Ó/ó¢JÓÉ;kB>šá¢ñfT¨Ø÷(äéÖT3´LÜØhhw:}TÍuØ_cÁŸJÅ\P½‰;ç ÞË0dx×)pÏ…;DóqÀMV°g¯K‰ºWd ^¨nðñ? åƒ÷m:µÁ·³“s»õFNU©¢£zŒì£'E¸ÕÒšê¶l‚[sf2VPÉD}†–HõiøÈÂÕèLô uÌc±.›[lšsWlçAr_ºêôî‘­ÈOU.–Qº\ LE`ƒ’,™ÉV/ÏŽònB[)Uu?î•öô}ËMÓÁ;RÑ™L7æONLTHÁûRëÅ4‘Åh´``Q;ÏZ¾ýVÖ‰ÝJµ$¼h‘{6I$ ¬RÄxˆYk1\õÀ’÷Uw¢¥9’Ž4Ù,ÚH¦²½¡æÀ/ܱ½mÒ_ÅÊkÅ f7¸Ðl FþUÞzyBÓ¥†9 ÖF_Kv8$´lQ¯ÈeßN¥ß{ªÒ ¾™èý 2’½IT)Iï"à 1¤°vÃ]¤%R©VÑfk½|Öx²ÝAôÔJ4ã*樎™o¡Ð9ªb¼ûQ7󴲘Ì¡ét–õ¦ž)FO ÍT7„M„Ê#›d'®’¤ŒÕ²Y÷F:ÒÖˆ&ó`ý¦²c)<ß )#S[šì¸S¼bnõ‘ö•?Gxyé€5bö0.ón¨¥£"cm&vÜDypimiö zÃÈ4ö`»DèlÄ }¥Ç¥f 4PÙ»Á)ô™˜PËn42qº+á<7à›uGp‹ÕëØùmk„ÄEcç­ ìr°Pnî=8ÿ-‡d®È£á,ËT]|€&E˜ f]Ÿ&4ž>vPº0”_Hƒ 0‘hóœˆ;ÍüÄíx«Š`› ]†Ãj.T{‰ÎnB1,£Õ³ú¦!ÙÔ(ºÈ#¨XSsSœâUÖm²¼Êü¶‚Ì,¹/:Rš’ó{ØÏá߉³âu赈!½rQX+m±õpÿîc·fh¢m³ç¹u8ÐL,¤Ðy¸s¹Ï*]«‹˜HJÆö\…‡'OOÖÅHæc‰‘Ü^UÁ6Ðk•”B™ZjÆEÞ7}u¦A¤ˆ_b—ëýµÑÿÿm 0âuF¬ öuºiì\ûÒé÷W> ƒï²&‹õÑvîU” ÆH¨oÙžžË¡óvú–ŽÛë·ü= ÇK|ª ]ÑÑ;¾QÍŽ•…þ)—ËÅÎ0¿mGr’•|c‹°HùcB $Œ¬š`zBÍqí0X£<‹37Žb;©9ú+íO­ïˆœZõK« "³¿dZóäÀÈÛæ”¼k ',&Œ·_Kt‘-|rp<`¥ð1+FY‚GÔ¹}høäòýéþò=J‚R,¼ÈU°eŒÀ¢øb]l1.¥C9ke-bæž]ž™#•Ф ãu7Tfbš‹Ê¼^›™W[wh Ã.ǹŒ>¨»xåGd$2vjƒäòðs2–Åc4daò~@ŠlŠÎ ÈÚ±§A•`ÑRT¨I÷°õ#Q§æ»ô&§·¡Ã‹ã}{{pþË–‘‡Lr5ÁP£ïà×ܳfo>ÜVµAbQ]ÚêÇ·­ãf+¨ %cTEç{é§›Á§ö[ "òÚÝè£ë&Y¿˜+Msד⊂X¥7Ð ‡UÄÅ‹²dPóÄI€¤­—pù~ïíšö9˜Œå.È 3r6{7y¥kì[¢h•sv¬ö]عÂt¸`þDÒÁò¾vÆ+pŠîG"ì~\ôáÎBY?Oj2«±¡)[ÖQ(⺌êÑ™ZS""dçÃ%T' ÌÀβo-j€´;»•¼š•}3"ÐöÁ4Xô±E|ÅûãHƒ·Ù¶;/ªxU‰5•ìªmç'¾‡ø1½‡\ZÑú¸v9ð{{ y¸ H.Y=J†à0üñ0èÖ6·ö³Î‚…Ïj•¸O?9 JÜ-ÖAR¥è/¤ Q°OF»Ý5höØ¢T—Õ"Ü&)E’δðC?i•e^Ðáúð:¸ï‘£×æRŒ3a `С©>ÆÚ†{2_h/9ç¸ùA x€û‡áȵ—5ƒŸ²u v«Ë0ˆ´þàA\0fæú±…‚Ò¨¾œ!”pæåÂ-{aˆ®ÑضIôvoç#’™»ÈŒŒ—»–Дð4a(x¨,C…¡Ëà ޲1 «‘gËD.®D‚¥¬¼o1`K:×6dq½Dû27÷Ú±±’ É!V™`k¤˜j»–l ’YAØg|.&Û- ­ÌZÉG/oªI¶ÖÉ„Ä.x˜î¡&É c´,ÙØ…%G«Ã TXur§a£ m1mª×Ž™µ´M¿ôßÌÕ°Ü—|ÖfÛæ2¦äbï’ôÒhıÁ£‡<ÌÓû{l» Çzo­,¸©Ö,Hë\UË› ‚Ç,[?òرÄᘦý»¢æWäÆ+CžÐ~ O¶"³[•¶³h|xèþ¿1þ(uål“ÙGM±´ýy3ˆ«jSv,ÚKšÆŽk•K†¦±ØËj̬¥%UX¬Ï™2Ù‹»¤>Ì[|ˆåýbyjÄ\[d¦´Åá£_ Âtê–ëIâjB¢2a¦e2W‹…†Á߈Ý^òÃéÕÌI Üf´Æ“5Œ½phŒc¸¢Aš+WUÙç.]äm»,þ!~á‡®Ì h@¡ÚUhO¯›ìãJ$%D€Á™¦lÓn{ÿy4öÀ k‚fz‘‘øW³v|>‡Õ˜öø&{Ÿœ~ïì Yècô눆»yÒ.›bšpÆ¢¥¦ÝŽåcl,ÓëZËÜ€;é/còÑšæÊ ˜ ÖXÒ½'áø§œâ1×Xb»[#Öâ}d"McL#eÊ3G¼ÌiÙö%±Þ*´Z½[öBç…Â}Ki­½ÃÆÅ>«"˜x…`Ñ äA¡ÌùñY¡’ê´?ä}ë {›![…©ð -¦Ö¶s)“µM•ñÍDᑇÉpÁã`«áÓŒãР·8„¸ä-ºÍ¢?ewmúdmö Rô מ•ËáM¿9ê;Í‚2§§†„®ÞP¥‡O¨¿D=nL6Žèµ´Èhý¡£Uεh‡z°hwÙŽ“‘n méM6,’ªyQŠ V–7î{¡™ÆWç, ™”ü†È+©š+»á™t½Ëýpw&̯¬Q)Ñʋ˚•——1!â…š±eøØ;ÔãÐÄJnª z÷«['ÇGj0_Fí\Ç’XÖ¥‘6œ¹×òý ?Õ^ÙB®ó‡ æÆo½ñ_ˤž «²é&·ãQ–nµB<÷ËÔ`ÓÅèP¹ƒ¦ l˜WUéÚ}^ñëˆý²±]¨^6<Գô@}Ù¥ ‹£mw¹ê¦ÔÃ+ÈCÍÔ÷™\?NX}i’BVÒRÞa¶þƒ¹üFX›Æï°Çp“‰VÃI8dHóvqz`e³Vÿ°œCŸ9…xtŽ!Bb¿Êy—NArÞÌŸ.´µš»?¤ÇðÊ»¡hÄ viZtçÍÌ—¸Ñ’GÄQgYæá´%Ò-¶PFK2†Oïl–c§—t¤ŸœZ ŽŸÜö†f‰¹d­-²`=ömmM¬H9b³ûSÀw`¸ZEa|E9ºO+ØÛ]-eO<÷:%Á„@Ÿ‰:!œ˔Ќ`µMŽh2=È*¥¼V“Žúl”×¢ïCK€©m\ªüY5ÖÀXñÖµÛF„YÅDx܆2d=2v«Ë0nÉä«QY¯Jy8":2‹I94¥™¾ ‡Cêã IDATå˜ôÈ'á^=ê$X‘<mà@aÀãMð[ŠýœPXí„·»˜KB8µrôPLiƾv¶· IТ] ˆÅ)ûˆC›1Žºÿ™=oYªJRmÌç"ÌܲnªLn¬B¯ãÂðÝŽòþ)–Zß“«Þ‚nÇ –a{Ǫ¾l¤²`±´Gɇ5zOœ|˜pÈÃÑ©ñbeµ4T‘ÌÒlܪå¨EÇxgMiêÀ³Ä\ÍfÞ§J€ÆšÔ¢b“ û—(R‹£ê¶ðÈj/{³¢7YíÞb>X…„–m{+ñ‹´+æy‚q°UTOyå°ËVÅ:õ»X›¹ÕÞÞáဠP!…bô£'Àˆoß²ùƒ‹+ír5§ ôQ̱¡g½Eˆ´ßY‚ê0(±b%ZPzèŒilrOelÕʃ¹æÌ‡C0Áã§b …Óˆ¶\,˜êXÞ—–SÓkM§yyƒ†“ÎPŒ&ß(hødÞö>¥™uóT3YÉ*%´¼KÀ\™F˜>zpÉí&ë8¸DÌãRJçhyä¶îq|ô¤'«¾­¢gÚ—{-ƒ¼Õ(¿_:1y§*Yè–w¬‡rþFÂ’ª¦½o pnYDç!É .¼í°ªv±OÓ‹¯ëAÔgµ02™èá"†‚Ýù@TOâ˜ÚYØ@Âöql|ÙÁC©¶=i7\©ÄÀc#›Uv·CÊ1TÝ pfÎSžƒ½ÚssX­ŽC>òPä½Ið¯"Ì“:ÄÖª!81åtÈ€æÿy{µZ&žÕFLQ½éØ%ôج>Ü‹âh„6Ýb¿22°— àlt»hJ—JÁŒ‚*Åz4 ýhW]Lˆ^·Š.ÿŒ¹ð“`ä­Qp¾OÕJ¹H\,®0ë=¶0]\° {`þ‚vÐyóëàHÂ.ñkSŽTYW±¥É» ¿8Ù,ÑY¡ ¿.æè­Íð‘—‘µÌMX†¨>¬}¨1æ7]û\xÔCY6Ö{-¼ÔÕ<}«žÕ Z³Ûº·‚™–Ðˬ·"Yg²mJÏ‘èºB 8ôV®H6=s‡Ÿ?ýcÕ/£‘,SxôÎÖâw“üê)õ 3~b)6”êÙSˆØO¹aÌ)Íà3’ΉMŠŽ.IKšÒÜ©ešQw†±,Ô-š&ÈLÑ/¸2f¥Âð¨­_]³¯ãí.Þ3u8Ц‡‰$»±ñWµ"†Nç#LÌõD*½[×]蘭Èx»mÌïn‰ILÉ*›xÕAí¹N&Aÿ#.GZ_ðâ{'ãIû'û¡û4Ûmî„ìvYÉk›í_ÎâA·À5g>Z&g¸rO¡ A¡óçf\±ÈÊjY^6$S×z¡=¿ŒšQÕÚZ¦ìÚ¤7÷t‘u+Õ£»€1ÉN²Øá]‹¯ßWøÓt‹¤¦½ñœâ’ù⣭ aòb€Á¼¤ÌMUçØ¼ ½é‚2Š ¾éÐu¦ì™è“ÏUxH‘æ,3ÍÎÜŽ›; BjéS¡o.‚,D/df½„b QíLõæjA°*°£Þ†ÇðvùÍjDÌN‚K³-}3¶ôÊÈ#gê'ókyu›}‚Õ˜àÜÏ5¬¢áÁj4Ì1€·§ŽU),Ã+ìejÛÍ·lýò”^M¿cѨN—”*1;Û«wVRÈ ~¬µÙ†$Î…V…'ØÙõÂÙš. ºÃ_1š˜ç’›Ï©Ýhî ¥¼–ž¾Rcqfs"µËJì9¼¼ŒÕr÷Òp»Ô±zÊä*®ØÐ½çAãË‹#x4¹žè±´›½VÖôž¼ÆnØ!Ø>‰ÍŒ@€6‘8ýâfÃÌÖ—oå"D¾´òx&ƒI`%L#Kó& ôà7®É­ä­ 8¨@5eùªQ½h4R6"Y&FelD ½°R…jYJ«ò±½u¼cRÑž+3Ê‚ooñÈXÈ f)Ñþàë7W`P÷ KazNk£ìÜ ®ÿPSo.þX´=§"¶„Òî!ãz> ÈSÆql™(1©&¡ÝÞ ú?ïWÂk©rtP%în:zh²%’¼/¼/ÇYñVPYyv“Bª³hì¯Í’aŠãý"ò†÷(›xfIHR°ÆÎ… À¨ìãváúž˜Î—Gyë¡2c}x)2`i¾Ý¿?Ù?ÇFˆ0„—Q9¤Y­q¾ÌË:›Ÿe©¶ Fâ^Ýrqßbšç£™–°]'øÐÁJEºÒzE’CŽIt³‹ ©nj£¬V‘,ÞkXÈßúÀÒ8˃m$ ¬xûv¼Uä2^Œ ÄfwImE+Çt=ï4ìÆò¤b3º¥£N8qÊÛË­¨’ÝTeälç€ÜVF-åÅÃmˆÇø÷§)Š:ðêdòcªGYßÃ;^í²sØÔFÖ?BÕhj©Žip\ˆ†ŠDw4³I‚h\È®,cm‰z©3âÕ;^ð¢”/ŠEDs $—kò¹™J¿¢…7¸|·½p$˜ ˜\ð}Ô¥ahi1¬«.ïO¦zá‹ ðñõ’Õ%"1ôOôÛ®=¦ÉXÕYËJ7gyTÄQD=¯x;ðd»> }ÓP“\bŒ%Êiyí¹% X,¶‘‚ìÆÈDuBy3ÛEïÜÑ ÞA© /:¶V‹‰Lúżg$ËËðY,+¼ñfn€¡ŒS™™M-p=Ì`FP A¥#ö!bõ¼q3ÈX1lõ°Ñ Óàæ •°Õ¹âûmÑŒÙRÚa!â^\0ÛqÍ ]ŒÂŒ˜ÅªåTm´79î’5§^Y`gœ7Ø|`1a?ê¦ žÅ-±âu…bQ ª­×¬×¤bü®" A*¾°‚ZK7l“5T.ûþtDÞìñ1ÓJ=WkXÐÄw5òbkçÀ›ë\ºVTê)fV…02?;œ/Ìfº¶ì C™—»Ô\J±§«“ÇKžPbƒWÖx›}õ1„®a¹Ñá@ec ±}˜é#$*Þm©½d™ÄvëðÐæ°é õèq¦.È Øíe»…’Q[is"òºšD:‡ýöö¡-÷lNƒ–æ–-]Ži¸â(KƺD+;FÔ8æÐVPEié'XWÁ¬f«^´€Ücûë¸QX@±„B¡„õ,YÍ·Óœ.òruæÞ?Ô*&û2ƒÔ0˜ò6åø£n*Ü€µ|µLI‹®Õ(VQ&¥«”ý*<\ÓV#¼°ôL±‚È#“ M ¡†CkؚٞÔõ;|G…÷ï\»)ªÅDœ»%šÏ3#?–8hcz+®‡÷-•œè•@I±«U\ü›" èyÂy0Èt7]ÆÕÉiÄÂÆ!}mï¼rÃ9eh_ä¸)œ—c»ñ®¦‚·UÉc¡AﵩíGsú€c s}J) ÉÊ©§Qdñúƒ÷$•YÁ’Ãá!v‚R¶î²½mç2ò™ÛÈ`ze‹6\{X¬þú°}˜EtæKWÜ3%ÞD,(ù"Â!Ôv…´,|ë*Œí_?†– B·%ú¶fK‹TÏÛJãs¹±¼‚ «+\^zÜHݵ£ã§û‚ã¥LX%Ÿ¬rÞSi<õ„ûö|ú})úQ–ö:›ÅúaiȼÅÚÐ:®fôM@"=e±>Óθ„‚¥°^G³ÞjRYÛÄì¡Õr$玲ßdta8ï´mFVáÛU±üTiñØ2hBC&HÖ'ü#³r¨œö2÷ú7L# ÞûáR8È€ˆå‹ ¦zù\9ªírt2û% 6÷´¿.‡½rˆƸ’»Âí¶ æÕ¢6sˆ7<HJU&èâÄxDÓ{Ѳt`É‚m˜£ÏL4iMb þ2ö((þc×j¡.y¶k³ØB,jójíòêiEMzE•OÜê§À{ïúb€„‰MUþlìC¾+¾TbãÆòFR‹€À~TÃéâs½H)}™ùˬ§æÞ7+RI…Ù·Ž/÷ª=//œEůⰺËü(ŸðåÞ… Óˆ„RÞXÈæ)GzpŽ•†‘33y1fæ¾»ÊLÄ›2â…ê=fDÚl¯·¯yG¡àǼÒæàóžÀ›„7î9¿Ù>pÅLx¥ï«AJ>ùâH};æ–ŽÙ^(#·z@*|ù´R¤èu÷,Ζ%¤˜˜µw ÃáV©œ¦ÉeD}9Í_äÞoÝYî¹ÙÏzÿ²–­¸Pjóiˆd•¨ç›”«¶$¡\Ù9IEj—©W™ÍYm“ÍV£®‚…£¶âBH,PÍzô,ˆ!üÂf êhž¡Tpâ õžv†Hè<¯Ž“\ôm1 ¬¯–3šý~æ ΕµWyÖL~i˪"‘9™äýA¶P«$ü{à ˆíÚQî®æœýCÁ)Ò, kñ§âfv`0TÑ0ïDF̦¯z,Ë«)ƒÉ÷먤…Á[zµWˆHBáeÕãV±‚kÉÅCp«Ü‰!ùÒ#S²†ãÂfJÒWš¾)ôŠNdÐ —Ð-ã¶²9{ëij¼38¢¾f.6 ͺ»lÁ<ÕÆ-¶Ä¹éâDS‹#XS¢b¬Þ[¡Ëà¯Æ|6Kì§êÖÖ®Hve[ Tæ@¸Ú „¹øB_X aUßÚ1¢[T“´Ü³_…‚ªÅ­ZÎpîm­ç!S)…„‡ÓSùbeƽ z8³çBµå&½¯éœ˜­e¬û`‰¶g9‘J2ÑAy [íèJúêÏFí¿ ·ZˆÈ‚;¯½‰uK&òÖÌ 1#Éè)åµÎfÅ(~GÚ"ÆDΖy§›J1Leoß_Ù¬°ŒíÒXGÖ}õ/h¯ƒ¿ÅòMw¨txâæ!pCGJòd.7Q.ƒ˜å² 2i(31ÓÉR8º: E1®T÷ ¦ùß’icaõ?ïŠ#™Åæ¤ÒÔ› ­œïÕ]òt~cÜ¡&j[7a*:˜%JS«ÑÂÚTé  æ¢Ü8V³µP NÝŠº%VÝÎ\æ‡r>—Ë!”uâ¼k<ð·oß^¿±5IråšÑŒlD[E®½px’‹šq§lÃ8ÉÏÜ‹µ8ñü‘éx‚‰%=&ò²Ñshس¿˜mÞ…(FѰ~(Ê@½›™¥0šh™}é{Μ’†¡.3L´‘<¯€^Æ¥,’Kò‰^øÚt9#Eî…]P‰1”°–Ú»–X¸€]-"ÖÑ“g4óžõBðWÎVÐmdÌåô=1°:¬òTAhÊ10ÿ¿dý]Oš‹öý7•(câ ¢¶ ìoŠR1T{@¸OÖJÔ„÷ÿ^îk|ƘîßßÕv©µÖÊd>ެñëBÚ‘öÌð‚û@˜x—Ãè¶½{ñ€†LïãUŽ |‘F6¤R £Ú¿´ž~ê+½õz.Ûf=z¤Lì{­yQr›½V2/dîtZ~¥9¾„à=í^i’…þÞDßðK¸8ý´}ÃCmeðMŸÄûkâÁ¸–4¦-J½ñ¤t;õïðs v,bVš¬èA…!FT¾^´¦õ޼E‹šAÉ÷Ñ&+4ßZ%æÙŽ®’U^Ùaø€“Á¤HÕ—ë?ç¹—f81W¨ gÎlwh‰­ÔÖN|ßòyíf´Ì;RÍ¥ÿC6æ[Å¿Øõ©Ò:êσ\øöV*<9¹º: UþR7B(Ä\Gž^E Ÿ²B]XféÏ‹¿e_–Çáîǹz|cy'„ˆLñG(f¡!<&u‡ß[L„M=ÄšN1ò=ƒF] êßëvPQ:7ÌiëY„צó­`6Ê1è8ø_ddÓðçû÷¿›Œ‡¦Å*!hš³IZàÈuI—OtNÖ òEôÒ\M« zu­ükbJ‡¸àuCq¦1k‚Q‡”øÀÆQ£È‹m]†ÀM£kf9&(Š+·ò.FE9°ÿÄ}K.ÒJ(^PÙ8dDaЯ‡9Y>¬,ù[{~á~×DÎòªß~G¸èÇ/Ëf5A¨5á°§üÛ•5•q58ò°N3æcöTž]²ëZ= ÿ‹u5<üd@ó‡ÃhcÅ]õ òWy{KO¼žûÄ^оƒ*“ÕN̵µ€$ó@vZH#Çg¦†ÁÅ0Ûy)8‚02Hø¯\}àÆxÇ©ÏS½-ßô?â[èÅ „‚ª>x'XÞ™˜àøDÓ)zˆYro5Ë…7Õ“n:Iy;…-¡ÉEaµ.Ï5_î,BdøÔ¡é`™CÜݹŒ#¢ð_‘Ó¢›p2)!V‡½i %{ºëÿ“Vµ•gãÒbRÜ$à›¯U.4»ÝÈG­_€èu`|=vGÄ㵂Â}ŒÖ×éïìŸÀ¢¸;»Ž^)m ºn-Žv]­"Óêe„ŸËlðÅiñÈò x(ý–Ñ×/@ M¿wµ/y詾Ù9v úõÊR™¬´Uz›¯bý"Jû æÃg ”Â]y!¸Zœô{¯ÊŸá¹ç¦é³ÐAÞä5·uó+»(¥d¸õ¹â9¥u«=„Wê¥v{ðì‚Í‘¯ ÔŸqß$L—Ê×Ô¤ë<·rDŠÝ?¤L™- "ðçO!ñëúøð rÏxfÑÆÂ ŽªS{ß|žúŽ|á ¶¥>Æî' ZŸ¿×ÞL°kë³òY6ŸÊž¨&yÏãµvtEv¬·é>æ‚KòtªÄž„m >¶ÔEM“±ì¨î=9¤ÌM²2ú1¾5社ÌoAÑK£~ðù$²§—mðùÍËõ‘Å{ÍÑ´žÂ7à;UYÉ^½%y®#ÑŒK‚m—6ŠØãk`I¨^G‚ãiU @h•]/àÑBXͽ„þ¦ð{m0¢>iB×kä_6;ìŽÌ›ÓêRçÑ6 °½¿î8hQ•º8Rú3x86VÆ9SÀħ ÓÏ•ÒäC#2¦òZŸB¬/ʨA(A¬ËÜËçšX©n/kœ{ZHŠöçƒ>õ&)nÃ,âª?µ8ׯïs=w†½×'ögUS™;ó(2ûüÕóÍWr{.A˜îÎfímEnCõƒE×àhtúu,›{kˆB踭s|brO5.šðÙëáÛª¼ƒ/8@™»ù¦ð¦Õ˜Àƒš›O®|Ê#a&ïæE­-`xÂ4‹?c®%R~½:ðßœ 5Œš0¬ÞO"Ï6ø½Ÿë]v8C‰3Ðp·àNƒsã[¾ìbýûfdÁ¼“Çcgy¬Á¼dt’›š!^áG$LåÒõ™íßÿˆQ6ÑóÁ&†u êð£ÈÙ";7àó*17…Lŧ|>Õ_5¥qÙDÔ½¨Å>¶œ¦Ôåoãwv’T,HÜóù°iO}äÏVØc>÷zF á´Ý H3Ì L¦W¼ö|„ÊDèÿYuö ¶Ol9nK½MˆÕÂjÒÝh8šcð-:eb)è—6*þNÖG!h ‘}fÉÆq_NiM5ø­ê±ÝJö-A”÷'GZÊY¯c°­ äP‹‘ªÄ™&Ôš€Ÿ>¾Çù ¯ër;ülù{Ãö™2Ý”ð—ð«äW/Ä¥´({Qœñp|Á»WÐPã`n`u{;¿/°ç]Ͼ??~~|üüùýÂVÂ1Ó$Þ[8ð÷ÓÓ¬g„e=$P-µõ1§$Âω»ÆÓ@Ö‹/{MšûtžÆ*Qaý™/-D= ‡ž‚ÜpgáI*nI$K<ŸÇ‹ ¨ 2ÑæáQÆUý)”.¹^žEp€ã‰1„H]H˜Ùžªá¥6ól¦ç:ø½¦QøH PêJ‚ŠÀow­äÌÝþÎ .´;´5G­ŸšPtMF]ïéø*ò™\£×Öòe„—:¥pO‚ R˸ղa2¼¤åCüæiÏÈm·¤8o`fƒÞº_ìM· G} ÁAÂÉVS°”O'9Þ{:éÔŠ¼ &=6%‹Aû$9#VHð_VO#MùýùÑühzÁf QZ£·û ._´Gc}´CG™ôôBÞ„`{SöþFšƒíߨp¼—=©'b—¿BÒüM j^»ö.[ãp¤¿Äëë¨ïFÎû]d›ºHD‘ü¬•ðì^EjË|h 7cH´®aö ëû6î0PtŸúQ ÒÄÃô™ ·í·´%‰ ’ëåò•éq€Û;á/¡B£Ýß 4¥ °¡—°Žxµ6îÚ\áK€Ú—/¶Ûá ñkB¦7ƒ>Ž …º|DK Úïc0ÛОÁ¯7¸`Œcvº?(,,vvß΋óÐ0EX›À„ã\PÏÖmÛ¬l¬Nà œ­BšöT¢“)§9¶=|1®VÂû¸øóóûOUaã"êÞ-â½e#‡Ã÷ÕÈQË/>8á5ñû@t°rjÙÛU³ KÒ&Ÿ‡l¾‘ã´ï…l ðâÖ‹õ\ïp ‚³¿ƒeœªF$È¢”ÿÇgäa‹ë¸,eµ>*‡:f@ðÛ6ú‰ÆË¸†ÑöLé4váĨ~e@?_eÁ·_[½!A(Üà ¹î*Áçˈ^»ÒfÚúm—kÄÔ=2sŒ¹ãm’øJgQ'òm®ù3Ñ|ðZ»©¡š5¹ï¼uì:¯#\×8Òwý‚ƒÌË.­îÙëfS”(M1Yž…à‚=dV8§ºøN ©÷Ò-ɧÚ-½®ÐֺۜÉDŽ¿‹Ÿ:È}ü,t‚2ÜÃ…Ôì«lƒ5CkxùÈ>'yÕóµ<éNëÏÜBý”1Ó©,Š? Sºü46Â4ÑÅÄäŽÇ|ÿƒZûs¸zAðªÍó›KÜct}9vBMŒ–T Ól\ž0 ²N½É·f.¥ãN¹R:Ô–Ó··>É¡ð|bp‚ÊåÑï? ‡àû¯PÕÒ"Ú[¬r-X«¸H̽\Q†­2ýÝ6ØbH½Ùï† aú¿k;iZ]krŸ¿è$òˆ×Q;÷FØX¸qkükòsŸ4FXlùyÍ@0P福e1hºYd^z\ zA¿OÚG&Ë7Ñã=u08ý51ôS)ÐCÅÃE (:‘|øÝ÷iò‚𢩼Íï~g•Ý´ƒ>>>îR"cxÏNñ{ìûûú+/¥YêLbn !Jømü_YÝ9§ìØÚºCžßv£P{ŒÈ1„‘`3™ŒÎ ‘ðE|Ôä³þSÕz;Nއ§œ9Xz\›ÝN Ö~NYðö$6ì*ÈGÆaaàç誺{ 0t…a队S½2*U)“Å P0 !ê41~k_u%ë~ …Žî×D,«ü?êeÑúî½ l€C9G—÷&²lÀˆ 7¢&[/WpEôØ+ãÎÁ¨;E uTøÞšLŸ³–Áz´õ®e^A?nà‚xq4üñ0ÑŒÀM¤)˜pzZ×’Cymþ€·ˆ§ù?Íúû?]Ü j“ýñð‘ÝâEâ6Šá‡Í|÷_¡ÀÜœê®,Côtk©g†àS°à£mÝÉ-d,‰‰CõAIëGqïï*ÁM”zGº¾XìþBkõ|]ÂÒ6«ôá¸ÿtXxoU5 ÙŽæÓ( M™KŠ—B,,ÝVµ^œÜT‡7šC6ÞÁmlBøà5p!îßÈ€¦êõ?mŸæTwá½àók[Žùø¿ ¿ÿ4¿6aõß&¿»gÔ]Yó‰É&,ýîù”ÍçþNËù]ãðJ锺&>â-,²ˆ*5PáF[, v¥-£¥ùV²j ñßG'"°™ÿ¼ ÛL܆§+ÈK×O«ë,8£Ì÷S"2Ÿþ€#P˜Ö3Š-pTØiÒàÑ»¨ËSÄC0F"{sˆ5Kàc¿·aëe¥OhNò‘ƒ zgm­““ÂÚì¿ëÖ65OÖî½v?¸jQùCÛwi9dHʪS¯Ï-úäàãŠÔÈÌdâ®4+0DÇÒ4~[tÛxòoi…þGpd-0J€Ûvñj‹9YpƒÕQw0NÚ67¥÷;û–Ÿßù¿°YíXëü8ì[QäÁ‹ªÝN|ÿùOjð…BúÉŸ¹¦°Ùvkøñý‚–3­æ}Vä ;µ\L"L8e êø$·ó…øËî}Ð SãåÞžŒm¶¾ÄÃ~l67‰£v¢¯—FÏu™ûͧ~}$–0O&íB’¢Ë‰/_B¸ÂýpˆçÒ/K{¼ÉÄúÍVíÀO_<èžØÛËâ\ZÚHðJ‡z–‚/€ì[ÌtK.šúIf¥ [©}² “ˆ–™Ÿ-@6¤ç!¹×BëÆÎÖúŽã-ß sÄM­ s$–¨äŠ~ ì¬ èݺRD¦Ëz3Ï6Ú:1¶õöågar Blow¥‹zŒÀý[$>²j Ï d2pÆúh·ÎGšChAÕW}ÿsÆœ»¡/±[NW<ÃÓ0h"ðµù†Xl¬4Ⱥ‡ 8·|2Ê¡èv»†{h S´áiŠã27+Qh#eFHõP†9B§T?¯'(}ÆÚgnÂB«–ŸŽ ­%|\ðËÃÅ©®¼.¼!¼øò‹£K£HŒ?ÿþã^ðû…!^MbüOÛº?ù Mÿ¡×¼Ð¸ìñxjmLKrîd5=ª¹x‡æV]„’o²bˆ¦*ëÁWÛ…¿Ò .kg¶tq:Fñ Ào§’áó¥]À®#ÖræDxËQ„ÝôíÑö×|»‹ôíêÒšåo—¼¥A7Ò˜/.Yú†k°~¡å±s|.j_†wî7f&EH_ãô¦Û„+7àUâpÐß›)„¥HÑý»„mÂ*&ó/1·Ÿ[êùÿ𥳢KÀÖ²õ¨˜I‘–ÓÁd:©Dˆí‘Sàäsœó§£ïÞåõçÅ÷?mU±% /¾_cÝì9¶}¾Žüt£—mË÷¤Ð âŠ?½[ëmQ>©¼„¢ù¯ ºSQæ^Q"£.3–‚è:è·ïÉ.4j3Gl;åO„ëÙ : µ <ö¼xloëzlfèÉ$X;³û%|Äê ë¶X™Z'‰qeãÖ1‡ö€\9̾úgþ‘ôOâ‹‹’v—V£át0 }:M—`Å}ÿºìãžúeÙ¥®¢¿4?}É?‰o¼ÎE²v¡ÌwÇ^4æ[w»­L´ Œó‹žX9pÎi.–]®Ô;ÑHĤA ©q·µ¦d4 p ^Lìl¹°AÃæáóþžU W>œ]HT ŠþÙŒ·é³.üÓbVÁmQ£/L¦s:lBøã§ãøo3×H“ Ïþvnýéö¯ùØj1„ÆQŸ~N‚Í*uó/™Œl†ÂLžd¹àB<«ÇB2F«¾·†¹–’9‚x˜8¶Ð- Mõû÷•ØiÑ×¹ØHK]ÚĦÛç#ú¾o\„1þå¬ÛÇÚºƒ2늘‚éœ^Hï…:pD¨õ-†ëµÁ0&.G !VŒX £V®ÅÒª¾öá-¼w0³àƒx•ËÛ;¡XCˆ»Ž©>¿;(í¶P¦ö²ò|bµÁÑw會€iòäVÆ…¦ÞÔHEFâP,.0*Õæ¾„ÂG/|5øÔ“ÈÃõt¡Æ}‰ùI¾¢ù{`%Š×y2ÖœŽ+Sìþóóÿû’T!þž6þâᾪnæ$ë+,̨âŸÑ [‰¥ÓVü}ìa›W ·×ÒMŽì³¹í•%(~‡b.ål€»¼Š¡••eìâ6ШÏU†æ•%Kç ^ú*ñËÙYGßPÍ3a/ÙûU°­Ãe¿¬DØc-´ ”‹$–.e8â´y½}5šàpËŸˆŽ9ñ(Ljÿ˜Ù>f ruc1*ïóóÖ†ôܧ·jülÓjAîAb¦œGœgfíÞî.ÒC¥«šÜãlÔÚ$†ùvWrX_TÔÊÙÒˆcõ÷­1z§Œ$ÍHûÁm×8û¦Z~:Ë+he;;5~\äÇû©KõÕF¦yùûçß_bïï6?~:ú KlZ ÉOdïN» LŸ±s÷ ßʉвp]£»¨4h•տɭÚûþŽzÇÒ¥±ë Úéy˜®p5ì_÷Û—V #ÃY},.h FM¾}‹<›aš_°vîbæïÞˆTç58qQ'로ue3/²!È™7;k³ñ¹5<ö¬fn)ò©O$ë%Þ œEŽmþj›å–ùJ”éþûnÙO+{NkþÓ¤Òz·©pæy˜mD¼Ú)DÏl9óíà ù· ï š“ŒýbºÈ¤¼“N­A>e+X_+þä<÷çÏE5x„èéÅCÆXŠma9ð¢Å±Išÿýß ¿ßÿüùWæ??™Gš9廇œ‹À¸ŒÁ~°C‹Úîø(º)ö×v„š†¥vc»KèùeAPZ3c¥“sˆŒÞ±{¾'7y}ËyØùÅÂí €W„œïÎ’‰>¡ôÍe:B™ÃšW¿pþq¶+ÓŽÖu®U´60¦Â‘õî,=M ^_²µ6Bðd1Øà‰§ö&H ´4¶3á0Bä㈫ï5$F”à™WbÌe‰¢2Ë<'¹ÌÃöGÜgÖšÛ@K¥n-ª·۞As¦¸C¢wr8M7MŬѧ¹ËyÌåÁÔ8/€í œÍƒ·(?M§23Éri£:k…¨ð¿{#ØÜCoóîŒ)ÔðïÂþñžP³Ð'q‚ŒI-I™©åÜþ§8ŸDkÁÂagªoþ>j½5¢Ñ³ ãG4T†ø¹(¹-u¶†×}¦ßöRHŸˆeû®#ï¦UɆVÏh«â¢${›oá~m]·uyYÃê> ꩇ¡eå7mKŸâ@Ô³!´Z ™$244F2M6[ d¾Jð9 {1àü6Á Μ²ãÀߊÀ,ùç62µqaó7]»k⌤!¹[¦r¡pâÚ¦ü0âöÆf«–F !r3i—m,b6-L€«ÇŸöî×È'ã{ë#œÊ Fdba[ržCPÏÈl†‹CñòÌaÑDòýÔëŸ OÏ>Ú›ËéÆãz[{GrÄaU-HmR…é‰ÃUꚨ]ƒ¾Çï‚¥ÃÖV(œÂR·‘¦mrõ”_4d2¹vVaõ ‘„C»H•y6oH{ÀXÑH__ßî¢Gþf >íßÛÕÚ›g_|Ó¢oļ³uˆ2 .ÃZÂT§Ò?hPĵm mZ3,Pà¾D>‚u~îE îC77]{rÑÊŸþæÝ š/µÔ3E|LwªìÖp—<ƒ-–‚0ïA‹7”Qe¼t€„¡T >?Yõ.‚%Ý|é›Áø4H½"ÓürúЪ#ðËýéý};Ž\\˜”yˆM3]_\Ô¦O/ß?2[ûÒ§Œ÷Ý( áÅŸllôé8ÓLX€ ΉAÚ´§ˆ28’B®×nð‘°8yÏ%_@ H¥òøHãþÔ-%°t«v¡ï{²ÀÌsÕ>믾Xg_vL^¨áS#%hLÔ•ï~YfoÇš«ý^£ÅUMÁ'6f­z‰d4?/m¬ù†–ö‡Hf¡!rí5Й¿ [Z_³ë$‚"´IéGx§|| G„=Ì _s4¥A6ˆÛ‹ûêV²–ÞúË¢•qÅ`UËåu“4‘¾=  jgKËì{/Kácî7Ÿ©Ç§_a~žšëûö†á/tÄí©Ojâ^ø`á÷l!_’¿ [øñÓç”ÌÙü †ß ¶º)hªu³øvtÁ†kW:Ÿ§QÙÅ!A;½Ûf#Ý0 µÈç{}ž‘Pø~«÷1Ûí—ì÷õaô¸Ž²Â“…šmè póÈ¿ ltûrº¨“Gä?¤ï¡‚X(_Þšw9#ò/½^ÙǾzí_®Rî®H˜MM޵ÜU>ì% ¾à³B…q*D ¶ï“ÈÒaØ:è´± IcørïœB4Ÿi?(õíî 1­zSWè·ÕÙí¸‡Ä‚ÁŽ}3³–lÏ5̬&cçF(˜ÊLDzÞU³Š!­$ô„(mŠæ½± Múû^TrÆ ÞC1yҼɺ™¤Vgz~pèž~>Ü»§4ÃI»Áï 1ìvèo˜ý‹ÀþžN¾ëÜòAyZ èqåú¶ûÊŒ„öWÆ]­mXˆ¼kã¨Ã\åÉïZS l9v\1_˜ŒÞ§ð °µêǘí,"õO_¨œ/6õ=ÃüÝ£+¡Yì>¬)Ø`Ӣ̱FSú  ÕŠ,K´÷~†-á^Ž"w±Ð6Λ듨t˜ÿ„†ùÓuZ›'¹Õ°P(#”.¾à@ÇȦ¢ ¦ÿE#L–ÝH½5-IN¹½òC²ŒhwŽˆô¥x;8@-m€ÀçÊ@î¸lœHy„¬Je¡] pBŒ DóÀ“§†Pg´ûÓˆB$y0‘ãÁ”¤ÌìÜ×IJ±]§ûx¨d (5d%@þû“t÷ç#7gPÔ ž‚ÿý"taS‘JCý\ü]/‘’|Ó×¼÷È&†MåÍ1ØÑw÷koZºë°¼oãýzŸ ïUXr{/ßL(…Ø4á[·`¢³Œiž-׫„áSdbУ 5D|,jlÞ`8HÃÖźa¨&Ù*½<»wVÏÂÕ›‹>w}yÕ&ë ¾¯\OÌÙ}%ŠA¿8 S4êpieŠœóN%sJÂùĨæ”0´u€{Fm}šÕqñ?Zæíöð3k¢˜©úô –©9›´7ã& I…µlt¦t†-‚zì:Õ½´pQ›ªÁ¶—º\~ÃÝ®½mn²lp+8çB‡ùu´T´†ta·~OÁÀ€5 •õQk»eØÕÆÅ†^&N®×”|99ºC‰Iw€¿l)LHi¦uøäþÁÒù„Iä:0SÊÝþ.«l"ðîN ÁK!™0j‚²DæLÕ»öÛ6@Ò\F,Ñ$id{åg ‹¨÷×›*ÃÞ r7Wô ˜ê¤Ã³-ëIûû©EôàrÆ0'mcÑCH´é8/|¾ÕHæ÷Œ´¾ëû"å âv˜Œ½¡æ^‹;>¢×ÑR3OýGïS/ƒºÔÐWƒVÿ´ûjGâ÷ _ù2Ìüñæû F)¥Èë÷°7îÁB*bë?ÝüFŽ{KEìÚd™ªñnUZ“12Ð#c§Ml ¯³ÍõRf•;úà·EE’†êËs4ó×Wö1`”täŠfXR¼{{"Qk% —ÃÈúŠX\[ ",оjï/,²ß·|cJ6"ðÖ¶Û5Œ_ËÍjÆÐ1³4½é<67p‰B´Ô*ù7/[ËàY[LcË× ajÝä>ÛDW›‘CÎ_²ÌÞo®¨µ„™p£XrE?J–êÑ^e5=Z¥£tO­”á ¼MGž—3÷¨VFæãÏ‡Ç EËâL¿¶yEï¤áB¿ùyoȳ)œ™— xýGá'‹Pî>ŒÒ¿¨ð[8ÿAB"£3ß÷v¡BÖÚ&ò¬kÄyyWZf)¾¿¾(áýѶDZµéµgnùa®¾­øÏ5G©YÞ^?#žÿLççÁt_Y°u,Œ/@ôïoäÀ;‘3 Êúõ@KÀ8¯‹Ü¥=³•E#Kݼü~ÏpwuiýèŸý,÷lÑ(Í}7°JàÞÚä¸äÚ€'°€ÂÀƺYM!¥þz«LjëF mdœÄ" AÜ4Q²ì à ÆÆÓ‹²[+§ÐrI¢+mŸ×Z¹š[0ÍBÍ o’)xؘ©é&ð¡­¥Ü<"!ÔÒ)#*ñE*æs“\*þáìÈ„çq¹Å[exN1þóB±iÆ÷Mó'BTUŸvFÙcbñ^m19°7’)÷ÈõW~3ïüº j,ª²l½9G“Û‹ÿûÇnì˜gHÀ~S|¦sOغ .tyUà‚Q7È‚º„pùæúiïBPY^HKøÀ‚ZFšÌUÄŒ™îöö1¢KCñ[1?_l/qÝj]›r×ßâX‚y<ö/RŠx”T9Ti¢S£ð,àÌn|]ƒŸ=5h^U8/àLÁ33°Ü4êcÞ-)£ºÐ7ej€V =¸·;»èÅ`íá<(nKTò^Æ»æå ¢óP»>ð¦¦úfRaÞmz6F†O2é$CŽÒZå€Å÷ÁÙ‚Òù(-`Éш"çá4 ahÁóôB°’AÅé¯ù¶Ç¾*o­vHG—Á&ßS“ õ‘WSs¬Ý½t¸ÊÕ7¯˜q[ûÀƒBªÔ1Ä…»5[Ãú’&¶9 O$ÏöËnI¹Â~ºI{#ý^Ì{UTd®ì„­ùåí—TŽ~e &W²llÉˬcVœ«gO«¢©èWSdý!ZúÈÇ£Ýû4ÆÆ+ S}<’ìÁ¨‡"€¤ž™s%‹l:å¶^er˜ƒ·´“áÙ>" à®EœZ'DŸEÛ:V2u±ð‰î‡¤=‚ô>>ÛKVÅtŽ_ì5k þd˜aÁ¶k¾8…˜žApý‹€[£Bã˜v?¹™ÈKlb‡¹Ñ(­ ½¶=êU”chíèA¦5?]íùš¾TQêÅÚEÂ_ùJ;³á(àݳ}5­£¯6ì„;î‰E4L_Sp4= ²]¼i,Άã:)ð[þŒÕõMúåÐ{`_•Q»kù7.#û¨èG Á `í-Ÿài®ìÜÝ¢#6v,ö—!¯‹œeý¬YDzçBºV$:€Z`{¶:˜»™ÑâZn}`å—ÉL6FÌœÍÍ®ërÀçÞÚ¤Z)PVG2^ .ÒƸá4÷j±‰ç?sö¬ náABGŸ ´×æœrŠj›Þmî»Åh>뤢{úÐÊaþêïóÜŸ?æÊ=XÈh“8RØ2‰ýážÏëz;”¹>ë[5ÇÄfÎ3¼î{Ù\ÅŒI®†Â°ãŠöòïÙSZ|F§Ö@ˆj¾Ž¾'ÁØ`lŸˆ”G¸¿IœR ð·k±+ðbÑH õ|â”éà É"©lr¼Áùýû7xéõÍ•¨!·I€Ò“S ^?néKœ(J+³ïSŠ¥á6¯h4— £^þª›Èë û©ŒÙÛKS˾8~ Eð&¦«ë MVÅj—ɵσê•bkè¦[W<´ö:°HÙ\ÀÂ]LŒÔ4z/ûêûMFׯ/*Q¡ý­ÔÉ)‚å›úL•T³–iÂòþÁ²@Mf‘€¾·7=.09ÃM0è ÄnÅN‚Y.™0¯×ÉÏgK£ÝnÀ½5/7h"D*–a'­‚;†J÷wFÒª*0'ßK苆´níäðPr-½ô,a,XqHtüˆF¥"\¾¸z‹¿ÍUYÓÔuüË~¯^ò·>‰ÛÀ} Í/ÍJ°F¤« …Ð2‹/½è kéqTJìt‚ú ø!=Ü9aØ—ãz·:F-Ü:ÚD²®rYöµ—ér ÞúÓNãjiטÞ¿K8€6Ù¿œÚ„£šõÖÌ~¨1Ûºü™NùXû“µRèŸÜHPb;%û}–<eXqýçáÙuìÔxmõ· |¸‘ -tÓ‘RPõE°h%0h؉vÃô 2ÚÐÝ3{1JÑÒ ¤Õ°m ê£á “Ož«ûÒ ,ÿïS—%lÿ"¿àæ¥c•KXô·âg¢„*¸é•½mö Á(ñú>Œ‘W“8a6)•Þá©~E„ŸÜ–VºîÀ×­´Ò¥Ôà£‡× rëí ©Ët¾Zƈ¥®IØß#=]‘?õv«§5ÃÖE†e %,¾ï¯iðÖ…¸r kæ˜&íæu›Omï¢0±gQ¬ß&EÖ ›ûMV|-¸ªÈé÷ ÀÉg¹*ña# &{%E;ÚÔ¢/p5Ò\<ÜÞ>üÿéUp_ºP£VFœ&&[Ífî•«á.khU`uÒs øÚXÍív© èù+ÒZ‡Á!;ø%¯þ ý"¨¤ä |{­)ø–y>‰6ïËå­M½Ä Æž¦‰º¿àÇýøë÷_ßXÈø""€)¾­{"{|Ø×‰@³ãÔ#:k"óÆ*Ú¢mkI?_G?î,âI@ò“vP³;ðîh"²hjÞ>ö“[Gx1ZIa@zÓ5¶…8Ò A‘ñecj䯨Up»,°E ágeÐ,Ñ´ºôvY„¾S> ·S'@äb¦ ãõ;%ÆEv;‚²y_¥´ôi-OôkÈ㘠UÈIO½i I Ê,x/é&¤>-µê×3o®yÖje€Y$ 5‹ m¸°××"yVux‹8±.æ!xå~ؼ¸4È•Y §sè™Í·ý,;±¥é˜ý–ˆ ©ŒŸne(Ò„ ¸¦æ½<×úù${i\5“pGú-bð_?þúë/hÂx×pF£MÐSí¤ß0I2…_ûÀ"Êû–=ŽÔ¦m3»â86=Û<)ˆ@+¦®ž¬.Ì]Mà°jo߯ TŒ{5ÿzƒö_…ŠéÆ(ŽƒšÏ¶jØ´–†Øá‡=Ò8‡tx3#·¹ïœ[,uTË|³78Îè¥ÞP Á¨Ö~ä ”«–Ï$iß>™D °´Tï?KèÜrãq+úIé!ÙLÄ¢üYêDè<‘H^ (æïOº‡˜=H#Šå‹,ß[zT:A`€îÕЯÚ;ÈÁ\f¤ç&'j (;ÏÁÆD“qVlë3„ õÐɃùô£m¡tkˆîq·>ÈÅôúÙÙtB*›Öv°Þú«yãÎJmº© s'€´Æ™6pŽGîÁ:ßÝYgK¼Í$Wf ¿ƒÆ IDATÄÏZ@„3ôå¢Ùk#MK—ë}ò(†‹|ó¬¤ÏÄ`™±ÑÒÐ×iàsiÞv‡ÅÏnÔƒ`5 À‡@­ÞPÓsË7¯ Ün3’3Í^NÅç©Ô³‘Ö>=·†)‘÷2H:5 ¡Xí|° –Ÿ …¯[’öªï6jí´º„öWÚ´‹Áûb·7½ Ý÷¶îl} p—Àg‘ÿ#u3ñš¾©sÝ?h4ævÒ¤”ŸfåF{-Ï‘E /3´Ì~ Ä0jWd>‰v˜`F,}äÎn³Š‘: Ô$;ûÕdÀ•þTu‰¾He5ôëÍSˆ]µ‚l÷ÐɪcJ]õ¬_.+áo8ª×)Y»@FOB·öö .Œçðë¨Ãó‹£WQNmec A»W뇽›Íxvѹ•j¹Ú?L"ç«w@ cI'D¹Üh‡c²¦òÜvúu‘äni`à”î¨j/§VšN™Ùœ¶}àCt%µÐV«0ˆº>½ÌWؼ_46„’¶)ì‰ß‡M Z)Êû”õ£W<Ž>L×§¡Ä¹d‹‰PªwåÙeÇGà€J!a¨sоª67\ãbÓòÈ­€aq“kÖ}3‡êŸ¸Ÿ]çvû\¼Œš…ò0¼E òŸ¿þù‹®IØ%ØyLíŽ5ó›³îP-Ïp}µŽ` XA+[â)lKa|5ÅS²>ÂóKAž‚Ñ~B0D,Á‚Eý~Ë–£½{²fñ˜³¤Öz³–‡9ˆÂøºH6¬¡gVI˜ М¡SÕà‘Dù…˜Ó|¨»ÜháýAÐ#þ]r]gZ)ËžL=%Aêò¢Šçg;gs¢É Æ[C·4©Æ¼šÍâhšø³?&I0 #i50ÃÓÖŒ½Î‡‡ù8Ûíɦv‚•ú&ÎÓSûjzûGo’bÐ5ÉCˆN‘É{D5Ë ÀGÔŠì(ikƒá2$9Èa 7‡+« ýþrmCbÑÐPåÅÛòt}9ú÷Ç¿?þaóMÙ¯©À˜6 ¨¨2]ÉÌ#¥CÝæ._lÙ“2²Ñ¾ÿ²ÀÖž?£z¬s"Õæ½å`Zzï*=Y®r aÉŒZ4bb3ÞBþUcJƒƒ¹kË<ï«MÌ 8ƒhfžŸ¡p¶r ¬'ÊÂËe¼ÔtAhlDó1êš ¡uõ™DÀ~ÊRáËöÎ ºÏHœs^d„v6µF«gV¢yÑ2?í¤O=}œ&µÆ]‰¤÷Éæºj|ùÆÑ-ðt™b;Éê9;éñ¹¨,zÝ5" ‡>s±Ù¹ú•WD¬ÜËpH:‡‘Œ"–’ŒuhoS{¯MQŠX*{BeÀ&H´agÇk–ÿ¶áÎs0YÉbÝ®שÆë+0{ƒ[ôsÑÓ{¢y޲±ùÐâ¼;‡¾"”~ŸÖï0V™-—ÉØ¼á04A y)¿A[·Z3 NØ<@>kÖ1©€ìáÎÎiÍèè’4Òs0^@l¡sN½¹ÏÄ“©=½œäÑçÜÛ̱I 'îÐl=gùUw“ȶö¾ô™låOò°)rS+ÇuŸzìT{š°ä¨lǤ‰e‡§-½~dm0<“F’ðwç¦[ªAvh£ ¥øWËv È7›w7‚™G¸œzv\¡°4=¸NLJx·ŒBĨ*DêíšÖ¬é•ôþ¥÷û…[c0ø,bPœä íp È@ðe7\:u•“NàÐ ß|ÐÓèr%Q`ñÓ14‘Šá3"‘-”‘”'êní5õ¯‘ÏŸåè»)˜p~»!ü½[g\k/Â3$Õé{ûj×&ên˜ï˜û¸MKs{º¶0¹âv¸³ù:*Ó],ÀFzcr03t’âEŸ0Ó…9=}ð«ŒñBg?<599¡8²Ó9pc³âÔô…Ñ3÷~÷ä[#o€s—Ù,2ñæ©Iä™8Øtsc{ùvH”ó·¥t€€ ß‹¨Í)ýï GØÛBÉ9 .ë<²\fm-HûÆq†‡n­Ü ÈØm®Oªüçß¿þ²_°-«±nýõ ï`T£¡ÈííÉXqé]¶*ð[I®Ðoù%cš&Ò÷gÅŽº–r¾ÕŠ`ï¡äm“Ðaóß…W>~,[ 9ð¤7]v€3#a Ê@x0éÃ?ÜÊÌZ†œö€|[ð30¯“U æ³¶!¹ º­=O•eFü´jUl£Bg¼,g,nÉíŽ uÁ¹,V³˜æd·CÁTSh›ŸNbbؼܛ}rêÛr^jͽ#Õ—Q45xŒ°Ei‘ß,Úg< g‰ÆB üHAb_ìb7‰³ë~L,b{»ëVÓ¦í¶rñz?æÒ‚¢ûíÛÆœú«¶N«u€¾­·Ç¸:ÉùŒ’w>è±ï›sº'Ý Ú,8÷eÎ;ÅÔeY‚Ü v9yl‘ðàLgÄËÆ®6›d@d}•QÎh©ã\ÈF™©k6AïÙºãHàO ³Ìÿþ¾KÚ˜fFž I¶ž ΠÓ®¶¤ZCÕ|#š.ã\~qÒ {=oMé‹‚ÓPùñn1iB@‘ãt€>›®¼ˆfÁv‡öÀHzvWx}¾È æ™M'x¤ø!÷×_üøýû÷_J¿)ÁßÈf¶n>Zyá¡Ëƒ7!@ –˸!v›²ûjF™«ýÚa¯o¯K/ËÈŸᵘ'þ0CI°¨±/<—lÎ nó™!÷ŒÀ†O¹ ûÜÆZM5: <Ñošoõ9ìNøq@_æáj»°¤­ÔÆ2«Öðh"Õ ïieÄ-Ó ÐPÕ&5¡Xž"bßßÛrØ^'Îñ8ǽi[fb´îÕXÆ>½cVüçâÕË= fо¹H.,û§×§ù,äún•fºXtæ¢ VõFañj·4›•¶Á)xôc੉\]n:Ê BN¿UD^ë%†Ö/ÙŒ_—×»®6Ïq1ì‡ë,¤ª§bï™Ô{<³šŸ•b qå››nJr=Ó@óÖ¹.˜¯‘Ò*2;ÍçL%ƒP²¡¿iÃbõÔy´ö-h®Â;Š×8£²ÄzðÌz>38 uÌØ,ŽœF]/`š‰µ&õË$¸|'*<¶dí±±¸˜æiéu$wºæ’Ófq³Ó˜ÑÔYçTã¦-¦ªÉv°öyéyÐ{o¾…jm"Shÿ*q<$*ãæÊ‰D…x¼ŒoHH!&*­®Ý[YæÙbmüÞÐ1Ú¿Ž­u“ ZØÁ7jµ’Ò’ÕîÝÅðátøvuÝ^dò³ƒ¹B«uËJ€ûÈU¾”Ïð¾‚g1ø"ÝÄÞÊ’ú×ú:Ɇ³]ÝbaD¦lë oΑƒÐgÉ,HDp¬4 ¡±®Žp˜PÛ­Àãu¡¼1²Ã`ès 2Ú´Ô¥fæïx+]&j¶{!èb 6}AÅ°º'¯:¼ô+%_ˆë²ö”ü„6âDµj¡/WQ*z·'»jùªòJ.ðªT8ü®Íƒƒ!I’òŠ7ŒN½ºôUnm• ­:G$‘&Z×—µ´ÖúÖJùz”ÖØ ­œ ûȾ^ÛWÑÿOe¼íA$W¡ó1J9±õzµ²ì*à ÈÀqþÒ¡ä Ò<­gÆt…òE>ŸÓð€ÇfU<†%&©³Þ—Dú-Ër<4´e‚Çá„Ä^%CU_ÍL*µBèÍfmï¥öð$ëä ³£(€éÃUšÒ«ÌÖ|™jûjýwzoDÖ”“ªÓ»íÃU^zZ‚OS¿'1èÇ +¸h#¯Ž-'ÉFÆq ¬¼‡Ê,Éw3nŸñ&:ãE“Å•í ÓL?‡¬Ìݯ_Fxrµk¦~Z­¼yGK¶ÍIyíמ3Œ•náYW‘ó£vR€ÏCÐjú,sͶg¾Ü§§êC=öR^KÁÇÚØÏì[sþîªkj!k„WÜ_ß“åf;÷ZÚÍc–Ò¶_ŠÁÜ T÷3uLcå ´©§i²5Þ% ð´ – “«;ÌËál*O;X=d„0Ö^á…Jå§­¼ ¶­Èfã:>±SbÇŽ3°ðš¿fW;=¨+5³0´›âæëË‎™F ÁÌ,÷¾ Õ2î¶]àì•ë“j‰fÝ1 „GpªÇÀÆ­¦”©I¬ÿhìûžmpf¤õ,ÿ’õHò¹T‰î¬4„YúZðþ2MàÚ¦\4|aÚ‚¸îõ‹EÜJÀÜ"nIÔà ü{zªµ$ûs(™¥,—¼|mí¬"Þ' ¢ÑF–h¶Œ›QqgšËìK<Þ Ë=Í«Þ^¾sÞƒ |”óæ0X[oa’þ¦i£”å`S&š¢‡>*äg¡\n)Ã^Q‰ÓÑØqY•FÛiØD–…ù´¼ÖÍÆü#¹–g6–r ¦ösZ—_;±L÷—Ô5ÀA]„»eJ諯áVoª(ÂCØ¥Û,îÏL»Ö¨ú^¹ŒYõË‹%¡¥¼Ðü¤<•^Gýùå¥f"G”ç^”b®øBÏžúýƒê¦Â‚ |»û@T`éw¹ÉiàuaæäË:U€seÉ›÷óx±Ë<Ï *Y‡…¬Tö!iõàöXò)ÂæZºum£NåB×Å­–r‚2ã­9i –BŽŒæAçUˆƒ÷Ÿ"Žøö¦ýá'*̾¬ý¦îm»Å¸¾6Êe¼è‹0ûkeÞðëøzèNIƒO:\»éu¡Â}ÁÀ(õÝt­a˜G;¹—”ü±±¨‰wP¼Ð°AQ*›é>Ä«Ê;ÜÞÑj“¡ˆ®ý íS£®Ëög÷à5’5›·Eô4Ù©‰>«\ž´ø­—,§îš>Ð@1´ÆH‡³ãÞnPöÛÅ0ï .&ƒ†ê‡”¯Ôîeúx¾#2Fæ1½lžç· ×Ó Î_šA…}œ“Êc/y‰èïæÍ›²QêÔðk¢°º²íÄBd/º¯šéñà[tÅvÆBXVKmcÒ#Ä$QÔáïQE'ã2LèªÁ\»µ1Þ\šf'sW¶L%ÖÂÂô »èÓ@nw†üÌj7*’ Àï¹È›ðÊÈ¡c€À0ã¸?–¿FŸn¾ÿd¹Û§ö€Å¿@ø…,B‡È0ä·7«‹»3寧úÂ(«YJ,žXuúŘh¿Í…ùÅ6$f®¿8öŒÇ:áê¦é6†î«|­Ú›[ îГ†ir—`ЌзDŒÏ“,¥šo ùíÕ<Â×Ùk¼ß3ó‚*²¶>â=eÛc -`Xä¢Ý÷M²˜«‘É’Sƒ¶rü57u×WÇdga–R'3„Ðy;N:ÿÓ¡Y–’ª;© \Ä;&©ë™°½ü™úªÆZ'D§ip9˜Ë.jeH/À&°CØú²õaQëN$> ?G¹ºƒ¹ ³`M^‹- ˆèy—£Ñ,å×Îá J'D”B‘(sŒuf©y …u6òûöpí3õ>áÒ†¦ÍmEÄÎoyò@÷-PRØo—8‰ØÔÁË蘒B`ùlÙèg7 ^õõç@²¶üV‰³½X®ÿöù©D`¬óôE_XP}É‚áiª/Á·d;Æ®»ùåX;©‚c4¯aðú˜ñÄSˆ:fNv¯ Ý4¸z{]íéøý¢v6œµzEöOª“oîÚ4ËàžõØžL¸¸vð$“v',Q¢O–r4eã_&êô¼n‰‡…5>3oœ6Õgú¯÷áw S™¡ÌÝ'ìÚÑ´SJA¹z\*LªºG}¸§óyŽÂæ£ßœ'åWõÊýÈDÚ>ƒ Á_¹ éU.! —XkH¼M÷Þ¦¹Ê=Õ¨Ï\âÜÆ¥RèO=ÐGx4™ïw•à=H‹©ž@>bè]£N®T´²Ñ Z«'lÿHs'D[¾Rëw[E좛¿•rK4 Á• }†“ìðª*!`q{dö‡)YT><ÖÿÜhV«Ù×erVC]ŒÍSº¡…œ•¦yv€£ÞÖ2*™1z-ͶZ?R™ ™Ö$XF×:sœÆ‹ÁƒêЂNë´lE¼:©NpÁ8›Éw´sÜ(ØòTØN- bß-GV¶”VCɉ¹C$r4™Ö×o…r¬¸æ¥ŠuÎP÷zXf¨ã{IÁylUz––l/ÇmØDŒÑ0ì]×Èaù‹Uú¹Õ±•i~ }À-.ä·ÀYô£-ôÔÓ<2®h‚t…‰Aï^šoæc°ö Æ èÆf!dÅÿ)Í·76 ŠAŠ£Ú®¸õgß1š8ãQnA©?Å¥ƒxÓÞy>¡È}~~~Ñó*ìM„<⩢塇[,ZmŽÏÓ§‰¿©nºÝ" $úŒ)ìT/ ËíÅaPÊ'äL­¤aþÙþÖ¤-Jî34õ€å•i­í¬ IDAT»êGc¡—ðÒÑi£äŠ@6z½!Su]VyTŸÀ¨çòõ቙¥ ¿gJ°Ê.‡í¡_ÙØN –?ØãÏ°Ž &±wDàIÓjÑGm¾²z´;@Kš»L_apX­H¥“ >‹ÉM ÛšA@á.­˜çßrÕác?Qv‰~?öÄò&nªUWwô2!!ÉEŠ ûÍ/Êå0¬ c¤—+ƒ»éAô‡Y T‰+#—;ΊþηµÓOO½Ès”íõ'W7é(¸´v›3àÄxÿ×ç­wΨ7ø2íL8õqahტËÖi%:"ánäPœE“MYu=)ðYcÛ4<ú©~l–êÎ#6ÇVM.#o+™,úCjøö••û-ÆìG Ú®$RDûv½WH)Å¡ÏöfÅq;Ä¡<͘áÏ7Œ‚Ŭɚ­’-“"\B…gžuݸÊ:nuC3[x~èÙCÎqãf‰€¥^I%&>½"ÄGäÑhaÏóó›óYüÑgÝs-»L+Än ’ÏqççÈT°™V^QeCõ 7õÿð ñ(™®^ÎæM;×ÚÑšUŸ«i“ä$ÍVZ ?Í•VÉñ³µ¾ºÆæÓÝ"Ķ©‘}ÓVãoÏ^DðC.¥]oÔ±—IÆßLF?[8É5o¨\KÌ}¾þc?ÑY<øš6𜾱¼3_•rSW[ý˜Î»êÑx9–Ñ†Ç I Cë,ë‡{5,[ÀÕ2aséHƒ8ÌýÛû¿fÙ{Þ•øÁ•Í[ |ay~±.–аp@¨ÍwaŸH‚6„¸µi¶%I]ŽydåˆÛÊ@,€Çʯã÷!ºk9¿´Zbú½wö+p…™8¢øþz~èg%Ï£ƒÈ UØjï¾² þ²ô‹²ßÔ‹eSÁ¸h!ªÁ›ØVŸ¶ƒ‡“߆ ,õhäŽtG9õ'·Ò³ëfV“S=5¬ó g`n£¼»ÊI§Õ¯¶8[DÙò/h"Ðk% âÄЬÛ"2ââC<®Ã.sÔÉ‚ããê—¿&ÁYOjìÀ[ZÖ{ÈãÁB!¶7›7÷ú`bÈ€òæâŒoõþíê ¦›>í›7äÓ ÏNI™Ol ÎÅWÓÇK\ÀÜÖf—çVªœyäÚÎ&^ [™õÖwŒPÀŠÁ+ÃòòZŽ[U’¡Ÿœ>ørn[ײ’Ö¢zm⺭7÷xëD!²(þ¨·©„VF“v±k‚†ã°Ýê•çíà¤ÄxuØ8m‡Œ˜ZUˆ?ÓzÆ}bß°I C1¡cÎç"TW@] XZVè芗X*oÓž¦òE‚Ø{ñ‰r=-bzÛ¬›Ŷ£å˜ùÆÖ{zÃváoU6žììóïSn™LZ®R“5Â,Ãtc‰ÚùdY÷×'C¶n¤CyD RlW{®ÀûËŠ ÐŠÖ)²Æ6¯=‡ íc›0÷/ž…OR¬ñ7\gÛØg›gƒ•ɽaúþ'­PImsûøÐý­LX— ÂclnŽ)¿ ¿c¤¤ÙE“þÎíÆPÈW6aÙµ1ÕMlÔ›@¡¬Ø+¾G)µx æ¸æ«—¶ÑÔExQ´¤¾ŽÙ§‡÷lBϬDyšˆÏ¤Á{ *íø+þ›DýF¡9ðáI-X_—qÐÉb]<·µ¶ìMÛ-åMôy'“T.hÕöPj“áÜëèîì ?äëË«ÖYãrrn C¨C÷3ƒðˆØXèôÃwÌ!?Ån¹¬ò+U*8#G6¸”Ñ/(Ibÿ®•ñÖ?à|i[‘—“ò©ÁCT7­ð.ÌÂŒ+9kmß:Bð,©PsîÒb¨¸ö¿@ƒTFxZ IÜËV©’Íõjiûj*oə۪|Lxäò{cµ÷ùF«ÛÒY°¶Än•×Ï6 “7ÒmD`®S…Ÿ+ÝðOl‘Pá¦èçJÃþªmr Hà™5Ôa„<è®hŒÎM•EËò]k¢÷1(Ax7l]¶ŸZ5S‡Î^[0Só(Î( Dýp&×¹m’Î/èâ¥-¶Àž'ÉuÑFKéò3Š1ôŠ†Ïø”'å|Ñ<™§­ÖÛ™DaøŸ†G® óýë­^MM–ìØ.Iå—æ¡ùWL%OrevŒón¼óæÑ ä…RbØë8f‘BE.?Û?Ëq¡Âä™ßqÎk~{sXXõ‹r·ŽgB¿ô£>ÉI~ó6†¼³L” RCøÀx¸ö}еg¾ž’“ù´z~Iú»¶{Xã|Œ3Q©p¥‹G=‹¼»ì{p_Ú”‡/åä¨H[)ݧï|9¶Ÿ0ûúh`½G=«ÛF›­½ìÔ€Z´±Ðž9&‹ë>-¶eÏtŸ ÝÚÎÙC;£[z TÉbbBæÄ0û xÚ6>|LLß(8i¡ÐQèH#ñiÊò"à‡©'YÚ:uªÆ˜J9i®èkúÓ5GNÔ¥ò‘UL%òɈ{ÊÔÀ,HröËDœ‘c¯ê…̺ñuÓH!¼“Iø3ý’DLVÒ—$2Îì˜!Ùð'ÝŸ Æ‚L¾©q(Kªü~{‹ß‡\ÓÁ]zæ`Ö€/—©À]°‚`#BäƒËshÊ_T[Ÿ‘®Aª7+Àa<’úq#Ò3øÉ“]ÓÐîØñšúÌ8¼ä:©oÍ+ˆ«áÏXAß+¸kJD×z‚3Üq·ŽêxU]¥ÁZDÚï¶,ÄF øí ®Êy‹jé¾4Ú3K ”hèp›8_â0«Ë´Ù?Éó8Q—Í q†Ç1Oy‹¡ÝÁaÎNpšp1)èáÜv€[0?s7+sw¶ü™Ïbd= м€ cH9ÇdŽ ñC]k¬dCc ‘ãe•¯ãƒpP?ôG?,ƒúM²jÒu¹ 6•vl¸GäôJv4—‘&w8 ¥dLt§± Cþð³GŽ8_¿\³„&7rØÊ!lDZ´‘ºì—Eûñ± rÍ#+ SÀÑÔõ\+Ö'¢ßÓ^ÆÚú;«ãå;Ž@`ݳ¶®ç\ýündÕÂ,oº)ùÓôF^®ñ‹ƒºòÙ"F4˜&tÅÏÃZú‹F‡m×-.]¿“ýb³M™D+0Aé5 ûH™õ%Û´qZ+ž!D,¶…ÓTäÉ&Ùt;mE—‘ 4kP„¬AÔbm`˜Iä1ö5c#ü²tOdëšU¡Jö4ì†b-ša  Þ5âDV¢Œ©G)ìòó­$Ê÷®Â0áÐæ½rNl©Gd¾gLO ø‚¹–’žÔæå¥Â2úÏŠ¾Û³dœ7A,ˆ³þÐZmX~f-VË*Á¬¨Ü#dîà[·¸ÆàÏmª ´ àu·´òMÛ2; ÚÜÀR?NvÑ6Nê°…®;°E œÅð00V3›Xcä±° ‘¡OìBrÑJmg GL¾yM«/)Io Ñ‚¡’a` !Èž°B-Îñ^ŽW~+s¾qï6+ùY6l bê=ON¥jø„š»’cxà uöº¶ F_¨Ï3©cÅèòׯh«ËÂóM¨¹ØjÆä D‹±Ä°ÏÏëç§—‘a»´_ž\|ÑëÇ6öEì9ð,"ÑeTN}ÎÃËöP·Ì63Ñ—mh¶4cãaü äÕ÷LjÚîùFçõ›"ÀJ4 Ÿ´nºŸ]û‚”¨£p˜qö‘s¶ž}gjIØˆŠ·/…½šD&+Vq›Iôv£ûça¦S÷kN‚ O7üÐG4óNœÝ¼ ´Ðß  ¥´Ù ÂÛm<@¶ 4vÇFÛz]²œƒ²‰×7f YZ›A”c1[`ðÍÀ€cÙ >F.‹Sé#{Y¥9kœ- ~Ü!XH“3›Oæ7µ÷­éþÜ þ®8ÄùÒ¦Á—hÂÀq3Ô/-ä_@æ‰å!/Ÿ±(Í÷e|Y&ÞF-YZFžq˜3@ØÅ3Ô U^ÝþõcÙ°Ì¡ÄAH±ZÅOnyüå>üˆˆ–×1ï" Ùñô»-3Ùû©ö²{õ=$ÞH;›¤X¦ÉG†tÔ.¥Gä ß¼¬?:-ùREœ]îaEÂO;•;ƒA =D`6µÙó•ï zZ.3~ÜÛCâ Ç#¾X:ðݼe»Ù|ÉŸ ÈÄ$ã‹O{‹v=õs- BÌçígBðÝ-`×÷ós´bí85‰• ¶7pVHýõI…¢@"4ØÎ–1ÚÅ}{óÒÅ [Õº|³è®4ab gÞµÅØ°Mj2šÀá­ M I˜ÞѼdNF'ÕÎÅþ]Ï)Og F‹rx?³Z抸ìYDgY½ ‚†æC ­åqÖóÇÖÏyu»b멳Þ%ýþn¥@†_#’faÛaWÖqp/¾ Q5ŒD)9Î#±²WõíAN0ƒ{¬Þ·s̳©¨K‹Q‹ãú¯SE6gÝt«­í¦R²&3o-sJ6ŸÏ¿Üq°\œÖùxZu͆ @‹GwRˆ- ´¡;Qã úäxbàfsƒÞ޾³7GŽÝw£U¤!pÙ÷òLˆƒájد=mó)$ 6¡jgu]BÞÄFž-¥ø‡±Y¸O¿E²w/§t`Áßk)(‰¢hÇÒRPë衄 ¶—_™ÃÖ¼ò•t7„g1ñl;¯BÄøØX+èåqÛªÿ[YÄPàñq ’Žx7Fú½ Â×ÇG#cÞ}W¿±2Û#Muƒ‡M×ß÷òÛ†æ†3!¥Ð®W#kQ¥réK޽Š1ø*õ³°à®eN‰1þ;næ¾§ÀuFUpIusˆè4r“a*W¸oÁƒnÙÞÙëÎ_·ÇN+S^«óÉfÑ´,Y4Øe›³k©]¯ËF=/œ—$M†4Ø,wÝRO0^¤¿lýÔÛ q%‘Qn#J÷½¤ñ’<›D¢›´‡Rô·ßß~£”Šñïïoo¿ÍÙ4Gî$êøš%(Wê+«TZ8ÚX…“ìfLЯÅ([âüÀb|~öUÐÞ% t ÕjÙú¨+úÔý® æ BlX´@’q5„Ü¥†3 Šßˆ ƒÓߨ6ÂÅ â½iا+™Y ÖmcŽèœ¶ovî-ÌopauµB ²~¾ÿŒm—aû<úsÜœß(ËòÂ½›QIÁ$‘‰ªÅE`!}ÈåíA¤ZÁŸ Ò^–‡Ó¢,k§=Œ¬ÙzXtMÀ®õÌ 9ž(DüD€Á×qöÑÜçÊ´Æ Œa]÷52|,ã¥dùT˜šžQ5ÿŽ6‘ð0që’Ïùßû…0eLBÈyI˜™\°µÕì£ntLSž)½ºÃ½ Í–Ð{©óðË­šÅkÃÏÊŽ'·XÊe áY¤>BܸãZu/£ËîÍ sc“öUbyGÏAéñŽnÂyŒŒ¾9Ÿ¿&ª1ÜÍÈ'ÑlnP•,Ö6¯š†é„ÈiÇ»¾Çà).Õ–Ù0‘3!&³7• HGµcttl§ÐÞ¬’Ä“ ×®Šj†EÝ$Å€ÞakKÖ hóËau=iÂµÙæ]‡ÕÓ¼ÞÕ§Ö K¡?!”õóqmdÞmÙ€\`­üUt¢¯;)É&é~B ëIÊÖ†fþÀ´õŸMüa£ å7¿'ªðºôþÞb ²Ê*ë[€ÐÔgŒ¬M¢;1V”̳5òŸ_ì‡kûI3;+E¢V.Põ‹ÊöÙ™;U⫎ýÖ0þŒÃaníé ðý8ÚÙV/ÁÓ",,±ç%‹gÀ*‚ ççHÐDPÇ-]VsÛ7ÊØ™ËÐüÝ¡ÞCȦÅÄœ~AGnŸŸÿ+Ô–Ú^¥4«ó7u˜t:N…Þ«á2 õ×Hª8s{: Е۱éí¢ÂÌnp O/²;ïàö‚ÌÊ ‚`@_\ãw@U»µÉ·ÿÏû ™¨Wѱǖ \²Žrç¶ÎÜ9+x´á·*‘¬§ô]GMŽ»ûaþe¯$f\Z³.,ZMò=Ò1^J?P9Ý ¨FB¶>¾î"–æ}‰D R©ê˜JšÌ˜š!M§àþϧÞal»Ì ®Ë¤‚}jQ.vM;üü‘Á%Y)î`bÀùùÌ¢2L&s{A É8ÙcèÌýuÂì^Á­[45 «MŒz8®}~ÙȰ«É–$ž7>Ûªæuf‘ôsu[ç5ʵvC„¬ãP“TXÝ4I­ÛÞÈÂ,cb‘si笹æ]w€ƒcX4ÑtR\?xD‹d;24«=ë²L²q¯լ7Ï­D/}ÍÍ7MáÔ«Bdgéƒ8%º½Sû9²ÅõΣ+Ï—YÝrFê·,øF^ô”•„&VªˆÖÄO¢]þžÈÍlS{ÑN¨5'þ¾l­X¯ªu¾y/Ú\|Ú­Òcó¡q«œáükhMø›ü‡O°:À¿~ƒi¢íÞÕ¿~hsg¦ør.›YC2Ð{ÀÌ'Øïåòbû•#óð-6Zü”Æ{iKÈÄàóÌnOÉ+Ë’#QøY*øxi˜Ð8p oEÍ^w ŽÏ¿l[f¨ô¾ìW¦T¢‰p€KÊb`‰—gP)b1£ìdÝ—¢“ùX>gSïž!:e¦¡EÛâ¾´íÚ[ÛtTjÛžÝK"B$N½hÖ<Ïà€¶1ééŒÐ÷‚ÀuK[Éâ yî¿Ò7¼ym·»lñ«˜ÙÏSn™í\,´ –6Ö¥xÌü—µ­&“±å,”¯}Ya²zŠ”´Uòi~²¬ÑâÅÕoL#ßì‰aœec$¨‚ü†b ˜gj8!9–“ *F—ޱìW‹¹~ é$p®góÖŸ"êj¸*øèZÇK¯ÖÅTµn%‹¿c‹(ÀX5@ˆ<‰”–v-ç ÌÝûE7°‘]Gº¸Îíbäú;ò)5XЉOYøÆL[tžg{‹N´9lHÓé”&`§äIs[µúv4ß:jzЏQò_‡#.¾çí‘bë›ÅÖãê”:y8v+KÚH'>vÓö¥—){áç@Œ\…Ñ,jNPæ¬UðŒš[\'h…æ‹A[y ¬õxl¾¶C·ê>œ¦`”‰—„OV8zKè;ˆ[?u}@½¦ßéeÿVT¹&ßJ¶h}YTtƒ÷õQoS=1EX‚më0ÓD;iËÊpñäÅk›¤@q×W—,‚h†ý2äú:4RjÐ\ÎyaÎ -ía„460ª¾71Q{2f'@Én ‚ìš§É¥ÀÒ¹|Õ–Öiu]ÑÂw[hGÛ’ $ìJL²SöÜp–Ê*‡ºæã,ÌovI‚óy¯´Ù|À±ÎË6 Û2Ë>ÑȬ° 8Fô×½¬øž^¼l]Ï‹°n×yJ°$ÝÈÈÜqYEJÈÍò1áö¾Ù<«a…_x·ŠÔ¸§£_¡¥{ØT\$½‘#Üé.rÌÖN î/CúõK|@nù5k»Ô8².¹@ÞÍ(Iøñ.Äß ¼Èe6Bª«¬Ô-UÙ7 •c0‹Τ­cäÚó àô»v\¹Á—Ô¢ø¤ìƒ%ƒ‚˜BU^M¢=ÖÙ\T.Šy´Y”MÖ® \>²… N£/´-ÉoT’殽½àAçrËÀ¾×;$]ÿ8–Ìm¶ f`À ±Ý%Yí¢ecõ˜9ò½”ð¶§Óiá6“ps53IÄs„{&ñSŒ”Z‹wÎm®\fg¬Ngç½(ÓÒî•zE;;fþÍU$ p´cVC!Úóqûø 6ZBåo¾Î˜ÕbUUŠ÷W•é¬<„.ï /*ùë訾©Hg/c]èà :.ÛD’[äÛu «öu–ó~a$+Wˆ‘o–±x\÷òå° vß—:‹¤5†uú{õ‚©!ÌÄâ4ßs¤Ëœ‰&ïƒIphß/¢]À°A¼å^Æz0Œ]‘Òœ4}‘í¹¼ÍƇ[¨m®¨sÛ’°ðëåoVë8娷iÛ³.yÕZ KñyÀî|{èù'd#˜Ð;B˜S•–Õlc=oR‚µµU¼©It€ÜûfóA5ͶV¹áNüŠ ½UŒ$ ÍbÉÕÍð«ÕÐýt[¿À¸â”ÐÆ@„À` è¾ÏzÑ¿Þ|+ùug»8ù´æ •ݽ¥ñ[9#¯­²YʰÅ>1¨ŸÌIˆˆ ÒƒÂÕ h)“Bðé€ì[ÑFèÓÐp,s±˜ø.m¶¹Œn§¯$%œ¿GI?â1®½7 dü|˜¼mA:…ÈKNkÙFY§|ôNV-7¶IvØG ¦zÑÂ(×CT^vN8_@»QVÔUÏñöåÌ6µ7“+î®Ú6àŠßÞ 6ÍÓ*èmèSŸ‰Á6BìÔ?Q3ó´šÉæa»Û˜usr†ÒU³ÜMûë *´¤@—&O‹K¼k@gÉt<´™Ca›x„VGw2éR†SþmjRdP‰£ú¦4Ù„(+é+Oáƒ(pðQbþx»ä,wå?™7!:ú˜iB÷M¯\±¤y)©-ºÅ+ܼà×™<Â]øÉ‚ùia}lôfÓ0\Ä 8¬^ ³WA^#éÛTãóWÐZš‰3Ø"sn©~à«–Ž¾-âÏ,¡ˆýNÛaÑ»y€móù<´yÅ_?*£Þù<€ˆÖÇs;8-‰^nƒÛÑ 7¨=¹ÞŽès»XŒzÉ–!°8·€çëbzìæñFä&ÃyI¾MZ‚'Ï­ÌÖóm$ºl4ñJ¶„gÙ/Znzç<^sb {‡à¬‡€‚îTÊ«CÄ)1úl5ädïZ¬)˜Ä©¯É\A©ÞÆÇ6®‰A$¿ˆ1âð*Üߦšcg×»6sÞ93ÚXɶ#—8ÉݽÇîÊjϘY_F_A[AÐZgáιÛ¹&Ç‘h/E-š°S¨Å×ÖJˆ³š¯.X ò”†+ŒúÑ%ŽjlÝ`ÇÎ"ê€9âg°57¤ttÅtìé!\L“ÿx—Õ@MtËó¦—•ÉÜØåØþåí2e[G^K½ÀZÛnkʆA¹ó¦H¯ø3÷g˜¯¢3‡^¨÷B°›Ð=ꔀïÔ lÖÛ±¦%ré’±²íô¥Y[ib‘‹H”Û^K^Ræcá–tE]刀»×q•Ó±¯†G± QöûË—_¿9|C5æHB­Þé5˜°™~kE(I¶d}óʺyëíî2`Ë+Hò¡¡hö¸È]¡|Î’fýRGV4fÙ³óTàu`‚€õMå\-ËKyœC‰IZéW¾Õ=¨O´ÂÄ£män²•¹¹Áq.íK“hWtF¥==pÎ¥u¿ð—và“­¥W»UÅØÏ£[A8@mΣØE¾¦5&æŒáé‚CǶøA>òÖ“ãǶâå^æ^âi2¤¥M˜C5‡<ëÿK$Í ÒOݱÿÓ^ž•L×`›À°–gnùŽ3³i±(W¢Ù8ÎRòȲv„V›z, #xÁ¼üÛ¼üõãß¿þIøixg½JÄÆþ sý.'8ûW+ÚJî-„&7€òYÂcîj_B–kŽÈh ž¬KïȆ6¬¥¡+ÉVN‰Pgá³þu ס{ÉPß/Ák†AMæ`—%€å˜X>Z<.Ÿ‹ bdm…Ôy!’‚ûÛFx¹]´ÔèâÙ]`ÒY6k“P˵ ´žþÎ{f…CטzÉÑ€…ØN£› ÷y J‡¶9¶” Gªc»ÌÕYjÙZnÀ)±ŒàÑ7?þùçßš—ÿû·ùñï9üÊFðîW¼4-×vú›¢ÍhhaìI½Æa6ç‡/÷FW„ï% ¢Õ-O,"}ÙÞŒ¡’ܪz‚»á° .ÃnÿØ^®ÀW„p:tÛë…»óœýF‡KëzªX”U3 Ÿw}ãôYiîZh|ÈÌiÂñ‹ó,ioAmt%À¼°*ÂÂÄŽ —VµÔ½¢×Úy¸ ¤Šy–Ì^Í«Žù<ªHÌö"XÓÅ=Œÿ‡~†>én׊ٔÎH}ÿ{ºyFéÚܳÉCÇ­Aÿ4¯ç DÆÞn˜kK¤íižW’ÕI“Cú9^^job H00U|ƪ¦.EÖçØgâ&@ü üþùÿýß?ÿ÷ÿüåYÄê8Y£˜ |‚$Ú þV–ã‚£ÈEÌÉv ¾©¼³éæ~ãà"´ÛçpŸ/îÿ˜ˆŸ šAÛC·’Û¸±ÄãÎ.®ðì3`åÞãMõ*mbå€ÄÞBÏ9c(U²ê­ë°äÉg'Ÿî@#:U7·HÕ#œ[0€D :Iˆ2&²xBõ†îßø>” 1j|èÓÔY‹þó ×H¨"OÍvýf=7ÏÁPÛéž ?°îôÓEÒ“\HºsóÊN•HÝlG sìEÝ̩͛e‰1™{+¥µ@ËvêñY¸BÏç6—̆œ/ ö{Ü•¾â«eµ–q–Ó^âÑ¿ƒçÈòè/aÿù÷ß&ûýûÍÿˆŽV‡´+ï~¡_‰Ž%[é7Ëxìãihk\åØ`ßÁ2‰Þþ§á½ñüVX_åz—$hªÝåÞj%¡úÌÁn-o¹'ð³¸6<ÅÏKœªÚ&øÆí¡ØY1ãŠE/WðE¬êd‘'!dÞ_«ø"ßQäF´)ÿÿ\½m3Ûïúýo4ä“fÔ°™‚’DZû»ëj7ÒôóÇŒ>ÿÇò?×k­óû—^©ª*GŽËu1¬Ý/ H9-ß½EûZ>vqInÔ$k)<šÒ©–2?¬ØŠYjd‚ùj+A·qõușˬ`Á£§—ÛˆÞ¸ïý!Á‘û1yÖHA#¥çχ•k’ÿ‘¼=“tö¥¨ ¾IÁ¦3MAêÂ!E½H‡õµËŒ"2fY‹S‹lZöö}™XT(\;¼´½]‚nûìø¬„_I‚ A1DJªc}X#‘õL,•øÝ#Öú)¯[â.™ÏÞXÏ9jk߯Û(KGÊwcñØBVá&x…Ð;’-(Œ…´ ¿âöúm§6}U¯Ö·oY„zñY5t ’R«L%š=¸i*8˜í¼aPº¢§N´rL-«Ü"y;Áî£S¥8ØÄxÉѺk'd;oÏðˆB«‘90Rˆ*˜@ŽY³ôxc㫥츦Һ¾f©f4ì_zZŽýÔb4õ£Æ\ßÇ‘R5Oâ§9l®Ñnz³y:Ô^þ480!árÍzvý)1©–p¯2í»±ÛÛWqÞ3£n©L%?—,Ùé+ÜJ )ðÂôúx¥Á©fõòè8ô&¦† +i®V+õ-_…WÄrÔ@¬åáªq5î –Y•†×Wë‰K (üzãK±Ï‹ËÀ dä`Á˜•ËߪnvUNÌÉø¢ªHà~-U¾ï«(Î£Š’V{Ƨ`>ÇáYضuÆl&_¹|tPàÀÞõnŸ ˆ5¼²()v­$ÔªBÿC ‰í±Ë*« oRŒ H¶ìIÏpì•\ šeŸ—ͲÖþtLJz„Þ Ü™~ ¢ü6ŒÎ+B„7i’J‡ý EîÿÆ©ò¬¦D{'7ªŽ–F`½û~’è^WžV=j²q" 7cæ²Ìʬ<–H€e)màöË6xhcb ä×<Vlª.pB úÎ’ú³x! ŕø`#n$i£Gïým:gZ§Ç-¥o,¼S…¤àÌÉX)²ªö{‡J|ƒÃëUÉt–…©’Ù±vuÌí¸›Ÿ°ìÃñB]ºüçA}ÍÙÑåŸ/츪t!ð€Kh\laIîr¢ íMÒ Ù>;ß©h¿Ò[ŠTôÁ¹CÄU|¥ÿ’’·æaìsª]s™¥pvj¸/úQÞE· ÔVR ñ8kûŽ 4êó¼Žä‹ {ŽõÿŸ;ɲM'ÖöÛI€¯Ÿ®ì¯é ýã’-™J¯ZÀÚÇ%:Àã2{”ùw»”_Ý„¯Í‡#j)£€:¼®Øà3Ö5?Äfø:.›òvHÞô­\±Ú–VŠÒ2Âv¸N# ?mi,¼Åb%Á к!ÜØGãôi>©ÝgMHª$ŸGÄɲ¾>õ¸*Ok1cc;¾.#¤õð°oSu7X2ëE«Qéé2Wâjgƒœ1è½Gá9Øg:À`_J<ô»^;çÄPMÙhÝ8gBâÄàúôüÙÄX1(÷ ¶.ÕÈyUc»ñx¸èÛæ3³‰?èJ˜º92÷#²°Ø¶€’äþí_ˆ-0Q <~ðœˆz ÎÀÞÅ,´·Í«)v›©d³Ý‘Œ¬à©ký|¬ ä F%vºâ"«Ž}V¤hŸlo×ÇàdtfâøÐ¹ ×Ê'ÍiwŒöÂöRg£2ÙËÓòn¹êÝÙFÉœÍR„Q¼óLÔý’¤®r JᢊXZm?bFÖø½BCK¯´‚Âr6 —ÜKö€(ðæA~±@E»ù*†|!ë––-hüiy¡ÅKyØÄjX-ãaúžF‚Ðs ÎlŠR|cË‚D§š8Y@«ºÍ^®çá×÷ØvP<¬Ï\ˆA¨ÑBÞVȶ- Da î.vJœ{hʽø§}Òhßdo{õ]f9›‡>-ã•‘íälå0º”Y=à„}gÄé“­±ûß{µ¼tÆøA»ðæy»¤ÀãgŽ¡¨OWê$¬ ´Rttv{2R³›a½ÂyÃpݪŽR9ŒëŠ9fcv1 `°¨ê%bDôá±é‹Ü¯H›WëY¡»]5W„ÝηH\2¢|³Â–ýn¸–Àç7kIM28"ÁÚ^¶Ý@ßÔ¦_÷§ï»èz÷‡Hù ²€@+þÈ.-Ÿ¿Z Ü6ÌÆqÛë¹whù2úÌ¥?î‘í\î8ÃÌgón=~˜œr¡¼¤¨ëæ22Îñ–u·2·þ2€¾ö¾3§a3Y(Õ)DÙïÃÝéyëhÓë5ñ\—‘6SR_5oyécå)Œæ„8ÿàYóe.’ð!Œ˜»^m\XÄ\h .}{èã*pHÂÇÓÈçSA9§m0å–iWžr–uã͸¹©‹ÓÍXëC` ’X˜zËx¡#¦˜ÃÛ8ˆpÁsî¬ô8{:¬Š¤“uFªnGlÃ˰–>_xñ¢ð ]Ë\JC*Qz/Àm᫳!3Sè(`å¡ö¸ñLŸáÅ;Ò†£ƒã´ÚöI¥Àu‚-g@t-NÚPóLòœ¹“°ñVð¹Âúpuú%ØgÖ‚. \ãÀVíiÐ˸6jÜ+M¥"±FgËîSÿ²€ªåâ ¦'ÿ½¡!0Cî>®é™ÂçÙ Õ ‡¤vÝ[íX f¡ÝQaÒŒÄLX¯yÒc9\~•ûR(<åk·ôSë—)צ€?Ç5…¼–‰°‡ +ès¹6ŸŸWg]Ý´®†g¬À›Bõ„ðd„¿¡Ö·Vx ˆK+ì8ŽdÿR%, sÈ×XÏîš,‚#¼Á ÄŸ7Òß°m¸Âöëê"°Ç@·8Š£^”5ýÃ~ƒMí±7ƒäm<ܼ€\k¬4ô5d»šàîÉ€£õ’i¢E8ö¸ì׌×c.–¤osí^µçd ™×ëmæRà ¨ ¬Ò·(̼©Œ=â—Ún½çD Tà”]áœUOM7sg¾ZnùŸòK»WÝãÚ‰=®¾{hšÐ>Œê.F¯ÕmýµÊXÊùPoùÚ,i}»úr‚M(Cˆf"š?Àaùv.Ö¬¼6´&oƒƒo„< ÁÿáÊLÞOòcÊu¹jٺŧø$Gá,Gní¾jœ~t}¥¦ä àWt}3†\€K©µçˆ1ü;@WwvâQöÍ©òjáàÖ¼¦÷“ô³4K9„›GÏÕ0¥ U@uV›¬– úí$Xz\&Þ­Ís‰ÓñÃ1Cc–Ãð\#jοA¾ÌûQ+B¤;_šs¯„fõJ—¸m÷2ظp¶³ûÖkÇ–ƒ2¾«‚ô½˜©›Dª0“B‰«³¡µ}=´·^­ÇmËí}ˆQ©Ës{¿¾f/(K ôƒ È€Yÿ±Tæ#µr=SQ"ÕaM€[Š3à3ÂΈ­¤ìP-uÚûê©)vüd  ÿé5blõN?>L7Þºöþݯ$ké 'H¯ÀUtZéîUdpÁ÷ømçS=Þ n+L¬BÑ8²›×«÷’®¤S·PÑÚþCÖÂt0ø%; ³ÇEsøŽJõq”c¨Ð"TQÂ-%‘/k2!h3ÛÝêuY2†Äº³”¿['&«:É…ôûÄ!{#îF#‹{ùj¬ícD‰€ª[¼Zýü—†õ~ìÅ O–Š;À4*m°ÀŠVw™ŒÄûhÜ«ÛîQæ{۴Ī…‰²¼†ÛJ{5ÿ™Â´ô²=n¿”Œ2 òÇVç˜:¨|íP±t,ñSBFpš-éÃØ¼>Â2>v˜÷§ž°T÷c3>?"z¾ðÛÇ¡ÜÁ¶¶ ŒÜBqÏ¢Ð6#¶¸Ñ6æÀR«_¿Jaë”9Îp8÷ˆ”t…®B¬¡¾…¨À¼ÂYNTõW+ÍZpÌ_¾ÚÉØ2n^Yh„¢¶ƒýÄ®€“V#0Àê7<¤å”±úH_a2þ´àèR`0jíöºL±Ð‘Yð<é9‘ßZun™a÷kDAĽÚ&Ò)8Æi'¸¥Í™;*a˜ ¶:ÌìSeÖ ºá?Íǵ {šª×O«˜g2VÅPg(–¡’Ô%ß;_³ 68›@ß‚•ÿ”¬¶K%¦#T§" J‚Âo騶T…I¾ùxBúÂCØœt (žRTá}Hñ‚ > ¡-Æç–ëñ'Qi))Øå¡ÙÉ|Åñ˜~Á´zqEþe$Œâ«¸Š¶kx¶§—É…„ž€úà-›mÇ"2ÍÕ“×Ð{­F˜7þƒU”£.ªsY°ý<… Œ“ÁUÙ6v»hèä5Ó‰lA"‚ûçÛj@þCWáÞÜоú#æh ð^Ú€v°z%T¹!Y¶(V›sgµ×Vob­™‡›‹°É¹ ò2«òÚ¸ôX âIªSÈÈÄ×5d^M†º-U2þ=Àc,øüÂp»´¾…M­– ‡Yà v¥°¡hn|ØÝkzðó‘.Ôë ‚r½¦O§¹$ëºF_¡4ºœ\›öä þ†¾‰0’ÜÝ4>_Í/7„ß7óÖ¯ìÇc³¥Æm®Q€øv¯Úävö,#½·Çù|d¨¾]®½GÕ'n_%kƒqÍúúI‚-Ó•p°¶RüW'ƒÎÀ¦]ö´qQÚt¥È\ÝLãzБL|ÏÐÔhµêŠ®Ë«[v3$ë,âI†!ž[¶Õ×aÒðI§6€ÔÉ2©®›‡æ#7 ›¨úÌ[-Õìt Åcî+mc³[œ3•RQ‰Já¬s~õUD €è%ëÑd߃`é·Ÿ•¤þ9{y.iðù˜t" ë‚7#\°U•Pøµ±ÈÊcÕY=žzŠAaæzªpê Þ#äâà fàš…[°ÿÖ‡p «Òªùå.µU߯_íí`W‘˜9pñ¸ºˆÐ>¬ê#š«ÉŽÕdO5d(ÃÞä×)¤âä»M ­A:LJƒ1¸šm½K‡w‚uÑ8\à?µÎfŸê<ðü$.iÄj£ƒ¥]°~èÚE \}ŸÅ];Ð×0œíeJ­*NcÝØ‚3(!Øïr9™!F”€®OáÊM¦myð0§Ì_wÂuBÅï¡[)fÃÚ¾w~†œÃâ䓽Œx€ÃOúݯ:N-•h›–Ð{Þ~>ÛfX·wììÄN1ýµöÍj CŸÓ9Øvׇ×&²+.i"­ñ×î8nL+žªµÔJCQˆ†-ލœã?ÀÚõ¦þ|g=Õ¨z‡ñ™€#reô3Þ!%{ƒ,oÙ0¥/ÀéæyhÔÏć õwØÊH˜õdÆ·º¯¾áY}§¤jVˆ,¥œé¥B)îZ†àùÔåPÎzyÌÎ¥ ¾è}à ±ôjó®'q@Nƒ?5½ç+öê8ŽAµØn!±W¡Ë\sCêã€6×z Ž´žç]2q탠ö=³™×˜ªjú‰Í ×ÖË@[T%'îK4@Á=Ã´àƒœuŠF`Àå[²,Ô žÇ%X#ðÇáÇ58}ϵd@»;®D[ú0ÜNCâÇy]X*pß§…¶`ÆØ±–ܨ'D×ÜŽ_ªÃ»>Ì@Ð"¦â ­Ýñ«º£ðX†%MÖ&F![áZÔdORÒx…l-ÂítGÍZÎ ÜFl»AÄ–1øH¨˜6A&&mÚ ?«™½~ç6:'*zc 6÷Óè¡MH\ö‡X:] ˆf sPró‘²)1xf¼pHà)Ü$¶ÔwkUõ7ëZ»¶£:¦È39”Ñ ¡6ŒÀîclÛÏê½z„¤q‰G^ ð;"FkkÒ¡{IJûŽÀò)iªª[ãûr¡NpŠwœp[·p;>À=’à€*´¡äà &懺—”zÌÄ\ryãë­ˆl]ȯž%•pS±ùå¡­´’âÂêæ@ÊÒ7ZÆÔFSš1¢Ú€½šxЇv_CЯŒýjï`9SÇqÏå(Ì A´:K¢©÷m8I´½[™\FÔxÆÝ› to ‘ šÌ­¡+°/·0zXÑ)ûI‘a>É­:AÏúóÀH[ý*ìÛJsþ1Ò\C&WýõcfýÝ!ÞíѧµNÞÞ0Š ,³+ÛÄš2ÀØ&©4–]PÜpœ”ðLAö{ögªç Á0kûàagó4êUúÁšƒ(5â:rùºT"¨„ßÙŸ?žÏHœq·¹^ #­¥dugê06›ÇÓ Y±°>¦_•Þ¾bÑŽ#>íb ÂÓ àú¿˜ÁÃ$zÒ«w¸rÞý¶¾02»ÈI7ñgŒ´¥HÅ+ úF%›ÅJ Hé •±·ØÐë0dhÞØÆé|9Ú,eÇiÓÁë£ç2s ö‡ƒOz¼ö (° Â}•//Ù¿¨®ræÕ[Âp1ÖvÀJ™Ãœwï ÇN¹ Ihõ1s›}™Ó! …ÀäË×ÚîcžTÁš½C ¿öûis{•kÅZ R|ëù̃¥ça˜ö$"ªŽ³±-6G†š`àÃ[ŽÝt‚#v4%ÿ‰‘Sr¡2 WJðÙ²ž51 p>ëèkUFÔ(³6‰³R@Ò¤¸ª¨ÀÒÀX›°<λòžp…Û £Íáu,9Å–ÃvÒÖ“>ÀùÁt%#dl¹)«“]G dS)F³šÙ +ÚÀH™I'H¸Îâx«¼†¯þZ­½Œ9Ö‚3-f^\oõC÷pÃ~Wj•­ûI¢ð“ˆÓ´‡Hìa­‰f`ì8”,ƒ0Ìy?®L°%%‰5C=Cƒ®·Š½J˜³¬—i˜^?¶ñ"Ét÷q } Fµ¯äÚY^(¬fû—Ó´ÅÉ+K½W!j;Í÷[<(à‹Î<>ÎÓä?®2Z÷?„I<Y&YÐR)ÀÛ//%üžÿ”Iäøyú̃ Àh‰Unme¡õÓ”›32¾+×VEWŸ­3êúõhL³¸h½ß¹¶ÐÈý. ÞVÆûÝíÁ*RæŠïâ/r€B¨šÆ V+%?ož­‘híëj!4MÖ³å^¼§¥ÄºEÆÜlDލ UÒ¢¡ôÖû±|jµþ5 f0ˆs¦éÞwcRÚ€0cß2å¯^7üHè sÉú¡â"£-ïfÝÈ©r”G3Õëßžµ8*ZµílÔîUÕ]}fa«4ž›ûîçÔ¬ë}¤wÚîf.­ÜÑz9Žø¡ƒì꼨ô÷}#i{‡ß{2ÊÇÅQz 9˜Ðd”‡K)Áº••þ¯Tàçí`J:L ±M¾>\±këÕX ãte* ¹2jú`žuÃ;T>¯d…c±U,^¿0.#{þÁ„}è!a­» ¤T •¹µáDMd@gÝ-–7¿ªÞ!'a¼½¾í…ðͺ0Õ]€~©87ÀÙÊ2:òÑ=Ëà±B ²W˼2EæIN^YGOQò Ñ")‚™ê3°;¡;ˆe¶xèÖ¯`íë°F”êy [D[2ðFôÜ2O‡ÐãKmîoî4FñÙ¨WOÚÎÚã4s£,´·kå«d"'B’¨±ÿ $÷á¼â‡ VüÌ­f/¹×¥¥ÇæÙ´Ç˜^×*J«6?åù¿ÄÝM”Ì?@Ÿ5s<[á~a›‹E¬-§:ð2:¶elÑ•ß\òW@j5$~¬*[ ÂŠë• $ºßÞ!¸º¦·wÑ_0W¤y„ÂTaG(Ûf^ùÞVt–§ÜÛÉ-nÏfr{nú.%lém̃-…½u¨`“ª>µÿÁl^õNCÔT0ByÕjÍF~Ã઎´…D ò¨Â[ú^žÛqÒÈ «{ÃuaVIít´z¶\ÄPÕXZ7‹~ìï·›Èa‘h‰㮓¡æÆH7ÿ-#_ ÖæÜ׆ˆWÁáãYó ðßœYŸa8ó„ÒÁ¼’˜’ý aÍ¿·¯ýŸÆôõ_É×ÄÁ¬- hqÇÓ\_§,Ñ}¹fø˜FÉ# -’¦‚8ŒÞY”™ÔºâêüèÕ “0ߣ<̓yú‰H,­[dÁ 6(i _e´ø-ê7ËW¨63HõO¯2MË•’¿¼wñ*+CµË"V±„mpS¡U¢Ä»‰ñ㵃–(:—õ­\V‹Zš_Í-¬êXјÀ­³l—‰šhãb×ŲÕYgc(Êc_MÌî’â ª¶riÐÒã&²Ì,ÿ®‹¶[5?“ªêoºÂY¯WA =–ž3öö­&óÖÖÜNÊÊ€3«šWÏÐïã IDAT¸Ú/ú*\͂ðfñ "@êtú"fÒËöÙÙÙ ¸ü©Üj옄z¾0ù¦¡œØÊsFù•ÅáÔxVÀÕ:ë•?xô ð³$÷¯«AÉN³>d sxˆ¶ÛƪŽÍ†ÂðCQ}ËÕz9ððûKÍøî,Û'ŽI×8€gËž6$ËD6Ч $L–IÂ%¼æbÕ±ò•ØeŽSºƒÍR£4·Ì”A1Š@õ€[%Å Ý -ß„S  µêújŠÏ|‰7FÓ™‹nËJÎN³±lìslÇ„¶]>q¼kRÌ·Ê‚âRcÌ?uçõÖ»P„Ëö¦:&{ËìjÞ«2^FçÉÉx3/#‡wõ»2‹eÜÀÒMë‰QWÓÖ“qgø<àTç8Cžù¾ýŒ]’«læpeV._—>"öAGÓ¶U/6ï†'¾‹üþþÞ1?N“0CÊäS‹Xá‚^ó)—¨ VRn—­K?>Õ {sô‚ÛÒÒe®„¿çæoìô•€ÞG'^¨žñ@–È% †/Ϭ¡™$^¶ÃÉÅC ƒãªæ[^Ž–g^j÷‹:ÀmKM³Â©l¤Çf>âÀÄ¡$Äuâ¥#³…WãF· ôº”ûÁ*.67ì`pL¯+‡žÅ\„/+5&´cìj×2:©V*²yÈšÝÀSÜÔå÷BNÊÞ¶:iŽóоá 9®mvIç Ò©ÕN§#ÕŽ÷ÎûÄ@™wýb"»1üXw´&–Ì­ì4 }CSÚfûè†:z4ëé7½Ìú‡}Åñkêa̹€SV’XäLj'SSA²P§zI ÖGZµ¸[Wе œw“‡”á^6ÞÃöº½^µÐ1îÁ£ð«M3ö—žK–*\"PòÌ¿ÏÏä3„bØäMÑíM6€PúDIʤDÙòŒAz.Ò4u»ü½c°©-|°R«yˆrÙu?‘¯Kˆ|7u9Hï‡j¯|×­¿‹—×7ëÃX rGÆPHnX$ÁK ¼š‘Qq0h#ìÙÿÚ…Wéå“0B®¨g†ö|Ü,Àº!y¥A³‚È‹VÔ£›Ç‘cM…RƒÓâUMÉÔ" [\[Ò¹†ì¡ûo¾°–ÖòNx­"áÅë)YÎ1#J)ОêÛ^,Oú>‹è}× ¯•gÇPÍâdì˯šuß6þ:˜XW¦"'{±ÚüŸG×¹`ú¢°+Џ¤ÜŸ•ðYp$b¸Í=k ÙöY+u*±Kkå\Nö•°Û™6Øer©ñÇàK¨Š¤ ¼E÷< ­V !~`Ç>oXEŸ‰Bœ`ÑXʉ¦~p`P ô¤Ý_ #®:_\ù̱UN†`­ý®d@¿œpo/äžÆVZ(ƒzU':ª by2ÕdÃD‡º¿/@€Æt„Lè) –PÈ»ŽÅFÞKH–ŸÊã·òµ®Uw1Ž?ßD|ßêeÖÈæ9NYA½$Ê–íqz–f«â‡ô‡4znë@—¶Íd3!?ü£à¿{UÓcð¸¦G?ñ,7R¼yÝ•Wôç¹Îê¾±ª>içÁIÛ3ë»bqI0˜?ÿz&†Ï2S‚·á¾Wói€2¢[N²ž•vñE1üÇê–ç5´ÞÝôqÅwÒZëšlÐŽ±¶IÁp”Àb‰ªŽZÂlîn°‘Ûò’ú» ˜‹‹[ËÈF”_"Á¤Š‹4û%1¸WÏ$ÈJSâ5¦@ Gã|<8ú;´jï°ê‡ƒh±.oSRK„MîŽQ}/µWà‘Gaò¢ ²Þ =­IŒ|›n”¨í]ßkò™õˆ °¹iÕ=Ë¿ïUê¸;FH÷¦·³y. ”ÿè<Ù¶‚"x}>ÇÈy“þ»°ðýÅÝc^wô®ÏMrÎsì3Ó)Ï ,­ù‰´äÜšÀ?©Üf›¬Õ^¨½Ç‘"ö|Þx1ó\ŸÎÈê#Ás=k6Çx帮 9æÅk.!7Mñ}¬ÂG,EǬî^Œ (eÝ Ý»Š„¯.!7%-~Ú/"£­K½®í™ð±üŠ6Ó²}½=€\j*‘PÉÞk•Û[Ã8Ðm/' å¶<øL¡Ïj¿«§vèõè;ð.¦®`”íTqOkçø{/aùþîñhÈÞA(üK·¯I³›¨ ‘©í¨q(mìeUï ÷ùȽ´k 4µZ1´ f¬5³7Ê\•2—>ÃĹDû誦Ù`¹ ÓÛöš«ì8Ó½¦rfñ2žËÑOžDzõÉBÔÜG¨* ¦ä2ETI€¥±Ûž>sðX1?$$sÆàM*ÓgˆKÿy&uj ==¬_W”cŸŽÙb?^’Y PA«E˜íQÝ(Ð{¿ÛÕêã*x¾hJ·#Í]‘‘v*KPÀ³./ ¯K†èûå%2Ù¶Sbî@œS ­=„e×Ffuõ,¡V¥•eY£ÕœÑ*~ç9ŸYûebÑò÷&ø>Õaß‚ï'!Œœ©ö©ö–6°‰É¤>Ì•ú­µ]&lNÎû6…ÔÞBKšBP{ìJl\ÓK/;rÕ&ÝôbÁâpÔ®nÓúÿ6nÆd£,Eé,cã:ï…'˜2ÝëeÄð'¨áxê-J¤zj)M£eškÈ¢uXÒâù,{^öx€òkh`Ì4§4z@ Ó+ê™\ˆ@Ái´‘Þ~Þ°mDÃô8kio`„á×kF&1â‹ï\¬µÜ•êÙ·´žˆEÙýúë›Cð7ÛcâÜ*=ý`–Í>|Ð^â°Gsh™¦÷WµXõ«1öV\ YH÷‚Ãî™ø7±”2ܸ%ô|áZ[F7~§Gë ÷íô ÒLK9s 0(P@óL"µôT:nÆYÙüöLròrÙ¨tÖ†x¯û¬ØQËhú¿FkK+>#ƈŸÁçãˆÚôÜ^zg“xeekañºx}ÅЮú’ø‚бbMöèûKÓãXq¥ü– c}ü’‰£DÓ”«#ÇKŠñâÆðYhþ?ìË8ÂF|̳›FHrÙþ)Š…Ž`ujþRDU?mÓb‹C-¡å‚¸z‹]ƒD£6”5 ÝÕÐF i¡ ³+䨏Ê)í]^¤øÖ\–„¶,çQ«çºªq„Ðæ?l…âl/víÌãB+è¿3 T-ö „iMéR„OJ|ëG¥ XhZyÓ†ÂF#DFjÈ)´J—[„%ÇùÚ*÷³kiÙ«y¬B¦±!T­›& JÛŽžM¬U³p½žqÔ§Ø‹ aonàìe‚‘œ§Êúp7öŸ÷ªßú¸·ˆFvKðKó¡ŒÂ;\ÌHK%^töðñ"nº¦§G1ÆïóTi–Ñ4T#A¯þ¸ýû«Dåhš¿ŽÅ²ToÃ¥‘*‚TlCmšYÅ _i¹6YßD%ð& á.j1W?£a¾!Àq7aƒî—9€èo/²yV“HšÔòoÁþ¤9!\‰2ʬÁª“¬í§1XlŸïh 0HéƒDZ©È“Sµ‚¥üj)x$âR'w: ýbõÚ XÐ0%Å’%ëÑïºãGãe”ƒoŠ/(»}®À}BK¾$Œ|µGÖ¬²„šè8©ÐtrÒsõGÑ—½]=€ô ö2®¥.ÕùΪ®nóÎÚí…lð°?·e™Ö›6~E]¿=jÜÃKÜVÀh‹²}FT U¤yÌ5­áŦë±ö Åm¤U¹"ÿëÿûó¯?l·$ÒYe[}\1 ÛQ4aO#¿Nû¡]DüSÕÒ÷2kE™ _ÅD:@¢È5xgǞȶdøÆ BÊCËÚÑ'±`´‚†ã=ì«!í?xX̧†â3óÑ—u×wo^h¸¾mè¾&Bz€W:°™N€–è;ê $ÍwÔù5<«Uû€ãVXk™9Û^ÎÍ-ÉR“‰Û‡T`Á|l!¿„æÃ^/N7–Å4 põ9þÇVB×[ZÅ.´îœ7Œú^Ð3Q™áe2·=S8/.èjz^.Œz:¼"#­ ¨‘ƒG`ÖÉÄJ¦Y%CDôÃ7÷_•™Ð=c ù—J¹ïÁl^Ô –Žr%+ó,¬«òÌ5þ®øFËÙpk5^²­)Éï×U±vÈ—< ôßÅCË髽gÚ‘áò¢«úX‚T¬åÃÄPP^K?b MŽ õ3ZQ/R„éV‡ôn‚ƒÁ"ï¹… –5È8\- v†@ Úé¡å0l®ZÅfØP”qÞgÒì£3v1³¸ïÈ1¥õ&FÙoÛoº—GÖ†pßÚ´³H¤z©9'ÃׇzÍ€ºP€z9‰ÒÜp{í³g‹O9ø–¨¿ªº ÆOØà€\c“A#¹@Ý6 b„iyImšBèXÓ„äÙØ5_[k׃€ŒÇWövÇÍÙg¹³?/gÄŸîqžIŽygg|×Ûæ¾§éZóõË”.²¦:@)źµuâ[é¡u‹N¥æ][%íR„ý¢_ÿõ—wd[W×ä2 ò¥IèÆcì×e¯‘ÑúT¤á¼Ñ.è6“q¢L8Ãh¨U—ÏèœvéМ۹T‰PÛ—Óõõ„ÞKc­¤$ˆ‚Ö$+?Sìø Á½uC¼gÜ£•Ô5}å‘™¶4 æaåJ"-©­=ŠÜ‹{¶Ù¼¦Ñq?Häã±ûš¹›ta¨ÃC åÝnskéæ ¨w#>c˜Ét±¹äùÂÉÜ3ŠÀ|¼‰C‰J¨Òm«žB:är ?máJ.¸ñp`aIø§¼ "\ê<¨÷©šL<>ÓÆ¨¿Äখt(uËšåÞBKaÃ1[Öê]u¼Q¨©èB±ZoØ™ˆFs F õ" 9°VÊz9|@ǼŒ8tؘ¯ÞÌ·MŸ0î¯[q¬dhÄØšÌrÕf V|gÔypïk‡Â¬C¶£îžvJô½)–y¸“ÈD¹pô$Õ|fØŒ“!Ò.ž}ßY3Ʀä‹Ü^è†ÌÀ¢´«"u5¾é-¸Iéæ`«Ká°…[¡•ä̌׳ËBIÝ~ºÄq²ª0IË ¸Ž¥*m^Ók#3û0J»¹ ä¹”³†Tê–»+hÅ¥c»sAìÝöå—ðó|€7æ±õ -{ºRaR’^aÞU·wÆÃ^œÏ”Ï^*áÀê³…Xá _[¬-0@ ©¿·2^ÝZµjo„zo¼zÁ?ý«¬nbR&“¯ÖË—9:Y1åVñ…øÆêþ[ù¾l°0¤+¾Ø³í FôižõgµÛv¡eÅf{…P«\o­½4|‰-šÉCû¿õÓ<:õ…#0 ¸o*ݺžYmubShæ!¤ži£ƒåä­öÔÌ•X64ã³óßÜp•.ËÄÅ6ih ^—1ßM ­FטûŠ„á“Ø¾q€QzgÏ:ûŸ~©”ãnM}ä`|¦FÊOQ3A ¨‚ï=z¼•Ø{z*ÑV¹„”n4,õ¾³¢ñã½y„Úà€RQ—ªóØXUÛÚ…I{ …• r΢çÖ ¥·ŒÊó¬C9º­ú\š×èkÕPìgŸ>=d:z±7g€Ž“åx<ƒåÿtéK`¾÷¦5ѰµŒYbÝbïJ]¿˜(¹ró÷ºÂð#ìâSǶ®m¢+Õê?û“»ôÎg¯µ³ÔRFéïŒ8µLþ›†ÚM]x—jÑ¿‘¨¬œôÛÕìVe65å•‚&ã•3ýŸé!!Š(ÖJÜ‹0Ö8ÀýWß,Ië±|Ž­{âüg93ú“÷å=ž…÷÷†=— ëÔÅôD¬u&_òß[mõŠ·Ó7’`ùÑÉi81øXðÅÕûû(ʰ© ±;±^¯ÒÍš|Íád†ø8FïnºzMÁLVo2û|è=Œ7ù?å7´”`yæuAúYM°ýIךð7Õ¤ ÿ®ÝØW{«ÿiƒ]ç,¹õ¤WBumÉK—Hfpè5O°Še8V¦‘šÌ Oìßó6ýžNq:Ä)ÿg>ëÜŒ†³Š ĬEôB¶8yd #’b ™ü›J9ˆ,ot)½“.ÁgÓ¸pÔwÉâ:Tˆ åÚÚþZ£ $Çë~ÅÓA î5wO}Õ½óèYh´o1€$vÄCK®é <ÐôùÜÐTü“|þXz:?:_{Z'ö„ëOÍËJŠïö|5Øý¢Gi« ª€¾—•é8«¡•Ưë¬çƒFéöºî÷(¼ó7<†‘Ní׉>Yü#¹Ý¸Fµ¼w ºn34þL‹¹cß¿­šD&ÛÚ6÷™q*µ"Pw¨%¯Ñ3ÅOf wJÆ;¤± VP ³J¤ÕƒG Õç»oËúæ¥ê)Ç=@ÖRÐ¥0Åuø‘5àþ#™>V­xçó›ÖÏ_cSóÙ©Áâ\?~}ûe`‚O%¡‹R±08eF…Môßý’ ÷줟.sÏÚµ¾ø2\ø)”â¶°)1Iß>ð ’­ó{N¸\ˆ[Tàæñä˜#øÞOÎzÍ{¶ÕïÊzïUÁ,'ú×nØf‹Þ@èùSg…¤FRƃì8 Jkf¨e‚éÅ8€”H\ꯂw'­²¥ûª×«óNltÒ÷Mƒì ´ :Æé¬ñZú€°½š ,Æ ¬ |­Ÿé7eQþÞ' [QWí´k °u}p¯;…娥ƒ9È oWªýƒœiD —lƒRãB¬\Œ»aµ3¿ƒ–ŒJ…Í2Æ«ö~†¯£ÇÃHu‘G=’”–eÁ EÈ(‡ê¨”§»îUÍò}Ê… ña ÏJg¢Ãèð^#H©*¹‚×4:äD¡-ÊcÎo% êäFí¥û*Âð mX¸.Àmß’­.è+K"6ð 4$µ€Ñ>0„ß•šˆm⟿]4V¬ÆZûjy/ä$¡%‰LTòKòQvîEÖÓ*dH*ÓòïÖ#¬{siürà$'Þj— ÖÄ8Ð AWZÁ·2'üÞÖ ÇïßßžNÖŒì¸óÓòàþ›òeŽÆÚÑ õÆ8<·oR‡©•Mä$}¾Vð 8ƒÒÑÌÂ⬳1„m9Z&nfQ¸¡íŽý‰¼ê¨4W:ºµsÚó”ßýJjx]¾šÜ? Þº´Î(`hLãÔ­Uixl®?>"€ºe±4èãl?5 +Ú´|„ÆË Z՜şÀ`”Kôýë_j EqÚfö€;,K0|Âs ”XG©Á°€oÍC¿¹k Av-]ÍA*¿Á©ú[ÅÂ(#Ei°Õ²¿-ÇŠ[V —,ZŽp‡ˆ:f”l%‰yô·µ÷ègÑ"¦ß âoÒóŒ$L¦Wß-Z ²""´†îdè —\âïíûúy²sd¨‚Ï'ŠD/ Ó"ª=T'(¥¤§îb[§(Ñ6Œ½0‚A:CÃ#oP´œ:œÈ4ÁøO+HHÇoÛûg•߆9Ãy<zFþùì;’à½ð¥cW»¡.¬r’âËçÝÎ…:!–èö>‚rP%Ò°1úX±&´×1¨®ØýMËd-Ÿ~Œ#œÜà'éÌ‚ª®"p{òú³t<¦\RüÅI’æà㆖1ùajèÙ&s÷&¶I_m âx÷6I{Ð-½yóa$ ­Ÿ§]R¡˜ÇÚ«—ñvˆk×kÜT] Êa¶·Âµ ‘œ¼·)° sƒ«:X¾gÐà /ŽnÕÛ©¾)®žÞÖÏϵ\/MàÑi}SͧožPT£Öo(}áýÀ“÷¢ÃkWå°´:*ë*ÇÓaØa= ë¹Ã>cJxç?æÝO¸˜9Õ{’#šÖ²Pœ1=ÏzÕÌadf€ýFÑ y­sp›Î@,£jûªÌ!«9‹¡%¬¨7¤ y¸q¸±uø¸qÈ ÄNZ¦ÄyCà@S¥dyöâ%ßHî°ÜA8¾8DÏ^šƒÞñqøJöD”Y¡€Wº€Xc5šÐÌ%þv‚€¯¾‰–)›.ýΘFqÔH¢"<)^ËBsƒKX^R',Ä ˜3ßf64 kˆ¾s°WÖÜL¦s!£lGØ…çѽk«˜HG^¸¬ £}àzF`s÷Álñ¶§^Õ0&+]2 ƒáï€ÑoÕÀÃ3®Æ`¶xƒŠP@¬?oÕÚ^v`Èu+!Ürýuô1|°Wp…‹‹ íH>­a7Æ"Æ7”ïNpµè†qnSÄóñž™Qª]WµìÒ‚S–0Q²bœ"OB<<8Ås«Î[‡ZOøœš–ù àÅ:1gḜÿ :ß´Ì It}ÙrõC'ºJEO*t!vú[ìÒÃçG)ľ»]\‰%&¦2!†–tjúس ïÃeÄ;äL Ž.yžŽÚu½§aÆ—€Å˜V/Á ¤ÔK*+’—8š|VèpWGô¬ûô¦ŸOšÍôº6Ólÿ:Ð×EØ\Ài"*~Jƒá$™4=4I@ç=h)Nˆ¾©èCúoµšÃö¢ªwë§!Á¤Ý”¬Õ»¼É 20”dE[òƒÇxT%ñrf=0œèeý@±"…X*ùºx¢©àSÜ`2µ}B5V¨èèÈLãQ3}‹IjÏB´nk.Xjƒ‚+µNQ íøØx)Mý^³zŒA’€:s‡U¦*°Í í—&E´×0uz}(^ LÛòžÑд‘Ee&~xµPŽ>IAdÍ{ýyíÞ[¦©µœQRM½œxU¼x½#zuêïý>k–Sï–~û@èN²†Ö[¼5[ë7ÝŽŸ2޼9‚Á»ºäß“Ò8Á0÷¶°£N¨¼ÜhÕÀwrgèåøäÞL¾A߯bšÎ´ŒîÛX £­Ñö½[Isó$´£V-é˜P“M¢ÿGƒH«¾µ‡5 QîǺœ5"Òå\H'´D³Gò+Ñ·EÜÊj@ÖuõY@ÕG긹/^ç6ûµƒÖ8:3Qý9ú¦i¢98†¡^Å¡K¢·r Ä£ËA·{0è_ß$…< 9qŠ6ïgFĘgY"V2—ácr á‡6åëÚ[ü˜Š)FEСú™­hÞãÜèkœò7$·8§´NpûÔ ¾ã"{úùwšs‰çåÅõä”0|ójÐÑL|±÷NKÇòQ lb4©[É—QoM*Ìuè-&§*6,0«lê*ß©P+žêÓ9ÌYÃ"„c{‚,uÐ3E™Õ˨Jê9]‚ÐÉo¤}>÷vê{E%úõa)àz­7>¶6lÚÛ$@Bðñº&Àk› ºó„rdŒÖÒu öÐíÍötš õް±>ÌÂËû—°¿55XÎ"6 >ÈuD/B ùµ[ÕQk"„!l­ÞeLª±åZF„u@ @R5ª­eµÃ8*ƒTc_-Y×Fv–u„¾b‘tÖÅŒ‰ ®ˆE¬ê¬?¤‡Ç‘_wJÛV¼Ó:h)!v.VâŽô¨áÓáöýüû®'~s~^òáSÄ@ 5cÌÙÊ@ÜâY’Bûž hP?Q¨~o‚$0*®Ì+páÕvØzq¾gÆÉY¥ŸYÇ€á öµ1˜›gÒ¶[¦ð”Úk«ê5I.>ÔáD¡æOôZù„#Ù¸oÔ2„äþ†)¦,©•el­Ç¸l‘U3±úµþ¸#p*Ÿ¤`žÁ›j-d M¡w…d@O.Çv?„|hT¾;ÀØÅ‘}˜Ó4b=„áêÝ.|$ÔÍDr;x­ò “/HÖ^£¸g‹$y%?`‘òPk°—2k ø‘ÎMÜB„¹§|AÚ¨$8‹:¿ß{„8âŽÕ=õÞ—?þGñUIýþ”à¹Ö,u9£ÌîÏu÷íéûº_>ÌpN_˜6'9›%%ÀJwvl¯l8²\¥ÕÛæªÅfUÊò´}ÈnnÈûÀ {´¦ Ç4]Ißv¿í^U"æ7Wã+Û…,Dz L~¥¿‘÷|~•¤ò>í01h›.ž¨#ð©fúCÓW÷j8cË™àªÁæ{ˆ–£Ó£’ÿœõcl‹’ß¡w^~V<×KJ‰ ¾#ã9õWo%Í“–…þ Oço52×3;+ª™C†®¿€ú e­ùÏÓùÀæíÕ-çø6¥Ø”¨Z_½ŸëcFƒbB…¦3=ª¨èo Äó¶© ð­ýª$Xž×ÖÖ\{}ð PIB¥³šuùYÂLZ‘P‚@F·²Þz´w‡ìË·Ãëæ&tpZYI¢Õ!2³}fd¾fâ Ú·˜QàÖ+ÓÕëšumSó±0_‚ø°Vq¬fBà®×Ñ‚'è |EzÑHUÆ“@4LŽÁø$5žxMª‹"Žñ5='T/(8üU±<µD“¦lå+®$šSp¨¦œ{ÄUö{7ºj¢ì¨¡b]áä‡jªî!ågýrzÆÜ““Ýú§7{r¨ò*4í ›A`Çòü¸÷D¾à‡:•J–¬TùAÙW‰öáFHß÷w€“Z¢[YÚ°®6:Èò‰-#ÞnjX¢ï[òĆH—„ âïR>™r&@šÖƒà’/RêûAr+Öåå»ÝÌ?·ÁÇ $„atcÌKBuÛ#‰™èÂTS$cøÝÔòä°½XÁD’ò€Œ *+ýZz%†|M*ú‰Ð.ÁÁBÃQƒ·¿ÿИR³‘Ò!ˆ•ü¾Êðš XÈ“ŸÜCfHôõ[˜0´b‰Ù2䀌,´HÈì¾Ý{¿ÇvE´·#GÉsï:QtþåçÉÉù§Ç¾£¬ KŒ–Œ÷½¼é—ü9‘G$>3’¼ëŸé»ÐI@µ†VCêDý}…M¬ ZèU+{ûÞÚSÖ2Ð?MMo…ª<äµ ¿ºžØµÂÆdNá˜Å &‰V æS¹_!—’¡då€:Ü«_«ô€L£Úó%›¸1bŒUа²-![:S„ãHýˆëe€Yš*¦6–ç¦sµìJPÕQ8]9^hF×x`ï#.q[ö ^­æ˜8oX ðàk…²ÔDéïêê—Co‹D}ÑȤ’á*üJ5ÁB€XØ:ïuíó&ßòS¹½råý³½¨ÝZúê)hYócu*6p¦ëO‰·&ú¾«§£Ðxä0½Ý—ó“|+E˜ïçßßÎßJgxþöä ¢«<;²s>˜O‘·XÆT®Z…:#gMÓ¢íëǹNƒœOü­Oç[8"’v‘‰¼‚½ßÑÂyð/êü^+Üê¡yÀ?4WõøeÖ`K)®×Œv‰‘TŸìÛ&l}l2|ÞÃ^6ðUØ$6Õ<Æ®m­jï°&±ûÅ©cÐ7eOÕ„¸/·6f %DynãΪl_¡xq”[ë˜hû¥ï ­mË2ˆ„ˬ÷”ÛÖöY…ZÙJÙ‹«8çÅAªmšÅ|ì §Ý;&º&lè§ÐÄêx?×aâUÒÌ÷VÎDÖÛÁW¢éçÏ$·ï5>­¤O~?¨ ?*oÞ´äÆ§õDìéi\ˆ»éPx&“vï÷µŸ"“ºÊ`ÐÉÔ~$éUîmËù¿“ßâh§ÈT±Í*¼T]²°UŒ·m!é¶¥4õ¹ÅœZ«ÀÑÃC~å l‘Z·EpB¸º•hÓ¬›ØíÖãíÖ‡¡Y%ZÈêñúãÚ†oÎ…+YåÙóhJ*N\5T¦•¼]ˆ¼‹Çx3\køxü¤Çm鲩k˜3†Õ‚Gß`ÓU¢+62WW•†))@H课¼Ú"g©qqYßíÊÃBg^ýõÜr –,2X;7]½7¥ ´G#Á¡ª«K!%­¥›;ÿù…d¤}[Ï:0Œ9¾•´¨øS¤þüR~99×Fº„¡Kò:Éã³ë{ô- ;C³Ë $éPû:Õ8ìt‘%mÜé]óBÓ%YˆÖa×ð´y4¡ÇsÞ€ûЂîåñ#§Ax ð9~¬#}Ö÷¬E±öjó*ÆB±—„AÕ(Pª®½{ñ Ô:FЃŠÌ:´]ëcÌÝY Bcò1—ëˆ7Ç•Zâ€cCLšúI éQÆÒ¼[‘,ÿ¤â,#cš›ƒ»Ý;+–îï2æ×p‘ÌÙýu…IúÎŽ1—¡!ñ¬SÎدUV!¸V1B㞉Ô顼ÕFóàÞ›3†F:úÛty Çz7÷×l8Á¬™“¥ŽN5}œ|)!¥èûR3ŸÑ1Œ<Í··¼éÉ—/å­K,%7y1-áùwO!ë.Ã|^LvNß3—hIõËÅjW’û†:Ó&ÕZDá|ïжPÇ^ $yê5#ó™j@ƒC0\<ešÍ`uw´ÔœC4Þ©ö¬q)–‡·bKŠ¿ëß?T€o?ð ü<Õ.n†¢a W®<ÖEŠýÓ ÄëØÊÙV‰iYTÞÃøÆÅÂë1~…Z> xs+jæmÕ"ÂN·¸ [sÝ5 À_7Õ¬•°ô‚*ÁW¿®ê5ÎN4Ö%W§Q†Ü¬÷^…ÅxXà5Øãcªf½òi›·MƒÓ×cÐÐÄ'ƒL˜¦|ØéEš.Î|6ߪ=ßS‚PAõŽÚª0ü¢@ÊÑã)«½†8¬šû“hUªüùi\©ýãúùS?EöL¢*,1v$À­Gï51Ö_A_ëãõVÉ«æ~Uù\KöëÖÊú9Š‚ˆ¾éõI"Ÿ8Õ9ŸRw=ª>Ú°º$·‘ªæâý, {KÆCo¨ý³_å-^Ñ[[Éyö¹ÌeøAØJŒ/§×+‹=MãH ÍÎ-_ÜÒm]I ÔÞ§¤ÛV0¥ç»…BôÝ­:¥MyÇèQଘNÐM 6!˜¿šþaÈ2ˆÕbˆ|¨G 1ÛQÿŽGaÏ19 ÒãïÏm|î«VâÛiý©iÿ5Ïž?­7«e:@e¶“|Š­?´‡Ñi˜íߺ߸T_½q"ðéä©ô쟼¥ ˜ú¦ÎƒÎçµ¼ÐÁ£„ùÈŒãœnjJ¯úÈ„»Á¤i[Íù­tÇ9æXž[žÁ£HÎb’YÚ–(*"°_×#ú¾Ñƒ![AcÙª€-™ñ€’¡z¤ý³@nùi˱µærº€Ólg6´ Aó:F臊ѰpmOÌà§§õM} ‰®“w‰y%Aw|΀¬bøé ¼â.çà_7¿¤H þ¦àó"fWÂàa,‰pôéÚ^uêÒžoá@¨rlaøx÷mÇçe^ ™Zíi._Í÷ÈE¹%£ïD¼Á½Á, IIɈën *pÁ}*!ø“ÖNu”\Ë@¬kÁySùñDo¨›r6ˆ·x<JoÀBòÞ':@¯l‡Þß ‚p¨ÌD‡Ž~«æ=£U[À¯fÕ“kÎ~»Zhöª^M”Ú Rí¢:ÕÉW{g»Ô‹œ IËÞ¿x9»W(àGI|À¢Oª…t ÃËŠ U”Ñ%ÎÌ¥J¾~\iæd¢ ÷ŠÍ…qvEŠa×C›#üwæ,VºcPK@EâWô_èû0 NèD˜{0FIÞ±çÔ‹Ãë¨ázËBª«ÖivvfþEÇ„ãÞtñ§ïGØzÈÕ²I‚ J½Í¤q¶/Èý郊 ç(vB”*Ôž2W§¢~A‰}ÆÓ]И²¢×²bvF´ ]â4M¢uQå‘^¿*"¨ý³0Ì ‡àUnÀÌÆ`톆î<èYX¢”CǨëáµY>/–|û>¶LQ0žÍkýQP€í\?|k?¯¯ÔQ-nĤÆIõYŸ„Q?=0¤©X–OÃz?EÑôå Í”õ’ÿÎiŸ\cI”?¿xþò³6‚OÍê†Ñ…©"q±½žuôvèôÝVuälr$¼ûåSm)tÃ~Ìèsô±‚ž7£âø,ÌáB¢K“pÕœA)pluÀ’÷ö¸¯ËrŸµinÙáJ•}]*#‡a(°"7nícuªÛ ðää%¨%áÇáõc3s+á—C;^ÃÊ…—¤Gûxh¿VqÆW30ñJðÖ«çªKDó§,X*0šä»–#ú¶.æ7ô±¬§Ô‡Hï2VsøþÙÜÙî? ÿœNÐ@BÐÐI½Ÿz», i§ÙñJÿO?¥ülI>*cðÛú“÷.^?O'›«““ÍM…ቊœÞD!h“17õF›•3Y!žŸ<‰ÌéñFHUÖ}z"ð±¼:ØšÊ=( æÃî$$ÍòL¶|‚åÛ¢e˜ÅÄhÛ¦q¯ß·%H/¦›£æc§g¯\•Ì»¡Á±ö»…¡Uƒ/¼¦5P¥wÃ0äÕx“o˜¤ÅȆ…˜+àß:Ñ}x*9ü¸þ¨:Rt_MÕ†»è¯Zh]·ã ÀQà•þ•ý$àúvgeCR-ŒÿMh /¼ú½`YRÈH—‹Ã›˜Öªjs ?wR÷ Y6Á8Ïöoâð£S¨©gz•±x£¦3¼¯P|Ébu@ViùìKÆOJp §ÍMÓYÄVI‹_¾°Øk’dfJîo¿áI“KüN¿¨DÊfó8ýܼêO+[¾ÕÊ[ƒ†Ü­3p’¨åû5‚¸,̩óyÆm‹èô¬Ó5¡ÅÑc !ìé>ÈŽ‡5_‚I³ž%{lоTªÁK·I#×3°€[z4XÂŽoW5˜:§ÈÓ¦ºŒ‡5!»TqÓ¥UŸùž&{NVÆÜªzзq ¾#’‡8ÂL±÷ëF"l–ƒùEO¨˜¼Žº³ggÒßJ{]ä«hE°v¶cÁší&cR`²¬ÈÀóXdì~)û£÷wŸÖî›9äÔ"0ŠHå §K Y݇_É&úüäéSœøÄùÈÇÑX‡;]6®Ý*ím…ãÊû‡ª4þ…îŃ»*Û@h…äÄLÐw†@#I©@´ê‹˜£Rwu˜Iüð²€È#«¾…k ¦>(ÚJxG²\~» _,u0™¨OglÔÑáý(²ï´ø•CÞ˜P7‹¶#:ÀS•Êe”=Qå=9ÙL nþå%ØŸ,]˜u¬çN’‰Ø/G|=ùâ,X&`6ëoŠ´Oªn÷Ÿmk[ЩB©Ë"ŸD„YIS|‰@ãü»¶šeçw²~Ýõ »u{íõª!(}§Àq³Œò °)רçÛÚÃài¯ =Õèý¥l?¼ÿ½»³:šЂáâjj-ȼÀO[ŽJ—XÔ‡[9“0ÿ>4(]㡱¦‡æÝqÑ‘嘾uÉ.Ûjr0k—òý.ÊX4|”_‹òªûsAFž­’D°â§îKc«*È ÐqJȼ*PâÎ'ND6|Úƒ³êÜ'O!{?ý ®¾˜ï±a`2QËHû·ž¤Ékeèý¢z{þÓ©­DÖߟ޳(¶~žç>GöûI„êN²./h€ñ ÏL9¯¸KìdÑ Q’mëÃùLàüÃL#,lì}dÆÚÀ­G\@¶/ÜÝï 3à­ÇŸ +“¯úˆ÷7dÿ¾Á$oo IDAT•9Ãkè_¬=ÿ —õÍ‚¼hEpêó^.q²)}@³i”!®z̹u.¸‰‹¿ÙÞyÏlÉÓð{•¡{€Pf<}(ºŠ±)OiirœÀ¡£Ÿ¾°[!‡‹ÆPiÐåù÷ï;FOœ67d.&OOÖVõ¸ÑäfMë‰ÛÕaØUEá§uùdhû§»[ ©ZçL̉´B?Z¾‚_Õ’LÙÅ7*ÕÃTjÛâx»ÏÀ·7SôßiÕÙ÷ÁJñå—ÔÞ ø„8šøà·7Ä 3Á#p•-:@ [‰? ‡QÑR¨ùj|]ÇæÜR·ugÙò_7Õ3ØÃ­,~˜„oéBï\{ˆ½]Ic™¼ó­jQ~‹$Æ ßrÙ‹´žSA D‚íµÁûíÛˆÆXÊ(Àxë7ŒaùIJ~Îï9¥åa^nc:¹Ñ@Rªaø¾O,—uÓ=9÷U£Ä 3ÄÏÄßïßÊqnóHw¥% VágÒã&í¡–7?³64:†« ~*¬Íj"|¯¬Í‰ÙGÌÀêŠü=aè?71 ¬~¿» #qVFZ©A–‰!}€ ÿÖÛÇPNJˆ˜Û=7Û«SpË4bàч_š2 \3Qó¡ !Ö¢ß@cõ¼Ôùî´t!'íP±5-sÛJ\y¼NŒPxšê®ì>d¾Å8óáy tkËuk8àЙ=nî,h5Ô_•ÿ=~K(Œ˜o{¶Ayãò BÄGˆÃ¢”¹‚4v A)=óí‘:áþ!‘¡Q§![ßžeŒ-§Ç…hø…®Fñåšñ¨¥TPGV2` $1¿7™CÊ·,\~*Ý9üjÿ÷Ó;ë/ AÆn$OBL¿Ū­÷é{çH3†ž÷u7³ c"çª:Ø¡wî! »÷›»ì}—kÕÜ7ýÅjz°Øv¥Î1CØÓ³xqͬ= &ý@ÂotLÓ Ž„,”° t{]º­ØãU¤W2Â%©ÑªÂˆ(~XDë0˜0|·‚e(ûQUûcëæUØžœ}¸Å–ÆöÀ ·ˆÁ|ýjàóUav}Q)Pi‘W_YKÈnœt6¢9÷jõ á._E¨{rÎûýjø½ßçdåRy÷)¼ÜÓ°xלöŽêtIô34›*e~ê|žÚº)LÕIðçÄ#îG‰Â¿% ž¸ —TúÏ~»ã;Yd¿äÄósCUÏ%Þ¶~d1-F¤Nž÷ &Bý]¤;J²§ì{2e`3ç±™š†8/F¯wP%@ up 4[ú‰³q_À …a×N6lWçˆ}ÌcilØQO'¸}ßöö¡&‘ÊÚwÜ8¸»«n>@¼5S ÆÐml¶8ÞEÀ#ræLİ+o·ä~®|ù¨d Ýãv#ø~6„Àþû»Õ(ónXúÆš”_}þ¸ù%"ð]%DØ­,Зö^ðˆ•`¬:X±íç‡V#¶çž>ªœO•< ®1jr*ƒPô¶ÞŒËóœxcx3Oªùy˜ä•ý±™,§q·«Èj%öJþp©-ñ¶ùûïßMHØÐüÖ{EsRÀòNJžjHh6]}600yí ÎoÂË(2hÇm·Ì›C×Xš!ØÖZ«­eœ{ ”jõL¬V¯ý4Rû2ÆéÛodÖE>SjþóF ˜¢«ôhô9&òLßÜÕ-¨VqB›NZµ‡/Ão©˜™ooå¢UF ¦¯c>xI߯£}7PÞ½õ½—XݪšƒÕ”zcuñ þcÁÅ|óëæ«ÞU³l1P¡xek®+û££{e?šlbêwæ`°@*?|º4Ð-S•l釨½x{ÔþO— å¿*x¿ÞèœçäËÎå-« »%rþ–Pú›ŸãBêü÷Û©®„Þoœÿ\Å9)2Û˜zVRô‘Ž‹­í(;ïA¿6èø–þо ²šyG㈭úÀ= Ð Ïœà†Ý¸L¬øQqù-e¶O n}$?ÉËÅë¹®Þ½€¶ô±¤Q×öÍÉÙ·0wK€6¬K…ü”ÔXØÆÝy8HÞ‹`"ÐWae?7{ A ­¢Õe@Ö("ùñÛË}hñrX¦á­-ª.éïöö.Ãþ4åþújKÌ/ú‚~®àÒ fþ0 % ´¶Êx &œŸwm|íçñÙÓ'Š>\*ÏUd²#Q #‰}{ QC³Å‘ުƟ6-o >3¨šfT*²% M›Íãwb/¿%þþùéÏ6–¨ü™X4æK=”hÄvu™Ê é ÂztZm:`D ÝÒùÀˆwNFåt(ÀVn›X8Ë‚‚f[D¡†^—©WïOO`;Ü € ¤™ÇS/‹éÞ¸±Õ‚Œ©ôoj$i¹'2K±~Aú•áƒX™7 ­[om>H[ô‡ªÑ[I€NÔ#–Sºdø`½åìgêUßœyÐõlúë[<Ã=2û×ÛﯼyÑŠFS0lö Âz¨ùpxo ´fã¾å5„tÜV­jWikh<=UâЛEZÐ6¹÷ôæƒÇ‰¶Æ¾è:•°ûýãÇÄØßÿ‰½2ÿø½™o¤7ð_êR •>O6¿4ˆ˜ï,+Ò0¬öÎiªñûÑûÿ\F2w˜:`ô6ëów»B0 «IamE†Ô†lh¼¦±9€\HæÃÚ ‘ÿõ_0åX§«•òð 3cÇ ô½Ô¼¿öZÁh Œ@N€r5ôH¥ÕÌÉ$Ô‹ãùzÄ‘H*ÞàÓQn`E¥A6Ŧ`"«:¨kw€¢hÚŸl†í ‡_ó6-8ìjM4[pO¨IÛM§‘ Æ\6sØo–é\RNº½+ß5~0~®Š dMÜ»–®Z3È(ƒ—Ë`ÁÎ×¹ Xš—·(¾Ê…¨ž~àþ»E¨ñö3ê?þl¿`L%A£íw=ûî\5ZDÒàмÒDaÌ.lF³ ¢^ €!÷à xÆ"ßfîWïDà‘—ÌZÁhÉa)Ý7=èøªnóy¤5r¸=! Oô’GÜ'1òZ‰º›ÍÀñ;ñVòßß‹P,ñÇ[mþÍýw¸‚"š¢~ðS™†ÎeùÅ7Ä‹"xjý­ŽS['Ë¿¸"\›\kx¶L0ÅqzMrü.ÜÌO^¥Ž´šPe’‹ë¢!Ä×xˆ–™r€dêe´Qd%Ö0·U•y5ÝØaxªŒÖK<åN-Ûª3˜bP’·4Z5^›xªÀ[:á—|ˆËàjÀ†· ÒyîÞD†m7†ÀqÑÝCZWîÅû¨†4x"íä»5a¬++ÿ‘qbh[ûÔvVXD²áÜOtJ°Y>YÌ·§åËz ;xßÐvþ pÝÈPðNjÎbºý¡<öCþùGÉð÷ï&ýý®ƒ‡Âo3ÅÚ,~”¿ÇûÝ“h3ñ|€+÷ÏŒ7V@š‘lÂÀ àÄŠš„GC"XM$¨„I]¢†…Ø´s"ÉpÖâfL)î×›1s1ɲÿ)2yCG )ì˜#Ú¬sÞ^ÌÁû ,d¬o(\.eµ9¥’ Ê¡œ)¡Ým‚æ}J€æ ‘:uOcÓw›ÄËȠ˳fœ23\?fîµ/J0wþ—ìTmÑ¿¡þì–ïÊó®*î·ªµ# Ô‹Pá´Œá£Ì²ÅPåƒ$" Ë°ß^ sgu¡±Î}çè>‚.ù Âÿ¶R†9hˆß¾½§_×4ýéûÚ! Ò·ù̱¹ùÃÑ÷ã¿åÛEGøû·O!3™üøA^¬íâ‰wƒÿÞÜd9S1ÑÀ¬ãÿf±Žu?SèÞª·×ÑQe!A¡Ÿ`‡Í2š^· d9H‡¨­'$`1#¼­ší_ÑèÔNPKœ8hãˆaS…ç¤åê‹7älLÃ÷ÞR °­ÛÀ«M4„ΆÀC9Ð ‚ ››ßÖe²9M4‚ðê4—Æñcã1ò–§m%U㯑¡ èž¹ô=x•íóUbŒHx;Ë;¥àîø•5/ÀÃ@F²%:â“—ç|©>iìñ×ßA$ï?ŽJKõ„(©6Ño|âïOž;š™ Šïº%•©+õõߎ#GÔÅžp“$¸Y‡‹l^´öûádù{“Å"¹üüï¿$Ã/?+¡TóÙõ‘©C}KóçY]ùðÈêLÂTÅ{³HS”ß?‘ü¢Þ;̦†pbœ˜ HgçFë›s3ªÁF€:úZCWñ:Ãl¸†ÕnÞÃHÛgb+÷¢ ЋAÚxÉ9jÏè»hBf!³ëÓˆ"ðŽ…ŒÍÍ7|•wËÁhBæaeÄ ·6ˆÆ[†f ¨w 'V½l‘Œº¿Ù œ6/W 4;píTÅ¡J|«ú§Ò&W¶&‚ê/vIâ¾M@ˆüòáa´¶ß®žãCé.µfèç®S‚êð;;èH4¿E8r½žÝêbði£"Œ°l“®pCöìC3÷Âb­³ÕØcyüÞ_Ö7Dì:YóV¡,àÄakUZ¿M'87y?þþûߌµ›õõÿü÷Ç?ÿIø#Nûš/@d*ü@›kJ·€ 'š¤]×!”BÌùÓw¶à§Пžò1&>¹G]·fL£›Ži¢Ø! ¿žž¯;p©&'²†­V !ÞOóŸxYH•L"™•ïù$jhŽ»‡~j¤Á!ÜM.#sÑIƨÀfö–6n“ÓL¹3(…KÈͱu¾ìnœÊ$¬uL¶/[öú(ïpuÃlmi4ë-7â¾p{{W!€7«5øÂ¶´ôÕû<€wìüѵȟFÕ¿*D—kžŒUfŒð@ÝîÌ‚ss<4á&O`„'0;Û·£ZqU–;G§Õl‹Wlj†äI ÀZm7ëÎåÇâ•„ß_É`«ríM3¨¿øûïïŸÍ Pá \ÕsÑ›©ÆçouEé}óJF§ŽÐ”äÂÌ{ÔÉgb½à~Žc­D™Àƒ1ìt+iºL2¦ÝÖÐõÌ<á-Ñ7Or”Ïãx<c^ìˈ]æ`Èaલ4ëΗn_ÉCûobhÿª@8ñ¼•ãk(‹ÿêŠ ÌÆ·bƒ¾jTŒ–€&0mÔ»/›œ œ@ì=ƒ-° ±›@ ïºÌ*mýëÒ[a{Qã12Я8Ó@±:̬Àˆ8æðîM`gðîýØ_УºXóZ¦ò‰õQBÐX?î.Ÿ‹‡æìž“;¹½ÿBõÕzO2€,rš­àÏD ƒqþ–F€ªžkˆ¬‚°×Ì%OV=­ˆ“öý'vw…š²x•Ô8¶‚~5ñ::ƒ¬Þìèý´"’6[vHnyPñÂÏy³ÕJC^mYbŸL)˜àÔÇ|8Ç+v6F Eæ܉)ÀÃþ’õ¨¶¬½µÁ²ïÀœ .vn(¨ß–‰aQñ  <Ü DfÃÐi=¬îáxhfÒÖmµa¸]MXþ­Ý„ m€w½½à¥¼åe@кÄ)4íçð‹*yå%= ‰…(*²ãY,ùLÈî[TŽÚ?Â+ºS÷ÎHŸÚo ¸1xî¾÷ýþÑ„àoæØÍ:}°þÓ«`Þñmz†ú ågÊ&‹A‚®î~ì`N,­Ðp7kúö)"¢¿Þ±reÀ²|üïȦ“ù:&÷Y¦¡ÀÝ£77Lšqà8v/ˆ“‚uZÖ§íÞúÒʇ¦f‘‰gbL<,=O?ìWY?Ú@xœ©¤ÍQ`‰+ïêmegz8Õh*c„U,o)Ø1lDÈ b¥@SFÙnÐ'ææ†Ü‘Âì¥ìîê.œÏ»ª‚ŸÐ8Â/Ú<‹èA@kà7s0;Á Q2ýX¾¼Sºl©¥L-DFe(ÁÌ!uûæ€|þØ,0væ.¶F¬;àþïÈVZoëßßÌõ(M`‰®¹5ÿý[ßUyÿûÏÿþC z(©ó‡È›_Œu>ÏÅ)ðçfp/ 8†ûo!E-Qç¾,~¿[»Òpœó:8ý¯óˆ43ï;*è}EbÑÓ] ůIe§ 9:àVk`¤LËgãðÍ[–NØ'Š[-o…‘†vÓµ³ð3}”,ÇöZ‚ñ9Η2Üf7±CkÍ!«¶ë½³{[%…lp8¡3„PŠ¬Â«£E´äŸ€X,¦!o5‡¸»;/¿õ/ {oæ/!Ø@_dýÁ¢E‰íõÑ?ü/0aõSš:!_^^6n˜õ&l2¦{î°šGZy0ÉWÁ¹êëƒSUÌÇ~…å[–oOi!Yn6á÷OJî¿ëoÿë"ìË&·ÝÇ#„7z<ÏÃ%÷™~tR±Ñ• ¡¬Ÿ¢Cál”~%B#Ùh‰Ó@ä£]`eNÍkî,QÂДTy»ÇÜ!‡„ÝÐue9­ðV£¦-ºêž1Úuãƒ•Š†d N·u+ØŸ9$i{=’D°³ÊàÒGF‡»Õ´p&¸Q+¸êe­«ænTé„ÛÕ… ß­u=x'Ò8Ш,è4¸U Ù[ ôo«ò½šË_BáÝ,£ý*9ðɯDØ7£ 0›¹@Wny9b¨ÙŸö^ć!VðyÁÌ|p0iúy"kà‘ø¼qÓJ³wj#ß8˜ƒˆáû†Þ)Ù©¤1w{wëÊ¥¼øŸ’ÿþû_~¸ { Ãa·‘¾½ #27ä û+¶ùeqųnZ(Ë æ¨ O¾U1ýê0’½ùS–2G$²#SÖKÅ´Á¹‹[dåOîkÂï³÷•a²0#1€mÐ Rfà2¹bã°u îÎã¤í·FPµÛCÖ\@~M#dgKÁúXÁxèÕ¸CCÔ¿zÂðªÏ¹Áñ7LöU3ŠÑ÷£ £ÍaÍKC”"õøO*dýÍ?È–`² ^) êûb Á Û\.{õ¼ì‘dÙ. \jp¨ÂÀ —ÿé?ôJÚÈgÓúf‰=©þt* D PhüØyœCxc6ý)ÔÞç{Û?й&øþïb·€›‹,àË åö¤2@rÎSÍøa±:Êß`Z‰Öì`zúBò‡“/Vy3<Û#É“.†l«e[‡qâQDâ |‘É{ÝS[Y:è úö^T«Ëk„-µl´$9u˜±–1£aO|%ne´93$†më,m ’&*ÒA,b”—„„Yµ8AVù±Z¤îäîTÛð]ÃÒ ·wäIÐ/bpËœÌiØÿÐÝM6Ò¥ÄýuƒØɯ›ÒªÑû¶ êó_ÖË—ZËØ$}q¹ÀŒPjÐ5/‡Yã™Öã›}ÏúÙ˜ÚÜÀ´^¡;‹•‹ÐÆG÷Qæpའ¢/¸Àò_ áÓʹnuÿùÏÿ)üþïÿþû¼ð_p¿.æX}ÐÑœÕ~ihè–¦¤ºÿ] VÍIòPÂÏžL€a·ÄÖd+½„,°~jÓÎ{KJ‡6|_ ÝÁMš{Iç>;–{èÛÅ¥Ø]3°ƒ\ðò[7ºÈ®Þ9Д߫ÄaÜogþäë@gï%¥ªà§ŠËwö»±o Á  7ª%—5lVo @ôÅW7|F€üv5l:7€ž¬o€ðöù×W$‡v¿Ú‚‹¼ª'B΢®ì–‚ËÃÑ.ï졯l“ÚËËÜ„ef;îUM q‘ 〈ãOû©ýÕàX²F;ZÏé-½_ÍFî*‰ª^1jø§À{dÀÍ$è—Í¿ÿþ;铟 $XdÖÈÄ(ýŽQ‰N‡é4˜Õ •˜Æü×yn$ÚK>…ÅbÌ ÚÃïVi­c•M;o£ÙªâLy*‚ƺ„ÞQ$W«6ñƒ5hŒ³ÕöTóxÛâØ©{›¾1 ¹Œ° ›InfŽáë¼·D•d8jLêM ¢»QGK<®­çYV}¢}}=´ôªÑX>l@í¹ç…U;Þ€4¼É-øj%â9ãlS‚}]ÍËÌ#{;{þI¢Œ‘g/o¶ìu ÌT>‘“Ð&ûÑVËÆ~YÚNê¼ëšûF UC,.ßð‹ùŽF©¹Býø÷o!ÿýç??T‰¿ÿû¿ÿû‡¾ðÇþóãß l¸ßÆ<‡¯t¢@<ñÈKùõ™îKV2æÏ¹q¬€×/¦{Ò"¯õ]þ6€%ž*Zâ­R¤> Åöõ¸ðiUƒSh fg•©2ð8û¸—µ*ú9ÅÙ¶Q:ÇA ­5𑯗Æã´bMŒÒL©Lãv›¼Eó¦`8ˆšá0_ý»ƒE†.ž«YVWx©Jí­sŸPÖ¢¯Cf²Ò 0†»»Õ¨®ýÿl½kO¢iÖ6ì€iA#Ød¢¸¡^*BAHMC ɨ!úÅ‹ÊMRÕýÿÈs›u^Ô䥻-÷VërmHpn6/ÃÓ‡ Š+B‹FƒZ›H‚ˆäta‚lû ¢óî)ÛsUÐ7~ÝÀÚŒgoà §3ÍÀÆ ÃIq=uhé…Â’ôxÿÑì¤ ¥«oª¿ø— áÛnøÆÚ¬#ܨÅ8EKñĈ`à j¦“ ¤:˜?°/ÉŽ¾0`ü2 ‹=AÌ"üž‡›ôÅF'‹,¸Åèë«/[mb$÷ZW §[_™L<ài˜ñc 1Æ!JS:;ƒuôù¸6<$oS~+¤s¢èÊpÕ# !ÿ‘43É<À}£7à±½‰‚%B4§TRžë˜÷VqÆ1Œô?}+ùƒàorňþçe¸`ú_šÒ \á&@z’Þç@ Ò¾ÈîÁHc.a1…<™Ž~mdXÎöÿ¥&Ñ•°o‡–ï–,åVWƒz·¬3-N ºý±€„a!½~öŸÏ,¿5&ÀÏ­¦åñqH°UìkbÑŸ#äþ…ñ9X4”x_ÓòÇÓ³˜î,ÁR0P[ZçÆj³'óZÜ dEÓwÄT•Ùèáÿýí–£ÿ*?ê²6V8 ¶«¬ŒœyåÛáafujx¸ò:»sX’ ±n´1W>ȇ'þ˜oEHÑŠch³h‘;‘m*½&æ’ä˜0ýo¬Óäth¸ŒÜŒ?ø?™¯rM8Œà *Øf”FùEPã¡5¤Ð[\.æ ê .æªÄÌmÌЕK *,]Çž´Ža&¤+ÝO°ŽÁNæÔSš;Ò8ˆ ÷ftfÕ€CnÄ ú§‹Û€p@2’DÂ`ÏU¥¼îâ|´†-Œ)újµÚ,jð³·‚SŸãB=l©„ÂWxÁ‡Ão_á'³ŒÙ~¾ÔdLáèõX:è%5X8ó5 Åu@AÄL³èfåh»ø… ¹iÃú»Î{¥¹ƒ ^KŒÐûA&^‘…¬;ŠåИM:á¶ae¸4Ïx¢ƒ¾4ÿlhcòÒÉKR†\Ð1Ù’–®b‚äþIÐ#÷ØÊhîÿ‚Âè#X"¬Ìyê üŠøóp’Áß3ÔüéäÉ€—¯ëÓSyNW$8Ì7€ŸäüÀôŸ~¿7.Èh²—°0ú…·åJ¤ß¢Ù£w´¯`ýÌ—Àî¼­€Sç—:Á\„»s¨eá0Ø!¢‘8ëç–Üx\®iÞüž€Ž403«Ê‚§r¦†~¯·¦Óc3üëšÞNw»af¸¥Í@®ž[ªgñ]ðk ¨ätVV/„ò*˜rÁ‘I  “ÌC¶ä\EvÂeOÃ/Ri IDATØ®p®n_•žjÑçUžã(Éñ]cÂŒ®êÔ§¥§›©jþ儘Šê AÒÐÿmûßS· ¶‡ÿ¦¿öÛê¹mäðØ¢WÄ6̼¼¤ F‘Ï%Á‹?°“±»ÖiªÃûH,lÛ×â _ëC¸#}¸‡~} mü"º?î˜#‹¸íü§ì^OÐ! Ø‘an¨Ái[¬þfÓV0´ZNµ¡áшKá®2W“Pj~Fè2½ †Êª¼k9üRrfæ:f¬Ä›¤ã4²VlÊ Ö˜énŒôMÿ†ñ¡V¹*pÑl¢ôb«Â•LW¾ë‡{C°Äðݼ Š ^¿˜eý i˜`²•÷:“!F‘ô£0Ûø€ÖHÿ‘F¾ÈGŒ;¡`$UÊtœ€¦bEà_m1ú¾YGÈ?l­†@h4€2fB¥Õô!Ü;~ÿNTt‘ÞÐÊxqÙ.‚=¸Tj³ &ýS©<Ñ’”¡“¥ Œv2Æ€_Ü¿K_ÎÊïЗÐXöÐÑwØvÀÚ„ôNX³©ê­×’ùËâUÌ€@âÏ{?†žŸ«¹»ï¿1ùq\Tk7,LB 4És—»@ªIG•Iõ··þM sìô‡gL™«Û3]-‹ìÿ°›æÉÇâ®F)#ÖWV´¤@kÚ¬8õ¥§¯?¼$ˆBç–(›ÕaVY•C´ºœCÊ?­èv"`0v‚W“R©ü¯ÀªÐ†h@ʨ» ‹Ï5ˆ|Ïíá÷¿Lä$s„ˆ…?ycþSµ—ÜM¯¸9üCX<¾¤4!6–à™o¡DIEÔF6&µ ,[ð  ©À¡ƒº›öª¾u64‚”I”*‰Òð÷€oJún¥Ž©.È'KpÓm=wϨ˜ZÞ!.jDû)îfN‚Ef>Ãæœ#o:­ªÅ‰$‡á.ý»{ 0>×ÌD:4M†çn§Yy8çA':p5 KKÉW³0ñY<ƒð’MVIÁ3¯ >[½óßz—´˜ýgCÐ’ç5*ªmŠ‹ëç«—©¤Þ •'A¿ì¾RCsäÒW±Œ†ùS gQ%³N2[>¿HYæ9òÕ±pú)Lc-ím ÐW$ÿ" ÿýÿÉX®#~ç” ·ê-±Ø&™äV@PâÃ?2"œ,d†¹ Ü ä¯¨4wW:¢ËË™ÊWø¤P¨œ2tXZšvR÷ï·Y‡‚{ý+¯¥-ˆé2S€-7Äã„d­úZª<SH=Ï6›e ¿4ü"ÿ±Ï8—¤A¸•†àGNÊJ5­õÞâ„Âјˆ|$Ö±@€ÒîÞñ‡/ÊiDÂæcåG+e…/(›Fnõ„û´–æ@†×å^ª ñ<ú<ý¿§Ø“ ÎÀ‚ªºߊÃ*é|ŠJ*‹õ ¹‰QWwgÈ¡DŽÛÜv,ÂÅ 2 8|ê-U¿!ÿ’jä7ø$|'_ÕòX¼9šYêü]É Jÿþ?±Ö€¡>ÖŸ¼Øaoó—t(¿9€ÿ¢&·Œ—’âÐèÁ 8_ˆ DŒ°©ÚÛ½”š/7§üz1öàåK…!†K…ÜBi•w'oBäA‚S…6ËÐgvßCpàò7ý5;@ޤ„!ÔÓX‡>Øn–ŸŸˆÁÎp CNÄ?Þv ½©:Bg¾Ç7…`ëq§(Ü!±ªÔ+É!–¨qÄc2£^ˆ_âÆYÚ\«„@ÌÝ+„oì²³S;kÜtÉ1P¼¼®½³ÄÓÀ~dK,‘ùƒ½ T<‘_kŽ0‹±çæN§¾•ÔÌL ¡í©Úµ\ª¬éßžr‰²ú3(CÆé]‚¨ì!UB¿ï»®&é¶fRqj"s0Sñº2]ºÿ?"$}' ptƒß.Uá…B€û“¡ÿœ˜²àYäšKA^Bï 9vò¦Èù©A<¥0‡4˜.d¶‡f2¯ê@t¦WÚ¡Ž¢X$½ÆŸ+Íš¸/pä)³ì*ÿ‚M!jàpÍ–¢rÊ:ª5–ÃMW:i-1#n¥K‚!R`·®ù£^.yʰ(4amœd™qŸãú¡çdOŽ5Äg× tãV‡Ð†ÛØ ¦ @l•å^<¨þá1×”ñcᕱ-A ²åãø» Éð]x,²Ä:t¤“äê_<£üGô;!]¿çƒ3Í }jø"§/H&.Æèz,Bå•7GÔ¦…¤FÒÔ sÖ›Èw2k•P>Ý8¿ë{E˜KUêèù€åYQ ÒΣ%j9q÷L)Ð}©Vhî {fÖÇ_pX1Žz‘0ØQý+ ƒMª~]__OH:¿§e&¾y®°{¾ÉÆds.énh¤;Mœ? öÕ $û«æxbÂO!RKøÆ1Å%Ì_d0}£š  ZülŠQªžk÷‚Üš[L=ÔUrÇÍ-Ïñ\x„¹å°&”Ç"³w¶¯;Å€¦÷i¼¸ÑÃÐ@D&<¥Q!e±©Qy!¥|®còUéDð˜Û 9~d=׺¾à¼i5ÅXJwŸÁÔ.‡ÞH×2Y¸fz°¨ç1„øš2 !+#XNšþB>KP‹¨Ô8 ƒR2®®ûjr9d‹ö€˜Òòå/ØxdŒÌ÷p÷ý€i–Yž™LÉúÐ;Úz ¤ïð³ô±´w#þ‰ŽµŒ:@[ÒH0ÕaÎn•þ¾²è&t¡O1Q—kÁR™¦ò©”ðJž·ñ¸ JEÐaü@÷©’¦tõFèÕ3OjÏÈkÏS!3`*Âçˆ@æÅ߯1CÞr¿‡XÑ’ÚtGØ®›èª\m(\® lë$."[ïS¯2[ ë0§Äæ¢;ˆ)¾Ví‰Ã‰âÖSeU2ƒ©áèñTÒìRƒ¡n/”¦\^Á*Nß²W-‘…»·Aˆ´`åŠ=¶Í!ÛÐdó’ÿv ˜4 <@;‡­Üß³>¹Š/§Óo¶g‚¿3”¾#E~󮯴r.÷h"¡ò±÷ø„¶|óð’è¢ç¼‰ØÄàE„Ÿn!O:z¼<Ý=Áj∠‚ §9ÔÜ—¯ïàüB×ZõŒ2§NUû6Ô%`SøªE‚mTsØŽe¸À¤Ó’rnmȯæ«Ç³ð§›Tƒ7ç³™‘¿]Þ˜C2Á$uAþ|bLš¤%^ß‚ú‘3àQ ìêHQÊ…táQE1Ua…%˜”) ªÏ–ᄳ –6n6ÓXL”·N º[¦ÙÝæÊÙ]é>'T ¤vâ"—ÂïDË@ï8ðÚÇ'˜®ü}îˆx誢kG4ö(èß3 ?+ÕKíY$ÂK.¡‰N=þfé@ÔШÑR6àäòM|ʺÙxæ»”Å7f*¥yêúèûÆ,‡dgahI¡Rø+˜¡ÙNtõ $YZïœÂüäË‹AQ“Ø ÒçΨ@Œ)÷rK¿ºÍçu-¢¯„­,­ýÎ Bж Σæ¢ µ·6 ´—1)Ÿg¦& Š0œj’̓0ð-ýߪ«÷}Ufâí~@Ò«šÊÔÚ…†tÊY$©J/Î*>¢‡*kRÊ’‡ã‚ì¤u õˆ‚í|Yð€ŒkIaÁ-TMWÑA,c:”Pð÷«ƒú!½1y½r¦Vº¹¬ªÝWŠòŽ80ÿ¡›*6ÖÜâ0e¶ãï%F~cT•iÐv<ç>ð›aY\Ñð>B5Éèå÷ê¿ö …ß(Gy‰š{¹à¾f s¸¾…ªÑÔå]LÔü5R+ZL¨m%h\ã@Bº¡+ÍWØ´Þ=Q¨œ!ÈÆï…;Ã;™ÍS˜îâêÝ·õ¬fÂEàêкrŠ#¡{ðí–EÝ^ê7Œ=?;Û˜ô\ 8à#`©1º­’¾£.êÍ'-Ò¥‘W1{ìFƦ,m†ÍÁG€£Tíg턪BTÕ1Gâ@ÃðÎ$”@3½HØÁR 'XÅõ¼QV½´˜Ñþ¯î+ÝFI3¦@Bn7½il†Â§>#Õ“’B1ñó°–?äí8G¥`ã^˜L ·f8§‘Gbdæp‘^°¢ÏY’-0øÝ4οô<Ÿ¡÷ùÜ[>‚ð©MßlZà<Ï@@ÀM!QÔ–ec‘^ašÙaRõé+ÌáHƦ&Ü2_´5ì¢h”$zð•ÀåÒ‹Ç*áPLàºðëü9c©!ÕÝNL5Œ!ŸÊ³éTeÿb)x~¾ÔEN7†ßP<œD¢0+ßFAWÒ,B‰é‘Û½qßÔ~?¤£©-Ã$)n¨”©u—#XÃ3•ÓûáíE”~O³ˆ¦ ‡ÅØ"—‚cî[›sn‘»a2¼2ª4kóX¨@40âØuä´2°¶ñ`à!|¾A‘ÎÞ&iaO÷—ùÈÇ"I6LÒ¸d‰lX5¼hLy 3„ò"u©ª¡ñXš–ŽÁ<ÒhÆ9vóŸpNô•¶}lôtNHe"[4$ÒÛÀ-îËÚCèê^èŒÉÇ_b,©N¿ c!s‘ £ÎÀø6ž@ÙF¦Éª³+BçnÊ¥b€ Ÿ½m™‰º?â–ȃËåræUŒ 1„@#kš‡ß‘ª?wÆfE$4Ÿ˜!`<ÒWuî“P§@é¥tÕ_W«ªØæuJ°¦:›BÜž›WÚu™à’¶\’éÄZJF6Å`Æsñ„ÀCdw[âR^ÉP´ëÖOQHlÛ`m5͵æâ4“PN8ìÁ7 ¾êÛ,IÜ‹n—‹ê&·Ž†<Ìi Ú‹´âi¾'uŠñ{©>éuŒn;%B5%xQgÔÆ_Š ¯Öù|1§U"PqÆQÖŸpý¬P9†˜}jD7HØàSc_\˜B†&­|ä~+ÕBn¥)¤ìBvV3ß ¤qš"ðYÌK´‚(¸ˆ<,¡±‰^.7ËÍÌ1¸·aö³Rà0Žy-M$o;fIvyæÆÉPÝáLáêØ5š!(î¯u8¯„¡HÌÒÚ6½‚ñ—g^ºsø1?qË“Ó1>b0ÐAî!T¡bÊWY•Øhìðo©Ÿ@–a·[of¶?y*øMŒE~™oãtƒ1äà[Üsÿи7Á ÛÍiY‰lc<% þ½ #—ùâñ¸‰{d¹ïL—s‹?+.³4«ú±mO! Ö¢á _Ð-8 ‚š„+‹`ÁhìKšé_ ó¯+†®J!oSá=Rö»PðÉÚŒV{äQHtmô<ѽìÆP+lV=DAO?q½ÿà]x£Qd ´‚×x!$Û²ˆïc¸vi=ÚI•C!Äõ("TǪŠ{gÒáRò".Á$B]ß³tß玦$:ü¿$’B¼óye>Î+Ð7ÛY­C5,ZÎ’pÂÄ%‰H„έTI1¬Gò„¨Ž€Z†¯%p­~p%ÝÖÊ4S†~E¨¸‚‚ ¼P…äB¤ÝVÀðí¬“í(Íl9ØòpLø4š<ƒ »ç@ÃÈÔúCŽ>9òh NS¸Í¥¿ÀýCyWÙSK °ûS8¤Û¤f¶J­ÊŠD*éÍH·ä®¡¡ÎÉŽnï·÷·Úâ?„x(©XÁø€0ÎÚA»ž||¬q­áñw~¶\~|œ-?xKÉ)»® µ ¤ZŽÂo»Ç¡b®\Ô˜j—†>Ùê>ýJ«#_ÝJe"¦’qÞF¶4m¥/ª²²ý/ÔÚÕ= c™Ýª¹Œ“ÏÅØèàrFq"ù8¨Ô 6s~‰ ¡¬Õ ž“ù‹,YLô‚Ь’fú ƒK-•qÿå–εw®[ÄBK:Ì«kÁ& µ¶økl¡çC™g`[R/ˆÇTžç¦Ìçê2ç:þ¦wC´-(‹šC<¶ÑʳÇ: O2@òã_û±o‘}påIJ_ᣠ*Tjº½¿’d¯ä%VÖ+'9VÝÊZ¾«F…î#¹ãyê&1xÎÔ÷q¦˜ºÁóè§:˼Ê4À/Šæ³ÀèÚ·7ãˆEÔ9ó6UZ5¹rTI€¤:SJr²ð%ƒÕXH §V…äñ±X :"áìÛÐ 2 £týÌC:š_ŽF™Œ¦8*áúŒxªõb9}É®¾3éHXTJÆ2ÉÑ!uUXrä¿®À#„¸«¿G×ü¤? ϼÂ)ìÎΔÏS Þl" ‚%÷,8–)y=µ×x'}„¾búè÷ÇáÀBžò˜ÐûžzB®jªL™ŠOínäbGœKwPwc–¥—hGë1k=°Ë;zÊ5ïq>Õé‚FEUi‰yÈ‹šË©!4»ð!W·=‹i¯µ”Äñ¦ðD!ë- ¬’ºf`~8F¼¥èš7¥o›èá ×\$QyÙ±AËEùÑ–© •ÓLðH7ìTØÓ¥nñÛ¥ùp \›u¿¯â»*S2Ä/-ž*}Ô…,“¬½hc7ó–ß=á(Ý?0ö:ò¬øSKÇ› CÎÊ xŽ:<Û`7ˆeõ4O¿C«ùNÿ¢%ÇV"×’ lY0&fŽ$ôz˜' 5U«1ô2LE ¡¦ôˆZªM7“yëÚtPT®è"ªºSv­ÉÅŽ “¡¯TG’å·ÒŒ†;Mn… ¡®;±…âó33÷z’’#¢§uÏ`+9žúz´c1D·S¯V†¤0ýi ¹”s4«(3ë£æÒ%’Á†¢Úf<‘×áó®g_e^bQ˜ÜV¬º½ ‰À’Í<漂âmÖºÔ³Úì P½ {ÚH¡è…*åø„›”‘/nÜ…øÁ° ïHú}eäAü0°÷€ZäH<"´n:íæ5CðÂm ¡1›Y\å2&Cþ·&‹ì)××*£^¨|Ý&{¾^o¼÷`‘ÖØÁHäq×G¹‘·ÊtÀ£Î¡ayÞÅø¦D8j³š¨pŸŸ›ÿ‰?Öá”ÁTŸ¦ŒéãqXžòþ'ôvâåbÅ^ÆO»EsÄq¨N’’T-ééŒWõ™fÒ¸b^ ´A©«ˆ?Ñ‘èoÓµ¸¹ì·ùKgBq9dó`!wk-é­ª€;”Ê¥î˜Þ!PØx«•OQÄ)}O\½Ù×&ý:á.¬”|Ðà®W6Eà}5iïa”ñŸK²4"°Ñ86’¥\Eë`6q0.42ÈL†¯`½d¿Œ½5Ï}Dz(äP¯±Å[oåZ¢©ŸÏ6•SŽl˜S¨èɤM¦¿»;ÃQ‰S ŸŽ΂÷òøNæÀ®Wü¹Ž-hšþ}f4•Ð)x¹f™Q ðsvÎ)øC0õ€ŸŸ ‡¤ð›Ö4ùjŒ©•}‹H¿Ù—F¬¤1u€Eæ{`g·nZ—’*ç‘[$ôKüš:"ÒOêc“Ò¬[ ÁZ•3å §_ˆRèFÖÜ‹>ΠèÔ"ã9»j>„J¾ìØväð /ô7"NIczÞ1Çh¨CQk àŽv ¢Šíœl² ÑÌõYÀsî¥*±aDµ—»T"ô=„ÎÒ´U°d†IdØÖˆÑÎ#ÎqPí.=çrBá'æ_·=Z¶R:&ö9Ú}/DY'ŠMæ¤Â%á5­ƒyNñwjrQ8ïŽØ)óN8 f…E¶ç€&A05eÔ0…NnP7$ƨ+VÙÙæÈÿÏ6zf†z!§ô—­•)ìËRˆ?òÞ|‰(Mt!G‹Ââèîïsé×÷Ë%]ŽÆ Z=¢é³³fs`Mß÷€ëõÞ¢gL)7‘8::‘ÄÜ8É¢’'œê1ËïÖ¿”¸ÄgæWqúã^ÜùáÞê–¬ã#\#ö\à/~±Ðˆ¾lÈ7DbH—AS!3ê;Ï-©öóp{nmcÚ±ú!FÁÀAR’R/xq§)  å­PIa=4‰šk§@6¸ÀcN‡S÷~ÀÍùfy†ê{öñãìŒç¸ýƒw1(Ù:† …`PKH’RÙ%[ùòo̼ŒôñEöÀiCRaýmö"ÇL“l¯ œ»BSX5Ïj‡Þ»4å+\hÚZ7›™&‡/·.ãÜvƒ¡‡é”ù(å/Põ¾нä*°ð&†MÌî¶ã+ ¢( rpÉ;—.^®†m!æ>3ûÍu,[4.=ÀÚѲшYT´¡C•Ä6-1O‚é«÷Ò/*Òª‹Ø~»4ðNÌõø±ø$K…}Ì¹Üø,ÆžqŠ ¤9Ž£¨ºÿ$…"¸fB zÀC^@蛫 Ø$7§éœŒ](5 AÑøƒQwÆÈøËøŒ5˜šEécR §l§`’ˆœ”uĘ{ó0,›ÌQ JUÃb™&è"k̪4 EÑšz½Tìè ˆ Ã­#Øš´d2ºŒm G_Nr(Ç…ì¢VbPfñÉL=×£®zÝ#uèÌŒçèÅêr´OžÂ,•2ïŒ(œâ2>ïrh yUw\0ÔiÍI:…[çÉbáKlfD§pûBÛéŠ^Ös«ñÎSŒçP Mbµ¤‡€L\¡s_°¾ç !=ü×c¼”ÑuD#¿º<–`XCbÅ9˜ÁïWû|H§©­@‚¡ 9¤ÇiŸn~?XÏ>ô@=N™ð<·‚X~bÁ4LBgMhV%>9ªÐ’r›dzµÞþT«>…`à”¸îñ&‚¿„%¡ Mͽy6dRc¬ T~=àñMàécª®ÀYl­Œ°ÚÏ}[htdrae7‰ûâíÔ$â9x­o¤:@~C«ºŸŠ®•â\)Ëf7ôÀÂk©¼㎸³þ¶¬j'UIö]ášZi«æ–¯lcÊ$w¬\«™WåŸe6Íݼr¸:_Ê4â2Tп}ûvì,‰Ö á¿-’ð%ÿî:ZG‹,*5ÛBM똬#ÐY-†àR}»•_!¶l»H…`þQ˜µÀ :NYïÓòâðlI`Ìÿý\–›t9ZxÍMMÑö¸sùJRÿ­û˜ê(ŒD¨œ?îÛˆ¹Ixaìzk‘‹šEðÙ Á Ô6uv0–Ø+Å^=@Ëkñ"ÉöÜG¦Šß­o‰.G]‡aÈç› Ü4ë|@g¦¦æœô—£§™vKÕ‘-ïÔdúPÓMýÖ¾5ÂÄF¸pS•:ÀÏÁ ·n‹Ë6ÍÛÊw®¿rpÃSÒØÎSØhkqsi@ê\ãvî/‚¹cáZHþ4ôFûǘœSÀHëiîÇ:óo„Ë¢‰Vâjeaµè;šJ¼Š‹ Ü•-&Y Ø®éwö-»O‰'}~þÄÊX6v€?ðP ~¨T>\¢QĹî9ìCˆ!D*ø²n›×ÑvPÏO¸Š”“ѹ#cÙ“†J/¹¶6Éòúš(S{ SKÑÖµ^•þL©´'™òµly ù†k\7Ší Û(¥æDÛSTKÅdMåôuU®ÛµôФÅ'9 @b ØòM MP-zÅŘ7Qnã„àÓÖ¹Bõ Ì”©Ç+žð ßH›_<¿˜7|׳àåÜ‹v€–è`:[ Ä‹øtÎ,‚÷UÆŽtt–‚Å,<ñ0äå!W!2ðô%˜m ¼ÓD…ø1×Á%d=Bo¿–@3§b„C \ (fÀ%o îQŠ„ÿø;=gtÖyš” Œ‘nÛT‘8–6ÂÆðÖçX :º™ÀÀɰK¦?ÈT ^ñ9³uðLÒ{ŠB!ƒïåݰÍ+jÑäÊÏØcX¯]µ¡è"ì©B8zµ²Óœ÷§Œ¥:;™ºvÜ…›éÜZûµÊ-`³Ôj8.}ìíRaÖþy"\â5æ.Üpé§ËÌçe]Þf"|Â"°}mºK2Ëí±gÝKa¨½”V6„LõqÙ†Ö亄‚àÜ‚ÞjA´¸4@¢DõO2<ºê/Ö.¢9´i¹ru0X¶˜è$«°Sàµü€b™ÊŒ=Ýì+è噊ï^LÏüÂs?>b5½AœþüÜ|š³Nk~&Ø’K_•jX;! hu(Ùhã ØFí`Þ¬tv5 ÆÂÒ]^YzSVì$’i•à‹5¯Èè‹m¦(’Ô·†§¨Û¶ŠµßaÇŽ³e}Û˜ygƒŸþšÓ\ŸØZ¹?IÆZÞ&ü=9àîkT\Ÿô}4ãEW‡e”v´ü,|mÑ&¹ œÈ¹<}&’Ò"èãQ¹Æ>Z;e.ÿ˜¿4Pˆ€<öm.bRbFÚû}ËhŹ)S:—,y_Lü;ÒÖ’Û!tO_ÁSp“$ŒpOUðûƒMH°Žè&C$\‹è·ZËf„5ï ­ê½øCAø7ÚÁXѤø£j ÞßJæÈ‚Þm‡XÂÛ£DW[bšWG’Íßí¬Ø’b´©nñ¨ª½Šöp-*%§ÝæÀ"¨–DE:4N^lÝAN—cOCG‘ká~³ [û8ÒÇšDl;0 ±i<©ó{ˆ'N€UÂs4 kS®_š±åÕÓßï ë;†3ൠY›¢,~«¶1Ä“¶%"N7…Dœ=ä¦ÀmLªç@-?!V>¡kÀIC—¼¹o»Ä(øæj¡üËÒ„J…L“—FÈ,0T ¤BFlÚ[Èã°bp~Ðã@Q²L¾ø4ð ŸŸ.™9·TÃË0|_5T¨\"ìÊÈg{?>><Š,ÍÆÑîóI´F­©¢$3ÖF}w¶ÕQ&B! z€•g_Š H¤ˆí} ¿ž¢%€MÓ JpO8˜¢al‚š@ƒÖZmÇ °æÉvB¸­¯ÂÉÚO·Öᮯ×/¤f>Ö_Çe‡‘XUØŒ4Û+ʺåÊÄU!˜Tˆ'á¶ÊŹW2ʆœzóG{8¡‡ }dÐS²¸Î¥|Jp4‡é,¨;<>DË 1Úyz£Œ` ³=½4bÁÝ6æ«¡ô­aá‡{Å<¾nX€G J Õa€ç¿eþÔ°#µHPª‡"¢ƒÉÆùÁ~¬Ÿ›ÙOa|ùPúCäýà0Ìõ K°fêÆ°¬9þÔûy÷¼“òA¶‰ÓNÐW’Ý#£H¿*U·ö¼ÙAp#¦]ƒ­tKN?ìª š…‰ \W+½u%¤ür16ŠžŸÍg“¢émM,oرÎ'‡õ¦3dòûQx*Hü›}éI[˜œòiåEÄ€¹ö4;iÛ±W“‰{}ü¹£ A^C{­UF“ëŠoÁ ó}Ûº!k !(©oNN€/€ßÒµr4óc¦H9Ø\¶…&Âa¢Åeü’4&Áß|z‘” …S©‹pwï8p“®^å6Š@4¡É+B_Ü Áð)î’òTHMµ‡aýýàF¥÷Ç?C’¦b“»@eAª·Í°MœíO£ÔJÞ]`[Z­ô·ã0¢¤ê¢ ½F¡ÔA\omÖhûøóm†FbÀ`¬Âî'ÖQ5 +rà:ɦÌñdV’ áÒ)Ó­â•B“Óݶ‰7ü0Œ{Ÿ?¥¿ž6Iã f±UN%˜SíBðf,˜ÝlÉ˨kØqC8À†çO¥=e 6ÛGˆ»((¦ƒ¨gdo›ä+_ xaRÄì{l…L&.t±1:S¤ß…Qˆ×¼¼@Sÿ?©”£!M3S Ä)îèªït ab£ºê gu3$¿*ð€iTØ1K=ŠÚ[3#ÈÙ‡WJ€ü/B°¼ÊQ,a†³Ü¹ ‚S¹(…T ^Iÿµö´ZY¾-ËRê– í—jö #S/bt Y%Å€÷Òˆ%’‘ôf …d–uTq‘áœu›4·A&”¦ƒ¯¾R¹ÝÊk¾;èèPï!ò{Ó¤d¶§%@"ÿ…z~E%¸-)ô³C¸píÂHiÇ@©]ÇüR°,qÙOŽ ˆ‚áÚƒqóòD8å¨ÇÌWV“Q¤ê0¢™¢ÝÊuNNûüûehnq#-ó¸ Š¶t  ”k±j_ç–"u4QÒ*ÚÊ0ÐGÐEXüXgâ_ÐØÇéH†x‘ùo¾Äˆÿ¹ÔöùL ðìŒQèÌ7™&7S8ËëÀšQ1FÙ쨺@¥˜Øüôí L­"¼H“NŽÁÕP‹ûMöê-©çÅ]µ.Qù°§x *z`Ƥ—¦4RsÀRøC¿‘Ôu Bé^é®»%§ƒ¹°T§º€ÕÜIƒR¸“äáWUø7VKpÕ¢ü¦"Ì™£á½1“ßõDg´EFÝ#ˆÀ\¾2A 2¸óåyÞ&aƒöBóŒ*¹nué“û²vÉ"¾àÞgîkÜü{–eÉ¥ê/”|‡iÇ´­Zj¦_#:Š\S²ãÚRn/’§Ä%Ž"½÷tÌ´·E½k蛓^_ò¥Z„°FÂò¨¥cˆ<¹Tƒ7ÀÂ(ñyüHϸüXæÓð¹FáçOmqžg¦ £Üí4ç´$ÍûAjÒ¬ojè"*ƒ;â}õxìÚ]@?ÿœ3j½ö†AÑëcÐÍ2j] ‚UeüÞH¡h]“ݹ…h„ .´gs+1ü\¤uNRÛØô$Ó“BM1Î,ýeuú’:~¸í[H’J Õ3êó5Ž)0?VoF©e­¶×Øm%ÏIB”Ó_èlëea…¼$•÷…î—qÿÓN'ïºçò•ȯ™#ZU ËåÒ4Ý«¯'O•6…̹Eý«’7DðÝÝÑD]÷`J­É¤æ÷Xr#¥‚ßã#Ñ2\­Í û">0j+‹ð¨À†ùä7dÂÆ)ö>¥¶nÑnÇY¸¶WŽù…‘óHzÓ@¢¢k~²ÆeÄ%[S¯0ŠKC±E|UÄM6ˆ) ö ‰¡ÅLÑ 5ÔfÍÂý]ˆYGy&jš›Ãn]²[ BŒ’JvT±ìFØe$©bíåM¥{u* =F;G¥ ðuùóÔö/½T±D¤†„†÷uÇrøÕ•xâvláÉŽ8T‰üñ|·pn·cPÆ›*šij”4ÁüâP5ú˜Õ÷»}¸Œ²h/í.å‡Í÷Ó“®©c„Aø†j©$§ÃR¦]i ¦Lª°¼…ö}ëªÒ˜Ð†F¡#çàgšÂA|Lô8ÆÅÌ?þ>û¡œ'á or{¦†q Ñ$"×®7‚D‚ã¼ÛwLUuMmåÆÐãïÈIUŽª‘ýY´W¨šjoíèH´wÐÔ¦ÖŸt¨¡2 ‰M¤eRb_£0ê+ð¼¸qd©ã’ÂÝÕÊþ†ì³(ª"—ž·½}ªIQ„,æ˜ÚHõ7S“ýu`;†Ù‰÷¡Ð‚í±D¯b–ŸñÂÛHf'^U¼•k+éq×£q[¯¬4*¨Ù.øÚúhì^´ ö·9α!Röð8îv¡‚χ“ß 0ràÃò‹¥¸ùéò‹»LŒ„ÊYƒiÏ àa¨¹¬·‡Æ¢t6‚)ž-½‡aàýúkÁÖcÌÂKŽÂçi™-y¶Wi݃[VNÅÖgײ5µT'ƒ0Âñdd9K“ÑcX·‡—÷2øXâY…BÁ&N,u]*`›ÕõðZw®Ãd\uçÖó;ëy¬¢¾–ㆄ8b÷S÷Y¯ÐUPÇ`¬¥“C1ÿ2jHuŒ;@Ódüh;¥ àÒÏt1ñ%9Œp»céØ#$ÌgتÏN1B¸M`(ê¢^lkNUz]øÔâ &SY[—I,mÚ¾xðü~ 3\Á…?½&ú”rø¦™_•/á²Ó$8ê pÑòm€{ב½BТ Ò-¾/˜‘fÒ]øxHßd"¨ Òšm†øÁY!øëï‘ñGDLÆZ;UN†ºÿN©W4tüiá˜âinðÁjÒ¼¤V!–¾ÃZH￳’#ÕhÇU zÆ\ºõפC6Ëí³a3{¶4\ÜÁÆ&â¤GÀÍZÐ}Ç ¶ƒÜ§²ËƒK×K˜s eŒ4 ®1ñaåz<Îë"à&ÒoöÎB\W|ÏH¡xíxj ˲ Šì\á LØðY»¯¡™ŒÇw¨·â Èùœ¡ÃÊ-A¨c‰g$Ø¥‚p.â¦tÛ;m(‹VB!:;R¶W)Æ™7p¶†VêÑ,€‰ñ5îae šïQ8S·B¼ô7¿ßgm`xÞ剸?¬]”ÿ~)þú±w>Ûc‰@Ü:æ”ëø˜OÞÝ›œ[ßvÊÂV¦T ¬jÀmsê¿ Qv÷óã²j <͇«$YJ”E»eâ\BEMŠZÞ®Y90Õä5åe@ƒ‹hs/fµqi*–£ýkJrš;F‹Í°ãDv-Š@‡¾p:¸_gÑ3ï2\}¯':êfEŽF Ζ¶" ÔhüÈF®¯×„ã)½ºž·)\ OéŠÎ$±ÙTNM5g ˆ\†hÈbÒq8kQZ•Üø¤Ýe{é¬î;ÜMþ3qUät·ÖÊ~”uÁƒ%^ üÞû?\´^^jë‚ü—Òß?ŒBäÁþëøÃÌi8ø"ÀÆ|nf)¦´fÌn74í]ÄuõxŠ@æ·ç\G_igí.–]¤?,«ýld3ÊÆ†´§)LÁ41³ðý¬)¹¢™!Aáì óž ~]{^Ø¡q¨M¶ü7õ'&Œf0àñ:‚Ø^ãdXä¸=¸öª®íš9É‘kG fU,@zRÒ8ž‹1Ì,Ø^ä ƒ¶âR+îJ;G'ó"Ââú‰w┤”A~¬°i$ªÎ\¢tjJ@“CÑ4ÊߘÔþ¡ü‚›”î‡×q„»û Ô`¬£!Ö ©Àwõ€+ã—ÈòéË–ë·ùƒ4"³á~nÎKȳn!)Ú~¥ðûçŸ_Lÿ¤jüë¿s;¸<óa$+¸¥Öq“{À)5Ì[vùãEôˆêø:ª­·8Í^Â’€ZÁÄÌ7xe­W“}Šô­iŸéã7]=šÆdÔ“4 ¶ÐJz]ÝÊ­,”*b¶ÛÍzkC® û×îe ¯ÒüœE32à``zTúdíŵN¶íŠT÷FÔYžp–¼n[©e®K5x0£Þ)ú²kÒ{1^è¼rM,` ­ Š:—sÌM î§ gïF êšxàá%ÚÂW— W^ãW’ŸIŸ·r]‰EŸ¼ãàÍêLøòu}ú<2Ñ7²m½?˜Zù‡¼ƒ‡ëjËnC±±›Â]Þ¬ˆqÑ—ºxöýň"1Å`j ?JưªD©B8ëeÉbQ݃g!ËÜÛíSªÇ”Öoµ¤GN-o¤«A¤·ÆÞÂaÝDß1í¹ ¯eYíY ]y•Ÿš‘Фuü˜'W[Šóä«dÈÁ7¾qê›vá¦Ù4=Nº«’ä' B÷?€òÈT<+¨A»^(÷UžˆéÂ/¯KËf…ɑԢû ©â‚.¥*E¦’™Ê‘fÀk.LžÊ{ ÏyíFP‘=4„¼TO©ß—'½‹–QÜÝËé©;Bêó‚ ó8šI.š2Y À[½ºú¡ôØWJ)ˆ@á0|(ü¼mð—z¿”ˆ§TAþÁ]4[Á3&KÏ#´p˜%øF×êÇßÐFG3"Æú\èÙ°b‰ úX¢XígDÍ.ÒÛÚêh¥Ïc%R­ØÄïŸÌÆު׶ç>fcp³jätSáh]ÄgA˜¡X³&Ó ¢XGàÇ$SÙppó¨†Ô ´ìä8‡è6'¹,1‚$Û2ÿ®A1©j—@Pìó*mª5“¤Ù¦ž)…[Øš!¥5^$íJd>³‰+>¸MØ&6b»½0îÙ*¼×/ ¿U^hÀhyAî Ó£#^áhÞJ­Þ{9š‘Dû¤öGÕQØ(ä²H>¥õ‘IV¨Á×£Çÿ"üþûâïLƒˆv5ypÈêSª–·—°3BÿÍĤ ÐÿM£ýß(DÉÃÚžc†`_‘‹í5;À~\ z±)˜Ÿz¢`5=•6å[#å(e©–´e—Ð[ åA„xBÀhÀåê¯èiÉW8 ¾y]È©]hj—[.)õ€î± lxgW‘мSã‚k•R'6·‚ꥯn ÔkâÈ×Ý›kTÑ'ÌWO²»Ä¶˜®Ä«¢;Ðt€n ‘Cv{@¯9ksâk* fìžoN)‚E1¬20áP#§.y%qˆN_¤Ö{¤ Ȭ³˜°ö 2Ú“e“/Hšjqˆ›I K··8„ îªôþ`üñËÕYIÒ¬9O"T´ß\ÊÓo†@k"nÔÍõiÒê[0̃©å¦ùCùÎà,ªDËM$Ô¦yÙI½”ÁÄšÒU˜ÊÍ͸ s ‘»dŠxÃsl ‚@ÿAÍÍxBú/ņÜU±¨ÍqgqJÔÜ£ô }†ï$•úzÅ$6üj‚HtjgZf+ì¹8ƒ¤$øùɈÆß,®?ö¿þÉ+™©ª/-d¤<µ“²à£c¯¥økY{¼å1c¬yi¡fHA€îÜöõ¥¨.3Jë7šîk u2×…v$d_ö½ÿd¾,믞­«Í÷{0ã‘"—TàöÏd7Œ~.b‹HÅtE!›€µþ’ o+wÑjè)—°~þù›¬.ä”!¥,Œq7±"Vlr…×2ò8>\µb[‡Ë" ÁîcÝ$B¿Û/Ǥ…xS8ôrÂEç÷„Á—bD7’ƒ†AºÌ1|)úbøe½|ªÁåöáTþ®ð 8Eá(<²=½‘Þ˜eƒ¢lQχÖCð?^þʨ„¿™¹,L!¸É)Ð~Ãt~U‘ßEø6Œ¦/š¼‘ÕðMR’‡¦â‘4tAìWµ7Ô•Bô0dDhÂèÙÂoé[¼àwÀxih忈AŒÀuÞ|¥€¯¸+ò—“[l4”E /SÝ8£•<ðîcBwÀ‰î×RxI#*Ùç&{q'&A!ùl)wr£¼ð1™hì.3 7Æ2qãÞînF€L1<éðÌ6Ñ4μ6# M».v îrˆõ£5Ü •ˆt†{ IÀ#Ù#ݳDrJÁ\rq°ƒ„ÄsY×ä’áÛ_uÆKÈ´š¼ºæz >Ó DøW®ÀK冿ãÙpùQjÇœÏ>…¨©É\}š—ÑXùÈÓžé}…éU¡¥[Ö!§•fÖ¶Ä_J´ƒæç€D‹² s‘Éꈿ•öûbÛ2ç‰÷[ð¸Qñ±M•³¬†ƒH ¢,m4–ˆ¦—ñïô–A7—ß8„ ¢ë‹’TÁ ÂÏYiµü©óÔ±P4.ÃÊÈg‰Æ\’ÉR(¬½5]%)E«`ßv ýð—/£üJS÷“2›èŪꓸ¡AMj–˜bœß¹òÆ®™¡vAè ·/غ\èŒM ò%$R><˜XàläD7*I™© O- ýX˜ƒœ“–^‚ÔþÃýRžq¬Çg饟¥jLö©=‡¡×ÐB@ZÙƒPɉ‰$þNJ=ŸI:«#ÇO5ÜBTÄ—\.Yîm¬%ð@³+£Œiê†U*pA[’âZ ‡O·kÂ[Ôeëœ{pAD‡°µÛÈ@º¨¿ƒf ¿ á ‘õÅiÍ!»„”¬8-LâÎ&li¥±'¤Íñ;‰eÂR¡ó IDAT‰/#å6†cV€_L¿n84 wÁíˆ}`Ê„èûžØÛ±mäGħ ®pÁNÓôëïµUð_îžî¨„çjºr¥ƒ7úCðýýâþ.Û©Ÿ¢a9˜&·æøw»Ñ_ãü´&ENÎ4ဩ?x£2ÌG@ñÿùç_ÿBüEógDjàc~hmí ü¹ ͘ƒp˜OÂþ“~”ìW­ó vYUúå#9 32KI¶#«zŒ%T•ôþYl×…èæžGyÿ–,ðØ*~Ñö´\^DZ-À[o9âòÅÊ\Wùb_Z;màøc„¶rŬØk4òAŒÕ¯â…ÜDˆ¬F…¬%­ã¬Î¶X„zÑ©ÇöŠ4c¦Ó‰`¼˜¥ÐCöB±Ø™ùŒFóUž/¾‚e<‹ü·0UèÂÕ p ½Tv)Máϸ÷÷\º¤ê{Á~ïþ]Ï¡ßе êDCÉ{nã².²QÕX]ƒÕþIu3¸Å«hA0öþËCp* A©#´ù#²TÎ:g ž9Ö"R®¨5ܽÑ3~v–Î]‹Ÿ¸ÔF-÷0t&˜,çÎü¾Àù¬G©Ö® ©xø çÏ£M"€_ëêxœç7p²oÕQcPsïÚÚÒ1Í6×BX­Ku­jßn¦¹"ôÜR÷š {À†×Û=Ä’Ž·¾Á‰\Ô°úÕu¾•ª'Èjx9íaÉŒYN&ªÐ+=å]ŒƒzŽ^p4Ùò±´c²ð‹ü×ëéÏ2¶ü‹ºá¿ä_® u/ðK’¿YøwìVù{ † á‚ûÄo$‰õÁãïßLl?Ôèýí=à?„ÁüÂà uA¶>–°<[†n æéOÞ—§¢†  |3Ф·e?²Æ”‚$"°?G»‘<”|8¡VÑX:#/¹Õ°DtüÑæ«?Êœ§ ì“B=7 \C9Q½#)#ªÈ½ìéôØTQŽ ë ty«ó»Ýøª,méúµÌ&åÁËg¢ @¡OE9$9XYïCHzgÂVuUžód|ÙÈçÄ^…L áC_NS¾ÑÌ€há²V èà.œý8m•eW•ù æ¿Ø6å«^u¡ wÏ?^%Ä{‹|¿=Aø¥ÎïÕ!4ÚC æ7Gàt"bÆ.L4îŽ\RÄâr…Ñ÷㿺´¥hsø/G óã!ù!bUYxNR“ô£å¿>å:j€»@úÁ *ñÖÔ±GòUwFôÀ«i€ƒ¬R^¿” Ç… )ź>5yÂß3SKÓBÛ>Iô€¶YçŸ{ÎÌñW2¢FÿÔ»ì¸!-ã‰D= `ÂÂ)•n ߥUj÷,¾ýNŒl„S’¬Ì¥'¨Jm)舶vÍßih¥!çA±ïþBÓÂE ÂTWcŸL¥Ÿ½ˆjËHC}?º×¶8mýðYhE-ùµW­ „úz‚<¤¯í;ì‘Þå1JY"fÁ8sŽåmÑ‹ñfšä°6›ó¢º¨þ*Çç*oùõ¡”gý¸,ÿ> dLŽÀÙlú\“ƒÈ£ÌÓí;"AØh)=æ<ý¯¿îûb!qÂ}ž³Þ$¹éÚb¿¤™àÈ«G›{8nU ”„ Ÿý¥ÕcQB.ÎþÛ­E-^[¢p 2ﮩª _ú-Ñ⣷ج¨ÓËÊÇáÏ/%Ç! Œ*ZUNT•µÄ¡Þ‹ˆ ]ህIéïTörn`ÃvDó@[·ÝsS, †çç‹û ê™è`u”¢ìHýÞ=¢SÚÏïþLT~I¹îŠx¥|×9ì~÷rÛKoÓ2z ®¸k{©ž´}²C5¤¡S¤˜d‰zú‹¸—Lþñ÷¯¿1û!ÿ~ªµäàqVªíAƒ©‰üÌ<` H l3²8—@žyÄ­Vå]7R ï7c¦ÜŠ0gT…^-‹¸`]<Éñµ-jj&Ë[zMhÊ/c\©oœÕe¿u€þý($@Ij;ž¬EÄã웺"²¶õíö!eÀJ»mAÔ « †Ï©.UªR‘Ê"¼ØIž@¯kÈ—¡]âç‰ÊÂôû4yâÜ‘â¸M¶7Îmˆ!tm¯®ž(¹ܲ\xÛw!ÓݽÄýRY=òFOj/÷¼yhÕ‚äwòJ'yÚÙž€LS¸CD`š?Þ©ëc0‹pÝÊžl’u¢éL¾èœuÜ0äS þÁø$ŸJ–g^D›ªyÆI˜šEÏ®Ä:ÉxhLw¹xFUôôÅ‹Súª:eØÕË(†¢ÔG¼ÏŽ¢ZË¢ÏwDF߯‹šÍ5 2€=„‘«\FÆvoLu ù)r®Žóh /èNÜ,ûÅ=4u} ׯŸKI!J“‚þÝÚ‘¢„Ë´µQ"ô$O oñÓÛ­,L^kÓDK½¨»/ÑÌÝ;À„ÇŠWþCCiâ礣‘gä«/rà;ƒ»•û Os»òªLzòŠñ:øŠ¹¨¸é…+¿¤·XŸWMq‘¢šc‹ä35É’ä¢<ûžyÈ`{÷÷/ßÜtw\•õº$ejx&Y75‚éßOq݉ÒgÅßY!zg Žð1ÌËUT ¡@¯=JFa™ "k".iXÔ•(KÜbÔ·dÍÑ=ŠÖÔÑâ‰w\¬3¶Š<Z%½&íA]ãoEH‡^Sv+•hBrð鉔~à l•¥ :! /Ë›7Ë GíÐgk/äJ=År›À6ôµp~IÉïæôåô†›*w‚>–½{Be5½ ›•£ UÙ;+«]Èéè^/z‰¨sGš7^On¯^Süu:Œ³+eÀ+¡Ì¾oáµ|xhc³å)¡°WŒGݽ±9›ÒNQƵ,n8\5ô!ìôÞÑöyj>’ÿô+÷̯(»´!äþÑýçê@c9aHvðû¿Û[X¦1X݈/ì~Â.°J¯8áÚó,¼¹"!®>SôkJ ªÅ£Y‚IF³Ç-Ž)í¡Úq.gu<‘{ÃPŒdGãŽôÝÈ›™‘ýÜB4K^&­K…Ëê~ ¦PÍk>6‡}A°2â‡Ûo"it?‘ß\aË9µu’d5¦f\rœ±†0_ëð#.Fê0³ßÉ@VuK¥?Ù=púˆã™Í„¹ÐSðRÊkYL¨’Eô±„ñ†l…];Úq.¦wæ5@ó_7z!tïH' ®”Ñά‚°SÁÐHKAÌ(>±éy%»{[ÿžÜ¦¸Méí;æ“ôüí§JàË`>=ŸÞ˓̿å0¡™ý&E™Wx”Îyø¯úªÑÈPáÛ ° ¹#$™¼Ñ&q§kr\GÂç‹óE´w#þkã¦åÌûÒ¿¬–‡•b<ö¸VMƒ@´ »µºþ@'‘:zÀؽXéYMž=c/È’퀗NÄøm‹8¾¿`*¸Ø>Ë'«­Ñý•J…"¹¼Úrû|Ä‘ ¼#Èv)¼øâ»&‰×{Œ)5FÈ)ßízŽe ,·R'·\íaë’þ“ ú :@‡`/BáŠBt§¹í°:Œð@{©fzÇ£Oðû(¸’DÜ}F‘¬Ïígkš°§ù¹T"´ÇÌXÅ ·9f§àü$,ð™ÂÑæÆ¥Ä+ö›•zÉ‚cF«*Ž‚0--eÌ–ì¾vQ‹[Þªçë13÷ËóŠP0@áô#ØñØøÁß¶*ýQ\’¹”6Ê‹óŒ:Ã8öIÓˆÔN¨¢¢¥!áµð9ÄfJPD Õç Ýˆ´åŸá©;Ãèyt-T2Å´x¶mÒBc…!QÑíÐíÕ&troâ¢qƒ—Xδ\Eøi‰|r‚ãʙϾ ͇#öÖ'D¼¿{¤Má—BîêÃ/ærŽ:1vƒ(Á¯zW¤Ó¦Zn…0¼•„Ìv)Ò+2† J<‡j¤êzñîT©÷? Ç·”öØôrÆ…×ë« o*··Û-¹:Ù‚È éÐ>us$ÖäÍæ_~õRéÇ4%t>ý·Áâ„9ìü']XR(¨‹Ù—g”'ÿ<Ÿ‰O§ƒuì7Î_þ$,UàèÐ „BÂ[žk[UM¯Ha­XŠÄ¬y8ÉÄ©F'l¡9>¿ù„‡?˜J«-ùè@‘•_[CõU]ûJ{Nb ÷DÏyŒ •g¥½€þ9sZš· p«à´Äˆ„„›R="p…[°9™ÁI€Ìp›`Ž¥Fѵ¨kné]mµÉWp°mÎP«àåF½ßÑQ@}ć’@„qãÕöX=EbícÅ•/¯\¶¤÷zUÍE¿‡éâöý5¯úôЩ×ÿ¸÷ãòåU«4z­XÑ”ý$'>k± ˆ&p¶ÉÓì9×x©Ú†=fY7ö~•"ø)Oå32;G>ç%n#ÛCBSqpñ1däÝ£×€#ϯªýjÐØ B¼ß¤y±Œ½Ê¶ÆúNI4æ•@^ˆµh!Ôóƒ²GÚ@£ðJá–£r¯&#Û­×6϶¤ÛZ;Ò“¡}®—Ì»¨k©…Ã6çëÔ"(~ÈòE¢$£—œrÙÀM,â ©„cêfY@¬]Š'"c~ ÈòÑ‘VG²î%r”èÎî] sžâPcíÕÕûÉ•n%GN(º¬®p˜úHÐåø«sðH~÷nu׸}ÕJ0UÚ×}ïèìnÂÓcî½ŠäÆ”ÇË›÷ÍôbŬ¯é`‰˜¸Öÿ¿'tज iÙ¡FúùHŠ£J+àg^è-CªMçígÎ0ƒlÂY½¦íÊÔ —mÝè­á;Â@&Feö`éß7Ê÷×Rñ,ÜŠ«ÜÛŽDmÚ³°‚Í÷<íW„gpúk•áo)ð‘5ŸÇ?oi<@gŒMÀ_Ê5»B⾊q!ê¦Ñ÷¯¬¬BmZ¦#r«!$ýÚv…“DUÙ*µa~2_´ ŠÆdªµ5.m})HÖB—íkBæçÓ)áœ!µ ..dž€ð#ÊJ B¦Neï1nõºWE¨²ŸBM9Ïs.Xo9rhár뇫N&¢«ÙF8ší Ÿ¡µyàÖ§oå4ÁøƒÝ »@ÔÐóó”?™—¥5 ¼ár^+‡ ‘‹7Þ .uÖ †$B¹£5sª:À yº=D¤•IbÅ1Ü?½u`Š@œrž¿´0×Ï A.qÈóè[úhm#š^ìXdW,Qý0sˆ¼I3’å@„åÁzê€ìí)˜,eþc&"ðIr qým{|>V ÌP™6ÛÆk’yÁÛÝìݣ܆TŸ²Þ‘ö/u_syÍé Yïºö¬Íï1êæc¯Àùý;zþ îèŒUM z‚Hìø[Pç‰Rˆ|.PI±a£y>þ°ß0†Ô0>Ðù÷SѧXÛëqcãaÉq“A.$^Ö´ƒeÒÆÞÕQ8Õ~~r’¨1Ú-= *êßÞÞx!޳Òê ˜uØa[fýØ¢îÛ(6ÓûÊ×X_C…ýmøÛƒ4˜Ö[–<êǙ·{Zîä"kâ.¯¼ÝúoÔ#ükËWjíã;½êÒu½³ÚRnõ@g5K¹4„6@?‹CR €æXRCmX×’Þ AÎÂD2ª~â˜`˜/1zïn N>Ø•Àß’‚Ž·8 ^•ñ³â"›Bé„C1rÜ{Ôà^Öo„ Ð Dè0lY·qq vV9W:Âñ>^o´Ayîj_ à’•RtmVÓ9ç3ð3­U¹Ì ¶3wunöfŽ?XŒ rÎëÓÖ¬ÕºÖqžåE›èPþÛSË|zyð̳3Y€Ó³5ÌÙÒ™iq‰ó(ÿÞ[¨¾¾=rÓkÄiìÔ>dÏDޟˉC—B£ÈÈ›êìf‹ž„2÷wW’ +¢Q·˜ûêú!à}ºêü”¡ŒÐÎ!8±:Yåô~~’f´#Á¶°[ÜB8é¼ý«P‘ËMÌéÝ‹ ð…Ó µúî.ÌWõÕŽ™HåC€Ðâu\‡i¾à¤ûJqqë›* ê¶Û¹}x`j ¹â{óPÇ- ïåü»‚ê,±áæ\ËgÜ~+r9ªðò¤ ø%ûI§FBý`§¹È~„aòeÔ ipŠj:¤kÈEy–\ËûÅ}P:œ»]Lj€5w@"Ç—@{áZRîë<Ü><Ä(ò@x‹Z (Ûqš…ßoËCÈ–å ‚<,+›ÏÀU]`ÈrÇCZ„ß’ÖGK_?–> œ†Š­Ùl:ƒÅTýÞ'v0ÔÛ‚wCtZKññ¶ ;àL®šèEùQΜl—’9r€¬k·#¬0dþewWÓ­áøH–"Õ®PM„¯Ž9|Ä °$uÆÖN`ÍìV8P}]Å¡-eºÔåméÆ9èúµx%ÆÃ·ZD;éM¤IÉ–ïéZ^ rž|‚`P¼²"G®6Y•0 M-¥Fø¦^Sx—NZaaÑ'½z£í pOPtîQ9ó]£ó r¬CÚC'–}µ€Š¹™·ˆº‹(Âþ >ßÊ.5Ǭ ÄÚnÕ1§.°°;xh}ÜÃHŽ]µaÔP„˹·…t&üé… Çsj¨ºÿÓ ñkiÜGxWùÌÓ s q†qÌÕ“—’RÙ³*°|×™ÿ°üI ¹¡'ŠMÞ‡­X¼ 2ÄkýÄ8Œ$XËÚ-/¼GÌ¢#)vØgD÷·ÌùÓíC@ƒ°„üÕµ‘ˆó[]E(^sàúKQÞkµ{PòƒŽ†]»®Ié•õut+“Åu9¦Ð®\>ƒXÆ-îš{mIò—SqÛpñÇKñ1ùù |ëK/×yZ4?x‰·ítE%8i'¶Ž“$'ƃñVªÀ¦ú8w)p+ïùT‰ÎíJ_‡vR=Ozë± g}Áa¦C‡ßù^„ÒßùO™ÑDOøAí5^4f¨X*dªQô•w8Á±ÐÂ>³öë:š6å½1£Cûu£’*D¨~B^ ˜@R¿šA D+`eƒ ¾Â´£®ßÊF07 Sü¦0‹F‹%q©Ó¤Ú:ÀÁvàgZù"˜dó§ò+„”+†¹~R‹'µk9þÉ{Üz.__m+!žÚ–€éuEŠÒ÷’ì Ñ;~9t¡M³¢#¡Y‚dD+Â` su"œƒŽð*¯¡U|…$ëp7à ^ Ô}ǯ;åÈò„—”×[÷~‚¤wM߀z¶ª°PXAÎ!Ð&€õ„w#—‘Ä$œ ˜{6‡±äéùÙOÈ?›bj~þÜl<8Ö†Þã?.ÿ>udÖð™å=¸¸ö3-€Ôu%Á¼€9gª¹mJ¥™© ñ#0ÒŽ*|r¼¹Vêò*¢ÑG”7áhFaVψ‘Æ]Þ<šüU ’ÔŠevËPñ8µ9’ÿCó¬ÈKTb[)Ĥ¼V=Qÿ‘a¨”õ¤5²4ìå.ÃSÈuÅ F‰„¯ž„Èýä‰zв‘Ñ&ìÊ,•LUsIÎPÔ÷×+c¨\6S6ó<å'HvH|©Ü ëÂ=´éFþHÕï÷[LnIé(ºõ]™ç%=‹uŽ>y5ðRÍö1ž‚?±ÌÛäP\u²<zÏÚœ(ˆ›©l'ߨɟ¾|8~*,4$´Z ÆG G‰Éñ'z6¶WågUuÓÛY©µzú  ¶fpNNv*ºî0kÃØòP¨“±n ×ûW9e@Ò3›ú•NE‚CÔš`d¢Ö> 4§„±"0äGøT…x7{R¤(j¬ÛŒ?¯-–KD åÁ…T˜*o¼Qî«°¦S´4ðOåÉÍI0à&½€3Sß…V½Š/ÊP'Z=¬X°\9ŒCÚŠDކ!‹¯q¨¹Ósñ½¥c˜E;Õj±Ð1wu5oÆcíBh¶OÇýÊgK~Û™:A ´„* ?qá…¿CðµŒùäà0S'È”ÿ¨Xþ†1´Z BD¶6ÓüÉ8½¦Ý—Ü*>{êÅ­—çM µ)3m¤à½í¢Ò:2%¹Õ²0”A .¨»Õ_À/›u`R»¶ ©[‹m[7ù?ET¬Æ!Ó4"¿`ù¼wJ!{Pžž^y$v!V£È¦ºÐ1wN*YeZÐ~NÈ“u¹q1¨ÅâV!WŠð4°ìºúb«Ìõ‘0rgV7˜G’4ë0‚å ùäõÞó7…޽ÝR °³ q”ª¢}tm×&b'‘ÀØä}~ªÌΖ¥µ,Y¹vÙÐJøœ³ðò\n 3™¬ÇÕ‘8ã`»äøùcŒÀ ÃÚ¥;nSÈ @…}CA×gÙ|†÷Üy !ʃ¬Ó 驱8Ê~ª¾á’˜Þ¼95r!˜IÀÇììXœÅ³ÑZg I–k²« ô²ÒBеP$Ÿí™8¸‹Yf÷€Ôq›½äÜ÷B¾RÞn×Oq †{ÂÓµ ½¸¤iµM¢¿˜&iÖ&ÌË‹5u2Øåþžrl÷fóZ敚DWÇ]‘ó±?ª»J[Y V…·‡'·,1µÉü™It[ßÒÄÂa!s O˜~`u+jeñB¢ë l"¶0Äj!}Ãa4q³Qøq÷2Ëà³–0Céñ#wC^"`!IÎpLã&sžûö·Œòþ¬@«ÅêŸsÈ!ûw«vF[¶å¶'šÃÁ`ÄðÒEŸkzô­rd_ë€Yq¹EÝ—.*M=È / éÑ­¯‹éè÷ò¤Œ—›—ê‘JKví>ð M^ ?ÍÇ þQ󊬥'Æß©ü;l9,mü.8辇üH8¬ OüêwžÌ´‚Ä…Ò«Žè[D`@YtNäÒ¥óPVáw?”ðD~Hâ¯â"è‹.oz¥7£öZÇl<2é°aõèX뜶$=NË2Jö”(å»èºž3ºÑŠZ8@ã_fv-L.5Âç¡Á‘üêÜŸEÿöLP"&ñŸn–<®hÙ£I†ÊœÍÝ /(ü»Lÿ7üÞè ¯ü§[ˆ_=4ž_ùL+ákDDJ '´dš¾¹Å7— ,Õb€õ“‡Å(•`°;€A“\¯0²¹‹œøôe78&Ф’»=-J‘ÜÝ::0©ñƒ²äuÕHÅT˜É¹2C ŸÌë,ìÊ’4`ç‡ÉUÍÛ ýÒ ‘!ö:šçYWÜÆ¤ÔN8*žoyN,f.È€a1 2QÑyãÐ ãQ‚AjÏ§Š¤ Äý/Ši&Å’Õ6ïWT€ÓO>L(l!T>óò…ƒë̈™aX’(uéAHËÎh ›B! ?yÃ+§nÀc5 “žäðSKhNŠ ïÊÐËUXÁ÷;6U7b¤@U…*W¢TÒ²Ž xÅcj¨û|@×=ÊI õm69†DHUÚÃCÜ º²l8n½LŒ`zïþïËžn/a ãø‹µK8»ÙXvo‚¿Xß ¿P~&ù܈f¸»í6‡ ÖÅ’®GÊ:”—×–cû6‚N n_[†`9·\¹ƒÔQ@ðé÷ò¿š6 ÷î™v¹"Î’ƒm^•^ÿÀ¦Øó>³‚ž/m[ÍðûCÉçOò‹fsv}­y燛/÷v.ÎÏq€óhŠ­Ïm)ÐÔÿ €WÕ4âbÙ÷ü_Ã÷¹o/3Sï4Ç(YsXÓg˜–~LÓáôñQ6w…{…˜†e vGÕà|rK(Ò*Ä>Àa­¥@)ÿ/üj“—"pËôÍñc„B—VàüÁçÚ GÞ•n1ŠIÚrÈÙòE9ÏÛçŠÌ\y¤ ïKÁ¦¯mWžýÉ%«Æ™÷Þà½@J½â¨<¤[¾*˜^›táèKôlà,ø?`ÓnÓ˜ÜÍö툋~Åpìd´‚³(>ÚBA¶™Çßòû;Ò±>ª/“F†Ÿç„ÂàÒË8#wÆ*ÁÎzL{w1ƒ|ÝàM§˜é.A0ש¢J¿ Rábô$Ô—S¨ ÜIéOÒB?_PƒòÝÁxkæ°'[uVç‡ËY¿H]ÿ_¸÷ã‘G5,•ɰâŒüð@*œìgD†£@ Géôû箤[Òà5¤T÷Ôº¡Ÿ $\áêûlNÒy$Àsd4’Ó)€pØ<=­ ãlFÍzvÔ ˜`©ØàÕ„c@~.Õ0ºËIX êé0Ö:CŸkÊ„ ²2ٽџDïã=$‚ˆ„Ýۛʮ9Òª—œak¦òHד)µ,訄€1\8œH D‰]{ù‚HÉÄø– °^¤àì´÷B ’ªñ͖ʩϣê$E‰[pÂCr!èUböŽá­—†E÷Î}"ƒïË”g®Ñ­ä\Œ½zèä† ëMÂUÌ!R=^™ID‹z=úÄÇ€ü¶€(ôôa?UƈS_v=¦m8—€,¿£à匄$a ¾‰<Ûh€eœéGOøýy‰暯§ZÌ6œ[H¦Û”˘ÙÞû@æQDŽa–:ØõÖªéTK‘*ç3M³5o´p0ö“¬¦ÚÔ¹2c¯jÁÎY¶|Ù¦X`~ Aµ •ˆ9d¾j_â‚⯥¡S½à©Ë«KôBx|Vš¦+ަ«C«ä‡P¤9XJŸ"øxþMÜ+üƒS Jv‘ zÿ0ð-Ì€…ÙU!+âº1„ÜûFÔˆN¥7åát2û9ÁC<‘H˜îíw:×\¥ì®øÚAïª=±°Jç ¦Ó8ñw±Ï„„% ßyE–]j_œ8ç‹1–ÀæÃ]ï?ÑÓÝc/ò&ª ¶ÁT÷» ´Zë7î‰E–^,ÔB¾q⥃åæ^6ªß˜û(yõ,[ç[-=îf 3¡|âIÄAŸ4•Id#o8 Ã4T:ˆës(e9ûY¸”ZÄ3Kí›)6UG&ÿÒ>H"VÈÃ).´33;M4!¯Æ1T’“Äåb5‹iU%:è§ \‚÷qæAœy u¹PºÑë{ z$vsTgóat›d²ÿỸq/íb“«5%@­+`‰…Œ/=Z@[㌚!>ß«$#O/Œn‡äDL©ŠLÔß §^ãó‘ ³ÜKêãÑBÿ$0â‚ä„÷þ·J¡D&)bñ;q½Å[Â[Øú%²Ì«Æ„+X§·2v£U,èotóHS‡.?žïîÞu×&ÛNFnÉ•'ãÊÓ˜9Ñû“'‰YîP¤ƒË¬g)H>zd¹LÉ®ÌÞ úž%Ê=‚ä—A«¤.>8¥ôN Òž¥t5/xnæîj¯ã7¬8¼ó¡Û±óv6v#„sRô¶[ÏÚ¶Å•¸òUÚŒuæ±X4P¸xeX9×Ú×ã-w)ÄÀ='’7 q¢r;ñ’+ˆ5ÔòH¯I4Nϸ o7ž‚¶P˜)-«0EÙƒò¼>¯£hü†.aµ¾<¸3:*{ü…ëÃ3q3öCM¼Åò¦¢üN´ï50_,¸6K¯¹§í¦“{‡¥¦žþÞÚ‹AžHÔAEÑýv{- Iì^‡ø‹ržÎ$ÿzAÉuü¨£UkÁÁOŸóºt¼ä×IR•Ô‹ò¹E†|ä›jðÕ²wg‡‚,-~¶ÊÜ„m0ð5Ô§NQgsM»y“¹„XÅ\éhS d¬¹ DfJƒÇŽD†õ‡b‚œ‡a‹Þ÷[Ïà˜°Ûúl¼gEmòÆ(?Mb0ÑÇ™LSmÓ¾£¯Ì×OÔ@¼{\1Å_Lï,î=Eñ×çzö®‡¯0—“o0"++š›ƒ¬ªÏª°´V÷~Dt<gÚ½êøëà+Åïu~ô=DÕÀM ®Ú¿ÍÌ`.ÁŒ¡L©°ï¿É|UÞ–Ø ÜÓtë–C$ɯãôãééš'l?Hs~4slì76RÄx ú ”˜;-—ö1ƒšŒÁÃ2>¡Ë™l*âmK]›Ñ °Ñ³Ü©ë^’zôbSšô3‚P¿÷(œd/y³3aóþÐ}ëĨ3ÌÂå\ËÀÁ<ÁŽNt'¤¿n‘ë6C¯ÌÅ”Ÿö&-VÖÅ}g3©5¤ýû¼|ŠÛaÀz/ˆ¨H ™ùú™u°ÎßébàÕ·²‹{t)u0Q½wmqò;À2ä|IpcÆ`(žƒ(¨š6R›^ïÎ –" þç{Âõ¾«ÍÃ4«ØøŠ;À…±¾1ë-’‹ .=.Ÿík´ KÇG’`cñ½}×øš«Ú‡K«õkgƒ“e"ÍèW•ý8jè©u–‘àA­ßÁ~ògJK®×QJSJ¹*ÒÉ›îÅ1µ½‹ÅŸó“wLÞ9m*1àg|;,°KJÜ|æÕ,øŽmt|ª‡ 9±ó&Ð ‚¤¶£‹Ãó³TÒ*¬îu¤=´Ó¬äO¬B%U}„Æ1UªÍG¾eIDAT yT,ëP‰ŸHÃͰ`Ë<®Ù¥K¸•§ƒ€Û£Ý&®k®CJQ÷õGŽ›$`–TžäsXÏ6ðr„@[:H˜¾fj˜ŒkKæºÅ4»è’dð¦LŽÊí·ço}où:{?Y×^œ? ]ZûJñç,è™-ë¬[¨ÃÒ;T³éÅÌ#ŽL>|a_ZÊ‹¹–™_QÚ-£ó*޶Gž<4âêº+¯Æ¶Ž@Ÿ¸)¹éW¼ªi¸ïj­Ð×I-°+LîfñãDÉúÜP²45‚³L ‘aávM?•gࢲ(exøv»5G[ã°Æ<Ð"ç/f¯>Fé¡JCt¼>Ü¿^PŽ;CžÆj& ÁXƒØ¤.=ç×gVÙ”ˆ%è›-¾–NmÎê|JùËȸ諌ß5uŒ¥—û44uŒª{)™Þ«œb÷6fB@Ò³ý6>y£Ú84Æ¡þ"{U¼îö›œUÙÿù@èÿ¤«‹ÍÛ8_éšêñ1õ€@ý"_ëidÿdyÊÆò9G77?âïI*(l_&—£"–èµZªÜðƒXƒÎn)žÇí¾q2¢´Œ¬•ÉÆ À0ý5Aø 茚m< IhHx€ÄBU÷¶¹ 3'Ê´æ…¡(H6â0]i×÷[×_ OZá ¯$·Õ2!«Š‡"êЫïËý̪,3ÒWq†>vïåŠpwÂ1MŠK(lÈa®Šnn'!“åú@OõÔió±àÅ:DËqîjg÷zê U}ñ(fÊ3|?¹¢&;-éé.¿` Æxö®í¾®GÃ/v³pLæé,Áà«þó¹5-î2Û]Su‘h¬{¬‹túË[¼QLWå—ÕtÌc÷<èÜãÚíÍ—––¶2Û@k϶“^(½+ºÕå“4LgJXú‚°"bÖÓTiŽñÝN)vÙËÂ-£`íŠÔ¥ß¿¶-T»fÓž(íMÚ…éÍEé·Måì×™™ø/?t¾b1¢š¼ÕÙG"®fHð,Æe0á6’éK;Ù<øN=›âEzIK:.ájõ…Cšƒy~T¥…œ¾\F4Õô}2rûÿ7W»õt×üÅÈ·y{ ÁPnÏLÈZïœaßt£L›†0¾sŸ@ˆ€°uc¬ØE¼Ðå›ÙÏ n5ÄõO`|ñoØ Þë5²g­Ä´ÿà¹[D „`°ó…OÌ݇‰/š¼$áÙZšÈ€ÜvŒÏ øëCøÄsv[Ï7um©4ÖTwïçßRö=L+ÞRe’p´áŽË>š7þÏÑâÔÆùw\ ¯jRpu1*ƒò|2_&¤N]béëß?ídÁ=`6±%!‹ºŽáȵ49,èk﹨õ{ ‚‹cÌ–o™àõÚœj§ôÞQòæ^wi0“tP´Q®¿=3…Jàk¸ÊG$#à²ôá’’È. ŸÙN= /)ß<ƒ,SÿÇŸsoAn!Ûþ™á÷m#‡#± >P‡o¹8ü"Ó'=@ðm ™£W$;?>†9ÑìóŸ5˜<K ¢·„–Lö^éSZh,ÿÔ´:Ï¡ FˆBñ`Q:¥ú~»v)˜$a&–ä7¨½ò™40Ž+D Æn½Ú:Žm0â#Š ýGœ’ñí[ ¼R7ÐG[/âÍ$Š‹iåövv€R;Uˆð{¿F1FÓøŒ7çkâ/²ó`èÃòDw¹"Õ%¸<Üäf‚É©ÔÂàÓ³9… õB½Ãäáj•KC­ ¾Š•R|Vé*–wã1ruåy# cyªÊσ)¬ðR ýB£7 ÚR;ØtbÓ@¡rco×t!}¸¯”ÇBʸEa«ÀYcV[Ð*ežëE–è"ãGÇVqèêÝâ—b÷@aWñ;¨ž‡ §ʇЄáiH¥RÑû.Ýþ­i©Y“A©e†¼v½^dIYÙ÷k^/]£ÝþÕ¡?VDZ'Çâ‹×0RØHŽc!^ýmt€x¡œ¸ˆ.84G¾»–Çn/isþÎ+s8_r r‹ÖïòšUTt~HGnº¨´DîAêh™aóÒ9ÅèÆ?e¥ >[ŽNCÞcM$â*ŽkZÛ¹¹ÜE{NÜ(',õsAužšKðMÈá¯ö¢cµf™:y¢™wÒyiã8}†'aè.7pd•±‹pÅpSúãðÞp}TÄTY„O:‡ÍZ>­ÙRG28hm²D®£*8çkÛv¥=sÁçpAKcëyðýõC„Bñx:­Ì2­ÛñûƒÆ ìzY`ç ø]Ÿ}æÔxÐÝM™@´òâû?TWAÓ{µyß6S¸ :à ÈË"ÌÝêCøÒ0³Ôòã–šäïÔÛ°@ `нÈ:Bª×f¹´³ØÅÜ[*QIlÖÇmZp~{TÉø¡ßÒNîU¹/;$‹b{DQ\¯/IE£+ŸN4{‹?Ú˜“Ɖ÷Ýéc¥CȦ•pì|„FÁÖš¸‹óüÓóè–jöyáNÏLˆÂþª¥åq‹‘WZ%2å23¦·šÈ •tµ.ä‹N•ûÐ9çãB^»¶Gs¿šø_Š^#Zp“È´ŠR.«ÁᕺÈ/¥¿1JK½ëº˜šªbÃqKšW–]¸ýs¨ãŽÈ{ªÂ÷^ˆ(Òdõ~ ¶oòy{‡()oŒÞCzèã]ÄŠbþ¼¤>éDþ^â¦mÒ'§ 3_fü/pæÒ˜_‘$ƒ*+–ýu€ãbª \®J]—q»n~Ñk)5@xÇcZd¬bŒµ å§TÈWU;ºÓÓAFdL”í¶ ˜#§ßî¨[‘¸†;qƒÌ¶3Ç©† àt¿l70> yZŸÙ•ºa>-â©cã¿Dì"”S*UÊeÁ®Ó.ð=†œ ”^Ñ^ƒó,”8­QY™+³Ð¢$q—0`i¶ r4„”qè*Kwľ/NÒ*‹T¤ ÔaÓ:c6ޤլd;XȲ ‡3ÀZ5“Ä¡(ôeÍ´¦Ö\å9eÌšEðn Zð)ùŽ? VÔ·ÏTgš…QëoÙžkÙg+µœåÂd]E<›À¢¯Ô Øø·¦Ù£ßC…ãKûM*Ä >ZËPSãYù‚B°V€®+°,¡ï€ù]r÷Kw6b/¾sƒ:½¢o)ÆÄzÍ?¬Ï6¤»ày,­HÖàLOá¼·brðx-b+úÚ4ï6¼ÁN îDk«ãÑ×”9ØÛÝœM£”&|]†‘!ø¨qNa5µ­HÛŠà‹6 k‘,]Ùª|§=C£ÚyšÍóKzÔ“º¥ÒÛá´Š‹L=V¥œ…Z—iNõówçoÜ¿üY¹‰´M>CìdÿöiÇ™ÌvŒù‚©ŒG4œiùq ]>øZ¢ÜI¾¼Îvb-dZ]©‰È„k¸2»düõ‚-ÑIz^Œ%XÌbÎËÆ~ ˜¤¼¸¬µ˜ôžÈr~ç§äãöd•¿§»jü|´Ô$é~2…Æž†^ÇÓ-ÑÎxe™YVÏaîDÐ2†sž€0=r‹º` CÛ@²@d•ÒT¥‘C‰É•â'á/Ôÿ;®†¹‘ ñè²®´@i=µðf„Çè)ÿ}êŠ0tVÖ1AÑÎvzsqë0…ðËæõ5X§¼F3H^;>™zðÊÜ+ 0ºí½ šýC¸þ 99§?uôúhÑö¥Éw½&óÊØ&AKEž¹¤¦Âà[Œ”-ÙH±úg½ŸÕIÔÄ’;y5 ¯4Seö‡éOzá­¥57 @¾!ƒ-àcZÊíÛ6N3£xïÿýrã¬G]裕:Žıº&Xª¸nCÁÞ*,)×¥XœÒˆhÒ©µže¶ªŽ¥»üš…Ô]VDÙð†åïðówÈHö ½¡Ž„%Ò¥ž>.á!=:EdóeAiß1f~C/>¦Ä-Õ=FrÖ†áâþM§—›7‘¬fb½<ËÂ?#ú€4†¾Fì)Ù]³¼|à©ÇÃÛ&Ðåãו­¡_~>JiƒÀó!Fugïú`7lU9õÓ¶7•Ÿ*.*œûÈÁyCf¼š<_ž­à­q¤šãJ·Dø^Y²”±Š¢ÉVQúËŸ‰~ú7˜…Çw«FR뎻Õ_¾„¨¤*A·ÔiæAÓç¡3SÜ*DIYÖ‰üH41Qª.âG?ÿ É”>­w»¢¿ŒuБ顝fô@@Ø(M•ØW¼>"æXxÈùOº ‰wĶ”aƒ{Í4Ÿ”¡2QFþNLJ3wuÒáÑÃKº±/¾àÁ(1†eÿ¾ù´íˆŸ¬>ÒêMÇ ³xåf™z™=hýñ;·«¡–’*/[ØLA½›"²Ôž'ÚÒ ×QЬÎ@´¾wöòëÌÀÊçXÙ£—÷“+ hHe qG1 µÍLCÍYñ$füÕÁÊ—DaˆæìÛyîãÐ ×q±~é1r,é\rîè$õÌdªY z1FÇÄSFj„TÄp¬éÝ‹G}ùÚï:Ë3%EÜÙrlá´žQfh*lZ¬ï5Eé˜`0³„ý`Fû uˆ#ÍàÖÛV¶ÎBÉœ|6,1PeÓ"5P–ð‹$4DõIýj,Úº”ò{º¾ƒ«B¸m½Ã ñÆž\g iß•pûóšhÿ(g)i¤™IüžÏ'“üÃ.¦bá˜Æ‡vÕ›+̆¼ÀðW‰)Bà š &CB†1Ôz¶âé¤deÚZ 8¸Q#öèF}Ã¥°¡îˆÛùôñ¹ÿsÆô™YÈUK—¹‹Œ\Žyq[$->å}> ÂkÂv3?2öú!&‡IÉ/Á8"siÿÑ÷‘;{ç± ÁB˜4ã…ê©I±é`è#âçE»~j5Û×] |*[šÛùÎ4¿ ìt¼)Írrñú&ƒ`™Yž¿TÕ  Úû;§Z kš«¨Ãaj —#†Ðt[¨gÇκPŒÌÛF³B×Õx¼óÁˆ>NÁIô±÷ööÌƒÅæ^¤ÔÊ<ÁÓè]ž¾|Õ,eH5€ ³ìCB‰gtƒ?“w¢®Ë4~¨Æ€f¢¥'¤špŒ>ïzè-Y/ãÒ¡Új,«ˆT²9+bsÀS±}Íõ ¦­>Nò7Úé¯U¤Ä*£­SqfýýtH™ü=oårÍl‰pý³÷›FHþQÐŒÛÒÐI5º žB½E°HUÚLŠTÜ|ަ3U™¡ ú´4—Ý],œƒ¶ëDèV°a缃ìë;J£JÀ$æè³¨‡¤mnÂÁûO­ž([åAœ{MÞc E„a©öÑ»àø±Ø,¬ºø-¢ k·q y¿¾æ‘˜¦× >¼PY÷á2Ž=~\Ñ›º ž>J‚jË€Ì=„ûÛ=ÝöÍæ'÷C…â¬ðó{ðÊ|˶……#Xìu覤g<»œjF„ ÊÁ 8‹ /™£öû”"½¢‹\¬¨Á,Ãã+”%õÏ”HS²‹öïfŸòåIÝqëqfVÔ±ÞkG¨ß‰‹lB–ú÷ „ë}w HB^ß:ª›@€Ü¯©·Iƒ¿²fÌpófY˜¦èü+Ô¹‰§;G?"È«~ºóÓŠÛœ¾ˆØñŸʃ|>‡ï =-ñ±Ê„ÖBÞl´pÿF-˜{Q²6â´ÐË펫Þ—_+&}dîóÞt$cÏf‚´¼DD9~±9Öœø’ùÉ=hïTJï l±±e|×@|µ m^¯ /μ©"¸VGµúÂ&ßò:‡7 ¸$'1Arjû@£W«YûÆW¶&Å$Í«ÏÏHn˜C”ñû•‡‹™WëÞ¬­ ÇæÃ6dæDìw’/GLæ‚‚ÐAn¬,Ey„›`§²¢Ÿ‘Øfèé†'e­›öž#¬u# F#8ˆÂŸÛŸØM5¸_^{ú)­;\£@î Ï8ÐEô*,%má@ŠrøŒÇó’2åøxgº”2x±X,¨õµ€ÌÚ†ª/÷ZÀùªãî‰S¯¿'xÊ܉f%Gd;z[þô¹_€Æ0ü8Ùr—ü92ÞÌ Æö†z‚Ç¿Ò7¿ŽËF¡™ÏéÉ/d«ssˆ…“ó¯ªvéTR³CN`ó1<%{•I`Ôû›)ÄX^1X|þ¾ù4s3‹ˆ·º×N$æ„ßø6-¶r§ÓÂ@„§äéX‰,™.`J/¢Žæ¹ŽÂö­iòtA/ܧHä°wÞØ®4æ9ãÔœ¿<ÿ躢Sh°(|m2— ‹Áj|¯Çº+ÛÊ~ªü±Bµø1þ$éëªèS¦Ä‡I[› iÀpýK«^%QWããÑGM »¹=hð m+œø> ð.ÃcUk_›ƒ%ÆRWk{’×RèÃâ&—ëK^Liàã·Y3ï0Qqf¢[a§ýÖD#aKÔV–Ø8Mf­Ê¯ë®Wµ)›µò¢ÞD}àŒÑ1ÞQF6]azY)\=?£%ÀœTÔN´§¯[~Á)¡éX¾þWùÜòÔ÷%¿TU•Ïñ(ý{ ˜i0\ éÝle7×ä•Ç’n} öh?ÇÇ¥ŽÊ›É¢á Ó«y œÂ7ÚÄ‘Ùfäañ ¬Ýƒ[«š c *c ¦܆®[\ Ã6x³1Íù]Fw,ºd6«äbïÌ!Ç)„Zò¢ûå”'¢5&Ϥ-ÖÖq)<®Å3¾´¦ËNå»þÞæ}½î¨“‘³@^DQްü…©3ý¯™µ“»_0z¬f;¶©# ì9^ýI@F«ßŠºOƒ2”Ã8š V¡wóûS°4¹¬ûo™®‡µ;ä.º6ìã)Ž‚Í^H§CþjsIøW†D›j&f®ë¾<6¸`¬QÄØk¼^z悌] Á™¤hÄ}Q¥× n>CÅ¡ˆæÇ›2bát©øs†Œ"5ZõC¤þl”$|*]ÉFëúÃgm21"¯J>ªpè}p¦ÓþC;è«áÜãçËJÂ<ñ ¡ÜWØj°=ÕœÖêRó?ÁVÆ9kEܼEœ±j¨Té{­Ç( b7¢ïÙn¿$®Äã(¢· Ì/v„[nL¹QLºT _þ?!¦‚¬˜fx#Aþ÷¿UGvài 'þ"Y\ö€ Ýp¶ælç' ®¬ø‹Ý£?®»Í¼ð>—oÔ¤¯ÞîGîж6mµ8„Ä‘Tþÿ‹‡)êè<û*î^ÓS‰tË*m]…5ã%«}ÿ+ 6Î!½Tìb­j¼ÿºójñþHo`ÄðÄ´wÉÿÇ®Ïö °!zà}%Ía)øëz¥Ž¯¿‚ÁÑm¡Ú1‘žÆ í4o=“â'“¾zlâã«Gœ$tÒÏÛÙlsPÍJ4óÝí¹°†äÑÜ›täãú–¡rLu6Ò_L¸ŸŒJ†ßïÿþþïø?~÷éáxOb!ju‡¿*õï´‘ë¬(c4²k»¸Òy9ÍC¡M›·újõL›‹ IEND®B`‚lbreakout2-2.6.4/client/gfx/AbsoluteB/back4.png0000644000175000017500000000454311452354543016146 00000000000000‰PNG  IHDRÆ j®I¢PLTEÿÿÿXXXYYY[[[UUUVVVTTTRRRQQQPPPOOONNNMMMLLLJJJIIIHHHGGGEEECCCAAA@@@BBB???>>>===!!! :::""";;;666(((*** ///<<<999888777Š.¿PtRNS@æØfbKGDˆH pHYs  Ê*­tIMEÒ  €×´:IDATxœíœmSÛF…¯\^lH7 i M1-MCc ýÿ­ÚÕJÚ]ɶÀçúìºÝ>´ÃŸÿh·¯ÌùVûÅb±|¸3j0”ª­×Í̧¾YAuÐ÷}êý·E,JÕ€ÆB«oCè õÇj¨Öê€UêLûcµÊj¹Æê€$UjTF¬vÔó5cå[ýf¡¾,U*ÅÄó^ ¨óˆÚ¾WZ“qo«P5 ¾€Qï•Íc R5 F€©õï•qcå ž0UjT#»YCXªÔ ˜nÖe u_/}`h q³öà¨P#ÀŒìf €©ÐJ€5 »Y=Àûº€†®ðê›u¹|4&…c©P+ z§ÀnÖP–ªuN`7ërù@R5 •€é €×Þ¬ËÇV𾮩P#ÀŒìf €©ÐZÀÉ ìf}| @©Ð!Û½W<À·U' •Âà*¨›õééé¹€¥j@e2 `››µ0‰¿Öí©ÐÛŽU+:¬4T&öß »Y`ª´/`ƒÕM7k#`~­ªTŠOÞùÉžŸíùÅžksnnÌÇÍͯî|þ\}üV[wÌGsž¿[Å%œª•ÅÆ©Å?pªT~Gí¹=Z(€5 ò‡;ÝcàÆ«›-7]×ÞdÙéª'«®n²n?^)P5 RäÜ•*GÓãcrîJ5šß‰7È]ç¨T1#EÎ=P©â¾uñ݃ZîJíDß>î0÷@¥®°ÃÜ•*ÑÀÈ=P©2b´sTj,€‘{ R#”Ü•*áPrTj$€’{ R€KrîJ°ÛÜ• å¨T1@rîJ rTª/€•{`RKiŒnz­(æ˜Ô@+÷@¤–¥ô`ç¹"uPÀÎsDª/€—{àQË!»Ï=ð¨^îGõs4j9$€{ QÄÜjø;TRîF5LyÑ2]'÷@¥¾L€NîJ•Íñ6«IÕ•?Z1¥h×Ń’Zùã¡W_6Hkå‡VL\¢'ºò‡C+¦øKôÔWþh¨a6ìoS_ù£¡C’^ùá¾€i, Á•?Ú pC•øÊ­tKôÔWþph `6K~凶ÜP¥¾ò‡C;Ó!¯ý‘<Ÿ…F@s¯¦¾ò‡CCõßÎly³ÀQáÐVÀ4æÊu† É•?Úè @¢+4ô±0>ù( 2õ•?úäL‡lñ{ùl :³P@ª+4Ôà9Mwå‡6ÂÓ]ùá€pR]ùáÏF@¼DOxå‡:à' £…VÀêW`R+8ô¹Þ ¾höª@Á ð–詯üÑPÃÕ|V «ù¬ ¢N‚ÿZ­‹Ô¤«4¨“‰ô£;Ï=ð¨Oâ(!÷@£žŒz.Ts-J;,I:,G90O?0Q@0SA1TB1VC1XD0YD1ZE1\F.K<+H9+F9*E7)D7(A4'@3&?20_G0aH1bI1dJ0cI0eJ0gL0iL0[E0WC0UB0kM/lO/nN1^G1`H/pO.qQ)B5(C5(A5&?3&=1%>1%<0$;/%<1#:."9."9-"7, 5*!6,!6+4*2(4)1'0&/%-$.$,#+"d5®tRNS@æØfbKGDˆH pHYs  d_‘tIMEÒ 3]/Ü IDATxœ|}‡b"‰®¬›ÐäÔ€f¼Þ]¿=öœóÿŸ÷Zª*I ÞÛ3ƘàÕ¥T’šoŽÑh<5Íd2¹½gòÝñï)ßr<}ÿ°ï~=©ÛϼÿÑÓþˆ+8Ê}mìèŽyt]§Ï]çwâ†Óýqö#¯{wÞ>øbx”ÞÿÌþת¿èÝkÅ¿{6›Ç1›á«Åb±ä±Ò±Þlw÷ÇÅŽk<ÙñìÇS¹ÎãÇO;~õÇŸÙñwüǯràa•ãoñå?ÿùÏþù§ÿlWþóÝ£ðÛ—ãa€;ÁoÜLìßÄ^@±¿Òßos…^6@$ Òâ½öí ô°¼<™Wì÷hšYÃgÚm÷k2i§Ä^;Ä$oê/­á+@ˆ«yðÎþòt`ŠXªõ^ÿÊoÀíúú· ágñ‹´‡©ýâõ„É¿èó‹s ?ÿj¾\‚«år½^÷WÖ«í.¸Ýn¿Ý®_Á§§ëÓK½××z†Æçþê듎ƒ†½þ&×_%DR:Ü~t=ú^ýüõׯ!’þù§~a4øýý·ðïøþÛÙwúsˆÁ‡ï‰l¬WÄ_Á¤Ñû;©§o@°`oðçßPØ€Í+þ¤±ƒ0~ûñ•5Œââ ‚Ðoêág(þ9+Ú‘wŽîެÀâÍÇ Ïá÷áõc’àØÆùR_F¾ @§½þ_øWK²à ,h[ÂÎ/quw±ƒ Sà‹AíÉÀèÇ«Žþª³à¯_€`¬þaÙ5àOý£~[:$ÿÄAêûûo|Ù_ù!¯ÿ@ }#ðdÿ${æŸõø»2`>ûû’ü}ñýoœ†ò]b0é.©Š óW´?š4Âþ„8ˆ^þ|ÀËþ›8£~hA^"p’WzlV¸ëAØÙûN#xLðqð[î ÐAZ; ÂÓ |D<è øáçðkMË+9ó°‰ó®ÿpÀÍìŸ]µóžç´ÀŽ>?6›MaÀb„ ~W0Zã‰n„:¬ aŽ‡ÔŸa}†ýíè˜F†X“)þ ðû§gB#A¿ßþÿó÷ŸFý3ÿ.G1Áa…0œ4åñ‹Q2×'|l~Lª†…íí ­0oõãF0ÃvŸÓ¸ÕAû½Úÿ:Ói[þKØ`ð Ó`×C­;À-„ûçÖ×n=vßømgþ£yM†ÆÎ§ FÒ^páétãQAqŸýzö[Oûÿ$A¾Vî†÷¬g¨ƒý¥G˜Lþ[­{ÔmÝûña¸‚D A÷òüzs®ìÒ¼?«þ ˜éï0/±G¢?´ç±?ÿ¤Q»ýóW63²=§ýõ—#¯·àv›ßèæ¼§H³Á¦õ6> ©JŒGÀ}sÈ ïLÓX$žtK 6p“¿–0¦ÁôõO¡ë3Šï?"^¸•¨w+6ÃgØjéýùÅÄß[gs tö…ûbÃaÀƒ‚F$˜†öøAvrþø!¸øáûAöL‰@û]ýäiÝ™õ—ÂÏT­FÆ€³ùx†îšù /Ð?–«õz»ÙÉã³Ðg® !DøÒsßësAž;€ø¦3ŽrÄü-óëÌøKDiø×¯NþrÄ™Ù8įþÃoü'LðŸ Î_n¿ñнÁù–£U`Àhšo8HèÃõq8Œ+ƒº±#°|W<· ßá…ÞüX]§ÝÂå›¶ ™‰¿»fäÜܹ»×u~†Ð®9Ý=Ì„;Â*¾((ü†OwÑÇ1?ÑÌèKû…¦Ó®N â%hø2¸ß'Ú C–%^Œ}¼• ºöhøéO°‡_w˜þIþzk0·}¤ð ®šñßO7½¿¨ŽØ×Ÿ ˆíqFh sgüå&ÙH°çÉuÿ)d8ãèîâ?Õ,30düçgd㎡qà=ãé@›.ì¦Ð_3Ž ¢Xvpdý¸“â&!&¶@àTNŸ™\!34­sL;uû‹GôP8À ë,LîˆÀ@VE]ÅÞã ì-æyhnÃû÷=Š öþKLªXâµÑ8ÐÝ@`»âX{²àùAøÛê‹‹Å"Š\@„/½!~~F`áÈúÅTŒÅº4ÃŽ?ÂîÕŸöì€üì¾L°ÂýÇ0fÀýKxãµ_`@Gà/}ü‚_øÏƒlŸ{}ÉZ…q#Ÿ˜ÞIAêÀ@‡ÎŸRxô`Á€RKŽâ¤oÈ’#¤„ˆ½@¡‚äüvËÔ8´é ší…yö€dЍîᡇ“q„ãwN`¡?ù€²Ã÷¹'¿$àwïÚ¯èçÅ,=IþÃß®×®1Ü÷sF<Ÿ_ëá·î‘D`x1 ŒpäOðÙ1hL˜ ça~þ"3êp¿ï—Lµ“æ3’ô þüËÍ©y|$@ÇäŸHá–=ô¥{ø'øyÓHv•HÃÐA0kd]Ç ƒo0ºžoéçoCП íßw!ù¿­ïHNfz€•…ÍrŽÃ‘FØ=ÀÉ4BNÏ‚*[Äö"‘»L´n9ŸJü˜FúÛÜ5àv{S$}‡žNîrYþÇòlõX¸á,Óû|{ŠÀ‚á•§bŒÍtøm”¼ì{;$d^<y}-è×0­¯²²¿@q?ÒïCúÅî{-ôI‡Ð£‘q»»7¬gôi°þ`|M4þóŸ¿ñ‡ïåÑh|‰WcÖÌ€ÊdlîŽñX†ØNb‘"ž=Š„“À§ýÁ7h2{(ÍD¢£ïd;!öüÖc°ç8ÞÜ",J§~ ×Ë hj <‹ø•)ïrþAžw'Ðþh#íè^êÀòüüµ¢=øÏøª»/8OÜÃÑHo€W«‘àÖ¹oÃÌ Ûà‹[a„ÃWÏļXö82O؃ŜÀ_¯ÊùÉûó»~9ú~þt:òš¹‡ÜŸŽ/Z~þ¥'ÃP3þ[qˆ/}ìòσ̣ÿ‰£d†Ԉ?`3F3Ì ²ÊM¸t£€0#¹±¾ƒ;Õü¦Å0’Ä ¿ý¸ œÒÜGÞ°ár 쑃ŒíD\Eø]íTù7³ÚVž8ž†Dì ÐD™çÇAµíö9BÜKðÈDL[ð×ø²ôŠóÍp€þưÀ‹e^.Á~kX]†Ãͦ¦­2â…¦¢ÍýõŸ€¬Ÿ5È€í™ï9øÑͶ×ïôñÊ'[Zó_À.ãæ¿•`tt«Ý*ˆ°œæ÷…IBö $RÆòGª0KðáÆ8 ‡Gqv­ ´êøäƒætêÛ5•ã¤7ÑݼɄq¸­ø„ñ´i}ÛÝ [šºâ§°›dr¾ÍÐÜ1æ !ú¼ò°$ÿT”Çc¼øãD ^±U„½²LöxRÈf½îIÐP6xWJtðá"%!hxú©‚0L«Ì¬üÄgû¢gN<Ù èßýõ“áÇ_¿àZYvû—]ʼnAä`þùÏfõïdôENKþJ8–Cö·Ö¹q…? 4à?¥ñ?&PW`)ÆÍh„ÆÚ¡Uß)?†ù!/ßå(7Àñkï¼® ÓpÙ`eð"tvÎÂÇ (}c‡e/¾í'œ§7'u¿1ÏhE3¾~}áyÀ…_D ²Z‹þiˆo #æîBŸðò tü„k÷übxtûó*# }…3+Ÿ<£¢÷üb–üõų×Ä­Õ‘¹0­(p#jfiÙœÅ?-Dééï?ÿüÝiNøEVB_ÿ›¸ÑËÀXµò!4’#Iß1B8N#ú}£$ØYñšt6GÃ$à4ߺ ˆyk&ž•£Â›2rïiÛ1˜¨âÞóéð}KƒB¯}#/ýYèÑßhÙ¡éTniE!’ø½ä*ã\´W°ÁÙ;‡:fIø©"lü·ƒá]‹7‘ŽA\,^¯ ~{õȤç,xl„žƒÎBfä UÂ{FAß࿇ yäÎA¡Åú 5ãi«Ø=Pë3ÖPRÎ@¯CÀŒý'<ÆCæÉ¥OÇ!¡,n¿¦yn"ŒH¦¹M@N³#4ù[ë^ã\ÏÀL§´Ç¿Ü)ËbÈ€SšFøtã*ùxB¡N€¡C˜N%}™©,—ͪ=»,Á21=£ ·ZnÖ}ˆ×¸y˜bÄ#΃î¾¼")ýJoά0ío‰’_>˜]â¯þËË+¥ ˆcÛ®Õ©â1ÿŠô˜vR.éåF]‘° ,F ™Õf…Bpÿ±Ùô‘Èzµ Ÿp'“L+l Áënà å ¯O¯¤<2á+Õ2=þ„À ?^‰VELch7Ó´Œ ×Âï“(Ð)ÕˆþŸá‘X-xá΄ÇW€\ÀЈqé&+B³Œ‚E_ªóDUì.£œ¿Dn¿ã€k¼Î¢Yü,/œ¤Nç†ÿš¦Ûø‚Ðòõ$ pLÃjŠüµW…¬ ‡zPBAá-Øï,à k*zà Ê_•<¶í±…2ªòo$¶< fi¨”èà : :MCû -Œ][mûÀd½a>¦„$’ ðç^Í–>a½º?ØßŽ„áK‘qyêÆÙ?ÃM0Å5ò&ñ ~ýt2ud*kýëWd¬=ý§ŠÇ=áÏ} È¿Ý(»ðÂ< ÞXªÖØr\̲ΫÀWV=³ H± !?‹1gikäû4ªüÝ×ÿâMCÝ­ Ó-€ß·ðœDðÂ:òaˆ¿Ä =êe†¢ƒ[P±³= *ìƒóŸâ’™Ê_„†þ¼rÑ‹ÈIá«jå‘91aVá,#Ýã/2‚€àf£xØ…ú;ÆÂ×Ñàsêô‰Á ?DÍ=äŒÔ^žŸI/iýº裡4Bœ×Ÿi…Qq+ì‚Á¿Ü»ÂBÈ[°óÀùÏÏ2û3qsø†Å\{ü²ð[f€‘€‘û8 Q…Ë(w nñÖ sÒ¢Èæ>lÃݬ’g@gI8ejÅZ HNªÓìàþT‰\4¤0Âñ:2’L—O ý‘i# %‚q¼€p´,ÌÆ+ÁPb1q¿Ð}@Fvè¹ º/(ø‚7[EÌ oÖëm¨‡VøRig„¯L7÷÷:¾`¯=ð ÂÄ}N¢»>ãv{BkŸ#•-íᯟÐ.üý×PÿCú!ºsȹgÈ|§]Ü£óspá¦Ùa6OË,ç° AP9¿ ½‘¼ÀŒŠƒü2‡Óe` G,Î#Zá6” ~ÉoÑE•8 òheåCÖ1sœ“)(TkÈj»ö4Œå7ke¦×€£ƒð¼V÷îÙCaÿ˜,Æ6 ÷44ݼëEÕ8f¸=Mˆ4"” (ݽR ûë!j:v°óy ø±4¡ùaO{x)±Q-©e™Ò†,¤§‘ž¥ØH°0féoÎJËØ¬·*ÊëVÇát Œ‹‚µ)M+“n2×ÑÔ…aÞ!Êw%zˆŒK-8änò±de…-T‹fáÓ@ß­”­ž$QáÌÖ–¨39L«³1ö¨ƒYî¸fIÎí±å #c2ÕÈF£góåÅ]:5q¨,¼ºµ5è¹¢&Ÿ{!ç=ñ¹×—h]!½vòë¿|²v‡|wÿñPK.ĉ E!ŒNæéÎĆ „3G3GÚÚÀ´¦%VüfJ0”¬‹¾…¨üg-b4J¥«‰x«Œ>¥n‹&ŒÙœý.lâDæ/ ñ°¼øC®8ð(s¯‚ŸŒº+hŒ_ |A¥„¨„ ªt=®VËá¡¿ÊÝÜ9ÃâÅ|É¢ÜB¨“ e1Mãù™™\ÆG±œçÇãI⋱´^´êsù‘‹ŽD!Q70KÝà­l¡&°£ \!ü¦ÈÄ‘îà"—¬Ún¥¶jz³S®"ô\QhÁâlp,¥ÉÔ%·ÞÈ(/RWfKѲXÔxdidYôÝr I¶¡N½A0›Þ:h]ž>>Èei… ¡,#ƒüÐkçQÜCñ©?ÏC0½HãŸTT¿F›S˜`þË”Yx2f®Ä ôß T"Åróp g¥X‚J‘ÍHðÌÕÛ_E4±4Ýn4#«8R«Ru’¤‰Fv§ PHo¾âo2¥}ñÝ% 60„KO•¡ó‰­ô më8²]äS $U°;¾Ý‘¦÷ ÅìÀ=hăãÔ+ E!~,Bš _0¬ñÆ…©æn\¥ ?pÒü"Ïw½~\>P1Ù>€xùxúxº„èìx’‹6É§Ë 9 ’Òî÷YÆ’<&§yκȳ48ÐRÈã§›pdAe‚# ^! 'â;æqèSTiXó9;ãB|!¾ ½—0<Ï aƒØwÄi Ф9FA \5„fã{!@Ÿ¬TÜ¿ºw¬¢ u¾dVÚA…¼5n‡½&ÎU&a}yÙ&Âë<#æ1#iÉQœò7N¡‹¥äfÑ ¥Q±^áþÕY‘<„wïï>[×[4ò„`{(~ŸÔV zÖ.÷ø˜<ö—ñM[ô1³‡¹Ê´[´‘U € uk©s£Tdø®Å¼@OÉ C‚"`ù€´´WÇÒ‡ßö¶{ëGáÿs+Üí£‡Û‡;†$HÁnGÛUOhË6gHLAà3=A·ºÏLQSðêˆFÁ7VWà[áôZx\2_¨\â.ˆNDˆºdmçô™ÁžQã 'à & eWúˆã*ˆJSÀš.¡Á¾ò` BšAæ´¥‰áTA»ðÎbŸ˜¨šp-?Î?~ˆƒù1‘´a3Ü¡‹æ€‰šöÒ·eh%ïàoL/w”'œ'I—ÊH™õµªÈfi—[x€ÈCWM 2Ž¿]ol?zà9J{~|dÓîãÉ.ª¡\.Ñääßè !ôÕ“9OðûžŸÙÂÄ^†"Ï é >ÔüßðP‚S§•ªÆDä@K’àrü†îUfµ*g Ÿ—xÄÜ{­“éŠh+̱4 1 k4Êp&xH€dÁÁTù÷Mt›*ãß©¤®§šš †&Owƒþ¸ åæ%þH#œj-iT5¾hu5”Né²U~R…ZyšA›ÐÌfjÑ«oïÒ†o••…= ½ekœ‡·)Pˆö@éÃÈíãã-Ò†=wåøø ^®˜²x„—Ëã™'„4ý?N~C äõ™ºƒ$)‘ð,Ò=$Ú2ŒÊÜúzéE±\„­ògj\XÈl»Ÿ2GÌ‚ˆ$µ ³ø(µ“’&$«…s7 Ê#/”­m†‹}Gq_ñ ³r2e/“KÜ—ŠZ¦^À€ÂßÍ@AaO.`6Úùt8u«_Ïy¤=S-1Ûí›ÔËË”–ŸÜ@ »}«ÆmI Bvªª#›Í A ,÷ûkok×ñ÷ ƒ)¦já£?vÆ‹þIGø}Š~³'Q¡ÆÉ0%‰ lƒ‡rº¿ñA¹£œtô¿ÂÿýK¾†: X.ÃÜŽý…Qˆ6W3¡GγR”£åz€ù"Ó¤ÊÁ“/mŸ²Gô! é¶7J° mpܯL“„¥pïìp¨úÔÔù f•.¥s ñ-yÊsá^“Ë1­¤>Nq˜$'åD‹Â%²0‹ÈÜ,Õì–× ñ&4ª=ÖaÒ‘ „YíAÕcÏÉñ­7զܖƒ;8„Ž9gË7Çæ,òE’'â<ž³‹ŸÑ¾þú©hW šøü° |Õ¡K.¯] áw,¨›xš%Xè…^s&QÏ›ßê°’Q)­#£H¹Ðö2&Œ¨Pz¯¦‰y“Á‘„išI@ÑùÐ'ÊtHqÊjWèïxþžN7ì‡dð0 ô™‡ö–L|6$Á<@0 ÓŒ:±´Z Ó˜éñÎPˆÇ°J{‰õNYgúÆÞ°ÞpmÙ¥¾±6S蛃¸Y¯7LHC’`>à$ø¶Ùü±ýCq‹G$´ÁN•î/‚ qy ë«|uèaˆ@XÜŸ¯ ˆ]!ȆÏ_ŽÀç§§:Åï<Üj ¸²?`]ðY…ZËP2Ì¢@T‰Êcç·œg%`k”œ©–—yÂC RÖXSÜ’ÇwF8F‹D•—™—T+ÐøÂño10«ELlsÔŽ©ÄþËaKœ|ÀÞ<ÿ¨<¥Ì§Œ¶'4·Ì=v‡iË›äì¶þòæA¤J?³9Ó*o[Ø_ÜÊTÛõÚ¨lE_~iªaP é·7é7=ðúÏoÛ·þ©DÆÚc@iè°½× õÓ/¡ìçx#3¹Ïd¡ò °!ò¾^µ¿ ¨¼åZ³Mr`ŠeV5937uº…^YÏ9s5E½ª>¤¦è±Ô¿$}Lm/ Á{ð©¡ÎPé/ín£¹^5ÑËÔEò™„9f—ð£îAóûhø{ìãàa‰ÏÂß1s¨ä¬qÖv*µÑœÎVõ‰‚ö¨‰ŒÐ+Ì‘|­õ.9ضVþWðý¿ÍÖw•Œä©[a|Ùoíx쯨tlè6xŸp‡Ï»Ë%½?f/Ì?0݉…i IDATø“-ÈntÙxGƒüƒ^âC9ÊmÆ@Î Àù’ÜgFx•ਧ°*Âvj¯çYB¾U €8¬ðêǨ߼Y>dôP$ؔ~u4NÌ5H–ߦ«Å´ŽS–>²58®Äñ㱇߃1º-(AVY>V„Lb2¹؉§9µ¼L|¡yôŽÊ<èó¸^1³^"þ0Þ€&Á®ëÝ\³T²4™>ªo$Àž÷Þ ™YmÿpáÂJn =@÷Ý+ôpÄSØî_¨Mp‘+õ\/nn1â܃^KIúž Æž_èÄÑàa2p œÅh5ÁùGK`$û»ÈÇÁ<³Ãn@JÃ0¿éX*m"*Í¡/“®]i\Š/$[ mõ˜ƒ £BȉB"6Ž{&/Ý*NuI~D¿I…%]ÃGC`Á2:°db’½5óƒ“8ÆÇø“EñI„…áñx-Ûs¹ß ŒuòÆt·^3/=0o°Ä¨ŒXþ¯§ºƒlþ`?{Ï}ŽÃ·ˆ7v>3ÁNƒCgÄVë.)nbÈÓ+G°Â[ bÝOI\rèAH²6q˜©¿5ÓJkýiaT‹ ËŠNv)±ž&"*.G‰ºLÊÈ,‡†§Jœ>ÆÆ¥‘ wSOÏ0ãåIDª7ãQ…ã$µ[œåAµ” òsR‚&ÆÜ)€Vq >>$#’,4grF0ÃnO¿€‘û»m-„=¢#""éz“ Ã[äoØ™™¥]¡ÁZ&Í»7ä9ÄØ:üÇÆN÷½˜Ü_{D!® öŒ=@þ¸Êì^³“¹˜'5#ÏJ B’ðJÍÂÃJ¿wÀO\[GÕ:ÀHÀÝáO{æ u/"*VO§'¥ñ¥P‰ @óš‚aÈ+DÙ-£ñ^ÚJ7Ão×GÊ8׌Û_ô8rWÓxÜd”œ"( ,Uçê¡=b¢}ƒœ`å@T?~ø‘¹ÀÚ6Ï;À ŒYÁœܶ–ãC†Ø(Ó”ÆÒÄ=œØJìF.„+¸\‹ùâMvwÑ:—¤Ô÷öMâXø¼êãáuN5rÐííÓ“ç„L ùIÔMõ³Ïhsáé3š“¢÷’ž„è—££ŠŠŽÅTáÀ®†¸ ëêÑ'x,¤—A7ûrp†**ñGD#r© €Wãñ~´gÜ9ª£„Dê:=HiæF£LÛŒ#nöwL ÂÓòš 2@Ÿªq  wÐB¥Øè:–?à’ëËÊGç: †ž¨þBV¥¦Ó±Îqçs6Â|1LIÈpõ¢?þUͲ‘` €xàñ‡rõ Z.ç´’x|ù`ÐÓ|oÄoöª±¦OÓö¾@óªN¸›ðªyŽØãŒ­½¹~½Æ´]ùI°ò‡[WË&œH•.ä11Ís!% tÖ‹ÕÕÌÚ„\ îûƒôÆ`8{ã›_TøåûGÜ&5fƒ´Ð G‰;w; –äB¥"( ) ñ—áq¦É ¶”ÍHÎ('ÕAÈÃ7-TMñcõ—Ïš"ZëOõÙrè_ëåZ_Õ"VÙòeïòÚ/k‹:6=îVïÌ}Ø›ÿã’ÂÝÁÈNÿéöŸŸ>œü^žØ;ì“ø}0W@üDgˆÝªI\Ñäùà1L­L&fdåp…Ž¢¨’(ü† 17Q­ðNu«Eö¿‚ôàbз+eµF—ÄŠu´mŽHuY} AÝ@Ú*ÐŽîÀE2²º>,æ ì:.³´§U ÎBˆJÉÖ\ÂJ×N&Q§a<"È%ü"Ó ì‚ª˜xáàÛ$WQÚZïêöó¼µÁÏ«t½á}×Ó¼þÕÐ"g@¤kC#(îX(ùø z:Ë ˜DMØÚâ^4BS>€Á;¼‹ñS™*²^³ .Ä ú–gU lÁL =@þÉÙäzÃÅ[ªg!nOmD<îcPY™ÝÁV’,*WAÌ8»' o5†T(Ìt`&¡‰>O•ta3?ø²9&¦µPdP)N`ËK—çpÔAIwGSÃÞˆ”Ä€zÔq¸Èr¶˜/n ñý[”Ç\9Œþ]}wü½—4¯ð÷ÕŠ-ÅoÐp¡Œ„Œi¨¯ÈNx±øéƒbœ_0ÆíI;šÏá¾Ö6vÐ[öàµTäÐM½HN|v»s:ÕQ<¹^<÷£í+Ÿ²´Ó¬ÍÉy¬ÇÞ’çE5³ªö8®I2˜/A±¸z9¸!;BS:†c~‡[à¡ Þ«A)È€fÛ…0%#PÆ‚EퟨA‰Èf:ñ²G$ÛcH`¼'øP’0]Hbj6:ÃÇ:;Ð80 0‰ô€87ÇsÝ›àlè+‰?êÏpÒÊsvÀ|¾ Ç?fªÏ+_h6÷}ñ®xµEjàÇbùîSaß ˜±r‰2¬„ìÜ>#~B[›éP!yöy =b_ì“g`ÐÜyy°`—¹¿­z¨vj àÈMë1ÝT¾CÂf­Ìú0Õ©*NÂ¥‚ü*ƒ:‹Ìø[è:¹yŽ«#J¹n–{À¢îcJ‰Õ;<èžHˆpÄ,µƒáÁ´JÚÓ»RHÍÆ°7a.<ûvÄZ¾wƒß Ü‹–Vñ\•Š#|iöà°õfáEHu¥}†»g ¸( @R„ݽô¤´s‘µŠ|¼í¬`÷F™Ö›ªq;ʳ,2VoÜ€Œ{½EÓ-±ýF½þaƒ-;z¯0IN]ÌÑÐl2Ç ƒtz€«Ð°†z¡FÈ•—5ÍÆ:Äðéyuêný>s‚Ñü¦'(p!K± ÔK|`×çˆrè,ɹÈ1’]âÏT]íJÖá0çZÌI㱟³eæß&¶Þ ˆ’'O½&C$C ‡í: =×{,|¿0Uóù<]ñÕ»jQFTþî*ÿ?L¡àþŸÁµ;¿ èññéËÓ ®ÝÀô “1†áò`†3•4ÌËuÛáÈÍþ!Qí ·¡ŵ–·J°¥&UÞ ‚aÊVgQŠ ÌCmIõ6·DÍm3§ÿo”hgûb(d(5Z :°€ÓXª^Ã!“<¹Pýç…~'_‘î>¼²¢-îÃn¤{#œ_ݘÜc(ý¤¿ªbª=U{a}’9š´çÐìWàRÄ­žöÿÝøÇÚ•Ò€ŸãÂÁç¾ùT21­‰©8ÈÌ‹à§,̳œ@ åú¼ÞaÂ;®üäÔkZâÍ&TÊr–>Ô$÷Éç%ÿg:Íž‚é~kƒ¿ãÅ©P;JÈ€dÈ"ÚJ$ã-Í(xÒ¶¾áx5áï4ü:³ÑYú­å·ôÄ5bå¢Îš ñl‚މÀ‚Â0Äx²úCýb ÂhÌÎÍ™fóŒgTnÙ{´Hd59 Sµºì½Åo. tCüf`TZ° T’S¸Ä!>ÕüõÕ§ÂǽÖé¾3D7ËšÀÛqÃ2Ú¸ã‘e¤¤‹¸¢"ð_K%,€¨“sÆW.=À òF%ã÷Ý¡(d~ÏÛ.%ÿv|`¼[QãWD!NÎ^[·zƒ% ÎÅéµ3$<À#Öbw-šâ&ˆƒ¿Á|O†JHw¢5©e‡9}Låø8½9"E¹¬Õ(Cà êk$Ëf‰¹ú휭@»ÙÅ|-†$oÄÝÇ™Ï 1Ô —ÀçèfsðKÌ9÷BíxÔ^m´ÜàF랸{b½’û·Œœô 9x¾U¡BÑâ\)ÛºnPðÛßÈwŽ’ÇÙÜ^„„‘‚VqN  Ì) þns¹Ɖw]–A¼+s ÂïFûRÂL@»þ닱”AƒyˤtQ $ŒM„#!"Ž¤Ë 'Òè|dj>f†Î0>kF}ÜL$¹ŒY?!Fò9<äÍœ)å¶yµ|ÇD5—°ÍsH€!H€4Áp¯$x(³¶B*c‰èþ9×n„×<›è°Ú¬bÄ0Ò0.IõŒ tªÞ On:›nô3 màHUa0ý9ÐH·$ò˜lF¥¢„쬉êê"DMycĆ‘ôójð•‚…ÑwaƒÕbTæ’å ÈùBàÕqçÈ֢‰šÒ#îrq¤ ¨‰_¯‰/TÌq=–ñù‹4ÒŸ:–W3ŸK Ä“³| HÏJ”fÛFVb¶ˆ«@/•@±…uê•ûø@JÚ{ævl#6ÍjÎ4zºÒ ³{-ÖÙxÐÇ= Έ¾…©ÆrsìBo»Ò|$«Å|µF2äºC8Í+ê»È\²L±½¬{Ëú•lЉ÷û‘ cöfFKÞzÔ7Gex¯BÊHÂ{¾ÈqâÚ„|“'ìCšXkUH‘E+ý÷Mô춘Œ}âåaz?—HÖu$5=”â;û¢æ-ïv<ŠR #<¾:3±ŸÇÈ tikŽÙ8Lu£ÊRä@§À$ÀÝFML줻\±$Í—?pJ–:懼<¡ƒøÂQ«O^-6yëƒËÿ7_ùÆ WÁxT™–¦ö[Œ1òpƒn·ÂëÒ0RYÓë[ö€s•ªdBZì鲑”]T/8£ÒYâ‹êïI}P$0êÇä¢Ì6=@P.´õ,x“‘ÌS¢R` W¬E" &A‚%"&•˜1'èÉ£>:ßMz?Úg%j…qàÜ8²ÛpÒ¹K¦<¾„*Á?!0Ƕÿá9Ô‚aÎ{GñaƒÀ#t¨?7ºø5F{ü޽µ'f hÐÈ,‡Áïréé²~Ñ#\†[j<›&±EQMŽLöáÀÜ}¦#Hû<0³#(gF@aAŸ(°¿ÙŸìL9*90»IïÔÖ.|d>ð~Xyda/Ó‹ì¾£µ+è¼ï‚ï3(•°¹9jÃOäàd‘•¢F®iIøÑÃäÆqæâšÿ*eÃ2Éêî¡“†YD$¢„ˇæ&<ù²­×|*ƒ¢ýâ’ûÌT› ^YX2FºÕ5lýhB*Æ»•¬4g_-•ƒ‘ÛWD2@Ÿ<ÀP¨ÚWdX”*G}•‹\<Ù#ƒŒì  ´gÕ{;ò,XîÁf8ë1ÙTÞ´‡4~Ï$ºp§Z cŠ,I¤ÉgBºS_RÒ_Nëøn"r‰Ð"h4·³)¸Ú4»š £iY 3yYöŒ•él²_z¬…õeŒÑLMœTaFSvHè 63Mmš„µòоqŠ©Ò¦IøÈÉEŒ7"ýò¬¹——ܯ©¥J>]Šh¹—Ì;:Ó®VàÛˆP‘cÓ6k¥£&™LF*^ˆÆL“îñ²D:Cd;)÷%š5§nï$æJž*LQf2Óà^‡-à·gO¦ûýt?m8¬Ï&H8 AÓ"‰¶òÐgÝáû#¨òÀvt§XÚÞÉ$gÀLØ‚r­6©+W(ln¦‚5Ù™¥´ç˜ö¸ÉžUúyŸŒWÖ€5 † ñ­|Å{ç1’>1Ë—}™Þº-Þù˜”eѯ•†þ€8®œ{®…¹§t¹öæêµ`›BÝ¡òÝÊü @ì÷8C"hùšh ÎLè7CÎcD–¬NÍeý:³Aš4/n4B:P€°ß™p±Xnê„Cˆ°¤!2§Ø{náÞ”.´/÷=d7Rl]ÍRïƒ5?-d>rü˜Á†ŠpéHš2"á©r‡¬\¿XΙw¹:ž»}J*ºrmàùȼ톙¹q±on ¶Ìд½ì}@UA ز ‚%ØoN}W«Â½÷©)(Â{Ñ‚õ€p¬¯3àJßݶÎÔw… œ‹×à¿eFÁ÷ 0+¥bµÇ8¬ Ö—ŽÃ›ãÆŠÌ´vÎØXé¦×dîªR-ö€yìÀÛO'H`Õtîƒñí?O÷$Ç[N²à¬©d£»CíO?»”¨Ãâ$Ð÷dZŽ%gÿ[+Œü4!iªtM™Ïü߸Qƒ°„>ay¥†äÜ×pŽ´H¸"³àSD08»û‡Òöo^ï®­Bæ§wQŸåÁ7Nj»~„}íIð¢ý­/¹Ð5Vr2 áäßÄ1`˜yŒ*ܪ/oìâT‹A–ëØNV>Ó;¬Ž ¦Ç in$Ž1Ñ'—…¯# ?M™ñ26a_K2R!oì‘Fch3¨ö‡ë©@ƒžÙ_Ä?ÔåHˆƒ‘´ÒÈ1DZ®NæôÀ3ÂÕ{f9‚¶¸O)ÌÒ|j®mwõŒæ´…³Ø4ltiD~L@7rlãU˜i™tDZ’OïÝ¿þlŽÄlyÏ`¼ÛäKó×ox™VYŽÁ1ôö®¨?‡îe87&vßøè߇M¨^(øªJ˜Ýn7ï´ YàÒQÈmµ6˜)‡£Zé"­Î¸¬8Zæ½Ëãeª'¯ß0r'%];¸wþ²7‘çó, ª%#ºz@pìOmèû•9hßSJ‰F ŽÝ¡DX(V±x°Á+& +í%½c‹Bˆ‡ÄÕD[xÓ?½‹E"%"F4R’ªæŒGÉ}£qzòÑ¢/ÛìéVê©|í €*&ƒþæÑÔmª÷ÓÖo[p ;6Pº<³3 MÅ6rǦÀgî0ly@wóäÚ`ÃÍ&Iv·ãz !sƒpÁ†fǬHtÖT4Ò.‹F:f˹ LüÑaÁ+Э°ˆÞ!ZØ­†ç®â(øo®í+ü˜ë@MBûS§^®@òøàq‡¨d8'F x¨ùÆ< ÆšöÀC7e;c`§¼ þiJ¥{ýf÷‰ÒÃ`µúÆÜGm04È3ÕyÄ•¥tT¯gÿ"QjØãi9xNˆO\ïŸ20%ö4=`L@ ËÊÎZjf]fe¹F³eB–z£YÍtLî`Â1|’¹äl¨!Å0&èeGÒ ös؂ܑ¢cÞi׿­Nz`sxtØ‘$OÂ( x@àave\¯¡!9‚˜úœÇLy@«gð,vrr#§e¡TˆýtèªÈ-^MÎumBN+|o¨„0]ÃS”.Ã^»“Ò8ÿy6a?ŠC"_·Álfêì?&jõnbVzqhKòÝqž‹ñ‘‘Fg¹v¥‚ö{]±oéð‹ñýш”6x»“ ö:ðVSçJìgGi›‹¾¹ …5p9W4ÂêœæÂÔš¸ÎZ}‰ ¤)üNCè1’9Έcâö‰À¥Cn/5”çaŽÀé`Ó„,f.dQcVú¶Qý”è;$»Ì zZ»moǔَc&ˆ„µ4‰k<Û2¹(ø/[ˆGêglÁQb0Æ1Ú2†ô‘zA ƒ¥Ï‰ã§AÛµ€h*ý›c{Ÿ¤9õˆÞ¦¹#þ°Âó8v¦ï {àJEvcFÒ%|~¹Ác­‹.rÍ+L@”F¡H(²J ÌpdÎ=Øð0ظá pܨFª}Zà˜Ñˆ püz±l, hŸ ºB#}C0z‚it}S¦JgÊÍy°Ó˜À3M­q–<Œ±†5ŒèEŸ*ͰÌ. ƒL†Û £ÖâM!ðm‡-›žy6$^ЧN^/1ÀüzÑÒM8‚BWbŽ£û·1C•%a6Ú^³#\Ú•’ý–(Öùo_R2óEÖG—Ö s”„Ó£VNÔ9í÷ßd׌Ÿ?D!Óé õ·`/¶¦Ò+íl‰B˜Ì’ÈÆ{æÖÜB±ÎX¤ŒëHq– ]‡›RGÇÀ, ˜dÎÌÌÔi¡×E¥ØÅö·x ôOø‡ƒ6m.£É¤=` ‚æ—1Pm#U2UdŠ Z‡x<î_~Å‘ÐY[ðÑiSÍ"ý£G$lšk‘káÏm#'Y›‡‹jµ^N&‹`”¬‚݃¶±¦Ñ#B®Î ìï„&¸ú€¶‘]S¶L”õN÷ÏÓ5^?â„7ÂOÒe]Ü!¼*ú¸qXQŒî%‡ÈRÛF}èlŽØx›´¸u}àjÅÕ ›®[IBHjVé›qv®ÆÐüh¼¤<ܹ1Œl‚¬Ô:p#®N5ÿ‚‹w aS­JM$ H|V«ÝÑþLÏo*"™€c’Œ–ÒHk-YC ¶0ÀlÔô¢àt¾ºk8½C£ä¾=‡( Bz;ž&Œô—Èðó $Ñ#F~Û‘Rãõ»W\ý|NÖ PÕq@Gùú ›X#â9¿]_X!±™s‰ž•ðc*º`Å•˜Œý Kˆxx]pvتŠõFV¹ó2ŜϹõgVqÔˆ1Ba&h$=½=±øPbÈ{à=)8&öàNi±°C6å14ð* ò0˜Y”Ž`‰€c"¯ákJ ³°/òpä(ô®£Bš ¤|Œ7Ÿaþ'jPWL|ÄHÅŒ…ÄFI+áS ]¼t£p¨ûk“K›#Öâ𺻣ÎÙòf…{ïëm·ã¼Ž’†±ãúä ±U ]S‚à9CÒ ó‚þù€% ÙîXq DÏÜôrƒÍwô·tÉÂZ_ƃrpù•WJ± Áô¨FÁæE“¬Ú߇¹ðæ¦]¹qH„^ã¢ÀÑá0™FB¤U©Ì3Ô9Ç<Éo8>‹ ·OÛôAÃTä:ä0#F¬k:pŽÖ¡­  p†%(ÇcØpšµ1_¤þõqzÓ+¶ŸX&Žì©@fØÞÏÐuÍ\í²xh]ÛÆ¶ÈowìáBMªó¹L ¯g¯¾*Û³ÖöÿaWLì&&SÖ {p°ŒtÌz°@$AHÿo¹Þ„å]&ü–êTφͅ'gL>äÀ"¢tõŸËJmèµ''¦Óð%Ú|=àP<Â)Ãáiñ ûí4ÄúÊÆËäƒ,îã8^š_:š¾s¤ƒÐª=Ò »Áo¹STþŽ´ÎÃ2MsÓ¸T¨-Ã$À¹H“âAþÂ5ØY0Á²§èžÆËΖ$QÅÊ2,Äa·æz˸Hñ9Ò'˜;u8x<ø½Ò¼bÑðCZña†ßLÄxYÄÚÔ½œÙ¾•ùýeŸÂcÒz™$­Á©Üh­=KÞ9]רŒgcuœ¨Z°—)½A (S/®žƒ¶ü žIÛí~˜G#(’åÿMs¬•1™Í×Lé!ÑBŽsû ï‘{j opCÛ2ÖÊn)VÀ¢)!V{äÈÓl‰Hýü^ K¸ïÃW …š7Ž Ù;3¦,XÜÞ]z·B Âtà:ô4–Zâ,ˆxã Ì{;ÆN„)0¶v”¢J#ÔòÊÚl"Nñ¹ËlšàMÉA§æìh ¦C™ØÅ1K6Œ,øÌÑ/èq±V7ƒ2Á5ž˜Š[hlÓÝ;t7øä&t)“¡Dú!D;Q6tË>?úXÁGh¶mѶ ±¯Áa^B‰†& ˜ZJbM•8œªßÄÔ˜B‚RL+Î`ýÍõ :¯ðØ À.Á’= ý/'#P’ê|ÇêC/‹H”`ƒ4và"_+ç‘ðŽ‹5{ŽÔÒ$-`¬Úà)7 ·ÙÀž¹è„ r›}ùÞx­‚~¢º±1*=Ä—¥zn c§‡#pÚ6pÝÞÞ°À s²¼CøÖ~B¸ TZlü0x„dÐømÒ,lˆÔ!‡fE"0=À•ÇÀRc©L7ì”s=ÖÜ75×8œŽtb5Ä… u}À}ºå`·-Ó;ºèVøÐòÏUOö|c¦ø6ÈÃøÆÞr¾x Ñ æé#3xªé?‡"ä2L×:k6嘩4/,¹L¢%wµävP¹¿"ÔÊL G™{ÛºžFƒr“§j¼ üö‘½²æÿUš' }dª¿«T'PÖòÞ!LŒ!>>>†¨ ærÛÃÝ]ØÎÓ‰r«¦L]#ÌÍt³´0o’.¬1æÓ°]"=[hjDT~}d‹À΂£˜…¹ý ²0´ĺWß„Ã~·áŽ=LG>ÀWȘH+D*AUÀTé;t¹V`{<¶ŠB¤m1Ÿªû„_s@ãâ}þhQ`#ÈÝgŽ5WªyqÆ$ÚŸýÕpUFúÌÅ$/†ˆKŽà‚ ;Ë¥¶‡,}¯Ò»o³Üj’.²Æ[›dþ¦¡>Æ\Æô_ ?†È ‡1ÈÏJ(W¶Ü±ãéMðk;æJæ8ïͪ1,°|Aéòçy CïEàYä¤Ñ2?p4H‡‘»:§Á‚ºˆ<@Sóò#&&~Ô˜|kªZÄTû+Óä§^];ªO8GžAOYw’ö“PÅ~j€Rš¯Ž„ÖÖÖØ^I CÀ Nˆ2à!Кâž'çMÊfñÈÀ;$g£†…4ÆÍ¢t¿XõŽ ¯Á2Uècb¸9Î>Ч´ûàžÃqUxt‘hyÌ TCv×¹2*È…%Ù¢K;L\­ˆŒª dùÜq­ÎnÞcì›-[#ÎAn¹†™1h²ª áŒG:Ý Î£h $KºùÃ[1Ù«RÜNS5>"Xd”+PØÀ&5 ±",ŒÁ¯CXË´sw4úÀWz—AÑÃNK£?‰lúDi¥a‰8“ÔøJž[Ts’GÁ¦Ù °W@9Î@Žz¢fÎé.å\¼û;盕PñU‚[í8òÒW8`«M@0ʗˡ݀DE —â”Aü"?pðMl½œUB67º¬fByôœ»B0"a1S87¸Î¢C©Ú;Æjº™yUi$›éç®pŸµßñ^ù$#]jS¦‘;·£ ܰ¢— !96kPV¸LMà‘ ™Œ„©EdÆ›Š„ƒâfÏNU ô1oVO V>››rÇá†7ýjë='~ò¹ ¡Qºçe¹þ0äó¿„>U¸q‘Ö›ŠÅÛ-pwÛÊ98(ty *t÷áFák"Ócð ¦HoÖ˜£IEøÞÙ_–<Ðô²hP9Ð8w €Gè³tÁ ž£‘”ñêv!˜Ôó2r3á yŒJX9 WÒØø|‰9å´óQæXÿÖavïÝD&+Æx#ßô F'¨_¢ @£9ºMɰ×lUéVÍ"´¸J'Ƥ‘r yÑÿ"ÇÛTg‡„¤5vi–ƪ"=çªÉwš1›˜µæ, k±¥×+Íø³H„k•¼‡…ºš>bÎA*ª.®Õ¢bÿzaÓR —ƒ=AŒ×0ÒBàš"U]eþnD¨‚@Þœ"üV¬v,†1¬ « ÖÍ`ëhŽ4Mð´Å{6¤8GÞý­SÒ"á$ˆòðT¹hð_êPnPáÒ¹*:ŽsN üfÙ’6¾¢iJØuö’ <6.j!šî2Yã¨ÞN¯(²F\¢‰jÁi¾Bœr:Ûƒb¿ýŒŽuO¦ë}Âó²¶¡÷„¸r©Ì‹½v^+^sßêf»©ò–ÒnnSòͼ¢säŠFöëŽ2†]…-l𵸆jÙ`§°ÏøðßkYT ©éÉÚ¯ú@< Q÷¯‚¯˜[®2p£”)®°«a^Ù^p »‚7/²nŽ¥ãнŒÇ99Ÿ*rëlÐ43ºŒzaõ '¿"L`0Ñ×1QÄ/®äÇ‚W#¦˜ÕÒ5´+…uûnöj¥ 5Ò±}ÉáÖ!Qq Ï`A{Ë!ÕìbÇmôrú¨$Ð3LƒÝƒl.õÝkÙÓN’ ¿'ZwˆìøAÁý¡Za¤% ½Lü½›2ÐR1<»x‡@aõÞÓàûûv•щ­ ´4ÝÎe3›À\´w°Îˆå!î>ÁÉ“’áûC!tô¯ûÚÿ+•ár0 µâðÈÿÅ¢íL±›Æãæ=¥ïÚt:Œ¸x:Rªþ2›ù5 lHœþ^‡‚éhE‡’v–ïh&cØ81›CêÆšº+IžaÕ‡ÍÖèIœˆ1¾sÓ©ã dA.yè€M¥%1ù¼Uó5fz ‡)Pˆ]º)[¤|ì77yÄ3±ÿþLóh¬CxVªP°G £Ñ²^® …v¬€>ÿ¼Ù¼oY–0@±`û>|È&¨lËþUBèÝ…tZùÀë7Dd“®QŽÙlbµL0〠@œâÇsLHŬÀªF%³µÑ¨1s Vnå_£û‡ÐòúCµÄ>"œnŸƒÍ³ÂŠ—ƒP8½Êcà®#Q©Ç·Ö?’ÿ»2kVÆ÷¶ÊÉx1uKxƒŸâ#äI‡G ¸t¥VÇJÖ²×X,0ã±idžH4:¦Å¡×° Md Ü{¬¶Ú£¹7Œ‰Ña‡ßÑ´îÅá…]nVYÛr—‡ejÖ›Òp¹ÓÈæfÌærp 4Òlàüžú†•‘ }±Ñ‚w¯ŽÔî`nH‘)fv3¼½h;šI|PFîUØÜû É1ÇK„xÌ0Í ‹Tt—á`ëã÷´i‡;Ùãš—¤¬±â-ƒˆŽkˆ©Ûäq¸+¸ìsˆ E2˜´…ëœl&9pª`GaÃ)l1ñëp [.ëð˜V3Àž:;BÁ”µ$ëë. ñäÀFø=·ôÕZü ¾\Ú$HÛcøn\8ûù‡“aíD‹/c¦Ö6G¼lÄ]Þ'Mœˆu“3wùévd‡î#ÚOجKoæŠA&ÝÈ”àjFÍY$ Ç°Ÿ @XÝ%1ÞVíLµg¦)ŽŽ`[‹rˆs-HvÏÏaØ©<4¹7ôÌGÇšƒÁlÑ„yìM¯“rDVt ™=D‰¤ô´×‘Ò‡Na72)°óǸqÆ^;¸C¡îè‰tN€G‚˜ùu§$¤»ŽŠBªèÃYAã|œ gï&ZA}€á⽌¤ ‰Àrå£Å].£ÿ  t´¹Z1GÕ]ÌGÐŒ„Dã–L˜ˆp¤o"V-x!mò<ÖfÎCþ¨ÞÔ ì@ПWƒƒþ,Ó’ÿ:f΄ƀ‰0$¨§å¢‹ô‹Šû·)êCB¯LÌã4 ÀŒDˆÀèUŠ=›åÀÈ¢xÀ)qJv1…Ëc“–1¹Æ-ð,ˆ/ô]}àBÿ: ƒ1ðªÍ‘ˆ;vÙׇ‡°#ßCbÃ#Ÿ=ãy<³T9.Z.`yú~aÿW‹è?ËË6¯ÊíÛhÙ Ä÷=b’ ùÆ…!ùit–‚—z/“1X¯‰=KkUã2.ÔšYÂü7‹=5Þ×0v}ôŽÐgíÁ‡zf#…& ¸ÙÁ¬5æ:ºƒaŠnò…“A*à;Д‹÷ ƒ±nLð9÷ue,RŸàƒÍ ŸNU”Á|_ëÐVëω!œ\„¯ñûhðIÈ" vÈâèOÐùt¤SÛqr& >ÞqE/”:Ú½tú€,ƒôг”Œ;f…{ä™5¶÷X1‚|Ü\Ñìr9Aèäö€á½èѼ€dÀ¨ yîÊD†aq¥ð«P#TKFÍG.GXp5(Û~3!ñö¡Ó¨ek4’$ß;÷HÀìÙ2Ž®³lwì˜ê*´w$ª%ÁlЄNKLHKUìï)(-®’ eu“ÏeP`„ŵy©+4:\±©£Ìäçp®¸-)³Æç ñ^çЋ„¥(U_Â/Ì”;Ú{ÉU9bÎi•¥žàðs§Ê\¿òi…Nv@ÐÇ[ÚWH¯·¹t }@4°_.¸ƒp¯Mæ±kJ»XaýßjÅHUê=)AÖL¾ wÆQmÐ`ÕB™ê%`›ãé­ìÙÇ ?%ðBv‚`[Ý@(Çä¿AÆpªÔ…ÞAQEr꼟Ÿ·ãÈo0ö¦S=è^?Éþδ§]ÁŠ{‹š¬È¿Ëç§ýï¿ ¿ò© qõ”OG <JðF…Ã-2‚΀‰ÀFØÃàY4 /„K'=GŸr 4®Ôû½¢ÉÞúŒŒ‚ÞÂ`>(í¢á©è§‹N°ŽŒЬ³ÂW@ºÁ·åê†Ã{dâº?v Ìr´æÚ™F¹±®VŒ™ÃïA€ïð}L”Rl£>7aõ ¸'‘Z<Àx{~sD.ð|l&–úHw ‰äõé8ðº ßO;N†Àp êïñ×àåÝ©± ¡ïÉ—Z›Ñ™±I„›Ö£±ŸßI}àû;xXqm®s`êW8ý¥g@¤`¼KØ“0và  íF »f¶#DŽÌ4¦í¯¥Ý!èuà¼É?¨8Zánƒêï5àŒ©{Ô)ýš §˜Å<ØÑH!N™"\Tî:ÆÏ‡ŽkAº»Ê®O±™‚ŸèøÓþÂavæ8¸v,f»råmØ÷tá9~öÇùÓQøYÏŽq›.¾!èäk&ø˜æú¿“r0IôGÞª¹À\¹ñÁ´pxAâ«ï7º˜VÒío´ýpyˆE^¹Jou›ÜÖ´óíÁÞd ÷p<:Þ«a‚ýb6ï| ûËåZ´Gšcym¢'e0Í(”å0£µ¸äå†c!?ú„¥Z¬H¤õª D6éòÛÕ#}0Y@)9pè$&øj††Ìù¡3Qx¾^âOñŸ>}žf(?ùu:}ËÔÃïË¡úuŒß™ò“½$VM>hb0“óÈtiì ä±öº`”ä M€û·ZªŸ©x`„+cLð΀hÇt "ùr6 ôyG„Ž9Ÿ¯EÓîÎjº˜ þ¡!øãYhî÷±D=Á4¿X{9œTŽ¡¿8ÖÈÎjÌÝ=¶XàsûÚÃ1ºˆ3 ê'¸N—!õWSëìÀóHî ! A—DX£/n0îÄe¼E‹w$Hðzô=~Ò ?:…'û¦Ÿ__=üz®óOÅþ¶ó×Ù_poa†ÂØÓ© ƒg+7çîº ñó ¿Ÿ ø;÷¨sžÝÛµzödƒàWåbê:¯ˆtœI†ºÑ„›åFôÇÑ-|‚›ÏЫ ´ª0í/¢–ôÿýÒ;x¡RÝ0b}xÒ 9uÄ·aÚ˼»\ß^Áèï´ ØÖú»Tà"TùˆÖµÄ¶‰e{{–‚'Þ<Š™ûœM¢›‡‚¬0¿ãÚ–¨ƒª4y„ɩي–ÂÁÖðXLy6^z«Ûmßá‡`Œ{ñ!hxôy™ümw2~ó/¿§:Gà9èìG$Ú=½‰®Å–ÿrE¢Ñw>bšM1!ÚÙB!ÎÀ˹Ö_ù^À€ˆpíE,A|È<´9½‘6u ;òð~Ûë®yÁöyÅåêËÁ)ÀOhAwZD(ÄBªNGcrM8FüœóÄq*‡ Ã]GС“༓®ÔÐuä tÚvÑdytá{ŒVÐ3BGlÉ TaA†+•Eœ“Î%€¬nE A€g¥˜TÎKÃüèü¿–÷PÔZœëžû~vƒ[aO×8ðÈ‚< ¨fÕý"Ôâ@ÿËÙ<Ìá±Í¸à,mpºv7Çs¥ ø:ßyF>Ý~e#Æ bcÈ•ýè‚_õòb™H¤ûþ†îirŒ~5Àº†‘”^Ö¡Ÿ;~#ìðÙ´˜tÇC³(§«Ôä8MáÂQPÃæ€½LÉL¨•¤mbM¤ë€Ô`?D`@jú<r»8†AÆ€=#¾‰4Pß Ø‹XØŽ/O¶ÀßC•ä ’Ã§ÏðuœaÍ)f`ⳆlÔäRØâ jU%À™ø¯†Ç Å%uÔÌH/1ËÊб\¯$ÇÂF/„Ó³òpÛîÕ{n¬„À›Dž”ŠK iã06ÊSgÚ‹^rïØk‹-Fû€_Ûb훫&'äÅCËÙƒ£‰ q­k8\ùѲrç}’n¥Yè$ÅKçœþ`­¢±ÄzDNÆ ÞZ6Š âš°VDR °$²ù½nBÒ ñ£B»©¿ñ÷×ãW`/ÉPñ0m/â`ÝDŸ¿<¸>U€¤ Ʀ&{Ù±þpä¤}UZ·ëH©YF"3­žÔÐeÏMË­m–ˆ•Úÿ]9qÃsÄè¬à—Ʋp{C•žºñ!ú«d¿28Õ«qKÊ|æœ8ÆBù²i‹ @‡à!HØðqà~Á~>µ¨HVÙdóþ@½§÷Ï Ç]—è·Ê3- 2$¡D½«DÆ"Àavº ³ø‹ôØQ0®ÿpÇïœÈ;Àtæ J¨pû…ñµ …‘È'âE*Ç(¢ ÿtìb\‚m²1OÈÒ¤ÀÑxV-ðø‚ Â/¢FÀœ[¿”4ÆÇ¸ôÜ]9žMó±ÊT˜¢B-Fø{ò2¡[aÏøÔa1«´ÇÆËO¾P?Ș›FVAÆ{î&Øcª˜‹FC-ä›– —í$À‡(äÀ.1D‡#û„˜®Ûr>B4?­·:ZÐkÿîÜ¢ [G"‡õ¸ˆƒ?e‰÷™sŠŸï5€'¡Ú¼ÉGÅè>~ÊÈ>HЦÿ%*~¿áz4F¾_ “?Ý[ÿQ$I¾Ç(ÃÞ«n'²e~8úaýMq‘4X"úˆ5 @Š–!¢:úL¥¡~±<„ÜGIB˜TÅ!™Šz€ƒnõr‘að ²’H_kxꊸí{Üx?Òœj¶¸(pªÔCdÓ3Š5¦Í¶¬¼—rˆa´µ$r6§)î<Ó¥<ɘ#ß9âð‘gø„Ÿg!öT‹o²Ð…ÿâ;&á9 ™àQØQ|B òGbõñw£ðQv7ðô9Ì=ý1_þ»û;á³±–ž‰€ ƒAѬÄrÈL¹è ÀB„KÔEV«‚>ŸSo!ˆO•ÜxR0„0XÉ4ý`ÐüvÓ\ÒÖwMJž5ôurK¥W7}èf½,7VW\i Æ06ŸŽXÃû'Ï8 †»TÛbr…ÀØr\Œc"KÈG¤½\סی.žaÀ1‹2¦°ÂȧBáÏD_¤Œ½d|"F¡$øô|Ê' xÿ¡uð'>žáGzEŒ°Á?úÿ?þû¿ÿý/î¸:¥íõߢž@ Å+°ÂF‰žQ/òW_×Iq–ç¿ P!Ek-<‹+Äq >bá¹"aÝE&?œm”Ú }C–T ˜àµÊaÂì {™f¹‚‡ÝJìN ¼Z%Ö±ÌŨ-3Iy˜=Ó']ÚqÊ¢+ƹ¨&¦dÀ[Ü7l•‰Öϲ=ºø€bŽgé´Óó-5¦”%ásD±À*K"7Ç‘úU]¸Zàó3ÊÇ*0èw?~4݃¯˜`·¿=+5* ŸÚ„Ó-sŸšA–ú“ýLu‚OPâx`ôä¸6Ý´ ^%õL̼„»Àâ÷-èòe=ØøÇs/$€<¤½`!CLJMV‹’;Ü}« –Ñ–FMê~u-þC6† -ÁcNæPö²@ä^?ø%͈³‰|P™T,miuà';Bòì*hM$ê¸|ðÐ W‡¢³Ëæ`uCƒšh²×i¿OfjŽ0Üú‹Ác:a'R$‰Î’‹_T_ ðÑKÇîþïñÿ‹{~‡&"R~ŸfXO]!ï/ÿ ADÐVÇ_ë›íº6¢Ûˆž±õ†95¸¸˜ß”F5˜)çL|ôï¼ÉDÍ&²9ÝZ'r 9&E#˜¡pe¸ð#Ø%puquëëÕ·1¨|Xá‡qÞ#¬ˆJûªÃDT ºÃ\cLRÌB÷·1ërTCåáÀÎÃßÅ „©k€§Z]y³ŒºC¡Žâiu—%òV¢M… Z'hOŸÒ*?Ñ t¾äG{µ^Ò;{~ï3sΑ”~Ì’1øï¿}ò¿ÿ>þWw–d"cÞÓíAø}}~*x¢£p‚ \ò¡VÓ0m:(ä˜8žÏóÄÚÁÈŒuÆ™1'f­ k¬XÏ@ÿîCøqRb.Léõ ÷wËq§r+ÇZnÉ€„ÜJ©ð€Ç£ W&#gãtQ¤c¢"ùˆ¥¸)W=#ÓR¦àÚð(ûŽb‡zàH~ÃA”P«™ÃÈ çEÉ·H­˜ø;‚ ÇJ€§!=’ö¼¯r&§ù~2!SŠ"çGê_Àçß½ þïcÏ€ÿ3" üDüÑ•sÇž~qø?K)¤ËÓ÷Èì©T ûE!7F˜ø3; PË6礢5U,è±k™`Ééþ³•¬s~/iÃwÃÚZðJ\ "áxMXA—ö˜®¡wkµ‘ò€PO’;O'kÊÑc[÷gBí«¹ D µ Å—­ 3õ‰@tE‚ŸYá\2'9…€`è¦Ýè|ê*vŒë ,üú33mÉè³ÃïÇ€Æ}f‚ÿgø;žóû7 #(»æÆ/ðeYB—6ôŸ\’ÔOŒf8.öš#èù@3Áãù\»NظÌkl—“€À=Àkúú[všˆªbp¬ª)j¬5f-^*þvIŸn‚7%ûà+3´+i\Òšœ‘_êfƒ'êW¨;ö¦šVÛq!B›ŠTŸHÄËNاÙ…1‚£¼þÚ­Q¶‘‹>E{Ð}_úPAz>ë‚dúó–ûäú94 ÁO¢Ïþü‚øÎ4¬l™Ù=ÿpúûý»§¿53óô÷•ùçÓPyurÑÌ‹u Ù¯¯;§÷ˆ¹ÀBÊR0Ã_qà cæ YÌJ‰_¡·¬61¥7úw!«zÜ(ÄÂ\¢KRZÀo0ãWß$ H¯ñŠùæ±ZxI–ä0¥+©ˆýpK§±åc-­ð} ¹“Žà„z½7X¡G«Wû0]ÞÁgÓ@}Õ[;€i>iBŸÖEu̪ÏŸB[XààŪE8©Püy>'ý% &ÿ©ûØŸZȯ*õ{{{FîåÇoæøý—ÀòPÕ)y±Â‡Güe¾â×a‰äFŒóaà|½îÖ8@žê J¾YjRg 3ÿ¶wÍá‘;@6EBxõ]I»k5·¿ÍÆfýÆŒAÉïK=Ž“öíùe¸%ë™:÷à£Næ·ãïq?â*(ðËû2!œþüüB‘`­rq¤ïrðSëìö”#5Ù!ÂÑÊ ?”ß•ô]a»ð–›¢¬»e ÒcðƒñMýtUDª˜R™˜›Ô`UæcÔo¬iÇÝP®þ•þ`†c4LòGMë…6¨lX "©ÜRJ t&`:C{ƒ&WU{Ñ£xÝYmóçL•8Trqðð£z}Óô>¬ H£ ŸîÑ<.gDª}±3I‚UF*5 §¡—•±&Êšì•óælÓ`ì;Sd&#¼¢Àg×ßî qiŸ³ ™`wý®×KMž 2£¬¶‰L´8pÈq2Wö6eâ­I¥w‡À…&ee‹0[†¹·F¹Át|mÖKYþtÊMãÀZ'㚥Þî nßÛEcõ!;%a¶[ì:f¡•—T&­Ü:Eloúäs9º"L¡~ÚþÏdÒhU÷4õùLÍGOŸâx?ryü¯ ?²0’GcÑûà>“|"¯˜b-FÁ'¶‡ÀŒ´ÐïNÔö…jHÔèg$Ì¿WDÇhJo^Ù41âÑø€RðK’¢ § E5Þ¤á é}±Öþð§§Á|izä„ä .ˆÄ(Å-sy¦–u‹Çó(Ðaiui q+V}nwÇÎ$´ÁÇœœå³_ì£%Rã´]4ÓÅÒõ6S„tÓM½—y9œT!ù|˜›³‚.’êGÿöh ¢NŽGÁÿýñ_¦ýþ×_AÄlsj£AŠž¿XñXÈÀÜÇãx›%V†Mš-—0EÒ4#å%æð ø½×HäÜ&×kÅÔ|îºÿàåz ðz£ŽŽ¦ßÛJ\ÌéÀ„_e£ýðR7‘Sô¹;•F† Z`D$>•C{ç§ À©¼@Ú]ï“<æPiW«ÅǶ ÿŽÂp;å·±(¤åp ßf¤» Ýé'È{lŸÄ2†Î˜ú³ö’H‹¨Õj#=˜œ÷zÚÅÿgE`A\¼õCìü“Kô] Ê4ä*ÖÉ = )’çh;Š'ÈÄìc‹RÈùhï«%ˆ/–[70A±Ù¬i=øÀ°õâ³QŸ`‹E€uw«ÏÛ]` Wyù„RJv\p€ÁùÓË—Pp³(‡Ñå ç[Ó&fe”„™”= ˜´m• /"u¨–õ@n‡a~Û–“¤6Љ?EcXW[ÇC ÄÕð)ÍP;•µÞ²~Ãn·rm0«âyßÔ`ÚŸåÆó-ÿõ¼3C`àÏ ÃHÎÀ Šs}º©¥èé¿< ~_1ŒKa°û'ÓiÛ&ÿMR«É•Vã¹$ Hs âóžÈÚ47õòÑÔ†(Øc]Õ‰öLÏ ÞéÐpÀKY v—!k®+&1ÆfŽ\¦b‘YÙ¬™å3ÅÂæ6X‘¤8Dkv‰ÀNŠZdè›"÷‚`åXpŪù˜`®ó¨GX*ÈФâÏuÕÖ»]9ª`àóÄvw¿øüýU‹Á0Àÿsþ—Dg±‹³A¯¿úû‹áÆ™îßY÷¸ Æs‘%ƒÀ%L-³^–7#âos}æJA‡/øÜFØÔ[–ÞL ³ÙF»±}ÁOèK÷I•šTþíŒÀ]¶¼áÛ•ö`›.cßäòT¦ly#|Tc’è2)à[j샷Ê-¹ª,—xay+Úãò¬Œ§ØsŠ@]¢æC—ØäZÇ›#Îàk7;Í?Šú8R娙h2¦>…ê\Z΃ü¿œ¤Ñ,G¯½âÿ©Œ «óœŸÄ÷‡GÜ ô€Š1ú'|ýþ¿ƒû€ •…AÏH~IÛØaŠ^3ßPìžö„ÍIà\&§\´d© Cd Ãïßp…ÜJéçÍÎå0è ¾r>>Û3_ž^®O×’ú­øYLŒ9¿OÚgÈõÍ&‚àDg5¸ Ð;ƒøNG´³‡¢J³XŽ‹-¥˜Œªýª/n@ŽìÔ#w@Œnž&A…ƒÕ ÒÄÐj‚²Åa1O÷aD¡ÊãIˆc 4ó¡„ÄÎ}.ìóèÃuÏf…{¦û’ÀG”æ¤â·úœã ¨ë/,eˆÉ—`˜©jP ª‚ŸŠô]Ô{8ÄcßáFÍžãÚÆ¬ÆÍÙ ÎàÏÄ,“tÖ+e¡–l|:V0âƒoGô^^‡¾»&‰ìFj*þÄæ9ƒÌã “9³¬³?}™‚˜áWw\`èƒ;0¶’5/†poktjN´á’QˆKö±C(6ŠèUa5߇<“µ,$ø2uú‚åƒ2Æ (î¦tœ« véñ)˜˜ŸâþŒ®~}ÑõûŽù¨Žqçïµ ¿{ôõÀúM¾*+옣Vßãßž{ÿï ’Eù!¶kÉW‚ùyÍaE®‡5•…H²1.r2ÔÞ«bµ/ÈñËåò®ÔޤØg ¨Y½¾f[T.+B1‹q_®L褸á>k ð>=¨ KdÁNMNm“\¢ð»©+ܶ¥;Óà ±1øJž¶þßøvÝÍqï‡Á½ôü¢òŒŠýî Ü}Í1ÜC, 4n€?þ¾G¡q¡'½LüØøeœ÷•H©>‡Æ„XÕ /<@ÏÇ௟vh$öbt¹©›,Ñc¯dÿ5+r¿ÜÚãy7˜¸DO¦)䯉À+Øo… ²{ƒH„·’/C!ƒ7'y'Þ:àwS büpæèòØÞè= ¦Éåä](±bÙB+…³wö·t‘Š&opV4ê¼â¡ŒZ\ÊF<4@4\·steÆD˜¢Vð”ËQÌw ‡à$>R2“™Å¶r¸ëQØòùZ&N úÎì;‡6‹W„Á,¡& žx^µ¾ßœz5N’„Qmšed8F=xРùþ.1‚Ç Ù—¡½ 6¦ÉÁ‡ç—ç÷ú<† Õ™)1êSÛ‡Lp*[ËJáÚ˜LˆýM$•yzã1¹\í§P¥Zc*‚àC®‘ŠÖ‹!11<_0ô¡XzÇçíûÔfZ"aPy±ÿy÷¶“l´kÀ*f [Ãä$¢ëbðó;Ÿ˜›³éÖÖX­b°€ýžßÌ:ÿ— ü@Xb‘=f îóxÌŠœŸ§Ã—5ºÔ'tÄǾ± ÓÃü†%†ÒÖ4ºë0€+kGGx-|í) y 0T‡—ûªÍìV RD©AÛ¥oT\Ì÷(D¯º' {œU³ŒÉE{oQð5àÜmÖ2É1p »áþ'Åj÷„$ƒÃÉ'Ͷ%4\94žVÐdÃDà‰ ÔŸÏ \¸QüwŒñ •DyiÖ˜ GŸaÍzÏ© dX²ÔóRÈX¼ñ;bÜßBÜWà×°ü…ÿ\až{(™èÂgŽMö‚œ!УÿÏו6µ•-I´/ Ð.ÀöÖ^„V0îŽ÷ÿÙÜʥι²gd·7 Qª–¬¬¬*ø%¢@¯%)÷Ú*R¿Gjæñ® €ßäý’ãt±ëÆ©2ñW C’¬ÚþË2ɃÍÿ@/jÒ-¡yCmÕØð³ kês0MÉ×ç5¿PÁä=p ‘ùë¶´ËÔËøt<<œpcA”@Y­Š§® =&®,š7†Z¨¶ñü/ÍÁsë.C ¹K-™.CÇMÑB7oÕxœLþ1ùn lâ¶25óÎAÏÌŸ1xÐi.%à¨ð'ª¿pÀ0®ÃÈ`8ª¢¢÷êCR“_Ò/áP¤>°4»«˜0è -Pmƒ Èf<7\ÉËꆾE=MMzH Õ“9WÃ{:Í#9–qî&™þëû¬@þVæ`.oxéKÖu$a€@†F <®Ò'¥ˆÒK\ºcáœJù}Ñ¢ïÒá5› €¤…ïœüSë¡àªÂC5.C&7'ÄÙ†À€[|`(MÍAE¾°vø3—äÒ‚Bè¡àÇ¯í¶©J£¹¡”7…þfŽÐ<§XÌ$u5ë>׃ïgD øíõûwÏAHI‹ŠñtøöNµrp®ÉÕúÀö~Il×Ë!¹¤<©ÂŸâòÄß&²áìyWXᯓæ€Ê Qœ EGË.ß:²  +»¶EÙZ—mr|ù#/­Wž{zhè’Å i&SHêÒelœ1”ݦ—kßCfrÔ 5þŠc"›l†ÔJääw“õŸ°ðw¨âßÑ-Ijtˆ¿¥Z_¾â¢’cµ´" ·úÕ‡9·4³!1úÚ4x?»w¤I^æfÑÑÜ1~ûþzóx~f)ÈÉn ‚©lxJï¢ÖÊwÒ³Ùƒï&Isß‚_¥œ0N$¶è]4Ýòû™aÒ¿L‡È-tn:ØÆ¤VBê”çÚëØZÐP~TÃ’5)du°Š+¬Ô¦k›–õ¥’$íˆÇpåîÈ¿Gø‹ÁPò'±õ±Ý‘|‘\pí/Øü%1éÉFÝ_†A'g*dT vç‚ZÊM°Â Ë@œl¶.°Ó*똢|&aÀT'À>¨`Àoì>¾¿Šˆþþ’lÌ‹éÀjÛ ÆC7u_;ÛkúåYÊTØ0ÌhÍð· °…@ÀrA¤×“uo~m6k[,Ü„X3äÛH‹t-t.hlå`v ‡™–¬¡2d»³ˆÌc ZþØÒº.jé«»µ§³¬cÊDdí©Jëõ°jðw„½îÆqŒ`$Å.3|;Šb鸕3‚1kÝ`ú—ÂNß-:ë\ݬ.ïó 2Æ!V£CÃ…©!WCjôUå—2 t‚LÁY"š`|寗–Jß¼ ï]ÿ})éz‘6ðQÿ A Ã°±wË9u¶Tf¢‹yjø5€8¯•d© V/ƒD[t+ÜËä/Q ¦ÿŠ…BÁÅŠCåÛÖeeÐQˆ}K5¦:Bû=å§kŠò·)'@‚L6¦ŒöZÉÊ 42P&¹ÌvbÞ >¥Q ðxÚªg>Ú%• è‡Js€‘´('',×œÌ Ð{b‚¿Oƒ¢p+Š(‘Ç °ãMŠÚ/z_OãªÅp£P³‰û‡»9æ[ê„鞟SÒ?=æŠS›) šµ¾<=ÙMA‘YJ²ìrŸPi8抋œÛ€ýnø`2T3A\²Á5T¨˜Ã,e-5ï"sp8ó¾-£©ŒÆ + Њ‘j)¤E—°—}'ý‰°.òp§°ÃÞëKªó_sÇ775ÕQX—õtÓý*þUšÖg/ÈÅ¿º§[Ö +~&¤#/«Óº7#`OËqâ¢a Øj`9Š4õÙs0Õ@µÃ<è¥ Óp dÓ.VIc·²pÊ÷²÷MôfS‘m›êꇗ<*Txös«vE²ù+ÀŸ0¥&œNÉû8ÞÅø «™Œˆƒ§SõélR­ÇJ–ùëµ¾Ãe®$, ùeôV R䈨ÁHÍB›‡ÙçdúgÑœ²?.ÑÙë^H*« £œÁ¬òL¨0(Ÿ7PªiSpSvÞKœå´KR(§6ÊÁtêÆ;çÀ‚ ŽfR¨èR™xÁ‰Ü@I¯á…ÇÄÃ"ŒÖ‚„ˆb#€5þVËü-Ý:åeP«j—{}ùí6­c"Æ… Þ/j‚²&+Àc±?ª®3O’»K§?Â3ãÝÉz¸½mء蹌ç’Ôk„kD6Ã* 6©'Éð$`&8Œç¤v©Ì8–Èçuz Cü•Ðæ˜B#lôEÞcî%%ýf1l›l±t|dü›ñŽuæ\¶éÉGãÊŽWCêØ¡$UÞ¦©¸¹0HvÛ¿n›‹?ž×r¦`ºä÷»°@Ýå=¬ðü­íªK!ØÛÍTlãÈhr- ñ‹Ø‰P—aO;D~G7 b`°¦DH¢Ú³ CÚ‰öÄéq¥˜!“nm™ØÁ mŽkŠÊËŒR„Àaß½0¾¸€‡!Œ €]ã&“tçáfëW“îË¡ëI*‚, Ûw/&Ÿ__[œ_:uÜ0·†EÕbÒóÓSÎo©ÃHÁh‡, ô'Â>¤ gx¼rÏõ8ó0ð(j¾ }Ýlã{ G§ì…yÓu0¼ Óp©êHDà÷xúÐG Êî\Ð…ðv\óð:ÚB´‘Î#Z»Ì”:k„Qš£ZÖ!ø£n†v-èR2¯ØgË?½]9¶„÷@œ7†õW#ˬêïê-íªÜ8q½bÉÌ[Ø»ÂwHòФî93Oná@Ø IDAT“0 X &>2qæŸÝ‘{ÎK5<Žc“E'îÊ0îÙöϹÚô¡{ˆ4\µ¾¡Sp@”f¬=ºýkA®çû!Q‡@¥+MªvgP"‹˜‰Írzv T\,jf;âª;É—$¯1ë-r@2ežÑFäóÍ{”XGÛÓ·Þ¦,×Aé´É6uma² ü'GÛ8gÊf 'ÜeB=Úyøg¦?ˆ¶qSÀÍ÷âúS¶½¥!G͡԰ Èw`¬°Eèêf.p›,‚')ÇJ.æž‚„* —Gj3ý¥øôV]mëlˆëÀ*üÝv"ÿ×ãÑô =«®£ÍLO5’#•é–¸ço)à×&3pØæÃT_݉tä +s!pÀQšÚdïJ‡,ÛTŠ©$èŽkÂï ÎYÞóÇfeî‰ín[['Oî „8m mê.æplÁïtLlnêØ§ýËæÏ:bî´ñ>¨YÖh•ƒá1II (=†ƒ2Kjbp8NÛˆ¼ qHO~©‹3&Åæ`£õÇiÑ$ïRvðbS˜z7½¿¿ÄµbðÔ.úžnyêÁâŠ×}Á ›âIù‡MMˆ!”N9V/ŽWwûŒÍ‘æd8O>êvúLÅÂg»4r4+‹¬ DB6äLÎ5Ž ŒœüráÛg»ÙÚçþ¬b,TPršàÈŽcg†™¿Ú‰kñ¶›2óñäøw` Ž–yKáêö”E¨ F‡Ôh^NF  Y5, ‹ÂpäpM,Bjb"³àl8œi¡Ïï–ã5£‚@r8n&Љx’Áo¬è;ªbäVuþ±^…B÷#ÿwØ+kL’ÐøhÚåÀ\\+‘§JÃź²ã;6F*¿EJv#Z­O÷Výw“†íWÞ¼ä#ö µMÇ9ˆ,**É4öà]˜ºœÂœ7¢…)œº‰zÕÛ%n,u—u#‹“ïOU¹w¬‡Á“MbˆëfÜ-ÍQ›J½ÄßÑó0ÑP²ñr°ë@1Ñý Çä†pׯ=ãIæà2 ÉÈ×3LêçYÔæŸNÏ-` €5)ýøÿ‚0ÿ›žÐÁæZ’›õôkÓ¯Ëgˆ€­ Mõ º¤¢õÅáQ)^U2kJÎ~žCâ f4)ɇ÷ÿ}8iˆMM¬äØ <ç$KêýÀ]0s¡g÷‰Ô£ŸÝÍÊ©?ïÍœ ‡“w„J‚C6ÐU’xßm ˜‰D!öTƒwãñ¡!è <ÄIÜò)„#(÷Áæj Gf÷[1ÑSÇ>CZòK\JzÉ<Ü‚ Çj¹×’>>ÖÎh«±XŒà´üðyREäiË1pª¹È„Î ª,¸Œ ºÓÕ!CÈ3HâšÎ9ÌEÙò˜ÜÓ:‰…t ²îf8WyÄ3nË‹x@ÐŽ‰F+8©9ÆFÑIG-±Ó±Íõ '_Õi¢÷¤ª'þ0ÍPú­«7Wp¥”caÀÑêNyØmNñ–Éè–Pkm³¢µ‡Áîp­+ŒqhŽ3 û˜¿‡˜×©:<äœZ%á¯$ì«Ü[žØVDä/Ô„°¹ w“¶vCnå¨uGòl+·'ø><<ÞWÝF¾P\÷Uµ)•d÷ÞžÔdt·—¦å)Ðèr¸i–n²voãÐäë~A^‹dWC™²µG´-« È¢P@ x¤½\'DVg Ç¬ÓØ¦‚>øžºò“ÓÁ‘*C®dPV¼ÞYB`óÏ/—XãÜmµË„ðwŠó\åD w¢ÉBQ$jkY20.%Eéx‡G»¬ÅJUþDbԢƊ'7d÷%D¢SðKîÊd·¤àÖȷŸþÌ[r7DácÉÀ ¢}¹kâ2/Kƒú¶»¬FTNrEd jÀ9pÒ¶o–@~9»Ä¸DCºaQðç]¥v D¶%1Xз†H.—u¡90øEFÔ•²áÁi')š Á“ø8ªæ=%ÃRïIÕcü•”öaÄË ìèj9&x™:GÏçØ‚7ðÛµþ€Š€åªpˆ*UÕ0ˆ{øy‰a‡›õµåñBLÿ&…)bD9{F{õd˜< (˜œàþ¥æû# ¶r¬ÞVçÄœ&nJÕÑþÞÒ’ãb0)®Y¬ µ 2©‚ òp°›‹Á•s‰=Û|Gsàÿú⢹D /\/ýƒ/l’”Aó!mÌÚî/¨“Â_å?¯=CD-ïѵaVû¬ãÄÌmܳ¶;!:atæm"ü¼Û1 sº+c ’0 «J¤yüÆ‚úF Õ;Þñ§Í6ûߣjƵwD>-a©#!Û2 ¨@¨ù:ÜÓ`oì‘_=œðnË¿vn¾Sè©o‘SÝ`­Z6ªnbÝlFKèp^ý1BåXN“ucn2­30¹]Œ±°FÂÍwl$Ì»¶ ÕéjC0O¸Î=¶½ؚŢŸ­H±NXú—dfr4BrICOÕAw6\ÁWv\KÏ}^D-Ôp|ʇdèl±«ÿ¨®—,øáïn‘9ñ'ZëÅÜø…Õ"œÕj] Þ—^·;æóæƒí´X|Ü”Ð$·EÛ¦ÜÉxG*FM¿¦Ý>¯‡ÏqÖ‡3ǽ ~4x”´³n)+ ÞÉ–  Å,•½ZYz»Ýci2üëXôä²SèUfnS´šY Ëm¯Î>¸]§:"2Ž“ˆ1Š0—*Ô¹Ô1韚‚}™·õ¥j˜/Þ–‚KmȾ ˆ]þyþË^ÄË-§5ívS7€îÕqM?#עݥá {.xœø ÝdÕyc ò§ú]¡üG¶xk)Nó¾hdIj oWd3‰ÀHü‡r1’˜¡Ê@ZûºÏ-^·f‹9݄ĂúŸ Ø,Zm¿R¡ÏË"Y¦ê>•ÏO-±}©òuí!]Êgu6Æ„y¦è÷d £DÀ“;YŠ}ækZÚ K'Ü|¢À;£î¹L>|ñ²‚™›büˆã3†Ø“—… !c¾†¿óöôö÷ÂèÚÏËaÕ¢€ £ü5¦r’¸öƒîÌûvx66·l•ØK¢Ìu›`è. ·çä> $qH-!…KY ~æÀiDa7˜*i›·Œ8šÕi™]êUPüEÜ‹» ;øÞƒ¾KEੌŠK¿q¨ö{W‡Côµ%Ú[þÂ9þd‚'o1û.nR—~Øúü”E£F &†¢ØÉl…½…Â]ÉÈ|Z&úB’O3—›5"¦bU€Iü¹åEq7³7‡à“ŒÚóï*¾=y´ îý•ú¹’#äýVÞÏ4ýWîÅõdŠ­›6fždª:¶Ç9NÚ8Ûé~ÑÏ×±šl‰ûuãÜïv+.ÛT£ºh‡B–‡4ðh¡ïXmAB¼Ë|Ê"ïì GŒxÌKóæårn?2§’áM-‡:äï‚„Ÿ£?-$önEñ(üÕýMyÏ…ÊÌS™ekw£ò+Ç/Ó/ä€~“QVHúq,Q²5Éü,»‘ºÔu†TãgÞ­•.3gâº?¶IÖ,KFU€øþöFÞçC^q©¿JÆÒÜeïx •c]¶ÄöœþFfo6Âl×W•Ð,ªÍ†~_ØË†ì¢Q<6A³¿ìñ7Ë’†1èM¦e!žÅÔ‘-9d܆R äY, 7Âhò‚ÿvóÏmèms“35¥Çül%diNG5vï´-q—\YžÃ˜­c% צ`+ÜsH2&ù t3“H¯7ñ¨Ôó*“©‚ ®c¬Ù긥ˆŽµÌ‹±n®lÕü3q—ÇŠÁ/þs͇Y½°’5Ð&p_xŸzƒ)·?ÆjÑaÌ;ö)ä2þÈêOª£Þ~ÿs?èâŸq \‹’…‡ä¡†_×op‰´Û㬥7×E>º>Џè"˜Í\J ,¬–9N§Ôìj‹]£â‚ÿ¼8£&¥\ŠÛrfâ”îîæhÁLsvÌ~#B.ù@9G#úúcnT–*†é‚²pydë5Ô#÷μx¤jYg\õ Ù'²<ÂlF¦r½¨\© Ù¿ÓË××r—æ13ïcù%Sò,“G)\îÝñJïB$J(ó°iøã`Ã0®„Œ9òˆ]£·)¶¢“Ç%¼ê‘]ÔÔ,ç½îA50ÄÿÌħnpSI‡ –öÙõ*þ±œévG.8¨¸ÔÌåŽ|©AéTž©àþñÄ׆|Œ!|¨¦Âó*éO»¨öš¼‹:ðƒGUn¶¨ßØŸô{ü³,8µÌy„l_—ºNf i®Ïw6>Ôõ¼+Ì7Þãš7Ž+ûëUßÀK¯XH„O¾.vé\fN’)3m‘íáxB˽©bq/Ž< GqRå·.#=·öÞĨ(>•v8àencŽOèˆY-><<îツêìM¶LF”¬–).„¤aR¡/ORà bßÃ-¦,³ûŸ4}ãéõ ëçá˜:”6dnW}g`ò…õЍ¨ÔÓÅŽ;(ž~_óça:G¯=ú=Z(EÉ Ú\É0/W÷½îpó¼)‰ ½ø8‰ƒ“uücœŠJU»yòEUÐ÷ͲR²À-žËîz&Í~»ÄŒÍüu™€Ë*f9än°wÓ»8Z(-L|¡á¤<©Úà^úÊõzŽgwêÓä…L1‚Ü8^«]O•0©CŠÕ ,g yü題Ef$gMükþ8¼’}{¸&í©–½¿Ñ‚Ò0T‰üóDÿ%þFÙKM|Óx? ßóöS«&žtYÄ JךÉiÀ4ïÚ߉Dn ¿£ªõØSÏãàp’ƒ+N!ª?-„*±½8Ð0¸òÆ2S ŠFVW?äšïÁƦtA›MFA`ØíšŸëîÚK£Q°l­Ú¤tæbIœôîuv„G9s’>”iM|º“!Ç‹ƒ¤‹[YžáæÑÖñ¤•‚Ç¥ëh°7CoãÏî퉟Ëý~jØR3¸Xävõ€œ \²†} ñº6¸«ùv3­G½à]൥ yg21ˆxÐ5àÉã°“V†|ß­ÄòئoçEÞ“0ÄÎse”w’Ø8ëEP£~KÐ}gÀíåz½\?ë®G×ÅŠ´leu¦`E@/fÊÐû3u¨ô›øð®”ÅLsžˆx qGcÔW­Æ½<ùT\{0\•‚E„E’ùžôòŒgÙA> s0 k‚V|È@‡²p‰€: Â'ºœÍœd`1" œc¼¯Ÿâ'À÷æ[¼üâ^10.:Ì –¡$¤m]IzÂ2NpO\eZ3¦¯'¥|>¢ArÔ@-Çm8³8JùW)1Fqérg}´¡T` jGhrŒøÛQ ðvwm“\ñ--*eŽp6ï KüÐ4Û×ëÇõãr¹ ò§rÉxòÚl†u¶Ì‚ÀæqV€Ô£`;ågñç’‰MpÌéÆŽÚ÷±Dß½&ú´Â,lo¿l‡«ŸŠ9Ì£&Æ÷øšñÑ/ZTV~¦âI®ðZðdì-±tÌ…#9N²ÜÇÕG¿w<šŸÐ$±¹q¤GBõÐPŽÄ`|!c‚§þFãd3ø› ]ö‘«Ïë¹ >›ø°x=êVíH:¹O5¾8è ]PE爲y…d—á´’p¯5aŽõYív/§±SëÉ‘¦kF^_ƒË鮕‡w²pÜ厛PXµ¦§M1ÃÏ9B³dl`ƒ¾ËÇEï‘<ã’„ ÂÊ’ÈRò„ERÑ € æyº•Ã8¶ÄßØÏæX)xÌHº£Æ@¤`>Y#¤`9œ®ü{CÎd‡Œ‘] ðƒñôìáIW¢>µéÓëªý$§Áps5ͳ˜ísüé”°²#òw|¨7C9Ø#š=´†ã,“L†y ;0˜üäµ @<îï³D¹·= Ø•ÎÄåuZz/غzáMÀÜp‚f«76ÎcZ|®!˜¨uÉ·#ŒõÜÆœ6¹ç©,L¡¡¹Ä|œÏd /—s ðß.ä¨7­¬ÊCnM M-+ z02’‚t:½<åb›²ÔÑM]N··o3Ú°^ aòRŽO')Óöæµû)`ð!XÀ|ÀsH)Aµ´\?ö "ée$L_"ð0êÆU¬Ä¿ˆxöÖÆ «À¾{}F½në°«&kkø#‹ ‚ͯ eˆ=vCSÛ#5Ø ’;:RÒ(ßÙŠ2jŽ€+?$Ô> WÈ!JOõ§½ÌV®k§~uïí\ï1Èç…/ׂM ¾~è£ð ®á"`5‰épˆT‡}ñ2¨ÅDᯋ¬QAOO·r‰AŒ?XhM&51’¸óQeáJœØ›¥’”èDâÝžgèî÷àCöSn”›ÎÛt-×APÉÃL¤âfÔœ”_Wù}ÉŽ S|Vä10@ùe C Òi­ß×'îî~ãI‚^$U”,A"?Ëlv#|o‹¥1¸*½%²g؉&¦¶i›áauѧSQ²ˆ:ätÍ9×Îk›Ä dû¢`ŠÖÒh¤à3Z£<£Á÷³;a@•š/yPv… ø ¢£ îÀÀ…wfÄA NË>Y˜dAÃÈ—£©þX ¾‡ìCZ UOz«v$µ€3Þ¤{ÒyêZj\ÎM»™å§§$+HKt»8ù kiÄù1w8#6¡î'úž7¼$ÞýùÌ~6½!ÈeÂ*bìÖ|ÝæÈzI€$bÌÛ‹4›ñC®0O*iXÌY:œs:ŒÀ! êŒ2!‘¨ B$ÃATn¨ž´¾+r>ïkžò60‹4Ì¼x˜n Í?ÆäzŽú/ÈÅõÞÔiø°¾IÁIc;I. B`ßFm]dâÆIU€¦½ÜÐ$LvÁ(þXê\\ÚTV&ÏÞŽ{,Õ`>å1íÀÂÛƒ„xêÐ8V×V͵• ÇDÌ ó.Gu4å˜Lx;Ub¤ë–œ;’6dÖ¹„Ò ð¤ Z¢ýÔ–21× Ú@ ›Øîï… ͬw î‘{ãeä¨zV¾ý0 Q?Ì L:p©'T6~¦ƒS~ ú/§¼›,ý—Ðúši6fÕÔn2€f<¤H¿~ä_©Ï snàÇè²3 ]£^µ(M‚¤“•(¡oQŒ% 1¯¬*À%XcÓ¸|ž'ªË0˜|ò5$k^¥ÍJ2°œ|KãDAŽ_½sÿ°¿gÔ¨tet]ÎOkîP˜fݘ§Z²þluΊTS '?Uͧò3èoðÜñ‘º!+ÐZkU«¨ £Ð»÷ƾ&†{†ã½Sþ~êÿ!:øÓ,“ …á`¨4 þeÇ# Z#’o‡‰.(ÈI·jìʱõŠú6ð·¶³ô®¸¯V•›Þ0øÚHõhbÞ•4LÓ œ5óÐðPN‰ù˜EÒ+m ÅåëVƒŒ*µ!6/NѲˆÑå$'a¤»ZŸDô3M¢ŸŸŸu¦Ì4µ1¯/O¯ ?GÀ:Vɹ‰‚òFŸì )=ÙP”ÚпZ¦¹7b5ÏüLÏ>Ù¿ÖÞˆÄJVg%çãìà»AÕÀÏ`cÐ ,A‘Bu ÞOÔß½ð·ICÓ>‰»ÄçáÖ$ëP¨ÆZp€{q‘‚›o»4ÜxÍ’z»æRȦ¸M¢ÐC·ëö·ªñNÛVo»I/ÞMªbÊG¬<ÒÕ}œ “s=ƒ:p·ûÐ¥vO?|ên­{P£TÂÔ|Ÿ°"‚%íˆôZÀ㡃žˆhIÿ¬Ñ¿:ýFøó®'ÆÃWçJÓ[åßüý7üA“÷Ažñ¹Ó‰–í6ö‹×Œ‰|¹H_ñ&ú˜Ù=hê‘û]†TfSkêL1§{ÜÞ~C#òÖ<0”‹ºðže€2&m%¢z†°Ð¬$Ð7»—Hûg¼û‡ý'×r2©¼ÉPÍ2vävò„HÁ#°¹w&R¼l.”‹¶ô:o¼MÒú„Í‘“40V§MÛ~²èÛ¹·B!U/—]ï.g¤ß!?©MýÙø´b®ªs$¼jáOÒÀ ¨˾+¬"QïQŤö³QóqÇ9æo4+çÝ. yõt®X´æÙ·‘ø@@?ÈĵǨê:Â"4(Q$àU;TaMÕ¾‚àÔëqH{ˆö“ª5œùðX^OA̼=Κ ø“„ŒG¹0×o>î¨X‚P%ÛÀï'"8>Jñ=^D{OüG#¢ÂkeÞ«+;"Ôû <×±«t€ôªük&i½MeÖ¦8M:»ŒJÄG!Ð>陥·)ÜC»yëz¹6¥`-G¨,¹ò¹¡çƒD ôì5Ñ©;Ìt´Ð4 ÌR[BŽ~ò€¯<Óð¢„çB"¿¼ê^fÞjHÓ!?ß…<Œ°&:ž;O‰> äQ€Åzý×v،Ʀý€?Ј„–ªÐŒÂæ‹üÞ“ ¹özÙ%k'oîBHÆä`«½®¤öúM{áØ‡ü¿lÀ§ˆ7qM èg$º¼uÄÆ„0¡-FÝȱOm¯ œ+Üà­ÓÑ 'w¬µ:´Ñ Iþsb/{‡cj¤7uúÝÖ½†aÛyj@fà3ÇÏšÏø_6ÐÛ®¹©ieìêZp€Ìol% (ʪÐV?‰=Û›¸ À—Wê^óbú(ÄA‚ IDAT H 笧?ƒ áÛ[Ì>"•íUÌW–éa«Kêl®sOP¡Lr6QDš!nMX‚±€5Ø‘{µZ—C(k>èƒÈ˜§AÜCþÒë±ÈvñÎ1¨&)jLãÖæ?Ó/“âuwó¨ÍЉÀDf-².àsšƒ8.¤ÕjÓ7ŸŽv:U*™RðU™U36À²½Y>žSõ¦=G­× ðÚ|'ˆGŽþZñ{õ¹&’5àÒnY’–ÛðƒmV§ã£¦™…Ǽ¶+ïÀ?ǰU ¦õ÷»KÀ¨‰I@Pá®(Á÷·÷¨½"„0ý>DDR͆£#;µyÅCV†ú ,MïMÆ™ùÛÃ\nï´¼Ï?;¼¢›hZòú¬ÞÙ Ïf =00X¢ž–S¶÷0ôŠà‹¸½w·á-½*îå‡&ý ï@ôµÐz”1'Å„ ç%E³O 6ö!ŽoFaWB‹MëÖûæ'™ ÖԈ˅"›]Œ‚ÏMãËøq½4¿ŒJA°`g[ðþxÃzI%Ñ@ƒa].í`¤Ô­Êz=ƽd@ð%ÿ« Sð³:`„ÀïÌÆ@Ü®Ž6¤Nµdbf°$zCêÃ=tö‘уÜS{L·ÃI§ï›ÇÍÿAéqDä7¦“}õ*É"Ð, ûinËØ=Úñ‘¡~Ãh.š‘GÄÀ¸ÆÁ07<uƒ^¼gøk~Þ#÷ŠhWß vé{çßä7èÀÚ*ŽÇÃ1¹•ÍÑIÖ¢,;^éI‡å öæÛ¿<2X:ÚLKËnÚz³©CæVrŽ¡wPC“ä,ŽIØ ¥÷4…†Yçú)ކ*Æ®ºiI$^Ø=v– §–—¨ô.œžÙé¤V$Ð%ß%àw214 T_Ø"?µ¯=Z—ÿFO,XìÃÐ…ëA °5•eCÊÚ•,%ŠA´Œ3 ª„¸a¯âob¿^Fõ‹à â쉌¨Ü„À¦·ˆfä^*ýæ+5RÖ¿ŸÂ1}϶&r¯¹ŸQ¾(FšE³ý`Ya³‚@`´!é›u´"‡,74:V•šg'áFÿªÂà)A­ÊÉ]®N¾P]rüÑSá$zNÙ úaùøû@æ[-ø‘Ö®Xèµî)‡g6ܲB¡¿ÔvW1¦UqßÑŠzÇÞÒTl5þ¸eÓq'ê+ç ,ý윯¹'ŠÕð–±È£.ÍÈ» {ÅT­—$̼Óéºn•Ýu­‹™L ߯ú Uàôç^;GãF`‘d£Ò´#OoÎÁ¨ ¢Ò“FµGr¤Ö%à÷“C7½hF²éÕ ôÆ ƒáÄŸªÂߘRéàbY¤LÐDqeáTˆ–X,/Ëlª¡!¥jMÇšÜ69ØTA—¢òD=êI-³é–g¬A´@è Б‡þŒ·" ï®l„ËeÙâY®‹´JÁaKâ¤d£ç%ö»©Ò/ØóKu\ÁOÅ~"# ÖÒUý½ZÀ h9‚V—jm 6Þ° ò8Këç‰líub¶´+Ž{¿² —ô”Ú¡šOËÎoD¾¦EuoÀ–K¿pŸlùnœ{ °I¼ñÙ¿¼›–~Cx¦úŸë3c—w:êí©Gž%îu¥µLu¹Š?Ð._aÊñRj L@n‹kE­,Œdîuf=¥–ýÅIÝÆ>Ïg)æÙ$Ëæ@Z/Œqí((Ñ |Þ˜§·EÈU$áïãóú Hqw¾j3©pÑõ XŠÔE8âþ–é3?hÉgýN§]ŽAmÅyéÂà¥%¾Ï÷ª–÷5õ0BÝ“ Ç3/j@âÛôðŠòMOÿL *ƒ‹ƒ^$¶äLf»=éyšê‚ `1Â÷.³leÉé ÃSeh•›Ï¸ù\ߟ…¿Ph=( 9~›ÞóݪÔÚGLÒ2^ôg5¥³Ä¸¤èòŽGG}°´L+!°ÚÔ8ŽŒ)ghóûu^ ¡˜>”SMxÒF:và¶Uü#ÜØ„0~j!ýt²vs§%Hñ¯×ÏÏ{ŸÍÏ!†¹r—ÜV)8—âèÙ€àHZ…¾.O´‚’²SÜ9²g…öÒ‹,zìl§µL®Å=Û­5 lSÙ}H­_«ô£ýxx a/ñºæ¥uØëŠ€ ˆö ^÷]l:wª‘_"˜÷þþ"â¨ñÄz›8¸ßÿƒn¸y¼4v)¨žrKtº—fãs~†úšÊü¤×Ž…_•q?²3s0ÖÕ‹Y´]›Ñ£6¤›.V–œ“Û±±Tp`îÄ¡ ’D‰·£oʬw§tB=ÒQZ¹™ÌÁ »ÀZÁ]ÕƒTË™ù?ù7ŒcQ®†ƒ*·dôœøkg~™Ên¤'u’ hñ¼„Iù"\Þ«~N›„xÀ¼2êÄÒ‹ÑêΓÈéf¥(8Ò,®ãZ°‡+30ºîã¦Ì\W@»HxØD¢H`JÄâ·Øî0dÙ¿\0’Ú›Ršðôtfá‚÷4ý*Vâ3—hŒClþv;åuÝñ¦èÚ¢„'ªF+»ò ‚ˆpZ›;ÈRAquÔ©¯2=1S½µQôÖÇj`5‹;#¾É…4[ºÿU¹³YMÆWð—”0}Ýír¹JÁ²*b ¦QÑ¿X¸”ñ1RüæëËj\СoìíÇU‚¨ažÔ„€†ÉÞ·ZR,â€úë³ãbì­Çü Ýo¸ íõ%C׳ŸZ‰ƒMè¦V^ÕŠ'{Ï//§&)Ócq'xàô5Á œP‰Àbññ!ª@ì(=‚M§­0Ý;š\®mv,L'ÔÁ—Sw® °?h¬¦´Ì\ äÑÑ…|tú^شþð‡Ó6qbIÇæd-ê¹Ûi‚M uõ)ê"BÏøóÝNÜ(>OÉúì ƒvèû%"úCZ˜«¹h½ÖÁX­Õbˆ/tT€K:–ÒY§ßÕ€ËUàhäÛ!Zb4ÔFòH “Êu9äâ»'fÞW†>Náž9ƒ« iŒ(iv&OOHÀ 逸QË ¤@eá®T$ʤp}Ðv÷’FnAâÿ 59v Ã3Þ„}]?^{cì³aIùÉé÷ýÝsêGŒ†5SÁèãíñ!^3z¹DÆ…'Û¢tz}IÝ 3€f7!0ú!º¶r*Çž7ï §‰4ç LÃ+o_¬(d5¼-ZA®¤ƒXngK›€[l›ïB^”#-x"½½I:'øÙ ïÅ_X#€„Þ ƒ™ƒq{Â9Xg’IÂD¦cê¢eõ yÑÜ×ì]µôäÑ1²•Ù˜£ó±… £±ÿx2¹Ó™²€ßÙ s×¢þ˜—YR&ˆ µÿž0Á×Ë`\Ü-„À>õñö»Xç],o8Q¤cB0HÁ{ \)*èëéŽC1KRáÏã& ¿Q ÿüÿOØØ¤^ññçO^§øi;û©~á‹…šréSÍ\žsÌXq…6&ñpb'Ö8•„Fdu soÕ©CÅÀc u¥ûlë €›mšÀœ´!ì ¼­ö+OZͼ!­Kƒ7ÂŽÛ#Sð¥@Ìàçë¹ÚƒR¼%¸V"¦_%ƒ`\oà×_ÅǼútîÅû‚?=÷j\‘ÙPx4ãKxç°æÀ¯ß¿ ~öÍ×â_|=žWÌf€¥ù-¯„* ¢»$Ó)—¡¼feþ,†÷\ÀÄ– å5Œý¸hΙeóòŒ/Có jórM ~f¬ 8{øùð³A_|‡iõžÜK§ÇÛ›”¬XzÇX'Öæ4IWÛõI’£ÚÂ(ÔãŽ}$€1›[óš%j*W€L¼zJfVìaî¦âû60دqæ«Àì1êÃìç³ ±Žä´O2÷¸‚¬ÿ~ì€o (AêÆ-ˆN†®pÅv@_:œv\ qŠž% ž⢠Á^bP%–Ì£ï0þö­ùþíÛ׿»ÅXy@Ý‘ïÅËJ8kÈY×ìÞ‹h"g“ ºql@B*¶iŒ°fæ€T7z“Šsà½)Fè6ã’L¼T,qE* ¤u0ÀçQZ4qPûrl‡›D<»/Ÿró‰ÚïÈ»èË.®wdPÍáª<+]š×ð· àJ7ÝŽ¾ÍËãF¸;Ìë×àñÐÖÔ×Ýĉ÷’¶eEiÛ*=$â³þSã–:t¨ç]óí|Ý}@Š…¿iEþŽ^ ö)ŠOxSâÒ(f¡S"T¨z ׯrð¼ƒÕƒ!pD0§t,Gw }€ß·øþÝ{!šÆ™ƒá–&Bàëó{„¸£=ÜK¤âQšÃ±EKc/5òÚ%¬ø:ö:£ÌL¯¥—Äéˆ[ºxý„±¾¢UW¶¼Þ»ižÊ€ó cÀû0ã$äù™!ðåý=·•Þf÷~b ܼÙ×,£¸ÅîÜÌ]¾R8NŠ5ý(`ØDÀì:Xäó4 0þX·—Z¤Mâo“*ÆA{ŸÖþú,ðšoÜ>cÞ»ƒ×ïVeä–›™ €Áx <îÒdu )PD¯!K]Ö'kM ®«¼h–«êt!YvÛèSS­}»IUŒ¬Û¤Ý×&ú½þøfE´¼:œwíœÒës *¸¾À-´BÍNdµV&#ÏŠ.Ë §mGâO·O¿*îK &Ü1šÀø”Žƒ€Ê&¾^M°Š¬iHHßÑ€ Dü# b ä4ëWQ© ¨^l1DuÙn‘äâ'G¹o͈ðp_.[ õ­S^+v]!¯|{ɬ÷ŠÊuË#ïÌ)™žN…'Lü1%Ûj_m‡¢ ¼±óDÈépæßó5Í ² „GB‚oE7Nšr.P£ä¢zŸC-%·•zôÜ 2Ϫ—Jnîâ7ï @ýþ£à‚ß,ɧY øgYÇø¤RóÓûóÓô&ûýåsôʪY-cO~ºó\ äÜ$¥‰3ð]ÜGáEq[W—kZG½Å®-Š“>" ÔÑP‹Åká漏>ûøs¦Å•1iÅæ.*òV_ŸÍ0dÛZ—Wò-•—ã0ˆC×qÔ1C5wâ§T<Tò SðèKöÕŠú/ýQsîf눫—|ðwhw.qu0àwÝ] @:$i[t·½*þm7ÞlÖ+ÆCW"ý+Y%Tdt'“ðœÇÀa·DC%aF¢Q·×ËUÝ;À&üI “z¬'‡=)>afBÁLÁûýÌ8G¥pÒ˜r;˜:§i¹· šI‹ÝÆ ×l;¼tDN}Œ.8ê@4 PTuõOA`p¼BªìRŠû!!P|! “ð‰þm d~F”úª'¿ŒªÌ>HA¢ìA„ù’fÔÅ?KÛ9Öƒ‘Sy>& ¶:㳩7T&ã˾Åóa]x…ÓÉ=FEëí%Í¿Ù{ × W€V…»SЍ›zïüÊ…`ËÒŸÃ7Pm°v’6›ѧ^déÓ= ï Ë!pPà×ÑK×z•æ¤(T²5½Clz¦ ü"Æš ¥ŸåÝ .úåŃb c(|ß[£Ìòhª]ï‹d&ÓÊa…“ŒŠ„Ñ–K¿¯[—*r8Œ.DC`÷ª‹ßë`éûR$pAéÝ$`Àÿü'>Y—‹<Þ?üT âª`>1ñçVpEcžøòöÓ§¢öªuRqÁf-×zŽÞ½r]Š(Xo€êæØÝqJªúï¸u XÖ@þºt ï5x±+±ùPiRÄú])„)0nD þñlHZ®*ÃÞ%Ó/0 uEŠ Ó¶ÚI½¥Û·5z#CR)äNàè)dÃË:ðå9UùÏÖ&à‡Hm¡D 8‘ì 0 Ñ6!5ÆÂz¬XL¹{$:¦#y`ú_çß¾>{i(bx4ÏX¡3<©dÇ‚W," jÀø hBÞñ™7µàžþóœëšØÜƒ:†›ÆÖ¿(†-pîPF¢+MZ`!3ÊrB:³ÒÉ!~Æ}9¤`wÁÈÅY®|Ù&z”€›yo°ê€udP¥/lÖ+o­ä[ XîZðGþ3±gp0Ã…I¿‘fl¾^Õõ’±uf ]?td%¹ÒU¶øM$µÃ‘4430kÅM €8°ŽMnä¨c—M­…ËUÐÛµ€Ç8¦®÷#Œ8Îjz)ƒq –Ó âêæ°ÞÔGkÚ4`°¤(þÐóiÂù•Sè?Šsð÷]¨ÎuÏF†èÞ”˜;’mè‚¿£ü¦½\¦õ¥mQÉAk$:Ú¡=>Tõ=ùï­Mö¹’­ÑžY*>fu‚ñ.zÑI4›Nq|Í®"#x¶=<ß¹Hª)NtÁÏ AŒõ2üéÜ!Rp¼çœD¸\­`G¹£Ä/¢‡<=væäpVŒ€ìuS ³QXÔ¯ÖÒR¥oo+ª @•œ}Jîÿxœý‡ºg#¸5ÿôz¹\/PµúoZ|p5 Hóß*þm£j¬aÉWxh]pëQD#”ècõ{Îø×V:2Ð4uFnJ&ã$¢-ˆ¦6ðõµì«§Y‘ñ—QeÖt•àH*µf0Â3¶œæ‘¬¾D~ aïöÓ?rÐ×LZo³¿èB`]0… «?àêO‰‡õJjj1 ýòŸ˜Ç±b@òÎü8£°°P“d±[u宊2› ðÝçIðÂ:ø!vä€(zYðCb=”o¶ Gœ–Y[x¨4Òiæqö ¹3EÍÆÛ¹œújG>3Ï»øè E€,ñ@»l¿œÄépìˆÁ²YÏ@†j‚yRž/ú¦ûÝêœTJiö¾”qDribb¯«jQÄpäN„õxæµge+W–¤ÚUç<švx¿ÐD,&ÏúËîï'c31&¤‡ƒr¼ƒÎõT,òèqkMƶ¤º…&D ¢€1–~b»þŽýþ”§Ç¤|“aâB¡x€ºN¦mG®#^" “p¾ª À•Ø?ÔuNÁŒ€Ôa¥‘êjejC݆›îpRæ²Ks?|k€êæóŸA‘Uâ‰n«çËV›¿øoËs5»s OKJ4´ý/’ÐkéJ ¸”0PÛpÃAõ´)‰ùÇAŸ§Îàš5W¿ÙÕÂR'ee™b„¤ÿè—¹Wà“ún=\"¸a÷ì:˜É(»dà¸hóÎæcYþݘ©M4‹™+ôøÿ¦Hmçsjk¹€ õ2¼XH“Í`¢Ø@5Çh ñjz¦>WW&DEÇËé=^±9PDX]âOu»ÏDnÚô8“Ü×§GY¥¦–5‹C°;à¡D,s™WIöÐŒ'»|A¼ŠÅ¶Ë™~ÏÛö'*3Lüã8ûÕd_,½á0Í)c‚að9¶Aô:Ûy—ó°YgJ“ЋlAVh÷8cÛÈ\ëŽOú¯Ì9†Lðꮃâ5ƒwPÀ¼z/¸Hc^´Ÿt¿··¨ß2­â'¸5†TøæL–e`œÌÌóÒÿ© TÄgdU iè Kª‡‹…HµÕß EÀÈ„«éïÏuÐ{’@UŸñCì-O´+e€g{ñåÏèÄä8N‹I¡O7jÓ!ù0Ë?æíïƒyC}ÍApydÞ5ˆtYBú‚>P,¥ðv¾^^Ûê²þñIƘïšú¯à50FÈ‹AÜ$3;oƒœª•` aX/dÎèGZ=¹*e{EIcÚôó¸%ŒX¦T=±1ba’ Ä,XÌ0ÈÃ!¿gÝ/,à[fáØ@ÃÓ v–,4íZB”B .ÿ³…€Á³Çû–¹ËAIX`UáG;²ÆÚ #à”+{íŠ#ðfÈ‘w»´t®ëmAHöèXîü&ëçà†ZƒÁÈ¡;¨Z´KÜ3<€Ðô]Âî*éS… õöCq S·]ȯâ$ÈùKè×øa{¥+ÑNWl6ÞHߤ¿€€`¼Ø„ßJ.”µuÒR <ç@Ÿ7ø,R@ÎUÕ^VÉD þ–YøÇ¸³}{#íð×>Ûű*¦ ¨èýŒ°ÄÒ÷#tÝ1£^Œ›JÙ±D‹Þ픵ýAƒ·È¬3öx®_¤ à¢ð¡§3p3–€üoo:œcâò-”RYÓ5!¯nÒÏÖ9dÙ³ ž‘)ØŸFªQK#!ô~ò ?V!.ïÉÔ%â¦øJF¸ÅÖWy?À»½×]:*iµ•Ç.PzÝ^$´Æ…ø‹|EbÚ’…ÞTŽ«…ôìb|EÀAܤ‰Abö(ù¬Åмþ¤ËýŽÁý@øWv(G¶;.£µÇì‚è½þ6ߪ–¸ˆ ëkép “ ¾·’cZĿ¢QMIf/«$XÀ~Þ¡`¬¸ã²åé-,DݦÁ†Ðà Èwú}ÂpVŽ9¼Åk@þéJÀjñ”€w´õ?Žš;ÝÑØ§ G#uü,eeÌ5àzãËmGðª*º Yâ›Üð® Ûè½ãeßP‚Ýà ]"µ²t¸ƒå$ßNÖCq‡Ë®k»"ÂGvóªí…¢ÓÊŹwÓzÊ_Bó‚¬oskHôœ÷`Ô`ÒÙÇ;-ÁOÅÇt‚úkF[s\É áº ˆ(¶|RÌš‹eýXNæ!;Dõ÷øT>Xh¯ÞÞ‚ø–i ‹†¸&±¯à`ÁÞˆ+Vែ3÷›íƒA_;O2L²Þ` IDATårf¯¤à8^½.ÔWÃíég²„—-ñ8lDä#?. ÃF’I`N]ëu›B«o Ç? ”JmLuì}p •ôꬻ‰›ÁúF¡ ‹€c’0Xha†}Ào9¸y̳Ⱥˆ2Å¿ô¨· O…`\Lÿ=`ìÄA–`—hY9 £Áhÿñ›—5F=ßòåðöQº<Õ?e 8I/ôóyYi™Þ°ÆK ]˜7Æš gEúð.s¶'[vÁIÿá‘…ëì'i@‘0 ï´Àª©ß'¯¸ \‡A;O%{æÓ“´M4Ì1=×6W€^%,f§8ëK…Ÿó²/«;mšÙh5®HÀ1{Û%¹rLJ>W–¾<¦ŽŽ9úÞ3¯8kË]`á‘âgwÁž¾x ,qâ:»`ÙBCÿ»@ú…U*[ÀßR~½ ÔTºCädüq½ÌIJMÃRÒ7ÀorÈÿþªy¥¨•A* û ¡- ?¬ S2Ô¸Ÿ=ѳ9Ûˆ?¦}4k@Ô vÌÂÃ9ÕÑH8MýÒ0zÏåuø¼Ì(·Š!Íû“.5`ðg‹éŸ³ø;*B¡¨¢ŒjÉî#¨¤_ÔMW­•m‚@Z‹&òz£Pi¨Ì Pö~чìt‡ö>*}2 âõ܈‚ç+oª^9üúÔaÓCíÃV7æv¾$ˆƒ%/wj¨®,wÅÁ£ž|ÄjÍ*en„ßTqú9Z8]ÈþcX@‹dÔþæ²ˆÝ áÂ"Ç1é,OuzÒþ`øš‡ÂR*²§%5ÌÞ á„X~BÆG­hÉã_8Ñ3{ZŠMH-‰ñIƾ ÞÏúàW™Gä­vøþ';°åÅ÷Èö´à•¬ £&$ ÈW@—³åõOéÂÂl«ø·ÆÂÉüzµ슈Ö ­hÁ{¢F/‚UuJÐcŒ ?¸N·Q†DË|3' M}w-òÒÎkQµÅŒŠ¾öÚ€”ŸòÝ4Y:ꞺÂßR¦E¾*,äõñŒ†ÓÃ8”ñw yßøxýQzáz¾øv~`kËéÆÌ-e{À¶Àlžmb!Â#ŒŒ2‰!òˆ`5 øøS ‘ÜQ×Tø~¯¬Ê[8¼îvO· ^‹ãÅð™Òm‚xÌÄoOÄœ« YpL0ž,èEè@¹5¥9ãsŸX“ß3—Âßà ¹Ú†&¦'M¢Þ¬Âr—6ÓÕIà-„ËyÇÁZkîkòŽSãØj…Ò¯mÈÀëUÇY}±³àM,¡G$`‹_ê#óÈÊȾ´,_,2ü-Ðù6Åß|^×QýbD•²˜N׳8ò€ßsü½‰¯Ôå‹~…M}bxGP HRÙ”–l_\À.Èãìím&ÒW]Î-i y u€âarM't Dô).G؃ûÎàÚMºÇf†“82+[y7oáðÂvCø¢_À—0Àwö:*|Þî Àí¥-za0¥Œõž½} Ñ¢‹ áU`’^DÎ{Hìù%W*@£ë¿‹ðD•+9UX¼ì¶xh…4¹‹YÁ>û‚KÁS1ØíöÝŽ”]ÍØ ~ྣ©0÷C^óx²p¬ø¼°~ÂRúDWY³Ùs!nvϱ,C°Žõanû©ãUµNš‰0r’£&„’„‰k>7Àzû^)6vÝ´ <-$:W;ñå/ÿãæ¿ˆ_VrË£ŠC˜”RÙ2ùêà”Õá{žh„±dâŽÚÌUÚ¯âsp¶»S‰€Ýô•¹½ŽTðu–ä‰ð‹1//XŸÙ_ì.ÄÈ 6AÈÁ!ÅÚæ²‡o/lªßÐGÐze>ZïF+¬ŒÙï5w0ɇ-µ§0¬)@ë1ŸP„”5Y8X{ bˆ™=3´ˆ´™‚YÊ1!~ºû!O¢ÿùñãµz| ¾È5U.E©°á2JR· âT§a)§,5ÎëÎd—ŠÀ.’5wžÏ»’$À¨Hˆ—Ot'Œî{RÕ}9½!ðp+“óM R…P­‚„-¾ë:rЀ )ó¹$7Ø6Ú …ÅÿƒÀ~§01# ÞýO@ï[ü÷í›ý)C“UàKò2M?BóGOûVh ©„‘^²%XšÃ&ÈÞ‚žãv!Óîàˆfì7—Å*½›ìWB“IC&¼Ú:ÍÉÈ´Üú¢ÝÇ#XÏQÕÌ8}Ëk!ª@ìBlà @üÅú!¾ÕzÞ9>€ck~™ýáRbEÀ ]ž·x×]ØÔGœÃœŒš‚8Þfõøq hF@AŸ³H”]>E48Ê~’?eŽ”)|Ð :x¤[!èb¦ [½+„Ûäþïºñ‚*ÿ –ÔÍôá Ç ýµYZýra¡;`r¼âÜàñ¯Aáÿh3øû«%-‰t¬+½¾b¸†uۮјÒ÷ÏGcß´Âñ—ðËÑC:ˆ“ì>Làšˆæ ÍÖgŠÕ>éR»…Žž$è¦ÇTÐ¥fÐït?n¨öt6Þû^vGáõ¡='[óŒ¿èß Çã€L‚crÐ0GEÚHÝœZÑQœÙf@huv‡ ü…^ôŠJm'×Hþ«³ðçž7Ï+mDÂø×–êÕ ´‚ŸW—€Õ.§êrxŽêgyµ‡p•Ÿ 4Ó/tK"0«½ª \ˆ±†¥õÍb0ópQÇ(60† HÁÿ9Ú‘ø-JbxÅ‹qQkšï¤ƒY™áiïYŠ0!=¥­Õž‡Ø0Ø«Ìæ‘ºœ ánî¼jCà}­Ó.Ç@q=6‚J«º ¶ŒM°M›Ã…ÔÕ¨Ñ}®‘HdºD%˜ío§=®t)ë ³kXŠª»][cêÓ„’Û!Ë‚Ä_4«ê©ÜÛá~Ñ-Ûà³OýºQ®³ïF¶3|œæ£Aàç/5!¶@åNz;6Ž÷‡uiAÚ«p< Âôš2¬åR!Pôs¶ ¨~ÿO aÄ©" ¦À‘‡¿éÛ+gsߪ=‘rJGˆÐ‹<•¤§éh¹,9%õöÀÖ€§ðÌà Ä]øãw;s;fÉž¨O†Š„XS×H%˜.2UõœÉ†¥ðØÒy`ÁØW?’Ï¡áѸ r}`®04§Ôæ–t7ºS]|_ÙÇwÝ‚DR3üJÿT±D¨û¸H# –.v//‘šmY)þe{áZú͹Ìmö9îŸ]Bøëãúé>8à.?!«ük™ÃÙ¿r#‚z û˜Za Ü"[Æa‹TN‚U#B‰*°¨ü D3üC]1ê­¨S£¥"S6Áí«åPnš÷`ö÷*ׯyO+À9cr@~ª\™#'{¦Qʽ„=W·TsÙÒשCn(R»ù-ãÈ£¨²:ó0EXqá}MÛßEìz‚ï©™áºËÈîîlBð•ìÛ[ú g<ÛœQ ÑuÀ¥àŒÁ˜C àÙÙ p’«„²@æX\o‹ôóERK_P:·V\’Îq !*=“Jö}pô»;Æ?Ó2ÃdµR!°DÀÄà°?tR.šF¾yÇS0L*¿§$¡øÊGÿåz.çl-)·15R*ÖxhŸ™rL¨özÕé¤>8¡²‡ôÛíäf‹6—º]1ʾ†8e,ËÛO¥÷íj)Áºþ8‹8ïz/†ŒL0† I#CÐ\e dz ?Û¦éAœå_6µ¨rÙfz 2$Ýy—ñ/V¢æÂæ,M “Nã[I‘^KÝf#UCLð€k Q?q…«PWb8×lU€kÀªÌ0Šh3]&ÃËšý3+Fò@ÀPÎSí*0Ã`<ùQ6‚,´ ßb"R/Í[†M8|áýY4`(ò[— &&¤9¶˜–æÔ‘Cz0])‰0H*\¤œ³:äþÊ8Ïåŧñ(ñ7jþ*.ó?÷2¨#»Ü.yBsDË·¨`Ò\×BGY2ðØÊMÿÛåV1 “Vùµp:ï ÔçAWïÃågô2{Voìa’×Tcs®mÝÚp(…d¿â§OFAÁOdž©½ÒÝ:°¥Cà4nmò85:àJˆ?(¬3¶ðë‹6¢îr¢R©…ùs¸ïßû¾—}õ6!˜ˆ Œï¸C9)CVù#3Ò1²MÅJñŽ1…Û™—û&áOÐÉìKüñÂk0Ì–F"s=W§R£ïö@Åÿi‡ouhˆC¶›žØgIPŠ—¶NÑÆ;ÙóÙ…ÂQʰ5ë*l/ÔƒR~0¨ÑíÎ÷ˆ®TÌ ‚—ŽAÏPô‚UÝ}È0|‡ÆrW¢×–ê}Ag§³#’›à÷ùù‹b²Oò0@“ÖŽ°zØÂñë^1Åå´˜®#ÙK=7áì3ä ðmð ÂÀ|Û€ é¸2tÒ3šxnÒï÷JÇ÷ £ëC"ôxW †×K}Îò@à^pÉžKQÁÓÑW O%¤c˜‰¨BÎÅå)è:¤ö¶xÖ¶û¹/7ÚÇôßob7ÇÁ8¥®zœC$ ­Å—r¡ |7N؈cÜ9F¶Î™*,ç*TEó ”¡_!XÌ=to£c¦qåú[ÃHvÀ-Ò¾’¥åEð×'ã߇Úfu‘‰ØïÂ{×úƒCMÁ¬MnÀxEj°Ò‘ôeëÁ4P?Ïv8» ºº ~Ô&¸Œˆ)0›×ï$£¿Ýz%X ƒYœÌQ!p®‰ò&G·û½Ý&¾–* Ð0§¡Ã>D4ŒÎ8ð2ŸKµß­Ø@^4¹¨k•r§@¢›Žd“\òVâæ–{¸×XëX™!`J“w·±Î§ŽRîgJ ºîCe(ÀÈË»+·%/Ümóze p'5j(w´LÅõì0UŒñËÙ÷Ó\4öÐϺ»ž¬ÛavXWþëä<¶¯hT ·òÒ«~sîEõŠ~Žü‹âP¸oìõÝ 3¢Ù ðûÛdUý‡‘ã÷1ŽƒÄeöx?½/ºFyK& rõžj DM2˜Sxñ£ö¹ZÚõk££…Òˆ…Åíl‘¯1•ÐË܈wï$Þ5)ÏD 9d–ÅÇóNrgn_Yoòø Žä_˜»}¨ƒ¸TLqZ«å3£Òd°0—ó5òí{ºòÓ” €(¼òºùUàc,…¬z“CÝ“Hî(?~1÷2k飭?0ϾÝÈŠ¼ìb®Vm>F“pËPµ†¤|“‚ñUCè~\N†}Ί˜–65†ýô0¿CÌù/Ág‰Ö·o¶+òo‡óWŒâRœGZ‚à(•1£2¶ˆÍu®ñ¹÷Œ6(f‰#’}ék2Â<Ü“…Htìawc¯ÍqR>…•#úFq‘GôºŒƒñ‹Þ¡ƒ(K*ëGX•îPÖËH¬â[ø’–éé܆Ýy×°‚Ùò^¹Æ^»*_ÉÁ\TF™ÇpwwÆBð¶ù­<ë&E`õ®4û £îæCðûRðû"®ÈpSo‚xÄm±±¿?1×ú•ЉG@È¿(]2*û°ˆ]òüPHcî»ÛôÜáÖí½–%G%GŽ$ÈÅØZ’ €¢c^¶3¡Nð'FÁcÿzú‰Ô kA0È9½WàAÖäX8Eþ¦Gîmñªèµ.U Öù㦈 €"D²V\11̾'Ç@º¼°B:T€zFÊŽ­P)ôà`Dõ&¯L5ÂÅü r» ÛšO?ò_‡ÇÖLà&£ßI3€–ä°Ä?øØ»s0¯Â‰ƒ¾`¿õ«hC‚°üª“ŒX™vÃ0(:8jÀ €?qªKÌË«ûßo4ÑzæšùûÛ,VlCšOU] âºsJð0%ÉóBfb£ºªÿPTux§¦ãaµ÷÷Ëb™ Û5-ÒþÐéŽ8ƒó  ¾Û1»  zwî¹Äx‹á s›µNWtLYMçaÂ[üýŒ¿ø•S¬ÔMè>ªÆDé·ƒ#shBznBÈ9|òy! rh’‚XZ/Æg±(4ÖxÏUÂËW<5Gµ2íRÓ¥‡!ÂIpÎÝ2©Î”Ï6o(Áô5£Q¥º]Ê_zÂ]—S`rìp‹´f¢‹ÊŒ†®-+hgª¯ËÂçw˜6|£Ë+–])ÔÇ4(pÒŠ"lÁ=fþÕ*fZZwtfŒʸy7AbÛ¯ÈÖ¹k?&²Ls±u¹ù™?󉓔5äPo"ºˆÏXwœœõA¬áֆл“L§T¹] €Oߕʿ_®Ýeè~¹:ËõZ€ø+»\Ǽ^´»¹åòÜVô3µ‡n¯"w#­màpè/݉`QÆQØ®<¸$,«Ôœ†Ìçî?:ÙáV »Û ±†#þvBȳ|«ar)Œ¢__ÜŽp7DÌC¢½\E‰‘);"ÐÏbYñwÍ:Üéºýeÿ‹ykþÝ:½yI³#¥kÄBý»‚ÀŽÔ„2 óÚÓ•dŠ'&#¥aøê‚0O«$!ݱСŸë7ÃÂÁ¨ñpüÄW‚«¦Àz\ªÝ+ñwf#ìø÷ë#{‰Ë%WãPK^HDó>Ùšªù*Mîž·õ6ˆÛ‘0ÄÚÔ÷9«»\÷è’bétKÌ¿¹«?m¾û'9šBäô<â¥úªÇ;ù UTª‡TV)4W ëû lÒRˆÊRÍ:å맔ʧà¯hÀƒuá÷ñ‹Ðüø*î~ _¶ØƒrKmvô/ô`ûŠ(šðW €’÷{©=‚ßFtôj]Ç?¹sTÂÔºÿh)bgñ%à¼t·¾†Ú^ i‚HoêCï@·`óíåÅô ÙàÌñJHò;̉žt<3VÓgÅ84ópÉ_íørýéŠQé&¯ÔjQÅ©¡(Â.¿åÊGÌ×,A ç)Ä’0Ðõ°Ø 0>QÞÑëtòÁ_uôa‰ã¼+–CØ£s#ÆÜ'HEjà/%W@دv~ýŠ l«ø"þý |~•:1:ßk¼;© ásrþ»_IA# ~~ja×vø²ô½Cs€d`*ƒÔÕz™ø[0þщ­,¡çÀÃóZØ”¿C¯_ze/ïÝ‘tyщ.\¨‘÷A´¿Ïªý'ãà³VÓÃ+ÿAî0t®Í‚87%^.ó0²€½ëH ØI?ë¹pÀRÿ{ ’5$fì• ¨ÂmþEg^ÂÅ…y—Éb-Y¼œÐãW1~?Þk_bì.­Ô]ù Øw,á\«`AKŽS½þ«IE@¡ã×gÀD?<>Ëø z¾¯|°#i@Ÿw‹Ì†þåSPíðGj²®p†.ªè¹l5ˆ‹Ã¬mM^RÙWióF– ã¬Ú›páM"º ÿÀ’©ñõ¿K¾ߣ|}åijQ©Æ}õÝ#„ÆgêbÞtªp"iT)«j0e¨€^§è© PßÑéaÞ€uB·È ŒP†Cs~M¶†ÑJÆ¿B ~GNÀCdã¾§ssEØŽÃ]‰˜þÊV!Ôè[ùz3ÓFÎ|‚i¶»«Ú«Š_°|POÊ€føùqáö¸h2Öª?>K ÌTl= x¶ a§ý’¯§‹Œ_5Œ6åû 4Y¸¼Æ…Ë^Uô«Spfß2ìíèew“ªÿõfg¸ìÍ"wPD$3Ö•ØV+±Í'-†ü64?_K-‡ò;ñ&¼y†RýáÃÆvЊ|eoš|ºa1^JØc©÷…PðúëÓ“ EÊ_€’ð¹5›aÍîTüyÿ£1¿ªŒªèë¥\fYNI´Ot•˜[I¿%×—/0ƒ[:ýJžr‰¯ÊqTé‡3ùŠTÕÆ5!p'óÓÁX¢aâÜÛ™ò«êá^´’ðç/¬r|˜=œþ~~_™œ¯¹^È—ø~»‚¡þÑ™lÌÕ9âà6Γeäk‰“+ÀE´ —U#7ü9O3dT¬™€§ýæfåÌÛ)OtÁO%?§ å“ Ãg~As%â;æ&ÍÏq—ãááæä0mDyYoó¤õŸ1ÒÔtÓ®Óp°à¯ãN˜€ëÀFÞ)x̆Õ7]D ´0 ¥ÆÐÃ"ÚÐFº‰(³c5L¹&¼0ÄøpXáDmæoøü}X|Õ~DHû¥ ðóúY!³@êw€ÐA0k –¦:³íWþÅߟ_å÷Ø™½/gÌä®Åì£Ò#ä.(@¥`MáØÓk)»ÔÖƒ_e?OÝêǾð×ÅHA$GÄGŸëbqÐÞÝÜCÏj•`ºD›+Ín>à\æªUÈË„ÛñD·ò-_¶Æ®¡¾/ìøi,¼õE•t cÌ)vº¶¾ÌªÏEßÐæ‰@~k®UÌ7dÈmÐì|ãúúÀS˜‘…yâÈ®}Ð ‹­üû 9n@øùyux«zd8+'¢_7_7‚T%âŸeEî¬ÚĨ©½a<kIK^’1¤>eE^Ìælk Æ’³:Å­SÃÆO#GÀRóÕoá„#aJ19aî§³) :„¢2Áª^'©éž¥Me>RsÓ)ÆÊ­¥¤¹÷‹j¤ù ~£ëTpÞ­hJFõ'rMp a@¡càïLÅ_¿Üöâ·k°þþâ¯#ø±‡ápäC¦•˜Ë@ÇE ìeÁKèK{TËÔ%ºA/¸¦ âá\“¸Êl£«ØÏI›si¹¢G…]‘™wFZë$\ €’G3îÁ¬ü™}‰Ï¡Ê|ä\ ¸‚?{ÊF ÄjH\£ªqÎH—´ ¢aͶ2r?³2~AKm4¹ƒŒ}C.ÿ÷qo¨¯ür™\3®qyÈ‘TŸõWV§\ Y>Ÿ/ }×ëMø3ü<ƒ»yüþj…¾ßÙë§} µßUˆÔ_ù¬ã¦ð=ȯƒ¯ÀÖ#¹Œ~î@dÍ¡½8Ž%’þ` 7gŸÓÞr”«¯s ¦?Øš¸LÖõÖÝ3g½å*«ïˈ.í°A¨™Üv3y9ÐWƒñ.»É¾tò‡Œv£>c¯ç˜±°Ö‰vh§Ÿ tòÌõœW¢Ó¹'À*‡n3ÒÐD`cĤ¦D 9½/²à øEÓ{86/¾¡üÓ©·­ø±3´Ûò¢e+áüˆÂ€_ y*ænå¿‘‚³¾»}˜ü÷÷?¿æ‡x澄R7/®?sÂGÎðŸÙÙ;x›Ca¬š. ËUî+þyÇâoÐÒ7—m·Žyè7²á·n¥ )v‰¨ötƒ@@ȼ¨©‚1¥Yd)Êr –ª³'ÓË‹«ÑGÙ¤«¸èšE,eሬ\wo‚ž]¿Ý7L!­–j¢Å€ Ûjc÷ß&(<ÇâË k`/o Op¥Šƒ«¸u¹åm-àPFÍ6ߤñSçÉ›¾[D%~ÿü®ªrp„¸þ ð¿ÿ ÿþÎØgœº.„ 5|{¡äßYª[!kX#TR|ô$K0z`ÚEE?ÈŒÍå‹‹˜”ÿuL ò¥…ê®®Â_VþŒ€ÛkèKü™v!ˆÔ¿l1#`“°ãh0o0GÕv¤Äv+`µˆÀ^jâkùÖ¨õ˜‹ƒÂ¼èú9ïýCô2§cŽF»ƒâ;0ÑÌX8\rÀ^«ï]þ6¼~îÑ/à·Ñ%`°—]»áøõK.AŸúZèûü3»ø÷ŸßÿêÛíã¾&þWdþý7p €¥ÁkâêÓ mÇ¢µŒÚ¬@pÌo K`JÌUt ¤ƒJ®{î::ÉåöÌÆX‰ t8ºËäZP÷èlëD°‚Z&.ßßàR´ßßW‡¨Uwö裧ëˆEX…Á¢–±pË1±WÔ5l¥¤Éòx­îAJŸ[½"éÜHÂtÒüž(æEòèu¥ó`ÒÕõé¸þ‹[¿Ç`ž9„£Cö!‡ù TÊäXbd!jOòëæñ»ÆŸà÷ûß~™‘ñ."&ƒ üÿ|©[Æ_¯+À„`0ô7Ö%Z¸ëg!è°ÅEëɯÃβkÑ"0>z1Xc¹nh² UÌSl§ãH*ˆ@úà»ÉÅ ­“¿>vöõ¶HÅ:$Æc¬%Îæ·<ˆ öKì·ºá’<:èÓG¬_Êy Á%]'x |8ÌÂoEÍ Ž¯6À‹²oàÒqKù߆·¦]^àÀCH­þ¨uþüª‡k¿=¿ø*£Ü ȱ¤q%­*}EûÁäûßøé¿NÀ_- ¿> ü¸r6PðZu!ëuB.Å.èÓ[Û"8¹Ä0]þÏ7¦”IBçª „(5ÌõŽîžžSøT Xµ!ù¦PúìÐg4ªLçûNUÖ™¿N³¾±á7*žUs Bæs:xôM/W½o6¹ýRGй?äÊu ÏNaáfiÚÏÌŸ.¸pÎÓ<µŠC茈qøw«C1ô?ŸÏ`’ÌT‹~©¡m§`¼:þ€àþùGqðw2ÿ4¿ ˜° HÁjLZŠ_ ¤ÙሠÂ<Ð!ðʵb_ëj­b.†iM›^ 0óhs0(ãôÊ“­o9ª€×u2¦?-É™šý {¶çgßc‚N2ÀgwÉM¿°eÁqò@ /Ž‹&Ÿë•Y€vj˳|«”€í¸˜0Ø“0 4ú&—+ïar~ˈ—øÃAzüðÃÐW{`ÅÕÕ~rBü£ /¸ƒ )Tüµj»*Ý6ìŸ\¡}ùS\ªÄÒ?Ùßæ þT €Iÿá翤åRh-—Ó›×G(T#žu0óü»2ö".jO|õsÄÀA›áªü¯Êmt'?~Š~,º²Új©a ø*†*„ò—­£Õ4?Їáý?&Þ®ü$Ý+ɶ6ÁS·_Ñ‚Uz–)FÁå ké22fÕ‘ÁèƒAûp¸h=þpy…oÈ6j?šŠ” döìzËàÃò¿“õòÏ1åÒñ#¬[:~9´Et ð5(úíâ…­ˆùö Ä ø¯Ð'\þÃæã¿ÈÁ‘€ü/3Ñ;²R #o¸Xò»ú–¯½š^j¿Þ¹RÛá‹IñåÆUôÈF­+ ­; },÷Ü ä ¡Óé(ÖZ¼¢$£­eøHJZÓàç×V“‚¹Ü{Ø•¿½ñ^ÃþÖ#tEÖëåuÞ­[Üô4ª›Æár§Ó™ÏoHerKPôôt%ödEÞpá^•÷É—âº\ÿ9­·'þð=ÕÙún#oÏ:Ã%gñ°×øUÍØêð§?±K眂>uÿrÿ"ÝÆ/þ‰¾C‰™Õßÿ2ö^‹m¥;“¨"E*ÙÌsÙÓÿmš¤IQ©zŸ÷§³På=3«Ý²,ËI*! …—$aÌÄdˆßg'E`¼¯r̤×`¹ØÜQú"Ìk œh8›°ù+^˜ |ý«4©MpÚc1v‘’T OZ÷y“r,Âî¡…ÀG5ÀIÀ|2"9þôøøé¯‡»)Xu^þñ‡Þ|D`€M&SßÜŠ„KÀD`A¢×RKks ó*Wy~ ×F9h#²8˜²ùýBÉóWz›Âï`.σSùËR&0ޱÇî–Ff_Âî ð < PõääZž ·snœ`fcò/…‚ájRË¿Øä¤&0"`ðFks€]ù‡"ëIêÏ`Ÿù÷ÊQ ÓõE3áÓØ¶1‰»4’<¿¬zÀ(çúÿÿWÍ·|¸–F½Ÿ‚ ìx«YˆúÎK0¾„©2«ý.›ËS›š†¦ÿÇ £ª)d—Ñ{Æ¢[Ð~ôî"M<ö¥Ñ)þ~ËT½äÝ5=—]3 Ñ[½Ùn`4@ÏNaëtú¡øððõôtteÅßëk/^2ý*c¨ç&˜^„˜ÂRFë^Òj¥môiQb‰„1Um#ÞÏÖø:¶³4ôÁ·!•—– fk¢*?g­ì‹~8Žœ‰ŸªRÁü »á TÌ}̃³ ¾Qxi20Õ‡î1Úgb¯ö78J„FÞƒù¯¥¥Ñÿrœ«pG1[K¿À ½Çò‹ÞàƒìÀ·%wË¿j¯{‘þëô@£{Š¿-Ö#[N‡ðüÐdDˆkÔË} N­AI Ž/%þ½ªÉx8ú׫v˜Gk†¿m‹ãó´ìQ0ñˆ4ý<êõ•7ª1 V”¸üÄ•‹Û—mïûüÜ:…Kw«ˆ€¬ý² ƒ.ÿW&i±‚ÑŸüOü¢ þëáQW s5)¢+ʹl™*œrYFˆ¬Ìs[ÍÎ(` uÛCúÜñøj<È™šD- y3NReú€]Ñå*á§ €µÛ©Ë…/'4¿ÜõFåÅÙ|°{u—Ý-CØ…ÀÝéäw¯”û\áõTæGÀç†@ö)U¯Õ«·ößB¬ ó\\ã`ŠG%©iƒ99kñ1ît¥«š^e h5Ö¥|²2^²¶¿±^ôüL0CÖ}xôó€’ðÓ£#ž:”ìW"ÿþ…p}¸§ f(Ùè¾ÈaL¯ ¾l¼¼éu¿öÓòý„Ë,ÿj#â) н«+-×9Î0èþb:õL݇?ä]úYMÁ:O©ôC÷kc 'صdÄÖ¾@{…C‚kô$a€ðMᯠŽ jŒk %Í…O.újŠÍ_£ñèQù?hQw@|5Gh,Ì–gC\MÌåHyÂ@’3]ËÓ„V*±Z¼‹^p =¯+ÀtϨ=‹xtT¢|.%¹ð{ø”|xDü{üô'’PÏÿüZ`DÁ‡¿ïy“ZF”Mñª¥/† åU^Aè¾Ãè»lPÎB&Ÿ¯,p1y ªÏ·ÔWsÄQž^Ì ¥i±!ú[YðBfÌyaFeŸ\úïÆüm¹N»HÜèVªà×rð“µ*‡c¤`—rÉ4³‡=ºúü™«³üÃð#BßóËs?·¸àoÛL£ Ÿ¢mê`„@O=T¶´ÐVrš¤C¬eŒK4W%šl ¬‹´Í¿ÂªÁSl‚*ñ¬‘‘w#ó>€…¢Iø!(òmtËÿëÓÃýãýÃߎ©Œïsá>X …jW™Õ_Ÿ"4?ÛÏ¥ÿTâep%ÚFp(>Õ=Û #0Æê¸iô…ðãÁ­¼DÉÓE‹å·¢£ó‡É‚ÜZx/•þhdÌ­É? ë<þ1ú=Õ¼"þ)¾à9Š dþÝ©ÿÝ[^“kH,eTÔü)+ÜÔ‚‡êÿ08'Noég½£8ßBJ]B•¤^¶ø<}‰”ö.¢BúX;_D¿{"0ZúJøC '“8yü²ÀÉÝ0®?ÏDã¸^Ü^ÌÝ”˜èkµÆ5Udpìu]GB0ñ8ÈͶ^ô[Å’¯Óî|®uß/œ|°ï ü6š47Ó!Þx[òÔÑF×Ôýª´S=Ê%—‡žöODcßSò*­'ÝÕ}€{Ú„ôú@!oÝàZ!PÓ°/aP¹jÒÓr¸ÐmÈX˜6S¿V³Ë9;@IöŸŸ—ô@H¯ÚóžWôù…›Q1R°ÃZ„¿»î¿ÇÇ»Ç.¢‘‡.Í£+Å–ƒÃ.ÿ“–“¢ù›NßC#é<ù Â{§_Nº_ëbD”–üvÐàWKP}µÁ ¦Åª—À Vº¦*þ ©¶úÒž9-ü ·Çzå7ù„[Ów³\Êú~) `œ>ÿ¾i²>5Ç'‰èwTZŸza­bÐà{~Î]Ænúî5žãK÷Nµn8ûßÝŽy·ë~yŸi¹Üö*@߬žž<êB&Þ™H;9æ`½)°@ôsä9x.ªü+ݼ07#dZ£ÅTÌyFP!õ>þîîï€ÁŠ5÷)½ø×ÿ¸ùt]ê­ç!Š`—Ù›p±Î*ñÖßçÂŽ í"Ñw}u’Mí k±O=IµÕÚ¿‰%ömÖô±~©÷ ¥½6-ü¶kÁO§?¾åÙËM»½…«ÛÍ÷̼Á=³@ I¹HÀßëktüî••_¿ù@¹4ükÖ÷Yg…Ë‹Ô}¤–5C˱¬‡´*çÚƒ€w8~è} Ciÿ:Ôy~~}î^¾¾$­ìÐwŒ±0HrÄ<Š`Ä¿(Λ !IP{S“O„ÇSP© Ú ÅbXòV;“ÖøVC=SÍx!¦ÚÙc–€wqZ-0ÐXÈÝ«ã\Òÿ|Ê(øˆqÜ-OfÂ(æ’v5¹!R;ÆKßô†#µAìØç-¶Ö‰ b‹­ÙLˆÀ  Ç ĦtÎî#èÿ/°†ÿüH6GáàÃ7=q`z¹ãÒƒß.üÆ{pØ®Tnì H@ðEà³J:<¯ wÏ=@Ÿñt¨{}{{~Ã^² l¼á­Böò<ì‰Î2)@ÉNËÇ%•0©ˆñÏvÏirúôO¤ÃX³Q,gÓÕ0R(O¯ÑËÜÙĸV“û‡H¾À;Àï!Þ Ò-:? Àÿé~âþñï0IÀå »â­Ë„œ4¸c}#%äKgæK%¿.û8`18;]Cp íý± ÂÖ »î>”+ì÷βûHôIf ôÅ`7\ xXuËó |xÊ—þ¤ßÃÎ/ vár@ƒí€ÌŠ><)>·F£{õµÅÄ×gðXÉ¿®.ìþGø”„[¸ç·ß•ùÛr½å©ü§YŽšyûâO%àn8«•IûA÷•õ˜–&†@à ²Q‘·bæá6«Í±Õ1Ÿ±Ãè¾ueàíÝmøŽó“ôsFC§aT €˜ÜwøãtŸF¿qËãÂîÒÉùæã3¼LiI÷ W }dÆ]>ÇìÃI ƒ |­Æ ^õÂ_ÎÁ¼âCÿe63©»Ê#3Á2ǂѷͷöl¿ÕÀ§m7Ól{nš[7jE³ 931,ÔˆªçWC/ UzÞò*‘§ï^»×W¡ðSÒ¨Ã#K\‹Ûé,Ý6ƒßÂ3µá? á&Sé"wS^Mâúš Õj:®¯¹bÏHƒAs~JsT5Æ–¨ÈÍ7ÑÈQÜ'Jë»$Úïþ>ŽQßÝ?4rÆðãc-à óàOQAv¿ˆëI·M}Sêº"ÇÊÉ\ƒbnêÝÈ”ÃK˜ ã_~µ•™›ÆmmÌt埓eøâó€Ÿ)–µòÕ‚Tsƒà†çŒ6\4§ß¬t·ÅÓuÍ/‚ŸXº5û§^k`û¿ó›ÊÀ÷…0ŒfÄ9˜’h|CÌ=häÍ?à“Š%N|¥5ǬÝQ76ò¥ûöÌðk†?¼òŠŸÏîåphKÆÉA‡Ì‚VË%…Ý+sCðtðºT€¬úH«^+Þl¡âï©Ih?ôn0l>Ѷ¬¼¼´8О•%>xA¨HÈ<´6å1+ÂV F||ø !ôáŽ\ ŒìÜ{Sƒ\“ÀÔ…$Eµ›BüŨ4½¾ÖJ¥ƒlo{"{}°&eôÆ2ð _Ô³If_š‹Ûãj¡;©ÈÀf^¾±,È#øâþ à¾>OføÊ¬êƒãSׄ˰ŸpĨ _‘›•hžš|!ÿÒ`¿›>rFÀ –,Uòó%Êg™‡E>—8Gj8¥Â+ÿZÎ9dü'Úè2>þ]®†­ì˜õá ÏÉœÛ,ð<íRuXÎ<à'Œ£ýeiºû¨ï£~ L‹b…þ¨r4ñs‘³ïñËoO§k½…ø>,ÛŠ€ÿš:x‰ž·èû²¹`/â(¦¥$Üø{½5O¬¿`ÏŸ oŠ}q ¯®šk¢¿|­Š“n¨[¸FT'½M ç ˆ!]"}}~.éÖÔók£gØ” îÅïõÂá[dà7äàø¯ë\zšÀîÏ Ü–X…À œ·k ËæŠ•àÞð­vÁ>6š-åØ=Ù×Àؽã˜AÐá í²#þÒ·œEâYÊ`"ò)ŽÝ=ÜHw1yàÏG>&]ýèöXô —3£ƒ¾u~‚£¿y…¼üœˆs“t`ÍÓ—ç7ú{JkïËÈ_‹p§Ûãq¥d“ÖOÆÉñ‘¿½,î À%N?CçÒ½†¹šsob/_ÅYŽ8úÆôËÞ"ß›ÔO‡CkE |ÚxŸK˜,©¸0-nDžh=ø_¼8Å@X.1iÚ› jZR–!DÔ¹š£Î’¬sÐg31Ðduõéû¬×¥™4’Fg¬ÛyÖÚ7ïòv´æÌr@@+‚`P*a¶Am÷Ý[JŒo–kÅ‹¿â­Ñ7G̼‹5u$â!()¾e[œkQDœ÷JE¨^øÅ}üÙfLhW2±èÊ!pBN†“ß© ®ð¨uã# IDAT.S÷°¹ŠÇ1à«E¦$šÃà%ýt×Ò)xƒƒ2üÃæÊ-6=RgõMÁ¡ê žŽÜgc ~ÞÚVú`#2ƒ ¹–c‹„/GT€ÌÀhGŽÇº’Õfêðÿª o¶¶; 3ÞhÐð­éÔ4´dá¯ä) AbnâJp€ã)bà Ûâ«2»²HËÙ÷£9ýü™²«æpiÜã[ðÈ€‡J¢™ÊÆÄ¯ÿ ð çž!ð–uàÈÐëõ¿ç–xhœú1-Ðæ :\èÜäö’ë„¡0îÇÁl‡ùáQY8ðm#5ÀóÕßj&ÿb]Øf{šúªù–WÛmË<ÅËØŸ´Ê$<¬0xÁ~G¼KO××Bˆ(øúL¢ V•צÀÇg! 82r¯ÄŸØÛÄÜ‹r­Å”“Õ“éi m;¶t ìq°ì{ G°M¯¹u3öik(c®LÕät¤ú¦RŸzÞ†ÆWg.â˜iÙ…ˆ¹åh$ø`6F/ ¯Å $æÁ‘½#úÝE¾å5r ‡Gýt›½q[/zêçkêçW7à¼w’ø3ëçR„ ˆåLÁ/.…wœËnh¾àM—†Æï›"_ƽþÄÄŸ…'â]ROeuòÑýðËäxއ¹\Go €¯- ›eéw|‘üY",eàדä ›,ï¢o±¾I3„eBϽ¼šÃ¢×øÓLØ_¨À\TS¼0ÛJÂrXðÒÔÝ5à5#aŠ\¥{›±í´¢lü²d€ ¡ïÐQÜ">H oIŒ`é„ïÿŠ_Ó¥`4!ôëGæ7øÁˤ_ºØw™ÅŸ&pã=_ „ ‰² A€ô$¾°9y[Íz`-v¶‡Æ¯Ç7ð}kÐË‹n§:‚4ôì‹ùf„Ï̪Y¾0ï>cì ðÅŒZࢇÁÿø²`åÜ`–‰@ŸjEîÕ‰¸ôÆO0Ey2›{L<á(*±2 ÊBò2ÊÆSiÆÎÁ*¯äs]™éϹXâhM>šà{&áÛÛhL:,FahE`›ˆ$IýøI3“{wßù| =cnrÝÍp‚±Gþ]bø EfcÛ•Z¢Ñ0xSK÷âïýø•!¾ÿBÇ¡ùɳÐ^%o°mšÃ/Í”3 èÝ~È•ï$ ¡&ôþe…`¨FÃ|x‰>F@Ð…/ x/¯À½!óŠÅ¤ògHGïóÐpüKXX,7úR—cZ•C¸s,ËÍÛ˜Ž_ÔXW·™ØØkhJ&ø™îçs[G¦@T_ ®Ü[ÝÕ€¦T,G½{$ ­Tüð@.ð!÷©A1‰Ý® vý ÚzFaŒ‡¹·Þ7áÀyN@Θö˜é,MZ㠦ʶG@çëq{%Üež¯¹?´…ËoËrÞœÏÚÇ¿Uô¥Þ^~¹ÇĪÑÝCòGð ©®ÊMß±•b`þ€XÓ¬ŽðS[‚o¯-³Dl|7½Ž¢^¥¼Â«Ÿ@σ{ù óY†E~å³ ád®‰¥¯“dÀ~0 ¯=^fP$ûMÈuŸä³^\ŸB&å'Ãâs9N³ÿbo|O6‘®þ»ëE8öUáü ÖŠ“Ÿ2Aøla­¬&âÚ SÕ~õŠpf´ì‘¹ðЃ Ì®âÐħDß¶_øQ’@øÉsÚD6;ÝL±ùÆ}Ù6Y*>Õ ÂÆø+X´ÎêYðíùõì!*@æêPeE0D¢>¨ `ä,n·‘ ¼Q5äñW^ì¢ãLáJÓ8´lˆW¢Víj Æq€fo ‡YãäµÎ)‚b£¹0Ò,+õžÃ+àšÑM(A¨(éÁ˺ÝI¶Áþ˜µ¯_æ`f™ã¶Ñ‚“°yi—Í ?|â(Å')ƒ68Í6¹ƒ”.‡§}ñ1­ý±uÊF@·ÌGK]Ø6{ØKHœ$w zÍðA„õ¦R¢À×WÂOKžGÀ­®nµ‹ÞµõËÍbi/›¹æÌ y+õŸà/tCÓ&ØïÐ7LÑ „ÁqMrI±F:ŠÆ¶§tÝ,O|ÜЕD’;ûd/˜jÄPäþ6¤©X¸dÒæÔ¾8º ‡´*±%÷x¶•!Qý;2de¨’áè­M>€¾ó6üõ¢9Á\NR¦ÛC +¾Z‘$³3!ÂÒÊZ A•{mË"2eôÃŽq±ôpùwLgÜ}î|ij³ãF[w;ëƒ2®Ÿ­ƒy>:'‹~yæ@îù-q÷¦W_)Ió”6n€à®Œƒ×Úvý0©ýa7.þ þúë¯ÈÞJâÁ FC¢®„õ§’ =òú€»·ç÷ç7Á·7ÀÔEŽÇ´¬øÃµV(þ˜‚!K›fükûpœUÎC6Y¬ËI·ãBî%@Š5 9No_²án4e‡YAšE5n­Lé®Ñ?’„qM™7ÆjàŸ© Œ79LÚ:¡¦ïãtÍC÷‚aÚB‘Òm[Ä  ð×lÖ„À˜ó®O®µ¥¡PYX8 ‡Ut?-kp±§ý·ôý‹ö÷k.¾õˆ—ûHÿPùíäfE¯ Ä«¯E$øžö¹~‰éD¢–À’ÿà5 ×·<=aº‘/àÖïý½ß{‡?@Qð-ð×[L:b#„M䯺À¹¡Himd:ó®óú/Ý&—¢ih:É‚÷#ç‚:†nø8C“€³¨ù¸°(êÐ"j{צ±þõ™9•{·Á¡‡Æ<$àÈ¥ÁÞ?Þia˜!ð¡i¤=LæF1Úî—à–8ª“‘CßPvÊ/Ç‘„¹‹:苪}0Z{f Ö þð³Ù—)þã¡mýâÅz­Å_r0[8Oæ%æÜvK{S¬çÐz‡£}­žšÇÞ=ð¾å`ƒ³¸>ûލŒ€ñðŸ·÷~Ýó8ü‡1°ß[HóM Z5HŸrš^2SØîÓ˜ƒn™× ›µbÄÖª1HQ‚ù½(ô`ì‰#ÞÒ§üŸ$ q6ðå•A‡¹Èy•¦ªâc‰íˆ)n¹¥Fðÿ]Å|*Ú„G[+Üc.÷×_dµîCÝp UMÄx=Ðe×2—ÁD½åh`ÑðfŒB»x¡ <Á#nž¡×î‚M0×´Öû ãªÅkC'ŠÔ²¾"J9ª šOrË=˜‚±qß>!XS0€üÊ×*™m¬wÿyY#lâ&CNá=°F¾¿°‹ðˆN ´^²dß±"" ŸŠ@EP`²ªA252f©uáëê¬ñ/mb]>£_üÏ” Òg‘wyx4jÀ¿pC3¾”ÁgNÝ_C +@ñ/ä`Æ××R×'²AÏ/O8˜ŽUó%yàæe:MŒ|'á9>—Ç=´Wks ü½5Þ6ß× ŽR¨§CÏÛ/" ¢ekB¢6¾hÿw|jx+Þ~ËÀ·‚ÿüóöO`ñù ±¯{AF0˜IøáR²ÏÍGó>ÍR1P ÁfN§ }qD½}œõo-lð>à.àYŠ#Ö‚Ònr$r-Ó õ—)ÖŠFäÌÍ/giR£†²¬[áñ‘jý6+_ÑÍãÁã¼hF³§éò1ŠÀ¿»(RúÎ4¶å€þ NÐäå#²/iX—QÐÔi£b¦|tš¶Ä ȾòÜÏl­¼X+ßÐÜ t3Žkõlìý¢ü ‚Žñ„!àì{Ó1&¥Í 6çÒÆûœ“ŸVúmî¨Ü~îð÷Æ埶âÞ^9!ñQ‡'Úf4Þa¢tLÝÈäiš•à7/ •j¦®ü©HW/3=2ªKD œ@É?_K¾–RÐùYTŒfÁ¨á §BÊUð»eÆPî®=”rbrg5aSKÿõé¯TiÑ@š7­G·Ã!¦Â—éÎ+Á‹æh >h|•ÝACÐ+­ÙOõî­ztµôÅÔ0$²ÒÎâÈ¿šÁm(øÃ‚[»Þ«ÉšÁó¢1ØÓSvÁGwóÒ­vsrDóòŠ­¨Ÿ’‡~B©ð×ü)_À·wCðÍ< 1ÏÎå¼Ì°Ïc›ûfÐáHE »áÕlÎå@ÏåfÊ·b¡ë‚°“ÎTú7$ÐA0 `?0.ù¹Š¼ ÚpŒ½MÌñ¦´ñ€ºÑlÌ™šØˆe˜#²Ý·å¸Û»ûö*êDtT@#Ư|°·o@dãî¿ûhBc6|‹]‘áí¨‰¤= >çàb?Äí—ñ å§-Æwacßë4&H“F»ðõIÛD²ùéç¹ôq2רŠ4¾#tìwÍoð#ò(QI[‚#/ÅÁýA熌Dkw’ ¥S*™çÃSÂ6ò´M¢!|üTB ÈÍgéP1yÚJÜï½›Tàf4cAB^+ƒ«×Õ†E2|¢µÕˆMëÖ”c2§—Q à-ð„U#~é@sdž G<“²4K9aïží/OaâÅ-xÏ´ú˜áPr™ÇÍRþÊÁrØ=Pاc"¬«áwaðj|E#þ {=ˆmœVº&35Ýן‰æ Tú΢ùÍ¿(ø½ 0†mP`­ÿt¸Ü7crŽV:Ör%æåƒ=­ ‚y2ŽžxóÉjùÖ™º”W?‰íAøöFpñRkìϯ©Ã?„!ËÏv ÌDl_®ûâ܇0ôá%H繆Àñ•]Ëj­°™4ÖeÇfJ4NÇ»±¹1Ç !0Â"pÉjP¯äeðî·:kl29ÀGi Œvĵ ‡»Æfˆµ»lüHê·úŸ¿b0Ri³‹ÿ>úRe ›Q¹lî…RÙÂRíS(–©›\­ø±êqÐ0ÀçÇ€ƒvÎ<ç\€kBLç¿ÂÜ/¦ÞAB݇=ó`’›jJ‚P ¢ÈÖÆ²”{‚¾à÷½†@´Òq㣈fÔ³@£pÀHùh­½êC/"€¯Zgz6ÇýîWÛï|/.ùwwÚTü™rNZ¦ûnÅ)p-ÿ¤I¹ê8¦ -{Y­ˆL㔃ýëÇÑ9"sÈwÐÒM(>³² ú‚‡ÖSƒ>C$ssø¢- ï^> Ÿ”ƒaß ¿˜O÷Ar(‡ND`ó – [Ũ&^ «þZQÆ’3Ÿu¬#’š®g(yèÜØ[͹ Rðç­7MÝöOÅ0P{>bö€m4fàgÉå[†¶ëI´ô‡GI]=IWî³ÔÆp¦¦yñk_„€­ºØš{~¦9åŽ3Æ2©“½Ä„¯ÐÑ’¤.Vó"H)µæ$ººj—kɬ4ÚÑ)QG „«áǸN;õÙb1)áôõ™¥õŸ4ÍAVA´~Ï.DlŒR°í;´ÈyOö9ÒHÃ2ÄTîNªm"7ÔŽH\þ$pá“$ÿ+ ¾4jåIbÀ§}ÉÁm‹„o;´WÃ=õ,ÇtË×®§ªÀ„_ºBs(û¸Oúç°o•²(Ú˜ÜD ¼‘$«k„ç³¹Ï$5uj4Áhïf•†æx ª¨MѾ¦ò^ˈ:û8ÎfŽT‚ã]«Pæáñ4ùD£“Õt{9cÓ/ìSéRkdâ ¤ >§Ë´UE”ꉰ¥0· >rÑ(ùrïX+î(˲yQku¿ÙßèYŸšGá`EÃ`^$“Û¾ƒÒˆŸ÷=-~üH­ðcÑÆ‡gÑvù¨½bË5²'|öÆè"`ð0 áŽ/ÊŠ/YÆžP[ÂÜ·~ãpàa®L”Òìý—Ý_á;³çN¹»&[6Ñdh¿Êt3vïh ¸PÞèkn Ü%,bŠPŸBÁRÈÌê÷bðšö“ƒjC©ãä^Ý*ªalb‡ÁXf’±[üº3B µ0¬9•ƒÝ•Ç ·¤þ „þƒƒ0–¾'‹­fж)AþÝð:-Üb` ƒ9V{ߌ²¦ Y÷Í A@Ovøv§_¾zï—¹Žhdó‘ë>À]XM~ߟ Т;m¥EDR'Œ˜à«Ã”+ÿ?rÎÖG`æc}ë+™Ãõ÷».(ˇ\ŒóÞGÀ¼"ºk¹wG" =ÑÍ…­¢OêÁU{fVéãCޢ˳8ÉÒØJÍ”i7cf‚®>(¦ØÑd±xö¨ö!gq9ñ @ÍäÈý§AÂÀ!ŠÁ{™gy÷ˆ‰^Èÿ&ŒG£Pƌڭ„ÓF}n¨„A$ xê cAæu/9Sæ‚d»°í©²¯ÃÖ‹op€1î6Öv™¯åÅ]Ž)2 sO \ZÅʸšÓ—§Ò±|þ©¯É°äÛé¼jäÞïñ7Ùr­h·W…XGz¸Êöû½ØÆ%•ùQêÀ"ŠÀ}KKT7ߘXòĉO‚ør†èäIz@eä;}r>M­1R°$UŠbܹuçë> ý‹»âÃ<ðW{èCÐ?u©P}j`FÑ'àŽp <ì ¿€ˆ‡ß£üèÆ2i/G÷Óu6,¾’ø­unëä‹/¨ëdÄ0\à€ÃjZ»`¿œ!ëècšb¡bÇæ9Iš©UÊkJñ— T:mãY¢…"ƒndºíˆ·Ü²f"òå¡‹ƒ· ]HËØ –`Zíô‡À¢°;ü±Ò=7;o|‘𺉡ÝyLD+WÉä, =|ÈÖ…[(Œü½Þ×…#ã’ÕOø?wïwù¬E´ùþýû6xðÁÝ]aEǼ¾È!MuDZ¥R|ÂÒSÁ_ÌùSûX`çÁê}œw y;uâleÍ—oÔµ§ o—´yKá¼ÕÙöY ;üm6 •| „ë^6þB(SUªne§pè–|²tÄCÓ¶[7õŠ])þ<¿¯s »x8Aø«:è.ÞßßÞJG )À3B佸Ñ3$ËÓ$3w¿tð½õóoœd½ÒiЫV1¿Yýç¬f´¶Wɇ`·n°c‹±øªB»9“-eÓ̓-Ë&µXõVlï“ËÝëŽjt©;x9Ê¡…Ö¦Aƒ8=³¦F?3°ðwTƒÞãQZiæàïÀÞ±ï{Ù@…•Áæ»™¡ÈÏ»ï ŽÝW ÖïŽefö°Éç‰ô8œ˜ Ľ5ÖuaÃo–äl€ûHžÈ) O§´ýløµFÄöÔϸ‚~—2|j^n%ÇwÈøGuê½T1·ÉX.Ã\{œXnýg8 …·nÛ~&ŽRÓ÷:5οÕŠÞ`¦º¯ÎùªõêáXñÅÂ9—ÌÓ•NÏñ!ÿÎ÷ß{écwúl™ mxÀq½×êÅ$]¹GöNR×|{¸“ã$è¼û¢„n"á$ l¼íÏGð†/Øa¯ý¾…Àxq£D×(äæüâ‚°û'M(…–GZ¸§ˆÔµð¤j$ØeÔ{sµñäeÁå‚ëæqSÐë–>—»–½'ã]›ÙSóLÞÍð92ú¥E½(½kPv”G;æŸ@poBöÿ]œ àÇ/Õ|[~ó !(Üí¾oba¾—hÞ;*†÷:‘€¦p%K4ô-ä–ÕìS†«ÔꟜq˜êT t ÍWÎùÓÜMúúRò:m}–ÝÍYÈZQÁ=¶x+Þö &,2ö xF‰ÏHÉ2¼Óç=_ï^éàÈÄÜN2»$Lþop3BGðã$ƒÖj1ù2]¥˜´}DÃiC]‡­#Gé>ø²7h®/[ÃN#/ÜÖRÜI¸c²òÆGƒŸ”¢‚_ú¢JS*/¬cùxùZÚiè"lÁmŸ£-5ÒcB2‰uüÖ|[ÎéÞ‹eb`s³ù®†¬_\Ìéàü=ÇÂT62 óE+ù–zóö]E Ä`¤áE0´âj OfX6Œõ` –¼`,ð5Ùá qõ 5݃ù¦]*ÞnO˜ð»íÿÄAøøèA íÚîÜ4C¨õ¸R^ˆ€–ª¢/(üV_ø"½˜{˜F¸%Ãç"‡á/¢H4á”÷1D/]U¹‡Œ‚/?mUÚ$êjO‡¾@áp´&¦a³îœç¡‘×\h—nÊÃïؾ}ÿæg ñòR·Ú#ƒ™kKdÔ5’4-u<ßwÜÆÜs¼ü€!Cè©ÉžïèH½A&àù¼„¨%=¸– %u©c/†ôQÖÀ7/o)Á0jÀ{6¾¬Ûú˜*Ïh¤0Wøá¹S’f$µÕï]ïmàm¹ªÙ¥`†À.b•t`ís– HÃS›k|+ÏFäÃ3Þ0ÛP4\°Û`Yï}¢8Vö¶=Hø«£Ñy˜];Äb¹.F÷úÿ[îxðŸ'Í='£´•¬u~@ #ŸÝë‰“Ž–„‹mRG_û|:x&Ü3¸`@jæ¥ÂD=£¯¸œ)R{ø¶°‡•Ê ¹&jâaéšG·4UìºÐGŽXÞÒ6š¶åç©Äç=¼æIÔ\Ö˜‡=†Ó‰­ó¤EÅß&h°-,l­6ˆ\µßfÚ’çõ]UvÂ<Åðdm*dÇÌËʬÜ"}ƒþóKÎJtÛMøÓ¨¨•²9¤cÄä;‹¼í wí;«®.n ¢èøJN¯yÚ´±"^_o ÁZ»d<_µÖ×hÌI\t!s¥ä™Ì‰Æco»Ù·ë ׬ÿÆÓ±²N8ç‚‚Ò³ŸÝ’TŽùïC¯á9ïvàëþë¾És·Å¿?DÄ»úc½+n×tÉ÷NÖÑr ¼É&g1aŠ/E*CûxàµK†w­x0ÏÏö|UúÍ‘»?ñ Úmv4ôQÞ•| ðÙ„Mxd'Lû=ÏcÐ<— µ~*—¡áSØ{É7ÿóÖÛ^Qì‡ÈdëI£6Ò‚ñ·u\›2æô¥•ôSŒ°XÕu[KÜ“ KÔ°ìÊ¿J¾d}‚ü¶ÓßÂÿA´èý¤1?P[ñjæ@žÐ) Ó>øâæþæª03¯)9>ÞgœøkàÂé·a‹x£Û¯õÞ4ÒOÙªüNxEâm¶½HÂç:£x…RP’ü/¿Á‘éZÑœ:w|áô÷~Ë|6ø|l–9r#å¶þ¶µüÞ^Õ¼5vÓ÷¶AÝ+î%+ÈÐi·,Ozüù…†í ½G¢.Š`oU[¦.v…àÚSF5Zó¹æÝ«Ä“ÿ½üW&7ð‡î—~}(A–¨÷œ/ÊLxÒ:Œ1ý'rË .ÐÄ`²Ë-õÎ,üG6eC=Kjð,I—»,ûí, ¢kÕVd”å¡Þ6r æúoè à…0ÄaÌ€oUúƒî‡Û@¤ ‚8‘®K´ì‹ Äk °ô#_Z?‡¯`êMýÙ”IÛï~¸B’ê)*÷ïñygiýÁ…àrøkXkZZ<:ãkôÑUM@ 轿¿ÿãÝòænàZ1vœž^Кè/¥gVmþjõµ}‘a§*ú°˜„ÇjßׂхjÆÏdìç „™}-!Â[£ò›»™C¸â ˜Ë¿¬ƒ’xÁ=H„rßøØ»éf.PœyÀÕ½ ýO]£3 ¨²g Ë50ͬ)ÊÔ†ÆQ¿•·µð×\±T¼ò>xþ}¯skÿ{Óëφåûû=† å³¼^ž@ŠG‰J sºÖǦ¶xIØåÐ⋳ø)e‚öMFQU¼6u°H†Æù«‚>B>•¹Ñë8Õ•® ߈ ¼7mžZI½­>eèË®ËÌ·q-ž·1WÞÿzK f<²ô#K¹8`74ú ãù{äK6Ã!޳ݎƒ™Ÿ/¯.¬¼")u¯•ù³/øÊÅÕså™0¾ªºHÛÍ:ãÝò$C¦À; ÌÁRd5øÑîT1íõׯjèà6øýøA˜!ü½ÿ°ÍîþLüd¼ø©wB~Cý¤£¿ ‹¹ê¿÷Ô²«Œ¿ÕL[ªv1°‚eE£!þBÕ|Í0¿§Ã2¸*áìHVÓ²é:Ö‡Ì)åHzj)Vöˆío¿ÿRb{ÐL::اðÁ»ÞÀ·¿Ó1°c(ª<>j€Ã’-ú¡úÝ¡9?2NE…ò¬<wqqé«5>[£[¬-â« Áy+vBñ¼æ­åÖ¶¶mÌ¿ßØ’„¾nuË¿ƒ3ð±Ã DVšÌûÒï{ @ØÏŸï?;˜½ÿ(Oàûù£>ôÿ{æ†1".¾ b§²ûÄ}%’¾R*Zøµ/²›ÍzëÐâÜ€¢½05°„C`ϯWµ`Ä¿>EÃxñŸ6/<Ç¢jWhšpòÇÿ)öžâLØ"à²i/*œÝõðgX¢MF_«_Vx­ÄÛ*êþþû6qÈ»š­<ÇÕàJÓ;_«ø×lG\n 6OšŸ+œ ^èFÕ'¸Âr¹6ÞJÿ¡7H]¬¾Ã6{^*j.‚ÁÂ.áw|þÇ™¶‡²÷ï uÃò3ý‡íJ"0Bàž/¿ ¢å‹Ô¢ó•?wSSíÓo[×ú>N¶\اÒ‘¢E¨í±ŠDfæºÆ1‘¹2Ð?4…ºoj¹_«ö€¾ØAiU`÷¶$c26صG"šKö†JÌCö±þI½L_†$^†¨òp &Sí-Ñ—@t‹<$v‡©‘¹ 7xï„«¼`’…‰NûD¾âzŽ¡“Yã^óFûÚf£a¨,Ãá}é<¸ SàCߨ¨~cªûªˆaÿôа{°໲nC_#}ï“ÐôôaUhš¿ñ|UU÷å‹ûƒ¶wK|ŒórÅÀLêGb°Ÿ`¹¯púÖÓgž‡Bþ ‹™Ù‹hÒ¾ &Ó,ZŽ ŒKMÙˆ”˜ø‡8êƒì®¾!®?ëõOÒ}w¨#é— wÃ[gd&YAÐÄáÉ3¬-ö"¸^ýˆ ÈQq4Ä].žMfiþ€”œÁ_óêúºØ‡™¾ê=m-š…ÞQ ¥ÝîÈ€Z…äÑ ÔpÀÞ|/¯áÓÌÊOÈzÿùÞƒŸøÃõà{ï--¾›Œ $4"{t"¿1u~ÃLÍö†±Xtó §ÒEg¾QùÓ!ï+>¥]$LÆÃZ©ÉÄÆg““»% ÎÅêƒ\¨ilÌb±8™÷XEI™ƒÇã.@k ˆ¹ßGш«Àà>Åù¶ƒkK¾eHd}7 C ” "ßí°‡´?ï¶·­y©³†>gݵ%¡™‰í‘TMÅ-×T*Q0³à‡6”ú!ŸÛRŸ aê¶ ó‘yÃñ󶼘7±^ úžƒ¿‹ÐÇ K¼ýúùëg>xõG†¼Ñ–”Ý··ÌËodgâÒÛ+/1™y(\t'ãk)9ÒX2ùIKÇ, çó¢p¶Hí‹|Ü5#l}éÖ‘?Õ«G{9x© P¿w >]-šÎ EIå‘iÁ2 Öû1¿B6ˆæ÷’¼‚b{£/Õ‚ÌòÃfÙqÓЗá¹g$ŸMPǘ÷óš[ÛÍÏ(¸äŒd5Å¥˜çï)ÃïÍ=j¿ñJ?ü’tõ w}gVýðâ~ÿèýÖ›~1#gVî¢`¦fþê†Àpà Ū)nº¥î¥ÓiqÁ)2q´_Và†[Ze\éL({Ñ›$> {ó|¾,ÏbÉ<-sIdRߤ߿tâO=¡Ö$æ'4ŒÁ‡NÖèám ‡^(Oø²­pÚ Ï+¸?‚@#¢Güò»‘3îCäÝ{p_V †‹ÛevÍ{aUbÉ PØÿ ð#ýµmtÝ0b ·Ì<{k´3£ ,9úI÷íŸ8Þ¦ÁÚ?ÿ¸ß”Å·ßùtÀûÝýðß%0ó•‰oï'S9ŠÓ=JaĤ‡‡k¥b*¾|Q%Èû,e¹˜!/#= sdä‚ÁÅ|Y`¡ÊÀ4]õ*À‰ôùÕîfXÉWù76áÝ.—¼8'…«!•§)%‘ÇpFDÝöàJ‹ÒÏе aú7Ä1V#èh¹p©tìW€·Âî ƒ­Žò°x%/`åV®Zç¬n‚m}~lr¯?v ¿˜â!£ø—¾yШeGŽ«H†ÉöáäÞŸ\¹tÝ·ÿóŸÿtÿ ‰¿RºAyoü¡üòÞJ W<5™†uB&˜›‰Ïï— cx”âšø»ðÕùk^èUO2îM/þ<û}}®›Ÿ%+¶ìU¹;5ãè©¶à²Üi1–$¤“ü2+À°%$¸`|Ô¯R4oÇF”É—â•‘¥€äS¬þÃ2ÊoÄë>œ¤ÎûèHÉ*Û^ÈG䆘Œ YÈ×7¼©„Ër—žöUdÔ5/8ôJœnl€–~€dœm¦Ñd.Ý×ãdù+'mÿ$øTùEÈ Ô{@ßÿ÷ïþoÿþþå øKâ»á—câ–ƒq…æÅ.H^ä|Ái%l*Çö¯œï—¾º…fxB]^à¯ûàD·vqîPXnäê¸.¦— …11Ô¬ë ÍÆð¾ú4}gÝs sþaírN1L“'‚LBÚp>;#K°é‡‘uËQš[Ý‘Š¸–®õ«n%÷7Rß1L¬À3°“ïm £o-ór¶j‹ŒXHˆ»7>Çsqަø\‚|©ó¨ ‚4[«ú5Nuª¨è¶ž‰RëÈ“ÒG²ŒÖãõM:ƒguoïïI$«Ò#ؽ|~ÿŽw¿[o,ú=»a‘jÁg9?Ãý(úï—Wš‘«/>ìxþ­!pWIzž]_ãð<¤•Ñ®]\u±Pq0ìƒÁ™Æ$y*‰ÇúW_ö[—‚|žÍeË[Œ(õ”/ü¦\ªæH$«OɳægV/'c¬ºc´Û¡ÆŒaÃQv%"j܈PsÀ< n½8μ«u¦ÆÊô:a}%׸»©TW“”Á…ÍsŸ¸¾Ö…9ÝqÌ0'ËŠ…¤Q ¢96†¡‘ÌÁÙˆ¥$j׃IzD„"®ûpãN‰þoËõFw‘tÜŒ ÕÇpó{õ×ÚŽ·ÕÿãáÅ{ ÿFÔvaï?ÿþã}~è…9™w«cž-Ädã+ŒV_|„W™Ø•ÀÜRlÑÄw1ðw6# ד««ÓæìêJ_™8²0&)CÎgVŠ£Z¹ÚÊõ²ÀU©æ^oƼÁØŸè#ÿøœ±y@3«¬®VåÝðF!PY´PÑU¥0ÊŽ„t!ËG¶%CÅRÎ{UêÝŒN¥Y§þœ¡´üz¯”™…Ïa, JÐÌC¬ÉLm+MmÜ þ2žÌÅáXTnID#Є›_|öÁ‡`©òý™Zæ·8õHøýê%*À1&£ûˆX:¿Ð-ÿjàËø Z3—c;‚“=±–CcDŒ8r[胙þ2s˜Å5×\ØØ“ Â?|iÎÄdnXB8¾Qc–D½²`3B‚Yí5ú47"†ÏEã,R°ÍÒ,g÷¡(HÔçîÄ?†ØÄö›´¨¢®£ÄsÀA›r§äpDIS4¸Ä‚Á…½"¯ãDú–6Y {  Sfѱˆ~é ØÅÁ@ßïß@a÷ Zâî¿ßÌÁ?6! ËÀ(ü<y‹~» ýŽÕ߃vtMú^šJ…M¬¿pƒèëj>û2õA³qï™Ju…mÝ#⛞òJ]±ÑÃÐq]{?‹Ã€È]æ¥u^7ìÝ!VÍéç´}I2Ò>°Hž_Ï¥|.èËüËéWE`61ÉHÿ+$"Z›*þ¤õ½†@¹#`ËäV–ÇÜ×k˜„ø~R$·©B3Ä´×ü8¿˜§O|-2A@·1ž$; Æ (gkž£“qq {¹i‘Ö÷Òm¯ö›™µñkó~Øÿug„œŸÖ‚Èaé‚«{Vv!VãçVxÓº S:šeÜä‘®¬G¢\n”k] Þ|x ËÊqˆ@´¾ïE´+ÃS¯ia{é˼1 l*í$‡q¹ÿÜœ†"6ÅÀÿ~}È¿Ñòþ¶þ@4þ~ýŒ4Ãàß%þDcmÃŽ˜øñ¢Ìͼtê…ѵÎ^GYÅ›`€¶^n×–àOÚ9«Ó9Ú±à„VÚ¦Dw¶Xt¿nwpæ²sПѕkhYâc÷Çžw^áVàÌA0“qÂož¸=»U7Rζ‰ˆ˜9¸ô"ý1HNà$¶² %:µðvI³!82üñÇä*˜(QüK‘€5&`°°3Ó 1HâÆ± .E>E†õ ³?F¿ý)èn,@FÚ4f7Ì`ˆI0Ô©?ÿn*}HóßK(ÊûUž‚¯”E P <°I8:&ød2‡Dì}?”mLÇ W(é2c‘ë¼>J‚ Ó ÃëÑLø¡!úZ* 2«@`¯ð›÷‚bà¬A0‘8=£;gÁCŬ›Ô±à 'v0^ÕÌí8éîKøÓl¿ýHº¡:Jèß·#êÌÁñÿe„ÁKMô$©“¾”,0–6?A ÒîT’˜ÉtÒ3;×Iijv‚!ó,µ÷ç*Yù‘°êïßì@~+Kú)aˆÀßBŸAð=—í#ˆöƒNÒ¯ÇIÍ»ÅxüU¢Fu—nÿ²;Ü´1î–§ÒÑ99N™îƒE««øôÀ›eDÀ¸ÃŽ4a¾s ÜPL8”ô ù±Æ7õí§[jNpÎçÚ ‘vÅ¡o¤ÌÇN€éØÖ0ýØàmIáJè£äò [øã–Çái%ؽT̨Ù'ˆÞ:B #ߎ ˆEÁq“ÄLÚœÜÇ 3c ÇšÈ@ÙrR¢½·BÁ¿Ñ€ü ½ÿXƒÐÅÃÿèmê§ágŽ¹ÊŒºïg_‰>âT1Æôf™»ÌÁnR½ÒÌWŠE/Œ –äºmà’ÈXj5é²"üv vNuûGçÚ™Må™F Ä’e~-Øy 2Ë*°&^¥áî/svS–w¹N$V°‡¿¾gÇmá=1”5üPì:…`ÆÂŒ~7ˆÑ‡0—wºÔa‘ЙƒÁ. ïB°T€åßËkÌ3­!Â@~ã‹€Gê …9Òq7dMÀ† Ói8Æ=@ÁOøûíÈ×aõçÆQ‰À)3VŸãàá+Ø/È~\N6ù’,Ì‹ë¨ËÙYÈšœª>t ›9S?=™iZ&: ð÷òö¬i`æÿ~@;fÂ2ÏùA\IœeøÍµÄi¢V¶Ö¯¿–¥ÏTކݲd@åÿlË6j g)ÃÛ„¢ú‘*“±û‘Ä`žn¸Ñ¸C?}™¯Ç±/|ÕÅ?—‹àÕu¬dÀň4ÝZUjøÈÙÈ‘*¤ï3ìsÒSÃX6²wÎôú;()–Ð÷Ÿ_ŒŽÚ#Ϊ IDATÑ8äGà³´Ñù¼ˆ|¶þ§¾dG#Àic^ sõÚXWûíd>—‰˜’ÒR¶ñßï Z÷ßj>ƒ#LP0‡#øÜô €» £ÓÔmÕ‡±Â/ÔNc®î7+ÄÙiü#²¡À·H0ÆýðšæÜpèEÖ’—Û›ó˜~†ûkp-Pž'N/ò×áçÏ/>_@Šúï:ÄÀ“1-]s;[Ë`EŸ¯W|Üg²"Ã\Õ÷V’hó¾//”FµÜ[›`SŽî9˜P,d â`rb5jIÁ$x ÄGÛÁàGü›9Ò^g•rsô¨QH[jáb]ðí8($jFÖo_§| Ú“¨1Õ`Ø ¨˨±–ìeyKÁ%Ö™œ'ÿËs6²ø •ȪÖ¸4RË ¹?Ð+#)ãw¼²ˆ»l¸<Uiu É®ÖëEK¡öübÔÏž_1GTï; eDà ye3¼%*÷\ÆF0cfràä$† †^üÍu¤_H¼QüýV["!ÖÏŸæ£KøK zÑ“•_N¢c Ì¢/RïÊá` ki.Òî¬Çù»µÌ°].}5—:4'ŽÁîŠT@¨‡3PB zñÃ1PÚÀ•=ŸÍŠcܬÁì4¶þ |ŠÏFÚxã,Ã# S É^dOyÛ|ɳÌ•²-Öñ,¦Ïír“xÓ..ª²ÏȤ|yà $ƒöÆh ü}¾ú|ñ9â8¹ŽCf×Yüå³r TÔjŸÐo}——ŸÜƒ… Ààë X[‘x\` FþõoS ”ÔKêºÍBÞÍÃPƒõú\UСB8Ð$Ž{ËŽAyžÚ6ÿ»m¹µSlf`Šû’òµ¨E¬ÜÁªAâü†Â fᨌ‘…·[-ã±~fÎìPüïø£7Lv¸ÞÜyJæ&X{é£Ü.kIàPƒ¶°ÞÚbW€.ì.ξ‹‹”÷‰¢Ñ»Üؗ㑸ÅJ¾9¾tÐW8œ7¾NÑÑdêëÆãâÊÉÂB× ókß"`ö¾Íå½ Ä¦·×þÛ½N°@ì?D` y?5-‰L\á³8= °Ž|GÄF¥·Ûù«ÓªOél}—º¦àÝê©p’¡o 3@†@ŽçÜ(ðÃ!¦«Bºß9B×EÓ•u ;aÿLo3Ý~èBZÔ«ÎG½Ÿ)¸›WæZ°¶ÜN–8‘ *@tÛ082d]:*¦¢f˜‰˜IÝç©—ŸFåØs3‚à¥e'iøòü3ø?ëQãdüà*ö‘ÆF`°]E±㦶ª)VP1Plý.dJšÕE†“òlFÌHÿ‚2âh‹°~p$£á‡œTôK ‚|팰÷¨#Ͼmw%ãîê—ß²æê%Õôè[™ƒy¼ÁQ0â ~нsü¾8Ìý}ù[–œ†ì]Nk£ùÜ1°¾~Ü[T/˜†¸Rˆ²:óšï(CY3™ä’ƽL·Î× ×8ÊΑzêÛá({jìÇÉúü¼Ë ŸÃŽ\Ô`ƒ“Þóó,/¹èêç‚ï>ú>p­µÃŽE‰„žæVé~nT—¯@|ô»¬’m£ÁG²íøÒ(O˜“ȱðÏPDÿ’,?$0¿$Cˆ}êD 0m±˜Î}Ï/™/‡2ƒØöðä-Û$# ¯i¿DNëcbëÈ®¨t\h8"æŽíÿ+º-daß´“:&s°­§ÛLÄÑl>ï7Ã|ŸÜmÏ$Üã$Á.²q•l™ç#M匧[¹_ÝHñ—‚!\Ù"]cϵã…LÚ´÷Ï…Ìýx ÷µ““çÀú—ªîIR Ÿølm6›šwUŸúþniVÏ`Ò’@ÃÏ`ø´ýÄâ’(@7ÁZ,y·< ÷/u ÑR”íúëd›q{ë:]0âù‡Ò—Û“sIËLDzÊEñ5O ‹€3‰øì$œ±˜mH&ÖÆÃxÈѯýú»orý °`«ØT6bÚ‰V•áP¤ŒöG©¾´óv3§LPež”O!(YiƒàùMˆ ›ëƒñ}‰jŒM\í¦Ú7ÇÁÖÎŒ½•H+äb±gÝÊ©C{ÔŠ…’e½•­¤–^~ÿ­ è˜÷(q¿­DPíÈÈ}¤ fÞL½ Ì[×Eɬw¾¼I‹‘-Æ€ .ó|x6†â<2þIŽI´ìÒŸµ“ðÚC ̽¹¦Œ™ÿá)NlµäëE@¤¨3“Í]3j± `–NkªåXáwKN:œä_\Fô‹¨÷™ñŒÆ“±^ ^1ÏÆÏa»fD‘v5ü½¾nÝï•öùгX˯LƳ•=õš!Æq™Ìö²ª¤å`:†ìDIÀ?lr@sН~âï7ÐÔüˆ7XR*Êš—èÞÜË®üZݧ`¸áêdpÐ{N+€¿(×Ê¿Ífhsj‘Ïxä_ˆÈ½›z%e*ÃYÔe7GÍøúøªyéÅ¿‚·YÍJ g©}öR$ûÙa͵nmoÒÁmÔ 5â-)Íj.XB-õ¾Èåã³ð¹Î|¾övGµð<83Öh4Ê+«_hQ9$u× n•^ÕK&FÿÎ/† YOã° » (ËdÌ1Ï=MjC²ÛMk,ÀïwÎÏ/»þxo;Á\ €Ç£È€ƒ¹Ç¶-Hê¬g/ã‹ÄÒÁOà¨Úór$—´É‡ <¢ÿ&Úk©!‘}! 4¾”¿åÖZÓLˆÍrÞvÿˆ@ùWN›¯ò4 K5Ð%4$éÈG‹nâ )LpR7Eò‡Ã]M:“F9¿¸T>ÿL#Ï× Áa ð*Ø>öºçú/ó.XP¶é‡¸!2ÐÍ Ü9ˆ;០ˆ™yKNžœÛ,ð˜;JaPÉ+4' 0å-¿=’û]†!’G¶Ÿ’ÁüH[@°!Û(}œî’ëk¯Î,&ü¢~å{p§(È ëk߬Ý.Õ—‰HÆú ‡ZÊrÏŸßk3ïÐć[Ö”Vè·ðCN7ê”]åpZ‚ vJÎ,˜¿xdš‡=ˆ‘£nŽ0£ˆö‘ú5a£GöjcþÌâOe Ý5$¯¿ªökW ÀÔ^ ðmr]¢`lMãÐ&Ò}¹™NŠfè# e ü GÀ1BÊ¢õ%”ùXpFAׇ‚<Ô­V$gÁiOi[P#¤…ËNG¹Ÿ¹]ftØÅ¼a«4ìŠÈîîBz¿sÇÍY˜Ú@Ê^ô¿ñÆ}¦ƒmO,‹ åÃf)üöÜaбÆPA.¯Í,Pn¸ge”, ¼µ§ÞT+¬“§Á›€+~áµÉZˆÒbÀA>Ь@×$Wÿ¥ô—zeÜÓ# žnFvµò…UWvw÷w×0­qa5-FfX›g:¶A ȪïœÁƒ· €Š† :örä!šŒÂŸ ¬tœ§fJ à*(¦] sT¡{¡KØ; ƒŠ~oÊÔÑTÐW˜ÀØ—ƒ¸¼ò%d0çm¾¦øÙUà€ÿ_e,=ðh†Û^ ˆ88À[ë`&Xwp‡ÿtæ ®ÄÙ!oEBRzm¦¼Ã®)1' ?[ïäe,ï]„Ké{}a¤“1{ 9‚v‚±y‰h-`ã_²4ü\Ómþöú«£‰oÄÚfVy·–$5 (ýJC¸’PEr$^¡ ÁõºtºsçW8-ùV¢ú´Fî>]gÒ`©ÐÝ™^ l-jžc€e\lñ•çwú åjz^Âß¾¿ ›ñÏŸÓJvЫÙ—ï®…@¾[qÀkœÚ¢s&ƒTýã¿•.Ú󣦙¨rÑn—(”(Fº,®ŒW‡ò"ŽùqËO½ÿ°öÏ7­ ¥óö®Y÷2[ú=ìèÂVz‘­äÄŒ[ÛlÝ{mK«·Û]Ò5¨‰àe–€I?¡ˆÔ³§"#=Z”@šÂ„9,i»ø±i˜Ö O{|à”j˜Ö4hÜчàmŒ±NKè·£"”ëÖkM·ù›µ¥¢‹šIö}ÖÝ#fáÓvÄ)Ù,#p@-~À×ãåA¦«]ì€]žhd¦¥Ìô‡ç8dƒýL•óå ć\š¬ç¾A  η^ècÔ#(ߤ; û¤$Щí*èà ´¸V}Ø52Z_ÛF¦ Ù6ÿÊ}úºô-\ÑÛ£3ê ™©¿…f};Œæº2p<Nž8T¸Née*mæ8¯ÔºŽº÷æ6¥þÈd jÀÞ¹ZÕ®#=b†éãÛ™EõsK ƒsLì•ÈPkälWàçëtÙeš'1“Ó·†¾AºÉTÌ@,ÕÕ°ÈÒÝ™­*[Í b ¼Á<Á%W; ‡§'Hxו­gýßKÊ@Ø NÒýÊÝnƒàg!Ú>y‰‰˜C«þvÊŠsRº ~­rhèk½ØøéÝ–„¡ø›¦ßòd變(w-( ~Gs‡ˆmq"nèG¾^3ÜK£u¯xfîe”ë°·QZvØIÕƒcÛ²%Ý¥´í¥ÑpX´¥L» ‚Ò˜c 5Ì5m6Èï™–> ‡m§ȺÔËÝìB‚+ApÞR²ï¤År,%Q0E ïGËh6©zN2øuðyEf}ëÏ:ì¼öNGK)ïÓÿùEûèïoŸ˜d ÖÒùÞbûmÿY®{Á‹Z}-‘ìN4"å¦äYa›ÅøU›2êË%¼Ô¦qFèýtÿÀ¸•̼±\•~™Ù¡¶³\PhêedŠOòÔÖ`ÜР™&Ò0Óßbqj†ø²‚zâ[óЙƒ/ðÿU;øvM2ð³á‡Rpœ ë=%_óöŠP7ùg!Ö”s¸¹ÑWþéY«x"Ìb¿¬*÷ÓQÅT ëC:)CXñÓ|-þ=ë¦&7:Ñi¨™y~-þÓÒ¶,—J¬RÅõÒ­’°z†È<·ˆ‰Ú®ÐØå÷É—bj Áòž¬ÇX”Ã=<ð0žÈ‘ó^ƒMŒ ؤª&ûgÆ`mAJ´mÀ™&hf Gvœta=½V'slRµ©¥Ú“4Mîx†´ù¼Å¿sÅ¿î;cêêºD<ðËúÑøz|ýñ jÏ?spÿAß1+¢5@ŽcàìÜTJ¯×Û>YŽ ƒ/” ¼¦›é;¿{~}ëÈôM×Þ^ÃkàÅ·?Ž–W»öã]Á%Ö¾äàµþ+ÜlRô3ø û ½“p˜6F»>ÌŠ5ôN¿«#+è¨?}]ÄD.RñrÝÏÁvÈê¾VN›i¦>agê`é$Hv·¶Ë\™”±ß­Ûúó¢3Gæ oH>'ötdëÊRÓ¸'õY×®r,’¨ÃÂ%«ÂT_Mx¦•†Dú§Øc'|âã9Ÿ¥7Ö ;® å-îœÔö\Xút<ÎUœ^n2…·_ºo¯oÕñ>7/¾zu?÷Lsô¨°Êgºì¬5ÆeàÉs³ŽVÚ¨‡µÈþX©ìýGö^ÛWøÚçHyy¯ÌÌKÞ;´dJ]Ìr™U ;Ùü¤ÝH~Ó g¨ÛRœ˜¼FãaºÑt| ¿²£~×C }åvé¦Qï"_cäô¼1jªYx‹¿³òø|dÀ«y~ãi;f±òw'Á¢<Ë6¶OsòÙ9Ò²ê•绪µé›Ä ïÅðèc®}iÞËÁ|¡õ bÀ¶ä¤‰Eém‹(:´|±çæfÜÚW2zýŸ‡2_ªí#P¬ô~×ãöå宕kŸùÝšŽ“Ç& Ž^šÿÏ\·‚ýqWŠrŸ(,³rE½@éQ}£ ±ïÆg¦E¼\pvAÄ·¨ý’Œ¶Ú´±1cJ `¿‘Ìsø6>Á ¥Xügj$¢gY1¸¤c¹ˆY„Á $Ž™B_N½äõòøVñ\{Öx-*I¼š²ƒg–zˆv¾*, è¹ÚC´<ÊèZJÉ ‚ÿW$Vöß],þPPî´°²•#«×޳ö«Y§ge^~"œÓÙÇb:‰»¡ bn‹'§EÊ®àFL__zê88ôZúý`€8gá«so| RoO&ús2.èƒmú"WEÁ ¿œý‚XH:­ g<ËRm‚c „·­Átºr>6Éð3·ÉÞ YÅÆ`†½ö¸•$ö‚p¡ U2èׂCˆQàUÓ2ð¦Œ,²iݲ#pû,·ðÿ%üå…Ð^,Ž3õÙîòsR¶7fr>C=+„Koñ㣡j¦`üÜ™×(¹ÿkvÅžyø¼—ƒG¾šÙß‹³S j?GÎË\øm9øÂ t#Ü£X0àÀÅyüÆú @¨ Ì~ô+H´IV½ T ¸ u‰«¶‚à†Ç4IHÈ”åha–ª·ì#žEPg|{NzE@„ªIDä÷Q s¯|/U}ß±Í8#o)1àNåâ£Q•%JÓz’ŒK4ÛçW×¾9Ðìå:hJº,&ýK©Ï†îkÁxàÊE¯NZõ¹o Ÿe·0jvЊÚ9Ç,¡I^ º’É753öÇ"ûl ‚á—B„s¥ãT:ŸƒŒ¹–áÕXT“¯ËÂh‘'àO[GÅ5Lâ1/ÉO9=ÃnžgšÛ=o-O¸ÔÊOV‰`§kîjéuõ,WßöÏ/vüüÑp{Uèsô+¦¼ûCû¤zô°Ùn¤÷s?Ú%l…^‡üõÙ†ìÑ7ìZG²/!‘ͽķû½tX`pömç‰HÛ´»;ÚÙ@ŸH Pö[™o-7øs=h! i»r™üÖB—Œ­ ´kª„ÑÞËBð6¥2#½¿(˜vÜ£ â.ÌG ®Áð…â´蛸û@gœúg6ôÆYKº%NÚ¹ÎâÈÆ„ pêØl·žÏ÷£ b™ƒß«®>ÛWüGå°>÷lTjÕíPÆìe2çÖ³è_»¦~÷g~ íé¶®fÚ¡£Šø«5îUî9ÓËà·ßó·>0qóÿýɃ_¶í}0ò6ŠƋ…nˆT|ùSà À¼Á1á7›x'„c5Y¹8 [!=ÊvâÒL ÝPu—!ª¾*‹¹MoÞjCΈ¸w%ä‘,ËçáxÈë+½•šâ :ãž;}êH_ ¾™‘¼ÍRƒšgÂyã 5r›Rf–‹Ïó¡D¾gÕ€ €Ïï¹d„Ôì>ƒ¯ŒÀȸp€Võg¹—Bà¨;3uíóßšì j™`¿ß%Çs‡]™­1 Rf_*@Owû–aCÀ°­_Ð[׳ÖržÏ¼ó[§5ï¶]àöN NClT™‹DÍg<­ÓnÊP¸¦áƦJCž{h†BpOŒzuQИè»ÒueD7÷žÐöÞ#^j®Ô3ïÎ2åú+­u"”lÅ/ÇVp_ 3ŸÏ…\/0«ïî˲ŒkB_ÎÔ^½dãápš|Æ^K–=º—6­r"úØ,ï mí›`ÃÇ^ãÌÌÄ„%›iÐçaךŽûâò—€EP£nĹ^÷Àâ`Ív멌›àHñ!œÚ¯ 0?ÓÆ»´êÜ}ðôÌ.’¶ƒ•« #'Ñæ¨ëË!xÙɳ꣄ NŒ `‹`äqp¡‰H¶Â×Eí‡QœúŠñdl¡•‰¿ñµ_°òSå1ñ¢Õ4èá&’n༉æÖáÙP¾žñfßЇˆâNò¬Í=s2'[Ÿl4ð]ò#¢sîÖZW†?AßõÑ—EµÊßeŒ4‹dLACĿݡ!»=ª²Þw $²+ 1W÷Ù­7I€kœ "šçC°_å-¼e¬ œ–pÉ.xd?hÓÇíT*˹Ë4ª/wn|f0¯6Ño7%{ò!›—ÊÜ—,<ÖÖï¸Ù­ùÌ2›ˆ:ÂBÂ_O¹ijüñ^ܘ’éñ4µ0Yþ-ñŒUFo;æP ápÈ*îyµ=/ºé ÄEúx%Åòš!p¿ÏëoǼ¿E;à—ƒØšÝÁÄ {Í&ãPùzØí…ÌÊQ‡”‚“VÜgbZ& ÙC{ËN½° X¤ ‚´¡YG·2.žQG@¤¶Zl*°ý_]<ï­À9>Ì2NÌHDÒÁ*bš >ßj(žõ|ão/(–˜hF''¡œñ¯X`]eN¾jâò/”ÛSíÂÕß1È’Ñb`œH3½N§ÓR úI‘4ƒƒbãL@Éx€‹ú¡åÖY‘îJÆ#‹¬YÛk˜‡³Ë+ õ…½¢CPÿá°÷ÒÀP/°jZ'ÕÝNYx»¬6Dü%Ò¶Á<ÐQ˜8#ÑŒ7sý~ßN~Œ½—ŠÀÝA–H‰@‘ɲ筦ÓkXˆI¥a~O€0-9×OÔóÑŽÛ¨aеª¾ËhEÂÁ¾eÙr×mäm›¼9ˆs ¾}tÎÓæ¶"‚!£àuqzÉ6XFÏÄEæTöåYåÓf“ôÅ»_'q:.KE'¿ysp2øÖeW;l¥–M¸Û×.äxôA¿›;Çó§Î_Ž9Üà{ós\t1džÄÜþ¬2Rößr Ò‚ù.Ól°2©·TË$î£c{$äy¤Ñ%ë·èÁ =8ö4ckšÕ¥ùõZ¾CwÔÛË2“˼ŸÙ¸êŒæÒÙú¬ï\åØg©òËâ^ê W9¿•Þ\q,O/üÕÄk÷k¥`l<.Lsƒ³‰=`zðÿ#_g4Ìh*²€Æ&¡!ˆ4³¦s@²ýYòƒcKü9Ý>ËÛ î.ªiºf« s/Œ=„~>vÎ1Vàd©-s¤^üu¶Ì½íK‚#̵˜¶²çVœt|9üá)C½£$ MŽ˜‚ìÅ&CàZ·8#ü-šWtOú×B¢âÒÚ`<¸Ô$äÒah^ ÍËs‹¨Z?¢énäÝjøç»o‰¿¦BÕзÂ/m† órÝzY=ycl%`ɦ®ìÜð¶ÜË«A¶ °ç£#ƒ¬¹bßÒ«·F`ží>£ŽˆãcÛòh!êSŠNÅîµ·^(K=fØK„ò³½+:äP]±üÛñØÊÈŠ­o+5N-ÃnwÜ;3:"÷ÑÇ¡œ§"½Í¨­}Ò¹4¸ÞXø£CÑjYÇìOO~Õs 2¶f“s)}§g©S¹lÉ÷ò¼EÂòè–“ïM…îTšÿZ÷íêBÃÓÎ}Yû%ö˜›ÃzÍ$òIø[áÐY!lÿƉ§<òFh‚U™EOzcÉ>›—-Å0Þº5è1‘$ µ(ˆïâ5¢ê¥f¸áþÂØçíÌï.üv¹ç»ÓüKd4Á‡¿ÒÞ`i¬‰@¶µ¬#"ÀÂnûØ·Ù?£Èæƒ9xãÁ íÑ«ù/ðëAT‚ãq©ŠÎn¾0nIª„³¨¯wQ0qh¥U/n{/Îë \!\$Æ7ý‚[G|5t0ƒñ8,‰?mÕ9—êd6má8k¿I6Ìe3©™)â– ƒß2ÀØ7Ãê…HülšŒFªB 8•V#Ï ¯wísnÏ©„o˹Ít´LøƒV?·çÙÇö×Á”ûß]IÄÙKw°&! þ„ –áæ N §€XAP0!¬hƒ{Ö>ƒgÏy‹zçnú ñyÝÊÔLÎ÷¤/559ï=5ãÖôËEßÁàJD0;˜ôo›ïâÜcËÆ+ZÄ& @©Sǽö9¥¹3¹¥J‹@&u)%ªL{ìZV‚ß®qG‰GjBYþè6Z_è³³1FÓ+o5‰Û€zHGüCÂÃòîÕW¼NÛƒß,nάêW›”ÑF]Še#5Ÿ×ˆÜÛ 6U~¹Ý6o´,ÓG@ºˆ{1ðOÈËЧXÚPñÛ­âj0XìšP`kŠöÒ7x®gjæÐfvût=ß÷CoÅìOÅ ñWÊMao ,Uöì8´Ú^ÍÚA`›!dŠ»lÑ §SðFÛ“%ÞåÑJ4Äîtoàvp›‚‰†/+—ó§ö×É÷Z!O¶ƒà¶kÑ%µˆãFÓU ¡–n÷å3¯R£XئC³B”!\Ä?Þ-l{[cO"‰5°­Dª=JPP¢J?ò9ôLB*¡·×Š…Z}îS‡_êék|Ô„Y¦ƒZ?jÁòÐ(Ç,ùöûR øK¥u!6g€µyxXdò凔j~L½y*µ¤Ä€b•Ô¬‚ˆF*ÍdÛΕŸãõó Á Jnå«®‰Ö¶¼Ù'`®®zÃ^gàk`Nmñ5ðáo2Àt²Å¹(ý`´Ûòo™¦áßlÕÖ)ÏššÀîµ-ô-þÿ¾®m©qeYÚÌÚ¬þ"’BÖÿÿØ¡+/U-³·fÌÅ–RY÷,÷!°-õ†a}û¯â~iXLEû”èAËšXY«×'><2ß›5³`;J ñÂïWH4½ÉÇ#÷-‹*xñƒÍÙÏtÀä*bWئ®Ô[ÏÌÈM¥á7AîÉðKú&BtÝŒÀ$…Ø”ôD™R¡ÈÅF'sãá8–¥àÒÿËʉB,zóðoi©K?ÎoþàLû{¾pÐü‹žj_±üÍv ðà·ð›bŠþTÚ¹‡eW×µ°–çNà ­–ùuø!‰ÎŒ«|[¯ì¶ƒ߈­äb±[@ Páó c@ pƒll²½Àøsw7_ÑDN>Úáûs4’`¥Àá©Ü¸„x8ƒß˜õª;¾Æ(d×Ãâ\š`µ¼äJ·wŽ!Ce5×êÞÕåný£W/ÀÜk©É_/ÛRô1ðá÷Μß?Œƒ¤·€Fæo·öD0ò­G8RnH÷^Ï<}}ß×~R¢#þ¸UÉhïˆà$Óˆdfd‹wüôEÙÃ/ðŸ¯òpSÒí5:aˆßÿ£žƒw§]BëÔI-ÊW5`í2Gf¹èò5Ї Öª¦÷Mãû @vø»¢ÇŠ/=·ˆgEüG‹;ÿþi·H9Ì…ýˆ¾í> Wþi·†C—Ý5_× j®ÚÜõߥÂ- é#€¢ÕhMrÜï5e£g|%3–O=0¡‚üöLÌÎ1ÓX&t÷Te÷݉<¹u²Àá x°Aòë//ê?@FۂЈ{Õ( Œ(c˜gø~hŸÿ¼|^jöÎSGà7ÿÉü¯)ïã›è€7ðÖ)ð ­¬¯ÓI±= õ:^°´qftÉQ&W€´;+²CÐ+û¸ùŸæÁÑ%D‡ 5}Óo³’u¼×/ˆ™J?ÌÿpÕø¾9Ÿ ^Í]yôTÆG–‡á¹Q8c 8eí œ¾Ë½>¥JÇ^¥÷k m6MpRÒ ÊÞŠ•™VÛL"ð%Fð[Ä7Š˜^`‡­ ½·ž4F‰&z2ÛRxLñ¶NuW¤A£ îÈ÷÷ncÔwŽÀ1Ò ·ø3›µ÷Er•vl‰¶4µ¨&¸ËnqXW_n÷ŠÀD÷"‚Ù’ý¿mIË©=bEWŒùÇ/öËM´i(j'ç]ó“ŠI§ÛlƒýFµ!pcVð×ôÞì°÷‡í¥ot ÞKªtOÖ‰yûw–2x)BÊO§«x”~àËɸ;Pô@Ü{ã÷åÔsFK®^ 6Õ‘Ç÷É‚ßöó”e‚^nª‡2~ØÞ¨'¡Zgµ%ÚPnéì'„6œ[­I0M·Á¼Mò"°(²Eª¹¸øBÏN]üG2•«ÇÃŒ€5}´•vFÜ-îQ¥W»E&³›þ¾Iw1'Zä„DȺ5jä·^Œ+1Þµj¤î׃¤ˆÿÞ¥¸ñWrk)ú4Ìï‘©)Ž!¾âºkG†/J»ì{¯^)CyAwÎå¢aѯzÌ]óãD •NÃòF6`DjÐ Rî®Ï£d>”nè+Âÿo‰?_×uË3á§wÐŽ§,Ÿý,¼¾:ѧ†?¦žÑì)â‹]4ió¸šüøîî„"(00Ér#’Ô …pökˆ‚Äg‘`&gƒ±iNËp4/@‹ݦ!SWë^+h+ e6¨—T…aE%b(:9 'Ož¿6¥¸°¾ÃÂAšß‹Â¡Ï FõþÑs¿–…3¹É†XZ\×;%¯ümž}»Mì蘰T2Ö¦“¡ÁR(…"ÉwÙY;afÆ{™ß5q¯j¹9E)@Õp/ϯ²œ(p/‘]Ú•æ _Z(P,îì¦xY‡òH ÀÌÄt ¢À‡g½P¥ §°Ëq4Ou¥þ±°+ ðI¬—Þ:¾îð§'ÿɸ C\.)¤™'K®…È·2ëá&èjzY>ÇŠ£ µ¬Ô9–C}ƒÙ½î·?uœ&‚¾Ñ—FäÙÙ+‹Stž ïMë&±Ó¹!û×G!‹0 (ëDœ¿by3ÐÜb:|õÀÅæhcž5æMç\ƵS…öbýjŠ×”^‰;7‹Õ6ËdK ^ªÌ°A˜þ-à÷¯¬¯Ãs6äwE@,#¦(Ñ4o'G­}­ê5í õøëáÿ“y½w/¬æØ Ñ;ï"J*!÷Ö7\À.¯Ö‡´[•$ýY¥k"Ї¢ý@`!0Æ×ŒÌšïNa¾˜;‰#®oƒì;Ž]Ïw†îEz?BÃ<˜°ÑãK¹•ÕìŽB°“OÎÅÍ‹wuÅj¼A·X´ þð=ÖÁÑŽÕ5®6uJ›71àO¢¯¿ZÃoŽsЦTÝÒ£·-oçškIËê¸àpëª%alÎ?ÂÌzNÄyf· å3Ê× ã{ÊF@W> þrŽþ¿sPàµÁ¯?èéé í]iü{²Mð!·‚E @ì7]ÐfìÏÜyÚ/”WML·g¤?S`R_™üݔފ’Áf£:;ê-&wY¼¿ýÆÏnKóž®™*å%¹„Í—!P©ìͽƒ›Ü¾šÎÌWƒ§KiSîz¨SŸïz]v•æÉp¡&µ(Ôb¼óƒG‹²à:e¸ËŽQžzœK'u¦ø†¬s1¾ohþ ôEðqÆÐåSt^Zþ¸c®×²Ÿ±dE[3ñ ‹ƒ·ÜiOÂ&30€¸hñ=Kθ^«ú8aOå4=ñ"90r­Ìò1Ÿ—?Ùk.›!‹Ë}„é ‘‡Â[»”ܬ5™²FÙØ0€ðñØ?÷]0rW½šŽý³˜h†vrõdR0aŸ°iƒ¡*€ »åu"à3 §)åï”R>™èlpñé“~‘£9U´…#x*µ8U|;„ýOw,=±O’ò«®]†ôñZÐêì6ˆåŽ;†úÁ\2!¾Rèæ¼»Ž[PE"qpQbH`~"Y8~ § µ+ô¦­å`B0´„@ ƒ7 &¬56¼”²GÙ•ìóI›ªoõE$UnÒˆ¹Áø×û™EuŒ3è*Ä Ú ƒ×²íW-ð¢ qýáò•ø÷ô’[Ý_>©·*-³ŽÓi”=Pém ?Ôì|FÚVûßFîÈ0Ñ×®MR)ÊžÙ•¦ÓÐd„)ºËá­˜9oÕŸZ(}@ôQÁ@àÕy¤I¥YRÅ?&t«3hY LÁDþ8)ieS½‡ÓЀA€ýùu Ý‚7]a«v•~ÊÆÁªàŠApUãt!CFXè!òJ£Y­Ìb¤{@2=qÆ;֦ɜ0o(ô›.›ûG‡_¤¼³ç9 —R~4¶GsÝq>Zf÷X:¬´…LxtÔ«õ‚}¿ô'x¡>4òß3÷]¹ˆQÀj‚áµYX£L–Ë lÏáç†EH? ÏË\K_ÙŠ²q¤q8P› 7Ÿí›"ábÚ8ж‰ÿðn+šû“åM³˜ñ7¨ne:R1ÍÃËÏð[ñÄðs$ðU2…úÏ>Ķmu)p&0×5ƒ`ä¡§ƒW¢ÎN[5Á À€à5þ]=~ˆ‡*ô¢Ð×ɼ0¦Æ™2‚ìös¶`³úK…$ü¿¨wô•2¿àƒ`š÷&xd?õ­ºtM`¬¯;&#Ð%änƒÎFHm¤²"®/Vޫ彤~m­F9«€Ÿ/€´-F ³ÕžÄˆ¤0ŠjV4ºõ›¶ÊɆá.ÌmI˜Î³•M=´&õív6B9õ„™ºZáñÌ35è† ^Ã*HvÖB\¤Y'ñÝ$%¥]ž Â]·³(}ÈÿJ~ñFõß„¼òè Á÷ú𢓮ñfÿék €ƒúB«ô󂉡‹d†>÷†·À/,ïŽáêñ¤êR[nCl)+¨Ïˆó‹jñ}Çn¥s¹”2)lÜY½hp²–cɃ«HÐ,»zau[îC_ntö…jlÅ.àØ´cS)CÔcMY#7@X÷p¸•hUY (øw¾¹lÉ"Ò¯€`[†ÄpõÉN{FðÊXñà¨×Ö5€Õ¶ŸÊK„Õ‹~ä û4‘ÔÌm µ‹AVvK6k%YÂQÀÈ€“­¯Ü󌂫Ø÷k ÃÌÑ_XÃ<}N &øŽc·A>¨¦¿7ôüý"ïŒÙä§z› ¾uÍ"»ZÁ^`›AºLvx1Ÿêä¿}ÕýJ (9¡xF¢‰eyÆÛ=Ö‹KJ¶õó@áNÂÍ$q/E¢÷7‹ý‚Êø|¾žŽdµö°¿{Ï“«…‹SxÏ{O[>`rsŒmÍsI@—TCÜõ©TáâòBÒÿ£x±DüþRó}{A ¬¿'a.;üœÿ8Qé—>ó‹Æ—pú¨Ëಛs΢n¼K¬á—$˜W…K=tE ¢-ô)ƒåðb]It{ïߦÑTEc4† ýS5ß›(ÅÕîÞ/Ås$nó.`Ƀ¨}ÔM5!o¡lÈ’ƒ{©à·{9aÀo@ òœˆeTæÉá3Ê âõ“•†¡ãyÛ2‚ºfîþI"’âQ]¾ÚêÃK6ý•¦* ŠœVEíí÷™³×¯ÌQtíUþç6ÂÀåå#å ÷øÓKa´GÓÔڲß.VIéžßèz­™[d I è“…›¶âþí¶mØã2Ä’n1©ï€:4.[ù•…­È2àé6#òš?€BFÓë\Õ¦ÂW¿Â·{•y&vøÈeLÀòZŸÖ–‡¤¿d@sò<æöŽ:â—g½i4n)a¶´òË€§Œƒ_(Бì÷:ú„ÇX6c£kÐYh ½ß| îöAÅÈeh\…M:׫¶&Lâ?ëqF_¢§›>ש ë€@éšu#è\‘¶ÖÖ `~Û6ÀOÜÀ ö¿á;ûO37#ܯëÈ€7>o»t&úåâKu4´·pÖ‹Jé7óà þ=nQÞ¾\Ü hm›‹ÔÄ`ÈÈÁ…1Ñ&¸U¼µ–ÛZÿä@àqºª“—¬8DÁÇ$@,뾜’ÝÆƒQ÷Ê&ù¨ðГn©-Tz#b騄4ù´—)£„ wiÅhĸä²T@(Å6²6¹+¹PÐÒÿÛÈ€Ì 2^þüüžµ¹œ;z&À…ºó kY[s¬Ûª7Øh†sr>eÄõs…m“A½ÕŒb׋ÊÃúß¶G Ó1êFáSèkNw/؃,×.koøÃH•²Òšà¾W”XG‰D‚¯9Ö¦Ÿ=@(„þ‚3Äž£è›}§û” ƒ^¥Í¯H=÷)Ï×HâÅ—_6˜rTb³Üü’ó`ÂÚÿ>Ò[æ4tF%>¹ˆ3j¡‹ÙÀš•Y´mM¼¥* ­›!çÝŽ;×Ü#±ˆFñg¦Æu‹,û½ŽŒ”=]‚ó >¼x`Fy ˆ”ÊívSKþwzïµîæU¸µ9xä”é@Õ¿$@/ñHð%1iËåFqœ±cæ­2#ô6º&Ã¥ŒYî°Wžëäœ ±”às¿äÂúj…BGzJ:”yžîëž ”GiW’øóSû“BHeÙ–e÷SXåÅ×9éÌðD’~qaõ”»ÅT«;ð²Ò 5ÈH89 ïÇ´½ÁAÈœL$ÈÄ{OÅ̽ÓVé ÚÍ–±}ºÖmá¯íÊæu½üŽ* %ɬéÀÉžž0x%‘¸Œ0²ûʽϙïsÔqÒ~U–=ŠÑU¶å¶¢Èƈb^>R˜ºdþv¼ªŸåšº}|?Ó.-n¬£7˜@»3‡ÿT®Jz\90MËÿ˜³ï½2èâ¤á#µUøÓ"¯rMß:A¢û§¿íNzµ3/UæÒ,âå×Î ŸÑ§…¯»ÙcåÉ(ø Á=ÐGöý(µŽ¾EmfnÒêm7NÅ]'/²7èêˆo»øÓHæ)Py,©À}R£`á²Îâ™S–ê8}ÅâÁ>~Èþ¶÷+·æ½"aŠ\‘N>ïnãï yËH“ÝáÇ?•+±Fr¥ÎÀCŸZ·êAnÏ­%æIßÇ _jgîÊÓÁÌ­ØÛ¹íŽÉ ‘KøÎ1­±˜Wòƒiº©éB&XôçHmScMy!é´äóeÞ°º e9)]§I¶Ìn!/j« "×)¯¯?:¸bBÑÞžßÞõS´ ·ïMÒ¦Ð5—Rºº0ð}‚_%Á¬UÓ v¼[f®“®!&·÷|HÖ{YàÌÕ¥e9ÂŠÉ ƒÇªø¹ÐwË€¶ Îà Öø ÷T†&‚Û÷Œ:QÒjSü7útÅB¿f?+š<¨–¸71ü«ðØÇ•©«Íwg9»#Ügæbàkö‚pô¥1{Qè®<Ÿ¾¼Cyõnc8¨¡Ï}Ï'øªk¼Út50Ü›˜âj=î} £é%ö´ö»^ÓûËÊo çApËlLu~Xÿ˜“7ÖÊ|vË+ þV 7‚›ƒC²¢H•ŸÄìèÁ¨R\éò.­ »,½úQ£ Þ@+™LÞà T,ä^Y±‹o߸IW¸»‚óBèåÙ!¹­ÛZüÉu‘ùÝÙC}A•9æBnR ¼–¶üÖÚu('mñùr7e×Ü¡´ÙŸ4®È×IåL8‹ÿ"âèo_p¯˜qû‘¡Ë›ä&9m^çÜœy‘þbÕ:Ǭ‹-mpÍff<ìa ‹ûàËӸƒ û0iN§1Т&uj"„ò3$ÙѬ†1¹¦ÆíƒRókYÔ† <‘çwù©Jô°àä[Ýá• l\Ô6iäÚÞ˜ð쥸«kw3ô®fꆡßÚcë®’Õ8ÓkiR£3çË…cJÃîV¾ªC¸|eÄãÖ Ut§Šœö{%áQãàãr‘†Ê_ש¿|(ñgEL͹ 10§(ÁfV5ÖA¦a÷Ö¡vz,émç|Ç*™µMÛ` NkK×b‰±]Mâɇôð=¹UZà<êJ¢»,{,CJÐWzMòYÙ«ŸóŒ»? hr'̲ûäš÷ìí÷ó±ê!¦àÿr“}Sù§ò£ROÏOFÃÃ-Âö¿eA.¬ Ê8+ƒ–€»ªßßvð`y½„-þ[Ú@D(Y—‹D6z­#Öô ãá‡>м‹8L@GÒrà=Óvx81}®‚®Å´­¾]•KŸOô™P««’¹Ì\7ó(ÈZk‹É}<’Ar.GÝò1]ç%~ÚߢãE±‚zùH‚à¶E/äŒ}ѵ;î ÀÕ7®Ñ‡m¾±—òP5tk™Ã &ÔðÞ}=½rýJ§zŸsÀͽö3åòj}«°Á—7’Ý[x€—õèû>ãCμUEà:fT§;ÂêVDz´hšªùYtêuñ\Y Ö9ïs“T7Æ÷îD¤EAkA€ëš»=  eE^lTÈk16 =ðUh8ôCåó²Ù48‘ùh2>Êë‹)À·-/>GŒÑ”ÐmÁàrÞòiíI4ì³]1@Ýw¶6â|ã°Å*ù.v:K-Wë÷3‡vKÅ—4ÁîjyÌŒq#ðøà”[4œÆûhz9£é”5·Ï¿œiÓX;\¡cIDAT‘"$Óa£CÃûÄÝÀÏ6!ë Ona~-¹.R ÒïƒK“›´&mI|ÊÞçš—Ê òô’ûúá Ëê"~†ƒ{þ­J½Îi¸ë2’ý–y˜ C5Ž7EnlyÔÊÃBó)`tO \IpKmÐ.ÏWÄöàFY %{Ì€µM}DaÚ3¿ª«Ò0ÙóüÜ’ïíÍy¿È1÷Å‚1`tæö¯lõûІûÎ…»ŽS‰k¤N=|‚–Tc펀ы‰0بH =©yKðY‰­“¼‡¢Þ†ªÆ&“\ Sá´ÎÈÃܱ‰+ù2¿«F?Z×`·ÑÄûº/;«n×Jì1MÕqJ.‹O^dSñ)pa‡+ZSgd¿%‡•òv+ "ð©âÝ¡óawnÔøÔð ¹ù´Ç5”/wȤk ¶>ž'DZ—P –úªH~ã)ŠvWt_93óäÝ`¶ú6kÄ?*Ï.Õ0|"ÈÍy+Ísãtx±è_ÇÞñø.]„’t9G«kmð~Œ{c„uM©õwñ²èçæôÛ«Ö1!þP„Ô”AbÅ;ã{‚grá`zÊ-ÚÒâˆä˜„Ùâý¦]¹÷uSÖ„¦€¢„±¢†î#Ë^aóø!\±4駈€;Y¨ F’F-5:G!>† ‚ÒúC̲rN¦¹hé±-î k€åZ&™×Ö|ö ÷U’Ôž)®´POÄ[å¦fÏʯ‚>BAaVB¤ùb°"—:¸SõÞóùõ-À×^BY·î6ǶÕË8òF÷UÕ#ËÄOn7 m"Ð ÙJã\µY€,8È »Û’4Ãôþâß]6Kº÷µ|›~FÔÌ—Vùª2ü|,kê½ FÙ<*I/êÜ_HûÍ­«í6 ÇØs]Õžs(2¥h³ªûaNQ9¨jb˜ÏØ¢e_oNv/íeèöìAˆÆ}OÇ—RŠË.—³º Xæ}c Ü'|sÿáG朱™ó|ñRاsÝ|N¡Ó0)>GÓîå}–êù(w¿%ô‚|‰¢?iž³ç£ÂOÙèm+ÆS«Nï^³ŠÜzBnû‰’œ‘fË ¾Ì|tèL1m³ìk*wÝ=7½¦B¥U¦uQóà¿|Çu‹‚ Ø‹R‡ Äåß¼•çp»Uhët–Ÿ¡û?"š>tVXàä“’+­C³Ù¤¬M›´-S¹¿ÓñÅÓæžêxÕ*…7–>ÐfÅ2hö1øÁµˆûUåèÊ:Žæ–)AÜuòr4ö|È@øDˆ <3ÛÊIzJü‡M;ÕîJàén±Þ !†MãÖ²–E¹¤&Å1þxÄâà;G+ÑüÁÙs’àcŽÓ·\µ¼•™vÁ‚Ï^ç)ZÊ–7¡AG`á€_÷„À}ÚœÜØO0¾˜Íàî©)›ÑØ@!ü-i®&Wmˆ5ÆÍ ®ÿJSƒÛÜ>øJÛ zö—O§a¸å-׺í\@ ÓÔ΢§R2õÉ„•-ŽÎ@Ô˜^Á)±—rûof \þ´ºÅ#¸XKrÆðƒK‡L`#dD†&ãš†í®•Õ´á÷Hü”6ˆÚm\³€DS¼à¹œ¾Þ ÿ÷ì©[¥L37Vß0ë‰dVÈ¿hÖ–ìÝ71jÉ'•k*µÈø(‰)¸¦ts±¿ÅTƒþ¡–á¢,¬Æ»?È Eg3Lî‡VZ~²ð‘»`5ò–ÝÏVʼ6 mì&P‚k°Íî=[rà(K y®Ÿ\ò½aZÕþ§˜µ¬kn4ú)è!Ù€@óÊÅÔZË©#)Ã@ù¡ï_ic&ÒÒ²ïO¤7aC)›[AØ3- ½]k~eÉÊÃ1o¯Ù|š¼J޹ü²Ìö—Þ¢òb­S§Ô½*90aqmºØ5ZŒÊºNÙsé¿'9U~9×EÒŸ_³Ïµ¾¨ òQÅ&U~»Úœ2¹Œ'!1°,î6Î QT\î‘éz½Ý¯ü7„³Êù9ié–[`@@˜àßãÿrWº ²(õ—ñßË ÍmgsñTŒ_ÙYÎ}Þ€Ù85Ô·ÅF.á–Jnk;(ÇY´hÑh¨t^ã—£]u¦ûô=¢²gåÊVISs7GN¹¼N”`›ŒÀVRÒ“;m‚=çÉàsÐÞ%þþZâ¢gðó•— ¼ŽÀ(Å}rÉàWþ–ðãËmõ®XLÈ™ò”pEh_ýêÖÓ§ž´Ê”B-´úÇ(ßz[ì¬èOîO Ç¿?¿ðú7×¥?†2rÜÚŒêq:˜ªõéM¹¨+Û fFò´c>>NNN,*(&&&JJJRRR!1(7QB5N@do`acP#(AC0CN?.D8V}fzœ‚uªŒUjHWZ-hU¨mž‚DcQ»šÍ¨šg’•M¤‹(`Œsq¤‡‹Ê¦‘®u±¶bäÓ`bŽt[…mx¯‹£k²µ`êÞe¶´_’¡jTzdLo[Pu`U|fwˆU¡ŸNÀ¥9¥žM~†T3K=0F9ZP@fnA•Ž@ºŸ8™@mm@QP5§¾àbKGDˆH pHYs G Gîç/*tIMEÒ *6rl‘IDATxœíÑ×RÂ@€agì½÷Þ ‚¤VªhVÄb/ر!ŠŠí•]e7áÞÁþ”‹3ßÍÙÍÈÌÊÎÉÍË/(,*.)-+¯¨¬ª®©­«ohljnimkïèìêîéÍ€ý'؇aŠ~¥ >‰W¥ìW`X_PãI4Ã04óý'(’ÀÕ2Ȫ5œ êôC‰áûÓë–Ó¨Y)4š³ÐCú߆h`63&£R€aÍi¹DZŽ6 @X()T¨HRI øI(%I¹|žç1«…µÙp·ÙF)‹ƒ3ù2ðx` ^¬,+°¬UxÅ×(¥®0 ÿÚαñ ´É)§Ãž§]3îÙ¹y´¹Ù…E×´ z\^Qôù—Ðü>Qôº—¥Ù'*;&(8¡Ù"$2‡—ÖýìðbKGDˆH pHYs  ­#½utIMEÒ !;a;ý‰0IDATxœc`F&&fV6vN.n^àã‡1  A!(C‰=|F—­©_IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_llc.png0000644000175000017500000000040611452354555014540 00000000000000‰PNG  IHDRóÑN¹gAMA± üaHPLTE)-@‹šÙ #1‚ŒÉ#'6„‘Ð"%4—¥Ù'*;˜¦Ú13Kp¬@E\‚ˇ”ӃΕ¢Ù•¡Ù'+<#`bKGDˆH pHYs  ­#½utIMEÒ #†mÞï4IDATxœ-ÆI€ ±FAÙýÿO-¨É) Žsm$—•ÜNâIˆ)—Ú ˜ï„í(ròf(®IEND®B`‚lbreakout2-2.6.4/client/gfx/ball.png0000644000175000017500000000262111452354555014212 00000000000000‰PNG  IHDR<  X.ígAMA± üayPLTEzº‚NvRÆ:Z>v.F.ÊŽ.Fîvv&®®®nÞVVŠŠŠÆîÊ&"FffæúººvvîVVÞ^¢fÚ**šÖ¢FnJ**Ú.zzz¦  ¦ÞªZ’^6R6ŽŽö¶¶¶"6"ZZZæææÂÂÂÖ®Þ²JrNžžžÖzvvvFFFbbb":&þÞÞ¾öŽŽÚÚچƎŠ ººúRRRn ÊnnnV‚Z*æff*B*ÎÎþ>Ê Ö::::Ö’’’®îîîVŽþÎÎÖÖÖ&&&Ö:::Ú""JJJŠÊ’®...ÞÞþ¢¢¢6BjF6662R6†þêê–ÚòÚjjj>>>Zšb~~~V2N>fªnššš–¶ÒÒRzVÎÎÎÖ’Òšæöæööö***.  êêþÎîΆ:^>î~~~~îV†Z¦¦¦NNN&&ÚšN^^^fffrrr¦¾––öö––VVV†††ÞÞÞÎÎ"""^6þ¾¾¾¾þR~ZBbB222BBB&.J.jjêêjj–––6"ZŠ^ªªªÆÆÆšv‚‚‚²²²6V:ÆR""ÚÖ>>>>Ö^žbÊ>^>ž^¶Ú&&òúòÎ b¢fjªnV~ZRžŠz Î2".J2cïnObKGDˆH pHYs  ­#½utIMEÒ %:rPŽIDATxœ5ÒÿOqÀñÇKtˆˆ¢ÙìL‰J“‰S\†Š$jIå·:˜M«¦ø-I:»Ò ÁV~£R‹––ŠZÖêt³9Üì/êsMž_îõË{÷lÏÍá'Ìý#Óþ°ïüœq…ý™ Ânð蘚Ëíä˜9·Nç&$¼(lå<<ó°²r›7Ì™ÒzD"ŠâìÓµŽ |œOÉz컬åÀža3éô\RnÍ*@‰â{ô…ÙhÅM>€É=® öºÛpU¾(˜=LË4¢ø^Ýñ(®I–z w3iîVé‚aë7jgÏ'.*úÞè”+7²?»}V€4QpªV½œŸipÊ"âí™c¤~CréÜÓçW [»1—"6qöö³+¼á*1ᬬ¨•ºŠÕ0ù½ê©Ú3“¾FF–šâîfD{)&}úÁBéåWÉß^ »C3ý‹‰×_ÇnÿºXµ®¸–=œô^–Ô/«Ï *Z¢‘…ùˆ¦ò–Èý'äÚZYr‰²ánè §­<®?Éß3Œ6 ²hÛ¼V<Kïh»eÂH±$8Ssæ—ÊÍ‘ûñÒ,áV™aí¨pÃB®¾>}¿¾„/h’>Ÿ6“1á´FŒÛm·¨Œ¸•fÑ‘¿:÷£*¤éèÈ{~ÿj‡D‚…êë].~]—@,GG6NÓ6 ‰Ž¬b#…{¹";¿ ´"> ÅÂŽŽ]‰Dò®º€¿Q·Ñ%4D1nµ¢ÔÆŠ…R¯m¦3J*IIÿï±1 ëÎË«æŒ~:Tµ./æL£Y IrÆÑ6VsðƤñ))ᧇayXØCÍbqØ\6mµÙ¸ï?¡¥ÙwMûk»IEND®B`‚lbreakout2-2.6.4/client/gfx/fr_mp_left.png0000644000175000017500000000154011452354555015414 00000000000000‰PNG  IHDR(ààìß2gAMA± üaœPLTE¡…™·¾¾¾ÎÎÏŽ®~®Òš¶¾–®²ž²²²”–—~~†¶¾¶n–‚ZbfJJN’®‚’r~Šn‡ˆŒn‚v^^^66:.22²ú²ZrjFZNNNBBB:>:2:*jjfDDb~r**2‚¶ž"&.&"..F–¢›²²‚¶žŠÊ²žªžn:>NžžjVV^ ¢®®®rrrF‘¼¶bKGDˆH pHYs  d_‘tIMEÒ "9¤Ïf:IDATxœíÓarÚ0`9%NCƒ±¡«ØH+ŠMh)$äþwë“ÈLè ½Á3 ?žW+i‡Ï˜âîÛä¾,î¿ÓÇO³êf6/в6MS7ÍÓtºX.н•™ç¢íVÎy/ê\5›u>ôÏóõlå6×Y0“mÕ6•µ6âãÛ—n@x+3ËÙ¢’q°V­uÛe~e»Ï¬7‹¦òƼܪÂ0†fQyA±6g¨4¯µ‹qD¡;äê!ä …bs†/v™eÖ{Õ‘Šôan4g"‘yÝ¡cѸÔFl”ô  ¡¨]ªIçN(Ü7>/—üF4…Èb¾\náUvØú×r#Ÿa´›Ú>\2‹}Q)˜±öÁÜÕz™—¦ :lÂ]íS/’ÖæÌü>xœNUT‘áJ‘¥CkDöýrayp«jƒ‰¥º®ë$†cyJYZ*>g‚Â×ÓÛz›Z¦Mf¦Àôï§ ÙxÉZó’ÏxžTÛqÜ¥åÚ½¿1„Òt)Ãñ\²ÞLL¥1¤Ó¤Çâuè'ÆI#f•N„y¥3žOŒNt§y”¸XèÏ—‡•²4#+è¸_ãï‚§_Ïþc ÿ>ýhZñÁo«á:KMzC34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C34C3ÿ5órYvbLüWXIEND®B`‚lbreakout2-2.6.4/client/gfx/balloon.png0000644000175000017500000000146011452354555014726 00000000000000‰PNG  IHDR î^gAMA± üa\PLTE(((åÐsõåÿü•ÿý–ÿþ˜ÿý—ÿù’ÿø‘ÿù“ÿÿ˜þý’+++éÔuþû’ÿþ™ÿÿšÿÿ™ÿþ—ÿþÿî„ýëƒýë‚ýð„üëƒýôŒþøÿþ’ôá}üì‚þüïÛyâÌqöã~üë‚íÙxÿÿ–ÿöïÛzþý“æÓuÖÈn)))ë×wáËq¼ª^Á®`ðÝzøæ½«^À­`ô滩^Ųbÿý”¸¦\ŸO'''ÿú”¯aŽN$$$ÿÿ¿­`žO¿¬_ŸO,,,ÿÿ’¾¬_¿­_ÿÿ¤ÿÿ¨ŸPþþ•ÿÿ² ‘Pÿþ¢ÿþ¦ÿüŸ”†J…xBûꃎGŒEþø‘ÕÁkŠ|D‚G†zB¨˜T„vA­VƒvA„wA Ë·f©˜U‡yCƳc«šU“…I‚H¯žW¢’Q¡’Q›ŒN”†I†yB!!!"""ˬP¼bKGDˆH pHYs  ÂænÆOtIMEÒ 7k^iJIDATxœuÓYSÂ0àCµ-Ü‹(*î Je3*Š bÝ-¸ïŠÿÆ´Óíôž×oN“IïEȶÆÚÁØÙÑér{º¼Þn7 !ÄÇá–öôò‚èòùIŸ$‚ÁþÁ¡a)d:!|xT¶$"Ž£ãQ+²Ä¤€îx’·SYžšŽ3q‡mUN$SáYaΞåùÆ‹‚à¥eÆ+< òj:ƒðx=« ¼!BÏåÄjŠ *m‚gSÖ. `{+­ øöĹ2»ÚîÄÉ ã} zûfvs|rJ¿â£*Fœ÷âÚ û%ª èiíÌà„=Óó 6Îq¨~yu­ÏšªÆìôF«7ŒQU¥ˆ…·w÷ZõÁô¥ôñ©|öY«¿4ZkÂQš¤¹×bå­Ìòþñ©}}gþl™ãßþ5›?æýÛwy¨^òÞIEND®B`‚lbreakout2-2.6.4/client/gfx/win_icon.png0000644000175000017500000000126111452354555015104 00000000000000‰PNG  IHDR szzôbKGDÿÿÿ ½§“ pHYs  ÒÝ~ütIMEÒ dyQ>IDATxœí–±kÛ@Æ-Å¡ÆC Enh ‚‚;½¿$ƒ—,Ùôwô߈·Ì^K§.¡íM "˜¸C@ÛŸu8ëlÙ MJD3ø¤{Çñ¾ïÞ;>øÏxSeòø$΋±ª¢]á{W5¹ˆø¹Öq+?==-‰¨D@|ç‹ÄÅXQÚ¦w»]/âm•ä"ÂáçCÆ×ãÒš(Š|k^\€û›ûlmmÑöPUì¹% F£‘_[I Šâú]çlr†ÎâËK|P•{n݉Af;÷ `Œ!Ë2¿¾’ϰÝnçA¸R¨;|(¤iJ–eôû}Ï[Ù= ±äµ‹Ãák-I’”8+½ˆ¢(Ê â‡È×Xc5ÖxX¹›c!ævêÇî.AÁ_“¥iŠûá ÖZŒ1IpU•Îg)ˆEòX § 6ØÙ{ÿìÝ@â*_x½!9‰%„ñÑF€0 i6ìÕ¿°ÕžE>¼Ê@à6 ¡Ùd<#ÚòŽ:‹>wD"€xò—F£×sÕðåp¯²%Ó²ak¢ÜÜÀÞÅŠ—{ n®ïtÀc ætöPwˆ\4kàµ;.áÓq7üªì̽º$Å ÐÒîua¤ˆÀÝ?T@¤ð„ <ß··Wü4®®@ ©pë{%| Ã[¬m•66.±¶åßÅ\šî2N™L&+mUxÜ”Æ/oÔDõzÝǵZ­d«‚1€ÑhÄÇ~YÀëò…:ìüýe}mnIEND®B`‚lbreakout2-2.6.4/client/gfx/life.png0000644000175000017500000000535211452354555014223 00000000000000‰PNG  IHDR(<#gÒPLTE¶®vrTJJJJ,*(0þúʾZJî¢v”3%J ¦RFÊvfÛÒœ †&mgKrSD›”lJ6*¢vVÖ²ª.>>>Òʘ6*#gbI²®Š.N>4VR: ttq66&Ö¢–zÎÆ’.&"`J@ zzzºª‚b^Fj>—r\ ¶Š~ƾŽ"""’nZ"60&v"& K2%ŽŽŽðê°Î†t]ZB~~~vZJ²®’B R>0>.# ²²š]iRB:&."¾ºªF6-[F8Öº²fff¤ˆhÒ–†‚‚‚¾jZ¦¦¦" ¦D4žžž22&F.! †Z:têæ¶j:*bbb Œ„` š†b&®®®²¦Ž^B3fN@®nbbF.}bS†††>*!ÚÆÂS:+¶Ž‚:6*:2*tnR¦’n&6"n^R:¤<,2&º®ªV."J:1r[L'WB.l®zZFFF²J:®ZN~fN ²²²ÂaSšššnnnRRR ¡›q")"fRI~vZ  ŠbJ666žzb*²š†2ÞÖŸ2,"‚vfúö»z^R:"‚[I.‚."ªªª B2&>&^^^ºª¦B.B*ªœv2"~*ŠŠŠ¦~jN6)jN=&&&ª¦zÖªžd F2"lVKœ6(ÚËÆ®rf¾®†Ê¢  ~VBFºTDŒ-bN@&.." º²‚N62rnNR2&ÎŽ‚ÒžB.$86&F:2:::VB6V>0®†fNNNVVV  2"nS?ÍÆÊ~r¾fVF2'6&"JB:...~zZ222*Æm]N:0þöº²ªz*fE5Ò^/öbKGDˆH pHYs L LgÔ"tIMEÑ +%‰ñd«pIDATxœeÕ Xçð×ú°µÛÜæµºÑêƒÅ~¦seu8šØV¦„Á踧¡éÓÅë»dÒÍèt3}Š£âØÜ<#óR–EW5刓1t‘£>ÛGðJ7c„ äÖ9*Jm‘ýßüØþ÷÷Ü?÷õþïЬ: ^ÌkæDŽ \,+06X::&¤1U•Ñɼ挭«^]†ša1G#!ä??®8¶µÙeF´ !V\·½”Ð=\ŽEq©ˆ&Ôó®€ÒQçáUŠƒC$ñõá);Sj0tÔ"™µ·¹ú01¢qžÊãøQª‹4¹'QÞ$“Z~´Ö€b”æ÷—ÿÑ"œR倣Âêng¸ J«Ñð!,´G¾îÒP˜¶Ç‰úüÂÂ’½Wa!»«==…%I u™CÿAÈ9èb­õZÑÐ…õ-ë‹«ªªŠaÙØÙÙY<24?{”Í voþ¡Pµ…2'V-ë\]ù诞s»[ÝúÖê~¡¸²êÑ‘ÑHWÜÓ5ÜoLä_>Rµqceñ ÏéÑJÖVHܸ¬q¢Çd6¯‹#T~0Ñ«õ4f¯¯¬9Rܹº“ÄêÕa­Üýë‘¡‰ŒéE|\Ñ_:l¥à᯶´L4V.«œ øÝ‘ìž–‰ž¢ÓÔTŒÆp¢7Yn*,šžž.ìÉnœ¿{÷… vÌŸ¹eeIQa Pûxi$Oô&£ù(¢dzt´gåÊÑÑQئ! !œ{ý H¤ðë [‘0åÏ«ïIDx¹Ïì„¿Õ`ñðš†n†é–ÿQ8ªÅƒ›e„Ö•+>—F6M+4mT­‚¿t¼N• ‹UV âXœB¨¶/9ÅkVMs”J³AÙï KÆž•eF¡JŠCNK…µms\„úÑkÍäâ?fÀ9bS\J³1¼Ý‰|2Õ× P+¢£¤Å¨!Æý˜<*ÍF9™8£¼†¾¹áû_þ™»ÉýÙ5'~zøÏ¿kzñã¦{Ÿqÿö±ë#‡6|ú«'ššÜMMMßx™1³M’èüô@`¯±9ïò¶ÂU4R”ÃfòfÍ(2ä:3÷‹iWMŒ¡Cä#Ñ,GÌ0¾î1ÀxbÌPbžRG´Iª!<õįn†í5±>òÆÏVVfŠÇfÈ $¦¼I*×ÛÝf\rnF÷Ä;(GE2ÔíarE™†CXðx™InØo3ß}gÁÝ}wì»reÄ•+w¼÷ã{ú¿ö§»1!sÁ åã1Äd0óÖ¥œ}å'ó¹o6.ÜÿÈ_ù÷‡Ï?œ›3c&L SfïáK_8~|ûã/½ùÉ›ñ©÷·oúÖSÏwGºj¬P᪥ßxÿ™g¿½éø¦í{éÍ™øÖž|ÿÇÿòùSoœ1×3æƒu½Þ÷þùáÙ‡Î~åK÷-Ü¿ÄþýdýëzêÒ©7žþ—pÃ̾ÇNݵk×/ž}÷ñwgcÞ¼yoïs»îúù‚¿êf*ÀLï™ë§ßyíµ¿|93sÏg öìÉÌÌ|ù‡o^pzíKæÌøÊ“¾ÈÚïÜÙðÀŠÅ‹ïY¼–Å+ž~ ~í±ckÏÉ7ÍxK;r>qîäÉ“V}gËЪ­[·¬zp˃®çÎíÈ W̘ñéf:´¬|0°wïÅ;aƒýEEœ••òÏ™q+¼¾˜#…%f|«ÏžÐ´j2•b0“Ê™1Óß—tñšÌ()þjY ;\u6LϘ‘¥Y3‘¥Ý ©H#ì˜Ä%8‘̦fÍØ|{˜Á4˜A˜•_1|I¢ñv3cÍšÃÄŒûÅÝ÷>ÓtÃÌáÛ̪yÛ0‡Ùtz±°9/{rLVÅ25%3·š,édPÁù’¬‰QtÌÐè̈Až˜Ô@½Kåê¼ÐgRdBAbÙàM3²âo‹õ-Ògl<¶AŸQfúŒ"ßjúŒAï34*c«åa½Ïèºn7³ÌÔÕÕ“´l”N~sd‘¬_‘f™Ø 3NCÌ¿f³Á[A"_Í7„’5øôpläJ͙騦ʵ0§sUëc¬Crji=SŒúrøY3)K¿àìH(¦h:--Q]¡HÈl–Ép"? _Ä;cÆp0ÑÖá|•”„Bã€/GˆtÙ¯1ä‘iÉ~¿hÖÌxÅQÊÒ°Ž'5æà™É¥¼ ɵQR%’?GÍ™‰[zýë`Ú…¹XÅb<B¥5c}äeTZæTûŒjÒnhðµÙ¬ˆ£Ñ` !gØæ„{›X,ùéY3åõ¯¶@¡aU‚N_ˆi+.³ðšçÌðòpÒcÔêàX}îÒ`ìš6@ªÄ4 Ún3#ÄàN"é3˜¯¶ vçø8/3¬ÊÌ™©í³¸-f$2›b•bƒ |?ÝŒ˜N§çÌ”ZæÌ`Òá¥5H¢>Øê 3>Š·¶iƒ¸Â)Ž«}ÐgøüNü3s}æ˜ií3 ·˜ù/í.UYöÁd„IEND®B`‚lbreakout2-2.6.4/client/gfx/sel_frame.png0000644000175000017500000000030311452354555015230 00000000000000‰PNG  IHDR(‚(—( PLTEÿÿÿ䌉ËbKGDˆH pHYs  ÂænÆOtIMEÑ +,ð-Ü@IDATxœc``  ¡¡P‚14ÔB0­‚‚ÂL6S Á ÃÂlD0[Ì©$1àfp€;è V $b~_ìƒ}ÀIEND®B`‚lbreakout2-2.6.4/client/gfx/fr_luc.png0000644000175000017500000000035111452354555014550 00000000000000‰PNG  IHDRóÑN¹gAMA± üa3PLTE)-@™§Ùقˇ”ӃΕ¢Ù"&6$'7(,>—¥Ù'*;&(8¡Ù"$2‡—ÖúÀbKGDˆH pHYs  ­#½utIMEÒ # uÔ¯§,IDATxœc`€FF&fV6 ƒƒƒ“‹›€ ^(ƒÊ@c/ôëâzÑIEND®B`‚lbreakout2-2.6.4/client/gfx/ammo.png0000644000175000017500000000066711452354555014241 00000000000000‰PNG  IHDR Vu\çbKGDn ]] pHYs  ’ù¥tIMEÓ5ØŸSDIDATxœUÑÁjSAÅñß$Q.Â…É"Pêªé¶¸ê Ì t×7éÚ·(nú …!¯Ð¥Jª…¢Q¢. ½I¼.îÕÄÙ|3sÎ7gfþ•½ã /äy°Z-¥4Ü—uvÆ;yþR·Ûr~Þ77ulàá¡r{»µ\þÂG¼ã¥Vž÷m6•^¯6w:ÌçÜßWŠ" Ä·æ¥ !ÆŸdYpqñÄÁA0ÿ6n¬×%&˜cŒ•ã¼â9¶²ì©bricks[i][j] ) { level->bricks[i][j] = brick_conv_table[k].id; break; } if ( k == BRICK_COUNT ) level->bricks[i][j] = -1; /* extras */ for ( k = 0; k < EX_NUMBER; k++ ) if ( extra_conv_table[k].c == level->extras[i][j] ) { level->extras[i][j] = extra_conv_table[k].type; break; } if ( k == EX_NUMBER ) level->extras[i][j] = EX_NONE; } } else { /* indices to characters */ for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) { /* bricks */ if ( level->bricks[i][j] == -1 ) level->bricks[i][j] = '.'; else for ( k = 0; k < BRICK_COUNT; k++ ) if ( level->bricks[i][j] == brick_conv_table[k].id ) { level->bricks[i][j] = brick_conv_table[k].c; break; } /* extras */ if ( level->extras[i][j] == EX_NONE ) level->extras[i][j] = '.'; else for ( k = 0; k < EX_NUMBER; k++ ) if ( level->extras[i][j] == extra_conv_table[k].type ) { level->extras[i][j] = extra_conv_table[k].c; break; } } } } /* ==================================================================== Draw name of set file, current level, current count, remaining levels, and other info stuff. ==================================================================== */ void editor_draw_status() { char str[512]; int x = BRICK_WIDTH, y = ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT - 2; int height = 10; /* locartion */ sprintf( str, _("Location: %s"), edit_file_name ); mfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( mfont, stk_display, x, y, STK_OPAQUE, str ); /* current level */ sprintf( str, _("Current Level: %i/%i (Free: %i)"), edit_cur_level_id + 1, edit_level_count, MAX_LEVELS - edit_level_count ); mfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( mfont, stk_display, x, y + height, STK_OPAQUE, str ); /* swap */ mfont->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_TOP; if ( first_swap_level != -1 ) { sprintf( str, _("*** Level %i Marked For Swap ***"), first_swap_level + 1 ); stk_font_write( mfont, stk_display, stk_display->w - BRICK_WIDTH, y + height, STK_OPAQUE, str ); } else { /* version */ sprintf( str, _("Version: %s "), edit_version ); stk_font_write( mfont, stk_display, stk_display->w - BRICK_WIDTH, y + height, STK_OPAQUE, str ); } /* name and author */ mfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; sprintf( str, _("Title: %s"), edit_cur_level->name ); stk_font_write( mfont, stk_display, BRICK_WIDTH + 2, ( MAP_HEIGHT - 5 ) * BRICK_HEIGHT + 5, STK_OPAQUE, str ); mfont->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_TOP; sprintf( str, _("Author: %s"), edit_cur_level->author ); stk_font_write( mfont, stk_display, stk_display->w - BRICK_WIDTH - 2, ( MAP_HEIGHT - 5 ) * BRICK_HEIGHT + 5, STK_OPAQUE, str ); } /* ==================================================================== Draw brick and extra (if any) from screen map pos so it fits the editable field (no frame, no bottom). ==================================================================== */ void editor_draw_brick( int edit_map_x, int edit_map_y ) { /* brick */ if ( edit_cur_level->bricks[edit_map_x][edit_map_y] != -1 ) { if ( edit_cur_level->bricks[edit_map_x][edit_map_y] != INVIS_BRICK_ID ) stk_surface_blit( brick_pic, edit_cur_level->bricks[edit_map_x][edit_map_y] * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, (edit_map_x + 1) * BRICK_WIDTH, (edit_map_y + 1) * BRICK_HEIGHT ); else stk_surface_fill( stk_display, (edit_map_x + 1) * BRICK_WIDTH, (edit_map_y + 1) * BRICK_HEIGHT, BRICK_WIDTH, BRICK_HEIGHT, 0x777777 ); } else { stk_surface_blit( editor_bkgnd, (edit_map_x + 1) * BRICK_WIDTH, (edit_map_y + 1) * BRICK_HEIGHT, BRICK_WIDTH, BRICK_HEIGHT, stk_display, (edit_map_x + 1) * BRICK_WIDTH, (edit_map_y + 1) * BRICK_HEIGHT ); } /* extra */ if ( ( extra_vis || edit_sel_type == EDITOR_EXTRA ) && edit_cur_level->extras[edit_map_x][edit_map_y] != EX_NONE) { stk_surface_blit( extra_pic, ( edit_cur_level->extras[edit_map_x][edit_map_y] ) * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, (edit_map_x + 1) * BRICK_WIDTH, (edit_map_y + 1) * BRICK_HEIGHT ); } stk_display_store_drect(); } /* ==================================================================== Redraw and refresh full screen ==================================================================== */ void editor_full_update() { int i, j; /* background */ stk_surface_blit( editor_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); /* bricks&extras */ for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) editor_draw_brick( i, j ); /* selection frame */ stk_surface_blit( sel_frame, 0,0,-1,-1, stk_display, edit_sel_x * BRICK_WIDTH, edit_sel_y * BRICK_HEIGHT ); /* status */ editor_draw_status(); /* refresh */ stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Do only redraw and refresh those bricks with an extra ==================================================================== */ void editor_update_extra_bricks() { int i, j; for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) if ( edit_cur_level->extras[i][j] != EX_NONE ) editor_draw_brick( i, j ); stk_display_update( STK_UPDATE_RECTS ); } /* ==================================================================== Free all editor levels ==================================================================== */ void editor_clear_levels() { int i; for ( i = 0; i < MAX_LEVELS; i++ ) if ( edit_levels[i] ) level_delete( edit_levels[i] ); memset( edit_levels, 0, sizeof( Level* ) * MAX_LEVELS ); edit_level_count = 0; } /* ==================================================================== Save/load levels to/from editor file. ==================================================================== */ void editor_load_levels() { int i, version, update; Level *level; FILE *file = 0; /* clear levels first */ editor_clear_levels(); /* read levels while there are some in it */ edit_level_count = 0; if ( ( file = fopen( edit_file_name, "rb" ) ) != 0 ) { levelset_get_version( file, &version, &update ); sprintf( edit_version, "%i.%02i", version, update ); while ( ( level = level_load( file ) ) != 0 ) edit_levels[edit_level_count++] = level; fclose( file ); } /* if we got no level at all create an empty one */ if ( edit_level_count == 0 ) { edit_level_count = 1; edit_levels[0] = level_create_empty( _("noname"), _("untitled") ); } /* translate the character strings to editor info */ for ( i = 0; i < edit_level_count; i++ ) editor_translate_level( edit_levels[i], CHAR_2_INDICES ); } void editor_save_levels() { FILE *file = 0; int i, j, k; Level *level = 0; /* convert */ for ( i = 0; i < edit_level_count; i++ ) editor_translate_level( edit_levels[i], INDICES_2_CHAR ); /* save */ if ( ( file = fopen( edit_file_name, "w" ) ) != 0 ) { fprintf( file, "Version: %s\n", edit_version ); for ( i = 0; i < edit_level_count; i++ ) { level = edit_levels[i]; /* save level */ fprintf( file, "Level:\n%s\n%s\nBricks:\n", level->author, level->name ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( k = 0; k < EDIT_WIDTH; k++ ) fprintf( file, "%c", level->bricks[k][j] ); fprintf( file, "\n" ); } fprintf( file, "Bonus:\n" ); for ( j = 0; j < EDIT_HEIGHT; j++ ) { for ( k = 0; k < EDIT_WIDTH; k++ ) fprintf( file, "%c", level->extras[k][j] ); fprintf( file, "\n" ); } } fclose( file ); } /* convert back */ for ( i = 0; i < edit_level_count; i++ ) editor_translate_level( edit_levels[i], CHAR_2_INDICES ); } /* ==================================================================== Handle button action ==================================================================== */ void editor_handle_button( int type, int *full_update ) { Level *dummy_ptr; int old_pos; int version, update; char *name, *author; int i; switch ( type ) { case BUTTON_FIRST: edit_cur_level_id = 0; edit_cur_level = edit_levels[0]; *full_update = 1; break; case BUTTON_NEXT: edit_cur_level_id++; if ( edit_cur_level_id == edit_level_count ) edit_cur_level_id = 0; edit_cur_level = edit_levels[edit_cur_level_id]; *full_update = 1; break; case BUTTON_PREV: edit_cur_level_id--; if ( edit_cur_level_id == -1 ) edit_cur_level_id = edit_level_count - 1; edit_cur_level = edit_levels[edit_cur_level_id]; *full_update = 1; break; case BUTTON_SWAP: if ( first_swap_level == -1 ) { first_swap_level = edit_cur_level_id; *full_update = 1; } else { /* swap current and marked level */ dummy_ptr = edit_levels[first_swap_level]; edit_levels[first_swap_level] = edit_levels[edit_cur_level_id]; edit_levels[edit_cur_level_id] = dummy_ptr; edit_cur_level = edit_levels[edit_cur_level_id]; first_swap_level = -1; *full_update = 1; } break; case BUTTON_LOAD: if ( !confirm( font, _("Discard All Changes? y/n"), CONFIRM_YES_NO ) ) break; /* load levels and reset position if level doesn't exist */ old_pos = edit_cur_level_id; editor_load_levels(); if ( old_pos >= edit_level_count ) edit_cur_level_id = 0; edit_cur_level = edit_levels[edit_cur_level_id]; first_swap_level = -1; *full_update = 1; break; case BUTTON_SAVE: if ( !confirm( font, _("Save Changes? y/n"), CONFIRM_YES_NO ) ) break; editor_save_levels(); break; case BUTTON_CLEAR: if ( !confirm( font, _("Clear Level? y/n"), CONFIRM_YES_NO ) ) break; author = strdup( edit_cur_level->author ); name = strdup( edit_cur_level->name ); level_delete( edit_levels[edit_cur_level_id] ); edit_levels[edit_cur_level_id] = level_create_empty( author, name ); edit_cur_level = edit_levels[edit_cur_level_id]; free( name ); free( author ); *full_update = 1; break; case BUTTON_ADD: if ( edit_level_count == MAX_LEVELS ) break; if ( !confirm( font, _("Add Level? y/n"), CONFIRM_YES_NO ) ) break; edit_levels[edit_level_count] = level_create_empty( edit_levels[edit_level_count - 1]->author, edit_levels[edit_level_count - 1]->name ); edit_level_count++; *full_update = 1; break; case BUTTON_INSERT: if ( edit_level_count == MAX_LEVELS ) break; if ( !confirm( font, _("Insert Level? y/n"), CONFIRM_YES_NO ) ) break; for ( i = edit_level_count; i > edit_cur_level_id; i-- ) edit_levels[i] = edit_levels[i - 1]; edit_level_count++; edit_levels[edit_cur_level_id] = level_create_empty( edit_cur_level->author, edit_cur_level->name ); edit_cur_level = edit_levels[edit_cur_level_id]; *full_update = 1; break; case BUTTON_DELETE: if ( edit_level_count == 1 ) break; /* last level may not be removed */ if ( !confirm( font, _("Delete Level? y/n"), CONFIRM_YES_NO ) ) break; level_delete( edit_levels[edit_cur_level_id] ); for ( i = edit_cur_level_id; i < edit_level_count - 1; i++ ) edit_levels[i] = edit_levels[i + 1]; edit_levels[i] = 0; edit_level_count--; if ( edit_cur_level_id >= edit_level_count ) edit_cur_level_id = edit_level_count - 1; edit_cur_level = edit_levels[edit_cur_level_id]; *full_update = 1; break; case BUTTON_PLAY: stk_display_fade( STK_FADE_OUT, STK_FADE_DEFAULT_TIME ); /* translate */ editor_translate_level( edit_cur_level, INDICES_2_CHAR ); /* run */ client_game_test_level( edit_cur_level ); /* translate back */ editor_translate_level( edit_cur_level, CHAR_2_INDICES ); *full_update = 1; break; case BUTTON_VERSION: if ( enter_string( font, _("Levelset Version:"), edit_version, 8 ) ) { parse_version( edit_version, &version, &update ); sprintf( edit_version, "%i.%02i", version, update ); *full_update = 1; } break; } } /* ==================================================================== Handle a click on a map tile. If set is False a remove action was requested (only for editing) ==================================================================== */ int near_grow_brick( int x, int y ) { int i, j; for ( i = x - 1; i <= x + 1; i++ ) for ( j = y - 1; j <= y + 1; j++ ) if ( i != x || j != y ) if ( i >= 0 && j >= 0 && i < EDIT_WIDTH && j < EDIT_HEIGHT ) if ( edit_cur_level->bricks[i][j] == GROW_BRICK_ID ) return 1; return 0; } void editor_handle_click( int x, int y, int set, int *full_update ) { int sel = 0; int edit_x, edit_y; char str[32]; /* if !set and within the tile field we perform a switch */ if ( !set ) { if ( x >= edit_tile_x && y >= edit_tile_y && x < edit_tile_x + edit_tile_w && y < edit_tile_y + edit_tile_h ) { editor_switch_tiles(); *full_update = 1; return; } } /* the remaining stuff requires a tile at the position */ if ( edit_buttons[x][y] == BUTTON_NONE ) return; /* no action */ /* bricks */ if ( edit_buttons[x][y] >= BUTTON_FIRST_BRICK && edit_buttons[x][y] <= BUTTON_LAST_BRICK ) { sel = 1; edit_sel_type = EDITOR_BRICK; edit_sel_id = edit_buttons[x][y] - BUTTON_FIRST_BRICK; } /* extras */ if ( edit_buttons[x][y] >= BUTTON_FIRST_EXTRA && edit_buttons[x][y] <= BUTTON_LAST_EXTRA ) { sel = 1; edit_sel_type = EDITOR_EXTRA; edit_sel_id = edit_buttons[x][y] - BUTTON_FIRST_EXTRA; } /* edit field */ if ( edit_buttons[x][y] == BUTTON_EDIT ) { edit_x = x - 1; edit_y = y - 1; if ( edit_sel_type == EDITOR_BRICK ) { if ( set ) { /* set brick */ edit_cur_level->bricks[edit_x][edit_y] = edit_sel_id; *full_update = 1; } else { /* remove brick and extra if any */ if ( edit_cur_level->bricks[edit_x][edit_y] != -1 ) { edit_cur_level->bricks[edit_x][edit_y] = -1; edit_cur_level->extras[edit_x][edit_y] = EX_NONE; *full_update = 1; } } } else { if ( set ) { /* set extra - must be on a brick or beside a grow brick */ if ( edit_cur_level->bricks[edit_x][edit_y] != -1 || near_grow_brick( edit_x, edit_y ) ) { edit_cur_level->extras[edit_x][edit_y] = edit_sel_id; *full_update = 1; } } else { /* remove extra */ if ( edit_cur_level->extras[edit_x][edit_y] != EX_NONE ) { edit_cur_level->extras[edit_x][edit_y] = EX_NONE; *full_update = 1; } } } } /* buttons */ editor_handle_button( edit_buttons[x][y], full_update ); /* name&author */ strcpy( str, "" ); if ( edit_buttons[x][y] == BUTTON_EDIT_AUTHOR ) if ( enter_string( font, _("Author's Name:"), str, 24 ) ) { snprintf( edit_cur_level->author, 31, "%s", str ); *full_update = 1; } if ( edit_buttons[x][y] == BUTTON_EDIT_NAME ) if ( enter_string( font, _("Title:"), str, 24 ) ) { snprintf( edit_cur_level->name, 31, "%s", str ); *full_update = 1; } /* sel frame tile position */ if ( sel ) { edit_sel_x = x; edit_sel_y = y; *full_update = 1; } } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Create/delete editor resources ==================================================================== */ void editor_create() { int i, j; /* clear all level pointers */ memset( edit_levels, 0, sizeof( Level* ) * MAX_LEVELS ); /* load sel frame */ sel_frame = stk_surface_load( SDL_SWSURFACE, "sel_frame.png" ); /* load buttons */ buttons = stk_surface_load( SDL_SWSURFACE, "buttons.png" ); /* background is black + frame */ editor_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( editor_bkgnd, 0, 0 ); stk_surface_fill( editor_bkgnd, 0,0,-1,-1, 0x0 ); /* add helping grid */ editor_draw_grid(); /* set actions */ /* editable part */ for ( i = 0; i < EDIT_WIDTH; i++ ) for ( j = 0; j < EDIT_HEIGHT; j++ ) edit_buttons[i + 1][j + 1] = BUTTON_EDIT; /* buttons */ for ( i = 0; i < 11; i++ ) edit_buttons[0][MAP_HEIGHT - 11 + i] = BUTTON_FIRST + i; edit_buttons[MAP_WIDTH - 1][MAP_HEIGHT - 1] = BUTTON_PLAY; /* name&author */ for ( i = 1; i < MAP_WIDTH / 2; i++ ) edit_buttons[i][MAP_HEIGHT - 5] = BUTTON_EDIT_NAME; for ( i = MAP_WIDTH / 2; i < MAP_WIDTH - 1; i++ ) edit_buttons[i][MAP_HEIGHT - 5] = BUTTON_EDIT_AUTHOR; /* draw buttons */ for ( i = 0; i < 11; i++ ) { stk_surface_blit( buttons, i * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, editor_bkgnd, 0, ( MAP_HEIGHT - 11 + i ) * BRICK_HEIGHT ); } stk_surface_blit( buttons, 11 * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, editor_bkgnd, ( MAP_WIDTH - 1 ) * BRICK_WIDTH, ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT ); } void editor_delete() { stk_surface_free( &editor_bkgnd ); stk_surface_free( &sel_frame ); stk_surface_free( &buttons ); } /* ==================================================================== Initiate and clear stuff for each editor call. file_name is the name of the edited file in home directory. ==================================================================== */ int editor_init( char *file_name ) { FILE *file = 0; /* set full file name */ snprintf( edit_file_name, sizeof(edit_file_name)-1, "%s/%s/lbreakout2-levels/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, file_name ); /* test this file for write access. use append to keep contents */ if ( ( file = fopen( edit_file_name, "a" ) ) == 0 ) { fprintf( stderr, "Permission to write to file '%s' denied.\n", edit_file_name ); return 0; } else fclose( file ); /* load levels */ editor_load_levels(); /* select first level */ edit_cur_level_id = 0; edit_cur_level = edit_levels[0]; /* select first brick */ edit_sel_type = EDITOR_EXTRA; editor_switch_tiles(); /* clear other flags */ extra_vis = 0; first_swap_level = -1; return 1; } void editor_clear() { /* free all levels */ editor_clear_levels(); } /* ==================================================================== Run the editor ==================================================================== */ void editor_run() { SDL_Event event; int leave = 0; int ms; int last_switch_time = 0; int full_update = 0, set; int x, y, xoff,yoff; Uint8 buttonstate; /* reset any alpha keys */ SDL_SetAlpha( extra_pic, 0,0 ); /* draw first time */ editor_full_update(); /* main loop */ stk_timer_reset(); while ( !leave && !stk_quit_request ) { if ( SDL_PollEvent( &event ) ) { switch ( event.type ) { case SDL_QUIT: leave = 1; stk_quit_request = 1; break; case SDL_MOUSEBUTTONDOWN: editor_handle_click( event.button.x / BRICK_WIDTH, event.button.y / BRICK_HEIGHT, (event.button.button == STK_BUTTON_LEFT), &full_update ); break; case SDL_KEYDOWN: switch ( event.key.keysym.sym ) { case SDLK_ESCAPE: if ( confirm( font, _("Quit Editor? y/n"), CONFIRM_YES_NO ) ) leave = 1; break; case SDLK_LEFT: editor_handle_button( BUTTON_PREV, &full_update ); break; case SDLK_RIGHT: editor_handle_button( BUTTON_NEXT, &full_update ); break; case SDLK_UP: editor_handle_button( BUTTON_FIRST, &full_update ); break; case SDLK_f: config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); full_update = 1; break; default: break; } break; default: break; } } /* mouse motion is handled directly */ buttonstate = SDL_GetRelativeMouseState( &xoff, &yoff ); if ( (xoff || yoff) && buttonstate ) { buttonstate = SDL_GetMouseState( &x, &y ); set = 0; if ( buttonstate & SDL_BUTTON(1) ) set = 1; editor_handle_click( x / BRICK_WIDTH, y / BRICK_HEIGHT, set, &full_update ); } ms = stk_timer_get_time(); if ( ( last_switch_time -= ms ) <= 0 ) { extra_vis = !extra_vis; last_switch_time = 500; editor_update_extra_bricks(); } /* full update? */ if ( full_update ) { editor_full_update(); full_update = 0; } /* don't consume all CPU time */ SDL_Delay( 5 ); } } lbreakout2-2.6.4/client/editor.h0000644000175000017500000000327011452354557013450 00000000000000/*************************************************************************** editor.h - description ------------------- begin : Fri Oct 12 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Create/delete editor resources ==================================================================== */ void editor_create(); void editor_delete(); /* ==================================================================== Initiate and clear stuff for each editor call. file_name is the name of the edited file in home directory. ==================================================================== */ int editor_init( char *file_name ); void editor_clear(); /* ==================================================================== Run the editor ==================================================================== */ void editor_run(); lbreakout2-2.6.4/client/client_handlers.c0000644000175000017500000004523311452354557015320 00000000000000/*************************************************************************** client_handlers.c - description ------------------- begin : Sat Oct 26 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "../gui/gui.h" #include "client_data.h" #include "client_handlers.h" #include "comm.h" #include "game.h" /* ==================================================================== Externals ==================================================================== */ extern Config config; extern List *client_users; extern List *client_games; extern List *client_channels; extern List *client_levelsets; extern char *client_levelset; extern ClientUser *client_user; extern char chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; extern GuiWidget *dlg_connect; extern GuiWidget *dlg_info; extern GuiWidget *dlg_confirm; extern GuiWidget *dlg_chatroom; extern GuiWidget *dlg_channels; extern GuiWidget *dlg_stats; extern GuiWidget *dlg_pauseroom; extern GuiWidget *dlg_help; extern GuiWidget *label_info; extern GuiWidget *label_stats; extern GuiWidget *label_winner; extern GuiWidget *label_channel; extern GuiWidget *edit_server; extern GuiWidget *edit_username; extern GuiWidget *list_chatter; extern GuiWidget *edit_chatter; extern GuiWidget *list_levels; extern GuiWidget *list_users; extern GuiWidget *list_channels; extern GuiWidget *edit_channel; extern GuiWidget *edit_pausechatter; extern GuiWidget *list_help; extern int levelset_version, levelset_update; extern List *levels; extern void client_popup_info( char *format, ... ); extern void client_run_game( int challenger ); extern int client_topic_count; extern char *client_helps[]; extern Text *client_help_text; /* ==================================================================== Client ==================================================================== */ #ifdef NETWORK_ENABLED NetSocket client; /* client socket to the game server */ #endif int client_is_connected; /* wether 'client' is a valid uplink */ char client_error[128]; /* error message */ int client_id; /* id assigned by server */ char client_name[16]; /* our local username */ int client_state = CLIENT_NONE; int client_recv_limit; /* ==================================================================== Challenge data ==================================================================== */ char *mp_diff_names[] = { "Easy", "Medium", "Hard" }; char mp_levelset[16]; /* name of levelset we play */ int mp_peer_id; char mp_peer_name[16]; /* remote player we want to play with */ int mp_levelset_version; int mp_levelset_update; /* version of levelset */ int mp_level_count; /* number of levels in set */ int mp_diff, mp_rounds, mp_frags, mp_balls; /* game configuration */ extern void close_pause_chat( void ); /* ==================================================================== Disconnect from current server if any. ==================================================================== */ void client_disconnect() { #ifdef NETWORK_ENABLED char buf[128]; if ( !client_is_connected ) return; /* disconnect */ socket_print_stats( &client ); sprintf( buf, _("disconnected from %s"), net_addr_to_string(&client.remote_addr) ); client_add_chatter( buf, 1 ); buf[0] = MSG_DISCONNECT; client_transmit( CODE_BLUE, 1, buf ); client_is_connected = 0; client_data_clear(); gui_label_set_text( label_channel, "MAIN" ); #endif } /* ==================================================================== Try to connect to a game server. Retry twice every second or quit then. ==================================================================== */ void client_connect( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED NetAddr newaddr; int attempt = 0; int type; char server[128]; if ( event->type != GUI_CLICKED ) return; /* close the connect window */ gui_widget_hide( dlg_connect ); /* disconnect from current server */ client_disconnect(); /* extract ip and port and build a new socket out of it */ gui_edit_get_text( edit_server, server, 128, 0, -1 ); snprintf( config.server, 64, "%s", server ); if ( !net_build_addr( &newaddr, server, 0 ) ) { client_printf_chatter( 1, _("ERROR: address %s does not resolve"), config.server ); return; } socket_init( &client, &newaddr ); /* get username */ gui_edit_get_text( edit_username, config.username, 16, 0,-1 ); /* build connect message */ msg_begin_writing( msgbuf, &msglen, 64 ); msg_write_int8( MSG_CONNECT ); msg_write_int8( PROTOCOL ); msg_write_string( config.username ); msg_write_string( _("unused") ); /* passwd */ while ( attempt < 3 ) { client_printf_chatter( 1, "%s: %s...", config.server, attempt==0?_("connecting"):_("retry") ); stk_display_update( STK_UPDATE_ALL ); net_transmit_connectionless( &newaddr, msglen, msgbuf ); SDL_Delay( 1000 ); while ( net_recv_packet() ) { if ( msg_is_connectionless() ) msg_begin_connectionless_reading(); else if ( !socket_process_header( &client ) ) continue; type = msg_read_int8(); switch ( type ) { case MSG_LOGIN_OKAY: client_id = msg_read_int32(); strcpy( client_name, msg_read_string() ); client_printf_chatter( 1, _("%s: connected!"), config.server ); client_is_connected = 1; return; case MSG_ERROR: client_printf_chatter( 1, _("ERROR: connection refused: %s"), msg_read_string() ); return; } } attempt++; } client_add_chatter( _("ERROR: server does not respond"), 1 ); #endif } /* ==================================================================== Open/close the connection window. ==================================================================== */ void client_open_connect_window( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) gui_widget_show( dlg_connect ); } void client_close_connect_window( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) gui_widget_hide( dlg_connect ); } /* ==================================================================== Close chatroom and return to LBreakout's menu. ==================================================================== */ void client_quit( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_CLICKED ) gui_widget_hide( dlg_chatroom ); /* disconnect is handled in client_run to cover * stk_quit_requests as well */ } /* ==================================================================== Close the info window and clear state. ==================================================================== */ void client_close_info( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED if ( event->type == GUI_CLICKED ) { gui_widget_hide( dlg_info ); msg_begin_writing( msgbuf, &msglen, 128 ); switch ( client_state ) { case CLIENT_AWAIT_ANSWER: msg_write_int8( MSG_CANCEL_GAME ); break; } client_transmit( CODE_BLUE, msglen, msgbuf ); client_state = CLIENT_NONE; } #endif } /* ==================================================================== Send chatter this function is either called by the send button or by the edit. ==================================================================== */ void client_send_chatter( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED char buf[MAX_CHATTER_SIZE + 1]; if ( ( widget->type == GUI_EDIT && event->type == GUI_KEY_RELEASED && event->key.keysym == SDLK_RETURN ) || ( widget->type == GUI_BUTTON && event->type == GUI_CLICKED ) ) { /* get message */ gui_edit_get_text( edit_chatter, buf, MAX_CHATTER_SIZE + 1, 0,-1 ); /* clear chat edit */ gui_edit_set_text( edit_chatter, "" ); msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); /* a prepended '/' means this is a command */ if ( buf[0] == '/' ) { msg_write_int8( MSG_COMMAND ); msg_write_string( buf+1 ); } else { msg_write_int8( MSG_CHATTER ); msg_write_string( buf ); } client_transmit( CODE_BLUE, msglen, msgbuf ); } #endif } /* ==================================================================== Whisper chatter if a user is selected. ==================================================================== */ void client_whisper_chatter( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED char buf[MAX_CHATTER_SIZE + 1]; if ( event->type != GUI_CLICKED ) return; /* get message */ gui_edit_get_text( edit_chatter, buf, MAX_CHATTER_SIZE + 1, 0,-1 ); /* send to selected user */ if ( client_user ) { msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_WHISPER ); msg_write_int32( client_user->id ); msg_write_string( buf ); client_transmit( CODE_BLUE, msglen, msgbuf ); /* clear chat edit */ gui_edit_set_text( edit_chatter, "" ); } else client_add_chatter( _("You must select a user to whisper!"), 1 ); #endif } /* ==================================================================== Update selected peer and levelset. ==================================================================== */ void client_handle_user_list( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_ITEM_SELECTED ) client_user = list_get( client_users, event->item.y ); else if ( event->type == GUI_ITEM_UNSELECTED ) client_user = 0; } void client_handle_levelset_list( GuiWidget *widget, GuiEvent *event ) { if ( event->type == GUI_ITEM_SELECTED ) client_levelset = list_get( client_levelsets, event->item.y ); else if ( event->type == GUI_ITEM_UNSELECTED ) client_levelset = 0; } /* ==================================================================== Handle confirmation/cancelling of confirmation dialogue. ==================================================================== */ void client_confirm( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_confirm ); msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); switch ( client_state ) { case CLIENT_ANSWER: msg_write_int8( MSG_ACCEPT_CHALLENGE ); client_transmit( CODE_BLUE, msglen, msgbuf ); /* play */ gui_disable_event_filter(); if ( client_game_init_network( mp_peer_name, mp_diff ) ) client_game_run(); client_game_finalize(); gui_enable_event_filter(); gui_widget_draw( dlg_chatroom ); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); break; } #endif } void client_cancel( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_confirm ); msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); switch ( client_state ) { case CLIENT_ANSWER: msg_write_int8( MSG_REJECT_CHALLENGE ); break; } client_transmit( CODE_BLUE, msglen, msgbuf ); client_state = CLIENT_NONE; #endif } /* ==================================================================== Challenge selected user. ==================================================================== */ void client_challenge( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED if ( event->type != GUI_CLICKED ) return; /* everything valid? */ if ( client_user == 0 ) { client_popup_info( _("You must select a user for a challenge.") ); return; } if ( client_levelset == 0 ) { client_popup_info( _("You must select a levelset for a challenge.") ); return; } if ( client_user->id == client_id ) { client_popup_info( _("You can't challenge yourself.") ); return; } strcpy( mp_peer_name, client_user->name ); mp_peer_id = client_user->id; strcpy( mp_levelset, client_levelset ); mp_diff = config.mp_diff; mp_rounds = config.mp_rounds; mp_balls = config.mp_balls; mp_frags = config.mp_frags; /* challenger, challenged, levelset, diff, rounds, frags, balls */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_OPEN_GAME ); msg_write_int32( mp_peer_id ); msg_write_string( mp_levelset ); msg_write_int8( mp_diff ); msg_write_int8( mp_rounds ); msg_write_int8( mp_frags ); msg_write_int8( mp_balls ); client_transmit( CODE_BLUE, msglen, msgbuf ); client_popup_info( _("You have challenged %s. Let's see what (s)he says..."), mp_peer_name ); client_state = CLIENT_AWAIT_ANSWER; #endif } /* ==================================================================== Update multiplayer network configuration. ==================================================================== */ void client_update_difficulty( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CHANGED ) return; gui_spinbutton_get_value( widget, &config.mp_diff ); config.mp_diff--; } void client_update_rounds( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CHANGED ) return; gui_spinbutton_get_value( widget, &config.mp_rounds ); } void client_update_frags( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CHANGED ) return; gui_spinbutton_get_value( widget, &config.mp_frags ); } void client_update_balls( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CHANGED ) return; gui_spinbutton_get_value( widget, &config.mp_balls ); } /* ==================================================================== Open channel selector ==================================================================== */ void client_select_channel( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; /* select first channel (we always have MAIN) */ gui_list_update( list_channels, client_channels->count ); if ( client_channels->count > 0 ) { gui_edit_set_text( edit_channel, list_first( client_channels ) ); gui_list_select( list_channels, 0,0, 1 ); } gui_widget_show( dlg_channels ); client_state = CLIENT_SELECT_CHANNEL; } /* ==================================================================== Handle channel (un)selection. ==================================================================== */ void client_handle_channel_list( GuiWidget *widget, GuiEvent *event ) { char *name; /* if a channel is selected the name is copied into the edit. unselecting does not change anything. the channel by the caption in the edit is opened on enter_channel() */ if ( event->type == GUI_ITEM_SELECTED ) { name = list_get( client_channels, event->item.y ); if ( name ) gui_edit_set_text( edit_channel, name ); } } /* ==================================================================== Close channel selector or enter new channel. ==================================================================== */ void client_enter_channel( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED char buf[16]; if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_channels ); client_state = CLIENT_NONE; /* retreive name of channel we want to enter */ buf[0] = 0; gui_edit_get_text( edit_channel, buf, 16, 0,-1 ); /* send it */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_ENTER_CHANNEL ); msg_write_string( buf ); client_transmit( CODE_BLUE, msglen, msgbuf ); #endif } void client_cancel_channel( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_channels ); client_state = CLIENT_NONE; } /* ==================================================================== Close statistics ==================================================================== */ void client_close_stats( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_stats ); client_state = CLIENT_NONE; gui_label_set_text( label_stats, _("Awaiting stats...") ); gui_label_set_text( label_winner, "..." ); } /* ==================================================================== Send chatter to gamepeer in pauseroom when ENTER was pressed. ==================================================================== */ void client_send_pausechatter( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED char buf[MAX_CHATTER_SIZE + 1]; if ( widget->type == GUI_EDIT && event->type == GUI_KEY_RELEASED && event->key.keysym == SDLK_RETURN ) { /* get message */ sprintf( buf, "<%s> ", client_name ); gui_edit_get_text( edit_pausechatter, buf+strlen(buf), MAX_CHATTER_SIZE + 1, 0,-1 ); /* clear chat edit */ gui_edit_set_text( edit_pausechatter, "" ); /* deliver message to remote ... */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_CHATTER ); msg_write_string( buf ); client_transmit( CODE_BLUE, msglen, msgbuf ); client_add_pausechatter( buf, 0 ); } #endif } /* ==================================================================== Close pauseroom. ==================================================================== */ void client_close_pauseroom( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; close_pause_chat(); comm_send_short( MSG_UNPAUSE ); } /* ==================================================================== Popup help dialogue. ==================================================================== */ void client_popup_help( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; gui_widget_show( dlg_help ); client_state = CLIENT_HELP; } /* ==================================================================== Close help dialogue. ==================================================================== */ void client_close_help( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_CLICKED ) return; gui_widget_hide( dlg_help ); } /* ==================================================================== Select topic and display help text. ==================================================================== */ void client_handle_topic_list( GuiWidget *widget, GuiEvent *event ) { if ( event->type != GUI_ITEM_SELECTED ) return; if ( event->item.y >= client_topic_count ) return; gui_list_goto( list_help, 0 ); if ( client_help_text ) delete_text( client_help_text ); client_help_text = create_text( client_helps[event->item.y], 41 ); gui_list_update( list_help, client_help_text->count ); } lbreakout2-2.6.4/client/client_handlers.h0000644000175000017500000001562511452354557015327 00000000000000/*************************************************************************** client_handlers.h - description ------------------- begin : Sat Oct 26 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __CLIENT_HANDLERS_H #define __CLIENT_HANDLERS_H /* ==================================================================== Disconnect from current server if any. ==================================================================== */ void client_disconnect(); /* ==================================================================== Try to connect to a game server. Retry twice every three seconds or quit then. ==================================================================== */ void client_connect( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Open/close the connection window. ==================================================================== */ void client_open_connect_window( GuiWidget *widget, GuiEvent *event ); void client_close_connect_window( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close chatroom and return to LBreakout's menu. ==================================================================== */ void client_quit( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close the info window and clear state. ==================================================================== */ void client_close_info( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Send chatter this function is either called by the send button or by the edit. ==================================================================== */ void client_send_chatter( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Whisper chatter if a user is selected. ==================================================================== */ void client_whisper_chatter( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Update selected peer and levelset. ==================================================================== */ void client_handle_user_list( GuiWidget *widget, GuiEvent *event ); void client_handle_levelset_list( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Handle confirmation/cancelling of confirmation dialogue. ==================================================================== */ void client_confirm( GuiWidget *widget, GuiEvent *event ); void client_cancel( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Challenge selected user. ==================================================================== */ void client_challenge( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Update multiplayer network configuration. ==================================================================== */ void client_update_difficulty( GuiWidget *widget, GuiEvent *event ); void client_update_rounds( GuiWidget *widget, GuiEvent *event ); void client_update_frags( GuiWidget *widget, GuiEvent *event ); void client_update_balls( GuiWidget *widget, GuiEvent *event ); void client_update_port( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Allow user to transfer a levelset. ==================================================================== */ void client_listen( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Initiate levelset transfer. ==================================================================== */ void client_transfer( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Open channel selector ==================================================================== */ void client_select_channel( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Handle channel (un)selection. ==================================================================== */ void client_handle_channel_list( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close channel selector or enter new channel. ==================================================================== */ void client_enter_channel( GuiWidget *widget, GuiEvent *event ); void client_cancel_channel( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close statistics ==================================================================== */ void client_close_stats( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Send chatter to gamepeer in pauseroom when ENTER was pressed. ==================================================================== */ void client_send_pausechatter( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close pauseroom. ==================================================================== */ void client_close_pauseroom( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Popup help dialogue. ==================================================================== */ void client_popup_help( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Close help dialogue. ==================================================================== */ void client_close_help( GuiWidget *widget, GuiEvent *event ); /* ==================================================================== Select topic and display help text. ==================================================================== */ void client_handle_topic_list( GuiWidget *widget, GuiEvent *event ); #endif lbreakout2-2.6.4/client/display.c0000644000175000017500000001440411452354557013623 00000000000000/*************************************************************************** display.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "display.h" extern SDL_Surface *offscreen; extern SDL_Surface *stk_display; extern StkFont *display_font; extern StkFont *display_highlight_font; List *displays = 0; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Delete a display ==================================================================== */ void display_delete( void *ptr ) { Display *display = ptr; if ( display ) { stk_surface_free( &display->surf ); free( display ); } } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Add a display. The display is cleared by displays_clear() so the returned display is just a pointer. The contents of the display is 'text'+'value'. Both may be changed with the display_set_text/value() functions. 'digits' is the maxium size of 'value' ==================================================================== */ Display* displays_add( int x, int y, int w, int h, char *text, int value, int digits ) { Display *display = 0; if ( displays == 0 ) displays = list_create( LIST_AUTO_DELETE, display_delete ); display = calloc( 1, sizeof( Display ) ); if ( display == 0 ) return 0; if ( ( display->surf = stk_surface_create( SDL_SWSURFACE,w,h ) ) == 0 ) { free( display ); return 0; } SDL_SetColorKey( display->surf, 0, 0 ); display->use_alpha = 1; display->x = x; display->y = y; display->w = w; display->h = h; display->digits = digits; strcpy( display->text, text ); display->value = value; display->cur_value = value; list_add( displays, display ); return display; } /* ==================================================================== Remove all displays ==================================================================== */ void displays_clear() { if ( displays ) { list_delete( displays ); displays = 0; } } /* ==================================================================== Draw displays ==================================================================== */ void displays_hide() { Display *display; if ( displays == 0 ) return; list_reset( displays ); while ( ( display = list_next( displays ) ) ) { stk_surface_blit(offscreen, display->x, display->y, display->w, display->h, stk_display, display->x, display->y ); stk_display_store_drect(); } } void displays_show() { int i; char str[64], numstr[10]; StkFont *font; Display *display; if ( displays == 0 ) return; list_reset( displays ); display_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; display_highlight_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; while ( ( display = list_next( displays ) ) ) { if (display->is_highlighted) font = display_highlight_font; else font = display_font; strcpy( str, display->text ); if ( display->digits > 0 ) { sprintf( numstr, "%i", (int)display->cur_value ); for ( i = 0; i < display->digits - strlen( numstr ); i++ ) strcat( str, " " ); strcat( str, numstr ); } if ( display->use_alpha ) { stk_surface_alpha_blit( display->surf, 0,0, display->w, display->h, stk_display, display->x, display->y, 128 ); } stk_font_write( font, stk_display, display->x + 2, display->y + 1, -1, str ); } } /* ==================================================================== Update displays ==================================================================== */ void displays_update( int ms ) { float change; Display *display; if ( displays == 0 ) return; list_reset( displays ); while ( ( display = list_next( displays ) ) ) { if ( (int)display->cur_value == display->value ) continue; /* change relative as for big display->cur_values we must count faster */ change = ( display->value - display->cur_value ) / 200; if ( change > 0 && change < 0.6 ) change = 0.6; if ( change < 0 && change > -0.6 ) change = -0.6; display->cur_value += change * ms; if ( change > 0 && display->cur_value > display->value ) display->cur_value = display->value; if ( change < 0 && display->cur_value < display->value ) display->cur_value = display->value; } } /* ==================================================================== Modify display ==================================================================== */ void display_set_text( Display *display, char *text ) { strcpy( display->text, text ); } void display_set_value( Display *display, int value ) { display->value = value; } void display_set_value_directly( Display *display, int value ) { display->cur_value = value; /* no smooth approaching of the dest value */ display->value = value; } void display_set_highlight( Display *display, int on ) { display->is_highlighted = on; } lbreakout2-2.6.4/client/display.h0000644000175000017500000000546711452354557013641 00000000000000/*************************************************************************** display.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __DISPLAY_H #define __DISPLAY_H typedef struct { SDL_Surface *surf; int x, y, w, h; char text[32]; int digits; int value; float cur_value; /* smoothly approximates destination 'value' */ int use_alpha; /* if true we darken the background a bit. this is true by default */ int is_highlighted; /* use highlight font */ } Display; /* ==================================================================== Add a display. The display is cleared by displays_clear() so the returned display is just a pointer. The contents of the display is 'text'+'value'. Both may be changed with the display_set_text/value() functions. 'digits' is the maxium size of 'value' ==================================================================== */ Display* displays_add( int x, int y, int w, int h, char *text, int value, int digits ); /* ==================================================================== Remove all displays ==================================================================== */ void displays_clear(); /* ==================================================================== Draw displays ==================================================================== */ void displays_hide(); void displays_show(); /* ==================================================================== Update displays ==================================================================== */ void displays_update( int ms ); /* ==================================================================== Modify display ==================================================================== */ void display_set_text( Display *display, char *text ); void display_set_value( Display *display, int value ); void display_set_value_directly( Display *display, int value ); void display_set_highlight( Display *display, int on ); #endif lbreakout2-2.6.4/client/extras.c0000644000175000017500000004634011452354557013470 00000000000000/*************************************************************************** extras.c - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../game/game.h" #include "bricks.h" #include "shrapnells.h" #include "player.h" #include "paddle.h" #include "frame.h" extern Player *cur_player; extern SDL_Surface *stk_display; extern SDL_Rect stk_drect; extern SDL_Surface *offscreen; extern SDL_Surface *bkgnd; /* background + frame */ extern SDL_Surface *offscreen_backup; extern int ball_w, ball_dia; extern SDL_Surface *brick_pic; extern Brick bricks[MAP_WIDTH][MAP_HEIGHT]; extern SDL_Surface *extra_pic; /* graphics */ extern SDL_Surface *extra_shadow; extern SDL_Surface *paddle_pic, *weapon_pic; extern SDL_Surface *ball_pic; extern SDL_Surface *shot_pic; extern StkFont *display_font; extern SDL_Surface *wall_pic; extern int shadow_size; #ifdef AUDIO_ENABLED extern StkSound *wav_score, *wav_metal, *wav_std, *wav_wall, *wav_joker; extern StkSound *wav_goldshower, *wav_life_up; extern StkSound *wav_speedup, *wav_speeddown; extern StkSound *wav_chaos, *wav_darkness, *wav_ghost; extern StkSound *wav_timeadd, *wav_expl_ball, *wav_weak_ball; extern StkSound *wav_bonus_magnet, *wav_malus_magnet, *wav_disable; extern StkSound *wav_attach; /* handled by balls.c */ extern StkSound *wav_expand, *wav_shrink, *wav_frozen; #endif extern Game *game; /* client game context */ extern int paddle_ch; extern int ball_pic_x_offset; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Public ==================================================================== */ /* Play sounds and handle graphical effects. */ void client_handle_collected_extra( Paddle *paddle, int extra_type ) { int i, j; #ifdef AUDIO_ENABLED int px = paddle->x+(paddle->w>>1); #endif Extra *ex; switch (extra_type) { case EX_JOKER: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_joker ); #endif list_reset( game->extras ); while ( ( ex = list_next( game->extras ) ) ) { stk_display_store_rect( &ex->update_rect ); list_delete_current( game->extras ); } break; case EX_SCORE200: case EX_SCORE500: case EX_SCORE1000: case EX_SCORE2000: case EX_SCORE5000: case EX_SCORE10000: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_score ); #endif break; case EX_GOLDSHOWER: paddle->extra_time[EX_GOLDSHOWER] += TIME_GOLDSHOWER; paddle->extra_active[EX_GOLDSHOWER] = 1; #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_goldshower ); #endif break; case EX_LIFE: if ( game->game_type == GT_LOCAL ) { if ( paddle->player->lives < game->diff->max_lives ) { paddle->player->lives++; frame_add_life(); } } break; case EX_SHORTEN: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_shrink ); #endif paddle_init_resize( paddle, -1); break; case EX_LENGTHEN: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_expand ); #endif paddle_init_resize( paddle, 1); break; case EX_BALL: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_std ); #endif break; case EX_WALL: paddle->extra_time[EX_WALL] += TIME_WALL; if ( paddle->extra_active[EX_WALL] ) { #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_std ); #endif break; } paddle->extra_active[extra_type] = 1; paddle->wall_alpha = 0; #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_wall ); #endif break; case EX_METAL: game->extra_time[EX_METAL] += TIME_METAL; game->extra_active[extra_type] = 1; ball_pic_x_offset = ball_w; #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_metal ); #endif /* other ball extras are disabled */ if ( game->extra_active[EX_EXPL_BALL] ) { game->extra_active[EX_EXPL_BALL] = 0; game->extra_time[EX_EXPL_BALL] = 0; } if ( game->extra_active[EX_WEAK_BALL] ) { game->extra_active[EX_WEAK_BALL] = 0; game->extra_time[EX_WEAK_BALL] = 0; } break; case EX_FROZEN: paddle->extra_time[EX_FROZEN] = TIME_FROZEN; paddle->extra_active[extra_type] = 1; paddle->pic_y_offset = paddle_ch*2; paddle->frozen = 1; /* the server sided paddle is blocked so does the same with the local copy */ #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_frozen ); #endif break; case EX_WEAPON: paddle->extra_time[EX_WEAPON] += TIME_WEAPON; paddle->extra_active[extra_type] = 1; weapon_install( paddle, 1 ); #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_std ); #endif break; case EX_SLIME: paddle->extra_time[EX_SLIME] += TIME_SLIME; paddle->extra_active[extra_type] = 1; if ( !paddle->frozen ) paddle->pic_y_offset = paddle_ch; #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_attach ); #endif break; case EX_FAST: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_speedup ); #endif if ( game->extra_active[EX_SLOW] ) { game->extra_time[EX_SLOW] = 0; game->extra_active[EX_SLOW] = 0; } game->extra_time[EX_FAST] += TIME_FAST; game->extra_active[extra_type] = 1; break; case EX_SLOW: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_speeddown ); #endif if ( game->extra_active[EX_FAST] ) { game->extra_time[EX_FAST] = 0; game->extra_active[EX_FAST] = 0; } game->extra_time[EX_SLOW] += TIME_SLOW; game->extra_active[extra_type] = 1; break; case EX_CHAOS: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_chaos ); #endif game->extra_time[EX_CHAOS] += TIME_CHAOS; game->extra_active[extra_type] = 1; break; case EX_DARKNESS: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_darkness ); #endif game->extra_time[EX_DARKNESS] += TIME_DARKNESS; if ( game->extra_active[EX_DARKNESS] ) break; /* backup offscreen and turn it black */ stk_surface_fill( offscreen, 0,0,-1,-1, 0x0 ); stk_surface_fill( stk_display, 0,0,-1,-1, 0x0 ); stk_display_store_rect( 0 ); /* set alpha keys to 128 */ SDL_SetAlpha( paddle_pic, SDL_SRCALPHA, 128 ); SDL_SetAlpha( weapon_pic, SDL_SRCALPHA, 128 ); SDL_SetAlpha( extra_pic, SDL_SRCALPHA, 128 ); SDL_SetAlpha( ball_pic, SDL_SRCALPHA, 128 ); SDL_SetAlpha( shot_pic, SDL_SRCALPHA, 128 ); SDL_SetAlpha( display_font->surface, SDL_SRCALPHA, 128 ); /* use dark explosions */ exps_set_dark( 1 ); game->extra_active[extra_type] = 1; break; case EX_GHOST_PADDLE: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_ghost ); #endif paddle->extra_time[EX_GHOST_PADDLE] += TIME_GHOST_PADDLE; paddle->extra_active[extra_type] = 1; paddle_set_invis( paddle, 1 ); break; case EX_TIME_ADD: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_timeadd ); #endif for ( i = 0; i < EX_NUMBER; i++ ) if ( game->extra_time[i] ) game->extra_time[i] += 7000; for ( i = 0; i < EX_NUMBER; i++ ) { for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_time[i] ) game->paddles[j]->extra_time[i] += 7000; } break; case EX_EXPL_BALL: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_expl_ball ); #endif ball_pic_x_offset = ball_w*2; game->extra_time[EX_EXPL_BALL] += TIME_EXPL_BALL; game->extra_active[extra_type] = 1; /* other ball extras are disabled */ if ( game->extra_active[EX_METAL] ) { game->extra_active[EX_METAL] = 0; game->extra_time[EX_METAL] = 0; } if ( game->extra_active[EX_WEAK_BALL] ) { game->extra_active[EX_WEAK_BALL] = 0; game->extra_time[EX_WEAK_BALL] = 0; } break; case EX_WEAK_BALL: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_weak_ball ); #endif ball_pic_x_offset = ball_w*3; game->extra_time[EX_WEAK_BALL] += TIME_WEAK_BALL; game->extra_active[extra_type] = 1; /* other ball extras are disabled */ if ( game->extra_active[EX_METAL] ) { game->extra_active[EX_METAL] = 0; game->extra_time[EX_METAL] = 0; } if ( game->extra_active[EX_EXPL_BALL] ) { game->extra_active[EX_EXPL_BALL] = 0; game->extra_time[EX_EXPL_BALL] = 0; } break; case EX_BONUS_MAGNET: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_bonus_magnet ); #endif paddle_set_attract( paddle, ATTRACT_BONUS ); paddle->extra_time[EX_BONUS_MAGNET] += TIME_BONUS_MAGNET; paddle->extra_active[extra_type] = 1; if ( paddle->extra_active[EX_MALUS_MAGNET] ) { paddle->extra_active[EX_MALUS_MAGNET] = 0; paddle->extra_time[EX_MALUS_MAGNET] = 0; } break; case EX_MALUS_MAGNET: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_malus_magnet ); #endif paddle_set_attract( paddle, ATTRACT_MALUS ); paddle->extra_time[EX_MALUS_MAGNET] += TIME_MALUS_MAGNET; paddle->extra_active[extra_type] = 1; if ( paddle->extra_active[EX_BONUS_MAGNET] ) { paddle->extra_active[EX_BONUS_MAGNET] = 0; paddle->extra_time[EX_BONUS_MAGNET] = 0; } break; case EX_DISABLE: #ifdef AUDIO_ENABLED stk_sound_play_x( px, wav_disable ); #endif /* set all active extra times to 1 so they will expire next prog cycle */ for ( i = 0; i < EX_NUMBER; i++ ) if ( game->extra_time[i] ) game->extra_time[i] = 1; for ( i = 0; i < EX_NUMBER; i++ ) { for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_time[i] ) game->paddles[j]->extra_time[i] = 1; } break; } } /* ==================================================================== Show, hide extras ==================================================================== */ void extras_hide() { ListEntry *entry = game->extras->head->next; Extra *ex; while ( entry != game->extras->tail ) { ex = entry->item; entry = entry->next; stk_surface_blit( offscreen, (int)ex->x, (int)ex->y, BRICK_WIDTH + shadow_size, BRICK_HEIGHT + shadow_size, stk_display, (int)ex->x, (int)ex->y ); ex->update_rect = stk_drect; stk_display_store_rect( &ex->update_rect ); } } void extras_show_shadow() { ListEntry *entry = game->extras->head->next; Extra *extra; while ( entry != game->extras->tail ) { extra = entry->item; stk_surface_clip( stk_display, 0,0, stk_display->w - BRICK_WIDTH, stk_display->h ); stk_surface_alpha_blit( extra_shadow, extra->type * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, (int)extra->x + shadow_size, (int)extra->y + shadow_size, ((int)extra->alpha)>>1 ); stk_surface_clip( stk_display, 0,0,-1,-1 ); entry = entry->next; } } void extras_show() { ListEntry *entry = game->extras->head->next; Extra *ex; int x, y; while ( entry != game->extras->tail ) { ex = entry->item; entry = entry->next; x = (int)ex->x; y = (int)ex->y; stk_surface_alpha_blit( extra_pic, ex->offset, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x, y, ex->alpha ); #if 0 if ( x < ex->update_rect.x ) { /* movement to left */ ex->update_rect.w += ex->update_rect.x - x; ex->update_rect.x = x; } else /* movement to right */ ex->update_rect.w += x - ex->update_rect.x; if ( ex->dir == -1 ) { /* movement up */ ex->update_rect.h += ex->update_rect.y - y; ex->update_rect.y = y; if ( ex->update_rect.y < 0 ) { ex->update_rect.h += ex->update_rect.y; ex->update_rect.y = 0; } } else { /* movement down */ ex->update_rect.h += y - ex->update_rect.y; if ( ex->update_rect.y + ex->update_rect.h >= stk_display->h ) ex->update_rect.h = stk_display->h - ex->update_rect.y; } stk_display_store_rect( &ex->update_rect ); #endif ex->update_rect.x = x; ex->update_rect.y = y; ex->update_rect.w = BRICK_WIDTH + shadow_size; ex->update_rect.h = BRICK_HEIGHT + shadow_size; stk_display_store_rect( &ex->update_rect ); } } void extras_alphashow( int alpha ) { ListEntry *entry = game->extras->head->next; Extra *ex; int x, y; while ( entry != game->extras->tail ) { ex = entry->item; x = (int)ex->x; y = (int)ex->y; stk_surface_alpha_blit( extra_pic, ex->type * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x, y, alpha ); stk_display_store_rect( &ex->update_rect ); entry = entry->next; } } /* move the extras as in extras_update but do not collect them */ void client_extras_update( int ms ) { Extra *ex; int i, j; int magnets; Paddle *magnet; /* check extra_time of limited extras */ /* general extras */ for ( i = 0; i < EX_NUMBER; i++ ) if ( game->extra_time[i] ) { if ( (game->extra_time[i] -= ms) <= 0 ) { game->extra_time[i] = 0; /* expired */ switch ( i ) { case EX_EXPL_BALL: case EX_WEAK_BALL: case EX_METAL: ball_pic_x_offset = 0; break; case EX_DARKNESS: /* restore offscreen */ stk_surface_blit( bkgnd, 0,0,-1,-1, offscreen, 0,0 ); bricks_draw(); if ( game->game_type == GT_LOCAL ) frame_draw_lives( cur_player->lives, game->diff->max_lives ); /* back to screen */ stk_surface_blit( offscreen, 0,0,-1,-1, stk_display, 0,0 ); stk_display_store_rect( 0 ); /* set alpha keys to OPAQUE */ SDL_SetAlpha( paddle_pic, 0,0 ); SDL_SetAlpha( extra_pic, 0,0 ); SDL_SetAlpha( ball_pic, 0,0 ); SDL_SetAlpha( shot_pic, 0,0 ); SDL_SetAlpha( display_font->surface, 0,0 ); /* use bright explosions */ exps_set_dark( 0 ); break; } /* set deactivated */ game->extra_active[i] = 0; } } /* paddlized extras */ for ( j = 0; j < game->paddle_count; j++ ) for ( i = 0; i < EX_NUMBER; i++ ) /* extra_time of wall is updated in client_walls_update() */ if ( game->paddles[j]->extra_time[i] && i != EX_WALL ) if ( (game->paddles[j]->extra_time[i] -= ms) <= 0 ) { game->paddles[j]->extra_time[i] = 0; /* expired */ switch ( i ) { case EX_FROZEN: case EX_SLIME: if ( game->paddles[j]->extra_time[EX_SLIME] > 0 ) game->paddles[j]->pic_y_offset = paddle_ch; else game->paddles[j]->pic_y_offset = 0; game->paddles[j]->frozen = 0; break; case EX_WEAPON: weapon_install( game->paddles[j], 0 ); break; case EX_GHOST_PADDLE: paddle_set_invis( game->paddles[j], 0 ); break; case EX_BONUS_MAGNET: case EX_MALUS_MAGNET: paddle_set_attract( game->paddles[j], ATTRACT_NONE ); break; } /* set deactivated */ game->paddles[j]->extra_active[i] = 0; /* wall is handled in wall_...() */ } /* move extras and check if paddle was hit */ list_reset( game->extras ); while ( ( ex = list_next( game->extras ) ) ) { /* if only one paddle has a magnet active all extras will * be attracted by this paddle else the extras 'dir' is used */ magnets = 0; magnet = 0; for ( i = 0; i < game->paddle_count; i++ ) if ( paddle_check_attract( game->paddles[i], ex->type ) ) { magnets++; magnet = game->paddles[i]; /* last magnet */ } if ( magnets != 1 ) { /* either no or more than one magnet so use default */ if ( ex->dir > 0 ) ex->y += 0.05 * ms; else ex->y -= 0.05 * ms; } else { /* 'magnet' is the paddle that will attract this extra */ if ( magnet->type == PADDLE_TOP ) ex->y -= 0.05 * ms; else ex->y += 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) < magnet->x + ( magnet->w >> 1 ) ) { ex->x += 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) > magnet->x + ( magnet->w >> 1 ) ) ex->x = magnet->x + ( magnet->w >> 1 ) - ( BRICK_WIDTH >> 1 ); } else { ex->x -= 0.05 * ms; if ( ex->x + ( BRICK_WIDTH >> 1 ) < magnet->x + ( magnet->w >> 1 ) ) ex->x = magnet->x + ( magnet->w >> 1 ) - ( BRICK_WIDTH >> 1 ); } } if ( !game->extra_active[EX_DARKNESS] ) { if ( ex->alpha < 255 ) { ex->alpha += 0.25 * ms; if (ex->alpha > 255) ex->alpha = 255; } } else { if ( ex->alpha < 128 ) { ex->alpha += 0.25 * ms; if (ex->alpha > 128) ex->alpha = 128; } } /* if out of screen forget this extra */ if ( ex->y >= stk_display->h || ex->y + BRICK_HEIGHT < 0 ) { stk_display_store_rect( &ex->update_rect ); list_delete_current( game->extras ); continue; } for ( j = 0; j < game->paddle_count; j++ ) { /* contact with paddle core ? */ if ( paddle_solid( game->paddles[j] ) ) if ( ex->x + BRICK_WIDTH > game->paddles[j]->x ) if ( ex->x < game->paddles[j]->x + game->paddles[j]->w - 1 ) if ( ex->y + BRICK_HEIGHT > game->paddles[j]->y ) if ( ex->y < game->paddles[j]->y + game->paddles[j]->h ) { /* remove extra but don't handle it */ stk_display_store_rect( &ex->update_rect ); list_delete_current( game->extras ); } } } } /* wall */ void walls_hide() { int j; for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_active[EX_WALL] ) { stk_surface_blit( offscreen, BRICK_WIDTH, game->paddles[j]->wall_y, wall_pic->w, wall_pic->h, stk_display, BRICK_WIDTH, game->paddles[j]->wall_y ); stk_display_store_drect(); } } void walls_show() { int j; for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_active[EX_WALL] ) stk_surface_alpha_blit( wall_pic, 0,0, wall_pic->w, wall_pic->h, stk_display, BRICK_WIDTH, game->paddles[j]->wall_y, (int)game->paddles[j]->wall_alpha ); } void walls_alphashow( int alpha ) { int j; for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_active[EX_WALL] ) stk_surface_alpha_blit( wall_pic, 0,0, wall_pic->w, wall_pic->h, stk_display, BRICK_WIDTH, game->paddles[j]->wall_y, alpha ); } void client_walls_update( int ms ) { int j; for ( j = 0; j < game->paddle_count; j++ ) if ( game->paddles[j]->extra_active[EX_WALL] ) { if ( game->paddles[j]->extra_time[EX_WALL] > 0 ) { if ( (game->paddles[j]->extra_time[EX_WALL] -= ms) < 0 ) game->paddles[j]->extra_time[EX_WALL] = 0; /* still appearing? */ if (game->paddles[j]->wall_alpha < 255) if ( (game->paddles[j]->wall_alpha += 0.25 * ms) > 255 ) game->paddles[j]->wall_alpha = 255; } else if ( (game->paddles[j]->wall_alpha -= 0.25 * ms) < 0 ) { game->paddles[j]->wall_alpha = 0; game->paddles[j]->extra_active[EX_WALL] = 0; } } } lbreakout2-2.6.4/client/extras.h0000644000175000017500000000334011452354557013466 00000000000000/*************************************************************************** extras.h - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* Play sounds and handle graphical effects. */ void client_handle_collected_extra( Paddle *paddle, int extra_type ); /* move the extras as in extras_update but do not collect them */ void client_extras_update( int ms ); /* ==================================================================== Show, hide extras ==================================================================== */ void extras_hide(); void extras_show_shadow(); void extras_show(); void extras_alphashow( int alpha ); /* ==================================================================== Wall ==================================================================== */ void walls_hide(); void walls_show(); void walls_alphashow( int alpha ); void client_walls_update( int ms ); lbreakout2-2.6.4/client/paddle.c0000644000175000017500000002750111452354557013411 00000000000000/*************************************************************************** paddle.c - description ------------------- begin : Fri Sep 7 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "paddle.h" #include "../game/game.h" /* ==================================================================== Paddle & plasma weapon ==================================================================== */ extern SDL_Surface *paddle_pic; /* paddle tiles: left, middle, right for each paddle type */ extern SDL_Surface *paddle_shadow; extern SDL_Surface *weapon_pic; extern SDL_Surface *ammo_pic; extern SDL_Surface *weapon_shadow; extern int paddle_cw, paddle_ch; int weapon_w = 14; int weapon_h = 18; int weapon_fr_num = 4; float weapon_fpms = 0.006; /* ==================================================================== Other stuff ==================================================================== */ extern SDL_Surface *stk_display; extern SDL_Rect stk_drect; extern SDL_Surface *offscreen; extern int shadow_size; extern Game *game; extern Config config; /* ==================================================================== Hide and show paddle on screen. ==================================================================== */ void paddle_hide( Paddle *paddle ) { paddle->update_rect.x = paddle->x; paddle->update_rect.y = paddle->y; paddle->update_rect.w = paddle->w + shadow_size; paddle->update_rect.h = paddle->h + shadow_size; stk_surface_blit( offscreen, paddle->x, paddle->y, paddle->update_rect.w, paddle->update_rect.h, stk_display, paddle->x, paddle->y ); /* store rect if it won't be drawn */ if ( paddle->invis ) if ( paddle->invis_delay == 0 ) stk_display_store_rect( &paddle->update_rect ); } void paddle_show_shadow( Paddle *paddle ) { int aux_w = 0, i; int rem_middle_w; /* remaining points to draw in the middle */ if ( paddle->invis ) return; if ( game->extra_active[EX_DARKNESS] ) return; stk_surface_clip( stk_display, 0, 0, stk_display->w - BRICK_WIDTH, stk_display->h ); /* left end */ stk_surface_alpha_blit( paddle_shadow, paddle->pic_x_offset,0,paddle_cw, paddle_ch, stk_display, paddle->x + shadow_size, paddle->y + shadow_size, SHADOW_ALPHA ); /* middle part */ for ( i = paddle_cw, rem_middle_w = paddle->w - ( paddle_cw << 1 ); rem_middle_w > 0; i += paddle_cw, rem_middle_w -= paddle_cw ) { if ( rem_middle_w > paddle_cw ) aux_w = paddle_cw; else aux_w = rem_middle_w; stk_surface_alpha_blit( paddle_shadow, paddle->pic_x_offset+paddle_cw,0,aux_w, paddle_ch, stk_display, paddle->x + shadow_size + i, paddle->y + shadow_size, SHADOW_ALPHA ); } /* right end */ i = paddle->w - paddle_cw; stk_surface_alpha_blit( paddle_shadow, paddle->pic_x_offset+(paddle_cw<<1),0,paddle_cw, paddle_ch, stk_display, paddle->x + shadow_size + i, paddle->y + shadow_size, SHADOW_ALPHA ); stk_surface_clip( stk_display, 0, 0, 0, 0 ); } void paddle_show( Paddle *paddle ) { int i, aux_w = 0; int rem_middle_w; /* remaining points to draw in the middle */ /* if invisible return or show alpha */ if ( paddle->invis ) { if ( paddle->invis_delay != 0 ) paddle_alphashow( paddle, 128 ); return; } /* paddle */ /* left end */ stk_surface_blit( paddle_pic, paddle->pic_x_offset,paddle->pic_y_offset, paddle_cw, paddle_ch, stk_display, paddle->x, paddle->y ); /* middle part */ for ( i = paddle_cw, rem_middle_w = paddle->w - ( paddle_cw << 1 ); rem_middle_w > 0; i += paddle_cw, rem_middle_w -= paddle_cw ) { if ( rem_middle_w > paddle_cw ) aux_w = paddle_cw; else aux_w = rem_middle_w; stk_surface_blit( paddle_pic, paddle->pic_x_offset+paddle_cw,paddle->pic_y_offset, aux_w, paddle_ch, stk_display, paddle->x + i, paddle->y ); } i = paddle->w - paddle_cw; /* right end */ stk_surface_blit( paddle_pic, paddle->pic_x_offset+(paddle_cw<<1),paddle->pic_y_offset, paddle_cw, paddle_ch, stk_display, paddle->x + i, paddle->y ); /* weapon */ if ( paddle->weapon_inst ) stk_surface_blit( weapon_pic, (int)paddle->weapon_cur * weapon_w, 0, weapon_w, weapon_h, stk_display, paddle->x + ((paddle->w - weapon_w)>>1), paddle->y ); /* update */ if ( paddle->x < paddle->update_rect.x ) { /* movement to left */ paddle->update_rect.w += paddle->update_rect.x - paddle->x; paddle->update_rect.x = paddle->x; } else { /* movement to right */ paddle->update_rect.w += paddle->x - paddle->update_rect.x; } stk_display_store_rect( &paddle->update_rect ); } void paddle_alphashow( Paddle *paddle, int a ) { int i, aux_w; int rem_middle_w; /* left end */ stk_surface_alpha_blit( paddle_pic, paddle->pic_x_offset,paddle->pic_y_offset, paddle_cw, paddle_ch, stk_display, paddle->x, paddle->y, a ); /* middle part */ for ( i = paddle_cw, rem_middle_w = paddle->w - ( paddle_cw << 1 ); rem_middle_w > 0; i += paddle_cw, rem_middle_w -= paddle_cw ) { if ( rem_middle_w > paddle_cw ) aux_w = paddle_cw; else aux_w = rem_middle_w; stk_surface_alpha_blit( paddle_pic, paddle->pic_x_offset+paddle_cw,paddle->pic_y_offset, aux_w, paddle_ch, stk_display, paddle->x + i, paddle->y, a ); } i = paddle->w - paddle_cw; /* right end */ stk_surface_alpha_blit( paddle_pic, paddle->pic_x_offset+(paddle_cw<<1),paddle->pic_y_offset, paddle_cw, paddle_ch, stk_display, paddle->x + i, paddle->y, a ); if ( paddle->weapon_inst ) stk_surface_alpha_blit( weapon_pic, (int)paddle->weapon_cur * weapon_w, 0, weapon_w, weapon_h, stk_display, paddle->x + ((paddle->w - weapon_w)>>1), paddle->y, a ); /* update */ if ( paddle->x < paddle->update_rect.x ) { /* movement to left */ paddle->update_rect.w += paddle->update_rect.x - paddle->x; paddle->update_rect.x = paddle->x; } else { /* movement to right */ paddle->update_rect.w += paddle->x - paddle->update_rect.x; } stk_display_store_rect( &paddle->update_rect ); } /* ==================================================================== Update paddle animation (weapon) ==================================================================== */ void client_paddle_update( Paddle *paddle, int ms ) { Ball *ball; int result; /* invisiblity */ if ( paddle->invis ) /* extra active */ if ( paddle->invis_delay > 0 && (paddle->invis_delay-=ms) <= 0 ) paddle->invis_delay = 0; if ( paddle->weapon_inst ) { /* animation */ if ( (paddle->weapon_cur+=ms*weapon_fpms) >= weapon_fr_num) paddle->weapon_cur -= weapon_fr_num; } /* check for resize */ if ( ( result = paddle_resize( paddle, ms ) ) ) { list_reset( game->balls ); while ( ( ball = list_next( game->balls ) ) ) /* adjust attached balls */ if ( ball->attached && ball->paddle == paddle ) { if ( result < 0 ) { /* shrinked */ if ( ball->cur.x > ( paddle->w >> 1 ) ) { ball->cur.x -= 2; ball->x = (int)ball->cur.x; } } else { /* expanded */ if ( ball->cur.x > ( paddle->w >> 1 ) ) { ball->cur.x += 2; ball->x = (int)ball->cur.x; } } } } } /* ==================================================================== Handle events (used for local paddle): Update the coordinates and the state of both fire buttons (left/right). The influence of that on the weapon is handled in paddle_update() and the influence on balls is handled in balls_update(). NEW: While the middle button is pressed, the balls will be accelerated to maximum speed. This is the local equivalent to comm_update_remote_paddle(). ==================================================================== */ void paddle_handle_events( Paddle *paddle, int ms ) { Uint8 *keystate; Uint8 buttonstate; int xoff, yoff; int diff, old_paddle_x = paddle->x; int has_moved = 0; /* a frozen paddle does nothing */ if ( paddle->frozen ) { #ifdef PADDLE_FRICTION paddle->v_x = 0; #endif return; } /* get SDL input states */ keystate = SDL_GetKeyState(0); buttonstate = SDL_GetRelativeMouseState( &xoff, &yoff ); /* mouse motion */ if ( xoff != 0 ) { if ( config.invert ) xoff = -xoff; paddle->cur_x += config.motion_mod * xoff; #ifdef MOUSE_WARP /* reset mouse pointer as current solution does not work for BeOS */ SDL_EventState( SDL_MOUSEMOTION, SDL_IGNORE ); SDL_WarpMouse(stk_display->w >> 1, stk_display->h >> 1); SDL_EventState( SDL_MOUSEMOTION, SDL_ENABLE ); #endif #ifdef PADDLE_FRICTION paddle->friction_delay = 200; #endif has_moved = 1; } /* keys */ if ( keystate[config.k_left] ) { paddle->cur_x -= config.key_speed * (ms << keystate[config.k_turbo]); paddle->friction_delay = 0; paddle->v_x = 0.0; has_moved = 1; } if ( keystate[config.k_right] ) { paddle->cur_x += config.key_speed * (ms << keystate[config.k_turbo]); paddle->friction_delay = 0; paddle->v_x = 0.0; has_moved = 1; } /* update friction delay */ #ifdef PADDLE_FRICTION if ( paddle->friction_delay > 0 && (paddle->friction_delay-=ms)<=0) { paddle->friction_delay = 0; paddle->v_x = 0.0; } #endif /* check paddle when moved */ if ( has_moved ) { /* check range and set absolute position */ if (paddle->cur_x < BRICK_WIDTH) paddle->cur_x = BRICK_WIDTH; if (paddle->cur_x + paddle->w >= stk_display->w - BRICK_WIDTH) paddle->cur_x = stk_display->w - BRICK_WIDTH - paddle->w; paddle->x = paddle->cur_x; /* set paddle speed so that it will modify balls */ #ifdef PADDLE_FRICTION diff = paddle->x - old_paddle_x; paddle->v_x = (float)(diff) / ms; if ( xoff != 0 ) { /* limit mouse speed */ if (paddle->v_x > 5.0) paddle->v_x = 5.0; if (paddle->v_x < -5.0) paddle->v_x = -5.0; paddle->v_x /= 5; } #endif /* visible for some time */ paddle->invis_delay = PADDLE_INVIS_DELAY; } /* update the fire flags (left/right) */ if ( buttonstate & SDL_BUTTON(1) || keystate[config.k_lfire] ) paddle->fire_left = 1; else paddle->fire_left = 0; if ( buttonstate & SDL_BUTTON(3) || keystate[config.k_rfire] ) paddle->fire_right = 1; else paddle->fire_right = 0; /* update maxspeed request - handled in ../game/balls.c::balls_update */ paddle->maxballspeed_request_old = paddle->maxballspeed_request; if ( buttonstate & SDL_BUTTON(2) || keystate[config.k_maxballspeed] ) paddle->maxballspeed_request = 1; else paddle->maxballspeed_request = 0; //printf( "%d\n", paddle->maxballspeed_request ); /* update return key */ if ( buttonstate & SDL_BUTTON(2) || keystate[config.k_return] ) paddle->ball_return_key_pressed = 1; else paddle->ball_return_key_pressed = 0; } /* draw ammo in network game */ void paddle_ammo_hide( Paddle *paddle ) { int x; x = (stk_display->w - paddle->ball_ammo*ammo_pic->w) / 2; stk_surface_blit( offscreen, x,paddle->ball_ammo_disp_y, paddle->ball_ammo*ammo_pic->w, ammo_pic->h, stk_display, x,paddle->ball_ammo_disp_y ); stk_display_store_drect(); } void paddle_ammo_show( Paddle *paddle ) { int i, x; x = (stk_display->w - paddle->ball_ammo*ammo_pic->w) / 2; for ( i = 0; i < paddle->ball_ammo; i++, x += ammo_pic->w ) { stk_surface_blit( ammo_pic, 0,0,-1,-1, stk_display, x, paddle->ball_ammo_disp_y ); stk_display_store_drect(); } } lbreakout2-2.6.4/client/paddle.h0000644000175000017500000000361511452354557013416 00000000000000/*************************************************************************** paddle.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Hide and show paddle on screen. ==================================================================== */ void paddle_hide( Paddle *paddle ); void paddle_show_shadow( Paddle *paddle ); void paddle_show( Paddle *paddle ); void paddle_alphashow( Paddle *paddle, int a ); /* ==================================================================== Update paddle animation (weapon) ==================================================================== */ void client_paddle_update( Paddle *paddle, int ms ); /* ==================================================================== Handle events (used for local paddle) ==================================================================== */ void paddle_handle_events( Paddle *paddle, int ms ); /* draw ammo in network game */ void paddle_ammo_hide( Paddle *paddle ); void paddle_ammo_show( Paddle *paddle ); lbreakout2-2.6.4/client/bricks.c0000644000175000017500000002765211452660553013440 00000000000000/*************************************************************************** bricks.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "../game/game.h" #include "lbreakout.h" #include "shrapnells.h" #include "bricks.h" extern SDL_Surface *stk_display; extern SDL_Surface *offscreen; /* offscreen with bricks, background, frame */ extern SDL_Surface *bkgnd; /* background picture (includes frame) */ extern SDL_Surface *warp_pic; extern SDL_Surface *brick_pic; /* brick graphics in a horizontal order */ extern int shadow_size; extern SDL_Surface *brick_shadow; /* shadow mask */ extern int shine_x, shine_y, shine_recreate; #ifdef AUDIO_ENABLED extern StkSound *wav_boom; #endif extern Game *game; /* ==================================================================== Locals ==================================================================== */ /* remove a brick and release the extra (which will have no effect * on collection) update the graphics. no growth or explosions * of other bricks are initiated as these are send by network */ void client_brick_remove( int mx, int my, int type, Vector imp, Paddle *paddle, int no_sound ) { int px, py, w, h, i, j, shadow, anim_brick_id; int dir; /* add explosion animation */ if ( type == SHR_BY_EXPL_WITH_EXPL ) { exp_create( mx * BRICK_WIDTH + ( BRICK_WIDTH >> 1 ), my * BRICK_HEIGHT + ( BRICK_HEIGHT >> 1 ) ); #ifdef AUDIO_ENABLED if (!no_sound) stk_sound_play_x( mx * BRICK_WIDTH + ( BRICK_WIDTH >> 1 ), wav_boom ); #endif type = SHR_BY_EXPL; /* WITH_EXPL is not known */ } /* decrease brick count if no indestructible brick was destroyed */ if ( game->bricks[mx][my].dur != -1 ) { game->bricks_left--; /* adjust warp limit if this was a grown brick; then limit * has to decrease again */ if (IS_GROWN_BRICK_CHAR(game->bricks[mx][my].brick_c)) game->warp_limit--; } /* before removing the brick, store the brick id for animation */ anim_brick_id = game->bricks[mx][my].id; /* remove brick from map */ game->bricks[mx][my].brick_c = ' '; game->bricks[mx][my].id = -1; game->bricks[mx][my].dur = -1; game->bricks[mx][my].exp_time = -1; game->bricks[mx][my].heal_time = -1; game->bricks[mx][my].type = MAP_EMPTY; /* get screen position */ px = mx * BRICK_WIDTH; py = my * BRICK_HEIGHT; /* release extra if one exists. in opposite to the server the goldshower * 1000P is not released here but in the hit handle function if the gold_shower * flag is set to avoid releasing 'ghost' extras due to latency. */ dir = ( paddle->type == PADDLE_TOP ) ? -1 : 1; if ( game->bricks[mx][my].extra != EX_NONE ) { if ( game->diff->allow_maluses || !extra_is_malus( game->bricks[mx][my].extra ) ) list_add( game->extras, extra_create( game->bricks[mx][my].extra, px, py, dir ) ); } game->bricks[mx][my].extra = EX_NONE; game->bricks[mx][my].extra_c = ' '; /* in case of darkness no (graphical) remove nescessary */ if ( game->extra_active[EX_DARKNESS] ) { #ifdef AUDIO_ENABLED if (!no_sound) stk_sound_play_x( px, wav_boom ); #endif return; } shrapnells_create( brick_pic, anim_brick_id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, px, py, type, imp ); /* recreate shine if needed */ if (px == shine_x && py == shine_y) shine_recreate = 1; /* clear offscreen */ w = BRICK_WIDTH + shadow_size; h = BRICK_HEIGHT + shadow_size; if ( px + w > stk_display->w - BRICK_WIDTH ) w = stk_display->w - BRICK_WIDTH - px; stk_surface_clip( offscreen, px, py, w, h ); stk_surface_blit( bkgnd, px, py, w, h, offscreen, px, py ); /* if shadow redraw close bricks */ for ( i = mx - 1; i <= mx + 1; i++ ) for ( j = my - 1; j <= my + 1; j++ ) { if ( i > 0 && j > 0 && i < MAP_WIDTH - 1 ) { if ( game->bricks[i][j].type != MAP_EMPTY ) { if ( i <= mx && j <= my ) shadow = 1; else shadow = 0; brick_draw( offscreen, i, j, shadow ); } } } stk_surface_clip( offscreen, 0, 0, 0, 0 ); /* update screen */ stk_surface_blit( offscreen, px, py, w, h, stk_display, px, py ); stk_display_store_drect(); #ifdef AUDIO_ENABLED if (!no_sound) stk_sound_play_x( px, wav_boom ); #endif } static void client_brick_heal( int x, int y ) { game->bricks[x][y].dur++; game->bricks[x][y].id++; if ( !game->extra_active[EX_DARKNESS] ) { brick_draw( offscreen, x, y, 0 ); brick_draw( stk_display, x, y, 0 ); stk_display_store_drect(); } } static void client_brick_grow( int x, int y, int id ) { Brick *brick = &game->bricks[x][y]; int px, py; int isReplace = 0; if (game->bricks[x][y].type!=MAP_EMPTY) isReplace = 1; /* add brick */ //brick->id = RANDOM( BRICK_GROW_FIRST, BRICK_GROW_LAST ); brick->id = id; brick->brick_c = brick_get_char( brick->id ); brick->type = MAP_BRICK; brick->score = game->diff->score_mod * BRICK_SCORE / 10; brick->dur = 1; /* keep the extra that is already assigned to this position */ brick->exp_time = -1; brick->heal_time = -1; /* XXX mark grown bricks by upper case. with this trick we can store * this information in the level snapshot. */ brick->brick_c -= 32; /* f->F, ... */ if (!isReplace) { game->bricks_left++; /* adjust warp limit (grown bricks don't help hitting limit) */ game->warp_limit++; } if ( !game->extra_active[EX_DARKNESS] ) { px = x * BRICK_WIDTH; py = y * BRICK_HEIGHT; if (isReplace) brick_draw( offscreen, x, y, 0 ); else brick_draw_complex( x, y, px, py ); stk_surface_blit( offscreen, px, py, BRICK_WIDTH + shadow_size, BRICK_HEIGHT + shadow_size, stk_display, px, py ); stk_display_store_drect(); } } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Draw all bricks to offscreen surface. ==================================================================== */ void bricks_draw() { int i, j; if ( offscreen == 0 ) return; stk_surface_clip( offscreen, 0, 0, stk_display->w - BRICK_WIDTH, stk_display->h ); for ( j = 1; j < MAP_HEIGHT - 1; j++ ) for ( i = 1; i < MAP_WIDTH - 1; i++ ) if ( game->bricks[i][j].id >= 0 ) brick_draw( offscreen, i, j, 1 ); stk_surface_clip( offscreen, 0,0,0,0 ); } /* ==================================================================== Draw brick to passed surface ==================================================================== */ void brick_draw( SDL_Surface *surf, int map_x, int map_y, int shadow ) { int x = map_x * BRICK_WIDTH, y = map_y * BRICK_HEIGHT; /* dont draw invisible bricks */ if ( game->bricks[map_x][map_y].id == INVIS_BRICK_ID ) return; /* add shadow */ if ( shadow ) { stk_surface_alpha_blit( brick_shadow, game->bricks[map_x][map_y].id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, surf, x + shadow_size, y + shadow_size, SHADOW_ALPHA ); } /* brick if not frame brick */ if ( map_x == 0 || map_y == 0 || map_x == MAP_WIDTH - 1 ) return; stk_surface_blit( brick_pic, game->bricks[map_x][map_y].id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, surf, x,y ); } /* ==================================================================== Add brick with clipped shadow to offscreen. To draw a brick without shadow check use brick_draw(). ==================================================================== */ void brick_draw_complex( int mx, int my, int px, int py ) { brick_draw( offscreen, mx, my, 1 ); /* redraw surrounding bricks */ stk_surface_clip( offscreen, px + shadow_size, py + shadow_size, BRICK_WIDTH, BRICK_HEIGHT ); if ( mx + 1 == MAP_WIDTH - 1 ) { /* right frame part */ stk_surface_blit( bkgnd, px + BRICK_WIDTH, py, BRICK_WIDTH, ( BRICK_HEIGHT << 1 ), offscreen, px + BRICK_WIDTH, py ); } else { brick_draw( offscreen, mx + 1, my, 0 ); brick_draw( offscreen, mx + 1, my + 1, 0 ); } if ( game->bricks[mx][my + 1].type != MAP_EMPTY ) brick_draw( offscreen, mx, my + 1, 0 ); stk_surface_clip( offscreen, 0, 0, 0, 0 ); } /* ==================================================================== Make brick at mx,my loose 'points' duration. It must have been previously checked that this operation is completely valid. It does not update net_bricks or the player's duration reference. ==================================================================== */ void client_brick_loose_dur( int mx, int my, int points ) { int px, py; int refresh_h, refresh_w; while ( points-- > 0 ) { game->bricks[mx][my].dur--; game->bricks[mx][my].id--; /* adjust brick character: * a,b,c - multiple hits * v - invisible */ if ( game->bricks[mx][my].brick_c == 'v' ) game->bricks[mx][my].brick_c = 'c'; else game->bricks[mx][my].brick_c--; /* successive order */ if ( !game->extra_active[EX_DARKNESS]) { px = mx * BRICK_WIDTH; py = my * BRICK_HEIGHT; refresh_w = BRICK_WIDTH+shadow_size; refresh_h = BRICK_HEIGHT+shadow_size; /* copy background as old brick may have different transparency do this in three parts to save computation */ stk_surface_blit( bkgnd, px, py, shadow_size, BRICK_HEIGHT, offscreen, px, py ); stk_surface_blit( bkgnd, px + shadow_size, py, BRICK_WIDTH - shadow_size, BRICK_HEIGHT + shadow_size, offscreen, px + shadow_size, py ); stk_surface_blit( bkgnd, px + BRICK_WIDTH, py + shadow_size, shadow_size, BRICK_HEIGHT, offscreen, px + BRICK_WIDTH, py + shadow_size ); /* draw brick + surrounding */ brick_draw_complex( mx, my, px, py ); /* udpate screen */ stk_surface_blit( offscreen, px, py, refresh_w, refresh_h, stk_display, px, py ); stk_display_store_drect(); } } } /* handle a received brick action */ void client_handle_brick_hit( BrickHit *hit ) { Paddle *paddle; Vector imp; paddle = (hit->paddle==PADDLE_BOTTOM)?game->paddles[PADDLE_BOTTOM]:game->paddles[PADDLE_TOP]; angle2vec( hit->degrees, &imp ); switch ( hit->type ) { case HT_HIT: client_brick_loose_dur( hit->x, hit->y, 1 ); break; case HT_REMOVE: if (hit->draw_explosion) hit->dest_type = SHR_BY_EXPL_WITH_EXPL; client_brick_remove( hit->x, hit->y, hit->dest_type, imp, paddle, hit->no_sound ); /* gold shower extra */ if ( hit->gold_shower ) list_add( game->extras, extra_create( EX_SCORE1000, hit->x*BRICK_WIDTH, hit->y*BRICK_HEIGHT, (hit->paddle==PADDLE_TOP)?-1:1 ) ); break; case HT_HEAL: client_brick_heal( hit->x, hit->y ); break; case HT_GROW: client_brick_grow( hit->x, hit->y, hit->brick_id ); break; } } /* redraw all bricks (leaving shadows in transparent frame parts) */ void client_redraw_all_bricks() { stk_surface_blit( bkgnd, BRICK_WIDTH, BRICK_HEIGHT, stk_display->w - BRICK_WIDTH*2,stk_display->h - BRICK_HEIGHT, offscreen, BRICK_WIDTH, BRICK_HEIGHT ); bricks_draw(); stk_surface_blit( offscreen, BRICK_WIDTH, BRICK_HEIGHT, stk_display->w - BRICK_WIDTH*2,stk_display->h - BRICK_HEIGHT, stk_display, BRICK_WIDTH, BRICK_HEIGHT ); // stk_display_update( STK_UPDATE_ALL ); stk_display_store_drect(); } lbreakout2-2.6.4/client/bricks.h0000644000175000017500000000356211452354557013443 00000000000000/*************************************************************************** bricks.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Draw all bricks to offscreen surface. ==================================================================== */ void bricks_draw(); /* ==================================================================== Add brick with clipped shadow to offscreen. To draw a brick without shadow check use brick_draw(). ==================================================================== */ void brick_draw_complex( int mx, int my, int px, int py ); /* ==================================================================== Draw brick to passed surface ==================================================================== */ void brick_draw( SDL_Surface *surf, int map_x, int map_y, int shadow ); /* handle a received brick action */ void client_handle_brick_hit( BrickHit *hit ); /* redraw all bricks */ void client_redraw_all_bricks(); lbreakout2-2.6.4/client/empty.hscr0000644000175000017500000000034511452354557014030 00000000000000>>>LBreakout2 ............ 10 300000 ............ 9 200000 ............ 8 150000 ............ 7 100000 ............ 6 70000 ............ 5 50000 ............ 4 40000 ............ 3 30000 ............ 2 20000 ............ 1 10000 lbreakout2-2.6.4/client/shine.c0000644000175000017500000000751311452354557013267 00000000000000/*************************************************************************** shine.c - description ------------------- begin : Thu Sep 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" extern SDL_Surface *stk_display; extern Config config; extern SDL_Surface *offscreen; extern SDL_Surface *shine_pic; extern Game *game; float shine_change = 0.020; /* per ms */ int shine_frame = 6; /* maximum frame */ float shine_cur = 0; /* current frame */ int shine_x, shine_y; /* position where current shine is drawn */ int shine_recreate = 1; Delay shine_delay; /* delay between shines */ /* ==================================================================== Load/delete resources ==================================================================== */ void shine_load() { delay_set( &shine_delay, 200 ); } void shine_delete() { } /* ==================================================================== Recreate shine on a random but valid brick ==================================================================== */ void shine_create() { int x_add, y_add, x, y; shine_cur = 0; shine_x = 0; shine_y = 0; if ( !config.anim ) return; x = (rand() % (BRICK_WIDTH - 2)) + 1; y = (rand() % (BRICK_HEIGHT - 2)) + 1; x_add = rand() % 2 == 0 ? 1 : -1; y_add = rand() % 2 == 0 ? 1 : -1; while (x > 0 && x < MAP_WIDTH - 1 && y > 0 && y < MAP_HEIGHT - 1) { if (game->bricks[x][y].type != MAP_EMPTY && game->bricks[x][y].id != INVIS_BRICK_ID ) { shine_x = x * BRICK_WIDTH; shine_y = y * BRICK_HEIGHT; break; } x += x_add; y += y_add; } /* if creation succeeded don't create any more shines */ if ( shine_x != 0 && shine_y != 0 ) shine_recreate = 0; } /* ==================================================================== Reset (delete( shine ==================================================================== */ void shine_reset() { shine_x = shine_y = 0; shine_recreate = 1; delay_reset( &shine_delay ); } /* ==================================================================== Show/hide current shine ==================================================================== */ void shine_hide() { if (shine_x == 0 && shine_y == 0) return; stk_surface_blit( offscreen, shine_x, shine_y, BRICK_WIDTH, BRICK_HEIGHT, stk_display, shine_x, shine_y ); stk_display_store_drect(); } void shine_show() { if (shine_x == 0 && shine_y == 0) return; stk_surface_blit( shine_pic, (int)shine_cur * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, shine_x, shine_y ); } /* ==================================================================== Update shine ==================================================================== */ void shine_update( int ms ) { /* recreate shine? */ if ( shine_recreate ) { shine_x = shine_y = 0; /* if recreation is demanded delete old shine */ if ( delay_timed_out( &shine_delay, ms ) ) shine_create(); } else { shine_cur += shine_change * ms; if (shine_cur > shine_frame) { shine_recreate = 1; delay_reset( &shine_delay ); } } } lbreakout2-2.6.4/client/shine.h0000644000175000017500000000372411452354557013274 00000000000000/*************************************************************************** shine.h - description ------------------- begin : Thu Sep 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Load/delete resources ==================================================================== */ void shine_load(); void shine_delete(); /* ==================================================================== Recreate shine on a random but valid brick ==================================================================== */ void shine_create(); /* ==================================================================== Reset (delete( shine ==================================================================== */ void shine_reset(); /* ==================================================================== Show/hide current shine ==================================================================== */ void shine_hide(); void shine_show(); /* ==================================================================== Update shine ==================================================================== */ void shine_update( int ms ); lbreakout2-2.6.4/client/shots.c0000644000175000017500000000747511452354557013330 00000000000000/*************************************************************************** shots.c - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../game/game.h" extern SDL_Surface *shot_pic; extern SDL_Surface *shot_shadow; extern int shot_w, shot_h; extern float shot_v_y; float shot_cur_fr = 0.0; int shot_fr_num = 4; float shot_fpms = 0.01; int shot_alpha = 128; extern SDL_Surface *offscreen; extern SDL_Surface *stk_display; extern SDL_Rect stk_drect; extern int shadow_size; extern Game *game; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Hide and show shots ==================================================================== */ void shots_hide() { ListEntry *entry = game->shots->head->next; Shot *shot; while ( entry != game->shots->tail ) { shot = entry->item; entry = entry->next; stk_surface_blit( offscreen, (int)shot->x,(int)shot->y, shot_w + shadow_size,shot_h + shadow_size, stk_display, (int)shot->x,(int)shot->y ); stk_display_store_rect( &shot->update_rect ); } } void shots_show() { ListEntry *entry = game->shots->head->next; Shot *shot; int x, y; stk_surface_clip( stk_display, 0, 0, stk_display->w - BRICK_WIDTH, stk_display->h ); while ( entry != game->shots->tail ) { shot = entry->item; entry = entry->next; x = (int)shot->x; y = (int)shot->y; stk_surface_alpha_blit( shot_shadow, 0, 0, shot_w, shot_h, stk_display, x + shadow_size, y + shadow_size, SHADOW_ALPHA ); stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, shot_w, shot_h, stk_display, x, y, shot_alpha ); shot->update_rect.x = x; shot->update_rect.y = y; shot->update_rect.w = shot_w + shadow_size; shot->update_rect.h = shot_h + shadow_size; stk_display_store_rect( &shot->update_rect ); } stk_surface_clip( stk_display, 0, 0, 0, 0 ); } void shots_alphashow( int alpha ) { ListEntry *entry = game->shots->head->next; Shot *shot; while ( entry != game->shots->tail ) { shot = entry->item; stk_surface_alpha_blit( shot_pic, (int)shot->cur_fr * shot_w, 0, shot_w, shot_h, stk_display, (int)shot->x, (int)shot->y, alpha ); stk_display_store_rect( &shot->update_rect ); entry = entry->next; } } /* update animation of shots */ void client_shots_update( int ms ) { Shot *shot; shot_cur_fr += ms * shot_fpms; if (shot_cur_fr >= shot_fr_num) shot_cur_fr -= shot_fr_num; list_reset( game->shots ); while ( (shot = list_next(game->shots)) ) shot->cur_fr = shot_cur_fr; /* else there would be no animation as reset the list with each communicator call */ } lbreakout2-2.6.4/client/shots.h0000644000175000017500000000244711452354557013327 00000000000000/*************************************************************************** shots.h - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Hide and show shots ==================================================================== */ void shots_hide(); void shots_show(); void shots_alphashow( int alpha ); /* update animation of shots */ void client_shots_update( int ms ); lbreakout2-2.6.4/client/win32.ico0000644000175000017500000002715611452354557013460 00000000000000(vhžÈ èÎ ¨¶00h^00¨Æ( €€€€€€€€€€€€€ÀÀÀÿÿÿÿÿÿÿÿÿÿÿÿwwqˆÿÿˆwwpwwwwwwww""r""'""""r""'""wwwwwwwwqqwwwwwwwwðààðþþÿÿÿÿÿÿ(  9ae!a!)q))u))})1y)BQ9!,c)8c18s1ER1IR9Ic1Qc1Es1ik9e{ZuZBY{RikJisJe{Bm{RisRmsRi{!Ž!)Ž))–))š)1Ž19Š91’11–11š19–99ž99¢99¦99ª99®9R–RZžRRžZB®BJ¶JZ¢ZZÃZ!0Œ)<œUŒ1a„9}„!e”)m”q½B]„Bi„Ji„Jm„JaŒBmŒJyŒRq„RuŒJy”J}”J}œRy”R}œJ}¥cŠ”kŽ”k’”k’œJŠ¥J†­‚΂ֆֆÖ1ŠÎ1’Ö9šÞ9žÞRžÖB¢ÞB¢çc¶çµ²µµ¶µ½º½½¾½¥Ïœ”žÖœ¾ÎµºÖœÃεë÷µï÷:AQSRP9Eihkkkljg ccdfcdc **( $,,**'*,, 1184+115.62111 %%.7#%%%%-3&%%JJ=NJJMGTGJJ?\\aOZ__\\^O``\>;WY\U@WWWY[LWVW;DFHBD"ŒŠ    &SOQOU!XOSRSOQOU!XOSRSO&&KPKJZ$VMKMKPKJZ$VMKMKP&#KKKKZ%[KKKKKKKZ%[KKKKK#"GGGGI%WGHGGGGGI%WGHGGG"8lvmsT9ˆtlulvmsT9ˆtlulv76peonr.…nqppeonr.…nqppe5;h‰ÜÚÜÙÚÔ®xºïÜÓÚÞÚîîÒÛ¯{yôÞÕÚîÚîÜ>GHGGH<;:—‰FHNGGGGHF::‹”FFNHGGGJÎÌÆÌÌÊúNèÀÌÎÍÎÍÇÇÌÉ÷³›ÄÌÎÍÍÍËÆ=9¼ª¾½»¾ÊŠè޾¼¼¾ª½¾»½ÅÁ›¦½½¼¾ª¼¾98ª¼¼¼¾¼ÈŒê‘¼¾¼ª¼¼¼½½Â¿ž²¼¼¾»»¼¼88¼¼ª½½¼Éé¼¾ª»¼ª¼½¼ÃÀœ°¼¾ªª¼ª»9 ²°²¦¦¥˜•óµ²°°²°²±¥¦–™´ì²°°²°²²SRRRRQM=KSSQRSRSSQRML=SSQRSRSRÿÿþü?øøü?þÿÿÿøÿÿøÿÿøÿÿøÿÿü?ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ(0`€€€€€€€€€€€€€ÀÀÀÿÿÿÿÿÿÿÿÿÿÿÿwwwwwwwwwwwwwwwwwwwwwwqxˆˆˆˆˆˆˆqqqˆˆxˆˆˆˆˆˆˆxwxˆˆÿÿÿÿÿÿÿˆ‡qˆˆÿÿÿÿÿÿÿˆqˆˆˆˆˆˆˆwwwwwww6vwawˆr@ˆ‡x‡ g`wwwwwwwwwwwwwwwwwwwwwwpˆˆˆˆˆˆxˆˆˆˆˆˆˆˆˆxˆˆˆˆˆ€"""""(r""""""""(r""""" """""(r""""""""(r""""" """""(r""""""""(r""""" """""(r""""""""(r""""" """""(r""""""""(r""""" """""(r""""""""(r""""" """""(r""""""""(r""""" ˆˆˆˆˆˆxˆˆˆˆˆˆˆˆˆxˆˆˆˆˆ€wwwwwwwwwwwwwwwwwwwwwwpˆˆˆˆˆˆxˆˆˆˆˆˆˆˆˆxˆˆˆˆˆ€qqqqqqqqqqqqqqwwwwwwwwwwwwwwwwwwwwwwpÿðÿÿàÿÿÀÿÿ€ÿÿÿÿÿÿÿÿÿÿ€ÿÿÀÿÿàÿÿðÿÿÿðÿÿÿÿàÿÿÿÿàÿÿÿÿàÿÿÿÿàÿÿÿÿðÿÿÿÿøÿÿÿÿü?ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ(0`   < !)!19$9!,!!,))())0!1<)!,1!01!41)09)491<1989J8)R<)IYamqquy1E19M19M99Q9BJ Z,R18J!0Rckk{4c s({?KMMNMKMKMMKC?42662AcfggeP|~~‚…………‚‚~~~|Rdcec2Tpstxxr’¡’’’’’’’’†}qxtke5O€y ¢ „¨©©©©©©©©ª©ªª©Ž¢‰usoCŸ¶·¶”«±µµµµµµµµµµµµ³§“·£zsonu¤··”¡±µ½½½½½½½½½½½²§”¶¥‰jBduž v¦¨¨¨¨¨¨¨¨©©©¦ƒv{yj98febLSTUUTTTTUUSOQNJ;ýù¿öÃa¼~í‡c\® TI7ÄlL§µÛm˜+J%ÇËBÜÞYsš/Úx×mÇ×O $S ýápÿ#–ùåé/Ö ÆùñüY*c´›§×n8¤x¥FýpD,óøl}× ÷RI ¬]¿þöïÖö6 qz­%©dÍѸ@ˆÚØF KòݶßÞíÏ/?I©bâÖ´±Ä¤M˜o߀X+•æaÿVm´—ÊL×oý樴o/Àm÷ÒöåË¥6Ãö^)7ß´ÔËtî7Ç”çéú5„}Š×»7¿/5€˜•¶5ÍÓí9„­ë7Fû§4¿8¿=½ùÝtû¦¤ÒÆѰ=}ýåߺnƒ §Û:¿1¾oX¨µ²Ù=–½ëŸ>ÿ b¶÷êÃÇ¿iXkIÌ™f¢¦ÏiÜÞ*ã´4aØ•45¬ +3>2aNS›œæœÆÐÂp2Úºn_⨵y}ú³J*­µñ ̻ӇåöÒõ;,IH%…\¦Wã:&&"©ätýÚul¥Õ(•ÕÖëâ|ÑÆ ¡JYvwßåeÔZÏÓ%§+–ˆX”2JjXKÄš™YçWÌÔ°¬Y++•R9?ÄùÜqÓÚJ¥ÖŸ36Ô¤÷mlN“ [£íxýÆ@„Rk!ÖRÒDÊX"ê†#b)yVÒ0{?¤<ç8†nKLûÓ‡ç¯ a«µ}þúG"|xûûoµD© ÖŠ%†Íˆk‰­BJ½;¾—RuÃ]«©æå:^¾Åù„|÷Ã?†núÝõòy¼|iµ|üÃÿ„Ørš³ ¥mŽcI£±ÁûKº]~ÑÖŸŸÿÂÀÔšB'fR &jBHb Ýþòü“ÒÖw»ÐæÛS­Ñ/•Éq""%U)QJi]'”jY´6µ.»Ó‡e:kršKw?„þ§—G†o¾Û*c[MÝæà\‚¼ßN×oýö$”²RJjDDÚc}M È˵ߞ®¯ŸˆÉ‡mN3s£†Ôб]NckÕ:/¤ô~ÛZÑÚ‚ÎRª’Âz»|&j +@Z9ÄÌÌRê´œµöÎ÷Ì„˜•Òa8¼|ý÷Z£;m<–Ô°PCmScÁ¡Û)¥ ­•†Ù?/> Ú„8¾ú~·þe!„VF7^¾vÛS™o¥&kCœ/Xâ°9Z¿ ý¡ßžöÇw $ÿýÿøh„——ŸçÛ7&nX³qÁÚ0lŒu­æû·¿vãå«Rf¾=13e½°d¬I•ã(¥rý.„Ý2½ø°s®OqT÷o…PÚX©´Tš™qRÊ'âVs¤V‰)ÍãÖÌÔ!D­qü@Äd´›Ç§ZbQJ ©ZÉXcN7æ–æËt{’ZŸÞü6Åq<¡V¥P®ß5lÃîNI½9¼AÌ]·×ÆYß/ó¥aŠóewxCL9B*­\Nãñîã4>ï?†n[KßÓrVÊô›»õá¥ÔÎ9ÏÀ¬´-y’R¹n[òÜjvÝÖÚkÄV¨‘”R+„fÂ’£ó›’–ZSI³TÊÏÔr¼°Ò®µª´R,iØ¿®_­ëœÛ(˜q·»,`Ët6®›._!µ––Ë»ÿ0]ŸR•¶9Ý`{|7^¾:××¥åšËâ]?^Ïq¹žŸš®_µvi¹H!Äzó¶‡7µÄ’¦nsüò韷‡·OŸÿµ–¨Œ«qŽË $©¤ÐýpLi$j>lÓr™Ç—Öjk¥”Y½yÿµ Îo¬ík^€ˆjš”2®Û¦å¢9NBm=€hXŒëâ|±®&­¬BH¥Œ %Ï9MX30‘6Vk›ã˜–k«eúÀD¶ÛÜÝäVˆ‰S¼Åù¢´ó%§Q˜©µoLˆX@@-YY—ækœÏ D\n¡ÛÕ2aÍ‘¹ˆ´Ü|·==þn¼|f"jµ‚`Á¢–ÈÃî!„mJ#3¨%³RJÕ0¡ƒ‚[C!%5$"!3I¥V)µ2-©´Ûe~==üâd]˜Æ—µÆÀáôA 9]¿±R&¥!n¶÷9ŽDä»ír{qÝVJ}yþis|kLG­ )ÎßþüþÇzþü¯ÆvˆEk5+e´± üæÃß_~^nÏ9-ˆ±a­ebeÝñþããû¿-qNËÕ…a÷1/7©¤÷›’gml-ÉX¯ŽÇ;!€0Ö )k^€˜•qX#0ìî>´’S»áˆ5I¥•T­UÌQiGÔ”R6lmjY´vB€h˜¥R`ýÀ܈pØ=~üýÿ’ãØ¨Õ4—¼ÌÓ+bÁV°fc\œÎBš8¿¦xÓÚ25!%Ö"¤ÒJ»šc7¦Ë×~s7O¯*Y× XÏCQ#¢¶Ù=hëKž€@*%••°–Rf!¤2¦æ¥a5ÆãKš±fbdf¢ª´%Â0™·†ÚXÀZ¸¡TFi ˜¥mkÅù^™óbÃ0^¿7"’RÅårºû¾äeØ=¶šZCm}ÍQMX¡¶ˆd-ó2½€2¶–8]¾×µšÒrRÆùbðŒ/ƆЄÒÝæØ÷‡œçýéUël˜kv¾×ÚÔ­ëZÉKNÚø†Kì6w/_ÿt¼û޹5¬astaÓ°Þ^?[ÛuÛƒh˜s-‹õ!€Ór ÃÁú®Æ¹a¹½þ¤´KËe³³?½]n/1NÆzn5?}ù—a{‡% %Kœ¤ÒD­•\1³q^i+€•Ôx_ïßýAJ­”ÙîÇËõæÝÇ~8îo_³ÐfN¥,>ìœR¼‘JJe]/@0·Zs×…€†U+]köýÎ8¯m¨e‘RÕ<ÂÚmOÔp»{ÐÆå²`‰% ËÝãïsºy×§<çS­ív‡·Ãönž^­ëJ^¤TB*¥MœÎÌMHÕjbbjÕw;Äì\gmO„L¨m¿L¯Jc|ŽãíüK·¹Ã’ˆ1[Û·–K^@ÃZK\æ³5ëq©4–D„ QK­æf\ÐÆ1“÷›†¹auaSK¢†Ð°2³TZ)­”cnÀ0lŽ+ÌPÆb‰ÌLˆ6 Þ ç§¿ìïJM@µR«ÌúÝýÛ¿/Ÿ7û7,Ⱥ®Õç‹6¾5”RsCÂZ1^_ÑÊ”<¥åª­¿¾þ¬µ¶—ç¿ú°ùáÿåvþe»ŸâUkúƒ”ºæ´?}WÒ(„˜§g¬UHR¥ùÊÜÔûï~Wó2ݾååjü ¥–j•ÅIjm´ßìÞøn«µkTAj(µ¡V}¿gjýî>Í—0Ö–¶Ì¯B+«´Éy,qÔÆ§xKñZËbl`f`´!nÐû­RHÃÜ@ŠñúmÊÚZ``ÒÆ!Ö’&¥ÌÚ€±F­M-YÇ„Ãþkª% !@ðt{RÚI¥ÓrÑÚI©K™€@ ©·ÇwÆyB¬%I)@ aŒÅ’Œ Ô°NÌÍØNKS1*í”6X *e°fà¦ÛÜc°9¼ëºë¶×—_Rº­ KŸâ•‰•±ÀTJ2Îû°enµ¦íîaØ¿¯_DÍsI‹õCkMks}ýDDJ›e|Þï~$,ËtžoÏDM€p~SÒHÜv§÷¥DcÃt{Êé†9Íãóîðîüô§ýñý4~ó~˜®O¥,ÔênÿVIE@RhuºR !‰0Åë<¾Ö2+m¥Bªš—ñòe¼~)yi% ÛûùöM)ëºíåù'¥MZ®Póryþi•LÚ¸ZSš/ÌÜoKZ®Ä$„ÔÚ-ÓkÃjCODÖ!ÕîîÕ$µ­¥`>ls tûF•‰Öas·9¾KËMJ½Î_Ú¶9ýî¡æXò¬´nXŽ?nZË·×ÏB )uI³”*„=b²6¼ùþâô"…fRÊš¢&¤´n V¥Ò5G†ŠIJUË‚˜±d¬™ˆ@Hi\ Z-­U)%bfnÐh¼}ËÍw[`¨%Z×cYX0Ö»G†8žC·«eÙß—š®O?aI –EI ׿µº=¼Ýl¦Û5lLi¾Ö•Ö­–ãý÷Ä´ %©Ìtùòôùߘ™—ù¬óÙ‡]­QÛ€­J¥ŒëK‰èøð1繎êýw¿c¦†¥µ´Ò •.yöý¾ïq¾‚J`–Úäx3¶æo­¡6Θ`L0~Óõ;¢•ä „Z›~s¬5³1! %u£Ú°@Ãr¼ÿ.ű——Ÿs%޵Df’Zçxs~` ­Ívÿ¦ÖÔmN„Åïûu!ÇqØ=0óf{º}Š7öËôRë’–›1ž©1€¶ááýß æ¼ÜÂprap®7Ö—_Òrm,!Z@*¬YJM­ )°d^€©ÔZ‡„”R*BjãŒÄ„%7&j5Õ©!3+m§ï|·Ã¼œŸª5bŽo¿ÿO—óg%õññ‡R£TÚu[뺶€¡ßS£Ðïö§Díáíïµõ%ÍJY­ÝæøöüíO›Ýc\..l¬´2BÈ”nÖX¹°Ãš¬ëòró~óòåߎ¿aàóÓ_ÙØ ~üÃ?b­™ZQÚø°c`&Úß)©JM—矨!Q568×·Zcº®O%„¢VAˆÖŠ’:ô;`žÇç´\kÉllJ ¡™‰¹1Q7jÍ%M @kãÍØp»|&Ä8_jI­!UɳRk쇻†y{|;©i¢Vk‡Ówi¹)mûáDL˜R·û7ÄÍÙŽ°*ã±FcB·=y¿CL»ýÛÖŠ6§ëË'B èú£6>çIi ÀJ›E0!H!¤B0‘TÚù~¥Ú D«@H©¨5ÄÜZ¤”­Ön8Q+LÄÜ\Ø´V÷KœÀù¡äYkÇL‡»ï^¿ýùüüç’g`°®[Ť ƒw}-¹­&°Ü^¨¡6ÎÚÀRüð7ÿe™ÎX²u3[~ýœ—1¬,ËX ’[-0§‰úaÏÔ´qqzJ©‡‡÷ lMhXÖšLBHç‡\–2ß³ó½RƆA+#­36×õ›»š'm=3!sSÆ×šV)•±AJc\°ÚYë”õJ›V²´®•$•öRJ!Ä|{1¶k5×3㺒gVÚ ©jIÚ~óþo_Ÿþ|÷æ÷5ÇÝ݇œ¦úßþÏoŸþMIuyý4ÏBÈ’elœÎÓíÑZÃX0”ºÔ4K¥8礕Zæs¿½#DlY€ÐÆQ+RY)•ïwR¬½¯jmkI+'XQÏz¤ÒÔª’á?î´²µ¢•EÌ­•ÐWT µ+u¹¼ü4^¿íî¾ÓÆ—¿ýòÏJY!µÖN)£Œ­qîºÝõõ“õÃtýr|üÒ~Y.‡û°DmÜfÿ(„¾÷Ãxyµ¡gæa÷øòô'9]?3±T*N¯ÊXBt~ÀK‰ ‹óƒÖŽH!…R6N¯êÍ»ÌÍõ»Öj¿½waDBÊùö­æ¥äÖ›áÂFkWÊâ]ßo/ÏÕÊ6ÌÃþAÕjÒ0¡ 3K©Z+Ô¤HqÄ´4,Ri&F̈I‚R—/ KŠWëºV3q£†Ú؆U[×:ßkãÒr]æË°{”ˆp¾=—¼|úÓÿÓx;1¶ö›Ýƒ1þòüS7­íkY¨ápxÀi¹Î×'6„… Åùœâµ–´Î›9M¡Û·Vv‡·Óíéôæ·¯O1®ãV™ÁXßZ] fPJÛµÖZ+R(© ¬®(ã˜p}ŠÇÖò2½Ì·g)¨Õyz‰ãK{m;¬ËúAQkU(Å6‡ÇÐíÇÛ·†¹a ¦ñ¹µâýàÂ0ž¿Î·'ª]R—x³¡—Ò¦x ,…TÚjm™©5”JÅù¢¬g"&\)‚ÒV}ÿÃ߈®ß§x“Bå8µVVâv|ü 54®«iv~p®c¦~s²aóå§ÿÊÜrš´ëjIÝpta«´Á’ºþ(”r®§†ÊøëëÏÖõÛÃÛ8Ÿ‰Ð¸`]¨%¹nÓ÷mƒõq}[i,0—¼0pÃ,¥Ùìßætk»ä8—Ï¥DjØ–”<;·Ás^„”¡;¬žrN#0üJ‹¥f&)ÕJAˆVR£ªoX[KÝpÔÊú~/Ô’wjŽa8¤xÕÒìNï[Ãåö"¤ªi’Ê!ã|VÊLׯDZ­d’B¾/_ã|>?ÿe¾=QCç7+¥R30@­Q)½š&¾Û`‰­Õe»õñ7Ÿ–ñððC-‹uÝf÷Pòâû½2¶Ä‰¨Äé,„ÜßY×;×]_ÎiajRÙËó_ˆQen„ØmÌ"-×_“Ô¼ëA)Ì1ô§~s ”Öy¹)c[­ @[_ËÔ°¬©ßžjž±$¬Å…mk€)Uœ/9^•1µD¬EHºÝtûfŒg%•R ©µ+i*yÙÝ}XæË2½®) n„@ÌL9MÃî!-—'뇒jÕXŸÓ˜ã¤•.y¶¶sa˜ÇWc|ÎÓîøÁ¸ãd¬OË1×¼H©˜›R†¹1Ó*Ü•6 a^¥”qa“– –1)¥R•6q>kí¥Tˆ™©•4K%¦Vºþ •źëú®ßã`¼½,ã‹ÒhÏ@kér~CŒÔJ#d¦šĪ´UJSkë°IÜ´4ÝpP¾û=¶²Ý½i%ƒ¥-±Ý¿ÌÎKÃZë ´6Réy|Ééjý¦äIÛj–j½ïkñýÖ/Ü.ŸWÎùÁ‡ííò¯çOJê~wwyúKœ/ÔªR.-)äêŸz¿ÁZ„r­¥Ú8­¬Ú—âMi£—RÖW‹ k–Ric…¾ßjí„”­æ’¦Ûù—Î3“6n™^ûÝ]NcèvëÍc`j•°¡30 ÛûR¶óø,…ÄšàîñÇu‚³~°®'¬µFfB´† „TZJM„Ä B j(~õ+%3)iRxsx+…n˜„PˆÉ¹Þø€9Hj™W&H ­ë…&ÖÆ)ãˆ[Y&fÚÞ—8¥é\ÊÜmî”±Z;"Ô6(¡Öô@Z.Ì`¬k •Öµ$ç;ã:Ò»™¤6ê?ý÷ÿûf÷Øû”çšc+‰™†ÝScjÓø"@0aö"ç©ïʸ´œ×á„(iña§£V­ïW·>Å«sCØ^n_sšòr³a Ëø Žw‹ïwʸ8½nw—×OZ»Öª¶˜„Ö RYnëg J!D#TÚˆÐ툚u ;ãB¿¹ÀRª’g!„²æ®þj¦Õ5—+·f\ÜVcÖ,„!Jž©!b´®·¾7® ïóOß>ýKI‹”¦5`nµaBZ¨5@T¥ÔL„BH!„BPk b6wLh\%•¼€BÈÝáMNsŽW¥ŒRiÝ°ÊæÛå3J¥­ï½ë €AôÃ~³,ijÜ”4‡»rº­é œÆ·ÿ3æh» Sóa«µk­!„PDMiSò\Köw%Îêíû¤Ð ôõå¯ D·=ååzzüñüòóíòe­cXRØœ.Ï DøëkR)£¤&Â~{·æ¬v×ó'YóT1­©‡²ŒJ[c<èºÝ4>÷Û‡e:/Óùîío±æùöüæÃß§4:?hãVŒeýƆa…YD ¤µ§V™¹NÖuت÷BhcCw¤V¨ÕÇõE·®?Ü}B—ÏÚØnsòa[ó¤•Mñ²9¼³®›®OB*fZs JÛ'cý0œZ«Ré×/ê†Ãááç;¥tœ/LÈD¨ŒR´†DMiËܤÔÀ¼Ê-—ùöM(ÓjRJ—¼ðý®a•Rã™iw|_â¬ï7Ûû’—Šˆ}·‘Jç¼P«)Ý€¹ßž¦ë“ë6¡ßI¡o¯Ÿlj^Œ ÜjVÆ*©uDˆ@Ji|è·÷Öv——¿¦å¶?¾ï¶wZé/?ý·—oÿ^â Kr¾G,ÔªR¦aQÊü õ„\OVý@¤ßìß )¤² sŽ7Ĥ¤qÝVJ§‹XãaWêâýÆù^¡Œ]“š#aIĤ„²ÝÐ÷‡œ§ùòt»|®%ië\ضV…P9Ï«eJˆµÌ+Õ¶®¯eQJkí¥Ò»ÃÛe¾¨»‡7 k\®Ji&o_™èòügßïž~ù7)uŽ#ÖÔïîo¯Ÿµñw¿ÑÖÕ}¿ó¹Ûí¤VRê'`PÆNׯ5MRÚoÀmú.ÎW Bj­ë¥.+P\%¬j³»×Ö+©µÃéCNKZnXR)3bÁšj^ºáÌ)ŽÃæÄRhc­ Êú’£B(Ó¨BÃùö R¬FÀååç7ßÿý|}šÇç’ë»ñüŸPʲ–V)$am—ÓØoNµDßm‰ZŽJ™®Û-Ë¥ëŸþôŸÿÊÐŒq¾Ûך˜Y[ ™™0këW°#¤ra b!„1v³{˜oO­Uk»8_|ØÖxº=7ÌZÛœç•47,Ä-ÍWm Ɉ¥ÎÔ0Å[Ã*•ÌñÖãôZ1¯}Kâunh„­Õa÷F±L¯k¶@H™Ó\˲zÙX²zÿýJ‡Ý½Ò–°*©A ­½Š™±FëúF-Í©”Ò–1§†ÕX?lîÆË—’熵Zl+5ÊÔ<æ8?\žv~À²€Û˜®Z[fv~`æÖJ¿»ï7÷ço.e±¾kÔÒ|&¢ãã9®0†ÝmmÍQGÌ! a8ÞΟ//?å8  óú[9J!eœÏýpšÇ'­AXŒqDMk†–¸=¼»<ÿ•Œõ눪µ³¶!§÷_~þ¸ÖlŒWÆ–4”°N”!ìZZnJk¥Š®å¹ û7.l|·Å𩵻·¿›okÚN‡áذÄå Ì%MÄ-Ç‘°Ô’×pÖ ÄÔ™¨¡R–¹)¥¤²®Û3·oÜPjÝJZy«6K*yª% ¡@@^n. «è]‹ª”¹aÁšÕn»ÝßßõÇ8Ÿ}¿Ýß!–ýéƒûZ¢ ›’–V1Y×—2§e¬e!BÂZK\Í+âf]çsk•˜Öº}-чMk¥¤¹5Jîïsšxí¨y‚Ãæ„i)eý°üî¿Ûì^¢‚oE IDAT¾ý©–¥–Åû 3möÃî>tÇñöíþÝïÓr‰Ë5NçÕÒ`n­¡÷!U­±Õâü`|°aóæÃ߯钖«TZ0¹º$•¯OÔjÉ“”2§©ëJ×ïk)Sœ.Ï_þ¨SÚ ÛûV’ë6ˆy÷}Íóöøk¬%Q5®ÓJƒë‡šg¥­±¾–ä§skź.-·Ö*­ÕÎúAk#@ÄÒ°4,%/Ì 1æñI*½ÎhÄD„.lâôºæD¤”ÛÃ[!å:ºú°ë{Žókè÷9NÆuãë/ \Ò¬´#ªJ!„zóî‡Zn™rË2)cµ2J;„­Î×§Ö 004fæZ£Ûa÷8OÏÆtJk¬µ–h}ßZå_ß§“2Æw[n­a^_k±607¥±ºïÖuÎÃö¤PÚœ¿þ©–º]Ž#H!•B+)¥Ö¡ß?þ£qáøð)e)q³½Òäå6ÇùöTKB¾ùþS¼J)Ÿ~ùÿrš|·“R¥t`ç†Zc¿9õÛ»Íö~¼>5`B¶¾#ji‰PH¥í7ÇZJ\ÎZje¾>ûǧZ2SBhãvÇwX‹”ZJå\/•ÒÚû~§3bî†{"Ü>¬ž±q}ŠW`fBb*yB8ß5©ŒTªæ¸Ù=þzQŒñ9N]wØß[Û¥x36lOïˆñò±J)CØß•à8&jµäE)Å Þo„”Îõ ôôa#¥anJÙuµE§µ7nBÖKœ„µÁúþúúËÇ?ü¯9Í5/·ógbÚîî æV‹ÊXïÃn¿¥8"Á ×J»n»ªµ4_sšvw”Ô%MR*k{k‹oÚ8ÚÞ¦eô~C„ýîAI˜”ÔÆøÇVK×ífã6JÛo)Þ´ù5&@³ëw­D)ÒfÐØ0<¾û›oŸþ~åWÔR[Móô­¶Î¹.¥ŸŸþ*¥žÆçoÃæþüü“2„¶÷XsŠ—V !V?ìórÛÞ€±0!UØíߤ4J)„” $5\%\-‰¨5©dÉqÍ¥ÇùZË,¤ Ö€Yj}¸ûþåëÃpf¥ ›†9 nMûæ‹*-—ýýÇšga\WâXKšÆË—8±¦šg" ¤2JfÞßOmÍr)!°f%Õš„pݶa)%–4Z×å4*e…¾ßåx³¶9Ž ÜïJ­Âp`ào%-Dx¼ÿ>Æ‹u+­•2Öõk¦tµ©»‡GB$ªB)¨5•<·Z|·kXÂp\nOµ¤aŸæ[·9ú䀘s¼iã…DŽ# JmöoJš"5TÚZˆÈ(#”Ö«…ʜӤÍ:Í‚6vͰ®F™Tz¼~âZ£¶]šÎÆwmŸ5)m¤” QIÅi¾°•éú´Ù?¾]>»°ñak´¥†9ŽÌ¿Z>|¿_UEâŒÉqj%•² ÖÈ87H­©a-‹ŠÓ2–4U":ßO·'bšÖµ†¯KŽ˜çñö|8½oˆ%ÏÆú•äkë„”ZißíÖxÈ<ìjI¾;X×çxÛìß´š‰ óâüÐV߅𵡵¢mÇÌÝæ$”š֫YòB¬+Æ-ÍæðÀÄ)›Ã[ªµÛãtQJ—4ZˆH …5©ÃᤌmX™šó[`ÞoVí_ÒhL§¡\èúÍÝåù'ÄÈܰD"ÒÆ¥ébà”iX™™jŽÃæîîÍoÓr;Üÿx{ùÙº.M—y~ ¡ª%+cˆš¶¡anT­ë•±·×Ï5ÏX“±Ý°9²€V²6¡–Ù˜PòrzøítýJLV»õ ×PœÏBijítÿq¼=9·¦éöLÔJž‰QÉ„¾Û¯wÔÚVa&mð:a±ï÷J›´Ü”R>ìj™XJ)•rvÐÚN·¯ °º±ˆI Ùj]c&R DRôÃѺ µ3Æ[ÛÕ’¶‡·¡ÛjÛqkB*m;¦ ‚öÃaŸ™ kv~ÀZX)«µõÃ~º}k Kš¬ ×çŸËºž ¤j˜ 9ŽÔP¬+5ˆÉùmš_`úPÒ4ìîÓ22ê±êáñÝŠS´u%ÏDMG„J)ãz¥3)e¶û‡Râûÿùöò©–äl_òÌ mØJ¥jI!ì@ŠœF­6kJiÚŸ>\_~¶]ÇsŒ×Z¢ë¶L´F¡™ÁùžZÁZ´q÷ïþv<ÿ‚˜­ïsk‰+½a›—ëþô Úß?þW&J˱„ÍqþkžÖ/a¬×Ú^žþ’ÒH K™…¡Ûç8 ûG!·¶Ú^^þj]ÌÚ…8¾µ~s¯ßœï»þp8}˜n߆í½1¾aþu>ÅÀ.ìJ–~{§´m [ÍLTK ÝNÛ`76¨ãáDLëÊ຿²®/5Ä,„,eÖÆ§ù:lï¿þò/ˆKÂV­õ @­ëk‰¤µe"fÆïÞüs´.P«[¿ ש© ðº©Þ„Jëy|ÊiÒÚÔœÀ‡Ak·.åK­Uf^SÆ9ML„X¸µ¼\]¤Ð¾ßÕ²`—矗ñÙõ»íáí<½ ¦n¸_í“_“öÚúnÃÖ¼ÔŠ#µ6ÚuZY!DN3Y×»nÓmN]0®ßßµÛå›q^°@L $af!TN“ ›y|RRI© RJe<7Bß1a7¯¯ŸŒ ËüºÙ½%®µf¥l¿=¹°Áœr¼…~OŒ«Z1ί޴ 5ÏLº=Ö¬­WÊ)™¶Ö¬óë#PÚé•ôGöÇ÷ÇǘyØÞ‡~7ìJž»~¯Þÿ{Ä •¶Äêrú°u~°¶Ûß__?·ZR\^çÛs-Q BaŒSÚðª†WE.lB·•Ɔ~/˜sž±,J{jˆDB´ZvÆx¬ Ôœ˜P(E­º°kdç<­³µªR6¬ ĺ桤QÖ-·'lµ¤¹af€´ÜZÉÆõ)ÞJžKšHJ½.¿­Zœˆ˜ÉØ ´­%¯y cBI“±þp÷½’jÝž)eVRQC¬qØÜ5n%ÏD¨Œ§V©m\Ž7%Í êKÉ a)e6¶3®£F>lãô²&/œï€h™ÏR* ö~“ÒTòDÔ°&©´&B¬ôÛ;Š˜­ë Ö%ÅëJ‘]ØÔš±¤þÿçé=š,[’;¿ˆðPG^™²ªžê~èn €1`A³á‚ä’+~qrC3ØØ3˜O”ʼêˆÁ…çþª,+ï¹'<þâçヶ­ãÊ…ÐMÏ îºL¯ë|JqíÆÃááûåú5¸Iéö‡£’tR›† HqELºé_>þÛŽûã·Ë|â‚kÓæ0ÎDl© å ãýx—’Ó¶cŒuÑÕ:ß^×ù¬m²©%3V•j8«9…‚Q›Ž³ZJ®œÕR¨zȹ©m»#/N›–t!ʽp^Ašas¿.c‡¦ßP^oº|¢{fÓm1Çaó`LÏgµ¤è«Ú4Zµµbޤ&Ù²ÛÜ1.l·¡h×öî›ùú%G×v»Êù:¿*Ûíï¾½?*i\@7¼›’_1L‰±‚9Û¯óÙ¶#ã,%§´Æ™2Ç€%E7Õ’ý|æœ_/¿äÖùüܵi7Ë|ÊÉs.0SµªjÛæ?Ðwé?lC簾Ûîï¾­¥¤¸æ¥Ò]·;<þx;ÿbšÁšF(ã¦í×+Ýå>¾¼þZJª¥„u‚w~'•É)R EÝÄAa޶µn° rܪív uÁ„%“cË9§ ðë-§@²<ç¢Ûý:Ű”R@JÎ8(ÍXvÑÍ!̇»ï„„])Yi;ß¾VÊò"šv @@ŽÎÚ~º|Zç“m6Ê4Œ‹õöÊXa¬?¨÷?üËíõêòòSJŽwÏ›Ãû’C KÁDõ2Ò°è‡&%õËÇ£tæÄ*ã Œí)gÒ¶Û”œY°H©›œ|Áýr¸ûÖûi»{nÇcÎ1ù‰ƒl‡C‹v$©Žûg©ZÁE3¤ÒR79:m:.”wWÎ*ã<'/„à¬m»¶9Çùüѯ7ÎYJnØ>VDÓŽÞ]Aê}ð‹°í6E/• I§“Ê f…*âfÿž 1_>åäJ­3ÉÙsÆèSºIa²ífž^‚ŸAªR2çܘ¡öóåÓ¸Ç_¦35IZŠs¨¬0ÎR ˆI€¢©âí`å¼é¶Œ1ÆjtS?£_Ún‡%)ÕòÊcí°Ï9ºåz¸ûÖ˜Žìöï‚›uÓsš>£ëåÆö9z*ÞrÁÇÝS×ÖùTK¶ín¾}Á)´‡Ã_®TPÐ¥f.@Ë8+ˆïÿ¸Ì§éôKNÕòô’;´iµn±"cL«¶÷Ûݳ[ÎÚØ¤.µ6ÝFJSr(˜cÁÍ]¿mkÆRPëVÛ$`  QÖ­··¨5~=¿H%Dƹm†v<ðȯ×fÆgUª†Îf) «L µõ9®Œ3jN U +³¨D  ÖåDºiô‹¶-çÜ»)'/¥NÁs.¸)zªXD©tŠ+æ||üÝz{Í)篵 R‰9qÎc\£à‚2¸ˆ±évo×0N_k^+JiB˜‡Í£·ÝýwÓõ‹µƒ4­izLaØ>úu.˜Üz-›fœ._œ»¶ÝŽhJ¥Á¢`±ÝHlƘí¶Úöºé¶ãîIë“·í– ¦mïÖ |ûÃ? &mºöÔ‚J·ˆ)GG§NX¯\üf™4ýs¤¶CÎQ€H~Qº q–BO?Y;€T]¿«œ×Zµ¶>Ì1m:Ê-iÛ—‚DŽ^ˆa╇0Ó}£°ÚtÛÝñ›’üíü‰ƒ@L9. gßvûZ*b¼¾þ\%h@WVm3rV @RkIqµväBÄè¤Ô)¬rÜ=™¦‹aQª©¬Æ°Û-Ó©Ölí(«ër⬖œj- 4«s¥l·Ùîž·Ç÷Útó°»?}ýËvÿn].¥&Îy7 &mº· ”3!@*Kþ}­uØ=bòµ2ÛnjÉÄÖb¬jÝaÉÚtËí˰{œ¯_jͺéK©¥br“nûùòI›Î4ƒ ©ì€Žq½ž~¦JvÓŒˆÉ¶PjØ<?—‚¶Ùr.>þí_¿©/¯?¥°€4°ÙŒïþxyý™&RêC‘£Œ9¦è¤2Œ±nsW+ËÉcŽ µT¦–Êj•Ê€ÔÞÝ8ˆAp½›Sr9ÇZrÎ!'8¯¼hÛs!æëçÊxôs­XjÙîž×õÚô;eÚa÷ýd›]ðÓíò)…µ`âj-¬ÖZkee»/Až_~Úß'´9)õ:½`Á¶Û¹åjÛA*ë×k)ÙÚ‘3ÁXé6÷ë|nÛmð3åÏ•²×ן¥6µ”‚‰d ImSòRkGPFJ­ŒÑ›{¿ÞRX×åÔo¢›kI•U­;·^Aª~{o›¾¤dº`ÂûÛ°½'¬Kðsð3¨¬´ý]ð·ZPj Búõ*¥Vº½~ bXl;w%Ií—Z«b¹}]n/›Ã;ú¦Ë§àn‚‹R ¯n=¼nN¶sJJÊʪ[ÎËôu^µnüzëÆ#<<}ü­2Nò=‚±Z ‚TÔúgŒ;ô›‡Rrp3(M†HICŠÔ-€,˜é$V¶×ªIÉqÎ1‡”\)Ù-ç¶ß5íþvþUÙ– Ý PÊ2Á•¶Ãæ¡iwJ*Z ›q­sR²R¹ tƒ)Þ®m³É9b 9zj¹½(ÓÅ0/Ó«µC-ÅÍ'ÆùþøÍ|ûÃÂ÷ë$¥)•ùåâÝ„9 »Çe@ÁL–‰ˆ¬–œ¼í¶›Ý3\I{þò& %ßv[e(Í8ѯœWÆY kÓmŒÚñêL[ýz1í“P):©-¦p|ø²îíxÄm3¬óɯW:LÓ dI‘Ô0Æxð³ÉjÅÜtZ¦W¥­mÆ•‚êJ ¡jÉ)…na Ô-oú-ãÌÍ!¹¯ ´Ô ã\ª† žâºL/Rz·ÛGÝôDŸcLÔ‚1¬m¿Ë)̱jE¥›œÃ:Ÿ´¶-€bœ÷›#æ(˜¨ˆÁߤ41.Óåã`ÛúÈJÛÛåô}G/Æc¼ähš^*S“ºÅäûáB¦¼»€P1®RmZ2j… 1DJe ˜‚¶ƒ›_¥ÒµÖ¦;¸åÌ9óîÜdlï×+¥` aÊ)2VBXrô(¶Æ9«ŒÕŒ‰´h©,b¤Ü­m†œ‚núàñ”¶J7ËõKÓo£ŸÝz·`—²¿]>ÕZMÓIe{T ù(„¹”‚9Ñ?Î8\İ¶Ý®é÷Ëõ‹íöÃxPˆ9G%ç”i•i+f¿Þ”¶ípôë s 2mŠî·‹\Ša n&®feL뎮ÑÚô~9»ùR+6íövþ•1¦t#µÕº%+Üèöôõo¶•isXRòÚöÃî‰,¾ùúùñýßOçOÚv” À*+‚ËÍþýéë_ºÍ3öãQI½L'J€X®/¶ÝH©kEx|þ®ßÜLŒ³ŠÈ8gŒaJ¬V¥,5#³_Ï¥ yk˜w9ç)yV‹UK¦Ú«,Å•±’ü"@iÓLÁÝ”é¤4\ð¦ßsë|" ã¢T,˜JÁZ‹¶-(üª”ɘèšWk~ªŒÙfn–JÓWJ¶Ísnj‡`L_kIÑq!Ún7_¿0΄9Ƕ?®ó+«ä¤)©¥299!U¿yXn/ýxoÛ]N®ºé1&Xa,º9%ÇjQº kÁùú%§PÉoN^p²U†˜X©)¬Æ´ÚôÓõ3ñWr\ƒ_´i$èvÜ—‚*„…dvz…TÚvµÖCp·‚i:PÛÃ7Út¯ÿ;HíæÓ°y˜§¯•U̹éÀ–„)Ûûõjû}òËæð.¦5åÈ9ÿ žcl·eµê¦‡o¿û{·ž€”J?¼ûcA ~zÃÝ‘‚BøõFç ”Ža-ˆ 5%víke TÎ([9Æ(UK¦ äìµjCX磵ce…ñZr®¥bŽa•ÊpÁm·]._«‘sn›13(ÓjÓö›{7Ÿ¤¶µ 1 &’w£T¦éóís¿}09®˜ P9zŠqVr*¥à„1Üd›1 .tÓ7Sæîôùϵ b¢Ìàvÿ~¾}uËÛçbX(NŸ³/ˆŒQ˜S½±ó0S¿Î˜.ÆÕ6C3@iÍ8Ì·/‚s¢éÕZj)R*ÌIµÎ_¥T9Ç‚¹Œqñî*¥Î˜ÆýsŽsHѵÝs,¬¤°6Ýέ×~{¥Û~?_¿HÝ`JBJÚ4ýñáÇœ}×í¦ëøðýŸj-›Ý3 KIÁM˜³T:EG²ƒÒ æÔv»Z+a9Ji2ÙÚáˆßàˆBÇè•€)4Ý®ÔÜwTá!0€’ÊÔ7²¯¥´Ý^p!•Ѧãr ËüR0éf6÷`^¹à1.íx¬%ǸbN‡û”iÚn'”^çóÝÓßa ˆÑ-eZ†ÔS@ÌRÙœC7@*3r!¸ø Tg;Ûm9ãû‡ßmϤX\^~æ\(Ýj;Ò/šÕêæ³h»½[o4Õ‚R‚-›¦Ç*«‚B†ds!îY»­ˆÃxç–3QçÞþ)w3¶~½IÝ,ÓWV«í¶ÁÝ(r)8Pš¶V7ˆ9Æ•”.D|3²›ÊJÓí9ã¥d¿^@*ÌÁÍ'Á8(üÍM¯¶ÙÜN¿ÀÝý“ÚS8<|wúò—C­…ÔÖZ«ÒƯWÎIHeÄÄ8'µ¨`®¥PØ”þ­4í&Æ•àˆSÓŒé_?ÿOÛŒÒX¥l)¥²"¥!ŸàŒÓ«¾ëŒÎÚnܤLCo;&†5goÛ u{ß|Ëf¼¼üäý*Áµ–WR©ôOÔÔR2IÔ9Ѧ÷O ¡äœ²Ï)ư*e«ÄmûÿíJquË™1Fq ÎXÎ)GÜ­ßÞO—Ï\pxzþ6†•_‚óv¸÷ëµ´í˜sâ\Øv”BaŽœ“é!Pº]®_kÉBHmºñ—’¥Ôä¯ %§7j½6Ê´ä{î¿/¥ØfЦÙßÿŽŽ^ژέ) )í$=VÌ1̵Ûí8c)º\-¥Ô¢Uƒ˜AªÊC¡Æí RhPåæ³Ñm7SZ»áø&öûà'²õ¸"ZUVµòR3Ha¦ˆõ–1‡Z‹”–4vL‘0FŒ3Ä·€6€ H^DŒÁMÃæ^I›ÂB¹æ¦ÝÆ0§äHêNÑ )u-Uj“SÊ` üÍgjȦªµhmÛn–éÃl›Í2¿nïüzѦ!c\•´BÆàí4ÍX þ†™uG IDAT¤ÔÚ¦èj­9y¥-æ÷Oï¥Tm¿OÉcJÑOÔÜ\¦WÒ6CŒ A»¹ˆ @ 9yL¡í÷Ýæ>' ”´Ãþ‘(ùÑOdÛîÜz¥„Ƙ‰½_ô[d}!‚±_¯9Çè!„RÙ–Õš’GL1.9E¥›àn¥dÂÜ*ÝR!ç@ÑÊRK;´n¦Û×ZŠÔ&'ŸâB¨­.À/çŒQ«6ÅUÉRS¯q¾~vó‘S n™¾JiÈèæ·"KAÎepëÛÈ2iÛ?sΔnL3PÉ<ø©²"ròn½0&€0ø¶Ù¤ä)1&ÔZM3T†a¹Ñ«ˆÈ+ÄÓÂ’Ûn·Ý¿ãŒ{w3M¿Ù¿£g.E·Ý¿‹q½]>ærp1®9G¹ÃæÎ¯(cÿ†]Ïq>îžàáéHy-¤%iÝ2ÁßHNœÕZ©ãù ¹`²ÍðváæðF×Ò-'ZÔ€˜É½Í)pÆÛn?l®§_Aª§oÿIISYmì°Î§ sJj"ô2§½ Œ1©Ö-!=*¤tSk!å¤V¬ŒIÐÊ´B@ÎIj½Ù¿ÿæwÿòù—ÿÖ»Ûé—Ýýw 3hC›(B˜ïßý)WYqó™Bp„E§Â½iÇ‚EÙ–`QDR©¥ æœçŒÿæ^JiÔÇ,%‡õ¶ü¾ßÜ'O7a» ”²¦µíJÁ¶ßG7u›¥Œizªïä + izι’ìêÖÐ@ ”¼_¯)8ÛˆYê–³Òöb,DV b"k4ç ´mºmX¯oDvŒ$(Ó»¿—ÊJÕÐÒ¶cðóþî»ègΙm6¥ ãLpA¡X#•é7÷•qöcœ3ª3‚41.¬”a÷„9åcÞÝæÛÎãÕÍ—íÝ!€zú›ýótý`2F!bT¦{«¶«VéÆtÛnJ©)­¿Æ gB›¶” ÒÔ’Ȧ߉lÜ?¨Ýáý¯þ+Äf÷®Ô2O§ÝÝ7¶»á®TtÓ¹V|xþ;¥lÊIÛFÛ>¬“í6Þ]Ûþ 0†èç~<ºõRræ\3ã„Èã)‡ns¯L3]>ÞΟ$¨ŒÑ-7ò!sr•ã‚~9o]ô’c4í*Ó¬Ó™Î~©í¸{ÊɃ4Zw\€à¼Ž„ä ~`­uw÷M +¦¥`ðWz]Îä’y&@J¥ "}|4‘´ýn]Îû‡ïµíúñ¾ùîOÞ]Ãzsë¤.Y)ÁOÁ/Ú´ãöÁ»[­E©@±Z0g)õ|ýÊYPBH·œu3L„òœ—Zƒ›ƒ»Û渊>6j°‚9…œ‚”j™_KI ¤6f7÷Bjmû®ß ©„ÖtÄ¥üm ç¬èfÀ¨SkåL73Áw‡÷n>{?±ÊRX‚[L3Ԃݰ×Ê0&ÜüÚtÛùöõøø;7ŸB˜»~×w›ÝÓr{Æûèçn8*e±fª*Òe„3UãÖùuؤèáéù[ºÅ1^9çB(!¸”FˆnBaöLJˆa±N/R·9{)5Õ´cLÞhÛ ûÖè Í\S\é˜Ê´Æv˜c îøðúNÑÏë|z›K)¿u¤…Pʶ9ºèW’„qeZÆkNa³}ÊÙ×Z’wÓísÁÌi‰~©µ’ŽÆÄ[Sœ®_0¿^Çý“ÔMe\€P¦~&Y­ö_ý7©­ Š~¶ÝSŒa–ºaŒÓ1Î1yÁ…só2}ñ+-¹ñÆ Rw¥Ä’ Jc T?ðë¥`a¥4Í Mɇ°úåº.¯%gªŽ)9Š 7Sf”¶Ý6ú1  ”0Œ1­ˆ Ýænw|omÏÜ=ýÁØ6¸·²ã[䯵dÌñíJìgªl’76]¿ðÊ„M¿{þöŒí6  °Š9%?ŒÔíô«m7¶ÙÐîÅ»§Ï/³Í˜’ïÆ#éñM³qëE*Ç»G ¥)Dd¤fµ¦°Ö’¥2RéZ0†…0t‘LÓǰ ãTTz¾~lºÝëçÿI‚i†óË_ýz¡Öå$¥Õ¦†ãíú‰R¡J6œs‚blïJJLpÛn¼›”¶R[Îye•~;2yâÌc•IÝD¿Œ¦RðÚ´9G"&|¸HÄœ1Z;b/†E€Ì9"&¿\k­ëüZYYo/$DJm ænsWrª‚6¨EÁEpsJs®MK¨ê÷¼©Åµö›ÇuúJ×Zý\…\ðÖZ«m7ðøüm-• ÁSÚÒö F*ŽäIy (Ê?åk)  RöR·Út˜b×ï…Ôm¿¿ž~wO)zcúq÷ÄYÅ‚ÑO -Ø£’ b·ÏL0 ü¨²ÃæžæRÓ 4k;®ó+QõnJÁ=Q Aêʰ–B¸=)5æ¬LC;in×RY^™[Ï9Ûm…P’<º`\ÖZm3L¬V&¸à‚s^9+˜JN)…èªZ !M3Û×’ß2övRÇèhÏ¥éÝTk¶ß•)JÅ…XæW!ÀšŽƒ$}&¸™4r2B¥|s8K)ÔJexeÊXcZ*%Ý´Îç~s_1ß.¬ÖíñÃtýœÂJÍ_Nq¶’s „Ý+µÐì"¥ï~øGÎ€æœ !¥ÔërFÌ•U!`÷ç‚ ™¢ãœçäç=ªJ7Ëí¥–Ò´ ¤6¦e\x7¹åãªMGW ,™ò_(n‡CX¯•U @Q†©”‚1ôã3ey½»È+Å•qfíÈjÅ’ˆ‹] bRYÂSõŽŒA© ãµß<]úñÝŸšnãÖ«_oŒqZ™iÚ3–S¤uTn¹TVÖùlš‘Ú¯T­5º9ÆUˆ7HIÛíròµ çs0ÍèÖ[Ól“Ô-Ýý¦ëgÌÑ4½àÜ­7L¾ÝÜ]O¿€4ätkÕ¬ëE±N§RÈ=‹Ú4n¹4mAúë9'̱²’¢÷ëÜÍ»‰1æÖ›Òv:Š)°ŠÛýóåõ—ànº a\(Á…ÒmÁ¤LǹÀl»¡qÞ}øQ7}Ûmi{Åfÿa™¾!ú탱Ýr*˜•n@:Øš&•Bd ~½ÎÓkðsŽk~rËUJíæ³_o9ùÝåõgªéHeÝz®µ¶íNÚ†¦9ZÒ·®·ýý·)¹ànÔЮµÓÓ㪔•`RôŒ1b)ääK©$‚jÛ[;„0sÎ)¸q|úýÇ¿ý뺼šfë× }A++´¾¥ÛܵÝ6ø‰‚Ø)®þSÎ.ÇÀAúåãý"¤äB(e•íüz«µhÕPÏ‹ ÑGý¬í l»Ü^h‰ae•fO¢Ë¤°öÛûùò%†…VBR­ºÖ¢µÍ˜ÆÝ»¦’3{R5˜#•æ»~Oëίœƒ”š ÉjY—Wk&XŽo€'Æ™1-À”†Ý«5Å• 1¬ÔeµÂýÓ7%§Ö\Ò8Þq!Üz3¦óëխׂ%…¥ö´V‰\EÎã\J]Y¥í«Rªæ(„Xn/?²í†ƒ îÊ9 æ†b~ŒI©«œóRÒz{5¦Ë ÆvcŽÄú/k-)ÄÌ+Çm··ÏëzÒ¦Ë)ÐTH›Œ1'ÁHé–˺\šfÜÞùõf›~¾}mÛR:…%†Å¶ÃtýÌ9P¦ƒUF4 ¶ÓõD nj‡«Å6·œ@Ì)Ååøøãõô7ÆØÝÓïO/£“KJËX!c;GJo2LSô¥ÔZPJPK¡ºHÎÞ˜ÖØÁ¶C­XRÊÛ~oìè–3Aø9ãÚ¶µ¥šç s$U2†´‡2ÄÊtëüZ0Õ’Ûñ¸N¯ˆ±ïJÁàgjól¶Oˆ©~½bŽZwºésô›ÝóºœéíûÝÁ-gÛËtªµtÝ~™^kɦm7þá?ÿn¾æÜz~iû(ý¼Ù=­ËI ²%ê…³slº¶C×oO_þÒt»”|Ólds-9ŵÖÚöûœu”6J54Cíî¾uÓ+yM*%Ò,ó é€ UôTw­´Lk{x·,gθiÆëùcÓïÜrZn_k-J[!xŠ^ ÍRJšw©@ªuzÅçëô"•ÍÉ¿~þ÷ýý•ñÛùWÊ}€Ô $aí›~ǯ¬¸åT›vÜÛâœÓ[ôT?Þ¥è±kÚ-(Ý´Û¶ßÝN?WÆ‚¿q!µí0yºK ¿•ŠRüÙ4}ŠnÜ=•Š$> &jeãæsÊjÛñÊ F*lÄ0÷Ãiö+bŽ^7½Ÿ/ ,XàùÃï‡Íƒ”FÛÆ¶›’L™Î­—ZJe‚ÀØë|¢8ç£sˉ€|¤r“˜õöF‰%iÓ³‚ LÛmÛa÷òñ„õº;¼[—SNyÜ<\/E§uÃ9£}ŽÄbçן)¸WŠx!*"ã ¤¡•ÚvÃö1¬71)Ó–‚•\ÚœsJµT|Kp”lÛmôsJ!'ïשíö)8* j;r¤ÜôüÍ?Ü®Ÿ)qEV?Þï￱í.Å•Pð$s™¦×M9rJµBð·¤l­ÑÏR)¥›¦Ùf R[ -·mG.8ܯ·œ#å‚#Ec,®ã‚`ZÑM”¡¦ï•±]©•†Ý²äÄjå”ncXr Êv×ן®§_¤²1ÌÓöðqî×›Tv»æ ¤š/ŸƒŸˆÝ@ᯂ™ A™¸WÁa™_´mKÎ¥"«e<¼Oa‘ÊÄ~<Ò%ÄÚ‘N#Î9(UJ)9»gÎbº¼üÍ»IÕ¸åT Ò"Ê5qÁIr"ãœs.•öî ¥2˜3«¥ï8H·œ©¦»~¤Cº”²9<_^~b¬HiM;5Â×¶%*áehå‚ǰԂˆ¸Î¯Ú4ÞMM·!…±*•¥?àÝ-FçæWïnôFÁ)Óp.Üz©¬bN˜‚B馔LmËaût}ý¥ßÞobX£›•±œƒÔ¦`‘Ú`ôˆ±äÔ ‡àÞ>iŠžu:(-Þ¶—™qÿì–+æ¨M[ .·¯˜ãîøaº}ÎÙ¿qr8 ëÔ4›Ó—?ÛGZ›S û HŃßþ³_®/JÛR Jäµ7+i0E̱ÛÜ‘Á-×n<¦ä@êåö*¥¦èqŠkÁ2îŸ@jòdYeÛÇÏ?ÿk;ìçË—˜‚nz¥;ÂúLÝpÌÉkÝ»'jÚv¨Œ¥à„€àn„½®µÀo˜Î9P.–1–s eÛý3-Q«ûíƒ2írùħ¬yj„\`Nº¢Ÿ…¤ M¥é6ëtb¼ÌRê”bJž ·ZjNAëSä\äè´i‰‹As«RmÁRjݹåÜöjâÌ›Ãûýååo»ÃûËËOÞÍ\ðŠ(@1V–é•ÕJ4Ì!e'A+mY­ T-%úÉv;NÕRεiƒ»¥èÛá UÓ‡œ¼6”Ú6#æÜ”ShÛ];îé?K¤±œ-in‡#æBÁñþq<¼'Üuоé69†~{ïÝây9ûZS ~Á¥ÔÀ/—¦ßæÛaÛõ{Æ%«… À’RXm··÷M¿[§×VÜz£rS-YHE]J*ãÖ -ù£ÅMœ±Ê í¾m»}Œ+  ¸ˆ~vO]·£ð¹ÖÝ››þÖçªÚ´Ršû§¥Ôn¹"Fc;:„E)ü"•V¦‹~ ªhÒ•R vã]p·ß¢‰6E§Œ%rß[€L™œTZ©ÆöÛœBô3-J’Êz7ÑJ0êßÄèl3Ì·/ uÓmK)¦jÉóí+«UÐJ{ƪ”&'—Sä\$¿€2Ä ‹Ñ™¶×¦Ð)†~sÇ+ãBlÖ%¤º¼ü-çÐ GƹR6†5'ý"µM~©++ûT¦mû=¼ûæïúþÃÜ$•e¬¦ävû÷)Y ÝÛ~ë× "ùß5…•1fÚÍÝÃwË|’RcÉãî‰ )ìRò9Ç–íñCŒ ÆP©©” 6qÆÛvÃA¶í&EzAuJpÀ’•nÛaï–‹Ö-m“àœkÓÑ-QJu|üC)™4ífº~ÐÔDPʶýp”R™fX§Wc»!ä¸}(ˆn9 !¥2ÞM›Ã»–¶ÛQ³‡Q5ýŽŠ± t¥u)ÑÞ6ª(S® S$SÎ>'Ÿ³ßÞÛv¤†FNŽþ<€roZ¡·n9éfHa±íæôù϶ÝX;¤ä8Ês!AHÛŽŒWA™* ‚ƒ±-5(Ú£¤ 7Ç÷ç/!P®Ô6ÇUJCðî—èf`›MÁdÛ 9p’s uŠðôü-Qç”6da ¡L;N§_švGU#Skµ¦'#kwøü\ NçOÏßýSôkXoo›‰S,¬` ]¿\,Ë™16_¿ÐÂu)uô³¶cÛmÖù\M3,Ë)º)§PY!ާiûu:!æf©mp7DÄä9ç¬,ÈípÄä ̽» !SX°ÔåöòõÓ¿ûwÚ ),)ùëé. EGu`cºùú™¦t¥,=ô¤èå´í0EPÚ-g"EP\pÌI›†`ËýpÇ…$I¼v9ø<–”’Šëÿ¦Ö »çVïnÏßÿóåë_SXƒŸHê±Ý“#|ÜÛZÞB+Á϶$(ânǸÐËŒ ýRé„À¬mgÛÁÚqØ=¦à¦ÛçýÝ7 ìßÿËÿ)@õãƒðûÿô¿¥à@™Íî‰ÎG¿ÞàxÿØ´cŽ!¸iØ<Ð °"æ·‡÷BiL1iݘfÈ)˜–¶—(µ9¼óË5&'•U b\¢_Ãze‚ŸctÓù‘ÐÈããïÜt¢¿•RhaNž@ÁR)2ç Á0´N&†Ù¶ïnä0VY­m·—ªqËE)­L œ»QSµÛܹùÂX!kј¶ßÜ…°ìßyw~éºýoTa ½¹$S¿Öjíܤm—S¤UdT¢P¦¡Åµ–RK×íceqw÷Á»I›Î-¯ÚôÚ dÁ¤l'Á”’RX1ê‚Q•2µ–vØ{7 ã=㬖ªMK)šZ‹mF²ï¤nj-ÔQÔ¶g¬X;*Óf¿ÖZ¸€¶ßYÛëf#Ü=ÿx»üªM_ ö›ã|ûªt3O¯ýxw÷ô£›/ÞÍOßp.üzÓ¦Ñÿ?QïÕ,K’¥×¹¡2RyU‰®î™éc0’x"Œÿf @€è™îžRWsRFx¸vçÃ>5|/y33Â}ïï[K÷ºaü‹ É9rÙPƃ›38ÑsŽÑaD„Ôýê^©ÆÛÉšstKŠ>y—²³e €Üª‚3ýú.Ç€)YÌ‘1™’gøË IDATLó B/%£Z*ª0£”ÕZÆPû£”K½Bµ Œu·¬*çŠq9]ž‚› a”RÝn`ÉÅq*äáëß0"Û›wÏŸÿ´1²¤îQ-\v²„2¦à”#uÜ"uýRRÀÁ3¿é6”2©:Æø8W„ñ¶]Y{L.×¥¼¶˜B)*•1AÀNÎø2ûõ]Í9&Ç™¶óA¨6úV_1X.tŽŽ²Þ½Ûv¿¾ËÁ{g„êJŽ„PL0c<çHón^÷„ñûw\æƒT«œó<=uýÍóç·o§ÓçvØ=úàÂ1&BÞšÓӿ„ƒ¾}ÿ‡éòµ_ݤP©‹9Fo %µ–Àφ¢7¨V„ÂhoKMÎ\Þ~û·_Í|~âª7Ó3&8çˆ*¤7 %.‡ÁN“éük%©:ٮठ¿$ ç„#Jªài1˜ZsΡæüL K)x;-æXr†õ<ªµÔ‡v.Uts7Þ•ä§ó—]†÷.ažûE7+‚ —]ð3šl—+Bx5UBi-…KŘàB ÝZs¢Ñ®Ö÷ë&J˜w 2FÇ„ ËÄ„fRƒÆ…‰¦¤à–stá*UÏUÙjWû„63 õ@0«äÕBeçSJc¢T·Ì‡R*HrJ«Ý¥»¦ÛÕÎǵÖqûÃ"„Ö·çÃ'FéñùÇ­™Ž)º\͉ri¦¦¤–Ôô[º½¹mûÌ›Bp1Øè l<#^R,%sÙ Õ¦è»ñv5ÞqÙ<}úsŒŽ µ½ùîôò#ã2çPK_^ öÿðf\å)ã1xŒj V5+og箘`.4`-áºYrŽaut…h„S ª]áŠsÍ È9¼¦†1AKÕsÑ”š) gÎ9¾*HóvÒýÆ™³wãJ6CÉ ÕÂekÍ aÌ…n»­j†à å¢ÖÊ¥*¹0.srËü ݬA)Æäñé_U;´íºvÓñóúæ½·%,çg/B6º­¹ØåÔt›óáç}EUw›œb7ÞÖœÇícÅÕ/S7ìµîa$,TÛvT‘jGÆ5€x…lj­)¹nuÜôøáßSÊ¿þúÿb„O‡_J ˆTj-J)8ïMÓíÌõ àÝ1:z{ÿVµcI‘‹†QŽ1ª…$ãÊ/—R!ŒÖ4+D°N1…ëñÓzÿ.†Eˆ6s9}F1&¹Ð€âË%Â1žPŠ0Î)¾>ÏqEQ&bp°€b„{?¥=B'¦b„K­9ùZ3ª5&_r¬5—š®PQæ¢aLB”ròpÿÉÙBÑüB—z ~bLäœKI1øà ªB%Œ›7Ë|¼AÏ—çŠjŽAêdÎŒK„ ª^L²éÇí[s~ŠÎ¤¸heµÖŠ*®(¯t>üŠPÆ[„ðjýhæݬçÔ¯nSrŒëlðV·c.øÅ-B¨:•Ä8_Ì1%/t¯tŸR`œ1¡½‡Õm­yXÝûå£#„Oç/œ ŒqðKNaµ}´æ 3´’Rð³3—õÍ»œ¢à SêÌ™îvwŒ Ùtné0ÁŽôj¾òzø¼!„rÕ0ÊÛaoæ·LÃú>¸ SônPl£Šd3€‰”0ŠjÁ ÙDoa~Î…‚ tNéuD=¼ì"°¡Ša6oáp˹N)¨fe͉PN¹ˆÞ"T‚›î?ü»–fØ¿ÙDrò¯0Æ„ì¦ËXF¿äKŽÕR FU„ 3×'Õl ¶än*WT‡õýëߎҫŠêj¼{ùòW8„Jã¹fFÙåøqØ>z{ѯÖwÞ›¶ßv«[g/°…ëÇ{‚©l.´5§ZsÛo§ó—\"àk-\µ—Ã/ÞÍÝê–qöB0QªŸ/_KÎÐ j`\­wo¿þò?¸ÓùÉÚëzÿ>Æ`çcŠŽÃâìĸbŒ#„8WË|¼ž¾ÔZéþæÁ~é7ÌKN —pÛøNðsŒ ø”KgÎÁBH.©VŒ Zæóîö;Øør¡¥ìrMÉ[ByJ#£Sí©SÆ$DRð@C!”–ZJŠŒ+Ê9aK©²¸TÑÛ~µ'Œ7q®T .+dSKi»Ýùðó0Þy;õÃÞšsÎÁ-Hä¥ÞÎM»®5¢³ä Ÿ6@ïKM!Æ¥Ô1Z.;Lhήi×n¹ÔZ¥l7ûw„1¥ú¦]/Ëy¾ÿùí·ÿ„¾?;{¡„³sŘJ9n¶oÍt²É96íúzø8îßS‚[ròB6ÐÙ«ç•êƒ7pB¸šËSJa1çŠj-©íw×ÓG¡û¶Û`Æ»~—“§Œ3ÑÀ­X7Ã2Ÿ¤êèvwSr*9#‚)eœé”|­eXÝ•1ÂBµ\hLY-)Å’~)%q¡ ª¹ëú=ªµâ²LÆ„lú–Z3‚@»ÐRvLhs}ª¥¡rI oGñ*@ÐNÑIÕrÙP.ƒ¸ì†ñÖ\_rô²]µÝv³{ø\ï>4ýæ5%Úóñ¼S¬9Qgž£GR%çüʪ"¼Ù œIHšË3‡Þ^“Ë|PÍŠVjÆ”}ûûÿC°öœc¤”·´ý#¢tŸœl†ëñcÓ¬…еäfØ™ë‹j†Oû¯‡§¿q©s 1:xß¡Zü¢‚Í9JS€wYeL-æ e»ÌGLY ¥Ü\Ÿ‡í£·s)9úE©îzþ’‚‹Ñ ÙIÝ””‚3ÎÎmÚ¨¬šárú¸Þ½ÞݶÝaÂ¥ª£ûÛG„1L°¥ì˜Ò`çò~†%!,'¯ÚUÉ)çô[q¡"ðÌÌ1xw]æ ÔP­¥$){àïìn¿÷vZ–Ój|ÀÊÃú„påBs!¹ÐaŒ•R€8(U‡ •ºqæ²Ú½K ³S‹™!g/æò\jæ\Á †3ÂÒ4kÎÕ¿H¡pP€•Z)åÕíG©nÖLHo'@¥ÙåÂ…Zæ£P­·32Ř’ÛßÏes~þ9瘒[æCJÒ{„ ÄØk=0&½›œ½¦à—å¬õp|þ±é·§—Ÿ0a”±œ¢PM?Þ Ùºåï»’#!d³{ïÜUŠ®¶É/Þ^9W#k.„±œC­HÈf™Žº0¡ýúÑÛKNÁ»ùæñ‡§ÿÜ [BÙ¸y£Ûõr}²uöý¢›•î7Þ™œ%ôzþÒ4#½½{÷ª#IQªÐö”òà-£,zÃ"e?Œ·×óT+4÷ !Õ’çJ÷›’SÓïP)„Rà3¥h)ÑÆ¦Ô\Ÿ)ç«õ=X ¡m¿  CšRN)Ï9€x œ©”œP=Xç§óךsÉQ7Ãîî»Åœ.Ç_ fÁB)xj­˜ ÎUŠÖ-W`Á\ŽP©Lg cµÔà 0y`œB©ášcä\B•îO»ž¾ln¿ÃÕŠ ¹¿ûa>’a7ÞL—g\ë2KÍœ)Æ¥n†—¯mºÍ26·v·¿{ùü/”0©:o'YDïj)B4¥æ’âbNBj&B„ œé†ÎU‚Å)“m·ºUz¼ž>ú¾owû÷Þ›Ròáë_J‰³éüš„¸";Ÿs „ o§Z }xüöÏœ‚Ô+L0—M)µ”ˆ^‹œ"%çí”hkKιV(Å…-F¸ÖʸªE?{7WTa00SÆ%Áôî퟾~úŸ„PÙ )úŠk òb°Ö,%RJ¡k—S¤\6ýº”RKª¸bB﹘Óóç±Ó!§ˆP­AO i7ËõY5#¹@ªüº¿ò˜R€‘-¡ôuÍÇ8Æ8§Ô¯o½›àÝÌ8<êàÒír†C¾Rí×Oÿ+£õŠqUJÖM1©¸˜ËKŠ®ÔTrRzXmcÝê&çX+®%s®j)æòÔŽ·ºO/?Ã;ã²–ŒPY­ïcô°z¯µÆà¤jC0”rï *ç°½ù6x“R¸{ów!,m¿­%§„l/‡Ñ-˜’àfÂDôƸnnßüáøõÇe9çT³ÚÝ~¯šž¾ÿæª!ÍÉDÄä”ç’0&f:¼þgÕ‚1ë¦ÄU)Ç}Ö.çÌFÑ–ì•T3 „(ã%G‚Y.éøü£mŒ ª(E»»û®õ·[)ÕÆ(pyë×÷ªürÉ9Aâî9`ú‹Á7*8—)¾¦¹ÔÁ/U8Z2Êa¿×®öµdÝ®sôB5 ð\bL@DÕô[‚€Cš•£\Óm`î1VÍŠ1‰1iW75gï F££¥„W„.§Œ‹R —Í2a”1Îxü–ù¸Þ½›NŸT7z7©vhû]Jîrüøª©!Œ0ÖÍhæJ¹·W„0¥ ÆïÃúž Ũ „îî=õÁôüòKÛïaí©õR`Råàcr`<6÷”‹’Âþñ‡-%l³øü—}óáïW›ûœCN9Å%ú%§ÜL)‡Î !öÍ)GŒñ23 ²ºä¤š•w°h þƒ—¢íÆ[h©q®~»ÊÆcœƒªónqË<#B6„²Ë˯¡Z3œ×àR‚IÑæEp÷ƒZ×ïrI5gLˆ·¡´V5RŒp·¾ªÞp¡)%ÇcÉ)çXQ…=$‚³v>bÊcJ v9ß¿ÿã|}¢„uÃ6ÃâáBCò ö4ÑÛà&„ppK)ªÎw¸ž¾ž_~¤„M—¯ºÛæèçé‰q•S(9æ)“µäÕö1¸clÍn"7ôöÊU“ƒÏ92©Sr~¹p¡(„ónuSJòöJ0._)ÁÍÎNýúŽ&e;Ÿ”îJ)×óg¸ŸÏ—¯L4ýxCß¼ûÞYs=~¬(·Ã>†#’sônFQÎsŒÆõ°~ðn"”j=æ’8“ÊxN€¡}UÅÊ@)²Þ¿Ç”F·¬wt;ÙÊbXªí°·æ,¤&\ºéÄ„ôöʨ Œon>x7LT3p¡kÉUƵ5G„HEÌEÃUcgÕÒR H­aZL?;Gr©STÒ`'Ð¥À#Ú7 cL¤äâkRr¡ ³Å¥Æ„výÞ»)Ë„ª¥0Î1Æ¥¤Œ´Ñ»åBF¨–œ…ÔÑÛ–e:šëS7Þnn¾]¦'g§’CJ±– /æÝè¥ûàæà UÛ~A7ƒ[É.Õ Ñ[T‹5gL(ÅÔÌ/¥ÔåúB˜À„?c„8×\¨š³÷çjÜ<”’¢·É»àçÍþ¡ÔÙ+&”îöwµ”ŠrI ¦²é­¹(Ý¿óJì å²–BïW{*”÷†šb€Ï¾[ísŠ\¶Lˆe>p® e×ãçÝí7)úËË/@” Œ—œ˜Ô)úœ”m%øöñ¹d˜O]OŸûÕíîö›[®¯©ÖäH Ë4©†’Âh³ÿp>ü"UG)C¨‚FƒË†1ž‚Ï™[®J n93¡×ãöázú,D˸¤”Kݘö•ÌÉ8pZ™ÐRvãàÕ®8—ˆqó6'Ÿƒ[mRðBõç—ŸWcÊX. ªYAö¾¢Rr†’Æ0Þ™ëKEµé6aDèÝ»?šËs bB)h‡­5gøšVTRôµæÝí·ÐÝ~¦Œ×crF¹óWÈípnLÞ]–Š)uæÃ"T¿¿ÿA7}Žž •S ûۇ฀æUTJ,%¢ZáªÍ…Ę \©%ãŠJ-¥$.Èh”’–é%EO)ç\!DÖ»·ËrFQÎ0¡Ët€d‹nF¥:¸3`OŒ»·f>*=J¹„ä9åР ”©fÃÀÞÓŒªµî¦Ë—”B —Í훸I1Ü¿ÿGPüÖRt».%q&„j ¦c˜Ì·ÃÖ/×õÍ{J(p1Ür Î@ú¾Çc·œrW_M¯}©Å.§ùò„P-¥,æÜ„0†™4°ƒ0¦#¯r!µcô%çvØp®§ËL˜wsE™PžbŒÑ·P.½›ºÕMо–‚)%SÊ(e9{{áB»å ÓôªHÈvµ¾G…`r BvË|ìÇ›éü¹[Ý2.áð4îÞQBìrzþôçÅœà™OoîÞTˆˆ#‚ ÿB¨äŒ ä)åL4%Ç®Ûx;S!ÇíÆÕ2†Íj:mº-¡\/Î^0!Ñš’¡´x;AÖÕÚtë—qûž2ø’N1:J¹5ç”®5×üB0Æ{wÑ2¦(ãµïMN^©€œfzIØÈKð‹”]ˆ6z›_¹x*çÈEC)õvŠÑi=´ÝzØ<.×g3(á¥&|p¡JŠÁ/€ó+%ëv•‚ƒ)ü.e3¸åšSÜÜ~ƒ+òÞp®îÞýñzú”’Ï)!Œ¤êª!,ð )¥€|»–áøƒÍ9 „1Æ%g¥;L¨5çZK-•2Þ®n¬9ÁoŒËŽ0Ƙ,9@”Y5+Ùt~™RtªÙx{…B.TGRôíxãÌÅL/ëýûŃ[bt¡vu³Ú<ÐýÍ£Ôݰ~€û†>¥dŒ)pÙ}EîÕR0ÆÓõ .ñÎ\*ÂÎ\P-).Æ% RßÿÃÿi§c®c£OÑB„2qŒ‹˜Â°ÚÁåÐLOÎ¥w³îÖm»ŽÑEoá”0Ðl6ý:ÇÃbÍL(÷n\¥ì !²Y/æà—k©©¤»ÝRRN¾íwB÷SBéþöÛe¹œž~êV{Œ™ÔÁâ{J áfØXR·ëœœjF@\Fošn“b,ÉKÝ1Þ`‚†ÍC-%%œÉ9¢ZÛ~[JRí #ìíÌ…RÍJ¨v™¥D!ZL ^ªÁ-B*ð.@ÜBJ:p6«ñîtøµdÏe›ƒoÇ[g΀ϓÍÊÛ¹ÖL M¯7ÏšS¢œ—œv9qÞHÝÛù ðñ|@ôöþ-¥Œ0£cLd’Rþoopô¾roP¥Tx{U̓©¨PB åP·o®çO9ùfµ7×—šÓ|}qË©"„Î9€ËˆPš“ôs3AÈÌ/„ð°L•`J¡¥V9“`½¨µ`Œƒ·%§B!Dë B°„`¸Ëév‹jNÁ5Ý&“2Êd) \n¹”ZU3löo…êŽÏ?R&æó“hzTêt}ÒÝ6zTV€Þ@[Zy18;brB¶LHTËr=.æØ»óË/pþh‡ý2Q©Œë”¬ 0yBXVÛ·×ÓgÝŒà˜¹ÿ§Ëñ#aŒ ü‡ÝoSXRôï~ø?ü2g¦ó¥zDHIQ÷syª¨¶ýÖÙ)[rªoºµ¹¾Ô’rŠJ÷Ñ;pÉ£Š%ËtÞP.ƒ›1ªÃxgæ3½¹{<¨2å’@ûç‹R2cxYݬÍ|Ðíºä¼íÆÛ¼s“ÒC¿ÚŸ¿ìï~§Û F¨ë·×Ó*$”*=HÕ–Š˜«~N ´쵔\"úñ›ÿK¢˜z7Q&T³‚çxù0ÂŒI.Ôùð ÝßþþzúÜŒ)›/Ï”pŒqÉÉ»+¡2gO }MDÉ6Å¥_?`ÌÜrÉ9•ctM¿!˜Lç'¥ºœзc0RwJBwP „(Ÿ5çRK)±ÖÜt;„*BœÕ„RB¨5GîrLºñÆ;£»Möû?þg3½\ŽŸ¬JŽÁ^u3ž^~¡Œq®½›`y‘Sª`­¥"´LŒ ¡ZkI)PÊe©ûÝ+âþá=œ¶b´Œkç&Ý¥ä,Fh{óMJÉ-B9ÜÂá!‚\7ìStpx¥JŒNª®œÜ2lÞ\¿€s±”TQín¿¾ç²qæ¬TØDµÀ|»ÔB0&”-×g ÿs®½7Òjû-ú g™’r¢l†Ráæ‰å\4M·.µr®b´@ò·ï—ËtÜìßÃøøõoº‡ñvº|íV7àת#˜å@11n¡ãü ¾](&B<÷|úµæââí…Pθ Î@EÞL/RwŒ s}7oPEá¶[{7ãîÉ)Z&F¸é·Á^SðZº¯§Oýxw|ù™r!¤öv²ö²»ÿÝõøIëÕ2¤jñoæw¥{Œ*¬£Ür­r4Zª.úF„ŒÉ=¤[½7ôîñœƒ¤êûa‡Bˆ?׊švöv"”`„€IJ)Þ0¡nßüƒ³gðSR&¼Ÿ…j¢5„2kÎvzY­ï›%¸ânuÓ´cI‘ƨðö#&šZ2|-0¡\¨~Ø7ÃÖœŸa_'dc—ãr½C.ÕÑ[Õ®j­ÕœÆâ‘c\ÊÇÍC Ž ©Ú±–|zúÑÙ‹_¦qûøë¿þWÕ®¼97ÝöøôcþšííTrþ _‰)U‘ªóöŠ Nѧ耋Ôô7 ®!ËȨ"!4ÆØš£m3l¥hc NÖ÷fz±Ëc¬ÚQ¨¶–$E›S¨ÕZ9WB÷\6°ÒuvÑŽ›Çl´Æ»cìíÔô;¡4)Z¡ZÝmbpÁ™aì•:F8ÄÎ …€ŽÑ‚<$§D·Û„1!D6½mK) cªÛuI0NwË…Òö[¸'p¡t·ñîŠRí›AÆ8 ã"yWrªc\2&K-Ju¹fkÎ)ºZ‹l†a|p~Æ£Z¼Ÿ”^qÕ⊤î½RB+FÁÍB6‹9–\ºñ†† ª¥¤v÷?˜ë“[®Á/\*B¨jV):!;Îd7Þ5Í¢SªcLœ_~NaÉ9æ”RŽ!,1,˜PˆçBýXèîí·ÿt~ùp198ݬ„l®çÏáùò5%O) ÞHÕÅàV›Ç½hº’"ƵVD6Bwãö±"2Œ7f:è@êž¶Ìgø 0&9†l N5=Œ~•êRô%Eo/v¹T„îßüÂøðé/v9L„jJIï¿ÿßb°ÁLªHµ«àmŠ’&Rõ²ƒ›úá&„üà4O)å̹n†-}óþhÖßPÔ„ÐnØaJ¸l– p ¡ZjÅAØÙ\ž¶7ßÜ¿ÿÓ§ŸþïvØ£Z½›1¦~¹,ó‘ Í¥ž/_ cn>S®”lw÷ßÛ7v>¬ äò*›¯¨”Ü´£nGkN\µ››É/Ö0!\¨û·_K¶óÙ»iïŒ9pÙ(ÝåºÕ-%,¸!½iÇÛZRE8§p>þÊ„ŠÞ8;Sʤ ›âœbps v³½™ëñã ¡¬äÄ¥.%-Ó aüRr$Œ£Z»áÆûE5½÷³îÖŒÉÓËϵÖä&¤j‚)”&­9Å`Srn™œ9sÙ˜éI5kÕb`\–“f>èvc¦øQ:;»w˜PÊT­™1N7×ç\"!Œ1•KDל3P[J‚Jè2ƒŸkIL4ÁÏ@®(%çá%+U T³j×ôþÍ·)ZT+ 5½½P*@ üps)FTQIqµ{£;=ýD Ã*®E7£].ŒË~}Ÿƒc¼A5íèÌrûøCŠ>Ût›Š*B¥nB)¸a¼Es᪠Ë‚}xÿ§ùzìVûšó0Þå1em¿÷æR î†=A¤ÔÒv8~áBGg¸Ðm·)¥ÔR¦µÖœ¼î6fzñ-cRèÞšk­¯Â,„PÓÞÊTŒ•¢Úa:?9{áBQ¢5ЈÈ94ÝŽRN°×,ç:‚Å„òÛüG¯0¡ao/ÞÎ9§ƒÒC7ÞæÚvM(+9ä@šK.%1&s‰¡R¢”ÝfÿMôKÉÁ«ÛgÒ;óº˜Æd÷}Lq!T—‚­¥¸å‚ Í)¢š¹P!3¤êRŠ„°R"`G mNçB¥Ü2Ñ»‡wØHÑŽ9Ű˜Ó«Ç¬VTkÛmr Öœ¹P%ç\"&8¥Ð­nöwßÙåÒ ›œB)¹i×%'pKÕR¨µ–Û‡&9ÇZQ –q-„ðÎxo€ÝôžT© IDATùøáu3p¡Ûa§ôc¸yü=¸¾ê¼+£<æ@(µfòË…¹°Ë"²5'Ùt„0 Œc0»Ûï.‡_J©m¿aAKݛ饖L(75øãKŽ1g¯Á/„ŒHŠ.å€ ©%S&t»š._Æõƒ5GggÁaìzþŒ0¢Œü(ŰÞ>Z;IÝ€LJ7£nF°¸aB9—ã'k.a©B•mI¼½ ÁB˜¨fðËpÍ)¸aóh—ëùå§Õæ-çêrþ$U\a.ºÄ6P©ÎÁ„qaÍPˆÞ^)ã„0­rŒÀS'UGïÞ§KŽOj‡=T‘ e!Æ!4“/)¼²c)9 Õåàì2­÷¦ã§R’nVÖžcðµä¬›jÎÎïæ¦ÛèfàBõãͯ?þwTÆD¨ZüÖ^ÚnszùõË/ÿÏõüi¾<_OŸKŠ¥¤à—àÍý›¿›./MÓ_/_¤¼B‹9— Ìj Ô¨Ú¶Û"Œ­9oö¶wß^ŽªM¿>~ÅËf 8ë‚IqQK…­.Ü”q‚©].¥ݬ£7¡ZʸwS7ì1ƪÙHÝåö÷ß½Ó\_T;¢ŠB0B v>ÜŠ‚ºßp¡rNÑ¡tÉÅÙ‰P’“§”ëv4ççvØNÓÓ¸}{:ü|óøûe>`Lrr1,ÝxìŒ [¦gÊÔ2=cL„ê›~ƒ<ö›ÞÅÛ©Ö W ccöë;º¿}¨%C¿¾"„*pS< ƒ›gU£Ã„”\rBê~¼Ç”2!O/?§úÀŒ+¸G ÙÂcÃL/µTÆdŒÎ™ó|yÒMO([¦ãrœ½ôÃnY.%ÇÓËOŒI3½Œƒ3Pà-%›é%¸‰«.Ø Bãv9)ÕךS\5m¿›/OÐÀ…¸D/U?]žÀk øp.T3ìr×hm»mŠŽP¦›%JI@¾C¨j½V7p’bL2¡ G<©{LhðK3lKNB6§—_t»V·ÞÍÞ]Â\¨à&c‚r!¸òv¦\¥è^TÁ2¡8Sn9§b°ÃúQ5=ô±Sò@‡`Tp©‚7\jÆuÍQ6}×m¬9—áJ *o'&pY{ÔLHŽcÚv[g'úÝþã0Þ=¼ÿS.× ÿ\T+a’q6X¡Ê9 C!„1L(ÆÐñ¸¢”諘hKŽýúNª!B)KÑ·ÃN¨ŽR.uw=}ž/_WÛw%GÆE©e1G­‡»·ðËôù—ÿ‘‚«¨r.ƒ_JÉM¿MÁ•áåÜ”c$ËfÞ”WÃxËE3>?~øÇÓá—àݬ Ͽ̧n¼á¢Ö÷)¥’#<Æõ½™1xL0üa„¸ìPÍ!!LÁ(—×ËÆ›œ|Ρë¶ÖœdÓ×R¶wßåœÌåIȆz|þ:nšnî™ݸç—s­f¥µbLht&§À¸¶ËTãÕõîm-5¸¹_ßAH W„1©¨bDÀ™ëíUê Ý Û¶ß§ä^>ÿÅ»‰2ƒC¨:;ÕZ1¡ðžªµÂ°à™%­wïèûoÿ~ÿ;»\¥ìC0á¶ÛÆè½=CBž3Î^†ñ.§h͹ë÷Us}‹òúæ=£Üš“l†qûÖL/ÁÍ1,ΜJ‰9Gx‘ÆKô¹æ®ß7Ýʚ˰¾ÓÍàìE5«à–ùzPª… (`p`£œKìú½³cŒ2Ñô;Õ‚k·\R ¥¦ÕöMÛÖMÁ/¨TTëåü…R¦TæL¢Z¦óWo_íéÎ^ÜraT:{‡¬Ö#cÒÛs. B4ŒkÄêv=_ŸJÍýxë—Éûiw÷ýj}¯Û!ĹäBÉfÍ(BsšŽŸÇ›÷óéëöö[ŒW—M –«¶ÖºÌ/\6»k­”2€©87FÐÃt!gçÌõøk×o¹Äh!ïe—« %üôôc –2&UüB)0L7ì­9c„1¥¥dÎå«—µ&¤”}ÎaØ<ÐÝî–q•‚'”N§/¨Ö‚ e4ÈtpÑôã­Oª0ÂÞM”ñÍî="ØÙ)Ø!ÜŒPñvŠÁ3&×µÎõfÿAé`Œ‚¿¸Ö:¬ï>þøßrN9§Ëá׬”ÍË—¿Àœ E_jFµÊv†cÈVÔŠ­9ÅèÀ=­‡ËéSN¾Ôœ¢OÉCmÌÚ©ë·ðƒ{;CŽZj’²²X×ï)—ªÇõƒz1G„ÔÃ|} É,•«¦–zóðCÉȨ́|¿Ú_/OJ7?_~F¨êfµ¿ÿ¦ƒ¨ '¸ŽqI1în¿±óùzú¤»%Œ •R ˜T”SŒBêùúl®ÏL(&šà&ˆ¥ƒ†HèÞ»iX?7ƒû\\6%'Æ8—!$FGïß|{=}Bˆžþªš±_Ýøå =:XŒÛ7ˆà¶Ûz7Ã࢔вf¡™^^ƒ”µüÖLæ¾*9Äàrò)¸‚J©™2NŸNŸ–邱ËÙNÆÊ™‹ws ¾¤PÈÉcDrI„Ð’Â+R€IkNÀÑlÛîÖáËéª%8“¢#”CW&Å‚÷ïR ÝpƒoúqXÝB™w½}‹)m»íbN¨V¥‡e:p©¥î1e&,µx;·«=®XèNŠfØ<èvœN_n~°öRJf”S&½›‚3ÑÛRKŠÞšFÕ/šP 8²½5'Ýo¡Óù‰s¸à JéÁÛ :Û²»~Ãec¦ÒL„Q޾ÖJÄBjÉR¯r Á©»”¢TTCpW©‡”\cÂ(KÑs!CpBèœb°WúæÍ÷·oþ£ ªà ¦Üš3|_o¤î–ù„ 6×X"y{ŽÁÆàjÉë›0ÁŽÑ Ñ„`B†æ\ ÙJÕ¦×Zwv¹2¡wû÷—Óç”\ Ž2θ˜¤JŽ¥–Z2(¦k­„r‚)å¼YBa.4—ÊÎGÊ9j1'©ºe>ùå 'µZsÓ®1¦Bh!tE•P~=}Ê%r¡8“ÿðOÿ—Ðã›oþt9| ~á\ì￟N_ * {YÌÉN§”Ótþ½Qª‡^­­¹¾p¡í|Zm¥nçëK7ì)eÇ—Ÿ®‡Lj­WÛÛob°»»ïÜrm†-Á„s…i ã²æ£å\G¿Õy;év­šžÉ¹¤RÒïþøŸ§ó—óá @Î&Ýx_²‡Æ!ôJë „2I)£”›é…rYrL1PÂà 7ßbŒrNôöáçòùË_ÇÍðy³Þ¿Ýß}ëì¥ïL­™r eƒLð‹Ôýfÿ¾ät=}ÊÉcBw·ß½â$d»¹ùð ‹÷sÓo1Á)Çš³[.áÍÍ·Öœ1F9F„¥,øÅÙ ª•Öö;Õ®¬9J¥ê !¥Î„AþLTE#.A$ø™q™‚G9;å)¥„2Œ0—­”šËVpÕô»ÓóO—ã×óé!üôüóíãï_þõëÇ?KÝ÷ÃÞ˜“·WB&´æØ®n–éÂÒôBÙùåW„Š÷ÆÙ«nǧÿüÜ ûç/¹ž>§èq©Ër¶óQ·ãéåJÙbŽ9G;Ÿt³¢Ñí:ø…q9¬nçéI·ë”Üöæ›è-&¬iWµÝ„ÊùúÕ{‡J‘ÝŠqùî»ÿ8Œw]¿qËTjƆ!ÃB …÷Eô e,ú… %UǘL9RBKN¨¢¶Û¦ä0&R´ô›þýñùgÆE ®obð¿þõ¿`Âs`Tr¡ròp£x]í%_JáBS¡¼ÝrfLx¿`ÂìtÄ«nħûÕÞÛYw`ŸwÃ^5}Î…óW« 4®ÂÎ^—B¶p¦C¨B+±ö€êå\s¹”<¬ïšf$„ÅèRt0=Ę,×&Ì){B¨jGÆ…”µsÓ®¬½¦èWÛ‡ç/ÙßÿÎ\_r‰Óé a LÆ¥–FJ÷¥&.”·Sp“wf÷ð;o.R÷¨””=c²vÞÍm·QzLÑ›ë‹ çŠ0–S \‡`a×ÓÇÍ͇ã׿Áå1.t—rðÎHÕå1!ÛÛoírœš·Æ¼ýêv™û‡ßϧ/û»ï^ž~ìÇ[ï¬L´ýêÆL/˜P°ŽqÙ`ŒSô0 ï†}ð3! @2J~¹ ŒíÝ,›ÞݾÍ%Bk‰ÞÎÞÍBéÆ4%+tŽÑ>¼ÿG¥{3AÂÀ?A™P-18¡ï'(Ø‚óAµct‹Ð-ªEwcÉ)½á¢ËRJµ¨ogLh-¹äL—ªSª¿?‚sòÞÍ”1¥‡’ØDƒ3Ž+5BRЍT%£ZAœÆ¨@+Õ›Jeâüü Ƹé¶Ñ›n¸ýúñbŒ…úñÆÎ!¤].µâvØžŸ‚©"‡Î]¢·ÝxÓ¯îÍtxùò—lJa’S„a¥5çZŒkBf>–“ª[;sIÆýû?9;)Ý+=´Ý8_žöwß«flúÝýûÀ„6íÖL‡ýöö„êõòõÛßÿ§?ý7s= Zb0›Ûo¤lûÕí|ýŠ ÆKÕÁö¿\hŒ a‚`ü‚ Æ„"Œt»Æ7ý–®7[!.šZk©•Üö»àM-¥¶J À‰kúMôKÛo¬É8|𨔅€/¦ f8„óZ’¹¾,ó±–„+ŽaÁ” clÍ aÜH„ €”–ºëV·„ñåzH9êfdLrÙp®¦ó—àghSÆJ-Rµn>Æ)ㄲàms.ºYA _ªîåó_…Ðùu£‚&Ïg¥ú,£<¸Y¨6e0áB¥èQ­¹$×ßv¬¥pÙ¥°ü:òƒÄõøÙ™&¤–:_Ÿå).T ø9E8!„Ún£t0ž/O)8.¤î6‹9mn>ŸœÏ_r f>0.u;‚‡¾Ì' @£š!S„j/Ïóô KÞýýfzÖÝ#4nߣž2nç“n×){èL˜h…jì|¢ï¾ÁI½¢”aLP­)§íí·”à5ob0P*—º÷nŽÖ Lsò+%„xg¸TB¶@6Ž~!TæhK©ùu—ÃúaWJ¡Lôã-"×ZQ¡”A/“RJc\ä»ñôv9õë;Tëûþ÷œ"Ç+ªË|lûw ˆ$eÓ•\j­%Ç~¼‹Ñ)=¤ä›aëíµ”›MÝnVÛÇZ«” Τ”Ô} Nu#e"§½õöš‚¯9Á ƺ]_ŽŸR²”‰’ƒ]βrðÖœ0Æ\()û-ˆãJŽM»Á1*cX¸Ôº»Õ ÍU€)ÕR&ì|Ríx÷öw?ÿˉÑ*Õ!LÌåYê^uxþÑ»kI!%_s‚Gêôüs7îæëK-yØ>VT…j£3!kÎ!@ý¿&¨¾r&Ö…hèf³çBy7A‘,%Œû`çJð|}vË•‹¦¦dæLHòŽ)í–ÌókÎ18¸yWTOZ&X¨¡Ú »¦ßºåŒ0A9 ¡+F` "„·€=Õz÷öïK-Œ+)»e>4Ý67OÏ×Ó'ÊT-Y6½5çœc aœsx-fG™äB§è1ÁŒ ¡.Û’bpS) \h„ÎU¿º;|ý+”Ü0¥æòTR¤\@Ɇ`âü• ííµ[Ýë’qI©²u˵ÔjÍYé¯)GØQBQ­UÆ%Bع©– ÉÂx§ÐÑ»`'ÊeÊ`b¦SJ±Ö"uoÍ™PR+&a"–ës~¼y§ôp=}nÚÑš³ÐøVjɘ°‚ˆ¹>Cz€q 5ç¯!À QÊ åí°ƒuí2Ÿ¶7ïéÃÛïJIœ«”BUëÑÛ+¥<—d.ÏŒqÝŽµdBçÚšó¿¹P¥ìb°¯|ÆQ-§¬5!„¤ê(áÝxK)söB©ÌÉ/ÓIÈÖšsˆ¾¶° º­Ò=,Ђ7ÑšŠÐtú¸½ù† eÍ4 ”ò”‚¹Æ¼½@I%DÛ ûìT34í(U;OOÖœj-RwÕ”¼5ç’óëî5úœãSʨdB–’„êã ž©µ´ý–1™spË™PíT ®µbÐk:]¿vÝ6ÆKÂ5Ç`U7*½BˆÄ¸0&+ªæü¥–Â¥¦”!Œ”^Á2y Í~L(B5Å šH‡û‡ÿ§÷h²-ÉÎìÜ}»<êÊPOgVf Uh€´¦qЃ¦‘3þjö„œÐØ#T(Tª§"âÊ#\nw<²&oð”=qã÷½¿o­ïcp—ã')epwÿ¦Vs)…*”ªÕÝš RÆêÖ¦æìb\JÉÑÛŠr®ÄD)¡„RÆ)£)XÄD ùa€’‚)š_A÷ýê6åXJÏŸÝrá\ÐDð!ÄtÛ~}G(•R—\.çO dð³[.Bš\²T[N X¥lb´À…T])9ØI薔…¬+rX=D?S\(;ûáöáÃ)¡Rši|’ºELÓùq™ÕPQÇ#R6Œ²i|lº-—ÆÍ—Ëù3FŸs®0…’뀋‚Jµ €bú³cÉ¥”Ti‡]Ó¬…jœ··0§Z~²Éˆm·ŽÑÄÕî—:§èüŒ1 Û·v|NÁJ3¦nu{>|œÎŸ‡õݲœçË#bŠÉq.wwß§/9ÇŒçÞM%gB2!¤é¶BhÓ4뛇ï~ü×ÿ'ç$U[:{…›û×ZJwÁMˆÑ´+F+£Tkçc=s…0Çàjñ§}b´óåQ5«lNQ™6g”ª+•îÛÕ %4c$9wý^©V·+!Mô¶BHkíMŠÆô[)5ã²ä—?+)ùÕû?Úù\µã‘ËÖNG.µ·c½)©1Æ i7Ër"„`Šœ«e:šn½¥ÀVÛ7U­\ïJ5 cÛnb°ÃîÕáñ¯¤”˜)Å»9‹ÉJS B*o'BHÍžTÒ¦€ÁSÆ2bÎÈ€KÓ7—ípì”0pnªe’Â~ͽ¬Ö1!´[ÎJ÷u_®Ûmôs–qY!4v:cÆ¦ß ÑøåâR'6ÕW’K¶ÓsðK}învoÆó×¶ßÈ:º ¾æŽ\Î(¤®%5©:`¼é6)­»ñüežŽÀ¹2ë’1¥ûý½TmÆÄ„,¥¤èC˜½T3¤JN”A·º¥„QÆkЍ¦ê(cœ«œQªÆ¹צÇä9W dÆT·„\Ȉq<|Ò¦¿>ˆ‚W›û~s?§à§è–aóì”I¾ž>]Ÿ”éÆŒÑÙ !”ТÍÊΗRr5d朼Ÿ9pΦȀUó¥Ò”mÛmrÉv:WÌi×óõÙ/£ó×›‡ïÏO?Åà–ñÉ»¸Ää1c*9•BÉ/Æ‚f£wó…ƒL9R‚_¤n*À´«ŠÓϘ”n¹ÐÁ] !)%ošuðs. SPzÀ*Rs#^rR¦Ï)åœt;ØåšÜB‰)Ú鈈¥$ÊÀNgÎæ„Á›~{~þAwë`§vu³Þ½ûøÃÿWu»Âès­‡y|¢ 8‘‚mÚm•—bòZˆAë¡ôv¤À )Óå+¡dµ}eÌ ÌÊ-ƹj†¦pÝ­§Ë#&_[&˜b&2ÊxЏBôU CHŽnFLýp»LÇß.R ¦]Õ»“›ÏÀ%QWR·õ—RèÖwM·©k°æÍþF¥`° dm{J•j£Ÿ¦ñ(”ÖÍ`ç+0B,㱌…4ÞŽ9ç”üöî[7ŸR …Ræ¤Í …I8WBè›×¿=>ý`šÍ|}¦”6«Î%æ2ž¿Ä¸˜f ¯Þ|Cš~ü\ÿ!¤êbtB5FwŒËœ1¸©Ê(3Íp>~d„”vuSóbˆAHƒÉƒPµy3_Ÿ‡ÍC•wGopÕt„’FYòN(]~½eå‚9FÂXI)„YHC ]æCÉØtÛúîÏëýoRòÒÅt•g‚͈J·„@t«ÛÝþÝ<ŸIÎÃîUÓmc°—ÃGÝ­kñ€1ª*!šÎpQÇÏ9§:r®®Ó¬ct9cŠŽBb B­Î!sJÑ·ÝŽ #¥>?ÿÄ…fÀ×û·ãéÓûˆÁraürvªË9; mº~?ž¿”œ7·ï3¦ùú,M›Ü2ž¾PJ9Èý QRµ”AÎUxC ¢æo'J!¥Ìû±ívÀ¥Púüü³1e Ôì(ç²ûͽR-ìo^¥èü2r¡šaŸs~jš —z¼|]®‡R ãüöþ;âzùÚ¯oK.¥d.µÍ2HÎ9g.dÓßè¦??ÿ¼¹ûÆÍ—¦]ï(!”P­{ÄXç CÛn(çœqï&ÄP™iums÷æ0Ó¬˜9ctÓf÷®šþ(…:ˆÈ91Ê„h8—„ÄD}éñ3È9ã1,óõ Uûüå/ „[.¦YÑRºõýáó¿‡àn¾Á¦Rr9¥R b!c”Bj0B™öWËÆ\r. !ÀEKð6øeXß§èÚÕîrøs¬0­¦ßÙñTHyþòï”±óó Äz÷žRJhñË5§dçsŒ^5ýj}9áBþöïÿ‹P-çB6ƒ÷sÉ©i·œK;StÝp+t[½Ù\ @ô›g/M¿5Ý–òêýŸÎO?Dç&Æ`º>åŒü<ŸeÁO)8 ÷¯ÞUÖs;ܤàjÐݹkÁ”1j30`¤dL‰Ë1ö«ÛàgÇÝÝ·ÇÇ¿Ö[c!™P²Ý¿;>ý@ -9›ncç3A#%'ÄÊxñ‹)ð`§Ê¨¢!$ a¸0„’e:Œ—/v:…„>¾ˆ?d=U¼DÄáB×”2C)XçöRJ3OÇõîmJ e–ñ\Ûé°Ù¿±ó9»½ý¦éV‡¯)¥h°$ÆXÅ“s¡…4dŒ„Èu³ªØÏm)™R^ë"JB(r¾>QÆK.¦Û¥`AÈJ°Áä¥lt»b ¤n%WuWF˜*“¼L‡z壄ÄèÖ»·B4‡¯•ºŸÚaO õö‚mÚÍîöƒn†nVõ.Ðt7_ê|=§Ø4ƒÎ¥.da4Øk ÕWÚ ºÆ8WÁ^áîá- ºþ¸ôóÕÎçaûŠ,%«¦O)ô›û*„¼Ÿ—ñ MGH¡„ÙùÌ…Ä”´îcŠ‚Ëœ£jÖv>JÓað”Ji­çé~ܨT\TÓdeÞÊ0yÆç²[ÝŒç/R4ýîU –1!¥IÑUÊ};ìS R·v:KÙİ©+ ›1®tWí‡ T= µ8¡Û¡*Uçì5Eçæ“µçÍÍûn¸á\TÜ'¥¬rPJ) ½P aÌ@Y¦¡„Ê…aÀêÂ-ú%Ë…®KBB &Ÿbhú}×o¯ÇO7¿)`ò~¹‚ ÅŸÇç äìVwR7Z!XÆ8cpyþÙù‰ä\eŒ7íúáý··ï ¡%ã<…lj‚¶®ÑëR€R†´¬½dL¸ÚûÙ-׺­ ÒfØå”ƒÒ=¼~ûçªvÁ;;×»·ÃæÞÎg¡TŽQ(14Íü’—Ò´À80¾ÙBJ½›ª…sB’R¤6ÁÏÕžeç3c<ø§˜¢éÖ”4%4Æ¥_ß‘\j$†KmÇ“4=‰Á9wMÑ»å\U°9GFyJ‚è«%–2ÈÛ~ï휫fS2²JΉ–Ëf¾~•º‰n"„øåâìÕ-WÆ m7Ýú®ö«¥3c^(¸æ\ê¦_ƃP-ù‚‰(¥¹”ª!´”B¢Ÿ¤jçé TïìÕ4«ŒQ›n{÷Íåø1EG ±Ë¥Î^”é…lrN•F—¢_ïßz7o)#Ëõèí$MWÑ‚+º” \D¿ì¾®ÚnK²Æ';ŸÛnkšÁ¹±ZsJ)¹ùú Rq©S´ dÍü ÝL§Ï1:.üŸÿÆ ”ÝÜ7Œk¯¼ÔwWL‘ E§àbX0ù¦YÍÓa©N%Œ¾:àùßxKªÆK)M»©…Ð1,õUÒ¯n ¡9£NÑÏÁ-B˜˜|ÎŒgLýꎼhèbŒ®m·„’Z}BL¤ e¼âɃ[jëÏÛ ¸,$KÕywõv¡ìr)¤øåBHAL”±”‚TmÉ™p¡êD¶í·¥ÇOfÀcpU‡–‚gœ;{MÑJ…j^¦­ @оÞ{ !UÊš 2 …`]^R–é8_½[‚+¿”Â…ÚìßÍ—¯v>7Q ªé9Î…R €RJ¢› aµe ®—¯óø|9~$…œ?™nC Ka–ÒüÓÿúžŽ_¦ëS?ÜØåܤÚÕxþÂ…LÁ®·o¸4ÑMÃæµR ¥¬B{rF©x÷þ÷óõ™qQ±…Ë| ~vË9—ììµÜ7)ùJCáBu«Ûàæ~u×ö7çÃ/ëý›še^m_R*<¸6ÍÐûéú̉Þ.Ó©nÜrýÝ?þoãù©·)¥¤¡ -$ÆE·«œOŒ‹œ¢[.À…4}Š@V¼E•XˆÊ 7ÍÚÍB c¬b¹k«´€¦»L•–LH!õ¹Òô; ›¦p>~¼ž>3à:±¿ IDAT”àBê^™Ž”Ì×톲»ýÀ(»œ¿¤äâ‹1‰´Ý.ø¥”lÚÍK””ÁËÀ‘­gÇú¡BÊjqÁMn¹2¡œ½Ô”œ›/`—óG.µ_ÆñòuØ< ¦¬wÓ2h¡9§Íþ½³-èÜX„…òóá—~}gíåÅ“K£ ”îjL(«Í\èfü¼Ú¼"…Ä0ÃíÝ›”€Zo_ÍÓ'¤T­^¥½’œë¾+רaŠÀ%æÂ̹ðn"%w«»éüX,Œ‚]ŽM»9=ý¨LKOÁq.Û~›¢Ÿ¯‡e:2.HÎÒôªp·œ !\4Á]H.TN‰ ƒ_¤0¥d·\))@Jön®Îø¬iÖÞM¤Õ¬0¹l•)bòB˜_Õb,ç¤TçýÔvï]Í+R¢ŸûÍC#ƶÝdL˜S óÛoÿéðõ‡„XJJÁ“ê¢5õŒU¦*„â\ú0S„4)Æ’#b*˜rÎu#GJf”ïfàB(M !¤T°ƒ_.ªÜ2b ã/ƒ„ºwßܼÑ2 !ÌëÝ[Rò°¾Æg­»óñcXF7_rJœËzlJÉ“‚\¶\ªóóOÀ–¤L?\šËñ£]Θ"Ü>¼£„e.‡ŸëœNªF¨“gŒIÕJÓ•”@ðœófÿfŸ•êBXö7ï+ÚÐÛ)¥°½ù&¸Qëîrú¨dRïîcç3%%y'MWÇõ™œ¢’2>]Ÿ(¡¦ß0Êír4Ý>†™R¶LGÄ u¼«º“’\ß²”A}ÌæœÚ~Or®ïfJePE$„m†ñü…ÐRr®E“!É$÷ë[ÌÉNçœâzûÊ´kLÑ.×JO·Ë¹.©ÂPÀ –ªx ®Êƒµ8ÈùúT-Ù¥–Ja¯È’±ò¾uÓW3,‘sä¢áRÙ鬛˜¨W•zqÇäûÍ=)D(£n¹œ>G?›~§„&õÜšËtúL8ãR5)ùËñ#¾<• %¸€äݰyh†=-d:?bŠ~¹¸åšsÊ9ÁûoþŽ1N³ó¹f7ctŒA)Øôûj…¯ðiZÎåééÇéúˆÁÆrŽm¿G ûÛoŽÏ?r9cJAš®é¶¦Y]¿pi#’–KŽÞÕÖ.>Ç‹›Ççõö¡|º|­0v©[%”vËx¿¼À“kÓ‡2à¢TDAk¯ÀEJ1¥ uÏ€ðJt¬°Íº«P®¶ÛÌã±î”í|Ò¦/´œcŠ¥¤Jó*%SÆêC¢]ÝçJµË|*9Wf¡T†PR=‰UvÍj{Þô1X©©Zï¦RŠiW%cÍ´gL%—’s Ù¯ï¤4™7Ÿêf¡´A¨éò¨›!ú…˦vM·ÃœbtÛÛÁÏóøhšÕööÃññ‡éú•VH–º ~&¤T½0.L«u‡Ñ-ÓižŽ%§\)YêV7kxýæ;g/m%=r¡Ýrx!š;Õ[)F¿Þ½£(cŒ0ï^Z,—Ã/ÒôÎŽÁͯ¿ùO‡Ç+!¨’m”œRtÀeαë÷ºé•é çÆ!«Þƒ¥Œ•‚¥@(sË™ cºm½Ì€ !@VÿnŠžB•lKI“T-†QF(¶¯Ö»×—ãgݬ !ÁÍR5\(ïf`|™ëý;Bˆ_F»\0y;Ÿ“·¸Ò½Ò­jzÎ çB«v÷ð]J¡ï÷u:©ôP)xº]o)£\è|NÑS …ä’‘RZû”5&ZJ.S´Œ‚Tí2L³Úîߎ—GZ/´ê¸”L á²iš>D£Ãs ÕÚw¤äëå±êêŒ1áíÕ˜•š,tÏ¥²Ëد–éàíµÔôˆ’1†î_}n®è\rÉ1ðÚÀä(Biô¶¬MOKYæS3ì ¢4%$gšµ”º_ßåœRò«Í›Ëñ£Ô]ÉI¥M×wÁõd—Óty¢…dL9¥zÄ[ÆçšäŒÁuýÞÙ‘Rš‚¿ûwn¾Ô/Ö” çÒt >¥P ÛÚô‚PBýjyÇÚ=>ýGmr¡Ûa_ÍEûûo¬3¦èç®ß·Õ eÜraÀM»‰q‰ÑH·œºáÖ‡ÅÏçëéS >§˜sä\9#£Ü„)Ô?˜Ï¦]q¡£· $)¤nPL· v¬Ôì¶Û!FDÿúÃ?—§ëá#b$”ÕÿûœÒ<>3ÆV›W”A.9zK«Ù5ZJYBïÝøüå?¢›¶·ìt²Ëéöõï9@)…26OÇÚ¹÷ntöb§£Ï FUº«‹¸õ®C)£“Ò0ÆS RÊÆÛkƨÛUrKÓï–ùÜoîStýêÖûyŸ !“úrúL Bc ÁMíj?^ct¦ßnoÞ–LÛ~£LÏ…V¦·ãQè&EŸ¢­Ï Æx)XUîºc¬Üì•æÝDã²)$Ûå”1ÑÍXÝS)ÕRb´c;Ü)…’‘2šbˆaéWwR÷Ëø,dS!§v> Ý”R¦ëWJ¡®íKÆBІ Mk»­4=!´tî’^ K9zK*Ã<#¦@H©ëf`€þF…$„T(v}Ä`eBšB cd™Z¤Ó­)„¾ª¹Ašùòè–sŠîÅäîg<¸¥äÌAæ’£[° cÜÎg̉ Y£!,1Zݬ¤0•W¥t›bHÑ—’c\!p÷ð– Y ¦äD)(UÇ¿Tå-!U³Ú¾V¦o»íùù'ï¥ëF¿Œõo+¸&ŒDoƒ›„TçÃÏ\6R7ÕÄ]HöË4OÑÍÓxX¦#bÚÜ|8~iºõþîûJÊhW7$Ý®r Û›o–ñLØå$UC»}ó­[mÓmìxb (-Ruذyè‡[¡;­»L )eXß1ÆÎ‡Ÿîßþ©’ KÁ:t[¦Sp3–ôû?ýWogïL~™õV×_ÝúNê.¸…QÖv¡šëù‹_®v9Go)e5|M)«r‰ÚJ$…Ô¡$ÅP½L5Æ¢LG͘!M·aÀÄz÷úüüs¿y•s)˜Ê ¾­êg¥¾°½_RpŒqƹfÿðÛñòÅt«¶ÛaN5‘¼LGÒ»ÙN¥;Ó®÷wßnoÞŸ(c1,µ9D«\ B(|øÍûÕí<€Q%î%G..Ìõôq{óaؼ~þü¯1XŒ.¦H J’wªéjy8%_0wîvª!J™¿!î1Æàç‚H¹àŒJ»þöÓÿoÓoµª\CêÎN§Œ1¥@JqËEèfµ{Íì|ÞÞ¼çBÐãåÉÍçñòE›U%3à¦[ÝÏãa¼|µó%¸¹ö¥©û‚¡öcê¶m™B¶››·ÄùðÉ.'Œ¾_Ýy7æœk··n›f¥ÛuÓmºáv¼~uËåôõ?Rô¥Æ8(%s¡3¦Œ1Õ£ ¦\P7ƒ·%”1  Hɵ)PóB9'¥[¥ºª¬ Á1Ê2¦ñü¥YíKNŒó’’sWo¯)ºà-¡TJS%Þ9Ê(æØ¶›¦Ûާ/µæ†2"¢6¯¼½JÙTŸµWF™]®Œ2‚R¯ïqÝ psûƒ“²å\Í×' PËÔ¦Ûæ€Kg¯Óù³w#NÞb ª[-×g©:Óo1ÆùÍëßqàóõ)¡)$ŒËx¨—1OGÎõùð³T É)¥`—rº>©f°Ó‘RCÜ¥ä\2)Å/ã<>k=Ä–ñÙÙK¤JÚÕ·×JÜ#M·>~â\Å`•é†íë’óxþRaŒ)yݬ )#£«.BYA4ýÆÍWÓnt»Ê¥éCðœËÇOÿ’ bð/.>JSt\Ȫ¯˜e¬ú¸P”RÎ8¯Q‘ÊÅ9BŠnVB™œ£TͰyìÄË)2€àæàf©{Ê(¹ZÝÙåšÐ acœk©ZDO´Ã !dØ<¾üe½KuöªTÇHÕdLŒB)9¡Ï˜–éT;)9R ¦È…&?_2ìö÷µ Œ1…R -DêÎÛ &ßo^ŰPn¹*ÕV‰Ëææ›BJ×ßJ0† HÂä—ñx:ül— )D¨†’’¢¯nAg/Rêa}‡ctÉÛe:”\R°R¶ d°cmex{5Í&c¬Zðíþ­Tf™NB7”A?Ü:{PççŸpÎUEç/¦Û–’KNJun¾HÝbFBrM×׫”MåÉĺg#T6=Adœ+Õœž¤è«úƒ”ª½?""p9‘B-¤RÅÚ¼^)ëmDoûá¶Ú¬êc– Ã@x{mÚnWv:VÞh P(Ó ¡qÕô%#ŸI®×«RИ5c“WªëVw»›÷”Z•ªÝV) !Dèf™Bu)yÓ­–ñü\'W¥dÎUý¶†“·)zøæ7ÊKNJ÷ÁÏ„R¡LÆHÑí1ÕÁ8Äh9WÆ ãå)ûðþïíxR Õ¸ù½£õ.+[Ý­1…õîmJS4Ýž1 \Y;–‚)¹j¡­pÓmrŠ…Ú’.ì| ~RcŽ9çL £l\˜B2¦È¹DŒF•GîÜ€×MAJž RùåÚ û~}wzú±Ò"ɵ¿üR=ÝÒôµÐjÌp:üÜ7 ä2»Õ-ã|½{‡Ñ-óY*SJ®æq’KMäuý>U*9%)º’3€Èˆ „”¦d ¥„PLlÚ5bÐÍJª†2±Ú½"„,Ó3¦Ø¯nct%àPyFM¿#ˆR59Eë.¤îÖÑÍãåÑÎçaóš1jÚU=c¶ÝÖÛ±]ÝÖ5#c2ø‰ Ùö·kLH©r+Æe)™Ë†¯ß~9Åà«À€WÞŽÀE ‹·W.´·WÓnJÉ!Ì)†õþMU¢Q&çù ¸’ºç\z76í¶”lšA·ëy<`Œ]¿K)xw/ÜŒR¶… ¥´i·”wsµþq®‚·u(K€¬›Î5åB N—§ºÔíÆÙs•ªIÕÞ¾ùCßïb ¤4­Òtnyñl b¬`#5±cš5bìº_Æ-¦ãL´ÝŽ”¬uË({úü¯\ª’KÓo–ñ¤ÍSÐf($s!sƪ¤ÈˆÃê>d ªðl DÉèÝÔ·Àyι®Bh!\ª7ßþ“³×#ŒO)HÓ¯6¯HNBj¡ZL¡ ‚v9唤l@ˆœ_ÐEóõñrü$t«dì$uƒBÛñˆ9eŒÀ…6«Š ÊÕ¦à„2”c¼2éazݬ¼›ªß’1Ž(cˆIH \x;®öo–ñP\(múŒÑÛ)E;_Ÿ ¡Þ^WcE¡P€ñôÕ˜žÄèjÇ%øST¦'”¥h+IY5})…1!”ònʵ²”¢2b ~!„hÓG¿ ÛWÁ\™µnL>FkÌZwëõþíó§SÍúñÓ¿`tR51Øàg·\í|J)ÆPüBªj#eL¨–PRúœQ·«à¦n¸Y¦£/ëí+`œ0Ö4kg/Bu¥d!uŠ. ÞÖÌSFŒñæYýëÝ;oÇfÆs¬¢ÃŒ˜sz¹Ü‡eYÎï¾ýçÓÓOªÚv£› ¢ï7÷¥”œ"¡ôîÍì|ìúJÙ<‚Ÿ9«ÍC!9øY›U•Æ ebt¼w׺‰ŠÁ1º—Z3Å0É9ÏsJvû;)›_Ù•ˆ/iQ±iV•†eíµ²À2ír!ürAŒýps=}êV·n>ß½þƒw#¡lXßY7vÃÍ|}žÇgÎ¥év„’ùú„Ñu«F¨éÖ)&Êh¿¾­¼—Ìe”V¦½"„’…4Î^*$J¢·1x!T)ÈAF8Æ šA “‚ÃäÛa_÷ÅQê¦bËÁVk;%´6×ë'»]Ý„°pi¸Ëx¬Z¤B‰T¦2nëïœb „v«[J!—z—+ÁϦ]çŒUÓĸ¨¤“ÝÍ7Ë|”ºSªÑÆh›vãí tÓLB5ŒÁùù'ÜÎÄдLáôôc!Ì.G¥ûßþé_æ£Îãù+eº 0¼¯_½›*ë½öÞ^«ÐÛ‘Ϙ°JõQºwË…s \ÀÍíC]ZÕ,×CF²)«æÛû©äÂ«ŠŒ!oGÓ¬19Ý%ç-Wzµ}sûú·\èëùs×ïK)ÊtÞMÏ_þ½RP•î”é*Vœ2&dË¥Òzv$„I©Ct)8Ó®B°„Ý®H!ˆÁ胴ó©ä"¤fÀ¹P”ÃR󩈨•ùôãÇ›n[J¡ÀrÆ’³Ð €È9Æà(a•LQcu§£ñI 7Û›÷óå‰2Þ »éôÈ…Ö÷ãùS N™p®* ¥ÖwRô… M)X[ûõ—KÕ73e´õœ½R#çJë~™OÎŽŒó¾ß7Ÿ~BQÆŽ_ÿB™6÷Ë|>|þ·aûzؼª@›’ÑÎgo¯5q4_„Pjº<1àBêàæÊß’ÊTc)%c¨¢™C…ÑQ 1XR ìoîðÕúÕ Ô @™¡é6ˆQÊFªVêž1üL)%”˜fMA¤äÞþýÓ×ϘM·e”Úù¢L7Ÿu·~üå_ª„†dì7Œ0ݬºáÖû £GLºé9W\HE«Ðéú´¿ûà’0Șc˜£_(@)(T‹ÑFIÉõ€éíÈ…®ÕyLþzùÚö{Fa:µË¥í÷U1Ô7\T† ÝÝ~c—³Ô] –K•M».•ê0¹zK|r¦ØtÛBp<a )Œ b™OÀÅ2«³ˆDïF¥;¥úà'Rb€Þ/°ÑvSefB˜BHµ6QJ¦ó×y<Øå¢Ì`§ã<= Ùp©_ÿ"¤©‘Ëá'`܇i™UGž32ÆËi|´Ó¹ŽMS]¥ÕW˜·“Ô ¡Eê„bŒ!¦’c.YU+1ðúÝ÷ý\;ϤäZkaö~B‡`IÉ”ÒJ”Ë)”‚!Ø,Š‚sŽÓ©õâ°¾Ï$s¡rF!d¿¾)º”<¹¿ÿ6#*Ռ篻»˜âjÿæøõ¯Jµˆ!¦À[Ƨ”Âööý23&Œžq.„f j"ˆR½ ÞÆà„ЪY{{6ݸŒÁU]O wËY·+Fù2Ÿê`ýQÂh5Ä+34ý®r·)cm·»?JûÕÝ<>W„DN)z›0—À^Ê‹° @p©ó¯ QoGeºÕæ¡~ìB˜•é b‹”­[®1¸íÍû\½£{;QZ8WR÷µeÖôû`§ÚúæR?USLÅs¿HÕ7SBã9#€ „Öû$!/÷u.uŠžs•¢UªR×Cp³*Å·÷¯YÙåDJáB7r®ìr4íjJw„ÒŒ±[ÝÌ×#ªŠì|Š~.¤(Õ×˽R½*aZïÞ"ƶ¿¡ cÉ»ÝÝ7ãå)%;¬_cË|”B[{½{õ[ÆeJárü¥_Ýên)ùùZƒ¼);+K™2 …T:gŒ–äR71XJhµ‰7W¨Pª£Œq.ÇËׇ÷ZÆ£³—#paÇ£é6µ@B 1ÍJj#eëí8¬ï¸uãÛßüOÉ/xg—ójûf<}¦À¤0v:ÆäR BjÆêø³JJÎŒ2)ÛÝíûaûF7¥1¦èV›‡ëùSŒ^ª†ƒdÀêȸ’¦ÓÍÀ@ ¥jˆ¹’2Ʈ߅ཽdŒ2[_%ÀEE©zvvs!D™.ú¥V$¹ñÅsËEHíìTy£ÔM·º+¥À›w¿k†#,çÔô»Õî 0ØÜ¼_Æãþá;寧~\ÆCÓmsFÄèæS»º~Έ¥ä»·wyþÅ-×àç%×ã§n}‹)‚Z·Ñ/Ýp§›nÿm)SBöß=þòg¥‡éü˜r4Ív¾>†0×ÿB¥:ƹT¦_ßb ëí딼2½›ORu!XRˆªB)É9SF3FeZˆsלãj÷f:?vÃ^™Q¶LÇý«ïR õ÷—ÒäœjXt<ŠÞ»·÷o~÷ÿþßµ4ÿôù_£·Ãêîæõï>üö‰~Yæs…ǹå¢ôs*¤²e¼sc!c|þòo!¸ñü9úE·koÇ £ç)ù©:8Ha‚Ÿ´îu³*¤4”ABŸs&9J¥î¹P 0.T÷ú›ËtÈHeÚ -v>V’›/ˆ¡ë÷U<\#JwB6M³ŠÞ‡ïÿQ Ý­o§ëc Ž1>^÷÷¿™®‡ËñJÙt}tËe}ó~¼|å\åûÍ«àutýæ!GB·Ý¶zIêñª]í !óõy½}›sNÁJÝž¿—1úe:IÝÿÇ¿ü·nØ_Ž¿RÚn7OZ÷Rw¾ZǸàB•œsI1XÓmL»^Æ£P:ÅPeÀB5„0Ä@)«~—ŒhÌÐ ¡ !q{÷].‡/ɇíki§ƒÔ]7ì—åT'3\èy<êv-•^mîÏÇO 8-¤”Òûš$N!RÆš~—c¬nŠŠmâ\æRªŒ(§$„–¦³Ë‘R&d³LL^¨˜@ )ùœS)Å´ëä¡[)MpsužÍ—ç”|ðs .¸E(-M'¤ÒºÍ¤””*²dºØIª¸TBW8æ–1câ œi)¸›/)YFYH¾ :;r.¦ë£1jÝ1ÞŽ“³WiºëéSŽñe|ô —FšŽ1XïÞ§`1…e:™nÝRDÆ€¢Ìš S´Ê¬(¥ŒAJÁÛ)cš./Ò¯B0¸P¡Õ9¥è›~—1MãÓz÷š åìõøôÓ°¾¿?å¥n¢·¾ÿÏOŸþÍͧÝt~ºv>U1¦T Ö¥'¥,FGHqKef¦\!´dÌ%§ä^Eß®n£a¿»;>þ „¶ó™1ÐݺjšUô!„0†1`޵¡"e£»?ëf(¤tÃÍéùçn};_ž¼CUÊì|ÞÝ}#T7_SŽm·U¦#9)Ós.)ðçÏÿ3’)ƒ½jzÉWM 6cŒÁs¡£_(%¬u F 5EÚ7!zÊhð‹é6Bªnu£LW埔’j¼|ÑÍÃB\…°4í:„™ eºuŠÁ»9†%ß¶[!›”|N±ä|~þ 1JÕL×§:êª{úœ„ôËèìS¬@Ý ÞÍ5”‘’“ªÉ)a%cÉXÕÑ»\‡ßœk©{Ê †…2Á¥ªcà–”b)£õË¥n•n_D)¥É»–~u³ŒÏãéKŒ ½Ã`ÜM§ ŒŸÇç”|É)FÏb°RiÊ€ £MŸ‚3ý^½ýÎÛ«ÔÍ<>K=(©£ŸS²1;…ÒÑ/œë~}_¡üÓåiµ}U‘J÷1øñüYšN›¡äìíØoî§ó#Håí8_)¥¥Ð¦ÛUlì¸,çŒY7ý2WëûLr°S.%c îü‚…j%9#Š”<]“”Qc†—é[Fò+…Ÿä‚v&¥?•Œ7¯~ýbçs•¾p¡c¥.t.¸œÇç‚ØtÛJÆrvì‡[Ì‘Kƒ1êfÍ8&@èëñe†àítýjš!OJÎ9W)oGRJÆ”s¬í>!tð3c „*ˆM»­lÅ=)¤ä ¥ian9D®M¥Ç–R@Ôë•4}ý~‚¹í÷”óªe\¸ù\g*5Œ*„vËµŠ cX ¡\¨ºyy„bª«Åf!›®ÛÂÍÍpáì½Uª™®œ«éúÄ ¦íWw˜SNq™9—àíþþ;à1DgctÞ¥ ÎÃúÞ-aZZJÂäí…KÜüÔ¯nsN—ãÇíí{Äxxü«jc¿ŒR·¹äºUœ._(!9' \äœ@èC·¾‹nҴݺéw—ç_RòÓå+)Åû‘¸¨&·\*œc»?]ˆ¸ª-ûÕm ¶ÐçësÓïæ ”?õ›{;j·W›ÁÎGD]ªR;b˜KÎŒq.LÓï~•ûR§¿Âk않9r¡J)n¹týMU[Ô²X.IHcÌ0ÏJwÛ›oBXÜ2Ö6¤MMX“RbXhMe!b°”çòîõ”é/§O<†E›!a¨ºã²I) !St}µÈgŒ¥! a Þ¾û=e°Ù½©ê÷Bhƨt\týþrø˜1Ùù¤ÍªíÖœKB²ÔíéñÄ`ÇcåcjÝÏãójó€½r ”2ïÆvu3ž¾0Æ…Tãõqº<#F.µòQH)9eLRhÓ¬srQü Ú~üŒÑ i*]™äìý¬Ûõ2Rªó@ J¯¶¯£·û‡ïƒš~[H‰n2Ýöõ‡œ/ÏwoÿÎ. >ø¹]Ý`pñ<€àZ¨ÆÎÇÍþ}J¾db˜…míj ÙTE—2}ÎX)¡ÎU?\ó-µýܯîbX¸Ð9ç~¸uö¹’ªAôÝê!†¥nO‡Ÿ )RÞ„¼ä·6·¼Ÿ9—ŒB7ì»á¦Fc¹TRµJ™”Âñé‡ÝýoL»FôÝp»ŒÎeŒ¾î©sFBJ•2ภÁšv\Våétú w¯Þ•‚u£*T§LSk'v9/ãÁ»)Ë8ÆkDÕÚ Ée½{ç¦s…êµÃ¾¸2Ñι %” åÝ„)öë;RŠ÷3_ÐÉSÞIDAT!”sIsË 1HÕ`ŽãéSô‹wSÉÅÙ1ø‰RÊ€ç9—ËtTªåB×/V ~}û›¯Ïºéß~ûOÞNõe¼Œo§Û×ÀèO?ä£[.ÞŽ¹dêñ㟗ñð¢0ÝxþRAm•ûéü•Kí–KÓ®ÇË×í͇ñô‰PÂŒÑ#bª‰^Æ %¬Pi:Œ¡ò31'Y³u”©:D nÒͽåRarÀåjûzž5ŽÍ@ôë»vØûåJrööB) †aûíÜ7Ú “iúœ3N€ËýÝ·ýúž2fšÕñé¯Ë|¾¹ÿîøøƒÔ-Wõå!Ì¥Z)R*ÀShú¥Œ1È%ûå\›·ßS9Åàç”lÉ%%W2›× $0Â"¤.¤PFY!ÄÙÉÎG®tµfD7Åèx?Ü`N9cΉ1^J6íZÉÊ€FÆ)¹Š<(eºÛ”ŒRw$“õöu „NaaÀ½sAJŠˆŒñ¦ß¬wï/§”²óá§·¿ùgk¯w¯ï—‹6Ã21§’sró…1æíˆ9–B¸´ÐJ&ê7÷uøÚ˜Á»iؼ*ˆ!Ì„Ƹ]ΦY§šng— £““²Í«z´kÓm8ýæ>%g§#pÅA?‘’k´ž"¥IÉSB¤l•î„jWÛ×ÝêV™n:¡„Ö¶F)%øÅ.g¡¡zBH£d3OÏøtùº»û†PzzúqØÜ#&Ó¬ÖÛ×ãåë?þçÿúçÿþµýÞ˜µ›OÓø,T3]¾JÙRJ0zÊÆ U“¢Í9“Bºá†\€ÐBéʆ÷ßÿ)EïÜXcIR¶•eX,LÈùòTr&´0Æ¥4n¾ØåXJ®ÒDL©ê‡¥îÚa œ‚Ÿƒ›sÎÊôUTà혢Z·õ'¤`|Xß…ä1†àÇ|me ŒBݤ°¬÷ï_þ=cœÇ#—F7ƒN_?þÙ´›ˆAêÖ4kRˆT-Öv[ĤÌ:£¢QÝjX=`ŽR˜1+Õ n¹8;浸Pv¹pàŒrç.):.5!,ç£Í˜)­‰ ZUŸn¹¸åƒ²qvd/\dLÍjŸ‚­­à2¸k7ìS°!œ1 Ùp¡¦Ë×¶Û¹å¢LWñ*¹’a•Á½ƒ··¯;¬ï·ûw‡Ç¿Þ>|{=}¥TžŸ*>ÉÎgÓn)]“ ±ó¹[ÝØùBã„),—ì–K·¹¯4,;›ánnîKAFi!”PRßÿR6v>rÕhÕbŠP È õtýªÍŠ å–kÉYHÍ@p&TÓaJ =É¥[ß•œ€1¨J·ŒQp£ºÕr=„8 i¤l)ˆû·@L}¿»ž¾¨vU{@%cM™n[þR6 ºdlúÍùðÑ´›:ºÆ¥0”gGïÆRJ&¥Þ_sN…ä\Óm–ñtzúA™^©&'¥žÆ§þÿšÎkY’9Ãð¦\ûãÆ‘œ%Er%Ý)BŠÐÕ>¹Þa¯(-c¥YgŽiW>]à0¢ ;ÐU2ÿü>£Ï9圥ì¸n)ãaÊy bPÍàìH(S²›.Oå¦ß;3–¹äœ‚jÖB4µ@‹"ˆÄ,!’§\HÕ5Ã>˜Sƒ)(£’ f1ÚÕúžI1(ÙÚåRr±Ë‰ñ¦ë·Ö\Bp†nÍx÷öÇéú<ž¿”œ eãé —Ú›©‹Eo zÈ!œs.ê¦Ö¯nªÖoŸÚ~Ÿ3x3I½jÚ5Ýío„ T  ’!3.„î(a” »\J†œ#F#¬›jÁà\*·ŒRwR Ýz7C „q„kÍ¥öѽ_œ¹"‚1Æ9†e~©o]L¨Ö]p¦[®ÇÏT¨c 'Õ Èv8?gÈÕ`Ž06Ó1Ÿ‚ Îà‚ ¤ez¡”»å²,§”X7ÕÛŽ’=Â%CÒí:øbhú]Š6@ôÇ«EQª6”R„j(e)y©º”\ŠA·Û\Råcq¡×ÛÂø2¾P&šn3]k%Q¨†‹#\ËéëÃûœ÷¦ßÞ'o(Wýp œÛ„Èîö»èçç/ÿM¨Ä” aºÛ3¯öoC´ŒËçÏ¿Dgb²¥ààçèŒ"K0Ae€íÍ·):¿Œ«ÝÃxy¤»ý-¥ 3/Ó‹÷SÝçRô•md͹掗éIŠÎ,.´·3*YȆ1U#u!oçŒ Cb\¦èjW&—X‰ÝÁÎÕ`[JÎ1ØèDÈ«ƒBèàBi†ŒJVÍP_ø•\)¦è„l¼1¦BµÞϵròúeJÁDoÀ™Ëåô[ôã:2_Ïڴ뜓3cŒVÊ–såÌÕ»9C¬uÆZBàRÇàjTF¨6ÅPIh¨ à—RŠÒwKÉ@™$”¦à›~£MÁ„ê—ééîíOµËçÌ…ʹ˜ÇÇ~sŸ‚3Ë©ëw RmDA !Ý­“3ã¦[·ý ãBë¾Î‡ÊRô½s“TWÍz÷Nµ«äMEgdÛ ®s©„>É¥ªáœ~uçÜĸzùòKŠÎ™aÜBw»Cí¬3¡eÎNR†D0±æRJé7wütþ*dc—3ªöÖrŠ¥ €D)U݆r‘¢¥”×XHpsJ•Ìe½‰Á¨võÝ?ý‡¯˜Ro§‚Šà!"u#T;l E.;„ò+M£ ¹*„‰]7¢7J¾Ð0®ƒm.98ü¢ô ÚµnWr­Èæä!ÅLmB9×Uæ“’¯n5çC™¬ÔJJå¢&™!•]† eLʼ›+èæ¬ëhDW |¨ä”\Ón½›¶7ß ®¼™ F2!¼@’ªƒ9&ÚÔ$„Vp.ˆ ÂâíÄEëÝ5x3¯[•Ôýþþ‚qôËþþO„ñéú8¬î!‡èlJ¡–œ Î\b°m·¥ŒOÇß¹ÔLT½ Ô ½½ÿPµ5L]3{5ÚÁ¸–ºŸÎ_¤ê+@øµ¬¹dઅ”îKÉS·œkò‹R^Ë%çÚàB×gëüü«+èns¸ûX ¶Ã-Á„2åì”!ô«Œ°w3¥4E'›ãÊÙ Œ‰à—aû0_¹Pm¿ ÁJÕ¦äj´ “«˜c³ÿæ|üßCí™Rε^§ ùnußv›yz‰ÑTŒ0*c‚)«¸à^¥º ®JÕþB!ÊBcB0PAm¿³ËùîíÏÞ-ýê`ÍUÊvYN•¶ß@ôËr"˜B¹”%ç¦]Go &$.ˆJ…,¥Ü¿û3BEê^Êތϫí-AhYÎ)¹¼­³WDð‡ïÿíoý¯y|Æ„z7Úù\Ë$²éÖ»»›÷)ˆAµëš¸e\JÙMׯ“Ƙî÷7„0Æ@¨Æ”s‚ ¦¼Îa¨f¨d|&dŠ!CªËý²Ú¼IÑB‚©·#@˜‚»õ-Î…0VP¡u”¼@Óo6ûoâË—¿TpAÖM!x©[„±R5—~8ĤlR “œËvÿžÉ&G™`„Tº~ïÜxûð#¥,Eƒ‘Í¢cLH=”’)SïÆ *…ˡ̘”̓)¹Br†Š-)9cBãõÎkó5ŠÊ9¥¬ÞÑ1Æ„òú”WKÎiµ{ïí„ áâuä»ßÜ×QY¡Zˆaì–«lz­³œïÞþ4/Æ\«Ž b6÷\È~s !D./Ÿ*‡nµ½“ÍÊ»%¸9§ˆP©ÕxÊT7ìì2µ«ý÷ÿüŸ§§®¨Ð¸`®´[Æy|ª*Æ’3¢d<~†ªe4£]Îʘ·=ÜÜ×¹íú)¥ ‚ÁÝpëÝÜ ‡~u£Ûµ™ÞÍŒ ÊD•-ÿaZNŒ LˆjÖ”qÝ®SôëÝ[3Ÿ„ê¹h)aû‡ÚáP Ÿþ®uŸ’×Ý–q1_u; œ}0âñë¯\wv:Eo¸P”k¡º\R•§eˆ)º~};ž>S® …ËñsA¹ Ñ©fm擳S5RQœ»RBkjTÊ.—œSL)JBN*xS Ô %¸‘q-u[!–Œ‹nsçÌäý\u®b†H!”AôA·ëmÓnê›™2üRëÎŽR÷B6Œ°~ó†QÊUƒõ~NÞ5ÃNÉ6C•ª3ËUé¡iWãå«nVû»ûÛ÷M·^æór}œ®OÕyO¡T TšnÛök®ÞÌëý»—¯¿nöïQ)!Bi?Üèvkæsíùb„„²¶Û97*Õ Ñ}óîc) Um%J´í6F»;|ƒ ÞÅhƒŸQΡäšé8ìÞ¸åJ˜HÑÇ`rJÞ-È¡œ’OÑD¼Ÿ2D.;.!h_*Ýûyµg§ózû¦d–#&˜1ɘª«’b ¯šBêÌ…Pƒ­¿K-TK¹ØîÞU—"cªv±¡ålÓok©• 1ñnVíºÞæKjgB2&R 9ª§àþð1©ºó¥„B.¼Ú³Þ=œ¿L9×ÓgÕ­ïÞüh—kôF5«”¬™v>[s vN¦ËÓåü壧LU*&*H¨6%ϸl‡ã²_¿üÏ×OE}üéßµ¹Z‚òîj—¸]˜Ôƒ·#aÌ.cJÞ»Iêž®×Ûº»cL)c¢•1©X]3ŸR|µü¢‚ê!ÖÛ1V±x°Rµýê¶Æ†o®›Ã{Ù ºÛ·ìn¿;½|jÛ·@Ê E[! Rw„P¡[B(Ä(u_Ãýæž )Øų̀äRUá¸7©º~ýÀónQ͆K]Óì”ñ]Óm¤Ô J˜w³PM;ÜPÎB9EƸ™Oœk¡»]ýgTñ|õør.¢3“j†®ÛAH¾FëÆ€PZ ’ºM)æœ(enӯ﹔‚kÝ®§ñØ4½î·Ët®öۦݗ¯Óæðn¶—ão£¬”7S)€1‰~Þ>”’ z¥ºñúƒ}ÅÆ`"šîæþûœs°³s çúùË/“®?4í:—2_¾¾ ´§c VªNèb$AŠ«õä´½ù¶ªUt³úý[¨ɸþIEND®B`‚lbreakout2-2.6.4/client/gui_theme/edit.wav0000644000175000017500000000434211452354537015422 00000000000000RIFFÙWAVEfmt "V"Vdataµ€}}€~{~€€~}~}~€~}€~~€|}€€~~~|~€€}}}}€~€€€}€€€~~~}~~~€~~|~€€}}€€€€}}€€}}~}€~~{~€€~~€~€}~€~€}}€‚€€€€~|€~}€‚~€{€€€€~~€€~~~€~}~}~€}€€|~€~}~~~~€~|~~€€}~~}}~~~~€€|z€~}~€||€}}}€€€}}~~€{~€~€}}€€€~€€€€€€~€~€€€|€€€€€}€‚€~}€~€€€}}~~€€€}}~~€€€~|}€€€€}{|~€€||€€}€‚~{}€€€~~€}€~€€~€~~€~€~~€€}{€}{€€~}€€~|€~~€€||}€~}€€}}€€€~~}€€~~€€}}€€~|~€~~~€}€€~~}€~€€~~~~~~€€€€€}{|€‚€~~~~€€€|~‚~|~€}€~}~€€€€€€€€€€€~€}€~€€}~€€}~€€~€€€€~~€€€€}~€€€€~€€|}€€|z€€~}€~|~€€‚‚}|y{€€{{|{|€|z}€€‚z‚z{€€~ƒ|z~€}{~€€€|z~€}~}|€€}{|~€€€}|~€€€€~}€€~~€€~~€}|€€}|€~€}€‚€~||€‚€€€}|€€~~}€€z{€€€€z~€€~€}€€€€€|~‚€}}€}~€~z~€€}||€}€ƒ€yy€|y€€€||zz€‚€€~z|€€€~}€€~~}€€{ƒ}}€}€€}€€€‚€|}}~€€‚~{€‚|}……ƒzw{ƒ††€|~zw„~‚€x~…‚}z~‚„~~|y|€„‡~|y}€~€~}{|†‰ƒ€~}|{}ƒ‰„}}z~€€€‚„€~~}€€~€……€€}{}€„„‚‚€|z|‚€‚†‚z{ƒ€{€‚ƒ€€„{}€}……{z{ƒƒ}€†…|v€…||ƒ„€~€€|{‚~€€€„€z~~}}€€€€~x|€~|z€‚€€||{€€~|€€€zy}€€|x~€y}‚€€}x|€€€€€~~~{z~€‚ƒ€}|y{||ƒ‚~|{€‚||{}€€~~€|xz„„{~|wx€‡€|~€{wz|€…†‚|w{{x|ƒ‚{{€zy~„z{€|yy€ƒ€||}z|~€€€~||}€€|~€€€€}yy|„€yxzz„…€}€}yxz‚„‚zwz|„ƒ~zwv~†……|uszƒƒ€†‡~wwy~‚‚€~~xx„ƒƒ|~yw…}ƒ‚~€€„‚yx}‚„…~ut|†ˆƒ‚†€vu~‡|‚€~€€yu~ˆ‡~{€€{uu€‚‚{zx|~zz‚…€wvsp{†„ˆŠ€xqpsy…‰ˆƒ|qlx„†‰ƒzwv{ƒ€‚yy€„‰‚||}€}€€€€……xrzƒ‡„‚‚€zy}„€‚}y|}|ƒ‰†ƒ€ysvy|†Ž‹ƒ{oioy‰ŽˆŠ‰zlnv€ƒ€†„|{|{{|~|{€…‰†y||yy…‰‡|w…wvŠ„€}†ƒ{tx„…~}ƒˆ‚xuw~€}€††ƒ{{|}€€€€|}ƒ„|x|ƒ‡‚…‡€xwtsv„”“†}€zfez™”Š€voow…Š…ƒ…€|xwyzz€ˆ‚ƒ‡€}}yv}‚€~‚†yt€‰}~~€„…„€yuv|‚„…ŒŠ}wsqx€‡ˆ€ztpmzŠŽˆ€|tip†|zyroz†‹ƒ}xwvsw{|€…ˆ†|vvtuz€‚„‰‰…xlhoz‰’‰ƒ{kciu„‡‰Žˆ~ot‰y‚‡†qqzzv{Œ•‡zszzv„nhx„‰‰ƒ~~ymipy„’†wv{{€‡†zznduŠ™›‡fQa€—¬¬Šhccc”ˆ€mmž“ze_Zs³ßÀs:&,Z¤Þæ¨>.ƒÍìÙˆ()…ÏØ±|M1Az´ØÄz2I–ÐØ²o5)Hy¢ÆÀŽhNAZŒ¶Ã¦qOK]x’¡ŸŠqfjy‚˜œldkxŽ˜†wqt€ˆƒ}{}€€€ƒ}yxz|~€ƒƒ€~€|xx‚‰ymit…‹“‡vgbt‰”“‡{len€‘•†zrrtu|‡ŽŠ€{qjv‚ŠŒ‰†~vsu|…‡†€toqx‰„}ups€‡†‰‚ummvŽ•|mlv„’‰vfdl‚šž’}e[h–£—|hbhyŽ››‰l]dxŸœ…fYcw—Šyihu„’”„oefu‰–“†yno|Œ“†s^_t‹–Ž‚vnr‰ƒ|mjv„Œˆuop{ˆ““Špko{Œ˜Œwihs“ˆ{rqt€’—‹zkccv“ “€rgjx‰˜˜ˆtghw‡“’‡tabrˆ™ž“}i_fy‘ž•odgv‹lbreakout2-2.6.4/client/gui_theme/button_wallpaper_focused.png0000644000175000017500000016372411452354537021570 00000000000000‰PNG  IHDR¨¨û)2ãbKGD¼Éñx°1/ pHYsÃÃÇo¨dtIMEÓ,”s¡ IDATxœ4»Ù³'Çu&vrÏZûݺooèF$P$%Ù–5ÒDŒÆzð“Ÿá¿ÕaGÈöŒ¤‘R½Þ¾Ûo«-÷“~¸œ×z«Ê:ßù¶$ÿñ?ý½*ZÀˆ”S­fÞ÷BÖE³2ýÖš#0.Sô)X®Šä=¤ä…ª‚eQ—åzè®3"åc8¹üº™Ÿ¦÷7?|öÕßþñ·ÿw3;;lß´³óq¸ÂÝ´ ÑHQs¡@7KL!zO9;Þ¿ÅfëçªhB˜LwÇeY4«Ãí@XÆX5'›G_{¼ùø[UÌeQî~bL Q ÝmÕn̴ňu{ƒºkYÔuûˆr\Ýž\ü7¥ZUÍÇãup¥œ; ]a\ª”Rô“®Íâ‘ÕÝÍwŒò-"æ¹T˜Qˆj8^f&ernWϸ”JT”«ãöm»8ç¢8ì>BŽë‹/¸Ð×oÿj¶¼ä¼<îß *ûãu»8ŸÌ±Û½+˵™¶g—¿r¾4„‰ í§c·ÿTV Ý,•¨Æq?õŸt±<{ö«ãö§\¨2¥4_Ÿ¿ÿã?×Í2ÄÐíÞ#†¢\ÈrƒÅ˜R´óÕ3çû²˜_½ý¯1øvñˆý왂nÊ9fÌ1LIÈÒNûåúS§²l7ÎRô)øœÓêâ5&çlW”3gzke½®fg‚«¢^»qǹ¼ûø[BaRp=Žw$çÕùçÝîcÝl¼ 唲±»‘ºÎ˜1%ÊY·{WU›môeJ¨R¨rêï¸,aÞö˳ÏM¿BtÇ[k¶Á Ñ[Î%ã SnÞfÌ\ª©¿Ë$gL1¸à g’rA/ÊÅÐÝ€#bBSÆrN)x¡ªàGV”s.´5®Rêãî}Ä2‚½s¶D&bªÚ“¬3=£ fÀ²šOæh†mU¯RN›‹Ï¯ÞþKU¯„Ð×ïÿ%%÷øÅ¯Ì°uv BGoƒªÙ)$ô¶Þ%Œ‰õÙKÊD3lŸR0ãýqû~êoس/ÿCÝ.ªv³½ûñp÷SðÓÏý7Ιö!LE½äBÛqo§½ÔuY̽Û…ªî>ý.CÆ !ìéÓg9#¡œdÄHMªf³½þãªl6õì´ß}~¢ LÙñ€ˆŒ2ï&J™Ô5e‚ð®B9ׯÎ>×BÕv<Øq»¹øªjOÇý•™vE5‡mѬ¸ÔÑÕì´Ðm&X–ën÷¾^œÌœ+ÊhŠ S²’ªö¦’íp_/.v·ß#¦²ZÚ©Ë1ù­”µ3‡”¼Ô¡¬(19.ÓEKw¦Ãè÷Û1¥|†@×1˜Œ™RaÇ-ç….šœ1DبÚÓ›÷ÿÂT”K!Šà§,¦È•Θ2ÉEµdŒ U§äR°B–ýáZW3!ëñð©h6˜‘1A\3UîÞÔ‹ Ûo­•jÆî6Ø¡]œ©rQÏNÛåÅúü3–ÿê?ýoRW”ò»Oèï3dÌ)z#T¥TÕ.Ÿ(]Do¿øE»zº¿}CyÕm?`F”¼(«…·c #!ÌL{JYѬ«j3tŸŠr¥tkÆ{ñÙkB—ŠrA¹È˜…Ô”R3v˜S°CŠ6a4ݽÐe 6c$@¦ÅúE†„ˆBÃñSpSðŽqN(n ~°f‡§î¶Û½£Bœ?ýå8ìŽ÷oStXѬSˆ³õcÎäòì™sSÓœ Yêb6t·)LS¿\?K9ÚqO(¼0ÓîäüËîðáäâçeµô¶Ïes6 ·Œ‹zv9gÈŒ ]έé!#ʹ#£\7+gŽÉ[]-”jƒc²‘2Ê…"„g Þ ºœ{Óoìx¤œIYdŒv:dÆuJž I( ÑOíòY¿{¯T­‹W5¢_m>†ÛŒÆãµ,šÃÝÛ˜<Æh†»ç_þõáþ½wLh;î2äåég‡»7E1“E3u[뺲˜ï¶û¡Ûß~ü®Û¾å¢°ã€BRt)†Åæ©3ƒŽíòäí÷ÿeyúâãÿäÜÀUáÆã4Üg „qJx;;ŸÆb,ëõÔßÇ›]LÖ»ž½úâL2èr¡Tãí3AÄ`;Ƥ®fÜrQÉn:B¸,hŠV¨Ú ÷J·9'Î5 @(gRVn:Úé½DLÈ¥æ\Ùq?vwÑ›õé+LQ7ËóËŸaô²˜cN˜ò4ÜÇ&‹¡»±æ„Ä`SôfÜ"†œeª0ÝýÐß!Ó°+«•·]Âìˆ9;îuµ<{úg‡ûsJRò>“L¼3@»z\U«iÚ猂73!”RƒA ºl %BŠ‘0Š)"&BHΉ2‘¢§TPBÍxO/ÊåØßž>þ¹vª¨»ýeÜ›6ç¯aÇÝÛœcr¶)øùòÒŒ[L±hVýîªhV”Šû«_œ¾j†ÑJn?|ûòsõ查¬Cp\ð còd<{ý›Û«ºûOvê¼RpÞõëòäñÏž~þ+Ó÷f¸/ªùúâg¦¿§œ•Õš#:¸IÈ’={öœ@„* ¥ÞñaPb˜r†ÅÙËäŒU³‰ÁPÆc)úè&ÆuJ‰1¦Ê•ªæÞõ‚„‰ÑPƲ*ÚŒ ShWO¿üõß™þ1zstS×í?Å`B´ÁORãñ†29u×fÜq¡3FBh ŽL™à¢ðvªÚM¿}_ÏÎÇî6F˜¤nÌHȘR»x$te§=¤LgL Ñ;ïzB(“Ò›.'d)DéMƒÁsFDϸBŒe³É3ä”"— bp9EÊã2‰nd\¥äTQJT9;ìÞäSL”ñi¸?¹øÂ™n¶zýƒºò¦'T¤`Sò\•€zÛ Çkdªpv8Þý$uÝ0õ[ bêîT5Ÿ„ªÊæ„2^ÍÏÚöÌLýÉÅËL„³ÇùêÉØÝr®ÀM3îï¯ß‡ˆ‘ëJª¢ß_Uõzö€£!„q¡Ø«×ßÔóó ™3™sʤª¹ÐÑÛ²9Qªš†»rvRÔK3Þëbþ@‚7Œ U¶J×):@Äèé3É”2Æe\Ê*—!¶ËK. ?»ã]ŒÖ&ËŒ1„QÈÆô÷fÜ;öÇko»,b’² ÞB8çº\B†”<ãb8^S¦¥Þõ1JíxPªÉ9Ö³SU.¬Ù›akÇ=‚e\R*RŠºZTÍ:¥œ‚RׄR32¥\芀è W…!c”ªN!¡ªŒÄt5n¤L¡B)X]ÎI „*ËÆÛn¾z6v·>ŒÛÛ泌êfݯT5n²æ0_<1¸iÇe)e•s¦\d;î§áŽë*cjæËvÍ©š­ž®Î¾Lèëj“3Ãvuú|ìÈ@2îßI]ÆU1£B&g2W•,jÄXT‹ „1vØþ˜!;Ì–Íp`?ÿúPÕ,y{òèg³õ¥3½s]ÆDk—ׯ~÷0—³“i¼ª‚œ(,ç£[}á¦=¥ (Q²ÑÍòLDÙ¢…³=£¬nOÛwºšcòT&µÔuU-œéS´XÎ!Ç…JÁ¦ #ä,UKgL@3ÜË¢&”Dï䜗%! t+uE€]¼øMðF¨òäÑÏ£3„àF]Îr V—³~ÿ‘rQÕ›ÅúùØÝMãŽq^Vk€Œ1ª¢ ~Ì€BU=e2f¥+ 9y›sÒå,cŽÞ¨¢á\7JÕ $oúª=²ŠÁ7Ôó‹›÷ßnÎ_cŽÉ»j~¦«e îp÷Féº^œg )L!LÞªX)øi¸/g§ªhÝxŒÑín¿ã¢œúÛùæùÉÅe=Ž{©ê 9ZsõîgË‹`z™ŒKÄíäØ3Ê¢âBdÎ$ìöŸ.^ü†RɨXlžîß°Ï¿øºmÏ׿Úoßœ©m{îl_V«¢˜Ã=b"„QÊT1#2¦àMUŸ1xÎypSÑ®…®„ª¼íåÎHŠ®^œ§àë'B”ÆuÑvÚÇ`ÏŸüڌ۲˜Mæ(te¦½TÍòäE»¸è×R×Þ ”2B9rêïr„òŽÑÕ2«t¥t‹É#¡fCwC™”²²ãv÷Çfñ(Ø!åƒQª‰ÉxÓ€}pÃÐÝHõ§ãdL7!Æ= S„LrNBW\꜓.æ1˜*çÁLRôóøs¦"`nççT žI\ˆ)xUÍ‹bq÷ñ·«ÓWÎös .‡Ëvsñì/w?ÎWÏ3AU´ÉÛ±¿•ªLÁS*0ú½óÃýõ‚+kf¸ªÚÝ}/xÙ.ŸÝú÷²\þìÏÿþþú§åæs3Ü QTí)c›a}þ…v„îxœ#ããñ6çÀ¾üêÏéŽÛwf¼—åLPI¹JÉy;R!”¨æ›çU³â¢ŒÉ%ã“/ÚMN¡Y>6Ã]Õžž=þÒNýÐ_C&œkÆ•µ{;î„(§q7 ÷ÞöBÕ9gD™0ÆäËrÍ%T F ä¸}„Dï¸R€3$.t ÁÛ#c1”Í&„‘sœåB#†võ4¸1¸‰È»ÃÎ5åbî/Îu€@ÆH¨˜Ÿ<ºÂ‚›%@)REož×í)æ(UÙôaä¼`BFï2Æd (¨rVÏ?€ùæEݬ‹fµ»þÁLû,¦(di¦mމËr²v”EUÔ«ŒÑûi±~2ß<Ûß¿L¼=8Óér‘bBíï~DD&äØ]·ë'O~‘¼í×ÃáSJ‰åÜšC°<{e]/u{Ø~øÓÆ<|Zl^Ü]}»:yuÜ¿+«ÅaûÞû>E·Ú|Æ(K€”pöìùg”RB(b0ã¶?\{{äBÂãÞv‡û7‡û7ÎtÑŽíâ²Û¿ã\ëfµ»þžqaÆ-8ÓÝúŽR¦ëW…w£îsÎÍü2k†-æD(\ým N–-bÒ²!”¯½ŠnbBg‚Êji§ä\Öë˜|N)ßÌÎæ'/¦~G©àB!!ª¢ZXwh–—Þ ÎvŒ‹Ýé㯛ÏCœ·o%Œ g:ÊxY®C˜”ª/?ÿ«ñxE Ï™0Ƽí1%˜RmJžrì¨ÊY¥Ìû!½Á "J…®@ >EO) ÁbŽ9ÆÃþÝØÝÍ 0{7)ÝßgÈ@@¨r¶~ZTóq]5o»õé+ëÇíÕwÁŽÙ»P–‚ó¶ãBÅèæ›góåÓnÿ!ESwÁ”‹ìæü‹”“àÚŽ{Êäñþ§Ooþ%cÊ1Œý—j쯋rü t¢¥œKݺi)ž^þÌLÇv~Î~öÕŸcN)ÚpÎ3eÂÙ®l6M{6v·„PÆÕÕ·ãVÊ2ÚiŸbࢲ–²RÅ¢n×™èF]Í€P"„jfçÎõYʪš2ʺädˆÑž>~= ûf~rwõÔ¥›öÞ‘ a§ƒ.Ú È¹X¬Ÿ{?Öó³ŒeѬeQÛqß./s΋哲>1ö¨ÖýáʹÎô[©ÊŒ!U]¼øóŒvU{^Tó¢˜IU¶?ša\* AªšP½¡TbŠ„’èLN b @(c3L£„ý÷w,¤¨Sp#bÌ)Å07b 9#ãjsúºl7Át÷W¿÷a ¶úú¼¿ý#còôò+ëzÊEQ¯”ní¸£Œ²Ý`LÕl½>{•R|üâWBUvŒ›Ó×SÏ…jç # 9™q·X?O9ªÁqY?HY׋ó²Ú?.Ö/b2 H½¸Ø^@…ª9¢´¶c\<˜†LÊ1¡„2BhÆD™ÐE‹9fD’¼ ”2L1£ ”Ñ|5;OÑæ”rNºœ§ä6¾tÃ2åÜ™#:c:yôúæý·wŸ~çÌ0+ݦä˜Ôºš—ÅÜ»©™E7 ýîc A¨Ré&Sò³ßü}·¿ vÒe“3jÕ䜵jd;ªöÔ ÷L* SˆÞ¤äÍtÀèËvƒ¹*Æîš0Î>ûì‹ Y©*K#@!#!´(çÆv¶ß†`UÑp&U5\1UH]KÝ4óGÞî…¬rFÄ€¹,RpŒr©*F…(%J¥K®J&TtSEtc¢]?}ø¬ýî£Òmô“Ô3LVªÆÛ>Cf\ʼ›„ª2àÓWqsõ»³Ë_yÓ¯.>Ÿ¦ýßþ¯ÿÇû~ËßÞüÐ?Bé¸ÔcwÓ>¤dSL™dÀì\ç¦#å­8CwÓ,cð1Z„ ’eLQÆ‹fý°ûzÎUð†Éä¨'„P.0zBh† sN¡,EϹŒÁ¤èËzó`pQZ×moÿpܽ_ž½ªrnøøÓá\QÊ…(“\i7ëf½½ùA•ón÷æôÉ/¸¬‡þfóè«`{¡ÊÅÉ%uùÙg»Û­®fólõìæã¿Ðãțº&† ŠYðƒ³SŠV—s!t €J9WcwÍ>ÿâḵhÖ1ºfñX׋œa¬;¼÷¶s¦€ YÊJWK. g»²˜µËg÷W¿ã\Ç8µ«'X ¥2§ «yF¤”§ä0†LÉ4ì‚éc°”‰‡(ĉdB?nߦ`§ñ^é&ú)aÂä¹P)x®tŠA-—…îûÃílù”H)w¼éøöÌ´?Ü¿‘ºÈEµ™¯žJYm¯ÿPµ§J5ÞõC»y Ípßï>¨jž¼M9Nýí4Þ{g¤ª2¢5]Y¯SrË“ÝîÃÙÓoî>þ^ª“Ï™U¤è!CNéHÕ¤Sr”0Ê$äœØ>1` \h3b2C÷iØ` ×?MÇ›²Z ÕßSÊ"%OÏ1Î7ÏÊjsؽÞÄ`H&Çý‡mYÍËf¶½¹ê¶Rp¢¨)f¸WÕŒRe¦{’!SB™Pœë‡Šrfú{.‹Œ 1D7Ysà\³¯¾ù+BHÓœLã–³ã>%º˜\~“‚“ºö¦SŬ(ÚŒ©]^èjñþÿæè¦£PMpc=?/ª*رnÏ gE1‹ÑsYîoÿ¨t³Ø¼»LAµ*oG]/ÛöŒ«J­ÔmU¯¨ÔÑ™!CNÑR"g«gÖìH©J̰?îÞy7`ò)Fo;Êd r¦RÍüÔ™îüÙŸaÎ)˜jv~ñô«ÝõŸÿòqÞ¸ñ1E¥›=¦ƒ#ŒÌ7OËr œ'Œ€9唂B8×Bê EY­­9¥ÛÕSo.”w¡4cÌ91®sN„0Êy NWËi¸SE“‚kæ—Î ¡nO ¦jN¸ÔÞöÞŽõâŒQÎT1 ·ãáv~úbýÃÔß2¦3¤ÕÉëûë©ë±ßÚ~Oh±»ýáüÙW§_¾ýþÿYœ¼øøÃ?U71Æ‹r @(!ªšÛq'e½§„:sªÊ93ÊËÙ‰wìɳg9DZ¿õ¦ÓÅ܇±(çfÚÂbò›‹¯œë¡!ŒhÊ¡jϼƒ)E½¾—²Ž~ ãáŠ1Y5+JÅdö” B©Rµ,êz¶ñÎl}YÕ«í§ïæëçˆ!3ì¯NÿҌۄqØ_Åh É9g.5¥”Ä`ç'/‚ŸRpóÐÝ ¥u¹nÌ9•Õ’£#„= _Ù,C°$çñx‹)¤`úís] ÁôwB$ùÄ(ã”1FùpøÔ®ŠzÌH¹âBOÃmQmTÙxÓi=~tf ”–õ†0Î(³fœ¥"çD)C „±‡ü&¡ç¢HÁÇ8U͉àªh6@ 8³>ûÜ™¾šŸ™ñžS¹<ÿ¬ä]Fd”O㣗Š0Æà…Ò1B(âl1?*ݨj&u9¿üú¯ßÿðnê(“)ú ˆÉ¥è ¡RW˜ÒƒÐ§TdÄ@€B(!cLÁÆ`›Ù9¢—EÜèM„–›çv:˜i˘$”QB•žIU+ÝwozÊ„ªfe1CÈ9“vv²8¹´ã1æÈˆØ\|eÆm ìtxòúoýÔéf‰1å‚‹"FG!„#FΕ³wS³zäÆûüËo@äîÓïzqn‡íÙ“¯n?}·¿ù̃›ªùÙöÓïÉCJ&”PʘdT¤êå…ŸŽÕüLÉrwûCêí1„)º©¨W¶ß1¡¥ª ®7Çý‡vùd<ÞÝÍÙÓo‚ŸúÝÇË—=M[].„*ƒí ¡ª\¨jŽ1Û=æ Ið“Ë97³3U41¸¢œ ™K]·g)XLÎŒû”BÎIíæü‹LX·{Ë¥®ççE½òvϹž¦»ùæ…,ê~ÿ‘PžsÂä!gÆU0WÅlv“£\\¿ù¶™\þ\—-crìnC΀™(%)EÄȸÊ9QÊÊ ª8ç Ðj~š‚³ãnsñ•wC5;ñæH¸šožg€fvQT«à'Æ8e’P®T-D)¤ºVª1æ`‡­Ž÷Wß'HB”³õ%!ùîã·cël/ui§ƒv«Íg»ÛŸB˜t¹ŒœiU¶J5Ö)cº˜™q'UÅ^¼xÍeq¸û1µËK%k]´„ÉaÿñäòfÜŸ?û3ï¦ñxUVkLaì·v:èr06ËGnîÞzs T™a›s\½»;È1`ŠUsâüý$uó a)aóõ¥Ðg<Ƹ9mÇ£÷ÑOÞõ1ØàGo‡ª=É9›ñ0›ŸgJ„,´l¸.(!”«˜\Ž¡ß}J¥¬(åûÛ?^¾úŸºíûáxåÌ ‹ºÛ¾ªò¾'á ¥D©ÚšC=; n(ªb¬ÚSÎTݬ‡þ®nOßüþÿ¼»ú=BRÕ*„)cæª`3¦€ÀF»Ñ“ IDATUñ`ìÊu9CDBˆr¾|Òï?¤è”ª§þ¾(Þ°Û_Åh×f:>8Í!Ø”ƒéï¸P@)Fï|Á›q—b ŒÙq½»ë Ƙ¢… )º=Zë6%Ÿ¢o—O ±¿²0ÃPêLÜsäÚï˯þÂM‡vùˆ •¢gL¥B”„ñŒ)„Që6¥`†;Ê8ƒSpBW³Ù£Ãö3Ç\JA©JUs c Lz»wÓQêÙöú{]΂ï (—Ó´\!f]´1%׬7‹Ë»÷ßZÛ«²)Lý "nÿÌ &´‹'\io!uB¬ªE=?ÛÝþ¸½ùÎŽGB 3õ·)Ek÷œJBÙÔßÖíY¿ÿ ª¹àIÑ ©£àE9; nXl>Û^ÿ¥,sFB)…R PrrñòÝÿ/z7 Y2¡½é€0 ƒ¥”•å2C´ÓqÁ¸&”c ðžsj×Ot5/êeðSŠáüÙŸõ»f<0Á«Ùiòv·³7}Âh§C &8K ªŠnʈ)ú‡ĘBˆŒ1ÆTQo£÷9ÊEò†PJåR79Û7Â:ºœaƲZ1®¢ eÞ 1˜à-{üèbyþºnÏÇî¦hV‹ÓÏB0ëóÏËúÔÙ^W 7u1Lˆ¨të\gú½w}€Á97Äh¢3˜£ÒíÔ߯èSˆSô®¬×ÞºZ¤dýÔ¥ c«“WÆrFLÉÛH®æç~ê¬=Ðvvòô‹¿\¬_¿ûmpƒw}QÌ1ãlõt¶º¬Û³ãöíÅó_OýíØß‡JÉS º˜Sʽ“wª˜É²QÕüÉ«¿è·ÓpO™ ”r̘32¦†ýUŠÞš=¥Ô™®¬7ŒÉ¢YcpΧîîúÝ¿r¡9/Úået£®!L«³×Îç›çÁÞDDôBUœs  të]ϸªðnÔå|:ÞÆä”n¦þ>E—!ƨŠ&&«tË„ „@&1º]ŠÎ™!†0IQ Ç+ÊùGCDÌAW‹©»Áè)”±ùê)!” £/ª@VºÀi¸+뵎RÕÝö-fô¶g\#zÆ$!„½zýwÆs²ÓÞû…ÀeAr Ñõû)zÈ!fÌ1„©(íêiü(E͸ŒÞ7¨¢MÉeŒ‚U{Ƥ*êeŽ1ƒ¡”¡Á©êŒ‰s)uM oÚS]6E¹hWO€R.ôÍÛo½‹jeÇP˜¤TpJ™U{rýæŸEÑœ>þ†Qê\?_^*ì°­æ§Ãþcð#!ôÉçÿaî(eW?ýWkŽEµbŒOÓ6CÖzæÝX/ΛÅÅlþø¸ûˆZ\³*Ú”‚ˆPÎ…ªççÁ™q¸åT¦hûÝU»~âÆCp&c$¸('/¢·Œ ʸÒ-e\ˆ²h×Óñ6DS·Rò«óÏÆ`{©©gÓxÿ§Ý‡èí@QEƒ)R&)gÁ޳ÅeŠ!€¥›ŽU½Y¼RºÆ{)«ÅéKÈÐíÞÅè(%eµ–eãÌ1z›‚ÂhY.3Æ 4§c)å£.fì›_ÿ-ä\4«ºÞ¤0'@L9~zûª\Þü–2N¹ vºñ¦È”0DäœÇè eκhËfUÍÎH†jvº:û|:Þ Ý'o:¥ï@ „J1!ÊŒèìÀ qò¶Á…ä=ÿÊ;Ÿ¢¿ÿô‡r¶¡œgÄœÓúä¥.纚íî~z¨Ç/Ï^Ùþ> ¯›S]ÏW§OÜÔqQ0!O}eÌa<\I]Ûé@(õf´Ó£Wºµî€!ØaG)ëŽW)8BXY¯þTn¦mô†‹RmLÎN;ëæÄÚcΘ3ɘ¦a[Õk&”5û¢\Øq›0Ùêi .súø+Dû›vù¤,æËó××oþéäÑ—J5™o:o{.´é·²h3"bÈ™<´^3&! Îu1Û$ï¤nœë´žJûãG7uB–ªšï²ã©š bjoßÿË£g¿î·LJ&dò>øIWKL.xóp#ŠË2çƒeç盢\äýö'Èyyò‚9ì¯SÞô)ÆÅƒtʸеÒmðãå«¿¶›úíò쳜nVÞ Lª©»7Ýá²,ת^¸i/Uå]O™`LfLB–1B(!4cÈ£›R„q¸µSW5›ñp]Õ«¢˜Ÿ=ý&¸¡žŸŽ‡›ÙêY¿}O(KÉ;;¶ËG˜btCÂ|ܾk–T1[ž¾LÁÝm=¿8Üý1zÇϘ…”„q;ísJ@¦À¹LÉA&Œ3ÆÕC˜RN)çB ¡0§‚”¥.ç1ØÙú‰*Ú±»‚Us*Ë&yË… Á Y¹é dÁ„¢\èr®Êy·}9õêöÃo½édÙP"†ã'o‡©¿Ç䕞NÝÔ`΀rvzþ•s½På|yiǃ*”P.Ënû.7E?o¹TE¹²xðK×U †Qá¦c³xl§½·}F¤”\ÁŽ„€ÌþìÏÿ.F; ;.çú°7ï„(ƒ›ŽUÜ!rÎ £ÞU³ÙÝ}ÿAî~Ì$Ç›& ÞÙqž3ÅœPV3 œ‹Â ÷E9gT`Žœ+gŒNÈBˆR3Jhðƒ9ƒÒµ.ç»›¾üÍ6cï¦n÷cÊi¹~äü½!ŒKU—Íæ¸7 » É T%¸(›•7½ÒõØÝºé¸8{ɈpæHSªÍ$gÌ#:Î×ÏͰ/Š9¦Ð¬3"B“B”f<¤`«z㤊ÚŽ;3î¸P-P’ @.šut£’ I Ãt5òò7ïøÿ šŸÅ`s fyƒå\Y{ÄèC4˜ÒƒˆeRÅàrF¡Ë¢h§i›o?|G©<î?Øi;›?¾ýø{®  d¶¼ ÞLÃmò£OÁ•³SÓßÏO^€,È)$—s^m^LãŽR¦ôŒPJ€¦)¡@HpSJS¢Œ9;r&À [ïz S„ŒŒ‹Íù·ÿ­œm‘q¥ëeô¦œb ¢lLwG)7ãvuþ…7‘Ecû½·CôÓqûnênƒŸ¼0%„2ŘÌ—ç¯1F@(ÏÐ,£œ¢‹™nV)Xo7¤nŒ9p®ТYÛi§T @ìtÈÛÕ¥vJ·åì4šqëíR8¹øbï®&2Á“J7ÑÄe½fÏ?{‰! Â8?9ÓÅàŠz£«f§ÃþCpS³zlºm½8Äà-@ÁØi/d” n:fÈ”³Ùê©3ÇÆÀ…Re“R’\.W1šœ³:.%ɸÐ)˜äÝŸ–‹Ãý[@ ~ª™ºkY6)†lôŠR–‚ç”gSw'u‚ívgë§¼¿ûQW‹ª^I¡S æ¿ß˜IÑdBrQorFL!EǤtÓ1yã]ƒÇäZÏ()Åàšr0ýÞ™cB1®O_u»ˆ)zC4„òä æäíèíá¸û´>{ƒs¶ª T0ʹԄRÎyQ¯ 8ß·ËËàÆ²>QºµÓ®]^Fo0§`{]Îc´ºœc RÕ)Z¡šŒ¹žŸÆ£›0EÈٚʟú{©kNe»¾Ì §q?ßmÇ}³|l†]΀ÉS¦„”ì³—_p!sÎ\ig{L‘‹"a`ŒIÝrQ䜓‹õSkûW?ÿ«û«?zg´nœírŠªœ΂›Êr ”8{d\p©c§q¿:}½½þ½ªçãñf·ÁºZdLÞB #è¢MÉFï¸ÐÏÿòpûÇ&Y4ν§q¯ËyU­Ìp¿:{ ®Î^]¿ù§œÒ4Ü…`«ùeD?Öí)éŸdµ¸xùÕóýß”0@(¡|±¹‡]˜Ž)Ú’’cÐf5õº^…F¡4c (0*’·¹x7î0Çñx@öÏßE? ‡[7Ý´7õvèb¡9…yè,M“‚¿¸þeŠ™ëý”2;êöäìêç%§0 A¤^,ÏÏ_þvÿð­i6Æ´Lšñø‰s5 Oó]ŽÆ”÷Ÿ¾OÙcÉvر¯~þ[.uŠž1I‹aôÓ‘P™£7ÍF©:çH¹Xo_Ÿ?ÌHB)H1YRŒq2õ:†)cäB{Û›zûtÿgDœÞÛ£üÍר7‡ç¿¦)Œ *D ž0ZbdBh³@ÎTÁl‡%DHÓíoKò„1;îJÉ%'€Ü,ÎRòºY#"¸qˆ)¹fqɘDÌJ·L™0ûÃ'©M)È8_l^ö»@Ø|TfB7õIŒN›•ŸÛ›|°Geˆ9%K)sãþéã·ÁvQJÙí>ŒÝcwøÁÛ¡jNr )xSmb´Y,9&ÆdÝœ2¡Kò¹ÄœÂ\‰~Ša"Œ»qŸ¢ËÉ§è ¡íæÊûàºR œ aB”åÉ+7î=ž_þŒpÜK”²êK)\LI7kÆ£<ºÞTëãÓ߆îÖÔ'R7@éx¸CRÐMÆä»oþñùö[&ÔîþÛ&ö泯6oSƒïK3^6‹3‰ùú×1¸Û÷ÿ¥¢”˜S¨2 @J­›“ÊEI…q.TãTRð¶;»úÙ4î¶§oÛíuÎÏ„‰fuÜ2¾íŽÝÔ±¹¨I¨Ö«zuÑí~X}F Ç;ÊDN (ÝR¦(°‚Äàr”)„TrÄœW„ª=™ 4~:¶Ë oûº=ÍÅKÑ"4«‹˜ÜÔ=_ÿ\ë%p~röÖ{U¯ã\ègj÷ô=0–ƒ×Õ*ºqo %«“7‹ÅåÐÝa‰¦¾ìv?äàRŠÚ,Øë7olÿŒ€…1U0Ê„6óéæíï»ÃíááÛ`AÄ\"ã’3ˆJ7J5¹$P²­×'goÇîžs¥Í’ •K©§\˜§’<Øa¿X]2U•sŽJ5ʬÉO\WZÕcÿÔÔ'Tjl(¥\T¥Ä’3bªU³¹âLq!ÇþÉÛ#!ë9à´v/¸DJYŒ“ÖËz À˜LHïï: „ D?0&‡ã­÷l/MCµã!…‰ ÝD%ŒFoœCÉIý˜S¸|ù«~÷1Ë›¦–D© TÌ'ï»”<¥t®xä<_,Ì­+¡bä\;{\¬_X·?¹úúøüÁ˜•Ð ]¯S˜V§ol¿/Éýc)±n¶‡§¦ñ¹^œ7ÍVKb„c%e³Ø"€ŸP-N•Yrnêåéúì3¥Ú†ª9›YÏ©bßüöI)(]{ß2OšœB #!4ë†gJ9e "–ª=ÉÉserŠ):Âh°½Ts§òéþÏÚ¬¸íê Á‚ZÕ“Ý{7)³ä\ŽÝƒªÖ%'ÂXò¥ÌÙ=AâÜ1¸¡nO ”zyv~ýUòÓáé=™íÁÊS²U{†S¶»»o1%Î5eœsˆUsB xÛ@Á|oª a,ø‘sÜÀ8_~¦ë…w” bñnÐÕb8ވƬ)ã8°¤0—1§À¤4íÉÉÙÛíå;¥—9ùÅÉ‹‡OÜž½úÇŒÒ,.KöJµ9{!* @²&)8D\ž¼JaD$¦ÞŒ\(o;€¢ô"ç ô¢?|Xž¼êvf÷B)¥”èǽjÖÝî©Z]o™P9yiZï{Æ´wÝîñÛèz,¥®·)ûª9eB®O^ÛéPJ¬šsBØßþ_ç¯~Ã…y¾ýÁu\vs}yóæw»‡¿Ì'RD,%2®…29úàG!4´›,eÆÄ—\h,ˆB.”öhÊ–š“³c7=°Ä¦hB’¢ª¡ìøüüxÀ’JÉÛÓ·ãðX/Ϥn×gŸÙq_7çvÜï¿n()Â3 "„¼=ûBpñ|ÿ糫Ÿ1e—ÉO\èáø1¥Ô.ÎÇîÑ´¡êix*9˜jC EÈíæÅx¼kÛ3;íˆ(Uuxø+—sÎÙÇà@`Bqeb´\jSm¸Ð\h©kçúÍéË©{ö¶ú»Åæ¥÷¥xTj1 ;ÆåÜ¿ÈÑ›ö„µÓn±}9FÝxð®c”!äfqí¦=–ÌeŨ°Ã3Zªæøø=e2¸^×k7<«jéÆýÔ?!JYwø±ßZ_¼oÚǧïݸ£„,1L9‡9Æ~ö·¦Ù¦à¤eìîû݇~ÿQ鯻vsÍÞ}ù+;=#Ò9¾'” –4DçÄT«åÉ«\¢L¨è‡9žOøBÕŒóù|‚•z©Tâ@IÑ?ŒSÿX/ΚÅÅþá/²ZJÝôL)²F¤®×'¯ëÅ…”’ C§DØq_JÌÉS. B9eLÊ:†i¿û›1›m 6ù‰q9n¥n½?ö‡OºZaÉcw„ž]~uÜÿàm”Ú~/„.ˆ¶tÓ!G·{üømÊAW˱ÐfÕ¶gìW÷ÞøÓLBRÊaÆV„T\Tíú’rᦃëw¦^××Í2øKô#eŒ1N ¦ZUËól ¶äÂcLJ½€Rœ;`)X! ãKvãžRIp&^»Çtãs½8g”F§þq¦U¤iJ @ÐÛ HU…0¤0ÊçLIªÆŽ»ÍåÊ,§þ‰Q¹={û“ÑŠyúÉ…¾aªÖÕ JÉÙ1.tµÎÙ"“ŠP’S¦œJÕÔ‹‹ùufûg®jo¦Ù&?zÛ»éˆ%;ÈÙ3ÆsÊÑÊ´ÔÙÃáéû, J©–g@`ê)¥ˆ@˜T\Õ@‰ ¡4º~8Þreáˆyµ}©êåb®—½êÅi –ržShW/ F©š˜ìØ=0¦¤i8“@H»¹NÑR %Egw\玻‡÷„pÓ¬Çþ!z+TµzÏ./O•is @KòªZp©A¨&Åi¹¼æL?MãgÒûK#u „@)”rÊTN¡ä<jbr)LªZOÝ— Ö‹Ë©$ìøìƽ©Vvx†’söÎíSp€ÅÚcpå"GO(%XJL>E+U#¤IÙ3.‚LµNÁªjé§ŽqéÆg!TÍpødÚ­ŸcÿÈijÚ3ÇãóXPU-:x 1g¡*Jˆ³Ç’KN!%ÇJ(ùiè\/χýǪ=[m®8—9…èÆœcô“4­4mIÑŽ{)«fueû}NXœ¹¾œR ÞýtäLQ.Q©E.sVz9õ÷S÷X0ÖíÙáé{²²Rº!@¹ÔF/?ýÉ´iÚà3}±:}Œ«~ÿáÅçÿþðø7iZ!tŒ.‹)ðíùO·ÿÚn®rŒËÍ”º?Ü2®(cÃþÖÔÎUÁÄÞ}ù«Åö&'˜2À(d…˜ì´O)Øá¡ä£Ä]ô£†ÐÙW(“X"”’!ø1GÛS*•nKòÎî¥n…0„’zyAº{ ˜ƒÂJI9‡R–¬ªW•›:©LL~¾æa)ÞÁTk7¹TÞPr4Õ:Fç¦Cµ8a”+½DÌÁ„Ò¦=ëv?AJiоY^Ý–Ì•A,ÁBH!M år±}9ì?-Ö7¦9Ma\®®dµL~BJ  ! €Yª–qYJêwR´ˆ€9Æ0QÂ(e”1@’S€R¢fKOwøP²§TÄÐ{ÛK]s®ëÕeÉ‘qå¦CŽžR^JÉ)0.T½DDï&7îròǧ¿1.·ç_)³|øáŸ8WSw¿X¿èö”S½¸`„¦rpÊ,íðT-ÎÃtÜœá|¢¥„x{°Ã—¦ZœU¯Ø/ý‡qxàL1&¸Ð7oþ>ÇàíÉ9QF£›(evÜÏ_. À„~(9ýô¾Ç¬Ì˜”):¡+Ì9E „2! ÆèÇ#qR²qÓ‘’³3f] ÁãŒwç½í¸4„ÒjqÖ?ýˆP0'B¨®Ö);­WR7J·‹íË©»ãªÂ€6ËœC.Sö\躽8îXž¼šS̽Ÿ8W³óJò¥”’óü¨sãÎTëœ<%TÕ+;ì ã\ê§ÿRRL90Êíù—ÝîÇ©dŒk³LÁz× !,%[r(ˆ™2U0bÁœbb\*½ð~0Õª^]2©97@XøH)ä¹T³;‚ •ƒ§LÝGÎEоä„%{w´ãÓ\ª\½‰~LÉF?ÍòÁ‚%ø¡jN¦q×n¯¹ÔÍâòøü^è&O…`LëzuùòïbÛÅÇð§F IDATÅáé=ûůÿ€¥lN?ÎÓ){7îs \ªù¶J™’ªÎÑ×Íé\â)9B…TÑ[Bh½8ÏÙE?–ç’<A,3Ï–ƒ«ÚÓ\b»¹ñö¼ÕÕÒ»Ž3)¤ÁRP‚9×í%ŒK£ÍŠ2ÃÔ?•äUµ]n_R.ÆÃ-¡Ôû®Y_—¼ïr ç׿ºnÛs*õx|¸|ùÛä§œÜÔ?IÕ`JÎîSp9G.ª”\³<çB3Æ)c„1B :G¯ÍÂ,N ’ó—¿9½ü¼dÌÙïî¾%„JÝèj“£ ~Ä’§þ‘rÞ´çÓ°›ËóS„ M×Õ2E7sê„PÊØì•™­ZU½-)®6/Æî ×SÆëöÜŽ{m–„q7î„úImšS?JŠ…#Œq® ¦õæeNÁû€L”2ﺭT5B®Û‹yöm‡G&T vêî)&µŸÇí©Oöao>ÿ‚símýtþòÿ½EÌ1L”PDJÛqG£Œ{Û§`¥jr @ !4'_RœÍÀ„*%Ârt” PÎæk+ñöȸTªMÉs®8×J·Î¥nsõêaκ^ÏÂ]o8“)Î2ÉRJJÑ"¢TͰÿ„%QÊ¥®〤”ȹ"„1Á)%zB9e‚+#Uƒ%!–ó›Ÿçœ«z£Lsöâ×S÷ ¤fB³‡Á :øÑO@À½= æjqF¢‚±ä‚YÊ:¥È¹D@L‰3¹Þ¾âLR!9S\֔˩{Pºm××ÁwÍâ1§äêå¹›öóXpžK$H A ‘dŒœr?ísŠL™Yd›’EÌBTœK $\ϹF)yJ¨©·ŒIÆDLSÝœåäÜtXn®…0Áws¯¹ªO¼?†0*ÕHÕÄ0QƸPX W&;¿t•ˆEêj~ aÉŒi¥ëª9·ÞMµºûõùçvxTºeLxß a(eÉOÖíKIÚ¬çç%–TJ’ÊD??ÃF!MŽž½ýòçœËfy”cðÓ¡Y\èj=vw” S­¼ïfi7¡"çÀ˜¤LÌŒD½8o771 œI!ªåÙk]¯WÞ)u}:ÏLHʨ6ë”ì Ûé êeŒÖM‡Ù`lǧœ›Ž”2Ê„¬€%„1'ï}—‚—ª¶ã®ä˜K’²’º)%Ì):)kÀRJnÖ—Z·‡ÝP2WUôctÔíjóRé(³ýCJNÉ6¸žQA0©s)ù¸{?uO)[ÌÉO{oûîð C¹ðã!'O-%QBBVc»ºvv¯ÌÊOB@êF7ÛäÇ‚ÅM„2Sìð @cˆ%EkªmôÓÜó¤”!¢®Ö’ó£ˆ ’›}Z9§º9Ýž½@;ît½Ü^¼KÎz×E?nO?÷®?îÞ§h“‚ £Ÿ1®ÅöƇyÎĸÊ1ü¤]€¬NßÌxsȳ7Aª(-˜0 € À |JEÉAW‹’!@£Àf~lìï½=r*SŠ”R@LÑ u{¾Ú¾Þ?ü• ùê«ÿ D…PêzÛP)N%ÇœRwÁ÷9GÌÀ¥‘ªuó[?E.´ÔÍ<ö`L &\I½ ”Çè¸Ò'_|õëÿðÃ_þ{½<ß?þåôæç˜"“U^êÚ¹ÃõgÿÎÛ!OLJ¹—¢€ªÙ–œu»))Éz!D•£÷¾Ë)bÎ9¥!@)'”Í-iÆå‹·ÿsÎÁöO篾Yn_ø©+X´YoÏ>§LYév«Ì²¤Ô¬.Ý´k×/…0º^•Kò¶@f\ëjI(P.æ|Z™KJ)̲Â8 OѺ^¦„jSÝ^A¡ê’3`Î9”ýtLÉ UUÍ©w³‘=g€BÕR·ìëŸÿŽËJ¨†1é]gêµ³‡³«_øéLµ-%Ê¡¸Ô\êÙ,ˆˆ³ž7Τ™w”¼<}ƒOÉ€›vÝþGB(ö÷§×_Ñù83·go÷ÏãL§ä)£){©ÚÙa¡d+dcÚ“ª=)¥ß— ¡ ¢L›säÜ”“Õò”PÊÙ\|θ:¿~óÝ?ÿWJÛž½Ë%wûÛ³ë¯M³]l^äÇý])éå翲 Ñ«ªUÕÒ ³8±ãs³¸¤œ'7y{X®¯Çá¡ÄH£œ–‘àŒ‚Ä`ÛR7‡Ç¿žÞs.C´c÷œ³'1 %‚¸ÔýîÇ’xw @…iÇãÃqiV§¯“Ÿfd“PF)4««ä§¹C%#–³ë¯ÝtäB ¥$gŸ9×cÿ8˜yxF™àR•œ So(å”ñzq6ö'×?Óf£ªÅró‚ýâW°Ó³vÓøÌ¸.%A)vÚyÛ)Õ¬O^Mã3b–¢aL"䣪ß}‚œIJÅ4<*³Ê9”\%”@)àÆƒ³{eš-¡œ2Y²ŸçUˆ%E7Å0q¡úãm.QƹÖzµ>yI…VfÙ.ϩЌ‰Ê,CœÜ°#”ÍÏ YÕ›¬wå±$nÜ#¥gWïúýÃ8!¸ƒºÞ”œ› ¥ ÷ŸêåY·ûpùú×Ãþn²‡Åòb±¹Ùžv|úq¹yé§C»º–²Î)!³·Ç¸¡T”)c‚›±»[n^žÞ{»Ól°¤ª9ŽQÈœ}wÁ )¹àûÕÙç~Ú#,ˆ˜lÿ¼Ü¾Niœ¹9E¡ÝÜ`JˆåâÅo‘`÷üC½¸89[·'·:¹úJ饛á¤0–’RpBjBèìÞ,1À"M+e­ÛÍÔ?èfS²'„I]MLJápËÞ~ñ3À"Õ((Õ×UíiJVÈ*¸!K€4«+ÓlˆTmΞs…7ç_NîVŒI¥›‚YUr˜ÝÚ,³ã  (Pê:eßï~¤Ü(]¹©ËPJ D›u)y}òò¸ÿÔÔ'„2Δ&&K9S1Œœ«FBy)JQÕ:ø¾¤rrH€&­Ý§àRöSÿü³ßý§”ÂWßüþ¯úo9æixj77Ï·ßæ8Ii†~W7§”Òîx—ƒúS-€±ªÝZ»/%Ærâ2–Sžã^B(@n—Ö._üfÿðÝróÊŽÏË“WÏ·n–—\g÷9ù¦=÷ö˜£c\*µÐÍ:ºQˆ*O •ª¦Æ”…4Óð¬ÍÒNOMsÝ(ªV¨:K€pa(gO·ÿêm/«EÝl ¥@éÔ=æ“4…)ù ±dJÐfÑ®¯‚Vë›ªÞØaßl®1Ç\÷üeøÇÿÃOr¦ì¸;{ù ”̹ ¡'Œi½´ãs¬›Ê"y{ýÙ¿÷Ó±d¯êMUmÜtÈ)Î$J)QWo;osàs „ýÔáH‘2V/.¦á€Øé¹Zœõ»Ê,‚?Îæe.Ôæâ«&€rzóErnŸ’yµ‡ö‹õ5¡4'[¯.¢„ÐU½ ¦=Á”¼æ]NÛ‹¯›ßþ¿ÿe{þîþÓßRtÁ‡áÕ»_?~ún¹ºÚ=|·>y³:¹üñ»ÿ†)eLÑõÀXe–›ó×Ãñ‘1aûG€dª-¡,úažœÎÊ2¥[,ÙŽ;$XJb\×Wõ†IÕ>(ÙHÕŒã#[n^”Rö “EÌÑO¦Þ&?Íž`Æ¥|Ö„r®(¿øÝÿúéû:îÞ·«ëc¢Zž\¼‹Ñ}üîÿ.12¡rrƬS¶BèÙrSJBf•m c¼M1äèKŠˆ˜sF¤¬Øf)K)RUÕâ$…±ÄxÜý°Ø¾«Ó7~:PÆì¸c²Ž®7fÉuµ»û“¬ÚãÓûíù—Cÿ$LM™,9¨f]O)GL¦Þ2*b1%¡«Y‹¥t+DUr%EèvÎ^|sxüžK͸Ôz ÎvHÊÃÇ?œ- R5Æ,€‘RR»¾N~ªW—~ûýÓýŸS²Ë“W€@™`_|ýkÌ)E;ú@XŠvn¶˜fÄšº'JEŒ¥<„É Ïˆ%” ]µ‹3;£ï/_ÿƻ޴§uµ*ªö$Ø™%G Eµ=KÇRÜ´WªU¦ªº»vuS’—ªM9¤äí°cTäì£ÝÔ1Ê¥i fJ…PU]oBSp):ÆxÁĨ BÄÃó{.Œ¬”²nÿ±¤8Ï—íð¤ÛM°Ç™7ƒR—Õò2¥PJ™ºÆdðC)9F§u; O9eJY³ºöaЪ.?Å«‚Ì2kLÁvœ+!LŠnèoK)Ñ%Ç}NŽPÊ….rN€TC³ãΘuÁ¨ëm½<÷9¸FB˜·=`f\å¦þ‘QÑï?nNßP©v©WBšÃó÷)‡~ÿ¡D¯«J¹ìž~¨Ú- HY›z5çªó^•’¼Yœ–”êætìLs˜tÃóúäUpûòëoæ[$„0* %sÂÊdŠãÅõ/ç†ëØÝ UÇ4q¡9“u³uaÔªiW—~ê¼=rQ,ÁuÆ,Q©[]-spÁ7¿úŸcwOû7 ÍÑ£BÖ‹äÇ`{&xŠ6úIèÆàÖ'obs˜úÃî}I‘ñ¡¶ÇR(ã R\_-NspÇÝ)Z7îVgo„n eLê6LGÄ"¤©W—·ýï\ªye¦Ÿfq:G‡\Õ`ª%’ýDŽÃ¾?|pãÆ8i½’z‘³‹nJ’ŸÚÅ•”uJ.E7ß2LµBBHI‘ ®ô‚r•sˆi"@ ?rvs.€„ÒœBŠ–rA ~¶W_&ƒŸ¤jŽïûã'l¹¾ aJa²"@€`½¼ðÓ1†~söe¿ÿÃȸ©š›XrÁ¤›uŽÞû£÷„±”‚žÙ›Ï¾b‚3.K*9$™â¸Ø¼ðÓaêŸJŠTh©+BHÊž35OÞSò\×¥¤‚i8ܧ/^}3ö’ëàG]µsÐOªW%G¡ÛÃÓ÷R·¹„ù:>S”nƒí˜Ð1éí¡”2/)9q.„ªsN”1×ïœ;xÛ1¡Ð¡”rΨ°ãÁ»#b®Û ?b%§þø)ùK^®_tÏï/^ÿVŠŠruxø+2[¯’›fü`K*XR]mTµÎ~²¶»‡¡»+12.Úåe#¥œqåÆc –ÎÀâÔO‡œe‚ I9çL€”Mp=e¬ÝÜœ^}iÌ (»zõ{S-ì¸'@(å” ÄbªU)!'Ï¥æ\וƒíRtíâüðüžP*êÕùç?ÿŸ(oªö„SQHÉчé8«·÷ß™fkª³‡œüåËß<ÝÿÙTëèÇv}=ö÷)ºªÚLÃ#š½ùüe\pSJšµÜœkÀâmWJÒÌ›À‚íròÄÙ£%LWKo»ÕúFÈFJsÜ}_-Î>üs)™Ñõöñö_ìøÌ©º{!*e–ËõÕa÷7J(aTŠz^Å8­Ïß–èÒª=µÃ^¨JÈjòF9ç"ØÞù#@™E¨}És›x’ºMÑaN@(bÝž1žSLÙk³ä\ Yͽ¥mÊÞöXÊØÝ,ãá–1‘ü$T]bh7×%z¤„ ÉÑQBÝ´ÁJ·óT4%‹9券ؼšw}aN\JÆ¥6+0õ”K.MUo‚·g¯ÆããrûÚ;ç;©›áx„̇27íÛÍ o!ÔØ?̱7å‚QI¥ìwŸ¤iU½LÁ»q<îxùö·÷Ÿþôî—ÿ0tÏÑOJ-“Íæ*ØÎÙãr}=ö%'Ê(!ÌÛcIaÞÜ€ˆ¦Ù²w_}ƒ ¥PÊš3 €\˜œ¡¼Y_%oSr~:P.“%yLÉcÉLH§ÜÇQèV›erv±¼dR7«ËÝßW'o‚´Y®Ï>'ˆ)'?í8¯𳓢NÙ¯·Ÿ.TÎAJ³Ú¼œµ0ºš ËQU›¡»åB nrö¥¤XJŠašñ Îe<åò¼Ê*E¡+Á eâ¸/„!ãðýT-N)“ŒroB׌©œ%K1Í6G3G¡¤ÈÉ•b´ÞvŒKÄ2o²œÿMKŽ@ˆ6k.´w¨ LüÔ¥ä²Zžåà“Œ ÊhwøH¯ÌŠ0ý~:šjÓîæAè|8'„–R ¦è.4º6zÁ…ò~pý~8Þ/·/KLû§ï ¡xzõÕáù}t=bšOÐXJLÁÀRJ™ƒg!4ûÕoÿà\B)œ«±Ì)" eüüæ@¥"øžÃ4{DæìZªfØß–’êæDpŤ6f „NÃn<Þz7(³àÊHÓæ„¨œ;:{@ÀfuiÇ'œ×Mý“Ðu)9¹i±y9ÙýìJ´Ó3!T|ŒY`Ê2A(™YW. at–;ÿ›AÜiàbó’ AÌ7o~_/NÇáÉ;@âÆÐí† ¤à”jÈÔ?!ÉãñA×€B(BaA7îCè)ã€HoÚÓ¦Rš¢3õfvU½ÉyPsUo»Ý):U-(%vÜG?´››Ýý·LFX)EÉf(eãñ¾äBcôJ×Óðlš "bIªZP )ÆBÞÚao§';ìa꟤ªv÷ß{?AIÛóÏw÷ßÙá™s•sö¾£„1.æ´ § õ‚–‚5õ†0¦t˾þÅß«zÕ¶g)…jyº½øªÛ¿§”.¶/uµÔÕrìÇ(UÍ…IÁRÊR°„2&e4&7 ÝáÎûà†ŒÑû©æBMÇ;ìb£ž¾À,d= X°®OEÕÎÓè'ïŽëí«¡:¿ù¹÷ƒwˆy&ª´^’ƒ÷½”•à:x;ãdó‡)¥B…®•^˜jåì‘2‹W¿ùáÏÿµï>™úÄO¥DB’¬Ì2ù©ÝÜ4í™ö9GcÖÁ/Þþ!„>ù‰09vÞwÁv³‚]ŠJV Ûï±äyn4Úõ aÌU­eÕ‡[œY3D¤ŒÍv™`»åéËãã{o~:¸é díí±HeR «“ϼ;Ì›« ¥BÔ³%Û,Î(cÁHãB&±ä¡»Óf…”D?¸éSJׄñÂòô5”ü\'d|_JAÌ€…½ýò3î”rXo^RFÇîIéÅ4ÇÐï)!1ŒÁÏs¦3?u½Á”¥Úi|&„ ÄBJŠ”q;í†Ã})‘Ý@rrJ/JN‰ @»÷)Yâ§CNaÞ@šö<¸.Ø~F&r Þ)aˆ™q£'”F?bÉ9GB”L(sÓAéÅ<¤Ï1˜æ$G'Õb®ŒNÃc) ärŽusÃH9'„²/¿ú•n·Áõ1MÝáãx|àÒŒÝ#\Ÿ~V7§ë³wœ²þðinC§à¸¬JŽ”)ÌiÞ?^  ÈlÓ-©¬ÎÞ`J`{ùçÜN{B°Zžéz”(³0ÍrA(!Œó¶Ÿº=_¬.»÷íú&cZl®?þëöâK ŒQN)KÑ9{€R«›Ããß°äÍÅ~<”ìÐÔkÆeÁT·—3D)÷Óqê„Ò\˜ëÄ! μ1WõbyQµ[7uÍê*ŒÇvs³ºîòÕß=ßÿ¸zõëÇÛ?!ä‚Eð ¡BåÉÛœ)˜¢ŸJẢ2–’eŒa)ŒkÀ’’UºÖfmšuÁT‚Ѷ« SŸŒÝ}Ã,¸“¦Á’¥¬£·„`N¾äˆ˜sò”Ò”~Ú© €Rµcÿ“+%6ëëñp—sh–W¥$7çÝ…›í›”}»¾²ýcJ^©VÕ«ä§íéçCæE/nnÆãi7Ãá17íY¸Ãuµ1íöïÿá?õ‡ctÓØ?zÛÕËK.•›ÓφîŽ2> ),%Í\JyN¾j¶ªZ·Ë³ûÿX//‚êöŒqaí¾ä|ˆõâúˆß|ý7³åJ³I{œ0^Éa—‚Q8§SÃñ¶Z^–Õ©sÒ™aèïÎIŒ™3BŸñú18ŒIˆŽ‰DY^Õ§Õüäöç?Èþáäâe¼óÖÎSŒÖHÎ pú<Åà1&w?L¥£{§Ç)iŸ¼"´:`LyV7«§ªßbLœ7,«bðÑ[€@tÖ{Åh97¦ûgŠ.+–VwÎ*gG=‹êÄN.kˆx>×êˆ0Ö²½~ñïÛwÁkaLñ¢Y\Ÿ]‘•gVwÁYk;BDŠQä /fÞ)ˆ1£%Ä0xKy–"0ª%ŒQ^äùÒ{My£sNÇ[žÍ!B!Õï¼3ÁYÆË‰U£G˜ì؈B[Kõ IDAT‚·+[ˆÕÝDÔáY#@¥EµÀ„EgRJÆK£{ï4ÍëýÝŸE>?l~¢,7ºÎ.Ï^'T¿#Làëë'ÞIDY»{¯åBdJÀšÅ`DÎJÕ?3 €‡ö†gut6ÄR˜Ÿ¾4ª%,‹!ÔósÄ(˘01„SBVÏN^ ¼³ÛÛUãaDX1ö÷1ú”"€ †¼‡Èþaºrx§'“™l4˜&‚s„²¹˜^63Àaÿ‹Q-L0ư8{±»ý!HI&ªBH{ ËJˆPˆŒ)Ž¢!£»B~ìî˜(´l³rÑ··a¹Ñ}ŒN ;¥‡ñx#ǽ–@ÀꑊA$ûmJ)8ëF1^„輕Y¹œ­ž6o«å£Õù£:3™( DTäÑÊso¤÷&zS6gz<ˆ§2²3#¡Ȳa‚ Ÿ Œ„ŠÙɳIç3…WûÃ'ïôúüÍqÿÎ99©³z8æÅb{û§ÙòZË]ðÎ[-LJè,!€„¿úÕ¿ónì÷7Œå1z#[Â8%YJqê}y«¼7õòQ–5€Ùm«ù¥3c–Ï1ÃáŽRž@ $³¦>ÎNžaÊ1æÞŽ ¦ÕÅ›?ý×rvvܾ3FòbÆx@ †`ªÙ…s#çõlý,EgÔ³€ÕaläÁ;…0J)aL>c DO¶&€sj²X,OžýFÇC½z̲ªÛýš¦Î¢Õa|"Óñ|fT‹(!¤òr9Ýebð„rg³Òé!ÆðYÏ‹‰ŠæìÈy9Á‰R !ÆÊ,¦”óZE}†1o§/½vw߯O_ïî~Pã"01ˆÃñn¤"D½ÓÎK‚9å9ˆ3–B°ªÍŠÁÈBÈD©åÞYÔ§Œ•åìÂÙ‹š‘Kï´‘GïTQ®Šù™Q¡$RôNçÅ2D[Î.‚53üôÅËùéK£ÞjgdV.¼QÕò‘öa´s2EçÖò8E€!jxÈëµ3ºhÖus ®O!˜ÉF<_?.šÓ ñƒ1#ˆÊa;ÅÿRpˆrˆ‰³#Fh&‡-ˆ!aB %Êó¢<1fÀ˜X=L;=«ºfý¤ªOSJ18Ϋ”bŠQ>ñxVš?zöÁùØm¼×"oåZõ” £zB9ãµQ=¢$ú8‚·ŸÙ>1”³ #?‹)Ïœ©Èœ•ZµS®„Paµ$”3Vfõ‰³Òêîó©›ej<&bt"['²bÞî?Ê‹jCå"×>§¬³#‰áôÎ@ˆê1å¢è­5’5ã%!ÂUÍ/¦+ÃêâÕcŠ1¾»ûÞ9]6gÊr£:çF«:Âr«ú”BL‘Ñ<+—,«ÊúQZpVQZx§'x—:ã5ãåtÙ¼)çWÖ Æô)…àÌx¼›Òòžÿ:N‚—¯‹ÙcùÉùïtw¼í7çO~ŽÁ)Ó‰jœœã^ËÞÏ×gÇí'.êãþv¶¼ºzþMØ©á@Á¯Þ|Rã‰\”ó¼^«áÀErÞð¬Æ”Õz¯cð)xkF0ϪùêY^”jØíƪÎéôè¼vzðÎ8# ƬXÙ6ë'ÞjˆñÐÝSš9§(ÍRr”f!BØÅI ù`¬é1&)E€€ö1yŒ©(V E`Ñœ9'Ë)ÏÛwF¢xŠqö „RpóìîÝ?C€Ï¯_úù÷„ ¨–Y¹1013òHyŽ¡4·ºõV‹¼±ªycͽ`ÊSˆEµÆ„ò¬¡4Â(ËãU}2 [Nóþð c^Ï/!Áˆ"!³¾ýÃ|ýØYM™ŒCÿðñôÇO1üõ¯~Û>ÔóKï5qèïœ!F“¾†‰`U;Án„óå“ÉõêÛxøô¶k7Fx6S50¥@g¼"ˆY=¤ä'FO»ûH(Gˆdy“U+H"”RtÖÄèS„rÆ\ËcRÂXˆ¬±¦‹ÑO‚1­ŽQg•÷C½ÞÅ0IUìth§"·êجž§›_œƒc‚i ÏC{“K1Ë£[Æ ˆ Ä ð—@B§¨È¦úÏ›qØp^Y7.×OÀ£ÜaÌ”l‰È¬‰(t¿§¢¤¢4ª Q^«Õ¸µ²K0‰lÆòŠQ-¯œx63êˆ)·vù#š¤¼pFÊv㜉¼»û#& "œ[œ½ESÍ.£Ww?¥”Öçϭ–gWÛ›·Óû›?= Ç[kG«eò–°¬;Ü@Œc°åì?yþ¢lÎcpÁkk¤3£ÕaÌEM˜ˆÎʨyÑx#›õãÕÉ*êoÿ›1ãåé£onþHiæƒI!‰¬‚pÒgÈsjb“oaÎ(£5c^®õxPò¤¼Ìò¼óNŦèc nê2^‰rnÕÑ[“WK˜`ˆ^ [±÷¤‚…E6ç¢ ÑÌ!"V¶“Ú ˆ 5²Í›SÕ=(y ,Ϫep6ÅÀD#û @ò¢¬N³raT‡©H)Q‘G)c·QÃ1o­Ê‹eBÐyMiþðé_²jY×gÕâò¸ùËúêK5î1fÞiLDðZÉãe^¬Ô°“㶨Oö›½• ¤¢9 ÎÔ«ÇÑ»ÕÙ«“ÍüQQν·” žUusžb̪5e…³c ŽeUJÉÙ±Y^«ñðâë$”~øóÿ ¼¿ù!X N!¤ĈPo%ÛjvÕíßALRðÎŒøÅë¯òja¼$„xVMÑJJ35n§w Æ´¬V ¡ñpg­>lÞž\~at/Dãt{Øþ`¢$c¼ã~RLš«!@ï,!,D`"ì,A˜`®õÁY¢CEo1å˜2LL0FœŽÉƒ˜œU1¸]ˆ!Ë£ºc%¥Â(ËçÞ+PðÎF˜aY±2ú8%sBtÎ(«ºé}ƒ1A”.O^ Ý-g@¨?|J §yÞ@xVS–ˆ#L˜(ëó7íÃ{«Zç ã!4ÅADX#ób±»ÿ¤0_=.Ö/§ Dhâ€;')-¼ózåõ¨U'‡-B„óÒK(û{ï/fy¾pNOs@=¶óÅuL~¾~.»µBâpÿŽ1!4ªóÞ,Ï^ Ý! Îjݪa¿¾|ãœ<‡˜¨á?}ú’.Ê™)…#‘@€Ñm >E€ QãóìxÿÖè"ÄòšQ/®ºãGÙïfëgFîfZv"Ÿ9ÓOŠUQÌ­ê ˆ¢3ŠóÒê"h¢<7¦°)&Œ±³:FRGïDÞ83ÌÖ/faÆ çLV.Uÿ€ÅT8=&j¯_ÿ£Õ]9¿0ªãÙ ä½”ý6x‹)á¢éöïA!«‡àíÔø‰1@@JÑþð>/O½S” ‘7S9Å”@š­ŸµûwR–/'ãÉí»ÿžRˆÁ!Œ)å>zJè~óÓü쥶ÖÈÅê‰Rm=»¨WOä°•Ã&¥8[=E“õš²ˆÉWÍÙqû.DcÔaŠ)²¼ÞßÿYËc½¸FØé€(Ïíþ] ¾Y^[;dù’ŠüôòåûþO.òãöý8ìÖ—_Z£†ã­·!bÍ ÆãÄ"L 0V ííqûKŠ?ñ&%oÍ>Ÿ @p>x;ylR "&J«[kÆ©€Ox¦º=B>Ø” D`ìÎ}7µ±)/„¨CtÎŒ3ïõÄtÈʕјÒ,bðF¥˜ˆˆàcô†Ð3œžBb¢˜³¬°ªŸ­!*ŒÚSšgÕIðÆ¹‘ó2ÅPÖg»ûæË§zÜÏWc¿ñ^ëñȲ201c[Të”v·ÖLÌ "ÞË¢\ëq?¥O.¾„„æù¢¨Ï†aÓï?FàAŠÁ;çF )¤Ì¢Ÿ­Ÿz')åΪ§_þöã_þéõ·ÿ"Ùo~Vã–`61 Ë)ͽ3ë³×ýñ†‹Ò{[VëÃýÛåÅ#;ïB$— Îdų̀–01í7Ú‡Þ«¡ÝLdÊj~yØü(Êy]Ÿ#ÆêÙ•wNy¥Ç÷®(—C·YŸ>{ƒÞˆ0¦ŒÎé”b3¢… ò¬f¢„ˆÄä¼ÕÎ+«ºåe±?ܤàëù£C‚qho ¢\XÝÇäA‚ˆ Ê ‘5”åC{“b`< ÑkH iÒ2=j3‘·’g%ãÕtïg¢™­žtûÞʬZUÍÅéÕKJóÕÅWÕìLvÛ"çÕþaJLkÙo0acŒ§ƒÁ:á0€Ni QÌ)Ë´lˆýþ#ãÅ„qÖrGI6v÷Y±À˜Æ !ßüíÒÚÃf²šYÕW³s`VÌûöžeeV.›·Ey"D£¯—íö6¯–ù—ÿmsóG*Š`µ³2MΆ¯Œi­îƒ÷cou&¥Hh>ô·“¼"âl1ïŸæ§ÏõxˆÑ[ÝgEsxøÙšÑZɳ/êèZ¶ÕìÂØ!FŸWËýÃOë³/­>ò¼©›3/føùË/„Ó›‹†æU ŽR¡U ˜\:Þé¬^Egƒ÷Ñ»cJñ<…n•ZíÇn7Éò@Œ18!fjÜbÂή~­Çý8lg‹Ç“9cÞ¬ØLŒŸ+)Bˆ %1F‘Ï}°YÞ@ˆyQËn³¼x휢4—Ã^ë¾;|B ŒÃ¶?|ŠÉSš[Ý9;-\Sš;;L7„pp&¥€)›Â¦"Ä$¯N¨Èõ¸G˜ˆ¬‘㎱|ì7\ÔZ¶„ o­sòâñ¯YV=|ü³wÖÙqho½W¢jq9u³r^”KBr%wjØY=ýCQ.nþXÎη·ÿ Å„oYV6ËkžÕªßY#ËC0£“ó/¤Ü Þós§z-”å&5ì¡>˜” ËÊ¡½Ï«Dx~òR Þ-»Ëg}óóïËù"tyò²¨ÏúÝž5rÜYÕÕ²˜kytNŒÛŸ«ò¿xõÍ„¤õΉ¼†˜À1fV„§åcŸ¯ž¶¿€!„ˆÒ‰{½¥,/fg1Ørv¢ŸLRagL…Õ=¡bÒ>aÆ«g1ø¤ž]Ýo/§I§:Åc„˜Í•<ŸÊju|ø%zƒ)ÊååÓ_uíýþáGˆÑ=Âx‚꧘ŒåÎjü¿e}ʳjlïW—_œ?þë»w¿ÇмÑòèœ&,sZÆà¯b Ñ™±`"'¬€Q–YÕ×ó+ÊrgÆ x]7ç¢l²òdÿðSpÆYÕ¬®Ï}©dƒ¿ûð‡,„¤Ý¾O1ЬB)íÆ[…˜Ðã!_ù+!D88#Š%DˆeUŒ1 „aÊ—jØ{7ikCð!ÅD A[7NûʋϕtÙ%­Œ:bL¯ ÏÄ^þÃÇ_þ/„ˆ¨–ÞÈ“7rÊ‹M¨›-ÆSƒ Î*ŠÙi !A‚˜L|ϱ¿ÿôËd{¼ ¦ ‚NEu2¶·Y¹ôÓ6ÙŒ’,ŸyoD)LDô RB„ ˆ ‚“E 8׬®µx—åóÅÉKëU³¼vN§cpÓÏw»÷õ꺨N¶·?LØ0BE >°8yf„ݧ”œQ<¯é0aZv”çÁ›“Ë_Õz¯¿þk­†jvƒóVñ¬ÙÞüÙªbläaõ"XÍ]¿üÛ»÷ÿ2;L^­Î®W üÍwÿ×kpJŽòŠòœíÝç¿VŠ"JyJ‘‹Æš>ʼnÖbƒÕÖ jÜê±å¢ ¼ ^eÙ<+ÿÖ˜4’ÜÃÍŸ8¯¬íALÎç×ß%Œêòz]ä D)Á<Æä½nVO²r¡ÆmpVö÷5l$Á©¢9µz°ºC˜S&¼5)o5…Q1„ÀXA)‚«ÅU ./×Þ*žUÞa„8 +gç kÆè-%"AàŒ,êç¤3B˜ Ê2Qµ¼JÞ+ÕBˆÖ±”À~ûa"ÆÀ²jèn1¢ˆPJsD(©oïN.¾8lÞæÍZ‡¬ZV³KgÇýæÇà „ ¥ååªko0áZîA‚˜fõØ©a¶~FxN0Øœ?ùÍaû³’û±‰moþµZ<û÷º(–Þ+" ¯¥sr2žÏÖO Áš«¥õ€=½úêöçß;⯾ûûåésçupÎÚÞ©Þ;cäcæ½)"Œ-c0Þ[áØÝ&„h¼WV"&òè]V,´:̹¨bŠÎ Î(!ªzù à¬d<Ç„Åà!D„ J8FÄšQäs%[Õ?¤ALT˜°ÃÝO)Áü4@!DŒé¼òjE™ðÁL>Èi‡V5g!¸Ï€pyD„¤@ŒŒÀzý˜çÑíçÇ"˜àl Î{“R"„†è„N÷!Õ?@D¥Y¾ÃîúõïÚý{2¥©ô`MoTOy1…AD3«3€Võ1Fˆ"ôñËßìïß=Üü#ÚîÞõ¹7²;~ ¼VO­fL²ýüô™‘G‘ì·“ü’‹Ú©åe•×2KEéì¨ú-åÁ 3Þ¬®cpzØ"ˆÛÃ;L¸•­Íê1B„‹ºÝ}EBØm~XÙ¶Ûw”W³Õcüå7¿‘Ãñ¸yA¨æ—V÷"Œ–3¬M0PZÌOžky@çù*DGiSÄ”7ahSQ®C°ÓI)²ºx1±²]_|×K.D¨Ó=©Z<Û Ï*Ì2y¼#"Óã~jÕœ>úZÉ#‚(/猗1:#¥…ìÀ ˆ ã%ËkÙ>dù ac„[ÝOUK„Ðô»‹Þ¯©(?+*1Ñã>+O0ÆÎˆ` ¡š]¯­)áÎË)‡iFy–R“1 ‘zv¥Æ½Ñ=EòS! ÁÕ‹+ ©³J ;ˆ )ÏDnµ´¦ëöwÃác½¼>¹ú¶?¼Wã1íKÁy¯ƒ7§¿KÑ‹|fäѨ®Z^y,›3«:¡Q]^­‚ÓrØååÜêÄ0ö;„0F¤oo¢Ãþ#""bT ˜LÉ{­”æË“ç!:§{§G­Žë‹¯!ÁjØAŒñ“g/Sð„èÜTóå\v»¬˜aŒcô1x€°,…€­žO³to5¦,x[Í/‚3LÔ„‹¡½e4G„7¿œ=úƹ»ýÞêžòQ½£¢pVZ=dY“¼~ñ·Þû<_x¯›¿ÌOέõ(û„x:–{§cÓö=X `Z_|½¿ÿQd Æ€„1N)1^ʽQ“çl‚ÔÊáò‚Òruþâ°ù ç¡ÆŒµ6á#s2g„òbªï=äõ’³ ´:ûÂ[å͸Å@Š!È~“—«Íô5ä ц A‚Áè½(„ÉØ?¤SH„°jùhì61z˜ËD)!"½Ç˜dÅBTs5콕yy:=©ˆP-Áoeµ|$»‡¾½9¹ø²koì¦í~½x´8}Ÿ¿øRäÍlýþUßm7þØ,¯bY9G§CtY6‡–ó ј÷Neå’R0 ¨Þêà”(f”•ùéó¼·JÇ Hq:cfÕ hÆ–ò<+–¼hÆã]ˆ–óbdäT<ŠV LdÞjž7)†I¯dd;ÒŒêæ§/«§ÛûŸ‚—,«½‘õêZõb€@V.õxˆÉcDÜç›g ÎcÆb”òq|`´åB¶÷U}cpFL…¨ð‹×_aLeÎŒ„ð©`†11L/1Ê3BxJ!8 `$˜kyÌÊ¥5]L#2}¿"L–§¯»·Þ©jqÕï?Úý9lRJ@ïÍä2‚{§Ï!Dr<"ºãGŒ¹îw ALh.ÆÈi¼ Á¤ VÁk{Œ9Ä8Ï„ñ´Ñ!hõ˜@(ê󔜷ª¨Oœ‘˜’à,&YˆŽ‰Òé^ÛR^-O¯^ge}ÿáO„Šãö¨$gŠG IDAT Äîø©¨Ï&<‡Q­5B„P1Í’côV²»³Vò¬¦vvÌËõ4&òFÎÖOëÅúþÝ÷cw‡!î»Ùo«g˜f„±v÷>x“¦f Y±²ú¢›ÈŠˆB3˜€ëË/ŠæS¾ùðÏSa;Å0›_Õ‹ëª9 FgO.¾@uû)˜ ³Ê9™b¤ŒéñC˜îÎɬ\DgËj…Yní`µN1¬Î^æÅBäMŒ‰ŠœÓÜ{kÔ?£Ò„¦Á‡h(/ž~ù|°b­Ž˜ð¬\NïJ Ês˜ ¡ãåîþGüüÅ—ŒåY½΄`8¯¹¨Ô°ãÙ @(ëÓà•³*FÏxÑNz£vûÎèa2e/¯_ÿn{û%"xÜ} "ÏxÍE=%·¦¹¬QmQŸL=Ó¬\tûŒfC{YnÔ!ÊXÉDƒ(`Â!‚Þê<(Å4¢'>pJBäƒISHßéi¢œaYœ¡\0^DoëÕµîwì3ñøåwÛÛOf<@B»Ý2m†¼Ur±ð^b„/­¯œígëgR5ìƒwÑge1;CÞeùÜ{K0Ä[3ð¼Î‹¥(gV÷1&DHŒqèîc !Ú}ÙœƒŒB#;„1BXöãè,„¨^=ÖòXÔ§Nßýýnww»Í[9ì£7ZîŠr½»ÿ3¦„±Â¨ƒwšPœÓê!N Æ”†ãí”ò Ž7S„)FX”KgÇÁ ¿úâ›=ˆÉº‘ÒBÉ6oÖ!8gÁéÅ×ÎY5ìæÓÉHB£´pfpFV³ g%¥ŒgsSní˜åó„ •ÝâüÕîö{c:L.¥`²vlÖO™¨T÷ ²™5ÃçŽÑ3šÇ„ˆÐáðÑéÑé²Âè¤!ªš3çUJÁíL1¦D1ÑO„)ãeQŸÄ˜(Ë­ Ë«‹/)ˆÃíé£7˜ãý‡ÿ‘7'óÕ“ãþ]½¸f¢ð¬Ax¯‚âåÉK=îDFƒ×Y10YÕ¥(Ëw?& $zØ'bô”YÞXÝo „o¥·ÒêÞè¿úâ;ÒDèjW)%ÑÇAQ®†zØCŒáç hŽ ³z ,¿zñ;ÙoŒé „„­<«ÌØ"B‡ö~lo'Ïäx@ÃëÅuUxg0¢„5n›Ù•’Ê«}ðzZÿ3žÏWåâ²ß~ ¬œÚãø@h¶:ÿbúºÍª¥ÕCV­R ¦à„p~ú|:Ö¦ã³åéK«"ò¼ZÇèw7ßËþAõ»ÕÙË·ÿò¿æÕ‰ì6esñðéOÎŒŒWjÜiyˆÎMì ÆbRñ|®ÇDÐ;í¬„ oÊÙ¥3#ÆL»è€$ÀD !”ý†ñªœ_1³^9£Æó“gýáÓ0< ³zͳ&+&lS‚)&Æ2^,XV QÅàÕ°×z\½4z0c«e!Tîh.X^BˆRŠ” g%˪¢9µf´ªsF"B½‘Œ—sïŒ÷nJ!­§Þð?yò@ˆå\dÑ]œ×'ÁiDÂL {„PÕœy§½U”gEs¦ÆH ¯ÖÞ*­:Ba©1'²†ÒœÐ,&Ÿ³ýØm¼•)Q-æ«çR`‚)­y±dy åR ;‚I„ÀÈ#Ϫ¡¿>ÖËGSˆ@ŠÁYuþä7Ýî½Ö Td“¼\{3rÑPš5«'eµÔvÌ‹¥b{û½Ó}ð.xë½Õªµf€·ïµòڛ±(×"¯ÛŸAÝþ½w jÍÀ³ÚY9_?óVòr¼0¦0¥³õSQÌVg/cóÕãîðiìî¡Y¹À˜ í&x3•v½UÎ Ö¨¬œSV „EÞLøi5leÿAzüêï@w?ÿ~ìÄ,«b´¯¿ýOFfz?ï•:.–Oºî†gµ(ïT½¸ÆuZÓÕ«ëIHïÚm~$¼°ªÕ²Ã˜M egzBY°Æ¨Ö™q}þÆš3±¿{KY…0Þ±¬ Ñ Ç;¡ÑC @ªšË©Ý§õ1oN)Íww?¤˜¼Y±@ˆrQ†àÆîΙÁy©úƒì7,+ûãǼ<Éë%(xCXƒ!D Ý]^ŸöÇÛIê©åqyöaLH££„#Êúç B”ÂLÞ‡èŒj'Œ ËJÙoŒîb4”—Æ´¹"ƼÁ'DVï D)ù¼>Á¯¿ü+gG“ì¨ÈÕ°%„c&b°)5l'îTŒ!í­X™ó³—Æ ›÷ˆBÇn“R˜ôW„ŠÙÉSoFÊ*AUŒÝ üøå7Öh+Ç¢9O &g‹Ç§‡ùê1H ï6,¯t¿×jxöÕ¿;nïëÅ£äÝ|õÄ; ­çתÛ$›Å#pL¾®Ï§Ã£Ö‡¬˜[;ð¬žPýþ%YtÖyM(Ç”#„(Á"h–j1eE¹ì·)zˆ°·Òé°Œ³B!/×SNPDz9¥¼ Þ0Qv»Ÿcð„‹|Õ\ŒÝ¶˜çdßÞL•oBùäöV­NŸÍ™wÚªa2¡!8¯b°“GaZ/¯ŽÛ·jÜ ^t‡Û#„¨˜ ‡ÛèxV;5†`ÄÅì4+—SÙ!+–!ˆ UpzjüOõaŒ>%ƒxVã×o¾ÑçÍi°Zäó`5/gŒçµl7‘¢9ENâ1g†éOo BagÕT1wVʲb¬ž‚ÉNZh^ žÇ‚wj8–ó3Æ›«gß|ü韼•õü²˜]°¬Z_¼Ö„äC°ÇÝàåÝûÿN¨0ºkVœ–»»ïWW_¢x¾8lβêáî&J«ZÊËzvB1HRLÞ©¢9í7)„¼ZS"D9—ý~"þƒHEs¢eKhn­1dÕ²Û}ÔrOXF05c;5"¼×esŽ1CS–YÝ3Vx#–„H F›åK„HJ@;#Û|p:+õê±wª®Ï0¡ÁiïQ­³}!G©Á&B´B4'Wߘ± ^k5õš³LËc@ ;Ñùõ·Ö)„ÈçN1x9l!"Á»Ÿˆ£„ 9l¹(0eF1a`JiòÔÁÉ&ðêͯ¼µÁk A¬Z\!B¦}¼1¡!bôà>ÝÂÃgNÜÐí×—_ï ÑåÅRÊ­3*ÖM)x)[%Õ켬çL‹“óŸþå¿&ï Â<Ÿƶú}3?¹ûøó»þÃîíñáãaó—èm ÎèAëãã—wÜ~*«Åa÷N”K5îc· Á„ @#ï /šª¹H íýéå×§×ßì ûû!¢Xx+!„ÓYרÞ;E(ÿ¼Šaº7€a9ìbðyubT æYE(SòPÏ. „yy*й·êüñwys’RŸ²z b2ºùBvôTMtN³3ÆË¬UÏ«‚ˆ ï&l’kÖóËöøayúfwÿÃÕó¿îŽ· à¤5}½¼6ã!:?’÷ÇOË£˜‚”¦¥ßäµ3²M1NBQ !ôFADšõüüå›iÚüÿ·S‚SÉÈ6ÁäÝ4Ê!BÑÇ Ålõl"ønoþDOŸ ,ƒç¢òV2QôíMòÐÜ9¶›ãæSQ-1¡ýáåùâä¹¶óÕeßîƒ7Û»¥$ÚÛ©jt0!tûFXÞypfDˆŒãC–ͦ¤%Ëëz~ÕíÞ'ï³b‚1$ˆ‚•Y>o÷bJs„0åy9¿ðvÀ˜'˜ÊêÔ»šKçU. H åÅb¾ºöÑy$4£¢˜öL˜0­¢˜#ŒìÊÅEðVäõööÏyµœ¯žèñ Õ$ÈXnUOXN¨ Lž«á@X>ý+¬ ËÍåðàƒ¶ºŸ¯_äÕbâ´qÿOïÕkY’žé…X~ÛãÓgUVeeU7ÛÃipHÌŒšÍnõ/ A€ 4{ØlS]&+Ý1Û/Þèb5u“? sg¬/â{ßçqÒ[…0!DPQXÕ±¬¤´ŒÞˆrQÏ.Æ~™®Ä3ïF#[³‚húÆO§}°B\Öj<à_üí?ΗOŸ~ñü_vMY SÂ$£¬p~ä¬äù’0ÎXníˆB„BD„y¾°vœPU1yÆ+&êèM³~ÊóLuVUó+^ÌæY9;l~hï_Fo(1Æ¡»+Ëåó/¾ûöÝ·ÿ·72ÁH©°zˆ1õ¹·2CYî¬ÑꬅŠjiT‚¥¬˜¯ž0^7?<ýï¶wßÕ•åîœÚ‡zõ˜ñj~öÜY¼!„#„çgÏûÓ3 "HinÝ`Ù Dà¼9="„ ÍN‡Ÿ(-ƒSÞ릹»Q-R ç¼í÷xVL¶Ÿ~Y¿(g×z8Äœ•ËËWjئ)ÍÏS‚«Zïåå8úfvSÍWc»]œ?-ªÅØïòj¥äxÚÝey­uçô0©LY>ÑTõ•O„BDÑ\eÕR°J[oMˆnqñY=_ãAË>…R<îÞBò|‘ä41w?éq;Õw”Ü«nG‰PòR ÑæùŠÐLÛprRš*¬éŠê¬;~ˆ14«'j8hsº|üóåù³²YË/²ê‚`ÊEÙu÷§‡Ö7¯OÛŸ.}AbÙœe¥3ËëÓÐ~⢂ÃCŠ c2ÁTäxŒÑ´<–EïÕØ·nfW²ßZ;Õ1^ÊáÀ²’ ¾ýô;«L¨ÈgF ˜`€wºš]«a„˜Ä(Á[„p ‘p!ÄÌ{½8Ÿ={‰Yá´ÄŸ¶?#˜PodôvzOE˜0^ÎÎžŽ§Q, €Z0¥g¯†r<èñÔê4iÇQ”rÊò˜"cÅúêMV,1„9´<¥OüÃÿéœ Áî¿SzȲúîÃoc ˜0ïTL¤è†y§¦×±%<%8vÎÊ=ÂD ïCY.›ï½W“ Ó9¼Õê$‡}=¿Ž)äÕ¹³½–çaB8D'DÅE ¢hf7˜‰¼Z¯Î^rQôÝ +ÝñŽ‹rñ±¼J>ܼøEð®=nœ–óõÍa÷>/V?ÿÙýÇ?‹rõèå7åÎÈ¡½“Ý&y?ócwOˆÀ˜Z3”³+Õí¦L¦5ŠóÂÚÞ[{qófl7§íÛ¼^aH/Uâ¼·–‹¢?ÞöÇ”ç”WF}0é_){<›iuš­žu„Lš”"eôŽʲBØÚ¿zý‹ãîÐÃÇÎÊu³|¬ú1… DhuþyB°n®ÕxÔòTÌÎcŒ0%&ªS°ºoo)Í ã1§ûLôÎ;CY‚±Fy'­ˆ!zB9¢ì´û¡?ÜÓÉ~+ÛÊ2Ê‹±ÝÙ:«¦)B¼ …àÂÑÛà &”Ði¤‡‘²:+fçÀÃæ{â4¬!Ì&Ь·Æ[¹ºzå¬n–­‹f=_=µºwV­/^BêæzèîAJY¹N·L”Y9‡˜f¢ÊòyHA§jq #àÅ,ãõââEÙ,÷ï¿üÙÐBð”Â29´Z¶N÷!£ÍÐÞÔÔp`¢@˜¤” &Á*9ìòæ#Òî?RÆHs«»‰l¯åI«#eeV®šÙuwüDDÞŸîÁ©¦t¦èE±šPŸµ5æË'íéc^9'ϯÞXÝCD«jSÈë3ŒÅq÷A«Ä5kÊóÏ¿ùóõÓfq9¶û)p`Tƒ X3`LHÎŒV÷˜N¥\ä3J…÷cƒ ”õ¹sB$x…þ7ÿÃöö[¸ÕÃlýØ(ýý?ÿˆèÐßQ"ϽÓÎ+g$‚ð_Б²‚ˆ\G5î åF’iœ7ç çôlùHÇ¢9>XÕ5óGEµôÞ3– ý½V'«„0PË¡‚‰*Mrƒ5ˆjq㬠Q–Çà@J!„ÙúIUADœ½Uc„‚H¶.2Åàƒ†çÕš0‘‰zŽU½ƽ3ryñòöÝ?]=ýE»»õÁÞbÊ"¬¨Côe±ÊŠEHŽñR#FwçO~®ú]V,@ôÎkJ³j~£ä±ž]äÕ™5º?|䢤,Ç”§ +´n1¦ÇÍ÷ç7o6‚RÂE9sNkÙfÙÌ; >ü³aØN˜% =YVÎWOûÓíÕó_Ÿ6?^?ûÙíûß/Öå8§;&êÙâqßÞMÊ€àã%‚Ð[@J!T³+cZŒ¨ö1…,Ÿëñ À˜NÒQÌñgŸ}åƒAÇhåpTã‘å¥3#ع‘ ˜ 5ãÓW—‹þtSä¼"T¨a@Š1ï@ŠÖŒ,«´>ÂD>(ÝC^YÙò¢1ÍYpΚÁ¨–‰ÚªadLÉOU£:ˆpŠ>†@(ù,ÏÇí[ˆ ÷JËšó謖G€U=B$†¢ƒyo¢wŒç!¦L¶[‚9À0Ï›Åå Œ¡b÷颲¹¶êÔ,ŸÞ¾ý¯‘/f«'c»å"ûmJ°^\íïþ„‰ÁÉH½”{§Çjùh¾zÞoïßÿw«:k€wcCý.­ÕÉ›ПîB´”dys&»­±£ê¶O¾ø;9ó|ž•«z¾nwﯟý<«Î«Ùõó× «š«îx물zòHð°ûéë¿þ¿ÿýÿÕ>¥¬îÎÍyÕ,Ÿ´ÇwA¡Èg1oålõ´oï+&4BÀª"0Õ€ œ_áÇŸpQ2^‚”b újv­Õ)ÅPίò|eT‹1cõü*AHxF˜PÃ.C¤<ƒEï¦1:f<ן> í}ŒD`Í1qvŒÞ@„d·9=N˜üá´ýÑ[×n)ËÊæ¬l.½3ñát¯µ.ª3üT£1µ‡Ýé#„8Xsùø—ýñcÑœÃVŸ[3b*å²Ûäå™óSŠ0AQÞð¼ÛüÅ›_Y£²bI&lŠÞÛ‹Ç?ÃÌ¦Š†5mˆ ˜•s%Ovl'/a˜:VÕS‘qQÜ—Fu o‡Sð!„0ÍoB„fóõS€L)¦€1Á”a*0ƈPByð¶Z>²²ŽÃ¦Y=)~ñ«tÆù`¦~ÖØoÊæÒ¨aÒð¢Ž>¦˜b°õâ±³2ËçÞÉr~©å!z(ëO‹êbuõ2†4vw„ N3‘×¢XZ3äÍSá²jÐãÁé1z›R$,3¦ƒÕùqóÖ¹S‚ûíTý”ýBHy&Ä̺Ñ[…0ÁÕ9„€1­òrY-®SŒÆ ¦è=åE^4„fÃé>¯Ïž½zýíoÿwk‡,Ÿˆ»ý‡¬\ˆ,¿ÿø{5îƒÕΩä, kï¨(vwßVËë N0;‘@äycdkL7t@1»ÝÖšNOÉSZˆ| »ÎKüôÉsÊ3-!ØàóRóv÷NËSB°;|Pã‘ñ2zÛ··"§FšW²ßL»Å‚³cæ­J `̽5h1 ä¢ •‹ëj~9öˆPòŽój‚h¥0¢VõLT1:⣢§¼È²ÙÐÝ•õ¥Óãéðé¸ý<'Ê…ì·Á;B €0ƒ †y+1É/¼•AJÏj&êè­!:9ìäcÆòÙúÙÇßN;ˆqwøœ!L´»wœWa¥”—ZêÅãà¬3#e‚.²Z Çì·"ŸMÞÛàu ! R –•lSô Æ DY0ŠPFEiÕ`Æf¹ó Üî­I1ƬXŒíœÒä†ÎúýoäêæuQ.›Ëæ|ì6¢˜ýåDÔš&ØŸ>­å‘~ÿaâò"1á³j~œvv”ýöìúKüÅ›_ÆèͽÓÄ<_©q ÁÇÛ¿àWc@˜2ZüEUnF±µ3CJ"‚ )bÂ0f8€Èg±zõ¦Æ=ÆÂY5žîyÖŒíÆY/®½×Þ(²]VÌA‚Y1ת5c›8í¾;¿~Ãy9v›£µÃ„’Ž·Us¡äaò¸$¼U"k FSÂ"œsVz§™¨D1³ª+gWÑ9Â2¥Žz<7ßgõÚÈŽ0NH¶¼øáy IDATÌ¥‡} ÎYiíXÏ®½U”fÖŒYµ¬ª3‘5íéƒìwS7¥è½šV8Óî5Xœ!ŒCL(”ç!:.ê) ½K)ÔÍ¥¹J[„¹ Áˆ^s‚ééð®™]Y«|´0z£‡¼9Ï«5ؘŽ,‚ØíJ1PQ`LY¾TrŸbrfœðta¢·&+æ\41¸«g¿°zvÁ¤˜ÚíjØQš–Ì´n!Es1_?M ^Ä»·^Q {ÆËÏfjØB<±(ã”…Å”qѤ¬ê©¨@J„rŒ1eab¾zaÔ bBx&Û‡fñøù›ß€„9/ÛÓGžÕ!Øn÷~ìî Í‚w˜1%„¸ooËúŒŠRvÛãþm°:Æ€IœN1Do!D˜r.jDˆ)Ÿ«ñ˜BŠÉ¥”ªùeUѬVãáìÑlLž`Ìx¼­š3cÆäýââ%EtFªS°zqþÅpüè̘ Þ6«Çû»ïÚÝ‹ÕÓaØô‡Á;ç!ìüæ¯ÚÝ»môcŒ 5ªK!$Eu†1cyUVg7/¾þöŸþ·U^Güâ³×Y¾àY3í<òr¡¢Ì²fèïc:gÂÄ5}¬‡ã'Q,œ£w<¯bôœ×!fÕò&ƒM!4ó‘ÕE½f¢2²c¢&ˆ8§­é9+‹Ù¥àf"(ë ˯þÍÐ} ¼’Ýṑ'Ó” Ö LŠòl¶€à,¥bì6Yµtz„/Î> Îx¯­îÂYV;oêúÂè~yùòîý¿€­S F-[oFï@Ð[C¹0²@SŒÞ™zõØ;íDÅà¦ÃçÍ$².gWF¶ÞkJ gFg""4¥!\®_X§+d¿Ùœ±C”×—VŒé1A„l|pÕü’ñFöÛ©¼áY bˆ) í­QCðº>uÚ½+› ‚¹Õ=BÈêQdµ32†@y6-¹h0¦Usá¼Î‹ùqó®o0¥Y±JÁ{§ñóçŸsQÅà0å˜Ýš^ 'QÍQ)Z„H½x4‰P!Eu.û å9ĈÒ,ÇD¡U‹ùÜ;Ei†™øÿaF” ëÍñþ‡¼˜3Q "zÜ/ÖÏfgÏúã½V'«ºùú¹„ÃæûÝíY1w^gÔ¸˜²b©†}J1¥”‹Q!”Ò,81J!`ÂDÖp^Õ³‹¼ìv&RYŸu‡jØ+}¼zúWÛ´fÚZõ„rïUð!z—¢K™È§×4g•ìw3,Éšžee˜lHå¨ӄÞãYEY¡Õ!àA˜z£!‚„ºß3–yoËùõéðgEwü½¥¢À˜©n«ä#BE‰ ãyÝn~’ý"ÈóYŒ©?}ŠÑAe¿-›‹‡ÿRŠÉ#D—SG "ÄD£ÎRÆ(¯–gÏ›õÊs£ûnÿ±=~xôüoÆ~Ëóc¼Â/?ûR«“Èçj<ÖóKk¤È›ÂTÙUÃ~b敳 oälýÜ[9IVŒêbrÁ‘Í‚Ó@£Nˆ(æÑÙ) =ö;§z€ufìî¼w1YˆÉØna>Ú`T1»ÜÝý>«ÏÌxª7««/ßþñÿˆÞfõÊ[… ͲùÐÞBD0¦˜1gÆ¢:³FЬñ^fù ¹ËËW<¯£³)ït³~RÍ.¦5˜ÖíùõN«£Ó᢬/­€YÖyìŽw4+²r!ûF3>ž@ŒcÊ =bˆÞëõÍÙ?x« |VÌ'£5¥eùõË_Ýü}Q_ô‡ÀjqC©!´»÷Öôy±Â¯^ÿbR4çF·Þ)€Í”Ÿ)Š9¢<„I€“ÂE¹Øo~Dƒ”ªÅ %Â㽡<Nc*¦wÁþôi±zD;= LE98Ý#ˆœ©(bðˆŠþø!F¬'ïŒé(/`‚Cw—’/ëK£NÓã‰5CJ‘ð,úHxfípVy§¼7!k†‚È*ÆcV/]Ü|Ùµ›Âòòe9»0zØß~—7gÙí ‚"_8'L„PLXp"£‹ÁMwK@^®¬U“Ê€„Þ2VdùœP@ Á{§Êú‚ò’±üððgB3„éêê‹Óîǧ¯þÖ¨²Ru=™˜‡àô¸gyÕ,nNÛSë›×Á¹îð‘•]»{7y_‘Öta&j„pˆ–±<%½¥¼lVO‚UÞÊH›SU_ÊiVn?}[+ˆÁÄèðŒRa„4ë§YÖàgÏ¿ðVêáH¨(ç×Ñ{cÚ¢XSQœöïÆÓ}Š zõä¯a§Ý»fõ(…8ÑŽ˜¨Çvbˆ1ÆËæ:+燇ïV×_Én[Vk£G0Ï>˜ä=¦Ì9]7ç2Ѝ–'Ì”6œÖ67/~ã*Ê%b"FgÕi}þEL!F!™ò1:c%¡<Á¼ )‘FÄš~8Þ3^?¼ÿgÌØØïŠj hÖÏ~ú'­†Ëg¿´º÷V9§¢s)ÅàÝ$M…€ Œ£÷a*Šj~3¶w!˜à &œš „Ó[=Úib5²\\¾Ѥ˜ŒîËÙÅx¼)ݾÿ-€hûÄøêò+ˆ €IõûàìÐmœ•¢œ¯Îžî·o ¿üÍ¢Ù’`ÆË…–mŒ®¨Î ²ßx+ëù Ëë€òÒéc6[?“㮘]õyàùë¿Û~üS ^G„iwøƒóFöÝFب“Ó# öå›à,Y5¿qzœ‚îJ’w!Ø,_ ŒS ÞDptf¶|¬U«ÆÓù£¯7Ÿþ…R1ž„Bg—_n>ý½/fC÷@`z…à""ï5F”PѬvo9+gçÏ­0¢\”ÎŽÓ~¨š_9«xÑÈn7éb+&KBLdwcJ‘P1 Æb3ž¬‘YµH òl!dzãØÞýîìúu³xDSã.ø0¹§,¹ózðåå"0¶Û©-KhŽ ÞÊ~kuïÌ@i `, §œ5esUÏ.Û·—O~éœöVéa)'˜S–#DûÓGÙïc Íâ Ϫ<_3`L&»ßIu!&1¦U}þôËߜݼN ¥àûö–‰:ËjBxJĠƣ·rú Ì‹åäÉ…„ ^hÙ©ñH¨˜âár~õÁˆlŽ¿üêW„ˆr~eô(»ûåÅ«ùúéÐ>0‘Gg¨(‚Óe¹4ª‹Á!"DÑ H0¦ëë7Œe$-Û¢Z;7RÊ1Ï@L<¯Œj!€<¯Ç~ƒ5ºÃ˜BL‚3y³F˜ˆb´vh–AŒ„f*Šñx/Ê9f›QɃ³Z{.*`ˆ↠ø &0>B$F_5—Zž0¡Yy–¢G#„(¯úÓG–•V²ßªq¯Æ#B¸jÎgëÇJvL²?àcp˜Ò@LÑœžU‹¡½eYM0C‡à¦0*¡œ‹*Á”´¦ã¢ú.%y¹ŒÁfÅììÑ›ýýŸ½!rÜ""L¢˜3Q‡`!ÆV¶ÎÊõÕj<ÕC†Ã­–G^̬œfDä1FB¹UýÕ‹¯1)›ù:¦ÈĬ=½Ú‡º¹Ì«¥œ—Ã謳²?ÞažQ^8;`ÌctY¾dyÕîÞNðO„)þûü_¦)+Ûjqƒ Æ}0Šç3=‚3”e3§Gk†àTY®ûîftWÔë‚·c¦Çaá-1QLSŠU}IxÎxét_-n¼fËG ÀÝØ>XÓY5Pš;§bôÓàílùt Oš‹²:K¤­îCð)y„脵ªB„Œl1æ .-F¶„ 9HzØ‚wcï´ÈêƘ°ŒóR ûfq#¼ûéÿA„:«ÊæÒÛÑ… UãÁY b¢òFNÞoÕtï)Å`Ñ‘€8‚à­†$†ö¾;¼7j0ú`¼L1ž_ÑíÞíÆÈ„X”sJ¥\d5Æ‚‹Ú‡åÅgV÷y±"”çÕ™–§åêEŠÑê¿xù¥s#!Ùêüeº›¸&Óã+"4…)¸6æå*ÆÈò*Z‹Yæƒ1º)Åfõä´{7[<êº{ð8<”ÕÙöö¢h¦V„ŠjvéìxÚo†öSžBå\” L˜¶JK£s³à,¥9!܍ޱ2¨Æ#D„‹a R0jrÆÏ­òb¥Ubåʻщ)› ØŒ˜ro„8F'D­u[7çZ ýááEÉèv¶~&‡%Yð¦®/¼·!Xkº—_ÿûû÷¿óÁÅh½Õ EÎKD81 ÑR*åÆ  Æ omŒ&—‚‹qêëŒ Eˆ „@ËF³bâWOßf=ìDµTýÑ;¼F„z3šYÝ=úúìêµ6=Xëvuñ%Haqöètø˜óíý÷ºßÝ68Kˆpf4êä½JÉSÞ‘íîþ4¡D1oï˜(›ïå°Îà—¯ÞL6ãýýŸbtžUL4ÞK„Ïj^Ì’w˜²ÂúêU{ú”e3£»ËG¯11x=Sg7_ëáóÃö{Á‹‹'?º É둳¢^[+#HÁÁë¬\RB»ÃG˜`Ñœ#@Æá¡¨¯Œé @c÷àƒæÙXÙ>o–g/ŠúÌ[-‡Cð6#‡-! Atÿñ÷ŒŒˆ÷"Œ1uFzg£wY¾ D §û\–7)g†é@˜¦&N‰(«‡f,DKiIE.»]^Î'å"Ïš¿° ¼jVOALTäÎH#ÛÃæG«»r~)xR < ´›!1‘WΩãî­w cš@‚ ’cBœ«çÕòEpÚ½óÎèa¯ÇCŒ.F‡¿ù«¿Cˆ€d¿ƒMÙ[„pŒ¾œ]&¦ä]t– eÙööÝñƒ7ƒ1*Ó,®½×W¿~øô{Jx Î9Í‹Y5»(ëåîöÏL”Sâ“·j ÁF˜(¡ÝñnŠÅõííò쀴;|ˆ!8Ýó¬&XЬPã#lô` >$RJaLXJ)E“WãêóNgù aJ ÁY=Õ:CÅ”3^R&ªÙE¼Óò„ ûMVÌ#H kMŒÀƒ¢•¢\½|„)˲fè7)†b ‰ àœæ¢rvÄ$C„ZÝó|æÌȲ’‹Ú¨.¥”•‹ý”iÁ§˜RV³fõDð*Â(û‡àLðc6…ºÃ‡¬\:ÝS^ÍWe}‚5f<ôZÉ®=¼+ÊÕÅã¯>üK{|Ž)ò¬6º0AD¬‘SV4y1÷fìO÷C·IÑ:#S ,«²|‰¿xý+%÷Þ„ ‚a¹3g¥Ègf<&D6óV®®¾„ˆ@ˆ!€ZõÁkÊ‹Ãýw¢˜ËþhäéÅ7÷þD(§ùpºÏŠ¥ŽÞŒ˜‰L³¸É«EV.âR¡0%̳IïàôJÀOÿ²"5î(-Šæ$¢Ç3VNˆñ‰ûìBƒ„„¨brÑ;.*ÊK„h~þ|uñÙáámV.AJFõ<«(͵ùàÝ!ZÕGòrSº‡r~‘‚Å `õXTg\䋳GÞçÔòìÕááÏ<›§hϲb^/žjyy㺇nÿ¤¼ÞBSJCûiº©;#«æRË#DÈ}óÙߪn˲jzQa¼"D³ o¤sfú6eÅ c"L`L!"1z@Jpsû;B¹ö”eÕ⊉šÐìêé×ãxˆÎZÕ5³+#;–5,+Õ°C˜æÕÚÚ~¢-Êá¡™?Ö¦“§íaóƒ3rBDQÊ1b1z°QíDÝ'”«a—• Ê2§GL9HÉ[…ž²‡„ QYŸ{o}PϾü§ýûÃý÷>‚Ø{íOw£åÙ ˆIŒÑéb’b²f€;§Ôx¸ÿ;£Žç×o†öaì77Ïÿš`ƒ‡݆‹27EaÇÓìw3DHPdõ¤éÆŸ¿ú:„Ày‚‰É;+9/¦ÞiB8ã•–‡èlV¯¬ìªùUßnfë§ÎŒóå¥N}{ Á0^ìîßA€+¼Sz<6«›Óî5c1»¼xô<Ò,Öy5§¬åb<ݳ¼rFZ;Šr®Æ#Æ4FäÙ|ƒMo‚FvZî!ÀZv!Ê«Â8l¢wx¢"c蜌ÑM½Og†lµ¸!”{«b Ao5ÝlñD‹þø‰ñ:!•ˡݰ¼J1u‡ˆe"E—@b¼¤¬€׳ QÌ@SÞÒåœJ)8=˜)ï €Ñ;ãÌ€0ž¼ï€”Éš"@ŒÁ93 ˆ/HÁ¡¿Ï²)oÎ ÀÞë˜"¥E¿/‡³ÒY©†Ã¤x²²‹1PÂc Fv!zŒÈÐm|°„ *JÙï¬é­³bÁXaM?­0¼ÕÞ©£s#¿|õ†R“wNÂcò\4«{‘Ïœf<«–Ÿ‰rÑÌ϶Ÿþ¤e—‰z”{ÝHÞiJ³„ Ó½\äûûo)¯x^[;Z=Äd×µ§÷fèN‡»¾½ Þ®¯ßìï¾-š³Ë'¿tFZÓW‹bV­‚Õg7_§[‚Ù8l˜¨ @×/ÿ6˪¼\³óñx0ò¬ÎVÏfóG,oòbA)ÍWO0Âûû?=þìï'šxžÒb4œîµ<…äþúßýÏã0jÙy«Æî>ÏóƨS ¡^=æYcd!®g,«Û·ªßÉqëô!¦<7²ªÁNËI“9ÅOËÞ™iÝ—R˜ñ¼ž, €¢Z#B0á«‹ÏöwßÎÖÏcŒ)81D$z˳`e7Õ›¼•QD(cÅå³_ŸvoózU×—!Øè¦|ìæZ¶cw/²¦¨V¾9¿ùbÿ=BØšÁšqÚÞN\ þÙ/ÿa¶|Ô·wa„YŠÞ¨aB©P^¶û·««×‹³Ïï~úoV÷NKk H>AàÔ(ª¹‘ÇIš¼¯çWåâ:¯–),+£7Λ)ïmT½CŒQD‚ÍüÉOü/Åì"ÏWÇÍwÁižÏÆöaz{ ÉnÃòjqñBDöÛõÕW”ç„•§ý{Ù>tÇY¾°n´ªGR4«gýñötx'»½U]=¿J1ñ|½ Foc°„б`¼^_A‰xøônè³åS%÷1DB¨wªž]—Õ*¯ÏÊÙE³|rÜÿ4ö»Ý§ß{+S‚Q„q‘°0ănCh¶øŽe%ðÎ9-‡ a¢;}årlï!€ÅìÂé>¥c)©~ß··Y¶pN÷‡jØÊá!`ª7jÜB)-Rôål½»ÿ¥™3ƒÈ›ÅÅËâiûóÜ[ãÊÊ5)zƒ0µvÚg€Pô®œ_Èn—×gy½ Þˆrn´¤D|ú鿆༖Fž(Ë Þ)ÂxJiB†{g&?*`ú~cL¡)¥¬\:3¦0fÑRV,(/B´\Tóõ =FÓÁ¨ÎÈŽçsˆfb±|2ö{4¥ˆ’Œ‹Ú©7€Åùó»w¿]]}”ã^ˆ!ÌDƒE§WÑ»±ÝjyJ)x¯@ŠÁ[B3"¦"ˆŸ=ûœfmçƒ N§”`J<›éq罚­_8Ý#ÌÔx¢†bÊÏ®¿I 6óÇ &oÕHò^õ‡»ÝÝ·ã° Li;o$DЩäñl¾zâ½™,¦c÷brfà¼&LyL)X3NÑ—ì¤__¾âY5´÷¬¨!&³Å#5ì ‡‡ï¦”fFwÏWç”M³|rùèK˜ Q£Q­ê÷z<0^XQÝ=3çd^¯Ævku‡ óN§ ÓŸ1¡7£·ÿì—ÿ£Ñ‰lnu ¤¢ˆÁòê2xœ‚aB¬ÉŠryÚ¿wºþú¯‡Ãã%ÍjÙß;-&FwBÔy³öN¯/¿°VgŠærª_Éábp^NÍ^D(„0oΣ3Ó™ˆ1ĪaotOy¢ !DBC{GiAν·y>÷Á0V*uĘR^$ï½S”æDäªßÕó›ùúÉöÓ|Ð!¸bŠ0Ñ‹b ¢œÔp(ÊåöþÛj~C˜Ú‡zùSººú2˜qè¶\1„pJ Ä€TÍ¥³}J à­J!`LcsÆ‹˜<Ælrœoˆy¹ò^çÕŠ‰ !¶¼x ºÛ`ÍlùȘqº ¦ä°+çWÉ{.ªà­”Bx>;³òtܾ»Íüì3Œà”_)ÖÍ¥õâ¡b 4u"LTÍMŒvR6Å¢·ˆð”a%ùæ×!:g4!,‚€1ÈÙ˜0kz=(͵<õ:ÅhLç¬^]½b¬„A”uÝ-§Ïç„N?ê³”bQ.óú¬;~òÖ4³+ç´VBxJi¢üs^Gà!„eu1Ѳ¥4Ó²£TX="<¥ÓÆØšQu»bDß>aÊHyµ–rëô˜K‘Õ7/ÿf¶¸²V#ÌyÑŒ§;^Ìd¿ÍËÄ$8çt?‰mœ“Á»¼X†`šæJ gG†´j®RôyÑ €oßý7³B1;ÛmVL¯EP‘¢Ÿ”Ñûfþ8&0™„g²{Àtš–ºzvƒ Ñ;3¦@L„gŸ}óc´v„ N‰QÎgŸ`/˜h&æÙ8l¢s\”˜òÓ4t‡÷ÇÍ4¯¯µ<‰¬™ìÎãé.½!„çÅrEOyg$å9„!š¢sÌvl IDAT1àë달XÕzo‹rõ^CŒ‚w“·GËÓüâåÐÞ9k&Ÿ`^,b0ª?93ôÇ@=î1É‚7LÔ!ˆI»ý©øÿzz¯mI’+=Ó´™kytž“™•YY  »!(š\6ɘáâKÎZsC>yC¢Ál€*”È“™G…tiÚl.¼š÷qËÝÜ÷Þÿþ¾tŽÕ¦!z§µl½³"­!@Ö @J‘ÏbŒs*R5C´Œ¥Î‘VÞY£{@’ÖFõõú¹˜$[¥ÅÒÛј!Í–iu²:s÷Ýï’b}÷Ãÿpf˜ÔìZ¶ªß÷íㄸŸ¶üŒî&¤µ÷"Ì’ sN…à’b©ÇC9Ö7÷C»Y¬?"˜ŒŠâdè7S‚›ñÔš!DoÔà­¦TÁY.ªi/e¶úH ljz>Eª1áÁ»,¡„hdßwOùoŸÞÿ))Eyš'Îó“›c0 øìõ/»ãCU]§É!l±~¢7²M²9@"ÌD¡MïµTÃ>‚@0ZÂŒŒé#ˆÁ;gµcN( ÁaJ!$øæùGœç˜PBÎ;&˜ÂÓ|á¼ÂÊáðc°“®¹º-€Xö[çu=»œ=û’Q0ÎkÝZÕAŒ'ž–³ @£'DdÙB{JSe™·ò¸»Í«Sq»»»]QŸýÖȶ˜]Rž9#'Ÿý†'¥5á"8—Ë-•³c ÂC "uVååYˆ®Ù~1 "Ê(á}û€'­»ÑSì3:§d#’JˆZ«ས,#\¨áƒµzLŠ5eI ž±,€0 ÞBÛÝ»fÿaè¶"[ í}×|`¼ "}|ÿ”gÑyDÈþþS¥Ú¾»¯æ×ã° Á!D1å]s7¶@pÖ{7É·ƒ7c=6,ÉŒ<© aïl:„@™ò¤ÀŸ|ñ oÄÔ¨cðŽò ‚'TÕ*ud,Õª @)MYZx£bðRõVu”%œ÷úøôÀ{3[^{(Oƒs”%õê9ÁÔ¨ÁÚcqúì'Á¹$)ÛN¯?wÚ,/^=Þþ¥uÊX‰îïÕËóO†f¼ñV!BK"”%S;ÁÊÞ¨Áꑱ$É—jØ¤Õ &Üê18 ³zDË~“”KÉÐ=bŒÁYŒ €Èš1 ²ù4‡´r@—õùþñ›ˆÀlyÓ>X7Bˆ‚5FuÖ*†aÖzo0f„¥Á€àÖåiµ8y©†c1¿ÒªÙ,:gLÇy!‡ƒÕãúì­z„ ¥©"¡ OfÎJ§‡¼>ׯ £ÇXP‘"ŒƒÕ„ –Þêjv®Õ¨ú÷cnõàFÂ!ÂÎ*‘Ö«ú"OK«†$›ñ¤$TDàÓ|–ýn’¤OýÓà5Kòrþ,?ýü—ùì¼ÍëóÅék‚èêâ“þxzó39N®>—Ãahî³â$眻Çb~edœ Ñ_½úõîþë±Û*Ù–Õ©‚ýã7ÕêÚYC¸H³Jmµ¼ÉŠêòÅŒE’Õ0ÂË—ŸÞþéw"_4›·Öë¼8k÷o•jÕØL kL(OJJÓryå¬\¬_3Š|>v\TF ÊE@B€gDZCä¸÷ÁÌN>j··ÕìRdsáØ=­ŸýÄiiÌ ’Šñ,x«Æc^ž·ßjÙÍOßܼþÙWû_êÓj}wû;«†zþìüå_~ö—£FÙ·OÁ{Ê„ö"™yo#yqê¬T²‰À;£nÿ^ýaû‘mR®d¿ãÙ| A#¬•Æô\T„e˜PÁ %Y:OËUˆ.Ëœkeð!äélx‡0çi¦Úó±{Iå¼–ÝÎ9UTgÆtEu:9‚yR1žÅÊÈù‹ÿKð´Z]7û[£z„éq÷öüæËãînÿø5‚¨Ý½“ýnqþ¦ÙßR–xoêÕ‹\VžX3Ô«çÞH²¢:C”3õi ±Z^ºýûÅéï½UÈÊÍÝ7„fFËîð$òùïÿçÿWÎ/wŠ1Õys¼MÓ9Ok51b˜pÊ’è}Ϊ>­N²jÝï™ÈœQy}d"Ÿn,ˆðd0Î%ÙÜ9EY @ŒÞ­¯¾èûÍæý?†èêõKB’¡½çI]Í.ûîqižöÇǤXñ$[ž^m¾G„¢Bðùì (Ç£–a”×gNKgL€J(1 „!ÆÁZÊRžVcÿ!b<Úg%KJ ©÷ÚZ‚!¦åÊÊŽ¥¥…ŽÅâc2u»•l¬ôØÒ$ãYMyš¦U˜&ÁÇàŽÛw†ÕÉÇ×ÿ‹§_iÙz§ K)Ïbt§W?9nßaJŠúJÉ!„@¨P²™ü4c·Åÿ‹ßü'Ly9;™¬˜Vâ´\L“´û=„(‚À“2/O!Æ"­¼·z8rQbÊÏÀ… VÝÞ;C Ç=Œb:¶cz ±¶Cp~ì÷„Šãþ†ÐY“dÂtì÷Sè_dõaó­7j 99'ê(ÏxVcD–gŸÙ9+ûö1«NÌØ‘Fç&€$[R–o½7"[@"Î)=6Îênÿ>Í–ÖŒ D§£{B¸÷Æ™×gÁÙöð~~ò’²tv￞¯žï¿uVó´4²ÿô/þý‡oÿnh´Úí-K BøØm0&!8omÎ匄Ó{ˆj8ÄB0NËQô6oÝ8E²á0B©ey6Œ;9ìŒìûöIû#‚Þ5wzìŒî(Ï/½×Á»ÙúåÙõg"[!€¶÷LŠ5„ñ2Fïôøìõ_ë±{; Q‡àŒécpFFœgS%R,.ÍÐà›ë› $ÚG„IZ­c„i±ÒãrFú`æ‚\”ÆôǧÒ|A¬æWÛ»?–Ëëv÷N ïõly ÍÓÙõLÌÚí[ëuQŸ%yr Óû·¿uÎ…è!&V"ŸqšÒ¤0ª^[­(KŒê ˆ Î8@×ó+=yÖe›Õ'”§Õâ*Éê)!pf¤,iïD63¦ŸVp´î³r¥TKi’Vkk¤[£[«e^¬™(­ƒÕ1øíý¼7\íñ=FÔÛ¡< Á&T·‡½wÚ;“fË4Ÿ©± Á!ˆ“LäÁ;P .z©@Y5Nøzˆ % Og£;ˆ(å)ð`tç¬À=¨~WÖ"-'l¼BdÕ U[/¯ºÃ‡ãæ{cz„¨‘½Ó=Âc:4JÂ}so­ŒÁZ£ÆVL$ÊR‘ά²ú¿ùü/õx`IÞ7w"™ žkÙÓ+‡æ‰ŠÌ¨ŽÒ´^<Ÿ8ßÍövvòÒ[…)O³™Vc³ùŽgu’/‚wr8ÔëçÍæ-éØÚý[ˆPŒ°¨Î‚V÷ˆPÕïûî)8—ó¡yZ¬^xàõpô!xgµÜ5ü³Æ„àM@ðíñ!ʲ€"‚1B„ DÐ¥;=4D­šÜùó¿Ðc3ö;Ê3„~äVÇ(KCð„‰þx½ËŠ5% $‡}=¿v^S‘;­’|…(Å–N²…–]»7GðÁ;L„³JGCð6!Æ”1šjÕ!„1Ñ»¬8ñA3–:+Ax‚9Ï*áØ?Eçh: Rû"ÆB <ùÌ;ct¼/ê Di S)Û§ ÈæœRã±T{Æ3¡ÑmŒˆ0aT M1gFB…Ö-ãyUŸã/?„Éñ`ÕÀyÞo MÚÃ!˪ÙòÆy¬Ú¼’ÝéõÏ1¥Î)3vÚ “ârl·³åì·,«`ŒÖYÕïO´lµ<ÖógÞÛýã×'WŸ:kßýï$_dÙBö{žU>8„ e»ÿ¼˜`ÊB°„¦ÎèjùÌÈ–²¼¨ÖÅì|wÿµ³c»¿!*u!bÊ×Có(‡€B´>ý¤Ùßy§1a\”1øzþLë~ÊDôÇ»¼>Þ;gд’¡šju3Œì¡I¾ÛŒfÜÚ{£Ûè=B”ò<¯Ï"BgdŒa!Š1BÏ­U@ a"Æ(‡]Qžÿó†½U>Zʳ,[´Ç;žTëË/´jewˆÁ9/¡“—ÐèîG³VõJÄõëŸÊ¡Ùâ°ùžjõ Ò™s*FËD „0>e\¹³Ò[%Ò2ø0åþÏBø³/~ !Yž¼vN#L§â'¡¬š]nï¿öÎŒÝS’Í‹jM© ˆ´Ú¼ÿ½sjl'X’ÖíñÃ|õÂy-ûƒ· "¤ÆC1¿l¶o!"\¤Çý»fûÞ:My6ï3Õâ:‚¼õÞ žfùʇ ‡=Шc–Ïδl¼‘Ld1FðAÉ&-Ö}óä¬Â„y§`Td‹ÓWFvg7?×ý¡¨Ïfl²êä£ÏþÍqûþúÍ/»vëô¨eSÌ/´î‚7Þ™‰cÏD9t«³O­NK­[°51FÏxat‚Ù,›`ÎÑàÍ4›Ÿ‹FuåìÒêž°4øPÖrÜ"˜(œ—åüÆè®®¯6Š1Št.Ç= zë¬^^|ªÆ†P!®fÕüJ«>Æ@EÊ“*IrkÕÃû?œÝ|YÔKcd5{ÖïÖHD(%"@äYmu‡0 ÎaÂŒÓ|N(缘v©ð«¿ÑABµl¹¨DV‚ã°éŽwzl¬î¥Q.JÊÓ¾ßDçoÆæ‘'UŒ!ŸÇàU¿'If†&DœÊGou¹|bc# T€Æîi—9¯ÛïŒl•<ä¸×ª"Lƒ3„ò¡y¢ ,"N«ËO1ÂÝþC’Ï>úâ7²?8§yRôÍŽ/åõøtÿg”³Zö;5œ÷„'þüÛáøÍ΂³"«Û·D„°HjB©”§²ßååò¸{{rùùaó-€H«Îé½sN;#¢!Ïjg¤s aì½Ã˜OúyOJM’ͬê Oœ óõ«¾}࢜~Kµº)g²Û‚àå°…;§êõs=4õü*ɗΙ¬Xxï¡cBÅùõ³“g’¬X=¼û§®yºxþ³§÷ÿÄ“’ˆLË!¬U£›Þ„@ŒFK„±w*+O D“¼v„üéç¿@ˆ«µj­¢Ö1øÙê#„9ÆDëž²ÄAEdš{"²¾½‡y´vĘÔõ•÷&x¼EˆÄèÓrðR¤s-ÂlRB:#Diµžzø ÄÅú•Ñ=a©Õ-ÂTÇý”ãöÞaD²údyöÙ~ó h÷ðǾøw}·»~õó¡Ý§Ù¢o|°1XçÍÐt‰³#eˆ.8ËDžæË¬ZÄêÕ k† –DˆÐª1`’ LŒgÖ*"O*&ªùúU¹¼JòºÙþû-&$Ä e;v[&ržÌãLä‰(ÛæÚîÞž>û"B¸ùðûÙú¹w&+Vë³›ýÓ‡ó7¿ùíÿ/åì2+ÖÃñ±9|`IÑîo9+ „ÎHˆ‘7š‰Âš>„"(ês&œ°”%%Âèÿä¯~3‰ƒ7ˆP΋€p:XÝáCô>ˆ á¢ÛÍÐ?ÆÆn !ôÖNúažÔÅâ’`"ûƒV­–mAdµóZ5¬é áiVM0ºG#BgËmg¤’§¥3¼F„`‹úÜšnyþéÃÛÿ¼î”gI¾šÇÛ?ÿmVœ'yZ¥ù „È“ \V§Î™$[z72V$Õj¶z鼿,7¦Ï²UZ.†v#‡½÷:If”%c¿%„bDÇqçô@y6e#‚›,NÈ“B ‡±ßÈ~kõÈx.‡#‚ˆ)Á„góù¹Õ]ŒÀèžP®å¾š]ZÙ„¬”jƒ³Œç„'íþ¶(Oå°Ù¼<¼UO oµìöZö/ÿrqruzñêþö÷Ï^|²}|Iöx÷ƒ–VÝÐ>få ¡ª.CŒc·-çc·ÅŒcD€œçã¼ìwÕê:‚Ú‡|v‰_¼x¢CĈÁë#çùÐ=PQ¤Im$LpQFïÏÚãm’.(Kä°>L3‚¹Èkoµ2†P.ŸEï0!‘Iéæ½f4KªU·¿Ó¦c,ã¼@„_¿þ•s¦žŸž¾OŠ¥³#Â4zGEœI‹•Ö „Pðó„°4z›Õ'»‡o²òä¼Ä˜q–Ãå¸WÃ>†@°ª‹ÁoB V E}Ò·÷¿Ù,IJ-.ÒöøÞiiôÁDR±¬’Ýn*²1ãFuÞ¨$Ÿ«q0IÕìÞGàóú\v‡}>8d .r‘÷Ĉò^[= „'˜ÙêE=»Êª3ÙmÓ„ò$©çŸd励`l¬ôF{¯Õ°«V7Z¶ÅìBÉc9¿ºyýkkm»û>†0©L¬­)M!BQDˆÒ”ñ¼¨/¼×ÆJJèÐl‡á`UdzʪÁ[å½G”è¡! J¡j<ícð.x“—g>袖m’Í‘¢˜{k¬f'a„ßÿ;¥ŽõêÆÈAŒ‰Ñ;+§ Ðaó]Œ!¯ÏÀ8FÃxŠ 3ZFàÇnËX:4›ùòzìvžÕÑ[Æó]Ñ{ "4ªC˜°$_|¬u3IëÙåùóŸ>½ÿJËŽ‹Ì9™¤ kG1º‹ÎæÕ)$DÇzvéœS² ÁgÙÊÚ1C@˜…àd@Z+½Qom n*í¬B°}óAˆ1N¬ŽIV[3"L›_”%!z§G56 * !Ïj#ÛI«œÕ§y¾œÍþÙ«¢ÇwF—/uxü³1ƒ÷Z$ÕØï0Ƙ ï´ݿ㢔Ã(òùØoŒœQY}¢†m¹|Æx¹üæäÙO1Æ}»¯?RÃN¤@0ÉrhW矪~/ÒBŽG‘-C4Ö)§F9îðë7?ïïÿ¸ºø„‰²Ù|ß7ïˆJ6Td“¦QŽqŒ`ìŸB°!g¥ûçµ·Õ雾}°zèšJM àÆ”g•ì6Áj9! /µêÊųè½÷F«Áy™e«vw‚%4éÚûv÷ald;͘!ˆ”g"­™È­tGꌉÑ{§#D‚fArùÑ/ºæ €pzõ“Ýã·Þjge^œxo¬–Y¹6ªÇ”äÅébýröVãDÔÆàlZ,ê¼ÕYybͼsVo!Þ›¼5OŠà}Œ%9ÆÔYÅ“ÊÚÑ•–'>Úáxçœb"—Ýa±~‰ïö0yyzÜþ0v[Ê3ž–L” ‚‘íòü+{-ûz}cTKhZϯãó“@„'Ͼ4ãñîíßb,`ŒzIVèþ¸<­tGYòþÏ¿5²Õ¦jy4²….´ê0Ä ïìúò'VªÛ.N_·oñÍóWSç”êÝñ½Rˆ€È Ú§±*f—˜‰îø^ðjì·”gzl@ Ld”¦]óPÐc€ Ö–83FçäpôÑó‹£Y}â¬ ÎÆàê´júqªÁy¦U‹0 .€’l6ø¹Ê;míÈD®ÇfÚàתAˆgÿùËDk:-;ïœì6»ÇoŒ‚É®9)¸²rå½UÃ^ëN$e©öJ6Á[Â…‘Â$8Cx:…8B°,)œÑÞL9ˆÀè.Æ(ÒRË.‰À;-'Þ•Ó”'³îøþêÅ/wß B§MoÆDs¸­V7NC÷XÕgÖYgÇi? V+3¶À¬Z—ókÊD^Ì´ҼƔY=83ʱIÅÒruö&-—Fv>8kF#[QÌ+|´ÁYBšäïm½z>Ž;ʳû·¿µzÀ¨e‹ož?7ª ÎQž"LÕp ÎgDrØ…«åµSc³}Ëy>öÂRÁ´ècôÞbŒÓrM˜°¦Ç˜!DCpZ6Öj=¥UQ]Z.¿øÅìD¨1ÆrÈJž”ó“—Î(&j0!í†BÁë"&ÂYÔçVuI:Ó²ÁD@ÓlI©˜jV-;-Û$¥å*-ѹ ‹Nzg¬ŒŒÆò题ð;1Æà­·Æ”aL0Áˆš&UNAD& ŽV-ey–0‚‹bDœcôŒå1xkǬ8UãáäòKNSÙïÁ9„YôV¤µ ÎÅDƒŸZI„ ˆ Œ€Š\«F{ÆëqØ(Ù¾µfŒÑ‹´>»ù+‘Ç‹Ÿc*Û·³åKç¥;çä4XÇDÈncU_–g„±ÃJzíw IDAT÷L„§ÁÙœV=å ~õñ—!ØiP®e A[ÕšŠ´jwoERÇ~÷c÷LJ…w:Ië=„XvOÞY#Æ Ä0Bï,ã¥éØoß}cM/xaÌê“‹ç_gÊÅ5†ÓlìwÞ©zþ  Æcì¬Ù @ƒsVʵêêõóvwKyZT§Z "-­}°N“0¹o(Kןo¾rFàœÑ˜±4[Z«½Uåüº¨NÚæƒ1=0"€CL@Œ£ZB9B88B@Çàï4¦!Fyg@yu:ö›«—¿’ñ^^ Ý–‹²obŒÅìÄiÙµ`„ ið./OŒjÓT¤pZµiŒñùÇ¿&ùL$‹n÷nyzÃDèÚljþÈE!û @ð“ŸÿæïÿÛÿÛìÞALä°›'kzŒ…ÈëÕÙggÏ>ÖZ9#ÓbM(»åi’ÔÇý"g5D?ñ!Bw^3g0c"ˆX Ö[dsžÕcóHxâ¬ÞN]U«ûzñÜšÞ{ VãÑ{ !–Ëk&4€ #˜…è³êd}ñ¹sæáöï# ÄaØk5&Y!L³¼ï6³ù3ce’”ÖŽâÂúì M «L8Á<‚PU㸻¼ùÆÌšÞè6É×Î „r‘ÎAð˜r ±vZõ FÆ‹%‰(æF·1DQÖ轇M°J£÷&Í!8«Gf :]¾"„Ùt—Cˆƒ·!ØÙú•!&rkc†zõƒçY劎íFäó,[ Ýãõ«_6»÷C¿ÉÊ=6ÎÈÙú%élý":Ù|øÊ:•¤óåéMZÎeßéáà¬1Z+¦„¦åü¢oÚjqñ³õn¿<%"°´Ý®Ùß*5o‚wàýß½7ˆPÙmÇnÆ”ê±Á/^~ @ Þï‚w1€¨œ])y,êózþ,«Ö}s§eK0Ç„Cˆ€â ŽE(C'ù‚–Kkäâôu¼çéŒñ#röâ¯ÊùetæñÝÿβ¹µcV&ÚÝmZ,@ðJµN›§wÿÈÒr8ÞkÙ2ž–ñ¤òÑb̦BÎÚ¡Z<;lþLhê¬Ü=~ :3¤ùjh7jÉæ<))¢³“WSž•Fuãp´jÈggiR)Õ"LDZ÷í&É–E½Ø?}Ÿ«‹ç_\Þèá8GÊ‹÷ßý"\ÕWy¹v5O?LíáxgU/Òšgµ3"謞¯ž;oÖ—Ÿíc >+–ÿ?2“¾ßÀsÚIEND®B`‚lbreakout2-2.6.4/client/gui_theme/scrollbar_arrows.png0000644000175000017500000000063311452354537020043 00000000000000‰PNG  IHDR( Iø‹bKGDÑ–ip pHYs  @¾áAtIMEÓîg‰@(IDATxœc`àÿÿÿÿÿÿ'Rœ ™sâþÇ{o~ ‹ì9ùñÛï{N~¶xZ뛿ÿ!Þç„GÄÜ9=ÈæB "ÞÓ½Ä'̤‡ þ#bÄ© HÊN$êf!”¿±IEND®B`‚lbreakout2-2.6.4/client/gui_theme/progress_high.png0000644000175000017500000000213711452354537017327 00000000000000‰PNG  IHDR üí£gAMA± üabKGDùC» pHYs  ÒÝ~ütIMEÒ 0³ŸÜIDATxœUÖÍnÛFà/‚%•Ãð"‹®ú"}Ï>\A`¨ª@ Ë0l㲆aòÌ{ÏßÌÐP¸q¦eæÄƒx0ÐÓs¥c¡g£37NÙÛ3Qh46 /œyg¤áÊ@á…©þ8TY¸0³ð 3…NÙWo<øÌ•6Ú¬i÷¾ô,™`äFË9Ý,¬lðÑïÌôüÄ7~æ;ßÙø›ŽLüÅÆŸ¾ó‘üÃ7~á?iAϹNÐQhiØqˉ-M¡j¥ç–™6^(<‚[OáʨÙéíÁ™kð©ø–`Ò1òƃ•–;g&^¹fïVcdȺŠumóûh£þL\ÂçÆDO±­bŠ–Wnt¡±åS4÷§°ÝÓÑÐp¢ãÌL“½=Cð|Qv:¦´_ÙèÀ‰‰wVFV樰2t§£M‘º¬ìŒ6»*ÊeÇʃË<'`É7•Þ7æÀPèyT£µ¡NSÍ<ª‹¹J,"Ö©EûJ_˜÷•e'öÁ”¿ÕJoÎ+ÃíÁt+_⦞5ô~Ž¢é²7Þfdÿ&ÝÍ ‰ºà½A¸K |¢á¾7Zöêsª >]‚¬¶9pŽ@ù¾âpe í%#v{(CôÓäwMÌu1ÚScc°ª){ 8m&뢮~†²“¶Æ;}Ütg JȪ·9àÔŒ“Šk4;¼™1Š\/%Ke”¯L ©;|Ðä-BÚRª©>xBÖæä6˜ÖH©:yIÝAC‚¡ªyVÉöf×F½%6.{ înºgš§XÞc¥Êpá1Ç×ùì·S³›sNHÕà9G-m® .ÚmsØšcî©Ø†¶\œeoyÍP%ÿÞÚÄ*î‡~›h÷CtQv›Ï·šE /û çýÏNKý-žÚb‚)€œíŠocˆ®P"Í{nŒ'Ã-c^C^OWn÷QÎç]NkÈœ¹¤ý-–üëOÚ*ú§dõW½rUöK®øÂÄQ/‡¢Í!¥·ÃƒcåLáë!òNiºSö äÆ?%N™·=аp Ã_cõ)Ün‡W×}g»ìjé¢Î5õ±÷yUÈ…³å¹×¬>’: «fß0Ç{slÖìî|æà–ùêãêK€:ïŠ1ayÎÎ.OÕ†[bêÂ=aw><O¡´e DþK”âûä±÷_tÏ^C`—4ÂJžÆ—Dú¯Áv—iŸë¬?4ø„è–S—<8NùfŠá›(êÊ+÷´2W'Ÿ²ÿÁ%×a›ÁC×þ|k£ˆÚÇr P®§ÏgÿJÔ«öÎ|’IEND®B`‚lbreakout2-2.6.4/client/gui_theme/progress_low.png0000644000175000017500000000211611452354537017206 00000000000000‰PNG  IHDR üí£gAMA± üabKGDùC» pHYs  ÒÝ~ütIMEÒ ãQ"ËIDATxœUÖÍnÛFà/‚%–Áð"‹®ú"}Ï>\A`¨ª@ K3lÓ£°†a ôÌðÞówçÃ4nœhYxpFzz®t¬ôì4 cáÆ½=3…†f§°ráÄ WF 6äôÇáô‰•3 +а²Pè(uõ΃Ï\isâÊÈJ›5mêêYÓÁÄ–SªYÙØÁÇßYèù‰oüÌ;ïìüMÇfþbçO ï|dÿð_øÎw&ZÐsªtZFö@Ü2°§¢9TmôÜÒÓÎ…Â#¸õ®¬íJon,ŒÜØ‚OÅ·“މWl´ÜÙ91óÂ5{ïµî‰1ë*ÖµÌ!4öÑFý™9‡Ï™ž&bÛÄÔ‡¥å…]hlùÍ]XyeÛ=]Õ'šìíƒç…Rqè˜S~ab§3olLl,QaeèNG›Cê²F›)Š,”[m0–yv0À’'•ÞW–ÀPèyÔFÛP'‚©fž§‹¹J,"Ö©‡ö”¾0²dei³tÎßj¥×ç•áö`º/qSÏz?Ç OMQ[mÙÿc IuKB¢.¸Eïcî’Ÿh¸§Ð²“5½/¡AÈØ9E <¯8\ÙC{I‹]B©ŒÑO“ß-1×ÅhOMÁª¦ìpÚtÖE]}¢¡l¡÷2«›îÌAéSYõ¶œšqrâ–Màm¦(rK¼”,•V¾23æÜùàƒ6 ïÒž£šêƒ'dmÞÜÓ)U'—ÔØt1&ªšÇ`õ#Ûéne眬nºÔ6D0o±Re¸b=åõµ?™NM_4äÁÄ)ji3‚ºh·Í˶¼æžÛÐöcpž3€ú ³ðÞÚÄ*î‡z›h÷CtQv›ïuf4 3—L¸·Cl<+-Aö·xj ær¢*¾!겦Dš÷LŒ'Ã-SncnOWî÷QΗȩ¹†Ì…sÊßcéîð½Ê¿þw8ÐVÑ’Õ{\U§[©µÁ 3SD½m)½.' _‘7¤èŽr ÐcJrÖ ž4¬ÜÂð×X}·ûA<÷°]d >"ÿÚP{Ÿ[… œ=×½æ`õéœÔ©ý5crqÍÁôM-^Ob×ì$û ‰Š[=¡L ËSvv¹ª6ÜSgî »Óár8„Ò–99$J9Ç>ÏËÞ3º—ƒ@¯!°K a%Wãs"ý×`ûŸLûŒ³þPà¢[ÞºæÂ1äÉÃ7AüÊ ÷”²T'Ùÿàœqئñ']{î÷UµŽõ@¡Œ§Ïþ\Ô«¼‘ÙGIEND®B`‚lbreakout2-2.6.4/client/gui_theme/font.png0000644000175000017500000000411611452354537015431 00000000000000‰PNG  IHDR ;œVgAMA± üabKGDÿ‡Ì¿ pHYs ê êPÌï¾tIMEÒ ¼gLÏIDATxœí™Ý“TÅÀ ÉÊž»J¡bñ`J…-¢vÌC¬ùÿÿ€yKU³aIR˜X¨Èm˜uáäáœþ¸wîðU¢álÍvß¾Ýçû«gà-¼…·ðþAo~OÝ\C´_æÞŸêk]Ø_f)¾:y €:Ž@-íøS~öøHáè½÷êFCíÃçÑ™MÍž“ÑŸß³eùlƇ£?¹ÿ(’À–÷Áje÷ôÎbŠôº´¡Ú« Å;ýÜÍCS’†‚o>6½¾j•"Üýd·vf&¶5ý?w¿®ìØñÆÁ5æ“\Ú/Œi@ƒýõûUÊ |o:äÛSU@Ѻe²qz¯ * p’82DDŒ„ª€Šˆˆ@BDÚ{µC6î`Á48µ!!" 6…žÚñdÓʇ–g§Ÿ|¬ïÅå5¾@’ˆ$1ºM«nøN>žÖuÃ/¢FO€[âJ*šÙM/Oc”kUòªMþ9×Ï¢U{HÝbBäÆÒþVItº¾„ñåá5ܪ4ƒ8ófe55ù_³¸%$#ܰ*¢¨N÷׉*F}‰ÒªHç©Ú°²‚ËÒ¨¥Žéz¾8TšÆ´ßÖÁµÆífY±Æz稅¾ôBKÇo3tHbt‹(ŠE²jGO…‡~ Üíäqü]ì˜M€[4‡×NEÐ R}Ö©[|ÏMvË@èC¦Û?™ýzðºÇÓÌb©¥ºè™ísÁJåÓÍ:±†} g 0Éhµ,;^ŸÄµ-«¹p¨A²O…(S¬õ}«¥ÿNõLÞà Ù`%«C£ª»_&ð*~Ñ6´Puo ë¿“EòâªÁã {ƒº$Ã41LÒñ¥à?k,žvˆƒš€e6ïtïÏÌòPÌá’eŠzðñfJV•R²–L;=™B=ZÕ‡\1ùÌöŸ,,H ï±–ÎB+EüÆO$àúŇZ«pûê>a•QUuÕùCa+€¹·dÌEƒ”—=dÈp6EÒJò§Ê|½èÕÇêýÄ (ŒovêÝÊÔóAÓmðÌß_;Æ ÖÎ%ÎÜè‡5Ó_$AÉŒI,™ÒŸ7:µÓ6¥ž»<,8öýµÍúàÒ;ý‹qA…ߟ†g(y¡ë<MÀÊŸ÷0E¹<[Ýómx TÍ„"à¢ÿOÈfµ¥¸ b(GSúµCd—ˆœÚõÏI¬9ónÉŒAÐA Ù2s†~`Å÷Å‘"é2TûÝH‘Êûhô?×ÁÌ6û ÉñÆU#$~¸ ™D´=—«"÷.w¦¥0¸õ$Á:Bh7,14ÃÎC@‘ÉAÆ¡ËÖæ€½e¶ò÷Åò‚ê²í‚¸äëH¹IºûÚ¿PÒšËíXª4b)N T³ÇíÇ`÷Û…kÛ£•³¿ªb(X‚¿naiRVîàÎß—Šq€Ü²‡}ˆ)¦/¥Ã×®r‹þ¿;@E°Q%WU^µ¬vrÿ‘䘚 CñÊŒÅì9Ÿ7/ìoôªbîI&Jމèôw”Ùcóì«Å_²k Š_Ý[¶¯¸Øî¸’V¬W~ÂZK°NTN K².f´}i=c(Þ÷¯ºrnΧ)J±¬TÎÇÂP¯ué©åé´|©²ùîšÿ7µ#æÈëþD' ÝG™KÙÁKп4¼Voï#væX€ÌóȄЖÿ¿dT%Ag”ÜŠPK{ÕY‡ö¸ Chã úã3Â>/æÀç®lãZJi­8UÆþ}×À:N51QCÉéý`KK2ª¨ *£®s‡Qz>‚•¡Š¯o›5û~œ ­Ú~ ’3Íaa†d1M_³/¼æt­›†áý/¤÷ÿ‚ Ø,çÚÄ–;€cØÛ1mÓ—ÿÓŠ´Ëôs<™û¨m¥×Ý‚½n®a„ÚÿWøv!ÏÙ¥æ'_HV—íxÎyÝpk–:ÅòŒìŽd;¨êÁ† ‰¿ªß·ô<èKWÇa0ª†ÀµK³N½?Yaé0ó¨hÓ ãàýrÐArP¦[Ï[k^®±5)úÄ¿ Öµ˜X‘yø®ßü²`^+Ž%ôöc¢¿9,™°•ÍP¾¿(?ŸÑ Ú*HóãÃèt ¦ýÏr¡ŸQ6È^bõÁ SÇ*wž³Gψbõ,hð(™ë°ß÷þޝx@ÐNþî=A ¦(–„‚†R $—ïwOœO~Økd%¿(‚‚UB}rçkˆ ˆ’/úz¸û¨u—•Ÿmù{×'{$X[Õ>3Éš±Ø­9È$£ÄÛ¼K‰î`~ì®\þ˜¢.KÞË}HZ~à‰w/íMªKŸ¶ËïÃ,äŽn½¶ny¶uÞ‘t Af‰B¦]£m°®‡nÒÇry®cyÙÖ3ÀÑ×å‚;m‘vMý|‘¡’-ëÙþ›€¢‡þ\ÏÇd½h¬Û?¡ëøÆÀÖûºcö<» NÄ™ëo"PËdÿW•Gfzvî§z¯w¯™ü:Øg¾¾K~:ï¸þ·N!½!&~7õG_úÇŸ´ÊMþ©%ª{TH–,¿ÁtÛq±+Ð~]ŠošÊߎéV®_,ƒoŸW˜½ñ\4}¤ÕëóãëOýI¨fAçµüjIEND®B`‚lbreakout2-2.6.4/client/gui_theme/progress_medium.png0000644000175000017500000000254611452354537017674 00000000000000‰PNG  IHDR üí£gAMA± üabKGDùC» pHYs  ÒÝ~ütIMEÒ e>µÉãIDATxœU–ËnÜ6†¿Ð,Íв,ScÚU¤}Í¢—n2(ŠJË GfºøO4¨[âåð¿¾ùó¼Ç9¦‰a J¡»c}ašÖ•¾'%Râ|&Fj%%ZÃ{€)…i¢ë(…®#%rÆ9¼Ç·†sÔÊáÀðÀé–ï9Ÿé{œãp`Û[}]¯«/ µ2Ž”B­¬+€÷ÔJ)8GŒ8nuåÃ_œÏ„`+ÖJO­„`cB°ºR¢V;Á²0M„À0X5µ²m´póûo”BJÜÞòòÂý=— — ­ñíñ-oÞ3_¾ÐŸ?ã— 77, À÷ï¼¼ððÀë+¯¯, !¤Äð@Œ¸qŽðž¾§5ƒ8ºŽÖ¬¢œªm#%¦ÉÎÔ‡ᮆ[J8ÇùL½°ü‹½)L¥Ð÷LÛFßšµOÞ#ËÂñȺ²m„À<ÓÃ@Î<>r>ÛÜy&ü²Ð÷6NX«Ì®3S2mèÉ™q4>[#gRÂ{Û¶]‰ÑKL1!ðîiîp VŽGºÎØN‰ñïé:bd(ïmnJô½áy8à„CŒälå;DzÐ1t9s:±m, ÛF)¦B14ÏÄH¶ˆ†9gŒz‰A(ƒA#ÛÆºâœYf?pè:c%£÷x¤ƒÁ9Rb]ñ/ý¨X FfÖºú•ìvzôÈ:ZT< ¥§'úžRl¤±ëJÎö++WÎÅpWÓmOO榔Ø6£÷ó®i§ÂeÑZ­´=¤k®Ð)[@ á-Þ½Ã{æÙ uZ]b×#|šÈh¾gL ëjï…ÃùLkF»<+(”\oú‘ò¼7›(ªd´]cR„Â`]é:Go´®Ô%sô=n{5zå3óLΆÒéÄ0˜"¥7^› ƒMTq ZS—²˜"…Æ®¦£|üHÎô½­+-ˆmù«ƒaW¡²{Jß´³&ˆÃy6V£.´Ÿœöïÿ²]Ú!­1ŽÔjŽí:ö]ÅZ+§“YI k…´Ÿ³ d]ñ2§l"@Ö•eaL-B@…K»Jr1§mæÙV”WSÖ8U²† ™R87­¥½çùZ¯÷¦Ýq4CÄhÊV(Åh=Ã{OÎÖáN§klì• ßÖxÿžZ‰·´ïf‚œ a ¿'?ôÚ²5¼ÐTê;Ã!°,te}¼¥|#Ê7#l÷°’j{¥¿Ç9ÖJ19ùóÙÈ,…q´ò5yOGý-ù뫺… úÝùÙÔ)W=þÌù3NMnè{rfYLÔ»§tÙSZŸtáØ6†œãã§käuwtóWbÄé’°JSt†b@4ÔÊ4Ã?™Õó³qÛÝé-ùÙpŒ8©Eš•üu iC*”àˆŽ$$íʧùÙRGçóš LD¯ 4cßXtŽðÓu枃bHH¦ÄÓßÔ0Ø nY,,‡Áf*ÅôÅbj™¿ZØi¤ªžëJälþ’Êã-Û†G³Ï~ÙÛ£[M¦ï­™ˆ@éJ«tÝ!™ãh‘þë/¤ÄöúC¦‚[º½À=ûtÇÞE%gðãRdA}C½Ì_ñžx+À½]u=Gk‡º.HBûeV÷{)bx ^ìÓN†Ú†œÞÿ©¹«qIEND®B`‚lbreakout2-2.6.4/client/gui_theme/widget_wallpaper.png0000644000175000017500000002507211452354537020021 00000000000000‰PNG  IHDR€€L\öœbKGDÿÿÿ ½§“ pHYs  ÒÝ~ütIMEÓ4 Ä>Ö™ IDATxœÅ}éoäH–ßc0xä¥ÔQ’FUÝSÝÕ=k7faïŽ÷Ó~ò?àÚ° c¶4v==šêªš’*•JåÅ#ô‡ùŒ ™”º ?$„3Ç‹ˆïïïÿþ¿IAD5äyŠ'yžA„/üœˆ”ÊF£—ßï×JeøÇS.CH&Éß7›»ívùí·¿¿½½>>þ +•ÝÞ^o·‹(š !PRkMh­Ì_ŽÎçó ÔÇS´+eÈ0{‚ïyžj­”Ê&“`€ßâÞòwî¾/o×ë|÷;ûrµú(„ÄC^a=°ÛÝû~£6!mVNÆdxžá !‹"/Ë" Ǿ‰ ˆ”Ê€Êëëïù}t×ü‹/q<åîû’?Q4AÙìLEc|Z$›³³/—˘¶0]]ý&ËvDTiY˜'¥²ív9™œP=÷R†ZkûGGç——ß` …ðÏÏ_ïv÷ÖJ¿<÷n1!dë»M„ºo ß‚ ÃqNƒ`ÄŸ(šÁh4š‡á<÷<Ï÷ß0 DT-®³³/îïÿ†ã®90Á}ÂÃÀtò°•Ê|_ZŲ,‰ãišn#Üúnw¯µæ¥”çûùürµúÈš(öÏξàµoÖÃØ§š˜ðw‹u=äZʲð<Ïó|!DŒP?·‚†Ðaayž/eèûAÍÂpJDþ«Wß)•½}û¯¾l6‹¢È„R†ZZËå)"¿øÑ~¿–2Èó´,µñabçáKYêOŸþ2ñ0ÊRó”h]áÑbñ¶n=/Ë‚ˆ‚ V*‹"çbD·åyb:=Ï/˜ *•ÝÝýÌõ Q­ w¹|útÍÅ´Vçç_'ÉÆ|È涬·ˆÈó<ß—¾Èxž•÷jÀ‹&é/Ë’HÁÈ$VÕ˜Ï/1ÛQ43‰à|~1ž’@"Óë×_DD''¯Ì³«Ë„W¥òáá¦,‹ x<9¤ ³l‡%œe ^BŽÇó¯¿þ^û(æÖ#e¨µ2rWsîCì`>ÌE‘—e‰`]àâ 'ùV…»¢PQ4)œLŽÍw˜o9ŒwcÍ’þÁc- c"ÒZI&ɃçyL.ª^VxÔXÎãñ<ŠÆ?þø¬zð+êØÜ~_Un>¤&ñQ*B4ßÂ/pÀ‹BH­+Z*±<ÏξP*[­n¢hlñ^­U0«×Ñ€o=A+=3áuôUñ‘KDãñ|>¿àµOÓUÄñ4ËvaØ~øSÍ8žºˆ Ã8Š&Ûí²«']ì‚!scìZØÿ\0›åyZCW /|ÁvÆʳX¼Å¬XTB© |^WÍ]À°™ùû~¿ŽãU´î9VeYâî…ñyøS½žÅÌ,ÑÃí=uï &“ãùüb29Þnï…ðµ.†¿KDL»¹WÀþŸþô?{ßÒ.]<<Ü`)XÑê•RéÁ~zžgqýîbçM&„èá$¥Ù›ƒËŸ¥³ƒ…£h¼Ýšü\ ö[—j׺åéÇ>U’N‹ÀµÛÝ¿zõK|­Ä; SXãŽl£N쀞¥=žB¬iS*Oš³ØrùÁ”9M¡ÌªJëÂeEZ‰‰EI˜ò éÕ»‡ÝíîÏξ4åí®qaú{ØXOs­X£öyÍYUáØÇ÷†”ÏDf³¹ËË}^î{úzuõHªiº59Ñ¢P¾/-Y4ËðÝï†Q–¥yäRÍó\ûfsÖ“8žv­– `?Ò÷Í|Ëóü®ÃÆU…™»ÁV´PúÕêFÊðÝ»¤ §ÓS¯ðod5å=(dÎÏ__^~cÕˆÉHÓôI²ÖZqŸZAÊèòò›$ÙdY‚qò_¬ýVõÎÿ_€ÀØ ÏÓÝîª"B¬VY¦s ˜¦[L¹ûýª, !«ç¬s HþùÏÿ‹ªS¥Òåy’$«Õ{"ÂÇ*ŠL¿,KWÇD†Q¢,5X~~ qÞ³æ»0Jx:#"íùiZÑúo¿ý¯¿û.ÓäÊZöŠ¥ §EŽP³@–my\Kå•$ߊ"5êØ øË/}?€R©Ç ây>QC¸ç#È*ÈÛʲ„΢cYüÊãüˆˆD5IHG=Ɖûì§ xãZº ªÈiìk­ÍÛ-yžoN¤uxÔåJäNò¯Dª:ÆãS2Ðm <7ºšEó9Øn^©,Ï÷@ VVžï¥ô˲ðýHk…0ê1ùЧN€©Þ¢Š‘7GÛ A0úøñÇ4]k]ø~Xá ˆ§çùE‘yžð<Ϥ]ò¶‹œš£³U™  VÃoæ&ꆖ2iºÅ—0Œ 1O†¡$"ØiQ€·ž’(̲]Yžçû~P–¢(rÐ.ó8r?²lËß}þR[R ªÌïãç¶U¼¦ROTÞZÐÜ¡DDyžš«L6\Žâ&™Í‚i Ôš<æF}tôâöözx¯ö™:¦Sʈ*[вéyÌŸ¾   =ewöì!$~”——ß½¸»{/extôb·{P*ö¿·Ž„šnfÕ9Â0×û@EÅ™ –eQ–‚ˆîîÞ$ày<(e2,Šg¡ï”J|?ÐZ³q¨|’2‘jT¼~ýŸÃT# Už¾”&¯iª"ÒtwÿáììK®nˆ £®Ù¨/>¯‚`„írzúÒÔø÷À³Q_¿^< ƒcQä–Àö8V“˜íÁ3Ÿ9:ËR²ZÝØ»ZÝ@s2Ÿ_˜EMÊcùÏ0tÙÎÜcŠ{W*ÖßízÆcÁ/9„ðqêÀ¶Ž‡Xø¾øD´ôE­ T&„¿gg_l6  €F5B!ïi­¡zÌóÔr j>Z«¦Öi”‰,÷¡, °ðq=…,pˆý`*LŸ%ºÐÊ"kL•ÊöûU–unOO_â ËÒ›ÍBëšcaõàúúûõz±Ý.Öë[ì8¦K–2Îméòò"Úíî¡ûì kÞk'ŸGÀ‹l(u]Eº`øÙhV+„o‰TO…<ß !=Ïï2XÞÜü_X–6 €0YOè¿€/rÀ”éêcVmý»ÝÞO&'——ß`»õ÷»Ÿ= 2¥æážTO+ô+ÃyMî@× `v#ާXI௪·¬r“ɱօÆkž¨ÖØ5ó…úøñÇ““«½Ö3 Ç^írõŒ¶s ]¤ ÞS²•ä5¾^/‚ Šã©çyý¬…ËB 4]5™èÆq-„¿$"¥²4ÝÁ!ÃÚˆÌSi­Ê²È²Ý/Ñ.´Š¢.tøfûZžq‹Å_ON^iGQu,×MÝE~w»{x v1s]Ðz*û_~ùÛ¤zvÓt«µÞn—R†°ë:6ŸŠUIY­>²`‘$kª æ„‘±*‹kª6ÄsSòèJâÎX±¡¾/¡ÑŽ¢’ˆÒÔÛnï¡:6Ý Èq8˜ÍΔJ͇Vùî1XžOByuõ›ûû¿Ñ#»í_^~“e;‹F54°ÆK›ÂRq<{õ껃²ÅAp•­”ÖrE°|œAŸ8ÓÔ«»›+8Q–9¬aÏç—¬}Öd­î®°{{m±.9ÀU›»›nÆñøäÓ˜;ß_ÌR"ðêÄÜxˇ”yY–•¬W ÖêŽý®å•‹ò·¿ýgÈÞæx†ÈO!ä!à)6´@­“Á€8=¾b- •¦[ÖW€g¨©nêèƒé–Ô-ÙW§.»ý°0LŽ™ðsU'Í[KQoX¶,w¤ŒÞ|æbDdzÎ^^~Ãú z´#WZÀ,KLgØ_`@¯®~³^/¬C†1©Øgí¹ =® ž¤(r6Slˆœ9à¡ñæËó½í_"zûöyžn· ­µÉ ¦Gk+´¿C°Ï“ wññû] ³‹;fFkØ7²ÆO¶=ë1^…ÚH„Û®)èÕØi`¿KWùlvVÛj‰*4‰Ô4žCü´º„9ðýž JeI²ñ¼½ý3šYȬ»Ë‘•qÏ)Úú¼ûm‡°BH˹g6>:+æ=ÑAõJÊÂ0®õ¸‚'ÛÐno¯ó|oŸ©–QˆHú~(êײ,}?4=yŠ"÷ýªÓ¨´㦅Œ•kº"¡‹''WÃ]{À è9ê¹{¼BÍç°³S»R ´úeYR“´… !¾”eÃ'° ˆŠ"¯8qEñ{Ð3¦˜Ã;Ä`É~Œýóó׈ŽÇóƒõ0€YîÁ¾«‘v! Ça8êÙFÀ¯¥%=:ºàãÊàU¬ýqRžUçyx}»]˜ZŒª£¸~ùÑDõTÙÊ1À>bòÑÃà ’Ê!º:¿®µJÓm–íbŸu‰Ö2Y¶Ûl,¸%Ñ„©%…;Uà§ŸþÀzPÄõ˜¼»Öz6»´xœŠw²¤óáØï"»\COãxæûRÊp¿_Œ5a8[)*©†áž=ɨéÒ ¼*YKÚº]ÆS9{0}D>¨B‰”aYB„Z«Ýî¾vø}dse½öû"ü]hsDh ³ uG²V§è¶ëŽWl㸩“yêQKRJÒu>àæ¯žÑh.eØãõ†1YKµ±|X4R©, Ç''WÓé)›¼¡’C`?˜3pZûýŒ?¼¹ùËÅÅWŸŽŽ^ ”Ëå‡6«o»)¸k…J}q}ý½èH”1p¿šXŽP§Ö: cÏ6°çZWaíÕãÇÇY¶B°ûH«¤"«´MBkåyžÙÉív¿ë8F:#-ó|¿ß¯’d#„0‰”r¹üànÆþ¤›‘7°ƒ3£FΩÐjÑ5ÁÍLZU°±eInÖÓ8Ã8NÄìYg’lÊRÏç¬[¯o]ý3^) %„ïªÍM(Ê`àeY²²u³ù.HBV!êŒ[iºvt þùùë:>íZ1åsu5­`Œ–=ŽÚøfVôK#{˜Å›»&I¨±q£hb¦‚ÜßÿMʰò¥=ärIm\ m· æA_²žž°#­õv»ÃWü¦¹RZ“fõƒùzŽû#åîÚ±4¦ùÐЗuê:¤ØëĪÓó*ÇÓ(šÄñÔK`q¥23CX+ý©­‡ÕOÐþ›_ŽŽ~e:1úœíPëb¿_EÑ:f·ñø8Ï­ N‡ÊˬN”¥^.ßóëž'ˆÊ¢Èñ)ËÒL©EDJ¥uµƢÂÇ =O! £­sõ€õ=OàƒE*š€ Z!$§´ÂÏóþ Bˆ,ÛyžïûRë"ÏYKš$RFØ 6E¡ÊR£òºpiöýëg–m¡TÃÑx|2±FÀó)Ã(š)•`~ 塚è×FŠÞD‹–@ǹ4"ËÛÞòÍ?7Øè|3¿†#¶>ö³^}º“žV ÇBšs`vz¸7n’lpCGÍ¿l𪛳SJuÙÂ̰r~ØïäB½sÀ\‹¢Je–õÑšog´g^ê›mKÜ:mƒi™˜èºP`¢¸gÉ·ÚÜÐVÞƒ}×®‡™N=±,[½µ¦V© J¢+BÁâ‹!g®×·f‡úèíväGGçDêM£µÖHÛÀQ`ÄÌ­!Y†csT¦nR!ƾ;  'R†¬Äï àÓ§ŸØˆÖ?Òjr‹ˆîp«Àý'7D”eIžïg³sK,b€§;1ö-èŽk÷‘éêlhQ¨4Ý¥é®(>‡Õ8 \ã‡Û™ÍæS¹áQü.O¯µÂ(y$ÖL¸g æÀ÷ƒív™¦ë³³_»ÔËj:=mÅ>9&—²,‡¨=úÝ ÌHD+*±§0Õ†esÈV4 Àóü0¯VïÙc•ÿöÐÏív 2c b5µj!¯Ü wüH¯*„f»¨¡”áx|Ô“GÜÜÅhÈt[ïYYÆ2•uâ9z4ΊÙh%¤ ãx¶Z½o=´Öë[Ʋ‰=(V›Îƒ²oïô³€`Ã7›OÔM uí¦§ )Cä ƒ1Ÿ_âÌèyë±÷BfÙgÒ“¢Ýnz–Åð¾Â½?f:˜‘9<Êü—º•VÈñ`…÷ø,)•}õÕï’dó׿þ‹“KöÑ9ÇD4¢9¨²/¶¦qjè3¡¦«Õûùü%v0ÛÂjmkuíœÁj7´Ö ¥UÝ3i:žXȲ´ƒR†“É1îõzwq9 7Öu…|¦¢¦¨Öõw­ªF=Vˆ}}jŸøäÖèwƲ&Ò|Xëpblî_¡YÑ(Œ0Ý®¶ºöñSÞ–wˆ2 c­gûý=®‘Ã6åUN©µª†$Üý$Ådl7›;H½:5;Q’D<v\ë:“ õS/µÔÐU~!ýO¸Å0‡á¤(²Ýî¤åÓVÊh¡MÖ*ã½B±ë; ÿj28èȈÈr7]†æËµf(•YlqÏÄñ NÎ\ßX`VbÕ ›äæ`îx×ÞbÖ!„~âcFD7J%aˆKÝZå“OK“¹Ôul8wãoå^T}#óx<ϲ½U…aŒJS[b¹ñ¿–Qž*‰#:วTæÒØç1 fߨm×ZeÙŽãJ¡âí" Õ›=—2'h­ýX3±ßµ´Y¿ßcÒ˜gžh­… ­ NZg– ÄR­?;ýMϾ”2T*7IàêÒcF&VE´6ÓæÎx85}WcX§XûŸXû´ß¯ÊRÿú×ÿ 4AA„("bFY'`ÜlXæ¿d¸P-äo6wR†ïÞýÐ4T4vR}Ç@¬T²ÛÝýªc¿8Ò™HÊÝ{,O,U_Ï2§î€$ꈢ¢H“dýí·ÿ´X¼u=« $³Ï³ïKÌŠ{;”µÛ,ÏCkPRô€R¶ÕÁ(M·˜L?ÿäú×Z‡ÞPÖÓ$=X{ê¼ nØI[Âívabß*‰I·Ÿ®ÅX©Tʨ'ç¯hÞu“çûÉä¬I„«MÑ~¿œLÎÐU":9ùÂ2<žÏÖ.¸;( w©*Ÿ&öñ„㿘 £††W?ú#™Z?£Xcâ9Nïvb­LŽÁ8´ PP=ì6qqñÆ»ü‚ºBP«ç`iÄ€‹= •sëùåØ/ŠüòòïLN¿(–Ÿ]]“dƒÛ+9Žª•Wqë4w€‹}œ†C‰BdÙîä䜎­ò•gÜSÇošL{”Ôaè­ñ…}ôg¿_)•½~ý–”0%¥éxÂÞ¸¢+kUQ¸u"›çÁQà‹çU7áÝÝý•5M袮ôÉlè@’¥µ’^”­(ÀˆëOȰ߯ò<ýê«ß¹t¿ßMÁ`œ1ô”tëìO©mÕ뉖2(÷ø– »IDATÂgÙ¸‡°ûÏÓ?Ôá°^ßÁ7˜Ýèw’|jŠ:!„ÖBð6›OÓé ­uÆ^Eñäˆ"@ÚS,¢CêgìÿBGÀƒÁHôºa[Г϶|?ªõÐmªHÔˆ¼u ›Ì„ '£–nÝ´î>¡mìûí?õ`ÿÙ1„ªÎñÇSVW˜¿ª¶»ª{¼xúÙý ˆÒt ÚõÈyž—ç{j¶Â *cè‘èQ?Î>•è[[ÌœšöRÆ~?å‘2dÛ“vðx|$§D5­=†íá `²ORÆûýRˆ3†ã/¾23T˜›‘u>¦‚ŸT[e`¿bptt±\¾K=p£3,?XCºÎúð SŠÀð=Ï‚„ëõ¿DŒgk[ÁšøÖx€àÂÕ,`†ÛûBÈ ðD§Èže=â"ÿ4Íù†í¼ ÖþW_ýÎ%Sîwî$TöãñÑg¹kƒ¡MQ]­cæÔÝÀ œÌåv;È…¤d}ß[[« Ǽƒœ °uõÝ3²{k­´þÌ;@Ø)sàP”¥¨“î‰<ßFó®³Ð­¿E!//ß\_OM3w?™6µ¾ü0ËöVp‹R.Ì&¹Lkw·ÛEž§WWß%É37¼WσÕê£eïy^QäRƈͲ-SâyžïáüïcX@ó<ŸÍΑr • çý|?’œjÌŠæ6ÕIÖk­dQkµÛíXiÞ¥îé óû¦ÉÂ5¾^(Ëâ»ïþy¸=Oîïÿ†ìxÛíâââÍ‹¿Æ¯Dtzúòáá“UáO?ýa:= ‚9ø®®~Ãz''_ +JeãññÃà rw„a#Å©Ÿ€ %øÈ‡§åÉKÍCÛtØcw €uÒÏÊXmY`1å)ÓÀ"„X.ßýþ÷ÿýßþí´Ž”š~+æO0·M§gÌt¸^IŒ$Ù]@~ñâk¾aNke¢XÉÅ÷ƒáZËÔÇ6Ò~raÕ쟟¿±8H…®†ÙdM¤!'¡›ŠíááÓÁ·ZAÊ0IÖCDè8ž®V´ÖÇÇ/-“ä#"jùRÃð¶0•J]`áÚ:´ÖÀ>-כͧÝî.M×pr¢Úrbån¶èKm\ ÷|=ϹпpçóËã•ù²Ö•ô[²;W1\à‡L¾®®j³S͂Ԥé:IÖH2¦uATåy‚‡A01tƒs°Z}<9yÕjU·¶ìžwޘ沧ܜ(„$z¤º¹\þìyÂó¼:—&¢mÓ„efa”eé&_sÁóDMæó+K½¾¦é:ËvH†01™ub?•eÛ,Û&Ièûf¢uü­MÚ¦6:ÙšH<á p½Zaµú0pø|üøïîCU?Ì -Öqõ®œ]`Ú|?@G9¡‰YžÓ±Áˆoc"C‰ˆµ/e$„DRÞRX›JeE‘£Å,Ûæù>M!d×LX µr±€ßo_N"9Ä¢ùðpãû– 9‘®’Îd(¸<ðV¡}µÙ¬Áxþ5ÆD¤Tb¼¢q)ŠÙo\ŠÐÑñøÉyjWEDY¶‘B©>o‰(M·''¯îû”ž¥2¥’Ö=a.Ü1˜Þ%Vd²’¨S¡ôðpƒD€­µéEÁŠ"Ê󽔡ç8ÿ(œ1…OŦGH¿Iùþþ½‚ïúqó;<ÕBPõäÉoQMvø¸v{ìû:zvöEý¤Ú­Š–$nZ•¨MÊ0Š&¾xžU®É4]ßß¿ïï°4RÅ™í"IšYÌRdÁȱX\û~ eܳ^Bkù'O@Q¤Ô<z {ž š©™² [³Íö˜¬Úð%Š&H&%eL‡üš˜Wî²/t[Z­>H#I†Û™ÈóýÁãê ‘ò@½uÍÚ…ìÉ; ĵrŠøÒ3µrbWf3®é²ëÌÜ5°ò/©wÏ“…ƒÉää°dÞþ´C¢ëÜ™ÆÃöà2z-Æ<f—[1¬ÏG¦¢ý¥ÖT–yëla œGkåú'ïv]3½\þ†j޽ Ü£;Ë’ƒºñ–ÀI‹í´éüm¿Ûzé,*¹¹ùs!ÏfÔjŽ«eKõÌ®)eÜeØ0±ßJ‚º–Èrù3’ZÙîC4µ­GGçZ®¿üSWµ4 Ã4Ý·Éó´™™‡ok}F\qãÆdÈÇ(xË:ößô)¶êé2¯/—?O&/Â0ŽãY_¾ü»»»÷ÔÔ’â:·ÓÓ—Dôðð)I6Ûíýå囊UBðH’¬³,éÇö»çù]zÎo­üO}•XQ3¦O0 ‹fd¶k|Ã8ËvãñÕz"ÒZ'ɆçÔÀ¢?]ŠXIœ$ëÍfÆÌ²iã7óJd"úé§?à‹¥î2† "*Št ŸÅpç72‰©q“iŸûPÕÑÞciík×ó¿ ÿ}¦Å.Or0D`ÙšêúµËY=Õ‹ 軫n¥o‹ôœ´GG/êž5®˜C®:tŒ7…†Ãé\€wmk|ïÁw\Íã‹>þ +•ÝÞ^o·‹(š !PRkMh­Ì_ŽÎçó ÔÇS´+eÈ0{‚ïyžj­”Ê&“`€ßâÞòwî¾/o×ë|÷;ûrµú(„ÄC^a=°ÛÝû~£6!mVNÆdxžá !‹"/Ë" Ǿ‰ ˆ”Ê€Êëëïù}t×ü‹/q<åîû’?Q4AÙìLEc|Z$›³³/—˘¶0]]ý&ËvDTiY˜'¥²ív9™œP=÷R†ZkûGGç——ß` …ðÏÏ_ïv÷ÖJ¿<÷n1!dë»M„ºo ß‚ ÃqNƒ`ÄŸ(šÁh4š‡á<÷<Ï÷ß0 DT-®³³/îïÿ†ã®90Á}ÂÃÀtò°•Ê|_ZŲ,‰ãišn#Üúnw¯µæ¥”çûùürµúÈš(öÏξàµoÖÃØ§š˜ðw‹u=äZʲð<Ïó|!DŒP?·‚†Ðaayž/eèûAÍÂpJDþ«Wß)•½}û¯¾l6‹¢È„R†ZZËå)"¿øÑ~¿–2Èó´,µñabçáKYêOŸþ2ñ0ÊRó”h]áÑbñ¶n=/Ë‚ˆ‚ V*‹"çbD·åyb:=Ï/˜ *•ÝÝýÌõ Q­ w¹|útÍÅ´Vçç_'ÉÆ|È涬·ˆÈó<ß—¾Èxž•÷jÀ‹&é/Ë’HÁÈ$VÕ˜Ï/1ÛQ43‰à|~1ž’@"Óë×_DD''¯Ì³«Ë„W¥òáá¦,‹ x<9¤ ³l‡%œe ^BŽÇó¯¿þ^û(æÖ#e¨µ2rWsîCì`>ÌE‘—e‰`]àâ 'ùV…»¢PQ4)œLŽÍw˜o9ŒwcÍ’þÁc- c"ÒZI&ɃçyL.ª^VxÔXÎãñ<ŠÆ?þø¬zð+êØÜ~_Un>¤&ñQ*B4ßÂ/pÀ‹BH­+Z*±<ÏξP*[­n¢hlñ^­U0«×Ñ€o=A+=3áuôUñ‘KDãñ|>¿àµOÓUÄñ4ËvaØ~øSÍ8žºˆ Ã8Š&Ûí²«']ì‚!scìZØÿ\0›åyZCW /|ÁvÆʳX¼Å¬XTB© |^WÍ]À°™ùû~¿ŽãU´î9VeYâî…ñyøS½žÅÌ,ÑÃí=uï &“ãùüb29Þnï…ðµ.†¿KDL»¹WÀþŸþô?{ßÒ.]<<Ü`)XÑê•RéÁ~zžgqýîbçM&„èá$¥Ù›ƒËŸ¥³ƒ…£h¼Ýšü\ ö[—j׺åéÇ>U’N‹ÀµÛÝ¿zõK|­Ä; SXãŽl£N쀞¥=žB¬iS*Oš³ØrùÁ”9M¡ÌªJëÂeEZ‰‰EI˜ò éÕ»‡ÝíîÏξ4åí®qaú{ØXOs­X£öyÍYUáØÇ÷†”ÏDf³¹ËË}^î{úzuõHªiº59Ñ¢P¾/-Y4ËðÝï†Q–¥yäRÍó\ûfsÖ“8žv­– `?Ò÷Í|Ëóü®ÃÆU…™»ÁV´PúÕêFÊðÝ»¤ §ÓS¯ðod5å=(dÎÏ__^~cÕˆÉHÓôI²ÖZqŸZAÊèòò›$ÙdY‚qò_¬ýVõÎÿ_€ÀØ ÏÓÝîª"B¬VY¦s ˜¦[L¹ûýª, !«ç¬s HþùÏÿ‹ªS¥Òåy’$«Õ{"ÂÇ*ŠL¿,KWÇD†Q¢,5X~~ qÞ³æ»0Jx:#"íùiZÑúo¿ý¯¿û.ÓäÊZöŠ¥ §EŽP³@–my\Kå•$ߊ"5êØ øË/}?€R©Ç ây>QC¸ç#È*ÈÛʲ„΢cYüÊãüˆˆD5IHG=Ɖûì§ xãZº ªÈiìk­ÍÛ-yžoN¤uxÔåJäNò¯Dª:ÆãS2Ðm <7ºšEó9Øn^©,Ï÷@ VVžï¥ô˲ðýHk…0ê1ùЧN€©Þ¢Š‘7GÛ A0úøñÇ4]k]ø~Xá ˆ§çùE‘yžð<Ϥ]ò¶‹œš£³U™  VÃoæ&ꆖ2iºÅ—0Œ 1O†¡$"ØiQ€·ž’(̲]Yžçû~P–¢(rÐ.ó8r?²lËß}þR[R ªÌïãç¶U¼¦ROTÞZÐÜ¡DDyžš«L6\Žâ&™Í‚i Ôš<æF}tôâöözx¯ö™:¦Sʈ*[вéyÌŸ¾   =ewöì!$~”——ß½¸»{/extôb·{P*ö¿·Ž„šnfÕ9Â0×û@EÅ™ –eQ–‚ˆîîÞ$ày<(e2,Šg¡ï”J|?ÐZ³q¨|’2‘jT¼~ýŸÃT# Už¾”&¯iª"ÒtwÿáììK®nˆ £®Ù¨/>¯‚`„írzúÒÔø÷À³Q_¿^< ƒcQä–Àö8V“˜íÁ3Ÿ9:ËR²ZÝØ»ZÝ@s2Ÿ_˜EMÊcùÏ0tÙÎÜcŠ{W*ÖßízÆcÁ/9„ðqêÀ¶Ž‡Xø¾øD´ôE­ T&„¿gg_l6  €F5B!ïi­¡zÌóÔr j>Z«¦Öi”‰,÷¡, °ðq=…,pˆý`*LŸ%ºÐÊ"kL•ÊöûU–unOO_â ËÒ›ÍBëšcaõàúúûõz±Ý.Öë[ì8¦K–2Îméòò"Úíî¡ûì kÞk'ŸGÀ‹l(u]Eº`øÙhV+„o‰TO…<ß !=Ïï2XÞÜü_X–6 €0YOè¿€/rÀ”éêcVmý»ÝÞO&'——ß`»õ÷»Ÿ= 2¥æážTO+ô+ÃyMî@× `v#ާXI௪·¬r“ɱօÆkž¨ÖØ5ó…úøñÇ““«½Ö3 Ç^írõŒ¶s ]¤ ÞS²•ä5¾^/‚ Šã©çyý¬…ËB 4]5™èÆq-„¿$"¥²4ÝÁ!ÃÚˆÌSi­Ê²È²Ý/Ñ.´Š¢.tøfûZžq‹Å_ON^iGQu,×MÝE~w»{x v1s]Ðz*û_~ùÛ¤zvÓt«µÞn—R†°ë:6ŸŠUIY­>²`‘$kª æ„‘±*‹kª6ÄsSòèJâÎX±¡¾/¡ÑŽ¢’ˆÒÔÛnï¡:6Ý Èq8˜ÍΔJ͇Vùî1XžOByuõ›ûû¿Ñ#»í_^~“e;‹F54°ÆK›ÂRq<{õ껃²ÅAp•­”ÖrE°|œAŸ8ÓÔ«»›+8Q–9¬aÏç—¬}Öd­î®°{{m±.9ÀU›»›nÆñøäÓ˜;ß_ÌR"ðêÄÜxˇ”yY–•¬W ÖêŽý®å•‹ò·¿ýgÈÞæx†ÈO!ä!à)6´@­“Á€8=¾b- •¦[ÖW€g¨©nêèƒé–Ô-ÙW§.»ý°0LŽ™ðsU'Í[KQoX¶,w¤ŒÞ|æbDdzÎ^^~Ãú z´#WZÀ,KLgØ_`@¯®~³^/¬C†1©Øgí¹ =® ž¤(r6Slˆœ9à¡ñæËó½í_"zûöyžn· ­µÉ ¦Gk+´¿C°Ï“ wññû] ³‹;fFkØ7²ÆO¶=ë1^…ÚH„Û®)èÕØi`¿KWùlvVÛj‰*4‰Ô4žCü´º„9ðýž JeI²ñ¼½ý3šYȬ»Ë‘•qÏ)Úú¼ûm‡°BH˹g6>:+æ=ÑAõJÊÂ0®õ¸‚'ÛÐno¯ó|oŸ©–QˆHú~(êײ,}?4=yŠ"÷ýªÓ¨´㦅Œ•kº"¡‹''WÃ]{À è9ê¹{¼BÍç°³S»R ´úeYR“´… !¾”eÃ'° ˆŠ"¯8qEñ{Ð3¦˜Ã;Ä`É~Œýóó׈ŽÇóƒõ0€YîÁ¾«‘v! Ça8êÙFÀ¯¥%=:ºàãÊàU¬ýqRžUçyx}»]˜ZŒª£¸~ùÑDõTÙÊ1À>bòÑÃà ’Ê!º:¿®µJÓm–íbŸu‰Ö2Y¶Ûl,¸%Ñ„©%…;Uà§ŸþÀzPÄõ˜¼»Öz6»´xœŠw²¤óáØï"»\COãxæûRÊp¿_Œ5a8[)*©†áž=ɨéÒ ¼*YKÚº]ÆS9{0}D>¨B‰”aYB„Z«Ýî¾vø}dse½öû"ü]hsDh ³ uG²V§è¶ëŽWl㸩“yêQKRJÒu>àæ¯žÑh.eØãõ†1YKµ±|X4R©, Ç''WÓé)›¼¡’C`?˜3pZûýŒ?¼¹ùËÅÅWŸŽŽ^ ”Ëå‡6«o»)¸k…J}q}ý½èH”1p¿šXŽP§Ö: cÏ6°çZWaíÕãÇÇY¶B°ûH«¤"«´MBkåyžÙÉív¿ë8F:#-ó|¿ß¯’d#„0‰”r¹üànÆþ¤›‘7°ƒ3£FΩÐjÑ5ÁÍLZU°±eInÖÓ8Ã8NÄìYg’lÊRÏç¬[¯o]ý3^) %„ïªÍM(Ê`àeY²²u³ù.HBV!êŒ[iºvt þùùë:>íZ1åsu5­`Œ–=ŽÚøfVôK#{˜Å›»&I¨±q£hb¦‚ÜßÿMʰò¥=ärIm\ m· æA_²žž°#­õv»ÃWü¦¹RZ“fõƒùzŽû#åîÚ±4¦ùÐЗuê:¤ØëĪÓó*ÇÓ(šÄñÔK`q¥23CX+ý©­‡ÕOÐþ›_ŽŽ~e:1úœíPëb¿_EÑ:f·ñø8Ï­ N‡ÊˬN”¥^.ßóëž'ˆÊ¢Èñ)ËÒL©EDJ¥uµƢÂÇ =O! £­sõ€õ=OàƒE*š€ Z!$§´ÂÏóþ Bˆ,ÛyžïûRë"ÏYKš$RFØ 6E¡ÊR£òºpiöýëg–m¡TÃÑx|2±FÀó)Ã(š)•`~ 塚è×FŠÞD‹–@ǹ4"ËÛÞòÍ?7Øè|3¿†#¶>ö³^}º“žV ÇBšs`vz¸7n’lpCGÍ¿l𪛳SJuÙÂ̰r~ØïäB½sÀ\‹¢Je–õÑšog´g^ê›mKÜ:mƒi™˜èºP`¢¸gÉ·ÚÜÐVÞƒ}×®‡™N=±,[½µ¦V© J¢+BÁâ‹!g®×·f‡úèíväGGçDêM£µÖHÛÀQ`ÄÌ­!Y†csT¦nR!ƾ;  'R†¬Äï àÓ§ŸØˆÖ?Òjr‹ˆîp«Àý'7D”eIžïg³sK,b€§;1ö-èŽk÷‘éêlhQ¨4Ý¥é®(>‡Õ8 \ã‡Û™ÍæS¹áQü.O¯µÂ(y$ÖL¸g æÀ÷ƒív™¦ë³³_»ÔËj:=mÅ>9&—²,‡¨=úÝ ÌHD+*±§0Õ†esÈV4 Àóü0¯VïÙc•ÿöÐÏív 2c b5µj!¯Ü wüH¯*„f»¨¡”áx|Ô“GÜÜÅhÈt[ïYYÆ2•uâ9z4ΊÙh%¤ ãx¶Z½o=´Öë[Ʋ‰=(V›Îƒ²oïô³€`Ã7›OÔM uí¦§ )Cä ƒ1Ÿ_âÌèyë±÷BfÙgÒ“¢Ýnz–Åð¾Â½?f:˜‘9<Êü—º•VÈñ`…÷ø,)•}õÕï’dó׿þ‹“KöÑ9ÇD4¢9¨²/¶¦qjè3¡¦«Õûùü%v0ÛÂjmkuíœÁj7´Ö ¥UÝ3i:žXȲ´ƒR†“É1îõzwq9 7Öu…|¦¢¦¨Öõw­ªF=Vˆ}}jŸøäÖèwƲ&Ò|Xëpblî_¡YÑ(Œ0Ý®¶ºöñSÞ–wˆ2 c­gûý=®‘Ã6åUN©µª†$Üý$Ådl7›;H½:5;Q’D<v\ë:“ õS/µÔÐU~!ýO¸Å0‡á¤(²Ýî¤åÓVÊh¡MÖ*ã½B±ë; ÿj28èȈÈr7]†æËµf(•YlqÏÄñ NÎ\ßX`VbÕ ›äæ`îx×ÞbÖ!„~âcFD7J%aˆKÝZå“OK“¹Ôul8wãoå^T}#óx<ϲ½U…aŒJS[b¹ñ¿–Qž*‰#:วTæÒØç1 fߨm×ZeÙŽãJ¡âí" Õ›=—2'h­ýX3±ßµ´Y¿ßcÒ˜gžh­… ­ NZg– ÄR­?;ýMϾ”2T*7IàêÒcF&VE´6ÓæÎx85}WcX§XûŸXû´ß¯ÊRÿú×ÿ 4AA„("bFY'`ÜlXæ¿d¸P-äo6wR†ïÞýÐ4T4vR}Ç@¬T²ÛÝýªc¿8Ò™HÊÝ{,O,U_Ï2§î€$ꈢ¢H“dýí·ÿ´X¼u=« $³Ï³ïKÌŠ{;”µÛ,ÏCkPRô€R¶ÕÁ(M·˜L?ÿäú×Z‡ÞPÖÓ$=X{ê¼ nØI[Âívabß*‰I·Ÿ®ÅX©Tʨ'ç¯hÞu“çûÉä¬I„«MÑ~¿œLÎÐU":9ùÂ2<žÏÖ.¸;( w©*Ÿ&öñ„㿘 £††W?ú#™Z?£Xcâ9Nïvb­LŽÁ8´ PP=ì6qqñÆ»ü‚ºBP«ç`iÄ€‹= •sëùåØ/ŠüòòïLN¿(–Ÿ]]“dƒÛ+9Žª•Wqë4w€‹}œ†C‰BdÙîä䜎­ò•gÜSÇošL{”Ôaè­ñ…}ôg¿_)•½~ý–”0%¥éxÂÞ¸¢+kUQ¸u"›çÁQà‹çU7áÝÝý•5M袮ôÉlè@’¥µ’^”­(ÀˆëOȰ߯ò<ýê«ß¹t¿ßMÁ`œ1ô”tëìO©mÕ뉖2(÷ø– »IDATÂgÙ¸‡°ûÏÓ?Ôá°^ßÁ7˜Ýèw’|jŠ:!„ÖBð6›OÓé ­uÆ^Eñäˆ"@ÚS,¢CêgìÿBGÀƒÁHôºa[Г϶|?ªõÐmªHÔˆ¼u ›Ì„ '£–nÝ´î>¡mìûí?õ`ÿÙ1„ªÎñÇSVW˜¿ª¶»ª{¼xúÙý ˆÒt ÚõÈyž—ç{j¶Â *cè‘èQ?Î>•è[[ÌœšöRÆ~?å‘2dÛ“vðx|$§D5­=†íá `²ORÆûýRˆ3†ã/¾23T˜›‘u>¦‚ŸT[e`¿bptt±\¾K=p£3,?XCºÎúð SŠÀð=Ï‚„ëõ¿DŒgk[ÁšøÖx€àÂÕ,`†ÛûBÈ ðD§Èže=â"ÿ4Íù†í¼ ÖþW_ýÎ%Sîwî$TöãñÑg¹kƒ¡MQ]­cæÔÝÀ œÌåv;È…¤d}ß[[« Ǽƒœ °uõÝ3²{k­´þÌ;@Ø)sàP”¥¨“î‰<ßFó®³Ð­¿E!//ß\_OM3w?™6µ¾ü0ËöVp‹R.Ì&¹Lkw·ÛEž§WWß%É37¼WσÕê£eïy^QäRƈͲ-SâyžïáüïcX@ó<ŸÍΑr • çý|?’œjÌŠæ6ÕIÖk­dQkµÛíXiÞ¥îé óû¦ÉÂ5¾^(Ëâ»ïþy¸=Oîïÿ†ìxÛíâââÍ‹¿Æ¯Dtzúòáá“UáO?ýa:= ‚9ø®®~Ãz''_ +JeãññÃà rw„a#Å©Ÿ€ %øÈ‡§åÉKÍCÛtØcw €uÒÏÊXmY`1å)ÓÀ"„X.ßýþ÷ÿýßþí´Ž”š~+æO0·M§gÌt¸^IŒ$Ù]@~ñâk¾aNke¢XÉÅ÷ƒáZËÔÇ6Ò~raÕ쟟¿±8H…®†ÙdM¤!'¡›ŠíááÓÁ·ZAÊ0IÖCDè8ž®V´ÖÇÇ/-“ä#"jùRÃð¶0•J]`áÚ:´ÖÀ>-כͧÝî.M×pr¢Úrbån¶èKm\ ÷|=ϹпpçóËã•ù²Ö•ô[²;W1\à‡L¾®®j³S͂Ԥé:IÖH2¦uATåy‚‡A01tƒs°Z}<9yÕjU·¶ìžwޘ沧ܜ(„$z¤º¹\þìyÂó¼:—&¢mÓ„efa”eé&_sÁóDMæó+K½¾¦é:ËvH†01™ub?•eÛ,Û&Ièûf¢uü­MÚ¦6:ÙšH<á p½Zaµú0pø|üøïîCU?Ì -Öqõ®œ]`Ú|?@G9¡‰YžÓ±Áˆoc"C‰ˆµ/e$„DRÞRX›JeE‘£Å,Ûæù>M!d×LX µr±€ßo_N"9Ä¢ùðpãû– 9‘®’Îd(¸<ðV¡}µÙ¬Áxþ5ÆD¤Tb¼¢q)ŠÙo\ŠÐÑñøÉyjWEDY¶‘B©>o‰(M·''¯îû”ž¥2¥’Ö=a.Ü1˜Þ%Vd²’¨S¡ôðpƒD€­µéEÁŠ"Ê󽔡ç8ÿ(œ1…OŦGH¿Iùþþ½‚ïúqó;<ÕBPõäÉoQMvø¸v{ìû:zvöEý¤Ú­Š–$nZ•¨MÊ0Š&¾xžU®É4]ßß¿ïï°4RÅ™í"IšYÌRdÁȱX\û~ eܳ^Bkù'O@Q¤Ô<z {ž š©™² [³Íö˜¬Úð%Š&H&%eL‡üš˜Wî²/t[Z­>H#I†Û™ÈóýÁãê ‘ò@½uÍÚ…ìÉ; ĵrŠøÒ3µrbWf3®é²ëÌÜ5°ò/©wÏ“…ƒÉää°dÞþ´C¢ëÜ™ÆÃöà2z-Æ<f—[1¬ÏG¦¢ý¥ÖT–yëla œGkåú'ïv]3½\þ†j޽ Ü£;Ë’ƒºñ–ÀI‹í´éüm¿Ûzé,*¹¹ùs!ÏfÔjŽ«eKõÌ®)eÜeØ0±ßJ‚º–Èrù3’ZÙîC4µ­GGçZ®¿üSWµ4 Ã4Ý·Éó´™™‡ok}F\qãÆdÈÇ(xË:ößô)¶êé2¯/—?O&/Â0ŽãY_¾ü»»»÷ÔÔ’â:·ÓÓ—Dôðð)I6Ûíýå囊UBðH’¬³,éÇö»çù]zÎo­üO}•XQ3¦O0 ‹fd¶k|Ã8ËvãñÕz"ÒZ'ɆçÔÀ¢?]ŠXIœ$ëÍfÆÌ²iã7óJd"úé§?à‹¥î2† "*Št ŸÅpç72‰©q“iŸûPÕÑÞciík×ó¿ ÿ}¦Å.Or0D`ÙšêúµËY=Õ‹ 軫n¥o‹ôœ´GG/êž5®˜C®:tŒ7…†Ãé\€wmk|ïÁw\Íã‹> @win32_inst_script@; \ done lbreakout2-2.6.4/client/gui_theme/Makefile.in0000644000175000017500000002537611770153707016034 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/gui_theme DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = box_wallpaper.png widget_wallpaper.png \ box_frame.png widget_frame.png \ button_frame_normal.png button_frame_clicked.png \ button_wallpaper_normal.png button_wallpaper_focused.png \ scrollbar_arrows.png checkbox.png progress_high.png progress_medium.png \ progress_low.png list_item_color.png font.png spinbutton_arrows.png \ edit.wav click.wav all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/gui_theme/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/gui_theme/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/gui_theme @for file in $(EXTRA_DIST); do \ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/gui_theme/$$file; \ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\gui_theme\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/gui_theme/checkbox.png0000644000175000017500000000027311452354537016251 00000000000000‰PNG  IHDR ;7é±gAMA± üabKGDùC» pHYs  ÒÝ~ütIMEÒ  "‡Çy8IDATxœcüÿÿ?nÀÈȈG–füæ200°à—Æe ÄELÄhÆF¢f¢BWl³0Ÿ¸žäºd¨-IEND®B`‚lbreakout2-2.6.4/client/gui_theme/box_frame.png0000644000175000017500000000063311452354537016425 00000000000000‰PNG  IHDR Ù˰gAMA± üabKGDÿÿÿ ½§“ pHYs è è/2,7tIMEÒ  %#Ä´…iIDATxœmÍJÃ@…o2w’XÛX ì&ˆn»é;ˆ¾†¾‹q¡oâF­ KAl±ˆZˆmŠNó3?‹Q“³º>Î=ãòj!Hâ¬×¼¼¡öZB(}0–:EŠR.›¡” vw¶—]ϲbBˆažWm®µzýû ØüNZoÏOgÿžîí_<<Þ¤¦—‚›µÛœ§Q41¥T¶Mótype == SDL_QUIT ) { stk_quit_request = 1; return 0; } if ( event->type == SDL_MOUSEMOTION ) return 0; return 1; } /* ==================================================================== Clear the SDL event key (keydown events) ==================================================================== */ void event_clear_sdl_queue() { SDL_EventFilter old_filter; SDL_Event event; old_filter = SDL_GetEventFilter(); SDL_SetEventFilter( all_filter ); while ( SDL_PollEvent( &event ) ); SDL_SetEventFilter( old_filter ); } lbreakout2-2.6.4/client/event.h0000644000175000017500000000456211452354557013310 00000000000000/*************************************************************************** event.h - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Event filter used to get motion x. ==================================================================== */ int event_filter( const SDL_Event *event ); /* ==================================================================== Reset event states ==================================================================== */ void event_reset(); /* ==================================================================== Grab or release input. Hide cursor if events are kept in window. Use relative mouse motion and grab if config tells so. ==================================================================== */ void event_grab_input(); void event_ungrab_input(); /* ==================================================================== Poll next event and set key and mousestate. Return Value: True if event occured ==================================================================== */ int event_poll( SDL_Event *event ); /* ==================================================================== Block/unblock motion event ==================================================================== */ void event_block_motion( int block ); /* ==================================================================== Clear the SDL event key (keydown events) ==================================================================== */ void event_clear_sdl_queue(); lbreakout2-2.6.4/client/theme.c0000644000175000017500000006337211452354557013270 00000000000000/*************************************************************************** theme.c - description ------------------- begin : Fri Feb 15 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include #include "lbreakout.h" #include "config.h" #include "theme.h" extern SDL_Surface *stk_display; extern Config config; extern int ball_w, ball_h; extern int shot_w, shot_h; extern int paddle_cw; /* theme name list */ char **theme_names = 0; int theme_count = 0; /* current theme name */ char theme_name[32] = "Default"; /* ==================================================================== Themeable gfx and sounds. ==================================================================== */ SDL_Surface *exp_pic = 0; SDL_Surface *exp_dark_pic = 0; StkFont *font = 0; StkFont *chat_font_normal = 0; StkFont *chat_font_error = 0; StkFont *chat_font_name = 0; #ifdef AUDIO_ENABLED StkSound *wav_click = 0; StkSound *wav_damn = 0, *wav_dammit = 0, *wav_wontgiveup = 0, *wav_excellent = 0, *wav_verygood = 0; #endif SDL_Surface *brick_pic = 0; SDL_Surface *brick_shadow = 0; #ifdef AUDIO_ENABLED StkSound *wav_boom = 0; #endif SDL_Surface *paddle_pic = 0; SDL_Surface *paddle_shadow = 0; SDL_Surface *weapon_pic = 0; SDL_Surface *weapon_shadow = 0; SDL_Surface *ammo_pic = 0; #ifdef AUDIO_ENABLED StkSound *wav_expand = 0, *wav_shrink = 0, *wav_frozen = 0; #endif SDL_Surface *ball_pic = 0; /* ball pictures */ SDL_Surface *ball_shadow = 0; #ifdef AUDIO_ENABLED StkSound *wav_reflect_brick = 0; StkSound *wav_reflect_paddle = 0; StkSound *wav_attach = 0; #endif SDL_Surface *shot_pic = 0; SDL_Surface *shot_shadow = 0; #ifdef AUDIO_ENABLED StkSound *wav_shot = 0; #endif SDL_Surface *extra_pic = 0; /* graphics */ SDL_Surface *extra_shadow = 0; SDL_Surface *wall_pic = 0; #ifdef AUDIO_ENABLED StkSound *wav_score = 0, *wav_metal = 0, *wav_std = 0, *wav_wall = 0, *wav_joker = 0; StkSound *wav_goldshower = 0; StkSound *wav_speedup = 0, *wav_speeddown = 0; StkSound *wav_chaos = 0, *wav_darkness = 0, *wav_ghost = 0; StkSound *wav_timeadd = 0, *wav_expl_ball = 0, *wav_weak_ball = 0; StkSound *wav_bonus_magnet = 0, *wav_malus_magnet = 0, *wav_disable = 0; #endif SDL_Surface *shine_pic = 0; SDL_Surface *frame_left = 0, *frame_top = 0, *frame_right = 0; SDL_Surface *frame_left_shadow = 0, *frame_top_shadow = 0, *frame_right_shadow = 0; SDL_Surface *frame_mp_left = 0, *frame_mp_right = 0; /* multiplayer variants */ SDL_Surface *frame_mp_left_shadow = 0, *frame_mp_right_shadow = 0; SDL_Surface *lamps = 0; /* life lamps */ StkFont *display_font; StkFont *display_highlight_font; #ifdef AUDIO_ENABLED StkSound *wav_life_up = 0, *wav_life_down = 0; #endif SDL_Surface **bkgnds = 0; int bkgnd_count = 0; SDL_Surface *nuke_bkgnd = 0; /* special background for nuke mode */ /* chatroom */ SDL_Surface *cr_up = 0, *cr_down = 0, *cr_track = 0, *cr_wallpaper = 0; /* frame box */ SDL_Surface *fr_hori = 0, *fr_vert = 0, *fr_luc = 0, *fr_llc = 0, *fr_ruc = 0, *fr_rlc = 0; /* menu manager */ StkFont *mfont = 0, *mhfont = 0, *mcfont = 0; /* font, highlight font, caption font */ SDL_Surface *mbkgnd = 0; /* menu background */ #ifdef AUDIO_ENABLED StkSound *wav_menu_click = 0; StkSound *wav_menu_motion = 0; #endif /* charts */ StkFont *cfont = 0, *chfont = 0, *ccfont = 0; /* normal, highlight and caption font */ /* warp icon (indicates you can now go to next level) */ SDL_Surface *warp_pic = 0; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Build the theme directory from passed name. The resources are then loaded from this directory and the full file name is saved to theme_path. ==================================================================== */ static char theme_dir[512]; static char theme_path[512]; void theme_set_dir( char *name ) { if ( name[0] == '~' ) snprintf( theme_dir, sizeof(theme_dir)-1, "%s/%s/lbreakout2-themes/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, name + 1 ); else { if ( STRCMP( SRC_DIR, "." ) ) { getcwd( theme_dir, 511 ); strcat( theme_dir, "/gfx/" ); strcat( theme_dir, name ); } else snprintf( theme_dir, sizeof(theme_dir)-1, "%s/gfx/%s", SRC_DIR, name ); } } /* ==================================================================== Load a picture or sound from theme directory or (if not found) from original source directory. ==================================================================== */ SDL_Surface* theme_load_surf( char *name ) { struct stat filestat; SDL_Surface *surf = 0; sprintf( theme_path, "%s/%s", theme_dir, name ); if ( stat( theme_path, &filestat ) == -1 || ( surf = stk_surface_load( SDL_SWSURFACE | SDL_NONFATAL, theme_path ) ) == 0 ) surf = stk_surface_load( SDL_SWSURFACE, name ); return surf; } #ifdef AUDIO_ENABLED StkSound* theme_load_sound( char *name ) { struct stat filestat; StkSound *sound = 0; sprintf( theme_path, "%s/%s", theme_dir, name ); if ( stat( theme_path, &filestat ) == -1 || ( sound = stk_sound_load( -1, theme_path ) ) == 0 ) sound = stk_sound_load( -1, name ); return sound; } #endif StkFont* theme_load_font_fixed( char *name, int start, int len, int width ) { struct stat filestat; StkFont *font = 0; sprintf( theme_path, "%s/%s", theme_dir, name ); if ( stat( theme_path, &filestat ) == -1 || ( font = stk_font_load( SDL_SWSURFACE | SDL_NONFATAL, theme_path ) ) == 0 ) font = stk_font_load( SDL_SWSURFACE, name ); if ( font ) SDL_SetColorKey( font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( font->surface, 0,0 ) ); return font; } /* ==================================================================== The frame is a bit complex to be done. ==================================================================== */ void theme_load_frame() { Uint32 ckey; /* load resources */ frame_left = theme_load_surf( "fr_left.png" ); frame_top = theme_load_surf( "fr_top.png" ); frame_right = theme_load_surf( "fr_right.png" ); /* get colorkey */ ckey = stk_surface_get_pixel( frame_right, frame_right->w - 1, 0 ); SDL_SetColorKey( frame_left, SDL_SRCCOLORKEY, ckey ); SDL_SetColorKey( frame_top, SDL_SRCCOLORKEY, ckey ); SDL_SetColorKey( frame_right, SDL_SRCCOLORKEY, ckey ); /* build shadows */ frame_left_shadow = create_shadow( frame_left, 0, 0, frame_left->w, frame_left->h ); frame_top_shadow = create_shadow( frame_top, 0, 0, frame_top->w, frame_top->h ); frame_right_shadow = create_shadow( frame_right, 0, 0, frame_right->w, frame_right->h ); /* build the columns for multiplayer */ frame_mp_left = theme_load_surf( "fr_mp_left.png" ); frame_mp_right = theme_load_surf( "fr_mp_right.png" ); SDL_SetColorKey( frame_mp_left, SDL_SRCCOLORKEY, ckey ); SDL_SetColorKey( frame_mp_right, SDL_SRCCOLORKEY, ckey ); frame_mp_left_shadow = create_shadow( frame_mp_left, 0, 0, frame_mp_left->w, frame_mp_left->h ); frame_mp_right_shadow = create_shadow( frame_mp_right, 0, 0, frame_mp_right->w, frame_mp_right->h ); /* load other resources */ lamps = theme_load_surf( "life.png" ); display_font = theme_load_font_fixed( "f_frame.png", 32, 96, 8 ); display_font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_CENTER_Y; display_highlight_font = theme_load_font_fixed( "f_small_white.png", 32, 96, 8 ); display_highlight_font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_CENTER_Y; /* waves */ #ifdef AUDIO_ENABLED wav_life_up = theme_load_sound( "gainlife.wav" ); wav_life_down = theme_load_sound( "looselife.wav" ); #endif } /* ==================================================================== Load backgrounds. If no background was found use the original backgrounds. Else count the number of new backgrounds and use these. ==================================================================== */ void theme_load_bkgnds() { int i; struct stat filestat; sprintf( theme_path, "%s/back0.png", theme_dir ); if ( stat( theme_path, &filestat ) == -1 ) { /* use original backs */ bkgnds = calloc( ORIG_BACK_COUNT, sizeof( SDL_Surface* ) ); for ( i = 0; i < ORIG_BACK_COUNT; i++ ) { sprintf( theme_path, "back%i.png", i ); bkgnds[i] = stk_surface_load( SDL_SWSURFACE, theme_path ); } bkgnd_count = ORIG_BACK_COUNT; } else { /* use new backs */ bkgnd_count = -1; do { bkgnd_count++; sprintf( theme_path, "%s/back%i.png", theme_dir, bkgnd_count ); } while ( stat( theme_path, &filestat ) == 0 ); bkgnds = calloc( bkgnd_count, sizeof( SDL_Surface* ) ); /* load backs */ for ( i = 0; i < bkgnd_count; i++ ) { sprintf( theme_path, "%s/back%i.png", theme_dir, i ); bkgnds[i] = stk_surface_load( SDL_SWSURFACE, theme_path ); } } for ( i = 0; i < bkgnd_count; i++ ) SDL_SetColorKey( bkgnds[i], 0, 0x0 ); } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Get/delete names of all themes found in themes directory. ==================================================================== */ void theme_get_list() { int i; int default_theme_count = 4; char *default_theme_names[] = { "AbsoluteB", "Oz", "Moiree", "Classic" }; char name[64]; char dir[256]; DIR *hdir = 0; struct dirent *entry = 0; struct stat estat; List *list = 0; /* auxilary list */ list = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); /* install theme directory */ snprintf( dir, sizeof(dir) - 1, "%s/gfx", SRC_DIR ); if ( ( hdir = opendir( dir ) ) != 0 ) { while ( ( entry = readdir( hdir ) ) ) { if ( entry->d_name[0] == '.' ) continue; /* full path */ sprintf( theme_path, "%s/%s", dir, entry->d_name ); stat( theme_path, &estat ); if ( S_ISDIR( estat.st_mode ) ) { /* ignore entry if it is a default theme */ for ( i = 0; i < default_theme_count; i++ ) if ( STRCMP( default_theme_names[i], entry->d_name ) ) { i = -1; break; } if ( i == -1 ) continue; /* store it otherwise */ sprintf( name, "%s", entry->d_name ); list_add( list, strdup( name ) ); } } closedir( hdir ); } /* home theme directory */ snprintf( dir, sizeof(dir)-1, "%s/%s/lbreakout2-themes", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME ); if ( ( hdir = opendir( dir ) ) != 0 ) { while ( ( entry = readdir( hdir ) ) ) { if ( entry->d_name[0] == '.' ) continue; /* full path */ sprintf( theme_path, "%s/%s", dir, entry->d_name ); stat( theme_path, &estat ); if ( S_ISDIR( estat.st_mode ) ) { sprintf( name, "~%s", entry->d_name ); list_add( list, strdup( name ) ); } } closedir( hdir ); } /* create static list. the default themes are the first four entries in the order at the beginning of this function. */ theme_count = list->count + default_theme_count; theme_names = calloc( theme_count, sizeof( char* ) ); for ( i = 0; i < default_theme_count; i++ ) theme_names[i] = strdup( default_theme_names[i] ); for ( i = 0; i < list->count; i++ ) { theme_names[i + default_theme_count] = list_get( list, i ); } list_delete( list ); /* if config's theme count is not equal reset the theme_id to 0 */ if ( theme_count != config.theme_count ) { config.theme_count = theme_count; config.theme_id = 0; } } void theme_delete_list() { int i; if ( theme_names ) { for ( i = 0; i < theme_count; i++ ) if ( theme_names[i] ) free( theme_names[i] ); free( theme_names ); theme_names = 0; } } /* ==================================================================== Load theme by name or delete current theme (is done by load too so it might be used to change a theme as well.) ==================================================================== */ void theme_load( char *name ) { SDL_Surface *surf; struct stat filestat; char aux[128]; int i; printf( "Loading theme '%s'\n", name ); /* clear resources */ theme_delete(); /* set theme directory */ theme_set_dir( name ); /* load resources */ /* explosions */ exp_pic = theme_load_surf( "explosions.png" ); exp_dark_pic = theme_load_surf( "explosions_dark.png" ); /* main game font */ font = theme_load_font_fixed( "f_game.png", 32, 96, 10 ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; /* normal chat font (messages by server) */ chat_font_normal = theme_load_font_fixed( "f_small_yellow.png", 32, 96, 8 ); /* error font (messages by server) */ chat_font_error = theme_load_font_fixed( "f_small_red.png", 32, 96, 8 ); /* username font (also for server) */ chat_font_name = theme_load_font_fixed( "f_small_white.png", 32, 96, 8 ); /* main game sounds */ #ifdef AUDIO_ENABLED wav_click = theme_load_sound( "click.wav" ); wav_damn = theme_load_sound( "damn.wav" ); wav_dammit = theme_load_sound( "dammit.wav" ); wav_wontgiveup = theme_load_sound( "wontgiveup.wav" ); wav_excellent = theme_load_sound( "excellent.wav" ); wav_verygood = theme_load_sound( "verygood.wav" ); #endif /* brick pics and shadow template */ brick_pic = theme_load_surf( "bricks.png" ); /* default color key is: BLACK but you may specify a special key by adding a column of one pixel width at the end of the file */ if ( brick_pic->w & 1 ) SDL_SetColorKey( brick_pic, SDL_SRCCOLORKEY, stk_surface_get_pixel( brick_pic, brick_pic->w - 1, 0 ) ); brick_shadow = create_shadow( brick_pic, 0, 0, brick_pic->w, brick_pic->h ); /* brick destruction sound */ #ifdef AUDIO_ENABLED wav_boom = theme_load_sound( "exp.wav" ); #endif /* paddle and weapon */ paddle_pic = theme_load_surf( "paddle.png" ); SDL_SetColorKey( paddle_pic, SDL_SRCCOLORKEY, stk_surface_get_pixel( paddle_pic, 0, 0 ) ); if ( paddle_pic->w < 6 * paddle_cw ) { /* no top paddle specified so duplicate first one */ surf = stk_surface_create( SDL_SWSURFACE, paddle_pic->w*2, paddle_pic->h ); SDL_SetColorKey( surf, SDL_SRCCOLORKEY, paddle_pic->format->colorkey ); SDL_FillRect( surf, 0, paddle_pic->format->colorkey ); stk_surface_blit( paddle_pic, 0,0,-1,-1, surf, 0,0 ); stk_surface_blit( paddle_pic, 0,0,-1,-1, surf, paddle_pic->w,0 ); stk_surface_free( &paddle_pic ); paddle_pic = surf; } weapon_pic = theme_load_surf( "weapon.png" ); paddle_shadow = create_shadow( paddle_pic, 0, 0, paddle_pic->w, paddle_pic->h ); weapon_shadow = create_shadow( weapon_pic, 0, 0, weapon_pic->w, weapon_pic->h ); ammo_pic = theme_load_surf( "ammo.png" ); SDL_SetColorKey( ammo_pic, SDL_SRCCOLORKEY, 0x0 ); /* paddle sounds */ #ifdef AUDIO_ENABLED wav_expand = theme_load_sound( "expand.wav" ); wav_shrink = theme_load_sound( "shrink.wav" ); wav_frozen = theme_load_sound( "freeze.wav" ); #endif /* ball gfx */ ball_pic = theme_load_surf( "ball.png" ); SDL_SetColorKey( ball_pic, SDL_SRCCOLORKEY, stk_surface_get_pixel( ball_pic, 0, 0 ) ); ball_shadow = create_shadow( ball_pic, 0, 0, ball_w, ball_h ); /* ball sounds */ #ifdef AUDIO_ENABLED wav_reflect_brick = theme_load_sound( "reflect_brick.wav" ); wav_reflect_paddle = theme_load_sound( "reflect_paddle.wav" ); wav_attach = theme_load_sound( "attach.wav" ); #endif /* shot gfx */ shot_pic = theme_load_surf( "shot.png" ); shot_shadow = create_shadow( shot_pic, 0, 0, shot_w, shot_h ); #ifdef AUDIO_ENABLED wav_shot = theme_load_sound( "shot.wav" ); #endif /* extra pic */ extra_pic = theme_load_surf( "extras.png" ); SDL_SetColorKey( extra_pic, 0, 0 ); /* default color key is: disabled but you may specify a special key by adding a column of one pixel width at the end of the file */ if ( extra_pic->w & 1 ) SDL_SetColorKey( extra_pic, SDL_SRCCOLORKEY, stk_surface_get_pixel( extra_pic, extra_pic->w - 1, 0 ) ); extra_shadow = create_shadow( extra_pic, 0, 0, extra_pic->w, extra_pic->h ); /* extra sounds */ #ifdef AUDIO_ENABLED wav_score = theme_load_sound( "score.wav" ); wav_metal = theme_load_sound( "metal.wav" ); wav_speedup = theme_load_sound( "speedup.wav" ); wav_speeddown = theme_load_sound( "speeddown.wav" ); wav_std = theme_load_sound( "standard.wav" ); wav_wall = theme_load_sound( "wall.wav" ); wav_joker = theme_load_sound( "joker.wav" ); wav_goldshower = theme_load_sound( "goldshower.wav" ); wav_chaos = theme_load_sound( "chaos.wav" ); wav_darkness = theme_load_sound( "darkness.wav" ); wav_ghost = theme_load_sound( "ghost.wav" ); wav_timeadd = theme_load_sound( "timeadd.wav" ); wav_expl_ball = theme_load_sound( "expl_ball.wav" ); wav_weak_ball = theme_load_sound( "weak_ball.wav" ); wav_bonus_magnet = theme_load_sound( "bonus_magnet.wav" ); wav_malus_magnet = theme_load_sound( "malus_magnet.wav" ); wav_disable = theme_load_sound( "disable.wav" ); #endif /* shine pic */ shine_pic = theme_load_surf( "shine.png" ); /* chatroom */ cr_up = theme_load_surf( "scroll_up.png" ); cr_down = theme_load_surf( "scroll_down.png" ); cr_track = theme_load_surf( "scroll_track.png" ); cr_wallpaper = theme_load_surf( "cr_back.png" ); SDL_SetColorKey( cr_wallpaper, 0,0 ); /* frame box */ fr_hori = theme_load_surf( "fr_hori.png" ); fr_vert = theme_load_surf( "fr_vert.png" ); fr_luc = theme_load_surf( "fr_luc.png" ); fr_llc = theme_load_surf( "fr_llc.png" ); fr_ruc = theme_load_surf( "fr_ruc.png" ); fr_rlc = theme_load_surf( "fr_rlc.png" ); /* frame */ theme_load_frame(); /* wall */ sprintf( theme_path, "%s/floor.png", theme_dir ); if ( stat( theme_path, &filestat ) == -1 ) { /* build default floor */ wall_pic = stk_surface_create( SDL_SWSURFACE, stk_display->w - 2 * BRICK_WIDTH, BRICK_HEIGHT ); /* bricks must have been loaded at this point! */ for ( i = 0; i < MAP_WIDTH - 2; i++ ) stk_surface_blit( brick_pic, 0, 0, BRICK_WIDTH, BRICK_HEIGHT, wall_pic, i * BRICK_WIDTH, 0 ); } else { /* load floor */ wall_pic = theme_load_surf( "floor.png" ); } /* backgrounds */ theme_load_bkgnds(); /* build nuke bkgnd */ nuke_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); surf = stk_surface_load( SDL_SWSURFACE, "nukeback.png" ); stk_surface_apply_wallpaper( nuke_bkgnd, 0,0,-1,-1, surf, 128 ); stk_surface_free( &surf ); stk_surface_gray( nuke_bkgnd, 0,0,-1,-1, 0 ); /* manager */ mbkgnd = theme_load_surf( "menuback.png" ); SDL_SetColorKey( mbkgnd, 0, 0 ); mfont = theme_load_font_fixed( "f_small_yellow.png", 32, 96, 8 ); mhfont = theme_load_font_fixed( "f_white.png", 32, 96, 10 ); mcfont = theme_load_font_fixed( "f_yellow.png", 32, 96, 10 ); #ifdef AUDIO_ENABLED wav_menu_click = theme_load_sound( "menu_click.wav" ); wav_menu_motion = theme_load_sound( "menu_motion.wav" ); #endif /* add version to background */ mfont->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_BOTTOM; sprintf( aux, "v%s", VERSION ); stk_font_write( mfont, mbkgnd, mbkgnd->w - 4, stk_display->h - 4 - mfont->height, STK_OPAQUE, aux ); stk_font_write( mfont, mbkgnd, mbkgnd->w - 4, stk_display->h - 4, STK_OPAQUE, "http://lgames.sf.net" ); /* charts */ /* load resources */ cfont = theme_load_font_fixed( "f_small_yellow.png", 32, 96, 8 ); chfont = theme_load_font_fixed( "f_small_white.png", 32, 96, 8 ); ccfont = theme_load_font_fixed( "f_yellow.png", 32, 96, 10 ); /* warp picture */ warp_pic = theme_load_surf( "warp.png" ); } void theme_delete() { int i; stk_surface_free( &exp_pic ); stk_surface_free( &exp_dark_pic ); stk_font_free( &font ); stk_font_free( &chat_font_normal ); stk_font_free( &chat_font_error ); stk_font_free( &chat_font_name ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_click ); stk_sound_free( &wav_damn ); stk_sound_free( &wav_dammit ); stk_sound_free( &wav_wontgiveup ); stk_sound_free( &wav_excellent ); stk_sound_free( &wav_verygood ); #endif stk_surface_free( &brick_pic ); stk_surface_free( &brick_shadow ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_boom ); #endif stk_surface_free( &paddle_pic ); stk_surface_free( &weapon_pic ); stk_surface_free( &ammo_pic ); stk_surface_free( &paddle_shadow ); stk_surface_free( &weapon_shadow ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_expand ); stk_sound_free( &wav_shrink ); stk_sound_free( &wav_frozen ); #endif stk_surface_free( &ball_pic ); stk_surface_free( &ball_shadow ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_reflect_paddle ); stk_sound_free( &wav_reflect_brick ); stk_sound_free( &wav_attach ); #endif stk_surface_free( &shot_pic ); stk_surface_free( &shot_shadow ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_shot ); #endif stk_surface_free( &extra_pic ); stk_surface_free( &extra_shadow ); stk_surface_free( &wall_pic ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_score ); stk_sound_free( &wav_metal ); stk_sound_free( &wav_speedup ); stk_sound_free( &wav_speeddown ); stk_sound_free( &wav_std ); stk_sound_free( &wav_wall ); stk_sound_free( &wav_joker ); stk_sound_free( &wav_goldshower ); stk_sound_free( &wav_chaos ); stk_sound_free( &wav_darkness ); stk_sound_free( &wav_ghost ); stk_sound_free( &wav_timeadd ); stk_sound_free( &wav_expl_ball ); stk_sound_free( &wav_weak_ball ); stk_sound_free( &wav_bonus_magnet ); stk_sound_free( &wav_malus_magnet ); stk_sound_free( &wav_disable ); #endif stk_surface_free( &shine_pic ); stk_surface_free( &frame_left ); stk_surface_free( &frame_right ); stk_surface_free( &frame_top ); stk_surface_free( &frame_left_shadow ); stk_surface_free( &frame_right_shadow ); stk_surface_free( &frame_top_shadow ); stk_surface_free( &lamps ); stk_font_free( &display_font ); stk_font_free( &display_highlight_font ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_life_up ); stk_sound_free( &wav_life_down ); #endif if ( bkgnds ) { for ( i = 0; i < bkgnd_count; i++ ) stk_surface_free( &bkgnds[i] ); free( bkgnds ); bkgnds = 0; bkgnd_count = 0; } stk_surface_free( &nuke_bkgnd ); /* chatroom */ stk_surface_free( &cr_up ); stk_surface_free( &cr_down ); stk_surface_free( &cr_track ); stk_surface_free( &cr_wallpaper ); /* frame box */ stk_surface_free( &fr_vert ); stk_surface_free( &fr_hori ); stk_surface_free( &fr_luc ); stk_surface_free( &fr_llc ); stk_surface_free( &fr_ruc ); stk_surface_free( &fr_rlc ); /* manager */ stk_surface_free( &mbkgnd ); stk_font_free( &mfont ); stk_font_free( &mhfont ); stk_font_free( &mcfont ); #ifdef AUDIO_ENABLED stk_sound_free( &wav_menu_click ); stk_sound_free( &wav_menu_motion ); #endif /* charts */ stk_font_free( &cfont ); stk_font_free( &chfont ); stk_font_free( &ccfont ); /* warp picture */ stk_surface_free( &warp_pic ); } /* ==================================================================== Check if there is a file ABOUT in the theme directory and return it's contents up to limit characters. If this file isn't found 'NO INFO' is set. ==================================================================== */ void theme_get_info( char *theme_name, char *text, int limit ) { FILE *file = 0; int i, count; theme_set_dir( theme_name ); sprintf( theme_path, "%s/ABOUT", theme_dir ); if ( ( file = fopen( theme_path, "rb" ) ) ) { count = fread( text, 1, limit, file ); fclose( file ); text[(count>=0)?count:0] = 0; for ( i = 0; i < strlen( text ); i++ ) if ( text[i] == 10 ) text[i] = '#'; /* remove empty lines */ for ( i = strlen( text ) - 1; i >= 0; i++ ) if ( text[i] == '#' && i > 0 && text[i-1] == '#' ) text[i] = 0; else break; } else strcpy_lt( text, _("NO INFO AVAILABLE"), limit ); } lbreakout2-2.6.4/client/theme.h0000644000175000017500000000365711452354557013275 00000000000000/*************************************************************************** theme.h - description ------------------- begin : Fri Feb 15 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __THEME_H #define __THEME_H /* ==================================================================== Get/delete names of all themes found in themes directory. ==================================================================== */ void theme_get_list(); void theme_delete_list(); /* ==================================================================== Load theme by name or delete current theme (is done by load too so it might be used to change a theme as well.) ==================================================================== */ void theme_load( char *name ); void theme_delete(); /* ==================================================================== Check if there is a file ABOUT in the theme directory and return it's contents up to limit characters. If this file isn't found 'NO INFO' is set. ==================================================================== */ void theme_get_info( char *name, char *text, int limit ); #endif lbreakout2-2.6.4/client/comm.c0000644000175000017500000003462311535364453013114 00000000000000/*************************************************************************** comm.c - description ------------------- begin : Fri Aug 2 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../gui/gui.h" #include "../game/game.h" #include "game.h" #include "client_data.h" #include "bricks.h" #include "extras.h" #include "comm.h" extern char net_buffer[MAX_MSG_SIZE + PACKET_HEADER_SIZE]; extern int net_buffer_cur_size; extern int msg_read_pos; extern char msgbuf[MAX_MSG_SIZE]; extern int msglen; extern NetSocket client; extern StkFont *chat_font_error; extern int client_is_connected; extern int client_state; extern Game *game, *local_game; extern Player *cur_player; extern Paddle *r_paddle; #ifdef AUDIO_ENABLED extern StkSound *wav_shot, *wav_reflect_paddle, *wav_reflect_brick, *wav_attach; #endif extern int game_stats[2][7]; extern int game_over; extern int client_comm_delay; extern int stats_received; extern GuiWidget *dlg_pauseroom; extern List *client_levelsets; extern int client_recv_limit; extern void set_state( int newstate ); extern void init_next_round( void ); extern void display_final_stats( void ); extern void open_pause_chat( char *text ); extern void close_pause_chat( void); extern int last_ball_brick_reflect_x; /* HACK: used to play local sound */ extern int last_ball_paddle_reflect_x; /* HACK: used to play local sound */ extern int last_ball_attach_x; /* HACK: used to play local sound */ extern int last_shot_fire_x; /* HACK: used to play local sound */ /* handle modifications game::mod_* which were either copied * from local_game or received via network, apply the changes to * game and clear these entries. the current game entry must've * been set to 'game'. Ball and shot updates have already been * applied to the game context. */ #ifdef NETWORK_ENABLED static void handle_mods() { BrickHit *brickhits; int *extras, count; int i, j; #ifdef AUDIO_ENABLED /* play sounds for attached, reflected balls or fired shots */ /* HACK: in a local game use externals from game/balls.c * last_ball_*_x to play sound stereo. this cannot be used for * network games */ if ( local_game == 0 ) { if ( game_get_fired_shot_count() ) stk_sound_play( wav_shot ); if ( game_get_brick_reflected_ball_count() ) stk_sound_play( wav_reflect_brick ); if ( game_get_paddle_reflected_ball_count() ) stk_sound_play( wav_reflect_paddle ); if ( game_get_attached_ball_count() ) stk_sound_play( wav_attach ); } else { if ( last_ball_brick_reflect_x != -1 ) stk_sound_play_x( last_ball_brick_reflect_x, wav_reflect_brick ); if ( last_ball_paddle_reflect_x != -1 ) stk_sound_play_x( last_ball_paddle_reflect_x, wav_reflect_paddle ); if ( last_ball_attach_x != -1 ) stk_sound_play_x( last_ball_attach_x, wav_attach ); if ( last_shot_fire_x != -1 ) stk_sound_play_x( last_shot_fire_x, wav_shot ); last_ball_brick_reflect_x = -1; last_ball_paddle_reflect_x = -1; last_ball_attach_x = -1; last_shot_fire_x = -1; } #endif /* handle brick hits and create new extras. the extras * are moved independently by the client and destroyed on * collection but DO NOT TAKE EFFECT */ brickhits = game_get_brick_hits( &count ); for ( i = 0; i < count; i++ ) client_handle_brick_hit( &brickhits[i] ); /* these collected extras take effect */ for ( i = 0; i < game->paddle_count; i++ ) { extras = game_get_collected_extras( i, &count ); for ( j = 0; j < count; j++ ) client_handle_collected_extra( game->paddles[i], extras[j] ); } game_reset_mods(); } #endif #ifdef NETWORK_ENABLED /* copy stuff from local_game to game */ static void comm_recv_local( void ) { Ball *ball, *ballcopy; Shot *shot, *shotcopy; /* copy balls */ list_clear( game->balls ); list_reset( local_game->balls ); while ( (ball = list_next(local_game->balls)) ) { ballcopy = salloc( 1, sizeof(Ball) ); ballcopy->x = ball->x; ballcopy->y = ball->y; ballcopy->attached = ball->attached; if ( ball->attached ) { if ( ball->paddle == local_game->paddles[0] ) ballcopy->paddle = game->paddles[0]; else ballcopy->paddle = game->paddles[1]; } list_add( game->balls, ballcopy ); } /* copy shots */ list_clear( game->shots ); list_reset( local_game->shots ); while ( (shot = list_next(local_game->shots)) ) { shotcopy = salloc( 1, sizeof(Shot) ); shotcopy->x = shot->x; shotcopy->y = shot->y; list_add( game->shots, shotcopy ); } /* copy score */ game->paddles[0]->score = local_game->paddles[0]->score; /* copy level_over */ game->level_over = local_game->level_over; game->winner = local_game->winner; /* modifications are transferred to game::mod * and handled by the same function that does this * for net updates below. while handle_mods() * resets the mods in the game struct, the * local_game mods must be cleared as well */ game->mod = local_game->mod; handle_mods(); local_game->mod = game->mod; /* copy new level when altered in bonus level */ if (local_game->blRefreshBricks) { local_game->blRefreshBricks = 0; /* HACK HACK HACK HACK.... did I mention this is a hack? And a really bad one indeed. */ memcpy(game->bricks,local_game->bricks,sizeof(game->bricks)); client_redraw_all_bricks(); } return; } /* parse incoming packets and handle them according to the client's * state */ static void comm_parse_packet() { BrickHit *brickhits; unsigned char type; int *extras, count; int i, j; char name[16]; int handled; /* the list of shots is reset before as shot_positions * will not be send when no shots are available */ list_clear( game->shots ); while ( 1 ) { type = (unsigned)msg_read_int8(); handled = 0; if ( msg_read_failed() ) break; /* no more messages */ msglen = 0; /* game unpack functions require a position pointer which is always 0 at the moment */ switch ( type ) { case MSG_SET_COMM_DELAY: client_comm_delay = msg_read_int16(); printf( _("comm_delay set to %i\n"), client_comm_delay ); handled = 1; break; case MSG_DISCONNECT: /* close the pause chatroom window if open */ if ( client_state == CS_PAUSE ) close_pause_chat(); set_state( CS_FATAL_ERROR ); display_text( chat_font_error, _("You've been disconnected.") ); client_data_clear(); client_is_connected = 0; handled = 1; break; case MSG_ERROR: /* close the pause chatroom window if open */ if ( client_state == CS_PAUSE ) close_pause_chat(); /* break up game but wait for the stats */ set_state( CS_FATAL_ERROR ); display_text( chat_font_error, msg_read_string() ); handled = 1; break; case MSG_LEVEL_DATA: cur_player->next_paddle_id = msg_read_int8(); /* top or bottom? */ msg_read( 536, msgbuf ); if ( !msg_read_failed() ) { comm_unpack_level( &cur_player->snapshot, (unsigned char*)msgbuf, &msglen ); cur_player->next_level_received = 1; handled = 1; } else { set_state( CS_FATAL_ERROR ); display_text( chat_font_error, _("corrupted level data") ); } break; case MSG_ADD_USER: i = msg_read_int32(); snprintf( name, 16, "%s", msg_read_string() ); name[15] = 0; if ( msg_read_failed() ) break; client_add_user( i, name ); handled = 1; break; case MSG_REMOVE_USER: i = msg_read_int32(); if ( msg_read_failed() ) break; client_remove_user( i ); handled = 1; break; case MSG_ADD_LEVELSET: list_add( client_levelsets, strdup(msg_read_string()) ); handled = 1; break; case MSG_PAUSE: open_pause_chat( _("Remote player has paused the game.") ); handled = 1; break; case MSG_UNPAUSE: close_pause_chat(); handled = 1; break; case MSG_CHATTER: client_add_pausechatter( msg_read_string(), 0 ); handled = 1; break; } /* game_only packets but received any time */ //if ( client_state == CS_PLAY ) switch ( type ) { case MSG_PADDLE_STATE: comm_unpack_paddle( r_paddle, (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_SHOT_POSITIONS: comm_unpack_shots( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BALL_POSITIONS: comm_unpack_balls( (unsigned char*)net_buffer, &msg_read_pos ); #ifdef AUDIO_ENABLED /* play sounds for attached, reflected balls or fired shots */ if ( game_get_fired_shot_count() ) stk_sound_play( wav_shot ); if ( game_get_brick_reflected_ball_count() ) stk_sound_play( wav_reflect_brick ); if ( game_get_paddle_reflected_ball_count() ) stk_sound_play( wav_reflect_paddle ); if ( game_get_attached_ball_count() ) stk_sound_play( wav_attach ); game->mod.fired_shot_count = 0; game->mod.attached_ball_count = 0; game->mod.brick_reflected_ball_count = 0; game->mod.paddle_reflected_ball_count = 0; #endif handled = 1; break; case MSG_SCORES: comm_unpack_scores( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BRICK_HITS: comm_unpack_brick_hits( (unsigned char*)net_buffer, &msg_read_pos ); /* handle brick hits and create new extras. the extras * are moved independently by the client and destroyed on * collection but DO NOT TAKE EFFECT */ brickhits = game_get_brick_hits( &count ); for ( i = 0; i < count; i++ ) client_handle_brick_hit( &brickhits[i] ); game->mod.brick_hit_count = 0; handled = 1; break; case MSG_NEW_EXTRAS: comm_unpack_collected_extras( (unsigned char*)net_buffer, &msg_read_pos ); /* these collected extras take effect */ for ( i = 0; i < game->paddle_count; i++ ) { extras = game_get_collected_extras( i, &count ); for ( j = 0; j < count; j++ ) client_handle_collected_extra( game->paddles[i], extras[j] ); } game->mod.collected_extra_count[0] = 0; game->mod.collected_extra_count[1] = 0; handled = 1; break; case MSG_ROUND_OVER: game->level_over = 1; game->winner = msg_read_int8(); handled = 1; break; case MSG_LAST_ROUND_OVER: game->level_over = 1; game->winner = msg_read_int8(); game_over = 1; handled = 1; break; } /* stats may arrive anywhere */ switch ( type ) { case MSG_GAME_STATS: memset( game_stats, 0, sizeof( game_stats ) ); game_stats[0][0] = msg_read_int8(); game_stats[1][0] = msg_read_int8(); game_stats[0][1] = msg_read_int8(); game_stats[1][1] = msg_read_int8(); game_stats[0][2] = msg_read_int8(); game_stats[1][2] = msg_read_int8(); game_stats[0][3] = msg_read_int32(); game_stats[1][3] = msg_read_int32(); game_stats[0][4] = msg_read_int8(); game_stats[1][4] = msg_read_int8(); game_stats[0][5] = msg_read_int8(); game_stats[1][5] = msg_read_int8(); game_stats[0][6] = msg_read_int8(); game_stats[1][6] = msg_read_int8(); stats_received = 1; handled = 1; break; } if ( !handled ) { printf( _("game: state %i: invalid message %x: skipping %i bytes\n"), client_state, type, net_buffer_cur_size - msg_read_pos ); msg_read_pos = net_buffer_cur_size; } } } #endif /* send state of local paddle */ void comm_send_paddle( Paddle *paddle ) { if ( game->game_type == GT_LOCAL ) { /* simply copy the data */ if ( local_game->paddles[PADDLE_BOTTOM]->x != paddle->x ) local_game->paddles[PADDLE_BOTTOM]->invis_delay = PADDLE_INVIS_DELAY; local_game->paddles[PADDLE_BOTTOM]->x = paddle->x; local_game->paddles[PADDLE_BOTTOM]->fire_left = paddle->fire_left; local_game->paddles[PADDLE_BOTTOM]->fire_right = paddle->fire_right; local_game->paddles[PADDLE_BOTTOM]->ball_return_key_pressed = paddle->ball_return_key_pressed; local_game->paddles[PADDLE_BOTTOM]->maxballspeed_request = paddle->maxballspeed_request; local_game->paddles[PADDLE_BOTTOM]->maxballspeed_request_old = paddle->maxballspeed_request_old; return; } msgbuf[0] = MSG_PADDLE_STATE; msglen = 1; comm_pack_paddle( paddle, (unsigned char*)msgbuf, &msglen ); client_transmit( CODE_BLUE, msglen, msgbuf ); } void comm_send_short( int msg ) { if ( game->game_type == GT_LOCAL ) return; /* send these messages as code blue. if they are dropped * the player and server will notice as nothing happens */ msgbuf[0] = msg; client_transmit( CODE_BLUE, 1, msgbuf ); } /* receive any data but only handle such messages valid * in the current state. */ void comm_recv( void ) { #ifdef NETWORK_ENABLED int recv_limit; /* fake communication in local game */ if ( game->game_type == GT_LOCAL ) { comm_recv_local(); return; } if ( !client_is_connected ) return; recv_limit = client_recv_limit; /* limited number of packets if not -1 */ while ( net_recv_packet() && ( recv_limit==-1 || recv_limit > 0) ) { /* check if this is a valid packet and update the socket */ if ( msg_is_connectionless() ) msg_begin_connectionless_reading(); else if ( !socket_process_header( &client ) ) continue; comm_parse_packet(); if ( recv_limit != -1 ) recv_limit--; } #endif } /* send a heartbeat every 2 seconds except in the actual game as we * send paddle updates there */ void comm_send_heartbeat( void ) { static int last_heartbeat = 0; if ( client_state != CS_PLAY ) if ( time(0) >= last_heartbeat + 3 ) { last_heartbeat = time(0); msgbuf[0] = MSG_HEARTBEAT; client_transmit( CODE_BLUE, 1, msgbuf ); } } lbreakout2-2.6.4/client/comm.h0000644000175000017500000000260411452354557013115 00000000000000/*************************************************************************** comm.h - description ------------------- begin : Fri Aug 2 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __COMM_CLIENT_H #define __COMM_CLIENT_H void comm_send_paddle( Paddle *paddle ); void comm_send_short( int msg ); /* single byte messages */ /* receive any data but only handle such messages valid * in the current state */ void comm_recv( void ); /* send a heartbeat every 2 seconds except in the actual game as we * send paddle updates there */ void comm_send_heartbeat( void ); #endif lbreakout2-2.6.4/client/manager.c0000644000175000017500000011463411535373357013577 00000000000000/*************************************************************************** manager.c - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "manager.h" #include "../game/game.h" #include "file.h" #include "chart.h" #include "event.h" #include "config.h" #include "../gui/stk.h" #include "theme.h" #include "slot.h" extern SDL_Surface *stk_display; extern Config config; extern List *menus; /* list of menus */ int menu_x = 54, menu_y = 220, menu_w = 256, menu_h = 256, menu_border = 16; /* default region where menu is displayed centered */ int cx = 384, cy = 220, cw = 256, ch = 200; /* center charts here */ Menu *cur_menu; /* current menu */ extern SDL_Surface *mbkgnd; /* menu background */ extern StkFont *mfont, *mhfont, *mcfont; /* font, highlight font, caption font */ int gap_height = 2; List *levelset_names = 0; /* all names in home & install directory */ char **levelset_names_home = 0; /* home directory sets */ int levelset_count_home = 0; char **levelset_names_local; /* non-network levelsets */ int levelset_count_local; char *edit_set = 0; /* selected set in editor menu */ extern int stk_quit_request; #ifdef AUDIO_ENABLED extern StkSound *wav_menu_click; extern StkSound *wav_menu_motion; #endif /* some items we need to know to assign name lists later */ Item *item_set, *item_theme, *item_resume_0; extern List *charts; int chart_id = 0; /* current chart displayed */ /* theme name list */ extern char **theme_names; extern int theme_count; /* hints */ #define HINT_ 0 #define HINT_QUIT _("There's nasty work out there waiting for you... better stay here!") #define HINT_ANIM _("If you turn animations low there'll be less details which will speed up the game a great deal.") #define HINT_TRP _("Enable/disable transparency of bonuses and animations.") #define HINT_SHADOW _("If you disable shadows it will speed up the game but won't look that good. ;-)") #define HINT_BONUS_INFO _("If this is enabled you'll see the time left for all bonuses and penalties at the right side of the screen.") #define HINT_DISPLAY _("You may run LBreakout2 either fullscreen or windowed. This switch may be done anywhere by pressing 'f'.") #define HINT_FPS _("You you don't want LBreakout2 to consume all of your CPU (best performance) limit the frame rate.") #define HINT_CONVEX _("As long as this option is enabled the paddle is treated as convex allowing easy aiming. If you "\ "disable this option the real physics will show up and you'll have to influence the ball by paddle movement "\ "and the hemispherical ends. For cracks only!") #define HINT_BALLLEVEL _("If you can't see the ball because of thousands of bonuses coming down set this option to 'Above Bonuses'") #define HINT_DEBRISLEVEL _("If you can't see the ball because of all the debris coming down set this option to 'Below Balls'") #define HINT_USEHINTS _("Enable/disable these quick hints. See the manual for more information about how to use LBreakout2!") #define HINT_KEYSPEED _("Adjust the paddle speed for movement by keys. (pixels per second)") #define HINT_PLAYERS _("These are the number of players and their names. If one player looses a ball or restarts the level it's the next player's turn.") #define HINT_DIFF _("KIDS:#Lives: 9 (max. 12)#Paddle Size: 252 (max. 396)#Ball Speed: 100-200#Bonus: -50% (no penalties, no bad speech)##"\ "EASY:#Lives: 6 (max. 9)#Paddle Size: 72 (max. 180)#Ball Speed: 240-400 pixels/sec#Bonus: -20%##"\ "MEDIUM:#Lives: 5 (max. 7)#Paddle Size: 54 (max. 144)#Ball Speed: 270-430 pixels/sec##"\ "HARD:#Lives: 4 (max. 5)#Paddle Size: 54 (max. 108)#Ball Speed: 300-450 pixels/sec#Bonus: +30%") #define HINT_START_LBR _("Play the original LBreakout2 levelset.") #define HINT_START_CUSTOM _("Play an additional levelset.") #define HINT_EDITOR_SET _("This is the list of the levelsets found in ~/.lgames/lbreakout2-levels which you may edit. If you "\ "choose and click on 'Edit Set' below you'll be asked to enter a levelsetname and the new levelset " \ "will be saved in a file by this name.") #define HINT_EDITOR_EDIT _("Click here to edit the levelset chosen above.##NOTE: To switch to the bonus set you'll have to right-click on the brick set and vice versa!") #define HINT_EDITOR_DELETE _("Click here to delete the chosen levelset (after confirmation).") #define HINT_KEYS _("If you use the keyboard for input these are the keys for moving the paddle ('Paddle Turbo' will double the speed while pressed.), firing balls/shots and returning the ball to paddle after a timeout of ten seconds.##Note: If balls are fired at a random angle (which has become the default) "\ "there is no difference between the left or right fire key. A sticky paddle stops a ball until "\ "any fire button is pressed but the movement angle is the one from the normal reflection. To "\ "reset the movement angle to -50 or +50 degrees check out 'Ball Fire Angle' in 'Advanced Options'.##"\ "While pressed, the 'Ball Turbo' will bring all balls to the maximum speed defined in 'Advanced Options'.") #define HINT_MOD _("This modifies the relative motion of the mouse. (percent) "\ "The higher this value is the faster the mouse moves.") #define HINT_INVERT _("If for some reason your mouse movement is inverted you can fix it with this option.") #define HINT_RETURN _("If a ball does not damage a brick within ten seconds it is allowed to return to the paddle. If this option is set "\ "to 'Auto' it will automatically return and if this option is set to 'By Click' you'll have to press the middle mouse"\ "button or the 'back'-key (default is Backspace).") #define HINT_APPLY _("Click here to apply the theme you selected above. Please check the manual at lgames.sf.net for information on how to " \ "create a theme.") #define HINT_HOST _("IP address of the game server as xxx.xxx.xxx.xxx.#DO NOT use 'localhost' if you run the server on your computer. You won't be able to challenge others. Use your IP queried by /sbin/ifconfig instead.") #define HINT_PORT _("Port the game server is bound to.") #define HINT_USERNAME _("If you're successfully connected to the game server this is your nickname there.") #define HINT_CONNECT _("Connect to game server.") #define HINT_LOCAL _("A local game with up to 4 alternating players.") #define HINT_NETWORK _("A two-player or deathmatch game via Internet or LAN.") char hint_levelset[1024]; /* information about version and author of selected levelset */ #define HINT_LEVELSET_APPENDIX _("This is the levelset you actually want to play. Note, that each levelset got it's own highscore chart (left/right-click on the chart on the right)." \ " A levelset is either load from ~/.lgames/lbreakout2-levels or the installation directory.") char hint_theme[512]; /* theme information */ #define HINT_THEME_APPENDIX _("This is the list of available themes. Choose any theme and click 'Apply' to select it") #define HINT_WARP_LIMIT _("After you destroyed this percentage of bricks you MAY warp to the next level by pressing 'w'. That is indicated by a small icon at the bottom right-hand side of the screen.#If you set this option to 0 you may instantly warp whereas 100 means you have to destroy all bricks.##"\ "Note, that this option does not apply for the levelsets 'Original' and 'LBreakout1'!") #define HINT_THEME _("In this menu you can change the appearance of LBreakout. Included to the release are the three winning themes from the Linux Game Tome contest 'absoluteB','Oz' and 'Moiree' along with the old graphics as theme 'Classic'.#For more themes check out http://lgames.sf.net.") #define HINT_CORNER _("Linear:#++ There is no chance for balls to get infinitely stuck in a brick bounce combo.#"\ "-- It is quite hard for balls to enter narrow passages.##Spherical:#"\ "++ Feels better and balls can easily pass through small gaps.#"\ "-- There is a chance for balls to get infinitely stuck within a series of indestructible "\ "brick reflections if the level is too wrinkled. However, with the auto return option this "\ "is no problem so 'Spherical' is the default.") #define HINT_LOCAL_PORT _("Network communication is handled by a single UDP socket which will be "\ "bound to this port number.") #define HINT_RANDOM_ANGLE _("If '50' the ball is shot at an angle of 50 degrees to the left or "\ "right, depending on which fire button has been pressed. If it is set to 'random' the "\ "ball is fired at a random angle. In this case a sticky paddle simply halts "\ "the normal reflection until any fire button has been pressed.") #define HINT_MAXBALLSPEED _("While you keep the middle mouse button pressed (or the acceleration key) "\ "all balls will go this velocity. (in pixels per second)") #define HINT_BONUS_LEVELS _("If on, normal levelsets will have a random bonus level every four normal levels.##"\ "Note: You can skip a bonus level any time by loosing the ball. This will not "\ "loose a life but bring you directly to the next level.") #define HINT_FREAKOUT _("Play *ALL* available levels in a random order.") #define HINT_LBREAKOUT1 _("The complete levelset of LBreakout1 with just minor modifications.") #define HINT_JUMPING_JACK _("There is only one brick with a limited lifetime. Your task is to hit "\ "it before it vanishes. If you succeed, the brick is reset somewhere else "\ "with less lifetime. If you don't, the game is over. The faster you hit "\ "a brick, the more score you will gain. How much seconds a brick is still "\ "there, you can see at the lower right-hand side of the screen.##"\ "Loosing your ball means going to the next level.##"\ "HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND "\ "MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't "\ "stand a chance as these levels require a lot of skill!") #define HINT_OUTBREAK _("Your task is to prevent an outbreak by clearing all bricks. Every few seconds "\ "a new one will appear somewhere, forcing you to act quickly. If you succeed "\ "in clearing a level, it is reset to five bricks, but this time new ones will "\ "spring into existence faster. You loose, if you cannot manage to clear the "\ "screen before 50 bricks were created (which does not mean 50 bricks are on "\ "the screen!). How far you are away from that limit you can see in the "\ "lower right-hand side of the screen. Score is only gained for a complete "\ "clearance, not for destroying single bricks! The farther you are way from "\ "the 50 bricks limit the more it will be.##"\ "Loosing your ball means going to the next level.##"\ "HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND "\ "MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't "\ "stand a chance as these levels require a lot of skill!") #define HINT_BARRIER _("This time you have to crush through a wall and hit some bricks behind it. "\ "If you succeed the wall is reset and one line bigger next time. The earlier "\ "you manage to break through, the more score you'll get. No surprise, is it? "\ "What makes this fun, is the fact that the wall is moving towards you. If it "\ "reaches your paddle, you are out. Whenever you successfully broke through, the "\ "ball will return the paddle and get attached. You then have to fire it again. "\ "The wall cannot grow bigger than 12 lines. How many lines the barrier is away from "\ "your paddle, is shown in the lower right-hand side of the screen.##"\ "Loosing your ball means going to the next level.##"\ "HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND "\ "MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't "\ "stand a chance as these levels require a lot of skill!") #define HINT_SITTING_DUCKS _("There are eight bricks and the ball is attached in the middle at the "\ "ceiling. When it is released, one brick is highlighted and your task "\ "is to hit this brick. If you manage to do so, you'll get some score "\ "and the situation is reset. If you do not hit the highlighted brick "\ "AS THE VERY FIRST THING, it will be destroyed until all bricks are gone. "\ "The more bricks you hit in a row, the more score you will get for the next "\ "one. The score's worth of the next brick you can see in the lower right-hand "\ "side of the screen.##"\ "Loosing your ball means going to the next level.") #define HINT_HUNTER _("Your task is to hunt down bricks by moving a chaos brick indirectly. Therefore "\ "each side of the playing field has a brick color and you can hit small pads bearing these colors. "\ "When you hit one, the chaos brick will move toward the appropriate side. You must not hit "\ "the bordering bricks and you must get to the brick within a time limit, as always "\ "displayed in the lower right-hand side of the screen. The faster you are, the more score "\ "you'll gain.##"\ "Loosing your ball means going to the next level.##"\ "HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND "\ "MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't "\ "stand a chance as these levels require a lot of skill!") #define HINT_DEFENDER _("Stop the invading brick waves! Each waves consists of 50 bricks which will get "\ "faster and faster. Each brick will give you some score. If you clear the screen completely, "\ "the wave will also be over and you will receive some extra score depending on the number of remaining wave bricks. "\ "One way or the other, if a wave is over, the next one will start with higher speed and more score until you let "\ "a brick come down to paddle level.##"\ "Loosing your ball means going to the next level.##"\ "HAVE 'ACC. BALL SPEED' SET TO 900 IN 'ADVANCED OPTIONS AND "\ "MAKE EXCESSIVE USE OF YOUR MIDDLE MOUSE BUTTON! Otherwise you won't "\ "stand a chance as these levels require a lot of skill!") /* ==================================================================== Levelset names functions. ==================================================================== */ /* ==================================================================== Check if this levelset's name declare it as network set. ==================================================================== */ int levelset_is_network( char *name ) { if ( name == 0 ) return 0; if ( name[0] == '~' ) name++; if ( name[0] == 'N' && name[1] == '_' ) return 1; return 0; } /* ==================================================================== Get/delete list of all valid levelsets in data directory or ~/.lbreakout/levels. ==================================================================== */ void levelsets_delete_names() { if ( levelset_names ) { list_delete( levelset_names ); levelset_names = 0; } if ( levelset_names_home ) { free( levelset_names_home ); levelset_names_home = 0; } if ( levelset_names_local ) { free( levelset_names_local ); levelset_names_local = 0; } } void levelsets_load_names() { Text *text = 0; char level_dir[512]; char file_name[64]; char *name; int default_set_count = 8; char *default_sets[] = { "LBreakout1", TOURNAMENT, _("!JUMPING_JACK!"), _("!OUTBREAK!"), _("!BARRIER!"), _("!SITTING_DUCKS!"), _("!HUNTER!"), _("!INVADERS!") }; int i, j; /* clear previous lists */ levelsets_delete_names(); /* gather all names in install&home directory to levelset_names */ levelset_names = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); /* parse install directory */ sprintf( level_dir, "%s/levels", SRC_DIR ); if ( ( text = get_file_list( level_dir, 0, level_dir ) ) ) { for ( i = 0; i < text->count; i++ ) { /* filter stuff */ if ( text->lines[i][0] == '*' ) continue; if ( strequal( text->lines[i], "Makefile.am" ) ) continue; if ( strequal( text->lines[i], "Makefile.in" ) ) continue; if ( strequal( text->lines[i], "Makefile" ) ) continue; /* default sets */ if ( strequal( text->lines[i], "LBreakout2" ) ) continue; if ( strequal( text->lines[i], "LBreakout1" ) ) continue; /* obsolete sets */ if ( strequal( text->lines[i], "Original" ) ) continue; if ( strequal( text->lines[i], "AddOn-1" ) ) continue; if ( strequal( text->lines[i], "AddOn-2" ) ) continue; /* default sets are at the beginning of the list thus ignored here */ for ( j = 0; j < default_set_count; j++ ) if ( STRCMP( default_sets[j], text->lines[i] ) ) continue; /* add */ list_add( levelset_names, strdup( text->lines[i] ) ); } delete_text( text ); } /* parse home directory */ snprintf( level_dir, sizeof(level_dir)-1, "%s/%s/lbreakout2-levels", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME ); if ( ( text = get_file_list( level_dir, 0, level_dir ) ) ) { for ( i = 0; i < text->count; i++ ) { /* filter stuff */ if ( text->lines[i][0] == '*' ) continue; /* add */ sprintf( file_name, "~%s", text->lines[i] ); list_add( levelset_names, strdup( file_name ) ); } delete_text( text ); } /* create static home list */ list_reset( levelset_names ); levelset_count_home = 1; while ( ( name = list_next( levelset_names ) ) ) if ( name[0] == '~' ) levelset_count_home++; levelset_names_home = calloc( levelset_count_home, sizeof( char* ) ); list_reset( levelset_names ); i = 1; while ( ( name = list_next( levelset_names ) ) ) if ( name[0] == '~' ) levelset_names_home[i++] = name + 1; levelset_names_home[0] = NEW_SET; /* create static local set list */ list_reset( levelset_names ); levelset_count_local = default_set_count; while ( ( name = list_next( levelset_names ) ) ) if ( !levelset_is_network( name ) ) levelset_count_local++; levelset_names_local = calloc( levelset_count_local, sizeof( char* ) ); list_reset( levelset_names ); i = default_set_count; while ( ( name = list_next( levelset_names ) ) ) if ( !levelset_is_network( name ) ) levelset_names_local[i++] = name; /* default names */ for ( i = 0; i < default_set_count; i++ ) levelset_names_local[i] = default_sets[i]; /* adjust config */ if ( config.levelset_count_home != levelset_count_home ) { config.levelset_id_home = 0; config.levelset_count_home = levelset_count_home; } } /* ==================================================================== Callbacks of menu items. ==================================================================== */ /* Disable/enable sound */ void cb_sound() { #ifdef AUDIO_ENABLED stk_audio_enable_sound( config.sound ); #endif } /* set volume */ void cb_volume() { #ifdef AUDIO_ENABLED stk_audio_set_sound_volume( config.volume * 16 ); #endif } /* toggle fullscreen */ void cb_fullscreen() { manager_show(); } /* delete set */ void cb_delete_set() { char fname[512]; /* do not delete file */ if ( strequal( NEW_SET, levelset_names_home[config.levelset_id_home] ) ) { printf( _("You cannot delete '%s'!\n"),NEW_SET ); return; } /* get file name + path */ snprintf( fname, sizeof(fname)-1,"%s/%s/lbreakout2-levels/%s", getenv( "HOME" ), CONFIG_DIR_NAME, levelset_names_home[config.levelset_id_home] ); remove( fname ); levelsets_load_names(); /* reinit name lists and configs indices */ /* reassign these name lists as position in memory has changed */ value_set_new_names( item_set->value, levelset_names_home, levelset_count_home ); } /* adjust set list */ void cb_adjust_set_list() { /* reinit name lists and configs indices */ levelsets_load_names(); /* reassign these name lists as position in memory has changed */ value_set_new_names( item_set->value, levelset_names_home, levelset_count_home ); } /* set key speed from i_key_speed */ void cb_set_keyspeed() { config.key_speed = 0.001 * config.i_key_speed; } /* if hints where disabled hide actual hint */ void cb_hints() { if ( !config.use_hints ) hint_set( 0 ); } /* change theme */ void cb_change_theme() { Menu *menu; theme_load( theme_names[config.theme_id] ); hint_set_bkgnd( mbkgnd ); /* apply the new background to all items */ list_reset( menus ); while ( ( menu = list_next( menus ) ) ) { menu_set_bkgnd( menu, mbkgnd ); menu_set_fonts( menu, mcfont, mfont, mhfont ); } stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); } /* update hint of theme by feeding it with the ABOUT file */ void cb_update_theme_hint() { theme_get_info( theme_names[config.theme_id], hint_theme, 255 ); strcat( hint_theme, "##" ); strcat( hint_theme, HINT_THEME_APPENDIX ); hint_set_contents( item_theme->hint, hint_theme ); hint_set( item_theme->hint ); /* redraw the hint */ } /* update config::motion_mod */ void cb_set_motion_mod() { config.motion_mod = 0.01 * config.i_motion_mod; } /* update pointer edit_set which is the name of the selected set in editor menu */ void cb_update_edit_set() { edit_set = levelset_names_home[config.levelset_id_home]; } void cb_maxballspeed() { config.maxballspeed_float = (float)config.maxballspeed_int1000/ 1000; } /* ==================================================================== Load/delete background and create and link all menus ==================================================================== */ void manager_create() { int i, j; Item *keys[7]; Item *item; int filter[SDLK_LAST]; /* key filter */ /* constant contence of switches */ char *str_fps[] = { _("No Limit"), _("100 FPS") }; char *str_anim[] = { _("Off"), _("Low"), _("Medium"), _("High") }; char *str_diff[] = { _("Kids"), _("Easy"), _("Medium"), _("Hard") }; /* main: new game: start game quick help --- levelset difficulty --- active players --- player1 player2 player3 player4 controls graphics animations transparency shadow --- display constant frame rate audio: sound volume advanced options: convex paddle ball level key speed editor: set: (list) edit delete yes no --- create empty set set name: (string) create set yes no --- quit */ Menu *_main = 0; #ifdef _1 Menu *options = 0; #endif #ifdef AUDIO_ENABLED Menu *audio = 0; #endif Menu *gfx = 0; Menu *game = 0; Menu *cont = 0; Menu *adv = 0; Menu *editor = 0; Menu *confirm_delete = 0; Menu *theme = 0; /* load levelset names */ levelsets_load_names(); cb_update_edit_set(); /* hints will be displayed on menu background */ hint_set_bkgnd( mbkgnd ); /* setup filter */ filter_clear( filter ); filter_set( filter, SDLK_a, SDLK_z, 1 ); filter[SDLK_BACKSPACE] = 1; filter[SDLK_SPACE] = 1; filter[SDLK_RSHIFT] = 1; filter[SDLK_LSHIFT] = 1; filter[SDLK_LALT] = 1; filter[SDLK_RALT] = 1; filter[SDLK_LCTRL] = 1; filter[SDLK_RCTRL] = 1; filter[SDLK_UP] = 1; filter[SDLK_DOWN] = 1; filter[SDLK_LEFT] = 1; filter[SDLK_RIGHT] = 1; filter[SDLK_q] = 0; filter[SDLK_p] = 0; filter[SDLK_f] = 0; filter[SDLK_s] = 0; filter[SDLK_a] = 0; filter[SDLK_r] = 0; filter[SDLK_h] = 0; filter[SDLK_d] = 0; /* menus are added to this list for deleting later */ menus = list_create( LIST_AUTO_DELETE, menu_delete ); /* create menus */ _main = menu_create( _("Menu"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); #ifdef _1 options = menu_create( _("Options"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); #endif gfx = menu_create( _("Graphics"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); game = menu_create( _("Local Game"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); cont = menu_create( _("Controls"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); adv = menu_create( _("Advanced Options"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); #ifdef AUDIO_ENABLED audio = menu_create( _("Audio"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); #endif editor = menu_create( _("Editor"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); confirm_delete = menu_create( _("Delete Set"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); theme = menu_create( _("Select Theme"), MENU_LAYOUT_CENTERED, menu_x, menu_y, menu_w, menu_h, menu_border, 1 ); /* create items */ /* main menu */ menu_add( _main, item_create_link ( _("Local Game"), HINT_LOCAL, game ) ); #ifdef NETWORK_ENABLED menu_add( _main, item_create_action ( _("Network Game"), HINT_NETWORK, ACTION_CLIENT ) ); #endif menu_add( _main, item_create_action ( _("Quick Help"), HINT_, ACTION_QUICK_HELP ) ); // menu_add( _main, item_create_link ( _("Select Theme"), HINT_THEME, theme ) ); menu_add( _main, item_create_separator ( "" ) ); #ifdef _1 menu_add( _main, item_create_link ( _("Options"), options ) ); #endif menu_add( _main, item_create_link ( _("Controls"), HINT_, cont ) ); menu_add( _main, item_create_link ( _("Graphics"), HINT_, gfx ) ); #ifdef AUDIO_ENABLED menu_add( _main, item_create_link ( _("Audio"), HINT_,audio ) ); #else menu_add( _main, item_create_separator ( _("Audio") ) ); #endif menu_add( _main, item_create_link ( _("Advanced Options"), HINT_, adv ) ); menu_add( _main, item_create_separator ( "" ) ); menu_add( _main, item_create_link ( _("Editor"), HINT_, editor ) ); menu_add( _main, item_create_separator ( "" ) ); menu_add( _main, item_create_action ( _("Quit"), HINT_QUIT, ACTION_QUIT ) ); #ifdef _1 /* options */ menu_add( options, item_create_link( _("Controls"), HINT_, cont ) ); menu_add( options, item_create_link( _("Graphics"), HINT_, gfx ) ); menu_add( options, item_create_link( _("Audio"), HINT_, audio ) ); menu_add( options, item_create_separator( _("Audio") ) ); menu_add( options, item_create_separator( "" ) ); menu_add( options, item_create_link( _("Back"), _main ) ); #endif /* audio */ #ifdef AUDIO_ENABLED item = item_create_switch( _("Sound:"), HINT_, &config.sound, _("Off"), _("On") ); item->callback = cb_sound; menu_add( audio, item ); menu_add( audio, item_create_switch( _("Speech:"), HINT_, &config.speech, _("Off"), _("On") ) ); item = item_create_range( _("Volume:"), HINT_, &config.volume, 1, 8, 1 ); item->callback = cb_volume; menu_add( audio, item ); menu_add( audio, item_create_separator( "" ) ); menu_add( audio, item_create_link( _("Back"), HINT_, _main ) ); #endif /* gfx */ menu_add( gfx, item_create_switch_x( _("Animations:"), HINT_ANIM, &config.anim, str_anim, 4 ) ); menu_add( gfx, item_create_switch( _("Bonus Info:"), HINT_BONUS_INFO, &config.bonus_info, _("Off"), _("On") ) ); menu_add( gfx, item_create_separator( "" ) ); item = item_create_switch( _("Display:"), HINT_DISPLAY, &config.fullscreen, _("Window"), _("Fullscreen") ); item->callback = cb_fullscreen; menu_add( gfx, item ); menu_add( gfx, item_create_switch_x( _("Frame Rate:"), HINT_FPS, &config.fps, str_fps, 2 ) ); menu_add( gfx, item_create_separator( "" ) ); menu_add( gfx, item_create_link( _("Select Theme"), HINT_THEME, theme ) ); menu_add( gfx, item_create_separator( "" ) ); menu_add( gfx, item_create_link( _("Back"), HINT_, _main ) ); /* game */ item_resume_0 = item_create_action( _("Resume Last Game"), "???", ACTION_RESUME_0 ); menu_add( game, item_resume_0 ); slot_update_hint( 0, item_resume_0->hint ); menu_add( game, item_create_action( _("Start Original Set"), HINT_START_LBR, ACTION_PLAY_LBR ) ); menu_add( game, item_create_action( _("Start AddOn"), HINT_START_CUSTOM, ACTION_PLAY_CUSTOM ) ); menu_add( game, item_create_separator( "" ) ); menu_add( game, item_create_switch_x( _("Difficulty:"), HINT_DIFF, &config.diff, str_diff, DIFF_COUNT ) ); menu_add( game, item_create_separator( "" ) ); menu_add( game, item_create_range( _("Players:"), HINT_PLAYERS, &config.player_count, 1, 4, 1 ) ); menu_add( game, item_create_edit( _("1st:"), HINT_PLAYERS, config.player_names[0], 12 ) ); menu_add( game, item_create_edit( _("2nd:"), HINT_PLAYERS, config.player_names[1], 12 ) ); menu_add( game, item_create_edit( _("3rd:"), HINT_PLAYERS, config.player_names[2], 12 ) ); menu_add( game, item_create_edit( _("4th:"), HINT_PLAYERS, config.player_names[3], 12 ) ); menu_add( game, item_create_separator( "" ) ); menu_add( game, item_create_link( _("Back"), HINT_, _main ) ); /* controls */ keys[0] = item_create_key( _("Left:"), HINT_KEYS, &config.k_left, filter ); keys[1] = item_create_key( _("Right:"), HINT_KEYS, &config.k_right, filter ); keys[2] = item_create_key( _("Left Fire:"), HINT_KEYS, &config.k_lfire, filter ); keys[3] = item_create_key( _("Right Fire:"), HINT_KEYS, &config.k_rfire, filter ); keys[4] = item_create_key( _("Paddle Turbo:"), HINT_KEYS, &config.k_turbo, filter ); keys[5] = item_create_key( _("Ball Turbo:"), HINT_KEYS, &config.k_maxballspeed, filter ); keys[6] = item_create_key( _("Return:"), HINT_KEYS, &config.k_return, filter ); // keys[6] = item_create_key( _("Warp:"), HINT_KEYS, &config.k_warp, filter ); for ( i = 0; i < 7; i++ ) menu_add( cont, keys[i] ); /* dynamic restriction */ for ( i = 0; i < 7; i++ ) for ( j = 0; j < 7; j++ ) if ( j != i ) value_add_other_key( keys[i]->value, keys[j]->value ); /* other control stuff */ menu_add( cont, item_create_separator( "" ) ); item = item_create_range( _("Key Speed:"), HINT_KEYSPEED, &config.i_key_speed, 100, 1000, 50 ); item->callback = cb_set_keyspeed; menu_add( cont, item ); item = item_create_range( _("Motion Modifier:"), HINT_MOD, &config.i_motion_mod, 40, 160, 5 ); item->callback = cb_set_motion_mod; menu_add( cont, item ); menu_add( cont, item_create_switch( _("Invert Motion:"), HINT_INVERT, &config.invert, _("Off"), _("On") ) ); menu_add( cont, item_create_separator( "" ) ); menu_add( cont, item_create_link( _("Back"), HINT_, _main ) ); /* advanced options */ menu_add( adv, item_create_switch( _("Convex Paddle:"), HINT_CONVEX, &config.convex, _("Off"), _("On") ) ); //menu_add( adv, item_create_switch( _("Corner:"), HINT_CORNER, &config.linear_corner, _("Spherical"), _("Linear") ) ); menu_add( adv, item_create_switch( _("Ball Fire Angle:"), HINT_RANDOM_ANGLE, &config.random_angle, "50", _("Random") ) ); menu_add( adv, item_create_switch( _("Balls:"), HINT_BALLLEVEL, &config.ball_level, _("Below Bonuses"), _("Above Bonuses") ) ); menu_add( adv, item_create_switch( _("Debris:"), HINT_DEBRISLEVEL, &config.debris_level, _("Below Balls"), _("Above Balls") ) ); menu_add( adv, item_create_switch( _("Return Balls:"), HINT_RETURN, &config.return_on_click, _("Auto"), _("By Click") ) ); item = item_create_switch( _("Use Hints:"), HINT_USEHINTS, &config.use_hints, _("Off"), _("On") ); item->callback = cb_hints; menu_add( adv, item ); menu_add( adv, item_create_range( _("Warp Limit:"), HINT_WARP_LIMIT, &config.rel_warp_limit, 0, 100, 10 ) ); menu_add( adv, item_create_edit( _("Local UDP Port:"), HINT_LOCAL_PORT, config.local_port, 6 ) ); item = item_create_range( _("Acc. Ball Speed:"), HINT_MAXBALLSPEED, &config.maxballspeed_int1000, 600, 900, 20 ); item->callback = cb_maxballspeed; menu_add( adv, item ); menu_add( adv, item_create_switch( _("Add Bonus Levels:"), HINT_BONUS_LEVELS, &config.addBonusLevels, _("Off"), _("On") ) ); menu_add( adv, item_create_separator( "" ) ); menu_add( adv, item_create_link( _("Back"), HINT_, _main ) ); /* editor */ item_set = item_create_switch_x( _("Set:"), HINT_EDITOR_SET, &config.levelset_id_home, levelset_names_home, levelset_count_home ); item_set->callback = cb_update_edit_set; menu_add( editor, item_set ); menu_add( editor, item_create_action( _("Edit Set"), HINT_EDITOR_EDIT, ACTION_EDIT ) ); menu_add( editor, item_create_link( _("Delete Set"), HINT_EDITOR_DELETE, confirm_delete ) ); menu_add( editor, item_create_separator( "" ) ); menu_add( editor, item_create_link( _("Back"), HINT_, _main ) ); /* confirm_delete set */ item = item_create_link( _("Yes"), HINT_ ,editor ); item->callback = cb_delete_set; menu_add( confirm_delete, item ); menu_add( confirm_delete, item_create_link( _("No"), HINT_, editor ) ); /* theme */ item_theme = item_create_switch_x( _("Theme:"), "", &config.theme_id, theme_names, theme_count ); menu_add( theme, item_theme ); item_theme->callback = cb_update_theme_hint; cb_update_theme_hint(); menu_add( theme, item_create_separator( "" ) ); item = item_create_link( _("Apply"), HINT_APPLY, gfx ); item->callback = cb_change_theme; menu_add( theme, item ); menu_add( theme, item_create_link( _("Cancel"), HINT_, gfx ) ); /* adjust all menus */ menu_adjust( _main ); #ifdef _1 menu_adjust( options ); #endif #ifdef AUDIO_ENABLED menu_adjust( audio ); #endif menu_adjust( gfx ); menu_adjust( game ); menu_adjust( cont ); menu_adjust( adv ); menu_adjust( editor ); menu_adjust( confirm_delete ); menu_adjust( theme ); /* set main menu as current */ menu_select( _main ); } void manager_delete() { list_delete( menus ); /* free levelset names */ levelsets_delete_names(); } /* ==================================================================== Run menu until request sent ==================================================================== */ int manager_run() { SDL_Event event; int result = ACTION_NONE; int ms; /* draw highscores */ chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); /* loop */ stk_timer_reset(); while ( result == ACTION_NONE && !stk_quit_request ) { menu_hide( cur_menu ); hint_hide(); /* fullscreen if no item selected */ if ( SDL_PollEvent( &event ) ) { if ( cur_menu->cur_item == 0 || (cur_menu->cur_item->type != ITEM_EDIT && cur_menu->cur_item->type != ITEM_KEY ) ) if ( event.type == SDL_KEYDOWN ) if ( event.key.keysym.sym == SDLK_f ) { config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); } result = menu_handle_event( cur_menu, &event ); } else menu_handle_event( cur_menu, 0 ); /* update motion */ ms = stk_timer_get_time(); menu_update( cur_menu, ms ); hint_update( ms ); menu_show( cur_menu ); chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); hint_show(); stk_display_update( STK_UPDATE_RECTS ); SDL_Delay( 5 ); } return result; } /* ==================================================================== Fade in/out background of menu ==================================================================== */ void manager_fade( int type ) { if ( type == STK_FADE_IN ) stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); stk_display_fade( type, STK_FADE_DEFAULT_TIME ); } /* ==================================================================== Update screen without menu itself as this is shown next frame. ==================================================================== */ void manager_show() { stk_display_apply_fullscreen( config.fullscreen ); stk_surface_blit( mbkgnd, 0,0,-1,-1, stk_display, 0,0 ); chart_show( chart_set_query_id( chart_id ), cx, cy, cw, ch ); stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Update set list when creating a new file for editor. ==================================================================== */ void manager_update_set_list() { cb_adjust_set_list(); /* hacky but shiiiit how cares? */ } lbreakout2-2.6.4/client/manager.h0000644000175000017500000000506011533746547013577 00000000000000/*************************************************************************** manager.h - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __MANAGER_H #define __MANAGER_H #include "lbreakout.h" #include "value.h" #include "item.h" #include "menu.h" /* ==================================================================== Actions generated by menu ==================================================================== */ enum { ACTION_NONE = 0, ACTION_QUIT, ACTION_PLAY_LBR, ACTION_PLAY_CUSTOM, ACTION_SHOW_HIGHSCORE, ACTION_EDIT, ACTION_QUICK_HELP, ACTION_CONNECT, ACTION_CLIENT, ACTION_RESUME_0 }; /* ==================================================================== Load/delete background and create and link all menus ==================================================================== */ void manager_create(); void manager_delete(); /* ==================================================================== Run menu until request sent ==================================================================== */ int manager_run(); /* ==================================================================== Fade in/out background of menu ==================================================================== */ void manager_fade( int type ); /* ==================================================================== Update screen without menu itself as this is shown next frame. ==================================================================== */ void manager_show(); /* ==================================================================== Update set list when creating a new file for editor. ==================================================================== */ void manager_update_set_list(); #endif lbreakout2-2.6.4/client/config.c0000644000175000017500000002611611770153354013421 00000000000000/*************************************************************************** config.c - description ------------------- begin : Tue Feb 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include #include #include #include "config.h" #include "../common/parser.h" #ifdef _WIN32 #define MKDIR(d, p) mkdir(d) #else #define MKDIR mkdir #endif Config config; #define CONFIG_FILE_NAME "lbreakout2.conf" /* check if config directory exists; if not create it and set config_dir */ void config_check_dir() { char level_dir[512]; snprintf( config.dir_name, sizeof(config.dir_name)-1, "%s/%s", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME ); /* test and create .lgames */ if ( opendir( config.dir_name ) == 0 ) { fprintf( stderr, "couldn't find/open config directory '%s'\n", config.dir_name ); fprintf( stderr, "attempting to create it... " ); MKDIR( config.dir_name, S_IRWXU ); if ( opendir( config.dir_name ) == 0 ) fprintf( stderr, "failed\n" ); else fprintf( stderr, "ok\n" ); } /* create levels directory */ snprintf( level_dir, 512, "%s/lbreakout2-levels", config.dir_name ); MKDIR( level_dir, S_IRWXU ); /* create themes directory */ snprintf( level_dir, 512, "%s/lbreakout2-themes", config.dir_name ); MKDIR( level_dir, S_IRWXU ); } /* set config to default */ void config_reset() { /* levels */ config.levelset_id_home = 0; config.levelset_count_home = 0; /* player */ config.player_count = 1; strcpy( config.player_names[0], "Michael" ); strcpy( config.player_names[1], _("Mr.X") ); strcpy( config.player_names[2], _("Mr.Y") ); strcpy( config.player_names[3], _("Mr.Z") ); /* game */ config.diff = 2; config.startlevel = 0; config.rel_warp_limit = 80; config.addBonusLevels = 1; /* controls */ config.k_left = SDLK_LEFT; config.k_right = SDLK_RIGHT; config.k_rfire = SDLK_SPACE; config.k_lfire = SDLK_y; config.k_return = SDLK_BACKSPACE; config.k_turbo = SDLK_x; config.k_warp = SDLK_w; config.k_maxballspeed = SDLK_c; config.grab = 1; config.rel_motion = 1; config.i_motion_mod = 120; config.motion_mod = 1.2; config.convex = 1; config.linear_corner = 0; config.invert = 0; config.i_key_speed = 500; config.key_speed = 0.5; config.random_angle = 1; config.maxballspeed_int1000 = 900; config.maxballspeed_float = 0.7; /* sounds */ config.sound = 1; config.volume = 8; config.speech = 1; config.badspeech = 0; config.audio_buffer_size = 512; /* graphics */ config.anim = 2; config.fullscreen = 0; config.fade = 1; config.bonus_info = 1; config.fps = 0; config.ball_level = BALL_BELOW_BONUS; config.debris_level = DEBRIS_ABOVE_BALL; /* various */ config.use_hints = 1; config.return_on_click = 0; config.theme_id = 0; config.theme_count = 4; /* multiplayer */ strcpy( config.server, "217.160.141.22:8000" ); strcpy( config.local_port, "8001" ); strcpy( config.username, _("player") ); config.mp_diff = 1; config.mp_rounds = 1; config.mp_balls = 3; config.mp_frags = 10; config.recv_limit = 500; } /* load config */ void config_load( ) { char *str; char file_name[512]; PData *pd; /* set to defaults */ config_check_dir(); config_reset(); /* load config */ sprintf( file_name, "%s/%s", config.dir_name, CONFIG_FILE_NAME ); if ( ( pd = parser_read_file( "config", file_name ) ) == 0 ) { fprintf( stderr, "%s\n", parser_get_error() ); return; } /* assign */ parser_get_int( pd, "set_id_home", &config.levelset_id_home ); parser_get_int( pd, "set_count_home", &config.levelset_count_home ); parser_get_int( pd, "player_count", &config.player_count ); if ( parser_get_value( pd, "player0", &str, 0 ) ) strcpy_lt( config.player_names[0], str, 31 ); if ( parser_get_value( pd, "player1", &str, 0 ) ) strcpy_lt( config.player_names[1], str, 31 ); if ( parser_get_value( pd, "player2", &str, 0 ) ) strcpy_lt( config.player_names[2], str, 31 ); if ( parser_get_value( pd, "player3", &str, 0 ) ) strcpy_lt( config.player_names[3], str, 31 ); parser_get_int( pd, "diff", &config.diff ); parser_get_int( pd, "starting_level", &config.startlevel ); parser_get_int( pd, "rel_warp_limit", &config.rel_warp_limit ); parser_get_int( pd, "add_bonus_levels", &config.addBonusLevels ); parser_get_int( pd, "left", &config.k_left ); parser_get_int( pd, "right", &config.k_right ); parser_get_int( pd, "fire_left", &config.k_lfire ); parser_get_int( pd, "fire_right", &config.k_rfire ); parser_get_int( pd, "return", &config.k_return ); parser_get_int( pd, "turbo", &config.k_turbo ); parser_get_int( pd, "rel_motion", &config.rel_motion ); parser_get_int( pd, "grab", &config.grab ); parser_get_int( pd, "motion_mod", &config.i_motion_mod ); config.motion_mod = 0.01 * config.i_motion_mod; parser_get_int( pd, "convex", &config.convex ); parser_get_int( pd, "linear_corner", &config.linear_corner ); parser_get_int( pd, "random_angle", &config.random_angle ); parser_get_int( pd, "maxballspeed", &config.maxballspeed_int1000 ); config.maxballspeed_float = (float)config.maxballspeed_int1000 / 1000; parser_get_int( pd, "invert", &config.invert ); parser_get_int( pd, "sound", &config.sound ); parser_get_int( pd, "volume", &config.volume ); parser_get_int( pd, "speech", &config.speech ); parser_get_int( pd, "badspeech", &config.badspeech ); parser_get_int( pd, "audio_buffer_size", &config.audio_buffer_size ); parser_get_int( pd, "anim", &config.anim ); parser_get_int( pd, "fullscreen", &config.fullscreen ); parser_get_int( pd, "fade", &config.fade ); parser_get_int( pd, "bonus_info", &config.bonus_info ); parser_get_int( pd, "fps", &config.fps ); parser_get_int( pd, "ball_level", &config.ball_level ); parser_get_int( pd, "debris_level", &config.debris_level ); parser_get_int( pd, "i_key_speed", &config.i_key_speed ); config.key_speed = 0.001 * config.i_key_speed; parser_get_int( pd, "use_hints", &config.use_hints ); parser_get_int( pd, "return_on_click", &config.return_on_click ); parser_get_int( pd, "theme_id", &config.theme_id ); parser_get_int( pd, "theme_count", &config.theme_count ); if ( parser_get_value( pd, "server", &str, 0 ) ) strcpy_lt( config.server, str, 64 ); if ( parser_get_value( pd, "local_port", &str, 0 ) ) strcpy_lt( config.local_port, str, 6 ); if ( parser_get_value( pd, "username", &str, 0 ) ) strcpy_lt( config.username, str, 15 ); parser_get_int( pd, "mp_diff", &config.mp_diff ); parser_get_int( pd, "mp_rounds", &config.mp_rounds ); parser_get_int( pd, "mp_frags", &config.mp_frags ); parser_get_int( pd, "mp_balls", &config.mp_balls ); parser_free( &pd ); } /* save config */ void config_save( ) { FILE *file = 0; char file_name[512]; sprintf( file_name, "%s/%s", config.dir_name, CONFIG_FILE_NAME ); if ( ( file = fopen( file_name, "w" ) ) == 0 ) fprintf( stderr, "Cannot access config file '%s' to save settings\n", file_name ); else { fprintf( file, "@\n" ); fprintf( file, "set_id_home»%i\n", config.levelset_id_home ); fprintf( file, "set_count_home»%i\n", config.levelset_count_home ); fprintf( file, "player_count»%i\n", config.player_count ); fprintf( file, "player0»%s\n", config.player_names[0] ); fprintf( file, "player1»%s\n", config.player_names[1] ); fprintf( file, "player2»%s\n", config.player_names[2] ); fprintf( file, "player3»%s\n", config.player_names[3] ); fprintf( file, "diff»%i\n", config.diff ); fprintf( file, "starting_level»%i\n", config.startlevel ); fprintf( file, "rel_warp_limit»%i\n", config.rel_warp_limit ); fprintf( file, "add_bonus_levels»%i\n", config.addBonusLevels ); fprintf( file, "left»%i\n", config.k_left ); fprintf( file, "right»%i\n", config.k_right ); fprintf( file, "fire_left»%i\n", config.k_lfire ); fprintf( file, "fire_right»%i\n", config.k_rfire ); fprintf( file, "return»%i\n", config.k_return ); fprintf( file, "turbo»%i\n", config.k_turbo ); fprintf( file, "rel_motion»%i\n", config.rel_motion ); fprintf( file, "grab»%i\n", config.grab ); fprintf( file, "motion_mod»%i\n", config.i_motion_mod); fprintf( file, "convex»%i\n", config.convex ); fprintf( file, "linear_corner»%i\n", config.linear_corner ); fprintf( file, "random_angle»%i\n", config.random_angle ); fprintf( file, "maxballspeed»%i\n", config.maxballspeed_int1000 ); fprintf( file, "invert»%i\n", config.invert ); fprintf( file, "sound»%i\n", config.sound ); fprintf( file, "volume»%i\n", config.volume ); fprintf( file, "speech»%i\n", config.speech ); fprintf( file, "badspeech»%i\n", config.badspeech ); fprintf( file, "audio_buffer_size»%i\n", config.audio_buffer_size ); fprintf( file, "anim»%i\n", config.anim ); fprintf( file, "fullscreen»%i\n", config.fullscreen ); fprintf( file, "fade»%i\n", config.fade ); fprintf( file, "bonus_info»%i\n", config.bonus_info ); fprintf( file, "fps»%i\n", config.fps ); fprintf( file, "ball_level»%i\n", config.ball_level ); fprintf( file, "debris_level»%i\n", config.debris_level ); fprintf( file, "i_key_speed»%i\n", config.i_key_speed ); fprintf( file, "use_hints»%i\n", config.use_hints ); fprintf( file, "return_on_click»%i\n", config.return_on_click ); fprintf( file, "theme_id»%i\n", config.theme_id ); fprintf( file, "theme_count»%i\n", config.theme_count ); fprintf( file, "server»%s\n", config.server ); fprintf( file, "local_port»%s\n", config.local_port ); fprintf( file, "username»%s\n", config.username ); fprintf( file, "mp_diff»%i\n", config.mp_diff ); fprintf( file, "mp_rounds»%i\n", config.mp_rounds ); fprintf( file, "mp_frags»%i\n", config.mp_frags ); fprintf( file, "mp_balls»%i\n", config.mp_balls ); } } lbreakout2-2.6.4/client/config.h0000644000175000017500000000763011534126361013422 00000000000000/*************************************************************************** config.h - description ------------------- begin : Tue Feb 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __CONFIG_H #define __CONFIG_H /* configure struct */ enum { BALL_BELOW_BONUS = 0, BALL_ABOVE_BONUS }; enum { DEBRIS_BELOW_BALL = 0, DEBRIS_ABOVE_BALL }; typedef struct { /* directory to save config and saved games */ char dir_name[512]; /* levels */ int levelset_id_home; int levelset_count_home; /* save number of levelsets for safety (to reset id if count changed) */ /* players */ int player_count; char player_names[4][32]; /* game */ int diff; /* diffculty */ int startlevel; int rel_warp_limit; /* percentage of bricks required to be destroyed before player may proceed to next level */ int addBonusLevels; /* add some bonus levels */ /* controls */ int k_left; int k_right; int k_lfire; int k_rfire; int k_return; /* return ball on click on this key */ int k_turbo; /* double paddle speed while this key is pressed */ int k_warp; /* warp to next level */ int k_maxballspeed; /* go to maximum ball speed (while pressed) */ int rel_motion; /* use relative mouse motion; motion_mod and invert need this enabled */ int grab; /* keep mouse in window */ int i_motion_mod; /* motion_mod * 100 used to modify in the menu */ double motion_mod; /* multiplied with relative motion */ int convex; int invert; double key_speed; /* move with key_speed pix per sec when keys are used */ int linear_corner; /* assume a 45° line for corner? */ int random_angle; int maxballspeed_int1000; /* max ball speed in pixels/second */ float maxballspeed_float; /* per millisecond */ /* sound */ int sound; int volume; /* 1 - 8 */ int speech; /* enable speech? */ int badspeech; /* if speech allowed, allow swearing? */ int audio_buffer_size; /* graphics */ int anim; int fullscreen; int fade; int bonus_info; int fps; /* frames per second: 0 - no limit, 1 - 50, 2 - 100, 3 - 200 */ int ball_level; int debris_level; int i_key_speed; /* integer value that is devided by 100 to get real key_speed */ /* various */ int use_hints; int return_on_click; /* autoreturn on click if true else automatically */ int theme_id; /* 0 == default theme */ int theme_count; /* to check and properly reset id if number of themes changed */ /* multiplayer */ char server[64]; /* ip:port */ char local_port[8]; /* where to bind local UDP socket */ char username[16]; /* username at server */ int mp_diff; /* difficulty */ int mp_rounds; /* rounds per level in a levelset */ int mp_frags; /* points a player needs to win a round */ int mp_balls; /* maximum number of balls a player may fire */ int recv_limit; /* number of packets parsed in one go */ } Config; /* set config to default */ void config_reset(); /* load config */ void config_load( ); /* save config */ void config_save( ); #endif lbreakout2-2.6.4/client/client_data.c0000644000175000017500000003330011452354557014421 00000000000000/*************************************************************************** client_data.c - description ------------------- begin : Sat Oct 26 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "client_data.h" #include "lbreakout.h" #include "../gui/gui.h" /* ==================================================================== Externals ==================================================================== */ extern GuiWidget *list_levels; extern GuiWidget *list_chatter; extern GuiWidget *list_games; extern GuiWidget *list_users; extern GuiWidget *list_channels; extern GuiWidget *list_pausechatter; List *client_users = 0; /* users of channel known to client */ List *client_channels = 0; /* list of default channels (strings) */ List *client_levelsets = 0; /* list of MP set names */ ClientUser *client_user = 0; /* selected user */ char *client_levelset = 0; /* selected levelset */ char chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; char pause_chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; extern NetSocket client; extern int client_is_connected; #define MAX_CLIENT_TOPIC_COUNT 5 int client_topic_count = 4; char *client_topics[MAX_CLIENT_TOPIC_COUNT]; char *client_helps[MAX_CLIENT_TOPIC_COUNT]; Text *client_help_text = 0; /* ==================================================================== LOCALS ==================================================================== */ static void client_add_chatter_intern( GuiWidget *list, char *string, int info ) { int i, j; static Text *text; /* build new text */ text = create_text( string, 52 ); /* move old lines up */ for ( i = 0; i < CHAT_LINE_COUNT - text->count; i++ ) strcpy( chatter[i], chatter[i + text->count] ); /* copy new lines */ for ( j = 0, i = CHAT_LINE_COUNT - text->count; i < CHAT_LINE_COUNT; i++, j++ ) { if ( info ) { strcpy( chatter[i] + 1, text->lines[j] ); chatter[i][0] = '!'; } else if ( j > 0 ) { strcpy( chatter[i] + 3 + info, text->lines[j] ); chatter[i][0] = ' '; chatter[i][1] = ' '; chatter[i][2] = ' '; } else strcpy( chatter[i], text->lines[j] ); } /* free memory */ delete_text( text ); /* update gui */ gui_list_update( list, CHAT_LINE_COUNT ); } static void client_add_pause_chatter_intern( GuiWidget *list, char *string, int info ) { int i, j; static Text *text; /* build new text */ text = create_text( string, 52 ); /* move old lines up */ for ( i = 0; i < CHAT_LINE_COUNT - text->count; i++ ) strcpy( pause_chatter[i], pause_chatter[i + text->count] ); /* copy new lines */ for ( j = 0, i = CHAT_LINE_COUNT - text->count; i < CHAT_LINE_COUNT; i++, j++ ) { if ( info ) { strcpy( pause_chatter[i] + 1, text->lines[j] ); pause_chatter[i][0] = '!'; } else if ( j > 0 ) { strcpy( pause_chatter[i] + 3 + info, text->lines[j] ); pause_chatter[i][0] = ' '; pause_chatter[i][1] = ' '; pause_chatter[i][2] = ' '; } else strcpy( pause_chatter[i], text->lines[j] ); } /* free memory */ delete_text( text ); /* update gui */ gui_list_update( list, CHAT_LINE_COUNT ); } /* ==================================================================== PUBLICS ==================================================================== */ /* transmit via client's socket if client_is_connected is True */ void client_transmit( int type, int len, char *data ) { #ifdef NETWORK_ENABLED if ( client_is_connected ) socket_transmit( &client, type, len, data ); #endif } /* ==================================================================== Create/delete client's data structs. ==================================================================== */ void client_data_create( void ) { client_channels = list_create( LIST_AUTO_DELETE, 0 /*just strings*/ ); client_users = list_create( LIST_AUTO_DELETE, 0 ); client_levelsets = list_create( LIST_AUTO_DELETE, 0 ); /* help defined here for localization reasons */ client_topics[0] = strdup(_("Challenges")); client_topics[1] = strdup(_("Channels")); client_topics[2] = strdup(_("Console Commands")); client_topics[3] = strdup(_("Game Rules")); client_topics[4] = strdup(_("Transfers")); client_helps[0] = strdup(_( "To challenge a user you first have to select him/her in the " "upper right list and the levelset you want to play " "from the list below. Then you adjust the game settings to your " "likings and hit the 'Challenge' button which will send your " "challenge to the other user who will either accept or decline. " "If (s)he accepts a direct connection will be established and the " "game will start.##" "DIFFICULTY: This influences ball speed, paddle size and score as for " "single player modus. (1 = Easy, 2 = Medium, 3 = Hard)##" "ROUNDS: This is the number of rounds played per level. Winning a " "round scores one point and the player with the most points wins " "the match.##" "FRAGS: In a pingpong level (no bricks) a player gains a frag everytime " "the opponent looses a ball. 'frag' is a bad name for this, should be " "pingpong winning score or something but 'frags' is simply shorter. " "The player who hits this limit first " "wins the round.#In levels with bricks this option is ignored " "and the level is over after all bricks were cleared.##" "BALLS: In a pingpong level (no bricks) each player may fire multiple " "balls up to this number. If a player looses a ball he may fire it again.#" "In normal levels (with bricks) this option is ignored and a gets a new ball " "after five seconds penalty time.")); client_helps[1] = strdup(_( "To switch a channel hit the 'C' button above the user list. " "You can enter either an existing or a new channel. You " "can only talk to and challenge users in the same channel.")); client_helps[2] = strdup(_( "User Console Commands:##" "/search #" "Search for a user in all channels.##" "/version#" "Display version of transmission protocol.##" "/info#" "Display current userlimit and frame rate.##" "Admin Console Commands:##" "/admin_says #" "Broadcast a message to all chatting users.##" "/kick #" "Kick user by that name.##" "/addbot #" "Add a paddle bot. The speed is defined in pixels per second. 800 to 1000 is a good value.##" "/delbot #" "Delete paddle bot.##" "/set #" "Set a variable to a new value:#" " userlimit: is the number of users that may login. If decreased with too many users online" " no one is kicked. This limit does not matter for admin login.#" " fps: is how many times a second the server calls up the communication and sends/receives" " packets. This should not be too high to prevent network flooding. 40 is a good value.#" " packetlimit: if not -1 this is the number of packets parsed in one communication step. -1" " which is the default means the queue is parsed until empty##" "/addset #" "Load a new levelset that has been copied to the levels directory and make it available " "to the users.##" "/halt#" "Halt server after 5 seconds and inform all users, even the playing ones, about this.")); client_helps[3] = /* xgettext:no-c-format */ strdup(_( "Basically you play the game as in single player mode but their " "are some special things you might find useful to know.##" "PINGPONG:#" "The point here is to play it fast and to use all of your balls. " "Use the right and left mouse button to fire the balls " "while moving the paddle. Your opponent " "will have trouble to reflect all balls if you do it right. " "If you are not sure wether you got balls left click anyway. " "Keep the button pressed for a while! The fire rate is restricted " "to one ball every 500 milliseconds.##" "NORMAL:#" "Your goal here is too gain more score than your opponent to win a " "round. Basically you do this by clearing bricks and collecting extras " "but there are some other ways as well:#" "1) To loose a ball means to loose 10% score. After five seconds penalty " "a new ball is created and you can continue playing.#" "2) Hitting your opponents paddle with the plasma weapon will give you " "1000 points while stealing him/her the same amount.#" "3) Bonus/penalty magnet will attract _all_ bonuses/penalties even those " "released by your opponent.##" "Note: If you pause the game by pressing 'p' a chat will pop up and you " "can talk to your opponent.")); client_helps[4] = strdup(_( "You cannot offer someone your levelset unless this user " "wants to receive your set which requires the following steps:#" "1) select the user to whom you want to listen#" "2) press the 'L' button above the levelset list#" "3) wait for offer or cancel 'listening'#" "The receiver is now ready and the sender has to:#" "1) select the listening user#" "2) select the levelset (s)he wants to transfer#" "3) hit the 'T' button above the levelset list#" "If the receiver has this levelset already located in " "~/.lgames/lbreakout2-levels and it is up-to-date the transfer " "does not take place otherwise the receiver is asked to confirm " "and if (s)he does so the set is transferred to the home " "directory and directly available if intended for network. (starts with 'MP_')#" "NOTE: Only the challenger is required to have the levelset so you " "don not have to transfer sets to play with someone. However if your opponent " "likes your set and wants to challenge others with it both can engage into " "a transfer.")); } void client_data_delete( void ) { int i; if ( client_channels ) list_delete( client_channels ); client_channels = 0; if ( client_users ) list_delete( client_users ); client_users = 0; if ( client_levelsets ) list_delete( client_levelsets ); client_levelsets = 0; if ( client_help_text ) delete_text( client_help_text ); client_help_text = 0; for (i=0;iname, name, 12 ); user->id = id; list_add( client_users, user ); } } void client_remove_user( int id ) { ClientUser *entry = 0; if ( ( entry = client_find_user( id ) ) ) { if ( entry == client_user ) client_user = 0; list_delete_item( client_users, entry ); } } ClientUser* client_find_user( int id ) { ClientUser *entry; list_reset( client_users ); while ( ( entry = list_next( client_users ) ) ) if ( entry->id == id ) return entry; return 0; } /* ==================================================================== Add chatter to chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_add_chatter( char *string, int info ) { client_add_chatter_intern( list_chatter, string, info ); } /* ==================================================================== Add chatter to chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_printf_chatter( int info, char *format, ... ) { va_list args; char string[MAX_CHATTER_SIZE]; va_start( args, format ); vsnprintf( string, MAX_CHATTER_SIZE, format, args ); va_end( args ); client_add_chatter_intern( list_chatter, string, info ); } /* ==================================================================== Add chatter to pause chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_add_pausechatter( char *string, int info ) { client_add_pause_chatter_intern( list_pausechatter, string, info ); } lbreakout2-2.6.4/client/client_data.h0000644000175000017500000001023011452354557014423 00000000000000/*************************************************************************** client_data.h - description ------------------- begin : Sat Oct 26 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __CLIENT_DATA_H #define __CLIENT_DATA_H /* ==================================================================== Client states ==================================================================== */ enum { CLIENT_NONE = 0, /* ingame stats lie in between */ CLIENT_INFO = 1000, /* not open to any challenges/transfers */ CLIENT_AWAIT_ANSWER, /* wait for answer to a challenge */ CLIENT_ANSWER, /* answer to a challenge */ CLIENT_CONFIRM_TRANSFER, /* say yes or no to transfer */ CLIENT_AWAIT_TRANSFER_CONFIRMATION, /* wait for answer on transfer offer */ CLIENT_RECEIVE, /* receive level data */ CLIENT_LISTEN, /* listen to user for a levelset */ CLIENT_SELECT_CHANNEL, /* selecting a channel */ CLIENT_STATS, /* looking at game stats */ CLIENT_PLAY, /* playing game */ CLIENT_HELP /* looking at help */ }; /* ==================================================================== Chatter definitions. ==================================================================== */ enum { CHAT_LINE_COUNT = 200, CHAT_LINE_WIDTH = 64, /* includes \0 */ MAX_CHATTER_SIZE = 100 }; /* ==================================================================== Client data structs ==================================================================== */ typedef struct { int id; char name[16]; } ClientUser; /* transmit via client's socket if client_is_connected is True */ void client_transmit( int type, int len, char *data ); /* ==================================================================== Create/delete client's data structs. ==================================================================== */ void client_data_create( void ); void client_data_delete( void ); /* ==================================================================== Clear all data structs ==================================================================== */ void client_data_clear( void ); /* ==================================================================== Add/remove/find users/games/channels. Do not update the GUI. ==================================================================== */ void client_add_user( int id, char *name ); void client_remove_user( int id ); ClientUser* client_find_user( int id ); /* ==================================================================== Add chatter to chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_add_chatter( char *string, int info ); /* ==================================================================== Add chatter to chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_printf_chatter( int info, char *format, ... ); /* ==================================================================== Add chatter to pause chat window. If 'info' is true the text is displayed red and without indention. ==================================================================== */ void client_add_pausechatter( char *string, int info ); #endif lbreakout2-2.6.4/client/file.c0000644000175000017500000004047511452354557013104 00000000000000 /*************************************************************************** file.c - description ------------------- begin : Thu Jan 18 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include #include #include "../common/list.h" #include "../common/tools.h" #include "file.h" //#define FILE_DEBUG /* ==================================================================== Test file in path as mode. Return Value: True if sucessful ==================================================================== */ int file_check( char *path, char *fname, char *mode ) { char *full_path; FILE *file = 0; int ok = 0; full_path = calloc( strlen( path ) + strlen( fname ) + 2, sizeof( char ) ); sprintf( full_path, "%s/%s", path, fname ); if ( ( file = fopen( full_path, mode ) ) != 0 ) { fclose( file ); ok = 1; } free( full_path ); return ok; } /* ==================================================================== Open file in path according to type (write, read, append) Return Value: File handle if successful else Null ==================================================================== */ FILE *file_open( char *path, char *fname, int type ) { FILE *file = 0; char *full_path; char mode[3] = "a"; full_path = calloc( strlen( path ) + strlen( fname ) + 2, sizeof( char ) ); sprintf( full_path, "%s/%s", path, fname ); switch ( type ) { case FILE_READ: if ( ( file = fopen( full_path, "rb" ) ) == 0 ) fprintf( stderr, "file_open: cannot open file '%s' for reading: permission denied or non-existent\n", full_path ); break; case FILE_WRITE: sprintf( mode, "w" ); case FILE_APPEND: if ( ( file = fopen( full_path, mode ) ) == 0 ) fprintf( stderr, "file_open: cannot open file '%s': permission denied\n", full_path ); break; } return file; } /* ==================================================================== Read all lines from file pointer and return as static array. Resets the file pointer. Should only be used when reading a whole file. ==================================================================== */ char** file_read_lines( FILE *file, int *count ) { int nl_count = 0; char c; char **lines; char buffer[1024]; if ( !file ) return 0; /* count new_lines */ fseek( file, 0, SEEK_SET ); while ( !feof( file ) ) { fread( &c, sizeof( char ), 1, file ); if ( c == 10 ) nl_count++; } fseek( file, 0, SEEK_SET ); nl_count++; /* maybe last lines wasn't terminated */ /* get mem */ lines = calloc( nl_count, sizeof( char* ) ); /* read lines */ *count = 0; while( !feof( file ) ) { if ( !fgets( buffer, 1023, file ) ) break; if ( buffer[0] == 10 ) continue; /* empty line */ buffer[strlen( buffer ) - 1] = 0; /* cancel newline */ lines[*count] = strdup( buffer ); (*count)++; } return lines; } /* check consistence of file (all brackets/comments closed). will reset the file pos to the very beginning */ int check_file_cons( FILE *file ) { int brac = 0, comm = 0; char c; int ok = 1; fseek( file, 0, SEEK_SET ); while ( !feof( file ) ) { fread( &c, 1, 1, file ); switch ( c ) { case '(': brac++; break; case ')': brac--; break; case '#': comm++; break; } } fseek( file, 0, SEEK_SET ); if ( brac != 0 || ( comm % 2) != 0 ) { #ifdef FILE_DEBUG if ( brac != 0 ) printf("the number of opening and closing brackets does not fit!...\n"); else printf("the number of opening and closing comment hashes does not fit!...\n"); #endif ok = 0; } return ok; } /* return line number; keeps current file pos */ int get_line_number( FILE *file ) { int count = 0; char c; int pos = ftell( file ); fseek( file, 0, SEEK_SET ); while ( ftell( file ) < pos - 1 ) { fread( &c, sizeof( char ), 1, file ); if ( c == 10 ) count++; } fseek( file, pos, SEEK_SET ); return count + 1; } /* ignore all blanks and jump to next none-blank */ void ignore_blanks( FILE *file ) { char c; do { fread( &c, sizeof( char ), 1, file ); } while ( c <= 32 && !feof( file ) ); if ( !feof( file ) ) fseek( file, -1, SEEK_CUR ); /* restore last none-blank */ } /* add character to token and check max length; return true if below max length */ int add_char( char *token, int c ) { int length = strlen( token ); /* check token length */ if ( length == MAX_TOKEN_LENGTH - 1 ) { fprintf( stderr, "read_token: token '%s' reached maximum length of %i, reading skipped\n", token, length ); return 0; } token[length++] = c; token[length] = 0; return 1; } /* read token from current file position; ignore spaces; tokes are: ( ) = # comment # " string " normal_token save token in token and check that MAX_TOKEN_LENGTH is not exceeded return true if not end of file */ int read_token( FILE *file, char *token ) { int length = 0; /* token length */ char c; int read_str = 0; /* if this is set token is a string "..." */ int i; /* clear token */ token[0] = 0; /* ignore all blanks before token */ ignore_blanks( file ); while( !feof( file ) ) { fread( &c, sizeof( char ), 1, file ); /* treat new_lines as blanks */ if ( c == 10 ) c = 32; /* check if this is a comment; if so ignore all characters in between */ if ( c == '#' && !read_str ) { /* read all characters until '#' occurs */ do { fread( &c, sizeof( char ), 1, file ); } while ( c != '#' ); /* ignore all blanks after comment */ ignore_blanks( file ); continue; /* start reading again */ } /* add char */ if ( !add_char( token, c ) ) { /* in this case restore last char as it belongs to next token */ fseek( file, -1, SEEK_CUR ); break; } else length++; /* check if token ends with a special single-character assignment token */ if ( !read_str ) if ( c == '(' || c == ')' || c == '=' ) { /* if this wasn't the first character it already belongs to a new token, so skip it */ if ( length > 1 ) { fseek( file, -1, SEEK_CUR ); token[--length] = 0; } break; } /* check if this char is a blank */ if ( c <= 32 && !read_str ) { /* remvoe this blank from token */ token[--length] = 0; break; } /* check if this is a long string embraced by "..." */ if ( c == '"' ) { if ( length > 1 ) { if ( read_str ) /* termination of string; stop reading */ break; else { /* token read and this " belongs to next token */ /* in this case restore last char */ fseek( file, -1, SEEK_CUR ); token[--length] = 0; break; } } else read_str = 1; } } if ( read_str ) { /* delete brackets from token */ for ( i = 1; i < strlen( token ); i++ ) token[i - 1] = token[i]; token[strlen( token ) - 2] = 0; } if ( feof( file ) ) return 0; return 1; } /* find a string in the file and set file stream to this position */ int find_token( FILE *file, char *name, int type, int warning ) { char token[MAX_TOKEN_LENGTH]; if ( type == RESET_FILE_POS ) fseek( file, 0, SEEK_SET ); while( read_token( file, token ) ) if ( strequal( name, token ) ) { /* adjust position this token must be read */ fseek( file, -strlen( token ) -1, SEEK_CUR ); return 1; } if ( warning == WARNING ) fprintf( stderr, "find_token: warning: token '%s' not found\n", name ); return 0; } /* read argument string of a single assignment */ char* get_arg( FILE *file, char *name, int type ) { char token[MAX_TOKEN_LENGTH]; char *arg = 0; /* search entry_name */ if ( !find_token( file, name, type, WARNING ) ) return 0; /* token was found so read it */ read_token( file, token ); /* next token must be an equation */ read_token( file, token ); if ( token[0] != '=' ) { fprintf( stderr, "get_arg: line %i: '=' expected after token '%s' but found '%s' instead\n", get_line_number( file ), name, token ); return 0; } /* get argument */ read_token( file, token ); if ( token[0] == 0 ) fprintf( stderr, "get_arg: line %i: warning: argument for '%s' is empty\n", get_line_number( file ), name ); arg = strdup( token ); #ifdef FILE_DEBUG printf( "get_arg: %s = %s\n", name, arg ); #endif return arg; } /* read a cluster of arguments and return as static list */ char** get_arg_cluster( FILE *file, char *name, int *count, int type, int warning ) { List *args; char token[MAX_TOKEN_LENGTH]; char **arg_list = 0; int i; *count = 0; /* search entry_name */ if ( !find_token( file, name, type, warning ) ) return 0; /* init list */ args = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); /* read entry_name */ read_token( file, token ); /* next token must be an '(' */ read_token( file, token ); if ( token[0] != '(' ) { fprintf( stderr, "get_arg_cluster: line %i: '(' expected after token '%s' but found '%s' instead\n", get_line_number( file ), name, token ); return 0; } /* read tokens and add to dynamic list until ')' occurs; if an '=' or '(' is read instead something gone wrong */ while ( 1 ) { read_token( file, token ); if ( token[0] == ')' ) break; if ( token[0] == '(' || token[0] == '=' ) { fprintf( stderr, "get_arg_cluster: line %i: ')' expected to terminate argument list of entry '%s' but found '%c' instead\n", get_line_number( file ), name, token[0] ); list_clear( args ); return 0; } /* everything's ok; add to list */ list_add( args, strdup( token ) ); } /* static argument list */ arg_list = calloc( args->count, sizeof( char* ) ); for ( i = 0; i < args->count; i++ ) arg_list[i] = strdup( (char*)list_get( args, i ) ); *count = args->count; list_delete( args ); return arg_list; } /* free arg cluster */ void delete_arg_cluster( char **cluster, int count ) { int i; if ( cluster ) { for ( i = 0; i < count; i++ ) if ( cluster[i] ) FREE( cluster[i] ); FREE( cluster ); } } /* count number of entries */ int count_arg( FILE *file, char *name ) { char token[MAX_TOKEN_LENGTH]; int count = 0; fseek( file, 0, SEEK_SET ); while ( read_token( file, token ) ) { if ( strequal( name, token ) ) count++; } return count; } /* ==================================================================== Swap these two pointers. ==================================================================== */ void swap( char **str1, char **str2 ) { char *dummy; dummy = *str1; *str1 = *str2; *str2 = dummy; } /* ==================================================================== Return a list with all accessible files and directories in path with the extension ext (if != 0). Don't show hidden files. Root is the name of the parent directory that can't be left. If this is next directory up '..' is not added. ==================================================================== */ Text* get_file_list( char *path, char *ext, char *root ) { Text *text = 0; int i, j; DIR *dir; DIR *test_dir; struct dirent *dirent = 0; List *list = 0; struct stat fstat; char file_name[512]; FILE *file; int len; /* open this directory */ if ( ( dir = opendir( path ) ) == 0 ) { fprintf( stderr, "get_file_list: can't open parent directory '%s'\n", path ); return 0; } text = calloc( 1, sizeof( Text ) ); /* use dynamic list to gather all valid entries */ list = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); /* read each entry and check if its a valid entry, then add it to the dynamic list */ while ( ( dirent = readdir( dir ) ) != 0 ) { /* hiden stuff is not displayed */ if ( dirent->d_name[0] == '.' && dirent->d_name[1] != '.' ) continue; /* check if it's the root directory */ if ( root ) if ( dirent->d_name[0] == '.' ) if ( strlen( path ) > strlen( root ) ) if ( !strncmp( path + strlen( path ) - strlen( root ), root, strlen( root ) ) ) continue; /* get stats */ sprintf( file_name, "%s/%s", path, dirent->d_name ); if ( stat( file_name, &fstat ) == -1 ) continue; /* check directory */ if ( S_ISDIR( fstat.st_mode ) ) { if ( ( test_dir = opendir( file_name ) ) == 0 ) continue; closedir( test_dir ); sprintf( file_name, "*%s", dirent->d_name ); list_add( list, strdup( file_name ) ); } else /* check regular file */ if ( S_ISREG( fstat.st_mode ) ) { /* test it */ if ( ( file = fopen( file_name, "r" ) ) == 0 ) continue; fclose( file ); /* check if this file has the proper extension */ if ( ext ) if ( !strequal( dirent->d_name + ( strlen( dirent->d_name ) - strlen( ext ) ), ext ) ) continue; list_add( list, strdup( dirent->d_name ) ); } } /* close dir */ closedir( dir ); /* convert to static list */ text->count = list->count; text->lines = calloc( list->count, sizeof( char* )); for ( i = 0; i < text->count; i++ ) text->lines[i] = strdup( (char*)list_get( list, i ) ); list_delete( list ); /* sort this list: directories at top and everything in alphabetical order */ if ( text->count > 0 ) for ( i = 0; i < text->count - 1; i++ ) for ( j = i + 1; j < text->count; j++ ) { /* directory comes first */ if ( text->lines[j][0] == '*' ) { if ( text->lines[i][0] != '*' ) swap( &text->lines[i], &text->lines[j] ); else { /* do not exceed buffer size of smaller buffer */ len = strlen( text->lines[i] ); if ( strlen( text->lines[j] ) < len ) len = strlen( text->lines[j] ); if ( strncmp( text->lines[j], text->lines[i], len ) < 0 ) swap( &text->lines[i], &text->lines[j] ); } } else { /* do not exceed buffer size of smaller buffer */ len = strlen( text->lines[i] ); if ( strlen( text->lines[j] ) < len ) len = strlen( text->lines[j] ); if ( strncmp( text->lines[j], text->lines[i], len ) < 0 ) swap( &text->lines[i], &text->lines[j] ); } } return text; } lbreakout2-2.6.4/client/file.h0000644000175000017500000000706511452354557013107 00000000000000/*************************************************************************** file.h - description ------------------- begin : Thu Jan 18 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __FILE_H #define __FILE_H /* this file contains function to work with files like open,close,read/write binary/ascii data... */ /* maximum length of a token */ enum { MAX_TOKEN_LENGTH = 1024 }; /* shall find_arg reset to beginning of file or use current position? */ enum { RESET_FILE_POS = 0, FROM_CURRENT_FILE_POS }; /* shall read_file_token go to next token or stay at end of current one */ enum { GO_TO_NEXT_TOKEN = 0, STAY_AT_TOKEN }; /* display warning if find_arg failed */ enum { NO_WARNING = 0, WARNING }; /* ==================================================================== Test file in path as mode. Return Value: True if sucessful ==================================================================== */ int file_check( char *path, char *file, char *mode ); /* ==================================================================== Open file in path according to type (write, read, append) Return Value: File handle if successful else Null ==================================================================== */ enum { FILE_WRITE, FILE_READ, FILE_APPEND }; FILE *file_open( char *path, char *fname, int type ); /* ==================================================================== Read all lines from file pointer and return as static array. Resets the file pointer. Should only be used when reading a whole file. ==================================================================== */ char** file_read_lines( FILE *file, int *count ); /* check consistence of file (all brackets/comments closed). will reset the file pos to the very beginning */ int check_file_cons( FILE *file ); /* find a string in the file and set file stream to this position */ int find_token( FILE *file, char *name, int type, int warning ); /* read argument string of a single assignment */ char* get_arg( FILE *file, char *name, int type ); /* read a cluster of arguments and return as static list */ char** get_arg_cluster( FILE *file, char *name, int *count, int type, int warning ); /* free arg cluster */ void delete_arg_cluster( char **cluster, int count ); /* count number of entries */ int count_arg( FILE *file, char*name ); /* ==================================================================== Return a list with all accessible files and directories in path with the extension ext (if != 0). Don't show hidden files. Root is the name of the parent directory that can't be left. If this is next directory up '..' is not added. ==================================================================== */ Text* get_file_list( char *path, char *ext, char *root ); #endif lbreakout2-2.6.4/client/game.c0000644000175000017500000013367011535372462013073 00000000000000/*************************************************************************** local_game.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../game/game.h" #include "../gui/gui.h" #include "client_data.h" #include "event.h" #include "config.h" #include "shrapnells.h" #include "player.h" #include "display.h" #include "paddle.h" #include "chart.h" #include "shine.h" #include "credit.h" #include "bricks.h" #include "shots.h" #include "frame.h" #include "balls.h" #include "extras.h" #include "help.h" #include "game.h" #include "comm.h" #include "slot.h" #include "manager.h" SDL_Surface *bkgnd = 0; /* current background picture */ extern SDL_Surface *nuke_bkgnd; /* nuke background */ SDL_Surface *offscreen = 0; /* buffer with frame, background and bricks */ extern StkFont *font; /* standard font */ extern Config config; /* lbreakout config struct */ extern int stk_quit_request; /* terminate game */ extern SDL_Surface *stk_display; extern SDL_Surface *brick_pic; extern int player_count; extern Player players[MAX_PLAYERS]; /* player infos */ #ifdef AUDIO_ENABLED extern StkSound *wav_click; extern StkSound *wav_damn, *wav_dammit, *wav_wontgiveup, *wav_excellent, *wav_verygood; #endif extern int ball_pic_x_offset; extern int paddle_cw; extern List *client_users; extern ClientUser *client_user; extern GuiWidget *list_users; extern char pause_chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; extern GuiWidget *gui_key_widget; extern GuiWidget *gui_clicked_widget; extern GuiWidget *gui_focused_widget; extern GuiWidget *dlg_pauseroom, *dlg_chatroom; extern List *levelset_names; Player *cur_player = 0; /* current player */ Paddle *l_paddle = 0; /* locally controlled paddle */ Paddle *r_paddle = 0; /* remotely controlled paddle */ LevelSet *game_set; /* set that is played */ Game *local_game = 0; /* in a local game the remote side is faked in this game context to have just one main loop for both game types */ Game *game = 0; /* local/network game context */ int game_round; /* id of current round in network game */ int game_stats[2][7]; /* network game stats */ int stats_received = 0; int game_over = 0; /* network game is over */ int allow_disintegrate = 1; /* wether Plane of Inner Stability may be entered */ char best_name[32]; int best_score; /* result of first place in chart of local set */ int showing_best = 0; /* if true best score is shown, thus display should not be updated */ Display *display_score[2]; /* either score or frags */ Display *display_player[2]; /* player name and lifes or wins */ Display *bl_display; /* display some special data of bonus levels */ extern int client_state; extern int warp_blinks, warp_blink; extern SDL_Surface *paddle_pic, *weapon_pic, *ball_pic, *extra_pic, *shot_pic; extern StkFont *display_font; extern int bkgnd_count; int bkgnd_ids[MAX_LEVELS]; /* random background ids changed everytime a game is started */ int client_comm_delay; /* delay between communications */ int no_comm_since; /* time passed this last comm */ extern char client_name[16]; /* our local username */ int gameSeed = 0; /* last used seed for freakout game */ extern int current_player; extern Item *item_resume_0; /* ==================================================================== Locals ==================================================================== */ /* initiate the level of the game context by using the player's * snapshot. the snapshot must've been previously set either by * net update or locally. 'l_pos' is either PADDLE_BOTTOM or TOP * indicating which paddle client controls in network game. */ static int init_level( Player *player, int l_pos ) { int length; char str[32]; /* init level by replacing with the players snapshot. this will * screw the total brick count thus stats are useless for local * game but they are not used anyway as the remote/local game * context contains the real stats */ if ( game->game_type == GT_LOCAL ) game_init( local_game, &player->snapshot ); game_init( game, &player->snapshot ); /* if special level copy the local game data as snapshot */ if ( game->game_type == GT_LOCAL ) if ( player->snapshot.type!=LT_NORMAL ) memcpy( game->bricks, local_game->bricks, sizeof(game->bricks) ); /* initiate frame for game type */ frame_init(); /* create offscreen */ offscreen = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( offscreen, 0, 0 ); /* add&create background */ if ( game->game_type == GT_LOCAL ) bkgnd_draw( bkgnd, bkgnd_ids[player->level_id], 1 ); else bkgnd_draw( bkgnd, -1, 1 ); /* add frame */ frame_draw(); /* add bricks */ bricks_draw(); /* draw lives */ if ( game->game_type == GT_LOCAL ) frame_draw_lives( player->lives, game->diff->max_lives ); /* determine what is the local and what is the remote paddle and * connect the proper players with each paddle */ if ( game->game_type == GT_LOCAL ) { l_paddle = game->paddles[PADDLE_BOTTOM]; l_paddle->player = player; r_paddle = 0; } else { if ( l_pos == PADDLE_BOTTOM ) { l_paddle = game->paddles[PADDLE_BOTTOM]; r_paddle = game->paddles[PADDLE_TOP]; } else { l_paddle = game->paddles[PADDLE_TOP]; r_paddle = game->paddles[PADDLE_BOTTOM]; } /* player 0 is always the local player */ l_paddle->player = &players[0]; r_paddle->player = &players[1]; /* let top paddle use alternative graphics if any */ if ( paddle_pic->w > 3*paddle_cw ) game->paddles[PADDLE_TOP]->pic_x_offset = 3*paddle_cw; } player->paddle_id = l_pos; /* displays */ if ( game->game_type == GT_LOCAL ) { /* we put these displays to the old positions at the top of the frame */ sprintf( str, "%s", player->name ); length = strlen(best_name); if (strlen(player->name)>length ) length = strlen(player->name); length *= 8; display_player[0] = displays_add( 402, 0, length + 4, 16, str, player->lives, 0 ); display_score[0] = displays_add( stk_display->w - 52 - 76, 0, 76, 16, "", player->stats.total_score, 9 ); display_player[0]->use_alpha = 0; display_score[0]->use_alpha = 0; /* for special levels we need a small display in the right lower corner */ if (game->isBonusLevel) bl_display = displays_add( stk_display->w - BRICK_WIDTH - 20 - 76, ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT + 2, 76, 16, "", 0, 9 ); else bl_display = 0; } else { /* wins */ sprintf( str, "%s ~x%i", game->paddles[0]->player->name, game->paddles[0]->player->stats.wins ); length = strlen( str ) * 8; display_player[0] = displays_add( BRICK_WIDTH + 20, ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT + 2, length + 4, 16, str, 0, 0 ); sprintf( str, "%s ~x%i", game->paddles[1]->player->name, game->paddles[1]->player->stats.wins ); length = strlen( str ) * 8; display_player[1] = displays_add( BRICK_WIDTH + 20, 2, length + 4, 16, str, 0, 0 ); /* scores */ display_score[0] = displays_add( stk_display->w - BRICK_WIDTH - 20 - 76, ( MAP_HEIGHT - 1 ) * BRICK_HEIGHT + 2, 76, 16, "", game->paddles[0]->score, 9 ); display_score[1] = displays_add( stk_display->w - BRICK_WIDTH - 20 - 76, 2, 76, 16, "", game->paddles[1]->score, 9 ); } /* initiate credit */ if ( game->game_type == GT_LOCAL && game_set ) credit_init( game->title, game->author, player->level_id, game_set->count ); else credit_init( game->title, game->author, player->level_id, 0/*don't display info*/ ); /* show offscreen */ stk_surface_blit( offscreen, 0,0,-1,-1, stk_display, 0,0 ); /* no refresh rect as we want to use dim effect */ return 1; } static void finalize_level( void ) { /* set alpha keys to OPAQUE */ SDL_SetAlpha( paddle_pic, 0,0 ); SDL_SetAlpha( weapon_pic, 0,0 ); SDL_SetAlpha( extra_pic, 0,0 ); SDL_SetAlpha( ball_pic, 0,0 ); SDL_SetAlpha( shot_pic, 0,0 ); SDL_SetAlpha( display_font->surface, 0,0 ); /* reset ball graphic */ ball_pic_x_offset = 0; /* reset shrapnells */ shrapnells_reset(); /* reset shine */ shine_reset(); /* reset explosions */ exps_clear(); exps_set_dark( 0 ); /* delete offscreen */ stk_surface_free( &offscreen ); /* clear credits */ credit_clear(); /* clear displays */ displays_clear(); /* clear game contexts */ if ( game->game_type == GT_LOCAL ) game_finalize( local_game ); game_finalize( game ); } /* display formatted info + score table if multiple players */ static void display_score_table( char *format, ... ) { va_list args; int i; char info[256], buf[32]; va_start( args, format ); vsnprintf( info, 64, format, args ); va_end( args ); if ( player_count > 1 ) { strcat( info, "##" ); for ( i = 0; i < player_count; i++ ) { /* add player and score */ sprintf( buf, "#%12s %10i", " ", players[i].stats.total_score ); strcpy( buf + 1, players[i].name ); buf[strlen(players[i].name)+1] = 32; strcat( info, buf ); } } display_text( font, info ); stk_display_update( STK_UPDATE_ALL ); } static void display_bonus_level_score() { double avgRatio = 0; char info[256]; info[0] = 0; if (local_game->blNumCompletedRuns==0) avgRatio = 0; else avgRatio = local_game->blRatioSum/local_game->blNumCompletedRuns; switch (local_game->level_type) { case LT_JUMPING_JACK: display_text( font, _("%s, you hit %d Jumping Jacks!##Your average ratio: %5d%%# Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_OUTBREAK: display_text( font, _("%s, you stopped %d Outbreaks!##Your average ratio: %5d%%# Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_BARRIER: display_text( font, _("%s, you broke through %d Barriers!##Your average ratio: %5d%%# Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_SITTING_DUCKS: display_text( font, _("%s, you shot %d Sitting Ducks!##Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns, local_game->totalBonusLevelScore); break; case LT_HUNTER: display_text( font, _("%s, you hunted down %d bricks!##Your average ratio: %5d%%# Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; case LT_DEFENDER: display_text( font, _("%s, you stopped %d waves#killing a total of %d invaders!##Your average ratio: %5d%%# Your score: %6d"), cur_player->name,local_game->blNumCompletedRuns,local_game->blTotalNumKilledInvaders, (int)(100.0*avgRatio),local_game->totalBonusLevelScore); break; } stk_display_update( STK_UPDATE_ALL ); } /* begin frame by hiding all objects */ static void begin_frame( void ) { int i; displays_hide(); frame_info_hide(); extras_hide(); for ( i = 0; i < game->paddle_count; i++ ) { paddle_hide( game->paddles[i] ); paddle_ammo_hide( game->paddles[i] ); } balls_hide(); shots_hide(); shrapnells_hide(); walls_hide(); frame_warp_icon_hide(); shine_hide(); exps_hide(); credit_hide(); } /* end frame by drawing all objects and updating the screen */ static void end_frame( void ) { int i; /* show -- some things will be missing if darkness is enabled */ balls_show_shadow(); extras_show_shadow(); for ( i = 0; i < game->paddle_count; i++ ) paddle_show_shadow( game->paddles[i] ); shots_show(); if ( config.debris_level == DEBRIS_BELOW_BALL ) { exps_show(); if ( !game->extra_active[EX_DARKNESS] ) { shrapnells_show(); frame_info_show(); } } if ( config.ball_level == BALL_ABOVE_BONUS ) extras_show(); balls_show(); if ( config.ball_level == BALL_BELOW_BONUS ) extras_show(); for ( i = 0; i < game->paddle_count; i++ ) paddle_show( game->paddles[i] ); if ( !game->extra_active[EX_DARKNESS] ) walls_show(); shine_show(); if ( config.debris_level == DEBRIS_ABOVE_BALL ) { exps_show(); if ( !game->extra_active[EX_DARKNESS] ) { shrapnells_show(); frame_info_show(); } } frame_warp_icon_show(); displays_show(); for ( i = 0; i < game->paddle_count; i++ ) paddle_ammo_show( game->paddles[i] ); credit_show(); } /* grab/ungrab input of actual game */ static void grab_input( int grab ) { if ( grab ) { SDL_ShowCursor(0); SDL_WM_GrabInput( SDL_GRAB_ON ); SDL_GetRelativeMouseState(0,0); } else { SDL_ShowCursor(1); SDL_WM_GrabInput( SDL_GRAB_OFF ); } } /* switch client to new state */ void set_state( int newstate ) { if ( client_state == newstate ) return; if ( newstate == CS_PLAY ) grab_input( 1 ); if ( client_state == CS_PLAY ) grab_input( 0 ); if ( client_state == CS_CONFIRM_WARP || client_state == CS_CONFIRM_RESTART || client_state == CS_CONFIRM_QUIT || client_state == CS_CONFIRM_CONTINUE || client_state == CS_GET_READY || client_state == CS_PAUSE || client_state == CS_FINAL_PLAYER_INFO || client_state == CS_GET_READY_FOR_NEXT_LEVEL || client_state == CS_RECV_LEVEL || client_state == CS_ROUND_RESULT || client_state == CS_RECV_STATS || client_state == CS_FATAL_ERROR ) { /* show offscreen */ if ( offscreen ) { stk_surface_blit( offscreen, 0,0,-1,-1, stk_display, 0,0 ); end_frame(); } /* do not refresh when coming from RECV_LEVEL as a GET_READY * will follow */ if ( client_state != CS_RECV_LEVEL ) if ( client_state != CS_ROUND_RESULT ) if ( client_state != CS_RECV_STATS ); stk_display_update( STK_UPDATE_ALL ); } client_state = newstate; stk_timer_reset(); } /* Fade all animations until they disappear */ static void fade_anims() { float alpha = 255.0; int ms, i; stk_timer_reset(); if ( game->game_type == GT_LOCAL && game->winner != PADDLE_BOTTOM ) frame_remove_life(); while ( alpha > 0 ) { displays_hide(); for ( i = 0; i < game->paddle_count; i++ ) paddle_hide( game->paddles[i] ); balls_hide(); extras_hide(); shrapnells_hide(); shots_hide(); walls_hide(); credit_hide(); ms = stk_timer_get_time(); alpha -= 0.3 * ms; if ( alpha < 0 ) alpha = 0; shrapnells_update( ms ); for ( i = 0; i < game->paddle_count; i++ ) paddle_alphashow( game->paddles[i], alpha ); balls_alphashow( alpha ); extras_alphashow( alpha ); shots_alphashow( alpha ); shrapnells_show(); walls_alphashow( alpha ); displays_show(); credit_alphashow( alpha ); stk_display_update( STK_UPDATE_RECTS ); } } void open_pause_chat( char *text ) { set_state( CS_PAUSE ); /* clear pause_chatter */ memset( pause_chatter, 0, sizeof( pause_chatter ) ); /* clear global gui widgets */ gui_focused_widget = 0; gui_clicked_widget = 0; gui_key_widget = 0; /* use 'text' as initial chatter */ client_add_pausechatter( text, 1 ); /* gray screen */ stk_surface_gray( stk_display, 0,0,-1,-1, 1 ); /* show pauseroom */ gui_widget_show( dlg_pauseroom ); stk_display_update( STK_UPDATE_ALL ); /* disable event filter */ SDL_SetEventFilter( 0 ); /* disable client_recv which is called as time event */ gui_widget_disable_event( dlg_chatroom, GUI_TIME_PASSED ); } void close_pause_chat( void ) { gui_widget_hide( dlg_pauseroom ); set_state( CS_PLAY ); /* enable event filter */ SDL_SetEventFilter( event_filter ); gui_widget_enable_event( dlg_chatroom, GUI_TIME_PASSED ); } /* Pause/unpause a local/network game. */ static void client_set_pause( int pause ) { if (game_set==0) return; /* test level */ if (pause&&client_state==CS_PLAY) { /* in local game simply darken the screen, in * network game enter the pausechatroom */ if ( game->game_type == GT_LOCAL ) { set_state(CS_PAUSE); display_text( font, _("Pause") ); } else { open_pause_chat( _("You have paused the game.") ); comm_send_short( MSG_PAUSE ); } } else if (!pause&&client_state==CS_PAUSE) { /* unpause (local game only)*/ if ( game->game_type == GT_LOCAL ) set_state(CS_PLAY); } } /* modify the client and its state according to the key pressed */ static int handle_default_key( int key, int *abort ) { SDL_Surface *buffer; switch ( key ) { case SDLK_F1: case SDLK_h: if ( client_state != CS_PLAY ) break; if ( game->game_type == GT_NETWORK ) break; /* only for single player */ grab_input(0); help_run(); grab_input(1); return 1; case SDLK_q: case SDLK_ESCAPE: /* recv_stats or final_stats means we already broke up * the game so ESC will directly quit */ if ( client_state == CS_RECV_STATS || client_state == CS_FINAL_STATS ) { *abort = 1; break; } if ( client_state == CS_CONFIRM_QUIT ) break; if ( client_state == CS_PAUSE ) break; if ( players_count() == 0 ) break; set_state(CS_CONFIRM_QUIT); if ( game->game_type == GT_LOCAL && game_set != 0 /*not testing a level*/ ) display_text( font, _("Quit Game? y/n#(If yes, this game may be resumed later.#No highscore entry is created yet.)") ); else display_text( font, _("Quit Game? y/n") ); return 1; case SDLK_r: if ( client_state != CS_PLAY ) break; if ( game->game_type == GT_NETWORK ) break; /* only for single player */ if ( game_set == 0 ) break; /* test level */ if ( cur_player->lives < 2 ) break; set_state(CS_CONFIRM_RESTART); display_text( font, _("Restart Level? y/n") ); return 1; case SDLK_d: if ( client_state != CS_PLAY ) break; if ( game->game_type == GT_NETWORK ) break; /* only for single player */ if ( !allow_disintegrate ) break; if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */ grab_input(0); game_nuke(); grab_input(1); return 1; case SDLK_f: buffer = stk_surface_create( SDL_SWSURFACE, 640, 480 ); SDL_BlitSurface( stk_display, 0, buffer, 0 ); config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); SDL_BlitSurface( buffer, 0, stk_display, 0 ); stk_display_update( STK_UPDATE_ALL); SDL_FreeSurface( buffer ); return 1; case SDLK_s: #ifdef AUDIO_ENABLED config.sound = !config.sound; stk_audio_enable_sound( config.sound ); #endif return 1; case SDLK_a: config.anim++; if ( config.anim >= 4 ) config.anim = 0; return 1; case SDLK_TAB: stk_display_take_screenshot(); return 1; case SDLK_t: return 0; case SDLK_p: if ( client_state == CS_PLAY ) client_set_pause(1); else if (client_state==CS_PAUSE) client_set_pause(0); return 1; default: if ( client_state != CS_PLAY ) break; if ( game->game_type != GT_LOCAL ) break; if ( game->bricks_left > game->warp_limit ) break; if ( game_set == 0 ) break; /* test level */ if ( game->level_type != LT_NORMAL ) break; /* not in bonus levels */ if ( key == config.k_warp ) { set_state(CS_CONFIRM_WARP); display_text( font, _("Warp to next level? y/n") ); return 1; } break; } return 0; } void update_bonus_level_display() { /* Michael! What are you doing? You're messing this all up! Who the fuck are you? Your conscience! You can do better! I can do this way cleaner. I know! This is just another terrible hack. Stop it! Shhiiiiit, who cares? It's too goddamn late you bastard. You should have come up with that earlier. This game is down on its knees already. Dying from hacks spreading like cancer... */ switch (local_game->level_type) { case LT_JUMPING_JACK: display_set_value(bl_display,(local_game->bricks[local_game->bl_jj_mx][local_game->bl_jj_my].exp_time+500)/1000); break; case LT_OUTBREAK: display_set_value(bl_display,local_game->blCancerCount); break; case LT_BARRIER: display_set_value(bl_display,local_game->blBarrierMaxMoves-local_game->blBarrierMoves); break; case LT_SITTING_DUCKS: display_set_value(bl_display,local_game->blMaxScore); break; case LT_HUNTER: display_set_value(bl_display,local_game->blHunterTimeLeft/1000); break; case LT_DEFENDER: display_set_value(bl_display,local_game->blInvaderLimit-local_game->blNumKilledInvaders); break; } } /* update local objects (shrapnells,extras,explosions...) and communicate * every client_comm_delay seconds either with real or fake server */ static void update_game( int ms ) { int i; /* run the fake server game */ if ( game->game_type == GT_LOCAL ) { game_set_current( local_game ); game_update( ms ); game_set_current( game ); } /* local animations and movements */ for ( i = 0; i < game->paddle_count; i++ ) client_paddle_update( game->paddles[i], ms ); client_shots_update( ms ); client_balls_update( ms ); client_extras_update( ms ); client_walls_update( ms ); shrapnells_update( ms ); frame_warp_icon_update( ms ); shine_update( ms ); exps_update( ms ); displays_update( ms ); credit_update( ms ); /* communicate */ if ( (no_comm_since+=ms) >= client_comm_delay ) { no_comm_since -= client_comm_delay; /* send paddle state */ comm_send_paddle( l_paddle ); /* receive game data from local or remote server and * apply it to the game context. */ comm_recv(); /* update score displays */ if (!showing_best) display_set_value( display_score[0], game->paddles[0]->player->stats.total_score + game->paddles[0]->score ); if ( game->game_type == GT_NETWORK ) display_set_value( display_score[1], game->paddles[1]->player->stats.total_score + game->paddles[1]->score ); /* update bonus level information */ if (bl_display) update_bonus_level_display(); } } /* give us a damn or excellent depending on the outcome of the level. * the result for network game must've been received already so that * game::level_over and game::winner are valid entries. */ static void play_speech( void ) { #ifdef AUDIO_ENABLED if ( !config.speech ) return; if ( game->winner == -1 ) return; /* draw */ if ( game->paddles[game->winner] == l_paddle ) { if ( rand() % 2 ) stk_sound_play( wav_excellent ); else stk_sound_play( wav_verygood ); } else { if (!config.badspeech) /* no swearing! */ return; if ( rand() % 2 ) stk_sound_play( wav_damn ); else stk_sound_play( wav_dammit ); } #endif } /* check players of local game wether they entered a highscore */ static void check_highscores( void ) { int i; chart_clear_new_entries(); for ( i = 0; i < config.player_count; i++ ) chart_add( chart_set_query(game_set->name), players[i].name, players[i].level_id + 1, players[i].stats.total_score ); chart_save(); } /* init next network game round by displaying a message and switching * to GET_READY. */ void init_next_round( void ) { game_round++; set_state( CS_GET_READY ); init_level( cur_player, cur_player->paddle_id ); display_text( font, _("***** Round %i *****###You control the %s paddle in this level!#" "To fire a ball keep the mouse button PRESSED.#Don't just click.###" "Press any key when you are ready...###(You can pause the game with 'p' any time.)" "###NOTE: Due to latency, bonuses on the server are closer than they " "appear! I'll try to work on that."), game_round, cur_player->paddle_id==0?_("BOTTOM"):_("TOP") ); } /* display a message about the winner */ void finalize_round( void ) { if ( (char)game->winner == -1 ) display_text( font, _("DRAW") ); else { game->paddles[game->winner]->player->stats.wins++; if ( game->winner == cur_player->paddle_id ) display_text( font, _("You have won this round!") ); else display_text( font, _("You have lost this round.") ); } finalize_level(); set_state( CS_ROUND_RESULT ); } /* display the final statistics. the first player is always this client * and the second is the remote. */ void display_final_stats( void ) { int win; /* won this match? */ if ( game_stats[0][0] > game_stats[1][0] ) win = 1; else if ( game_stats[0][0] == game_stats[1][0] ) win = -1; else win = 0; /* build stats string */ display_text( font, _(" Result: %s ##" \ " %12s %12s##" \ "Wins: %12i %12i#" \ "Losses: %12i %12i#" \ "Draws: %12i %12i#" \ "#" \ "Total Score: %12i %12i#" \ "#" \ "Balls Kept: %11i%% %11i%%#" \ "Bricks Cleared: %11i%% %11i%%#" \ "Extras Collected: %11i%% %11i%%##" \ "(Press SPACE to continue)"), win==1?_("VICTORY"):win==0?_(" DEFEAT"):_(" DRAW"), players[0].name, players[1].name, game_stats[0][0], game_stats[1][0], game_stats[0][1], game_stats[1][1], game_stats[0][2], game_stats[1][2], game_stats[0][3], game_stats[1][3], game_stats[0][4], game_stats[1][4], game_stats[0][5], game_stats[1][5], game_stats[0][6], game_stats[1][6] ); } /* save data from local and local_game variables and update * the menu hint. */ void save_local_game( int slot_id ) { GameSlot gs; int i; memset( &gs, 0, sizeof(GameSlot) ); strcpy( gs.setname, game_set->name ); gs.diff = config.diff; gs.player_count = config.player_count; gs.cur_player = current_player; for ( i = 0; i < MAX_PLAYERS; i++ ) { strcpy( gs.player_names[i], config.player_names[i] ); gs.player_cur_level_id[i] = players[i].level_id; gs.player_lives[i] = players[i].lives; gs.player_scores[i] = players[i].stats.total_score; } gs.gameSeed = gameSeed; if ( !slot_save( slot_id, &gs ) ) fprintf( stderr, _("ERROR: couldn't save game!\n") ); slot_update_hint( slot_id, item_resume_0->hint ); } /* check whether Shift is pressed to switch between own and highest score */ void handle_display_switch() { int modstate = 0; modstate = SDL_GetModState(); if (!showing_best) { if (modstate&KMOD_RSHIFT||modstate&KMOD_LSHIFT) { display_set_text( display_player[0], best_name ); display_set_value_directly( display_score[0], best_score ); display_set_highlight( display_player[0], 1 ); display_set_highlight( display_score[0], 1 ); showing_best = 1; } } else { if (!(modstate&KMOD_RSHIFT||modstate&KMOD_LSHIFT)) { display_set_text( display_player[0], cur_player->name ); display_set_value_directly( display_score[0], game->paddles[0]->player->stats.total_score + game->paddles[0]->score ); display_set_highlight( display_player[0], 0 ); display_set_highlight( display_score[0], 0 ); showing_best = 0; } } } /* ==================================================================== Publics ==================================================================== */ /* create various resources like shrapnells */ void client_game_create() { frame_create(); shrapnells_init(); shine_load(); init_angles(); /* background */ bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( bkgnd, 0, 0 ); stk_surface_fill( bkgnd, 0,0,-1,-1, 0x0 ); } void client_game_delete() { stk_surface_free( &bkgnd ); displays_clear(); frame_delete(); shrapnells_delete(); shine_delete(); } /* create network/local game context and initiate game state: * network needs to receive the level data and a local game * has to load the next level */ int client_game_init_local( const char *setname ) { Set_Chart *chart; int i, warp_limit; warp_limit = config.rel_warp_limit; allow_disintegrate = 1; /* the original levelsets do not need these workarounds */ if ( STRCMP( setname, "LBreakout2" ) || STRCMP( setname, "LBreakout1" ) ) { warp_limit = 100; allow_disintegrate = 0; } /* the approach for a local game is to use the same * settings as a network game. the receiving of packets * is simply faked by a local_game context that * runs the game locally. but to use only one game loop * we do not use it directly but apply its modificiations * to game which is visualized */ local_game = game_create( GT_LOCAL, config.diff, warp_limit ); game_set_current( local_game ); game_set_convex_paddle( config.convex ); game_set_ball_auto_return( !config.return_on_click ); game_set_ball_random_angle( config.random_angle ); game_set_ball_accelerated_speed( config.maxballspeed_float ); local_game->localServerGame = 1; /* load levels: * only required for local games. in network both players * just require a single level that can store the incoming * data that is send by the server via the net. */ if ( !strcmp( setname, TOURNAMENT ) ) game_set = levelset_load_all( levelset_names, gameSeed, config.addBonusLevels ); else game_set = levelset_load( setname, ((config.addBonusLevels)?gameSeed:0) ); if ( game_set == 0 ) return 0; /* load highest score so far if any */ chart = chart_set_query(setname); strcpy(best_name,_("nobody")); best_score = 0; if (chart) { strcpy(best_name,chart->entries[0].name); best_score = chart->entries[0].score; } /* create client game context */ game = game_create( GT_LOCAL, config.diff, warp_limit ); game_set_current( game ); /* a local game is not limited in its communication */ client_comm_delay = 0; no_comm_since = 0; /* prepare warp icon at frame */ warp_blinks = 4; warp_blink = 1; /* set list of level background ids */ for ( i = 0; i < MAX_LEVELS; i++ ) bkgnd_ids[i] = rand() % bkgnd_count; /* initiate players */ players_clear(); for ( i = 0; i < config.player_count; i++ ) player_add( config.player_names[i], game->diff->lives, levelset_get_first( game_set ) ); cur_player = players_get_first(); /* init first level */ init_level( cur_player, PADDLE_BOTTOM ); /* if only one player don't show score table */ client_state = CS_NONE; if ( player_count > 1 ) set_state( CS_SCORE_TABLE ); else set_state( CS_PLAY ); /* one player starts immediately */ return 1; } int client_game_init_network( char *opponent_name, int diff ) { /* create an empty one level levelset. the server will send * the data into the level everytime we play. */ game_set = levelset_create_empty( 1, "empty", "empty" ); /* create client game context */ game = game_create( GT_NETWORK, diff, 100 ); game_set_current( game ); game_round = 0; /* will be increased by init_next_round() */ game_over = 0; /* a network game communicates every 25 ms by default */ client_comm_delay = 25; no_comm_since = 0; /* initiate players */ players_clear(); player_add( client_name, game->diff->lives, levelset_get_first( game_set ) ); player_add( opponent_name, game->diff->lives, levelset_get_first( game_set ) ); cur_player = players_get_first(); display_text( font, _("Receiving level data...") ); set_state( CS_RECV_LEVEL ); return 1; } /* create local game context and initiate game state * as given from slot 'slot_id'. */ int client_game_resume_local( int slot_id ) { int i; GameSlot gs; /* load saved game */ if ( !slot_load( slot_id, &gs ) ) return 0; /* FIXME: config settings are overwritten for this */ config.diff = gs.diff; config.player_count = gs.player_count; for ( i = 0; i < config.player_count; i++ ) strcpy( config.player_names[i], gs.player_names[i] ); gameSeed = gs.gameSeed; /* create local game where all players have full lives */ if ( !client_game_init_local( gs.setname ) ) return 0; /* re-initiate players */ players_clear(); for ( i = 0; i < config.player_count; i++ ) { /* name + lives */ player_add( config.player_names[i], gs.player_lives[i], levelset_get_first( game_set ) ); /* level */ player_init_level( &players[i], game_set->levels[gs.player_cur_level_id[i]], gs.player_cur_level_id[i] ); /* score */ players[i].stats.total_score = gs.player_scores[i]; } cur_player = players_set_current( gs.cur_player ); /* init first level */ init_level( cur_player, PADDLE_BOTTOM ); return 1; } /* create a one level game context for testing a level */ int client_game_init_testing( Level *level ) { local_game = game_create( GT_LOCAL, config.diff, 100 ); game_set_current( local_game ); game_set_convex_paddle( config.convex ); game_set_ball_auto_return( !config.return_on_click ); game_set_ball_random_angle( config.random_angle ); game_set_ball_accelerated_speed( config.maxballspeed_float ); local_game->localServerGame = 1; game = game_create( GT_LOCAL, config.diff, 100 ); game_set_current( game ); players_clear(); player_add( config.player_names[0], game->diff->lives, level ); cur_player = players_get_first(); bkgnd_ids[0] = 0; init_level( cur_player, PADDLE_BOTTOM ); client_state = CS_NONE; set_state( CS_PLAY ); return 1; } /* finalize a game and free anything allocated by init process */ void client_game_finalize() { players_clear(); if ( game && game->game_type == GT_LOCAL ) { game_delete( &local_game ); levelset_delete( &game_set ); } game_delete( &game ); } /* run the state driven loop until game is broken up or finished */ void client_game_run( void ) { int ms, frame_delay = config.fps?10:1; int button_clicked, key_pressed; SDL_Event event; int abort = 0, i, j, penalty; /* frame rate */ int frames = 0; int frame_time = SDL_GetTicks(); event_clear_sdl_queue(); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); stats_received = 0; stk_timer_reset(); ms = 1; while ( !abort && !stk_quit_request ) { /* check wether an event occured */ button_clicked = key_pressed = 0; if ( SDL_PollEvent( &event ) ) { if ( client_state == CS_PAUSE && game->game_type == GT_NETWORK ) gui_dispatch_event( &event, ms ); else if ( event.type == SDL_MOUSEBUTTONDOWN ) button_clicked = event.button.button; else if ( event.type == SDL_KEYDOWN ) { key_pressed = event.key.keysym.sym; if ( handle_default_key( key_pressed, &abort ) ) key_pressed = 0; } else if (event.type == SDL_ACTIVEEVENT) { if (event.active.state == SDL_APPINPUTFOCUS || event.active.state == SDL_APPACTIVE ) if (event.active.gain == 0 ) client_set_pause(1); } } else if ( client_state == CS_PAUSE && game->game_type == GT_NETWORK ) gui_dispatch_event( 0, ms ); /* check whether Shift is pressed to switch between own and highest score */ if (game->game_type == GT_LOCAL) handle_display_switch(); /* let server know we're still alive except * in CS_PLAY as we send paddle updates there */ if ( game->game_type == GT_NETWORK ) comm_send_heartbeat(); /* handle client */ switch ( client_state ) { case CS_FINAL_STATS: if ( key_pressed==SDLK_SPACE ) abort = 1; break; case CS_FATAL_ERROR: /* after game was violently broken up the server * may still send the stats of the game so far */ if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_RECV_STATS ); display_text( font, _("Receiving final stats...") ); } break; case CS_FINAL_TABLE: if ( button_clicked || key_pressed ) { chart_load(); check_highscores(); /* remove saved game */ slot_delete( 0 ); slot_update_hint( 0, item_resume_0->hint ); /* quit local game */ abort = 1; } break; case CS_SCORE_TABLE: /* show who's next player and scores in local game */ display_score_table( _("Next Player: %s"), cur_player->name ); set_state( CS_GET_READY ); break; case CS_BONUS_LEVEL_SCORE: /* display total score from this level for player */ display_bonus_level_score(); set_state( CS_GET_READY_FOR_NEXT_LEVEL ); break; case CS_FINAL_PLAYER_INFO: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_PLAYER ); } break; case CS_RECV_LEVEL: comm_recv(); if ( cur_player->next_level_received ) { cur_player->next_level_received = 0; cur_player->paddle_id = cur_player->next_paddle_id; init_next_round(); } break; case CS_RECV_STATS: comm_recv(); if ( stats_received ) { set_state( CS_FINAL_STATS ); display_final_stats(); } break; case CS_ROUND_RESULT: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ if ( game_over ) { set_state( CS_RECV_STATS ); display_text( font, _("Receiving final stats...") ); } else { set_state( CS_RECV_LEVEL ); display_text( font, _("Receiving level data...") ); } } break; case CS_GET_READY: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ comm_send_short( MSG_READY ); set_state( CS_PLAY ); } break; case CS_GET_READY_FOR_NEXT_LEVEL: if ( button_clicked || key_pressed ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_LEVEL ); } break; case CS_PAUSE: if ( game->game_type == GT_LOCAL ) break; /* check wether pause chatroom has been closed * either by client or remote */ comm_recv(); break; case CS_PLAY: /* hide objects */ begin_frame(); /* apply events to local paddle */ paddle_handle_events( l_paddle, ms ); /* update local objects and communicate if * comm_delay ms have passed */ update_game( ms ); /* show objects */ end_frame(); /* handle local level over */ if ( game->level_over ) { if ( game->game_type == GT_LOCAL ) { if ( game_set == 0 ) { abort = 1; /* was a test level */ grab_input(0); break; } if ( game->winner == PADDLE_BOTTOM ) { if (local_game->isBonusLevel) set_state( CS_BONUS_LEVEL_SCORE ); else set_state( CS_NEXT_LEVEL ); } else set_state( CS_LOOSE_LIFE ); } else { finalize_round(); } } break; case CS_NEXT_LEVEL: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* init next level for player in local game */ cur_player->level_id++; if ( cur_player->level_id >= game_set->count ) { /* deactivate player */ cur_player->lives = 0; display_text( font, _("You've cleared all levels...#Congratulations!!!") ); set_state( CS_FINAL_PLAYER_INFO ); break; } /* get snapshot for next init */ cur_player->snapshot = *game_set->levels[cur_player->level_id]; /* cycle players */ set_state( CS_NEXT_PLAYER ); break; case CS_RESTART_LEVEL: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* reset level for next turn */ cur_player->snapshot = *game_set->levels[cur_player->level_id]; /* decrease lives (is checked that this wasn't the last one) */ cur_player->lives--; /* cycle players */ set_state( CS_NEXT_PLAYER ); break; case CS_LOOSE_LIFE: /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* remember level for next turn */ game_get_level_snapshot( &cur_player->snapshot ); /* decrease lives */ cur_player->lives--; if ( cur_player->lives == 0 ) { display_text( font, _("You've lost all lives...#Do you want to buy a continue#for 100%% of your score? y/n") ); set_state( CS_CONFIRM_CONTINUE ); //set_state( CS_FINAL_PLAYER_INFO ); break; } set_state( CS_NEXT_PLAYER ); break; case CS_NEXT_PLAYER: /* game over? */ if ( players_count() == 0 ) { display_score_table( _("Game Over!") ); set_state( CS_FINAL_TABLE ); break; } /* speak and fade */ play_speech(); fade_anims(); /* finalize current game context */ finalize_level(); /* set next player */ cur_player = players_get_next(); init_level( cur_player, PADDLE_BOTTOM ); if ( player_count > 1 ) set_state( CS_SCORE_TABLE ); else { set_state( CS_PLAY ); /* one player starts immediately */ stk_display_update( STK_UPDATE_ALL ); } break; case CS_CONFIRM_CONTINUE: case CS_CONFIRM_QUIT: case CS_CONFIRM_WARP: case CS_CONFIRM_RESTART: if ( key_pressed ) { char *keyName = SDL_GetKeyName(key_pressed); char *yesLetter = _("y"), *noLetter = _("n"); if ( strcmp(keyName,noLetter)==0||key_pressed==SDLK_ESCAPE ) { /* if denying continue... DIE!!! */ if ( client_state == CS_CONFIRM_CONTINUE ) { SDL_Delay(250); /* give time to release button */ set_state( CS_NEXT_PLAYER ); //set_state( CS_FINAL_PLAYER_INFO ); } else set_state( CS_PLAY ); break; } if ( strcmp(keyName, yesLetter) ) break; } else break; /* handle confirmed action */ SDL_Delay(250); /* give time to release button */ switch( client_state ) { case CS_CONFIRM_CONTINUE: /* clear score and give full lives again */ cur_player->lives = game->diff->lives; cur_player->stats.total_score = 0; set_state( CS_NEXT_PLAYER ); break; case CS_CONFIRM_QUIT: comm_send_short( MSG_QUIT_GAME ); if ( game->game_type == GT_LOCAL ) { /* apply paddle stats to player */ game_set_current( local_game ); game_update_stats( PADDLE_BOTTOM, &cur_player->stats ); game_set_current( game ); /* no higscore check anymore as game is supposed to * be resumed until normal game over */ /* testing levels don't got for * high scores *** if ( game_set ) { check_highscores(); }*/ /* save local game */ if ( game_set != 0 /*not testing a level*/ ) save_local_game( 0 ); abort = 1; } else { /* await game stats */ set_state( CS_RECV_STATS ); display_text( font, _("Receiving final stats...") ); } break; case CS_CONFIRM_WARP: game->winner = -1; /* no speech */ local_game->winner = -1; /* not counted as win */ /* substract doubled score of remaining bricks */ penalty = 0; for ( i = 0; i < MAP_WIDTH; i++ ) for ( j = 0; j < MAP_HEIGHT; j++ ) if ( local_game->bricks[i][j].dur != -1 ) penalty += local_game->bricks[i][j].score; printf( _("warp penalty: -%d\n"), penalty ); local_game->paddles[0]->score -= penalty; set_state( CS_NEXT_LEVEL ); break; case CS_CONFIRM_RESTART: game->winner = -1; /* no speech */ local_game->winner = -1; /* not counted as win */ local_game->level_over = 1; set_state( CS_RESTART_LEVEL ); break; } break; } /* update anything that was changed */ stk_display_update( STK_UPDATE_RECTS ); /* get time since last call and delay if below frame_delay */ ms = stk_timer_get_time(); if ( ms < frame_delay ) { SDL_Delay( frame_delay - ms ); ms += stk_timer_get_time(); } frames++; } finalize_level(); client_state = CLIENT_NONE; stk_display_fade( STK_FADE_OUT, STK_FADE_DEFAULT_TIME ); if ( stk_quit_request ) comm_send_short( MSG_DISCONNECT ); else comm_send_short( MSG_UNHIDE ); /* frame rate */ frame_time = SDL_GetTicks() - frame_time; printf( _("Time: %.2f, Frames: %i -> FPS: %.2f\n"), (double)frame_time / 1000, frames, 1000.0*frames/frame_time ); event_clear_sdl_queue(); /* update the selected user and the user list in network as * we received ADD/REMOVE_USER messages */ gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { i = list_check( client_users, client_user ); if ( i != -1 ) gui_list_select( list_users, 0, i, 1 ); } } /* test a level until all balls got lost */ void client_game_test_level( Level *level ) { stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); client_game_init_testing( level ); client_game_run(); client_game_finalize(); stk_display_fade( STK_FADE_OUT, STK_FADE_DEFAULT_TIME ); } lbreakout2-2.6.4/client/game.h0000644000175000017500000000556211534126503013066 00000000000000/*************************************************************************** local_game.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* in game client states */ enum { CS_NONE = 0, CS_RECV_LEVEL, /* wait for level data from server */ CS_SCORE_TABLE, /* score table in local game */ CS_FINAL_TABLE, /* final score table in local game */ CS_FINAL_PLAYER_INFO, /* info that player cleared all levels */ CS_RECV_STATS, /* wait for server to send stats */ CS_FINAL_STATS, /* looking at final network player stats */ CS_GET_READY, /* await click from user */ CS_PLAY, /* render frame */ CS_NEXT_PLAYER, /* cycle to next player in local game */ CS_NEXT_LEVEL, /* init next level for player in local game */ CS_RESTART_LEVEL, /* player begins at reset level next time */ CS_LOOSE_LIFE, /* take a snapshot and decrease lives */ CS_ROUND_RESULT,/* await click and start level receive after it */ CS_GAME_OVER, /* all levels are played */ CS_CONFIRM_WARP, CS_CONFIRM_QUIT, CS_CONFIRM_RESTART, CS_CONFIRM_CONTINUE, CS_FATAL_ERROR, /* display error and quit game after it */ CS_PAUSE, CS_BONUS_LEVEL_SCORE, /* show score gained in bonus level */ CS_GET_READY_FOR_NEXT_LEVEL /* wait for click when showing score of bonus level */ }; /* create various resources like shrapnells */ void client_game_create(); void client_game_delete(); /* create network/local game context and initiate game state: * network needs to receive the level data and a local game * has to load the next level */ int client_game_init_local( const char *setname ); int client_game_init_network( char *opponent_name, int diff ); /* create local game context and initiate game state * as given from slot 'slot_id'. */ int client_game_resume_local( int slot_id ); /* finalize a game and free anything allocated by init process */ void client_game_finalize(); /* run the state driven loop until game is broken up or finished */ void client_game_run( void ); /* test a level until all balls got lost */ void client_game_test_level( Level *level ); lbreakout2-2.6.4/client/frame.c0000644000175000017500000003316011452354557013250 00000000000000/*************************************************************************** frame.c - description ------------------- begin : Fri Sep 7 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "player.h" #include "display.h" #include "frame.h" extern SDL_Surface *stk_display; extern SDL_Surface *offscreen; extern SDL_Surface *bkgnd; /* background + frame */ extern SDL_Surface *brick_pic; /* brick graphics in a horizontal order */ /* parts of the frame: left, top, right */ extern SDL_Surface *frame_left, *frame_top, *frame_right; extern SDL_Surface *frame_left_shadow, *frame_top_shadow, *frame_right_shadow; extern SDL_Surface *frame_mp_left, *frame_mp_right; extern SDL_Surface *frame_mp_left_shadow, *frame_mp_right_shadow; extern SDL_Surface *lamps; /* life lamps */ float score = 0; /* current score */ int dest_score; /* final score */ int score_x_offset = 54; /* display score at this position (right align)*/ int score_x, score_y = BRICK_HEIGHT / 2 - 2; /* center position where to write score */ int new_life_y; /* if new life lamp is drawn do this at this y position */ int name_x = 404, name_y = BRICK_HEIGHT / 2 - 2; /* offset (right side of screen) */ extern int shadow_size; extern Config config; int info_x; int info_y; /* absolute position is info_y + info_offset */ int info_offsets[EX_NUMBER]; /* offset at which extra info is displayed */ int paddle_info_y[4]; int paddle_info_offsets[EX_NUMBER]; /* specialized extras */ extern SDL_Surface *extra_pic; #ifdef AUDIO_ENABLED extern StkSound *wav_life_up, *wav_life_down; #endif extern StkFont *display_font; int warp_blink; Delay warp_delay; int warp_x, warp_y; int warp_blinks; extern SDL_Surface *warp_pic; extern Game *game; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Create frame by loading and assembling all graphics and loading additional graphics. ==================================================================== */ void frame_create() { delay_set( &warp_delay, 500 ); warp_x = stk_display->w - BRICK_WIDTH + ( BRICK_WIDTH - warp_pic->w ) / 2; warp_y = stk_display->h - warp_pic->h; warp_blink = 0; } /* ==================================================================== Inititate the frame to the according game type. Set the position of the extras displayed, enable life lamps etc. ==================================================================== */ void frame_init() { /* setup position of extra info */ info_x = stk_display->w - BRICK_WIDTH; if ( game->game_type == GT_NETWORK ) { /* general */ info_y = 178; info_offsets[EX_METAL] = 26; info_offsets[EX_WEAK_BALL] = 26; info_offsets[EX_EXPL_BALL] = 26; info_offsets[EX_FAST] = 52; info_offsets[EX_SLOW] = 52; info_offsets[EX_CHAOS] = 78; /* paddles */ paddle_info_y[0] = 271; paddle_info_y[1] = 7; paddle_info_offsets[EX_SLIME] = 26; paddle_info_offsets[EX_WEAPON] = 52; paddle_info_offsets[EX_WALL] = 78; paddle_info_offsets[EX_GOLDSHOWER] = 104; paddle_info_offsets[EX_GHOST_PADDLE] = 130; paddle_info_offsets[EX_BONUS_MAGNET] = 156; paddle_info_offsets[EX_MALUS_MAGNET] = 156; } else { /* in single player we ignore the second paddle and model general and paddle0 extras so that they result in the old layout */ info_y = 48; paddle_info_y[0] = 48; paddle_info_offsets[EX_GOLDSHOWER] = 30; paddle_info_offsets[EX_SLIME] = 60; info_offsets[EX_METAL] = 90; info_offsets[EX_WEAK_BALL] = 90; info_offsets[EX_EXPL_BALL] = 90; paddle_info_offsets[EX_WALL] = 120; paddle_info_offsets[EX_WEAPON] = 150; info_offsets[EX_FAST] = 180; info_offsets[EX_SLOW] = 180; info_offsets[EX_CHAOS] = 210; paddle_info_offsets[EX_GHOST_PADDLE] = 240; paddle_info_offsets[EX_BONUS_MAGNET] = 270; paddle_info_offsets[EX_MALUS_MAGNET] = 270; } } /* ==================================================================== Free all resources created by frame_create() ==================================================================== */ void frame_delete() { } /* ==================================================================== Draw frame to offscreen and to bkgnd as frame won't change while playing. ==================================================================== */ void frame_draw() { SDL_Surface *fr_left = (game->game_type==GT_LOCAL)?frame_left:frame_mp_left; SDL_Surface *fr_right = (game->game_type==GT_LOCAL)?frame_right:frame_mp_right; SDL_Surface *fr_left_shadow = (game->game_type==GT_LOCAL)?frame_left_shadow:frame_mp_left_shadow; SDL_Surface *fr_right_shadow = (game->game_type==GT_LOCAL)?frame_right_shadow:frame_mp_right_shadow; /* left and right part are always drawn */ /* left part */ stk_surface_alpha_blit( fr_left_shadow, 0,0,-1,-1, offscreen, shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( fr_left, 0,0,-1,-1, offscreen, 0,0 ); stk_surface_alpha_blit( fr_left_shadow, 0,0,-1,-1, bkgnd, shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( fr_left, 0,0,-1,-1, bkgnd, 0,0 ); if ( game->game_type == GT_LOCAL ) { /* add top */ stk_surface_alpha_blit( frame_top_shadow, 0,0,-1,-1, offscreen, fr_left->w + shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( frame_top, 0,0,-1,-1, offscreen, fr_left->w,0 ); stk_surface_alpha_blit( frame_top_shadow, 0,0,-1,-1, bkgnd, fr_left->w + shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( frame_top, 0,0,-1,-1, bkgnd, fr_left->w,0 ); } /* right part */ stk_surface_alpha_blit( fr_right_shadow, 0,0,-1,-1, offscreen, stk_display->w - fr_right_shadow->w + shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( fr_right, 0,0,-1,-1, offscreen, stk_display->w - fr_right->w,0 ); stk_surface_alpha_blit( fr_right_shadow, 0,0,-1,-1, bkgnd, stk_display->w - fr_right_shadow->w + shadow_size, shadow_size, SHADOW_ALPHA ); stk_surface_blit( fr_right, 0,0,-1,-1, bkgnd, stk_display->w - fr_right->w,0 ); } /* ==================================================================== Add life lamps at left side of frame in offscreen ==================================================================== */ void frame_draw_lives( int lives, int max_lives ) { int i,y; /* substract one life to have the same result like in old LBreakout */ /* at maximum ten lamps may be displayed */ for ( i = 0; i < 10; i++ ) { if ( i < lives - 1 ) y = BRICK_HEIGHT; else if ( i < max_lives - 1 ) y = 0; else y = BRICK_HEIGHT * 2; stk_surface_blit( lamps, 0,y, BRICK_WIDTH, BRICK_HEIGHT, offscreen, 0, ( MAP_HEIGHT - i - 1 ) * BRICK_HEIGHT ); } /* get position of next lamp */ new_life_y = stk_display->h - lives * BRICK_HEIGHT; } /* ==================================================================== Add one new life at offscreen and screen (as this will happen in game ) ==================================================================== */ void frame_add_life() { if ( !game->extra_active[EX_DARKNESS] ) { stk_surface_blit( lamps, 0, BRICK_HEIGHT, BRICK_WIDTH, BRICK_HEIGHT, stk_display, 0, new_life_y ); stk_display_store_drect(); } new_life_y -= BRICK_HEIGHT; #ifdef AUDIO_ENABLED stk_sound_play_x( 20, wav_life_up ); #endif } /* ==================================================================== Switch of a life lamp ==================================================================== */ void frame_remove_life() { new_life_y += BRICK_HEIGHT; if ( new_life_y >= stk_display->h ) return; if ( !game->extra_active[EX_DARKNESS] ) { stk_surface_blit( lamps, 0, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, 0, new_life_y ); stk_display_store_drect(); } #ifdef AUDIO_ENABLED stk_sound_play_x( 20, wav_life_down ); #endif } /* ==================================================================== Display extra information on right side of screen. ==================================================================== */ void frame_info_hide() { int i, j; if ( !config.bonus_info ) return; for ( i = 0; i < EX_NUMBER; i++ ) if ( info_offsets[i] > 0 && game->extra_active[i] ) { stk_surface_blit( offscreen, info_x, info_y + info_offsets[i], BRICK_WIDTH, BRICK_HEIGHT, stk_display, info_x, info_y + info_offsets[i] ); stk_display_store_drect(); } for ( i = 0; i < EX_NUMBER; i++ ) for ( j = 0; j < game->paddle_count; j++ ) if ( paddle_info_offsets[i] > 0 && game->paddles[j]->extra_active[i] ) { stk_surface_blit( offscreen, info_x, paddle_info_y[j] + paddle_info_offsets[i], BRICK_WIDTH, BRICK_HEIGHT, stk_display, info_x, paddle_info_y[j] + paddle_info_offsets[i] ); stk_display_store_drect(); } } void frame_info_show() { char str[12]; int i, j; if ( !config.bonus_info ) return; display_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; for ( i = 0; i < EX_NUMBER; i++ ) { if ( info_offsets[i] > 0 && game->extra_active[i] ) { /* picture */ stk_surface_fill( stk_display, info_x, info_y + info_offsets[i], BRICK_WIDTH, BRICK_HEIGHT, 0x0 ); stk_surface_alpha_blit( extra_pic, i * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, info_x, info_y + info_offsets[i], 128 ); /* remaining extra_time */ sprintf(str, "%i", (game->extra_time[i] / 1000) + 1); /* write text */ stk_font_write( display_font, stk_display, info_x + ( BRICK_WIDTH >> 1 ), info_y + info_offsets[i] + ( BRICK_HEIGHT >> 1 ), -1, str ); } } for ( i = 0; i < EX_NUMBER; i++ ) for ( j = 0; j < game->paddle_count; j++ ) if ( paddle_info_offsets[i] > 0 && game->paddles[j]->extra_active[i] ) { if ( i == EX_WALL && game->paddles[j]->extra_time[i] <= 0 ) continue; /* picture */ stk_surface_fill( stk_display, info_x, paddle_info_y[j] + paddle_info_offsets[i], BRICK_WIDTH, BRICK_HEIGHT, 0x0 ); stk_surface_alpha_blit( extra_pic, i * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, info_x, paddle_info_y[j] + paddle_info_offsets[i], 128 ); /* remaining extra_time */ sprintf(str, "%i", (game->paddles[j]->extra_time[i] / 1000) + 1); /* write text */ stk_font_write( display_font, stk_display, info_x + ( BRICK_WIDTH >> 1 ), paddle_info_y[j] + paddle_info_offsets[i] + ( BRICK_HEIGHT >> 1 ), -1, str ); } } /* ==================================================================== Blink the warp icon. ==================================================================== */ void frame_warp_icon_hide() { if ( game->game_type != GT_LOCAL ) return; if ( game->level_type == LT_PINGPONG ) return; if ( game->bricks_left > game->warp_limit ) return; stk_surface_blit( offscreen, warp_x,warp_y,-1,-1, stk_display, warp_x, warp_y ); stk_display_store_drect(); } void frame_warp_icon_show() { if ( game->game_type != GT_LOCAL ) return; if ( game->level_type == LT_PINGPONG ) return; if ( game->warp_limit == 0 ) return; if ( game->bricks_left > game->warp_limit ) return; if ( !warp_blink ) return; if ( !game->extra_active[EX_DARKNESS] ) stk_surface_blit( warp_pic, 0,0,-1,-1, stk_display, warp_x, warp_y ); else stk_surface_alpha_blit( warp_pic, 0,0,-1,-1, stk_display, warp_x, warp_y, 128 ); } void frame_warp_icon_update( int ms ) { //printf( "%i > %i\n", game->bricks_left, game->warp_limit ); if ( game->game_type != GT_LOCAL ) return; if ( game->level_type == LT_PINGPONG ) return; if ( game->bricks_left > game->warp_limit ) return; if ( warp_blinks == 0 ) { warp_blink = 1; return; } if ( delay_timed_out( &warp_delay, ms ) ) { warp_blink = !warp_blink; if ( warp_blink ) warp_blinks--; } } lbreakout2-2.6.4/client/frame.h0000644000175000017500000000645711452354557013266 00000000000000/*************************************************************************** frame.h - description ------------------- begin : Fri Sep 7 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== This file handles all the graphical stuff concering the frame including drawing of score, lifes and bonus info. ==================================================================== */ /* ==================================================================== Create frame by loading and assembling all graphics and loading additional graphics. ==================================================================== */ void frame_create(); /* ==================================================================== Inititate the frame to the according game type. Set the position of the extras displayed, enable life lamps etc. ==================================================================== */ void frame_init(); /* ==================================================================== Free all resources created by frame_create() ==================================================================== */ void frame_delete(); /* ==================================================================== Draw frame to offscreen. ==================================================================== */ void frame_draw(); /* ==================================================================== Add life lamps at left side of frame in offscreen ==================================================================== */ void frame_draw_lives( int lives, int max_lives ); /* ==================================================================== Add one new life at offscreen and screen (as this will happen in game ) ==================================================================== */ void frame_add_life(); /* ==================================================================== Switch of a life lamp ==================================================================== */ void frame_remove_life(); /* ==================================================================== Display extra information on right side of screen. ==================================================================== */ void frame_info_hide(); void frame_info_show(); /* ==================================================================== Blink the warp icon. ==================================================================== */ void frame_warp_icon_hide(); void frame_warp_icon_show(); void frame_warp_icon_update( int ms ); lbreakout2-2.6.4/client/help.c0000644000175000017500000004150211452354557013105 00000000000000/*************************************************************************** help.c - description ------------------- begin : Sat Dec 15 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "event.h" StkFont *help_caption_font = 0; StkFont *help_font = 0; SDL_Surface *help_bkgnd = 0; int side_count = 4; extern SDL_Surface *stk_display; extern SDL_Surface *extra_pic; extern SDL_Surface *brick_pic; extern int stk_quit_request; extern Config config; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Draw title. ==================================================================== */ void draw_title( ) { help_caption_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, stk_display->w / 2, 20, STK_OPAQUE, _("Quick Help") ); } /* ==================================================================== Add footnote. ==================================================================== */ void draw_footnote( int side ) { char buf[256]; help_font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_BOTTOM; sprintf( buf, "%i / %i", side, side_count ); stk_font_write( help_font, stk_display, stk_display->w - 2, stk_display->h - 2, STK_OPAQUE, buf ); help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_BOTTOM; sprintf( buf, _(": Quit : Next Page : Previous Page") ); stk_font_write( help_font, stk_display, 2, stk_display->h - 2, STK_OPAQUE, buf ); } /* ==================================================================== Draw bonus info ==================================================================== */ void draw_bonus_info( int x, int y, int id, char *text ) { stk_surface_blit( extra_pic, id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x, y ); help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_CENTER_Y; stk_font_write( help_font, stk_display, x + BRICK_WIDTH + 10, y + BRICK_HEIGHT / 2, STK_OPAQUE, text ); } /* ==================================================================== Draw brick info ==================================================================== */ void draw_brick_info( int x, int y, int id, char *text ) { stk_surface_blit( brick_pic, id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x, y ); help_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_CENTER_Y; stk_font_write( help_font, stk_display, x + BRICK_WIDTH + 10, y + BRICK_HEIGHT / 2, STK_OPAQUE, text ); } /* ==================================================================== Draw bonus info screen. ==================================================================== */ void draw_bonus_screen() { int bonus_x = 20, bonus_y = 80, bonus_w = 200, bonus_h = 30; int malus_x = 20, malus_y = 330, malus_w = 200, malus_h = 30; stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); draw_title(); /* bonuses */ help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, bonus_x, bonus_y - 30, STK_OPAQUE, _("Bonuses:") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 0, 8, _("Expand paddle") ); draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 0, 9, _("Extra life") ); draw_bonus_info( bonus_x + bonus_w * 2, bonus_y + bonus_h * 0, 10, _("Sticky paddle") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 1, 15, _("Plasma weapon") ); draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 1, 2, _("200 - 10,000 points extra score") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 2, 12, _("Extra ball") ); draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 2, 11, _("Energy balls (penetrate bricks)") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 3, 13, _("Bonus floor") ); draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 3, 18, _("Deccelerate balls to minimum speed") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 4, 6, _("1,000 points extra score from bricks with no bonus") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 5, 19, _("Instantly collect all bonuses and destroy all penalties") ); draw_bonus_info( bonus_x + bonus_w * 0, bonus_y + bonus_h * 6, 25, _("Explosive balls") ); draw_bonus_info( bonus_x + bonus_w * 1, bonus_y + bonus_h * 6, 26, _("Paddle attracts bonuses") ); /* penalties */ stk_font_write( help_caption_font, stk_display, malus_x, malus_y - 30, STK_OPAQUE, _("Penalties:") ); draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 0, 7, _("Shrink paddle") ); draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 3, 17, _("Accelerate balls") ); draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 1, 14, _("Freeze paddle") ); draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 1, 21, _("Random ball reflection at bricks") ); draw_bonus_info( malus_x + malus_w * 0, malus_y + malus_h * 2, 20, _("Darkness") ); draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 2, 27, _("Paddle attracts penalties") ); draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 0, 22, _("Paddle disappears when not moving") ); draw_bonus_info( malus_x + malus_w * 1, malus_y + malus_h * 3, 28, /* xgettext:no-c-format */ _("40% chance that a ball doesn't damage brick") ); draw_footnote( 1 ); stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Draw hint ==================================================================== */ void draw_hint( int x, int y, char *text ) { stk_font_write( help_font, stk_display, x, y, STK_OPAQUE, text ); } /* ==================================================================== Draw hints ==================================================================== */ void draw_hints_screen() { int hint_x = 20, hint_y = 80, hint_h = 20; stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); draw_title(); help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, hint_x, hint_y - 40, STK_OPAQUE, _("Hints:") ); draw_hint( hint_x, hint_y + hint_h * 0, _("<<'In Game'-Keys>>") ); draw_hint( hint_x, hint_y + hint_h * 1, _(" p Pause game. (and enter chatroom in network game)") ); draw_hint( hint_x, hint_y + hint_h * 2, _(" s Enable/Disable sound.") ); draw_hint( hint_x, hint_y + hint_h * 3, _(" a Change animation level (off/low/high).") ); draw_hint( hint_x, hint_y + hint_h * 4, _(" f Switch fullscreen/windowed mode.") ); draw_hint( hint_x, hint_y + hint_h * 5, _(" NOTE: Changing resolution takes a while so this is done best") ); draw_hint( hint_x, hint_y + hint_h * 6, _(" when game's paused.") ); draw_hint( hint_x, hint_y + hint_h * 7, _(" r Restart level.") ); draw_hint( hint_x, hint_y + hint_h * 8, _(" d Disintegrate single bricks. (AddOn's only)") ); draw_hint( hint_x, hint_y + hint_h * 9, _(" w Warp to next level after enough bricks where cleared. (AddOn's only)") ); draw_hint( hint_x, hint_y + hint_h * 10, _(" Shift Shows highest score of set instead of your score as long as you") ); draw_hint( hint_x, hint_y + hint_h * 11, _(" hold it down.") ); draw_hint( hint_x, hint_y + hint_h * 12, _(" Tab Take a screenshot.") ); draw_hint( hint_x, hint_y + hint_h * 13, _(" Esc Quit game.") ); draw_hint( hint_x, hint_y + hint_h * 15, _("Pressing the left or right mouse button will fire attached balls either") ); draw_hint( hint_x, hint_y + hint_h * 16, _("to the left or right direction if 'Ball Fire Angle' in 'Advanced Options'") ); draw_hint( hint_x, hint_y + hint_h * 17, _("is not set to 'Random'.") ); draw_footnote( 3 ); stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Draw ingame hints ==================================================================== */ void draw_ingame_hints_screen() { int brick_x = 20, brick_y = 210, brick_h = 30; int extra_x = 20, extra_y = 80, extra_h = 30; stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); draw_title(); help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, extra_x, extra_y - 30, STK_OPAQUE, _("Neutral Power-Ups:") ); draw_bonus_info( extra_x, extra_y + extra_h * 0, 16, _("Any of the listed bonuses/penalties.") ); draw_bonus_info( extra_x, extra_y + extra_h * 1, 23, _("Resets all active bonuses and penalties.") ); draw_bonus_info( extra_x, extra_y + extra_h * 2, 24, _("Adds 7 seconds to all active bonuses/penalties.") ); help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, brick_x, brick_y - 30, STK_OPAQUE, _("Special Bricks:") ); draw_brick_info( brick_x, brick_y + brick_h * 0, 0, _("Indestructible.") ); draw_brick_info( brick_x, brick_y + brick_h * 1, 1, _("May only be destroyed by energy ball else it's indestructible.") ); draw_brick_info( brick_x, brick_y + brick_h * 2, 2, _("As above and balls are reflected randomly at this brick.") ); draw_brick_info( brick_x, brick_y + brick_h * 3, 5, _("Needs three hits to be destroyed.") ); draw_brick_info( brick_x, brick_y + brick_h * 4, 9, _("As above and regenerates durability every 4 seconds.") ); draw_brick_info( brick_x, brick_y + brick_h * 5, 18, _("Explodes and destroys all nearby bricks.") ); draw_brick_info( brick_x, brick_y + brick_h * 6, 19, _("Creates up to 8 bricks on destruction.") ); draw_footnote( 2 ); stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Draw trouble shooting ==================================================================== */ void draw_trouble( int x, int y, char *text ) { draw_hint( x, y, text ); } void draw_trouble_screen() { int trouble_x = 20, trouble_y = 90, trouble_h = 20; int manual_x = 20, manual_y = 310, manual_h = 20; stk_surface_blit( help_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); draw_title(); help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, trouble_x, trouble_y - 40, STK_OPAQUE, _("Troubleshooting:") ); draw_trouble( trouble_x, trouble_y + trouble_h * 0, _("* In fullscreen mode the window keeps it size just adding a black frame?") ); draw_trouble( trouble_x, trouble_y + trouble_h * 1, _(" - Maybe you do not have 640x480 as resolution available? Check your") ); draw_trouble( trouble_x, trouble_y + trouble_h * 2, _(" X configuration.") ); draw_trouble( trouble_x, trouble_y + trouble_h * 3, _("* Sounds seem to be out of sync and are played with some delay?") ); draw_trouble( trouble_x, trouble_y + trouble_h * 4, _(" - Set SDL_AUDIODRIVER to dma (export SDL_AUDIODRIVER=dma). If this results") ); draw_trouble( trouble_x, trouble_y + trouble_h * 5, _(" in a lot of errors killing artsd (or esd) may help.") ); draw_trouble( trouble_x, trouble_y + trouble_h * 6, _("* LBreakout2 gets mute while playing when switching on/off sounds?") ); draw_trouble( trouble_x, trouble_y + trouble_h * 7, _(" - SDL_mixer seems to mute active channels. You shouldn't enable/disable") ); draw_trouble( trouble_x, trouble_y + trouble_h * 8, _(" sounds to often as you'll propably loose all channels then.") ); help_caption_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( help_caption_font, stk_display, manual_x, manual_y - 40, STK_OPAQUE , _("Manual:")); draw_trouble( manual_x, manual_y + manual_h * 0, _("This is just a quick help with the most important facts about LBreakout2.") ); draw_trouble( manual_x, manual_y + manual_h * 1, _("If you want more and better information check out the manual installed to") ); draw_trouble( manual_x, manual_y + manual_h * 2, _("/usr/doc/lbreakout2 or the online version at http://lgames.sf.net.") ); draw_trouble( manual_x, manual_y + manual_h * 3, _("And if you have questions (not answered by the manual) or you found a bug") ); draw_trouble( manual_x, manual_y + manual_h * 4, _("or you just want to drop a general note about LBreakout2 just mail to:") ); draw_trouble( manual_x, manual_y + manual_h * 5, _(" kulkanie@gmx.net") ); draw_trouble( manual_x, manual_y + manual_h * 6, _(" Enjoy the game!") ); draw_trouble( manual_x, manual_y + manual_h * 6 + 10, _(" Michael Speck") ); draw_footnote( 4 ); stk_display_update( STK_UPDATE_ALL ); } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Load/delete help resources. ==================================================================== */ void help_create() { help_font = stk_font_load( SDL_SWSURFACE, "f_small_yellow.png" ); SDL_SetColorKey( help_font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( help_font->surface, 0,0 ) ); help_caption_font = stk_font_load( SDL_SWSURFACE, "f_yellow.png" ); SDL_SetColorKey( help_caption_font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( help_caption_font->surface, 0,0 ) ); /* background -- will be filled when running help */ help_bkgnd = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( help_bkgnd, 0, 0 ); } void help_delete() { stk_font_free( &help_font ); stk_font_free( &help_caption_font ); stk_surface_free( &help_bkgnd ); } /* ==================================================================== Run help. ==================================================================== */ static void help_draw_side( int side_id ) { switch ( side_id ) { case 0: draw_bonus_screen(); break; case 2: draw_hints_screen(); break; case 1: draw_ingame_hints_screen(); break; case 3: draw_trouble_screen(); break; } } void help_run() { int leave = 0; SDL_Event event; int cur_side = 0; SDL_Surface *buffer = stk_surface_create(SDL_SWSURFACE,stk_display->w, stk_display->h); /* buffer screen */ stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); SDL_SetColorKey(buffer, 0, 0); /* gray screen and use as background */ stk_surface_gray( stk_display, 0,0,-1,-1, 1 ); stk_surface_blit( stk_display, 0,0,-1,-1, help_bkgnd, 0,0 ); draw_bonus_screen(); while ( !leave && !stk_quit_request) { SDL_WaitEvent( &event ); switch ( event.type ) { case SDL_QUIT: stk_quit_request = 1; break; case SDL_KEYDOWN: switch ( event.key.keysym.sym ) { case SDLK_ESCAPE: leave = 1; break; case SDLK_LEFT: case SDLK_RIGHT: if ( event.key.keysym.sym == SDLK_RIGHT ) { cur_side++; if ( cur_side == side_count ) cur_side = 0; } else { cur_side--; if ( cur_side < 0 ) cur_side = side_count - 1; } help_draw_side(cur_side); break; case SDLK_f: config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); help_draw_side(cur_side); break; default: break; } break; case SDL_MOUSEBUTTONUP: if ( event.button.button == STK_BUTTON_LEFT ) { cur_side++; if ( cur_side == side_count ) cur_side = 0; } else { cur_side--; if ( cur_side < 0 ) cur_side = side_count - 1; } help_draw_side(cur_side); break; default: break; } } /* redraw screen */ stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); SDL_FreeSurface( buffer ); /* reset the relative position so paddle wont jump */ SDL_GetRelativeMouseState(0,0); } lbreakout2-2.6.4/client/help.h0000644000175000017500000000263711452354557013120 00000000000000/*************************************************************************** item.h - description ------------------- begin : Sat Dec 15 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __HELP_H #define __HELP_H /* ==================================================================== Load/delete help resources. ==================================================================== */ void help_create(); void help_delete(); /* ==================================================================== Run help. ==================================================================== */ void help_run(); #endif lbreakout2-2.6.4/client/Makefile.am0000644000175000017500000000613011533734705014040 00000000000000DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @warp_flag@ @audio_flag@ @inst_flag@ @hi_inst_flag@ @locdir_flag@ @DEFS@ lbreakout2res.o: win32.ico @echo "1 VERSIONINFO" > $(PACKAGE).rc @echo "FILEVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc @echo "FILEOS 0x40000" >> $(PACKAGE).rc @echo "FILETYPE 1" >> $(PACKAGE).rc @echo "{" >> $(PACKAGE).rc @echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc @echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc @echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc @echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc @echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo "}" >> $(PACKAGE).rc @echo "0 ICON win32.ico" >> $(PACKAGE).rc @windres -o $@ -i $(PACKAGE).rc bin_PROGRAMS = lbreakout2 lbreakout2_SOURCES = credit.c shine.c extras.c balls.c shrapnells.c \ shots.c event.c paddle.c frame.c misc.c bricks.c player.c \ file.c config.c setselect.c \ item.c menu.c manager.c value.c chart.c \ editor.c help.c hint.c theme.c client.c client_recv.c \ client_data.c client_handlers.c game.c comm.c slot.c \ display.c main.c win32.ico lbreakout2_DEPENDENCIES = @win32_deps@ lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@ EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h \ shots.h event.h paddle.h frame.h misc.h bricks.h player.h \ file.h config.h lbreakout.h setselect.h \ item.h menu.h manager.h value.h chart.h \ editor.h help.h hint.h theme.h client.h client_data.h \ client_handlers.h game.h comm.h slot.h \ display.h empty.hscr SUBDIRS = gfx sounds levels gui_theme install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir) $(mkinstalldirs) $(DESTDIR)$(hi_dir) if ! test -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr; then \ $(INSTALL_DATA) -m 666 empty.hscr $(DESTDIR)$(hi_dir)/lbreakout2.hscr; \ fi; uninstall-local: rm -rf $(DESTDIR)$(inst_dir) rm -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr rm -rf $(DESTDIR)$(doc_dir)/lbreakout2 win32-install-script: @$(STRIP) $(PACKAGE)$(EXEEXT) @echo "Source: \"`pwd -W`\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@ @list='$(SUBDIRS)'; for subdir in $$list; do \ (cd $$subdir \ && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \ done lbreakout2-2.6.4/client/Makefile.in0000644000175000017500000006013011770153706014050 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ bin_PROGRAMS = lbreakout2$(EXEEXT) subdir = client DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = am__installdirs = "$(DESTDIR)$(bindir)" binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) PROGRAMS = $(bin_PROGRAMS) am_lbreakout2_OBJECTS = credit.$(OBJEXT) shine.$(OBJEXT) \ extras.$(OBJEXT) balls.$(OBJEXT) shrapnells.$(OBJEXT) \ shots.$(OBJEXT) event.$(OBJEXT) paddle.$(OBJEXT) \ frame.$(OBJEXT) misc.$(OBJEXT) bricks.$(OBJEXT) \ player.$(OBJEXT) file.$(OBJEXT) config.$(OBJEXT) \ setselect.$(OBJEXT) item.$(OBJEXT) menu.$(OBJEXT) \ manager.$(OBJEXT) value.$(OBJEXT) chart.$(OBJEXT) \ editor.$(OBJEXT) help.$(OBJEXT) hint.$(OBJEXT) theme.$(OBJEXT) \ client.$(OBJEXT) client_recv.$(OBJEXT) client_data.$(OBJEXT) \ client_handlers.$(OBJEXT) game.$(OBJEXT) comm.$(OBJEXT) \ slot.$(OBJEXT) display.$(OBJEXT) main.$(OBJEXT) lbreakout2_OBJECTS = $(am_lbreakout2_OBJECTS) DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) depcomp = $(SHELL) $(top_srcdir)/depcomp am__depfiles_maybe = depfiles COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) CCLD = $(CC) LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@ SOURCES = $(lbreakout2_SOURCES) DIST_SOURCES = $(lbreakout2_SOURCES) RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \ html-recursive info-recursive install-data-recursive \ install-exec-recursive install-info-recursive \ install-recursive installcheck-recursive installdirs-recursive \ pdf-recursive ps-recursive uninstall-info-recursive \ uninstall-recursive ETAGS = etags CTAGS = ctags DIST_SUBDIRS = $(SUBDIRS) DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @network_flag@ @sdlnet_flag@ @arch_flag@ @warp_flag@ @audio_flag@ @inst_flag@ @hi_inst_flag@ @locdir_flag@ @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ lbreakout2_SOURCES = credit.c shine.c extras.c balls.c shrapnells.c \ shots.c event.c paddle.c frame.c misc.c bricks.c player.c \ file.c config.c setselect.c \ item.c menu.c manager.c value.c chart.c \ editor.c help.c hint.c theme.c client.c client_recv.c \ client_data.c client_handlers.c game.c comm.c slot.c \ display.c main.c win32.ico lbreakout2_DEPENDENCIES = @win32_deps@ lbreakout2_LDADD = @win32_deps@ ../common/libcommon.a ../gui/libGui.a ../game/libgame.a @mixer_flag@ @sdlnet_lib_flag@ EXTRA_DIST = credit.h shine.h extras.h balls.h shrapnells.h \ shots.h event.h paddle.h frame.h misc.h bricks.h player.h \ file.h config.h lbreakout.h setselect.h \ item.h menu.h manager.h value.h chart.h \ editor.h help.h hint.h theme.h client.h client_data.h \ client_handlers.h game.h comm.h slot.h \ display.h empty.hscr SUBDIRS = gfx sounds levels gui_theme all: all-recursive .SUFFIXES: .SUFFIXES: .c .o .obj $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh install-binPROGRAMS: $(bin_PROGRAMS) @$(NORMAL_INSTALL) test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)" @list='$(bin_PROGRAMS)'; for p in $$list; do \ p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ if test -f $$p \ ; then \ f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \ $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f" || exit 1; \ else :; fi; \ done uninstall-binPROGRAMS: @$(NORMAL_UNINSTALL) @list='$(bin_PROGRAMS)'; for p in $$list; do \ f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \ rm -f "$(DESTDIR)$(bindir)/$$f"; \ done clean-binPROGRAMS: -test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS) lbreakout2$(EXEEXT): $(lbreakout2_OBJECTS) $(lbreakout2_DEPENDENCIES) @rm -f lbreakout2$(EXEEXT) $(LINK) $(lbreakout2_LDFLAGS) $(lbreakout2_OBJECTS) $(lbreakout2_LDADD) $(LIBS) mostlyclean-compile: -rm -f *.$(OBJEXT) distclean-compile: -rm -f *.tab.c @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/balls.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/bricks.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/chart.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/client.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/client_data.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/client_handlers.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/client_recv.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/comm.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/config.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/credit.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/display.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/editor.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/event.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/extras.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/file.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/frame.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/game.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/help.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/hint.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/item.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/main.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/manager.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/menu.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/misc.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/paddle.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/player.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/setselect.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shine.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shots.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/shrapnells.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/slot.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/theme.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/value.Po@am__quote@ .c.o: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c $< .c.obj: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'` uninstall-info-am: # This directory's subdirectories are mostly independent; you can cd # into them and run `make' without going through this Makefile. # To change the values of `make' variables: instead of editing Makefiles, # (1) if the variable is set in `config.status', edit `config.status' # (which will cause the Makefiles to be regenerated when you run `make'); # (2) otherwise, pass the desired values on the `make' command line. $(RECURSIVE_TARGETS): @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ target=`echo $@ | sed s/-recursive//`; \ list='$(SUBDIRS)'; for subdir in $$list; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ dot_seen=yes; \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done; \ if test "$$dot_seen" = "no"; then \ $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \ fi; test -z "$$fail" mostlyclean-recursive clean-recursive distclean-recursive \ maintainer-clean-recursive: @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ case "$@" in \ distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \ *) list='$(SUBDIRS)' ;; \ esac; \ rev=''; for subdir in $$list; do \ if test "$$subdir" = "."; then :; else \ rev="$$subdir $$rev"; \ fi; \ done; \ rev="$$rev ."; \ target=`echo $@ | sed s/-recursive//`; \ for subdir in $$rev; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done && test -z "$$fail" tags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \ done ctags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \ done ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \ include_option=--etags-include; \ empty_fix=.; \ else \ include_option=--include; \ empty_fix=; \ fi; \ list='$(SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test ! -f $$subdir/TAGS || \ tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ fi; \ done; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done list='$(DIST_SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test -d "$(distdir)/$$subdir" \ || $(mkdir_p) "$(distdir)/$$subdir" \ || exit 1; \ distdir=`$(am__cd) $(distdir) && pwd`; \ top_distdir=`$(am__cd) $(top_distdir) && pwd`; \ (cd $$subdir && \ $(MAKE) $(AM_MAKEFLAGS) \ top_distdir="$$top_distdir" \ distdir="$$distdir/$$subdir" \ distdir) \ || exit 1; \ fi; \ done check-am: all-am check: check-recursive all-am: Makefile $(PROGRAMS) installdirs: installdirs-recursive installdirs-am: for dir in "$(DESTDIR)$(bindir)"; do \ test -z "$$dir" || $(mkdir_p) "$$dir"; \ done install: install-recursive install-exec: install-exec-recursive install-data: install-data-recursive uninstall: uninstall-recursive install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-recursive install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-recursive clean-am: clean-binPROGRAMS clean-generic mostlyclean-am distclean: distclean-recursive -rm -rf ./$(DEPDIR) -rm -f Makefile distclean-am: clean-am distclean-compile distclean-generic \ distclean-tags dvi: dvi-recursive dvi-am: html: html-recursive info: info-recursive info-am: install-data-am: install-data-local install-exec-am: install-binPROGRAMS install-info: install-info-recursive install-man: installcheck-am: maintainer-clean: maintainer-clean-recursive -rm -rf ./$(DEPDIR) -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-recursive mostlyclean-am: mostlyclean-compile mostlyclean-generic pdf: pdf-recursive pdf-am: ps: ps-recursive ps-am: uninstall-am: uninstall-binPROGRAMS uninstall-info-am uninstall-local uninstall-info: uninstall-info-recursive .PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am check check-am \ clean clean-binPROGRAMS clean-generic clean-recursive ctags \ ctags-recursive distclean distclean-compile distclean-generic \ distclean-recursive distclean-tags distdir dvi dvi-am html \ html-am info info-am install install-am install-binPROGRAMS \ install-data install-data-am install-data-local install-exec \ install-exec-am install-info install-info-am install-man \ install-strip installcheck installcheck-am installdirs \ installdirs-am maintainer-clean maintainer-clean-generic \ maintainer-clean-recursive mostlyclean mostlyclean-compile \ mostlyclean-generic mostlyclean-recursive pdf pdf-am ps ps-am \ tags tags-recursive uninstall uninstall-am \ uninstall-binPROGRAMS uninstall-info-am uninstall-local lbreakout2res.o: win32.ico @echo "1 VERSIONINFO" > $(PACKAGE).rc @echo "FILEVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "PRODUCTVERSION `echo $(VERSION) | $(AWK) 'ORS=""; { subs = gsub(/\./,","); print $0; for (ndx=subs; ndx < 3; ndx++) print ",0"; }'`" >> $(PACKAGE).rc @echo "FILEFLAGSMASK 0" >> $(PACKAGE).rc @echo "FILEOS 0x40000" >> $(PACKAGE).rc @echo "FILETYPE 1" >> $(PACKAGE).rc @echo "{" >> $(PACKAGE).rc @echo " BLOCK \"StringFileInfo\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " BLOCK \"040904E4\"" >> $(PACKAGE).rc @echo " {" >> $(PACKAGE).rc @echo " VALUE \"CompanyName\", \"LGames - Michael Speck\"" >> $(PACKAGE).rc @echo " VALUE \"FileDescription\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"FileVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " VALUE \"InternalName\", \"$(PACKAGE)\"" >> $(PACKAGE).rc @echo " VALUE \"LegalCopyright\", \"GNU Public License\"" >> $(PACKAGE).rc @echo " VALUE \"OriginalFilename\", \"$(PACKAGE)$(EXEEXT)\"" >> $(PACKAGE).rc @echo " VALUE \"ProductName\", \"@appname@\"" >> $(PACKAGE).rc @echo " VALUE \"ProductVersion\", \"$(VERSION)\"" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo " }" >> $(PACKAGE).rc @echo "}" >> $(PACKAGE).rc @echo "0 ICON win32.ico" >> $(PACKAGE).rc @windres -o $@ -i $(PACKAGE).rc install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir) $(mkinstalldirs) $(DESTDIR)$(hi_dir) if ! test -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr; then \ $(INSTALL_DATA) -m 666 empty.hscr $(DESTDIR)$(hi_dir)/lbreakout2.hscr; \ fi; uninstall-local: rm -rf $(DESTDIR)$(inst_dir) rm -f $(DESTDIR)$(hi_dir)/lbreakout2.hscr rm -rf $(DESTDIR)$(doc_dir)/lbreakout2 win32-install-script: @$(STRIP) $(PACKAGE)$(EXEEXT) @echo "Source: \"`pwd -W`\\$(PACKAGE)$(EXEEXT)\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@ @list='$(SUBDIRS)'; for subdir in $$list; do \ (cd $$subdir \ && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/hint.c0000644000175000017500000002402511452354557013120 00000000000000/*************************************************************************** hint.c - description ------------------- begin : Sun Jan 6 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "hint.h" #include "config.h" SDL_Surface *hint_balloon = 0; SDL_Surface *hint_bkgnd = 0; SDL_Surface *balloon = 0; SDL_Surface *balloon_peek = 0; int balloon_peek_add_x = 9, balloon_peek_add_y = 9; /* added to actual balloon to display peek */ int balloon_tile_size; Hint *cur_hint = 0; StkFont *hint_font = 0; int hint_delay = 0; float hint_alpha; int hint_text_x = 10 + 9, hint_text_y = 10; /* text is drawn at this offset within balloon */ extern Config config; extern SDL_Surface *stk_display; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Create actual hint picture displayed. ==================================================================== */ void hint_create_pic( Hint *hint ) { int x, y, px, py; stk_surface_free( &hint_balloon ); /* get screen size and position */ hint->rect.w = 240 + balloon_peek_add_x; hint->rect.h = balloon_tile_size * ( 2 + ( hint->text->count + 0 ) * hint_font->height / balloon_tile_size ) + balloon_peek_add_y; hint_set_pos( hint, hint->peek_x, hint->peek_y ); /* build surface */ hint_balloon = stk_surface_create( SDL_SWSURFACE, cur_hint->rect.w, cur_hint->rect.h ); for ( y = 0; y < cur_hint->rect.h - balloon_peek_add_y; y += balloon_tile_size ) for ( x = 0; x < cur_hint->rect.w - balloon_peek_add_x; x += balloon_tile_size ) { px = x + balloon_peek_add_x; py = y; /* get proper tile */ if ( y == 0 ) { if ( x == 0 ) stk_surface_blit( balloon, 0, 0, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else if ( x >= cur_hint->rect.w - balloon_peek_add_x - balloon_tile_size ) stk_surface_blit( balloon, balloon_tile_size * 2, 0, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else stk_surface_blit( balloon, balloon_tile_size, 0, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); } else if ( y >= cur_hint->rect.h - balloon_peek_add_y - balloon_tile_size ) { if ( x == 0 ) stk_surface_blit( balloon, 0, balloon_tile_size * 2, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else if ( x >= cur_hint->rect.w - balloon_peek_add_x - balloon_tile_size ) stk_surface_blit( balloon, balloon_tile_size * 2, balloon_tile_size * 2, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else stk_surface_blit( balloon, balloon_tile_size, balloon_tile_size * 2, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); } else { if ( x == 0 ) stk_surface_blit( balloon, 0, balloon_tile_size, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else if ( x >= cur_hint->rect.w - balloon_peek_add_x - balloon_tile_size ) stk_surface_blit( balloon, balloon_tile_size * 2, balloon_tile_size, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); else stk_surface_blit( balloon, balloon_tile_size, balloon_tile_size, balloon_tile_size, balloon_tile_size, hint_balloon, px, py ); } } /* peek */ stk_surface_blit( balloon_peek, 0, 0, balloon_peek->w, balloon_peek->h, hint_balloon, 0, cur_hint->rect.h - balloon_peek->h ); /* text */ for ( y = 0, x = 0; x < cur_hint->text->count; y += hint_font->height, x++ ) stk_font_write( hint_font, hint_balloon, hint_text_x, hint_text_y + y, -1, cur_hint->text->lines[x] ); } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Load/delete hint resources. ==================================================================== */ void hint_load_res() { balloon = stk_surface_load( SDL_SWSURFACE, "balloon.png" ); balloon_peek = stk_surface_load( SDL_SWSURFACE, "balloon_peek.png" ); balloon_tile_size = balloon->w / 3; hint_font = stk_font_load( SDL_SWSURFACE, "f_tiny_black.png" ); } void hint_delete_res() { stk_surface_free( &balloon ); stk_surface_free( &balloon_peek ); stk_font_free( &hint_font ); stk_surface_free( &hint_balloon ); } /* ==================================================================== Create a hint. The passed x,y position is where the end of the Sprechblasenspitze is. Contents is converted to lines (duplicated). ==================================================================== */ Hint* hint_create( int x, int y, char *contents ) { Hint *hint = calloc( 1, sizeof( Hint ) ); /* get text and position */ hint->text = create_text( contents, 36 ); hint->peek_x = x; hint->peek_y = y; return hint; } void hint_delete( Hint *hint ) { if ( !hint ) return; free( hint ); } /* ==================================================================== Set the background on which the hints will be displayed. ==================================================================== */ void hint_set_bkgnd( SDL_Surface *bkgnd ) { hint_bkgnd = bkgnd; } /* ==================================================================== Set this hint as actual one. If NULL was passed no hint will be handled. ==================================================================== */ void hint_set( Hint *hint ) { if ( config.use_hints ) cur_hint = hint; else cur_hint = 0; if ( cur_hint ) { hint_alpha = 0; hint_delay = 500; hint_create_pic( hint ); /* must be in screen */ if ( hint->rect.x + hint_balloon->w >= stk_display->w ) hint->rect.x = stk_display->w - hint_balloon->w; if ( hint->rect.y < 0 ) hint->rect.y = 0; } } /* ==================================================================== Set hint to this position. ==================================================================== */ void hint_set_pos( Hint *hint, int x, int y ) { hint->peek_x = x; hint->peek_y = y; /* adjust screen position so that balloon's peek is at x,y */ hint->rect.x = x; hint->rect.y = y - hint->rect.h - balloon_peek->h / 2; } /* ==================================================================== Update the contents of a hint. ==================================================================== */ void hint_set_contents( Hint *hint, char *contents ) { delete_text( hint->text ); hint->text = create_text( contents, 36 ); } /* ==================================================================== Show/hide/update _current_ hint. ==================================================================== */ void hint_hide() { if ( !cur_hint || hint_delay ) return; stk_surface_blit( hint_bkgnd, cur_hint->rect.x, cur_hint->rect.y, cur_hint->rect.w, cur_hint->rect.h, stk_display, cur_hint->rect.x, cur_hint->rect.y); stk_display_store_drect(); /* peek */ stk_surface_blit( hint_bkgnd, cur_hint->rect.x + balloon_peek_add_x, cur_hint->rect.y + cur_hint->rect.h + balloon_peek_add_y, balloon_peek->w, balloon_peek->h, stk_display, cur_hint->rect.x + balloon_peek_add_x, cur_hint->rect.y + cur_hint->rect.h + balloon_peek_add_y ); stk_display_store_drect(); } void hint_show() { if ( !cur_hint || hint_delay > 0 ) return; SDL_SetAlpha( hint_balloon, SDL_SRCALPHA, hint_alpha ); stk_surface_blit( hint_balloon, 0, 0, cur_hint->rect.w, cur_hint->rect.h, stk_display, cur_hint->rect.x, cur_hint->rect.y ); stk_display_store_drect(); } void hint_update( int ms ) { /* delay */ if ( hint_delay > 0 ) { hint_delay -= ms; if ( hint_delay <= 0 ) hint_delay = 0; } /* if delay fade blend if if still alpha */ if ( hint_delay == 0 && hint_alpha < 255 ) { hint_alpha += 1.0 * ms; if ( hint_alpha > 255 ) hint_alpha = 255; } } lbreakout2-2.6.4/client/hint.h0000644000175000017500000000563611452354557013134 00000000000000/*************************************************************************** hint.h - description ------------------- begin : Sun Jan 6 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __HINT_H #define __HINT_H typedef struct { Text *text; /* contents */ int peek_x, peek_y; /* screen geometry -- computed when displaying hint */ SDL_Rect rect; } Hint; /* ==================================================================== Load/delete hint resources. ==================================================================== */ void hint_load_res(); void hint_delete_res(); /* ==================================================================== Create a hint. The passed x,y position is where the end of the Sprechblasenspitze is. Contents is converted to lines (duplicated). ==================================================================== */ Hint* hint_create( int x, int y, char *contents ); void hint_delete( Hint *hint ); /* ==================================================================== Set the background on which the hints will be displayed. ==================================================================== */ void hint_set_bkgnd( SDL_Surface *bkgnd ); /* ==================================================================== Set this hint as actual one. If NULL was passed no hint will be handled. ==================================================================== */ void hint_set( Hint *hint ); /* ==================================================================== Set hint to this position. ==================================================================== */ void hint_set_pos( Hint *hint, int x, int y ); /* ==================================================================== Update the contents of a hint. ==================================================================== */ void hint_set_contents( Hint *hint, char *contents ); /* ==================================================================== Show/hide/update _current_ hint. ==================================================================== */ void hint_hide(); void hint_show(); void hint_update( int ms ); #endif lbreakout2-2.6.4/client/item.c0000644000175000017500000002036211452354557013114 00000000000000/*************************************************************************** item.c - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "manager.h" extern SDL_Surface *stk_display; extern SDL_Surface *mbkgnd; extern StkFont *mfont, *mhfont; /* ==================================================================== Locals ==================================================================== */ float alpha_change = 0.4; /* ==================================================================== Create a basic item. ==================================================================== */ Item *item_create_basic( int type, char *name, char *hint ) { Item *item = calloc( 1, sizeof( Item ) ); /* name */ item->name = strdup( name ); /* id */ item->item_id = -1; /* alpha */ item->halpha = 0; item->alpha = 255; /* type */ item->type = type; /* hint if astring was passed */ if ( hint == 0 ) item->hint = 0; else item->hint = hint_create( 0, 0, hint ); /* the position will be set when this item is adjusted in menu adjust */ /* fonts */ item->font = mfont; item->hfont = mhfont; /* background */ item->bkgnd = mbkgnd; return item; } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Create item. Return Value: item ==================================================================== */ Item *item_create_separator( char *name ) { Item *item = item_create_basic( ITEM_SEPARATOR, name, 0 ); return item; } Item *item_create_range( char *name, char *hint, int *val_int, int min, int max, int step ) { Item *item = item_create_basic( ITEM_RANGE, name, hint ); item->value = value_create_range_int( val_int, min, max, step ); return item; } Item *item_create_switch( char *name, char *hint, int *val_int, char *str_off, char *str_on ) { char **names = calloc( 2, sizeof( char* ) ); Item *item = item_create_basic( ITEM_SWITCH, name, hint ); names[0] = strdup( str_off ); names[1] = strdup( str_on ); item->value = value_create_range_str( val_int, names, 2 ); free( names[0] ); free( names[1] ); free( names ); return item; } Item *item_create_switch_x( char *name, char *hint, int *val_int, char **strings, int count ) { Item *item = item_create_basic( ITEM_SWITCH_X, name, hint ); item->value = value_create_range_str( val_int, strings, count ); return item; } Item *item_create_key( char *name, char *hint, int *val_int, int *filter ) { Item *item = item_create_basic( ITEM_KEY, name, hint ); item->value = value_create_key( val_int, filter ); return item; } Item *item_create_edit( char *name, char *hint, char *val_str, int limit ) { Item *item = item_create_basic( ITEM_EDIT, name, hint ); item->value = value_create_edit( val_str, limit ); return item; } Item *item_create_link( char *name, char *hint, void *menu ) { Item *item = item_create_basic( ITEM_LINK, name, hint ); item->link = menu; return item; } Item *item_create_action( char *name, char *hint, int item_id ) { Item *item = item_create_basic( ITEM_ACTION, name, hint ); item->item_id = item_id; return item; } /* ==================================================================== Delete item (void pointer for compatiblity when using with list) ==================================================================== */ void item_delete( void *pitem ) { Item *item = (Item*)pitem; if ( !item ) return; if ( item->name ) free( item->name ); if ( item->value ) value_delete( item->value ); if ( item->hint ) hint_delete( item->hint ); free( item ); } /* ==================================================================== Adjust alignment of name and value strings ==================================================================== */ void item_adjust( Item *item ) { /* alignment - name */ item->nx = 0; item->ny = item->h / 2; item->nalign = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_CENTER_Y; if ( item->type == ITEM_LINK || item->type == ITEM_ACTION || item->type == ITEM_SEPARATOR ) { item->nx = item->w / 2; item->nalign = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; } item->vx = item->w - 1; item->vy = item->h / 2; item->valign = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_CENTER_Y; /* hint position */ if ( item->hint ) hint_set_pos( item->hint, item->x + item->w * 0.6, item->y ); } /* ==================================================================== Hide/Show item ==================================================================== */ void item_hide( Item *item ) { stk_surface_blit( item->bkgnd, item->x, item->y, item->w, item->h, stk_display, item->x, item->y ); stk_display_store_drect(); } void item_show( Item *item ) { /* name */ item->font->align = item->nalign; item->hfont->align = item->nalign; stk_font_write( item->font, stk_display, item->x + item->nx, item->y + item->ny, item->alpha, item->name ); if ( item->halpha > 0 ) stk_font_write( item->hfont, stk_display, item->x + item->nx, item->y + item->ny, item->halpha, item->name ); stk_display_store_drect(); /* value string */ if ( item->value ) { item->font->align = item->valign; item->hfont->align = item->valign; /* Is this a selected edit item? */ if (item->highlighted && (item->type == ITEM_EDIT)) { write_text_with_cursor( item->font, stk_display, item->x + item->vx, item->y + item->vy, item->value->val_str, item->alpha ); if ( item->halpha > 0 ) write_text_with_cursor( item->hfont, stk_display, item->x + item->vx, item->y + item->vy, item->value->val_str, item->halpha ); } else { stk_font_write( item->font, stk_display, item->x + item->vx, item->y + item->vy, item->alpha, item->value->val_str ); if ( item->halpha > 0 ) stk_font_write( item->hfont, stk_display, item->x + item->vx, item->y + item->vy, item->halpha, item->value->val_str ); } stk_display_store_drect(); } } /* ==================================================================== Update alpha of item ==================================================================== */ void item_update_alpha( Item *item, int ms ) { if ( item->highlighted ) { item->halpha = 255; item->alpha = 0; } else { if ( item->halpha > 0 ) { item->halpha -= alpha_change * ms; if ( item->halpha < 0 ) item->halpha = 0; } if ( item->alpha < 255 ) { item->alpha += alpha_change * ms; if ( item->alpha > 255 ) item->alpha = 255; } } } /* ==================================================================== Check if position's on item. ==================================================================== */ int item_focus( Item *item, int x, int y ) { if ( item->type == ITEM_SEPARATOR ) return 0; /* may never be focused */ return ( x >= item->x && y >= item->y && x < item->x + item->w && y < item->y + item->h ); } lbreakout2-2.6.4/client/item.h0000644000175000017500000001104011452354557013112 00000000000000/*************************************************************************** item.h - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __ITEM_H #define __ITEM_H #include "hint.h" /* ==================================================================== Item of menu ==================================================================== */ enum { ITEM_SEPARATOR = 0, ITEM_SWITCH, ITEM_SWITCH_X, ITEM_RANGE, ITEM_KEY, ITEM_EDIT, ITEM_LINK, ITEM_ACTION }; typedef struct { Value *value; /* value of item */ int type; /* type as listed above */ char *name; /* name of item -- duplicated */ int item_id; /* id of item (returned as action if ITEM_ACTION) */ int x, y, w, h; /* position and size in screen */ int nx, ny; /* position where name is drawn */ int nalign; /* align of name: either left-aligned or centered (only if link to another menu) */ int vx, vy; /* position where value string is drawn right-aligned */ int valign; /* alignment of value string */ float alpha; /* alpha of normal font (which vanishes when selected) */ float halpha; /* alpha of highlight font */ int highlighted; /* keep alpha at 0 (will raise to 255 if not set) */ void (*callback)(); /* if value of item has been modified this functions is called */ void *link; /* menu link */ StkFont *font, *hfont; /* if set use these fonts instead of standard font */ Hint *hint; /* if not NULL this hint is displayed when quick-help's enabled: created by item itself */ SDL_Surface *bkgnd; /* background surface for item */ } Item; /* ==================================================================== Create item. Return Value: item ==================================================================== */ Item *item_create_separator( char *name ); Item *item_create_range( char *name, char *hint, int *val_int, int min, int max, int step ); Item *item_create_switch( char *name, char *hint, int *val_int, char *str_off, char *str_on ); Item *item_create_switch_x( char *name, char *hint, int *val_int, char **strings, int count ); Item *item_create_key( char *name, char *hint, int *val_int, int *filter ); Item *item_create_edit( char *name, char *hint, char *val_str, int limit ); Item *item_create_link( char *name, char *hint, void *menu ); Item *item_create_action( char *name, char *hint, int item_id ); /* ==================================================================== Delete item (void pointer for compatiblity when using with list) ==================================================================== */ void item_delete( void *item ); /* ==================================================================== Adjust alignment of name and value strings ==================================================================== */ void item_adjust( Item *item ); /* ==================================================================== Hide/Show item ==================================================================== */ void item_hide( Item *item ); void item_show( Item *item ); /* ==================================================================== Update alpha of item ==================================================================== */ void item_update_alpha( Item *item, int ms ); /* ==================================================================== Check if position's on item. ==================================================================== */ int item_focus( Item *item, int x, int y ); #endif lbreakout2-2.6.4/client/levels/0000777000175000017500000000000011770153743013362 500000000000000lbreakout2-2.6.4/client/levels/X0000644000175000017500000001536611452666551013446 00000000000000Version: 1.01 Level: Xposya lines Bricks: i.i.y.*c.h.k.h *.#.!.*#.!.!.# ..#.#..#.h.*.i i.i*#i.#.!.k*# .*#.#i*#.h.!.e x.#.!y.c.i*#.# #.#.#y.#.h.!.# f.f.#**#.i.*.# #.i.#y.#*h.k*e *.#*!i.c.#.!.# i.*.#..#.h.k.e .*#.#i.#.#.!.# x.#.y..c.h*k.e i.i...*i.i.#** *.f.y..i.*.h.i #.*.y*.*.jkde. ....*..c...... .............. Bonus: 1.m.j....s...b .............. .........w.... W..........p.. .........?.... ....f..m.&.... .........?.... *.m........... ..2......m.... .......4...... .............d .....!........ .........b.... +.0........... ..g.l........{ .........}5.?. .............. .............. Level: Xposya entrance Bricks: j!jjjEjjjjjjjj aaaaaaaaaaaaEa dddddddddddddd .E...bbbE.!.E. ..E..bbb...... hhhhb**bhhhhhh aaaabb*baavaaa y!yE..*bb!v.E. yyyy...v...... .......v...... .......v..E... .E..........E. ....EE.vvvgEgg gggg...vv.*i*i iiii....v.zz!z vvvv.......... .....v....v... ...........v.. Bonus: c..b...}.{~p.} .............. ...!..~..>.&wd .............. .............. ps<...l...l.b. ....?......... .............. .&{s.......... .............. .............. .............. .............p .b.w.......&!. }.f~......sw.{ }............. .............. .............. Level: noname X Bricks: Ef............ gbf..........g .gEf........gE ..gbf......gbf ...gEf....gEf. ....gbf..gbf.. .....gEfgEf... ......gEbf.... ......hhhh.... ......hhhh.... ......fbEg.... .....fEgfEg... ....fbg..fbg.. ...fEg....fEg. ..fbg......fbg .fEg........fE fbg..........f Eg............ Bonus: .<............ !.2..........5 .w.W........p. ..5.m......b.! ...b.*....*.W. ....p.?..?.w.. .....}.2l.}... ......d..-.... .......2..-. .....3.1-b.... 1.w.......3... .s.l-0...&c... ...2..g.0.d..+ .5W.p0.b>....? b..m+.3g...... 0<*>.!fd.d.... ..1.......cw.m .<............ .............. .............. .............. .............. Level: Xposya platforms Bricks: .............. cccc...ggg.... @@@@...@@@.zzz cccc...iii.@@@ ...........hhh ..iiii........ ..@@@@........ ..vvvv..zzz... ........@@@... ........eee... ....jjj....... ....@@@....kkk ....fff....@@@ ccc........jjj @@@........... iii........... .............. .............. Bonus: .............. 55.......3.... ............55 .......3...... ...........2.2 ..3..2........ .............. ..2..3........ .............. ........???... ....???....... ...........??? ....???....... ???........??? .............. ???........... .............. .............. Level: Xposya breakout Bricks: ffffffffffffff gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii jjjjjjjjjjjjjj kkkkkkkkkkkkkk eeeeeeeeeeeeee dddddddddddddd zzzzzzzzzzzzzz cccccccccccccc kkkkkkkkkkkkkk jjjjjjjjjjjjjj iiiiiiiiiiiiii hhhhhhhhhhhhhh vvvvvvvvvvvvvv gggggggggggggg .............. .............. Bonus: .............? .............. .wf...w?...?.. .........w...? .?..........m. .....p....f... l......?...... ............?. .......?...... ......?....... ..m.......?... ...w.......... .?.....p?..... .....f....m... ..?........... .?...?......?. .............. .............. lbreakout2-2.6.4/client/levels/D2K0000644000175000017500000003416511452666551013615 00000000000000Version: 1.00 Level: noname pyramid 1 Bricks: ....!!!!!!.... ...!hhhhhh!... ..!hhhhhhhh!.. ccccccEEcccccc cccccc@@cccccc ****E@!!@E**** !!!E@!!!!@E!!! !!!@!!!!!!@!!! !E@!!!!!!!!@E! E@!!!!@@!!!!@E @!!!!@!!@!!!!@ !!!!@!!!!@!!!! v!!@!!cc!!@!!! !!@!!c..c!!@!! !@!!c....c!!@! !!!c......c!!@ !!c........c!! !c..........c! Bonus: ....22mm22.... ...25555552... ..2555555552.. .............. .............. ......mm...... ***..5555..*** ....544445.... l..54....45..l ..54......45.. &54..&mm&..45& 54...3333...45 4...3....3...4 4..3......3..4 4.3........3.4 &3..........3& 3............3 w............. Level: noname pyramid 2 Bricks: cc**********cc cc**********cc cc****EE****cc cc**@E@@E@**cc cc**#bbbb#**cc EE*#*!!!!*#*EE EE*#!!!!!!#*EE ..#!!!!!!!!#.. ..#!!!!!!!!#.. ..#!!!@@!!!#.. .#!!!@!!@!!!#. .#!!!@**@!!!#. .#!!@*bb*@!!#. #!!!@*..*@!!!# #!!@*b..b*@!!# #!!@b....b@!!# #!@b......b@!# ##@b..@@..b@## Bonus: 44..........44 44..........44 44..........44 44..5.55.5..44 44...&&&&...44 .....5555..... .............. .............. .............. ......55...... .....5mm5..... .....5..5..... ....5....5.... 4...5....5...4 4..g......g..4 4..gw....wg..4 4..w......w..4 4..w......w..4 Level: noname wedges Bricks: ge@EEEEEEEE@eg !ge@EEEEEE@eg! .!ge@EEEE@eg!. ..!ge@EE@eg!.. @..!ge@@eg!..@ E@..!geeg!..@E EE@..!gg!..@EE EEE@.!bb!.@EEE EEEE@!!!!@EEEE EEEE@!!!!@EEEE EEE@b.@@.b@EEE EE@b.@EE@.b@EE E@b.@EEEE@.b@E @b..b@EE@b..b@ b....b@@b....b ......bb...... .............. .............. Bonus: 4............4 .4..........4. ..4........4.. ...4......4... ....4m..m4.... .....4&&4..... ......44...... ......**...... .............. ....4....4.... ...4..55..4... ..4&.5..5.&4.. .4&.5....5.&4. 4b..m5..5m..b4 b....w55w....b ......ww...... .............. .............. Level: noname more wedges Bricks: .cc@******@cc. ..c*@EEEE@*c.. ...cc@EE@cc... i...cc@@cc...i @i...cccc...i@ x@i...cc...i@x xx@i......i@xx xxx@i....i@xxx xxxx@ixxi@xxxx xxxx@ixxi@xxxx xxx@i!!!!i@xxx xx@i!!kk!!i@xx x@i!!k@@k!!i@x @i!!k@EE@k!!i@ i!!!k@EE@k!!!i !!!!k@EE@k!!!! !!!k@EEEE@k!!! !!k@EEEEEE@kkk Bonus: .23...ll...32. ..2........2.. ...23....32... ....23..32.... .....2332..... 5.....22.....5 55..........55 555.&....&.555 5555..44..5555 5555..44..5555 555........555 55....gg....55 5....g..g....5 ....&....&.... m...&....&...m ....&....&.... ...w......w... www........www Level: noname more wedges Bricks: #************# *#EEEEEEEEEE#* @*#!!!!!!!!#*@ E@*#!!!!!!#*@E EE@*#!!!!#*@EE E@*#!!!!!!#*@E @*#!!!!!!!!#*@ *#!!!!!!!!!!#* @*#!!!!!!!!#*@ #@*#!!!!!!#*@# ##@*#!!!!#*@## #@*#!!!!!!#*@# @*#!!!!!!!!#*@ *EEEEEEEEEEEE* xxxxxxxxxxxxxx ************** !!!!!!!!!!!!!! bbbbbbbbbbbbbb Bonus: .............. .............. ......mm...... .............. ......44...... .....4554..... ....455554.... ...44555544... ....455554.... .....4554..... ...m..44..m... .............. .............. .............. +m....++....m+ .............. .............. .............. Level: noname stonewall Bricks: Ei..E****E..iE *Ei.iE**Ei.iE* E*Ei.*EE*.iE*E *E*EiE**EiE*E* ..E*E****E*E.. iiiE*E**E*Eiii ****E*EE*E**** iiiEeE**EeEiii E.Eee*EE*eeE.E !Eee*e**e*eeE! !!E*e*ee*e*E!! !!*Ee*ee*eE*!! !!!!E*ee*E!!!! !!!!!E**E!!!!! v!!!!!EE!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: .5....ll....5. ..5.5....5.5.. ...5......5... ....5....5.... .............. 444........444 .............. 444.3....3.444 ...33....33... w.33......33.w .w....&&....w. ..w...&&...w.. .............. .............. .............. .............. .............. gggggggggggggg Level: noname pod Bricks: hh*hhh**hhh*hh h*f*f*EE*f*f*h *fff*#EE#*fff* h*f*#*EE*#*f*h hf*E!!EE!!!*fh h*E!!!EE!!!E*h *E!!!!!!!!!!E* E!!!!!!!!!!!!E #!!!!****!!!!# *@!!!*EE*!!!@* !*#!!*EE*!!#*! g!*E!*EE*!E*!g fg!*E*EE*E*!gf fEg!*@EE@*!gEf fEEg!*!!*!gEEf fEEEg!!!!gEEEf fEEEEggggEEEEf ffffffffffffff Bonus: .............. .............. ..l........l.. .............. ....45..543... ...345..543... ...34555543... ...34555543... ...34.&&.43... ...34....43... ...34....43... ....4....4.... .....m..m..... .............. *............* *............* *............* *wwwggggggwww* Level: noname the blues Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! gEgEEEgEEEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! gEgEgEgEgEgEg! EEEEgEEEgEEEE! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 444444&444444& 333333&333333& .............. 5.5...5...5.m. 5.5.w.5.w.5.m. 5.5.w.5.w.5... 5.5.!.5.!.5... 5.5...5...5... 5.5...5...5... 5.5...5...5.b. 5.5...5...5.b. 5.5.&.5.&.5.b. 5.5...5...5.b. &.&...&...&.b. !.!.w.!.w.!.b. ....w...w..... &............& wb.wgggwggw.bw Level: noname shelves Bricks: @jjjj!*EEEEEEE @jjjj!*!!jjjj@ @jjjj!*!!jjjj@ @jjjj!*!!jjjj@ EEEEEEE!!jjjj@ @jjj*!*!!jjjj@ @jjj*!*!!jjjj@ @jjj*!*!!jjjj@ @jjj*!*EEEEEEE @jjj*!*!!kkkk@ @jjj*!*!!kkkk@ @jjj*!*!!kkkk@ EEEEEEE!!kkkk@ Ekkkkk*!!kkkk@ Ekkkkk*!!kkkk@ Ekkkkk*!!kkkk@ Ekkkkk*!!kkkk@ EEEEEE*EEEEEEE Bonus: .5555......... .5..3&..35555. .5..3&..3...5. .l555&..3...5. ........3...5. .5**....3...5. .5.3....3...5. .5.3....35555. .5.3.......... .5.3.....4444. .5.3.....3..4. .555.....3..4. .........3..4. .222bw.&.3..4. .2.3bw.&.3..4. .2.3bw.&.3..4. .222bw.&.44++. .............. Level: noname peano curve Bricks: #####!!!!##### #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!#!!!!#!!!# #!!!######!!!# #!!!*!!!!*!!!# #!!!*!!!!*!!!# #!!!*!!!!*!!!# #####!!!!##### !!!!#!!!!#!!!! !!!!#!!!!#!!!! !!!!#!!!!#!!!! !!!!#!!!!#!!!! #####!!!!##### Bonus: .....5225..... .???.5225.???. .?...5225...?. .?...5225...?. .?...5225...?. .?...5225...?. .?...5555...?. .?...&22&...?. .?..........?. .?...????...?. .?...4444...?. .?.m.4444.m.?. .....4444..... &333.gggg.333& 3333.wbbw.3333 3333.bwwb.3333 3333.bwwb.3333 .....w..w..... Level: noname peano 2 Bricks: ####i####i#### #ee#i#ee#i#ee# ##e###ee###e## i#!!!!!!!!!!#i @@!!!!!!!!!!@@ @!!!!!!!!!!!!@ @!!!!!!!!!!!!@ EEEEE!!!!EEEEE vvvv#!!!!#vvvv vvvv#!!!!#vvvv vvE##!!!!##Evv vvEffffffffEvv vvEffffffffEvv vvE#@!!!!@#Evv vvgg@!!!!@ggvv ###g@!!!!@g### #h#g@!!!!@g#h# #h##@!!!!@##h# Bonus: ....l....l.... .&..........&. .............. &....m44m....& ......44...... ......44...... ......55...... ......55...... 3333..55..3333 3???.*55*.???3 3?...*55*...?3 3?.&&....&&.?3 3?.&&....&&.?3 3?...g55g...?3 3?...g55g...?3 .....gggg..... .w...&..&...w. .w..........w. Level: noname cantor Bricks: !!!!!!!!!!!!!! !!!!!!@@!!!!!! !!!!!!@@!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ************** EEEEEE**EEEEEE dddddd**dddddd dddddd**dddddd ************** EEE*EEEEEE*EEE dddddddddddddd kk!kkkkkkkkkkk kkkkkkkkkkkkkk E.E.E.EE.E.E.E Bonus: 55555555555555 ?...&....&...? ?............? ?.....**.....? ?............? ?............? ?...ggggg....? ?..wwbbbbww..? .............. .............. ?44444..44444? ?44444..44444? .............. .............. .............. b&b&b&..&b&b&b .w.w.w..w.w.w. .............. Level: noname swath Bricks: !!!*Eee*e*e*e* !!!!*E*e*e*e*e !!!!!*E*e*e*e* !!!!!**E*e*e*e !!!!*!!*E*e*e* !!!*!!!!*E*e*e !!*!!!!!!*E*e* !*!!!!!!!!*E*e *!!!!!!!!!**E* E*!!!!!!!*!!*E !E*!!!!!*!!!!* !!E*!!!*!!!!!! !!*E*!*!!!!!!! !*!!E*!!!!!!!! *!!!!E*!!!!!!! !!!!!*E*!!!!!! !!!!*!!E*!!!!! !!!*!!!!E**### Bonus: 345........... 2345..&....... 1234&......... 01234......... j012.45....... ..0.2345...... ...012345..... l...012345...& .&..&01234.... .....&012.*5.. l......0.2345. 5w......012345 55.......01234 5.33......0123 .333w......012 33333.......01 3333..w......j w33....w...... Level: noname tiers Bricks: ..####..####.. ..#vv#..#vv#.. ..#vv#..#vv#.. ..#vv#..#vv#.. ..#vv#..#vv#.. @@@@*@@@@*@@@@ @vv@*@EE@*@vv@ @vv@*@EE@*@vv@ @vv@*@EE@*@vv@ !!!!!!EE!!!!!! !.!!*!EE!*!!.! !.!!*!EE!*!!.! !.!!*!EE!*!!.! @@@@*@@@@*@@@@ @!!#*#!!#*#!!@ @!!#.#!!#.#!!@ @!!@.@!!@.@!!@ @!!@.@!!@.@!!@ Bonus: .............. .............. .............. .............. ...&&....&&... 5555.5555.5555 5..5.5..5.5..5 5..5.5..5.5..5 5mm5.5..5.5mm5 ....*....*.... .............. .............. .............. .............. .??...??...??. .??...??...??. .bb...bb...bb. .ww...ww...ww. Level: noname eyes Bricks: EE@!@@@@@@!@EE E@!.!!!!!!.!@E @!..........!@ !..##....##..! !.#EE#..#EE#.! !#@!!@##@!!@#! !E!!!!EE!!!!E! E!!!!!@@!!!!!E !E!!!!EE!!!!E! h!@!!@!!@!!@!h h.!EE!!!!EE!.h h..!!!!!!!!..h h............h h............h h.!!!!!!!!!!.h h.!********!.h h.!*!!!!!!*!.h h.!*!@@@@!*!.h Bonus: ...m......m... .....4444..... .............. .............. .............. .............. ..5555..5555.. ..5555..5555.. &.5555..5555.& &.....??.....& ......??...... m.....??.....m m............m +............+ +...wwwwww...+ .............. .............. .............. Level: noname compartments Bricks: cccccccccccccc caaaaaaaaaaaac caaaaaaaaaaaac cccccccccccccc bEEEEEEEEEEEEb b************b b!*!!!!!!!!*!b b!!*!!!!!!*!!b b############b b************b b!*!!!!!!!!*!b b!!*!!!!!!*!!b b############b b************b b!!!!!!!!!!!!b b!!!!!!!!!!!!b b!!!!!!!!!!!!b b############b Bonus: c............c c............c c............c ***...ll...*** .............. .............. .....5555..... .....5mm5..... w............w b............b w...j5555j...w &...!5555!...& b............b w............w w............w &..j555555...& b..jgggggg...b w............w Level: noname tubes Bricks: gEEEEEEE#####g ggggggggggg##g gEEEEEEEEEgEEg g!!!!!!!!EgEEg g!!!!!!!!EgEEg g!!!!!!!!EgEEg g!!!!!!!!Egggg g!!!!!!!!EgEE# g!!!!!!!!EgEEg gEEEEEEE#EggEg ggggggggggggEg EEEEEEEE#EEgEg !**hhhhhhhEgEg !.*EEEEE#EEgEg !.*gggggggggEg !.*EEEEE#EEEEg !.*!!!!!!!!!!! EE............ Bonus: g.......ccc..l g5555555553..l g.........3..l g55555555.3..l g55555555.3..l g55555555.3..l g55555555.3ccc g55555555.3... g55555555.3..4 g.......&.35.4 g.......&.35.4 ........&..5.4 m....+++++.5.4 m.......&..5.4 m..&&.&&&&&5.4 m.......&....4 m..wwwwwwwwwww .............. Level: noname threadz Bricks: !!!!!!!!!!!!!! !************! !************! !!!!!!!!!!!!!! #...EEEEEE...# !#dddddddddd#! !!EddddddddE!! *!!EddddddE!!* !*!!#EEEE#!!*! !!*EfEiiEfE*!! !*EffEiiEffE*! *EfffEiiEfffE* #*ff*EiiE*ff*# ff**aEiiEa**ff ff*a.EiiE.a*ff f*a..EiiE..a*f *a...EiiE...a* #....EiiE....a Bonus: 44444444444444 l............l ...gggggggg... .............. .............. 4............4 4............4 .............. 4............4 4...m.55.m...4 4...m.55.m...4 ....m.55.m.... ......55...... ......55...... ......55...... ......55...... ......55...... ......55...... Level: noname stubble Bricks: @@!@@@!!@@@!@@ @!!!@!!!!@!!!@ !!!!!!!!!!!!!! @!!!!!!!!!!!!@ @@!!EEEEEE!!@@ @!!!@@@@@@!!!@ !!!!!@!!@!!!!! @!!!!!!!!!!!!@ @@!!!!!!!!!!@@ @!!!!@!!@!!!!@ !!!!@@@@@@!!!! @!!!EEEEEE!!!@ @@!!!!!!!!!!@@ @!!!!!!!!!!!!@ !!!!!!!!!!!!!! @!!!!@!!@!!!!@ @@!!@@@@@@!!@@ @!!!EEEEEE!!!@ Bonus: ..5...ll...5.. ..54......45.. ..54??????45.. &.5444444445.& &&5........5&& &.5........5.& ..5........5.. ..5........5.. ..5........5.. ..5...mm...5.. ..5........5.. &.5........5.& &&5........5&& &w5.wccccw.5w& ************** .????.mm.????. ..ww......ww.. .ggg......ggg. Level: noname spilling... Bricks: ......#**vvvvv .....x*#vvvvvv ....x*.Evvvvvv ...x*.Evvvvvvv ..x*.Evvvvvvvv .x*.Evvvvvvvvv x*.Evvvvvvvvvv *.E!!!!!!!!!!v .E!!!!!!!!!!!! EE!!!!!!!!!!E# .E!!!!!!!!!Evv ..EE!!!!!!Evvv ...E!!!!!Evvvv ....E!!!Evvvvv .....E!Evvvvvv ......Evvvvvvv .......Evvvvvv ........Evvvvv Bonus: ...........**& ...........**& ...........**& ...........**& ...........**& ...........**& ...........**& ...5555555555& ..55555555555. ..5555555555.. ..555555555.m. ...5555555.m.. ....55555.m... .....555.m.... ......l.m..... .......??????? ........?????? .........????? Level: noname rain Bricks: E*E*E*E*E*E*Ec E***E*E*E*E*Ec E*E*E*E*E*E*E* E*E*E*E*E*E*E* E*E***E*E*E*E* E*E*E*E*E*E*E* E*E*E***E*E*E* E*E*E*E***E*E* E*E*E*E*E*E*E* E*E*E*E*E*E*E* E*E*E*E*E***E* E*E*E*E*E*E*** E*E*E*E*E*E*E* E*E*E*E*E*E*E* E*E*E*E*E*E*E* EcEcEcEcEcEcE* EcEcEcEcEcEcE* !!!!!!!!!!!!!! Bonus: .5............ .?w........... .............. ...w.......... ...5.......... ...?.......... .......w...... .......5...... .......?...... .............. ...........w.. ...........5.. ...........?.. .............. .............w .............5 .............? .............. Level: noname whiskers Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!#*!!!!!!!!! !!#*!!#*!!*!!! !#*!!#*!!#*!!! #*!!#*!!#*!!!! *#!#*!!#*!!!!! a*#*!!#*!!!!!! va*#!#*!!!!#*! vva*#*!!!!#*!! vvva*#!!!#*!!! ....a*#!#*!!#! .....a*#*!!#*! ......a*#!#!!! vvvvvvva*#*!!! ........a*#!!! .........a*#!! vvvvvvvvvva*EE Bonus: 5555555555.555 44444444444444 .............. .............. g............. .............. ..g........... .............. j...g......... .............. ..m...g....... .......g...... .............. .........g.... ......m....... ...........g.. ............g. .........m.... Level: noname death ... Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: jf.l.fWj?-w??b !!??!&&d-+.-}l -Wdf.{&d..}.?W f?wb!&.+Wf.... ~fl...b&!>?&jw W+}~ssb?>?-f.? b..blf??b.-.j? j&wW.fWWWW?.l? ??-.~j>j.?{fb? ?.&j.f~!w?>!b+ .ddd+bb.W?>.&. l?fW&&&gg~ffW& b?{W!jggg.W&&. bw>>&jwwWd&.j! lm&b}}&&+.~w.. ~w&f!?f??>~>+! w...&?&w-b>ssw .fw{j...-jw&.. Level: noname and life. Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!*!!!!!!! !!!!!*E*!!!!!! !!!!*E!E*!!!!! !!!*E*!*E*!!!! !!*E!!!!!E*!!! !!!*E*!*E*!!!! !!!!*E!E*!!!!! !!!!!*E*!!!!!! !!!!!!*!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: ....l....l.... .............. ......5....... .....555...... ....55.55..... ...55...55.... ..55.....55... .55...l...55.. .5..??l??..5.. ..5...l...55.. ..55.....55... ...55...55.... ....55.55..... ?????555?????? ....&...&..... ...>>>>>>>>... +b+b+wb+w>b+b+ wwwwwww.wwwwww Level: noname moria Bricks: #######ff####f #aaaaa#ff#!!#f #aaaaa#ff#!!#f ###aaa#EEE!!#f aaaaaa!!!E!!#E a###!#!!!E!!!E a!!#!#!!!E!!!E a!!#!#!!!E!!aE aEEEEE#a####aE aa!#!!#a#!!#aE aa!!!!#a#!!#a! aa!!!!#a#!!#a! aa#####a#!!#!! aaaaaaaab..ba! aaaaaaaab..ba! ###aaaaa#..### gg#aaaaa#..#gg gg#######hhhgg Bonus: .....ll..ll..? .44444.**.55.? .......**.55.& ..........55.& 4.....555.55.. 4...5.555.555. 455.5.555.555. 455.5.555.55.. 4......4...... 445.55.4.bb.&. 445555.4.ww.&m 445555.4.ww.&. 44.....4.ww... 44.....4?..?*. 44....&*?..?*. ....gg&*...... &&.mgg&*....&& .........ppp.. lbreakout2-2.6.4/client/levels/Abc0000644000175000017500000004511011452666551013712 00000000000000Version: 1.00 Level: Ademir ABC For Fun Bricks: aaaaaaaaaaaaa. a...aaaaaaaaa. a.a.aaaaaaaaa. a.a.a..aaaaaa. a...a.a.aaaaa. a.a.a.a.a...a. a.a.a..aa.aaa. a.a.a.a.a.aaa. aaaaa.a.a.aaa. aaaaa..aa.aaa. caaaaaaaa.aaa. .caaaaaaa...a. ..caacaaaaaaa. ...ca.caaaaaa. ....c..cacaaa. ........c.caa. ...........ca. ............c. Bonus: .............. ......2..0.... ...........1.. .............. j............. .............. ....j......... ........+..... +..........5.. ..0........... ....2.w.j..... ...b...1...... ..........}... ........m..... ...........s.. .............. .............. .............. Level: Ademir For Fun Bricks: jjjjjjjjjjjjjj jaaajaaajaaajj jajjjajajajajj jajjjajajajajj jaajjajajaaajj jajjjajajaajjj jajjjajajajajj jajjjaaajajajj jjjjjjjjjjjjjj jajajajaajjaaa jajajajajajajj jajajajajajajj jaajjajajajaaa jajajajajajjja jajajajajajjja jajajajaajjaaa jjjjjjjjjjjjjj .............. Bonus: .............. .............. .j..5..51..... .............. ...?..j....... ....+......... ........l...g. ..+...1....... ..........b... .j....g.....j. ..1.5......... .......?...... ..........s... ..}.b..b...j.. .............. ....m.?....... .w.......w.... .............. Level: Ademir Ade Bricks: hjhhhhhhhhhhjh jh..........hj hj.ffffffff.jh jh.ffffffff.hj hj.ffffffff.jh jh.ff....ff.hj hj.ff....ff.jh jh.ff....ff.hj hj.ff....ff.jh jh.ffffffff.hj hj.ffffffff.jh jh.ffffffff.hj hj.ff....ff.jh jh.ff....ff.hj hj.ff....ff.jh jh.ff....ff.hj hj..........jh jhhhhhhhhhhhhj Bonus: .............. .............. ......0....... ...5...?.l.... .............. .5............ ....0......... .........0.... ...j.......... .?..&...4.j... .....+........ ......gw.&.... ...5}....s.... .j............ ...bj....b.... .............. .............. .............. Level: Ademir Brasil Bricks: .............. .!.jjjjjjjj.!. ...jggggjjj... ..jjgggggjjj.. .jjjggjjggjjj. ..jjggjjjgjjjj ...jggjjjgjjj. .!.jggjjggjj.. ...jggjggjj... ...jggggjjj..! !..jggjggjjj.. ...jggjjggjjj. .!.jggjjjgjjjj ...jggjjjgjjj. ..jjggjjggjj.. .jjjgggggjj... ..jjggggjjj..! ...jjjjjjjj... Bonus: .............. .............. .....1..j..... .............. ..2...+....... ....j.....<... .....1.*...1.. ......?....... .............. ....b......... ........&.>... .......?...... .....}........ .......?...... .....j1...*... ...2.......... ....*..w.b.... .............. Level: Ademir C... Bricks: hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhh......hhhh hhhh......hhhh hhhh......hhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh..hhhhhhhh hhhh......hhhh hhhh......hhhh hhhh......hhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: .............. .3...?......?. .............. ...........5.. .b?........... ...........j.. .........3..3. .j-........... ......5.b.l... .............. .5.3..>....... ........<..g3. ..g........... }..........b.j ...b.......... .............. .m.....+..w.m. ..w........... Level: Ademir D... Bricks: .aaaaaaaaaaaa. .aaaaaaaaaaaa. .aaiiiiiaaaaa. .aaiiiiiiaaaa. .aaiiiiiiiaaa. .aaiiaaaiiiaa. .aaiiaaaaiiaa. .aaiiaaaaiiaa. .aaiiaaaaiiaa. .aaiiaaaaiiaa. .aaiiaaaaiiaa. .aaiiaaaaiiaa. .aaiiaaaiiiaa. .aaiiiiiiiaaa. .aaiiiiiiaaaa. .aaiiiiiaaaaa. .aaaaaaaaaaaa. .aaaaaaaaaaaa. Bonus: .............. ..0........... ....5..5..5... ...<.......... ..>....b...... ..........j... .0...b..g..... .0......g..... ..0.s......... ......?..<.*.. .*.......<.... .....>.....b.. .....>.gj..... ..0?....js.... ...?..&...5.b. ..}...m&...... ...w&b..b.b... .............. Level: Ademir E... Bricks: jjbbbbbbbbbbjj jbbbbbbbbbbbbj jjbbjjjjjjbbjj jbbbjjjjjjbbbj jjbbjjjjjjbbjj bbbbjjbbbbbbbb jjbbjjbbbbbbjj jbbbjjbbbbbbbj jjbbjjjjbbbbjj jbbbjjjjbbbbbj jjbbjjjjbbbbjj bbbbjjbbbbbbbb jjbbjjbbbbbbjj jbbbjjbbbbbbbj jjbbjjjjjjbbjj jbbbjjjjjjbbbj jjbbjjjjjjbbjj bbbbbbbbbbbbbb Bonus: .............. .............. .............. .....>.5.....0 j...3......... .............. ....5......... .............l 3...j......... .....+*<...... .............. ....}......... .............. ....g......... .*...*..-....0 j......+...... ....b.&w&..... .............. Level: Ademir F... Bricks: b!b!b!b!b!b!b! b!b!b!b!b!b!b! !b!#eeeeee#b!b !b!#eeeeee#b!b b!b#eeeeee#!b! b!b#ee#####!b! !b!#ee#b!b!b!b !b!#ee#b!b!b!b b!b#ee###!b!b! b!b#eeee#!b!b! !b!#eeee#b!b!b !b!#eeee#b!b!b b!b#ee###!b!b! b!b#ee#!b!b!b! !b!#ee#b!b!b!b !b!#ee#b!b!b!b b!b####!b!b!b! b!b!b!b!b!b!b! Bonus: .............. .............. .*..m.w.m..... .w.....}...... b.&..+......b. ....2.......&. .....j........ .*..?......*.. .............. .....b........ .?..2.?....?.. ....2......... b....j....b... ..&.........&. ....b......... .*.......&.*.. w.........w... .............. Level: Ademir Guilherme Bricks: .............. .jjjjjjjjjjjj. .jjddddddddjj. .jjddddddddjj. .jjddddddddjj. .jjddjjjjjjjj. .jjddjjjjjjjj. .jjddjjjjjjjj. .jjddjjjjjjjj. .jjddjjddddjj. .jjddjjddddjj. .jjddjjddddjj. .jjddjjjjddjj. .jjddjjjjddjj. .jjddddddddjj. .jjddddddddjj. .jjddddddddjj. .jjjjjjjjjjjj. Bonus: .............. .............. ......?...?... .............. ........3j.... ...?.j.....<.. .....3...1.... .......+...... ..5.......f~.. ....s...&..... ......1...l... .......-.>.<.. ..jf..g....... ....+..}.s.... .....?..j..... ..5.&.m....... ..b........w.. ....w...b..... Level: Ademir Lets Play Bricks: jjjjjjjjjjjjjj j#jjjjjjjjjjjj j#j##jjjjjjjjj j#j#j###jjjjjj j#j##j#j##jjjj j###jj#j#jjjjj jjj##j#j##jjjj jjjjjj#jj#jjjj j###jjjj##jjjj j#j##jjjjjjjjj j####j###jjjjj j#jj#j#j##j#jj j#jj#j######jj jjjj###j#j#jjj jjjjjj#j#j#jjj jjjjjjjjjj#jjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ...w.......... .............. ..mbbbbbbm.... .w........w... Level: Ademir H... Bricks: xbbbbbbbbbbbbx bxbbbbbbbbbbxb xbbxxbbbbxxbbx bxbxxbbbbxxbxb xbbxxbbbbxxbbx bxbxxbbbbxxbxb xbbxxbbbbxxbbx bxbxxxxxxxxbxb xbbxxxxxxxxbbx bxbxxxxxxxxbxb xbbxxxxxxxxbbx bxbxxbbbbxxbxb xbbxxbbbbxxbbx bxbxxbbbbxxbxb xbbxxbbbbxxbbx bxbxxbbbbxxbxb xbbbbbbbbbbbbx bbbbbbbbbbbbbb Bonus: .............. .5.....*...... ...?.w........ ....b.....j... .............. .1.+..&...c... .............1 ....b..>.b.... ...c.?*....&.. ........+j.... ....5......... .1.p......}... .............1 ...*w.&...*... .............. ..&........... ..w........w.. .............. Level: Ademir I... Bricks: .....jjjj..... ....jj!!jj.... ...jjjjjjjj... ..jjjjaajjjj.. .jjjjjaajjjjj. jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj jjjjjjaajjjjjj .jjjjjaajjjjj. ..jjjjaajjjj.. ...jjjaajjj... ....jjaajj.... .....jjjj..... Bonus: .............. .............. .............. ....?......... .....j..1111.. .............. ...3.......... .....3333...l. >.......&..... ...&...j..j&.. ..}.?.......s. .............. ...?bbbbbb.... .............. ...g.....m.... .....w.w...... .....dddd..... .............. Level: Ademir J... Bricks: .jjjjjjjjjgjg. .jjjjjjjjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjjggjjgjg. .jjjjjggjjjgj. .jjjjgggjjgjg. .jjggggjjjjgj. .jjgggjjjjgjg. .jjjjjjjjjjgj. Bonus: .............. .........?.... .......b...... ...b4...*..5.. .....j........ .......d?.d... ....{......... .....b...~.... ...b...b..c5.. .............. ....}..gj..?.. ..w.b...j..... ..........b... ....b.4.b..... .........*.... ...*...d...... .....w..?w.... .............. Level: Ademir K... Bricks: .............. .!!!!!!!!!!!!. .!!aa!!!!!a!!. .!!aa!!!!aa!!. .!!aa!!!aaa!!. .!!aa!!aaa!!!. .!!aaaaaa!!!!. .!!aaaaa!!!!!. .!!aaaaa!!!!!. .!!aaaaa!!!!!. .!!aaaaa!!!!!. .!!aaaaaa!!!!. .!!aa!!aaa!!!. .!!aa!!!aaa!!. .!!aa!!!!aa!!. .!!aa!!!!!a!!. .!!!!!!!!!!!!. .!!!!!!!!!!!!. Bonus: .............. .............. ..}........... .......1.3.... ..?........... ....b3.....s.. ..j...m..&.... ....?......... ....?.j.>..l.. ....13....?... ..}..g...b.... ...j...&.b.s.. .............. ..m.b.>.j..... .............. .............. ..w..1.m.ww.m. .............. Level: Ademir L Breakout Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj ajjjaajjjjjjja ajjjaajjjjjjja ajjjaajjjjjjja aajjaajjjjjjaa jjjjaajjjjjjjj ajjjaajjjjjjja ajjjaajjjjjjja ajjjaajjjjjjja aajjaajjjjjjaa jjjjaajjjjjjjj ajjjaajjjjjjja ajjjaaaaaajjja ajjjaaaaaajjja aajjaaaaaajjaa jjjjjjjjjjjjjj .............. Bonus: .......>...... .0.*.....0.... .0...dj.?..... .d.........++. ....b.....&... .0j...<.b..... ..........+... ..>.&b.j.>.... .d...b..*?..0. .dw.d...d..... ...<.g.}..b... .............. g..}b...j..... ..&....?...&d. ........j.*... ..*...w....d.. .............. .............. Level: Ademir M... Bricks: .............. aaaaaa..aaaaaa a!!!aaaaaa!!!a a!!!!aaaa!!!!a a!!!!aaaa!!!!a a!!!!!aa!!!!!a a!!a!!aa!!a!!a a!!aa!!!!aa!!a a!!aa!!!!aa!!a a!!aaa!!aaa!!a a!!aaaaaaaa!!a a!!aaaaaaaa!!a a!!aaaaaaaa!!a a!!aaaaaaaa!!a a!!aaa..aaa!!a a!!aa....aa!!a aaaa......aaaa .............. Bonus: .............. d............. ...s........&. ..l...555..... ..........j?.. .dj.}.s......1 1............1 1.........}.j1 1..bbbbbb....1 1.?.d......l.. ...j.g.g.j..s. .d..........&& ...b.md}d.b... .j..........m. ...?}w..w.d... .............. .&............ .............. Level: Ademir New York Bricks: yyyyyyyyyyyyyy y............y y.ddd.....dd.y y.ddd.....dd.y y.dddd....dd.y y.dddd....dd.y y.dd.dd...dd.y y.dd.dd...dd.y y.dd..dd..dd.y y.dd..dd..dd.y y.dd...dd.dd.y y.dd...dd.dd.y y.dd....dddd.y y.dd....dddd.y y.dd.....ddd.y y.dd.....ddd.y y............y yyyyyyyyyyyyyy Bonus: .............. .............. .............. ..2*......l4.. .............. ...4.}....j... ..2........2.. ..........*... ..&*..b....... ..........bb.. .............. ..b&.......... d.......g..b.. ..*}......j..d .............. .........b.s.. .............. .sw*.b.sb.w... Level: Ademir O... Bricks: .............. ..aaaaaaaaaa.. ..aaaaaaaaaa.. ..aa******aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa*....*aa.. ..aa******aa.. ..aaaaaaaaaa.. ..aaaaaaaaaa.. .............. Bonus: .............. ..5...55...5.. .............. .............. .............. ..jd......dj.. .............. ..........0... ...0.......... ..?........?.. .............. ...&......&... ..0........... .............. ..g.......pg.. ....d.}}.d.... .............. .............. Level: Ademir P... Bricks: .............. .............. .##gggggggg##. .##gggggggg##. .##gggggggg##. .##gg####gg##. .##gg####gg##. .##gggggggg##. .##gggggggg##. .##gggggggg##. .##gg########. .##gg########. .##gg########. .##gg########. .##gg########. .##gg########. .############. .............. Bonus: .............. .............. ..........w... .......m...... ....b....b.... .............. ...5.....5.... .............. ....?.j.5?.... .............. .............. ....1......... .............. ...11......... .............. .............. .............. .............. Level: Ademir Q... Bricks: .jjjjjjjjjjjj. .jjjjjjjjjjjj. .jjaaaaaaaajj. .jjaaaaaaaajj. .jjaaaaaaaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaajjjjaajj. .jjaaaaaaaajj. .jjaaaaaaaajj. .jjaaaaaaaajj. .jjjjjaajjjjj. .jjjjaajjjjjj. .jjjjjjjjjjjj. Bonus: .............. .........j.... ..b.......j... ..b........... ..b.<..+...... ..b..j.....>.. ..b........... ..m...3.g..... ..........5... .......+...... ....3....>&... .w...w.4...... ...&.......... ......j...-s.. .m.w.dj..d.... ........?..... ...?.......<.. .............. Level: Ademir R... Bricks: .............. .............. ...bbbbbbbb... ...bbbbbbbb... ...bbbbbbbb... ...bb.....b... ...bb.....b... ...bbbbbbbb... ...bbbbbbbb... ...bbbbbbbb... ...bbbb....... ...bbbbb...... ...bb.bbb..... ...bb..bbb.... ...bb...bbb... ...bb....bb... .............. .............. Bonus: .............. .............. .............. ....b......... .......5..b... ...5.......... ..........&... ....3.0....... ....?...j.*... ...&..j....... ....0?........ ...b.......... .......5...... ....}....s.... ...*.......... .............. .............. .............. Level: Ademir S... Bricks: .............. ..yyyyyyyyyy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yiiyyyyyyy.. ..yiiyyyyyyy.. ..yiiyyyyyyy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yyyyyyyiiy.. ..yyyyyyyiiy.. ..yyyyyyyiiy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yiiiiiiiiy.. ..yyyyyyyyyy.. Bonus: .............. .............. .............. .....+.&...... ....b....j.... ....1......... ...d*&........ .........+.... ...&1..b...... ....1.s.d..... .........?l... .............. ..........<... ...&.+........ ...*1....j.... ......?....... ....b..w.p.... .............. Level: Ademir Tiago Bricks: aaaaaaaaaaaaaa a............a a.!!!!!!!!!!.a a.!!!!!!!!!!.a a.!!!!!!!!!!.a a.....!!.....a aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa.!!.aaaaa aaaaa....aaaaa aaaaaaaaaaaaaa Bonus: .............. .............. .............. ............+. d............. ..}.....+..... ........d..... .s........2.2. .............. ..j2dd..d.j.s. g.........+... g..2.}........ .....}...w.&&. ..&&.......... .b..b...}.b.b. ..m........m.. ....}......... ......w....... Level: Ademir U... Bricks: jcjcjcjcjcjcjc cjcjcjcjcjcjcj jcj##cjcj##cjc cjc##jcjc##jcj jcj##cjcj##cjc cjc##jcjc##jcj jcj##cjcj##cjc cjc##jcjc##jcj jcj##cjcj##cjc cjc##jcjc##jcj jcj##cjcj##cjc cjc##jcjc##jcj jcj##cjcj##cjc cjc########jcj jcj########cjc cjc########jcj jcjcjcjcjcjcjc cjcjcjcjcjcjcj Bonus: .............. ..+..5.d...l5. .............. .j....2.2...+. .............. ?.2...b.j..... .....d..j...b. .b............ ..2...&5...... ............}5 .}....d<...... ........j..&.. ..?...5....... .&...........b }............. .b............ ..m.........m. .....w...w.... Level: Ademir V... Bricks: dddddddddddddd dddddddddddddd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhddddddhhdd ddhhhddddhhhdd dddhhhddhhhddd ddddhhhhhhdddd dddddhhhhddddd ddddddhhdddddd dddddddddddddd Bonus: .............. ....?......... ..?...g.j..2.. ...2.......... .2s......db.s. ....2b.?...... .?......?....2 ...2*......*.2 .d....?2.j.... s.j...?.p..... ..........4.s. .+.bbbbbbb.... ...........&.. ..&.......d... .b...?..+...2. .......g...... ..*...p....*.. ....w....w.... Level: Ademir W... Bricks: .............. .............. .............. .bb........bb. .bb........bb. .bb........bb. .bb........bb. .bb........bb. .bb........bb. .bb........bb. .bb...bb...bb. .bb..bbbb..bb. .bb.bbbbbb.bb. .bbbbb..bbbbb. ..bbb....bbb.. ...b......b... .............. .............. Bonus: .............. .............. .............. .............. ..p........p.. .3..........3. .............. ..j........1.. .............. .1?.........+. ......s....j.. .3............ ..&...*g.?..s. ....&...b..... ..w......&.w.. .............. .............. .............. Level: Ademir X... Bricks: a............a ba..........ab aba........aba .aba......aba. ..aba....aba.. ...abaaaaba... ....abbbba.... .....aaaa..... .....abba..... ....abaaba.... ...aba..aba... ..aba....aba.. .aba......aba. aba........aba ba..........ab a............a .............. .............. Bonus: .............. .3..........b1 .............. ..?........?.. ...dj.....<... .......1.s.... .....*5.d..... .......s...... .....b<....... .....b.w+..... ....*....j.... .........?.... ...3.......5.. .b............ .............. .............. .............. .............. Level: Ademir Y... Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jj##jjjjjj##jj jj##jjjjjj##jj jj###jjjj###jj jj####jj####jj jjj########jjj jjjj######jjjj jjjjj####jjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjj##jjjjjj jjjjjjjjjjjjjj Bonus: .............. .............. .....5555..... 1............1 1............1 .............. d............d d.s........s.d .............. ....+....+.... .............. .jj..g..g..jj. ...&......&... .....<..<..... .bbb.}..}.bbb. .............. ..m........m.. ....w....w.... Level: Ademir Z... Bricks: .............. ..bbbbbbbbbb.. ..byyyyyyyyb.. ..byyyyyyyyb.. ..byyyyyyyyb.. ..bbbbbbyyyb.. ..bbbbbbyyyb.. ..bbbbbyyyyb.. ..bbbbyyyybb.. ..bbbyyyybbb.. ..bbyyyybbbb.. ..byyyybbbbb.. ..byyybbbbbb.. ..byyybbbbbb.. ..byyyyyyyyb.. ..byyyyyyyyb.. ..byyyyyyyyb.. ..bbbbbbbbbb.. Bonus: .............. .............. ...*.0..0..... ....05.5...... .........g.... .............. ........?1b... .............. ......0..w.... .......*...... .....1........ ...b.......... ....?......... ....?......... ...*.&........ ....b.w.+b.... ...w...b*.w... .............. Level: Ademir ABC For Fun Bricks: .............. jjj.j.j.jjj... .j..j.j.j..... .j..jjj.jj.... .j..j.j.j..... .j..j.j.jjj... .............. jjj.j...j.jj.. j...jj..j.j.j. jj..j.j.j.j.j. j...j..jj.j.j. jjj.j...j.jj.. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ..........b... .............. .............. .............. .b......b..... .............. .............. .............. .............. .............. .............. Level: Ademir ABC For Fun Bricks: cccccc..!..aaa ###cccc..!..aa c#cccccc..!..a c###ccccc..!.. c##ccccccc..!. c##c#c#cccc..! cc#c#c#ccccc.. cc########ccc. .ccc#c##c#cccc ..cc#c#####c#c !..cccc#c##c#c .!..ccc#c##c#c ..!..ccccc#c#c a..!..cccc###c aa..!..ccccccc aaa..!..cccccc aaaa..!..ccccc .............. Bonus: .............. .............. ....b......... .......m...... .............. .............. j............. ..........b... .............. ..b........... .....m........ .............. ......j.+..... .............. .............. .m.....ww..m.. .............. .............. Level: Ademir ABC For Fun Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ademir ABC For Fun Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Afl0000644000175000017500000002547611452666551013744 00000000000000Level: Latts AFL Bricks: .............. .............. dddd.ggg!.j... dddd.gEEg.j... d..d.g....j... d..d.!....j... d..d.g.vv.j.vv dccd.g....j... dddd.ggg..j... dddd.ggg..j... d..d.gcc..j... d..d.g....j... d..d.g.vv.j!cc d..!.g....jjjj d..d.g....jjjj .............. fzfzfzfzfzfzfz .............. Bonus: .............. .............. b..3.......... .....0....0... .............. .............. 3..s.1.1....2. ...?......s... *..+.......... .10.......3... .....~0....... <....3....?... .....>.2....0. 0............. ...<.-....0.>. .............. ..s-f..>..+... .............. Level: Latts Adelaide Crows Bricks: hhggddhhg!ddhh hh!g*dhhgg*dhh hhggddhhggddhh hhgEddhhEgddhh hhggddhhggddhh hhggddhhggddhh hhggddhhggddhh hhEgddhhgEddhh hhggddhhggddhh hhggddhh!gddhh hhggddhhggd*hh hhgEddhhEgddhh hhggddhhggddhh hh!gddhhggddhh hhggddhhggddhh hhEgddhhgEddhh hhggddhhggddhh hhggddhhggddhh Bonus: b...5.*......1 ...?.1j.&..... 2..3....1..2.. ......>....... ..0.1.2..j.?0. .0....f2..2... 2wcW......>4.2 ....+.1&...... 0...0.....5.0f p.d......3...1 5..3..0..<.... .{.....1.d!.?g ......0....0.. ~..2}........l 40f....?f....1 ....1...0..4.. .......1.0.... ...1>.2.+..... Level: Latts Brisbane Lions Bricks: hgggghgggggggh hggghhhggggggh hgghhhhggggggh hgghhhgggggggh hEEEhhhhhhheEh iiiihhhhhiiiii iiihhhhhhiiiii iiihihihhhiiii iiihihihiihiii iiiihihhihiiii #iiiiiiiiiiii# i#iiiiiiiiii#i ii##iiiiii##ii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii Bonus: ..........s>.. .0.?..-.<.3.-. ....Wf........ ~.l3.....2&.g. .......1...0.. ..+..4....0..~ *1.-...2...... ...>...W.2.{.? ..2.{.j....... w.2......2...1 .0.....5..>.-. ...f.4...f.... ........~1.... ..01...... ......0....... ............g. 1.30..51...-0. .0...........0 ..>..........- .....j?...0.3. .-..-......s.. .....0....~... ..w<.1..-..... .0.+..g....1.- .....1...0.... .............. Level: Latts Collingwood Magpies Bricks: jj..jj..jj.vjj jj..jj..jj..jj jj.vjj..jj..jj jj..jjv.jj..jj jj..jj..jj..jj jj..jj..jj..jj jjv.jj.vjjv.jj jj..jj..jj..jj jj..jj..jj..jj jj.vjjv.jj..jj jj..jj..jj.vjj jjv.jj.vjj..jj jj..jj..jj..jj jj..jj..jjv.jj jj.vjj.vjj..jj jj..jj..jjv.jj jjv.jj..jj..jj jj..jjv.jj.vjj Bonus: .....5........ 4............. ........2..... s....?s.....+. ........+...4. .4......>....0 ............m. +-..0....-...> .....c........ 1.....0....... 1...>...{...1. .{......j..... .............. 0.......b....0 ........-..... .....2...1..-? .............. .>..+-........ Level: Latts Essendon Bombers Bricks: ............vd ............dd .vv.......vddd .vv.......dddd .vv.....vddddd .vv.....ddddd# .vv...vddddd## ......ddddd### ....vddddd.vvv vvv.dddddv.... ###ddddd...... ##dddddv...vv. #ddddd.....vv. dddddv.....vv. dddd.......vv. dddv.......vv. dd............ dv............ Bonus: .............j .............. ..1.......5... ..>........p.0 .1.......~.4.. ............l. ..1...c.0.1+.. .......W..>... ....34.......g .&...?1f-d.... ....0..d...... ...3..>3...b.. ....{+........ ...1........?. -0.<.......... ..-........>.. .............. m............. Level: Latts Fremantle Dockers Bricks: ffffffvvdddddd ffffff..dddddd ffffff..dddddd ffffffvvdddddd ffffff..dddddd ffffff..dddddd ffffffvvdddddd ffffff..dddddd ...fff..ddd... ..ffffvvdddd.. v..fff..ddd..v .v.fff..ddd.v. .iv..fvvd..vi. ii.v.f..d.v.ii iii.v....v.iii iiiivvvvvviiii iiiii....iiiii iiiiii..iiiiii Bonus: ......{...b... ........3..d.. -.3......0..+- .....<.-?..... <...+....-.<.. ...d1....j..0. .{....5....... ...-....2..... ....0.....>... ..1....s.1.... ....>...?0...< .d.......d.... ..0...0....-.. ...1....0....> 0.p.4......1.. ...-.2+<-...3. ..>........... .....?..w..... Level: Latts Geelong Cats Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa EaaaaaaaaaaaaE jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj aaaaaaaaaaaaaa aaaaaaaaaaaaaa EEaaaaaaaaaaEE jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj aaaaaaaaaaaaaa aaaaaaaaaaaaaa EEEaaaaaaaaEEE jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj Bonus: ....s..W.....4 ?.-...0.~1.... .W.3.....-.>.. ..........s..* .0.f.g.>...{+. ..+.d.......0. b....c...d0?sj 5p..1.41.....l ..-<...!...<.. 0.>2.....2..W. .....W.....fm2 d4.d.f.....d.. ...{..0.<..0.. .f.+<.~..>f.d5 ....W...W..... ....2-...1dw.. .1............ f..<...3..-... Level: Latts Hawthorn Hawks Bricks: @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h @hh@hh@hh@hh@h Bonus: .......5...... .0......&..+.. ....0>..s.-s.. ..>....0...2.. ..?....2.....+ .3<..s.<}.>... ..c.1..w...-.0 ....b..>..w0.m .1..0..0..}... ..c.W~..c.14.. .lw.<..+...<.1 .bj.-3..-..0.. .-<.!s..<.g... .0&.2...1..c.c .....?.cW.>..? ..c.{......... .+>.+>..1..... ....w-.~..b+.+ Level: Latts Kangaroos Bricks: jjggjjggjjggjj jjggjjggjjggjj jjggjjggjjggjj jjggjjggjjggjj jjggjjggjjggjj jjggjjggjjggjj jjggjjEEjjggjj jjggjj..jjggjj jjggjvvgjjggjj jjggv..gjjggjj jjggjvvgjjggjj jjggjjvvjjggjj jjggjv..vjggjj EEggggg..vggEE ggggggvvvvgggg gggggv.ggvgggg gggg.vggg..vgg .............. Bonus: 00000000000000 0..<.-..-.<..0 0.{........{.0 0...?....?...0 0..+c>ff..>..0 0}!...l+>...}0 0>.j~.....g!.0 0.......>....0 0-..!.......-0 0..?....!.?..0 0...>......>+0 0>.f....>.f..0 0............0 ..-.>.w....-.. ~..<......<>.~ .............. .............. .............. Level: Latts Melbourne Demons Bricks: dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd adddddddddddda EEddddddddddEE aaaddddddddaaa aaaaddddddaaaa EEEEEddddEEEEE aaaaaaddaaaaaa aaaaaaaaaaaaaa EEEEEEEEEEEEEa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aEEEEEEEEEEEEE Bonus: 4...4..-.40..4 ...1......fp.. .W-.p.0.1...-. ..d.......W..0 1..-.s-...-1d. ..?....f...... ..0<.2...s<.1. .............. .-.....d.-.... 1...f.2...0... .............. .p<.s......?...W..?.. ..-0..+..0..b. ........-..... -.....?p...... ..+........-0. ......-..>.... .b0.W........0 ........0.0... .....>........ ......-....... ........-..... .............. .............. ......0....... .............. .............. .............. ....0......... Level: Latts Richmond Tigers Bricks: ............hh ...........hhh .vvv......hhhh .v.......hhhhh .v......hhhhhh .......hhhhhhh ......hhhhhhh. #####hhhhhhhv. .vvvhhhhhhhvv. .vvhhhhhhhvvv. .vhhhhhhh##### .hhhhhhh...... hhhhhhh....... hhhhhh......v. hhhhh.......v. hhhh......vvv. hhh........... hh............ Bonus: ............m. .............. ..p.......+.?. .w.......<.w.. ........20...- ...........b.. ......+.?.-... .....-.-.4.... .<1...s.....c. ...g..3!j>.2.. ...p>...f..... ..s..-<....... 0.12.0........ +f..Ws........ 4..>0......... w0........c... .<-........... .............. Level: Latts St Kilda Saints Bricks: dd*ddv..vdd*dd ddddd....ddddd dddddv..vddddd ddddd....ddddd dddddv..vddddd ddddd....ddddd dddddv##vddddd v.v.v.##.v.v.v ....######.... ......##...... .v.v.v##v.v.v. jjjjjv..vjjjjj jjjjj....jjjjj jjjjjv..vjjjjj jjjjj....jjjjj jjjjjj..jjjjjj jjjjjjvvjjjjjj jjjjjjjjjjjjjj Bonus: *.........1... .+.5.......... .>......p.>3W. .-............ 3.?..c...f.... ....1....0-..4 W....4.....!.. .............. .............. .............. ........4..... ..b01.......?1 .4..>.....1... w..d....>....+ ..1.......-... f.W.....d....f ...3-......4.. ........+..... Level: Latts Sydney Swans Bricks: djjjjjjjjjjjjd ddjjjjjjjjjjdd ddjjjjjjjjjjdd ddjjjjjjjjjjdd dddjjjjjjjjddd dddjjjjjjjjdd* ddddjjjjjjdddd *dddjjjjjjdddd jdddjjjjjjdddj jddddjjjjddddj jddddjjjjddddj jjddddjjddddjj jjddddddddddjj jjjdjddjdjdjjj jjjjddjddjjjjj jjjjjjdjjdjjjj jjjjdjd*jjjjjj jjjjjjdjdjjjjj Bonus: f...4..w.5.... .....f.....2.. ..-....4..>... 3.>.<...+..... ....2..f..-..f {.0........}.. ....~.....<... ..<..0&.00..+. +.....!...>2.. &~fg......g... .......0...... ......>...0f.. -0...-.f....l- .>.4..5.~.+... <...........0< .+3<.f+....... ...w.....s...3 ...........-.. Level: Latts West Coast Eagles Bricks: ggggghhhhggggg ggggghhhhggggg gggghhhhhhgggg gggghhhhhhgggg ggghhhgghhhggg ggghhhgghhhggg gghhhhgghhhhgg gghhhEEEEhhhgg ghhhhgggghhhhg hhhhgggggghhhh hhhgggggggghhh hhgggghEgggghh hgggghEhgggggh gggggEhhhggggg ggggEhhhgggggg gggggghghggggg gggggggggggggg gggggggggggggg Bonus: .....?1...4.+. 1.b....{2j?.0. .....0.f...... .1<.<.+..W..>5 >..W...>..f1.. 5~..s...0....f ...?.4.l..>..- -.3}......-... .0.g...5..f5.3 .>.~..<..{...0 .f...0.2!.0... 5<.2+.s...~.1. ..W..f.d...... .........-.<.. .0.....f~.0.W. ...1>0........ ...f.<2......s dd-d..?..+.2>. Level: Latts Western Bulldogs Bricks: jjjjjjjjjjjjjj dddddddddddddd dddddddjjjdddd dddddddjjjdddd dddddjjjjjjddd ddddjj@jjjjjdd dddjj@@jjjjjjd gggjjjjjjjjjjg ggggggggggjjjg ggggjjjjjggjjg ggggjgjjjjgjjg ggEgggggjjggjg gEgggggggjgggg EgggjggggjjEgg ggggjgjgggjgEg ggggjjjjgggggE ggggggjjjggggg gggggggggggggg Bonus: +.c.>.gd..W..s .0......0..... }..0-.4.?....- ...W......>W.4 ?......-.2.0.. ....2b.W...... 0.d.>...0d4... .-....-.....j. ........{....? ...........<.. ....&...20d.0. .~.2W.0..+...d 5..d.......f.. ..f..4...<..l. ....p.0......5 .0.-.>....4... .......W...... ...<.......... Level: Latts MCG Bricks: .............. ....ffffff.... ...ffffffff... ..ffffgdffff.. .gffxfgdfxffg. ffgfyffffyfgff jffgffffffgffj fffgffffffgfff jjfgfjjjjfgfjj fffgfjddjfgfff jjfgfjjjjfgfjj fffgffffffgfff jffgffffffgffj ffgfyffffyfgff .gffxfdgfxffg. ..ffffdgffff.. ...ffffffff... ....ffffff.... Bonus: .............. ....d.5W.d.... ......<....... ......2....... ........3..... ..?........... .....j.......? ......0.0..... ....+...<.&.>. 4.{.1.bb.1...4 .>fl.?....}s.. .....0.0...... .............. .+..~.>....+.. .......W...... .............. ...3....2..... ....d.W..d.... Level: Latts www.afl.com.au Bricks: vv...djjd...vv v..dddddddd..v ..dddddddddd.. .dhhhdhhhdhdd. ddhdhdhdddhddd ddhhhdhhhdhddd ddhdhdhdddhhhd dddddddddddddd ############## dddddddddddddd ddhhhdhhhdhdhd ddhdddhdhdhhhd ddhdddhdhdhdhd hdhhhdhhhdhdhd .dddddddddddd. ..dddddddddd.. v..dddddddd..v vv...dddd...vv Bonus: 5............5 .............. .........1.... ..>.0...df.... ...f-..>...... .0...1..5.-.0. .0.0.12...2... .4.d....0..{.. WWWWWWWWWWWWWW .....0.....d.> 4.{0...1...1.. .....>0m2.>.4. 1.>0...-.f.... .....5..0..0.. ...-..1.d.2... .....2..4..... ...f...f...... 5.....0......5 lbreakout2-2.6.4/client/levels/Fly0000644000175000017500000002641311452666551013764 00000000000000Version: 0.50 Level: B&Z R. Labyrinth Bricks: dddddddddddddd dddddddddddddd d###d######### d#d#d#ddddddd# d#d#d#ddddddd# d#d#d#ddddddd# d#d#d#d#ddddd# d#d#d#d#ddddd# d#d#d#d#dd#### d#d#d#d#dd#ddd d#d###d#dd#ddd d#ddddd#dd#ddd d#ddddd#dd#ddd d#######dd##dd dddddddddddddd .............. .............. .............. Bonus: wbb?bwbbbb?b+b bbbb+bb+bbbbbb b100b1311b1131 b1b0b1bbbbbbb1 b1b0b1bwbb-bb1 b1b0b1bbbwbbw1 w1b0+1b0bbbbb1 b1b0b1b0b?bbb1 b1-0b1b0bb1111 b1b0b1b0bb1bbb b1b000b0b+3b?b b1bmwmb0-b0bbb -1bmmmb0bb0-+b w1111111ww00ww fww0-+w0+0w-00 .............. .............. .............. Level: B&Z R. Labyrinth2 Bricks: dEEEEEdddddddE dEdddEdddddddE dEdddEdEEEEEdE dEdEdEdEdddEdE dEdEdEdEdddEdE dEdEdEdEEEdEdE dEdEdEdddEdEdE dEdEdEdddEdEdE dEdEdEEEEEdEdE dEdEdEdddddddE dEdEdEdddddddE dEdEdEdEdEEEEE dEdEdEdEdEdddd dEdEdddEdEdddd dEdEdddEdEdddd dEEEEEEEdEdddd .............. .............. Bonus: 0.......bbb.~. 0.bbb.w~bbbfw. ..bbb.w.....w. ......m.bbb.!. ..~.w.m.bbb.f. ....w.....b... ..m...f~..b.m. ..m.b.....b.b. ..m.b.....b.m. ..f.b.bbwbbbb. ......mbmbmbm. ........w..... ..!...!.b..... ..b.m...w..00. ..b.mf..m..00. ........w..... .............. .............. Level: B&Z The Trap Bricks: .............. .............. .EEEE@@@@EEEE. .EigigegegigE. .EgigegegigiE. .EigigegegigE. .Egkg@**@kgkE. .Ekgk@eg@gkgE. .@gkg@ge@kgk@. .Ekgk@@@@gkgE. .EgjgdgdgjgjE. .EjgjgdgdgjgE. .EgjgdgdgjgjE. .EjgjgdgdgjgE. .EEEE@..@EEEE. .............. .............. .............. Bonus: .............. .............. .............. ..bbbW..?bbb.. ..bbb.?..bjb.. ..bbb...!bbb.. ..bbb....bbb.. ..bbb.mm.bbb.. ..bbb.mm.bbb.. ..bfb....bfb.. ..bbb...}bbb.. ..bbb{4.>b+b.. ..bbbwp.wbbb.. ..bbbwwwwbbb.. .............. .............. .............. .............. Level: B&Z Bucket Bricks: ......@EEEEEEE .......E@..... .......E...... .......E...... .EEEE..E....E. .E@gEggEggggE. .EggEggEggggE. .EggEggEggggE. .EggEggEggggE. .EgggggEggggE. .EgggggEggggE. .EggggggggggE. .EggggggggggE. .EggggggggggE. .Eggggggggg@E. .Eggg@@gggggE. .E@gg@@gggggE. .EEEEEEEEEEEE. Bonus: .............. .............. .............. .............. .............. ...........w.. ...-.?b.bb.... ..?b..b..bbb.. ..bb.>b.?.b?.. ..bbb.b.-bbb.. ..bfbbb.bbbb.. ..bc.b.bb.bb.. ..b..gbb.>bb.. ..b.>.?.c.b... ..bbbbbb.bb... ..-bb..bbbbf.. ...w...m.?bb.. .............. Level: B&Z Visualization Bricks: ############## #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# #f##e#dd#e##f# ######dd###### fffee#ddeeefff fffee#ddeeefff fffee#ddeeefff ###########... .............. Bonus: .............. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.mm.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. .b..b.bb.b..b. ......bb...... bWlbb.cjbwW..w !bb&p.b+b.bwb. bfbbb.bb~.w..w .............. .............. Level: B&Z Temple Bricks: ......aa...... ......aa...... ......EE...... ......gg...... .....EEEE..... ....gggggg.... ....EEEEEE.... ...gggggggg... ...EEEEEEEE... ..gggggggggg.. ..EEEEEEEEEE.. .gggggggggggg. .EEEEEEEEEEEE. gggggggggggggg ############## aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa Bonus: .............. .............. .............. ......wf...... .............. ....bbbbbb.... .............. ...bbwb-bbb... .............. ..bbbbjbbbbb.. .............. .bbb+bbbwbbbb. .............. bbfbbbbbbbbbbb 0000000>000000 bbcbbbwbbbbbbb bmbmbmbmbmbmbm wbbwbbwbwbbbbw Level: B&Z Cross Bricks: a.a.a.aa.a.a.a .@.E.@aa@.E.@. a.a.a.aa.a.a.a ......@#...... ......#@...... EEEE..E#..EEEE ......#E...... ..a...@#...a.. .aca.a#@a.aca. acacacE#cacaca .aca.a#Ea.aca. ..a...@#...a.. ......#@...... ......E#...... zzzzzz#Ezzzzzz zzzzzz@#zzzzzz ......#@...... ......E#...... Bonus: b.b.b.bb.b.b.b ......bb...... b.b.b.bb.b.b.b ......5....... ......&5...... .......&...... ......+....... ..m...c+...m.. .bbb.b+cb.bbb. mbbbmb.+bmbbbm .wbb.b>.b.bbw. ..w...>>...w.. ......>>...... .......>...... bbbbbb155bbbbb wmpmpj11mmpmpw ......11...... .......1...... Level: B&Z Therm Bricks: aaaaaaaaaaaaaa aEEEaEEEEaEEEa aEdEaEEdEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEdEEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEEdEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEddEaEdEa aEdEaEdEEaEdEa Bonus: bbbbbbbbbbbbbb b...b....b...b b.b.1..p.1.b.b b.b.1....1.b.b b.b.f.p..1.b.b b.b...>}.?.b.b b.b.?.?..+.b.b b.b....m...b.b m.b.}....c.b.? ?.b.>....>.b.m 1.b.p.l..1.b.+ +.b.p....1.b.f f.b.+..?.m.b.? ?.b.m....?.b.1 1.b.1.?c.p.b.1 w.b.?..>.p.b.w w.b.}.mm...b.w w.b...m..}.b.w Level: B&Z Random Bricks: Exekgkgxekejxg *Ejfejkgj*ik*! h*Ehi!h!hddhd* gkkEdjfgeh*gdh !gjdEd*kfg!xfa fjkikEai*iaga* ieEkjkEejaiaf* *feEdgeEkfg*ha Eei*EdfxEd*ddg jE*c!EeixEe*j* x*Ei*dExg*Ekkd g!fdj!eEdxdE*k dh!hxhf!Edg*Ek f*gejEjgeEkeEj i*dh!iEe*i*iEa hfj*gkfEkegaEg *j*iajgaEfafEa .............. Bonus: ...mw..wwm.?bb ..g.bbbbbbbbbb -....bmww....b -bg..-bm.b.wb. .bw....b?b..b- .b.m...bbb.-b. wb..w...gbm.b. bb...cc..bm.b- bbmw........b. b..w..c.....bb b..m.........b wg*.wmm......b b4.b..m..c...b bw.bb..mm.w..b b.w4b...m..m.b bb4.bbb..wmm.b wb.wbwwb...m.. .............. Level: B&Z Bobble Bobble Bricks: fzzzzzzzzzzzzf fEzzzzzzzzzzEf fEzzzzzzzzzzEf fEzEzzzzzzEzEf fEzzzzzzzzzzEf fEzzzzzzzzzzEf fEzEzzzzzzEzEf fEzzzzzzzzzzEf fEzzzzzzzzzzEf fEzEzzzzzzEzEf fezzzzzzzzzzef fezzzzzzzzzzef feEEEEEEEEEEef feeeeeeeeeeeef feeeeeeeeeeeef EEEaaaaaaaaEEE fffaaaaaaaafff fffaaaaaaaafff Bonus: -c-ccc?ccc?ccc ....-...&..f.. f.......f....f ....4bbbb4.... ...-4bbbb4.}.m &.g.4bbbb-.... ....4bbbb4...f f.}.fbbbb4.m.. .....bbbbf...g ..0..bbbb....c ..&.-.&.&0.0.. &..0...f..s..c .g............ mmmmmmmmmmmmmm bbbbbbbbbbbbbb ...>>>>>>>>... bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: B&Z Fly invisibly Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. ...........<.. ...~.......... .............. .f.....f...... ...c......c.~. .....}..<..... ...........}.. .<............ bbbbbbbcbbbbbb bbbb~bbbb~bbbb bbbbbbbbbbbbbb bbb}b&bbb}bfbb bfbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb www.4....g4.ww Level: B&Z FLy BoOom Bricks: ajdjjjjjdjajdj a*ddjaajjdja*d ddajdjjajdjaaj jdaajdjjajjjaj ajdajjdjajdjja ajjdajjdjaadja dajjdajddjajdj ddajjjajjdjadd j*jajdaajddj*d jjdajjdjajddaa ajjdajjjajjdda aajjaajdjjjjda aajjjajjdjajdd daajjdaadjjajj d*aajjdaaddj*j dddaajddaaddja jddjjjjdjjjjdd jjjddjjjjjjjjj Bonus: .......f...... ...0.<........ ...........~.. ...!.....b.... .<...f.~..w.b. ..~........... .......b....>. ...b.{...1.... ....w...!..... &...s.....s... .............. p.s.d.....b.!. ....>..b...... ...s..f....... .............. .............. *.*..*.*.*..*. .....w........ Level: B&Z Fly architect Bricks: @@@EEEE@@@@... @@@E@eE@@..... EEEEeeE@@..... EeeeeeE@@..... EeeeeeEEE..EE. EeeeeeEeeeeeE. EeeeeeEeeeeeE. EeeeeeEeeeeeE. EeeeeeeeeeeeE. EeeeeeeeeeeeE. EeeeeEEEeeeeE. E@eeeE.EeeeeE. EEeeEE.EeeeeE. #eee#..EeeeeE. #eee#..EeeeeE. #eee#..EeeeeE. #eee#..EeeeeE. #####..EEEEEE. Bonus: .............. .....5........ .............. .............. .............. .?..?....wwb.. ...m.....bbb.. .......>.wwb.. ....?....bb>.. ..?m.g.>.wwb.. .........bbb.. .........bbb.. .........bbb.. .............. .............. .............. .............. .............. Level: B&Z Fly Bricks: ..aaaaaaaaaa.. ..aEaaaaaaEa.. ..EdEaaaaEdE.. ..EdEEaaEEdE.. ..EeEdEEdEeE.. ..EeEdEEdEeE.. ..EeeeEEeeeE.. ..EeeeEEeeeE.. ..EeeeEEeeeE.. ..EaaaEEaaaE.. ..EaaaEEaaaE.. ..EaEaEEaEaE.. ..EeeeEEeeeE.. ..EeeeEEeeeE.. .............. .............. .............. .............. Bonus: ..bbbb000bbb.. ..b.b..w>w... ...bbb..www... .............. .............. .............. .............. Level: B&Z ButterFly Bricks: .............. vvvvvvvvvvvvvv eev#vvvvvv#vee veev#vvvv#veev vehev#vv#vehev ve!ievEEvei!ev vehfieEEeifhev vveifdEEdfievv vvveidEEdievvv vvvefhEEhfevvv vvefidEEdifevv vehi!eEEe!ihev veheevEEveehev veevvvvvvvveev evvvvvvvvvvvve vvvvvvvvvvvvvv .............. .............. Bonus: .............. .............. ?............? .............. ..?0..lg..0?.. ...0......0... ..?..W..W..?.. .....5..5..... ...~......~... w...b>b>b>b>b>b+ wbwbwbwbwbwbwb .............. .............. Level: B&Z Snake Bricks: EEEEEEEEEEEEEE E!EfdfEEdfdE!E EdEdfdEEfdfEfE EfEfEfEEdEdEdE EdEdEdEEfEfEfE EfEfEfEEdEdEdE EdEdEdEEfEfEfE EfEfEfEEdEdEdE EdEdEdEEfEfEfE EfEfEfEEdEdEdE EdEdEdEEfEfEfE EfEfEfdfdEdEdE EdEdEdfdfEfEfE EfEfEfdfdEdEdE EdEdEdfdfEfEfE EfdfEfdfdEdfdE EdfdEdfdfEfdfE EEEEEfdfdEEEEE Bonus: .............. .............. ..........~... .....?..>..... ...}.......... .?...>......?. ........~.j... .>.j....g...>. ..........>... ...f....?..... .l..........}. .....bbbb.f... ...>.bbbb..... .....wbwb..... .....bwbw..... .....wbwb..... .cm..bwbw..mc. .....wbwb..... Level: B&Z Sad Clown Bricks: EeeeeeeeeeeeeE EEeeEEeeEEeeEE e@ee@eeee@ee@e e@**@eeee@**@e e@gg@eeee@gg@e e@**@eeee@**@e e@@@@e@@e@@@@e eeeeee@@eeeeee eeaeee@@eeeaee eeeeeeeeeeeeee eeae@dddd@eaee eeee@****@eeee eeae@dddd@eaee eeee@****@eeee eeee@@@@@@eeee .............. .............. .............. Bonus: .bbbb.??.bbbb. .............. b............b b............b b.mm..cc..mm.b b....wwww....b b....w..w....b b..b......b..b b.db-....-bd.b bj.b......b.jb b.}b......bc.b b..b......b..b b.Wb......b!.b b..b......b..b wwww......wwww .............. .............. .............. Level: B&Z Barbarian Bricks: eeeedxxxxdeeee eddEdxxxxdEdde eddEdxxxxdEdde eddEdxxxxdEdde eEEEdxxxxdEEEe dddddEEEEddddd xxxxxEddExxxxx xxxxxEddExxxxx xxxxxEddExxxxx xxxxggggggxxxx xEEEgeggegEEEx xEddgeeeegddEx xEddgeeeegddEx xEddgeeeegddEx xEddgEEEEgddEx .............. .............. .............. Bonus: w.....ww.....w .............. .............. .............. .............. ..w........w.. bbbbb....bbbbb b...b....b...b b...b....b...b bbbbb....bbbbb b...b....b...b b.bbb....bbb.b b.bbb....bbb.b b.bbb....bbb.b w.bwb....bwb.w .............. .............. .............. Level: B&Z Barbarian2 Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aEEEEEEEEEEEEa aEddddEEddddEa aEddddEEddddEa aEiiidEEdiiiEa aEidEEEEEEdiEa aEddEdEEdEddEa aEdeeeEEeeedEa aEdegeEEegedEa aEdeeeEEeeedEa aEddddEEddddEa aEEEEddddEEEEa aaaaddddddaaaa aaaaEEEEEEaaaa aaaadeiiedaaaa aaaaEEEEEEaaaa aaaaaddddaaaaa Bonus: b..c+....c...b ......j....... b............b .............. b...+........b +....m..m..... b............b .............c b.........c..b ...+.........+ b........c.+.. ..c..........b b............. cb.b.b.b.b.b.b b.bc......b.b. .b.b.b.b.bcb.b bcb.......b.b. wbwbwbwbwbwbwb Level: B&Z Invisible2 Bricks: EEE@@@@@@@@EEE EEEvvvvvvvvEEE EEvvvvvvvvvvEE EEvvEE@@EEvvEE EvvvvvvvvvvvvE EvvvEvvvvEvvvE vvvEEvEEvEEvvv vvEEvvvvvvEEvv @vEvv@vv@vvEv@ @vEvv@vv@vvEv@ vvEEvvvvvvEEvv vvvEEvEEvEEvvv EvvvEvvvvEvvvE EvvvvvvvvvvvvE EEvvEE@@EEvvEE EEvvvvvvvvvvEE EEEvvvvvvvvEEE EEEvE@@@@EvEEE Bonus: .............. ......cc...... .............. .............. ..f........f.. .............. c............c c............c ......>>...... ......>>...... bb..bbbbbb..bb bbb..b..b..bbb .bbb.bbbb.bbb. .mmbbbbbbbbmm. ..mm......mm.. ..bbbbbbbbbb.. ...wwbbbbww... ...w......w... lbreakout2-2.6.4/client/levels/NES0000644000175000017500000001325511452666551013657 00000000000000Version: 1.00 Level: Nester Mario Bricks: ............hh .....*****..hh ....*********h ....dddhhdh.dd ...dhdhhhdhhdd ...dhddhhhdhhh ...ddhhhhddddd .....hhhhhhhd. .ddddd*ddd*d.. ddddddd*ddd*.. hdddddd*****.d hh.**d**h**h*d h.d**********d .ddd*********d ddd*******.... d..****....... .............. .............. Bonus: ............22 ............22 .............. ......>..-.... .........?..-. ....+.&.....s. ..........w... ........}..... .............. .~..{......... 0............! *0......1..1.. 0............c .<...>........ .........~.... -............. .............. .............. Level: Nester Luigi Bricks: aaa..aaaaa.... hhhaafffffa... hhaffffffffa.. afaaahahhaaa.. afhhhhahaahha. afhhhahhaahha. .aaaaaahhhaa.. .afhhhhhhaa... ..afafffafffa. aaaafffafffaaa ffahaahaffahhh fffaaaaaafahhh affaaaaaaaaafa affaaaaaaaafff .aa...aaaaaaff ........aaa.aa .............. .............. Bonus: .............. 22.....l...... 22............ ......-..c.... -.....?....g.. .s............ .............. ..b....W...... ....j....+.... .............. <..1..1....0*0 ............0. .....+.>...~.. .f.......{.... .............. ............>. .............. .............. Level: Nester Link Bricks: ....ffffff.... ...ffffffff... .e.fddddddf.e. .e.dddddddd.e. .eedefeefedee. .eededeededee. ..eeeeeeeeeed. ..ffeeddeeffd. .ddddeeeeffddd ddedddfffffedd deeededdffeeed ddeddefddddeee ddeddeddffffe. ddeddefffff... ddddde..ddd... eeeeed........ ...ddd........ .............. Bonus: .............. .............. .~.+........l. ......--..-... .....+..+..... .j...?..?...b. ...&......&... ......ff...... ..........W... ..0..!.....2.. .0w0........*. ..0...s.<..2.2 ..0........... ~.0.~..+...... .........>.... .............. ....>......... .............. Level: Nester Dragon Warrior Bricks: j.j...gggg...j j.jjjggggggjjj j..jjgjjjjgjj. j...gggggggg.. j...gegeegeg.. j.ggeegeegeegg jggggeeeeeeggg ggjggggeeggjjj eejjggggggjggg eej.jgjjjjjgeg j...ggggggjgeg ....gjggggjggg ....jjggggjjjj ....eee.jjjj.. ....ggg.eeee.. ........gggg.. .............. .............. Bonus: *............. ..0..........0 ...f...wj...f. .............. ......-..-.... ....+.?..?.+.. .............. ............l. .+<........... ....}.>!>b..4. >...........4. .......s...>.> ....-.......c. .....~...<.... ........~..~.. .............. .............. .............. Level: Nester Megaman Bricks: .............. .............. ......aaa..... ....aaa!!a.... ...aggga!!a... ..agggggaaaa.. ..aggggga!!ga. .a!ggggggaaga. .a!gghjjjggja. .a!ghjjaahaja. ..aghjjaahaja. ..aghhjjjhjha. ...aghaaaahaa. ....ahhhhha... .....aaaaa.... .............. .............. .............. Bonus: .............. .............. .............. .......W...... .............. ....j..m..-... .............. .....+.....b.. ..c.......<... .....f.22l.f.. .....s.2?..... ..->......~.-. ........c..... .....p.p.p.... ......>.+..... .............. .............. .............. Level: Nester Bomberman2 Bricks: ...aaddddaa... ..adddddddda.. .addeeeeeedda. .adeeEeeEeeda. .adeeEeeEeeda. .adeeEeeEeeda. .addeeeeeedda. ..adddddddda.. addaeeeeeeadda addaeeeeeeadda eaaeeeeeeeeaae eeEEEE**EEEEee aaaeeeeeeeeaaa ..adddaaddda.. ..adddaaddda.. ..aaaaaaaaaa.. .aaeeeaaeeeaa. aaaaaaaaaaaaaa Bonus: .............. .....2..2..... ...?......?.~. ......22...... ..>.2.gj.2.+.. .~....22...... ..&........... .....?..?..... ...-.......&.- -.w.....&..... ....&0000..... W.....**.....W .....0000..... ...&..s....... .......+...<.. ....>....>.... ..<...-.....f. .f............ Level: Nester Red Elf Is About To Die Bricks: ..........aaa. aaaaaa.aaaada. daaddaaadaadaa aaddddada.aada addddaa@a..ada .addaa@@a..ada ..ada@@@a.aad@ ..aaa@@aaa@@@@ .adddaaaa@@ada adaadddadaaada aa@addaaa.aada a@@@aa@da.adaa .a@@@@@a..ada. ..aaaaaa..aaa. .addadda...... .addaada...... .............. .............. Bonus: .............. .0.0.0.....b.. 4...c...l..p.. .............. ..c........... .....?......-. ...1........b. .........&.... ............b. .w..-.~.j...-. +............. .......{...p.. ...........b.. .............. ....s.>....... ..>........... .............. .............. Level: Nester Lolo Bricks: ...aagggaa.... .agjjjgjggga.. agjjgggggggga. aggggggggggga. ggjjjgggjjjgga gjjjjjgjjjjjga gjjjvvgvvjjjga ajjjvvgvvjjjaa ajjjjjgjjjjjaj aajjjgggjjjgaj jagggggggggaja jjaagggggaajja aaaaaaaaaaaaa. .ajjja.ajjja.. .aaaaa.aaaaa.. .............. .............. .............. Bonus: .............. .....p.l...... ...b.......-.. .............. .-.0.c.-.0.... ..0.......0.c. .0..22.22..0.. w.0.2?{?2.0... .0.0.....0...& ..0.0+.+0.0... ..-.......-... b...~.s.W...b. .............. .....>f<... .............. .............. .............. .............. Level: Nester Super Offroad Bricks: ...jeea....... ....aeaaeeee.j eejjeaeaeeeeej aajjeaaeeeeeej eeeeeeeeeaaeej eaaeeeeaaaaavj aaaaaaavaajavv ajaavvvvvaavvv vaavvvvvjavvvv vvvvvviiijjvvv vvvvvaiiijjaaa vviiiaiaajijii jiiiiiaaiiiiaa jiiiiiiiiiiaaa jiiiaaiiiiaaaj jiiaaaaaaa..aa ..iaaja....... ....aa........ Bonus: ...l.......... ..........{... .+....m..s.... ..f&+c..+..+.w j..c..s......b ..+.}....+..?. ..W&......2... .2...?.>>.<-?> .<.>?>-?..>.>? >>-?.?.....?.> ?.?>>....&f... >?....g.....+. ...+....c.{... b.&.s......+W. w..}.c.{.&...2 ..+.+........< .....2........ .....<........ Level: Nester Tetris Bricks: ############## #..........c.. #..........cjj #..........cjj #........jjcjj #j.......jjc.. #j.......ggccc #j.......ggccc #j.....g.ggcg. #......ggggcgg #......jgjjc.g #.j.g.gjjjjccc #.jggggjaggccc #.jgjgaaaagcjj #.jjjaajjagc.j #.gjjagjaaac.j #.gjjggjggac.j #.ggjgjjjggccc Bonus: .............. .............. ............bb ...........!bb ............bb .w.......g.?.. .2........j... .2..........+. .2.......c.+.. .......}....ml .........-.... ..W.......-!.? ...<.{..~..... ....W..&..&.-. ...f.+...{.W.. ..?.?.~.-.s..c .....!.f.>.-.. ..+~.-.?.....p lbreakout2-2.6.4/client/levels/WTF0000644000175000017500000004737711452666551013706 00000000000000Version: 1.00 Level: Mench Checkers Bricks: .............. .!.!.!.!.!.!.! @x@x@x@x@x@x@x d............. d.v.v.v.v.v.v. d@.@.@.@.@.@.@ d.v.v.v.v.v.v. d............. @*@*@*@*@*@*@* d............. d.v.v.v.v.v.v. d@.@.@.@.@.@.@ d.v.v.v.v.v.v. d............. @x@x@x@x@x@x@x .............. .............. .............. Bonus: .............. .>.~.>.~.>.~.> .w...........w 5............. 5.d.d.d.d.d.d. 5............. 5.f.f.f.f.f.f. 5............. .b.b.b.b.b.b.b 5............. 5.d.d.d.d.d.d. 5............. 5.{.{.{.{.{.{. 5............. .?.?.?.?.?.?.? .............. .............. .............. Level: Mench PineApple Bricks: @@@ff@@@@ff@@@ @@fyyf@@fyyf@@ @fyffyffyffyf@ fyfxxfyyfxxfyf yfx##xffx##xfy fx####xx####xf x####hhhh####x @###hhhhhh###@ @##hhhhhhhh##@ @#hhxfhhfxhh#@ @#hhfxhhxfhh#@ @#hhhhhhhhhh#@ @#hhhhhhhhhh#@ @#hhhhhhhhhh#@ @#hhhhhhhhhh#@ @##hhhhhhhh##@ @###hhhhhh###@ @@@@@hhhh@@@@@ Bonus: ...55....55... ..5..5..5..5.. .5.55.55.55.5. 5.5.g5pp5g.5.5 .5...b55b...5. 5.....bb.....5 .....llll..... ....~~~~~~.... .............. ..g.b5<<5b.g.. ....5bffb5.... ...WfWWWWfW... .............. .............. ..~~~~~~~~~~.. ...c++gg++c... ....{{gg{{.... .....d>>d..... Level: Mench Bunny Chow Bricks: vxxEEEEEEEExxv .............. ..vv@@xx@@vv.. .v..vEvvEv..v. .....vvvv..... .....@xx@..... xE..@xvvx@..Ex .@.@x*vv*x@.@. .@.@xvvvvx@.@. xE.@xvxxvx@.Ex .@.@xvvvvx@.@. .@..@xvvx@..@. xE...@xx@...Ex ....EEEEEE.... ......vv...... EEE........EEE .............. .............. Bonus: *>b........b>* .............. ..55..>>..55.. .5..5.WW.5..5. .....5WW5..... .....0550..... ~...055550...~ ...05W55W50... ...05555550... ~..055>>550..~ ...05555550... ....055550.... ~.....55.....~ .............. ......dd...... .............. .............. .............. Level: Mench Longhorn Bricks: @@@@@@@@@@@@@@ @v...!!!!...v@ @v...!!!!...v@ @v...@vv@...v@ @v...@vv@...v@ @v...@xx@...v@ @v...@@@@...v@ @vvv......vvv@ @EEv......vEE@ @@Ev......vE@@ @@Ev......vE@@ @@EvvvvvvvvE@@ @@EEEEvvEEEE@@ @@@@@EvvE@@@@@ @@@@@EvvE@@@@@ @@@@@EvvE@@@@@ @@@@@EvvE@@@@@ @@@@@@vv@@@@@@ Bonus: .............. .*..........*. .p..........p. ......55...... .w....55....w. .b....55....b. .b..........b. .ccc......ccc. .............. ...~......~... .............. ...gddllddg... ......ff...... ......ff...... ......44...... ......>>...... ......>>...... ......>>...... Level: Mench Bucket Bricks: *v...@@@@...v* vv..........vv ..vvvvvvvvvv.. ..vvvvvvvvvv.. ..vv!!!!!!vv.. ..vv@!!!!@vv.. ..vv@!!!!@vv.. ..vv#!!!!#vv.. ..vv@!!!!@vv.. ..vv#!!!!#vv.. ..vv@!!!!@vv.. ..vv#!!!!#vv.. ..vv@!!!!@vv.. ..vv#!!!!#vv.. ..vv@!!!!@vv.. ..vvEEEEEEvv.. .............. .............. Bonus: 5g..........g5 g............g ..fb*>.b.*.f.. ...>.......>.. ..........b... ..b........... .....gg...>b.. ...b.g.dd..... .......dw.b... ..{....dd..... ..>>.f>f..>{.. .....~w~...... .....f~f...... ..b........>.. .....5555..... ..{d......d{.. .............. .............. Level: Mench 2 Easy Bricks: vxvxvxvxvxvxvx .............. *!*!*!*!*!*!*@ @*@*@*@*@*@*@* *!*!*!*!*!*!*! @*@*@*@*@*@*@* *!*!*!*!*!*!*! @*@*@*@*@*@*@* *!*!*!*!*!*!*! @*@*@*@*@*@*@* *!*!*!*!*!*!*! @*@*@*@*@*@*@* *!*!*!*!*!*!*@ vvvvvvvvvvvvvv xxxxxxxxxxxxxx vvvvvvvvvvvvvv .............. .............. Bonus: .l.l.l.l.l.l.l .............. *!*!*!*!*!*!*. .............. .............. .............. W.W.W.W.W.W.W. .~.~.~.~.~.~.. >.>.>.>.>.>.>. .b.b.b.b.b.b.b f.f.f.f.f.f.f. .{.{.{.{.{.{.{ dgdgdgdgdgdgd. cccccccccccccc bbbbbbbbbbbbbb cccccccccccccc .............. .............. Level: Mench Time Bricks: EEEE@@@@@@EEEE EEE@vvvvvv@EEE EE@vvv@vvvv@EE E@vvvv@vvvvv@E @vvvvv@vvvvvv@ @vvvvv@vvvvvv@ @vvvvv@vvvvvv@ @vvvvv@vvvvvv@ @vvvvv@vvvvvv@ @vvvvvv@vvvvv@ @vvvvvvv@vvvv@ @vvvvvvvv@vvv@ @vvvvvvvvv@vv@ E@vvvvvvvvvv@E EE@vvvvvvvv@EE EEE@vvvvvv@EEE EEEEddddddEEEE .............. Bonus: .............. ....5>5df*.... ....>*.5555... ..>d.d.fdfd... ...~>..d.~.d.. .>*..>.*{.f~f. .~>d....f...*. ...~>..f.~fd~. .>5.d~.5d.w*.. .d{~.....5d.f. ..d.5>.5.f.d{. .>.>.d~d..f... .{5...5.>{.5f. ..f5f.f5f.f5.. ...d5d5d5dd... ....*g{g*g.... ......{.c..... .............. Level: Mench Layers Bricks: xyzxyzEEEEEEEE @xyzxyzEEEEEEE dexyzxyzEEEEEE gd@xyzxyzEEEEE hgdexyzxyzEEEE jhgd@xyzxyzEEE kjhgdexyzxyzEE fkjhgd@xyzxyzE @fkjhgdexyzxyz @@fkjhgd@xyzxy @@@fkjhgdexyzx @*@@fkjhgd@xyz @**@@fkjhgdexy @*v*@@fkjhgd@x @*vv*@@fkjhgde @*vvv*@@fkjhgd @******@@fkjhg @@@@@@@@@@fkjh Bonus: .p.p.l........ .4???4........ .??!!??p...... 4...??d?...... d.???d???..... ..?.?!!~?.p... pp????4???.4.. ..?4??~????~.. b!d??.???!!?.. bbd!??.?!d4.~p dbb!!~??.!?!?. ~5bb!!?!??.4p? d55bb.4.!.!4d? ~555bbd?p.4d.? d5555bbd.?dd?d ~55555bbd4??pm d555555bb.dddd ~d~d~d~dbbcccc Level: Mench Confusion Bricks: @@@@@@@@@@@@@@ @ve.!!@@!!.ev@ @ze.!!@@!!.ez@ @ze.!!@@!!.ez@ @ze@@@@@@@@ez@ @ze.**@@**.ez@ @ze.**@@**.ez@ @ve.**@@**.ev@ @@@@..@@..@@@@ @v!@g@@@@g@!v@ @!!@.g@@g.@!!@ @!!@g@@@@g@!!@ @!!@.g@@g.@!!@ @!!@g@@@@g@!!@ @@..........@@ @............@ @............@ @............@ Bonus: .............. .b..55..55..b. .l..55..55..l. .<..55..55..<. ...>..WW. .b~.f....f.~b. .!d..>..>..d!. .dd.w....w.dd. .............. .............. .............. .............. Level: Mench Peppermint Bricks: @@@@@@@@@@@@@@ zx...vxxv...xz zx...xvvx...xz @!...@@@@...!@ zx...xvvx...xz @!...vxxv...!@ zx..z@@@@z..xz @!..@yyyy@..!@ zx.!x....x!.xz @!.!x....x!.!@ zx..@.xx.@..xz @!..@....@..!@ zx!x@....@x!xz @z@z@y..y@z@z@ .............. .............. .............. .............. Bonus: .............. .....d55d..... .....5bb5..... .............. d....5bb5....d .....d55d..... d&..?....?..&d .....>....~? .~..........~. !{~{......{~{! .f.f.f..f.f.f. .............. .............. .............. .............. Level: Mench Top Vs Bottom Bricks: EEEEExxxxEEEEE EEEExyyyyxEEEE EEExyzzzzyxEEE EExyzzzzzzyxEE ExyyyyyyyyyyxE xxxxxxxxxxxxxx .....EEEE..... ......vv...... !*!*.@@@@.*!*! !*!*..zz..*!*! .....EEEE..... vvvvvvvvvvvvvv @vvvvvvvvvvvv@ @@vvvvvvvvvv@@ @@@vvvvvvvv@@@ @@@@vvvvvv@@@@ @@@@@vvvv@@@@@ .............. Bonus: .....5dd5..... ....5d..d5.... ...5d....d5... ..5d..<<..d5.. .5dfd>dd>d>~.. ...0f0ff0f0... ....>dddd>.... .....bWWb..... .............. Level: Mench Smiley Bricks: @vvvvvvvvvvvv@ v....iiii....v v...iivviii..v v..iivvvvvi..v v..ivvvvvvii.v v..iv**v**vi.v v..iv**v**vi.v @..ivvvvvvvi.@ v..i.vv@vv.i.v v..i...@...i.v v..i.......i.v v..ii!!!!!ii.v v...i.....i..v v...ii...ii..v v....iiiii...v @............@ .............. .............. Bonus: .************. w....dddd....d w...dd**ddd..d w..dd55555d..d w..d5555555d.d w..p5..p..5p.d w..d5..p..5d.d ...d5555555p.. d..d.55.55.d.w d..p.......d.w d..d.......d.w d..ddbbbbbdd.w d...j.....p..w d...dd...dd..w d....ddddd...w .............. .............. .............. Level: Mench Dark Days Bricks: @zzzzzzzzzzzz@ @.@..vvvv..@.@ @.v..@@@@..v.@ @.v..xxxx..v.@ @.v..xxxx..v.@ @.@..xxxx..@.@ @.z..xxxx..z.@ @.z..x@@x..z.@ @.z..@vv@..z.@ @.z..vvvv..z.@ E.EEEEvvEEEE.E xxxxxxxxxxxxxx ************** yyyyyyyyyyyyyy ************** zzzzzzzzzzzzzz ************** .............. Bonus: .bbbbbbbbbbbb. .............>.. ..>..dddd..>.. ..>..d55d..>.. .....d55d..... ..d..d55d..d.. ..d..d..d..d.. ..d...WW...d.. ..d..WllW..d.. ......WW...... fdddddffdddddf .............. ?{{{{{ff{{{{{? .............. ?>>f>f??f>f>>? dddddddddddddd .............. Level: Mench ???????? Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj xxxxxxxxxxxxxx z.vvvvvvvvvv.z z.vvzzzzzzvv.z z*vvz*zz*zvv*z z.vv@@@@@@vv.z z.v........v.z z.v........v.z z*v........v*z z.v........v.z EEEEEvvvvEEEEE .............. .............. .............. Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?d?d?d?d?d?d?? ?.5555555555.? ?.5.dcdddc55.? ?.5.cddddc.5.? ?.5b......b5.? ?.5........5.? ?.5........5.? ?.w........w.? ?.s........s.? .....>>>>..... .............. .............. .............. Level: Mench Blue Wall Bricks: ExEyExEyExEyEx !x!y!x!y!x!y!x !x!y!x!y!x!y!x !x!y!x!y!x!y!x !x!y!x!y!x!y!x !x!y!x!y!x!y!x ExEyExEyExEyEx ExEyExEyExEyEx @xEyEx@yExEy@x @xEyEx@yExEy@x ExEyExEyExEyEx .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v .............. .............. .............. .............. Bonus: ...d.d.d.d.... WpWpWpWpWpWpWp .}.p.{.p.p.p.p cwc!cwc!cwc!cw +b+b+blblblblb fbfbfbfbmbfbfb .?.{.?.?.?.d.? .?.?.?.?.{.?.? .d.d.d.d.d.d.d .f.{.f.{.f.{.f .w.w.w.w.w.w.w .>.b.~.b.d.>.d f.c.d.c.d.{.f. .j.b.j.b.~.>.j .............. .............. .............. .............. Level: Mench U cant c me Bricks: @@@@@....*vvvv @v......#.*vvv @vv....*...*v# @vvv..#.....*. @vvvv*.....#.v vvvv#.....*.v. vvv*.....#.v.. vv#.....*.v... v*.....#.v.... #.....*.v..... vvv..#.v...... vvv.*.v....... vvv#.v........ vv*.v......... v#.v.......... *.v........... .v............ v............. Bonus: ..........5555 .5........?... ..5....?....b. ...5........?. ....b........> ..........?.>. ...?.......>.. .b........>... b........>.... ......?.>..... 555....>...... 555...>....... 555..>........ 55?.>......... 5..>.......... ..>........... .>............ >............. Level: Mench Off Centre Bricks: c@yyyy@yyyyy@c cE....E.....Ec x.dddddddddd.x x..E......E..x x..@......@..x x....***.....x x....*!*.....x xE...!E!....Ex x@...*@*....@x x...*****....x x..*..!..*...x !!!E..!..E!!!! ...@..!..@.... ......!....... ......!....... .E....E.....E. .@....@.....@. .............. Bonus: l..5......5..l s............s ......*....... ?............? .............. 5....b.b.....5 5.....p......5 .............. .............. !...?.w.?....! w.....d......w ddd...f...dddd ......f....... ......p....... ......f....... .............. .............. .............. Level: Mench Black & Blue Bricks: xcc!E!!!!E!ccx c..!E****E!..c c..!E****E!..c c..!!!!!!!!..c c..!EEEEEE!..c c..vvvxxvvv..c c..vvv@@vvv..c xvvvvv@@vvvvvx EEEEvv@@vvEEEE idefvv@@vvfedi def.vv@@vv.fed ef..vvxxvv..fe f..vEEEEEEv..f ...v......v... ...v......v... @@@v......v@@@ .............. .............. Bonus: bgg........ggb >....~W~W....> >....W~W~....> >............> >............> >.....df.....> >.....dd.....> b.....ld.....b {...g.dd.g.... {dbgg.fl.ggbd{ {db.g.dd.g.bd{ {d..g.ld.g..d{ {..d......d..{ ...d......d... ...m......m... d~dW......Wd~d .............. .............. Level: Mench 8 tiles Bricks: @.!........!.@ @.#........#.@ @.#........#.@ @.!...!!...!.@ @@@!@@@@@@!@@@ ......@@...... .............. .............. @...@....@...@ .............. .............. .............. ..@...@@...@.. .............. .............. .............. .............. .............. Bonus: ..?........?.. .............. .............. ..w...bb...w.. ...b......b... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Mench Rain Bricks: @@*!*@@@@@@@@@ @!!*!*!!!!!!!@ @!*!*!*!!!!!!@ @!!*!*!*!!!!!@ @!!!*!*!*!!!!@ @!!!!*!*!*!!!@ @!!!!@*!*!*!!@ @!!!!@!*!*!*!@ @!!!!@!!*!*!*@ @!!!!@!!!!!zzz @!!!!@!!!!!zzz @!!!!@!!!!!zzz @!!!!@!!!!!zzz @!!!!@!!!!!zzz @@@@@@@@@@@@@z @@@@@@@@@@@@@z .............. .............. Bonus: ..dgd......... .gglf~g{dd.Wb. ..bdlf~g555.-. .5?bdlf~{d*5.. .-d{gdlf~dd.5. .5.5{bdlf~.-*. ..{-..gdlf~... .W?5d..bglf~.. .d55d.-5b{l... ..5W{..W{-.{{{ .*-{..d..55ff> ....-.+-5{.>.W ..*d..d*..-.{f .b..?.d.-*.>>b .............w .............b .............. .............. Level: Mench Rainbow Bricks: zzzz@@@@@@zzzz fghje....ejhgf fghje....ejhgf fghje....ejhgf fg!*E.vv.E*!gf f!*@e.vv.e@*!f !*Eje....ejE*! *@hje....ejh@* Eghje@@@@ejhgE fghje....ejhgf fghje....ejhgf fg!*EvvvvE*!gf f!*@......@*!f !*EvvvvvvvvE*! *@..........@* E............E .............. .............. Bonus: c.c........cf. ?..f......f..d .wb?d....d.b.. ddf.?.....?dw. ......5l....df f.....l5...... ...d?....d.... ..d.......f... ...d.....d.?.. .wdd?....f?d?d d.f!!....!!dfc .fd..b>b<..... b...........db ...bWb>bWb>... .............. .............. .............. .............. Level: Mench 2 Towers Bricks: @@@@@@vv@@@@@@ @@zc@@vv@@cz@@ ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc..vv..cz.. ..zc@@vv@@cz.. ..zc@@@@@@cz.. .............. .............. Bonus: ......55...... ......55...... ...b..55..b... ...d..55..d... ..>?..55..?>.. ...b..55..b... ...d..55..d... ..>?..55..?>.. ...b..55..b... ..{d..55..d{.. ..>?..55..?>.. ...b..55..b... ...d..55..d... ..>?..55..?>.. ..cb..??..bc.. .............. .............. .............. Level: Mench Pyramids Bricks: EEEEEEEEEEEEEE xxxxxxxxxxxxxx @.@.@*@*@.@.@. iiiiiiiiiiiiii iiiiiiiiiiiiii f@ggggccgggg@f zf@gggccggg@fz ff*@*gccg*@*ff fzff@gggg@ffzf fffff@..@fffff zfzff....ffzfz fffff@..@fffff fzff@....@ffzf ff*@......@*ff ff@........@fz f@..........@f @............@ .............. Bonus: .............. m.>.>m..>m..>m .............. .b..b?..b?.b.. ?.d.d..d..d.d? .......... .............. ??.??..>.????? .............. .~~~~.c..~~~~. .............. .......>...... wwwww....bbbbb jddjj.>..5j555 .............. .............. .............. .............. Level: Mench Get up There Bricks: x@x@ffffff@x@x .@.@ffffff@.@. .@.@ffffff@.@. x@x@ffEEff@x@x .@.@!!!!!!@.@. .@.@!v**v!@.@. x@x@!!!!!!@x@x .@.@EExxEE@.@. .@.@vvvvvv@.@. x@x@......@x@x .@.@......@.@. .@.@..EE..@.@. x@x@......@x@x f@f@......@f@f f@f@EE..EE@f@f .............. .............. .............. Bonus: l............l ....bbbbbb.... ....W.WW.W.... b.b.ww..ww.b.b ....ffffff.... ....!d..d!.... w.b.bf!!fb.b.w ......bb...... ....g>g>g>.... >.>........>.> .............. .............. d.d........d.d f.c........c.f f.f........f.f .............. .............. .............. Level: Mench The Hole Bricks: ........x.x.x. ..@x.x.x.x.x.x ..E.x.x.x.x.x. ..@x.x.x.x.x.x ..E.x.x.x.x.x. ..@x.x.x.x.x.x ..E.x.x.x.x.x. ..@x.x.x.x.x.x ..E@E@E@E@E@E@ .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ........>.5.b. ...5.5.5.5.5.5 ....5.5.b.5.5. ...b.>.?.5.>.5 ....5.5.5.b.5. ...5.5.c.5.5.5 ....5.b.5.5.5. ...>.5.5.b.5.5 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Mench Green Hell Bricks: xxxxxxxxxxxxxx z@@@@@yy@@@@@z z.f.f.yy.f.f.z z.f.f.yy.f.f.z z@@@@@yy@@@@@z z...x@yy@x...z z.@.xf@@fx.@.z z...x@yy@x...z z@@@@@yy@@@@@z z.f.f.yy.f.f.z z.f.f.yy.f.f.z z@@@@@yy@@@@@z xxxxxxxxxxxxxx .............. .............. .............. .............. .............. Bonus: 001005cc500100 c............c g.b.b....b.b.g ..b.b....b.b.. .............. ....w.55.w.... l...>l..l>...l ....w.55.w.... ......**...... g.b.b....b.b.g d.b.b....b.b.d d.....ff.....d +>>>>>++>>>>>+ .............. .............. .............. .............. .............. Level: Mench How the F@#$ Bricks: .**.vvvvvv.**. .E!!!!!!!!!!@. .@!********!E. .E!*!!!!!!*!@. .@!*!****!*!E. .E!*!*!!*!*!@. .@!*!*!!*!*!E. .E!*!****!*!@. .@!*!!!!!!*!E. .E!********!@. .@!!!!!!!!!!E. .Ezzzzzzzzzz@. .@@z@@@@@@z@E. ....@....@.... ...@......@... .............. .............. .............. Bonus: .??.!!!!!!.??. ..<<<<<<<<<<.. ..ddffdfdd>.. ..c..ddfd..c.. ..5555555555.. .............. .............. .............. .............. .............. .............. Level: Mench Swiss Roll Bricks: ddd*x**x**x**! ddd*x**x**x**! d@@@@@@@@@@@@! d@ihhhhhhhhh@! d@ihhhhhhhhh@! *@i@@@@@@@@h@! *@i@hhhhhh@h@! *@i@h@hhhh@h@! *@i@h@hhhh@h@! *@i@h@@@@@@h@! x@i@hhhhhhhh@! x@i@hhhhhhhh@! x@i@@@@@@@@@@! x@icjjjjjjjjjj x@icjjjjjjjjjj x@@@@@@@@@@@@@ .............. .............. Bonus: cddwfwwfwwfww~ cddwfwwfwwfww~ c............~ c.?bbbbd>>>>.~ c.?bbbbdf>f>.~ f.?........>.. f.?.>>>>>>.>.~ f.?.>.***f.>.~ 5.}.>.ffff.>.~ j.}.>......>.~ b.}.>>****f>.~ b.{.>>*****f.~ b.{..........~ <.{.?????????? ?.}.?????????? <............. .............. .............. Level: Mench PM II Bricks: @@@@@@@@@@@@@@ @...xyzzyx...@ @.v.xyzzyx.v.@ @...xyzzyx...@ @xxx@@@@@@xxx@ @...yxvvxy...@ @.v.yxvvxy.v.@ @...yxvvxy...@ @yyy@@@@@@yyy@ @...zyxxyz...@ @.v.zyxxyz.v.@ @...zyxxyz...@ @zzz@@@@@@zzz@ @....@..@....@ @............@ @...@@..@@...@ .............. @............@ Bonus: .............. ....s.&&.s.... ..w.b.bb.b.w.. ....&.**.&.... .~~~......~~~. .....?55?..... ..b.-.ll.-.b.. .....?55?..... .f{f......f{f. ....WddddW.... ..w.gggggg.w.. ....W????W.... .ddd......ddd. .............. .............. .............. .............. .............. Level: Mench Irratation Bricks: zzz@@@@@@@@zzz zzz@vv@@vv@zzz zz@v......v@zz z@vvvvvvvvvv@z z@vvvvvvvvvv@z zz@v......v@zz zzz@..@@..@zzz zzz@..@@..@zzz zz@v......v@zz z@vvvvvvvvvv@z z@vvvvvvvvvv@z zz@v......v@zz zzz@..@@..@zzz zzz@..@@..@zzz zz@v......v@zz z@v........v@z .............. .............. Bonus: b.l........l.b ....55..55.... dddg......g.dd ....>>dd>>.... ....>dWWd>.... +c.g......g.++ ..b........b.. ++b........bc+ f..g......g..f f...WWWWWW...f f.*>d>dd>d>*.f f..g......g..f .db........bd. d.b........b.d .d.w......w.d. {.g........g.{ .............. .............. Level: Mench Ying Yang Bricks: @@@@jjjjj@@@@@ @@@@a@jjjj@@@@ @@@aaa@jjjj@@@ @@aaaaa@jjjj@@ @aaajjaa@jjjj@ aaajjjja@jjjjj aaajjjja@jjjjj aaaajjaa@jjjjj aaaaaaa@jjjjjj aaaaaa@jjjjjjj aaaaa@jjkkjjjj aaaaa@jkkkkjjj aaaaa@jkkkkjjj @aaaa@jjkkjjj@ @@aaaa@jjjjj@@ @@@aaaa@jjj@@@ @@@@aaaa@j@@@@ @@@@@aaaaa@@@@ Bonus: .....>>.f..... ........fd.... ...>f..>.dd... ..dd....d>dd.. .d~df{~d..g>.. dd>f55ld.>fddd f~d{55~~..gdfd *fd~gfdd.gffd> d>>dg~d..>fdd. dd~ff~..>d{d>f >gddd.{{.>df{f dfg~~.{f55.{{d dff.>.fl55>.f. .~ddg.{~f.~{.. ..~>~g.dd~{{.. ...d{d{.d{d... ....d{dd.d.... .....d{d{d.... Level: Mench X Bricks: ccc@@@@@@@@xxx cccc@@@@@@xxxx #cccc@@@@xxxx# ##cccc@@xxxx## ###cccxcxxx### ####ccxcxx#### #####cxcx##### ######xc###### ######xc###### ######cx###### ######cx###### #####xcxc##### ####xxcxcc#### ###xxxcxccc### ##xxxx@@cccc## #xxxx@@@@cccc# xxxx@@@@@@cccc xxx@@@@@@@@ccc Bonus: 555........555 5555......5555 .............. .....~..~..... .....~bb~..... .....~WW~..... .....~WW~..... ......WW...... ......ll...... ......ll...... ......WW...... .....{WW{..... ....{.WW.{.... ...{..bb..{... ..{..c..c..{.. .++.c....c.++. dddd......cccc ddd........>>> Level: Mench In & Out Bricks: E.@@@@@@@@@@.E @.@xxxxxxxx@.@ E.@........@.E @.@........@.@ E.@.xxxxxx.@.E @.@.@@@@@@.@.@ E.....EE.....E @.@...@@...@.@ E.@vvvxxvvv@.E @.@vvvxxvvv@.@ E.@vvvxxvvv@.E @.@...@@...@.@ E.....EE.....E @.@.@@@@@@.@.@ E.@........@.E @.@........@.@ E.@xxxxxxxx@.E @.@@@@@@@@@@.@ Bonus: .............. ...b>.cc.>b... .............. .............. ....dddddd.... .............. .............. .............. ......dd...... ....d.bb.d.... ......{{...... .............. .............. .............. .............. .............. ...b>5555>b... .............. Level: Mench Frozen Time Bricks: @@@@@@@@@@@@@@ .vvv...vvv.vvv .vvv...vvv.vvv .vvv...vvv.vvv .@@@...v@v.@@@ .@vv...@@v.@v@ .@vv.@.v@v.@v@ .@vv.@.v@v.@v@ .@@@.v.v@v.@c@ .vv@.v.v@v.@v@ .vv@.@.v@v.@v@ .vv@.@.v@v.@v@ v@@@v.v@@@v@@@ .............. .............. .............. .............. .............. Bonus: ffffffffffffff .{g....>g..{dm .>.>....{>.d{d .d{....>dd.{{m .fff....fg.fff .f.d...ff{.f5f .f>g.f..f..d5d .f.{.f.gf..f5f .fff.>.{f>.d5d .g.f.g..f..f5f .{gf.f.>f{.d5d .>{f.f..fd.f{f .fff...fdf.fff .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Alex0000644000175000017500000001103011452666551014110 00000000000000Version: 1.00 Level: Daddy Number 1 Bricks: **..........** **......**..** ........**.... ..v...v....v.. ..v...v....v.* ..v...v....v.* ..v...v....v.* ..vvvvvvvvvv.* ..v..........* ..v........... ..v........... ..v........... *.v..vvvvvvvvv *.v..v........ *.v..v.......* *.v..v.......* *.v..vvvvvvv.* *.v..........* Bonus: ww..........ww ww......ww..ww ........ww.... ..0...0....0.. ..0...0....0.+ ..0...0....m.+ ..0...m....0.+ ..0m000000b0.+ ..0..........+ ..0........... ..0........... ..0........... +.0..1l11111m1 +.0..1........ +.0..m.......+ +.0..1.......+ +.b..1l111bb.+ +.b..........+ Level: Daddy Number 2 Bricks: vvvvvvvvvvvvvv vxvvxvvxvvxvvx vvvvvvvvvvvvvv .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** Bonus: 55555555555555 5l55l55l55l55l 55555555555555 .............. 44444444444444 wwwwwwwwwwwwww .............. 33333333333333 ++++++++++++++ .dddddddddddd. 22222222222222 wwwwwwwwwwwwww bbddddddddddbb 11111111111111 ++++++++++++++ bb.dddddddd*bb 00000000000000 wwwwwwwwwwwwww Level: Daddy Number 3 Bricks: ####*####*#### #.!#*#vv#*#!.# #..#*#vv#*#..# #..#*#vv#*#..# #!.#*#vv#*#.!# #..#*#vv#*#..# #..#*#vv#*#..# #.!#*#vv#*#!.# #..#*#vv#*#..# #..#*#vv#*#..# #!.#*#vv#*#.!# #..#*#vv#*#..# #..#*#vv#*#..# #.!#*#vv#*#!.# #..#*#vv#*#..# #..#*#vv#*#..# #!.#*#vv#*#.!# #..#*####*#..# Bonus: 2222&2222&2222 2}&2m2~~2m2&}2 2}}2.2}}2.2}}2 2{{2.2~~2.2{{2 2&{2.2}}2.2{&2 2{{2.2~~2.2{{2 2}}2.2}}2.2}}2 2}&2.2552.2&}2 2}}2w2ll2w2}}2 2{{2w2ll2w2{{2 2&{2w2552w2{&2 2{{2w2}}2w2{{2 2}}2w2~~2w2}}2 2}&2w2}}2w2&}2 2}}2w2~~2w2}}2 2bb2w2}}2w2bb2 2&+2w2~~2w2+&2 2++2d++++d2++2 Level: Daddy Number 4 Bricks: iiivivviivivvi ivivivvivvivvi ivivivvivvivvi ivivivvivvviiv iiivivviivviiv ivivivvivvviiv ivivivvivvivvi ivivivvivvivvi iviviiviivivvi vvvvvvvvvvvvvv ..v..v..v..v.. *.v..v..v..v.* *.v..v..v..v.* *.v..v..v..v.* *.v..v..v..v.* *.v..v..v..v.* *.v..v..v..v.* *.v..v..v..v.* Bonus: .............. .............. .............. .............. .............. .............. .l...l..l...l. -------------- g*g*gg*gg*g**g wwgwwgwwgwwgww ..}..}..}..}.. +.}..}..}..}.+ +............+ +.b..}..}..b.+ +.b..}..}..b.+ +.w..w..w..w.+ +.w..w..w..w.+ +.w..w..w..w.+ Level: Daddy Number 5 Bricks: ************** ************** ************** ************** ************** *****....***** *****.zz.***** *****.zz.***** *****.zz.***** *****.zz.***** *****.zz.***** *****.zz.***** *****....***** ************** ************** ************** ************** ************** Bonus: 0bb00++++00bb0 01111111111110 0ll22222222ll0 01233333333210 01234444443210 01234....43210 01234.ll.43210 01234.mm.43210 01234.**.43210 01234.mm.43210 01234.**.43210 01234.mm.43210 01234....43210 01234555543210 01234555543210 wwwwwwwwwwwwww wwwwwwwwwwwwww +++dddddddd+++ Level: Daddy Number 6 Bricks: ************** *!!!!!!!!!!!!* ****!.......!* EEE*!...!!!!!* **E*!!!.****** **E***!.!!!!!* **EEE*!.....!* ****E*!!!...!* *!!*E***!...!* *!!*EEE*!...!* *!!***E*!!!.!* *!!!!*E***!.!* *!..!*EEE*!.!* *!..!***E*!!!* *!..!!!*E***!* *!!!!!!*EEE*!* *****!!***E*!* ######!!!*E*!# Bonus: 00000000000000 0.....bbb....0 ll00.........0 ...0.........0 00.0.++.000000 00.00s+.ll...0 00...s.......0 0000.sggg....0 0pp0.ssmg....0 0p.0...mg....0 0p.00s.mggg..0 0pbbbs.mmmg..0 0p..+s...mg..0 0p..+sss.mgg+0 0p..+++w.mww+0 0ppppp+w...w+0 mmmmmp+www.w+0 l5555l+++w.w+l Level: Daddy Number 7 Bricks: hhhvhhhhhhvhhh hihvhihhihvhih hhhvhhhhhhvhhh vfvvvfvvfvvvfv vfv.vfvvfv.vfv vfv.vfvvfv.vfv vfv.vfvvfv.vfv vfv.vfvvfv.vfv vfvvvfvvfvvvfv vvhhhvvvvhhhvv .vhihv..vhihv. .vhhhv..vhhhv. .vvfvv..vvfvv. ..vfv....vfv.. ..vfv....vfv.. *.vfv.**.vfv.* *.vfv.**.vfv.* *.vfv.**.vfv.* Bonus: &&&5&&&&&&5&&& 4*454*44*454*4 44454444445444 1w151w11w151w1 1w1.1w11w1.1w1 lw1.1wllw1.1wl 1w1.1w11w1.1w1 1w1.1w11w1.1w1 1w1b1w11w1b1w1 134443ll344433 .34*43..34*43. .34443..34443. .30w03..30w03. ..0w0....0w0.. ..0w+....+w+.. +.+w+.++.+w+.+ +.+w+.++.+w+.+ +.+w+.++.+w+.+ Level: Daddy Last One 8 Bricks: zzzvzvzvzzvvvv vzvvzvzvzvvvvv vzvvzzzvzzvvvv vzvvzvzvzvvvvv vzvvzvzvzzvvvv vvvvvvvvvvvvvv vvzzvzvvvzvzzz vvzvvzzvvzvzvz vvzzvzvzvzvzvz vvzvvzvvzzvzvz vvzzvzvvvzvzzz vvvvvvvvvvvvvv ############## .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! Bonus: m55.5.5.55...m .5..5.5.5..+.. .5..555.55..+. .5..5.5.5..... .5..5.5.55+.jj ..jj....jj.... ..55.5...5.555 +.5..55..5.5.5 ..55.5.5.5.5.5 ..5..5..55.5.5 .+55+5.+.5.555 jj...jj...jj.. &&&&&&&&&&&&&& }lll}mm}lllll} .............. wwwff-WW-ffwww ++}+++++++}+++ llbbbbbbbbbbll lbreakout2-2.6.4/client/levels/Cool0000644000175000017500000004522011452666551014123 00000000000000Version: 1.00 Level: noname untitled Bricks: .............. .............. ffffffffffffff gcgggcgggcgggc hhhhhhhhhhhhhh iiiiiiiiiiiiii dddcdddcdddcdd eeeeeeeeeeeeee jjjjjjjjjjjjjj kckkkckkkckkkc .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. 4.4.4.4l4.4.4. .....b...?.... 3.3.3.3.3.3.3. .?.2.2...2.2.. ...........b.. .1.1...1.1.?.1 0.0.0.0.0.0.0. ............?. .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh iiiciiiciiicii jjjjjjjjjjjjjj kckkkckkkckkkc .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ?......l...... .2.2.2.2.2.2.2 .......b.....? .............. .............. ?............. .1.1.1.1.1.1.1 ...b.........? 0.0.0.0.0.0.0. ...........?.. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh iiiciiiciiicii .............. .............. jcjjjcjjjcjjjc kkkkkkkkkkkkkk dddcdddcdddcdd .............. .............. .............. Bonus: .............. .............. .........?.... 2.2.2.2l2.2.2. .?.....b...... .............. .............. ?............. .1.1.1.1.1.1.1 .............? .............. .............. ......?..b.... 0.0.0.0.0.0.0. .............? .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg .............. .............. .............. hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. .............. .............. .............. .............. Bonus: .............. .............. ?............. .3.3.3l3.3.3.3 .......b.....? 2.2.2.2.2.2.2. .............. .............. .............. ..?........... .1.1.1.1.1.1.1 ...........b?. 0.0.0.0.0.0.0. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee .............. .............. fffcfffcfffcff gggggggggggggg .............. .............. hchhhchhhchhhc iiiiiiiiiiiiii .............. .............. jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. .............. Bonus: .............. .............. .........b..?. .3.3.3.l.3.3.3 .............. .............. .............? 2.2.2.2.2.2.2. .............. .............. ...........?.. .1.1.1.1.1.1.1 .............. .............. ...b........?. 0.0.0.0.0.0.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. gggggggggggggg .............. hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj .............. kkkkkkkkkkkkkk .............. .............. .............. .............. .............. Bonus: .............. .............. .........?.... .3.3.3.3l3.3.3 .?.....b...... .............. 2.2.2.2.2.2.2. .............. ............?. .1...1.1.1.1.1 ....?......b.. .............. 0.0.0.0.0.0.0. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh iiiciiiciiicii .............. .............. .............. jcjjjcjjjcjjjc kkkkkkkkkkkkkk gggcgggcgggcgg .............. Bonus: .............. .............. .........?.... 2.2.2.2l2.2.2. ....?..b...... .............. .............. .............. ...........?.. .1.1.1.1.1.1.1 ?............. .............. .............. .............. .....b.?...... 0.0.0.0.0.0.0. ...........?.. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. eeeeeeeeeeeeee .............. fffcfffcfffcff .............. gggggggggggggg .............. hchhhchhhchhhc .............. iiiiiiiiiiiiii .............. jjjcjjjcjjjcjj .............. kkkkkkkkkkkkkk .............. Bonus: .............. .............. .........?.... .............. 3.3.3.3l3.3.3. .............. ....?......b.. .............. .2.2.2.2.2.2.2 .............. .b.........?.. .............. .1.1.1.1.1.1.1 .............. ...?.......... .............. 0.0.0.0.0.0.0. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. gggggggggggggg hchhhchhhchhhc .............. iiiiiiiiiiiiii .............. .............. jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. .............. .............. .............. Bonus: .............. .............. .........?.... .3.3.3l3.3.3.3 .?.....b...... .............. 2.2.2.2.2.2.2. ...........?.. .............. .1.1.1.1.1.1.1 .............. .............. ?..........b.. 0.0.0.0.0.0.0. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee .............. .............. .............. fffcfffcfffcff gggggggggggggg .............. .............. .............. hchhhchhhchhhc iiiiiiiiiiiiii .............. .............. .............. .............. Bonus: .............. .............. ?............. .2.2.2.2.2.2.2 .............. .............. .............. .........?.... 1.1.1.1.1.1.1. .............. .............. .............. ....?......... .0.0.0.0.0.0.0 .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. eeeeeeeeeeeeee fffcfffcfffcff .............. gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii .............. jjjjjjjjjjjjjj kkkckkkckkkckk dddddddddddddd eceeeceeeceeec .............. .............. .............. Bonus: .............. .............. ............?. .............. 4.4.4.4l4.4.4. .?............ .............. .3.3.3.3.3.3.3 ........?b.... 2.2.2.2.2.2.2. .............. .1.?.1.1...1.1 ...b.......... 0.0...0.0...0? .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee .............. .............. fffcfffcfffcff .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh .............. .............. iiiciiiciiicii .............. .............. jcjjjcjjjcjjjc kkkkkkkkkkkkkk Bonus: .............. .............. ?........b.... 2.2.2.2l2.2.2. .............. .............. .?............ .............. .............. .............. .1.1...1?1...1 .............. .............. ...........b?. .............. .............. ....?......... 0.0.0.0.0.0.0. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. .............. .............. eeeceeeceeecee .............. .............. .............. fcfffcfffcfffc .............. .............. .............. gggcgggcgggcgg .............. .............. .............. Bonus: .............. .............. .3.3.3.3.?3.3b .............. .............. .............. .2.2.2.2.?2.2. .............. .............. .............. 1?1.1..1.1.1.1 .............. .............. .............. .0.0?0.0.0..0. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg .............. .............. hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. .............. fcfffcfffcfffc gggggggggggggg .............. .............. Bonus: .............. .............. ?............. 4.4.4.4.4.4.4. .?.....bl..... .3.3.3.3.3.3.3 .............. .............. ...........?.. 2.2.2.2.2.2.2. ...b........?. .1.1.1.1.1.1.1 .............. .............. .?............ 0.0.0.0.0.0.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee .............. .............. fffcfffcfffcff gggggggggggggg hhhhhhhhhhhhhh iciiiciiiciiic jjjjjjjjjjjjjj .............. .............. kkkckkkckkkckk gggggggggggggg .............. .............. .............. Bonus: .............. .............. ......?......b 4.4.4.4l4.4.4. .............. .............. .?............ .3.3.3.3.3.3.3 2...2.2...2?2. .....b........ .1.?.1.1...1.1 .............. .............. .........?.... 0.0.0.0.0.0.0. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc .............. .............. .............. iciiiciiiciiic jjjjjjjjjjjjjj kkkckkkckkkckk ffffffffffffff gcgggcgggcgggc .............. .............. .............. Bonus: .............. .............. .........?.... .3.3.3.3.3.3.3 ..?....b...... 2.2.2.2.2.2.2. ............?. .............. .............. .............. ...?.......... .1.1.1.1.1.1.1 .......b.....? 0.0.0.0.0.0.0. ...........?.. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii .............. .............. jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. .............. fcfffcfffcfffc gggggggggggggg hhhchhhchhhchh .............. Bonus: .............. .............. .........?.... 4.4.4.4.4.4.4. ....?..bl..... .3.3.3.3.3.3.3 ...........?.. 2.2.2.2.2.2.2. .............. .............. ............?. .1.1.1.1.1.1.1 .............. .............. .?.......b.... 0.0.0.0.0.0.0. ..?........... .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. eeeeeeeeeeeeee fffcfffcfffcff .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh iiiciiiciiicii jjjjjjjjjjjjjj kckkkckkkckkkc .............. .............. ffffffffffffff gggcgggcgggcgg .............. Bonus: .............. .............. ............?. .............. 3.3.3.3.3.3.3. ...........b.? .............. .............. .............. 2...2.2...2?2. ........l..... .1.?.1.1...1.1 .....b........ .............. .............. 0.0...0.0.?.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii .............. .............. .............. jcjjjcjjjcjjjc kkkkkkkkkkkkkk dddcdddcdddcdd eeeeeeeeeeeeee fcfffcfffcfffc gggggggggggggg .............. Bonus: .............. .............. .......?...... .5.5.5.5.5.5.5 ..?....b...... 4.4.4.4.4.4.4. ............?. .3.3.3.3.3.3.3 .............. .............. .............. ........?..... 2.2.2.2.2.2.2. ....?......b.. .1.1.1.1.1.1.1 ............?. 0.0.0.0.0.0.0. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee .............. fffcfffcfffcff gggggggggggggg .............. hchhhchhhchhhc iiiiiiiiiiiiii .............. jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. fcfffcfffcfffc hhhhhhhhhhhhhh .............. .............. Bonus: .............. .............. ?........b.... .4.4.4.4.4.4.4 .............. .?............ 3.3.3.3l3.3.3. .............. ...........?.. 2.2.2.2.2.2.2. .............. ...?...b...... .1.1.1.1.1.1.1 .............. ....?......... 0.0.0.0.0.0.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. .............. eeeceeeceeecee .............. .............. fcfffcfffcfffc gggggggggggggg .............. hhhchhhchhhchh iiiiiiiiiiiiii .............. .............. jcjjjcjjjcjjjc .............. kkkkkkkkkkkkkk Bonus: .............. .............. .........?.... .............. .............. ....?......b.. .............. .............. .....?.l...... 2.2.2.2.2.2.2. .............. ............?. .1.1.1.1.1.1.1 .............. .............. .....b.......? .............. 0.0.0.0.0.0.0. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg .............. .............. .............. hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj .............. .............. .............. kckkkckkkckkkc hhhhhhhhhhhhhh .............. Bonus: .............. .............. ........?..... 3.3.3.3.3.3.3. .?.....b...... .2.2.2.2.2.2.2 .............. .............. .............. .........?.... 1.1.1.1.1.1.1. .?..........b. .............. .............. .............. .........?.... .0.0.0.0.0.0.0 .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii .............. jjjjjjjjjjjjjj kkkckkkckkkckk ffffffffffffff .............. dcdddcdddcdddc eeeeeeeeeeeeee iiiciiiciiicii .............. Bonus: .............. .............. ............?. .5.5.5.5.5.5.5 .............? .............. 4.4.4.4.4.4.4. .....?.l.b.... .3.3.3.3.3.3.3 .............. .2...2?2...2.2 .............. .?.1.1...1.1.. .............. ....b......... 0...0.0...0.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg .............. hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj kkkkkkkkkkkkkk .............. fcfffcfffcfffc iiiiiiiiiiiiii dddcdddcdddcdd gggggggggggggg .............. .............. Bonus: .............. .............. ......?....... .5.5.5.5.5.5.5 .?.......l.... 4.4.4.4.4.4.4. .............. .........b.?.. .3.3.3.3.3.3.3 ?............. 2.2.2.2.2.2.2. .............. .............? .1.1.1.1.1.1.1 ....b?........ 0.0.0.0.0.0.0. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff .............. .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh .............. .............. .............. fffcfffcfffcff iiiiiiiiiiiiii jcjjjcjjjcjjjc .............. .............. Bonus: .............. .............. ..........?... 4.4.4.4.4.4.4. .?.....b...... .............. .............. .............. ...........?.. .3.3.3.3.3.3.3 .............. .............. .............. .?.........b.. 2.2.2.2.2.2.2. ....?......... .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc .............. iiiiiiiiiiiiii jjjcjjjcjjjcjj kkkkkkkkkkkkkk dcdddcdddcdddc eeeeeeeeeeeeee .............. ffffffffffffff gggcgggcgggcgg hhhhhhhhhhhhhh .............. Bonus: .............. .............. ............?. 5.5.5.5.5.5.5. .?.....bl..... .............. ..?........... .............. ?4...4.4...4.4 .............. ...3.3...3?3.. .........b.... 2.?.2.2...2.2. .............. .1.1.1.1.1.1.1 ............?. 0.0.0.0.0.0.0. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii .............. jjjjjjjjjjjjjj kkkckkkckkkckk dddddddddddddd eceeeceeeceeec ffffffffffffff gggcgggcgggcgg .............. hchhhchhhchhhc iiiiiiiiiiiiii Bonus: .............. .............. ............?. 5.5.5.5.5.5.5. .?.b.......... 4.4.4.4.l.4.4. ..?........... .3.3.3.3.3.3.3 .............. 2.2.2...2.2.?. ...........b.. .1.1?1.1.1.1.. .............. 1.1.1?1.1.1.1. .............. .............. ...?.......... .0.0.0.0.0.0.0 Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc .............. .............. .............. eeeceeeceeecee ffffffffffffff .............. .............. .............. gcgggcgggcgggc hhhhhhhhhhhhhh iiiciiiciiicii .............. .............. .............. cccccccccccccc Bonus: .............. .............. ...?.......... .............. .............. .............. .......b...... ..5.5.5.5.5?5. .............. .............. .............. ...?.....b.... .4.4.4.4.4.4.4 ............?. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj .............. .............. dcdddcdddcdddc eeeeeeeeeeeeee fffcfffcfffcff gggggggggggggg hchhhchhhchhhc iiiiiiiiiiiiii jjjcjjjcjjjcjj Bonus: .............. .............. .........?.... .5.5.5.5.5.5.5 .?.....bl..... 5.5.5.5.5.5.5. ...........?.. .4.4.4.4.4.4.4 ......?....... .............. .............. .?............ 3.3.3.3.3.3.3. .....?.....b.. .2.2.2.2.2.2.2 .........?.... 1.1.1.1.1.1.1. .......?...... Level: noname untitled Bricks: .............. .............. .............. dddddddddddddd eeeeeeeeeeeeee ffffffffffffff gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii jjjjjjjjjjjjjj cccccccccccccc dddddddddddddd eeeeeeeeeeeeee ffffffffffffff gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii jjjjjjjjjjjjjj Bonus: .............. .............. .............. .............. .........g.... .............. ..g.....l..... .............. ......g.....g. .............. .............. .............. .............. ....g......g.. .............. .............. ..g........... ........g..... Level: noname untitled Bricks: .............. dddddddddddddd .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. hhhhhhhhhhhhhh .............. Bonus: .............. jjjjjjjjjjjjjj .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. jjjjjjjjjjjjjj .............. Level: noname untitled Bricks: .............. .............. gggggggggggggg .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. 55555555555555 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: ...a......a... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ...}......}... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Hans0000644000175000017500000002641511452666551014125 00000000000000Version: 1.00 Level: Hans easy Bricks: *!*!*!*!*!*!*! cbbbbbbbbbbbbc !*!*!*!*!*!*!* cbaaaaaaaaaabc *!*!*!*!*!*!*! cbaaaaaaaaaabc !*!*!*!*!*!*!* cbaaaaaaaaaabc *!*!*!*!*!*!*! cbaaaaaaaaaabc !*!*!*!*!*!*!* cbaaaaaaaaaabc *!*!*!*!*!*!*! cbbbbbbbbbbbbc !*!*!*!*!*!*!* c!c!c!c!c!c!c! !c!c!c!c!c!c!c c!c!c!c!c!c!c! Bonus: b.b.b.b.b.b.b. w************w .............b w*..........*w b............. w*..........*w .............b w*..........*w b............. w*..........*w .............b w*..........*w b............. w************w wbwbwbwbwbwbwb bwbwbwbwbwbwbw wbwbwbwbwbwbwb bwbwbwbwbwbwbw Level: Hans looks hard Bricks: !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z !z!z!z!z!z!z!z Bonus: w5b5w5b5w5b5w5 b5w5b5w5b5w5b5 w5b5w5b5w5b5w5 b5w5b5w5b5w5b5 w5b5w5b5w5b5w5 b5w5b5w5b5w5b5 w5b5w5b5w5b5w5 b5w5b5w5b5w5b5 w5b5w5b5w5b5w5 b5w5b5w5b5w5b5 w5b*w5b*w5b*w5 b5w*b5w*b5w*b5 w5b*w5b*w5b*w5 b5w*b5w*b5w*b5 w5b*w5b*w5b*w5 b5w*b5w*b5w*b5 w*b*w*b*w*b*w* b*w*b*w*b*w*b* Level: Hans not hard Bricks: czczczczczczcz z*zc*cz*zc*cz* czczczczczczcz zcz!!!!!!!!!zc c*c!*!!*!!*!c* zcz!!!!!!!!!zc czc!!!!!!!!!cz z*z!*!!*!!*!z* czc!!!!!!!!!cz zcz!!!!!!!!!zc c*c!*!!*!!*!c* zcz!!!!!!!!!zc czc!!!!!!!!!cz z*z!*!!*!!*!z* czc!!!!!!!!!cz zczczczczczczc c*cz*zc*cz*zc* zczczczczczczc Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 bwb555555555bw w*w555555555w* bwb555555555bw wbw555555555wb b*b555555555b* wbw555555555wb bwbwbwbwbwbwbw w*wb*bw*wb*bw* bwbwbwbwbwbwbw Level: Hans find them Bricks: vvvvvvvvvvvvvv v!*vvvvvvvv*!v v*!*vvvvvv*!*v vv*!*v**v*!*vv vvv*!!!!!!*vvv vvvv!!!!!!vvvv vv*!!!!!!!!*vv v*!!!!!!!!!!*v *!!!!!!!!!!!!* v*!!!!!!!!!!*v vv*!!!!!!!!*vv vvvv!!!!!!vvvv vvv*!!!!!!*vvv vv*!*v**v*!*vv v*!*vvvvvv*!*v v!*vvvvvvvv*!v vvvvvvvvvvvvvv ddeehhffggiikk Bonus: .............. .5..........5. ..5........5.. ...5......5... ....555555.... ....555555.... ...55555555... ..5555555555.. .555555555555. ..5555555555.. ...55555555... ....555555.... .*..555555.*.* *..5......5.*. ..5..*.*.*.5.* *5..*.*.*.*.5. .*.*.*.*.*.*.* wbwbwbwbwbwbwb Level: Hans score lots Bricks: vvvvvvvvvvvvvv v!!!!!vv!!!!!v v!zzz!vv!zzz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zfz!vv!zfz!v v!zzz!vv!zzz!v v!!!!!vv!!!!!v *v*v*v*v*v*v*v v*v*v*v*v*v*v* Bonus: 55555555555555 5.*.*.55.*.*.5 5.....55.....5 5*...*55*...*5 5.....55.....5 5.....55.....5 5*...*55*...*5 5.....55.....5 5.....55.....5 5*...*55*...*5 5.....55.....5 5.....55.....5 5*...*55*...*5 5.....55.....5 5.....55.....5 5*.*.*55*.*.*5 bwbwbwbwbwbwbw wbwbwbwbwbwbwb Level: Hans tricky Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !*vvvvvvvvvv*! !vccccccccccv! !vc*bbbbbb*cv! !vcbaaaaaabcv! !vcba*!!*abcv! !vcba!!!!abcv! !vcba*!!*abcv! !vcbaaaaaabcv! !vc*bbbbbb*cv! !vccccccccccv! !*vvvvvvvvvv*! !!!!!!!!!!!!!! !!!!!!**!!!!!! ######vv###### vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. .............. .5..........5. .............. ...5......5... .............. .....5..5..... .............. .....5..5..... .............. ...5......5... .............. .5..........5. .............. ......55...... ......bb...... *.*.*.**.*.*.* w.w.w....w.w.w Level: Hans find it Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .......v...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Hans aim straight Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............z .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Hans shoot! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 jpjpjpjpjpjpjp pjpjpjpjpjpjpj 55555555555555 5j5j5j55j5j5j5 55555555555555 j5j5j5jj5j5j5j 5p5p5p55p5p5p5 p5p5p5pp5p5p5p .............. jwjwjwjwjwjwjw .............. pppppppppppppp .............. wjwjwjwjwjwjwj .............. pppppppppppppp .............. Level: Hans gray Bricks: kkkkkkkkkkkkkk kaaaaaaaaaaaak kajjjjjjjjjjak kajbbbbbbbbjak kajbaaaaaabjak kajbakkkkabjak kajbakjjkabjak kajbakbbkabjak kajbakjjkabjak kajbakbbkabjak kajbakjjkabjak kajbakbbkabjak kajbakkkkabjak kajbaaaaaabjak kajbbbbbbbbjak kajjjjjjjjjjak kaaaaaaaaaaaak kkkkkkkkkkkkkk Bonus: ll>jj{{{{jj>ll >ll.}jjjj}.ll> bw>>>>>>>>>>wb wb>55555555>bw bw>5ll>>ll5>wb wb>5>llll>5>bw bw>5jj55jj5>wb wb>5{}55}{5>bw bw>5{.55.{5>wb wb>5{}55}{5>bw bw>5{.55.{5>wb wb>5{}55}{5>bw bw>5>llll>5>wb wb>5ll>>ll5>bw bw>55555555>wb wb>>>>>>>>>>bw bwbwbwbbwbwbwb wbwbwbwwbwbwbw Level: Hans blow up Bricks: .....*dd*..... .....d**d..... .....*dd*..... ....*d**d*.... ....d*dd*d.... ....*d**d*.... ...*d*dd*d*... ...d*d**d*d... ...*d*dd*d*... ..*d*d**d*d*.. ..d*d*dd*d*d.. ..*d*d**d*d*.. .*d*d*dd*d*d*. .d*d*d**d*d*d. .*d*d*dd*d*d*. *d*d*d**d*d*d* d*d*d*dd*d*d*d *d*d*d**d*d*d* Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Hans eye of ra Bricks: .....hhhh..... ......hh...... .............. .............. ......ee...... ......ee...... .....eeee..... .....eeee..... ....eeeeee.... ....eeeeee.... ...eeeeeeee... ...eeeeeeee... ..eeeeeeeeee.. ..eeeeeeeeee.. .eeeeeeeeeeee. .eeeeeeeeeeee. eeeeeeeeeeeeee e############e Bonus: .....mmmm..... ......mm...... .............. .............. ......55...... ......55...... .....5jj5..... .....5jj5..... ....5jjjj5.... ....5j..j5.... ...5j....j5... ...5j....j5... ..5j......j5.. ..5j......j5.. .5j...ww...j5. .5j..wwww..j5. +jjjwwwwwwjjj+ +............+ Level: Hans id4 Bricks: zzzzffffffzzzz zzzzzffffzzzzz vzzzzzffzzzzzv vvzzzz!!zzzzvv vvvvvv!!vvvvvv vvvvvv!!vvvvvv ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... ......!!...... Bonus: *jww555555wwj* **jww5555wwj** >**jww55wwj**> >>****++****>> >>>>>>pp>>>>>> >>>>>>pp>>>>>> ......jj...... ......pp...... ......pp...... ......++...... ......pp...... ......pp...... ......jj...... ......pp...... ......pp...... ......++...... ......pp...... ......pp...... Level: Hans rainbow Bricks: dddddddddddddd eeeeeeeeeeeeee dddddddddddddd eeeeeeeeeeeeee hhhhhhhhhhhhhh ffffffffffffff hhhhhhhhhhhhhh ffffffffffffff gggggggggggggg iiiiiiiiiiiiii gggggggggggggg iiiiiiiiiiiiii dehfgijjigfhed dehfgijjigfhed dehfgijjigfhed jjjjjjjjjjjjjj kkkkkkkkkkkkkk .............. Bonus: j...jj..jj...j +..+..++..+..+ gggggggggggggg gggggggggggggg j...jj..jj...j +..+..++..+..+ gggggggggggggg gggggggggggggg j...jj..jj...j +..+..++..+..+ gggggggggggggg gggggggggggggg ......bb...... .............. ......bb...... .b.b.b..b.b.b. wwwwwwwwwwwwww .............. Level: Hans tree Bricks: ......zz...... .....zzzz..... ....zzzzzz.... ...zzzzzzzz... ..zzzzzzzzzz.. ...zzz@@zzz... ....zz@@zz.... .....z@@z..... ......@@...... ......@@...... ......@@...... ......@@...... ......@@...... ccccc@@@@ccccc cccccccccccccc cccccccccccccc .............. .............. Bonus: ......55...... .....5..5..... ....5....5.... ...5......5... ..5........5.. ...5......5... ....5....5.... .....5..5..... .............. .............. .............. .............. .............. m>m>l....l>m>m mwmwmwmmwmwmwm +>+>+>++>+>+>+ .............. .............. Level: Hans we are da world Bricks: .............. .vvvvvvvvvvvv. .vzzzzzzzzzzv. .vzzzzzzzzzzv. .vzzffffffzzv. .vzzffffffzzv. .vzzff!*ffzzv. .vzzff*!ffzzv. .vzzff!*ffzzv. .vzzff*!ffzzv. .vzzff!*ffzzv. .vzzff*!ffzzv. .vzzff!*ffzzv. .vzzffffffzzv. .vzzffffffzzv. .vzzzzzzzzzzv. .vzzzzzzzzzzv. hhhhhhhhhhhhhh Bonus: .............. .5.b5.ww.5b.5. ..b........b.. .w.*.*..*.*.w. .5..........5. .b..........b. ...*..5...*... .5.....5....5. .b....5.....b. ...*...5..*... .5....5.....5. .bb....5...bb. ...*..5...*... .5..........5. ..b........b.. .w.*.*..*.*.w. .5b........b5. 5w*w*w++w*w*w5 Level: Hans dominos Bricks: ****cccccc**** *bc*cc***c*cb* *ba*aa***a*ab* *ba*cc*c*c*ab* *ba*bb*bbb*ab* *ba*ac**ca*ab* *ba*acb*ca*ab* *ba*aca*ca*ab* *ba*****ca*ab* *babacccca*ab* *babacaaca*ab* ********ca*ab* cbabacc*ca*ab* cbabbbb*bb*ab* ********cc*ab* *baaaaaaaa*ab* *bcccccccc*cb* ***********cc* Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Hans dominos II Bricks: .............* .............* .############* .#***cc****cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c*cc*cc*cc* .#*c****cc**** .############# Bonus: .............5 .............5 .............. ..5.5..5..5... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..5........... ..5.5..5..5..5 .............. Level: Hans dominos II Bricks: ......**...... ......**...... .#####**#####. .#**********#. .#*zzzzzzzz*#. .#*zzzzzzzz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#*zz*zz*zz*#. .#****zz****#. .############. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Hans domnios III Bricks: ......**...... ......**...... .EEEEE**EEEEE. .E!!!!**!!!!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!*!!**!!*!E. .E!********!E. .EEEEEEEEEEEE. Bonus: ......**...... ......**...... ......bb...... ..bjjbbbbjjb.. ..5b55bb55b5.. ..5bb*bb*bb5.. ..bb*b**b*bb.. ..5b55**55b5.. ..5*b****b*5.. ..b**b**b**b.. ..b*555l55*b.. ..5*b*l5*b*5.. ..5w*b5lb*w5.. ..bw55l555wb.. ..jwb*ww*bwj.. ..jw*bwwb*wj.. ..bjjjjjjjjb.. .............. lbreakout2-2.6.4/client/levels/Iris0000644000175000017500000005601511452666551014141 00000000000000Version: 1.00 Level: John van Hooff Surprise Bricks: ....k....k.... ....k.jj.k.... fdddk.##.k..df @...k##*#...d@ @...#.#....d.@ ......#...dd.. .b....@....... ..bb..@..b.... .i.b..#.b...i. @i....#.....i@ @i......b...i@ .i..........i. ##ee.....eee## ....#####..... .............. .............. .............. .............. Bonus: ....4......... ......5..m.... 5230.....c...4 ....3.......2. ...........g.. ..........2... .p............ ..w........... .2.2....*...2. ............3. ............j. .3..........+. ..00.....00-.. .............. .............. .............. .............. .............. Level: John van Hooff CooL Bricks: .............. !.*........*.! .EE@E.ii.E@EE. .............. ..##..@@..##.. .............. @.!........!.@ @............@ @............@ @............@ ....!....!.... .............. vvvvv....vvvvv ..y........y.. ....k....k.... ..zz..@@..zz.. .............. .............. Bonus: 5*..........m5 .............. 2.....dc.....2 .............. .............. ..g........g.. .1.0......0.1. ..1........1.. .............. .............. ...j2....2j... .............. fc-<>....<>+?f .............. .............. ..>+......->.. .............. .............. Level: John van Hooff Santa Claus Bricks: .h........d... hgh......ddd.. .g.......jjdd. g..dd....eejd. EE.hd...egejd. ..dd...eeeejd. ..dd....eee..d .ddd.f...edd.. .ddd.fd.jjdd.. ####x.djddddd. #za#x..dddd.df #ah#x...dhd..f #hb#x...d.d... #hb#x...d.d... #hh#x..dd.dd.. #ee#x.dd...dd. #ii#x.d.....d. cccc.kk....kk. Bonus: .............. m*W.......4... .........&b2.. 5..0........&. ....0....54}c. ..&.....{<2.*. ..2s....2....p .c.2.....4?4.. .50}.2..lw.... ....p..4W!1!4. .5..c....4..W2 .0f.0...?.W..? .-W.....{.1... .?0.0.....c... .......<1..+.. ..?...+>...~.. ............s. Wjf...-....-f. Level: John van Hooff Wild live Bricks: .........ff..! ....!...f.ef.. ..d....ffe.f## .ddd..ff.e.ff. .dd...f...e..f .dd..fe..g...f ddd.ff.eggg.ff ddd..f..ghg.f. .ddd.f.fgggff. .ddd...egggf.@ .ddd..f.eg.f.. aaddae!.eeee.! ...d.e..eee... ....de...eee.. c.!..e..eee... .....e..eeee.. bbaccffeeeeeee ccabbff.eyyeee Bonus: .............. ...........?.. .......5.}.... .22&.......&4. .<}...g....... .........d.... >.j..d..5.f.4. .g...5...m..4. ..?..f....j.4. .f33....5..g.. .........w.... .............. ........&50... ....<....>0... d........?0... .........s.0.. -f+.....+..<+. ....f........f Level: John van Hooff Like a Snake Bricks: .............. .fffff...ffff. feeeeef.eeeeef feeeeef.eeeeef fefffef.efffef fef.fef.ef.fef fef.fef.ef.fef eee.fef.ef.fef eee.feeeef..f. eee..feeef.... .d....fff..... .d...........@ .d...g....z..@ d.d.g.g....g.@ ............g. .............. ...vdyvyvc.... iii.......iiii Bonus: .............. .2.5.....5?... 4..g2...&..2.. m.1?..2...g.j. &1...s2..d.p.4 ....dlf.c....f ..j..12..3.?b4 .~1.<.2.1..... 1...b1......<. d3.....1.1.... ........~..... .............. .?...1........ 0.0...+....1.. ............?. .............. ...<.-.f+..... f>+.......-.f. Level: John van Hooff Cold World Bricks: ..jj......jj.. !....*..*....! .####....####. gggggg!!gggggg gggggggggggggg .............. kkkkkkkkkkkkkk cccccccccccccc EggggggggggggE ggg!gggggg!ggg j............j !.jjjjjjjjjj.! zzzzcccccczzzz gggggggggggggg gggggggggggggg cccccccccccccc !.!.!.!!.!.!.! .............. Bonus: m.5........5.m .............. .............. ..4.......4... *............* .............. ..g...WW.g.... .d.j000000j.d. .f.f.f.f..f.f. f.f.f.f.f..f.f W............W ...~wl~~lw~... p.2..2..2..2.p f.f.f.f.f.f.f. .f.f.f.f.f.f.f b.+<>-...-><+b .?.w.pw.p.w.?. .............. Level: John van Hooff Darkness Bricks: !............! .v....vv....v. ..v...vv...v.. ...v..vv..v... ....v....v.... .....v..v..... ......vv...... ......vv...... ......vv...... .....v..v..... ....v....v.... ...v..vv..v... ..v...vv...v.. .v....vv....v. v.....vv.....v .v..........v. vvvvvvvvvvvvvv jjjjjjjjjjjjjj Bonus: .............. ......55...... .............. ...j......j... .............. .....d..d..... .............. ......**...... ......22...... .............. ....f....f.... ......}{...... ......dd...... ......ff...... f............f .+..........+. dddddddddddddd ************** Level: John van Hooff Wisdom Bricks: .....d..d..... ......dd...... .....dhhd..... .....dddd..... .....d@@d..... ......dd...... .....dddd..... ....vddddv.... EEE.dddddd.EEE ...vddddddv... ...#dddddd#... ...#dddddd#... ...#dddddd#... f...dddddd...f .f...dddd...f. ..f...dd...f.. ...fffddfff... cccczzzzzzcccc Bonus: .............. .............. .......l...... ......5.4..... .............. .............. .............. ......1*...... .....pW.3..... ...j3.1..3j... .....*.3...... ....1...p..... .....3.1W*.... 0............0 .{...-1.-...}. ..0....3...0.. .....+..+..... .0.f1....1f.0. Level: John van Hooff Christmas Tree Bricks: ...@..e..@@... ......e....... E#....f.....#E i#...hfh....#i i#....f.....#i .#...f*f....#. .#..hfffh...#. .#...*#*....#. ....ff#ff..... ...hff#ffh.... @...f*#*f....@ ...fffffff.... ..hfffffffh... ...f*fff*f.... ..fffffffff... vhffffdffffhvv .v.fvvdvvf.v.. vv...ddd...vvv Bonus: .............. ......5....... .............. .....0l0...... ......f....... .............. ....0.m.0..... .............. .....1.1...... ...0..?..0.... .............. ...fwg.gwf.... ..0.d?j?d.0... ......2....... ...2..{..2.... .0.+-...-+.0.. .............. ........... Level: John van Hooff Birthday Party Bricks: .............. ......hh...... .h.h..ii..h.h. .i.i..**..i.i. .i.*..ii..*.i. .i.i..ii..i.i. .i.i..ii..i.i. .i.i..ii..i.i. .zzzzzzzzzzzz. .c**********c. .dddddddddddd. .gggggggggggg. .ff********ff. .jjjjjjjjjjjj. .eeeeeeeeeeee. ......v....... vvvvvv.vvvvvvv cccccc.ccccccc Bonus: .............. ......55...... .0.0......0.0. .............. .s..........l. ......gj...... .0.0..!m..0.0. .............. ...d.....d.... ...{......{... ...~f~f~f~f... .&1111111111&. .............. ..f.0.0.0..f.. ...+.fpwf.+... .............. .ff*f!.!.f*ff. ><.+......+.<> Level: John van Hooff Iridescene Bricks: @@#iiihiii#@@@ cc#jih*hij#jjj ii#jhggghj#iii jj#hgzzzgh#bbb EE###EEE###EEE hhhhhhhhhhhhhh hhhhhh**hhhhhh iiiii*vv*iiiii iiiii*vv*iiiii jjjjj*vv*jjjjj ggggg*vv*ggggg ffffff**ffffff ffffffffffffff dddddddddddddd dddddddddddddd eeeeeeeeeeeeee eeeeeeeeeeeeee kkkkkkkkkkkkkk Bonus: .....555...... .............. ....11111..... .............. .............. .............. .111.j..j..mm. ..g...ff....ff -----.ff.gff.. ......ff.----- .mm!..ff..!... ff............ ..ffWWWWW000.. .}{........{}. ....??????.... .+++.0000.+++. ....bbbbbbbbbb wwwwwwwwwwwwww Level: John van Hooff Sand-glass Bricks: .............. .............. ...EdddddddE.. ...EdddddddE.. ....EdddddE... ....EdddddE... .....EdddE.... .....EdddE.... ......@e@..... ......@e@..... .....E*e*E.... .....EhhhE.... ....EhhhhhE... ....EhhhhhE... ...EhhhhhhhE.. ...EhhhhhhhE.. ...*hhhhhhh*.. ..EE#######EE. Bonus: .............. .............. ....m*.*.*m... ......1.1..... ......*m*..... .....0c.c0.... ......f.f..... .......0...... .......m...... .......1...... .......1...... .......!...... .....+jmj+.... ......2*2..... ....*0.0.0*... ....0~0.0~0... ....mw555wm... .............. Level: John van Hooff Sphinx Bricks: ....e......... ....ee........ ...eeee....... ...egee....... ..eeeee....... ..eeeee....... ...eee........ ...eee........ ....eeee...... ....eeeeeeee.. ....eeeeeeeee. ...eeeeeeeeeee ...eeeeeeeeeee vveeeeeeeeeeee vveeeeeeeeeeev eeeeeeeeeeeeev eeee......eeee eee..vvvv...ee Bonus: .............. ....55........ ....j......... .............. ....1~........ ..W.1.b....... ...~1......... ....1......... ....1*........ ....1..!4!.... ....1..l4m.3.. ....1...4..3.. ....1...4..3~. ...*1.c.4.*3c. ....1W..4..3W. ....1->+4w.3.. ...w......-3.. >f+.........f> Level: John van Hooff Pharaoh's Tomb Bricks: ......#....... ......#....... .....#j#...... .....aia...... .....#j#...... ....#jjj#..... ....#jgj#..... ....#jjg#..... ...#jejgj#.... ...#jggjd#.... ...#gjjjj#vvvv ..#jjgjjjj#... ..ajjjgggga... ..#jjgjjjj#... .#hjgjjjjjj#.. .#jgjjjjjjj#.. #jjjjjjjjjjj#z #############v Bonus: .............. .............. .............. ......*....... ......?....... .....5.2...... .......2...... .............. .....l........ ....~......... .......5{..... ...5.....!.... ...m}?...m.... ......5..~.... .......~?.l... ..........2... .22?.W...W2... .............. Level: John van Hooff Buildings Bricks: ......E...gg.. ...ii.E...gg.. ...*i.E...gg.. ...ii.E.!.gg.. ...*i.E.!.gg.. ...ii.E.!.ggjj ...*i.E.!.ggjj ###ii.E.!.ggjj #*#*i.E.!.ggjj #*#ii.E.!.d.jj #*#*i.E..ddd.j #*#ii.E.ddedd. #E#*i.Edde.edd #*#ii.Edeeeeed #*#*i.E.e.eee. #*#fi.E.e.e.e. ###fffE.e.eeef ffffffff#####f Bonus: ...........?.. ...m1.....?... ....1......?.. ...1....*.?... ....1...0.m?.. ...1....0.?.2. ....1...0..?2f ...1....0.?.2f .l..j...0..?2l .l.1d...0.d.2f ....1......?.* ...1....4.5.2. ....1......g.f .l.1....?.*..! ....1.......2. ...f......2... .....<....fmf. .p.*.w>......c Level: John van Hooff Light headed botles Bricks: ..g.@@...@@.g. @.g.........g. @.g...i.i...g. @.g...iii...g. ..g...iii...g. .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg..iii..ggg .ggg...i...ggg .ggg.@.i.@.ggg .g.g.@.i.@.g.g .....@.i.@.... .......i...... Bonus: ..l.........l. ..j.........g. ..m...c.c...m. ..j...cdc...g. ..j...cgc...g. .gjg..cgc..jgj .gjg..c?c..jgj .gjg..c?c..jgj .gjg..c?c..jgj .gjg..c?c..jgj .gjg..c?c..jgj .gjg..cgc..jgj .gjg..cgc..jgj .gjg...g...jgj .gjg...g...jgj .g.g...g...j.j .......>...... .......l...... Level: John van Hooff Bulb on Bulb off Bricks: ......ee...... ......ee...... .!....ee....!. ......ee...... .....c**c..... .....bhhb..... ....chhhhc.... ....bhhhhb.... ...chhhhhhc... ...bhhjjhhb... ...chjjjjhc... ...bhhjjhhb... ...chhjjhhc... ...bhhhhhhb... ...chhhhhhc... ....bhhhhb.... .!...chhc...!. ......bb...... Bonus: ......**...... d!d...d!...d!d !.!...!d...!.! {!*...d!...*!{ .....d..d..... ......22...... ....dl22ld.... ....p.22.p.... ....d!22!d.... ...d!dmmd!d... ...!d....d!... ...d!djjd!d... ...!d!pp!d!... ...d!d22d!d... ....d!22!d.... *!}..d!!d..}!* !.!..d22d..!.! d!d........d!d Level: John van Hooff Bad Jumbojet Bricks: j......jjj..jj jj.jjj.jj..jjj .jjjjjjj...... .....j...E.... ........E....E .......E....EE ......E.....E. ..EEEEEEaEEEE. .Ea*E******EE. @a**Ek*k*k*k*E @a**E*******E. .EE*EE****EE.. ...EEEEEaE.... .......Ev..... j.j.....E..... .jjj.....E...j jjjjj.....E.jj jjjjjjj...jjj. Bonus: 5.......5...p. .j.5.l.?...3.& ...*..c....... .....f........ .............. .............. .............. .............. ..!........... .~...f.f.f.f.. .............. .............. .............. ........l..... 5.5........... .............. 0m.3........c+ ..w..W....4.-. Level: John van Hooff Horse Power Bricks: .........e.... ........heh... ........eeee.. .......heege.. .......heeeee. ......hheeee.. ..he!!eeee.... .hee!!eee..... heee!!eee....@ heee!!eee....d heeeeeeee....@ hee....eee..dd .eee....ee..@@ .e.e....e.e.dd .e.e....e.e.@@ .e..e...e..edd fffbffbffbff@@ fbffffffbffbfb Bonus: .............. .........0.... .............. ........0.d... ........m0.0.. ..........0... ......j0...... ..j.l.0.?..... .0.0.0?......f .*.....0.....f 0g0.0...p....f ............ff ........3...ff .0.0....3.3.ff ........3...ff ........<...ff ....+.-!>+.... .-......c..... Level: John van Hooff Blue Planet Bricks: ......gg...... .!...gggg...!. .....gggg..... ....gggggg.... ....gggggg.... !..gggggggg..! ...gggggggg... ..gggggggggg.. ..ggggg*gggg.. ..gggg*ggggg.. ..gggggggggg.. ...gggggggg... !..gggggggg..! ....gggggg.... ....gggggg.... .....gggg..... .....gggg..... .!....gg....!. Bonus: 5.....ff.....5 .....ffff..... .*...ffff...*. .............. ....??????.... ...d.}}}}.w... .....}}}}..... ......m*...... ..gggg~lgggg.. ..ggggl~gggg.. ......*m...... *2...{{{{...2* .2.w.{{{{.d.2. <>..??????..>< .............. .....ffff..... +1-..ffff..-1+ *.1...ff...1.* Level: John van Hooff Cobra Bricks: .......ff..... ......ffff.... ..j..ffff..... .jjj..ff...... .fjf...#.j.... .jjj...#..j... .jjj...#zz.j.. .jdj...##zz.j. .jjj..##zz..j. ..j...#.....j. ..j..k#..jjjj. !vjvkv#vjjjjvv vjjvk##vjvvvvv vjvvkkk#jvvvvv vjvvvvjjvvvvvf vjvvvjv#vvvvff vjjjjvv#ffffff fffffff#ffffff Bonus: .......m...... .......?...... .....j........ .0l0...g...... ..0......?.... .000......0... .0j?.....5.0.. .0f0.....?..?. .000.......... ..0........... ..........0.0. ..0.*....0.?.. *00.?...0...*. .?........f... .0..f.00.....j .?...0........ .0000...?...?1 ..+.!.1..1!+.. Level: John van Hooff Bonsai Bricks: ......fff..... .....ffff..... ....fffEff.... ..f..ffEf..f.. .f#f..fE..ff.. .f##...E.###f. ..ff##.E.#ff.. .....##E.#.... .......Ef#.... ..f...fE##.... .ffff.EE....f. ff####EE..ffff .fff.#Ef..###f ......E####fff ......E....... vv!vvvEEvvv!vv zyzyzyEEyzyzyz vvvvvv@@@vvvvv Bonus: ......---..... .....--m-..... ....--f.--.... ..-..--.j..-.. .-.-..-...--.. .-..........-. ..-*......*-.. .............. ........*..... ..-...*....... .----.......-. {{........---{ .---...*.....{ ...........--- .............. .{..{....{..{. 50<>55..55><05 {+++++...++++{ Level: John van Hooff Frosty Waterfalls Bricks: j...j##ffff### jj..Ejjj##jjjj #jjj.EjjjjjjjE .#jj..EjjjjjE. ..Ejj.EjjjjjE. ..Ejj.EjjjjE.. ..Ejj.EjjjE..j ..Ejj..EjE..j# ...#jj.EjE.j#. ...#jj.EjE.j#. j..#jj.Ej..j#. #j..#j..j.jE.. #j..#jj.j.jE.. .#j.#jj...jE.. .#j.#jj..j#... .#j..Ej..j#... ..#j.Ejj.j#... ###jj.#j.j#### Bonus: 5...f...ll.... fl...2.....4.5 .?f...mf..mfl. ..1....?4.!*.. ...f...4ffj2.. ...1j..f.?f... ...m!..*2p...f ....f.......m. ....&...f..&.. ....?1..?..f.. +...pf..2..?.. ........f..... .}...1{...+... ..2..?........ ..f..!f....... ..?...<..?.... ...2..>..f.... ...f...0...... Level: John van Hooff Crump Clock Bricks: ......*......v .....d.d.....v ....*...*....v ....d.E.d....v ...d..E..d...v ..*...E...*..v ..d...E...d..v ..d...E...d..v .d....E....d.v .*....*EEE.*.v ..d.......d..v ..d.......d..v ..*.......*..v ...d.....d...v ....d...d....v ....*...*....v vvv..d.d..vvvv vvvv..*..vvvvv Bonus: .............2 .....1.1.....2 .............2 ....1...1....2 ...1.....1...! .............m ..1.......1..1 ..d.......d..1 .1.........1.1 ......d......j ..*.......*..1 ..1.......1..1 .............1 ...1.....1...! ....*...*....m .............0 .w...1.1...w.0 0+.0.....0-.+0 Level: John van Hooff Like to Smoke ? Bricks: .............. .............. EEEEEEEEEEEEEE .............. hhhhhhhhh..... hhhhhjjjjjjje. hjjjjjjje..... hhhhjjjjjjje.. hhhhhhhhh..... hhjjjjjjje.... hjjjjjjje..... hhhjjjjjjje... hhhhhhhhh..... .............. EEEEEEEEEEEEEv hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. Bonus: .............. .............. .............. .............. ~~~~~~~~~..... ~~~~~......... ~w............ ~~~~.......... ~~m~~~~~*..... ~~............ ~w............ ~~~........... ~~~~~~~~~..... .............. .............. >>>>>>>>>>>>>> {{{{{{{{{{{{{{ .............. Level: John van Hooff High Noon Bricks: .k.........k.. .kkkkkkkkkkkk. ..kkkkkkkkkkkd ..kkvvkv....d# ..kkvvkv...d#. ..kkkkvv..d#.. .kkk.....d#... .kkk....d#.... .kkk..#*#vvvvv vvvvv#*#..kkk. ....#d....kkk. ...#d.....kkk. ..#d..vvkkkk.. .#d...vkvvkk.. #d....vkvvkk.. dkkkkkkkkkkk.. .kkkkkkkkkkkk. ..k.........k. Bonus: .<............ .....000.->+.. ....?...}{.fl~ ..33*.......~. ..33.3m....~.. ..33!.....~... ..Wj.....~.... ..?.....~..... ...g.......... ..........g... .....~.....?.. ....~.....jW.. ...~.....!33.. ..~....m3.33.. .~.......*33.. ~lf.{}...?.... ..+>-.000..... ............<. Level: John van Hooff Penguin Adventure Bricks: .............. ...kk......k.. ..kkkk....kkk. ..hEEh....kEh. ..kkkk...kkkkk ..hhhh..hhkhhk ..khhk....hhhh .kjjjjk..jkjkk .kjjjjk..jkjkk jkjjjjkj.jkjkk jkjjjjkj.jkjkk jkjjjjkj.jkjkk jkjjjjkj.jkjkk .kjjjjk..jkjkk .kjjjjk..jkjkk ..jjjj....jjjk ..kkkk.....kj. ...kk.....kkj. Bonus: .............. .............. ...11......1.. ...........1.. ...11......1.5 ...11......1.. .............4 .............. ..*ff.?..?.fp. ..lffc.....f.c g..mfj.g..}fl* ...ff......fj. ..pffw.0.0.f.. .s.ff}0..0.f.. ...ff+0..0.f.w ..-ff......f.+ ...........-s. .............. Level: John van Hooff Dragon Bricks: ....g......... .....gg....... ......g....... f...gggg...... .f....ggg..f.. ..ffffggg.fff. ..fkkkggfffkef ...ffgggkkkkff ....fkkkkffkf. ....fffff.ff.. ....f...f..... ...ff..ff..... ...f...f...... ..f...f......j jvvvvvvvvvvvjj kvvvvvvvvjjjjk jjjkvvvjkjjkjj jkjjjvjjjjkjjk Bonus: ....5......... .............. .............. .............. .......?...... ..g...m....?.. ...222...!.2l. ...?....2222.. ....!2222?.2.. .....fff..ff.. ........f..... ...ff......... .............. .............* *........*.... ..?.........b. .+...+..b..... .............. Level: John van Hooff Crazy Bricks: jjjjv!*!vvjjjj j..jv!!!vvj..j j..jv!!!vvj..j j..jv!!!vvj..j j..jv!!!vvj..j j..jv!!!vvj..j jjjjv...vvjjjj vvvvv...vvjjjj vvvvv...vvjjjj vjjjv...vvjjjj vj.jv...vvjjjj vj.jvjjjvv..jj vj.jvvvvvv..jj vj.jvv.vvv..jj jjjjjjdjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj Bonus: 0000......0005 0..0..*...0..0 j..0......j..0 0..0......0..0 0..0......0..0 0..0......0..0 wwww..?...0000 ..........000j ..........wwww .111......0000 .1.j......0000 .1.1.111....00 .1.1........00 .1.1........00 !b!b!b!b!b!b!b bbbbbbbbbbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: John van Hooff Save Blue Bricks: g#*#d#EE*#*##g ##*#*#EE*#*### ******EE****d# *####*EE#*#### **#*##EE#*#*** *##*#*EE**##*# ******EE#****# #*###*EE####** ###*#*EE**###* #***#*EE#*#*#* **#***EE#*#*#* #*####EE##**** #***##EE*#*#*# ###*##EE*#*#*# ******EE***#** #####*EE*##### vv****EE****vv v#####EE#####v Bonus: ....m...l..... .............. l...........m. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .s............ .............+ Level: John van Hooff Mondrian Art? Bricks: ############## #gg#dd#hhhhhh# #gg#dd#hhhhhh# #gg#dd#hhhhhh# #gg#dd######## #gg####jjjj#g# #gg#jj#jjjj#g# #gg#jj#jjjj#g# #gg#jj#jjjj#g# ############## #jj#hh#dddd#h# #jj#hh#dddd#h# #jj#hh#dddd#h# #jj####dddd#h# #jj#gg#dd##### #jj#gg#dd#jjj# #jj#gg#dd#jjj# ##k##k##k###k# Bonus: .............. .0..33.m!0p.l. ....33.....W5. .l0..3.0f.0... ....33........ .0d........... .W..11.W-.d.f. ..0.f1..+..... .0p.11....j.c. .............. .11.?..>2.<... .11.c?..2...*. .j~.?...2.!... .11....~2.m.0. .f1.+...2..... .11.-...2.111. ..1.Wg.f2.11>. .............. Level: John van Hooff Leaded Window Bricks: kkkkkkkkkkkkkk kkeeeeek!!!kik kfkeeeek!!kiik kfkeeeek!!kiik kffkkkkk!kiiik kffk@@@kkiiikk kfffk@@k*kikak kfffk@@k*kkaak kffk@@@k*kjkak kffk@@@kkjjjkk kkk@@@kkjjjjjk kggkkkxkkjjjjk kggkckxkhkjjjk kgkcckxkhhkjkk kkicckxkhhhkdk kiikcckkhhkddk kiikccckhhkddk kkkkkkkkkkkkkk Bonus: 00000000000000 00.....0l..0W0 0.0Wc.f0.j0..0 0p0+...0..0.-0 0..00000.0...0 0.s0...00?*.00 0j.?0..0.0.0.0 0..?0..0.00..0 0..0...0.0.0.0 0f*0...00.w.00 000...00W...c0 0..000<00.f.+0 0-.0w0.0j0.s.0 0.0..0>0..0.00 00?..0.0...0?0 0..0+.00-.0..0 0..0...0..0..0 00000000000000 Level: John van Hooff Flak of Snow Bricks: .............. ......!....... !..!..!..!..!. .!..!.!.!..!.. ..!..!!!..!... ...!..!..!.... .!..!.!.!..!.. ..!..!!!..!... ...!..!..!.... !!!!!!!!!!!!!. ...!..!..!.... ..!..!!!..!... .!..!.!.!..!.. ...!..!..!.... ..!..!!!..!... .!..!.!.!..!.. !..!..!..!..!. ......!....... Bonus: .............. ...f.....f.... .....l.l...... *...........*. ....*...*..... ..f..>.>..f... .............. .*.p....p..*.. 000.?...?.000. ......m....... ..>.f...f.>... .*.j.....j.*.. ..00.3.3.00... .fc..+.+..cf.. ....*...*..... *.wd.....dw.*. .33.......33.. .............. Level: John van Hooff Humbacked Bridge Bricks: ......ee...... f...eee#e..... gff..eee#e.... jgjf...e#..ee. fjjgf....#e#ee fjgjjd....#ee. .fjgddd....#.. .fgddddd....#. .fddggjddd.##. .ddgjjgjddd#.. .ddfgjjgjdd##. ffffjggggfff#. ....fjggggfff. .....fjgggjfff .vvv..fjgggjjf .vvv..fgjggggj .vvv..fjggggjg .......fgggggg Bonus: .......j...... .............. &......&.5.... c..?.......!.. ..........m..? .?.c*-.....lp. ..p.---....... ..cj----...... ..--.?.---.... .--..c.*---... .--......--... ?............. ....W...c.?.c. ......?....... .><>..11111j11 .f.<..11111111 .>.+-..j.-+>. 000.0000000.00 00...00000...0 .0....fff....0 .............. .............. 0.0.0.0.0.0.0. Level: John van Hooff Limousine Bricks: .jjj..vv..jjjj jjjjjjvvjjjj.. .jjjj.vvjjjjj. ..jj..vv.jjjjj f.....vv...jjj @f....vv....j. @fvvvvvvvvvvv@ ff.iiiii.....@ f..ivivvi....@ f.divivvvi.... ..iivivvvvi... .iiiiiiiiiii.. dii@iiiiii@iij ii@@@iiii@@@ii ..@@@.ii.@@@.. vv.@.vvvv.@.vv kkkkkkkkkkkkkk kkkkkkkkkkkkkk Bonus: .*....44...... &.00?...?00l.. ...........*f. ......44.c...& *............. ......44....-. .............. ...1.......... .............. ...+.*........ .....1........ .-j.?..1.?.*.. !............d .....}.w1..... ......lf...... ><...<>><...<> 00000000000000 .............. Level: John van Hooff Traffic Light Bricks: @.....@.....@. .............. .............. .###v###v###.. .#d#.#x#.#e#.. .#d#.#x#.#e#.. .#e#.#d#.#x#.. .#e#v#d#v#x#.. .#x#.#e#.#d#.. .#x#.#e#.#d#.. .###.###.###.. vv#vvv#vvv#vvv ..#...#...#... ..#...#...#... ..#...#...#... ..#...#...#... vv#vvv#vvv#vvv k###k###k###kk Bonus: .............. .............. .............. ....p...w..... ......!....... .............. ..........l... ....m...m..... ..l........... ..!.......!... .............. .?..?...?...?. .............. .............. .............. .............. .0.0.0.0.0..0. .............. Level: John van Hooff A.T.B. Bricks: hhh........e.. .j.......jj.e. .jjjjjjjjj...e .j.......j...e .d......jj.e.e .j.....j.j.ee. .j....j..j.... .jj..j...jj... ..j.j.....j... ..jj......jg.. .jj........jj. .kk...j....kk. k.jk...j..kj.k k.jjjjjjjjjj.k k..k...j..k..k k..k....j.k..k .kk........kk. zzzzzzzzzzzzzz Bonus: ...........5.. .5.......l.... ...?.?.?.0...p .!.......0.... .*......20.j.s .0.....2.0..c. .0....2..0.... .0s..2...0.... ....j.....!... ..?2.......*.. ..2.........?. .&~...}....~g. ...g...+...... ..ffffffffff.. -..c...+.....- ........{..... .............. <><><>w><><><> Level: John van Hooff Nerly Finish Up Bricks: #****@@*****kk #****@@*****#k d##*******###k ***#******#ffk ***#*****##ffk **#******#kkkk ***#****###### ***#**###!!!!! @**#**@!!!!!!! @*#***@!!!!!!! ***#***##!!!!! ****#***#!!!!! *********#!!!! **aa******###! *aaaddd****ddz ##aviii######! ...#####x...#. ..#.....##.##. Bonus: ............fl .............! m............+ ...........l?j ...........!fl ..........lf~5 .............. .............. .............. ............*. .............. .............. .............. .............. ...........-s+ .............. .............. .............. Level: All's Well That End Well Bricks: *.....vv.....* .............. @.!.E.@@.E.!.@ @.....vv.....@ @.....vv.....@ @.....vv.....@ @.!...vv...!.@ ......**...... vvvvvvvvvvvvvv e............e @....vvvv....@ ......EE...... xxxxxxxxxxxxxx .............. @.EE.@@@@.EE.@ @............@ @............@ vvvvvvvvvvvvvv Bonus: ......55...... .222......222. .2.2......2.2. .222..33..222. ......mm...... ......33...... ......33...... .............. .?.?!?pp?!?.?. .............. .....gwwg..... .............. }+333jllj333+} .............. .............. .............. .............. dd>dd lbreakout2-2.6.4/client/levels/Maze0000644000175000017500000001213011452666551014115 00000000000000Version: 1.00 Level: michael hmmmmm????? Bricks: !EvEvEvEvEvE*E **v!vv!v!v!v** E*EvEvEvEvEvE* **!!!!!!!!!!!* *!xxxxxxxxxx** *EyEyEyEyEyE*E **zzzzzzzzzz** !*aaaaaaaaaa!* E*EbEbEbEbEbE* **cccccccccc!* *!dddddddddd** *EeEeEeEeEeE*E **kkkkkkkkkk** !*jjjjjjjjjj!* E*EiEiEiEiEiE* **hhhhhhhhhh** *EgEgEgEgEgE*E *fffffffffff** Bonus: s.5.5.5.5.5.?. ??4b44b4b4b4?? .?.2.2.2.2.2.? ??bbbbbbbbbbs? ?sbbbbbbbbbb?? ?.0.0.0.0.0.?. ??bbbbbbbbbb?? p?wwwwwwwwwwp? .?.w.w.w.w.w.? ??bwbwbwbwbw+? ?+jjjjjjjjjj?? ?.j.j.j.j.j.?. ??~~~~~~~~~~?? *?dddddddddd*? .?.c.c.c.c.c.? ??{{{{{{{{{{?? ?.}.}.}.}.}.?. ?wWfWfWfWfWw?? Level: michael crazy!!!!! Bricks: @@@@@@@@@@@@@@ @************@ @*xxxj*jgxxx*@ @*xkxi*igxkx*@ @*xxxj*jgxxx*@ @*xhg@@@ghgy*@ @@ygh@v@hgyz@@ @@zyg!v!gyzz@@ @@zzy@@@yzzz@@ @@!*!x***!*!@@ @@*!***x!*!*@@ @@!*!x***!*!@@ @**!***x!*!**@ @*!*!x***!*!*@ @**!***x!*!**@ @*!*!x***!*!*@ @**!***x!*!**@ @*@@@@*@@@@@*@ Bonus: .............. .????????????. .?wwww?wbwww?. .?wbwb?bbwbw?. .?wwww?wbwww?. .?wbb...bbbw?. ..wbb.*.bbww.. ..wwb.*.bwww.. ..www...wwww.. ..?c?~ccc?c?.. ..c?ccc~?c?c.. ..?c?~ccc?c?.. .cc?cc?~?c?cc. .c?c?~?cc?c?c. .cc?cc?~?c?cc. .c?c?~?cc?c?c. .cc?ccc~?c?cc. .c....c.....c. Level: michael sizes!!! Bricks: ************** *!###c!###c!#* *#cccccE****#* *#cEEEEE*EEE#* *#cE*****E!!c* *#cEEEEEEE!!!* *#cE!!!!!!!E#* *#cEEE!!!!!!#* *#EE!!!!!!!!#* *!vE!EEEEEEE#* *cvEEEzzzzzz!* *#vEEzzzzzzzc* *#vEEzEEEEEE#* *#vEEEE!vycx#* *#vvvvEijkbz#* *#vvvvEdefgh#* *#####E!#####* ************** Bonus: bbbbbbbbbbbbbb bb...w?...bb.b b.?????.bbbb.b b.?.....b....b b.?.wwwww.--bb b.?.......---b b.?.-------..b b.?...-wwwww.b b....-------.b w--.m........b ww-...+++++++b w.-..+++++++ww w.-..+.......w w.-....+++++.w w.----.+++++.w w.----.+++++.w w......+.....w wwwwwwwwwwwwww Level: michael water Bricks: ************** *EEEEEEEEEEEE* *EvEEEEEEEEvE* *E.EaaEEaaEgE* *EgE!!EE!!EgE* *EgE!!EE!!EgE* *EgE!!EE!!EgE* *EgEggggggEgE* *ggEEgggEEEgg* *gggEcEcEcEgg* *EEgbkbgbkbgE* *EEgxgxgxgxgE* *EgEEyEgEyEEE* *EgEgEgggEgEE* *EggggggggggE* *EvggggggggvE* *EEEEEggEEEEE* ************** Bonus: bbbbbbbbbbbbbb b............b b.w........w.b b...pp..pp.m.b b.m.pp..pp.m.b b.m.pp..pp.m.b b.m.pp..pp.m.b b.m.mmmmmm.m.b bmm..mmm...mmb bmmm.?.?.?.mmb b..m???m???m.b b..m???m???m.b b.m..?.m.?...b b.m.m.mmm.m..b b.mmmmmmmmmm.b b.wmmmmmmmmw.b b.....mm.....b wwwwwwwwwwwwww Level: michael BOOM Bricks: *!!!!********* *############! *#*!!!!*****#! *#*########!#! *#*#*!!!!*#!#! *#*#*####*#!#* *#*#*#vv#*#!#* *#*#*#gf#*#*#* *#*#*#ih#*#*#* *#*#!#jk#*#*#* *#*#!#ed#*#*#* *#*#!#!##*#*#* *#!#!#!!!*#*#* *#!#!######*#* *#!#***!!!!*#* *#!##########* *#*******!!!!* *############# Bonus: bbbbbwwwwwwwwb b............b b.wbbbbbbbbb.b b.w........w.b b.w.{{****.w.b b.w.{....*.w.b b.w.{.??.*.w.b b.w.{.??.*.w.w b.w.{.??.*.w.w b.w.{.??.*.w.w b.w.{.??.*.w.w b.w.{.*..*.w.w w.w.{.****.w.w w.w.g......w.w w.w.bbbbbbbw.w w.w..........w w.bbbbbbbbbbbw w............. Level: michael BLIZZARD Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! E!!E!!E!!E!!E! ************** *vvvvzEEzvvvv* *vEEEzEEzEEEv* *vEczzEEzzcEv* *vEczzEEzzcEv* *vEczzEEzzcEv* *vEczzEEzzcEv* *vEczzEEzzcEv* *vEEEEEEEEEEE* *EEEEEEEEEEEE* Bonus: ffffffffffffff **ffff**ffff** **ffff**ffff** **ffff**ffff** ffffffffffffff ffffffffffffff ffffffffffffff .ff.ff.ff.ff.f .............. .WWWW!..!WWWW. .W...!..!...W. .W.**!..!**.W. .W.**!..!**.W. .W.**!..!**.W. .W.**!..!**.W. .W.*!!..!!*.W. .W............ .............. Level: michael FUN Bricks: ******EE****** *EEEE*EE*EEEE* *EddE*EE*EddE* *EeeE*EE*EeeE* *EkkE*EE*EkkE* *ajjE*EE*Ejja* *EiiE*EE*EiiE* *EhhE*EE*EhhE* *EggE*EE*EggE* *EfEE*EE*EEfE* *EE***EE***EE* *EE*EEEEEE*EE* *EE*EEEEEE*EE* *EE*E****E**E* *E**E*EE*EE*E* *E*EE*EE*EE*E* *E****EE****E* *EEEEEEEEEEEE* Bonus: wwwwww..wwwwww ww...w..w....w w.bb.w..w.bb.w w.bb.w..w.bb.w w.bb.w..w.bb.w wbbb.w..w.bbbw w.bb.w..w.bb.w w.bb.w..w.bb.w w.bb.w..w.bb.w w.b..w..w..b.w w..bww..wwb..w w..b......b..w w..b......b..w w..b.bbbb.bw.w w.wb.w..w..w.w w.w..w..w..w.w w.wwww..wwww.w w............w Level: michael FUN Bricks: vv************ !v*!!!****!!!* !v*!*!****!*!* !v*!!!****!!!* !v************ !vdddddzaaaaab !vdddddzaaaaab !!!g!!!z!!!bbb !E!g!E!z!E!ccc !E!g!E!z!E!c!! !E!g!E!z!E!cxy !!!g!!!z!!!cxy eeegfffziiicxy !E!g!!!zijjxxy !E!g!EEzijkyyy !!!g!!!zijkkkk hhhgEE!zijjjjj hhhg!!!ziiiiii Bonus: bbwwwwwwwwwwww 5bw***wwww***w 5bw*w*wwww*w*w 5bw***wwww***w 5bwwwwwwwwwwww 5b-----?ddddd~ 5b+++++?ddddd~ 555f444?333~~~ 5.5f4.4?3.3jjj 5.5f4.4?3.3j22 5.5f4.4?3.3j{} 555f444?333j{} WWWf&&&?>>>j{} 1.1f000?><<{{} 1.1f0..?><<<<< !!!f000?>>>>>> Level: michael FUN Bricks: dddddddddddddd kk***kkkkkkkkk EiEiEiEiEiE!Ei EhEhEhEhEhEhEh EgEgEgEgEgEgEg EfEfEfEfEfEfEf **E**jEjEjEjEj EeEeEeEeEeEeEe EcEcEcEcEcEcEc Eb.b.b.b.b.b.b aa*aaadada!a!a @@*@@@d@d@!@!@ ##*###d#d#!#!# EE*EEEdEdE!E!E ..*vvvdvdv!v!v ..*vvvdddv!v!v .EEEEEEEEEEEEE ************** Bonus: --{{cc~~>>**pp &&bbb&&&&&&&&& ...........*.. .5.5.5.5.5.5.5 .m.m.m.m.m.m.m .}.}.}.}.}.}.} bb.bbW.W.W.W.W .j.j.j.j.j.j.j .c.c.c.c.c.c.c .............. ..b...l.l.g.g. ..b...l.l.g.g. ..b...l.l.g.g. ..b...l.l.g.g. ..b...l.l.g.g. ..b...lll.g.g. .............. wwwwwwwwwwwwww lbreakout2-2.6.4/client/levels/Lord0000644000175000017500000005520111452666551014127 00000000000000Version: 1.00 Level: SpocklLord Hol die Blaue Bricks: icc.bb..##dddd c.cx....#####d ccc.....#####d .a.x....##ff#d cccx....##ff#d .x...bb.##ff#d x.x.....##ff#d ........#####d .....bb.###### .E.E....###### .dd...@....... .dd........... vddvvv.vvvvvvv .............. .............. .............. .............. .............. Bonus: mww.........{} ...W.......... WWW........... .........b55b. ..b.......ww.. ......b......- ..........p..- ..........jj.p .....b....bb.. .............. .............. .............. g..w.......w.g .............. .............. .............. .............. .............. Level: Lord BA BOOM Bricks: ***...xxx..*** ***...xxx..*** ******xxx***** ***EEExxxEE*** E*EE.ExxxE.E*E E*E...EcE..E*E E*E...EcE..E*E E*E...EcE..E*E E*E...EcE..E*E E*E...EcE..E*E E*E...EcE..E*E EvE..!EkE!.EvE .............. .*..........*. .............. .............. .............. .............. Bonus: +......p.....+ .......*...... ....-.....-... .w..........w. .............. .......w...... .............. .............. .............. .......m...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Spockl Hoehle Bricks: EeeeiEE@@gg### E*EE*EEeeEg### EeeE**eeeEE### Eee@E@e*.eEeEE Ee.e*e....eeEE Ee.eEe.i...eeE Ee.e*e.Ei*..e@ Ee.eEe.EE.*.eE Ee.eEe.EE*..EE Ee.eEi.Ei.*EEE Ee.vi..E.*..EE Ee....EE..*.eE Ee....EE.eeee@ Ee.E.v.E.eEecc Ee.E.*.E.eEEcc Ev.E.v.i*eEEcc E..EE....EEEcb E..EE....EEEzz Bonus: .{{{m..55bfb5l .f.....--.{b5l ..f...!df..j5l .!db.bd..d.... .c.df+....d!.. ...+.d.f...d!. .!.dj!..f...b5 .d.w.w....c.w. .d.d.!...{.... .d.g.f..f.w... .j.>f......... .g..........!. .d.......{f{dd .>...!...!.f.m .d.......w..dm .>...d.f.>...m ............!. ............d. Level: Lord NO Bricks: .............. .............. .............. ......dd...... .....d**d..... ...*d****d*... ddddd****ddddd E.E*Ed**dE*E.E ..vvvvddvvvv.. ......xx...... .E.E..xx..E.E. ......xx...... ......xx...... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ......ww...... .............. ...!......!... ...m......m... .............. .....!..!..... ......ff...... ......ff...... ......ff...... ......ff...... .............. .............. .............. .............. .............. Level: Spockl Karies Bricks: ijjjijjjijjjij ij*jij*jij*jij aaaaaaaaaaaaaa aaaaaaaaaaaaaa bbbbbbbbbbbbbb bbbbbbbbbbbbbb cccccccccccccc cccccccccccccc cccccccccccccc eeeeeeeeeeeeee bbbbbbbbbbbbbb bbbbbbbbbbbbbb aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa jjjjjjjjjjjjjj jjjjjjjjjjjjjj jj..jj..jj..jj Bonus: .blb.bbb.blb.l .>.>.>.>.>.>.> ffffffffffffff f!f!f!f!f!f!f! {!!{!{!{!{!{!{ ffffffffffffff {!??!!!!!!??!{ !{!!++!!++!!{! 44}444}}33}333 ssc{c{c{c{c{ss bbffffggffffbb {.ff.{..{.ff.{ !!!!!!gg!!!!!! !!!!!!!!!!!!!! ??!!*!!!!?!!?? >>>>>>gg>>>>>> w???w????w???w ??..??..??..?? Level: Spockl Rock Me Bricks: i@@@j@@@j@@@ji j.@..v@ggg@..@ @....v..g...@@ @@..#v.....k.@ @..###...#...j jvkv#vkv###vv@ @....v...#..@@ @@.k.vv......@ @vvvvvvvvvvkvj j....#..k....@ @...###.....@@ @@vvv#vvvvvvv@ @....v...#...j j.v.vvv.###..@ @..k....h#h.@@ @@....k......@ @.cc.......c.j jv..cba.bcc.v@ Bonus: m.......&....m .......5.5.... .....d........ .............. ....m........! !..fb.wf.l.f.. .........b.... ...w..g....... .~f.??!??dfg~! !............. ....jl........ ..+-+.--W+{--. .....!.......w w.{.fwW..mj... ..........s... ......{....... ..>-.......>.. .w..f-g.gff.w. Level: Lord THE SKUL Bricks: bvvvvvvvvvvvbv vb.........bvv v*b.......b*vv v*.bbbbbbb.*vv v*..bbbbb..*vv v*..b*b*b..*vv v*..b*b*b..*vv v*..b*b*b..*vv v*..bbbbb..*vv v*..bbbbb..*vv v*.b.bbb.b.*vv v*b..bbb..b*vv vb...bbb...bvv b...........bv .............b .............. .............. .............. Bonus: wmmmmmmmmmmmw. .w.........w.. ..w.......w... ...wwwwwww.... ....fffff..... ....fffff..... ....f.f.f..... m...f.f.f...mm ....fffff..... ....fffff..... ...f.fff.f.... ..f..fff..f... .f...fff...f.. f...........f. .............f .............. .............. .............. Level: Spockl Grixprlm Bricks: iiiiiiiiiiiiii id.##...###.di i#ggg#.#dddd#i .#ffg#v#eeed#i .#jfg#vxe##d#. .#jfg..#e#ed#. i#jfg#v###e.#. .#jfg#.#e#e#gi .#jfg#v#e#ed#i .#jfg#v#e#ed#i i#jfg#.#e#ed#i i#jfg#v#eeed#i i#####v#.ddd#i i.##########.i .i..........i. .v..v....v..v. .............. .............. Bonus: 55c55555555c55 5c..........c5 5.!mf...bbmb.5 ..!!!.c.!!!!.* ......c!b..!.. ..b.....b.lb.. *...f.c....... ............*5 ..b...c......5 ......*.+.++.5 5............5 5.m...c......5 5.....b....m.5 5............5 .5..........5. .w..w....w..w. .............. .............. Level: Spockl Superbowl Bricks: ############## ###@ciiic.@### ##.cii*iic..## #.ciiv*viic..# .ciidv*vdiic.. ciiddv*vddiic. civvvv*vvvvic. iiiiiv*viiiiic iijjicccijjiic iigjjckcjjgiic cigggcccgggic. ciihhhjhhhiic. .ciiddjddiic.. ..ciizjziic... #..ciijiic...# ##...iii....## .##@......@##. .###......###. Bonus: ffffffffffffff f{{&4l4l4.&{{f f{.40jbj04..{f f.400!m!004..f .40{.!b!.{04.. 40}!s!m!s!}04. 4+++++b+++++4. fj}}}!m!}}}jf? &f...}b}...f&? ..f.d.m.d.f..? ->fff...fff>-. {-5>>!w!>>5-{. .{-5>!>!>5-{.. ..{-5g!g5-{... w..{5!w!5{...w .....>?>...... .............. .............. Level: Lord Kugeln wo denn Bricks: *****gggg***** *****g**g***** *****g**g***** ****gg**gg**** ***ggg**ggg*** ***ggg**ggg*** **g********g*. .*gggg**gggg*. .*.ggg**ggg.*. .*.ggg**ggg.*. .*..gg**gg..*. .*..gg**gg..*. .************. ......**...... ......**...... ......**...... ......**...... gggg..**..gggg Bonus: bbbbb....bbbbb bbbbb.bb.bbbbb bbbbb.bb.bbbbb bbbb..bb..bbbb bbb...bb...bbb bbb...bb...bbb bb.bbbbbbbb.b. .b....bb....j. .b....bb....b. .j....bb....b. .b....bb....b. .b....bbbb..b. .bbbbbbbbbbbb. ......bb...... ......bb...... ......bb...... ......bb...... ......wj...... Level: Spockl Ballterror Bricks: !!!Ei!!!E!!!!! !!!!i!!!!!!!!@ !!E!zE!!!!E!!! !!!!!E!!!EEEE# EE!EE#EEE###E# !*EEE!***!**E# !*!!*!!!*!!!E# !!**!!**!!**E# !*!!!!*!*!!Eg# !**!*!***!*Eg# E!!!!!!!!!!Eg# E*!**!EEE!!EE# *!!!*!*!!!*!E# E*!**!*!*!*!E# zjEEjjjjjjjEEz yggggggggggggy yggggggggggggy xggggEEEEggggx Bonus: <+.+.+.+.+.+.> >............> >...g....g...> Level: Lord Die Monsterschneke Bricks: .............. .............. ..fff......... ..fff......... ..f*f......... ..f*f......... ..fff......... ...h.......... ...h.......... .hhh.hhh...... ..hhhhhhhh.... ...hhhhhhhh... ...hhhhhhhh... ....hhhhhhhh.. ...hhhhhhhhh.. ...hhhhhhhhh.. ..hhhhhhhhhhhh .hhhhhhhhhhhhh Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .....bbbbb.... .....bpppb.... .....bpbpb.... .....bpppb.... .....bbbbb.... .............. .w~~~{{---!!!! Level: Spockl Stirb Pups Bricks: eeeeeee#eeeeee e#g#gje#e####v e#gggje#ee#eee e.##g#e#ee#vev e#g.g#e#ee#eee e.##g#*#ee#*#x e#g#g#e#ee#eex e#g.g#e#ee#eex e#g#g#e#ee#eex e.##g#e#ee#eex e#g#g###ee##ex e#g#g#jjeeeee# e#g#gijj##eeex e####ijj####.x e....#iiiiii#f e...########.f e#eeeeeeeeeeee ##avv########v Bonus: ffffffffbffff5 .w.b.........m ..?.?...b..... ...b.....4...m ..w.....b..... ...b.....4.... ....p......... .w......WW..W. ..w.w.c.cd.... g.d.d......m4. .............. ddddddddmddddd ......d}...... g.m...{j...... .............w .............w 333+++>+>+>+>. .............w Level: Lord Die Kaffetase Bricks: .............. .............. .............. .............. .....cEfEc.... ...cccEfEcf... ...c.cEfEcff.. ...c.cEfEcff*. ...c.cEfEcff.. ...c.cEfEcff.. ...c.cE*Ecff.. ...cccEEEcff.. .....cccccf... ...eeeeeeeeee. ...eeeeeeeeee. ...ee......ee. ...ee......ee. ...ee......ee. Bonus: .............. .............. .............. .............. .......0...... .......0...... .......0...... .......0....f. .....m.0...... .......0...... ...m.......... .............. .............. .....bbbbbb... .....ffffff... .............. .............. ...}s......s}. Level: Spockl Umpf Bricks: #fffffff*fcfff #xxxffffffcfff #xxx#gvgvgcfff #vvv#vgfggc!ff #fff#gggfgc!ff #fff####f#c#ff #*ff##*#fcc##f #fff#ccfcc##ff #fff#cccf###ff #fff#f##ff##ff #fff#f!!!f##ff #fff#fvvvf##ff #####fffff#dff aaaaafvf####*f #f##!f!#####ff #fff#f##dddfff #ff###d#####ff ##ffffffffaaaf Bonus: .*..*.....j..m .....00.....00 .........g.... .l.l..b...&... .mmm.bbb.g..!. .mmm....c..... .mmm....c.&... .mmm.*.......! .mmm..&.c...s. .mmm....c0..++ .mmm.>...0..++ .mlm.bwww0.... .....>bbbs.www .....>......j. .{............ .....{........ .}............ ...}..>>...... Level: Lord Die Bombe Bricks: x............x xddddddddddddx xd##########dx xd#v******v#dx xd#v##**##v#dx xd#v#****#v#dx xd#v#*vv*#v#dx xd#v#*vv*#v#dx xd#v#*vv*#v#dx xd#v#*vv*#v#dx xd#v#*vv*#v#dx xd#v#*vv*#v#dx xd#v######v#dx xddv######vddx ......!!...... ......!!...... .....!ee!..... .............. Bonus: .............. .............. .............. .............. .............. ...c......c... .............. .............. .....?..?..... +m.f......f.m+ +............+ ......ff...... -p.j....c.j.p- -p..........l- .............. .............. .....0000..... .............. Level: Spockl Urrga Bricks: EEE#ee**ee#EE. !!E#eeeeee#EE. .!E#e####e#d!. .!E#eeeeee*d!E .!E#eeeeee!!!E *!E#ee#!#e*d!E E!E#ee.!.e#d!E *!E#ee#!#e.E!E E!E#ee.!.e#E!E *!E#ee#!#e.E!E E!d#ee.!.e#E!E .!d*ee#!#e.E!E .!!!ee.!.e#E!E EEd*eeeeee.E!E EEd.eeeeee#EEa ####eedddeiiii eeeeeeeeeeeeee aaaaaaaaaaaaaa Bonus: ....55..55.... ml..5*55*5.... .m.c5....*.dm. .b..55>>>*.dl. .b..f{>p>5..b. .b..&w.d.wgdb. .b..-}.p.-.db. .W.c-wdddw..b. .<..W-.c.-..<. .W..Ww...w..m. .wd.*-.c.-..<. .l 4..1110001.c~4 4..>!1{1{4ff>l !.>1f!1<44.c~4 4>1f!.1114f.>l 41fb..222244s4 1fb........4>l fb.**.......gc b............j .............. !.!.!......... 55j.p......... ffffff!w!www.. +c+c+c+c---w.. 4444ffc+cffw.. wwwwwwwwwwwwww Level: SpocklLord Burgsau Bricks: @@@@@#!!!#@@@@ @iijj#!#!#jij@ @iijj#####jji@ @jj*.#####ijj@ @jj..#bbb#*..@ @EEEE.@*@.EE.@ @.....@x@...v@ @....e@x@e..v@ @....e@x@e..v@ @.....xxx...v@ @.....@x@...v@ @.....@z@....@ @c....xyx...c@ .c....@x@...c. .ggggg@z@gggg. .eeee@@y@eeee. .aaaa@@x@@aaa. .aaaa@@v@@aaa. Bonus: .............. .5555.f....f.. ..........s... ............m. ......mmm..... .......f...... .......b...... .....b.b.b.... .....b.-.b.... ......+-+..... .......-...... .............. .}....+.+...W. .......g...... ..c.c0...0.j.. .f.>.....ffw.. .w<....w..w.w. .s.ww.....<... Level: Spockl Vulkan uahhh Bricks: ###..E....#### .#...j*j...### .....#*#....## #...EEiE....## #...E##E..a..f ##..EddEE.a..f ...EEdd##....f ...EddEEe...#. ...EddEEEe.... ..EEdgddEe...x ..hddggdEEe..x ..EdddgddEee.. jEEggggggEee.. jEEE**ddddEe.. jEgg***dddEee. jEgEEE#EEEEeee eEEggEEggEEeee eeeeeeeeeeeeee Bonus: b&f.......ffm> .....m.m....&b ......m......m m.....m......b ..........b..c .....bb...b..> .....bb0m....c ....5j..0..... ....>c...0.... ....55>5.0...f ..w!m55m..}..{ ...l?m.ml.f<.. <..24b4b4.w-.. >...p.}!b?.f.. <.bbww2b4g.j.. >.*mm.+....s}b <..ww..ww..f.. >*f..f}f.++..s Level: Spockl Grummel Bricks: @@@@@@@@#d#@@@ @eeeeeee#d#ee@ @eicaaaa#d#ae@ @ecccca#####e@ @eaccca#####e@ @ecccaad###ae@ @@@aaaadd#dae@ @eaaaaadd#dae@ @e@.@*@@ddd@@@ @eabbbbbdddae@ @*abgggbdddae@ @eabbcbb.aaae@ @eaeeeeejaaae@ @ea@@jeej@@ae@ @eajjjjjjkkae@ @eaggjggkkaaee @eaaaaaavkeeee @eavvvvv.v@@@e Bonus: mffffffbclcbff f0f1f1f1clcfff b0mfwfffwlwf2b f0}{fff.sjs.2f f0wfw{fc&.&c2{ f0f*ffff.}.{}f m0>ffffffpf>2b {0wwff*ffcfW2{ fff.f.ffffff}f b0{gfjwg{ff>3f b0ffwgwf{{fW3f +wfgfwfg.wWW{b +0{ff<0+5+0>..b +.}}-fs+>w-{.} +.w.-+-+-+-.w} Level: LordSpockl Blumenzauber Bricks: ############## EEiiiiiiiiiii# #iii!iiiEEEiiE #ii!!!iii#iii# #i!!*!!jiiijj# #ji!!!jjii..j# #jjj!.jjj..!jj #jjjh.jj..!!!j Ejjbh..j.!!*!! ..j.hb....!!!. ....h..EE..!.. ..EEE...#..h.. #..#......bh#. E..........hhb E...........h. E.E.....EE..E. hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: 5mlbblbbblbbml ..???????????5 m???4???...??. 5??4f4???m???5 5?4.m.4??????5 5?.4&4????..?5 5???4.???..2?? 5???b.??..2m2? .??b+..j.2wmw2 ..j.wj....2w2. ....b......2.. ........b..f.. b..b......+>b. ...........wbb ............b. .............. ?w??????????w? cccccccccccccc Level: Spockl Die Tonne Bricks: EEEEEEEjjEEEcE Ejjjjjjjjjjjjc Ejjjjjjjjjjjjj E*##E@@E##*@jj EE##EEEE##EEjj EE##EEEE##E.jj EE##EiiE##EEjj EE##EiEE##EEjj EE##EggE##@.jj EE##EggE##EEjj EE##EggE##EEjj EE##EggE##EE.. EE########EE.. EE########EE.. .cEEEEEEEEE... .EEEEEEEEEE... .............. ggg...ggg..g.. Bonus: .......>l...c. .c...~.....f.. .l.c.....>.... .mbj....jbm.w. ..b5....db.... ..b5....5b.... ..bd.ww.5b...w ..b5.w..5b.... ..b5.+-.5b..f. ..b5.><.5b.... ..b5.}{.5b..>~ ..b5.&*.5b.... ..b555l55b.... ..bg++++gb.... .w............ .............. .............. w......w...... Level: Spockl Pinball Bricks: @@!!!ege###g@@ @....gEg#g#.g@ !.z..ege###..g .zcz.........g czizz.b.b..g.g jczzE#....xxxE jczE#..@@.g!g. ec.#...@@.xxx. jc...@.....g.. ec....b....... jc......b....! ecf.b....@.c.. jc@f......cf.! jc@@f....cf@.. *cE@@...cf@E.. dd.EEE..cEEc.. dd............ zE.EEE...E..E. Bonus: ..wff4.4blbb.m ........blb.>. c....4>4+j+..f ..5..........> b5m5..0.0..f.. 0.5..0........ f{..0..--.{bf. 4..0...--..g.. 0}.........f.. 4.....s....... f{......{....W 4.2........{.. 0}12......f2.j 0.012....f21.. c..01...g21... {>............ fW............ &............. Level: Lord was ist das Bricks: .............. .......e...... ......vvv..... .....vvvvv.... .....vvvvv.... .....vvvvv.... ....ev*v*ve... .....vvvvv.... .....vvvvv.... .....vvvvv.... ......vvv..... ......vvv..... ......vvv..... .......e...... .............. .............. ...E.......... .............. Bonus: .............. .......j...... .............. .....b........ .............. .............. ....{....sm... .......3...... .............. .....~........ .......m...... .............. .............. .............. .............. .............. .............. .............. Level: Lord Der Tempel Bricks: .............. .............. ......**...... .....yyyy..... ....zzzzzz.... ...zzzzzzzz... *.zzzzzzzzzz.* a.*.*.**.*.*.a a.*.*.**.*.*.a a.*.*.**.*.*.a a.*.*.**.*.*.a a.*.*.**.*.*.a a.zzzzzzzzzz.a a.z*a*aa*a*z.a vvz*a*aa*a*zvv vv**********vv .............. .............. Bonus: .............. .............. .............. ......55...... ......55...... ...55555555... ......55...... b............b b........s...b b............b b............b b............b b.....mm.....b b..b+bbbb+b..b ..mbbbbbbbbm.. **bbwbjjbbwb** .............. .............. Level: Spockl Oh Mann !! Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv @@@j@@@@@@@@j@ vvjjjjvjjjjjvv vvjvvjvvjvvjjv jvjvjjjjjvvjjv j@@vj@@@@vvvj@ jvjvvjvvvjjjjv jjjvvjvjvjvvjj vvvvjjjjvjjvvv jjjvjvjvvvvvvv vjvvvvjvvvjjjv vjvj@@jj@@jvjv j@@jvjjvjjvvjj jvjjv@@vjvvvvj jvjjjjvjjvvvvj vvvjvvvjvvvjjj vvvjvvvjvvvvvv Bonus: ld??!?dld??dl? ????!??dd?!dd? d??d!d????!??? ????!?????!?d? !!!!!!!!!!!!!! ???!??????!??? ???!??????!!?? .?.!?.????.!.? !!!!!!!!!!!!!! ????!!!.?!.?.. ?????????????? ..?.??.??!.?.? ???!??????.?.? !!!??!!!!!!!!! ?????????????? ?????????????? ??..???.???.?? ..?.???..??... Level: Spockl Spinner Bricks: E************E *****#******** *****#*#****** ***#i#i#i##*** ***#i#i#i##*** *###iiiiii###* ***#iiiiii#*** ***#iiiiii#*** *###iiiiii###* ***#iiiiii#*** **E########E** ****#****#**** ****#****#**** ****#****#**** aaaaaaaaaaaaaa bbbbbbbbbbbbbb .cccccccccccc. ..vvvvvvvvvv.. Bonus: !!!!!!!!!!!!!! ?????????????? ??!!!!!!!!!!?? ??!.!.!.!..!?? !!!.!.!.!..!!! ???.!!ll!!.??? ???.!!ll!!.??? ???.!!ll!!.??? !!!.!!ll!!.!!! ???.!!!!!!.??? ???........??? ???????j?????? ?????????????? ?????????????? g????????????g .............. .............. .............. Level: Spockl Irrsinn Bricks: iiiiiiiiiiiiii ii@#@iiic###ci c@iiicEciii#ic iiiii#i#iii#ii !!@!!#!#!!!#!! jj#j*#j#j#j#jc jj#jj#j#j#*#j# jj#jj#j#j#j#j# @##jjcj#j#j#*# gg#gggg#g#ggg# gg#gggg#g#ggg# gg###cg#gg###c ggggggg#gggggg gggggggcgggggg #####cbbc##bbb eeeeeeeeeee@ee @eeeeeeeeee#eh EjjEEhhEEhhhhE Bonus: l55l5555555l5l 55!.!555!...!5 *!!!!!0!!!*!!* w.fww.b.w....w ......b.!f!.!{ !f....b.f.f.f. w..f..!.w...f. ....w.f.....w. ...*!.*.w.*... 22.22ff.2.2!2. ff.w+22.2.2+w. 22....{.!!.... 222f{22.!*!{22 2222222.!!!2*2 ......*+...g+. !w*!+!w.!w+.w! ....*.p......! .............. Level: Spockl Emporio Bricks: EEE*dcEggEjjjj dddddcEggEjjjE dddddcEEgEj*jj EEEEdcEggEjjjj ccccccEggEjjjj iiiiiiiiiEiiEE iiiiiiiiiiiiii EEEEEiiiiiiiii iiiiii@@iiiiii eeeeeeee@eeEEE ........@eeeee eeeeeee.ee...e EEEEEEe...eeee kkkkkkkkkkEEEE kkkkkkkkkkkkkk kkkkkkkkkkkkkk EEEEEEEkkkkkkk kkkkkkkkkEEEEE Bonus: .......55.?bll ll?b...55.???. ???b....5....b .......55..... .......55..... .............. !!!!!!!!!!!!!! .............. c.c.c~..&&&~.. ffffffgf.+c... .........+ffff w>gw>>>.ff.... ......>...>w.w >>>>>w>g{>.... !!~.!!!{g!w>!! *>>*>......... .......***>>>* .......+g..... Level: Spockl Durchgeknallt Bricks: @EjjgE!!ghhhh@ vEjjgE!!gEEEhv jvjjgEE!gvvEhg j*jjgvv!g*hEhg EEEjg!!!gEhvhg vvvjg!!!gEhhhg jjjjg!E!gE@hhg ggggg!E!gEvhhg jjEgg@E!gEhhEE jjEg!!E!gvhhvv ccEg!*E!ghhhgg jjEg!!v!gh@hhg jjvg!!!!gEEEhg gggggggggvvvhg hhhhEEEhhhhhhg jjjjvvvjjjjjjj @jjjjjjjjjjjjj EEExxxxxxxxxx@ Bonus: ..44b.!!b????. l.44b.!!b...?l 4*44b..!b{{.?0 4.44b**!b.?.?0 ...4.!!!..?{?0 ***4&!!!&.???0 4444s!.!s..??0 +p...!.!j.{??0 44.....!..??.. 44..!!.!.{??{{ 44.+!..!+???.g 44.>!!}!>?.??> 44*w!!!!w...?w !!.......!!!?0 .......??????0 d...wWbg.}.{.d .....p.......0 ...W555555555. Level: Spockl Bonusfinale Bricks: !!!!!!!!!!!!!! !eeee###eeeee! !fffffffffffe! !!!!!!ggg***** ###hh!hhhh!!!* !j!jj*****!!!* !k!kk*****!!!* !d!dd*****!!!! ###dd*****!!!! !d!dd*****###! !d!dd*****gfe! !k!kk*****!!e! !j!jj*****!!e! !h!hh*****!!e! !g!ggggggg!!e! @f!fffffffffe! @!!!!!!!!!!!!! @###cccccc@@@@ Bonus: bbb5ll5g5g5gbb >>>>>>>>>>>>>> !+f+!+f+!+f!+! 55433333333455 55432222223455 554>5555555>55 554>+jjjjj+>55 554>+g555g+>55 554>+55555+>55 554>+5lll5+>55 554>+w&&&w+>55 lll>lwbbbwl>ll l5>>2wjbjw3>5l l54>2wwjww3>5l l54>>>ggg>>>5l l544444444445l l555555555555l l555......555l Level: Spockl Absolute War Bricks: E*!!E*!!E*!!E! E*E!E*E!E*!!E! E*E!E*E!E*E!E! E*E!E*E!E*E!E! EEE!EEE!EEE!E! eeeeeeeeeeeeee !!EE!!EEE!EEEE !!*E!!!*E!!!*E !!*E!!!*E!!!*E !!*E!!!*E!!!*E EEEE!EEEE!!EEE gggggggggggggg iiiEiiEEEi#iEE EEEEdEE*ddEddd #*!!!E**!!E!!! @*!!!@#EE!E!!! g*!EbbbbEbEbbb EfEEbbbbEbEEEz Bonus: .b...b...b...l .b...b...b...l .b...b...b.... .l...l...l.... ...w...w...w.w .............. .............. ..5....5....5. ..5....5....5. ..5....5....5. .............. >.>.>.>.>.>.>. .............. .............. .w.....w...... ....g....g...g .............. .5............ Level: Lord Inuyasha hoho Bricks: ######EE###### @***iiiiii***@ @ddiiiiiiiidd@ @ddiiiEEiiidd@ E#diEEEEEEiddE @ddiEEEEEEidd@ @ddijgEEgjid#@ @ddijaEEajidd@ @ddijjEEjjidd@ zddfffEEfffddz zddffEEEEffddz zddEffEEffEddz #dddeeEEeedddz zdddeeeeeedddz zdd*ffEEff*ddz zdddffEEffdddz EEEEeeeeeeEzEE @.....EE.....@ Bonus: .............. .m!wffffffw!m. .4.ffffffff.4. l4.fff..fff.4l .4.{555555{.4. .4.{......{.4. .4..!b..b!..4. .4..!l..l!..4. .4!&}&..&}&!4j 54...w..w...45 54..........45 54*..w..w..*45 54..........45 54....jg....45 54w.g....g.w45 54!........!45 ....{.gj.}.... .............. Level: Spockl No Chance! Bricks: @@@@@@@!.!.!zz @ddd#g#.....ci @ddd#g#...@.zi @ddd#g#..@@.cz @##d###.@@.jzz if#d#jj.@!.jcz @f#d#jj@@..jjj #f###jj@!....e #f#jjj@@...EEE ###jjj@!...ee@ f##jj@@....ee@ f##jj@!....ee@ f#jj@!.....ee@ f#j@@......@@@ ##@@!..!@...@@ #@@!...@@!.... @@!....@@@.... @!.....@@@.... Bonus: .......*.&.+.4 .3l3.l.......m .3d3.d.......m .3-3.-.......4 ..53.......1.4 m453..1..s.... .45g.1!....>>> .45...1......g .j.1.1.......+ ....1..s...ff. 5..1.......... 5..+1......ww. 5.11.......~~. 5.+........... .............. .............. .............. .............. Level: Spockl Putputput Bricks: ceezeeeeezeeee ceecEEeeeceeee ceezEE***Eeeee ceeEEE*E*Eeeee ceeEEE*h*EEEcc ceeEEE*E*EEccc ccEEEE*h*Ecccc cccccE*E*E!!!i i!!!iE*!*Eiiii iiiiiE*!*Eiiii !!!!!Ee!eE!!!! !!!!!Ee!eE!!!! !!!!!EE*EE!!!! !!!!!!EEE!!!!! iiiiiiiEiiiiiE !ggggggEggggg! ...E...!!..... E........E...# Bonus: --w.!----!.w-- ......---.!--- .>>!...g..--b- .b!...-.-.-!-g .>>...g!g..... d>>...-.-..... .......!..---- -----.!...bg>b b>b>......>>>b fffff.....ffff g!>g!.....b!!b bb--b.l.l.>++> b{bwb.....bwb{ >>>>>>...>b>>> -------.-----. w------.-----w .......wg..... .............. Level: Spockl F I N A L E Bricks: gggggggggggggg gggggggggggggg gggEEgaagEEggg gggggEaaEggggg ggEEEEaaEEEEgg gEggggbbggggEg ggggggbbgggggg gEggggccggggEg ggg!hEccEh!ggg gEgEdEccEdEgEg ggg!EvccvE!ggg gEgEEg..gEEgEg gEEggg..gggEEg gh!Eg....gE!hg ghEg......gEhg g!Eg......gE!g EEg........gEE zEi......E.iEz Bonus: l5..g.}}.g..5l .5.w.&&&&.w.5. &5....gg....5& &5*}}.&&.}}*5& .b....*&....b. w.&lww&&wwl&.w .b&&lw&&wl&&b. *.&&&lw&l&&&.* .*+.+.}p.+.+*. ....?.p}.?.... }b.&.5gg5.&.b} .....5..5..... ...40+..s03... .5..0....0..5. w5.0......0.5w w..0......0..w ..0........0.. w.+........+.+ lbreakout2-2.6.4/client/levels/Arcade0000644000175000017500000001661111452666551014410 00000000000000Level: elvis In the beginning Bricks: .............. .............. ....ccc....... .............. .............. .............. .............. .............. .............. .............. .............. .............. f.f.f.f.f.f.f. .............. .............. .............. .............. .............. Bonus: .............. .............. ....222....... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: elvis when aliens attack Bricks: ............i. ...........iii ............i. .g.g.g.g.g.... .............. .f.f.f.f.f.... .............. .h.h.h.h.h.... .............. .e.e.e.e.e.... .............. .d.d.d.d.d.... .............. .............. .............. ..aa..aa..aa.. ..bb..bb..bb.. ..cc..cc..cc.. Bonus: ............5. .............. .............. .0.0.0.0.0.... .............. .0.0.0.0.0.... .............. .0.0.0.0.0.... .............. .0.0.0.0.0.... .............. .0.0.0.0.0.... .............. .............. .............. .............. .............. .............. Level: elvis Command prompt Bricks: ....i.......e. ....i.......e. ....i......h.. .....d.....h.. .....d....h... .....d....c... ......e....... ......e....... ......e....... .......h...... .c.....h...... .......h...... .......c...... .............. .............. g.....g.....g. gg....gg....gg gg.aa.gg.aa.gg Bonus: .............. .............. .............. .............. .............. ..........4... .............. .............. .............. .............. .4............ .............. .......4...... .............. .............. .............. >.....f.....-. .............. Level: elvis Flying Ostrich? Bricks: .............. .............. .............. .hhhhhh..c.... ..eeeee....c.. ....dd........ .............. .............. .............. .............. .......f...... hh....hhhhhhhh e......eeeeeee ........ddd... .............. .............. .............. .............. Bonus: .............. .............. .............. ..>.f....g.... ...........g.. .............. .............. .............. .............. .............. .............. .........>.f>. .............. .............. .............. .............. .............. .............. Level: elvis Preparation A Bricks: .............. ...........ff. .fff...f...ff. .fff...f...ff. .fffh......... .fff.......... .....h........ .............. ......h....... .............. ...f...c...... ...f.......... .............. ........ff.... ........ff.... ........ff.... .............. .............. Bonus: .............. ...........11. .000...2...... .............. .............. .............. .............. .............. .............. .............. ...2.......... .............. .............. ........11.... .............. .............. .............. .............. Level: elvis Intruder Alert Bricks: .h..h......... dh..hd........ .h.dh......... hh..hhhhh..h.. ...........h.. ...........h.. ..d........hd. ...........h.. hhhhhh..h..hhh .....h..h..... .....h..h..... ........h..... ........h..... ........h..d.. .....h..h..... ....dh..h..... .....h..h..... hhhhhh..hhhhhh Bonus: .............. 4....4........ ...4.......... .............. .............. .............. ..3.........3. .............. .............. .............. .............. .............. .............. ...........2.. .............. ....2......... .............. .............. Level: elvis Freddy Fender Bricks: .............. c............. ........c..... ........h..... .............. ...f.......... ...ff.e.e.c... ..........h... .............. .............. .............. .............. .............. .............. ............gg ..ggggg...ggg. gggh..ghgggh.. g............. Bonus: .............. 4............. ........4..... ........f..... .............. .............. ..........4... ..........>... .............. .............. .............. .............. .............. .............. .............. .............. ...-...-...-.. .............. Level: elvis Temp, temper, ... Bricks: .............. .f..........f. .ff........ff. .f.f......f.f. .f..f....f..f. .f...f..f...f. .f...f..f...f. .f..cf..f...f. .f..ff..ff..f. .f.f..ff..f.f. .ff..f..f..ff. .f...f..fc..f. ..f.f....f.f.. ..f.f....f.f.. ...f......f... ...f.cc...f... ....fcc..f.... .....ffff..... Bonus: .............. .............. .............. .............. .............. .............. .............. ....3......... .............. .............. .............. .........3.... .............. .............. .............. .....44....... .............. .............. Level: elvis Don Quixote Bricks: .d............ .c............ ded........... .e.........g.. ddd........e.. d.d....ii..g.. ccc....ii.gg.. eeeccc.ii.g.g. ...eeeccc..... ......eeeccc.. .........eee.. .............. ....ii........ ....ii.....ccc ....ii..ccceee .....ccceee... ..ccceee...... ..eee......... Bonus: .............. .5............ .............. .............. ...........f.. .............. .......g...... .............. .............. .............. .............. .............. .............. .....g........ .............. .............. .............. .............. Level: elvis Sole Posession Bricks: gggggggggggggg ggggggggggghhg ggggggggggghhg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg ffffffffffffff fff...ffffffff ffff.....fffff fffff.c...ffff fffff.....ffff fffff..c..ffff ffff.......fff ffff...c...fff ffff.......fff fff....c...fff Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ......m....... .............. .......p...... .............. .......s...... .............. .......w...... Level: elvis Troff Bricks: .............. .hhhhhhhhhhhh. .h..........h. .h.hhhhhhhhhh. .h.h.......... .h.h.dddddddd. .h.h.d......d. .h.h.d......d. .h.h.dddddd.d. .h.h......d.d. .h.hhh..ddd.d. .h..........d. .hhh........d. ...h........d. ...h........d. ..ch........d. ............d. .cddddddddddd. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..4........... .............. .4............ Level: elvis L*Bert Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaccaaaaaa aaaaaaccaaaaaa aaaaa....aaaaa aaaaad..haaaaa aaaaaddhhaaaaa aaaaaddhhaaaaa aaaa..dh..aaaa aaa........aaa aaad..hd..haaa aaaddhhddhhaaa aaaddhhddhhaaa aa..dh..dh..aa a............a ad..hd..hd..ha addhhddhhddhha Bonus: g............g ..........0.0. .0..0......... ......44...... ..0...mm.0.... ...........0.. .............. .0.0.........0 .............. ...........0.. .............. ............0. 0............. .............0 .............. .............. .............. w............w Level: elvis pinball Bricks: ####.....##### ###..........# ##h..........# ##h.......##.# ##h......###.# ##h..d...#e#.# ##h..d...#.#.# ###......#.#.# ###.d......#.# ##..d......#.# ##......gg.#.# ##.d....gg.#.# ##.d....gg.#.# ##.........#.# ##........##.# ###.......#..# ####.....##..# ####cbabc##..# Bonus: .............. .............. ..4........... ..3........... ..2........... ..1.......5... ..0........... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Wizi0000644000175000017500000001324511533255767014156 00000000000000Version: 1.00 Level: krzysiek Wizi Bricks: ************** ************** ************** !************! !!**********!! !!!***!!***!!! !!!!*!!!!*!!!! !!!!!!!!!!!!!! *!!!!!!!!!!!!* **!!!!!!!!!!** ***!!!**!!!*** ****!****!**** ************** ************** ************** ************** .............. .............. Bonus: .............. .............. .............. 5bbbbbbbbbbbb5 55bbbbbbbbbb55 555jjj55jjj555 5555j5555j5555 55555555555555 s555555555555s bw5555555555wb jjj555ll555jjj .............. .............. .............. gggggggggggggg ++++++++++++++ .............. .............. Level: krzysiek wIzi Bricks: .............. .............. xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx xxyyzzEEzzyyxx .............. .............. Bonus: .............. .............. ............*g .b.......&.... *...b......... ...........*.. .*...b........ ...b.........& ..*.....pb*... .............. b..*.p......b. .........*.p.. .&..*.....}... ...b.&..&..b&& ....&*..*...&& gw}wpw...wp}ww .............. .............. Level: krzysiek wiZi Bricks: .............. hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhh@@@@@@@@hhh hhh@@@@@@@@hhh hhhhhhhhh@@hhh hhhhhhhh@@hhhh hhhhhhh@@hhhhh hhhhhh@@hhhhhh hhhhh@@hhhhhhh hhhh@@hhhhhhhh hhh@@hhhhhhhhh hhh@@@@@@@@hhh hhh@@@@@@@@hhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. .............. Bonus: .............. s............s 0..&&&&&&&&..0 0............0 0............0 0..bbbbbb....0 0..}}jws..w..0 0....jw..**..0 0....j..j....0 0..**..wj....0 0..w..swj}}..0 0....bbbbbb..0 0............0 0............0 0..g111111g..0 0............0 .............. .............. Level: krzysiek wizI Bricks: dddddddddddddd dddddddddddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd ddddddccdddddd dddddddddddddd dddddddddddddd Bonus: l...{{ll{{...l ....}cccc}.... ....{c!!c{.... ....}c--c}.... ....{c!!c{.... ....}c**c}.... ....{c!!c{.... ....}c>>c}.... ....{c!!c{.... ....}cssc}.... 0000{c!!c{0000 1111}cffc}1111 2222{c!!c{2222 3333}cmmc}3333 &b&b{c!!c{b&b& b&b&}c~~c}&b&b &b&b{cccc{b&b& b&b&}}ll}}&b&b Level: krzysiek green Bricks: .............. .............. .............. aaaaaaaaaaaaaa aaaaaaaaaaaaaa @bbb@b@b@@@@b@ @bbb@b@b@@@@b@ @ccc@c@cccc@c@ @c@c@c@ccc@cc@ @@@@@z@zz@zzz@ @@@@@z@z@zzzz@ y@@@yy@y@@@@y@ y@y@yy@y@@@@y@ xxxxxxxxxxxxxx xxxxxxxxxxxxxx .............. .............. .............. Bonus: .............. .............. .............. .............. .............. 15551.&.0000j& 15551.&.0000.& 1www1.&.5wl0.& 1m1m1.&.5w05.& 11111j&.50w5.& 11111.&.0lw5.& m111j.&.0000.& b1w1b*&*0000*& .....*.*....*. .....p.p....p. .............. .............. .............. Level: krzysiek parted Bricks: EEEEEEEEEEEEEE gggggggg@hhhh@ !ggggg!g@h!!h@ !!g!g!!g@h!!h@ !!!!!!!g@h!!h@ g!!!!!gg@h!!h@ gg!g!ggg@h!!h@ gggggggg@hhhh@ ############## @iiiiii@ffff@@ @i!!!!i@f!!f@@ @iii!!i@f!!f@@ @ii!!ii@f!!f@@ @i!!iii@f!!f@@ @i!!!!i@f!!f@@ @iiiiii@ffff@@ .............. .............. Bonus: .............. *l*l*l*l5~~~~5 fWWWWWfW5~ff~5 >>W>W>>W5~>>~5 >>>>>>>W5~ll~5 Wl>l>lWW5~>>~5 W*f*f*W*5~ll~5 *W*W*W*W5~~~~5 &&&&&&&&&&&&&& 5......5{{{{55 5......5{..{55 5.--...5{..{55 5.-mm-.5{mm{55 5.wwww.5{ww{55 5......5{..{55 5......5{{{{55 .............. .............. Level: krzysiek smoll -> big Bricks: ***!*!**!*!!!! EEE!E!EE!E!!!! EEE!E!EE!E!!!! hhhhhhhhhhhhhh *b*b*b*b*bbb*b *bbbbb*b**b**b **b*b**b*bbb*b hhhhhhhhhhhhhh @hhh@h@h@@@h@h @h@h@h@hh@@h@h @@@@@h@h@@hh@h h@h@hh@h@@@h@h hhhhhhhhhhhhhh .............. .............. .............. .............. .............. Bonus: m...j....m..ll .............. .............. .*.*.*.*...... ..c.c......... .............. .............. .............. .g.....g...... .j.j.g..j..... ..........j... w.w.wb.b...g.b ...g.........g .............. .............. .............. .............. .............. Level: krzysiek green W Bricks: cccccccccccccc bbbbbbbbbbbbbb aaaaaabbaaaaaa axxxxaaaaxxxxa xxyyxxxxxxyyxx xyzzyxyyxyzzyx xxyzyyzzyyzyxx axxyzyzzyzyxxa aaxxyzyyzyxxaa baaxxyxxyxxaab bbaaxxxxxxaabb cbbaaaaaaaabbc ccbbbbbbbbbbcc cccccccccccccc .............. .............. .............. .............. Bonus: 55555555555555 55555555555555 ......jj...... .............. ?...??????...? ?....j..j....? ?.!........!.? .....j..j..... ....b.bb.b.... ...ffbffbff... ....wwwwww.... g>>>>>>>>>>>>g ************** ++++++++++++++ .............. .............. .............. .............. Level: krzysiek All in one Bricks: ee..........ee ee...dddd...ee .ee..dffd..ee. .ee..dffd..ee. ..eegg!!ggee.. ..eegg!!ggee.. ...eee!!iee... ...eei!!eee... ....iiffii.... ....iiffii.... .....dddd..... .............. .............. .............. .............. .............. .............. .............. Bonus: >>..........>> >>...{{{{...>> .>>..{}}{..>>. .>>..{}}{..>>. ..>>ff44ff>>.. ..>>ff44ff>>.. ...>>>44p>>... ...>>p44pp>... ....pp}}pp.... ....pp}}pp.... .....{{{p..... .............. .............. .............. .............. .............. .............. .............. Level: krzysiek hiden W Bricks: vv**********vv vv**********vv vvvv**vv**vvvv vvvv**vv**vvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv **vvvvvvvvvv** **vvvvvvvvvv** ****vv**vv**** ****vv**vv**** ************** *z***z*z*zzz*z *z*z*z*z**zz*z *zzzzz*z*zz**z **z*z**z*zzz*z ************** .............. Bonus: 44555555555544 44555555555544 44445544554444 44445544554444 44444444444444 ************** www********www 5jw********wj5 55wwwwwwwwww55 5555wwllww5555 5555wwllww5555 55555555555555 5?555?5?5???5? 5?j?j?5?5j??5? 5?????5?5??j5? 55?j?55?5???5? 55555555555555 .............. lbreakout2-2.6.4/client/levels/Yoda0000644000175000017500000000337011452354536014120 00000000000000Version: 1.04 Level: Bertrand GRONDIN Ligne rouge Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii cccccccccccccc cccccccccccccc @@@@@@@@@@@@@e jjjjjjjjjjjjjj jjjjj****jjjjj dddddddddddddd dddddddddddddd vvvvvvvvvvvvvv !!!!!!!!!!!!!! vvv*vvv*vvvv*v vvvvvvvvvvvvvv vv###v###vv### xxxxxxxxxxxxxx .............. .............. .............. Bonus: .............. .............. .............. ...m..m...m... ..l..l..l..l.m wwww......wwww ccc.......cccc ....+....+.... .............. ....d~~~~d.... .............. .............. *....*....*... ++...+...++... bwbwbpp*bwbwb* .............. .............. .............. Level: Bertrand GRONDIN Murs rouges Bricks: hhhhhhhhhhhhhh !!!!!!!!!!!!!! *@*@*@*@*@*@*@ cccccccccccccc cccccccccccccc @d@d@d@d@d@d@d gddddddddddddg gddvvvvvvvvddg g@@vzzzzzzv@@g g@@vz****zv@@g g@@vz****zv@@g g@@vz****zv@@g g@@vz****zv@@g g@@vz****zv@@g g@@vz****zv@@g !!!!!!!!!!!!!! xxxxxxxxxxxxxx .............. Bonus: 55555555555555 33333333333333 ...l.....l.... 4..w......w..4 .............. .m.mWm.m.mWm.. 2............2 2..11111111..2 2~~1w.>>.w1~~2 2g-1......1g-2 2..1..++..1..2 2>>1>....>1>>2 2ff1..**..1ff2 2..1......1..2 2j.1..jj..1j.2 00000000000000 w.bp}w.pbwpb{w .............. Level: Bertrand GRONDIN Alveoles Bricks: v*vv*vv*vv*vv* !!!!!!!!!!!!!! vvvvvvvvvvvvvv v!@!!!!@!!!@!v v@!@!!@!@!@!@v v*!*!!*!*!*!*v v@!@!!@!@!@!@v v!@!!!!@!!!@!v vvvvvvvvvvvvvv hhzz!!cc!!zzhh hhzz!!cc!!zzhh hhzz*!cc*!zzhh hhzz!*cc!*zzhh hhzz!!cc!!zzhh hhzz!!cc!!zzhh hEEEEEEEEEEEEh .............. .............. Bonus: ...5..5m.5..5. .............. ...4.c4.c4..4. .............. .............. ...3.p3..3..3p .............. .*.2*.2..2..2. ?????????????? 1*l1..gg.1.l*1 .............. .............. .............. 0...0...0..0.. ww..........ww w............w .............. .............. lbreakout2-2.6.4/client/levels/Zooligan0000644000175000017500000002222611452666551015012 00000000000000Version: 1.02 Level: Morosoph Beginnings Bricks: .............. ..!..!..!..!.. ..y..y..y..y.. ..@..@..@..@.. .............. .xxxxxxxxxxxx. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..v..v..v..v.. .............. .............. Bonus: .............. .............. ..b..m..*..b.. ..w..l..p..w.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..?..?..?..?.. .............. .............. Level: Morosoph Hidden Danger Bricks: ..*..*..*..*.. .............. yyyyyyyyyyyyyy yxxxxxxxxxxxxy .............. v.v...v..v.v.. ....v..v...... ..@..@..@..@.v .v.v..v..v..v. .............. .............. .............. .............. .............. .............. .............. .............. vvvvvvvvvvvvvv Bonus: ..5..*..m..4.. .............. ..?.?.jj.?.?.. .f.+.f>>f.+.f. .............. c.p...c..c.p.. ....c..c...... .............c .c.c..c..c..c. .............. .............. .............. .............. .............. .............. .............. .............. }{f}{!}{!}{f}{ Level: Morosoph The Blues Bricks: .............. .c..........c. .c.vvvvvvvv.c. .c..........c. .c..........c. .c.EEEEEEEE.c. .c..........c. .c..x....x..c. .c..........c. .c.E@#..#@E.c. .............. EEEE.EEEE.EEEE .............. .!!!.vvvv.!!!. .!*!.vvvv.!*!. .!!!.vvvv.!!!. .............. yyyyyyyyyyyyyy Bonus: .............. .m..........m. ...34544543... .............. .............. .............. .............. ....m....m.... .............. ...clc..clc... .............. .............. .............. .............. ..p...**...p.. .............. .............. ..w...>>...w.. Level: Morosoph Patience Bricks: z.z.E.vv.E.z.z z.z.@....@.z.z zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz zazaEaccaEazaz EaEaEa@@aEaEaE .............. .............. .............. .............. .............. Bonus: p.m...**...m.p ....l....l.... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Morosoph Green is Good Bricks: ......@@...... xxxxx.EE.xxxxx xyyyx.EE.xyyyx xyzyx.EE.xyzyx xyyyx.EE.xyyyx xxxxx.EE.xxxxx ......##...... ......##...... @@EEE.##.EEE@@ ..v........v.. ..v........v.. .EEE@@@@@@EEE. .............. *****.**.***** *...*.**.*...* *.d.*.**.*.d.* *...*.**.*...* *****.**.***** Bonus: ......ll...... b...g....g...b .}.+......+.}. ..m........m.. .+.}......}.+. j...?....?...j .............. ......ww...... cc..........cc ..&........&.. ..f........f.. ....cccccc.... .............. {{{{{.W~.{{{{{ {...{.{{.{...{ {.~.{.{{.{.W.{ {...{.{{.{...{ {{{{{.{{.{{{{{ Level: Morosoph Red and Green Bricks: ......xx...... .@....yy....@. ..y.@.xx.@.y.. ......yy...... ..@.E.xx.E.@.. .............. xEEE.@@@@.EEEx ....v....v.... #@@@.EEEE.@@@# .............. .............. .x.x.x..x.x.x. .............. .@.@.@..@.@.@. .............. y.y.y.yy.y.y.y .............. ..v..v..v..v.. Bonus: .............. .............. ..l........l.. .............. .............. .............. .............. ....m....m.... .............. .............. .............. ...+......+... .............. .............. .............. .............. .............. .............. Level: Morosoph Spiral Carpet Bricks: zzzzzzzzzzzzzz zv..........vz z............z z.zzzzzzzzzz.z z.zv......vz.z z.z........z.z z.z.zzzzzz.z.z z.z.z....z.z.z z.z.z.**.z.z.z z.z.b.**.z.z.z z.z......z.z.z z.zzzzzzzz.z.z z..........z.z zv........vz.z zzzzzzzzzzzz.z .............z ............vz vzzzzzzzzzzzzz Bonus: lddddddddddddm df..........wd d............d d.cddddddddc.d d.dw......fd.d d.d........d.d d.d.cddddc.d.d d.d.d....d.d.d d.d.d.*>.d.d.d d.d.f.>*.d.d.d d.d......d.d.d d.cddddddc.d.d d..........d.d df........wd.d cddddddddddc.d .............d ............fd wddddddddddddc Level: Morosoph Blind Man's Bluff Bricks: v...@..v.Ev..v ..v........... @....v.......@ v......v.v.v.. ...vE....@.... .............v Ev...v..v.v..E .............. ...v@..v.E..v. v........v.... @....v.......@ ..v.....v.v... ....E....@..v. .....v........ Ev.v...v..v..E .............v ....@....E.... v.v...v..v.v.. Bonus: m...b..d..d..m ..c........... &....-.......& >......c.>.{.. ...d.....w.... .............> .~...>..-.>... .............. ...-l..{....d. ~........~.... &....-.......& ..{.....d.~... .........p..c. .....~........ .d.c...d..c... .............c ....b......... {.c...{..c.~.. Level: Morosoph Security by Obscurity Bricks: .....z..z..... ...@......@... ..E........E.. v..@.E..E.@..v ..E........E.. ...@......@... ..E..E..E..E.. v..@......@..v ..E........E.. ...@.E..E.@... ..E........E.. v..@......@..v ..E..@..@..E.. .@.v......v.@. ..@.@....@.@.. .E!E.@..@.E!E. E............E .............. Bonus: .....m..m..... .............. .............. &............& .............. .............. .............. w............w .............. .............. .............. l............l .............. ...b......b... .............. .............. .............. .............. Level: Morosoph Monkey Traps Bricks: ......EE...... ..@........@.. .v.E!E..E!E.v. .#..E.vv.E..#. .....@..@..... ......EE...... ..E.E....E.E.. .E...E..E...E. .E.v.E..E.v.E. ..E!E....E!E.. .E.E.E..E.E.E. .............. .............. ..@.@....@.@.. .@...@..@...@. .@.v.@..@.v.@. ..@!@....@!@.. .@.@.@..@.@.@. Bonus: .............. .............. .4..........4. ...f.fllf.f... .............. .............. .............. .............. ...m......m... .............. ..f.f....f.f.. .............. .............. .............. .............. ...*......*... .............. ..f.f....f.f.. Level: Morosoph Red Curse Bricks: *............* *.!..!..!..!.* *............* ************** .............. bbbbbb..bbbbbb .............. @EcE@EccE@EcE@ .............. vEEE.EEEE.EEEv .............. ************** .............. @.@.@.@.@.@.@. .!.!.!.!.!.!.! .@.@.@.@.@.@.@ .............. ************** Bonus: -W-fW-fW-fW-f- *.?..?..?..?.* >f>Wf>Wf>Wf>W> {{{{{{{{{{{{{{ .............. W>->W-..-W>->W .............. ..m...ll...m.. .............. m............m .............. {{{{{{{{{{{{{{ .............. .~w~.~.~w~.~.~ W>W>W>W>W>W>W> f.f.fwf.f.fwf. .............. {{{{{{{{{{{{{{ Level: Morosoph Red or Dead Bricks: dddddddddddddd .............. .*.*.*..*.*.*. .*.*.*..*.*.*. .............. dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd .............. *.*.*.**.*.*.* *.*.*.**.*.*.* .............. dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd Bonus: WWWWWWWWWWWWWW .............. .*.*.*..*.*.*. .*.*.*..*.*.*. .............. cccccccccccccc ~~~~~~~~~~~~~~ -------------- {{{{{{{{{{{{{{ .............. *.*.*.**.*.*.* *.*.*.**.*.*.* .............. >>>>>>>>>>>>>> cccccccccccccc -------------- {{{{{{{{{{{{{{ .............. Level: Morosoph Hornets' Nest Bricks: .b*bb*bb*bb*b. .@###@##@###@. .*...*...*...* *.*@*.*@*.*@*. .@.*.@.*.@.*.@ *.*@*.*@*.*@*. .*...*...*...* .............. @.*.@.*.@.*.@. .*@*.*@*.*@*.* @.*.@.*.@.*.@. .*.*.*.*.*.*.* ....*...*...*. .*.@...@...@.. *@*.*@*.*@*.*@ .*.@.*.@.*.@.* *.*.*.*.*.*.*. ...*...*...*.. Bonus: ...ml....lm... .............. .>...c...-...> W.{c*.>.{.Wc*. ...-...*...{.. {.>.W.-c>.c.>. .c...{...W...{ .............. c.-...c...W.c. .{c*.W.{.-.*.m ..>.....c.>... ...{.c.*.{...{ ....-...-...W. .{.c.......c.. c.W.{.>.W.{.>. .-...-.c.>...{ ..{.W.{.-.W.c. ...>.......{.. Level: Morosoph Hot and Cold Bricks: @@@@@@@@@@@@@@ vvvvvvvvvvvvvv .............. aaaaaaaaaaaaaa vvvvvvvvvvvvvv .............. @.*..*..*..*.@ .............. vvvvvvvvvvvvvv xxxxxxxxxxxxxx vvvvvvvvvvvvvv @.E..E..E..E.@ .............. EE..@@@@@@..EE .............. vvvvvvvvvvvvvv @.*..*..*..*.@ vvvvvvvvvvvvvv Bonus: {{{{{{{{{{{{{{ ffffffffffffff .............. !!!!!!!!!!!!!! ffffffffffffff .............. l.*..*..*..*.l .............. ffmffwffwffmff .............. ffwffmffmffwff l............l .............. ....{{{{{{.... .............. ffffffffffffff *.*..*..*..*.* W.f..f..f..f.W Level: Morosoph Snowed Under Bricks: .!.!.!.!.!.!.! !v!v!v!v!v!v!v .!.!.!.!.!.!.! .............. @.@.@.@.@.@.@. .............. .@.@.@.@.@.@.@ .............. cccccccccccccc .............. E.E.E.E.E.E.E. .............. .E.E.E.E.E.E.E .............. !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .v.v.v.v.v.v.v Bonus: f~f~f~f~f~f~f~ c?c?c?c?c?c?c? fWfWfWfWfWfWfW .............. -.-.-.-.-.-.-. .............. .-.-.-.-.-.-.- .............. }p}w+m}!}l+<}s .............. .............. .............. .............. .............. cfcfcfcfcfcfcf fWfWfWfWfWfWfW >f>f>f>f>f>f>f .{.{.{.{.{.{.{ Level: Morosoph Nuclear Winter Bricks: ************** ....E....E.... vvvvvvvvvvvvvv ....E....E.... *********@**** ....E....E.... vvvvvvvvvvvvvv ....E....E.... ****@********* ....E....E.... vvvvvvvvvvvvvv ....E....E.... *********@**** ....E....E.... vvvvvvvvvvvvvv ....E....E.... ****@********* ....E....E.... Bonus: ffffffffffffff .............. !!!!m!!!!m!!!! .............. ffffffffffffff .............. !!!!?!!!!?!!!! .............. ffffffffffffff .............. !!!!&!!!!&!!!! .............. ffffffffffffff .............. !!!!..m... ..1...+....0.. .<.-.1..-.l... .?.0..-.0..w.. ...+..1.<.+... ..0..b..-..0.. ..-.f.+..0.... ..0+...b.>.p.. .............. .............. .............. .............. Level: Michael Speck Breakthrough Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. gggggggggggggg gggggggggggggg eeeeeeeeeeeeee eeeeeeeeeeeeee dddddd..dddddd ddddd....ddddd iiii......iiii iii........iii ff..........ff f............f .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .0...1...-..m. ...b......2..0. ..0......+.?.. 1..+.......>+. ..b........w.. .............. .............. .............. .............. Level: Michael Speck Level 02 Bricks: .............. .............. .............. EEEEEEEEEEEEEE ..heggggggeh.. ...heeeeeeh... ....hhhhhh.... hhh........hhh eeeh......heee gggeh....heggg dddgeh..hegddd dddgeh..hegddd dddgeh..hegddd gggeh....heggg eeeh......heee hhh........hhh .............. .............. Bonus: .............. .............. .............. .............. ..1..l...+.0.. ....-...w..... ....f.b..-.... .+.........p.. b............. .<..-.......0. ...1......1..> .0..>...+..... ...+.f....<.b. ..1........0.. .?........+... ..-.........1. .............. .............. Level: Michael Speck U.F.O. Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. ......bb...... .....bkkb..... ....kkkkkk.... ...gkggggkg... ..kkkkkkkkkk.. .cccccccccccc. ..kkkkkkkkkk.. ...gkggggkg... ....kkkkkk.... .....bkkb..... ......bb...... .............. Bonus: .............. .............. .............. .............. .............. .............. ......l....... .......-...... ....1..0...... ...-..+..>.... ..<.?...1..... ...b.1.<..+... ....-..w.0.... ....>...-.?... .....+.0...... .....0..+..... ......b....... .............. Level: Michael Speck Pyramid Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. .....eeee..... .....ehhe..... ....ehhhhe.... ....eheehe.... ...ehheehhe... ...ehheehhe... ..bb######bb.. ..hhhhhhhhhh.. ..eeeehheeee.. .hhhheeeehhhh. .aaaaaaaaaaaa. .............. Bonus: .............. .............. .............. .............. .............. .............. ......-.f..... .....1.b...... .....-..1..... ........>..... ...1.<.?...... ...+......+... .............. ..m...-...0... ....+...0.-<.. ..-.1.0.+..0.. .0.+.>w.1.b... .............. Level: Michael Speck Bubbles Bricks: .............. .............. .............. EEEEEEEEEEEEEE .........gg... ..gg....gjgg.. .gjgg...gggg.. .gggg...gggg.. .gggg....gg... ..gg.......... ......gg...... .....gjgg..... .....gggg..... .gg..gggg..gg. gjgg..gg..gjgg gggg......gggg gggg......gggg .gg........gg. Bonus: .............. .............. .............. .............. .............. ...1....+.1... ..+......?.-.. .>.p....0.<... .-.......w.... ...0.......... ......f....... ........1..... .....-.l...... .s....+....... ..0....>....-. .-........b.1. ........b... ..?.........-. 1..+......+.<. .............. .............. .............. ....0.+.>0.... ....0-.f.0.... ....0..1.0.... .............. .............. Level: Michael Speck Mushroom Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .....ddd...... ...ddddddd.... ..ddddddddd... ..ddddddddd... ..ddddddddd... ..dd.eee.dd... .....eee...... f....eee...... .f..feeee.f.f. .f.f.eeee..f.. ffffffeeeeffff ffffffeeeeffff .............. Bonus: .............. .............. .............. .............. .............. ......1....... ...b..-.<..... ..-.....-..... ..+.f..<..b... ..1..l..1..... ...2..0..+.... .......-...... .....p........ ....>.+....... .....-.1...... .+..0.+..-..>. ...b.1.?..+... .............. Level: Michael Speck Level 08 Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. gggg#....#gggg geeg#....#geeg geeg#....#geeg geeg#....#geeg geeg#....#geeg gggg#....#gggg .............. aaaabbbbbbaaaa aaaabffffbaaaa ....bffffb.... ....######.... .............. Bonus: .............. .............. .............. .............. .............. .............. +.2.........b. ...-......-... 1...........1. ..>........... ..+........0.. .b.-........+. .............. .>.w.1...-..<. ..0...-.p..b.. .....<.2.+.... .............. .............. Level: Michael Speck Chest Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. .cccccccccccc. .cddddddddddc. .cdeeeeeeeedc. .cdeffffffedc. .cdefggggfedc. .cdefggggfedc. .cdeffffffedc. .cdeeeeeeeedc. .cddddddddddc. .cccccccccccc. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .101010101010. .0-..<.+...m1. .1.p......-.0. .0..+..>.?..1. .1....-...>.0. .0.l.....+..1. .1....+...-.0. .0.-.....w..1. .1<..s...+..0. .000101010101. .............. .............. Level: Michael Speck Level 10 Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. ..d#ffffff#d.. ..d#ffffff#d.. .dd#ffffff#dd. .dd#gggggg#dd. ddd#gggggg#ddd ddd#gggggg#ddd .dd#gggggg#dd. .dd#ffffff#dd. ..d#ffffff#d.. ..d#ffffff#d.. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ..<...1....... ......b..>.... .-..-...+..... .....0..1..-.. ..p...+......b .+..f...?...+. .....>.1.-.<.. .1...-.....m.. .......0...... .....+..b..... .............. .............. Level: Michael Speck Level 11 Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. cccc.cccc.cccc ceec.cddc.ceec ceec.cddc.ceec ceec.cddc.ceec cccc.cccc.cccc .............. cccc.bbbb.cccc cddc.bffb.cddc cddc.bffb.cddc cddc.bffb.cddc cccc.bbbb.cccc .............. Bonus: .............. .............. .............. .............. .............. .............. .0....+....m.. ........-..-.. ..+...0.>....+ .<.........b.. -.1...p...0... .............. .......-...<.. ..0..?..b...1. l.....1.....b. .+...s....-... ..>....+...... .............. Level: Michael Speck Egg Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. ......gg...... ....gggggg.... ...ghhhhhhg... ..ghiiiiiihg.. ..ghiiiiiihg.. .fhiiiiiiiihf. .fhhhhhhhhhhf. .ffffffffffff. .ffffffffffff. ..eeeeeeeeee.. ..dddddddddd.. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ......0....... .....m..<.b... ....1.-..2.... ..0...1..-.... ...+.f..+..-.. ..1.-..2..p... .+..>.+....>.. ..b....b.+.-.. ....?...2.<... ..-..0..w..+.. .............. Level: Michael Speck Web Bricks: .............. .............. .............. EEEEEEEEEEEEEE b...b....b...b .b...b..b...b. ..b...bb...b.. ...b..cc..b... ....cc..cc.... bb..cd..dc..bb ..bcddddddcb.. ...cddddddc... ..bcddddddcb.. bb..cddddc..bb ....ccddcc.... ...bb.cc.bb... .bb........bb. b............b Bonus: .............. .............. .............. .............. .............. ........-..... ..2....f...... ......+....... ....1....2.... -...+...<...2. ...2.?...+.... ...<..-.1..... ....b.+..-.... .-...p.l....>. ....+..-...... ...>..1..+.... ..b.........2. .............. Level: Michael Speck Level 14 Bricks: .............. .............. .............. EEEEEEEEEEEEEE .eeeeeeeeeeee. ..eeeeeeeeee.. ...gggggggg... ....gggggg.... ....iiiiii.... ...iiiiiiii... ..hhhhhhhhhh.. .hhhhhhhhhhhh. .............. ffffffffffffff #f#f#f#f#f#f#f dddddddddddddd dddddddddddddd .............. Bonus: .............. .............. .............. .............. .>.-...+...2.. ....2.l..-.... ...+.....<.... .....-.1.+.... .............. ...b..2....... ......p.+.1... .1..+.<..-.... .............. ..-.s....-.2.. .?.?.?.?.?.?.? ....+...b...-. ..b...>...+... .............. Level: Michael Speck Bowl Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. .c..........c. .cggggggggggc. .cggggggggggc. .cddddddddddc. .c#ffffffff#c. ..#ffffffff#.. ..##dddddd##.. ...##eeee##... ....##ee##.... .....####..... .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ..2.b.<+..1... ...+..s..b.... ....>.f.w.-... ...2..+.1-.... ....-.-..+.... .....+..2..... .....-.?...... .............. .............. .............. .............. Level: Michael Speck Hill Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. .............. .............. .............. .............. .............. ......hh...... .....gggg..... ....ffffff.... ...eeeeeeee... ..dddddddddd.. b############b .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .......+...... .....b-.1..... ....b2<.-..... ...+..2m.>+... ...2.-b.1..b.. 4............4 .............. Level: Michael Speck Symmetry Bricks: .............. .............. .............. EEEEEEEEEEEEEE ..i.h.g.f.e.d. .i.h.g.f.e.d.b i.h.g.f.e.d.b. .h.g.f.e.d.b.. h.g.f.e.d.b... .g.f.e.d.b..i. g.f.e.d.b..d.i .f.e.d.b..g.d. f.e.d.b..f.g.d .e.#.b..c.#.g. e.#.b....c.#.g .#.b......c.#. #.b........c.# .b..........c. Bonus: .............. .............. .............. .............. ....l.....s... .2.....2...<.. ....-...+...?. .-.....f.s.... w...b.....-... .....-...2.... ..+.>...+..b.. .2...f........ ..-........-.. .....b..+...>. ....1....+.... ...<.......... ...........1.. .2............ Level: Michael Speck Rainbow Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. .........ddddd .....ddddeeeee ..dddeeeehhhhh ddeeehhhhfffff eehhhffffiiiii hhfffiiiiggggg ffiiigggg..h.. iiggg....h.... gg..h..h...h.. ..h..h......h. .h.....h.h.... ....h.......h. Bonus: .............. .............. .............. .............. .............. .............. ...........-.. ......<....... ...-....+..<.. .w....f..-.+.. ..>.-..b....>. .-...+...+.... ..?.m......2.. .+..b....2.... ....2..4...2.. ..2..2......2. .2.....2.2.... ....2.......2. Level: Michael Speck House Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. ....dddddd.... ...dddddddd... ..dddddddddd.. .dddddddddddd. .jjj#....#jjj. .jjj#....#jjj. .jjj#gege#jjj. .jjj#egeg#jjj. .jjj#gege#jjj. .jjj#egeg#jjj. .jjj#gege#jjj. .jjj#egeg#jjj. .ffffffffffff. Bonus: .............. .............. .............. .............. .............. .....2.+...... .....f...>.... ....1.<..-?... ..+...-..2..m. .............. ...-........+. ......-.....2. ..-....>..-... .s.2..l.....b. .......2..w... .b...+..f..+.. ...+.......... ..<...?...2... Level: Michael Speck 'Fat Boy' Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. ....hhhhhh.... ..hhhhhhhhhh.. .hhhheeeehhhh. .hheeeeeeeehh. .hheeeeeeeehh. .hhhheeeehhhh. ..hhheeeehhh.. ....hheehh.... .....heeh..... .....heeh..... .....heeh..... ...hheeeehh... .hheeeeeeeehh. Bonus: .............. .............. .............. .............. .............. .......s...... ...3.+..-..... ....p.2...>... .?.-.2..<.-... ...<...+...+.. ..-..f...-.... ...+......2... .....2..+..... ......>....... ........p..... .....-........ ....2..w.+.... ...+..-..2.... Level: Michael Speck Twins Bricks: .............. .............. .............. EEEEEEEEEEEEEE ......##...... ......##...... ......##...... eeeeee##eeeeee dddddd##dddddd iiiiii##iiiiii iiiiii##iiiiii hhhhhh##hhhhhh gggggg##gggggg ffffff##ffffff eeeeee##eeeeee dddddd##dddddd .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ..-......<.l.. ...2.....f...2 3.p.......2.-. .........m..>. +.2.f.......f. f...<...2..... .>.f......+... ..b.2.......3. .3.......2.f.. .............. .............. Level: Michael Speck Crusher Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. ffffffffffffff ffffffffffffff ggggggffgggggg cccccgffgccccc ....cgffgc.... ###.cgffgc.### ddd.cgffgc.ddd ddd.cgffgc.ddd ddd.cgffgc.ddd ddd.cgffgc.ddd ###.cggggc.### ....cccccc.... .............. Bonus: .............. .............. .............. .............. .............. .-...<..2...+. ....+.....p... .f.2....-..2.. ..w..3..b.>+.. ......2....... .....-..3..... .......?...... .+...+..2..<.. ......f.-..-.. b...>.3......? .......-...... .....b........ .............. Level: Michael Speck Dead End Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. eeeeeeeeeeeeee dddddddddddddd ddd########ddd ...#gggggg#... hhh#gggggg#hhh eee#ffffff#eee eee#ffffff#eee ...#......#... ggg#ee..ee#ggg ggg#dddddd#ggg ggg#dddddd#ggg .............. Bonus: .............. .............. .............. .............. .............. .............. .+..b..-...+.. ..2..+.>.-..1. .-...........- ....f..-...... ..<........+.. -.....+.>..... .2...2......2. .............. ..-.....<...+. ......b....3.. .+...2.f...+.. .............. Level: Michael Speck Level 24 Bricks: .............. .............. .............. EEEEEEEEEEEEEE ....gg.ff.dd.f ...gg.ff.dd.ff ..gg.ff.dd.ff. .gg.ff.dd.ff.g gg.ff.dd.ff.gg g.ff.dd.ff.gg. .ff.dd.ff.gg.e ff.dd.ff.gg.ee f.dd.ff.gg.ee. .dd.ff.gg.ee.. dd.ff.gg.ee... b.b.b.b.b.b.b. .b.b.b.b.b.b.b b.b.b.b.b.b.b. Bonus: .............. .............. .............. .............. .......?...... .........3.... ..2..-...+.... ....?..b...-.. .p....-...2... ...+........f. .-......b.+... ...b..+......s .....l...2.... .+..2.....-... ......f...w... 2............. ...>.....>.... .............. Level: Michael Speck Level 25 Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. .............. aaaaa....aaaaa eeeeaddddaeeee hhhhaddddahhhh eeeeabbbbaeeee eeeea....aeeee .............. .............. ffff#....#ffff kkkk#eeee#kkkk kkkk#eeee#kkkk ffff#aaaa#ffff #####....##### Bonus: .............. .............. .............. .............. .............. .............. 2.s........-.. ......?.b...2. .+.........m.. -.>...+.....<. 2.b.........+. .............. .............. .?........b.<- 2.+...l....2.. -.>.....+...-. ..3...f....1.. .............. Level: Michael Speck Barrier Bricks: .............. .............. .............. EEEEEEEEEEEEEE .....#..#..... .ddd.#ff#.ggg. .dgd.#ff#.gdg. .ddd......ggg. .............. ####......#### .............. .bbbbb..bbbbb. .bhhhb..bfffb. .biiib..bhhhb. .bhhhb..bfffb. .bbbbb..bbbbb. .............. ###aaaaaaaa### Bonus: .............. .............. .............. .............. .............. .......?...... ..5...+....5.. ...-......<... .............. .............. .............. ..+.2....+.>.. .>..-.......+. ..-..+..p...2. .2.-......1... ...w.....-.+.. .............. ....f.f..f.... Level: Michael Speck Butterfly Bricks: .............. .............. .............. EEEEEEEEEEEEEE .....i..i..... .hh...ii...hh. .hfhh.ii.hhfh. .hfffh##hfffh. .hfggf##fggfh. .hfggf##fggfh. ..hfgf##fgfh.. ..hfgf##fgfh.. ..hfgf##fgfh.. .hfggf##fggfh. .hfggf##fggfh. .hfffh##hfffh. .hfhh.##.hhfh. .hh........hh. Bonus: .............. .............. .............. .............. .............. .2....-....... ..<....f...1.. ...+......-... ....2....2..>. .+..-.....+... ...l....2..... ..s..3.....-.. ...+.....-.... ..2.......w... ....?...2...+. .-.>.......<.. .1.+.....b.... .............. Level: Michael Speck Chamber Bricks: .............. .............. .............. EEEEEEEEEEEEEE ..#........#.. ..#ffffffff#.. ..#dddddddd#.. gg#gggggggg#gg gg#gggggggg#gg ..#dddddddd#.. ..#........#.. e.###cccc###.e ee..........ee .ee.iiiiii.ee. ..eeffffffee.. ...effffffe... ....iiiiii.... .####....####. Bonus: .............. .............. .............. .............. .............. ...f..3....... ....-..>.3.... .-...3..?..... <.....f...>..+ ....>..-.f.... .............. .............. +...........+. .2..1.s..-.2.. ...+..<1.-f... .....f.+..1... .....2..b..... .............. Level: Michael Speck The Final Bricks: .............. .............. .............. EEEEEEEEEEEEEE .............. eeeeeeeeeeeeee cceeeeeeeeeecc iccffffffffcci iiccffffffccii iiicccccccciii iiiib....biiii ....b....b.... ddddb....bdddd ddddbggggbdddd hhhaaggggaahhh hhaaggggggaahh haa........aah ##....##....## Bonus: .............. .............. .............. .............. .............. ..w.2....?.... 2....+.2..b.-. ..-..<...l...b .b..p.f....2.. ..+..-..>.+... 2.>.-.......s. .........-.... ...2.......?.. .?...b...+...2 ..-..+.2...-.. .+..2.>.f.>.3. ..b........+.. .............. lbreakout2-2.6.4/client/levels/LBreakout20000644000175000017500000003455111452354537015204 00000000000000Version: 1.00 Level: Michael Speck Late At Night Bricks: .............. .............. .............. .............. bbbbbbbbbbbbbb aaaaaaaaaaaaaa affaaaaafafffa aaafaaaffaaafa aaafafaafaaafa aafaaaaafaafaa afaaafaafaafaa afaaaaaafafaaa afffaaaafafaaa aaaaaaaaaaaaaa bbbbbbbbbbbbbb .............. .............. .............. Bonus: .............. .............. .............. .............. ....>......... ..?..!.0.*.... 0.......w...b. ....d1.....-.. .&.....p..?... ...+..b..~.... 1...?..s.1..0. ..W..-..c.}1+. ...0..f..-.... .b.....{.....? ....+.......>. .............. .............. .............. Level: Michael Speck Enter Bricks: ....f.gg.f.... ...f.g..g.f... ..f.g.ee.g.f.. .f.g.e..e.g.f. f.g.e.dd.e.g.f .g.e.d..d.e.g. g.e.dccccd.e.g .e.d.chhc.d.e. e.d.fchhcf.d.e #d.f.chhc.f.d# .#f.hhhhhh.f#. ..#h......h#.. ...#......#... ....#vvvv#.... .............. .............. .............. .............. Bonus: .............. ...~.......... .......-.&.... .w.1.0....?.l. ..d....1...... ........{.0... ....?........m .!.j..+.b.+.1. ..0.}1.....-.. .......c...... ......b.1..... .............. .............. .....W+>?..... .............. .............. .............. .............. Level: Michael Speck Fate Bricks: .............. .....jjjj..... ....jjkkjj.... ...jjk..kjj... ..jjk....jjj.. ..jjk.....jk.. ..jk......jk.. ..........jk.. .........jjk.. ........jjk... .......jjk.... ......jjk..... ......jj...... ......jk...... ......jk...... .............. ......jk...... ......jk...... Bonus: .............. .....?.?...... ......?.?..... ....?....?.... ...?......?... ..?........?.. ...?......?... ...........?.. ..........?... .........?.... ........?..... .......?...... ......?....... .......?...... ......?....... .............. .......?...... ......?....... Level: Michael Speck Schielded Targets Bricks: .............. .vvvvvvvvvvvv. .v*vv*vv*vv*v. .vvvvvvvvvvvv. .............. .vvvvvvvvvvvv. .v*vv*vv*vv*v. .vvvvvvvvvvvv. .............. .vvvvvvvvvvvv. .v*vv*vv*vv*v. .vvvvvvvvvvvv. .............. .vvvvvvvvvvvv. .v*vv*vv*vv*v. .vvvvvvvvvvvv. .............. .............. Bonus: .............. ..b...f...b... ..0..0..0..0.. ....W....?.... .............. ......<....... ..0b.1..1>.0.. .>..l..W....-. .............. .......f..<... ..0-.1..1..0.. ....b..?..W... .............. ....f.+....... ..0..0..0..0.. ...W......+... .............. .............. Level: Michael Speck Narrow Streets Bricks: .i.f.e..e.f.i. .i.f.e..e.f.i. di.f.e..e.f.id .idf.e..e.fdi. .i.fde..edf.i. .i.f.edde.f.i. .i.f.e..e.f.i. hi.f.e..e.f.ih .ihf.e..e.fhi. .i.fhe..ehf.i. .i.f.ehhe.f.i. .i.f.e..e.f.i. .............. a#.#.#..#.#.#a .#b#.#cc#.#b#. .#.#c#..#c#.#. .#.#.#..#.#.#. .............. Bonus: .............. .............. 1............1 ..1........1.. ....1....1.... ......22...... .............. ?............? ..?........?.. ....?....?.... .............. ...b.b..b.b... .............. .............. .............. .............. .............. .............. Level: Michael Speck Minefields Bricks: .............. .............. .jggggg*ggggj. .kjg*ggggggjk. .kijgggg*gj*k. .ki*jg*ggjiik. .*iiijggjiiik. .kii*ijjiiiik. .kiiiii*i*i*k. .kiiiiiiiiiik. .ki*iijjiiiik. .k*ii*g*jiiik. .kiijgggg*ii*. .kijggggggjik. .kjgg*ggggg*k. .*gggggg*gggj. .............. .............. Bonus: .............. .............. .....<........ ..j........>.. ..?...-.s..0.. ..........+... ...w-..c-..... ......+...p... ..-..l.0.1.2.. .+..~......-.. ...1..d..fb... .>2..0.1...... ...+........1. ..........?... ...b...+...1<. .1......b..... .............. .............. Level: Michael Speck Spaceship Bricks: .............. ......jj...... .....jkkj..... ....jkggkj.... ...jkkggkkj... ..jkkkggkkkj.. .j####cc####j. .j#.ffffff.#j. .j#.ffffff.#j. .j#.bbbbbb.#j. .j#.******.#j. ..#.******.#.. ..##########.. ...hh#dd#hh... .hhed#ed#dehh. ...###he###... ......he...... .......h...... Bonus: .............. .............. ......?....... ....-.0....... .......w.c.... ..b..s........ ......ff....0. .0.......?.... .....<......+. .>............ ....1.1.1..... .....1.1.1.... .............. ....b.m....... ..+.......-.>. .......2...... .............. .............. Level: Michael Speck Pointers Bricks: .............. .............. .............. .............. cccccc###ccccc aaaeeee#ffffaa affaeee#fffaee afffaee#ffaeee affffae#faeeee afffffa#aeeeee affffae#faeeee afffaee#ffaeee affaeee#fffaee aaaeeee#ffffaa cccccc###ccccc .............. .............. .............. Bonus: .............. .............. .............. .............. .2........+... ....<.1....... ..b........s.< w....f..?..... ...-.....-..+. .->...l....j.. 2...........1. ..+..1.....b.- ...?....p..... -....+........ ...b......>.+. .............. .............. .............. Level: Michael Speck Linux Rocks! Bricks: ....ee........ d.....ee...... d.e.....ee.... d.ef......ee.. d.eff.fg....ee d.eff.fg.gh... ddef.ffg.gh.h. ..ef.ffg.gh.h. ...f..fg.gh.h. ee....fg.g.h.. ..ee....g.h.h. ....ee....h.h. ......ee..h.hd ........ee...d cccaaacca.accd c.ca.ac.aa.c.d cc.a.ac.aa..c. c.caaacca.accd Bonus: .............. .......1...... .............. >.2.......j... ....<......... ...-..>-...... +....w....+.?. .......f.1.... ...b..+....... .......1...<.. ........b...2. .....f....b... .............b .............. 2-.?.......-.. .........?.... ......1.+...>. ....+......... Level: Michael Speck Diggin' Bricks: .............. ...........dee .....ff...dgde .....ff...dgde ......f.@@@gde ......ffff@gde ......ffgg@gde .....#fg#dgdee ..eee#fg#edee. .eede#gf#eee.. eedgd#gf#..... edg@ggff...... edg@ffff...... edg@@@.f...... edgd...ff..... edgd...ff..... eed........... .............. Bonus: .............. .............l ......w.....1. .....d.....?.. ............W. ......2..1.... .......+.....2 ...........+.. ..?...!.....>. ...}......-... .......1...... .-..p......... ......?....... .2............ 1.+.....>..... .......b...... .............. .............. Level: Michael Speck Death And Rebirth Bricks: .............. .............. .............. .............. ...!..!!..!... ..*.*....*.*.. .!...!**!...!. ..*.*....*.*.. ...!..!!..!... ..*.*....*.*.. .!...!**!...!. ..*.*....*.*.. ...!..!!..!... ..*........*.. .!..........!. .............. .............. .............. Bonus: .............. .............. .............. ......>...1... ....+......... .......2c..... ...........+<. .+.-.2..+.~... ..1..-........ ......s.-.w.3. ..b.d......... .>.-.<..f.?.-. ......b....... ...1+..?..b... .............. .............. .............. .............. Level: Michael Speck Modern Art Bricks: .............. ggggggggggiiid ggggggjjggggid kkkkkgjjggg#id keeeeg#jjjg#id keddeg#jjjg#id ke#dee#jjjg#id ke#dee#jjfg#id ke#dee#jffg#id ke#deeefff##id ke#dddffffiiid kk##ddf#hhhiid kjjdddf#hhhiid jjjdddf#hhhhhd jjjjdd##hhhhhd ##........###. .............. .............. Bonus: .............. ...........j.. ..<.0...-<.... ....-.1.....1. .c........d... ...+.f.......b ....b...~+.... 0...........0. .>..w...s1.... -...3..?....-. ...l..p..+.... .2..........>. .....-..0..+.. .+..?.....b..2 ...b.......... .............. .............. .............. Level: Michael Speck LePrechaun's Treasure Bricks: .....fff...... ....fffff..... ....fffff..... ....fffff..... ....fffff..... ....fffff..... .fff.fff.fff.. fffffffffffff. fffffffffffff. fffffffffffff. fffffffffffff. fffffffffffff. .fff.fffffff.. ....ffffff.... ....fffff.f... ....fffff..f.. ....fffff..ff. .....fff.....f Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......5....... .............. .............. ..g.......g... .............. .............. .............. ......m....... ......g....... Level: Michael Speck Trenches Bricks: ...ddddddddd.. ..eeeeeeeeeee. !.fffffffffff. ..gggkgggkggg. ..gggkgggkggg. !..g.k.g.k.g.. .....k...k.... .....k...k.... !............. .......x...... ...***.x.***.. !.#*#*#x#*#*#. ..#*#*#x#*#*#. ..#*#*#x#*#*#. !.#*#*#x#*#*#. ..#*#z#x#z#*#. ###*###x###*## .............. Bonus: ...s.......*.. .............. .?..l......... .............. ......>.>..... .?.w...p...c.. .............. .....f...f.... .?............ .............. ...1.1...1.1.. .?............ ...1.1...1.1.. .............. .?.1.1...1.1.. .....b.+.b.... ...1...+...1.. .............. Level: Michael Speck Fortress Bricks: .............. .EEEbbbbbbEEE. .Edd......ddE. .Ed!......!dE. .E....!!....E. .b..hh#ff@..b. .b..hh#fff..b. .b..hh#fff..b. .b.!###fff..b. .b..ggg###!.b. .b..ggg#ee..b. .b..ggg#ee..b. .b..@gg#ee..b. .E....!!....E. .Ed!..zz..!dE. .Edd.yyyy.ddE. .EEExxxxxxEEE. .............. Bonus: .............. ........-..... ..3........3.. .....-..?..... ...........?.. ....<......... .W......>..... ...+.j........ .......-.w.... .<...d........ ....>.....+.b. .....b..m..... ......c..{.... .............. .............. ..3..+..s..3.. .....W.f...... .............. Level: Michael Speck Knock Knock Bricks: .............. .*............ .............. EEEEEEE.ffffff ......#.fddddf ......#.eeeeee f....f#.eeeeee fggggf#.fdzzdf fddddf#.fdzzdf fdzzdf.#fddddf fdzzdf.#fggggf eeeeee.#f....f eeeeee.#...... fddddf.#...... ffffff.EEEEEEE .............. ............*. .............. Bonus: .............. .5............ .............. ........!c.... ...........{.. ........1.?.l. ........>....1 ...W.....*.m.. .1...b......+. w...-...1-.... ..m.........b. .?..&......... ..}..1........ 1..+.......... .....>........ .............. ............5. .............. Level: Michael Speck Drill Bricks: .#............ .e#h.......!.. .ee#h.....!... .eed#h........ .eedd#h...#### .eeddg#h..bakj .eeddgg#h.bakj .eeddggi#.bakj .eeddggii.bakj .eeddggii.bakj .eeddggi#.bakj .eeddgg#h.bakj .eeddg#h..bakj .eedd#h...#### .eed#h........ .ee#h.....!... .e#h.......!.. z#............ Bonus: .............. ...b.....b.... .............. ..*........... ......!....... .+............ ......1......1 ...1.+.....-.. ......w.?..... ..f.W...?.j... .2...2.-....+. ....*...0..1.. ...-...0..c... .b....>....... ....b0....d... ....0......... ...0.......... g............. Level: Michael Speck Against All Odds Bricks: .............. .............. .jkgi#........ .jkgi#........ .jkgi#........ .jkgi#...!*!.. .kkgi#...*!*.. .gggi#...!*!.. .iiii#........ .#####........ ........#####. ........#dddd. ..!*!...#deee. ..*!*...#deff. ..!*!...#defj. ........#defj. ........#defj. ........#defj. Bonus: .............. .............. .d..>......... .............. .-.d....~.b.c. .............. ..c........... .............. .>..f...~...c. .............. .............. .c...~...f..>. .............. ...........c.. .............. .c.b.~....d.-. .............. .........>..d. Level: Michael Speck Insane In The Brain Bricks: .............. .............. .............. ....@@@@@@.... ....@kkkk@.... ...g@kkkk@g... ..@@@jjjj@@@.. ..@kjeeeejk@.. ..@kjeddejk@.. ..@kjeddejk@.. ..@kjeeeejk@.. ..@@@jjjj@@@.. ...g@....@g... ....@zzzz@.... ....@zzzz@.... .............. .............. .............. Bonus: .............. .............. .............. .............. ......s....... ...3...?..3... .....&........ ........d..... ......~....... ....+..-..>... ....>.}....... .....b..>..... ...3......3... ......1.1..... .....+.W...... .............. .............. .............. Level: Michael Speck Alien Bricks: ......gg...... .d....gg....d. .dd...gg...dd. .ddd..gg..ddd. .ddddggggdddd. .####gggg####. .#eegg!!ggee#. .#eegg!!ggee#. .#eeg*@@*gee#. .#eeef@@feee#. .#eeeffffeee#. .#eeff..ffee#. .fff.f..f.fff. .....#..#..... ....#h..h#.... ...#h!..!h#... ..#h!....!h#.. .#hh......hh#. Bonus: .......<...... ......?....... ...........1.. ..1....W...... ...*....w.s.-. .....-........ ..b........... ....}.l..>.1.. .....c..f.-... ...+.....2.... ..........j... ..<......?.... ...1.......+.. .............. ........b..... ......>....... ....+....3.... ..2........... Level: Michael Speck Tricky Bricks: .............. .####....####. .#dd#....#ff#. .#dd#....#ff#. .#dd#....#ff#. .#dd#....#ff#. .#dd#....#ff#. .####....####. .............. .####....####. .#ii#....#gg#. .#ii#....#gg#. .#ii#!..!#gg#. .#ii#....#gg#. .#ii#....#gg#. .####....####. .............. .............. Bonus: .............. .............. .............. ..2........+.. ..........2... ...2.......... ..?........2.. .............. .............. .............. ..?.......b... ...2.m..m..-.. ..+.......2... .....m..m..... ..2........2.. .............. .............. .............. Level: Michael Speck Be Smart! Bricks: hh.zzzzzzzzzzz hh.zzxzxzxzxzz hh.zzxzxzxzxzz hh.zzxzxzxzxzz ee.zzxxxzxzxzz ee.zzxzxzxzxzz ee.zzxzxzxzzzz dd.zzxzxzxzxzz dd.zzzzzzzzzzz .............. ###zzzzxzzzzzz jj#zzzxzzzzzzz kk#zzxxxxxxxzz jj#zzzxzzzzzzz vv#zzzzxzzzzzz .............. .............. .............. Bonus: ....1......... .l.....?1.b... 4..>........&. .....&...1.... .4....c......1 ........~.&... ....&.......}. 4......p.?.... .*...1..&....! .............. ....{......... **......1>.1.. ...1..&.....&. ....b.....+..1 .....+........ .............. .............. .............. Level: Michael Speck Two Glasses Bricks: .............. .............. .............. .............. .............. .#..#....#..#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .#gg#....#gg#. .@gg@....@gg@. .@@@@....@@@@. .............. Bonus: .............. .............. .............. .............. .............. .............. ..s1......1+.. .............. ..1b......*1.. .............. ..b2......>2.. .............. ..1-......1?.. .............. ..?5......-5.. .............. .............. .............. Level: Michael Speck Corners Bricks: .............. #jj....#hh.... #jj....#hh.... #*j....#*h.... @##....@##.... ....#ee....#ff ....#ee....#ff ....#*e....#*f ....@##....@## .#dd....#gg... .#dd....#gg... .#*d....#*g... .@##....@##... .....#kk...... .....#kk...#ii .....#*k...#ii .....@##...#*i ...........@## Bonus: .............. .-......<..... ..>......?.... .2......2..... .............. .....+......l. ......W......b .....2......2. .............. ..+........... ...c......<... ..2......2.... .............. ......m....... .......>...... ......2......- ............2. .............. Level: Michael Speck Magnet Bricks: ....kkkkkk.... ...kkkkkkkk... ...kkkkkkkk... ..kkk....kkk.. ..kk......kk.. ..kk......kk.. ..kk......kk.. ..gg......dd.. ..gg......dd.. ..gg......dd.. ..gg......dd.. ..gg......dd.. ..gg.....@dd#. .#gg......dd.# .@gg#...#.ddE. ..gg@....Edd@. .#gg.#....dd.. .Egg......dd#. Bonus: ....d..?...... ...>..~..>.... .....{.b{..... ....!....W?... ...-.......w.. ..W.......>... ...>.......c.. .............. ..?.......{... ...{.......W.. ..&........-.. ...b......?... ..+........... ...&......b... ...........+.. ..>........... ..........{... ...{.......>.. lbreakout2-2.6.4/client/levels/Circle0000644000175000017500000002301611452666551014427 00000000000000Version: 1.00 Level: kl circle 1 Bricks: @@ffff@@ffff@@ ffcc@@@@@@ccff ffcc@@@@@@ccff !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!@@@@@@@!!!! @@@@@@@@@@@@@@ @@@@@zzz@@@@@@ zzzzzzzzzzzzzz zzzzzzzzzzzzzz !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. .............. .............. .............. Bonus: ......44...... ..mm.4444.mm.. ..55.4444.55.. .............. .............. .bb.......bb.. .............. .....mmm...... ...4455544.... +...&&&&&....+ .....p.p...... ....!f**f!.... ?????????????? ??????ww?????? .............. .............. .............. .............. Level: kl circle 2 Bricks: !!!..!!!!..!!! !!!........!!! !!!.EEEEEE.!!! !!!..gggg..!!! @@@.g!!!!g.@@@ ...g!@xx@!g... ..g!@xxxx@!g.. .g!vxxvvxxv!g. g!@xxvvvvxx@!g g!@xxvvvvxx@!g .g!vxxvvxxv!g. ..g!@xxxx@!g.. ...g!@xx@!g... ....g!!!!g.... .....gggg..... .............. .............. .............. Bonus: ......mm...... .............. .............. .....????..... ......44...... .............. .............. ..4...55...4.. ...&.5ll5.&... ...&.5555.&... .+4...55...4+. ......**...... ......bb...... .....j44j..... .....????..... .............. .............. .............. Level: kl circle 3 Bricks: .....@@@@..... ....EvvvvE.... ....EvvvvE.... ....@vvvv@.... ...vvyyyyvv... ..vyyyyyyyyv.. ..vyyyyyyyyv.. ..vy******yv.. ..vy*cccc*yv.. ..vy*c@@c*yv.. .vyy*@@@@*yyv. vyy**@cc@**yyv vy**@gccg@**yv yy*@gggggg@*yy y**@gggggg@**y **@g......g@** *@gg......gg@* @gg........gg@ Bonus: .............. ......mm...... .............. .....3333..... ...33&**&33... ..3........3.. ..3........3.. ..3...bb...3.. ..3..5555..3.. ..3..&44&..3.. .3...4444...3. 3....4*m4....3 3...>w++w>...3 ...4.....p4... ...4......4... ..4........4.. .4..........4. 4............4 Level: kl circle 4 Bricks: !!!c*!!!!*c!!! !!!c*!!!!*c!!! !!*c*!!!!*c*!! !!*c*!!!!*c*!! !!!c*!!!!*c!!! !!!c*!!!!*c!!! !ccc******ccc! @@@ccc!!ccc@@@ .....@@@@..... ************** !!*!!!!!!!!*!! !!!!!!!!!!!!!! !!*!!!!!!!!*!! ******!!****** bbbzzzzzzzzbbb bzbbbbbbbbbbzb ....######.... ###........### Bonus: l5.&.m....&.5l 54..........45 44..........44 33..........33 22..........22 ........m..... &............& .............. .....????..... .............. .............. .............. .............. .............. >..s......s..> +w..........w+ .............. .............. Level: kl nuts Bricks: !!!!@!!!!@!!!! !!!!@!!!!@!!!! !!!!@!!!!@!!!! !!!!@!!!!@!!!! !!!!E!!!!E!!!! .............. !!!!E!!!!E!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! ...@.@..@.@... @@@@.@@@@.@@@@ !!!!.!!!!.!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! !!!!.!!!!.!!!! Bonus: 555m.5555.m555 5555.llll.5555 .............. .....4444..... .....****..... .............. m444.m44m.444m 5??5.5??5.5??5 5??5.5??5.5??5 5??5.5??5.5??5 ggg*.*44*.*ggg .............. .............. pppp.wwww.pppp ****.gggg.**** ++44.}}}}.44++ .............. .............. Level: kl nuts Bricks: EE...EEEE...EE !!...E!!E...!! !!.@.E!!E.@.!! EE.@.!!!!.@.EE !!.@.!!!!.@.!! !!.@.E!!E.@.!! EE.@.E!!E.@.EE !!.@.EEEE.@.!! !!.@......@.!! EE..........EE !!...EEEE...!! !!...@@@@...!! EE...bbbb...EE !!!E.cccc.E!!! !!!E.@@@@.E!!! !!!@......@!!! !!!@......@!!! EEE@......@EEE Bonus: .............. m.....&&....33 m...........33 .....*..*..... 33...*..*....m 33...........m ......&&...... m...........33 m...........33 .............. 33...........m 33...........m .....m&&m..... 554........455 554........455 554........455 554........455 .............. Level: kl blast Bricks: #*#*#*#*#*#*## *#*#*#*#*#*#** #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #*#*#*#*#*#*#* #c#c#c#c#*#*#* #c#c#c#c#*#*#* #z#z#z#z#z#z#* EEEEEEEEEEEE#* .............. Bonus: .?.?.?.?.?.?.. .............. .............. .............. .............. .............. .............. l............. .............. .............. .............. .............. .............. .&.&.......... .............. l..m.m.b.m.b.. .............. .............. Level: kl blast Bricks: .............. ..@@@....@@@.. .@###@vv@###@. @#v#*#@@#*#v#@ #vvv#*##*#vvv# b#*#*####*#*#b bb#*#*##*#*#bb bbvv*####*vvbb bbvvv####vvvbb xbvvv####vvvbx xbbbb####bbbbx xxxxx####xxxxx .....####..... .....####..... .....####..... .....####..... .....####..... .....####..... Bonus: .............. ..444....444.. ......mm...... ..&........&.. .lmb..55..bml. 4.....55.....4 44....55....44 ......55...... ......55...... *.....55.....* *.....55.....* ......55...... ......55...... ......55...... ......55...... ......55...... .............. .............. Level: kl suprise Bricks: ###*.@EE@.*### !!!#.!vv!.#!!! !!!#x@vv@.#!!! ###*x!vv!.*### EEEEx@vv@.EEEE ....x!vv!..... ###*x@@@@..### !!!#......*!!! !!!#......#!!! !!!#x@EE@x#!!! ###*x!vv!x*### EEEEx@vv@xEEEE ....x!vv!x.... ###*x@vv@x*### !!!#x!vv!x#!!! !!!#.@@@@.#!!! !!!#......#!!! ###........### Bonus: www........www 55mj..55..jm55 55&j..55..j&55 l.....55.....l ......55...... ......55...... .............. 55m........m55 4&4........4&4 444........444 ......ll...... ......55...... ......55...... ......55...... 55m...55...m55 4&3........3&4 443........344 www........www Level: kl hmmmm Bricks: i#cc!!!!!!cc#i i#cc!!!!!!cc#i i#cc!!!!!!cc#i i#cc!!!!!!cc#i EEcc@@@@@@ccEE *!!E!!!!!!E!!* *!!#!!!!!!#!!* *!!#!!!!!!#!!* *!!#!!!!!!#!!* *!!E!!!!!!E!!* *!!!!!!!!!!!!* **EEE####EEE** #!!!!!!!!!!!!# ##!!!!!!!!!!## ###!!!!!!!!### E###bbbbbb###E EE###bbbb###EE EEE###bb###EEE Bonus: l.m.233332.m.l l.m.233332.m.l ....233332.... ....233332.... ......55...... ....&&55&&.... ....?4554?.... ....?4554?.... ..*.?4554?.*.. ..*.?4554?.*.. ..*??4554??*.. .............. &>..........>& j&>........>&j ..&>......>&.. ....}....}.... .....}mm}..... .............. Level: kl pyramid Bricks: ggg#!!aa!!#ggg gg#!!aaaa!!#gg g#!!aa**aa!!#g #*!aa*##*aa!*# *#aa*#**#*aa#* **#*#*@@*#*#** ***#*E!!E*#*** **#*E!!!!E*#** ***E!!!!!!E*** ***!!!!!!!!*** **!!!!!!!!!!** #!!!!!!!!!!!!# !E!!!!!!!!!!E! .!E!!!!!!!!E!. ..!E!!!!!!E!.. ...!E!!!!E!... ....!E!!E!.... .............. Bonus: 555l......l555 .m..........m. m............m .............. .............. .............. ......55...... .....5445..... ....543345.... ...54322345... ..5432jj2345.. .5432....2345. ..32......23.. .............. ....m&..&m.... .....w..w..... .............. .............. Level: kl squares Bricks: #iiii@@@@iiii# #iiii....iiii# #iiii....iiii# #i@@@....@@@i# #iEEE!!!!EEEi# #iEii!!!!iiEi# #iEi######iEi# #iEi#iiii#iEi# #iEi#i##i#iEi# #iEi#i##i#iEi# #iEi#iiii#iEi# #cEi######iEc# #cEii!!!!iiEc# #cEEE!!!!EEEc# #*****!!*****# ######!!###### gggggg!!gggggg ######..###### Bonus: 03333....33330 03333....33330 03333....33330 0............0 0............0 0..4......4..0 0..4?....?4..0 0..4?l55l?4..0 0..4?5555?4..0 0..4?5555?4..0 0..4?5555?4..0 0..4?....?4..0 0..4......4..0 0m....gg....m0 0.....gg.....0 0.jj..ww..jj.0 ..++&&ww&&++.. .............. Level: kl squares Bricks: !!!!######!!!! !!!#!!!!!!#!!! !!#y******y#!! *#yy@@EE@@yy#* #*#y!!!!!!y#*# @*yy!!!!!!yy*@ @*#y!!!!!!y#*@ @*yy!!!!!!yy*@ @*#y!!!!!!y#*@ @*yy!!!!!!yy*@ @*#y!!!!!!y#*@ @*yy!!!!!!yy*@ E*#*!!!!!!*#*E #E*!hhhhhh!*E# !#E!hhhhhh!E#! b!#EhhhhhhE#!b bb!#hhhhhh#!bb bbb!######!bbb Bonus: .............. ....l.jj.l.... &m..........m& .............. ....b.gg.b.... .....3333..... .....4444..... .....4554..... .....4554..... .....4554..... .....4444..... .....3333..... .............. m.....gg.....m mm....jj....mm .+...&jj&...+. ..+..wwww..+.. ...+......+... Level: kl squares Bricks: iiiE!!!!!!Eiii iiiE!!!!!!Eiii iiiE!!!!!!Eiii iii*!!!!!!*iii iii*!!!!!!*iii @@@@EEEEEE@@@@ gggg!!!!!!!ggg gggg!!!!!!!ggg gggg!!!!!!!ggg EE@@!*****!@EE **@@!@vvv@!@** *@**!@vvv@!*@* @!*@!@vvv@!@*@ !!!@!@vvv@!@!! !aa@!@@@@@!@a! !aa@!!!!!!!@a! !aa@@@@@@@@@a! !cccccccccccc! Bonus: m.l.444444.l.m ....444444.... ....444444.... ....444444.... ....444444.... .............. g............g .............. m............m .............. ......555..... ....m.555.m... ....?.555.?... ....?.&5&.?... ....?.....?... ....???????... .............. +.*&&wwwww&&*+ Level: kl wine Bricks: ..vv......vv.. ...v......v... ...#......#... ...#.vvvv.#... ...#iiiiii#... ...#iiiiii#... ...#iiiiii#... ...#iiiiii#... ...##iiii##... ....E#ii#E.... .....E##E..... ......##...... ......##...... ......##...... ......##...... ......##...... ......##...... .....####..... Bonus: ..+&......&+.. ...m......m... .............. ......**...... ....000000.... ....111111.... ....222222.... ....333333.... .....4444..... ......55...... .............. .............. .............. .............. .............. .............. .............. .............. Level: kl scotch Bricks: .............. .............. .............. .............. ...E.vvvv.E... ...#.ccvv.#... ...#ecceee#... ...#eeeecc#... ...EcceeccE... ...#cceeee#... ...#eeeeee#... ...#eeeeee#... ...#eeeeee#... ...EeeeeeeE... ...#eeeeee#... ...##eeee##... ....#eeee#.... ....EEEEEE.... Bonus: .............. .............. .............. .............. ........*..... .....*........ .......gg..... ......gg...... ....*....*.... ......&..&.... .............. .............. .............. .............. ....333333.... .....4444..... .....5555..... .............. Level: kl random Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: j.j.j..!55.-+- .!.!pgjl.!p!.b j>s.c...!&f.-j .s>..j}..p.j.} ++g5!j.!4.!..! pc..s-W....l-3 .!g+s.W+.pg..+ .pl+5s**.!.!5f !w.>.!**-jg.p* -!&.+}s4!>.-.* -.&!p+5.5j..!* .!s&.!sbb.j-.* !.f!5..!!!ww.! 5sgb+.!ps.w.jc s.!.g}+p-.s!.. ++..+bg3.!.j.. .&-!0gf.+j...! !b*ww-.!...!sg lbreakout2-2.6.4/client/levels/Demons0000644000175000017500000001551511452666551014460 00000000000000Level: Misty Not So Dangerous Bricks: .............. .....aaaa..... ....aaaaaa.... ...aaaaaaaa... ...addaadda... ...addaadda... ...aaakkaaa... ...aaakkaaa... ....aaaaaa.... ....aeeeea.... ....aaeeaa.... .j...aaaa...j. jjj...aa...jjj jjj...aa...jjj .j..........j. .............. .............. .............. Bonus: .............. ......11...... .....0..0..... ...?...&..?... ..........}... .............. ...~.1....1... ......b..c.... ....-......... .............. ....<..+.-.... ............f. 0......?.....0 ..{...+......~ .b............ .............. .............. .............. Level: Misty Vampire Teeth Bricks: jjjjddddddjjjj djjjdd##ddjjjd djjjd####djjjd ..jj......jj.. .djj......jjd. .d.j......j.d. d.d.j....j.d.d ..ddd....d.d.. .....d##d.d... .............. #####hhhh##### hhhiiicciiihhh *cc........cc* ccc........ccc ccc........ccc .cc........cc. ..c........c.. ...c......c... Bonus: ....222222...g ~.......f..{.. .............. ...}.......... .............. .............. .............! .............. .............. .............. .......m?..... .?.W..>..W.... 1...........c1 .+............ -f.........+.- ...........>.. .............. ...>.......... Level: Misty Zombie Attack Bricks: .............. ..bb......cc.. .bbbb....cccc. b....b..c....c b*..*b..ch..hc b....b..c....c b.vv.b..c.vv.c .b..b....c..c. .c##b....c@@c. .b##b....c@@c. ..bb......cc.. ..bb......cc.. ..ee......ee.. .ffff....zzzz. ffffff..zzzzzz f....f..z....z .............. .............. Bonus: .............. ..ll.......d.. .w.*.......... j.......&....{ +....+.......~ .....w........ ..j2....W..!.. .m............ ....+......... .0..1....{..>. ...1......-f.. .............. ..w........... .*.1.......-c. 0b..<+..>.f..d ?....?..?....? .............. .............. Level: Misty Mr Hyde Bricks: #...kkkkk....# #...kkkkk....# #...kkkkk....# #...kkkkk....# #.kkkkkkkkk..# #...e....e...# #...e!..!e...# #...e....e...# #...e....e...# #....edde....# #....e..e....# #.....ee.....# h.....vv.....h hi...vvvv...ih hi.vvvvvvvv.ih hivvvvvvvvvvih hivvvvvvvvvvih hiffffffffffih Bonus: .............. ....2......... .......2...... .............. .............. .........1.... .............. ....}......... .........w.... .....1.j...... ........*..... .............. .......2.....! 1...........*. *&...p1.....0p .............. .0.s........c0 W.>.?.?>.?.... Level: Misty The Elements Demons Bricks: #####....@@@@@ jjjj#***.@ffff jjjj#*...@ffff jjjj#**..@ffff jjjj#*...@ffff jjjj#***.@ffff jjjj#!.!.@ffff jjjj#!.!.@ffff .....!!!...... ggggE!.!.Edddd ggggEzzz.Edddd ggggEz...Edddd ggggEzz..Edddd ggggEz...Edddd ggggEc.c.Edddd ggggEc.c.Edddd EEEEEccc.EEEEE .....c.c...... Bonus: ............3. 5....m.......5 ..?l......l... .....W+.....?. 3.{.......!j.. .......}...... ...3...d...... .....-........ ......g....... .............. ..g..c.m..-... c....s.....{d* .}f?.-p....... .....c....c*.. f..&...+...... 5.{..s.b...?.5 .....b.+...... .............. Level: Misty Fire Walk With Me Bricks: .............. .............. .....dd....... ....de....dd.. ....d....dd.dd ...ded..dde.d. ...ded..de.de. ..deeddddedeee .deeeddeeeeeee deeeedeeeheeeh hehhdeeehhehhh dhjhhdhhhhhhhj ehhjdjdjjjhjjh ejjjdjj@jjhjjj @@@@@@**@@@@@@ .............. .............. .............. Bonus: .............. .............. .....c........ ....2......!.. .............. ....*......... .....~........ ...1..s.W.s... ....c.....+... ...c....1.c..3 &0..W..~...... ..>.....-...{. .{...{-...{.+. ....>...>-.... .............. .............. .............. .............. Level: Misty Tengel The Evil Bricks: jjjjjeeeejjjjj xx@@@@xx@@@@xx xx@hh@xx@hh@xx yy@hh@yy@hh@yy zz@@@@zz@@@@zz zzzzzzeezzzzzz kkkkkkeekkkkkk kkkkkkeekkkkkk kkkkkkeekkkkkk kkkkkeeeekkkkk kkkkkkeekkkkkk kkkkkevvekkkkk ggggddddddgggg gggdd****ddggg gggdd****ddggg ggggddddddgggg ..EEEEEEEEEE.. ...EEEEEEEE... Bonus: ..ll&d.2.*.&.. 2......d...... ws.55..b.55.b2 ...55.*..55.c. p......2.....m .c.W>...w>.>.. *..f.1..4...{. ....<.-...1..~ ..m........j.. 1j..1..c..*... }4.........-.. ......??.+...g &...-......... .+.....4..1... ....+4......m. ?.....??.....? .............. .............. Level: Misty Scary Dungeon Bricks: .#aaa****aaa#. #.aaaa**aaaa.# !.aaaaaaaaaav! h.#.a....a.#.h i#..a....a..#i f!v.h.hh.h.v!f dh...h..h...hd gi.#hvhhvh#.ig .f#........#f. .d!v......v!d. .gh........hg. ..i.#....#.i.. ..f#......#f.. ..d!v.vv.v!d.. ..gh......hg.. ...i.****.i... ...f######f... ...dggggggd... Bonus: ...*.j..5.*... .......5...... ....}.......c. p............. .............. &.c....l...c.& .............. &....-mm-b...& .............. ..wc......cw.. ...........p.. .............. .............. ....c.dd.c.... .............. ...b..mm..<... .............. .....d.<...... Level: Misty Demonic Little Idiot Bricks: @@@h!!hh!!h@@@ ############## ************** ************** ************** *############# ************** ************** #############* ************** ************** *############# ************** ************** #############* ************** ************** *############# Bonus: .............. .............. ..m........... .............> .............. .............. .>............ .............. ............m. .............. .............. .............. .............. ...........>.. ......5....... .............. .............. .............. Level: Misty The Eye Bricks: .............. j............j .h..........h. ..e..jjjj..e.. ....jhhhhj.... ...jheeeehj... ..jheddddehj.. ..hed####dehj. jhed######dehj jhed######dehj .jhed####dehj. ..jheddddehj.. ...jheeeehj... ....jhhhhj.... ..e..jjjj..e.. .h..........h. j............j .............. Bonus: .............. j............. .............. .....m..b..... ....?...{..... .............. .............. .....5555..... .b..543345.... &...543345.... .....5555..... ...>.......... ........?..... .............. .............. ............+. .............. .............. Level: Misty Frozen Queen Bricks: ############## ..##########.. #...######...# .##..####..##. ...#..##..#... .ccc..##..ccc. caajc.##.caajc c!ajc....c!ajc .ccc......ccc. #............# .##........### ..##......##.. .....dddd..... ....dddddd.... ....djjddd.... .....djdd..... ......dd...... vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .lp.......m.p. 3...b......... ..j.......j..3 .&.}.......... .............. .............. .............. .....>.?...... ....?....?.... ......?.>..... .............. .............. ffffffffffffff Level: Misty The Devil Bricks: .......#####.. ......#dd#ff#. .....#ddd#fff# #...##ddd#fff# .###.#ddd#fff# .....#ddd#fff# .....#ddd#fff# d...d#d#####f# .ddd.##gg#hh## .....#ggg#hhh# .....#ggg#hhh# g...g#ggg#hhh# .ggg.#ggg#hhh# .....#g#####h# .....##.....## #...##.......# .###.......... .....vvvvvvvvv Bonus: .......55555.. ......5..5**5. .....5...5...5 5...55.g.5..35 .555.5...5.m.5 .....5...5...5 .....5...5...5 ....3555555555 .+.&.55-.5..55 .....5...5...5 .....5...5..-5 .....5...5...5 ..3..5...5...5 .....555555555 .....55.....55 5...55.......5 .555.......... .....+..wm..wm lbreakout2-2.6.4/client/levels/BeOS-4ever0000644000175000017500000001317211452666551015043 00000000000000Level: neo beos Bricks: .............. ggg......d..d. g.g.....d.dd.d g.g.g...d.dd.. g.gg.g..d.dd.. gg.g.g..d.dddd g.ggg...d.d..d g.gg....d.d..d g.gg.g..d.dd.d ggg.g....d..d. .............. eeeeeeeeeeeeee ffffffffffffff iiiiiiiiiiiiii hhhhhhhhhhhhhh ccc..cccc..ccc .............. .............. Bonus: .............. .............. .............l b...>......... ........-..s.. 5....5....5..5 .............. +............0 .....<........ .............. .............. 5.......5..... .s.0.........b .............. ............-. .+....>......5 .............. .............. Level: neo rules Bricks: .............. .fefefefefefe. .efefefefefef. .cccccccccccc. .............. .ff.g.gd.eekk. .f.fg.gd.e.k.. .f.fg.gd.eek.. .ff.g.gd.e..k. .f.fg.gd.e..k. .f.f.g.ddeekk. .............. .cccccccccccc. .gdgdgdgdgdgd. .dgdgdgdgdgdg. .gdgdgdgdgdgd. .............. .............. Bonus: .............. ....-......p.. ..f...l..-.... ......+....... .............. ...........-.. .............. .......-..m... .............. .............. .....f........ .............. ......+....... ..-...b..f.... .............. ..>...>...>... .............. .............. Level: neo roots Bricks: .e..dd..gk.k.. .eeed.dg.kk... .e.edddg.k.k.. .eeed.d.gk.k.. .....f..h..... ....fffh.h.... .....f.h.h.... .....f..h..... i.i.g..e..k.dd ii.g.ge.ekkkd. i..g.ge.e.k..d i...g..e..k.dd .............. cccccccccccccc .............. .............. .............. .............. Bonus: .1......f..... ..........5... .....>........ ..b........+.. .............. .....5...1.... .............. ........>..... +............s ..........0... 0............. ....f..5...... .............. .>...+..b...>. .............. .............. .............. .............. Level: neo beos dano Bricks: .............. .............. .dd........... .d.d.......... .d.d.......... .d.d.......... .d.d.ggff..kk. .d.dg.gf.fk.k. .d.dg.gf.fk.k. .dd.gggf.fkk.. .............. .eeeeeeeeeeee. .............. .............. ##..#c..c#..## ...#......#... .............. .............. Bonus: .............. .............. .-l........... .............. .............. .+.1.......... .....-..5...s. .5............ .......s..1.5. ....0......+.. .............. ..>.5.+...<.-. .............. .............. .....f..-..... .............. .............. .............. Level: neo next generation Bricks: .............. .kk.....g..f.. .k#k...g#gf#f. .k#k.d.g#gf#.. .kk.d#dg#gff.. .k#kdddg#g.#f. .k#kd#.g#g.#f. .k#kd#dg#gf#f. .kk..d..g..f.. .............. ....ee..hh.... ....e#eh#..... .jj.e#eh#h.jj. ....e#e.hh.... .............. #jjjjjjjjjjjj# .............. .............. Bonus: .............. ..-.....5..f.. .>............ .....g.j.<.... ..1........2.. .....3...b.... .5.....<....5. .............. .....>.....>.. .............. .....-..-..... .............. .>..........b. ........5..... .............. ..-...-f...-.. .............. .............. Level: neo r6 Bricks: .............. .gggggggggggg. .fdddffffddff. .fdffdffdffdf. .fdffdffdffff. .fdffdffdffff. .fdffdffddddf. .fdddfffdffdf. .fdfdfffdffdf. .fdffdffdffdf. .fdfffdffddff. .gggggggggggg. .............. .ccbccbbccbcc. .............. .............. .............. .............. Bonus: .............. ...1.......5.. ...>......>... .5..>......... ..-.......+... ....lw..0...<. ...........>.. ..c0.f.+..1... .........5.-.. .............. ..>.+..5..>... .5............ .............. .>..-.>.....-. .............. .............. .............. .............. Level: neo fine logo Bricks: .............. .dddddddddddd. .ddddjjjjdddd. .dddjddddjddd. .ddjddddddjdd. .ddjddddddjdd. .ddddjjjjdjdd. .dddjddddjddd. .dddjddddjddd. .ddddjjjjdjdd. .dddddddddjdd. .dddddddddjdd. .ddddddddjddd. .ddddjddjdddd. .ddddjddjdddd. .dddddjjddddd. .dddddddddddd. .............. Bonus: .............. ...f.......... .......j...... ..d.5......d5. .............. .5.l..>..+.... ....b...4..... ..<........1.. .....f.d...<.. .+............ ..1....5....5. ...d.....b.+.. ..5........... ........55.... ......f....d.. .d.+5......... .............. .............. Level: neo open beos Bricks: .............. ..g..d..k.ee.. .gvgdvdkvkeve. .gvgdvdkkkeve. .gvgdvdkvveve. .gvgdd.kvkeve. ..g.d...k.eve. .............. .ff..i..h..jj. .fvfivihvhjvv. .ffviiihvhvjv. .fvfivvhvhvvj. .fvfivihvhjvj. .ff..i..h..j.. .............. .............. .............. .............. Bonus: .............. ..0........0.. ..+..l..b..-.. ..>........... .....<...+.>.. .............. ..5.5...5...5. .............. .............. ..p..>.....w.. ........b..... ..........-... ..b..+.....>.. ..5..5..5..5.. .............. .............. .............. .............. Level: neo take me home Bricks: .............. ....e......... ...jje..ee..cv v.ejjjeeee..cv v.eejjjeee..cv v.eeejjeee..cv v.eeejjjee..cv v.eeeejje...cv v.eeeejje...cv v.eeeeeje...cv v.edeeeje...cv v.djdeeje...cv v.jajeejek..cv v.jajeeeekk.cv v.jaj.eekk..cv v.fff..ek...cv .............. .............. Bonus: .............. ....b......... .............. .........+...> .....l..2..... -......>....+. ..-..........5 ...+.4......b. p............. ......+.-....~ 5...w......... ...2........p. ......5+...... -..>.......... .......b.....- >...........5. .............. .............. Level: neo and the future Bricks: .............. .............. ..........ddd. .........dd.dd vdvv.fvv.dv.vd d....f.......d d...ff......kd dde.efe.eggkkd d.e.efe.eg.k.d d..eef.eeg..kd ............dd ...........dd. ...........d.. ...........d.. .............. ...........d.. vvv.v.v.v.v.vv .............. Bonus: .............. .............. ..........>+.. .............. b..5.swp....+l >............. .............. +.2..>...5.3.> ....5.5....... ............s. .............. .............. ...........+.. .............. .............. .............. 5pw.+.s.b.5.<+ .............. lbreakout2-2.6.4/client/levels/Family0000644000175000017500000002644711452666551014462 00000000000000Version: 1.00 Level: Daddy Family Bricks: vvvvvv@vvvvvvv v.v.v.v@.v.v.v E!.!E!EE!E!E!E E...E.EE.E.E.E EEE!EEEEEE!EEE zzzzzzzzzzzzzz .......kik.... k#.*.#kikik..* ik###kik.kik## kik.kik###kik. .kikik..*..kik ..kik...###.ki zzzzzzzzzzzzzz ##kik###kik### .kikik.kikik.k kik.kikik.kiki ik###kik###kik zzzzzzzzzzzzzz Bonus: 333333.l3mmm33 >>>>>>l.>>>>>> .>.>.>..>.>... .5.5.5..5.5.5. ...>......>... 2222222222222j .......?f>.... ?..&..>Wpf?..& W>...?Wf.pf>.. fW>.>Wf...pf?. .fWWWf..&..p.. ..fff......... .wbwbwjw.wbwbw ..<><....W.... .<>p><.~WpW..~ .><.<><...<><...~W~ wbwbwdwdwdwbwb Level: Daddy Snow Storm Bricks: jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jjjjjjjjjjjjjj jvjvjvjjvjvjvj jvjvjvjjvjvjvj jjjjjjjjjjjjjj Bonus: bW.W.WwwW.W.Wb .4.4.4..4.4.4. .W.W.W..W.W.W. .3.3.3..3.3.3. .W.W.WwwW.W.W. .3.3.3..3.3.3. bW.W.W..W.W.Wb .1.1.1..1.1.1. .W.W.WwwW.W.W. .1.1.1..1.1.1. bW.W.W..W.W.Wb .0.0.0ww0.0.0. mW.WmW..WmW.Wm W0W0W0WW0W0W0W .W.W.W..W.W.W. W0W0W0WW0W0W0W b0m0m0ww0m0m0b WgWgWgWWgWgWgW Level: Daddy Boom Bricks: ************** *............* *.**********.* *.*........*.* *.*.******.*.* *.*.*....*.*.* *.*.*.**.*.*.* *.*.*.**.*.*.* *.*.*.**.*.*.* *.*.*.**.*.*.* *.*.*.**.*.*.* *.*.*.**.*.*.* *.*.*....*.*.* *.*.******.*.* *.*........*.* *.**********.* *............* ************** Bonus: 11111111111111 1............1 1.1111111111.1 1.1........1.1 1.1.222222.1.1 1.1.2....2.1.1 1.1.2.44.2.1.1 1.1.2.44.2.1.1 1.1.2.44.2.1.1 1.1.2.44.2.1.1 1.1.2.44.2.1.1 1.1.2.44.2.1.1 1.1.2....2.1.1 1.1.222222.1.1 1.1........1.1 1.1111111111.1 1............1 11111111111111 Level: Daddy Oh boy Bricks: vfv#vfv#vfv#** hvh#hvh#hvh#** v#v#v#v#v#v##* f#f#f#f#f#f#** v#v#v#v#v#v#** h#h#h#h#h#h#*# v#v#v#v#v#v#** f#f#f#f#f#f#** v#v#v#v#v#v##* h#h#h#h#h#h#.. v#v#v#v#v#v#.. f#f#f#f#f#*#*# v#v#v#v#v#*#** h#h#h#h#h#*#** v#v#v#v#v#*##* f#fvf#fvf#**** v#vhv#vhv#**** h############# Bonus: bwb.bwb.0w0.ll wbw.wbw.w0w.ll 0.0.0.0.0.0..l 0.0.0.0.0.0.ll 0.0.0.0.0.0.ll 0.0.0.0.0.0.5. 0.0.0.0.0.0.55 0.0.0.0.0.0.55 b.w.w.w.w.w..5 w.0.0.0.0.0... b.0.0.0.0.0... w.0.0.0.0.4.5. b.0.0.0.0.4.54 w.0.0.0.0.4.44 b.0.0.0.0.4..4 w.bwb.bwb.4444 b.wbw.wbw.4444 w............. Level: Daddy Fancy work Bricks: vvvvvvvvvvvvvv xcvvvvvvvvvvcx xcvvvvvvvvvvcx evvvvvvvvvvvve xcvvvvvvvvvvcx xcvvvvvvvvvvcx eevvvvvvvvvvee ycvvvvvvvvvvcy yccvvvvvvvvccy eeevvvvvvvveee yccvvvvvvvvccy ycccvvvvvvcccy eeeevvvvvveeee zcccvvvvvvcccz zccccvvvvccccz eeeeevvvveeeee eccceeeeeeccce ecceccccccecce Bonus: **...f??f...** ++..f?--?f..++ w..f?-WW-?f..w .*f?-WddW-?f*. g.?-Wd~~dW-?.g g.-Wd~{{~dW-.g ..Wd~{..{~dW.. ..W~{....{~W.. w..{......{..w ..g........g.. .............. ....<....<.... ...g>....>g... ....<....<.... w............w .....*..*..... ....++++++.... ...g......g... Level: Daddy Expand Bricks: @@@@@@@@@@@@@@ @............. @!..!..!..!..! @............. @............. @!..!..!..!..! @............. @............. @!..!..!..!..! @............. @............. @!..!..!..!..! @............. @............. @!..!..!..!..! @............. @............. @!..!..!..!..! Bonus: .............. .............. .............. ...........}g. .b..>.>.>.>.>.>. .............. .............. .............. &.&.&.&.&.&.&. .............. +s+..+s+...+s+ jjjjjjjjjjjjjj jjjjjjjjjjjjjj Level: Daddy Whew Bricks: **xxxxxxxxxxxx **yyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *Eyyyyyyyyyyyy *Exxxxxxxxxxxx *EEEEEEEEEEEEE Bonus: bbggggggggggbb bbggggggggggdd b.ww........bb b.dddddddddddd b...........bb b...........dd b.ww........bb b.dddddddddddd b...........bb b...........dd b.ww........bb b.dddddddddddd b...........bb b...........dd w.ww........bb w.dddddddddddd w...........bb w............. Level: Daddy Alex Bricks: gggvgvvggvgvvg gvgvgvvgvvvggv gggvgvvggvvggv gvgvgvvgvvgvvg gvgvggvggvvvvv vvvvvvvvvvvvvv !!!!!!!!!!!!!! ***!***!***!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!*!*!*!*!*!*! *!***!***!***! *############# Bonus: 333.3l.33.3..3 3.3.3..3...33. 333.3..33..33. 3.3.3..3..3..3 3+3+33+33+.+.+ gbgbgbggbgbgbg ppp........ppp 000.000.000.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0.0.0.0.0.0. 0.0+0.0+0.0+0. 0+000+000+000+ 0............. Level: Daddy Michael Bricks: ivvvvgvvgvvvvi ivvvvvggvvvvvi i#gg#vggv#gg#i i#gg#gvvg#gg#i i####iiii####i iiiivvvvvviiii ivvvvvvvvvvvvi igvgv@gg@vgvgi ivgvv@gg@vvgvi igvgv@gg@vgvgi iiiii@@@@iiiii .............. !!!!!!!!!!!!!! !@@@@@@@@@@@@! !!!!!!!!!!!!!! ************** *EEEEEEEEEEEE* ************** Bonus: w..w..**..w..w .............. ..55......55.. ..55..**..55.. .............. ....w.**.w.... ......**...... .g.g..55..g.g. WWWWW.55.WWWWW WWWWw.l..wWWWW ccccc....ccccc ffffffffffffff ffffffffffffff f............f -------------- wb>>>wbw>>>>bw 3............3 33333333333333 Level: Daddy Mommy Bricks: ...dddddddv... .!.dddddddv.!. ...dddddddv... ..vd@@d@@dv... !zz@vv.vv@zz!. .zv@vg.gv@vz.. .zv@vg.gv@vz.. !zv@vvgvv@vz!. .zz@gvvvg@zz.. ...@vgggv@.... !..!@@@@@!..!. .............. vvvv.!..!.vvvv ..vv.#..#.vv.. !....#.!#....! *.!.!#..#!.!.* *****#..#***** ######!.###### Bonus: ...0112110.... ...0112110.... ...0112110.... bbb0..2..0bbbb ....33.33..... ..w.33.33.w... ..w.44.44.w... ..w.44444.w... b...55555...b. ....55l55..... .............. WWWWW~><~WWWWW b{{{~.<>.~{{{b {{{{{.><.{{{{{ ......<>...... bWWWW.><.WWWWb bbbbb.<>.bbbbb ......><...... Level: Daddy Daddy Bricks: vvvvvvvvvvvvvv .............. .............. .vvvvvvvvvvvv. .v..........v. .v..........v. .v.v.vvvv.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v.v..v.v.v. .v.v......v.v. .v.vvvvvvvv... yyyyyyyyyyyyyy zzzzzzzzzzzzzz Bonus: bbbbbbbbbbbbbb .............. .............. .bbbbbbbbbbbb. .b..........b. .b..........b. .b.4.5555.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4.5..5.4.b. .b.4......4.b. .b.44444444... }}...}}}....}} ++++++++++++++ Level: Daddy What to do Bricks: ###g######g### #i#.#iiii#.#i# ###.######.### .............. ..#...#...#... .#i#.#i#.#i#.. ..#...#...#... g............g ##...####...## #i#.#iiii#.#i# ##...####...## .............. ..#...#...#g.. .#i#.#i#.#i#.. ..#...#...#... .............. g#...#...#...# #i#.#i#.#i#.#i Bonus: 111m111111m111 1m1.155551.1m1 111.111111.111 .............. ..1...1...1... .151.151.151.. ..1...1...1... m............m 11...1111...11 151.155551.151 11...1111...11 .............. ..1...1...1m.. .1b1.1b1.1b1.. ..1...1...1... .............. m1...1...1...1 1+1.1+1.1+1.1+ Level: Daddy Just 6 to go Bricks: hhhxhxhxhxhxhh hhhhhhhhhhhhhx hhxhhh######hh hhhh##hhhhhhhx hh##hhhhxhhhxh hhhhhxhxhxhxhx hh##hhhhxhxhxh hhhh##hhhxhxhx hhxhhh##hhhhxh xhhhxhhh##hhhx hhxhhhxhhh##hh hhhhxhhhxhhhhh hhxhhhxhhh##hh hhhhxhhh##hhhx hhxhhh##hhxhxh xhhh##hhhxhxhx hh##hhxhxhxhxh #hhhhhhhhhhhhx Bonus: ww..........w+ ...~+~.f.f.gfw w...~.......w< .......+....<> ....b...w..<>+ g.lfb.~wbw~.-> ~~..b..~w~.->- w+......~.-.-> ~.w.pp..ff-<>- w...ppp...-~<> f.w.p+pf.-..{{ ..f.ppp..-fl.g .-...f.f-...{{ ..~...f-...~bw -....-......wb ...-........bw .-..W.wW.W.Wwb ..gW>WWW0p..... .0...b.......? ..c...1}..j-.b .-...?......f. ........<..... .............. .............. ...fw...+..... ..........1... .....<-.0..... .............. .............. .............. Level: B&Z Tulip Bricks: ...iiii....... ..i....i...... ..i.ii.i.i.... .iii..ii.ii... .iii.iii.iii.. iiiii.i.iiii.. iiiii..iiiii.. iiii.iiiiiii.. iii.iiiiiiii.. .ii.iiiiiiii.. ..iiiiiiiii... f..i.iiiii.... .f....f......f .fff...f...fff .f.ff..f..ffff .ff.ff.f.ffff. ..ff.f.f.fff.. ...ffffff..... Bonus: ....?......... .............. .....-.f...... ..0........... ......j..>.... .~+c......W... ..}.....*+f... 0->...&2..0... .......+.~.... .?..~-..-.c... ..f...>..?.... .............. .............. .-W.........{. ...+...!...>.. ..2.~....~f-.. ...f...0...... .....>........ Level: B&Z Red Rose Bricks: .......ddd.... ......ddddd... ....ddd.ddd... ...d..dd.d.dd. ..d...ddd.dddd ..dddd.dd.dddd ..ddddddd.dddd ..dddddddd.ddd .d.dddddd.dd.. ddd.ddd..dddd. ddd....dddd..f .dddddddddddf. ..dddd.ddddff. ...dd...ffff.f .......f.fff.. ......f.f.fff. .......f...fff ............ff Bonus: .............. ........>..... ....3.!..g&... ...........b.. .......p-...?. ..~.......->.0 ...~s..s....~. ...<*b>.3..... ....3..w...... 0-...?....j... ..>........... .~.....>&!<... ...?-...~?..0. ..........-... ..........&>.. ......c....... ............w. .............. Level: B&Z Vine Leaf Bricks: .fff.f..f..... .f.fff.fff..f. .ff.ff.fff.f.. ffff.f.fff.... .ffffffff..ff. .....ffffffff. .fffff.ffffff. fffff.fff..... ffff.fffffff.. .ff.ff.ff.ff.. ff.fff.fff.f.. ffffff.fffff.. fff.f....fff.. ......ff.....f .....f..f...f. .....f......f. ......f...ff.. .......fff.... Bonus: .0......W..... ...>.+.>f...-. .-..~..}5c.... ...f.1.+-..... .?g.c.j....&<. .....w.>s.?+.. ... .s.....1...f.. ....sf..>c.... 0-<4c....b}-.. .w..>......... .............. .....>..-..... .............. ...........+.. .......+.>.... Level: B&Z Margarite Bricks: .............. ......f....... f......f...... ff.....f...... .ff.hhh.f..... ...hhhhh.hhh.. ...hhhhh.hhhh. .hh.hhhhhhhhh. hhhhh....hhhh. hhhh..ee..h... hhhh.e..e.hhh. .hhh.e..e.hhhh ...h..ee..hhhh .hhhh....hhhhh .hhhhhhhhh.hh. .hhhh.hhhhh... ..hhh.hhhhh... .......hhh.... Bonus: .............. ......p....... ?............. .-............ ....3...-..... ...<.!g..>.+.. .....0cb..0... .0..+>......f.... .............. lbreakout2-2.6.4/client/levels/Asteroids0000644000175000017500000002061511653500713015153 00000000000000Version: 2.00 Level: www.OFTanna.de Asteroids Bricks: ###.##.###.### #.#.#...#..#.. ###.##..#..##. #.#..#..#..#.. #.#.##..#..### .............. @@@###.@.@@.## @.@#.#.@.@.@#. @@@#.#.@.@.@## @@.#.#.@.@.@.# @.@###.@.@@.## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT A42 Bricks: eaaaaaaaaaaaae ..*a*a**a*a*.. ...aaaaaaaa... ....*a**a*.... .....aaaa..... ......**...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: +ffffffffffffl ..{f{f{{f{f{.. ...ffffffff... ....{f{{f{.... .....ffff..... ......{{...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT A54 Bricks: ea*a*a**a*a*ae .aaaaaaaaaaaa. ..*a*a**a*a*.. ...aaaaaaaa... ....*a**a*.... .....aaaa..... ......**...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: +f{f{f{{f{f{fl .ffffffffffff. ..{f{f{{f{f{.. ...ffffffff... ....{f{{f{.... .....ffff..... ......{{...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT A66 Bricks: eaaaaaaaaaaaae ea*a*a**a*a*ae .aaaaaaaaaaaa. ..*a*a**a*a*.. ...aaaaaaaa... ....*a**a*.... .....aaaa..... ......**...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: wffffffffffffl +f{f{f{{f{f{f+ .ffffffffffff. ..{f{f{{f{f{.. ...ffffffff... ....{f{{f{.... .....ffff..... ......{{...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT A78 Bricks: ea*a*a**a*a*ae eaaaaaaaaaaaae .a*a*a**a*a*a. .aaaaaaaaaaaa. ..*a*a**a*a*.. ...aaaaaaaa... ....*a**a*.... .....aaaa..... ......**...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: wf{f{f{{f{f{fl +ffffffffffff+ .f{f{f{{f{f{f. .ffffffffffff. ..{f{f{{f{f{.. ...ffffffff... ....{f{{f{.... .....ffff..... ......{{...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT A90 Bricks: eaaaaaaaaaaaae ea*a*a**a*a*ae eaaaaaaaaaaaae .a*a*a**a*a*a. .aaaaaaaaaaaa. ..*a*a**a*a*.. ...aaaaaaaa... ....*a**a*.... .....aaaa..... ......**...... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: >........dd. .............. Level: G Rings Of Hell Bricks: .............. .............. ...###..###... ..#!!!!!!!!#.. .#!!......!!#. .#!.######.!#. .#!#......#!#. .#!#!!!!!!#!#. .#!#!####!#!#. .#!#!#!!#!#!#. .#!#!.!!.!#!#. .#!#!####!#!#. .#!#!!!!!!#!#. .#!#......#!#. .#!.##..##.!#. .#!!......!!#. ..#!!!!!!!!#.. ...########... Bonus: .............. .............. ..3........3.. .3.22222222.3. ..2233333322.. ..23......32.. ..2.555555.2.. ..2.444444.2.. ..2.4....4.2.. ..2.4.55.4.2.. ..2.455554.2.. ..2.4....4.2.. ..2.434444.2.. ..2.555555.2.. ..23......32.. ..22......22.. .3.22222222.3. ..3........3.. Level: G Big Tough Wall Bricks: hhhhhhhhhhhhhh !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! dddddddddddddd dddddddddddddd cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc Bonus: jjjjjjjjjjjjjj 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }g}g}g}g}g}g}g g}g}g}g}g}g}g} {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W Level: G Sideways Hourglass Bricks: .............. .............. !.@@cccccc@@.! !.@z@cccc@z@.! !.@zz@cc@zz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzz@@zzz@.! !.@zz@cc@zz@.! !.@z@cccc@z@.! !.@@cccccc@@.! .............. .............. Bonus: .............. .............. 23..444444..32 23.l.4444.l.32 23.55.mm.55.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.555..555.32 23.55.33.55.32 23.m.3333.m.32 23..333333..32 .............. .............. Level: G Green Spiral Bricks: zzzzzzzzzzzzzz z............z z............z z.zzzzzzzzzz.z z.z........z.z z.z........z.z z.z.zzzzzz.z.z z.z.z....z.z.z z.z.z....z.z.z z.z.z.z..z.z.z z.z.z.z..z.z.z z.z.z.zzzz.z.z z.z.z......z.z z.z.z......z.z z.z.zzzzzzzz.z z.z..........z z.z..........z z.zzzzzzzzzzzz Bonus: 44444444444444 4............4 4............4 4.4444444444.4 4.4........4.4 4.4........4.4 4.4.444444.4.4 4.4.4....4.4.4 4.4.4....4.4.4 4.4.4.4..4.4.4 4.4.4.4..4.4.4 4.4.4.4444.4.4 4.4.4......4.4 4.4.4......4.4 4.4.44444444.4 4.4..........4 4.4..........4 4.444444444444 Level: G Terrible Trouble Bricks: ccccchhhhccccc ccccchhhhccccc ccccchhhhccccc @@@@@hhhh@@@@@ cccc@hhhh@cccc ccc.@.hh.@.ccc cc..@.hh.@..cc c...@.hh.@...c ....@.hh.@.... zz@...hh...@zz zz@.hhhhhh.@zz zz@.hhhhhh.@zz zz@.hhhhhh.@zz zz@........@zz zz@@@c@@c@@@zz zzzz@c@@c@zzzz zzzz@c@@c@zzzz @@@@#c##c#@@@@ Bonus: l5555....5555l 55555....55555 55555....55555 .............. m555......555m 555........555 55..........55 5............5 .............. 55..........55 55..........55 55..........55 55..........55 55..........55 55...>..<...55 5555.>..<.5555 5555.>..<.5555 .....>..<..... Level: G Utter Chaos Bricks: ..d.#@h.....d# .....#.@.d..d# .....h..#d...d d..#.@..d....d d..h...#.@...# .....@.##@..d. ...h..#d...d.# d....@#d....d. ...#..@......d d#hh..h#.#.... .#.h#h.#.###.. ...##@.h#d.#.. ....#..hd@h.h. .d...@.dd.d.dd .d.#.@d..hhhh. .dd.d.......d. ...#...#.....# ...#.#.......@ Bonus: ..5...5.....5. .........5..5. .....5...5...5 5.......5....5 5..5.......... ............5. ...5...5...5.. 5......5....5. .............5 5.55..l....... ...5.l........ .......5.5.... .......55.5.5. .5.....55.5.55 .5....5..5555. .55.5.......5. .............. .............. Level: G Pink Floyd - The Wall Bricks: .............. .............. .............. bcbcbcbcbcbcbc cbcbcbcbcbcbcb bcbcbcbcbcbcbc cbcb@@cb@@cbcb bcb@@cbcb@@cbc cbc@c@cb@b@bcb bcbcbc@@bcbcbc cbcbcb@@cbcbcb bcbcb@bc@cbcbc cbcb@bcbc@cbcb bcb@bcbcbc@cbc cbcbcbcbcbcbcb bcbcbcbcbcbcbc .............. .............. Bonus: .............. .............. .............. ....5.5...55.5 .l.555555.5... ..5555........ .55....5..5... 5..5.m.5m5.... 5.555.55...... .5..5...5...5. 5...5.555.55.. 5....5.5.5...5 .555.5...5.l5. ..5....5.5...5 ....5...5...5. ..........55.. .............. .............. Level: G Bonus Round! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 5l555555555555 555555555555j5 55555555555555 5555555555j5j5 55555555555555 55555l5j555j55 55555555555555 55555555j55555 5555j555555555 55555555555555 555555j555l555 55555555555555 55j555555555l5 55555555555555 gggggggggggggg bbbbbbbbbbbbbb }}}}}}}}}}}}}} wwwwwwwwwwwwww Level: G Column "Fun" Bricks: .............. .............. c@b@a@..@a@b@c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c ######..###### .............. Bonus: .............. .............. p.f.f....f.f.p 5.5.f....f.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 l.5.5....5.5.l .............. .............. Level: G PaintBox Bricks: @@@@@@@@@@@@@@ @h@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@@@@@@@@@@@@ Bonus: l......ll....l .m.}}555555gm. ...}5555555gg. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...gg5555555}. ...mg555555}}. .............. Level: G Green Cheese Bricks: zzzzzzzzzzzzzz zzvzzzzzzzzvzz zzzzzzzzzzzzzz zzzzvzzzzzzzzz zzvzzzzzzzzzzz zzzzzzzzvzzzzz zzzzzzzzzzzzvz zzzvzzzzzzzzzz zzzzzzvzzzzzzz zzzzzzzzzzzzzz zvzzzzzzzzzzzv zzzzzzzzzzzzzz zzzzzzzzzzvzzz zzzzvzzzzzzzzz zzzzzzzzvzzzzz zvzzzzvzzzzvzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz Bonus: l.....ll.....l 55b55555555m55 55555555555555 5555w555555555 55b55555555555 55555555w55555 555555555555b5 555b5555555555 555555w5555555 55555555555555 5b55555555555b 55555555555555 5555555555b555 5555w555555555 55555555b55555 5w5555b5555w55 55555555555555 55555555555555 Level: G Secret Center Bricks: .............. .............. c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .@.@.@cc@.@.@. .............. Bonus: .............. .555......555. l5.5..55..5.5l 55555.55.55555 5.5.5.55.5.5.5 55555.55.55555 .5.5..55..5.5. 55555.55.55555 5.5.5.55.5.5.5 55555.mm.55555 .5.5..55..5.5. 55555.55.55555 5.5.5.55.5.5.5 55555.55.55555 .5.5..55..5.5. .555..55..555. ......55...... .............. Level: G Green Spiral II Bricks: ..z.z.z.z.z.z. .z.z.z.z.z.z.z .############. .#.z.z.z.z.z#. .#z.z.z.z.z.#. .#.########.#. .#.#.z.z.z#.#. .#.#z.z.z.#.#. .#.#.####.#.#. .#.#.#.z.z#.#. .#.#.#z.z.#.#. .#.#.######.#. .#.#z.z.z.z.#. .#.#.z.z.z.z#. .#.##########. .#.z.z.z.z.z.z .#z.z.z.z.z.z. .############# Bonus: ..2.2.2.2.2.2. .w.b.w.b.w.b.w .555555555555. .5.b.b.b.b.b5. .52.2.2.2.2.5. .5.55555555.5. .5.5.b.b.b5.5. .5.52.2.2.5.5. .5.5.5555.5.5. .5.5.5.b.m5.5. .5.5.52.2.5.5. .5.5.555555.5. .5.5b.b.b.b.5. .5.5.2.2.2.25. .5.5555555555. .5.w.b.w.b.w.b .52.2.2.2.2.2. .5555555555555 Level: G UUU Bricks: .............. .#.#.#..#.#.#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .###.####.###. .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. Bonus: .............. .............. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. .............. .............. l333333333333l .............. 33333333333333 .............. 33333333333333 .............. 22222222222222 .............. Level: G Get The Corners! Bricks: !#!#!#!!#!#!#! ##!#!#!!#!#!## !!!#!#!!#!#!!! ####!#!!#!#### !!!!!#!!#!!!!! ######!!###### !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!cc!!!!!! ......cc...... Bonus: m555555555555m 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 gggggggggggggg 55555555555555 }}}}}}}}}}}}}} ......mm...... .............. Level: G Double Columns Bricks: #............. #!!!!!!!!!!!!! #!#d#d#d#d#d#! #!#d#d#d#d#d#! #!#d#d#d#d#d#! #!#d#d#d#d#d#! !!#d#d#d#d#d#! !!#d#d#d#d#d#! !############! !############! !#h#h#h#h#h#!! !#h#h#h#h#h#!! !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !!!!!!!!!!!!!@ Bonus: 5............. 52222222222222 52555555555552 52555555555552 52555555555552 52555555555552 22555555555552 225l555m555l52 25555555555552 25555555555552 25555555555522 25555555555522 25555555555525 25555555555525 25555555555525 25555555555525 25454545454525 22222222222225 Level: G Treasure Box Bricks: .............. !!!!!!!!!!!!!! !zzzzzzzzzzzz! !zccccccccccz! !zc########cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc########cz! !zccccccccccz! !zzzzzzzzzzzz! !!!!!!!!!!!!!! .............. Bonus: .............. 22222222222222 23333333333332 234}}}mm}}}432 234gggggggg432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234gggggggg432 23444444444432 23333333333332 22222222222222 .............. Level: G Bonus Round! Bricks: !.!.!.!.!.!.!. .!.!.!.!.!.!.! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* Bonus: .............. 55555555555555 55555555555555 55l5555l555555 55555555555555 55555555555555 555555555l5555 5555l555555555 555555*5*55555 55555555555555 55555555555555 55555555555555 555555555555.5 55555555555g5g 5555555555g5g5 5}5}5555555555 }5}5}5555555j5 5w5w5w5w5w5w55 Level: G Yes, it's Tough! Bricks: .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! Bonus: 55555555555555 5.5.5.5.5.5.ml 55555555555555 .5.5.5.5.5.5.5 55555555555555 5m5.5.5.5l5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5.5.5l5.5.5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5l5.5.5.5.5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5.5.5.5.5.5.5. Level: G It's A Big Plus! Bricks: @@..........@@ @....#..#....@ .....#..#..... ....z#..#z.... ...zz#..#zz... ..zzz#..#zzz.. .zzzz#..#zzzz. .#####..#####. .#zzzz..zzzz#. .#zzzz..zzzz#. .#####..#####. .....#..#..... .....#..#..... ....z#..#z.... ...zz#..#zz... ..zzz#..#zzz.. .zzzz#..#zzzz. ######..###### Bonus: .............. .............. .............. ....5....5.... ...55....55... ..555....555.. .5555....5555. .............. ..555l..l555.. ..555l..l555.. .............. .............. .............. ....5....5.... ...55....55... ..555....555.. .555m....m555. .............. Level: G Waste Of Time Bricks: #cccccccccccc# c#cccccccccc#c cc#cccccccc#cc ccc#cccccc#ccc cccc#cccc#cccc ccccc#cc#ccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc ccccc#..#ccccc cccc#cccc#cccc ccc#cccccc#ccc cc#cccccccc#cc c#cccccccccc#c #cccccccccccc# Bonus: .555555555555. 5.5555555555.5 55.55555555.55 555.555555.555 5555.5555.5555 55555.55.55555 555555..555555 555555..555555 555555..555555 555555..555555 555555..555555 555555..555555 55555....55555 5555.5555.5555 555.555555.555 55.55555555.55 5.5555555555.5 .555555555555. Level: G The End Bricks: @@@@@@@@@@@@@@ @vvv@@v@v@@vv@ @@v@@@v@v@@v@@ @@v@@@vvv@@vv@ @@v@@@v@v@@v@@ @@v@@@v@v@@vv@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @vvv@v@@v@vvv@ @v@@@vv@v@@v@v @vvv@v@vv@@v@v @v@@@v@@v@@v@v @vvv@v@@v@vvv@ @@@@@@@@@@@@@@ hhhhhhhhhhhhhh iiiiiiiiiiiiii gggggggggggggg !!!!!!!!!!!!!! Bonus: 55555555555555 5...55.5.55..5 55.555.5.55.55 55.555.m.55..5 55.555.5.55.55 55.555.5.55..5 55555555555555 55555555555555 5...5.55.5...5 5.555..5.55.5. 5...5.5..55.5. 5.555.55.55.5. 5...5.55.5...5 55555555555555 m~>W......W>~m ~~>W......W>~~ >>>W......W>>> WWWW......WWWW lbreakout2-2.6.4/client/levels/IrrenhausAh0000644000175000017500000005440711452666551015447 00000000000000Version: 1.00 Level: Spockl Nerveous breakdown Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz z............. zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz z............. zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz z............. zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzjjj EEEEEEEEEEEjjj Bonus: .............. .............. .............. .............. .............. .............. .............. .ggggg....gggg .............. bbbbbbbbbbbbbb }}!}}}!}}!}}}} j}}!}!}}!}}!.. j............. g!g!g!g.g.g!gg b*b*b*b*b*!*b* *b*b*!*b*b*b*b wwwwwww!www}ww ...........www Level: Spockl Welcome to juniper hill Bricks: EEEhhhhhEEEEEE EEE.hhhEEEEEEE EEEEhhh.EEEEEE EEEEhhhhhhhEEE EEEhhhhhhhhhhE EEEhhhhhhhhhhE EEEhhhh.EE...E EEEE...EEEE.EE EEEE...EEEE.EE EEEi...iEEE.EE EEEi...iEEE.EE EEEE...EEEE.EE EEEE...EEEE.EE EEEE...EEEE.EE EEEi...iEEE.EE EEEi...iEEiiiE EEEE...EEEiiiE EEEE...EEEEEEE Bonus: ....*l*l...... .............. ......?....... .......?...... .....?.?....l. .......?....l. ....gw>....... .............. .............. ...!...!...... ...w...w...... .............. .............. .............. ...f...f...... ...w...w..555. ..........555. .............. Level: Spockl Rubbercell 1 Bricks: @@@@@@@@@@@@@@ @jjjjjjjjjjjj@ @j...!!!!...j@ @j...!!!!...j@ @j.@.jjjj.@.j@ @j.@.j@@j.@.j@ @j.@.j@@j.@.j@ @j...j@@j...j@ @jkkkjkkjkkkj@ @jjjjkkkkjjjj@ @j...j@@j...j@ @j...j@@j...j@ @j...j@@j...j@ @j...jjjj...j@ @j..........j@ @j..........j@ @j..........j@ @j..........j@ Bonus: .............. .5lll5555lll5. .5...ffff...5. .5..........5. .5...>55>...5. .5...>..>...5. .5...>..>...5. .5...5..5...5. .5c--jccj--c5. .>>>>cllc>>>5. .5...+..+...5. .5...+..+...5. .5...>..>...5. .5...+>>+...5. .5..........5. .5..........5. .>..........>. .>..........>. Level: Spockl Try to escape Bricks: k....EkkEkkkkk k.!!EckkEE!!kE kE!!!!**!!!!kk k.EE.ccc.cc*kk k..gggkkggg*kk .EEEEE***E**kk k..kggkkggkkkk k...EEEEEEEEEk kk..ggabggz.Ek kkk.ggkkgg.k.E EEEEEEEEE..k.. kkk...kkg..kkk .kk........kkk kkkgEggggg.hEk kkkgEEEEEEEEEE .kkeeegEeeekE. E.keeeggeeek.. ******Eg...EE. Bonus: b.....ll.bbbbb b.*j.bll..j.b. w.f!!!bb!!!fbw *....bbb.bbbb* c..+55c-55+b*b ......bbb.bbb. c..f4!-c!4fb*w *............* ww..3f*wf3w..w wwb.22c-22.b.. ...........c.. cw&...*w1..&ww .wc........c*w ww**bbwwbb.w.w wgwf.......w.. .g>w00+.00w>w. ..>w0+>>+0w>.. wwwwww.+...... Level: Spockl Rubbercell 2 Bricks: @@@EE@@@@EE@@@ EiiiiiiiiiiiiE EijjjjEEjjjjiE Eij@@jjjj@@jiE Eij@ijjjji@jiE @i.@ij@@ji@.i@ @i.@ij@@ji@.i@ @i.Eij@@jiE.i@ @i.Ei....iE.i@ @i.Ei.cc.iE.i@ @@.Ei....iE.@@ @ijEij.@jiEji@ @i.@ij@@ji@.i@ @i.@ij@.ji@.i@ @ij@ijjjji@ji@ @i.@i....i@.i@ @i.ii....ii.i@ @i..E....E..i@ Bonus: .............. .!b.ffffff.b!. ..llll..llll.. .............. .lc..WggW..cl. .l...W..W...l. .>...W..W...>. .>..........>. .>..........>. .w..!.ll.!..w. .............. ....5g..g5.... ....5>..>5.... ....5>..>5.... ....555555.... .c..5....5..c. .c.cc....cc.c. .5..........5. Level: Spockl Recreationcenter Bricks: ghh@@@hhhhhE@E ghh...h...hhh@ .h....h.....hE @h....h.....hE @h..hhhhh..hhh @h...hhh..Eh.h @h....h...Eh.h @h........EE.h @bbbbbbbbbEh.h @bbbbbbbbbEh.h @cccccccccEh.h @cccccccccEh.h @gggggggggEh.h @gggggggggEh.E @gggggggggEh.h @h@@ggg@@hEh.h @ggg*g*gggEh.h EEEEEEEEEEEh.h Bonus: m.....44444... m.....4...44&. ......4.....&. ......4.....&. ....44444..4&4 .....444...w.w ......g....w.w ...........4.4 .b0b0b0b0b.4.4 .000!000!0.4.4 .111111111.4.4 .111111111.4.4 .*22*22*22.4.4 .222222222.4.4 .lllljllll.w.w ...........w.w .b..lll..b.w.w ...........w.w Level: Spockl Drug-Locker Bricks: .*jjjjgjjjjj*@ .cjjjcgcjjjcj. .cjejcgcjejcj. .cjejcgcjejcj. .ceeecgceeecj. .cjejcgcjejcj. .cjejcgcjejcj. .cjjjcgcjjjcj. .cccccgcccccj. .cccccgcccccj. .gggggggggggg. .............. .............. .........z.... @.....@.....EE h............. EE............ @z@z@........@ Bonus: ....llmll..... .g....b.....g. ......b....... ......b....... .>.l.....l.>.. .>.........>w. .>.........>.. .>.........>w. ...+++g+++.... ......g....... .>&&&ggg&&&&>. .............. .............. .........w.... .............. w............. .............. .............. Level: Spockl Infusion Bricks: ggg..........@ jggiiiiiiiii.. ggg........i.. ggg........i.. jgg........i.@ ggg...@EE..i.. ggg...z....i.. jgg...z....i.. ggg...z....i.. ggg...@z@.did. jjg....Ez.cdc. gggg@...z.c*c. jjggE...z.ccc. ggggz...@..c.. jjggz......... g**gz......... g**gEfffffffff EEEE@ffffffff@ Bonus: .............. ..>g>w>w>g>g.. ...........>.. ...........g.. >>>........>.. 5g5........g.. ...........>.. ......w....g.. .<.........>.. ..........5g5. ..........5*5. ........w.5g5. ..........555. 5555.......j.. 5555.......... 5555.......... llll.000000000 .....00000000. Level: Spockl Nurses Restroom Bricks: !!!!!!EE!!!!!! !!!!!!EE!!!!!! !!!!!!EE!!!!!! @.....@@.....@ E............E .............. .............. ...d......d... ..d*d....d*d.. .jjjjj..jjjjj. jjjjjj..jjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj EjjjjjEEjjjjjE .............. Bonus: ffflll..lllfff .............. ...++d..d++... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..+++....+++.. .ggggg..ggggg. .ggggg..ggggg. .............. Level: Spockl Flatline Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj EE.EEEE.EEE.EE vvvvvvvvvvvvvv vvvvvvvvvvvvvv hhhhhhhhhhhhhh vvvvvvvvvvvvvv vvvvv!vvvvvvvv jEEEEjjjjEEEEj j............j EEEE......EEEE jejE......Ejej eee........eee jej........jej jjj........jjj E............E .............. Bonus: +m+m+m+m+m+m+m lll55555555lll ll5555555555ll .............. >>>>>>>.>>>>>> .............. .***......***. ......gg...... >>>>>!gg!>>>>> m....>->-....m .............. .............. >>>........>11 ww3........1p& ww3........1p& ++3........1p. .............. .............. Level: Spockl X-RAYs Bricks: @@@@@@@@@@@@@@ @vvEhhhhhhEvv@ @.vEhvvvvhEv.@ @.vEvvvvvvEv.@ @.vEvgvvgvEv.@ @.vEvvvvvvEv.@ @.vEvvvvvvEv.@ @.vEvvvvvvEv.@ @.vEvdvvdvEv.@ E..EvvddvvE..E @..EvvvvvvE..@ @..EEvvvvEE..@ @v....jj....v@ @v...jjjj...v@ @v..vvjjvv..v@ @v..jjjjjj..v@ @vvvvvjjvvvvv@ @@..jjvvjj..@@ Bonus: .............. .!!.llllll.!!. ....l5555l.... ..*...ww...p.. .....bggb..... .............. .............. .............. ..+..g!!g..+.. ....j&gg&j.... ....+wwww+.... .....>>>>..... .g....55....g. .c...4444...c. .c..333333..c. .c..22w+22..c. .c..111111..c. ....000000.... Level: Spockl Deliriouse Bricks: vvvvvvvvvvvvvv *vvvvvvvvvvvv* *vvvvvvvvvvvv* vvvvvvvvvvvvvv vvvv!!!!!vvvvv vvvvvvvvvvvvvv vvvvEE*EEvvvvv !vvvhhhhhvvvv! !vvv.....vvvv! !!vv.....vv!!v !!vv.....vv!!v !!vvh...hvv!!v vvvv.....vvvvv vvvv.....vvv!! vvvvh...hvvvvv vvvv.....vvvvv vvvvh...hvvvvv vvvv.....vvvvv Bonus: ll-l>l>l>l-lll *!5!5!5!5!5!5* *44>5>5>5>544* -{{{{{{{{{{{{- >{!>>>{>>>!{{> {{1wwwwwww1{{{ >>1w..>..w1>>> {{1w.*.*.w1{{{ {{1w.....w1{{{ ..1w.....w1..{ ..!w.....w!..{ ..1w*...*w1..{ {{1w.....w1{{{ {{1w.....w1{.. gggw*...*wgggg ***w.....w**** wwww*...*wwwww wwww.....wwwww Level: Spockl Stairways to doom Bricks: kkiiiiiii#EEE! kkkiii!!!@!!#! E#kkkk!!!@!!i# kEEE#kkkk@iiik k!!!EEE#kkkiik k!!!@!!EEE#k*k k!!!@!!!!!!!*h kE!!@!!!!!!!*k h!!!@!!!!!!kkk k!!!@!!!kkkk#E k!!!@kkkk#.EEk k!!k@k#EEEEkkk aa@#EEEEkkkkkk kggggggggggggE kkkggggggggggh .#kkkkkkkkkkkk #EE.#kkkkkkkkk ##EEEE@#kkkkkk Bonus: mmlllllll..... mmmbbj....mm.. ..mbbj....mmm. .....j....mmm. .mmm.......mm. .1mbb11.....b. .1mbb11bb111b* .1mbb11mb111b. *1mb+11mb11ff. g1mb1111.ff... m1mb1........m .1m........mm> .1......+mm+mm .0000-000bbb0. ww.0>->00bpb0* ..w00-000bbb00 .....-00wwwwww ........*++++* Level: Spockl Pathologie Bricks: *ffff!fffff!f* !ffff!!!!!!!f! !ffffffffffff! !ffffffgggfff! !fffffgggggff! !fffffgegegff! !fffffgggggff! !fffffggeggff! EffEgffgggffgE hhfEgffgggffgE hhfEgffeeeffgE hhfEgfffffffgE ..fEgggggggggE !.fEgfffffffgE !.fEgfffffffgE !.fEgfffffffgE !.fEfffffffffE ..fEvvvvvvvvvE Bonus: ll>>~{{{{{{{ll 5>>>~{55555{m5 5>>>~{>>>>>{>5 5..>~{>!!!>{>5 5..>.c!...!c>5 5..>.c!5.5!c>5 5gg{{c!...!c>5 5gg}.c!.5.!c>5 .g!..c~...~cf. &&g..c~...~cf. &&!..c~{{{~cW. ww+.fcccccccf. ..w.ff..f..ff. *.+.W...j..... ..g.f......... ..+.f.......f. ..g..j.....j.. ..g.>>>>>>>>>. Level: Spockl Virus-Labs Bricks: e!!v!!!!!!v!!e !v....vv.v...! !..v.vv.....v! !.....vv.....! !v...vv.v.v..! !.....v.....vv v.v...vv.....! !!!!!!v..v.v.! !vvvvvvvvvvvv! !......v!!!!!! !v.i...v.....v !.iiiv.vviiv.! !..i...v.....! !......v.....! v.v..v.vv..v.! !iiviigviiiiii vkkkkkkkkkkkkv jjjjjjjjjjjjjj Bonus: l.??.?....?..l .?....??.?.... ...>.!......?? .......>...... ??...?!...>... ............!g g.!....?...... ....?....?.?.? .bWgbWbWbWbWb. .......!?.?... ??.....?.....g ...?.?.!?.?!.. .......?...... .......!.....? g.>..?.!?..?.. .dd?dd.Wddd.dd ?>b>b>b>b>b>bW +b>+>+++>+>b+> Level: Spockl Assoziations Bricks: EEEEEE@@EEEEEE @!!@ee@.ee@!!@ g!!Eee.@eeE!!g @E!iee@.eei!E@ g!!iee.@eei!!g @EEiee@.eeiEE@ g!!ieeeeeei!!g @E!ieeeeeei!E@ @@.@@evve@.@@@ gdddddvvdddddg EEddddddddddEE gddddddddddddg EEddddddddddEE gdddddE.dddddg EEdddd.EddddEE @@EdddE.dddE@@ gggggg.Egggggg @ffffgE.gffff@ Bonus: .............. .ll.1l..l1.ll. W00.11..11.00W .00411..11400. b>>>>>..>>>>>b .00411..11400. W00c115511c00W .00411~~11400. ......55...... b2.2f~55~f2.2b .g2f22**22f2g. {b2-222222-2b{ .1*11{!!{11*1. {1111p..p1111{ .0<000..000s0. ...>>>..>>>... {w00+0..0+00w{ .w000W..W000w. Level: Spockl Recreation 2 Bricks: !!!!!!!!!!!.dd !!!!!!!!!!!Edd !!!!!!!!..E.E. !!!!!!!!...... !!!!!!!!..hhh. !!!!!!!!...... !!EEE!!!E..... gggEhhhhhE!!.E gggEhhhhhE.... ggEEhh*hEE..!! gggEEh*hhE.... ggg.hh*hEE!!.E ggEEhh*hhE.... gggEEh*hEEE.!! ggEEhh*hhE.... gggEEhhhEE!!.E ggg.hhhhhE.... EEEEEEEEE...!! Bonus: ******wwww+.ll .b....wgggg.ll }b}.}.wg...... >>>>>>>g...... ......wg..+++. }b.}..wg...... .b....wg...... ggg.g...g.}}.. www.bbbb>..... ....b}*}....ww ..w..}*}>..... *>w.w}*}..*w.. *>..w}*}>..... *>*..}*}....*g *>..b}*}>..... .....}}}..j*.. ....bwww>..... ............ww Level: Spockl Highsecuritycell Bricks: EEEiiiiiiiiiEE Evvv######vvvE Ev###vvvvvvvvE Evvvvvvvv.#EvE @vvg..Ev..#.v@ EEvg#.vv..#.vE @vvg#.vvE.#.vE @#E##gggg.##vE vv@#.gggg...vE vvv..gggg...EE vvvE##ggg..... EvEE.gggEEEgEE vvvEvvEE..EgEg vvvEvEggggggEv EvvEvEggggggEv vvvEE@gg.EEEvv vvvvvEgg@vvvvv EggEEggggEgggg Bonus: ...mllmlll.... ...0......0.*. ......gg...... .....*gg*..... ...b.......... ..*b..ww...... ...b.......... .....w>>w..... .*...w++w...*. .44..w>>w..... .4w...**w..... .w...www...&.. .4*.44.....&.* .44.4.ww}*.w.w .w4.*.ww}*.w.5 .55...ww....55 .555*.ww.*555+ .....wggw.00++ Level: Spockl Paranoia open Bricks: ggggggcceeeeee ggggggcceeeeee ggEb@EEeeeeEee ggEg.ggeeeeEee gggE.ggeeeeEee ggEg.gg.@EEEee ggbg.ggee.eEee *gEg.ggee.eEe* ggEg.ggee.ebee ggEEE@.ee.Eeee ggEggggee.eEee ggEggggee.eEee gEEgggg.@EEEEe zbEggggeeeeEbz ggEgEggeeeeEee EgE.EEEeeeEEe@ .............. .............. Bonus: !!llllbbllll!! ...f..bb..f.?. .?..........?. .?.}.55.....?. .?g..5gg....?. .?.*.55.....g. &&.5.555f.{.>> jw.5.55!5.5.sj >>.*.5}55.5.>> .......5f.5... l..lllwll.5..l gg.1111{5.!.gg l..11w1......l ...11110000... w+.11c100c0.-W .+.....0000.-. .............. .............. Level: Spockl Too much little helpers Bricks: vvvvvvvvvvvvvv vvkkkvkkvkkkvv vk*kkk**kkk*kv vkk*k*kk*k*kkv vkkg*kggk*gkkv vk!!!!!!!!!!kv vk!!!*!!!!!!kv vk!!!!!!!*!!kv v*.!!!*!*!!.*v vk.*!!!**!!.kv vk..........kv vk!........!kv vk!........!kv vk!........!kv vk!........!kv vkkk......kkkv vkk*......*kkv vkkk......kkkv Bonus: l.....gg.....> >>>>>>>>>>>>>> *>>>>>>>>>>>>* *>>>>>>>>>>>>* >>.>..--..>.>> >>>>>>..>>>>>> >>..........>> >>..g.......>> >>.>..>5..>.>> >>..g-5g-g-.>> >>..........>> >>>........>>> >>>........>>> >>>........>>> >>..........>> >>>>......+++> +++>......>>>> g>>g......g>>> Level: Spockl Lemontree Bricks: @@gggggggggg@@ @gggggghggggg@ !!!!!.hdh.!!!! !!!..hhhhh..!! !!..hdh@dhh..! !...hhh@hhdh.! !..hhh@@hhh..! !...hh@@hhh..! !...dhh@@hhh.! z..hhhh@hhh..z z..hhh@*@dhh.z ..hhdh@*@hh..z z....h@*@h.... z.vv..@*@.vv.z z.....@*@....z .!....@*@...!@ zffff@@*@fffff @zfff@@*@fffzz Bonus: ..l.>>>>>..l.. ..>.w..l..c.{. 5.....!4.....5 5.....l.l....5 5...-4..4....5 g.......!.4-.g >....+.......> g....>...>...g >...4.....>!.> >..{.-..+....1 1...!-.f.w.{.! ..{{w..b..{..1 1....{.W.{.... !.WW...w..WW.1 1......w.....1 .-.....g....s. >0>00..w.0>>0> >>00...>..00>g Level: Spockl Nothing to meassure Bricks: gggggggggg!!!! !......!!..!!! !zzEEE.!!..@@@ !!!!!E.!!EEz!! @@@@!E!!!!Ez!! gggggE!!!!Ez!! !zzzEEzzzzzz!! !..!!!!!!!!E!! !..!@@@@@@!E!! !..!gggggggE!! !......EEEEE!! !!!!!!!!!!!!!! !!@@@!!!!!!!!! !!gggg!!@@@@!! !!!!EEE!ggggg! @!..zzE...!!!! @!..zzz...!!!! g!..zzz...!@@! Bonus: l...>g>..l.... ...........{.l .............. ..&>g......... .......>>..... w.....W..W...g .............. ...}..{..*...> >..f....j....g g..g+..wf.+... .............. ..{.-*.......+ .f.....}-..{.. g.>g>w.~....W~ !-.....W>g>bW} .W...........! .>........!bbb b+........+..w Level: Spockl Changing bathes Bricks: E!!!!!!!!!!!!! EEE!!!!!!!!!!! EggEEiiEEEvvv! .gggiiiEffvvE! .gggiiiEEEevEE .EEzEiiieeeeeE !EE.EiiiieeeeE !.E.EiiEzEeeeE !.E.EiiE.EeeeE !...EiiE.EeeeE !...EiiE.EeeeE !...EEz@.EeeeE !@.....E.EeeeE aE.......EeeeE aaE......Eeee@ bbbE.....@EzEE bbbbE........g c@cccE.......@ Bonus: .l.fg.ff.gfg.f ......g.g..... .ff..ff....*.j .00>-3l.>>.... .>0>-!3...f... ...w.33>>+5>l. .....33>>+!5>. g....>>.w.555. >....33...>>>. g....33...555. >....l3...555. g.....w...5f5. >.........555. d.........555. dd........l5+. ...........w.. >>>>.........* w.wdd......... Level: Spockl Administration-Office Bricks: vvvvvvvvvvvvvv vj..........jv vj.@@@....@@jv vj..........jv vjjjjjj..jjjjv @@@@@@@..@@@@@ @vvvvvvvvvvvv@ vvvvvvvvvvvvvv v..v..v..v..v. v..v..v..v..v. v..v..v..v..v. v..v..v..v..v. vjjvjjvjjvjjvj gjjgjjgjjgjjgj jjjjjjjjjjjjjj jjjjjjjjjjjjjj .............. .............. Bonus: ll...g..g...ll .?..........?. .?..........?. .?..........?. .?>>>>?..>>>?. .............. .>>>g>>>>>g>>. wW>w>jwj>w>>w> p..+..b..s..<. }..>..}..>..<. >..>..>..>..}. >..+..>..b..>. g+-g+-g+-g+-g+ w>{>{>w>{>{>w> >{>>>>>>>{>{>{ ?!?!?!?!?!?!?! .............. .............. Level: Spockl Finaly free and sane Bricks: iiiaiiaaiiiaia iaaaiaiaiaaaia iaaaiaiaiaaaia iiiaiiaaiiiaia iaaaiaiaiaaaia iaaaiaiaiaaaia iaaaiaiaiiiaia vvvvvvvvvvvvvv vvvvviiiivvvvv !!*EEiiiiEE*!! !*!!EiiiiE!!*! !!!!@iiii@!!!! *!!EiiiiiiE!!* @@!EiiiiiiE!@@ !!@@iiiiii@@!! @!!!iiiiii!!!@ !!!!ii..ii!!!! @EEEii..iiEEE@ Bonus: >>>.>>>.>>>... ....-.-.-..... ....-.-.-..... >>>.>>..>>>.>. g...!.g.g..... >...W.W.W...W. c...w.{.w!>.>. ......gg...... ....+>>>>+.... 55...*WW*...55 555..!!!!..555 555..>>>>..555 lll.>>>>>>.lll .....+..+..... .............. .............. ....g....g.... ....ww..ww.... Level: Spockl Depression again Bricks: @vvvvvvvvvvv@! vvvvvvvvvvvvv! vvvvvvvvvvvvv! vvvvvvvvvvvvv! vvvvvvvvvvvvv! .............. .............. .vEvEEvEzz.... .vEv!!vEgzvvv. .vEv!!vEzzvvv. .vE!EE!E...... .............. .............. vv.vvvvvvvvvv. vv.vvvvvvvvvv. vv...vvvvvvv.. vvvv.vvvvvvv.. @vv...vvvvvv.. Bonus: .lllllllllll.. 55555555555fW. ............W. .fffffffffffW. .+>>>+>>>+wwW. .............. .............. .>.{..j....... .>.p}}p.m>{>>. .>.*ww*.>.>>>. .w............ .............. .............. Wf.wf>>>>>---. Wf.>>>f!!f-lW. l>...>!!!!-g.. ----.------l.. .g>...>>>>>g.. Level: Spockl Yet back in madhouse Bricks: .EEE.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .EEE.E.E.E.E.E .E.E.EEE.EEE.E .E.E.E.E.E.E.. .E.E.E.E.E.E.. .E.E.E.E.E.E.E .............. EEEEEEEEEEEEEE Edvvvv..vvvvdE EdvvveeeevvvdE Eddddd..dddddE Eddddd..dddddE Eddddd..dddddE Eddddd..dddddE Eddddd..dddddE Eddddd..dddddE Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .l...l..l...l. .....g..g..... .....0..0..... .>>>>>..>>>>>. .ffff0..0ffff. .~~~~0..0~~~~. .00000..00000. .>w{>...>{>+>. Level: Spockl A last, peace Bricks: gggggggggggggg haaaaaaaaaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haa########aah haaaggggggaaah haa########aah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaa##aaaaah haaaaaaaaaaaah Bonus: 55555555555555 .*j*....*..j*. .*j*....*..j*. .*j*....*..j*. jjjjjj..jjjjjj ..j........j.. ..j5>55555>j.. ..j........j.. ..jjjj..jjjj.. >>>>>j..j>>>>> }}}}>j..j>}}}} j...>j..j>...j .j**>j..j>**j. ..j*>j..j>*j.. ...j>j..j>j... ....jj..jj.... }....j..j....} gggg.w..w.gggg Level: Spockl The asscendation Bricks: ccccih!!hicccc ccccihddhicccc EchEihddhiEhcE ccEEihddhiEEcc EchEihddhiEhcE ccEEihddhiEEcc EchEihddhiEhcE ccEEihhhhiEEcc EchEiiiiiiEhcE ccEEEiiiiEEEcc EchhEEiiEEhhcE ccEhhEiiEhhEcc EcEEEEiiEEEEcE cccccciicccccc EcEEgEiiEgEEcE cchhgEiiEghhcc EcEhEEiiEEhEcE EEEEiiiiiiEEEE Bonus: mmmmmmmmmmmmmm ....c....c.... ..}........}.. gl..........lg .lm........ml. ml....>>....lm .mm...>>...mm. mm....>>....mm .m}.c.bb.c.}m. .m...mmmm...m. .m.}......}.m. mm..m.mm.m..mm .}....mm....}. mm.m.}..}.m.mm .m....++....m. wmmmm.++.mmmmw .m.}..gg..}.m. ....5www55.... Level: Spockl Is that heaven Bricks: gggggggggggggg !eeeeeeeeeeeeg !eggggggggggeg !egeeeeeeeegeg !egeggggggegeg !egegeeeegegeg !egegeggegegeg !egegegdegegeg !egegegdegegeg dddddddddddddd dddddddddddddd !egegegdegegeg !egegegdegegeg !egegeggggegeg !egegeeeeeegeg !egeggggggggeg !egeeeeeeeeeeg !egggggggggggg Bonus: l5l5l5l5l5l5l5 54444444444445 54333333333345 54344444444345 54343333334345 54343444434345 54343433434345 54343432434345 54343432434345 *4*4*4*2*3*3*5 54343432434345 54343432434345 54343432434345 54343433334345 54343444444345 54343333333345 5434+444444+45 54+wb}&cc&}bw+ Level: Spockl Borne again Bricks: !.....!....... ...........!.. .........!...! .!..!......... .............. .........!.... !.....!....... ..!.!......!.! ........!..... .............. !....!........ .............. ..!.....!..!.. .............. .............. ggg........... ggg........... ggg........... Bonus: g.....g....... ...........g.. .........g...g .g..g......... .............. .............. ......b....... ...........+.. ........b..... .............. .....+........ .............. .............. .............. .............. b.b........... ggg........... +++........... Level: Spockl Back in madhouse again Bricks: @@@@@@@@@@@@@@ @@vvvvzzvvvv@@ @vvzzv@@vzzvv@ @vzz.@@@@.zzv@ @vz........zv@ @vz........zv@ @vz..@hh@..zv@ @vz..@hh@..zv@ @vz..@hh@..zv@ @vz..@hh@..zv@ @vz..@hh@..zv@ @vz..@gg@..zv@ @vz..gggg..zv@ @vzggggggggzv@ @vzggggggggzv@ @vzz......zzv@ @vvz......zvv@ @@@@......@@@@ Bonus: .....mmmm..... .....-mm-..... .....-..-..... .............. .............. mb..........bm mb....ww....bm mb....}}....bm mb....>>....bm mb....>>....bm mb....{{....bm mb....gg....bm .....bbbb..... ..*b>>>>>>b*.. ...b++ww++b... .............. .............. .............. Level: Spockl Trainee conzentration Bricks: !************d !****.dz.**@.d !jjjjE...jj..d !jjjj...EjjE.d ..E......E...d !............d !............d !***h.zd.**@.d !hhhhE..Ehh..d ...E.....E...d !............d !..........*** !.iii.dz.**@zz !....E..E...zz !.Eggg..gg!Edd !........g!.** !ggggE...g!E** **E*E*...E*E** Bonus: .ffffffffffff{ {{>>>.g>.j>... !fllf....lf..> *fllf....lf... .............. .............. {............. !...>.{g...... *fff{....{f... .............. .............j ...........>>> ......gW.>>... ............ff {..-+g..+f}.f! !.........}.-- *.f.>....W}.ww --.-.-....-.>> Level: Spockl Lets Party Bricks: zzzzzzzzzzzzzz zzzzzzggggggg* zzzzzz******** zzzzzz*eeeeee* zgggzz*eeeeee* z**gzz*****E** zgggzz*ddddEd* zgggzz*ddddEd* zgggzz*****E** zgggzz*kkkkEk* zgggzz*kkkkEk* zgggzz*****E** zgggzz*jjjjEj* zzzzzz*jjjjEj* zzzzzz*****E** zzzzzzvvvvvEv* zzzzzzvvvvvEv* EEEEEEEEEEEEvv Bonus: .............. 5ll.lllllllll. 5bbbb5....!!!! 555.55bbbbbbb. 555.55bbbbbbb. 5bbbb5........ 555.55.>>>>... 555.55.!!!!... 5bbbb5........ 5ww.55..>>>.>. 5ww.ggggggg.g. 5}}}}}}}}}}.}} 5...ggggggg.g} 5...55.......} 5...wwwwwww.ww 5...5555555.>> 5...5555555.ww ............ww Level: Spockl Tirejacket Bricks: @@@@@@@@@@@@@@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ ...........zzz .............z zz.zzzzzzzzz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z zz.zzz.zz.zz.z Bonus: .............. .llllllllllll. .............. .............. .f..f..f...... ...........f.. .............. ......f..f.... .............. .............. .............. .............. .............. .............. ff.ffg.gf.ff.f ff.>>g.g>.ff.f gg.ggg.gg.gg.g gg.ggg.gg.gg.g Level: Spockl Madness arround Bricks: EEEEEEEjjjj*** iiiiiiEjjjj*** iiiiiiEjjhj*** EiiiiiEjjhjE** EiiEEEEjjhjE** iiiiiiEjjhjE** iiiiiEEEjjjEEE Eddddddddddddd Edddd****ddddd Eddddddddddddd EEeeEEgEEeeEEg eeeeeEgEeeeeEg eeeEEEgEEEeeEg eeeEeEgeeEeeEg eeEeeegeeEeeEg eeeeeegEeEeeEg eeeeeEgEeeeeEg eEEEEEgEEEEEEg Bonus: .......4444444 l4444*......55 lj..w...W...55 ...g.W......5f .f.....g.wg.ll f.g......g..jl .............. ..f.-!.!-!.f.. ...~......~.f. .ff.!.f..f...f .............. +!.jf...f.j..+ ..f........... >f+...f.f..*.} !..!.gw}..!!.w w>*..}>.-....> >&..&.w...g&.w w.....>......> Level: Spockl Brain empty Bricks: ***********E** ***********E** ***********E** vvvvvvvvvEEE** vvvvvvvvvvvE** ***********E** @vvvvvvvvvvE** @vvvvvvvvvvE** @vvvvvvvvvvE** vvvvvvvvvvvE** ***********E** vvvvvvvvvvvE** vvvvvvvvvvEE** vvvvvvvvvvEE** ***********E** ************** ************** vv**********vv Bonus: l.>>.....l...l .g>>...>.gg.>> dddd.g.ddddg>> ....}.}.....>> ............{{ .>>>>dddd>>.>{ .....d......dd .....d......dd .....l......dd .....f......dd >>>>>>>>>>>.>> ...g.......... ..w......w.... dddd...ddddddd .-g-d-c-W-5->- ++->->->->->-> ++>->->->->->- .{-{-{-{-{-{-. Level: Spockl The end Bricks: !!!!!!!!!!!!!! !!!!!!gg!!!!!! !!!!!g!!g!!!!! !!!!!g!!g!!!!! !!!!!!!!g!!!!! !!!!!!!g!!!!!! !!!!!!!g!!!!!! !!!!!!g!!!!!!! !!!!!!g!!!!!!! !!!!!!!!!!!!!! !!!!!!g!!!!!!! !!!!!!g!!!!!!! !!!gg!!!!!!!!! !!!gg!!!!!!!!! !!!gg!!!!!!!!! !!!gg!!!!!!!!! .............. .............. Bonus: &>**********>& &***.*ll*.***& &....l..l....& &....l..l....& &.......l....& &......l.....& &......l.....& &.....l......& &***.*l.*..*.& &............& &&&&&&l&&&&&&& ..**..l..**... <..++<.<.<><}< <}}++<.<.<><}< gggggggggggggg ...++W+W+W+... .............. .............. Level: Spockl The real end Bricks: !!!!!!!!!!!!!! !............! !E!!!E!E!!!E!! !E!EEE!EEE!E!! !E!!!!!!!E!E!! !E!!!!!!!E!E!! !E!!!EEE!E!E!! !E!!!!!!!E!E!! !E!!!!E!!E!E!! !E!!!!E!!E!E!! !E!!!!E!!E!E!! !E!!!!E!!E!E!! !E!!!!E!!E!E!! !vvvvvvvvvvvv! !vvvvvvvvvvvv! !vvvvvvvvvvvv! !vvvvvvvvvvvv! !!!!!!!!!!!!!! Bonus: !.l..l..l.l..! .............. !.!l.....!..!! ..........!... !.!.........!! ..........!... g.g.........!g *.*..*.*..*..* g.g..g.g..g.!g .............. {.{}.}.}....!. ..g..!.!..g.}} *.**.{.}..*.!* *............s >W!!!!WWW!!!W> g............g !+>}+!!!+}{>+! wwwwwwwwwwwwww lbreakout2-2.6.4/client/levels/Heroes0000644000175000017500000002122611452666551014454 00000000000000Version: 0.90 Level: Eric Jacobson Up Up And Away Bricks: ggggddddddgggg gggddddddddggg ggddddddddddgg gddddhhhhddddg dhddhhhhhdddhd dhddhhhhhdddhd dhddhhhhhhhhhd dhdddhhhhhhhhd dhhdddddddhhhd dhhhdddddddhhd dhhhhddddddhhd dhhhhhhhhddhhd gdhhddhhdddhdg ggdhhddddhhdgg gggddddddddggg gggggggggggggg vvvvvvvvvvvvvv .............. Bonus: 55lj.5555j.m55 55b.444444.b55 cf.33333333..c ..333j...333.. ..22....f222.. f>22..ll.222>f ..22.wggw..... f!111....>b.!p W-~1111111..j. .{..1111111... ..*..000000.b.00..000..> ..-..0000..-.. .~.>..dd..>.~. .............. +.w..b..b..w.+ .............. Level: Eric Jacobson Signal In The Sky Bricks: haahhahhahhaah hahhhahhahhhah aahahaaaahahaa aaaahaaaahaaaa aaaahaaaahaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaahaaaahaaaa aaaahaaaahaaaa aahahhaahhahaa hahhhhaahhhhah haahhhhhhhhaah hhhhhhhhhhhhhh vbvbvbvbvbvbvb bvbvbvbvbvbvbv .............. .............. Bonus: j55W?5jj5?W55j W5f?-5W~5-?f5W 44?4-4444-4?44 4444f4444f4444 4444W4444W4444 3j3333332222j2 3j3333222222j2 3j3332222222j2 1111f1111f1111 1111{1111~1111 00~0-~00{-0f00 c0{?f{00~?{c0c W00W~W?cWf?00f {?fc{?f?{c~W{d .>.-.>.-.>.-.> w.b.w.b.w.b.w. .............. .............. Level: Eric Jacobson Lantern's Light Bricks: jjxxxxxxxxxxjj jjxxxxxxxxxxjj jjvvxxxxxxvvjj jvvxxxxxxxxvvj jvxxxvvvvxxxvj jvxxvvvvvvxxvj jvxxvvvvvvxxvj jvxxvvvvvvxxvj jvxxvvvvvvxxvj jvxxvvvvvvxxvj jvxxxvvvvxxxvj jvvxxxxxxxxvvj jjvvxxxxxxvvjj jjxxxxxxxxxxjj jjxxxxxxxxxxjj jjjjjjjjjjjjjj vvvvvvvvvvvvvv .............. Bonus: 5.0l455554l0.5 ..0044444400.. .f.p000000p.f. ...00s**s00... ..00-1111-00.. b.0-113311-0.b .W0b134431b0W. .p0b145541b0p. >.0b134431b0.> ..0+113311+0.. ..00+1111+00.. ...00{~f>00... g..W000000W..s ..0p000000p0.. .f000>f00000f. .............. wwb-+-bb+-+bww .............. Level: Eric Jacobson Sonic Boom Bricks: dddddddhhhhhhe dddddddhhhhhhe ddddddhhhhhhed dddddhhhhhhedd ddddhhhhhheddd ddddhhhhhedddd dddhhhhheddddd ddhhhhhhhhhhed ddhhhhhhhhhedd ddeeeeehhheddd ddddddhhhedddd dddddhhheddddd ddddhhhedddddd ddddhheddddddd dddhhedddddddd ddhheddddddddd dhhedddddddddd vvvvvvvvvvvvvv Bonus: b......555555> ......j444444> ......444444>. ..b..333333>.b ....333333>... ....22222>.b.. ...22222j..... ..1111111111f. ..111111111f.. ..ffffj000f... ......000f...b b....000f..... ....>>>j...... ....>>f.b..b.. ...>>f........ ..>>f......... .>>f.......... wbwbwbwbwbwbwb Level: Eric Jacobson Hoping For A Sequel... Bricks: @@@@eehheee@@@ @@@eehjjh.ee@@ @@eeehjjhv.ee@ @eeeehjjh.vee@ @eee.vhh.v.vee eee.v.v.v.v.ee eeev.v.hhv.vee eev.v.hhh.v.ee ee.v.hhhhv.vee eev.vhhhh.v.ee ee.v.hhhhv.vee eev.vhhhh.v.ee ee.v.hhhhv.eee eev.vhhhheeee@ @eev.hhhheeee@ @ee.vhhhheee@@ @@eeehhhhee@@@ .............. Bonus: .....m44l..... .....4554..... .....4554<.... .....4554.~... .....*44.b.w.. ....+.d.-.{... ...W.W.44>.c.. ..~.<.444.g... ...p.3333j.f.. ..s.b3333.*... ...j.2222p.s.. ..}.c2222.d... ...g.1111+.... ..w.f1111..... ...>.0000..... ....-0000..... .....0000..... .............. Level: Eric Jacobson Web Of Doom Bricks: vvddddvvddddvv vvddvvddvvddvv ddvvddddddvvdd ddvvddvvddvvdd dvddvvddvvddvd vdddvvddvvdddv vddvddvvddvddv vddvddvvddvddv vdddvvddvvdddv dvddvvddvvddvd ddvvddvvddvvdd ddvvddddddvvdd vvddvvddvvddvv vvddddvvddddvv ddvddddddddvdd dddvddddddvddd ddddvvvvvvdddd .............. Bonus: l5....45....5l 40..44..44..04 ..04......40.. ..30..33..03.. .3..03..30..3. 3...30..03...3 2..2..55..2..2 2..2..55..2..2 2...20..02...2 .1..01..10..1. ..10..11..01.. ..01......10.. 10..11..11..01 00....00....00 ..0........0.. ...0......0... ....wbwbwb.... .............. Level: Eric Jacobson Eddie's Clubhouse Bricks: ggg.cgg..cg..g gg.cggvvggc.gg g.ccg..gg.ccg. vccc..gg..cccv .cjjcggvvcjjcg gcjjcg..gcjjcg gcjjjc.gcjjjc. vcjjjccccjjjcv .cjjjccccjjjcg gcjjjcvvcjjjcg gcjjjc.gcjjjcv .cjjjcggcjjjc. vcjjcggvvcjjcg ggcjcg..gcjcgg g.ccg..gg.ccg. vvgcvvggvvcgvv .gg..gg..gg..g .............. Bonus: 111.511..51..1 11.51133115.11 1...1..11...1. 3..?..11..?..3 .?...1133...?1 1.?.?1..1?.?.1 1......1...... 3.?.?.??.?.?.3 .?...gppg...?1 1.?bj?33?jb?.1 1..f>..1.>~..3 .?.?.?11?.?.?. 3....1133....1 11-.?1..1?.+11 1.?+1..11.-?1. 33bw331133wb33 .11..11..11..1 .............. Level: Eric Jacobson Coast To Coast Bricks: dddddvvvvddddd dddd.vvvv.dddd dddd..vv..dddd ddd........ddd ddd.cccccc.ddd ddd..c..c..ddd ddd........ddd ddd........ddd ddd........ddd ddd........ddd dd..........dd h............h .h..........h. ..h........h.. ...hvvvvvvh... v.v.hvvvvh.v.v .v.v.hvvh.v.v. v.v.v.hh.v.v.v Bonus: l..b.4554.b..l .....4554..... ..f...44...f.. .............. .p..3p33p3..p. f....3..3....f .............. b.f........f.b .............. .p..........p. .............. -............- .............. .............. ...-..pp..-... .............. .............. ..w.b.pl.b.w.. Level: Eric Jacobson The Cap'n Bricks: gggggggddddddd ggcccggddddddd gccgccgjjjjjjj gcgggcgjjjjjjj gcEEEcg@@@@@@@ gcccccgddddddd gcgggcgjjjjjjj gcgggcgjjjjjjj gggggggddddddd @@@@@@@ddddddd jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd ddddddd@@@@@@@ jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd @@@@@@@ddddddd Bonus: 5222222jw...?5 5244422..>bc.5 5442442.sg?..5 542m242f...W.5 54...42....... 5444442.b.*.w5 5422242..~...5 5422242.c.d..5 5222222.w.>b.5 .......!.sg.j5 5j..W........5 5..~.?..W..?.5 5...*..b.....5 5.w.c......... 5.?..d..~.W.cf 5W..s.>...g... 5........w.b?. .............. Level: Eric Jacobson Wonder Boy Bricks: EEEE@@@@@@EEEE EEE@dddddd@EEE hhhhhhhhhhh@EE hhhhhhhhhhhh@E @dddhhhddddhh@ @dddhhddddddh@ @ddhhddddddhh@ @ddhhdddddhhd@ @dhhhddddhhdd@ @dhhdddhhhddd@ @hhhddhhhdddd@ @hhdddhhddddd@ hhhdddhhhdddd@ hhdddddhhhddd@ hhddddddhhhd@E hh@ddddddhhhEE EEE@ddddddhhhE EEEE@dddd@EhhE Bonus: 55555555555555 5555?+bws?5555 44222222222555 42222222222255 5?.+222..?.225 5.b.22.?.-.?25 5ws22?.m.?.225 5.j22..m..22?5 5?222...?22..5 5.22.?.222...5 5222..222..?w5 522?..22..-b.5 222.+.222s.j.5 22..-.?222.+?5 42.s....222.55 445.?.gp?22255 5555..j..?2225 55555.wb.55225 Level: Eric Jacobson Green Men Bricks: ghhg.y.y.yghhg hhhhy.y.y.hhhh dhhd.y.y.yghhd gdddd.y.yddddg ggdddd.yddddgg g.yddddddddy.g .y.yddddddy.y. y.y.yddddy.y.y .y.yddddddy.y. y.yddddddddy.y .yddddy.ddddy. yddddy.y.ddddy ddddy.y.y.dddd dddy.y.y.y.ddd ddy.y.y.y.y.dd dddddhhhhddddd dddddhhhhddddd dddddhhhhddddd Bonus: 5....5.5.5...l .s.j5.5.5.j.s. ...f.4.4.4W+.. ......4.4..... ...wg..4.gw... ..3.?.jj.?.3.. .3.3..??..3.3. 3.3.3.+f.3.3.3 .2.2.?-.?.2.2. 2.2.p....p.2.2 .2.?c?1.?-?.2. 2s...1.1....s2 ..g.1.1.1..g.. +>.0.0.0.0..>+ ..0.0.0.0.0... Ww..b.+..b..wf ..?~..??..c?.. ?...?....?...? Level: Eric Jacobson Titans, Go! Bricks: ........hhhh.. aaaaaaahvvvvh. ccbccbchvvvvh. aaaaaaahhvvhh. EEEEEEEhhvvhh. ..aaa...hvvhe. ..EEE....hheee ..cbc....eaeee ..aaa.....aebe ..EEE.....Ecbe ..bcb.....acbe ..aaa....bacbe ..EEE....bacbE ..cbc....bEcba ggaaaggggbacba gxEEExxggxxxxx gxxxxxxxgggggg xxxxxxxxxggggg Bonus: ........?m.... 554422b.3553.. 5544220.3333.. l54422w>.11.?. ........?11... .........11.>. .........?.?.. ..?4?........s .............? ...........?-. ..-4+......... ...........g.. .........?..b. ..?4?......?.. p.....?.s?...? .?....w....... ?.?.b...-..~.. ..w.?.g..?...> Level: Eric Jacobson Transform! Bricks: vvvvddddddvvvv ddvdddvvdddvdd ddvvdvvvvdvvdd dvdvvdvvdvvdvd ddvdvvddvvdvdd dvddvvvvvvddvd vdvdvdvvdvdvdv vvddvvddvvddvv dvvvvvddvvvvvd dvvvdvddvdvvvd ddvddvddvddvdd ddvddvddvddvdd ddvddvddvddvdd ddvddvvvvddvdd vdvddddddddvdv vvvddvvvvddvvv vvvdvvddvvdvvv vvvvvddddvvvvv Bonus: ....555555.... 33.555..555.33 33..5....5..33 3.3..3..3..3.3 33.3..33..3.33 2.22......22.2 .2.2.2..2.2.2. ..22..22..22.. w.....??.....w ?...?.bb.?...? .?.?b.??.b?.?. ?..>?.ww.?>..? .?.?..??..?.?. ?...?....?...? .?.?.?..?.?.?. ....?....?.... ...?..bb..?... .....>ww>..... Level: Eric Jacobson Gen-X Bricks: @@@bbbbbbbbEEE @@bbhhhhhhbbEE @bbhhhhhhhhbbE bbcchhhhhhccbb bbccchhhhcccbb bggccchhcccggb bgggccccccgggb bggggccccggggb bgggggccgggggb bggggccccggggb bgggccccccgggb bggccchhcccggb bbccchhhhcccbb bbcchhhhhhccbb bbbhhhhhhhhbbb Ebbhhhhhhhhbb@ EEbbhhhhhhbb@@ EEEbbbbbbbb@@@ Bonus: ...11111111... ..11..f.?.11.. .11?.?.b...11. 1133.....?3311 11333.?..33311 1..333..333..1 1??.333333f?.1 1...p3333*..?1 1?b?..55...b.1 0....2222?..?0 0.?.222222...0 0..222..222?.0 00222..?.22200 0022..m...2200 000f?.-b.?.000 .00...wd...00. ..00>.W?.>00.. ...00000000... Level: Eric Jacobson Real Heroes Bricks: fffffff!.!.!.! ffxxxff.!j!.!. fxfffxf!j!j!.! fxfffxf.jjj.!. fxfffxf!j!jjj! fxxxxxf.!.!j!. fxfffxf!.!.jj! fxfffxf.!.!j!. fffffff!.!.!.! gggggggddddddd gcgggcgddhdhdd gccggcgdhdhdhd gcgcgcgdhdhdhd gcggccgdhdhdhd gcgggcgdhdddhd gcgggcgdhdddhd gcgggcgdhdddhd gggggggddddddd Bonus: .............. ..555....5j... .5.j.5..5.5... .5...5..555... .5...5..5.555. .55555....j5.. .5.j.5.....55. .5...5.....5.. ......mm...... .w.b.w...wbw.. *5...5...5.5.* .55..5..5.5.5. .5.5.5..5.5.5. .5.j55..5.5.5. .5.b.5..5.b.5. *5...5..5.j.5* .5...5..5...5. .w.b.w..w.b.w. lbreakout2-2.6.4/client/levels/Blues0000644000175000017500000002657311452666551014313 00000000000000Version: 1.00 Level: noname squeeze Bricks: !!.!!!EE!!!.!! !!.!!!EE!!!.!! !!.!!!EE!!!.!! !!.!!!EE!!!.!! !!.!!!EE!!!.!! !!.!!!EE!!!.!! !!.!!!EE!!!.!! ......EE...... ......EE...... .....!EE!..... ....!*..*!.... ...!*E..E*!... ..!*Eg..gE*!.. .!*Eg....gE*!. !*Eg......gE*! *Eg........gE* Eg..........gE g............g Bonus: l&5*44..44*5&l &.5*44..44*5.& ..5.44..44.5.. ..5.44..44.5.. ..5.44..44.5.. ..5........5.. ..5........5.. 555555..555555 .....5..5..... ....5....5.... ...5.&..&.5... ..5.&....&.5.. .5.&.w..w.&.5. 5.&........&.5 j..+......+..j .............. .............. p............p Level: noname blue eye Bricks: .!.!.!.!.!.!.! .!.!.!.!.!.!.! .!.!.!.!.!.!.! .............. *EEEEvvvvEEEE* E****E..E****E **EEE....EEE** *Eii*E..E*iiE* E*ii*E..E*ii*E .E**E....E**E. ..EE......EE.. ......EE...... vvvvEEEEEEvvvv vvvvEvEEvEvvvv vvvvEvEEvEvvvv vvvvEvEEvEvvvv .............. .............. Bonus: 4.4.4.4.4.4.4. 4.4.4.4.4.4.4. 4.4.4.4.4.4.4. .............. .............. .............. .............. .............. .............. .............. .............. .............. &&&&......&&&& .....j..j..... bbbb.*..*.bbbb wwww......wwww .............. .............. Level: noname green blues Bricks: ..EEEEEEEEEE.. ..gggggggggg.. .vvvvvvvvvvvv. .vxE!!!!!!Exv. .vxE!!!!!!Exv. ..xE!!!!!!Ex.. ..xE!!!!!!Ex.. ..xEEEEEEEEx.. ..xEffffffEx.. !!xEffffffEx!! !!EEffffffEE!! !!EfzzzzzzfE!! !!EzyyyyyyzE!! !!EyxxxxxxyE!! !!ExvvvvvvxE!! !!Ev!!!!!!vE!! !!EE!!!!!!EE!! vvvv!!!!!!vvvv Bonus: .............. .............. .............. ....333333.... ....444444.... ....555555.... ....555555.... .............. .....&&&&..... &j..........j& &m..........m& .............. .............. .............. .............. ...*&&&&&&*... gg..bbbbbb..gg ww.+......+.ww Level: noname blue fortress Bricks: .************. *EEEEEEEEEEEE* !*..........*! .!*EEEEEEEE*!. .!E*......*E!. .!E.*EEEE*.E!. .!E.E*vv*E.E!. .!E.E*EE*E.E!. .!E.E*EE*E.E!. .!E.E*EE*E.E!. .!E.E*vv*E.E!. .!E.*EEEE*.E!. .!E*......*E!. .!*EEEEEEEE*!. !!!!!!!!!!!!!! gEEEEEEEEEEEEg gggggggggggggg ffffffffffffff Bonus: ......ll...... .............. .............. 5............5 5............5 5............5 5.....??.....5 5............5 5............5 5............5 5.....??.....5 5............5 5............5 5............5 ..&........&.. &............& .............. w?wbwbwbwbwbw? Level: noname blue teeth Bricks: Eg!vEEEEEEv!gE gg!v.EggE.v!gg EEv..EggE..vEE !v!E.v!!v.E!v! Ev!E..vv..E!vE !v!E.EEEE.E!v! Ev!E.EggE.E!vE !v!E.EggE.E!v! Ev!E.EggE.E!vE !v!E......E!v! EvEE......EEvE .............. vvvv.EggE.vvvv !!!!EEggEE!!!! !!!!EggggE!!!! !!!!EggggE!!!! !!!!EggggE!!!! EEEEEggggEEEEE Bonus: .?.5......5.?. ??.5......5.?? ..5........5.. .54........45. .5c...ll...c5. .54........45. .5c...&&...c5. .54...&&...45. .5....bb....5. .54........45. .5..........5. .............. 555*..bb..*555 4444..&&..4444 ...4.wwww.4... 55.4.+..+.4.55 55.4......4.55 .............. Level: noname deep blue sea Bricks: ..g...g...g... gggggggggggg.. ggggggggggggE. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!Ev !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. !!!!!!!!!!!!E. EEEEEEEEEEEEE. vvvvvvvvvvvvv. Bonus: ..!...!...*... .........+.&.. ?????????+*... 555555555555.. 22222222222g.. 22222222222g.. 444444444444.. 22222222222g.. 22222222222g.. 333333333333.. 22222222222... 22222222222m.* 222222222222.. 2222222222j!.. 2222222222j!.. lflflflflfjm.. .............. bw&w&wbwbwbwb. Level: noname alien grin Bricks: *E............ E*EvvvvvvvvvE. !E*EvvvvvvvE*. !.!*EvvvvvE*E. E.!E*EvvvE*E!. *E!.E*EgE*E.!. E*E.!E*#*E!.E. !E*E!.E*E.!E*. !.E*E.!#!.E*E. E.!E*E!.!E*E!. *E!.E*EgE*E.!. E*E.!E*#*E!.E. .E*E!.E*E.!E*. ..E*E.!#!.E*E. ...E*E!.!E*E.. ....E*EgE*E... .....E*E*E.... ......E*E..... Bonus: .............. ...&&j&j&j&&.. 4...&&&&&&&... 454..bjbjb.... .54.&.*.*.&.b. ..45.&...&.5b. ...54.j.j.45.. 4...45...54... 45...54.45.... .54...454...b. ..45.......5b. ...54.....45.. ....45...54... ...w.54.45.w.. ....w.454.w... .....w...w.... .............. .............. Level: noname red, white, and blues Bricks: jjjj......jjjj @@@@......@@@@ EEEE.E..E.EEEE @@@@.@jj@.@@@@ jjjj.@jj@.jjjj jjjj.@jj@.jjjj @@@@.@jj@.@@@@ EEEE.@jj@.EEEE @@@@.@jj@.@@@@ jjjj.@jj@.jjjj jjjj.EjjE.jjjj @@@@.@jj@.@@@@ EEEE.@jj@.EEEE @@@@.@jj@.@@@@ jjjj.@jj@.jjjj jjjj.@jj@.jjjj @@@@.E@@E.@@@@ EEEEvvvvvvEEEE Bonus: ..ml......lm.. .............. .............. .....5555..... &..m.5555.m..& &..m.5555.m..& .....5555..... .....5555..... 3333.5555.3333 333&.5555.&333 333&..55..&333 3333.5555.3333 .....5555..... 4444.5555.4444 &444.5555.444& &444.5555.444& 4444..mm..4444 ....wwwwww.... Level: noname blues shades Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvv#vvvvv vvvvvvv#v#vvvv vvvvvv#vvv#vvv #vvvvvv#vvv#vv v#vvvvvvvvvv#v vv#vvvvvvvvvv# vv####v#v####v v#jjjj#v#jjjj# v#jjjj#v#jjjj# v#jjjj#v#jjjj# vv#jj#vvv#jj#v vv#jj#...#jj#v ...##.....##.. .............. Bonus: ........&...&. .&............ .............. &...&......... .........*.... ......*...*..& *......*...*.. .*....*...*.*. ..*..........& &&.*.......... .w....g.g..... ..5555.m.5555. ..5555.m.5555. w.5555.w.5555. ...55.....55.w ...55.....55.. .............. .............. Level: noname barriers Bricks: .EgggE..EgggE. EEEgEEEEEEgEEE .EgggE..EgggE. .EgggE..EgggE. EEEgEEEEEEgEEE .EgggE..EgggE. gggggggggggggg !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! gggggggggggggg gEgggEggEgggEg EEEgEEEEEEgEEE .EgggE..EgggE. .EgggE..EgggE. EEEgEEEEEEgEEE Bonus: ...l......l... ...!......!... .............. .............. .............. ..&&&....&&&.. .............. 33333333333333 44444444444444 55555555555555 44444444444444 33333333333333 m.....**.....m m.j.*.**.*.j.m ...&......&... ...&......&... ..+&+....+&+.. ...w......w... Level: noname altar Bricks: ExxxxxxxxxxxxE !ExxxxxxxxxxE! !!ExxxxxxxxE!! !!!ExxxxxxE!!! !!!!ExxxxE!!!! !!!!!E**E!!!!! !!!!!*##*!!!!! !!!!!*..*!!!!! !!!!!*..*!!!!! !!!!!*##*!!!!! !!!!!E**E!!!!! !!!!EggggE!!!! !!!EggggggE!!! !!EggggggggE!! !EggggggggggE! EggggggggggggE EggggggggggggE EggggggggggggE Bonus: ..l........l.. 5.&........&.5 55.&......&.55 554..j!!j..455 5544.****.4455 5544g....g4455 5544g....g4455 5544g....g4455 5544g....g4455 5544g....g4455 5544......4455 554&..mm..&455 55&.pwbbwp.&55 5m.+......+.m5 m.+j......j+.m .............. .............. .w.w.w.w.w.w.. Level: noname bowl full of blues Bricks: ......@@...... .............. .EggggggggggE. .gEggggggggEg. ..gEggggggEg.. ...gEggggEg... ...gEggggEg... E..gEEggEEg..E .@...EEEE...@. ..@........@.. ...@......@... ....E....E.... .E..........E. .EEEggggggEEE. .gEEEggggEEEg. ..gEEEggEEEg.. ...gEEEEEEg... ....gEEEEg.... Bonus: .............. .............. ..5555555555.. .&.55555555.&. ..&.555555.&.. ...b.????.b... ...w.????.w... ...g..??..g... .............. .............. .............. .............. .............. ....444444.... .&...????...&. ..&...??...&.. ...+......+... ....w....w.... Level: noname blue city on a sunny day Bricks: !!!bvvvb!!bhhh !!!bbbvb!!vhhh !!!b!!bv!!!vhh bbbv!!bEb!!v#h vvv!!!bEvbbv#v vvv!!bvEvvv##v vvvbb#vEvvv#kv #vvvv#vEvvv##v #vvvv##Evvv#kv #vvvv##EEvv##v #vvvv#kEEvv#EE #@@vv##Ej@@#EE #@@EE#kEE@@#Ek #@jEE##Ej@@#EE #@@EE#kEE@@#Ek #@jEE##Ej@@#EE #@@EE##EE@@#EE gggggggggggggg Bonus: 555c!...55c.ll 555..c..55...l 555.55..555... c...55..c55... !..555..?..!.? ?..55c..?....? g.......?....? ....?.!.?....? ....?...!....? ....?........g ....?....gg... ...gg...*..... .............. ..*.....*..... .............. ........*..... .............. w&mw+!w+.wbwmb Level: noname eruption Bricks: vihhjvvvvjhhiv vvvihjvvjhivhv hvvvvhjjhvvvvh hvvvvvhhvvvvvh vvhhhihhihhvvv vhvjvhhhhvjhvv hvvvjvhhvjvvhv vvvvvjhhjvvvvh vvvvhhhhhhvvvh vvvhei##iiivvv vvhieEaaEeihvv vhveEa**aEevhv vhveEaaaaEeehv vhveEaaaaEiehv hveiEaaaaEvevh vveEaaaaaaEeev veEEaaaaaaEEee EEEEaaaaaaEEEE Bonus: l*..........*l ..........*... .............. .............. .....*..*..... .*............ .............. .............* .............. .....g..g..... ..*...mm...... .............. ...j......j... ...&......&... ......&&.....* ..j........... ......bb...... ......ww...... Level: noname blue cave Bricks: EEEEEaaaaaEEEE !!!!EEaaaaE!!! !!!!!EaaaE!!!! !!!!!EaaaE!!!! !!!!!EEaEE!!!! !!!!!!EaE!!!!! !!!!!!EaE!!!!! !!!!!!E#E!!!!! !!!!!!***!!!!! !!!!!!***!!!!! !!!!!!E#E!!!!! !!!!!!EaE!!!!! !!!!!!EaE!!!!! !!!!!EaaaE!!!! !!!!!EaaaE!!!! !!!!!EaaaE!!!! !!!!EaaaaaE!!! EEEEEaaaaaEEEE Bonus: .....l.l.l.... 54.&.......&45 54.&&.....&&45 54..........45 54..........45 54.....m....45 54.....m....45 54..*g...g*.45 54..*g...g*.45 54..*g...g*.45 54..*g...g*.45 54.....m....45 54...j.m.j..45 54....b&b...45 54.....&....45 54..........45 54.m..www..m45 .....+...+.... Level: noname blue lightning Bricks: .EEE!..EE!.... E...E.E....... .....E........ ......E!...EE! ......!E!..E.. ......E!EE.E.. .....E...EE.!. .....E...E!... ....EE..E..... ....E!..E..... .!EE.!.!.E.... .E.......E.... .E.......EEE.. !!E.....E..EE. ..E.....E...E. ..E.....E...E. .E!....E....!. !E!..!E!....*. Bonus: ....5....5.... .............. .............. .......5.....5 ......5.5..... .......5...... ............5. ..........5... .............. .....5........ .5...5.5...... .............. .............. 55............ .............. .............. ..5.........5. 5.5..5.5...... Level: noname mountain lake Bricks: ......cE...... ...#.cE#c..... ..cE.c#Ec..... ..cEc#EEEc...c ..#EE#E##c..cE .c#EE####c.c## .cEEE####EEcE# .c#EE#####cE## c#E#E#@#@EEE#E c#EE@ggggg@#@E #g@gggggggggg@ E@gggggggggggg @gggggggggggg@ gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg Bonus: .............. ...5...5...... ......5....... ....&5........ ..5..5.55..... ..5..5555...5& ..5..555...... .&5..55555.... .5.5.5.5b..... .5.......m..b. 5..m.......... .bg.........mm b............. g............g ...&........&. .p.........p.. .............. +wg.w.gw+.w.gw Level: noname obstacles Bricks: E!!EEE!!EEE!!E !!!!!!!!!!!!!! !EEE!!EEE!!EEE !!!!!!!!!!!!!! !!!!!!!!!!!!!! EEE!EEE!EEE!!E !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!EEE!EEE!!EEE !!!!!!!!!!!!!! !!!!!!!!!!!!!! EEE!!EEE!EEE!! !!!!!!!!!!!!!! !!!!!!!!!!!!!E !!EEE!!EEE!!!! !!!!!!!!!!!EEE gggggggggggggg EEEggEEEgEEEgg Bonus: .............. .............. &...cc........ 55555555555555 .............. ...&...&...cc. 55555555555555 ..cc...m...... .....&...m.... 55555555555555 .cc..g..gcc... ........&...m. 55555555555555 ......cc...... .....m.......& .m&...bb..&... ..+........+.. ...wb...w...wb Level: noname boxes Bricks: EEEEEE******** E*****E*!!!!!* E*ggggE*!!!!!* E*ggggE*!!!!!* E*g***E*!!!!!* E*ggg*E*!!!!!* E*ggg*E*!!!!!* E*****E*!!!!!* EEEEEE#******* *******#EEEEE* *!!!!!*E*****E *!!!!!*E*ggggE *!!!!!*E*ggggE *!!!!!*E*g***E *!!!!!*E*ggg*E *!!!!!*E*ggg*E *!!!!!*E*****E *******EEEEEEE Bonus: ......j....... ........55555. ........54445. ........54.45. ...c....54l45. ........54.45. ........54445. .......g55555. .......mg..... b....gm......j ......g....... .............. .............. ..........c... .............. .............. ......b....... w..+..w....... Level: noname propagation Bricks: *E*E!!!!!EEEE. E*E*E!!*!..... EE*E*E!!*..... EEE*E*!!!*EEE. EEEE*E!!!!*EE. *EEEE*!!!*!*E. E*EEE!*!!!*!E. *E*EEE!*!*!*E. E*E*EE*!*!*!E. *E*E*E!*!*!*E. E*E*E*E!*!*!E. *E*E*E*EE*!*E. E*E*E*E*EE*!E. *E*E*E*E*EE*E. E*E*E*E*E*EEE. *E*E*E*E*E*EE. zzE*E*E*E*E*E. zzzE.E.E.E.E.. Bonus: .............. .............. .............. .........g.... ..........&... .........*.&.. .............. 5........*.... .............. ..5........... .............. j...5......... .&............ +.b...5....... ...&.......... ....b...5..... &&.+.j........ www........... lbreakout2-2.6.4/client/levels/Bombs0000644000175000017500000003460711452666551014300 00000000000000Level: noname flamable Bricks: ************** ******d******* ******d******* ******d******* ******dfffffff ******dfffffff ******dfffffff *****vdfffffff *****v*fffffff *****v*v@@@@@@ *****v*v****** *****v*v*zzzzz *****v*v*z**** *****v*v*z**** *****v*v*z**** !!!!!!!v*z**** *******v*z**** ............... Bonus: ............... ............... ............... ............... ............... ........W...... ........W.{.... ........W.{.... ............... ............... ............... .......*.....m. ............... ............... ............... &............. ...}..5W....... ............... Level: Bricks: *vv*******..v* **v*******..v* ***v******..v* ***vv*****..v* EEE*vv****..v* ...E*vvv***..v* ...E**vvv**..v* ...Ev*vvv**..v* ...Ev*v**v*..v* @@Ev*v*vvv*vv* v@vv**vvvv*vv* v@vvi*vvvv*vv* v@vvvivvvvvvv* v@viiivvvvvvv* v@ivvvvvvvvvv* v@ii@v@vvv@vv* vhiiivvvvvv*** @h@vv@jj@***@* Bonus: ..**........... ...*........... ....*.......... ....**......... .....**........ ......**....... .......**...... ........*...... .........*..... .........**.... ..........*.... ..........*.... ...........*... ...........*... ...........*... ............... ..m.**......... ..m.mm.mm...... Level: july 4 Bricks: ************** *vvvvvvvvvvvv* *v**********v* *v*vvvvvvvv*v* *v*v******v*v* *v*v*vvvv*v*v* *v*v*v**v*v*v* *v*v*v**v*v*v* *v*v*v**v*v*v* *v*v*v**v*v*v* *v*v*v**v*v*v* *v*v*v**v*v*v* *v*v*vvvv*v*v* *v*v******v*v* *v*vvvvvvvv*v* *v**********v* *vvvvvvvvvvvv* ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: checkers Bricks: ggccgg**ggccgg ccggcc**ccggcc ************** *cfcfcfcfcfcf* *fcfcfcfcfcfc* *cfcfcfcfcfcf* ************** kckckc**kckckc ckckck**ckckck ************** *!c!c!c!c!c!c* *c!c!c!c!c!c!* *!c!c!c!c!c!c* ************** kckckc**kckckc ckckck**ckckck ************** ............... Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... .......mm...... ............... Level: brick Bricks: .....*bbbb*.... ...***aaaa***.. !.*zzzzzzzz*.! ...*yyyyyyyy*.. ...*xxxxxxxx*.. ***cccccccc*** *bbbbbbbbbbbb* *aaaaaaaaaaaa* *zzzzzzzzzzzz* ***yyyyyyyy*** ...*xxxxxxxx*.. ...*cccccccc*.. !.*bbbbbbbb*.! ...***aaaa***.. .....*zzzz*.... .....*yyyy*.... .....*xxxx*.... .....******.... Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ..........mm... ..........m.... ..........m.... ..........m.... ......**mmm.... Level: snow storm Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj ..j.jjj..jjjj.. .......j......j j.j.....j..j.. ......j.......j ..j.j...j..j... ..............j ..j.j.j..j..... ...........j.j. ..j.j.j.j...... ...........j..j ...j..j..j..... ............... ............... Bonus: ............... ............... ...W....*...... ...WW...*...... ....W...*...... .....W......... ............... ............... ......*........ ............... ............... ......*........ ............... ....W...*...... ............... ...W..W..*..... ............... ............... Level: the x Bricks: vv*vvv**vvv*vv v*c*vv**vv*c*v *zcb*v**v*bcz* k*cba****abc*k kk*bac**cab*kk kkk*ac**ca*kkk kkkk*c**c*kkkk kkkkk****kkkkk ************** ************** kkkkk****kkkkk kkkk*c**c*kkkk kkk*bc**cb*kkk kk*abc**cba*kk k*cab****bac*k *zca*v**v*acz* v*c*vv**vv*c*v vv*vvv**vvv*vv Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ........5...... ............... ............... ............... ....5.......... .......}....... ..5.*...j...... .......W....... Level: Bricks: vvvvvvvvvvvvvv ............... ............... *vvvvvvvvvvvv* v*..........*v v.*........*.v v..*vvvvvv*..v v..v*.**.*v..v v..v.*vv*.v..v v**v.v**v.v**v v**v.v**v.v**v v**v.v**v.v**v v..v.*vv*.v..v v..v*.**.*v..v v..*..**..*..v v.*vvvvvvvv*.v v*..........*v *vvvvvvvvvvvv* Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: v.....vv.....v vv....vv....vv ..vv...vv...vv. ...vv..vv..vv.. ....vv.vv.vv... .....vvvvvv.... ......vvvv..... .....vv..vv.... ....vv....vv... ...vv......vv.. ..vv........vv. vv..........vv vvv........vvv ...vv......vv.. ....vv....vv... ...vvvv..vvvv.. ..vv**vvvv**vv. vv****vv****vv Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... .........m..... Level: Bricks: #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #c**c#cc#c**c# #cccc#cc#cccc# #cccc#cc#cccc# #c**c#**#c**c# #c**c#**#c**c# ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... .....W.....m... Level: Bricks: ........******* *******cccccc* *ccccccc****c* *c*******cc*c* *c*cccccccc*c* *c*c******c*c* *c*c*cccc*c*c* *c*c*c**c*c*c* *c*c*c**c*c*c* *c*c*c**c*c*c* *c*c*c**c*c*c* *c*c*cccc*c*c* *c*c******c*c* *c*cccccccc*c* *c*******cc*c* *ccccccc****c* *******cccccc* ........******* Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: ...*...*v*...*v ....*.*vvv*.*vv ...*.*vvvvv*vvv ..*...*vvv*.*vv *.....*v*...*v ..*.....*.....* ...*...*v*...*v ....*.*vvv*.*vv ...*.*vvvvv*vvv ..*...*vvv*.*vv *.....*v*...*v ..*.....*.....* ...*...*v*...*v ....*.*vvv*.*vv .....*vvvvv*vvv ....*.*vvv*.*vv *.*...*v*...*v ..*.....*.....* Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ........j...... ............... ............... ............... ..............} .....W..c...... ............... &............. ........c...... Level: Bricks: ############## **z*******z**# *######z###### **z*********** #############* **z*******z*** *############# **z*******z*** #############* **z*********** *############# **z*********** #############* **********z*** *############# **z****z****** #############* ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............m.. Level: Bricks: ........*...... ........*...... vvvvvvv*vvvvvv v......*.....v v.....***....v v....*****...v v...*******..v v..*********.v vc***********c vc***********c v..*********.v v...*******..v vvvvv*****vvvv .......***..... ........*...... fffffff*ffffff *g*gggg*ggg*g* ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* z#z#z#zz#z#z#z *#*#*#**#*#*#* *#*#*#**#*#*#* *#*#*#**#*#*#* ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: ************** ***.**......** ***....vv..**. *****.....***. **vv********.. *vvvv******.vv *vvv*****..vvv **vv*..**..vvv **v*....***.vv **v*.vvv..**.. ****.vvv...*** *v*.vvvv...**v **.vv....**.*v **vv...**...*v *.v..**.....*v *..**.*.....*v ***...*******v *.....*vvvvvvv Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: ************** *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* ************** ************** *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* *yiiyz**zyiiy* ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ...**......**.. ............... Level: Bricks: *............* ..v..........v. ..*v........v*. ...*v......v*.. ....*v....v*... .....*v..v*.... ......*vv*..... .......vv...... .......**...... .......**...... .......vv...... ......*vv*..... .....*v..v*.... ....*v....v*... ...*v......v*.. ..*v........v*. ..v..........v. *............* Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: vvvvvz**zvvvvv *****z**z***** vvvvvz**zvvvvv *****z**z***** vvvvvz**zvvvvv *****z**z***** vvvvvz**zvvvvv *****z**z***** zzzzzz**zzzzzz ************** zzzzzz**zzzzzz ************** .......**...... .......**...... .......**...... .......**...... .......**...... .......**...... Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: ************** ************** ************** ************** ************** ************** ************** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** *****cccc***** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: !.....cc.....! !.....cc.....! !.....cc.....! !.....cc.....! ..!....cc....!. ...!...cc...!.. ....!..cc..!... .....!.cc.!.... ......*cc*..... cccccccccccccc ......*cc*..... .....!.cc.!.... ....!..cc..!... ...!...cc...!.. ..!....cc....!. !.....cc.....! !.....cc.....! !.....cc.....! Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: !.!........!.! ..!..........!. !............! ..!..........!. ...!........!.. ....!......!... .....!....!.... ......!..!..... .......!!...... .......!!...... ......!..!..... .....!....!.... ....!......!... ...!........!.. ..!..........!. !............! ..!..........!. !.!........!.! Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... .......*....... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: ************** cbbbbbbbbbbbbc ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac ca.**.kk.**.ac cavvvvkkvvvvac cbbbbbbbbbbbbc ************** Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: v.v.v.v.v.v.v. ..............v v............. ..............v v............. .....#.#####..v v...#gg***#... .....#ggzzz#..v v...#gg***#... .....#zzzzz#..v v...#*****#... .....#zzzzz#..v v...#*****#... .....#######..v v............. ..............v v............. ..v.v.v.v.v.v.v Bonus: ............... ............... ............... ............... ............... ............... ......m........ ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... ............... Level: Bricks: !.!...cc...!.! ..!....cc....!. !.....cc.....! ..!....cc....!. ...!...cc...!.. ....!..cc..!... .....!.cc.!.... ......!cc!..... cccccccccccccc ************** ......!**!..... .....!.**.!.... ....!..**..!... ...!...**...!.. ..!....**....!. !.....**.....! ..!....**....!. !.!...**...!.! Bonus: ............... ............... ............... ............... ............... ............... ............... ............... ............... 55555555555555 .......55...... .......55...... .......55...... .......55...... .......55...... .......55...... .......55...... .......55...... lbreakout2-2.6.4/client/levels/Chaos0000644000175000017500000001674111452666551014272 00000000000000Version: 1.01 Level: Bjoern Ganslandt Breakthrough Bricks: *h*h*h**h*h*h* h*h*h*hh*h*h*h *h*h*h**h*h*h* ##h*h*hh*h*h## g##h*h**h*h##g gg##h*hh*h##gg fgg##h**h##ggf ffgg##vv##ggff hffgg#vv#ggffh hhffggggggffhh ehhffffffffhhe eeeeeeeeeeeeee eeeeeeeeeeeeee .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............p ........0..... m..........c.. ....w......... .............. ...+.....<..1. .?...c........ .............. .............. .............. .............. .............. .............. Level: Bjoern Ganslandt Jump a lot Bricks: .............. .............. .fffffffffffff .iiiiiiiiiiiii .............. .............. #############. .............. .............. .############# .............. .............. #############. .............. .............. iii########### .............. .............. Bonus: .............. .............. ......c....... .2.2.w.2.2f2.2 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ++............ .............. .............. Level: Bjoern Ganslandt Icy Bricks: jjjjjjjjjjjjjj jj.jjj.jjjjjjj jj.jjj.jjjj.jj j..jjj.jjjj..j j..jjj.jjjj..j j..jjj.jjjj... j..jjj.jjjj... j..jj..jjjj... j..jj..jjjj... ....j..jjj.... ....j..jjj.... ....j..jjj.... ....j...jj.... ....j...jj.... ....j...jj.... ........j..... ........j..... ........j..... Bonus: ff.f...f..f.f. ....f....l...f ff.ff.....m.ff .....f..f....f f...f..ff..... ...f.....0f... 0....0..f..... ...ff..f..f... f...l...df.... ....2..f...... ........ff.... .........f.... ....f...f..... .........f.... ........f..... ........f..... ........f..... .............. Level: Bjoern Ganslandt Rock solid Bricks: .............. .c.....c...... .#.....#...... ....c....c.... ....#....#..c. .c..........#. .#.....c...... .....c.#....c. .....#......#. ...c.......... .c.#..c..c.... .#....#..#.... .....c.......c .....#..c....# .c......#..c.. .#.........#.. .............. .............. Bonus: .............. .2.....c...... .............. .............. ............+. .............. .......2...... .............. .............. ...s.......... .........2.... .............. .............. .............. ...........f.. .............. .............. .............. Level: Bjoern Ganslandt Bricks: @............@ d@g........g@d dd@g......g@dd ddd@g....g@ddd dddd@ghhg@dddd cdddd@hh@ddddc gcddddhhddddcg .gcdddhhdddcg. ..gcddhhddcg.. ...gcdhhdcg... ....gchhcg.... .....ghhg..... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..........w... ?.p.........?. .......f...... .............. ....?......... .+............ ...........+.. ...-.......... .............. .....+........ .............. .............. .............. .............. .............. .............. Level: Bjoern Ganslandt Tux Bricks: .....aaa...... ....aaaaa..... ....aaaaaa.... ...aaaaaaa.... ...ajjaajj.... ...ajjaajj.... ...aj.aaj..... ...aj.aaj..... ...aaaaaaa.... ...aeeeeee.... ...aeeeeeee... ...aeaeeeee... ...aeeaaaa.... ..aajeeeee.... ..aajjeeeja... .aaajjjjjjaa.. aaajjjjjjjjaa. aaajjjjjjjjaa. Bonus: .............. ......m....... .............. ....-......... .............. .......j...... .............. .............. .............. .............. ...?.......... ......+...w... .............. ...0.......... .......1.~.... .............. ....c......... .-.......f.... Level: Bjoern Ganslandt Maze Bricks: hh#.....#..... ..#..gg.#..h.. ..#..gg.#.hhh. ..#.....#.hhh. ..#..#..#.hhh. .##..#..#..h.. .....#..#..... .....#..####.. .ee..#.....#.. .ee..#..dd.#.. .....#..dd.#.. .....#.....#.. ###.!####cc#.. .f#....#...#.. .f#....#...#.. ..#..###...#.. ..#....#...#.. .##....#...#.. Bonus: m............. .....-........ ...........2.. ...........2.. ...........2.. .............. .............. .............. .............. ..+......f.... ........l..... .............. .........?c... .b............ .............. .............. .............. .............. Level: Bjoern Ganslandt Invisible Bricks: .v..........v. .v..........v. .vvvvvvvvvvvv. .............. .............. .vvvvvvvvvvvv. .............. .............. .............. ..v........v.. .vvvvvvvvvvvv. ..v........v.. vv..........vv .vvv.....vvv.. v.v.v...v.v.v. vv.vvv.vvv.vvv v...v...v...v. .............. Bonus: .............. .g..........b. ......22...... .............. .............. .............. .............. .............. .............. .............. ......f....... ..m........<.. .............p .c............ ..........d... }...+...+..... ........-...w. .............. Level: Bjoern Ganslandt CPU-eater Bricks: ************** *!!!!!**!!!!!* *!....**....!* *!.!******!.!* *!.!*!!!!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*!..!*!.!* *!.!*hhhh*!.!* *!.!*hhhh*!.!* *!.!*hhhh*!.!* ************** .............. Bonus: .............. .?..........?. .............. .?..........?. .............. .?..........?. .............. .?..........?. .............. .?..........?. .............. .?..........?. .............. .?..........?. ......33...... .?..........?. .............. .............. Level: Bjoern Ganslandt Waltz Bricks: .............. ......aa...... aa...jaaj..aa. aa.a..aa...aa. aa....a....aa. ajjjjjajjjjajj a.....a....a.. a.....a....a.. ajjjjjaajjjajj a..........a.. a..........a.. jjjjjjjjjjjajj .............. .............. jjjjjjjjjjjjjj .............. .............. jjjjjjjjjjjjjj Bonus: .............. .............. ......p....... -..3.......... ............?. .............. m.....-....... .............. ...........~.. .............. .............. b....+..>..... .............. .............. ..w.d...j.-c.. .............. .............. -.<...f.-..... Level: Bjoern Ganslandt Do not move! Bricks: .............. ..E.....d..... ..E........... **E........... *dE.........f. eeE........... hhE........... ffE........... ggE....g...... EEE.........e. .............. .............. ..E........... .............. .............. EE....EEEEEEEE .............. .............. Bonus: .............. ........1..... .............. .............. ............1. .............. .............. .............. .......1...... ............j. .............. .............. .............. .............. .............. .............. .............. .............. Level: Bjoern Ganslandt Symmetry Bricks: !!!!!!@@!!!!!! ......@@...... ......@@...... ......@@...... ......@@...... ......@@...... ..cc..@@..cc.. ..cc..@@..cc.. ......@@...... ......@@...... ......@@...... ......@@...... ......@@...... ......@@...... .....@@@@..... .EEEEEEEEEEEE. .EzzEzEEzEzzE. .E..E....E..E. Bonus: 000000..000000 .............. .............. .............. .............. .............. ..+*......*+.. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..c..f..f..c.. .............. Level: Bjoern Ganslandt Multiball Bricks: zzzzzzzzzzzzzz yEyyyyyyyyyyEy zEzzzzzzzzzzEz xExxxxxxxxxxEx zEzzzzzzzzzzEz yEyyyyyyyyyyEy zEzEEEEEEEEzEz xExExxxxxxExEx zEzEzzzzzzEzEz !E!!!!!!!!!!E! zEEEEEEEEEEEEz !!!!!!!!!!!!!! fccccccccccccf fccccccccccccf fccccccccccccf fccccccccccccf fccccccccccccf ffffffffffffff Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb wwwwwwwwwwwwww b00000000000bb bbbbbbbbbbbbbb bbbbbbbbbbbbbb &&&&&&&&&&&&&& wwwwwwwwwwwwww lbreakout2-2.6.4/client/levels/Daves0000644000175000017500000002324211452666551014271 00000000000000Version: 2.00 Level: Dave W. Warm-Up Bricks: .............. gggggggggggggg gggggggggggggg g............g g............g g............g g..jjjjjjjj..g g..jjjjjjjj..g g..j......j..g g..j......j..g g..j......j..g g..j..dd..j..g g..j..dd..j..g g..j..dd..j..g g..j..dd..j..g g..j..dd..j..g g..j..dd..j..g #..#..##..#..# Bonus: .............. +..s......s..+ .............. .............. .............. .............. -..<......<..- .............. >..>......>..> .............. .............. 1..1..11..1..1 .............. .............. ......>>...... ...-......-... c..+..bb..+..c .............. Level: Dave W. Stop 'n' Go Bricks: d.f.h.d.f.h.d. d.f.h.d.f.h.d. .............. .............. .h.d.f.h.d.f.h .h.d.f.h.d.f.h .............. .............. c.c.c.c.c.c.c. c.c.c.c.c.c.c. .............. .............. .h.d.f.h.d.f.h .h.d.f.h.d.f.h .............. .............. d.f.h.d.f.h.d. d.f.h.d.f.h.d. Bonus: >...0.>...0.>. -.+...-.+...-. .............. .............. .0.>.<.0.>.<.0 ...-.....-.... .............. .............. .............. .............. .............. .............. .0.....0.....0 ...-.....-.... .............. .............. >.....>.....>. .............. Level: Dave W. "Have a Nice Day" Bricks: .....hhhh..... ....hhhhhh.... ....hhhhhh.... ...hhhhhhhh... ...h#hhhh#h... ...h#hhhh#h... ..hh#hhhh#hh.. ..hhhhhhhhhh.. ..hhhhhhhhhh.. ..hhhhhhhhhh.. ..hhhhhhhhhh.. ..hh#hhhh#hh.. ...hh####hh... ...hhh##hhh... ...hhhhhhhh... ....hhhhhh.... ....hhhhhh.... .....hhhh..... Bonus: .....5555..... .............. .............. .....l..m..... .............. .............. .....<..<..... .............. .............. .............. ....W....W.... .....+--+..... .............. .....b..b..... ...>......>... .............. .....>..>..... .............. Level: Dave W. Arara Bricks: jjjjjjjjjjjjjj hhhhhhhhhhhhhh ffffffffffffff .............. .............. hhhhhhhhhhhhhh eeeeeeeeeeeeee eeeeeeeeeeeeee eeeeeEeeEeeeee ddddE....Edddd ddddE.hh.Edddd ddddE.hh.Edddd ddddE....Edddd dddddEEEEddddd .............. .............. .............. .............. Bonus: .............. 00000000000000 +b}s+b&&b+s}b+ .............. .............. 00000000000000 .............. .............. .............. WWWW......WWWW >>>>..44..>>>> {&{{..44..{{&{ ----......---- >>>>>....>>>>> .............. .............. .............. .............. Level: Dave W. The Panic Room Bricks: eEeE......EeEe cjcj......jcjc .............. .............. .............. .............. jfjEEE.EEEjjfj jjE!!E.E!!Ejjj ..E!.....!E... ..E!.....!E... ..E!.ccc.!E... jfE!.cic.!Ejfj jjE!.ccc.!Ejjj ..E!.....!E... ..E!!!!!!!E... ...EEEEEEE.... .............. .............. Bonus: *.*........*.* .............. .............. .............. .............. .............. .b..........b. ...b.....b.... .............. .............. .............. .+....l.....+. .............. .............. ...b.....b.... .............. .............. .............. Level: Dave W. K.I.S.S. Bricks: .............. .k.k.k..k.k.k. .............. .d.d.d..d.d.d. .............. .c.c.c..c.c.c. .............. .e.e.e..e.e.e. .............. .x.x.x..x.x.x. .............. .h.h.h..h.h.h. .............. .c.c.c..c.c.c. .............. .j.j.j..j.j.j. .............. .z.z.z..z.z.z. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .b.*.b..b.*.b. .............. .............. .............. .............. .............. .............. .............. .............. Level: Dave W. Apparitions Bricks: hhhhhhhhhhhhhh hffffffffffffh hfggggggggggfh hfg........gfh hfgvv.vv.vvgfh hfgvv.vv.vvgfh hfg........gfh hfg........gfh hfgvv.vv.vvgfh hfgvv.vv.vvgfh .............. .............. vv..vv..vv..vv vv..vv..vv..vv .............. .............. .EEvvE..EvvEE. .............. Bonus: 11111111111111 1............1 1............1 1s..........s1 1..b...f..b..1 1...>.5..>...1 1............1 1............1 1+..W..5.W..+1 1..>..f...>..1 .............. .............. -...>....>...- .>...-..-...>. .............. .............. ...-......-... .............. Level: Dave W. Bull's-eye Bricks: ffffffffffffff ffffffffffffff .............. .....####..... ...##....##... ..#........#.. ..#..EEEE..#.. .#..gggggg..#. .#.EgjjjjgE.#. .#.EgjddjgE.#. .#.EgjddjgE.#. .#.EgjjjjgE.#. .#..gggggg..#. ..#..EEEE..#.. ..#........#.. ...##....##... .....####..... .............. Bonus: +......m.....+ .............. .............. .............. .............. .............. .............. ....b....b.... .............. .......l...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Dave W. Spectra Bricks: .............. .ii........... .##........ee. ...........##. .ee.....ee.... .##.....##.hh. ....hhh....##. ....###....... .............. .hh........... .##.....ff.... ....fff.##.ff. ....###....##. .dd........... .##.ddd....... ....###....kk. .kk........##. .##........... Bonus: .............. ..l........... .............. .............. .............. ...........4.. ....2.2....... .............. .............. ..3........... ........b..... ....+.+....b.. .............. ..>........... ....-.-....... .............. .............. .............. Level: Dave W. Double Barreled Bricks: kkkkkkkkkkkkkk kkkkkkkkkkkkkk kkkkkkkkkkkkkk kkk........kkk kk!!!!..!!!!kk kk!**!..!**!kk kk!!!!..!!!!kk kkk........kkk kkkkk****kkkkk kkkzzzzzzzzkkk kkkkcccccckkkk kkkkkcccckkkkk kkkkkkcckkkkkk kkkkkkkkkkkkkk #kk@#kkkk#@kk# .............. .............. .............. Bonus: *.>.s.b+.s.>.* .............. -.-.W....W.-.- .............. .<.2gf..fg2.<. b..5.5..5.5..b ...f52..25f... .............. .............. >.>.-....-.>.> .............. .............. d...d....d...d +..b+....+b..+ .............. .............. .............. .............. Level: Dave W. The Desert Bricks: .ev.ev..ev.ev. .ev.ev..ev.ev. .ev.ev..ev.ev. .ve.ve..ve.ve. .ve.ve..ve.ve. .ve.ve..ve.ve. .ev.ev..ev.ev. .ev.ev..ev.ev. .ev.ev..ev.ev. .ve.ve..ve.ve. .ve.ve..ve.ve. .ve.ve..ve.ve. .ev.ev..ev.ev. .ev.ev..ev.ev. .ev.ev..ev.ev. .ve.ve..ve.ve. .ve.ve..ve.ve. .ve.ve..ve.ve. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Dave W. Crunchy Egg Bricks: .............. .............. .bjjj####jjjb. .bjE#!..!#Ejb. .bE.!.!!.!.Eb. .bE!.!..!.!Eb. .E!.!.!!.!.!E. .E.!.@..@.!.E. .E!.!.!!.!.!E. .E.!.!..!.!.E. .E!.!.!!.!.!E. .E.!@!..!@!.E. .E!.!.!!.!.!E. .E.!.!vv!.!.E. .bE.!v!!v!.Eb. .bE!v!ii!v!Eb. .bjEE!ii!EEjb. .bjjjEEEEjjjb. Bonus: .............. .............. .s..........s. ..W........W.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .&..........&. .m..........m. ..b...gg...b.. .............. Level: Dave W. Fort Knox Bricks: gggggggggggggg jjjjjjjjjjjjjj eeeeeeeeeeeeee jjjjjjjjjjjjjj gggggggggggggg .............. .............. vEEEEEvvEEEEEv ..!v*zffz*v!.. .!.!vzffzv!.!. ..!.!#hh#!.!.. .!.!.#hh#.!.!. ..!.!#hh#!.!.. .!.!.#dd#.!.!. ..!.#dddd#.!.. .!.!#dddd#!.!. ..!#dddddd#!.. ###dddddddd### Bonus: ....s....+.... .............. .*..........*. .............. .............. .............. .............. .............. .>&{..+s..{&>. .c>4f.!j.f4>c. .{3-4.22.4-3{. .1d4d.11.d4d1. .-2{5.00.5{2-. .1f3>.>>.>3f1. .{2>.WWWW.>2{. .1-3.WWWW.3-1. .>2.W-WW-W.2>. ...WWWWWWWW... Level: Dave W. Snail Bricks: E...aaaaaaaaaa E...aaaaaaaaaa E...aaaaaaaaaa E...EEEEEEaaaa E..E......Eaaa E..E.......Eaa E..E.......Eaa E..E..zz...Eaa E..E..z!z..Eaa E..E....z..Eaa E..E....z..Eaa E...E...z..Eaa E....EEE...Eaa E..........Eaa E..........Eaa aE........Eaaa aaEEEEEEEEaaaa aaaaaaaaaaaaaa Bonus: .......*.....* .............. .............. ..........*... ...........*.. .............. .............. ......<<...... ......->->->->->-> .............. .............. .............. ..s........s.. .............. .............. >->->->->->->- .............. .............. .............. Level: Dave W. The Maze Bricks: fff#hhhhhh#fff jjj#hhhhhh#jjj jjj#EEEEEE#jjj dddddddddddddd .............. ##c###cc###c## ffffffffffffff jjjjjjjjjjjjjj jjjjjEEEEjjjjj dddddddddddddd .............. c#####cc#####c ffffffffffffff jjjjjjjjjjjjjj jjjjjEEEEjjjjj dddddddddddddd .............. ##c###cc###c## Bonus: m...555555...m ....555555.... .............. ->W>->WW->-W>- .............. .............. ...+......+... .............. .............. >->->->->->->- .............. .............. ..s........s.. .............. .............. ->->->->->->-> .............. .............. Level: Dave W. Nup-Nup Bricks: .............. .djdjdjdjdjEv. .jhjhjhjhjEdv. .fjfjfjfjEhjv. .jhjhjhjEfjdv. .hjhjhjEhjhjv. .jdjdjEhjfjdv. .jEEjEdjhjhjv. .E!!Efjhjfjdv. .z!!cjdjhjhjv. .E!!Efjhjfjdv. .jEEjEdjhjhjv. .jdjdjEhjfjdv. .hjhjhjEhjhjv. .jhjhjhjEfjdv. .fjfjfjfjEhjv. .jhjhjhjhjEdv. .djdjdjdjdjEv. Bonus: .............. .>.-.>.-.>.... ..0.0.0.0..>.. .+.s.+.s..0... ..1.1.1..s.-.. .2.2.2..1.0... ..>.-..2.b.>.. ......>.1.0... ..55.*.2.&.{.. ..55..-.1.0... ..55.*.2.}.{.. ......>.1.0... ..>.-..2.b.>.. .2.2.2..1.0... ..1.1.1..s.-.. .+.s.+.s..0... ..0.0.0.0..>.. .>.-.>.-.>.... lbreakout2-2.6.4/client/levels/Color0000644000175000017500000005475211452666551014317 00000000000000Version: 1.00 Level: Ade Colorful Bricks: .!.*.EEE###@@@ *.!.*.EEE###@@ .*.!.*.EEE###@ ..*.!.*.EEE### k..*.!.*.EEE## jk..*.!.*.EEE# ijk..*.!.*.EEE hijk..*.!.*.EE ghijk..*.!.*.E fghijk..*.!.*. efghijk..*.!.* defghijk..*.!. adefghijk..*.! badefghijk..*. cbadefghijk..* xcbadefghijk.. yxcbadefghijk. zyxcbadefghijk Bonus: }.{........... .}.{.......... ..}.{......... ...}.{........ }...}.{....... {}...}.{...... }{}...}.{..... {}{}...}.{.... }{}{}...}.{... }}{}{}...}.{.. {}}{}{}...}.{. }5b}{}5}...}.{ w}{}j{}{}...}. {?}{}&{}?}...} }{*}{}}*}{}... {}{}+{}}{+{}.. }{}{}}{}}{}{}. }}{}{}}{}}{}{} Level: Ade White Bricks: .............. jjjjjjjjjjjjjj jj....jj....jj jjj...jj...jjj j.jj..jj..jj.j j..jj.jj.jj..j j...jjjjjj...j j....jjjj....j jjjjjjjjjjjjjj jjjjjjjjjjjjjj j....jjjj....j j...jjjjjj...j j..jj.jj.jj..j j.jj..jj..jj.j jjj...jj...jjj jj....jj....jj jjjjjjjjjjjjjj .............. Bonus: .............. .....5555..... .............. .............. ......??...... .............. ....l....l.... .............. .............. ......}}...... .....b..b..... .....pw&.p.... .............. .............. .............. .............. .............. .............. Level: Ade Green Bricks: ############## ###........### ##....ff....## #ffffffffffff# .f..ffffff..f. .f..ffffff..f. .fff#....#fff. ffff.ffff.ffff ffff.f##f.ffff ffff.f##f.ffff ffff.ffff.ffff .fff#....#fff. .f..ffffff..f. .f..ffffff..f. #ffffffffffff# ##....ff....## ###........### ####......#### Bonus: .............. .............. ......}}...... ..}.}....}.}.. ......}}...... .}..}....}..}. .............. }}.}.2..2.}.}} ...........m.. .}..........}. }..}.cgb}.}..} .}..........}. ....?....?.... .}....ss....}. ....+....<.... .............. .............. .............. Level: Ade Blue Bricks: EgEgEgEgEgEgEE E.g.g.g.g.g.gE Eg.g.g.g.g.ggE E.g.g.g.g.gg.E Eg.g.g.g.gg.gE E.g.g.g.gg.ggE Eg.g.g.gg.gg.E E.g.g.gg.gg.gE Eg.g.gg.gg.g.E E.g.gg.gg.g.gE Eg.gg.gg.g.g.E E.gg.gg.g.g.gE Egg.gg.g.g.g.E Eg.gg.g.g.g.gE E.gg.g.g.g.g.E Egg.g.g.g.g.gE Eg.g.g.g.g.g.E E.g.g.g.g.g.gE Bonus: .............. .............. .........3..m. ....3......... .............. ....>...>..... .............. ..l...*...l... .........c.?.. ..&.....c..... .......c...... ......c....... .....c........ ....c.....*... .............. .............. .............. ......s....... Level: Ade Yellow Bricks: ...hhhhhhhhhhh h...hhhhhhhhhh hh...hhhhhhhhh hhh...hhhhhhhh hhhh.......... hhhhh......... hhhhhh..hhhhhh hhhhhhh.hhhhhh hhhhhhh.hhhhhh hhhhhhh.hhhhhh ........hhhhhh ........hhhhhh hhhhhh...hhhhh hhhhhhh...hhhh hhhhhhhh...hhh hhhhhhhhh...hh hhhhhhhhhh...h hhhhhhhhhhh... Bonus: ....j.j.j.j.j. j....j.j.jdj.j .j....j.j.j.j. j1j....j.j.j.j .j.j.......... j.j.j......... .j?j.j...j.m.j j.j.j.j.j.j.j. .-.1.c...j1j.j j.j.j.j.j.j.j. .........jdj>j ........j.j.j. j.j.j....j.j.j .j.j.j>...j.j. j.<.m.j....j.j .j.j.j.j....j. j.j.j.1.j....j .j.j.j.j.j.... Level: Ade Pink Bricks: .............. iii.i.i..i.i.i i.i.i.ii.i.i.i iii.i.iiii.ii. i...i.i.ii.i.i i...i.i..i.i.i .............. iii..iiiiiiiii i..i.....iiiii ii.i.iii....ii i..i.i.ii.i... i..i.i.iiiiii. ...iii.i.i.i.i ii...iii.i.i.i iiii.....i.i.i iiiiiiii...ii. iiiiiiiiii.... iiiiiiiiiiiiii Bonus: .............. .............. .............. .............. .............. .............. .............. ..........l..b .............. .............. ...4.j........ b......g.4.... .............. .............. ..w........... .-.+.......... .....}........ ......s....... Level: Ade Gray Bricks: .kkkkkkkkkkkk. ..kkkkkkkkkk.. k..kkkkkkkk..k kk..kkkkkk..kk kkk..kkkk..kkk kkkk..kk..kkkk kkkkk....kkkkk kkkkkk..kkkkkk kkkkkk..kkkkkk kkkkkk..kkkkkk kkkkkk..kkkkkk kkkkk....kkkkk kkkk..kk..kkkk kkk..kkkk..kkk kk..kkkkkk..kk k..kkkkkkkk..k ..kkkkkkkkkk.. .kkkkkkkkkkkk. Bonus: .!&!&!&!&!&!&. .............. .......b...... ......*.l..... .............. .f............ .............. .............. 3.&f.......3.. .............. ..........b..& ....b.....wb.. ..b*..><..*... ..w........... .............. ......s.p..... ....W......... .............. Level: Ade Orange Bricks: ......eeeeeeee eeeee........e e......eeeee.e e.eeee.....e.e e.e.....ee.e.e e.e.eee..e.e.e e.e.e....e.e.e e.e.e.ee.e.e.e e.e.e.e..e.e.e e.e.e.e..e.e.e e.e.e.ee.e.e.e e.e.e....e.e.e e.e.eee..e.e.e e.e.....ee.e.e e.eeee.....e.e e......eeeee.e eeeee........e ......eeeeeeee Bonus: .............. .............. .............. .............. .............5 ...........5.. .............. &.w.{....5.... .............. .............. .........~.... &..........!.. .............. .............c ...+.......... .............. .............. .............. Level: Ade Red Bricks: .ddd.dddd.ddd. ..dd.dddd.dd.. d..d.dddd.d..d .d...dddd...d. ..d..dddd..d.. ...d.dddd.d... ....d....d.... dddd.d..d.dddd dddd..dd..dddd dddd..dd..dddd dddd.d..d.dddd ....d....d.... ...d.dddd.d... ..d..dddd..d.. .d...dddd...d. d..d.dddd.d..d ..dd.dddd.dd.. .ddd.dddd.ddd. Bonus: .{.{..{{..{.{. ...0.{..{.0... {..{..{{..{..{ .....{..{..... ..{...{*...{.. .....{..{..... ....{....{.... {..{......{..{ .0{...{{...{0. .0{...{{...{0. {.&{......{&.{ ....{....{.... .......d..b... ..b..{d.{..{.. .....*{{*..... {..{.{w&{.{..{ ..{{..{{..{{.. .....{..{..... Level: Ade Colored Stars Bricks: .............. ......!!...... .....!!!!..... ....!!!!!!.... ...!!!..!!!... ..!!!....!!!.. .!!!......!!!. !!!........!!! !!....!!....!! !!!........!!! .!!!......!!!. ..!!!....!!!.. ...!!!..!!!... ....!!!!!!.... .....!!!!..... ......!!...... .............. .............. Bonus: .....jjjj..... ....jjp.jj.... ...jj....jj... ..jd...0..dj.. .jj...jj.c.jj. jj...j..j...jj j.c.j....j...j ...j......j... ..5j......j5p. .0.j......j... ....j....j..0. .....jjjj..... ..&p..j<...... ...d......d... ......p....... .............. .............. .............. Level: Ade Red Hot (Chilli Peppers) Bricks: .*v*v****v***. .***v*vv*vv*v. .*v*v****vv*v. .............. .*vvvvvvvvvv*. .*v********v*. .*v*vvvvvv*v*. .*v*v****v*v*. .*v*v*vv*v*v*. .*v*v*vv*v*v*. .*v*v****v*v*. .*v*vvvvvv*v*. .*v********v*. .*vvvvvvvvvv*. .************. vvvvvvvvvvvvvv ************** .............. Bonus: ..{.{....{.... ....{.{{.{{.{. ..{.{....{{.{. .............. ..{{{{{{{{{{.. ..{........{.. ..{.{{{{{{.{.. ..{.{....{.{.. ..{.{.{{.{.{.. ..{.{.{{.{.{.. ..{.{....{.{.. ..{.{{{{{{.{.. ..{........{.. ..{{{{{{{{{{.. .............. {{{{{{{{{{{{{{ .............. .............. Level: Ade Long Misty Days Bricks: .............. .aa.aa..aa.aa. ..bbb....bbb.. .cc.cc..cc.cc. .............. .cc.cc..cc.cc. ..bbb....bbb.. .aa.aa..aa.aa. .............. .............. .aa.aa..aa.aa. ..bbb....bbb.. .cc.cc..cc.cc. .............. .cc.cc..cc.cc. ..bbb....bbb.. .aa.aa..aa.aa. .............. Bonus: .............. ....c......... ..f........... ...........2.. .............. ....j....2.... .............. ....}......... .............. .............. ..2......c.... ...........&.. .............. .............. .&..*....*.... .............. .............. .............. Level: Ade GreenWall Bricks: ############## f##..####..##f .f####..####f. f.f########f.f .f.f#....#f.f. ..f.f####f.f.. ...f.ffff.f... ....f....f.... ......xx...... .....xvvx..... ......xx...... ...x......x... ..xvx....xvx.. zffxffzzffxffz yyfffyyyyfffyy xxxfxxxxxxfxxx yyfffyyyyfffyy zfffffzzfffffz Bonus: .............. }............} .}..........}. }.}........}.} .}.}......}.}. ..}.}....}.}.. ...}.}}}}.}... ....}....}.... ......}}...... .....}&&}..... ......}}...... .............. ...m......m... .............. .............. m0...0..0...0m .............. .............. Level: Ade Stones Bricks: aa##EE@@EE##aa kk##EEaaEE##kk jj##Ea##aE##jj jj##xx##xx##jj kk#xx####xx#kk aa##########aa .............. .............. .............. .............. .............. .............. ..#vvvvvvvv#.. ..#vvvvvvvv#.. ..#vvvvvvvv#.. ..#vvvvvvvv#.. ..#fghijked#.. ..##########.. Bonus: .............. .............. .............. m............m .............. .............. .............. .............. .............. .............. .............. .............. ......ll...... .............. .....m&&m..... .............. ....l....l.... .............. Level: Ade Flag Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. .............. .............. Bonus: {{{{{{{{{{{{{{ {j{j{j{{j{j{j{ .............. ..d....j...d.. ....3.....3... {{{{{{{{{{{{{{ ......d....... .............. .b.b.b.b.b.b.. .............. jjjjjjjjjjjjjj ....w..c..w... .&&&......&&&. ..m........m.. .............. .............. .............. .............. Level: Ade Flag Bricks: .............. ffffffffffffff ffffffffffffff ffffffffffffff ffffffhhffffff fffffhhhhfffff ffffhhhhhhffff fffhhhhhhhhfff ffhhhhgghhhhff ffhhhhgghhhhff fffhhhhhhhhfff ffffhhhhhhffff fffffhhhhfffff ffffffhhffffff ffffffffffffff ffffffffffffff ffffffffffffff .............. Bonus: .............. }}}}}}}}}}}}}} ...........d.. }}}l}}}}}}}}}} .d....jj}..l.. }}}}}j..j}}}}} ....j....j.... .bb.bb....jbb. ..j........j.. ..j.d....44j.. ...j......j... ....j....j.... ..&.&j.+j.&.&. ......jj...... ...m...4...m.. .............. .............. .............. Level: Ade Darknes Bricks: .............. ......vv...... .....vvvv..... ....vv..vv.... ...vv....vv... ..vv......vv.. .vv........vv. .v....vv....v. .....vvvv..... ....vv..vv.... ...vv....vv... ..vv......vv.. .vv........vv. vv..........vv v............v aaaaaaaaaaaaaa .............. .............. Bonus: .............. ......dd...... .....dddd..... ....dd..dd.... ...dd....dd... ..dd......dd.. .dd........dd. .d....dd....d. .....dddd..... ....dd..dd.... ...dd....dd... ..dd......dd.. .dd........dd. dd..........dd d............d *d*d*d**d*d*d* .............. .............. Level: Ade Hotter Than Hell Bricks: #.#.######.#.# #.#.######.#.# ###...##...### #.#...##...#.# #.#...##...#.# .....vvvv..... ....vvvvvv.... ...vvvvvvvv... ..vvvvvvvvvv.. .vvvvvvvvvvvv. vvvvvv..vvvvvv vvvvv....vvvvv vvvv......vvvv vvv........vvv vv..........vv v............v .............. .............. Bonus: .............. .............. .............. .............. .............. .....{{{{..... ....{{{{{{.... ...{{{{{{{{... ..{{{{{{{{{{.. .{{{{{**{{{{{. {{{{{*..*{{{{{ {{{{*....*{{{{ {{{*......*{{{ {{*........*{{ {*..........*{ *............* .............. .............. Level: Ade Green Day Bricks: @@@@@@##@@@@@@ @@@@@#..#@@@@@ @@@@#....#@@@@ @@@#......#@@@ @@#........#@@ @#...xxxx...#@ #...xxxxxx...# ...xxxxxxxx... ..xxxxxxxxxx.. .xxxxx..xxxxx. xxxxx....xxxxx xxxx......xxxx xxx........xxx xx..........xx x............x .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .....}}}}..... ....}}}}}}.... ...}}}}}}}}... ..}}}}pp}}}}.. .}}}}p..p}}}}. }}}}p....p}}}} }}}p......p}}} }}p........p}} }p..........p} p............p .............. .............. .............. Level: Ade Rainbow Bricks: .............. ......dd...... .....dddd..... ....ddeedd.... ...ddehhedd... ..ddehhhhedd.. .ddehhffhhedd. ddehhffffhhedd dehhffggffhhed dhhffggggffhhd dhffgg..ggffhd dhfgg....ggfhd dhfg......gfhd dhfg......gfhd dhfg......gfhd .............. .............. .............. Bonus: .............. ......gg...... .....gggg..... ....gggggg.... ...gggggggg... ..gggggggggg.. .gggggggggggg. gggggggggggggg gggggggggggggg gggggggggggggg gggggg..gggggg ggggg....ggggg g*gg......gg*g gggg......gggg gggg......gggg .............. .............. .............. Level: Ade Yellow Stars Bricks: .............. ......hh...... ..h..heeh..h.. .heh.heeh.heh. ..h...hh...h.. .............. ......hh...... .h...heeh...h. heh..heeh..heh .h....hh....h. ...h......h... ..heh....heh.. ...h......h... .h....hh....h. heh..heeh..heh .h...heeh...h. ......hh...... .............. Bonus: .............. ......jj...... ..j..jjjj..j.. .jjj.jjjj.jjj. ..j...jj...j.. .............. ......jj...... .j...jjjj...j. jjj..jjjj..jjj .j....jj....j. ...j......j... ..jjj....jjj.. ...j......j... .j....jj....j. jjj..jjjj..jjj .j...jjjj...j. ......jj...... .............. Level: Ade Paddlers Bricks: .............. .............. .....j..j..... ....jj..jj.... ...jjj..jjj... ..jjjj..jjjj.. .jjjjk..kjjjj. jjjjkk##kkjjjj jjjkka##akkjjj jjkkba..abkkjj jkkcb....bckkj kkzc......czkk kyz........zyk xy..........yx x............x .............. .............. .............. Bonus: .............. .............. .....!..!..... ....!b..b!.... ...!b!..!b!... ..!b!b..b!b!.. .!b!b!..!b!b!. !b!b!>..>!b!b! b!b!>b..b>!b!b !b!>bw..wb>!b! b!>bw....wb>!b !>bw......wb>! >bw........wb> bw..........wb w............w .............. .............. .............. Level: Ade Why? Bricks: .............. ......d....... .....ddd...... ....ddddd..... ...ddd.ddd.... ...dd...ddd... ...d.....dd... .........dd... .........dd... ........ddd... .......ddd.... ......ddd..... .....ddd...... .....dd....... .....dd....... .....dd....... .............. .....dd....... Bonus: .............. ......?....... .....???...... ....?????..... ...???.???.... ...??...???... ...?.....??... .........??... .........??... ........???... .......???.... ......???..... .....???...... .....??....... .....??....... .....??....... .............. .....??....... Level: Ade Slow Motion Bricks: !!!!.......... ggg!.......... g!!!!......... gggg!......... !!gg!!!!!!.... gggg!!ggg!.... !!!g!!g!g!!.!! ..!gggg!gg!.!g ..!!!!g!gg!.!g .....!gggg!!!g .....!!!!g!g!g ........!gg!gg ........!!!!!! .............. .............. .............. .............. .............. Bonus: <<<<.......... <<<<<......... <<<<<<........ <<<<<<<<<<.... <<<<<<<<<<<... <<<<<>>>>>>>>>>>>> WWWWWWWWWWWWWW bbbbbbbbbbbbbb ************** >>>>>>>>>>>>>> >>>>>>>>>>>>>> bWbWbWbbWbWbWb WbWbWbWWbWbWbW bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............. .............. Level: Ade The Dark Side Bricks: ##jjjjjjjjjjjj #.#jjjjjjjjjjj #.####jjjjjjjj #.##v#jjjjjjjj ##j######jjjjj jjj#j##v#jjjjj jjj#j#####j#jj jjjjjj##v#j#jj jjjjjj#j###jjj jjjjjjjjj#j#jj jjjjjjjjj#j#jj kkkkkkkkkkkkkk kjjkjjkjjkkjjk kkjkkjkkkkkkkk kjjkjjkjjkkjkj kjjkkkkjjkkjjk jjjjjjjjjjjjjj jjjjjjjjjjjjjj Bonus: ..mmmddddddddd ...mmddddddddd ......dddddddd ......dddddddd ..d......ddddd ddd.d....ddddd ddd.d.....d.dd dddddd....d.dd dddddd.d...ddd ddddddddd.d.dd ddddddddd.d.dd dddddddddddddd dddddddddddddd dbbddbbdbddbbd wwwwddwdddwwwd dddddddddddddd dddddddddddddd dddddddddddddd Level: Ade Some Colors Bricks: ...E##E@@EE##@ ....E##E@@EE## .....E##E@@EE# aaa...E##E@@EE a......E##E@@E a..aaa........ a..a.a........ a..a.aa....... aaaa.aa....... *x*a.aa.aaa... chcaaaa.a.a... jijijia.a.aaaa egegegaaa.aa.a !d!d!d!!a.aaaa hjhjhjhhaaaaa. kfkfkfkkfkfa.a gjgjgjggjgja.a !i!i!i!!i!i!i! Bonus: .............. .............. .............. .............. .............. 4............. .............. .............. .............. ........4..... l1...1........ .............. ...bl.....4... &?...*........ ...b.j........ *.w........... ...}...*}..... .....s........ Level: Ade XXX Bricks: a...a....a...a .a.a......a.a. ..a........a.. .a.a......a.a. a...a....a...a .............. ...d*dddd*d... ..ddd*dd*ddd.. .ddddd**ddddd. .ddddd**ddddd. ..ddd*dd*ddd.. ...d*dddd*d... .............. a...a....a...a .a.a......a.a. ..a........a.. .a.a......a.a. a...a....a...a Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Dont Worry Bricks: .............. .............. ..vv..vvvvvv.. ..vv..vvvvvv.. ..vv..vv...... ..vv..vv...... ..vv..vv...... ..vv..vv...... ..vvvvvvvvvv.. ..vvvvvvvvvv.. ......vv..vv.. ......vv..vv.. ......vv..vv.. ......vv..vv.. ..vvvvvv..vv.. ..vvvvvv..vv.. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ......m....... .......m...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Flamengo Bricks: .!!!ddddddddd. .!!!ddddddddd. .!!!ddddddddd. .aaaaaaaaaaaa. .aaaaaaaaaaaa. .aaaaaaaaaaaa. .dddddddddddd. .dddddddddddd. .dddddddddddd. .aaaaaaaaaaaa. .aaaaaaaaaaaa. .aaaaaaaaaaaa. ..dddddddddd.. ..dddddddddd.. ...dddddddd... ....aaaaaa.... .....aaaa..... ......aa...... Bonus: .............. .........0.3.. ...0..d.+..... .....m........ ...0...l...... .&...3....b... .............. ...b....?..... ....s......d.. .........+.}.. ......b....... ...?3......... .........&.... .....}.s...... .............. ......m....... .............. .............. Level: Ade Pink & Blue Bricks: gggggggggggggg ......gg...... .iiii.gg.iiii. .i..i.gg.i..i. .ii.i.gg.i.ii. ..i.i....i.i.. iii.iiiiii.iii i............i iiiiii..iiiiii .....i..i..... g....i..i....g g.iiii..iiii.g g.i........i.g g.iii.gg.iii.g g...i.gg.i...g ggg.i.gg.i.ggg ....i.gg.i.... iiiii.gg.iiiii Bonus: jjjjjjjjjjjjjj ......{{...... .{}{}.55.}{}{. .}..{.55.{..}. .{}.}.ll.}.}{. ..{.{....{.{.. }{}.}{}}{}.}{} {............{ bb{}{}..}{}{bb .....{..{..... {....{..{....{ }.}{{}..}{{}.} {.{........{.{ }.}{}.{{.}{}.} {...{.}}.{...{ }{}.}.{{.}.}{} ....{.}}.{.... }}}}}.{{.}}}}} Level: Ade GreenHeart Bricks: .............. .....f..f..... ....ffffff.... ...ffffffff... ..f#f.ff.f#f.. .fff......fff. fff........fff #f..........f# ff..........ff #f..........f# f#f........f#f .f#f......f#f. ..f#f....f#f.. ...f#f..f#f... ....ff..ff.... ....#f..f#.... xxxxxf..fxxxxx yyyy......yyyy Bonus: .............. .....}..}..... ....}.33.}.... ...}.5...5}... ..}...bb...}.. .}.&......&.}. }............} .............. }b..........b} .............. }............} .}..........}. ..}.+....+.}.. ...}......}... ....}....}.... .............. .............. .............. Level: Ade NoIdea Bricks: ......jj...... !....jjjj....! i!..jjjjjj..!i !g!........!g! .!d!......!d!. ..!f!....!f!.. k..!h!..!h!..k kk..!i!!i!..kk kkk..!aa!..kkk kkk..!aa!..kkk kk..!i!!i!..kk k..!h!..!h!..k ..!f!....!f!.. .!d!......!d!. !g!........!g! i!..jjjjjj..!i !....jjjj....! ......jj...... Bonus: .............. ......<.f..... .............. ..f.........d. .............. ...?.......... .....+...d...b .!.....*...... ?.......!...w. .5.....b.....5 .......+...... .........c.... ....?......... ...*......*... .b..........?. ......ss...... .............. .............. Level: Ade Oxygen Bricks: .............. ..gggggggggggg .ggggggggggggg g.ggaaaggggggg .ggaagaagggggg g.gagggagggggg .ggagggagggagg g.gagggaggagag .ggagggagaggga g.gagggaggggga .ggaagaaggggag g.ggaaaggggagg .gggggggggaggg g.gggggggaaaaa .ggggggggggggg ..gggggggggggg .............. .............. Bonus: .............. .............. ......c.&?.0.. ...sj......... ........j.b.c. ......m....... ...?..0....... .....>...2.... ...b.........? ......j.<.&s.. .............. ....0....m.... ...w.......... ....&.2....... ...b....<.b.0. .............. .............. .............. Level: Ade Tchau Bricks: defghijk*!defg aaa..........h !a...........i *aaa.........j kaa..........k jaa.a.a......d i.a.a.a......e h.aaaaaaaa...* g...a.aa.a...! f...a.aaaaa.af e......a.aa.ag d......a.aa.ah k.........a.ai j.........aaaj i............k !............d *............e fghijk*!xyzabc Bonus: {}{}{}{}..}{}{ .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Freek0000644000175000017500000005335711452666551014275 00000000000000Level: Corrado Corrado[2] Bricks: ....dddddddd.. ...d..ddd..d.. ..d....d....d. ..d....d....d. ..d.........d. ..d.........d. ..d.........d. ...d.......dd. ...d.......d.. ...d.......d.. ...d.......d.. ....d.....dd.. ....d.....dd.. .....d....d... .....d....d... .....dd..d.... ......dd.d.... .......dd..... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Corrado Corrado[2] Bricks: ...f#y....#x.. ...f#yd...#x.. v.gf#y....#xd. v.gf#yd...#xd. vigf#y#.a.#xde .igf#yd.a.#xde .igf#*d.a.#xde .igf#.d.a.#xde .igf#.d.a.#xde .igf#...a.#xde .ig.#...a.#*de .ig.#.....#vde .i..#.....#.ve .i..#.!.!.#.*e ....#..!..#..v .............. .............. .............. Bonus: ...{.......... ...b.b........ ..f..p........ .....b........ ...m.......w.. .............. ............>m ..bb.......... .{bb..-.l..<<. ........-....p ........-....p .bg........d+. .............. .+....4.4..... .......4.....+ .............. .............. .............. Level: Freek Corrado[1] Bricks: bbbbbb........ bbbbb...a..... bbbb...aaa.... iii.....a..... ii..........dd i..ddd....!aaa ..jjjd...!@@@@ .hhhjd..!@@@@@ ...hjd..@@@@@@ ....jd.....ggi aax..d.....ggi *####......ggi #####......ggi ......v..v.ggi ...........ggi .............. .............. .............. Bonus: d.55.......... .mg.....?..... .......???.... pp......?..... .............d .....l.....??. .............. ....m......... .....>........ .............w W..........*.. .............. ............?. ......>..f...< ...........l.. .............. .............. .............. Level: Freek Corrado[3] Bricks: ffff........e. .ffff....dddee ..ffff....ddee ..aaaaa...ddee ...aaa....ddee !..##.....d..e .!............ ..!......!@@@@ ....aaaaa..d*. .....bbbbbzd.. ###*..yyyyz@.. !#...**...z@.* *#.vEEEE!vz@.. .#..........*. .............. .............. .............. .............. Bonus: .g.b........*. ..w.?....b.w.. ....??........ ..mm......f... .............. .............m .............. ..p........... ....c..j...... .....++.l..... .........W.... ..........!... .........!w... ............-. .............. .............. .............. .............. Level: Freek untitled Bricks: fffff....fffff dddd*...g..... dddd...g..z.z. dddd..g...zzz* .....g......*. ....g......... ...kkkk*!!.... ..bbbbbbb!!... aaaaaaaaaa!!.. .............. ......dddd.... @@@j.xxxxxx.j. ...jjjjjjjjjj. .............. .............. ....v....hh.h. .............. .............. Bonus: p.p......&&b.. .w>>.......... ..>>...d....d. mcc........... .....b........ .............. ...2233445.... ..11.-j.jb.... 00-..j.g-..... .............. .............. .....f..~.f... ....l..}....~. .............. .............. ....<....+.... .............. .............. Level: Corrado Corrado[4] Bricks: jjjjj......... j***.yyyxx**.. jjjj.yxxxx.... jjfffyyyyycccc jjfz.###..!!!c hhh.dddd..cccc hhhh..zd.ccccc hhhhh.....eee. hvvv.......ze. hhh.EEEEEE.... ..........ii.. ...bbbbb.iii.. ....bbbb..zi.. .........**i.. a.....dddd*... **aa.....**... .............. .............. Bonus: m...*......... .....?b.3b.j.. .?3........... ....+.dl..b.m. ?.!W.........1 ...........1.. pm.+.......... ...........--. ...........-.. m.m........... ...........w.. .....f.!..?... ....}.w....... ...........s.. ......<..+.... ..}......+.... .............. .............. Level: Freek untitled Bricks: ffffffffffffff gggggggggggggg hhhhhhhhhhhhhh #####.*####### ....#vd#...... ccc!#..#xxxxxx !ccc#..#xxEE.. ccc.#dv#...... ccc.#..#...... ....#.d#!!.... kkkk....yyyyyy kkkk.v..yyyyyy ....aaaa...... ee.xxxxxx.dddd .............. .............. .............. .............. Bonus: .m...??..m...b ...........m.. *}.!.g..f.b... .............. ......p....... j+pb.....+.-.p j4.d.......... .44..?........ d............. ......?....... .-.~....f.c.>> ..{.....c..-.. .............. -..<<...s...w. .............. .............. .............. .............. Level: Freek untitled Bricks: !v.!.....!kkdd ....vkkkkkkkdd ycc..kkkkkkkdd ggigggggkkkkdd fhiiiiiiikkkdd fhhhhhhhikkkdd fffffffhhhkkdd ffffffffhhkkdd aaaaaaffhhkkdd aaaaaafffffkdd aaaaaafffffkdd aaaavyyyfffkdd aaa...!.fffkdd ##...@@@kkkk## .............. .............. .............. .............. Bonus: ...........-~. ....2.+....... m......?.?..m. .~.d.f..p.+..4 2...?.p..2.l4. ..p.........+. -4.-.b~+2.?... ...W.......b.p +..c<..d.f<.W. .W...2.W.4.... .4b........-.c ...?.....c.... ..<.....-..... ..........w... .............. .............. .............. .............. Level: Freek untitled Bricks: *!*hhggv!..... e!*hhgg*!..... e!*hhgg*!..... @@@@@@@@@@vvvv kkkkkkkkkkkkkk yyykkkkkkkkkkk hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh *........*kkkk *!..!zzkkkkkkk EEiiizzz....EE iiizziiiiiiiii iiiiiiiiiiiiii jjjjjjjjjjjjjj jjj........jjj .............. .............. Bonus: .-.m.......... .....-........ .............. .............. ....f......... .m.5........f. ...55.-.22.-.> ..*..*...2...> .............. ............m. .........l.... ..jj.ddd...... .??...>g<.l.<. ..?........... bb..p.-WW}..++ bbw........Wbb .............. .............. Level: Freek untitled Bricks: .............. .............. ...!.a...aa... aa...#a..##... ##....#....... ...a....a..... ..a#a.!.#a.... ii#.#....#a... iiiiii....#eee iiiiii.ieeeeee gggggiiieeeeee gggggii.eeeeee gggggii....**e *gggg.!v!.*... g*ggg......... ggggg......... .............. .............. Bonus: .............. .............. .....f...W~... f>....>....... .............. ...~....W..... ..~.>....f.... .-........c... ?p.?2-........ .-..2.......m. 555.2l1.0000.. ......1.j..... ..w.?.1....... .............. ......... .......>...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Freek untitled Bricks: **.**..**.**.. *..*.*.*..*... **.**..**.**.. *..**..*..*... *..*.*.**.**.. .............. **********.*.* .........*.*.* .........*.**. .........*.*.* ***.*..*.*.*.* *...**.*.*.... ***.**.*.***** *...*.**...... ***.*.**.***.. .........*..*. .........*..*. .........***.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ggg.g..g...... g...gg.g...... ggg.gg.g...... g...g.gg...... ggg.g.gg.ggg.. .........g..g. .........g..g. .........ggg.. Level: Freek Bricks: czczczczczczcz hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjffjhfjih hijfhjjjjhfjih hijfhhhhhhfjih hijffffffffjih hijjjjjjjjjjih hiiiiiiiiiiiih hhhhhhhhhhhhhh Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbmbbdmdbbmbbb +w+w+w+w+w+w+w g}g5g}g5g}g5g} bbbdbbbmbbbdbb +d+w+d+w+d+w+d w+w+w+w+w+w+w+ Level: Freek Bricks: .............. .............. .............. ************** ************** .............. .............. vvvvvv.vvvvvvv .............. .............. .............. vvvvv.vvvvvvvv .............. .............. .............. vvvvvvv.vvvvvv .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ?????.???????? .............. .............. .............. +<+>+>+.+>+s<< .............. .............. Level: Freek Bricks: .............j .............j .............j .............j .............j g............j g............j g...b........j g...b........j g...b......... aaaab..ccc.... ....b..g...... ....b..g...... ....baag...... .......g...... .......g...... .............. .............. Bonus: .............* .............* .............* .............* .............* *............* *............W *...*........W *...*........W *...*......... WWWW*..WWW.... ....*..W...... ....*..W...... ....WWWW...... .......W...... .......W...... .............. .............. Level: Freek Bricks: .............. .............. ...i......i... ..iji....iji.. .ijjji..ijjji. .ij.jjiijj.ji. .ij..jiij..ji. .ij...jj...ji. .ij........ji. ..ij......ji.. ..ij......ji.. ..ij......ji.. ..iij....jii.. ...ijj..jji... ....ijjjji.... .....ijji..... .....iiii..... ......ii...... Bonus: .............. .............. ...w......w... ..jjj....jjj.. .>ssss..ssss>. .>?.??????.?>. .>0..0000..0>. .++...00...++. .!!........!!. ..&&......&&.. ..~~......~~.. ..cc......cc.. ..>ll....ll>.. ...000..000... ....------.... .....bbbb..... .....gggg..... ......++...... Level: Freek Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. aaaaaaaaaaaaaa aaaaaaaaaaaaaa *a*a*a*a*a*a*a E*E*E*E*E*E*E* cccccccccccccc cccccccccccccc cccccccccccccc aaaaaaaaaaaaaa Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .-.~.-.~.-.~.- !>!>!>!>!>!>!> .!.!.!.!.!.!.! .............. .............. .............. wbwbwbwbwbwbwb Level: Freek Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......v....... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Freek Bricks: .............. ...eeeeee..... ..eeeeeeeee... .ee....eeeee.. ee........eee. ...........ee. ...........ee. ...........e.. ..........ee.. ......eeeee... ......eeee.... ......ee...... ......e....... .............. .............. ......e....... .....eee...... .....eee...... Bonus: .............. ...??????..... ..?????????... .??....?????.. ??........???. ...........??. ...........??. ...........?.. ..........??.. ......?????... ......????.... ......??...... ......?....... .............. .............. ......?....... .....???...... .....???...... Level: Bricks: ........j..d.. .............. .j............ ..d........... .............. ..g..........g ..........j... ........d..... g........g.... ...j..j.g....g j.........j... ..d........... ..........g... .............. .....j.....j.g .........j...g ...d.......... .............. Bonus: ........d..*.. .............. .d............ ..*........... .............. ..d..........* ..........d... ........d..... *........d.... ...*..d.d....* d.........*... ..d........... ..........*... .............. .....d.....d.d .........d...* ...*.......... .............. Level: Bricks: ..j.d.jj.d.j.. .............. .d..j.dd.j..d. .d..j.dd.j..d. .............. .............. jj.dd.jj.dd.jj jj.dd.jj.dd.jj .............. .............. dd.jj.dd.jj.dd dd.jj.dd.jj.dd dd.jj.dd.jj.dd .............. .............. .............. .............. .............. Bonus: ..<.~....W.j.. .............. ......+f...... ......f+...... .............. .............. s.....s.....s. .l.....l.....l .............. .............. .............. >-.>-.>-.>-.>- .............. .............. .............. .............. .............. .............. Level: Bricks: #E##cbabcbabc@ #EEExyyzyyxxyj .............. .............. ************** kkkkkkkkkkkkkk .e.e.e.e.e.e.e .............. ..........kkkk ..........kkkk ..........kkkk ..........kkkk .E#@zh....kkkk .E#@zh........ .............. .............. .............. .............. Bonus: ....+...+...+. .......+.....+ .............. .............. !j.!.f.!.f.!.j .............. .............. .............. ..........pwpw ..........!!!! ..........ppwp ..........wppw ..........pwpp .............. .............. .............. .............. .............. Level: Bricks: .............. .............. .............. ...jk......... ..jkjkjkjk...k kjk..jkjkjk.kj jk........jkj. ...........j.. .............. .............. .............. ...........*e* *e*......e*e*e e*e*...*e*e... ...e*e*e*..... ....e*e....... .............. .............. Bonus: .............. .............. .............. ...gw......... ..*b*b*b*w...w +g+..g+g+g+.+g *w........*b*. ...........g.. .............. .............. .............. ...........fdf fdf......df>~- >~-f...fdf>~..... ....-~-....... .............. .............. Level: Bricks: .*.***.***.*** .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .*.*.*.*.*.*.* .***.***.***.* Bonus: ...-........>. .............. .>...>...>...> .............. ...>.......-.. .......-...... ...........>.. .-...-........ .............. .............> .......-...-.. .............. ...-.....-...- .>.>.>.-.....> .......>...... .........>.... .............. ..........>... Level: Bricks: ************** .............. dddddddddddddd .............. @.@.@.@.@.@.@. .............. ************** .............. dddddddddddddd dddddddddddddd .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. 5.5.5.5.5.5.5. .............. .............. .............. -l.-l.-l.-l.-l .............. bf.bf.bf.bf.bf .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Bricks: .............. h.e.h.e.h.e.h. vhvhvhvhvhvhvh e.h.e.h.e.h.e. .............. .............. .............. .............. dddddddddddddd ************** igigigigigigig gigigigigigigi .............. .............. ************** zzzzzzzzzzzzzz jjjjjjjjjjjjjj .............. Bonus: .............. ..f...<...d... .............. w...>...g...b. .............. .............. .............. .............. -..-..-..-..-. .............. .............. .............. .............. .............. .............. ...+.....+.... +.....+.....+. .............. Level: Bricks: .............. .............. .............. .............. .............. .............. .ccc.....aaaaa c*c*c....a*a*a c*c*c....a*a*a ccccc....aaaaa cc*ccc....a*a. *ccc*c...aaaaa c*c*cc..aa***a cc*cc...a*aaa* .ccc....aaa.aa .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .000.....5.5.5 0w0b0.....s.f. 0+0+0....5-5-5 00000.....5.5. 00+000.....-.. +000+0....5.5. 0b0p00...5f~s5 00+00...5-5.5- .000.....5...5 .............. .............. .............. Level: Bricks: .............. .............. ........hhh... ........h*h... ........h*h... .........*.... .....eee.*.... .....e*e.*.... .ggg.e*e.*.... .g*g..*..*.iii .g*g..*....i*i ..*...*....i*i ..*...*.....*. ..*.........*. ..*.........*. ..*.........*. .............. .............. Bonus: .............. .............. ........fff... ........flf... ........fff... .............. .....~~~...... .....~l~...... .---.~~~...... .-l-.......jjj .---.......jlj ...........jjj .............. .............. .............. .............. .............. .............. Level: Bricks: dddddddddddddd dddddddddddddd ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** .............. .............. .............. .............. .............. Bonus: >>>>>>>>>>>>>> !!!!!!!!!!!!!! -------------- wwwwwwwwwwwwww ++++++++++++++ llllllllllllll wwwwwwwwwwwwww ++++++++++++++ pppppppppppppp mmmmmmmmmmmmmm llllllllllllll ++++++++++++++ ++++++++++++++ .............. .............. .............. .............. .............. Level: Bricks: jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj jfkfyf..fjfkfj jfkfjf..fyfkfj ######..###### Bonus: ..m.*>.....m.s p..b....>*.... .5............ .c........bm.. ....*...w*..cs p..b....>...c. ..m..>....b... .c..*w.....m5s pw......>..... .....>...*b.5. ..mb........5. pw..*.......5s ...b......bmw. .5...>......w. p.mb.w...*b.c. ....*........s .....>..>..... .............. Level: Bricks: .............. .............. .............. .************. .*iiiiiiiiii*. .*ihhhhhhhhi*. .*ihiiiiiihi*. .*i!!hh!!!hi*. .*ihi!iih!hi*. .*ih!hii!ihi*. .*i!!!hh!ihi*. .*ihiiiiiihi*. .*ihhhhhhhhi*. .*iiiiiiiiii*. .************. .............. .............. .............. Bonus: .............. .............. .............. .344141444434. .240330020030. .42?..?..?.42. .43.?..?..?42. .41........34. .41?..?..?.21. .31........34. .03..?..?..34. .34......?.33. .03.?..?..?01. .141144414101. .040004000001. .............. .............. .............. Level: Bricks: ############## ############## ############## ############## ##j.j.jk.k.k## ##j.j.jk.k.k## ##.j.jkjk.k.## ##.j.jkjk.k.## ##j.j.jk.k.k## ##j.j.jk.k.k## ##.j.jkjk.k.## ##.j.jkjk.k.## ##j.j.jk.k.k## ##j.j.jk.k.k## ##..........## ##..........## ##..........## ##..........## Bonus: .............. .............. .............. .............. .............. .............. ..........-... .............. ....+.j....j.. ..>........<.. .......>...... .....-........ ..j...<....... .........+.... .............. .............. .............. .............. Level: Bricks: .............. zzzzzzzzzzzzzz z************z z*yyyyyyyyyy*z z*yyyyyyyyyy*z z*yy******yy*z z*yy*xxxx*yy*z z*yy*xxxx*yy*z z*yy*x**x*yy*z z*yy*x**x*yy*z z*yy*xxxx*yy*z z*yy*xxxx*yy*z z*yy******yy*z z*yyyyyyyyyy*z z*yyyyyyyyyy*z z************z zzzzzzzzzzzzzz .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .l.}......?... .............. ......l....... .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Horror0000644000175000017500000001224511574474503014502 00000000000000Version: 1.00 Level: Felipe Ruiz P Portal Bricks: @@@@@@@@@@@@@@ ..*k..k*...... *............* k............k .....k...*.... .....*...k.... .........*k... ...........k.. ..*...*....*.. ..k...k....... .............. @@@@@@..@@@@@@ .....d..d..... .............. .............. .............. .............. .............. Bonus: .............. ...1.......... .............. .............m .............. .............. ..........c... ...........{.. ......+....... ..>...+....... .............. .b.b.....p..b. .....4..4..... .............. .............. .............. .............. .............. Level: Felipe Ruiz P Corredores Bricks: ah.aEah.aEah.a a..aEa..aEa..a a.haEa.haEa.ha a..aEa..aEa..a ah.aEah.aEah.a a..aEa..aEa..a a.haEa.haEa.ha a..aEa..aEa..a ah.aEah.aEah.a a..aEa..aEa..a a.haEa.haEa.ha a..aEa..aEa..a ah.aEah.aEah.a a..aEa..aEa..a a..aEa..aEa..a .............. .............. ************** Bonus: .b....b....b.. ....2....2.... -.b....b....b. ....2...-2.... .b....b....b.. ....2....2.... {.b....b..{.b. ...m2....2.... .b....b....b.- ....2....2.... ..b..m.b....b. ....2...{2.... .b.{..b....b.. ....2....2m... .....-........ .............. .............. .............. Level: Felipe Ruiz P Salao Bricks: #####@@@@##### #e...@**@...e# #he...aa...eh# #e.gg....gg.e# #hegg.ii.ggeh# #e..........e# #he........eh# #e..........e# #hej..j..xyeh# #e.k..k..!y.e# #hek..k..xyeh# #e.j..j.....e# #he........eh# #e..@@..@@..e# #he.@@..@@.eh# #e..........e# #he........eh# #e..........e# Bonus: .............. .............. ......d!...0.. .............. ..0pp....pp0.. .0..........0. .............. .............. .............. ...f..f...w... ...f..f....... .............. ...........0.. .............. ...........0.. .............. .............. .0............ Level: Felipe Ruiz P Quarto Bricks: .............. ..v.v....v.v.. .............. ...###dd###... ...#......#... @.@#gg....#@.@ ...#bb.f..#... ...#bb....#... ...#bb...h#... .*.#......#.*. ...#...a..#... ####k.aaa.#### ####k..a..#### ####k.....#### ####k.....#### ####k.....#### ####..h...#### ########..#### Bonus: .............. .............. .............. .............. .............. ....5......... .......m...... .............. .........>.... .l..........l. .............. .............. .............. .............. .............. .............. ......>....... .............. Level: Felipe Ruiz P Escadaria Secreta Bricks: bccbcbcbcbcbcc cbcbcb*bcbcbcb ccbbcbcbcbcbbb bbbbcbcbcbcbbc ccc@##@#@##@aa bbb##a*abab#bb c*c##baabaa#aa bbb##aa@#@b@bb ccc@#bb#g#a@aa bbb##aa@b@b#bb ccc##bb#aba#aa bbb##aa@#@#@*b ccc@#baababaab bbb##ababababa ccc##ababababa bbb########### ccc@########## .............. Bonus: .bb.b.b.b.b.bb b.b.b...b.b*b. bb..b.b.b*b-.. ....b.b.b.b..b .>............ ......*.b.b.bb +*+..b..b...3. .+........b.bb bbb..bb....... ........b.b.bb bbb..bb..b.... .p..........*b bbb..b..b....b ........bj..b. bbb...m.b...b. .............. bbb........... .............. Level: Felipe Ruiz P Labirinto Bricks: yzxyxzxzxyyzyz xzyzyxzyyzxyzx yxzxzyxxzyzzxy zyxyxxzyzxyxyz xzyzyzyzyxzyxy f#.#.g**g.#v#f f.@v.ggggvv@vf ffvvvhggh.v.ff .f.@..hh.@.vf. vff.vvhh@..ff. ..f@v..hh.@fvv f.ff.@hh.vff.f f..f.hh..vf..f ff.ffh.vvff.ff .f..fh.v@f..f. .ff.ffffff.ff. ..f........f.. ..fff@@@@fff.. Bonus: .?.!.......?.. .........?.... .?..!....?..?. .......?...... !.p?......!p.. .............! .....llll.c... ...c.+!.+..... ......++...... .!...c++....!. ....!..++..... >..!..++..!..> >....++..c...> {>..c+.!....>{ .>...+......>. .{>..!.c.c.>{. ..>........>.. ..{>{....{>{.. Level: Felipe Ruiz P Laboratorio Bricks: ..ii!i!ii!ii.. xx@v......v@xx xx@v.jjjj.v@xx xx@v.kkkk.v@xx @@@v.bbbb.v@@@ ###v.abba.v### ###v.abba.v### h#hv.acca.vh#h hhhv.acca.vhhh ehev.acca.vehe eeev.acca.veee eeev.abba.veee dedv.abba.vded dddv.jjjj.vddd dddvvvvvvvvddd dddv*vvvv*vddd dddv******vddd .d.v******v.d. Bonus: ..55.5.55.55.. .............. .............. .............. .............. .....?........ ........w..... ......*....... .*..........*. .....?........ .......+...... ........?..... .............. .............. .............. ....{....{.... ....{c>f-{.... ....{{{{{{.... Level: Felipe Ruiz P HALL Bricks: EEEEEEEEEEEEEE E...######...E E.!##vvvv##!.E E..#vvxxvv#..E E..#vxyyxv#..E E..#vxyyxv#..E E.!#vvxxvv#!.E E..##vvvv##..E E...######...E Ea..........aE E............E E..a......a..E E............E E...******...E E..a......a..E E............E Ea..........aE EEEEEeeeeEEEEE Bonus: .............. .............. .............. .............. ......55...... ......55...... .............. .............. .............. .m..........m. .............. ...*......l... .............. ....{-{>{-.... ...p......*... .............. .m..........m. .............. Level: Felipe Ruiz P Minadeouro Bricks: EEEEEEEEEEEEEE E************E E************E E************E E************E E************E E****EEEEE***E E****E***E***E E****E***E***E E****E***E***E E*****!!*E***E E*****!!*E***E E*****!!*E***E E*****!!*E***E E********E***E EEEEEEEEEEE.EE .............. .............. Bonus: .............. .00f0{0{00000. .000000000>00. .f0{00000000{. .00000f>0d000. .000>000000f0. .0{00.....000. .0>00.00f.{00. .000d.000.00>. .0000.0f0.000. .0>0{0550.000. .0000055{.d0{. .00>00550.000. .d00f0{50.0>0. .0000000{.00{. .............. .............. .............. lbreakout2-2.6.4/client/levels/Kevin0000644000175000017500000002636611452666551014315 00000000000000Level: Kevin Robot Bricks: .............. jjjjjjjjjjjjjj j.jjj.**.jjj.j j............j j............j j..jjjjjjjj..j j..jddddddj..j j..jd!dd!dj..j jjjjddddddjjjj j..jddddddj..j j..jhhhhhhj..j jjjjh.ee.hjjjj hhhhh.ee.hhhhh !..!..ee..!..! ..**.**ee**.** .......ee..... .............. .............. Bonus: .............. .............. ...l........l. .............. .............. ......+..+.... .....454454... .....5.55.5... .....454454... .....555555... .....gg..gg... .............. ....m......m.. .......++..... g..p......p... .............. .............. .............. Level: Kevin Easy as it gets Bricks: .............. iiiiiiiiiiiiii .............. hhhhhhhhhhhhhh .............. gggggggggggggg .............. ffffffffffffff .............. eeeeeeeeeeeeee .............. dddddddddddddd .............. jjjjjjjjjjjjjj .............. kkkkkkkkkkkkkk .............. .............. Bonus: .............. .............. .............. ..2m...2.22... .............. ....2.3+3.3.b. .............. ...2.+.....3b. .............. ..2.+.......33 .............. ..23+.l.....l. .............. ..3.....222... .............. 3.........2.w. .............. .............. Level: Kevin # 3 Bricks: ......chhc.... ......#hh#.... ......#hh#.... ......#hh#.... .....######... ....#fcffcf#.. ...#ffccccff#. ..#ffggggggff# ccfggggggggfcc cjjjjjjjjjjjjc jjjjjjjjjjjjjj cjjjjjjjjjjjjc ccfggggggggfcc ..#ffggggggff# ...#ffccccff#. ....#ccffcc#.. .....######... .............. Bonus: .......22m.... .......33..... .......44..... .......55..... .............. .......55..... .............. .............. .............. .............. g.3+..??..+3.g .............. ...+........+. .............. .............. .......ll..... .............. .............. Level: Kevin Probe Bricks: .............. .............. .............. .............. .......gg..... ......g##g.... .....ghheeg... ....g#hhee#g.. ...f##eehh##f. ..#.f#eehh#f.# #...f####f...# ......f!!f.... ..####!ff!#### ......ffff.... .....fbccbf... .....bbbbbb... ..c..........c .............. Bonus: .............. .............. .............. .............. .......ll..... .............. .............. .............. ......5..5.... ......3443.... .....m....m... ......b++b.... .......22..... .......11..... .....p.++.p... .....000000... ..g..........g .............. Level: Kevin Shaft Bricks: ccccchhccccccc ccccchhccccccc ccccchhccccccc ......hh...... ccccchhccccccc ccccchhccccccc ......hh...... ccccchhccccccc ccccchhccccccc ......hh...... ccccchhccccccc ccccchhccccccc ......hh...... ccccchhccccccc ccccchhccccccc ......hh...... cccccccccccccc cccccccccccccc Bonus: .......m...... 5..5..+..5.+5. .....>..>..... .............. ....?..+.5.... ..3....c...pm. .............. ?.m...+....>.. ..p........4.. .............. ...........?.. ..b.33c+.3.... .............. ....>.....3m.. ..4-......p.-b .............. ....+.w+...... 0.0.b...0..0.. Level: Kevin Stary Night Bricks: ....!.....!... !.....!.....!. .............. ...!.!...!.!.! .......!...... ..!.!.....!.!. ......!.!..... ...!.......!.! .....!.!.!.... .............. .............. ffffffffffffff ffffffffffffff gggggggggggggg ####gggggg#### hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: .............. .............. ........5..... ..5......5.... .............. ............1. ......1....... .............. ............5. .............. .............. ...+........3. ..1111..1111.. bm.3.1....gm3. ......1...+... ..3g1..1....+1 ....+...1111.. .....11....1.. Level: Kevin Smiley Bricks: ....vvvvvvvv.. ...vvhhhhhhvv. ..vvhh....hhvv ..vhh......hhv vvh..h..h..hvv vh...h..h...hv vh..........hv vh..........hv vh..h....h..hv vh..hh..hh..hv vvh..hhhh..hvv ..vhh......hhv ..vvhh....hhvv ...vvhhhhhhvv. ....vvv..vvv.. .............. .............. .............. Bonus: .............. ....5......5.. .............. ..+........... ......5..5.... ......5..5...+ .............. .............g ..s........... .....m....m... ..l........... ............s. ...g.......... .............. ....4+p..p+4.. .............. .............. .............. Level: Kevin Night Bricks: ..vvv...vvv... v...vvv...vvv. v...vvv...vvv. v...vvv...vvv. v...vvv...vvv. ..vvv...vvv... ..vvv...vvv... ..vvv...vvv... ..vvv...vvv... v...vvv...vvv. v...vvv...vvv. v...vvv...vvv. v...vvv...vvv. ..vvv...vvv... ..vvv...vvv... ..vvv...vvv... ..vvv...vvv... .............. Bonus: ..dm5...dd5... d...dld...dld. d...ddd...ddd. d...ddd...d+d. 5...dd5...dd5. ..d+d...dld... ..ddd...ddd... ..ddd...ddd... ..dd5...dd5... d...dmd...ddd. d...ddd...dd+. d...ddd...ddd. 5...dd5...5dd. ..ddd...dld... ..d+d...ddd... ..ddd...ddd... ..dd5...dd5... .............. Level: Kevin trao Bricks: .............. .............. jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjj#v##jjjjj fffff#ff#fffff fffff#ff#fffff fffff#ff#fffff fffff##f#fffff ggggg#gg#ggggg ggggg#gg#ggggg ggggg#gg#ggggg ggggg#g##ggggg hhhhh#hh#hhhhh hhhhh#hh#hhhhh hhhhh#hh#hhhhh hhhhh##h#hhhhh ######..###### Bonus: .............. .............. g............g .............. 1...g.m..g...1 .....2....2... .............. .......+...... 2......c.....2 .....4....4... .............. .......c+..... 4.....w......4 .....5....5... ...b........b. .......+...... 5......w.....5 .............. Level: Kevin Pedastal Bricks: .....vvvvvv... .....vvvvvv... .....j#ee#j... .....j#ee#j... .....j#ee#j... .....j#gg#j... .....j#gg#j... .....j#gg#j... .....j#gg#j... .....j#ff#j... .....j#ff#j... .....j#ff#j... ..iiiiiiiiiii. ..iifhiiiihfi. ..ifhed##dehf. ..fhedccccdehf fhedvvvvvvdehf gggggggggggggg Bonus: .....5555m5... .....555555... ......5445.... ......5445.... ......5445.... ......5335.... ......5335.... .....+5335+... ......m335.... ......5445.... ......5445.... ......5445.... ..55555555555. .....g.+.+g... .......55..... ......5555.... ..gp........pg ....+..+..+... Level: Kevin Got Blue Balls? Bricks: .......#h#.... .......#e#.... ..!..!.#h#.!.! .......#e#.... .......#h#.... ..!..!.#e#.!.! .......#h#.... .......#e#.... ..!..!.#h#.!.! .......#e#.... .......#h#.... ..!..!.#e#.!.! .......#h#.... ########e##### .............. .............. .............. .............. Bonus: ........m..... .............. ....5.......5. .............. .............. ..........5... ..5........... .............. ............5. .....5..l..... .............. ........p.5... ..5........... ........+..... .............. .............. .............. .............. Level: Kevin TNT Bricks: !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* ####*!*!*!*!*! ####!*!*!*!*!* ####*!*!*!*!*! ###.!*!*!*!*!* ##..*!*!*!*!*! #...!*!*!*!*!* ....#*!*!*!*!* ...##!*!*!*!*! ..###*!*!*!*!* ...##!*!*!*!*! ....#*!*!*!*!* ....#!*!*!*!*! ....########## Bonus: 55555351515355 555545250b2545 55555341>14345 55554424042>45 5555g3b14143b5 .....4>2g0p234 .....533131333 .....432303234 .....+3p1>1b32 .....422202224 .....+32121232 .....412101214 .....51b1w1131 .....412101214 .....>3j1g1w35 .....452505254 .....b3515153j .............. Level: Kevin Two Rooms Bricks: ...#.......... ...#!*!*!*!*!! ...#.......... ...#!*!*!*!*!* ...*.......... ...*!*!*!*!*!* ...#.......... ...#!.!.!.!.!. ...########### ...#!.!.!.!.!. ...*.......... ...*!*!*!*!*!* ...#.......... ...#!*!*!*!*!* ...#.......... ...#!*!*!*!*!* ...#.......... ...########### Bonus: .....ggggg.... .............. ......???..... ..........>... ....bw.44..... ...wbw.>...4.. ....bb4.4..... ....>...4..... ...........4.. ......?.?..... ....bw??4.444. ...wbw?.....4. ....bb..4..p.. .....>.l..lp.. ......??w.4.j. ....>.wp??j... ........j..... .............. Level: Kevin Face Bricks: hhhhhh..hhhhhh hhhhhh..hhhhhh hhhhhh..hhhhhh hh####vv####hh ###ggg..ggg### ggggjg..gjgggg ggggjg..gjgggg ggggff..ffgggg ffffff..ffffff ffffff..ffffff ....fff..fff.. .....df..fd... .....dddddd... ......iddi.... ......iiii.... .......ii..... .......ii..... .............. Bonus: .............. ............4. .............. m.5555ll5555.m 555........555 .....4....4... .....4....4... .............. ..g........... .............g .............. .............. .............. .............. ........l..... .............. .............. .............. Level: Kevin USA Bricks: .............. .............. ..#.########## ..#gggggddddd# ..#gggggjjjjj# ..#gggggddddd# ..#gggggjjjjj# ..#gggggddddd# ..#gggggjjjjj# ..#dddddddddd# ..#jjjjjjjjjj# ..#dddddddddd# ..#jjjjjjjjjj# ..#dddddddddd# ..#jjjjjjjjjj# ..#dddddddddd# ..############ .............. Bonus: .............. .............. .............. ...b.......... .....g........ .........+.... ....+..2...... .........2.... .....2....22.. .............. ...1..11...... .............. .........1.... ......22+...m. ....1.2...1... .............. .............. .............. Level: Kevin Tiger Bricks: .............. .............. .............. .............. .....ee.ee.... .....ee.ee.... .....ee.ee.ee. ..ee.......ee. ..ee..eee..ee. ..ee.eeeee.... ....eeeeeee... ....eeeeeee... ....eeeeeee... ....eeeeee.... .....eeee..... .............. .............. .............. Bonus: .............. .............. .............. .............. ......l.4..... .....54....... .............. ...4........5. ...+.......... .......g4..... .....4........ .........+.... ....b...4..... ........b..... .............. .............. .............. .............. Level: Kevin easy Bricks: .............. ggg.g.g.g.ggg. ..g..g.g.g.g.. ..g..ggg.g.ggg ..g..g.g.g...g ..g..g.g.g.ggg .............. ......g.ggg... ......g.g..... ......g.ggg... ......g...g... ......g.ggg... .............. gg.ggg.ggg.g.g g..g.g.g...g.g gg.ggg.ggg.ggg g..g.g...g..g. gg.g.g.ggg..g. Bonus: .............. .......p...... ..2........5.. .....2.l.4..4. ..c........... .............. .............. ......l....... ........c..... .........g2... ......4....... .........2>... .............. l............. .............. ..4..4>..2...5 .............. c...........w. Level: Kevin U SUCK Bricks: .............. ..d.d.ddd.d.d. ..d#d.d.d.d.d. ..ddd.d#d.d#d. ...d..d.d.d.d. ...d..ddd.ddd. .............. .............. ...###.###.### ddd.d.d.dd.d.d d##.d.d.d..d.d ddd.d.d.d..dd. ##d.d#d.d##dd. ...d.d.d.d..d. ddd.ddd.dd.d.d #######..##### .............. .............. Bonus: .............. .............. ............3. ..5...5....... .............. ........3..m.. .............. .............. .............. .............. +............. .........l.... .............5 .............. .......+.5.... ......+....... .............. .............. Level: noname Stairs Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii ###*######*### gggggggggggggg gggggggggggggg #####*##*##### ffffffffffffff ffffffffffffff ######**###### hhhhhhhhhhhhhh hhhhhhhhhhhhhh #.##*####*##.# eeeeeeeeeeeeee eeeeeeeeeeeeee ##*########*## dddddddddddddd dddddddddddddd ..############ Bonus: 5........3.... ...b...3....3. .............. 5............4 ...3.......... .............. 4.........3... m.3........... .............. .....>........ .....2+...b... .............. 5.....3.....>m 3...g.....<..4 .............. ...+.3....+... 3..b.+..j....w .............. Level: Kevin Rainbow Bricks: jkghifdedfihgj jkghifdedfihgj jkghifdedfihgj jkghifdedfihgj jkghifdedfihgj jkghifdedfihgj jkghif#e#fihgj jkghif#e#fihgj jkghif#e#fihgj jkghi#...#ihgj jkghi#...#ihgj jkghi#...#ihgj jkgh#.....#hgj jkgh#.....#hgj jkgh#.....#hgj jkg#.......#gj ###.........## .............. Bonus: .............. .....?........ ......gggggg.. ....gggb5...g? >.g.5+55ggg.g. ..5..5gg..5.g. g5.5g....?..g. g..g......55gg 5.5l.......... ...5b........g 55.........5m. ...g+........g 5554.......5.g ..5........... 5>...........g 5............g .............. .............. lbreakout2-2.6.4/client/levels/Lapis0000644000175000017500000001223411452666551014276 00000000000000Level: Armish M$ Ruins :] Bricks: .aaaaaaaaaa... .aiiiafffa.a.. .aiiiafffaa.a. .aiiiafffa.a.. .aiiiafffaa.a. .aaaaaaaaa.a.. .agggahhhaa.a. .agggahhha.a.. .agggahhhaa.a. .agggahhha.a.. .aaaaaaaaaa.a. ...........a.. ............a. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish Explosive Bricks: EEEEEEEEEEEEEE cccccccccccccc c************c c*cccccccccc*c c*c********c*c c*c*cccccc*c*c c*c******c*c*c c*cccccccc*c*c c**********c*c cccccccccccc*c EEEEEEEEEEEEcE .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish Wanna play basket? Bricks: .............. .............. .............. ....EghigE.... ....EghigE.... ....EghigE.... ....EghigE.... ....Eg**gE.... ....EghigE.... ....EghigE.... ....EghigE.... ....EghigE.... ....EEEEEE.... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish Time's important! Bricks: .............. .....aaa...... ....afxfa..... ...affxffa.... ..afffxfffa... ..afffxfffa... ..agxxxffga... ..afffffffa... ..afffffffa... ...afffffa.... ....afgfa..... .....aaa...... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish TuRKiSH FLaG Bricks: .............. .iiiiicciiiii. .iiiicccciiii. .iiicciiiiiii. .iiiciiiiiiii. .iicciiiiiiii. .iicciiiiciii. .iicciiicccii. .iicciiiiciii. .iicciiicicii. .iiiciiiiiiii. .iiicciiiiiii. .iiiicccciiii. .iiiiicciiiii. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish What the hell...? Bricks: .....vvvv..... .....vvvv..... .....vvvv..... .....vvvv..... .....v**v..... .....v**v..... .....vvvv..... .....vvvv..... .....vvvv..... .....vvvv..... .............. .....vvvv..... .....vvvv..... .....vvvv..... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish Ready for football? Bricks: ffffffjfffffff jjxfffjfxffjjj ffjffjjjfffxff #fjfjfjfjffjf# zfjfxfjfjffjfz *xjfjfjfjffjf* *fjfjfxfjffjx* zfjfjfjfjffjfz #fjffjjjfffjf# ffxfffjffffjff jjjfxfjfxffxjj ffffffjfffffff .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish Cigarette kills you... Bricks: ........k.k.k. .........k.kk. ..........kk.. ..........kk.. ...eejjjjj.k.. ...eejjjjj.... ...#.#.#.#.... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Armish www.linux-sevenler.de Bricks: ************** *............* *..!!....!!..* *..!!....!!..* *............* *.....!!.....* *.!...!!...!.* *.!!......!!.* *..!!....!!..* *...!!!!!!...* *.......!!...* *.......!!...* *............* ************** .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Hommage0000644000175000017500000002661411452666551014612 00000000000000Level: anchois shoot Bricks: hh............ hh............ .....ggg...... ...gggggg.g... ..gggjjjgggg.. .ggjjkkkjjjggg ggjkkjjjkkkjjg gjkjjjajaajkkj gjkjajjjjjajkj jkajjjajjjjakj gjkkkjjjkjkkjg ggjjjkkkjkjjgg gggggjjjgkgggg .gggggggggggg. .....gggggg... .............. .............. .............. Bonus: 55............ 55............ .............. .............. .............. ......?....... ....?..g.?.... ......5.55.?.. ....5.....5.?. .?5b..5b...5b. ..w?..wm...?w. ...s.?.?.?.... .............. .............. .............. .............. .............. .............. Level: anchois Loook out !!! Bricks: .............. .....f.f...... .....fff...... .....feff..... ....f.e....dd. ......e...deed gggghhehhhgggg ggghhhehhhggag ggghhhhhhggaag ggggghhhgggggg gggggggggggggg #!!!#!!!!#!!!# .***.****.***. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .....lwmb..... ....b.w....... ......w....55. .?..44w444.... .?.444w444..?. ...>4444>..??. .....444...... .+b-.-s.-..b+. 5...5....5...5 .............. .............. .............. .............. .............. .............. Level: anchois I see dead people ... Bricks: ...kkk......aa a.kkjjk...a.aa aakjjjkk.aacc. ..kvjvjkaaaac. ..kjjjjk.aacc. ..kjjjjk...... ..kjjjjk...... ..kjjjjjk..... ..kj..jjk..... ..k.dd.jk..... ..kjddjjk...bb ..kjjjjka..abb .kkkkkkk.ab.bb vvvvvvvvvvvvvv .............. .............. .............. .............. Bonus: .............. .............. ...........bb. ...d.d......m. ...........bb. .............. .............. ...00000...... ...0..00...... ..0.bb.0...... ..~~bb~~~...33 ..0d~0~0~...55 .~~~0~~~..~.33 .............. .............. .............. .............. .............. Level: anchois Wind catcher Bricks: aaaaaaaaaaaaaa a.aaaa.aaaaaaa ..aaa...aaa.aa ..aaa...aaa.aa ...aa...aa...a ...aa...aa.... ...a....a..... ........!..... ...!.......... .............. ........!..... ...ggggggg.... .ggvvvvvvvgg.. gvvvvvvv!vvvg. gvv!vvvvvvvvvg .gvvvvvvvvvvg. ..ggvvvvvvvg.. ....ggggggg... Bonus: ......m....... b....b.....b.. ....>.....>... .............. .............. .............. .............. ........2..... ...2.......... .............. ........2..... .............. .............. ........2..... ...2.......... .............. .............. .............. Level: anchois Rick Dangerous Bricks: aaaaaaaaaa#### ..aa.aa.a.#... ...a..a...#.hh f.........#*hh ff........aaaa f*........a.aa ffffffffe....a effffffff..... ........e..... e............f ........e...ff e..........fff ..ffffffefffff e.ffffffffffff .............. e............. ffffffffffffff efffffffffffff Bonus: .............. .............. ...f..f.....11 ...........g11 .............. .............. ..b........... .............. .............. .............. .............. ............b. ..c...b....... .............. .............. .............. ......-....-.. w...+...-..... Level: anchois Test Drive Bricks: ...f...a..e... ..fef.aha.e... ...e..aka..... ...e.aahaa..f. .....akkka.f.f f.f..akhka..e. .f..aakhkaa.e. fef.akkkkka.e. .e..akkhkka... .e.aakkhkkaa.. .e.akkkkkkka.. ...akkkhkkka.. ..aakkkhkkkaa. ..akkkkkkkkka. ..akkkkhkkkka. ..akkkkhkkkka. .akkkkkkkkkkka aakkkkkhkkkkka Bonus: .............. ..+.+..l...... .............. .......2...... .......?...+.+ .......2...... .......2...... +.+...>?g..... ......>2>..... .w.....2...... .............. .......2...... .......2...... .............. ....b..2..b... ......-2.-.... .......c...... .....??2??.... Level: anchois Invaders Bricks: .....!!!!..... ......**...... .............. d.d.d.d.d.d.d. .g.g.g.g.g.g.g f.f.f.f.f.f.f. .h.h.h.h.h.h.h d.d.d.d.d.d.d. .g.g.g.g.g.g.g f.f.f.f.f.f.f. iiiiiiiiiiiiii .............. .............. .............. a...a..a..a..a caaacaacaacaac .............. .............. Bonus: .....5555..... .............. .............. p.p.p.p.p.p.p. .............. ..3.........3. .....3.m.3.... ....g.....g... .3...........3 ?.?.?.?.?.?.?. b..b..b..b..b. .............. .............. .............. .............. .1++w++5++w++1 .............. .............. Level: anchois Welcome into the Matrix Bricks: ..hh.hhhh.hh.. ##gg#gggg#gg## .g!*.*!!*.*!g. ..!*.*!!*.*!.. .g!*.*!!*.*!g. ..!*.*!!*.*!.. .g!*.*!!*.*!g. ..!*.*!!*.*!.. .g!*.*!!*.*!g. ..!*.*!!*.*!.. .g!*.*!!*.*!g. ..!*.*!!*.*!.. c...*.**.*...c c.....cc.....c .cc........cc. .............. .............. .............. Bonus: ..11.1111.11.. .............. ......lm...... ......j....... .............. .............. .b..........b. .............. .............. .............. .......g...... .............. .............. ......??...... .>f........>f. .............. .............. .............. Level: anchois Sonic Bricks: .cbbbbcc...... cb.h.hbc...... cb....bbc..... b......bc..... b.....hbc..... bh.....bc..ggg b.....bc..gg.. cb....bc..gggg cb..hbc...ggg. .bh.ach.h..gj. hcbbac......d. aaabbbbbbbbbbb .............. ##..........## ffffffffffffff .............. .............. .............. Bonus: ....m......... .b.2.2b....... .............. b......b...... ......2....... .2.....b...>>> b.........l>.. .b........>>>> ....2bb...>>>. .b2..b2.2..>b. 2bb.b......... ..>-b-b-->---- .............. .............. 00000000000000 .............. .............. .............. Level: anchois drop dead Bricks: .........h.hhh ..........h.hh .aa........h.h ..a.......h..h ..a!........h. .a............ eaee.........h eee........... eee........... eee........... ee............ ee............ ee............ e.a..g...a.g.. e.aag..gaa.gg. eggggggggggggg eggggggggggggg ....ggg.gggg.. Bonus: .........5.5.5 ..........m.5. ...........5.. ..........w..5 ...g........5. .............. ...l.........5 .............. ..b........... ?b............ .?............ .............. .c............ .............. .......>...>.. .+.f?..?..?+?. ..?..?>.?....> ..........f... Level: anchois I know what you did... Bricks: dddd.......ddd ddd..ccc...ddd dd..caaac...dd dd.ca..ac...dd dd.ca...ac...d d.ca....aceeee d.ca....acceee d.cd....aaaeee d..dd...ccceee ...dd.....eeee d...dd.......d d....dd......d .d............ ......d......d d............. .............. .d...........d ......d....... Bonus: 11............ 1.....m.....1. 1....5w5...... .1..b..b....1. .1...........1 1.........1... ...>.......1.1 1...........1. ....c.......-. ...........-g- 1...+c........ 1.....>......1 .............. ......1......1 .............. .............. .............. .............. Level: anchois xenon II Bricks: e**edehhede**e e..ede!!ede.be eb.edehhede..e e..#ddeedd#b.e e..#.dddd.#..e e.b#.dddd.#.be e..#.d..d.#..e e..#..d.d.#b.e eb.#e..d..#..e e...e.....e.be e...e.....e..e ee..e....ee..e .e..e....e..ee .e...e..ee..e. .ee..e..e...e. ...e.......e.. .............. .............. Bonus: .....f44f..... .....f55f...>. .>...f44f..... ......ff...>.. .............. ..c...bb....c. .....-..-..... ......-.-..>.. .>..b..-...... ..........b.>. .............. b........g.... .+..+....+..+. .....w........ .............. .............. .............. .............. Level: anchois slow or fast ? Bricks: hhhhhcgggchhhh h...cc...cc..h hv..cgg.ggc.vh h..cc.....cc.h h..cgg...ggc.h h.cc.......cch h.cgg.!!!.ggch hcc...***...cc hcgg.......ggc ccdddddddddddc cgg.........gc ceeeeeeeeeeeee ggvvvvvvvvvvgg .............. gggggggggggggg hhhhhhhhhhhhhh .............. ffffffffffffff Bonus: 00000..w..0000 ....1.....1... .m..1.....1.m. ....1.....1... ....<<...<<... .............. <...b.>>>.b.<< ......>>>..... ...........<<. ....w....w.... .<<.........<< ..-+-+-.+-+-.. <><>>>>><>>><> 11111111111111 .............. ><><><><><><>< Level: anchois aziz light !! Bricks: .............. ..h.h.h..h.... ...h.h.hh.h... ..h.hhhh.h.... .#.h#hhhh....j .jjhhh#hh.j#jf .fffhhhhhfffff ffff#hhhffffff ffffffffffffff cccccccccccccc ..........#... #.#........... gggggggggggggg gggg*****gggg# gggggggggggggg .............. .............. .............. Bonus: .............. .............. .............. .............. .5..5mm......1 .11.ww5ww.151? .???.....????? ????5...?????? ??w?fbfb5??w?? dddg?dcd?gdddd ..........5... 5.5........... dddddddddddddd ...ddddddj...5 000+5w55w+0000 .............. .............. .............. Level: anchois You wanna play god ? Bricks: .............. ############## #............# #............# #c.########..# #..#c..hhh#..# #..#...hhh#..# #.c#...hhh#..# #..#.c#hhh#..# #..#..#hhh#..# #c.#..#####..# #..#c......... #.c#.......... #..########### #c.....fffffff #......fffffff #######....... .............. Bonus: .............. .............. .............. .............. .............. .......111.... .......111.... .......m11.... .......111.... .......11m.... ......00000... .............. .............. .......0000000 .........b...b ........+..+.. .............. .............. Level: anchois freeze !! Bricks: ...hh......... ...hh...j..... .......jj..... .......jjj.... ......jjjj.... ..j...jjjjj... .jjj..jjjjjj.j jjjj.gjjjjjgjj ggjjggggjggggj gggggggggggggg gggggggggggggg .............. .g#g..gg#g..g# .............. #gggg#ggggg#gg gggggggggggggg .............. .............. Bonus: ...55......... ...55...l..... .............. .............. .............. .............. .2....22222..2 ff22.2fffff2f2 44ff2.44f44.4f ........2..... .............. .............. .w.b..+f.f..b. .............. ..f.f.f.f.f.f. .f.f.f.f.f.f.f .............. .............. Level: anchois Insane Bricks: ......dd...... .....deed..... ...a.deed.a... ..a..deed..a.. ..a..deed..a.. .a...deed...a. .a...deed...a. a....deed....a .a...deed...a. .a....dd....a. ..a...dd...a.. ..a........a.. ...a..dd..a... ......dd...... .............. .............. vvvvvvvvvvvvvv kkkkkkkkkkkkkk Bonus: ......md...... .....>ll>..... ...+.>33>.+... ..?..>33>..d.. ..d..>33>..?.. .-...>33>...-. .-...>33>...-. -....>33>....- .-...b33b...-. .-....--....-. ..-...--...-.. ..~........~.. ...~..~~..~... ......~~...... .............. .............. b--b---b---b-b >>>>>>>>>>>>>> Level: anchois Insane II Bricks: .............. .............. ...dd....dd... ..deed..deed.. ..deed..deed.. ..deed..deed.. ..deed..deed.. ..deed..deed.. ..deed..deed.. ...dd....dd... .............. ...dd....dd... ...dd....dd... .............. .............. .............. vvvvvvvvvvvvvv kkkkkkkkkkkkkk Bonus: .............. .............. ...>>....>>... ..dddd..dddd.. ..dbbd..dbbd.. ..d??d..d~~d.. ..d??d..d~~d.. ..d??d..d~~d.. ..d??d..d~~d.. ...>>....>>... .............. ...m>....m>... ...>>....>>... .............. .............. .............. dbd>>dbd>ddbdd >>>>d>>>d>>d>> Level: anchois Insane III Bricks: e..e..d....... ee.e.d!d...... e.ee.d!d...... e..e.dd....... e...........ee ......e..ddde. .d.d.e!e.d.dee .ddd.e!e.dd.e. .d.d.ee..d..ee .d............ .............. .............. gggg.ggggg.ggg g..g.g...g.g.. cccccccccccccc vvvvvvvvvvvvvv kkkkkkkkkkkkkk kvvkkvvkvkvvkv Bonus: >..~..~....... >~.~.~l~...... ~.>>.~l~...... ~..~.~~....... ~...........33 ......3..~>>3. .~.>.3l3.-.-33 .>>-.3l3.>-.3. .~.-.33..>..33 .~............ .............. .............. 0000.00000.000 0..0.0...0.0.. >>>>>>>>>>>>>> 55cccccccccccc ffff-ff-f-ffff >>>c55c>>>>c>> Level: anchois Final cut Bricks: .aaaaaaaaaaaa. .aaaaaaaaaaaa. .aacccaaaaaaa. .aacacaaaacca. .aacccaaaacaa. .aacacacaccca. .aacccaacacaa. .aaaaaaacacca. .aaaaaaacaaaa. .############. .#jaajaajaaja. .#ajaajaajaaj. .#jaajaajaaja. .............. .............. .............. .............. .............. Bonus: .............. .............. .m.555........ ...5.5....55.. ...555....5... ...5.5.5.555.. .m.555..5.5... ........5.55.. ........5..... .............. ..-dd-dd-dd-d. ..d-dd-dd-dd-. ..b-db-db-dbd. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Ph33r0000644000175000017500000001315411452666551014127 00000000000000Level: pope1 ph33r Bricks: e...e...ee.... ..e.aa...eea.e .eeeeeaaaeaae. .ea.ee*ee.a.e. aaeeee.aee.!ae .e.ev###ae!..a aa*!!.##.!..aa aa...!*.!e*a*a e.a.a*!e...a*e e.a.*.!!.aea.e .**a.!!aa.*.*. ....!!!!!a!.*. ...!.**.a..*.. ..!..**eeeeee. .*...ee.a..... ...eeeaa...... .e.e.......... .............. Bonus: .............. .............. .w............ ............m. ..5p.......... ..b.>>>.>>mm.. .+b.>.>...m... ..bbjjjj5j..5. ..p..mwg.j.... ..p.jp>>>..... ..wpwj.mm+mw.. ....gw...+pm.. ....m+.>www5.. ..b..+55m..... .............. .............. .............. .............. Level: pope1 ph33r Bricks: .............. .............. .............. .............. ...jjjjjjjj... ..jggggggggj.. ..jgccccccgj.. ..jgcggggcgj.. ..jgcg**gcgj.. ..jgcg**gcgj.. ..jgcg**gcgj.. ..jgcg**gcgj.. ..jgcc**ccgj.. ..jggg**gggj.. ..jjddddddjj.. ...j......j... .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ....555555.... ....5gggg5.... ....5g..g5.... ....5g..g5.... ....5g..g5.... ....5gggg5.... ....555555.... .............. ....mmmmmm.... .............. .............. .............. Level: pope1 ph33r Bricks: .............. ....fffffff... ....ffaaaff... ....ffa*aff... ....ffa*aff... ....ffa*aff... ....f*****f... ....ffa*aff... ....ffa*aff... ....ffa*aff... ....ffaaaff... ....ffaaaff... ....ffaaaff... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .......5...... ......555..... .......5...... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: ....cccccc.... ....!!!!!!.... ccccc....ccccc c*c*c....c*c*c ccccc.**.ccccc *ccc*.**.*ccc* .............. ....######.... ....#....#.... ....#....#.... ....#.!..#.... ....#..!.#.... ....#....#.... .............. iiiiiiiiiiiiii .............. .............. .............. Bonus: ....jjjjjj.... .............. .............. .............. .............. .............. .............. .............. .............. .............. ......w....... .......w...... .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: .............. .............. ......**...... .....####..... ....#....#.... ccc#.!..!.#... c###.......#cc c#....!!...##c .#...!..!...#c .#..!....!..#. .#.!..cc..!.#. .#!...cc...!#. .#.!......!.#. .#..!....!..#. .#...!..!...#. .#....!!....#. ..#........#v. ...........v.. Bonus: .............. .............. .............. .............. .............. .............. ............m. .............. .............. .............. ......55...... ......55...... .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: !!!!!a##a!!!!! .!...####...!. ..!...##.....! .!....##....!. !.....##...!.. jj**jj##jjj*jj j*j*jj##jj*j*j *jjj*j..j*jjj* jjjjj*..*jjjjj ccccc*..*ccccc .....*..*..... .....*..*..... .............. .............. .............. .............. .............. .............. Bonus: .....5..5..... .............. .............. .............. .............. >>..>>..>>>.>> >.-.>>..>>.-.> .->-.>..>.->-. ->>--....-->-- dddddd..dddddd .....d..d..... .....d..d..... .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: !!!!!!!!!!!!h. !!!!!!!!!!!h.# !!!!!!!!!!h.#. hhhhhhhhhh.#.. *.......*h#... *.......h#.... h......h#..... *h....h#...... *.h..h#....... *.*hh*.#...... *.*hh*..#....# *.h..h...#.... *h....h...#.#. h......h...#.. ........h..... ........*h.... hhhhhhhhhh.... .............. Bonus: 5...5...5...m. .5.5.5.5...... ..5...5....... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: !c...ccccc..c! cc...ccccc..cc .....ccccc.... .....c***c.... ************** *....c***c...* *....ccccc...* *....ccccc...* *....ccccc...* hhhhhggggghhhh hhhhg.....ghhh hhhg.......ghh hhg.........gh hg...........g g............g g............g g............g g............g Bonus: 5............5 .............. .....mmmmm.... .....m...m.... .............. .....m...m.... .....mmmmm.... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: pope1 ph33r Bricks: *cccccccccccc* c*bbbbbbbbbb*c cb*aaaaaaaa*bc cba********abc cba*......*abc cba**.....*abc cba*.*...**abc cba*.!!!!.*abc cba*.!!!!.*abc cba*.!!!!.*abc cba*.!!!!.*abc cba*.!!!!.*abc cba*.*..*.*abc cba**....**abc cba*......*abc cba*......*abc cba*......*abc cba*......*abc Bonus: ?????????????? 3.....mm.....3 3............3 3............3 3............3 3............3 3............3 3............3 5.....++.....5 5....+ww+....5 3.....++.....3 3............3 3............3 3............3 3............3 3............3 3............3 3............3 Level: pope1 ph33r Bricks: !ee*#jjjjj#ee! eee*#jjjjj#eee eee*#jjjjj#eee eee*#jjjjc*eee #eecjjjjjc*eee .#ecjjjjjc#### ..#cjjjjj#.... ...jjjjj#..... ...jjjj#...... ...jjj#....... ...jj#........ ...j#......... ...#.......... .............. .............. .............. .............. .............. Bonus: 5....?????...5 .....?????.... .....?????.... .............. .............. .............. ........j..... .......j...... ......j....... .....j........ ....j......... ...j.......... .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Silly0000644000175000017500000002066011452666551014324 00000000000000Version: 1.00 Level: Kevin Silly Bricks: ***bbb@bbbbaaa *v*ccccccccaaa *v*********@aa ***xxxxxxxxaaa @@@!!!!****hhh fffddddeeeefff vvvvvvvvvvvvvv fffddddee@efff fffddddeeeefff !!!!!!!!!!!!!! ******vv****** vvvvvvvvvvvvvv vvvvzzzzzvvvvv .............. .............. .............. .............. .............. Bonus: 111...l..mmmm4 .l.11111111..4 .l.........l.4 555--------..4 lll2222llll... .00p??p>>>>000 .............. bbbbbbbbbbbbbb w.w4?4?4?4>>>> *++++www+++++* 0.....55.....0 dddddddddddddd .............. .............. .............. .............. .............. .............. Level: Kevin Silly Bricks: avaavvvvvvvacc av!!av***vaccv vv!vvv*!*vcvvv v!*!!v*v*vvc*v vv!v*v***vc**v a!*vcvvvvvvc*a v*vcccvv!aavca v*a*vcvv!!!aav v*az**vvvvv!!v vvv*vvvv***!vv cc*a*vvvvvvavv vvvvvvvvfvvvff vcvcv!vv*****v !vv!v*vvvv!v** .............. .............. .............. .............. Bonus: <044d????dm}<< p0>>&?444?}<m0?4!4?s55! 0++>>?4l4?5sW0 !0>5l?444?<~W0 p+~5d?????d.b.4.!.d m4..p.5..4.b.. ..pb<<.<>.d.d. 0..>..d...**m. w.5.d.5s..... ...1..5....... ......l....... .........0.... ..s........... .............. ......f..-.... .............. ...-......+... .............. .............. .............. Level: armenius uruz Bricks: .............. .............. ...ffffffff... ...e#gghhhd... ..fe##ghhhdg.. ..fe##gghhdg.. ..fe#i#ghhdg.. ..fe#i#gghdg.. ..fe#ii#ghdg.. d.fe#if#ggdg.h cdfe#ifi#gdghc .cfe#iff#gdgc. ..fe#iffi#dg.. ...e#ifff#d... ...hhhhhhhh... .............. .............. .............. Bonus: .............. .............. ....+......... .............. .............. .......f..5... .....2........ .............. ...s..5....<.. .....-..0..... >............. .........-.... .............. .............. .............. .............. .............. .............. Level: armenius thurisaz Bricks: .............. .....ei....... ....f#gi...... ...hf#gfi..... ..chf##ffi.... ..chf##effi... ..chd#f#eff... ..chdaff#ef... ..chdaeee#e... ..chdagg#ed... ..chd#g#edd... ..chf##eddi... ..chf##ddi.... ...hf#gdi..... ....f#gi...... .....ei....... .............. .............. Bonus: .............. .............. .............. ......-....... .............. .......1...... ......l....... ......-....... ..0.....3.<... ......f....... ....5......... .........b.... .............. ......f....... .............. .............. .............. .............. Level: armenius ansuz Bricks: .............. .............. .............. ....d#gggd.... ....d#gggd.... ..c.d##ggd.c.. ..e.d#g#gd.h.. ..c.d#gc#d.c.. ....d#gcfd.... ....d##cfd.... ....d#h#fd.... ....d#hh#d.... .ehhh#hhhhhhe. .eeii#iiiiiee. .eeee#eeeeeee. .cccccccccccc. .............. .............. Bonus: .............. .............. .............. .............. ........5..... ..5........0.. ..+...+..-.f.. .............. ......2....... .............. .............. .............. ....-......... .........5.... .............. .....-.....b.. .............. .............. Level: armenius raidho Bricks: .............. .............. ..fff#afffff.. ..ccc#c#cccc.. ..ddd#dd#ddd.. ..eee#eee#ee.. ..ggg#ggg#gg.. ..hhh#hh#hhh.. ..iii#i#iiii.. ..fff##fffff.. ..ccc#c#cccc.. ..ddd#d#dddd.. ..eee#ee#eee.. ..ggg#gg#ggg.. ..hhh#hhh#hh.. ..iii#iii#ii.. .............. .............. Bonus: .............. .............. .......+...... ...........0.. ...-.......... ......b.p..... ........l.f... .............. ....>.4....... .......+...b.. ...s..1....... .........-.... .............. ...f.......... .............. .............. .............. .............. Level: armenius kaunaz Bricks: .............. .............. cccccccccccccc fdeihgfc#eihgf fdeihgfc#eihgf fdeihgf#deihgf fdeihgf#deihgf fdeihg#cdeihgf fdeihg#cdeihgf fdeih#fcdeihgf fdeih#fcdeihgf fdeihg#cdeihgf fdeihg#cdeihgf fdeihgf#deihgf fdeihgf#deihgf fdeihgfc#eihgf fdeihgfc#eihgf cccccccccccccc Bonus: .............. .............. .0.......w.... .............. .......1.....+ .-............ .............. .............. b....f........ ......2.-..... ......+.....f. .............. .............. .............. .............. +......-....0. .......p...... ...w.....s.... Level: armenius gebo Bricks: .............. .............. ..ddddddddd... .fd#ggggg#df.. .fd#ggggg#dfc. .fdg#bcb#gdfd. .fdg#bcb#gdfc. .fdgb#e#bgdfg. .fdgb#e#bgdfc. .fdgce#ecgdfe. .fdgce#ecgdfe. .fdgb#e#bgdfc. .fdgb#e#bgdfg. .fdg#bcb#gdfc. .fdg#bcb#gdfd. .fd#ggggg#dfc. .fd#ggggg#df.. ..ddddddddd... Bonus: .............. .............. ......-....... .+.........+.. ......f....... ..-.........>. .......5...... .p............ ...<..2.5.-... .......2...... .b...2.....b.. ......2....... ....5......... .+....l5...+.. ..>........... ..........>... ..-...f....... .......-...... Level: armenius wunjo Bricks: f............f c............c ..ee......ii.. ..ee.#....ii.. ..ee.##...ii.. .ccc.#g#..ccc. .....#gga..... .....#gg#..... .....ag#...... .....##....... ..efe#hheife.. ..efi#heigfe.. .cdfg#eighfdc. .cdfh#ighffdc. ..cdd#dddddc.. ...cccccccc... .............. .............. Bonus: 5............5 .............. ...-......s... .............. ..b........b.. ..5...f....5.. .......+...... ......3....... ......l....... .............. ......>....... .............. .............. ...+...f..+... ...-......-... ....5......... .............. .............. Level: armenius hagalaz Bricks: .............. .............. cchd#cccc#ficc ..dh#bbbb#if.. ..hd#aaaa#fi.. ..dh#eeee#if.. ..hd##ggg#fi.. ..dh#f#dd#if.. cchd#dd#f#ficc ..dh#ggg##if.. ..hd#eeee#fi.. ..dh#aaaa#if.. ..hd#bbbb#fi.. ..dh#cccc#if.. .............. .............. .............. .............. Bonus: .............. .............. <..>..-.s.5.>. .............. ...+.......... .............. .......b...b.. .....1........ f.......2....- ..5.......<... ......5....... .............. ......-...+... .......>...... .............. .............. .............. .............. Level: armenius naudhiz Bricks: .............. ffggiiiiiiieeg aaggbb#bbaaeeg ffccdd#bbddcce geehbb#bbhhffd geehbb#bbhhffd hccg#b#eeccggd effab##bbddaad effabb##bddaad eddabb#b#aaiid eddabb#bbaaiid fcceeb#bbffcch aggffb#bbeeffe aggffb#bbeeffe addcch#ggccdde .............. .............. .............. Bonus: .............. ..f...p......s .......5.>.... .+...-.....l5. .............. .......-...... .....1...g.... ............-. s....l..1..... ...>...0...... .............. .5............ ....+......+.. .............. .-.....f.>.... .............. .............. .............. Level: armenius jera Bricks: .............. .............. eeeeeee#cccccc gggggg#ddddddd ddddd#gggggggg ffff#eeeeeeeee iiii#ggggggggg hhhh#cc#dddddd iiii#deg#fffff fffff#fhi#iiii dddddd#cc#hhhh ggggggggg#iiii eeeeeeeee#ffff gggggggg#ddddd ddddddd#gggggg cccccc#eeeeeee .............. .............. Bonus: .............. .............. ..........-..0 .............. ..>........... +............. .....<........ .....-........ .......l.....b ..b...2....... ........0..w.. .............. .....s......+. ..........>... ........<..... ...-.......... .............. .............. Level: armenius isa Bricks: .....dccd..... ......cc...... chifd#eghifdcc .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. .ghifd#eghifd. ccghifd#eghifc .............. .............. .............. Bonus: ......+5-..... .............. 5..>..2......5 ....+f........ ...........b.. .-............ .........1..-. .............. .......+...... ..0......s.... ............>. .<............ .....-........ ........f..+.. ...b..>....... .............. .............. .............. Level: armenius eihwaz Bricks: .............. .............. .cefii#iigeca. .fcfi##digcgb. .cff#h#hdggca. .dcfhi#fhgcdb. .cffie#dfgfca. .gcfei#fdgcgb. .cifie#dfgica. .dcfei#fdgcdb. .cefie#dfgeca. .icfei#fdgcib. .cfffe#dggfca. .gcfdf#g#gcgb. .cdfhd##hgdca. .ecfhh#hhgceb. .abababababab. .............. Bonus: .............. .............. .....>........ ...f.....-.... .....2......-. ..+......<.... .......+...... .....-........ ..><....s.b.5. .-............ .........f..>. .....5........ ...s.......... .......l..+... ..b.....>...-. .............. ...f...-...... .............. Level: armenius perthro Bricks: .............. .............. .hhh##ccc#hhh. .i..#d#g#...i. .i..#di#....i. .i.d#diecd..i. .i..#diec...i. .gg.#ciec..gg. .cch#cieahhcc. .ee.#ciec..ee. .i..#fiec...i. .i.d#fiecd..i. .i..#fi#....i. .ddd#f#g#.ddd. .ccc##ccc#ccc. .ffffffffffff. .............. .d..d....d..d. Bonus: .............. .............. .5.....5....5. .....3.>...... .............. .....<........ ......s.5..... ............s. .<.b.....b.... .....j-....... ........<..... .............. .............. .....l.f...... ..5....5...5.. ....>....>.... .............. .-..+....+..-. Level: armenius elhaz Bricks: .............. .............. .............. .bb#bb#bb#bbb. .cc#cc#cc#ccc. .gg#gg#gg#ggg. .ddd#d#d#dddd. .eee#e#e#eeee. .iiii###iiiii. .ccccc#cccccc. .hhhhh#hhhhhh. .fffff#ffffff. .ggggg#gggggg. .ccccc#cccccc. .ddddd#dddddd. .eeeee#eeeeee. .ccccc#cccccc. .bbbbbbbbbbbb. Bonus: .............. .............. .............. .....-.f...... ..+........+.. ....<...p..... .....>.>...... .....2.2...... ..b........b.. .......l...... .............. ..+.s....s.+.. .......<...... .............. ...>.....>.... .............. .............. ..-.<.f.b..-.. Level: armenius sowilo Bricks: .............. .............. .............. .icicici#icic. .cdcdcd#dcdcd. .ecece#ececec. .cfcf#fcfcfcf. .gcgc#cgcgcgc. .chch#hchchch. .icici#icicic. .cdcdcd#dcdcd. .ececece#ecec. .cfcfcfc#cfcf. .gcgcgcg#gcgc. .chchch#hchch. .icici#icicic. .cdcd#dcdcdcd. .............. Bonus: .............. .............. .............. .............. ....>...>.-.5. .............. ..1...+....... .f.....b.f.<.. ......0....... .....5...b.... ..-...-....... .......0.5.1.. ....+.....+... ...<...f...... .b............ ...5.......... ..........-.>. .............. Level: armenius tiwaz Bricks: .............. .............. .cccgf#gfcccc. .cfgf###gfgfc. .cgf#d#d#gfgc. .cf#di#id#cfc. .cg#id#di#cgc. .cfcdi#idccfc. .cgcid#cccfgc. .cfcdi#fgfgfc. .cgcic#gfgfcc. .cfcce#fcccec. .cgfge#gfgfec. .cfgfe#fgfgec. .cccce#ccccec. .............. .............. .............. Bonus: .............. .............. ....f>.p..-... .............. .-.b.>.3.l.w.. .............. .....<........ ........>..... .......b...... ...-.1....f.-. .............. .s.........>.. ..>........... ...f........b. ...-....<..... .............. .............. .............. Level: armenius berkano Bricks: .............. .............. .cccc#ccccccc. ..b.b##b.b.b.. .hhhh#e#hhhhh. .b.b.#de#.b.b. .dddd#ed#dddd. ..b.b#d#.b.b.. .ffff#affffff. .b.b.#d#b.b.b. .iiii#ed#iiii. ..b.b#de#b.b.. .eeee#e#eeeee. .b.b.##.b.b.b. .gggg#ggggggg. .............. .............. .............. Bonus: .............. .............. .............. .........s.f.. ...>..4....>.. ............s. ......b...b... ....<......... ..+...w.+..+.. .............. .b.....l....>. ....w....w.... ......4....... ...s.......... ...>...f...<.. .............. .............. .............. Level: armenius ehwaz Bricks: dc..........cd dc..........cd cc..#cccc#..cc ....##ee##.... ....#d##d#.... ....#c##c#.... ....#hhhh#.... ....#cccc#.... ....#iiii#.... cc..#cccc#..cc ec..#ffff#..ce ec..#cccc#..ce cc..#gggg#..cc ....#cccc#.... .............. .............. .............. .............. Bonus: .............> -...........+5 ......<....... ......+l...... .....2..>..... .............. ......5.f..... .............. ........-..... .b............ >....>......-. .............< .-....+....... ........5..... .............. .............. .............. .............. Level: armenius mannaz Bricks: .............. .............. .............. ..e#f.f.f#d.d. .ec##fcf##.dc. ..e#h#f#h#d.d. .e.#.h#h.#.d.. ..e#h.a.h#d.d. .ebach#hcabd.. ..eah#g#had.d. .ec##gcg##cd.. ..e#g.g.g#d.d. .e.#.g.g.#.d.. ..e#g.g.g#d.d. .ec#bgcgb#cd.. ..e#g.g.g#d.d. .............. .............. Bonus: .............. .............. .............. ..5.+...>..... ......f....b.. ..>.l.-.4..... .....>........ ............+. .-.b...b...... ..+...w.....5. ..........5>.. ........+..... .....<........ ..5........... .......b...-.. ....-......... .............. .............. Level: armenius laguz Bricks: .............. .............. .c.eg#fhdie.c. ...eg##fdie... .c.eg##fdie.c. ...eg#g#fie... .c.eg#g#fie.c. ...eg#fg#ie... .c.eg#fg#ie.c. ...eg#fhgie... .c.eg#fhgie.c. ...eg#fhdie... .c.eg#fhdie.c. ...eg#fhdie... .cccc#ccccccc. .............. .cccccccccccc. .............. Bonus: .............. .............. .>..-...f..... .............. .........<..-. ...b..2....... .-....+.1..... .............. ....s..b..p.>. .............. .........b.... ...+..<....... .f.....>..+... .............. ..-.....f..-.. .............. ...<.-....>... .............. Level: armenius ingwaz Bricks: .............. .............. ..c.c.##c.c.c. .cgcfcaahcdce. .e.d.#g.#f.g.. ..g.f#.g#.d.e. .e.d.#g.#f.g.. ..g.#.cc.#d.e. .e.d#ecce#.g.. ..g.#.cc.#d.e. .e.d.#g.#f.g.. ..g.f#.g#.d.e. .e.d.#g.#f.g.. ..g.f.aah.d.e. .e.d.h##.f.g.. .cgcfc.chcdce. ..c.c.c.c.c.c. .............. Bonus: .............. .............. .............. ..f.+.s...-... ...-.....+.f.. .......0...... ......<..b.... .............. ...>..2l...... .............. ......<....... ....b..0..>... .............. .......s...... ...-.....+.f.. ..f.+.....-... .............. .............. Level: armenius dagaz Bricks: ...c.....c.... f..c.e.e.c...h .f.c.e.e.c..h. f.f#e.e.e#.h.h .f.#e.e.e#h.h. f.f##e.e##.h.h .f.##e.e##h.h. f.f#h#e#f#.h.h .f.#iaeai#h.h. f.f#hiaif#.h.h .f.#ih#fi#h.h. f.f#h#d#f#.h.h .f.#i#d#i#h.h. f.f##dgd##.h.h .f.##dgd##h.h. f.f#dgdgd#.h.h ccc#dgdgd#cccc .............. Bonus: .........>.... -..5.<........ .............. ......+....<.+ .b..>......... .............. .+............ ......5.b....> .>..-.b....... 5.....l....+.. .......+...... ..<...-......5 ....4...2.b... +............. ......5....... .....<.<.....- b...>...-..>.. .............. Level: armenius odhala Bricks: .............. .............. cccccc#ccccccc eeeeeeaeeeeeee ccccc#b#cccccc fffffabaffffff dddd#bbb#ddddd iiii#bbb#iiiii ggggg#b#gggggg ababa#b#ababab bababa#abababa gggggg#ggggggg iiiii#i#iiiiii ddddd#d#dddddd ffff#fff#fffff ccc##ccc##cccc eeeeeeeeeeeeee cccccccccccccc Bonus: .............. .............. b......s..f.5. ...>.......... ..5...b..+..>. .+......p..... ......>....5.. ......g....... s.....+..s..+. ...b..4....... .f.5.........b .....1.0...f.. ......s....... ..>........>.. +............. ......w....... .....5.....>.. ..>.....+.5..b lbreakout2-2.6.4/client/levels/Vader0000644000175000017500000001344311452354537014270 00000000000000Version: 1.04 Level: Bertrand GRONDIN le mur vert Bricks: akkaaaaaaaaaaa kkkkkkkkkkkkkk @d@v@d@kv@k@vv @d@v@d@vv@d@vv @d@v@d@vv@d@vv @@@v@@@vv@@@vv vv***v****v*** vvEEEvEEEEvEEE vvjjjvjjjjvjjj iiiiiiiiiiiiii cc**cccc*ccc** **###**###*### iiiiiiiiiiiiii xxxxxxxxxxxxxx xxxxxxxxxxxxxx .............. .............. .............. Bonus: 55555555555555 .mm.d..mmd.... ..m.m...mj..mm ........m..... ....m.~.mm.~.. ..j.+..mm+.j.. .............. &&............ .............. w~mmm~m..~mm.. wb..<.b>. .....1.1.1.1..< ....-.g.2.l.~.1 ....?1.1.1.1?<> ....+.2.j.2.+1. .....1.1.1.1-.< ....?.m.2.p..>. .....1.1.1.1>.1 ............... ............... ............... ............... ............... Level: Martin Moeller 2nd Day of X-Mas Bricks: hhh*cccccccccc ggh#cccccccccc hhhvc!cc!!cc!c hgg#cccccccccc hhhvcccccccccc #c#*###*##*### vvvvvvvvvvvvvv v**vvvvvvvvvvv vvvvvvvvvvvvvv ###**######### bb#bb#bbbbbbbb ffffffffffffff eeeeeeeeeeeeee ............... ............... ............... ............... ............... Bonus: ...sl...?.....? ..4.5j......... ......w..gp..m. ...45.........m w...?.l.l.?.l. ..5...5.?.?.?.? 3+3-3+3-3+3-3+ ?2?2?2?2?2m2?2 1~1c1>1d1>1c1~ ~.d.<.>.d.~.c. ............... ?....l...l...? ............... ............... ............... ............... ............... ............... Level: Martin Moeller 3rd Day of X-Mas Bricks: hhh#ff!eddiijk ggh#!feeddiijk ghhvff!eddiijk gghv!feeddiijk hhh#ff!eddiijk ####!feeddiijk !f!fff!eddiijk ffffffeeddiijk e!e!e!eeddiijk ddddddddddiijk ddddddddddiijk iiiiiiiiiiiijk iiiiiiiiiiiijk jjjjjjjjjjjjjk ************** ##v###vv###v## ............... ............... Bonus: l..5..?......g ....5>......... .......>....... ....w?......... ....5..-..<.... 5555-......... +.?...+....j.. ............... ..-.+.>........ .........j..... ............... .....<......... cf............ m~............ ..s.43....34.w. ...>...??...b.. ............... ............... Level: Martin Moeller 4th Day of X-Mas Bricks: hgh#!k!j!cbakj hgh#f!k!jcbakj hhh*!f!k!cbakj ggh#e!f!kcbakj ggh#!e!f!cbakj #v##d!e!fcbakj !j!i!d!e!cbakj k!j!i!d!ecbakj !k!j!i!d!cbakk e!k!j!i!dcbaaa !e!k!j!i!cbbbb cccccccccccccc ............... ............... ............... ............... ............... ............... Bonus: .....4.4.?..... ......4.?..?... ..m..4.?.b...?. ......?.b...5.. .....?.b.b....? ......?.b..?... 1.0.3.?.b...?. ..0.3.3.?...... 0.3.3.3.?..... ..0.3.3.?..?... 1.0.3.?.s....? ............... ............... ............... ............... ............... ............... ............... Level: Martin Moeller 5th Day of X-Mas Bricks: hhh#dddddddddd hgg#eeeeeeeeee hhhcf#ffffffff gghcg##ggggg#g hhh#hhhhhhh##h ####iiiiiiiiii jjjjjjjjjjjjjj kkkkkkkkkkkkkk jjjjjjjjjjjjjj iiiii##iiiiiii hhhhhh#hhhhhhh gg#ggggggggggg f##fffffffffff eeeeeeeee#eeee dddddddd##dddd vvvvvvvvvvvvvv ............... ............... Bonus: ............... ......3..3..3.. ..?..?.b....... ............p.? ............... ......>........ ......1..1..1.. ............... ..c...m.?...d.. ............... ............... ..l.?.0..0..0.. ............... ......f..w.?... ............... ..~..<..+..-..? ............... ............... Level: Martin Moeller 6th Day of X-Mas Bricks: hhh#cccccccccc hgg#bbbbbbbbbc hhh#aaaaaaaabc hgh#vvvvvvvabc hhh#feijdkvabc v###feijdkvabc cbavfeijdkvabc cbavfeijdkv##c #bavfeijdkvabc cbavvvvvvvvabc cbaaaaaaaaaabc *##**##**##**# cccccccccccccc ............... ............... ............... ............... ............... Bonus: ............... ......+.<>.+... ............... ..m............ .............m. .......?......g .....f?d?...... s...?~.c?-.... ..........?.... ............... ......j.......w ............... ............... ............... ............... ............... ............... ............... Level: Martin Moeller 7th Day of X-Mas Bricks: hhhjjjjjjkkkkk gghjjjjjjkkkkk gghj####jkkkkk gghj#gg#j####j gghj#gg#jiiiii ###j#gg#jiiiii jjjj#gg#jjjjii j####gg####j#i j#eefeefee#j#i j#eeeeeeee#j#i j####dd####j#i jjjjddddjjjjii iiiiddddiiiiii bbbb#dd#bbbbbb cccc####cccccc ............... ............... ............... Bonus: .......m....... ..1........0.1. 0............. ....04m.4.....w g............. ......j...1.0.f ..1..4.p4...... -..........-.1 p...s..<...... 1.+......+.... -..........-.0 ............... ..b~.+..+.d..b. ..?........?... ............... ............... ............... ............... Level: Martin Moeller 8th Day of X-Mas Bricks: hhh#.......... hgh!.......... hhh#..#fffff#. hgh!..#fffff#. hhh#..#fffff#. #!#!..#######. .......jjj#iii. .......jjj#iii. .......jjj#iii. ####..#######. #ddd..#eeeee#. #ddd..#eeeee#. #ddd..#eeeee#. #ddd.......... #ddd.......... ####.......... ............... ............... Bonus: ............... ..l.+.......... ............... ..m.-...3.?.3.. ..........3.... ..-.+.......... .......3.....3. ........?...?.. .........3.3... ............... ..2.2...3...3.. ...?.....?3?... ..?4?.......... ...?........... ..2.2.......... ............... ............... ............... Level: Martin Moeller 9th Day of X-Mas Bricks: hhh!*......... hgh!c......... hhh!cj#jdddd.. ggh!cj#jdddd.. ggh!cj#jdddd.. !!!!*j#jdddd.. *cc*cj#jdddd.. ..ddddj#jdddd.. ..jjjjj#jjjjj.. ..###########.. ..jjjjj#jjjjj.. ..ddddj#jdddd.. ..ddddj#jdddd.. ..ddddj#jdddd.. ..ddddj#jdddd.. ..ddddj#jdddd.. ..ddddj#jdddd.. ............... Bonus: ....+.......... ..m.-.......... ....>.......... ....<.......... ....b....1?1... -+bp.......... ..........1?... ..1?1l...l..... ...j..4.4..j... ............... ...j..4.4..j... .....l...l..... ...?1.....1?... ............... ...1?1...1?.... ...........1... ............... ............... Level: Martin Moeller 10th Day of X-Mas Bricks: ghgviiifffjjjj hghviiifff#jjj hhhviii#fff#jj hghvii#fffff#j hghvi#efffffff vvvv#eeeffffff iii#eeee#fffff ii#eeeeee#ffff i#eeeeeeee#fff eeeeeeeeeee#ff eeeeee#eeeeeff eeeee#d#eeeeef eeee#ddd#eeeee eee#ddddd#eeee ee#ddddddd#eee e#ddddddddd#ee #dddddddddddee ............... Bonus: ........m...... .............s. ..m......1....1 ...........0... ............1.. .........0.j... ......4...1.0.. ............... .......0....... ....4.j..0..... ...1........... .......s...0..g ..4............ 1.....?.....1. ......+.+...... m...-.-.-..... ............... ............... Level: Martin Moeller 11th Day of X-Mas Bricks: hhg........... hgh........... hhg..vvvvvvv.. hgh..vdddddd.. hhg..vjjjjjj.. ......viiiiii.. ......veeeeee.. ..#vvvvffffff.. ..#vddddddddd.. ..#vjjjjjjjjj.. ..#viiiiiiiii.. ..#veeeeeeeee.. ..#vfffffffff.. ############.. ............... ............... ............... ............... Bonus: ...w........... ..m............ ...b..g-c.f-+.. ..s.....1...... ...+..+........ ......>.?.0?... ......-1....... ...+.~+..?..1.. ...>....0...... ...-.l.?.1?0... ............... ...c.?.1.0.?... ...-........j.. ............... ............... ............... ............... ............... Level: Martin Moeller 12th Day of X-Mas Bricks: ghg#dddddddddd hgh#dddddddddd hgg#########ee hgh#kkkkkkf#ee ghg#kkkkkkf#ee ########j####e eed#ggh#jjf#ee eed#ggh#jjf#ee eed#ggh#jjffee eed#gg##jjffee e###g#h#####ee eeddgghhj#ffee eeddgghhj#ffee eeddgg####f##e ............... ............... ............... ............... Bonus: 5.j...?>0.c..? ..s...0..m..0.. ..+b..........1 ..p..5.0d.?...> b.g.m..c0...c. ............... ...1.?.m...?.d. cd....1.1.>.1. ..?...c...?...? 1.5.......1... .....1.>.....>. .....0..?..?..1 ...1.....0..... ............... ............... ............... ............... ............... Level: Martin Moeller Happy New Year Bricks: hhhhhhhhhhhhhh hh*hhh*hhh*hhh *hhhhhhhhhhh*# !*hh*hhh*hh*!* *#*hhhhhhh*#*v v*!*hh*hh*!*vj dv*#*hhh*#*vjj ddv*!*h*!*vjjj dddv*#*#*vjj*j d*ddv*!*vjjjjj dddddv*vjj*jjj ddd*ddvjjjjjjj *dddddvjjjjjj* vvvvvvvvvvvvvv ............... ............... ............... ............... Bonus: 33333333333333 22222222222222 1111111111111. 00000000000000 4.444444444.44 33333333333333 222.22222.2222 11111111111111 00000.0.000000 55555555555555 33333333333333 22222222222222 11111111111111 00000000000000 ............... ............... ............... ............... Level: Martin Moeller Easter Bricks: ............... ..hhhkkhhkkhhh. ..h####..####h. ..h#ffffffff#h. ..k#ffdhhdff#k. ..k#fdjhhjdf#k. ..h.fjjjjjjfvh. ..h.ijjjjjjivh. ..h.ijjjjjjivh. ..h.ijjjjjjivh. ..h.ijjjjjjivh. ..h.fijjjjifvh. ..k#ffjjjjff#k. ..k#fffjjfff#k. ..h#ffffffff#h. ..h####vv####h. ..hhhkkhhkkhhh. ............... Bonus: ............... ............... ............... ....f>.dd.>f... ....>......>... ......?..?..... .....p?..... ....f>.--.>f... ............... ............... ............... Level: Martin Moeller Grand Finale Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj j###jj#h#j###j j#gg#j#h#j#ddj j#gg#j#h#j#ddj j#g#jj#h#j##dj j#g#jjj#jj##dj j#gg#jj#jj#ddj j#gg#jj#jj#ddj j###jjj#jj###j jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj ##vv##..##vv## ............... ............... ............... ............... Bonus: ..?.....?.....? m...?...-.?.3. ..........+.... ?..3.......... ......+.....b.. ...3.3..l...... ...3.........3c .......3..<.b.. 3..3....+..... .....-j........ ...?....?...?.. .....c...-p...g ...........c... ............... ............... ............... ............... ............... lbreakout2-2.6.4/client/levels/BigBang0000644000175000017500000000444011452666551014517 00000000000000Level: Kevin Nathan Big Bang Bricks: kkkkkkkkkkkkkk kkkkkkkkkkkkkk !!!!!!!!!!!!!! .............. ..hhhhhhhhhh.. .!.!hhhhhh!.!. .!.!hhhhhh!.!. .!.!hhjjhh!.!. .!.!hjjjjh!.!. .!.!hjjjjh!.!. .!.!hhjjhh!.!. .!.!hhhhhh!.!. .!.!hhhhhh!.!. ..hhhhhhhhhh.. .!....**....!. !vvvvvvvvvvvv! .............. .............. Bonus: bbbbbbbbbbbbbb bjbbjbjjbjbbjb 55555555555555 .............. ..jbbbbbbbbj.. .5.5......5.5. .5.5b.bb.b5.5. .5.5.b..b.5.5. .5.5b....b5.5. .5.5b....b5.5. .5.5.b..b.5.5. .5.5b.bb.b5.5. .5.5......5.5. ..bbbjbbjbbb.. .5..........5. 5wwwwwwwwwwww5 .............. .............. Level: Kevin Nathan Table Bricks: ..E........E.. .Ea........aE. Eav..h..h..vaE .....c..c..... .....c..c..... ...f.c..c.i... ..fffc..ciii.. .############. ..!#......#!.. ...#......#... ...#......#... ...#jj..jj#... ..!#*j..j*#!.. .#####@@#####. .kkkkvvvvkkkk. .............. Ev..........vE .............. Bonus: .............. ..4........4.. .45..5..5..54. .....4..4..... .....4..4..... ...m.4..4.m... ..bjb4..4bjb.. .............. ..m........m.. .............. .............. ....55..55.... ..p.m5..5m.p.. .............. .jwwsl++lswwj. .............. .g..........g. .............. Level: Kevin Nathan Pyramid Bricks: !............! !!..........!! !!!........!!! !!!!......!!!! !!!!!....!!!!! !!!!!....!!!!! !............! !.....##.....! !....h@@h....! !....#..#....! !...h@..@h...! !...#....#...! !..h@.zz.@h..! ...#..zz..#... ..h@......@h.. j.#........#.j ..###v##v###.. .............. Bonus: *............* 5............5 55..........55 55j........j55 5m55......55m5 5555......5555 5............5 p............p 5....j55j....5 5............5 ....&5..5&.... .............. ...w5....5w... .............. ..b5......5b.. w............w .....w..w..... .............. Level: Kevin Nathan Reactor Core Bricks: #v..........v# #.!!*!**!*!!.# #.*!!!!!!!!*.# #.!!d!!!!d!!.# #.!!dddddd!!.# #.*!dddddd!*.# #.!!dddddd!!.# #.!!dddddd!!.# #.*!dddddd!*.# #.!!dddddd!!.# #.!!dddddd!!.# #.*!d!!!!d!*.# #.!!!!!!!!!!.# #.!!!!!!!!!!.# E............E EE..........EE EEExxxxxx*xEEE .............. Bonus: .m..........m. .............. ...j....j..... ..w.5....5.w.. ...b55ll55b... b...555555...b b...555555...b b...555555...b w...555555j..w ....555555.... j..b55ll55b... ....5....5...j ..w..j.....w.. .............. .............. .............. ...w......w... .............. lbreakout2-2.6.4/client/levels/KungFu0000644000175000017500000002222111452666551014422 00000000000000Version: 1.00 Level: Tars Training Fields Bricks: ff..ffff..ffff .............. .............. .............. f..ffff..ffff. .............. .............. .............. ..cccc..cccc.. .............. .............. .............. .cccc..cccc..c .............. .............. .............. cccc..cccc..cc .............. Bonus: 2>..w22>..w22> .............. .............. .............. >..w22>..w22>. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Tars Train Harder - More Chi Bricks: .............. .!.!.!..!.!.!. .*.*.*..*.*.*. .............. .............. .............. ....fz...fz... ..zzz..zzz..zz .............. .............. ...fz...fz...f .zzz..zzz..zzz .............. .............. ..fz...fz...fz zzz..zzz..zzz. .............. .............. Bonus: .............. .b.b.+..+.b.b. .c.c.c..c.c.c. .............. .............. .............. ....>....>.... .............. .............. .............. ...>....>....> .............. .............. .............. ..>....>....>. .............. .............. .............. Level: Tars Shadowless Kick Bricks: .............. .............. .............. zffz.zffz.zffz zzzz.zzzz.zzzz .............. cffc.cffc.cffc cccc.cccc.cccc .............. iffk.kffk.kffi kkkk.kkkk.kkkk .............. .............. z..z.z..z.z..z ifff.ffff.fffi cccc.cccc.cccc .............. .............. Bonus: .............. .............. .............. W>b&.&>b&.&>bW .............. .............. .>b&.&>b&.&>b. .............. .............. +>b&.&>b&.&>b+ .............. .............. .............. .............. +>b>.b>b>.b>b+ .............. .............. .............. Level: Tars Golden Pagoda Bricks: ......h....... .....heh...... ......h....... .....heh...... ......h....... ....hhehh..... .....hhh...... ...hhhchhh.... ....#c!c#..... ..hhh#c#hhh... ...hhh#hhh.... .hhhhhhhhhhh.. ..hhhhhhhhh... hhhhhhhhhhhhh. .hhhhhhhhhhh.. .............. ffffffffffffff .............. Bonus: .............. ......5....... .............. ......5....... .............. ......5....... .....1.1...... ......f....... .....flf...... ...12.f.21.... .............. ..121212121... .............. .12121212121.. .............. .............. b>b>b>b>b>b>b. .............. Level: Tars Festival Bricks: .............. !.!........!.! *.*........*.* *.*........*.* *.*........*.* *.*.cccccc.*.* *.*ciggggic*.* ..cigzzzzgic.. ..cgiiiiiigc.. .cgihehhehigc. .cgzihiihizgc. .cgzihiihizgc. .cgzihiihizgc. .cgihehhehigc. ..cgiiiiiigc.. ..cigzzzzgic.. ...ciggggic... ....cccccc.... Bonus: .............. +.b........b.+ .............. .............. c.c........c.c .............. c.c...-<...c.c .............. ....~....~.... .....5..5..... ......ll...... ......bb...... ......WW...... ...>.5..5.>... ....~....~.... .............. ......<+...... .............. Level: Tars Ancient Library Bricks: ...cf...fc.... jcccc...ccccj. ccfc.....cfcc. c.c.......c.c. .............. .c.........c.. .#.........#.. #d#.......#d#. .k.........k.. .k.ccccccc.k.. k.k.c...c.k.k. ...ccccccc.... ....czzzc..... ##..czzzc...## .###czzzc####. ....c..c...... .............. .............. Bonus: ....>...>..... f...........f. ..b.......b... .............. .............. .............. .............. .............. .............. .............. ....f...f..... .............. .............. .............. .............. .............. .............. .............. Level: Tars Scroll of Dragonbreath Bricks: .............. *zdz.......... *zdz....z..... zzdz.....z.... dddz.....z.... ####...cccc... ......!aaaac.. .....##!cccac. ....#**#.z.ca. ....ee#..z.ca. ...he...z..ca. ..hh.....zzacz ........z.ca.. .........ca... ff.......ca.aa ff.......ccacc ff........cc.. cc............ Bonus: .............. .............. ..*........... .............. *.*........... .............. ......W....... .......W...... .....**....... .....*........ .............. .............. .............. .............. >b............ >b............ >b............ .............. Level: Tars Shaolin Wonderpalm Bricks: ..#!#....#!#.. ..###....###.. .............. .zzz......zzz. .zgz......zgz. .zzz......zzz. .............. .zzz......zzz. .zgz......zgz. .zzz......zzz. .............. .............. .###......###. .fff......fff. .iff......ffi. .ccc......ccc. .............. .............. Bonus: ...j......j... .............. .............. ..&........&.. ..m........m.. ..-........-.. .............. ..&........&.. ..m........m.. ..-........-.. .............. .............. .............. .bbb......bb>. .+>>......>>+. .............. .............. .............. Level: Tars Outer Gate Bricks: .............. .............. ..d........d.. ..@@dd@@dd@@.. ...f......f... ..dddd@@dddd.. ..d@d@ff@d@d.. ...d@....@d... ....d....d.... ....@....@.... ....d....d.... ....@....@.... ....d....d.... ....@...@..... .............. .............. .............. .............. Bonus: .............. .............. ..-........-.. .............. ...+......+... .............. ......++...... ...>......>... .............. .............. ....c....c.... .............. ....>....>.... .............. .............. .............. .............. .............. Level: Tars Outer Courtyard Bricks: .............. .fgf..**..fgf. #jfg#z..z#gfj# #####.zz.##### .............. .............. .............. .fgf......fgf. #jfg#....#ffj# #####.yy.##### .............. .............. .............. .fgf......fgf. #jfg#....#gfj# #####.xx.##### .............. .............. Bonus: .............. ..>...5l...>.. .fbc.*..*.cbf. ......bb...... .............. .............. .............. ..>........>.. .fbc......cbf. ......++...... .............. .............. .............. ..>........>.. .fbc......cbf. ......b}...... .............. .............. Level: Tars Inner Gate Bricks: k.....hh...... .....hchh...k. .....chhh...k. ..k.hhhhhh.... ....chhhhh.... ...chhhhhhh..k .khhhhhhhhhh.. ...ccchhccc... .k.ccjj#jcc.k. .k.cfjjf#fc.k. .h.ccj#.#cc.h. hehcc#..#ccheh edecc#.##ccede dddz##ii##zddd ###zz##.#zz### ..#zz#..#zz#.. ..#zz#..#zz#.. ..#.##..##.#.. Bonus: ......22...... .....2f22..... .....f222..... ....222222.... ....f22222.... ...f2222222... ..2222222222.. ...f..22..f... .............. ....b..b.b.... .............. .............. .*..........*. ***...++...*** .............. .............. .............. .............. Level: Tars Inner Courtyard Bricks: ......!!...... .............. #####EzzE##### *...a.zz.a...* cc###E..E###cc ffff.E..E.ffff gfkj.z..z.jkfg gfkj.z..z.jkfg ffff.E..E.ffff #####E..E##### *...a....a...* cc###E..E###cc ffff.E..E.ffff gfkj.c..c.jkfg ffff.E..E.ffff #####E..E##### .............. .............. Bonus: ......l*...... .............. ......bb...... ?...d.WW.d...? .............. .............. c.~f.w..w.f~.c >b~f.5..5.f~b> .............. .............. ?...d....d...? .............. .............. >b~f.+..+.f~b> .............. .............. .............. .............. Level: Tars General Wu Bricks: .............. zzz........zzz zgz........zgz zzz..v..v..zzz .....@..@..... .............. ...v..@@..v... .h.@.@!!@.@.h. eee...@@...eee ddd........ddd kkk........kkk .....v..v..... .....@..@..... .i..........i. fff........fff fff........fff ccc........ccc .............. Bonus: .............. .&..........&. .m..........m. .....d..d..... .............. .............. ...d......d... ......ll...... .............. .*..........*. .............. .....d..d..... .............. .+..........+. b>b........>b> >b>........b>b .............. .............. Level: Tars Victory Celebration Bricks: .............. .............. .............. .............. .!#..!##!..#!. c*c.c*cc*c.c*c h*h.h*hh*h.h*h c*c.c*cc*c.c*c e*e.e*ee*e.e*e c*c.c*cc*c.c*c c*c.c*cc*c.c*c c*c.c*cc*c.c*c e*e.e*ee*e.e*e c*c.c*cc*c.c*c h*h.h*hh*h.h*h c*c.c*cc*c.c*c c*c.c*cc*c.c*c c*c.c*cc*c.c*c Bonus: .............. .............. .............. .............. .l...l..l...l. .............. 4.4.4.44.4.4.4 j.j.j.jj.j.j.j 5.5.5.55.5.5.5 .............. .............. .............. 5.5.5.55.5.5.5 j.j.j.jj.j.j.j 4.4.4.44.4.4.4 .............. .............. .............. Level: Tars R&R Bricks: .c...cc....... cc...ccc..c... .........ccc.. ..ccc....cccc. .cccc......... .............. .......h...... ......hhh..... ......hhh..... gggggdhhhdfggg ggggggdhdgfggg gggggggddffgfg ggggggggdgffgg gggggggggff@gg egggggggfefg@g eegeeggeeefge@ eeeeeeeeeeegee eeeeeeeeeeeeee Bonus: .............. .&....&....... .............. ...........&.. ...&.......... .............. .......5...... ......555..... ......555..... ......555*>... ......*5..>... ........*bb.b. ..........>>.. .........>b... ........b.>... ..........b... .............. .............. lbreakout2-2.6.4/client/levels/Megadoomer0000644000175000017500000005521611452666551015314 00000000000000Level: Luke madness Bricks: @@@@@@@@@@@@@@ .gggggggggggg. .gggggggggggg. .gggggggggggg. .gggggggggggg. .gggggggggggg. .gggggggggggg. .gggggggggggg. .@@@@@@@@@@@@. .............. .............. ##.........### cc#.......#ccc ccc###..##cccc cccccccccccccc cccc......cccc ccc........ccc cc..........cc Bonus: .............. .bbb55m555bbb. .bbb.5555mbbb. .bbb..55..bbb. .bbb......bbb. .wbbbbbbbbbbw. .wbbbbbbbbbbw. .wwbbbbbbbbww. .............. .............. .............. .............. ??.........??? ???.......???? ?????????????? ????......???? ???........??? ??..........?? Level: luke show me the money! Bricks: dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd EEEEEE##EEEEEE .............. .............. EE#EEEEEE#EEEE .............. .............. #EEEEEEEEEEEE# ############## cccccccccccccc .h.h.h.h.h.h.h h.h.h.h.h.h.h. .h.h.h.h.h.h.h gggggggggggggg kkkkkkkkkkkkkk Bonus: 22222222222222 22222222222222 22222222222222 22222222222222 ......bb...... .............. .............. ..b......b.... .............. .............. b............b bbbbbbbbbbbbbb mbmbbbmmbbbbbm .0.0.0.0.0.0.0 0.0.0.0.0.0.0. .0.0.0.0.0.0.0 bbbbbbbbbbbbbb ww....w...bww. Level: luke Fast break Bricks: #************* #************* #EEEEEEEEEEE** #Ee.e.e.e.eE** #E.e.e.e.e.E** #Ee.e.e.e.eE** #E.e.e.e.e.E** #Ee.e.e.e.eE** #E.e.e.e.e.E** #Ee.e.e.e.eE** #E.e.e.e.e.E** #Ee.e.e.e.eE** #E.e.e.e.e.e** #Ee.e.e.e.e.** #EEEEEEEEEEEEE ############## iiiiiiiiiiiiii gggggggggggggg Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. b.b..b.b..bb.b .....m.....m.. w...w......w.w Level: luke smile Bricks: .............. .............. ......hh...... .....hhhh..... ....hhhhhh.... ...hhhhhhhh... ..hhvvhhvvhh.. .hhhvvhhvvhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. ..hhvhhhhvhh.. ...hhvhhvhh... ....hhvvhh.... .....hhhh..... ......hh...... .............. .............. Bonus: .............. .............. ......w....... .......+...... ....-...?c.... ...s..c-..-... ..d.55..55.... ..+.5m.f25.s.. .............. .c-...-.l..+-. ..?+l.....cc.. ....2....2.... ...-.2..2.-... ......22...... .......+...... ......lc...... .............. .............. Level: luke cheaters don't win Bricks: #.hh......hh.# ..hh......hh.. ..hh!!!!!!hh.. ..hh!!!!!!hh.. ..hhjkjkjkhh.. ..##kjkjkj##.. ..##dddddd##.. ..##eeeeee##.. ..##gggggg##.. ..##iiiiii##.. ..##ffffff##.. ..##########.. ..##########.. ..##########.. ..##########.. .............. .............. .............. Bonus: {.........m..{ ..+........+.. ....w.....g... ..m...+....... .............. ..c?.....m??.. ..?f...l..-{.. ..{c..+...&c.. ..-c......{-.. ..?{.m..w.-f.. ..>d......~W.. ..W&W~->f{c?.. ..c~-{{c-?d-.. ..?-fd-?---?.. ..-{>c&-{?c?.. .............. .............. .............. Level: luke Nuke Bricks: d...j..j..jjjj .d..jjjjjjjjjj .dd..jjjj.jjjj .ddd...j..jjjj .#########..j. deh*******#... hde********#.. ehh*********#. deh*********#. ehh********#.. deh*******#... .#########.... .ddd...j..jj.j .dd.....jjj.j. .d....j.jjjjj. d......jjjj... ........jjjj.. .........jj... Bonus: ............md .>...>...+-... .......*....s{ ..+........... .ddddddddd..j. -..dddddddd... ..5ddddddddd.. 5..dddddddddd. ...dddddddddd. m.5ddddddddd.. ...dddddddd... .ddddddddd.... .>w........-.. .........+.... .+......>...+. -.........}... .........p.... .............. Level: luke Maze Bricks: ...*******#gg# ...jjjjjjj#gg# .#######..#gg# .#fff#....#gg# .#fff#....#gg# .#...#..###gg# j#...#........ *#............ j#........##.. j#f#####..###. *#f#***#...hhh .#f#ff.#...hhh .#####.####### ***........... iii........... #############. .............. .............. Bonus: ...bbbbbb..... ...ww.wwbb.... .............. .............. .............. .............. b............. .............. b............. b............. w..........555 .....w.....555 .............. .............. ..w........... .............. .............. .............. Level: luke columns Bricks: ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ff*gg*hh*ii*jj ff*gg*hh*ii*jj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj ffEggEhhEiiEjj .............. .............. Bonus: ....l........l .........s.... w..c.......... ......4+..+.+4 *...*.......+. .f.*...s..w..s 4...>..*...... .*.+......4.&~ &.....cj.><..- +..s{..f..{.<. .j..-....g-... -d.w4.&.....+. ...!..}-.*.... .+.....-.+&..w s..++.......c. .<............ .............. .............. Level: luke krazy koulmns Bricks: ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@ddeeeehh ffggggdd****hh ff****ddeeeehh ffggggdd@@@@hh ff@@@@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh ff@gg@dd@ee@hh .............. .............. Bonus: ..?55?..?55?.. ..?55?.c?55?.. .c?..?.+?..?+. ..?l.?-.?.-?.. ..?.+?.*?~l?.> ~!?>.?m.?.+?-. ..?.p?..?f.?!. .-?.c?.c.....* +.....c.....+. .*~.......&... ......-.????.m ..????*+?.-?!. m+?.w?!.?..?.. ..?f.?.w?p.?.+ +.?-.?>-?.+?w. .p?.*?.!?c~?.. .............. .............. Level: luke what you can't see... Bricks: v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. .............. vvvvvvvvvvvvvv .............. .............. vvvvvvvvvvvvvv .............. .............. Bonus: !.5........... .f.b.&.5.b.... 5.......?.3.3. .W.w.3.*...W.b -.3...3...3... .3.{.5.3.5.... .............. .b.?....&.. ......m.5..... ..+-..m....c+. ...-.....d5-.. .-.5.......-.. ..>c..jc...+f. .+............ .....+5.p...-. ....w....g.... ....-..+.w.... .............. .............. .............. Level: luke Box Bricks: .............. .............. .####.@@.####. .#ddd....ddd#. .#dkkkkkkkkd#. .#dkc....ckd#. .#dk.c..c.kd#. .#dk..cc..kd#. .#dkcccccckd#. .#hk.c..c.kh#. .#hkciiiickh#. .#hkiiiiiikh#. .#hkiiiiiikh#. .#hkiiiiiikh#. .#hkkkkkkkkh#. .#hhhhhhhhhh#. .############. .............. Bonus: .............. .............. .............. .............. ...*..c3+..... ....?.....c... .....?........ ......3...3... ...+...c...... ..........>... ...>.c....?... ...3..>..>?3.. ..3.????c.?... .....>??..3... ..cc.>..cc.... .......+.3.... .............. .............. Level: luke Lukcy 13 Bricks: ffffffffffffff .@............ fffff@ff!ff@ff .!............ ffffffffffff!f ..@..!..@..... ffffffffffffff @....@......@. fffffffff@ffff .!.....!...... .............. @.@.@.@.@.@.@. .............. .............. .@.@.@.@.@.@.@ .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: luke Not my cup o' tea Bricks: .............. vvvvvvvvvvvvvv vddddddddddddv vdhhhhhhhhhhdv vdhhhhhhhhhhdv vdhhhhhhhhhhdv vdhhhhhhhhhhdv vdhhhhhhhhhhdv vdhhhhhhhhhhdv vjggggggggggjv vjggggggggggjv vjggggggggggjv vjggggggggggjv vjggggggggggjv vjggggggggggjv vjjjjjjjjjjjjv vvvvvvvvvvvvvv .............. Bonus: .............. .....????..... ???.??..???... ..??......?... ..??.......?.. .?..?......?.. .?..?......??. .?..........?. ??5555555555?. ?...........?. ???...??.....? .??.??.?.....? .????.?...?.?. .??.???...?.?. .......???.?.. .............. .............. .............. Level: luke blitz 1 Bricks: ffffffffffffff ************** gggggggggggggg .............. .............. .............. jjjjjjjjjjjjjj hhhhhhhhhhhhhh eeeeeeeeeeeeee dddddddddddddd iiiiiiiiiiiiii ffffffffffffff gggggggggggggg kkkkkkkkkkkkkk aaaaaaaaaaaaaa gggggggggggggg ************** ffffffffffffff Bonus: .............. .............. .............. .............. .............. .............. .............. ....?.....?... .?............ ......?..?..?. ....?......... ...?.......... .............. .?.?.w.?..?.?. .w............ &&&&&&&&&&&&&& >>>>>>>>>>>>>> ++++++++++++++ Level: luke blitz2 Bricks: ...!.......... ............!. ...!.......!.. ....!...!..... .!.!.!...!.!.. !.v.v.!.!.v.!. .v.!.!.v.v.v.v v.!.!.!.!.!.!. .!.!.!.!.!.!.. !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!...!.!.!.!.! !.!.!.!.!.!.!. xxxxxxxxxxxxxx gggggggggggggg ************** ffffffffffffff Bonus: .............. .............. ...&.......... .............. ...l.......... ........c.&... .............. ..c.d.&.l.d... .&.......c.... ............&. .d...d.c...c.. ..&...&.&.&... .c...l.c...d.. ......c....... .............. &&&&&&&&&&&&&& >>>>>>>>>>>>>> ++++++++++++++ Level: luke blitz 3 Bricks: .............. kkkkkkkkkkkkkk .............. kkkkkkkkkkkkkk .............. kkkkkkkkkkkkkk .............. kkkkkkkkkkkkkk ************** kkk*#jjjj#kkkk ***#......#*** kk#iiiiiiii#kk *#..........#* #hhhhhhhhhhhh# .............. gggggggggggggg ************** ffffffffffffff Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. &&&&&&&&&&&&&& >>>>>>>>>>>>>> ++++++++++++++ Level: luke blitz 4 Bricks: ************** *vvvvvvvvvvvv* *............* *vvvvvvvvvvvv* *............* *vvvvvvvvvvvv* *............* *vvvvvvvvvvvv* *............* *vvvvvvvvvvvv* *............* *vvvvvvvvvvvv* *............* .vvvvvvvvvvvv. ************** gggggggggggggg ************** ffffffffffffff Bonus: .............. .??........?.. .............. ..???...???.?. .............. ...????????.?. .............. .?.?.?.??.?.?. .............. ...?..?..????. .............. .....?.???.... .............. .&&&&&&&&&&&&. cccccccccccccc &&&&&&&&&&&&&& >>>>>>>>>>>>>> ++++++++++++++ Level: luke blitz 5 Bricks: iiiiiiiiiiiiii ************** !!!!!!!!!!!!!! .............. ..##########.. ..k#**hh**#k.. ..k*#*hh*#*k.. ..kk#*hh*#kk.. ..kk#*hh*#kk.. ..kkk#**#kkk.. ..kkk#**#kkk.. ..kkk#**#kkk.. ..kk**##**kk.. ..##########.. gggggggggggggg ************** ************** ffffffffffffff Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. -------------- &&&&&&&&&&&&&& >>>>>>>>>>>>>> ++++++++++++++ Level: luke CPU Test Bricks: xxxx#!!!#xxx#x xxxx#!!##xxx#x xx#x#!#x#x#x#x x#xx##xx#x#x#x x#xx#xxx#x#x#x x#xx#xxx#x#x#x x#xx#x#x#x#x#x x#xx#x#x#xxxxx x#xx#x#x#xxxxx x#xx#x#x#xxxxx x#xx#x#x#x#x#x x#xx#x#x#x#x#x x#xx#x#x#x#x#x x#xx#x#x#x#x#x x#xx#x#x#x#x#x x#xxxx#xxx#x#x x#xxxx#xxx#xxx x############# Bonus: wbwb.....bbb.m bwww.....bbb.b bw.b...b.b.b.b w.bw..bb.b.b.b b.wb.bbb.b.b.b w.bb.bbb.b.b.b b.bb.b.b.b.b.b w.bb.b.b.bwbwb b.bb.b.b.bwbwb w.bb.b.b.bwbwb b.bb.b.b.b.b.b w.bb.b.b.b.b.b b.bb.b.b.b.b.b w.bb.b.b.b.b.b b.bb.b.b.b.b.b w.bbbb.bbb.b.b b.bbbb.bbb.bbb w............. Level: luke CPU Test Bricks: ExExxExxExxExE xxxxxxxxxxxxxx E#E##E##E##E#E ccc*********** ccc*********** ############** ************** ************** **############ ************** ************** ############** ************** ************** **############ ************** ************** ############** Bonus: .............. .............. .............. bbbbbbbbbbbbbb mbbbbbbbbbbbbb ............bb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bb............ bbbbbbbbbbbbbb bbbbbbbbbbbbbb ............bb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bb............ bbbbbbwwwwwwww bbbbbbwwwwwwww ............ww Level: luke spiral Bricks: cccccccccccccc cccccccccccccc c###########cc c#ccccccccc#cc c#ccccccccc#cc b#cc#####cc#cc b#cc#ccc#cc#cc b#cc#ccc#cc#cc b#cc#c###cc#cc b#cc#cccccc#cc b#cc#cccccc#cc a#cc#ccccc##cc a#cc######!#cc a#ccccccc#!#cc a#cccccccc##cc a#######cccccc *******#cccccc *******####### Bonus: bbbbbbb*bbbbbb bbbbbbbbbbbbbb b...........bb b.bbbbbbbbb.bb b.bbbbbbbbb.bb b.bb.....bb.bb b.bb.bbb.bb.bb b.bb.bbm.bb.bb b.bb.b...bb.bb b.bb.bbbbbb.bb b.bb.bbbbbb.bb w.bb.bbbbb..bb w.bb........bb w.bbbbbbb...bb w.bbbbbbbb..bb w.......bbbbbb bwwbwww.bbbbbb bwwwwww....... Level: luke columns 3 Bricks: f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de f#g#h#i#j#k#de .............. .............. .............. .............. .............. Bonus: m.m.m.m.m.m..m .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: luke Teeth o' Doom Bricks: dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd kdjjkdjjkdjjkd k.jjk.jjk.jjk. k.jjk.jjk.jjk. k.jjk.jjk.jjk. j.jjk.jjk.jjk. ...j...j...j.. .j...j...j...j jjj.jjj.jjj.jj kjj.kjj.kjj.kj kjj.kjj.kjj.kj kjj.kjj.kjj.kj kjjdkjjdkjjdkj dddddddddddddd dddddddddddddd Bonus: .............. .m-..--.&.*... ........+...p. .-..........-. ...*..-...*... .......>...... ..>........... .......w...-.. ...+....+..... .......>...... .f...f...f...f .............. .............. ......<....... ..+..-..-+.... .............. <....+...-<... ..-..........- Level: luke not happy anymore :( Bricks: .............. .............. ....hhhhhh.... ...hhhhhhhh... ..hhhhhhhhhh.. .hhhhhhhhhhhh. .hhvhvhhvhvhh. .hhvvvhhvvvhh. .hhhvhhhhvhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .hhhvhhhhvhhh. .hhvhvhhvhvhh. ..hhhvvvvhhh.. ...hhhvvhhh... ....hhhhhh.... .............. .............. Bonus: .............. .............. .............. .....>.-...... .......>...... ..---......-.. ..-0.0..0.0... ...000..000.>. .>..m..>.m.... ..>...>....>.. ...--....-->-. ....0-...0..-. ...0.0.>0.0... ...->0000..... ......00.-.... .......>...... .............. .............. Level: luke WHHHHHHHHHHYYYYYY Bricks: ...kkkkkkkk... ....kkkkkk.... ....######.... ....jjjjjj.... .....####..... .....gggg..... ......##...... .....ffff..... .....####..... ....hhhhhh.... ....######.... ...iiiiiiii... ...########... ..eeeeeeeeee.. ..##########.. .dddddddddddd. .############. .............. Bonus: ...+b.-.b.c... .....b........ .............. ........c..... .............. .....cb....... .............. ......+....... .............. .....-.b...... .............. ...+.b....c... .............. ...+.c.b.-.+.. .............. ...b..w..-.+.. .............. .............. Level: luke Invader Bricks: .............. .....d..d..... ....d....d.... ...d......d... ...d......d... ...dddddddd... ..dd..dd..dd.. ..d.dd..dd.d.. ..d.dd..dd.d.. ..dd..dd..dd.. ...dddddddd... ....dddddd.... ....dddddd.... .....dddd..... .....dddd..... .....dddd..... ......dd...... ......dd...... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: luke stairway from hell Bricks: cccccccccccccc cccccccccccccc ####cccccccccc cccc###ccccccc ccccccc###cccc cccccccccc###c cccccccccccccc cccccccccccccc cccccccccc#### ccccccc###cccc cccc###ccccccc c###cccccccccc cccccccccccccc .......ccccccc ####......cccc cccc###....... bbbbbbb###.... aaaaaaaaaa###. Bonus: .............. .............. ....m......... .b............ .bb........... bwwbbb........ .bbbb.bbb..... .b.bwb.bwb.b.. b.b.b.b....... .bb.......bbb. b.......bbb.bb ....b...bbbbbb bbbbbbbbbbbb.. .......bbbbbb. ..........bb.. wwwb.......... wbwwbww....... wwwwwwwwww.... Level: luke Tacco! Bricks: .............. .............. .............. ....f...f..... ....efeede.... ..eedfddffef.. .fdfhhhhhhde.. .efhhhhhhhhfef .dhhhhhhhhhhde .fhhhhhhhhhhf. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .hhhhhhhhhhhh. .............. .............. .............. Bonus: .............. .............. .............. .............. ....?????..... ..?????.?..... ..?ccc*c?..... ..?mcc??cc.... ..?cc??cccc??. .?cc???ccc.c?. .?cc?w?c.c.c?. .?ccccccc..?c. .?.ccccccc??.. .???cc..??.... ...??????..... .............. .............. .............. Level: luke stripe Search Bricks: gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev gvivjvfvdvivev g.i.j...d.i.e. g.i.....d.i.e. ..i.....d.i.e. ........d...e. ............e. Bonus: .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .?.?.?.?.?.?.? .............. .............. .............. .............. .............. Level: luke stairway from hell Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: luke encyclopedia enthropia Bricks: ............f. hhfc.f.ffcf.fh cc.c*cd*gc*h.h .*fchc.dg.*h*f c!.*..*dhg..cf g!hcgc.hc.!**. .c.c.*ffffg..h .**ff...**fgf* f.gcdh*c.!h!.. ..!h*d..g!*!.g d!.!!dfg.f*ff. h!*.fd.g*c..*! h..g.cc..cgdc! hccggd*hh!.*c! .ff..f*d.*!d.h ...*g..gg.cdhh *hcc!!g.....f. !.ghh!g.ff.g.. Bonus: .............. .............. ??.?.......... ?..???.??..... ?........????. ....??.?...... .....??......? ........?????? ...????...?... ..??.......... ?..?..?...?... ??..?....?.... .?....?.?..... ..?......?.... ..?..?........ .....?....?.?. ...?.?........ ...??......... Level: luke Purple Monkeis Bricks: j..jjjj.f....@ jjjjjj.fff...@ .jjjjjffiiff.@ jjj.j.ff@i@@@@ j.....ffiff..@ ....i..fif.i.@ ..ii....fi.i.@ ..i.i.....i..@ .i.ii...ii.i.i ..ii.......i.i ...i..i...iii@ i..i.i...i.ii@ .iiii...i.ii.i ...i..i...i.ii ...i.i.i...ii@ ..i.i......i.@ ..i.i........@ .ii.ii.......@ Bonus: .............. .............. .<.<.......... .............. .............. .........<.... .............. .............. .............. .............. ...........<.. ...<.......... .............. .............. .............. .............. .............. .............. Level: luke monkey riding dishwasher Bricks: kkkkkkkkkkkkkk kkkkkkkkkkkkkk kkkkkkkkkkkkkk ........a....a ..i........a.. .i.i.....a...a i.i.j..a..a.a. .ii.j....a.a.. .i.ij.......aa .ii.jjjjjaa... .i..jjjjj.a.a. .i..jjjjj..a.. ii..jjjjja.j.a i.i.jjjjj..j.. i..ijjjjjaj... .i..jjjjj.ja.. ..i.jjjjjj...a .i..jjjjj..... Bonus: .............. ......<....... .............. .............. .............. .........<.... .......<...... ...........0.. .............. .<.......<.... ............<. .............. .............. ......<....... .............. .............. .............. .............. Level: luke Firecracker Bricks: ***********#*# *########*#*#* #******#**##*# *######*#*#*#* #******#**##*# #*########*##* *##*******##*# **###########* *****#*****#*# *###*#*######* #****#******** **############ *#************ ***####@@@@@@. ###........... ***........... ***..#........ ####.######### Bonus: .............. .............. .............. .............. .2222222...... .2............ 2..2222222.... 22............ 22222......... 2...2......... .2222......... 22............ 2.222222222222 222........... .............. 222........... 222........... .............. Level: luke begenning of the end Bricks: .............. jjjjjjjjjjjjjj jjjjjjjjjjjjjj iiiiiiiiiiiiii iiiiiiiiiiiiii dddddddddddddd ddddd#dd#ddddd hhhh#hhhh#hhhh hhh#hhhhhh#hhh gg#gggggggg#gg gggggggggggggg ffffffffffffff ff#ffffffff#ff #vv#......#vv# ....#....#.... .....#vv#..... .............. .............. Bonus: .............. .....-........ .*......-.w.>. ..>c.>....>... .....d.c.b.... >>.-..&....p.. .......>...-.. ..d........... c.....>>>..d>. .....c........ .p...........c ...-.>.p.-.... ......+.}...>. ..>........... .............. .......+...... .............. .............. Level: luke one last break Bricks: .............. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! !.!.!.!.!.!.!. .!.!.!.!.!.!.! .............. .............. Bonus: .............. ...m.......m.. .............. .............. .............. .m.m...m...m.. .............. .m.......m.... ....m......... .......m.....m ..m........... ...........m.. ......m....... m............. .............. .....m.....m.. .............. .............. Level: luke Die Die My Darling Bricks: ..@@.......... ..@........... ..@kkkkkkkkk.. @@@kkkkkkkkkk. @@@jjjjjjjjjd. ..@jjjjjjjdd.. ..@........d.. ..@@.......d.. ........dddddd gggggggdgddddg ggggggdgdgdddd #g#g#d#d#d#d#d #g#g#g#g#d#d#d gggggggddddddd ggggggdggddgdd .#.#.#.#d#d#d# .#.#.#.#d#.#d# .#.#.#.#.#.#d# Bonus: .............. .............. ...>.......... .............. .....>........ ...>....!..... .............. .............. .............. ..-......--... >-!.-.!->..>-. ...>.......... ...........-.- .-..>.....>... >.-...-.--..-. .............. .............. .............. Level: luke Almost there... Bricks: hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh .....v.v.v.v.v ####v.v.v.#### .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v#v.v.v.#.v. .v.v#v.v.#.v.v v.v.v#v.#.v.v. .v.v.v##.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v.v.v.v.v.v. .............. Bonus: 55>55555555555 55555}5?}5>5>5 555>5555555555 .........l.... ....*......... .l...?.-.}.... ..-.}.c.....-. .....-.*.-.... {.....f.....c. .+.l...>...?.{ ......g.....+. .?.*.{........ ..c.......+.*. .{.}.f.f...... ..+...?...{.?. ...c.....c.... ..........+... .............. Level: luke MEGADOOMER Bricks: ************** !!!!!!!!!!!!!! jjjjjjjjjjjjjj jj@hhhhhhhh@jj j@ghhhhhhhhg@j @gghhhhhhhhgg@ ggghhh##hhhggg ggghh#ii#hhggg gggh#iiii#hggg ff#hiiiiiih#ff ff#ihhhhhhi#ff ff#i#hhhh#i#ff ff#ii#hh#ii#ff ff#iii##iii#ff ff#iiiiiiii#ff ff#iiiiiiii#ff ###iiiiiiii### xxxxxxxxxxxxxx Bonus: 5....-..5....5 ...5...f...f-. 5-.f.5..-~5.5. ....{.5...?..? ...?...W55.... ..?.5--.?5d... .5.5s....~-.5. ..WWf..5...{.d d-....W.>.f.-. .5...>>~.5...W W..{.5..5??.-- --...p>5...... .f.?..W...W..5 .-.-.5...5..~5 ~..~..{5d.f... ....5?.f.-.... .........?.... .............. lbreakout2-2.6.4/client/levels/Memory0000644000175000017500000002417011653500713014466 00000000000000Version: 2.00 Level: www.OFTanna.de Memory Bricks: .#.#.###.#.#.. .###.#...###.. .#.#.##..#.#.. .#.#.#...#.#.. .#.#.###.#.#.. .............. ..@@@.@@@.@.@. ..@.@.@.@.@.@. ..@.@.@@@.@@@. ..@.@.@@....@. ..@@@.@.@.@@@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows II Bricks: .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows III Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows IV Bricks: .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 3Rows Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 3Rows II Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 3Rows III Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 3Rows IV Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 4Rows Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. Level: OFT 4Rows II Bricks: .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .g............ .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. Level: OFT 4Rows III Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. Level: OFT 4Rows IV Bricks: .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .g............ .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. .............. .............. .............. Level: OFT 5Rows Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. Level: OFT 5Rows II Bricks: .............. .............. ..c.c.c.c.c.c. .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .c.c.c.c.c.c.. .............. .............. ..c.c.c.c.c.c. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. Level: OFT 5Rows III Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g........... .............. .............. ..g.+.+.+..... .............. .............. .............. Level: OFT 5Rows IV Bricks: .............. .............. ..v.v.v.v.v.v. .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .v.v.v.v.v.v.. .............. .............. ..v.v.v.v.v.v. .............. .............. .............. Bonus: .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g........... .............. .............. .g............ .............. .............. ..g.+.+.+..... .............. .............. .............. Level: OFT END Bricks: .#.#.###.#.#.. .###.#...###.. .#.#.##..#.#.. .#.#.#...#.#.. .#.#.###.#.#.. .............. ..@@@.@@@.@.@. ..@.@.@.@.@.@. ..@.@.@@@.@@@. ..@.@.@@....@. ..@@@.@.@.@@@. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/T.C.S.0000644000175000017500000003156111452666551014075 00000000000000Version: 1.00 Level: G TCS #1 Bricks: .............. ############## hhhhhhhhhhhhhh hhhhhhhhhhhhhh ############## gggggggggggggg gggggggggggggg ############## dddddddddddddd dddddddddddddd ############## ffffffffffffff ffffffffffffff ############## !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ......gg...... Bonus: .............. .............. .............. 55555555555555 .............. 44444444444444 44444444444444 .............. 33333333333333 33333333333333 .............. }222222222222} }222222222222} g............g 11111111111111 11111111111111 g............g ......mm...... Level: G TCS #2 Bricks: !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# ######gg###### Bonus: .l...........l 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5}5.5.5. 5.5.5g.}5g5.5. .....gmm.g.... Level: G TCS #3 Bricks: ###!######!### #!#!#!##!#!#!# #!#!#!##!#!#!# #!#!#!##!#!#!# ###!######!### #!###!##!###!# #!#!#!##!#!#!# #!#!#!##!#!#!# #!#!#!##!#!#!# #!###!##!###!# #!!!######!!!# #!!!#!##!#!!!# #!!!#!##!#!!!# #!!!#!##!#!!!# ############## g............g .............. .............. Bonus: ...5..ll..5... .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. ...5......5... .5...5..5...5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5...5..5...5. .555......555. .555.5..5.555. .555g5}}5g555. .555g5}}5g555. ....g.}}.g.... m............m .............. .............. Level: G TCS #4 Bricks: ......ii...... ......##...... .....iiii..... .....####..... ....dddddd.... ....######.... ...dddddddd... ...########... ..hhhhhhhhhh.. ..##########.. ......hh...... ......##...... ......gg...... ......##...... ......gg...... ......##...... ......gg...... .....f##f..... Bonus: ......55...... ......55...... .....5555..... .....5ll5..... ....555555.... ....555555.... ...55555555... ...55555555... ..5555555555.. ..5555gg5555.. ......55...... ......}}...... ......55...... ......gg...... ......55...... ......}}...... ......55...... .....m55m..... Level: G TCS #5 Bricks: g###!!!!!!###g .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .############. .############. .############. .############. .############. Bonus: m...555555...m ..g.555555.g.. ....555555.... ..g.555555.g.. ....555555.... ..}.555555.}.. ....555555.... ..}.555555.}.. ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... .............. .............. ......ll...... .............. .............. Level: G TCS #6 Bricks: .....####..... ....######.... ...##...g##... ...##....##... ...##....##... ...##....##... ...##......... ...##......... ...##......... ...######..... ...#######.... ...##!!!!##... ...##!!!!##... ...##!!!!##... ...##!!!!##... ...##!!!!##... ....######.... .....####..... Bonus: .......l...... .............. ........m..... .............. .............. .............. .............. .............. .............. .............. ....}......... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. Level: G TCS #7 Bricks: ############## #!!!!!!!!!!!!# #!##########!# #!#!!!!!!!!#!# #!#!######!#!# #!#!#!!!!#!#!# #!#!#!##!#!#!# #!#!#!#!!#!#!# #!#!#!#!##!#!# #!#!#!#!!#!#!# #!#!#!##!#!#!# #!#!#!#!!#!#!# #!#!#!#!##!#!# #!#!#!####!#!# #!#!#!!!!!!#!# #!#!########!# #!#!!!!!!!!!!# #############g Bonus: .............. .555555555555. .5..........5. .5.55555555.5. .5.5......5.5. .5.5.5555.5.5. .5.5.5..5.5.5. .5.5.5.55.5.5. .5.5.5.5..5.5. .5.5.5.55.5.5} .5.5.5..5.5.5} .5.5.5.55.5.5} .5.5.5.5..5.5} .5.5.5....5.5} .5.5.555555.5} .5.5........5} .5.5555555555} ....gggggg..mm Level: G TCS #8 Bricks: !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! #####aaaa##### Bonus: 5555l....l5555 55555555555555 ....555555.... 55555555555555 55555....55555 55555555555555 ....555555.... 55555555555555 55555....55555 55555555555555 ....555555.... 55555gggg55555 55555....55555 55555555555555 ....}5555}.... 5555}5555}5555 5555}....}5555 .....mppm..... Level: G TCS #9 Bricks: g.@@@@@@@@@@.g ..@@@@@@@@@@.. ..@@@@!!@@@@.. ..@@@!!!!@@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@@!!!!@@@.. ..@@@@!!@@@@.. ..@@@@@@@@@@.. ..@@@@@@@@@@.. Bonus: m.l........l.m .............. ....g}55}g.... ....}5555}.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....}5555}.... ....g}55}g.... .............. .............. Level: G Bonus Round Bricks: g!!!!!!!!!!!!! ##!!!#!!#!!!!! #!#!#!#!##!!!! ##!!#!#!#!#!!! #!#!#!#!#!#!!! ##!!!#!!#!#!!! !!!!!!!!!!!!!! !!#!#!###!!!!! !!#!#!#!!!!!!! !!#!#!#!!!!!!! !!#!#!######!! !!#!#!!!!!!#!! !!###!!!!!!#!! !!!!!!!!!!!#!! ############!! !!!!!!!!!!!!!# !!!!!!!!!!!!## #############g Bonus: m5555555555555 ..5j5.55.55555 .5.5.5.5..5555 ..55.5.5.5.555 .5.5.5.5.5.555 ..555.j5.5.555 55555555555j55 55.5.5...55555 55.5.5.5555555 5j.5.5.5555555 55.5.5......55 55.5.55j555.55 55...555555.55 55555555555.55 ............55 bbbj555555555. wwwwwww}}}}}.. .............m Level: G TCS #10 Bricks: ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## g############g Bonus: ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..g 55..55..55..}g 5..55..55..}}. ..55..55..gg.. m............m Level: G TCS #11 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! #!#!#!#!#!#!#! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !@!@!@!@!@!@!@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! E!E!E!E!E!E!E! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !@!@!@!@!@!@!@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! #!#!#!#!#!#!#! !!!!!!!!!!!!!! #!!!!!!!!!!!!# g############g Bonus: 55555555555555 55555555555555 .5.5.5.5.5.5.5 55555555555555 55555555555555 5.5.5.5.5.5.5. 55555555555555 55555555555555 .5.5.5.5.5.5.5 55555555555555 55555555555555 5.5.5.5.5.5.5. 55555555555555 55555555555555 .5.5.5}5}5.5.5 55555555555555 .555555555555. mgggg}}}}ggggm Level: G TCS #12 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ############## ############## #E####EE####E# ############## ############## ############## ############## g############g Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }gggggggggggg} }............} }.....ll.....} }............} .............. .............. .............. .............. m............m Level: G TCS #13 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! @@@@@@@@@@@@@@ @@@E@@@@@@E@@@ @@@@@@EE@@@@@@ E@@@@@@@@@@@@E @@@@@@@@@@@@@@ g@@@@@@@@@@@@g Bonus: jjjjjjjjjjjjjj 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 .}}}}}}}}}}}}. ....gggggg.... .............. .............. .............. m............m Level: G TCS #14 Bricks: !!!!#!!!!#!!!! #####!!!!##### !!!!#!!!!#!!!! !!!!######!!!! !!!!!!!!!!!!!! #!!!!!!!!!!!!# ##!!!!!!!!!!## ###!!!!!!!!### ####!!!!!!#### #####!!!!##### ######!!###### #!##########!# #!!########!!# #!!!######!!!# #!!!!####!!!!# #!!!!!##!!!!!# #!!!!!!!!!!!!# g############g Bonus: jjjj.5555.jjjj .....5555..... 5555.5555.5555 5555......5555 55555555555555 .555555555555. ..5555555555.. ...55555555... ....555555.... .....5555..... .....g55g..... .5...g55g...5. .55..g55g..55. .555.g}}g.555. .5555g}}g5555. .55555..55555. .555555555555. m............m Level: G TCS #15 Bricks: !!!!!@@@@@@@@@ !!@@!@!!!!!!!@ !@@@!@!@@@@@@@ @@!@!@!@!!!!!! @!!@!@!@!!!!!! @!!@!@!@!!!!!! @@!@!@!@@@@@@@ !@!@!@!!!!!!!@ !@!@!@@@@@@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ @@!@@@!@@@@!!@ @!!!!@!@!!!!!@ @@@@@@!@!!!!!@ !!!!!!!@@@@@@@ #######g#####g Bonus: 55555......... 55..5.5555555. 5...5.5....... ..5.5.5.555555 .55.5.5.555555 .55.5.5.555555 ..5.5.5....... 5.5.5.5555555. 5.5.5......55. 5.5.555555.55. 5.5.555555.55. 5.5.555555.55. 5.5.555555.55. ..5...5....55. .5555.5.55555. ......5.55555. 5555555....... .......m.....m Level: G TCS #16 Bricks: E!!!!!EE!!!!!E !!!!!!EE!!!!!! !!###!EE!###!! !!###!!!!###!! !!##########!! !!!########!!! E!!##E!!E##!!E !!!##!!!!##!!! !!!##!!!!##!!! !!!##!!!!##!!! !!!##!!!!##!!! E!!##!!!!##!!E !!!##E!!E##!!! !!!########!!! !!##########!! E!###g..g###!E #####....##### #####@..@##### Bonus: .55555..55555. 555555..555555 55.j.5..5.j.55 55...5555...55 55....jj....55 555j......j555 .55...55...55. 555..5555..555 555j.5555.j555 555..5555..555 555..5555..555 .55jg5555gj55. 555.g.55.g.555 555.gg}}gg.555 55...g}}g...55 .5...m..m...5. .............. .............. Level: G TCS #17 Bricks: !!!@@!!!!@@!!! !!!@@!!!!@@!!! !!!@@!!!!@@!!! @@@@!!!!!!@@@@ @@@@!!!!!!@@@@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!@@@!!@@@!!! !!!@@!!!!@@!!! !!!@@!!!!@@!!! !!!@@@!!@@@!!! !!@@@@!!@@@@!! @@@!!@@@@!!@@@ g@@@!@@@@!@@@g Bonus: jjj..5555..jjj jjj..5555..jjj 555..5555..555 ....555555.... ....555555.... 55555555555555 55555555555555 5555..55..5555 5555..55..5555 5555..55..5555 5555..55..5555 555...55...555 555..5555..555 555..5555..555 555...55...555 55}}}}55gggg55 ..}}}}..gggg.. m.}}}}..gggg.m Level: G TCS #18 Bricks: g############g .#!!!!!!!!!!#. .#!!!!!!!!!!#. .#####!!#####. .#!!!#!!#!!!#. .#!!!#!!#!!!#. .###!#!!#!###. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .############. .############. Bonus: m............m ..5555555555.. ..5555555555.. ......55...... ..555.55.555.. ..555.55.555.. ....5.55.5.... ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5g55g5.5.. ....}gggg}.... ....}}}}}}.... Level: G Bonus Round Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ############## ############## ############## gEEEEEEEEEEEEg Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 bjjjjjjjjjjjjb bggggggggggggb b}}}}}}}}}}}}b bwwwwwwwwwwwwb m............m Level: G TCS #19 Bricks: @@@@@@@@@@@@@@ @@!!!!!!!!!!@@ @@!!!!!!!!!!@@ @@!@@@@@@@@!@@ @@!@!!!!!!@!@@ @@!@!!!!!!@!@@ @@!@!@@@@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@@@@!@!@@ @@!@!!!!!!@!@@ @@!@!!!!!!@!@@ @@!@@@@@@@@!@@ @@!!!!!!!!!!@@ @@!!!!!!!!!!@@ g@@@@@@@@@@@@g Bonus: ..jjjjjjjjjj.. g.5555555555.} g.5555555555.} g.5........5.} g.5.555555.5.} g.5.555555.5.} g.5.5....5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5....5.5.} g.5.555555.5.} g.5.555555.5.} g.5........5.} g.5555555555.} ..5555555555.. m............m Level: G TCS #20 Bricks: @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@@@@@@@@@@@@@ g@@@@@@@@@@@@g Bonus: jjjjjjjjjjjjjj }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }55555ll55555g }55555ll55555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g m555555555555m Level: G THE END Bricks: ############## #!!!#!#!#!!!## ##!##!#!#!#### ##!##!!!#!!!## ##!##!#!#!#### ##!##!#!#!!!## ############## #!!!#!###!#!!# #!###!!##!#!#! #!!!#!#!#!#!#! #!###!##!!#!#! #!!!#!###!#!!# ############## ############## ###@###@###@## ############## #@###@###@###@ g############g Bonus: gggggggggggggg >5555555555f55 555555555f5555 555f555>555555 5f555f55555555 55>5555f555f>5 5555>555555555 55555555555555 jjjjjjjjjjjjjj 55555555555555 55f55555555555 55555>5f5f5>55 55555555555555 f555f5555555f5 555555555>5555 55555555555>55 555555f5555555 m5f5>55555555m lbreakout2-2.6.4/client/levels/ObiWan0000644000175000017500000000566711452354537014417 00000000000000Version: 1.00 Level: Bertrand GRONDIN La cuvette diabolique Bricks: ......gg...... .EyyyyyyyyyyE. .EzzzzzzzzzzE. .E**********E. .@**********@. .EhhhhhhhhhhE. .EaaaaaaaaaaE. .Ed*d*d*d*d*E. .EEEEEEEEEEEE. aaaaaaaaaaaaaa zzzzzzzzzzzzzz .**.**.**.**.* .##.##.##.##.# ffffffffffffff vvvvvvvvvvvvvv .............. .............. .............. Bonus: ......55...... ..l.*.....*... ......W....... ..c--...--.c.. .mc!~{!{~!.cm. ..ffffffffff.. ....d..d...... ..5.5.5.5.5... .............. >W...W>>W. ..W>W.*.W>>W. ..W>>W...W>>W. .mW..Wm.mW..Wm gmW..WmgmW..Wm p.W..W.p.W..W. b.W>>W.b.W>>W. w.W>W.b.W>>W. w.5555.w.5555. b......b...... w*bw*bw*bw*bw* .............. .............. Level: Bertrand GRONDIN Barres obliques Bricks: **@@**@@**@@** ************** aaaaaaaaaaaaaa iiiiiiiiiiiiii eeeeeeeeeeeeee @@!!##!!##!!@@ vvvvvvvvvvvvvv vzzzzzzzzzzzzv vz*zzz*zzz*zzv vzzzzzzzzzzzzv vvvvvvvvvvvvvv !!##!!##!!##!! dddddddddddddd **hh**hh**hh** cccccccccccccc cccccccccccccc vvvvvvvvvvvvvv EE!!EE!!EE!!EE Bonus: m............m .............. .............. .*.....*.*.... l5..........5l ..44..44..44.. .............. ..b.......b... ..~...~...~... ...g.....g.... l............l 00..00..00..00 ....!!....!!.. .............. ppmm<......jjjj &pp>.......... &pp>......!!!! &pp>.......... &..>......pppp &..>.......... &ff>ffffff.... &.!>......!!!! &.!>.......... &.!.......gggg &.!mdddddd~ggg &.mm......~~gg wwww......bbbb ....444444.... .............. .............. .............. Level: PabelO Only 4 Fun Bricks: hhhhhhhhhhhhhh jhhhhhhhhhhhhj jjhhhhhhhhhhjj jjjhhhhhhhhjjj jjjjhhhhhhjjjj jjjjjhhhhjjjjj jjjjjjhhjjjjjj jjjjjjddjjjjjj jjjjjddddjjjjj jjjjddddddjjjj jjjddddddddjjj jjddddddddddjj jddddddddddddj dddddddddddddd .............. .............. .............. .............. Bonus: .............. 5............5 55..........m5 555........m!! gggg......jjjj gggg?....?cccc ppppp?..?&&ccc ??????..++++++ bbbb?....?bbbb bbbb......bbbb www........www ww..........ww w............w .............. .............. .............. .............. .............. Level: PabelO The Bomb Level Bricks: fff*ffff*fffff fff*ffff*fffff fff*ffff*fffff ****ffff****** @@@@@fff@@@@@@ #####*f*###### gggg#*f*#ggggg gffg#fff#gfffg g**g#fffEgf*fg gffg#*f*#gf*fg gffg#*f*#gf*fg gffg#*f*#gfffg gffg#*f*#gg*gg .............. .............. .............. .............. .............. Bonus: ???5....5????? ???5....5????? ???5mmmm5????? ~~~5....55~~~~ .............. .....fff...... ..&..fff..&&.. b....fff..???. b....fff..p... b??..fff..p... .??.......p... .??.......pp.. .??........... .............. .............. .............. .............. .............. Level: PabelO Bricks: ffffffffffffff fg@g@g@g@g@g@f fggggggggggggf fgbbbbbbbbbbgf fgb********bgf fgb********bgf fgb********bgf fgb********bgf fgbbbbbbbbbbgf fg@@@@@@@@@@gf fghhhhhhhhhhgf fg!!!!!!!!!!gf fgvvv!!!!vvvgf fggggggggggggf fg@gggggggg@gf f@@@gggggg@@@f ffffffffffffff .............. Bonus: b.<<<<<<<<<..b .b...........b ..bbbbbbbbbbb. .............. ...55555555... ...55555555... ...55555555... ...55555555..~ .+..........+~ .+..........+~ .+..........+~ .+ddd<<<<...+~ .+ddd<<<...222cgj dp.w>...222cgj dp~w>>d.222c.j !p~w>>d.222cgj +p~w>>d.222cgj +p~w>>d.222cgj +.~w>>d..22c.j +.~.>>...22cgj +.~......22cgj +.~ffffff....j +.~~~~~~~~~~.j +.....ssssssss wwbbbbwwwwwwww Level: PabelO The Cool One Bricks: ************** *jjjj*dddd*ee* *jjjj*dddd*ee* *jjjj*dddd*ee* *jjjj*dddd*ee* *jjjj*dddd*ee* ************** ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff f#f#f#f#ff#ff# f*f*f*f*f*f*f* f*f*f*f*f*f*f* .............. .............. Bonus: .....d.....~.+ mmmm..d<<<.~.+ .w.<.<.d..<~.+ ..>>>>>>>bbbb dddddddddddddd dddddddddddddd wwwwwwwwwwwwww .............. .............. Level: Pabelo The Hard One Bricks: iiiiivvvviiiii iiiiivvvviiiii iiiiivvvviiiii iiiiivvvviiiii iiiiivvvviiiii iiiiivvvviiiii @@@@@vvvv@@@@@ hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh gggggggggggggg gggggggggggggg gggggggggggggg ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff Bonus: d.dff....>>>>> .?ffs....>WW.> .?--s....>.W.> .?-.s....>.WW> d?.ds....>.ff> .?fff....>ff.> .............. ?ff....f.WWW.. ?...ss.WW-..d~ ?..pd.~..-sp.~ ?WWWW.~.d-s..~ ?.....~..-s..~ ?bd..d...-s..~ ?..d..b..-sp.~ ?.d.......s..? ?b...p..b.s..? ?..l.ld..ps.b? ?...d..d?ds??? lbreakout2-2.6.4/client/levels/Bertrand0000644000175000017500000001004311452354537014761 00000000000000Version: 1.03 Level: Bertrand GRONDIN Big Gummer Bricks: @@c...@@..c.@@ dzdzdzdzdzdzdz .............. cccccccccccccc cccccccccccccc zhhhhhhhhhhhhh zh**h**h**h**h zh**h**h**h**h zhhhhhhhhhhhhh zhhhhhhhhhhhhh ##v##v##v##v## !!!!!!!!!!!!!! !!!!!!!!!!!!!! x.....yy.....x .............. .............. .............. .............. Bonus: l.5.......5..l .5.5.5.5.5.5.5 .............. f............f f............f ...-...c...-.. ......mc....m. ..m....c.m.... .......c...... .....m.cm..... ..l..?..?..l.. +*++++**++++*+ wbwbwbwbwbwbwb p.....<<.....p .............. .............. .............. .............. Level: Bertrand GRONDIN Big Gummer Bricks: zzvvvvvvvvvvcv zzvvvvvvvvvvcv zz@@@@@@@@@@cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv zzcg#!!#!!#!cv **cg#!!#!!#!** zzEEEEEEEEEEzz jjj#vvvvvv#jjj .............. .............. .............. .............. Bonus: *c5555555555c* dcmmmmmmmmmmcd WW...--.--..WW ..*p.22.22.p.w ..*p.22.22.p.w ..*p.22.22.p.w ***p.22.22.p.w ..*f.22.22.f.w ..*f.22.22.f.w gg*+.22.22..gg {{*+.22.22..{{ mml+.22.22.lmm <<..........<< www.<<<<<<.www .............. .............. .............. .............. Level: Bertrand GRONDIN Serpentin Bricks: !************! !############! !#ighhcchjjdh! !#igh*cc*jj*h! !#ighhcchjjdh! !############! !z*cz*cz*cb!#! !z*cz*cz*cb!#! !z*cz*cz*cb!#! !z*cz*cz*cb!#! !z*cz*cz*cb!#! !############! !!#aaaaaaaa#!! zzzaaaaaaaazzz .............. .............. .............. .............. Bonus: m...wwwww....m ..?...mm...?.. ..54433322210. ..544l33l2210. f.54433322210f ......mm...... ?..b......b-.? ...bw..w..b-.. ...bw.mw.mb-.. f..b......b-.f w..bl.jj.lb-.w m.?..****..?.m *p..gWWWWg..p* }ww*wj<..f...f.-.> .m.-...g....m. .....&...&.... ...*..*..*..*. .c........c... ...l..?..?.l.. m............m .....+..+.&... .............. ....g....g.... ......j....... .............. l....g..g....l ..&.......&... ......j...jjj. .p.&p.}p&.p..p .w&..w..w.&w.. w&wjjjb&bb*&** lbreakout2-2.6.4/client/levels/Pawset0000644000175000017500000001560311452666551014474 00000000000000Version: 0.40 Level: Paweusz Don't be greedy Bricks: .............. .............. .EEEEEEEEEEEE. .E**********E. .E*EEEEEEEE*E. .E*E******E*E. .E*E*EEEE*E*E. .E*E*E**E*E*E. .E*E*E**E*E*E. .E*E*EE*E*E*E. .E*E****E*E*E. .E*EEEEEE*E*E. .E********E*E. .EEEEEEEEEE*E. ************E. EEEEEEEEEEEEE. fff........... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ......00...... ......55...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Paweusz A Fortel Bricks: .............. ..hhhhhhhhhh.. ..hggggggggh.. ..hgffffffgh.. ..hgfjjjjfgh.. ..hgffffffgh.. ..hggggggggh.. ..hhhhhhhhhh.. ..bbbbbbbbbb.. @@@@@@@@@@@@@@ kk.@......@.kk @@.@......@.@@ .............. .............. .............. .............. .............. .............. Bonus: .............. ......~....?.. ..........c?.. ...>.......?.. .....m.....?.. ........m..?.. ...+.......?.. ..-......f.?.. ...........?.. ....llgll..... m5..........5m .............. .............. .............. .............. .............. .............. .............. Level: Paweusz The Patience Bricks: ......@....... ...@.........@ ....@.@.@.@@.* .@...i...i.... *...@.@.@.@... .............. ....@.@.@.@... @....i...i.... ....@.@.@.@.@. .............. ..@........... *....@..@.@.*@ .@....@....... ...@.......... ............@. .....@.@..@... @............. ...@...@.@..@. Bonus: .............. .............. .............3 .....2...m.... b............. .............. .............. .....0...1.... .............. .............. .............. w...........l. .............. .............. .............. .............. .............. .............. Level: Paweusz Have a nice day :) Bricks: cafij.*..jifac afij......jifa fijjjjjjjj.jif ijjjEE#EEjj.ji jjjEjjjjjEjj.j .jEjjjjjjjEj.. hjEjj#j#jjEj.g gjEjjjjjjjEj.h hjEjjjjjjjEj.g g*Ejjj#jjjEj*h hjEjjjjjjjEj.g gjEj#jjj#jEj.h hjEj#jjj#jEj.g gjEjj###jjEj.h .jjEjjjjjEjj.. ..jjEE#EEjj... ..ffffffffff.. hghghg.hghghgh Bonus: 5..-..m......5 ...........3.. 4lw........... ..........~... .>...!........ .............. .............. ?..........>.. ...Wf...f....1 .m....5.....m. s............s .............. .............. .......?...... .............. .........-.... ..<........+.. W............. Level: Paweusz Can't see me ? Bricks: vE...........v .............. .............. .............. E.......v..... ........E..... .............. ............E. .E............ ....v......... .............. .............. ..........v... v....E........ .............. .............. .......E....E. .......v...... Bonus: 5............4 .............. .............. .............. ........4..... .............. .............. .............. .............. ....4......... .............. .............. ..........4... 4............. .............. .............. .............. .......4...... Level: Paweusz It's full of stars! Bricks: ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ......#....... .............. ######.####### .............. .............. Bonus: 55555555555555 jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj .............. .............. .............. .............. .............. Level: Paweusz High durability Bricks: .............. .!..@.@@.@..!. ...@......@... @@..........@. @............@ @.zzzzzzzzzz.@ @.zzzzzzzzzz.@ @.zzzzzzzzzz.@ @.zzzzjjzzzz.@ @.zzzzjjzzzz.@ @.zzzzjjzzzz.@ @.zzzzzzzzzz.@ @.zzzzzzzzzz.@ .............. .............. .............. .............. .............. Bonus: .............. ps...........p .............. ............l. .............. ..*........*.. ....>..w.f.... .............. ....1.33...... ..f...&&..-... ......&&...... .............. .............. .............. .............. .............. .............. .............. Level: Paweusz The Precision Bricks: #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc #a#g#i#fEjEbEc .............. .............. zzzzzzzzzzzzzz jjjjjjjjjjjjjj .............. .............. Bonus: .............4 .....l.....2.. .0.......0...0 ...2...1...... .............. .?...1...m.>.. .............. .-............ ...?...2.1.+.. .1............ ...........1.. .....0...c...2 .............. .............. ...>......g..~ c...+...?..... .............. .............. Level: Paweusz Hidden Treasure Bricks: .............. .............. !.!.!.!.!.!.!. .............. #............# ##zzz....zzz## ###*z....z*### ####*z..z*#### iiiii*zz*fffff iiiii*zz*fffff ####*zvvz*#### ###*z.vv.z*### ##zzz.vv.zzz## #.....vv.....# ......vv...... ......vv...... ......vv...... vvvvvvvvvvvvvv Bonus: .............. .............. ..?.....?.s... .?....?....... .............. .............. ..........?... .............. ..?>...f<..?p. m.w..........m ......g*...... .............. ...W......~... ......-?...... .............. ......?....... .............. ....w..?...... Level: Paweusz In the Net Bricks: .............. .............. .............. jjjjjjjjjjjjj. jjjEEEEEEEjjj. jj@jjjjjjj@jj. jEjjjjjjjjjEj. jEjjjEE*jjjEj. jEjjE**EjjjEj. jEjjE**EjjjEj. jEjjE**EjjjEj. jEjjE**EjjjEj. jEjjjEEjEjEjj. jEjjjjjjj@jjj. jj@jjjjjjjjjj. jjjEEEEEjjjjj. jjjjjjjjjjjjj. .............. Bonus: .............. .............. .............. ???????????**. ..p.......!.s. .............. w..fc*...*.... >............. ..<..55...p... ...c.55..c..~. g.*..j5.&l.... ..c..00....... .......c....*. 3..>.......... .............. .............. <............. .............. Level: Paweusz Arrow marks the spot Bricks: ############## .............. .............. .............. aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa .............. .............. zzzzzzzzzzxzzz zzzzzzzzzzxxzz zzzzzzxxxxxxxz zzzzzzzzzzxxzz zzzzzzzzzzxzzz .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: 55555&555555l5 .............. .............. .............. .2..21&2.+.... l..&.......2&. ?????????????? .............. .............. .&..&......... w.2....2..c... .&...2.1j2...m ...&.......+.. ......&....... .............. .............. ..2........... 2...21..2..2.. Level: Paweusz Last but not least Bricks: ************** ************** ************** ************** ************** ************** *aaa**a*a*aaa* *a**a*a*a*a*** *a**a*a*a*a*** *aaa***a**aaa* *a**a**a**a*** *a**a**a**a*** *a**a**a**a*** *aaa***a**aaa* ************** ************** ************** ************** Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 lbreakout2-2.6.4/client/levels/TheGauntlet0000644000175000017500000001000311452666551015442 00000000000000Level: Lourens Barriers (warmup) Bricks: ############## ############## ############## ############## ############## ############## ############## .............. .dd...ff...gg. .dd...ff...gg. .jj...ii...hh. .jj...ii...hh. .............. ccjjccjjccjjcc .............. .............. .............. jccccccccccccc Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .>............ ......+....b.. .+............ .......>....j. .............. ..>..1.>.1..3. .............. .............. .............. >>+....b..+... Level: Lourens Speedy clearance Bricks: j###.###j.j##j ####.####.#### #jjj.#jj#.#jj# ###j.####.#### j###.###j.###j jjj#.#jjj.#jjj ####.#jjj.#### ###j.#jjj.j##. jjjj.jjjj.jjj. jEEj.#EEj.#EE. #EE#.#EE#.#EE. #jj#.#jj#.###. ####.#jj#.###. ###j.#jj#.j#j. #jjj.#jj#.jjj. ####.####.j#j. j##j.###j.j#j. cccccccccccccc Bonus: ..........*... .............. .m............ .............. .............. b*....b.....b. .............. ...b..m....... .m.........m.. .............. .............. ......m....... .............. .......b...... .*b........... .............. .............. ...+>+cc+>+... Level: Lourens Frostbite Bricks: ############## ############## ############## ############## ############## ############## ############## ############## ############## gjjjggjjggjjjg cjjjjjjjjjjjjj cjjjjjjjjjjjjj jj..jjj.jj.jjj j....j..jj..jj j....j..j....j j.......j....j j............. j............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ff>.f+>f+f>>ff {.f.+.f.+>{f>{ ff>+.f>{ff.fff .>..>f>..+..>f f.......>...+. >....f..f....f +............> f............. +............. Level: Lourens Well protected goodies Bricks: jdehfgidehfgij cccccccccccccc .............. .............. v##v#v##v#v##v .............. .............. cccccccccccccc jjjjjjjjjjjjjj ************** jjjjjjjjjjjjjj jcjcjcjcjcjcjc cjcjcjcjcjcjcj jcjcjcjcjcjcjc .............. .............. .............. .............. Bonus: j543210012345j b.b.b.b.b.b.b. .............. .............. .............. .............. .............. .............. ~c~d>-cfcf>dcc .............. ddc--dc-c--f>> f.>.c.>.~.f.>. .c.f.~.f.c.~.c ~.>.c.c.~.>.f. .............. .............. .............. .............. Level: Lourens Faster, Faster! Bricks: .............. .............. @@.@@@..@@.@@@ @..@.@.@....@. @@.@@@..@...@. @..@.@...@..@. @..@.@.@@...@. .............. EE.EEE..EE.EEE E..E.E.E....E. EE.EEE..E...E. E..E.E...E..E. E..E.E.EE...E. .............. .............. ############## cccccchhcccccc cccccccccccccc Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. 5.w.>+..+>.w.5 +>44++>>++44>+ Level: Lourens Kept in the dark Bricks: jv..v.jj.v...j .v.v....vv..v. .v...vvvv.vv.. v...v........v v.......vvv..v .v.v.v.....v.v ..v....vv..... .v..v...v...v. vvv..v...vv.v. ..vv.......... ..vv..v.v.v..v v.v..v..vv..vv v...v......... .v........vvv. .vv..vvvv.v... bbaaabbbbaaabb dddddddddddddd ************** Bonus: .d..d....d.... .d.d....dd..d. .d...-ddd.dd.. d...d........d d.......d-d..f .d.f.d.....d.d ..d....dd..... .d..d...f...d. -dd..d...dd.d. ..fd.......... ..fd..d.d.d..- d.d..-..dd..dd d...d......... .d........dfd. .dd..d-dd.d... >>>>>>>>>>>>>> dddddddddddddd .............. Level: Lourens Killer Bricks: hhhhhhhhhhhhhh ************** hhhhhhhhhhhhhh ************** .............. ####.####.#### .............. .............. .@#@##@@##@#@. .............. .............. #*###@##@###*# *a@aa#aa#aa@a* cc#*a#**#a*#cc .............. .............. ##b##b##b##b## @@.@@.@@.@@.@@ Bonus: 55555555555555 .............. 55555555555555 .............. .............. .............. .............. .............. .............. .............. .............. .>.>......>.>. >..>......>..> ...>..>>..>... .............. .............. ..{..{..{..{.. .............. lbreakout2-2.6.4/client/levels/TimeWaster0000644000175000017500000005542011452666551015316 00000000000000Version: 1.00 Level: houghi Cold fusion Bricks: *vvvvvvvvvvvvv ************** vvvvvvvvvvvvv* ************** *vvvvvvvvvvvvv ************** vvvvvvvvvvvvv* ************** *vvvvvvvvvvvvv ************** vvvvvvvvvvvvv* ************** *vvvvvvvvvvvvv ************** vvvvvvvvvvvvv* ************** *vvvvvvvvvvvvv ************** Bonus: ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff fffwffffffffff Level: houghi Let them blow first Bricks: *............. .************* *............. .************* *............. .************* *............. .************* *............. .************* *............. .************* *............. .************* *............. E*E*E*EE*E*E*E *E*E*E**E*E*E* !!!!!!!!!!!!!! Bonus: j............. .fffffffffffff f............. .ggggggggggggg g............. .ddddddddddddd d............. .bbbbbbbbbbbbb b............. .ppppppppppppp p............. .~~~~~~~~~~~~~ ~............. .............. .............. .............. .............. -------------- Level: houghi Ready Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......f....... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Aim Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......y....... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Fire Bricks: vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. ......v....... .....vvv...... .....v*v...... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ...p.........p .............. .............. .............. .............. .............. .............. ......p....... .....pfp...... .....w.w...... .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Blue is nice Bricks: .@.x......x.@. .@.x......x.@. .@.x......x.@. ..@E......E@.. ..@EeeeeeeE@.. ...@Eddddd@... ...@EggggE@... ....@EvvE@.... .....@EE@..... ......@@...... .............. .............. .............. .............. .............. vvvvvvvvvvvvvv ************** vvvvvvvvvvvvvv Bonus: ...f......f... ...f......f... ...f......f... .............. ....ffffff.... .....fffff.... .....ffff..... ......jj...... .............. .............. .............. .............. .............. .............. .............. bbbbbbmbbbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: houghi Vada Voom Bricks: .............. .aaabbbcccjjj. .aaabbbcccjjj. .aaabbbcccjjj. .aaabbbcccjjj. .xxxyyyzzzfff. .xxxyyyzzzfff. .xxxyyyzzzfff. .xxxyyyzzzfff. .***dddeeehhh. .***dddeeehhh. .***dddeeehhh. .***dddeeehhh. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ************** w..w..ww..w..w .............. Level: houghi Wonder why. Bricks: .e...z....b... ..e...z...b... ......z...b... ...e...z...b.. c...e..z...b.. .c...e..z..b.. ..c...e.z..b.. ...c.....z..b. ....c..e.z..b. .....c..e.z.b. ......c...z.b. ff.....c.e.z.b ..ff....c.ez.b ....ff...c.ezb ......ff..c.zb kkkk....ff.c.z ....kkkk..ffcz ........kkkkff Bonus: .m............ ..m........... .............. ...*.......... ....*......... .....b........ ......b....... .............. .......w...... ........w..... .............. .........p.... ..........p... ...........j.. .............. .............. .............. .............. Level: houghi Now! This! Is! It! Bricks: aacaaaccaaacaa baaabaaaabaaab ......vv...... @@@..@@@@..@@@ .............. vvvvvvvvvvvvvv ..*..*..*..*.. .............. ##....##....## .............. ..!..!..!..!.. ...vv....vv... ..e..EEEE..e.. vv..........vv ..z..z..z..z.. ...e......e... .e....ee....e. e...e....e...e Bonus: 0.&.0.**.0.&.0 w.0.p.bb.p.0.w ......ll...... .............. .............. .............. ..f..{..{..f.. .............. .............. .............. ...*.3..3.*... ......mm...... .............. .............. ..<..>..>..<.. ...f......f... .1....--....1. w...+....+...w Level: houghi Get the hostages out. Bricks: .............. .EEE......EEE. .EeE......EeE. .E.E......E.E. .EgE......EgE. .....gggg..... .....g..g..... .....g..g..... .....gddg..... .EEE......EEE. .EeE......EeE. .E.E......E.E. .EgE......EgE. .....gggg..... .....g..g..... .EEE.g..g.EEE. .....gxxg..... .............. Bonus: .............. .............. ..b........b.. .............. ..w........w.. .....fccf..... .............. .............. .....sjjs..... .............. ..b........b.. .............. ..w........w.. .....f..f..... .............. .............. .....jggj..... .............. Level: houghi Ready Bricks: v*v.v*v...v*v. vvv.vvvvv.vvv. ......v*v..vvv vvvvvvvvvvvv*v v*vv*v.vvv*vvv vvvvvvvv*vvvvv ..vvvvvvvv*vv* ..v*vv*v.vvvvv ..vvvvvv...... vvv...v*v.vvv. v*vvvvvvv.v*v. vvvv*v....vvv. ....vvvvvv.... ....v*vv*v.... .vvvvvvvvvvvvv .v*v.....v*vv* vvvv.....vvvvv *v............ Bonus: .............. .......b...... .............. .w..w.....w... .............. .............j ...b..j....... .............. .......w...... .j.........b.. ....j......... .............. .....w..b..... .............. ..w.......b..b .............. .............. .............. Level: houghi Bouncy Wall Bricks: @@@@@@@@@@@@@@ @aaaaaaaaaaaa@ @............@ @dddddddddddd@ @............@ @eeeeeeeeeeee@ @............@ @hhhhhhhhhhhh@ @............@ @ffffffffffff@ @............@ @gggggggggggg@ @............@ @iiiiiiiiiiii@ @............@ @jjjjjjjjjjjj@ @............@ @jjjjjjjjjjjj@ Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Protected by the cold Bricks: *v...d!!d...v* *v...diid...v* *v...dddd...v* *v..........v* *v..........v* *v..........v* *v..........v* *v..........v* *vvvvvvvvvvvv* ************** xxxxxxxxxxxxxx ffffffffffffff .............. .............. vvvvvvvvvvvvvv .............. .............. .............. Bonus: wc..........cw wc..........cw fc..........cf fc..........cf fc..........cf +c..........c+ +c..........c+ +c..........c+ +>>>>>>>>>>>>+ +ffffffffffff+ ?WWWWWWWWWWWW? ?{{{{{{{{{{{{? .............. .............. ?------------? .............. .............. .............. Level: houghi Do not take the red pill Bricks: !..!...!.....@ .....!.@.!..@. ..!......@.!!. !.....!!...... ....!..!.!.@.! ..!...!.@..... ..!@.@........ .!..!..!.@.!.@ ..!..........! @....!...!.... ...!...!...!.. .!@..........@ .....!...!@... ...!........!. .@......!!.... ......@......@ ...........@.. .............. Bonus: .m....m....... mm............ ...m......*... .m............ ...*........*. .*............ .............. *..*......*.w. .............. ........*....w ..m...*....... *..........w.. ....*......... ........ww...w .......*....w. .............. .............. .............. Level: houghi Brother, where art thou? Bricks: i............i .i..........i. ..i........i.. ...i..gg..i... ....igvvgi.... ....g@@@@g.... ...g@ivvi@g... ..g.@.ii.@.g.. fgff@yyyy@ffgf g............g ......**...... .....*..*..... ....*....*.... .............. ....*....*.... .....*..*..... ......**...... .............. Bonus: .............. .b..........b. .............. ......ff...... ....bf55fb.... ....f....f.... ...&..jj..&... .............. .W...!ll!...W. .............. ......??...... .....p..p..... .............. .............. .............. .....W..W..... ......WW...... .............. Level: houghi Almost standard Bricks: kkkkkkkkkkkkkk jjjjjjjjjjjjjj iiiiiiiiiiiiii hhhhhhhhhhhhhh .............. gggggggggggggg ffffffffffffff eeeeeeeeeeeeee dddddddddddddd .............. .............. avavavavavavav cacacacacacaca bcbcbcbcbcbcbc !b!b!b!b!b!b!b .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .p.p.p.p.p.p.m .............. .............. Level: houghi Spicy Bricks: .aa........... .cc.....a..... ........c..... .a..a......... .c..c......... .............. ..a.......b.b. ..c..a....j.j. .a...c........ .c............ .........EEEE. ........EE..Eb .a.a.........j .c.c........@@ ............@@ ....a.....@.@@ ....c.....@.@@ @@@@@@@@@@@.@@ Bonus: ..*........... .p............ ........s..... .w............ .w............ .............. ..j.......b.s. ............s. .m...b........ .............. .............. .............. .*...........b ...*.......... .............. ....b......... .............. .............. Level: houghi Many more points Bricks: .............. .............. .............. .............. .............. .............. .............. .............. ..############ ..#@@@@@@@@@@@ ..#@aaaaaaaaaa ..#@abbbbbbbbb ..#@abcccccccc ..#@abczzzzzzz ..#@abczyyyyyy ..#@abczyxx### ..#@abczyxvv.. ############v# Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ....w0b0w0b0*0 ....0w0b0w0b0* ....b0w0b0w0b0 ....0b0w0b0w0b ....w0b0w0b0w0 ....0w0b0w0... ....b0w0b0**.. ............*. Level: houghi What will it be now? Bricks: .............. g............g g..ggg..ggg..g g............g g.j.v.jj.v.j.g ..j.v.jj.v.j.. ....v....v.... hhh.v.hh.v.hhh .............. .!.!.!..!.!.!. ..*.*.**.*.*.. .*.*.*..*.*.*. !.!.!.!!.!.!.! .............. .j.j.j..j.j.j. .j.j.j..j.j.j. .j.j.j..j.j.j. v.v.v.vv.v.v.v Bonus: .............. .............. .............. .............. .........l.... .............. .............. .............. ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? .............. .............. .............. .............. Level: houghi Forking Bricks: ...h...h...h.c ...h...h...h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c.h.c.h.c.h.c .c...c...c...c .c...c...c...c .ccccccccccccc .vvvvvvvvvvvvv Bonus: ...0...0...0.. ...0...0...0.. .*.~.*.~.*.~.~ .............. .............. .............. ...0...0...0.. .f.f.f.f.f.f.f ...0...0...0.. .............. .............. .............. .............. .c.*.c.*.c.*.c .............. .............. .............. .<<<<.ss.>>>>> Level: noname Holland - Germany Bricks: dddddddddddddd jjjjjjjjjjjjjj gggg##gg##gggg ...#a#..#a#... .x#..#..#..#x. v#*..#..#..*#v #....#..#....# .....#..#..... .....#..#..... aaaaa#aa#aaaaa ddddd#dd#ddddd hhhhh#hh#hhhhh .....#..#..... .....#..#..... .....#..#..... .....#..#..... .....#..#..... .....#..#..... Bonus: .0...1**1...0. .0...1..1...0. .0..3g..g3..0. ...3w....w3... .03........30. m3..........3m 3............3 .............. .............. .............. ......**...... .....g..g..... .............. .............. .............. .............. .............. .....g..g..... Level: houghi Sliding doors Bricks: ********..a..* ###########..* v...av.......a #...av........ #..##v######## #...###......v #....va......# v....va......# #####v#####..# ....###......# .....v.......# v....v.......v a####v######## aa..####..v#.. ....###...##.. ....##...##... ....#...##.... aaaaaaa##aaaaa Bonus: ..........w... .............. .............l .............. .....m........ .............. .............. .............. .....m........ .............. .............. w............. w....m........ ww........m... .............. .............. .............. .............. Level: houghi Tilted Bricks: EEE@@@##Ed*!fz EE@@@##Ed*!fzy E@@@##Ed*!fzyx @@@##Ed*!fzyx@ @@##Ed*!fzyx@c @##Ed*!fzyx@cv ##Ed*!fzyx@cv. #Ed*!fzyx@cv.. Ed*!fzyx@cv... d*!fzyx@cv.... *!fzyx@cv..... !fzyx@cv...... fzyx@cv....... zyx@cv........ yx@cv......... x@cv.......... @cv........... cv............ Bonus: .........w.*&3 ........w.*&3. .......w.*&3.* ......w.*&3.*. .....w.*&3.*.. ....w.*&3.*... ...w.*&3.*.... ..w.*&3.*.m... .w.*&3.*...... w.*&3.*....... .*&3.*........ *&3.*......... &3.*.......... 3.*........... .*............ *............. .............. .............. Level: houghi Balls Bricks: *a**a**aa*avvv *aa*aa*a**aEEE **a*a**a**a*** a*a*aa*a*a**aa aa***aa**a*aa* *aa**aa*aa*a** **aa*a**a*aa** a**a****a*a*a* a**a**aaa*a*a* aa**a*a***a*a* *a**a*a*a*a*aa *aaa*aa**aa**a ***a*a**aa***a ************** aaa*@*aaaaaaaa !a*@*@*a*a*a*a **@...@*a*a*a* @@.....@@@@@@@ Bonus: m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbwbwbwb wbbbwbbbwbwbwb bbb...bbbwbbbb bb.....bbbbbbb Level: houghi Many more points Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vv############ vv#@@@@@@@@@@@ vv#@aaaaaaaaaa vv#@abbbbbbbbb vv#@abcccccccc vv#@abczzzzzzz vv#@abczyyyyyy vv#@abczyxx### vv#@abczyxv... ############.# Bonus: 00000000000000 01111111111111 01222222222222 01333333333333 01444444444444 01555555555555 01...........j 01...........l 01............ 01............ 01..>>>>>>>>>> 01..mwwwwwwwww 01..mwj&&&&&&& 01..mw&ppppppp 01..mw&p...... 01..mw&p.mm... 01..mw&p.mm... .............. Level: houghi random thoughts Bricks: a..........c.. a...#......c.. a...#..gg..c.. accc#c....xx.. a....#ccgccc.. h....d...gx... h..*.di...x... ah.*.i!...g... aah*iia!axaa.. ..hhi....fga.. ...*...!.dgg.. ..i*h...!f.a.. ..i..h.b.#.a.. .bibbhbbf!daaa .bi...hxf..... ..i...x..!.... ..i...x....d.. ..i........d.. Bonus: -..........p.. -..........p.. -......mm..p.. -ppp.p....55.. -.....ppmppp.. 2....*...m5... 2..1.*!3..5... -2.1.!43..m... --21!!-4-5--.. ..22!.333}m-.. ...1..343*mm.. ..012.334}.-.. ..0..2.b3.3-.. .b0bb2bb}4*--- .b0...25}33... ..0...5.343... ..0...5.333*.. ..0........*.. Level: houghi Boxen Bricks: .............. .aaa...kkk.... .aaa...kkk.... .aaa...kkk.... .aaa...kkk.... ....bbb...jjj. ....bbb...jjj. ....bbb...jjj. ....bbb...jjj. .ccc...xxx.... .ccc...xxx.... .ccc...xxx.... .ccc...xxx.... ....zzz...eee. ....zzz...eee. ....zzz...eee. ....zzz...eee. .............. Bonus: .............. .............. ..b.....b..... ..b.....b..... .............. .............. .....s.....s.. .....s.....s.. .............. .............. ..w.....w..... ..w.....w..... .............. .............. .....*.....*.. .....*.....*.. .............. .............. Level: noname Half the place Bricks: E#@E@#EE#@E@#E @E#@#E@@E#@#E@ #@E#E@##@@#E@# E#@E@#EE#@E@#E @E#@#E@@E#@#E@ #@E#E@##@E#E@# ##@E@####@E@## @@@@@@##@@@@@@ aaaaaaaaaaaaaa bbbbbbbbbbbbbb cccccccccccccc jjjjjjjjjjjjjj kkkkkkkkkkkkkk .............. .............. .............. .............. vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .............. .............. .............. W.....mm.....W W.....ll.....W ..555.--.555.. b.....++.....b w............w .............. .............. .............. .............. ?????????????? Level: houghi Jumping Jack Flash Bricks: gEgEgEggEgEgEg gEgEgEggEgEgEg .............. .............. !!!!!!!!!!!!!! ************** ..@@......@@.. ......##...... xxxxxxxxxxxxxx .............. .............. !!!!!!!!!!!!!! ************** .............. .............. .............. !!!!!!!!!!!!!! ************** Bonus: m.*.m.**.m.*.m w.w.w.ww.w.w.w .............. &&&&&&&&&&&&&& ~~~~~~~~~~~~~~ jjjjjjjjjjjjjj .............. .............. !!!ll!!!!ll!!! .............. ffffffffffffff ++++++++++++++ -------------- .............. .............. bbbbbbbbbbbbbb WWWWWWWWWWWWWW cccccccccccccc Level: houghi Get in there!! Bricks: vvcba.g.i.h@#E v.cba.g.i.h@#E .Ecba.g.i.h@## *Ecba.g.i.h@@@ **Eba.g.i.hhhh ..Eba.g.i..... ..Eba.g.iiiiii ..Eba.g....... ...Ea.g....... ...Ea.gggggggg ...Ea......... .vv.E********* ....E********* ....E......... .....EEddddddd vv.....EEeeeee .........EEvvE .........vvEEv Bonus: {m........*... }..?....*..... ..........d... 5.l...*....... 55.?....d.*.d* .............. .........*..*. ...d?.*....... .............. ...........*.. ....d......... .....w5w5w5w5w .....w5w5w5w5w .............. ..........*... .............d ...........mm. .........ww..m Level: houghi Points at the top Bricks: dddddddddddddd .............. .............. .............. .............. .............. .............. .............. ############## xxxxxxxxxxxxxx yyyyyyyyyyyyyy zzzzzzzzzzzzzz !!!!!!!!!!!!!! cccccccccccccc jjjjjjjjjjjjjj kkkkkkkkkkkkkk .............. .............. Bonus: &&5&5&j&5&&5&& .............. .............. .............. .............. .............. .............. .............. .............. .m.m..m..m..m. ......p....... ..l........l.. ...s..p..s.... ..b.w...w..b.. .............. ...}.....{.... .............. .............. Level: houghi Try twice Bricks: xxxxxxxxxxxxxx .............. .............. .............. .............. .............. .............. .............. .************* .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: pppppppppppppp .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi It is I, ... Bricks: a.a..a..a.a... a.a.a.a.a.a... a.a.a.a.a.a... aaa.a.a.a.a.## a.a.a.a.a.a... a.a.a.a.a.a... a.a..a...a.... .............. ......a..a.a.a ####.a.a.a.a.a ****.a.a.a.a.a !!!!.aaa.aaa.a xxxx...a.a.a.a yyyy.a.a.a.a.a zzzz..a..a.a.a .............. .............. .............. Bonus: *.*..*..*.*... .............. .............. .............. .............. .............. .............. .............. .............. .............. ....m......... ....m......... <<<>>>.......... .p.w..w..w.w.w .............. .............. .............. Level: houghi Two lines Bricks: @.....v......x @.....v......x @.....v......x @.....v......x @.....v......x @.....v......x @.....v......y @.....v......y @.....v......y @.....v......y @.....v......y @.....v......y @.....v......y @.....v......z @.....v......z @.....v......z @.....v......z @.....v......z Bonus: ......*......m .............. .............. .............. .............. .............. .............. ......!......! ......p......p ......!......! .............. .............. .............. .............. .............. .............. .............. ......w......w Level: houghi Draw bridge Bricks: eeeeeeeeeeeeee dddddddddddddd hhhhhhhhhhhhhh @@@@@@@@@@@@@. #############. .....v........ .....v........ .....v........ .EEEEvEEEEEEEE ....EEE....... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 5554433221100p 5554433221100p jjjjjjjjjjjjjj .............. .............. .....b........ .....b........ .....b........ .....m........ .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Low Resolution Bricks: .#...#..#...#. .#..#.#.#...#. .#..#.#.#.#.#. .##..#...#.#.. .............. ..###.###..##. ..#.#.#...#... #.#.#.##...#.. ..##..#.....#. ..#.#.###.##.. .............. EEEEEEEEEEEEEE @@@@@@@@@@@@@@ ############## xxxxxxxxxxxxxx yyyyyyyyyyyyyy zzzzzzzzzzzzzz ffffffffffffff Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: houghi Crossing Bricks: *.!........c.d .*.!......c.d. !.*.!....c.d.c .!.*.!..c.d.c. ..!.*.!c.d.c.. ...!.*c!d.c... ....!c*d!c.... ....c!d*c!.... ...c.d!c*.!... ..c.d.c!.*.!.. .c.d.c..!.*.!. c.d.c....!.*.! .d.c..##..!.*. d.c..#@@#..!.* .c....##....!. c............! .............. .............. Bonus: .0.12......4.3 0.0.12....4.3. .0.0.12..4.3.. 1.0.0.124.3... 21.0.0.123.... .21.0.1.12.... ..21.0.1.12... ...21.0.1.12.. ...421.0.0.12. ..4.321.0.0.12 .4.3..21.0.0.1 4.3....21.0.0. .3......21.0.0 3........21.0. ..........21.0 ...........21. ............21 .............. Level: houghi Stairs Bricks: @iihhggffd..*z iihhggffdd.z.v iihggffd...z#! hhgggfd....v.. hhggfdd.*..v.. hhggfd...z.!.. hggfd.*..v#!.i ggfdd..z#!...i gffd...v.....i fdd.*.#!....ij dd...z.....iij ..*..v.....ijk ...z#!...iijkk *..v.....ijjkz .z#!....ijjkzz .v......ijkkzz z!....iijjkzzz v..zzzijjkkzzz Bonus: .............. .............. ...........p.. .............. ..........m... ..........m.b. ......p.....b. ..........bw.. ........bwb... ........b..... .....bbwb..... ..p..l........ ...b..b....... ....bwb....... .b..b......... .lbwb......... b.b........... bwb........... Level: houghi Stars in the dark Bricks: .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! Bonus: jjjjjjjjjjjjjj jgjgjgjgjgjgjg jjjjjjjjjjjjjj gjgjgjgjgjgjgj jjjjjjjjjjjjjj jgjgjgjgjgjgjg jjjjjjjjjjjjjj gjgjgjgjgjgjgj jjjjjjjjjjjjjj jgjgjgjgjgjgjg jjjjjjjjjjjjjj gjgjgjgjgjgjgj jjjjjjjjjjjjjj jgjgjgjgjgjgjg jjjjjjjjjjjjjj gjgjgjgjgjgjgj jjjjjjjjjjjjjj jgjgjgjgjgjgjg Level: houghi The end ... Bricks: @@@@@@@@@@@@@@ .............. v............v v............v vEEEvhhhhvEEEv ....v.cc.v.... .c..vEEEEv..c. .c..........c. .cb........bc. .cb........bc. ..ba......ab.. ..ba......ab.. E..ak....ka..E E..akhhhhka..E #...kj..jk...# #...kj..jk...# #....j..j....# #....j..j....# Bonus: .............. .............. *............* .............. ....m....m.... .............. .*..........*. .............. .............. .............. .............. ..m........m.. ....p....p.... .............. .............. ....j....j.... .............. .....w..w..... lbreakout2-2.6.4/client/levels/10100110100000644000175000017500000000766211452666551014263 00000000000000Version: 1.00 Level: kbozen 00 Bricks: .............. .yyyyyyyyyyyy. .yyyyyyyyyyyy. .y..........y. .y.vvvvvvvv.y. .y.vvvvvvvv.y. .y.v......v.y. .y.v.!..!.v.y. .y.v......v.y. .y.v......v.y. .y.v.!..!.v.y. .y.v......v.y. .y.vvvvvvvv.y. .y.vvvvvvvv.y. .y..........y. .yyyyyyyyyyyy. .yyyyyyyyyyyy. .............. Bonus: .............. .............. .............. .............. .............. .............. ......*....... .............. .......l.*.... .....*........ .......*...... .............. .....g........ .............. .............. .............. .............. .............. Level: kbozen 01 Bricks: .............. .............. !!.@@.!!.@@.!! .............. .............. yy.!!.yy.!!.yy .............. .............. !!.@@.!!.@@.!! .............. .............. yy.!!.yy.!!.yy .............. .............. !!.@@.!!.@@.!! .............. .............. yy.!!.yy.!!.yy Bonus: .............. *............. .............. .............l .............. .........*.... .............. ..*........... .............g .............. .............. .............. ..........*... .............. .............. .............. .............. .............. Level: kbozen 02 Bricks: .yyyyy..yyyyy. .yyyyy..yyyyy. .y...y..y...y. .y.!.y..y.!.y. .y.!.y..y.!.y. .y...y..y...y. .yyyyy..yyyyy. .yyyyy..yyyyy. v.....vv.....v v.....vv.....v .yyyyy..yyyyy. .yyyyy..yyyyy. .y...y..y...y. .y.!.y..y.!.y. .y.!.y..y.!.y. .y...y..y...y. .yyyyy..yyyyy. .yyyyy..yyyyy. Bonus: .............. .............. ...........l.. .............. ....*......... ..g......*.... .............. .............. .............. .............. .............. .............. ...*.......... ...........*.. .............. .............. .............. .............. Level: kbozen 03 Bricks: .............. .............. vEvE#EvE#EvE#E vEvE#EvE#EvE#E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E vEvEvEvEvEvEvE vEvEvEvEvEvEvE .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E#EvE#EvE#EvE .E#EvE#EvE#EvE Bonus: .............. .............. .............. m.m...m...m... .............. .............. .............. .............. .............. ..........l... ....g......... .............. .............. .............. .............. .............. ....m...m...m. .............. Level: kbozen 04 Bricks: ...!!.y@y.!!.. !!............ ...y@y.!!.y@y. y@y........... ....!!.y@y.!!. .!!........... ....y@y.!!.y@y .y@y.......... .....!!.y@y.!! ..!!.......... !....y@y.!!.y@ ..y@y......... @y....!!.y@y.! ...!!......... !!....y@y.!!.. ...y@y........ y@y....!!.y@y. ....!!........ Bonus: ........l..... .............. .............. .............. .*............ .....g..*..... .............. .............. .............. .............. .............. ....*......... ...........*.. .............. .............. .............. .............. .............. Level: kbozen 05 Bricks: ##EE##EE##EE## vvvvvvvvvvvvvv .............. EE##EE##EE##EE vvvvvvvvvvvvvv .............. ##EE##EE##EE## vvvvvvvvvvvvvv .............. EE##EE##EE##EE vvvvvvvvvvvvvv .............. ##EE##EE##EE## vvvvvvvvvvvvvv .............. EE##EE##EE##EE vvvvvvvvvvvvvv .............. Bonus: .............. l............. .............. .............. .........g.... .............. .............. ..m.........m. .............. .............. ..........m... .............. .............. m............. .............. .............. .......m.....m .............. Level: kbozen 99 Bricks: !!!!!!!!!!!!!! ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** !!!!!!!!!!!!!! Bonus: 55555555555555 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 22222222222222 >>>>>>>>>>>>>> dddddddddddddd bbbbbbbbbbbbbb lbreakout2-2.6.4/client/levels/OurWorld0000644000175000017500000002652311452666551015011 00000000000000Version: 1.10 Level: Capoll Big Bang Bricks: ......**...... .....****..... ....******.... ...********... ..**********.. .************. .************. .************. ************** ************** .************. .************. .************. .v**********v. ...********... ....******.... .....****..... ......**...... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .{..........{. .......{...... .............. .............. .............. Level: Capoll Live Bricks: ..........hhe* ..f........hhe .fff.......hhh fffff......hhh .yyy........hh yy@dy......... yd@xy......... .x@x.......... xx@.x......... f.@.x......... ..@........... ..@........... ..@....g..g..g eeeeeegggggggg eeeeeeggEggggg eeeeeegggggEgg ......gggggggg .............. Bonus: ...........>{g ............-* .............. s............. ..?........... .-?~.......... .-..+......... .............. .............. }............. .............. .............. .......&...... .............. .............. .p....m....... ...........!.. .............. Level: Capoll Dinosaur Bricks: .............. ......fx*..... ......fxxx.... .....fxxxx.... .....fxff..... .....fxx...... ....fxxx...... ....fxxff..... ....fxxxffv... ....xxxxxf*... ...fxffx...... ...fxffx...... ...fxfff...... ...f*fff...... ...f.fff...... ...f.ffff..... .fff.ffff@.... .............. Bonus: .............. .......-...... .......-j-.... .............. .............. .............. .............. .............. .............. .......>..*... .............. ...w.......... .....+}....... ....d......... .............. ......s....... .............. .............. Level: Capoll Human Bricks: .............. ...aaaaaaaa... ...addddddaa.. ..aadaaeaada.. ..addcceccdda. ..addcgegcdda. .aaddddedddda. .aa*ddeeddd*a. ..a*ddedd*d*aa .aadddeeedddaa .aadddddddddaa .aadddddddddaa .a.d**ddd**daa a..dd**v**dd.a a...dd***dd..a .....ddddd.... ......dddd.... .............. Bonus: .............. .............. ....???????... .............. .........p.... ......d.d...f. .....&........ ..d..*........ .............. ..........c... ......}s}.!... ..f..........f .............. ....W..+...... .............. .............. .............. .............. Level: Capoll Paleolitic Bricks: .............. ............jj ...........jjj ..........kkjj .........kkkk. .........kkkk. .........@kk.. ........@@k... .......@@..... ......@@...... .....@@....... ....@@........ ...@@......... ..@@.......... .@@........... .............. .............. .............. Bonus: .............. .............. .............. .............W ..........f... .........w.<.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Capoll Paleolitic - Fire Bricks: .............. .............. ......dd...... ......dd...... ......dd...... ..d...dd...... ...d.dddd..... ...dddddd..d.. ....ddddd.d... ....ddddddd... ..d.ddddddd... ..d.ddeedd..d. ..ddddeeddddd. .dddddeedddd.. .ddddieeiddd.. .dddieeeeidd.. .ddddeeeedddd. .............. Bonus: .............. .............. .............. .............. .............. .............. .......*...... ...b.......~.. .............. .....-.>...... .........!.... .....??....... .............. .<.&c......... .......p...... .........+*... ..{........... .........-.... Level: Capoll Neolitic Bricks: .............. .............. .............. .............. .............. ..f.f.......#. .fffff#*#.#.*. .f*fzfy.y*y.y. ..#.z*y.y.y*y. ..#.z.y.y.y.y. ee#ezeyeyeyeye eeeeeeeeeeeeee eeeeeeeeeeeeee eeeeeeeeeeeeee eeeeeeeeeeeeee .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ..j.j......... .......-...... ..{..w...{.... ....+*.....}.. .............. ........m.+..p .............. ..b.p......... .......b..<... .............. .............. .............. .............. Level: Capoll Stone Age Bricks: .............. ..........bb.. .........bbb.. ........bbbb.. .......bbbbb.. .......bbbb... .......*bbb... ......@**b.... ......@....... .....@........ ....@@........ ...@@......... ...@.......... ..@@.......... .@@........... @@............ .............. .............. Bonus: .............. ...........>.. .........m.... .............. ........>>!... .......+...... ........->+... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Capoll Ancient Bricks: .............. .............. .............. .....vvvv..... .....vvvv..... ......**...... ......hh...... ......hh...... .....hhhh..... .....hhhh..... ....hhhhhh.... ....hhhhhh.... ...hhhhhhhh... ...hhhhhhhh... ..hhhhhhhhhh.. ..hhhhhhhhhh.. .hhhhhhhhhhhh. .............. Bonus: .............. .............. .............. ......bb...... ......ww...... .............. ......00...... ......00...... .....0000..... .....&jj&..... ....??00??.... ....??gg??.... ...00000000... ...dddddddd... ..0000000000.. ..!f}{ss{}f!.. .000000000000. .............. Level: Capoll Ancient Bricks: .............. .......jj.v... ......jjjj.... ....jjjjjjjj.. ...jjjjjjjjjj. ..jjjjjjjjjjjj ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ...c..c..c..c. ..bbbbbbbbbbb. .bbbbbbbbbbba. aaaaaaaaaaaaa. Bonus: .............. .......0...... .............. .......g.&.... ......W....}.. .............. ...-..-..-..-. .............. ......*....... .............. ...+..+..+..+. .............. .............. .............. ...-..-..-..-. ..........w... .1.d...*...... .............. Level: Capoll Middle Age Bricks: vvvvv****vvvvv v.....@@.....v v....*@@*....v v.....@@.....v v..@@@@@@@@..v v..@@@@@@@@..v v..@@@@@@@@..v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v v.....@@.....v vvvvvvvvvvvvvv Bonus: l....3333....b .............. .....1..1..... .............. m............m .............. .............. .............. .............. .............. .............. .............. d............d >............> .............. .............. .............. ..p.......*... Level: Capoll Modern Era Bricks: ..vv....vvvv.. ......hh...... v.....h*...... v..hhhhhhhh... v..hhh*h*h*... v..h*h*hhh*... v.....hh.....v ......hh.....v ......hh.....v ......hh.....v ......hh.....v ......*h...... ......h*...... ......hh...... ......hh...... ......hh...... ......*h...... .vvvvvvvvvv... Bonus: ........--+... ......00...... ......0....... *..00001000... ...000.0.0.... ...0.0.l00.... ......20...... ......40...... ......20.....b ......20...... ......20.....! .......2...... ......2....... ......32...... ......22...... ......22...... .......2...... .p.---*.-+.... Level: Capoll Capitalism Bricks: ......f..f.... ....xxfxxfxxx. ...xx.f..f.... ...x..f..f.... ..x...f..f.... ..x...f..f.... ..x...f..f.... ..x...f..f.... ..xxxxfxxfxxx. ......f..f..x. ......f..f..x. ......f..f..xx ......f..f...x ......f..f..xx ......f..f..x. ......f..f..x. ..xxxxfxxfxxx. ......f..f.... Bonus: ......5..5.... ....445445444. ...44.5..-.... ...4..>..-.... ..f...>..-.... ..f...5..-.... ..f...5..5.... ..4...5..5.... ..4{445445444. ......5..5..4. ......-..5..4. ......-..5..44 ......-..5...4 ......5..5..4! ......5..5..4. ......5..5..4. ..4dd45445ddd. ......5..5.... Level: Capoll Revolution Bricks: .....*xx*xx... ...xx*..*..... ..xx.*..*..... ..x..*..*..... ..x..*..*..... ..x..*..*..... ..x..*..*..... ..xx.*..*..... ...xx*xx*xxx.. .....*..*..xx. .....*..*...x. .....*..*...x. .....*..*...x. .....*..*...x. .....*..*...x. .....*..*..xx. .....*..*..x.. ..xxx*xx*xxx.. Bonus: .....*44*d4... ...44*..*..... ..>4.*..*..... ..4..*..*..... ..4..*..*..... ..4..*..*..... ..4..*..*..... ..bd.*..*..... ...d0*d4*444.. .....*..*..44. .....*..*...d. .....*..*...d. .....*..*...d. .....*..*...d. .....*..*...d. .....*..*..44. .....*..*..4.. ..555*55*544.. Level: Capoll Comunism Bricks: .....*d....... ......ddd..... .......vdd.... .......vvd.... .........dd... ......d...d... .....vddv.d... .....d*d..d... ....vd*d..d... ....vddddvd... ...d.dv.dd*... ...d.....dd... ..dd....dddd.. .d*d*ddddvvd*. .ddvvv.....**. .d*........... .d............ .............. Bonus: .............. .......0...... .............. .............. .............. .............. ......50..0... ......5....... ......5....... ......3....... ........-..... ...>.......... ..........+0.. .w.0..+....+.. .}p........... .............. .0............ .............. Level: Capoll Fascism Bricks: ......a....... .....aa....... ....aa..va.... ....a..vvaaa.. ...a...vav.a.. ...a..vvav.aa. ...aa.vaav..a. ....aa*a*v.... .....*aavv.... .....*aaa..... ....vva*aa.... .a..vvav.aa... .aa.vavv..a... ..aavav...a... ...aaav..a.... ....avv..a.... .........a.... ........a..... Bonus: ......p....... .....--....... ....--........ ....-...&p.-.. ...p...&p..-.. ...p....d&.-c. ...&d..dd...c. ....dp.d.&.... ........&..... ......d*-..... .....&d.--.... .d....*...-... .dd.&d.d..-... ..dd.d>...c... ...d-d>..d.... ....d&>..d.... .........p.... ........p..... Level: Capoll NeoLiberalism Bricks: .............. .............. ......hh...... .....hhgg..... ....hhgggf.... ...hh#gggff... .vhh##ggffg... ..hhhhhhffgg.. ..hgg#ggffgg.. ..hg#ggggggg.. ..hhhhhhgggg.. ..hhggggzegg.. ...hzzggeegg.. ...hhzgge@g... ....hhgg@@.... .....hhg@..... ......hh...... .............. Bonus: .............. .............. ......55...... .....55....... ....55........ ...55.*....... ..55.......... ..555555...... ..5........... ..5.....m..... ..555555...... ..55ppp....... ...5.......... ...55......... ....55........ .....55....... ......55...... .............. Level: Capoll NeoLiberalism Bricks: .....****..... ....**gg**.... ...**ghhg**... ...*gghhhg*... ..**hhhhgg**.. ..*ghghhxxg*.. v**ghghhxxg**v v*gghhhhxggg*v **ggyghhhhgg** *ggggghhyhggg* **gggyhhyhgg** v*ggyyhhghgg*v vv*gyyhhyhg**v vv*gyyhhhhg*vv vv**yhhhhg**vv vvv*yghhgg*vvv vvvvvggggvvvvv vvvvvvggvvvvvv Bonus: .............. .............. ......55...... ......555..... ....5555...... ....5-55...... d...5.55.-...d d...5555..-..d ......5555.... ..*-W.55.5.... ..f...55.5.-.. d.....55.5...d dd..-.55-5s..d dd....5555..dd dd...5555...dd ddd..&W5.s.ddd -d-dd.5..d-d-d dddwddwwdddddd Level: Capoll Future? Bricks: .............. .....d..d..... .....d..d..... .....d..d..... .....d..d..... ...d......d... ...dd....dd... ....d....d.... ....dd..dd.... .....dddd..... .............. .............. .............. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv .............. Bonus: .............. .....?..?..... .....g..g..... .............. .............. .............. .............. .............. .............. ......++...... .............. .............. .............. .............. .............. ...d....d.2d.. 0.-...{......! .............. Level: Capoll Our Posible Future Bricks: ......**...... .....****v.... ....******.... ...********... ..**********.. ..***!***!***. .************. .*****hh****** ******ee***!** ***!**hh*!**** .************* .************. ..**!********. ..*****!****.. ...********... ....******.... .....****..... ......**...... Bonus: .............. .............. .............. .............. .............. .....g...g.... .............. ......55...... ......55...g.. ...g..55.g.... .............. .............. ....g......... .......g...... .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/TheEnd0000644000175000017500000001656111452666551014404 00000000000000Version: 1.00 Level: G Fun City End Bricks: !!!.!.!.!!!... .!..!.!.!..... .!..!!!.!!!... .!..!.!.!..... .!..!.!.!!!... .............. .............. .!!!.!..!.!!.. .!...!!.!.!.!. .!!!.!.!!.!.!. .!...!..!.!.!. .!!!.!..!.!!.. .............. .............. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: ...5.5.5...5.. 5.55.5.5.555.. 5.55...5...5.. 5.55.5.5.555.. 5.55.5.5...5.. 555555555555.. 5555555555555. 5...5.55.5..55 5.555..5.5.5.5 5...5.5..5.5.5 5.555.55.5.5.5 5...5.55.5..55 5555555555555. .............. .............. .............. ffffffffffffff >>>>>>>>>>>>>> Level: G Fatal Doomsday End Bricks: .............. ddddd.d.d.dddd d.d.d.d.d.d... ..d...ddd.ddd. ..d...d.d.d... ..d...d.d.dddd .............. dddd.d..d.ddd. d....dd.d..d.d ddd..d.dd..d.d d....d..d..d.d dddd.d..d.ddd. .............. .............. !...!...!...!. ..!...!...!... .............. vvvvvvvvvvvvvv Bonus: .............. fffff.f.f.ffff f.f.f.f.f.f... ..f...fff.fff. ..f...f.f.f... ..f...f.f.ffff .............. ffff.f..f.fff. f....ff.f..f.f fff..f.ff..f.f f....f..f..f.f ffff.f..f.fff. .............. .............. ~...~...~...~. ..~...~...~... .............. >>>>>>>>>>>>>> Level: G Wonder Walls End Bricks: ccc.c.c.cccc.. .c..c.c.c..... .c..ccc.ccc... .c..c.c.c..... .c..c.c.cccc.. .............. .ccc.c...c.cc. .c...cc..c.c.c .cc..c.c.c.c.c .c...c..cc.c.c .ccc.c...c.cc. .............. cccccccccccccc cccccccccccccc cccccccccccccc vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.5555.. .............. .555.5...5.55. .5...55..5.5.5 .55..5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G TrickShot End Bricks: ############## #ccc##c#c#ccc# ##c###c#c#c### c#c#c#ccc#ccc# .#c#.#c#c#ccc# .#c#.#c#c#c### .#c#.#c#c#ccc# .###.######### .............. ############.. ccc#c###cc##.. c###cc##c#c#.. ccc#c#c#c#c#.. ccc#c#c#c#c#.. c###c#c#c#c#.. ccc#c#c#cc##.. ###########... .............. Bonus: .............. .555..5.5.555. ..5...5.5.5... m.5.m.555.555. ..5...5.5.555. ..5...5.5.5... ..5...5.5.555. .............. .............. .............. 555.5...55.... 5...55..5.5... 555.5.5.5.5... 555.5.5.5.5... 5...5.5.5.5... 555.5.5.55.... .............. .............. Level: G T.C.S. End Bricks: ############## #!!!#!#!#!!!## ##!##!#!#!#### ##!##!!!#!!!## ##!##!#!#!#### ##!##!#!#!!!## ############## #!!!#!###!#!!# #!###!!##!#!#! #!!!#!#!#!#!#! #!###!##!!#!#! #!!!#!###!#!!# ############## ############## ###@###@###@## ############## #@###@###@###@ g############g Bonus: gggggggggggggg >5555555555f55 555555555f5555 555f555>555555 5f555f55555555 55>5555f555f>5 5555>555555555 55555555555555 jjjjjjjjjjjjjj 55555555555555 55f55555555555 55555>5f5f5>55 55555555555555 f555f5555555f5 555555555>5555 55555555555>55 555555f5555555 m5f5>55555555m Level: G Fatal Doomsday II End Bricks: zzz.z.z.zzz.@@ .z..z.z.z....@ .z..zzz.zzz... .z..z.z.z..... .z..z.z.zzz... .............. .zzz.z...z.zz. .z...zz..z.z.z .zzz.z.z.z.z.z .z...z..zz.z.z .zzz.z...z.zz. .............. z..z....zz.... zz@@@zz@@@@zz@ zzz@zzzzz@zzzz z@zzz@@@zzz@@z ...z..z..z.... .............. Bonus: 555.5.5.555... .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.555... .............. .555.5...5.55. .5...55..5.5.5 .555.5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. *..*....**.... }}...}}....}}. .............. .............. .............. .............. Level: G Patience End Bricks: @@@@@@@@@@@@@@ @vvv@@v@v@@vv@ @@v@@@v@v@@v@@ @@v@@@vvv@@vv@ @@v@@@v@v@@v@@ @@v@@@v@v@@vv@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @vvv@v@@v@vvv@ @v@@@vv@v@@v@v @vvv@v@vv@@v@v @v@@@v@@v@@v@v @vvv@v@@v@vvv@ @@@@@@@@@@@@@@ hhhhhhhhhhhhhh iiiiiiiiiiiiii gggggggggggggg !!!!!!!!!!!!!! Bonus: 55555555555555 5...55.5.55..5 55.555.5.55.55 55.555.m.55..5 55.555.5.55.55 55.555.5.55..5 55555555555555 55555555555555 5...5.55.5...5 5.555..5.55.5. 5...5.5..55.5. 5.555.55.55.5. 5...5.55.5...5 55555555555555 m~>W......W>~m ~~>W......W>~~ >>>W......W>>> WWWW......WWWW Level: G P.I.T.A. END Bricks: ************** hhh*h*h*hhh*** *h**h*h*h***** *h**hhh*hhh*** *h**h*h*h***** *h**h*h*hhh*** ************** hhh*h**h*hhh** h***hh*h**h*h* hh**hh*h**h*h* h***h*hh**h*h* hhh*h**h*hhh** ************** EEEEEEEEEEEEE* ************** *******E****** EEEEEEE*EEEEEE .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. f.f.f.f..f.f.f f.f.f.f..f.f.f .............. .............. Level: G Weirdness End Bricks: eeeeeeeeeeeeee @@@@@e@e@e@@@e @e@e@e@e@e@eee ee@eee@@@e@@ee ee@eee@e@e@eee ee@eee@e@e@@@e eeeeeeeeeeeeee @@@@e@ee@e@@ee @eeee@@e@e@e@e @@@ee@e@@e@ee@ @eeee@ee@e@ee@ @@@@e@ee@e@@@e eeeeeeeeeeeeee .............. .............. .............. .............. .............. Bonus: f.f.f.f.f.f.f. 55555.5.5.555. 5m5.5.5m5.5m.. ..5...555.55.. ..5...5.5.5... ..5...5.5.555. .f.f.f.f.f.f.f 5555.5..5.55.. 5....55m5.5.5m 555..5.55.5..5 5m...5..5.5..5 5555.5..5.555. f.f.f.f.f.f.f. .............. .............. .............. .............. .............. Level: G Jedi Adventure End Bricks: vvvvvvvvvvvvv@ v***v*v*v***v@ vv*vv*v*v*vvv@ @v*vv***v***v@ @v*vv***v***v@ @v*vv*v*v*vvv@ @v*vv*v*v***v@ vvvvvvvvvvvvvv v***v**v*v***v v*vvv**v*vv*v* v***v*v**vv*v* v***v*v**vv*v* v*vvv*vv*vv*v* v***v*vv*v***v vvvvvvvvvvvvvv .............. .............. .............. Bonus: .fff>...>...>. .555.5f5.555.. >.5f.5f5f5ff.. ..5..555.555.. ..5.>555>555.. ..5f.5f5.5ff.. ..5..5f5.555f. >...>....>.... .555.55f5.555. .5ff.55f5..5f5 .555.5f55.f5f5 .555>5f55>.5f5 .5ff.5..5..5f5 .555.5..5.555. >.f.>..f.>...f .............. .............. .............. Level: G AllNighter End Bricks: ccccccc@@@.... c..c..c.@..... c..c..c.@..... ...c....@@...@ ...c.c.c@@@@@@ ...c.c.c@ccc.@ @..c.ccc@c.... @@.c.c.c@cc... @@@c.c.c@c.... @@@@@@@@@ccc.@ cccc...@@@@@@@ c....c...c...@ c....cc..c.cc. ccc..c.c.c.c.c c....c..cc.c.c c....c...c.c.c cccc.c...c.cc. @@@@@@@@@@@@#. Bonus: 5555555....... 5..5..5....... 5..5..5....... ...5.......... ...5.5.5...... ...5.5.5.555.. ...5.555.5.... ...5.5.5.55... ...5.5.5.5.... .........555.. 5555.......... 5....5...5.... 5....55..5.55. m55..5.5.5.5.5 5....5..55.5.5 5....5...5.5.5 5555.5...5.55. .............. Level: G Lattices End Bricks: d.d.d.d.d.d.d. .d.d.d.d.d.d.d h.h.h.h.h.hhh. .d.d.d.d.d.d.d d.h.d.h.h.h.d. .d.d.d.h.d.hhd d.h.d.h.h.h.d. .d.d.d.d.d.d.d d.h.d.h.h.hhh. .d.d.d.d.d.d.d hhh.h.dhdhdhd. .d.d.d.d.d.dhd h.d.hhdhd.h.d. .hhd.d.d.d.dhd h.d.h.hhd.h.d. .d.dd.d.dd.dhd hhhdhd.h.hdh.d d.d.d.d.d.d.d. Bonus: f.f.f.f.f.f.f. .f.f.f.f.f.f.f 5.5.5.5.5.555. .~.~.~.~.~.~.~ ..5...5.5.5... .......5...55. >.5.>.5.5.5.>. .............. ..5...5.5.555. .............. 555.5..5.5.5.. ............5. 5...55.5..5... .55.........5. 5...5.55..5... ............5. 555.5..5.5.5.. >.>.>.>.>.>.>. Level: G The End Bricks: vvvvvvvvvvvvvv .............v .@@@.@.@.@@@.v ..@..@.@.@...v v.@..@@@.@@@.v v.@..@.@.@...v v.@..@.@.@@@.v .............. .@@@.@..@.@@@. .@...@@.@..@.@ .@@@.@.@@..@.@ .@...@..@..@.@ .@@@.@..@.@@@. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: 55555555555555 .............5 .............5 .............5 5............5 5............5 5............5 .............. .............. .............. .............. .............. .............. .............. 55555555555555 55555555555555 55555555555555 55555555555555 lbreakout2-2.6.4/client/levels/Tricky0000644000175000017500000002102011452666551014464 00000000000000Version: 1.00 Level: Lelldorin Tricky1 Bricks: .............. .............. .............. ....iffffi.... ...ihfddfhi... .iihggddgghii. .............. .............. .............. .............. ......EE...... ....E....E.... ..E........E.. .E..........E. E............E .............. .............. .............. Bonus: .............. .............. .............. .....0<20..... ......--...... ..0+.>..>.+0.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Lelldorin Tricky2 Bricks: .....kjjk..... ....kjjjjk.... .....kjjk..... ..E...kk...E.. ..iE......Eg.. ..i.E....E.g.. ..i........g.. ..i........g.. E.i........g.E .Ei........gE. ..E...EE...E.. .....EfhE..... ....E.hf.E.... ......fh...... ......hf...... ......EE...... .............. .............. Bonus: ......+l-..... .....4.0...... .......>...... ......5....... ..w........w.. ...........1.. ..0........>.. ..>........0.. .............. ..+........+.. .............. ......w0...... .......+...... ......0....... ......>f...... .............. .............. .............. Level: Lelldorin Tricky3 Bricks: ddd..gggg..ddd ggg..hhhh..ggg hhh...ii...hhh iii........iii jj..........jj k............k ...#......#... ....#bbbb#.... e....EaaE....e ee...EaaE...ee EE...EEEE...EE ..E........E.. .............. .............. .............. .............. .............. .............. Bonus: <15...<<...51< w....1--1....w 1.0........0.1 .>..........>. -............- .............. .............. .....&ww&..... 0.....44.....0 &+....ll....+& .............. .............. .............. .............. .............. .............. .............. .............. Level: Lelldorin Tricky4 Bricks: ......dd...... ...b*bddb*b... ...bbbeebbb.E. .E....ee....E. .E....ff....E. .E....ff....E. .E....gg....E. .E.!..gg..!.E. .E....cc....E. .E....cc....E. .E....hh....E. .E.!..hh..!.E. .E....ii....E. .E....ii....E. ..EEEEEEEEEE.. .............. E............E .E..........E. Bonus: ......--...... ..........2... ....+.l..+.... .............. ......s....... ......2-...... .............. ...0.......... .............. .......s...... ......-....... ..........0... .......4...... ......ff...... .............. .............. .............. .............. Level: Lelldorin Tricky5 Bricks: j.f.g.hh.g.f.j .f.g.h..h.g.f. f.g.h.ii.h.g.f .g.h.i..i.h.g. .............. EE..EE..EE..EE .............. .............. .............. vvEE..EE..EEvv .............. .............. .............. EE..EE..EE..EE .............. .............. .............. .............. Bonus: &.w...ls.<.w.& .0...5..5...0. l.>.+.00...+.s .1..........1. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Lelldorin Tricky6 Bricks: ......EE...... .............. .............. ....E....E.... .....E..E..... .....E..E..... .....E..E..... .....E..E..... .....EccE..... .....EbbE..... .....EaaE..... .....EaaE..... .....EaaE..... .....EaaE..... .....EaaE..... .EE..EEEE..EE. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .......f...... ......21...... ......s+...... .............. ......b>...... ......-....... ......3l...... .............. .............. .............. Level: Lelldorin Tricky7 Bricks: .............. .v.v.v..v.v.v. .E.E.E..E.E.E. fE.EfE..EfE.Ef EE.EEE..EEE.EE .............. .............. .EE.EE..EE.EE. .gE.Eg..gE.Eg. .EE.EE..EE.EE. .............. .............. v..v..vv..v..v .............. .............. .............. .............. .............. Bonus: .............. .............. .............. -...0....>...2 .............. .............. .............. .............. .5...w..w...5. .............. .............. .............. 0..+..>1..f..- .............. .............. .............. .............. .............. Level: Lelldorin Tricky8 Bricks: .............. .EE.EEE.EE.EE. .fEffE..EffEf. .EEEEE.EEEEEE. .............. .............. .............. .....E..E..... ....E....E.... vv.E......E.vv .v.EhE..EhE.v. .v.EhE..EhE.v. vv.EEE..EEE.vv .............. .............. .............. .............. .............. Bonus: .............. .............. .<..l....l..-. .............. .............. .............. .............. .............. .............. ->...........w ....s.......+. .w..5....5..b. +............- .............. .............. .............. .............. .............. Level: Lelldorin Tricky9 Bricks: .............. .E....EE....E. .EeE.edde.EeE. .EEE.EEEE.EEE. .............. .............. v............v .............. .............. ..Ed......dE.. ...Ed.vv.dE... ....E.EE.E.... v...E....E...v vv..E....E..vv EEE.EE..EE.EEE .............. .............. .............. Bonus: .............. .............. ..s...44...+.. .............. .............. .............. 0............0 .............. .............. .............. ....-.+f...... .............. 0............. w...........sw .............. .............. .............. .............. Level: Lelldorin Tricky10 Bricks: ...Ef.EE.fE... ....EvEivE.... .E....fE....E. .E.v..Eh..v.E. .E....iE....E. .E....Ef....E. .Ee...hE...eE. .Ed...Ei...dE. .Ee...fE...eE. .Ed...EE...dE. .Ee..j..j..eE. .Ed.EEvvEE.dE. .Ee..k..k..eE. .EEEE.EE.EEEE. .....hkkh..... ....EEEEEE.... .............. .............. Bonus: ....>....>.... ........0..... ......1....... .............. ......-....... .......w...... ..0...0....... .......-...... ..-........1.. ...........-.. ..1.....0..0.. ......l5...... ..+........+.. .............. ......f<...... .............. .............. .............. Level: Lelldorin Tricky11 Bricks: ......dd...... .dd..deed..dd. .eeeE.ff.Eeee. .ee..fEEf..ee. .e..ffEEff..e. .d..EEvvEE..d. .E...EvvE...E. ...E......E... .............. ..E........E.. ..E........E.. .............. kE..........Ek jE....EE....Ej kE..........Ek E............E E............E E............E Bonus: .......>...... ......l....<.. .3.>...0..>... ............3. ....-0...-.... .0....++....0. ......ww...... .............. .............. .............. .............. .............. s............f <............< 5............l .............. .............. .............. Level: Lelldorin Tricky12 Bricks: Eh....kk....hE Eh...EggE...hE Eh...EEEE...hE .E...keek...E. .E...kffk...E. .....EeeE..... ..E...ff...E.. ......ee...... ...E......E... .............. ....EEdiEE.... ..vvEEidEEvv.. .v....EE....v. v.....EE.....v .............. .............. .............. .............. Bonus: .4.....-....w. .+....l5....s. .s..........-. .....s........ ......w.0..... .......-...... ......+....... .............. .............. .............. ......-....... ..w+..0+...w.. ............-. s............0 .............. .............. .............. .............. Level: Lelldorin Tricky13 Bricks: .............. .....EeeE..... .!...EeeE...!. .....E@@E..... ......EE...... ......EE...... ..E.E.EE.E.E.. ......EE...... ......EE...... hE.EfE##EfE.Eh hE.EfE##EfE.Eh hE.EfE##EfE.Eh EE.EEEEEEEE.EE ......zz...... .....z..z..... ..E........E.. .............. .............. Bonus: .............. .......0...... ......5+...... .............. .............. .............. .............. .............. .............. w...+........w 3...0....0...4 l............l .............. ......5>...... .....-..f..... .............. .............. .............. Level: Lelldorin Tricky14 Bricks: @#@#@#@@#@#@#@ EEEEEEEEEEEEEE E..v..hh..v..E e..E..hh..E..e e...E.hh.E...e e....EEEE....e e............e e.....dd.....e E....EddE....E ...E..EE..E... .E..........E. ....E....E.... ..Ev..EE..vE.. .............. ...E.EvvE.E... .............. .............. .............. Bonus: .............. .............. ......0....... ......l4...... .............+ 0............. .............0 +......0.....s ......wl...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Lelldorin Tricky15 Bricks: ..i........i.. ..iv......vi.. .EEE......EEE. .E..E....E..E. .E..E....E..E. .E...v..v...E. .E....EE....E. .E..........E. .E..........E. dE..........Ed eE..........Ee eE..........Ee eE..........Ee eE..........Ee eE..........Ee eE..........Ee eE..........Ee EE..........EE Bonus: ..-........-.. ..+w......w+.. .............. .............. .............. .....3..3..... .............. .............. .............. .............. >............> .............. .............5 1............1 .............. <............< 5............l .............. lbreakout2-2.6.4/client/levels/Symmetry0000644000175000017500000001221411452666551015055 00000000000000Version: 1.00 Level: Leo Gruyters Soft Start Bricks: .............. .............. ajjjjjjjjjjjja ja@gggggggg@aj jgav@v@@v@vagj jgva......avgj jg@.avEEva.@gj jgv.vaaaav.vgj jg@.Ea**aE.@gj jg@.Ea**aE.@gj jgv.vaaaav.vgj jg@.avEEva.@gj jgva......avgj jgav@v@@v@vagj ja@gggggggg@aj ajjjjjjjjjjjja .............. .............. Bonus: .............. .............. ..m..b..b..m.. .............. >..g..mm..g..> .b..........b. 1...j....j...1 .~....lg....~. ..}...55...{.. f.....55.....f .w..........w. >.?........?.> 1-..........-1 .*..........*. 0..0..00..0..0 ..~.-.ff.-.~.. .............. .............. Level: Leo Gruyters Wrong side Bricks: .............. .....jjj...... ...EhEhEhE.... .............. eeedddddddeeev .............v ..#b#b#b#b#..v .!iiiiiiiii!.v .kkkkkkkkkkk.v djdjdjdjdjdjdv eEeEeEeEeEeEev ffffaaaaaafffv hhhhhhhhhhhhhv ggggg*g*gggggv #.#v#v#v#v#v#v .............. .............. .............. Bonus: .............. .....555...... ....p.j.~..... .............. w...m.1.*...w. .............. .........g.... ..~.!.g.s.~... ...-....-..... .............. W.W.W.W.W.W.W. +f.f.......f+. bs1.cb1gc..1.. mmm-2f2.2f2-m. .............. .............. .............. .............. Level: Leo Gruyters Nuclear Bricks: .....gggg..... ....gg**g..... ...gg*gg*gg... ..gg*gggg*gg.. .gg*ggddgg*gg. gg*ggeeeegg*gg g*ggbbbbbbgg*g *gg#@hhhh@#gg* *gffffffffffg* *giiddddddiig* *gddddddddddg* *gggggddggggg* g*gggjddjggg*g gg**ggjjgg**gg gggg*!jj!*gggg @@vvEj@@jEvv@@ .............. .............. Bonus: .....ffff..... ....ff00f..... ...ff0~~0ff... ..fw0~dd~0wf.. .ff0~d55d~0ff. ff0~d.ff.d~0ff w0~.j3333g.~0w 0~...f..f...~0 0............0 0.4..p-.-m.4.0 0.f........f.0 0.+..+bb+..+.0 ~0..........0~ w~00~.....00~w ..~~0-..-0~~.. ..w4.>..>.4w.. .............. .............. Level: Leo Gruyters Eratic Bricks: .............. hhhhhhhhhhhhhh j#vvvvvvvvvv#j j#E!eeeeee!E#j j#..@.@@.@..#j j#..ffffff..#j *#bbffffffbb#* iiggggggggggii iijjjj@@jjjjii iigggg@@ggggii *#bbffffffbb#* j#..ffffff..#j j#..@.@@.@..#j j#E!eeeeee!E#j j#vvvvvvvvvv#j dddddddddddddd .............. .............. Bonus: .............. 1.4.fm55mf.4.1 .............. ....>gppl>.... .............. 1...-.ff.-...1 ...g......g... .............. .c..........c. .*...!..!...*. .............. 0...-....-...0 w............w 0...>3333>...0 >............> +.~>f.~~.f>~.+ .............. .............. Level: Leo Gruyters Mine Bricks: .............. .ffffffffffff. .@@@@@bb@@@@@. .iiii#bb#iiii. .bbbb#bb#bbbb. .Ekfb#bb#bfkE. .Ekeb#bb#bekE. .Ekeb#bb#bekE. .Eke@#bb#@ekE. .Eke@#bb#@ekE. .Ekej#bb#jekE. .#####bb#####. .EEEEEaaEEEEE. .aaaaaaaaaaaa. .aaaaaaaaaaaa. .############. .############. .............. Bonus: .............. ..4.4m44}4.4.. .0?0w0?0?040?. .~..........~. .0~...p....~0. ..0.m...m..... .............. ....g.5..{.... .............. .............. ....*....*.... .............. ..0w..jj..w0.. .fm.mf..fm.mf. .sb-.++++.-bs. .+???+??+???+. .............. .............. Level: Leo Gruyters Volcano Bricks: .............. gggEjjjjjjEggg ggggjjjjjjgggg gggg!EjjEggggg ggggggjjgggggg aaaaa!**!aaaaa aaa..!**!..aaa aa...!@@!...aa a....!@@!....a .....v@@v..... ....va@@av.... ...va#EE#av... ..va#E###Eav.. .va########av. vaE#E#EEE#E#av a############a #ffffffffffff# .............. Bonus: .............. .............. ..*2.m..m.2*.. .2..l....g..2. ..p........p.. ......55...... .............. .............. .............. .............. .............. .............. .............. .............. .............. ..-.~f..f~.-.. .>m+..mm..+>m. .............. Level: Leo Gruyters Ufo Bricks: .............. .............. ......zz...... .....zjjz..... ....zj**jz.... ...xjEddEjx... ..xjddddddjx.. .xjeeeeeeeejx. xjhaahhhhaahjx jhEEahEEhaEEhj zjhaahhhhaahjz .zjEeeeeeeEjz. ..zjddddddjz.. ...@jddddj@... ...@vj**jv@... ...@.vjjv.@... ...@.v@@v.@... .............. Bonus: .............. .............. .............. ......55...... .............. .............. ...-p.ww.p-... ..>~......~>.. .0m.f.**.f.m0. 00...g..l...00 .0+3......3+0. ..3.bf..fb.3.. .....2ff2..... ......44...... .............. .............. .............. .............. Level: Leo Gruyters Black Hole Bricks: .............. .!!keEEEEek!!. .!kk******kk!. .dekkeggekked. .dekkggggkked. .dee######eed. .dee#aaaa#eed. .deE#avva#Eed. .deE#avva#Eed. .deE#avva#Eed. .deE#avva#Eed. .dee#aaaa#eed. .dee######eed. .dekkggggkked. .dekkeggekked. .!kk******kk!. .!!keEEEEek!!. .............. Bonus: .............. .............. ..3.ffffff.3.. .W..111111..W. ...wmmmmmmw... .~.*......*.~. .>....l!....>. .fg..!55!...f. ..f...55...f.. ......55...... .fp...55...jf. .>00......00>. .............. .W*~000000~*W. ..+.wffffw.+.. .-..-.+..-..-. .............. .............. Level: Leo Gruyters Tough Bricks: .............. .............. bbbbbbbbbbbbbb e...EEeeEE...e ee...ieei...ee .eeaaaeeaaaee. .vee##ee##eev. .v@ee!vv!ee@v. gghhed**dehhgg gghhed**dehhgg .v@ee!vv!ee@v. .vee##ee##eev. .eeaaaeeaaaee. ee...ieei...ee e...EEeeEE...e bbbbbbbbbbbbbb ..v..v..v..v.. .............. Bonus: .............. .............. ...d......d... f.....pg.....f .............. ..22m5..5m22.. ..2...bb...2.. ...j......*... fw...}..{...wf .+..........+. ....s......... ..~........~.. .-2........2-. fb....ff....bf .............. >~>~>~>~>~>~>~ .............. .............. lbreakout2-2.6.4/client/levels/Popcorn0000644000175000017500000002662511452666551014657 00000000000000Version: 1.00 Level: NJBilly Buttery Bricks: .............. .............. ....g.g.gg.... ....gggggg.... ...gggggggg... ...gggggggg... ...jjjjjjjj... ...jjjjjjjj... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ....jjjjjj.... ####jjjjjj#### .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .....bbbb..... .....bbbb..... .....b>>b..... ....lbbbbl.... ....>bbbb>.... ....lbbbbl.... ....wwwwww.... ....wwwwww.... .............. Level: NJBilly Kernel Bricks: .............. .............. .............. .......gg..... ......ggjg.... .....gjjjjg... ....gjgggjg... ...gggg**gg... ..ggggg**gg... ...gggg**gg... ....ggggggg... .....gggggg... ......gggg.... #.#####gg###.# .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .......>>..... ......wwww.... ....jjj**jj... ...5555..55... ..bbbbb..bb... ...5555..55... ....bb>>>bb... .....wwwwww... .......>>..... .............. .............. .............. .............. .............. Level: NJBilly Film Strip Bricks: .............. .............. zzzzzzzzzzzzzz z.z.z.z.z.z.z. zzzzzzzzzzzzzz iiziiiziiiziii iiziiiziiiziii iiziiiziiiziii iiziiiziiiziii iiziiiziiiziii iiziiiziiiziii iiziiiziiiziii zzzzzzzzzzzzzz z.z.z.z.z.z.z. zzzzzzzzzzzzzz .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ..&.>.*.>.&... ..&.>.*.>.&... ....>.!.>..... !.!...!...!..! .............. >b>b>b>b>b>b>b b.b.b.b.b.b.b. wwwwwwwwwwwwww .............. .............. .............. Level: NJBilly Projector Bricks: .............. ........ii.... .......iiii... ..ii...iggi... .iiii..iggi... .iggihhiggi... .iggihhiiii... .iggihhhii.... .iiiihhhh...j. ..iihhhhhj.jj. ..hhhhhhhjjjj. ..hhhhhhhjjjj. ..hhhhhhhj.jj. ..hhhhhhh...j. ..hhhhhhh..... ..hhhhhhh..... .............. .............. Bonus: .............. .............. ........>>.... .............. ..>>....ww.... .....!!....... ..ww.......... .....www!!.... .............. ..!!.......... ....jjj....... ..W*...*W..... ..b>b>b>b..... ..wwwwwww..... ..pb>b>bp..... .............. .............. .............. Level: NJBilly Leading Lady Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiii*i*i iiiiiggii**i** iiiiggggi***** iiiggggggi***i iiigg@@ggi***i iiig@@@@gii*ii iiigx@@xgii*ii iigg@@@@ggiiii iigg@@@@ggiiii iigg@@@@ggiiii iigg@dd@ggiiii iggg@@@@gggiii iggg@@@@gggiii igiii@@iiigiii iiii@@@@iiiiii iii@@@@@@iiiii Bonus: ..........**.* .........*..*. .m............ .m...!!....... .m.........>.. ...........>.. .....**....>.. .>............ .>..b&&b...... ..!b.&&.b!.>.. ...b....b..>.. ...b.jj.b..... b....bb......b bm...>>...m..b bm..wwww..m..b .....ww....... wwww.....ww.ww .............. Level: NJBilly Silver Screen Bricks: dddddddddddddd ddddccccccdddd dddccccccccddd ddccccccccccdd ddccccccccccdd dccccccccccccd dccccccccccccd dccccccccccccd dccccccccccccd dccccccccccccd dccccccccccccd dccccccccccccd dccccccccccccd ddccccccccccdd ddccccccccccdd dd####..####dd dd..........dd .............. Bonus: .............. .............. .............. ww..ww..ww..ww .............. ......>>...... ......!!...... ...&&....&&... ......**...... .....>>>>..... .!..........!. ...bbj>>jbb... ...bwwwwwwb... ...bwwbbwwb... wb.bwwwwwwb.bw bw..........wb wb..........bw .............. Level: NJBilly Food & Drink Bricks: .............. .............. .....j........ ....j......... ...j.......... ..j........... .iii.dddddddd. .!!!.dddddddd. .hhh.dggggggd. .hhh..gggggg.. .hhh..gggggg.. .hhh...gggg... .hhh.########. .hhh.......... .hhh.......... .hhh.......... #####......... .............. Bonus: .............. .............. .....>........ ....*......... ...>.......... ..g........... ......&&&&&&.. .!>!.!>gjjg>!. ..>...>wwww>.. .bbb.......... .www....ww.... ..j........... .bbb.......... .www.......... .............. .............. .............. .............. Level: NJBilly Be Quiet! Bricks: .............. .............. .ff..gvg.ivi.j ffff.gvg.ivi.j fvvf.gvg.ivi.j fvvv.gvg.ivi.j ffvv.ggg.iii.j vffv.ggg.iii.j vvff.gvg.ivi.j vvvf.gvg.ivi.j fvvf.gvg.ivi.v ffff.gvg.ivi.j .ff..gvg.ivi.j .............. kk###.kk.###kk ************** ****.####.**** kk##......##kk Bonus: .............. .............. .............b .............b .....b.b...... >....b.b.!.!.. >b...>w>.>w>.. .b....wj.jw... .....!.!.b.b.. .........b.b.. .............. .ww..........w .............w .............. .............. b.....w>.....b w............w .............. Level: NJBilly Theatre Floor Bricks: ..........f... !*.vvvvv.*f... ..gviiiv!...g. ...viiiv...... f..vvvvv.g.!.. f..*..f....... ...f..f...g..g .!......d....* *..g.!..dd.... .g.....*.dd.g. ..*!*.....d... ......g....... .g..!*..!*...f ..........!.*f !..g....f..... .....!..f.g.!. .............. .............. Bonus: .............. >!.55555.!*... ..*5.!.5j...b. ...5...5...... j..55555.&.... w..w..j....... ...j..&...w..! .>......b..... !..b.!..>!.... .w.....!.b..j. ..!&......w... ......>....... .&..*........& .............. ...w....w..... .............. .............. .............. Level: NJBilly From The Right Bricks: .............z ............gy ggggggggg...gx gggggggggggggx ..gggggggggggx ....gggggggggx ........gggggx .........ggggx ..........gggx ...........ggx d..d..d..d..gx d..d..d..d..gy d..d..d..d...z d..d..d..d...# dd.dd.dd.dd..# c..c..c..c...# c..c..c..c...# ##.##.##.##..# Bonus: .............! ............&! w.&&.*..&..... w!.j!bb!.!&&!. .....bb.j....w ....c.>>..bb.w ........>.bm.w .............w ............>w .............. w..w..w..w..!. c..j..j..c...! b..b..b..b...! >..>..>..>.... w!.w!.w!.w!... .............. .............. .............. Level: NJBilly Monster Movie Bricks: iiiiiiiiiiiiii iiiiiiiiiiiffi iiiiiiiiiiffff iiiiiiiiifffff iiiiiiifffffff iiiiiiffddffff aaiiifffddffff *aaaffffffffff ***affffffffff ****jjjfffffff *******fffffff ****jjjfffffff ***affffffffff *aaaifffffffff aaiiifffiiiiif iiiiiiiiiiiiif iiiiiiifffffif iiiiibffffffff Bonus: !..!.w.!....w. ..j......w!..! w..!.!........ ..!....!...!.! !....!...w.... ..!.j.*....w.. .......j.!..!. .!.w.......... l....!.!.w.l.w !.........!... .&w!&.w.!....! !...!......!.. ......!.l!...! !!.!...!...!.. >.j.>.j.>.j.>. .b.b.b.b.b.b.b w.w.w.w.w.w.w. .............. Level: NJBilly Attack From Mars Bricks: vddvv......... ddddc......... d**dv......... d**dv.c....... ddddv......... vddvv..c...... vvvvv......... .vvv...c...... ...c.c....vvv. .........vvfvv .c.......vfgfv ...c....vvigiv .....c.cviiiii ........vdidid ........vvvvvv .............. .............. .............. Bonus: j!!j.......... !!!!w......... !ll!j......... !ll!j.w....... !!!!.......... j!!j...w...... .jj........... .......p...... ...p.w........ ...........!.. .w........!b!. ...w......pbp. .....w.w...j.. .........bjbjb .............. .............. .............. .............. Level: NJBilly Western Bricks: kkkkkkkkkkkkkk kkkjkjjkkkkkkk kkkjjjjkjkkkkk kjkjjjjjjkkkkk kjjjjjjjjkkkkk kkjjjjjkkkkkkk kkkhhhhkkkkkkk kkkhgigkkkkkkk kkkhggggkckkkk kkkhggggkkccc* kkkhgghkkkccc* kkkhghgkcgcckk kkkkgggkcgcgkk kkkkiffkcggkkk kkkkiifkkiikkk kkkkiiikkiikkk kkkiiiiiiikkkk kkkiiiiiiikkkk Bonus: ....!.!.!..w.. p.w.....j.b..! .!.!j..!.!.!.. .....bj...j..p j!.wb...pw.w.> !.!...&...&.b. .w.!!...b!.!.& !.*b..*b..!..j ....!...>...w. b.&.!.!!j..>!. .>.b..!...!... ..j..!.p!j.p.. &j..p.j.!.!..! ..!....!...!.j !!.>.!..!..... ..........!.&. .!!bw.wbwb..!. .w.wbwbwbw.ww. Level: NJBilly Chase Scene Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii giiiiiiiiiiiii ggiiiiiiiiigii gggiiiiiiggggi gggggiiigg*ggi ggffgggigjjjgg giifgggggiijgg ffffffggjjjjjj fkffkfggjkjjkj gkggkggggkggkg cccccccccccccc cccccccccccccc bbbbbbbbbbbbbb aaaaaaaaaaaaaa aaaaaaaaaaaaaa Bonus: ......*....!.. w!..wb.bw....w ........!..... w..b!.p..bl.w. ..l....l...... .b.!p.*.p!.b.. !............! ..........p... j.p.j...j....j ......*.....p. .........!.!.. p...!.!j.....! .!............ ...!..j!.!.... ............!. !b.b.b.b.b.b.b w.w.w.w.w.w.w. .............. Level: NJBilly Down In Front!!! Bricks: .............. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .ccccgccccccc. .ccccgccccccc. .ccciiicccccc. .gcciiiccgcccg .gcciiiccgcccg !!!ciiicdddchh fffcfffcfffcff fffcfffcfffcff fff.fff.fff.ff fff.fff.fff.ff fff.fff.fff.ff .a...a...a...a .a...a...a...a Bonus: .............. ..!........!.. .j..!.j..!..j. ..*........... ...p...p..!p.. .!!..w.!!..... ...!.b.....!.. ..!..!..!...*. .w.....*.w...w .b!.!j...b..!b .j.p..!p.j.p.j !w..*w...w...w ......!...!... !w...w...w..!w ..!...!.!.!.!. .............. .b...b...b...b .w...w...w...w Level: NJBilly Catastrophe Movie Bricks: kkkkkkkkkkkkkj kkkkkkkkkkkkjj kkkkkkkkkkkjjj kkkkkkkkkkjjjj kkkkkkkkkjjjjj kkkkkkkkjjjjjj kkkkkkkjjjjjjk kkkkkk**jjjjkk kkkkk****jjkkk fkkkk****jkkkk ffikk****kkkkk iiiik****kkkkk fiifkk**kkkkkk fiiffkkkkkkkkk iiiifkkkkkkkkk ffiiffkkkkkkkk ffiiffkkkkkkkk fffiiffkkkkkkk Bonus: ......!..!..!. ..>.j..>..j... l....!.......p .p.!..!..!.*.! !............. .b.b.b.b.b.b.b w.wjw.wjw.w.w. .!.!.....!...! .>............ j.l.plp*p..j.> ....*....!>... ..j!!.!.....!. >!.......>!..j ..!>!j.p...p.. .p!.....!l...! b.bjb.bjb.b.b. .w.w.w.w.w.w.w .............. Level: NJBilly Fantasy Flick Bricks: *vvvv.....!... **vvv.....!... ***vv....!!!.. v***v..!.!!!.! vv*hv...!!!!!. vvvhv....ggj.. .vvhv....igj.. ..vhv....jgj.. ..vhv....dgj.. ..vhv....jjj.. ..vhv....jg!.. ..vgg...jj!!.. ..vhg!..jj!!.. ..vhv!!.j!!!!. ..vvv!!!j!!!!. ......!!!!!!!. .......!!!!!!! ........!!!!!! Bonus: ..!.*......... ...j.......... .!..!....jwj.. .............. j.!.!....!.!.. .!........w... ...!.....!.... ..*.*.....!!.. ..!.!.....w!.. ..j......j.... ...bj.....!... ..!.!...!!.... ...b....j.b!.. ..j..bj.w.j.j. ..*.*....!b.b. .......b.j.j.. .......wbwbwbw ........w.w.w. Level: NJBilly Scary Movie Bricks: kkkkkkkkkkkkkk kkkkkkkkkkkkkk kkkkkkkkkkkkkk kggkkakkkkjkkk k@gkkkkkkjjjkj kiggakjkkjjjkj k@ggkkjjkjjjkj kd@gkkkjkjkjkj k@@kkkkjjjjjjk kffkakkkjjjjjk fffkkkkkkjjjkk kfffkakkkjjjkk kffkfkkkkjjjkk khhkkakkkjjjkk khhkkkkakjjjjk hhhhhekkkjjjjk hhkhhekakjjjjj kkkkkekkkjjjjj Bonus: .!..!...5..!.. ..5...b.5!55.b b.5!.!.55..55. .!55.....b!.55 ..w5....!...*w w...*.w..55... 555!....w55w.5 !5...b...55.!5 .5b5555.!5.5.. 55!5.!.*..!5!! 5!.55555555... j.j.j.5!j!j.j! .!.!.5555..!!. b.b.b5b!b!b.b. .w.w.w.w.w!w!w b.b.b.b.b5b.b. w.w.w.w.w5w!w! .............. Level: NJBilly City Disaster Movie Bricks: kgkkkkkkkkkkkk gggkkkkkkkkkkk gggkkkkkkkkkkk gggkkkkkkkkkkk kgkkkkkkkkkkkk kkkkkkkkikkkkk kkkkkkkkiiikkk kkkkkkkkkiiikk kkkkkkkkkkiikk kkakkkkkkkiikk kkakkakkkkkiik akakkakkkkkiik akakkakkkkkiik abakkakbkkiiik ababkaabkkiiii bbabbaabkiiiii hhhhhhhhiiiiii hhhhhhhhiiiiii Bonus: !.!....!.....! ....w!w.w..!.. .!.j....!j.... .....w.w..!.!. bbbbbbbbbbbbbb *55!5pwp!5555* 55555!55555!55 5!5j55*!5j!.!5 !5555555!55555 wp5w5w5w5w5wpw 555555*5555555 555!5p5p55!55! !5!j55!5!j55!5 5!55!555!5!555 bbbbbbbbbbbbbb .!!j...!.j.!.! w.w.w.w.w.w.w. .............. Level: NJBilly The End Bricks: *c*c*c*c*c*c*c cccccccccccccc @@@@@c@@c@@@@@ cccccccccccccc c************c c************c c!!!!!!!!!!!!c c!!!!!!!!!!!!c @@@@@@zz@@@@@@ zzzzzzzzzzzzzz zzzzzzzzzzzzzz v!!!!!!!!!!!!v v!!!!!!!!!!!!v @@@@v@@@@v@@@@ vvvvvvvvvvvvvv gggggggggggggg hhhhhhhhhhhhhh kkkkkkkkkkkkkk Bonus: 55555&5m555555 j555555555555j 5j555j55j555j5 55j55555555j55 555j555555j555 >>>5j5555j5>>> j5555j55j5555j 555555jj555555 &&&&&&jj&&&&&& 55555j55j55555 >>55j5555j55>> 555j555555j555 55j555}}555j55 5j5555pp5555j5 j55j5cccc5j55j b}bbjbjjbjbb}b bbjbbb>>bbbjbb wwwwpwjjwpwwww lbreakout2-2.6.4/client/levels/RichQuick0000644000175000017500000001235211452666551015111 00000000000000Version: 1.00 Level: El Pollo Grande Raining Points Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 5555bbbbbb5555 gggggggggggggg wwwwwwwwwwwwww Level: El Pollo Grande Tougher! (or maybe not) Bricks: hh##########ii hh##########ii ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ff##########gg ff##########gg Bonus: m&5555555555&m &&5555555555&& 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 &&5555555555&& m&5555555555&m Level: El Pollo Grande Bucket o' bucks Bricks: E!!!!!!!!!!*.. E!!!!!!!!!!*.. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. E!!!!!!!!!!!E. EEEEEEEEEEEEE. Bonus: .55555555gg... .55555555gg... .55555555ggg.. .55555555ggg.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .55555555555.. .............. Level: El Pollo Grande Fountain o' Fortune Bricks: .....jjjj..... ....jgjjgj.... ...jggjjggj... ..jggggggggj.. ..jggggggggj.. .jggggggggggj. .gggggggggggg. .gggggggggggg. .gggg.gg.gggg. .ggg..gg..ggg. .gg...gg...gg. .gg...gg....g. .g....gg....g. ...@@.gg.@@... ..EEEEggEEEE.. .EEEEE##EEEEE. ...EEE##EEE... .....E##E..... Bonus: .....5555..... ....555555.... ...55555555... ..5555555555.. ..5555555555.. .555555555555. .555555555555. .555555555555. .5555.55.5555. .555..55..555. .55...55...55. .55...55....5. .5....55....5. ......55...... ......55...... .............. .............. .............. Level: El Pollo Grande Eyes on the ball! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 ***gggggggg*** ************** Level: El Pollo Grande Fort Knox Bricks: @.**!!!!!!!!!! @.@*!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@!!!!!!!!!!! @.@@@@@@@@@@@@ Bonus: ..55gg55555555 ...5gg55555555 ...ggg55555555 ...ggg55555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 ...55555555555 .............. Level: El Pollo Grande one chance Bricks: E@@@E@@@E@@@Ea E@@@E@@@E@@@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@E@E@E@E@E@ E@E@@@E@@@E@@@ E@E@@@E@@@E@@@ E@EEEEEEEEEEEE E@aaaaaaaaaaaa Bonus: .555.555.555.5 .555.555.555.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.5.5.5.5.5.5 .5.555.555.555 .5.555.555.555 .5............ .5&&&&&&&&&&&m Level: El Pollo Grande Web of Lies Bricks: !vvvvvvvvvvvv! v!vvvvvvvvvv!v vv!vvvvvvvv!vv vvv!vvvvvv!vvv vvvv!vvvv!vvvv vvvvv!vv!vvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvv!..!vvvvv vvvv!....!vvvv vvv!......!vvv vv!........!vv v!..........!v !............! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 555555gg555555 55555g**g55555 55555g**g55555 555555**555555 555555**555555 555555**555555 555555**555555 555555..555555 55555....55555 5555......5555 555........555 55..........55 5............5 Level: El Pollo Grande Cherry Bomb Bricks: ......******.. ....##*###..*. ...#cc*ccc#... ...#cc*ccc#... ..#ccc*cccc#.. ..#ccc*cccc#.. .#cccc*ccccc#. .#cccc**cccc#. .#cccc**cccc#. .#cccc**cccc#. .#cccccccccc#. .#cccccccccc#. .#cccccccccc#. ..#cccccccc#.. ..#cccccccc#.. ...#cccccc#... ...#cccccc#... ....######.... Bonus: ......******.. ......*.....*. ....55*555.... ....55*555.... ...555*5555... ...555*5555... ..5555*55555.. ..5555**5555.. ..5555**5555.. ..5555**5555.. ..5555555555.. ..5555555555.. ..5555555555.. ...55555555... ...55555555... ....555555.... ....555555.... .............. lbreakout2-2.6.4/client/levels/Choices0000644000175000017500000002222411452666551014603 00000000000000Version: 1.10 Level: tfry left is right Bricks: ***z*zzzz*z*** *z*z**zz**z*z* *z*z*zzzz*z*z* *z*z**zz**z*z* *z*z*zzzz*z*z* *z*z**zz**z*z* *z*z*zzzz*z*z* *z*z**zz**z*z* *z*z*zzzz*z*z* *z*z**zz**z*z* *z***zzzz***z* *@@@@@@@@@@@@* *@zzzzzzzzzz** *z**********z* *EEEEEEEEEEEE* cba........abc zzzzzzzzzzzzzz ************** Bonus: l++++wjd~----~ ++++wjgfd~---- +++wjgb-fd~--- ++wjgb&&-fd~-- +wjgb&pW&-fd~- wjgb&pm>W&-fd~ jgb&pm}{>W&-fd gb&pm}j>{>W&-f b&pm}j00>{>W&- &pm}j0000>{>W& pm}j000000>{>W mbbbbbbbbbbbb> }b{{{{{{{{{{{{ j.!!!!!!!!!!!! .............. {{{........{{{ 0{0{0{0{0{0{0{ w++{+w+w+{++w{ Level: tfry which size are you on Bricks: ************** z@**********@z z@**********@z z@**********@z z@**********@z z@**********@z z@**********@z z@zzzzzzzzzz@z z@zzzzzzzzzz@z z@@@@@@@@@@@@z zzzzzzzzzzzzzz ************** *ff*g*hh*g*dd* *ff*g*hh*g*dd* ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: .............. ......bb...... .....bbbb..... .....bbbb..... .....bbbb..... ......bb...... .............. ..jmmmllmmmj.. .............. .............. ffffffffffffff +++fffggfff--- +++fffggfff--- ffffffffffffff .............. .............. pjpjw+jj+wjpjp jjjjjjjjjjjjjj Level: tfry keep cool Bricks: **@@@@@@@@@@@@ **zzzzzzzzzzzz **zzzzzzzzzzzz **@@@@@@@@@@@@ **zzzzzzzzzzzz **zzzzzzzzzzzz **@@@@@@@@@@@@ **zzzzzzzzzzzz **zzzzzzzzzzzz **@@@@@@@@@@@@ **zzzzzzzzzzzz **zzzzzzzzzzzz **@@@@@@@@@@@@ **zzzzzzzzzzzz **zzzzzzzzzzzz c############# zzzzzzzzzzzzzz ************** Bonus: .f............ mff....bmbbbbb mff....bbbbbbb wf............ jff....bbmbbbb {ff....bbbbbbb Wf............ {ff....bbbmbbl Wff....bbbbbbl {f............ Wff....bbbbmbb {ff....bbbbbbb Wf............ {ff....bbbbbmb Wff....bbbbbbb .............. .............. jwj+j+jj+j+jwj Level: tfry easy to see through Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz ************** ************** ************** ************** ************** ************** ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: ......ll...... .............. .............. .............. .............. .............. bbbbbbbbbbbbbb bjbbjbbjbbjbbj jbbjbbjbbjbbjb !!!!!!!!!!!!!! ffffffffffffff ddfccf55f~~f++ ddfccf55f~~f++ ffffffffffffff --f--f--f--f-- .............. wwwwwwwwwwwwww wjwjwjwjwjwjwj Level: tfry think ahead Bricks: geee.aEEa.eeeg *eee.E**E.eee* *eee.aEEa.eee* *eee......eee* ************** hhhhhhhhhhhhhh ffffffffffffff dddddddddddddd ************** *h*d***f*j***g h***d*f***j*g* *h*d***f*j***g h***d*f***j*g* ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz j*j*j*j*j*j*j* *j*j*j*j*j*j*j Bonus: !............! ......ll...... .............. .............. .............. &&&&&&&&&&&&&& .............. ++f++f++f++f++ ffffffffffffff ssf**fbbfppfmm ssf**fbbfppfmm ffffffffffffff --f--f--f--f-- .............. .............. .............. wwwwwwwwwwwwww wjwjwjwjwjwjwj Level: tfry feeling blue Bricks: ***c**cc*ccc** z@*c*c***c**@z z@*c*c***c**@z z@*c*c***c**@z z@*c*c****c*@z z@*c*c***c**@z z@*c*c***c**@z z@*c**cc*ccc@z z@**********@z z@@@@@@@@@@@@z ************** ************** ************** ************** ************** cccccccccccccc zzzzzzzzzzzzzz ************** Bonus: ffff..ll..ffff .!ffffffffff!. .!ffffffffff!. .!ffffffffff!. .!ffffffffff!. &!ffffffffff!& &!ffffffffff!& &!ffffffffff!& &!f!!!!!!!!f!& .!!!!!!!!!!!!. f+ff+ff+ff+ff+ fjffpffWffmffg fjffpffWffmffg fjffpffWffmffg ffffffffffffff .............. -w-w-w-w-w-w-w w-w-w-w-w-w-w- Level: tfry the good and the bait Bricks: *@**********@* z@*zzzzzzzz*@z z@*z******z*@z z@*z*zzzz*z*@z z@*z*zzzz*z*@z z@*z*z****z*@z z@*z*zzzzzz*@z z@*z*****zz*@z z@*zzzzz*zz*@z z@*****z****@z z@@@@@*z@@@@@z ************** bbbbbbbbbbbbbb bbbbbbbbbbbbbb ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: l.++++++++++.l +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ +.++++++++++.+ ......++...... ...++++++++... +..+++..+++..+ .............. .}}...}}...}}. .............. -p-p-p-p-p-p-p w-w-w-w-w-w-w- Level: tfry black hole bonus Bricks: ***********.** ...........*@* *********..*@* .........*.*@* *******..*.*@* .......*.*.*@* *****..*..*.@* .....*.*.*..@* ***..*.*..*.@* .*.*.*..*..*@* *..*.*...**.@* *..*..*..*..@* *...*..*..*.@* *..*...*...*@* *.*..*..***.@* *.*.*.*....*@* #..*...****.@* j############* Bonus: 555dddddddd... ...........d.. 444dddddd..d.. .........d.d.. 333dddd..d.d.. .......d.d.d.. 222dd..d..d... .....d.d.d.... jjj..d.d..d... .d.d.d..d..d.. d..d.d...dd... d..d..d..d.... d...d..d..d... d..d...d...d.w d.d..d..ddd..w d.d.d.d....d.w ...d...dddd..w .............j Level: tfry the good and the bait(2) Bricks: @z@z@z@z@z@z@z zzzzzzzzzzzzzz zzzzzzzzzzzzzz ************** jjjjjjjjjjjjjj ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** *zzzzzzzzzzzz* *zzzzzzzzzzzz* ************** bbbbbbbbbbbbbb bbbbbbbbbbbbbb ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: fbfbfbfbfbfbfb bfbfbfbfbfbfbf fbfbfbfbfbfbfb bfbfbfbfbfbfbf ffffffffffffff !!!!!!!!!!!!!! }}}}}}}}}}}}}} .............. ffffff~~ffffff ffffffffffffff ffffffffffffff f++ffffffff++f .............. .............. {{..{{{{{{..{{ .............. w>w>w>w>w>w>w> -w-w-w-w-w-w-w Level: tfry the middle of the road Bricks: zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz zzzz#zzzz#zzzz #..###..###..# ************** ************** bbbbbbbbbbbbbb bbbbbbbbbbbbbb ************** .............. .............. Bonus: .....bjjb..... .....bmmb..... .....bjjb..... .....bmmb..... WWWW.bjjb.WWWW WWWW.bmmb.WWWW WWWW.bjjb.WWWW WWWW......WWWW WWWW......WWWW WWWW......WWWW .............. &&&&&&&&&&&&&& {*{*{*{*{*{*{* .............. ggggggwwgggggg +j+j+j+j+j+j+j .............. .............. Level: tfry all the world's riches Bricks: **zzzzhzhzzz** **zzzhhhhhzz** **zzhhhhhhzz** **zzhzhzhzzz** **zzhzhzhzzz** **zzhzhzhzzz** **zzhhhhhhzz** **zzzhhhhhhz** **zzzzhzhzhz** **zzzzhzhzhz** **zzzzhzhzhz** **zzzhhhhhhz** **zzzhhhhhzz** **zzzzhzhzzz** ************** bbbbbbbbbbbbbb bbbbbbbbbbbbbb ************** Bonus: 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 22fbbbbbbbbf22 !!fbbbbbbbbf!! ffffffffffffff .............. .............. wwwwwwjjwwwwww Level: tfry don't be fooled Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz ************** ************** ************** ************** ************** zzzzzz**zzzzzz zzzzzz**zzzzzz ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: bbbbbbbbbbbbbl bbbbbbbbbbbbbb 00000000000000 00000000000000 00000000000000 &&&&&&&&&&&&&& ffffffffffffff }ss}f!mm!f<&&< }++}f!bb!f+w+s Level: tfry killing me softly Bricks: EEE#E#E#E#E#E# Ej............ E............. EEEE#E#E#E#EE. E*g*E*g*E*g*#. g*E*g*E*g*E*#. *g*g*g*g*g*gE. E*g*E*g*E*g*#. *gEg*gEg*gEg#. g*g*g*g*g*g*E. Eg*gEg*gEg*g#. g*E*g*E*g*E*#. E**g*g*g*g*gEb *EEEEEEEEEEE#z ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: ...-.-.-.-.-.- .............. .............. ....-.-.-.-... ............-. ............-. .............. ............-. ............-. .............. ............-. ............-. .............. ............-. WWW-WWWmmmjmmm .............. 00000000000000 w+-jjjwwjjj-+w Level: tfry the feint Bricks: zzzzzzzzzzzzzz z#z#z#zz#z#z#z zzzzzzzzzzzzzz *z*z*z**z*z*z* z*z*z*zz*z*z*z *z*z*z**z*z*z* z*z*z*zz*z*z*z *z*z*z**z*z*z* z*z*z*zz*z*z*z *z*z*z**z*z*z* z*z*z*zz*z*z*z *z*z*z**z*z*z* z*z*z*zz*z*z*z zzzzzz**zzzzzz ************** bbbbbbbbbbbbbb zzzzzzzzzzzzzz ************** Bonus: &l&&&&&&&&&&&& &.&.&.&&.&.&.& .............. WWWWWWWWWWWWWW .............. ************** .............. 00000000000000 .............. 00000000000000 .............. 00000000000000 .............. .............. ......{{...... .............. +w+w+w+w+w+w+w jjjjjjjjjjjjjj Level: tfry juxta bonus Bricks: z@z@z@z@z@z@z@ zzzzzzzzzzzzzz g*g*g*g*g*g*g* ************** gggggg*ggggggg ************** ggggggg*gggggg ************** gggggg*ggggggg ************** ggggggg*gggggg ************** gggggg*ggggggg ************** ggggggg*gggggg ************** gggggg*ggggggg ************** Bonus: w.w.w.w.w.w.w. *bbbbbbbbbbbb* jjjjjjjjjjjjjj !f!f!f!f!f!f!f wgwgwgwgwgwgwg f!f!f!f!f!f!f! w>w>w>w>w>w>w !f!f!f!f!f!f!f +w+w+w+w+w+w+w w+w+w+w+w+w+w+ lbreakout2-2.6.4/client/levels/WonderWalls0000644000175000017500000001773711452666551015504 00000000000000Version: 1.00 Level: Nethippy Green Wall Bricks: ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Blue Wall Bricks: gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Yellow Wall Bricks: .h.hhhhhhhh.h. h.h.h.hh.h.h.h .h.h.hhhh.h.h. h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh hhhhhhhhhhhhhh Bonus: .?.????????.?. ?.?.?.??.?.?.? .?.?.????.?.?. ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?????????????? Level: Nethippy Slimey Purple Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiii.iii iii.iiiiii.i.i ii..iiiii..i.. .i...iii...... .i...i.i...... .......i...... Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ??????????.??? ???.??????.?.? ??..?????..?.. .?...???...... .?...?.?...... .......?...... Level: Nethippy White X Bricks: jjjj......jjjj jjjj......jjjj jjjj......jjjj jjj.j....j.jjj jj.j.j..j.j.jj j.j.j.jj.j.j.j .j.j.jjjj.j.j. ..j.jjjjjj.j.. ...jjjjjjjj... ...jjjjjjjj... ..j.jjjjjj.j.. .j.j.jjjj.j.j. j.j.j.jj.j.j.j jj.j.j..j.j.jj jjj.j....j.jjj jjjj......jjjj jjjj......jjjj jjjj......jjjj Bonus: ????......???? ????......???? ????......???? ???.?....?.??? ??.?.?..?.?.?? ?.?.?.??.?.?.? .?.?.????.?.?. ..?.??????.?.. ...????????... ...????????... ..?.??????.?.. .?.?.????.?.?. ?.?.?.??.?.?.? ??.?.?..?.?.?? ???.?....?.??? ????......???? ????......???? ????......???? Level: Nethippy Spiral Bricks: .............. .............. kkkkkkkkkkkkkk k............k k.kkkkkkkkkk.k k.k........k.k k.k.kkkkkk.k.k k.k.k....k.k.k k.k.k.kk.k.k.k k.k.k..k.k.k.k k.k.kkkk.k.k.k k.k......k.k.k k.kkkkkkkk.k.k k..........k.k kkkkkkkkkkkk.k .............k kkkkkkkkkkkkkk .............. Bonus: .............. .............. ?????????????? ?............? ?.??????????.? ?.?........?.? ?.?.??????.?.? ?.?.?....?.?.? ?.?.?.??.?.?.? ?.?.?..?.?.?.? ?.?.????.?.?.? ?.?......?.?.? ?.????????.?.? ?..........?.? ????????????.? .............? ?????????????? .............. Level: Nethippy Red Maelstrom Bricks: .............. .....ddddddd.. ....d.......d. ...d..ddddd..d ..d..d.....d.. .d..d..ddd..d. .d.d..d...d..d .d.d.d..d..d.. .d.d..dd.d..d. .d..d.dd..d.d. ..d..d..d.d.d. d..d......d.d. .d..ddd..d..d. ..d.....d..d.. d..ddddd..d... .d.......d.... ..ddddddd..... .............. Bonus: .............. .....???????.. ....?.......?. ...?..?????..? ..?..?.....?.. .?..?..???..?. .?.?..?...?..? .?.?.?..?..?.. .?.?..??.?..?. .?..?.??..?.?. ..?..?..?.?.?. ?..?......?.?. .?..???..?..?. ..?.....?..?.. ?..?????..?... .?.......?.... ..???????..... .............. Level: Nethippy Orange Checkerboard Bricks: .............. ....eee...eee. ....eee...eee. ....eee...eee. ....eee...eee. .eee...eee.... .eee...eee.... .eee...eee.... .eee...eee.... ....eee...eee. ....eee...eee. ....eee...eee. ....eee...eee. .eee...eee.... .eee...eee.... .eee...eee.... .eee...eee.... .............. Bonus: .............. ....???...???. ....???...???. ....???...???. ....???...???. .???...???.... .???...???.... .???...???.... .???...???.... ....???...???. ....???...???. ....???...???. ....???...???. .???...???.... .???...???.... .???...???.... .???...???.... .............. Level: Nethippy Lattice Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Graybar Bricks: .............. .............. .............. .cccccccccccc. .cbbbbbbbbbbc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbbbbbbbbbbc. .cccccccccccc. .............. .............. .............. Bonus: .............. .............. .............. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .............. .............. .............. Level: Nethippy Invisible Bricks: vvv.vvv.vvv..v v...v.v.v.v..v v...v.v.v.v.vv v.v.v.v.v.v.vv vvv.vvv.vvv.vv .............. v..v.v.vv.v..v v..v.v.v..v.v. v..v.v.v..vv.. v..v.v.v..v.v. vv.vvv.vv.v..v .............. .............. .v.v.v.v.v.v.v .............. .............. .............. .............. Bonus: ???.???.???..? ?...?.?.?.?..? ?...?.?.?.?.?? ?.?.?.?.?.?.?? ???.???.???.?? .............. ?..?.?.??.?..? ?..?.?.?..?.?. ?..?.?.?..??.. ?..?.?.?..?.?. ??.???.??.?..? .............. .............. .?.?.?.?.?.?.? .............. .............. .............. .............. Level: Nethippy White X II Bricks: jiiiiiiiiiiiij jjiiiiiiiiiijj jjjiiiiiiiijjj jjjjiiiiiijjjj jjjjjiiiijjjjj jjjjjjiijjjjjj ijjjjjjjjjjjji iijjjjjjjjjjii iiijjjjjjjjiii iijjjjjjjjjjii ijjjjjjjjjjjji jjjjjjjjjjjjjj jjjjjjiijjjjjj jjjjjiiiijjjjj jjjjiiiiiijjjj jjjiiiiiiiijjj jjiiiiiiiiiijj jiiiiiiiiiiiij Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Chaostars Bricks: .............. .h.h.h.h.h.h.. ..!.h!h.!.h!h. .h.h.h.h.h.h.. .............. ..h.h.h.h.h.h. .h!h.!.h!h.!.. ..h.h.h.h.h.h. .............. .h.h.h.h.h.h.. ..!.h!h.!.h!h. .h.h.h.h.h.h.. .............. ..h.h.h.h.h.h. .h!h.!.h!h.!.. ..h.h.h.h.h.h. .............. .............. Bonus: .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .............. Level: Nethippy The End Bricks: ccc.c.c.cccc.. .c..c.c.c..... .c..ccc.ccc... .c..c.c.c..... .c..c.c.cccc.. .............. .ccc.c...c.cc. .c...cc..c.c.c .cc..c.c.c.c.c .c...c..cc.c.c .ccc.c...c.cc. .............. cccccccccccccc cccccccccccccc cccccccccccccc vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.5555.. .............. .555.5...5.55. .5...55..5.5.5 .55..5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} >>>>>>>>>>>>>> >>>>>>>>>>>>>> lbreakout2-2.6.4/client/levels/Wolvie0000644000175000017500000001357011452666551014477 00000000000000Level: RBA W Bricks: ............... ...ddaddddddd.. ...ddaadddddd.. ...dddaaddddd.. ...ddddaadddd.. ...dddddaaddd.. ...ddddddaadd.. ...dddddaaddd.. ...ddddaadddd.. ...dddddaaddd.. ...ddddddaadd.. ...dddddaaddd.. ...ddddaadddd.. ...dddaaddddd.. ...ddaadddddd.. ...ddaddddddd.. ............... ............... Bonus: ............... ...m.3...+..m.. .....g3g....... ....s..3.f..... ........3..s... ....b....3..... ......f...3g... ...w.+......+.. .......lllb.... .....s......... ........b.3.w.. ....b....3..... ........3...... .......3...w... ......3........ ...!.3....+.!.. ............... ............... Level: RBA o Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddbbbbddd.. ...dddbbbbddd.. ...dddbddbddd.. ...dddbddbddd.. ...dddbddbddd.. ...dddbbbbddd.. ...dddbbbbddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...~....*...... ......W.....c.. ........{W..... .....W.....~... ...c........... .....-l..l.&*.. ...*...55...... ...!c.l55lf.&.. .......55...... ...f.&l..l.!... ............... ...d-.......... ......f.-.d.c.. ............... ...{...d....... ............... ............... Level: RBA l Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddcdd.. ...dddddddcdd.. ...ddccccccdd.. ...ddccccccdd.. ...ddccccccdd.. ...ddcddddcdd.. ...dddddddcdd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... .......55...... ...5......~.5.. ............... ...?.l......... ........l...m.. ....+.......... ...m..<...4.... ........<...?.. ...~.4......... ..........4.+.. .......?....... ...wb>wb>wb>w.. ............... ......+ff+..... ............... ............... ............... Level: RBA v Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...ddaddddddd.. ...ddaadddddd.. ...dddaaddddd.. ...ddddaadddd.. ...dddddaaddd.. ...ddddddaadd.. ...dddddaaddd.. ...ddddaadddd.. ...dddaaddddd.. ...ddaadddddd.. ...ddaddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...j...2.+..W.. ............... ....2.......... .........2..f.. ............... ....W.......+.. ............... ........l.l2... ......4........ ...4........... ..........j.... ........+...... .....f......... ....+.......... ...........4... ............... ............... Level: RBA e Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...ddbbbdbbdd.. ...ddbbbdbbdd.. ...ddbdbddbdd.. ...ddbdbddbdd.. ...ddbdbddbdd.. ...ddbdbddbdd.. ...ddbdbddbdd.. ...ddbbbbbbdd.. ...ddbbbbbbdd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...j...44...}.. .......c..+.... ....w.......... ............p.. ........p...... ...c..l...w.... ......5........ ....j.l.mc..d.. ......5........ ...d..l..}..... .....w....w.c.. ........+...... ............+.. ...+........... ......?..?..... ............... ............... Level: RBA r Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddccddddd.. ...dddccddddd.. ...dddcdddddd.. ...dddcdddddd.. ...dddcdddddd.. ...dddcdddddd.. ...ddccccccdd.. ...ddccccccdd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...5..g.....5.. ........j~d.... ......j........ ....g.......&.. ..........&.... ....+.......... ............... ....~.l.+.d.... ..........~.... ............... ............... ...&........... ............... .....+..>...+.. ...5........5.. ............... ............... Level: RBA i Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddadd.. ...dddddddadd.. ...ddadaaaadd.. ...ddadaaaadd.. ...ddadaaaadd.. ...ddddaddadd.. ...dddddddadd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...j....w...... .....+....m.... ......!..?.!... .....j......... ....b..}..3.... ..........3.... .....l.3333.+.. ....mf.3333.... .....l.3333b... .......3..3.... ...w..?...3m... ...........w... .....+...b..... ............... ............... ............... ............... Level: RBA n Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...ddddbbbbdd.. ...ddddbbbbdd.. ...ddddbddddd.. ...ddddbddddd.. ...ddddbddddd.. ...ddddbddddd.. ...dddbbddddd.. ...dddbbbbbdd.. ...dddbbbbbdd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...4...&4...4.. ......0..+..p.. ....f.......... .........W..... ...w.p.l..l.c.. ........?...... ...<.1j...1w... .........?..+.. .....<.W...j... ...c..l.<...... ........l.l.... ....!.+...W.... ...0...?....!.. ..........c.... ...+.....0..... ............... ............... Level: RBA e Bricks: ............... ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ...ddcccdccdd.. ...ddcccdccdd.. ...ddcdcddcdd.. ...ddcdcddcdd.. ...ddcdcddcdd.. ...ddcdcddcdd.. ...ddcdcddcdd.. ...ddccccccdd.. ...ddccccccdd.. ...dddddddddd.. ...dddddddddd.. ...dddddddddd.. ............... ............... Bonus: ............... ...5...55...5.. ...p..b.>...+.. ............... .....m..f?..... ...d........>.. .....?l........ ....+.g....+... ...>..lmbm.j... ......g....b... ......l.f.w.... ............d.. .....w..+.?.... ...~.......~... ....+.d~...+... ............... ............... ............... Level: RBA CLAWS Bricks: cvvvvvccvvvvvc cvvvvvccvvvvvc vcvvvvccvvvvcv vcvvvvccvvvvcv vvcvvvccvvvcvv vvcvvvccvvvcvv vvvcvvccvvcvvv vvvcvvccvvcvvv vvvvcvccvcvvvv vvvvcvccvcvvvv vvvvvccccvvvvv vvvvvccccvvvvv zzzzzzcczzzzzz cvvvvvccvvvvvc vcvvvcvvcvvvcv vvcvcvvvvcvcvv vvvcvvvvvvcvvv zzzzzzzzzzzzzz Bonus: 04j44455444j40 0+4+4w5w4+4+4+ 30444455444403 30444455444403 +j+4+jw5+j+0+j 33044455444033 33304455440333 3+jwj+j+jwj+j+ 33330455403333 33330455403333 +3+j+2wj+3+j+3 33333222233333 5+5+5wjw5+5+5+ 41111145333335 0511152243334b 004142222535bm 00052222224pmb 5+5+5wjw5+5+5+ lbreakout2-2.6.4/client/levels/Negundoid0000644000175000017500000002777511452666551015162 00000000000000Version: 1.00 Level: Rado Negundo Stage 01 Bricks: EEEEEEEEEEEEEE .............. .............. ..iiiiiiiiii.. ..gggggggggg.. ..gggggggggg.. ..hhhhhhhhhh.. ..hhhhhhhhhh.. ..ffffffffff.. ..ffffffffff.. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ..333..3.33... ...2.3..3..... .............. .....3+.-2.... ....1......... ..2...0+.0.... ..++.......... .............. .............. .............. .............. .............. .............. .............. .............. Level: Rado Negundo Stage 02 Bricks: .............. .............. ..e...e...e... .e.e.e.e.e.e.e e...e...e...e. ..i...i...i... .i.i.i.i.i.i.i i...i...i...i. ..g...g...g... .g.g.g.g.g.g.g g...g...g...g. ..h...h...h... .h.h.h.h.h.h.h h...h...h...h. .............. .............. .............. .............. Bonus: .............. .............. ..2...w...-... .2.w...0.0.... 2...3...w...3. ..W...+....... ...0.......... ....+...3..... .............. ...w.0.....-.. W.......1...-. ..0...w....... .......+...... 2...1...1..... .............. .............. .............. .............. Level: Rado Negundo Stage 03 Bricks: cccccccccccccc cccccccccccccc .............. gggggggggggggg gggggggggggggg .............. iiiiiiiiiiiiii iiiiiiiiiiiiii .............. dddddddddddddd dddddddddddddd .............. eeeeeeeeeeeeee eeeeeeeeeeeeee .............. hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. Bonus: s5?.......5.?. s...5<<.<....s .............. ....4......4.. 4.....?.4..... .............. ..3.s..3333.3. 3..?.3<....... .............. 222.2..2.s22.. 2..2.2...2..2. .............. ....1.1.1.1... 1.1.11..1..... .............. 00...0.0...... ...0.....0.0.. .............. Level: Rado Negundo Stage 04 Bricks: vvvvvvvvvvvvvv .............. .............. ccccEccccEcccc ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ggggEbbbbEgggg ccccEccccEcccc .............. .............. .............. .............. Bonus: 33333333333333 .............. .............. ..0...?0...... 0..........*10 .2.s.2?s..?... p.w...1.0..1.. .....W.p..w.20 .1p..>w....ps. 001....1...... .0.....10..0.0 .0.w.......1.. ..2?..1......p .............. .............. .............. .............. .............. Level: Rado Negundo Stage 05 Bricks: @@@@@@@@@@@@@@ .............. .!!!!!!!!!!!!. .!!!!!!!!!!!!. .............. ffffffffffffff zffffffffffffz *@@vvvvvvvv@@* dddddddddddddd dccccccccccccd dddddddddddddd dddddddddddddd @@@@vvvvvv@@@@ .............. .............. .............. .............. .............. Bonus: .............. .............. .3w20<0<-4w-5. .wccc5550-225. .............. ..23.+.-....2. 0W<f..2 +p..W.--....22 ..+++.0..+.+.0 w.+..--.2..0.. .0w3..+}...& &.....&....... ........<...*. d*d........... .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. .............. .jvaa....aavj. .jvaa....aavj. .jvaa....aavj. .jvaa....aavj. .jvaa....aavj. .jvaaa..aaavj. .jvaaaaaaaavj. .jvvaaaaaavvj. .jjvvvaavvvjj. ...jjvaavjj... ....jvaavj.... ....jvaavj.... ....jvaavj.... ....jvaavj.... ....jvaavj.... Bonus: .............. .............. .............. .............. ..........1... ....-......+.. ..?......1.... ...f*......*.. ..........c... .....j........ ..}........+.. .....-.&...... .............. .......*...... .............. .....?p....... .............. .............. Level: Yexter Yexter Bricks: ##..######..## ##..aaaaaa..## **..bbbbbb..** ii..bbbbbb..ii ii..aaaaaa..ii ii..bbjjjj..ii ii..bbjjjj..ii **..aaaaaj..** ##..bbbbbj..## ##..bbbbbj..## **..aaaaaj..** ii..bbjjjj..ii ii..bbjjjj..ii ii..aaaaaa..ii ii..bbbbbb..ii **..bbbbbb..** ##..aaaaaa..## ##..######..## Bonus: .............. .............. .......5...... .....&........ ....*......... .........5.... ....4......... .............. .......*...... ....j......... .....&...d.... .............. .............. ......ww...... ....*..g...... ......5....... .............. .............. Level: Yexter Yexter Bricks: .............. ....######.... .jj..####..jj. .jjj..##..jjj. .jvjj....jjvj. .jvvjj..jjvvj. .jjvvjjjjvvjj. .jjjvvjjvvjjj. ...jjvvvvjj... ....jjvvjj.... ...jjvvvvjj... .jjjvvjjvvjjj. .jjvvjjjjvvjj. .jvvjj..jjvvj. .jvjj....jjvj. .jjj..##..jjj. .jj..####..jj. ....######.... Bonus: .............. .............. .?..........?. .............. .............. .............. .............. .?..........?. .....5ml5..... .............. .............. .?.4w+dd-b4.?. .............. .....s..s..... .?..........?. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .vvvvvvvvvvvv. .vaaaaaaaaaav. .v##########v. .vaaaaaaaaaav. .vvvvv##vvvvv. .....vaav..... .....v##v..... vvv..vaav..vvv .v...v##v...v. .v...vaav...v. .v...v##v...v. .v...vaav...v. .....v##v..... .....vaav..... .....v##v..... .....vaav..... .....vvvv..... Bonus: .............. .............. .............. .............. ...j......j... .&*..&..&..*&. ......55...... .............. .b...????...b. .............. ......}}...... .............. .b...b..b...b. .....w..w..... .....b..b..... .............. ......++...... .............. Level: Yexter Yexter Bricks: ......!!...... ....!!aa!!.... ...!aaaaaa!... ...!ajjjja!... ...!ajaaja!... ..!ajjaajja!.. .!aajakkajaa!. .!ajjakkajja!. .!ajakxxkaja!. .!ajakxxkaja!. .!ajjakkajja!. .!aajakkajaa!. ..!ajjaajja!.. ...!ajaaja!... ...!ajjjja!... ...!aaaaaa!... ....!!aa!!.... ......!!...... Bonus: .............. .............. .............. .............. ......>?.1... ......dd...... .............. ..b..-..+..b.. .............. ..m...33...m.. .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. fvvvvvvvvvvvvf v............v v.fvvvvvvvvf.v v.v........v.v v.v.fvvvvf.v.v v.v.v....v.v.v v.v.v.vv.v.v.v v.v.v.vv.v.v.v v.v.v....v.v.v v.v.fvvvvf.v.v v.v........v.v v.fvvvvvvvvf.v v............v fvvvvvvvvvvvvf .............. .............. Bonus: .............. .............. .............. .............. ..&...ss...&.. ..}........}.. ....bbbbbb.... ....b....b.... ....b.44.b.... ....b.g+.b.... ....w....w.... ....*dddd*.... .............. ..0...dd...0.. .............. .............. .............. .............. Level: Yexter Yexter Bricks: ######.......j aaaaaa......ji ######.....jih aaaaaa....jihg ######...jihgf aaaaaa..jihgfk ######.jihgfke aaaaaa.####### ..####........ ...aaa........ j...########## ij...aaaaaaaaa hij...######## ghij...aaaaaaa fghij...###### kfghij...aaaaa ekfghij...#### #######....aaa Bonus: .............. .............. .............. ...........&.j .............. ..........&..b ............bb .............. .............. .............. .............. .............. .............. s............. .4............ m............. mm.4..+....... .............. Level: Yexter Yexter Bricks: .vvv.vvvv.vvv. .v*v.v**v.v*v. .vvv.vvvv.vvv. .............. .vvv.vvvv.vvv. .v*v.v**v.v*v. .vvv.vvvv.vvv. .............. .vvv.vvvv.vvv. .v*v.v**v.v*v. .vvv.vvvv.vvv. .............. .vvv.vvvv.vvv. .v*v.v**v.v*v. .vvv.vvvv.vvv. .............. .............. .............. Bonus: ...b.w..w.b... .....b..b..... ......&&...... .............. .....+..+..... .............. .5..........5. .............. .....1..1..... .............. .............. .............. ...+.<..<.5... .............. .....}..}..... .............. .............. .............. Level: Yexter Yexter Bricks: vvvvvv**vvvvvv *............* v.vvvv**vvvv.v v.*........*.v v.v.vv**vv.v.v v.v.*iiii*.v.v v.v.vi!!iv.v.v v.v.v!hh!v.v.v *.*.*i**i*.*.* *.*.*i**i*.*.* v.v.v!hh!v.v.v v.v.vi!!iv.v.v v.v.*iiii*.v.v v.v.vv**vv.v.v v.*........*.v v.vvvv**vvvv.v *............* vvvvvv**vvvvvv Bonus: ......m&...... .............. .............. .............. ....??????.... .............. ....l....l.... ....?....?.... .............. .............. ....2....2.... ....2....2.... .............. .............. .............. ......44...... .............. .............. Level: Yexter Yexter Bricks: !v!v!v!!v!v!v! vvvvvvvvvvvvvv v****v*vvv*v*v v*vvvv*vvv*v*v v*vvvv*vvv*v*v v*vvvv*vvv*v*v v*vvvv*vvv*v*v v*vvvv*vvv*v*v v*v**v*vvv*v*v v*vv*v*vvv*v*v v*vv*v*vvv*v*v v*vv*v*vvv*v*v v****v*****v*v vvvvvvvvvvvvvv !v!v!v!!v!v!v! .............. .............. .............. Bonus: .............. ........4..... .............. .....2........ ...l+...l..... .............. &..+.2.......& ........4..... .............. ..bb.+..&..+.. ..wb.......... ..bb.......... *............* .............. .}.s....s.}... .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. ..#a##a#.v##v. ..a####av.aa.. ..#a##a#.v##v. ....aa..v.aa.. ...v##v..v##v. ....aa..v.aa.. ...v##v..v##v. ....aa..v.aa.. ...v##v..v##v. ....aa..v.aa.. ...v##v..v##v. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ......m....... .............. ...5..+..3..5. .............. ...3.......... .............. ......}....... .............. ...s.....s.... .............. .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. *.*.*....*.*.* ......vv...... .!.!..vv..!.!. .............. *.*.*....*.*.* ......vv...... .!.!..vv..!.!. .............. *.*.*....*.*.* ......vv...... .!.!..vv..!.!. .............. *.*.*....*.*.* ......vv...... .!.!..vv..!.!. .............. *.*.*....*.*.* Bonus: .............. .............. ......lb...... .............. .............. .............. ......55...... ....b....b.... .............. .............. ....c....c.... ....b....b.... .............. .............. .2..........2. ......ww...... .............. .............. Level: Yexter Yexter Bricks: .v..........v. .k..........k. .v....kk....v. .k...kvvk...k. .v..kvkkvk..v. .k.kvk..kvk.k. .vkvk....kvkv. .kvk......kvk. .vk........kv. .k..........k. .............. .aaaaaaaaaaaa. .avvvvvvvvvva. ..vjjjjjjjjv.. .xvvvvvvvvvvx. .xxxxxxxxxxxx. .............. .............. Bonus: .............. .............. ......bb...... .............. ......??...... .....?..?..... ....?....?.... ...?......?... .............. .............. .............. ...*d5l5dd*... .............. ......++...... .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. .cccccccccccc. .vvvv*cc*vvvv. .vvvvvccvvvvv. .ccccvccvcccc. .c*vcvccvcv*c. .cvccvccvccvc. .cvc*vccv*cvc. .cvccccccccvc. .cvvvvvvvvvvc. .cccccccccccc. .............. .............. .zzz.zzzz.zzz. .z*z.z**z.z*z. .zzz.zzzz.zzz. .............. Bonus: .............. .............. .............. .............. ......ll...... .............. ......??...... ......??...... ...3......3... ......++...... .bbb......bbb. .bw........wb. .............. .............. .............. .&...s..s...&. .............. .............. Level: Yexter Yexter Bricks: ************** zzzzz****zzzzz z*zz*zzzz*zz*z zzzzzzzzzzzzzz z*zz*z**z*zz*z zzzzzzzzzzzzzz z*zz*zzzz*zz*z zzzzzz**zzzzzz z*zz*zzzz*zz*z zzzzzzzzzzzzzz z*zz*z**z*zz*z zzzzzzzzzzzzzz z*zz*zzzz*zz*z zzzzzz**zzzzzz z*zz*zzzz*zz*z zzzzzzzzzzzzzz zzzzzzzzzzzzzz .............. Bonus: .............. .............. .............. .?..?.??.?..?. .............. ???.?....?.??? ......??...... .?..?....?..?. .............. ???.?.??.?.??? .............. .?..?....?..?. ......??...... ???.?....?.??? .............. .............. ......??...... .............. Level: Yexter Yexter Bricks: .............. .............. .............. .aaaaaaaaaaaa. ..dddddddddd.. j..hhhhhhhh..j ij..gggggg..ji hij..jjjj..jih kkij..ii..jikk gggj......jggg kkij..ii..jikk hij..jjjj..jih ij..gggggg..ji j..hhhhhhhh..j ..dddddddddd.. .aaaaaaaaaaaa. .............. .............. Bonus: .............. .............. .............. .............. .....c.c.>.... .............. ....?..5.?.... ......g....... ...b......b... ..s........s.. ......ll...... .......j...... .....?..?..... ...b......b... ..+........+.. .............. .............. .............. Level: Yexter Yexter Bricks: .............. k#####..#####k vk####..####kv kvk###..###kvk vkvk##..##kvkv kvkvk#..#kvkvk vkvkvk..kvkvkv kvkvkvkkvkvkvk vkvkvkvvkvkvkv kvkvkvkkvkvkvk vkvkvkvvkvkvkv kvkvkvkkvkvkvk vkvkvk..kvkvkv kvkvk#..#kvkvk vkvk##..##kvkv kvk#E#..#E#kvk vk#EE#..#EE#kv k#####..#####k Bonus: .............. l............l .............. .............. ...?......?... ....?....?.... .....?..?..... .&....55....&. .............. .....b55b..... .....w++w..... +.....55.....+ .b..&*..*&..b. w............w .............. 4............4 .............. .............. Level: Yexter Yexter Bricks: .............. ....iiiiii.... ....i####i.... ....iaiiai.... ...ii#ii#ii... ...i#iiii#i... .iiiaiiiiaiii. .i##iiiiii##i. .iaiiiiiiiiai. .i#iiiiiiii#i. .iaiiiiiiiiai. .i##iiiiii##i. .i###iiii###i. .iiii#ii#iiii. ....iaiiai.... ....i#ii#i.... ....i#ii#i.... ....iiiiii.... Bonus: .............. .............. .............. .....m..l..... .............. .............. .............. ......jj...... ..2?......?2.. ...2..}}..2... ..2?......?2.. ....b....b.... .....+..+..... .............. .............. ......ss...... .............. .............. Level: Yexter Yexter Bricks: .............. .............. .............. vzv..vzzv..vzv z*z..z**z..z*z vzv..vzzv..vzv vvv..vvvv..vvv vzv..vzzv..vzv z*z..z**z..z*z vzv..vzzv..vzv vvv..vvvv..vvv vzv..vzzv..vzv z*z..z**z..z*z vzv..vzzv..vzv vvv..vvvv..vvv vzv..vzzv..vzv z*z..z**z..z*z vzv..vzzv..vzv Bonus: .............. .............. .............. .s....ss....s. s.s..s..s..s.s .s....ss....s. .5....55....5. .s....ss....s. s.s..s..s..s.s .s....ss....s. .5....55....5. .s....ss....s. s.s..s..s..s.s .s....ss....s. .5....55....5. .s....ss....s. s.s..s..s..s.s .s....ss....s. Level: Yexter Yexter Bricks: ###v.!..!.v### ##v.!....!.v## #v.!.j..j.!.v# v.!.jv..vj.!.v .!.jva..avj.!. !.jvak..kavj.! .jvaka..akavj. jvakak..kakavj vakaka..akakav vakaka..akakav jvakak..kakavj .jvaka..akavj. !.jvak..kavj.! .!.jva..avj.!. v.!.jv..vj.!.v #v.!.j..j.!.v# ##v.!....!.v## ###v.!..!.v### Bonus: ....l....l.... .............. .............. .............. .....&..&..... .....b..b..... ...4.b..b.4... .....w..w..... 5b.*......*.b5 5b...j..j...b5 .............. .............. .............. .....+..+..... .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. .............. .............. ##jajxiixjaj## ##jajxiixjaj## ##jajxiixjaj## #jajxiiiixjaj# jajxiiiiiixjaj ajxiiiiiiiixja ajxiiiiiiiixja jajxiiiiiixjaj #jajxiiiixjaj# ##jajxiixjaj## ##jajxiixjaj## ##jajxiixjaj## .............. .............. Bonus: .............. .............. .............. .............. ......??...... ......??...... ......??...... .....ssss..... ....ssjjss.... ...s..bb..s... ...s.w44w.s... .....*++*..... .............. .............. .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. .............. .............. cccaccccccaccc czcaczcczcaczc cccaccccccaccc aaaaaaaaaaaaaa cccaccccccaccc czcaczcczcaczc cccaccccccaccc aaaaaaaaaaaaaa cccaccccccaccc czcaczcczcaczc cccaccccccaccc aaaaaaaaaaaaaa cccaccccccaccc czcaczcczcaczc cccaccccccaccc Bonus: .............. .............. .............. .............. ......ll...... ...&555555&... ....dddddd.... ....bbwwbb.... .............. ....bbwwbb.... .............. .............. .............. .............. ss..........ss ....+....+.... .............. .............. Level: Yexter Yexter Bricks: ############## ####f####f#### ###faf##faf### ##fadaffadaf## #fadddaadddaf# faddddddddddaf faddddddddddaf faddddddddddaf faddddddddddaf f.adddddddda.f #a.adddddda.a# ##a.adddda.a## ###a.adda.a### ###a.adda.a### ###a.adda.a### ###a.adda.a### ###a.adda.a### ###a......a### Bonus: .............. .............. .............. .............. ......44...... ......ss...... ..*...??...*.. ......55...... *.....bb.....* ......ff...... ......++...... .....*}}*..... ......&&...... ......??...... ......jj...... ......<<...... ......55...... .............. Level: Yexter Yexter Bricks: ###aa####aa### #....#ii#....# #....#ii#....# #....#ii#....# a....xiix....a a....xiix....a #aaxxxiixxxaa# #iiiiiiiiiiii# #iiiiiiiiiiii# #iiiiiiiiiiii# #iiiiiiiiiiii# #aaxxxiixxxaa# a....xiix....a a....xiix....a #....#ii#....# #....#ii#....# #....#ii#....# ###aa####aa### Bonus: .............. .............. ......ll...... ......mm...... ......bb...... .............. ....??..??.... .............. ......++...... .............. .............. .....?...?.... ......mm...... ......bb...... .............. .............. .............. .............. Level: Yexter Yexter Bricks: #.aha#@@#aha.# #.aha#@@#aha.# #a.a.a##a.a.a# #a.a.a..a.a.a# #haha.aa.ahah# #haha.aa.ahah# ##.a.ahha.a.## ##.a.ahha.a.## @@.ha.aa.ah.@@ @@.ha.aa.ah.@@ ##.a.ahha.a.## ##.a.ahha.a.## #haha.aa.ahah# #haha.aa.ahah# #a.a.a..a.a.a# #a.a.a##a.a.a# #.aha#@@#aha.# #.aha#@@#aha.# Bonus: .............. .............. ...3......3... .b..........b. .............. ......ll...... .....*..*..... ...b......b... ....&....&.... .............. .....?..?..... ...p.?..?.p... ......44...... .............. ...+......+... ...<......<... ...*......*... .............. Level: Yexter Yexter Bricks: k.vvkkkkkkvv.k .k.vvkkkkvv.k. v.k.vvkkvv.k.v vv.k.vvvv.k.vv .vv.k.vv.k.vv. ..vv.k..k.vv.. v..vv.kk.vv..v kv..vv..vv..vk kkv..vvvv..vkk kkv..vvvv..vkk kv..vv..vv..vk v..vv.kk.vv..v ..vv.k..k.vv.. .vv.k.vv.k.vv. vv.k.vvvv.k.vv v.k.vvkkvv.k.v .k.vvkkkkvv.k. k.vvkkkkkkvv.k Bonus: .............. ......11...... ......55...... .............. .............. .....?..?..... ......l4...... w....*..*....w .b....dd....b. .b....dd....b. w............w ......ss...... .....?..?..... .............. .............. .....*55*..... ......11...... .............. Level: Yexter Yexter Bricks: ..a..a..a..a.. ..a..a..a..a.. ###aa####aa### #aaaaaaaaaaaa# #aaaaaaaaaaaa# #aa###aa###aa# #aa#aaaaaa#aa# #aa#aaaaaa#aa# #aa#aa##aa#aa# #aa#aa##aa#aa# #aa#aaaaaa#aa# #aaaaaaaaaaaa# a............a aa..........aa aaa........aaa aaaa......aaaa #####....##### .............. Bonus: .............. .............. ...mm....mm... .............. ....55...55... .............. ....bb..bb.... .....w33w..... .............. .....s..s..... ......++...... .............. .............. .............. .............. .............. .............. .............. Level: Yexter Yexter Bricks: !.!.!.!!.!.!.! .............. .............. *.*.*.**.*.*.* .............. .............. !.!.!.!!.!.!.! .............. .............. v.v.v.vv.v.v.v *.*.*.**.*.*.* v.v.v.vv.v.v.v .!.!.!..!.!.!. v.v.v.vv.v.v.v .*.*.*..*.*.*. v.v.v.vv.v.v.v .!.!.!..!.!.!. .............. Bonus: .............. .............. .............. .............. .............. ....+.ll.+.... .............. ......44...... .............. b.b...jj...b.b .............. .............. .............. .............. .............. ......ss...... .............. .............. Level: Yexter Yexter Bricks: hhhhhhhhhhhhhh h............h h.h.h....h.h.h h..h..hh..h..h h.h.h....h.h.h h............h hv#aax..xaa#vh hv#aax..xaa#vh hv#aax..xaa#vh hv#aax..xaa#vh hv###x..x###vh hvvv#x..x#vvvh hvvv##..##vvvh hvvvh#..#hvvvh hvvvh#..#hvvvh hhhhh#..#hhhhh ######..###### .............. Bonus: .............. .............. .............. .............. .............. .............. .....b..b..... bb..m....m..bb ...2m....m2... ...bm....mb... .............. .....b..b..... .............. .............. .............. .............. .............. .............. Level: Yexter Yexter Bricks: iiiiaajjaaiiii iiiaajjjjaaiii iiaajj..jjaaii iaajj....jjaai aajj......jjaa ajj........jja jj..#....#..jj j..#i....i#..j ..#ii....ii#.. ..#ii....ii#.. j..#i....i#..j jj..#....#..jj ajj........jja aajj......jjaa iaajj....jjaai iiaajj..jjaaii iiiaajjjjaaiii iiiiaajjaaiiii Bonus: ......44...... ......22...... .............. ..b........b.. .............. ..*........*.. .............. ....s....s.... ...4......l... ...4......l... .............. .............. ..&........&.. .............. .............. b*..........*b w.....55.....w .............. Level: Yexter Yexter Bricks: ##########v.a! #######a*v.a!a ########v.a!a! #####a*v.a!a!a ######v.a!a!a. ###a*v.a!a!a.. ####v.a!a!av.a #a*v.a!a!a..a! ##v.a!a!a..a!a *v.a!a!a.va!a! ..a!a!a..a!a!a jajajajjajajaj ajajajaajajaja jajajajjajajaj z!z!z!zz!z!z!z !z!z!z!!z!z!z! z!z!z!zz!z!z!z .............. Bonus: .............. .............. .............. .............. .............. .......?...?.. ...........*.. .......j...... .............. .........l.... ......c....... .....555j.?.?. ....b444bc.... .....bwwb..... ....}..}...... .*............ .............. .............. Level: Yexter Yexter Bricks: ..ajajaajaja.. ...ajajjaja... ....ajaaja.... .....ajja..... ......aa...... ka###.jj.###ak kaakk.aa.kkaak ka#kk.jj.kk#ak kaakk.aa.kkaak ka###.jj.###ak kaaaa.aa.aaaak kkka#.jj.#akkk kkkaa.aa.aakkk kkka#.jj.#akkk aaaaa.aa.aaaaa #x#x#.jj.#x#x# .............. .............. Bonus: .............. ......00...... ......l?...... .............. .............. .............. bm..........mb ......bb...... ...b......b... .............. ..55......55.. .............. .............. ......bb...... .............. .............. .............. .............. Level: Yexter Yexter Bricks: #####....##### #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aa*aaaaaa*aa# #aa*aaaaaa*aa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #aaa#....#aaa# #####....##### Bonus: .............. ..4........4.. .............. .............. .............. .?.?......?.?. .............. .m..........m. .............. .....++++..... .m..........m. .............. .?.?......?.?. .............. .............. .............. .l..........l. .............. Level: Yexter Yexter Bricks: ##dd......dd## ##dd.vvvv.dd## ##dd.viiv.dd## ##dd.vvvv.dd## #ddd......ddd# #ddd##..##ddd# ddddha..ahdddd dddhh#..#hhddd ddhhg#..#ghhdd dhhgga..agghhd dhgg##..##gghd dhg#......#ghd dhg#......#ghd dhg#..ii..#ghd dhg#..ii..#ghd dhg#..ii..#ghd dhg#..vv..#ghd dhg#......#ghd Bonus: .............. .............. ......**...... .............. .0..........0. .0..........0. ...?......?... ...?......?... ...?......?... ...?......?... ...?......?... .............. .............. ......++...... b.b........b.b w.....ss...... .............. .............. Level: Yexter Yexter Bricks: ....kkkkkk.... ...akkkkkka... ...akkkkkka... ..aakkkkkkaa.. ..a..kkkk..a.. .aa...kk...aa. .a..!!..!!..a. aa..........aa a.....ee.....a aa....ee....aa .a....ee....a. .aa........aa. ..a........a.. ..aa.dddd.aa.. ...a..dd..a... ...aa....aa... ....a....a.... aaaaaa..aaaaaa Bonus: .............. .............. .............. .....j..j..... .............. ......ll...... .............. .............. ......}}...... .............. .............. .55........55. .............. ......ss...... .............. .............. .............. .............. Level: Yexter Yexter Bricks: .............. #####....##### #dddddddddddd# #daaaddddaaad# #daaaaaaaaaad# jjjjaaaaaajjjj jjjjaaaaaajjjj ##aaaaaaaaaa## #daaa####aaad# #daaa####aaad# ##aaaaaaaaaa## jjjjaaaaaajjjj jjjjaaaaaajjjj #daaaaaaaaaad# #daaaddddaaad# #dddddddddddd# #####....##### .............. Bonus: .............. .............. .............. .............. .............. ....bb..bb.... .........c.... ......44...... ...w.......... .............. ......mm..s... .............. ....}...+..... ......j....... .............. .............. .............. .............. Level: Yexter Yexter Bricks: aajjajajjjjjjj ajajaaajjjjjjj aajjjajjjjjjjj ajajjajjjjjjjj aajjjajjjjjjjj jjjjjjjjjjjjjj jjjaaajajajaaa jjjjajjajajajj jjjjajjaaajaaj jjjjajjajajajj jjjjajjajajaaa jjjjjjjjjjjjjj ajjjajaaajajaj ajjjajajajaaaj ajjjajaaajjajj ajajajajajjajj aajaajajajjajj jjjjjjjjjjjjjj Bonus: .............. .............. ...&&......... .............. .........&&... .......b...... .............. .&&........... .....b..b..... .............. .............. ......4.4...&. .............. ..m...+.+..m.. .............. .............. .............. .............. Level: Yexter Yexter Bricks: h...h....h...h .............. h...h....h...h .............. h.#.h.##.h.#.h ..x...xx...x.. ..!...!!...!.. ..!...!!...!.. !!!!!!!!!!!!!! !!!!!!!!!!!!!! ..!...!!...!.. ..!...!!...!.. ..x...xx...x.. h.#.h.##.h.#.h .............. h...h....h...h .............. h...h....h...h Bonus: .............. .............. .............. .............. ....*....*.... ..5...55...5.. .&.&.&..&.&.&. .............. .............. .............. .............. .&.&.&..&.&.&. ..5...55...5.. ....*....*.... .............. .............. .............. .............. Level: Yexter Yexter Bricks: .###..jj..###. .#j#..##..#j#. .#j#..jj..#j#. .#h#..jj..#h#. .#j#..##..#j#. .#j#..jj..#j#. .#j#..jj..#j#. ..j...##...j.. jjjjjjjjjjjjjj jjjjjjjjjjjjjj ..j...##...j.. .#j#..jj..#j#. .#j#..jj..#j#. .#j#..##..#j#. .#h#..jj..#h#. .#j#..jj..#j#. .#j#..##..#j#. .###..jj..###. Bonus: .............. .............. .............. ..m........m.. ..m........m.. .............. .............. .............. .............. .............. .............. .............. .............. ..m........m.. ..m........m.. .............. .............. .............. lbreakout2-2.6.4/client/levels/Zigies0000644000175000017500000001327611452666551014467 00000000000000Version: 1.04 Level: zigie the beginning Bricks: .............. .............. .............. ...ddffffdd... ...dgfxxfgd... ...hgffffgh... ...hggggggh... #..hhhhhhhh..# .............. .............. iiEEEvvvvEEEii .iihhhhhhhhii. ..iiiiiiiiii.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ...+.0..l0.... ......m1...... ....0.b...+... ........0..... 3..w..0......3 .............. .............. 1....w00c...+1 .f..1..1w..1.. ...1..+...1... .............. .............. .............. .............. .............. Level: zigie the X Bricks: .iiiiiiiiiii.. .ihhhhhhhhhi.. .ihggghggghi.. .ihg#ghg#ghi.. .ihg#ggg#ghi.. .ihgg#g#gghi.. .ihhg#g#ghhi.. .iihhg#ghhii.. .iihhg#ghhii.. .ihhg#g#ghhi.. .ihgg#g#gghi.. .ihg#ghg#ghi.. .ihg#ghg#ghi.. .ihggghggghi.. .ihhhhhhhhhi.. .iiiiiiiiiii.. .............. .............. Bonus: ..0...0..0.1.. .1..0.+...l... ..1........0.. .>.......0.... .......1..0... ..+.1...m..>.. .0f...4....... ...+.<.{.1.... .....f.....0.. .0.0..w....... ..-.....+..0.. .....1.-...1.. .1........p... ..0.-.j.0..... .0.........1.. ..0.0.>....... .............. .............. Level: zigie the invisible one Bricks: @....vvvv....@ .............. .vvvvvvvvvvvv. .@..........@. v............v ..vvvvvvvvvv.. ..@@@@@@@@@@.. .............. .vvvvvvvvvvvv. .............. .............. .vvvvvvvvvvvv. .............. .............. .vvvvvvvvvvvv. .............. .............. .............. Bonus: .....0.+l..... .............. .01.m2.1>..10. .............. .............1 ..~+..j..1.... .............. .............. ...0...c..1.b. .............. .............. .1+..1.-w.+.0. .............. .............. .wb1.0.>.-..b. .............. .............. .............. Level: zigie the labyrinth Bricks: ...c.....ccccc .c.c.ccc.cc... .c.c.c.c.cc.c. .c.c.c.c....c. .c...c.cccccc. .ccccc........ .cc.....cccccc .!c.ccccc..... ..c.c...c.cccc ccc.c.c.c.c... c...c.c.c.c.c. c.ccc.c.c.c.c. c.c...c.ccc.c. c...c.c.....c. ccccccccccccc. .............. .............. .............. Bonus: ...b.....w>0b0 .>...1.w.2.... ...0...+..w.w. .w...b........ .0.....w0b.w>. .b.>.<........ ..1.....0.b.1- .4..b.0.w..... ..-.w......b0. .0....b.b.b... >...+.....0.b. 1.b0..1.w...2. b.....b.b.>.1. >...w.2.....w. wbwwbbw.bwbw>. .............. .............. .............. Level: zigie uncontrollable Bricks: @@@@@@@@@@@@@@ @............@ @.kkkkkkkkkk.@ @.jjjjjjjjjj.@ @.jaaaaaaaaj.@ @.jabbbbbbaj.@ @.jabccccbaj.@ @.jabcvvcbaj.@ @.jabcvvcbaj.@ @.jabccccbaj.@ @.jabbbbbbaj.@ @.jaaaaaaaaj.@ @.jjjjjjjjjj.@ @.kkkkkkkkkk.@ .............. .@@@@@@@@@@@@. .kkkkkkkkkkkk. .............. Bonus: .............. .............. ...b..j..0.0.. ....1...1..g.. ..0......b.b.. ......*0..<... ..b<0...+0.... .....l42.b.... ...+..24..0... .....-...0.1.. ..0.b..W...... ...0.1..>.->.. .........0.... ..1.m.1.w..W.. .............. .............. .c0>b.4 ...0.0..1..... ~.........W..+ ........~..... .....0........ 3>+j....0.-.~3 .....>....0..f +.......>.~..- .....10>...... 2d-~......+.s2 f..0.0..0....b ~..-..0..0+... .....0........ Level: zigie grow Bricks: !...!....!...! .............. ..!...!!...!.. .............. !...!....!...! .............. ..!...!!...!.. .............. !...!....!...! .............. ..!...!!...!.. .............. !...!....!...! vvvvvvvvvvvvvv .............. .............. .............. .............. Bonus: !...-0...1...0 0.0......0.~.. ..g..0l1...{0. ..~.......~... 1...1f...1f..1 ...........f.. ..p..00j...g0. ..f......0.... 10..-...-....1 .~.~.......~0. ..{...11...p.. 0.0W.W..bw.... -...>...0wb..c ~0-0fb0~0+.0+0 .............. .............. .............. .............. Level: zigie crack it Bricks: .............. ..ffffffffff.. @.fggggggggf.@ ..fghhhhhhgf.. ..fghffffhgf.. ..fghfhhfhgf.. @.fghfhhfhgf.@ ..fghffffhgf.. ..fghhhhhhgf.. ..fggggggggf.. ..ffffffffff.. EEEEE#z#EEEEEE .............. cccccccccccccc .............. ExxxxxxxxxxxxE .............. vvvvvvvvvvvvvv Bonus: .............. ..0..0...0.b.. ..bl..01...1.. ...1{...l..... ..>20>....0... ......41c.2>.. ..1W0...{1.... .....+.<0.Wj.. ..1.0....00... ..c..010...+.. ..0g0.c.0~.... .....545...... .............. 0.0.0.2m+.2.w. .............. .~}0.+1p.0*.0. .............. bp1w1+.b+>bw1< Level: zigie the green one Bricks: f!...zzzz...!f !f...v**v...f! f!.yyzzzzyy.!f !f.x######x.f! f!.x#f!!f#x.!f ...x#fyyf#x... ...xEzzzzEx... ...xEhiihEx... .xx*EhiihE*xx. .@@@@gggg@@@@. igigigigigigig gxgxgxgxgxgxgx igigigigigigig xxxxxxxxxxxxxx .............. xxxxxxxxxxxxxx .............. .............. Bonus: +4...*..+...4+ 4m..........m4 .4.1cjffmc1.41 41.>......>.14 1....+44+....1 ...+..110.+... .....0--0..... ...~.W..W.~... .>....ww....c. .............. ...1.1.1.1...+ 1.f..{1.j..f1. .+.0.s...0.... 0>2bw0*W2>00w2 .............. 1bbw0d11d.ws.1 .............. .............. Level: zigie press"d"OrFindTheBrick Bricks: vvvvvvvvvvvvvv .............. aabbccxxccbbaa aabbccxxccbbaa .............. EEEEE####EEEEE .............. aabbccxxccbbaa aabbccxxccbbaa .............. EEEE#E##E#EEEE .............. aabbccxxccbbaa aabbccxxccbbaa .............. EEEEE####EEEEE v............v .............. Bonus: .10+~-1~.10-.1 .............. .2.c0*44?0...0 0g0.2.44s.10-. .............. ......55...... .............. 2.f0.l44.p0.+0 ~0.-jm44mc.?0. .............. ....5....5.... .............. 0wf10m44mf-~0- f+0{bp44b>0f~+ .............. ......55...... m............m .............. lbreakout2-2.6.4/client/levels/WestEurope0000644000175000017500000003517111707107614015326 00000000000000Version: 2.00 Level: www.OFTanna.de WestEurope Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Norge Bricks: ....d...d..... ........d..... ........d..... .............. .........d.... ........dd.... .......dd..... .......dd..... .......g...... ......gg...... ......g....... ......g....... .....dg....... ....ddg....... ....ddg....... ....ddc....... ....ddg....... .....d........ Bonus: .............. ........2..... .............. .............. .........2.... .............. .......W!..... .......d{..... .......>...... ......-c...... ......~....... ......f....... .....mm....... ....*m*....... ....b}&....... ....+<5....... ....ws+....... .....w........ Level: OFT Sverige Bricks: ........g..... ........g..... .......gg..... .......gg..... .......gg..... ......hgg..... ......hgg..... ......hg...... ......hh...... .....hhh...... .....gh....... .....gh....... .....gh....... .....ghc...... .....ghg...... .....gh..g.... .....ghg...... ......h....... Bonus: ........2..... .............. ........2..... .......2...... ........2..... .......2...... ......2.2..... .............. ......W!...... .....d>{...... .....-c....... .....f~....... .....mm....... .....**5...... .....bm&...... .....s}..+.... .....+{.... ......-f~c.... ......m**m.... ......bm}&.... ......s<+..... ......+5...... ....w.w....... Level: OFT Monaco Bricks: ..........d... ..........d... .........dd... ........ddd... ........dd.... ........dd.... .......ddd.... .......ddd.... ......ddd..... ......ddd..... .....jjj...... .....jj....... .....jj.j..... ....jjjjj..... ....jjjjj..... ....jjj....... .....jjj...... ......jj...... Bonus: ..........2... .............. ..........2... .........2.... ........2..... .........2.... ........2..... .......2.2.... ......2.2..... .......2...... .............. .....W!....... .....d>.{..... ....m-f~c..... ....b*m*m..... ....s}&....... .....+<+...... ......ww...... Level: OFT Liechtenstein Bricks: ......g....... ......g....... ......g....... ......g....... .....ghg...... .....ghg...... .....ghg...... .....ghg...... .....ggg...... .....gggg..... .....dddd..... ......cdd..... ......ddd..... ......ddd..... ......ddd..... ......ddd..... .....dddd..... .....d.dd..... Bonus: .............. ......2....... .............. ......2....... .....2.2...... ......2....... .....2.2...... ......2....... .....2.2...... .............. .....W..!..... ......5d{..... ......-c>..... ......mf~..... ......**m..... ......bm&..... .....s+<}..... .....+.ww..... Level: OFT Italia Bricks: ......j....... .....fjj...... ....ffjj...... ...fffjj...... ...fffj....... ...fffj....... .....fjj...... .....fjj...... ......jjd..... ......cjd..... .......jdd.... ........ddd... ....f...dddd.. ....f....dd... ....f....d.... .........d.... .......jd..... ........d..... Bonus: .............. ......2....... .....2.2...... ....2.2....... ...2.2........ ....2.2....... .....2.2...... ......2....... ........!..... ......5W{..... .......d->.... ........f~c... ....m...*m*m.. ....b....}&... ....s....<.... .........+.... .......+w..... ........w..... Level: OFT UnitedKingdom Bricks: ...d..dg.d.... .....gd....... .....gd....... .....gdg...... ....ggdg...... ....gdd....... ....ggd....... .....gdg...... ...dd.dd...... ...dd.dd...... .....g.gg..... .......gg..... ......ddg..... ......dggg.... .....gdggg.... .......gc..... ......dggg.... ...d.gd....... Bonus: ...2...2.2.... ......2....... .....2........ ......2....... .....2.2...... ....2.2....... .....2........ ......2....... ...2...2...... .............. .....W........ .......{!..... ......d->..... ......mf~c.... .....b*m*m.... .......&5..... ......s+<}.... ...+.ww....... Level: OFT Portugal Bricks: ..........d... ..........dddd ..........dddd ..........dddd ..........ddd. f.........ddd. ..........ddd. f........dddd. ...f.....ddd.. ....h....dddd. .f.f.....cddd. ..f.......ddd. .....h....ddd. ..........ddd. .....f....ddd. ..........dd.. ........d.dd.. .......d...... Bonus: .............. ..........2.2. ...........2.2 ..........2.2. ...........2.. 2.........2.2. ...........2.. 2.........2.2. ...2.....2.2.. .............. .W.d.....5.... ..-.......>{!. .....m....f~c. ..........**m. .....b....}m&. ..........s<.. ........+.w+.. .......w...... Level: OFT Ellada Bricks: .........g.... ......gggg.... .....gjjjj.... ....jgjj...... ....jjgg...... ...jjj..g..... ...gjgjj...... ...gjgj.j..... ....jggg.g.... ....ggggg..... ...jjjjc.j.... ....jjj.j..... ....gggg.g.... ....ggg.g..... .....jjj...j.. .....jj....... ........g..... .......ggg.... Bonus: .........2.... ......2.2..... .....2.2.2.... ....2.2....... .....2.2...... ....2...2..... ...2.2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .......l...... ....Wd{.!..... ....-f~c.>.... ....m**.m..... .....bm}...&.. .....s<....... ........+..... .......ww+.... Level: OFT Malta Bricks: ..k........... .jkjj......... .kkkj......... .kkkjj........ ..kj.......... .....j........ .......d...... ......j....... ......jdd..... .....jjdd..... .....jjddd.... .....jjdddc... .....jjddddd.. .....jjddddd.. .....jjddddd.. ......jddddd.. .......ddddd.. ........ddd... Bonus: .............. ..2.2......... .2.2.......... ..2.2......... ...2.......... .............. .......2...... ......2....... .......2...... ......2.2..... .....2.2.2.... ......2.2.5... .......2.2.... .....W.....!.. .....d-f~c>{.. ......bm*m*m.. .......+s<}&.. ........ww+... Level: OFT Letzebuerg Bricks: .....dd....... .....dd....... .....dd....... .....dd....... ....ddd....... ....dddd...... ....jjjj...... ....jjjj...... ....jjjjj..... ....jjjjjj.... ....jjjjjj.... .....jjjjj.... .....ggggg.... .....ggggg.... ....ggcgg..... ....ggggg..... ....ggggg..... ......g.g..... Bonus: ......2....... .....2........ ......2....... .....2........ ....2.2....... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2...2..... .............. .....W...!.... .....d-c>{.... ....mf5~m..... ....b*m*&..... ....s+<+}..... ......w.w..... Level: OFT Nederland Bricks: ........dd.... .......dddd... .......dddd... .......dddd... .....d.dddd... .....d.ddd.... .....cjjjj.... .....jjjjjj... .....jjjjjj... ....jjjjjj.... ....jjjjjj.... ....jjjjj..... .....gggg..... ...gggggg..... ...gg.ggg..... .......gg..... .......gg..... .......gg..... Bonus: .........2.... ........2.2... .......2.2.... ........2.2... .....2.2.2.... ........2..... .....5.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... .............. ....W...!..... .....d->{..... ...mf*~cm..... ...bs.m*&..... .......<}..... .......++..... .......ww..... Level: OFT Eire Bricks: ......jj...... ......jj...... .....fjj...... ......j....... ......j....... ....ffj.e..... ...fffjje..... ....ffjjee.... ...fffjjee.... ....ffjjec.... ....ffjjee.... ....ffjjee.... ....ffjjee.... ....ffjjee.... ...fffjje..... ...fffjj...... ...fffj....... ....ff........ Bonus: ......2....... .......2...... ......2....... .............. ......2....... .....2........ ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.5.... ....2.2.2..... .....2.2.2.... .............. ....Wd->{!.... ...m*f~cm..... ...bm*}&...... ...+s<+....... ....ww........ Level: OFT Danmark Bricks: ..d..j........ .....jd....... .....jd....... ....djd....... ...ddj........ ...ddj........ ..dddj........ ..dddjd....... ..jjjjj....... ..jjjjj....... ..dddj..dd.... ..dddj..dc.... ..dddjdddd.... ...ddjdddd.... ...ddjdddd.... ...dd.d.d..... ....d..d...d.. ......ddd..d.. Bonus: ..2........... .....2........ ......2....... .....2........ ....2......... ...2.2........ ..2.2......... ...2.2........ ..2.2.2....... ...2.2........ ..2.2...2..... ...2.2...l.... .............. ...Wd-..{!.... ...mf*~c>m.... ...b*.m.&..... ....s..<...}.. ......+ww..+.. Level: OFT France Bricks: ......j....... ......jj...... ......jj...... .....gjjd..... ....ggcjddd... ..ggggjjddd... ..ggggjjdd.... ...gggjjdd.... ....ggjjdd.... ....ggjjd..... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggj....d.. ......j....d.. Bonus: ......2....... .......2...... ......2....... .....2.2...... ....2.5.2.2... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2...... ....2.2.2..... .....2........ .............. ....Wd.>{!.... ....m-f~cm.... ....*m*+}&.... ....b+s....<.. ......w....w.. Level: OFT Oesterreich Bricks: ..........d... ..........dd.. .......dddddd. .......ddddddd ......ddddddcd ......jjjjjjjj ......jjjjjjjj ....jjjjjjjjj. .jjjjjjjjjjjj. ddddddddddddd. ddddddddddddd. ..d..ddddddd.. ......dddd.... .............. .............. .............. .............. .............. Bonus: ..........2... ...........2.. ........2.2.2. .......2.2.2.2 ......2.2.2.5. .......2.2.2.2 ......2.2.2.2. .....2.2.2.2.. ..2.2.2.2.2.2. .............. Wd-m*f~..c>{!. ..b..sm*m<}&.. ......+ww+.... .............. .............. .............. .............. .............. Level: OFT SanMarino Bricks: .........jj... ........jjj... .......jjjj... .......jjj.... ......jjjj.... ......hhjj.... ....jjhhjj.... ...jjjhhjjj... ...jjjggjjj... ...gggggggg... ....ggcfggg... ....ggffgg.... ...gggjjgg.... ...ggggggg.... ....gggggg.... ...ggggggg.... ...gggggg..... ......ggg..... Bonus: ..........2... .........2.... ........2.2... .......2.2.... ......2.2..... .......2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.5.2.2... .....2.2.2.... .............. ...W.......... ....d-c>{!.... ...m*mf~*m.... ...bs+<}&..... ......ww+..... Level: OFT Andorra Bricks: ......h....... .....gh....... .....ghh...... ....gghhdd.... ...ggghhddd... ...gggjjddd... ...gggjjddd... ...gggdhddd... ...ggghdddd... ...gggdhddd... ...ggghdddd... ....gcjjddd... ....ggjjddd... ...ggghhdd.... ...ggghhdd.... ...ggghhd..... ...gggh....... ....ggh....... Bonus: ......2....... .....2........ ......2....... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....5...2.... .............. ...Wd....!.... ...m-f~c>{.... ...b*m*m&..... ...+s<}....... ....ww+....... Level: OFT Deutschland Bricks: ......k.kk.... ......kkkk.... ....kkkkkkk... ....kkkkkkk... ....kkkkkck... ....kkkkkkk... ....ddddddd... ...dddddddd... ...dddddddd... ...ddddddd.... ...dddddd..... ...dddddd..... ...eeeeee..... ...eeeeee..... ....eeeeee.... ....eeeeee.... ....eeeee..... .....eeee..... Bonus: .........2.... ......2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.l.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2...... ....2.2.2..... .....2........ ...W....!..... ....d-~c>{.... ....m*mf*m.... ....bs<}&..... .....+ww+..... Level: OFT Belgie Bricks: ....khhh...... ...kkhhhd..... ..kkkhhhdd.... .kkkkhhhdd.... .kkkkhhhdd.... .kkkkhhhdd.... ..kkkhchddd... ...kkhhhdddd.. ...kkhhhdddd.. ....khhhdddd.. .....hhhdddd.. .....hhhdddd.. ......hhddd... ......hhddd... ........dd.... ........dd.... ........dd.... .........d.... Bonus: ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.5.2.2... ...2.2.2.2.2.. ....2.2.2.2... .............. .............. .....Wd-.>{!.. ......mf~cm... ......b*m*&... ........s}.... ........+<.... ........w+.... .........w.... Level: OFT Espana Bricks: ..dd.......... .dddddd....... .ddddddd...... .ddddddddd.... ..ddddddddd... ...hhhhhhhh... ...hhdhhhh..h. ...hdcjhh..... ...hjdjhh..h.. ..hhdhdhh..h.. ..hhjdjhhh.... ..hhhdhhh..h.. ..hhhhhhh..... ..dddddd...... ..dddddd...... ...dddd...d... ...d.......... .....d.d.d.d.d Bonus: ..2........... .2.2.2........ ..2.2.2....... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2...2. ...2.5.2...... ....2.2.2..... ...2.2.2...2.. ..2.2.2.2..... .............. .............. ..Wd->{!...... ..m*f~cm...... ...mb*}...&... ...s.......... .....+.w.w.+.< Level: OFT Island Bricks: ....jd........ ...gjd........ ..ggj......... ..ggjd........ ....jd........ ....jd.gg.g... .gggjdjgggg... ..jjjdjjjjjj.. ...ddddddddd.. ...ddddddddd.. ...jjdjjjjjj.. ..gcjdjggggg.. ..ggjdjggggg.. ...gjdjggggg.. ....jdjggggg.. ....jdjggggg.. ....jdjgggg... .....djgg..... Bonus: ....2......... ...2.2........ ..2.2......... ...2.2........ ....2......... .....2.2...... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...5.2.2.2.2.. ..2.2.....2... .............. ....Wd....{!.. ....m-f~c>*m.. ....bs*m<}&... .....+ww+..... Level: OFT Schweiz Bricks: .....d..dd.... .....dddddd... ...ddddddddd.. ...dddjjdddd.. ..ddddjjdddd.. ..ddddjjdddd.. .dddjjjjjjddd. .dddcjjjjjdddd .dddjjjjjjdddd ddddddjjdddddd ddddddjjddddd. ddddddjjddddd. d.dddddddd.... ..ddddd.dd.... ..ddddd.dd.... ...ddd...d.... .............. .............. Bonus: .....2...2.... ......2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.2.. ..2.5.2.2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.....2.2.. .............. ..W...d>{!.... ..m-f~*.cm.... ..bs*m<.}&.... ...+ww...+.... .............. .............. Level: OFT CittaDelVaticano Bricks: .........jj... .......jjjj... .....hhjjjj... ....hhhjjjjj.. ....hhhjjjjjj. ....hhhjjhhjj. ....hhhjjhhjj. ...hhhhjjjhjj. ...hhhhjjjhjj. ..hhhhhjjhjjj. ..hhhhhjjhjjj. .hhhhhhjjddjjj hhhhhhhjjddjj. hhhhhhhjjjjjj. .hhhhhhjjjjjjj .hhhhhhjjjjjj. ..hhhhhjjjjj.. ..hh..hjjjj... Bonus: .........2.... ........2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2.2. .....2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .....2.2...... .Wd-......>{!. ..m*bsmf~c*m.. ..+w..w+<}&... Level: OFT END Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Symmetry-MKII0000644000175000017500000001333311452666551015607 00000000000000Version: 1.00 Level: Leo Gruyters Soft Start Bricks: .............. .............. ajjjjjjjjjjjja ja@gggggggg@aj jgav@v@@v@vagj jgva......avgj jg@.avEEva.@gj jgv.vaaaav.vgj jg@.Ea**aE.@gj jg@.Ea**aE.@gj jgv.vaaaav.vgj jg@.avEEva.@gj jgva......avgj jgav@v@@v@vagj ja@gggggggg@aj ajjjjjjjjjjjja .............. .............. Bonus: .............. .............. ..m..b..b..m.. .............. >..g..mm..g..> .b..........b. 1...j....j...1 .~....lg....~. ..}...55...{.. f.....55.....f .w..........w. >.?........?.> 1-..........-1 .*..........*. 0..0..00..0..0 ..~.-.ff.-.~.. .............. .............. Level: Leo Gruyters Nuclear Bricks: .....gggg..... ....gg**g..... ...gg*gg*gg... ..gg*gggg*gg.. .gg*ggddgg*gg. gg*ggeeeegg*gg g*ggbbbbbbgg*g *gg#@hhhh@#gg* *gffffffffffg* *giiddddddiig* *gddddddddddg* *gggggddggggg* g*gggjddjggg*g gg**ggjjgg**gg gggg*!jj!*gggg @@vvEj@@jEvv@@ .............. .............. Bonus: .....ffff..... ....ff00f..... ...ff0~~0ff... ..fw0~dd~0wf.. .ff0~d55d~0ff. ff0~d.ff.d~0ff w0~.j3333g.~0w 0~...f..f...~0 0............0 0.4..p-.-m.4.0 0.f........f.0 0.+..+bb+..+.0 ~0..........0~ w~00~.....00~w ..~~0-..-0~~.. ..w4.>..>.4w.. .............. .............. Level: Leo Gruyters Mine Bricks: .............. .ffffffffffff. .@@@@@bb@@@@@. .iiii#bb#iiii. .bbbb#bb#bbbb. .Ekfb#bb#bfkE. .Ekeb#bb#bekE. .Ekeb#bb#bekE. .Eke@#bb#@ekE. .Eke@#bb#@ekE. .Ekej#bb#jekE. .#####bb#####. .EEEEEaaEEEEE. .aaaaaaaaaaaa. .aaaaaaaaaaaa. .############. .############. .............. Bonus: .............. ..4.4m44}4.4.. .0?0w0?0?040?. .~..........~. .0~...p....~0. ..0.m...m..... .............. ....g.5..{.... .............. .............. ....*....*.... .............. ..0w..jj..w0.. .fm.mf..fm.mf. .sb-.++++.-bs. .+???+??+???+. .............. .............. Level: Leo Gruyters Volcano Bricks: .............. gggEjjjjjjEggg ggggjjjjjjgggg gggg!EjjEggggg ggggggjjgggggg aaaaa!**!aaaaa aaa..!**!..aaa aa...!@@!...aa a....!@@!....a .....v@@v..... ....va@@av.... ...va#EE#av... ..va#E###Eav.. .va########av. vaE#E#EEE#E#av a############a #ffffffffffff# .............. Bonus: .............. .............. ..*2.m..m.2*.. .2..l....g..2. ..p........p.. ......55...... .............. .............. .............. .............. .............. .............. .............. .............. .............. ..-.~f..f~.-.. .>m+..mm..+>m. .............. Level: Leo Gruyters Ufo Bricks: .............. .............. ......zz...... .....zjjz..... ....zj**jz.... ...xjEddEjx... ..xjddddddjx.. .xjeeeeeeeejx. xjhaahhhhaahjx jhEEahEEhaEEhj zjhaahhhhaahjz .zjEeeeeeeEjz. ..zjddddddjz.. ...@jddddj@... ...@vj**jv@... ...@.vjjv.@... ...@.v@@v.@... .............. Bonus: .............. .............. .............. ......55...... .............. .............. ...-p.ww.p-... ..>~......~>.. .0m.f.**.f.m0. 00...g..l...00 .0+3......3+0. ..3.bf..fb.3.. .....2ff2..... ......44...... .............. .............. .............. .............. Level: Leo Gruyters Staircase Bricks: .............. .............. .!E........... ..!#.......... ...!E......... ..!.!#........ .!E!.!E....... ..!.!.!#...... ...!E!.!E..... ..!.!.!.!#.... .!#!.!E!.!E... !.!.!.!.!.!#.. .!.!#!.!E!.!E. !.!.!.!.!.!.!# .!#!.!#!.!E!.! ..!...!...!... .............. .............. Bonus: .............. ..m........... .3.2.......... ....2......... ...2.m........ ......2....... .3.3.w.2...... ......5.m..... ...1.3.1.2.... ....*.....2... .~...~.3.~.m.. b.+.w.+.*.+.2. ...1.....1.2.2 ..>...>.3.>.3. .............. .............. .............. .............. Level: Leo Gruyters Alien City Bricks: .............. ......EE...... .....a##a..... ....aaEEaa.... ....@j##j@.... ..E.@aEEa@.... .aaa@a##a@.E.. .ea#@jEEj@aaa. .ej#@a##a@#ae. .ea#@aEEa@#je. .ea#@a##a@#ae. .ea#@aEEa@#ae. .ea#@EkkE@#ae. .ea#EkkkkE#ae. .ea#eeeeee#ae. .eaeeeeeeeeae. .effffffffffe. #ffff....ffff# Bonus: .............. .............. .............. .....5..5..... .....m..m..... .............. ..5..?..?..... .b...m..m..5.. .mm.........b. .b...W..W..mm. .m...>..>...b. .b2........2m. .m....mm....b. .b}........{m. ....g1.1.j..b. .w...wmmw...w. ..~f4~f4~f4~.. ..2+>.....>2.. Level: Leo Gruyters Evil Bricks Bricks: ...j#@@@@#j... a.a.j#@@#j.a.a a.#a.j##j.a#.a a.##a.jj.a##.a a.@##a..a##@.a ..j###aa###j.. ...j@####@j... ....j####j.... .....j##j..... .....j##j..... ....j####j.... ...j@####@j... ..j###aa###j.. a.@##a..a##@.a a.##a....a##.a a.#a......a#.a a.a........a.a .............. Bonus: ...1{~ff~{1... 5.g.lf~~fl.s.5 5..}.*{{*.}..5 4.{.?.11.?.{.4 4.f{.?..?.{f.4 ..+~{.??.{~+.. ...mf{{{{fm... ....+~..~+.... .....+~~+..... .....m~~m..... ....+~..~+.... ...mf{{{{fm... ..+~{.--.{~+.. +.f{.w..w.{f.+ -.{.+....+.{.- +............+ -............- .............. Level: Leo Gruyters Black Hole Bricks: .............. .!!keEEEEek!!. .!kk******kk!. .dekkeggekked. .dekkggggkked. .dee######eed. .dee#aaaa#eed. .deE#avva#Eed. .deE#avva#Eed. .deE#avva#Eed. .deE#avva#Eed. .dee#aaaa#eed. .dee######eed. .dekkggggkked. .dekkeggekked. .!kk******kk!. .!!keEEEEek!!. .............. Bonus: .............. .............. ..3.ffffff.3.. .W..111111..W. ...wmmmmmmw... .~.*......*.~. .>....l!....>. .fg..!55!...f. ..f...55...f.. ......55...... .fp...55...jf. .>00......00>. .............. .W*~000000~*W. ..+.wffffw.+.. .-..-.+..-..-. .............. .............. Level: Leo Gruyters Finale Bricks: .............. ************** *EEE********** **E*E****E**** **E*E***E***E* **E*EE**EE**** **E*EjEjE***** **E*E*E**E**** **j*********** **j*********** **EEE*******E* **E***E*****E* **E***EE****E* **EE**E*E**EE* **E***E*E*E*E* **E***E*E*E*E* **EEE*E*E**EE* ****j*j******* Bonus: .............. 55555555555555 5...5555555555 55.5.5555.5555 55.5.555.555.5 55.5..55..5555 55.5.5.5.55555 55.5.5.55.5555 55555555555555 gggggggggggggg }}...}}}}}}}.} .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Classique0000644000175000017500000000561411452354536015160 00000000000000Version: 1.45 Level: Bertrand GRONDIN Bobo Bidon Bricks: hhhhhhhhhhhhhh h*h*h*h*h*h*h* hhhhhhhhhhhhhh vvvvvvvvvvvvvv *i#ii*ii#ii*i# *i#ii*ii#ii*i# *i#ii*ii#ii*i# *i#ii*ii#ii*i# *###i*i###i*i# *dddi*idddi*id v###vvv###vvv# cccccccccccccc ccccc***cccccc ccccc***cccccc xxxxxxxxxxxxxx .............. .............. .............. Bonus: 55!555555!5555 0............. m0j00mj0000j0m ..*...*...*... .~mfW~+W.?~.fm .~?fW~+W.W~.f. .~.f.~}..}~.f? ...s........s. .............. ....g.j...g.j. l...........l. mc-.{.m.w{-..m ...w+....+..c. p.p....j.p...p wbw*wbw*wbw*wb .............. .............. .............. Level: Bertrand GRONDIN Que du malus Bricks: .............. .............. zzzzzzzzzzzzzz gggggggggggggg dddddddddddddd iiiiiiiiiiiiii ffffffffffffff kkkkkkkkkkkkkk bbbbbbbbbbbbbb !!!!!!!!!!!!!! gggggggggggggg !!!!!!!!!!!!!! cccccccccccccc vvvvvvvvvvvvvv xxxxxxxxxxxxxx .............. .............. .............. Bonus: .............. .............. l>>>>>>>>>>>>> -..d.fW.fc.-d. -..d&fW.fc&-d. -.!d&fW.fc&-d! -..d&fW!fc&-d. -..d&fW.fc&-d. ....ccccc..... ..??......??.l .............. ......!....... .l.........l.. .............. .....l........ .............. .............. .............. Level: Bertrand GRONDIN Badaboum Bricks: !!!!!!!!!!!!!v !!!!!!!!!!!!!v #############v !!!!!!!!!!!!!v !!!!!!!!!!!!!v #############v v!**********!v v!**********!v v!*!!!!!!!**!v v!*!!!!!!!**!v v!*!!!!!!!**!v v!**********!v v!**********!v zzzzzzzzzzzzzz zzzzzzzzzzzzzz .............. .............. .............. Bonus: l............. ......*....... ..g....g...... l............. ......*....... .............. ..l.......l... ...mmmmmmm.... .............. .............. .............. .............. .....jjjj..... b.b.b.b.b.b.bj .w.wlw.wlwjwjw .............. .............. .............. Level: Bertrand GRONDIN Slalom Bricks: .............. .............. .............. hhhhhhhhhhhhhh dddddddddddddd !@!@!@!@!@!@!@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! #z#z#z#z#z#z#z cc*ccccc*cccc* cccccccccccccc v#v#v#v#v#v#v# aaaaaaaaaaaaaa ffffffffffffff gggggggggggggg .............. .............. .............. Bonus: .............. .............. .............. .............. .....l...l.... .............. ..?...f...?... .m...l.m.l...m .5.5.5.5.5.5.5 p...........p. .....l...l.... ......g....... p-..*...*...-p &.wb......bw.& ...+....+..... .............. .............. .............. Level: Bertrand GRONDIN Slalom Bricks: .............. EEEEEEEEEEEEEE Eaaaaaaaaaaaaa Eaaaaaaaaaaaaa EaaEEEEEEEEEEE Ebbbbbbbbbbbcc Ebbbbbbbbbbbcc EEEEEEEEEEEEcc Eccccccccccccc Eccccccccccccc EccEEEEEEEEEEE Ecczzzzzzzzzzz Ecczzzzzzzzzzz EEEEEEEEEEEEzz .............. .............. .............. .............. Bonus: .............. .............. .mm...l.&&..mm .mm.....&&..mm .............. ....&&l.....mm ....&&......mm .............. .mm...l....... .mm........... .............. .&&...l...&&mm .&&.......&&mm ............mm .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Fantaisie0000644000175000017500000002701611452666551015135 00000000000000Version: 1.00 Level: Jacques Buffa Mickael Jordan Bricks: aaaabbbbccccbb av....vbkckckb a..g...akbkckb b.ggg..ajbkbkb bgghgg.ajajbja bghhhg...ajaja chhihhg....aja chiiihhg....ja cii.iihgg....g bi...iihgg..gg bja...iihggggh bjaj...iihgghi bjaja...ihhhhi akajaj...iihii akbkaja...iii. akbkbkb....i.. akbbbkc....... aabbbcc....... Bonus: ?.4..5....2f.2 ......?..j.... ........b..... 3........<.>.. .~..........?. ....>.....0... 2..j.........1 .-.....2....0. .....+........ .............. .......-..~.-. ?............. .........1.... ............1. ....1......... ...........0.. .1...0........ .w..+......... Level: Jacques Buffa Maradona Bricks: ..vv..gg..vv.. g....gffg....g gg..gfddfg..gg .gggfddddfggg. h!!!dd!!dd!!!h hheeii!!iieehh .hheei!!ieehh. ..hhei!!iehh.. ...hhe!!ehh... a...he!!eh...a .b..he!!eh..b. ..b..h!!h..b.. ..c..h!!h..c.. .czc.h!!h.czc. ..c..h!!h..c.. ......hh...... ......hh...... .............. Bonus: ...d.......... .............. .~....5l4..... ...3>......j>. j..?........b. .........f1.2. ....2<.~...... ..-...?...?... .......2...... .............. .1..0.>.-...-. .......+...... .....1........ .+.0...?..0... .......1...... .............. .............. .............. Level: Jacques Buffa Roger Federer Bricks: zhhh!!vv!!hhhz hh..h!!!!h..hh h....h!!h....h h.gg..hh..gg.h hgggg....ggggh jgbbgg..ggbbgj jb..bggggb..bj j....bggb....j j.dd..bb..dd.j jddddc!!cddddj kd..ddccdd..dk k.bb.dddd.bb.k kb..b.dd.b..bk f....b..b....f f.ff..bb..ff.f .f!!fccccf!!f. ..ff..cc..ff.. .............. Bonus: ...f.......3.. ............~. b.......4..... ...?..5l...j.. .............. ..2........2.1 ....>....d..-. ?.....*......b ..-....<...... 1....+..2.>?.. ....j..?.....2 ..2.......1+.. ....~....-.... .............. .............. .....1...1.... ..0w......w0.. .............. Level: Jacques Buffa Mickael Shumarer Bricks: vvahhhffffffff vabahhffffgggf abcbahhfffg!gf bcbcbahhffg!gf cbabcbahffgggf badabcbhhfffff bdddabcahffffh addddacbhhfffh ddddddbcahhfhh dd..ddacbhhhha d...dddbcahhhb d....ddacbahac .....dddbcbabc .......dabcbcb ........dabcba .........dabad ..........ddd. .............. Bonus: ....f...4..... ............3. ..~.2..>...... .............. +b2.?....3.5.. ...-.js......b ........+...?. ......<...>... ..1....?2..... .......1b..~.2 0.........j... .....0..-...-. .........?.... ...........+.. ........1.0... .............. ...........w1. .............. Level: Jacques Buffa Eddy Mercks Bricks: ccccccccvvvhhh cbbbbba...hhh. cbbba....hccc. cbba....heczce cbah....heccce cbhhh..heeeeee cahhh.heeeeeeh chheehheeehehh heeeeeeeehhhhh .ccceeeeh.hhhh .czcehee...hhh .ccch.ed...hh. ......dd....h. .....dddd..... ....dddddd.... ....daaaad.... ...dbbbbbbd... ...cccccccc... Bonus: ..3....3..d... ..l..*........ ...2......5.4. b.~.....?..... .............. +1..>...2..jb. ..-..........2 1...2.<..~..-. ..j....+..1..? ..?..f..0..>.. .1..........0. ......1....... .............. ......-....... .............. .......1...... ......?...w... .....0.+.0.... Level: Jacques Buffa Karl Lewis Bricks: *!gf!!vv!!fg!* !!.gf!!!!fg.!! .!!.gf!!fg.!!. ..!..gffg..!.. ..!!..gg..!!.. ...!!.!!.!!... e..!!!bb!!!..e he.!!bccb!!.eh che.!czzc!.ehc zch.!czzc!.hcz che.!bccb!.ehc he...!bb!...eh e....!!!!....e ....!!..!!.... ....!....!.... ...!......!... ...!......!... ..bbb....bbb.. Bonus: ..d........... .3......?4..>. .....j........ ......5l...b.. .......-...... ...2+.<...+... .............. ....fp>..j..~. ?..........2.? .-1.?..5.-.... 2.....~.2...1. .0...1........ .......0.....0 .............. ....0......... ..........1... .............. ..w0+....w.0.. Level: Jacques Buffa Tiger Woods Bricks: gkvvkcvvckvvkg hgk..kcck..kgh hhgk..cc..kghh hhhg..cc..ghhh hhhgk.bc.kghhh hhhhg.bb.ghhhe hehegkbbkgehee keeeegbbgeeeek gkeeegabgdedkg zgkedkaakddkgz zzgddgaagddgzz zzgdkgaagkdgzz zgddg.aa.gddgz gddkg..a.gkddg gdkg......gkdg gkg........gkg .g..........g. .............. Bonus: .~.f.3..4..d.. .............. ......5....... ......?.....~. 2.b....2...... ...2.....j.2.b ..-...-....... ...s......?... ?...>..>.+...+ ...1..1.0..... ..j...?...1... .2..........-. +..1...0.....1 .............. ..0.......0... .............. .............. .............. Level: Jacques Buffa Pelé Bricks: zzbc!!vv!!cbzz zbc!.!aa!.!cbz bc!..!aa!..!cb c!..!!aa!!..!c !..!hhbbhh!..! ..!hhhbbhhh!.. .!hh!!bb!!hh!. !hh!.!cc!.!hh! hh!..!cc!..!hh h!..!cccc!..!h !..!c!!!!c!..! ..!c!....!c!.. .!c!......!c!. .!c!......!c!. !c!........!c! !c!........!c! c!..........!c cc..........cc Bonus: ..d..3..4..... .............. ..j...5....2~. b.....<....... ?...*..l+.b... ..2...-....... .~.?...p.>..-. .....s.....2.. ......2j.....f .....+>....... ...1...0.1...+ ...........?.. ..-........... .1.0........1. ...........0.. .0............ .............. w............w Level: Jacques Buffa Sergei Bubka Bricks: fb!!!!vv!!!!bf ffb!!!!!!!!bff .ffb!!!!!!bff. ..ffb!!!!bff.. ...ffb!!bff... ...hcfbbfch... ..hdcfzzfcdh.. .hddcfzzfcddh. .hddcf**fcddh. .hddcf**fcddh. .hddcfzzfcddh. ..hdcfzzfcdh.. b..hcccccch..b gbb........bbg bggbbbbbbbbggb .bbggggggggbb. ...bbbbbbbb... .............. Bonus: ...f.3..4..... ..+2.....j..2. ......5l...... ...j-.>..2.... .............. ...?2.p+.b.... ....*....-.>.. ...2....<..... ....s....?.1.. .1........~... .........1.... ....1......... ........?..... .............. ..0.......1..0 .............. ...+.0.w..0... .............. Level: Jacques Buffa Valentino Rossi Bricks: ..chggvvgghc.. ..b!hggggh!b.. .b!!bhgghb!!b. a!!bhg!!ghb!!a !!bhgg!!gghb!! !!ahgg!!ggha!! !ahggg!!gggha! ahgggg!!ggggha a!hggh!!hggh!a .a!gh!aa!hg!a. ..ah!baab!ha.. ..b!b!aa!b!b.. ...b!!bb!!b... ...b!!bb!!b... ....b!bb!b.... .....cccc..... ......cc...... .............. Bonus: .....3..4..... ..s........... .b....5....... ...2.......... .1.....p..b2f? .....j.2...... .+.......?.>-. ....2.>.-....0 ..1.......+... .......*...2.. ...-.......... ..0....j.1.1.. ....2......... ......w....... .....?.1.+.... .............. .............. .............. Level: Jacques Buffa John McEnro Bricks: vvccbbiibbccvv vc..!iiii!..cv c..!ii!!ii!..c b.!ii.!!.ii!.b a!ii..!!..ii!a zii...!!...iiz zhaabbccbbaahz zhh...hh...hhz z!hh.hhhh.hh!z z.!hhh!!hhh!.z z..!h!..!h!..z ag..!....!..ga bgg...gg...ggb c!gg.gggg.gg!c ..!ggg!!ggg!.. ...!!!..!!!... .............. .............. Bonus: .f.2.3?.4...d. ....~......... ......l5..>... ?.s....2.j...? .b....-.....b. .............. ....j2p.+.~..2 1.+.........-. .-....<...2... ....2........> 1............. .............. 0...........1. ...1...1..0..0 ......+....... ....w....w.... .............. .............. Level: Jacques Buffa Shaki ONeal Bricks: vfffjjjjjiivvv fffffjjjiiiivv fjjjfjjiijjiiv jjhhjfiijjjjii jhhhjfijjjjjji jhjjhifjjjjjjj hj.jhiffjjjjjj hj.jihjffgggjj j..jihjjfggggj ...ijjhggfjjgg ...i.jhgjfjjjg ..i..jghjjfjfj ..i..jghjjfffj .i...gjjhjjfjh .i...g.jhhjjjh i...g...jhhjhj i...g....jhhhj i...g.....jhj. Bonus: ..3.f......... ......3....... .b.~.......d.. ..?.s....?.... ...>..?.l..+.? .-............ 1.........3... .......j....~j ...+....-..... .....1g...>... ...0.......... ..........?... ......?..1..-. .0.....0...... .............1 .............. ............+. ...........w.. Level: Jacques Buffa Jhoan Cruiff Bricks: zzdddvvvvdddzz zdd...cc...ddz dd...cggc...dd d...cggggc...d d..cggggggc..d d.cggggggggc.d ..c!gggggg!c.. .ce!!gggg!!hc. .cee!!gg!!hhc. ceeee!!!!hhhhc ceeeec!!chhhhc ceeeec!!chhhhc ceeeec!!chhhhc !ceec!!!!chhc! !ceec!..!chhc! .!cc!....!cc!. ..!!......!!.. .............. Bonus: .f..........d. ......5l...2.. .2...3..4....b b...j......... ......2...?..+ ..~.2...-..... ......p....>.. ....s......... .-.?.*.<.j..~. .......2...... .....>.....-.2 ..+.1...+..... 1......1..?... ...........1.. ....0.......0. ..0.......0... ..w........w.. .............. Level: Jacques Buffa Ayrton Senna Bricks: eeeeeeeffggiii eaaaeehfffggii ea!aehhfffgggi ea!bhhaaabbcci da!bhha!!!!!ci db!bhha!!!!!ci db!bhhaabbbbcg db!bhhhfffgggg db!chahffggggg dc!chahffggggg dc!chahff..ggg dc!c.ahf....g. dccc.b.f....a. d....b...a..b. .....b...b..b. ..a..c...b..b. ..b..c...c..c. ..c..c...c..c. Bonus: ..f..........d ....3......... ...........>.j ?..~..<-.b5.3. ..*.2...2..... .2....?...+... ..s.....>.2.~? .j.+1......... ..1....1...... .-..........1. ...2...+...... .............. ..1........... w....1........ ............2. .........0.... .............. ..0..0...w..0. Level: Jacques Buffa John Borg Bricks: havvcczzccvvah hhb!!bbbb!!ahh ahhb!!aa!!bhha !ahhc!!!!bhha! .!bhhc!!chhb!. ..!bhhcchhc!.. ...!chhhhc!... d...!c!!c!...d dd..!c!!c!..dd dd..!c!!c!..dd d...!c!!c!...d ...!chhhhc!... ..!bhhcchhb!.. .!bhhc..chhb!. !ahhc....chha! ahhb......bhha hhb........ahh .............. Bonus: .f..........d. .....45l3..... ..........?.2. .?.+2.j....... .....*..2..~.. ..2...1...b1.. ....s....>.... .....p...j.... .-...-..1....? 1...2.+....... .....<..-....1 ....>....1.... ..~....1..+... ...1.......0.. ....0......... .0........0... w............w .............. Level: Jacques Buffa Mohamed Ali Bricks: vv..!zzzz!..vv gg..!.zz.!..gg ddg.!.!!.!.gdd dddg!.!!.!gddd a!!b!!cc!!b!!a iiddgeeeegddii ffiddgeegddiff fffiddggddifff a!!b!!cc!!b!!a hhffijjjjiffhh ..hffijjiffh.. ...hffiiffh... a!!b!!cc!!b!!a ....heeeeh.... .....heeh..... .....heeh..... ......hh...... .............. Bonus: .f..........d. .............. ......5l...... .2............ ....4..2.3...? .b.j.s.....b2. ..2.+..p..j... ........2..-.. .-.?..-<..+.~. ....1......1.. .....~.1.>.... ...1.......... ....0.>?..0... .............. ......0....... .......+0..... ......w....... .............. Level: Jacques Buffa David Douillet Bricks: cccbbbaabbbccc c............c c...!aaaa!...c c....ahha....c b.!!!ahha!!!.c b....bhha....b !!bbbbhhabbb!! b.biii!!dddb.b b.biii!!dddb.b a.ciii!!dddb.b a.ciii!!dddc.a !!cccceecccc!! a....ceec....a a.!!!ceec!!!.a a....ceec....a ....!cccc!.... .............. .............. Bonus: d.b..........f .............. ....3.5..4.... .............? ..>..s.....>.b ........j..... .-..2*<...2.-. 2.~...-....~.. ...+.?...2.+.. ?.j..........2 ....1......... .1........1... .....?.1?..... ...0.......0.. .............. ....w0.+.0.... .............. .............. Level: Jacques Buffa franz Beckenboer Bricks: cccvvvivveeeee c..c..i..ezzze c...c.i..ezzze b....ci..eeeee biiiiiic.j.j.j b.....cggggj!d b.!.!..g.j.jdj b.!.!.!g!j!d.j b.!!!.!g!jdj.j a.h!!!!g!d.j.j a..h!!!!dj.j.. a...h!!d.j.j.. a....hd..j.j.. a....hd....j.. .....hd....j.. .....hd....j.. .abbccccbbbaa. .............. Bonus: f............. ...2......d..b 2........?2... .....s.......? b-.>...l.j.... ......5....~2. .........+.... 1.~....?.....0 ........1>.-.. ...+.1-....... ?...j......1.. ......?....... .....0........ .............. .............. ......0....... .w.0....+0..0. .............. Level: Jacques Buffa Magic johnson Bricks: ..cccccccccc.. .cbbbbbbbbbbc. cbaaaaaaaaaabc cba........abc cba.z....z.abc cba........abc cba........abc cba...zz...abc cba...zz...abc cba........abc cba.z....z.abc cba..z..z..abc cba...zz...abc cba........abc cbaaaaaaaaaabc .cbbbbbbbbbbc. ..cccccccccc.. .............. Bonus: ..jb??j?jb?j.. .?+bl+b.+bl+?. b+0100100100-j ?l0........1l? jb1.g....g.0+j b+0........0b? ?b0........1lb j-1...gg...0+j b+0...gg...0b? ?l0........1lj jb1.g....g.0+? b+0..g..g..0-j ?l0...gg...1lb j-1........0+? b+0010010010bs .?l-+lb+b-+b?. ..?wb?.?bj?j.. .............. Level: Jacques Buffa Jacques Buffa Bricks: ....!......... .......!..!..! ..!........... !....!.!..!.!. .............. b.!.b.bbb...bb b...b.b....b.. .b.b..b..!.b.! .b.b..b....b.. ..b..!bb....b. !.b...b.!....b .b....b...!.!b .b.!..b......b b.....bbb..bb. .............. .............. .............. .............. Bonus: ....j......... .......j..j..j ..j........... j....j.j..j.j. .............. j.j.g.jjj...jj j...j.g....j.. .g.j..j..j.g.j .j.j..j....j.. ..j..jjj....j. j.j...j.j....j .g....g...j.jg .j.j..j......j j.....jjg..gj. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Kazan-10000644000175000017500000002132711452666551014433 00000000000000Version: 1.00 Level: Derek "Kazan" Meek Warmup Bricks: cbaaaaaaaaaabc cbaaaaaaaaaabc cbbbbbbbbbbbbc cccccccccccccc .f.f.f..f.f.f. ..f.f.ff.f.f.. .f.*!h..h!*.f. ..f!*.hh.*.f.. .h.e.*!!*!e.h. .hh.h!**!h.hh. .hh.h!**!h.hh. .h.e.*!!*!e.h. ..f!*.hh.*.f.. .f.*!h..h!*.f. ..f.f.ff.f.f.. .f.f.f..f.f.f. xxxxxxxxxxxxxx .............. Bonus: 32111111111123 32111111111123 32222222222223 33333333333333 .............. ..?....j...?.. .....s........ ..<........>.. .............. .&..?....?..&. .w..........p. ......-+...... ..+........-.. .....>..<..... ....?....?.... .m..........*. ?....?..?....? .............. Level: Derek "Kazan" Meek Jackpot Bricks: j*aaaaaaaaaa*j j*aaaaaaaaaa*j j*aaaaaaaaaa*j j*@@@@@@@@@@*j j*yyyyyyyyyy*j j*yyyyyyyyyy*j j************j jjj*jjjjjj*jjj kkj*jkkkkj*jkk fkj*jkffkj*jkf fkj*jkffkj*jkf fkj*jkffkj*jkf fkj*jkffkj*jkf fkj*jkffkj*jkf fkj*jkffkj*jkf fkjjjkffkjjjkf fkkkkkffkkkkkf .............. Bonus: .....1111..... ....122221.... ...12332321... ..3333333333.. ...s..m&..p... .............. .............. ......jj...... .....f..>..... .............. .............. ..j........j.. .............. .............. .............. g.....gg.....g ..w........w.. .............. Level: Derek "Kazan" Meek Explosive Peril Bricks: ijjjk....kjjji i**!k....k!**i i*cck....kcc*i h****....****h hhfff....fffhh #####.zz.##### hhhh.zaaz.hhhh hhhh.z**z.hhhh .ff...zz...ff. .ff........ff. .............. .....z..z..... .!..!*!!*!..!. xxxxxzxxzxxxxx xxxxxxxxxxxxxx .............. .............. .............. Bonus: ....b......... .............. ....c....c.... .............. p.~........~.m ......55...... 3....}**{....3 ...W.{..}.W... ......44...... .wf........fw. .............. .............. .s..........s. ...b.......... .............. .............. .............. .............. Level: Derek "Kazan" Meek Two Face Bricks: aabc..##..cbaa abc.!.##.!.cba bc.@..!!..@.cb c....!..!....c ayy.!....!.yya #*y..!..!..y*# #*y........y*# #*y!..!!..!y*# #*yxcb##bcxy*# **yxcbaabcxy** dxxxcbbbbcxxxd dddxccccccxddd dddxxxxxxxxddd ddd##.##.##ddd eee..!..!..eee hhh.!.!!.!.hhh ffff.f..f.ffff .............. Bonus: ?.....55.....? ..&...55...!.. .<....??....>. .............. ..?........?.. l............l 5............5 5?..........?5 5..3!.55.&3..5 c.....mm.....c ..*..?..?..w.. .f..........>. ...j.>..<..... .?.55.55.55.?. .............. .............j .>.{.3..g.p.<. .............. Level: Derek "Kazan" Meek Narrow Places Bricks: cccccccccccccc cccccccccccccc cccccccccccccc *bbbeeeeeebbb* #bdbee##eebdb# #bdbee##eebdb# *bbbeeeeeebbb* cccccceecccccc cccccceecccccc ####cceecc#### ddd#cceecc#ddd eee#bceecb#eee hhh#abzzba#hhh fff###zz###fff .............. .............. .............. .............. Bonus: *..>.........* .?.......l..?. ...&.......... .444.?mm?>444. .............. ....<.....b... ......??....f. .jb.?....?..j. .w.f.....&<.w. .....s..s..... *.?.>......?.* .?...bj.....?. ....5....5.... .&}........{w. .............. .............. .............. .............. Level: Derek "Kazan" Meek Rock and a Hard Place Bricks: .............. .............. .............. cccccccccccccc caaaaaaaaaaaac cccccccccccccc cccccccccccccc cccccccccccccc cccccyyyyccccc cyyycyyyycyyyc cyfycyhhycyfyc cyfycyhhycyfyc cyyycyyyycyyyc cccccyyyyccccc cccccccccccccc cccccccccccccc caaaaaaaaaaaac cccccccccccccc Bonus: .............. .............. .............. .............. .333333333333. .............. .b..........b. ......ll...... ...>......>... .............. ..*...wm...*.. ..5...g>...5.. &{c}......{c}& .....<..<..... .............. ......bb...... .w~.fpggpf.~w. .............. Level: Derek "Kazan" Meek The All Seeing Eye Bricks: cccc......cccc c*c..xxxx..c*c cc..xxxxxx..cc c..xxyyyyxx..c ..xxyyyyyyxx.. .xxyyzzzzyyxx. .xyyzz##zzyyx. .xxyyzzzzyyxx. ..xxyyyyyyxx.. c..xxyyyyxx..c cc..xxxxxx..cc c*c..xxxx..c*c cccc......cccc ####......#### fff#zzzzzz#fff fffzzzzzzzzfff ...yyyyyyyy... .............. Bonus: ?............? .4..........4. .............. .....m..m..... .............. .............. ....?.ll.?.... .?..........?. ...?......?... .....m..m..... .............. .4?........?4. .............. 5555......5555 .*.5?.??.?5.*. *.*..?ww?..*.* ...?.w..w.?... .............. Level: Derek "Kazan" Meek Anger Rising Bricks: @.hhhhhhhhhh.@ ..ffffffffff.. ..ffffffffff.. ..gggggggggg.. ..gggggggggg.. **EEEEEEEEEE** .............. .....yyyy..... .#.#.yaay.#.#. .b.b.yaay.b.b. .b.b.yaay.b.b. .#!#.yyyy.#!#. .b.b......b.b. .b.b!.!!.!b.b. .#b#......#b#. .###.!..!.###. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ...l..&*..l... ......44...... ......m&...... .............. .............. .............. ..5........5.. .............. .............. .............. Level: Derek "Kazan" Meek Test Your Might Bricks: cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz .............. gg.yyyyyyyy.gg gg.yyyyyyyy.gg gg.yyyyyyyy.gg ###yyyyyyyy### cc#zzzzzzzz#cc .............. .............. Bonus: .............. .?...?..?...?. .............. ...?...j..?... .*...........* .....?..?..... ...?...*..?... ..-........-.. .?..!.j..!..?. .............. .............. .......>...... ...g......g..c .....f..+..... 555........555 *&5.p.ws.?.5&m .............. .............. Level: Derek "Kazan" Meek Fient Bricks: ajggggggggggja ajggggggggggja aj**********ja ajggff**ffggja ajgg#h**h#ggja ajgg#heeh#ggja ajgg#heeh#ggja ajgg######ggja ajgg#hhhh#ggja ajgg#h**h#ggja ajgg#h**h#ggja ajgg#h**h#ggja ajgg#f**f#ggja aj*g##**##g*ja a#*ggg**ggg*#a a#**********#a a############a yyyyyyyyyyyyyy Bonus: .m..........m. .............. .............. ?............? ..*.5....5.*.. ....5?..?5.... ....5....5.... ?...555555...? ...s544445s... ....54..45.... ....54..45.... ....54..45.... m...54..55...m ....55..55.... .5.444..444.5. .3..........3. .333333333333. .g.w......w.g. Level: Derek "Kazan" Meek Cahadhras Bricks: ******!!****** *#####..#####* .#aaa#..#aaa#. .#aca#!!#aca#. .#aca#..#aca#. !#aca#..#aca#! .#aca*..*aca#. .#aca#!!#aca#. .#aca#..#aca#. .#aca#..#aca#. .#aca#..#aca#. .#aca#..#aca#. !#a###!!###a#! .#a##a..a##a#. z#aaaazzaaaa#z y#####yy#####y xxxxxxxxxxxxxx .............. Bonus: .?..........?. .....l..5..... .............. ......?....... ...?......?... .............. .....m..}..?.. .......?...... .............. ..?........... .............. ...*....s.s... .............. .............. ?.........?... .............? ..w.?.b?...w.. .............. Level: Derek "Kazan" Meek The Mines Bricks: a************a #a#cccccccc#a# #a#cccccccc#a# ...bbbbbbbb... ...bbbbbbbb... a#a#a#aa#a#a#a b#b#b#bb#b#b#b .............. .............. #b#b#b##b#b#b# #c#c#c##c#c#c# .............. .............. c#c#c#cc#c#c#c y#y#y#yy#y#y#y .............. dddddddddddddd dddddddddddddd Bonus: .............. ..l........l.. ..m........m.. ....}....{.... .............. -.?........?.+ ......??...... .............. .............. .&3m..33..-3m. ..3..<33>..3.. .............. .............. ?...?....?...? ..>...f....<.. .............. .?...?..?...?. ...?...w..?... Level: Derek "Kazan" Meek Into the Fray Bricks: .ggccccccccgg. .ggccccccccgg. .ggccccccccgg. .gggggggggggg. .gggggggggggg. .............. .............. zzzzzzzzzzzzzz ******zz****** #dd###jj###dd# #jj###jj###jj# yxjxyxjjxyxjxy yxjxyxjjxyxjxy z###z####z###z z###z####z###z .jjj.jjjj.jjj. .jjj.jjjj.jjj. .............. Bonus: .?..?....?..?. ......m5...... .............. ...?......?... .............. .............. .............. ..*...??...m.. .............. ....3....3.... ..?.3....3.?.. .............. ....?....?.... ..3...33...3.. ..3...33...3.. .............. ..?..?..?..?.. .............. Level: Derek "Kazan" Meek Nautilus Bricks: ***bbbbbbbb*** aaaaaaaaaaaaaa a....*aa*....a a#...*aa*...#a a##..abba..##a a#c#.abba.#c#a a#cc#abba#cc#a a#cc#abba#cc#a a#cc#....#cc#a a#cc#....#cc#a a#cc#.cc.#cc#a a#cc#.cc.#cc#a a#cc#.cc.#cc#a a#cc#xccx#cc#a aaaa#xccx#aaaa aaaa#yccy#aaaa #####yccy##### zzzzzzzzzzzzzz Bonus: ....?....?.... .............. .............. m............m .............. ..5...s....5.. ..44......44.. ?.33.&..-.33.? ..22......22.. ..11......11.. ..00..*?..00.. ?............? .............. ......+....... .?..........?. ...~......l... ......??...... w..-......+..w Level: Derek "Kazan" Meek ISU Is the Bomb Bricks: xxxxxxxxxxxxxx ************** *###*z#z*#z*#* **d**#b#*dz*d* z*d*z#bb*dz*d* z*d*zbab*dbbd* z*d**bb#*dbbd* **d**#b#*dbbd* *###*z#z*d###* ************** cccccccccccccc cccccccccccccc cccccccccccccc zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz ##.##.##.##.## .............. Bonus: .?.?..?.?.?... .....?........ ..5......5..5. ......m....... .............. .............. .............. ......m...**.. ..5........5.. .............. .............. .....?..??.?.. ..?...?....... .......?....?. ....?....?.... .?w........g.. ......55...... .............. lbreakout2-2.6.4/client/levels/NewOERG10000644000175000017500000004105611452666551014521 00000000000000Version: 1.00 Level: oerg Welcome to newOerg v1.0a Bricks: .............. .fi.g.g....ed. .fi.g.g....ed. .fi.ggg....ed. .fi.g.g....ed. .fi.g.g....ed. .fi.g.g....ed. .fi........ed. .fi....h...ed. .fi....h...ed. .fi....h...ed. .fi.*..h...ed. .fi..*.h...ed. .fi.*..h...ed. .fi..*.hh..ed. .fi........ed. .fi........ed. .............. Bonus: .............. .5.........5.. ....!.b.....5. ..g........... ....b......... ....b......55. ....b......... .5............ .......4...... .......4...5.. ..5....4...... ..5.w......... .............. ..5.}.......5. ........4..... ...........55. .............. .............. Level: oerg zomglol Bricks: .............. iii..g..ggg.g. ..i..g..g.g.g. .i...g..g.g.g. i....g..g.g.g. iii..gg.ggg.gg ...i.......... ..i.i......... ..i.i......... ..i.i......... ..i.i......... ...i.iiiii.... .....i.i.i..ii .....i.i.i.i.i .....i.i.i..ii .............i ...........i.i ************i* Bonus: .............. g....5..444.5. .....5..4.4.5. .....5..4.4.5. .....5..4.4.5. .....55.444.55 ...{.......... ..2.2......... ..2.2......... ..2.2......... ..2.2......... ...}.mmmmm.... .....b.2.b.... .....b.2.b.... .....b.2.b.... .............. .............. ............W. Level: oerg some kinda hole xD Bricks: .....ggg...... ....ggjjgg.... ....jjjjjgg... ...gjiiiijg... ...gji**ijgg.. ...gji**ijjg.. ...gji**iijg.. ...gjii**ijg.. ...gjii**ijg.. ...gjji*iijg.. ....gjiiijjg.. ....gjjiijgg.. ....ggjjjjg... .....ggjjgg... .......ggg.... .............. .............. .............. Bonus: .............. .............. .............. .....55....... ...m.5........ ...m.5........ ...m.5....w5.. ....35.w...5.. ....3......5.. ....33........ .....3........ ....w33..bb... .....>>..b.... .....>>>>b.... .......bbb.... .............. .............. .............. Level: oerg AK47 (terrors) Bricks: ..e..e.e...... .e.e.e.e...... .eee.ee....... .e.e.e.e...... .e.e.e.e...... .............. ...........e.k eeeeekkkkkkekk eeee.k.k.kk... ee...kk..kk... ....k.....kk.. ....k.....kkk. ...........kk. ......*.*.***. ......*.*...*. ......****.*** ........*...*. ........*...*. Bonus: ..5..w.m...... .5.5.w.m...... .555.w{....... .5.5.w.m...... .5.5.w.m...... .............. .............p {{{{{ppppbb.pp {{{{.c.c.bb... {{...}}..bb... ....}.....bb.. ....}.....bbb. ...........bb. .............. .............. .............. .............. .............. Level: oerg Diz iz a MP5 Bricks: .............. .............. ...........j.. .j.jjjjjjjjj.. .jjjjjjjjjjjj. .j...j.jj..jj. .j...jj.j..... .j..jj..j..... ....jj...j.... ....j....j.... ....j.....j... ..........j... .............. .............. E***********.. *.*.***.***... *.*.******.*.. *.*.***..***.. Bonus: .............. .............. .............. ....ccc....... .....{{{....m. .....{..w...m. ........w..... ....b...w..... ....b....w.... ....b....w.... ....b......... .............. .............. .............. 55555.555.55.. 5.5.5.5.5.5... 5.5.5.555..5.. 5.5.5.5...55.. Level: oerg Breakout-in-the-Breakout Bricks: .............. .............. dddddddddddddd dddddddddddddd ffffffffffffff ffffffffffffff ggggggggg..ggg ggggggggg..ggg iiiiiii....iii iiiiiii....iii hhh..hh..hhhhh hhh..hh..hhhhh .............. .............. .....z........ .............. .dccd......... .............. Bonus: .............. .............. 55............ 55............ ...{{....bb... ...{{....bb... .............. .............. mm............ mm............ .....55.....mm .....55.....mm .............. .............. .............. .............. .............. .............. Level: oerg Something odd Bricks: .............. .iiiiiiiiiiii. .i****!*!***i. .i***!*!****i. .ig........gi. .igg......ggi. .ig.g....g.gi. .ig..g..g..gi. .ig.jjjjjj.gi. .ig.j****j.gi. .ig.j****j.gi. .ig.j****j.gi. .ig.jjjjjj.gi. .ig.g....g.gi. .igg......ggi. .ig........gi. .iiiii@@iiiii. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ....555555.... ....5....5.... ....5....5.... ....5....5.... ....555555.... .............. .............. .............. .mbbmmbbmmbbm. .............. Level: oerg Can you break out? Bricks: .............. .............. .............. .@@@@@@@@@@@@. .@@jjjjjjjj@@. .@@@jjjjjj@@@. .@@@@@@@@@@@@. .............. .............. .............. .............. .............. .............. .............. ....aaaaaa.... .............. .............. .............. Bonus: .............. .............. .............. .............. ...55555555... ....555555.... ..mm......mm.. .............. .............. .............. .............. .............. .............. .............. ....mmmmmm.... .............. .............. .............. Level: oerg OHNOEZ THE MUSHROOM Bricks: .............. .............. .....dddd..... ....dddddd.... ...*dddjjd*... ...*jjdjjd*... ..**jjdjjd**.. ..**jddjjd**.. ..**dddjjdj*.. ..**ddddddj*.. ..**dddddd**.. ...*dddddd*... ....jkjjkj.... ....jkjjkj.... ....jjjjjj.... ....jkkkkj.... .....jjjj..... .............. Bonus: .............. .............. .............. .............. .............. .............. ......*....... .........m.... .....~~....... ....*......... ....*.b.b..... ......bbb..... ........-s.... ....>.W..-.... ....>.Wpp-.... ....>>...p.... .....----..... .............. Level: oerg www.wh-forum.de r0x Bricks: .............. .............. .............. .............. .............. .zzzzzzzzzzzz. .dhhhhhhhhhhd. .d!!!!!!!!!!d. .dddddddddddd. .............. .............. .c...c.c.c.cc. .c...c.c.c.c.. .c...c.ccc.cc. .c...c.c.c.c.. .c.c.c.c.c.c.. .cc.cc.c.c.c.. .............. Bonus: .............. .............. .............. .............. .............. ..bb.W.mm4444. .............. ..5555555555.. ...mm......... .............. .............. .*.......p.... .*.....p.p.... .*.....-pp.... .}...{.-...... .}.+.{.-.>.... .}*.+{.-.>.+.. .............. Level: oerg Microsoft Bricks: .............. ..*.......*... ..***....**... ...**ddf***... ...***df**.... ....**d**f.... ....d****f.... ....d***ff.... ....g****h.... ....g*****.... ....g*g***.... ....**gh***... ....*gghh**... ...**......... ...*.*..***.*. .....*..*.*.*. .....*..*.*.*. .....**.***.** Bonus: .............. .............. .............. ....555333.... ....555333.... ....555333.... ....555333.... ....555333.... .............. .............. .............. .............. ....b......... ....b......... ...m.>..---.W. .....>..-.-.W. .....>..-.-.W. .....>>.---.WW Level: oerg friend or enemy? Bricks: ghijfdek*..... hijfdek**..... ijfdek**...... jfdek**....... fdek**........ dek**......... ek**.......... k**........... **............ *....jjjj..... .............* ............** ...........*** ..........**** .........***** ........****** .......******* ......******** Bonus: 555wwmm5...... 55wwmm5....... 5wwmm5........ wwmm5......... wmm5.......... mm5........... m5............ 5............. .............. .....****..... .............- ............-> ...........->{ ..........->{{ .........->{{~ ........->{{~~ .......->{{~~~ ......->{{~~~~ Level: oerg zer0 Bricks: .............. .............. .............. .............. ....xxxxx..... ...xxxxxxx.... ...xxx.xxx.... ...xx...xx.... ...xx..xxx.... ...xx.x.xx.... ...xxx..xx.... ...xx...xx.... ...xx...xx.... ...xx...xx.... ...xxx.xxx.... ...xxxxxxx.... ....xxxxx..... .............. Bonus: .............. .............. .............. .............. ....2..2...... ...2.......... ........2..... .............. ...w2..5...... ......5....... .....5...w.... ...2w....m.... ...w.....m.... ........wm.... ....-..pwm.... ....--pp.m.... .....-........ .............. Level: oerg just smile ;) Bricks: .............. .............. .*...fffff.... .*..fffffff... .*.ffafffaff.. .*.fafafafaf.. .*.fffffffff.. .*.fffffffff.. .*.faaaaaaaf.. .*.fajkjkjaf.. .*.fajkjkjaf.. .*.fakkkkkaf.. .*.fajkjkjaf.. .*.ffakjkaff.. .*..ffaaaff... .*...fffff.... .............. .............. Bonus: .............. .............. ......5555.... .5............ .5...5...5.... .5..5.5.5.5... .5....p.p.p... .5.........p.. .5..-..{...... .-..-......... .-..-......... .-............ .-.........m.. .-.>>......m.. .-..>>**...... .-...>>....... .............. .............. Level: oerg Big hard xD Bricks: .............. .............. .............. .............. .............. .eeeeeeeeeeee. .eehhh**dddee. .eehhh**dddee. .eehhh**dddee. .eekkk**jjjee. .eekkk**jjjee. .eekkk**jjjee. .eekkk**jjjee. .eeggg**fffee. .eeggg**fffee. .eeggg**fffee. .eeeeeeeeeeee. k@@@@@@@@@@@@k Bonus: .............. .............. .............. .............. .............. .>..........m. ..>.b.55...m.. ...>..55..m... ...p>.55.m.... .bbpp>55mg.... .b.ppj>mgg.... .b.ppjm>gg..b. .b.ppm..>g.... ...pm..b.>.... ...mb.b...>... ..m........>.. .m..........>. m............> Level: oerg something... Bricks: .............. .............. .............. ..jjjjjjjjj... ..*********... ..*jjjjjjj*... ..*j*****j*... ..*j*jjj*j*... ..*j*****j*... ..*jjjjjjj*... ..*********... ..jjjjjjjjj... ..jjjjjjjjj... ..jjjjjjjjj... ..jjjjjjjjj... ..jjjjjjjjj... ..jjjjjjjjj... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..>>5...5>>... ..{{5...5{{... ..{-5...5-{... ..b-5...5-b... ..b-5...5-b... ..mm55555mm... .............. Level: oerg Counter Strike Logo! Bricks: .............. .h....cc...... h.....cc...... h.....cc...... .h...ccccccc.. .....cc.cc.... .d...ccc.c.... d....cc...c... .d...cc....... d....ccc...... .....c.c...... ....cc.c...... ....c...c..... ....c...c..... ...c....c..... ...cc...c..... .........c.... .............. Bonus: .............. ......50...... ......50...... ......00...... .....0000000.. .....00.00.... .....000.0.... .....00...0... .....00....... .....000...... .....0.0...... ....00.0...... ....0...0..... ....0...0..... ...0....0..... ...00...0..... .........0.... .............. Level: oerg unbeleivable Bricks: d.....**.....g .d....**....g. ..d...**...g.. ...d..**..g... ....d.**.g.... .....d**g..... ******dg****** ******gd****** .....g!!d..... ....gv!!vd.... ...g.v!!v.d... ..g..v!!v..d.. .g...v!!v...d. g..##xxxx##..d .a...aaaa.a... .a...axxa.a... .aaa.aaaa.aaa. .............. Bonus: m............. .............. .............. .............. .............. .............. 555555..000000 .............. .....b........ ....b......... ...b.......... ..b........... .b............ b............. .....>>>>..... .....>..>..... .....>>>>..... .............. Level: oerg so you think you're good Bricks: .............. .xxx.xx.x.x... ..x..x..xxx... ..x..x....x... ..x..x..xxx... .............. x.x..x..xx.xx. x.x.x.x.x..x.x xxx.xxx.x..x.x x.x.x.x.x..x.x x.x.x.x.x..xx. .............. .............. ************** cccccccccccccc .............. acacacacacacac cacacacacacaca Bonus: .............. .....22....... .....2........ .....2........ .....2........ .............. ........22.... ........2..... ........2..... ........2..... ........2..... .............. .............. .............. .............. .............. mbbbwmmmmmmmmm mbbbwmmmmmmmmm Level: oerg fuck this windows Bricks: .............. .............. ....d......... ...ddd.f.f.... ..*ddd.fff.*.. ..**dd.fff**.. ...**d.ff**... ...d**.f**.... ....g****..... ...ggg**.h.... ...gg****h.... ...g**.h**.... ...**g.hh**... ..**.g.hhh**.d ..*.....h..*.d ....dd...d...d ....d.d.d.d... ....d.d..d...d Bonus: .............. .............. ....5......... ...555.5.5.... ..b555.555.m.. ..bb55.555mm.. ...bb5.55mm... ...5bb.5mm.... ....5bmmm..... ...555mm.5.... ...55mmmb5.... ...5mm.5bb.... ...mm5.55bb... ..mm.5.555bb.> ..m.....5..b.> ....>>...>...> ....>.>.>.>... ....>.>..>...> Level: oerg wtf... Bricks: *g...........* *g...g.....g.* *g...g....g.g* *g.g.g......g* *gg.gg.....g.* *g...g.....g.* *............* *..ggggg...g.* *....g.......* *....g.....g.* *....g.....g.* *....g.ggg.g.* *....g.g...g.* *......g...g.* *......ggg...* *......g...g.* *......g.....* *@@@@@@@@@@@@* Bonus: 0m...........3 0....!.....5.3 0.........5.53 0...........53 0..........5.3 0..........5.3 0............3 0..........5.3 0............3 0............3 0............3 0............3 0............3 0............3 0............3 0............3 0............3 0............3 Level: oerg lool Bricks: dddddddddddddd dddddddddddddd d************d d************d d************d d************d d************d d************d d************d d************d d************d d************d d************d d************d d************d ddddddddddddd* ddddddddddddd* .............. Bonus: 55555555555555 w............. w............. w.....55...5.. w.....5.5..5.. ..5.5.5.5..5.. ..5.5.5.5..5.. ...5..5.5..5.. ..5.5.5.5..5.. ..5.5.5.5..5.. ......55...5.. .............. .............. .............. .............. ...>>WWW----bm 5555555555555m .............. Level: oerg C-C-C-CHAIIIN REACTION!! Bricks: ************** *gghhhhhhhhee* *gg********ee* *gg*iiiiiiiee* *gg*iiiiiiiee* *gg********ee* *ggfffffff*ee* *ggfffffff*ee* *gg********ee* *gg*aaaaaaaee* *gg*aaaaaaaee* *gg********ee* *jjjjjjjjj*ee* *jjjjjjjjj*ee* ***********ee* EEEEEEEEEEEEE* eeeeeeeeeeeee* ************** Bonus: .............. .......----... ......-b.b-... .....--...-... ....5-....-... ....--....-... ....-...55-... ...5-....5-... ...5-....-b... b..5-5..--.... -b55-555-b.bb. -----b-------. ....55----b.b. .......----b.. ..........--.. ..........--.. -----WWWWWW--- wwwwwwwwwwwwww Level: oerg dont think its easy! Bricks: .............. .............. .............. .............. .............. .............. ..EEEEEEEEEE.. .............. ..dddddddddd.. ..dddddddddd.. ..dddddddddd.. .............. ..EEEEEEEEEE.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ...55555555... ..5555555555.. ..mmmmmmmmmm.. .............. .............. .............. .............. .............. .............. .............. Level: oerg Raresoft logo Bricks: ..ggggggggg... ..ggggggggg... ..ghhhhhhgg... ..ggghhhhgg... ..gggghhhgg... ..ggggghhgg... ..ggggghhgg... ..ggggghhgg... ..gggghhhgg... ..ggghhhhgg... ..ghhhhhhgg... ..gghhhhhgg... ..ggghhhhgg... ..gggghhhgg... ..ggggghhgg... ..gggggghgg... ..ggggggggg... ..ggggggggg... Bonus: .............. .....5........ .....5555..... ...gg..55c.... ....g..55c.... ....g...5c.... .....g........ .............. .............. ..>>.......... ...>.....-.... ..b>>....-.... ..b......-.... ..b......-.... ........~-.... ..~~~~~~.w.... ....mm.www.... ...mm.www..... Level: oerg Untitled level xD Bricks: ************** *............* *............* *.j..........* *.j..........* *.jjj........* *.j.jj.......* *.j..jj...jj.* *.j...jjjjj..* *.j....jj....* *.j..........* *.j..........* *.j..........* *.jjjjjjjjjj.* *............* *............* *zzzzzzzzzzzz* ************** Bonus: .............. .............. .............. .............. .............. ...55......... ....55........ .....55...55.. +.....55555... +......55..... +............. +............m +............m .............m .............m .............m .............m .............m Level: oerg lbreakout2 logo ;))))))) Bricks: ........fff... ........jjf... .......fjfff.. .......fjfff.. .......ffffk.. .......ffffk.. .......fffkk.. ........ffk... ........kkk... .............. .............. .............. .............. .............. .dhhhhhhd..... ddjjjjjjdd.... .deeeeeed..... .............. Bonus: .............. ..........w... .............. .............. .........w.... .......sp-s... .............. .........-.... .............. .............. .............. .............. .............. .............. .WW..-.mm..... .W555555...... ...w.-.-...... .............. Level: oerg minimize button of winXP Bricks: ...jjjjjjjj... ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jggggggggj.. ..jgjjjggggj.. ..jgjjjggggj.. ..jggggggggj.. ...jjjjjjjj... .............. Bonus: .............. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. .............. .............. .............. ....*......... ....*......... ..w.**........ ..w........... ..w........... .............. ..~~~~~~~~~~.. ..{{{{{{{{{{.. ...cccccccc... .............. Level: oerg final, thx4playin! Bricks: .............. .EEEEEEEEEEEE. .EzzzzzzzzzzE. .EzzzzzzzzzzE. .EzzzzzzzzzzE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed..!!!!..dE. .Ed........dE. .Eddd....dddE. .EEEE....EEEE. .............. Bonus: .............. .............. .............. ...55555555... .............. .............. .............. .............. ..c........~.. ..c........~.. ..c........~.. ..c........~.. ..c........~.. ..c..mmmm..~.. ..c........~.. ..{mm....m>>.. .............. .............. lbreakout2-2.6.4/client/levels/Arkanoid0000644000175000017500000001104111452666551014751 00000000000000Version: 1.00 Level: Lelldorin arkanoid Bricks: .............. .............. .............. .............. kkkkkkkkkkkkkk dddddddddddddd hhhhhhhhhhhhhh gggggggggggggg eeeeeeeeeeeeee ffffffffffffff .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. +...<......l.+ ..g..........0 .+..>...2..... 3......&..-... .............> ..1..-........ .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. j............. jh............ jhi........... jhif.......... jhife......... jhifeg........ jhifegj....... jhifegjh...... jhifegjhi..... jhifegjhif.... jhifegjhife... ############ee .............. .............. .............. .............. .............. Bonus: .............. l............. .............. ..-........... .............. &............. .0...s........ .............. ..&........... s..s..0.-..... .............. 4>...&....3... ............<. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. ......kk...... ...gggkkfff... ..gggjjjjfff.. .gggjjjjjjfff. .gggjjjjjjfff. .gggjjjjjjfff. ......kk...... ......kk...... ......kk...... ......kk...... ......kk...... ......kk...... ...cc.cc...... ...cc.cc...... ....ccc....... .....c........ Bonus: .............. .............. ......-+...... ....<...>..... ......p..0.>.. ...+.1....<.+. .s0.-......... ...>.....5-... .......-...... .............. .......0...... ......+....... .............. ......<-...... ...>.......... ....+..s...... .............. .............. Level: noname untitled Bricks: .............. ############## hhhhhh##iiiiii hhhihh##iidiii hhiihh##iiddii hiiiih##iddddi iiiiih##iddddd hiiiih##iddddi hhiihh##iiddii hhhihh##iidiii hhhhhh##iiiiii ###i######d### .............. .............. .............. .............. .............. .............. Bonus: .............. .............. 0....0..0+...0 .............. ...>....l...wf ..f..W.....+.. &+.w.....l...& ...+.l........ l...........W. .............> 0....4..4....0 ...s......s... .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .......hh..... ......ch...... .....cc....gg. .....cc...fg.. .....cc...fg.. ....dcch..f... ....dcchh.f... ...d@cchhff... ...d@cchhff... ...ddcchh.f... ....dcch..f... ....dcchh.f... .....cc...fg.. .....cc...fg.. .....cc....g.. .......h....g. .............. Bonus: .............. .............. .......<...... .....0......0. ...........>.. .....>1....w.. ..........0... ....+s........ ......->..&... ...>.&..0.<... ....+1.3...... ......w...+... ........-..... .....>1...0s.. .............. ......<....... ............-. .............. Level: noname untitled Bricks: .............. .............. .kgkgkddddddd. .gkgkgjjjjjjj. .kgkgkddddddd. .gkgkgjjjjjjj. .kgkgkddddddd. .jjjjjjjjjjjj. .dddddddddddd. .jjjjjjjjjjjj. .dddddddddddd. .jjjjjjjjjjjj. .dddddddddddd. .............. .............. .............. .............. .............. Bonus: .............. .............. ..0..>........ ....p...{-.... ...+.-...<.0.. ..3.>..0...... .....b.....>.. .+.*......+... .....-l.5.b... ...0.......}-. ........>..0.. .>-...<.p..3.. .......+...... .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. .............. .............. .....jjjj..... .....jjjj..... .....jjjj..... ....jjjjjj.... ....jgjjgj.... ...jggjjggj... ...gggggggg... ...gggggggg... .gggggggggggg. gggggggggggggg .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .....0.b...... ......pw...... .............. ......d4...... .....<.-<..... ....+......... ......0.f0.... .............. .-.f0.<..+.sf. >...-.>.-...-> .............. .............. .............. .............. .............. Level: noname untitled Bricks: .............. ...j......j... ...j......j... ....j....j.... ....j....j.... ...kkkkkkkk... ...kkkkkkkk... ..kkhkkkkhkk.. ..kkhkkkkhkk.. .kkkkkkkkkkkk. .kkkkkkkkkkkk. .kkkkkkkkkkkk. .k.kkkkkkkk.k. .k.k......k.k. .k.k......k.k. .k.kkk..kkk.k. ....kk..kk.... .............. Bonus: .............. ...+.......... ..........2... .............. .............. ....0.p....... ...0...j.+.... .........b.... ..W.-.+l...... ...2?...s2.+.. .......0...... .2......-..... ....-.f-...... .-.2........2. .s........2.f. .....+......-. ....f...-..... .............. lbreakout2-2.6.4/client/levels/StarWars0000644000175000017500000000772711452354536015004 00000000000000Version: 1.00 Level: Celine bonus Bricks: zzzzzzxxxxxxxx zzazzzxxxxxxxx zzzzzzxxxxxxxx @@@@@@@@@@@@@@ vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: wwwlwfwwwlwlww lwwww&&&f+l+wl }wwl++++++++lw .............. mmmmmmmmmmmmmm .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Celine untitled Bricks: zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa zzzkkkeee***aa .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: pppbbppbbpbppb bbbbbbppbbbpbp pppbbbbbpbbbbb pbbbbppbbbpbbp pbbpppbbpppbpp ppbbpbbbppbbpp bbpbppppppbpbp ppppppppbbpppp wwwwwwwwwwwwww .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Celine untitled Bricks: ************** ************** ************** ************** ************** ************** ************** ************** ************** v*****v***v**v vvv***vv**v*vv .............. .............. .............. .............. .............. .............. .............. Bonus: .*.......*.f.. ..m...pp...*.. .....f*.f.pp.. ..fp.......pp. .*..f.....f... ....mm.fp..... f..f.mm....*m. .pb.pb..f*..m. .mb..*........ w..m..w...w..w www.b.ww..wwww .............. .............. .............. .............. .............. .............. .............. Level: Celine action Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa ****dddddzzzzz .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ww.f~.bpp.p.-- .+.ffp..pp..p. .+bb..fbp..l.j b+++bb.bj.l.p} wwpppjjpjpp{{} .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Celine untitled Bricks: *******xxxzzzz *******xxxzzzz *******xxxzzzz *******xxxzzzz *******xxxzzzz @@@@@@@@@@@@@@ vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: lllll~~---ffff lllll~~---ffff lllll~~---ffff lllll~~---ffff lllll~~---ffff .{{........... mmmmmmmmmmmmmm .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Celine untitled Bricks: a************x .a..........x. ..a........x.. ...a......x... ....a....x.... .....a..x..... ......ax...... ......xa...... .....x..a..... ....x....a.... ...x......a... ..x........a.. .x..........a. x............a ************** .............. .............. .............. Bonus: .....f..f..... ............p. .............. ...b......p... .............. ........p..... .............. ......p....... ........j..... ....p......... .............. ..p........+.. .............. p............. ...j...j....+. .............. .............. .............. Level: Celine untitled Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa ************** ************** .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .p&p......b.b. .p...&b..p.b.. p...bp.bw.p... .p&pp.&..w.b.b .lllllll...... plwwlwwl}}}}jj .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/AllNighter0000644000175000017500000047171411574475253015275 00000000000000Version: 1.01 Level: G One Brick Bricks: .............. .............. .............. ..v........... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G 72 Nova Bricks: ggggggggggghgg gggggggggghhhg ggggggggghhhhh gggggggggghhhg ggggggggggghgg gggggggggggggg gggggjjjgggggg ggggjvvvjggggg gjjjjvvvvjjjgg gjajjjjjjjajjg gaaajjjjjaaajg ggagggggggaggg bbbbbbbbbbbbbb .............. .............. .............. .............. .............. Bonus: .5.*....b..... ..>..b.5.....> ....0...b..+.. ....b.>....5.. 0......0...... .>..5.w.....5. ........5+.... ..5........0.* ......0....... .............. ..>.+.....>... ...0..5....... ...+.......... .............. .............. .............. .............. .............. Level: G Pattern II Bricks: .............. .............. ......!!...... ....!....!.... ..!...!!...!.. ...!!.!!.!!... ...!......!.!. .....!..!..... !.!!..!!..!!.! !.!!..!!..!!.! .....!..!..... ...!......!.!. ...!!.!!.!!... ..!...!!...!.. ....!....!.... ......!!...... .............. .............. Bonus: .............. .....2222..... ...222..222... .222.2222.222. .2.222..222.2. .22..3..3..222 ..2.333333.2.2 22233.55.33222 .2..35..53..2. .2..35..53..2. 22233.55.33222 ..2.333333.2.2 .22..3..3..222 .2.222..222.2. .222.2222.222. ...222..222... .....2222..... .............. Level: Nethippy Boom! Bang! Pow! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 bbbbbbbbbbbbbb wwwwwwwwwwwwww }}}}}}}}}}}}}} 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 w555555555555w ww5555555555ww }}}}}}}}}}}}}} >>>>>>>>>>>>>> dddddddddddddd {{{{{{{{{{{{{{ Level: Nethippy Don't Drop The Ball! Bricks: jjj#********** ***#*########* *#*#*#******#* *#*#*#*####*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#**#*#* *#*#*#*##*#*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#**#*#* *#*#*#*##*#*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#****#* *#***#*######* *#***#******** *############# Bonus: lll.j555j5555j 555.5........5 5.5.5........5 5.5.5........5 5.5.5........5 5.5.5........5 j.5.5........5 5.5.5........j 5.j.j.j......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 }.5.5.5......5 }.555.5......5 }.55j.j555j555 >............. Level: G Bug Bricks: .............. .............. .#..........#. #.#.######.#.# ...##****##... .#.#******#.#. #.##*#..#*##.# ...#*.!!.*#... .#.#*.!!.*#.#. #.##*#..#*##.# ...#******#... ...##****##... ....#.##.#.... ....#....#.... ....##..##.... .............. .............. .............. Bonus: .............. .............. .............. .............. .....5555..... ....555555.... ....5.mm.5.... ....5l..l5.... ....5l..l5.... ....5.mm.5.... ....555555.... .....5555..... .............. .............. .............. .............. .............. .............. Level: Nethippy Se7en Bricks: @@@@@@@@@@@@@. jjdddddddddj@. jjdddddddddj@. jjdddddddddj@. jjjjjjjjdddj@. jjjjjjjjddjj@. jjjjjjjdddjj@. jjjjjjjddjjj@. jjjjjjdddjjj@. jjjjjjddjjjj@. jjjjjdddjjjj@. jjjjdddjjjjj@. jjjddddjjjjj@. jjjdddjjjjjj@. jjjddjjjjjjj@. jjjdjjjjjjjj@. .............. .............. Bonus: .............. ll555555555l.. g.555555555g.. ..555555555w.. .....bbb555... .....bbb55.w.. ......b555.... .......55..w.. ......555..... ......55...w.. .....555...... ....555....w.. ...5555....... ...555.....w.. g.}55}.....g.. ><>5><><><>w.. .............. .............. Level: G Puzzle II Bricks: !............! .@..........@. .....####..... ....#!zz!#.... ....#z@@z#.... ###.#z@@z#.### #c#.#z@@z#.#c# #c#.#!zz!#.#c# ###..####..### #c#.#!zz!#.#c# #c#.#z@@z#.#c# ###.#z@@z#.### ....#z@@z#.... ....#!zz!#.... .....####..... .............. .............. .............. Bonus: m............m .............. .............. .............. ......55...... 555...55...555 5m5...55...5.5 5.5........5.5 5.5........5.5 5.5........5.5 5.5...55...5m5 555...55...555 ......55...... .............. .............. .............. .............. .............. Level: Nethippy In Reverse Bricks: .............. .............. .............. .E..........E. .E..........E. .E..........E. .EggggggggggE. .EhhhhhhhhhhE. .EiiiiiiiiiiE. .EddddddddddE. .E..........E. .E..........E. .EEEEEEEEEEEE. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ..>>>>>>>>>>.. ..3333333333.. ..4444444444.. ..5555555555.. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Utter Chaos Bricks: .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. Bonus: .l.........l.. 5...5...5...5. .....m.m...... .5.g.5.g.5.g.5 ..w...w...w... 5.g.5.g.5.g.5. .............. .5.g.5.g.5.g.5 .....b.b...... 5.g.5.g.5.g.5. .f...b.b...f.. .5.g}5.g}5.g.5 ......w....... 5.g.5.g.5.g.5. .............. .5.g.5.g.5.g.5 .>.........>.. 5.g.m.g.m.g.5. Level: G Nooks & Crannies Bricks: ...!#....#!... .####.##.####. ....#.!!.#.... ...!#.##.#!... !#.##....##.#! ##..##..##..## ....#....#.... !...#!..!#...! #.#!#....#!#.# ..####..####.. ...#!#..#!#... ...#.#..#.#... .#!#.#..#.#!#. .###......###. ..!#......#!.. ...###..###... .............. .............. Bonus: ..55......55.. .....5..5..... ..55.5555.55.. 5555.5..5.5555 5.5........5.5 .............. 55...5555...55 5555.5555.5555 .5.5.5555.5.5. .............. ....5....5.... .55.5....5.55. ..5........5.. .............. .55........55. .55........55. .............. .............. Level: G Balls Vs. Timer Bricks: !!!!!!!!!!!!!! .............. .............. .............. .............. zzz@zz@zzzz@zz zzzz@zzz@z@zzz z@z@z@zzzzzz@z @@zzzz@z@z@zz@ .............. .............. .............. .............. @zzzz@zzz@zzzz zz@zzz@z@zz@z@ zzzzzzz@z@zz@z @zz@zz@zzzz@zz .............. Bonus: ffffffffffffff 55555555555555 .............. .............. .............. 555.55.5555.55 5555.555.5.555 5.5.5.555555.5 ..5555.5.5.55. .............. .............. .............. .............. .&bbb.&bb.bbb& bb.bbb.b.bb.b. bbbbbbb.b.bb.w .bb.bb.bbbb.ww .............. Level: Nethippy Level 13 Bricks: dddddddddddddd diiiiiiiiiiiid dihhhhhhhhhhid dihgggggggghid dihgg@gg@@ghid dihg@@ggg@ghid dihgg@gg@@ghid dihgg@ggg@ghid dihg@@@g@@ghid dihgggggggghid zzhhhhhhhhhhzz czziiiiiiiizzc cczzddddddzzcc ccczzddddzzccc cccczzddzzcccc ccccczzzzccccc cccccczzcccccc cccccczzcccccc Bonus: bbbbbbbbbbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww >>>>>>>>>>>>>> 55555f55ff5555 5555ff555f5555 55555f55ff5555 55555f555f5555 5555fff5ff5555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 555555ll555555 55555555555555 }}}}}}}}}}}}}} pppppppppppppp Level: G Skull Bricks: .............. .............. ....v####v.... ..v########v.. ..##vv##vv##.. ..##vv##vv##.. ..##########.. ..####vv####.. ..v###vv###v.. ...v######v... ....######.... ....#vvvv#.... ....######.... .............. .............. .............. .............. .............. Bonus: .............. .............. ....m......... .............. ....55..55.... ...55555555... ...5..55..5... ...55.55.55... ..W.5.55.5.W.. ...W..55..W... ......55...... .....5555..... .............. .............. .............. .............. .............. .............. Level: G Asteroid Field Bricks: .............. .@.!.....@..!. .....@........ ........@..... .@..@......@.. .......!.....! ..!........... ..........!... ......@.....@. .!.......@.... ....@......... ......!....... ..@......@.... !...@......!.. .............@ ......@..!.... ..@........... ....!......... Bonus: ..555......555 ..555......555 ..555......555 .............. ......555...55 .555..555...55 .555..55555555 .555.....555.. 555......555.. 555........... 555..555...... .....555...... 55...555..555. 55........555. 55......55555. ........555... ...555..555... ...555........ Level: G Target Scope Open Bricks: .............. ......@@...... .............. ..####..####.. ..#........#.. ..#.*####*.#.. ..#.#*zz*#.#.. ..#.#z**z#.#.. ..#.#*zz*#.#.. ..#.#*zz*#.#.. ..#.#z**z#.#.. ..#.#*zz*#.#.. ..#.*####*.#.. ..#........#.. ..####..####.. .............. ......@@...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Bonus Round Bricks: .............. !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. Bonus: 55555555555555 .5.5.5.5.5.5.5 l.5.5.5.5.5.5. .5.5.5.5.5.5.l l.5.5.5.5.5.5. .5.5.5.5.5.5.l 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 b.5.5}5}5.5.b. .b.5.5.5.5.5.b w.5.5g5g5.5.w. .w.5.5.5.5.5.w Level: G DiagWall 2 Bricks: .............. .............. .............e ...........iii .........iidd@ .......iidd@hh .....iidd@hhhh ...iidd@hhhh@c .iidd@hhhh@c@c ddd@hhhh@c@c.. h@hhhh@c@c.... hhhh@c@c...... hh@c@c........ @c@c.......... @c............ .............. .............. .............. Bonus: .............. .............. .............5 ...........555 .........5555. .......5555.5* .....p555.555l ...5555.5555.> .5555.5555.>.f 555.5555.>.f.. 5.5555.>.f.... l555.>.}...... *5.>.f........ .>.f.......... .f............ .............. .............. .............. Level: Nethippy sMILE! Bricks: .............. .............. .....hhhh..... ....hhhhhh.... ...hvvhhvvh... ..hhvvhhvvhh.. .hhhhhhhhhhhh. .hhhhhvvhhhhh. .hhvhhhhhhhvh. .hhhvhhhhhvhh. ..hhhvvvvvhh.. ...hhhhhhhh... ....hhhhhh.... .....hhhh..... .............. .............. .............. .............. Bonus: .............. .............. .....****..... ....*>>>>*.... ...*55bb55*... ..*>55bb55>*.. .*>bbbbbbbb>*. .*>bbb55bbb>*. .*>5bbbbbbb5*. .*>b5bbbbb5>*. ..*>b55555>*.. ...*>bbbb>*... ....*>>>>*.... .....****..... .............. .............. .............. .............. Level: Nethippy Booomb! Bricks: .............. .............. .......jjjj... .......j..jj.. ......EjE..j.. ......E*E..jj. .....EE*EE..j. ....Ezz*zzE.j. ...Ezz***zzEjj ...Ez**c**zE.j ...Ez*c!c*zE.d ...Ez**c**zE.. ...Ezz***zzE.. ....Ezz*zzE... .....EzzzE.... ......EEE..... .............. .............. Bonus: .............. .............. .............. .............. .......l...... .............. .............. .....ff.ff.... ....ff...ff... ....f.....f... ....f.....f... ....f.....f... ....ff...ff... .....ff.ff.... ......fff..... .............. .............. .............. Level: Nethippy Spiral Bricks: .............. .............. kkkkkkkkkkkkkk k............k k.kkkkkkkkkk.k k.k........k.k k.k.kkkkkk.k.k k.k.k....k.k.k k.k.k.kk.k.k.k k.k.k..k.k.k.k k.k.kkkk.k.k.k k.k......k.k.k k.kkkkkkkk.k.k k..........k.k kkkkkkkkkkkk.k .............k kkkkkkkkkkkkkk .............. Bonus: .............. .............. ?????????????? ?............? ?.??????????.? ?.?........?.? ?.?.??????.?.? ?.?.?....?.?.? ?.?.?.??.?.?.? ?.?.?..?.?.?.? ?.?.????.?.?.? ?.?......?.?.? ?.????????.?.? ?..........?.? ????????????.? .............? ?????????????? .............. Level: G TCS #1 Bricks: .............. ############## hhhhhhhhhhhhhh hhhhhhhhhhhhhh ############## gggggggggggggg gggggggggggggg ############## dddddddddddddd dddddddddddddd ############## ffffffffffffff ffffffffffffff ############## !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ......gg...... Bonus: .............. .............. .............. 55555555555555 .............. 44444444444444 44444444444444 .............. 33333333333333 33333333333333 .............. }222222222222} }222222222222} g............g 11111111111111 11111111111111 g............g ......mm...... Level: Nethippy Green Wall Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz ffffffffffffff Bonus: ffffff{lffffff !5!5555!5555!5 555!5555!55!55 55!55!55555555 5555555555!!55 55!!5555555555 55555!5!555555 55555555555!5! !55!5555555555 555555!555!555 55!555555555!5 5555!555!55555 !5555555555!55 55!555!5555555 5555!5555!5555 >>>>>>>>>>>>>> bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: G Death Flask Bricks: .............. .............. .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... ...###.####... ...#!...!!#... ...#!!!!!!#... ...#!!!!!!#... ...#!!!!!!#... ...########... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ....555555.... ....555555.... ....555555.... ....555555.... .............. .............. .............. .............. .............. Level: Nethippy White X Bricks: jjjj......jjjj jjjj......jjjj jjjj......jjjj jjj.j....j.jjj jj.j.j..j.j.jj j.j.j.jj.j.j.j .j.j.jjjj.j.j. ..j.jjjjjj.j.. ...jjjjjjjj... ...jjjjjjjj... ..j.jjjjjj.j.. .j.j.jjjj.j.j. j.j.j.jj.j.j.j jj.j.j..j.j.jj jjj.j....j.jjj jjjj......jjjj jjjj......jjjj jjjj......jjjj Bonus: ????......???? ????......???? ????......???? ???.?....?.??? ??.?.?..?.?.?? ?.?.?.??.?.?.? .?.?.????.?.?. ..?.??????.?.. ...????????... ...????????... ..?.??????.?.. .?.?.????.?.?. ?.?.?.??.?.?.? ??.?.?..?.?.?? ???.?....?.??? ????......???? ????......???? ????......???? Level: G Have "Fun" Bricks: z.!..h..h..!.z @.@.!@!!@!.@.@ z.y..h..h..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ cccccccccccccc cccccccccccccc Bonus: 55555m55m55555 5555w5ww5w5555 5.5555555555.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 b>b>b>b>b>b>b> >b>b>b>b>b>b>b Level: G Tough Break Bricks: .............. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .............. .............. .............. .............. .............. Bonus: .............. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWWWWWWWWWWW. .WWWWWWWWWWWW. .WWWWWWWWWWWW. .{{{{{{{{{{{{. .............. .............. .............. .............. .............. Level: G Thick N Hard Bricks: .............. .............. .............. .............. .............. cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ......**.5.... .5.5..55...... .55.55.555..5. p.5.5......5.p 5....5..5..... .55..5555.5.5. .55..5........ .............. .............. .............. .............. .............. .............. Level: G Tractor Beam Bricks: .............. .......ha..... ......hhaa.... .....hh..aa... ....hh....a... ...hh.....a... hhhhhhhaaaaaaa hhhhhhhaaaaaaa ...hh.....a..a ....hh....a..a .....hh..aa..a ......hh.aa..a .......haa...a ........a....a .............a .............a .............a aaaaaaaaaaaaaa Bonus: .............. .......3...... ......33...... .....33....... ....33........ ...33......... 3333333....... 3333333....... ...33......... ....33........ .....33....... ......33...... .......3...... .............. .............. .............. .............. .............. Level: G Piece Of Cake Bricks: .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. Bonus: .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. Level: G TCS #5 Bricks: g###!!!!!!###g .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .###!!!!!!###. .############. .############. .############. .############. .############. Bonus: m...555555...m ..g.555555.g.. ....555555.... ..g.555555.g.. ....555555.... ..}.555555.}.. ....555555.... ..}.555555.}.. ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... .............. .............. ......ll...... .............. .............. Level: G Randoom Bricks: ........aE.... e..d..d..E#.*. *............. ......!....... ....!......... ........*.*... ...@.#e.E.!@.. ...d......@..d ...*...d...... .a...........a ..#..a.#...@.. ea..E..e...... .....a..a!.@.. *....E........ ..*.....E..... .E.E........!. .!...d......e. ...@...*...... Bonus: ........5..... m..5..5.....5. .....555...... ...{{{.5...... ...{.{55...... ...{{{...f.f.. ......5..f.... ...5.....f.f.5 ...5...5...... .5...........5 .....5........ 55.....5WWW... .....5..5.W... 5.......WWW... ..5........~~~ >.>........~.~ >.>..5.....~5~ >>>....5...... Level: G CrazyBounce Bricks: .............. .@.@...@.@.... ..!.....!..... .@.@...@.@.... .............. ....@.@...@.@. .....!.....!.. ....@.@...@.@. .............. .@.@...@.@.... ..!.....!..... .@.@...@.@.... .............. ....@.@...@.@. .....!.....!.. ....@.@...@.@. .............. .............. Bonus: .............. ..5.....5..... .5.5...5.5.... ..5.....5..... .............. .....5.....5.. ....5.5...5.5. .....5.....5.. .............. ..5.....5..... .5.5...5.5.... ..5.....5..... .............. .....5.....5.. ....5.5...5.5. .....5.....5.. .............. .............. Level: Nethippy Red Maelstrom Bricks: .............. .....ddddddd.. ....d.......d. ...d..ddddd..d ..d..d.....d.. .d..d..ddd..d. .d.d..d...d..d .d.d.d..d..d.. .d.d..dd.d..d. .d..d.dd..d.d. ..d..d..d.d.d. d..d......d.d. .d..ddd..d..d. ..d.....d..d.. d..ddddd..d... .d.......d.... ..ddddddd..... .............. Bonus: .............. .....???????.. ....?.......?. ...?..?????..? ..?..?.....?.. .?..?..???..?. .?.?..?...?..? .?.?.?..?..?.. .?.?..??.?..?. .?..?.??..?.?. ..?..?..?.?.?. ?..?......?.?. .?..???..?..?. ..?.....?..?.. ?..?????..?... .?.......?.... ..???????..... .............. Level: G Hard Crunchy Center Bricks: .............. .............. .............. .............. ....EEEEEE.... ...aaaaaaaa... ..EabbbbbbaE.. ..EabbbbbbaE.. ..EabbccbbaE.. ..EabbccbbaE.. ..EabbbbbbaE.. ..EabbbbbbaE.. ...aaaaaaaa... ....EEEEEE.... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ...22222222... ...23333332... ...23444432... ...23455432... ...23455432... ...23444432... ...23333332... ...22222222... .............. .............. .............. .............. .............. Level: G T.I.E. Fighter Bricks: .............. .............. d............d d............d d....iiii....d d..##....##..d d..#.g..g.#..d d.i.g#gg#g.i.d ddi..ghhg..idd ddi..ghhg..idd d.i.g#gg#g.i.d d..#.g..g.#..d d..##....##..d d....iiii....d d............d d............d .............. .............. Bonus: .............. .............. .............. .............. .....2222..... .............. .....3..3..... ..2.3.44.3.2.. ..2..4554..2.. ..2..4554..2.. ..2.3.44.3.2.. .....3..3..... .............. .....2222..... .............. .............. .............. .............. Level: Nethippy Orange Checkerboard Bricks: .............. ....eee...eee. ....eee...eee. ....eee...eee. ....eee...eee. .eee...eee.... .eee...eee.... .eee...eee.... .eee...eee.... ....eee...eee. ....eee...eee. ....eee...eee. ....eee...eee. .eee...eee.... .eee...eee.... .eee...eee.... .eee...eee.... .............. Bonus: .............. ....???...???. ....???...???. ....???...???. ....???...???. .???...???.... .???...???.... .???...???.... .???...???.... ....???...???. ....???...???. ....???...???. ....???...???. .???...???.... .???...???.... .???...???.... .???...???.... .............. Level: G Obi Wan Vs. Vader Bricks: ...........ggj ..........ggjj .........ggjjj ........ggjjjj .......ggjjjjc ......ggjjjjca .....ggjjjjcaa ....ggjjjjcaaa ...ggjjjjcaaaa ..ggjjjjcaaaad .ggjjjjcaaaadd ggjjjjcaaaadd. gjjjjcaaaadd.. jjjjcaaaadd... jjjcaaaadd.... jjcaaaadd..... jcaaaadd...... caaaadd....... Bonus: .............5 ............5. ...........5.5 ..........5.5. .........5.5.. ........5.5... .......5.5.... ......5.5...f. .....5.5...... ....5.5...f.W. ...5.5........ ..5.5...f.W... .5.5.......... 5.5...f.W..... .5............ 5...f.W....... .............. ..f.W......... Level: G Bonus Round! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 5l555555555555 555555555555j5 55555555555555 5555555555j5j5 55555555555555 55555l5j555j55 55555555555555 55555555j55555 5555j555555555 55555555555555 555555j555l555 55555555555555 55j555555555l5 55555555555555 gggggggggggggg bbbbbbbbbbbbbb }}}}}}}}}}}}}} wwwwwwwwwwwwww Level: G Chao-Twist Bricks: .............. ....!.#....... ..#...##....!. ..#.....#..... ...#.!..g#.... ...#....#..!.. ...#...#...... ....#....!.... ..!.#.#....... ....#......... ...#h#.!...... ..#hh#........ ..#hhh#....... ..##hhh#...... ....#hhh#..... .....###h##h#. .......##hh##. .............. Bonus: ...222........ ...2.2.....222 ...222.....2.2 ....222....222 ....2.2.m.222. ....222...2.2. ........22222. .222....2.2... .2.2....222... .222..222..... ....5.2.2..... ...55.222..... ...555........ ....555....... .....555...... ........5..5.. .........55... .............. Level: G TCS #9 Bricks: g.@@@@@@@@@@.g ..@@@@@@@@@@.. ..@@@@!!@@@@.. ..@@@!!!!@@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@!!!!!!@@.. ..@@@!!!!@@@.. ..@@@@!!@@@@.. ..@@@@@@@@@@.. ..@@@@@@@@@@.. Bonus: m.l........l.m .............. ....g}55}g.... ....}5555}.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....555555.... ....}5555}.... ....g}55}g.... .............. .............. Level: G The "Matrix" Bricks: .............. #.#.#.#.#.#.#. h.h.h.h.h.h.h. .............. .............. .#.#.#.#.#.#.# .h.h.h.h.h.h.h .............. d.d.d.d.d.d.d. #.#.#.#.#.#.#. d.d.d.d.d.d.d. .............. .h.h.h.h.h.h.h .#.#.#.#.#.#.# .............. .............. h.h.h.h.h.h.h. #.#.#.#.#.#.#. Bonus: .............. .............. l.5.5.5.5.5.l. .............. .............. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. .............. .............. 5.5.5.5.5.5.5. .............. Level: G TCS #12 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ############## ############## #E####EE####E# ############## ############## ############## ############## g############g Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }gggggggggggg} }............} }.....ll.....} }............} .............. .............. .............. .............. m............m Level: G A Bit More Interesting Bricks: ..d...d...d... d...d...d...d. .............. ..d.!.d.!.d.!. .............. d.!.d.!.d.!.d. .............. ..d.!.d.!.d.!. .............. d.!.d.!.d.!.d. .............. ..d.!.d.!.d.!. .............. d...d...d...d. ..d...d...d... .............. d...d...d...d. ..d...d...d... Bonus: .............. .............. ...333.333.333 ...3.3.3.3.3.3 .3333333333333 .3.3.3.3.3.3.. .3333333333333 ...3.3.3.3.3.3 .3333333333333 .3.3.3.3.3.3.. .3333333333333 ...3.3.3.3.3.3 ...333.333.333 .............. .............. .............. .............. .............. Level: Nethippy Chao-Wall Bricks: !..!.!..*...!! .**.!!***....! .***!******!.. *!**!!*!!**.@* *!.@!**.!.*.** ..!**!..*!!*.* .!!!!!*!**!*!. .!!!!****.!!!. .!!**@.!*!**!. .!!*!!*!!.*!@! .@!*!***.**!.! .*!!!!!*.!!.!. .!*!!!!!!*..!! .@*.@.*!*@*..! ..!.!!.**!*!.! !.*.!!**..**.* !!**!.*.*.*.** !!......!..!.. Bonus: .5555m5.m..5.. 5555..555.555. 5555.555555.55 5.55..5..555.5 5.5..555.55555 55.55.555..555 5.....5.55.5.5 5....55555...5 5..55.5.5.55.5 5..?..?.55?... 5..?.???5??.5. 5g.....?5..5.5 5.g......?55.. 5.g5.5g.g.g55. 55.5..5gg.g.5. }5g5..gg..gg5g }}gg.5g.g.g.gg }}5555........ Level: G All Green Bricks: .............. z.#.z.#.z.#.z. .............. #.z.#.z.#.z.#. .............. y.#.y.#.y.#.y. .............. #.y.#.y.#.y.#. .............. x.#.x.#.x.#.x. .............. #.x.#.x.#.x.#. .............. x.#.x.#.x.#.x. .............. #.x.#.x.#.x.#. .............. x.#.x.#.x.#.x. Bonus: .............. m.5...5...5.l. .............. 5.b.5.w.5.b.5. .............. ..5...5...5... .............. 5...5.g.5...5. .............. ..5...5...5... .............. 5...5.}.5...5. .............. ..5...5...5... .............. 5...5.~.5...5. .............. >.5.>.5.>.5.>. Level: Nethippy Fargin A Bricks: .............. zz.EEEccEEE.zz zz.Egv..vgE.zz zz.E.v..v.E.zz ...E.v..v.E... zEEE.v..v.EEEz ...E.v..v.E... hh.EvvEEvvE.hh hh....EE....hh hh....vv....hh hh.EvvvvvvE.hh ...E......E... EEEEvvvvvvEEEE .............. .............. .............. .............. .............. Bonus: .............. 55....++....55 55..l....l..55 55..........55 .............. .............. .............. 44..........44 44..........44 44....++....44 44..-....-..44 .............. ....>>>>>>.... .............. .............. .............. .............. .............. Level: Nethippy Kaboom! Bricks: .....!!!!..... ..!!!!**!..... ..!**!*!!!!!.. .!!********!.. .!******!!*!!. .!!!*!******!. ..!**!**!*!*!. ..!*!!**!*!*!. ..!*!!**!!!*!. ..!!!!**!.!!!. .....!**!..... .....!**!..... ....!!**!!.... ....!****!.... ..!!!****!!!.. !!!********!!! !************! ************** Bonus: .5555....5.... .5.......5555. 55..........5. 5...........55 5............5 5............5 55...........5 .5...........5 .5...........5 .5.......5...5 .5555....55555 ...55....55... ...5......5... .555......555. 55..........55 .............. .............. .............. Level: Nethippy Invisible Bricks: vvv.vvv.vvv..v v...v.v.v.v..v v...v.v.v.v.vv v.v.v.v.v.v.vv vvv.vvv.vvv.vv .............. v..v.v.vv.v..v v..v.v.v..v.v. v..v.v.v..vv.. v..v.v.v..v.v. vv.vvv.vv.v..v .............. .............. .v.v.v.v.v.v.v .............. .............. .............. .............. Bonus: ???.???.???..? ?...?.?.?.?..? ?...?.?.?.?.?? ?.?.?.?.?.?.?? ???.???.???.?? .............. ?..?.?.??.?..? ?..?.?.?..?.?. ?..?.?.?..??.. ?..?.?.?..?.?. ??.???.??.?..? .............. .............. .?.?.?.?.?.?.? .............. .............. .............. .............. Level: Nethippy Wall Of Wonderment Bricks: @iiiiiiiiiiii@ hhhhhhhhhhhhhh gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ hhhhhhhhhhhhhh gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ vvvvvvvvvvvvvv .............. !!!!!!!!!!!!!! Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 .............. ?????????????? ?????????????? ?????????????? .............. ?????????????? ?????????????? ?????????????? ?????????????? .............. >>>>>>>>>>>>>> 55555555555555 55555555555555 Level: Nethippy Boom Bang Bricks: .g...EEEE...g. .E.!******!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. hE...*..*...Eh EEEEE*..*EEEEE .............. .............. Bonus: .g..........g. ...5......5... .............. .............. .............. ...5......5... .............. .............. .............. ...5......5... .............. .............. .............. ...5......5... l............l .............. .............. .............. Level: G Bonus Round Bricks: g!!!!!!!!!!!!! ##!!!#!!#!!!!! #!#!#!#!##!!!! ##!!#!#!#!#!!! #!#!#!#!#!#!!! ##!!!#!!#!#!!! !!!!!!!!!!!!!! !!#!#!###!!!!! !!#!#!#!!!!!!! !!#!#!#!!!!!!! !!#!#!######!! !!#!#!!!!!!#!! !!###!!!!!!#!! !!!!!!!!!!!#!! ############!! !!!!!!!!!!!!!# !!!!!!!!!!!!## #############g Bonus: m5555555555555 ..5j5.55.55555 .5.5.5.5..5555 ..55.5.5.5.555 .5.5.5.5.5.555 ..555.j5.5.555 55555555555j55 55.5.5...55555 55.5.5.5555555 5j.5.5.5555555 55.5.5......55 55.5.55j555.55 55...555555.55 55555555555.55 ............55 bbbj555555555. wwwwwww}}}}}.. .............m Level: G Symmetry Bricks: ......EE...... .............. ....cEccEc.... ....EEhhEE.... .....EhhE..... ...E.EiiE.E... .....EiiE..... ..EEcEccEcEE.. ..EggEiiEggE.. ..EggEiiEggE.. ..EggEhhEggE.. ..EccEhhEccE.. ..EEEEccEEEE.. .............. ......EE...... .............. .............. .............. Bonus: .............. .............. .............. ......55...... ......55...... ......55...... ......55...... ....j.jj.j.... ...55.55.55... ...55.55.55... ...55.55.55... ......55..l... .............. .............. .............. .............. .............. .............. Level: Nethippy Yucky Slime Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzz. .z.zzzzzzzzz.. .z.zz.zzzz.z.. ...z...z.z.... .......z...... .............. .............. .............. .............. .............. .............. zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz Bonus: .............. 55555555555555 55555555555555 5555555555555w w5w555555555w. .5.55w5555w5.. .w.5w.w5w5.w.. ...w...5.w.... .......w...... .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: Nethippy Up The Middle! Bricks: ..!.!.gg.!.!.. .!.!.g..g.!.!. ..!.g.gg.g.!.. E!.g.g..g.g.!E ..h.g.gg.g.h.. .d.h.g..g.h.d. d.d.h.gg.h.d.d .d.d.h..h.d.d. d.d.d.hh.d.d.d .d.d..hh..d.d. d.d..!hh!..d.d .d..!.hh.!..d. d..!.!hh!.!..d ..!.!.hh.!.!.. @!.!.!hh!.!.!@ !.!.!.hh.!.!.! @!.!.!hh!.!.!@ xxxxxxxxxxxxxx Bonus: .5.5.5**5.5.5. ..5.5l..l5.5.. 55.5g.**.g5.55 ..5g.g..g.g5.. 55b.g.**.g.b55 .5.b.g..g.b.5. 5.5.b.**.b.5.5 .5.5.b..b.5.5. 5.5.5.bb.5.5.5 .5.555ww555.5. 5.5555ww.555.5 .55555}}5.555. 555555}}.5.555 555555}}5.5.55 555555}}.5.5.5 555555ww5.5.5. 555555ww.5.5.5 >>>>>>ww>>>>>> Level: G TCS #4 Bricks: ......ii...... ......##...... .....iiii..... .....####..... ....dddddd.... ....######.... ...dddddddd... ...########... ..hhhhhhhhhh.. ..##########.. ......hh...... ......##...... ......gg...... ......##...... ......gg...... ......##...... ......gg...... .....f##f..... Bonus: ......55...... ......55...... .....5555..... .....5ll5..... ....555555.... ....555555.... ...55555555... ...55555555... ..5555555555.. ..5555gg5555.. ......55...... ......}}...... ......55...... ......gg...... ......55...... ......}}...... ......55...... .....m55m..... Level: G Tough Entry Bricks: @............@ ..#.!.!!.!.#.. .##........##. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .############. Bonus: ...55555555... ...5.5..5.5... ...55555555... ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. .............. Level: G Reactor Shot Bricks: .............. .............. .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... ....#...#..... ...#..!..#.... ....#...#..... .....###...... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .....5.5...... .....5.5...... .....l5l...... .............. Level: Nethippy Tricky Bricks: .............. .............. .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. .............. .............. .............. Bonus: .............. .............. .............. 55555555555555 ......ll...... b............b .............. b............b .............. .............. .............. .............. .............. p.....>>.....p .............. .............. .............. .............. Level: Nethippy Pac Attack Bricks: .............. .............. .............. .............. ..hh.......... .hhhhh..ccccc. hhhhh..ccvccvc hhhh...cvvcvvc hhh....ccccccc hhhh...ccccccc hhhhh..ccccccc .hhhhh.ccccccc ..hh....c.c.c. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ..bb.......... .bbbbb..55l55. bbbbb..55.55.5 bbbb...5..5..5 bbb....5555555 bbbb...>>>>>>> bbbbb..>>>>>>> .bbbbb.~f~f~f~ ..bb....~.~.~. .............. .............. .............. .............. .............. Level: G Four Corners Bricks: !.!f......f!.! ...f......f... !.@f......f@.! ffff...hhhffff ...hhhhh...h.. ...h...h.!.h.. ...h.!.....h.. ...h....!.hh.. ...hh.!...h... ...h...!.hh... ..hh.!....h... ..h.....!.h... ..h.!.h...h... ..h...hhhhh... ffffhhh...ffff !.@f......f@.! ...f......f... !.!f......f!.! Bonus: .5..........5. 555........555 .5..........5. .............. ........555... ....555.5.5... ....5.55555... ....5555.5.... .....5.555.... ....555.5..... ....5.5555.... ...55555.5.... ...5.5.555.... ...555........ .............. .5..........5. 555........555 .5..........5. Level: G TCS #2 Bricks: !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# !#!#!#!#!#!#!# ######gg###### Bonus: .l...........l 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. 5.5.5.5}5.5.5. 5.5.5g.}5g5.5. .....gmm.g.... Level: G Bust 'em Open! Bricks: .............. ......!!...... .@@##....##@@. .@hh#....#hh@. .@hh#....#hh@. .@@##....##@@. .............. .....##@@..... .....#hh@..... .....#hh@..... .....##@@..... .............. .@@##....##@@. .@hh#....#hh@. .@hh#....#hh@. .@@##....##@@. .............. .............. Bonus: ......mm...... .............. .4444....4444. .4..4....4.m4. .4..4....4..4. .4444....4444. .............. .....5555..... .....5l.5..... .....5..5..... .....5555..... .............. .4444....4444. .4m.4....4..4. .4..4....4..4. .4444....4444. .............. .............. Level: G Easier Than It Looks Bricks: .............. .iii.......... .@@@......kkk. ..........@@@. ....hhh....... ....@@@....... .......ggg.... .......@@@.... .............. .fff.......... .@@@.......... .......jjj.... .......@@@.... ....eee....... ....@@@...ddd. ..........@@@. .............. .............. Bonus: .............. .555.......... ..........555. .............. ....444....... .............. .......333.... .............. .............. .222.......... .............. .......111.... .............. ....000....... .............. .............. .............. .............. Level: G X Bricks: .............. .............. .............. .iii......iii. .i#ii....ii#i. .ii#ii..ii#ii. ..ii#iiii#ii.. ...ii#ii#ii... ....ii##ii.... ....ii##ii.... ...ii#ii#ii... ..ii#iiii#ii.. .ii#ii..ii#ii. .i#ii....ii#i. .iii......iii. .............. .............. .............. Bonus: .............. .............. .............. .b..........b. .............. .............. ......ww...... ......55...... .....m..m..... .....5..5..... ......55...... .............. .............. .............. .b..........b. .............. .............. .............. Level: G One Chance 4 Points Bricks: ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 j5555555555555 55555555555555 55555555555555 Level: G Tough Break II Bricks: .............. .............. .@.@.@@@@.@.@. .@z@.@zz@.@z@. .@@@.@..@.@@@. .............. .............. .............. cccccccccccccc ihhhihhhihhhih ihihihihihihih ihihihihihihih ihihihihihihih hhihhhihhhihhh vvvvvvvvvvvvvv .............. !!!!!!!!!!!!!! .............. Bonus: .............. .............. .............. ..m...mm...m.. .............. .............. .............. .............. l............l g...g...g...g. .............. .............. .............. ..g...g...g... .............. >>>>>>>>>>>>>> 55555555555555 >>>>>>>>>>>>>> Level: G Big X Bricks: ####zzzzzz#### #cb#zzzzzz#bc# #bb#zzzzzz#bb# #aa#zzzzzz#aa# #...#zzzz#...# #..!.#zz#.!..# ###.!.##.!.### zzz#.!..!.#zzz zzzz#.!!.#zzzz zzz##!..!##zzz zz#.!....!.#zz ##.!......!.## ..!.##..##.!.. ...#z#..#z#... aa#zz#..#zz#aa bb#zz#..#zz#bb cb#zz#..#zz#bc ######..###### Bonus: ....55ll55.... .m4.555555.44. .44.555555.44. .44.555555.44. ..33.5555.33.. ..323.55.323.. ...323..323... 555.323323.555 555m33223.m555 555.32.32..555 55.323.3323.55 ..323...3323.. .323......323. .33.5....5.33. 44.55....55.44 44.55....55.44 44.55....55.4m .............. Level: Nethippy Bonus Round Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh gggggggggggggg gggggggggggggg gggggggggggggg ffffffffffffff ffffffffffffff ffffffffffffff eeeeeeeeeeeeee eeeeeeeeeeeeee eeeeeeeeeeeeee dddddddddddddd dddddddddddddd dddddddddddddd Bonus: .............. .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 l555555555555l llwwwwwwwwwwll }}}}}}}}}}}}}} bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G Up N Down Bricks: .............. .............. ..@..@..@..@.. .............. .............. .#h#d#j#f#g#i# .#h#d#j#f#g#i# .#h#d#j#f#g#i# .############# .############# .#i#g#f#j#d#h# .#i#g#f#j#d#h# .#i#g#f#j#d#h# .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ..5.5.5.5.5.5. ..5.5.5.5.5.5. ..5.5.5.5.5.5. .............. .............. ..5.5.5.5.5.5. ..5.5.5.5.5.5. ..5.5.5.5.5.5. .............. .............. .............. .............. .............. Level: G Symmetry III Bricks: @@@@@...!@@@@@ @...@.!..@...@ @.!.@..!.@.!.@ @...@!...@...@ @@.@@@..@@@.@@ k@.@k....k@.@k .............. k@..........@k @@..........@@ .............. .@..........@. d@..........@d @@..........@@ .............. .............. .............. .............. .............. Bonus: .....555...... .555.5.55.555. .5.5.55.5.5.5. .555..555.555. ......5....... 5...+....+...5 .............. 5............5 .............. .............. .............. m............l .............. .............. .............. .............. .............. .............. Level: Nethippy BigGray Bricks: .............. cccccccccccccc cddc......cddc cddc......cddc cddc......cddc cddc......cddc cddccc..cccddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cccchc..chcccc cffchc..chcffc cffchc..chcffc cffchc..chcffc cffchc..chcffc cccccc..cccccc Bonus: .............. p333333333333p .............. .............. .............. .............. l....l..l....l .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G A Bit Tricky Bricks: .....#..#..... .!.!.#!!#.!.!. ..@..#..#..@.. .!...#!!#...!. ....z....z.... ####.#..#.#### d#d#......#d#d d#d#......#d#d d#d#......#d#d .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 55555.11.55555 5.5.5....5.5.5 55.55.11.55.55 5.5........5.5 555.5.bb.5.555 .............. w.w........w.w .............. >.>........>.> .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Skill Shots Bricks: !...#!..!#...! ..#........#.. .##..####..##. .#!..#..#..!#. .#!..#!!#..!#. .##..#..#..##. ....!#..#!.... #...#!..!#...# !...!#..#!...! ......!!...... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .5....55....5. 55..555555..55 ...5......5... ...5......5... ...5......5... ...55....55... ...5......5... .5.5......5.5. .5.5..55..5.5. 55.555..555.55 .....5555..... .............. .............. .............. .............. .............. .............. .............. Level: Nethippy Half There? Bricks: iiiiiiiiiiiiii !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. Bonus: ffffffffffffff *.5.5.555.5.5. ......55...... .5.5.555.5.5.* ......55...... l.5.5.555.5.5. ......55...... .5.5.555.5.5.l ......55...... 5.5.5.555.5.5. ......55...... .5.5.555.5.5.5 ......55...... 5.5.5.555.5.5. ......55...... .5.5.5{{.5.5.5 ......{{...... ~.~.~.~~~.~.~. Level: Nethippy Madness Bricks: E............E EggggE..EggggE EggggE.vEggggE EggggE..EggggE EEEhEEv.EEgEEE EhhhhE..EhhhhE EhhhhE.vEhhhhE EhhhhE..EhhhhE EchccEv.EcchcE EddddE..EddddE EddddE.vEddddE EddddE..EddddE EzzzzEv.EzzzzE .............. .............. .............. .............. .............. Bonus: .............. .5555....5555. .5555..l.5555. .5555....5555. ...p..w...p... .>>>>....>>>>. .>>>>..>.>>>>. .>>>>....>>>>. ..b...>....b.. .2222....2222. .2222..w.2222. .2222....2222. ......f....... .............. .............. .............. .............. .............. Level: Nethippy Blue Wall Bricks: gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: G Puzzle I Bricks: !#..#!!!!#..#! ##..#!!!!#..## h.h.#!!!!#.h.h .h..#!!!!#..h. h.h.######.h.h ....#!!!!#.... ....#!!!!#.... ....#!!!!#.... ....#!!!!#.... ....######.... .###......###. .#!#......#!#. .###......###. .............. .............. .............. .............. .............. Bonus: m5..555555..5m 55..555555..55 f.f.555555.f.f .m..555555..m. f.f.555555.f.f .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. ..l........l.. .............. .............. .............. .............. .............. .............. Level: Nethippy Spider Bricks: @@..........@@ @............@ .............. .............. .aaa......aaa. a...a....a...a .....a..a..... .aaa..cc..aaa. a...bbhhbb...a ......cc...... ....bbhhbb.... .aaa..hh..aaa. a...bbhhbb...a ......cc...... ....bb..bb.... .aaa......aaa. a............a @@..........@@ Bonus: .............. .............. .............. .............. .555......555. 5...5....5...5 .....5..5..... .>>>..ll..>>>. >............> ......ff...... .............. .>>>......>>>. >............> .............. .............. .>>>......>>>. >............> .............. Level: Nethippy Slimey Purple Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiii.iii iii.iiiiii.i.i ii..iiiii..i.. .i...iii...... .i...i.i...... .......i...... Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ??????????.??? ???.??????.?.? ??..?????..?.. .?...???...... .?...?.?...... .......?...... Level: G Bonus Round Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ############## ############## ############## gEEEEEEEEEEEEg Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 bjjjjjjjjjjjjb bggggggggggggb b}}}}}}}}}}}}b bwwwwwwwwwwwwb m............m Level: G Detention Block Bricks: #############. #aa#aa#aa#aa#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #############. .............. .!.!.!.!.!.!.. !.!.!.!.!.!.!. .............. #############. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #aa#aa#aa#aa#. #############. Bonus: .............. .m......m..... .............. .............. .............. .............. .............. 5555555555>55. m.>.5.>.5.5.55 .5.>.5.5.5.5.5 >55555555>555> .............. .............. .............. .............. .............. .....m........ .............. Level: G Thru The Superstructure Bricks: ........j.j... #########.#### .............. !!!!!!!!!!!!!! .............. ##.########### .............. !!!!!!!!!!!!!! .............. ########.##### .............. !!!!!!!!!!!!!! .............. #####.######## .............. !!!!!!!!!!.... .............. #############. Bonus: ........l.l... .............. 55555555555555 .............. 55555555555555 .............. 55555555555555 .............. 55555555555555 .............. 55555555m55555 .............. 55555555555555 .............. 55555555555... ..........5... 55555555555... .............. Level: G 5 HELLpings Of Trouble Bricks: .............. .............. @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ .....@cc@..... .....@cc@..... .....@cc@..... .....@cc@..... .............. @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ @cc@......@cc@ .............. Bonus: .............. .............. .55........55. .55........55. .55........55. .55........55. .--........~~. ......55...... ......55...... ......55...... ......ff...... .............. .55........55. .55........55. .55........55. .55........55. .>>........dd. .............. Level: G S.L.O.W. Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. .............. .............. .............. Bonus: <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< gggggggggggggg .............. .............. .............. .............. Level: G TCS #6 Bricks: .....####..... ....######.... ...##...g##... ...##....##... ...##....##... ...##....##... ...##......... ...##......... ...##......... ...######..... ...#######.... ...##!!!!##... ...##!!!!##... ...##!!!!##... ...##!!!!##... ...##!!!!##... ....######.... .....####..... Bonus: .......l...... .............. ........m..... .............. .............. .............. .............. .............. .............. .............. ....}......... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. Level: Nethippy Bricks Ahoy! Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. ?............. .............. .............? .............. >.>.>.>.>.>.>. .............. .>.>.>.>.>.>.> .............. l...........l. .............. .............. .............. .............. Level: Nethippy Wiggly Bricks: dEEEEEEEEEEEEE dEhEgEiEgEhEdE dEhEgEiEgEhEdE dEhEgE...EhEdE dEhEgE...EhEdE dE...E.E.EhEdE dE...E.E.EhEdE dE.E.E.E...EdE dE.E...E...EdE ...E...EgE.EdE ...EgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE...E .EhEgEiEgE...E .EhEgEiEgEhE.E .EEEEEEEEEEE.E Bonus: .............. ..5.5.l.l.5.5. ..5.5.5.5.5.5. ..>.........5. ..>.>.......5. ..........>... >.........>... >............. >............. ........>..... ....>.>....... ..>........... ..>.........>. ............>. .............. ..5.5.5.5..... ..5.5.5.5.5... .............. Level: Nethippy Misery Bricks: .............. .............. .............. EEEEEEEEEEEEEE .....iEEi..... ......EE...... ....E.EE.E.... hhhhE.EE.Ehhhh hhhEE.EE.EEhhh hhhEi.EE.iEhhh hhhE..EE..Ehhh EEEE.EEEE.EEEE i.....@@.....i ......@@...... ......ii...... .............. .............. .............. Bonus: .............. .............. .............. .............. .....>..>..... .............. .............. >5>5......5>5> 5>5........5>5 >5>.>....>.>5> 5>5........5>5 .............. >............> .............. ......>>...... .............. .............. .............. Level: G Rings Of Hell Bricks: .............. .............. ...###..###... ..#!!!!!!!!#.. .#!!......!!#. .#!.######.!#. .#!#......#!#. .#!#!!!!!!#!#. .#!#!####!#!#. .#!#!#!!#!#!#. .#!#!.!!.!#!#. .#!#!####!#!#. .#!#!!!!!!#!#. .#!#......#!#. .#!.##..##.!#. .#!!......!!#. ..#!!!!!!!!#.. ...########... Bonus: .............. .............. ..3........3.. .3.22222222.3. ..2233333322.. ..23......32.. ..2.555555.2.. ..2.444444.2.. ..2.4....4.2.. ..2.4.55.4.2.. ..2.455554.2.. ..2.4....4.2.. ..2.434444.2.. ..2.555555.2.. ..23......32.. ..22......22.. .3.22222222.3. ..3........3.. Level: Nethippy Devilish Bricks: .............. .............. ggggg@..@ggggg ggzgg@..@ggzgg ggzzg@..@gzzgg zzzzz@..@zzzzz zzzzz@..@zzzzz ddzzd@..@dzzdd ddzdd@..@ddzdd ddddd@..@ddddd ddddd@..@ddddd ddddd@..@ddddd EEEEE@..@EEEEE .............. .............. .............. .............. .............. Bonus: .............. .............. >>>>>....>>>>> >>l>>....>>l>> >>++>....>-->> +++++....----- +++++....----- ..++......--.. ..f........f.. .............. 55555....55555 55555....55555 .............. .............. .............. .............. .............. .............. Level: G Beat This... Bricks: .............. .....@..@..... .............. ....@.@@.@.... .............. ...@.@vv@.@... .....@vv@..... ...@.v@@v.@... .....@@@@..... ......vv...... ....@.@@.@.... .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ......55...... ......55...... .....5..5..... .............. ......55...... .............. .............. .............. .............. .............. .............. .............. .............. Level: G Boom Boxes II Bricks: .............. ..zzz.zzz.zzz. ..z*z.z*z.z*z. ..zzz.zzz.zzz. .............. .zzz.zzz.zzz.. .z*z.z*z.z*z.. .zzz.zzz.zzz.. .............. .............. .............. ..@..@..@..@.. .............. @.vvvvvvvvvv.@ .............. ..@..@..@..@.. .............. .............. Bonus: .............. ..555.bbb.555. ..5w5.bjb.5w5. ..555.bbb.555. .............. .bbb.555.bbb.. .bjb.5w5.bjb.. .bbb.555.bbb.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G TCS #15 Bricks: !!!!!@@@@@@@@@ !!@@!@!!!!!!!@ !@@@!@!@@@@@@@ @@!@!@!@!!!!!! @!!@!@!@!!!!!! @!!@!@!@!!!!!! @@!@!@!@@@@@@@ !@!@!@!!!!!!!@ !@!@!@@@@@@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ !@!@!!!!!!@!!@ @@!@@@!@@@@!!@ @!!!!@!@!!!!!@ @@@@@@!@!!!!!@ !!!!!!!@@@@@@@ #######g#####g Bonus: 55555......... 55..5.5555555. 5...5.5....... ..5.5.5.555555 .55.5.5.555555 .55.5.5.555555 ..5.5.5....... 5.5.5.5555555. 5.5.5......55. 5.5.555555.55. 5.5.555555.55. 5.5.555555.55. 5.5.555555.55. ..5...5....55. .5555.5.55555. ......5.55555. 5555555....... .......m.....m Level: Nethippy 2 Close 4U Bricks: .............. cccccccccccccc c............c c.cccccccccc.c c.c........c.c c.c.iiiiii.c.c c.c.i....i.c.c ..c.i.@@.i.c.. E.c.i....i.c.E .............. hhhhhhhhhhhhhh .............. E.!.!.!.!.!..E .............. !.!.!.!.!.!.!. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. 444444ll444444 4............4 4............4 4............4 4...555555...4 l...5....5...l ....5....5.... ..p.5....5.p.. .............. .............. .............. ..>.>.>.>.>... .............. >.>.>.>.>.>.>. .............. .............. .............. Level: Nethippy Bonus Round Bricks: eeeeeeeeeeeeee iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: ljljljlljljljl 55555555555555 j555555555555j 55555555555555 55555555555555 j444444444444j 44444444444444 44444444444444 j444444444444j 33333333333333 33333333333333 j333333333333j 33333333333333 22222222222222 j222222222222j 11111111111111 11111111111111 j000000000000j Level: Nethippy Yellow Wall Bricks: .h.hhhhhhhh.h. h.h.h.hh.h.h.h .h.h.hhhh.h.h. h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh h.h.h.hh.h.h.h hh.h.hhhh.h.hh hhhhhhhhhhhhhh Bonus: .?.????????.?. ?.?.?.??.?.?.? .?.?.????.?.?. ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?.?.?.??.?.?.? ??.?.????.?.?? ?????????????? Level: G Sideways Hourglass Bricks: .............. .............. !.@@cccccc@@.! !.@z@cccc@z@.! !.@zz@cc@zz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzzzzzzz@.! !.@zzz@@zzz@.! !.@zz@cc@zz@.! !.@z@cccc@z@.! !.@@cccccc@@.! .............. .............. Bonus: .............. .............. 23..444444..32 23.l.4444.l.32 23.55.mm.55.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.55555555.32 23.555..555.32 23.55.33.55.32 23.m.3333.m.32 23..333333..32 .............. .............. Level: Nethippy Symmetric Death Bricks: .............. .............. .!....vv....!. .....vvvv..... ....vvvvvv.... ddd.EEEEEE.ddd ddd........ddd dddd......dddd ddddE....Edddd ddddEEa.EEdddd hhhhhE..Ehhhhh hhhhhE.aEhhhhh hhhhhE..Ehhhhh hhhhhEa.Ehhhhh hhhhhE..Ehhhhh hhhhhE.aEhhhhh hhhhhE..Ehhhhh EEEEE@a.@EEEEE Bonus: .............. 5l5........5l5 5m5........5m5 555...mm...555 .....mmmm..... 555........555 555........555 5555......5555 5555......5555 5555..&...5555 55555....55555 55555..f.55555 55555....55555 55555.c..55555 55555....55555 55555..W.55555 55555....55555 ......>....... Level: Nethippy Evil Face Bricks: .............. .............. .E.E......E.E. .EhE......EhE. .EhE......EhE. .EEE......EEE. .....hhhh..... .....gggg..... .....ffff..... .............. .............. .............. .dddddddddddd. .dddddddddddd. .............. .............. .............. .............. Bonus: .............. .............. .............. ..f........f.. ..f........f.. .............. .............. .............. .............. .............. .............. .............. .>>>>>>>>>>>>. .>>>>>>>>>>>>. .............. .............. .............. .............. Level: G Utter Chaos Bricks: ..d.#@h.....d# .....#.@.d..d# .....h..#d...d d..#.@..d....d d..h...#.@...# .....@.##@..d. ...h..#d...d.# d....@#d....d. ...#..@......d d#hh..h#.#.... .#.h#h.#.###.. ...##@.h#d.#.. ....#..hd@h.h. .d...@.dd.d.dd .d.#.@d..hhhh. .dd.d.......d. ...#...#.....# ...#.#.......@ Bonus: ..5...5.....5. .........5..5. .....5...5...5 5.......5....5 5..5.......... ............5. ...5...5...5.. 5......5....5. .............5 5.55..l....... ...5.l........ .......5.5.... .......55.5.5. .5.....55.5.55 .5....5..5555. .55.5.......5. .............. .............. Level: G Green Spiral Bricks: zzzzzzzzzzzzzz z............z z............z z.zzzzzzzzzz.z z.z........z.z z.z........z.z z.z.zzzzzz.z.z z.z.z....z.z.z z.z.z....z.z.z z.z.z.z..z.z.z z.z.z.z..z.z.z z.z.z.zzzz.z.z z.z.z......z.z z.z.z......z.z z.z.zzzzzzzz.z z.z..........z z.z..........z z.zzzzzzzzzzzz Bonus: 44444444444444 4............4 4............4 4.4444444444.4 4.4........4.4 4.4........4.4 4.4.444444.4.4 4.4.4....4.4.4 4.4.4....4.4.4 4.4.4.4..4.4.4 4.4.4.4..4.4.4 4.4.4.4444.4.4 4.4.4......4.4 4.4.4......4.4 4.4.44444444.4 4.4..........4 4.4..........4 4.444444444444 Level: G Pure Evil Bricks: @@.cccccccc.@@ @..c......c..@ @..c.zzzz.c..@ @.cc.z!!z.cc.@ @.c..z!!z..c.@ @.c.zz!!zz.c.@ @.c.z!!!!z.c.@ @.c.z!!!!z.c.@ @.c.zz!!zz.c.@ @.c..z!!z..c.@ @.cc.zzzz.cc.@ @..c......c..@ @@.cccccccc.@@ z@..........@z .@@@@....@@@@. ...@......@... @..@......@..@ @@.@@.@@.@@.@@ Bonus: l.....mm.....l .............. .....4444..... .....4554..... .....4554..... ....445544.... ....455554.... ....455554.... ....445544.... .....4554..... .....4444..... .............. ...>>>>>>>>... .............. .............. .............. .............. .............. Level: G Death Star Explodes Bricks: .............. ......**...... .....****..... ....******.... ...********... ..**********.. .************. .*****.******. .****...*****. .*****.******. .************. .************. .************. ..**********.. ...********... ....******.... .....****..... ......**...... Bonus: .............. .............. .............. .............. .............. ...55555555... ..5555555555.. ..5555.55555.. ..555...5555.. ..5555.55555.. ..5555555555.. ..5555555555.. ..5555555555.. ...55555555... ....555555.... .....5555..... .....j........ .............. Level: G Guarded Center Bricks: .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. Bonus: .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... Level: G Thirsty? Bricks: .............. .............. .............. .............. .............. ....#....#.... ...#iiiiii#.#. ..#ii#ii#i##v# ..#iiiiiii#vv# ..#i#iiii##vv# ..#ii####i#vv# ..#iiiiiii###. ...#iiiiii#... ....#iiii#.... .....####..... ......#.#..... .....##.##.... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ............5. ...........55. ........m..55. .........5.55. ...3333445.... ....444455.... .....5555..... .............. .............. .............. .............. Level: G Puzzle Finale Bricks: ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## .............. .............. .............. Bonus: .............. m............. .............. .......m...... .............m .............. .............. .............. .............. .............. .............. .......m...... .............. .............. .............. .............. .............. .............. Level: Nethippy Hard Walls Bricks: .............. .............. .............. .............. .............. cccccccccccccc dddddddddddddd cccccccccccccc .............. cccccccccccccc jjjjjjjjjjjjjj cccccccccccccc .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. l....*..<..... .............. ...?.b........ .............. b............. ........s..... ...<.?........ .............. .............. .............. .............. .............. .............. Level: G TCS #20 Bricks: @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@!!!!@@!!!!@@ @@@@@@@@@@@@@@ g@@@@@@@@@@@@g Bonus: jjjjjjjjjjjjjj }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }55555ll55555g }55555ll55555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g }555555555555g m555555555555m Level: Nethippy Pot-O-Gold Bricks: .............. .............. .............. .cccc......... EhhhhE........ EggggE........ EddddE........ EeeeeE........ .EEEE......... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .5555......... .5555......... .5555......... .5555......... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Symmetry II Bricks: EEE#..jj..#EEE Ehj#......#jhE Ehj#.!..!.#jhE EhjE......EjhE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjEjE..EjEjhE Eh.###..###.hE Eh..........hE Eh.###..###.hE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjE......EjhE EhjE.!..!.EjhE Ehj#......#jhE Ehj#..jj..#jhE EEEE......EEEE Bonus: .............. .55.555555.55. .55.5.55.5.55. .55.555555.55. .55........55. .55........55. .55........55. .5..........5. .m..........5. .5..........5. .55........55. .55........55. .55........55. .55.555555.55. .55.5.55.5.55. .55.555555.55. .55...55...55. .............. Level: G Chaotic Edges Bricks: .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. Bonus: .............. ..5.5.5.5.5.5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. Level: Nethippy I.M.I. Bricks: .............. .............. d.EEiiiiiiEE.d d.EgEiiiiEgE.d d.E..EiiE..E.d d.E...zz...E.d d.E...dd...E.d d.E...dd...E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.Eg......gE.d dEEE......EEEd v............v .............. Bonus: .............. .............. 3...555555...3 3....5555....3 3.....55.....3 3............3 3.....>>.....3 3.....--.....3 3............3 3............3 3............3 3............3 3............3 3............3 3............3 3............3 f............f .............. Level: G Red Dragon Bricks: .............. ............d. ...........ddd ..........dd.d .......ddddddd .....h.ddddddd ......h.....d. .hhhhhhh....d. ......h.....d. .ggg.h.....dd. .ggg......ddd. .ggg.....ddddd .ggg.....dd.dd .........d...d .........dd.dd .........ddddd ...........d.. ...........ddd Bonus: .............. ............0. ...........0>0 ..........0>.> .......00000>0 .......0000000 ............0. .......j....0. ............0. ...........00. ..p.......000. ..p......00000 .........0?.?0 .........0...0 .........0?.?0 .........00000 ...........0.. ...........000 Level: G Columns Bricks: .............. .............. .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .............. .............. Bonus: .............. .............. .l.}.>.-.c.-.+ .s.3.1.W.1.}.} .>.c.s.2.3.c.s .1.2.3.}.s.3.0 .}.-.-.1.0.f.> .f.f.c.f.>.1.- .3.1.2.+.-.s.1 .{.b.b.3.b.b.f .c.s.0.s.2.0.3 .2.>.f.b.f.{.b .+.0.+.0.}.+.2 .-.W.}.>.{.2.c .b.+.{.c.+.>.{ .0.{.W.{.W.W.~ .............. .............. Level: G TCS #13 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! @@@@@@@@@@@@@@ @@@E@@@@@@E@@@ @@@@@@EE@@@@@@ E@@@@@@@@@@@@E @@@@@@@@@@@@@@ g@@@@@@@@@@@@g Bonus: jjjjjjjjjjjjjj 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 .}}}}}}}}}}}}. ....gggggg.... .............. .............. .............. m............m Level: Nethippy Megawall Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd dddddddddddddd .............. .@.@.@.@.@.@.@ .............. hhhhhhhhhhhhhh hhhhhhhhhhhhhh iiiiiiiiiiiiii iiiiiiiiiiiiii .............. !.!.!.!.!.!.!. .............. ffffffffffffff ffffffffffffff gggggggggggggg gggggggggggggg Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 .............. .............. .............. l............l wffffffffffffw wffffffffffffw l............l .............. 5.5.5.5.5.5.5. .............. ?.....bb.....? ?.....bb.....? >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: Nethippy Fire Away! Bricks: .............. !!!!!!!!!!!!!! cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc .............. Bonus: ffffffllffffff jjjjjjjjjjjjjj 55555555555555 55555555555555 44444444444444 44444444444444 33333333333333 f33333ff33333f 33333333333333 22222222222222 22222222222222 22222222222222 22222222222222 }&}&}&}&}&}&}& pppppppppppppp pppppppppppppp pppppppppppppp .............. Level: Nethippy Arrrgh! Bricks: iiiiiiiiiiiiii .............. iiEEEEEEEEEEEE .............E gggggggggggggg E............. EEEEEEEEEEEEgg E............. hhhhhhhhhhhhhh .............E hhEEEEEEEEEEEE .............. dddddddddddddd E............. EEEEEEEEEEEEdd .............. .............. .............. Bonus: .............. .............. b............. .............. l5555555555555 .............. .............b .............. 4444444444444> .............. b............. .............. >............. .............. .............. .............. .............. .............. Level: G Pursuing Vader's Fighter Bricks: .............. .............. .............. .............. .............. .............. .....c..c..... ....c....c.... ....c.cc.c.... ....cccccc.... ....c.cc.c.... ....c....c.... .....c..c..... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .....{..{..... ....~....~.... ....W.>>.W.... ....ff>>ff.... ....W.>>.W.... ....~....~.... .....{..{..... .............. .............. .............. .............. .............. Level: G TCS #10 Bricks: ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## #!!##!!##!!##! !!##!!##!!##!! !##!!##!!##!!# ##!!##!!##!!## g############g Bonus: ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..5 55..55..55..55 5..55..55..55. ..55..55..55.. .55..55..55..g 55..55..55..}g 5..55..55..}}. ..55..55..gg.. m............m Level: Nethippy R.I.P. Bricks: ....h......h.. .............. .h.h..ee.h.... ......ee...hh. ....eeeeee.... ..h.eeeeee.... ......ee..h..h ....h.ee...h.. .h....ee.....h ......ee...... aaaaaaaaaaaaaa bbbbbbbbbbbbbb cccccccccccccc .............. .............. ffffffffffffff dddddddddddddd kkkkkkkkkkkkkk Bonus: ....m......m.. .............. .m.m..55.m.... ......55...mm. ....555555.... ..m.555555.... ......55..m..m ....m.55...m.. .m....55.....m ......55...... l555555555555l }555555555555} }555555555555} .............. .............. fbf~fcfdf~fbfb bfbfbfdfcfbfbf >>>>>>>>>>>>>> Level: Nethippy Huge Invisible Wall Bricks: hhhhhhhhhhhhhh vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 wbwbwbwbwbwbwb bwbwbwbwbwbwbw }}}}}}}}}}}}}} >>>>..++..>>>> Level: G Aim Carefully! Bricks: g@....gg....@g @@...@gg@...@@ .....@@@@..... .!..@....@..!. ......@@...... .....@gg@..... .!..........!. ......@@...... .............. .!..........!. ...@......@... ..@..@..@..@.. @@..........@@ .....!..!..... .............. .............. ..!..!..!..!.. .............. Bonus: m.....mm.....m ......mm...... 555........555 5.5........5.5 555........555 555...ff...555 5.5........5.5 555........555 555........555 5.5........5.5 555........555 .............. ....555555.... ....5.55.5.... ....555555.... .555555555555. .5.55.55.55.5. .555555555555. Level: G CrazyFace Bricks: .............. .............. .....vvvv..... ..@@vvvvvv@@.. ..@@vvvvvv@@.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..@@vvvvvv@@.. ..@@vvvvvv@@.. ...@@vvvv@@... ....@@@@@@.... .............. .............. .............. .............. .............. Bonus: .............. .............. .....5555..... ....555555.... ....555555.... ..5555..5555.. ..5555..5555.. ..5555..5555.. ..5555..5555.. ....55ll55.... ....55mm55.... .....5555..... .............. .............. .............. .............. .............. .............. Level: Nethippy Boxed In! Bricks: E@EEEE@@EEEE@E EfffffkkfffffE EjffffkkffffjE EejfffkkfffjeE EiejffkkffjeiE EgiejfkkfjeigE EggiejkkjeiggE EgggiejjeigggE EggggieeiggggE EgggggiigggggE EggggggggggggE EiiiiiiiiiiiiE EdddddiidddddE Edh@hdiidh@hdE EdhhhdiidhhhdE EdhhhdiidhhhdE Ed@h@diid@h@dE EE.v.E@@E.v.EE Bonus: .............. .b..........b. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>}.}5555}.}>. .w}w}5555}w}w. .w}}}5555}}}w. .b.l.5mm5.l.b. ...>......>... Level: G TCS #19 Bricks: @@@@@@@@@@@@@@ @@!!!!!!!!!!@@ @@!!!!!!!!!!@@ @@!@@@@@@@@!@@ @@!@!!!!!!@!@@ @@!@!!!!!!@!@@ @@!@!@@@@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@!!@!@!@@ @@!@!@@@@!@!@@ @@!@!!!!!!@!@@ @@!@!!!!!!@!@@ @@!@@@@@@@@!@@ @@!!!!!!!!!!@@ @@!!!!!!!!!!@@ g@@@@@@@@@@@@g Bonus: ..jjjjjjjjjj.. g.5555555555.} g.5555555555.} g.5........5.} g.5.555555.5.} g.5.555555.5.} g.5.5....5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5.55.5.5.} g.5.5....5.5.} g.5.555555.5.} g.5.555555.5.} g.5........5.} g.5555555555.} ..5555555555.. m............m Level: Nethippy V-Boom! Bricks: .............. *!!!!!!!!!!!!* *!!!!!!!!!!!!* !*!!!!!!!!!!*! !*!!!!!!!!!!*! !!*!!!!!!!!*!! !!*!!!!!!!!*!! !!!*!!!!!!*!!! !!!*!!!!!!*!!! !!!!*!!!!*!!!! !!!!*!!!!*!!!! !!!!!*!!*!!!!! !!!!!*!!*!!!!! @@@@@@**@@@@@@ .............. .............. .............. .............. Bonus: lll...pp...lll 54...pmmp...45 553..f..f..355 554........455 4553......3554 3554......455. .4553....3554. .3554....455.. ..4553..3554.. ..355433455... ...45544554... .f.3555555..f. m...455554...m ......55...... .............. .............. .............. .............. Level: G Ridiculousness Bricks: ...@cccccc@... .z.@.bbbb.@.z. ...@..aa..@... .z.@......@.z. ...@......@... .@@@......@@@. .@..........@. .@...@vv@...@. .@.!.@..@.!.@. .@...@..@...@. .@.!.@vv@.!.@. .@...@..@...@. .@.!.@..@.!.@. .@...@vv@...@. .@.!.@..@.!.@. .@...@..@...@. .@@@@@vv@@@@@. .............. Bonus: ....l5mm5l.... .5...5jj5...5. ......55...... .5..........5. .............. .............. .............. ..555.~f.555.. ..5.5....5.5.. ..555....555.. ..5.5.f~.5.5.. ..555....555.. ..5.5....5.5.. ..555.~f.555.. ..5.5....5.5.. ..555....555.. ......f~...... .............. Level: G Invisible Bricks: .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. Bonus: .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. Level: Nethippy Hell-O-Ween Bricks: .............. ......yy...... ......yy...... ...eeeyyeee... ..eeeeeeeeee.. .eeeeeeeeeeee. .eee@eeee@eee. .ee@@@ee@@@ee. .eeeee@@eeeee. .e@e@e@@e@e@e. .e@@@eeee@@@e. .ee@@@@@@@@ee. .eee@e@@e@eee. ..eeeeeeeeee.. ...eeeeeeee... .....eeee..... .............. .............. Bonus: .............. ......ll...... .............. ......mm...... .............. .............. .....f..f..... ......>>...... ...555..555... ...5.5..5.5... .....5555..... .............. ..>..f..f..>.. ...>>>>>>>>... .............. .............. .............. .............. Level: Nethippy Big Z Bricks: .............. .############. .!!!!!!!!!!!#. !!!!!!!!!!!!#. !!!!!!!!!!!!#. !!!!!!!!!!!#.. !!!!!!!!!!#... !!!!!!!!!#.... !!!!!!!!#...#! !!!!!!!#...#!! !!!!!!#...#!!! !!!!!#...#!!!! !!!!#...#!!!!! !!!#...#!!!!!! !!#...#!!!!!!! !#...#!!!!!!!! #...#!!!!!!!!! ...########### Bonus: .............. m............. m55555555555.. 555555555555.. 555555555555.. 55555555555.m. 5555555555.m.. 555555555.m..m 55555555.m..mm 5555555.m..m55 555555.m..m555 55555.m..m5555 5555.m..m55555 555.m..m555555 55.m..m5555555 5.m..m55555555 .m..m555555555 .............. Level: Nethippy Green Wall Bricks: ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: G Got Balls? Bricks: zzzzzzzzzzzzzz ############## .!..!..!..!..! .#.#.#.#.#.#.# ...!..!..!..!. #.#.#.#.#.#.#. .............. @@@@..EE..@@@@ cccccccccccccc .............. cccccccccccccc .............. .............. .............. .............. .............. .............. .............. Bonus: 55555555555555 .............. .m..l.....l..m .............. .............. .............. .............. .............. wbbbbbbbbbbbbw .............. bbbbbbbbbbbbbb .............. .............. .............. .............. .............. .............. .............. Level: G Chaotic Order Bricks: .............. E.E.E.E.E.E.E. .............. .E.E.E.E.E.E.E .............. z.z.z.z.z.z.z. .............. .z.z.z.z.z.z.z .............. @.@.@.@.@.@.@. .............. .@.@.@.@.@.@.@ .............. #.#.#.#.#.#.#. .............. .#.#.#.#.#.#.# .............. #.#.#.#.#.#.#. Bonus: .............. .............. .............. .............. .............. m............. .............. .............m .............. 4.4.4.4.4.4.4. .............. .4.4.4.4.4.4.4 .............. 5.5.5.5.5.5.5. .............. .5.5.5.l.5.5.5 .............. 5.5.5.5.5.5.5. Level: G TCS #18 Bricks: g############g .#!!!!!!!!!!#. .#!!!!!!!!!!#. .#####!!#####. .#!!!#!!#!!!#. .#!!!#!!#!!!#. .###!#!!#!###. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .#!#!#!!#!#!#. .############. .############. Bonus: m............m ..5555555555.. ..5555555555.. ......55...... ..555.55.555.. ..555.55.555.. ....5.55.5.... ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5.55.5.5.. ..5.5g55g5.5.. ....}gggg}.... ....}}}}}}.... Level: G Layer By Layer Bricks: zzzzzzzzzzzzzz z************z z*..........*z z*.zzzzzzzz.*z z*.z******z.*z z*.z*....*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*....*z.*z z*.z******z.*z z*.zzzzzzzz.*z z*..........*z z************z zzzzzzzzzzzzzz Bonus: .............. .222222222222. .2..........2. .2..........2. .2..444444..2. .2..4....4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4....4..2. .2..444444..2. .2.WWWWWWWW.2. .2..........2. .222222222222. >>>>>>>>>>>>>> Level: G PaintBox Bricks: @@@@@@@@@@@@@@ @h@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@!!!!!!!!!!@ @.@@@@@@@@@@@@ Bonus: l......ll....l .m.}}555555gm. ...}5555555gg. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...5555555555. ...gg5555555}. ...mg555555}}. .............. Level: Nethippy Keep 'em Blue! Bricks: .............. ggggggggggggg. gE@EEEEEEE@Eg. g@hhhhhhhhh@g. gEh@@@@@@@hEg. gEh@iiiii@hEg. gEh@i@E@i@h@g. gEh@iEiEi@h@g. gEh@iE@Ei@hEg. gEh@iiiii@hEg. gEh@@@@@@@hEg. g@hhhhhhhhh@g. gE@EEEEEEE@Eg. ggggggggggggg. .............. .............. .............. .............. Bonus: .............. mm555555555mm. m...........m. 5.mm55555mm.5. 5.m...m...m.5. 5.5.mm5mm.5.5. 5.5.m...m.5.5. 5.5.5...5.5.5. 5.5.m...m.5.5. 5.5.mm5mm.5.5. 5.m.......m.5. 5.mm55555mm.5. m...........m. mm555555555mm. .............. .............. .............. .............. Level: Nethippy WonderWall Bricks: feggggggggggef fegddddddddgef fegdhhhhhhdgef fegdhiiiihdgef fegdhiiiihdgef fegdhiiiihdgef fegdhhiihhdgef fegddhiihddgef feggdhiihdggef feegdhiihdgeef ffegdhiihdgeff jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Tree Of Doom Bricks: .............. .............. .......xx..... ....x.x....... ..x..x....x... ...x..x..xx... ...x.x.x.x.x.. ..xx..xx.x.... .xx.x.xx.xxxx. .x...xxxx.x..x x...x.xxx..x.. ....x.xx.x.... ......xx.x.... ......xx...... ......xx...... ......xx...... eeeeeeeeeeeeee eeeeeeeeeeeeee Bonus: .............. .............. .......f5..... ....5.f....... ..5..f....5... ...f..5..ff... ...f.5.5.f.5.. ..ff..55.f.... .ff.f.55.ffff. .f...5555.f..5 5...f.555..5.. ....5.55.f.... ......55.5.... ......55...... ......mm...... ......mm...... w>>>>>>>>>>>>w >>>>>>>>>>>>>> Level: Nethippy 142 Bricks: .............. cccccccccccccc c............c c..c.c.c.ccc.c c.cc.c.c...c.c c..c.c.c...c.c c..c.c.c.ccc.c c..c.ccc.c...c c..c...c.c...c c..c...c.c...c c.ccc..c.ccc.c c............c cccccccccccccc .............. .............. .............. .............. .............. Bonus: .............. >>>>>>>>>>>>>> >............> >..5.5.5.555.> >.55.5.5...5.> >..5.5.5...5.> >..5.5.5.555.> >..5.555.5...> >..5...5.5...> >..5...5.5...> >.555..5.555.> >............> >>>>>>>>>>>>>> .............. .............. .............. .............. .............. Level: Nethippy FreeZe BottOm Bricks: ..!!!!!!!!!!.. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c!!!!!!!!!!c. .cccccccccccc. .cccccccccccc. Bonus: .............. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5....mm....5. .5....mm....5. .fff..mm..fff. ....ffffff.... Level: G TCS #14 Bricks: !!!!#!!!!#!!!! #####!!!!##### !!!!#!!!!#!!!! !!!!######!!!! !!!!!!!!!!!!!! #!!!!!!!!!!!!# ##!!!!!!!!!!## ###!!!!!!!!### ####!!!!!!#### #####!!!!##### ######!!###### #!##########!# #!!########!!# #!!!######!!!# #!!!!####!!!!# #!!!!!##!!!!!# #!!!!!!!!!!!!# g############g Bonus: jjjj.5555.jjjj .....5555..... 5555.5555.5555 5555......5555 55555555555555 .555555555555. ..5555555555.. ...55555555... ....555555.... .....5555..... .....g55g..... .5...g55g...5. .55..g55g..55. .555.g}}g.555. .5555g}}g5555. .55555..55555. .555555555555. m............m Level: G Green Cheese Bricks: zzzzzzzzzzzzzz zzvzzzzzzzzvzz zzzzzzzzzzzzzz zzzzvzzzzzzzzz zzvzzzzzzzzzzz zzzzzzzzvzzzzz zzzzzzzzzzzzvz zzzvzzzzzzzzzz zzzzzzvzzzzzzz zzzzzzzzzzzzzz zvzzzzzzzzzzzv zzzzzzzzzzzzzz zzzzzzzzzzvzzz zzzzvzzzzzzzzz zzzzzzzzvzzzzz zvzzzzvzzzzvzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz Bonus: l.....ll.....l 55b55555555m55 55555555555555 5555w555555555 55b55555555555 55555555w55555 555555555555b5 555b5555555555 555555w5555555 55555555555555 5b55555555555b 55555555555555 5555555555b555 5555w555555555 55555555b55555 5w5555b5555w55 55555555555555 55555555555555 Level: Nethippy A Ton Of Points! Bricks: *************. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *vvv*vvv*vvv*v .............. .............. Bonus: .............5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 .............l .............. .............. Level: Nethippy Spiral Bricks: !!!!!!!!!!!!!! !************! !*!!!!!!!!!!*! !*!********!*! !*!*!!!!!!*!*! !*!*!****!*!*! !*!*!*!!*!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!!!!*!*! !*!*!******!*! !*!*!!!!!!!!*! !*!**********! !*!!!!!!!!!!!! Bonus: 00000000000000 0>>>>>>>>>>>>1 0>2222222222>1 0>2>>>>>>>>3>1 0>2>444444>3>1 0>2>4>>>>5>3>1 0>2>4>gl>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>5555>3>1 0>2>4>>>>>>3>1 0>2>33333333>1 0>2>>>>>>>>>>1 0>111111111111 Level: G Secret Center Bricks: .............. .............. c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .!.!.@cc@.!.!. .....@cc@..... c.!.c@cc@c.!.c .....@cc@..... .@.@.@cc@.@.@. .............. Bonus: .............. .555......555. l5.5..55..5.5l 55555.55.55555 5.5.5.55.5.5.5 55555.55.55555 .5.5..55..5.5. 55555.55.55555 5.5.5.55.5.5.5 55555.mm.55555 .5.5..55..5.5. 55555.55.55555 5.5.5.55.5.5.5 55555.55.55555 .5.5..55..5.5. .555..55..555. ......55...... .............. Level: Nethippy Break On Thru! Bricks: ffffffffffffff ############## ############## ############## ############## ############## #######!###### ######!!!##### #####!!!!!#### ######!!!##### #######!###### ############## ############## ############## ############## ############## ############## gggggggggggggg Bonus: WWWWWWWWWWWWWW 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 mmmmmmmmmmmmmm mmmmmmmmmmmmmm Level: G TCS #8 Bricks: !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! !!!!z!!!!z!!!! @@@@z!!!!z@@@@ !!!!z!!!!z!!!! !!!!zEEEEz!!!! #####aaaa##### Bonus: 5555l....l5555 55555555555555 ....555555.... 55555555555555 55555....55555 55555555555555 ....555555.... 55555555555555 55555....55555 55555555555555 ....555555.... 55555gggg55555 55555....55555 55555555555555 ....}5555}.... 5555}5555}5555 5555}....}5555 .....mppm..... Level: Nethippy Easy My Butt Bricks: .............. .............. .............. .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. .............. .............. Bonus: .............. .............. .............. .............. ffffffff..ffff .............. ffffff...fffff .............. ffff...fffffff .............. fff...ffffffff .............. ffffff...fffff .............. ffff...fffffff .............. .............. .............. Level: Nethippy Balls A Plenty Bricks: hhhhhgffgddddd hhhhhgffgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhggggddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiiiiddddd .............. Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} wwwwwwwwwwwwww 55555555555555 55555555555555 55555555555555 55555555555555 bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............. Level: G Green Spiral II Bricks: ..z.z.z.z.z.z. .z.z.z.z.z.z.z .############. .#.z.z.z.z.z#. .#z.z.z.z.z.#. .#.########.#. .#.#.z.z.z#.#. .#.#z.z.z.#.#. .#.#.####.#.#. .#.#.#.z.z#.#. .#.#.#z.z.#.#. .#.#.######.#. .#.#z.z.z.z.#. .#.#.z.z.z.z#. .#.##########. .#.z.z.z.z.z.z .#z.z.z.z.z.z. .############# Bonus: ..2.2.2.2.2.2. .w.b.w.b.w.b.w .555555555555. .5.b.b.b.b.b5. .52.2.2.2.2.5. .5.55555555.5. .5.5.b.b.b5.5. .5.52.2.2.5.5. .5.5.5555.5.5. .5.5.5.b.m5.5. .5.5.52.2.5.5. .5.5.555555.5. .5.5b.b.b.b.5. .5.5.2.2.2.25. .5.5555555555. .5.w.b.w.b.w.b .52.2.2.2.2.2. .5555555555555 Level: G Pattern Bricks: .............. .............. .............. ......cc...... ...cc....cc... ...cc....cc... .............. ..c..c..c..c.. .cc...cc...cc. ..c...cc...c.. .....c..c..... .............. ...cc....cc... ...cc....cc... ......cc...... .............. .............. .............. Bonus: .............. .............. .............. ......ll...... ...bb....WW... ...b>....>W... .............. ..&..>..>..&.. .fw...55...wf. ..s...55...s.. .....>..>..... .............. ...W>....>b... ...WW....bb... ......??...... .............. .............. .............. Level: G Hard Middle Bricks: a.a.a.a.a.a.a. .............. .a.a.a.a.a.a.a .............. a.b.b.b.b.b.a. .............. .a.b.b.b.b.b.a .............. a.b.c.c.c.b.a. .............. .a.b.c.c.c.b.a .............. a.b.c.v.c.b.a. .............. .a.b.c.v.c.b.a .............. a.b.c.v.c.b.a. .............. Bonus: 2.2.2.2.2.2.2. .............. .2.2.2.2.2.2.2 .............. 2.3.3.3.3.3.2. .............. .2.3.3.3.3.3.2 .............. 2.3.4.4.4.3.2. .............. .2.3.4.4.4.3.2 .............. 2.3.4.5.4.3.2. .............. .2.3.4.5.4.3.2 .............. 2.3.4.5.4.3.2. .............. Level: Nethippy Not Pretty Bricks: .............. .............. .............. jjjjjjjjjjjjjj jjjjjjjjjjjjjj EEEEcEEEEcEEEE EddE..EE..EddE E............E E............E E............E EiiEii..iiEiiE EccEEE..EEEccE .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. l555555555555l <555555555555< ....>....>.... .>>........>>. .............. .............. .............. .>>.>>..>>.>>. .>>........>>. .............. .............. .............. .............. .............. .............. Level: G Chaos Bricks: ......df.....h g.i..dfk...h.. ..i.d.f.k.h..# .gi.df...k.... ..gd###h....#. .#.dfchc..k... #.dfihi..i.ki. ...fgi##....k. .#f###i..ii... ...hc#......k. ...h##g.....k. ..h..###g##... ..h......#gg.. ..h......####g .............. .............. .............. .............. Bonus: .............m .............. .............. .............. .............. .....5........ .............. .............. .............. ....5......... .............. .............. ..........5... .............. .............. .............. .............. .............. Level: G Stained Glass Bricks: cccccccccccccc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhccgggggc cccccccccccccc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc cccccccccccccc Bonus: .............. .bbbbbb.wwwww. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b555bb.w555w. .bbbbb}}wwwww. ......}}...... .fffff.>>>>>>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .fffff.>>>>>>. .............. Level: G Tricky! Bricks: ...#!....!#... .!.#......#.!. .!.#..##..#.!. .....#..#..... ##..##!!##..## .....#..#..... .###.#!!#.###. ...#......#... .!.#......#.!. ...#......#... .!.#......#.!. ...#......#... ####......#### @............@ .............. .............. .............. .............. Bonus: 555..5..5..555 5.5.55..55.5.5 5.5........5.5 555...55...555 .............. ......55...... .............. 555...55...555 5.5........5.5 555........555 5.5........5.5 555........555 .............. .............. .............. .............. .............. .............. Level: G Oddity Bricks: .#.d.d.dd.d.#. .............. #.#.d.dd.d.#.# .............. .#.#.d.dd.#.#. .............. .............. #.#.#.##.#.#.# .............. .............. .#.#.d.dd.#.#. .............. .............. #.#.d.dd.d.#.# .............. .............. .#.d.d.dd.d.#. .............. Bonus: ...5.5.55.5... .............. ....5.55.5.... .............. .....5.55..... .............. .............. .............. .............. .............. .....4.44..... .............. .............. ....4.44.4.... .............. .............. ...4.4.44.4... .............. Level: Nethippy Octuple Plusungood Bricks: d.g.dgggd.g.d@ .###.###.###.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .ddd.ddd.ddd.@ .ddd.ddd.ddd.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ i###i###i###i@ hh.ihi.ihi.hh@ i###i###i###i@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .ddd.ddd.ddd.@ .ddd.ddd.ddd.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .###.###.###.@ Bonus: l.m.lmmml.m.l5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 >555>555>555>5 }}.>}>.>}>.}}5 >555>555>555>5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 Level: G Double Columns Bricks: #............. #!!!!!!!!!!!!! #!#d#d#d#d#d#! #!#d#d#d#d#d#! #!#d#d#d#d#d#! #!#d#d#d#d#d#! !!#d#d#d#d#d#! !!#d#d#d#d#d#! !############! !############! !#h#h#h#h#h#!! !#h#h#h#h#h#!! !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !#h#h#h#h#h#!# !!!!!!!!!!!!!@ Bonus: 5............. 52222222222222 52555555555552 52555555555552 52555555555552 52555555555552 22555555555552 225l555m555l52 25555555555552 25555555555552 25555555555522 25555555555522 25555555555525 25555555555525 25555555555525 25555555555525 25454545454525 22222222222225 Level: G Pink Floyd - The Wall Bricks: .............. .............. .............. bcbcbcbcbcbcbc cbcbcbcbcbcbcb bcbcbcbcbcbcbc cbcb@@cb@@cbcb bcb@@cbcb@@cbc cbc@c@cb@b@bcb bcbcbc@@bcbcbc cbcbcb@@cbcbcb bcbcb@bc@cbcbc cbcb@bcbc@cbcb bcb@bcbcbc@cbc cbcbcbcbcbcbcb bcbcbcbcbcbcbc .............. .............. Bonus: .............. .............. .............. ....5.5...55.5 .l.555555.5... ..5555........ .55....5..5... 5..5.m.5m5.... 5.555.55...... .5..5...5...5. 5...5.555.55.. 5....5.5.5...5 .555.5...5.l5. ..5....5.5...5 ....5...5...5. ..........55.. .............. .............. Level: Nethippy Frigid Surprise! Bricks: !!!!!!!!!!!!!! .............. ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..{{{{{{{{{{{{ Level: G Yellow Demon Bricks: ......h....... .....hhhh...h. ........h..hhh .....hhhh.hh.. ....hhhhhhh... ....hhhhhhh.h. ....h.hhhhhhh. ....hdhhhhh..h ....hddhhh.... ....h.hhh.dd.h ....hhh.h.dd.h ...hj...hh..h. ...hj...jh.h.. ...hj...j.hh.. ...h.j.j..hh.. ...hh.hhhhh... ....hhh....... .............. Bonus: ......>....... ............*. ...........55> ..........55.. .........l5... .............. .............. .....f........ .....ff....... ..........ff.. ..........ff.. ....~......... ....~...~..... ....~...~..... .....~.~...... .............. .............. .............. Level: G Treasure Box Bricks: .............. !!!!!!!!!!!!!! !zzzzzzzzzzzz! !zccccccccccz! !zc########cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc#!!!!!!#cz! !zc########cz! !zccccccccccz! !zzzzzzzzzzzz! !!!!!!!!!!!!!! .............. Bonus: .............. 22222222222222 23333333333332 234}}}mm}}}432 234gggggggg432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234g555555g432 234gggggggg432 23444444444432 23333333333332 22222222222222 .............. Level: G Everything But The... Bricks: .............. .............. .............. cccccccccccccc dddddddddddddd cccccccccccccc .............. .............. cccccccccccccc gggggggggggggg cccccccccccccc .............. .............. cccccccccccccc hhhhhhhhhhhhhh cccccccccccccc .............. .............. Bonus: .............. .............. .............. *0g3>-l1s1c}1f .Wpd?1f0b.&w0. 0Wd+cf!}0<10>+ .............. .............. 3l}-1js3-5?>53 .W.b00d44b.~.. g?3&>+c<{2f2-* .............. .............. >}0143242-Wgf> b1-w..c.c.s.b. fj{0?2p2Wg......>... .............. .............. .............. .............. .............. ......>>...... .............. .............. .............. Level: Nethippy Boom Boxes Bricks: .............. zzz.zzz.zzz... z*z.z*z.z*z... zzz.zzz.zzz... .............. .zzz.zzz.zzz.. .z*z.z*z.z*z.. .zzz.zzz.zzz.. .............. ..zzz.zzz.zzz. ..z*z.z*z.z*z. ..zzz.zzz.zzz. .............. ...zzz.zzz.zzz ...z*z.z*z.z*z ...zzz.zzz.zzz .............. .............. Bonus: .............. fff.???.555... f.f.?.?.5.5... fff.???.555... .............. .+++.44l.ggg.. .+.+.4.4.g.g.. .+++.444.ggg.. .............. ..WWW.bbb.-+-. ..W.W.b.b.+.+. ..WWW.bbb.-+-. .............. ...>>>........ ...>.>........ ...>>>........ .............. .............. Level: Nethippy Graybar Bricks: v............v .............. .............. .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. zzzzzzzzzzzzzz vvvvvvvvvvvvvv cccccccccccccc bbbbbbbbbbbbbb aaaaaaaaaaaaaa .............. .............. .............. .............. .............. Bonus: l............l .............. .............. .............. 55555555555555 .............. ?............? .............. 55555555555555 >>>>>>>>>>>>>> f............f ff..........ff >>>>>>>>>>>>>> .............. .............. .............. .............. .............. Level: Nethippy Chaostars Bricks: .............. .h.h.h.h.h.h.. ..!.h!h.!.h!h. .h.h.h.h.h.h.. .............. ..h.h.h.h.h.h. .h!h.!.h!h.!.. ..h.h.h.h.h.h. .............. .h.h.h.h.h.h.. ..!.h!h.!.h!h. .h.h.h.h.h.h.. .............. ..h.h.h.h.h.h. .h!h.!.h!h.!.. ..h.h.h.h.h.h. .............. .............. Bonus: .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .????????????. .????????????. .????????????. .............. .............. Level: G Tough Shoot Bricks: j............j EEEEEE..EEEEEE .............. !....E..E....! EEEEEE..EEEEEE j............j EEE........EEE E....E..E....E E.!.!E..E!.!.E E....E..E....E EEEEEE..EEEEEE dEdEhE..EhEdEd dEdEhE..EhEdEd dEdEhE..EhEdEd .............. .............. .............. .............. Bonus: l............l .............. 55..........55 .5..........5. .............. l............l .............. .5555....5555. .5.5......5.5. .5555....5555. .............. w.w.w....w.w.w w.w.>....>.w.w w.>.>....>.>.w .............. .............. .............. .............. Level: Nethippy 0-1-0 Bricks: g.....gg.....g EEEEE.EE.EEEEE E...E.hh.E...E E...E.hh.E...E E.E.E.hh.E.E.E E.E.E.hh.E.E.E h.E.i.hh.i.E.h h.E.i.hh.i.E.h h.E.i.hh.i.E.h h.E.i.hh.i.E.h E.E.E.hh.E.E.E E.E.E.hh.E.E.E E...E.hh.E...E E...E.hh.E...E EEEEE.EE.EEEEE .............. .............. .............. Bonus: l.....55.....l .............. ......>>...... .............. .............. .............. 5............5 5.....>>.....5 5.....>>.....5 5............5 .............. .............. .............. ......>>...... .............. .............. .............. .............. Level: G Baseball Bricks: .............. .............. .....jjjj..... ....djjjjd.... ...jjdjjdjj... ..jjjdjjdjjj.. ..jjjdjjdjjj.. ..jjjdjjdjjj.. ..jjjdjjdjjj.. ...jjdjjdjj... ....djjjjd.... .....jjjj..... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ....b....b.... .............. .............. ......ww...... .............. .............. .............. ....b....b.... .............. .............. .............. .............. .............. .............. .............. Level: G Yes, it's Tough! Bricks: .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! .............. !#!#!#!#!#!#!# .............. #!#!#!#!#!#!#! Bonus: 55555555555555 5.5.5.5.5.5.ml 55555555555555 .5.5.5.5.5.5.5 55555555555555 5m5.5.5.5l5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5.5.5l5.5.5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5l5.5.5.5.5.5. 55555555555555 .5.5.5.5.5.5.5 55555555555555 5.5.5.5.5.5.5. Level: G Dangerous Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: 5555555555555m .5.5.W.f.5.5.5 cj555g5j5bj5c5 5.f.w.b.W.5.5. 55g55{55*55555 .j.5.5.5.g.5.5 55gf5jb~*5Wbj5 5.5.w.5.5.5.5. 5bc55W5j{5b5bb .5.5.5.5.5.5.5 55j5gc555W5555 b.5.>.5.5.5.5. 555W55f555j555 .5.5.5.5.5.5.5 5b555{55555c55 5.j.>.5.5.f.5. W555555>555>55 .5.5.>.5.>.5.5 Level: Nethippy Hard Shot Bricks: .E..........gg .............g .E............ .E............ .E.....hh..... .E....iiii.... .E...ajjjja... .E..ijcbbcji.. .E.hijbvvbjih. .E.hijbvvbjih. .E..ijcbbcji.. .E...ajjjja... .E....iiii.... .E.....hh..... .E............ .Eg..........g .Egg........gg ..EEEEEEEEEEEE Bonus: .............l .............. .............. .............. .............. ......2222.... .....333333... ....23444432.. ...b23455432b. ...b23455432b. ....23444432.. .....333333... ......2222.... .............. .............. .............. ..l..........l .............. Level: G Stars! Bricks: .............. ..@.......@... .@h@.@a@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. .............. Bonus: .............. ..5.......5... .5l5.5m5.5l5.. ..5...5...5... .............. ..5...5...5... .5.5.5.5.5.5.. ..5...5...5... .............. ..5...5...5... .5.5.5.5.5.5.. ..5...5...5... .............. ..5...5...5... .5m5.5.5.5m5.. ..5...5...5... .............. .............. Level: G Crevices Bricks: .............. .............. .............. .............. .............. ....vvvvv..... ....v@g@v..... ....v@g@v..... .vvvv@@@vvvv.. .v@g@@g@@g@v.. .v@g@@g@@g@v.. .v@g@@g@@g@v.. .v@@@@g@@@@v.. .vvvvvvvvvvv.. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ....d...d..... .....555...... .....5m5...... .d..l555l..d.. ..555555555... ..555555555... ..555555555... ..555555555... .d.........d.. .............. .............. .............. .............. Level: G UUU Bricks: .............. .#.#.#..#.#.#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .#c#.#cc#.#c#. .###.####.###. .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. Bonus: .............. .............. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. ..5...55...5.. .............. .............. l333333333333l .............. 33333333333333 .............. 33333333333333 .............. 22222222222222 .............. Level: G Maziac Bricks: cvcvcv..vcvcvc vcvcvc..cvcvcv ######..###### zzz#......#zzz zzz#......#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zz...#vv#...zz z....#vv#....z #####.vv.##### #............# #.#.#.##.#.#.# #...#....#...# ##.########.## Bonus: l.4.4....4.4.l m4.4.4..4.4.4m .............. 555........555 555........555 555...33...555 555...33...555 555...33...555 555...33...555 555...33...555 555...33...555 55....33....55 5.....33.....5 ......33...... .............. .............. .............. .............. Level: G It's A Big Plus! Bricks: @@..........@@ @....#..#....@ .....#..#..... ....z#..#z.... ...zz#..#zz... ..zzz#..#zzz.. .zzzz#..#zzzz. .#####..#####. .#zzzz..zzzz#. .#zzzz..zzzz#. .#####..#####. .....#..#..... .....#..#..... ....z#..#z.... ...zz#..#zz... ..zzz#..#zzz.. .zzzz#..#zzzz. ######..###### Bonus: .............. .............. .............. ....5....5.... ...55....55... ..555....555.. .5555....5555. .............. ..555l..l555.. ..555l..l555.. .............. .............. .............. ....5....5.... ...55....55... ..555....555.. .555m....m555. .............. Level: Nethippy Graybar Bricks: .............. .............. .............. .cccccccccccc. .cbbbbbbbbbbc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbaaaaaaaabc. .cbbbbbbbbbbc. .cccccccccccc. .............. .............. .............. Bonus: .............. .............. .............. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .????????????. .............. .............. .............. Level: G Waste Of Time Bricks: #cccccccccccc# c#cccccccccc#c cc#cccccccc#cc ccc#cccccc#ccc cccc#cccc#cccc ccccc#cc#ccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc cccccc..cccccc ccccc#..#ccccc cccc#cccc#cccc ccc#cccccc#ccc cc#cccccccc#cc c#cccccccccc#c #cccccccccccc# Bonus: .555555555555. 5.5555555555.5 55.55555555.55 555.555555.555 5555.5555.5555 55555.55.55555 555555..555555 555555..555555 555555..555555 555555..555555 555555..555555 555555..555555 55555....55555 5555.5555.5555 555.555555.555 55.55555555.55 5.5555555555.5 .555555555555. Level: G Imperial Fleet Bricks: .....c........ ...ccc........ .cccccg....... .............. .............. .............. ........cc.... ......cccc.... ....ccccccg... .............. .............. ............c. ...cc.....ccc. .cccc...cccccg cccccg........ .............. .............. .............. Bonus: .....2........ ...222........ .22222f....... .............. .............. .............. ........22.... ......2222.... ....222222f... .............. .............. ............2. ...22.....222. .2222...22222f 22222f........ .............. .............. .............. Level: G Graybox Bricks: .............. .............. .!!!!!!!!!!!!. .!cccccccccc!. .!cccccccccc!. .!cchhhhhhcc!. .!cchhhhhhcc!. .!cchh**hhcc!. .!cchh**hhcc!. .!cchhddhhcc!. .!cchhddhhcc!. .!cchhddhhcc!. .!cccczzcccc!. .!cccczzcccc!. .!!!!!zz!!!!!. .............. .............. .............. Bonus: .............. j............j .............. ..5555555555.. ..5555555555.. ..55..mm..55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..5555..5555.. ..5555..5555.. .............. .............. .............. .............. Level: G Baskets Bricks: i............i ihh........hhi ihhi#....#.hhi ihhi#....#ihhi ihhi#....#ihhi ihhi#....#ihhi ihhi#....#ihhi zzzz#....#zzzz #####....##### .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 4............4 4............4 4............4 4............4 4............4 4............4 4............4 5555......5555 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Invisible Bricks: v.v........v.v ..v........v.. ..v........v.. ..v..v..v..v.. ..v..v..v..v.. .vvvvv..vvvvv. .....v..v..... .....v..v..... .v.vvv..vvv.v. .v..........v. .v..........v. .v..........v. .vvvvvvvvvvvv. ...v......v... ...v.v..v.v... ...v.v..v.v... vvvv.vvvv.vvvv .............. Bonus: w.5........5.w ..5........5.. ..5........5.. ..5..5..5..5.. ..5..5..5..5.. .55555..55555. .....5..5..... .....5..5..... .b.555..555.b. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Nethippy Spiral Doom Bricks: EEEEEEEEEEEEEE Ea..........bE Ea..........bE E.EEEEEEEEEE.E E.Ev.......E.E E.Ev.......E.E E.E.EEEEE..E.E E.E.Ehhhh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehhhh..E.E E.E.EEEEEEEE.E E.Ec........cE E.Ec........cE E.EEEEEEEEEEEE Bonus: .............. .>..........>. .>..........>. .............. ...>.......... ...>.......... .............. .....4444..... .....4554..... .....4554..... .....4554..... .....4554..... .....4554..... .....4444..... .............. ...>........>. ...>........>. .............. Level: G Linear Structure Bricks: .............. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# .............. Bonus: .............. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. .............. Level: G TCS #3 Bricks: ###!######!### #!#!#!##!#!#!# #!#!#!##!#!#!# #!#!#!##!#!#!# ###!######!### #!###!##!###!# #!#!#!##!#!#!# #!#!#!##!#!#!# #!#!#!##!#!#!# #!###!##!###!# #!!!######!!!# #!!!#!##!#!!!# #!!!#!##!#!!!# #!!!#!##!#!!!# ############## g............g .............. .............. Bonus: ...5..ll..5... .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. ...5......5... .5...5..5...5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5...5..5...5. .555......555. .555.5..5.555. .555g5}}5g555. .555g5}}5g555. ....g.}}.g.... m............m .............. .............. Level: Nethippy Symmetric Death II Bricks: iehgcddddcghei eehhEddddEhhee eehhhdEEdhhhee eEghEdEEdEhgEe iiEghddddhgEii iiiEEEddEEEiii iiEgEkddEEgEii jEggEkddkEggEj jjggEEjjjEggjj jjggEEEEjEggjj jjggEEddkEggjj EjgEEjddkEEgjE kjkkEkjjEEkkjk vvvvEkEEEEvvvv vEEvEkddEEvEEv vvvvEkddkEvvvv kkkkEEjjkEkkkk EEEEEEEEkEEEEE Bonus: l}}}l5555l}}}l 5555.5555.5555 555555..555555 5.*555..555*.5 55.*55}}55*.55 55*...}}...*55 55.*.>}}..*.55 5.55.>}}<.55.5 5555..ll<.5555 5555....<.5555 5555..ll<.5555 .55..>55<..55. *55*.>ll..*55* 5555.>....5555 5..5.>55..5..5 5555.>55<.5555 ......55<..... ........<..... Level: G V Section Bricks: ...hhhhhhhh... ###.hhhhhh.### ....hhhhhh.... .###.hhhh.###. g....hhhh....g g.###.hh.###.g gg....hh....gg gg.###..###.gg gggddddddddggg gggddddddddggg ###.dddddd.### ....dddddd.... .###.dddd.###. f....dddd....f f.###.dd.###.f ff....dd....ff ff.###..###.ff fff........fff Bonus: ...55555555... ....555555.... ....555555.... .....5555..... .....5555..... ......55...... f.....55.....f f............f ff..l....l..ff .....>>.>..... .....>.>...... .............. ......>....... .......>...... }............. ......>......{ .}...........{ }..........{.. Level: G Symmetric Death IV Bricks: cEEEEEEEEEEEEc cEcEcEccEcEcEc bEcEcEccEcEcEb aEbEbEbbEbEbEa ...E.EaaE.E... EE.E.EaaE.E.EE cE...EaaE...Ec cEEE.EaaE.EEEc bEbE.E..E.EbEb aEaE......EaEa .E.EEE..EEE.E. .E..........E. .EEEEE..EEEEE. .EEEEE..EEEEE. .............. EEEEEE..EEEEEE cba........abc EEEEEE..EEEEEE Bonus: 5............5 5.5.5.55.5.5.5 ..5.5.55.5.5.. >............> ......ff...... ......ff...... 5.....ff.....5 5.....ff.....5 .............. >.>........>.> .............. .............. .............. .............. .............. .............. 5.>........>.5 .............. Level: G TCS #16 Bricks: E!!!!!EE!!!!!E !!!!!!EE!!!!!! !!###!EE!###!! !!###!!!!###!! !!##########!! !!!########!!! E!!##E!!E##!!E !!!##!!!!##!!! !!!##!!!!##!!! !!!##!!!!##!!! !!!##!!!!##!!! E!!##!!!!##!!E !!!##E!!E##!!! !!!########!!! !!##########!! E!###g..g###!E #####....##### #####@..@##### Bonus: .55555..55555. 555555..555555 55.j.5..5.j.55 55...5555...55 55....jj....55 555j......j555 .55...55...55. 555..5555..555 555j.5555.j555 555..5555..555 555..5555..555 .55jg5555gj55. 555.g.55.g.555 555.gg}}gg.555 55...g}}g...55 .5...m..m...5. .............. .............. Level: G Arrow Bricks: @............. .@gggggggggggg .g@........... .g.@gggggggggg .g.g@......... .g.g.@gggggggg .g.g.g@....... .g.g.g.@gggggg .g.g.g.g@..... .g.g.g.g.@gggg .g.g.g.g.g@... .g.g.g.g.g.@gg .g.g.g.g.g.g@. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .............. Bonus: .............. ..555555555555 .5............ .5..4444444444 .5.4.......... .5.4..33333333 .5.4.3........ .5.4.3..222222 .5.4.3.2...... .5.4.3.2..1111 .5.4.3.2.1.... .5.4.3.2.1..00 .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .............. Level: G Symmetry Finale Bricks: e............e @@@@.@hh@.@@@@ e..@.@@@@.@..e @............@ @@@@.@@@@.@@@@ e..@.@ee@.@..e @............@ @@@@......@@@@ e..@......@..e @............@ @@@@.!..!.@@@@ e..@......@..e @............@ @@@@......@@@@ e..@.!..!.@..e @............@ @@@@......@@@@ #####.##.##### Bonus: l............l ......mm...... 5............5 .............. .............. 5.....55.....5 .............. .............. 5............5 ....555555.... ....5.55.5.... 5...555555...5 .............. ....555555.... 5...5.55.5...5 ....555555.... .............. .............. Level: G Columns Bricks: .............. .............. .............. .............. vvvvvvvvvvvvvv vhhhhhhhhhhh#v viiiiiiiiii#hv vjjjjjjjjj#ihv vkkkkkkkk#jihv vaaaaaaa#kjihv vdddddd#akjihv veeeee#dakjihv vffff#edakjihv vggg#fedakjihv vii#gfedakjihv vh#igfedakjihv v#higfedakjihv vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Can U Do It? Bricks: vjzjzzzzzzjzjv #jzjzzzzzzjzj# jjjjjjjjjjjjjj jijijjjjjjijij jijijjjjjjijij jijijjjjjjijij jijijjjjjjijij ffffffffffffff fhhhhhhhhhhhhf fhgggggggggghf fhgddddddddghf fhgd!!!!!!dghf fhgd!!!!!!dghf ####!!!!!!#### ...#!!!!!!#... .#.##@zz@##.#. .....v..v..... ##.########.## Bonus: ..5.555555.5.. ..5.555555.5.. m............m .............. .............. .............. .............. .............. .............. .............. .............. ....555555.... ....555555.... ....555555.... ....555555.... ......ww...... .............. .............. Level: G Get The Corners! Bricks: !#!#!#!!#!#!#! ##!#!#!!#!#!## !!!#!#!!#!#!!! ####!#!!#!#### !!!!!#!!#!!!!! ######!!###### !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!!!!!!!!! ############## !!!!!!cc!!!!!! ......cc...... Bonus: m555555555555m 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 gggggggggggggg 55555555555555 }}}}}}}}}}}}}} ......mm...... .............. Level: Nethippy Big Ass Bricks: .............. .............. .............. .............. ...bbbbbbb.... ..EhfffffhE... .EihfjjjfhiE.. EihhfffffhhiE. EiheeeeeeehiE. Eihe@ddd@ehiE. Eihee@d@eehiE. Eihhee@eehhiE. .Eihhh@hhhiE.. ..Eiih@hiiE... ...EEh@hEEh... ..Ehhh@hhhE... ..Edgg@ggdE... ...EEE@EEE.... Bonus: .............. .............. .............. .............. ...0000000.... ....WWWWW..... ..>.WdddW.>... .>..WWWWW..>.. .>.bbbbbbb.>.. .>.b.222.b.>.. .>.bb.2.bb.>.. .>..bb.bb..>.. ..>.......>... ...>>...>>.... ..........l... .............. ...555.555.... .............. Level: G TCS #11 Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! #!#!#!#!#!#!#! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !@!@!@!@!@!@!@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! E!E!E!E!E!E!E! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !@!@!@!@!@!@!@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! #!#!#!#!#!#!#! !!!!!!!!!!!!!! #!!!!!!!!!!!!# g############g Bonus: 55555555555555 55555555555555 .5.5.5.5.5.5.5 55555555555555 55555555555555 5.5.5.5.5.5.5. 55555555555555 55555555555555 .5.5.5.5.5.5.5 55555555555555 55555555555555 5.5.5.5.5.5.5. 55555555555555 55555555555555 .5.5.5}5}5.5.5 55555555555555 .555555555555. mgggg}}}}ggggm Level: G Spiral Blast Bricks: .............. .!!!!!!!!!!!!. .!**********!. .!*........*!. .!*.!!!!!!.*!. .!*.!****!.*!. .!*.!*..*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!**!.*!. .!*.!*!!!!.*!. .!*.!*.....*!. .!*.!*******!. .!*.!!!!!!!!!. .............. Bonus: *.5.b.pp.5.b.* .............. .............> b....5.f...... ...b......>... ..........b..f f..5...5...... ...>...>..f... .............5 5..f...f...... .......b..w..f b.........5... ...b.........b >.........5... ...5..w.f.b... f..f.......... .............. .............. Level: Nethippy Nitey Nite! Bricks: .............. a.a...a.a..... ...........a.. ..a.a.a..a...a ........a..... .a....a..a.a.. ...a......a... .a...a.a.....a ...a......a... .a......a..... ...a...a..a.a. .a...a........ .......a...... ..a........a.. .a..a.a..a...a .............. ...a.......... .............. Bonus: .............. >.d...d.5..... ...........d.. ..5.>.d..d...> ........5..... .d....d..d.d.. ...d......5... .d...>.d.....d ...d......d... .5......d..... ...5...>..d.d. .>...d........ .......d...... ..5........d.. .d..d.d..d...> .............. ...>.......... .............. Level: Nethippy Stars Bricks: .............. .............. ..E...E...E... .EgE.EeE.EdE.. .ggg.eee.ddd.. .EgE.EeE.EdE.. ..E...E...E... ....E...E..... ...EiE.EjE.... ...iii.jjj.... ...EiE.EjE.... ....E...E..... ......E....... .....EhE...... .....hhh...... .....EhE...... ......E....... .............. Bonus: .............. .............. .............. ..5...5...5... .555.5l5.555.. ..5...5...5... .............. .............. ....5...5..... ...555.555.... ....5...5..... .............. .............. ......5....... .....555...... ......5....... .............. .............. Level: G Big Tough Wall Bricks: hhhhhhhhhhhhhh !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! dddddddddddddd dddddddddddddd cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc Bonus: jjjjjjjjjjjjjj 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }g}g}g}g}g}g}g g}g}g}g}g}g}g} {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W W{W{W{W{W{W{W{ {W{W{W{W{W{W{W Level: G Maziac Bricks: #########ccccc ccc#c####ccccc ccc#c####c#### c#c#cccc#c#### c#c#cccc#c#ccc c#c###c##c#ccc c#c###c##c#c#c ccc#cccc#c#c#c ccc#cccc#c#c#c c#c####c#c#c## c#c####c#c#c## c#c#cccccccccc c#c#cccccccccc c#ccc########c c#ccc########c c#c#cccc#ccccc c#c#cccc#ccccc c############# Bonus: .........55555 1m1.l....45555 011.3....4.... 0.1.3333.4.... 0.1.33j3.4.555 0.1...3..4.445 0.1...3..4.4.5 0m1.3333.4.4.5 001.3333.4.4.l 0.1....3.4.4.. 0.1....2.3.3.. 0.1.22223j3344 0.1.2222233334 0.112........4 0.222........4 0.2.2222.55544 0.l.2222.55555 0............. Level: G TCS #17 Bricks: !!!@@!!!!@@!!! !!!@@!!!!@@!!! !!!@@!!!!@@!!! @@@@!!!!!!@@@@ @@@@!!!!!!@@@@ !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!!@@!!@@!!!! !!!@@@!!@@@!!! !!!@@!!!!@@!!! !!!@@!!!!@@!!! !!!@@@!!@@@!!! !!@@@@!!@@@@!! @@@!!@@@@!!@@@ g@@@!@@@@!@@@g Bonus: jjj..5555..jjj jjj..5555..jjj 555..5555..555 ....555555.... ....555555.... 55555555555555 55555555555555 5555..55..5555 5555..55..5555 5555..55..5555 5555..55..5555 555...55...555 555..5555..555 555..5555..555 555...55...555 55}}}}55gggg55 ..}}}}..gggg.. m.}}}}..gggg.m Level: G Snake Bricks: .............. .............. ........zz..z. .......zzz..z. ......zz.z..z. ......z..z..z. .....zz.zz..z. ....zz..zz.zz. ....zz..z..z.. ....z..zz..z.. ..zzz..z...z.. .dzzz..z..zz.. .zzz..zz..z... .zzd..z..zz... .zz...zzzz.... .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .m............ .............. ...m.......... .............. .............. .............. .............. Level: Nethippy O.M.F.G. Bricks: .............. .EEEEEhhEEEEE. .EgggEhhEgggE. .EgggEhhEgggE. .EiiiEhhEiiiE. .EiiiEhhEiiiE. .E...EEEE...E. .E..........E. .E..........E. .E...E..E...E. .E...E..E...E. .EzzzE..EzzzE. .EzzzE..EzzzE. .EhhhE..EhhhE. .EhhhE..EhhhE. .EdddE..EdddE. .EdddE..EdddE. .EEEEE..EEEEE. Bonus: .............. ......55...... ..~f~.55.~f~.. ......55...... ..>>>.55.>>>.. ..>>>.ll.>>>.. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..555....555.. ..555....555.. .............. Level: G 600 Fluckin Dollars Bricks: .............. cccccccccccccc c@@@@c@@@c@@@@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@@@@c@@@c@@@@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccc@@@c@@@@ cccccccccccccc .............. .............. .............. Bonus: .............. b.gb..f..b..w. ........f..!.. ..55....f..... w.55fb...b.w.. ..55..!f..p..b ..55.g........ .b55.....f.b.. ....!.bf....f. .............. .....f........ ...p....f.b.f! .....b........ b............. ...f..mm...g.. .............. .............. .............. Level: G Evil Face 2 Bricks: .............. .....vvvv..... ....vvvvvv.... ..vvvvvvvvvv.. ..vaavaavaav.. .vvaavaavaavv. .vvvvvaavvvvv. .vvvvvaavvvvv. .vvvvaaaavvvv. .vvavaaaavavv. .vvavvaavvavv. ..vaavvvvaav.. ..vvaavvaavv.. ...vvaaaavv... ....vvvvvv.... .............. .............. .............. Bonus: .............. .....5555..... ....555555.... ..5555555555.. ..5WW5ff5WW5.. .55Ww5ff5wW55. .55555ff55555. .55555ff55555. .5555ffff5555. .55{5ffff5{55. .55.55ff55.55. ..5{>5555>{5.. ..55>>55>>55.. ...55>{{>55... ....555555.... .............. .............. .............. Level: G Hamburger Bricks: .............. .............. .............. ....eeeeee.... ...eeeeeeee... ...hhhhhhhh... ...dddddddd... ...@@@@@@@@... ...eeeeeeee... ...ffffffff... ...@@@@@@@@... ...dddddddd... ...hhhhhhhh... ...eeeeeeee... ....eeeeee.... .............. .............. .............. Bonus: .............. .............. .............. .............. ...b......b... .............. ....>.>.>.>... .............. ...5.5.5.5.... ....5.5.5.5... .............. ...>.>.>.>.... ......ww...... ...b......b... .............. .............. .............. .............. Level: G Hard Shot II Bricks: .............. .EEEE@..@EEEE. .Ezzz....zzzE. .Ezcc.EE.cczE. .Ezch....hczE. .EzchdiidhczE. .EzchdiidhczE. .EzchdiidhczE. .EzchdiidhczE. .EzchddddhczE. .EzchhddhhczE. .EzcchddhcczE. .EzzchhhhczzE. .EEzcccccczEE. ..EzzzzzzzzE.. E.EEEEEEEEEE.E .............. .............. Bonus: .............. .............. ..555....555.. ..555....555.. ..555....555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555}}5555.. ..5555555555.. ...55555555... ...555mm555... .............. .............. .............. Level: G Hell Tree Bricks: ...!!!.!!!.... ..!!!!!!!!!... ..!!!!!!!!!!.. ..!!!!!c.!!!.. .!!!!!c!.!!!!. .!!!..!c.!!!!. ..!...c!..!!!. ......!c..!!.. ......c!...!.. ......!c...... ......c!...... ......!c...... ......c!...... ......!c...... ......c!...... ......!c...... .....!c!!..... .............. Bonus: .ff>j.f.j>ff.. .f.........ff. .fp........pf. ff....g5f...ff fj}...5gf...}f fl>lffg5fl.ljf ffjfff5gff...f .fff.fg5ff.>ff .....f5gfffjf. .....fg5f.fff. .....f5gf..... .....fg5f..... .....f5gf..... .....fg5f..... .....f5gf..... ....ffg5ff.... ....fg5ggf.... ....ffffff.... Level: G Column "Fun" Bricks: .............. .............. c@b@a@..@a@b@c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c c#b#a#..#a#b#c ######..###### .............. Bonus: .............. .............. p.f.f....f.f.p 5.5.f....f.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 5.5.5....5.5.5 l.5.5....5.5.l .............. .............. Level: G CrazyBounce Bricks: iiiihhhhhhiiii iiiivggggviiii iiiivvffvviiii iiiivvvvvviiii iiiivvvvvviiii iiiivvjjvviiii iiiiveeeeviiii iiiiddddddiiii iiiiiiiiiiiiii iiii......iiii iiii.@..@.iiii ......@@...... i@..@.@@.@..@i @..@..@@..@..@ .............. ..@..@..@..@.. i@..@....@..@i @..@..@@..@..@ Bonus: m...ffffff...m ....5ffff5.... ....55ff55.... ....555555.... ....555555.... ....55..55.... f...5....5...f ff..........ff fff........fff ffff......ffff ffff......ffff .............. .............. .............. .............. .............. .............. .............. Level: G Shoot & Dodge Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz .............. .............. .............. .............. Bonus: f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p .............. .............. .............. .............. Level: G Chamber Bricks: EEEEEEEEEEEEEE EvvvvvvvvvvvvE E............E E.EEEEvvEEEE.E E.E..EvvE..E.E E.E.EEvvEE.E.E E.E.EccccE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EccccE.E.E E.E.EEEEEE.E.E E.E@@@@@@@@E.E Bonus: .............. .555555555555. .............. ......bb...... ......bb...... ......bb...... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. Level: G Big Zero Bricks: .............. .EEEEEzzEEEEE. .EE........EE. .EE.zzzzzz.EE. .EE.zgggzz.EE. .EE.zgggzz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zzdddz.EE. .EE.zzzzzz.EE. ..E........E.. ..EEEEEEEEEE.. Bonus: .............. .............. .............. ....555555.... ....5...55.... ....5...55.... ....5..5.5.... ....5..5.5.... ....5..5.5.... ....5..5.5.... ....5.5..5.... ....5.5..5.... ....5.5..5.... ....5.5..5.... ....55...5.... ....555555.... .............. .............. Level: G A Toughie Bricks: !!!!!!!!!!!!!! ###.########## kkkkkkkkkkkkkk #########k#### jjjjjjjjjjjjjj ######k####### ffffffffffffff ############k# eeeeeeeeeeeeee ##k########### dddddddddddddd #########k#### gggggggggggggg ####k######### iiiiiiiiiiiiii k############# hhhhhhhhhhhhhh #############. Bonus: 55555555555m55 ...5.......... 55555555555555 .........l.... 55555555555555 .............. 5555m555555m55 ............l. 55555555555555 .............. 55555555555555 .........l.... 55555555555555 .............. 55555555555555 l............. 5555mwwwwwwwww .............. Level: G Symmetric Death III Bricks: hh.hhhhhhhh.hh @@v@@hhhh@@v@@ @...@ihhi@...@ @.E.@iiii@.E.@ @...@giig@...@ EEvEEggggEEvEE E...EdggdE...E E.@.EddddE.@.E E...E.dd.E...E @@v@@.@@.@@v@@ @...@....@...@ @.E.@@vv@@.E.@ @...@....@...@ EEvEE.EE.EEvEE E...E....E...E E.@.EEvvEE.@.E E...E....E...E EE.EE.EE.EE.EE Bonus: l*.ffffffff.*l ..f..>>>>..f.. .....3>>3..... .....3333..... .....4334..... ..f..4444..f.. .....5445..... .....5555..... ......55...... ..5........5.. .............. ......55...... .............. ..5........5.. .............. ......55...... .............. .............. Level: Nethippy Diag-Wall Bricks: .............. gg............ ddgg.......... iiddgg........ hhiiddgg...... v@hhiiddgg.... ..v@hhiiddgg.. ....v@hhiiddgg ......v@hhiidd ........v@hhii ..........v@hh ............v@ .............. .............. .............. .............. .............. .............. Bonus: .............. 55............ l.55.......... ....55........ .p....55...... >.......55.... ..>.?.....55.. ....>.b.....55 ......>..*.... ........>.d... ..........>... ............>. .............. .............. .............. .............. .............. .............. Level: G I'll Finish You Here! Bricks: ....E...E...EE !!..........!E !E....E...E... E....E...E.... ....E...E...E. ..!E...E...E.. ..E!..E...E..! ...E!E...E.... E...E!..E...E. !E...E!E...E.. !.E...E!..E..! !..E...E!E.... E...E...E!..E. !E...E...E!E.. !.E...E...E!.E !..E...E...E.! E...E...E...E! !E...E...E...E Bonus: 555........5.. 555........55. 5.5........555 .5............ .555.......... ..5.5.......55 .5.555......55 ..5.5.5.....55 .5.5.555...... 5...5.5.5...55 55...5.555..55 55....5.5.5.55 .5.....5.555.. 5.......5.5.5. 55.......5.55. 55........5.ll .5...........l 5...........l. Level: G Window Pain Bricks: .............. .............. .............. ..hhhhhhhhhh.. ..h@@h@@h@@h.. ..h@@h@@h@@h.. ..hhhhhhhhhh.. ..hhhhjjhhhh.. ..h@@hjjh@@h.. ..h@@hjjh@@h.. ..hhhhjjhhhh.. ..hhhhhhhhhh.. ..h@@h@@h@@h.. ..h@@h@@h@@h.. ..hhhhhhhhhh.. .............. .............. .............. Bonus: .............. .............. .............. ..2222222222.. ..2..3..3..2.. ..2..3..3..2.. ..2334444332.. ..2334554332.. ..2..4554..2.. ..2..4554..2.. ..2334554332.. ..2334444332.. ..2..3..3..2.. ..2..3..3..2.. ..2222222222.. .............. .............. .............. Level: G Up N Down Bricks: .............. .....i........ .....i...i.... .i...i...i..@. .i@..i@..i..@. .i@..i@..i..@. .i@..i@i.i..@. @i@.@i@i@i.i@. @i@.@i.i@i.i@. @.@.@..i@i.i@i @.@i@..i@i@i@i @..i@..i..@i.i @..i@..i..@i.i @..i...i..@i.i ...i.......i.i ...i.......i.. ...i.......... .............. Bonus: .............. .............. .....5........ .....5...5.... .5...5...5.... .5...5...5.... .5...5...5.... .5...5.5.5.... .......5.5.5.. .......5.5.5.. .......5...5.5 ...5...5...5.5 ...5...5...5.5 ...5.......5.5 ...5.......5.. ...5.......... .............. .............. Level: G Incarnation of Devil Bricks: .............. ...d......d... ..d........d.. ..dd.dddd.dd.. ...dddddddd... ...dddddddd... ...d@@dd@@d... ..dd@@dd@@dd.. ..dddddddddd.. ..dddd@@dddd.. ..dddddddddd.. ..dddddddddd.. ...dd@@@@dd... ...dd@dd@dd... ...dddddddd... ....dddddd.... ....dddddd.... .....dddd..... Bonus: .............. ...l......l... ..5........5.. ..5{.5j{?.55.. ...55{>f>5{... ...5jd55555... ...5..f>..5... ..d5..{5..5?.. ..W55?55d55>.. ..{>>5..j55d.. ..55Wd5{5>W5.. ..?5f>555555.. ...j5....?{... ...5>.f5.55... ...555555W5... ....555555.... ....5>?{55.... .....W{fj..... Level: Nethippy Crazywall Bricks: ...hhh!!hhh... @..h.d..d.h..@ ...h.d!!d.h... iihh.d..d.hhii .....d!!d..... @@...d..d...@@ .....d!!d..... iiiddd..dddiii .....z!!z..... @@@..z..z..@@@ .....z!!z..... iiii.zzzz.iiii ......cc...... @@@@c.cc.c@@@@ ....cccccc.... ....g....g.... ggggg....ggggg .....vvvv..... Bonus: ...555..555... ...5.5..5.5... ...5.5..5.5... 5555.5..5.5555 .....5..5..... .....5..5..... .....5++5..... l..555..555..l .....b--b..... .....b..b..... .....bggb..... .....bbbb..... .............. .............. .............. ....>....>.... >>>>>....>>>>> .....dddd..... Level: G Frigid Surprise Bricks: .............. .............. .!..!..!..!..! .............. .............. !..!..!..!..!. .............. .............. ..!..!..!..!.. .............. .............. .!..!..!..!..! .............. .............. .............. .............. .............. .............. Bonus: .............. ffffffffffffff f5ff5ff5ff5ff5 ffffffffffffff ffffffffffffff 5ff5ff5ff5ff5f ffffffffffffff .ffffffffffff. .f5ff5ff5ff5f. .ffffffffffff. ffffffffffffff f5ff5ff5ff5ff5 ffffffffffffff .............. .............. .............. .............. .............. Level: G Terrible Trouble Bricks: ccccchhhhccccc ccccchhhhccccc ccccchhhhccccc @@@@@hhhh@@@@@ cccc@hhhh@cccc ccc.@.hh.@.ccc cc..@.hh.@..cc c...@.hh.@...c ....@.hh.@.... zz@...hh...@zz zz@.hhhhhh.@zz zz@.hhhhhh.@zz zz@.hhhhhh.@zz zz@........@zz zz@@@c@@c@@@zz zzzz@c@@c@zzzz zzzz@c@@c@zzzz @@@@#c##c#@@@@ Bonus: l5555....5555l 55555....55555 55555....55555 .............. m555......555m 555........555 55..........55 5............5 .............. 55..........55 55..........55 55..........55 55..........55 55..........55 55...>..<...55 5555.>..<.5555 5555.>..<.5555 .....>..<..... Level: G Bonus Round Bricks: cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc Bonus: j555555555555j 55555555555555 55j55555555j55 55555555555555 5555j5555j5555 55555555555555 l55555jj55555l 55555555555555 l55555jj55555l 55555555555555 5555j5555j5555 55555555555555 55j55555555j55 55555555555555 j555555555555j bwwbwwbbwwbwwb }}}}}}}}}}}}}} >>>>>>>>>>>>>> Level: G My God Its Full Of Balls Bricks: .............. .............. ......!!...... .....E..E..... ...##.!!.##... ...##.!!.##... ..E..a..a..E.. ..E..a..a..E.. .!.!!.@@.!!.!. .!.!!.@@.!!.!. ..E..a..a..E.. ..E..a..a..E.. ...##.!!.##... ...##.!!.##... .....E..E..... ......!!...... .............. .............. Bonus: .............. .....bbbb..... .....b55b..... ......bb...... .....b55b..... .....b55b..... .....5..5..... bb.bb5..5bb.bb b5b55....55b5b b5b55....55b5b bb.bb5..5bb.bb .....5..5..... .....b55b..... .....b55b..... .............. .....b55b..... .....bbbb..... .............. Level: G Triple Crossed Bricks: vv..........vv v....hhhh....v .....h@@h..... ...hhh@@hhh... ...h@@@@@@h... ...h@@@@@@h... ...h@@@@@@h... ...hhh@@hhh... .iii.h@@h.ggg. ii@iih@@hgg@gg i@@@ih@@hg@@@g ii@iih@@hgg@gg .i@i.h@@h.g@g. .i@i.h@@h.g@g. .i@i.h@@h.g@g. .iii.hhhh.ggg. .............. .............. Bonus: m............m .....5555..... .....5ff5..... ...555ff555... ...5ffffff5... ...5fddddf5... ...5ffffff5... ...555ff555... .444.5ff5.444. 44>445ff544W44 4>>>45ff54WWW4 44>445ff544W44 .4>4.5ff5.4W4. .4>4.5ff5.4W4. .4j4.5ff5.4j4. .444.5555.444. .............. .............. Level: Nethippy Brick Bounce Bricks: f.e.d.f.g.f.e. c.c.c.c.c.c.c. .............. .d.g.h.h.d.h.g .c.c.c.c.c.c.c .............. f.e.g.d.e.e.d. c.c.c.c.c.c.c. .............. .h.d.g.e.d.h.f .c.c.c.c.c.c.c .............. d.h.f.d.f.h.f. c.c.c.c.c.c.c. .............. .............. .............. .............. Bonus: .............. ..b.s.......?. .............. .............. .....-...b.... .............. ..>.......>... ......-....... .............. .............. .....s........ .............. .............. ?.......>...+. .............. .............. .............. .............. Level: G Bonus Round Bricks: jjjjjjj!!jjjjj j!!jjjjjjjj!hj j!hh!jhjjjjhhj jhh!!!hj!jjhjj jhhh!hhjhjjhjj jh!!jjjjjjjjjj !h!jj!hj!jhjjj !!!jhjjjjjjjhj !h!jj!jj!!jjjj jj!jj!jjjjjjjj !jhjj!jj!h!jhj !jhjj!jjh!hjhj hjhjjjj!jhhjhj hjhhhhj!jh!jjj hjhhhhj!jjjhjj !jhhhhj!hjjjjh jjh!!!jjjjjhj! !!hhhhhhh!hj!! Bonus: 55555555555555 55555555555555 55555555555555 j555555555555j 55555555555555 555555jj555555 55555555555555 j555555555555j 55555555555555 55555555555555 555555jj555555 55555555555555 j555555555555j 55555555555555 55555555555555 55555555555555 ggggg}}}}ggggg wwwwwbbbbwwwww Level: G Growing Pains Bricks: .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. .............. Bonus: .............. 33333333333333 .............. 22222222222222 22222222222222 .............. 11111111111111 11111111111111 .............. 11111111111111 11111111111111 .............. 00000000000000 00000000000000 .............. .............. .............. .............. Level: Nethippy Diamondeath Bricks: vvvvvvvvvvvvvv vvvvvv..vvvvvv vvvvv....vvvvv vvvv......vvvv vvv........vvv vv..........vv v............v .............. ......dd...... ......dd...... .............. v............v vv..........vv vvv........vvv vvvv......vvvv vvvvv....vvvvv vvvvvv..vvvvvv vvvvvvvvvvvvvv Bonus: 555555ll555555 555555..555555 55555....55555 5555......5555 555........555 55..........55 5............5 .............. ......pp...... ......pp...... .............. >............> >>..........>> >>>........>>> >>>>......>>>> >>>>>....>>>>> >>>>>>..>>>>>> >>>>>>>>>>>>>> Level: G 3 Rooms Bricks: .............. .............. .............. .............. ############## #ggg#gggg#ggg# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# ##.###..###.## .............. .............. ..#...##...#.. .............. .............. Bonus: .............. .............. .............. .............. .............. .555.5555.555. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .............. .............. .............. .............. .............. .............. Level: G Piece Of Cake? Bricks: .............. ...vvvvvvvv... ...vvvvvvvv... ...vvvvvvvv... ...vvveevvv... ...vvveevvv... ...vvvvvvvv... ...vvvvvvvv... ...vvvvvvvv... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. ...{cccccc{... ...c>>>>>>c... ...c>5555>c... ...c>5555>c... ...c>5555>c... ...c>5555>c... ...c>>>>>>c... ...{cccccc{... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Line Art Bricks: !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! Bonus: ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... ...5g.55.g5... ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... ...5..55..5... ...5l.55.l5... ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... Level: G Rainbow Bricks: .k.j.i.h.g.f.g e.k.j.i.h.g.f. .e.k.j.i.h.g.f d.e.k.j.i.h.g. .d.e.k.j.i.h.g e.d.e.k.j.i.h. .e.d.e.k.j.i.h k.e.d.e.k.j.i. .k.e.d.e.k.j.i j.k.e.d.e.k.j. .j.k.e.d.e.k.j i.j.k.e.d.e.k. .i.j.k.e.d.e.k h.i.j.k.e.d.e. .h.i.j.k.e.d.e g.h.i.j.k.e.d. .g.h.i.j.k.e.d f.g.h.i.j.k.e. Bonus: .l.....}.....g ......{.{..... .....f...f.g.. ....f.....f... ...~...w.g.~.. ............g. .......g...... b.b.b.b.b.g.b. .....g........ ..*.....g...*. ...g.......... ......g....... .g............ f...g.......f. .............. ..g........... .............l g.f.........f. Level: G Ramps Bricks: .............. EEEEiiiiiiii.. ...EEEEEEEEE.. .............. .....gggggggEE .gggggEEEEEEdd .EEEEEddddddd. .............. vvvvvv........ EEEEEvvvvv.... !!!!!EEEEvvvv. ....!!!!!EEEE. .............. .........hhhhh .....hhhhhEEEE ..hhhhEEEE.... .hhEEE........ .EE........... Bonus: .............. .........lll.. .............. .............. .....4444444.. .44444......22 ......2222222. .............. 111111........ .....11111.... 11111....1111. ....11111..... .............. .........00000 .....00000.... ..0000........ .00........... .............. Level: G Chaox Bricks: .............. .@..........@. .h..........h. .gh........hg. .hgh......hgh. ..hgh....hgh.. ...hgh..hgh... ....hg..gh.... .....h@@h..... .....h@@h..... ....hg..gh.... ...hgh..hgh... ..hgh....hgh.. .hgh......hgh. .gh........hg. .h..........h. .@..........@. .............. Bonus: .............. .............. .5..........5. .c5........5c. .5c5......5c5. ..5c5....5c5.. ...5c5..5c5... ....5c..c5.... .....5..5..... .....5..5..... ....5c..c5.... ...5c5..5c5... ..5c5....5c5.. .5c5......5c5. .c5........5c. .5..........5. .............. .............. Level: G Nothing Special Bricks: .............. .............. gggggggggggggg hhhhhhhhhhhhhh ffffffffffffff jjjjjjjjjjjjjj dddddddddddddd .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Bonus Round Bricks: .............. !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! zzzzzzzzzzzzzz vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii iiiiiiiiiiiiii kkkkkkkkkkkkkk Bonus: .............. 555555ll555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 jjjjjjjjjjjjjj 555555}}555555 555555}}555555 555555}}555555 555555}}555555 gggggggggggggg wwwwwwwwwwwwww bbbbbbbbbbbbbb bbbbbbbbbbbbbb >>>>>>>>>>>>>> Level: G Survival Bricks: !!!!!!!!!!!!!! ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ffffffffffffff ffffffffffffff Level: G Wiggly 2 Bricks: EEEEEEEEEEEEEE Eiiii.iiiiiiiE Eiiii.iiiiiiiE EEEEE.EEEEEEEE Ejjjj.....jjjE Ejjjj.....jjjE EEEEEEEEE.EEEE Eggggg....gggE Eggggg....gggE EEEEEE.EEEEEEE Eddddd.....ddE Eddddd.....ddE EEEEEEEEEE.EEE Ehh........hhE Ehh........hhE EEE.EEEEEEEEEE .............. .............. Bonus: .............. .>555.555555>. .>555.555555>. .............. .>555.....55>. .>555.....55>. .............. .>5555....55>. .>5555....55>. .............. .>5555.....5>. .>5555.....5>. .............. .l5........5>. .l5........5>. .............. .............. .............. Level: G TCS #7 Bricks: ############## #!!!!!!!!!!!!# #!##########!# #!#!!!!!!!!#!# #!#!######!#!# #!#!#!!!!#!#!# #!#!#!##!#!#!# #!#!#!#!!#!#!# #!#!#!#!##!#!# #!#!#!#!!#!#!# #!#!#!##!#!#!# #!#!#!#!!#!#!# #!#!#!#!##!#!# #!#!#!####!#!# #!#!#!!!!!!#!# #!#!########!# #!#!!!!!!!!!!# #############g Bonus: .............. .555555555555. .5..........5. .5.55555555.5. .5.5......5.5. .5.5.5555.5.5. .5.5.5..5.5.5. .5.5.5.55.5.5. .5.5.5.5..5.5. .5.5.5.55.5.5} .5.5.5..5.5.5} .5.5.5.55.5.5} .5.5.5.5..5.5} .5.5.5....5.5} .5.5.555555.5} .5.5........5} .5.5555555555} ....gggggg..mm Level: G Symmetry Again Bricks: EEE........EEE Edd.##..##.ddE Ed..#i..i#..dE Edd.#iiii#.ddE EEE.######.EEE Ejj.#iiii#.jjE Ej..#i..i#..jE Ejj.##..##.jjE EEE........EEE Egg........ggE Eg..##..##..gE Egg.#h..h#.ggE EEE.#hhhh#.EEE cc#.######.#cc cc#.#hhhh#.#cc cc#.#h..h#.#cc c#..##..##..#c #............# Bonus: .............. .55........55. .5...5..5...5. .55..5mm5..55. .............. .55..5555..55. .5...5..5...5. .55........55. .............. .55........55. .5..........5. .55..5..5..55. .....5555..... m............m .....5555..... .....5..5..... .............. .............. Level: G Wii Bricks: .............. hhhhhhhhhhhhhh EhhhhhEhhhhhhh EhhhhhEhEEhEEh EhhhhhEhEEhEEh EhhhhhEhhhhhhh EhhEhhEhhhhhhh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EEhEhEEhEEhEEh hEhEhEhhEEhEEh hEEEEEhhEEhEEh hhhhhhhhhhhhhh .............. .............. Bonus: .............. ......m...b..p .55555........ .55555.w...... .55555.......b .55555....p... .55.55........ .55.55........ .55.55........ .55.55....b..b .55.55........ .55.55.b...... .............w p............. .............. ......b....... .............. .............. Level: G Fast & Weak Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. .............. Bonus: 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 .............. .............. Level: G Xbox Bricks: .............. .............. ffffffffffffff ####f####f#### zzz#f#ffff#zz# zzz#f#ffff#zz# zzz#f#ffff#zz# ####f####f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# ####f####f#### ffffffffffffff .............. .............. .............. .............. Bonus: .............. .............. .............. >>>>.>>>>.>>>> 555>.>....>55> 555>.>mm..>55> 555>.>....>55> >>>>.>>>>.>55> 555>.>55>.>55> 555>.>55>.>55> 555>.>55>.>55> 555>.>55>.>55> >>>>.>>>>.>>>> .............. .............. .............. .............. .............. Level: G Chaos Spiral Bricks: ############## #j...........j #............. #.ii#######ii. #.ii#j...j#ii. #.###.....###. #.#j..###..j#. #.#..j#j#j..#. #.#.###j###.#. #.#.#i..###.#. #.#.#i..#j..#. #.#.#i.##..j#. #.#.##....###. #.#.i#j..j#ii. #.#.i######ii. #.#........... #.#j.........j #.############ Bonus: .............. .5...........5 .............. ..55.......55. ..55.5...5.55. .............. ...5.......5.. .....5...5.... .............. .....5........ .....5...5.... .....5.....5.. .............. ....5.5..5.55. ....5......55. .............. ...5.........5 .............. Level: G Hell Lattice Bricks: EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE Bonus: .............. ..5..5..5..5.. .5>55.55.55>5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5.55>55>55.5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5.55>55>55.5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5>55.55.55>5. .5.55.55.55.5. ..5..5..5..5.. .............. Level: G Bonus Round Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! jjjjjjjjjjjjjj Bonus: 55555555555555 5j5555555555j5 555j555555j555 55555j55j55555 55555555555555 555555jj555555 55555555555555 55555j55j55555 555j555555j555 5j5555555555j5 55555555555555 ggggggllgggggg }}}}}}}}}}}}}} wwwwwwwwwwwwww 55555555555555 bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G T.C.S. Revisited Bricks: @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e Bonus: ....55.555.... ..55.5555..5.. ..5.5.5555555. .555555555.555 .5.55555555555 .55.555.555555 5.55555.55.55. 5.5555..555555 ..55555..55555 5.5.55..555.5. .5.55555.5555. ..555.5..5.5.. ..555.55.5.5.. ..5.5.5.55.... ...5.55555.... ...555........ .............. .......m...... Level: G Checkerboard Bricks: .............. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .............. Bonus: .............. .555...555.... .555...555.... .555...555.... .555...555.... ....555...555. ....555...555. ....555...555. ....555...555. .555...555.... .555...555.... .555.m.555.... .555...555.... ....555...555. ....555...555. ....555...555. ....555...555. .............. Level: G Puzzle From Hell Bricks: .............c .@@@.@@@.@@@.c .@b@.@b@.@b@.c .@@@.@@@.@@@.c .............. c.@@@.@@@.@@@. c.@b@.@b@.@b@. c.@@@.@@@.@@@. c............. cc.@@@.@@@.@@@ cc.@b@.@b@.@b@ cc.@@@.@@@.@@@ .............. .@@@.@@@.@@@.c .@b@.@b@.@b@.c .@@@.@@@.@@@.c .............c cccccccccccccc Bonus: .............. .555.555.555.. .5.5.5.5.5m5.. .555.555.555.. .............. ..555.555.555. ..5.5.5.5.5.5. ..555.555.555. .............. ...555.555.555 m..5.5.5.5.5.5 ...555.555.555 .............. .555.555.555.. .5.5.5.5.5.5.. .555.555.555.. .............. .............. Level: G P.I.T.A. Flashback Bricks: hhhhhhhhhhhh.h ############.# ggggggggggg..g ###########.## dddddddddd..dd ##########.### jjjjjjjjj..jjj #########.#### eeeeeeee..eeee ########.##### fffffff..fffff #######.###### kkkkkk..kkkkkk ######.####### aaaaa..aaaaaaa #####.######## iiii..iiiiiiii ####.######### Bonus: m............m 555555555555.5 .............. 55555555555.55 .............. 5555555555.555 .............. 555555555.5555 .............. 55555555.55555 .............. 5555555.555555 .............. 555555.5555555 .............. 55555.55555555 m............m 5555.555555555 Level: Nethippy Lattice Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Bogus Round Bricks: dddddddddddddd dhh.dhhhdhhhdd dh.hdh.hdh..dd dhh.dh.hdh.hdd dh.hdh.hdh.hdd dhh.dhhhdhhhdd dddddddddddddd dddh.hdhhhdddd dddh.hdh..dddd dddh.hdhhhdddd dddh.hd..hdddd dddhhhdhhhdddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd Bonus: {{{{{{{{{{{{{{ {jW.WWWWWWWWj{ {W.>>>.>>>..W{ {W>.cc.ccc.>W{ {W.cj~.~~j.>W{ {W>.~jddj~c>W{ {W>c~djjd~c>W{ {W>c.d--d~c>W{ {W>c.d--..c>W{ {W>c.d--d~c>W{ {W>c.d-..~c>W{ {W>c~djj.~c>W{ {W>c~jddj~c>W{ {W>cj~~~~jc>W{ {W>jccccccj>W{ {Wj>>>>>>>>jW{ {jWWWWWWWWWWj{ {{{{{{{{{{{{{{ Level: G Fun City End Bricks: !!!.!.!.!!!... .!..!.!.!..... .!..!!!.!!!... .!..!.!.!..... .!..!.!.!!!... .............. .............. .!!!.!..!.!!.. .!...!!.!.!.!. .!!!.!.!!.!.!. .!...!..!.!.!. .!!!.!..!.!!.. .............. .............. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: ...5.5.5...5.. 5.55.5.5.555.. 5.55...5...5.. 5.55.5.5.555.. 5.55.5.5...5.. 555555555555.. 5555555555555. 5...5.55.5..55 5.555..5.5.5.5 5...5.5..5.5.5 5.555.55.5.5.5 5...5.55.5..55 5555555555555. .............. .............. .............. ffffffffffffff >>>>>>>>>>>>>> Level: G Fatal Doomsday End Bricks: .............. ddddd.d.d.dddd d.d.d.d.d.d... ..d...ddd.ddd. ..d...d.d.d... ..d...d.d.dddd .............. dddd.d..d.ddd. d....dd.d..d.d ddd..d.dd..d.d d....d..d..d.d dddd.d..d.ddd. .............. .............. !...!...!...!. ..!...!...!... .............. vvvvvvvvvvvvvv Bonus: .............. fffff.f.f.ffff f.f.f.f.f.f... ..f...fff.fff. ..f...f.f.f... ..f...f.f.ffff .............. ffff.f..f.fff. f....ff.f..f.f fff..f.ff..f.f f....f..f..f.f ffff.f..f.fff. .............. .............. ~...~...~...~. ..~...~...~... .............. >>>>>>>>>>>>>> Level: G Wonder Walls End Bricks: ccc.c.c.cccc.. .c..c.c.c..... .c..ccc.ccc... .c..c.c.c..... .c..c.c.cccc.. .............. .ccc.c...c.cc. .c...cc..c.c.c .cc..c.c.c.c.c .c...c..cc.c.c .ccc.c...c.cc. .............. cccccccccccccc cccccccccccccc cccccccccccccc vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.5555.. .............. .555.5...5.55. .5...55..5.5.5 .55..5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G Lattices End Bricks: d.d.d.d.d.d.d. .d.d.d.d.d.d.d h.h.h.h.h.hhh. .d.d.d.d.d.d.d d.h.d.h.h.h.d. .d.d.d.h.d.hhd d.h.d.h.h.h.d. .d.d.d.d.d.d.d d.h.d.h.h.hhh. .d.d.d.d.d.d.d hhh.h.dhdhdhd. .d.d.d.d.d.dhd h.d.hhdhd.h.d. .hhd.d.d.d.dhd h.d.h.hhd.h.d. .d.dd.d.dd.dhd hhhdhd.h.hdh.d d.d.d.d.d.d.d. Bonus: f.f.f.f.f.f.f. .f.f.f.f.f.f.f 5.5.5.5.5.555. .~.~.~.~.~.~.~ ..5...5.5.5... .......5...55. >.5.>.5.5.5.>. .............. ..5...5.5.555. .............. 555.5..5.5.5.. ............5. 5...55.5..5... .55.........5. 5...5.55..5... ............5. 555.5..5.5.5.. >.>.>.>.>.>.>. Level: G Fatal Doomsday II End Bricks: zzz.z.z.zzz.@@ .z..z.z.z....@ .z..zzz.zzz... .z..z.z.z..... .z..z.z.zzz... .............. .zzz.z...z.zz. .z...zz..z.z.z .zzz.z.z.z.z.z .z...z..zz.z.z .zzz.z...z.zz. .............. z..z....zz.... zz@@@zz@@@@zz@ zzz@zzzzz@zzzz z@zzz@@@zzz@@z ...z..z..z.... .............. Bonus: 555.5.5.555... .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.555... .............. .555.5...5.55. .5...55..5.5.5 .555.5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. *..*....**.... }}...}}....}}. .............. .............. .............. .............. Level: G Madness End Bricks: hhhhhhhhhhhhhh EEEhEhEhEEEhhh hEhhEhEhEhhhhh hEhhEEEhEEhhhh hEhhEhEhEhhhhh hEhhEhEhEEEhhh hhhhhhhhhhhhhh hEEEhEhhEhEEEh hEhhhEEhEhhEEE hEEEhEhEEhhEEE hEhhhEhhEhhEEE hEEEhEhhEhEEEh hhhhhhhhhhhhhh .............. .............. .............. .............. .............. Bonus: ...55555...555 ...5...5...555 5.55...5..5555 5.55...5..5555 5.55.5.5..5555 5.55.5.5...555 55555555555555 5...5.55.5...5 5...5..5.55... 5...5.5..55... 5...5.55.55... 5...5.55.5...5 55555555555555 .............. .............. .............. .............. .............. Level: G Jedi Adventure End Bricks: vvvvvvvvvvvvv@ v***v*v*v***v@ vv*vv*v*v*vvv@ @v*vv***v***v@ @v*vv***v***v@ @v*vv*v*v*vvv@ @v*vv*v*v***v@ vvvvvvvvvvvvvv v***v**v*v***v v*vvv**v*vv*v* v***v*v**vv*v* v***v*v**vv*v* v*vvv*vv*vv*v* v***v*vv*v***v vvvvvvvvvvvvvv .............. .............. .............. Bonus: .fff>...>...>. .555.5f5.555.. >.5f.5f5f5ff.. ..5..555.555.. ..5.>555>555.. ..5f.5f5.5ff.. ..5..5f5.555f. >...>....>.... .555.55f5.555. .5ff.55f5..5f5 .555.5f55.f5f5 .555>5f55>.5f5 .5ff.5..5..5f5 .555.5..5.555. >.f.>..f.>...f .............. .............. .............. Level: G Weirdness End Bricks: eeeeeeeeeeeeee @@@@@e@e@e@@@e @e@e@e@e@e@eee ee@eee@@@e@@ee ee@eee@e@e@eee ee@eee@e@e@@@e eeeeeeeeeeeeee @@@@e@ee@e@@ee @eeee@@e@e@e@e @@@ee@e@@e@ee@ @eeee@ee@e@ee@ @@@@e@ee@e@@@e eeeeeeeeeeeeee .............. .............. .............. .............. .............. Bonus: f.f.f.f.f.f.f. 55555.5.5.555. 5m5.5.5m5.5m.. ..5...555.55.. ..5...5.5.5... ..5...5.5.555. .f.f.f.f.f.f.f 5555.5..5.55.. 5....55m5.5.5m 555..5.55.5..5 5m...5..5.5..5 5555.5..5.555. f.f.f.f.f.f.f. .............. .............. .............. .............. .............. Level: G Patience End Bricks: @@@@@@@@@@@@@@ @vvv@@v@v@@vv@ @@v@@@v@v@@v@@ @@v@@@vvv@@vv@ @@v@@@v@v@@v@@ @@v@@@v@v@@vv@ @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ @vvv@v@@v@vvv@ @v@@@vv@v@@v@v @vvv@v@vv@@v@v @v@@@v@@v@@v@v @vvv@v@@v@vvv@ @@@@@@@@@@@@@@ hhhhhhhhhhhhhh iiiiiiiiiiiiii gggggggggggggg !!!!!!!!!!!!!! Bonus: 55555555555555 5...55.5.55..5 55.555.5.55.55 55.555.m.55..5 55.555.5.55.55 55.555.5.55..5 55555555555555 55555555555555 5...5.55.5...5 5.555..5.55.5. 5...5.5..55.5. 5.555.55.55.5. 5...5.55.5...5 55555555555555 m~>W......W>~m ~~>W......W>~~ >>>W......W>>> WWWW......WWWW Level: G TrickShot End Bricks: ############## #ccc##c#c#ccc# ##c###c#c#c### c#c#c#ccc#ccc# .#c#.#c#c#ccc# .#c#.#c#c#c### .#c#.#c#c#ccc# .###.######### .............. ############.. ccc#c###cc##.. c###cc##c#c#.. ccc#c#c#c#c#.. ccc#c#c#c#c#.. c###c#c#c#c#.. ccc#c#c#cc##.. ###########... .............. Bonus: .............. .555..5.5.555. ..5...5.5.5... m.5.m.555.555. ..5...5.5.555. ..5...5.5.5... ..5...5.5.555. .............. .............. .............. 555.5...55.... 5...55..5.5... 555.5.5.5.5... 555.5.5.5.5... 5...5.5.5.5... 555.5.5.55.... .............. .............. Level: G P.I.T.A. End Bricks: ************** hhh*h*h*hhh*** *h**h*h*h***** *h**hhh*hhh*** *h**h*h*h***** *h**h*h*hhh*** ************** hhh*h**h*hhh** h***hh*h**h*h* hh**hh*h**h*h* h***h*hh**h*h* hhh*h**h*hhh** ************** EEEEEEEEEEEEE* ************** *******E****** EEEEEEE*EEEEEE .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. f.f.f.f..f.f.f f.f.f.f..f.f.f .............. .............. Level: G T.C.S. End Bricks: ############## #!!!#!#!#!!!## ##!##!#!#!#### ##!##!!!#!!!## ##!##!#!#!#### ##!##!#!#!!!## ############## #!!!#!###!#!!# #!###!!##!#!#! #!!!#!#!#!#!#! #!###!##!!#!#! #!!!#!###!#!!# ############## ############## ###@###@###@## ############## #@###@###@###@ g############g Bonus: gggggggggggggg >5555555555f55 555555555f5555 555f555>555555 5f555f55555555 55>5555f555f>5 5555>555555555 55555555555555 jjjjjjjjjjjjjj 55555555555555 55f55555555555 55555>5f5f5>55 55555555555555 f555f5555555f5 555555555>5555 55555555555>55 555555f5555555 m5f5>55555555m Level: G End Of The End Bricks: vvvvvvvvvvvvvv .............v .@@@.@.@.@@@.v ..@..@.@.@...v v.@..@@@.@@@.v v.@..@.@.@...v v.@..@.@.@@@.v .............. .@@@.@..@.@@@. .@...@@.@..@.@ .@@@.@.@@..@.@ .@...@..@..@.@ .@@@.@..@.@@@. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: 55555555555555 .............5 .............5 .............5 5............5 5............5 5............5 .............. .............. .............. .............. .............. .............. .............. 55555555555555 55555555555555 55555555555555 55555555555555 Level: G Secret Bonus Level! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} bbbbbbbbbbbbbb wwwwwwwwwwwwww gggggggggggggg Level: G The End Bricks: ccccccc@@@.... c..c..c.@..... c..c..c.@..... ...c....@@...@ ...c.c.c@@@@@@ ...c.c.c@ccc.@ @..c.ccc@c.... @@.c.c.c@cc... @@@c.c.c@c.... @@@@@@@@@ccc.@ cccc...@@@@@@@ c....c...c...@ c....cc..c.cc. ccc..c.c.c.c.c c....c..cc.c.c c....c...c.c.c cccc.c...c.cc. @@@@@@@@@@@@#. Bonus: 5555555....... 5..5..5....... 5..5..5....... ...5.......... ...5.5.5...... ...5.5.5.555.. ...5.555.5.... ...5.5.5.55... ...5.5.5.5.... .........555.. 5555.......... 5....5...5.... 5....55..5.55. m55..5.5.5.5.5 5....5..55.5.5 5....5...5.5.5 5555.5...5.55. .............. lbreakout2-2.6.4/client/levels/EastAsia0000644000175000017500000003627211653500713014716 00000000000000Version: 2.00 Level: www.OFTanna.de EastAsia Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT DhivehiRaajje Bricks: ......d....... ......dd...... .......d...... ......dd...... ......f....... ......ff...... .......c...... ......fj...... ......jf...... ......j....... ......fj...... .......f...... .............. .......f...... ......dd...... ......dd...... .............. .......d...... Bonus: ......W....... ......d!...... .......{...... ......c>...... ......-....... ......f~...... .......5...... ......mm...... ......**...... ......m....... ......b&...... .......}...... .............. .......<...... ......+s...... ......w+...... .............. .......w...... Level: OFT VietNam Bricks: ......d....... .....dd....... .....ddd...... ......dd...... ......d....... ......d....... ......dh...... .......h...... .......h...... .......hd..... ........d..... ........d..... ........d..... ........d..... ........d..... .......dc..... .......dd..... .......d...... Bonus: .............. .....W........ .....d{!...... ......c>...... ......-....... ......~....... ......mf...... .......m...... .......*...... .......m*..... ........&..... ........b..... ........}..... ........s..... ........<..... .......+5..... .......+w..... .......w...... Level: OFT MyanmaNaingngan Bricks: ......h....... ......h....... ......hh...... ......hh...... ......h....... .....hhh...... .....fjf...... .....ffjf..... .....fcff..... ......fj...... ......jf...... ......fjf..... ......j.d..... ........d..... ........d..... ........d..... ........d..... ........d..... Bonus: ......2....... .............. ......2....... .......2...... ......2....... .....2.2...... .....W.!...... .....dc>{..... .....-5f~..... ......mm...... ......**...... ......bm&..... ......s.}..... ........<..... ........+..... ........+..... ........w..... ........w..... Level: OFT Thai Bricks: ......d....... .....dd....... .....dd....... .....jj.j..... .....jjjj..... ......ggg..... .....gggg..... ......ggg..... ......gc...... ......g....... ......g....... ......g....... ......j....... ......j....... ......jj...... ......dd...... .......d...... .......d...... Bonus: .............. ......2....... .....2........ ......2.2..... .....W.2...... ......d{!..... .....-~c>..... ......mfm..... ......*5...... ......*....... ......m....... ......&....... ......b....... ......}....... ......s<...... ......++...... .......w...... .......w...... Level: OFT Nippon Bricks: ..........j... ..........j... ........j.j... ........jj.... ........jj.... .......dj..... .......d...... .......dd..... .......dd..... .......dd..... .......dd..... ......ddj..... ......ddj..... .....jdc...... ....jjj....... ....jjj....... ...j.......... .j.j.....j.j.. Bonus: ..........2... .............. ........2.2... .........2.... ........2..... .......2...... .............. .......2...... ........2..... .......W!..... .......d{..... ......-c>..... ......f~m..... .....m*5...... ....b*m....... ....<}&....... ...s.......... .+.w.....w.+.. Level: OFT Malaysia Bricks: g...........d. g...........d. hgh........jjj hgh........ddd .hg.......jjj. .cd.d....ddd.. .jj.....jjj... ..d.....ddd... ..j....jjjj... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 2...........2. .............. 2.2.........2. .2.........2.2 .Wd........{!. .5-.f....~c>.. .m*.....m*m... ..b.....<}&... ..s....+ww+... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Lao Bricks: .....d........ .....d........ ....ddd....... ....dddd...... ....dddd...... ....gggg...... .....gg....... .....ggj...... .....gjjj..... .....gcjj..... .....g..gg.... ........gg.... ........gg.... .........dd... .........dd... .........dd... .........dd... .........d.... Bonus: .....2........ .............. .....2........ ....2.2....... .....2.2...... ....2.2....... .....2........ ......2....... .....Wd{!..... .....-5c>..... .....m..f~.... ........*m.... ........m*.... .........b&... .........<}... .........s+... .........+w... .........w.... Level: OFT Minguo Bricks: .......d...... .......cd..... ......gdd..... ......gd...... .....jgd...... .....jgd...... .....jgd...... .....ggd...... ....gggd...... ....gggd...... ....dddd...... ....dddd...... ....ddd....... ....ddd.d..... .....dd....... ...d.dd....... .....d..d..... .....d........ Bonus: .............. .......5...... ......2.2..... .......2...... ......2....... .....2.2...... ......2....... .....2.2...... ....2.2....... .....2.2...... ....Wd{!...... ....-~c>...... ....mfm....... ....b*m.*..... .....}&....... ...+.s<....... .....w..+..... .....w........ Level: OFT Pilipino Bricks: .....gg....... .....gg....... .....gg....... .....gg....... .....gg....... .....cg....... .....jgg...... .....hgg...... .....hj.g..... ......jggg.... ....h.jddd.... ....h.jdd..... ....h..ddd.... ...j...ddd.... ...h...ddd.... ......dddd.... ......d.dd.... ........dd.... Bonus: ......2....... .....2........ ......2....... .....2........ ......2....... .....l........ ......2....... .....2.2...... ......2.2..... .......2.2.... ....2.2.2..... ......W.!..... ....d..c>{.... ...m...-f~.... ...*...m*m.... ......bs}&.... ......+.<+.... ........ww.... Level: OFT Choson Bricks: .......g...... .......gg..... ........gg.... ......jjj..... .......dd..... .....d.dd..... .....djdd..... .....ddddd.... .....djdd..... ....ddddd..... ....ddddd..... ....ddjd...... .....djd...... ......ddd..... ......dcdd.... ......jjjj.... ......ggg..... .......gg..... Bonus: .......2...... ........2..... .........2.... ......2.2..... .......2...... ........2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ....W..2...... ....d>{!...... .....-~c...... ......mfm..... ......*5m*.... ......b<}&.... ......+s+..... .......ww..... Level: OFT Hanguk Bricks: .......j...... ......jj...... .....kjj...... .....cjjk..... .....kjjk..... .....jjjj..... ....jjddj..... ....jjddj..... ....jjdgj..... .....jdgjj.... .....jggjj.... .....jggj..... .....jjjj..... ....jkjjk..... ....jkjj...... .....kj....... .............. .....j........ Bonus: .............. .......2...... ......2....... .....5.2...... ......2.2..... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....2.2.2.... .....W..{!.... .....d-c>..... .....mf~m..... ....b*m*&..... ....+s<}...... .....w+....... .............. .....w........ Level: OFT ShriLanka Bricks: ......e....... .....ee....... ......fd...... ......fd...... ......fed..... ......fde..... ......fed..... .....efde..... .....efed..... .....efdee.... .....efede.... .....efdee.... .....efede.... .....cfdee.... ......fede.... ......fdde.... ......eeee.... .......ee..... Bonus: ......2....... .....2........ ......2....... .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... .....Wd>{!.... .....5-f~c.... ......m**m.... ......bm}&.... ......+s<+.... .......ww..... Level: OFT Pakistan Bricks: ..........f... .........ff... .........fff.. .........fff.. .........ff... ........ffc... ........ffj... ........ffjf.. .......jfff... ......fjfff... ......fjfff... ...j..fjff.... ...jjjfjjf.... ....jjfjj..... ....jjffj..... ....jjffff.... ....jjffff.... .......ff..... Bonus: .............. ..........2... .........2.2.. ..........2... .........2.... ........2.5... .........2.... ........2.2... .......2.2.... ......2.2.2... .......2.2.... ......2.2..... ...2.2.2.2.... ....Wd.{!..... ....-f~c>..... ....bm*m*m.... ....s++<}&.... .......ww..... Level: OFT Bamlades Bricks: ...f.......... ...ff......... ...fff........ ....ff........ ....ff........ ....ffddff.... ...fffddff.... ...ffddddf.... ....fdddd..... ....fddd...... ....fdcd.f.... .....fddff.... .....fddfff... .....fdd.ff... .....fff.ff... ......ff..f... ......f...f... ..........f... Bonus: .............. ...2.......... ....2......... .....2........ ....2......... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2...... ....2.l....... .....2..!..... .....Wd-c>{... .....mf*.~m... .....bm}.&*... ......s+..<... ......w...+... ..........w... Level: OFT Bharat Bricks: ......e....... .....ee....... .....ee....... .....ee....... ....ecee...... ....eeee...... ...eeeee..ee.. ...jjjjjjjjj.. ...jjjjgj.jj.. ....jjgjg.j... ....jjjgj.j... ....jjjjj..... ....ffff...... ....fff....... ....fff....... ..f.fff....f.. .....f........ .....f.....f.. Bonus: .............. ......2....... .....2........ ......2....... .....5.2...... ....2.2....... ...2.2.2...2.. ....2.2.2.2... ...2.2.2...2.. ....2.2.2.2... .....2.2...... ....Wd>{!..... ....-f~c...... ....m*m....... ....bm*....... ..+.s<}....&.. .....+........ .....w.....w.. Level: OFT Brunei Bricks: .........h.... ........hh.... .......hh..... ......hhc.h... ......hhh.h... .....hdh..h... .....jd..hhh.. ....jdd..jhh.. .kkkkjdj.jjj.. ..kkkdkd..jj.. ...kkdkd..jj.. ...hhddd..kk.. ...hhddd...k.. ...hhhhh...... ....hhhh...... ....hhhh...... .....hhh...... .....hh....... Bonus: .........2.... ........2..... .......2...... ......2.5.2... .......2...... ......2...2... .....2...2.2.. ....2.2...2... .2.2.2.2.2.2.. ..2.2.2...2... ...2.2.2...2.. ....2.2...2... ...Wd.>{...!.. ...m-f~c...... ....*m*m...... ....bs}&...... .....+<+...... .....ww....... Level: OFT Singapuru Bricks: .....d........ ....ddd....... ..jdddd..d.... ..ddjddd...dd. .jdjdjddd...d. .jdjdjddd.d.d. .djdddddddd... ddddddddddd... jjjjjjjjjjj... .jjjjjjjjj.... .j..jjcjj..... ....jjjj...... ..j...j....... ..j........... ....j.j....... .............. .............. ...j.......... Bonus: .............. .....2........ ..2.2.2....... ...2.2.2...2.. ..2.2.2.2...2. .2.2.2.2...... ..2.2.2.2.2... .2.2.2.2.2.... 2.2.2.2.2.2... .Wd-~c.>{!.... .m..*f5*m..... ....b}m&...... ..s...<....... ..+........... ....w.+....... .............. .............. ...w.......... Level: OFT MongolUls Bricks: ....d......... ...ddg........ .d..dggg..dd.. .dhddggggddd.. dddddggggddddd .dhddgggcddddd ..dhdggggdddd. ..hhdggggdddd. ..dhdggggddd.. ....dggggddd.. .....ggggddd.. ........gd.... .............. .............. .............. .............. .............. .............. Bonus: .............. ....2......... .2...2.2...2.. ..2.2.2.2.2... .2.2.2.2.2.2.2 ..2.2.2.5.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ..Wd->.2..{!.. ....m*mf~c*m.. .....bs+<}+&.. ........ww.... .............. .............. .............. .............. .............. .............. Level: OFT Afghanestan Bricks: .........f.... .........f.... ........ff.f.. .....dddffff.. .....dddff.... ....kdddff.... ....kdjdff.... ..kkkjdjcf.... ..kkkdjdff.... ..kkkjjjff.... ..kkkdjdf..... ..kkkjdjff.... ...kkdjdf..... ...kkdddf..... ....kdddf..... ....kddd...... ...kkddd...... ...kkddd...... Bonus: .........2.... .............. .........2.2.. ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.2.2.... ..2.2.2.l..... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2...... ..2.2.2.2..... ...2.2.2...... ...Wd..{!..... ....-f~c>..... ....m**m...... ...bsm}&...... ...+ww+<...... Level: OFT Nepal Bricks: ..g........... .gg........... .gdg.......... .gddg......... gddddg........ gdjdjdg....... gdjjjdg....... gddjdddgg..... .gdddddjdg.... ..gdddjjcg.... ...gddjjjdgggg ....gddjdddddg .....gggddddg. ........gddddg .........gdddg ..........gggg .............. .............. Bonus: .............. ..2........... .2.2.......... ..2.2......... .2.2.2........ 2.2.2.2....... .2.2.2........ 2.2.2.2.2..... .2.2.2.2.2.... ..2.2.2.5..... ...2.2.2.2.2.2 ....2.2.2.2.2. .....Wd-~c>{!. ........m*mf*m .........bs<}& ..........+ww+ .............. .............. Level: OFT Gongheguo Bricks: ..........d... ..........d... ..........dd.. ....h....ddd.. ....hd...ddd.. ...hhd...ddd.. ..dhhdh.dddd.. ..ddddddddc... ..dddhddddd... ...dddddddd... ...dddddddd... ...ddddddddd.. ...ddddddddd.. ....ddddddd... ......ddddd... ......ddddd... .......ddd.... ........d..... Bonus: .............. ..........2... ...........2.. ....2.....2... .....2...2.2.. ....2.....2... ...2.2...2.2.. ..2.2.2.2.5... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...W.2.2.2.!.. ....d-f~c>{... ......m*m*m... ......bs<}&... .......w++.... ........w..... Level: OFT Todschikiston Bricks: .....d........ ...d.d........ ...ddd........ ...dd......... ...d.d........ ..dd.......... jjjjjj........ jjjjjhh.jjj... .jjjhjjhjjj... .jcjhhjhjjj... .jjjhjhhjjjj.. .jjjhhhhjjjj.. ..jjjh.jjjjjj. ..jjj..jjjjjj. .ffff..ffffff. .f.f...fff.ff. .f.....ff..... .......f...... Bonus: .....2........ .............. ...2.2........ ....2......... ...2.2........ ..2........... .2.2.2........ 2.2.2.2.2.2... .2.2.2.2.2.... ..5.2.2.2.2... .2.2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ..W.2...2.2.!. .dm-*..f~cm>{. .b.s...m*<.}&. .+.....+w..... .......w...... Level: OFT Kampuchea Bricks: ..........g... ........g.g... ...gggg.ggg... ...ggggggg.... ...ggggggg.... ..ddddddddd... ..ddddjdddd... ..ddddjdddd... ...ddjjjddd... ...ddjjjddd... ...ddjjjddd... ...djjjjjdd... ....dddddd.... ....gggcg..... ....ggggg..... ....gggggg.... .....ggggg.... .....ggg...... Bonus: ..........2... .............. ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ....Wd{5!..... ....-f~c>..... ....bm*m*m.... .....s<}+&.... .....+ww...... Level: OFT Kyrgysstan Bricks: ....dd........ ....ddc.dddd.. ..d.ddddddddd. .dddddhhdddddd ..ddddhhdddddd .ddddhdhhdddd. .ddddhhdhdddd. ..dddhdhhdddd. ...ddhhdhddd.. ....dhdhhdd... ...dddhh.dd... .dddddhh...... ddddddd....... ddddddd....... .dddddd....... .............. .............. .............. Bonus: .....2........ ....2.5.2.2... .....2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... .W..2.{!...... md-f~c>....... b*m*m}&....... .s+ww+<....... .............. .............. .............. Level: OFT DrukYul Bricks: .....e........ .....eee...... ....eeee...... ...eeee.e.e... ..eeeeeejjjd.. ..eeeeejjejd.. ..eeeeeejjdd.. ..eeejjjjdjd.. .eecjjjjjdddd. .eeejjddjddddd eeejejjddjjddd eeeedjdddddddd eeeddddddddddd ..dddddddddddd ....dd.dddd... .............. .............. .............. Bonus: .....2........ ......2....... .....2.2...... ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.5.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. Wd-..2.2.2..{! ..mbf*}m~c>&*m ....s+.ww+<... .............. .............. .............. Level: OFT END Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/OpenSource0000644000175000017500000002133611452666551015313 00000000000000Level: warbird-at-aaahawk.com Free-Software-foundation Bricks: EEE*!*!*!*!*!* E!*!*!*!*!*!*! E*!*!*!*!*!*!* EE*!*!*!*!*!*! E*!*!*!*!*!*!* E!*!*EEE*!*!*! E*!*!E!*!*!*!* E!*!*E*!*!*!*! E*!*!E!*!*!EEE *!*!*EEE*!*E*! !*!*!*!E!*!E!* *!*!*!*E*!*E*! !*!*!*!E!*!EE* *!*!*EEE*!*E*! !*!*!*!*!*!E!* *!*!*!*!*!*E*! !*!*!*!*!*!E!* *!*!*!*!*!*E*! Bonus: .............. .............. ........g..... .............g ..g........... .............. ....g......... .............g .............. .............. ..g.....g..... .............. .............. .............. .............. .............. b}b}b}b}b}b.b} gwgwgwgwgwgwgw Level: warbird-at-aaahawk.com SuSE Bricks: .............. ......fff..... .....fffff.... ....ffffffff.. ...ffffffffff. ..ffffffffffzf .ffffffffff@ff ffffffffffff@@ fffffffffffff. f...fffffff... f.f..ff..ff... f..f.ff..ff... f..f.ff..ff... .ff.EEEEEEEE.. .............. .............. .............. .............. Bonus: .............. ......2....... ......&.>..... .........j<... ...W.b2.{..b.. .......+....5. ..2w<.....2..m .>....lc.2p... .....g...&.~.. ....?}.sW.>... ......+....... >....b...2<... ...~.55..5!... ..f........... .............. .............. .............. .............. Level: warbird-at-aaahawk.com Gentoo Bricks: ......j....... .....jjj...... ....jjjjj..... ...jjjjjjj.... ...jjjjjjj.... ..jjjjEjjjj... ..jjjEEEjjj... ..jjjjEjjjj... ...jjjjjjjj... ....jjjjjjj... ......jjjjj... .....jjjjj.... ....jjjjj..... ....jjjj...... ...jjjj....... ..jjjj........ ..jjj......... ..jj.......... Bonus: ......l....... .....d........ .....f........ .............. ......3pm..... .....5.5...... ..?.3...3.?... .....5.5...... ......3....... ....b...&..... ......c...d... .............. .....!.j-..... .............. ......{....... .....+........ .............. ...g.......... Level: warbird-at-aaahawk.com Slackware1 Bricks: cc...cc....c.. c.....c....c.c cc.c.cc.cc.cc. .c.c.cc.c..cc. cc.c....c..c.c ...cc...cc.c.c .............. .c.c.c........ .c.c.c........ ..c.c......... ..c.c.cc...... EE.E.E.c...... ......cc.cc... ......cc.c..cc .........c..cc .........c..c. ............cc .........E..EE Bonus: 55...55....5.. .............* ...l........&. ............?. +.......c..... ...?.......... .............. .}.+.>........ .............. ..p.+......... .............. .............. ......g{..?... ......-.....-. .........-.... .........f..!. .............m .............. Level: warbird-at-aaahawk.com debian Bricks: .............. ......dd...... .....dddd..... ....dd##dd.... ...dd###dd.... ...d#####dd... ..dd##d###d... ..dd#ddd##d... ..d##d#d##d... ..d##d###dd... ..d##dd##dd... ..dd##dddd.... ..dd###dd..... ...dd###...... ...ddd##...... ....ddd#...... .....ddd...... ......dd...... Bonus: .............. ......11...... .....1111..... ....11..12.... ...11...22.... ...1.....22... ..11..5...2... ..01.55l..2... ..0..5.l..2... ..0..d...32... ..0..44..33... ..00..m333.... ..00...33..... ...00......... ...000........ ....000....... .....000...... ......0w...... Level: warbird-at-aaahawk.com Mandrake1 Bricks: ......aa...... .....aaaa..... ....aaaaaa.... ...aajaajaa... ...ajEjjEja... ...ajjjjjja... ...aeeeeeea... ...aaeeeeaa... ....aeeeea.... .....aeea..... .....aaaa..... ....aaaaaa.... ....aajjaa.... ...aajjjjaa... ...ajjjjjja... ..aajjjjjjaa.. ..ajjjjjjjja.. ..ajjjjjjjja.. Bonus: .............. ......<....... .........>.... .....l..m.s... ....?.??.?.... ..........-... ...>445544p... .........~.... .............. ......j....... .....Wb&+..... ....s......... .....-........ ........w..... ......+...j... .............. ....-..s.+b... ..fb.<.....c.. Level: warbird-at-aaahawk.com Mandrake2 Bricks: ........h..... ........h..... .......hhh.... .......hhh..@. ...b..hhhhh..@ ..bbhhhhhhhhh. .bb..hhhhhhh.@ .b.....hhh..@. bb....hhhhh... bb....hhhhh... Eb...hhh.hhh.. .b...hh...hh.. .bb..h.bb..h.. .Eb....bb..... ..bb..bb...... ..Ebbbb....... ....EE........ .............. Bonus: ........1..... ........1..... .......5?5.... .......555.... ...c..!...s... ....111111111. .+...?.2.2d?.. .......2s2.... s.....12j21... ......12p21... .....112.211.. .....11...11.. .f...1.+~..1.. ..-.....>..... ..d{..f-...... ...&>db....... .............. .............. Level: warbird-at-aaahawk.com Caldera Bricks: ......**.....@ @....***g....@ @...***ggg...@ @..***ggggg..@ @..**gggggg..@ @.**gggggggg.@ @.**gggggggg.@ @***ggggggggg@ @**gggggggggg@ @**gggggggggg@ @***ggggggggg@ @.**gggggggg.@ @.**gggggggg.@ @..**gggggg..@ @..***ggggg..@ @...***ggg...@ @....***g....@ @.....**.....@ Bonus: ......44...... .....4..5..... ....4..d...... ...4..5j...... ...4.>...<.... ..4.5.?...+... ..4.c-..g..... .4..5..~...... .4.?>......?.. .4.l>-.*.~.... .4..W.+....... ..4.5.....d... ..4.>-..?..... ...4.5&....... ...4..f&...... ....4..5~..... .....4..{..... ......44...... Level: warbird-at-aaahawk.com Red Hat Bricks: .....aaaa..... ....aaaaaa.... ...aadddEaa... ..aadddddaaa.. .aaadddddEaaa. .aa##dddddaaa. aad#ddddddaaaa add####dddddaa adddddddddddaa aaajjddddddaaa aaaajjjjjjaaaa aaaajjjjjjaaaa .aaaajjEjaaaa. .ajjjjjjjajja. .ajjjjjjjjjjj. ..jjjjjjjjjj.. ...jjjjjjjj... .....jjjj..... Bonus: .............. ......f.3..... ....3......... .....5...3.... .w............ ...55....~.... ...5lm....d.5. .?.5555?.....? ....s....W.... b............w ..5........... ...>!..j...... ......f....... .......>...... ...d......5.~. ......s....... ...b......b... .....w..<..... Level: warbird-at-aaahawk.com Slackware2 Bricks: ......bbb..... .....bbbbb.... ....bEEEEEb... ...bEEEEEEbb.. ...bEbbbbEbb.. ..bbEbbbbbbbb. ..bbEbbbbbbbb. .bbbEEEEEbbbbb .bbbbEEEEbbbbb .bbbbbbbbEbbbb .bbbbbbbbEbbbb ..bbbbbbbEbbb. ..b@EbbbbEbbb. ...@EEEEEbbb.. ...@zEEEEzbb.. ...@@@@@@@@... .....bbbbb.... ......bbb..... Bonus: ......ddd..... .....?>l>?.... .............. ...*.......*.. .....55....... .....55.f..... .....5m....... .............. .{c.........c{ .&.....}5....& .+......5....+ ..g...f}5.f... ..+3....5...-. ...3.......... ...35....4.+.. ...33333333... .....b>p>>2..... Level: warbird-at-aaahawk.com Ximian Bricks: ......xx...... .....xhhx..... ....xhhhhx.... ...xhhhahhx... ..xhhahhahhx.. .xhhahhhhahhx. .xhahhaaaahhx. xhhahaaaaaaahx xhhhaaaaaaaahx xhhhhahhahaahx xhhhahahahhhhx .xhahhahhahhx. .xahhahhhhahx. ..xhahhhhhhx.. ...xhhhhhhx... ....xhhhhx.... .....xhhx..... ......xx...... Bonus: ......mw...... .............. .............. ......&4.+.... .....g..4..b.. .b..4.-!d4.... ...4..4444.... ...4.444445l.. .-..44444455.. .*.s.4.j4!55.. {...4.4.4.-+.. ...4..4~.4.... ..4.pc....4... ....4....&.... .............. .....>........ ......w<...... .............. Level: warbird-at-aaahawk.com Use the Source Bricks: E.E##@@....ggg E.E#.@.....g.. E.E##@@....gg. EEE.#@.....g.. jjj##@@.##.ggg j..EEE..#.hhh. jjj.E@.@##h... ..j.E@@@#.h... jjj.E@.@##h... ..fff@.@ddhhh. ..f.f...d.d... ..f.f...dd.... ..f.f...d.d... ..fffe.ed.d... .....e.e...... .....e.e...... .....e.e...... .....eee...... Bonus: ...........555 ...........5.. ...........55. ...........5.. 555........555 5.........555. 555.......5... ..5.......5... 555.......5... ..555...55555. ..5.5...5.5... ..5.5...55.... ..5.5...5.5... ..w555.55.w... .....5.5...... .....5.5...... .....5.5...... .....bwb...... Level: warbird-at-aaahawk.com BSOD Bricks: vvggvvvggggg!* vgvgvvvgggg!*! vgvgvggggg!*!g vvvgvvvgg!*!gg vvggvvvg!*!ggg vgvgggvg*!gggg vgvgvvvggggggg vvvgvvvggggggg gggggggggggggg gggggggggggggg gggggggvvvgvvg gggg!*gvgvgvgv ggg!*!gvgvgvgv gg!*!ggvgvgvgv g!*!gggvgvgvgv !*!ggggvgvgvgv *!gggggvvvgvvg gggggggggggggg Bonus: 55<.555-...m.. 5?5+555....... 5?5.5Wc......j 55?w555....... 55p.555....... 5?5.??5f...... 5?5.555.g..+.. 555.555......} ...d..??..w-.. .+....??...... ....jg.555!55< .{.....5c5.5p5 ......>5?5.5?5 w......5?5.5?5 .......5?5.5?5 ....-..5?5+5?5 ......<555.55s .............w Level: warbird-at-aaahawk.com USA-fireworks Bricks: ..!!!!!ddddd.. ..!!!!!ggggg.. ..!!!!!ddddd.. ..!!!!!ggggg.. ..!!!!!ddddd.. ..!!!!!ggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. c..c.cccc..cc. c..c.c....c..c c..c.cccc.cccc c..c....c.c..c cccc.cccc.c..c Bonus: ..j555j44444.. ..5555533333.. ..5555544444.. ..55j5533333.. ..5555544444.. ..j555j33333.. ..4444444444.. ..3333333333.. ..4444444444.. ..3333333333.. ..4444444444.. ..3333333333.. ..4444444444.. *..*.*jj*..**. w..w.w....w..w >..>.>}}>.>bb> j..j....}.j..j wbbw.wbbw.w..w lbreakout2-2.6.4/client/levels/Lattsville0000644000175000017500000005511711452666551015360 00000000000000Level: Latts LBreakout2 Bricks: v.v.v.v.v.v.v. .v.v.v.v.v.v.v v.v.v.v.v.v.v. .............. j....jjj...jj. j....j..j.j..j j....j..j....j j....j..j....j j....j..j...j. j....jjjj...j. j....j..j..j.. j....j..j..j.. j....j..j.j... j....j..j.j... jjjj.jjj..jjjj .v.v.v.v.v.v.v v.v.v.v.v.v.v. .v.v.v.v.v.v.v Bonus: 0.....+.....0. ...<.0.....p.. ..0.....W.0.l. .............. j....?......}. ..........0... 0....0..0..... .....~........ .............. -.....+.-...-. .....0.....!.. ........0..<.. .............. ........~..... -.0...W....0.. .0.-.{...?.... ..W.....<.d.0. ...<.>.~.....d Level: Latts Double Zero Bricks: hghghghghghghg .............. .............. vvvvvv..vvvvvv v....v..v....v v....v..v....v v....v..v....v v....v..v....v v....v..v....v v...xv..vx...v v...xv..vx...v v...xv..vx...v v@@@#v..v#@@@v v....v..v....v v....v..v....v v....v..v....v v....v..v....v vvvvvv..vvvvvv Bonus: c...w.0l.f.p.. .............. .............. s..0......b..0 0....?........ ........0..... .............+ .............. m............. ........0..... ....jc...?.... .............. 0.0........0.. .............s <............. .....+........ ........0..... ...f.......<.. Level: Latts Expansion Bricks: !...!....!...! !!..!!..!!..!! @!!..!..!..!!@ .@!..!!!!..!@. ..!...!!...!.. ..@!..!!..!@.. ..c!......!c.. ..c!......!c.. ..c!!....!!c.. ...@!!..!!@... ....@!..!@.... .....!!!!..... .....@!!@..... ......!!...... ......@@...... .............. .............. .............. Bonus: ....>....-.... .s.......f.... ...........W0. .....c>+...?.. .0?...~.-.0&.. ...p.......!.. ..f00.....0f.. ...?......>... ..fW....c..f.. ....b0...s.... .....>........ .....f..f+.... .......m0..... ......j....... .............. .............. .............. .............. Level: Latts Rainbow Cross Bricks: .............. ...########... .............. .@gggggggggg@. .g#dddddddd#g. .gd#ffffff#dg. #gdf#hhhh#fdg# #gdfh#jj#hfdg# #gdfhj##jhfdg# #gdfhj##jhfdg# #gdfh#jj#hfdg# #gdf#hhhh#fdg# .gd#ffffff#dg. .g#dddddddd#g. .@gggggggggg@. .............. ...########... .............. Bonus: .............. .............. .............. ...0..0....... ....W...>.0... ......b-...... ..b?.......?.. .0..l..s....+. ....c......... ..0..m....~.~. ..-.>.0...0... .......j..0... .....?........ .W..w...0>.... ...........s.. .............. .............. .............. Level: Latts Where Are They? Bricks: .....v....v... .............. v............. .............v .............. .............. ........v..... v............. .............. .............. .............. .............. .............. .............. .v........v... .............. .............. .............. Bonus: .....0....0... .............. 0............. .............0 .............. .............. ........0..... 0............. .............. .............. .............. .............. .............. .............. .0........0... .............. .............. .............. Level: Latts Up & Down Bricks: dd..jE..Ej..dd dd..E....E..dd ...E......E... ...E.jjjj.E... ..E..jjjj..E.. ..E..jjjj..E.. .E...jjjj...E. .....E..E..... .....E..E..... v...E....E...v v...E....E...v v..E......E..v v..E......E..v ..E........E.. ..E........E.. .E..........E. E............E E............E Bonus: ....0....0...b ............w. .............. ......??...... .....bbbb..... .............. ......ww...... .............. .............. +............. w............c 0............0 0............0 .............. .............. .............. .............. .............. Level: Latts No Smoking Bricks: .kddddddddddd. d.kd........dd dk.........ddd dkk.......dd.d d.k......dd..d dkk.....dd...d dk.....dd....d d.djjjjjjeeeed d.djjjjjjeeeed d.djjjjjjeeeed d.....dd.....d d....dd......d d...dd.......d d..dd........d d.dd.........d ddd..........d dd...........d .dddddddddddd. Bonus: ...<.-0W..+.f. b............. .f............ ..........?..0 .............0 .........f.... .?............ W...?..~.0.W.. 0.{.....0..... 0..0f......?-. ......+....... 0....l........ -....d........ ...>.........> .............. .0............ .............0 .d.<..f>.<.~.. Level: Latts Meow Bricks: .jjjj####jjjj. .jjj#....#jjj. .jj#......#jj. vj#........#jv .#..aa..aa..#. .#..aa..aa..#. .#..........#. .#..........#. .#..........#. .#....##....#. .#....##....#. .#....dd....#. .#....dd....#. v#..d.dd.d..#v ..#..dddd..#.. ...#......#... ....#....#.... .....####..... Bonus: ..0........0.. .~..0....0..-. ..m0......0... Ws..........?+ .............. .0...0...s..~. .............. .............. .............. ......0....... .?..........0. ......11...... ......b-...... c0...........W .......?0..... ..........-... .............. .............. Level: Latts Shakin' Bricks: ....j@@@@j.... ...j@....@j... ..j@......@j.. .j@..cccc..@j. .@...@@@@...@. ....@....@.... ...@......@... ..@..bbbb..@.. .@...@@@@...@. ....@....@.... ...@......@... ..@..aaaa..@.. .@...@@@@...@. ....@ffff@.... ...@iiiiii@... ..@........@.. .@..........@. .............. Bonus: ....0..0.f.... ...c.......... .............. ..f..>0b...... ............0. .............. ...0......0... ......m<-..... .............. .............. .............. .....-.>c..... .0............ .....0.0...... ....f.wb.00... .............. .............. .............. Level: Latts Balls Bricks: vvvvvvvvvvvvvv v............v v............v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v v.....hh.....v Bonus: 0W+W+WWWW+W+W0 W............W 0............0 +.....bb.....+ <.....bb.....< 0.....bb.....0 W.....WW.....W 0.....WW.....0 W.....ww.....W 0.....>>.....W W.....>>.....0 <.....++.....< 0.....>>.....0 W.....ww.....< W.....ff.....W 0.....WW.....0 +.....ff.....+ +.....++.....+ Level: Latts Beer Bricks: .............. ...jjjjjj..... ...jjjjjj..... ...cjjjjc..... ...cjjjjc..... ...ceeeeccc... ...ceeeec.c... ...ceeeec.c... ...ceeeec.c... ...ceeeec.c... ...ceeeec.c... ...ceeeec.c... ...ceeeec.c... ...ceeeeccc... ...ceeeec..... ...ceeeec..... ...cccccc..... .............. Bonus: .............. ........+..... ...0...W...... .....0.<0..... ....~......... .............. ....-0..~..... ......<0...... ...0......p... .....0..0..... ........l..... .....W.0...... ...b....w..... ....s..!...... ....0......... ......0.0..... .....0........ .............. Level: Latts Chaos Bricks: .g.###g.#..#.e ...#...ie.i.h. #.g.i.j..#.#.# i.j##.###hij#. ....h##f.#i.#. e#i..d..i##did ..##.i.j...#.. .jg.f###dg..j. h.i#...#.j.#.h .#h.hi...#d... .d.#.dj.#..if# gj#j#f.i.g.j.. .#.i#.j.#.h#.. #..#.he##....f .gj###.i.di#.. #.e.h#g.g.j.#e #j##.....h.##e ....fd.jh.e... Bonus: ....0........< ..........p.m. ....f......... ..........*... .........00... 0.W..c..W...0< .......d...... ....m0..0...c. d.<........... ..0........... ......f.....+. .-..*W.c.0.... ...d..-...l... ......0d0..... .~.......~.... ..f.0d....0..c .............. ....f...0..... Level: Latts Hardball Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv hhhhhhhhhhhhhh jjjjjjjjjjjjjj Bonus: W.W.W0.W.WW.W. W>.W.W<....>.W ..W.W.W.W0W... 0WW0+WW.?WW.0 0WW<..W.WW..WW .0..W..0W.Wd0. W.W.+WW.....-W .W.WW..0WW.W.W .+0?.0WW..+.0< WW..W.<.-W0W.. ..WW.0.W.W..WW bbbbbb.bbbbbbb w.w.w.w.w.w.w. Level: Latts The Cell Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# #.#.#.##.#.#.# jjjjjjjjjjjjjj Bonus: *....0.......* ......~.<.0... 0............. ......&....0.. .......0...... .............. 0...0.~....0.. d............. .........0.... ......0....... 0............< ....~....0.... ...........~.. .............0 ..-.-.d0...p.. 0............. .............. ..0f.m-0f0.0.. Level: Latts Dice Bricks: aaaaaa........ aaaada........ aaaada........ aaaaaa........ aaaaaa........ aaaaaa........ aaaaaa........ adaaaa.aaaaaa. adaaaa.adaada. aaaaaa.adaada. .......aaaaaa. .......aaaaaa. .......aaaaaa. .......aaaaaa. .......adaada. .......adaada. .......aaaaaa. .............. Bonus: .....0........ ~-0?.......... .............. .dW*.......... f0.0W......... <.-........... .{..Wd........ ...<0..~.0.... .0f.f....{-... .............. .........f..0. .......0?0.s.. ..........W... .......W...... .........f~... .........0.Wf. ........p..... 0..-.......... ......f....... .....0........ .............. ......<0.d.0.l ......+...0.-. ......?.0~~... .............. .....~........ .............. .0.> .............. ?............s .............. 0............0 ............?. .............. ....0......... .............. Level: Latts Get In There! Bricks: eeeeeeeeeeeeee eeeeeeeeeeeeee e@e@e@ee@e@e@e .............. .............. ############## ffffffccgggggg ######..###### ddddd....hhhhh #####....##### jjjj......iiii ####......#### iii........jjj ###........### hh..........dd ##..........## g............f #............# Bonus: 0....0.....j.0 ......{..0.... ..0..0-..>.... .............. .............. ....-......... 0..m.>??d0..*0 ..-........... ...{.....0*.-. .0............ .+.b......d>0. ..*........... .md........... ...........0.l .<...........0 0............. c............. .............. Level: Latts Potion Bricks: ........c..... .............. ..EEEE..EEEE.. .....Ec.E..... ....EE..EE.... ...E......E... ..E.c.c....E.. .E......c.c.E. .E..c.......E. .Ec...c..c..E. .EiiiiiiiiiiE. .EiiiiiiiiiiE. .EiiiiiiiiiiE. .EiiiiiiiiiiE. .EiiiiiiiiiiE. ..EiiiiiiiiE.. ...EiiiiiiE... ....EEEEEE.... Bonus: ........s..... .............. .............. ......?....... .............. .............. ....?.?....... ........?.?... ....?......... ..-...0..?.... ...0....>.{... ...00.0.0..0.. ..pppppppppp.. ..b.>..s.f0... ..0..+0....0.. ...0{......... .....f.0.-.... .............. Level: Latts Boomerang Bricks: ....xx....xx.. ...xx....xx... ..xx....xx.... .xx....xx..... xx....xx...... x....xx....... ....xx....v..v ...xx.....v..v ...xx.....v..v ...xx.....v..v ....xx....v..v .....xx...v..v x.....xx..vvvv xx.....xx..... .xx.....xx.... ..xx.....xx... ...xx.....xx.. ....xx.....xxx Bonus: ....W.....bW.. ...l.....m.... ..b......0.... .0.....*...... {<.....W...... .....w........ .....d........ ....0.....0..0 ....-......... ....>.....0..0 ....?-.......0 ..........0..0 0.....<....00. W.......0..... ..w.....W..... ..{......0.... ...d.......-.. .............. Level: Latts Round The Corner Bricks: b.!....v...... b.!....v...... ##kkkkkkkk##.. ##kkkkkkkk##.. ############.. ############.. ##jjjjjjjj##.. ##jjjjjjjj##.. ############.. ############.. ##dddddddd##.. ##dddddddd##.. ############.. ############.. ##gggggggg##.. ##gggggggg##.. ############.. ############.. Bonus: b.-....?...... m......?...... ....W......>.. ..&..0........ ?...>W...0f... .......0..0... ...0.......... .0f..<0....... !............. .....c.0...... ..?......c.0.. ...*W......... 0.....~.-..... .....>.0...... .~.....0...... ..0...c....... ..........!... ...f....W..... Level: Latts What The? Bricks: !.*..!.*@....! ...@.......*.. .....*...!.... *@*...!....... !...!..*..*.!. ..!..*...@..@. .......!.!.... .!.*.@......*! ......*!@..!.. *...!....*.... @.*.......@..@ ...@.*.*.!.!.. .!.!..@.....*. ....*..!@..... *.*@.....*.*.. .....!....@..! !..!..*.!...@. .*.....@...!.. Bonus: .c..........d. dc..d{..{..d{{ .......c.c{... ...ccd...{.c.. ......{d....d{ {{.d.d..c.{d.. .dcc...d..d... c.....{.c.c... .{c{.d{c.....c ...cd.c.{d.... ...{c......... c...c...{c.c{. {dc....{..{c.. .{....c....... d...{{.c...dd{ ..{.d...d..... .dd.{.c..{.... ........{...{. Level: Latts Compact Bricks: ....EEEEEE.... ....EddddE.... ....EddddE.... ....EhhhhE.... ....jjjjjj.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....kkiikk.... ....jjjjjj.... ....EhhhhE.... ....EddddE.... ....EddddE.... ....EEEEEE.... Bonus: .............. ......0s...... .....?..f..... ........0..... .........+.... .......W...... ........0..... .....0.{...... ......f..W.... .....b..0..... ....0..s...... ....0....-.... ......W~...... ....-...b0.... .............. .....+.f...... .....f..-..... .............. Level: Latts Alcatraz Bricks: j@@@@@@@@@@@@@ .@............ .@..........@. .@..........@. .@..........@. .@..........@. .@..........@. .@..........@. .@...aaaa...@. .@...vvvv...@. .@...aaaa...@. .@..........@. .@..........@. .@..........@. .@..........@. .@..........@. ............@. @@@@@@@@@@@@@. Bonus: 5............. .............. .............. .............. .............. .............. .............. .............. .....wwbb..... .....0000..... .....bbww..... .............. .............. .............. .............. .............. .............. .............. Level: Latts Round & Round Bricks: EEEEEEEEEEEEEE E............E E............E EaEEEEEEEEEE.E E.E........E.E E.E........E.E E.EaEEEEEE.E.E E.E.Ev...E.E.E E.E.Ev...E.E.E E.E.EEEEaE.E.E E.E......E.E.E E.E......E.E.E E.EEEEEEEEaE.E E..........E.E E..........E.E EEEEEEEEEEEE.E .............E ..EEEEEEEEEEEE Bonus: .............. .............. .............. .b............ .............. .............. ...b.......... .....2........ .....2........ ........b..... .............. .............. ..........b... .............. .............. .............. .............. .............. Level: Latts X Games Bricks: .j..........j. .hj........jh. .#hj......jh#. .d#hj....jh#d. .gd#hj..jh#dg. ..gd#hjjh#dg.. ...gd#hh#dg... ....gd##dg.... ....gd##dg.... ....gd##dg.... ....gd##dg.... ...gd#hh#dg... ..gd#hjjh#dg.. .gd#hj..jh#dg. .d#hj....jh#d. .#hj......jh#. .hj........jh. .j..........j. Bonus: ............~. ..0........... ...........0.. .f.cW.....>... ...0<.......0. ....!.0.m..... .......c...... .....p.?0..... ......0..0.... ....0-..!..... .......0.d.... ...W.>.<.l.... ....f0........ ..0......-.s.. ...0+......0.. .............. .............. .............. Level: Latts Latts Bricks: .............. .............. .............. d..ddddddddddd d..d.d.d..d.d. d..ddd.d..d.dd d..d.d.d..d..d dddd.d.d..d.dd h..hhhhhhhhhhh h..h.h.h..h.h. h..hhh.h..h.hh h..h.h.h..h..h hhhh.h.h..h.hh k..kkkkkkkkkkk k..k.k.k..k.k. k..kkk.k..k.kk k..k.k.k..k..k kkkk.k.k..k.kk Bonus: .............. .............. .............. ...W..0.f..0.. 0............. ...-.......... ...0...0..W..f *d............ .....0..s.0... .............. ...0.........0 f....~.?..~..0 .....0........ ...f......0.0. 0......0...... ...{...<..d... ...0.........! .......-..0... Level: Latts Purple Star Bricks: @@@@@@ii@@@@@@ f.....ii.....f .g....ii....g. EEd...ii...dEE ...x..ii..x... ....j.ii.j.... .....eiie..... .....h##h..... iiiii####iiiii iiiii####iiiii @@@..h##h..@@@ .....eiie..... ....j.ii.j.... ...x..ii..x... ..d...ii...d.. .g....ii....g. f.....ii.....f ......ii...... Bonus: ......0....... 0............. .......0....0. .......>...>.. ......+...0... ....0......... .......0...... ........c..... 0........?...0 .?0>.0....0+.. ......0....... .......f!..... .............. ...f...0..0... .............. .0....0>...... .............. .............. Level: Latts Playstation2 Bricks: .............. .............. .............. aaaavaaaa.aaaa a..ava.......a a..ava.......a a..ava.......a a..ava.......a a..ava.......a aaaavaaaavaaaa a.......ava... a.......ava... a.......ava... a.......ava... a....aaaavaaaa .............. .............. .............. Bonus: .............. .............. .............. ..0..0>>>.0.-. .............d {...0........0 -..>-........> ....0s.......{ 0....!........ fff.~fff0.0fff .........+.... d.......{..... 0.......-.s... .........0.... .....fff.....0 .............. .............. .............. Level: Latts In Like Flynn Bricks: .............. .EEEEEEEEEEEEE .Eh.......!eeE .Eh.@vcbaa...E kEh@.v.......E kE@..v.......E .....v.......E .Eg..v...i..!E .Eg..vk..i...E .....vk......E kE@..v......!E kEh@.v.......E .Eh.@vcbaa...E .Eh..........E .Eh..........E .Eh..........E .Eh..iii..!eeE .EEEEEEEEEEEEE Bonus: .............. .............. ..0........0!. .....m.0-b.... w............. .....0........ ............0. ..0..0...0.... ......b.....0. .....-b....... w....0.....0.. .............. ..0..?.0.b.... .............. ..W........... ..0......0.... .....0.0..00p. .............. Level: Latts C'mon Bricks: @............. @.@@@.@@@.@@@. @.@g@.@g@.@g@. @.@g@.@g@.@g@. @.@g@.@g@.@g@. @.@g@.@g@.@g@. @.@g@.@g@.@g@. @.@.@.@.@.@.@. @.@.@.@.@.@.@. @.@.@.@.@.@.@. @.@.@.@.@.@.@. @.@.@.@.@.@.@. @g@.@g@.@g@.@. @g@.@g@.@g@.@. @g@.@g@.@g@.@. @g@.@g@.@g@.@. @g@.@g@.@g@.@. @@@.@@@.@@@.@. Bonus: .............. .............. ...0...0...0.. .............. ...0...0...0.. ...b...b...b.. ...w...w...w.. .............. .............. .............. .............. .............. .w...w...w.... .b...b...b.... .0...0...0.... .............. .0...0...0.... .............. Level: Latts Mirror Image Bricks: ......kk...... ...!..kk..!... .EEEEEEEEEEEE. .##jj#EE#jj##. .##hj#EE#jh##. .hhhj#EE#jhhh. .giijjEEjjiig. .gi#ejEEje#ig. .gi##jEEj##ig. .gi##jEEj##ig. .gi##jEEj##ig. .gi#ejEEje#ig. .giijjEEjjiig. .hhhj#EE#jhhh. .##hj#EE#jh##. .##jj#EE#jj##. .EEEEEEEEEEEE. .............. Bonus: ...-...0...... ......m...j... .............. .........*.... ...0....0.f... .0..~......... ........?!.0.. ....b......0.. .{0l....c..... .....0..0..W0. .............. .0..........~. ..0..&..0..... ..........>... .0..c....0.... ....W......... .............. .............. Level: Latts Spiral Bricks: cccccccccccccc c............c c.cccccccccc.c c.c........c.c c.c.cccccc.c.c c.c.c....c.c.c c.c.c.cc.c.c.c c.c.c.cc.c.c.c c.c.c.cc.c.c.c c.c.c.c..c.c.c c.c.c.c..c.c.c c.c.c.cccc.c.c c.c.c......c.c c.c.cccccccc.c c.c..........c c.cccccccccccc c............. cccccccccccc.. Bonus: d.f....<..0-d. .............. 0.....0....... .............> ..0.?...d..... W..........&.. ....+.j....... ..d......f.0.W -.....b0...... .........-.>.. ..>......?...~ ....{....W.d.. .............. ..~....l.0...0 &............. .....0.d...... .............. ..0f..<0...... Level: Latts Tip Top Bricks: ivvvvvvvvvvvvi i............i i............i @@@@......@@@@ h............h h.....dd.....h h....dggd....h @@@..d..d..@@@ h....d..d....h h...dg..gd...h h...d....d...h @@.dg....gd.@@ i.vd......dv.i i.dg......gd.i i.d........d.i .dg........gdi dgg........ggd @@@........@@@ Bonus: +..0.?.0p.0.b. 0............0 .............. .............. 0............. -.....0<.....0 ~....?.......+ .............. ........>..... <...b0.......> ....0........0 ....-....+0... f............~ 0.0>.........0 ...........~.. ..f..........0 .0.........0.. .............. Level: Latts Pyramid Bricks: .............. .............. ......EE...... ......ii...... .....iiii..... .....EEEE..... .....kkkk..... ....kkkkkk.... ....EEEEEE.... ....vvvvvv.... ...vvvvvvvv... ...EEEEEEEE... ...gggggggg... ..gggggggggg.. ..EEEEEEEEEE.. ..hhhhhhhhhh.. .hhhhhhhhhhhh. .EEEEEEEEEEEE. Bonus: .............. .............. .............. ......00...... .............. .............. .....?..?..... .....0..0..... .............. .....0..0..... ....0....0.... .............. .............. ...0.bbbb.0... .............. ...0.wwww.0... ..0........0.. .............. Level: Latts Solid Bricks: #############k ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ############## ######dd###### vvvvvvvvvvvvvv Bonus: ....cc.....m.. cc....cc.c.... ..c..c..c.ccc. cm..c...c.c.c. ..c.........c. ......c....... cc+.c+.c.jc.cc c..c..c.c...c. ....cc.c.c.c.c c.c..........c ....c.....c.c. c.+c...c.+c..c .c.c.c..c....c .....c........ c...j.+..cc..c c...c..m.....c ..cc......cc.. m.....--..+... Level: Latts This Won't Be Easy Bricks: .............. #####.######## kkkkk..kkkkkkk ######.####### jjjjjj..jjjjjj #######.###### iiiiiii..iiiii ########.##### hhhhhhhh..hhhh #########.#### ggggggggg..ggg ##########.### ffffffffff..ff ###########.## eeeeeeeeeee..e ############.# dddddddddddd.. #############. Bonus: .............. .............. 0c..w..c.b.0.. .............. 0...c0...?w*.0 .............. ..m0......0f.. ...l.......... ..c..*.c..0.m. .............. ..?.0.bw...b.. .............. 0...0..>>&.gg...bbb &>>>&.gg...bbb &>>>&.gg...bbb &>>>&jggj....? 11111jggj....? 11111.gg.....? 1???1.gg.....? 1???1.00.....? 1ppp1.00.....? 1fff1.00.????? swwws.00.????m Level: bluszcz ZiPPo Bricks: ......****.... ......*****... .......****... ........****.. ........****.. .........aa... .........aa... .bbbbbbbbbbbbb .bbbbbb.bbbbbb .bbbbbb.bbbbbb .bbbbbb.bbbbbb ........bbbbbb ........bbbbbb ........bbbbbb ........bbbbbb ........bbbbbb ........bbbbbb ........bbbbbb Bonus: ......5555.... ......55555... .......5555... ........5555.. ........5555.. .........44... .........44... .3333335bbbbbb .333333.bbbbbb .333333.bbbbbb .*c*c*c.bbbbbb ........bb5jbb ........555555 ........55m5m5 ........bwbwbw ........555555 ........555555 ........5p5p5p Level: Bluszcz 69 Bricks: xxxxxiixxxxx** xiiiiiix!!!x** xiffffix!!!x!* xiffffix!!!x*! xiiiiiix!!!x!* xxxxxiixxxxx*! x!!!xiiiiiix!* x!!!xidjjdix*! x!!!xijhhjix!* x!!!xijhhjix*! x!!!xidjjdix!* x!!!xiiiiiix** xxxxxiixxxxx** iiiiiiiiiiiiii ************** ************** ************** ************** Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb bbbbbbmmbbbbbb bbbbbbjjbbbbbb bbbbbbbbbbbbbb Level: Bluszcz fUCK ME Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! iiiiiiiiiiiiii iiiiiiiiiiiiii !!!i!!!!iiiiii !iii!iiii!iii! !iii!iiii!!ii! !!!i!!!iii!!!! ii!i!!!iiii!!i ii!i!iiiii!!!i ii!i!iiii!!i!! !!!i!!!!i!iii! iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii !!!!!!!!!!!!!! Bonus: .............. .............. .............. .............. ...........b.. wbbbbbwbbbbbbw .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. mmmggggggggmmm Level: Bluszcz Wonderful LIVES Bricks: xxxxxxxxxxxxxx xxxxxxxxxxxxxx cccxxxxxxxxxxx cxxxxxxxxxxxxx cxxxxxxxxxxxxx cxxxcccxccxcxc cxxxcccxccxccx cccxcxcxccxcxc iiiiiiiiiiiiii iiiiiiiiiiiiii xxxxxxxxxxxxxx xxxxxxxxxxxxxx xxxxxxxxxxxxxx ************** ************** ************** ************** ************** Bonus: l5lll5l55lllll l5555l55555lll l55ll5lll55555 l5555555ll55l5 555l5ll5555ll5 l55bbbbbb555l5 l55bbbjbb5555l lllbbbbbbll55l 5l5lbbbbbl5l55 555555j555ll55 ll55555555555l ll555lll55llll ll5l5l5555llll bbbbb55555bbbb jjjjjj555jjjjj jjjjjjjjjjjjjj ++m+m+m+m+m+m+ wwwwwwwwwwwwww Level: Bluszcz Happy Izoos Bricks: iiiiiiiiiiiiii i************i i************i ihddd****ddd*i iidxd*ii*dxdgi ihdxd*ii*dxdhi iiddd*ii*dddgi ighgh*ii*ghhhi iighg*ii*hghgi ihdgh*ii*ghdhi iidhg****hgdgi ihhdhghghgdhhi iihddddddddhgi i************i iiiiiiiiiiiiii xxxxxxxxxxxxxx !!!!!!!!!!x!!! vvvvvvvvvvvvvv Bonus: .............. ...........5.. ..........555. ..........5.5. ......5!..5555 ......!5..5555 ......5!..555. ......!5..555. ......5!...5.. ......!5...... ffffffffffffff ggggg!!!gggggg ccccc!!!cccccc mmmmm555mmmmmm wwwwwwwwwwwwww >>>>>>>>>>>>>> bbbbbbbbbb.bbb ++++++++++++++ Level: Bluszcz Happy Izoos Bricks: @@@@@@@@@@@@@@ xxxxxxxxxxxxxi xxxxxxxxxxxxii @@@@@@@@@@@@i@ hhhhhhhhhhhhhh iziiiiziziziii izzzzizizizizz izzzizzizizizz izzzizziziziii izzizzzizizzzi izzizzzizizzzi izizzzzizizzzi iziiiiziiiziii vvvvvvvvvvvvvv yyyyyyyyyyyyyy xxxxxxxxxxxxxx !*!*!*!*!*!*!* zzzzzzzzzzzzzz Bonus: 55555555555555 55555555555555 55555555555555 555555555555m5 wwwwwwwwwwwwww 5.5555.5.5.555 5....5.5.5.5.. 5...5..5.5.5.. 5...5..5.5.555 5..5...5.5...5 5bb5bbb5b5bbb5 5b5bbbb5b5bbb5 5b5555b555b555 wwwwwwwwwwwwww gggggggggggggg bWbWbWbWbWbWbW b5b5bbb5b5b5b5 ww>>>>>>>>>>ww Level: Bluszcz Wypas Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvEEExxEEEvvv vvvExxxxxxEvvv vvvE!dddd!Evvv vvvE!eeee!Evvv vvvE!iggi!Evvv ...E!gggg!E... dddE!gggg!Eddd hhhE!ifai!Ehhh fffE!iafi!Efff !!!E!diid!E!!! !!!E!deed!E!!! !!!E!dddd!E!!! !!!E!!!!!!E!!! !!!EEEEEEEE!!! Bonus: ************** llllllllllllll <<<<<<<<<<<<<< >>>>>>>>>>>>>< &&&...--...&&& &&&.!!!!!!.&&& &&&.555j55.&&& &&&.555555.&&& &&&.55j555.&&& ....555j55.... www.555555.www www.j55555.www www.5555j5.www bbb.555555.bbb bbb.555555.bbb bbb.5jj555.bbb bbb.555j55.bjb bmb........mmm Level: Bluszcz Till end Bricks: @@@@@@@@@@@@@@ @e!!!!!!!!!!!@ @e!iiivviiii!@ @e!@@@@@@@@i!@ @e!@eeeeee@i!@ @e!@eeeeee@i!@ @e!@zzzzzz@i!@ @e!@dddddd@i!@ @e!@dddddd@i!@ @e!@@@@@@@@i!@ @e!iiiiiiiii!@ @e!!!!!!!!!!!@ @@@@@@!!@@@@@@ dddgd@!!@dgdgd chchc@!!@chchc hbhbh@!!@hbhbh *.*.*....*.*.* .............. Bonus: 55555555555555 5............5 5.....mm.....5 5w.00000000.w5 5..15555551..5 5..25555552..5 5..3llllll3..5 5..35555553..5 5..55555555..5 5..55555555..5 5..bbbbbbbbb.5 5pbbbgssgbbbp5 5555jj..jjj555 b...bj}{jb...b w...wj<+jw...w .w.>.j+.w. m.m.m....m.m.m .............. Level: Bluszcz Rasta Bricks: hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd .............. .!.!.!.!.!.!.! !*!*!*!*!*!*!* .v.v.v.v.v.v.v v.v.v.v.v.v.v. Bonus: 55555555555555 33333333333333 22222222222211 11111111111111 00000000000000 m....&.b...>m> .Ww...!.{{...> ...s-.}bl...s. m.........+..m b............b ...b!..b..b... .............. b....b...b..!b .............. .!.f.m.......m !}w}-}-}p}l}w} .............. .............. Level: Bluszcz Terkinka Bricks: xxxxxxxxxxxxxx xvvvvvvvEEEEex xvvvvvvvEEEEex xvvvvvvvEEEEex xvvvvvvvEEEEex xvvvvvvvaaaa*x xvvvvvvvaaaa*x xvvvvvvvaaaa*x xvvvvvvvaEEa*x xvvvvvvva!!a*x xvvvvvvvaaaa*x xvvvvvvvaEEa*x xvvvvvvva!!a*x xvvvvvvvaaaa*x xvvvvvvvaEEa*x xxxxxxxxa!!a*x xxxxxxxxxaaa*x xxxxxxxxxEEx*x Bonus: ------->>>>--- .2222222gwb .215j512....>b .2155512w...~b .2155512.>>.>b .2155512....~b .2111112....5b .2222222.bb.-b ............5b +*+*Wbwpgss.>b bbbbbbbbbbb.fw lbreakout2-2.6.4/client/levels/AllWorld0000644000175000017500000042414611707107614014750 00000000000000Version: 2.00 Level: www.OFTanna.de AllWorld Bricks: ..###.#..#.... ..#.#.#..#.... ..###.#..#.... ..#.#.#..#.... ..#.#.##.##... .............. @.@###@@@#.@@. @.@#.#@.@#.@.@ @.@#.#@@@#.@.@ @@@#.#@@.#.@.@ @.@###@.@##@@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT AllWorld Bricks: ...ddd..d.d... .ddd.e.eedddd. ddee...eeeeedd .eeee.hhheeee. .ehh..h.hhhhee .hh....f.hhh.. .h.f..ffffff.. .ff...gggffff. ..gg..ggg.g.ff ..ggg..ii..... ..iii..ii....g ...ii..kk...ii ...kk..k.k..ii ...k...k....kk ...k.......... .............. .....jjjj..... ..jjjjjjjjjj.. Bonus: .............. .............. .......l...... .............. ...........l.. .............. .............. ..l........... .......l...... .............. .............l .............. ...Wd.......{! ...-...~....c> ...f.......... .............. .....m**m..... ..mbs+ww+<}&.. Level: www.OFTanna.de WestEurope Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Norge Bricks: ....d...d..... ........d..... ........d..... .............. .........d.... ........dd.... .......dd..... .......dd..... .......g...... ......gg...... ......g....... ......g....... .....dg....... ....ddg....... ....ddg....... ....ddc....... ....ddg....... .....d........ Bonus: .............. ........2..... .............. .............. .........2.... .............. .......W!..... .......d{..... .......>...... ......-c...... ......~....... ......f....... .....mm....... ....*m*....... ....b}&....... ....+<5....... ....ws+....... .....w........ Level: OFT Sverige Bricks: ........g..... ........g..... .......gg..... .......gg..... .......gg..... ......hgg..... ......hgg..... ......hg...... ......hh...... .....hhh...... .....gh....... .....gh....... .....gh....... .....ghc...... .....ghg...... .....gh..g.... .....ghg...... ......h....... Bonus: ........2..... .............. ........2..... .......2...... ........2..... .......2...... ......2.2..... .............. ......W!...... .....d>{...... .....-c....... .....f~....... .....mm....... .....**5...... .....bm&...... .....s}..+.... .....+{.... ......-f~c.... ......m**m.... ......bm}&.... ......s<+..... ......+5...... ....w.w....... Level: OFT Monaco Bricks: ..........d... ..........d... .........dd... ........ddd... ........dd.... ........dd.... .......ddd.... .......ddd.... ......ddd..... ......ddd..... .....jjj...... .....jj....... .....jj.j..... ....jjjjj..... ....jjjjj..... ....jjj....... .....jjj...... ......jj...... Bonus: ..........2... .............. ..........2... .........2.... ........2..... .........2.... ........2..... .......2.2.... ......2.2..... .......2...... .............. .....W!....... .....d>.{..... ....m-f~c..... ....b*m*m..... ....s}&....... .....+<+...... ......ww...... Level: OFT Liechtenstein Bricks: ......g....... ......g....... ......g....... ......g....... .....ghg...... .....ghg...... .....ghg...... .....ghg...... .....ggg...... .....gggg..... .....dddd..... ......cdd..... ......ddd..... ......ddd..... ......ddd..... ......ddd..... .....dddd..... .....d.dd..... Bonus: .............. ......2....... .............. ......2....... .....2.2...... ......2....... .....2.2...... ......2....... .....2.2...... .............. .....W..!..... ......5d{..... ......-c>..... ......mf~..... ......**m..... ......bm&..... .....s+<}..... .....+.ww..... Level: OFT Italia Bricks: ......j....... .....fjj...... ....ffjj...... ...fffjj...... ...fffj....... ...fffj....... .....fjj...... .....fjj...... ......jjd..... ......cjd..... .......jdd.... ........ddd... ....f...dddd.. ....f....dd... ....f....d.... .........d.... .......jd..... ........d..... Bonus: .............. ......2....... .....2.2...... ....2.2....... ...2.2........ ....2.2....... .....2.2...... ......2....... ........!..... ......5W{..... .......d->.... ........f~c... ....m...*m*m.. ....b....}&... ....s....<.... .........+.... .......+w..... ........w..... Level: OFT UnitedKingdom Bricks: ...d..dg.d.... .....gd....... .....gd....... .....gdg...... ....ggdg...... ....gdd....... ....ggd....... .....gdg...... ...dd.dd...... ...dd.dd...... .....g.gg..... .......gg..... ......ddg..... ......dggg.... .....gdggg.... .......gc..... ......dggg.... ...d.gd....... Bonus: ...2...2.2.... ......2....... .....2........ ......2....... .....2.2...... ....2.2....... .....2........ ......2....... ...2...2...... .............. .....W........ .......{!..... ......d->..... ......mf~c.... .....b*m*m.... .......&5..... ......s+<}.... ...+.ww....... Level: OFT Portugal Bricks: ..........d... ..........dddd ..........dddd ..........dddd ..........ddd. f.........ddd. ..........ddd. f........dddd. ...f.....ddd.. ....h....dddd. .f.f.....cddd. ..f.......ddd. .....h....ddd. ..........ddd. .....f....ddd. ..........dd.. ........d.dd.. .......d...... Bonus: .............. ..........2.2. ...........2.2 ..........2.2. ...........2.. 2.........2.2. ...........2.. 2.........2.2. ...2.....2.2.. .............. .W.d.....5.... ..-.......>{!. .....m....f~c. ..........**m. .....b....}m&. ..........s<.. ........+.w+.. .......w...... Level: OFT Ellada Bricks: .........g.... ......gggg.... .....gjjjj.... ....jgjj...... ....jjgg...... ...jjj..g..... ...gjgjj...... ...gjgj.j..... ....jggg.g.... ....ggggg..... ...jjjjc.j.... ....jjj.j..... ....gggg.g.... ....ggg.g..... .....jjj...j.. .....jj....... ........g..... .......ggg.... Bonus: .........2.... ......2.2..... .....2.2.2.... ....2.2....... .....2.2...... ....2...2..... ...2.2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .......l...... ....Wd{.!..... ....-f~c.>.... ....m**.m..... .....bm}...&.. .....s<....... ........+..... .......ww+.... Level: OFT Malta Bricks: ..k........... .jkjj......... .kkkj......... .kkkjj........ ..kj.......... .....j........ .......d...... ......j....... ......jdd..... .....jjdd..... .....jjddd.... .....jjdddc... .....jjddddd.. .....jjddddd.. .....jjddddd.. ......jddddd.. .......ddddd.. ........ddd... Bonus: .............. ..2.2......... .2.2.......... ..2.2......... ...2.......... .............. .......2...... ......2....... .......2...... ......2.2..... .....2.2.2.... ......2.2.5... .......2.2.... .....W.....!.. .....d-f~c>{.. ......bm*m*m.. .......+s<}&.. ........ww+... Level: OFT Letzebuerg Bricks: .....dd....... .....dd....... .....dd....... .....dd....... ....ddd....... ....dddd...... ....jjjj...... ....jjjj...... ....jjjjj..... ....jjjjjj.... ....jjjjjj.... .....jjjjj.... .....ggggg.... .....ggggg.... ....ggcgg..... ....ggggg..... ....ggggg..... ......g.g..... Bonus: ......2....... .....2........ ......2....... .....2........ ....2.2....... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2...2..... .............. .....W...!.... .....d-c>{.... ....mf5~m..... ....b*m*&..... ....s+<+}..... ......w.w..... Level: OFT Nederland Bricks: ........dd.... .......dddd... .......dddd... .......dddd... .....d.dddd... .....d.ddd.... .....cjjjj.... .....jjjjjj... .....jjjjjj... ....jjjjjj.... ....jjjjjj.... ....jjjjj..... .....gggg..... ...gggggg..... ...gg.ggg..... .......gg..... .......gg..... .......gg..... Bonus: .........2.... ........2.2... .......2.2.... ........2.2... .....2.2.2.... ........2..... .....5.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... .............. ....W...!..... .....d->{..... ...mf*~cm..... ...bs.m*&..... .......<}..... .......++..... .......ww..... Level: OFT Eire Bricks: ......jj...... ......jj...... .....fjj...... ......j....... ......j....... ....ffj.e..... ...fffjje..... ....ffjjee.... ...fffjjee.... ....ffjjec.... ....ffjjee.... ....ffjjee.... ....ffjjee.... ....ffjjee.... ...fffjje..... ...fffjj...... ...fffj....... ....ff........ Bonus: ......2....... .......2...... ......2....... .............. ......2....... .....2........ ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.5.... ....2.2.2..... .....2.2.2.... .............. ....Wd->{!.... ...m*f~cm..... ...bm*}&...... ...+s<+....... ....ww........ Level: OFT Danmark Bricks: ..d..j........ .....jd....... .....jd....... ....djd....... ...ddj........ ...ddj........ ..dddj........ ..dddjd....... ..jjjjj....... ..jjjjj....... ..dddj..dd.... ..dddj..dc.... ..dddjdddd.... ...ddjdddd.... ...ddjdddd.... ...dd.d.d..... ....d..d...d.. ......ddd..d.. Bonus: ..2........... .....2........ ......2....... .....2........ ....2......... ...2.2........ ..2.2......... ...2.2........ ..2.2.2....... ...2.2........ ..2.2...2..... ...2.2...l.... .............. ...Wd-..{!.... ...mf*~c>m.... ...b*.m.&..... ....s..<...}.. ......+ww..+.. Level: OFT France Bricks: ......j....... ......jj...... ......jj...... .....gjjd..... ....ggcjddd... ..ggggjjddd... ..ggggjjdd.... ...gggjjdd.... ....ggjjdd.... ....ggjjd..... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggjjdd.... ....ggj....d.. ......j....d.. Bonus: ......2....... .......2...... ......2....... .....2.2...... ....2.5.2.2... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2...... ....2.2.2..... .....2........ .............. ....Wd.>{!.... ....m-f~cm.... ....*m*+}&.... ....b+s....<.. ......w....w.. Level: OFT Oesterreich Bricks: ..........d... ..........dd.. .......dddddd. .......ddddddd ......ddddddcd ......jjjjjjjj ......jjjjjjjj ....jjjjjjjjj. .jjjjjjjjjjjj. ddddddddddddd. ddddddddddddd. ..d..ddddddd.. ......dddd.... .............. .............. .............. .............. .............. Bonus: ..........2... ...........2.. ........2.2.2. .......2.2.2.2 ......2.2.2.5. .......2.2.2.2 ......2.2.2.2. .....2.2.2.2.. ..2.2.2.2.2.2. .............. Wd-m*f~..c>{!. ..b..sm*m<}&.. ......+ww+.... .............. .............. .............. .............. .............. Level: OFT SanMarino Bricks: .........jj... ........jjj... .......jjjj... .......jjj.... ......jjjj.... ......hhjj.... ....jjhhjj.... ...jjjhhjjj... ...jjjggjjj... ...gggggggg... ....ggcfggg... ....ggffgg.... ...gggjjgg.... ...ggggggg.... ....gggggg.... ...ggggggg.... ...gggggg..... ......ggg..... Bonus: ..........2... .........2.... ........2.2... .......2.2.... ......2.2..... .......2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.5.2.2... .....2.2.2.... .............. ...W.......... ....d-c>{!.... ...m*mf~*m.... ...bs+<}&..... ......ww+..... Level: OFT Andorra Bricks: ......h....... .....gh....... .....ghh...... ....gghhdd.... ...ggghhddd... ...gggjjddd... ...gggjjddd... ...gggdhddd... ...ggghdddd... ...gggdhddd... ...ggghdddd... ....gcjjddd... ....ggjjddd... ...ggghhdd.... ...ggghhdd.... ...ggghhd..... ...gggh....... ....ggh....... Bonus: ......2....... .....2........ ......2....... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....5...2.... .............. ...Wd....!.... ...m-f~c>{.... ...b*m*m&..... ...+s<}....... ....ww+....... Level: OFT Deutschland Bricks: ......k.kk.... ......kkkk.... ....kkkkkkk... ....kkkkkkk... ....kkkkkck... ....kkkkkkk... ....ddddddd... ...dddddddd... ...dddddddd... ...ddddddd.... ...dddddd..... ...dddddd..... ...eeeeee..... ...eeeeee..... ....eeeeee.... ....eeeeee.... ....eeeee..... .....eeee..... Bonus: .........2.... ......2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.l.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2...... ....2.2.2..... .....2........ ...W....!..... ....d-~c>{.... ....m*mf*m.... ....bs<}&..... .....+ww+..... Level: OFT Belgie Bricks: ....khhh...... ...kkhhhd..... ..kkkhhhdd.... .kkkkhhhdd.... .kkkkhhhdd.... .kkkkhhhdd.... ..kkkhchddd... ...kkhhhdddd.. ...kkhhhdddd.. ....khhhdddd.. .....hhhdddd.. .....hhhdddd.. ......hhddd... ......hhddd... ........dd.... ........dd.... ........dd.... .........d.... Bonus: ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.5.2.2... ...2.2.2.2.2.. ....2.2.2.2... .............. .............. .....Wd-.>{!.. ......mf~cm... ......b*m*&... ........s}.... ........+<.... ........w+.... .........w.... Level: OFT Espana Bricks: ..dd.......... .dddddd....... .ddddddd...... .ddddddddd.... ..ddddddddd... ...hhhhhhhh... ...hhdhhhh..h. ...hdcjhh..... ...hjdjhh..h.. ..hhdhdhh..h.. ..hhjdjhhh.... ..hhhdhhh..h.. ..hhhhhhh..... ..dddddd...... ..dddddd...... ...dddd...d... ...d.......... .....d.d.d.d.d Bonus: ..2........... .2.2.2........ ..2.2.2....... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2...2. ...2.5.2...... ....2.2.2..... ...2.2.2...2.. ..2.2.2.2..... .............. .............. ..Wd->{!...... ..m*f~cm...... ...mb*}...&... ...s.......... .....+.w.w.+.< Level: OFT Island Bricks: ....jd........ ...gjd........ ..ggj......... ..ggjd........ ....jd........ ....jd.gg.g... .gggjdjgggg... ..jjjdjjjjjj.. ...ddddddddd.. ...ddddddddd.. ...jjdjjjjjj.. ..gcjdjggggg.. ..ggjdjggggg.. ...gjdjggggg.. ....jdjggggg.. ....jdjggggg.. ....jdjgggg... .....djgg..... Bonus: ....2......... ...2.2........ ..2.2......... ...2.2........ ....2......... .....2.2...... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...5.2.2.2.2.. ..2.2.....2... .............. ....Wd....{!.. ....m-f~c>*m.. ....bs*m<}&... .....+ww+..... Level: OFT Schweiz Bricks: .....d..dd.... .....dddddd... ...ddddddddd.. ...dddjjdddd.. ..ddddjjdddd.. ..ddddjjdddd.. .dddjjjjjjddd. .dddcjjjjjdddd .dddjjjjjjdddd ddddddjjdddddd ddddddjjddddd. ddddddjjddddd. d.dddddddd.... ..ddddd.dd.... ..ddddd.dd.... ...ddd...d.... .............. .............. Bonus: .....2...2.... ......2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.2.. ..2.5.2.2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.....2.2.. .............. ..W...d>{!.... ..m-f~*.cm.... ..bs*m<.}&.... ...+ww...+.... .............. .............. Level: OFT CittaDelVaticano Bricks: .........jj... .......jjjj... .....hhjjjj... ....hhhjjjjj.. ....hhhjjjjjj. ....hhhjjhhjj. ....hhhjjhhjj. ...hhhhjjjhjj. ...hhhhjjjhjj. ..hhhhhjjhjjj. ..hhhhhjjhjjj. .hhhhhhjjddjjj hhhhhhhjjddjj. hhhhhhhjjjjjj. .hhhhhhjjjjjjj .hhhhhhjjjjjj. ..hhhhhjjjjj.. ..hh..hjjjj... Bonus: .........2.... ........2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2.2. .....2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .....2.2...... .Wd-......>{!. ..m*bsmf~c*m.. ..+w..w+<}&... Level: www.OFTanna.de EastEurope Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Shqiperi Bricks: ......d....... .....dd....... .....ddd...... .....dkk...... .....dkk...... .....dkk...... .....dkk...... .....dkk...... .....dck...... .....dkk...... .....dkkd..... .....dkkd..... .....dkkd..... .....dddd..... .....dddd..... .....ddd...... ......dd...... ......d....... Bonus: ......2....... .....2........ ......2....... .....2.2...... ......2....... .....2.2...... .............. .............. ......5....... .............. .....W........ .....d>{!..... .....-f~c..... .....m**m..... .....b}m&..... .....+s<...... ......+w...... ......w....... Level: OFT Moldova Bricks: ....gg........ ...ggg........ ...gggh....... ....gghh...... ....gghh...... ....gghh...... .....gkkd..... .....gkkd..... .....gddd..... .....ggcdd.... ......kkdd.... ......kkdd.... ......hh.d.... ......hh...... ......hh...... ......hh...... ......h....... ......h....... Bonus: ....2......... ...2.2........ ....2.2....... .....2.2...... ....2.2....... .............. .............. .............. .............. .....Wd5{!.... ......-~c>.... ......mf*m.... ......bm.*.... ......}&...... ......s<...... ......++...... ......w....... ......w....... Level: OFT Hrvatska Bricks: ......d....... ......dd...... .....ddd...... .....dddd..... .....cddddd... ..jjggjjjjj... ..jjggjjjjj... ..j.dj....j... ....jd........ ....dj........ ....jdj....... ....djg....... .....dg....... .....gg....... ......gg...... .......g...... ......ggg..... ........g..... Bonus: .............. ......2....... .....2.2...... ......2.2..... .....5.2.2.... ..2.2.....2... .............. ..W..!........ ....d{........ ....c>........ ....-f~....... ....m*m....... .....m*....... .....b&....... ......s}...... .......<...... ......+w+..... ........w..... Level: OFT Rossija Bricks: .....jj..j.... .....jj.j..... .....jj.jj.... .....jjjj..... .....j.jjj.... .....j.jj..... .....ggggg.... .....gggg..... ....ggcggg.... ....ggggg..... .....ggggg.... ...g.gggg..... .....ddddd.... ......ddd..... .......d...... ......dd...... ......dd...... .......d...... Bonus: ......2....... .....2........ ......2.2..... .....2.2...... ........2..... .....2.2...... ......2.2..... .....2........ ......5....... ....W......... .....d>{!..... ...m.-f~c..... .....*m*m..... ......b}&..... .......<...... ......+s...... ......w+...... .......w...... Level: OFT Srbija Bricks: .....d........ ....dd........ ....ddd....... ....dhh....... ....dhhd...... ....dhhd...... ....gddg.g.... ....gddggg.... ....gjcggg.... .....jjgg..... .....jjggg.... ....gjjggg.... .....ddjjj.... .....ddjjj.... .....ddjjj.... ......jjjj.... ......jjj..... ......j....... Bonus: .............. .....2........ ....2.2....... .....2........ ....2.2....... .....2.2...... ....2.2....... .....2.2.2.... ....2.5....... .............. .............. .............. .....Wd>{!.... .....m-f~c.... .....b*m*m.... ......s<}&.... ......+w+..... ......w....... Level: OFT CrnaGora Bricks: .....e........ .....ee....... .....dd....... ....dddd...... ....ddeed..... ....ddeedd.... ...eddeedde... ...eddeedde... ...eddeedd.... ...eddeedd.... ...eddeedd.... ...eddcedd.... ...eddee...... ....ddee...... .....dd....... .....dd....... ......e....... ......e....... Bonus: .....2........ ......2....... .....2........ ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2.2.... ....2.....2... .............. .............. ...W.....!.... ...d-~5c>{.... ...m*f*m...... ....b}&m...... .....s<....... .....++....... ......w....... ......w....... Level: OFT BosnaIHercegovina Bricks: ..g.j......... ..ggghh....... ..ggghhhg..... ..ggjhhhggg... ...gghhhggg... ...gghhhgg.... ...ggjhhgg.... ...ggghhggg... ....gghhggg... ....gjhhcg.... .....ghhggg... .....ghhggg... ......jhgg.... ......ghgg.... ......ghgg.... ......jhg..... .....g.hg..... .......hg..... Bonus: .............. ..2.2.2....... ...2.2.2...... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2......... .............. ........5..... .............. .....Wd...!... ......-c>{.... ......mf~m.... ......b*m*.... ......s}&..... .....+.<+..... .......ww..... Level: OFT Slovensko Bricks: .....jj....... ....jjj.jj.j.. ...jjjjjjjjjj. ...djdjjjjjjjj ...djdgggggggg ..gjjjgggggggg gggdjdgggggggg gggdjdggggggg. dddgggddd..... ddddgdddd..... dcdddd........ .dddd......... ..dd.......... .............. .............. .............. .............. .............. Bonus: .....2........ ....2.2.2..... ...2.2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .............. .............. ......>{!..... Wd-f~cm*m..... b5m*}&........ .+s<+......... ..ww.......... .............. .............. .............. .............. .............. Level: OFT Latvija Bricks: ........d..... .......ddd.... .......ddd.... ..dd...dddd... .ddd...dddddd. .dddd..dddddd. .jjjj.jjjjjjj. .jjjjjcjjjjjj. .jjjjjjjjjjjj. dddddddddddddd dddddddddddddd dd......dddddd d........ddddd ..........ddd. ...........dd. .............. .............. .............. Bonus: .............. ........2..... .......2.2.... ..2.....2.2... .2.2...2.2.2.. ..2.2...2.2.2. .2.2...2.2.2.. ..2.2.l.2.2.2. .2.2.2.2.2.2.. 2.........2.2. ..d-..f~...... Wm......*c>{!m b........s}m*& ..........+<+. ...........ww. .............. .............. .............. Level: OFT Belarus Bricks: ......ddd..... .....ddddd.... .....ddddd.... .....ddddd.... ....dddddd.... ....dddddd.... ....ddddddd... ...dddddddd... ..jddcdddddd.. ..dddddddddd.. ..jddddddddd.. ..ddddddddd... ..jffffffff... ..dffffffff... .jjffffffff... .dd..fffff.... ......ffff.... ........ff.... Bonus: .......2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.5.2.2.2.. ..2.2.2.2.2... ...2.......2.. .............. .............. .............. .mWd-f~c>{!... .bs..*m*m&.... ......+w<}.... ........w+.... Level: OFT Cesko Bricks: .....j........ ....jjj....... ...jjjjj...... ..gjjjjjj..... .gggjjjjj..... gggggjjjjjjj.. gggcggjjjjjj.. .ggggggjjjjjj. .ggggggdddddd. .gggggdddddddd ..gggddddddddd ..ggddddddddd. ...ddddddddd.. ...dddd.dddd.. ....dd........ .............. .............. .............. Bonus: .....2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2...... 2.2.2.2.2.2... .2.5.2.2.2.2.. ..2.2.2.2.2.2. .2............ .............. .............. ..Wd.......{!. ...m*-f*~c>m.. ...+bm+.s<}&.. ....ww........ .............. .............. .............. Level: OFT Polska Bricks: ......j....... .....jj....... ....jjjjjjj... ...jjjjjjjjj.. ...jjjjjjjjj.. ...jjjjjjjjj.. ..jjjjjjjjjj.. ..jjjjjjjjjj.. ...jjjjjcjj... ...dddddddd... ...ddddddddd.. ...ddddddddd.. ...ddddddddd.. ....dddddddd.. .....ddddddd.. .......ddddd.. .......dddd... ........ddd... Bonus: ......2....... .....2........ ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ....2...5.2... .............. .............. .............. .............. ....Wd....{!.. .....m-f~c>m.. .......b*m*&.. .......+s<}... ........ww+... Level: OFT Magyarorszag Bricks: ..........d... .........dddd. ......dddddddd ..d...dddddddd ..dd.ddddddddd .dddddddddddd. .jjjjjjjjjjjj. .jjjjcjjjjjj.. .jjjjjjjjjjj.. jjjjjjjjjjjj.. jjjjjjjjjjjj.. .ffffffffff... .ffffffffff... ..ffffffff.... ..ffffff...... ...fff........ .............. .............. Bonus: ..........2... .........2.2.. ......2.2.2.2. .......2.2.2.2 ..2...2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.5.2.2.2.. ..2.2.....2... .............. .............. .............. .Wd-....>{!... ..m*f~cm*m.... ..bs<}+&...... ...+ww........ .............. .............. Level: OFT Eesti Bricks: ........g..... ......cgggg... .....ggggggggg ....gggggggggg ...ggggggggggg ...ggggggggggg kk.kkkkkkkkk.. kk.kkkkkkkkk.. ...kkkkkkkkk.. kk.kkkkkkkkkk. kk..kkkkkkkkk. jj..jjjjjjjjj. j....jjjjjjjj. j.....jjjjjjj. .........jjjjj .........jjjjj ..........jjj. .............. Bonus: .............. ......l.2.2... .....2.2.2.2.2 ....2.2.2.2.2. ...2.2.2.2.2.2 ....2.2.2.2.2. .2.2.2.2.2.2.. 2...2.2.2.2... ...2.2.2.2.2.. 2...2.2.2.2.2. .2.........2.. .............. W....d........ m.....-f~c>{!. .........b*m*m .........+s<}& ..........ww+. .............. Level: OFT Slovenija Bricks: .............j ...........jjj ..........jjjj ......jjjjjjjj .jjj..jjjjjjjj jjggjjjjjjjjj. jjggjjjjjjjjj. ggjjgggggggg.. .gjjggggggg... .gggggggggg... .gggcgggggg... .gggggggggg... .dddddddddd... .ddddddddd.... ..ddddddd..... ..ddddddd..... .dddddddd..... .......dd..... Bonus: .............. ...........2.2 ..........2.2. .......2.2.2.2 ..2...2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2... .2.......2.... ....5......... .............. .............. .............. ..Wd-.>{!..... ..m*f~c*m..... .bs<}++m&..... .......ww..... Level: OFT Ukrajina Bricks: ..g....ggg.... gggg..gggg.... .gggggggggg... .gggggggggg... ggggggcggggg.. gggggggggggggg gggggggggggggg gggggggggggggg hhhhhhhhhhhhhh hhhh.hhhhhhhhh .....hhhhhhhh. .....hhhhhhhh. ......hhhhhh.. .....hhhhh.... .....hh.hh.... .....h..hhhh.. .........hh... .............. Bonus: ..2.....2..... .2.2...2.2.... ..2.2.2.2.2... .2.2.2.2.2.... 2.2.2.5.2.2... .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.....2.2 .............. .............. .............. .....W........ ......d-c>{!.. .....mfm~m.... .....b*.*&.... .....s..+<}+.. .........ww... .............. Level: OFT Romania Bricks: ........hd.... ...gghhhhdd... ...gghhhhdd... ...gghhhhdd... ..ggghhhhdd... ..ggghhhhddd.. ..ggghhhhddd.. .gggghhhhddd.. ggggghhhhddd.. .gggghhhhddd.. .gggghhhhddd.. ..ggghhhhddddd ..ggghhhhddddd ...gghhhhcddd. ...gghhhhdddd. ....ghhhhddd.. ....ghhhh..d.. .............. Bonus: ........2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.2.. 2.2.2.2.2.2... .2.........2.. .............. .............. .............. .........5.... ...Wd-.f~c>{!. ....bm*m*}&m.. ....s+ww+..<.. .............. Level: OFT Makedonija Bricks: ........hdd... ......hhhdd... .....ddhdddh.. ...hdddhdddhh. ...hhdchddhhd. ...dhddhddhdd. ..dddhdhdhddd. ..hddddhddddh. ..hhhhhhhhhhh. ..hhhhhhhhhhh. ..hddddhddddh. ..dddhdhdhddd. ..ddhddhddhdd. ..dhhddhddhhd. ..hhdddhdddh.. ...hdddhd..... ...dddhhh..... ...dddhh...... Bonus: ........2.2... .......2.2.... ......2.2.2... ...2.2.2.2.2.. ....2.5.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. .............. .............. .............. .............. ..Wd....c>{!.. ...m*-f~m..... ...bsm*}&..... ...+ww+<...... Level: OFT Lietuva Bricks: ...hhh..h..... .hhhhhhhhh.... hhhhhhhhhhh... hhhhhhhhhhhh.. hhhhhhhhhhhhh. .hhhhhhhhhhhh. .ffffffffffff. .ffffffffffff. fffffffffffff. .ffffffffffff. .....fffffff.. .....fffffff.. ....dddddcd... ....ddddddd... ....dddddddd.. ....ddddddd... .....dddd..... ......ddd..... Bonus: ...2.2........ ..2.2.2.2..... .2.2.2.2.2.... 2.2.2.2.2.2... .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .............. .............. .........l.... ....W......... ....d-f~c>{!.. ....bm*m*m&... .....+s<}..... ......ww+..... Level: OFT Balgarija Bricks: .j........j... jj.......jjj.. jj......jjjjj. jjjjjjjjjjjjjj jjjjjjjjjjjjjj .jjjjjjjjjjjjj .ffffffffffff. .ffffffffffff. .fcffffffffff. ffffffffffff.. ffffffffffff.. dddddddddddd.. .dddddddddddd. .ddddddddd.dd. .dddddddd..... .dddddddd..... ......dd...... .............. Bonus: ..........2... .2.......2.2.. 2.......2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..5.2.2.2.2.2. .............. .............. .............. .............. .Wd......>.{!. .m*-f~c*m..... .bs<+w}m&..... ......w+...... .............. Level: www.OFTanna.de WestAsia Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Jisra'el Bricks: ........g..... .......gg..... .......gg..... .......jj..... .......j...... .......j...... .......g...... ......jc...... ......jg...... ......jgj..... ......jgj..... ......jgj..... ......jjj..... ......jjj..... .......j...... .......g...... .......g...... .......g...... Bonus: ........2..... .......2...... ........2..... .......2...... .............. .............. .......!...... ......W5...... ......d{...... ......-c>..... ......mf~..... ......**m..... ......bm&..... ......s<}..... .......+...... .......+...... .......w...... .......w...... Level: OFT as-S al-W al-F Bricks: .......kk..... .......kk..... .......kkk.... .......kkk.... .......kkk.... .......kkk.... .......jjj.... .......jjj.... .......djj.... .......djj.... .......jjj.... ........cf.... .......ff..... .......ff..... ....d..ff..... ....d..ff..... ...d...f...... ...d.......... Bonus: .......2...... ........2..... .......2.2.... ........2..... .......2.2.... ........2..... .......2.2.... .............. .......W{!.... .......dc>.... .......-f~.... ........5m.... .......*m..... .......m*..... ....b..}&..... ....s..<+..... ...+...w...... ...w.......... Level: OFT al-Bahrain Bricks: ........d..... ........d..... .....ddc...... .....jdd...... ...j.dd....... ...j.jd.d..... ...j.dd.d..... ......dd...... ......dd...... ......dd...... .....ddd...... .....jdd...... .....ddd...... ......dd.d.... ......dd.d.... .......d.d.... .......d.d.... .......d.d.... Bonus: .............. ........2..... .....2.5...... ......2....... ...2.2........ ......2.2..... ...2.2........ ......2....... .............. ......W!...... .....d>{...... .....-~c...... .....mfm...... ......*m.*.... ......b}.&.... .......s.<.... .......+.+.... .......w.w.... Level: OFT Uman Bricks: ......j....... ......j....... .............. ......j....... ......jj...... ......jjc..... ......jjjj.... ......dddd.... .......ddd.... .......ddd.... ......dddd.... ......ddd..... ......fff..... .....dfff..... ....ddff...... ....ddff...... .....df....... .....df....... Bonus: .............. ......2....... .............. ......2....... .......2...... ......2.5..... .......2.2.... ......2.2..... .......2.2.... .............. .........!.... ......Wd{..... ......-c>..... .....mf~m..... ....b*m*...... ....s<}&...... .....++....... .....ww....... Level: OFT Qatar Bricks: .......i...... ......ii...... ......ji...... ......iii..... ......jii..... ......iii..... .....jjii..... .....jii...... .....jji...... .....jii...... .....jji...... .....jiic..... .....jjii..... .....jiii..... ......jii..... ......ii...... ......ji...... ......ii...... Bonus: .......2...... ......2....... .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ......2....... .....2.2...... .............. .....W{!...... .....dc>5..... .....m-f~..... .....*m*m..... ......b}&..... ......s<...... ......++...... ......ww...... Level: OFT al-Lubnan Bricks: .......dd..... .......dd..... .......dd..... ......dddd.... ......dddd.... ......jjjj.... .....jjjjj.... .....jffjj.... .....cffj..... .....jffj..... .....jff...... .....jff...... ....jjjj...... ....ddd....... ....ddd....... ....dd........ ...ddd........ ...dd......... Bonus: .......2...... ........2..... .......2...... ......2.2..... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....5.2...... .............. .....W{!...... .....dc>...... ....-f~m...... ....m**....... ....bm&....... ....s}........ ...+<+........ ...ww......... Level: OFT al-I al-A al-M Bricks: ..........f... ..........f... ..........f... ..........ff.. ..........ff.. ..........ff.. ..........ff.. .........jj... .........jj... .........cj... ........jjjj.. ...dddjjjjjj.. ...dddjjjjjj.. ....ddkkkkk... ....ddkkkkk... .....dkkkkk... .....dkkkkk... .......kkkk... Bonus: ..........2... .............. ..........2... ...........2.. ..........2... ...........2.. ..........2... .........2.... ..........2... .........5.... ........2.2... ...2.2.2.2.2.. ....2.2.2.2... .............. ....Wd-c>{!... .....m*f~*m... .....bs{.... ....m*m*m..... ....b<}&...... ....+s+....... .....ww....... Level: OFT al-Kuwait Bricks: ......f....... .....fff.f.... .....fff..f... .....ffff.f... .....ffff.f... .....ffff.f... ....kjjj...... ....kjjj...... ....kkjj...... ....kkjjjc.... ...kkjjjjj.... ...kkjjjjj.... .....ddddd.... .......ddd.... .......dddd... ........ddd... ........ddd... ........ddd... Bonus: ......2....... .....2.2.2.... ......2...2... .....2.2...... ......2.2.2... .....2.2...... ....2.2....... .....2.2...... ....2.2....... .....2.2.l.... ......2.2..... ...Wd......... .....-c>{!.... .......mf~.... .......*m*m... ........b}&... ........+s<... ........ww+... Level: OFT Hajastan Bricks: ....ddd....... ...ddddd...... ....dddd...... ...dddddd..... ...dddddd..... ...dddddd..... ...ggggggg.... ...ggggggg.... ...ggcgggg.... ....ggggg..... .....ggggg.... .....ggggg.... .......eeee... ........eee... ........eee... ........ee.... .........ee... .........e.... Bonus: .....2........ ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.5.2.2.... .............. .....Wd..!.... .....-~c>{.... .......m*fm... ........bm*... ........s}&... ........+<.... .........w+... .........w.... Level: OFT al-Iraq Bricks: ......d....... .....ddd...... .....ddd...... .....dddd..... .....dddd..... .....dddd..... .....jjjj..... ....jjjjj..... ...jjfjjj..... ...jfjjcf..... ...fjfjfjf.... ...jjjjjjjj... ....kkkkkkk... .....kkkkkk... ......kkkkk... .......kkkk... .......kkkk... ........kk.... Bonus: ......2....... .....2.2...... ......2....... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ...2.2.5...... ....2.2.2..... .......2...... ....W.....!... .....d-~c>{... ......m*f*m... .......b}m&... .......+s<+... ........ww.... Level: OFT Ozbekiston Bricks: ...g.......... ..gjg......... ..jgg......... ..jggj........ ..gjgj........ .ggggggg...... .dddddddd..... .jj.jjjjj..... .j..jjjjj..... ....jjjjj..j.. .....jjjjjjjj. .....jjjjjcjj. ......ddddd.d. ......fffff... .......fff.... .......fff.... ........ff.... ........ff.... Bonus: ...2.......... ..2.2......... ...2.......... ..2.2......... ...2.2........ ..2.2.2....... .2.2.2.2...... ..2.2.2.2..... .2...2.2...... ....2.2.2..... .......2.2.... .....W....5!.. ......d-~c>.{. ......m*f*m... .......bm&.... .......s<}.... ........++.... ........ww.... Level: OFT Kypros Bricks: .............j ............j. ...........jj. ..........jj.. ..........jj.. ....j....jj... ....jjjjeej... ....jjeeej.... ..j.eeceej.... ..jjeeeejjj... jjjjeeeejjj... jjjjjeejj..... jjjjfjjjf..... .jjjjfffj..... .jjjjjj....... ..jjjj........ ....j......... .............. Bonus: .............. .............. ............2. ...........2.. ..........2... .........2.... ....2.2.2.2... .....2.2.2.... ..2.2.5.2..... ...2.2.2.2.... 2.2.2.2.2.2... ...2.2........ Wd.....{!..... .m-f~c>*m..... .bs*m}&....... ..+w<+........ ....w......... .............. Level: OFT Sakartwelo Bricks: jj............ jjj........... .jjjdj........ ..jdddj....... ...jdjjd...... ...jjjjdjjjj.. ....dddddddd.. ....dddddddd.. ....jjjdjjjjj. ....djjdjjdjjj ....ddjdjdcdj. ...jdjjdjjdjjj ...j...djjj.jj .............. .............. .............. .............. .............. Bonus: 2............. .2............ ..2.2......... ...2.2........ ....2.2....... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2.2. .........2.... ....Wd-...l{!. ...m*msf~c><*m ...b...+ww+.}& .............. .............. .............. .............. .............. Level: OFT as-Suriyya Bricks: ..........d... .........dd... ......d.ddd... ....ddddddd... ....dddddd.... ...ddddddd.... ...jjjjjjjj... ...jjjjjjjj... ...jjfjjfjj... ...jjfjjfjj... ...jjjjjjj.... ....jjjjjj.... ....kkkkk..... ...kkkkkk..... ...kckkk...... ...kkkk....... ...kkkk....... ....kk........ Bonus: ..........2... .........2.... ......2.2.2... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2...2..... .............. ....Wd..!..... ...-f~c>{..... ...m5**m...... ...b}m&....... ...+s<+....... ....ww........ Level: OFT al-Arabiyya as-Saudiyya Bricks: ....f......... ...fff........ ...fff........ ...ffff....... ..ffjfjf...... ..fffjfjf..... ...fjfjfj..... ...ffjfjfj.... ...fjfjcjf.... ....ffffff.... ....fffffff... ....ffffffff.. ....ffffffff.. ....fjjjjfff.. .....fffffff.. .....ffffff... ......ffff.... ......f.f..... Bonus: .............. ....2......... ...2.2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.5.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .......2...... ....Wd....{!.. .....m-f~c>m.. .....b*m*}&... ......s+<+.... ......w.w..... Level: OFT Iran Bricks: ...f.......... ..fff......... ..fff...f..... ..fff..fff.... ...ffffffff... ...jfcfjfjf... ...jjjjjjjj... ...jjjddjjj... ...jjjddjjj... ....jjddjjj... ....jjddjjj... ....jjjjjjj... ......djdjd... ......ddddd... ......dddddd.. .......ddddd.. ........dddd.. .........ddd.. Bonus: .............. ...2.......... ..2.2...2..... ...2...2.2.... ....2.2.2.2... ...2.5.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2...2.... .............. ......Wd>{!... ......m-f~cm.. .......b*m*&.. ........+s<}.. .........ww+.. Level: OFT Turkmenistan Bricks: .....f........ ....dff....... .f..dff....... .ffddff....... ..fddjfjf..... ..fddjfjf..... .ffddffjf..... .ffddfjfff.... ..fddfffff.... ..fddfffffff.. ..fddfcfffff.. ..fddffffffff. ..fd..fffffff. ..f....ffffff. ........ffff.. .........fff.. .........fff.. .........ff... Bonus: .............. .....2........ ....2.2....... .2.2.2........ ..2.2.2.2..... ...2.2.2...... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.2.. ..2.2.5.2.2... .........2.... ..Wd..-.....!. ..f....m~c>{m. ........b*m*.. .........s}&.. .........+<+.. .........ww... Level: OFT al-Yaman Bricks: .........dd... .......dddd... ......ddddd... ......dddddd.. ..d...dddddd.. .dddd.dddddd.. .jjjjjjjjjjj.. .jjjjjjjjjj... .jjjjjjjjjj... .jjjjjjjjjj... .jcjjjjjjj.... .kkkkkkkk..... .kkkkkkk...... ..kkkkkk...... ..kkkkk....... ..kkk......... ..kk.......... ..k.........k. Bonus: ..........2... .......2.2.... ......2.2.2... .......2.2.2.. ..2...2.2.2... .2.2...2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..l.2.2.2..... .............. .Wd-..{!...... ..mf~c>m...... ..*m*}&....... ..bs<......... ..++.......... ..w.........w. Level: OFT Azerbaycan Bricks: ....gg..g..... ....gg..gg.... ..g.gggggg.... ..gggggggg.... ..gggggggg.... ...gggggggg... ..ddddjddddd.. ..dddjdjdddd.. ...ddjddjddc.. ...ddjddjdd... ....djdjddd... .d..ddjdddd... .ff..ffffff... ..ff..ff.ff... ..ff..f.fff... ...ff...fff... ....f...ff.... .........ff... Bonus: .....2........ ....2...2..... .....2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.5.. ....2.2.2.2... .....2.2.2.... ....2.2...2... .W............ ..d-..c>.{!... ..mf..*.*~m... ...bs...}m&... ....+...+<.... .........ww... Level: OFT Tuerkiye Bricks: dd..dddd...dd. dddddddddddddd ..djjddddddddd ddjdcjdddddddd ddjddddjjddddd .djddddjjddddd ddjddjdddddddd .ddjjddddddddd .ddddddddddddd .dddddddddd... ..d..d.d...... .............. .............. .............. .............. .............. .............. .............. Bonus: .2...2.2...2.. 2.2.2.2.2.2.2. ...2.2.2.2.2.2 2.2.5.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.2 .............. .W.d-.f.~c>m{! .m*bsm+*<}&... ..+..w.w...... .............. .............. .............. .............. .............. .............. .............. Level: OFT Qazaqstan Bricks: ........g..... ......ggg..... .....gggggg... .hg..gggcggg.. .hgg.ggggggg.. ghggggghgggggg ghggggghgggggg ..ggghghghgggg ..ggghggghgggg .hgggghhhgggg. .hg.ggggggggg. .hg..gggggggg. .hg..gggggggg. ......gggg..g. .......g...... .............. .............. .............. Bonus: .............. ......2.2..... .....2.2.2.... ..2...2.5.2... .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .............. .Wd..-c...>{!. .m*..bmf~*}&m. ......+sw+..<. .......w...... .............. .............. .............. Level: OFT Rossija Bricks: ..j.jj.......j .j.jj...j...jj j.jjjjjjj...jj .jjjjjjjjj.jjj jjjjjjjjjjjjjj dddddddddddddd ..dddddddddddd ..dddddddddddd ....dddddddddd ....dddddddd.. ....gggggggg.. ....ggggggggg. .....gggggggg. ......gggg.gg. ........gg..g. .............. .............. .............. Bonus: ....2......... ...2.........2 ..2.2.2.2...2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. ...2.2.2.2.2.2 ....2.2.2.2.2. .....2.2.2.2.. ........2..... ....Wd-...>{!. .....m*f~m*cm. ......b+s<.}&. ........ww..+. .............. .............. .............. Level: www.OFTanna.de EastAsia Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT DhivehiRaajje Bricks: ......d....... ......dd...... .......d...... ......dd...... ......f....... ......ff...... .......c...... ......fj...... ......jf...... ......j....... ......fj...... .......f...... .............. .......f...... ......dd...... ......dd...... .............. .......d...... Bonus: ......W....... ......d!...... .......{...... ......c>...... ......-....... ......f~...... .......5...... ......mm...... ......**...... ......m....... ......b&...... .......}...... .............. .......<...... ......+s...... ......w+...... .............. .......w...... Level: OFT VietNam Bricks: ......d....... .....dd....... .....ddd...... ......dd...... ......d....... ......d....... ......dh...... .......h...... .......h...... .......hd..... ........d..... ........d..... ........d..... ........d..... ........d..... .......dc..... .......dd..... .......d...... Bonus: .............. .....W........ .....d{!...... ......c>...... ......-....... ......~....... ......mf...... .......m...... .......*...... .......m*..... ........&..... ........b..... ........}..... ........s..... ........<..... .......+5..... .......+w..... .......w...... Level: OFT MyanmaNaingngan Bricks: ......h....... ......h....... ......hh...... ......hh...... ......h....... .....hhh...... .....fjf...... .....ffjf..... .....fcff..... ......fj...... ......jf...... ......fjf..... ......j.d..... ........d..... ........d..... ........d..... ........d..... ........d..... Bonus: ......2....... .............. ......2....... .......2...... ......2....... .....2.2...... .....W.!...... .....dc>{..... .....-5f~..... ......mm...... ......**...... ......bm&..... ......s.}..... ........<..... ........+..... ........+..... ........w..... ........w..... Level: OFT Thai Bricks: ......d....... .....dd....... .....dd....... .....jj.j..... .....jjjj..... ......ggg..... .....gggg..... ......ggg..... ......gc...... ......g....... ......g....... ......g....... ......j....... ......j....... ......jj...... ......dd...... .......d...... .......d...... Bonus: .............. ......2....... .....2........ ......2.2..... .....W.2...... ......d{!..... .....-~c>..... ......mfm..... ......*5...... ......*....... ......m....... ......&....... ......b....... ......}....... ......s<...... ......++...... .......w...... .......w...... Level: OFT Nippon Bricks: ..........j... ..........j... ........j.j... ........jj.... ........jj.... .......dj..... .......d...... .......dd..... .......dd..... .......dd..... .......dd..... ......ddj..... ......ddj..... .....jdc...... ....jjj....... ....jjj....... ...j.......... .j.j.....j.j.. Bonus: ..........2... .............. ........2.2... .........2.... ........2..... .......2...... .............. .......2...... ........2..... .......W!..... .......d{..... ......-c>..... ......f~m..... .....m*5...... ....b*m....... ....<}&....... ...s.......... .+.w.....w.+.. Level: OFT Malaysia Bricks: g...........d. g...........d. hgh........jjj hgh........ddd .hg.......jjj. .cd.d....ddd.. .jj.....jjj... ..d.....ddd... ..j....jjjj... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 2...........2. .............. 2.2.........2. .2.........2.2 .Wd........{!. .5-.f....~c>.. .m*.....m*m... ..b.....<}&... ..s....+ww+... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Lao Bricks: .....d........ .....d........ ....ddd....... ....dddd...... ....dddd...... ....gggg...... .....gg....... .....ggj...... .....gjjj..... .....gcjj..... .....g..gg.... ........gg.... ........gg.... .........dd... .........dd... .........dd... .........dd... .........d.... Bonus: .....2........ .............. .....2........ ....2.2....... .....2.2...... ....2.2....... .....2........ ......2....... .....Wd{!..... .....-5c>..... .....m..f~.... ........*m.... ........m*.... .........b&... .........<}... .........s+... .........+w... .........w.... Level: OFT Minguo Bricks: .......d...... .......cd..... ......gdd..... ......gd...... .....jgd...... .....jgd...... .....jgd...... .....ggd...... ....gggd...... ....gggd...... ....dddd...... ....dddd...... ....ddd....... ....ddd.d..... .....dd....... ...d.dd....... .....d..d..... .....d........ Bonus: .............. .......5...... ......2.2..... .......2...... ......2....... .....2.2...... ......2....... .....2.2...... ....2.2....... .....2.2...... ....Wd{!...... ....-~c>...... ....mfm....... ....b*m.*..... .....}&....... ...+.s<....... .....w..+..... .....w........ Level: OFT Pilipino Bricks: .....gg....... .....gg....... .....gg....... .....gg....... .....gg....... .....cg....... .....jgg...... .....hgg...... .....hj.g..... ......jggg.... ....h.jddd.... ....h.jdd..... ....h..ddd.... ...j...ddd.... ...h...ddd.... ......dddd.... ......d.dd.... ........dd.... Bonus: ......2....... .....2........ ......2....... .....2........ ......2....... .....l........ ......2....... .....2.2...... ......2.2..... .......2.2.... ....2.2.2..... ......W.!..... ....d..c>{.... ...m...-f~.... ...*...m*m.... ......bs}&.... ......+.<+.... ........ww.... Level: OFT Choson Bricks: .......g...... .......gg..... ........gg.... ......jjj..... .......dd..... .....d.dd..... .....djdd..... .....ddddd.... .....djdd..... ....ddddd..... ....ddddd..... ....ddjd...... .....djd...... ......ddd..... ......dcdd.... ......jjjj.... ......ggg..... .......gg..... Bonus: .......2...... ........2..... .........2.... ......2.2..... .......2...... ........2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ....W..2...... ....d>{!...... .....-~c...... ......mfm..... ......*5m*.... ......b<}&.... ......+s+..... .......ww..... Level: OFT Hanguk Bricks: .......j...... ......jj...... .....kjj...... .....cjjk..... .....kjjk..... .....jjjj..... ....jjddj..... ....jjddj..... ....jjdgj..... .....jdgjj.... .....jggjj.... .....jggj..... .....jjjj..... ....jkjjk..... ....jkjj...... .....kj....... .............. .....j........ Bonus: .............. .......2...... ......2....... .....5.2...... ......2.2..... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....2.2.2.... .....W..{!.... .....d-c>..... .....mf~m..... ....b*m*&..... ....+s<}...... .....w+....... .............. .....w........ Level: OFT ShriLanka Bricks: ......e....... .....ee....... ......fd...... ......fd...... ......fed..... ......fde..... ......fed..... .....efde..... .....efed..... .....efdee.... .....efede.... .....efdee.... .....efede.... .....cfdee.... ......fede.... ......fdde.... ......eeee.... .......ee..... Bonus: ......2....... .....2........ ......2....... .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... .....Wd>{!.... .....5-f~c.... ......m**m.... ......bm}&.... ......+s<+.... .......ww..... Level: OFT Pakistan Bricks: ..........f... .........ff... .........fff.. .........fff.. .........ff... ........ffc... ........ffj... ........ffjf.. .......jfff... ......fjfff... ......fjfff... ...j..fjff.... ...jjjfjjf.... ....jjfjj..... ....jjffj..... ....jjffff.... ....jjffff.... .......ff..... Bonus: .............. ..........2... .........2.2.. ..........2... .........2.... ........2.5... .........2.... ........2.2... .......2.2.... ......2.2.2... .......2.2.... ......2.2..... ...2.2.2.2.... ....Wd.{!..... ....-f~c>..... ....bm*m*m.... ....s++<}&.... .......ww..... Level: OFT Bamlades Bricks: ...f.......... ...ff......... ...fff........ ....ff........ ....ff........ ....ffddff.... ...fffddff.... ...ffddddf.... ....fdddd..... ....fddd...... ....fdcd.f.... .....fddff.... .....fddfff... .....fdd.ff... .....fff.ff... ......ff..f... ......f...f... ..........f... Bonus: .............. ...2.......... ....2......... .....2........ ....2......... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2...... ....2.l....... .....2..!..... .....Wd-c>{... .....mf*.~m... .....bm}.&*... ......s+..<... ......w...+... ..........w... Level: OFT Bharat Bricks: ......e....... .....ee....... .....ee....... .....ee....... ....ecee...... ....eeee...... ...eeeee..ee.. ...jjjjjjjjj.. ...jjjjgj.jj.. ....jjgjg.j... ....jjjgj.j... ....jjjjj..... ....ffff...... ....fff....... ....fff....... ..f.fff....f.. .....f........ .....f.....f.. Bonus: .............. ......2....... .....2........ ......2....... .....5.2...... ....2.2....... ...2.2.2...2.. ....2.2.2.2... ...2.2.2...2.. ....2.2.2.2... .....2.2...... ....Wd>{!..... ....-f~c...... ....m*m....... ....bm*....... ..+.s<}....&.. .....+........ .....w.....w.. Level: OFT Brunei Bricks: .........h.... ........hh.... .......hh..... ......hhc.h... ......hhh.h... .....hdh..h... .....jd..hhh.. ....jdd..jhh.. .kkkkjdj.jjj.. ..kkkdkd..jj.. ...kkdkd..jj.. ...hhddd..kk.. ...hhddd...k.. ...hhhhh...... ....hhhh...... ....hhhh...... .....hhh...... .....hh....... Bonus: .........2.... ........2..... .......2...... ......2.5.2... .......2...... ......2...2... .....2...2.2.. ....2.2...2... .2.2.2.2.2.2.. ..2.2.2...2... ...2.2.2...2.. ....2.2...2... ...Wd.>{...!.. ...m-f~c...... ....*m*m...... ....bs}&...... .....+<+...... .....ww....... Level: OFT Singapuru Bricks: .....d........ ....ddd....... ..jdddd..d.... ..ddjddd...dd. .jdjdjddd...d. .jdjdjddd.d.d. .djdddddddd... ddddddddddd... jjjjjjjjjjj... .jjjjjjjjj.... .j..jjcjj..... ....jjjj...... ..j...j....... ..j........... ....j.j....... .............. .............. ...j.......... Bonus: .............. .....2........ ..2.2.2....... ...2.2.2...2.. ..2.2.2.2...2. .2.2.2.2...... ..2.2.2.2.2... .2.2.2.2.2.... 2.2.2.2.2.2... .Wd-~c.>{!.... .m..*f5*m..... ....b}m&...... ..s...<....... ..+........... ....w.+....... .............. .............. ...w.......... Level: OFT MongolUls Bricks: ....d......... ...ddg........ .d..dggg..dd.. .dhddggggddd.. dddddggggddddd .dhddgggcddddd ..dhdggggdddd. ..hhdggggdddd. ..dhdggggddd.. ....dggggddd.. .....ggggddd.. ........gd.... .............. .............. .............. .............. .............. .............. Bonus: .............. ....2......... .2...2.2...2.. ..2.2.2.2.2... .2.2.2.2.2.2.2 ..2.2.2.5.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ..Wd->.2..{!.. ....m*mf~c*m.. .....bs+<}+&.. ........ww.... .............. .............. .............. .............. .............. .............. Level: OFT Afghanestan Bricks: .........f.... .........f.... ........ff.f.. .....dddffff.. .....dddff.... ....kdddff.... ....kdjdff.... ..kkkjdjcf.... ..kkkdjdff.... ..kkkjjjff.... ..kkkdjdf..... ..kkkjdjff.... ...kkdjdf..... ...kkdddf..... ....kdddf..... ....kddd...... ...kkddd...... ...kkddd...... Bonus: .........2.... .............. .........2.2.. ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.2.2.... ..2.2.2.l..... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2...... ..2.2.2.2..... ...2.2.2...... ...Wd..{!..... ....-f~c>..... ....m**m...... ...bsm}&...... ...+ww+<...... Level: OFT Nepal Bricks: ..g........... .gg........... .gdg.......... .gddg......... gddddg........ gdjdjdg....... gdjjjdg....... gddjdddgg..... .gdddddjdg.... ..gdddjjcg.... ...gddjjjdgggg ....gddjdddddg .....gggddddg. ........gddddg .........gdddg ..........gggg .............. .............. Bonus: .............. ..2........... .2.2.......... ..2.2......... .2.2.2........ 2.2.2.2....... .2.2.2........ 2.2.2.2.2..... .2.2.2.2.2.... ..2.2.2.5..... ...2.2.2.2.2.2 ....2.2.2.2.2. .....Wd-~c>{!. ........m*mf*m .........bs<}& ..........+ww+ .............. .............. Level: OFT Gongheguo Bricks: ..........d... ..........d... ..........dd.. ....h....ddd.. ....hd...ddd.. ...hhd...ddd.. ..dhhdh.dddd.. ..ddddddddc... ..dddhddddd... ...dddddddd... ...dddddddd... ...ddddddddd.. ...ddddddddd.. ....ddddddd... ......ddddd... ......ddddd... .......ddd.... ........d..... Bonus: .............. ..........2... ...........2.. ....2.....2... .....2...2.2.. ....2.....2... ...2.2...2.2.. ..2.2.2.2.5... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...W.2.2.2.!.. ....d-f~c>{... ......m*m*m... ......bs<}&... .......w++.... ........w..... Level: OFT Todschikiston Bricks: .....d........ ...d.d........ ...ddd........ ...dd......... ...d.d........ ..dd.......... jjjjjj........ jjjjjhh.jjj... .jjjhjjhjjj... .jcjhhjhjjj... .jjjhjhhjjjj.. .jjjhhhhjjjj.. ..jjjh.jjjjjj. ..jjj..jjjjjj. .ffff..ffffff. .f.f...fff.ff. .f.....ff..... .......f...... Bonus: .....2........ .............. ...2.2........ ....2......... ...2.2........ ..2........... .2.2.2........ 2.2.2.2.2.2... .2.2.2.2.2.... ..5.2.2.2.2... .2.2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ..W.2...2.2.!. .dm-*..f~cm>{. .b.s...m*<.}&. .+.....+w..... .......w...... Level: OFT Kampuchea Bricks: ..........g... ........g.g... ...gggg.ggg... ...ggggggg.... ...ggggggg.... ..ddddddddd... ..ddddjdddd... ..ddddjdddd... ...ddjjjddd... ...ddjjjddd... ...ddjjjddd... ...djjjjjdd... ....dddddd.... ....gggcg..... ....ggggg..... ....gggggg.... .....ggggg.... .....ggg...... Bonus: ..........2... .............. ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ....Wd{5!..... ....-f~c>..... ....bm*m*m.... .....s<}+&.... .....+ww...... Level: OFT Kyrgysstan Bricks: ....dd........ ....ddc.dddd.. ..d.ddddddddd. .dddddhhdddddd ..ddddhhdddddd .ddddhdhhdddd. .ddddhhdhdddd. ..dddhdhhdddd. ...ddhhdhddd.. ....dhdhhdd... ...dddhh.dd... .dddddhh...... ddddddd....... ddddddd....... .dddddd....... .............. .............. .............. Bonus: .....2........ ....2.5.2.2... .....2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... .W..2.{!...... md-f~c>....... b*m*m}&....... .s+ww+<....... .............. .............. .............. Level: OFT DrukYul Bricks: .....e........ .....eee...... ....eeee...... ...eeee.e.e... ..eeeeeejjjd.. ..eeeeejjejd.. ..eeeeeejjdd.. ..eeejjjjdjd.. .eecjjjjjdddd. .eeejjddjddddd eeejejjddjjddd eeeedjdddddddd eeeddddddddddd ..dddddddddddd ....dd.dddd... .............. .............. .............. Bonus: .....2........ ......2....... .....2.2...... ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.5.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. Wd-..2.2.2..{! ..mbf*}m~c>&*m ....s+.ww+<... .............. .............. .............. Level: www.OFTanna.de Oceania Bricks: ###.##.###.### #.#.#..#...#.# #.#.#..##..### #.#.#..#...#.# ###.##.###.#.# .............. ..@..@.@.@@@.. ..@@.@.@.@.@.. ..@@@@.@.@@@.. ..@.@@.@.@.@.. ..@..@.@.@.@.. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Belau Bricks: .........g.... .........g.... .........g.... .........g.... ........gg.... ........gc.... ........gg.... .......hgg.... .......hh..... .......hh..... .......h...... .....g........ .....g........ ....g......... .....g........ .............. ....g......... ....g......... Bonus: .........!.... .........W.... .........d.... .........{.... ........->.... ........c5.... ........f~.... .......m*m.... .......*m..... .......b&..... .......}...... .....<........ .....s........ ....+......... .....+........ .............. ....w......... ....w......... Level: OFT Kiribati Bricks: .........d.... ..d.......d... ..c........d.. d.dd.......... ..d.....h..... ...dd..h.d.... ......j.j...j. .....g.g.g.g.. .............. .............g ............j. .............g .............. .............. .............. .............. .............. .............. Bonus: .........!.... ..W.......{... ..5........>.. d.-c.......... ..f.....~..... ...m*..*.m.... ......b.m...&. .....s.<.}.+.. .............. .............+ ............w. .............w .............. .............. .............. .............. .............. .............. Level: OFT Kuki'Airani Bricks: .......g..g... .......g..g... ...d.......... ...g...g...... .......g...... ....d......... ....g.g....... ......d....... .............. .............. .....g.g...... .....g.g...... ........j..... ........g..... .......g.j.... ........g.j... ......c....... .........g.... Bonus: .......W..!... .......>..{... ...d.......... ...-...c...... .......~...... ....f......... ....m.m....... ......*....... .............. .............. .....m.*...... .....b.&...... ........}..... ........s..... .......+.<.... ........w.+... ......5....... .........w.... Level: OFT Tonga Bricks: ....j....d.... .........d.... .......d...... .......d.d.... .........d.... ........dd.... ......j.d..... .............. ......j.d..... .......d...... ......d.d..... .............. .....dcd...... ......d....... .......d...... .......d...... ...d.......... ....d......... Bonus: ....W....!.... .........{.... .......d...... .......-.>.... .........c.... ........f~.... ......m.m..... .............. ......*.*..... .......m...... ......b.&..... .............. .....s5}...... ......<....... .......+...... .......+...... ...w.......... ....w......... Level: OFT Tuvalu Bricks: ....gd........ ....gd.g...... .......g...... ....g......... ....d......... ......d.gh.... ......g.gg.... ........hg.... .............. .......g...... .......g...... .............. .......gc..... .......h...... .........h.... .........g.... .............. ........g..... Bonus: ....W!........ ....d>.{...... .......c...... ....-......... ....~......... ......m.mf.... ......*.m*.... ........b&.... .............. .......}...... .......<...... .............. .......s5..... .......+...... .........+.... .........w.... .............. ........w..... Level: OFT Vanuatu Bricks: ....k.d....... .............. ......d....... ....k......... ....k..d...... ....kk.d...... ....kk.d...... .......d...... ....kh.h...... .....h........ .......f...... .......c...... .............. ........f..... ........f..... ..........f... ........f..... ..........f... Bonus: ....W.!....... .............. ......{....... ....d......... ....-..>...... ....f~.c...... ....m*.m...... .......*...... ....bm.&...... .....}........ .......<...... .......5...... .............. ........s..... ........+..... ..........+... ........w..... ..........w... Level: OFT MarianaIslandsGuam Bricks: ......gg...... .......gg..... ........g..... ........g..... .......gg..... ........g..... ........jg.... ........j..... .......gj..... ........g..... ........gg.... ........c..... ........g..... .......g...... .......g...... ......g....... .....cg....... .....g........ Bonus: ......W!...... .......d{..... ........>..... ........-..... .......~c..... ........f..... ........mm.... ........*..... .......*m..... ........&..... ........b}.... ........5..... ........<..... .......s...... .......+...... ......+....... .....5w....... .....w........ Level: OFT USAMinorOutlyingIslands Bricks: ....g......... ...gj.d....... ...j.g........ .............. .g............ ..j........... g.g........... .jg........... ..g......d.... ........j..... .......j...... ...........d.. .............. ............jj ............dd ....d......... ............jj .....d......dd Bonus: ....2......... ...22.2....... ...W.!........ .............. .d............ ..{........... -.>........... .~c........... ..m......f.... ........m..... .......*...... ...........*.. .............. ............&m ............b} ....s......... ............+< .....w......w+ Level: OFT Micronesia Bricks: .g............ g..g.......... .g..g.j.g..... g..g...g.g.g.. .g..g.....gg.. ...g..g.g.g.c. ...j..g..j.... ..g......g...g .............. .........g.... .........g.... .............. .........g.... .............. .............. .............. .............. .............. Bonus: .2............ 2..2.......... .W..2.2.2..... d..-...>.{.!.. .f..m.....~c.. ...*..m.*.m.l. ...b..s..&.... ..+......<...} .............. .........+.... .........w.... .............. .........w.... .............. .............. .............. .............. .............. Level: OFT Nouvelle-Caledonie Bricks: ..g........... g............. ..g........... g..g.......... ...gg......... ....gj..j..... ....gj....d... ....gjj...d... .....jjj....d. ......jjj..... .......jjd.... ........cd.... .............d ...........d.. .............. .............. .............. .............. Bonus: ..2........... 2............. ..2........... 2..2.......... ...22......... ....W{..!..... ....d-....>... ....mf~...c... .....*m*....m. ......b}&..... .......+s<.... ........5+.... .............w ...........w.. .............. .............. .............. .............. Level: OFT WallisEtFutuna Bricks: .........d.... .........dd... .........dd... .........dd... ........jdc... ........jd.... ........jd.... .........d.... .........d.... ...g.......... ...gg......... ...ggg........ ....gg........ ....ggj....... .............. ......jj...... .....gjj...... ......j....... Bonus: .........2.... .........22... .........22... .........22... ........225... ........W!.... ........d{.... .........>.... .........c.... ...-.......... ...f~......... ...m*m........ ....m*........ ....b}&....... .............. ......s<...... .....w++...... ......w....... Level: OFT AelonInMajel Bricks: .......g.g.... g.j........... g...g.g..g.... ...j.......... .........g.... g.......g..... ...j...g.e.... .............. ..j.gg...e.j.. .....g.....j.. .............. ......e....g.. ........j..... ........g..c.g .............. ......g..g...g .........g...g .......g...... Bonus: .......2.2.... 2.2........... 2...2.2..2.... ...2.......... .........2.... W.......!..... ...d...>.{.... .............. ..-.mf...~.c.. .....*.....m.. .............. ......m....*.. ........b..... ........}..5.& .............. ......+..s...< .........w...+ .......w...... Level: OFT PorinetiaFarani Bricks: ........d..... .........d.... ..........d... .............. ...d.d..d..... ....j.j...j... .....e.e...... .j....d.e..j.. ..j....d.j.... ...c....g.j... ......g..j.j.. ..........j.j. .j.j...j...j.. ....d....d.... .............. .............. .......d...... ........d..... Bonus: ........2..... .........2.... ..........2... .............. ...2.2..2..... ....2.2...2... .....W.2...... .d....>.{..!.. ..-....~.c.... ...5....m.f... ......*..*.m.. ..........m.&. .b.s...<...}.. ....+....+.... .............. .............. .......w...... ........w..... Level: OFT PitkernAilen Bricks: .g............ g............. .........gg... ........gg.... ........gg.... ........ghk... ........gfk... ........gfk... ........ghk... .........gh... ..........f... ............gg .............g ....g......... ...ggc........ ...gggg....... ....ggg....... ....gg........ Bonus: .2............ 2............. .........22... ........22.... ........22.... ........222... ........222... ........W2!... ........d>{... .........-c... ..........~... ............mf .............m ....*......... ...*ml........ ...bs}&....... ....+<+....... ....ww........ Level: OFT SamoaAmelika Bricks: g............. .............. ..........dd.. .............. ............ej .....dj.....ej ....jjjjj...e. ....c..jj..... .djjjj........ ggddjj...j.... ggggd......... .gggg......... ..gg.......... ..gg.......... .............. .............d .............. .............. Bonus: 2............. .............. ..........22.. .............. ............22 .....22.....22 ....22222...2. ....5..22..... .W222!........ d-f~c>...{.... m*m*m......... .bs}&......... ..+<.......... ..w+.......... .............. .............w .............. .............. Level: OFT NewZealand Bricks: .......gg...g. ........g..... ........g....g ........dg.... .........g..d. .........gg... ........ggg... ........ggg... .........gg... .......g.cg... .......gg..... ......ggg..... .....ggg...... .....ggg..d... ....ggg....... g....gg..g.... .............. g.g..g..g..... Bonus: .......22...2. ........2..... ........2....2 ........22.... .........2..2. .........22... ........222... ........222... .........22... .......2.52... .......W!..... ......d>{..... .....-~c...... .....mf*..m... ....b*m....... s....<}..&.... .............. +.w..w..+..... Level: OFT SolomonIslands Bricks: .g....g....... .gg........... .jg...g....... ..gg.......... g....g........ .....ggg...... .g....gh.h.... .gg....h.h.... .jgj.g...f.... ..gg.....ff... ......c..ff... ......hf..f... ......fff.f... ........f..... ..........ff.. ...........f.f .............. ......ff.....f Bonus: .2....2....... .22........... .22...2....... ..22.......... 2....2........ .....222...... .2....22.2.... .22....2.2.... .W22.!...2.... ..d-.....>{... ......5..~c... ......mf..m... ......b*m.*... ........&..... ..........s}.. ...........+.< .............. ......ww.....+ Level: OFT TimorLoroSa'e Bricks: ......d....... ......d....... ............dd ......cddddddd .....hddddddd. ....jkhddddd.. ....khddddd... ....hdddd..... .....ddd...... kk..ddd....... .h..dd........ .............. .............. .............. .............. .............. .............. .............. Bonus: ......2....... ......2....... ............22 ......52222222 .....22222222. ....22222222.. ....Wd-c>{!... ....m*f~m..... .....m*&...... +b..s<}....... .w..w+........ .............. .............. .............. .............. .............. .............. .............. Level: OFT Samoa Bricks: ....g......... ..jgjg........ gggggg........ .gggjgg....... .ggjggg....... ..ddddd....... ..dddd..dd.... .......dddcd.. .......dddddd. ........dddddd ..........dddd .............. .............. .............. .............. .............. .............. .............. Bonus: ....2......... ..2222........ 222222........ .222222....... .222222....... ..22222....... ..2Wd!..22.... .......-c>l{.. .......m*f~*m. ........bs<}m& ..........+ww+ .............. .............. .............. .............. .............. .............. .............. Level: OFT Indonesia Bricks: d............. d.....d....... dd....d....... ddd.ddddddd... .dd.ddd.d.d... .dd..dd.d.ddd. ..jj.jj.j..jjj ..jj.jj.j.j.jj ..jj....j...jj ...jcj.....jjj ...jjjj.jj...j .......j.j...j .............. .............. .............. .............. .............. .............. Bonus: 2............. 2.....2....... 22....2....... 222.2222222... .22.222.2.2... .22..22.2.222. ..22.22.2..222 ..22.Wd.2.!.22 ..-~....c...>{ ...m5*.....*mf ...bs<}.+m...& .......w.w...+ .............. .............. .............. .............. .............. .............. Level: OFT Viti Bricks: d........gg.g. ........gg.... ......ggg.g..g .....ggggg.... .d...ddgd..d.. .....gg...d... g............. .............g d...g...d..... ..ggg......... .ggggg.....d.g .gggggg....... gggggg........ gggggg.g.....g .ggggc....d... ..gg.......... .....g....g... g..gg...g....g Bonus: 2........22.2. ........22.... ......222.2..2 .....22222.... .2...2222..2.. .....22...2... 2............. .............2 2...2...2..... ..222......... .22222.....2.2 .222222....... 22222!........ Wd-f~c.>.....{ .m*m*5....m... ..b&.......... .....s....}... +..ww...+....< Level: OFT PapuaNiugini Bricks: ........d..... .....dd....... ........dd.... ..kk......h... ..kkd......h.. ..kkkd.....h.. ..kkjkd.hhh... ..kkkkd.dhd.d. ..kjkjkd.d..d. ..kkkkkk....d. ..kkkjk.....d. ..kkkkk...d... ..kkj.kk...... ..kk..kk.k.d.. .......kk..... .......ckk.... ........kk.... ...........k.. Bonus: ........2..... .....22....... ........22.... ..22......2... ..222......2.. ..2222.....2.. ..22222.222... ..22222.222.2. ..222222.2..2. ..222222....2. ..22222.....2. ..Wd2>{...!... ..-fm.~c...... ..*b..&m.*.m.. .......<}..... .......5s+.... ........+w.... ...........w.. Level: OFT Australia Bricks: d.g.g.d..g.... ......gg.g.... .....ggg.g...g .....gggggj... ....dddgggg... ....ggggggg... ...ddggggggg.. ..gdgdgggggj.. ..gdggdgjggg.g ..gggggggggj.. ..gggggggggg.. ..gggggggggg.g ...jg..ggggg.. ...j....ggcg.. ........ggj... .........gg... .............. g......g.gg... Bonus: 2.2.2.2..2.... ......22.2.... .....222.2...2 .....222222... ....2222222... ....2222222... ...222222222.. ..2222222222.. ..2222222222.2 ..2222222222.. ..2222222222.. ..W22-f22222.2 ...dm..~c>{!.. ...*....m*5m.. ........b}&... .........s<... .............. +......w.w+... Level: OFT Naoero Bricks: .......gg..... ......gggg.... .....gggggg... .....gggggg... ....ggggggg... ....ggggggg... ...gggggggg... ..ggggggggg... ..hhhhhhhhh... ..hhhhhhhhh... ..gggggggg.... ..gjjggggg.... ..gjjggggg.... ..gjjggggg.... ..gggggggg.... ...ggggggg.... ...cggggg..... ....ggggg..... Bonus: .......22..... ......2222.... .....222222... .....222222... ....2222222... ....2222222... ...22222222... ..222222222... ..222222222... ..222222222... ..22222222.... ..22222222.... ..22222222.... ..22222222.... ..Wd-22>{!.... ...m*f~c*m.... ...5bsm}&..... ....+ww+<..... Level: OFT Antarctica Bricks: ..j...jj...... ......jjjj.... .....jjjjjj... .j...jjjjjjj.. .j...jjjjjjj.. .jj..jjjjjjj.. ..jjjjjjjjjj.. ...jjjjjjjjjj. ..jjjjjjjjjjj. ..jjjjcjjjjjj. ..jjjjjjjjjjj. ..jjjjjjjjjjj. ...jjjjjjjjjj. ...jjjjjjjjjj. ....jjjjjjjjj. .......jjjjj.. .......jjjjj.. .......jjjj... Bonus: ..2...22...... ......2222.... .....222222... .2...2222222.. .2...2222222.. .22..2222222.. ..2222222222.. ...2222222222. ..22222222222. ..22225222222. ..22222222222. ..22222222222. ...2222222222. ...2222222222. ....Wd-f~c>{!. .......m*m*m.. .......bs<}&.. .......+ww+... Level: www.OFTanna.de NorthAmerica Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT UKVirginIslandsAnguilla Bricks: .....gg....... .......g...... .............. .....f........ d.gdg.j....... ..gc..f....... .gg..e........ ....g......... ...g.......... ........d..... .............. ........g.g..g ............j. ...........cj. ..........gg.. .........g.... .............. .............. Bonus: ......2....... .......!...... .............. .....{........ W.d-c.>....... ..f5..~....... .m*..m........ ....*......... ...m.......... ........b..... .............. ........s.}..& ............<. ...........5+. ..........w+.. .........w.... .............. .............. Level: OFT CaymanIslands Bricks: .............g ............gg ........gh.h.. ........g..... .............. gd............ .g.d.......... .g..gggg...... .g.ggggg...... .cggg.g....... .ggg.......... .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............2 ........2..... ........!..... .............. Wd............ .>.{.......... .m..-f~c...... .*.m*bm&...... .5s<+.}....... .+ww.......... .............. .............. .............. .............. .............. .............. .............. Level: OFT Saint-Pierre-Et-Miquelon Bricks: .....f........ ....d......... ....jj........ ....ddg....... ....ffg....... ....kjg....... .....kg....... .....jg....... .....k........ .....j........ .....k........ .....je....... .....dg....... ....dek....... ....ddg....... ....de..g..... .....d.jc.j... .......g.g.... Bonus: .............. .............. ....2......... .....2........ ....2.2....... .....2........ ......2....... .....W!....... .....d........ .....{........ .....>........ .....-c....... .....f~....... ....m*m....... ....*m&....... ....bs..}..... .....+.<5.+... .......w.w.... Level: OFT Bahamas Bricks: ....gg........ .....gg....... ..gg..g....... ......g....... ..k.g......... .......gg..... ...k.c..h..... ...k....h..... ...kk.h....... ....k...h..... .k..k.h.h.h... k.k........... ......g.g...g. ......g.g.g... ...g.......g.g ......g...g... ............g. ............g. Bonus: .....2........ ......2....... ...2.......... ......2....... .............. ........2..... ...2.5........ ........2..... ...W.......... ....d...!..... .-..~.c.>.{... m.f........... ......*.*...m. ......m.b.&... ...s.......<.} ......+...+... ............w. ............w. Level: OFT AntiguaAndBarbuda Bricks: ......k....... .....kk....... ......hk...... .....h.h...... .....k.k...... .....hhh...... .....hhh...... .....ggg...... .......g...... .............. .......g...... ......gg...... .....jcjd..... ......jjdd.... .....jjjdd.... .....djddd.... .....djdd..... ...d...dd..... Bonus: ......2....... .....2........ ......2....... .....2.2...... .............. .....2.2...... ......2....... .....2.2...... .............. .............. .............. .......2...... .....W5.!..... ......d->{.... .....mf~cm.... .....b*m*&.... .....s+<}..... ...+...ww..... Level: OFT TurksAndCaicosIslands Bricks: .....g........ ....gdg....... .g..dgg....... .g.d.gg....... .ddd..dgg..... ..g....ggg.... .......ggg.... g........ggg.. d.........gg.. ...........g.. .............. ..g........g.g .........h.h.c .............g ...g...g.f.... ............gg ......g..g.... ............g. Bonus: .....2........ ....2.2....... .2...2........ ......2....... .2.2...2...... ..2.....2..... .......!.2.... W........d>{.. -.........~c.. ...........f.. .............. ..m........*.m .........*.m.5 .............& ...b...s.}.... ............<+ ......+..w.... ............w. Level: OFT SaintKittsAndNevis Bricks: ...ff......... ..fff......... ..ffff........ ..ffff........ ..fffff....... ...fffh....... ....fhk....... ....hck....... ......kk...... ........k..... ........kh.... ........h..... ..........d... .........ddd.. .........ddd.. .........ddd.. .........ddd.. .........dd... Bonus: ....2......... ...2.......... ..2.2......... ...2.2........ ..2.2.2....... ...2.2........ ....2.2....... ....W5!....... ......d{...... ........>..... ........-c.... ........~..... ..........f... .........m*m.. .........bm*.. .........s}&.. .........+<+.. .........ww... Level: OFT StMartinStBarthelemy Bricks: .....j.j...... ....jj.j...... ....jj........ ...jh......... ...gdg........ .g.cjgg....... gg.gjgg....... gggg.gg....... .........g.... .........g...d .........g..j. ...........j.. ..........g... ..........gjj. ...........jjd ...........cjd ...........jjd ............j. Bonus: .............. .....2.2...... ....2......... ...2.......... ....2......... .2.5.2........ 2...2.2....... ..Wd.{!....... .........>.... .........-...c .........f..~. ...........m.. ..........m... ..........*m*. ...........b}& ...........5s< ...........w++ ............w. Level: OFT PuertoRicoVirginIslands Bricks: ..ddddc....... .gddddddd.d.cj .jggjjjjj..... ..ggggddd..... g.ggjjjj..j... ..dddddd.d.... ...d.d........ ............h. ............jj .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ..2.2.l....... .2.2.2.2....5. ..2.2.2.2..... ..W2.2.{!..... m.d-f~c>..m... ..*mb*<}.&.... ...s.+........ ............+. ............ww .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT StMaartenSabaStEustatius Bricks: ...jd..d...... ....jddddd.... ....djdddd.... .....hjddd.... ......jggg.... .......cg..... .......g...... .jd........... djd........... chg........... .jg........... ..........d... ..........gg.. ..........ghj. ...........jf. ...........cfg ............gg ............g. Bonus: ....2......... .....2.2.2.... ....2.2.2..... .....2.2.2.... ......2.2..... .......5...... .......!...... .W{........... d->........... 5~c........... .fm........... ..........m... ..........**.. ..........bm&. ...........s}. ...........5<+ ............+w ............w. Level: OFT IleClipperton Bricks: ....gj........ ...ggjj....... ...g..jj...... ..ggg..jj..... ..gg....jd.... ..g.g....ddd.. ..g........d.. ..g........dd. ..g.........d. ..g.........d. ..gg........d. ...g........d. ...gg.......d. ....gj.....dd. .....j.....d.. .....jj...dd.. ......jj.dd... .......jjdd... Bonus: ....2......... ...2.2........ ......2....... ...2...2...... ..2.....2..... .........2.2.. ..2........... ...........2.. ..2.........2. .............. ..2.........2. ...W........!. ...d-.......{. ....f~.....c>. .....m.....m.. .....b*...m*.. ......s<.}&... .......+ww+... Level: OFT Bermuda Bricks: ............d. ............d. ...........d.d ...........ddd ..........jjdd ..........d..d .........jd... .........j.gd. .........djd.. ...d.....jg... ...d....df.... ..d..ddddf.... .dd..dcdd..... .d..d..d...... .d....dd...... .ddd.dd....... .dd.dd........ ..ddd......... Bonus: ............2. .............. .............. ...........2.2 ..........2.2. .............2 ..........2... .........2.2.. ..........2... ...2.....2.... ........2..... .....2.2.2.... .Wd..>5{!..... .-..~..c...... .m....fm...... .b*m.*&....... .+s.<}........ ..ww+......... Level: OFT Belize Bricks: ......d....... ......dd...... ......gg.g.... ....g.jj.g.... ....ggff.g.... ....ggf....... ....gje....... ....gfed.g.... ....gfjh.g.g.. ....gcg....... ....gjg..g.... ...ggff....g.. ...gggj..g.... ...gggf....... ...ggg........ ...ggg..g..... ...dd......... ...dd......... Bonus: ......2....... .......2...... ......2....... .......2.2.... ....2.2....... .....2........ ....2.2....... .....2.2.2.... ....2.2....... .....5........ ....2.2....... ...W..{....!.. ...d-~c..>.... ...mf*m....... ...b*m........ ...s<}..&..... ...++......... ...ww......... Level: OFT KalaallitNunaat Bricks: .......jj..... ......jjj..... .....jjjjj.... .....jjjjj.... .....jddjj.... ......ddjj.... ......ddjj.... ......ddj..... ......ddjj.... ......jjd..... .....djjdd.... .....djjdd.... .....djjd..... .....djjd..... .....cdd...... .....ddd...... .....dd....... ......d....... Bonus: .......2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2..... .....W.2.!.... .....d-c>{.... .....mf~m..... .....*m*&..... .....lb}...... .....s<+...... .....w+....... ......w....... Level: OFT Cuba Bricks: ...cg..g...... ..ggggg.g..... .ddggggg.g.... .dd..jjjj..... dj..djjjjj.... d.....ggggg... ..j....gggg... ..j.....ggg... ........jjjjj. ........jjjjj. ..........gggg .........ggggg .........gggg. .............. .............. .............. .............. .............. Bonus: ...5...2...... ..2.2.2.2..... .2.2.2.2.2.... ..2...2.2..... .2...2.2.2.... 2.....2.2.2... .......2.2.... ..2.....2.2... ........Wd>{!. ........-mf~c. ..........*m*m .........bs<}& .........+ww+. .............. .............. .............. .............. .............. Level: OFT Guatemala Bricks: .......jgg.... .......jgg.... ......jjgg.... ......jjgg.... .......jgg.... .......jgg.... ........gg.... ........gg.... .....ghhgg.... ....gghhggg... ....ggffggg... ...gggffgg.... ....ggjjgg.... ...gggjjg..... ...gggcjg..... ....ggjjg..... ....ggjj...... ......jj...... Bonus: ........2..... .......2.2.... ......2.2..... .......2.2.... ........2..... .......2.2.... ........2..... .........2.... ......2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2!.... ...Wd-c>{..... ...m*f5~m..... ....bm*}&..... ....++s<...... ......ww...... Level: OFT Nicaragua Bricks: .........g.... .......ggg.... .......ggg.g.. ......gggg.... .....ggggg.... ....gggggg.... ....jjjjj..... ..jjjjhhj..... ..jjjjggj..... ...jjjffj..... ...jjjhhjj.... ...jcjjjj..j.. ...gggggg.g... ....g.ggg..... ....g..g...... ....gg.g...... .....g.gg..... .......gg..... Bonus: .........2.... ........2..... .......2.2.2.. ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2...... ..2.2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ...W5.2.2..!.. ...d-f~c>.{... ....m.**m..... ....m..&...... ....bs.}...... .....+.+<..... .......ww..... Level: OFT Mexico Bricks: ...ff......... ...ffj........ ...f.jjj...... f..f.jjj...... ...f.jjjj..... ...f.jjjj..... .f.f..jejd.... ....f.eejd.... ....f.eejd.... ....f.gej..... ......ggj..... ......eejd...d ..f.f.jjjd..dd ...f..jjcd..dd .f.....jjdd.dd ........jddddd .........dddd. ...........d.. Bonus: ...2.......... ....2......... ...2.2.2...... 2.....2....... ...2.2.2...... ......2.2..... .2.2...2.2.... ....2.2.2..... .......2.2.... ....2.2.2..... .......2...... ......2.2..... .......2.2...2 ...W..d>5...{! .m.....*-f~.cm ........bsm*}& .........+w<+. ...........w.. Level: OFT Jamaica Bricks: ...ff......... .khhffff...... kkkhhffffh.... kkkkhhffhh.... kkkkkhhhhkkk.. ..kkkhhhhkkkk. ..kkkhhhhkkkk. ...khhffhhckkk ...hhffffh.kkk ......ff.f.... .......f...... .............. .............. .............. .............. .............. .............. .............. Bonus: ...2.......... ..2.2.2....... .2.2.2.2.2.... 2.2.2.2.2..... .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ...Wd-f.~cl>{! ...mbs*m<*.}&m ......w+.+.... .......w...... .............. .............. .............. .............. .............. .............. .............. Level: OFT Ayiti Bricks: .......gg..... .............. .......ggg.... ......gggggg.. ......gggggg.. ........gggg.. ........ggg... ........gggg.. ........gggg.. .....g..ggg... .....dd.dddd.. ......d..ddd.. ..ddd....ddd.. ..dddddddcd... ..ddddddddd... ..dddddddddd.. ...dd.dd.ddd.. ...d......dd.. Bonus: ........2..... .............. ........2..... .......2.2.2.. ......2.2.2... .........2.2.. ........2.2... .........2.2.. ........2.2... .....2...2.... ......2.2.2... .........2.2.. ..2.2.....2... ...2.2.2.5.... ..Wd2.2.2.!... ..m-f*~c*m>{.. ...bs.<}.+m&.. ...+......ww.. Level: OFT Canada Bricks: .......jjdd... ......jjj..... .....j.j...... ......d....... ....dj.j...... ...d.jd.d..... ..ddjd.djd.... ..ddjddd.d.... .d.djddd...... .dddjdd..dd... ..ddjjd..ddd.. ..ddjjd..ddd.. d.ddjjdj.dd.d. ..ddjjjjjdd.d. ..ddjjjjjddd.. .d..jjjjjddd.. ..d.....jcd... ........jd.... Bonus: .......2.2.... ......2.2..... .....2.2...... ......2....... .....2.2...... ......2.2..... ...2.2.2.2.... ..2.2.2....... .2.2.2.2...... ..2.2.2...2... ...2.2...2.2.. ..2.2.2...2... ...2.2.2.2.... ..2.2.2.2.2.2. ..Wd-f~c>.{!.. .m..*bs}m*m&.. ..+.....<5+... ........ww.... Level: OFT UnitedStatesOfAmerica Bricks: ...gg......... ..gjgg........ ..jgg......... .jgjg......... g..g.......... ...j.......... ....jg.......j ....ggdddd..dd ...gggddddd.dd ...jjjjjjjjjj. ...dddddddddd. ...dddddddddc. ...jjjjjjjjjj. ....ddddddddd. ....dddddddd.. .....jjjjjjj.. d......ddd.d.. .d......d..d.d Bonus: ...2.......... ..2.2......... ...2.......... ..2.2......... ...2.......... .............. .....2.......2 ....2.2.2...2. ...2.2.2.2...2 ....2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2.5. ...2.2.2.2.2.. ....2.2.2.2.2. ....Wd-c.>{!.. .....m*mf~*m.. b......s<}.&.. .+......w..w.+ Level: OFT RepublicaDominicana Bricks: ....g.j....... ...gggjj...... ...gggjjd..... ...gggjjd..... ...gggjjd..... ..ggggjjddd... ...gggjjd..... ...gggjjddd... ..jjjjgdjjjj.. ...jjjffjjjj.. ...jjjddjjjjj. .dddddjjggggg. ..ddddjjcgggg. ...dd.jj...g.. ..ddd......... ..ddd......... ...d.......... ..d........... Bonus: ....2.2....... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2.2. .2.2.2.2.2.2.. ..Wd-mf~5c>{!. ...*m.&*...m.. ..b<}......... ..+s+......... ...w.......... ..w........... Level: OFT Honduras Bricks: .........g.g.. .....g.gg..... .............. ....gg..ggg... ...ggggggggg.. ...ggggggggg.. ..jjjjjjjjjj.. .jjjgjjjgjjjj. .jjjjjgjjjjjj. .jjjgjjjgjjj.. jjjjjjjjjj.... .gggggggg..... .gggggggg..... ..ggcggg...... ...ggg........ ...ggg........ ....gg........ ....g......... Bonus: .........2.2.. ........2..... .............. ....2...2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.... .W2.2.2.2..... .d-f~c>{!..... ..m*5m*m...... ...b}&........ ...+s<........ ....+w........ ....w......... Level: OFT ElSalvador Bricks: ....g......... ...gggg....... ...gggg....... ...ggggg...... ..ggggggg..... .jjjjjjhj..... .jjjjjhehj.j.. jjjjjjfgfjjjjj jjjjjjhfhjjjjj .jjjjcjjjjjjjj ..ggggggggggg. .....gggggggg. ......gggggggg .......ggggggg ........g.ggg. .............. .............. .............. Bonus: ....2......... ...2.2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2...... ..2.2.2.2..... .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.5.2.2.2.2 ..2.2.2.2.2.2. .....Wd2.2.{!. ......m*-f~c>m .......bs<}m*& ........+.ww+. .............. .............. .............. Level: www.OFTanna.de SouthAmerica Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Chile Bricks: .........j.... .........j.... .........jj... .....j...j.... ...j..j..j.... ..g.....j..... ......j.c..... ........j..... ........j..... ........d..... ........d..... ........d..... ........d..... ........d..... ........dd.... .........d.... ........d..... .........d.... Bonus: .............. .........!.... .........W{... .....d...>.... ...-..~..c.... ..m.....f..... ......m.5..... ........*..... ........*..... ........m..... ........&..... ........b..... ........}..... ........s..... ........+<.... .........+.... ........w..... .........w.... Level: OFT FalklandSGeorgiaSandwich Bricks: .g.gg......... gd.jc......... g.gj.......... g.g........... ......d....... .............. .......gd..... ........dc.... .........g.... .............. ..........g.f. ............k. .............g .............. .............g .............. .............g ............g. Bonus: .W.{!......... d-.>5......... f.~c.......... m.m........... ......*....... .............. .......m*..... ........b5.... .........&.... .............. ..........s.}. ............<. .............+ .............. .............+ .............. .............w ............w. Level: OFT SaintVincentGrenadines Bricks: ........f..... .......hf..... .......hf..... .......hf..... ......hhf..... ......hhf..... ......hff..... .......c...... .......f...... .............. .......h...... ......fh.f.... .............. ........f..... .....h..f..... ...g.h........ ...g.......... .....h........ Bonus: ........2..... .......2...... ........2..... .......W!..... ......d>{..... ......-~c..... ......mfm..... .......5...... .......*...... .............. .......*...... ......bm.&.... .............. ........}..... .....s..<..... ...+.+........ ...w.......... .....w........ Level: OFT Grenada Bricks: ...........d.d ...........d.. ..........dd.. .............. .......h..h... ......h.h..... ......h....... .......h...... ....hf........ ....df.d...... ...fff........ ...fff........ ...ff......... ...ff......... ...fhh........ ...cdd........ ..ddd......... ..dd.......... Bonus: .............. ...........2.. ..........2... .............. ..........2... .............. ......2....... .......2...... ....2......... ....W{.!...... ...d->........ ...f~c........ ...mm......... ...**......... ...bm&........ ...5<}........ ..+s+......... ..ww.......... Level: OFT GuadeloupeMartinique Bricks: ....g......... ....g......... ..g.gj.j...... ..gggj........ ..gg..j....... ..cg.......... ...g.......... .....j........ ...g.j........ ........jd.... .......jjdd... .......jjddd.. ........jdd... .........cd... ..........dd.. .........ddd.. .........ddd.. ...........d.. Bonus: .............. ....2......... .....2.2...... ..2.2......... ...2.......... ..5........... ...2.......... .............. ...2.2........ ........W..... .......d>{!... .......m-f~c.. ........**m... .........5m... ..........b&.. .........s<}.. .........+w+.. ...........w.. Level: OFT Argentina Bricks: ......g....... ......gg...... .....ggg.g.... .....ggggg.... .....gggg..... .....ggg...... .....jjc...... .....jjej..... .....jjhj..... .....jjh...... .....jj....... .....jj....... .....gg....... .....g........ .....gg....... .....g........ .....g........ ......g....... Bonus: .............. ......2....... .....2.2.2.... ......2.2..... .....2.2...... ......2....... .....2.5...... .....Wd{!..... .....-~c>..... .....mfm...... .....**....... .....bm....... .....}&....... .....<........ .....s+....... .....+........ .....w........ ......w....... Level: OFT ArubaCuracaoBonaire Bricks: d............. .g............ gg............ cgg........... .gg........... .hh........... ..g........... .............. ....g......... ....gg........ ....gj....h... ....ggj...hj.. .....gg...jdj. ......ggg..jjg ......ggg...cg .......hhh..gg .......cgg..g. ........gg..g. Bonus: .............. .............. .2............ 5.2........... .2............ ..2........... .............. .............. .............. ....2......... .....2....2... ....2.2....2.. .....W....!.2. ......d-~..c>{ ......m*f...5m .......bm*..}& .......5s<..+. ........+w..w. Level: OFT Dominica Bricks: ....ff........ ....ff........ ....ffhf...... ....ffkf...... ....ffjff..... ....ffhff..... ....ffdff..... .....fdff..... .....hdhh..... .....kdkk..... .....jdjj..... ......dff..... ......dff..... ......hff..... ......cff..... ......kff..... ......jf...... ......h....... Bonus: ....2......... .....2........ ....2.2....... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....2.2...... ......2.2..... .....W..!..... .....d->{..... ......f~c..... ......m*m..... ......bm*..... ......5}&..... ......s<+..... ......+w...... ......w....... Level: OFT Guyana Bricks: ......f....... .....jf....... .....hff...... ......jf...... ....dkhfc..... ....ddhjf..... ....ddhhff.... .....dhhjf.... ......khhj.... ......khh..... ......hhj..... .......hf..... ......hjf..... ......hfff.... ......jfff.... ......ffff.... ......ffff.... .......f...... Bonus: ......2....... .....2........ ......2....... .......2...... ....2.2.l..... .....2.2...... ....2.2.2..... .....2.2.2.... ......2.2..... .......2...... ......W.2..... .......d!..... ......->{..... ......mf~c.... ......*m*m.... ......b<}&.... ......+sw+.... .......w...... Level: OFT SaintLucia Bricks: .......g...... .......g...... ......jgg..... ......jgg..... .....gcgg..... .....gkgg..... .....gkgg..... .....gkgg..... ....ggkgg..... ....gghgg..... ....gghgg..... .....ghgg..... .....ghgg..... ....gghgg..... .....ghgg..... .....ghg...... ......gg...... .......g...... Bonus: .............. .......2...... ......2.2..... .......2...... ......5.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....Wd{!..... .....-~c>..... ....m*f*m..... .....bm}&..... .....+s<...... ......w+...... .......w...... Level: OFT Peru Bricks: ......j....... ......j....... .....djjd..... ...d.djjd..... ...dddjjd..... ...dddjj...... ....ddjj...... ....ddjj...... .....djj...... .....djjd..... .....djjdd.... ......cjdd.... ......jjdd.... ......jjdd.... ......jjdd.... .......jdd.... ........dd.... ........d..... Bonus: .............. ......2....... .....2.2...... ......2.2..... ...2.2.2...... ....2.2....... .....2.2...... ....2.2....... .....2.2...... ......2.2..... .....W.2.!.... ......5d>{.... ......-f~c.... ......m**m.... ......b}m&.... .......+s<.... ........w+.... ........w..... Level: OFT TrinidadAndTobago Bricks: .............d ............dd ............d. ...........d.. .......ddd.... ....jkkdd..... ..ddckkjd..... .....jkk...... .....dkk...... .....djkk..... ....dddk...... ....dddj...... .....dddk..... .....dddj..... ...dddddd..... ...dddddd..... ..dddddd...... .d.d.......... Bonus: .............. .............2 ............2. ...........2.. ........2..... .....2.2...... ..2.5.2.2..... .....2.2...... ......2....... .....2.2...... ....2.2....... .....2.2...... ......2.2..... .....Wd.!..... ...-f~c>{..... ...m*m*m&..... ..+b+s<}...... .w.w.......... Level: OFT CostaRica Bricks: ....g......... ...gggg....... ....gggg...... ....jjjjj..... ...jjjjjj..... ...jjjjjj..... ...d.dddd..... ...dd.dddd.... ....d.dcdd.... ....d.dddd.... ......ddddd... .......ddd.... ........jj.... ........jjj... .......jjjj... .......g.g.... .......g.g.... ..g......g.... Bonus: .............. ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... .......5.2.... ....2.2.2..... ......Wd>{!... .......-~c.... ........mf.... ........**m... .......b}m&... .......s.<.... .......+.+.... ..w......w.... Level: OFT Colombia Bricks: ...h....h..... .......h...... ..h...hh...... ......hh...... .....hhh...... ....hhhh...... .....hhhh..... .....hhhhhh... .....hchhhh... ..g..gggggg... .....gggggg... ....ggggggg... ....ggggg..... .....ddddd.... ......ddd..... .......ddd.... .......ddd.... .........d.... Bonus: ........2..... .......2...... ..2...2....... .......2...... ......2....... .....2.2...... ......2.2..... .....2.2.2.... ......l.2.2... .....2.2.2.... ......2.2.2... ....W..2.{!... ....d-~c>..... .....m*f*m.... ......bm&..... .......s<}.... .......+w+.... .........w.... Level: OFT Montserrat Bricks: ......d....... ......gg...... ......gg...... ......cg...... ......dg...... .....dggf..... .....dggk..... .....dggf..... .....ddgfg.... ....ggggfg.... .....gggeg.... ....ggggeg.... ....ggggeg.... .....ggggg.... .....ggggg.... ......ggggg... ......ggggg... .......ggg.... Bonus: .............. ......2....... .......2...... ......5....... .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... .....Wd>{!.... .....m-f~c.... ......b*m*m... ......+s<}&... .......ww+.... Level: OFT GuyaneFrancaise Bricks: ......f....... ......ff...... .....fff...... ....hhfff..... ....hhffcf.... ....hhffff.... ....hhhffff... ....hhhdfff... ....hhhdfff... .....hhdff.... .....hhdff.... .....hhhff.... .....hhhh..... .....hhhh..... ....hhhhh..... ....hhhhh..... ....hhhh...... .....hh....... Bonus: ......2....... .......2...... ......2....... .....2.2...... ....2.2.5..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... .....Wd.!..... .....-c>{..... ....m*f~m..... ....b*m}&..... ....+s<+...... .....ww....... Level: OFT Paraguay Bricks: .....dd....... ...ddddd...... ...ddddd...... ...ddddd...... ...ddddd...... ..dddddd...... ..jjjjjj...... ...jjjddjj.... ...jjjgfjj.... ....jjfhjj.... .....jddjjj... ......jjjjj... .......gggg... ........cgg... ........ggg... .......gggg... ......gggg.... .......ggg.... Bonus: .....2........ ....2.2....... ...2.2.2...... ....2.2....... ...2.2.2...... ..2.2.2....... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2.2.... ......Wd..!... .......-c>{... ........5f~... ........m*m... .......b*m&... ......+s<}.... .......ww+.... Level: OFT Barbados Bricks: ....g......... ...ggg........ ...ggg........ ...gggh....... ...gggh....... ...gggh....... ...ggghk...... ....gghkh..... ....gghkhg.... ....gghkhgg... ....gghkhggg.. ....gghkhggg.. ....gghkhgg... .....ghhhgg... .....chhhgg... .....ghhhg.... .......hhg.... .......hh..... Bonus: .............. ....2......... ...2.2........ ....2.2....... ...2.2........ ....2.2....... ...2.2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ....W..2..!... .....d-~c>{... .....5m*f*m... .....bs}m&.... .......+<+.... .......ww..... Level: OFT Brasil Bricks: ....f......... ....f.f.....f. ..fffff....... ..ffffff...... ..ffffhhf..f.. .ffffhgghf.... .fffhhgghh.... .ffhhggggh.... ...hhjjggh.... ....hgcjg..... ....hgggj..... ....hhggh..... .....hggh...f. .....fhh...... .....ff....... .....ff....... ....fff....... .....f........ Bonus: .............. ....2.2.....2. ...2.2........ ..2.2.2....... ...2.2.2...2.. ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.l.2..... ....W...!..... ....d-c>{..... .....mf~*...m. .....*m&...... .....b}....... .....s<....... ....+w+....... .....w........ Level: OFT Ecuador Bricks: ........h..... .......hhh.... .......hhhh... ...h...hhhhh.. .h.....hchhhh. .hhh..khkhhhh. ..h.h.hkhhhhh. .hh...hghhhhh. ...h..hjhhhhh. ......hfhggg.. ......hghggg.. ......hdhggg.. .......dggg... .......ddd.... .......ddd.... ......ddd..... ......ddd..... ........d..... Bonus: ........2..... .......2.2.... ........2.2... ...2...2.2.2.. ........5.2.2. .2.2...2.2.2.. ..2.2.2.2.2.2. .2.....2.2.2.. ......2.2.2.2. .......2.2.2.. ......2.2.2... ......Wd->{!.. .......f~cm... .......m**.... .......bm&.... ......s<}..... ......+w+..... ........w..... Level: OFT Bolivia Bricks: ......d....... .....dd....... ...dddd....... ...dddd....... ....dddd...... ....dddddd.... ....hhhhhh.... ....hhhhhh.... ....hhhhhh.... ...hchhhhhh... ...hhhhhhhh... ...hhhhhhhhh.. ....ffffffff.. ....ffffffff.. ....fffff..f.. ....fffff..... .....ffff..... .....f.f...... Bonus: .............. ......2....... ...2.2........ ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....5.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....Wd..c>{!.. ....m-f~*..m.. ....b*}m&..... .....s+<+..... .....w.w...... Level: OFT Venezuela Bricks: ...h..h...h... ........h..... .h.hh......... .h.hhhch.h.... .hhhhhhhhhh... .hhhhhhhhhhh.. ..ggggggggg... ..ggggjggggg.. ..gggjgjggg... ....jgggjgg... ......ggjggg.. .....ggggggg.. .....dddddd... ......dd.d.... .....dddd..... ......dddd.... ......ddd..... ......dd...... Bonus: ...2.......... ........2..... .2.2.......... ....2.5....... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .......2.2.2.. ......2.2..!.. .....Wd-c>{... ......f~.m.... .....m*m*..... ......b<}&.... ......+s+..... ......ww...... Level: OFT Uruguay Bricks: ......j....... .....jj....... ....hjgg...... ....hjgg...... ....hjjjj..... ....hjjjjj.... ....hjgggg.... ....hjggggg... ....jjjjjjj... ....jjjjjjjj.. ....gggggggg.. ...gggggggg... ...jjjjjjjj... ...jjjjjjjjj.. ....ggggggg... ....ggggggg... .....jjjjjj... ......c.jj.... Bonus: .............. ......2....... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ...W..2.2.2... ....d-~c>{!... ....bm*m*fm... .....+s+<}&... ......5.ww.... Level: OFT Panama Bricks: j.......d..... jj......ddd... jj.....ddddd.. .j.g..j.ddddd. .jg..jjdcdddd. jjggjjjd..ddd. jjjjjjjd..dddd jjjjjjjd...ddd ggggggg..j..jj ...ggg...j..jj ...ggg.....djj ...gggg....djj ....ggg....djj ..g.ggg....djj ..g.ggg.....j. ....gg......j. .............. .............. Bonus: 2.......2..... .2.......2.... 2.......2.2... .2.2.....2.2.. ..2...2.5.2.2. .2.2.2.2...2.. 2.2.2.2...2.2. .2.2.2.2...2.2 2.2.2.2.....2. ...2.2...2...2 ....2.......2. ...W.2.....!.2 ....d-~....c>{ ..m.*m*....&fm ..b.s<+.....}. ....ww......+. .............. .............. Level: OFT Suriname Bricks: .....ff.fcf... .....fffffff.. .....fffffff.. .....jjjjjjj.. ....jjjjjjj... ...dddddddd... ...ddddhddd... ...dddhhhdd... ...ddddhddd... ...ddddhdddd.. ....ddhdhddd.. ....dddddddd.. ....jjjjjjjj.. .....jjjjjj... .....ffffff... .....fff..f... ......ff...... ......ff...... Bonus: .....2...5.... ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ....Wd.2.2.!.. .....-f~c>{... .....m*m&*m... .....bs<..}... ......++...... ......ww...... Level: www.OFTanna.de NorthAfrica Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT CaboVerde Bricks: .g............ ggg........... gg............ g............. ..g........... ..g.........g. ............g. ...h.gh.....g. .....g........ .............. ............jj ............dd .............. ........j..j.. ........gg.g.. ........gg.g.. .....hg.gg.... ...g.gg..c.... Bonus: .2............ 222........... 2............. .............. ..2........... .............. ............2. ...W.2{.....!. .....d........ .............. ............-> ............~c .............. ........f..m.. ........m*.*.. ........bm.&.. .....s<.+}.... ...+.ww..5.... Level: OFT SaharaOccidental Bricks: ...........k.. ...........k.. ........k.kk.. ........kkck.. ........kkkk.. .......k...... .......j...... .......d...... .......d...... ......jd...... ......jd...... .....jjd...... .....jj....... .....ff....... .....ff....... ....fff....... ..fffff....... ..f........... Bonus: ...........2.. ...........2.. ...........2.. ........2.5... .........2.2.. .............. .......2...... .............. .......!...... ......W{...... ......d>...... .....-~c...... .....mf....... .....*m....... .....m*....... ....b}&....... ..sw++<....... ..w........... Level: OFT IslasCanarias Bricks: .............h ............h. .............h ............hh jj..........h. jj............ .j....e.....h. ....jgc.....h. ....jg.....hh. ..j.jg.....hh. ..j..g.....h.. .......gc.h... ......ggg..... ......ggg..... .j.....g...... jj............ .............. .............. Bonus: .............2 ............2. .............2 ............2. .2............ 2............. .2............ ....2.5.....2. ....Wd.....2!. ..-.~c.....>{. ..m..m.....f.. .......*5.*... ......bm&..... ......s<}..... .+.....+...... ww............ .............. .............. Level: OFT at-Tunisiyya Bricks: ....d......... ......d....... .....dcd...... .....ddd...... .....dd....... .....dd....... .....djd...... .....ddj...... ....ddjd.d.... ....ddd....... ....ddj.d..... ....dddj...... .....djdd..... .....dddd..... .....ddd...... ......dd...... ......d....... ......d....... Bonus: ....2......... ......2....... ......5....... .....2.2...... ......2....... .....2........ ......2....... .....2.2...... ....2.2....... .....2........ ....Wd{.!..... ....-~c>...... .....mf*m..... .....b*m&..... .....s<}...... ......++...... ......w....... ......w....... Level: OFT Gambia Bricks: .......d...... ......ddd..... ......ddd.d... ..jjjjjjjjj.jj .c.ggggggggggg gg..ggg.gggggg jjjjj.....jjj. fffff......f.. f............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .......2...... ......222..... .......2...... ..2.2.2.2.2.2. .5.2.2.2.2.2.2 2...2Wd.-~c>{! fm*m*.....bm&. sw++<......}.. w............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Ertra Bricks: .....f........ .....f........ ....df........ ....ddf....... ....ddd....... ....ded.f..... ...dede..f.... ...dded.d..... ...deeed.d.... ...deecd...... ...ddeddd..... ...de.eddg.... ....d...gg.... .........gg... .........gg... ..........gg.. ..........gg.. ...........g.. Bonus: .....2........ .....2........ .....2........ ....2.2....... .....2........ ....2.2.2..... ...2.2...2.... ....2.2.2..... ...2.2.2.2.... ....2.5....... ...W.d>{!..... ...-f.mm~c.... ....*...m*.... .........b&... .........s}... ..........+<.. ..........w+.. ...........w.. Level: OFT Taschad Bricks: ......g....... ......gh...... ......gh...... ......ghd..... ......ghdd.... ......ghdd.... ......ghdd.... ......ghdd.... .....gghdd.... .....gghd..... .....gghd..... .....gghd..... ......ghd..... ......chdd.... ......ghdd.... .....gghd..... ......ghd..... ......gh...... Bonus: ......2....... ......22...... .......2...... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....2.2...... .....Wd{!..... ......-c>..... ......5f~m.... ......m*m*.... .....bs}&..... ......+<+..... ......ww...... Level: OFT as-Sahrawiyya Bricks: .......ddddd.. .......ddddd.. ......ddd.d... .....dddd..... .....dddd..... .....dddd..... .....dfd...... ....ddfd...... ....dfff...... ....ddf....... ....ddf....... ...ddf........ ...ddd........ ...ddd........ ...ddd........ ..ddd......... ..ddd......... ..ddd......... Bonus: .......22222.. .......22222.. .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2....... .....2.2...... ....2.2....... ....W2!....... ...d>{........ ...-~c........ ...mfm........ ...*m*........ ..b}&......... ..+s<......... ..ww+......... Level: OFT al-Maghrib Bricks: ........d..... .......dd..... .......dddd... .......dddd... ......cdddd... ......dddddd.. .....dfddddd.. .....dfddddd.. .....fffdddd.. ....ddfddd.... ....ddfddd.... ....dfdfd..... ....dddd...... ....dddd...... ...dddd....... ...ddd........ ..ddd......... .dddd......... Bonus: ........2..... .......22..... ........2.2... .......2.2.... ......l.2.2... .......2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.2!..... ....Wd>{...... ....-f~c...... ...m**m....... ...bm&........ ..s<}......... .+ww+......... Level: OFT Mali Bricks: ......hh...... ......hhh..... ......hhh..... ......hhhd.... ......hhhd.... ......hhhdd... ......hhhddd.. ......hhhddd.. ......hhhddd.. ......hhhddd.. .......hhddd.. ..ffffhhhddd.. ..ffffhhh..... ..ffffhh...... ..ffcfh....... ..ffffh....... ....ffh....... ....ff........ Bonus: ......22...... ......222..... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2.2... .......2.2.2.. ......2.2.2... .......2.2.2.. ........2.2... ...2.2.2.2.2.. ..W.2.2{!..... ..d-f~c>...... ..m*5*m....... ..bs}m&....... ....+<+....... ....ww........ Level: OFT al-Muritaniyya Bricks: ........f..... ........ff.... ......fffff... ......fffff... ......ffff.... .....fhhff.... .....fhhff.... .....fhhff.... .....fffff.... ...ffhffhf.... ...ffhffhf.... ....fhffhf.... ....cfhhff.... ....ffffff.... ...fffffff.... ...fffffff.... .....fffff.... ......f....... Bonus: ........2..... ........22.... ......2.2.2... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2.2.... ....5.2.2..... ....Wd.2.!.... ...m-f~c>{.... ...b}*m*m&.... .....+sw+<.... ......w....... Level: OFT Dschibuti Bricks: ........g..... .......ggg.... .....g.ggg.... .....gggggg... .....gggggg... ....jjggggg... ....jjgggg.... ....jdjgg..... ...jjdjjg..... ...jjdjj..f... ...jjdj....... ...jjjf.f..... ...jjj.ffc.... ...jjfffff.... ...jjfffff.... ...jfffff..... ...jfffff..... ...fff..f..... Bonus: ........2..... .......222.... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2..... ...2.2.2...... ....2.2...2... ...2.2........ ....2.2.2..... ...2.2.2.5.... ....2.2.2..... ...Wd-c>{!.... ...mf~**m..... ...bms<}&..... ...+ww..+..... Level: OFT Niger Bricks: .........d.... .........dd... ........dddd.. .......ddddd.. .......ddddd.. ......dddddd.. ......jjjjjj.. .....jjdjjjj.. .....jdddjjj.. .....jdddjjj.. .....jjdjjjj.. .....jjjjjjj.. ....fffffff... ..fffffffff... ..fffffffff... ..fcf.fffff... ...ff...f..... ....f......... Bonus: .........2.... .........22... ........2.2... .......2.2.2.. ........2.2... .......2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.2.. ....2.2.2.2... ..Wd.2.2.2!... ..m-f*~c>{m... ..b5m.s<*}&... ...w+...+..... ....w......... Level: OFT al-Dschazair Bricks: ........jj.... .......cjj.... ......fjjj.... ......fjj..... ......fjjj.... .....fddjj.... ....fdfjdjj... ...ffdfjjjj... ..fffdfdjjj... ..fffdfdjjj... ...ffdfjjjj... ...ffdfjdjj... ....ffddjjj... .....ffjjjjj.. .....ffjjjjj.. ......fjjjj... ......fjjj.... .......jj..... Bonus: ........22.... .......l22.... ......2.2..... .......2...... ......2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....Wd2.>{!.. .....m*-f~cm.. ......bm*}&... ......+s<+.... .......ww..... Level: OFT Ityoppya Bricks: .....f........ ....fff....... ....ffff...... ....ffff...... ...ffff....... ...ffff....... ...fffgff..... ...hhghgh..... ...hhgggh..... ...hhchghh.... ..hhhghghhh... ..hhhggghhhh.. ...hhghghhhh.. ...dddgdddd... ...dddddddd... ....dddddd.... ....ddddd..... .....dd....... Bonus: .....2........ ....222....... ....2.2....... .....2.2...... ....2.2....... ...2.2........ ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.5.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...W.2.2.2!... ...md-f~c>{... ....b*m*m&.... ....+s<+}..... .....ww....... Level: OFT Libiya Bricks: ....d....d.... ....dc..dd.... ...ddd..ddd... ...dddd.ddd... ...kkkkkkkk... ...kkkkkkkk... ...kkkkjkkk... ...kkkjkkkk... ...kkkjkjkk... ...kkkjkkkk... ...kkkkjkkk... ...kkkkkkkk... ....kkkkkkk... .....f.ffff... .......ffff... ........fff... .........ff... .........f.... Bonus: ....2....2.... ....25..22.... ....2...2.2... ...2.2...2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...W.2.2.2.... ....d-~c>{!... .....m.**fm... .......b}m&... ........+s<... .........+w... .........w.... Level: OFT Sudan Bricks: ..........d... .........dd... .....dddddd... .....dddddd... ....fdddddd... ....fddddddd.. ....fjjjjjjj.. ....fjjjjjjj.. ...fffjjjjj... ...fffjjcjj... ...ffjjjjjj... ...ffjjjjjj... ...ffkkkkkk... ...ffkkkkkk... ...fkkkkkk.... ....kkkk.k.... ....kkkk.k.... ....k.kk...... Bonus: ..........2... .........22... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ....2.2.5.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.2{!... ...md-f~c>.... ....*bm*.m.... ....s+<}.&.... ....+.ww...... Level: OFT Senegal Bricks: .....f.h...... .....fhhh..... ....ffhhhd.... ....ffhhhd.... ...fffhhhd.... ...fffhhhdd... ...fffhfhdd... ..cfffhfhdd... ...fffhfhddd.. ...fffhfhddd.. ...fffhfhddd.. ....ffhhhddd.. ....ff.hhddd.. .........ddd.. ......hhhdddd. ...fffhhhdddd. ...fffhhhdddd. ...fff....ddd. Bonus: .....2.2...... .....2222..... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..5.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ..........2... .......2.2.2.. ...W2d-c>{2.!. ...mf*b}&m*~m. ...s+w....w+<. Level: OFT Misr Bricks: ...dd...d..... ...ddd.dddd... ...dddddddd... ...dddddcdd... ...dddddddd... ...dddddd.d... ...jjjjjj.j... ...jjjjjj..... ...jjjeejj.... ...jjjeejj.... ...jjjeejj.... ...jjjjjjjj... ...kkkkkkkk... ...kkkkkkkk... ...kkkkkkkk... ...kkkkkkkkk.. ...kkkkkkkkk.. ...kkkkkkkk... Bonus: ...22...2..... ...222.2222... ...2.2.2.2.... ....2.2.l.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...Wd-2.2>{!.. ...m*mf~c*m&.. ...bs+ww+<}... Level: OFT Soomaaliland Bricks: .f............ .f.......f.ff. fff.....jffff. fff...f.fffff. ffff.fjfjffff. fffffffffffff. jjjjjjjjjjjjj. .jjjjjjjjjjjj. .jjjjjkjjjjjj. .jjcjjkjjjjjj. ..jjjjjjjjjjj. ..jjjjjjjjjjj. ...dddddddddd. ....ddddddddd. .....ddddddd.. ......dddddd.. .......dddd... ........ddd... Bonus: .2............ .2.......2.22. 2.2.....2.2.2. .2.......2.2.. 2.2...2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.5.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2.2. ....Wd.2.2.2!. .....m-f~c>{.. ......b*m*m&.. .......+s<}... ........ww+... Level: www.OFTanna.de MiddleAfrica Bricks: #.#@##.@@.#.@@ ###@#.#@.@#.@. #.#@#.#@.@#.@@ #.#@#.#@.@#.@. #.#@##.@@.##@@ .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Soomaaliya Bricks: .........g.... ........gg.... ........gg.... ........gg.... ........gg.... ........g..... .......jg..... .......jg..... .......jg..... ......jj...... .....gjj...... .....gjj...... ....ggg....... ....ggc....... ....gg........ ....gg........ ....g......... ....g......... Bonus: .........2.... ........22.... .........2.... ........2..... .........2.... ........2..... .......2...... .......W!..... .......d{..... ......->...... .....f~c...... .....m*m...... ....m*&....... ....b}5....... ....s<........ ....++........ ....w......... ....w......... Level: OFT SaoTomeEPrincipe Bricks: ..........ff.. ..........f... .........fff.. .........ff... ..........f... ........h...h. ......h..h.... ...dh......... ...ddc........ ..dddh........ ..ddhh........ ..ddhh........ ..ddhh........ ...df......... ...f.......... ...f.......... .............. ...f.......... Bonus: ..........22.. ..........2... .........2.2.. ..........2... .............. ........2...2. .........2.... ....2......... ...W!5........ ..d->{........ ..mf~c........ ..*m*m........ ..b<}&........ ...s+......... ...+.......... ...w.......... .............. ...w.......... Level: OFT Togo Bricks: .....d........ .....dd....... .....dd....... ......j....... ......jf...... ......jh...... ......jh...... ......jhh..... ......dff..... ......dff..... ......dff..... ......hhh..... ......hhh..... ......hhh..... ......fff..... .......fff.... .......fff.... .......cf..... Bonus: .....2........ .....22....... ......2....... .............. ......2....... .......2...... ......2....... .......2...... ......2.2..... ......W2...... ......d{!..... ......-c>..... ......mf~..... ......**m..... ......bm&..... .......s<}.... .......++w.... .......5w..... Level: OFT Benin Bricks: .......h...... .......h...... .......hh..... ......fhh..... .....ffhh..... .....ffhh..... .....ffhh..... .....ffhh..... ......fhh..... ......fdd..... ......fdd..... ......fd...... ......fd...... ......fd...... ......fd...... ......fd...... ......fd...... ......fc...... Bonus: .......2...... .......2...... ........2..... .......2...... ......2.2..... .....2.2...... ......2.2..... .....W.2...... ......d{!..... ......-c>..... ......f~m..... ......m*...... ......*m...... ......b&...... ......s}...... ......+<...... ......w+...... ......w5...... Level: OFT Cameroun Bricks: .......d...... .......d...... .......d...... .......dh..... .......dh..... .......d...... .......d...... ......ddh..... ......hdh..... ......dhh..... .....fhdh..... ....ffdd...... ....ffdd...... ....ffdd...... ....ffcdh..... .....fddh..... .....fddhh.... .....fddhh.... Bonus: .......2...... .......2...... .............. .......2...... ........2..... .......2...... .............. .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ....W.2....... ....d>{!...... ....-f5~c..... .....m**m..... .....bsm}&.... .....+ww+<.... Level: OFT RepubliqueDuCongo Bricks: .........hh... ........fhd... ........hhd... ......ffhhd... ......ffhh.... .......fhd.... .......hhd.... ......fhhd.... ......fhhd.... .......hdd.... .......hd..... .......hd..... .....f.hd..... ....ffhdd..... ....fhhdd..... ....fhhdd..... ....fhhc...... .....h.d...... Bonus: .........22... ........222... .........2.... ......2.2.2... .......2.2.... ........2..... .......2.2.... ......2.2..... .......2.2.... ........2..... .......2...... ........2..... .....W.{!..... ....d-~c>..... ....m*f*m..... ....bm<}&..... ....+s+5...... .....w.w...... Level: OFT Liberia Bricks: .....dd....... .....dd....... .....jj....... ....gjj....... ....gdd.d..... ....gdd.d..... ...jgjjjj..... ...ggdddd..... ....gddd...... ....cjjjj..... .....ddddd.... .....ddddd.... ......jjjjj... ......ddddd... .......dddd... .......jjj.... ........dd.... .........d.... Bonus: .....22....... .....22....... .....2........ ....2.2....... .....2........ ....2.2.2..... ...2.2.2...... ....2.2.2..... .....2.2...... ....5.2.2..... .....2.2.2.... .....Wd.2!.... ......-~c>{... ......m**fm... .......bm}&... .......+s<.... ........w+.... .........w.... Level: OFT Ghana Bricks: .......d...... .....ddd...... .....dddd..... .....dddd..... .....dddd..... .....dddd..... .....hhhh..... .....hkhh..... .....hkhh..... .....hkhh..... ....hhkhh..... ....hhhhh..... ....fffff..... ....ffffff.... ....ffffff.... .....fffc..... .....fff...... .....ff....... Bonus: .......2...... .....222...... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ....Wd.2!..... ....-f~c>{.... ....bm*m*m.... .....s}&5..... .....+<+...... .....ww....... Level: OFT Congo Bricks: ......g.g..... ......gggh.... ......gghdd... ......gghdd... .....hghddd... .....hghddh... .....ghddd.... .....ghddh.... ....chdddh.... ...gghddhg.... ...ghdddhg.... .....ddhgg.... .....d.hggg... .......gggg... .......ggg.... .......ggg.... ........gg.... .........gg... Bonus: ......2.2..... ......2222.... ......2.2.2... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... ....l.2.2..... ...2.2.2.2.... ....2.2.2..... .....Wd{.!.... .....-.f~c>... .......m**m... .......bm&.... .......s<}.... ........++.... .........ww... Level: OFT Uganda Bricks: .........k.... ........kk.... .....k.kkk.... .....hhhhh.... .....hhhhh.... .....hhhhhh... ......jjddd... ......khddd... .....dkjddd... .....kjdkkk... ....kkkdkk.... ....kkjjkk.... ...hhhhchh.... ...hhhhh...... ....hhh....... ...dddd....... ...dddd....... ...dd......... Bonus: .........2.... ........22.... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2.2... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... ...Wd>.5{!.... ...m-f~c...... ....**m....... ...bm}&....... ...s<++....... ...ww......... Level: OFT Kenya Bricks: .....k........ ....kkk..k.... ....kkkk.kk... ....kkkkkkk... .....kkjkk.... .....jjdjj.... .....ddjdd.... ....dddddd.... ....ddkjkd.... .....ddddd.... ....dddjdd.... ....jjcdjjj... .....ffjfff... .....fffff.... ......ffff.... .......ff..... .......ff..... ........f..... Bonus: .....2........ ....222..2.... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ....Wd5.2.!... .....-f~c>{... .....m*m*m.... ......bs}&.... .......+<..... .......w+..... ........w..... Level: OFT GuineaEcuatorial Bricks: ..cf.......... ..ff.......... ..ff.......... .gf........... .gf........... ........f..... ........ffffff ........ejjjjj ........fejjjj .......jfjjjjj .......kjkjjjj .......jkjjjjj ......dddddddd ......dddddddd ......dddddddd .......ddddddd ....d.d.d..... g............. Bonus: ..52.......... ..22.......... ..2........... .2............ ..2........... .............. ........2.2.2. .........2.2.2 ........2.2.2. .......2.2.2.2 ........2.2.2. .......2.2.2.2 ......2.2.2.2. ......Wd.2.2{! ......m*-f~c>m .......bms<}&* ....+.w.+..... w............. Level: OFT LeGabon Bricks: ......fff..... ......fff..... ......fff..... ......fffff... ....fffffff... ....cffffff... .....hhhhh.... ....hhhhhh.... ....hhhhhh.... ...hhhhhhhh... ...hhhhhhhh... ...hhhhhhhh... ....gggg.gg... ....gggg.gg... ....ggg....... .....gg....... .....gg....... .....gg....... Bonus: ......222..... ......222..... .......2...... ......2.2.2... .....2.2.2.... ....5.2.2.2... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.!.2... ....d-~c.>{... ....m*fm.*m... ....b}&....... .....s<....... .....++....... .....ww....... Level: OFT CoteD'Ivoire Bricks: ......e....... .....eej...... ....eeej.f.... ....eeejjff... .....eejjff... .....eejjff... ....eeejjff... .....eejjff... .....eejjff... ....eeejjf.... ....eeecjf.... ....eeejjf.... ....eeejjf.... .....eejjff... .....eejjff... .....eejjff... .....ee...f... .....e........ Bonus: ......2....... .....222...... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.l.2.... ....2.2.2..... ....W2.2.2.... .....d-c>{!... .....mf**~m... .....mbs<}&... .....+w...+... .....w........ Level: OFT SierraLeone Bricks: ......ff...... .....ffff..... .....ffff..... ....fffff..... ...fffffff.... ...fffffff.... ...jjjjjjj.... ....jjjjjj.... ...cjjjjj..... ...jjjjjj.j... ....jjjjjjj... ....jjjjjj.... ....gggggg.... ...g.ggggg.... .....gggg..... ...g.gggg..... ....g.gg...... .......g...... Bonus: ......22...... .....2222..... .....2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...5.2.2...... ....2.2.2.2... .....2.2.2.... ....2.2.2..... ....Wd.2{!.... ...-.f~c>m.... .....m*m*..... ...b.s<}&..... ....+.w+...... .......w...... Level: OFT KoedoeroeseseTiBeafrika Bricks: .........g.... ........gg.... ........gg.... .......dgg.... ......ddggg... ......ddjjj... .....jddjjj... ...jjjddjjjj.. ...jjjddjjjj.. ..ffffddffff.. ..ffffddfffff. ..ffffddfffff. ..ffffddfffff. ..hhhc.dh..... ...hhh........ ...hhh........ ...h.......... ...h.......... Bonus: .........2.... ........22.... ........2..... .......2.2.... ......2.2.2... .......2.2.... ......2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..W.d-mf~c>{!. ..m*m5.&*..... ...b<}........ ...s++........ ...w.......... ...w.......... Level: OFT Guinee Bricks: ...dd......... ..dddhh..f.... ...ddhhhff.... ...ddhhhff.... ..dddhhhfff... .ddddhhhfff... .ddddhhhfff... ..dddhhhfff... ..dddhhhfff... ...dd..hfff... ...cd..hfff... ....d..hffff.. .......hfff... .......hffff.. ........ffff.. .........ff... .........ff... .........f.... Bonus: ...22......... ..22222..2.... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2...2.2... ...5...2.2.... ....W..d>.{!.. .......-f~c... .......m*m*m.. ........b<}&.. .........s+... .........+w... .........w.... Level: OFT BurkinaFaso Bricks: .........d.... ........dd.... .......dddd... ......ddddd... ......ddddd... ....dddddddd.. ....dddhdddd.. ....ddhhhddd.. ....dddcddddd. ....fffhffff.. ...fffhfhffff. ...ffffffffff. ...fffffffff.. ..fffffff.f... ..ffff........ ..ffff........ ...fff........ ...f.f........ Bonus: .........2.... ........22.... .......2.2.... ......2.2.2... .......2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... .....2.5.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2.2. ...2.2.2.{.!.. ..Wd-fm~c.>... ..m*m*........ ..bs}&........ ...++<........ ...w.w........ Level: OFT SouthSudan Bricks: .........k.... .........k.... ........kk.... ........kkk... ..g...k.kkk... ..g.kkkkkkk... .gggjjjjjjj... .ggggdddddd... ..hhgddddd.... ..hgggdddd.... ..hhgdddddd... ...ggddddddd.. ...gjjjjjjjj.. ....fffffffff. ....ffffcffff. .....ffffffff. ......ffffff.. .......fff.... Bonus: .........2.... .........2.... ........2..... .........2.... ..2...2.2.2... .....2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....Wd-.l.>{!. .....m*f~cm*m. ......+bs<}&.. .......ww+.... Level: OFT Guine-Bissau Bricks: .......hh..... ......hhhhhhh. ..d..hhhhhhhhh dddddhhhhhhhhh dddddhhhhhhhh. .ddddhhhhhhhh. ..kddhhhhhhhhh ..kkc...hhhhhh ..kd..ffffffff .....ffffffff. .k.k.ffffff... .d.d....ff.... ..d.d.fff..... .d.d..fff..... ..d...ff...... ..d.d..f...... .......f...... .............. Bonus: .......22..... ......2222222. .....2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.5...2.2.2. ...2...2.2.2.2 ......2.2.2.2. .2.2.W.2.2!... .d.-....>{.... ..m.m.f~c..... .*.b..m*&..... ..s...<}...... ..+.w..+...... .......w...... .............. Level: OFT Naijiria Bricks: ....f.....f... ...ffj..fff... ...ffjjjffff.. ...ffjjjffff.. ...ffjjjffff.. ...ffjjjffff.. ...ffjjjfff... ...ffjjjfff... ..fffjjjfff... ..fffcjjfff... ..fffjjjff.... ..fffjjjff.... ..fffjjjff.... ..fffjjjff.... ..fffjjj.f.... ....fjjj...... ....fjj....... ....fjj....... Bonus: ....2.....2... ...222..222... ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.5.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2..... ..Wd-2.>{!.... ..m*f~c*.m.... ....bm}&...... ....+s<....... ....ww+....... Level: www.OFTanna.de SouthAfrica Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT IlesEparses Bricks: ...........g.. .............. ..........g... .............. ............g. .............g .......g...... ........g..... ........gg.... .g............ g.g........... g.g........... .g............ ....gg........ ...ggg........ ...gg......... ...g..g....... ....gg........ Bonus: ...........2.. .............. .............. .............. ............!. .............{ .......W...... ........d..... ........->.... .c............ f.~........... m.m........... .*............ ....m*........ ...b}&........ ...s<......... ...+..+....... ....ww........ Level: OFT Sesel Bricks: ..........h.d. .............d ........h.d... ...........c.d ........h..d.. .............. ........d..... .........d.d.. ........d..... .............. ........d....j .............. ........j..... ......j....... g....j........ .g.d..f....... ....f..f...... ......f....... Bonus: ..........2.!. .............{ ........W.d... ...........5.> ........-..c.. .............. ........~..... .........m.f.. ........m..... .............. ........*....* .............. ........m..... ......&....... b....}........ .s.+..<....... ....w..+...... ......w....... Level: OFT UKIndianOceanTerritory Bricks: ......d.g..... ......ggj..... ......g...f... ......gg.g.... ......d....... ..........f... .....g........ ......g....... ....g..j...... ...j.......... .............. ...j.......... .............. ...j.....j.... ....j....gj... .........jg... ..........j... ..........g... Bonus: ......2.2..... ......22!..... ......W...{... ......d-.>.... ......c....... ..........~... .....f........ ......m....... ....m..*...... ...*.......... .............. ...m.......... .............. ...b.....&.... ....s....<}... .........++... ..........w... ..........w... Level: OFT Mauritius Bricks: ....d......... ....d......... .....d........ .............. .......d...... .............. .......g...... .............. .......g...... ......g....... ......h....... .....hhh...... .....chh...... ....hhhh...... ....ffff...... ....ffff...... ....fff...f... .....ff..f.... Bonus: ....2......... ....2......... .....2........ .............. .......2...... .............. .......2...... .............. .......2...... ......2....... .............. .....W2!...... .....5>{...... ....d-~c...... ....m*fm...... ....bm*&...... ....+s<...}... .....ww..+.... Level: OFT StHelenaAscensionTristan Bricks: .g............ gdg........... ggd........... gg............ ............cg ...........hgg ...........hgg ...........gg. ......dg...... ......gg...... ......gg...... ....g......... ....g......... .....g........ ........g..... ........gg.... ........gg.... .........g.... Bonus: .2............ 222........... 2.2........... .2............ ............5. ...........Wd! ...........->{ ...........~c. ......mf...... ......*m...... ......m*...... ....&......... ....b......... .....}........ ........s..... ........+<.... ........w+.... .........w.... Level: OFT Malawi Bricks: .....d........ ......d....... ......d....... ......d....... ......d....... ......d....... ......k....... ......kk...... .....kjk...... .....kjkk..... .....kckk..... ......kkk..... .......ff..... .......ff..... ......fff..... ......ff...... .......f...... .......f...... Bonus: .....2........ ......2....... ......2....... .............. ......2....... .............. ......2....... .......2...... .....W2!...... .....d->{..... .....f5~c..... ......m*m..... .......m*..... .......b&..... ......s<}..... ......++...... .......w...... .......w...... Level: OFT UdzimaWaKomori Bricks: fh............ fh............ ff............ ff............ ff............ ff............ cj............ fjf........... .jf........... .jf........... ..f........... .............d ...........ddd ............dd ....gg.......g ....ggg......g .............. ....g......... Bonus: 22............ 22............ 2............. .2............ 2............. .2............ 5!............ Wd{........... .->........... .~c........... ..f........... .............m ...........m** ............&m ....b<.......} ....s+w......+ .............. ....w......... Level: OFT Mocambique Bricks: ........f..... ......fff..... ......fff..... ......fff..... .......ff..... ....dj.jj..... ....hd.kk..... .....dkkk..... .....hkk...... .....dk....... .....d........ .....dk....... ....hjj....... ....dhh....... ....dhh....... .....hh....... .....c........ .....h........ Bonus: ........2..... ......222..... .......2...... ......2.2..... .......2...... ....2...2..... .....2.2...... .....W2{!..... .....d->...... .....~c....... .....f........ .....mm....... ....*m*....... ....b}&....... ....+s<....... .....w+....... .....5........ .....w........ Level: OFT Madagasikara Bricks: ........d..... ........dd.... ........dd.... ........dd.... .......ddd.... .......ddd.... ......jdd..... ......jdd..... ......jdd..... ......jcf..... ......jff..... ......jff..... .....jjf...... .....jjf...... .....jjf...... .....jjf...... .....jjf...... ......j....... Bonus: ........2..... ........22.... ........2..... .........2.... ........2..... .......2.2.... ......2.2..... .......2...... ......2.2..... ......Wl...... ......d{!..... ......-c>..... .....mf~...... .....**m...... .....bm&...... .....s<}...... .....++w...... ......w....... Level: OFT TerresFrancaises Bricks: .............g .............. g...........g. ....d......... .gj........... .....d........ .....d.g...... .....gg....... .....gggj..... .....ggg...... .....ggjg.gj.. .....gggjjjg.. .....gggjjjg.. ....gggggjg... .....gggjg.... .....gggggg... .....g.ggjg... .....g...gg... Bonus: .............2 .............. .............. ....2......... .2............ .............. .....2.2...... ......2....... .....2.2...... ......2....... .....2.2...2.. ......2.2.2... .....2.2.2.2.. ....Wd2.2{!... .....-f~c>.... .....mb*m*m... .....s.<+}&... .....w...w+... Level: OFT Mayotte Bricks: ..g........... ....g......... ...ggj........ ...ggjjj...... ...ggjjjd..... ...ggjjjd..d.. ....gjjjc.dd.. .....jjj..dd.. .....jjj...d.. .....jj..d.... .....jj....... .....jjj...... ......jj.d.... ....g.jj...... ....gjj.d..... ....gjj....... .....jjj...... .....jj....... Bonus: ..2........... ....2......... ....2......... ...2.2.2...... ....2.2.2..... ...2.2.2...2.. ....2.2.5.2... .....2.2...2.. ......2....... .....2...2.... .....W!....... .....d>{...... ......-~.c.... ....m.fm...... ....*m*.&..... ....bs}....... .....+<+...... .....ww....... Level: OFT Angola Bricks: .....d........ .............. .....ddd...... .....ddd...... .....ddd.d.... .....cdhdd.... .....dddhd.... .....dddhd.... ......dhhd.... ......ddhdd... ......kkhkk... .....kkhhkk... .....kkkhk.... .....kkkhk.... ....kkkhhk.... ....kkkkkk.... ....kkkkkkk... ........kkk... Bonus: .....2........ .............. ......2....... .....2.2...... ......2....... .....5.2.2.... ......2.2..... .....2.2.2.... ......2.2..... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2..... .....W.2.2.... ....d-c>{!.... ....m*f~*m.... ....bs<+}m&... ........ww+... Level: OFT Uburundi Bricks: .......d.d.... .......ddj.... ...jj..ddj.... ...fj..djj.... ...fjjddjjf... ....fjjjjff... ....fjjjjff... ....ffdjfff... ....ffjjfff... .....cjjff.... .....fddff.... .....jjjj..... .....jjjj..... .....jddj..... .....jddj..... .....ddd...... ......dd...... ......d....... Bonus: .......2.2.... .......222.... ....2...2..... ...2...2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....5.2.2.... ......2.2!.... .....Wd>{..... .....-f~c..... .....m**m..... .....bm}&..... .....+s<...... ......+w...... ......w....... Level: OFT Botswana Bricks: .......g...... ....gg.g...... ....gggg...... ....gggg...... ....ggggg..... ....ggggg..... ....gggggg.... ....jjjjjj.... ....kkkkkkk... ...kkkkkkkk... ...kkkkkkk.... ...jjjjjj..... ...gggggg..... ...gggggc..... ...ggggg...... ....gg.g...... ....gg........ ....g......... Bonus: .......2...... ....22.2...... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.2..... ...d-c>{!..... ...mf~*ml..... ...b*m}&...... ....s<.+...... ....+w........ ....w......... Level: OFT Namibia Bricks: ...g.......... ..gggggg..dd.. ..ggggggjdd... ..ghhgggd..... ...hhggjd..... ...hhggdd..... ...gggjdd..... ...gggddd..... ....gjcdj..... ....gddd...... ....jddj...... ....dddf...... ....ddjf...... ....ddff...... ....djff...... .....fff...... .....fff...... ......ff...... Bonus: ...2.......... ..222222..22.. ..2.2.2.2.2... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.5.2..... .....2.2...... ....2.2....... ....W2{!...... ....d-c>...... ....mf~m...... ....b*m*...... .....s}&...... .....+<+...... ......ww...... Level: OFT Lesotho Bricks: ........g..... .......gg..... ......gggg.... .....ggggg.... .....gggggg... .....gggggg... ....cjjjjjj... ....jjjjjjj... ...jjjkkjjj... ...jjjkkjj.... ...jjjkkjj.... ....jjjjjj.... ....ffffff.... ....fffff..... ....ffff...... ....fff....... .....ff....... .....ff....... Bonus: ........2..... .......22..... ......2.2..... .....2.2.2.... ......2.2.2... .....2.2.2.... ....5.2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ....W2.2.2.... ....d-c>{!.... ....mf~*m..... ....b*m&...... ....s<}....... .....++....... .....ww....... Level: OFT Tanzania Bricks: ....f......... ....f.f....... ....f.ff...... ....ffffh..... ....fffhk..h.. ....fffhkk.h.. ...fffhkkk.... ...fffhkk.h... ...ffhkck..g.. ...ffhkkkh.... ....hkkkhg.g.. ....hkkkhg.... ....kkkhgg.... ....kkkhgg.... .....khggg.... ......hgggg... ......ggggg... ......ggg..... Bonus: ....2......... ....2.2....... .......2...... ....2.2.2..... .....2.2...2.. ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.5...2.. ....2.2.2..... .....2.2.2.2.. ....2.2.2..... .....2.2.2.... ....Wd2>{!.... .....m-f~c.... ......b*m*m... ......s<}+&... ......+ww..... Level: OFT Suid-Afrika Bricks: .........d.... ........dd.... ........ddd... .......dddd... ....f..dcdd... ....f.jddd.... ....f.jddd.... ....hffjjjj... ....hffffff... ..k.khfffff... ..kkhfff.ff... ..kkhffj.j.... ..khffjggg.... ...hffjggg.... ...ffjggg..... ...ffjggg..... ...fjggg...... ...fj......g.. Bonus: .........2.... ........22.... ........2.2... .......2.2.... ....2...5.2... .......2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ..2.2.2...2... ...2.2.2.2.... ..2.2.2.2..... ...W.2.2{!.... ...d-f~c>..... ...m*m*m&..... ...bs+<}...... ...ww......+.. Level: OFT Zimbabwe Bricks: .......f...... ......ff...... ......ffff.... .....hhhhhh... .....hhhhhh... ....jhhhchh... ..j.jdddddd... ..dhddddddd... ...hjjkkkkk... ...hjjkkkk.... ...hjddddd.... ...hjdddddd... ....jhhhhhh... ....hhhhhh.... ....hhhhhh.... .....fffff.... .....fffff.... .......ff..... Bonus: .......2...... ......22...... .......2.2.... ......2.2.2... .....2.2.2.... ....2.2.l.2... .....2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.... ....Wd2>{!.... ....m-f~cm.... .....b*m*&.... .....s+<}+.... .......ww..... Level: OFT Swatini Bricks: .......g...... ......gg...... .....gggg..... .....ggggg.... .....hhhhhh... ....ddddddd... ....dckjddd... ....dhgjhdd... ...ddkjkjjd... ...dhkkjjhd... ...dgkjkjgd... ...dddkjddd... ...dddkjddd... ....dddddd.... ....hhhhhh.... .....ggggg.... .....ggggg.... ......gggg.... Bonus: .......2...... ......22...... .....2.2...... ......2.2..... .....2.2.2.... ....2.2.2.2... .....5.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....Wd2.2!.... ....-f~c>{.... .....m*m*m.... .....bs<}&.... ......+ww+.... Level: OFT Zambia Bricks: ..........f... .........ff... ........ffee.. ........ffeee. ........fffef. ....f...fffef. ....ff..fffff. ....fff..fdke. ....ffff.fdke. ..ffffff.fdke. ..ffffffffdk.. ..ffffffffdk.. ..fffffcffd... ..ffffffff.... ..fffffff..... ..ffffff...... ...fffff...... .....ff....... Bonus: ..........2... .........22... .........2.2.. ........2.2.2. .........2.2.. ....2...2.2.2. .....2...2.2.. ....2.2...2.2. .....2.2.2.2.. ..2.2.2...2.2. ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.5.2.... ..W.2.2.{!.... ..d-f~c>m..... ..bm*m*&...... ...s+<}+...... .....ww....... Level: OFT Rwanda Bricks: .........g.... .........g.... ......g.ggg... .....gg.ggg... ....ggggggh... ....gggggghg.. ...ggggggggg.. ...ggggggggg.. ....gggggggg.. ....hhhhchhhh. ....hhhhhhhhh. ...hhhhhhhhhh. ...hhhhhhhhh.. ..fffffff.ff.. ..ffffff...... ..ffffff...... ..f.ffff...... ....fff....... Bonus: .........2.... .........2.... .........2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....2.2.5.2.2. .....2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.>.{!.. ..Wd-f~c...... ..mb*m*m...... ..+.s<}&...... ....ww+....... Level: OFT LaReunion Bricks: .....j........ ....gjcjd..... ...ggjjjdd.... ...ggjjjdd.... ...ggjjjdd.... ..gggjjjdd.... ..gggjjjddd... ..gggjjjddd... ..gggjjjddd... ..gggjjjdddd.. ...ggjjjdddd.. ...ggjjjdddd.. ...ggjjjddd... ...ggjjjddd... ....gjjjddd... .....jjjdddd.. ......jjdddd.. .......jddd... Bonus: .....2........ ....22522..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ....Wd-2>{!... .....m*f~c*m.. ......bsm.. ...bs<+..}&... ..+.ww........ Level: OFT END Bricks: ..###.#..#.... ..#.#.#..#.... ..###.#..#.... ..#.#.#..#.... ..#.#.##.##... .............. @.@###@@@#.@@. @.@#.#@.@#.@.@ @.@#.#@@@#.@.@ @@@#.#@@.#.@.@ @.@###@.@##@@. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/IoriYagami0000644000175000017500000002022411452666551015256 00000000000000Version: 1.00 Level: Ukog-Nos Takeuchi Tengu Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: wwwwwwwwwwwwww wwwwwjwwpwwwww wwwwjwjpwpwwww wwwjwwpjwwpwww wwjwwpwwjwwpww wjwwpwwwwjwwpw wwjpwwwwwwjpww wwpjwwwwwwpjww wpwwjwwwwpwwjw wwpwwjwwpwwjww wwwpwwjpwwjwww wwwwpwpjwjwwww wwwwwpwwjwwwww wwwwwwwwwwwwww wwwwwwwwwwwwww wwwwwwwwwwwwww wwwwwwwwwwwwww wwwwwwwwwwwwww Level: Ukog-Nos Takeuchi Der Gouki Bricks: .............. .zzzzzzzzzzzz. .z!!v!!!v!!!z. .z*!v!*!v!*!z. .z!!!!!!!!!!z. .zv!*!v!*!vvz. .z!!!!!!!!!!z. .z*!v!*!v!*!z. .z!!!!!!!!!!z. .zv!*!v!*!vvz. .z!!!!!!!!!!z. .z*!v!*!v!*!z. .z!!!!!!!!!!z. .zv!*!v!*!vvz. .z!!!!!!!!!!z. .z*!v!*!v!*!z. .zzzzzzzzzzzz. .............. Bonus: .............. .............. ....*...*..... ....*...*..... .............. ..*...*...**.. .............. ....*...*..... .............. ..*...*...**.. .............. ....*...*..... .............. ..*...*...**.. .............. ....*...*..... .............. .............. Level: Ukog-Nos Takeuchi BMX XXX Bricks: @@@@@@@@@@@@@@ @*gggggggggg*@ @g@@@@@@@@@@g@ @g@*cccccc*@g@ @g@c@@@@@@c@g@ @g@c@*zz*@c@g@ @g@c@z@@z@c@g@ @g@c@z@@z@c@g@ @g@c@z@@z@c@g@ @g@c@z@@z@c@g@ @g@c@z@@z@c@g@ @g@c@z*@z@c@g@ @g@c@@zz*@c@g@ @g@c*@@@@@c@g@ @g@@cccccc*@g@ @g*@@@@@@@@@g@ @@gggggggggg*@ *@@@@@@@@@@@@@ Bonus: jmmmmmmmmmmmmj mmmmmmmmmmmmmm mmjmmmmmmmmjmm mmmmmmmmmmmmmm mmmmjmmmmjmmmm mmmmmmmmmmmmmm mmmmmmjjmmmmmm mmmmmmmmmmmmmm mmmmmmmmmmmmmm mmmmmmmmmmmmmm mmmmmmmmmmmmmm mmmmmmjjmmmmmm mmmmmmmmmmmmmm mmmmjmmmmjmmmm mmmmmmmmmmmmmm mmjmmmmmmmmjmm mmmmmmmmmmmmmm mmmmmmmmmmmmmj Level: Ukog-Nos Takeuchi GONGhead Bricks: .....d...dd... ....dd...dd... ...dd.d.ddd... ...d..d.d..d.. ....ddd.ddd... ...d.dd.d.dd.. ...dd.d.dddd.. ...dd.d.dd.d.. .............. ......d....... .....ddd...... ......d....... .....ddd...... ......d.d..... .......d...... .....dd....... ....dd.dd..... ...dd....dd... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .....??....... ....??.??..... ...??....??... Level: Ukog-Nos Takeuchi Afrocalypse now! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> >>>>>>>>>>>>>> ++++++++++++++ Level: Ukog-Nos Takeuchi Suchst du was bestimmtes Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......v....... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: DerPups@arschgas.de Bricks: @jjj.......... jj@jjjj....... .jj@j@jjj..... ..jjjjj@jjj... ......jjj@j... .jjjjjjj@jj... jj@@jj@jjj.... j@jjjjjj...... j@jjjj........ jjj@@j.jjjjj.. ..jjjjjj@j@jj. ..jj@j@jjjj@j. ..j@jjjjj@@jj. ..j@jjj.jjjj.. ..jjj@jjjj.... ....jjjj@j.... .......j@j.... .......jjj.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .......ggg.... Level: Ukog-Nos Takeuchi Error Inside ____ 1+1=3? Bricks: .............. .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz .zzzzzzzzzzzzz Bonus: .............. .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? .????????????? Level: Ukog-Nos Takeuchi It's hip to be a square Bricks: ##defghijkd### ##defghijkd### ##kdefghije### ##kdefghije### ##jkdefghkf### ##jkdefghkf### ##ijkdefidg### ##ijkdefidg### ##hijk!gjeh### ##hijk!gjeh### ##ghijihkfi### ##ghijihkfi### ##fghgfedgj### ##fghgfedgj### ##efedkjihk### ##efedkjihk### ##dkjihgfed### ##dkjihgfed### Bonus: ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... ..555555555... Level: Ukog-Nos Takeuchi Orega kowai no ka? Bricks: .............. EEEEEEEEEEEEEE @iEiEi.......E @.E.EEE.E.EE.E @.E.Ei..E.E..E @.E.EEEEE.E.EE @.E.......E.iE @.E.EEE.EEEEEE @.E.Ei.......E @.E.EEE.EEEE.E @.E..iE.Ei...E @.EEEEE.@@@@@@ @.Ei.........@ @.EEEEE.@@@@.@ @.Ei....@i...@ E.EEEEEEEEEE.@ E............@ E.EEEEEEEEEEE@ Bonus: .............. .............. .l.l.l........ .............. .....l........ .............. ............l. .............. .....l........ .............. .....l...l.... .............. ...l.......... .............. ...l.....l.... .............. .............. .............. Level: Ukog-Nos Takeuchi Sylvester-Stallone Bricks: *E..........E* E*E........E*E E*E........E*E .E*E......E*E. ..E*E....E*E.. ...E*E..E*E... ...E*E..E*E... ....E*EE*E.... .....E**E..... .....E**E..... ....E*EE*E.... ...E*EddE*E... ...E*EeeE*E... ..E*EhhhhE*E.. .E*EffffffE*E. E*EggggggggE*E E*EiiiiiiiiE*E *E..........E* Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ukog-Nos Takeuchi Die Gadouken Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv EEEEEEEEEEEEEv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vEEEEEEEEEEEEE vvvvvvvvvvvvvv vvvvvvvvvvvvvv EEEEEEEEEEEEEv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vEEEEEEEEEEEEE vvvvvvvvvvvvvv vvvvvvvvvvvvvv EEEEEEEEEEEEEv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vEEEEEEEEEEEEE Bonus: bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............m bbbbbbbbbbbbbb bbbbbbbbbbbbbb m............. bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............m bbbbbbbbbbbbbb bbbbbbbbbbbbbb m............. bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............m bbbbbbbbbbbbbb bbbbbbbbbbbbbb m............. Level: Ukog-Nos Takeuchi Die Kohryuuken Bricks: vvvEvvvEvvvEvv vvvEvvvEvvvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvEvEvEvEvEvv vEvvvEvvvEvvvv vEvvvEvvvEvvvv vEEEEEEEEEEEEE Bonus: bmb.bmb.bmb.bb bmb.bmb.bmb.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.b.b.b.b.b.bb b.bmb.bmb.bmbb b.bmb.bmb.bmbb m............. Level: Ukog-Nos Takeuchi DROGENKONSUM Bricks: ************** .............. .************. .............. ..**********.. .............. ...********... .............. ....******.... .............. .....****..... .............. ......**...... .............. .....****..... .............. ....******.... .............. Bonus: f>c~Wf>c~Wf>c~ .............. .~Wf>c~Wf>c~W. .............. ..~Wf>c~Wf>c.. .............. ...f>c~Wf>c... .............. ....Wf>c~W.... .............. .....f>c~..... .............. ......~W...... .............. .....-f>c..... .............. ....{{{{{{.... .............. lbreakout2-2.6.4/client/levels/Makefile.am0000644000175000017500000000346711707110270015330 00000000000000# Use ls | grep -v Makefile | sed -e "s/$/ \\\\/" for update EXTRA_DIST = 1010011010 \ Abc \ Afl \ Alex \ Alexandre \ AllNighter \ Arcade \ Arkanoid \ BeOS-4ever \ Bertrand \ BigBang \ Biolab428 \ Blues \ Bombs \ CalendarFun \ Celine \ Chaos \ Choices \ Circle \ Classique \ Color \ Composers \ Cool \ Crossing \ D2K \ Daves \ Demons \ Family \ Fantaisie \ FatalDoomsday \ FatalDoomsday2 \ Flower \ Fly \ Freek \ FunCity \ Gatinha \ GreenWall \ GreenWall2 \ GreenWall3 \ GreenWall4 \ Hans \ HereWeGo \ Heroes \ HighBall \ Holidays \ Hommage \ Impossibility \ Invisible \ IoriYagami \ Iris \ IrrenhausAh \ Izusiowe \ JediAdventure \ Kazan-1 \ Kevin \ KungFu \ Lapis \ Lattsville \ LBreakout1 \ LBreakout2 \ LinuxFun \ Lord \ Maze \ MegaMan2 \ Megadoomer \ MontyHall \ N_Arenas \ Nations \ Negundoid \ NES \ NewOERG1 \ N_Snapshots \ ObiWan \ OpenSource \ OurWorld \ Pabelo \ Patience \ Pawset \ Ph33r \ P.I.T.A. \ PlayAgain \ Popcorn \ RichQuick \ Runes \ R-World \ Sadistic \ Shimitar \ Silly \ SkillShot \ Smilies \ SnyMaxx \ StarWars \ Symmetry \ Symmetry-MKII \ T.C.S. \ TheEnd \ TheGauntlet \ TimeWaster \ TrickShot \ Tricky \ Twilight \ Vader \ Weirdness \ Wizi \ Wolvie \ WonderWalls \ WTF \ X \ Yexter \ Yoda \ Zigies \ Zooligan \ Zufallswelt \ EastEurope \ WestEurope \ OldGames \ PCGames \ Horror \ Lattices \ Madness \ Asteroids \ Memory \ WestAsia \ EastAsia \ GreenBricks \ NewBricks \ AllWorld \ NorthAfrica \ Oceania \ SouthAmerica \ MiddleAfrica \ NorthAmerica \ SouthAfrica install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels @for file in $(EXTRA_DIST); do \ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/levels/$$file; \ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\levels\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/levels/Makefile.in0000644000175000017500000002752711770153707015360 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/levels DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ # Use ls | grep -v Makefile | sed -e "s/$/ \\\\/" for update EXTRA_DIST = 1010011010 \ Abc \ Afl \ Alex \ Alexandre \ AllNighter \ Arcade \ Arkanoid \ BeOS-4ever \ Bertrand \ BigBang \ Biolab428 \ Blues \ Bombs \ CalendarFun \ Celine \ Chaos \ Choices \ Circle \ Classique \ Color \ Composers \ Cool \ Crossing \ D2K \ Daves \ Demons \ Family \ Fantaisie \ FatalDoomsday \ FatalDoomsday2 \ Flower \ Fly \ Freek \ FunCity \ Gatinha \ GreenWall \ GreenWall2 \ GreenWall3 \ GreenWall4 \ Hans \ HereWeGo \ Heroes \ HighBall \ Holidays \ Hommage \ Impossibility \ Invisible \ IoriYagami \ Iris \ IrrenhausAh \ Izusiowe \ JediAdventure \ Kazan-1 \ Kevin \ KungFu \ Lapis \ Lattsville \ LBreakout1 \ LBreakout2 \ LinuxFun \ Lord \ Maze \ MegaMan2 \ Megadoomer \ MontyHall \ N_Arenas \ Nations \ Negundoid \ NES \ NewOERG1 \ N_Snapshots \ ObiWan \ OpenSource \ OurWorld \ Pabelo \ Patience \ Pawset \ Ph33r \ P.I.T.A. \ PlayAgain \ Popcorn \ RichQuick \ Runes \ R-World \ Sadistic \ Shimitar \ Silly \ SkillShot \ Smilies \ SnyMaxx \ StarWars \ Symmetry \ Symmetry-MKII \ T.C.S. \ TheEnd \ TheGauntlet \ TimeWaster \ TrickShot \ Tricky \ Twilight \ Vader \ Weirdness \ Wizi \ Wolvie \ WonderWalls \ WTF \ X \ Yexter \ Yoda \ Zigies \ Zooligan \ Zufallswelt \ EastEurope \ WestEurope \ OldGames \ PCGames \ Horror \ Lattices \ Madness \ Asteroids \ Memory \ WestAsia \ EastAsia \ GreenBricks \ NewBricks \ AllWorld \ NorthAfrica \ Oceania \ SouthAmerica \ MiddleAfrica \ NorthAmerica \ SouthAfrica all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/levels/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/levels/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels @for file in $(EXTRA_DIST); do \ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/levels/$$file; \ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\levels\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/levels/EastEurope0000644000175000017500000003060211653500713015267 00000000000000Version: 2.00 Level: www.OFTanna.de EastEurope Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Shqiperi Bricks: ......d....... .....dd....... .....ddd...... .....dkk...... .....dkk...... .....dkk...... .....dkk...... .....dkk...... .....dck...... .....dkk...... .....dkkd..... .....dkkd..... .....dkkd..... .....dddd..... .....dddd..... .....ddd...... ......dd...... ......d....... Bonus: ......2....... .....2........ ......2....... .....2.2...... ......2....... .....2.2...... .............. .............. ......5....... .............. .....W........ .....d>{!..... .....-f~c..... .....m**m..... .....b}m&..... .....+s<...... ......+w...... ......w....... Level: OFT Moldova Bricks: ....gg........ ...ggg........ ...gggh....... ....gghh...... ....gghh...... ....gghh...... .....gkkd..... .....gkkd..... .....gddd..... .....ggcdd.... ......kkdd.... ......kkdd.... ......hh.d.... ......hh...... ......hh...... ......hh...... ......h....... ......h....... Bonus: ....2......... ...2.2........ ....2.2....... .....2.2...... ....2.2....... .............. .............. .............. .............. .....Wd5{!.... ......-~c>.... ......mf*m.... ......bm.*.... ......}&...... ......s<...... ......++...... ......w....... ......w....... Level: OFT Hrvatska Bricks: ......d....... ......dd...... .....ddd...... .....dddd..... .....cddddd... ..jjggjjjjj... ..jjggjjjjj... ..j.dj....j... ....jd........ ....dj........ ....jdj....... ....djg....... .....dg....... .....gg....... ......gg...... .......g...... ......ggg..... ........g..... Bonus: .............. ......2....... .....2.2...... ......2.2..... .....5.2.2.... ..2.2.....2... .............. ..W..!........ ....d{........ ....c>........ ....-f~....... ....m*m....... .....m*....... .....b&....... ......s}...... .......<...... ......+w+..... ........w..... Level: OFT Rossija Bricks: .....jj..j.... .....jj.j..... .....jj.jj.... .....jjjj..... .....j.jjj.... .....j.jj..... .....ggggg.... .....gggg..... ....ggcggg.... ....ggggg..... .....ggggg.... ...g.gggg..... .....ddddd.... ......ddd..... .......d...... ......dd...... ......dd...... .......d...... Bonus: ......2....... .....2........ ......2.2..... .....2.2...... ........2..... .....2.2...... ......2.2..... .....2........ ......5....... ....W......... .....d>{!..... ...m.-f~c..... .....*m*m..... ......b}&..... .......<...... ......+s...... ......w+...... .......w...... Level: OFT Srbija Bricks: .....d........ ....dd........ ....ddd....... ....dhh....... ....dhhd...... ....dhhd...... ....gddg.g.... ....gddggg.... ....gjcggg.... .....jjgg..... .....jjggg.... ....gjjggg.... .....ddjjj.... .....ddjjj.... .....ddjjj.... ......jjjj.... ......jjj..... ......j....... Bonus: .............. .....2........ ....2.2....... .....2........ ....2.2....... .....2.2...... ....2.2....... .....2.2.2.... ....2.5....... .............. .............. .............. .....Wd>{!.... .....m-f~c.... .....b*m*m.... ......s<}&.... ......+w+..... ......w....... Level: OFT CrnaGora Bricks: .....e........ .....ee....... .....dd....... ....dddd...... ....ddeed..... ....ddeedd.... ...eddeedde... ...eddeedde... ...eddeedd.... ...eddeedd.... ...eddeedd.... ...eddcedd.... ...eddee...... ....ddee...... .....dd....... .....dd....... ......e....... ......e....... Bonus: .....2........ ......2....... .....2........ ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2.2.... ....2.....2... .............. .............. ...W.....!.... ...d-~5c>{.... ...m*f*m...... ....b}&m...... .....s<....... .....++....... ......w....... ......w....... Level: OFT BosnaIHercegovina Bricks: ..g.j......... ..ggghh....... ..ggghhhg..... ..ggjhhhggg... ...gghhhggg... ...gghhhgg.... ...ggjhhgg.... ...ggghhggg... ....gghhggg... ....gjhhcg.... .....ghhggg... .....ghhggg... ......jhgg.... ......ghgg.... ......ghgg.... ......jhg..... .....g.hg..... .......hg..... Bonus: .............. ..2.2.2....... ...2.2.2...... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2......... .............. ........5..... .............. .....Wd...!... ......-c>{.... ......mf~m.... ......b*m*.... ......s}&..... .....+.<+..... .......ww..... Level: OFT Slovensko Bricks: .....jj....... ....jjj.jj.j.. ...jjjjjjjjjj. ...djdjjjjjjjj ...djdgggggggg ..gjjjgggggggg gggdjdgggggggg gggdjdggggggg. dddgggddd..... ddddgdddd..... dcdddd........ .dddd......... ..dd.......... .............. .............. .............. .............. .............. Bonus: .....2........ ....2.2.2..... ...2.2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .............. .............. ......>{!..... Wd-f~cm*m..... b5m*}&........ .+s<+......... ..ww.......... .............. .............. .............. .............. .............. Level: OFT Latvija Bricks: ........d..... .......ddd.... .......ddd.... ..dd...dddd... .ddd...dddddd. .dddd..dddddd. .jjjj.jjjjjjj. .jjjjjcjjjjjj. .jjjjjjjjjjjj. dddddddddddddd dddddddddddddd dd......dddddd d........ddddd ..........ddd. ...........dd. .............. .............. .............. Bonus: .............. ........2..... .......2.2.... ..2.....2.2... .2.2...2.2.2.. ..2.2...2.2.2. .2.2...2.2.2.. ..2.2.l.2.2.2. .2.2.2.2.2.2.. 2.........2.2. ..d-..f~...... Wm......*c>{!m b........s}m*& ..........+<+. ...........ww. .............. .............. .............. Level: OFT Belarus Bricks: ......ddd..... .....ddddd.... .....ddddd.... .....ddddd.... ....dddddd.... ....dddddd.... ....ddddddd... ...dddddddd... ..jddcdddddd.. ..dddddddddd.. ..jddddddddd.. ..ddddddddd... ..jffffffff... ..dffffffff... .jjffffffff... .dd..fffff.... ......ffff.... ........ff.... Bonus: .......2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.5.2.2.2.. ..2.2.2.2.2... ...2.......2.. .............. .............. .............. .mWd-f~c>{!... .bs..*m*m&.... ......+w<}.... ........w+.... Level: OFT Cesko Bricks: .....j........ ....jjj....... ...jjjjj...... ..gjjjjjj..... .gggjjjjj..... gggggjjjjjjj.. gggcggjjjjjj.. .ggggggjjjjjj. .ggggggdddddd. .gggggdddddddd ..gggddddddddd ..ggddddddddd. ...ddddddddd.. ...dddd.dddd.. ....dd........ .............. .............. .............. Bonus: .....2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2...... 2.2.2.2.2.2... .2.5.2.2.2.2.. ..2.2.2.2.2.2. .2............ .............. .............. ..Wd.......{!. ...m*-f*~c>m.. ...+bm+.s<}&.. ....ww........ .............. .............. .............. Level: OFT Polska Bricks: ......j....... .....jj....... ....jjjjjjj... ...jjjjjjjjj.. ...jjjjjjjjj.. ...jjjjjjjjj.. ..jjjjjjjjjj.. ..jjjjjjjjjj.. ...jjjjjcjj... ...dddddddd... ...ddddddddd.. ...ddddddddd.. ...ddddddddd.. ....dddddddd.. .....ddddddd.. .......ddddd.. .......dddd... ........ddd... Bonus: ......2....... .....2........ ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.2.. ....2...5.2... .............. .............. .............. .............. ....Wd....{!.. .....m-f~c>m.. .......b*m*&.. .......+s<}... ........ww+... Level: OFT Magyarorszag Bricks: ..........d... .........dddd. ......dddddddd ..d...dddddddd ..dd.ddddddddd .dddddddddddd. .jjjjjjjjjjjj. .jjjjcjjjjjj.. .jjjjjjjjjjj.. jjjjjjjjjjjj.. jjjjjjjjjjjj.. .ffffffffff... .ffffffffff... ..ffffffff.... ..ffffff...... ...fff........ .............. .............. Bonus: ..........2... .........2.2.. ......2.2.2.2. .......2.2.2.2 ..2...2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.5.2.2.2.. ..2.2.....2... .............. .............. .............. .Wd-....>{!... ..m*f~cm*m.... ..bs<}+&...... ...+ww........ .............. .............. Level: OFT Eesti Bricks: ........g..... ......cgggg... .....ggggggggg ....gggggggggg ...ggggggggggg ...ggggggggggg kk.kkkkkkkkk.. kk.kkkkkkkkk.. ...kkkkkkkkk.. kk.kkkkkkkkkk. kk..kkkkkkkkk. jj..jjjjjjjjj. j....jjjjjjjj. j.....jjjjjjj. .........jjjjj .........jjjjj ..........jjj. .............. Bonus: .............. ......l.2.2... .....2.2.2.2.2 ....2.2.2.2.2. ...2.2.2.2.2.2 ....2.2.2.2.2. .2.2.2.2.2.2.. 2...2.2.2.2... ...2.2.2.2.2.. 2...2.2.2.2.2. .2.........2.. .............. W....d........ m.....-f~c>{!. .........b*m*m .........+s<}& ..........ww+. .............. Level: OFT Slovenija Bricks: .............j ...........jjj ..........jjjj ......jjjjjjjj .jjj..jjjjjjjj jjggjjjjjjjjj. jjggjjjjjjjjj. ggjjgggggggg.. .gjjggggggg... .gggggggggg... .gggcgggggg... .gggggggggg... .dddddddddd... .ddddddddd.... ..ddddddd..... ..ddddddd..... .dddddddd..... .......dd..... Bonus: .............. ...........2.2 ..........2.2. .......2.2.2.2 ..2...2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2... .2.......2.... ....5......... .............. .............. .............. ..Wd-.>{!..... ..m*f~c*m..... .bs<}++m&..... .......ww..... Level: OFT Ukrajina Bricks: ..g....ggg.... gggg..gggg.... .gggggggggg... .gggggggggg... ggggggcggggg.. gggggggggggggg gggggggggggggg gggggggggggggg hhhhhhhhhhhhhh hhhh.hhhhhhhhh .....hhhhhhhh. .....hhhhhhhh. ......hhhhhh.. .....hhhhh.... .....hh.hh.... .....h..hhhh.. .........hh... .............. Bonus: ..2.....2..... .2.2...2.2.... ..2.2.2.2.2... .2.2.2.2.2.... 2.2.2.5.2.2... .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.....2.2 .............. .............. .............. .....W........ ......d-c>{!.. .....mfm~m.... .....b*.*&.... .....s..+<}+.. .........ww... .............. Level: OFT Romania Bricks: ........hd.... ...gghhhhdd... ...gghhhhdd... ...gghhhhdd... ..ggghhhhdd... ..ggghhhhddd.. ..ggghhhhddd.. .gggghhhhddd.. ggggghhhhddd.. .gggghhhhddd.. .gggghhhhddd.. ..ggghhhhddddd ..ggghhhhddddd ...gghhhhcddd. ...gghhhhdddd. ....ghhhhddd.. ....ghhhh..d.. .............. Bonus: ........2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.2.. 2.2.2.2.2.2... .2.........2.. .............. .............. .............. .........5.... ...Wd-.f~c>{!. ....bm*m*}&m.. ....s+ww+..<.. .............. Level: OFT Makedonija Bricks: ........hdd... ......hhhdd... .....ddhdddh.. ...hdddhdddhh. ...hhdchddhhd. ...dhddhddhdd. ..dddhdhdhddd. ..hddddhddddh. ..hhhhhhhhhhh. ..hhhhhhhhhhh. ..hddddhddddh. ..dddhdhdhddd. ..ddhddhddhdd. ..dhhddhddhhd. ..hhdddhdddh.. ...hdddhd..... ...dddhhh..... ...dddhh...... Bonus: ........2.2... .......2.2.... ......2.2.2... ...2.2.2.2.2.. ....2.5.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. .............. .............. .............. .............. ..Wd....c>{!.. ...m*-f~m..... ...bsm*}&..... ...+ww+<...... Level: OFT Lietuva Bricks: ...hhh..h..... .hhhhhhhhh.... hhhhhhhhhhh... hhhhhhhhhhhh.. hhhhhhhhhhhhh. .hhhhhhhhhhhh. .ffffffffffff. .ffffffffffff. fffffffffffff. .ffffffffffff. .....fffffff.. .....fffffff.. ....dddddcd... ....ddddddd... ....dddddddd.. ....ddddddd... .....dddd..... ......ddd..... Bonus: ...2.2........ ..2.2.2.2..... .2.2.2.2.2.... 2.2.2.2.2.2... .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .............. .............. .........l.... ....W......... ....d-f~c>{!.. ....bm*m*m&... .....+s<}..... ......ww+..... Level: OFT Balgarija Bricks: .j........j... jj.......jjj.. jj......jjjjj. jjjjjjjjjjjjjj jjjjjjjjjjjjjj .jjjjjjjjjjjjj .ffffffffffff. .ffffffffffff. .fcffffffffff. ffffffffffff.. ffffffffffff.. dddddddddddd.. .dddddddddddd. .ddddddddd.dd. .dddddddd..... .dddddddd..... ......dd...... .............. Bonus: ..........2... .2.......2.2.. 2.......2.2.2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..5.2.2.2.2.2. .............. .............. .............. .............. .Wd......>.{!. .m*-f~c*m..... .bs<+w}m&..... ......w+...... .............. Level: OFT END Bricks: ###.###.##.### #...#.#.#...#. ##..###.##..#. #...#.#..#..#. ###.#.#.##..#. .............. @@#.@@@##@@@## @.#.#.@#.#.@#. @@#.@@@#.@@@## @.#.#@.#.#..#. @@##@.@##@..## .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Twilight0000644000175000017500000003556011452666551015030 00000000000000Version: 1.10 Level: Twilight Bomb Klaus Bricks: c*cc**c*c*c*cc c*cc*c*cc*cc** cc*c*c*cc*ccc* cc*c*cccc*c**c c*cc*c*cc*c**c c*cccc*c*c*cc* .............. .............. .............. @!@!@!!!!@!@!@ .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ..cb?.~.b?g.5b +W.~.f.5+~cf.. f5W.?..b...b5. ..?.?+..gW+.?. b5c..c.5..5..+ ...+...b.~..f. .............. .............. .............. .w...g>>b...w. .............. .............. .............. .............. .............. .............. .............. .............. Level: Twilight Boooom on Bricks: ############## @.@..#d#...... ....#ddd#.*.@. .@.#ddddd*.... ...#*ddd*#.@.@ ..#cc*d*dd#... @.#cdd*ddd#.@. ..#d*****d#... ..#ddd*ddd#@.@ .@#dd*d*dd#... ...#*ddd*#..@. ...#ddddd#.... @...#ddd#..@.@ .....#d#...... ......#....... ************** .............. .............. Bonus: .............. ......5....... .....555...... ....m......... ......w.l..... .............. .............. .............. .............. ...m.....5.... ......w....... ......5.m..... .............. ......5....... .............. 2f.s2.f.2df2.s .............. .............. Level: Twilight Cause I'm TNT Bricks: zzzzzzzzzzzzzz z*z*z*zz*z*z*z zvzvzvzzvzvzvz .............. .............. .############. ..v.v.vv.v.v.. .d.d.dddd.d.d. ...v.v..v.v... .v..v.vv.v..v. .............. ...d.d.....d.. ..d.d...dd..d. .....ddd..d... .ddd.dd...dd.d .............. .............. dddddddddddddd Bonus: 5...?.55...?l5 .............. ..?......?.... .............. .............. .............. ..?.2..2...... ...?.+....g... .............. .w.....s...... .............. ...c.p........ ..2.g......... .......2..c... ...........2.. .............. .............. .fd..f.d..f..d Level: Twilight Catch me, if you can Bricks: .............. .............. .....#.#...... ....##.##..... ...###c###.... ....##.##..... .....#.#...... .............. .............. .............. .............. ************** .............. ************** .............. ************** .............. ************** Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. c>c>c>l>c>c>c> .............. ddddd>5>dddddd .............. dd>dd>5>dd>ddd .............. dddddb5bdddddd Level: Twilight Climb up... Bricks: ddd.......*d@. dd*.!.....d#.. d*d....!..#... *dd.#....#.... ddd#....#..... dd#....#.***** d#....#.!*ddd* @....#...***** .!............ ......!....... .............. .......#.....@ ..!...#.....#. .....#..!..#.. ....#.....#... ...#.....#.... ..#.....#..... @#............ Bonus: ..........??.. ....m.....?... .......w...... .............. .............. 55............ 5.......+.>5>. .............. .5b...b....... ......+....... .............. .............. .bs........... ........wb.... .............. .............. .............. .............. Level: Twilight Hommage to Ultima online Bricks: ...hdddddh.... ...hhdddhh.... .##hhdddhh##.. ...hhdddhh.... ...hhdddhh.... ...hhdddhh.... .##hhdddhh##.. ....hhdhh..... ccccchhhcccccc ....hhdhh..... ...hhdddhh.... ...hhdddhh.... .##hhdddhh##.. ...hhdddhh.... ...hhdddhh.... ....hhdhh..... .....hhh...... ......h....... Bonus: ...W.?5.lw.... ....W......... .22.....b.22.. ...>.p.p...... ...{?...??.... .....s........ .22.b..W{.22.. ......?.d..... .<>..5+5..><.> .............. ...c>d.s.c.... ...b...?...... .22..{...?22.. ...+Wjcb.+.... ....?...>..... ........c..... .............. ......w....... Level: Twilight Faster ! Bricks: @@@@@@@@@@@@@@ jjjjjjjjjjjjjj jdddjdjjdjdddj jdjjdjddjdjdjj jdjjdjddjjjdjj jddjdjdjdjjdjj jdjjdddjjdjdjj jdjjdjddjdjdjj jdjjdjdjdjjdjj jjjjjjjjjjjjjj .............. .............. vvvvvvvvvvvvvv cccccccccccccc bbbbbbbbbbbbbb aaaaaaaaaaaaaa .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ......?....... ......l....... b.g...5....g.b ......w....... .............. .............. &&&&&&&&&&&&&& &&&&&&&&&&&&&& >>>>>>>>>>>>>> +>>>+>>>+>>>+> .............. .............. Level: Twilight The Finals Bricks: .....j##j..... ....jjjjjj.... ...jj##jjj#... ...j####j##... ..#j####j###.. ..#j####j###.. ..jj!##jjj##.. ..jjjjjjjjjj.. ..#jjj##jjj#.. ..##j####j##.. ..##j####j##.. ..##j####j#j.. ...jjj##jjj... ...jjjjjjjj... ....jjj##j.... .....j###..... .............. .............. Bonus: .............. ......?*.?.... ...??..?...... .....55.+.5... .....55.?.55.. .....55...55.. ...?...2.?.... .....?22...... .....w...?.... ..5.p.55...5.. ..5...55...5.. ..5...55.+.... ....??........ ...?...?.?.... .............. .......55..... .............. .............. Level: Twilight A plus! Bricks: ffffff##ffffff fffffc##cfffff fffff####fffff f#ffccccccff#f f#ffccccccff#f ###f##ff##f### f#fcccffcccf#f f#fcccffcccf#f fff##ffff##fff ffcccffffcccff ffcccffffcccff ff##ffffff##ff fcccc####ccccf fcccc####ccccf f##cc####cc##f cccffffffffccc cccffffffffccc ##ffffffffff## Bonus: m....5..5....m .???.l..l.???. .............. 5.?.*c++c*.?.5 5.?...!!...?.5 .5....??....5. ?.?sbc??cbs?.? ?.?.+.??.+.?.? ......??...... ..?...w.>>.w...> ......??...... ?*b?c0000c?b*? ?...+0000+...? ...>p0000p>... .<..........<. 5.w........w.5 .............. Level: Twilight 10 Bricks: ##..........## .............. !............! ...gg..gggg... ##.gg..gggg.## ...gg..gzzg... !..gg..gzzg..! ...gg..gzzg... ##.gg..gzzg.## ...gg..gzzg... !..gg..gzzg..! ...gg..gzzg... ##.gg..gzzg.## ...gg..gggg... !..gg..gggg..! .............. ##..........## .............. Bonus: .............. .+..........+* .............. *..c...w?.?... ....?...?c.... .+.w...?l.?.+. ...gc..b.b.... ...?p......... .......???w... .+.?......*.+g ...?....j?.... ...c.....?g... ...b...w..c... g+..w.......+. ........??.... *............* .............. .............. Level: Twilight Expect no Help! Bricks: @@@@@@@@@@@@@@ @............. @.eee.eee.eee. @.e!e.e!e.e!e. @.eee.eee.eee. @.eee.eee.eee. @.e!e.e!e.e!e. @.eee.eee.eee. @.eee.eee.eee. @.e!e.e!e.e!e. @.eee.eee.eee. @.eee.eee.eee. @.e!e.e!e.e!e. @.eee.eee.eee. @.eee.eee.eee. @.e!e.e!e.e!e. @.eee.eee.eee. @............. Bonus: 55555555555555 5............. 5..0....0...0. 5.........00.. 5..0.......... 5.0.0.......0. 5.0....0....0. 5.....0....... 5..0.......0.. 5..?..0?...?.. 5.0...0...0... 5.0.......00.. 5......0...... 5.0.0.......0. 5..0.......... 5......00.00.. 5...0.....0... 5............. Level: Twilight Fun in the Sun! Bricks: hhhh..h....... hhhhhh........ hhhh.........i hhh.h.......gi hhh..h.....igg hh.h..h...giig hh..h....iig.i hh...h...gi..# h.h......i...# h..h.........# h............# .............# .............# .............j ............j# .......jjjjj.# ......j.j..j.# gggggyyyyyyyyy Bonus: ?..c..l....... wb.j?......... .>-........... ?...........g< ..?..?......fg .{........gb.g >...?.....?g.p .?.......g.... .............. .............. c............. .............. .............. .............w .............. .......-..-?.. ........?..+.. .f.f.......... Level: Twilight Just drink it! Bricks: j....eeee....j j....evve....j ##...@jj@...## j....@jj@....j j....@jj@....j j##.@jjjj@.##j j...@hhhh@...j j...@hhhh@...j j.##@hhhh@##.j j...@hhhh@...j j...@hhhh@...j j##.@hhhh@.##j j...@hhhh@...j j...@hhhh@...j ##..@hhhh@..## j...@hhhh@...j j....@@@@....j j##........##j Bonus: +............+ ......mm...... ......gg...... c.....gg.....c .............. w............w b....??......b b......??....b b.......?....b b....?.......b b.....?......b w......?.....w ........?..... .....?........ .......?...... ......?....... .............. .............. Level: Twilight Feed the Donkey! Bricks: ee@@@@@@@@@ee@ eee.......eee@ eee.......eee@ @.ee.....ee..@ @..e.eee.e...@ @@@@eeeee@@@@@ @..eeeeeee...@ @..ejjejje...@ @..ejjejje...@ @..eeeeeee...@ @..eeeeeee...@ @..eeeeeee...@ @..eeeeeee...@ @@@@edede@@@@@ @...eddde....@ @....dde.....@ @...ddd......@ @@@@dd@@@@@@@@ Bonus: ...........mb. ...........+.. mb............ ..........*... .............. ....w..*...... .....+........ ...p.......... .....l.b...... .............. .......+.w.... .............. ...b.....b.... .....*j....... ....w......... .....+........ .............. .............. Level: Twilight Try one more ball! Bricks: *z#jjjjjjjjjjj *z#jjjjjjjjjjj *z#j#########j *z#jaaaaaaaa@j *z#jaaaaaaaa@j *z###########j *zjjjjjjjjjjjj *zjjjjjjjjjjjj *z###########j *z#jdddddddd@j *z#jdddddddd@j *z#j#########j *z#jjjjjjjjjjj *z#jjjjjjjjjjj *z#j#########j *z#jhhhhhhhh@j *z#jhhhhhhhh@j *z############ Bonus: bb.??????????? bb............ bb............ bb............ bb............ bb............ bb............ bb............ bb............ bb............ bb............ bb............ bb.!!!!!!!!!!! bb.{{{{{{{{{{{ ww............ ww............ ww............ ww............ Level: Twilight No Speed no fun! Bricks: .v...v*..vv..v vvvv....v...v. ..**.*vv.v*.v. .vv*v*v.*..*vv *..v..v*.v.v.. ..vvv..v..*.v* ..v.v*.v.v...* ..vv.*v.*.v*.. .*vvv......... v*...v...v.... ..vv..*v.vv.vv .v.v..*..v.*.. .....*.v*..vv. v**vv*..*.vvv. ..*.v...vv...v .v*..vvvv*.vvv vvvvv.......vv .vv........... Bonus: .>...>d..>>..> >>>>....>...>. ..dd.d>>.>+.>. .>>d>d>.d..d>> d..>..>d.>.>.. ..>>>..>..d.>l ..>.>d.>.>...d ..>>.d>.d.>d.. .+>>>......... >d...>...>.... ..>>..d>.>>.>> .>.>..d..>.d.. .....d.>d..>>. >dd>>d..d.>>>. ..d.>...>>...> .>d..>>>>d.>>> >>>>>.......>> .>>........... Level: Twilight Try two more balls ! Bricks: ghhhhhhhhhhh#g hhhhhhhhhhhh## hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: mbbbbbbbbbbb55 bbbbbbbbbbbb55 bbbbbbbbbbbb55 bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb >>>>>>>>>>>>>> wwwwwwwwwwwwww Level: Twilight V minus! Bricks: ##ffffffffff## cccffffffffccc cccffffffffccc f##ffffffff##f fcccffffffcccf fcccffffffcccf ff##ffffff##ff ffcccffffcccff ffcccffffcccff fff##ffff##fff fffcccffcccfff fffcccffcccfff ###f##ff##f### ffffccccccffff ffffccccccffff fffff####fffff fffffc##cfffff ffffff##ffffff Bonus: ..l..c.....l.. 5?m........m?5 .?..........?. .............. ..?.s0000cw?.. ..?.j0000!.?.. c............. ...?...c..?.c. ..w?......?..p .............. ....?0..0?+... .?..?0..0?..?. ......c....... .?..+????...?. ..p..????..... .............. c............. .............. Level: Twilight Not as hard as it looks ! Bricks: cccccccccccccc cccccccccccccc cc##########cc cc....vv....cc cc....vv....cc ######vv###### cccccccccccccc cccccccccccccc cc##########cc cc....vv....cc cc....vv....cc ######vv###### cccccccccccccc cccccccccccccc cc##########cc cc....vv....cc cc....vv....cc ######vv###### Bonus: ...*..ll..*... .*...*mm*...*. .b..........b. .*....55....*. ......bb...... .............. ccc*ccbbcc*ccc c*ccc*cc*ccc*c .............. .*....ss....*. ......bb...... ......<<...... ccc*ccbbcc*ccc c*ccc*ww*ccc*c .............. .*....++....*. ......ww...... .............. Level: Twilight Deja Vu? Bricks: c*c#c*c#c*c#c* c*c@c*c@c*c@c* c#c#c#c#c#c#c# c#j#c#c#j#c#c# c@j#c@c#j@c#c@ c#j#j#c#j#j#c# c#j#j#j#j#j#c# c@j#j@j#.@j#j@ j#j*j#j*.#j*j# j#j*j#j*.#j*j# j@.#j@j#.@j#j@ j#.#j#j#.#j#j# j#.#j#.#.#j#j# j@.#j@.#.@j#j@ j#.#.#.#.#.#j# j#.#.#.#.#.#j# .*.@.*.@.*.@j* .*.#.*.#.*.#j* Bonus: ?.?.?m?.?m?.?. ?w?.?.?.?.?.?w ?.?.?.?.?.?.?. ?.f.?.?.f.?.?. ?.f.?.?.f.?.?. ?.f.f.?.f.f.?. ?.f.f.f.f.f.?. ?.f.f.f...f.f. f.flf.fl..flf. f.f5f.f5..f5f. f...f.f...f.f. f...f.f...f.f. f...f.....f.f. f...f.....f.f. f...........f. f...........f. .p...+...w..f+ .w...w...w..fw Level: Twilight You like chaos? Bricks: ...#e#e#e#.... dddddddddddddd ffffffffffffff ....#ccc#..... ....#c*c#..... ...#######.... .............. #.#.#.##.#.#.# gggggggggggggg .#ccc#..#ccc#. .#c*c#..#c*c#. .#####..#####. hhhhhhhhhhhhhh #j#j#j#j#j#j#j ************** .............. .............. .............. Bonus: ....!.l.!..... .............. bbb..m..m..bbb .....555...... .....>>>...... .............. .............. .............. cccccccccccccc ..???....???.. ..?.?....?.?.. .............. cccccccccccccc .............. fwfwfwfwfwfwfw .............. .............. .............. Level: Twilight Recursion ! Bricks: aaaaaaaaaaaaaa adddadddadddad adddadddadddad aaaaaaaaaaaaaa eeaeeeaeeeaeee eeaeeeaeeeaeee aaaaaaaaaaaaaa .............. .............. .............. .....j........ ....jjj....... .....j........ .............. .............. .............. ......deed.... ......deed.... Bonus: ?????????????? ?????????????? j?????j???j??j ??j??????????? pp..>.b.>pl.b. ..b..>......b. ...b....b....> .............. .............. .............. .....w........ .....w........ .............. .............. .............. .............. .......++..... .............. Level: Twilight Bullseye ! Bricks: .....aaaa..... ....a####a.... ...a#eeee#a... ..a#ehhhhe#a.. .a#eh....he#a. a#eh.#jj#.he#a eeh.#****#.hee hh.#j*cc*j#.hh ...@j*cc*j@... jj.#j*cc*j#.jj a#j.#****#.j#a .a#j.#jj#.j#a. ..a#j....j#a.. ...a#jjjj#a... ....a#@@#a.... .....aaaa..... .............. .............. Bonus: .....c..+..... .....0000..... ...+0...b0s... ...0.wb...0... ..0?s....+?0.. ?0...0550...0c ..c.0....0.... .+.05.ll.50.w. ...05.mm.50... s..05.++.50.b. .0..0....0..0s .b0..0550..0.. ..+0.....j0... ....0c.?.0+... .....0000..... ......w.s..... .............. .............. Level: Twilight No sun at all! Bricks: bcEEEEEccabbbc bcEaabbbcEbbcc bbEaaEEbEEbbca cbccccEaEbbcEE caEacg.abbcEEc .cag...g.ccaac ......g...cccc .g.g.gg..gg... g...gg.g...g.. g.g...g.g..g.g ....g...gg..g. g.g...g...g.g. g....g.g.g...g gg.g....g..g.g ..........g.gg .g.gg.g.g..... .gg.....ggg.g. .gg.g.g..g.... Bonus: ?.........???. ?..?????..??.. ??.??..?..??.? .?.....?.??... .?.?...???.... ..?........??. ......?....... .............. ?...??.....?.. ..?........... ........??..?. ?.?...?....... ?......?.?...? ?.......?....? ..........?..? .?.??.?....... ..?.....??.... .?............ Level: Twilight Snake! Bricks: .............. .............. ..E#E#E#E#E#E. ..#.........#. ..E.........E. ..#..#####..#. ..E..#!*##..E. ..#..#.#*#..#. ..E..#e#*#..E. ..#..#e#*#..#. ..E..#e#*#..E. ..#..###*#..#. ..E.....*#..E. ..#......#..#. ..E#E#E#E#..E. ............#. ............E. #E#E#E#E#E#E#. Bonus: .............. .............. .............. .............. .............. .............. ......mw...... ......m.w..... ......5....... ......5....... ......5....... .............. .............. .............. .............. .............. .............. .............. Level: Twilight Cya ! Bricks: vvvvvvvvvvvvvv vvvveevvvvvvvv vveeevvvvvvvvv veevvvvvvvvvvv vevvvvvvvveevv vevvvvvvvevvev vevvvvvvvevvev vevevvvveevvev veveevvveevvev vevvevvveevvev vevveevveevvev veevveveeeeeev vveeeevevevvev vvvvveeevevvev vvvvvveevevvev vvvvvvevvvevee vvevveevvvvvve vvveeevvvvvvvv Bonus: 55555555555555 5555**55555555 55***555555555 5**55555555555 5*55555555**55 .*.......*..*. .*.......*..*. .*.*....**..*. .*.**...**..*. .*..*...**..*. .*..**..**..*. .**..*.******. ..bbbb.b.b..b. .....bbb.b..b. ......ww.w..w. ......w...w.ww ..w..ww......w ...www........ lbreakout2-2.6.4/client/levels/MegaMan20000644000175000017500000001552511452666551014623 00000000000000Version: 1.00 Level: Wraithlord AirMan Bricks: EEEEEEEEEEEEEE E............E E.....gg.....E E..gggggggg..E E..ggcggcgga.E E.aaggaaggaa.E E.aagghhgg.a.E Egg.ghgghg.h.E @gg.ghgghg.h.E @hh.gghhgg.h.E @hh..gggg.hh.E @gg..gggg.hh.E @....aaaa....E @....a..a....E E...hh..hh...E E..hhh..hhh..E E..hhh..hhh..E E..hhh..hhh..E Bonus: .............. .............. ......mm...... ...?&....&?... ....&W..W&.... ..ww......ww.. ...?..{{.?.... .....}..}..j.. .bb..}..}..j.. .jj...{{...... ..........5<.. .pp.......5... ......??...... .............. ....55..55.... ...fls..slf... .............. .............. Level: Wraithlord Woodman Bricks: zy....ee....yz !z...eeee.e.z! y*y..ekkeeey*y .z!..eccce.!z. .yz..eccce.zy. .....eaae..... ..aae.eeheaa.. ..aaehhheeaa.. ..aaehheeeaa.. ..a.ehheee.a.. ..@@eheeee@@.. ..@@eeeeee@@.. ....eeeeee.... .zy..eeee..yz. .y!.aa..aa.!y. y*z.ea..ae.z*y !z..ee..ee..z! zy.eee..eee.yz Bonus: p>....b.....>p .c..........c. f.f...mm...f.f .w...5.b&5..w. .??...j.b..??. .............. ......j..j.... ..{b5*.1&..b.. ......>1.}.... ..}.>}>1...}.. ....5.&.*..... ....5..1b<.... ....&&1.<&.... .??...bb...??. .fp.--..--.pf. pwf.~~..~~.fwc sc..{b..&m..p. ?>.+<+..+<+.s? Level: Wraithlord CrashMan Bricks: .............. .....dddd..... ....dcdddd.... c...ccccddc... c..cceacd.cc.. cc..eeeed.cc.. cc.deeeed.cc.. cd.deaaedddd.. ddcdeeeddddd.. ddcddddddddd.. ddccddjdd.dd.. d...cdddc.d... ....ccccc..... ...ccccccc.... ...cc...cc.... ...dd...dd.... ..ddd...ddd... .dddd...dddd.. Bonus: .............. .............. .....!..<..... .....!!j<..... ....+.pj<.+... ....5555..+... ...&5..5..w... ...&5pp5s..c.. *{w&555.sw.c.. *{w.jj.cs..c.. *{wwjj....{c.. *...bb..b.{... ....b}}}b..... ...&-&&&-..... ....-...-..... ...jj...jj.... ....f...f..... .w+wf...fw+w.. Level: Wraithlord BubbleMan Bricks: .....z........ .....yc....... .c....aaz..... ccc..zzzz..... ccc.zaaazj.... .c..zkakzj.... ....zakazj.... .jz..zkzy..... .zzz.ycy...... .zzz.cccjj.... ..zzjcccjj.... ...jj##c.x.... ....z##zxx.... .....zzzxx.... ....cc.cc..... ...xxx.zzz.... ...axx.aaa.... ..aaaa.aaaa... Bonus: .....!........ .....w........ .}............ *m*........... *m*.>jj.&..... .}..>..g...... ....>>.g&..... .bb....g&..... .bbp.<.&...... .bss.<<....... ..ssp>...c..j?<. ......}}+~.?.. .&?...w.~.w?.. .&?...w~~.w?.. .&?..>.....?.. .....4W....... ....*4W...4.*. .....4{...4{.. Level: Wraithlord QuickMan Bricks: ...h.......h.. ...h..ii..hh.. ...hhiiiihh... ....hiiihh.... ....hhhhhh.... ....hhhhci.... ....caeaciaa.. .haacaeaciaa.. hhaiaeeeiia@i. hh.iaeeeiai@ii ii.iiaeeaii.ii ii..iiaaii.iii iii.iiiiia.iii .ii.aiiiah.ii. .ii.iiiaah.... ...hiaaaii.... ...ii...iii... ..iii...iiii.. Bonus: ...c.......c.. ...c......cc.. ...c.???...... ....mm???}.... ....???....... ......?.p..... ....p!?!p???.. .5?.p!?!p.?... ?5?......m.... *5.?.?...m...? *5.???........ *p..?..w.?..5. .p...???.?.... ..}...w??..... ..}..ww--..... ...<<.++<<.... ...jj...jjj... ..>>>...>>>>.. Level: Wraithlord ProtoMan Bricks: .......iiii... ......iiibi... ......ibibi..i .....biaaiaaii ..iiibia!a!aii .iiiibbiaeaaib iiiiiiiieee.ia iii.bbbbeeebia i...ibbbbebbib ...iib.bbbbbib ...iii.bbbb.ib ...iki.ibbb.ib ...iki.iiii.ib ...iki.biiibib ...iii.bbbbbii ....i..ib.biai ......iii.iii. .....iiii.iiii Bonus: .............. ........jj.... ........j..... .............. ...&.???m.m.?. ..&&??.??...?f ..&.?...?...?j !...?jj.???*?j !...?j...??.?f .....j.4...*?f ...4...444..?f ...4p?.??.4.?f ...4p?..??..?f ...4p?.w...w.f .....?..www... .............. ........+.+... ......?<<.<f>?>f>?>f.. ..cc..cc..cc.. Level: Wraithlord MegaMan Bricks: vvv...ggE..vvv vvv..EEggE.vvv vvv.ggEggE.vvv vvv.ggEggE.vvv vvv.EEeeee.vvv ..gggEejej.vvv ..EggEeeee.... .EEggEeeke.gEE .EEggggeegEggg .EEvvgggggEkjk .EEvvgggggEggg .EEvvggggvvgEE ...vggggggv... ...ggEEEEgg... ..gggEEEEggg.. ..EggvEEvggEE. .EEEvvvvvvEEE. EEEE......EEEE Bonus: ccc........?m* c?c........?m* c?c.}}.....?m* c?c.}}.....?m* ccc...????.?m* ......?!?!.?m* ......????.... ......??!?.b.. .....ww??w.bp* ...mmwwwww.bpp ...mmbbbbb.bp* ...jjwwwwjjb.. ...mm}}}}mm... ...bb....bb... ..+++....+++.. ...wmj..jmw... ....cc++cc.... .............. lbreakout2-2.6.4/client/levels/FatalDoomsday0000644000175000017500000005530011452666551015756 00000000000000Version: 1.00 Level: Nethippy Hard Walls Bricks: .............. .............. .............. .............. .............. cccccccccccccc dddddddddddddd cccccccccccccc .............. cccccccccccccc jjjjjjjjjjjjjj cccccccccccccc .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. l....*..<..... .............. ...?.b........ .............. b............. ........s..... ...<.?........ .............. .............. .............. .............. .............. .............. Level: Nethippy Brick Bounce Bricks: f.e.d.f.g.f.e. c.c.c.c.c.c.c. .............. .d.g.h.h.d.h.g .c.c.c.c.c.c.c .............. f.e.g.d.e.e.d. c.c.c.c.c.c.c. .............. .h.d.g.e.d.h.f .c.c.c.c.c.c.c .............. d.h.f.d.f.h.f. c.c.c.c.c.c.c. .............. .............. .............. .............. Bonus: .............. ..b.s.......?. .............. .............. .....-...b.... .............. ..>.......>... ......-....... .............. .............. .....s........ .............. .............. ?.......>...+. .............. .............. .............. .............. Level: Nethippy BigGray Bricks: .............. cccccccccccccc cddc......cddc cddc......cddc cddc......cddc cddc......cddc cddccc..cccddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cddchc..chcddc cccchc..chcccc cffchc..chcffc cffchc..chcffc cffchc..chcffc cffchc..chcffc cccccc..cccccc Bonus: .............. p333333333333p .............. .............. .............. .............. l....l..l....l .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Nethippy Tricky Bricks: .............. .............. .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. gggggggggggggg EjjjjjjjjjjjjE dddddddddddddd .............. .............. .............. .............. Bonus: .............. .............. .............. 55555555555555 ......ll...... b............b .............. b............b .............. .............. .............. .............. .............. p.....>>.....p .............. .............. .............. .............. Level: Nethippy Arrrgh! Bricks: iiiiiiiiiiiiii .............. iiEEEEEEEEEEEE .............E gggggggggggggg E............. EEEEEEEEEEEEgg E............. hhhhhhhhhhhhhh .............E hhEEEEEEEEEEEE .............. dddddddddddddd E............. EEEEEEEEEEEEdd .............. .............. .............. Bonus: .............. .............. b............. .............. l5555555555555 .............. .............b .............. 4444444444444> .............. b............. .............. >............. .............. .............. .............. .............. .............. Level: Nethippy Hard Shot Bricks: .E..........gg .............g .E............ .E............ .E.....hh..... .E....iiii.... .E...ajjjja... .E..ijcbbcji.. .E.hijbvvbjih. .E.hijbvvbjih. .E..ijcbbcji.. .E...ajjjja... .E....iiii.... .E.....hh..... .E............ .Eg..........g .Egg........gg ..EEEEEEEEEEEE Bonus: .............l .............. .............. .............. .............. ......2222.... .....333333... ....23444432.. ...b23455432b. ...b23455432b. ....23444432.. .....333333... ......2222.... .............. .............. .............. ..l..........l .............. Level: Nethippy Madness Bricks: E............E EggggE..EggggE EggggE.vEggggE EggggE..EggggE EEEhEEv.EEgEEE EhhhhE..EhhhhE EhhhhE.vEhhhhE EhhhhE..EhhhhE EchccEv.EcchcE EddddE..EddddE EddddE.vEddddE EddddE..EddddE EzzzzEv.EzzzzE .............. .............. .............. .............. .............. Bonus: .............. .5555....5555. .5555..l.5555. .5555....5555. ...p..w...p... .>>>>....>>>>. .>>>>..>.>>>>. .>>>>....>>>>. ..b...>....b.. .2222....2222. .2222..w.2222. .2222....2222. ......f....... .............. .............. .............. .............. .............. Level: Nethippy Devilish Bricks: .............. .............. ggggg@..@ggggg ggzgg@..@ggzgg ggzzg@..@gzzgg zzzzz@..@zzzzz zzzzz@..@zzzzz ddzzd@..@dzzdd ddzdd@..@ddzdd ddddd@..@ddddd ddddd@..@ddddd ddddd@..@ddddd EEEEE@..@EEEEE .............. .............. .............. .............. .............. Bonus: .............. .............. >>>>>....>>>>> >>l>>....>>l>> >>++>....>-->> +++++....----- +++++....----- ..++......--.. ..f........f.. .............. 55555....55555 55555....55555 .............. .............. .............. .............. .............. .............. Level: Nethippy Bricks Ahoy! Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. ?............. .............. .............? .............. >.>.>.>.>.>.>. .............. .>.>.>.>.>.>.> .............. l...........l. .............. .............. .............. .............. Level: Nethippy Boom Boxes Bricks: .............. zzz.zzz.zzz... z*z.z*z.z*z... zzz.zzz.zzz... .............. .zzz.zzz.zzz.. .z*z.z*z.z*z.. .zzz.zzz.zzz.. .............. ..zzz.zzz.zzz. ..z*z.z*z.z*z. ..zzz.zzz.zzz. .............. ...zzz.zzz.zzz ...z*z.z*z.z*z ...zzz.zzz.zzz .............. .............. Bonus: .............. fff.???.555... f.f.?.?.5.5... fff.???.555... .............. .+++.44l.ggg.. .+.+.4.4.g.g.. .+++.444.ggg.. .............. ..WWW.bbb.-+-. ..W.W.b.b.+.+. ..WWW.bbb.-+-. .............. ...>>>........ ...>.>........ ...>>>........ .............. .............. Level: Nethippy Hell-O-Ween Bricks: .............. ......yy...... ......yy...... ...eeeyyeee... ..eeeeeeeeee.. .eeeeeeeeeeee. .eee@eeee@eee. .ee@@@ee@@@ee. .eeeee@@eeeee. .e@e@e@@e@e@e. .e@@@eeee@@@e. .ee@@@@@@@@ee. .eee@e@@e@eee. ..eeeeeeeeee.. ...eeeeeeee... .....eeee..... .............. .............. Bonus: .............. ......ll...... .............. ......mm...... .............. .............. .....f..f..... ......>>...... ...555..555... ...5.5..5.5... .....5555..... .............. ..>..f..f..>.. ...>>>>>>>>... .............. .............. .............. .............. Level: Nethippy Wiggly Bricks: dEEEEEEEEEEEEE dEhEgEiEgEhEdE dEhEgEiEgEhEdE dEhEgE...EhEdE dEhEgE...EhEdE dE...E.E.EhEdE dE...E.E.EhEdE dE.E.E.E...EdE dE.E...E...EdE ...E...EgE.EdE ...EgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE.EdE .EhEgEiEgE...E .EhEgEiEgE...E .EhEgEiEgEhE.E .EEEEEEEEEEE.E Bonus: .............. ..5.5.l.l.5.5. ..5.5.5.5.5.5. ..>.........5. ..>.>.......5. ..........>... >.........>... >............. >............. ........>..... ....>.>....... ..>........... ..>.........>. ............>. .............. ..5.5.5.5..... ..5.5.5.5.5... .............. Level: Nethippy Diag-Wall Bricks: .............. gg............ ddgg.......... iiddgg........ hhiiddgg...... v@hhiiddgg.... ..v@hhiiddgg.. ....v@hhiiddgg ......v@hhiidd ........v@hhii ..........v@hh ............v@ .............. .............. .............. .............. .............. .............. Bonus: .............. 55............ l.55.......... ....55........ .p....55...... >.......55.... ..>.?.....55.. ....>.b.....55 ......>..*.... ........>.d... ..........>... ............>. .............. .............. .............. .............. .............. .............. Level: Nethippy Pot-O-Gold Bricks: .............. .............. .............. .cccc......... EhhhhE........ EggggE........ EddddE........ EeeeeE........ .EEEE......... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .5555......... .5555......... .5555......... .5555......... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Nethippy Not Pretty Bricks: .............. .............. .............. jjjjjjjjjjjjjj jjjjjjjjjjjjjj EEEEcEEEEcEEEE EddE..EE..EddE E............E E............E E............E EiiEii..iiEiiE EccEEE..EEEccE .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. l555555555555l <555555555555< ....>....>.... .>>........>>. .............. .............. .............. .>>.>>..>>.>>. .>>........>>. .............. .............. .............. .............. .............. .............. Level: Nethippy 2 Close 4U Bricks: .............. cccccccccccccc c............c c.cccccccccc.c c.c........c.c c.c.iiiiii.c.c c.c.i....i.c.c ..c.i.@@.i.c.. E.c.i....i.c.E .............. hhhhhhhhhhhhhh .............. E.!.!.!.!.!..E .............. !.!.!.!.!.!.!. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. 444444ll444444 4............4 4............4 4............4 4...555555...4 l...5....5...l ....5....5.... ..p.5....5.p.. .............. .............. .............. ..>.>.>.>.>... .............. >.>.>.>.>.>.>. .............. .............. .............. Level: Nethippy Misery Bricks: .............. .............. .............. EEEEEEEEEEEEEE .....iEEi..... ......EE...... ....E.EE.E.... hhhhE.EE.Ehhhh hhhEE.EE.EEhhh hhhEi.EE.iEhhh hhhE..EE..Ehhh EEEE.EEEE.EEEE i.....@@.....i ......@@...... ......ii...... .............. .............. .............. Bonus: .............. .............. .............. .............. .....>..>..... .............. .............. >5>5......5>5> 5>5........5>5 >5>.>....>.>5> 5>5........5>5 .............. >............> .............. ......>>...... .............. .............. .............. Level: Nethippy Evil Face Bricks: .............. .............. .E.E......E.E. .EhE......EhE. .EhE......EhE. .EEE......EEE. .....hhhh..... .....gggg..... .....ffff..... .............. .............. .............. .dddddddddddd. .dddddddddddd. .............. .............. .............. .............. Bonus: .............. .............. .............. ..f........f.. ..f........f.. .............. .............. .............. .............. .............. .............. .............. .>>>>>>>>>>>>. .>>>>>>>>>>>>. .............. .............. .............. .............. Level: Nethippy I.M.I. Bricks: .............. .............. d.EEiiiiiiEE.d d.EgEiiiiEgE.d d.E..EiiE..E.d d.E...zz...E.d d.E...dd...E.d d.E...dd...E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.E........E.d d.Eg......gE.d dEEE......EEEd v............v .............. Bonus: .............. .............. 3...555555...3 3....5555....3 3.....55.....3 3............3 3.....>>.....3 3.....--.....3 3............3 3............3 3............3 3............3 3............3 3............3 3............3 3............3 f............f .............. Level: Nethippy Easy My Butt Bricks: .............. .............. .............. .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. aaaaaaaaaaaaaa ************** aaaaaaaaaaaaaa .............. .............. .............. Bonus: .............. .............. .............. .............. ffffffff..ffff .............. ffffff...fffff .............. ffff...fffffff .............. fff...ffffffff .............. ffffff...fffff .............. ffff...fffffff .............. .............. .............. Level: Nethippy Nitey Nite! Bricks: .............. a.a...a.a..... ...........a.. ..a.a.a..a...a ........a..... .a....a..a.a.. ...a......a... .a...a.a.....a ...a......a... .a......a..... ...a...a..a.a. .a...a........ .......a...... ..a........a.. .a..a.a..a...a .............. ...a.......... .............. Bonus: .............. >.d...d.5..... ...........d.. ..5.>.d..d...> ........5..... .d....d..d.d.. ...d......5... .d...>.d.....d ...d......d... .5......d..... ...5...>..d.d. .>...d........ .......d...... ..5........d.. .d..d.d..d...> .............. ...>.......... .............. Level: Nethippy Megawall Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd dddddddddddddd .............. .@.@.@.@.@.@.@ .............. hhhhhhhhhhhhhh hhhhhhhhhhhhhh iiiiiiiiiiiiii iiiiiiiiiiiiii .............. !.!.!.!.!.!.!. .............. ffffffffffffff ffffffffffffff gggggggggggggg gggggggggggggg Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 .............. .............. .............. l............l wffffffffffffw wffffffffffffw l............l .............. 5.5.5.5.5.5.5. .............. ?.....bb.....? ?.....bb.....? >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: Nethippy Spiral Doom Bricks: EEEEEEEEEEEEEE Ea..........bE Ea..........bE E.EEEEEEEEEE.E E.Ev.......E.E E.Ev.......E.E E.E.EEEEE..E.E E.E.Ehhhh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehddh..E.E E.E.Ehhhh..E.E E.E.EEEEEEEE.E E.Ec........cE E.Ec........cE E.EEEEEEEEEEEE Bonus: .............. .>..........>. .>..........>. .............. ...>.......... ...>.......... .............. .....4444..... .....4554..... .....4554..... .....4554..... .....4554..... .....4554..... .....4444..... .............. ...>........>. ...>........>. .............. Level: Nethippy 0-1-0 Bricks: g.....gg.....g EEEEE.EE.EEEEE E...E.hh.E...E E...E.hh.E...E E.E.E.hh.E.E.E E.E.E.hh.E.E.E h.E.i.hh.i.E.h h.E.i.hh.i.E.h h.E.i.hh.i.E.h h.E.i.hh.i.E.h E.E.E.hh.E.E.E E.E.E.hh.E.E.E E...E.hh.E...E E...E.hh.E...E EEEEE.EE.EEEEE .............. .............. .............. Bonus: l.....55.....l .............. ......>>...... .............. .............. .............. 5............5 5.....>>.....5 5.....>>.....5 5............5 .............. .............. .............. ......>>...... .............. .............. .............. .............. Level: Nethippy In Reverse Bricks: .............. .............. .............. .E..........E. .E..........E. .E..........E. .EggggggggggE. .EhhhhhhhhhhE. .EiiiiiiiiiiE. .EddddddddddE. .E..........E. .E..........E. .EEEEEEEEEEEE. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ..>>>>>>>>>>.. ..3333333333.. ..4444444444.. ..5555555555.. .............. .............. .............. .............. .............. .............. .............. .............. Level: Nethippy Booomb! Bricks: .............. .............. .......jjjj... .......j..jj.. ......EjE..j.. ......E*E..jj. .....EE*EE..j. ....Ezz*zzE.j. ...Ezz***zzEjj ...Ez**c**zE.j ...Ez*c!c*zE.d ...Ez**c**zE.. ...Ezz***zzE.. ....Ezz*zzE... .....EzzzE.... ......EEE..... .............. .............. Bonus: .............. .............. .............. .............. .......l...... .............. .............. .....ff.ff.... ....ff...ff... ....f.....f... ....f.....f... ....f.....f... ....ff...ff... .....ff.ff.... ......fff..... .............. .............. .............. Level: Nethippy Crazywall Bricks: ...hhh!!hhh... @..h.d..d.h..@ ...h.d!!d.h... iihh.d..d.hhii .....d!!d..... @@...d..d...@@ .....d!!d..... iiiddd..dddiii .....z!!z..... @@@..z..z..@@@ .....z!!z..... iiii.zzzz.iiii ......cc...... @@@@c.cc.c@@@@ ....cccccc.... ....g....g.... ggggg....ggggg .....vvvv..... Bonus: ...555..555... ...5.5..5.5... ...5.5..5.5... 5555.5..5.5555 .....5..5..... .....5..5..... .....5++5..... l..555..555..l .....b--b..... .....b..b..... .....bggb..... .....bbbb..... .............. .............. .............. ....>....>.... >>>>>....>>>>> .....dddd..... Level: Nethippy Diamondeath Bricks: vvvvvvvvvvvvvv vvvvvv..vvvvvv vvvvv....vvvvv vvvv......vvvv vvv........vvv vv..........vv v............v .............. ......dd...... ......dd...... .............. v............v vv..........vv vvv........vvv vvvv......vvvv vvvvv....vvvvv vvvvvv..vvvvvv vvvvvvvvvvvvvv Bonus: 555555ll555555 555555..555555 55555....55555 5555......5555 555........555 55..........55 5............5 .............. ......pp...... ......pp...... .............. >............> >>..........>> >>>........>>> >>>>......>>>> >>>>>....>>>>> >>>>>>..>>>>>> >>>>>>>>>>>>>> Level: Nethippy Big Ass Bricks: .............. .............. .............. .............. ...bbbbbbb.... ..EhfffffhE... .EihfjjjfhiE.. EihhfffffhhiE. EiheeeeeeehiE. Eihe@ddd@ehiE. Eihee@d@eehiE. Eihhee@eehhiE. .Eihhh@hhhiE.. ..Eiih@hiiE... ...EEh@hEEh... ..Ehhh@hhhE... ..Edgg@ggdE... ...EEE@EEE.... Bonus: .............. .............. .............. .............. ...0000000.... ....WWWWW..... ..>.WdddW.>... .>..WWWWW..>.. .>.bbbbbbb.>.. .>.b.222.b.>.. .>.bb.2.bb.>.. .>..bb.bb..>.. ..>.......>... ...>>...>>.... ..........l... .............. ...555.555.... .............. Level: Nethippy Fargin A Bricks: .............. zz.EEEccEEE.zz zz.Egv..vgE.zz zz.E.v..v.E.zz ...E.v..v.E... zEEE.v..v.EEEz ...E.v..v.E... hh.EvvEEvvE.hh hh....EE....hh hh....vv....hh hh.EvvvvvvE.hh ...E......E... EEEEvvvvvvEEEE .............. .............. .............. .............. .............. Bonus: .............. 55....++....55 55..l....l..55 55..........55 .............. .............. .............. 44..........44 44..........44 44....++....44 44..-....-..44 .............. ....>>>>>>.... .............. .............. .............. .............. .............. Level: Nethippy Pac Attack Bricks: .............. .............. .............. .............. ..hh.......... .hhhhh..ccccc. hhhhh..ccvccvc hhhh...cvvcvvc hhh....ccccccc hhhh...ccccccc hhhhh..ccccccc .hhhhh.ccccccc ..hh....c.c.c. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ..bb.......... .bbbbb..55l55. bbbbb..55.55.5 bbbb...5..5..5 bbb....5555555 bbbb...>>>>>>> bbbbb..>>>>>>> .bbbbb.~f~f~f~ ..bb....~.~.~. .............. .............. .............. .............. .............. Level: Nethippy Channels Bricks: .dE.gEhhEg.Ed. .dE.gEhhEg.Ed. .dE.gEhhEg.Ed. .dE.gEhhEg.Ed. .dE.gEhhEg.Ed. .dE.EE..EE.Ed. .EE.E....E.EE. .E..E....E..E. .E.iE.EE.Ei.E. .E.EE.EE.EE.E. .E.E..EE..E.E. .E.E..EE..E.E. .E.E..EE..E.E. .E.E..EE..E.E. .E.E.EiiE.E.E. .E.E.E..E.E.E. .E.E......E.E. .E..........E. Bonus: .3..4.ll.4..3. .3..4.55.4..3. .3..4.55.4..3. .3..4.55.4..3. .3..4.55.4..3. .3..........3. .............. .............. ...>......>... .............. .............. .............. .............. .............. ......>>...... .............. .............. .............. Level: Nethippy Graybar Bricks: v............v .............. .............. .............. vvvvvvvvvvvvvv .............. vvvvvvvvvvvvvv .............. zzzzzzzzzzzzzz vvvvvvvvvvvvvv cccccccccccccc bbbbbbbbbbbbbb aaaaaaaaaaaaaa .............. .............. .............. .............. .............. Bonus: l............l .............. .............. .............. 55555555555555 .............. ?............? .............. 55555555555555 >>>>>>>>>>>>>> f............f ff..........ff >>>>>>>>>>>>>> .............. .............. .............. .............. .............. Level: Nethippy Spider Bricks: @@..........@@ @............@ .............. .............. .aaa......aaa. a...a....a...a .....a..a..... .aaa..cc..aaa. a...bbhhbb...a ......cc...... ....bbhhbb.... .aaa..hh..aaa. a...bbhhbb...a ......cc...... ....bb..bb.... .aaa......aaa. a............a @@..........@@ Bonus: .............. .............. .............. .............. .555......555. 5...5....5...5 .....5..5..... .>>>..ll..>>>. >............> ......ff...... .............. .>>>......>>>. >............> .............. .............. .>>>......>>>. >............> .............. Level: Nethippy O.M.F.G. Bricks: .............. .EEEEEhhEEEEE. .EgggEhhEgggE. .EgggEhhEgggE. .EiiiEhhEiiiE. .EiiiEhhEiiiE. .E...EEEE...E. .E..........E. .E..........E. .E...E..E...E. .E...E..E...E. .EzzzE..EzzzE. .EzzzE..EzzzE. .EhhhE..EhhhE. .EhhhE..EhhhE. .EdddE..EdddE. .EdddE..EdddE. .EEEEE..EEEEE. Bonus: .............. ......55...... ..~f~.55.~f~.. ......55...... ..>>>.55.>>>.. ..>>>.ll.>>>.. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..555....555.. ..555....555.. .............. Level: Nethippy Bonus Round Bricks: eeeeeeeeeeeeee iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh Bonus: ljljljlljljljl 55555555555555 j555555555555j 55555555555555 55555555555555 j444444444444j 44444444444444 44444444444444 j444444444444j 33333333333333 33333333333333 j333333333333j 33333333333333 22222222222222 j222222222222j 11111111111111 11111111111111 j000000000000j Level: Nethippy Boom Bang Bricks: .g...EEEE...g. .E.!******!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. .E...*..*...E. .EEEE*..*EEEE. .E...*..*...E. .E.!**..**!.E. hE...*..*...Eh EEEEE*..*EEEEE .............. .............. Bonus: .g..........g. ...5......5... .............. .............. .............. ...5......5... .............. .............. .............. ...5......5... .............. .............. .............. ...5......5... l............l .............. .............. .............. Level: Nethippy Stars Bricks: .............. .............. ..E...E...E... .EgE.EeE.EdE.. .ggg.eee.ddd.. .EgE.EeE.EdE.. ..E...E...E... ....E...E..... ...EiE.EjE.... ...iii.jjj.... ...EiE.EjE.... ....E...E..... ......E....... .....EhE...... .....hhh...... .....EhE...... ......E....... .............. Bonus: .............. .............. .............. ..5...5...5... .555.5l5.555.. ..5...5...5... .............. .............. ....5...5..... ...555.555.... ....5...5..... .............. .............. ......5....... .....555...... ......5....... .............. .............. Level: Nethippy 142 Bricks: .............. cccccccccccccc c............c c..c.c.c.ccc.c c.cc.c.c...c.c c..c.c.c...c.c c..c.c.c.ccc.c c..c.ccc.c...c c..c...c.c...c c..c...c.c...c c.ccc..c.ccc.c c............c cccccccccccccc .............. .............. .............. .............. .............. Bonus: .............. >>>>>>>>>>>>>> >............> >..5.5.5.555.> >.55.5.5...5.> >..5.5.5...5.> >..5.5.5.555.> >..5.555.5...> >..5...5.5...> >..5...5.5...> >.555..5.555.> >............> >>>>>>>>>>>>>> .............. .............. .............. .............. .............. Level: Nethippy The End Bricks: .............. ddddd.d.d.dddd d.d.d.d.d.d... ..d...ddd.ddd. ..d...d.d.d... ..d...d.d.dddd .............. dddd.d..d.ddd. d....dd.d..d.d ddd..d.dd..d.d d....d..d..d.d dddd.d..d.ddd. .............. .............. !...!...!...!. ..!...!...!... .............. vvvvvvvvvvvvvv Bonus: .............. fffff.f.f.ffff f.f.f.f.f.f... ..f...fff.fff. ..f...f.f.f... ..f...f.f.ffff .............. ffff.f..f.fff. f....ff.f..f.f fff..f.ff..f.f f....f..f..f.f ffff.f..f.fff. .............. .............. ~...~...~...~. ..~...~...~... .............. >>>>>>>>>>>>>> lbreakout2-2.6.4/client/levels/Lattices0000644000175000017500000002073211574475244015002 00000000000000Version: 1.00 Level: G Piece Of Cake Bricks: .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. .............. .i.i.i.i.i.i.i .............. i.i.i.i.i.i.i. Bonus: .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. .............. .............. .............. 1.1.1.1.1.1.1. Level: G A Bit More Interesting Bricks: ..d...d...d... d...d...d...d. .............. ..d.!.d.!.d.!. .............. d.!.d.!.d.!.d. .............. ..d.!.d.!.d.!. .............. d.!.d.!.d.!.d. .............. ..d.!.d.!.d.!. .............. d...d...d...d. ..d...d...d... .............. d...d...d...d. ..d...d...d... Bonus: .............. .............. ...333.333.333 ...3.3.3.3.3.3 .3333333333333 .3.3.3.3.3.3.. .3333333333333 ...3.3.3.3.3.3 .3333333333333 .3.3.3.3.3.3.. .3333333333333 ...3.3.3.3.3.3 ...333.333.333 .............. .............. .............. .............. .............. Level: G All Green Bricks: .............. z.#.z.#.z.#.z. .............. #.z.#.z.#.z.#. .............. y.#.y.#.y.#.y. .............. #.y.#.y.#.y.#. .............. x.#.x.#.x.#.x. .............. #.x.#.x.#.x.#. .............. x.#.x.#.x.#.x. .............. #.x.#.x.#.x.#. .............. x.#.x.#.x.#.x. Bonus: .............. m.5...5...5.l. .............. 5.b.5.w.5.b.5. .............. ..5...5...5... .............. 5...5.g.5...5. .............. ..5...5...5... .............. 5...5.}.5...5. .............. ..5...5...5... .............. 5...5.~.5...5. .............. >.5.>.5.>.5.>. Level: G Guarded Center Bricks: .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. .............. .j.j.j.j.j.j.j .............. j.j.E.j.E.j.j. Bonus: .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... .............. .....5.5...... .............. ......5....... Level: G Chaotic Edges Bricks: .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. .............. .h.h.h.h.h.h.@ .............. @.h.h.h.h.h.h. Bonus: .............. ..5.5.5.5.5.5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. .............. .5............ .............. ..5.........5. Level: G Rainbow Bricks: .k.j.i.h.g.f.g e.k.j.i.h.g.f. .e.k.j.i.h.g.f d.e.k.j.i.h.g. .d.e.k.j.i.h.g e.d.e.k.j.i.h. .e.d.e.k.j.i.h k.e.d.e.k.j.i. .k.e.d.e.k.j.i j.k.e.d.e.k.j. .j.k.e.d.e.k.j i.j.k.e.d.e.k. .i.j.k.e.d.e.k h.i.j.k.e.d.e. .h.i.j.k.e.d.e g.h.i.j.k.e.d. .g.h.i.j.k.e.d f.g.h.i.j.k.e. Bonus: .l.....}.....g ......{.{..... .....f...f.g.. ....f.....f... ...~...w.g.~.. ............g. .......g...... b.b.b.b.b.g.b. .....g........ ..*.....g...*. ...g.......... ......g....... .g............ f...g.......f. .............. ..g........... .............l g.f.........f. Level: G Invisible Bricks: .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v .............. v.v.v.v.v.v.v. Bonus: .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. Level: G Chaotic Order Bricks: .............. E.E.E.E.E.E.E. .............. .E.E.E.E.E.E.E .............. z.z.z.z.z.z.z. .............. .z.z.z.z.z.z.z .............. @.@.@.@.@.@.@. .............. .@.@.@.@.@.@.@ .............. #.#.#.#.#.#.#. .............. .#.#.#.#.#.#.# .............. #.#.#.#.#.#.#. Bonus: .............. .............. .............. .............. .............. m............. .............. .............m .............. 4.4.4.4.4.4.4. .............. .4.4.4.4.4.4.4 .............. 5.5.5.5.5.5.5. .............. .5.5.5.l.5.5.5 .............. 5.5.5.5.5.5.5. Level: G Hard Middle Bricks: a.a.a.a.a.a.a. .............. .a.a.a.a.a.a.a .............. a.b.b.b.b.b.a. .............. .a.b.b.b.b.b.a .............. a.b.c.c.c.b.a. .............. .a.b.c.c.c.b.a .............. a.b.c.v.c.b.a. .............. .a.b.c.v.c.b.a .............. a.b.c.v.c.b.a. .............. Bonus: 2.2.2.2.2.2.2. .............. .2.2.2.2.2.2.2 .............. 2.3.3.3.3.3.2. .............. .2.3.3.3.3.3.2 .............. 2.3.4.4.4.3.2. .............. .2.3.4.4.4.3.2 .............. 2.3.4.5.4.3.2. .............. .2.3.4.5.4.3.2 .............. 2.3.4.5.4.3.2. .............. Level: G Oddity Bricks: .#.d.d.dd.d.#. .............. #.#.d.dd.d.#.# .............. .#.#.d.dd.#.#. .............. .............. #.#.#.##.#.#.# .............. .............. .#.#.d.dd.#.#. .............. .............. #.#.d.dd.d.#.# .............. .............. .#.d.d.dd.d.#. .............. Bonus: ...5.5.55.5... .............. ....5.55.5.... .............. .....5.55..... .............. .............. .............. .............. .............. .....4.44..... .............. .............. ....4.44.4.... .............. .............. ...4.4.44.4... .............. Level: G Utter Chaos Bricks: .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. .............. .@.!.@.!.@.!.@ .............. @.!.@.!.@.!.@. Bonus: .l.........l.. 5...5...5...5. .....m.m...... .5.g.5.g.5.g.5 ..w...w...w... 5.g.5.g.5.g.5. .............. .5.g.5.g.5.g.5 .....b.b...... 5.g.5.g.5.g.5. .f...b.b...f.. .5.g}5.g}5.g.5 ......w....... 5.g.5.g.5.g.5. .............. .5.g.5.g.5.g.5 .>.........>.. 5.g.m.g.m.g.5. Level: G Bonus Round Bricks: .............. !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. Bonus: 55555555555555 .5.5.5.5.5.5.5 l.5.5.5.5.5.5. .5.5.5.5.5.5.l l.5.5.5.5.5.5. .5.5.5.5.5.5.l 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 5.5.5.5.5.5.5. .5.5.5.5.5.5.5 b.5.5}5}5.5.b. .b.5.5.5.5.5.b w.5.5g5g5.5.w. .w.5.5.5.5.5.w Level: G Dangerous Bricks: .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. .............. .!.!.!.!.!.!.! .............. !.!.!.!.!.!.!. Bonus: 5555555555555m .5.5.W.f.5.5.5 cj555g5j5bj5c5 5.f.w.b.W.5.5. 55g55{55*55555 .j.5.5.5.g.5.5 55gf5jb~*5Wbj5 5.5.w.5.5.5.5. 5bc55W5j{5b5bb .5.5.5.5.5.5.5 55j5gc555W5555 b.5.>.5.5.5.5. 555W55f555j555 .5.5.5.5.5.5.5 5b555{55555c55 5.j.>.5.5.f.5. W555555>555>55 .5.5.>.5.>.5.5 Level: G Linear Structure Bricks: .............. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# i.i.i.i.i.i.i. i.i.i.i.i.i.i. .#.#.#.#.#.#.# .............. Bonus: .............. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. 5.5.5.5.5.5.5. .............. .............. Level: G Lattices End Bricks: d.d.d.d.d.d.d. .d.d.d.d.d.d.d h.h.h.h.h.hhh. .d.d.d.d.d.d.d d.h.d.h.h.h.d. .d.d.d.h.d.hhd d.h.d.h.h.h.d. .d.d.d.d.d.d.d d.h.d.h.h.hhh. .d.d.d.d.d.d.d hhh.h.dhdhdhd. .d.d.d.d.d.dhd h.d.hhdhd.h.d. .hhd.d.d.d.dhd h.d.h.hhd.h.d. .d.dd.d.dd.dhd hhhdhd.h.hdh.d d.d.d.d.d.d.d. Bonus: f.f.f.f.f.f.f. .f.f.f.f.f.f.f 5.5.5.5.5.555. .~.~.~.~.~.~.~ ..5...5.5.5... .......5...55. >.5.>.5.5.5.>. .............. ..5...5.5.555. .............. 555.5..5.5.5.. ............5. 5...55.5..5... .55.........5. 5...5.55..5... ............5. 555.5..5.5.5.. >.>.>.>.>.>.>. lbreakout2-2.6.4/client/levels/NorthAfrica0000644000175000017500000003062211707107614015420 00000000000000Version: 2.00 Level: www.OFTanna.de NorthAfrica Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT CaboVerde Bricks: .g............ ggg........... gg............ g............. ..g........... ..g.........g. ............g. ...h.gh.....g. .....g........ .............. ............jj ............dd .............. ........j..j.. ........gg.g.. ........gg.g.. .....hg.gg.... ...g.gg..c.... Bonus: .2............ 222........... 2............. .............. ..2........... .............. ............2. ...W.2{.....!. .....d........ .............. ............-> ............~c .............. ........f..m.. ........m*.*.. ........bm.&.. .....s<.+}.... ...+.ww..5.... Level: OFT SaharaOccidental Bricks: ...........k.. ...........k.. ........k.kk.. ........kkck.. ........kkkk.. .......k...... .......j...... .......d...... .......d...... ......jd...... ......jd...... .....jjd...... .....jj....... .....ff....... .....ff....... ....fff....... ..fffff....... ..f........... Bonus: ...........2.. ...........2.. ...........2.. ........2.5... .........2.2.. .............. .......2...... .............. .......!...... ......W{...... ......d>...... .....-~c...... .....mf....... .....*m....... .....m*....... ....b}&....... ..sw++<....... ..w........... Level: OFT IslasCanarias Bricks: .............h ............h. .............h ............hh jj..........h. jj............ .j....e.....h. ....jgc.....h. ....jg.....hh. ..j.jg.....hh. ..j..g.....h.. .......gc.h... ......ggg..... ......ggg..... .j.....g...... jj............ .............. .............. Bonus: .............2 ............2. .............2 ............2. .2............ 2............. .2............ ....2.5.....2. ....Wd.....2!. ..-.~c.....>{. ..m..m.....f.. .......*5.*... ......bm&..... ......s<}..... .+.....+...... ww............ .............. .............. Level: OFT at-Tunisiyya Bricks: ....d......... ......d....... .....dcd...... .....ddd...... .....dd....... .....dd....... .....djd...... .....ddj...... ....ddjd.d.... ....ddd....... ....ddj.d..... ....dddj...... .....djdd..... .....dddd..... .....ddd...... ......dd...... ......d....... ......d....... Bonus: ....2......... ......2....... ......5....... .....2.2...... ......2....... .....2........ ......2....... .....2.2...... ....2.2....... .....2........ ....Wd{.!..... ....-~c>...... .....mf*m..... .....b*m&..... .....s<}...... ......++...... ......w....... ......w....... Level: OFT Gambia Bricks: .......d...... ......ddd..... ......ddd.d... ..jjjjjjjjj.jj .c.ggggggggggg gg..ggg.gggggg jjjjj.....jjj. fffff......f.. f............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .......2...... ......222..... .......2...... ..2.2.2.2.2.2. .5.2.2.2.2.2.2 2...2Wd.-~c>{! fm*m*.....bm&. sw++<......}.. w............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Ertra Bricks: .....f........ .....f........ ....df........ ....ddf....... ....ddd....... ....ded.f..... ...dede..f.... ...dded.d..... ...deeed.d.... ...deecd...... ...ddeddd..... ...de.eddg.... ....d...gg.... .........gg... .........gg... ..........gg.. ..........gg.. ...........g.. Bonus: .....2........ .....2........ .....2........ ....2.2....... .....2........ ....2.2.2..... ...2.2...2.... ....2.2.2..... ...2.2.2.2.... ....2.5....... ...W.d>{!..... ...-f.mm~c.... ....*...m*.... .........b&... .........s}... ..........+<.. ..........w+.. ...........w.. Level: OFT Taschad Bricks: ......g....... ......gh...... ......gh...... ......ghd..... ......ghdd.... ......ghdd.... ......ghdd.... ......ghdd.... .....gghdd.... .....gghd..... .....gghd..... .....gghd..... ......ghd..... ......chdd.... ......ghdd.... .....gghd..... ......ghd..... ......gh...... Bonus: ......2....... ......22...... .......2...... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....2.2...... .....Wd{!..... ......-c>..... ......5f~m.... ......m*m*.... .....bs}&..... ......+<+..... ......ww...... Level: OFT as-Sahrawiyya Bricks: .......ddddd.. .......ddddd.. ......ddd.d... .....dddd..... .....dddd..... .....dddd..... .....dfd...... ....ddfd...... ....dfff...... ....ddf....... ....ddf....... ...ddf........ ...ddd........ ...ddd........ ...ddd........ ..ddd......... ..ddd......... ..ddd......... Bonus: .......22222.. .......22222.. .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2....... .....2.2...... ....2.2....... ....W2!....... ...d>{........ ...-~c........ ...mfm........ ...*m*........ ..b}&......... ..+s<......... ..ww+......... Level: OFT al-Maghrib Bricks: ........d..... .......dd..... .......dddd... .......dddd... ......cdddd... ......dddddd.. .....dfddddd.. .....dfddddd.. .....fffdddd.. ....ddfddd.... ....ddfddd.... ....dfdfd..... ....dddd...... ....dddd...... ...dddd....... ...ddd........ ..ddd......... .dddd......... Bonus: ........2..... .......22..... ........2.2... .......2.2.... ......l.2.2... .......2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.2!..... ....Wd>{...... ....-f~c...... ...m**m....... ...bm&........ ..s<}......... .+ww+......... Level: OFT Mali Bricks: ......hh...... ......hhh..... ......hhh..... ......hhhd.... ......hhhd.... ......hhhdd... ......hhhddd.. ......hhhddd.. ......hhhddd.. ......hhhddd.. .......hhddd.. ..ffffhhhddd.. ..ffffhhh..... ..ffffhh...... ..ffcfh....... ..ffffh....... ....ffh....... ....ff........ Bonus: ......22...... ......222..... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2.2... .......2.2.2.. ......2.2.2... .......2.2.2.. ........2.2... ...2.2.2.2.2.. ..W.2.2{!..... ..d-f~c>...... ..m*5*m....... ..bs}m&....... ....+<+....... ....ww........ Level: OFT al-Muritaniyya Bricks: ........f..... ........ff.... ......fffff... ......fffff... ......ffff.... .....fhhff.... .....fhhff.... .....fhhff.... .....fffff.... ...ffhffhf.... ...ffhffhf.... ....fhffhf.... ....cfhhff.... ....ffffff.... ...fffffff.... ...fffffff.... .....fffff.... ......f....... Bonus: ........2..... ........22.... ......2.2.2... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2.2.... ....5.2.2..... ....Wd.2.!.... ...m-f~c>{.... ...b}*m*m&.... .....+sw+<.... ......w....... Level: OFT Dschibuti Bricks: ........g..... .......ggg.... .....g.ggg.... .....gggggg... .....gggggg... ....jjggggg... ....jjgggg.... ....jdjgg..... ...jjdjjg..... ...jjdjj..f... ...jjdj....... ...jjjf.f..... ...jjj.ffc.... ...jjfffff.... ...jjfffff.... ...jfffff..... ...jfffff..... ...fff..f..... Bonus: ........2..... .......222.... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2..... ...2.2.2...... ....2.2...2... ...2.2........ ....2.2.2..... ...2.2.2.5.... ....2.2.2..... ...Wd-c>{!.... ...mf~**m..... ...bms<}&..... ...+ww..+..... Level: OFT Niger Bricks: .........d.... .........dd... ........dddd.. .......ddddd.. .......ddddd.. ......dddddd.. ......jjjjjj.. .....jjdjjjj.. .....jdddjjj.. .....jdddjjj.. .....jjdjjjj.. .....jjjjjjj.. ....fffffff... ..fffffffff... ..fffffffff... ..fcf.fffff... ...ff...f..... ....f......... Bonus: .........2.... .........22... ........2.2... .......2.2.2.. ........2.2... .......2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.2.. ....2.2.2.2... ..Wd.2.2.2!... ..m-f*~c>{m... ..b5m.s<*}&... ...w+...+..... ....w......... Level: OFT al-Dschazair Bricks: ........jj.... .......cjj.... ......fjjj.... ......fjj..... ......fjjj.... .....fddjj.... ....fdfjdjj... ...ffdfjjjj... ..fffdfdjjj... ..fffdfdjjj... ...ffdfjjjj... ...ffdfjdjj... ....ffddjjj... .....ffjjjjj.. .....ffjjjjj.. ......fjjjj... ......fjjj.... .......jj..... Bonus: ........22.... .......l22.... ......2.2..... .......2...... ......2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....Wd2.>{!.. .....m*-f~cm.. ......bm*}&... ......+s<+.... .......ww..... Level: OFT Ityoppya Bricks: .....f........ ....fff....... ....ffff...... ....ffff...... ...ffff....... ...ffff....... ...fffgff..... ...hhghgh..... ...hhgggh..... ...hhchghh.... ..hhhghghhh... ..hhhggghhhh.. ...hhghghhhh.. ...dddgdddd... ...dddddddd... ....dddddd.... ....ddddd..... .....dd....... Bonus: .....2........ ....222....... ....2.2....... .....2.2...... ....2.2....... ...2.2........ ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.5.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...W.2.2.2!... ...md-f~c>{... ....b*m*m&.... ....+s<+}..... .....ww....... Level: OFT Libiya Bricks: ....d....d.... ....dc..dd.... ...ddd..ddd... ...dddd.ddd... ...kkkkkkkk... ...kkkkkkkk... ...kkkkjkkk... ...kkkjkkkk... ...kkkjkjkk... ...kkkjkkkk... ...kkkkjkkk... ...kkkkkkkk... ....kkkkkkk... .....f.ffff... .......ffff... ........fff... .........ff... .........f.... Bonus: ....2....2.... ....25..22.... ....2...2.2... ...2.2...2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...W.2.2.2.... ....d-~c>{!... .....m.**fm... .......b}m&... ........+s<... .........+w... .........w.... Level: OFT Sudan Bricks: ..........d... .........dd... .....dddddd... .....dddddd... ....fdddddd... ....fddddddd.. ....fjjjjjjj.. ....fjjjjjjj.. ...fffjjjjj... ...fffjjcjj... ...ffjjjjjj... ...ffjjjjjj... ...ffkkkkkk... ...ffkkkkkk... ...fkkkkkk.... ....kkkk.k.... ....kkkk.k.... ....k.kk...... Bonus: ..........2... .........22... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ....2.2.5.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.2{!... ...md-f~c>.... ....*bm*.m.... ....s+<}.&.... ....+.ww...... Level: OFT Senegal Bricks: .....f.h...... .....fhhh..... ....ffhhhd.... ....ffhhhd.... ...fffhhhd.... ...fffhhhdd... ...fffhfhdd... ..cfffhfhdd... ...fffhfhddd.. ...fffhfhddd.. ...fffhfhddd.. ....ffhhhddd.. ....ff.hhddd.. .........ddd.. ......hhhdddd. ...fffhhhdddd. ...fffhhhdddd. ...fff....ddd. Bonus: .....2.2...... .....2222..... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ..5.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ..........2... .......2.2.2.. ...W2d-c>{2.!. ...mf*b}&m*~m. ...s+w....w+<. Level: OFT Misr Bricks: ...dd...d..... ...ddd.dddd... ...dddddddd... ...dddddcdd... ...dddddddd... ...dddddd.d... ...jjjjjj.j... ...jjjjjj..... ...jjjeejj.... ...jjjeejj.... ...jjjeejj.... ...jjjjjjjj... ...kkkkkkkk... ...kkkkkkkk... ...kkkkkkkk... ...kkkkkkkkk.. ...kkkkkkkkk.. ...kkkkkkkk... Bonus: ...22...2..... ...222.2222... ...2.2.2.2.... ....2.2.l.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...Wd-2.2>{!.. ...m*mf~c*m&.. ...bs+ww+<}... Level: OFT Soomaaliland Bricks: .f............ .f.......f.ff. fff.....jffff. fff...f.fffff. ffff.fjfjffff. fffffffffffff. jjjjjjjjjjjjj. .jjjjjjjjjjjj. .jjjjjkjjjjjj. .jjcjjkjjjjjj. ..jjjjjjjjjjj. ..jjjjjjjjjjj. ...dddddddddd. ....ddddddddd. .....ddddddd.. ......dddddd.. .......dddd... ........ddd... Bonus: .2............ .2.......2.22. 2.2.....2.2.2. .2.......2.2.. 2.2...2.2.2.2. .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. .2.5.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2.2. ....Wd.2.2.2!. .....m-f~c>{.. ......b*m*m&.. .......+s<}... ........ww+... Level: OFT END Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/FatalDoomsday20000644000175000017500000002335111452666551016041 00000000000000Version: 1.00 Level: Nethippy R.I.P. Bricks: ....h......h.. .............. .h.h..ee.h.... ......ee...hh. ....eeeeee.... ..h.eeeeee.... ......ee..h..h ....h.ee...h.. .h....ee.....h ......ee...... aaaaaaaaaaaaaa bbbbbbbbbbbbbb cccccccccccccc .............. .............. ffffffffffffff dddddddddddddd kkkkkkkkkkkkkk Bonus: ....m......m.. .............. .m.m..55.m.... ......55...mm. ....555555.... ..m.555555.... ......55..m..m ....m.55...m.. .m....55.....m ......55...... l555555555555l }555555555555} }555555555555} .............. .............. fbf~fcfdf~fbfb bfbfbfdfcfbfbf >>>>>>>>>>>>>> Level: Nethippy Huge Invisible Wall Bricks: hhhhhhhhhhhhhh vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 wbwbwbwbwbwbwb bwbwbwbwbwbwbw }}}}}}}}}}}}}} >>>>..++..>>>> Level: Nethippy Half There? Bricks: iiiiiiiiiiiiii !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. ......kk...... .!.!.!kv.v.v.v ......kk...... !.!.!.!kv.v.v. Bonus: ffffffffffffff *.5.5.555.5.5. ......55...... .5.5.555.5.5.* ......55...... l.5.5.555.5.5. ......55...... .5.5.555.5.5.l ......55...... 5.5.5.555.5.5. ......55...... .5.5.555.5.5.5 ......55...... 5.5.5.555.5.5. ......55...... .5.5.5{{.5.5.5 ......{{...... ~.~.~.~~~.~.~. Level: Nethippy Bonus Round Bricks: iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh gggggggggggggg gggggggggggggg gggggggggggggg ffffffffffffff ffffffffffffff ffffffffffffff eeeeeeeeeeeeee eeeeeeeeeeeeee eeeeeeeeeeeeee dddddddddddddd dddddddddddddd dddddddddddddd Bonus: .............. .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 l555555555555l llwwwwwwwwwwll }}}}}}}}}}}}}} bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: Nethippy Wall Of Wonderment Bricks: @iiiiiiiiiiii@ hhhhhhhhhhhhhh gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ hhhhhhhhhhhhhh gggggggggggggg dddddddddddddd jjjjjjjjjjjjjj @............@ vvvvvvvvvvvvvv .............. !!!!!!!!!!!!!! Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 .............. ?????????????? ?????????????? ?????????????? .............. ?????????????? ?????????????? ?????????????? ?????????????? .............. >>>>>>>>>>>>>> 55555555555555 55555555555555 Level: Nethippy Yucky Slime Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzz. .z.zzzzzzzzz.. .z.zz.zzzz.z.. ...z...z.z.... .......z...... .............. .............. .............. .............. .............. .............. zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz Bonus: .............. 55555555555555 55555555555555 5555555555555w w5w555555555w. .5.55w5555w5.. .w.5w.w5w5.w.. ...w...5.w.... .......w...... .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: Nethippy Se7en Bricks: @@@@@@@@@@@@@. jjdddddddddj@. jjdddddddddj@. jjdddddddddj@. jjjjjjjjdddj@. jjjjjjjjddjj@. jjjjjjjdddjj@. jjjjjjjddjjj@. jjjjjjdddjjj@. jjjjjjddjjjj@. jjjjjdddjjjj@. jjjjdddjjjjj@. jjjddddjjjjj@. jjjdddjjjjjj@. jjjddjjjjjjj@. jjjdjjjjjjjj@. .............. .............. Bonus: .............. ll555555555l.. g.555555555g.. ..555555555w.. .....bbb555... .....bbb55.w.. ......b555.... .......55..w.. ......555..... ......55...w.. .....555...... ....555....w.. ...5555....... ...555.....w.. g.}55}.....g.. ><>5><><><>w.. .............. .............. Level: Nethippy Octuple Plusungood Bricks: d.g.dgggd.g.d@ .###.###.###.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .ddd.ddd.ddd.@ .ddd.ddd.ddd.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ i###i###i###i@ hh.ihi.ihi.hh@ i###i###i###i@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .ddd.ddd.ddd.@ .ddd.ddd.ddd.@ .#d#.#d#.#d#.@ .#d#.#d#.#d#.@ .###.###.###.@ Bonus: l.m.lmmml.m.l5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 >555>555>555>5 }}.>}>.>}>.}}5 >555>555>555>5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 .555.555.555.5 Level: Nethippy Frigid Surprise! Bricks: !!!!!!!!!!!!!! .............. ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..ffffffffffff ..{{{{{{{{{{{{ Level: Nethippy Symmetric Death Bricks: .............. .............. .!....vv....!. .....vvvv..... ....vvvvvv.... ddd.EEEEEE.ddd ddd........ddd dddd......dddd ddddE....Edddd ddddEEa.EEdddd hhhhhE..Ehhhhh hhhhhE.aEhhhhh hhhhhE..Ehhhhh hhhhhEa.Ehhhhh hhhhhE..Ehhhhh hhhhhE.aEhhhhh hhhhhE..Ehhhhh EEEEE@a.@EEEEE Bonus: .............. 5l5........5l5 5m5........5m5 555...mm...555 .....mmmm..... 555........555 555........555 5555......5555 5555......5555 5555..&...5555 55555....55555 55555..f.55555 55555....55555 55555.c..55555 55555....55555 55555..W.55555 55555....55555 ......>....... Level: Nethippy Symmetric Death II Bricks: iehgcddddcghei eehhEddddEhhee eehhhdEEdhhhee eEghEdEEdEhgEe iiEghddddhgEii iiiEEEddEEEiii iiEgEkddEEgEii jEggEkddkEggEj jjggEEjjjEggjj jjggEEEEjEggjj jjggEEddkEggjj EjgEEjddkEEgjE kjkkEkjjEEkkjk vvvvEkEEEEvvvv vEEvEkddEEvEEv vvvvEkddkEvvvv kkkkEEjjkEkkkk EEEEEEEEkEEEEE Bonus: l}}}l5555l}}}l 5555.5555.5555 555555..555555 5.*555..555*.5 55.*55}}55*.55 55*...}}...*55 55.*.>}}..*.55 5.55.>}}<.55.5 5555..ll<.5555 5555....<.5555 5555..ll<.5555 .55..>55<..55. *55*.>ll..*55* 5555.>....5555 5..5.>55..5..5 5555.>55<.5555 ......55<..... ........<..... Level: Nethippy Boom! Bang! Pow! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 bbbbbbbbbbbbbb wwwwwwwwwwwwww }}}}}}}}}}}}}} 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 w555555555555w ww5555555555ww }}}}}}}}}}}}}} >>>>>>>>>>>>>> dddddddddddddd {{{{{{{{{{{{{{ Level: Nethippy Don't Drop The Ball! Bricks: jjj#********** ***#*########* *#*#*#******#* *#*#*#*####*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#**#*#* *#*#*#*##*#*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#**#*#* *#*#*#*##*#*#* *#*#*#*#**#*#* *#*#*#*#*##*#* *#*#*#*#****#* *#***#*######* *#***#******** *############# Bonus: lll.j555j5555j 555.5........5 5.5.5........5 5.5.5........5 5.5.5........5 5.5.5........5 j.5.5........5 5.5.5........j 5.j.j.j......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 5.5.5.5......5 }.5.5.5......5 }.555.5......5 }.55j.j555j555 >............. Level: Nethippy Tree Of Doom Bricks: .............. .............. .......xx..... ....x.x....... ..x..x....x... ...x..x..xx... ...x.x.x.x.x.. ..xx..xx.x.... .xx.x.xx.xxxx. .x...xxxx.x..x x...x.xxx..x.. ....x.xx.x.... ......xx.x.... ......xx...... ......xx...... ......xx...... eeeeeeeeeeeeee eeeeeeeeeeeeee Bonus: .............. .............. .......f5..... ....5.f....... ..5..f....5... ...f..5..ff... ...f.5.5.f.5.. ..ff..55.f.... .ff.f.55.ffff. .f...5555.f..5 5...f.555..5.. ....5.55.f.... ......55.5.... ......55...... ......mm...... ......mm...... w>>>>>>>>>>>>w >>>>>>>>>>>>>> Level: Nethippy Boxed In! Bricks: E@EEEE@@EEEE@E EfffffkkfffffE EjffffkkffffjE EejfffkkfffjeE EiejffkkffjeiE EgiejfkkfjeigE EggiejkkjeiggE EgggiejjeigggE EggggieeiggggE EgggggiigggggE EggggggggggggE EiiiiiiiiiiiiE EdddddiidddddE Edh@hdiidh@hdE EdhhhdiidhhhdE EdhhhdiidhhhdE Ed@h@diid@h@dE EE.v.E@@E.v.EE Bonus: .............. .b..........b. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>5555555555>. .555555555555. .555555555555. .>}.}5555}.}>. .w}w}5555}w}w. .w}}}5555}}}w. .b.l.5mm5.l.b. ...>......>... Level: Nethippy Bogus Round Bricks: dddddddddddddd dhh.dhhhdhhhdd dh.hdh.hdh..dd dhh.dh.hdh.hdd dh.hdh.hdh.hdd dhh.dhhhdhhhdd dddddddddddddd dddh.hdhhhdddd dddh.hdh..dddd dddh.hdhhhdddd dddh.hd..hdddd dddhhhdhhhdddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd Bonus: {{{{{{{{{{{{{{ {jW.WWWWWWWWj{ {W.>>>.>>>..W{ {W>.cc.ccc.>W{ {W.cj~.~~j.>W{ {W>.~jddj~c>W{ {W>c~djjd~c>W{ {W>c.d--d~c>W{ {W>c.d--..c>W{ {W>c.d--d~c>W{ {W>c.d-..~c>W{ {W>c~djj.~c>W{ {W>c~jddj~c>W{ {W>cj~~~~jc>W{ {W>jccccccj>W{ {Wj>>>>>>>>jW{ {jWWWWWWWWWWj{ {{{{{{{{{{{{{{ Level: Nethippy The End Bricks: zzz.z.z.zzz.@@ .z..z.z.z....@ .z..zzz.zzz... .z..z.z.z..... .z..z.z.zzz... .............. .zzz.z...z.zz. .z...zz..z.z.z .zzz.z.z.z.z.z .z...z..zz.z.z .zzz.z...z.zz. .............. z..z....zz.... zz@@@zz@@@@zz@ zzz@zzzzz@zzzz z@zzz@@@zzz@@z ...z..z..z.... .............. Bonus: 555.5.5.555... .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.555... .............. .555.5...5.55. .5...55..5.5.5 .555.5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. *..*....**.... }}...}}....}}. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/GreenWall20000644000175000017500000005505111452666551015174 00000000000000Version: 1.00 Level: Ade Back To The Bricks Bricks: ######xx###### #.....xx.....# #....xyyx....# #...xyzzyx...# #..xyzjjzyx..# #.xyzj##jzyx.# #xyzj#ff#jzyx# #xyzj#ff#jzyx# #.xyzj##jzyx.# #..xyzjjzyx..# #...xyzzyx...# #....xyyx....# #.....xx.....# ######xx###### ..jzyx..xyzj.. ..zyx....xyz.. ..yE......xy.. ..x........x.. Bonus: .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .............. ....&....&.... .............. ......mm...... .............. .............. .............. .............. .............. Level: Ade Show No Mercy Bricks: @@@E@@EE@@E@@@ @@E@@E##E@@E@@ @E@@E#ff#E@@E@ E@@E#fxxf#E@@E @@E#fxffxf#E@@ @E#fxfxxfxf#E@ E#fxfxffxfxf#E EfxfxfxxfxfxfE EfxfxfxxfxfxfE E#fxfxffxfxf#E @E#fxfxxfxf#E@ @@E#fxffxf#E@@ EEE##fxxf##EEE #f####xx####f# .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .............. .............. .............. .m....44....s. .............. .............. .............. .............. Level: Ade Manhattan-Kaboul Bricks: ffff#...xyz... fff#...xyz...a ff#...xyz...ab f#...xyz...abc #...xyz...abc. ...xyz...abc.. ..xyz...abc... .xyz...abc.... xyz...abc..... xyz...abc..... .xyz...abc.... ..xyz...abc... ...xyz...abc.. #...xyz...abc. f#...xyz...abc ff#...xyz...ab fff#...xyz...a ffff#...xyz... Bonus: .............. .............. mm............ .............. .............. .............. .............. .............. .m......m..... .m......m..... .............. .............. .............. .....l........ ......l....... .......4...... ........4..... .............. Level: Ade Doors Bricks: ffffff##ffffff f....#aa#....f f...#abba#...f f..#abccba#..f f.#abcjjcba#.f f#abcj##jcba#f fabcj#xx#jcbaf fbcj#xyyx#jcbf !!!!#yzzy#!!!! !!!!#yzzy#!!!! fbcj#xyyx#jcbf fabcj#xx#jcbaf f#abcj##jcba#f f.#abcjjcba#.f f..#abccba#..f f...#abba#...f f....#aa#....f ffffff##ffffff Bonus: .............. .............. .............. .............. .............. .............. .............. ......44...... ......mm...... ......mm...... m.....44.....m .............. .............. .............. ....&b..b&.... .............. .............. .............. Level: Ade Windows Bricks: ......xx...... ......xx...... ......ff...... .###..ff..###. .#f#..xx..#f#. .###..xx..###. ......ff...... ......ff...... .xxxffxxffxxx. .xxxffxxffxxx. ......ff...... ......ff...... .###..xx..###. .#f#..xx..#f#. .###..ff..###. ......ff...... ......xx...... ......xx...... Bonus: .............. .............. .............. .............. ..4........4.. .............. .............. .............. ......mm...... ......mm...... .............. ......l4...... .............. ..&........&.. .............. .............. .............. .............. Level: Ade Here We Go Bricks: .............. .#x........x#. .#yx......xy#. .#zyx....xyz#. .#jzyx..xyzj#. .#!jzyxxyzj!#. .............. ####f####f#### #ff#f#ff#f#ff# #ff#f#ff#f#ff# ####f####f#### .............. .#!jzyxxyzj!#. .#jzyx..xyzj#. .#zyx....xyz#. .#yx......xy#. .#x........x#. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ......mm...... .l&.m.mm.m.&l. .............. .............. .....4**4..... .............. .............. .............. .............. .............. Level: Ade Trinitro Tolueno Bricks: .............. .............. .**...**...**. #xx#.#xx#.#xx# #xx#.#xx#.#xx# ####.####.#### .............. xxxxxxxxxxxxxx *x*x*x**x*x*x* *x*x*x**x*x*x* xxxxxxxxxxxxxx .............. ####.####.#### #xx#.#xx#.#xx# #xx#.#xx#.#xx# .xx...xx...xx. .............. .............. Bonus: .............. .............. .............. .............. .mm...mm...mm. .............. .............. *............. .............. .............. *............. .............. .............. ......mm...... ......44...... .............. .............. .............. Level: Ade Stars Bricks: ......!!...... .....!!!!..... ....!!!!!!.... .....!!!!..... ..####!!####.. ..#xxxxxxxx#.. ..#xyyyyyyx#.. .!#xyz!!zyx#!. !!!xy!!!!yx!!! !!!xy!!!!yx!!! .!#xyz!!zyx#!. ..#xyyyyyyx#.. ..#xxxxxxxx#.. ..####!!####.. .....!!!!..... ....!!!!!!.... .....!!!!..... ......!!...... Bonus: .............. .............. .............. .............. .............. .............. .....l44l..... .............. .............. .............. .*..........*. .............. ....mmmmmm.... .............. .............. .............. .............. ......**...... Level: Ade Boss Bricks: ########...... .x#....x#..... .xa#...xa#.... .xay#..xay#... .xayb#.xayb#.. .xaybz#xaybz#. .xaybzcxaybzc. .xaybzcxaybzc. .xaybzcxaybzc. .xaybzcxaybzc. .xaybzcxaybzc. .xaybzcxaybzc. .xaybz#xaybz#. .xayb#.xayb#.. .xay#..xay#... .xa#...xa#.... .x#....x#..... ########...... Bonus: .............. .............. .............. .............. .............. .............. .............. ............m. ............m. ............m. ............m. .............. .............. .............. .&&&...&&&.... .44....44..... .l.....l...... .............. Level: Ade Tetris Bricks: ......zz...... ......zz...... ......z....... .............. .............. .............. ...j......b... .f.j..x...b.k. .f.j.ax.e.bik. .f.jgax.e.bik. .fhjgaxde.bik. .fhjgaxdezbik. .fhjgaxdezbik. .fhjgaxdezbik. .############. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .*.*........*. .............. ........*..... .............. .......*...... ......**...... ...&4.**.4&... .............. .............. .............. .............. Level: Ade Clown Bricks: ff#aaaaaaaa#ff ff#jaaaaaaj#ff ff#jjaaaajj#ff f#jjjjaajjjj#f f#jjjjjjjjjj#f f#jjjjjjjjjj#f #jjggjjjjggjj# #jj!!jjjj!!jj# #jjggjjjjggjj# f#jjjjeejjjj#f f#jjjjeejjjj#f f#jjjjeejjjj#f ff#jjjjjjjj#ff ff#jjddddjj#ff ff#jjjddjjj#ff fff#jjjjjj#fff fff#jjjjjj#fff #####jjjj##### Bonus: .............. .............. .m..........m. .............. ......mm...... m............m .............. .............. .............. .............. .............. ......44...... .............. .............. .............. .............. ......**...... ......ww...... Level: Ade Mirror Bricks: #............. j#............ zj#........... yzj#.......... xyzj#......... #xyzj#........ a#xyzj#....... ba#xyzj#...... cba#xyzj#..... jcba#xyzj#.... #jcba#xyzj#... .#jcba#xyzj#.. ..#jcba#xyzj#. ...#jcba#xyzj# .............. ...#jcba#xyzj# ..#jcba#xyzj#. .#jcba#xyzj#.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ....4.m4.&mb&. .............. ....mm44...... .............. .............. Level: Ade Whiskey Time Bricks: .jcba.#......# .cba.#......#. .ba.#.x....#.x .a.#.xx...#.xx ..#.xxx..#.xxx .#.xxxx.#.xxxx #.ccccc#.ccccc .bbbbbb.bbbbbb aaaaaaaaaaaaaa aaaaaaaaaaaaaa .bbbbbb.bbbbbb #.ccccc#.ccccc .#.xxxx.#.xxxx ..#.xxx..#.xxx .a.#.xx...#.xx .ba.#.x....#.x .cba.#......#. .jcba.#......# Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .m.m.m.m.m.m.. .............. .............. .............. .............. ......4....... ......4....... .............. .............. Level: Ade Twins Bricks: .############. .f.xxxxxxxx.f. .ff.yyyyyy.ff. .#ff.zzzz.ff#. .#.ff.jj.ff.#. .#a.ff..ff.a#. .#ab.ffff.ba#. .#abc.ff.cba#. .#abc.##.cba#. .#abc.##.cba#. .#abc.ff.cba#. .#ab.ffff.ba#. .#a.ff..ff.a#. .#.ff.jj.ff.#. .#ff.zzzz.ff#. .ff.yyyyyy.ff. .f.xxxxxxxx.f. .############. Bonus: .............. .............. ..m........m.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ......ll...... .............. ..m........m.. ...&.&44&.&... .............. Level: Ade Inner Bricks: .jzyx#..#xyzj. jzyx#....#xyzj zyx#......#xyz yx#...!!...#xy x#...!!!!...#x #...!!!!!!...# x#...!!!!...#x yx#...!!...#xy zyx#......#xyz jzyx#....#xyzj .jzyx#..#xyzj. ..jzyx##xyzj.. ...jzyxxyzj... ....jzyyzj.... .....jzzj..... ......jj...... .............. .............. Bonus: .............. .............. .............. .&..........&. m............m .............. .............. m.....l......m .....&44&..... .............. .............. .............. ......mm...... .............. .............. ......**...... .............. .............. Level: Ade The Wall Bricks: .............. .............. xx##ff##ff##xx xx##ff##ff##xx ##xx##ff##xx## ##xx##ff##xx## xx##xx##xx##xx xx##xx##xx##xx ffxxffxxffxxff ffxxffxxffxxff xx##xx##xx##xx xx##xx##xx##xx ##xx##ff##xx## ##xx##ff##xx## xx##ff##ff##xx xx##ff##ff##xx .............. .............. Bonus: .............. .............. .............. ....&m..m&.... .............. .............. .............. .............. .............. .............. .............. .............. .............. ..4l..&&..l4.. .m..m...m...m. .............. .............. .............. Level: Ade Sabotage Bricks: x##........##x ##....##....## #....#xx#....# ....#xxxx#.... ...#xx##xx#... ..#xx#..#xx#.. .#xx#....#xx#. .xx#......#xx. ......ff...... ......ff...... .xx#......#xx. .#xx#....#xx#. ..#xx#..#xx#.. ...#xx##xx#... ....#xxxx#.... .....#xx#..... ......##...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .............. .............. .............. .............. ......44...... .............. .............. Level: Ade Cry Baby Bricks: .#..........#. x.#........#f. ax.#......#f!. xax.#....#f!f. axax.#..#f!f!. xaxax.#.f!f!f. axaxax.#!f!f!. xaxaxax.f!f!f. axaxaxa.!f!f!. xaxaxax.f!f!f. axaxax.#!f!f!. xaxax.#.f!f!f. axax.#..#f!f!. xax.#....#f!f. ax.#......#f!. x.#........#f. .#..........#. #............. Bonus: .............. .............. .............. ............*. .............. .............. .............. ............*. ......m..*.... .....l........ ....4......... ...m.......... ..b........... .4..........*. m............. .............. .............. .............. Level: Ade AW Bricks: .fff######fff. .fff######fff. .fff#ffff#fff. .fff#ffff#fff. .fff######fff. .fff######fff. .f#f#ffff#f#f. .f#f#ffff#f#f. .f#f#ffff#f#f. .f#ffffffff#f. .f#fff##fff#f. .f#ff####ff#f. .f##f####f##f. .ff###ff###ff. .fff#ffff#fff. .ffffffffffff. .............. .............. Bonus: .............. .............. .............. .....m..m..... .............. .............. .............. .............. .............. .............. .............. .............. ....m....m.... .............. .bbb.bbbb.bbb. .wwwwwwwwwwww. .............. .............. Level: Ade Half Time Bricks: #############. ......#######. .....#abc!!!!. ....#abcjjjjj. ...#abczzzzzz. ..#abcyyyyyyy. .#abcxxxxxxxx. #abcj########. #bcj#ffffffff. #bcj#ffffffff. #abcj########. .#abcxxxxxxxx. ..#abcyyyyyyy. ...#abczzzzzz. ....#abcjjjjj. .....#abc!!!!. ......#######. #############. Bonus: .............. .............. .............. .............. .............. .............. .....&........ .............. .m...m..*.*.*. .m...m..*.*.*. .............. .....&........ .............. .............. .............. ......44l..... .............. .............. Level: Ade Active Bricks: .......#f!f!f! .!!!!!..#f!f!f .!jjjj!..#f!f! .!jzzzj!..#f!f .!jzyyzj!..#f! .!jzyx.zj!..#f .!jzy...zj!..# .!jz..#..zj!.. .!j..#f#..zj!. .!jz..#f#..j!. ..!jz..#..zj!. #..!jz...yzj!. ##..!jz.xyzj!. ###..!jzyyzj!. ####..!jzzzj!. #####..!jjjj!. ######..!!!!!. #######....... Bonus: .............. .............. ..........m... .............. ............m. ....mm........ .............. .............. ......m....... .......m...... .............. .............. ........m..... ......4....... .......l...... .............. .............. .............. Level: Ade ET Bricks: ff###ffff###ff f#jjj#ff#jjj#f fggjggffggjggf f#jej#ff#jej#f f#jej#ff#jej#f f#djd#ff#djd#f ff#d#ffff#d#ff fff#ffffff#fff ff###ffff###ff f#f#f#ff#f#f#f fff#ffffff#fff fff#ffffff#fff fff#ffffff#fff ff#f#ffff#f#ff f#fff#ff#fff#f #fffff##fffff# .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ...m......m... .............. .............. ......44...... .............. .............. ..&........&.. ...m......m... .............. .............. .............. .............. Level: Ade Sleepless Bricks: .............. ......xx...... ....#x##x#.... ....x#ff#x.... ..#x#f##f#x#.. ..x#f#ff#f#x.. #x#f#f##f#f#x# x#f#f#xx#f#f#x #f#f#xffx#f#f# #f#f#xffx#f#f# x#f#f#xx#f#f#x #x#f#f##f#f#x# ..x#f#ff#f#x.. ..#x#f##f#x#.. ....x#ff#x.... ....#x##x#.... ......xx...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .m..........m. .............. .....4..4..... ......lb...... .............. .............. .............. Level: Ade High Density Bricks: .............. .!..........!. !!!...##...!!! .!...#xx#...!. ....#xyyx#.... ...#xy!!yx#... ....#xyyx#.... ..x..#xx#..x.. .xxx..##..xxx. xx!xx....xx!xx .xxx..##..xxx. ..x..#xx#..x.. ....#xyyx#.... ...#xy!!yx#... ....#xyyx#.... .....#xx#..... ......##...... .............. Bonus: .............. .............. .............. .............. .............. ......mm...... .............. .............. .............. ..m........m.. .............. .............. .............. ......mm...... ........l..... ......44...... .............. .............. Level: Ade Fox Glacier Bricks: .............. .xxx.####.xxx. .xfx.#ff#.xfx. .xxx.####.xxx. ..x..xxxx..x.. .xxx.####.xxx. .xfx.#ff#.xfx. .xxx.####.xxx. ..x..xxxx..x.. .xxx.####.xxx. .xfx.#ff#.xfx. .xxx.####.xxx. ..x..xxxx..x.. .xxx.####.xxx. .xfx.#ff#.xfx. .xxx.####.xxx. .............. .............. Bonus: .............. .............. ..m........m.. .............. .............. .............. ..4........4.. .............. .............. .............. ..m...mm...m.. .............. .............. .............. ..&........&.. .............. .............. .............. Level: Ade The Dark Side Bricks: xfxfxfxxfxfxfx fxfxfx..xfxfxf xfxfx....xfxfx fxfx..aa..xfxf xfx..abba..xfx fx..abccba..xf x..abcjjcba..x ..abcj##jcba.. .abcj#ff#jcba. .abcj#ff#jcba. ..abcj##jcba.. x..abcjjcba..x fx..abccba..xf xfx..abba..xfx fxfx..aa..xfxf xfxfx....xfxfx fxfxfx..xfxfxf xfxfxfxxfxfxfx Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. ....b.mm.b.... ....w4..4w.... .............. .............. .............. .............. .............. Level: Ade All The Things You Say Bricks: .....#jcbaxyzj ....#.#jcbaxyz ...#...#jcbaxy ..#.xx..#jcbax .#..yyy..#jcba #...zzzz..#jcb ....aaaaa..#jc ....abbbba..#j ....abccba...# #...abccba.... j#..abbbba.... cj#..aaaaa.... bcj#..zzzz...# abcj#..yyy..#. xabcj#..xx.#.. yxabcj#...#... zyxabcj#.#.... jzyxabcj#..... Bonus: .............. .............. .............. .........m.... .............. .............. ............m. .............. ......m.m..... .............. .............. .............. .............. .......&ll.... m.......44.... .............. .............. .............. Level: Ade Back To Life Bricks: xx..xxx.xx.x.x x.x.x.x.x..x.x xx..xxx.x..xx. x.x.x.x.x..x.x xx..x.x.xx.x.x .............. ...xxx..xxx... ....x...x.x... ....x...x.x... ....x...x.x... ....x...xxx... .............. ..x..x.xx.xx.. ..x..x.x..x... ..x..x.xx.xx.. ..x..x.x..x... vvxxvxvxvvxxvv .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..b..b.bb.bb.. ..b..b.b..b... ..b..b.bb.bb.. ..b..b.b..b... wwwwwwwwwwwwww .............. Level: Electra Bricks: ffffffffffffff ############## .............. .............. .............. .............. xaxaxaaaaxaxax axaxab##baxaxa xaxaxccccxaxax axaxaccccaxaxa xaxaxccccxaxax axaxaccccaxaxa xaxaxb##bxaxax axaxaaaaaaxaxa xaxa#....#axax axa#......#axa xa#........#ax a#..........#a Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ......mm...... .............. .............. .............. &m4ml....lm4m& .............. .............. .............. .............. Level: Ade 30 Bricks: ffffffffffffff f####fff#####f f#####ff#####f ffff##ff#fff#f ffff##ff#fff#f ff###fff#fff#f ff###fff#fff#f ffff##ff#fff#f ffff##ff#fff#f f#####ff#####f f####fff#####f ffffffffffffff xxxxxxxxxxxxxx ffffffffffffff xxxxxxxxxxxxxx ffffffffffffff .............. .............. Bonus: .............. .............. .............. .............. .............. ..........l... ......mm..&... ..........4... ...&.....m4m.. .............. .............. .............. .............. .............. .............. ..*...**...*.. .............. .............. Level: Ade Songs From The Wood Bricks: .############. .#f##f##f##f#. .############. .a....xx....a. .ab..yxxy..ba. .abczyxxyzcba. .abczyxxyzcba. .abczyxxyzcba. .abczyxxyzcba. .abczyxxyzcba. .ab..yxxy..ba. .a....xx....a. .############. .#f##f##f##f#. .############. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ...m......m... .............. .*..........*. .............. ...m......m... .............. ......44...... .............. ..m..m..m..m.. .............. .............. .............. .............. Level: Ade Long Distance Bricks: .............. .............. #xyzj....jzyx# x#xyzj..jzyx#x yx#xyzjjzyx#xy zyx#xyzzyx#xyz jzyx#xyyx#xyzj .jzyx#xx#xyzj. ..jzyx##xyzj.. ..jzyx##xyzj.. .jzyx#xx#xyzj. jzyx#xyyx#xyzj zyx#xyzzyx#xyz yx#xyzjjzyx#xy x#xyzj..jzyx#x #xyzj....jzyx# .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ......ll...... ......44...... .............. ...m......m... ......mm...... .............. .............. .&....*.....&. .............. .............. .............. .............. Level: Ade Prinz Bricks: .x....##....x. ..x...ff...x.. #..x..##..x..# a#..x....x..#a xa#..x..x..#ax bxa#..xx..#axb ybxa#....#axby cybxa.##.axbyc jcybx.ff.xbycj jcybx.ff.xbycj cybxa.##.axbyc ybxa#....#axby bxa#..xx..#axb xa#..x..x..#ax a#..x....x..#a #..x..##..x..# ..x...ff...x.. .x....##....x. Bonus: .............. ......mm...... .............. .............. .............. .............. .............. .............. .............. .............. .............. ...&......&... ..m........m.. .m..........m. .............. .............. ......44...... .............. Level: Ade Money For Nothing Bricks: ......##...... .....#xx#..... ....#xxxx#.... ...#xxxxxx#... ..#xxx!!xxx#.. .#xxx!zz!xxx#. .xxx!zffz!xxx. .xx!zf##fz!xx. .x!zf#xx#fz!x. .x!zf#xx#fz!x. .xx!zf##fz!xx. .xxx!zffz!xxx. .#xxx!zz!xxx#. ..#xxx!!xxx#.. ...#xxxxxx#... ....#xxxx#.... .....#xx#..... ......##...... Bonus: .............. .............. .............. .............. .............. .............. .*....lb....b. .*..........b. .*..........b. .*..&.mm.&..b. .*..........b. .*....44....b. .............. ......mm...... .............. .............. .............. .............. Level: Ade Time To Drink Water Bricks: ff#xaxaaxax#ff f#xaxaxxaxax#f #xaxaxaaxaxax# xaxaxaxxaxaxax axaxa#aa#axaxa xaxa#affa#axax axaxafaafaxaxa xa#afaxxafa#ax axafaxaaxafaxa #afaxaxxaxafa# #xafaxaaxafax# #axafaxxafaxa# #x#x#faaf#x#x# xaxax#ff#xaxax axaxa#aa#axaxa xaxaxaxxaxaxax .............. .............. Bonus: .m..........m. .............. ......&l...... m...m.44.m...m .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbbbb.ww.bbbbb bwbwbwbbwbwbwb .............. .............. Level: Ade Dead Fish Bricks: !!!*!!!#xxxxxx !jjjjjj.#yyyyx *jccccc..#zzyx !jcbbbb...jzyx !jcbaaa...#zyx *jcba......#yx !jcba.......#x !jcba........# !jcba......... .........abcj! #........abcj! x#.......abcj* xy#....aaabcj! xyz#...bbbbcj! xyzj...cccccj* xyzz#..jjjjjj! xyyyy#.!!!*!!! xxxxxx#....... Bonus: ........m..... .........&.... .............. ..........m... ...........m.. ............m. .............& .............. ....*......... .............. .........b.... .........l.... .........4.... .........p.... ...m...*...... .............. .............. .............. Level: Ade Chance Master Bricks: .............. .............. .............. .............. xxxxxxxxxxxxxx #xxxxxxxxxxxx# #x*x*xffx*x*x# #fxfxffffxfxf# #fxfxfxxfxfxf# #fxfxfxxfxfxf# #fxfxffffxfxf# #x*x*xffx*x*x# #x#x#x##x#x#x# xxxxxxxxxxxxxx .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ..m.m....m.m.. .............. .............. .............. .............. .............. .............. ......44...... .p.p.p..p.p.p. .....w..w..... .............. .............. .............. .............. Level: Ade One More Beer Bricks: xjjjjj...##### xyzzzzz...#fff xyzyyyyy...#ff xyzjxxxxx...#f xyzjc........# .yzjcb.####### ..zjcba....... ...jcbaa...... ....cbaab..... .....baabc.... ......aabcj... .......abcjz.. #######.bcjzy. #........cjzyx f#...xxxxxjzyx ff#...yyyyyzyx fff#...zzzzzyx #####...jjjjjx Bonus: .............. ...........m.. .....*........ .*.....m.....m .............. ...*.......... .............. .....*........ .............. .............. .......*..*... .............. .............. .............. m............. .............. ..m.....*....* .............. Level: Ade Cast Away Bricks: ......ff...... .....ffff..... ....ffzzff.... ...ffzxxzff... ..ffzxaaxzff.. .ffzxaxxaxzff. ffzxaxzzxaxzff fzxaxzxxzxaxzf zxaxzxaaxzxaxz zxaxzxaaxzxaxz fzxaxzxxzxaazf ffzxaxzzxaxzff .ffzxaxxaxzff. ..ffzxaaxzff.. ...ffzxxzff... ....ffzzff.... .....ffff..... ......ff...... Bonus: .............. .............. .............. .............. .............. .............. .............. *............* ......mm...... ......mm...... *............* .............. .............. .............. .............. .............. .............. .............. Level: Ade Cast Away Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/GreenWall30000644000175000017500000005511211452666551015173 00000000000000Version: 1.00 Level: Ade Back To The Hell Bricks: xx#xx#xx#xx#xx xxfxxfxxfxxfxx xx#xx#xx#xx#xx ..f..f..f..f.. xx#xx#xx#xx#xx xxfxxfxxfxxfxx xx#xx#xx#xx#xx ..f..f..f..f.. xx#xx#xx#xx#xx xxfxxfxxfxxfxx xx#xx#xx#xx#xx ..f..f..f..f.. xx#xx#xx#xx#xx xxfxxfxxfxxfxx xx#xx#xx#xx#xx .............. .............. .............. Bonus: .............. .............. .............. .....&..&..... .............. ..m..m..m..m.. .............. .............. .............. ..m..m..m..m.. .............. .....4..4..... .............. .............. p.....pp.....p .............. .............. .............. Level: Ade Another Day In Paradise Bricks: .z..#ffff#..z. .yz..#ff#..zy. .xyz..##..zyx. .#xyz....zyx#. .x#xyz..zyx#x. .yx#xyzzyx#xy. .zyx#xyyx#xyz. ..zyx#xx#xyz.. ...zyx**xyz... ...zyx**xyz... ..zyx#xx#xyz.. .zyx#xyyx#xyz. .yx#xyzzyx#xy. .x#xyz..zyx#x. .#xyz....zyx#. .xyz..##..zyx. .yz..#ff#..zy. .z..#ffff#..z. Bonus: .............. ......mm...... .............. .............. .............. .............. .............. ......ll...... .....m..m..... .....m..m..... ....&.44.&.... .............. .............. .............. .............. .............. ......**...... .....****..... Level: Ade The Million Show Bricks: jjjjjjjj#..... jzzzzzz#...#.. jzyyyy#...xf.. jzyxx#...#f#.. jzyx#...xf#f.. jzy#...#f#f#.. jz#...xf#f#f.. j#...#f#f#fx.. #...xf#f#f#... ...#f#f#fx...# ..xf#f#f#...#j ..f#f#fx...#zj ..#f#f#...#yzj ..f#fx...#xyzj ..#f#...#xxyzj ..fx...#yyyyzj ..#...#zzzzzzj .....#jjjjjjjj Bonus: .............. .............. .............. .............. .............. ..m........... .m............ m.......m..... .............. ......&..4.... .....m........ .......l.....m ...&.......... ..*..4........ .............. ...l.......... .............. .............* Level: Ade Made In Heaven Bricks: .............. .............. #..#!#..#!#..# f##!x!##!x!##f f##!x!##!x!##f #..#!#..#!#..# .............. #..x!x..x!x..# f##!x!##!x!##f f##!x!##!x!##f #..x!x..x!x..# .............. #..#!#..#!#..# f##!x!##!x!##f f##!x!##!x!##f #..#!#..#!#..# .............. .............. Bonus: .............. .............. .............. ....m....m.... .............. .............. .............. .............. .............. ....m....m.... ....l....l.... .............. .............. m..***..***..m m..*4*..*4*..m ....*....*.... .............. .............. Level: Ade Monsters Bricks: x............x #x....xx....x# a#x..xaax..x#a xa#xxaxxaxx#ax axa#axaaxa#axa #axaxa..axaxa# x#axa.vv.axa#x .x#a..##..a#x. ..x..#ff#..x.. ..x..#ff#..x.. .x#a..##..a#x. x#axa.vv.axa#x #axaxa..axaxa# axa#axaaxa#axa xa#xxaxxaxx#ax a#x..xaax..x#a #x....xx....x# x............x Bonus: .............. .............. .............. ......ll...... ......44...... .............. ......mm...... .............. ......mm...... ..m...mm...m.. .............. .............. .............. .............. .............. ......pp...... ......pp...... .............. Level: Ade Stars Bricks: .y..........y. y!y...cc...y!y .y...czzc...y. ....cz!!zc.... .a...czzc...a. a!a...cc...a!a .a..y....y..a. ...yby..yby... ..yb!byyb!by.. ..yb!byyb!by.. ...yby..yby... .a..y....y..a. a!a...cc...a!a .a...czzc...a. ....cz!!zc.... .y...czzc...y. y!y...cc...y!y .y..........y. Bonus: .............. .............. ......&&...... .............. .............. .m..........m. .............. .............. ......mm...... ......mm...... .............. .............. .p....44....p. .............. .............. .............. .............. .............. Level: Ade Another Day Bricks: a###az**za###a ab#baxzzxab#ba vbcbvxaaxvbcbv #vcv#zaaz#vcv# a#v#a*zz*a#v#a ab#bax**xab#ba vbcbvxaaxvbcbv #vcv#zaaz#vcv# a#v#a*zz*a#v#a ab#bax**xab#ba vbcbvxaaxvbcbv #vcv#zaaz#vcv# .#v#..zz..#v#. ..#........#.. .............. .............. .............. .............. Bonus: .....m..m..... .............. .............. .............. ......44...... .....p..p..... .............. .............. ......ll...... m............m .............. ..m........m.. .............. .............. .............. .............. .............. .............. Level: Ade Show Me The Money Bricks: .zzzz#zz#zzzz. .z##########z. .z##########z. .z#zz#zz#zzzz. .z#zz#zz#zzzz. .z#zz#zz#zzzz. .z#zz#zz#zzzz. .z#zz#zz#zzzz. .z##########z. .z##########z. .zzzz#zz#zz#z. .zzzz#zz#zz#z. .zzzz#zz#zz#z. .zzzz#zz#zz#z. .zzzz#zz#zz#z. .z##########z. .z##########z. .zzzz#zz#zzzz. Bonus: .............. .............. .............. .............. .............. .............. .............. .*.......m..*. .............. .............. ......44...... .*..........*. .............. .............. ....m.mm.mm... .............. .............. .*..........*. Level: Ade Bloody Sunday Bricks: j...#ffff#...j zj...#ff#...jz yzj...##...jzy xyzj......jzyx yxyzj....jzyxy zyxyz....zyxyz jzyxy.jj.yxyzj .jzyx.zz.xyzj. ..jzy.yy.yzj.. ...jz.xx.zj... #...j.yy.j...# f#....zz....#f ff#...jj...#ff fff#......#fff ffff#....#ffff ######..###### .............. .............. Bonus: .............. ......mm...... .............. .............. .............. .............. .............. .............. ......ll...... ......mm...... ......44...... .............. .............. .............. .m.&......&.m. .............. .............. .............. Level: Ade Twenty Bricks: ...xyzjjzyx... ...xyzzzzyx... ...xyyyyyyx... ...xxxxxxxx... .............. xxxx......xxxx yyyx......xyyy zzyx.xxxx.xyzz jzyx.xffx.xyzj jzyx.xffx.xyzj zzyx.xxxx.xyzz yyyx......xyyy xxxx......xxxx .............. ...xxxxxxxx... ...xyyyyyyx... ...xyzzzzyx... ...xyzjjzyx... Bonus: ......mm...... .............. .............. .............. .............. .............. .............. .............. 4.....mm.....4 m.....mm.....m .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Chocolate Bricks: .............. .............. .............. aaaaaaaaaaaaaa aaa#aaaaaa#aaa aa#x#aaaa#x#aa a#x.x#aa#x.x#a #x...x##x...x# x.....xx.....x x.....xx.....x #x...x##x...x# a#x.x#aa#x.x#a aa#x#aaaa#x#aa aaa#aaaaaa#aaa aaaaaaaaaaaaaa .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ......44...... .............. .............. .............. .............. ..m.&.mm.&.m.. .............. .............. .............. .............. .............. .............. Level: Ade MicroHard Bricks: a.....#....... za....a#...... aza...xa#..... yaza..axa#.... ayaza.#axa#... xayaza##axa#.. axayaza##axa#. #axayaza##axa# ##axayaza##axa ##axayaza##axa #axayaza##axa# axayaza##axa#. xayaza##axa#.. ayaza.#axa#... yaza..axa#.... aza...xa#..... za....a#...... a.....#....... Bonus: .............. .............. .............. .............. .............. m.......m..... m........m.... ..........m... ........m..... ........m..... .............. .............. ll44*......... .............. ..*........... ......*....... *............. .............. Level: Ade Enigma Bricks: ....#f!f!fx... ...xf!f!f#.... ..#f!f!fx....# .xf!f!f#....xf #f!f!fx....#f! f!f!f#....xf!f !f!fx....#f!f! f!f#....xf!f!f !fx....#f!f!f# f#....xf!f!fx. x....#f!f!f#.. ....xf!f!fx... ...#f!f!f#.... ..xf!f!fx..... .#f!f!f#...... xf!f!fx....... f!f!f#........ ####x......... Bonus: .............. ........m..... .............. ...4..m....... .............. ....m......... ...4.......... ..m........... .............. m............. .............. .........*.... ........*..... .......*...... ......*....... .....*........ ....*......... .............. Level: Ade GT Bricks: xxxxxxx....... xaaaaaa....... xaxxxxx....... xax........... xax..xxxxxxxxx xax..aaaaaaaaa xax..xxxxaxxxx xax.....xax... xax.xax.xax... xax.xax.xax... xax..ax.xax... xaxxxax.xax... xaaaaax.xax... xxxxxxx.xax... ........xax... ........xax... ........xax... .............. Bonus: .............. ..*...*....... .............. .............. *............. ..l......*.... ..l........... .............. ..*......4.... *........4.... .............. ..*........... .........*.... .............. .............. .............. .............. .............. Level: Ade The Final Cut Bricks: vvvvvvvv...### vxxxxxxv...#f# vxvvvvvv...### vxv........... vxv........... vxv.vvvvvv.... vxv.v####v.... vxv.v#xx#v.... vxv.v#xx#v.vvv vvv.v####v.vxv ....vvvvvv.vxv ...........vxv ...........vxv ###...vvvvvvxv #f#...vxxxxxxv ###...vvvvvvvv .............. .............. Bonus: .............. .m..........m. .............. .............. .............. ......**...... .............. ......mm...... ......mm...... *.*........... ......44...... .............. .............. .............. .m..........*. .............. .............. .............. Level: Ade Too Old To Rock Bricks: .............. ....######.... ...x#!!!!#x... ..y##!##!##y.. .z#x#!##!#x#z. j#yx#!!!!#xy#j jz#x######x#zj jzy##ffff##yzj jzyx#f##f#xyzj jzyx#f##f#xyzj jzy##ffff##yzj jz#x######x#zj j#yx#!!!!#xy#j .z#x#!##!#x#z. ..y##!##!##y.. ...x#!!!!#x... ....######.... .............. Bonus: .............. .............. .............. .............. .............. m............m .............. .............. .............. .............. .....m..m..... ...l......l... ..m........m.. ...4......4... .............. .............. .............. .............. Level: Ade Too Young To Die Bricks: .###.####.###. .#v#.#ff#.#v#. .###.####.###. .............. .xxx.xxxx.xxx. .xvx.xffx.xvx. .xxx.xxxx.xxx. .............. .###.####.###. .#v#.#ff#.#v#. .###.####.###. .............. .xxx.xxxx.xxx. .xvx.xffx.xvx. .xxx.xxxx.xxx. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ..m...mm...m.. .............. .............. .............. ......44...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Hole In The Sky Bricks: .............. vvvvvvffvvvvvv v############v v#xxxxxxxxxx#v v#x########x#v v#x#vvvvvv#x#v v#x#vvvvvv#x#v v#x#vvvvvv#x#v f#x#vv##vv#x#f f#x#vv##vv#x#f v#x#vvvvvv#x#v v#x#vvvvvv#x#v v#x#vvvvvv#x#v v#x########x#v v#xxxxxxxxxx#v v############v vvvvvvffvvvvvv .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .....4..4..... m............m .............. .............. ....lm&&ml.... .............. ..m........m.. .............. ......**...... .............. Level: Ade Machine Messiah Bricks: xxxxxxxxx..... ##.......x.... .xx.......x... ..##.......x.. ...xx.......x. ....#########. ....a......### ############aa xxxxxxxxxx#a.. xxxxxxxxxx#a.. ############aa ....a......### ....#########. ...xx.......x. ..##.......x.. .xx.......x... ##.......x.... xxxxxxxxx..... Bonus: .............. .............. .............. .............. .............. .............. ....m......... .............. .............. .m.4m..m.4.m.. .............. ....m......... .............. .............. .............. .............. .............. .............. Level: Ade 20 Bricks: zzzzzzzzzzzzzz zzz##zzzz###zz zz####zz#####z z##zz##z#zzz#z z#zzzz#z#zzz#z z#zzzz#z#zzz#z zzzzzz#z#zzz#z zzzzz##z#zzz#z zzzz##zz#zzz#z zzz##zzz#zzz#z zz##zzzz#zzz#z z##zzz#z#zzz#z z######z#####z z######zz###zz zzzzzzzzzzzzzz .............. .............. .............. Bonus: .............. .............. .............. .............. .............. m............m .............. .............. .............. .............. ....&.....&... ...l4l.4.m&m.. .............. .............. *....*..*....* .............. .............. .............. Level: Ade You Never Be Alone Bricks: ..######....## .#jzyx#....#xy #jzyx#....#xyz jzyx#....#xyzj zyx#....#xyzj. yx#....#xyzj.. x#....#####... #............. .............. .............. #............. x#....#####... yx#....#xyzj.. zyx#....#xyzj. jzyx#....#xyzj #jzyx#....#xyz .#jzyx#....#xy ..######....## Bonus: .............. .............. ....m......... .............m .............. .m............ .............. .............. .............. .............. .............. .............. .............. .............. ...4.......... .m..m......m.. ..&4........4. .............. Level: Ade Always On My Mind Bricks: #.....##.....# f#...#zz#...#f ff###zaaz###ff f#xxx#zz#xxx#f #xaaax##xaaax# xazzzaxxazzzax #xaaax##xaaax# f#xxx#zz#xxx#f ff###zaaz###ff f#xxx#zz#xxx#f #xaaax##xaaax# xazzzaxxazzzax #xaaax##xaaax# f#xxx#zz#xxx#f ff###zaaz###ff f#vvv#zz#vvv#f #v...v##v...v# .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. m...4lmml4...m .............. .............. .m..........m. ...m......m... .............. .............. Level: Ade Sin Bricks: ......##...... .....xxxx..... ....##..##.... ....x....x.... ...xx.aa.xx... ..##.a!!a.##.. ..x.a!zz!a.x.. .xxa!zaaz!axx. ##a!za!!az!a## .xxa!zaaz!axx. ..x.a!zz!a.x.. ..##.a!!a.##.. ...xx.aa.xx... ....x....x.... ....##..##.... .....xxxx..... ......##...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ...m......m... ....&....&.... .....m..m..... ......44...... .............. .............. .............. .............. .............. Level: Ade Empty Spaces Bricks: ..v...##...v.. fvvvf#..#fvvvf ..v..v##v..v.. ..v...vv...v.. ..v...vv...v.. ..v..v##v..v.. fvvvf#..#fvvvf ..v..v##v..v.. ..v...vv...v.. ..v...vv...v.. ..v..v##v..v.. fvvvf#..#fvvvf ..v..v##v..v.. ..v...vv...v.. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ......**...... .............. *.*.*....*.*.* .............. .............. .............. .............. l...4....4...l .............. .............. .............. .............. .............. .............. Level: Ade Waiting For You Bricks: ##..........## ax#........#xa .ay#......#ya. ..az#....#za.. ...aj....ja... ....a....a.... .............. ##.##.##.##.## xx.xx.xx.xx.xx xx.xx.xx.xx.xx ##.##.##.##.## .............. ....a....a.... ...aj....ja... ..az#....#za.. .ay#......#ya. ax#........#xa ##..........## Bonus: .............. m............m .............. .............. .............. .............. .............. .............. .............. ......44...... .............. .............. .............. .............. .............. .............. mm..........mm .............. Level: Ade Endless Bricks: v###v####v###v .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .............. .............. .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .###.####.###. .#x#.#xx#.#x#. .###.####.###. Bonus: m...m....m...m .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ......ll...... .............. ..m...44...m.. .............. Level: Ade Deep Purple Bricks: ...#aaxxaa#... ..#aax..xaa#.. .#aax....xaa#. #aax..xx..xaa# aax..x!!x..xaa ax..x!!!!x..xa x..x!!xx!!x..x a.x!!x##x!!x.a ax!!x#zz#x!!xa ax!!x#zz#x!!xa a.x!!x##x!!x.a x..x!!xx!!x..x ax..x!!!!x..xa aax..x!!x..xaa #aax..xx..xaa# .#aax....xaa#. ..#aax..xaa#.. ...#aaxxaa#... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .m..m....m..m. ......mm...... .............. .............. .............. .............. ...4......4... .............. .............. .....*..*..... Level: Ade Yesterday Bricks: .............. .............. vvvv.####.vvvv v##v.#vv#.v##v vvvv.####.vvvv .............. vvvv.####.vvvv v##v.#vv#.v##v ......**...... ......**...... v##v.#vv#.v##v vvvv.####.vvvv .............. vvvv.####.vvvv v##v.#vv#.v##v vvvv.####.vvvv .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ****......**** ......mm...... .............. .............. ......mm...... .............. .............. .............. ......44...... ****......**** .............. .............. Level: Ade Today Bricks: .............. .vvvvvxxvvvvv. #............# .vvvvvxxvvvvv. .v#........#v. .v.vvvxxvvv.v. .v.v#....#v.v. .v.v.vvvv.v.v. .x.x.vxxv.x.x. .x.x.vxxv.x.x. .v.v.vvvv.v.v. .v.v#....#v.v. .v.vvvxxvvv.v. .v#........#v. .vvvvvxxvvvvv. #............# .vvvvvxxvvvvv. .............. Bonus: .............. .............. .............. .*..........*. .............. ......**...... .............. .............. .............. .*.*..**..*.*. .............. .............. ......ll...... .............. .*....44....*. .............. ......**...... .............. Level: Ade Tomorrow Bricks: .............. .............. xxxx.xxxx.xxxx xvvx.xvvx.xvvx xvvx.xvvx.xvvx xxxx.xxxx.xxxx .............. xxxx.xxxx.xxxx xvvx.xvvx.xvvx xvvx.xvvx.xvvx xxxx.xxxx.xxxx .............. xxxx.xxxx.xxxx xvvx.xvvx.xvvx xvvx.xvvx.xvvx xxxx.xxxx.xxxx .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .**...**...**. .**...**...**. .............. .............. ...p.4..4.p... .............. .............. p..p.p..p.p..p .............. .............. Level: Ade Back To Back Bricks: xxv.xxx.xx.xvx xvx.xvx.xv.xvx xxv.xxx.xv.xxv xvx.xvx.xv.xvx xxv.xvx.xx.xvx .............. ...xxx.xxx.... ...vxv.xvx.... ...vxv.xvx.... ...vxv.xxx.... .............. xx..xxx.xx.x.x x.x.x.x.x..x.x xx..xxx.x..xx. x.x.x.x.x..x.x xxvvxvxvxxvxvx .............. .............. Bonus: .............. .............. .............. .............. bb..b.b..b.b.b .............. ...b.b........ .............. .............. .............. .............. .b....b.bb.... ..b...b.b..... ....bbb.b..... ..b.b.b.b..b.b wbwbwww.www.ww .............. .............. Level: Ade Terminator Bricks: xx..........xx .xx........xx. ..xx......xx.. x..xx*##*xx..x xx..xx##xx..xx .xx..xxxx..xx. ..xx..xx..xx.. x..xx*##*xx..x xx..xx##xx..xx .xx..xxxx..xx. ..xx..xx..xx.. x..xx*##*xx... xx..xx##xx..xx .xx..xxxx..xx. ..xx..xx..xx.. ...xx*##*xx... ....xx##xx.... .....xxxx..... Bonus: bb..........bb .bb........bb. ..b*......*b.. w..**....**..w .w..**..**..w. .....*..*..... ......**...... ....*....*.... ....*....*.... .............. ......**...... .............. ....*....*.... .............. ......44...... .............. .............. .....pppp..... Level: Ade Killing Time Bricks: !############# f!....czf!fz.. zf!....czf!fz. fzf!....czf!fz !fzf!....czf!f f!fzf!....czf! zf!fzf!....czf czf!fzf!....cz .czf!fzf!....c .czf!fzf!....c czf!fzf!....cz zf!fzf!....czf f!fzf!....czf! !fzf!....czf!f fzf!....czf!fz zf!....czf!fz. f!....czf!fz.. !############# Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .......4...... .............. m.m.m....m.m.m ....4......... .............. .............. .............. Level: Ade Dib Lib Bricks: #####zaaz##### #cbazabbazabc# #bazabccbazab# #azabcjjcbaza# #zabcjffjcbaz# zabcjffffjcbaz abcjffffffjcba abcjffffffjcba zabcjffffjcbaz #zabcjffjcbaz# #azabcffcbaza# #bazabffbazab# #cbazaffazabc# ######ff###### ......ff...... ......ff...... ......ff...... ......ff...... Bonus: ......mm...... .............. .............. .............. .............. .............. .............. .....lppl..... .m..........m. .............. .............. .............. ...m......m... .............. ......pp...... ......pp...... ......pp...... .............. Level: Ade Gol Bricks: ############## #xxxxxxxxxxxx# #xaaaaaaaaaax# #xazzzzzzzzax# #xazaaaaaazax# #xazaxxxxazax# #xazax..xazax# #xazax..xazax# #xazax..xazax# #xaza....azax# #xaz......zax# #xa..x..x..ax# #x..ax..xa..x# #..zax..xaz..# ..azax..xaza.. .xazax..xazax. .############. .............. Bonus: .............. .............. .............. .............. .............. ..m..m..m..m.. .............. .............. .....4..4..... .............. .............. .............. .............. .............. .............. ....mm..mm.... .............. .............. Level: Ade Dead Fish Bricks: ......zz...... ....#zaaz#.... ...#zazzaz#... ..#zazaazaz#.. .#zazazzazaz#. .zazazaazazaz. zazazazzazazaz .............. .............. .............. .............. zazazazzazazaz .zazazaazazaz. .#zazazzazaz#. ..#zazaazaz#.. ...#zazzaz#... ....#zaaz#.... ......zz...... Bonus: .............. .............. .............. .............. ...m.m..m.m... .............. .............. .............. .............. .............. .............. .............. .............. ...m.m..m.m... ......44...... .............. .............. .............. Level: Ade Freedom Bricks: xxxaaaaaazazaz xaaaaaaaaazaza xaaxxxaaaaazaz xxaxaxaaaaaaza xaaxaxaxxxaaaz xaaxxaaxaaaaaa xaaxxaaxaaaxxx aaaxaxaxxaaxaa zaaxaxaxaaaxaa azaaaaaxaaaxxa zazaaaaxxxaxaa azazaaaaaaaxaa zazazaaaaaaxxx azazazaaaaaaaa z#z#z#zz#z#z#z .............. .............. .............. Bonus: .............. .............. .***......***. .............. ....*...*..... .............. .............. ..*...*...*... .............. .............. .*...*.*...*.. .............. .............. .............. ..p...pp...p.. .............. .............. .............. Level: Ade Day By Day Bricks: ......zz...... .....z!!z..... ....z!zz!z.... ...z!z..z!z... ..z!z....z!z.. .z!z..zz..z!z. z!z..z!!z..z!z !z..z!zz!z..z! z..z!z..z!z..z ..z!z.##.z!z.. .z!z.#xx#.z!z. z!z.#x!!x#.z!z .z!z.#xx#.z!z. ..z!z.##.z!z.. ...z!z..z!z... ....z!zz!z.... .....z!!z..... ......zz...... Bonus: .............. ......mm...... .............. ....m....m.... .............. ..m........m.. .............. .............. .............. .............. .............. ......mm...... .............. .............. .............. .............. .............. .............. Level: Ade The End Bricks: .#.v..##..v.#. .#.v..##..v.#. #x#v##xx##v#x# #x#v##xx##v#x# .#.v..##..v.#. v#vvvv##vvvv#v .............. .............. .#....##....#. .#....##....#. #x#.##xx##.#x# #x#.##xx##.#x# .#....##....#. .#....##....#. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ...m......m... .............. .............. .............. .............. .............. .............. .m....mm....m. .............. .............. .............. .............. .............. .............. Level: Ade The End Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/GreenWall40000644000175000017500000005475711452666551015212 00000000000000Version: 1.00 Level: Ade Welcome Back To GW4 Bricks: #####..##...## #####..##...## ##.....##...## ##.....##...## ##.##..##...## ##.##..##.#.## ##..#..##.#.## #####..####### #####..###.### .......v...... .......#...... ......##...... .....#.#...... ....#..#...... ff..######..ff .......#...... .......#...... .......#...... Bonus: mmmmm..mm...mm mmmmm..mm...mm mm.....mm...mm mm.....mm...mm mm.mm..mm...mm mm.mm..mm.m.mm mm..m..mm.m.mm mmmmm..mmmmmmm mmmmm..mmm.mmm .......m...... .......m...... ......mm...... .....m.m...... ....m..m...... m...mmmmmm.... .......m...... .......m...... .......m...... Level: Ade New Bricks Bricks: @@@...xx...@@@ ExE...xx...ExE @@@.######.@@@ ....#xEEx#.... @@@.######.@@@ ExE...ff...ExE @@@.######.@@@ ....#xEEx#.... @@@.######.@@@ ExE...xx...ExE @@@...xx...@@@ .............. .............. .............. .............. .............. .............. .............. Bonus: ......mm...... .m....mm....m. .............. .............. .............. .m....mm....m. .............. .............. .............. .m....44....m. ......ll...... .............. .............. .............. .............. .............. .............. .............. Level: Ade More Fun Bricks: .............. .............. ...@#@##@#@... ...#......#... ...@.EEEE.@... ...#.@xx@.#... ...@.#ff#.@... .*.#.@xx@.#.*. .*.@.#ff#.@.*. .@.#.@xx@.#.@. .#.@.#ff#.@.#. .@.*.@xx@.*.@. .#.*.#ff#.*.#. .@...@xx@...@. .#EEE#ff#EEE#. .@#@#@xx@#@#@. .....EEEE..... .............. Bonus: .............. .............. .............. .............. .............. ......mm...... .............. .l....mm....l. .............. .............. .............. .............. ...m......m... ......mm...... .............. ......mm...... .............. .............. Level: Ade OK Bricks: xx@xx@xx@xx@xx @@@@@@@@@@@@@@ xxxxxx@@xx@@@x xxxxxx@@xx@@xx xx@@xx@@xx@xx@ xx@@xx@@xxxx@@ xx@@xx@@xxx@@@ xx@@xx@@xx@@@@ xx@@xx@@xxx@@@ xx@@xx@@xxxx@@ xx@@xx@@xx@xx@ xxxxxx@@xx@@xx xxxxxx@@xx@@@x @@@@@@@@@@@@@@ xx@EE@xx@EE@xx ff#ff#ff#ff#ff .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. mmmmmm..mm...m .............. ......mm...... ......44...... .............. .............. Level: Ade Some Ants Bricks: @@f@@f@@f@@f@@ .............. .............. ..E..E..E..E.. ..E..E..E..E.. .............. .xxx.xxxx.xxx. fx#xfx##xfx#xf .xxx.xxxx.xxx. .............. ..E..E..E..E.. ..E..E..E..E.. .............. .............. @@f@@f@@f@@f@@ .............. .............. .............. Bonus: ..m..m..m..m.. .............. .............. .............. .............. .............. .............. 4.m.l.mm.l.m.4 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Jonestown Bricks: .............. ......@@...... ......@@...... ...@@@@@@@@... ...@@@@@@@@... ......@@...... ......@@...... ..@...@@...@.. .@f@..@@..@f@. @fff@.@@.@fff@ .@f@..@@..@f@. .@f@..@@..@f@. .@f@..@@..@f@. .@f@..@@..@f@. .@f@..@@..@f@. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ..m........m.. ..4........4.. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Snood Bricks: xxx...##...xxx xx#..#zz#..#xx x##.#zzzz#.##x ...#zzzzzz#... ..#zEEzzEEz#.. ..#zzzzzzzz#.. ..#zzzEEzzz#.. ..#zzzEEzzz#.. ..#zzz##zzz#.. ...#zEEEEz#... ...#zzEEzz#... ....#zzzz#.... x@#.#zzzz#.#@x xx#..#zz#..#xx xxx...##...xxx .@#........#@. .............. .............. Bonus: .............. m.....mm.....m ......mm...... ......mm...... ......mm...... ......mm...... .............. .............. .............. .............. .............. .....mmmm..... .....4..4..... m.....ll.....m .............. .............. .............. .............. Level: Ade Drops Bricks: ......ff...... ......@@...... .....@@@@..... .EEE@@@@@@EEE. .E##########E. .E#xxxxxxxx#E. .E#xyyyyyyx#E. .@#xyzzzzyx#@. f@#xyzjjzyx#@f f@#xyzjjzyx#@f .@#xyzzzzyx#@. .E#xyyyyyyx#E. .E#xxxxxxxx#E. .E##########E. .EEE@@@@@@EEE. .....@@@@..... ......@@...... ......ff...... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. m............m .............. .............. ...m.m.m.m.... ......ll...... .............. .............. .............. .............. .............. Level: Ade Birds Bricks: .............. .............. ........E..... ........@E.... ###......@E... xx@##.....@E.. ffxx@##...@@E. zzffxx@#..@E@E EEzzffxx#*@EE@ EEEEzzffxx@EEE EEzzffxx#*@EE@ zzffxx@#..@E@E ffxx@###..@@E. xx@###....@E.. ####.....@E... ........@E.... ........E..... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. mm............ .............. .........m.... ......m....... ....m......... ..m........... m............. .............. .............. .............. .............. Level: Ade 617 Bricks: xxxxxxxxxxxxxx vvvvvvvvvvvvvv vEEvvvEEvEEEE. vEEvvvEEvEEEE. vEEvvvEEvEEEE. vEEvvvEEvvvEE. vEEvvvEEvvvEE. vEEvvvEEvvvEE. vEEEEvEEvvEEEE vEEEEvEEvvEEEE vE..EvEEvvvEEv vE..EvEEvvvEEv vEEEEvEEvvvEEv vEEEEvEEvvvEEv vvvvvvvvvvvvvv xxxxxxxxxxxxxx .............. .............. Bonus: mmmmmmmmmmmmmm .............. .............. .............. .............. .............. ..........4... ...l4.....l... .............. .............. .............. .............. .............. .............. ************** .............. .............. .............. Level: Ade Daisy Bricks: .............. .............. ......jj...... .....jhhj..... ....jhhhhj.... ...jhhzzhhj... ..jhhyyyyhhj.. ..jhxxxxxxhj.. ..jhEEEEEEhj.. ..jhEEEEEEhj.. .............. xxxx......xxxx f##f@@@@@@f##f f##f@@@@@@f##f xxxx......xxxx .............. .............. .............. Bonus: .............. .............. ......mm...... .............. .............. .............. .............. .............. .............. .............. .............. ...4......4... .mm........mm. .mm........mm. .............. .............. .............. .............. Level: Ade Never Bricks: .............. @.f.@.ff.@.f.@ @.f.@.ff.@.f.@ .............. ..##########.. ..#xxxxxxxx#.. ..#xyyyyyyx#.. ..#xyzzzzyx#.. ..#xyzjjzyx#.. ..#xyzjjzyx#.. ..#xyzzzzyx#.. ..#xyyyyyyx#.. ..#xxxxxxxx#.. ..##########.. .............. @.f.@.ff.@.f.@ @.f.@.ff.@.f.@ .............. Bonus: .............. ......mm...... ......mm...... .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .............. ...4m....m4... .............. .............. .............. .............. .............. Level: Ade Always Bricks: @...EEEEE.#xx# .@...@@@@.x@@x ..@...@@@.x..x a..@...@@.#..# ba..@...@.#..# cba..@....#..# jcba..@...f@@f .jcba..@..f@@f ..jcba..@.#..# ..jcba..@.#..# .jcba..@..f@@f jcba..@...f@@f cba..@....#..# ba..@...@.#..# a..@...@@.#..# ..@...@@@.x..x .@...@@@@.x@@x @...EEEEE.#xx# Bonus: .............. .............. .............. .............. .............. .............. ..........m..m ..........m..m .............. .............. ..........m..m ..........m..m .4............ 4l............ l............. .............. .............. .............. Level: Ade Trash Bricks: ......EE...... .....E..E..... ....E.vv.E.... ...E.vvvv.E... ..E.vv@@vv.E.. #E.vv@vv@vv.E# .Evv@vvvv@vvE. .vv@vvvvvv@vv. .vv@vvxxvv@vv. .vv@vvxxvv@vv. .vv@vvvvvv@vv. .Evv@vvvv@vvE. .E.vv@vv@vv.E. ..E.vv@@vv.E.. ...E.vvvv.E... ....E.vv.E.... .....E..E..... ......EE...... Bonus: .............. .............. .............. ......mm...... .............. ......mm...... ..*...mm...*.. ..*...mm...*.. .**...mm...**. ..*...mm...*.. ..*...mm...*.. ..*...mm...*.. ......mm...... .............. ......mm...... ......44...... .............. .............. Level: Ade Dummies Bricks: EEE@@@@@@@@EEE E............E E.....xj.....E E....xyzj....E E...xyzyzj...E E..xyzjxyzj..E @.xyzj..xyzj.@ @xyzj....xyzj@ @xyzj....xyzj@ @.xyzj..xyzj.@ E..xyzjxyzj..@ E...xyzyzj...E E@@..xyzj..@@E E..@..xj..@..E E...@....@...E EEEEE@..@EEEEE .....@..@..... EEEEE@..@EEEEE Bonus: .............. .............. .............. .............. ......mm...... ......mm...... .....m..m..... ....m....m.... ....m....m.... .............. .............. .............. .....l..l..... ......44...... .............. .............. .............. .............. Level: Ade Pigeon Bricks: .............. .............. ..xxx....xxx.. x#@@@EEEE@@@#x xc!!cccccc!!cx xc!!cccccc!!cx xccc!!cc!!cccx @ccc!!cc!!ccc@ @ccccc!!ccccc@ @ccccc!!ccccc@ @ccc!!cc!!ccc@ xccc!!cc!!cccx xc!!cccccc!!cx xc!!cccccc!!cx x#@@@EEEE@@@#x ..xxx....xxx.. .............. .............. Bonus: .............. .............. .............. .............. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*....mm....*. .*...4mm4...*. .............. .............. .............. .............. Level: Ade Crack Bricks: @@zzzzzzzzzzzz @zzzzzzzz*zzzz @z@@@zzz*z*zzz @z@z@zzzz*zz*z @@@@@@@@zzz*z* zz@@z@z@zzzz*z zz@z@@@@@@zzzz z*zzz@z@@zzzzz *z*zz@z@@z@z@z z*zzzzzz@z@z@* zzzzzzzz@@@@zz zz*zzz*zzz@z@* z*z*z*z*zz@z@z zz*zzz*zzzzzzz zzzzzzzzzzzzzz .............. .............. .............. Bonus: .............. .............. .........m.... ...m.......... ............m. ....m.m....... .............. .............. .*............ .............. .............* .............* ..*...*....... .....4..4..... .....l..l..... .............. .............. .............. Level: Ade Ugly Bricks: ......xx...... .....x!!x..... ....xfxxfx.... ...x!x!!x!x... ..x@xfxxfx@x.. .x!*!x!!x!*!x. x#x@xfxxfx@x#x !x!*!x!!x!*!x! x#x@xExxEx@x#x x#x@xExxEx@x#x !x!*!x!!x!*!x! x#x@xfxxfx@x#x .x!*!x!!x!*!x. ..x@xfxxfx@x.. ...x!x!!x!x... ....xfxxfx.... .....x!!x..... ......xx...... Bonus: ......**...... ......**...... ....*....*.... .............. ..*........*.. .............. *............* .............. ......**...... ......**...... .............. *............* .............. ..*........*.. .............. ....*.44.*.... .............. .............. Level: Ade Nice Bricks: .............. .............. .@@@......@@@. .@v@.xxxx.@v@. .@@@.xffx.@@@. .....xxxx..... .............. .###.EEEE.###. .#f#.E..E.#f#. .#f#.E..E.#f#. .###.EEEE.###. .............. .....xxxx..... .@@@.xffx.@@@. .@v@.xxxx.@v@. .@@@......@@@. .............. .............. Bonus: .............. .............. .............. ......mm...... .............. ......mm...... .............. .............. ..m........m.. ..m........m.. .............. .............. ......l4...... .............. .............. .............. .............. .............. Level: Ade We Will Rock You Bricks: ..#xyzjjzyx#.. ..#xyzzzzyx#.. ..#xyyyyyyx#.. ..#xxxxxxxx#.. ..##########.. .............. .............. .............. .............. ..@..@@@@..@.. ..@..@ff@..@.. ..@..@ff@..@.. ..@........@.. ..@...ff...@.. ..@...ff...@.. ..@@@@@@@@@@.. .............. .............. Bonus: .............. .............. .............. ...mmmmmmmm... .............. .............. .............. .............. .............. .............. ......ll...... ......mm...... .............. ......mm...... .............. ......44...... .............. .............. Level: Ade After Six Beers Bricks: ......@@...... .....@@@@..... ....@eeee@.... ...@eeeeee@... @@@e##ee##e@@@ @eee##ee##eee@ EeeeeeeeeeeeeE EeeeeeddeeeeeE EeeeeeddeeeeeE EeeeeeddeeeeeE .eeeeeeeeeeee. ..eeEEEEEEee.. ..eeeEEEEeee.. ...eeeEEeee... ...eeeeeeee... .....eeee..... ......ee...... .............. Bonus: .............. .............. .............. .....m..m..... .............. .............. .............. .............. .............. .....*..*..... ....**44**.... .............. ....*....*.... .............. .............. .............. .............. .............. Level: Ade Cognitive Distortion Bricks: ####.#........ #..#.#........ #..#.#......@a #..#.#......aE #ff#.#....@aEa #..#.#....aEa. #..#.#....Ea@. #..#.#....@... ####.......... ..........#### .....@..#.#..# ...@aE..#.#..# ...aEa..#.#..# .@aEa@..#.#ff# .aEa....#.#..# aEa@....#.#..# Ea......#.#..# a@......#.#### Bonus: .............. .............. .............m .............. .mm........... .............. .............. .............. .............. .............. .............. .............. ...4.......... ..4........mm. .............. m............. .............. .............. Level: Ade Ace Bricks: ###..xxxx..### #x#..@ff@..#x# ###..xxxx..### f*ffffffffff*f @@@..xxxx..@@@ @x@..@xx@..@x@ @@@..xxxx..@@@ f*ffffffffff*f xxx..xxxx..xxx x#x..@xx@..x#x xxx..xxxx..xxx f*ffffffffff*f EEE..xxxx..EEE E#E..@ff@..E#E EEE..xxxx..EEE .............. .............. .............. Bonus: .............. .m....mm....m. .............. .............. .............. .m....**....m. .............. .............. .*..........*. ......**...... .*..........*. .............. .............. ......44...... .............. .............. .............. .............. Level: Ade Changes Bricks: @.xxxxxxxxxx.@ @.x.@....@.x.@ @.x.@.##.@.x.@ @.x.@.ff.@.x.@ @.x.@*ff*@.x.@ @.x.@*ff*@.x.@ @.x...ff...x.@ @.x.@.##.@.x.@ @.x.@....@.x.@ @.x........x.@ @.x.@....@.x.@ @.x.@....@.x.@ @*x*@....@*x*@ @...@....@...@ @@@@@....@@@@@ .............. .............. .............. Bonus: .............. .............. .............. .............. ......44...... ......ll...... .............. .............. .............. .............. ..m........m.. ..m........m.. .mm........mm. .............. .............. .............. .............. .............. Level: Ade Stargate Bricks: ......@@...... .....@!!@..... ....@.!!.@.... ......@@...... .....@..@..... ...f@x..x@f... ...@.x@@x.@... ...f.@xx@.f... ..ff@.xx.@ff.. ..f@x.@@.x@f.. ..@.x@..@x.@.. ..f.@....@.f.. .ff@......@ff. .f@........@f. .@..........@. .............. .............. .............. Bonus: .............. ......mm...... ......mm...... .............. .............. .............. .............. ...b..mm..b... ..wb..mm..bw.. ..w.b....b.w.. ....4....4.... .............. .wb........bw. .w..........w. .............. .............. .............. .............. Level: Ade Brain Damage Bricks: .............. .............. .............. @@@@@@@@@@@@@@ @.jjjjjjjjjj.@ @.!zzzzzzzz!.@ ..j!yyyyyy!j.. ..jz!xxxx!zj.. ..jzy!!!!yzj.. ..jzyx!!xyzj.. ..jzy!!!!yzj.. ..jz!xxxx!zj.. ..j!yyyyyy!j.. .@!zzzzzzzz!@. .@jjjjjjjjjj@. .@@@@@@@@@@@@. .............. .............. Bonus: .............. .............. .............. .............. .bb........bb. .bb........bb. ..w........w.. ..w........w.. ..w..****..w.. ..b...bb...b.. ..w..****..w.. ..w........w.. .bw........wb. ..b........b.. ..b..4ll4..b.. .............. .............. .............. Level: Ade Innocent Victim Bricks: @@@abcjjcba@@@ @@@abc..cba@@@ @@@ab....ba@@@ @@@a..jj..a@@@ @@...zjjz...@@ @...yzjjzy...@ #..xyzjjzyx..# #@.xyzjjzyx.@# #@.xyzjjzyx.@# ##.xyzjjzyx.## ##@.yzjjzy.@## ##@..zjjz..@## ###a..jj..a### ###ab....ba### ###abc..cba### ###abcjjcba### .............. .............. Bonus: .............. .............. .............. .............. .............. ......**...... ......**...... ......**...... .............. .............. .............. .............. ......44...... .............. .............. .............. .............. .............. Level: Ade FreeCell Bricks: #a@yE@cx@#Eba@ #a@yE@cx@#Eba@ #a@yE@cx@#Eba@ #a@.E.c.@.Eba@ #a@.E.c...E.a. .a@........... .a............ .......x.....@ #...E..x.#..a@ #.@.E..x@#E.a@ #a@.E.cx@#E.a@ #a@.E.cx@#Eba@ #a@yE@cx@#Eba@ #a@yE@cx@#Eba@ #a@yE@cx@#Eba@ .............. .............. .............. Bonus: .............. .............. .............. ...........*.. ......*.....*. .*............ .*............ .............. .............. .............. .*....**....*. .4....ll...4.. .............. .b.b..bb...bb. .w.w..ww...ww. .............. .............. .............. Level: Ade Cube Bricks: .............. .............. .............. ...xxbb@@cc... ...xxbb@@cc... ...cc##aa**... ...cc##aa**... ...@@bbyyzz... ...@@bbyyzz... ...aa**jjbb... ...aa**jjbb... ...xxbb@@EE... ...xxbb@@EE... ...ccyybbzz... ...ccyybbzz... .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .........**... .........**... .............. .............. .....**....... .....**....... .............. .............. ......44...... .............. .............. .............. .............. Level: Ade Colorfull Bricks: .....aaaa..... ....iiiiii.... ...dggggggd... ..dEzzyyzzEd.. .dEzaa!!aazEd. dEz!ffffff!zEd dzafhhhhhhfazd x!fh******hf!x afh*eeeeee*hfa fh*ExExxExE*hf h*ex@.@@.@xe*h *Ex........xE* ex@........@xe x............x @............@ .............. .............. .............. Bonus: .............. .............. .............. .....mmmm..... ....mm..mm.... .............. ...m......m... .............. .............. ......44...... .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade Crazy Bricks: @@@@@....@@@@@ @aaaa.EE.aaaa@ @abbb.EE.bbba@ @abcc....ccba@ @abcxxxxxxcba@ @abcxyyyyxcba@ @abcxyzzyxcba@ @abcxyzzyxcba@ @abcxyzzyxcba@ @abcxyzzyxcba@ @abcxyyyyxcba@ @abcxxxxxxcba@ @abcc....ccba@ @abbb.EE.bbba@ @aaaa.EE.aaaa@ @@@@@....@@@@@ .............. .............. Bonus: .............. .............. .............. .............. .***......***. .............. .............. .bbb..**..bbb. ......**...... ......ll...... .............. .***......***. ....4....4.... .............. .............. .............. .............. .............. Level: Ade Poison Bricks: .............. .............. .............. ..@@@@@@@@@@.. ..aaaaaaaaaa.. ..bbbbbbbbbb.. ..cccccccccc.. ..@@@@@@@@@@.. ..cccccccccc.. ..bbbbbbbbbb.. ..aaaaaaaaaa.. ..@@@@@@@@@@.. .............. .............. .............. .EEEEEEEEEEEEE .............. .............. Bonus: .............. .............. .............. .............. ..bwbbbbbbwb.. ..bwmwbbwbwb.. ..bwbbbbbbwb.. .............. ..bwbbbbbbwb.. ..bwmwbbwbwb.. ..bwbbbbbbwb.. .............. .............. .............. .............. .............. .............. .............. Level: Ade LazyClub Bricks: .............. .............. xxxxxxxxxxxxxx aaaaaaaaaaaaaa xxxxxxxxxxxxxx @@@@@@@@@@@@@@ xxxxxxxxxxxxxx aaaaaaaaaaaaaa xxxxxxxxxxxxxx @@@@@@@@@@@@@@ xxxxxxxxxxxxxx aaaaaaaaaaaaaa xxxxxxxxxxxxxx .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. mmmmmmmmmmmmmm !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! mmmmmmmmmmmmmm !!!!!!!!!!!!!! bbbbbbbbbbbbbb .............. .............. .............. .............. .............. Level: Ade On The Frontier Bricks: .............. x############x b@bbbbbbbbbb@b bb@bbbbbbbb@bb bbb@bbbbbb@bbb bbbb@bbbb@bbbb baabbbaabbbaab baabbbaabbbaab bbbbbbbbbbbbbb bbbb@bbbb@bbbb bbb@bbbbbb@bbb bb@bbbbbbbb@bb b@bbbbbbbbbb@b x############x .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ..b........... .**........... .**...mm...**. .**...mm...**. .**........... ..b........... .............. .............. .....4ll4..... .............. .............. .............. .............. .............. Level: Ade TNT Bricks: .@@@@@..@@@@@. .@xxx@..@xxx@. .@x*x@..@x*x@. .@x*x@..@x*x@. .@xxx@..@xxx@. .aaaaxxxxaaaa. .accax**xacca. .accax**xacca. .aaaaxxxxaaaa. .@xxx@..@xxx@. .@x*x@..@x*x@. .@x*x@..@x*x@. .@xxx@..@xxx@. .@@@@@..@@@@@. .............. .............. .............. .............. Bonus: .............. .............. ..***....***.. ..***....***.. .............. .....wwww..... .....bbbb..... .....bbbb..... .....wwww..... .............. ...*......*... ...*......*... ...4......4... .............. .............. .............. .............. .............. Level: Ade Going To Bagdah Bricks: ...EEEEEEEE... ....#....#.... aaaa#.aa.#aaaa .aaa@.aa.@aaa. ..aaaaaaaaaa.. E..aaaaaaaa..E E#@aaaaaaaa@#E E..aaaaaaaa..E E.ccaaccaacc.E E.ccaaccaacc.E E..aaaaaaaa..E E#@aaaaaaaa@#E E..aaaaaaaa..E ..aaaaaaaaaa.. .aaa@.aa.@aaa. aaaa#.aa.#aaaa ....#....#.... ...EEEEEEEE... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ..mm..mm..mm.. ..mm..mm..mm.. .............. .............. .............. .............. .............. ......44...... .............. .............. Level: Ade Dead Fish Bricks: ......xx...... .....xccx..... ....xcxxcx.... ...xcx..xcx... ..xcx....xcx.. .xcx......xcx. xcx..@..@..xcx cx..@cccc@..xc x..@cccccc@..x cx..@cccc@..xc xcx..@..@..xcx .xcx......xcx. ..xcx....xcx.. ...xcx..xcx... ....xcxxcx.... .....xccx..... ......xx...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .....bbbb..... ....bbmmbb.... .............. .............. .............. .............. .............. ......ll...... ......44...... .............. .............. Level: Ade 38 Bricks: ffffffffffffff f@@@@@ff@@@@@f f@@@@@ff@@@@@f f@@@@@ff@@f@@f ffff@@ff@@f@@f ffff@@ff@@f@@f ff@@@@ff@@@@@f ff@@@@ff@@@@@f ff@@@@ff@@f@@f ffff@@ff@@f@@f ffff@@ff@@f@@f f@@@@@ff@@@@@f f@@@@@ff@@@@@f f@@@@@ff@@@@@f ffffffffffffff .............. .............. .............. Bonus: .............. .............. ......mm...... ......mm...... .............. .............. .............. .............. ......ll...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Ade www.death.com Bricks: .@@@@@..@@@@@. .@.f.@..@.f.@. .@.f.@..@.f.@. .@.f.@..@.f.@. .@.f.@..@.f.@. ...f......f... ...f......f... .ffffffffffff. .ffffffffffff. .ffffffffffff. ...f......f... ...f......f... .@.f.@..@.f.@. .@.f.@..@.f.@. .@.f.@..@.f.@. .@.f.@..@.f.@. .@@@@@..@@@@@. .............. Bonus: .............. .............. .............. ...b......b... .............. .............. .............. ...w......w... .bb4bbbbbb4bb. .............. .............. .............. .............. ...b......b... .............. .............. .............. .............. Level: Ade www.death.com Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Madness0000644000175000017500000006032511570450414014612 00000000000000Version: 1.00 Level: G One Brick Bricks: .............. .............. .............. ..v........... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G DiagWall 2 Bricks: .............. .............. .............e ...........iii .........iidd@ .......iidd@hh .....iidd@hhhh ...iidd@hhhh@c .iidd@hhhh@c@c ddd@hhhh@c@c.. h@hhhh@c@c.... hhhh@c@c...... hh@c@c........ @c@c.......... @c............ .............. .............. .............. Bonus: .............. .............. .............5 ...........555 .........5555. .......5555.5* .....p555.555l ...5555.5555.> .5555.5555.>.f 555.5555.>.f.. 5.5555.>.f.... l555.>.}...... *5.>.f........ .>.f.......... .f............ .............. .............. .............. Level: G Thick N Hard Bricks: .............. .............. .............. .............. .............. cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ......**.5.... .5.5..55...... .55.55.555..5. p.5.5......5.p 5....5..5..... .55..5555.5.5. .55..5........ .............. .............. .............. .............. .............. .............. Level: G Bonus Round Bricks: g!!!!!!!!!!!!! ##!!!#!!#!!!!! #!#!#!#!##!!!! ##!!#!#!#!#!!! #!#!#!#!#!#!!! ##!!!#!!#!#!!! !!!!!!!!!!!!!! !!#!#!###!!!!! !!#!#!#!!!!!!! !!#!#!#!!!!!!! !!#!#!######!! !!#!#!!!!!!#!! !!###!!!!!!#!! !!!!!!!!!!!#!! ############!! !!!!!!!!!!!!!# !!!!!!!!!!!!## #############g Bonus: m5555555555555 ..5j5.55.55555 .5.5.5.5..5555 ..55.5.5.5.555 .5.5.5.5.5.555 ..555.j5.5.555 55555555555j55 55.5.5...55555 55.5.5.5555555 5j.5.5.5555555 55.5.5......55 55.5.55j555.55 55...555555.55 55555555555.55 ............55 bbbj555555555. wwwwwww}}}}}.. .............m Level: G Stained Glass Bricks: cccccccccccccc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhhcgggggc chhhhhccgggggc cccccccccccccc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc ciiiiicddddddc cccccccccccccc Bonus: .............. .bbbbbb.wwwww. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b5555b.w555w. .b555bb.w555w. .bbbbb}}wwwww. ......}}...... .fffff.>>>>>>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .f555f.>5555>. .fffff.>>>>>>. .............. Level: G Crevices Bricks: .............. .............. .............. .............. .............. ....vvvvv..... ....v@g@v..... ....v@g@v..... .vvvv@@@vvvv.. .v@g@@g@@g@v.. .v@g@@g@@g@v.. .v@g@@g@@g@v.. .v@@@@g@@@@v.. .vvvvvvvvvvv.. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ....d...d..... .....555...... .....5m5...... .d..l555l..d.. ..555555555... ..555555555... ..555555555... ..555555555... .d.........d.. .............. .............. .............. .............. Level: G Graybox Bricks: .............. .............. .!!!!!!!!!!!!. .!cccccccccc!. .!cccccccccc!. .!cchhhhhhcc!. .!cchhhhhhcc!. .!cchh**hhcc!. .!cchh**hhcc!. .!cchhddhhcc!. .!cchhddhhcc!. .!cchhddhhcc!. .!cccczzcccc!. .!cccczzcccc!. .!!!!!zz!!!!!. .............. .............. .............. Bonus: .............. j............j .............. ..5555555555.. ..5555555555.. ..55..mm..55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..55......55.. ..5555..5555.. ..5555..5555.. .............. .............. .............. .............. Level: G Bonus Round Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ############## ############## ############## ############## gEEEEEEEEEEEEg Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 bjjjjjjjjjjjjb bggggggggggggb b}}}}}}}}}}}}b bwwwwwwwwwwwwb m............m Level: G V Section Bricks: ...hhhhhhhh... ###.hhhhhh.### ....hhhhhh.... .###.hhhh.###. g....hhhh....g g.###.hh.###.g gg....hh....gg gg.###..###.gg gggddddddddggg gggddddddddggg ###.dddddd.### ....dddddd.... .###.dddd.###. f....dddd....f f.###.dd.###.f ff....dd....ff ff.###..###.ff fff........fff Bonus: ...55555555... ....555555.... ....555555.... .....5555..... .....5555..... ......55...... f.....55.....f f............f ff..l....l..ff .....>>.>..... .....>.>...... .............. ......>....... .......>...... }............. ......>......{ .}...........{ }..........{.. Level: G Arrow Bricks: @............. .@gggggggggggg .g@........... .g.@gggggggggg .g.g@......... .g.g.@gggggggg .g.g.g@....... .g.g.g.@gggggg .g.g.g.g@..... .g.g.g.g.@gggg .g.g.g.g.g@... .g.g.g.g.g.@gg .g.g.g.g.g.g@. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .g.g.g.g.g.g.. .............. Bonus: .............. ..555555555555 .5............ .5..4444444444 .5.4.......... .5.4..33333333 .5.4.3........ .5.4.3..222222 .5.4.3.2...... .5.4.3.2..1111 .5.4.3.2.1.... .5.4.3.2.1..00 .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .5.4.3.2.1.0.. .............. Level: G Spiral Blast Bricks: .............. .!!!!!!!!!!!!. .!**********!. .!*........*!. .!*.!!!!!!.*!. .!*.!****!.*!. .!*.!*..*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!.*!.*!. .!*.!*!**!.*!. .!*.!*!!!!.*!. .!*.!*.....*!. .!*.!*******!. .!*.!!!!!!!!!. .............. Bonus: *.5.b.pp.5.b.* .............. .............> b....5.f...... ...b......>... ..........b..f f..5...5...... ...>...>..f... .............5 5..f...f...... .......b..w..f b.........5... ...b.........b >.........5... ...5..w.f.b... f..f.......... .............. .............. Level: G 600 Fluckin Dollars Bricks: .............. cccccccccccccc c@@@@c@@@c@@@@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@cc@c@cccccc@ c@@@@c@@@c@@@@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccccc@cccc@ c@cccc@@@c@@@@ cccccccccccccc .............. .............. .............. Bonus: .............. b.gb..f..b..w. ........f..!.. ..55....f..... w.55fb...b.w.. ..55..!f..p..b ..55.g........ .b55.....f.b.. ....!.bf....f. .............. .....f........ ...p....f.b.f! .....b........ b............. ...f..mm...g.. .............. .............. .............. Level: G Evil Face 2 Bricks: .............. .....vvvv..... ....vvvvvv.... ..vvvvvvvvvv.. ..vaavaavaav.. .vvaavaavaavv. .vvvvvaavvvvv. .vvvvvaavvvvv. .vvvvaaaavvvv. .vvavaaaavavv. .vvavvaavvavv. ..vaavvvvaav.. ..vvaavvaavv.. ...vvaaaavv... ....vvvvvv.... .............. .............. .............. Bonus: .............. .....5555..... ....555555.... ..5555555555.. ..5WW5ff5WW5.. .55Ww5ff5wW55. .55555ff55555. .55555ff55555. .5555ffff5555. .55{5ffff5{55. .55.55ff55.55. ..5{>5555>{5.. ..55>>55>>55.. ...55>{{>55... ....555555.... .............. .............. .............. Level: G Hell Tree Bricks: ...!!!.!!!.... ..!!!!!!!!!... ..!!!!!!!!!!.. ..!!!!!c.!!!.. .!!!!!c!.!!!!. .!!!..!c.!!!!. ..!...c!..!!!. ......!c..!!.. ......c!...!.. ......!c...... ......c!...... ......!c...... ......c!...... ......!c...... ......c!...... ......!c...... .....!c!!..... .............. Bonus: .ff>j.f.j>ff.. .f.........ff. .fp........pf. ff....g5f...ff fj}...5gf...}f fl>lffg5fl.ljf ffjfff5gff...f .fff.fg5ff.>ff .....f5gfffjf. .....fg5f.fff. .....f5gf..... .....fg5f..... .....f5gf..... .....fg5f..... .....f5gf..... ....ffg5ff.... ....fg5ggf.... ....ffffff.... Level: G Chamber Bricks: EEEEEEEEEEEEEE EvvvvvvvvvvvvE E............E E.EEEEvvEEEE.E E.E..EvvE..E.E E.E.EEvvEE.E.E E.E.EccccE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EchhcE.E.E E.E.EccccE.E.E E.E.EEEEEE.E.E E.E@@@@@@@@E.E Bonus: .............. .555555555555. .............. ......bb...... ......bb...... ......bb...... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. Level: G Window Pain Bricks: .............. .............. .............. ..hhhhhhhhhh.. ..h@@h@@h@@h.. ..h@@h@@h@@h.. ..hhhhhhhhhh.. ..hhhhjjhhhh.. ..h@@hjjh@@h.. ..h@@hjjh@@h.. ..hhhhjjhhhh.. ..hhhhhhhhhh.. ..h@@h@@h@@h.. ..h@@h@@h@@h.. ..hhhhhhhhhh.. .............. .............. .............. Bonus: .............. .............. .............. ..2222222222.. ..2..3..3..2.. ..2..3..3..2.. ..2334444332.. ..2334554332.. ..2..4554..2.. ..2..4554..2.. ..2334554332.. ..2334444332.. ..2..3..3..2.. ..2..3..3..2.. ..2222222222.. .............. .............. .............. Level: G Up N Down Bricks: .............. .....i........ .....i...i.... .i...i...i..@. .i@..i@..i..@. .i@..i@..i..@. .i@..i@i.i..@. @i@.@i@i@i.i@. @i@.@i.i@i.i@. @.@.@..i@i.i@i @.@i@..i@i@i@i @..i@..i..@i.i @..i@..i..@i.i @..i...i..@i.i ...i.......i.i ...i.......i.. ...i.......... .............. Bonus: .............. .............. .....5........ .....5...5.... .5...5...5.... .5...5...5.... .5...5...5.... .5...5.5.5.... .......5.5.5.. .......5.5.5.. .......5...5.5 ...5...5...5.5 ...5...5...5.5 ...5.......5.5 ...5.......5.. ...5.......... .............. .............. Level: G Incarnation of Devil Bricks: .............. ...d......d... ..d........d.. ..dd.dddd.dd.. ...dddddddd... ...dddddddd... ...d@@dd@@d... ..dd@@dd@@dd.. ..dddddddddd.. ..dddd@@dddd.. ..dddddddddd.. ..dddddddddd.. ...dd@@@@dd... ...dd@dd@dd... ...dddddddd... ....dddddd.... ....dddddd.... .....dddd..... Bonus: .............. ...l......l... ..5........5.. ..5{.5j{?.55.. ...55{>f>5{... ...5jd55555... ...5..f>..5... ..d5..{5..5?.. ..W55?55d55>.. ..{>>5..j55d.. ..55Wd5{5>W5.. ..?5f>555555.. ...j5....?{... ...5>.f5.55... ...555555W5... ....555555.... ....5>?{55.... .....W{fj..... Level: G Frigid Surprise Bricks: .............. .............. .!..!..!..!..! .............. .............. !..!..!..!..!. .............. .............. ..!..!..!..!.. .............. .............. .!..!..!..!..! .............. .............. .............. .............. .............. .............. Bonus: .............. ffffffffffffff f5ff5ff5ff5ff5 ffffffffffffff ffffffffffffff 5ff5ff5ff5ff5f ffffffffffffff .ffffffffffff. .f5ff5ff5ff5f. .ffffffffffff. ffffffffffffff f5ff5ff5ff5ff5 ffffffffffffff .............. .............. .............. .............. .............. Level: G Bonus Round Bricks: cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc Bonus: j555555555555j 55555555555555 55j55555555j55 55555555555555 5555j5555j5555 55555555555555 l55555jj55555l 55555555555555 l55555jj55555l 55555555555555 5555j5555j5555 55555555555555 55j55555555j55 55555555555555 j555555555555j bwwbwwbbwwbwwb }}}}}}}}}}}}}} >>>>>>>>>>>>>> Level: G My God Its Full Of Balls Bricks: .............. .............. ......!!...... .....E..E..... ...##.!!.##... ...##.!!.##... ..E..a..a..E.. ..E..a..a..E.. .!.!!.@@.!!.!. .!.!!.@@.!!.!. ..E..a..a..E.. ..E..a..a..E.. ...##.!!.##... ...##.!!.##... .....E..E..... ......!!...... .............. .............. Bonus: .............. .....bbbb..... .....b55b..... ......bb...... .....b55b..... .....b55b..... .....5..5..... bb.bb5..5bb.bb b5b55....55b5b b5b55....55b5b bb.bb5..5bb.bb .....5..5..... .....b55b..... .....b55b..... .............. .....b55b..... .....bbbb..... .............. Level: G Triple Crossed Bricks: vv..........vv v....hhhh....v .....h@@h..... ...hhh@@hhh... ...h@@@@@@h... ...h@@@@@@h... ...h@@@@@@h... ...hhh@@hhh... .iii.h@@h.ggg. ii@iih@@hgg@gg i@@@ih@@hg@@@g ii@iih@@hgg@gg .i@i.h@@h.g@g. .i@i.h@@h.g@g. .i@i.h@@h.g@g. .iii.hhhh.ggg. .............. .............. Bonus: m............m .....5555..... .....5ff5..... ...555ff555... ...5ffffff5... ...5fddddf5... ...5ffffff5... ...555ff555... .444.5ff5.444. 44>445ff544W44 4>>>45ff54WWW4 44>445ff544W44 .4>4.5ff5.4W4. .4>4.5ff5.4W4. .4j4.5ff5.4j4. .444.5555.444. .............. .............. Level: G Bonus Round Bricks: jjjjjjj!!jjjjj j!!jjjjjjjj!hj j!hh!jhjjjjhhj jhh!!!hj!jjhjj jhhh!hhjhjjhjj jh!!jjjjjjjjjj !h!jj!hj!jhjjj !!!jhjjjjjjjhj !h!jj!jj!!jjjj jj!jj!jjjjjjjj !jhjj!jj!h!jhj !jhjj!jjh!hjhj hjhjjjj!jhhjhj hjhhhhj!jh!jjj hjhhhhj!jjjhjj !jhhhhj!hjjjjh jjh!!!jjjjjhj! !!hhhhhhh!hj!! Bonus: 55555555555555 55555555555555 55555555555555 j555555555555j 55555555555555 555555jj555555 55555555555555 j555555555555j 55555555555555 55555555555555 555555jj555555 55555555555555 j555555555555j 55555555555555 55555555555555 55555555555555 ggggg}}}}ggggg wwwwwbbbbwwwww Level: G 3 Rooms Bricks: .............. .............. .............. .............. ############## #ggg#gggg#ggg# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# #g.g#g..g#g.g# ##.###..###.## .............. .............. ..#...##...#.. .............. .............. Bonus: .............. .............. .............. .............. .............. .555.5555.555. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .5.5.5..5.5.5. .............. .............. .............. .............. .............. .............. Level: G Piece Of Cake? Bricks: .............. ...vvvvvvvv... ...vvvvvvvv... ...vvvvvvvv... ...vvveevvv... ...vvveevvv... ...vvvvvvvv... ...vvvvvvvv... ...vvvvvvvv... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. ...{cccccc{... ...c>>>>>>c... ...c>5555>c... ...c>5555>c... ...c>5555>c... ...c>5555>c... ...c>>>>>>c... ...{cccccc{... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Line Art Bricks: !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! !edvcbaabcvde! Bonus: ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... ...5g.55.g5... ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... ...5..55..5... ...5l.55.l5... ...5..55..5... ...5..55..5... .*.5..55..5.*. ..w5..55..5w.. ...5..55..5... Level: G Ramps Bricks: .............. EEEEiiiiiiii.. ...EEEEEEEEE.. .............. .....gggggggEE .gggggEEEEEEdd .EEEEEddddddd. .............. vvvvvv........ EEEEEvvvvv.... !!!!!EEEEvvvv. ....!!!!!EEEE. .............. .........hhhhh .....hhhhhEEEE ..hhhhEEEE.... .hhEEE........ .EE........... Bonus: .............. .........lll.. .............. .............. .....4444444.. .44444......22 ......2222222. .............. 111111........ .....11111.... 11111....1111. ....11111..... .............. .........00000 .....00000.... ..0000........ .00........... .............. Level: G Chaox Bricks: .............. .@..........@. .h..........h. .gh........hg. .hgh......hgh. ..hgh....hgh.. ...hgh..hgh... ....hg..gh.... .....h@@h..... .....h@@h..... ....hg..gh.... ...hgh..hgh... ..hgh....hgh.. .hgh......hgh. .gh........hg. .h..........h. .@..........@. .............. Bonus: .............. .............. .5..........5. .c5........5c. .5c5......5c5. ..5c5....5c5.. ...5c5..5c5... ....5c..c5.... .....5..5..... .....5..5..... ....5c..c5.... ...5c5..5c5... ..5c5....5c5.. .5c5......5c5. .c5........5c. .5..........5. .............. .............. Level: G Nothing Special Bricks: .............. .............. gggggggggggggg hhhhhhhhhhhhhh ffffffffffffff jjjjjjjjjjjjjj dddddddddddddd .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Bonus Round Bricks: .............. !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! zzzzzzzzzzzzzz vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii iiiiiiiiiiiiii kkkkkkkkkkkkkk Bonus: .............. 555555ll555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 jjjjjjjjjjjjjj 555555}}555555 555555}}555555 555555}}555555 555555}}555555 gggggggggggggg wwwwwwwwwwwwww bbbbbbbbbbbbbb bbbbbbbbbbbbbb >>>>>>>>>>>>>> Level: G Survival Bricks: !!!!!!!!!!!!!! ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ffffffffffffff ffffffffffffff Level: G Wiggly 2 Bricks: EEEEEEEEEEEEEE Eiiii.iiiiiiiE Eiiii.iiiiiiiE EEEEE.EEEEEEEE Ejjjj.....jjjE Ejjjj.....jjjE EEEEEEEEE.EEEE Eggggg....gggE Eggggg....gggE EEEEEE.EEEEEEE Eddddd.....ddE Eddddd.....ddE EEEEEEEEEE.EEE Ehh........hhE Ehh........hhE EEE.EEEEEEEEEE .............. .............. Bonus: .............. .>555.555555>. .>555.555555>. .............. .>555.....55>. .>555.....55>. .............. .>5555....55>. .>5555....55>. .............. .>5555.....5>. .>5555.....5>. .............. .l5........5>. .l5........5>. .............. .............. .............. Level: G Symmetry Again Bricks: EEE........EEE Edd.##..##.ddE Ed..#i..i#..dE Edd.#iiii#.ddE EEE.######.EEE Ejj.#iiii#.jjE Ej..#i..i#..jE Ejj.##..##.jjE EEE........EEE Egg........ggE Eg..##..##..gE Egg.#h..h#.ggE EEE.#hhhh#.EEE cc#.######.#cc cc#.#hhhh#.#cc cc#.#h..h#.#cc c#..##..##..#c #............# Bonus: .............. .55........55. .5...5..5...5. .55..5mm5..55. .............. .55..5555..55. .5...5..5...5. .55........55. .............. .55........55. .5..........5. .55..5..5..55. .....5555..... m............m .....5555..... .....5..5..... .............. .............. Level: G Wii Bricks: .............. hhhhhhhhhhhhhh EhhhhhEhhhhhhh EhhhhhEhEEhEEh EhhhhhEhEEhEEh EhhhhhEhhhhhhh EhhEhhEhhhhhhh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EhhEhhEhEEhEEh EEhEhEEhEEhEEh hEhEhEhhEEhEEh hEEEEEhhEEhEEh hhhhhhhhhhhhhh .............. .............. Bonus: .............. ......m...b..p .55555........ .55555.w...... .55555.......b .55555....p... .55.55........ .55.55........ .55.55........ .55.55....b..b .55.55........ .55.55.b...... .............w p............. .............. ......b....... .............. .............. Level: G Xbox Bricks: .............. .............. ffffffffffffff ####f####f#### zzz#f#ffff#zz# zzz#f#ffff#zz# zzz#f#ffff#zz# ####f####f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# zzz#f#zz#f#zz# ####f####f#### ffffffffffffff .............. .............. .............. .............. Bonus: .............. .............. .............. >>>>.>>>>.>>>> 555>.>....>55> 555>.>mm..>55> 555>.>....>55> >>>>.>>>>.>55> 555>.>55>.>55> 555>.>55>.>55> 555>.>55>.>55> 555>.>55>.>55> >>>>.>>>>.>>>> .............. .............. .............. .............. .............. Level: G Chaos Spiral Bricks: ############## #j...........j #............. #.ii#######ii. #.ii#j...j#ii. #.###.....###. #.#j..###..j#. #.#..j#j#j..#. #.#.###j###.#. #.#.#i..###.#. #.#.#i..#j..#. #.#.#i.##..j#. #.#.##....###. #.#.i#j..j#ii. #.#.i######ii. #.#........... #.#j.........j #.############ Bonus: .............. .5...........5 .............. ..55.......55. ..55.5...5.55. .............. ...5.......5.. .....5...5.... .............. .....5........ .....5...5.... .....5.....5.. .............. ....5.5..5.55. ....5......55. .............. ...5.........5 .............. Level: G Bonus Round Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! jjjjjjjjjjjjjj Bonus: 55555555555555 5j5555555555j5 555j555555j555 55555j55j55555 55555555555555 555555jj555555 55555555555555 55555j55j55555 555j555555j555 5j5555555555j5 55555555555555 ggggggllgggggg }}}}}}}}}}}}}} wwwwwwwwwwwwww 55555555555555 bbbbbbbbbbbbbb >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G T.C.S. Revisited Bricks: @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e @ii@hh@gg@dd@e Bonus: ....55.555.... ..55.5555..5.. ..5.5.5555555. .555555555.555 .5.55555555555 .55.555.555555 5.55555.55.55. 5.5555..555555 ..55555..55555 5.5.55..555.5. .5.55555.5555. ..555.5..5.5.. ..555.55.5.5.. ..5.5.5.55.... ...5.55555.... ...555........ .............. .......m...... Level: G Checkerboard Bricks: .............. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .vvvdddvvvddd. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .dddvvvdddvvv. .............. Bonus: .............. .555...555.... .555...555.... .555...555.... .555...555.... ....555...555. ....555...555. ....555...555. ....555...555. .555...555.... .555...555.... .555.m.555.... .555...555.... ....555...555. ....555...555. ....555...555. ....555...555. .............. Level: G Puzzle From Hell Bricks: .............c .@@@.@@@.@@@.c .@b@.@b@.@b@.c .@@@.@@@.@@@.c .............. c.@@@.@@@.@@@. c.@b@.@b@.@b@. c.@@@.@@@.@@@. c............. cc.@@@.@@@.@@@ cc.@b@.@b@.@b@ cc.@@@.@@@.@@@ .............. .@@@.@@@.@@@.c .@b@.@b@.@b@.c .@@@.@@@.@@@.c .............c cccccccccccccc Bonus: .............. .555.555.555.. .5.5.5.5.5m5.. .555.555.555.. .............. ..555.555.555. ..5.5.5.5.5.5. ..555.555.555. .............. ...555.555.555 m..5.5.5.5.5.5 ...555.555.555 .............. .555.555.555.. .5.5.5.5.5.5.. .555.555.555.. .............. .............. Level: G Growing Pains Bricks: .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. !!!!!!!!!!!!!! .............. .............. .............. Bonus: .............. 33333333333333 .............. 22222222222222 22222222222222 .............. 11111111111111 11111111111111 .............. 11111111111111 11111111111111 .............. 00000000000000 00000000000000 .............. .............. .............. .............. Level: G P.I.T.A. Flashback Bricks: hhhhhhhhhhhh.h ############.# ggggggggggg..g ###########.## dddddddddd..dd ##########.### jjjjjjjjj..jjj #########.#### eeeeeeee..eeee ########.##### fffffff..fffff #######.###### kkkkkk..kkkkkk ######.####### aaaaa..aaaaaaa #####.######## iiii..iiiiiiii ####.######### Bonus: m............m 555555555555.5 .............. 55555555555.55 .............. 5555555555.555 .............. 555555555.5555 .............. 55555555.55555 .............. 5555555.555555 .............. 555555.5555555 .............. 55555.55555555 m............m 5555.555555555 Level: G Madness End Bricks: hhhhhhhhhhhhhh EEEhEhEhEEEhhh hEhhEhEhEhhhhh hEhhEEEhEEhhhh hEhhEhEhEhhhhh hEhhEhEhEEEhhh hhhhhhhhhhhhhh hEEEhEhhEhEEEh hEhhhEEhEhhEEE hEEEhEhEEhhEEE hEhhhEhhEhhEEE hEEEhEhhEhEEEh hhhhhhhhhhhhhh .............. .............. .............. .............. .............. Bonus: ...55555...555 ...5...5...555 5.55...5..5555 5.55...5..5555 5.55.5.5..5555 5.55.5.5...555 55555555555555 5...5.55.5...5 5...5..5.55... 5...5.5..55... 5...5.55.55... 5...5.55.5...5 55555555555555 .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Impossibility0000644000175000017500000001330511452666551016066 00000000000000Version: 1.00 Level: Mike Quinn Re-Greening Bricks: .............. gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg yEEEyyyyyyEEEy yE*EyyyyyyE*Ey yyyyyyyyyyyyyy aaaaaaaaaaaaaa aaaaaaaaaaaaaa aaaaaaaaaaaaaa bcccacccbcccac bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb zzzzzzzzzzzzzz zz*zzzzzzzz*zz zzzzzzzzzzzzzz Bonus: .............. g.0.-+........ .b.+..c?-b-s.0 ..--+b......s. -.w..jp.--s... .222...+..222. .232..b.?.232. .W..+........0 ....b..b....0. ..+..+0+.b.s.! &............. ..W0.?m.0.?... ?.......c..?.s .0b.l..b+..b.. .....f...+s.0. .>-2{..w.+..0... Level: Mike Quinn Trap Bricks: .............. .#####..#####. .kkkkkvvkkkkk. .#####..#####. .jjjjz..zjjjj. .#####..#####. .iiiiivviiiii. .#####..#####. .eeeec..ceeee. .@@@@@..@@@@@. .dddddvvddddd. .#####..#####. .hhhhz..zhhhh. .EEEEE..EEEEE. .gggggvvggggg. .#####..#####. .ffffz..zffff. .#####..#####. Bonus: .............. .............. ...5..11..5... .............. ...4.+..w.4... .............. ...3..>-..3... .............. ...2.b..W.2... .............. ...2........c...>. ..+...>....-.. d..>.+..>.s.~. ......w....... -.~.w<.c...f.> .............. .............. .2.2.....2.2.. .............. .g.?.....+.?.. ..w.......l... ..4.......4... 1...?......... ..p......<.s.. ........w..... .............. .............. .............. Level: Mike Quinn Tight Squeeze Bricks: .............. .@.@.@.@.@.@.@ .@c@.@c@.@c@.c .@@@.@@@.@@@.@ .............. .@.@.@.@.@.@.@ .@c@.@c@.@c@.c .@@@.@@@.@@@.@ .............. .@@@.@@@.@@@.@ .@c...c@.@c@.b .@@@.@@@.@.@.@ .............. .@@@.@@@.@.@.@ ..c@.@c..@c@.z .@@@.@@@.@@@.@ .............. .............. Bonus: .............. .............. ......s......2 .............. .............. .............. ..........w... .............. .............. .............. ..l........... ......-....... .............. .............. ..g.......+..3 .............. .............. .............. Level: Mike Quinn Checker Bricks: .c.c.c.c.c.c.c .E.E.E.E.E.E.E c.c.c.c.c.c.c. E.E.E.E.E.E.E. .c.c.c.c.c.c.c .E.E.E.E.E.E.E c.c.c.c.c.c.c. E.E.E.E.E.E.E. .z.c.z.c.z.c.z .E.E.E.E.E.E.E z.z.z.z.z.z.z. E.E.E.E.E.E.E. .z.z.z.z.z.z.z .E.E.E.E.E.E.E z.z.z.z.z.z.z. E.E.E.E.E.E.E. .z.z.z.z.z.z.z .E.E.E.E.E.E.E Bonus: ...p.b.....+.s .............. &.....-.b..... .............. .?.b.f...d.>.+ .............. ..w...j....... .............. .3...2...3.-.2 .............. ..+...p...+.b. .............. .*...W...<...l .............. ..>...+.b.s... .............. .+.b.-...?...w .............. Level: Mike Quinn Crevices Bricks: .............. @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz @zEzEzEzEzEzEz .............. .............. Bonus: .............. .............. .3.<.l.g.l.b.3 .............. .<.d.W.c.>.w.l .............. .?.>.*.2.<.b.1 .............. .0.-.j.>.b.s.? .............. .p.+.+.b.c.d.+ .............. .s.~.&.w.?.&.- .............. .{.w.f.s.}.<.? .............. .............. .............. Level: Mike Quinn Pit Bricks: v.v.v.v.v.v.v. .............. .v.v.v.v.v.v.v ..@@@@..@@@@.. v.@zzzzzzzz@v. ..@zzzzzzzz@.. .v@zzzzzzzz@.v ..@zzzzzzzz@.. v.@zzzzzzzz@v. ..@zzzzzzzz@.. .v@zzzzzzzz@.v ..@zzzzzzzz@.. v.@zzzzzzzz@v. ..@zzzzzzzz@.. .v@zzzzzzzz@.v ..@zzzzzzzz@.. v.@zzzzzzzz@v. ..@@@@@@@@@@.. Bonus: d.....b.....+. .............. ...2.....c.... .............. p...b.<.&.s.~. .............. ....f.?.j.1... .............. ?...d.>.+.l.?. .............. ....f.3.?.b..w .............. >...s.+.-.{.+. .............. ....&.W.g.c... .............. w...l.b.?.w.-. .............. Level: Mike Quinn GreenAgain Bricks: ..@@@@@@@@@@.. .@@zzzzzzzz@@. .@zzzzzzzzzz@. .@zzzzzzzzzz@. .@zzzzzzzzzz@. @@zzzzzzzzzz@@ @zzz@@@@@@zzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @@@@@@zz@@@@@@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzz@@@@@@zzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ @zzzzzzzzzzzz@ Bonus: .............. ......2....... ....fl..-<.2.. ...w.>.b...... ...?-.W.+.s... .........>.... ...+.......0.. ..<..+.w.f.<.. .0.>....W.s.+. ....<.<....... .............. ......f>....>. ...b-s.<.b..s. .-.......>b.. ....b..-....f. .0-..f+.sw.>.. ...s..<....... Level: Mike Quinn BeatThis Bricks: .zccccccccccz. .@@@@@@@@@@@@. .zzcczzzzcczz. .@@@@@zz@@@@@. .zzzcc@@cczzz. .@@@@zzzz@@@@. .zzzz@zz@zzzz. .@@@cc@@cc@@@. .zzz@zzzz@zzz. .@@zz@zz@zz@@. .zz@cc@@cc@zz. .@zz@zzzz@zz@. ..@zz@zz@zz@.. ...@cc@@cc@... ....@zzzz@.... .....@@@@..... .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/GreenBricks0000644000175000017500000002413511653500713015415 00000000000000Version: 2.00 Level: www.OFTanna.de GreenBricks Bricks: ###@@@##@@#..# #..@.@#.@.##.# ###@@@##@@#### #.#@@.#.@.#.## ###@.@##@@#..# .............. @@.###@##@.@## @.@#.#@#.@.@#. @@.###@#.@@.## @.@##.@#.@.@.# @@.#.#@##@.@## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows Bricks: ffffffffffffff f############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 3Rows Bricks: ffffffffffffff f############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 4Rows Bricks: ffffffffffffff f############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 5Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 6Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 7Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 8Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 9Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 10Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 11Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 12Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 13Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 14Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 15Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 16Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .............. Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 17Rows Bricks: ffffffffffffff f############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# .############# Bonus: mmmmm+++mmmmmm m............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT END Bricks: ###@@@##@@#..# #..@.@#.@.##.# ###@@@##@@#### #.#@@.#.@.#.## ###@.@##@@#..# .............. @@.###@##@.@## @.@#.#@#.@.@#. @@.###@#.@@.## @.@##.@#.@.@.# @@.#.#@##@.@## .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Crossing0000644000175000017500000002737211452666551015026 00000000000000Version: 1.01 Level: kbozen 01 Bricks: !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! .............. !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! .............. !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! .............. Bonus: 00000000000000 l...........>. W....!........ .{..{..{..{>.{ ..W........... ......&..>.... ....W......... +.......>....< ......+....... {..{..<..{..{. ........W..... ....>......... ..........W... ..>....s...... ............W. >............. .{.{.{.{.{.{.{ {.{.{.{.{.{.{. Level: kbozen 02 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! .............. !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! .............. !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! .............. Bonus: 0000.0000.0000 .....b........ ..!.........-. {..{..{..{..{. .~........-... ....l....+.... ...~....-..... .............. ..+..+-....... .{..{..{..{..{ .......~...... .........w.... ..-........... ......&....... -..........~.. .............. {.{...{.{.{.{~ .{.{.{.{.{.{.{ Level: kbozen 03 Bricks: !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..E.E..E.E..E !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..E.E..E.E..E !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..E.E..E.E..E Bonus: 00000000000000 ............l. ...p..b....... .>..{..{..{..{ ........<...c. .............. ..........c... .w...~........ ........c..... ..{..{.<{..{.. ......c....... .........>.... ....c......... ...........f.. ..c....b...... .............> c{.{.{.{.{.{.. ..{.{.{.....{. Level: kbozen 04 Bricks: !..!E!..!E!..! ....E....E.... vvvvvvvvvvvvvv ....E....E.... !..!E!..!E!..! ....E....E.... !..!E!..!E!..! ....E....E.... vvvvvvvvvvvvvv ....E....E.... !..!E!..!E!..! ....E....E.... !..!E!..!E!..! ....E....E.... vvvvvvvvvvvvvv ....E....E.... !..!E!..!E!..! .............. Bonus: 0000.0000.0000 ..........w... >...l......... ............~. ..>....!...... ......{...~... .............. ........~..... ......<..p.... ...{..~....<.. .b......>....{ .............. ......&...>... ..~........... ............>. ~............. .{.{.{.{...{.{ {.{.{.{.{.{.{. Level: kbozen 05 Bricks: !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..EEE..EEE..E !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..EEE..EEE..E !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E..EEE..EEE..E Bonus: 11111111111111 ...+......!... .-............ ..{........{.. ...-...p.l..c. .............. .w...-....c... ............b. .......+c..... .{.{.......{.. ......c..-.... .............. ....c......-.. ......&....... ..c..........- .............. c.{.{.{.{.{.{. .{.....{...{.. Level: kbozen 06 Bricks: !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! ...EEE..EEE... !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! ...EEE..EEE... !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! .............. Bonus: 11111111111111 l.....<....... ............W. .>.....{...... ..........f... ..{........+.. ........W..... .w...>......{. ......<....... .{.....>...... .............. .............. ..f...p....... ...........>.. W............. .............> .{.{.{.{.{.{.{ {.{.{.{.{.{.{. Level: kbozen 07 Bricks: !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! EE.EEEE.EEEE.E !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! E.EEEE.EEEE.EE !..!.!..!.!..! .............. vvvvvvvvvvvvvv .............. !..!.!..!.!..! EE.EEEE.EEEE.E Bonus: 11111111111111 ...b.......... ..........!... .~.....{...... l....w...b..c. ..{........... ..........c... .....~........ ........c..... .......+...{.. .{..b.c..w.... .............. ....c......... ......&....~.. ..c........... .............~ c{.{.{.{.{.{.{ ..{.........{. Level: kbozen 08 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E Bonus: 1111.1111.1111 .............. .............. ...{.....s..>. lc...b.{...... ............{. ...c..&....... ........>..b.. .....c........ ..{...<....... .s.....c...{.w .............. ......{....... ..>........... ...........c.. >............. {.{...{.{.{.{c .{.....{...{.. Level: kbozen 09 Bricks: !..!E!..!E!..! .........E.... vvvvvvvvvvvvvv ....E......... !..!E!..!E!..! E.EEEE.EEEE.EE !..!E!..!E!..! .........E.... vvvvvvvvvvvvvv ....E......... !..!E!..!E!..! EE.EEEE.EEEE.E !..!E!..!E!..! .........E.... vvvvvvvvvvvvvv ....E......... !..!E!..!E!..! E.EEEE.EEEE.EE Bonus: 1111.1111.1111 ....w......... .............. .>.......b..{. ...l......W... ......{....... ........W..... {.&..>....!... ......<....... .......>.+.{.. w.{........... .............. ..W....{...... ....<......>.. W............. .............> {.{...{...{.{. .{.........{.. Level: kbozen 10 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E Bonus: 1111.1111.1111 ..........b... .~............ ......{.....c. b.{f....l..... ...........&.. .....~........ ........c..... .......+...... ......c....{.. .{.w....s..... .............. ...........f.. ..c....p...... .............~ c............. {.{...{.{.{.{. .{.........{.. Level: kbozen 11 Bricks: !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! EEEEEE..EEEEEE Bonus: 2222.2222.2222 .............c .............. w..!...+....{. ........b.lc.. ......{....... ..{..........s p....-........ .......c...... ..{.b......... +....c.{..w.{. .............. .............. ..c....-.....& .............. ......-....... ..{..{..{..{.. ......{{...... Level: kbozen 12 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEE..EEEEEE !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE... Bonus: 2222.2222.2222 ....w..+.....> .............. ....b......>.. .-....l....... ...........{.. .............. ....-.!....... .......>...... ..{.b......&.. .....<.d.....w .............. ............{. ..>.......d... .............. >...........d. {.{...+...{.{. .{.........{.{ Level: kbozen 13 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEEEEEEE..E Bonus: 2222.2222.2222 ......p....... s.........w... ..b.........{. .......~...... .c............ ..{........... ......<...b... .............. .&..........c. .....+........ .............. ..c...~....{~. .{............ .............. .~...!l~..c... {..{.......{{. .{{........{c. Level: kbozen 14 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEE..EEEEEE !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEE..EEEEEE Bonus: 2222.2222.2222 .............. .............. .s.....>...... ...w......+.l. ......{....... .{............ ......>......b .............. b.......b..... ......<.....{. ..&........... .............. .............. .......-...... ......-......! .+...{..{..... ......{{...... Level: kbozen 15 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! EEEEEE..EEEEEE Bonus: 2222.2222.2222 ....b...b..... .............. .{.......b.... ...w..f....{W. .......{...... ............f. .....<........ .............. ..f....W...{.. .{....{.....W. .............. .............. ......c....... ...l..cc....&. .W.....c..!... .....{..{..... ......{{...... Level: kbozen 16 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEEEEE !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEEEEEEE..E Bonus: 3333.3333.3333 l........s..b. .............b ......s.{..c.. ..d........... ............c. ......{w...... .&..b....b.... .............. ...........f.. <.....b!...... .............. ..{...c....... b........>.... ....c......>.. ..b........... .bc...b+..{.>{ ...........{{. Level: kbozen 17 Bricks: !..!E!..!E!..! .........E.... vvvvvvvvvEvvvv .........E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E......... vvvvEvvvvvvvvv ....E......... !..!E!..!E!..! E..EEEEEEEEEEE Bonus: 3333.3333.3333 ...b....+....l .............. b...w......... ..-....&...... .............. .............. .b....{....w.< .............. .d{b...c...... ............{. ..d.........>. .............. .....b.{.>.... .c............ .......b...>.. {..{........{. .{{........... Level: kbozen 18 Bricks: !..!E!..!E!..! .........E.... vvvvvvvvvEvvvv .........E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E......... vvvvEvvvvvvvvv ....E......... !..!E!..!E!..! E..EEEEEEEEEEE !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEEEEEEE..E Bonus: 3333.3333.3333 ....<..b..l... .............. .............. ..&........... .......{....s. .............. .......b...b.. .............. w.+.........{. ......f....!.. .............. .{............ b.c.b..+.~..-. .............. b....c.....-.. ..c.......{..{ ...........{{. Level: kbozen 19 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E......... vvvvEvvvvvvvvv ....E......... !..!E!..!E!..! E..EEEEEEEEEEE Bonus: 3333.3333.3333 p.b...b.....w. .............. <..b...b...... ......!....... ..w........... ............{. b.......l..... .............. .{+...&....... .............. ...........c.. .>....s....... ........c...c. ..>........... .>.....{.c...b {..{.......b!. .{{........... Level: kbozen 20 Bricks: !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! E..EEE..EEE..E !..!E!..!E!..! ....E....E.... vvvvEvvvvEvvvv ....E....E.... !..!E!..!E!..! E..EEEEEEEE..E !..!E!..!E!..! .............. vvvvvvvvvvvvvv .............. !..!E!..!E!..! EEEEEE..EEEEEE Bonus: 3333.3333.3333 .b............ .....w....b... ......&....... ..s........c.. .............. .............. .s...w....<.c. .............. ........l...~. ......+....... .~.........c.. ..s....d...... b........~.... ......d....... ....~.......~. .....{..{..b.. ......{{...... Level: kbozen 21 Bricks: !..!@!..!@!..! ....z....z.... vvvvzvvvvzvvvv ....z....z.... !..!@!..!@!..! @zz@@@zz@@@zz@ !..!@!..!@!..! ....z....z.... vvvvzvvvvzvvvv ....z....z.... !..!@!..!@!..! @zz@@@zz@@@zz@ !..!@!..!@!..! ....z....z.... vvvvzvvvvzvvvv ....z....z.... !..!@!..!@!..! @zz@@@zz@@@zz@ Bonus: 4444.4444.4444 ..<...+....... .......f...... .f.?.p....?.f. ...........b.. .............. ..b........... .>...l.{...>{. .............. .{....>...p... ............<. .............. ..b........... ......-...b... ...........-.. .-............ {..{..{.{.{.{. .{{....{...{.. lbreakout2-2.6.4/client/levels/PCGames0000644000175000017500000002643111574470574014514 00000000000000Version: 1.00 Level: OFTanna@t-online.de PCGames Bricks: .EEE.EEEE.EEE. .E.E.E.....E.. .E.E.EEE...E.. .E.E.E.....E.. .E.E.E.....E.. .EEE.E.....E.. .............. ...###..###... ...#.#..#..... ...###..#..... ...#....#..... ...#....###... .............. @@@###@.@###@@ @..#.#@@@#..@. @@@###@.@##.@@ @.@#.#@.@#...@ @@@#.#@d@###@@ Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Pong Bricks: bbbbbbbbbbbbbb aaaaaaaaaaaaaa .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 10000011000001 +s-dfjw<}{~>b+ .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Pinball Bricks: fg..gfE....... h....hE....... eEEEEeEdEhEgE. dEEEEdEiEeEfE. iEehEiE.....E. .EdfE.E.....E. ..ig..i.....E. ............E. .E........E.E. .E........E.E. .E.E....E.E.E. .EeE....EgE.E. gEdEE..EEfEgE. fEiEE..EEhEfE. hE..E..E..EhE. eEE......EEeE. dEEE....EEEdE. iEEEEiiEEEEiE. Bonus: 11..11........ 1....1........ .......w.w.w.. .......w.w.w.. ..11.......... .............. .............. .............. .............. .............. .............. .............. .............. ..-......>.... .............. s..........<.. +..........+.. w....bb....w.. Level: OFT Pong II Bricks: cccccccccccccc bbbbbbbbbbbbbb aaaaaaaaaaaaaa .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 11000111100011 00000000000000 +s-dfjw<}{~>b+ .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT BreakOut Bricks: .............. .............. .gggggggggggg. .gffffffffffg. .gfeeeeeeeefg. .gfehhhhhhefg. .gfehhhhhhefg. .gfeeeeeeeefg. .gffffffffffg. .gggggggggggg. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ..0.0.0.0.0... ...1.1.1.1.0.. ..0.1.1.1.1... ...1.1.1.1.0.. ..0.0.0.0.0... .+.-.j.<.{.b.. ..s.f.w.}.>.+. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Asteroids Bricks: aaaaaaaaaaaaaa .acccccccccca. .a*cc*cc*cc*a. ..aaaaaaaaaa.. ...aaaaaaaa... .....aaaa..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: fff22222222fff .ffffffffffff. .ffffffffffff. ..ffffffffff.. ...+s-w<>b+... .....ffff..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Pinball II Bricks: cc..ccE....... c....cE....... cEEEEcEdEhEgE. cEEEEcEiEeEfE. dEccEdE.....E. .EccE.E.....E. ..dd..d.....E. ............E. .E........E.E. .E........E.E. .E.E....E.E.E. .EdE....EdE.E. dEcEE..EEcEdE. cEcEE..EEcEcE. cE..E..E..EcE. cEE......EEcE. cEEE....EEEcE. cEEEEccEEEEcE. Bonus: 22..22........ 2....2........ 2....2.w.w.w.. .......w.w.w.. *.22.*........ .............. ..**..*....... .............. .............. .............. .............. ..*......*.... *..........*.. ..-......>.... .............. s..........<.. +..........+.. *....bb....*.. Level: OFT BreakOut II Bricks: .............. .............. .gggggggggggg. .gffffffffffg. .gfeeeeeeeefg. .gfehhhhhhefg. .gfehddddhefg. .gfehddddhefg. .gfehhhhhhefg. .gfeeeeeeeefg. .gffffffffffg. .gggggggggggg. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ..0.0.0.0.0... ...1.1.1.1.0.. ..0.1.1.1.1... ...1.1.1.1.0.. ..0.1.1.1.1... ...0.0.0.0.0.. .............. ..s.f.w.}.>.+. .+.-.j.<.{.b.. .............. .............. .............. .............. .............. .............. Level: OFT PacMan Bricks: .aa.aa..aa.aa. .aa.aa..aa.aa. aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa .aa.aa..aa.aa. .aa.aa..aa.aa. aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa .aa.aa..aa.aa. .aa.aa..aa.aa. aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa Bonus: .22.22..22.22. .............. 1..1..11..1..1 .............. .............. .............. .............. .............. .............. .............. .............. .............. .+s.df..}{.>+. .............. ...-..j<..~... .............. b..w..ww..w..b w..w..ww..w..w Level: OFT Pinball III Bricks: cc..ccE....... c....cE....... cEEEEcEdEhEgE. cEEEEcEiEeEfE. gEccEgE.....E. .EccE.E.....E. ..gg..g.....E. ............E. .E........E.E. .E........E.E. .E.E....E.E.E. .EgE....EgE.E. gEcEE..EEcEgE. cEcEE..EEcEcE. cE..E..E..EcE. cEE......EEcE. cEEE....EEEcE. #EEEE##EEEE#E. Bonus: 22..22........ 2....2........ 2....2.w.w.w.. 2....2.w.w.w.. m.22.m........ .............. ..mm..m....... .............. .............. .............. .............. ..m......m.... m..........m.. ..-......>.... .............. s..........<.. +..........+.. m....bb....m.. Level: OFT Shooter Bricks: .............. .............. ......cc...... ....ccbbcc.... ...cbbaabbc... ..cbaaxxaabc.. .cbaxxxxxxabc. ..cbaaxxaabc.. ...cbbaabbc... ....ccbbcc.... ......cc...... .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ......l2...... ....222222.... ...222->222... ....+swb+ .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT BreakOut III Bricks: .............. .............. .gggggggggggg. .gffffffffffg. .gfeeeeeeeefg. .gfehhhhhhefg. .gfehddddhefg. .gfehdiidhefg. .gfehdiidhefg. .gfehddddhefg. .gfehhhhhhefg. .gfeeeeeeeefg. .gffffffffffg. .gggggggggggg. .............. .............. .............. .............. Bonus: .............. .............. .............. ..0.0.0.0.0... ...1.1.1.1.0.. ..0.1.1.1.1... ...1.1.1.1.0.. ..0.1.1.1.1... ...1.1.1.1.0.. ..0.0.0.0.0... .............. .............. .+.-.j.<.{.b.. ..s.f.w.}.>.+. .............. .............. .............. .............. Level: OFT Asteroids II Bricks: aaaaaaaaaaaaaa aaccccccccccaa aa*cc*cc*cc*aa .acccccccccca. .a*cc*cc*cc*a. ..aaaaaaaaaa.. ...aaaaaaaa... .....aaaa..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 22222222222222 2ffffffffffff2 ffffffffffffff .ffffffffffff. .ffffffffffff. ..ffffffffff.. ...+s-w<>b+... .....ffff..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Shooter II Bricks: .............. .............. ......cc...... ....ccbbcc.... ...cbbaabbc... ..cbaayyaabc.. .cbayyyyyyabc. .cbayyyyyyabc. ..cbaayyaabc.. ...cbbaabbc... ....ccbbcc.... ......cc...... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ......l2...... ....222222.... ...22222222... ....22->22.... ....+sw+. .............. *..-..j<..~..* *..*..**..*..* b..*..**..*..b w..w..ww..w..w Level: OFT Asteroids III Bricks: aaaaaaaaaaaaaa aaccccccccccaa aa*cc*cc*cc*aa aaccccccccccaa aa*cc*cc*cc*aa .acccccccccca. .a*cc*cc*cc*a. ..aaaaaaaaaa.. ...aaaaaaaa... .....aaaa..... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 22222222222222 2ffffffffffff2 2ffffffffffff2 2ffffffffffff2 ffffffffffffff .ffffffffffff. .ffffffffffff. ..ffffffffff.. ...+s-w<>b+... .....ffff..... .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Shooter III Bricks: .............. .............. ......cc...... ....ccbbcc.... ...cbbaabbc... ..cbaazzaabc.. .cbazzzzzzabc. .cbazzzzzzabc. .cbazzzzzzabc. ..cbaazzaabc.. ...cbbaabbc... ....ccbbcc.... ......cc...... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ......l2...... ....222222.... ...22222222... ...22222222... ...2+s->b+2... ......w<...... ...p......p... ....pw..wp.... ......pp...... .............. .............. .............. .............. .............. Level: OFT PacMan III Bricks: .cc.cc..cc.cc. .cc.cc..cc.cc. cEEcEEccEEcEEc cEEcEEccEEcEEc cEEcEEccEEcEEc cEEcEEccEEcEEc .cc.cc..cc.cc. .cc.cc..cc.cc. cEEcEEccEEcEEc cEEcEEccEEcEEc cEEcEEccEEcEEc cEEcEEccEEcEEc .aa.aa..aa.aa. .aa.aa..aa.aa. aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa aEEaEEaaEEaEEa Bonus: .22.22..22.22. .............. 2..2..22..2..2 .............. .............. .............. .22.22..22.22. .............. 2..2..22..2..2 .............. .............. .............. .+s.df..}{.>+. .............. m..-..j<..~..m m..m..mm..m..m b..m..mm..m..b w..w..ww..w..w Level: OFT END Bricks: ...###..###... ...#.#..#..... ...###..#..... ...#....#..... ...#....###... .............. @@@###@.@###@@ @..#.#@@@#..@. @@@###@.@##.@@ @.@#.#@.@#...@ @@@#.#@.@###@@ .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Sadistic0000644000175000017500000000667411452666551015004 00000000000000Version: 1.00 Level: Daxter304 Sadistic 1 Bricks: E#@E#@E#@E#@E# !!!!!!!!!!!!!! fffvaaaaaavggg f*fvaaaaaavg*g fffvvvvvvvvggg jjjhhhhiiiikkk jjjhhhhiiiikkk jjjhhhhiiiikkk jjjhhhhiiiikkk .............. eeeeeeeeeeeeee d*d*d*d*d*d*d* .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Daxter304 Sadistic 2 Bricks: eeeeeeeeeeeeee eeeeeeeeeeeeee dddddddddddddd dvcbabccbabcvd dvcbabccbabcvd dddddddddddddd hhhhhhhhhhhhhh jjjjjjjjjjjjjj kkkkkkkkkkkkkk xxxxxxxxxxxxxx .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Daxter304 Sadistic 3 Bricks: v............v .............. .............. .............. ...EEEEEEEE... ...gggggggg... v..ggg*gggg..v ...gggg*ggg... ...gggggggg... ...EEEEEEEE... ...E******E... ...EccccccE... ...EvvvvvvE... ...v......v... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Daxter304 Sadistic 4 Bricks: ############## ************** !!!!!!!!!!!!!! #fffff##fffff# #fffff##fffff# #fffff##fffff# #fffff##fffff# #fffff##fffff# ffffffffffffff ffffffffffffff vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Daxter304 Sadistic 5 Bricks: ************** eeeeeeeeeeeeee EEEEEE..EEEEEE vvvvvv..vvvvvv hhhhhhhhhhhhhh kkkkkkkkkkkkkk kkkkkkkkkkkkkk eeeeeeeeeeeeee eeeeeeeeeeeeee .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Daxter304 Sadistic Final Bricks: ************** !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ************** vvvvvvvvvvvvvv dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd ......vv...... .....v..v..... ....v....v.... ...v......v... ..v........v.. .v..........v. v............v vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/R-World0000644000175000017500000003307411452666551014521 00000000000000Level: riffraff Begin Bricks: h............h h............h h.#ffkkkkff#.h h.#@@kjjk@@#.h h....kjjk....h h....kkkk....h .............. .............. .............. .............. ccccv!v!v!cccc bbbb!v!v!vbbbb aaaaheddehaaaa .............. ffff........jj !!!!ggggeeee!! !!!!ddddiiii!! xxxx........jj Bonus: p............3 .............. ...g?...+??... .............. ......m....... ......--{..... .............. .............. .............. .............. *..w.........* .............j .............. .............. .............. ????........?? .*..........*. .............. Level: riffraff blocks Bricks: !!..aavveecc.. !!..aavveecc.. !@..a##veecc@. !!..aa###!cc.. ..ii.**..#.dd. ..ii.**hh.#dd. ggii.#*hh.#dd. ggii.#*hh.#dd. gg...#.hh.kk.. gg..#...iikk.. ff##.ff#iikkbb ffjj.ff.#ikkbb ffjj.@fd#i..bb ffjj.ffdd###bb ..jjxx.dd..gg. ....xx.dd..gg. ....xx.....gg. ....xx.....gg. Bonus: ?*..?*..?*?*.. .............. .5.....m....5. .............. ..?*.?*....?*. .......?*..... ?*............ .............. ..........?*.. ........?*.... ?*...?*.....?* ..?*.......... .......?*..... .............. ....?*.....?*. .............. .............. .............. Level: riffraff colors Bricks: .ddddddvvvvvvE .ddddiigggggvE .ddddiigggggvE ..vvvgggggggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhffffgggvE E.hhhhhhhvvvvE E.hhhhhhhvvvvv E.hhhheeeddddv E.hhhheeeddddv E.vvvvdddddddv EEEEEvdddddddv EEEEEvdddddddv Bonus: .*....*.....g. .....?.....*.. .*.2..?....... ..........2... ..*.....?..... .............. ...2.....f.... ......33...... ......33..2... ...c.......... .....?.....*.. .............. .............. ....2.?.....*. ..*.....?..... ..........2... .............. ......*.....*. Level: riffraff girders Bricks: ..j..j#..k..kk bbbbbb#bbbbb#b .i.......i.i#d bbb#bbbbbbbb#. ggg#....h..h#. #bb#bb#bbbbb#. #.e#.d#....f#d #e.#..#.....#. #..#d.#f....#. #bb#bb#.....#. #....f#bb#bb#d #.....#gg#.e#. #.f...#gg#bb#b #bbbbb#bb#i..i #h....h.h#.... #hh..h..h#.... #bbbbbbbb#bbbb .............. Bonus: ..?..!...?...! W....W.W...W.W .?.......?.!.! W.W.Wm.....W.. gg?.....?..!.. .WW.WW.W...W.. ..!..!.....!m{ .?.m.......... ....?..?...... .WW.WW........ .....!mWW.WW.? m......g?..?.. ..?....gg.WW.W .W...W.WWm?..! .3....?.3..... .3?..3..3..... .W......W.W..W .............. Level: riffraff girders 2 Bricks: .............. .............. .............. ....cccccccca. ....ak.....ka. ....a.......a. ....a.......a. ....ak.....ka. .ccccccccccaa. .ak.kak..kaka. .a...a....a.a. .a...a....a.a. .ak.kak..kaka. .aaaacccccccc. .ak.ka........ .ak.ka........ .ccccc........ .............. Bonus: .............. .............. .............. ....d......... .....?........ .............. .............. .....j........ ....44....4.~. ...........w.. .............. .............. .........-.... .<...4........ ..>........... .............. .............. .............. Level: riffraff bullseye Bricks: ###........### ##..........## #............# .............. ...dddddddd... ..ddvvvvvvdd.. ..dvvddddvvd.. ..dvddvvddvd.. ..dvdv!!vdvd.. ..dvdv!!vdvd.. ..dvddvvddvd.. ..dvvddddvvd.. ..ddvvvvvvdd.. ...dddddddd... .............. .............. .............. .............. Bonus: 5............5 .............. .............. .............. ...p...?...... ..........?... .....?........ .............. ...j..44...?.. ..?...44...... ........&g.... ...W.......... ..1........1.. ...f..->...... .............. .............. .............. .............. Level: riffraff lines Bricks: .............. .............. .v.......v.... .h.......hv.v. .a.......a..h. .#.......#..a. .#...v...#..#. ...v.h......#. ...h.a........ ...a.#...v.... ...#.#...h.... ...#.....a.... .v.......#..v. .h.......#..h. .a..........a. .#..........#. .#..........#. .............. Bonus: .............. .............. .?.......?.... .3.......3m.?. ............3. .............. .....?........ ...?.3........ ...3.......... .........?.... .........3.... .............. .?..........?. .3..........3. .............. .............. .............. .............. Level: riffraff separate Bricks: hhh#.....d.... hhh#e.fhk.j.!i hhh#.!j..zfgd. hhh#k..eg*...k hhh#fhz.j.k!.g hhh#..*i!...i. hhh#.id..eh.zf hhz.z.kgd..j*. ###.########## ....ee#ffff#ii .f..ie#eeee#ei fff#ie#eeee#ei fff#ie#eeee#ei f.f#ie#eeee#ei f.f#ieeeeeeeei fff#iiiiiiiiii ...########### .............. Bonus: 222........... 222....2...... 222........... 2*2.....?..... 222..2.......? 222........... 222.......2... 22..m......... .............. .....w.......l .*......&m.... .............. ....g.......~. .............. ..+....g.+?... ....m......... .............. .............. Level: riffraff remote Bricks: ##..........## #....zzzz....# kkk..z**z..kkk kkk.EzzzzE.kkk h...Ez**zE...h h..!EzzzzE!..h h.!!Ez**zE!!.h h.EEEzzzzEEE.h iiii......iiii iiii......iiii ffff......ffff ffff..@@..ffff .###vv@@vv###. jj*ggg..ggg*jj jjjgg#..#ggjjj jjzg#....#gzjj j*##......##*j #*..........*# Bonus: 5............5 .............. ?............? .&W........W.. 2............2 2............2 2..*......*..2 2............2 ...*......*.{. .!............ .............. ..{...??....c. ......??...... .....m..m..... ..<.......>... .............. f............f .............. Level: riffraff spiral Bricks: vvvvvvvvvvvvvv .............. .#g##@##@####. .#k#hfeddigj#. .#d#d###@##d#. .#f#g#gcjf#h#. .#e#i@e##k#f#. .#j#e#f*#h#g@. .@c#f#*f#c#e#. .#i#c#z*#e#i#. .#h@i#*f#i#c@. .#e#g#f*#d@k#. .#f#d#@##g#d#. .#g#hedghe#j#. .@d###@####e#. .#afcaaaecaf#. .#######@##@@. .............. Bonus: .............. .............. ...m.......... ..........4... ............m. ........?..... ..m...4....... ....s......... ..b........*.. ..g..m...*.... .......?...... ....4.5.m..4.. .m..?.....m... ....+....f.b.. .............. ..?.*jw...-... ............m. .............. Level: riffraff groups Bricks: kkkkkkkjjjjjjj kkk*kkkj*jjjjj kkkk*kkj*j#jjj k*k#**kj#jj*jj #k**kkkjjjj*jj iiiiiiih*h**hh i*i**iih*hh**# iii*#i*h*hhhhh iiiiii*hhhhhhh #g##g*gf##f### g****ggf**f**f gggg**gff*f**f ggggg**ffff**f d#*ddddeeee**e dd*d#ddee#eee* dd*dd*d**eeeee ddd****e***eee .............. Bonus: !....{....5... ..>.........4. 5..4..fs.....j ........*.3... ..g.p..c.....< .m..d.-..W+... .....0.1b.~... ........2?}... ...lj..&.....! .............. ..*.+.p...{.w. &............. ..w1.W..>.g... d.......c..... .g.?s2}f.m<... 0....b3..-...~ ............l. .............. Level: riffraff platforms Bricks: .............. .............. ........a..... .......hhh.... .......h*h.... ..g....###.... .fff.......... .f*f.......... .###.......... ............k. .....e.....jjj ....ddd....j*j ....d*d....### ....###....... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ........4..... .............. .............. ..3........... .............. .............. .............. ............2. .....5........ .............. .............. .............. .............. .............. Level: riffraff drip drip Bricks: .#.......###.. c#b.......#... c#b......ccccc c#bdd...cccccc c#bddd..cccccc .#..dd..cc.... .....d.####... ....dd..hh.... ....d...hh.... ....d...hh.... .....d...h.... .....d...h.... ....dd..h..... ....d...h..... .....d..hh.... ....d....h.... .............. .............. Bonus: .............. .............. .............. c........3...l ..&..*........ ........??.... .............. .........g.... ....3......... .............. .............. .....>........ .............. .............. .............. .............. .............. .............. Level: riffraff flow Bricks: ..gg.......... ..gg.......... ggggggggg..hhh g##ggg##g..vvv g.#####.g..... g.......g..... g.......g..... g.....gggggg.. g.....g####g.. g.....g....g.. g.....g....g.. ggggggggg..g.. gg######g..g.. gg......g..g.. gg....gggggggg gg....g######g gg....g......g gg....g......g Bonus: .............. .............. ...........333 ...333........ .............. .............. .............. ........?..... .............. .............. .............. b..*..?....... .............. .............. ........?..?.. .............. .............. .............. Level: riffraff clock Bricks: .............. .....cccc..... ....chhhhc.... ...chhhahhc... ..chhhhahhhc.. .chhhhhahhhhc. .chhhhhahhhhc. .chhhhhahhhhc. .chhhhhahhhhc. .chhhhhahhhhc. .chhhhahhhhhc. .chhhahhhhhhc. ..chhhhhhhhc.. ...chhhhhhc... ....chhhhc.... .....cccc..... .............. .............. Bonus: .............. .............. ......gW...... ......j-c..... ...mf0...1.... ...d..b}..{l.. .~+.!<&..42... ....W.sw..*... ....3.>.?..5.. .bj?.......... ..&.f...!g<... ..-w..d*..3l.. ...0}m.2c..... ........{4s... ....~1+....... ........>..... .............. .............. Level: riffraff diagonal Bricks: eeddxx##****** !!eeddx*##**** kk!!eeddxx##** jjkk!!eeddxx## iijjkk!!eeddxx hhiijjkk!!eedd gghhiijjkk!!ee ffgghhiijjkk!! ##ffgghhiijjkk vv##ffgghhiijj aavv##ffgghhii bbaavv##ffgghh ccbbaavv##ffgg .............. .............. .............. .............. .............. Bonus: .............. *?............ ..*?.......... ....*?........ ......*?...... ........*?.... ..........*?.. 00..........*? ..00.......... ....m0........ ......m0...... ........00.... ..........00.. .............. .............. .............. .............. .............. Level: riffraff xxx Bricks: .............. z*..!z*....... !#..#!#...*z!. #!..!#!...#!#. ..........!#!. .............. .......!z*.... .!z*...#!#.... .#!#...!#!.... .!#!.......!z* ....*z!....#!# ....#!#....!#! ....!#!....... ........!z*... *z!.....#!#... #!#.....!#!... !#!........... .............. Bonus: ....*......... W...?W......&. 1W..W2W....W?. W?..?W?...W4W. ..........?W?. .......p...... .w.....?W..... .?W....W3W.... .W0W...?W?.*.. .?W?*.*......<..<...>. .............. ..dddddddddd.. .............. .............. ...3......3... .............. W............W W............W W............W .cws-g&&g-swc. .............. .............. Level: riffraff green Bricks: .!!!!....!!!!. .!!!!....!!!!. .!!!!....!!!!. .!!!!....!!!!. .#!!#....#!!#. .#ff#.dd.#ff#. .#ff#.dd.#ff#. .#ff#....#ff#. .#ff#....#ff#. .#ff#....#ff#. .#zzzzzzzzzz#. .#yyyyyyyyyy#. .###cxhhxc###. ....cxhhxc.... ....cxxxxc.... ....c####c.... .............. .............. Bonus: w....*..*....w w............w w............w w....*..*....w .............. ......**...... ......**...... .............. ...5......5... .............. .............. ....b....b.... ......44...... ......44...... .............. .............. .............. .............. Level: riffraff square Bricks: .............. .............. zzzzzzzzzzzzzz zkkkkkkkkkkkkz zkjjjjjjjjjjkz zkjiiiiiiiijkz zkjiggggggijkz zkjigffffgijkz zkjigfhhfgijkz zkjigfhhfgijkz z************z zkjiggggggijkz zkjiiiiiiiijkz zkjjjjjjjjjjkz zkkkkkkkkkkkkz zzzzzzzzzzzzzz .............. .............. Bonus: .............. .............. .............. .0..........0. ..1........1.. ...2......2... *...3.**.3.... .....4??4..... .....?55?..... .&&&&?55?&&&&. >>>>?4dd4?>>>> ....3....3.... ...2......2... ..1........1.. .0..........0. w.wbwbwbwbw.w. .............. .............. Level: riffraff foo Bricks: kk...v....v.kk kk#....v...#kk kk#i##..##i#kk dd##hggggh##dd ..v@ghgghg@v.. ..v@gghhgg@v.. ..v@gghhgg@v.. ..v@ghgghg@v.. dd##hggggh##dd ...vvv##vv..v. vv...c..c....v ..v.#..v.#.v.. v..#......#... ..#..v..v..#v. .#...v......#. ....v...cvc... v.vc...v.....v .............. Bonus: .............. .............. ...m......m... .....????..... ..m.?....?.m.. ....?.33.?.... ....?.33.?.... ....?....?.... bb...????...bb .............. .............. .......w...... .............. .....w..w..... .....w........ ....w....ww... w.w....w.....w .............. Level: riffraff stairs Bricks: !#..........#! #*....h.....*# ..h...#h...... ..#h...#h..... ...#h...#h.... ....#h...#h... .....#....#... ............h. ...........h#. ......h...h#.. .....h#..h#... ....h#..h#.... ...h#..h#..... ..h#...#...... ..#........... .............. .............. .............. Bonus: *............m .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: riffraff green 2 Bricks: .............. .............. .............. .............. .fzf......fzf. .fzf......fzf. .fzf......fzf. .fzf......fzf. .fzf......fzf. .fzf......fzf. .fzf......fzf. .fzf......fzf. .............. .............. ....ffffff.... ....xxxxxx.... ....ffffff.... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ....******.... .............. .............. lbreakout2-2.6.4/client/levels/SouthAmerica0000644000175000017500000003637011707107614015612 00000000000000Version: 2.00 Level: www.OFTanna.de SouthAmerica Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Chile Bricks: .........j.... .........j.... .........jj... .....j...j.... ...j..j..j.... ..g.....j..... ......j.c..... ........j..... ........j..... ........d..... ........d..... ........d..... ........d..... ........d..... ........dd.... .........d.... ........d..... .........d.... Bonus: .............. .........!.... .........W{... .....d...>.... ...-..~..c.... ..m.....f..... ......m.5..... ........*..... ........*..... ........m..... ........&..... ........b..... ........}..... ........s..... ........+<.... .........+.... ........w..... .........w.... Level: OFT FalklandSGeorgiaSandwich Bricks: .g.gg......... gd.jc......... g.gj.......... g.g........... ......d....... .............. .......gd..... ........dc.... .........g.... .............. ..........g.f. ............k. .............g .............. .............g .............. .............g ............g. Bonus: .W.{!......... d-.>5......... f.~c.......... m.m........... ......*....... .............. .......m*..... ........b5.... .........&.... .............. ..........s.}. ............<. .............+ .............. .............+ .............. .............w ............w. Level: OFT SaintVincentGrenadines Bricks: ........f..... .......hf..... .......hf..... .......hf..... ......hhf..... ......hhf..... ......hff..... .......c...... .......f...... .............. .......h...... ......fh.f.... .............. ........f..... .....h..f..... ...g.h........ ...g.......... .....h........ Bonus: ........2..... .......2...... ........2..... .......W!..... ......d>{..... ......-~c..... ......mfm..... .......5...... .......*...... .............. .......*...... ......bm.&.... .............. ........}..... .....s..<..... ...+.+........ ...w.......... .....w........ Level: OFT Grenada Bricks: ...........d.d ...........d.. ..........dd.. .............. .......h..h... ......h.h..... ......h....... .......h...... ....hf........ ....df.d...... ...fff........ ...fff........ ...ff......... ...ff......... ...fhh........ ...cdd........ ..ddd......... ..dd.......... Bonus: .............. ...........2.. ..........2... .............. ..........2... .............. ......2....... .......2...... ....2......... ....W{.!...... ...d->........ ...f~c........ ...mm......... ...**......... ...bm&........ ...5<}........ ..+s+......... ..ww.......... Level: OFT GuadeloupeMartinique Bricks: ....g......... ....g......... ..g.gj.j...... ..gggj........ ..gg..j....... ..cg.......... ...g.......... .....j........ ...g.j........ ........jd.... .......jjdd... .......jjddd.. ........jdd... .........cd... ..........dd.. .........ddd.. .........ddd.. ...........d.. Bonus: .............. ....2......... .....2.2...... ..2.2......... ...2.......... ..5........... ...2.......... .............. ...2.2........ ........W..... .......d>{!... .......m-f~c.. ........**m... .........5m... ..........b&.. .........s<}.. .........+w+.. ...........w.. Level: OFT Argentina Bricks: ......g....... ......gg...... .....ggg.g.... .....ggggg.... .....gggg..... .....ggg...... .....jjc...... .....jjej..... .....jjhj..... .....jjh...... .....jj....... .....jj....... .....gg....... .....g........ .....gg....... .....g........ .....g........ ......g....... Bonus: .............. ......2....... .....2.2.2.... ......2.2..... .....2.2...... ......2....... .....2.5...... .....Wd{!..... .....-~c>..... .....mfm...... .....**....... .....bm....... .....}&....... .....<........ .....s+....... .....+........ .....w........ ......w....... Level: OFT ArubaCuracaoBonaire Bricks: d............. .g............ gg............ cgg........... .gg........... .hh........... ..g........... .............. ....g......... ....gg........ ....gj....h... ....ggj...hj.. .....gg...jdj. ......ggg..jjg ......ggg...cg .......hhh..gg .......cgg..g. ........gg..g. Bonus: .............. .............. .2............ 5.2........... .2............ ..2........... .............. .............. .............. ....2......... .....2....2... ....2.2....2.. .....W....!.2. ......d-~..c>{ ......m*f...5m .......bm*..}& .......5s<..+. ........+w..w. Level: OFT Dominica Bricks: ....ff........ ....ff........ ....ffhf...... ....ffkf...... ....ffjff..... ....ffhff..... ....ffdff..... .....fdff..... .....hdhh..... .....kdkk..... .....jdjj..... ......dff..... ......dff..... ......hff..... ......cff..... ......kff..... ......jf...... ......h....... Bonus: ....2......... .....2........ ....2.2....... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....2.2...... ......2.2..... .....W..!..... .....d->{..... ......f~c..... ......m*m..... ......bm*..... ......5}&..... ......s<+..... ......+w...... ......w....... Level: OFT Guyana Bricks: ......f....... .....jf....... .....hff...... ......jf...... ....dkhfc..... ....ddhjf..... ....ddhhff.... .....dhhjf.... ......khhj.... ......khh..... ......hhj..... .......hf..... ......hjf..... ......hfff.... ......jfff.... ......ffff.... ......ffff.... .......f...... Bonus: ......2....... .....2........ ......2....... .......2...... ....2.2.l..... .....2.2...... ....2.2.2..... .....2.2.2.... ......2.2..... .......2...... ......W.2..... .......d!..... ......->{..... ......mf~c.... ......*m*m.... ......b<}&.... ......+sw+.... .......w...... Level: OFT SaintLucia Bricks: .......g...... .......g...... ......jgg..... ......jgg..... .....gcgg..... .....gkgg..... .....gkgg..... .....gkgg..... ....ggkgg..... ....gghgg..... ....gghgg..... .....ghgg..... .....ghgg..... ....gghgg..... .....ghgg..... .....ghg...... ......gg...... .......g...... Bonus: .............. .......2...... ......2.2..... .......2...... ......5.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... .....2.2...... ....2.2.2..... .....Wd{!..... .....-~c>..... ....m*f*m..... .....bm}&..... .....+s<...... ......w+...... .......w...... Level: OFT Peru Bricks: ......j....... ......j....... .....djjd..... ...d.djjd..... ...dddjjd..... ...dddjj...... ....ddjj...... ....ddjj...... .....djj...... .....djjd..... .....djjdd.... ......cjdd.... ......jjdd.... ......jjdd.... ......jjdd.... .......jdd.... ........dd.... ........d..... Bonus: .............. ......2....... .....2.2...... ......2.2..... ...2.2.2...... ....2.2....... .....2.2...... ....2.2....... .....2.2...... ......2.2..... .....W.2.!.... ......5d>{.... ......-f~c.... ......m**m.... ......b}m&.... .......+s<.... ........w+.... ........w..... Level: OFT TrinidadAndTobago Bricks: .............d ............dd ............d. ...........d.. .......ddd.... ....jkkdd..... ..ddckkjd..... .....jkk...... .....dkk...... .....djkk..... ....dddk...... ....dddj...... .....dddk..... .....dddj..... ...dddddd..... ...dddddd..... ..dddddd...... .d.d.......... Bonus: .............. .............2 ............2. ...........2.. ........2..... .....2.2...... ..2.5.2.2..... .....2.2...... ......2....... .....2.2...... ....2.2....... .....2.2...... ......2.2..... .....Wd.!..... ...-f~c>{..... ...m*m*m&..... ..+b+s<}...... .w.w.......... Level: OFT CostaRica Bricks: ....g......... ...gggg....... ....gggg...... ....jjjjj..... ...jjjjjj..... ...jjjjjj..... ...d.dddd..... ...dd.dddd.... ....d.dcdd.... ....d.dddd.... ......ddddd... .......ddd.... ........jj.... ........jjj... .......jjjj... .......g.g.... .......g.g.... ..g......g.... Bonus: .............. ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... .......5.2.... ....2.2.2..... ......Wd>{!... .......-~c.... ........mf.... ........**m... .......b}m&... .......s.<.... .......+.+.... ..w......w.... Level: OFT Colombia Bricks: ...h....h..... .......h...... ..h...hh...... ......hh...... .....hhh...... ....hhhh...... .....hhhh..... .....hhhhhh... .....hchhhh... ..g..gggggg... .....gggggg... ....ggggggg... ....ggggg..... .....ddddd.... ......ddd..... .......ddd.... .......ddd.... .........d.... Bonus: ........2..... .......2...... ..2...2....... .......2...... ......2....... .....2.2...... ......2.2..... .....2.2.2.... ......l.2.2... .....2.2.2.... ......2.2.2... ....W..2.{!... ....d-~c>..... .....m*f*m.... ......bm&..... .......s<}.... .......+w+.... .........w.... Level: OFT Montserrat Bricks: ......d....... ......gg...... ......gg...... ......cg...... ......dg...... .....dggf..... .....dggk..... .....dggf..... .....ddgfg.... ....ggggfg.... .....gggeg.... ....ggggeg.... ....ggggeg.... .....ggggg.... .....ggggg.... ......ggggg... ......ggggg... .......ggg.... Bonus: .............. ......2....... .......2...... ......5....... .......2...... ......2.2..... .....2.2...... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... .....Wd>{!.... .....m-f~c.... ......b*m*m... ......+s<}&... .......ww+.... Level: OFT GuyaneFrancaise Bricks: ......f....... ......ff...... .....fff...... ....hhfff..... ....hhffcf.... ....hhffff.... ....hhhffff... ....hhhdfff... ....hhhdfff... .....hhdff.... .....hhdff.... .....hhhff.... .....hhhh..... .....hhhh..... ....hhhhh..... ....hhhhh..... ....hhhh...... .....hh....... Bonus: ......2....... .......2...... ......2....... .....2.2...... ....2.2.5..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... .....Wd.!..... .....-c>{..... ....m*f~m..... ....b*m}&..... ....+s<+...... .....ww....... Level: OFT Paraguay Bricks: .....dd....... ...ddddd...... ...ddddd...... ...ddddd...... ...ddddd...... ..dddddd...... ..jjjjjj...... ...jjjddjj.... ...jjjgfjj.... ....jjfhjj.... .....jddjjj... ......jjjjj... .......gggg... ........cgg... ........ggg... .......gggg... ......gggg.... .......ggg.... Bonus: .....2........ ....2.2....... ...2.2.2...... ....2.2....... ...2.2.2...... ..2.2.2....... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... .....2.2.2.... ......Wd..!... .......-c>{... ........5f~... ........m*m... .......b*m&... ......+s<}.... .......ww+.... Level: OFT Barbados Bricks: ....g......... ...ggg........ ...ggg........ ...gggh....... ...gggh....... ...gggh....... ...ggghk...... ....gghkh..... ....gghkhg.... ....gghkhgg... ....gghkhggg.. ....gghkhggg.. ....gghkhgg... .....ghhhgg... .....chhhgg... .....ghhhg.... .......hhg.... .......hh..... Bonus: .............. ....2......... ...2.2........ ....2.2....... ...2.2........ ....2.2....... ...2.2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ....W..2..!... .....d-~c>{... .....5m*f*m... .....bs}m&.... .......+<+.... .......ww..... Level: OFT Brasil Bricks: ....f......... ....f.f.....f. ..fffff....... ..ffffff...... ..ffffhhf..f.. .ffffhgghf.... .fffhhgghh.... .ffhhggggh.... ...hhjjggh.... ....hgcjg..... ....hgggj..... ....hhggh..... .....hggh...f. .....fhh...... .....ff....... .....ff....... ....fff....... .....f........ Bonus: .............. ....2.2.....2. ...2.2........ ..2.2.2....... ...2.2.2...2.. ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.l.2..... ....W...!..... ....d-c>{..... .....mf~*...m. .....*m&...... .....b}....... .....s<....... ....+w+....... .....w........ Level: OFT Ecuador Bricks: ........h..... .......hhh.... .......hhhh... ...h...hhhhh.. .h.....hchhhh. .hhh..khkhhhh. ..h.h.hkhhhhh. .hh...hghhhhh. ...h..hjhhhhh. ......hfhggg.. ......hghggg.. ......hdhggg.. .......dggg... .......ddd.... .......ddd.... ......ddd..... ......ddd..... ........d..... Bonus: ........2..... .......2.2.... ........2.2... ...2...2.2.2.. ........5.2.2. .2.2...2.2.2.. ..2.2.2.2.2.2. .2.....2.2.2.. ......2.2.2.2. .......2.2.2.. ......2.2.2... ......Wd->{!.. .......f~cm... .......m**.... .......bm&.... ......s<}..... ......+w+..... ........w..... Level: OFT Bolivia Bricks: ......d....... .....dd....... ...dddd....... ...dddd....... ....dddd...... ....dddddd.... ....hhhhhh.... ....hhhhhh.... ....hhhhhh.... ...hchhhhhh... ...hhhhhhhh... ...hhhhhhhhh.. ....ffffffff.. ....ffffffff.. ....fffff..f.. ....fffff..... .....ffff..... .....f.f...... Bonus: .............. ......2....... ...2.2........ ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....5.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....Wd..c>{!.. ....m-f~*..m.. ....b*}m&..... .....s+<+..... .....w.w...... Level: OFT Venezuela Bricks: ...h..h...h... ........h..... .h.hh......... .h.hhhch.h.... .hhhhhhhhhh... .hhhhhhhhhhh.. ..ggggggggg... ..ggggjggggg.. ..gggjgjggg... ....jgggjgg... ......ggjggg.. .....ggggggg.. .....dddddd... ......dd.d.... .....dddd..... ......dddd.... ......ddd..... ......dd...... Bonus: ...2.......... ........2..... .2.2.......... ....2.5....... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .......2.2.2.. ......2.2..!.. .....Wd-c>{... ......f~.m.... .....m*m*..... ......b<}&.... ......+s+..... ......ww...... Level: OFT Uruguay Bricks: ......j....... .....jj....... ....hjgg...... ....hjgg...... ....hjjjj..... ....hjjjjj.... ....hjgggg.... ....hjggggg... ....jjjjjjj... ....jjjjjjjj.. ....gggggggg.. ...gggggggg... ...jjjjjjjj... ...jjjjjjjjj.. ....ggggggg... ....ggggggg... .....jjjjjj... ......c.jj.... Bonus: .............. ......2....... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ...W..2.2.2... ....d-~c>{!... ....bm*m*fm... .....+s+<}&... ......5.ww.... Level: OFT Panama Bricks: j.......d..... jj......ddd... jj.....ddddd.. .j.g..j.ddddd. .jg..jjdcdddd. jjggjjjd..ddd. jjjjjjjd..dddd jjjjjjjd...ddd ggggggg..j..jj ...ggg...j..jj ...ggg.....djj ...gggg....djj ....ggg....djj ..g.ggg....djj ..g.ggg.....j. ....gg......j. .............. .............. Bonus: 2.......2..... .2.......2.... 2.......2.2... .2.2.....2.2.. ..2...2.5.2.2. .2.2.2.2...2.. 2.2.2.2...2.2. .2.2.2.2...2.2 2.2.2.2.....2. ...2.2...2...2 ....2.......2. ...W.2.....!.2 ....d-~....c>{ ..m.*m*....&fm ..b.s<+.....}. ....ww......+. .............. .............. Level: OFT Suriname Bricks: .....ff.fcf... .....fffffff.. .....fffffff.. .....jjjjjjj.. ....jjjjjjj... ...dddddddd... ...ddddhddd... ...dddhhhdd... ...ddddhddd... ...ddddhdddd.. ....ddhdhddd.. ....dddddddd.. ....jjjjjjjj.. .....jjjjjj... .....ffffff... .....fff..f... ......ff...... ......ff...... Bonus: .....2...5.... ......2.2.2... .....2.2.2.2.. ......2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... ....Wd.2.2.!.. .....-f~c>{... .....m*m&*m... .....bs<..}... ......++...... ......ww...... Level: OFT END Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/MiddleAfrica0000644000175000017500000003174511707107614015533 00000000000000Version: 2.00 Level: www.OFTanna.de MiddleAfrica Bricks: #.#@##.@@.#.@@ ###@#.#@.@#.@. #.#@#.#@.@#.@@ #.#@#.#@.@#.@. #.#@##.@@.##@@ .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Soomaaliya Bricks: .........g.... ........gg.... ........gg.... ........gg.... ........gg.... ........g..... .......jg..... .......jg..... .......jg..... ......jj...... .....gjj...... .....gjj...... ....ggg....... ....ggc....... ....gg........ ....gg........ ....g......... ....g......... Bonus: .........2.... ........22.... .........2.... ........2..... .........2.... ........2..... .......2...... .......W!..... .......d{..... ......->...... .....f~c...... .....m*m...... ....m*&....... ....b}5....... ....s<........ ....++........ ....w......... ....w......... Level: OFT SaoTomeEPrincipe Bricks: ..........ff.. ..........f... .........fff.. .........ff... ..........f... ........h...h. ......h..h.... ...dh......... ...ddc........ ..dddh........ ..ddhh........ ..ddhh........ ..ddhh........ ...df......... ...f.......... ...f.......... .............. ...f.......... Bonus: ..........22.. ..........2... .........2.2.. ..........2... .............. ........2...2. .........2.... ....2......... ...W!5........ ..d->{........ ..mf~c........ ..*m*m........ ..b<}&........ ...s+......... ...+.......... ...w.......... .............. ...w.......... Level: OFT Togo Bricks: .....d........ .....dd....... .....dd....... ......j....... ......jf...... ......jh...... ......jh...... ......jhh..... ......dff..... ......dff..... ......dff..... ......hhh..... ......hhh..... ......hhh..... ......fff..... .......fff.... .......fff.... .......cf..... Bonus: .....2........ .....22....... ......2....... .............. ......2....... .......2...... ......2....... .......2...... ......2.2..... ......W2...... ......d{!..... ......-c>..... ......mf~..... ......**m..... ......bm&..... .......s<}.... .......++w.... .......5w..... Level: OFT Benin Bricks: .......h...... .......h...... .......hh..... ......fhh..... .....ffhh..... .....ffhh..... .....ffhh..... .....ffhh..... ......fhh..... ......fdd..... ......fdd..... ......fd...... ......fd...... ......fd...... ......fd...... ......fd...... ......fd...... ......fc...... Bonus: .......2...... .......2...... ........2..... .......2...... ......2.2..... .....2.2...... ......2.2..... .....W.2...... ......d{!..... ......-c>..... ......f~m..... ......m*...... ......*m...... ......b&...... ......s}...... ......+<...... ......w+...... ......w5...... Level: OFT Cameroun Bricks: .......d...... .......d...... .......d...... .......dh..... .......dh..... .......d...... .......d...... ......ddh..... ......hdh..... ......dhh..... .....fhdh..... ....ffdd...... ....ffdd...... ....ffdd...... ....ffcdh..... .....fddh..... .....fddhh.... .....fddhh.... Bonus: .......2...... .......2...... .............. .......2...... ........2..... .......2...... .............. .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ....W.2....... ....d>{!...... ....-f5~c..... .....m**m..... .....bsm}&.... .....+ww+<.... Level: OFT RepubliqueDuCongo Bricks: .........hh... ........fhd... ........hhd... ......ffhhd... ......ffhh.... .......fhd.... .......hhd.... ......fhhd.... ......fhhd.... .......hdd.... .......hd..... .......hd..... .....f.hd..... ....ffhdd..... ....fhhdd..... ....fhhdd..... ....fhhc...... .....h.d...... Bonus: .........22... ........222... .........2.... ......2.2.2... .......2.2.... ........2..... .......2.2.... ......2.2..... .......2.2.... ........2..... .......2...... ........2..... .....W.{!..... ....d-~c>..... ....m*f*m..... ....bm<}&..... ....+s+5...... .....w.w...... Level: OFT Liberia Bricks: .....dd....... .....dd....... .....jj....... ....gjj....... ....gdd.d..... ....gdd.d..... ...jgjjjj..... ...ggdddd..... ....gddd...... ....cjjjj..... .....ddddd.... .....ddddd.... ......jjjjj... ......ddddd... .......dddd... .......jjj.... ........dd.... .........d.... Bonus: .....22....... .....22....... .....2........ ....2.2....... .....2........ ....2.2.2..... ...2.2.2...... ....2.2.2..... .....2.2...... ....5.2.2..... .....2.2.2.... .....Wd.2!.... ......-~c>{... ......m**fm... .......bm}&... .......+s<.... ........w+.... .........w.... Level: OFT Ghana Bricks: .......d...... .....ddd...... .....dddd..... .....dddd..... .....dddd..... .....dddd..... .....hhhh..... .....hkhh..... .....hkhh..... .....hkhh..... ....hhkhh..... ....hhhhh..... ....fffff..... ....ffffff.... ....ffffff.... .....fffc..... .....fff...... .....ff....... Bonus: .......2...... .....222...... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ....Wd.2!..... ....-f~c>{.... ....bm*m*m.... .....s}&5..... .....+<+...... .....ww....... Level: OFT Congo Bricks: ......g.g..... ......gggh.... ......gghdd... ......gghdd... .....hghddd... .....hghddh... .....ghddd.... .....ghddh.... ....chdddh.... ...gghddhg.... ...ghdddhg.... .....ddhgg.... .....d.hggg... .......gggg... .......ggg.... .......ggg.... ........gg.... .........gg... Bonus: ......2.2..... ......2222.... ......2.2.2... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... ....l.2.2..... ...2.2.2.2.... ....2.2.2..... .....Wd{.!.... .....-.f~c>... .......m**m... .......bm&.... .......s<}.... ........++.... .........ww... Level: OFT Uganda Bricks: .........k.... ........kk.... .....k.kkk.... .....hhhhh.... .....hhhhh.... .....hhhhhh... ......jjddd... ......khddd... .....dkjddd... .....kjdkkk... ....kkkdkk.... ....kkjjkk.... ...hhhhchh.... ...hhhhh...... ....hhh....... ...dddd....... ...dddd....... ...dd......... Bonus: .........2.... ........22.... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2.2... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... ...Wd>.5{!.... ...m-f~c...... ....**m....... ...bm}&....... ...s<++....... ...ww......... Level: OFT Kenya Bricks: .....k........ ....kkk..k.... ....kkkk.kk... ....kkkkkkk... .....kkjkk.... .....jjdjj.... .....ddjdd.... ....dddddd.... ....ddkjkd.... .....ddddd.... ....dddjdd.... ....jjcdjjj... .....ffjfff... .....fffff.... ......ffff.... .......ff..... .......ff..... ........f..... Bonus: .....2........ ....222..2.... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ....Wd5.2.!... .....-f~c>{... .....m*m*m.... ......bs}&.... .......+<..... .......w+..... ........w..... Level: OFT GuineaEcuatorial Bricks: ..cf.......... ..ff.......... ..ff.......... .gf........... .gf........... ........f..... ........ffffff ........ejjjjj ........fejjjj .......jfjjjjj .......kjkjjjj .......jkjjjjj ......dddddddd ......dddddddd ......dddddddd .......ddddddd ....d.d.d..... g............. Bonus: ..52.......... ..22.......... ..2........... .2............ ..2........... .............. ........2.2.2. .........2.2.2 ........2.2.2. .......2.2.2.2 ........2.2.2. .......2.2.2.2 ......2.2.2.2. ......Wd.2.2{! ......m*-f~c>m .......bms<}&* ....+.w.+..... w............. Level: OFT LeGabon Bricks: ......fff..... ......fff..... ......fff..... ......fffff... ....fffffff... ....cffffff... .....hhhhh.... ....hhhhhh.... ....hhhhhh.... ...hhhhhhhh... ...hhhhhhhh... ...hhhhhhhh... ....gggg.gg... ....gggg.gg... ....ggg....... .....gg....... .....gg....... .....gg....... Bonus: ......222..... ......222..... .......2...... ......2.2.2... .....2.2.2.... ....5.2.2.2... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.!.2... ....d-~c.>{... ....m*fm.*m... ....b}&....... .....s<....... .....++....... .....ww....... Level: OFT CoteD'Ivoire Bricks: ......e....... .....eej...... ....eeej.f.... ....eeejjff... .....eejjff... .....eejjff... ....eeejjff... .....eejjff... .....eejjff... ....eeejjf.... ....eeecjf.... ....eeejjf.... ....eeejjf.... .....eejjff... .....eejjff... .....eejjff... .....ee...f... .....e........ Bonus: ......2....... .....222...... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ......2.2.2... .....2.2.2.... ....2.2.2..... .....2.l.2.... ....2.2.2..... ....W2.2.2.... .....d-c>{!... .....mf**~m... .....mbs<}&... .....+w...+... .....w........ Level: OFT SierraLeone Bricks: ......ff...... .....ffff..... .....ffff..... ....fffff..... ...fffffff.... ...fffffff.... ...jjjjjjj.... ....jjjjjj.... ...cjjjjj..... ...jjjjjj.j... ....jjjjjjj... ....jjjjjj.... ....gggggg.... ...g.ggggg.... .....gggg..... ...g.gggg..... ....g.gg...... .......g...... Bonus: ......22...... .....2222..... .....2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...5.2.2...... ....2.2.2.2... .....2.2.2.... ....2.2.2..... ....Wd.2{!.... ...-.f~c>m.... .....m*m*..... ...b.s<}&..... ....+.w+...... .......w...... Level: OFT KoedoeroeseseTiBeafrika Bricks: .........g.... ........gg.... ........gg.... .......dgg.... ......ddggg... ......ddjjj... .....jddjjj... ...jjjddjjjj.. ...jjjddjjjj.. ..ffffddffff.. ..ffffddfffff. ..ffffddfffff. ..ffffddfffff. ..hhhc.dh..... ...hhh........ ...hhh........ ...h.......... ...h.......... Bonus: .........2.... ........22.... ........2..... .......2.2.... ......2.2.2... .......2.2.... ......2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ..W.d-mf~c>{!. ..m*m5.&*..... ...b<}........ ...s++........ ...w.......... ...w.......... Level: OFT Guinee Bricks: ...dd......... ..dddhh..f.... ...ddhhhff.... ...ddhhhff.... ..dddhhhfff... .ddddhhhfff... .ddddhhhfff... ..dddhhhfff... ..dddhhhfff... ...dd..hfff... ...cd..hfff... ....d..hffff.. .......hfff... .......hffff.. ........ffff.. .........ff... .........ff... .........f.... Bonus: ...22......... ..22222..2.... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2...2.2... ...5...2.2.... ....W..d>.{!.. .......-f~c... .......m*m*m.. ........b<}&.. .........s+... .........+w... .........w.... Level: OFT BurkinaFaso Bricks: .........d.... ........dd.... .......dddd... ......ddddd... ......ddddd... ....dddddddd.. ....dddhdddd.. ....ddhhhddd.. ....dddcddddd. ....fffhffff.. ...fffhfhffff. ...ffffffffff. ...fffffffff.. ..fffffff.f... ..ffff........ ..ffff........ ...fff........ ...f.f........ Bonus: .........2.... ........22.... .......2.2.... ......2.2.2... .......2.2.... ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2... .....2.5.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2.2. ...2.2.2.{.!.. ..Wd-fm~c.>... ..m*m*........ ..bs}&........ ...++<........ ...w.w........ Level: OFT SouthSudan Bricks: .........k.... .........k.... ........kk.... ........kkk... ..g...k.kkk... ..g.kkkkkkk... .gggjjjjjjj... .ggggdddddd... ..hhgddddd.... ..hgggdddd.... ..hhgdddddd... ...ggddddddd.. ...gjjjjjjjj.. ....fffffffff. ....ffffcffff. .....ffffffff. ......ffffff.. .......fff.... Bonus: .........2.... .........2.... ........2..... .........2.... ..2...2.2.2... .....2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....Wd-.l.>{!. .....m*f~cm*m. ......+bs<}&.. .......ww+.... Level: OFT Guine-Bissau Bricks: .......hh..... ......hhhhhhh. ..d..hhhhhhhhh dddddhhhhhhhhh dddddhhhhhhhh. .ddddhhhhhhhh. ..kddhhhhhhhhh ..kkc...hhhhhh ..kd..ffffffff .....ffffffff. .k.k.ffffff... .d.d....ff.... ..d.d.fff..... .d.d..fff..... ..d...ff...... ..d.d..f...... .......f...... .............. Bonus: .......22..... ......2222222. .....2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.5...2.2.2. ...2...2.2.2.2 ......2.2.2.2. .2.2.W.2.2!... .d.-....>{.... ..m.m.f~c..... .*.b..m*&..... ..s...<}...... ..+.w..+...... .......w...... .............. Level: OFT Naijiria Bricks: ....f.....f... ...ffj..fff... ...ffjjjffff.. ...ffjjjffff.. ...ffjjjffff.. ...ffjjjffff.. ...ffjjjfff... ...ffjjjfff... ..fffjjjfff... ..fffcjjfff... ..fffjjjff.... ..fffjjjff.... ..fffjjjff.... ..fffjjjff.... ..fffjjj.f.... ....fjjj...... ....fjj....... ....fjj....... Bonus: ....2.....2... ...222..222... ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.5.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2..... ..Wd-2.>{!.... ..m*f~c*.m.... ....bm}&...... ....+s<....... ....ww+....... Level: OFT END Bricks: #.#@##.@@.#.@@ ###@#.#@.@#.@. #.#@#.#@.@#.@@ #.#@#.#@.@#.@. #.#@##.@@.##@@ .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Smilies0000644000175000017500000002641611452666551014642 00000000000000Version: 1.00 Level: Hasenfuss :) Bricks: EEEEEEEEEEEEEE E............E E.....**.....E E...**zz**...E E..*zzzzzz*..E E..zzzzzzzz..E E..zz*zz*zz..E E.zzzzzzzzzz.E E.zzzzzzzzzz.E E..zzzzzzzz..E E..z*zzzz*z..E E..zz*zz*zz..E E...zz**zz...E E....zzzz....E E............E E.zzz....zzz.E EjjjjjjjjjjjjE EjjjjjjjjjjjjE Bonus: .............. .............. .............. ......00...... ....000000.... ...00000000... ...00.00.00... ..0000000000.. ..0000000000.. ...00000000... ...0.0000.0... ...00.00.00... ....00..00.... .....0000..... .............. ..555....555.. .bbbbbbbbbbbb. .wwwwwwwwwwww. Level: Hasenfuss :| Bricks: ffffffffffffff f............f f..*E*EE*E*..f f...*E**E*...f f...E****E...f f...cccccc...f f...c*cc*c...f f..cccccccc..f f..cccccccc..f f...cccccc...f f...cccccc...f f...cccccc...f f...c****c...f fcc.cccccc.ccf fcc........ccf fcc........ccf fcc........ccf ffffffffffffff Bonus: 44445555554444 .............. .............. .............. .............. .............. .............. ...p......p... ...p......p... .............. .............. .....bbbb..... .............. .....w..w..... .--........--. .............. .............. .............. Level: Hasenfuss :D Bricks: cccccchchchhhh aacccc@@ccchhh aaacc@@@@chchh aacc@@@@@@ccch cgc@@@@@@@@chc gcc@@*@@*@@hch cgc@@@@@@@@ccc gc@@@@@@@@@@ch cg@@@@@@@@@@cc gcc@@@@@@@@cch cgc@******@ccc gcc@*zzzz*@cic cgc@*zzzz*@ihi cic@*zzzz*@ihi ihi@@*zz*@@cic ihic@@**@@ccfc ciccc@@@@cccfc cfcccc@@ccccfc Bonus: .............. dd.........www ddd.......w.ww dd...........w .m..........w. m..........w.w .............. .............w .............. .............w .............. .....5555...w. .....5555..www .w...5555..www www...55...bwb wwwb......bbwb >w..........w> *w..........w* Level: Hasenfuss :( Bricks: cccccccccccccc c!!!!!!!!!!!!c c************c c*zzzzzzzzzz*c c*zzEEzzEEzz*c c*zzzzzzzzzz*c c*zzz*zz*zzz*c c*zzzzzzzzzz*c c*zzzzzzzzzz*c c*zzzzzzzzzz*c c*zzzzzzzzzz*c c*zzz****zzz*c c*zz*zzzz*zz*c c*z*zzzzzz*z*c c*zzzzzzzzzz*c c************c ckkkkkkkkkkkkc ckkkkkkkkkkkkc Bonus: 00005500550000 0pppppppppppp0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0............0 0ddgddddddgdd0 0++++++++++++0 Level: Hasenfuss :P Bricks: zkzzkzkzzkzzkz kzkzzkzzkzzkzk zkzkzkzkzkkzkz zzkzkzkzkzzkzz zzzkkkkkkkkzzz zzz!!!!!!!!zzz zzz!!*!!*!!zzz zzz!!!!!!!!zzz zz!!!!!!!!!!zz zz!!!!!!!!!!zz zzz!!!!!!!!zzz zzz!!!!!!!!zzz zzz!******!zzz zzz!!!!*v*!zzz zzz!!!!*v*!zzz zzz!!!!***!zzz zzz!!!!!!!!zzz zzzzzzzzzzzzzz Bonus: w............w ..w..w..w..w.. .>..........>. ....>...>....w w............. ..w.bbbbbb.... ....bgbbgb..w. .w..bbbbbb.... ..l........l.w .............. w.w..........w ...wwwwwwww... .w.w......ww.. ..wwwww...w..w w.....w...w... .w....w...w.w. ......wwwww... p............p Level: Hasenfuss sun Bricks: .h....h.....h. ..h....h...h.. ...h..h...h... h...h..h.h...h .h...h..h...h. ..h...hh...h.. ...h.hhhh.h... ....h*hh*h.... h.h.hhhhhhh.h. .h.hhhhhhh.h.h ....h*hh*h.... ...h.h**h.h... ..h...hh...h.. .h...h..h...h. h...h.h..h...h ...h...h..h... ..h...h....h.. vhvvvvvhvvvvhv Bonus: .............. .............. .............. .............. .............. .............. .............. .....5..5..... .............. .............. .....5..5..... ......55...... .............. .............. .............. .............. .............. g.ggggg.gggg.g Level: Hasenfuss dynamite Bricks: EEEEEEEEEEEEEE E********EEEEE E********EEEEE E**********vEE E********EE*vE E********EEE*E EEEEEEEEEEEEhE zzzzzzzzzzzEhE zzzzzzzzzzzhhh ccccczzzzzzhhh ccccccczzzzhhh cccccccczzzzhz cccceeeeeeeeez ccccccczzzzzzz cccccczzzzzzzz ccczzzzzzzzzzz ccczzzzzzzzzzz ccczzzzzzzzzzz Bonus: .............. .............. .............. .............. .............. .............. ............5. ............5. ...........555 ....*......555 *.*...*....555 .......*....5. *.*b444444445. ......*....... *.*..*........ .............. *.*........... www........... Level: Hasenfuss :/ Bricks: @@@@@hhhh@@@@@ @@@@hhhhhh@@@@ @@@hhgggghh@@@ @@hhgccccghh@@ @hhgccccccghh@ @hgccccccccgh@ @hgcc*cc*ccgh@ @hgccccccccgh@ @ggccccccccgg@ @ggccc**cccgg@ @@gccccccccg@@ @@gccccccccg@@ @@gc**cccccg@@ @@gccc**cccg@@ @@gccccc**cg@@ @@@gccccccg@@@ gg@@gccccg@@gg gg@@@gggg@@@gg Bonus: .............. .............. .............. .............. .............. .............. .....bllb..... .............. .............. ......bb...... .............. .............. ....bb.g...... ......bb...... ........bb.... .............. w.....*......w .....w..w..... Level: Hasenfuss :O Bricks: .....eeee..... .....eeee..... .....eeee..... ...eeeeeeee... .....cccc..... ....cccccc.... ...cc*cc*cc... ...cccccccc... ...cccccccc... ..cccc**cccc.. ..ccc*!!*ccc.. ..cc*!!!!*cc.. ...c*!!!!*c... ...cc*!!*cc... ...ccc**ccc... zz..cccccc..zz z*z..cccc..z*z .EEEEEEEEEEEE. Bonus: .....5555..... .....5555..... .....5555..... ...>>5555>>... .............. .............. .....5..5..... .............. .............. ......55...... .....5ll5..... ....5l..l5.... ....5l..l5.... .....5ll5..... ......55...... bb..........bb *bg........gb* .............. Level: Hasenfuss :X Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvv*vvvv*vvvv vvvvv*vv*vvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvv*vv*vvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvv*vvvv*vvvv vvvvv*vv*vvvvv vvvvvv**vvvvvv vvvvvv**vvvvvv vvvvv*vv*vvvvv vvvv*vvvv*vvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: *000000000000* 0000......0000 0000......0000 0000.b..b.0000 0000......0000 0000......0000 0000.*..*.0000 0000......0000 00000000000000 0000......0000 0000>....>0000 *000.>..>.000* 0000..gg..0000 0000..**..0000 0000.>..>.0000 0000>....>0000 0000......0000 +.+.+.+.+.+.+. Level: Hasenfuss :S Bricks: !*!!!!!*!!!!*! !!*!!!*!!!!*!! !!!*!!!*!!*!!! g!!!*!*!!*!!!g !g!!******!!g! !!g!gggggg!g!! !!!gg*gg*gg!!! !!!!gggggg!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !i!!*!!!**!!i! iii*!!!*!!*iii !i!*!!!*!!*!i! !!!*!!*!!!*!!! !!!*!!*!!!*!!! !!!!**!!!*!!!! !!!!!!!!!!!!!! .............. Bonus: .............. .............. .............. .............. .............. ....>.>>.>.... .....b..b..... ....wwwwww.... .............. .............. ...+......+... .............. .............. .............. .............. .............. .............. .............. Level: Hasenfuss :C Bricks: E*E*E*E*E*E*E* *E*E*E*E*E*E*E E*E*E*E*E*E*E* *E##########*E E*#cccccccc#E* *E#cccccccc#*E E*#cc*cc*cc#E* *E#cccccccc#*E E*#cccccccc#E* *E#cccccccc#*E E*#cccccccc#E* *E#ccc**ccc#*E E*#cc*##*cc#E* *E#c*####*c#*E E*#c*####*c#E* *E#c*####*c#*E E*#cc*##*cc#E* *E##########EE Bonus: .............. .............. .............. .............. ...*555555*... ...55555555... ...55.55.55... ...55555555... ...55555555... w..55555555... ...55555555... ...555..555... ...55....55... ...5......5... ...5......5... ...5......5... ...55....55..m .............. Level: Hasenfuss humans Bricks: ccgccccccccdcc cgggcc**ccdddc cgggcc**ccdddc cgggc****cdddc ccgccccccccdcc gcgcgccccdcdcd cgggc*cc*cdddc ccgccccccccdcc ccgccccccccdcc ccgc*cccc*cdcc ccgcc*cc*ccdcc cgcgcc**ccdcdc gcccgccccdcccd ************** zzzzzzzzzzzzzz EzEzEzEzEzEzEz ************** zzzzzzzzzzzzzz Bonus: ..?.555555.?.. .???......???. .?*?......?*?. .???......???. ..?........?.. ?.?.?....?.?.? .?j?......?j?. ..?........?.. ..?........?.. ..?........?.. s.?..s..s..?.s .?.?......?.?. ?.w.?....?.w.? .............. ..g...g...g... .............. .............. .............. Level: Hasenfuss :[ Bricks: EEkkkkkkkkkkEE EEkkkkkkkkkkEE EEkcccccccckEE EckcacaacackcE EckccaccacckcE EckcccccccckcE Ecccc*cc*ccccE EccccccccccccE EccccccccccccE EckcicaacickcE EckciccccickcE EckcccccccckcE Eckc******ckcE EEkc*cccc*ckEE EEkc*cccc*ckEE EkkcccbbccckkE kkkcdbccbdckkk kkkkcccccckkkk Bonus: .............. ...l......l... .............. .5..b....b..5. .5..........5. .5..........5. .5...b..b...5. .*..........*. .5..........5. .5....gg....5. .5..........5. .5..........5. .5..b.~~.b..5. .............. .............. ..+555..555+.. .............. ....000000.... Level: Hasenfuss tree Bricks: bbbbbyyyybgbgb gbgbyyydyybbbb bbbydyyyyyygbg bgbyyyyyyyybbb bbyyy!yy!ydygb gbyyyyyyyyyybb byydyyyyyyyyyg byyyyydyyyyyyb bydyyyyyydydyb gyyyyyyyyyyyyb bbyyyyeeyyyybg bgbydyeeyyybbb bbbyyyeeydybgb gbgbyyeeyybbbb bbbbbyeeybbgbg bgbgbbeebbbbbb bbbbbeeeebgbgb gbgbeeeeeebbbb Bonus: ..........?.?. ?.?....5...... ....5......?.? .?............ .....*..*.5.?. ?............. ...5.........? ......5....... ..5......5.5.. ?............. ......>>.....? .?..5.>>...... ......bb.5..?. ?.?...bb...... ......ww...?.? .?.?..ww...... ..........?.?. ?.?........... Level: Hasenfuss snake Bricks: bbbbbbbbbbcc*c bhhhhhhhhbc*** bhhhhhhhhbc*** bhhhhhhhhbc*** bbbbbbbbbbc*** EEEEEEEEEEEE*c ***c***c***c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E*c*E*c*E*c*c *E***E***E***c *EEEEEEEEEcccc Bonus: .*.....*..22.2 .55555555.2... .5b5b5b5b.2.b. .55555555.2... ....*....s2... .............2 .}.2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 ...2...2...2.2 .............2 ..........2222 Level: Hasenfuss >:[ Bricks: @@@@@@@@@@@@@@ @@@@*@@@@*@@@@ @@@@*@@@@*@@@@ @@@@**@@**@@@@ @@@@**aa**@@@@ @@@@aaaaaa@@@@ @@@@aaaaaa@@@@ @@@@a*aa*a@@@@ @@@aaaaaaaa@@@ @@@aaaaaaaa@@@ @@@aaaaaaaa@@@ @@@@aaaaaa@@@@ @@@@acccca@@@@ @a@@acccca@@a@ @a@@acaaca@@a@ @a@@acaaca@@a@ aaa@aaaaaa@aaa aaa@@aaaa@@aaa Bonus: .............. ....5....5.... ....5....5.... ....55..55.... ....55..55.... .........s.... .............. .....g..g..... ...5..s...5... ...5......5... ...5.w..w.5... .............. .....5555..... .>...5g55...>. .b..s5..5...b. .b...5..5...b. .-...cccc...-. .....~.~...... Level: Hasenfuss :* Bricks: EEEEEEEEEEEEEE E...zzzzzz...E E..zzzzzzzz..E E.zzzjzzjzzz.E E.zzjzjjzjzz.E E.zzzzzzzzzz.E Ezzzz*zz*zzzzE EzzzzzzzzzzzzE EzzzzzzzzzzzzE EzzzzzzzzzzzzE E.zzzzzzz*zz.E E.zzzzz*zzz*.E E.zzzzzz*z*z.E E.zzzzzzz*zz.E E.zzzzzz*z*z.E E..zzzz*zzz*.E E...zzzzz*...E E...EEEEEE...E Bonus: .............. ....b....b.... .............. ..b..c..c..b.. ....l.ll.l.... .............. .b..w....w..b. ..+........+.. ...5555....... .b.5555w.w..b. ..+5555....+.. ...5555>...... ...5555...>... ..+5555....+.. ..b5555....... ...b...wwwww.. ....>>>>>w.... .............. Level: Hasenfuss key Bricks: aaaaaaaaaaaaaa aaaaaaaaaaaaaa aajaaaaaaaaaaa ajejaaaaaaaaaa jeeejaaaaaaaaa eeEeejaaaaaaaa eEEEejjjjjjjjj eEEEejEEEjjjjj eEEEeeeeeeeeee eEEEeeeeeeeeee eEEEejEEEjjeee eEEEejjEjajeee eeEeejaEaajeje jeeejaaEaajeje ajejaaaEaaajaj aajaaaE.Eaaaaa aaaaaE...Eaaaa aaaaE.....Eaaa Bonus: *............* ..c.c.c.c.c.c. .............. ..5........... .5s5.......... 55.55......... 5...5......... 5...5......... 5...5555555555 5...55555555*5 5...5......555 5...5......5s5 55.55......5.5 .5s5..?.?..5.5 ..5..?...?.... ....?.....?... .............. ?.?.........?. Level: Hasenfuss exit Bricks: E@E@E@E@E@E@E@ @E@E@Ebb@E@E@E E@E@Ebeeb@E@E@ @E@Ebeeeeb@E@E E@Ebeeeeeeb@E@ @E@beezzeebE@E E@Ebezzzzeb@E@ @E@beezzeebE@E E@Ebeeeeeeb@E@ @E@beeeeeebE@E E@Ebeeee**b@E@ @E@beeeeeebE@E E@Ebeeeeeeb@E@ @E@beeeeeebE@E E@Ebeeeeeeb@E@ @E@beeeeeebE@E E@Ebeeeeeeb@E@ @E@bbbbbbbbE@E Bonus: .............. ......**...... ......44...... .....4444..... ....444444.... ....445544.... ....455554.... ....445544.... ....444444.... ....444444.... ....444455.... ....b.b.b.b... ...w.w.w.w.... ....d.d.d.d... ...>.>.>.>.... ....~.~.~.~... ...-.-.-.-.... ....W.W.W.W... lbreakout2-2.6.4/client/levels/LinuxFun0000644000175000017500000002126111452666551014776 00000000000000Level: mos19k-at-ecsis.net Free-Software-foundation Bricks: EEE*!*!*!*!*!* E!*!*!*!*!*!*! E*!*!*!*!*!*!* EE*!*!*!*!*!*! E*!*!*!*!*!*!* E!*!*EEE*!*!*! E*!*!E!*!*!*!* E!*!*E*!*!*!*! E*!*!E!*!*!EEE *!*!*EEE*!*E*! !*!*!*!E!*!E!* *!*!*!*E*!*E*! !*!*!*!E!*!EE* *!*!*EEE*!*E*! !*!*!*!*!*!E!* *!*!*!*!*!*E*! !*!*!*!*!*!E!* *!*!*!*!*!*E*! Bonus: .............. .............. ........g..... .............g ..g........... .............. ....g......... .............g .............. .............. ..g.....g..... .............. .............. .............. .............. .............. b}b}b}b}b}b.b} gwgwgwgwgwgwgw Level: mos19k-at-ecsis.net SuSE Bricks: .............. ......fff..... .....fffff.... ....ffffffff.. ...ffffffffff. ..ffffffffffzf .ffffffffff@ff ffffffffffff@@ fffffffffffff. f...fffffff... f.f..ff..ff... f..f.ff..ff... f..f.ff..ff... .ff.EEEEEEEE.. .............. .............. .............. .............. Bonus: .............. ......2....... ......&.>..... .........j<... ...W.b2.{..b.. .......+....5. ..2w<.....2..m .>....lc.2p... .....g...&.~.. ....?}.sW.>... ......+....... >....b...2<... ...~.55..5!... ..f........... .............. .............. .............. .............. Level: mos19k-at-ecsis.net Gentoo Bricks: ......j....... .....jjj...... ....jjjjj..... ...jjjjjjj.... ...jjjjjjj.... ..jjjjEjjjj... ..jjjEEEjjj... ..jjjjEjjjj... ...jjjjjjjj... ....jjjjjjj... ......jjjjj... .....jjjjj.... ....jjjjj..... ....jjjj...... ...jjjj....... ..jjjj........ ..jjj......... ..jj.......... Bonus: ......l....... .....d........ .....f........ .............. ......3pm..... .....5.5...... ..?.3...3.?... .....5.5...... ......3....... ....b...&..... ......c...d... .............. .....!.j-..... .............. ......{....... .....+........ .............. ...g.......... Level: mos19k-at-ecsis.net Slackware1 Bricks: cc...cc....c.. c.....c....c.c cc.c.cc.cc.cc. .c.c.cc.c..cc. cc.c....c..c.c ...cc...cc.c.c .............. .c.c.c........ .c.c.c........ ..c.c......... ..c.c.cc...... EE.E.E.c...... ......cc.cc... ......cc.c..cc .........c..cc .........c..c. ............cc .........E..EE Bonus: 55...55....5.. .............* ...l........&. ............?. +.......c..... ...?.......... .............. .}.+.>........ .............. ..p.+......... .............. .............. ......g{..?... ......-.....-. .........-.... .........f..!. .............m .............. Level: mos19k-at-ecsis.net debian Bricks: .............. ......dd...... .....dddd..... ....dd##dd.... ...dd###dd.... ...d#####dd... ..dd##d###d... ..dd#ddd##d... ..d##d#d##d... ..d##d###dd... ..d##dd##dd... ..dd##dddd.... ..dd###dd..... ...dd###...... ...ddd##...... ....ddd#...... .....ddd...... ......dd...... Bonus: .............. ......11...... .....1111..... ....11..12.... ...11...22.... ...1.....22... ..11..5...2... ..01.55l..2... ..0..5.l..2... ..0..d...32... ..0..44..33... ..00..m333.... ..00...33..... ...00......... ...000........ ....000....... .....000...... ......0w...... Level: mos19k-at-ecsis.net Mandrake1 Bricks: ......aa...... .....aaaa..... ....aaaaaa.... ...aajaajaa... ...ajEjjEja... ...ajjjjjja... ...aeeeeeea... ...aaeeeeaa... ....aeeeea.... .....aeea..... .....aaaa..... ....aaaaaa.... ....aajjaa.... ...aajjjjaa... ...ajjjjjja... ..aajjjjjjaa.. ..ajjjjjjjja.. ..ajjjjjjjja.. Bonus: .............. ......<....... .........>.... .....l..m.s... ....?.??.?.... ..........-... ...>445544p... .........~.... .............. ......j....... .....Wb&+..... ....s......... .....-........ ........w..... ......+...j... .............. ....-..s.+b... ..fb.<.....c.. Level: mos19k-at-ecsis.net Mandrake2 Bricks: ........h..... ........h..... .......hhh.... .......hhh..@. ...b..hhhhh..@ ..bbhhhhhhhhh. .bb..hhhhhhh.@ .b.....hhh..@. bb....hhhhh... bb....hhhhh... Eb...hhh.hhh.. .b...hh...hh.. .bb..h.bb..h.. .Eb....bb..... ..bb..bb...... ..Ebbbb....... ....EE........ .............. Bonus: ........1..... ........1..... .......5?5.... .......555.... ...c..!...s... ....111111111. .+...?.2.2d?.. .......2s2.... s.....12j21... ......12p21... .....112.211.. .....11...11.. .f...1.+~..1.. ..-.....>..... ..d{..f-...... ...&>db....... .............. .............. Level: mos19k-at-ecsis.net Caldera Bricks: ......**.....@ @....***g....@ @...***ggg...@ @..***ggggg..@ @..**gggggg..@ @.**gggggggg.@ @.**gggggggg.@ @***ggggggggg@ @**gggggggggg@ @**gggggggggg@ @***ggggggggg@ @.**gggggggg.@ @.**gggggggg.@ @..**gggggg..@ @..***ggggg..@ @...***ggg...@ @....***g....@ @.....**.....@ Bonus: ......44...... .....4..5..... ....4..d...... ...4..5j...... ...4.>...<.... ..4.5.?...+... ..4.c-..g..... .4..5..~...... .4.?>......?.. .4.l>-.*.~.... .4..W.+....... ..4.5.....d... ..4.>-..?..... ...4.5&....... ...4..f&...... ....4..5~..... .....4..{..... ......44...... Level: mos19k-at-ecsis.net Red Hat Bricks: .....aaaa..... ....aaaaaa.... ...aadddEaa... ..aadddddaaa.. .aaadddddEaaa. .aa##dddddaaa. aad#ddddddaaaa add####dddddaa adddddddddddaa aaajjddddddaaa aaaajjjjjjaaaa aaaajjjjjjaaaa .aaaajjEjaaaa. .ajjjjjjjajja. .ajjjjjjjjjjj. ..jjjjjjjjjj.. ...jjjjjjjj... .....jjjj..... Bonus: .............. ......f.3..... ....3......... .....5...3.... .w............ ...55....~.... ...5lm....d.5. .?.5555?.....? ....s....W.... b............w ..5........... ...>!..j...... ......f....... .......>...... ...d......5.~. ......s....... ...b......b... .....w..<..... Level: mos19k-at-ecsis.net Slackware2 Bricks: ......bbb..... .....bbbbb.... ....bEEEEEb... ...bEEEEEEbb.. ...bEbbbbEbb.. ..bbEbbbbbbbb. ..bbEbbbbbbbb. .bbbEEEEEbbbbb .bbbbEEEEbbbbb .bbbbbbbbEbbbb .bbbbbbbbEbbbb ..bbbbbbbEbbb. ..b@EbbbbEbbb. ...@EEEEEbbb.. ...@zEEEEzbb.. ...@@@@@@@@... .....bbbbb.... ......bbb..... Bonus: ......ddd..... .....?>l>?.... .............. ...*.......*.. .....55....... .....55.f..... .....5m....... .............. .{c.........c{ .&.....}5....& .+......5....+ ..g...f}5.f... ..+3....5...-. ...3.......... ...35....4.+.. ...33333333... .....b>p>>2..... Level: mos19k-at-ecsis.net Ximian Bricks: ......xx...... .....xhhx..... ....xhhhhx.... ...xhhhahhx... ..xhhahhahhx.. .xhhahhhhahhx. .xhahhaaaahhx. xhhahaaaaaaahx xhhhaaaaaaaahx xhhhhahhahaahx xhhhahahahhhhx .xhahhahhahhx. .xahhahhhhahx. ..xhahhhhhhx.. ...xhhhhhhx... ....xhhhhx.... .....xhhx..... ......xx...... Bonus: ......mw...... .............. .............. ......&4.+.... .....g..4..b.. .b..4.-!d4.... ...4..4444.... ...4.444445l.. .-..44444455.. .*.s.4.j4!55.. {...4.4.4.-+.. ...4..4~.4.... ..4.pc....4... ....4....&.... .............. .....>........ ......w<...... .............. Level: mos19k-at-ecsis.net Use the Source Bricks: E.E##@@....ggg E.E#.@.....g.. E.E##@@....gg. EEE.#@.....g.. jjj##@@.##.ggg j..EEE..#.hhh. jjj.E@.@##h... ..j.E@@@#.h... jjj.E@.@##h... ..fff@.@ddhhh. ..f.f...d.d... ..f.f...dd.... ..f.f...d.d... ..fffe.ed.d... .....e.e...... .....e.e...... .....e.e...... .....eee...... Bonus: ...........555 ...........5.. ...........55. ...........5.. 555........555 5.........555. 555.......5... ..5.......5... 555.......5... ..555...55555. ..5.5...5.5... ..5.5...55.... ..5.5...5.5... ..w555.55.w... .....5.5...... .....5.5...... .....5.5...... .....bwb...... Level: mos19k-at-ecsis.net BSOD Bricks: vvggvvvggggg!* vgvgvvvgggg!*! vgvgvggggg!*!g vvvgvvvgg!*!gg vvggvvvg!*!ggg vgvgggvg*!gggg vgvgvvvggggggg vvvgvvvggggggg gggggggggggggg gggggggggggggg gggggggvvvgvvg gggg!*gvgvgvgv ggg!*!gvgvgvgv gg!*!ggvgvgvgv g!*!gggvgvgvgv !*!ggggvgvgvgv *!gggggvvvgvvg gggggggggggggg Bonus: 55<.555-...m.. 5?5+555....... 5?5.5Wc......j 55?w555....... 55p.555....... 5?5.??5f...... 5?5.555.g..+.. 555.555......} ...d..??..w-.. .+....??...... ....jg.555!55< .{.....5c5.5p5 ......>5?5.5?5 w......5?5.5?5 .......5?5.5?5 ....-..5?5+5?5 ......<555.55s .............w Level: mos19k-at-ecsis.net USA-fireworks Bricks: ..!!!!!ddddd.. ..!!!!!ggggg.. ..!!!!!ddddd.. ..!!!!!ggggg.. ..!!!!!ddddd.. ..!!!!!ggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. ..gggggggggg.. ..dddddddddd.. c..c.cccc..cc. c..c.c....c..c c..c.cccc.cccc c..c....c.c..c cccc.cccc.c..c Bonus: ..j555j44444.. ..5555533333.. ..5555544444.. ..55j5533333.. ..5555544444.. ..j555j33333.. ..4444444444.. ..3333333333.. ..4444444444.. ..3333333333.. ..4444444444.. ..3333333333.. ..4444444444.. *..*.*jj*..**. w..w.w....w..w >..>.>}}>.>bb> j..j....}.j..j wbbw.wbbw.w..w lbreakout2-2.6.4/client/levels/GreenWall0000644000175000017500000005506711452666551015121 00000000000000Version: 1.00 Level: Ade Green Wall Bricks: ffcfffcfffcfcf fccfcfcfcccfcf ffcfffcfffccfc fccfcfcccfccfc ffcfcfcfffccfc cccccccccccccc ############## xxxxxxxxxxxxxx yyyyyyyyyyyyyy zfzfzfzzfzfzfz fzfzfzffzfzfzf zfzfzfzzfzfzfz fzfzfzffzfzfzf zfzfzfzzfzfzfz yyyyyyyyyyyyyy xxxxxxxxxxxxxx .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. ....&.44.&.... .............. .............. .............. ......&&...... .&..........&. .............. .....m..m..... .............. .............. Level: Ade Dont Lose The Ball Bricks: .............. .............. .............. .....#ff#..... .....####..... ......aa...... ......##...... xaxax.aa.xaxax a###a.##.a###a x#f#x.aa.x#f#x a###a.##.a###a xa#ax.aa.xa#ax ax#xa.##.ax#xa xa#ax.aa.xa#ax ax#xa.##.ax#xa xa#ax.aa.xa#ax axxxa.##.axxxa .............. Bonus: .............. .............. .............. ......mm...... .............. .............. .............. .............. .............. ..&........&.. .............. ......&b..&... .............. .............. ...4......4... .............. .............. .............. Level: Ade No Name Bricks: ############## ############## .............. ....xxxxxx.... ...yyyyyyyy... ##zzzzzzzzzz## abc.......cba# abc#######cba# abc#fffff#cba# abc#fffff#cba# abc#fffff#cba# abc#fffff#cba# abc#######cba# abc.......cba# ##zzzzzzzzzz## ...yyyyyyyy... ....xxxxxx.... .............. Bonus: .............. .............. .............. .............. .............. .....m..m..... .............. .............. .&..........&. .....4..4..... .....l..l..... .............. .............. .............. .....m..m..... .............. .............. .............. Level: Ade Stairway to Heaven Bricks: .............. f............f #f..........f# f#f........f#f .f#f......f#f. ..f#f....f#f.. ...f#f..f#f... ....f#ff#f.... .....f##f..... .....f##f..... ....f#ff#f.... ...f#f..f#f... ..f#f....f#f.. .f#f......f#f. f#f........f#f #f..........f# f............f .............. Bonus: .............. .............. .............. .............. .............. .............. .....m..m..... ......44...... .....l..l..... .............. ......m....... .............. .............. .............. .............. .............. .............. .............. Level: Ade One Way Bricks: .............. .............. .............. ..a........a.. .aba......aba. a###a....a###a c#f#c.vv.c#f#c b#f#b####b#f#b c#f#c#ff#c#f#c c#f#c#ff#c#f#c b#f#b####b#f#b c#f#c....c#f#c a###a.aa.a###a .aba.a..a.aba. ..a.a....a.a.. ...a......a... ..a........a.. .a..........a. Bonus: .............. .............. .............. .............. ..b........b.. .............. ..b...m4...b.. .............. .............. .............. .............. ..&........&.. ......**...... .............. .............. .............. .............. .............. Level: Ade Many Chances Bricks: .............. ############## #aaaaaccaaaaa# #a##########a# #acacaaaacaca# #a#a######a#a# #a#a#ffff#a#a# #aca#f##f#aca# #aca#f##f#aca# #a#a#ffff#a#a# #a#a##xx##a#a# #acaaaaaaaaca# #a###xxxx###a# #aaacaccacaaa# ####xxxxxx#### .............. .............. .............. Bonus: .............. .............. .b...s.&l...b. .............. .............. .............. .....b..b..... .............. ...+......+... ......mm...... .............. .............. .............. .&..........&. .......*...... .............. .............. .............. Level: Ade Use R to Restart Bricks: jcba......abcj cba........abc ba....##....ab a....#aa#....a ....#f##f#.... ...#f#ff#f#... ..#f#f##f#f#.. .#f#f#ff#f#f#. #a#f#f##f#f#a# #a#f#f##f#f#a# .#f#f#ff#f#f#. ..#f#fxxf#f#.. ...#fxffxf#... ....#fxxf#.... a....#zz#....a ba..........ab cba........abc jcba......abcj Bonus: .............. .............. .............. .............. .............. ....b....b.... .............. .............. .............. .............. ..&...m4...&.. .............. .............. .............. .............. .............. .............. .............. Level: Ade Lifeless, Take Some... Bricks: .............. .............. .............. #####xxxx##### #fff#ffff#fff# #fff#ffff#fff# #####ffff##### .afff....fffa. .afff.ff.fffa. .afff.ff.fffa. .afff....fffa. #####ffff##### #fff#ffff#fff# #fff#ffff#fff# #####xxxx##### .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ......&&...... ......&m...... ..l........l.. ......44...... .............. ..l........l.. ......m....... .............. ..&........&.. .............. .............. .............. .............. Level: Ade Dont Worry Bricks: ......##...... ......##...... .....#aa#..... .....#aa#..... ....#aaaa#.... ....#abba#.... ...#abccba#... ...#abccba#... ..#f#abba#f#.. ..#f#aaaa#f#.. .#f#f#aa#f#f#. .#f#f#aa#f#f#. #f#f#f##f#f#f# #f#f#f##f#f#f# f#f#f#ff#f#f#f f#f#f#ff#f#f#f .............. .............. Bonus: .............. .............. ......ss...... .............. .............. ......b&...... .............. .............. .............. ......m....... .............. .............. .............. .&.b......b.&. ......m4...... .............. .............. .............. Level: Ade Twins Bricks: jzyx......xyzj zyx...##...xyz yx...#cc#...xy x...#bbbb#...x ...#aaaaaa#... ...#aaaaaa#... x...#bbbb#...x yx...#cc#...xy zyx...##...xyz zyx...##...xyz yx...#cc#...xy x...#bbbb#...x ...#aaaaaa#... ...#aaaaaa#... x...#bbbb#...x yx...#cc#...xy zyx...##...xyz jzyx......xyzj Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. m............m ......44...... ....&.mm.&.... ......ll...... .............. .............. p............p Level: Ade By The Way Bricks: ......aa...... ....aa##aa.... ..aa##ff##aa.. aa##ffffff##aa ##ffffffffff## aa##ffffff##aa ..aa##ff##aa.. ....aa##aa.... ......ff...... ....xx##xx.... ..xx##ff##xx.. xx##ffffff##xx ##ffffffffff## xx##ffffff##xx ..xx##ff##xx.. ....xx##xx.... ......xx...... .............. Bonus: .............. .............. .............. .............. ..b...ll...b.. .............. .............. ....&....&.... ......bb...... .............. .............. ......44...... ..&...44..b&.. .............. ...m.......... .............. .............. .............. Level: Ade U2 Bricks: .############. .#cccccccccc#. .#bbbbbbbbbb#. .#aaaa##aaaa#. .#fff#..#fff#. .#ff#....#ff#. .#f#......#f#. .##........##. .............. ccbbffxxffbbcc ccbbffxxffbbcc ccbbffxxffbbcc ######..###### zzyyffxxffyyzz zzyyffxxffyyzz zzyyffxxffyyzz .............. .............. Bonus: .............. .............. .............. ...&......&... ....b....b.... .............. .............. .............. .............. .....4..4..... .............. ...s..mm..s... .............. .....+..+..... .............. .............. .............. .............. Level: Ade Close To The Edge Bricks: .............. ...cbbbbbbc... ...cbaaaabc... ...cba##abc... ...cbaffabc... ccccba##abcccc bbbbbaaaabbbbb baaaa####aaaab ba##a#ff#a##ab baffa#ff#affab ba##a#ff#a##ab baaaa####aaaab bbbbbaaaabbbbb ccccba##abcccc ...cbaffabc... ...cba##abc... ...cbaaaabc... ...cbbbbbbc... Bonus: .............. .............. .............. .............. ......b&...... .............. .............. .............. .............. ...&......&... .............. .............. .m....44....m. .............. .............. .............. .............. .............. Level: Ade Almost Bricks: .............. ......cc...... .....cbbc..... ....cbaabc.... ...cbabbabc... ..cbabccbabc.. .cbabc##cbabc. cbabc#ff#cbabc babc#f##f#cbab abc#f#ff#f#cba yxyz#f##f#zyxy zyxyz#ff#zyxyz .zyxyz##zyxyz. ..zyxyzzyxyz.. ...zyxyyxyz... ....zyxxyz.... .....zyyz..... ......zz...... Bonus: .............. .............. .............. .............. .............. ....m.b4.m.... .............. .............. .............. ....&.bb.&.... .............. .............. .............. ....m.ll.m.... .............. .............. .............. .............. Level: Ade Learning to Fly Bricks: .....xxxx..... .....xaax..... .....xaax..... .xxxxxyyxxxxx. .xyyyyzzyyyyx. .xyzzzaazzzyx. .xyzaaccaazyx. xxyza####azyxx xyzac#ff#cazyx xyzac#ff#cazyx xxyza####azyxx .xyzaaccaazyx. .xyzzzaazzzyx. .xyyyyzzyyyyx. .xxxxxyyxxxxx. .....xaax..... .....xaax..... .....xxxx..... Bonus: .............. .............. ......b&...... .............. .............. .............. ......bl...... .............. ......44...... ......44...... ...&......&... .....&..&..... .............. .m..........m. .............. .............. .............. .............. Level: Ade Where is the Ball? Bricks: zzzzzzzzzzzzzz xxxxzxxzzzxxxx xzzxzxzxzzxzzz xzzxzxzzxzxzzz xzzxzxzzxzxzzz xzzxzxzzxzxzzz xxxxzxzzxzxxxz xzzxzxzzxzxzzz xzzxzxzzxzxzzz xzzxzxzzxzxzzz xzzxzxzxzzxzzz xzzxzxxzzzxxxx zzzzzzzzzzzzzz yyyyyyyyyyyyyy xxxxxxxxxxxxxx yyyyyyyyyyyyyy zzzzzzzzzzzzzz .............. Bonus: .............. ..*........*.. .............. .............. .............. .............. ..*........*.. .............. ....&....&.... ....*....*.... .............. .*.........*.. .............. .............. ..&........&.. .............. ...*......*... .............. Level: Ade RIP Bricks: .....####..... .....#ff#..... .....#ff#..... .....#ff#..... .....#ff#..... .#####ff#####. .#####ff#####. .#ffffffffff#. .#####ff#####. .#####ff#####. .....#ff#..... ..x..#ff#..x.. .xxx.#ff#.xxx. ..x..#ff#..x.. ..x..#ff#..x.. ..x..#ff#..x.. ..x..#ff#..x.. .....####..... Bonus: .............. .............. .............. .............. .............. ......bb...... .............. ....&.ll.&.... .............. .............. .............. .............. ..m........4.. ..4........4.. .............. ......&....... .............. .............. Level: Ade Stars Bricks: .............. ...xyzjjzyx... ...xyz!!zyx... .xxxyzjjzyxxx. .xyyyz!!zyyyx. .xyzzzjjzzzyx. xxyz!j!!j!zyxx yyyzj!jj!jzyyy zzzz!ffff!zzzz jjjjjfaafjjjjj zzzz!ffff!zzzz yyyzj!jj!jzyyy xxyz!j!!j!zyxx .xyzzzjjzzzyx. .xyyyz!!zyyyx. .xxxyzjjzyxxx. ...xyz!!zyx... ...xyzjjzyx... Bonus: .............. .............. .............. .............. .............. .....*..*..... ..&........&.. ..*........*.. ......**...... .....l44l..... ......**...... ..*........*.. .............. .....s**s..... .............. .............. .............. ......ww...... Level: Ade Love to See You Cry Bricks: #f..########## #!f..##f###### #f!f..##f##### fjf!f..##f#### #fjf!f..##f### #!fjf!f..##f## #f!fjf!f..##f# fjf!fjf!f..### #fjf!fjf!f.#f# #jf!fjf!f..### #f!fjf!f..##f# f!fjf!f..##f## #fjf!f..##f### fjf!f..##f#### #f!f..##f##### #!f..##f###### #f..########## .............. Bonus: .............. .............. ........b..... ..m........... .............. .............. ............&. ..4.l......... .............. .............. ...4.......... m............. .............. .........&.... .............. .............. .............. .............. Level: Ade Dogs Bricks: ff#ffffffff#ff ff#jffffffj#ff f##jjffffjj##f f#jjjjffjjjj#f ##jaajjjjaaj## #ajjjjjjjjjja# ##jffffffffj## .#jjffffffjj#. .##jjffffjj##. ..#jjjffjjj#.. ..##jjjjjj##.. ...#jjaajj#... ...##jaaj##... ....#jjjj#.... ....##jj##.... .....#jj#..... ######jj###### .............. Bonus: .............. .............. .............. m...&....&...m ...m......m... .4..........4. .............. .............. .............. .............. .............. .............. .............. .....*..l..... .............. .............. .............. .............. Level: Ade Demons Bricks: .#....##....#. .#....ff....#. .############. ......ff...... xffff.##.ffffx fxccc.##.cccxf fcxbb.##.bbxcf fcbxa.##.axbcf fcbax.ff.xabcf fcbaf.##.fabcf fcbaf.##.fabcf fcbaf.##.fabcf fcbaf.##.fabcf fcbax.ff.xabcf fcbxa.##.axbcf fcxbb.##.bbxcf fxccc.##.cccxf xffff.##.ffffx Bonus: .............. .............. .............. .............. .............. .............. .............. .............. m.....ll.....m ..&........&.. ...*......*... ...*......*... .............. ......44...... .............. .............. .............. .............. Level: Ade I dont know Bricks: .............. aaa!bbbbbb!aaa aa!!######!!aa a!!#ffffff#!!a !!#ff####ff#!! !#ff#ffff#ff#! #ff#ff##ff#ff# #f#ff#!!#ff#f# #f#f#!!!!#f#f# #f#f#!!!!#f#f# #f#ff#!!#ff#f# #ff#ff##ff#ff# !#ff#ffff#ff#! !!#ff####ff#!! x!!#ffffff#!!x xx!!######!!xx xxxzzzzzzzzxxx .............. Bonus: .............. ..m........m.. .............. .............. .............. .....4..4..... .....4..4..... .............. .............. ...&......&... .............. .............. ......bl...... .............. m............m .............. .............. .............. Level: Ade Robot Bricks: .....#..#..... ....######.... ....#ffff#.... ...##dffd##... ...##ffff##... ....#ffff#.... ....######.... .....####..... .....####..... .....####..... ..##########.. ..#ffffffff#.. .##ffffffff##. .##ffffffff##. ..#ffffffff#.. ..##########.. ...###vv###... ...###vv###... Bonus: .............. .............. .............. .............. .............. .....mbbm..... .............. .............. .............. .............. .............. .....4ll4..... .............. ...&......&... .............. .............. .............. ......mm...... Level: Ade Its Raining Again Bricks: ############## ######ff###### #####f##f##### ###f##ff##f### ###f######f### ###ff####fff## ###ff####fff## ##ffff##fffff# ##fxff##ffxff# #ffyffffffyfff #fxzxffffxzxff ffyjyffffyjyff fxz.zxffxz.zxf fyj.jyffyj.jyf xz...zxxz...zx yj...jyyj...jy z.....zz.....z j.....jj.....j Bonus: .............. .............. .............. ...m..&b..m... .............. .............. .............. .....l..l..... .............. ......44...... .............. .............. ......&&...... .............. .............. .*..........*. .............. .............. Level: Ade Simply Green Bricks: .......ffxffxf ......ffxffxff .....ffxffxffx ....ffxffxffxf ...ffxffxffxff ..ffxffxffxffx .ffxffxffxffxf ffxffxffxffxff fxffxffxffxffx xffxffxffxffxf ffxffxffxffxff fxffxffxffxff. xffxffxffxff.. ffxffxffxff... fxffxffxff.... xffxffxff..... ffxffxff...... fxffxff....... Bonus: ........w.wb.. .......b.wbbb. .........b.bb. .......ww..b.w ....4.b..4...w ....l....l.... ...........p.. .............. .............. .............. ...p...p...... .........b.... .b..b......... p............. .............. ..p..p........ .............. ..p........... Level: Ade Lightining Bricks: ......ff...... .....j##j..... ....z#ff#z.... ...c#jffj#c... ..bczj##jzcb.. .ab#z#ff#z#ba. .a#c#jffj#c#a. .#bczj##jzcb#. .ab#z#ff#z#ba. .a#c#jffj#c#a. .#bczj##jzcb#. .ab#z#ff#z#ba. .a#c#j..j#c#a. .#bcz....zcb#. .ab#......#ba. .a#........#a. .#..........#. .............. Bonus: .............. .............. .............. .............. .............. .............. .m.&......&.m. .............. ......44...... ......bl...... .....&..b..... .............. .............. .............. .............. .............. .............. .............. Level: Ade Early In The Morning Bricks: xfjfjfjjfjfjfx yxfjfjffjfjfxy zyxfjfjjfjfxyz .zyxfjffjfxyz. ..zyxfjjfxyz.. ...zyx..xyz... #...zy..yz...# f#...z..z...#f ff#........#ff ff#........#ff f#...z..z...#f #...zy..yz...# ...zyx..xyz... ..zyxfjjfxyz.. .zyxfjffjfxyz. zyxfjfjjfjfxyz yxfjfjffjfjfxy xfjfjfjjfjfjfx Bonus: .............. .............. ..m.m....m.m.. .............. ..4........4.. .............. .............. .............. .............. .............. m............m .............. .............. .............. ......**...... .............. .............. .............. Level: Ade North Sea Bricks: fff#ff.ff#ffff f#ffff.ffff#ff fffff#.#fffff# #ff#ff.ff#ff#g .#ffff.ffff#gg ..#ff#.#ff#gg. g..#ff.ff#gg.. gg..#f.f#gg..g ggg....ggg..gg ggg....ggg..gg gg..#f.f#gg..g g..#ff.ff#gg.. ..#ffx.xff#gg. .#ffff.ffff#gg #ffxff.ffxff#g fffffx.xfffff# fxffff.ffffxff fffxff.ffxffff Bonus: .............. .............. .............. .&l.......l&.. ..4.......4... .............. .............. .............. &m..........m& .............. .............. ....?...?..... ....?...?..... ....?...?..... .............. bbbbb......... ....w......... ....w......... Level: Ade Who knows Bricks: .....j##j..... ....fjjjjf.... ...fjjffjjf... ..fj#jffj#jf.. .fj#fjffjf#jf. fj#jfjffjfj#jf j#fjfjffjfjf#j #jfjfjffjfjfj# fjfj.x..x.jfjf fjfj.x..x.jfjf fjf#x.xx.x#fjf fjf#x.xx.x#fjf fj#x.xffx.x#jf fj#x.xffx.x#jf f#x.x.xx.x.x#f f#x.x.xx.x.x#f #x.x.x..x.x.x# #x.x.x..x.x.x# Bonus: .............. .............. .............. ..*........*.. ....w....w.... .............. .............. .b.....*....b. 4b..........b4 .bww......wwb. .&*........*&. .b..........b. .b..........b. .b..........b. .............. l.....bb.....l .............. .....w..w..... Level: Ade Whos The Next Bricks: ffff#jkkj#ffff ffff#jkkj#ffff ffff#jjjj#ffff ffffabffbaffff f###abffba###f f#jjjjjjjjjj#f f#jkkkkkkkkj#f f##jkkkkkkj##f fbajjjkkjjjabf fba###kk###abf kkkkk#kk#kkkkk fffkk#kk#kkfff kkk###kk###kkk kfbafjkkjfabfk kfbafjkkjfabfk kkk###kk###kkk fffkfxyyxfkfff fffkfxyyxfkfff Bonus: .............. .............. ......l....... .............. .............. ...&*....*&... .............. .............. ....44..44.... .............. .............. .............. ..*........*.. .....bbbb..... .....bbbb..... ......ww...... ....+....+.... .............. Level: Ade Challenger Bricks: ffffffffffffff ############## .............. .............. xxxxxx..xxxxxx yyyyyy..yyyyyy zzzzzz..zzzzzz jjjjjj..jjjjjj !!!!!!..!!!!!! .............. .............. .............. !!!!!!..!!!!!! jjjjjj..jjjjjj zzzzzz..zzzzzz yyyyyy..yyyyyy xxxxxx..xxxxxx .............. Bonus: .............. .............. .............. .............. .............. .b..b....b..b. .....b..b..... .............. .............. .............. .............. m............m .............. .............. .............. .b...w..w...b. .............. .............. Level: Ade Hungry Bricks: .............. ...k......k... ...#......#... ..kfk....kfk.. ..#f#....#f#.. .kfifk..kfifk. .#fif#..#fif#. kfiiifkkfiiifk #figif##figif# iiigiiiiiigiii #figif##figif# xfiiifxxfiiifx .#fif#..#fif#. .xfifx..xfifx. ..#f#....#f#.. ..xfx....xfx.. ...#......#... ...x......x... Bonus: .............. .............. .............. .............. .............. ..&.........&. .............. .....b44b..... .............. ......l....... .....&..&..... .m...*..*...m. .............. .............. .............. .............. .............. .............. Level: Ade Why Not Bricks: #####fffffffff #xxxxf.f.f.f.f #xyyyfffffffff #xyzzfffffffff #xyzjf.f.f.f.f ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff ffffffffffffff f.f.f.f.fjzyx# fffffffffzzyx# fffffffffyyyx# f.f.f.f.fxxxx# fffffffff##### .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .***.......... .............. .............. .........***** .............. .............. ..l4.......... .............. .............. .............. .............. .............. Level: Ade Yes Bricks: j!j!j!j!j!j!j! !j!j!j!j!j!j!j f!j!f!j!j!j!j! fj!jfj!j!j!j!j f!j!fffff!j!j! !f!f!f!j!j!j!j j!f!jfj!jffff! !jfj!f!j!f!j!j j!f!jfj!jfj!j! zjfjzfffzfzjzj jzfzjfjzjfjzjz zjfjzfzjzffffj jzfzjfjzjzjzfz zjzjzfzjzjzjfj jzjzjffffzjzfz zjzjzjzjzjzjfj jzjzjzjzjffffz zjzjzjzjzjzjzj Bonus: ..b...l.....b. .*.m.......... ..b.....*...b. .*...4.....4.. ..&........... .............* ?...*......... .......?...... .............. .............? ....*...l..... .?............ ......4...4... .............* .............. .*.......*.... ..b.w.b....... .............. Level: Ade Electra Bricks: !#!!!!!!!!!!#! f#ffffffffff#f !#!!!!!!!!!!#! ##ffffffffff## .............. a#..........#a ax#........#xa axb#......#bxa axby#....#ybxa axbyc#..#cybxa axbycz..zcybxa axbycz..zcybxa axbycz..zcybxa axbyc#..#cybxa axby#....#ybxa axb#......#bxa ax#........#xa a#..........#a Bonus: .............. m.m.m....m.m.m .............. .............. .............. .............. .............. .............. .............. .............. .............. .l4........4l. .............. .............. .............. .............. .............. .............. Level: Ade Well, Well.. Bricks: f###ccffcc###f ##c#cfkkfc#c## #cc#ccffcc#cc# kcc##a##a##cck kcccabccbaccck #ccabcjjcbacc# #cabcjffjcbac# #abcjfkkfjcba# abcjfkffkfjcba abcjfkffkfjcba #abcjfkkfjcba# #cabcjffjcbac# #ccabcjjcbacc# kcccabccbaccck kcc##abba##cck #cc#......#cc# #cc#......#cc# ####......#### Bonus: .............. .....m..m..... .............. &............& .............. .............. .............. .l..........l. .4..........4. .4..........4. .l..........l. .....b.&b..... ....bwbbwb.... ....&s++s&.... .............. .............. .............. .............. Level: Ade Chips Bricks: ffffffffffffff f............f f............f f.!..!..!..!.f f............f f............f f.!..!..!..!.f f............f f............j f.!..!..!...jz f..........jzy f.........jzyx j.!..!...jzyxy cj......jzyxyz bcj....jzyxyzj abcj.!.zyxyzje babc...yxyzjee cbab...xyzjeee Bonus: m............m .............. .............. .b..4....4..b. .............. .............. .............. .b..........b. .............. .............. ............m. .......+...... ..........m... .............. ........m..... .............. .............. .............. Level: Ade Apolo Bricks: hfhfh....hfhfh fgfgf....fgfgf hfhfh#..#hfhfh fgfgfa..afgfgf hfhfh#..#hfhfh fgfgfa..afgfgf hfhfh#..#hfhfh fgfgfa..afgfgf hfhfh#..#hfhfh fgfgfa..afgfgf hfhfh#..#hfhfh fgfgfa..afgfgf a#a#a#..#a#a#a .............. .............. zjzjzjzjzjzjzj ykykykykykykyk xfxfxfxfxfxfxf Bonus: .............. .............. ..*........*.. .....*..*..... .............. .............* .............. ..*........*.. .............. ....s...ss.... .............. ....s*..*s.... .............. .............. .............. .............. .............. .............. Level: Ade April Bricks: abcxyz!!zyxcba abcxyzjjzyxcba abcxyz!!zyxcba abcxyzjjzyxcba abcxyz!!zyxcba abcxyzjjzyxcba abcxyz!!zyxcba abcxyzjjzyxcba abcxyz!!zyxcba abcxyzjjzyxcba abcxyz..zyxcba abcxy....yxcba abcx......xcba ab#........#ba a#..........#a #............# .............. .............. Bonus: .............. .............. .............. .............. .............. ..m...mm....m. .............. .............. .............. .............. .............. .............. .............. .&..........&. .............. .............. .............. .............. Level: Ade April Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/N_Snapshots0000644000175000017500000001341611452354536015465 00000000000000Version: 1.00 Level: Michael Speck Chinese Bricks: .............. .............. .............. ffffffffffffff ffffffffffffff gggggggggggggg gggggggggggggg jbbbbbbbbbbbbj jbjjjjjjjjjjbj jbjjjjjjjjjjbj jbbbbbbbbbbbbj dddddddddddddd dddddddddddddd eeeeeeeeeeeeee eeeeeeeeeeeeee .............. .............. .............. Bonus: .............. .............. .............. ?......-.....? ....+.....>... ..p.....b..... .....~.....+.. ...s....j.b.w. .*1323232323.. ..3232323231*. .w...j....s... .......~...+.. ....b.....p... ..b...+.>..... ?...-........? .............. .............. .............. Level: Michael Speck Spearhead Bricks: .............. .............. .............. jjjj.......... kkkkkk........ aaaaaaaa...... kkkkkkkkkk.... jjjjjjjjjjjj.. #####....zzzzz #####....zzzzz kkkkkkkkkkkk.. jjjjjjjjjj.... aaaaaaaa...... jjjjjj........ kkkk.......... .............. .............. .............. Bonus: .............. .............. .............. .2.-.......... .+............ 2.w2b..+...... .-....2..~.... .p.*.}..s..c.. .........44444 .........44444 p..*...}s.~... .2...2-..+.... ..b2w..d...... .-.+.......... 2............. .............. .............. .............. Level: Michael Speck Fortress Bricks: .............. .............. .............. .............. .............. ..E##zzzz##E.. .kE@..gg..@Ek. kkE.iiiiii.Ekk kkEgiggggigEkk kkEgiggggigEkk kkE.iiiiii.Ekk .kE@..gg..@Ek. ..E##zzzz##E.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .....f>.f..... .p..........p. ?...3....3...+ .b...34.3..... .....3.43...b. +...3....3...? .p..........p. .....f.>f..... .............. .............. .............. .............. .............. Level: Michael Speck Soccer Worldcup Bricks: .............. .............. ffffffffffffff ffffffffffffff ffffffffffffff jjjffffffffjjj ffjffffffffjff ffjfffjjfffjff jfjffjffjffjfj jfjffjffjffjfj ffjfffjjfffjff ffjffffffffjff jjjffffffffjjj ffffffffffffff ffffffffffffff ffffffffffffff .............. .............. Bonus: .............. .............. >...+.bb.+...> ..b..-..-..b.. .............. 11>........>11 .f1..b..b..1.. ..1...33...1.. ?.1..3553..1.? ?.1..3553..1.? ..1...33...1.. ..1..b..b..1f. 11>........>11 .............. ..b..-..-..b.. >...+.bb.+...> .............. .............. Level: Michael Speck Construction Time Bricks: .............. .............. .............. ..!..!kk!..!.. .....*kk*..... .gggggggggggg. .ffhhhhhhhhff. .*fh*dddd*hf*. .@!h@!ee!@h!@. .@!h@!ee!@h!@. .*fh*dddd*hf*. .ffhhhhhhhhff. .gggggggggggg. .....*kk*..... ..!..!kk!..!.. .............. .............. .............. Bonus: .............. .............. ..b..c..+..0+. .0.0...3.3.... ..s........0.. .............. .............. .....4..4.>... ..w..b.m...p.. ..p...g.b..w.. .....4..4..... .............. .............. ..0>.......s.. ....3.3...0.0. .+0..+..b..c.. .............. .............. Level: Michael Speck Four Seasons Bricks: .............. .............. hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee .............. .............. ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj .............. .............. Bonus: .............. .............. +..b.......2.4 3.s.......4{.. .3.2......f.*. ?.-........b.? ...}......c.3. .p........2pjb .............. .............. bjp2........p. .3.d......}... ?.b........-.? .*.f......2.3. ..{4.......s.3 4.2.......b..+ .............. .............. Level: Michael Speck Hidden Obstacles Bricks: .............. .............. .............. .............. .v#eeeeeeee#v. ..e#......#e.. ..eg#vvvv#ge.. ..egf....fge.. ..egf.dd.fge.. ..egf.dd.fge.. ..egf....fge.. ..eg#vvvv#ge.. ..e#......#e.. .v#eeeeeeee#v. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ...00000000... .............. .....4444..... ..+?......?b.. ...?b.pp.-?... ...?-.pp.b?... ..b?......?+.. .....4444..... .............. ...00000000... .............. .............. .............. .............. Level: Michael Speck Oh, Deer! Bricks: .............. .............. .d..e....e..d. .e..d....d..e. .#..#....#..#. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .#..#....#..#. .h..d....d..h. .d..h....h..d. .............. .............. Bonus: .............. .............. .p..p....p..p. .p..p....p..p. .............. ....5....5.... .4..........4. ....5....5.... .4..b....b..j. ....5....5.... .j..b....b..4. ....5....5.... .4..........4. .............. .p..p....p..p. .p..p....p..p. .............. .............. Level: Michael Speck Pipes Bricks: .............. .............. .j..!..!..###. .j..#dd#..#gg. .jj.#dd#..#g.. .jj.####...... .##........... .f#*.###.*.##. .f#!.!.!.!.#e. .f#.!.!.!.!#e. .##.*.###.*#e. ...........##. ......####.jj. ..g#..#hh#.jj. .gg#..#hh#..j. .###..!..!..j. .............. .............. Bonus: .............. .............. .f............ .3....b....*>. ..f..+.....d.. ..3........... .............. .3............ .5..?2?2?2?.3. .3.?2?2?2?..5. ............3. .............. ...........3.. ..c.....+..f.. .>*....b....3. ............f. .............. .............. Level: Michael Speck Collect Your Reward! Bricks: .............. .............. .x..........x. .............. ...z.z..z.z... .............. .x..........x. ...z.z..z.z... .............. .............. ...z.z..z.z... .x..........x. .............. ...z.z..z.z... .............. .x..........x. .............. .............. Bonus: .............. .............. .b..........b. .............. ...5.5..5.5... .............. .b..........b. ...5.5..5.5... .............. .............. ...5.5..5.5... .b..........b. .............. ...5.5..5.5... .............. .b..........b. .............. .............. lbreakout2-2.6.4/client/levels/SnyMaxx0000644000175000017500000003202011452666551014630 00000000000000Version: 1.14 Level: Johann NitroStart Bricks: .............. .............. .............. .............. .............. ...!......!... .............. .............. ......**...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ...5......5... .............. .............. ......00...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Johann FindEm Bricks: .............. .............. .v..........v. gggggggggggggg ......vv...... ....v....v.... .............. ...v......v... .............. ......vv...... ......vv...... .............. fv..ff..ff..vf .............. .............. .............. .............. .............. Bonus: .............. .............. ............}. .j..........j. ......55...... ....0....0.... .............. .............. .............. ......dd...... .............. .............. w....?..?....+ .............. .............. .............. .............. .............. Level: Johann RC Bricks: .............. .............. .........ggg.. ..gg....g..g.. ..g.g...g..... ..g.g...g..... ..gg....g..... ..g.g...g..g.. ..g.g.*.g..g.. ..g.g.g..ggg.. .............. e............e gggggggggggggg .............. .............. .............. .............. .............. Bonus: .............. .............. ..........l*.. ..*.....g..... .............. ........*..... ...?....*..... ..*........m.. ..*...j....... ..p.*.0...?*.. .............. 0............0 0?W*W000?ww??0 .............. .............. .............. .............. .............. Level: Johann Burst Bricks: dddddddddddddd ggdgggdgggdggg gggdggdggdgggd ggggdgdgdggggd dggggdhdggggdg gddddhdhddddgg dggggdhdggggdg ggggdgdgdggggd gggdggdggdgggd ggdgggdgggdggg xyxyxyxyxyxyxy .............. .............. .............. .............. .............. .............. .............. Bonus: 5.....<......5 ..4...!...4... ************** ************** wwwwww~wwwwwww ************** ************** ************** ******>******* wwbwww}wwwbwww .............. .............. .............. .............. .............. .............. .............. .............. Level: Johann 11-24 22:32 Bricks: .............. ....fEjjEf.... .iiif@jj@fiii. *..df@jj@fd..* ....f@jj@f.... d!!.f@jj@f.!!d ....f@jj@f.... *..ifEjjEfi..* ..iiffffffii.. bbbbbb..bbbbbb .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. ....d.mm.d.... .l.W..44..W.w. ....4.bb.4.... ....<.**.<.... g...c.<<.c...g ......55...... ......**...... ...?{.ff.{?... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Johann The Fish Bricks: .............. g...gg..gg.... ...g...g...gg. ..g...g...g... .g...b...g...g ....b*b.g..... ...beeeb...b!. ..beveeeb.be!. vEeeeeeee@ee!. vv@eeeee@v@e!v ..v@eee@v.v@!v ...v@e@v...vvv ....v@v....... .............. .............. .............. .............. .............. Bonus: .............. f............. .......?..........?... .....*...m...~ ........?..... ....bwb....?f. ....5..-..?4-. ..}.......44+. .....g.....4-. ............f. .............. .............. .............. .............. .............. .............. .............. Level: Johann Sacker Bricks: kkkkk....v.... kkkkk...v..... kkkkk..v..hhh. .......v...h.h ....!..vdddh.. ....i..djjxd.. ....iddjjj.d.. ....d!..*..d.. ...dcdddddc... ...cic...cic.. #@#.c.e#..c.#. eeeeeeeeeeeeee .............. .............. .............. .............. .............. .............. Bonus: .........!.... ........m..... *dw.p.....cd.. .............m ..........d... ....s...w..... ....4j..-+.}.. ....4......-.. ....4.fg..4... ...555...555.. .b..4.b...-... .b..w.b....... .............. .............. .............. .............. .............. .............. Level: Johann CropCircles Bricks: .....eeee..... ....efhhfe.... ...efhEEhfe... ..*fh#!!#hf*.. .efh..!!..hfe. kefh..!!..hfek .efh..!!..hfe. .vefh#!!#hfev. ..vefhEEhfev.. ...vefhhfev... ....veffev.... .....veev..... ......yy...... .............. .............. .............. .............. .............. Bonus: ......pp...... .....b44b..... ....j4..4j.... ..l.4.55.4.~.. .!0>..55..<0!. .*0>..55..<0m. .}0>..55..<0{. ..0.4.55.4.0.. .....4..4..... ....fj44jf.... .....&ww&..... ......WW...... .............. .............. .............. .............. .............. .............. Level: Johann ServoSaver Bricks: .............. ..........j... ........cc!cc. ..........j... ..........j... ..bbbbbbbbbbb. .#bcccccccccb# ..bc*******cb. ..bc*******cb. hhbc*******cb. ddbcccccccccb. ..bbbbbbbbbbb. .............. .............. .............. .............. .............. .............. Bonus: .............. ..........*... ........f}j}f. ..........w... ..........w... ..c.........c. ......g.....<. ..>.224555l... ..>.22l5555<.. 55..22b5555... ff..!..g..~... ..w<.<........ .............. .............. .............. .............. .............. .............. Level: Johann ShortWave Bricks: k.k.g.k......k .k.gig.k....k. g.gi!ig.k..k.g igi!*!ig.kk.gi !i!*!*!ig..gi! *!*!i!*!iggi!* !*!igi!*!ii!*! i!igbgi!*!!*!i gigbvbgi!**!ig bgbvkvbgi!!igb vbvk.kvbgiigbv kvk...kvbggbvk .k.....kvbbvk. ........kvvk.. .........kk... .............. .............. .............. Bonus: ....l......... .............. .............. .....g........ .W..........?. .............. ....}.....&... ...?..j...?... .{..l......... ?..~0c........ b.w0.0c...s?.w 0l0...0!.....0 .0.....0g..w0. ........0..0.. .........00... .............. .............. .............. Level: Johann Really Simple Bricks: ************** *############* *#************ *#*ggggggggggg *#*g********** *#*g*gggggggg* *#*g*g******** *#*g*g*ggggggg *#*g*g******** *#*g*ggggggggg *#*g********** *#*gggggggggg* *#************ i############# .............. .............. .............. .............. Bonus: 00000000000000 0............0 0.000000000000 0.000000000000 0.000000000000 0.000000000000 0.00000j000000 0.000000000000 0.000000000000 0.000000000000 0.000000000000 0.000000000000 0.000000000000 5............. .............. .............. .............. .............. Level: Johann Missing Link Bricks: v..vvvvvvv.vv. vv.vvvvvv.vvv. v.vvv.vvv.vv.v v..vvvvvv.vvvv .............. .v..v.vv...v.v .v..v.v.v..v.v .v..v.v.v..vv. .v..v.v..v.v.v .v..v.v..v.v.v .vv.v.v..v.v.v .............. xxxxxxxxxx.xxx bbb.bbbbbbbbbb !!!!!!!!!!.!!! eee.eeeeeeeeee dddddddddd.ddd .............. Bonus: ....{......... ......5.?.}... 5..W.........? .....-..}..5.W .............. .j..1.d....... ......5....5.. .?..W.j.d..5.. .b..?....?.{.. ......&..5...+ .{..5......&.. .............. 1....{..b..+.1 .<-.....1w.}.s ....5b..+...&. .*.......-.*.. ............5{ .............. Level: Johann Sny Bricks: iiciiciicicici iciciccicicici iciiiciccicici iiciicicciccci iiiciciiciiici iciciciiciiici iiciiciiciccii iiiiiiiiiiiiii eeeeeeeeeeeeee kkkkkkkkkkkkkk EkEkEkEkEkEkEk kkkkkkkkkkkkkk ************** ************** gggggggggggggg dddgdddgdddgdd d.dgd.dgd.dgd. d.ddd.ddd.ddd. Bonus: ..4..4..4.4.4. .4.4.44.4.4.4. .4...4.44.4.4. ..4..4.44.444. ...4.4..4...4. .4.4.4..4...4. ..4..4..4.44.. ..>.....m..... .............. .............. .............. .............. <<<<<<<<<<<<<< .WWWWWWWWWWWW. d.{{{.fj.{{{.. .?...?...?...? .............. .............. Level: Johann ToothPick Bricks: dddccccccccddd ddckkkkkkkkcdd dckxxxxxxxxkcd ckxhhhhhhhhxkc kxhhhhhhhhhhxk xhhhhhhhhhhhhx !xhhhhhhhhhhx! ..xhhhhhhhhx.. ...xxxxxxxx... ...#......#... .............. .............. ......**...... .............. .............. .............. .............. .............. Bonus: .............m .............. .....dddd..... ...55555555... ..?5......5... &.?5w.....5.l. ..?5!.....5..~ ...55555555... .............. .............. .............. .............. ......jw...... .............. .............. .............. .............. .............. Level: Johann Justalevel Bricks: .............. .k.k.k.k.k.k.. !!!!!!!!!!!!!! k.k.k.k.k.k.k. .............. k###kkkkkk###k vvvvvvvvvvvvvv vvvvvvvvvvvvvv k###kkkkkk###k .............. .............. !!!!!......... gggg!!!!!!!!!! dddggggggggggg **dddddddddddd .************d ............** .............. Bonus: .............. .............. .............. .............. .............. ....444444.... d&&m......m&&d d&&&......&&&d ......WW...... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Johann justanotherlevel Bricks: .............. .............. .............. gggggggggggggg ccccc!vv!ccccc kkkk@vvvv@kkkk kkkk@vvvv@kkkk kkkk@vvvv@kkkk @@@@@vvvv@@@@@ hhhhhhhhhhhhhh dddddddddddddd gggggggggggggg !...vixxiv...! ...vi....iv... ..vi......iv.. .vi........iv. vi..........iv i............i Bonus: .............. .............. .............. .............. ......55...... .s...5555....c ......-+...<.. ..........?... .............. .............. ....}......... .b.....j....b. ......gf...... ....2....2.... .............. .............. .............. w............~ Level: Johann Purplepeopleeater Bricks: .............. ...cccccccccxi dddc*******cxi dddccccccc*cxi dddkkkkkic*cxi dddk#@#kic*cxi ...k#@#kic*cxi kkkkkkkkic*cxi cckiiiiiic*cxi *ccccccccc*cxi ***********cxi ccccccccccccxi xxxxxxxxxxxxx! iiiiiiiiiiiii! !!!!!!!!!!!!!! hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. Bonus: .............. ...1jjjjjj...* 5551.......... 5551555555.... 555.....l5.... 555......5.... .........5.... .........5.... 55p...{.W5.... .555555555.... .............. j............. ......>....... ..}.?.w.?.}.W. .............. g+..........w> .....f...........f 0f...........f 0f...........f 00...........f lbreakout2-2.6.4/client/levels/Zufallswelt0000644000175000017500000002770211452666551015550 00000000000000Level: Guenter Guenters Rache Bricks: .............. ......a....... ......a....... ..e..e.e..e... ..@@@@@@@@@... ..@@@@@@@@@... ..@dyxxxyd@... ..@dzhhhzd@... ..@dzh*hzd@... ..@dyh@hyd@... ..@dyh.hyd@... ..@dc@.@cd@... ..EdE...EdE... ...E.....E.... .............. .............. .............. .............. Bonus: .............. ......-....... ......m....... ..{..w.w..{... .............. ..11..l..11... ..1g>>s>>g1... ..10f---f01... ..d.>~.~>.d... ..d.>bdb>.d... ..d-fb.bf-d... ..1?pd.dp?1... ...p.....p.... .............. .............. .............. .............. .............. Level: Guenter Spirale Bricks: eee........... .............. .....#........ ....@.#....... ...#...#...... ..#e.v..@..... .#eee#...#.... ..@e#...#.vvvv ...#...#...... ......@....... .....#........ ....#.yyyyyyyy ...@.......... v.#........... v#............ .............. .............. vvv........... Bonus: <.g........... .............. .............. .............. .............. ...5.......... ..555......... ...5......m-lm .............. .............. .............. ......fff?ffff .............. d............. d............. .............. .............. fff........... Level: Guenter Zauberhut Bricks: g............g ....dddddd.... ....d@@@@d.... ....dkEEkd.... ....d@@@@d.... ....dkEEkd.... ....d@@@@d.... !!..dkEEkd..!! !a..d@@@@d..a! a!..dkEEkd..!a .a!.d@@@@d.!a. ..add.xx.dda.. ...a!vvvv!a... xxxxx!!!!xxxxx ***z******z*** eeeeeeeeeeeeee .............. .............. Bonus: ?............? ....s....s.... ......jj...... .....4..4..... ......55...... .....3..3..... .s....55....s. .m...2..2...m. ......55...... .....g..g..... .............. .............. .....+dd+..... bbb-b.<<.b-bbb .............. .............. .............. .............. Level: Guenter Roesselsprung Bricks: dddddd@ddddddd dd.....v@ddddd d@.......v@vdd d..@........@d @....@.......d ...........@.d .@.bv.@......d ...@...bbbbb@d .......@.....d .............@ ......@....... ....@.......E. ..........@y.. yyy@....Ey.... ......@y...... ....Ey........ .............. ..v........... Bonus: 1b>b>b.-b>b>b1 1-.......b-bb1 1...........>1 m............1 .............1 .............1 ...f.........w .......-.....1 .............1 .............. .............. .............. .............. ccc........... .............. .............. .............. .............. Level: Guenter Frust Bricks: ......@@...... .............. .............. .@ffffffffff@. .@f...ii...f@. .@...EEEE...@. .@...h**h...@. .@..######..@. .@..h****h..@. .E.@@@@@@@@.E. ...h**!!**h... ..yyyyyyyyyy.. .....@@@@..... .dddddddddddd. .!!!!!!!!!!!!. eeeeeeeeeeeeee .............. .............. Bonus: ......ll...... .............. .............. ..}{.&**&.{}.. ..}...55...}.. .............. .............. .............. .............. ......gg...... .............. ......mm...... .............. ..+s+-<<-+s+.. ....<....<.... ?f?fcfccfcf?f? .............. .............. Level: Guenter brutale Gewalt Bricks: .............. .hh.....d..... hhh....d.@@@@. h.h...d.....@. h.h..d......@. h.hhd.yyy...@. h.....y.y...@. h.....yhy...@. hhhh..yyy...@. ...h........@. ..hh..@@....@. hhh..@@@@...@. h...@@@@@@..@. h@@@@@@@@@@@@. hh..........e. .h.E..cc..E.d. EEEE......EEEE .............. Bonus: .............. ..0.....g..... ..0....c...... ..0...c....... ..0..c........ ..00c.WWW..... ......W.W..... j.....W5W..... .0&&..WWW..... ...&.......... ..bb.......... pbb........... p............. p............. p<..........d. .<....m?....d. .............. .............. Level: Guenter Guenter Bricks: ############## ............@. .jjjx..jjjx.@. .j..x..j..x.@. .j.....j....@. .j.@@@.j.@@@@. .j.....j....@. .j.....j....@. .j.jj..j.jj.@. .j..j..j..j.@. .j..j..j..j.@. .j..j..j..j.@. .jjjj..jjjj.@. ..........z.@. .@@@@@@@@@@@@. .............. .yyyy..yyyy... .EEEE..EEEE... Bonus: .............. .............. .000s0>>0s000> .............. ....00ss00.... ....<<<<<<.... .............. .............. .............. .....gggg..... .............. ....~wssw~.... ....s4444s.... cscc~b11b~ccsc >.s.~0000~.s.> ssssssssssssss .............. .............. .............. .............. Level: Guenter Gluecksspiel Bricks: @............@ @.cccccccccc.@ @.EEE@##@EEE.@ @............@ @............@ @............@ @..EE@##@EE..@ @............@ @@..........@@ @....@..@....@ @....E..E....@ cccc.@..@.cccc #EE@.#..#.@EE# @....#..#....@ @....E..E....@ @....@..@....@ @....E..E....@ @....@cc@....@ Bonus: ?............? ?.??????????.? ?.??????????.? ?............? ?............? ?............? ?..????????..? ?............? ??..........?? ?....?..?....? ?....?..?....? ????.?..?.???? ????.?..?.???? ?....?..?....? ?....?..?....? ?....?..?....? ?....?..?....? ?....?mm?....? Level: Guenter Autsch Bricks: i.....jj.....i i.....jj.....i ......jj...... ......jj...... ......ii...... ......ii...... ......ii...... ......ii...... ......ii...... ......ii...... EEE...ii...EEE h.....ii.....h h.EEEEiiEEEE.h h.....ii.....h h....@@@@....h hEEE......EEEh h............h EE.EE.@@.EE.EE Bonus: 5.....44.....5 5.....44.....5 ......44...... ......44...... ......ff...... ......ff...... ......ff...... ......ff...... ......ff...... ......ff...... ......ff...... {.....ff.....{ f.....ff.....f f.....??.....f f............f f............f m............m .............. Level: Guenter Laecheler Bricks: .............. .............. .............. ...fff.fff.... .............. .............. ....d...d..... .xx.......xx.. .x.........x.. .x....i....x.. .xx...i...xx.. ......i....... ......x....... ...ee...he.... ....eeeee..... .....eee...... .............. .............. Bonus: .............. .............. .............. ...&l&.&l&.... .............. .............. ....g...g..... .++.......++.. .+.........+.. .+....j....+.. .++...j...++.. ......j....... ......j....... ...0f...f0.... ....00000..... .....000...... .............. .............. Level: Guenter Umpfffff Bricks: ......ff...... ..@@@@@@@@@@.. .............. .............. .@.@......@.@. .@.@......@.@. .@i@......@i@. .@@@......@@@. .@@@......@@@. .............. .............. ......@@...... ......@@...... .............. ...@..cc..@... ...@@@@@@@@... .............. .............. Bonus: ......55...... .............. .............. .............. .............. .............. ..5........5.. .............. .............. .............. .............. .............. .............. .............. ......mm...... .............. .............. .............. Level: Guenter Schnell oder aetzend Bricks: .............. .............. ..!!!!!!!!!!.. .............. xxxxxxxxxxxxxx xx**xxxxxx**xx x*****xx*****x xxxxxxxxxxxxxx ...@.......... .............. .....@.....@.. .............. .............. ..@........... .......@...... .............. ............@. .............. Bonus: .............. ..4444444444.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Guenter Duesterwald Bricks: .............. .......c...... ..c........... ..c...c..c..c. .............. .............. ........c..... ......c.....c. ...c........c. ..........c... .............. .............. .c.....c....c. .............. .............. !!!!!!!!!!!!!! .............. ************** Bonus: .............. .......~...... ..2........... ..2...5..>..~. .............. .............. ........m..... ......>.....2. ...W........?. ..........-... .............. .............. .-.....W....2. .............. ff>>ff>>ff>>ff dddddddddddddd dddddddddddddd .............. Level: Guenter Chaos Bricks: ..dd.......... !.d.!!!!!!dd.! .d.......*.d.! .d..@.!!!x.d.! *!..ddd.#d!.!. d!!xx.d.!.!!x. .!..d!!E.!dx!. @!d.d!!d.!.!!d d!*...!!!xx!dd .!.d!!.d*.x... .x..x...!@d.!d .!.xx..!!!..!. .!#..d..ddx@xx ..dd..!!!!xx!. .d.d!!!...!!!. xd...d.Exd.@d. .d..dd@..dd.d. ...E....!..... Bonus: *.....d.}}.... ......df..fwf. .f.f.......... .....0.b.+..00 ...<.00..f!... fw....0.}....< ....}.d....5.. .f....5.. 00.w.ff.!.0.>c .0...d0~>..~.. ....?g0>.f.0.. ..b....0c...m. f....w.b0.0.w~ .j.1<.f.c00..~ .f.....++<...0 ...ff.+f...... ....b......... .............. Level: Guenter Glueck oder Pech Bricks: .e..@@@@@@..e. #............# eE..........Ee e.E...@@...E.e e..E!!!!!!E..e e............e #............# gE....@@....Eg g.E........E.g g..E!!!!!!E..g g............g #............# hE....@@....Eh h.E........E.h h..E......E..h h............h @@xxxxxxxxxx@@ .............. Bonus: .g..333333..g. 5............5 1............1 1.....33.....1 1.....mm.....1 1...------...1 5............5 ......55...... ....++++++.... ......??...... .............. 5............5 .............. .............. .............. p............p 55..........55 .............. Level: Guenter Hoelle Bricks: .............. hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. .............. .............. @@@@@@@@@@@@@@ @@@@@@@@@@@@@@ .............. .............. !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. zzzzzbbbbzzzzz z*z*@@@@@@*z*z zzzzzzzzzzzzzz !..!..!!..!..! zzzzzzzzzzzzzz Bonus: .............. 55555555555555 55555555555555 .............. .............. .............. ssssssssssssss {{{{{{{{{{{{{{ .............. 44444444444444 -------------- ~~~~~~~~~~~~~~ 44444444444444 l.....mm.....l &.&{{{{{{{{&.& dddddddddddddd &cc&cc&&cc&cc& >>>>>>>>>>>>>> Level: Guenter Himmel Bricks: z...!....!...z ......!!...... .!.!......!.!. .....!..!..... !..x......x..! ......!!...... .!.!......!.!. .....!zz!..... .............. !.!...!!...!.! ....!....!.... ..!........!.. .............. .!.!..!!..!.!. .............. ..!..!..!..!.. .............. .............. Bonus: ...00000000... 40003w..w30004 g000334433000g 00003.33.30000 .0..00bb00..0. 0001g1..1g1000 1.1.111111.1.1 11111.11.11111 00111111111100 .0.+++..+++.0. 00sw.0ss0.ws00 .*.000..000.*. 00000g22g00000 <.<.02..20.<.< 0&&&02<<20&&&0 .0000.00.0000. .............. .............. lbreakout2-2.6.4/client/levels/TrickShot0000644000175000017500000002313111452354537015134 00000000000000Version: 1.00 Level: G Four Corners Bricks: !.!f......f!.! ...f......f... !.@f......f@.! ffff...hhhffff ...hhhhh...h.. ...h...h.!.h.. ...h.!.....h.. ...h....!.hh.. ...hh.!...h... ...h...!.hh... ..hh.!....h... ..h.....!.h... ..h.!.h...h... ..h...hhhhh... ffffhhh...ffff !.@f......f@.! ...f......f... !.!f......f!.! Bonus: .5..........5. 555........555 .5..........5. .............. ........555... ....555.5.5... ....5.55555... ....5555.5.... .....5.555.... ....555.5..... ....5.5555.... ...55555.5.... ...5.5.555.... ...555........ .............. .5..........5. 555........555 .5..........5. Level: G Easier Than It Looks Bricks: .............. .iii.......... .@@@......kkk. ..........@@@. ....hhh....... ....@@@....... .......ggg.... .......@@@.... .............. .fff.......... .@@@.......... .......jjj.... .......@@@.... ....eee....... ....@@@...ddd. ..........@@@. .............. .............. Bonus: .............. .555.......... ..........555. .............. ....444....... .............. .......333.... .............. .............. .222.......... .............. .......111.... .............. ....000....... .............. .............. .............. .............. Level: G A Bit Tricky Bricks: .....#..#..... .!.!.#!!#.!.!. ..@..#..#..@.. .!...#!!#...!. ....z....z.... ####.#..#.#### d#d#......#d#d d#d#......#d#d d#d#......#d#d .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 55555.11.55555 5.5.5....5.5.5 55.55.11.55.55 5.5........5.5 555.5.bb.5.555 .............. w.w........w.w .............. >.>........>.> .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Skill Shots Bricks: !...#!..!#...! ..#........#.. .##..####..##. .#!..#..#..!#. .#!..#!!#..!#. .##..#..#..##. ....!#..#!.... #...#!..!#...# !...!#..#!...! ......!!...... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .5....55....5. 55..555555..55 ...5......5... ...5......5... ...5......5... ...55....55... ...5......5... .5.5......5.5. .5.5..55..5.5. 55.555..555.55 .....5555..... .............. .............. .............. .............. .............. .............. .............. Level: G The "Matrix" Bricks: .............. #.#.#.#.#.#.#. h.h.h.h.h.h.h. .............. .............. .#.#.#.#.#.#.# .h.h.h.h.h.h.h .............. d.d.d.d.d.d.d. #.#.#.#.#.#.#. d.d.d.d.d.d.d. .............. .h.h.h.h.h.h.h .#.#.#.#.#.#.# .............. .............. h.h.h.h.h.h.h. #.#.#.#.#.#.#. Bonus: .............. .............. l.5.5.5.5.5.l. .............. .............. .............. .5.5.5.5.5.5.5 .............. 5.5.5.5.5.5.5. .............. 5.5.5.5.5.5.5. .............. .5.5.5.5.5.5.5 .............. .............. .............. 5.5.5.5.5.5.5. .............. Level: G Up N Down Bricks: .............. .............. ..@..@..@..@.. .............. .............. .#h#d#j#f#g#i# .#h#d#j#f#g#i# .#h#d#j#f#g#i# .############# .############# .#i#g#f#j#d#h# .#i#g#f#j#d#h# .#i#g#f#j#d#h# .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ..5.5.5.5.5.5. ..5.5.5.5.5.5. ..5.5.5.5.5.5. .............. .............. ..5.5.5.5.5.5. ..5.5.5.5.5.5. ..5.5.5.5.5.5. .............. .............. .............. .............. .............. Level: G Puzzle I Bricks: !#..#!!!!#..#! ##..#!!!!#..## h.h.#!!!!#.h.h .h..#!!!!#..h. h.h.######.h.h ....#!!!!#.... ....#!!!!#.... ....#!!!!#.... ....#!!!!#.... ....######.... .###......###. .#!#......#!#. .###......###. .............. .............. .............. .............. .............. Bonus: m5..555555..5m 55..555555..55 f.f.555555.f.f .m..555555..m. f.f.555555.f.f .....5555..... .....5555..... .....5555..... .....5555..... .............. .............. ..l........l.. .............. .............. .............. .............. .............. .............. Level: G Puzzle II Bricks: !............! .@..........@. .....####..... ....#!zz!#.... ....#z@@z#.... ###.#z@@z#.### #c#.#z@@z#.#c# #c#.#!zz!#.#c# ###..####..### #c#.#!zz!#.#c# #c#.#z@@z#.#c# ###.#z@@z#.### ....#z@@z#.... ....#!zz!#.... .....####..... .............. .............. .............. Bonus: m............m .............. .............. .............. ......55...... 555...55...555 5m5...55...5.5 5.5........5.5 5.5........5.5 5.5........5.5 5.5...55...5m5 555...55...555 ......55...... .............. .............. .............. .............. .............. Level: G Tough Entry Bricks: @............@ ..#.!.!!.!.#.. .##........##. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .#.!.!..!.!.#. .#..........#. .############. Bonus: ...55555555... ...5.5..5.5... ...55555555... ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. ..5.5.55.5.5.. ..5555555555.. .............. Level: G Target Scope Open Bricks: .............. ......@@...... .............. ..####..####.. ..#........#.. ..#.*####*.#.. ..#.#*zz*#.#.. ..#.#z**z#.#.. ..#.#*zz*#.#.. ..#.#*zz*#.#.. ..#.#z**z#.#.. ..#.#*zz*#.#.. ..#.*####*.#.. ..#........#.. ..####..####.. .............. ......@@...... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G CrazyBounce Bricks: .............. .@.@...@.@.... ..!.....!..... .@.@...@.@.... .............. ....@.@...@.@. .....!.....!.. ....@.@...@.@. .............. .@.@...@.@.... ..!.....!..... .@.@...@.@.... .............. ....@.@...@.@. .....!.....!.. ....@.@...@.@. .............. .............. Bonus: .............. ..5.....5..... .5.5...5.5.... ..5.....5..... .............. .....5.....5.. ....5.5...5.5. .....5.....5.. .............. ..5.....5..... .5.5...5.5.... ..5.....5..... .............. .....5.....5.. ....5.5...5.5. .....5.....5.. .............. .............. Level: G Symmetry Bricks: ......EE...... .............. ....cEccEc.... ....EEhhEE.... .....EhhE..... ...E.EiiE.E... .....EiiE..... ..EEcEccEcEE.. ..EggEiiEggE.. ..EggEiiEggE.. ..EggEhhEggE.. ..EccEhhEccE.. ..EEEEccEEEE.. .............. ......EE...... .............. .............. .............. Bonus: .............. .............. .............. ......55...... ......55...... ......55...... ......55...... ....j.jj.j.... ...55.55.55... ...55.55.55... ...55.55.55... ......55..l... .............. .............. .............. .............. .............. .............. Level: G Symmetry II Bricks: EEE#..jj..#EEE Ehj#......#jhE Ehj#.!..!.#jhE EhjE......EjhE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjEjE..EjEjhE Eh.###..###.hE Eh..........hE Eh.###..###.hE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjEjE..EjEjhE EhjE......EjhE EhjE.!..!.EjhE Ehj#......#jhE Ehj#..jj..#jhE EEEE......EEEE Bonus: .............. .55.555555.55. .55.5.55.5.55. .55.555555.55. .55........55. .55........55. .55........55. .5..........5. .m..........5. .5..........5. .55........55. .55........55. .55........55. .55.555555.55. .55.5.55.5.55. .55.555555.55. .55...55...55. .............. Level: G Symmetry III Bricks: @@@@@...!@@@@@ @...@.!..@...@ @.!.@..!.@.!.@ @...@!...@...@ @@.@@@..@@@.@@ k@.@k....k@.@k .............. k@..........@k @@..........@@ .............. .@..........@. d@..........@d @@..........@@ .............. .............. .............. .............. .............. Bonus: .....555...... .555.5.55.555. .5.5.55.5.5.5. .555..555.555. ......5....... 5...+....+...5 .............. 5............5 .............. .............. .............. m............l .............. .............. .............. .............. .............. .............. Level: G Symmetry Finale Bricks: e............e @@@@.@hh@.@@@@ e..@.@@@@.@..e @............@ @@@@.@@@@.@@@@ e..@.@ee@.@..e @............@ @@@@......@@@@ e..@......@..e @............@ @@@@.!..!.@@@@ e..@......@..e @............@ @@@@......@@@@ e..@.!..!.@..e @............@ @@@@......@@@@ #####.##.##### Bonus: l............l ......mm...... 5............5 .............. .............. 5.....55.....5 .............. .............. 5............5 ....555555.... ....5.55.5.... 5...555555...5 .............. ....555555.... 5...5.55.5...5 ....555555.... .............. .............. Level: G Puzzle Finale Bricks: ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## ...j...j...j.. ###.###.###.## #!#.#!#.#!#.#! ###.###.###.## .............. .............. .............. Bonus: .............. m............. .............. .......m...... .............m .............. .............. .............. .............. .............. .............. .......m...... .............. .............. .............. .............. .............. .............. Level: G The End Bricks: ############## #ccc##c#c#ccc# ##c###c#c#c### c#c#c#ccc#ccc# .#c#.#c#c#ccc# .#c#.#c#c#c### .#c#.#c#c#ccc# .###.######### .............. ############.. ccc#c###cc##.. c###cc##c#c#.. ccc#c#c#c#c#.. ccc#c#c#c#c#.. c###c#c#c#c#.. ccc#c#c#cc##.. ###########... .............. Bonus: .............. .555..5.5.555. ..5...5.5.5... m.5.m.555.555. ..5...5.5.555. ..5...5.5.5... ..5...5.5.555. .............. .............. .............. 555.5...55.... 5...55..5.5... 555.5.5.5.5... 555.5.5.5.5... 5...5.5.5.5... 555.5.5.55.... .............. .............. lbreakout2-2.6.4/client/levels/OldGames0000644000175000017500000002643211574470574014731 00000000000000Version: 1.00 Level: OFTanna@t-online.de OldGames Bricks: .EEE.EEEE.EEE. .E.E.E.....E.. .E.E.EEE...E.. .E.E.E.....E.. .E.E.E.....E.. .EEE.E.....E.. .............. ..###.#..##... ..#.#.#..#.#.. ..#.#.#..#.#.. ..#.#.#..#.#.. ..###.##.##... .............. @@@###@.@###@@ @..#.#@@@#..@. @@@###@.@##.@@ @.@#.#@.@#...@ @@@#.#@d@###@@ Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Memory Bricks: .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..2..2..2..2.. .............. .............. ..s..-..>..b.. .............. .............. ..+..w..<..+.. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT NewBricks Bricks: .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. ..1..1..1..1.. .1.11.11.11.1. .............. ..1..1..1..1.. .0.00.00.00.0. .............. ..s..j..}..b.. .+.-f.w<.{>.+. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Memory II Bricks: .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..2..2..2..2.. .............. .............. ..1..1..1..1.. .............. .............. ..s..-..>..b.. .............. .............. ..+..w..<..+.. .............. .............. .............. .............. .............. .............. Level: OFT Muehle Bricks: aaaaaaaaaaaaa. a.....a.....a. a.....a.....a. a.aaaaaaaaa.a. a.a...a...a.a. a.a...a...a.a. a.a.aaaaa.a.a. a.a.a...a.a.a. aaaaa...aaaaa. a.a.a...a.a.a. a.a.aaaaa.a.a. a.a...a...a.a. a.a...a...a.a. a.aaaaaaaaa.a. a.....a.....a. a.....a.....a. aaaaaaaaaaaaa. .............. Bonus: 2.....2.....2. .............. .............. ..2...2...2... .............. .............. ....1.2.1..... .............. 1.1.1...1.1.1. .............. ....-.1.>..... .............. .............. ..s...<...b... .............. .............. +.....w.....+. .............. Level: OFT Memory III Bricks: .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. .............. .............. .............. Bonus: .............. .............. ..2..2..2..2.. .............. .............. ..1..1..1..1.. .............. .............. ..1..1..1..1.. .............. .............. ..s..-..>..b.. .............. .............. ..+..w..<..+.. .............. .............. .............. Level: OFT M.ae.d.n. Bricks: h.h.aaaaf.f.f. ....aaaaf..... h.h.a.f.a.f.f. ....a.f.a..... ....a.f.a..... haaaa.f.aaaaa. haaaa.f.aaaaa. a...........a. ahhhh...dddda. ahhhh...dddda. a...........a. aaaaa.g.aaaad. aaaaa.g.aaaad. ....a.g.a..... ....a.g.a..... g.g.a.g.a.d.d. ....gaaaa..... g.g.gaaaa.d.d. Bonus: 2.2.....2.2.2. .............. 2.2...l...2.2. .............. ......2....... 2............. ......2....... .............. .............. .*..*...*..*.. .............. ............b. ......>.....+. ......-....... ......s....... *.*...<...*.*. ....w......... *.*.+.....*.*. Level: OFT T.N.T. Bricks: @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .2.22.22.22.2. .............. .............. .+.s-.w<.>b.+. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT NewBricks II Bricks: .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. Bonus: .............. ..1..1..1..1.. .1.11.11.11.1. .............. ..1..1..1..1.. .0.00.00.00.0. .............. ..0..0..0..0.. .0.00.00.00.0. .............. ..s..j..}..b.. .+.-f.w<.{>.+. .............. .............. .............. .............. .............. .............. Level: OFT Muehle II Bricks: baaaaabaaaaab. a.....a.....a. a.....a.....a. a.baaabaaab.a. a.a...a...a.a. a.a...a...a.a. a.a.babab.a.a. a.a.a...a.a.a. babab...babab. a.a.a...a.a.a. a.a.babab.a.a. a.a...a...a.a. a.a...a...a.a. a.baaabaaab.a. a.....a.....a. a.....a.....a. baaaaabaaaaab. .............. Bonus: 2.....2.....2. .............. .............. ..2...2...2... .............. .............. ....2.2.2..... .............. 2.1.1...1.1.2. .............. ....-.1.>..... .............. .............. ..s...<...b... .............. .............. +.....w.....+. .............. Level: OFT Chess Bricks: .k.ajajajaj.j. k..ajajajaj..j .k.jajajaja.j. k..jajajaja..j .k.ajajajaj.j. k..ajajajaj..j .k.jajajaja.j. k..jajajaja..j .k.ajajajaj.j. k..ajajajaj..j .k.jajajaja.j. k..jajajaja..j .k.ajajajaj.j. k..ajajajaj..j .k.jajajaja.j. k..jajajaja..j .............. .............. Bonus: .............. 2............2 .............. 2............2 .............. 2............2 .............. 2..-.d..~.>..2 .............. 2..s.f..{.b..2 .............. 2..+.j..}.+..2 .............. 2..*.w..<.*..2 ...*......*... 2..********..2 .............. .............. Level: OFT NewBricks III Bricks: .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. Bonus: .............. ..1..1..1..1.. .1.11.11.11.1. .............. ..1..1..1..1.. .0.00.00.00.0. .............. ..0..0..0..0.. .0.00.00.00.0. .............. ..0..0..0..0.. .0.00.00.00.0. .............. ..s..j..}..b.. .+.-f.w<.{>.+. .............. .............. .............. Level: OFT Muehle III Bricks: caaaaacaaaaac. a.....a.....a. a.....a.....a. a.caaacaaac.a. a.a...a...a.a. a.a...a...a.a. a.a.cacac.a.a. a.a.a...a.a.a. cacac...cacac. a.a.a...a.a.a. a.a.cacac.a.a. a.a...a...a.a. a.a...a...a.a. a.caaacaaac.a. a.....a.....a. a.....a.....a. caaaaacaaaaac. .............. Bonus: 2.....2.....2. .............. .............. ..2...2...2... .............. .............. ....2.2.2..... .............. 2.2.2...2.2.2. .............. ....-.2.>..... .............. .............. ..s...<...b... .............. .............. +.....w.....+. .............. Level: OFT T.N.T. II Bricks: @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .2.22.22.22.2. .............. .............. .2.22.22.22.2. .............. .............. .+.s-.w<.>b.+. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT M.ae.d.n. II Bricks: h.h.bbbbf.f.f. ....bbbbf..... h.h.b.f.b.f.f. ....b.f.b..... ....b.f.b..... hbbbb.f.bbbbb. hbbbb.f.bbbbb. b...........b. bhhhh...ddddb. bhhhh...ddddb. b...........b. bbbbb.g.bbbbd. bbbbb.g.bbbbd. ....b.g.b..... ....b.g.b..... g.g.b.g.b.d.d. ....gbbbb..... g.g.gbbbb.d.d. Bonus: 2.2.....2.2.2. .............. 2.2...l...2.2. .............. ......2....... 2............. ......2....... .............. .2.22...22.2.. .*..*...*..*.. .............. ......2.....b. ......>.....+. ......-....... ......s....... *.*...<...*.*. ....w......... *.*.+.....*.*. Level: OFT Chess II Bricks: .k.abababab.j. k..abababab..j .k.babababa.j. k..babababa..j .k.abababab.j. k..abababab..j .k.babababa.j. k..babababa..j .k.abababab.j. k..abababab..j .k.babababa.j. k..babababa..j .k.abababab.j. k..abababab..j .k.babababa.j. k..babababa..j .............. .............. Bonus: .0.2..2...2.0. 2............2 .0..........0. 2............2 .0..........0. 2............2 .0..........0. 2..-.d..~.>..2 .0..........0. 2..s.f..{.b..2 .0..........0. 2..+.j..}.+..2 .0..........0. 2..*.w..<.*..2 .0.*......*.0. 2..********..2 .............. .............. Level: OFT T.N.T. III Bricks: @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ @xxxxxxxxxxxx@ @x*xx*xx*xx*x@ @x.xx.xx.xx.x@ .............. .............. .............. .............. .............. .............. Bonus: .2.22.22.22.2. .............. .............. .2.22.22.22.2. .............. .............. .2.22.22.22.2. .............. .............. .+.s-.w<.>b.+. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT M.ae.d.n. III Bricks: h.h.ccccf.f.f. ....ccccf..... h.h.c.f.c.f.f. ....c.f.c..... ....c.f.c..... hcccc.f.ccccc. hcccc.f.ccccc. c...........c. chhhh...ddddc. chhhh...ddddc. c...........c. ccccc.g.ccccd. ccccc.g.ccccd. ....c.g.c..... ....c.g.c..... g.g.c.g.c.d.d. ....gcccc..... g.g.gcccc.d.d. Bonus: 2.2.....2.2.2. ........2..... 2.2...l...2.2. ......2....... ......2....... 2.....2....... 2.....2....... .............. .2222...2222.. .*..*...*..*.. .............. ......2.....b. ......>.....+. ......-....... ......s....... *.*...<...*.*. ....w......... *.*.+.....*.*. Level: OFT Chess III Bricks: .k.acacacac.j. k..acacacac..j .k.cacacaca.j. k..cacacaca..j .k.acacacac.j. k..acacacac..j .k.cacacaca.j. k..cacacaca..j .k.acacacac.j. k..acacacac..j .k.cacacaca.j. k..cacacaca..j .k.acacacac.j. k..acacacac..j .k.cacacaca.j. k..cacacaca..j .............. .............. Bonus: .0.22222222.0. 2............2 .0..........0. 2............2 .0..........0. 2............2 .0..........0. 2..-.d..~.>..2 .0..........0. 2..s.f..{.b..2 .0..........0. 2..+.j..}.+..2 .0..........0. 2..*.w..<.*..2 .0.*......*.0. 2..********..2 .............. .............. Level: OFT END Bricks: ..###.#..##... ..#.#.#..#.#.. ..#.#.#..#.#.. ..#.#.#..#.#.. ..###.##.##... .............. @@@###@.@###@@ @..#.#@@@#..@. @@@###@.@##.@@ @.@#.#@.@#...@ @@@#.#@.@###@@ .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/MontyHall0000644000175000017500000003656711452666551015154 00000000000000Level: Kevin Nathan Easy Bricks: .............. .............. .............. dddddddddddddd dddddddddddddd eaeaeaeaedddea .dddddddddddd. ..aaaaaaaaaa.. .eeeeeeeeeeee. ..iiiiiiiiii.. daaaaaaaaaaaad eeeeeaaaaeeeee ..bbbbbbbbbb.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .0.0.0.0.0.0.0 0.0.0.0.0.0.0. ..1..1..1..w.. .+........j.+. .-.......-. .+..j111....b. ...w......1... 0.0.0.0.0.0.l0 .s...b..?...p. ....g....g.... .............. .............. .............. .............. .............. Level: Kevin Nathan Strange Bricks: .............. .............. .............. .............. d#d#dcd#c#d#c# eee#eee#eee#ee .#ffffffffff#. .#gggggggggg#. ..hh##bb##hh.. ..iiicccciii.. ...aaaaaaaa... ....aaaaaa.... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. 0.0.0.0.0.0.0. ->......>-..m. ...s..l2.?.... ..w...11...p.. ..2b......b2.. ..+11....11+.. .....g..j..... .............. .............. .............. .............. .............. .............. .............. Level: Kevin Nathan Glacier Bricks: .............. ..aaaaaaaaaa.. .gggggggggggg. ..agagagagag.. ggggg....ggggg ggggg....ggggg .aabbccaabbcc. .ggggg..ggggg. ..gggg..gggg.. ..gggg..gggg.. .aaa.aaaa.aaa. .bbb.bbbb.bbb. ...cccccccc... gggggggggggggg gggggggggggggg .............. .............. .............. Bonus: .............. ...m.......p.. ......g....... ...j......j... w.b.........bw <>.<>....<><>. .......2...g.. .....<..>..... ...j.-..+.j... .....+..-..... ..b...b....b.. .l...l....ls.. ...11211211... 0+0-0w0.0<0-0+ .......g...... .............. .............. .............. Level: Kevin Nathan X Files Bricks: d............d d#..........cd .cd........d#. ..dc......#d.. ...#d....dc... ....bbaabb.... .....cccc..... ....bbaabb.... ...#d....dc... ..dc......#d.. .cd........dc. d#..........cd d............d .............. ...cbabbabc... ddddd....ddddd .............. .............. Bonus: .............. l............1 ..2........b.. ..w........p.. ....j......... .............. .....1?11..... .......g...... .........j.... ..1........1.. ..b........b.. .............. .............. .............. ...2g0sl002... 11+<+....->-11 .............. .............. Level: Kevin Nathan Y Files Bricks: d............d dc..........cd .cd........dc. ..dc......cd.. ...cd....dc... ....bbaabb.... .....cccc..... .....#ii#..... .....#ii#..... .....#ii#..... .....#ii#..... .....#ii#..... .....#..#..... .....#..#..... .............. ...cbabbabc... ddddd....ddddd .............. Bonus: g............j 3............3 ..2........b.. ..p........+.. ...j.......... .............. .....2121..... ......l....... .......m...... ......1g...... ......bw...... ......++...... .............. .............. .............. ...200sl002... 11+<+....->-11 .............. Level: Kevin Nathan Yellow Rose Bricks: .............. hhh...hh...hhh hhhh..hh..hhhh hh....hh....hh hhhhh.hh.hhhhh .aba.cccc.aba. .hhhhhhhhhhhh. ..hhhhhhhhhh.. .hhhhhhhhhhhh. .aba.cccc.aba. hhhhh.hh.hhhhh hh....hh....hh hhhh..hh..hhhh hhh...hh...hhh ....cccccc.... .....cccc..... .............. .............. Bonus: .............. 000...00...000 ..1...11...1.. ......22...... s............< ......mw....b. .j....p....... ..1111111111.. .b.....l....g. ......w+...... -..>......<..+ .......?...... .<..........>. +w....11....b- ......j.g..... .............. .............. .............. Level: Kevin Nathan S.O.B. Bricks: .............. .............. dddddddddddddd dddddddddddddd dddddddddddddd eeeeeeeeeeeeee ffffffffffffff gggggggggggggg hhhhhhhhhhhhhh iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .?.?.?.?.?.?.? 1.1j1.1.1.1g1. .?.?.?.?j?.?.? 2.2.2.2g2.2.2. ?.?.?j?.?.?.?j .1.1g1.1.1j1.1 .?.?.?.?.?.?.? 0g0.0.0.0.0.0. ?.?.?.?.?.?.?. .0.0.0g0.0.0.0 .............. .............. .............. .............. .............. .............. Level: Kevin Nathan Pump Bricks: .............. ......cc...... cc..cccccc..cc ddc...cc...cdd dddc..cc..cddd eeccc.cc.cccee ffc...##...cff ggc...##...cgg cccc.cccc.cccc iiic.ciic.ciii iic..ciic..cii iiic..cc..ciii iiic.ciic.ciii cccc.cccc.cccc iiic.ciic.ciii cccc.cccc.cccc cccc.cccc.cccc .............. Bonus: .............. .......j...... 2...2..2.2..2. .1....g.....1. 0..0...j..0..0 +.....wp.....- .............. .............. 0000.1111.0000 m......?.....? .j............ >..p......l.<. .<....s.1...w. 0-0+.+0+0.0-0+ .............j +....g..+.g..+ ...b......b... .............. Level: Kevin Nathan Maze Bricks: .ccc.ccc.ccc.. .............. cc.ccc.ccc.ccc .............. .ccccccccccccc .............. ..cccccccccc.. .............. ccccc.ccccc.cc .............. ccc....ccc.... cccc..ccccc..c cccc...ccc...c cc....cc....cc .............. ...cc....cc... .c.cc.cc.cc.cc .ccccccccccccc Bonus: ..4...4...4... .............. ....j...g..... .............. ..1.1.1.1.1.1. .............. ..+.<.>.-.s... .............. w0.+..1.l....g .............. .......g.j.... m.b.....b....2 .............. b+....p>....<- .............. ...g......j... ...1..w..b..l. .............. Level: Kevin Nathan Brief Pause Bricks: ###........### ##..........## #............# ......ff...... ......ff...... .....ffff..... .d.d.ffff.d.d. eeeeeeeeeeeeee fhid.bccb.dihf fhid#cccc#dihf fhid.bccb.dihf gggggggggggggg .f.f.dddd.f.f. .....dddd..... ......dd...... ......dd...... .............. .............. Bonus: .............. .............. .............. .............. .......w...... .............. ...g.3333...g. ..-........... 4.....5....... .j.<..ml..p.j. .......5+....4 .............. .g...3333.g... .....s..b..... ......w....... .......+...... .............. .............. Level: Kevin Nathan Symmetry Bricks: .............. cccc.cccc.cccc chhc.chhc.chhc chhc.chhc.chhc chhc.chhc.chhc cccc.cccc.cccc .............. cccc.cccc.cccc chhc.chhc.chhc chhc.chhc.chhc chhc.chhc.chhc cccc.cccc.cccc .............. cccc.cccc.cccc cddc.cddc.cddc cddc.cddc.cddc cddc.cddc.cddc cccc.cccc.cccc Bonus: .............. mg...b..b...gm .55...55...55. .5s...5w...s5. .5....5.....5. -.+........+.- .............. .g.<.j..j...g< .44...33...44. .l4...33...4l. .44...33...44. .p...j.wj...p. .............. .g.>.b..b...g> .............. .............. .............. -g.+.-.w+.-.g+ Level: Kevin Nathan Bowtie Bricks: i............i ii..........ii i###......###i hgfe......efgh hgfeb....befgh hgfe#a..a#efgh hgfe#adda#efgh ####aaddaa#### hgfebaddabefgh hgfebaddabefgh ####a#dd#a#### hgfe#adda#efgh hgfe#a..a#efgh hgfeb....befgh hgfe......efgh i###......###i ii..........ii i............i Bonus: l............l .............. ..3........3.. ..3w......m3.. .g3........3g. ..3..3..3..3.. ..3..3553..3.. ..3..3553..3.. .w3g.3553.m3w. ?.3m.3553.g3.? ..3..3553..3.. ..3..3553..3.. .w3..3..3..3w. ..3.s....b.3.. ..3w......w3.. ..3........3.. .-..........+. -............+ Level: Kevin Nathan Tree Bricks: ....ffffff.... ...ffffffff... ..ffffffffff.. ...ffffffff... ....ffffff.... .....ffff..... ....ffffff.... ...ffffffff... ..ffffffffff.. .ffffffffffff. .ffffffffffff. ..ffffffffff.. ...ffffffff... ....ffffff.... .....eeee..... .....eeee..... .....eeee..... .....eeee..... Bonus: ....-.?....... ........g.j... ....m..m..... .............. .....j+.>..... .......j..b.. ...s.m+..g.... ........-..... ......b>...... ......j....... .....-......>... ...+......+... Level: Kevin Nathan Blockade Bricks: ##iiiiiiiiii## #ciiiiiiiiiic# cdiiiiiiiiiidc gciiiiiiiiiich ggciiiiiiiichh gggciiiiiichhh gggg#cccc#hhhh ggggc#cc#chhhh ggggcc##cchhhh ggggc#cc#chhhh gggg#cccc#hhhh gggcffffffchhh ggcffffffffchh gcffffffffffch cdffffffffffdc #cffffffffffc# ##ffffffffff## .............. Bonus: ..5.b.55.b.5.. .<..........<. .mw.-...+..wm. .5..........5. ..5........5.. +..5j....j5..- ...........s.. ....4.>p.4.... ?w..........w? ....4.p>.4.... ..s........... -..5j.-..j5..+ ..5........5.. .5..........5. pm..........mp .<..........<. ..w.b.s+.b.w.. .............. Level: Kevin Nathan Maze Two Bricks: ....c....c.... .cccc....cc... ....c....c.c.. ....c...#c..c. ccc.c..c.c...c ....c.c..c...c ....c#...c..c. .cccc....c.c.. .............. #ccc.c##c.ccc# .............. .cc........cc. ....c.##.c.... ....c.cc.c.... ccc.c....c.ccc c...cccccc...c c............c #.##cccccc##.# Bonus: ....m....4.... ..+........... .............. ............-. 4......1.....4 ....l.m..l.... .........w.... .............. .............. .....1..1..... .............. .-............ .........+.... ......11...... 4............4 .............. s............s ....j<>pwb.... Level: Kevin Nathan Stairs Bricks: .gghhhhhhhhgg. ..gghhhhhhgg.. d..gghhhhgg..d cd..gghhgg..dc .cd........dc. ..cd......dc.. ...cd....dc... c...c....c...c hc..........ch hhc........chh hhhc......chhh hhhh......hhhh .............. ....dhhhhd.... ...dhhhhhhd... ..dhhhhhhhhd.. .dhhhhhhhhhhd. dccchcccchcccd Bonus: .55g...w...55. ..55.-...>55.. ...55....55... .>..55..55..>. .w..........w. .............. .............. ?............. .............. .............. <............< .............. .............. .............. ......jl...... ....b....s.... ......-...>... .+..w..?.w..+. Level: Kevin Nathan Lattice Bricks: hhhhhhhhhhhhhh c.c.c.c.c.c.c. d...d...d...d. dc.cdc.cdc.cdc d...d...d...d. c.c.c.c.c.c.c. iiiiiiiiiiiiii .cec.cec.cec.c ..e...e...e... c.c.c.c.c.c.c. ..e...e...e... .cec.cec.cec.c gggggggggggggg c.c.c.c.c.c.c. .............. .c.c.c.c.c.c.c .............. c.c.c.c.c.c.c. Bonus: m......g.....p ..4...4...4... .............. .............> .............. ..w...j.s.w... .............. ...b...b...b.. .............. 5...5...5...5. .............. .............. .............. ....j.-...s.+. .............. .......<...... .............. ..l.....+.w... Level: Kevin Nathan Layers Bricks: .....chhc..... ....c.hh.c.... ...c.h..h.c... ..c.h....h.c.. .c.h..ee..h.c. c.h..e..e..h.c .h..e....e..h. h..e..ff..e..h .he..f..f..eh. g.h.f....f.h.g .g.h..dd..h.g. c.g.hd..dh.g.c c..i.h..h.i..c c.i.h.ff.h.i.c .i.h.f..f.h.i. i.h.f....f.h.i .h.f..dd..f.h. h.f..d..d..f.h Bonus: .............. .............. ...g.......... ...........j.. ...>..b....... .............. .............. l..w..j......g .............. .............. ............w. ....j....<.... .............. ......g?...s.. .w............ .............. .+..........+. .............. Level: Kevin Nathan Wedge Bricks: dddddddddddddd dddddddddddddd dddddddddddddd dddddddddddddd ddddd#hh#ddddd ddddc....cdddd ddd#......#ddd ddc........cdd d#...bbbb...#d c#..abccba..#c d#...bbbb...#d ddc........cdd ddd#......#ddd ddddc....cdddd ddddd#hh#ddddd hhhhhhhhhhhhhh .............. .............. Bonus: l....g..g....l .............. ..j........j.. >............< ...p..ww..p... ....g....g.... j............j ..g........g.. m....4j54....m w...-45p4-...w .....45l4..... ..+........+.. .j..........j. <...+....+...> .............. w...s....b...w .............. .............. Level: Kevin Nathan Topper Bricks: .............. iiiiiiiiiiiiii ....bbbbbb.... ..bbbbbbbbbb.. ...bbbbbbbb... ....bbbbbb.... .....bbbb..... .....hhhh..... ....hhhhhh.... ...hhhhhhhh... ....hhhhhh.... .....hhhh..... .....bbbb..... ....bbbbbb.... ...bbbbbbbb... ..bbbbbbbbbb.. .bbbbbbbbbbbb. .....dddd..... Bonus: .............. g..m......m..g .............. ..w...55...w.. ...g......g... ....j....j.... ......pg...... .....1111..... ....111111.... ...<111111<... ....111111.... .....1111..... ......ls...... .............. ....>....>.... ..j...55...j.. .g..........g. .....b..w..... Level: Kevin Nathan Crystals Bricks: .............. c.....c.....c. bc...chc...cic bbc.chhhc.ciii bc...chc...cic c.....c.....c. .............. ...c.....c.... ..cec...cdc... .ceeec.cdddc.c ..cec...cdc... ...c.....c.... .............. .c.....c.....c cfc...cgc...ca fffc.cgggc.caa cfc...cgc...ca .c.....c.....c Bonus: .............. s.....l.....?. 5.....5.....5. m5...5<5...5j5 5.....5.....5. .............. .............. ...-.....+.... ...4.....4.... ..4?4...4>4..m ...4.....4.... .............. .............. .g.....g.....j .3.....3.....3 3b3...3w3...3p .3.....3.....3 .............. Level: Kevin Nathan Ricochet Bricks: #iiiiiiiiiiii# .h.h.h.h.h.h.h .............. #.g.g.g.g.g.g. .............. .c.c.c.#.c.c.# .............. f.f.f.f.f.f.f. .............. .c.c.c.c.c.c.c .............. e.#.e.e.#.e.e. .............. .c.c.c.c.c.c.c .............. d.d.d.d.d.d.d. .............. hcc########cch Bonus: ......m....... ...s.........l .............. ....p...j..... .............. .-.w.......-.. .............. g.....b.j...g. .............. .5...5.+.5.w.5 .............. +.....j.....+. .............. ...l.....s.... .............. g...j.b.p...g. .............. 5w..........w5 Level: Kevin Nathan Pyramid Bricks: ##..........## #............# .............. ......cc...... ......cc...... .....cddc..... .....cddc..... ....cddddc.... ....cddddc.... ...cddddddc... ...cddddddc... ..cddddddddc.. ..cddddddddc.. .cddddddddddc. .cddddddddddc. .dddddddddddd. .ccccc##ccccc. .............. Bonus: .............. .............. .............. ......>>...... ......--...... .............. .....s..s..... .............. ....bj..jb.... .............. ...w<...... j....?..?....j ..b...w....... .............. .>...j.+.j.... p............p ..-.s.....-.b. w............w ...g...<...g.. ......+....... .............. lbreakout2-2.6.4/client/levels/Shimitar0000644000175000017500000002215511452666551015011 00000000000000Level: Shimitar the beginning Bricks: .............. .............. .gggggggggggg. .ghgggggggghg. .gghgggggghgg. .ggghgfighggg. .gggggiiggggg. .gggggiiggggg. .gggggiiggggg. .ggghgifghggg. .gghgggggghgg. .ghgggggggghg. .yggggggggggy. .............. .............. .............. .............. .............. Bonus: .............. .............. .555555555555. .555555555555. .555555555555. .555555555555. .555555555555. .555555555555. .555555555555. .555w5mm5w555. .55w555555w55. .5wbbbbbbbbw5. .pwbbbbbbbbwp. .............. .............. .............. .............. .............. Level: Shimitar Azz1 Bricks: .............. .jj........jj. .jj........jj. ...hh....hh... ...hh....hh... .....iiii..... .....iv*i..... .....i*vi..... .....iiii..... ...hh....hh... ...hh....hh... .jj........jj. .jj........jj. .EEEEEEEEEEEE. .............. .............. .............. .............. Bonus: .............. .pp........pp. .pp........pp. ...bf....fb... ...ff....ff... .....0000..... .....*w.*..... .....*.w*..... .....0000..... ...>>....>>... ...b>....>b... .pp........pp. .pp........pp. .............. .............. .............. .............. .............. Level: Shimitar Azz2 Bricks: d...........d. .d.........d.. ..d.......d... ...d.....d.... ....d...d..... ....*did*..... ....*idi*...** ddddddddddddd* #############* iiii........h* ggggg*gg*gggh. *gg*gg*gggggh. g*ggggg*gg*gh. *g*gg*gg*gggh. ggg*ggggg*ggh. g*gg*gg*gg*gh. ............h. ............h. Bonus: .............. .............. .............. .............. .............. .............. ......5.....!. .............. .............. m..w........+f ...?.......4+. ..0.....?0..+. ....1.......+. ...?......1?+. ............>. 4.....?.....>. ............>. ............>. Level: Shimitar DontBeAfraid Bricks: cz!!!!!!!!!!zc zcz!!!!!!!!zcz !zcz!!!!!!zcz! !!zcz!!!!zcz!! !!!zcz!!zcz!!! !!!!zczzcz!!!! !!!!!zczz!!!!! !!!!!zzcz!!!!! !!!!!czzc!!!!! !!!zcz!!zcz!!! !!zcz!!!!zcz!! !zcz!!!!!!zcz! zcz!!!!!!!!zcz cz!!!!!!!!!!zc zzzzzzzzzzzzzz cccccccccccccc zzzzzzzzzzzzzz gggggggggggggg Bonus: .............. .............. .............. .............. .............. .............. .............. ......ww...... ......ww...... .............. .............. .............. bbbbbbbbbbbbbb bb>>>>>>>>>>bb bbbbbbbbbbbbbb bbbbbbbbbbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: Shimitar Bump! Bricks: .............. ....!..!...... .............. .............. ...!......!... .!....!.....!. .............. .............. .......!...... ...!......!... .............. .............. .!....!..!..!. .............. .............. ..!...!!...!.. .............. .............. Bonus: .............. .......>...... .............. .............. ...w.......... ............>. .............. .............. .......g...... ..........m... .............. .............. .g..........g. .............. .............. ......>....... .............. .............. Level: Shimitar Hidden... Bricks: .............. .............. ..v..v..v..v.. .............. .............. ..v..v..v..v.. ......ee...... ......ee...... ..v..vzzv..v.. .............. .............. ..v..v..v..v.. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. ......mm...... ......mm...... .............. .............. .............. ..b..w..w..b.. .............. .............. .............. .............. .............. .............. Level: Shimitar HardStart!!! Bricks: .............. .............. !!!!!!!!!!!!!! !!!!!!!!!!!!!! dddddddddddddd dddddddddddddd e!eeeeee!eeeee eee!eeeeeee!ee eeeeeeeeeeeeee i!iii!i!iiiiii iiiiiiiiii!iii hhhhhiihhhhhhh hh!hhiihhhhhhh ggggffffgggggg ggggffffg!gg!g ffffvvvvffffff ffffvvvvffffff @@@@@vv@@@@@@@ Bonus: .............. .............. .............. .............. ......ww...... .............. .............. .............. .............. .w...b.b...... ..........b... .............. .............. .............. ....wwww...... .bbbb..bbbbbb. mbmbm..m.m.m.m .....dd....... Level: Shimitar Now..Fun! Bricks: .............. .............. .............. .zzzzzzzz..... .z............ .z............ ##.#####z!!... .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...#dddddd .#.#...####### .#............ .#............ Bonus: .............. .............. .............. .55555555..... .5............ .5............ ........>..... ..........mm.. .............b ........3....3 ........b.>... ...........3.. ..........>?.b .............. ........b..... .............. .............. .............. Level: Shimitar UseTheForce! Bricks: ddi#dddi#iiiii ddihhhii#dddhh ddihhhii#dddhh iii##########h hhf#dd#ddggggh hhf#dd#ddggghh fff#ii#hhggghh #f##ii#hhggghg hhf##h##*##### hhf#hhgggg#iig ddfhiiiigg#iig ddfhiiiihh#hhh iif#ddddhh#hhh iif#########g# ####iihhgggggg ddd#iihhggdddd ddd#iihhggdddd ddd#####.##### Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. bbb........... bbb........... .............. mmm........... mmm.wwwwwwwwww mmm........... Level: Shimitar Quick,esay,duh Bricks: .............. .............. .............. .............. .............. .......hhh.... .......hhh.... .......hhh.... vvvvvvvhhh.... ....fffvvvvvvv ....fff....... ....fff....... ....fff....... .............. .............. .............. .............. vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .............. ........m..... ........m..... .............. .............. .....p........ .....b........ .....>........ .............. .............. .............. .............. ....w......... Level: Shimitar TheRedfield Bricks: d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d d.d.d.d.d.d.d. .d.d.d.d.d.d.d ....d.d.d.d.d. .......d.d.d.d ..........d.d. .............d Bonus: .............. .............. .............. .............. ?.....?....... ...........W.. .............. .~.m.......... ......W...b... .............. ............W. .........c.... ..b.+......... .d.+.j........ ....d.g.j.~... .......d.d.... ..........d... .............w Level: Shimitar FullYellow! Bricks: .............. .............. ..hh..hh..hh.. ..hh..hh..hh.. hh..hh..hh..hh hh..hh..hh..hh ..hh..hh..hh.. ..hh..hh..hh.. hh..hh..hh..hh hh..hh..hh..hh ..hh..hh..hh.. ..hh..hh..hh.. hh..hh......hh hh..hh......hh ..hh..hh..hh.. ..hh..hh..hh.. ........hh.... ........hh.... Bonus: .............. .............. .......f...... ..f.......f... ............c. .b..~....-.... .............. ...-..p...+... .............. .c..-...b...+. ......?....... ..f.......+... .....>........ -...>.......m. ......ss...f.. ...?..ss...... ........~..... .............. Level: Shimitar Tree Bricks: .............. ......ff...... .....ffff..... .....ffff..... ....ffffff.... ....ffffff.... ...ffffffff... ...ffffffff... ...ffffffff... ...fff@@fff... ...fff@@fff... ......@@...... ......@@...... ......@@...... ......@@...... ......@@...... .............. .............. Bonus: .............. ......?5...... .....5??5..... .....?&5?..... ....5~55?.... ...?5*p5!5?... ...5&w5j5?5... ...g>5?5d5>... ...55>..5>5... ...mb5..b5m... .............. .............. .............. .............. .............. .............. .............. Level: Shimitar OnlyTwoMore... Bricks: ......gg...... ......gg...... ......dd...... e.ggggddgggg.e e....dddd....e .e...dddd...e. .e...dddd...e. .*..######..*. ..ee######ee.. ..ee......ee.. .............. ......!!...... ee..........ee ee..........ee .*...iiii...*. .....ivvh..... #####hvvh##### ffffffffffffff Bonus: .............. .............. ......11...... ......111.b... 1.....111..... .d....0....... .....f.m....0. .............. ..1........... ..1b......0d.. .............. .............. .............. 0f..........1~ ......!!...... .....0........ ........d..... .w....bw..~.w. Level: Shimitar TheLast..Frozing! Bricks: *............* .............. ...vvvv.**.... .d.vdvv.**.... .ddvddv....... ...vvvv....... ...........d.. ..d..d.....dd. ..dd.dd.d..... ........dd.... .d............ .dd.d......... ....dd..d..... ........dd.... #d..........d. #dd.........dd !!!!!!!!!!!!!! vvvvvvvvvvvvvv Bonus: m............? .............. ...ffff.~f.... ...ffff.d~.... ...ffff....... ...ffff....... .............. ..f........bf. .....?..f..... .........f.... .f............ .............. ....?...*..... .............. .f..........f. ..b........... .............. ......w....... Level: Shimitar WasJoking,thisIsLast. Bricks: zzzzzzzzzzzzzz z.....ffffffff z.....ffffffff z.z...ffffffff z.z...ffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zfffffffffff z.zzzzzzzzzzzz z............. z............. Bonus: 55555555555555 5.....55555555 5.....55555555 5.0...55555555 5.0...555f5555 5.0>>>>55f5555 5.0555555f5555 5.05bbbbbf5555 5.05bbbbbf5555 5.0wbbbbbfw555 5.05bbbbbf5555 5.05bbbbbf5555 5.055555555555 5.055555555555 5.0m555555555m 5.ww0ww0000w0w 5............. p............. lbreakout2-2.6.4/client/levels/HereWeGo0000644000175000017500000001614711452666551014702 00000000000000Level: migs automobile Bricks: ............... ............... ............... .....ffyff..... ....ffffgff.... ....ffffggf.... ....fyffggf.... ....ffffggf.... ..ffffffggffy.. ..fyffffffffff. ..ffffyffffyfh. ..@fffffyfffff. ..fffffffffff.. ....aaa..aaa... ....aja..aja... ....aaa..aaa... ...cc!cccc!cc.. ............... Bonus: ............... ............... ............... .....!.+.>..... ....1.2.0.}.... .....<.?0...... ....+~p.0m+.... .....2.-0...... ..}2...20.b1... ....b?W...2.?<. ..sw.-.>-c+.... ....2c.2.1.w.+. ..1b.?-.~...... ....<.s..<>.... .....W.....d... ....-.d..{..... ...+..w.-+.?... ............... Level: migs robot Bricks: ............... ............... ......aEEa..... ......a**a..... ......a**a..... ......aaaa..... ......ahha..... ......ahha..... ......aaaa..... ......affa..... ......affa..... ......aEEa..... .......aa...... .......aa...... .......aa...... .......aa...... .....@@@@@@.... ............... Bonus: ............... ............... ......0..-..... ......+.-c..... ......0?....... .........0..... ......0>.W..... ......b.f0..... ......0..b..... ......-5.0..... ......0<++..... ......W..0..... .......s....... .......dw...... .......f....... ........>...... ............... ............... Level: migs red-man Bricks: ............... ......d*d...... .....d*d*d..... .....*d*d*..... ......*d*...... .......*....... .......d....... .....*d*d*..... .....d*d*d..... .......*....... .......d....... .......*....... .......d....... ......*.*...... .....d...d..... ....*.....*.... ............... ............... Bonus: ............... ......0.0...... .....1.-.1..... .....2c.c2..... .......-....... .......3....... .......>....... ......d.d...... .....~.>.~..... ............... .......f....... .......3....... .......W....... ............... .....<...<..... ............... ............... ............... Level: migs sand lorry Bricks: ............... ............... ...ddd......... ..ddddd..eee... ..dvvdd.eeeee.. ..dvvddeeeeeee. ..dvvddeeeeeee. ddddddddddddd. ddddddddddddd. hd*dddddd*ddd. hdddddddddddd. ddddddddddddd. ..daaaddddaaad. ...aja....aja.. ...aja....aja.. ...aaa....aaa.. ............... ............... Bonus: ............... ............... ............... ..}.W-l..+.s... ...~.1....w.-.. ....c+?s.d.d.?. ..~f5...b.-f... *.1?.}d.-1.?-. ..?.!c.1&.g?.+. -b..w+.4...}.. ...+&?.?..d....d.>.. ............... ............... Level: migs dodge 'em Bricks: v............. .....ddd*dd...v ....dddddddd... ...dd*ddddddd.. ..dddddddd*ddd. d*dddddddddddd djjjjjjjjjjjjd djd*dj*j*jj*jd djjjdjdjdjjjjd *ddjdjdjdjjddd djjjdjdjjjjddd dddddddddddddd ..dddd*dddddd*. ...dddddddddd.. ....ddddd*dd... .....dddddd.... ............... ............... Bonus: ............... .....j0!....... ....-!0!.>{0... ...4c.!03d01-.. ..}w+?{.w!.f.1. {.!+.?+!.-?!>. ..!*d>c.bc.!3&- ?5~.!s.?.!g.!w !p!c!4f!m0~0> ..<0{!g!0c{!c.. ...b?-!jd?.?+.. ....~0?w!.!.... .....{wd-<0.... ............... ............... Level: migs jet Bricks: ............... ......v......@. ......k........ ......k...@.... ...@..k........ ......k......k. ......k......k. ......k......k. ...kkkkkkkkkkk. ..kckckckckckc. ...kkkkkkkkkkk. ......k......k. ......k......k. ......k......k. ..@...k........ ......k..@..... ......k........ ......v........ Bonus: ............... ............... ......w........ ......!........ ......<........ .............?. ......}........ .............W. ...-b.?-*.>b-s. ..?0c1p2.2.1c0. ...+&~?+>.d&+.. ......~......W. ......{........ .............?. ......<........ ......!........ ......w........ ............... Level: migs choo-choo Bricks: .....j......... ....j...ddddd.. ...dd...dvvvd.. ...dd...dvvvd.. ...dd...ddddd.d ...dd...ddddd.d ..ddddddddddd.d ..ddddddddddd.d ..ddddddddddd.d ..ddddddddddd.d ..ddddddddddddd ddaEadddaEad.d ...aaa...aaa... ...aja...aja... ...aaa...aaa... ...aaa...aaa... ..@##@#.#@#@@v. ............... Bonus: ............... ....4...0.W.?.. ...?.....?W.0.. ...c!...fm4.... ...-0...f.2s..! ...2?....0.!W.0 ..->.<>0..2p..0 ..f00d.ss0Wd..0 ...?&+4?...0..f ..4cs.c.b?>.W.W ..!W>4W022.?cd1 m0fdW---.5.0.+ ....2<...<0.... ...0}c.....b... ....W....0-.... ...w5+...j.0... ..f{gd0.4d{0.+. ............... Level: migs chevron Bricks: ............... ............... ............... jjjjjjjjjjjjjj h..hh..hh..hh. ...hh..hh..hh.. ..hh..hh..hh..h hh..hh..hh..hh h..hh..hh..hh. ...hh..hh..hh.. ..hh..hh..hh..h hh..hh..hh..hh h..hh..hh..hh. jjjjjjjjjjjjjj ............... ............... ............... ............... Bonus: ............... ............... ............... w.?.f.bb.f.?.w ~..11..&...00. ...11......00.. ..11..?<..00..& 11...-..00..+. 1..?<..00..>?. ....-..00..+... ..?<..00..>?..2 .....00......22 *..00..}{..22. c.j.>.WW.>.jmc ............... ............... ............... ............... Level: migs all aboard!! Bricks: .......j@.....v .......j@f..... ......jj@f..... .....jjj@yf.... .....jjj@yf.... ....jjjj@yyf... ...jjjjj@yyf... ...jjjjj@yyyf.. ..jjjjjj@fffff. .......v@v..... ..eeeeeeeeeeee. ...eeeeeeeeeee. ....eeeeeeeee.. .....eeeeeee... ...!..!ee!e.!.. gggggggggggggg gggggggggggggg ............... Bonus: .......0....... ........1?..... .......?....... .....!-.j0..... .....0.1..W.... ......W.4}0.... ...01d<2pl.0... ....b.?0jm2?... ..?-.0.....1.0. ........1...... ..21*?.0.W0.2!. ....012w.0db... .....!.1{?.&1.. ......0.W.0.... ...>...~..>.... 0&0?{+.<.?010? f0.c0.>.0.!0.f ............... Level: migs yello sub Bricks: ....hh......... ...!vh..!..!g.. EggghEgggEggEg .....h......... ...y.h.....yy.. @x..h....f..z. z...h......... ....hhhhhhhhh.. ...hhhhhhhhhhh. x.hhhhhhhhhhh. ...hhhhhhhhhhh. ...hhhhhhhhhhh. ...hhhhhhhhhhh. ...hhhhhhhhhhh. ....hhhhhhhhh.. z.x........... ..y........y... ........@...... Bonus: ............... ...<42..?..d... ..c<...<<....... -.f........... ...........>... ........!...... Level: migs traffic Bricks: ............... jjjjjjjjajajjj .........g!g... ..ada....a.a... ............... vjvjvjvjvjvjvj ....a.a.....a.a ....iii.....@@@ ....a.a.....a.a cccccccccccccc a.a........... yyy.....afa... a.a........... vjvjajajvjvjvj .....hhh..a.a.. .....a.a..d*d.. ..........a.a.. jjjjjjjjjjjjjj Bonus: ............... 2.?w.c.&...-.2 .........W..... ..Wl.......?... ............... 1-1?1.1.*.1w1. ......3........ .....m......p.5 ....3.......... !2.s&.j-.?c2&! ............... ?w+.....Ws.... ............... ..0+0.0.0.0+0?0 .....Ws........ ..........+.... ............... >.b.>.<.>.b.>. Level: migs bridge o' troubled h2o Bricks: ..............v ddd.......ff.. dddd..v...fff. cccccccccccccc a.ca.c..c.aca. aaaaaaaaaaaaaa ekkkkkvvkkkkke ekkkk....kkkke ekkk......kkke ekk...v...vkke ekk........kke ek..........ke ek....v..v..ke ek.v........ke ee..........ke ee.........vee eee.v......eee eeeeeg!!ggeeee Bonus: ..............j ?.*........p.. +4.1..g...+.3. ..>.{.{!2~&w?.? &..?......~W<. ..w.s.ff.}-.c.f !-..?>.?4.1.2! ...-0-....b-&.. ..<........c{>1 c.f...W...?... ..>.........~0m 1............. ..}....j..+..s~ ~..<........&1 ..{............ ?-.........b.? ...?.>......c-. !0>0+0.?0<.W0! lbreakout2-2.6.4/client/levels/Weirdness0000644000175000017500000004613511452354537015176 00000000000000Version: 1.00 Level: G Hamburger Bricks: .............. .............. .............. ....eeeeee.... ...eeeeeeee... ...hhhhhhhh... ...dddddddd... ...@@@@@@@@... ...eeeeeeee... ...ffffffff... ...@@@@@@@@... ...dddddddd... ...hhhhhhhh... ...eeeeeeee... ....eeeeee.... .............. .............. .............. Bonus: .............. .............. .............. .............. ...b......b... .............. ....>.>.>.>... .............. ...5.5.5.5.... ....5.5.5.5... .............. ...>.>.>.>.... ......ww...... ...b......b... .............. .............. .............. .............. Level: G Yellow Demon Bricks: ......h....... .....hhhh...h. ........h..hhh .....hhhh.hh.. ....hhhhhhh... ....hhhhhhh.h. ....h.hhhhhhh. ....hdhhhhh..h ....hddhhh.... ....h.hhh.dd.h ....hhh.h.dd.h ...hj...hh..h. ...hj...jh.h.. ...hj...j.hh.. ...h.j.j..hh.. ...hh.hhhhh... ....hhh....... .............. Bonus: ......>....... ............*. ...........55> ..........55.. .........l5... .............. .............. .....f........ .....ff....... ..........ff.. ..........ff.. ....~......... ....~...~..... ....~...~..... .....~.~...... .............. .............. .............. Level: G Everything But The... Bricks: .............. .............. .............. cccccccccccccc dddddddddddddd cccccccccccccc .............. .............. cccccccccccccc gggggggggggggg cccccccccccccc .............. .............. cccccccccccccc hhhhhhhhhhhhhh cccccccccccccc .............. .............. Bonus: .............. .............. .............. *0g3>-l1s1c}1f .Wpd?1f0b.&w0. 0Wd+cf!}0<10>+ .............. .............. 3l}-1js3-5?>53 .W.b00d44b.~.. g?3&>+c<{2f2-* .............. .............. >}0143242-Wgf> b1-w..c.c.s.b. fj{0?2p2Wg....>.w.w w.>.>....>.>.w .............. .............. .............. .............. Level: G S.L.O.W. Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. .............. .............. .............. Bonus: <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< <<<<<<<<<<<<<< gggggggggggggg .............. .............. .............. .............. Level: G Death Flask Bricks: .............. .............. .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... ...###.####... ...#!...!!#... ...#!!!!!!#... ...#!!!!!!#... ...#!!!!!!#... ...########... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. ....555555.... ....555555.... ....555555.... ....555555.... .............. .............. .............. .............. .............. Level: G X Bricks: .............. .............. .............. .iii......iii. .i#ii....ii#i. .ii#ii..ii#ii. ..ii#iiii#ii.. ...ii#ii#ii... ....ii##ii.... ....ii##ii.... ...ii#ii#ii... ..ii#iiii#ii.. .ii#ii..ii#ii. .i#ii....ii#i. .iii......iii. .............. .............. .............. Bonus: .............. .............. .............. .b..........b. .............. .............. ......ww...... ......55...... .....m..m..... .....5..5..... ......55...... .............. .............. .............. .b..........b. .............. .............. .............. Level: G 72 Nova Bricks: ggggggggggghgg gggggggggghhhg ggggggggghhhhh gggggggggghhhg ggggggggggghgg gggggggggggggg gggggjjjgggggg ggggjvvvjggggg gjjjjvvvvjjjgg gjajjjjjjjajjg gaaajjjjjaaajg ggagggggggaggg bbbbbbbbbbbbbb .............. .............. .............. .............. .............. Bonus: .5.*....b..... ..>..b.5.....> ....0...b..+.. ....b.>....5.. 0......0...... .>..5.w.....5. ........5+.... ..5........0.* ......0....... .............. ..>.+.....>... ...0..5....... ...+.......... .............. .............. .............. .............. .............. Level: G One Chance 4 Points Bricks: ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** ************** Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 j5555555555555 55555555555555 55555555555555 Level: G Pattern Bricks: .............. .............. .............. ......cc...... ...cc....cc... ...cc....cc... .............. ..c..c..c..c.. .cc...cc...cc. ..c...cc...c.. .....c..c..... .............. ...cc....cc... ...cc....cc... ......cc...... .............. .............. .............. Bonus: .............. .............. .............. ......ll...... ...bb....WW... ...b>....>W... .............. ..&..>..>..&.. .fw...55...wf. ..s...55...s.. .....>..>..... .............. ...W>....>b... ...WW....bb... ......??...... .............. .............. .............. Level: G Chaos Bricks: ......df.....h g.i..dfk...h.. ..i.d.f.k.h..# .gi.df...k.... ..gd###h....#. .#.dfchc..k... #.dfihi..i.ki. ...fgi##....k. .#f###i..ii... ...hc#......k. ...h##g.....k. ..h..###g##... ..h......#gg.. ..h......####g .............. .............. .............. .............. Bonus: .............m .............. .............. .............. .............. .....5........ .............. .............. .............. ....5......... .............. .............. ..........5... .............. .............. .............. .............. .............. Level: G Tricky! Bricks: ...#!....!#... .!.#......#.!. .!.#..##..#.!. .....#..#..... ##..##!!##..## .....#..#..... .###.#!!#.###. ...#......#... .!.#......#.!. ...#......#... .!.#......#.!. ...#......#... ####......#### @............@ .............. .............. .............. .............. Bonus: 555..5..5..555 5.5.55..55.5.5 5.5........5.5 555...55...555 .............. ......55...... .............. 555...55...555 5.5........5.5 555........555 5.5........5.5 555........555 .............. .............. .............. .............. .............. .............. Level: G Boom Boxes II Bricks: .............. ..zzz.zzz.zzz. ..z*z.z*z.z*z. ..zzz.zzz.zzz. .............. .zzz.zzz.zzz.. .z*z.z*z.z*z.. .zzz.zzz.zzz.. .............. .............. .............. ..@..@..@..@.. .............. @.vvvvvvvvvv.@ .............. ..@..@..@..@.. .............. .............. Bonus: .............. ..555.bbb.555. ..5w5.bjb.5w5. ..555.bbb.555. .............. .bbb.555.bbb.. .bjb.5w5.bjb.. .bbb.555.bbb.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Hard Crunchy Center Bricks: .............. .............. .............. .............. ....EEEEEE.... ...aaaaaaaa... ..EabbbbbbaE.. ..EabbbbbbaE.. ..EabbccbbaE.. ..EabbccbbaE.. ..EabbbbbbaE.. ..EabbbbbbaE.. ...aaaaaaaa... ....EEEEEE.... .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ...22222222... ...23333332... ...23444432... ...23455432... ...23455432... ...23444432... ...23333332... ...22222222... .............. .............. .............. .............. .............. Level: G Thirsty? Bricks: .............. .............. .............. .............. .............. ....#....#.... ...#iiiiii#.#. ..#ii#ii#i##v# ..#iiiiiii#vv# ..#i#iiii##vv# ..#ii####i#vv# ..#iiiiiii###. ...#iiiiii#... ....#iiii#.... .....####..... ......#.#..... .....##.##.... .............. Bonus: .............. .............. .............. .............. .............. .............. .............. ............5. ...........55. ........m..55. .........5.55. ...3333445.... ....444455.... .....5555..... .............. .............. .............. .............. Level: G Baskets Bricks: i............i ihh........hhi ihhi#....#.hhi ihhi#....#ihhi ihhi#....#ihhi ihhi#....#ihhi ihhi#....#ihhi zzzz#....#zzzz #####....##### .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 4............4 4............4 4............4 4............4 4............4 4............4 4............4 5555......5555 .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Baseball Bricks: .............. .............. .....jjjj..... ....djjjjd.... ...jjdjjdjj... ..jjjdjjdjjj.. ..jjjdjjdjjj.. ..jjjdjjdjjj.. ..jjjdjjdjjj.. ...jjdjjdjj... ....djjjjd.... .....jjjj..... .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. ....b....b.... .............. .............. ......ww...... .............. .............. .............. ....b....b.... .............. .............. .............. .............. .............. .............. .............. Level: G Invisible Bricks: v.v........v.v ..v........v.. ..v........v.. ..v..v..v..v.. ..v..v..v..v.. .vvvvv..vvvvv. .....v..v..... .....v..v..... .v.vvv..vvv.v. .v..........v. .v..........v. .v..........v. .vvvvvvvvvvvv. ...v......v... ...v.v..v.v... ...v.v..v.v... vvvv.vvvv.vvvv .............. Bonus: w.5........5.w ..5........5.. ..5........5.. ..5..5..5..5.. ..5..5..5..5.. .55555..55555. .....5..5..... .....5..5..... .b.555..555.b. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Got Balls? Bricks: zzzzzzzzzzzzzz ############## .!..!..!..!..! .#.#.#.#.#.#.# ...!..!..!..!. #.#.#.#.#.#.#. .............. @@@@..EE..@@@@ cccccccccccccc .............. cccccccccccccc .............. .............. .............. .............. .............. .............. .............. Bonus: 55555555555555 .............. .m..l.....l..m .............. .............. .............. .............. .............. wbbbbbbbbbbbbw .............. bbbbbbbbbbbbbb .............. .............. .............. .............. .............. .............. .............. Level: G Snake Bricks: .............. .............. ........zz..z. .......zzz..z. ......zz.z..z. ......z..z..z. .....zz.zz..z. ....zz..zz.zz. ....zz..z..z.. ....z..zz..z.. ..zzz..z...z.. .dzzz..z..zz.. .zzz..zz..z... .zzd..z..zz... .zz...zzzz.... .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .m............ .............. ...m.......... .............. .............. .............. .............. Level: G Layer By Layer Bricks: zzzzzzzzzzzzzz z************z z*..........*z z*.zzzzzzzz.*z z*.z******z.*z z*.z*....*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*.vv.*z.*z z*.z*....*z.*z z*.z******z.*z z*.zzzzzzzz.*z z*..........*z z************z zzzzzzzzzzzzzz Bonus: .............. .222222222222. .2..........2. .2..........2. .2..444444..2. .2..4....4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4.55.4..2. .2..4....4..2. .2..444444..2. .2.WWWWWWWW.2. .2..........2. .222222222222. >>>>>>>>>>>>>> Level: G CrazyFace Bricks: .............. .............. .....vvvv..... ..@@vvvvvv@@.. ..@@vvvvvv@@.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..vvvv@@vvvv.. ..@@vvvvvv@@.. ..@@vvvvvv@@.. ...@@vvvv@@... ....@@@@@@.... .............. .............. .............. .............. .............. Bonus: .............. .............. .....5555..... ....555555.... ....555555.... ..5555..5555.. ..5555..5555.. ..5555..5555.. ..5555..5555.. ....55ll55.... ....55mm55.... .....5555..... .............. .............. .............. .............. .............. .............. Level: G Tough Break Bricks: .............. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .ccchhhhhhccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .............. .............. .............. .............. .............. Bonus: .............. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWW555555WWW. .WWWWWWWWWWWW. .WWWWWWWWWWWW. .WWWWWWWWWWWW. .{{{{{{{{{{{{. .............. .............. .............. .............. .............. Level: G Tough Break II Bricks: .............. .............. .@.@.@@@@.@.@. .@z@.@zz@.@z@. .@@@.@..@.@@@. .............. .............. .............. cccccccccccccc ihhhihhhihhhih ihihihihihihih ihihihihihihih ihihihihihihih hhihhhihhhihhh vvvvvvvvvvvvvv .............. !!!!!!!!!!!!!! .............. Bonus: .............. .............. .............. ..m...mm...m.. .............. .............. .............. .............. l............l g...g...g...g. .............. .............. .............. ..g...g...g... .............. >>>>>>>>>>>>>> 55555555555555 >>>>>>>>>>>>>> Level: G Pattern II Bricks: .............. .............. ......!!...... ....!....!.... ..!...!!...!.. ...!!.!!.!!... ...!......!.!. .....!..!..... !.!!..!!..!!.! !.!!..!!..!!.! .....!..!..... ...!......!.!. ...!!.!!.!!... ..!...!!...!.. ....!....!.... ......!!...... .............. .............. Bonus: .............. .....2222..... ...222..222... .222.2222.222. .2.222..222.2. .22..3..3..222 ..2.333333.2.2 22233.55.33222 .2..35..53..2. .2..35..53..2. 22233.55.33222 ..2.333333.2.2 .22..3..3..222 .2.222..222.2. .222.2222.222. ...222..222... .....2222..... .............. Level: G Red Dragon Bricks: .............. ............d. ...........ddd ..........dd.d .......ddddddd .....h.ddddddd ......h.....d. .hhhhhhh....d. ......h.....d. .ggg.h.....dd. .ggg......ddd. .ggg.....ddddd .ggg.....dd.dd .........d...d .........dd.dd .........ddddd ...........d.. ...........ddd Bonus: .............. ............0. ...........0>0 ..........0>.> .......00000>0 .......0000000 ............0. .......j....0. ............0. ...........00. ..p.......000. ..p......00000 .........0?.?0 .........0...0 .........0?.?0 .........00000 ...........0.. ...........000 Level: G Columns Bricks: .............. .............. .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .c.c.c.c.c.c.c .............. .............. Bonus: .............. .............. .l.}.>.-.c.-.+ .s.3.1.W.1.}.} .>.c.s.2.3.c.s .1.2.3.}.s.3.0 .}.-.-.1.0.f.> .f.f.c.f.>.1.- .3.1.2.+.-.s.1 .{.b.b.3.b.b.f .c.s.0.s.2.0.3 .2.>.f.b.f.{.b .+.0.+.0.}.+.2 .-.W.}.>.{.2.c .b.+.{.c.+.>.{ .0.{.W.{.W.W.~ .............. .............. Level: G Columns Bricks: .............. .............. .............. .............. vvvvvvvvvvvvvv vhhhhhhhhhhh#v viiiiiiiiii#hv vjjjjjjjjj#ihv vkkkkkkkk#jihv vaaaaaaa#kjihv vdddddd#akjihv veeeee#dakjihv vffff#edakjihv vggg#fedakjihv vii#gfedakjihv vh#igfedakjihv v#higfedakjihv vvvvvvvvvvvvvv Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: G Chao-Twist Bricks: .............. ....!.#....... ..#...##....!. ..#.....#..... ...#.!..g#.... ...#....#..!.. ...#...#...... ....#....!.... ..!.#.#....... ....#......... ...#h#.!...... ..#hh#........ ..#hhh#....... ..##hhh#...... ....#hhh#..... .....###h##h#. .......##hh##. .............. Bonus: ...222........ ...2.2.....222 ...222.....2.2 ....222....222 ....2.2.m.222. ....222...2.2. ........22222. .222....2.2... .2.2....222... .222..222..... ....5.2.2..... ...55.222..... ...555........ ....555....... .....555...... ........5..5.. .........55... .............. Level: G Bug Bricks: .............. .............. .#..........#. #.#.######.#.# ...##****##... .#.#******#.#. #.##*#..#*##.# ...#*.!!.*#... .#.#*.!!.*#.#. #.##*#..#*##.# ...#******#... ...##****##... ....#.##.#.... ....#....#.... ....##..##.... .............. .............. .............. Bonus: .............. .............. .............. .............. .....5555..... ....555555.... ....5.mm.5.... ....5l..l5.... ....5l..l5.... ....5.mm.5.... ....555555.... .....5555..... .............. .............. .............. .............. .............. .............. Level: G Bust 'em Open! Bricks: .............. ......!!...... .@@##....##@@. .@hh#....#hh@. .@hh#....#hh@. .@@##....##@@. .............. .....##@@..... .....#hh@..... .....#hh@..... .....##@@..... .............. .@@##....##@@. .@hh#....#hh@. .@hh#....#hh@. .@@##....##@@. .............. .............. Bonus: ......mm...... .............. .4444....4444. .4..4....4.m4. .4..4....4..4. .4444....4444. .............. .....5555..... .....5l.5..... .....5..5..... .....5555..... .............. .4444....4444. .4m.4....4..4. .4..4....4..4. .4444....4444. .............. .............. Level: G Skull Bricks: .............. .............. ....v####v.... ..v########v.. ..##vv##vv##.. ..##vv##vv##.. ..##########.. ..####vv####.. ..v###vv###v.. ...v######v... ....######.... ....#vvvv#.... ....######.... .............. .............. .............. .............. .............. Bonus: .............. .............. ....m......... .............. ....55..55.... ...55555555... ...5..55..5... ...55.55.55... ..W.5.55.5.W.. ...W..55..W... ......55...... .....5555..... .............. .............. .............. .............. .............. .............. Level: G Randoom Bricks: ........aE.... e..d..d..E#.*. *............. ......!....... ....!......... ........*.*... ...@.#e.E.!@.. ...d......@..d ...*...d...... .a...........a ..#..a.#...@.. ea..E..e...... .....a..a!.@.. *....E........ ..*.....E..... .E.E........!. .!...d......e. ...@...*...... Bonus: ........5..... m..5..5.....5. .....555...... ...{{{.5...... ...{.{55...... ...{{{...f.f.. ......5..f.... ...5.....f.f.5 ...5...5...... .5...........5 .....5........ 55.....5WWW... .....5..5.W... 5.......WWW... ..5........~~~ >.>........~.~ >.>..5.....~5~ >>>....5...... Level: G The End Bricks: eeeeeeeeeeeeee @@@@@e@e@e@@@e @e@e@e@e@e@eee ee@eee@@@e@@ee ee@eee@e@e@eee ee@eee@e@e@@@e eeeeeeeeeeeeee @@@@e@ee@e@@ee @eeee@@e@e@e@e @@@ee@e@@e@ee@ @eeee@ee@e@ee@ @@@@e@ee@e@@@e eeeeeeeeeeeeee .............. .............. .............. .............. .............. Bonus: f.f.f.f.f.f.f. 55555.5.5.555. 5m5.5.5m5.5m.. ..5...555.55.. ..5...5.5.5... ..5...5.5.555. .f.f.f.f.f.f.f 5555.5..5.55.. 5....55m5.5.5m 555..5.55.5..5 5m...5..5.5..5 5555.5..5.555. f.f.f.f.f.f.f. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Gatinha0000644000175000017500000012015511452666551014603 00000000000000Version: 1.00 Level: Vivian Gatinha 01 Bricks: ************** vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv .............. ************** .............. .............. .............. .............. .............. .............. .............. Bonus: .............. ?*b?l.?b.?bj?m ..bm......b..b ?mbj.bm.*.?.?b ..?.?..?.?...w b..b*?.m..*b.* .?w.....w...?. >>*?.b?.j.?>>> w****.jbbbbb.w .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: *v*v*v**v*v*v* vv.v.v..v.v.vv *..v.v..v.v..* vvvv.v..v.vvvv *....v..v....* vvvvvv..vvvvvv .............. vvvvv....vvvvv *...v.vv.v...* vvv.v.**.v.vvv ..v.v.**.v.v.. *.v.v.vv.v.v.* ..v.v....v.v.. vvv.v....v.vvv *...v....v...* vvvvv....vvvvv .............. .............. Bonus: m.bw.wllw.wb.m .............. *............* ...c......c... c............c .....c..c..... .............. ....c....c.... b............b ..c...bb...c.. ......bb...... j............j .............. ..c........c.. w............w c...c....c...c .............. .............. Level: Vivian Gatinha 01 Bricks: z*z!jz**zj!z*z z*zj!z**z!jz*z zcz!jz**zj!zcz z*zj!zccz!jz*z z*z!jz**zj!z*z z*zj!z**z!jz*z zcz!jz**zj!zcz z*zj!z**z!jz*z z*z!jzcczj!z*z z*zj!z**z!jz*z zcz!jz**zj!zcz z*zj!z**z!jz*z z*z!jz**zj!z*z v@vvvv@@vvvv@v zzzjjzzzzjjzzz .............. .............. .............. Bonus: ...>p....>m... ....b....b.... ...*......*... ....>....>.... ...w......w... ....b....b.... ...j......j... ....c....c.... ...l......l... ....w....w.... ..m..m..m..m.. .............. .............. .............. ...w+....+w... .............. .............. .............. Level: Vivian Gatinha 01 Bricks: z!z!z!z!z!z!z! !z!z!z!z!z!z!z z!zzz!zzz!z!z! !z!z!z!z!z!z!z z!zzz!zzz!z!z! !z!z!z!z!z!z!z z!zzz!zzz!zzz! !!!!!!!!!!!!!! ############## ************** ************** jjjjjj**jjjjjj zzzzzzzzzzzzzz .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. bbbbbbbbbbbbbb lmlmlmjmjmlmlm ......jj...... wbwbwbwbwbwbwb .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: @@@.......kkkk @@........k..k @............k @...j..j.....k ....j..j.....k ...jjjjjj..kkk ...jgjgjj.kkkk ..jjjjjjj.kkkk ..jjj!jjjkkkkk ..jjjjjjjkkkkk ...jjdjjkkkkkk ...jjdjjkkkkkk ...jjjjjkkkkkk ....kkkkkkkkkk ....kkkkk..k.k ....kkkkk..k.k .@@kk@@kk@kk@k .kkkk@kkk@kk@k Bonus: ..........>bbb ..........*..b .............b ....w..w...... .............. .............. ....w.w....... ...........+.. .....m....+..j ...p...p.+..j. .....*.......p .....*....+... .........+.... ......b.+...b. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: jjjjjjjjjjjjjj .............. .@##########@. .#j........j#. .#.@######@.#. .#.#j....j#.#. .#.#.@##@.#.#. .#.#.#..#.#.#. .#.#.#..#.#.#. .#.#.#..#.#.#. .#.#.#.*#.#.#. .#.#.#.@@.#.#. .#.#.#j..j#.#. .#.#.@####@.#. .#.#j......j#. .#.@########@. .#j..........j .############# Bonus: bbbwmbwmbwmjmb .............. .............. ..b........b.. .............. ....b....b.... .............. .............. .............. .............. .............. .............. ......b..b.... .............. ....b......b.. .............. ..b..........b .............. Level: Vivian Gatinha 01 Bricks: *....***....*c *.....v.....*c !!....v....!!c *!....v....!*c j!....v....!jc j*....v....*jc j!....v....!jc j!....v....!jc *!*!..v..!*!*c ***!..*..!***c jjj!..!..!jjjc jjj!..!..!jjjc jj*!*!!!*!*jjc jj****v****jjc jjjj!vvv!jjj*c jjjj!vvv!jjj*c ****@vvv@****c .............. Bonus: l.....j.....l? .............. md.........dm? .b.........b.. w>.........>w? w...........w. b...........b? b...........b. .mbp..g..pbm.? .............. ->>c..l..c>>-? -...........-. *..m.....m..*? ......*....... WW+s.....+Ws.? >w>>.....>>w.w .............. .............. Level: vivian Nao_sei Bricks: E#************ jj***#******** j@**j!j******* #.*c*.#c****** ..Ec*.@cE***** *j*.....#***** ..E#@.*.#c**** #..j#j..#cE*** #@..j##.@*#*** jz*..E@...!#** jz#@.*E*#*#E** jz*..*..@cE**j #@..E*.*#c***# ..***@.@E***E* ..Ejj#.##c*E** .####...##E*#* .............. .............. Bonus: .............. .....b........ .c...m........ ..&........... ....b......... mbm.....b..... ......*....... ....b...b..... ......j....... .m*.......mb.. .*cc.m........ .m*........... .............b .............. ...p....&.l... .pwc&...wc..w. .............. .............. Level: vivian Nao_sei Bricks: .hh.**.....jj. .hh...*...jjjj .hh...**..jjjj .......*...jj. .......@...... .......@...... ......kkk..... ......k!k..... ......kkk..... ...jjjjjjjjj.. ...jjcjcjcj... ....jjjjjjj... ggggjjjjjjgggg agaggggggggggg gaggggggaggaag ggggggagaggggg ggggaggggagaga gEEgEEEgEEEgEE Bonus: .p..j......bl. .............. ..........*... ............b. .............. .............. .............. .......m...... .............. ...b.......+.. .....b.b.b.... .............. &b..+jjjjj.... ...>......s..> ......b....... .b-.b.......b. ...*.*...*...* w..w...w...w.. Level: Vivian Gatinha 01 Bricks: ************** @!!!!!!!!!!!!@ !cczzzzzzzzcc! !c*zzzzzzzz*c! !z!zzE##Ezz!z! !zczz#**#zzcz! !z!zz!**!zz!z! !zczz#**#zzcz! !z!zz#**#zz!z! !zczz!**!zzcz! !z!zz#**#zz!z! !zczz#**#zzcz! !z!zzE##Ezz!z! !zczzzzzzzzcz! !z!zzzzzzzz!z! .............. .............. .............. Bonus: w.b.b.b.b.b..w .............. b.?Wp.m..pWb.b c...........Wc bb.m......m..b *...s.ll....w* b?..b>bb>bb..b **.w..bw.....* b...b.bb.bs.?b *W..b.wb.b..** b..b.jbbj....b **.>..jm..b.?* b..s}.......>b *?>jbffffb>.j* bwj?bjb+jb?jwb .............. .............. .............. Level: Vivian Gatinha 01 Bricks: ****c!c!c!c*** ****cvcvcvc*** ****c.c.c.c*** ****c.c.c.c*** ****c.c.c.EE** **EEE.E.E..E** **E...E.E..E** **E...E.EE.@E* **E.@EE..E..E* EE@.E....E..E* E...E....E@.EE E...E.....E... E..EE.....EE.. E..E.......E.. EjjEjjjjjjjEEj EjjEjjjjjjjjEj EjjEjjjjjjjjEj jjjjjjjjjjjjjj Bonus: jjjj.m.m.m.jjj jjjj.w.w.w.jjj jjjj.......jjj jjjj*.*.*.*jjj jjjjp.p.p...jj jj..........jj jj..........jj jj...........j jj...........j .............j .............. .............. .............. .............. .bb.bbbbbbb..b .c..c.c.c.c..c .............. w...w...w...w. Level: Vivian Gatinha 01 Bricks: @!..........!@ !!.zzz..zzz.!! ...z!z..z!z... ...zzz..zzz... ......!!...... !!....!!....!! @!....!!....!@ !!.zzz..zzz.!! ...z!z..z!z... ...zzz..zzz... .............. !!..........!! @!..........!@ !!..........!! .............. .............. .............. .............. Bonus: .f..........f. ff.*bw..wb*.ff ...?m>..>m?... ...!cj..jc!... ......bb...... ff....bb....ff .f....bb....f. ff.wb*..*bw.ff ...?m>..>m?... ...fff..fff... .............. ff..........ff .f..........f. ff..........ff .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: *@*@*@*@*@*@*@ z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z z!z!z!z!z!z!z! *z*z*z*z*z*z*z .............. .............. .............. Bonus: m.m.m.m.m.m.m. j!}jsj.jpjm!b! ?}?s?.?p?m?b?* .............. .............. .............. ...........!.. .............. .p-!-b-*-w-b-. .!m!b!*!w!*!*. .m-b-*-w-?-b-. .>b>*>w>?>*>*. .bm*mwm?m?mbm. .!*!w!?!?!*!*. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: @............@ !.*z*z**z*z*.! !.E@E@EE@E@E.! !............! @............@ !............! !.y*y*yy*y*y.! !.@#@#@@#@#@.! !............! @............@ c............c c.*x*x**x*x*.c c.cccccccccc.c E............E .............. .............. .............. .............. Bonus: .............. j..b.bmmb.b..* m............p *............m .............. .............j ......!f...... .............. p............. .............. .............. ...s.w..w.s... ..>~>~>~>~>~.. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: .............. .@!@..@!@..@!@ .!*!..!*!..!*! .!*!..@!@..!*! .@!@..vvv..!*! ..vv..@!!@.!*! ..@!@.!**!.!*! ..!*!.!**!.@!@ ..!*!.!**!.vvv ..!*!.@!!@.@!@ ..@!@..vvv.!*! ..vvv..@!@.!*! ..vvv..!*!.@!@ .@!!@..!*!.vvv .!**!..@!@.@!@ .!**!......!*! .@!!@......!*! ...........@!@ Bonus: .............. ..>....>....>. ..--..w*w...*. .w-w...?....l. ..?.........b. .......>>...b. ...>...gm..wbw ...bm.w}sw..?. ..wbw..-b..... ...b...??...>. ...?........*. ........>..w-w ........c...?. ..>>....>..... ........?...>. ..ww........w* ..??........w. ............?. Level: Vivian Gatinha 01 Bricks: jabcxy**yxcbaj jabcxyzzyxcbaj kjabcxyyxcbajk kjabcxyyxcbajk #kjabcxxcbajk# #kjabcxxcbajk# #.kjabccbajk.# @.kjabccbajk.@ @..kjabbajk..@ @*.kjabbajk.*@ @@..kjaajk..@@ @@*.kjaajk.*@@ @@@..kjjk..@@@ @@@*.kjjk.*@@@ @@@@..kk..@@@@ @@@@@.kk.@@@@@ .............. .............. Bonus: m***b*ll*b***m ms.!b*mm*b!.sm m>...b**b...>m m>?..b**b..?>m ..w..cbbc..w.. ...?.cbbc.?... ...w..jj..w... ....?....?.... ....w....w.... .>...?..?...>. .....w..w..... ..>...??...>.. ......ww...... ...>......>... .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: @..czz!!zzc..@ *..#zczccz#..* @..#zcczcz#..@ *..c!!zc!!c..* @..#zcczcz#..@ *..czczcczc..* @..#zz!!zz#..@ *..c##zz##c..* @..vvvvvvvv..@ *..vvvvvvvv..* @..vvvvvvvv..@ *..vvvvvvvv..* @..vvvvvvvv..@ .............. .............. .............. .............. .............. Bonus: ...*bcmmcb*... *...b....b...* ....b....b.... b..*p....p*..w ....l....l.... w..*mj..jm*..b ....ww..ww.... b..b......b..w ...>??<... w..&W-W!-W&..b ...sl....!}... b..g......5..w ...>...>..>... .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: ffffffffffffff ffffffhhffffff fffffhhhhfffff ffffhggghfffff fffhggggghffff ffhhgjjjghhfff ffhhjjgjjhhhff fhhhjgggghhhhf ffhhggggghhhff ffhhggjgghhfff fffhhggghhffff ffffhhghhfffff fffffhhhffffff ffffffffffffff @............@ .............. .............. .............. Bonus: mgbgbgbgbgbg!m !pWWmWmWmWWmp! !pm>f????f>Wp* *pW>f&mm&f*Wp! !jW>f?c!?f>WWb jm0>fjc!jf>0W! mW0>f?c!?f>0Wm !m0*f{{j{f*0*! bb0>f{j{{f>0Wj !b0*fwwwwf>0W! *b0>>>>*>>>0** !-+-bbbbbbb-+! !+j+mmmmmm-j-+ m-+-+-+-+-+-+m .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: !***a********! !............! zazzzazazaazze a..........zze a.zzazzzzz..za a.z.......z*ae a.z.zz***.z.ze a.z.z.***.a*ze a.z.z.***.z.ae a.z.z...*.z.ze a.z.zzzz*.z*ae a.z....zzzz.ze a.zzzz......ze a.zzzzzzzzzzza z.zzzazzzzzzze .............. .............. .............. Bonus: m....mmmmm...* m............* ?w.b.+5w+ww?p. b............. >..>wj5p....bw w.j.......>.ww p.j.}jj&..}.>. w.p.>..mb.!... w.j.*.5*5.b.wc w.>.......{.>. d.{.>.5*..>.ww j.?....&d4p.d. j.j&p........c j.fd.b.df>.bfw w.*smmmsmmms** .............. .............. .............. Level: Vivian Gatinha 01 Bricks: E*fhjde@djhf*E *gfhjde!djhfg* igEhjdezdjhf#i igfhjde!djhfgi igfhEdezdj#fgi igfhjde!djhfgi igfhjdez#jhfgi @gfhjde!djhfg@ igfhjd#zEjhfgi igfhjde!djhfgi igfh#dezdjEfgi igfhjde!djhf*i ig#hjdezdjhfEi *gfhjde!djhfgi #gfhjdezdjhfgi .............. .............. .............. Bonus: ...!d.....!... .m&......d.&m. ...c.g.b...c.. ....p.....p... w.W~...b.~...w ...>.ss.?..... *2.....b.d>W.* ....b~?.?..... s.W....b....&. .5.~?j...d?5.} }4.>.wwb...4.. w3..m.~..dm3.. .2..m..>..m2.w .1-.mff.ffm1-. .0+~m..>..m0+. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: dddddddddddddd dffffffffffffd d######fffff#d d#ffff#f###f#d d#ffff#f#g#f#d d#f##f#f#g#f#d d#f#hf#f#g#f#d d#f#hf#f#g#f#d d#f##f#f#g#f#d d#f#hf#f#g#f#d d#f#hf#f#g#f#d d#f####f#g#f#d d#ffffff#g#f#d d#ffffff#g#f#d d########g###d .............. .............. .............. Bonus: s......s.c.... ..*........*.p p............w .............. w...c....m...m .............m ....j........m ....m..s.m.... +....c...m.*.w m...m....m.... m...m..g.m.... W............W m.*........... w.....g......+ .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: daadaaadaaaaaa daadadadaaaada daadaaadaadaaa daadadadaadada ddadadadaddada adddadaaddaada addaadaaddaada addaadaaddaada addaadaaddaada aaaaaaaaaaaaaa aaaaaaaaaaaaaa .............. .............. .............. .............. .............. .............. .............. Bonus: lf.l..fl..5..f j..j.j.j.W..j. *W.p..5b..*..W .....*bc...... b?.?W?bm..?.b. 5.}..}b.g..b}5 .g&..gb...4... ..m...b.g&..&4 .g.4.gb4.p..m. b+.m+mmm+m+mmm w.smw.s.w..s.w .............. .............. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: eeeeeeeEeeeee@ @*eeeeeeeeeeee .ceeeeeeeeeeee ..@eeeeeeeeeee ...c*eeeeeeeee ....@eeeeeeeee .....ceeeeeeee ......@*eeeeee .......ceeeeee ........@eeeeE .........ceeee ..........@*ee ...........cee ............@e .............. .............. .............. .............. Bonus: .mm.m.c....... ..mm.......... .wfm.j.p.l..b. ...mwwwwwww... ...w.bbbbb.c.. .....mmbbbbm.< .....wfmm..... ........ml.... .......wmmmm.. ...........m.. .........wfmm. ............m* ...........w+w .............+ .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: jjjjejjjejjjjj jjjjzjjjzjjjjj jjjejeeejejjjj jjejjjjjjejjjj jjejEjjEjejjjj jjejgjjjgejjjj jjejjg*gjejjjj jjjegjjjgejjjj jjjejdddjejjjj jjjejjdjejjjjj jjjjejjjejjjjj jjjjjeeejjjjjj .............. .............. .............. .............. .............. .............. Bonus: ????.???.????? !W.wgdWdgd...! ..1.W...wb.5.W f1mb....bb...f .}m..cc..b.{.. d}m..&&&.b...d .}m1.sms.b5{W! >w3..5...b...> !.b..jjj...{.f f3b...j..m.... ..<.pbbbpm..<5 c*c*.www.m*cc* .............. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: ************** ************** *vvvvvvvvvvvv* *v**********v* *v**********v* *v*vvvvvvvv*v* *v*v******v*v* *v*v*vvvv*v*v* *v*v*!****v*v* *v*v*vvv**v*v* *v*v***vvvv*v* *v*v********v* *v*vvvvvvvvvv* *v*vvvvvvvvvv* vv************ .vvvvvvvvvvvvv .............. .............. Bonus: mmmmmmmmmmmmmm b.b.b.b.b.b..* .............. w.}..+..+..+.. .............. w............* .....l.....j.. w.p........... ....lm.c.c.... w............* ..p..l........ w...jjjjjjjj.. .............. w.p..........* ...w.w.w.w.*.. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: @hhhhh@@hhhhh@ g!#ffffffff#!g giiiiiiiiiiiig gEdEdE**EdEdEg gdjdjdjdjdjdjg gjdjdjdjdjdjdg ge#e@e##e@e#eg @xyzxyzzyxzyx@ cacacacacacaca bbbbbbbbbbbbbb acacacacacacac vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. Bonus: .f---f..f---f. pg.!~~&&~~!.gp ?5>5>5>5>5>5>? ?.c.c.mm.c.c.? ?012345543210? ?012345543210? p}.{.}..{.}.{p .W*bW*bb*Wb*W. w!w!w!w!w!w!w! m>m>m>m>m>m>m> +-+-+-+-+-+-+- ?+w-cmwwmc-w+? .............. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: !@!@!@!@!@!@!@ c*c*c*c*c*c*c* cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce cfcgchcicjckce xxxxxxxxxxxxxx .............. .............. .............. .............. .............. .............. Bonus: >.>.>.>.>.>.>. -.-.-.-.-.-.-. -&-&-&-&-&-&-& sbsbsbsbsbsbsb jmjmjmjmjmjmjm {g{g{g{g{g{g{g ?p?p?p?p?p?p?p dbdbdbdbdbdbdb !c!c!c!c!c!c!c f*f*f*f*f*f*f* ?}?}?}?}?}?}?} wmwmwmwmwmwmwm .............. .............. .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: EggggggggggggE @ggg......ggg@ Egg..cccc..ggE Eg...cddc...gE @g...cddc...g@ Eg...cddc...gE Eg...cEEc...gE @g...chhc...g@ Eg...chhc...gE Eg...chhc...gE @g...cEEc...g@ Eg...cffc...gE Eg...cffc...gE @g...cffc...g@ gg...cccc...gg ......##...... ......##...... .............. Bonus: .pmmmmllmmmmp. .wg{......{gw. .!?..&jj&..?!. .5...-55-...5. .>...dbbd...>. .>...>mW>...>. .f...s..s...f. .w...>55>...w. .m...dbbd...!. .~...cWmc...~. .-...<..<...-. .?...d55d...?. .+...*bb*...+. .w...?mW?...w. ww...w!!w...ww .............. .............. .............. Level: Vivian Gatinha 01 Bricks: jjjjjjjjjjjajj jjajajjjjjajaj jjajajjjjjjjja jjaaajjjjjjjja jahahajaaaajja jaa@aaaaaaajaj jjadaaaaaaajaj jjjajaaaaaaajj jjjjjaaaaaaajj jjjjjaaaaaaajj jjjaaajjaaaajj jjaajjjjjaajjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj .............. .............. .............. .............. Bonus: +ffffffffffff- +>*b*llllb.b.- +>wbwW&wcbbbb- +>wbwW&jcw!..- +>.m.W&jcw!s.- }>...W-jcw!s.? }>...W-jcw!s.? }>{.gW-.cw!sb? }>..gW-..w..b? }>{.gW++++++b? ?>{..W......b? ?>{..Wwww...b? ?>ww{{{{{mmmm? ?------------? .............. .............. .............. .............. Level: Vivian Gatinha 01 Bricks: gggggggggggggg gggggggggggggg ggghhghhgggggg ggghhghhghhggg ggghhgggghhggg ggggghhhghhggg gggghhhhhggggg gggghhhhhggggg gggghhhhhggggg ggghhhhhhggggg ggghhhhhhggggg ggghhhhhgggggg gggggggggggggg ************** ************** ************** ************** ************** Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. mmmmmmmmmmmmmm dddddddddddddd bbbbbbbbbbbbbb wwwwwwwwwwwwww 00000000000000 Level: vivian untitled Bricks: .............. .............. .!.!......!.!. ..*........*.. .!.!......!@!. ..@........@.x ..@..xxxx..@xx ..@.xx..xxxxxy yy@xx!.!.xx!.. xxxx..*...!!!. ...x.!@!.!!*!! .!.xx.@...!!!. !*!.x.@....!.. .!..xy@....@.. .@...xxx...@.. .@.xxxyyxxx@.. y@yxy.....xxx. xxxyy.....yyxx Bonus: .............. .............. .f.f......f.f. ..b........b.. .f.f......f.f. .............. .....bbb...... .....p..mm.... .p...-.-...!.. bbb*..b...d?!. ...*.-.-.!!m~! .!.*......{Wd. !*!........!.. .!............ .............. ...www........ .............. ...w.......... Level: vivian untitled Bricks: x*xj*j*jj*j*j* x*x#*#*#@*@*@j x*x#*#*#@*@*** x*x#*#*#@*@@@j x*x#*#*#@***** x*x#*#*#@@@@@j x*x#*#*#*!*!*! x*x#*#*#!!*!*! x*x#*#*#***!*! ####*#*#!!!!*! *****#*#*****! ######*#!!!!!! *******#zzzzzz ########cccccc .............. .............. .............. .............. Bonus: .b.......m.m.b .b............ .b...........b .b............ mb...........b mb............ wb.......m...m wb......jw...w wbj..........j .............. .............. .............. .............. ........w..... .............. .............. .............. .............. Level: vivian untitled Bricks: gggfgggggggggg ggfffghhggjjjg gjfffghhgjjjjj gjfffghhggjjjj ggfffggggggggg ggfffggggggggg ggg@gggggggggg eeeeeeeeeeeeee eeejjeeeeeeeee eeejjeeeeejeee jjjjjjjjjjjjjj gjjjjjjjjjjjgj ggjjggggjjjggj gggggggggjgggj gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg Bonus: mmwbbwpbbb.5ms .mbmbmpp.bsm.m wjbm5pw.pbmm.. .wbmpms.mmm5j. wbbbbw5ppbb?sm w?bbb5m.spm..s wmbpb+mp+bp5+m bppmwppmmbp+++ pwpbmb++mpm.s+ bbpj+mb+bmj+5s bbbjpmbppmmm++ pbbbbbppbjpm.b .wwbwwbbmmmm.b m.m.mmjmm..... bbbbbbjbmmmbbb jjjjjjjbbbbbmm ppppppjppppppp wwwwwwjwwwwwww Level: noname fff Bricks: *#*#*#*#*#*#*# *#*#*#*#*#*#*# *#*#*#*#*#*#*# !@!@!@!@!@!@!# .............. .............. j!j!j!j!j!j!j! @*@*@*@*@*@*@* #*#*#*#*#*#*#* @*@*@*@*@*@*@* .............. j!j!j!j!j!j!j! @*@*@*@*@*@*@* #*#*#*#*#*#*#* @*@*@*@*@*@*@* jvjvjvjvjvjvjv .............. .............. Bonus: .............. .............. .............. p.*.m.m.m.*.p. .............. .............. .b.j.+.}.c.b.b .............. .............. .>.>.>.>.>.>.. .............. .w.w.w.w.w.w.w .............. .............. .............. .............. .............. .............. Level: noname fff Bricks: .............. !************* .............* jjjjjjjjjjjj.* #E#E#E#E#E#@.* jjjjjjjjjjjj.* .............* ************** *............. *.jjjjjjjjjjjj *.@#E#E#E#E#E# *.jjjjjjjjjjjj *............. *............. ************** .............. .............. zzzzzzzzzzzzzz Bonus: .............. mbbbbbbbbbbbbb .............b .............b .............b .............b .............b bbbbbbbbbbbbbb b............. b............. b............. b............. b............. b............. bbbbbbbbbbbbbb .............. .............. >>bbbwwwbbb>>> Level: noname Glabi Bricks: !jhhhhhhhhhhz! zjvv*vvv*vvv.z .j*v*v*v*v*v.* .jvv*vvv*vvv.* ..fffffffffffj ..vvv*vvv*vvvj *.v*v*v*v*v*vj ..vvv*vvv*vvvj ..gggggggggggj ..jvvv*vvv.vvv .*jv*v*v*v.v*v ..jvvv*vvv.vvv ..dddddddddddj ..vvv*vvv*vvvj *.v*v*v*v*v*vj ..vvv*vvv*vvvj .............. E............E Bonus: m............m .bbb.bbb.bbb.. .............. .???.???.???.. .............. ..***.***.***. .............. ..???.???..... .............. ...b>W.jjj.sss .............. .......???.... .............. ..>>>.lll.???. .............. ..+w+.+w+.+w+. .............. .............. Level: noname Glabi Bricks: ************** ************** ************** ************** ************** *****!!!****** *****!!!****** *****!*!****** *****!*!****** *****!!!****** *****!!!****** ************** ************** ************** ************** ************** zzzzzzzzzzzzzz vvvvvvvvvvvvvv Bonus: ************** mmmmmmmmmmmmmm pppppppppppppp ************** mmmmmmmmmmmmmm bbbbbgggbbbbbb bbbbbgggbbbbbb bbbbbgjgbbbbbb fjfjfgjgfjfjff fffffgggffffff fjfjfgggfjfjff ffffffffffffff *j*j*f*f*j*j*f fbfbfbfbfbfbfb >f>f>f>f>f>f>f fcfcfcfcfcfcfc jjjjjjwjjjjjjj bbbbbbbbbbbbbb Level: noname r Bricks: !.......!*!.!* *!.....!*z*!*! !*!...!*z.z*!. .!*!.!*z.!!z*! ..!*!*z.!*!.z* ...!*z.!*!.!*z ..!*z.!*!.!*z* .!*z.!*!.!*z.! !*z.!*!.!*z.!* *z.!*!.!*z.!*z z*!*!.!*z.!*z* .!*!.!*z.!*z*z .!!.!*z.!*z*z* ...!*z.!*z*z*z ..!*z.!*z*z*z* .!*z.!*z*z*z*z !*z.!*z*z*z*z* *z.!*z*z*z*z*z Bonus: m.......m.w.m. .......b...b.w b............. .w............ .............. .............. ......p....... .....p........ ....p......... .............. .............. ...........*.. ..........*... .........*.b.. ........*.b.w. .......*.b.w.. ......*.b.w... .....*.b.w.... Level: noname Glabi Bricks: !...!.vk.j.k.j .*.*..vk.j.k.j ..!.!.vk.j.k.j !...!.vk.j.k.j .*.*..vk.j.k.j ..!.!.vk.j.k.j .*.*..vk.j.k.j !...!.cccccccc .*.*...bbbbbbb ..!.!...aaaaaa .*.*.....ccccc !...!.....bbbb .*.*.......aaa ..!.!.....bbbb .*.*.....ccccc !...!...aaaaaa .*.*...bbbbbbb ..!.!.cccccccc Bonus: j.....pW.f.m.m ......W*.f.f.W ....j.WW.f.f.p ......WW.*.f.l ......&*.f.w.l ..g...&W.f.f.l .*....WW.f.f.W j.....p.wbbbb> ...w.....wdddd ..g.j...bbbbbb ...........>cc ..........&&&m ...........{{{ ..*.......fffw ..........wWWW *.......>>>g>> .w......*.>>.* ......ffffffff Level: noname Glabi Bricks: zzzzzzzzzzzzzz z************z z*cccccccccc*z z*czzzzzzzzc*z z*cz******zc*z z*cz*zzzz*zc*z z*cz*#!!#*zc*z z*cz*#!!#*zc*z z*cz*!!!!*zc*z z*cz*#!!#*zc*z z*cz*#**#*zc*z z*cz*####*zc*z z*cz*zzzz*zc*z z*cz******zc*z z*czzzzzzzzc*z z*cccccccccc*z z************z zzzzzzzzzzzzzz Bonus: bbbbbbbbbbbbbb ffffffffffffff ffffffffffffff fffbbbbbbbbfff ffff......ffff ffff.bbbb.ffff ffff..!!..ffff ffff..m*..ffff ffff.!pl!.ffff ffff..ws..ffff ffff......ffff ffff......ffff ffff.!jj!.ffff ffff......ffff ffffffffffffff ffffffffffffff ffffffffffffff wwwwwwwwwwwwww Level: noname Glabi Bricks: z************z *############* *#z********z#* *#*########*#* *#*#z****z#*#* *#*#*####*#*#* z#z#z#zz#z#z#z *#*#*#yy#*#*#* *#*#*#xx#*#*#* *#*#*#zz#*#*#* z#z#z#yy#z#z#z *#*#*#xx#*#*#* *#*#*#zz#*#*#* *#*#*#yy#*#*#* *#*#*#xx#*#*#* *#*#*#vv#*#*#* c@c@c@cc@c@c@c vvvvvvvvvvvvvv Bonus: *?00?>ww>?00?* 0m..........m0 0b*0?llll?0*b0 0b0b......b0b0 0b0b*?pp?*b0b0 wb0b0b..b0b0bw bbbbbbmmbbbbbb 0b?b0bjjb!b0b0 +b+b+bggb+b+b+ 0b0b0b*jb0b0b0 >*>*>bggb>*>*> !b0b0bj*b0b0b! 0bdb0bggb0bdb0 0b0b0b*jb0b0b0 bbbbbbggbbbbbb 0b0b0bjjb0b0b0 0b0b0bggb0b0b0 w>w>w>wfw>w>w> Level: noname untitled Bricks: .j**********j. .@E#E#..#E#E@. .E****!!****E. .#*!!!!!!!!*#. .E*!******!*E. .#*!*!!!!*!*#. .E*!*!**!*!*E. .@!!!!**!!!!@. .E*!*!!!!*!*E. .#*!******!*#. .E*!!!!!!!!*E. .#**********#. .E#E#E##E#E#E. .@kkkkkkkkkk@. .@jjjjjjjjjj@. ..kkkkkkkkkk.. ...jjjjjjjj... .............. Bonus: .m..........m. .jjjjj..jjjjj. .j*...++....j. .j.bbb++bbb.j. .j.p......p.j. .j.p......p.j. .j..........j. .j...?..?...j. .jwwwwwwwwwwj. .jbbbbbbbbbbj. .jmmmmmmmmmmj. .jppppppppppj. .jpppppjppppj. .>>>??????c>>. .>bbbbbbbbbb>. ..bbbbwwbbbb.. ...bbbbbbbb... .............. Level: i untitled Bricks: *********.zzzz @@@.###**.zzzz @!!!!!#**..##z @!@@@!#****##z @!@!@!.*****#z @!@@@!#*****#z @!!!!!#v.***#z #######v.**##z vvvvvv.v.**##z .......v.**##z ******.v.*###z ******.v.####z ******.v#####z .......######z vvvvv########z ......******.. ************** ************** Bonus: ..........m*p. ..........m*p. .mmmmm........ .m...m........ .m.m.m........ .m...m........ .mmmmm.b...... .......b...... bbbbbb.b...... .......b...ccc .......b..**** .......b.ppppp .......bbbbbbb .......wwwwwww wwwwwmmmmmmmm. .............. .............. .............. Level: noname untitled Bricks: ************** vvvvvvvvvvvvvv **!!!!!!!!!!** zzzzzzzzzzzzzz ************** vv!!!!!!!!!!vv ************** vv!!!!!!!!!!vv ************** vv!!!!!!!!!!vv ************** vv!!!!!!!!!!vv ************** vvvvvvvvvvvvvv v*vvv*vv*vvv*v vvvvvvvvvvvvvv ************** zzzzzzzzzzzzzz Bonus: m.m.b.b.p.p..m .............. .............m .............. .........j...m .............. .............m .............. ...*.........m .............. .............m .............. .............b bbbbbbbbbbbbbb bwbbbbbbwbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww .*.*.*.*.*.*.. Level: noname untitled Bricks: *E*#*#******** #@##E#EE#E##@* ************** *@##E#EE#E##@# ************** #@##E#EE#E##@* ************** *@##E#EE#E##@# ************** #@##E#EE#E##@* ************** *@##E#EE#E##@# ************** #@##E#EE#E##@* ************** *@##E#EE#E##@# *************z #@##E#EE#E###z Bonus: j.mmmwwmmmmjjj .............j gggggggg>jjjjj }............. bbbbbbwbbbbbbb .............> ppppppwppppppp }............. ------w------- .............} >bbbbbwbbbbbbb b............. ******w******* .............} ++++++w+++++>+ }............. l>llllwlllllll .............w Level: noname untitled Bricks: ************** *zzzzzzzzzzzz* !!!!!!!!!!!!!! *zzzzzzzzzzzz* ************** *zzzzzzzzzzzz* !!!!!!!!!!!!!! *zzzzzzzzzzzz* ************** *zzzzzzzzzzzz* !!!!!!!!!!!!!! *zzzzzzzzzzzz* ************** *zzzzzzzzzzzz* !!!!!!!!!!!!!! *zzzzzzzzzzzz* ************** zzzzzzzzzzzzzz Bonus: bbbbbbjmbbbbbb .mmmmmmmmmmmm. bbbbbb.jbbbbbb .mmmmmmmmmmmm. bbbbbbj.bbbbbb .!d!d!d!d!d!d. .......j...... .d!d!d!d!d!d!. bbbbbb..bbbbbb .ffffffffffff. .......j...... .ffffffffffff. bbbb.bj.bbbbbb .ffffffffffff. .......j...... .ffffffffffff. bbbbbbjbbbbbbb .............. Level: noname untitled Bricks: ************** zzzzzzzzzzzzzz zzzzzzzzzzzzzz z*z*z*z*z*z*z* *!*!*!*!*!*!*! z!z!z!z!z!z!z! z*z*z*z*z*z*z* *z*z*z*z*z*z*z !z!z!z!z!z!z!z !*!*!*!*!*!*!* *z*z*z*z*z*z*z zzzzzzzzzzzzzz z*z*z*z*z*z*z* *!*!*!*!*!*!*! z!z!z!z!z!z!z! *z*z*z*z*z*z*z z*z*z*z*z*z*z* z!z!z!z!z!z!z! Bonus: jjjjjjjjjjjjjj ************** .............. bbbbbb........ ......jbbbbbbb .............. bbbbbb........ ......jbbbbbbb .............. bbbbbb........ ......jbbbbbbb .............. bbbbbb........ ......jbbbbbbb .............. bbbbbbj....... .......bbbbbbb .............. Level: noname untitled Bricks: gggggggggggggg g*aaaaaaaaaa*g gaggggggggggag gag*aaaaaa*gag gagaggggggagag gagagzzzzgagag gagagz!!zgagag gagagzzzzgagag gagaggggggagag gag*aaaaaa*gag gaggggggggggag g*aaaaaaaaaa*g gggggggggggggg zzzzzzzzzzzzzz ************** zzzzzzzzzzzzzz ************** zzzzzzzzzzzzzz Bonus: b...b..b.b...b .............. b.b........b.b ..b........b.. *.b........b.* ..b..*ppm..b.. .cb..bllb.cb.. ..b..mww*..b.. w.b........b.w ..b...j....b.. ..b........b.. ....wbwbwbw... .............. f*c*f*c*f*c*f* .............. .............. .............. .............. Level: noname untitled Bricks: !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! !*!*!*!*!*!*!* *!*!*!*!*!*!*! Bonus: m333333333333m l3l3l3l3l3l3l3 >>>>>>>>>>>>>> >>>>>>j>>>>>>> llllllllllllll llllll*lllllll bbblgbbbbbbbb* *3>3g3g3g3>3*3 3*3g3gWg3g3g3g b}b}b}*}b}b}b} }}}}}}}}}}}}}} -p-p-{-{-{-{-{ p-p-p-{-{-{-{- f+f+f+f+f+f+f+ sWsWsWsWsWsWsW gsgsgsgsgsgsgs {}{}{}{}{}{}{} -------------- Level: noname untitled Bricks: c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c c!!!!!!!!!!!!c c************c czzzzzzzzzzzzc Bonus: >jjjjjjjjjjjj> l************l >bbbbbbjbbbbb> .............. >bbbbbjbbbbbb> .............. >bbbbbbjbbbbb> .............. >bbbbbjbbbbbb> .............. >bbbbbbjbbbbb> .............. >bbbbbjbbbbbb> .............. >bbbbbbjbbbbb> .............. >bbbbbjbbbbbb> .............. Level: noname untitled Bricks: *j*j*j**j*j*j* j.j.j.jj.j.j.j j!.!.!..!.!.!j j*j*j*jj*j*j*j j............j *j*j*j**j*j*j* j............j j.*.*.**.*.*.j jc!c!c!!c!c!cj j.c.c.cc.c.c.j j............j j.*.*.**.*.*.j j.j.j.jj.j.j.j .............. .............. .............. .............. .............. Bonus: *b?.?.j?.?.?b* .............. .....b..b..... .?.?.?..?.?.?. .............. ?.?.?.c?.?.?.? .............. w.?.w.??.w.?.w *..b.*...b*... .............* *............* w.?.?.??.?.?.w ..>.>....>.>.. .............. .............. .............. .............. .............. Level: noname untitled Bricks: *!..........!* !!.********.!! .............. @..********..@ .............. zzEEEEEEEEEEzz vvv********vvv !!!!!!!!!!!!!! .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mb..........bm bb.jjjjcjjj.bb .............. ...jjjcjjjj... .............. ww..........ww .*..........*. ....&.*.*..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: j..kkkkkkkkkkk .j............ !.j....j...j!! *..j....j...j* j@..j....j..Ej E...@j....j..@ !!j..Ej....j!! *j....@j....j* jE.....Ej....j @....j.v@j.... ....jE.vvEj... ...j@v..vv@j.. !!jEvv...vvEj* *j@vv.....vv@j jEvv.......vvE @vv.........vv vv............ .............. Bonus: *..bwb*bwb*bwm .............. .......b...>.. ............>m >........b...l .............. ...........b.. .......w.....m *............. .....c........ .............. .............. ..w........... .j...........m p............. .............. .............. .............. Level: noname untitled Bricks: *..*..*..*.*.* *.....*......* EEEEEEEEEE#..* #.........*..* *.*.*.*.*.*..* *.........*..# *..#EEEEEEEEE# *..*......*..# *..*......*..# #..*.*..*.*..* #E.*......#..* #EEEEEEEEE#..* ......*......* ......*.*.*..* ......*......# .cccc##EEEEEEE .............. .............. Bonus: l..m..m..m.m.j l.....w......j .............* *.........j..b w.m.m.m.m.b..> j.........*..* b............. b..*......w..b b..j......w..b w..w.m..m.*..s s..s......s..b .............b ......w......b ......w.m.m..b ......w......> .............. .............. .............. Level: noname untitled Bricks: ************** ************** ************** ************** ****#***#***** ***#!#*#!#**** ****#***#***** ************** ******a******* ******a******* *****aaa****** ************** ************** ************** ****aaaaa***** ************** ************** ************** Bonus: mmmmmmmmmmmmmm wwwwwwwwwwwwww bbbbbbbbbbbbbb .............. .............. ....l...l..... .............. .............. .............. .............. .............. .............. .............. .............. ....jjjjj..... .............. .............. .............. Level: noname untitled Bricks: .kkkkk..kkkkk. k............k ..!!!....!!!.. ..!*!....!*!.. ..!*!....!*!.. ..!!!.ee.!!!.. ......ee...... ......ee...... .....eeee..... .....eeee..... .....ehhe..... .............. .............. ..d.dddddd.d.. ...djjjjjjd... ....dddddd.... .............. .............. Bonus: ....bb..bb.... .............. .............. ...m......*... .............. ......p....... .............. .............. .............. .............. ......jj...... .............. .............. .............. ....ww..ww.... .............. .............. .............. Level: noname untitled Bricks: !************! !............! !............! vzzzzzzzzzzzzv !vvvvvvvvvvvv! !............! vzzzzzzzzzzzzv !............! !vvvvvvvvvvvv! vzzzzzzzzzzzzv !............! vccccccccccccv !............! vzzzzzzzzzzzzv .............. .............. .............. .............. Bonus: bmbmbmjmbmbmbb p............p b............b w.....p......w .c..b...m..b.. .............. .............. .............. .....***....c. b............b .............. .............. .............. .wwww.....www. .............. .............. .............. .............. Level: noname untitled Bricks: *v!.*.!.*.!v*v v!.*.!.*.!.*v! !.*.!.*.!.*.!v .*.!.*.!.*.!.* *.!.*.!.*.*.!. .!.*.!.*.!.*.! !.*.!.*.*.!.*. .*.!.*.!.*.!.* *.!.*.!.!.*.!. .!.*.!.*.!.*.! !.*.!.*.*.!.*. .*.!.*#.#*.!.* *.!.*##.##*.!. .!.*##...##*.! !.*##.....##*. .*##.......##* *##.........## @............@ Bonus: mjb...*...wjcm jb...*.p....j. b...*.......wj .......b...... .............. .......l.....w .............. .......p...... .............. .......b...... c............. .....w!.!w.... ....w!!.!!w... ....!!...!!..* ...!!.....!!.. ..!!.......!!. .!!.........!! !............! Level: noname untitled Bricks: !v#z@#**#@z#v! !v#z@!**!@z#v! !v#z@#EE#@z#v! !v#z@@@@@@z#v! !v#zzzzzzzz#v! !v##########v! !vvvvvvvvvvvv! !!!!!!!!!!!!!! .............. @............@ *............* @............@ *............* @............@ *............* @............@ .............. .............. Bonus: f>.b..ll..b.>f f>.b..ll..b.>f f..b......b..f f..m......m..f f..mmwjjwmm..f f............f f............f ffffffffffffff .............. .............. m............m .............. b............b .............. w............w .............. .............. .............. Level: noname untitled Bricks: #*#*@...c.c*** #*#*#...c.c*** #*#*#...c.c*** #*#*#..@###### #.#.#..c.c.*** #c#c#..c.c.*** #c#c#..c.c.*** #c#c#..c.c.*** #c@c#..@###### .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .m.m....b.b>>m .>.>....*.w>>> .w.w....w.b>>> .p.p.......... .......b.b.>>m .b.*...*.*.>>> .w.w...b.w.>>> .*.b...w.b.>>> .w.w.......... .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: !.!.!.!.!.!.!. .*.*.*.*.*.*.* !.!.!.!.!.!.!. .............. .!...!..!...!. !*!.!*!!*!.!*! .!...!..!...!. ...*......*... .............. !!!.!!!!!!.!!! v*v.v*vv*v.v*v vvv.vvvvvv.vvv ccc.cccccc.ccc .............. .............. .............. .............. .............. Bonus: *...b.m...b.*. .............. ....w...l.w... .............. .............. b.....j......b .............. .............. .............. &............& .............. .............s .w.....>...... .............. .............. .............. .............. .............. Level: noname untitled Bricks: ......!!...... *...*.**.*...* .!.!..!!..!.!. ..*...**...*.. .!.!..!!..!.!. *...*.**.*...* ......!!...... ......**...... cccccccccccccc *!*!*!*!*!*!*! zczczczzczczcz .............. .............. .............. .............. .............. .............. .............. Bonus: ......bb...... .............. .m..........m. .............. ...*......*... .............. ......jj...... .............. wsp..w..w...sw .............. b>b>bwbbwb>b>b .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: ****..##..**** ***@z....z@*** ***@!....!@*** ***@!....!@*** ***@!....!@*** ***@!....!@*** z@@@!....!@*** !!!!!....!@*** !!!!!....!@*** !!!!!....!@*** !!!!!....!@@@@ !!!!!....!!!!! .............. .............. .............. .............. .............. .............. Bonus: bbbb.......bwm www........bwm mmm.>....f.bwm jjj.>....f.bwm ....>....f.bwm ....>....f.bwm ....c....f.bwm m**mc....f.bwm wwwwc....f.bwm bb.......f...j .........f.... .........fffff .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: *yzvzy**yzvzy* yyzvzyyyyzvzyy zzzvzzzzzzvzzz vvvvvvvvvvvvvv vvv@vvvvvv@vvv vvvv*vvvv*vvvv zzzv!*vv*!vzzz yyzvv!**!vvzyy *yzvvv!!vvvzy* yyzvv!**!vvzyy zzzv!*vv*!vzzz vvvv*vvvv*vvvv ***@vvvvvv@*** ***#jjjjjj#*** ####jjjjjj#### .............. .............. .............. Bonus: l..*..ll..*..l .*.*.*..*.*.*. ..b*b....b*b.. ****??????**** m??.jjjjjj.??m fff-cffffc-fff ..b-..!!..-b.. .*.-?....?-.*. l..-?j..j?-..l .*.-?.>>.?-.*. ..b-..cc..-b.. !!!-*>>>>*-!!! +sw.ffffff.+sw jjj..b.b.b.jjj ....w.w.w..... .............. .............. .............. Level: noname untitled Bricks: ........@..... !!!!!!!....... !*****!...!!!. !*!!!*!...!*!. !*!*!*!...!!!. !*!!!*!....... !*****!....... !!!!!!!......@ .............. @............. .......!!!!!!! .......!*****! .!!!...!*!!!*! .!*!...!*!*!*! .!!!...!*!!!*! .......!*****! .......!!!!!!! .............. Bonus: .............. *b....b....... ..........b.m. ..bbb......l.. ...l......fff. .............. .............. ffffff*....... .............. .............. .......*b....* .............b ..*b.....www.. ..l.......l... .fff...w.....w .......w.....w .......fffffff .............. Level: noname untitled Bricks: jjjjjjjjjjjjjj ************** jjjjjjjjjjjjjj ************** !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! zzzzzzzzzzzzzz .............. .............. Bonus: bwbmbmbjbwbwbw .............. ffffffffffffff b............. .............. .............b .............. b............. .............. .............b .............. b............. .............. .............b ......w....... .............. .............. .............. Level: noname untitled Bricks: f.*.j..d.i.**. .f.j*.d!..i..g *.f..d..*..ig. .j.fd.*!*.*gi. j..df.*!..g..i j.d..f.!.g..i. .d.**!f.g..i.. d.j.*!!f..i.!* !d.j.!g.fi!.!* !.d.jg..if*.!* *..dgj.i.!f.!* *..gd.i.**.f.. .*g!.i.j..*.f. .g.!i.d.j....f g*.i...d.j..f. ..i!***!d.jf.. .i..***!.dfj.. i........fd.j. Bonus: b...*......... .b.*.......... ..b.........*. .*.b.......... *...b......... .....b......b. ......w....... .....*.w..b... ...m....w..... *....m...w.... .......m..w.*. ....w.b....... .*...b........ .............. ............*. ..f.......f... .f.........f.. f...........f. Level: vivian untitled Bricks: gggggggggggggg gggggggggggggg ggghhghhgggggg ggghhghhghhggg ggghhgggghhggg ggggghhhghhggg gggghhhhhggggg gggghhhhhggggg gggghhhhhggggg ggghhhhhhggggg ggghhhhhhggggg ggghhhhhgggggg gggggggggggggg ************** ************** ************** ************** ************** Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. mmmmmmmmmmmmmm dddddddddddddd bbbbbbbbbbbbbb wwwwwwwwwwwwww 00000000000000 Level: vivian untitled Bricks: .............. .............. .!.!......!.!. ..*........*.. .!.!......!@!. ..@........@.x ..@..xxxx..@xx ..@.xx..xxxxxy yy@xx!.!.xx!.. xxxx..*...!!!. ...x.!@!.!!*!! .!.xx.@...!!!. !*!.x.@....!.. .!..xy@....@.. .@...xxx...@.. .@.xxxyyxxx@.. y@yxy.....xxx. xxxyy.....yyxx Bonus: .............. .............. .f.f......f.f. ..b........b.. .f.f......f.f. .............. .....bbb...... .....p..mm.... .p...-.-...!.. bbb*..b...d?!. ...*.-.-.!!m~! .!.*......{Wd. !*!........!.. .!............ .............. ...www........ .............. ...w.......... Level: vivian untitled Bricks: x*xj*j*jj*j*j* x*x#*#*#@*@*@j x*x#*#*#@*@*** x*x#*#*#@*@@@j x*x#*#*#@***** x*x#*#*#@@@@@j x*x#*#*#*!*!*! x*x#*#*#!!*!*! x*x#*#*#***!*! ####*#*#!!!!*! *****#*#*****! ######*#!!!!!! *******#zzzzzz ########cccccc .............. .............. .............. .............. Bonus: .b.......m.m.b .b............ .b...........b .b............ mb...........b mb............ wb.......m...m wb......jw...w wbj..........j .............. .............. .............. .............. ........w..... .............. .............. .............. .............. Level: vivian untitled Bricks: gggfgggggggggg ggfffghhggjjjg gjfffghhgjjjjj gjfffghhggjjjj ggfffggggggggg ggfffggggggggg ggg@gggggggggg eeeeeeeeeeeeee eeejjeeeeeeeee eeejjeeeeejeee jjjjjjjjjjjjjj gjjjjjjjjjjjgj ggjjggggjjjggj gggggggggjgggj gggggggggggggg gggggggggggggg gggggggggggggg gggggggggggggg Bonus: mmwbbwpbbb.5ms .mbmbmpp.bsm.m wjbm5pw.pbmm.. .wbmpms.mmm5j. wbbbbw5ppbb?sm w?bbb5m.spm..s wmbpb+mp+bp5+m bppmwppmmbp+++ pwpbmb++mpm.s+ bbpj+mb+bmj+5s bbbjpmbppmmm++ pbbbbbppbjpm.b .wwbwwbbmmmm.b m.m.mmjmm..... bbbbbbjbmmmbbb jjjjjjjbbbbbmm ppppppjppppppp wwwwwwjwwwwwww lbreakout2-2.6.4/client/levels/CalendarFun0000644000175000017500000002224211452666551015410 00000000000000Version: 2.30 Level: Redito Happy New Year! Bricks: j.jj...jjj.jjj j..j...j.j.j.j j..j.j.j.j.j.j j.j....j.j.j.j j.j..j.j.j.j.j j.jj...jjj.jjj @..@.@.@.@.@.@ .............. ************** !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! ************** !!!!!!!!!!!!!! ************** ************** .............. .............. Bonus: ~.W....W5~.~.W f..f.......5.d 5..&.f.f.f...l d.5....d.&.f.f f....5.....d.5 W.*~...~5W.W*. .............. .............. .............. f<.j.fwwf.j..*..... .2..2..2...... >.d.d.d....... .{>.l.?Wc..W.. ...252~.202.0c ..d..W.?.d.>.W ..c.c.2.c2c.2. ...{0....*...1 ....d.W>.l.?W. ......1..5.... .......W2.2d.. .........c.c.. ........W0W... .........d.... .............. Level: Redito Luck O' The Irish Bricks: .....ddd...... ....dxfxd..... ...dxaaaxd.... ...dfaccaxd... ..dxaciicaxd.. ..dfaciicafd.. .dxaci..icaxd. .dfaci..icafd. @hhhhhh@.icaxd @hhhhhh@.icaxd @hhhhhh@.icafd @hhhhhh@...... @hhhhhh@...... @hhhhhh@...... @hhhhhh@...... @hhhhhh@...... .@hhhh@....... ..@@@@........ Bonus: .....{g....... ......m0{..... ...}.gb..g.... ...{?.f.}p.... ..g0.0?0.<0{.. .......gf..g.. .?m0f?....}... .{0<+...0+.p.. .5.55.5...f... 3}2..2}3.?.b.{ .5.55.5...g0-. .j2..2j....... 35.55.53...... .-2ml2-....... .5.55.5....... 3j5555j3...... ..-22-........ ...33......... Level: Redito Spring Has Sprung! Bricks: !bb...EE...bb! bb!b.!bb!.b!bb .EEb!b!!b!bEE. .............. ..dd......ii.. .dddd....iiii. d*dd*d..iiiiii ddhhdd..iihhii d*dd*d..iiiiii .dddd....iiii. ..ff......ff.. f.ff.f..f.ff.f .ffff....ffff. ..ff......ff.. @.ff.x@@x.ff.@ xfxxffxxffxxfx fxffxffffxffxf .............. Bonus: 0g..........g0 ..15.1gl1.g1.. ...g0.00g0.... .............. .............. .?22?....c25c. .............. ~.11.~..~.11.~ .............. .?{{?....c{{c. .............. >....p..p....> ..}}......}}.. ..w?......?w.. ..00.3..3.00.. >.bb- 0f..1.++.1..f0 .............. Level: Redito Easter Egg Hunt Bricks: .....vjjv..... ....vj..jv.... ...vjvhhvjv... ..vEjffffjEv.. .vEjvv@@vvjEv. .vEjedededjEv. .vEjdededejEv. .vEjvv@@vvjEv. .vEj!a!a!ajEv. .vEja!a!a!jEv. .vEjvv@@vvjEv. .vEjdededejEv. .vEjedededjEv. .vEjvv@@vvjEv. ..vEjffffjEv.. ...vjvhhvjv... ....vj..jv.... ......jj...... Bonus: .....1gg1..... ....fW..Wf.... ...~..55..~... ..2.pmjjmp.2.. .>..0....0l.>. ...s...2..s... .b..2.?.?2..b. .c.>......>.c. .......1.f.... .1.-f.1...-.1. .>..........>. ...W2....2W... .1..b.2.2b..1. .f.d.0..0.d.f. ..~...ww...~.. ...>..11..>... ....cW..Wc.... ......<<...... Level: Redito Call Your Mom! Bricks: Ev.vE......... iaEaiv........ aiaiav........ ivaviEvvE..... avivaiaaiv.... ivEviaiiav.... av.vai..iEv.vE iv.via..aiaEai av.vaivviaiaia iv.via..aivavi Ev.vEi..iaviva ....vaiiaivEvi ....viaaiav.va .....EvvEiv.vi ........vav.va ........viv.vi .........Ev.vE .............. Bonus: .>.c.......... 5p.b5......... d.*..f........ .}.g..cp...... 2.5.24*&4..... .>.<...?.f.... ~...dW..W.>.c. .-.2.....5b.p5 c...cl55l..*.d 4{.?4d..d.g.}. .f.+.....2.5.2 ....f.?b..2.>. .....4w*4....~ ......-+..W.-. ........fc...c ........24?.{4 ..........+.f. .............. Level: Redito Call Your Dad! Bricks: #v............ akv........... kva#.......... avvkv......... kvvav.#....... avvkvvav...... kvva#kvk#v.... avvkav.va#v... kva#kvvvkakv.. akv.akakakva#. #...kv#vkavvkv ....av.vakvvav ....kv.vkavvkv ....av.vakvvav ....#v.v#avvkv .........kva#. .........akv.. .........#.... Bonus: .0............ 5~b........... .1?........... <...d......... 1!>+0......... f...p0?0...... 1-0>..f..b.... b...3...!.0... .*d..1*1.5.l.. 2.0.1.w.1.1?.. .....d.d.b...d ....s2.2s13>+. .....-.-.f...c ....W...W1-0b. .....>.>.<...* ..........~d.. .........2.0.. .............. Level: Redito Ice Cream Summer Days Bricks: .!.!.j!jj.!.!. c.c.jjjjdj.c.c .!.jjdjjjj..!. c..djjj!jjj..c ..jjj!djdjdj.. !.jjdjjjjjjj.! ..j!jjj!jjjd.. c.djjdjjjd!j.c ..jdjj!jjjjj.. !.jj!jjjdjj..! ...jjjdjj!j... ...j@@@@@j.... ....@@@@@..... ....@@@@@..... ....@@@@@..... .....@@@...... .....@@@...... .....@@@...... Bonus: .j...~fl2.m.j. f.f....~?..f.f .}..~2g..2..}. >..?...f.~...> ..2~.f?.?.?... f...?..~.2.2.f ...f.2&f...?.. ..?.~?...?f... ..2?..f~2..... >...f...?.~..> ...~.5w5.f.... ...2..4..~.... .............. ....4.4.4..... .............. .............. ......4....... .............. Level: Redito Oh, Canada! Bricks: jjjjjjdjjjjjjj jjdjjdddjjdjjj jjddjdddjddjjj jjdddddddddjjj jjdddddddddjjj djjdddddddjjdj ddjjdddddjjddj dddjdddddjdddj dddddddddddddj jdddddddddddjj jjdddddddddjjj jjjdddddddjjjj jjjdddddddjjjj jjdddddddddjjj jdddddddddddjj jdddddddddddjj jjjjjjdjjjjjjj jjjjjjdjjjjjjj Bonus: +d.4.d*d.4.dc+ ..-...3...-... W...-?.?-...W4 ..2.f0j0f.2... c..{1~.~1{...c ?4..-.0.?..4?. ......*....... f.~d.{l{.d~.fW .2.1?0f0-1.2.0 ..{...2...{... d.c1..*..1c.0d .W..-.0.?..W.. c4.2.~d~.2.4.c ..d...{...d..0 ..{.?...-.{.c. --.>.f3f.>.-.- .W.4.wWw.4..Ww >+.W-+.+-.W.+> Level: Redito America The Beautiful Bricks: a!a!a!dddddddd !a!a!adddddddd a!a!a!jjjjjjjj !a!a!ajjjjjjjj a!a!a!dddddddd !a!a!adddddddd a!a!a!jjjjjjjj !a!a!ajjjjjjjj dddddddddddddd dddddddddddddd jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd dddddddddddddd jjjjjjjjjjjjjj jjjjjjjjjjjjjj dddddddddddddd dddddddddddddd Bonus: f2f2<2*.?..{.* 2.2.2....{.... .2f2.2....W.&. 2.2f2f.W.l..W. f2f2.2~......~ 2.2f2...~?~... .2.2.2.W..W... 2<2f2f.&.....& -.?...{{...?.- ...~.-...-~... W...W.&..W...W ..W..w..w..W.. {.?...--...?.{ ....{..*.{.... w....W..W....w ..W&.......W.. ?..-.~..~.-..? -?.{..--..{.?- Level: Redito Leaves are Falling Bricks: akakaka...ee@@ kakaka..de@de@ akaka..e@.e@d@ kaka....@@.@.@ akak....e@de@. kak...@@d@@.@. aka...e@.e@e@@ ka.....e@d@.d@ aa.....d@.@@.@ k....e@.@ed@@@ a......@@@ed@@ ......e.e@@.@@ ..e.d...@e@@@@ d..........@@@ ed...e..e...@@ eeede..d....@@ edeedee..e..@@ deeeedeed..e@@ Bonus: mWf.d.f....w.5 W3.W3W..*5.0lc d.d.f......-{. .f......5....5 W........~5m.. .d3...5-5-..5. 3W.........b.5 .........w5.5- W<.....*...-.. .....c5.~.*.c5 d......-.-b5-. ......~.5.5..c ..c.........~. ...........5.5 c3......c..... .~-.c.......5w c..3..~....... {-0.-.0-...0-5 Level: Redito Trick or Treat! Bricks: ......x....... ......x....... .....xxx...... ....eeeee..... ...eeeeeee.... ..eeeeeeeee... .eevveeevvee.. .eevveeevvee.. eeeeveeeveeee. eeeeeeveeeeee. eeeeeeveeeeee. eeveeeeeeevee. eevveeeeevvee. .eevvevevvee.. .eeevvvvveee.. ..eeeveveee... ...eeeeeee.... ....eeeee..... Bonus: ......5....... ......5....... ......l....... .....}*}...... ...b!.2.!b.... ..}c.f.{gdg{.>.*. bWf5<.d.<5fWb. !2dc.2f2.cd2!. ?.dd>~w~>dd.?. .b~dd{d{dd~b.. .>cfdddddfc>.. ..s?Wd0dW?s... ...>.f>f.>.... ....-0+0-..... Level: Redito Lest We Forget Bricks: .....v@@@v.... .....v@@@v.... .....v@@@v.... .....v@@@v.... .vvvvv@d@vvvvv .v@@@@ddd@@@@v .v@@@ddxdd@@@v .v@@@ddxdd@@@v .v@@@@ddd@@@@v .vvvvv@d@vvvvv .....v@@@v.... .j...v@@@v..j. jjj..v@@@v.jjj .j...v@@@v..j. .j...v@@@v..j. .j...v@@@v..j. .j...v@@@v..j. .....v@@@v.... Bonus: .....2?.?2.... .......2...... .....j.2.j.... ......?.?..... .2.~.c.d.c.~.2 ..?.?..j..?.?. .?.2...l...2.? .j.2..?*?..2.j ..?.?..j..?.?. .2.dm..d..md.2 .....c.?.c.... .............. .4...~2?2~..4. .............. .d...c.?.c..d. .............. .~...j.?.j..~. .....2...2.... Level: Redito Baby It's Cold Bricks: jakcja#cjEkcja cjakcjakcjakcj kcjakcjakcjEkc bkcjakcja#cjak ja#cjakcjakcja cjakcjakcjakcj kcjakcjakcja#c akcjakcjakcjak #akcjakcjEkcja cjakcjakcjakcj kcja#cjakcjakc akcjakc#akcjak jakcjakcjakcja cjakcjakcjakcj kcjEkcjakcjEkc a#cjakcjakcja# jakcjakcjakcja cjakcjakcjakcj Bonus: 1f.dWf.dW..dWf .........>.c c.3.b.d.b.3... .............. ...>......>... ..5.5....-.-.. .?.j.?..5.j.5. d.{.{....{.{.d ...?......g... ..f~f....f~f.. d.2.>.22.>.2.d 2.?.2>dd>2.?.2 .m.W.dbbd.W.!. 2...2....2...2 {...{....{...{ .............. Level: Redito Merry Christmas! Bricks: f*f@..v...@f*f **@..vhv...@** **..vh!hv...** f@...vhv....@f @....xjx.....@ ....ff*ff..... ....xdedx..... ...ffj*jff.... ...x*e!e*x.... ..ff!f*f!ff... ..xdfe!efdx... .ffgjf*fjgff.. fxdjfe!efjdxf. x*!d!d!d!d!*x. xxxxxx@xxxxxx. ......@....... !!.ff.@.dd.!!. !!.ff.@.dd.!!. Bonus: 5.5...f....5.5 .....j5j...... .5..05l50...5. 5....fmf.....5 .....212...... ....1...1..... .....f0f...... .............. ...f.0!0.f.... ..1p2...2p1... ....W0?0W..... .1f.1f.f1.f1.. <.1..0.0..1.<. d..w2.?.2w..d. 0W+>-<.<->+W0. ......5....... .<..c...c..<.. 0..-.....-..0. lbreakout2-2.6.4/client/levels/Nations0000644000175000017500000001675111452354537014647 00000000000000Version: 1.31 Level: Bertrand GRONDIN Vatican Bricks: .............. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. .hhhhhhcccccc. Bonus: .............. .f..l55m..l55. ..f.....m...f. ...f.&.....f.. ....f...g.f... .....f...f.... ......f.f.m... ..*.*g.f.*.&*. ...4&.....4... ..........4g.. ...4.......... .....j........ ......ccc..... .....c..jc.... ..........g... .............. .????????????. .wbbwbbwwwwww. Level: Bertrand GRONDIN Italie Bricks: .............. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .zzzzcccc****. .............. Bonus: .............. .l...*........ .............. ...*.......... ........*..l.. .*.c.......... .............. ..l....l...... .....m........ ...*.......... .............. .*............ ...c.j........ ...........j.. ..j.....jw.... ....*...jw.... .ww...w*jwwww. .............. Level: Bertrand GRONDIN France Bricks: .............. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .ggggccccdddd. .............. Bonus: .............. .5555*44*4m44. ......d....... ...l..d.?..... .>...ffff...*. ...--.cl.-g... ..?..p..c.-... .............. ....}.&&..>... ..*....*j...?. ...c.?.jj..... .....3333..... ........>.*.&.. ...w.....&.w.. .....jj..j.... ..dl.....d.l.. ....5.....5... .g..WWWWWW..g. .c.l5.....5lc. .p...s..s...p. .............. .bwbwbwbwbwbw. .............. .............. .............. Level: Bertrand GRONDIN Finlande Bricks: .............. cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc gggggggggggggg gggggggggggggg gggggggggggggg cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc cccggccccccccc Bonus: .............. *....l...l...* .............. .....*....*... ...pp...m..... .............. .............. .............. g..55fffffffff ...55p...pg... ...55..mm..... .............. .............. .l.pp++++..l.. .............. .............. .............. **...l....m. ..5555555555.. ..d...**...d.. ....f..>.f.... .............. .*..*.l*..*... ..4444444444.. .....22}2..... ....c2222c.... ..p.3p&.3.p... ....33333..... ...wg..l.gw... ..1111111111.. ......j..j.... ..0000000000.. ..........0... .w....w..jw... Level: Bertrand GRONDIN Hongrie Bricks: .d*dd*dd*ddd*. .dddddddddddd. .*dd*ddd*dd*d. .dddddddddddd. .dddddddddddd. .dd*dd*dd*dd*. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .cccccccccccc. .zzzzzzzzzzzz. .zzzzzzzzzzzz. .zzzzzzzzzzzz. .zzzzzzzzzzzz. .zzzzzzzzzzzz. .zzzzzzzzzzzz. Bonus: .............. ...p..!...p... .&&....l.&..&. ...d.0000.d... .w..........w. .w*..*j*.j*jw. .....1111...&. ..-...l....-&. ..~..2222..~.. ...*...*..*... ...j...j...... ....m3333m.... .....4444.l... .....5555..... ...m*..m.*.... .............. .w............ .w.bw.b.wb.ww. Level: Bertrand GRONDIN Bosnie Herzegovine Bricks: ccccdddddddddd ccccdddddddddd ggggdddddddddd ggggdddddddddd ****d*dddddddd ****dddddd*ddd dddddddddddddd dddddddddddddd ddddddd*dddddd dddddddddddddd dddddddddddddd ddd*dddddddddd dddddddddd*ddd dddddddddddddd dddddddddddddd dddddddddddddd .............. .............. Bonus: 5555.>..>.l... 5555...!.!.!.. 4444..dddddd.. 4444...l.....* ........&..... ..........m... .....fffff.... ..*........*.. p........p.... ..&.~~~~~~.l.. .............. l..m..j.j*.... .............. .....p.....p.. &..&.......&.. w.bw..<<..bw.b .............. .............. Level: Bertrand GRONDIN Lettonie Bricks: .dddddddddddd. .d*ddd*dddd*d. .dddddddddddd. .dddddddddddd. .dddddddddddd. .dddddddddddd. .d*dd*ddd*ddd. .cccccccccccc. .cccccccccccc. .cccccccccccc. .dd*ddddddddd. .ddddddddddd*. .dddddddddddd. .ddddd*dddddd. .dddddddddddd. .dd*dddddd*dd. .dddddddddddd. .............. Bonus: .l...w..w...m. .............. ....fffff..l.. .b..*....*..b. .444444444444. .......g...... .............. .............. .555555555555. .............. .....cccc..... .333333333333. ...*.....*.... .}g.....l...}. .......g...... .............. ..w..w..w..w.. .............. lbreakout2-2.6.4/client/levels/N_Arenas0000644000175000017500000000667611452354536014726 00000000000000Version: 1.00 Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-2 Bricks: .............. .............. .............. .............. ..#..#..#..#.. ..#..#..#..#.. ..#..#..#..#.. ..@..@..@..@.. ..@..@..@..@.. ..@..@..@..@.. ..@..@..@..@.. ..#..#..#..#.. ..#..#..#..#.. ..#..#..#..#.. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-3 Bricks: .............. .............. .............. .............. .............. ..#..#..#..#.. .............. #...@....@...# .............. .............. #...@....@...# .............. ..#..#..#..#.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-4 Bricks: .............. .............. .#...#..#...#. .............. @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ .............. .#...#..#...#. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/WestAsia0000644000175000017500000003413011653500713014733 00000000000000Version: 2.00 Level: www.OFTanna.de WestAsia Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Jisra'el Bricks: ........g..... .......gg..... .......gg..... .......jj..... .......j...... .......j...... .......g...... ......jc...... ......jg...... ......jgj..... ......jgj..... ......jgj..... ......jjj..... ......jjj..... .......j...... .......g...... .......g...... .......g...... Bonus: ........2..... .......2...... ........2..... .......2...... .............. .............. .......!...... ......W5...... ......d{...... ......-c>..... ......mf~..... ......**m..... ......bm&..... ......s<}..... .......+...... .......+...... .......w...... .......w...... Level: OFT as-S al-W al-F Bricks: .......kk..... .......kk..... .......kkk.... .......kkk.... .......kkk.... .......kkk.... .......jjj.... .......jjj.... .......djj.... .......djj.... .......jjj.... ........cf.... .......ff..... .......ff..... ....d..ff..... ....d..ff..... ...d...f...... ...d.......... Bonus: .......2...... ........2..... .......2.2.... ........2..... .......2.2.... ........2..... .......2.2.... .............. .......W{!.... .......dc>.... .......-f~.... ........5m.... .......*m..... .......m*..... ....b..}&..... ....s..<+..... ...+...w...... ...w.......... Level: OFT al-Bahrain Bricks: ........d..... ........d..... .....ddc...... .....jdd...... ...j.dd....... ...j.jd.d..... ...j.dd.d..... ......dd...... ......dd...... ......dd...... .....ddd...... .....jdd...... .....ddd...... ......dd.d.... ......dd.d.... .......d.d.... .......d.d.... .......d.d.... Bonus: .............. ........2..... .....2.5...... ......2....... ...2.2........ ......2.2..... ...2.2........ ......2....... .............. ......W!...... .....d>{...... .....-~c...... .....mfm...... ......*m.*.... ......b}.&.... .......s.<.... .......+.+.... .......w.w.... Level: OFT Uman Bricks: ......j....... ......j....... .............. ......j....... ......jj...... ......jjc..... ......jjjj.... ......dddd.... .......ddd.... .......ddd.... ......dddd.... ......ddd..... ......fff..... .....dfff..... ....ddff...... ....ddff...... .....df....... .....df....... Bonus: .............. ......2....... .............. ......2....... .......2...... ......2.5..... .......2.2.... ......2.2..... .......2.2.... .............. .........!.... ......Wd{..... ......-c>..... .....mf~m..... ....b*m*...... ....s<}&...... .....++....... .....ww....... Level: OFT Qatar Bricks: .......i...... ......ii...... ......ji...... ......iii..... ......jii..... ......iii..... .....jjii..... .....jii...... .....jji...... .....jii...... .....jji...... .....jiic..... .....jjii..... .....jiii..... ......jii..... ......ii...... ......ji...... ......ii...... Bonus: .......2...... ......2....... .......2...... ......2.2..... .......2...... ......2.2..... .....2.2...... ......2....... .....2.2...... .............. .....W{!...... .....dc>5..... .....m-f~..... .....*m*m..... ......b}&..... ......s<...... ......++...... ......ww...... Level: OFT al-Lubnan Bricks: .......dd..... .......dd..... .......dd..... ......dddd.... ......dddd.... ......jjjj.... .....jjjjj.... .....jffjj.... .....cffj..... .....jffj..... .....jff...... .....jff...... ....jjjj...... ....ddd....... ....ddd....... ....dd........ ...ddd........ ...dd......... Bonus: .......2...... ........2..... .......2...... ......2.2..... .......2.2.... ......2.2..... .....2.2.2.... ......2.2..... .....5.2...... .............. .....W{!...... .....dc>...... ....-f~m...... ....m**....... ....bm&....... ....s}........ ...+<+........ ...ww......... Level: OFT al-I al-A al-M Bricks: ..........f... ..........f... ..........f... ..........ff.. ..........ff.. ..........ff.. ..........ff.. .........jj... .........jj... .........cj... ........jjjj.. ...dddjjjjjj.. ...dddjjjjjj.. ....ddkkkkk... ....ddkkkkk... .....dkkkkk... .....dkkkkk... .......kkkk... Bonus: ..........2... .............. ..........2... ...........2.. ..........2... ...........2.. ..........2... .........2.... ..........2... .........5.... ........2.2... ...2.2.2.2.2.. ....2.2.2.2... .............. ....Wd-c>{!... .....m*f~*m... .....bs{.... ....m*m*m..... ....b<}&...... ....+s+....... .....ww....... Level: OFT al-Kuwait Bricks: ......f....... .....fff.f.... .....fff..f... .....ffff.f... .....ffff.f... .....ffff.f... ....kjjj...... ....kjjj...... ....kkjj...... ....kkjjjc.... ...kkjjjjj.... ...kkjjjjj.... .....ddddd.... .......ddd.... .......dddd... ........ddd... ........ddd... ........ddd... Bonus: ......2....... .....2.2.2.... ......2...2... .....2.2...... ......2.2.2... .....2.2...... ....2.2....... .....2.2...... ....2.2....... .....2.2.l.... ......2.2..... ...Wd......... .....-c>{!.... .......mf~.... .......*m*m... ........b}&... ........+s<... ........ww+... Level: OFT Hajastan Bricks: ....ddd....... ...ddddd...... ....dddd...... ...dddddd..... ...dddddd..... ...dddddd..... ...ggggggg.... ...ggggggg.... ...ggcgggg.... ....ggggg..... .....ggggg.... .....ggggg.... .......eeee... ........eee... ........eee... ........ee.... .........ee... .........e.... Bonus: .....2........ ....2.2....... .....2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.5.2.2.... .............. .....Wd..!.... .....-~c>{.... .......m*fm... ........bm*... ........s}&... ........+<.... .........w+... .........w.... Level: OFT al-Iraq Bricks: ......d....... .....ddd...... .....ddd...... .....dddd..... .....dddd..... .....dddd..... .....jjjj..... ....jjjjj..... ...jjfjjj..... ...jfjjcf..... ...fjfjfjf.... ...jjjjjjjj... ....kkkkkkk... .....kkkkkk... ......kkkkk... .......kkkk... .......kkkk... ........kk.... Bonus: ......2....... .....2.2...... ......2....... .....2.2...... ......2.2..... .....2.2...... ......2.2..... .....2.2...... ....2.2.2..... ...2.2.5...... ....2.2.2..... .......2...... ....W.....!... .....d-~c>{... ......m*f*m... .......b}m&... .......+s<+... ........ww.... Level: OFT Ozbekiston Bricks: ...g.......... ..gjg......... ..jgg......... ..jggj........ ..gjgj........ .ggggggg...... .dddddddd..... .jj.jjjjj..... .j..jjjjj..... ....jjjjj..j.. .....jjjjjjjj. .....jjjjjcjj. ......ddddd.d. ......fffff... .......fff.... .......fff.... ........ff.... ........ff.... Bonus: ...2.......... ..2.2......... ...2.......... ..2.2......... ...2.2........ ..2.2.2....... .2.2.2.2...... ..2.2.2.2..... .2...2.2...... ....2.2.2..... .......2.2.... .....W....5!.. ......d-~c>.{. ......m*f*m... .......bm&.... .......s<}.... ........++.... ........ww.... Level: OFT Kypros Bricks: .............j ............j. ...........jj. ..........jj.. ..........jj.. ....j....jj... ....jjjjeej... ....jjeeej.... ..j.eeceej.... ..jjeeeejjj... jjjjeeeejjj... jjjjjeejj..... jjjjfjjjf..... .jjjjfffj..... .jjjjjj....... ..jjjj........ ....j......... .............. Bonus: .............. .............. ............2. ...........2.. ..........2... .........2.... ....2.2.2.2... .....2.2.2.... ..2.2.5.2..... ...2.2.2.2.... 2.2.2.2.2.2... ...2.2........ Wd.....{!..... .m-f~c>*m..... .bs*m}&....... ..+w<+........ ....w......... .............. Level: OFT Sakartwelo Bricks: jj............ jjj........... .jjjdj........ ..jdddj....... ...jdjjd...... ...jjjjdjjjj.. ....dddddddd.. ....dddddddd.. ....jjjdjjjjj. ....djjdjjdjjj ....ddjdjdcdj. ...jdjjdjjdjjj ...j...djjj.jj .............. .............. .............. .............. .............. Bonus: 2............. .2............ ..2.2......... ...2.2........ ....2.2....... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....2.2.2.2.2. .........2.... ....Wd-...l{!. ...m*msf~c><*m ...b...+ww+.}& .............. .............. .............. .............. .............. Level: OFT as-Suriyya Bricks: ..........d... .........dd... ......d.ddd... ....ddddddd... ....dddddd.... ...ddddddd.... ...jjjjjjjj... ...jjjjjjjj... ...jjfjjfjj... ...jjfjjfjj... ...jjjjjjj.... ....jjjjjj.... ....kkkkk..... ...kkkkkk..... ...kckkk...... ...kkkk....... ...kkkk....... ....kk........ Bonus: ..........2... .........2.... ......2.2.2... .....2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2...2..... .............. ....Wd..!..... ...-f~c>{..... ...m5**m...... ...b}m&....... ...+s<+....... ....ww........ Level: OFT al-Arabiyya as-Saudiyya Bricks: ....f......... ...fff........ ...fff........ ...ffff....... ..ffjfjf...... ..fffjfjf..... ...fjfjfj..... ...ffjfjfj.... ...fjfjcjf.... ....ffffff.... ....fffffff... ....ffffffff.. ....ffffffff.. ....fjjjjfff.. .....fffffff.. .....ffffff... ......ffff.... ......f.f..... Bonus: .............. ....2......... ...2.2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.5.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .......2...... ....Wd....{!.. .....m-f~c>m.. .....b*m*}&... ......s+<+.... ......w.w..... Level: OFT Iran Bricks: ...f.......... ..fff......... ..fff...f..... ..fff..fff.... ...ffffffff... ...jfcfjfjf... ...jjjjjjjj... ...jjjddjjj... ...jjjddjjj... ....jjddjjj... ....jjddjjj... ....jjjjjjj... ......djdjd... ......ddddd... ......dddddd.. .......ddddd.. ........dddd.. .........ddd.. Bonus: .............. ...2.......... ..2.2...2..... ...2...2.2.... ....2.2.2.2... ...2.5.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2...2.... .............. ......Wd>{!... ......m-f~cm.. .......b*m*&.. ........+s<}.. .........ww+.. Level: OFT Turkmenistan Bricks: .....f........ ....dff....... .f..dff....... .ffddff....... ..fddjfjf..... ..fddjfjf..... .ffddffjf..... .ffddfjfff.... ..fddfffff.... ..fddfffffff.. ..fddfcfffff.. ..fddffffffff. ..fd..fffffff. ..f....ffffff. ........ffff.. .........fff.. .........fff.. .........ff... Bonus: .............. .....2........ ....2.2....... .2.2.2........ ..2.2.2.2..... ...2.2.2...... ..2.2.2.2..... .2.2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.2.. ..2.2.5.2.2... .........2.... ..Wd..-.....!. ..f....m~c>{m. ........b*m*.. .........s}&.. .........+<+.. .........ww... Level: OFT al-Yaman Bricks: .........dd... .......dddd... ......ddddd... ......dddddd.. ..d...dddddd.. .dddd.dddddd.. .jjjjjjjjjjj.. .jjjjjjjjjj... .jjjjjjjjjj... .jjjjjjjjjj... .jcjjjjjjj.... .kkkkkkkk..... .kkkkkkk...... ..kkkkkk...... ..kkkkk....... ..kkk......... ..kk.......... ..k.........k. Bonus: ..........2... .......2.2.... ......2.2.2... .......2.2.2.. ..2...2.2.2... .2.2...2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.... ..2.2.2.2.2... .2.2.2.2.2.... ..l.2.2.2..... .............. .Wd-..{!...... ..mf~c>m...... ..*m*}&....... ..bs<......... ..++.......... ..w.........w. Level: OFT Azerbaycan Bricks: ....gg..g..... ....gg..gg.... ..g.gggggg.... ..gggggggg.... ..gggggggg.... ...gggggggg... ..ddddjddddd.. ..dddjdjdddd.. ...ddjddjddc.. ...ddjddjdd... ....djdjddd... .d..ddjdddd... .ff..ffffff... ..ff..ff.ff... ..ff..f.fff... ...ff...fff... ....f...ff.... .........ff... Bonus: .....2........ ....2...2..... .....2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.2.2.5.. ....2.2.2.2... .....2.2.2.... ....2.2...2... .W............ ..d-..c>.{!... ..mf..*.*~m... ...bs...}m&... ....+...+<.... .........ww... Level: OFT Tuerkiye Bricks: dd..dddd...dd. dddddddddddddd ..djjddddddddd ddjdcjdddddddd ddjddddjjddddd .djddddjjddddd ddjddjdddddddd .ddjjddddddddd .ddddddddddddd .dddddddddd... ..d..d.d...... .............. .............. .............. .............. .............. .............. .............. Bonus: .2...2.2...2.. 2.2.2.2.2.2.2. ...2.2.2.2.2.2 2.2.5.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. .2.2.2.2.2.2.2 .............. .W.d-.f.~c>m{! .m*bsm+*<}&... ..+..w.w...... .............. .............. .............. .............. .............. .............. .............. Level: OFT Qazaqstan Bricks: ........g..... ......ggg..... .....gggggg... .hg..gggcggg.. .hgg.ggggggg.. ghggggghgggggg ghggggghgggggg ..ggghghghgggg ..ggghggghgggg .hgggghhhgggg. .hg.ggggggggg. .hg..gggggggg. .hg..gggggggg. ......gggg..g. .......g...... .............. .............. .............. Bonus: .............. ......2.2..... .....2.2.2.... ..2...2.5.2... .2.2.2.2.2.2.. 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. ...2.2.2.2.2.2 ..2.2.2.2.2.2. .............. .Wd..-c...>{!. .m*..bmf~*}&m. ......+sw+..<. .......w...... .............. .............. .............. Level: OFT Rossija Bricks: ..j.jj.......j .j.jj...j...jj j.jjjjjjj...jj .jjjjjjjjj.jjj jjjjjjjjjjjjjj dddddddddddddd ..dddddddddddd ..dddddddddddd ....dddddddddd ....dddddddd.. ....gggggggg.. ....ggggggggg. .....gggggggg. ......gggg.gg. ........gg..g. .............. .............. .............. Bonus: ....2......... ...2.........2 ..2.2.2.2...2. .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.2.2.2.2.2 ..2.2.2.2.2.2. ...2.2.2.2.2.2 ....2.2.2.2.2. .....2.2.2.2.. ........2..... ....Wd-...>{!. .....m*f~m*cm. ......b+s<.}&. ........ww..+. .............. .............. .............. Level: OFT END Bricks: #.#.###.##.### #.#.#...#...#. #.#.##..##..#. ###.#....#..#. #.#.###.##..#. .............. .@@@.@@.@.@@@. .@.@.@..@.@.@. .@@@.@@.@.@@@. .@.@..@.@.@.@. .@.@.@@.@.@.@. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Alexandre0000644000175000017500000000552011452354537015127 00000000000000Version: 1.00 Level: noname Bricks: dddddddddddddd deeeeeeeeeeeed dehhhhhhhhhhed dehffffffffhed dehfggggggfhed dehfgiiiigfhed dehfgi**igfhed dehfgi**igfhed dehfgi**igfhed dehfgi**igfhed dehfgi**igfhed dehfgi**igfhed dehfgi**igfhed cvvvvvccvvvvvc .............. .............. .............. .............. Bonus: {************* {&&&&&&&&&&&<- {&jlllllllll<- {&j+}}}}}}}s<- {&j+mwwwwwbs<- {&j+mgggg!bs<- {&j+mg12g!bs<- {&j+mg12g!bs<- {&j+mg03g!bs<- {&j+mg03g!bs<- {&j+mg45g!bs<- {&j+mg45g!bs<- {&j+mg45g!bs<- w-~dW->>j~f~-w .............. .............. .............. .............. Level: noname untitled Bricks: aaaaaaaaaaaaaa ************** vvxxggdde*zzii vvxxggdde*zzii vvxxggdde*zzii vvxxggdde*zzii vvxxggdde*zzii vvxxggdde*zzii vvxxggdde*zzii ************** aaaaaaaaaaaaaa .............. .............. .............. .............. .............. .............. .............. Bonus: 00000000000000 llllllllllllll ++ggmm**.l+}.. ++ggmm**.l+}.. ++ggmm**.l+}.. ++ggmm**.l+}.. ++ggmm**.l+}.. ++ggmm**.l+}.. ++ggmm**.jj}.. wwwwwwwwwwwwww W{&&!!cdd>?-f~ .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: xx************ xxi*i!ddddzzzz xx**!!ddddzzzz xx**!!ddddzzzz xx**!!ddddzzzz ****!!ddddzzzz ****!!ddddzzzz ****!!ddddzzzz ****!!ddddzzzz ****!!ddddzzzz ****!!ddddzzzz ..........**** .............. .............. .............. .............. .............. .............. Bonus: ww000000000000 ww*>.cggggllll ww*>scggggllll ww*>scggggllll ww*>scggggllll >>*>scggggllll mm*mscggggllll >>*>WWggggllll >>*>{{ggggllll >>*>{{ggggllll !!!!jjggggllll ..........~~~~ .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: x***!!!vvdvvvv x***!!!vvdvvvv x***!!!vvdvvvv x***!!!vvdvvvv x***!!!vvdvvvv x***!!!vvdvvvv x***!!!vvdvvvv x***!!!dddvvvv aaaaaaaaaaaaaa .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 1gggf43~l.mmmm 1ggg>43}}.**** 1ggg&4b}l.bbbW 1ggg&>bl+.bbbb 1ggg&bb{+.b><- 1ggg&bb++.bbdd 1ggg&bbll.**** 1ggg&bb...mmmm wwwgwjwwwwwwww .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: noname untitled Bricks: x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee x**!vvdddeeeee .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: 0++&334**..-*- 0++&3344g****d 0++&334f4}444c 0++&33~444444{ 0.mmmmmmmmm455 mmm2mmmgggmm55 122233ggg>>>55 122233ggg>j>55 wpwpwpwpwpwpwp .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Composers0000644000175000017500000001547511452666551015212 00000000000000Version: 1.00 Level: gmaestro Bach Bricks: ############## hh###c#####x#x hhh#ccc#i!#x#x h#h#c#c!ggix#x h#h#c#ci###x#x h#h#c#cg###x#x hhh#aaci###xzx hh##aaag###xzx h#h#a#ai###x#x h#h#a#ag###x#x h#h#a#ai###x#x h#h#a#a!ggix#x hhh#a#a#i!#x#x ************** .............. .............. .............. .............. Bonus: .............. .............. .............. ..4...4...4..4 ....m......... .............. .............. b............. .............. .............. w............m .............. .g..g.g.g....g 55555555555555 .............. .............. .............. .............. Level: gmaestro Mozart Bricks: ############## ######hh###### @vvv@hhhh@@!@@ @vvv@hEEh@@@@@ @vvv@hEEh@@@@@ @vvv@hEEh@!@!@ @vvv@hggh@v@v@ @vvv@hggh@vvv@ @v@v@hvvh@vvv@ @!@!@hvvh@vvv@ @@@@@hvvh@vvv@ @@@@@hvvh@vvv@ @@!@@hvvh@vvv@ .**...**...**. .............. .............. .............. .............. Bonus: 53234555543235 .............. l...........f. .............. .............. ........m..... .....g..g..... ..W........... ......44...... ......43...... ......33...... ......11...... .f...g00g....l .............. .............. .............. .............. .............. Level: gmaestro Schoenberg Bricks: zzzzzzzzzzzzzz z*!!**!!!!*##z z*!!*!!!!!!*#z z*!!******!!*z z*!!*####*!!*z z*!!*####*!!*z z*!!*####*!!*z z*!!******!!*z z*!!**!!!!!*#z z*!!*!!****##z z*!!*!!*#####z z*!!*!!*#####z z*!!*!!******z z*!!**!!!!!!*z z*!!***!!!!**z zzzzzzzzzzzzzz v.v...vv...v.v .............. Bonus: l.....m......l .............. .............. .............. b....bbbb....b b....bbbb....b b....bbbb....b b............b b............b b............b b............b .............. .............. .&&&&&&&&&&&&. .............. .w.w.w**w.w.w. p............p .............. Level: gmaestro Beethoven Bricks: #*#*#*#*#*#*#* *gvivvvvikkkv# #gvivvvvikkkk* *gvivvvvikvvk# #gvivvvvikvvk* *gvivvvvikvvk# #gviivviikkkk* *gvvivvivkkkv# #gvvivvivkkkk* *gvvivvivkvvk# #gvviiiivkvvk* *gvvviivvkkkk# #ggggiivvkkkv* ededededededed dedededededede .............. .............. .............. Bonus: 555555l5555555 4444444444444l l3333333333333 .2222222222222 11111m11111111 .0000000000000 .............. ..........s... .............. .............. .............. ...b......b... ...p......p... .......w...... .w...*...*..w. .............. .............. .............. Level: gmaestro Cage Bricks: E.yyyh.h#cc.eh k#bvvd.gv..ee. h..ky@jjve.aah .g#*y.a.e.k#k. dbh..yaE.d.g!c ...fdj...dh.vv ihcf.efhx.!j#! .#.!he.g.a..c. hd!vvfh@vi.*.v ...xx...v.d.ev @iyg#f.hhf.!.! avyg..*fg#k.i. .v.j.j.!b.i!.h .fcax.f.#E..d. d.c..@.b.!xvv. kh..j@eef..ih! ..hiva...yki.. ....v.ki.vv..k Bonus: ...?.j.d..5..? 0...m......4.. ....5..&.p.f.! .l.-.......gm. p.f..d!....... ...{m......+.. ..w....~..}..? .w.......l.... d...d?..>>>>>>>>>>>>> bwbwbwbwbwbwbw wbwbwbwbwbwbwb Level: gmaestro Symphonie Fantastique Bricks: v@@@@@@@@@@@@v v@@@@@@@@@@@@v v@@kkkkkkkk@@v v@@kkkkkkkk@@v v@@kkkkkkkk@@v v@@kkkkkkkk@@v v@@kkkkkkkk@@v v@@kkkkkkkk@@v v@@dkkkkkkk@@v v@@ddkkkkkk@@v v@@.ddkkkkk@@v v@@..ddkkkk@@v v@@...ddkkk@@v v@@...vddkk@@v v@@.....ddk@@v v@@......dd@@v v@@.......d@@v v@@........@@v Bonus: .5l5l5.5l5l5.. ..5.5.5.5.5.5. .....>!m>..... ...&.......... ....>...>..... .............? ...W.?.W.w.... .............. .............. ...~......W... ....-......... .....>!....... ......w....... ......gw...... ........>..... .........-.... ..........~... ...........&.. Level: gmaestro Smetana Bricks: gggggg@@yyxxxx ggggggg@@yxxxx gggggggg@yxxxx ggggEggg@@yxxx ggggggggg@yxxx @@ggggggg@yxxx x@ggggggg@@yxx x@@@gggggg@yxx xyy@gggggg@yyx xyy@gggggg@zyx xxy@gggEgg@zyx xxy@gggggg@@yy xxx@@gggggg@zy xxxy@@ggggg@zy xxxy@@ggggg@zy xxxxy@@ggggg@z xxxxyy@ggggg@@ xxxxxy@gggggg@ Bonus: ......33...... s.?....33..... ....m...3..... ........33.... ....+....3.... 33.......3.... .3.w.....3l... .333.pf}..2... ...3..{...2... ...3...+..2... ...3......2... ...3...m.?22.. ...l2.....w2.. ....25.....2.. ....22.....2.. .~*..22.~...1. ......1..>..11 .w.w..1-w.w.-1 Level: gmaestro Wagner Bricks: .............. .............. ......##...... j.....##.....j jjj..####..jjj .jj..#kk#..jj. .jjj##kk##jjj. .jjj#kkkk#jjj. .jj#kkkkkk#jj. .jj#kkkkkk#jj. ...#kkkkkk#... ..#kkkkkkkk#.. ..#kkkkkkkk#.. ..#k#k##k#k#.. ..#kkkkkkkk#.. ..#kkkkkkkk#.. ..#kkkkkkkk#.. ..##########.. Bonus: .............. .............. ......+....... m............m .............. ......<>...... .............. ...b......b... ....s....s.... .............. .............. .............. ....-.~~.-.... .............. ......ll...... .............. ...*......*... ..5d......d5.. Level: gmaestro Varese Bricks: jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjj**jjjjjj jjjjj*ff*jjjjj jjjj*ffff*jjjj jjjj*ffff*jjjj jjjj*fjjf*jjjj jjj*ffjjff*jjj jjj*fjjjjf*jjj jj*ffjjjjff*jj jj*fjjjjjjf*jj jj*fjjjjjjf*jj jj*fjjjjjjf*jj jj*fjjjjjjf*jj j*fjjjjjjjjf*j **fjjjjjjjjf** ffjjjjjjjjjjff Bonus: .............. .............. ......~>...... .....>gg~..... ....~5..5>.... ...>g.++.g~... ...~5....5>... ...fg.++.g~... ..>g......g>.. ..~5......5~.. .>g........g>. .~5........5~. .>g........g>. .~5........5~. .>g........g>. ~5..........5~ gg..........gg -............- Level: gmaestro Paganini Bricks: vv@@@akka@@@vv v@@@@akka@@@@v @@@@@akka@@@@@ @@@@@akka@@@@@ @@@@@akka@@@@@ @@@@@@kk@@@@@@ @@@##@kk@##@@@ @@@#@@kk@@#@@@ v@###@kk@###@v @@@#@@kk@@#@@@ @@@#@@kk@@#@@@ @@@#@@kk@@#@@@ @@##@@kk@@##@@ @@@@@@kk@@@@@@ @@@@@@kk@@@@@@ @@@@@aaaa@@@@@ v@@@@aaaa@@@@v vv@@@@aa@@@@vv Bonus: .....m..m..... .............. .......p...... .............. .............. .............. ...55....55... ...5......5... ..555.w..555.. ...5......5... ...5......5... ...5...l..5... ..55......55.. .............. .......&...... ......++...... .............. ......w....... lbreakout2-2.6.4/client/levels/PlayAgain0000644000175000017500000003443611452666551015103 00000000000000Version: 1.00 Level: Jacques Buffa briques Bricks: .............. .............. .............. jjjjjjjjjjjjjj jjjjjjjjjjjjjj eeeeeeeeeeeeee eeeeeeeeeeeeee ffffffffffffff ffffffffffffff iiiiiiiiiiiiii iiiiiiiiiiiiii gggggggggggggg gggggggggggggg hhhhhhhhhhhhhh hhhhhhhhhhhhhh .............. .............. .............. Bonus: .............. .............. .............. .........2...? .............. b2....2...-.2. ..j........... .....>.s...... .-..........+. ..1...?f...1.. .....1.......j +.........>.~. .......b...... ...0......0.?. .............. .............. .............. .............. Level: Jacques Buffa fresques Bricks: .............. .............. gggggggggggggg jvjvjvjjvjvjvj gggggggggggggg .............. .............. hhhhhhhhhhhhhh jvjvjvjjvjvjvj hhhhhhhhhhhhhh .............. .............. dddddddddddddd jvjvjvjjvjvjvj dddddddddddddd .............. .............. .............. Bonus: .............. .............. ..?.d....~.... ...3.2.j..3.2. .b..........>. .............. .............. .......+...... .1.-.>..1f?.1. .............. .............. .............. .?...+....-... ...0....0...b. .............. .............. .............. .............. Level: Jacques Buffa diversite Bricks: .............. dddddddddddddd eeeeeeeeeeeeee hhhhhhhhhhhhhh *cc*cccccc*cc* !!#iiiiiiii#!! !!#ffffffff#!! !!#gggggggg#!! !!#*cccccc*#!! kkkkk#vv#kkkkk jjjjj#bb#jjjjj .....#zz#..... .....#bb#..... .....cccc..... .............. .............. .............. .............. Bonus: .............. .-2..f..j2.... ....+..d..>... ..w..2..*...-. b.?<.l.2...2.< .3...1...?..b3 ....>..b..j... >.....-....... ...1.....1..1. ....1.5...+... .0.?..ss....0. .......?...... ......3....... ........1..... .............. .............. .............. .............. Level: Jacques Buffa X Bricks: .v..........v. .ccc......ccc. .cffc....cffc. .cfffc..cfffc. ..cfffccfffc.. ...cffffffc... ....cffffc.... .....cffc..... .vv..c**c..vv. .....cffc..... ....cffffc.... ...cffffffc... ..cfffccfffc.. .*fffc..cfff*. .cffc....cffc. .*cc......cc*. .............. .............. Bonus: .............. ..2d......b... .........j..2. .j..>.....>... ..-.....+..?.. ...2..-..2~... ....+....s.... .....b........ .....?.4...... ........<..... .....f...1.... ...1......>... ..~...~w.1.... .?............ ....1.......-. ..0........0.. .............. .............. Level: Jacques Buffa ovni Bricks: ......kk...... .....kddk..... .vv.kddddk.vv. ....khhhhk.... ...kdhhhhdk... ...khgggghk... ..kdhgggghdk.. ..khgvvvvghk.. ..dhgvzzvghd.. ..dhgvzzvghd.. ..khgvvvvghk.. ..kdhgggghdk.. ...khgggghk... ...kdhhhhdk... ....khhhhk.... ....kddddk.... .....kddk..... ......kk...... Bonus: ......-?...... ........2..... .......b.+.... ......2..~.... ....~.....j... .......d..>... ..>...?....... ...+.4..l..2.. ....j......... ...2.b5....?.. ....w.ss.-.... ..1........0.. ....>..b...... .....1..~.f... ......<..1.... .............. .....0.0...... .............. Level: Jacques Buffa attention Bricks: .............. !iiiiiiiiiiii! !gggggggggggg! !ffffffffffff! !dddddddddddd! !ee@@eeee@@ee! !hhhhhhhhhhhh! cccccccccccccc .............. !iiiiiiiiiiii! !gggggggggggg! !ffffffffffff! !dddddddddddd! !ee@@eeee@@ee! !hhhhhhhhhhhh! cccccccccccccc .............. .............. Bonus: .............. ...4....>.4... bj............ .......3....j. ..1.d....~...2 2.+..?.....1.. .........-.b.. ...b...m...... .............. ...2......2.?. .?..-.1.<..... .........f..+. 2...s..p.....2 ......1....>.. .............. ..0.....w..0.. .............. .............. Level: Jacques Buffa passage Bricks: .............. .............. ..cccccccccc.. ..cbbbbbbbbc.. ..cbbbbbbbbc.. ..cbbaaaabbc.. ..cbbavvabbc.. ..cbbaaaabbc.. ..cbbbbbbbbc.. ..cbbbbbbbbc.. ..cccccccccc.. .............. .............. E.EEEEEEEEEE.E .............. .............. .............. .............. Bonus: .............. .............. ......2b...2.. ...~2...2..... ......l...-+.. ..-?.3..<..>.. ..j.d......... .....f.5..b... ...+.......... ....1?.~.1.?.. ..>.s.0.j.<... .............. .............. .............. .............. .............. .............. .............. Level: Jacques Buffa carree Bricks: .............. .............. .............. ..iiiiiiiiii.. ..iiiiiiiiii.. ..icccccccci.. ..icggggggci.. ..icggggggci.. ..icgccccgci.. ..icgchhcgci.. ..icgchhcgci.. ..icgccccgci.. ..icggggggci.. ..icggggggci.. ..icccccccci.. ..iiiiiiiiii.. ..iiiiiiiiii.. .............. Bonus: .............. .............. .............. ....1..2...... .............. ..2........... .......?...... ....2......?.. ..-..<........ .......5.b.1.. ...........+.. ..+........... ..>......2.-.. ...b.~....w... ..1.....s..b.. ...?...?..>... ....0....0.... .............. Level: Jacques Buffa etages Bricks: cccccccccccccc .............. !.vvvvvvvvvv.! !.v.hh..dd.v.! !.v.hh..dd.v.! !.v.hh..dd.v.! !.vvvvvvvvvv.! .............. cccccccccccccc .............. !.vvvvvvvvvv.! !.v.ee..gg.v.! !.v.ee..gg.v.! !.v.ee..gg.v.! !.vvvvvvvvvv.! .............. cccccccccccccc .............. Bonus: .3..*.5......3 .............. w..2...?...b.. .....p...d.... ..>......~.... j...-...+....? ..?..<.b...j.. .............. ..b...l..>..*. .............. 1.....f2...~.1 .....+...-.... .............s ?...0....0...- .............. .............. ...0.....0.... .............. Level: Jacques Buffa cubes Bricks: .............. ......cc...... .ggg..cc..fff. .gvg..cc..fvf. .ggg......fff. .............. .....cccc..... .....cvvc..... .eee.cvvc.hhh. .eze.cccc.hzh. .eee......hhh. .............. .............. ...iii..ddd... ...izi..dzd... ...iii..ddd... .............. .............. Bonus: .............. .......5...... .4....~....... ..bd...f..-... ..?.......w.2. .............. ........-..... .....+.21..... .~.....s..1... .+b..-.1...b2. ...1......?... .............. .............. ....?.....0... .............. ....0......... .............. .............. Level: Jacques Buffa patience Bricks: .............. ...e...j....i. ...#...#....#. .d...h...f.... .#...#...#.... ........d..e.. ..i...k.#..#.. ..#...#....... ....g......... .f..#...g...h. .#......#...#. ......e...j... ...h..#...#... ...#.......... .............. .j..d.i..f..g. .#..#.#..#..#. .............. Bonus: .............. ...3...5....3. .............. .b...j...b.... .............. ........-..2.. ..?...l....... .............. .............. .-......j...+. .............. ......~...s... ...+.......... .............. .............. .1..w.?..1.... .............. .............. Level: Jacques Buffa arc en ciel Bricks: .............. .....iiii..... ....iiiiii.... ...iiggggii... ..iiggggggii.. .iiggffffggii. iiggffffffggii iggffddddffggi ggffddddddffgg gffddeeeeddffg ffddeeeeeeddff fddeehhhheeddf ddeehhhhhheedd deehh....hheed eehh......hhee ehh........hhe hh..........hh h............h Bonus: .............. .............. .............. .............. .............. .............. .....+........ ..?.....-.?.+. .....s.b...... ...-.......... <..........<.. .b..?.g.....b. .............. .............. ...........g.. .g............ .............. .............. Level: Jacques Buffa bloc Bricks: .............. .............. ..cbcbccbcbc.. ..b!i!bj!e!b.. ..ci!ijbe!ec.. ..b!i!bj!e!b.. ..ci!ijbe!ec.. ..b!i!bj!e!b.. ..cjbjvvbjbc.. ..cbjbvvjbjc.. ..b!h!jb!d!b.. ..ch!hbjd!dc.. ..b!h!jb!d!b.. ..ch!hbjd!dc.. ..b!h!jb!d!b.. ..cbcbccbcbc.. .............. .............. Bonus: .............. .............. ....2.b.2..... ..?.......j... ...j.......... .....~.d?>.... ..-.......*1.. ......l..f.b.. ...>..4....+.. ..1b.?.5...... ...........1.. ..+.p.<.2..... .....2.>.s.... ..1...-....-.. .............. ......w....... .............. .............. Level: Jacques Buffa prison Bricks: ######..###### !fff!#..#!eee! f!f!f#..#e!e!e ff!ff#..#ee!ee f!f!f#..#e!e!e !fff!#..#!eee! #*#........#*# .............. .............. .............. #*#**####**#*# !hhh!#..#!ggg! h!h!h#..#g!g!g hh!hh#..#gg!gg h!h!h#..#g!g!g !hhh!#..#!ggg! #*#........#*# .............. Bonus: .............. .2.-3....d..1. ...........3.. b.m.l......m.b .s.~1....2..<. ..?........?.. .............. .............. .............. .............. .............. .1+........j+. j............. ..3<2.....<3s1 w........2.... .............. .............. .............. Level: Jacques Buffa losanges Bricks: ..cc......cc.. .cggc....cddc. cgvvg*..*dvvdc cgvvgc..cdvvdc .cggc....cddc. ..cc......cc.. ......cc...... .....chhc..... .vv.*hvvh*.vv. ....chvvhc.... .....chhc..... ......cc...... ..cc......cc.. .ceec....cffc. *evve*..*fvvf* cevvec..cfvvfc .ceec....cffc. ..cc......cc.. Bonus: ...-......>... ............d. .............. -..4.~..~.4..b .>..f....<..+. ..?.......f1.. ......2>...... ........b..... ....-....?.... ....1..5...... .....*..s..... .............. ..........pw.. .b..?.....2... ..2..+........ ........1..... ....1....?.... ..0........0.. Level: Jacques Buffa muraille Bricks: .............. eeeeeeeeeeeeee dddddddddddddd .*..........*. .g#........#g. .g#hhhhhhhh#g. cg#c.c.c.c.#gc cg#iiiiiiii#gc cg#.c.c.c.c#gc cg#iiiiiiii#gc cg#c.c.c.c.#gc .g#hhhhhhhh#g. .g#...##...#g. ..#........#.. zzczzzcczzzczz jjjjjjjjjjjjjj .............. .............. Bonus: .............. ........1..... 1...3..?...... .............. .?............ ....2-..>.~... .-.....+.....2 ...f.b..j1.... b...<.......2~ +.....l.p<.... .2.>.....b..-. ....s.d...w.2. .............. .............. ..0....?..>.0. .............. .............. .............. Level: Jacques Buffa palettes Bricks: .............. .*ggg*..*eee*. .cgggc..ceeec. .cgggc..ceeec. .cgggc..ceeec. .#####..#####. .............. .*hhh*..*iii*. .chhhc..ciiic. .chhhc..ciiic. .chhhc..ciiic. .#####..#####. .............. .*ddd*..*fff*. .cdddc..cfffc. .cdddc..cfffc. .cdddc..cfffc. .#####..#####. Bonus: .............. ....+m........ ...5.?....4... .j......+...j. .............. .............. .............. ....?.......m. .<.b.2..s.3.2. .............. ........2..... .............. .............. .?.-.....<.+.. ...1.w..1...2. .............. .............. .............. Level: Jacques Buffa barettes Bricks: ii.ee.ff.hh.dd ib.be.fb.bh.db ii.ee.ff.hh.dd bi.eb.bf.hb.bd ii.ee.ff.hh.dd ib.be.fb.bh.db ii.ee.ff.hh.dd bi.eb.bf.hb.bd ii.ee.ff.hh.dd ib.be.fb.bh.db ii.ee.ff.hh.dd bi.eb.bf.hb.bd ii.ee.ff.hh.dd ib.be.fb.bh.db ii.ee.ff.hh.dd bi.eb.bf.hb.bd .............. .............. Bonus: .............. 3..3........32 .?....3..>.... ..........?... ...b........j. .+.....-.....~ ..........d... ....j....+.... 2.....2.....2. .>........<... ...-.......... ....s.....b..1 .w..1....1..-. .1....~0...... ............0. ....0.?....... .............. .............. Level: Jacques Buffa couloirs Bricks: cEcEcEcEcEcEcE .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .E.E.E.E.E.E.E .............. .............. .............. .............. .............. .............. Bonus: 3.4.5.2.l.3.2. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Jacques Buffa feu d'artifice Bricks: aaaaaaaaaaaaaa a*aa*aaaa*aa*a a.!.!.!.!.!.!a a!.!.!.!.!.!.a a............a a.!.!.!.!.!.!a a!.!.!.!.!.!.a a............a a.!.!.!.!.!.!a a!.!.!.!.!.!.a a............a a.!.!.!.!.!.!a a!.!.!.!.!.!.a .............. .............. .............. .............. .............. Bonus: .............. .............. ....4.5...2.3. >2.d...j.~.?.> .............. ....b.?.....b. .+...1...b.-.1 *............. ..f...<.....j* .1.....-.p.+.. .............. -.0.?...>.0... .....~........ .............. .............. .............. .............. .............. Level: Jacques Buffa ascension Bricks: gggggggggggggg gggggggggggggg ...###..###... jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj .##...##...##. iiiiiiiiiiiiii iiiiiiiiiiiiii iiiiiiiiiiiiii ...###..###... hhhhhhhhhhhhhh hhhhhhhhhhhhhh hhhhhhhhhhhhhh ###...##...### .............. .............. .............. Bonus: ...4....5..... 3.....3....... .............. .-...m.>..f... ...2.........m .j.b..?l.-2+.. .............. ..-.s....j.~.. .1....w2....1. ..?.>....<...s .............. ...+...?....b. .....1....0... ..0........... .............. .............. .............. .............. Level: Jacques Buffa dynamites Bricks: jjjjjjjjjjjjjj jjj*jjj*jjj*jj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj j*jjj*jjj*jjj* jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjj*jjj*jjj*jj jjjjjjjjjjjjjj jjjjjjjjjjjjjj jjjjjjjjjjjjjj j*jjj*jjj*jjj* jjjjjjjjjjjjjj jjjjjjjjjjjjjj .............. .............. Bonus: .............. ..........2... .2...........b ......2..b.... .>.....j..d... ...fb.......?. ...........2.. .j2...?....... ....*...w.+.>. ..-........... ......-....... 2.?.+..2.~.... ............2. .......s...-.. .............. ...1......1... .............. .............. Level: Jacques Buffa labyrinte Bricks: ############## .g.g.g.g.g.g.g f.f.f.f.f.f.f. .h.h.h.h.h.h.h j.j.j.j.j.j.j. ###########... .i.i.i.i.i.i.i d.d.d.d.d.d.d. .h.h.h.h.h.h.h j.j.j.j.j.j.j. ...########### .d.d.d.d.d.d.d e.e.e.e.e.e.e. .h.h.h.h.h.h.h j.j.j.j.j.j.j. ###########... .............. .............. Bonus: .............. ...4.......... ............m. .?.....m...... ..........3... .............. .b.2.>........ ........b.<... .+...........f ......l.2..... .............. ...-.......... ..b.2.<.b.?... ...w.......... .............. .............. .............. .............. Level: Jacques Buffa espace Bricks: vvvvvvvvvvvvvv .............. .............. .............. ...v...v...v.. .............. .............. .............. .............. .v.v..v....v.. .............. .............. .............. ...v...v...v.. .............. .............. .v...v.v...v.. .............. Bonus: .2.f.3.d.5.j.b .............. .............. .............. ...4...l...3.. .............. .............. .............. .............. .?.~..+....b.. .............. .............. .............. ...b...?...-.. .............. .............. .2...1.?...w.. .............. Level: Jacques Buffa bravo Bricks: .!...!..!.!..! ...!.......... ......!.....!. .!.bb!..b!.b.. ...bb...b..b.. !.b..b..b..b.. ..b..b..b.b... ..b..b.!b.b..! .!b..b..bb.... ..b..b!.bb.!.. !.b..b..b.b... ..b..b..b.b..! ..b..b..b..b.. ...bb...b..b.. ...bb...b..b.. .............. .............. .............. Bonus: .j...j..j.j..j ...j.......... ......j.....j. .j.jgj..jj.g.. ...jj...j..j.. j.j..j..j..j.. ..g..j..g.j... ..j..j.jj.j..j .jj..j..jj.... ..j..jj.jj.j.. j.j..g..j.j... ..j..j..j.j..j ..g..j..j..j.. ...jj...g..g.. ...jj...j..j.. .............. .............. .............. lbreakout2-2.6.4/client/levels/SouthAfrica0000644000175000017500000003525111707107614015433 00000000000000Version: 2.00 Level: www.OFTanna.de SouthAfrica Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT IlesEparses Bricks: ...........g.. .............. ..........g... .............. ............g. .............g .......g...... ........g..... ........gg.... .g............ g.g........... g.g........... .g............ ....gg........ ...ggg........ ...gg......... ...g..g....... ....gg........ Bonus: ...........2.. .............. .............. .............. ............!. .............{ .......W...... ........d..... ........->.... .c............ f.~........... m.m........... .*............ ....m*........ ...b}&........ ...s<......... ...+..+....... ....ww........ Level: OFT Sesel Bricks: ..........h.d. .............d ........h.d... ...........c.d ........h..d.. .............. ........d..... .........d.d.. ........d..... .............. ........d....j .............. ........j..... ......j....... g....j........ .g.d..f....... ....f..f...... ......f....... Bonus: ..........2.!. .............{ ........W.d... ...........5.> ........-..c.. .............. ........~..... .........m.f.. ........m..... .............. ........*....* .............. ........m..... ......&....... b....}........ .s.+..<....... ....w..+...... ......w....... Level: OFT UKIndianOceanTerritory Bricks: ......d.g..... ......ggj..... ......g...f... ......gg.g.... ......d....... ..........f... .....g........ ......g....... ....g..j...... ...j.......... .............. ...j.......... .............. ...j.....j.... ....j....gj... .........jg... ..........j... ..........g... Bonus: ......2.2..... ......22!..... ......W...{... ......d-.>.... ......c....... ..........~... .....f........ ......m....... ....m..*...... ...*.......... .............. ...m.......... .............. ...b.....&.... ....s....<}... .........++... ..........w... ..........w... Level: OFT Mauritius Bricks: ....d......... ....d......... .....d........ .............. .......d...... .............. .......g...... .............. .......g...... ......g....... ......h....... .....hhh...... .....chh...... ....hhhh...... ....ffff...... ....ffff...... ....fff...f... .....ff..f.... Bonus: ....2......... ....2......... .....2........ .............. .......2...... .............. .......2...... .............. .......2...... ......2....... .............. .....W2!...... .....5>{...... ....d-~c...... ....m*fm...... ....bm*&...... ....+s<...}... .....ww..+.... Level: OFT StHelenaAscensionTristan Bricks: .g............ gdg........... ggd........... gg............ ............cg ...........hgg ...........hgg ...........gg. ......dg...... ......gg...... ......gg...... ....g......... ....g......... .....g........ ........g..... ........gg.... ........gg.... .........g.... Bonus: .2............ 222........... 2.2........... .2............ ............5. ...........Wd! ...........->{ ...........~c. ......mf...... ......*m...... ......m*...... ....&......... ....b......... .....}........ ........s..... ........+<.... ........w+.... .........w.... Level: OFT Malawi Bricks: .....d........ ......d....... ......d....... ......d....... ......d....... ......d....... ......k....... ......kk...... .....kjk...... .....kjkk..... .....kckk..... ......kkk..... .......ff..... .......ff..... ......fff..... ......ff...... .......f...... .......f...... Bonus: .....2........ ......2....... ......2....... .............. ......2....... .............. ......2....... .......2...... .....W2!...... .....d->{..... .....f5~c..... ......m*m..... .......m*..... .......b&..... ......s<}..... ......++...... .......w...... .......w...... Level: OFT UdzimaWaKomori Bricks: fh............ fh............ ff............ ff............ ff............ ff............ cj............ fjf........... .jf........... .jf........... ..f........... .............d ...........ddd ............dd ....gg.......g ....ggg......g .............. ....g......... Bonus: 22............ 22............ 2............. .2............ 2............. .2............ 5!............ Wd{........... .->........... .~c........... ..f........... .............m ...........m** ............&m ....b<.......} ....s+w......+ .............. ....w......... Level: OFT Mocambique Bricks: ........f..... ......fff..... ......fff..... ......fff..... .......ff..... ....dj.jj..... ....hd.kk..... .....dkkk..... .....hkk...... .....dk....... .....d........ .....dk....... ....hjj....... ....dhh....... ....dhh....... .....hh....... .....c........ .....h........ Bonus: ........2..... ......222..... .......2...... ......2.2..... .......2...... ....2...2..... .....2.2...... .....W2{!..... .....d->...... .....~c....... .....f........ .....mm....... ....*m*....... ....b}&....... ....+s<....... .....w+....... .....5........ .....w........ Level: OFT Madagasikara Bricks: ........d..... ........dd.... ........dd.... ........dd.... .......ddd.... .......ddd.... ......jdd..... ......jdd..... ......jdd..... ......jcf..... ......jff..... ......jff..... .....jjf...... .....jjf...... .....jjf...... .....jjf...... .....jjf...... ......j....... Bonus: ........2..... ........22.... ........2..... .........2.... ........2..... .......2.2.... ......2.2..... .......2...... ......2.2..... ......Wl...... ......d{!..... ......-c>..... .....mf~...... .....**m...... .....bm&...... .....s<}...... .....++w...... ......w....... Level: OFT TerresFrancaises Bricks: .............g .............. g...........g. ....d......... .gj........... .....d........ .....d.g...... .....gg....... .....gggj..... .....ggg...... .....ggjg.gj.. .....gggjjjg.. .....gggjjjg.. ....gggggjg... .....gggjg.... .....gggggg... .....g.ggjg... .....g...gg... Bonus: .............2 .............. .............. ....2......... .2............ .............. .....2.2...... ......2....... .....2.2...... ......2....... .....2.2...2.. ......2.2.2... .....2.2.2.2.. ....Wd2.2{!... .....-f~c>.... .....mb*m*m... .....s.<+}&... .....w...w+... Level: OFT Mayotte Bricks: ..g........... ....g......... ...ggj........ ...ggjjj...... ...ggjjjd..... ...ggjjjd..d.. ....gjjjc.dd.. .....jjj..dd.. .....jjj...d.. .....jj..d.... .....jj....... .....jjj...... ......jj.d.... ....g.jj...... ....gjj.d..... ....gjj....... .....jjj...... .....jj....... Bonus: ..2........... ....2......... ....2......... ...2.2.2...... ....2.2.2..... ...2.2.2...2.. ....2.2.5.2... .....2.2...2.. ......2....... .....2...2.... .....W!....... .....d>{...... ......-~.c.... ....m.fm...... ....*m*.&..... ....bs}....... .....+<+...... .....ww....... Level: OFT Angola Bricks: .....d........ .............. .....ddd...... .....ddd...... .....ddd.d.... .....cdhdd.... .....dddhd.... .....dddhd.... ......dhhd.... ......ddhdd... ......kkhkk... .....kkhhkk... .....kkkhk.... .....kkkhk.... ....kkkhhk.... ....kkkkkk.... ....kkkkkkk... ........kkk... Bonus: .....2........ .............. ......2....... .....2.2...... ......2....... .....5.2.2.... ......2.2..... .....2.2.2.... ......2.2..... .......2.2.... ......2.2.2... .....2.2.2.... ......2.2..... .....W.2.2.... ....d-c>{!.... ....m*f~*m.... ....bs<+}m&... ........ww+... Level: OFT Uburundi Bricks: .......d.d.... .......ddj.... ...jj..ddj.... ...fj..djj.... ...fjjddjjf... ....fjjjjff... ....fjjjjff... ....ffdjfff... ....ffjjfff... .....cjjff.... .....fddff.... .....jjjj..... .....jjjj..... .....jddj..... .....jddj..... .....ddd...... ......dd...... ......d....... Bonus: .......2.2.... .......222.... ....2...2..... ...2...2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ....2.2.2.2... .....5.2.2.... ......2.2!.... .....Wd>{..... .....-f~c..... .....m**m..... .....bm}&..... .....+s<...... ......+w...... ......w....... Level: OFT Botswana Bricks: .......g...... ....gg.g...... ....gggg...... ....gggg...... ....ggggg..... ....ggggg..... ....gggggg.... ....jjjjjj.... ....kkkkkkk... ...kkkkkkkk... ...kkkkkkk.... ...jjjjjj..... ...gggggg..... ...gggggc..... ...ggggg...... ....gg.g...... ....gg........ ....g......... Bonus: .......2...... ....22.2...... .....2.2...... ....2.2....... .....2.2...... ....2.2.2..... .....2.2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ...W2.2.2..... ...d-c>{!..... ...mf~*ml..... ...b*m}&...... ....s<.+...... ....+w........ ....w......... Level: OFT Namibia Bricks: ...g.......... ..gggggg..dd.. ..ggggggjdd... ..ghhgggd..... ...hhggjd..... ...hhggdd..... ...gggjdd..... ...gggddd..... ....gjcdj..... ....gddd...... ....jddj...... ....dddf...... ....ddjf...... ....ddff...... ....djff...... .....fff...... .....fff...... ......ff...... Bonus: ...2.......... ..222222..22.. ..2.2.2.2.2... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.5.2..... .....2.2...... ....2.2....... ....W2{!...... ....d-c>...... ....mf~m...... ....b*m*...... .....s}&...... .....+<+...... ......ww...... Level: OFT Lesotho Bricks: ........g..... .......gg..... ......gggg.... .....ggggg.... .....gggggg... .....gggggg... ....cjjjjjj... ....jjjjjjj... ...jjjkkjjj... ...jjjkkjj.... ...jjjkkjj.... ....jjjjjj.... ....ffffff.... ....fffff..... ....ffff...... ....fff....... .....ff....... .....ff....... Bonus: ........2..... .......22..... ......2.2..... .....2.2.2.... ......2.2.2... .....2.2.2.... ....5.2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2..... ....W2.2.2.... ....d-c>{!.... ....mf~*m..... ....b*m&...... ....s<}....... .....++....... .....ww....... Level: OFT Tanzania Bricks: ....f......... ....f.f....... ....f.ff...... ....ffffh..... ....fffhk..h.. ....fffhkk.h.. ...fffhkkk.... ...fffhkk.h... ...ffhkck..g.. ...ffhkkkh.... ....hkkkhg.g.. ....hkkkhg.... ....kkkhgg.... ....kkkhgg.... .....khggg.... ......hgggg... ......ggggg... ......ggg..... Bonus: ....2......... ....2.2....... .......2...... ....2.2.2..... .....2.2...2.. ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... ...2.2.5...2.. ....2.2.2..... .....2.2.2.2.. ....2.2.2..... .....2.2.2.... ....Wd2>{!.... .....m-f~c.... ......b*m*m... ......s<}+&... ......+ww..... Level: OFT Suid-Afrika Bricks: .........d.... ........dd.... ........ddd... .......dddd... ....f..dcdd... ....f.jddd.... ....f.jddd.... ....hffjjjj... ....hffffff... ..k.khfffff... ..kkhfff.ff... ..kkhffj.j.... ..khffjggg.... ...hffjggg.... ...ffjggg..... ...ffjggg..... ...fjggg...... ...fj......g.. Bonus: .........2.... ........22.... ........2.2... .......2.2.... ....2...5.2... .......2.2.... ....2.2.2..... .....2.2.2.... ....2.2.2.2... .....2.2.2.... ..2.2.2...2... ...2.2.2.2.... ..2.2.2.2..... ...W.2.2{!.... ...d-f~c>..... ...m*m*m&..... ...bs+<}...... ...ww......+.. Level: OFT Zimbabwe Bricks: .......f...... ......ff...... ......ffff.... .....hhhhhh... .....hhhhhh... ....jhhhchh... ..j.jdddddd... ..dhddddddd... ...hjjkkkkk... ...hjjkkkk.... ...hjddddd.... ...hjdddddd... ....jhhhhhh... ....hhhhhh.... ....hhhhhh.... .....fffff.... .....fffff.... .......ff..... Bonus: .......2...... ......22...... .......2.2.... ......2.2.2... .....2.2.2.... ....2.2.l.2... .....2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ....2.2.2.2... .....2.2.2.... ....Wd2>{!.... ....m-f~cm.... .....b*m*&.... .....s+<}+.... .......ww..... Level: OFT Swatini Bricks: .......g...... ......gg...... .....gggg..... .....ggggg.... .....hhhhhh... ....ddddddd... ....dckjddd... ....dhgjhdd... ...ddkjkjjd... ...dhkkjjhd... ...dgkjkjgd... ...dddkjddd... ...dddkjddd... ....dddddd.... ....hhhhhh.... .....ggggg.... .....ggggg.... ......gggg.... Bonus: .......2...... ......22...... .....2.2...... ......2.2..... .....2.2.2.... ....2.2.2.2... .....5.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....Wd2.2!.... ....-f~c>{.... .....m*m*m.... .....bs<}&.... ......+ww+.... Level: OFT Zambia Bricks: ..........f... .........ff... ........ffee.. ........ffeee. ........fffef. ....f...fffef. ....ff..fffff. ....fff..fdke. ....ffff.fdke. ..ffffff.fdke. ..ffffffffdk.. ..ffffffffdk.. ..fffffcffd... ..ffffffff.... ..fffffff..... ..ffffff...... ...fffff...... .....ff....... Bonus: ..........2... .........22... .........2.2.. ........2.2.2. .........2.2.. ....2...2.2.2. .....2...2.2.. ....2.2...2.2. .....2.2.2.2.. ..2.2.2...2.2. ...2.2.2.2.2.. ..2.2.2.2.2... ...2.2.5.2.... ..W.2.2.{!.... ..d-f~c>m..... ..bm*m*&...... ...s+<}+...... .....ww....... Level: OFT Rwanda Bricks: .........g.... .........g.... ......g.ggg... .....gg.ggg... ....ggggggh... ....gggggghg.. ...ggggggggg.. ...ggggggggg.. ....gggggggg.. ....hhhhchhhh. ....hhhhhhhhh. ...hhhhhhhhhh. ...hhhhhhhhh.. ..fffffff.ff.. ..ffffff...... ..ffffff...... ..f.ffff...... ....fff....... Bonus: .........2.... .........2.... .........2.... ......2.2.2... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... .....2.2.2.2.. ....2.2.5.2.2. .....2.2.2.2.. ....2.2.2.2.2. ...2.2.2.2.2.. ..2.2.2.>.{!.. ..Wd-f~c...... ..mb*m*m...... ..+.s<}&...... ....ww+....... Level: OFT LaReunion Bricks: .....j........ ....gjcjd..... ...ggjjjdd.... ...ggjjjdd.... ...ggjjjdd.... ..gggjjjdd.... ..gggjjjddd... ..gggjjjddd... ..gggjjjddd... ..gggjjjdddd.. ...ggjjjdddd.. ...ggjjjdddd.. ...ggjjjddd... ...ggjjjddd... ....gjjjddd... .....jjjdddd.. ......jjdddd.. .......jddd... Bonus: .....2........ ....22522..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.... ....2.2.2.2... ....Wd-2>{!... .....m*f~c*m.. ......bsm.. ...bs<+..}&... ..+.ww........ Level: OFT END Bricks: ##@@@#.#@@@#.# #.@.@#.#.@.#.# ##@.@#.#.@.### .#@.@#.#.@.#.# ##@@@###.@.#.# .............. @@@##@@@#@@### @.@#.@.@#@.#.# @@@##@@@#@.### @.@#.@@.#@.#.# @.@#.@.@#@@#.# .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Invisible0000644000175000017500000000451211452354537015150 00000000000000Version: 1.00 Level: Celine GRONDIN mur invisible Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvv*****vvvv vvvvv*****vvvv vvvvv*****vvvv vvvvv*****vvvv vvvvv*****vvvv vvvvv*****vvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. Bonus: 00000000000000 00000000000000 00100002200000 11122222222222 1113m+++++5544 1113m+++++5544 1113m+++++5544 1113mwwwww5544 1113mwwwww5544 1113mwwwww5544 1113m*****5544 1113m*****5544 .............. .............. .............. .............. .............. .............. Level: Celine GRONDIN mur invisible Bricks: ****xx#xx***** ****xx#xx***** ****@@#@@***** ****hh#iiiiiii ****hh#iiiiiii vvvvvv#vvvvvvv vvvvvv#vvvvvvv vvvvvv#vvvvvvv vvvvvv#vvvvvvv vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ....mm.mm..... ....mm.mm...l. .............j ..l........... ..j...cmmmmmmm -...}.c.j..f.- -..*.....+...- ..+.f.~....... .*......*..*&& m.pww&}w.pw.&m .............. .............. .............. .............. .............. .............. .............. .............. Level: Celine GRONDIN mur invisible Bricks: .............. .............. ...aaaaaaaa... ...a******a... ...a******a... ...a******a... ...a******a... ...a******a... ...a******a... ...aaaaaaaa... vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ...}mmmmmmm... ...}++++++m... ...}++++++m... ...}++++++m... ...}++++++m... ...}++++++m... ...}++++++m... ...}******m... pwwwwlllllwwwp .............. .............. .............. .............. .............. .............. .............. Level: Celine GRONDIN mur invisible Bricks: ************** ************** ************** ************** ************** **vvvvvvvv**** **vvvvvvvv**** **vvvvvvvv**** **vvvvvvvv**** vvvvvvvvvvvvvv .............. .............. .............. .............. .............. .............. .............. .............. Bonus: }}++++++++4444 }}++++++++4444 }}++++++++5555 }}++++++++5555 }}++++++++-www }}lmmw~mffwjwj }}mmmmmmmmdwww }}********gggg }}********gggg lll}llll}}}}}{ .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/FunCity0000644000175000017500000002326411452666551014614 00000000000000Version: 1.00 Level: Nethippy V-Boom! Bricks: .............. *!!!!!!!!!!!!* *!!!!!!!!!!!!* !*!!!!!!!!!!*! !*!!!!!!!!!!*! !!*!!!!!!!!*!! !!*!!!!!!!!*!! !!!*!!!!!!*!!! !!!*!!!!!!*!!! !!!!*!!!!*!!!! !!!!*!!!!*!!!! !!!!!*!!*!!!!! !!!!!*!!*!!!!! @@@@@@**@@@@@@ .............. .............. .............. .............. Bonus: lll...pp...lll 54...pmmp...45 553..f..f..355 554........455 4553......3554 3554......455. .4553....3554. .3554....455.. ..4553..3554.. ..355433455... ...45544554... .f.3555555..f. m...455554...m ......55...... .............. .............. .............. .............. Level: Nethippy FreeZe BottOm Bricks: ..!!!!!!!!!!.. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c*........*c. .c*!!!!!!!!*c. .c!!!!!!!!!!c. .cccccccccccc. .cccccccccccc. Bonus: .............. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5..........5. .5.44444444.5. .5....mm....5. .5....mm....5. .fff..mm..fff. ....ffffff.... Level: Nethippy A Ton Of Points! Bricks: *************. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *!.!*!.!*!.!*! *...*...*...*. *vvv*vvv*vvv*v .............. .............. Bonus: .............5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 ..5...5...5... .555.555.555.5 .............l .............. .............. Level: Nethippy Spiral Bricks: !!!!!!!!!!!!!! !************! !*!!!!!!!!!!*! !*!********!*! !*!*!!!!!!*!*! !*!*!****!*!*! !*!*!*!!*!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!**!*!*! !*!*!*!!!!*!*! !*!*!******!*! !*!*!!!!!!!!*! !*!**********! !*!!!!!!!!!!!! Bonus: 00000000000000 0>>>>>>>>>>>>1 0>2222222222>1 0>2>>>>>>>>3>1 0>2>444444>3>1 0>2>4>>>>5>3>1 0>2>4>gl>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>gb>5>3>1 0>2>4>5555>3>1 0>2>4>>>>>>3>1 0>2>33333333>1 0>2>>>>>>>>>>1 0>111111111111 Level: Nethippy Fire Away! Bricks: .............. !!!!!!!!!!!!!! cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc cccccccccccccc .............. Bonus: ffffffllffffff jjjjjjjjjjjjjj 55555555555555 55555555555555 44444444444444 44444444444444 33333333333333 f33333ff33333f 33333333333333 22222222222222 22222222222222 22222222222222 22222222222222 }&}&}&}&}&}&}& pppppppppppppp pppppppppppppp pppppppppppppp .............. Level: Nethippy sMILE! Bricks: .............. .............. .....hhhh..... ....hhhhhh.... ...hvvhhvvh... ..hhvvhhvvhh.. .hhhhhhhhhhhh. .hhhhhvvhhhhh. .hhvhhhhhhhvh. .hhhvhhhhhvhh. ..hhhvvvvvhh.. ...hhhhhhhh... ....hhhhhh.... .....hhhh..... .............. .............. .............. .............. Bonus: .............. .............. .....****..... ....*>>>>*.... ...*55bb55*... ..*>55bb55>*.. .*>bbbbbbbb>*. .*>bbb55bbb>*. .*>5bbbbbbb5*. .*>b5bbbbb5>*. ..*>b55555>*.. ...*>bbbb>*... ....*>>>>*.... .....****..... .............. .............. .............. .............. Level: Nethippy Green Wall Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz ffffffffffffff Bonus: ffffff{lffffff !5!5555!5555!5 555!5555!55!55 55!55!55555555 5555555555!!55 55!!5555555555 55555!5!555555 55555555555!5! !55!5555555555 555555!555!555 55!555555555!5 5555!555!55555 !5555555555!55 55!555!5555555 5555!5555!5555 >>>>>>>>>>>>>> bbbbbbbbbbbbbb wwwwwwwwwwwwww Level: Nethippy Kaboom! Bricks: .....!!!!..... ..!!!!**!..... ..!**!*!!!!!.. .!!********!.. .!******!!*!!. .!!!*!******!. ..!**!**!*!*!. ..!*!!**!*!*!. ..!*!!**!!!*!. ..!!!!**!.!!!. .....!**!..... .....!**!..... ....!!**!!.... ....!****!.... ..!!!****!!!.. !!!********!!! !************! ************** Bonus: .5555....5.... .5.......5555. 55..........5. 5...........55 5............5 5............5 55...........5 .5...........5 .5...........5 .5.......5...5 .5555....55555 ...55....55... ...5......5... .555......555. 55..........55 .............. .............. .............. Level: Nethippy Break On Thru! Bricks: ffffffffffffff ############## ############## ############## ############## ############## #######!###### ######!!!##### #####!!!!!#### ######!!!##### #######!###### ############## ############## ############## ############## ############## ############## gggggggggggggg Bonus: WWWWWWWWWWWWWW 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 mmmmmmmmmmmmmm mmmmmmmmmmmmmm Level: Nethippy Big Z Bricks: .............. .############. .!!!!!!!!!!!#. !!!!!!!!!!!!#. !!!!!!!!!!!!#. !!!!!!!!!!!#.. !!!!!!!!!!#... !!!!!!!!!#.... !!!!!!!!#...#! !!!!!!!#...#!! !!!!!!#...#!!! !!!!!#...#!!!! !!!!#...#!!!!! !!!#...#!!!!!! !!#...#!!!!!!! !#...#!!!!!!!! #...#!!!!!!!!! ...########### Bonus: .............. m............. m55555555555.. 555555555555.. 555555555555.. 55555555555.m. 5555555555.m.. 555555555.m..m 55555555.m..mm 5555555.m..m55 555555.m..m555 55555.m..m5555 5555.m..m55555 555.m..m555555 55.m..m5555555 5.m..m55555555 .m..m555555555 .............. Level: Nethippy Keep 'em Blue! Bricks: .............. ggggggggggggg. gE@EEEEEEE@Eg. g@hhhhhhhhh@g. gEh@@@@@@@hEg. gEh@iiiii@hEg. gEh@i@E@i@h@g. gEh@iEiEi@h@g. gEh@iE@Ei@hEg. gEh@iiiii@hEg. gEh@@@@@@@hEg. g@hhhhhhhhh@g. gE@EEEEEEE@Eg. ggggggggggggg. .............. .............. .............. .............. Bonus: .............. mm555555555mm. m...........m. 5.mm55555mm.5. 5.m...m...m.5. 5.5.mm5mm.5.5. 5.5.m...m.5.5. 5.5.5...5.5.5. 5.5.m...m.5.5. 5.5.mm5mm.5.5. 5.m.......m.5. 5.mm55555mm.5. m...........m. mm555555555mm. .............. .............. .............. .............. Level: Nethippy WonderWall Bricks: feggggggggggef fegddddddddgef fegdhhhhhhdgef fegdhiiiihdgef fegdhiiiihdgef fegdhiiiihdgef fegdhhiihhdgef fegddhiihddgef feggdhiihdggef feegdhiihdgeef ffegdhiihdgeff jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj jfegdhiihdgefj Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? ?????????????? Level: Nethippy Level 13 Bricks: dddddddddddddd diiiiiiiiiiiid dihhhhhhhhhhid dihgggggggghid dihgg@gg@@ghid dihg@@ggg@ghid dihgg@gg@@ghid dihgg@ggg@ghid dihg@@@g@@ghid dihgggggggghid zzhhhhhhhhhhzz czziiiiiiiizzc cczzddddddzzcc ccczzddddzzccc cccczzddzzcccc ccccczzzzccccc cccccczzcccccc cccccczzcccccc Bonus: bbbbbbbbbbbbbb bbbbbbbbbbbbbb wwwwwwwwwwwwww >>>>>>>>>>>>>> 55555f55ff5555 5555ff555f5555 55555f55ff5555 55555f555f5555 5555fff5ff5555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 555555ll555555 55555555555555 }}}}}}}}}}}}}} pppppppppppppp Level: Nethippy Up The Middle! Bricks: ..!.!.gg.!.!.. .!.!.g..g.!.!. ..!.g.gg.g.!.. E!.g.g..g.g.!E ..h.g.gg.g.h.. .d.h.g..g.h.d. d.d.h.gg.h.d.d .d.d.h..h.d.d. d.d.d.hh.d.d.d .d.d..hh..d.d. d.d..!hh!..d.d .d..!.hh.!..d. d..!.!hh!.!..d ..!.!.hh.!.!.. @!.!.!hh!.!.!@ !.!.!.hh.!.!.! @!.!.!hh!.!.!@ xxxxxxxxxxxxxx Bonus: .5.5.5**5.5.5. ..5.5l..l5.5.. 55.5g.**.g5.55 ..5g.g..g.g5.. 55b.g.**.g.b55 .5.b.g..g.b.5. 5.5.b.**.b.5.5 .5.5.b..b.5.5. 5.5.5.bb.5.5.5 .5.555ww555.5. 5.5555ww.555.5 .55555}}5.555. 555555}}.5.555 555555}}5.5.55 555555}}.5.5.5 555555ww5.5.5. 555555ww.5.5.5 >>>>>>ww>>>>>> Level: Nethippy Chao-Wall Bricks: !..!.!..*...!! .**.!!***....! .***!******!.. *!**!!*!!**.@* *!.@!**.!.*.** ..!**!..*!!*.* .!!!!!*!**!*!. .!!!!****.!!!. .!!**@.!*!**!. .!!*!!*!!.*!@! .@!*!***.**!.! .*!!!!!*.!!.!. .!*!!!!!!*..!! .@*.@.*!*@*..! ..!.!!.**!*!.! !.*.!!**..**.* !!**!.*.*.*.** !!......!..!.. Bonus: .5555m5.m..5.. 5555..555.555. 5555.555555.55 5.55..5..555.5 5.5..555.55555 55.55.555..555 5.....5.55.5.5 5....55555...5 5..55.5.5.55.5 5..?..?.55?... 5..?.???5??.5. 5g.....?5..5.5 5.g......?55.. 5.g5.5g.g.g55. 55.5..5gg.g.5. }5g5..gg..gg5g }}gg.5g.g.g.gg }}5555........ Level: Nethippy Balls A Plenty Bricks: hhhhhgffgddddd hhhhhgffgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhgjjgddddd hhhhhggggddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiggiddddd hhhhhiiiiddddd .............. Bonus: .............. 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} wwwwwwwwwwwwww 55555555555555 55555555555555 55555555555555 55555555555555 bbbbbbbbbbbbbb bbbbbbbbbbbbbb .............. Level: Nethippy The End Bricks: !!!.!.!.!!!... .!..!.!.!..... .!..!!!.!!!... .!..!.!.!..... .!..!.!.!!!... .............. .............. .!!!.!..!.!!.. .!...!!.!.!.!. .!!!.!.!!.!.!. .!...!..!.!.!. .!!!.!..!.!!.. .............. .............. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: ...5.5.5...5.. 5.55.5.5.555.. 5.55...5...5.. 5.55.5.5.555.. 5.55.5.5...5.. 555555555555.. 5555555555555. 5...5.55.5..55 5.555..5.5.5.5 5...5.5..5.5.5 5.555.55.5.5.5 5...5.55.5..55 5555555555555. .............. .............. .............. ffffffffffffff >>>>>>>>>>>>>> lbreakout2-2.6.4/client/levels/Biolab4280000644000175000017500000002660311452666551014661 00000000000000Version: 1.00 Level: n@body muahaha Bricks: .............. .............. ...E......E... ...EE....EE... ....E....E.... ....E....E.... ....E....E.... ....E....E.... .************. ...**aaaa**... ....**aa**.... .....****..... ......**...... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: slayer seasons in the abyss Bricks: v.....vv.....v ......vv...... ..h..h..h..hh. .h.h.hh.hh.h.. .h.h.h..h...h. .............. ....vvvvvv.... ....v....v.... ...hh....hh... eeeeh....heeee v*ve......ev*v *v*e......e*v* v*ve......ev*v eeee......eeee e............e e............e e............e e............e Bonus: m.....pp.....* ......mm...... ..5..?..?..5*. .*.*.**.55.5.. .w.*.w..w...w. .............. .............. .............. ...ww....ww... &&bbw....wbb&& ...j......j... ...j......j... ...j......j... jjjj......jjjj j............j j............j j............j j............j Level: cant swim =-wave04!-= Bricks: ............*. .*.........*** ***.........*. .*....gggg..*. .*...ggggggg.. ....ggggggggg. ....gggg.*.gg. ...ggg...*..gg ...g...*****.g ..g...*..*...g ..g..***.*...g ......*..*...g ....*.*..*..gg ...***...*..gg ....*..*.*.ggg ....*.***ggggg .......*gggggg .......*gggggg Bonus: ............2. .2.........2l2 2l2.........2. .2....2222..2. .2...2222222.. ....222222222. ....2222.2.22. ...222...2..22 ...2...22222.2 ..2...2..2...2 ..2..222.2...2 ......2..2...2 ....2.2..2..2b ...222...b..2b ....2..2.2.2b2 ....2.b2b22222 .......222bb2b .......bbbbbbb Level: 1nfl2m3d colony Bricks: ************** *****!!!!***** *****!..!***** ****!!dd!!**** ***d..aa..d*** **d...aa...d** **....aa....** **d...aa...d** *d....dd....d* *.....aa.....* *d....aa....d* d.....aa.....d ......aa...... .............. .............. .............. .............. .............. Bonus: .............. ......l~...... .............. ......pp...... ......jj...... ......jj...... ......jj...... ......jj...... ......pp...... ......jj...... ......jj...... ......jj...... ......jj...... .............. .............. .............. .............. .............. Level: doc entering the laboratory Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvxxxxxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxevvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv vvvvvxvvvxvvvv Bonus: .......5...... .1..........1. 101........101 .1..........1. .............. .....&&&&&.... .....&www&.... ....5&www&5... bbbbb!www!bbbb >>>>>>>>>>>>>> pppppppppppppp wwwwwwwwwwwwww 03333&&&&&3330 03333bbbbb3330 01111wwwww1110 05555ww!ww5550 00000w!!!w0000 jjjjjwbbbwjjjj Level: doc need some light Bricks: xxxxxxxxxxxxxx x............x x............x x.........cccx x.........cecx x.........c.cx x.........c.cx x.........cccx xxxxxxxxxxxxxx @EEEE@@#EEE@@@ @###EE@###E@@# @@@##E@@##EE## ************** ************** ************** aa**a*a*a**aaa ************** aaaaaaaaaaaaaa Bonus: ....llllll5555 .............. .............. .............. .............. .............. .............. .............. ......mm...... .............. .............. .............. m............m .............. .............. dddddddddddddd dddddddddddddd dddddddddddddd Level: doc teleport2mars Bricks: ......vv....d. ......c....d*d .....ccc....d. ...c.......... ..ccc...c..... .......ccc.... .............. vvvvvvvvvvvvvv ############## vvvvvvvvvvvvvv .....x........ ....x......... .g.xx*****.... aaa.x......... .a...x........ .a............ .a............ .a............ Bonus: ............5. ......g....555 .....ggg....5. ...g.......... ..ggg...g..... .......ggg.... .............. .............. .............. &&&&&&&&&&&&&& .............. .............. .m............ www........... .w............ .w............ .w............ .w............ Level: kern danger! Bricks: a.a.aaa.aa..a. aa..a...a.a.a. aa..aa..aa..aa a.a.a...a.a.aa a.a.aaa.a.a.a. ************** ..*.*.*.*.*.*. .!*!*!*!*!*!*! .!.!.!.!.!.!.! .!.!.!.!.!.!.! .!.!.!.!.!.!.! .!.!.!.!.!.!.! *.*.*.*.*.*.*. *.*.*.*.*.*.*. *.*.*.*.*.*.*. *.*.*.*.*.*.*. *.*.*.*.*.*.*. *.*.*.*.*.*.*. Bonus: .............. .............. .............. .............. l.l........... {{bbbbbbbbbbbb ..2.2.4.4.2.2. ..2.2.4.4.2.2. .............. .p.p.p.p.p.p.p .p.p.p.p.p.p.p .g.g.g.....m.. g.g.g.g.-.-.-. +.+.+.+.-.-.-. ........-...-. j.j.j.j....... j.+.j.+...+... j.j.j.j....... Level: {f(c)=0} formula Bricks: Ev..vvvvvv..vE EE#.vvvvvv.#EE ###vvv##vvv### vvvvvvvvvvvvvv EE..EEEEEE..EE @E..........E@ EE.@@.EE.@@.EE ev..........vj f############e ev...#vv#...vd d###.#vv#.###f hv.#..**..#.vg i#.#.*vv*.#.#h f#.#..**..#.#k g#..........#j i############i kh..******.ved ######**###### Bonus: .l..........l. .............. ....ww..ww.... wwwwbbbbbbwwww .............. .............. .............. .m..........m. .............. .m....bb....m. ......mm...... .m..........m. b.....55...... b............b b............b w............b wb..&wwww&.bbb ......ww...... Level: (S,T,d,K) turing Bricks: aaa.aa.aaa.aaa .a..a..a....a. .a..a..a....a. .a..a..a....a. .a..aa.aaa..a. .a..a....a..a. .a..a....a..a. .a..a....a..a. .a..aa.aaa..a. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: mmm.mm.mmm.mmm .m..m..m....m. .m..m..m....m. .m..m..m....m. .m..mm.mmm..m. .m..m....m..m. .m..m....m..m. .m..m....m..m. .w..ww.www..w. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Congratiolations clear Bricks: vvvvvvvvvvvvvv vvvvvvvvvvvvvv ..vvvvvvvvvv.. ..v........v.. vvvvvvvvvvvvvv .vv........vv. ..v........v.. .vvvvvvvvvvvv. vvvvvvvvvvvvvv vvvvvvvvvvvvvv .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv aaaaaaaaaaaaaa Bonus: .............. b............b .............. .............. .............. .b..........b. .............. ....b1111b.... .11111111111.. .11111111111.. .............. .............. *****5555***** *****5335***** *****5555***** ************** ************** wwwwwwwwwwwwww Level: best friend don't give up Bricks: ************** ************** ......gd...... ......gg...... aa..aa..xx..xx aa..aa..xx..xx ..dd......gg.. ..dd......gg.. aa..aa..xx..xx aa..aa..xx..xx ..hh..zz..!!.. ..hh..zz..!!.. aa..aa..xx..xx aa..aa..xx..xx ..bb......yy.. ..bb......yy.. aa..aa..xx..xx aa..aa..xx..xx Bonus: 55555555555555 222222bb222222 ......bb...... ......bb...... ww..........ww .............. ..**......&&.. ..**......&&.. .............. .............. ..ww..bb..ww.. ..ww..bb..ww.. .............. .............. .............. .............. .............. ww..pp..pp..ww Level: (google brokenlinks) secret found Bricks: vvvvvvv.v.**.. vvvvvvv..v.**. vvvvvvvv..v.** vvvvvvv..vv.** vvvvvv..vv.**. vvvvv..vv.**.. vvvvv.vv.**... vvv...v.**.... v....v.**..... ....v.**...... ..vv.**....... .vv.**........ vv.**......... v.**.......... .**........... **............ *............. .............. Bonus: bbb.......ww.. b.bb.c.....cw. b...b.......sw ..c.b........j ...lb......{*. bl.bb.....2*.. blbbb.4..2*... bwb...4.4<.... w....4.4<..... ....?.4<...... ...?..<....... ..?.*b........ .?.bb......... ...*.......... .*b........... }*............ b............. .............. Level: new blackholes Bricks: .............. .............. .v.........v.. .............. ...v..v....... .............. .............. .............. .............. ............v. ..v........... .............. .............. .............. .............. .............. .............. aaaaaaaaaaaaaa Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ************** Level: <-> Tiefighter Bricks: ..cEcEc..cc..c .c#EcEcc.cc.c# .##Ev#v#.EE.#E vvvvvvvvvvvvvv vvvvvvv.v.vvvv vvvvvvvvvvvvvv d.d.d.d.d.d.d. vdvdvdvdvdvdvd vvvvvvvvvvvvvv vgvgvgvgvgvgvg gvgvgvgvgvgvgv vvvvvvvvvvvvvv avavavavavavav vavavavavavavv vvvvvvvvvvvvvv vavavavavavava avavavavavavav .............. Bonus: ..4.444..44..4 .4444444.44.44 ...44.44.4..44 22224242222222 2222222.2.2222 44444444444444 4.4.4.4.4.4.4. 45454545422525 44442222242222 44442424242222 343430000b2232 00000000002202 252525b52b2222 525242b242b2bb 111141b1411111 bmbm414141bmbm 0b0b0b0b0b0b0b .............. Level: abstract new universe Bricks: ...!..!!..!... .!..........!. .............. !............! ......**...... ....*....*.... .............. .............. !..*..**..*..! !..*..**..*..! .............. .............. ....*....*.... ......**...... !............! .............. .!..........!. ...!..!!..!... Bonus: ...?..??..?... .?..........?. .............. ?............? .............. .............. .............. .............. w.....44.....w w.....44.....w .............. .............. .............. .............. w............w .............. .w..........w. ...w..ww..w... Level: journey con tiempre Bricks: ##.#.#.#..#..# ##.#.#.##.##.# .............. .............. .............. aa.aaa.a*a.a** a*.a*a.a*a.a** a*.a*a.a*a.a** *a.a*a.a*a.a** *a.a*a.a*a.a** aa.aaa.aaa.aaa .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. !!.!!!.!3!.!44 !2.!2!.!3!.!44 !2.!2!.!3!.!44 2!.!2!.!3!.!44 2!.!2!.!3!.!44 !!.!!!.!!!.!!! .............. .............. .............. .............. .............. .............. .............. Level: _ halfpipe Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. aaee......eeaa aavz......zvaa aavvz....zvvaa aavvvz..zvvvaa aavvvvzzvvvvaa Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. ..bb......bb.. 44bb......bb44 44wwb....bww44 ..wwwb..bwww.. ..wwwwbbwwww.. Level: bio snakes 2k38 Bricks: .............. .............. .............. .........zzzzz .......zzzxxxx ......zzxxxyyx ......zxxyyyyx zzzzzzxxyyzzyx zyyyyzzzzyzzyx zyxxxxxxzyzyyx zyxyyyyxyy.yxx yyxz..yxy..yyx yyxz..yxy..zyx xxxz..yxy..zyx zzzz.yyxy..zyx z....yxxy..zyx z....yyyy..zyy ...........zzz Bonus: .............. .............. .............. .........}}}}} .......}}}}}}} ......}}}55555 ......}}}55555 gggggggggggggg gggggggggggggg gppppppppppppp wppppppppp.ppp wwww..ppp..&&& wwww..bbb..&&& wwww..bbb..&&& wwww.bbbb..bbb }....}}}}..}}} w....bbbb..bbb ...........bbb Level: enjoy it dipheomorph Bricks: .............. .............. .............. .............. .............. ....dddggg.... ....dgdggg.... ....dgdggg.... ....ddddgg.... ....ggdddd.... ....ggddgd.... ....gggdgd.... ....gggddd.... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ....??????.... ....??????.... ....??????.... ....??55??.... ....??55??.... ....??????.... ....??????.... ....??????.... .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/NorthAmerica0000644000175000017500000003650411707107614015601 00000000000000Version: 2.00 Level: www.OFTanna.de NorthAmerica Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT UKVirginIslandsAnguilla Bricks: .....gg....... .......g...... .............. .....f........ d.gdg.j....... ..gc..f....... .gg..e........ ....g......... ...g.......... ........d..... .............. ........g.g..g ............j. ...........cj. ..........gg.. .........g.... .............. .............. Bonus: ......2....... .......!...... .............. .....{........ W.d-c.>....... ..f5..~....... .m*..m........ ....*......... ...m.......... ........b..... .............. ........s.}..& ............<. ...........5+. ..........w+.. .........w.... .............. .............. Level: OFT CaymanIslands Bricks: .............g ............gg ........gh.h.. ........g..... .............. gd............ .g.d.......... .g..gggg...... .g.ggggg...... .cggg.g....... .ggg.......... .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............2 ........2..... ........!..... .............. Wd............ .>.{.......... .m..-f~c...... .*.m*bm&...... .5s<+.}....... .+ww.......... .............. .............. .............. .............. .............. .............. .............. Level: OFT Saint-Pierre-Et-Miquelon Bricks: .....f........ ....d......... ....jj........ ....ddg....... ....ffg....... ....kjg....... .....kg....... .....jg....... .....k........ .....j........ .....k........ .....je....... .....dg....... ....dek....... ....ddg....... ....de..g..... .....d.jc.j... .......g.g.... Bonus: .............. .............. ....2......... .....2........ ....2.2....... .....2........ ......2....... .....W!....... .....d........ .....{........ .....>........ .....-c....... .....f~....... ....m*m....... ....*m&....... ....bs..}..... .....+.<5.+... .......w.w.... Level: OFT Bahamas Bricks: ....gg........ .....gg....... ..gg..g....... ......g....... ..k.g......... .......gg..... ...k.c..h..... ...k....h..... ...kk.h....... ....k...h..... .k..k.h.h.h... k.k........... ......g.g...g. ......g.g.g... ...g.......g.g ......g...g... ............g. ............g. Bonus: .....2........ ......2....... ...2.......... ......2....... .............. ........2..... ...2.5........ ........2..... ...W.......... ....d...!..... .-..~.c.>.{... m.f........... ......*.*...m. ......m.b.&... ...s.......<.} ......+...+... ............w. ............w. Level: OFT AntiguaAndBarbuda Bricks: ......k....... .....kk....... ......hk...... .....h.h...... .....k.k...... .....hhh...... .....hhh...... .....ggg...... .......g...... .............. .......g...... ......gg...... .....jcjd..... ......jjdd.... .....jjjdd.... .....djddd.... .....djdd..... ...d...dd..... Bonus: ......2....... .....2........ ......2....... .....2.2...... .............. .....2.2...... ......2....... .....2.2...... .............. .............. .............. .......2...... .....W5.!..... ......d->{.... .....mf~cm.... .....b*m*&.... .....s+<}..... ...+...ww..... Level: OFT TurksAndCaicosIslands Bricks: .....g........ ....gdg....... .g..dgg....... .g.d.gg....... .ddd..dgg..... ..g....ggg.... .......ggg.... g........ggg.. d.........gg.. ...........g.. .............. ..g........g.g .........h.h.c .............g ...g...g.f.... ............gg ......g..g.... ............g. Bonus: .....2........ ....2.2....... .2...2........ ......2....... .2.2...2...... ..2.....2..... .......!.2.... W........d>{.. -.........~c.. ...........f.. .............. ..m........*.m .........*.m.5 .............& ...b...s.}.... ............<+ ......+..w.... ............w. Level: OFT SaintKittsAndNevis Bricks: ...ff......... ..fff......... ..ffff........ ..ffff........ ..fffff....... ...fffh....... ....fhk....... ....hck....... ......kk...... ........k..... ........kh.... ........h..... ..........d... .........ddd.. .........ddd.. .........ddd.. .........ddd.. .........dd... Bonus: ....2......... ...2.......... ..2.2......... ...2.2........ ..2.2.2....... ...2.2........ ....2.2....... ....W5!....... ......d{...... ........>..... ........-c.... ........~..... ..........f... .........m*m.. .........bm*.. .........s}&.. .........+<+.. .........ww... Level: OFT StMartinStBarthelemy Bricks: .....j.j...... ....jj.j...... ....jj........ ...jh......... ...gdg........ .g.cjgg....... gg.gjgg....... gggg.gg....... .........g.... .........g...d .........g..j. ...........j.. ..........g... ..........gjj. ...........jjd ...........cjd ...........jjd ............j. Bonus: .............. .....2.2...... ....2......... ...2.......... ....2......... .2.5.2........ 2...2.2....... ..Wd.{!....... .........>.... .........-...c .........f..~. ...........m.. ..........m... ..........*m*. ...........b}& ...........5s< ...........w++ ............w. Level: OFT PuertoRicoVirginIslands Bricks: ..ddddc....... .gddddddd.d.cj .jggjjjjj..... ..ggggddd..... g.ggjjjj..j... ..dddddd.d.... ...d.d........ ............h. ............jj .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: ..2.2.l....... .2.2.2.2....5. ..2.2.2.2..... ..W2.2.{!..... m.d-f~c>..m... ..*mb*<}.&.... ...s.+........ ............+. ............ww .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT StMaartenSabaStEustatius Bricks: ...jd..d...... ....jddddd.... ....djdddd.... .....hjddd.... ......jggg.... .......cg..... .......g...... .jd........... djd........... chg........... .jg........... ..........d... ..........gg.. ..........ghj. ...........jf. ...........cfg ............gg ............g. Bonus: ....2......... .....2.2.2.... ....2.2.2..... .....2.2.2.... ......2.2..... .......5...... .......!...... .W{........... d->........... 5~c........... .fm........... ..........m... ..........**.. ..........bm&. ...........s}. ...........5<+ ............+w ............w. Level: OFT IleClipperton Bricks: ....gj........ ...ggjj....... ...g..jj...... ..ggg..jj..... ..gg....jd.... ..g.g....ddd.. ..g........d.. ..g........dd. ..g.........d. ..g.........d. ..gg........d. ...g........d. ...gg.......d. ....gj.....dd. .....j.....d.. .....jj...dd.. ......jj.dd... .......jjdd... Bonus: ....2......... ...2.2........ ......2....... ...2...2...... ..2.....2..... .........2.2.. ..2........... ...........2.. ..2.........2. .............. ..2.........2. ...W........!. ...d-.......{. ....f~.....c>. .....m.....m.. .....b*...m*.. ......s<.}&... .......+ww+... Level: OFT Bermuda Bricks: ............d. ............d. ...........d.d ...........ddd ..........jjdd ..........d..d .........jd... .........j.gd. .........djd.. ...d.....jg... ...d....df.... ..d..ddddf.... .dd..dcdd..... .d..d..d...... .d....dd...... .ddd.dd....... .dd.dd........ ..ddd......... Bonus: ............2. .............. .............. ...........2.2 ..........2.2. .............2 ..........2... .........2.2.. ..........2... ...2.....2.... ........2..... .....2.2.2.... .Wd..>5{!..... .-..~..c...... .m....fm...... .b*m.*&....... .+s.<}........ ..ww+......... Level: OFT Belize Bricks: ......d....... ......dd...... ......gg.g.... ....g.jj.g.... ....ggff.g.... ....ggf....... ....gje....... ....gfed.g.... ....gfjh.g.g.. ....gcg....... ....gjg..g.... ...ggff....g.. ...gggj..g.... ...gggf....... ...ggg........ ...ggg..g..... ...dd......... ...dd......... Bonus: ......2....... .......2...... ......2....... .......2.2.... ....2.2....... .....2........ ....2.2....... .....2.2.2.... ....2.2....... .....5........ ....2.2....... ...W..{....!.. ...d-~c..>.... ...mf*m....... ...b*m........ ...s<}..&..... ...++......... ...ww......... Level: OFT KalaallitNunaat Bricks: .......jj..... ......jjj..... .....jjjjj.... .....jjjjj.... .....jddjj.... ......ddjj.... ......ddjj.... ......ddj..... ......ddjj.... ......jjd..... .....djjdd.... .....djjdd.... .....djjd..... .....djjd..... .....cdd...... .....ddd...... .....dd....... ......d....... Bonus: .......2...... ......2.2..... .....2.2.2.... ......2.2..... .....2.2.2.... ......2.2..... .......2.2.... ......2.2..... .......2.2.... ......2.2..... .....W.2.!.... .....d-c>{.... .....mf~m..... .....*m*&..... .....lb}...... .....s<+...... .....w+....... ......w....... Level: OFT Cuba Bricks: ...cg..g...... ..ggggg.g..... .ddggggg.g.... .dd..jjjj..... dj..djjjjj.... d.....ggggg... ..j....gggg... ..j.....ggg... ........jjjjj. ........jjjjj. ..........gggg .........ggggg .........gggg. .............. .............. .............. .............. .............. Bonus: ...5...2...... ..2.2.2.2..... .2.2.2.2.2.... ..2...2.2..... .2...2.2.2.... 2.....2.2.2... .......2.2.... ..2.....2.2... ........Wd>{!. ........-mf~c. ..........*m*m .........bs<}& .........+ww+. .............. .............. .............. .............. .............. Level: OFT Guatemala Bricks: .......jgg.... .......jgg.... ......jjgg.... ......jjgg.... .......jgg.... .......jgg.... ........gg.... ........gg.... .....ghhgg.... ....gghhggg... ....ggffggg... ...gggffgg.... ....ggjjgg.... ...gggjjg..... ...gggcjg..... ....ggjjg..... ....ggjj...... ......jj...... Bonus: ........2..... .......2.2.... ......2.2..... .......2.2.... ........2..... .......2.2.... ........2..... .........2.... ......2.2..... .....2.2.2.... ....2.2.2.2... ...2.2.2.2.... ....2.2.2!.... ...Wd-c>{..... ...m*f5~m..... ....bm*}&..... ....++s<...... ......ww...... Level: OFT Nicaragua Bricks: .........g.... .......ggg.... .......ggg.g.. ......gggg.... .....ggggg.... ....gggggg.... ....jjjjj..... ..jjjjhhj..... ..jjjjggj..... ...jjjffj..... ...jjjhhjj.... ...jcjjjj..j.. ...gggggg.g... ....g.ggg..... ....g..g...... ....gg.g...... .....g.gg..... .......gg..... Bonus: .........2.... ........2..... .......2.2.2.. ......2.2..... .....2.2.2.... ....2.2.2..... .....2.2...... ..2.2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ...W5.2.2..!.. ...d-f~c>.{... ....m.**m..... ....m..&...... ....bs.}...... .....+.+<..... .......ww..... Level: OFT Mexico Bricks: ...ff......... ...ffj........ ...f.jjj...... f..f.jjj...... ...f.jjjj..... ...f.jjjj..... .f.f..jejd.... ....f.eejd.... ....f.eejd.... ....f.gej..... ......ggj..... ......eejd...d ..f.f.jjjd..dd ...f..jjcd..dd .f.....jjdd.dd ........jddddd .........dddd. ...........d.. Bonus: ...2.......... ....2......... ...2.2.2...... 2.....2....... ...2.2.2...... ......2.2..... .2.2...2.2.... ....2.2.2..... .......2.2.... ....2.2.2..... .......2...... ......2.2..... .......2.2...2 ...W..d>5...{! .m.....*-f~.cm ........bsm*}& .........+w<+. ...........w.. Level: OFT Jamaica Bricks: ...ff......... .khhffff...... kkkhhffffh.... kkkkhhffhh.... kkkkkhhhhkkk.. ..kkkhhhhkkkk. ..kkkhhhhkkkk. ...khhffhhckkk ...hhffffh.kkk ......ff.f.... .......f...... .............. .............. .............. .............. .............. .............. .............. Bonus: ...2.......... ..2.2.2....... .2.2.2.2.2.... 2.2.2.2.2..... .2.2.2.2.2.2.. ..2.2.2.2.2.2. ...2.2.2.2.2.. ...Wd-f.~cl>{! ...mbs*m<*.}&m ......w+.+.... .......w...... .............. .............. .............. .............. .............. .............. .............. Level: OFT Ayiti Bricks: .......gg..... .............. .......ggg.... ......gggggg.. ......gggggg.. ........gggg.. ........ggg... ........gggg.. ........gggg.. .....g..ggg... .....dd.dddd.. ......d..ddd.. ..ddd....ddd.. ..dddddddcd... ..ddddddddd... ..dddddddddd.. ...dd.dd.ddd.. ...d......dd.. Bonus: ........2..... .............. ........2..... .......2.2.2.. ......2.2.2... .........2.2.. ........2.2... .........2.2.. ........2.2... .....2...2.... ......2.2.2... .........2.2.. ..2.2.....2... ...2.2.2.5.... ..Wd2.2.2.!... ..m-f*~c*m>{.. ...bs.<}.+m&.. ...+......ww.. Level: OFT Canada Bricks: .......jjdd... ......jjj..... .....j.j...... ......d....... ....dj.j...... ...d.jd.d..... ..ddjd.djd.... ..ddjddd.d.... .d.djddd...... .dddjdd..dd... ..ddjjd..ddd.. ..ddjjd..ddd.. d.ddjjdj.dd.d. ..ddjjjjjdd.d. ..ddjjjjjddd.. .d..jjjjjddd.. ..d.....jcd... ........jd.... Bonus: .......2.2.... ......2.2..... .....2.2...... ......2....... .....2.2...... ......2.2..... ...2.2.2.2.... ..2.2.2....... .2.2.2.2...... ..2.2.2...2... ...2.2...2.2.. ..2.2.2...2... ...2.2.2.2.... ..2.2.2.2.2.2. ..Wd-f~c>.{!.. .m..*bs}m*m&.. ..+.....<5+... ........ww.... Level: OFT UnitedStatesOfAmerica Bricks: ...gg......... ..gjgg........ ..jgg......... .jgjg......... g..g.......... ...j.......... ....jg.......j ....ggdddd..dd ...gggddddd.dd ...jjjjjjjjjj. ...dddddddddd. ...dddddddddc. ...jjjjjjjjjj. ....ddddddddd. ....dddddddd.. .....jjjjjjj.. d......ddd.d.. .d......d..d.d Bonus: ...2.......... ..2.2......... ...2.......... ..2.2......... ...2.......... .............. .....2.......2 ....2.2.2...2. ...2.2.2.2...2 ....2.2.2.2.2. ...2.2.2.2.2.. ....2.2.2.2.5. ...2.2.2.2.2.. ....2.2.2.2.2. ....Wd-c.>{!.. .....m*mf~*m.. b......s<}.&.. .+......w..w.+ Level: OFT RepublicaDominicana Bricks: ....g.j....... ...gggjj...... ...gggjjd..... ...gggjjd..... ...gggjjd..... ..ggggjjddd... ...gggjjd..... ...gggjjddd... ..jjjjgdjjjj.. ...jjjffjjjj.. ...jjjddjjjjj. .dddddjjggggg. ..ddddjjcgggg. ...dd.jj...g.. ..ddd......... ..ddd......... ...d.......... ..d........... Bonus: ....2.2....... ...2.2.2...... ....2.2.2..... ...2.2.2...... ....2.2.2..... ...2.2.2.2.... ....2.2.2..... ...2.2.2.2.... ..2.2.2.2.2... ...2.2.2.2.2.. ....2.2.2.2.2. .2.2.2.2.2.2.. ..Wd-mf~5c>{!. ...*m.&*...m.. ..b<}......... ..+s+......... ...w.......... ..w........... Level: OFT Honduras Bricks: .........g.g.. .....g.gg..... .............. ....gg..ggg... ...ggggggggg.. ...ggggggggg.. ..jjjjjjjjjj.. .jjjgjjjgjjjj. .jjjjjgjjjjjj. .jjjgjjjgjjj.. jjjjjjjjjj.... .gggggggg..... .gggggggg..... ..ggcggg...... ...ggg........ ...ggg........ ....gg........ ....g......... Bonus: .........2.2.. ........2..... .............. ....2...2.2... ...2.2.2.2.2.. ....2.2.2.2... ...2.2.2.2.2.. ..2.2.2.2.2.2. .2.2.2.2.2.2.. ..2.2.2.2.2... .2.2.2.2.2.... .W2.2.2.2..... .d-f~c>{!..... ..m*5m*m...... ...b}&........ ...+s<........ ....+w........ ....w......... Level: OFT ElSalvador Bricks: ....g......... ...gggg....... ...gggg....... ...ggggg...... ..ggggggg..... .jjjjjjhj..... .jjjjjhehj.j.. jjjjjjfgfjjjjj jjjjjjhfhjjjjj .jjjjcjjjjjjjj ..ggggggggggg. .....gggggggg. ......gggggggg .......ggggggg ........g.ggg. .............. .............. .............. Bonus: ....2......... ...2.2........ ....2.2....... ...2.2.2...... ..2.2.2.2..... .2.2.2.2...... ..2.2.2.2..... .2.2.2.2.2.2.2 2.2.2.2.2.2.2. .2.2.5.2.2.2.2 ..2.2.2.2.2.2. .....Wd2.2.{!. ......m*-f~c>m .......bs<}m*& ........+.ww+. .............. .............. .............. Level: OFT END Bricks: #..@@###@@@#.# ##.#.@.#.@.#.# ###@.###.@.### #.##.@#..@.#.# #..@@#.#.@.#.# .............. @@#.@@###@##@@ @.@##.#.#@#@.@ @@#.@@###@#@@@ @.@.#.##.@#@.@ @.#.@@#.#@##.@ .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/Oceania0000644000175000017500000003637411707107614014571 00000000000000Version: 2.00 Level: www.OFTanna.de Oceania Bricks: ###.##.###.### #.#.#..#...#.# #.#.#..##..### #.#.#..#...#.# ###.##.###.#.# .............. ..@..@.@.@@@.. ..@@.@.@.@.@.. ..@@@@.@.@@@.. ..@.@@.@.@.@.. ..@..@.@.@.@.. .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Belau Bricks: .........g.... .........g.... .........g.... .........g.... ........gg.... ........gc.... ........gg.... .......hgg.... .......hh..... .......hh..... .......h...... .....g........ .....g........ ....g......... .....g........ .............. ....g......... ....g......... Bonus: .........!.... .........W.... .........d.... .........{.... ........->.... ........c5.... ........f~.... .......m*m.... .......*m..... .......b&..... .......}...... .....<........ .....s........ ....+......... .....+........ .............. ....w......... ....w......... Level: OFT Kiribati Bricks: .........d.... ..d.......d... ..c........d.. d.dd.......... ..d.....h..... ...dd..h.d.... ......j.j...j. .....g.g.g.g.. .............. .............g ............j. .............g .............. .............. .............. .............. .............. .............. Bonus: .........!.... ..W.......{... ..5........>.. d.-c.......... ..f.....~..... ...m*..*.m.... ......b.m...&. .....s.<.}.+.. .............. .............+ ............w. .............w .............. .............. .............. .............. .............. .............. Level: OFT Kuki'Airani Bricks: .......g..g... .......g..g... ...d.......... ...g...g...... .......g...... ....d......... ....g.g....... ......d....... .............. .............. .....g.g...... .....g.g...... ........j..... ........g..... .......g.j.... ........g.j... ......c....... .........g.... Bonus: .......W..!... .......>..{... ...d.......... ...-...c...... .......~...... ....f......... ....m.m....... ......*....... .............. .............. .....m.*...... .....b.&...... ........}..... ........s..... .......+.<.... ........w.+... ......5....... .........w.... Level: OFT Tonga Bricks: ....j....d.... .........d.... .......d...... .......d.d.... .........d.... ........dd.... ......j.d..... .............. ......j.d..... .......d...... ......d.d..... .............. .....dcd...... ......d....... .......d...... .......d...... ...d.......... ....d......... Bonus: ....W....!.... .........{.... .......d...... .......-.>.... .........c.... ........f~.... ......m.m..... .............. ......*.*..... .......m...... ......b.&..... .............. .....s5}...... ......<....... .......+...... .......+...... ...w.......... ....w......... Level: OFT Tuvalu Bricks: ....gd........ ....gd.g...... .......g...... ....g......... ....d......... ......d.gh.... ......g.gg.... ........hg.... .............. .......g...... .......g...... .............. .......gc..... .......h...... .........h.... .........g.... .............. ........g..... Bonus: ....W!........ ....d>.{...... .......c...... ....-......... ....~......... ......m.mf.... ......*.m*.... ........b&.... .............. .......}...... .......<...... .............. .......s5..... .......+...... .........+.... .........w.... .............. ........w..... Level: OFT Vanuatu Bricks: ....k.d....... .............. ......d....... ....k......... ....k..d...... ....kk.d...... ....kk.d...... .......d...... ....kh.h...... .....h........ .......f...... .......c...... .............. ........f..... ........f..... ..........f... ........f..... ..........f... Bonus: ....W.!....... .............. ......{....... ....d......... ....-..>...... ....f~.c...... ....m*.m...... .......*...... ....bm.&...... .....}........ .......<...... .......5...... .............. ........s..... ........+..... ..........+... ........w..... ..........w... Level: OFT MarianaIslandsGuam Bricks: ......gg...... .......gg..... ........g..... ........g..... .......gg..... ........g..... ........jg.... ........j..... .......gj..... ........g..... ........gg.... ........c..... ........g..... .......g...... .......g...... ......g....... .....cg....... .....g........ Bonus: ......W!...... .......d{..... ........>..... ........-..... .......~c..... ........f..... ........mm.... ........*..... .......*m..... ........&..... ........b}.... ........5..... ........<..... .......s...... .......+...... ......+....... .....5w....... .....w........ Level: OFT USAMinorOutlyingIslands Bricks: ....g......... ...gj.d....... ...j.g........ .............. .g............ ..j........... g.g........... .jg........... ..g......d.... ........j..... .......j...... ...........d.. .............. ............jj ............dd ....d......... ............jj .....d......dd Bonus: ....2......... ...22.2....... ...W.!........ .............. .d............ ..{........... -.>........... .~c........... ..m......f.... ........m..... .......*...... ...........*.. .............. ............&m ............b} ....s......... ............+< .....w......w+ Level: OFT Micronesia Bricks: .g............ g..g.......... .g..g.j.g..... g..g...g.g.g.. .g..g.....gg.. ...g..g.g.g.c. ...j..g..j.... ..g......g...g .............. .........g.... .........g.... .............. .........g.... .............. .............. .............. .............. .............. Bonus: .2............ 2..2.......... .W..2.2.2..... d..-...>.{.!.. .f..m.....~c.. ...*..m.*.m.l. ...b..s..&.... ..+......<...} .............. .........+.... .........w.... .............. .........w.... .............. .............. .............. .............. .............. Level: OFT Nouvelle-Caledonie Bricks: ..g........... g............. ..g........... g..g.......... ...gg......... ....gj..j..... ....gj....d... ....gjj...d... .....jjj....d. ......jjj..... .......jjd.... ........cd.... .............d ...........d.. .............. .............. .............. .............. Bonus: ..2........... 2............. ..2........... 2..2.......... ...22......... ....W{..!..... ....d-....>... ....mf~...c... .....*m*....m. ......b}&..... .......+s<.... ........5+.... .............w ...........w.. .............. .............. .............. .............. Level: OFT WallisEtFutuna Bricks: .........d.... .........dd... .........dd... .........dd... ........jdc... ........jd.... ........jd.... .........d.... .........d.... ...g.......... ...gg......... ...ggg........ ....gg........ ....ggj....... .............. ......jj...... .....gjj...... ......j....... Bonus: .........2.... .........22... .........22... .........22... ........225... ........W!.... ........d{.... .........>.... .........c.... ...-.......... ...f~......... ...m*m........ ....m*........ ....b}&....... .............. ......s<...... .....w++...... ......w....... Level: OFT AelonInMajel Bricks: .......g.g.... g.j........... g...g.g..g.... ...j.......... .........g.... g.......g..... ...j...g.e.... .............. ..j.gg...e.j.. .....g.....j.. .............. ......e....g.. ........j..... ........g..c.g .............. ......g..g...g .........g...g .......g...... Bonus: .......2.2.... 2.2........... 2...2.2..2.... ...2.......... .........2.... W.......!..... ...d...>.{.... .............. ..-.mf...~.c.. .....*.....m.. .............. ......m....*.. ........b..... ........}..5.& .............. ......+..s...< .........w...+ .......w...... Level: OFT PorinetiaFarani Bricks: ........d..... .........d.... ..........d... .............. ...d.d..d..... ....j.j...j... .....e.e...... .j....d.e..j.. ..j....d.j.... ...c....g.j... ......g..j.j.. ..........j.j. .j.j...j...j.. ....d....d.... .............. .............. .......d...... ........d..... Bonus: ........2..... .........2.... ..........2... .............. ...2.2..2..... ....2.2...2... .....W.2...... .d....>.{..!.. ..-....~.c.... ...5....m.f... ......*..*.m.. ..........m.&. .b.s...<...}.. ....+....+.... .............. .............. .......w...... ........w..... Level: OFT PitkernAilen Bricks: .g............ g............. .........gg... ........gg.... ........gg.... ........ghk... ........gfk... ........gfk... ........ghk... .........gh... ..........f... ............gg .............g ....g......... ...ggc........ ...gggg....... ....ggg....... ....gg........ Bonus: .2............ 2............. .........22... ........22.... ........22.... ........222... ........222... ........W2!... ........d>{... .........-c... ..........~... ............mf .............m ....*......... ...*ml........ ...bs}&....... ....+<+....... ....ww........ Level: OFT SamoaAmelika Bricks: g............. .............. ..........dd.. .............. ............ej .....dj.....ej ....jjjjj...e. ....c..jj..... .djjjj........ ggddjj...j.... ggggd......... .gggg......... ..gg.......... ..gg.......... .............. .............d .............. .............. Bonus: 2............. .............. ..........22.. .............. ............22 .....22.....22 ....22222...2. ....5..22..... .W222!........ d-f~c>...{.... m*m*m......... .bs}&......... ..+<.......... ..w+.......... .............. .............w .............. .............. Level: OFT NewZealand Bricks: .......gg...g. ........g..... ........g....g ........dg.... .........g..d. .........gg... ........ggg... ........ggg... .........gg... .......g.cg... .......gg..... ......ggg..... .....ggg...... .....ggg..d... ....ggg....... g....gg..g.... .............. g.g..g..g..... Bonus: .......22...2. ........2..... ........2....2 ........22.... .........2..2. .........22... ........222... ........222... .........22... .......2.52... .......W!..... ......d>{..... .....-~c...... .....mf*..m... ....b*m....... s....<}..&.... .............. +.w..w..+..... Level: OFT SolomonIslands Bricks: .g....g....... .gg........... .jg...g....... ..gg.......... g....g........ .....ggg...... .g....gh.h.... .gg....h.h.... .jgj.g...f.... ..gg.....ff... ......c..ff... ......hf..f... ......fff.f... ........f..... ..........ff.. ...........f.f .............. ......ff.....f Bonus: .2....2....... .22........... .22...2....... ..22.......... 2....2........ .....222...... .2....22.2.... .22....2.2.... .W22.!...2.... ..d-.....>{... ......5..~c... ......mf..m... ......b*m.*... ........&..... ..........s}.. ...........+.< .............. ......ww.....+ Level: OFT TimorLoroSa'e Bricks: ......d....... ......d....... ............dd ......cddddddd .....hddddddd. ....jkhddddd.. ....khddddd... ....hdddd..... .....ddd...... kk..ddd....... .h..dd........ .............. .............. .............. .............. .............. .............. .............. Bonus: ......2....... ......2....... ............22 ......52222222 .....22222222. ....22222222.. ....Wd-c>{!... ....m*f~m..... .....m*&...... +b..s<}....... .w..w+........ .............. .............. .............. .............. .............. .............. .............. Level: OFT Samoa Bricks: ....g......... ..jgjg........ gggggg........ .gggjgg....... .ggjggg....... ..ddddd....... ..dddd..dd.... .......dddcd.. .......dddddd. ........dddddd ..........dddd .............. .............. .............. .............. .............. .............. .............. Bonus: ....2......... ..2222........ 222222........ .222222....... .222222....... ..22222....... ..2Wd!..22.... .......-c>l{.. .......m*f~*m. ........bs<}m& ..........+ww+ .............. .............. .............. .............. .............. .............. .............. Level: OFT Indonesia Bricks: d............. d.....d....... dd....d....... ddd.ddddddd... .dd.ddd.d.d... .dd..dd.d.ddd. ..jj.jj.j..jjj ..jj.jj.j.j.jj ..jj....j...jj ...jcj.....jjj ...jjjj.jj...j .......j.j...j .............. .............. .............. .............. .............. .............. Bonus: 2............. 2.....2....... 22....2....... 222.2222222... .22.222.2.2... .22..22.2.222. ..22.22.2..222 ..22.Wd.2.!.22 ..-~....c...>{ ...m5*.....*mf ...bs<}.+m...& .......w.w...+ .............. .............. .............. .............. .............. .............. Level: OFT Viti Bricks: d........gg.g. ........gg.... ......ggg.g..g .....ggggg.... .d...ddgd..d.. .....gg...d... g............. .............g d...g...d..... ..ggg......... .ggggg.....d.g .gggggg....... gggggg........ gggggg.g.....g .ggggc....d... ..gg.......... .....g....g... g..gg...g....g Bonus: 2........22.2. ........22.... ......222.2..2 .....22222.... .2...2222..2.. .....22...2... 2............. .............2 2...2...2..... ..222......... .22222.....2.2 .222222....... 22222!........ Wd-f~c.>.....{ .m*m*5....m... ..b&.......... .....s....}... +..ww...+....< Level: OFT PapuaNiugini Bricks: ........d..... .....dd....... ........dd.... ..kk......h... ..kkd......h.. ..kkkd.....h.. ..kkjkd.hhh... ..kkkkd.dhd.d. ..kjkjkd.d..d. ..kkkkkk....d. ..kkkjk.....d. ..kkkkk...d... ..kkj.kk...... ..kk..kk.k.d.. .......kk..... .......ckk.... ........kk.... ...........k.. Bonus: ........2..... .....22....... ........22.... ..22......2... ..222......2.. ..2222.....2.. ..22222.222... ..22222.222.2. ..222222.2..2. ..222222....2. ..22222.....2. ..Wd2>{...!... ..-fm.~c...... ..*b..&m.*.m.. .......<}..... .......5s+.... ........+w.... ...........w.. Level: OFT Australia Bricks: d.g.g.d..g.... ......gg.g.... .....ggg.g...g .....gggggj... ....dddgggg... ....ggggggg... ...ddggggggg.. ..gdgdgggggj.. ..gdggdgjggg.g ..gggggggggj.. ..gggggggggg.. ..gggggggggg.g ...jg..ggggg.. ...j....ggcg.. ........ggj... .........gg... .............. g......g.gg... Bonus: 2.2.2.2..2.... ......22.2.... .....222.2...2 .....222222... ....2222222... ....2222222... ...222222222.. ..2222222222.. ..2222222222.2 ..2222222222.. ..2222222222.. ..W22-f22222.2 ...dm..~c>{!.. ...*....m*5m.. ........b}&... .........s<... .............. +......w.w+... Level: OFT Naoero Bricks: .......gg..... ......gggg.... .....gggggg... .....gggggg... ....ggggggg... ....ggggggg... ...gggggggg... ..ggggggggg... ..hhhhhhhhh... ..hhhhhhhhh... ..gggggggg.... ..gjjggggg.... ..gjjggggg.... ..gjjggggg.... ..gggggggg.... ...ggggggg.... ...cggggg..... ....ggggg..... Bonus: .......22..... ......2222.... .....222222... .....222222... ....2222222... ....2222222... ...22222222... ..222222222... ..222222222... ..222222222... ..22222222.... ..22222222.... ..22222222.... ..22222222.... ..Wd-22>{!.... ...m*f~c*m.... ...5bsm}&..... ....+ww+<..... Level: OFT Antarctica Bricks: ..j...jj...... ......jjjj.... .....jjjjjj... .j...jjjjjjj.. .j...jjjjjjj.. .jj..jjjjjjj.. ..jjjjjjjjjj.. ...jjjjjjjjjj. ..jjjjjjjjjjj. ..jjjjcjjjjjj. ..jjjjjjjjjjj. ..jjjjjjjjjjj. ...jjjjjjjjjj. ...jjjjjjjjjj. ....jjjjjjjjj. .......jjjjj.. .......jjjjj.. .......jjjj... Bonus: ..2...22...... ......2222.... .....222222... .2...2222222.. .2...2222222.. .22..2222222.. ..2222222222.. ...2222222222. ..22222222222. ..22225222222. ..22222222222. ..22222222222. ...2222222222. ...2222222222. ....Wd-f~c>{!. .......m*m*m.. .......bs<}&.. .......+ww+... Level: OFT END Bricks: ###.##.###.### #.#.#..#...#.# #.#.#..##..### #.#.#..#...#.# ###.##.###.#.# .............. ..@..@.@.@@@.. ..@@.@.@.@.@.. ..@@@@.@.@@@.. ..@.@@.@.@.@.. ..@..@.@.@.@.. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/JediAdventure0000644000175000017500000001440011452666551015754 00000000000000Version: 1.00 Level: G T.I.E. Fighter Bricks: .............. .............. d............d d............d d....iiii....d d..##....##..d d..#.g..g.#..d d.i.g#gg#g.i.d ddi..ghhg..idd ddi..ghhg..idd d.i.g#gg#g.i.d d..#.g..g.#..d d..##....##..d d....iiii....d d............d d............d .............. .............. Bonus: .............. .............. .............. .............. .....2222..... .............. .....3..3..... ..2.3.44.3.2.. ..2..4554..2.. ..2..4554..2.. ..2.3.44.3.2.. .....3..3..... .............. .....2222..... .............. .............. .............. .............. Level: G Asteroid Field Bricks: .............. .@.!.....@..!. .....@........ ........@..... .@..@......@.. .......!.....! ..!........... ..........!... ......@.....@. .!.......@.... ....@......... ......!....... ..@......@.... !...@......!.. .............@ ......@..!.... ..@........... ....!......... Bonus: ..555......555 ..555......555 ..555......555 .............. ......555...55 .555..555...55 .555..55555555 .555.....555.. 555......555.. 555........... 555..555...... .....555...... 55...555..555. 55........555. 55......55555. ........555... ...555..555... ...555........ Level: G Imperial Fleet Bricks: .....c........ ...ccc........ .cccccg....... .............. .............. .............. ........cc.... ......cccc.... ....ccccccg... .............. .............. ............c. ...cc.....ccc. .cccc...cccccg cccccg........ .............. .............. .............. Bonus: .....2........ ...222........ .22222f....... .............. .............. .............. ........22.... ......2222.... ....222222f... .............. .............. ............2. ...22.....222. .2222...22222f 22222f........ .............. .............. .............. Level: G Tractor Beam Bricks: .............. .......ha..... ......hhaa.... .....hh..aa... ....hh....a... ...hh.....a... hhhhhhhaaaaaaa hhhhhhhaaaaaaa ...hh.....a..a ....hh....a..a .....hh..aa..a ......hh.aa..a .......haa...a ........a....a .............a .............a .............a aaaaaaaaaaaaaa Bonus: .............. .......3...... ......33...... .....33....... ....33........ ...33......... 3333333....... 3333333....... ...33......... ....33........ .....33....... ......33...... .......3...... .............. .............. .............. .............. .............. Level: G Detention Block Bricks: #############. #aa#aa#aa#aa#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #############. .............. .!.!.!.!.!.!.. !.!.!.!.!.!.!. .............. #############. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #..#..#..#..#. #aa#aa#aa#aa#. #############. Bonus: .............. .m......m..... .............. .............. .............. .............. .............. 5555555555>55. m.>.5.>.5.5.55 .5.>.5.5.5.5.5 >55555555>555> .............. .............. .............. .............. .............. .....m........ .............. Level: G Obi Wan Vs. Vader Bricks: ...........ggj ..........ggjj .........ggjjj ........ggjjjj .......ggjjjjc ......ggjjjjca .....ggjjjjcaa ....ggjjjjcaaa ...ggjjjjcaaaa ..ggjjjjcaaaad .ggjjjjcaaaadd ggjjjjcaaaadd. gjjjjcaaaadd.. jjjjcaaaadd... jjjcaaaadd.... jjcaaaadd..... jcaaaadd...... caaaadd....... Bonus: .............5 ............5. ...........5.5 ..........5.5. .........5.5.. ........5.5... .......5.5.... ......5.5...f. .....5.5...... ....5.5...f.W. ...5.5........ ..5.5...f.W... .5.5.......... 5.5...f.W..... .5............ 5...f.W....... .............. ..f.W......... Level: G Thru The Superstructure Bricks: ........j.j... #########.#### .............. !!!!!!!!!!!!!! .............. ##.########### .............. !!!!!!!!!!!!!! .............. ########.##### .............. !!!!!!!!!!!!!! .............. #####.######## .............. !!!!!!!!!!.... .............. #############. Bonus: ........l.l... .............. 55555555555555 .............. 55555555555555 .............. 55555555555555 .............. 55555555555555 .............. 55555555m55555 .............. 55555555555555 .............. 55555555555... ..........5... 55555555555... .............. Level: G Reactor Shot Bricks: .............. .............. .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... .....#.#...... ....#...#..... ...#..!..#.... ....#...#..... .....###...... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .....5.5...... .....5.5...... .....l5l...... .............. Level: G Death Star Explodes Bricks: .............. ......**...... .....****..... ....******.... ...********... ..**********.. .************. .*****.******. .****...*****. .*****.******. .************. .************. .************. ..**********.. ...********... ....******.... .....****..... ......**...... Bonus: .............. .............. .............. .............. .............. ...55555555... ..5555555555.. ..5555.55555.. ..555...5555.. ..5555.55555.. ..5555555555.. ..5555555555.. ..5555555555.. ...55555555... ....555555.... .....5555..... .....j........ .............. Level: G Pursuing Vader's Fighter Bricks: .............. .............. .............. .............. .............. .............. .....c..c..... ....c....c.... ....c.cc.c.... ....cccccc.... ....c.cc.c.... ....c....c.... .....c..c..... .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .....{..{..... ....~....~.... ....W.>>.W.... ....ff>>ff.... ....W.>>.W.... ....~....~.... .....{..{..... .............. .............. .............. .............. .............. Level: G The End Bricks: vvvvvvvvvvvvv@ v***v*v*v***v@ vv*vv*v*v*vvv@ @v*vv***v***v@ @v*vv***v***v@ @v*vv*v*v*vvv@ @v*vv*v*v***v@ vvvvvvvvvvvvvv v***v**v*v***v v*vvv**v*vv*v* v***v*v**vv*v* v***v*v**vv*v* v*vvv*vv*vv*v* v***v*vv*v***v vvvvvvvvvvvvvv .............. .............. .............. Bonus: .fff>...>...>. .555.5f5.555.. >.5f.5f5f5ff.. ..5..555.555.. ..5.>555>555.. ..5f.5f5.5ff.. ..5..5f5.555f. >...>....>.... .555.55f5.555. .5ff.55f5..5f5 .555.5f55.f5f5 .555>5f55>.5f5 .5ff.5..5..5f5 .555.5..5.555. >.f.>..f.>...f .............. .............. .............. lbreakout2-2.6.4/client/levels/NewBricks0000644000175000017500000005461711653500713015116 00000000000000Version: 2.00 Level: www.OFTanna.de NewBricks Bricks: .#..#.###.#.#. .##.#.#...#.#. .####.##..#.#. .#.##.#...###. .#..#.###.#.#. .............. @@.###@##@.@## @.@#.#@#.@.@#. @@.###@#.@@.## @.@##.@#.@.@.# @@.#.#@##@.@## .............. .............. ...EEEEEEEE... ...E.E...E.... ...E.EE..E.... ...E.E...E.... ...EEE.g.E.... Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Row Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..b..s..<..}.. ..g..w..+..g.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Square Bricks: .............. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .....b..}..... .....g..g..... .............. .....s..<..... .....w..+..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT T Bricks: .............. .............. .............. .....!..!..!.. .............. .............. ........!..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .....b..<..}.. .....g..+..g.. .............. ........s..... ........w..... .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Column Bricks: .............. .............. .............. ........!..... .............. .............. ........!..... .............. .............. ........!..... .............. .............. ........!..... .............. .............. .............. .............. .............. Bonus: .............. .............. ........}..... ........g..... .............. ........b..... ........g..... .............. ........<..... ........+..... .............. ........s..... ........w..... .............. .............. .............. .............. .............. Level: OFT Pairs Bricks: .............. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..b........}.. ..g........g.. .............. ..s........<.. ..w........+.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Singles Bricks: .............. .............. .............. ..!........!.. .............. .............. .............. .............. .............. .............. .............. .............. ..!........!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..bl.......}.. ..g........g.. .............. .............. .............. .............. .............. .............. .............. ..s........<.. ..w........+.. .............. .............. .............. .............. .............. Level: OFT 2Rows Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f..-..>..{.. ..g..g..g..<.. .............. ..b..s..}..&.. ..+..w..w..+.. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Star Bricks: .............. .............. .............. .....!..!..... .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .....f..{..... .....g..g..... .............. ..-..b..&..>.. ..g..+..+..<.. .............. .....s..}..... .....w..w..... .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT T II Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f..-..>..{.. ..g..g..g..<.. .............. .....b..&..... .....+..+..... .............. .....s..}..... .....w..w..... .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Pi Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f..-..>..{.. ..g..g..g..<.. .............. ..b........&.. ..+........+.. .............. ..s........}.. ..w........w.. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Rows II Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f..-..>..{.. ..g..g..g..<.. .............. .............. .............. .............. ..b..s..}..&.. ..+..w..w..+.. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT 2Columns Bricks: .............. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .............. .............. .............. Bonus: .............. .............. .....f..{..... .....g..g..... .............. .....-..>..... .....g..<..... .............. .....b..&..... .....+..+..... .............. .....s..}..... .....w..w..... .............. .............. .............. .............. .............. Level: OFT O Bricks: .............. .............. .............. .....!..!..... .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. .....!..!..... .............. .............. .............. .............. .............. Bonus: .............. .............. .....f..{..... .....g..g..... .............. ..-........>.. ..g........<.. .............. ..b........&.. ..+........+.. .............. .....s..}..... .....w..w..... .............. .............. .............. .............. .............. Level: OFT X Bricks: .............. .............. .............. ..!........!.. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. ..!........!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f........{.. ..g........g.. .............. .....-..>..... .....g..<..... .............. .....b..&..... .....+..+..... .............. ..s........}.. ..w........w.. .............. .............. .............. .............. .............. Level: OFT 2Columns II Bricks: .............. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f........{.. ..g........g.. .............. ..-........>.. ..g........<.. .............. ..b........&.. ..+........+.. .............. ..s........}.. ..w........w.. .............. .............. .............. .............. .............. Level: OFT 2Rows III Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..f..-l.>..{.. ..g..g..g..<.. .............. .............. .............. .............. .............. .............. .............. ..b..s..}..&.. ..+..w..w..+.. .............. .............. .............. .............. .............. Level: OFT 3Rows Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..+..s..<..+.. .............. ..-..b..}..&.. ..w..w..w..+.. .............. .............. .............. .............. .............. .............. .............. .............. Level: OFT Star II Bricks: .............. .............. .............. .....!..!..... .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .............. .............. .............. Bonus: .............. .............. .....d..c..... .....g..g..... .............. ..W..f..~..!.. ..g..s..<..g.. .............. ..-..>..{..&.. ..w..+..+..+.. .............. .....b..}..... .....w..w..... .............. .............. .............. .............. .............. Level: OFT T III Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..+..s..<..+.. .............. .....-..&..... .....w..+..... .............. .....b..}..... .....w..w..... .............. .............. .............. .............. .............. Level: OFT Pi II Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..+..s..<..+.. .............. ..-........&.. ..w........+.. .............. ..b........}.. ..w........w.. .............. .............. .............. .............. .............. Level: OFT 3Rows II Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..+..s..<..+.. .............. .............. .............. .............. ..-..b..}..&.. ..w..w..w..+.. .............. .............. .............. .............. .............. Level: OFT Frame Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..f........~.. ..s........<.. .............. ..>........{.. ..+........+.. .............. ..-..b..}..&.. ..w..w..w..+.. .............. .............. .............. .............. .............. Level: OFT 3Rows III Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. .............. .............. .............. ..>..f..~..{.. ..+..s..<..+.. .............. ..-..b..}..&.. ..w..w..w..+.. .............. .............. .............. .............. .............. Level: OFT T IV Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. .....f..~..... .....s..<..... .............. .....>..{..... .....+..+..... .............. .....-..&..... .....w..+..... .............. .....b..}..... .....w..w..... .............. .............. Level: OFT Pi III Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..f........~.. ..s........<.. .............. ..>........{.. ..+........+.. .............. ..-........&.. ..w........+.. .............. ..b........}.. ..w........w.. .............. .............. Level: OFT H Bricks: .............. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. Bonus: .............. .............. ..W........!.. ..g........g.. .............. ..d........c.. ..g........g.. .............. ..>..f..~..{.. ..+..s..<..+.. .............. ..-........&.. ..w........+.. .............. ..b........}.. ..w........w.. .............. .............. Level: OFT 3Rows IV Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..dl.c..!.. ..g..g..g..g.. .............. .............. .............. .............. ..>..f..~..{.. ..+..s..<..+.. .............. .............. .............. .............. ..-..b..}..&.. ..w..w..w..+.. .............. .............. Level: OFT 4Rows Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..g..s..s..<.. .............. ..-..-..&..&.. ..+..+..+..+.. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. .............. .............. .............. Level: OFT Star III Bricks: .............. .............. .............. .....!..!..... .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. Bonus: .............. .............. .....d..c..... .....g..g..... .............. ..W..>..~..!.. ..g..g..<..g.. .............. ..-..-..f..{.. ..+..s..s..+.. .............. ..b..&..&..}.. ..w..+..+..w.. .............. .....<..}..... .....w..w..... .............. .............. Level: OFT T V Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .....!..!..... .............. .............. .....!..!..... .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..g..s..s..<.. .............. ..-..-..&..&.. ..+..+..+..+.. .............. .....b..}..... .....w..w..... .............. .....<..}..... .....w..w..... .............. .............. Level: OFT Pi IV Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!........!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..g..s..s..<.. .............. ..-..-..&..&.. ..+..+..+..+.. .............. ..b........}.. ..w........w.. .............. ..<........}.. ..w........w.. .............. .............. Level: OFT H II Bricks: .............. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. Bonus: .............. .............. ..W........!.. ..g........g.. .............. ..>..d..c..{.. ..g..g..g..<.. .............. ..-..f..~..&.. ..+..s..s..+.. .............. ..-..<..}..&.. ..+..w..w..+.. .............. ..b........}.. ..w........w.. .............. .............. Level: OFT S Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!........ .............. .............. ..!..!..!..!.. .............. .............. ........!..!.. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f........ ..g..<........ .............. ..-..-..~..{.. ..+..s..s..+.. .............. ........&..&.. ........+..+.. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. Level: OFT 4Rows II Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..g..s..s..<.. .............. ..-..-..&..&.. ..+..+..+..+.. .............. .............. .............. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. Level: OFT 4Rows III Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>..f..~..{.. ..g..s..s..<.. .............. .............. .............. .............. ..-..-..&..&.. ..+..+..+..+.. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. Level: OFT 8 Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..d..c..!.. ..g..g..g..g.. .............. ..>........{.. ..g........<.. .............. ..-..f..~..&.. ..+..s..s..+.. .............. ..-........&.. ..+........+.. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. Level: OFT 4Rows IV Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..dl.c..!.. ..g..g..g..g.. .............. .............. .............. .............. ..>..f..~..{.. ..g..s..s..<.. .............. ..-..-..&..&.. ..+..+..+..+.. .............. ..b..<..}..}.. ..w..w..w..w.. .............. .............. Level: OFT 5Rows Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. ..!..!..!..!.. .............. .............. Bonus: .............. .............. ..W..Wl.!..!.. ..g..g..g..g.. .............. ..d..d..c..c.. ..g..b..}..}.. .............. ..f..f..~..~.. ..s..s..<..<.. .............. ..>..>..{..{.. ..+..+..+..+.. .............. ..-..-..&..&.. ..w..w..w..w.. .............. .............. Level: OFT Frame II END Bricks: .............. .............. .............. ..!..!..!..!.. .............. .............. ..!........!.. .............. .............. ..!..!..!..!.. .............. .............. .............. .EEE.E..E.EE.. .E...EE.E.E.E. .EE..EEEE.E.E. .E...E.EE.E.E. .EEE.E..E.EE.. Bonus: .............. .............. ..W..d..~..c.. ..g..g..g..}.. .............. ..f........{.. ..s........<.. .............. ..-..b..&..>.. ..+..w..w..+.. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/client/levels/P.I.T.A.0000644000175000017500000004411411452666551014255 00000000000000Version: 1.00 Level: G Nooks & Crannies Bricks: ...!#....#!... .####.##.####. ....#.!!.#.... ...!#.##.#!... !#.##....##.#! ##..##..##..## ....#....#.... !...#!..!#...! #.#!#....#!#.# ..####..####.. ...#!#..#!#... ...#.#..#.#... .#!#.#..#.#!#. .###......###. ..!#......#!.. ...###..###... .............. .............. Bonus: ..55......55.. .....5..5..... ..55.5555.55.. 5555.5..5.5555 5.5........5.5 .............. 55...5555...55 5555.5555.5555 .5.5.5555.5.5. .............. ....5....5.... .55.5....5.55. ..5........5.. .............. .55........55. .55........55. .............. .............. Level: G Balls Vs. Timer Bricks: !!!!!!!!!!!!!! .............. .............. .............. .............. zzz@zz@zzzz@zz zzzz@zzz@z@zzz z@z@z@zzzzzz@z @@zzzz@z@z@zz@ .............. .............. .............. .............. @zzzz@zzz@zzzz zz@zzz@z@zz@z@ zzzzzzz@z@zz@z @zz@zz@zzzz@zz .............. Bonus: ffffffffffffff 55555555555555 .............. .............. .............. 555.55.5555.55 5555.555.5.555 5.5.5.555555.5 ..5555.5.5.55. .............. .............. .............. .............. .&bbb.&bb.bbb& bb.bbb.b.bb.b. bbbbbbb.b.bb.w .bb.bb.bbbb.ww .............. Level: G Big Zero Bricks: .............. .EEEEEzzEEEEE. .EE........EE. .EE.zzzzzz.EE. .EE.zgggzz.EE. .EE.zgggzz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zggzdz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zgzddz.EE. .EE.zzdddz.EE. .EE.zzzzzz.EE. ..E........E.. ..EEEEEEEEEE.. Bonus: .............. .............. .............. ....555555.... ....5...55.... ....5...55.... ....5..5.5.... ....5..5.5.... ....5..5.5.... ....5..5.5.... ....5.5..5.... ....5.5..5.... ....5.5..5.... ....5.5..5.... ....55...5.... ....555555.... .............. .............. Level: G Have "Fun" Bricks: z.!..h..h..!.z @.@.!@!!@!.@.@ z.y..h..h..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ z.y..x..x..y.z @.@..@..@..@.@ cccccccccccccc cccccccccccccc Bonus: 55555m55m55555 5555w5ww5w5555 5.5555555555.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 5.5..5..5..5.5 b>b>b>b>b>b>b> >b>b>b>b>b>b>b Level: G Aim Carefully! Bricks: g@....gg....@g @@...@gg@...@@ .....@@@@..... .!..@....@..!. ......@@...... .....@gg@..... .!..........!. ......@@...... .............. .!..........!. ...@......@... ..@..@..@..@.. @@..........@@ .....!..!..... .............. .............. ..!..!..!..!.. .............. Bonus: m.....mm.....m ......mm...... 555........555 5.5........5.5 555........555 555...ff...555 5.5........5.5 555........555 555........555 5.5........5.5 555........555 .............. ....555555.... ....5.55.5.... ....555555.... .555555555555. .5.55.55.55.5. .555555555555. Level: G Hard Shot II Bricks: .............. .EEEE@..@EEEE. .Ezzz....zzzE. .Ezcc.EE.cczE. .Ezch....hczE. .EzchdiidhczE. .EzchdiidhczE. .EzchdiidhczE. .EzchdiidhczE. .EzchddddhczE. .EzchhddhhczE. .EzcchddhcczE. .EzzchhhhczzE. .EEzcccccczEE. ..EzzzzzzzzE.. E.EEEEEEEEEE.E .............. .............. Bonus: .............. .............. ..555....555.. ..555....555.. ..555....555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555555555.. ..5555}}5555.. ..5555555555.. ...55555555... ...555mm555... .............. .............. .............. Level: G Symmetric Death III Bricks: hh.hhhhhhhh.hh @@v@@hhhh@@v@@ @...@ihhi@...@ @.E.@iiii@.E.@ @...@giig@...@ EEvEEggggEEvEE E...EdggdE...E E.@.EddddE.@.E E...E.dd.E...E @@v@@.@@.@@v@@ @...@....@...@ @.E.@@vv@@.E.@ @...@....@...@ EEvEE.EE.EEvEE E...E....E...E E.@.EEvvEE.@.E E...E....E...E EE.EE.EE.EE.EE Bonus: l*.ffffffff.*l ..f..>>>>..f.. .....3>>3..... .....3333..... .....4334..... ..f..4444..f.. .....5445..... .....5555..... ......55...... ..5........5.. .............. ......55...... .............. ..5........5.. .............. ......55...... .............. .............. Level: G CrazyBounce Bricks: iiiihhhhhhiiii iiiivggggviiii iiiivvffvviiii iiiivvvvvviiii iiiivvvvvviiii iiiivvjjvviiii iiiiveeeeviiii iiiiddddddiiii iiiiiiiiiiiiii iiii......iiii iiii.@..@.iiii ......@@...... i@..@.@@.@..@i @..@..@@..@..@ .............. ..@..@..@..@.. i@..@....@..@i @..@..@@..@..@ Bonus: m...ffffff...m ....5ffff5.... ....55ff55.... ....555555.... ....555555.... ....55..55.... f...5....5...f ff..........ff fff........fff ffff......ffff ffff......ffff .............. .............. .............. .............. .............. .............. .............. Level: G Pure Evil Bricks: @@.cccccccc.@@ @..c......c..@ @..c.zzzz.c..@ @.cc.z!!z.cc.@ @.c..z!!z..c.@ @.c.zz!!zz.c.@ @.c.z!!!!z.c.@ @.c.z!!!!z.c.@ @.c.zz!!zz.c.@ @.c..z!!z..c.@ @.cc.zzzz.cc.@ @..c......c..@ @@.cccccccc.@@ z@..........@z .@@@@....@@@@. ...@......@... @..@......@..@ @@.@@.@@.@@.@@ Bonus: l.....mm.....l .............. .....4444..... .....4554..... .....4554..... ....445544.... ....455554.... ....455554.... ....445544.... .....4554..... .....4444..... .............. ...>>>>>>>>... .............. .............. .............. .............. .............. Level: G Fast & Weak Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! .............. .............. Bonus: 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 5W>g5W>g5W>g5W W>g5W>g5W>g5W> >g5W>g5W>g5W>g g5W>g5W>g5W>g5 .............. .............. Level: G Shoot & Dodge Bricks: zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz zzzzzzzzzzzzzz .............. .............. .............. .............. Bonus: f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p p5f>p5f>p5f>p5 5f>p5f>p5f>p5f f>p5f>p5f>p5f> >p5f>p5f>p5f>p .............. .............. .............. .............. Level: G Stars! Bricks: .............. ..@.......@... .@h@.@a@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. ..@...@...@... .@h@.@h@.@h@.. ..@...@...@... .............. .............. Bonus: .............. ..5.......5... .5l5.5m5.5l5.. ..5...5...5... .............. ..5...5...5... .5.5.5.5.5.5.. ..5...5...5... .............. ..5...5...5... .5.5.5.5.5.5.. ..5...5...5... .............. ..5...5...5... .5m5.5.5.5m5.. ..5...5...5... .............. .............. Level: G Symmetric Death IV Bricks: cEEEEEEEEEEEEc cEcEcEccEcEcEc bEcEcEccEcEcEb aEbEbEbbEbEbEa ...E.EaaE.E... EE.E.EaaE.E.EE cE...EaaE...Ec cEEE.EaaE.EEEc bEbE.E..E.EbEb aEaE......EaEa .E.EEE..EEE.E. .E..........E. .EEEEE..EEEEE. .EEEEE..EEEEE. .............. EEEEEE..EEEEEE cba........abc EEEEEE..EEEEEE Bonus: 5............5 5.5.5.55.5.5.5 ..5.5.55.5.5.. >............> ......ff...... ......ff...... 5.....ff.....5 5.....ff.....5 .............. >.>........>.> .............. .............. .............. .............. .............. .............. 5.>........>.5 .............. Level: G Can U Do It? Bricks: vjzjzzzzzzjzjv #jzjzzzzzzjzj# jjjjjjjjjjjjjj jijijjjjjjijij jijijjjjjjijij jijijjjjjjijij jijijjjjjjijij ffffffffffffff fhhhhhhhhhhhhf fhgggggggggghf fhgddddddddghf fhgd!!!!!!dghf fhgd!!!!!!dghf ####!!!!!!#### ...#!!!!!!#... .#.##@zz@##.#. .....v..v..... ##.########.## Bonus: ..5.555555.5.. ..5.555555.5.. m............m .............. .............. .............. .............. .............. .............. .............. .............. ....555555.... ....555555.... ....555555.... ....555555.... ......ww...... .............. .............. Level: G Maziac Bricks: cvcvcv..vcvcvc vcvcvc..cvcvcv ######..###### zzz#......#zzz zzz#......#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zzz#.#vv#.#zzz zz...#vv#...zz z....#vv#....z #####.vv.##### #............# #.#.#.##.#.#.# #...#....#...# ##.########.## Bonus: l.4.4....4.4.l m4.4.4..4.4.4m .............. 555........555 555........555 555...33...555 555...33...555 555...33...555 555...33...555 555...33...555 555...33...555 55....33....55 5.....33.....5 ......33...... .............. .............. .............. .............. Level: G A Toughie Bricks: !!!!!!!!!!!!!! ###.########## kkkkkkkkkkkkkk #########k#### jjjjjjjjjjjjjj ######k####### ffffffffffffff ############k# eeeeeeeeeeeeee ##k########### dddddddddddddd #########k#### gggggggggggggg ####k######### iiiiiiiiiiiiii k############# hhhhhhhhhhhhhh #############. Bonus: 55555555555m55 ...5.......... 55555555555555 .........l.... 55555555555555 .............. 5555m555555m55 ............l. 55555555555555 .............. 55555555555555 .........l.... 55555555555555 .............. 55555555555555 l............. 5555mwwwwwwwww .............. Level: G I'll Finish You Here! Bricks: ....E...E...EE !!..........!E !E....E...E... E....E...E.... ....E...E...E. ..!E...E...E.. ..E!..E...E..! ...E!E...E.... E...E!..E...E. !E...E!E...E.. !.E...E!..E..! !..E...E!E.... E...E...E!..E. !E...E...E!E.. !.E...E...E!.E !..E...E...E.! E...E...E...E! !E...E...E...E Bonus: 555........5.. 555........55. 5.5........555 .5............ .555.......... ..5.5.......55 .5.555......55 ..5.5.5.....55 .5.5.555...... 5...5.5.5...55 55...5.555..55 55....5.5.5.55 .5.....5.555.. 5.......5.5.5. 55.......5.55. 55........5.ll .5...........l 5...........l. Level: G Hell Lattice Bricks: EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE ..!..!..!..!.. ..!..!..!..!.. EE.EE.EE.EE.EE EE.EE.EE.EE.EE Bonus: .............. ..5..5..5..5.. .5>55.55.55>5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5.55>55>55.5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5.55>55>55.5. .5.55.55.55.5. ..5..5..5..5.. ..5..5..5..5.. .5>55.55.55>5. .5.55.55.55.5. ..5..5..5..5.. .............. Level: G Ridiculousness Bricks: ...@cccccc@... .z.@.bbbb.@.z. ...@..aa..@... .z.@......@.z. ...@......@... .@@@......@@@. .@..........@. .@...@vv@...@. .@.!.@..@.!.@. .@...@..@...@. .@.!.@vv@.!.@. .@...@..@...@. .@.!.@..@.!.@. .@...@vv@...@. .@.!.@..@.!.@. .@...@..@...@. .@@@@@vv@@@@@. .............. Bonus: ....l5mm5l.... .5...5jj5...5. ......55...... .5..........5. .............. .............. .............. ..555.~f.555.. ..5.5....5.5.. ..555....555.. ..5.5.f~.5.5.. ..555....555.. ..5.5....5.5.. ..555.~f.555.. ..5.5....5.5.. ..555....555.. ......f~...... .............. Level: G Beat This... Bricks: .............. .....@..@..... .............. ....@.@@.@.... .............. ...@.@vv@.@... .....@vv@..... ...@.v@@v.@... .....@@@@..... ......vv...... ....@.@@.@.... .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. ......55...... ......55...... .....5..5..... .............. ......55...... .............. .............. .............. .............. .............. .............. .............. .............. Level: G Maziac Bricks: #########ccccc ccc#c####ccccc ccc#c####c#### c#c#cccc#c#### c#c#cccc#c#ccc c#c###c##c#ccc c#c###c##c#c#c ccc#cccc#c#c#c ccc#cccc#c#c#c c#c####c#c#c## c#c####c#c#c## c#c#cccccccccc c#c#cccccccccc c#ccc########c c#ccc########c c#c#cccc#ccccc c#c#cccc#ccccc c############# Bonus: .........55555 1m1.l....45555 011.3....4.... 0.1.3333.4.... 0.1.33j3.4.555 0.1...3..4.445 0.1...3..4.4.5 0m1.3333.4.4.5 001.3333.4.4.l 0.1....3.4.4.. 0.1....2.3.3.. 0.1.22223j3344 0.1.2222233334 0.112........4 0.222........4 0.2.2222.55544 0.l.2222.55555 0............. Level: G Fun City End Bricks: !!!.!.!.!!!... .!..!.!.!..... .!..!!!.!!!... .!..!.!.!..... .!..!.!.!!!... .............. .............. .!!!.!..!.!!.. .!...!!.!.!.!. .!!!.!.!!.!.!. .!...!..!.!.!. .!!!.!..!.!!.. .............. .............. .............. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: ...5.5.5...5.. 5.55.5.5.555.. 5.55...5...5.. 5.55.5.5.555.. 5.55.5.5...5.. 555555555555.. 5555555555555. 5...5.55.5..55 5.555..5.5.5.5 5...5.5..5.5.5 5.555.55.5.5.5 5...5.55.5..55 5555555555555. .............. .............. .............. ffffffffffffff >>>>>>>>>>>>>> Level: G Fatal Doomsday End Bricks: .............. ddddd.d.d.dddd d.d.d.d.d.d... ..d...ddd.ddd. ..d...d.d.d... ..d...d.d.dddd .............. dddd.d..d.ddd. d....dd.d..d.d ddd..d.dd..d.d d....d..d..d.d dddd.d..d.ddd. .............. .............. !...!...!...!. ..!...!...!... .............. vvvvvvvvvvvvvv Bonus: .............. fffff.f.f.ffff f.f.f.f.f.f... ..f...fff.fff. ..f...f.f.f... ..f...f.f.ffff .............. ffff.f..f.fff. f....ff.f..f.f fff..f.ff..f.f f....f..f..f.f ffff.f..f.fff. .............. .............. ~...~...~...~. ..~...~...~... .............. >>>>>>>>>>>>>> Level: G Wonder Walls End Bricks: ccc.c.c.cccc.. .c..c.c.c..... .c..ccc.ccc... .c..c.c.c..... .c..c.c.cccc.. .............. .ccc.c...c.cc. .c...cc..c.c.c .cc..c.c.c.c.c .c...c..cc.c.c .ccc.c...c.cc. .............. cccccccccccccc cccccccccccccc cccccccccccccc vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: .............. .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.5555.. .............. .555.5...5.55. .5...55..5.5.5 .55..5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} >>>>>>>>>>>>>> >>>>>>>>>>>>>> Level: G T.C.S. End Bricks: ############## #!!!#!#!#!!!## ##!##!#!#!#### ##!##!!!#!!!## ##!##!#!#!#### ##!##!#!#!!!## ############## #!!!#!###!#!!# #!###!!##!#!#! #!!!#!#!#!#!#! #!###!##!!#!#! #!!!#!###!#!!# ############## ############## ###@###@###@## ############## #@###@###@###@ g############g Bonus: gggggggggggggg >5555555555f55 555555555f5555 555f555>555555 5f555f55555555 55>5555f555f>5 5555>555555555 55555555555555 jjjjjjjjjjjjjj 55555555555555 55f55555555555 55555>5f5f5>55 55555555555555 f555f5555555f5 555555555>5555 55555555555>55 555555f5555555 m5f5>55555555m Level: G TrickShot End Bricks: ############## #ccc##c#c#ccc# ##c###c#c#c### c#c#c#ccc#ccc# .#c#.#c#c#ccc# .#c#.#c#c#c### .#c#.#c#c#ccc# .###.######### .............. ############.. ccc#c###cc##.. c###cc##c#c#.. ccc#c#c#c#c#.. ccc#c#c#c#c#.. c###c#c#c#c#.. ccc#c#c#cc##.. ###########... .............. Bonus: .............. .555..5.5.555. ..5...5.5.5... m.5.m.555.555. ..5...5.5.555. ..5...5.5.5... ..5...5.5.555. .............. .............. .............. 555.5...55.... 5...55..5.5... 555.5.5.5.5... 555.5.5.5.5... 5...5.5.5.5... 555.5.5.55.... .............. .............. Level: G Jedi Adventure End Bricks: vvvvvvvvvvvvv@ v***v*v*v***v@ vv*vv*v*v*vvv@ @v*vv***v***v@ @v*vv***v***v@ @v*vv*v*v*vvv@ @v*vv*v*v***v@ vvvvvvvvvvvvvv v***v**v*v***v v*vvv**v*vv*v* v***v*v**vv*v* v***v*v**vv*v* v*vvv*vv*vv*v* v***v*vv*v***v vvvvvvvvvvvvvv .............. .............. .............. Bonus: .fff>...>...>. .555.5f5.555.. >.5f.5f5f5ff.. ..5..555.555.. ..5.>555>555.. ..5f.5f5.5ff.. ..5..5f5.555f. >...>....>.... .555.55f5.555. .5ff.55f5..5f5 .555.5f55.f5f5 .555>5f55>.5f5 .5ff.5..5..5f5 .555.5..5.555. >.f.>..f.>...f .............. .............. .............. Level: G Fatal Doomsday II End Bricks: zzz.z.z.zzz.@@ .z..z.z.z....@ .z..zzz.zzz... .z..z.z.z..... .z..z.z.zzz... .............. .zzz.z...z.zz. .z...zz..z.z.z .zzz.z.z.z.z.z .z...z..zz.z.z .zzz.z...z.zz. .............. z..z....zz.... zz@@@zz@@@@zz@ zzz@zzzzz@zzzz z@zzz@@@zzz@@z ...z..z..z.... .............. Bonus: 555.5.5.555... .5..5.5.5..... .5..555.555... .5..5.5.5..... .5..5.5.555... .............. .555.5...5.55. .5...55..5.5.5 .555.5.5.5.5.5 .5...5..55.5.5 .555.5...5.55. .............. *..*....**.... }}...}}....}}. .............. .............. .............. .............. Level: G Weirdness End Bricks: eeeeeeeeeeeeee @@@@@e@e@e@@@e @e@e@e@e@e@eee ee@eee@@@e@@ee ee@eee@e@e@eee ee@eee@e@e@@@e eeeeeeeeeeeeee @@@@e@ee@e@@ee @eeee@@e@e@e@e @@@ee@e@@e@ee@ @eeee@ee@e@ee@ @@@@e@ee@e@@@e eeeeeeeeeeeeee .............. .............. .............. .............. .............. Bonus: f.f.f.f.f.f.f. 55555.5.5.555. 5m5.5.5m5.5m.. ..5...555.55.. ..5...5.5.5... ..5...5.5.555. .f.f.f.f.f.f.f 5555.5..5.55.. 5....55m5.5.5m 555..5.55.5..5 5m...5..5.5..5 5555.5..5.555. f.f.f.f.f.f.f. .............. .............. .............. .............. .............. Level: G "The End" End Bricks: vvvvvvvvvvvvvv .............v .@@@.@.@.@@@.v ..@..@.@.@...v v.@..@@@.@@@.v v.@..@.@.@...v v.@..@.@.@@@.v .............. .@@@.@..@.@@@. .@...@@.@..@.@ .@@@.@.@@..@.@ .@...@..@..@.@ .@@@.@..@.@@@. .............. vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv vvvvvvvvvvvvvv Bonus: 55555555555555 .............5 .............5 .............5 5............5 5............5 5............5 .............. .............. .............. .............. .............. .............. .............. 55555555555555 55555555555555 55555555555555 55555555555555 Level: G Secret Bonus Level! Bricks: !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! !!!!!!!!!!!!!! Bonus: 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 55555555555555 }}}}}}}}}}}}}} bbbbbbbbbbbbbb wwwwwwwwwwwwww gggggggggggggg Level: G The End Bricks: ************** hhh*h*h*hhh*** *h**h*h*h***** *h**hhh*hhh*** *h**h*h*h***** *h**h*h*hhh*** ************** hhh*h**h*hhh** h***hh*h**h*h* hh**hh*h**h*h* h***h*hh**h*h* hhh*h**h*hhh** ************** EEEEEEEEEEEEE* ************** *******E****** EEEEEEE*EEEEEE .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. f.f.f.f..f.f.f f.f.f.f..f.f.f .............. .............. lbreakout2-2.6.4/client/levels/SkillShot0000644000175000017500000002431211452666551015142 00000000000000Version: 1.00 Level: Daddy Page one Bricks: #c#!!!!!!!!#c# ###!!!!!!!!### !!!!##!!##!!!! ###!#!!!!#!### #c#!#!!!!#!#c# ###!!#!!#!!### !!!!!!##!!!!!! ###!!#!!#!!### #c#!#!!!!#!#c# ###!!!!!!!!### !!!!!!!!!!!!!! ###!#!!!!#!### #c#!!####!!#c# ###!!!!!!!!### !!!!!!!!!!!!!! ###!!#!!#!!### #c#!#vvvv#!#c# ####vvvvvv#### Bonus: .m.m......m.m. ...m.....0m000 00000000000000 333........333 3.3........3.3 333........333 .............. 222...**...222 2.2........2.2 222...&&...222 000000&&000000 333*..&&..*333 3.3w......w333 333...**...333 .*..w....w..*. ...*......*... .m....ww....m. j..j..ww..j..j Level: Daddy Page Two Bricks: gfgv.!.v!.v### fgf.v...v.!#f# gfg!.v.!.v.### fgE...v...vfgf gfEv.!.v.!.### fgE.v...v..#g# gfE!.v.!.vv### fgE...v...vgfg gfEv.!.v.!.### fgE.v...v..#g# gfE!.v.!.vv### EEE...v...vfgf v..v.!.v.!.### .v..v...v..#f# ..v..v.!.vv### .!.v!.v...vvvv ***********vvv vvvvvvvvvvvvvv Bonus: ???........44l ???........45l ???........44l ??...........5 ??.!!!!!!!!444 ??.55555555454 ??.!!!!!!!!444 ww...........5 ww.........444 ........c..454 mm.~~.*..cc444 ....~~c...c..5 c..c.~~c...444 .c..c.~~c.*454 ..c..c.~~>>444 >>>>>>>>>.>>jj sswwbbbwwss>jj WWWWWWWWWWWWWW Level: Daddy Page Three Bricks: dddddddddddddd djjjjjjjjjjjjd djddddddddddjd djdjjjjjjjjdjd djdjddddddjdjd djdjdjjjjdjdjd djdjddjjddjdjd djdjdjddjdjdjd djdjdjddjdjdjd djdjdjddjdjdjd djdjdjddjdjdjd djdjddjjddjdjd djdjdjjjjdjdjd djdjddddddjdjd djdjjjjjjjjdjd djddddddddddjd djjjjjjjjjjjjd dddddddddddddd Bonus: {{{{{{{{{{{{{{ {WWWWWWWWWWWW{ {W**********W{ {W*WWWWWWWW*W{ {W*W******W*W{ {W*W*WWWW*W*W{ {W*W*5WW5*W*W{ {W*W*W55W*W*W{ {W*W*W55W*W*W{ {W*W*W55W*W*W{ {W*W*W55W*W*W{ {W*W*5WW5*W*W{ {W*W*WWWW*W*W{ {W*W******W*W{ {W*WWWWWWWW*W{ {W**********W{ {WWWWWWWWWWWW{ {{{{{{{{{{{{{{ Level: Daddy Page Four Bricks: jjjjjjjjjjjjjj jxxxxxxxxxxxxj jxjjjjjjjjjjxj jxjxxxxxxxxjxj jxjxjjjjjjxjxj jxjxjxxxxjxjxj jxjxjjxxjjxjxj jxjxjxjjxjxjxj jxjxjxjjxjxjxj jxjxjxjjxjxjxj jxjxjxjjxjxjxj jxjxjjxxjjxjxj jxjxjxxxxjxjxj jxjxjjjjjjxjxj jxjxxxxxxxxjxj jxjjjjjjjjjjxj jxxxxxxxxxxxxj jjjjjjjjjjjjjj Bonus: ffffffffffffff fm..........mf f.~~~~~~~~~~.f f.~...mm...~.f f.~..4..4..~.f f.~..l..l..~.f f....~..~....f f.....44.....f f.....44.....f f.....44.....f f.....44.....f f..cp~..~pc..f f..cpl..lpcW.f f.Wcp4pp4pcW.f f.WccccccccW.f f.WWWWWWWWWW.f fww...mm...wwf ffffffffffffff Level: Daddy Page Five Bricks: xvvvvvzzvvvvvx vx....zz....xv yvx...zz...xvy vyvx..zz..xvyv v.yvx.zz.xvy.v v..yvxzzxvy..v v...yvxxvy...v v....yvvy....v v.....yy.....v v.....yy.....v v....yvvy....v v...yvxxvy...v v..yvxzzxvy..v v.yvx.zz.xvy.v vyvx..zz..xvyv yvx...zz...xvy vx....zz....xv xvvvvvzzvvvvvx Bonus: w.....ll.....w .2....&&....2. 3.2........2.3 .3.2......2.3. ..3.2....2.3.. ...3.2ww2.3... ....5.22.5.... .....5..5..... ......55...... ......55...... .....5..5..... ....5.22.5.... m..3.2ll2.3..m ..3.2.ww.2.3.. .3.2......2.3. 3.2........2.3 .2..........2. b.....bb.....b Level: Daddy Page Six Bricks: v!v!v!v!v!v!v! vvvvvvvvvvvvvv v!v!v!v!v!v!v! vvvvvvvvvvvvvv v!v!v!v!v!v!v! vvvvvvvvvvvvEE v!v!v!v!v!v!v! vvvvvvvvvvvvvv v!v!v!v!vEEEv! vvvvvvvvvvvvvv v!v!v!v!v!v!v! vvvvvvEEEvvvvv v!v!v!v!v!v!v! vvvvvvvvvvvvvv v!vEEEv!v!v!v! vvvvvvvvvvvvvv v!v!v!v!v!v!v! EEEvvvvvvvvvvv Bonus: ....b...b...b. ..p...p.g.g.gW *...~......... .dWd..j.>.l~<. j...........pw &.&.l.&.*.&... ............{} ..c.b.c~b.w.b. l............. .~>~jW..p.}{*j W.....!w!..... g.g.g......d.d ......w}{...W. .c<.w.*...w.~w *.......w..... .~p.}{gd.d..w. .w....!...*.!. ...Wb.w.bW.gb. Level: Daddy Page Seven Bricks: xxxxxxxxxxxxxx xe@x@exxe@x@ex x@exe@xx@exe@x xe@x@exxe@x@ex x@exe@xx@exe@x xe@x@exxe@x@ex x@exe@xx@exe@x xe@x@exxe@x@ex x@exe@xx@exe@x zz*z*z*z*z*z*z z*z*z*z*z*z*zz zEEEEEEEEEEEEz zzzzzzzzzzzzzz .............. EEEEEE..EEEEEE cbcbcbcbcbcbcb bcbcbcbcbcbcbc aaaaaaaaaaaaaa Bonus: mc..........cm cc..........cc .....w..w..... ....lm..ml.... ....cccccc.... .............. .............. .............. .............. ..2>2.mm2>2.2. .2.2>2cc.2>2.. .............. ....bwwwwb.... .............. .............. .............. 111.111111.111 1s1.1s11s1.1s1 Level: Daddy Page Eight Bricks: vvvvvvvvvvvvvv v............v v............. vvvvvvvvvvvvE. ...........vE. ...........vE. .vvvvvvvvvvvE. .v..........E. .v..........E. .vvvvvvvvvvvE. ...........vE. ...........vE. .vvvvvvvvvvvE. .v..........E. .v..........E. .vvvvvvvvvvvE. ...........vE. EvvvvvvvvvvvEE Bonus: .....WgW.....p .............p ~............. bb....&...ww.. .............. ...........~.. .ww..WjW..bb.. .............. .............. .....WgW..ww.. ...........~.. .............. ......&....... .............. .............. .....WjW...... .............. .f...WgW...f.. Level: Daddy Page Nine Bricks: iivvvviivvvvii ivivvivvivvivi ivviivvvviivvi ivviivvvviivvi ivivvivvivvivi iivvvviivvvvii iivvvviivvvvii ivivvivvivvivi ivviivvvviivvi ivviivvvviivvi ivivvivvivvivi iivvvviivvvvii iivvvviivvvvii ivivvivvivvivi ivviivvvviivvi ivviivvvviivvi ivivvivvivvivi iivvvviivvvvii Bonus: 22222222222222 22222dddd22222 00000d&&d00000 00000d&&d00000 00000dddd00000 00000444400000 00000444400000 0*000dddd000*0 00000d&&d00000 00w00d&&d00w00 0w000dddd000w0 00000444400000 jj000dddd000jj j0j00dddd00j0j j00jjd&&djj00j j00jjd&&djj00j j0j00dddd00j0j jj000dddd000jj Level: Daddy Page Ten Bricks: !..!######!..! ....#.##.#.... ....#.##.#.... !..!#.##.#!..! .#####EE#####. ....#.EE.#.... !..!#.EE.#!..! ....#.EE.#.... .############. ....#.##.#.... !..!#.##.#!..! ....#.##.#.... .#####EE#####. ....#vEEv#.... !..!#vEEv#!..! ....#.EE.#.... v####!EE!####v vvvvvvvvvvvvvv Bonus: ...m44l444m... ...m4.4l.4m... ....4.44.4.... w..w4.44.4w..w .44444..44444. ....4....4.... ....4....4.... ....4....4.... .444444444444. ....4.44.4.... ....4.44.4.... ....4.44.4.... .44444..44444. ....4*..*4.... ....4s..s4.... ....4....4.... .4444....4444. ......ww...... Level: Daddy Page Eleven Bricks: .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** .............. !!!!!!!!!!!!!! ************** Bonus: .....mmmm..... gg..........gg dddddddddddddd .............. .............. dddddddddddddd .............. ggWWWWWWWWWWgg dddddddddddddd .............. .............. dddddddddddddd .............. bbWWWWWWWWWWbb dddddddddddddd .............. wwggWWWWWWggww dddddddddddddd Level: Daddy Page Twelve Bricks: ************** ************** ************** ************** ************** *****....***** *****.vv.***** *****.vv.***** *****.vv.***** *****.vv.***** *****.vv.***** *****.vv.***** *****....***** ************** ************** ************** ************** *EEEEEEEEEEEEE Bonus: }}}}}}}}}}}}}} ++++++++++++++ gggggggggggggg <<<<<<<<<<<<<< cccccccccccccc WWWWW....WWWWW ?????.55.????? bbbbb.55.bbbbb >>>>>.l5.>>>>> ddddd.5l.ddddd !!!!!.55.!!!!! ~~~~~.55.~~~~~ wwwww....wwwww !!!!!!!!!!!!!! wwwwwwwwwwwwww cccccccccccccc dddddddddddddd d............. Level: Daddy Page Thirteen Bricks: *v...xxx....v* *vvvvxxxvvvvv* *E*EvExEvE*E*E ****vExEv***** E*E*EExEE*E*E* *****ExE****** *E*E*ExE*E*E*E *****ExE****** E*E*EExEE*E*E* *****ExE****** *E*E*ExE*E*E*E *****ExE****** E*E*EExEE*E*E* .***.ExE****** .E.E.ExE*E*E*E .....ExE...... hhhhhExEhhhhhh EEEEEExEEEEEEE Bonus: .w...wlw....w. .....wbw...... ......w....... ......w....... ......b....... ......b....... ......w....... ......b....... ......w....... ......*....... ......w....... ......b....... ......w....... .............. .............. .............. 44444...444444 .............. Level: Daddy Page Fourteen Bricks: vvv.******.vvv v.....**.....v v.vvv....vvv.v v...vv..vv...v v.*.v.vv.v.*.v v...v.vv.v...v v.vvvv..vvvv.v v............v vvv.******.vvv .............. .vvv.vvvv.vvv. ...v.v..v.v... **.v.v..v.v.** **.v.v..v.v.** **.v.v..v.v.** ...v.v..v.v... .vvv.v..v.vvv. .....v..v..... Bonus: www.bbbbbb.www f.....bb.....f f............f f....5..5....f f.b...44...b.f f.....44.....f f....5..5....f f............f fff.bbbbbb.fff .............. .WWW.<<<<.WWW. ...W.<..<.W... bb.W.<..<.W.bb bb.W.<..<.W.bb bb.W.<..<.W.bb ...W.<..<.W... .WWW.<..<.WWW. .....<..<..... Level: Daddy Page Fifteen Bricks: vvvvvvvvvvvvvv v............v v............v v............v v.v..v..v..v.v v............v v............v v.v..v..v..v.v v............v v............v v.v..v..v..v.v v............v v............v v.v..v..v..v.v v............v v............v v............v vvvvvvvvvvvvvv Bonus: .-..?4.W..2?.. .............- j............. j............> <.p..1..1..p.+ !............. .............. ?.>..5..l..w.W .............. 2............3 ..5..?..W..?.. c............c .............. 3.b..b..b..b.? .............< ~............~ .............. wf+0d0+d0!4+f! Level: Daddy Page Sixteen Bricks: vv#k!k!k!k!#vv vv#!k!k!k!k#vv vv#k!k!k!k!#vv EEE!k!k!k!kEEE **#k!k!k!k!#** **#!k!k!k!k#** **#EEE##EEE#** ****#k!!k#**** **.*#!kk!#*.** **.*#k!!k#*.** **.*#EEEE#*.** **.*##kk##*.** **..!!##!!.... ....!#kk#!.... @kk@!!##!!@kk@ @kk@!#kk#!@kk@ @kk@!!##!!@kk@ @@@@!#!!#!@@@@ Bonus: .&.00000000.&. .&.00000000.&. .&.00000000.&. ...00000000... jj.00000000.jj jj.00000000.jj jj....ll....jj jjjj4&..&4jjjj jj.j4.&&.4j.jj jj.j4&..&4j.jj jj.j4....4j.jj jj.j44.&44j.jj jj....33...... .....3&.3..... 3..3..33..3..3 3mm3.3.&3.3mm3 3mm3++33++3mm3 3333+3++3+3333 Level: Daddy Page Seventeen Bricks: kkkkkkkkkkkkkk kddddddddddddk kdkkkkkkkkkkdk kdkddddddddkdk kdkdkkkkkkdkdk kdkdkddddkdkdk kdkdkdkkdkdkdk kdkdkdkkdkdkdk kdkdkdkkdkdkdk kdkdkdkkdkdkdk kdkdkdkkdkdkdk kdkdkdkddkdkdk kdkdkdkkkkdkdk kdkdkddddddkdk kdkdkkkkkkkkdk kdkddddddddddk kdkkkkkkkkkkkk kddddddddddddd Bonus: .............. .????????????. .?..........?. .?.????????.?. .?.?333333?.?. .?.?3????4?.?. .?.?3?l5?4?.?. .?.?3?45?4?.?. .?.?3?45?4?.33 .?.?3?45?4?333 .?.?3?45?4?.3. .?.?3?4??4?.3. .?.?3?4444?.3. .?.?3??????.3. .?.?3.......?3 .?.??????????3 .?...........3 .????????????3 Level: Daddy End of Game Bricks: zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvigvxvyvz zvyvxvgivxvyvz zvyvxvvvvxvyvz zvyvxxxxxxvyvz zvyvvvvvvvvyvz zvyyyyyyyyyyvz zvvvvvvvvvvvvz zzzzzzzzzzzzzz Bonus: ....*4554*.... .....4554..... .....4554..... WWWWW4554WWWWW ...*.4554.*... ...*.4554.*... .....4554..... ...++4554++... fffff4554fffff .....4554..... ...--4bb4--... fffff4bb4fffff ....W4444W.... ....W.**.W.... -.WwwwwwwwwW.- -.W.}}..}}.W.- --{{..cc..{{-- }}++......++}} lbreakout2-2.6.4/client/main.c0000644000175000017500000002011111535407620013062 00000000000000/*************************************************************************** main.c - description ------------------- begin : Don Sep 6 12:02:57 CEST 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifdef _WIN32 #include #endif #ifdef __unix__ #include #endif #include "lbreakout.h" #include "../game/game.h" #include "file.h" #include "chart.h" #include "config.h" #include "shrapnells.h" #include "event.h" #include "game.h" #include "manager.h" #include "editor.h" #include "help.h" #include "theme.h" #include "client.h" #include "../gui/gui.h" #include "setselect.h" #define CHART_FILE_NAME "lbreakout2.hscr" extern int stk_quit_request; extern SDL_Surface *stk_display; extern Config config; extern StkFont *font; extern char **theme_names; extern int theme_count; extern SDL_Surface *mbkgnd, *cr_bkgnd; extern char *edit_set; extern char **levelset_names_local; /* non-network levelsets */ extern int gameSeed; /* used to compile net messages */ char msgbuf[MAX_MSG_SIZE]; int msglen = 0; FILE *hi_dir_chart_file = NULL; int main(int argc, char *argv[]) { int result = ACTION_NONE; int leave = 0; char *editor_file = 0; char path[512]; const char *set_name = NULL; SDL_Surface *loading; #ifdef __unix__ gid_t realgid; hi_dir_chart_file = fopen(HI_DIR "/" CHART_FILE_NAME, "r+"); /* This is where we drop our setuid/setgid privileges. */ realgid = getgid(); if (setresgid(-1, realgid, realgid) != 0) { perror("Could not drop setgid privileges. Aborting."); exit(1); } #endif /* i18n */ #ifdef ENABLE_NLS setlocale (LC_ALL, ""); bindtextdomain (PACKAGE, LOCALEDIR); textdomain (PACKAGE); #endif #ifdef _WIN32 /* Get Windows to open files in binary mode instead of default text mode */ _fmode = _O_BINARY; #endif /* lbreakout info */ printf( "LBreakout2 %s\nCopyright 2001-2011 Michael Speck\nPublished under GNU GPL\n---\n", VERSION ); printf( "Looking up data in: %s\n", SRC_DIR ); printf( "Looking up highscores in: %s\n", HI_DIR ); printf( "Looking up custom levels in: %s/%s/lbreakout2-levels\n", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME ); #ifndef AUDIO_ENABLED printf( "Compiled without sound and music\n" ); #endif set_random_seed(); /* set random seed */ config_load(); stk_init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK ); if ( config.fullscreen ) stk_display_open( SDL_SWSURFACE | SDL_FULLSCREEN, 640, 480, 16 ); else stk_display_open( SDL_SWSURFACE, 640, 480, 16 ); stk_audio_open( 0,0,0,config.audio_buffer_size ); SDL_WM_SetCaption( "LBreakout2", 0 ); SDL_SetEventFilter( event_filter ); stk_audio_enable_sound( config.sound ); stk_audio_set_sound_volume( config.volume * 16 ); /* load a little loading pic */ stk_surface_set_path( SRC_DIR "/gfx" ); loading = stk_surface_load( SDL_SWSURFACE, "loading.png" ); stk_surface_blit( loading, 0,0,-1,-1, stk_display, (stk_display->w-loading->w)/2, (stk_display->h-loading->h)/2 ); stk_display_update( STK_UPDATE_ALL ); /* load the GUI graphics from SRC_DIR/gui_theme */ stk_surface_set_path( SRC_DIR ); stk_audio_set_path( SRC_DIR ); gui_init( "gui_theme" ); stk_surface_set_path( SRC_DIR "/gfx" ); stk_audio_set_path( SRC_DIR "/sounds" ); /* load resources */ /* for simplicity all functions are kept but anything * that is now themeable is loaded in * theme_load instead of the original function * (deleting resources works analouge) */ theme_get_list(); if ( config.theme_count != theme_count ) { if ( config.theme_id >= theme_count ) config.theme_id = 0; config.theme_count = theme_count; } theme_load( theme_names[config.theme_id] ); /* old functions still with initialzations of * lists or variables */ client_game_create(); hint_load_res(); chart_load(); manager_create(); client_create(); exp_load(); editor_create(); help_create(); setselect_create(); /* run game */ manager_fade( STK_FADE_IN ); while( !leave && !stk_quit_request ) { result = manager_run(); switch( result ) { case ACTION_QUIT: leave = 1; break; case ACTION_RESUME_0: manager_fade( STK_FADE_OUT ); if ( client_game_resume_local( 0 ) ) client_game_run(); client_game_finalize(); manager_fade( STK_FADE_IN ); break; case ACTION_PLAY_LBR: manager_fade( STK_FADE_OUT ); gameSeed = rand(); /* set random seed for next FREAKOUT/BonusLevels */ if ( client_game_init_local( "LBreakout2" ) ) client_game_run(); client_game_finalize(); manager_fade( STK_FADE_IN ); break; case ACTION_PLAY_CUSTOM: /* run select dialog first */ if ((set_name = setselect_run()) == NULL) { manager_show(); break; } manager_fade( STK_FADE_OUT ); gameSeed = rand(); /* set random seed for next FREAKOUT/BonusLevels */ if (gameSeed==0) gameSeed=1; /* not allowed because.... A HACK!!! 0 means to have no bonus levels to save a parameter */ if ( client_game_init_local( set_name ) ) client_game_run(); client_game_finalize(); manager_fade( STK_FADE_IN ); break; case ACTION_EDIT: /* new set? */ if ( strequal( NEW_SET, edit_set ) ) { editor_file = calloc( 16, sizeof( char ) ); snprintf( path, sizeof(path)-1, "%s/%s/lbreakout2-levels", getenv( "HOME" )? getenv("HOME"):".", CONFIG_DIR_NAME ); if ( !enter_string( font, _("Set Name:"), editor_file, 12 ) || !file_check( path, editor_file, "w" ) ) { free( editor_file ); break; } else manager_update_set_list(); } else editor_file = strdup( edit_set ); if ( editor_init( editor_file ) ) { manager_fade( STK_FADE_OUT ); editor_run(); editor_clear(); manager_fade( STK_FADE_IN ); } free( editor_file ); editor_file = 0; break; case ACTION_QUICK_HELP: help_run(); break; case ACTION_CLIENT: manager_fade( STK_FADE_OUT ); client_run(); manager_fade( STK_FADE_IN ); break; default: break; } } manager_fade( STK_FADE_OUT ); /* delete stuff */ setselect_delete(); help_delete(); manager_delete(); chart_save(); chart_delete(); editor_delete(); exp_delete(); client_game_delete(); hint_delete_res(); theme_delete(); theme_delete_list(); stk_surface_free( &loading ); config_save(); if (hi_dir_chart_file) fclose(hi_dir_chart_file); return EXIT_SUCCESS; } lbreakout2-2.6.4/client/menu.c0000644000175000017500000003632211452360610013110 00000000000000/*************************************************************************** menu.c - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "manager.h" List *menus = 0; /* list of menus used to delete them later */ extern StkFont *mfont, *mhfont, *mcfont; extern int gap_height; /* gap size between items */ extern Menu *cur_menu; #ifdef AUDIO_ENABLED extern StkSound *wav_menu_motion, *wav_menu_click; #endif /* ==================================================================== Create menu. ==================================================================== */ Menu *menu_create( char *name, int layout, int x, int y, int w, int h, int border, int add_to_list ) { Menu *menu = calloc( 1, sizeof( Menu ) ); /* name */ if ( name ) menu->name = strdup( name ); else menu->name = strdup( "none" ); /* layout */ menu->layout = layout; menu->x = x + border; menu->y = y + border; menu->w = w - border * 2; menu->h = h - border * 2; /* items are cleared normally */ menu->items = list_create( LIST_AUTO_DELETE, item_delete ); /* add menu to list menus */ if ( add_to_list ) list_add( menus, menu ); /* create caption */ if ( name ) { menu_add( menu, item_create_separator( name ) ); ((Item*)menu->items->head->next->item)->font = mcfont; menu_add( menu, item_create_separator( "" ) ); } /* default fonts */ menu->font = mfont; menu->hfont = mhfont; menu->cfont = mcfont; /* return menu */ return menu; } /* ==================================================================== Delete menu and all submenus starting with root menu ==================================================================== */ void menu_delete( void *pmenu ) { Menu *menu = (Menu*)pmenu; if ( !menu ) return; list_delete( menu->items ); if ( menu->name ) free( menu->name ); free( menu ); } /* ==================================================================== Add item to menu. ==================================================================== */ void menu_add( Menu *menu, Item *item ) { list_add( menu->items, item ); if ( item->type == ITEM_LINK && (Menu*)item->link != menu ) ((Menu*)item->link)->parent = menu; } /* ==================================================================== Adjust position and size of all entries according to layout. ==================================================================== */ void menu_adjust( Menu *menu ) { int height, x, y; Item *item; if ( menu->layout == MENU_LAYOUT_CENTERED ) { /* get full height of all items + gaps */ height = menu->items->count * menu->hfont->height + ( menu->items->count - 1 ) * gap_height; /* get positions of items */ y = menu->y + ( menu->h - height ) / 2; x = menu->x; /* set position */ list_reset( menu->items ); while( ( item = list_next( menu->items ) ) ) { item->x = x; item->y = y; item->w = menu->w; item->h = menu->hfont->height; y += gap_height + menu->hfont->height; item_adjust( item ); /* adjust alignment */ } return; } fprintf( stderr, "menu_adjust: layout %i not supported\n", menu->layout ); } /* ==================================================================== Select menu: clear current item and set extern variable cur_menu ==================================================================== */ void menu_select( Menu *menu ) { if ( cur_menu ) menu_unselect_cur_item( cur_menu ); cur_menu = menu; menu->cur_item = 0; hint_set( 0 ); } /* ==================================================================== Show/hide all items ==================================================================== */ void menu_hide( Menu *menu ) { Item *item; list_reset( menu->items ); while ( ( item = list_next( menu->items ) ) ) item_hide( item ); } void menu_show( Menu *menu ) { Item *item; list_reset( menu->items ); while ( ( item = list_next( menu->items ) ) ) item_show( item ); } /* ==================================================================== modify items according to event (if any) ==================================================================== */ int menu_handle_event( Menu *menu, SDL_Event *event ) { int result = ACTION_NONE; Item *item, *old_item; int item_used; int x, y, xoff, yoff; void (*callback)(void); /* if value::grab is set do only except keyup events */ if ( menu->cur_item && menu->cur_item->type == ITEM_KEY && menu->cur_item->value->grab ) { if ( event && event->type == SDL_KEYDOWN ) value_set_key( menu->cur_item->value, event->key.keysym.sym ); return result; } /* if other event occured check */ if ( event ) switch ( event->type ) { case SDL_KEYDOWN: switch ( event->key.keysym.sym ) { case SDLK_ESCAPE: /* if ESCAPE is pressed go up to last menu or leave */ if ( strequal( "Back", ((Item*)menu->items->tail->prev->item)->name ) ) menu_select( ((Item*)menu->items->tail->prev->item)->link ); else if ( strequal( "Quit", ((Item*)menu->items->tail->prev->item)->name ) ) result = ACTION_QUIT; break; case SDLK_RETURN: if ( !menu->cur_item ) break; item_used = 1; /* callback */ callback = menu->cur_item->callback; /* action */ switch ( menu->cur_item->type ) { case ITEM_ACTION: result = menu->cur_item->item_id; break; case ITEM_LINK: menu_select( menu->cur_item->link ); break; case ITEM_KEY: value_grab( menu->cur_item->value ); break; case ITEM_SWITCH: case ITEM_SWITCH_X: case ITEM_RANGE: value_inc( menu->cur_item->value ); break; default: item_used = 0; break; } if ( item_used ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif if ( callback ) (callback)(); } break; case SDLK_RIGHT: if ( !menu->cur_item ) break; item_used = 1; /* callback */ callback = menu->cur_item->callback; /* action */ switch ( menu->cur_item->type ) { case ITEM_SWITCH: case ITEM_SWITCH_X: case ITEM_RANGE: value_inc( menu->cur_item->value ); break; default: item_used = 0; break; } if ( item_used ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif if ( callback ) (callback)(); } break; case SDLK_LEFT: if ( !menu->cur_item ) break; item_used = 1; /* callback */ callback = menu->cur_item->callback; /* action */ switch ( menu->cur_item->type ) { case ITEM_SWITCH: case ITEM_SWITCH_X: case ITEM_RANGE: value_dec( menu->cur_item->value ); break; default: item_used = 0; break; } if ( item_used ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif if ( callback ) (callback)(); } break; case SDLK_UP: menu_up( menu ); hint_set( menu->cur_item->hint ); #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif break; case SDLK_DOWN: menu_down( menu ); hint_set( menu->cur_item->hint ); #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif break; default: /* if type is edit: edit! */ if ( menu->cur_item && menu->cur_item->type == ITEM_EDIT ) { value_edit( menu->cur_item->value, event->key.keysym.sym, event->key.keysym.unicode ); #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif break; } break; } break; case SDL_MOUSEBUTTONUP: if ( !menu->cur_item ) break; item_used = 1; callback = menu->cur_item->callback; switch ( menu->cur_item->type ) { case ITEM_ACTION: result = menu->cur_item->item_id; break; case ITEM_LINK: menu_select( menu->cur_item->link ); break; case ITEM_SWITCH: case ITEM_SWITCH_X: case ITEM_RANGE: if ( event->button.button == STK_BUTTON_LEFT ) value_inc( menu->cur_item->value ); else value_dec( menu->cur_item->value ); break; case ITEM_KEY: value_grab( menu->cur_item->value ); break; default: item_used = 0; break; } if ( item_used ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_click ); #endif if ( callback ) (callback)(); } break; } /* mouse motion is handled directly */ SDL_GetRelativeMouseState( &xoff, &yoff ); if ( xoff != 0 || yoff != 0 ) { SDL_GetMouseState( &x, &y ); /* select item mouse pointer is on */ old_item = menu->cur_item; menu_unselect_cur_item( menu ); list_reset( menu->items ); while( ( item = list_next( menu->items ) ) ) if ( item_focus( item, x, y ) ) { menu_select_item( menu, item ); if ( old_item != menu->cur_item ) { #ifdef AUDIO_ENABLED stk_sound_play( wav_menu_motion ); #endif } break; } if ( menu->cur_item ) hint_set( menu->cur_item->hint ); else hint_set( 0 ); } return result; } /* ==================================================================== Update alpha of items ==================================================================== */ void menu_update( Menu *menu, int ms ) { Item *item; /* update alpha of all items */ list_reset( menu->items ); while ( ( item = list_next( menu->items ) ) ) item_update_alpha( item, ms ); } /* ==================================================================== Select/unselect item: update menu::cur_item und item::highlight ==================================================================== */ void menu_unselect_cur_item( Menu *menu ) { if ( menu->cur_item ) menu->cur_item->highlighted = 0; menu->cur_item = 0; } void menu_select_item( Menu *menu, Item *item ) { menu->cur_item = item; menu->cur_item->highlighted = 1; } /* ==================================================================== Go one valid menu item up or down. ==================================================================== */ void menu_up( Menu *menu ) { ListEntry *entry; Item *item; int valid = 0; /* no selection so far: select first item after caption */ if ( !menu->cur_item ) { menu_select_item( menu, list_get( menu->items, 2 ) ); return; } /* get entry -- MUST exist so don't check */ entry = list_entry( menu->items, menu->cur_item ); /* get next entry */ do { entry = entry->prev; if ( entry == menu->items->head ) entry = menu->items->tail->prev; item = (Item*)entry->item; if ( item->type == ITEM_SEPARATOR ) continue; valid = 1; } while ( !valid ); /* set as current */ menu_unselect_cur_item( menu ); menu_select_item( menu, entry->item ); } void menu_down( Menu *menu ) { ListEntry *entry; Item *item; int valid = 0; /* no selection so far: select first item after caption */ if ( !menu->cur_item ) { menu_select_item( menu, list_get( menu->items, 2 ) ); return; } /* get entry -- MUST exist so don't check */ entry = list_entry( menu->items, menu->cur_item ); /* get next entry */ do { entry = entry->next; if ( entry == menu->items->tail ) entry = menu->items->head->next; item = (Item*)entry->item; if ( item->type == ITEM_SEPARATOR ) continue; valid = 1; } while ( !valid ); /* set as current */ menu_unselect_cur_item( menu ); menu_select_item( menu, entry->item ); } /* ==================================================================== Set fonts of menu and items. ==================================================================== */ void menu_set_fonts( Menu *menu, StkFont *cfont, StkFont *font, StkFont *hfont ) { Item *item; menu->cfont = cfont; menu->font = font; menu->hfont = hfont; list_reset( menu->items ); while ( ( item = list_next( menu->items ) ) ) { item->font = font; item->hfont = hfont; } } /* ==================================================================== Set background of menu and items. ==================================================================== */ void menu_set_bkgnd( Menu *menu, SDL_Surface *bkgnd ) { Item *item; list_reset( menu->items ); while ( ( item = list_next( menu->items ) ) ) item->bkgnd = bkgnd; } lbreakout2-2.6.4/client/menu.h0000644000175000017500000001104011452354557013120 00000000000000/*************************************************************************** menu.h - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __MENU_H #define __MENU_H /* ==================================================================== Menu ==================================================================== */ enum { MENU_LAYOUT_CENTERED = 0 }; typedef struct _Menu { char *name; /* name of menu -- duplicated */ int layout; int x, y, w, h; /* layout */ List *items; /* list of menu items */ Item *cur_item; /* currently highlighted item */ struct _Menu *parent; /* parent menu */ StkFont *font, *hfont, *cfont; /* if not set the default fonts are used */ } Menu; /* ==================================================================== Create menu and center it in x,y,w,h by menu_adjust() later. ==================================================================== */ Menu *menu_create( char *name, int layout, int x, int y, int w, int h, int border, int add_to_list ); /* ==================================================================== Delete menu and all submenus starting with root menu ==================================================================== */ void menu_delete( void *menu ); /* ==================================================================== Add item to menu. Add item::menu to children list if ITEM_LINK. ==================================================================== */ void menu_add( Menu *menu, Item *item ); /* ==================================================================== Adjust position and size of all entries according to layout. ==================================================================== */ void menu_adjust( Menu *menu ); /* ==================================================================== Select menu: clear current item and set extern variable cur_menu ==================================================================== */ void menu_select( Menu *menu ); /* ==================================================================== Show/hide all items ==================================================================== */ void menu_hide( Menu *menu ); void menu_show( Menu *menu ); /* ==================================================================== modify items according to event (if any) and return action id. ==================================================================== */ int menu_handle_event( Menu *menu, SDL_Event *event ); /* ==================================================================== Update alpha of items ==================================================================== */ void menu_update( Menu *menu, int ms ); /* ==================================================================== Select/unselect item: update menu::cur_item und item::highlight ==================================================================== */ void menu_unselect_cur_item( Menu *menu ); void menu_select_item( Menu *menu, Item *item ); /* ==================================================================== Go one valid menu item up or down. ==================================================================== */ void menu_up( Menu *menu ); void menu_down( Menu *menu ); /* ==================================================================== Set fonts of menu and items. ==================================================================== */ void menu_set_fonts( Menu *menu, StkFont *cfont, StkFont *font, StkFont *hfont ); /* ==================================================================== Set background of menu and items. ==================================================================== */ void menu_set_bkgnd( Menu *menu, SDL_Surface *bkgnd ); #endif lbreakout2-2.6.4/client/misc.c0000644000175000017500000004112711535136041013077 00000000000000/*************************************************************************** misc.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "lbreakout.h" #include "../game/game.h" #include "config.h" #include "event.h" #include "misc.h" extern SDL_Surface *stk_display, *nuke_bkgnd, *brick_pic; extern Game *local_game, *game; extern Paddle *l_paddle; extern StkFont *font; extern SDL_Surface *offscreen; extern int stk_quit_request; int shadow_size = 8; #ifdef AUDIO_ENABLED extern StkSound *wav_click; #endif extern int motion_button; extern Config config; extern int bkgnd_count; extern SDL_Surface **bkgnds; /* ==================================================================== Load background according to id and draw background to offscreen. Return Value: loaded background surface ==================================================================== */ void bkgnd_draw( SDL_Surface *bkgnd, int id, int to_offscreen ) { SDL_Surface *pic = 0; int i, j; if ( id >= bkgnd_count || id == -1 ) id = rand() % bkgnd_count; /* load background */ pic = bkgnds[id]; for ( i = 0; i < bkgnd->w; i += pic->w ) { for ( j = 0; j < bkgnd->h; j += pic->h ) { stk_surface_blit( pic, 0,0,-1,-1, bkgnd, i, j); } } /* draw to offscreen */ if (to_offscreen) stk_surface_blit( bkgnd, 0,0,-1,-1, offscreen, 0,0 ); } /* ==================================================================== Confirm request. Darkens screen a bit and display text. Return Value: True if successful ==================================================================== */ void draw_confirm_screen( StkFont *font, SDL_Surface *buffer, char *str ) { int i, y, x; Text *text = create_text( str, 60 ); stk_surface_fill( stk_display, 0,0,-1,-1, 0x0 ); stk_surface_alpha_blit( buffer, 0,0,-1,-1, stk_display, 0,0, 128 ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; y = (stk_display->h - text->count * font->height) / 2; x = stk_display->w / 2; for ( i = 0; i < text->count; i++ ) { stk_font_write(font, stk_display, x, y, STK_OPAQUE, text->lines[i]); y += font->height; } delete_text( text ); } int confirm( StkFont *font, char *str, int type ) { SDL_Event event; int go_on = 1; int ret = 0; SDL_Surface *buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey(buffer, 0, 0); #ifdef AUDIO_ENABLED stk_sound_play( wav_click ); #endif event_clear_sdl_queue(); stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); if ( type == CONFIRM_PAUSE ) stk_surface_gray( stk_display, 0,0,-1,-1,0 ); else draw_confirm_screen( font, buffer, str ); stk_display_update( STK_UPDATE_ALL ); while (go_on && !stk_quit_request) { SDL_WaitEvent(&event); /* TEST */ switch ( event.type ) { case SDL_QUIT: stk_quit_request = 1; break; case SDL_MOUSEBUTTONUP: if ( type == CONFIRM_ANY_KEY ) { ret = 1; go_on = 0; } /* else if ( type == CONFIRM_YES_NO ) { if ( event.button.button == LEFT_BUTTON ) ret = 1; else ret = 0; go_on = 0; }*/ break; case SDL_KEYDOWN: if ( type == CONFIRM_ANY_KEY ) { ret = 1; go_on = 0; break; } else if ( type == CONFIRM_PAUSE ) { if ( event.key.keysym.sym == SDLK_p ) { ret = 1; go_on = 0; break; } else if ( event.key.keysym.sym == SDLK_f ) { config.fullscreen = !config.fullscreen; stk_display_apply_fullscreen( config.fullscreen ); draw_confirm_screen( font, buffer, str ); stk_display_update( STK_UPDATE_ALL ); } } else { char *keyName = SDL_GetKeyName(event.key.keysym.sym); char *yesLetter = _("y"); char *noLetter = _("n"); if (strcmp(keyName, yesLetter) == 0) { go_on = 0; ret = 1; } else if (event.key.keysym.sym==SDLK_ESCAPE || strcmp(keyName, noLetter) == 0 ) { go_on = 0; ret = 0; } default: break; } break; } } #ifdef AUDIO_ENABLED stk_sound_play( wav_click ); #endif stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); SDL_FreeSurface(buffer); /* reset the relative position so paddle wont jump */ SDL_GetRelativeMouseState(0,0); return ret; } #ifdef NETWORK_ENABLED /* ==================================================================== Display a info message (gray screen a bit and display text), send a MSG_READY when player has clicked and wait for a remote answer (timeout 10 secs). Waiting may be cancelled by pressing ESCAPE which results in sending a MSG_GAME_EXITED. Return Value: True if both peers clicked to continue, False if the connection was cancelled for some reason. ==================================================================== */ int display_info( StkFont *font, char *str, NetSocket *peer ) { #if 0 char error[128]; Net_Msg msg; SDL_Event event; int ret = 0, leave = 0; SDL_Surface *buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey(buffer, 0, 0); #ifdef AUDIO_ENABLED stk_sound_play( wav_click ); #endif event_clear_sdl_queue(); stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); draw_confirm_screen( font, buffer, str ); stk_display_update( STK_UPDATE_ALL ); stk_wait_for_input(); net_write_empty_msg( peer, MSG_READY ); draw_confirm_screen( font, buffer, _("Waiting for remote answer...") ); stk_display_update( STK_UPDATE_ALL ); event_clear_sdl_queue(); while ( !leave ) { if ( SDL_PollEvent( &event ) ) if ( (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) || event.type == SDL_QUIT ) { net_write_empty_msg( peer, MSG_GAME_EXITED ); leave = 1; break; } if ( net_read_msg( peer, &msg, 0 ) ) switch ( msg.type ) { case MSG_READY: ret = 1; leave = 1; break; case MSG_GAME_EXITED: ret = 0; leave = 1; sprintf( error, /* xgettext:no-c-format */ _("remote player cancelled the game\n") ); confirm( font, error, CONFIRM_ANY_KEY ); break; } SDL_Delay( 10 ); } #ifdef AUDIO_ENABLED stk_sound_play( wav_click ); #endif stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); SDL_FreeSurface(buffer); /* reset the relative position so paddle wont jump */ SDL_GetRelativeMouseState(0,0); return ret; #endif return 1; } #endif /* ==================================================================== Create shadow surface for specified region in surface. Return Value: Shadow surface ==================================================================== */ SDL_Surface* create_shadow( SDL_Surface *surf, int x, int y, int w, int h ) { SDL_Surface *shadow = 0; int i, j; Uint32 white = SDL_MapRGB( stk_display->format, 0xff, 0xff, 0xff ); Uint32 black = SDL_MapRGB( stk_display->format, 0, 0, 0 ); shadow = stk_surface_create( SDL_SWSURFACE, w, h ); SDL_SetColorKey( shadow, SDL_SRCCOLORKEY, white ); for ( i = 0; i < w; i++ ) for ( j = 0; j < h; j++ ) { if ( surf->flags & SDL_SRCCOLORKEY && stk_surface_get_pixel( surf, i, j ) == surf->format->colorkey ) stk_surface_set_pixel( shadow, i, j, white ); else stk_surface_set_pixel( shadow, i, j, black ); } return shadow; } /* ==================================================================== Enter a string and return True if ENTER received and False if ESCAPE received. ==================================================================== */ int enter_string( StkFont *font, char *caption, char *edit, int limit ) { SDL_Event event; int go_on = 1; int ret = 0; SDL_Surface *buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); int length = strlen( edit ); SDL_SetColorKey(buffer, 0, 0); stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; while ( go_on && !stk_quit_request ) { stk_surface_fill( stk_display, 0,0,-1,-1, 0x0 ); stk_surface_alpha_blit( buffer, 0,0,-1,-1, stk_display, 0,0, 128 ); stk_font_write(font, stk_display, stk_display->w / 2, stk_display->h / 2, STK_OPAQUE, caption); write_text_with_cursor(font, stk_display, stk_display->w / 2, stk_display->h / 2 + font->height, edit, STK_OPAQUE); stk_display_update( STK_UPDATE_ALL ); event.type = SDL_NOEVENT; SDL_PollEvent(&event); /* TEST */ switch ( event.type ) { case SDL_QUIT: stk_quit_request = 1; break; case SDL_KEYDOWN: switch ( event.key.keysym.sym ) { case SDLK_ESCAPE: ret = 0; go_on = 0; break; case SDLK_RETURN: ret = 1; go_on = 0; break; case SDLK_BACKSPACE: if ( length > 0 ) edit[--length] = 0; break; default: if ( event.key.keysym.sym >= 32 && event.key.keysym.sym < 128 && length < limit ) { edit[length++] = event.key.keysym.unicode; edit[length] = 0; } break; } break; } } stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); SDL_FreeSurface(buffer); /* reset the relative position so paddle wont jump */ SDL_GetRelativeMouseState(0,0); return ret; } /* ==================================================================== Display text blinking. ==================================================================== */ void write_text_with_cursor( StkFont *fnt, SDL_Surface *dest, int x, int y, char *str, int alpha) { static int cursor_on = 0; static Uint32 last_tick = 0; // create temporary space for cursor and text char *text_with_cursor = calloc(strlen(str) + 2, sizeof(char)); if (text_with_cursor) { strcpy(text_with_cursor, str); // Time to blink cursor on/off? if (SDL_GetTicks() - last_tick > 500) { last_tick = SDL_GetTicks(); cursor_on = ! cursor_on; } // Tack on cursor to end of text if (cursor_on) { strcat(text_with_cursor, "_"); } else { strcat(text_with_cursor, " "); } stk_font_write(fnt,dest,x,y,alpha,text_with_cursor); free(text_with_cursor); } } /* ==================================================================== Enter nuke mode and allow player to disintegrate single bricks by spending 5% of his/her score. ==================================================================== */ void game_nuke( void ) { char buf[128]; SDL_Event event; int x,y,i,j,leave = 0; SDL_Surface *buffer = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_Surface *red_mask = stk_surface_create( SDL_SWSURFACE, BRICK_WIDTH, BRICK_HEIGHT ); stk_surface_fill( red_mask, 0,0,-1,-1, 0xFF0000 ); SDL_SetAlpha( red_mask, SDL_SRCALPHA, 128 ); SDL_SetColorKey(buffer, 0, 0); #ifdef AUDIO_ENABLED stk_sound_play( wav_click ); #endif SDL_SetEventFilter(0); event_clear_sdl_queue(); /* backup screen contents */ stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); /* display bricks darkened */ stk_surface_blit( nuke_bkgnd, 0,0,-1,-1, stk_display, 0,0 ); for ( i = 1; i < MAP_WIDTH - 1; i++ ) for ( j = 1; j < MAP_HEIGHT - 1; j++ ) if ( game->bricks[i][j].id >= 0 ) stk_surface_alpha_blit( brick_pic, game->bricks[i][j].id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, i*BRICK_WIDTH, j*BRICK_HEIGHT, 128 ); /* info */ font->align = STK_FONT_ALIGN_LEFT; sprintf( buf, _("Plane Of Inner Stability entered (Score: %i)"), l_paddle->player->stats.total_score + l_paddle->score ); stk_font_write( font, stk_display, BRICK_WIDTH, (MAP_HEIGHT-1)*BRICK_HEIGHT, 128, buf ); /* show score of player */ stk_display_update( STK_UPDATE_ALL ); x = y = -1; while (!leave && !stk_quit_request) { SDL_WaitEvent(&event); switch ( event.type ) { case SDL_QUIT: stk_quit_request = 1; break; case SDL_MOUSEBUTTONDOWN: if ( x != -1 ) if ( confirm( font, /* xgettext:no-c-format */ _("Disintegrate Brick? (Costs 5% of your score.) y/n"), CONFIRM_YES_NO ) ) { /* implant a bomb to this brick and return */ game_set_current( local_game ); brick_start_expl( x,y, BRICK_EXP_TIME, local_game->paddles[0] ); local_game->bricks[x][y].score = 0; game_set_current( game ); l_paddle->player->stats.total_score -= (int)(0.05 * (l_paddle->score + l_paddle->player->stats.total_score)); leave = 1; } break; case SDL_MOUSEMOTION: if ( x != -1 ) { /* clear old selection */ stk_surface_blit( nuke_bkgnd, x*BRICK_WIDTH, y*BRICK_HEIGHT, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x*BRICK_WIDTH, y*BRICK_HEIGHT ); stk_surface_alpha_blit( brick_pic, game->bricks[x][y].id * BRICK_WIDTH, 0, BRICK_WIDTH, BRICK_HEIGHT, stk_display, x*BRICK_WIDTH, y*BRICK_HEIGHT, 128 ); stk_display_store_drect(); x = y = -1; } /* make new selection if brick */ i = event.motion.x / BRICK_WIDTH; j = event.motion.y / BRICK_HEIGHT; if ( i >= 1 && i <= MAP_WIDTH -2 ) if ( j >= 1 && j <= MAP_HEIGHT - 2 ) if ( game->bricks[i][j].id >= 0 ) { x = i; y = j; stk_surface_blit( red_mask, 0,0,-1,-1, stk_display,x*BRICK_WIDTH, y*BRICK_HEIGHT ); stk_display_store_drect(); } break; case SDL_KEYDOWN: if ( event.key.keysym.sym == SDLK_ESCAPE ) leave = 1; break; } stk_display_update( STK_UPDATE_RECTS ); } stk_surface_blit( buffer, 0,0,-1,-1, stk_display, 0,0 ); stk_display_update( STK_UPDATE_ALL ); SDL_FreeSurface(red_mask); SDL_FreeSurface(buffer); SDL_SetEventFilter(event_filter); } /* gray screen and display a formatted text, directly update the * screen */ void display_text( StkFont *font, char *format, ... ) { int i, y, x; Text *text; char buf[512]; va_list args; va_start( args, format ); vsnprintf( buf, 512, format, args ); va_end( args ); stk_surface_gray( stk_display, 0,0,-1,-1, 2 ); text = create_text( buf, 60 ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; y = (stk_display->h - text->count * font->height) / 2; x = stk_display->w / 2; for ( i = 0; i < text->count; i++ ) { stk_font_write(font, stk_display, x, y, STK_OPAQUE, text->lines[i]); y += font->height; } delete_text( text ); stk_display_update( STK_UPDATE_ALL ); } lbreakout2-2.6.4/client/misc.h0000644000175000017500000000746011535136101013103 00000000000000/*************************************************************************** misc.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __MISC_H #define __MISC_H /* ==================================================================== Target of a shot or a ball. ==================================================================== */ enum { SIDE_UNDEFINED = -1, SIDE_TOP = 0, SIDE_RIGHT, SIDE_BOTTOM, SIDE_LEFT, CORNER_UPPER_LEFT, CORNER_UPPER_RIGHT, CORNER_LOWER_LEFT, CORNER_LOWER_RIGHT }; /* ==================================================================== Load background according to id and draw background to offscreen. Return Value: loaded background surface ==================================================================== */ void bkgnd_draw( SDL_Surface *bkgnd, int id, int to_offscreen ); /* ==================================================================== Confirm request. Darkens/gray screen a bit and display text. Return Value: True if successful ==================================================================== */ enum{ CONFIRM_YES_NO, CONFIRM_ANY_KEY, CONFIRM_PAUSE }; int confirm( StkFont *font, char *str, int type ); /* ==================================================================== Display a info message (gray screen a bit and display text), send a MSG_READY when player has clicked and wait for a remote answer (timeout 10 secs). Waiting may be cancelled by pressing ESCAPE which results in sending a MSG_GAME_EXITED. Return Value: True if both peers clicked to continue, False if the connection was cancelled for some reason. ==================================================================== */ int display_info( StkFont *font, char *str, NetSocket *peer ); /* ==================================================================== Create shadow surface for specified region in surface. Return Value: Shadow surface ==================================================================== */ SDL_Surface* create_shadow( SDL_Surface *surf, int x, int y, int w, int h ); /* ==================================================================== Enter a string and return True if ENTER received and False if ESCAPE received. ==================================================================== */ int enter_string( StkFont *font, char *caption, char *edit, int limit ); /* ==================================================================== Display text blinking. ==================================================================== */ void write_text_with_cursor( StkFont *sfnt, SDL_Surface *dest, int x, int y, char *str, int alpha); /* ==================================================================== Enter nuke mode and allow player to disintegrate single bricks by spending 5% of his/her score. ==================================================================== */ void game_nuke( void ); /* gray screen and display a formatted text, directly update the * screen */ void display_text( StkFont *font, char *format, ... ); #endif lbreakout2-2.6.4/client/value.c0000644000175000017500000002236211452354557013274 00000000000000/*************************************************************************** value.c - description ------------------- begin : Sun Sep 23 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "manager.h" /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Update val_str if not ITEM_VALUE ==================================================================== */ void value_update_str( Value *value ) { switch ( value->type ) { case VALUE_RANGE_INT: sprintf( value->val_str, "%i", *value->val_int ); break; case VALUE_RANGE_STR: sprintf( value->val_str, "%s", value->names[*value->val_int] ); break; case VALUE_KEY: if ( value->grab ) { strcpy( value->val_str, "???" ); break; } switch ( *value->val_int ) { case SDLK_SPACE: strcpy( value->val_str, _("Space") ); break; case SDLK_LEFT: strcpy( value->val_str, _("Left") ); break; case SDLK_RIGHT: strcpy( value->val_str, _("Right") ); break; case SDLK_UP: strcpy( value->val_str, _("Up") ); break; case SDLK_DOWN: strcpy( value->val_str, _("Down") ); break; case SDLK_RSHIFT: strcpy( value->val_str, _("Right Shift") ); break; case SDLK_LSHIFT: strcpy( value->val_str, _("Left Shift") ); break; case SDLK_RCTRL: strcpy( value->val_str, _("Right Ctrl") ); break; case SDLK_LCTRL: strcpy( value->val_str, _("Left Ctrl") ); break; case SDLK_RALT: strcpy( value->val_str, _("Right Alt") ); break; case SDLK_LALT: strcpy( value->val_str, _("Left Alt") ); break; case SDLK_BACKSPACE: strcpy( value->val_str, _("BackSpace") ); break; default: if ( *value->val_int >= SDLK_a && *value->val_int <= SDLK_z ) sprintf( value->val_str, "'%c'", (char)toupper( *value->val_int ) ); else sprintf( value->val_str, "%i", *value->val_int ); break; } break; } } /* ==================================================================== Create basic value ==================================================================== */ Value *value_create_basic( int type, int *val_int ) { Value *value = calloc( 1, sizeof( Value ) ); value->type = type; value->val_int = val_int; /* if not VALUE_EDIT create val_str which carries translated val_int */ if ( type != VALUE_EDIT ) value->val_str = calloc( 256, sizeof( char ) ); return value; } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Auxiliary functions to setup a key filter. ==================================================================== */ void filter_clear( int *filter ) { memset( filter, 0, sizeof( int ) * SDLK_LAST ); } void filter_set( int *filter, int first, int last, int allowed ) { int i; for ( i = first; i <= last; i++ ) filter[i] = allowed; } /* ==================================================================== Create a value. names and filter are duplicated and freed by value_delete(). Return Value: value ==================================================================== */ Value *value_create_empty() { return value_create_basic( VALUE_NONE, 0 ); } Value *value_create_range_int( int *val_int, int min, int max, int step ) { Value *value = value_create_basic( VALUE_RANGE_INT, val_int ); value->min = min; value->max = max; value->step = step; value_update_str( value ); return value; } Value *value_create_range_str( int *val_int, char **names, int count ) { int i; Value *value = value_create_basic( VALUE_RANGE_STR, val_int ); value->min = 0; value->max = count - 1; value->step = 1; /* duplicate names */ value->name_count = count; value->names = calloc( count, sizeof( char* ) ); for ( i = 0; i < count; i++ ) value->names[i] = strdup( names[i] ); value_update_str( value ); return value; } Value *value_create_key( int *val_int, int *filter ) { int i; Value *value = value_create_basic( VALUE_KEY, val_int ); /* duplicate filter */ value->filter = calloc( SDLK_LAST, sizeof( int ) ); for ( i = 0; i < SDLK_LAST; i++ ) value->filter[i] = filter[i]; value_update_str( value ); /* list of other key values */ value->other_keys = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); return value; } Value *value_create_edit( char *val_str, int limit ) { Value *value = value_create_basic( VALUE_EDIT, 0 ); value->val_str = val_str; value->max = limit; return value; } /* ==================================================================== Delete a value ==================================================================== */ void value_delete( Value *value ) { int i; if ( !value ) return; if ( value->filter ) free( value->filter ); if ( value->names ) { for ( i = 0; i < value->name_count; i++ ) if ( value->names[i] ) free( value->names[i] ); free( value->names ); } if ( value->type != VALUE_EDIT && value->val_str ) free( value->val_str ); if ( value->other_keys ) list_delete( value->other_keys ); free( value ); } /* ==================================================================== Increase, decrease if range. ==================================================================== */ void value_dec( Value *value ) { *value->val_int -= value->step; if ( *value->val_int < value->min ) *value->val_int = value->max; value_update_str( value ); } void value_inc( Value *value ) { *value->val_int += value->step; if ( *value->val_int > value->max ) *value->val_int = value->min; value_update_str( value ); } /* ==================================================================== Grab input of VALUE_KEY ==================================================================== */ void value_grab( Value *value ) { if ( value->type == VALUE_KEY ) { value->grab = 1; value_update_str( value ); } } /* ==================================================================== Set key value if VALUE_KEY and clear grab flag ==================================================================== */ void value_set_key( Value *value, int val_int ) { Value *other_key; if ( !value->filter[val_int] ) return; list_reset( value->other_keys ); while ( ( other_key = list_next( value->other_keys ) ) ) if ( *other_key->val_int == val_int ) return; /* ok, set */ *value->val_int = val_int; value->grab = 0; value_update_str( value ); } /* ==================================================================== Edit string if VALUE_EDIT ==================================================================== */ void value_edit( Value *value, int code, int unicode ) { int length = strlen( value->val_str ); if ( code == SDLK_BACKSPACE && length > 0 ) value->val_str[length - 1] = 0; else if ( unicode >= 32 && unicode < 128 && length < value->max ) value->val_str[length] = unicode; } /* ==================================================================== Add another dynamically restricted key (as VALUE_KEY) to other_key list. ==================================================================== */ void value_add_other_key( Value *value, Value *other_key ) { if ( value->type != VALUE_KEY ) return; list_add( value->other_keys, other_key ); } /* ==================================================================== Set a new name list (and update position) for VALUE_RANGE_STR. ==================================================================== */ void value_set_new_names( Value *value, char **names, int count ) { int i; if ( value->type != VALUE_RANGE_STR ) return; if ( value->names ) { for ( i = 0; i < value->name_count; i++ ) if ( value->names[i] ) free( value->names[i] ); free( value->names ); } value->name_count = count; value->max = count - 1; if ( *value->val_int > value->max ) *value->val_int = 0; value->names = calloc( count, sizeof( char* ) ); for ( i = 0; i < count; i++ ) value->names[i] = strdup( names[i] ); value_update_str( value ); } lbreakout2-2.6.4/client/value.h0000644000175000017500000001150711452354557013300 00000000000000/*************************************************************************** value.h - description ------------------- begin : Thu Sep 20 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __VALUE_H #define __VALUE_H /* ==================================================================== Value contained and handled by item. ==================================================================== */ enum { VALUE_NONE = 0, /* no value: separator */ VALUE_RANGE_INT, /* range of integers */ VALUE_RANGE_STR, /* range of strings: min == 0, max == count, step == 1 */ VALUE_KEY, /* single key value */ VALUE_EDIT /* editable string */ }; typedef struct _Value { int type; /* type of value */ int min, max, step; /* integer range of value */ int *val_int; /* value as integer (position in range or key value) */ char *val_str; /* value as string (either name or converted val_int) --duplicated except for VALUE_EDIT */ char **names; /* if set val_int is associated to the indexed name and val_str is set to this name instead of the converted integer value --duplicated */ int name_count; /* number of names */ int *filter; /* key filter (size: SDLK_LAST) --duplicated */ List *other_keys; /* list of other key values for VALUE_KEY: these are restricted, too */ int grab; /* if type is VALUE_KEY and this is set all events except QUIT and KEYUP are ignored */ } Value; /* ==================================================================== Auxiliary functions to setup a key filter. ==================================================================== */ void filter_clear( int *filter ); void filter_set( int *filter, int first, int last, int allowed ); /* ==================================================================== Create a value. names and filter are duplicated and freed by value_delete(). Return Value: value ==================================================================== */ Value *value_create_empty(); Value *value_create_range_int( int *val_int, int min, int max, int step ); Value *value_create_range_str( int *val_int, char **names, int count ); Value *value_create_key( int *val_int, int *filter ); Value *value_create_edit( char *val_str, int limit ); /* ==================================================================== Delete a value ==================================================================== */ void value_delete( Value *value ); /* ==================================================================== Increase, decrease if range. ==================================================================== */ void value_dec( Value *value ); void value_inc( Value *value ); /* ==================================================================== Grab input of VALUE_KEY ==================================================================== */ void value_grab( Value *value ); /* ==================================================================== Set key value if VALUE_KEY and clear grab flag ==================================================================== */ void value_set_key( Value *value, int val_int ); /* ==================================================================== Edit string if VALUE_EDIT ==================================================================== */ void value_edit( Value *value, int code, int unicode ); /* ==================================================================== Add another dynamically restricted key (as VALUE_KEY) to other_key list. ==================================================================== */ void value_add_other_key( Value *value, Value *other_key ); /* ==================================================================== Set a new name list (and update position) for VALUE_RANGE_STR. ==================================================================== */ void value_set_new_names( Value *value, char **names, int count ); #endif lbreakout2-2.6.4/client/slot.c0000644000175000017500000000671111452354557013141 00000000000000/*************************************************************************** slot.c - description ------------------- begin : Sat Dec 15 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "slot.h" static FILE *open_slot( int id, char *mode ) { char fname[512]; snprintf( fname, 511, "%s/%s/lbr2_save_%d", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, id ); //printf( "accessing '%s' in mode '%s'\n", fname, mode ); return fopen( fname, mode ); } /* ==================================================================== Load/save a game to a slot. 'slot_load' returns 1 on success and updates gs. 'slot_save' takes content of 'gs' and saves it. ==================================================================== */ int slot_load( int slot_id, GameSlot *gs ) { FILE *file = open_slot( slot_id, "r" ); if ( file == 0 ) { fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id ); return 0; } fread( gs, sizeof(GameSlot), 1, file ); fclose( file ); return 1; } int slot_save( int slot_id, GameSlot *gs ) { FILE *file = open_slot( slot_id, "w" ); if ( file == 0 ) { fprintf( stderr, "ERROR: cannot open slot %d!\n", slot_id ); return 0; } fwrite( gs, sizeof(GameSlot), 1, file ); fclose( file ); return 1; } int slot_delete( int slot_id ) { char fname[512]; snprintf( fname, 511, "%s/%s/lbr2_save_%d", (getenv( "HOME" )?getenv( "HOME" ):"."), CONFIG_DIR_NAME, slot_id ); if ( remove(fname) != 0 ) { fprintf( stderr, "ERROR: couldn't delete file %s\n", fname ); return 0; } return 1; } /* ==================================================================== Build info hint from game saved to slot 'slot_id'. ==================================================================== */ void slot_update_hint( int slot_id, Hint *hint ) { GameSlot gs; int i; char text[256], text2[256]; char *str_diff[] = { "Kids", "Easy", "Medium", "Hard" }; /* HACK: copied from manager.c */ if ( slot_load( slot_id, &gs ) ) { snprintf( text, 255, "%s - %s, %d Player(s)#", gs.setname, str_diff[gs.diff], gs.player_count ); for ( i = 0; i < gs.player_count; i++ ) { snprintf( text2, 255, "#%s: %d (Lvl %d)", gs.player_names[i], gs.player_scores[i], gs.player_cur_level_id[i]+1 ); strcat( text, text2 ); } } else strcpy( text, "Right now, there is no game you could resume." ); hint_set_contents( hint, text ); } lbreakout2-2.6.4/client/slot.h0000644000175000017500000000411211452354557013137 00000000000000/*************************************************************************** slot.h - description ------------------- begin : Sat Dec 15 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __SLOT_H #define __SLOT_H #include "hint.h" typedef struct { char setname[32]; int diff; int player_count; /* 0 - MAX_PLAYERS-1 */ char player_names[MAX_PLAYERS][32]; int player_cur_level_id[MAX_PLAYERS]; int cur_player; /* 0 - MAX_PLAYERS-1 */ int player_scores[MAX_PLAYERS]; int player_lives[MAX_PLAYERS]; int gameSeed; /* for bonus levels and FREAKOUT order */ } GameSlot; /* ==================================================================== Load/save a game to a slot. 'slot_load' returns 1 on success and updates gs. 'slot_save' takes content of 'gs' and saves it. 'slot_delete' deletes the savegame. ==================================================================== */ int slot_load( int slot_id, GameSlot *gs ); int slot_save( int slot_id, GameSlot *gs ); int slot_delete( int slot_id ); /* ==================================================================== Build info hint from game saved to slot 'slot_id'. ==================================================================== */ void slot_update_hint( int slot_id, Hint *hint ); #endif lbreakout2-2.6.4/client/setselect.c0000644000175000017500000004432511535405211014140 00000000000000/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "manager.h" #include "../game/game.h" #include "file.h" #include "chart.h" #include "event.h" #include "config.h" #include "../gui/stk.h" #include "theme.h" #include "slot.h" /** Basic information about levelset and screenshot of first level */ typedef struct { char *name; struct { int major; int minor; } version; char *author; int num_levels; SDL_Surface *thumbnail; } set_info_t; /** Button displaying a levelsetname or up/down */ typedef struct { SDL_Rect region; #define SELECTID_UNUSED -4 #define SELECTID_PREV -3 #define SELECTID_NEXT -2 #define SELECTID_EXIT -1 int id; /* special id or index in set_infos */ #define MAXLABELLEN 24 char label[MAXLABELLEN]; int focus; uint32_t last_focus_time; /* for animation; not used now */ } select_button_t; /** Select dialog object */ typedef struct { int initialized; /* resources loaded */ SDL_Surface *background; /* background of dialog */ StkFont *standard_font; StkFont *caption_font; StkFont *highlight_font; int num_set_infos; set_info_t *set_infos; /* information about all levelsets */ #define NUMSELECTBUTTONS 22 #define SETBUTTON_START_ID 1 #define SETBUTTON_END_ID 19 select_button_t select_buttons[NUMSELECTBUTTONS]; char *selected_set; /* pointer to name in set_infos */ SDL_Surface *thumbnail_background; /* bkgnd + frame + paddle */ SDL_Surface *thumbnail_bricks; /* scaled down bricks */ } setselect_dlg_t; setselect_dlg_t ssd; extern char **levelset_names_local; extern int levelset_count_local; extern SDL_Surface *stk_display; extern SDL_Surface *extra_pic; extern SDL_Surface *brick_pic; extern int stk_quit_request; extern Config config; extern SDL_Surface *brick_pic; extern Brick_Conv brick_conv_table[BRICK_COUNT]; extern SDL_Surface *frame_left, *frame_top, *frame_right; extern SDL_Surface **bkgnds, *paddle_pic, *ball_pic, *lamps; extern int paddle_cw, paddle_ch, ball_w, ball_h; extern int cw, ch; #ifdef AUDIO_ENABLED extern StkSound *wav_menu_click, *wav_menu_motion; #endif /** Return new surface half the width*height than @surf. */ static SDL_Surface * shrink_surface_half(SDL_Surface *surf) { int i, j, nw = surf->w / 2, nh = surf->h / 2; SDL_Surface *newsurf = NULL; if ((newsurf = stk_surface_create(SDL_SWSURFACE,nw,nh)) == NULL) { fprintf(stderr,_("Out of memory")); return NULL; } for ( j = 0; j < nh; j++ ) for ( i = 0; i < nw; i++ ) stk_surface_set_pixel(newsurf, i, j, stk_surface_get_pixel(surf,i<<1,j<<1)); return newsurf; } /** Create an empty level (with frame, paddle, etc) and scale to half size so * it can be used for levelset previews. */ static SDL_Surface* create_thumbnail_background() { int i, px, py; SDL_Surface *bkgnd = NULL, *thumb = NULL; /* wallpaper */ bkgnd = stk_surface_create(SDL_SWSURFACE,stk_display->w,stk_display->h); bkgnd_draw(bkgnd,-1,0); /* frame */ stk_surface_blit(frame_left,0,0,-1,-1,bkgnd,0,0); stk_surface_blit(frame_top,0,0,-1,-1,bkgnd,frame_left->w,0); stk_surface_blit(frame_right,0,0,-1,-1,bkgnd,stk_display->w-frame_right->w,0); /* lifes */ for (i = 0; i < 5; i++) stk_surface_blit(lamps,0,BRICK_HEIGHT,BRICK_WIDTH,BRICK_HEIGHT, bkgnd, 0, bkgnd->h-(i+1)*BRICK_HEIGHT); /* paddle + ball */ px = (bkgnd->w - paddle_cw * 3) / 2; py = bkgnd->h - 2 * BRICK_HEIGHT; stk_surface_blit(paddle_pic,0,0,paddle_cw * 3, paddle_ch, bkgnd, px,py); stk_surface_blit(ball_pic,0,0,ball_w,ball_h,bkgnd, (bkgnd->w - ball_w) / 2, py - ball_h); thumb = shrink_surface_half(bkgnd); SDL_FreeSurface(bkgnd); SDL_SetColorKey(thumb, 0, 0); return thumb; } /** Render an image of the first level. If @level is NULL render empty level. */ static void render_level_thumbnail(set_info_t *si, const Level *level) { int tw = ssd.thumbnail_background->w; int th = ssd.thumbnail_background->h; int bw = BRICK_WIDTH / 2, bh = BRICK_HEIGHT / 2; int i, j, k, bx, by, xoff, yoff; if (si->thumbnail) return; /* set background */ if ((si->thumbnail = stk_surface_create(SDL_SWSURFACE,tw,th)) == NULL) return; SDL_SetColorKey(si->thumbnail, 0, 0); stk_surface_blit(ssd.thumbnail_background, 0, 0, tw, th, si->thumbnail, 0, 0); if (level == NULL) return; /* add bricks */ xoff = bx = ((MAP_WIDTH - EDIT_WIDTH)/2) * bw; yoff = by = bh; for (j = 0; j < EDIT_HEIGHT; j++, by += bh) { for (i = 0; i < EDIT_WIDTH; i++, bx += bw) { for (k = 0; k < BRICK_COUNT; k++) if (brick_conv_table[k].c == level->bricks[i][j]) break; if (k == BRICK_COUNT) continue; /* oops, unknown id? */ if (brick_conv_table[k].id != INVIS_BRICK_ID) stk_surface_blit(ssd.thumbnail_bricks, bw * brick_conv_table[k].id, 0, bw, bh, si->thumbnail, bx, by); } bx = xoff; } } /** Load basic information of levelset @sname (preceded by ~ for set in * home directory) into struct @si. Also generate a small preview thumbnail * of first level. */ static void load_set_info( set_info_t *si, const char *sname ) { FILE *file = NULL; Level *level = NULL; int num_levels = 0, i, is_def_set = 0; char *default_sets[] = { TOURNAMENT, _("!JUMPING_JACK!"), _("!OUTBREAK!"), _("!BARRIER!"), _("!SITTING_DUCKS!"), _("!HUNTER!"), _("!INVADERS!") }; memset(si, 0, sizeof( set_info_t )); /* set name */ si->name = strdup(sname); /* open file, if this fails the rest of the info can't be set */ /* TODO: what to do with lengthy description of special levelsets? */ for (i = 0; i < 7; i++) if (strcmp(sname,default_sets[i]) == 0) { is_def_set = 1; break; } if (is_def_set || (file = levelset_open(sname, "rb")) == NULL) { si->version.major = 1; si->version.minor = 0; si->author = strdup("???"); si->num_levels = 0; render_level_thumbnail(si, NULL); if (is_def_set) { ssd.caption_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; stk_font_write(ssd.caption_font, si->thumbnail, si->thumbnail->w/2, si->thumbnail->h/2, STK_OPAQUE, _("Special Game")); } return; /* error is printed by levelset_open() */ } /* get version */ levelset_get_version(file, &si->version.major, &si->version.minor); /* get author name and thumbnail from first level */ if ((level = level_load(file)) == NULL) { fprintf(stderr,"Could not load first level of set %s\n",sname); si->author = strdup("???"); si->num_levels = 0; render_level_thumbnail(si, NULL); return; } num_levels = 1; si->author = strdup(level->author); render_level_thumbnail(si,level); level_delete(level); /* count remaining levels * FIXME: don't parse levels but just count number */ while ((level = level_load(file)) != NULL) { num_levels++; level_delete(level); } si->num_levels = num_levels; fclose( file ); } /** Update set select buttons using set infos starting at index @set_id. * The buttons outside range (prev, next, exit) are not touched. */ static void update_select_buttons( int set_id ) { int i; for (i = SETBUTTON_START_ID; i <= SETBUTTON_END_ID; i++) { select_button_t *btn = &ssd.select_buttons[i]; btn->focus = 0; btn->last_focus_time = 0; if (set_id >= ssd.num_set_infos) { btn->id = SELECTID_UNUSED; strcpy(btn->label,""); continue; } btn->id = set_id; snprintf(btn->label, MAXLABELLEN, "%s", ssd.set_infos[set_id].name); set_id++; } } /** Return new id for select buttons. @dir is either -1 for scrolling up * or 1 for scrolling down. */ static int get_new_select_button_start_id( int dir ) { int id; int num_setbuttons = SETBUTTON_END_ID - SETBUTTON_START_ID + 1; if (dir == -1) { id = ssd.select_buttons[SETBUTTON_START_ID].id; if (id == 0) { /* go to end of list */ id = ssd.num_set_infos - num_setbuttons; } else { id -= num_setbuttons; if (id < 0) id = 0; } return id; } if (dir == 1) { id = ssd.select_buttons[SETBUTTON_START_ID].id; if (id == ssd.num_set_infos - num_setbuttons) { /* go to begin of list */ id = 0; } else { id += num_setbuttons; if (id > ssd.num_set_infos - num_setbuttons) id = ssd.num_set_infos - num_setbuttons; } return id; } return 0; } /** Load/Free resources. */ void setselect_create() { int i, x, y; if (ssd.initialized) return; /* already done */ memset(&ssd, 0, sizeof(ssd)); ssd.standard_font = stk_font_load( SDL_SWSURFACE, "f_small_yellow.png" ); SDL_SetColorKey( ssd.standard_font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( ssd.standard_font->surface, 0,0 ) ); ssd.highlight_font = stk_font_load( SDL_SWSURFACE, "f_small_white.png" ); SDL_SetColorKey( ssd.highlight_font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( ssd.highlight_font->surface, 0,0 ) ); ssd.caption_font = stk_font_load( SDL_SWSURFACE, "f_yellow.png" ); SDL_SetColorKey( ssd.caption_font->surface, SDL_SRCCOLORKEY, stk_surface_get_pixel( ssd.caption_font->surface, 0,0 ) ); /* background -- will be filled when running dialog */ ssd.background = stk_surface_create( SDL_SWSURFACE, stk_display->w, stk_display->h ); SDL_SetColorKey( ssd.background, 0, 0 ); /* position select buttons */ x = 50; y = 50; for (i = 0; i < NUMSELECTBUTTONS; i++) { select_button_t *sb = &ssd.select_buttons[i]; sb->region.x = x; sb->region.y = y; sb->region.w = 180; sb->region.h = ssd.standard_font->height + 5; if (i == 0) { sb->id = SELECTID_PREV; snprintf(sb->label,MAXLABELLEN,_("...Previous Page...")); } else if (i == NUMSELECTBUTTONS - 2) { sb->id = SELECTID_NEXT; snprintf(sb->label,MAXLABELLEN,_("...Next Page...")); y += 10; /* some distance to back button */ } else if (i == NUMSELECTBUTTONS - 1) { sb->id = SELECTID_EXIT; snprintf(sb->label,MAXLABELLEN,_("Back To Menu")); } else { sb->id = SELECTID_UNUSED; snprintf(sb->label,MAXLABELLEN,_("")); } sb->focus = 0; sb->last_focus_time = 0; y += ssd.standard_font->height + 5; } /* thumbnail background and bricks */ ssd.thumbnail_background = create_thumbnail_background(); ssd.thumbnail_bricks = shrink_surface_half(brick_pic); /* by default bricks have no color key but there may be an extra * column at the end to specify one */ if (brick_pic->w & 1) SDL_SetColorKey( ssd.thumbnail_bricks, SDL_SRCCOLORKEY, stk_surface_get_pixel( brick_pic, brick_pic->w - 1, 0 ) ); /* levelset infos */ ssd.num_set_infos = levelset_count_local; ssd.set_infos = calloc( ssd.num_set_infos, sizeof(set_info_t) ); for (i = 0; i < ssd.num_set_infos; i++) { set_info_t *si = &ssd.set_infos[i]; load_set_info( si, levelset_names_local[i] ); } update_select_buttons(0); ssd.initialized = 1; } void setselect_delete() { int i; if (!ssd.initialized) return; stk_font_free( &ssd.standard_font ); stk_font_free( &ssd.caption_font ); stk_font_free( &ssd.highlight_font ); stk_surface_free( &ssd.background ); if (ssd.set_infos) { for (i = 0; i < ssd.num_set_infos; i++) { set_info_t *si = &ssd.set_infos[i]; if (si->name) free(si->name); if (si->author) free(si->author); if (si->thumbnail) SDL_FreeSurface(si->thumbnail); } free(ssd.set_infos); ssd.set_infos = NULL; } stk_surface_free( &ssd.thumbnail_background ); stk_surface_free( &ssd.thumbnail_bricks ); ssd.initialized = 0; } /** Set background from current screen */ static void set_background() { SDL_Surface *buffer = stk_surface_create(SDL_SWSURFACE, stk_display->w, stk_display->h); stk_surface_blit( stk_display, 0,0,-1,-1, buffer, 0,0 ); SDL_SetColorKey(buffer, 0, 0); stk_surface_gray( stk_display, 0,0,-1,-1, 2 ); stk_surface_blit( stk_display, 0,0,-1,-1, ssd.background, 0,0 ); ssd.caption_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; stk_font_write(ssd.caption_font,ssd.background,ssd.background->w/2,20, STK_OPAQUE,_("Select Custom Levelset")); SDL_FreeSurface( buffer ); } /** Draw buttons list. If @refresh is True update screen. */ static void draw_buttons( int refresh ) { int i; StkFont *font = NULL; ssd.standard_font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; for (i = 0; i < NUMSELECTBUTTONS; i++) { select_button_t *btn = &ssd.select_buttons[i]; stk_surface_blit( ssd.background, btn->region.x, btn->region.y, btn->region.w, btn->region.h, stk_display, btn->region.x, btn->region.y); font = ssd.standard_font; if (btn->focus) font = ssd.highlight_font; stk_font_write(font, stk_display, btn->region.x, btn->region.y, STK_OPAQUE, btn->label); } if (refresh) { SDL_Rect region = { ssd.select_buttons[0].region.x, ssd.select_buttons[0].region.y, ssd.select_buttons[NUMSELECTBUTTONS-1].region.w, ssd.select_buttons[NUMSELECTBUTTONS-1].region.y + ssd.select_buttons[NUMSELECTBUTTONS-1].region.h - ssd.select_buttons[0].region.y }; stk_display_store_rect( ®ion ); stk_display_update( STK_UPDATE_RECTS ); } } /** Draw set info. If @si is NULL just clear region. */ static void draw_set_info(set_info_t *si, int refresh) { SDL_Rect ir = {270, 50, 320, 250+ch}; int x, y; char buf[64]; /* clear background */ stk_surface_blit(ssd.background,ir.x,ir.y,ir.w,ir.h, stk_display,ir.x,ir.y); if (si == NULL) { stk_display_store_rect( &ir ); stk_display_update( STK_UPDATE_RECTS ); return; } /* thumbnail */ stk_surface_blit(si->thumbnail,0,0,si->thumbnail->w,si->thumbnail->h, stk_display, ir.x, ir.y); /* info */ x = ir.x + si->thumbnail->w / 2; y = ir.y + si->thumbnail->h + 2; ssd.standard_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; snprintf(buf, 64, _("by %s, %d levels"), si->author, si->num_levels); stk_font_write(ssd.standard_font, stk_display, x, y, STK_OPAQUE, buf); x = ir.x + si->thumbnail->w / 2; y = ir.y + si->thumbnail->h - 40; ssd.caption_font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; snprintf(buf, 64, _("%s v%d.%02d"), si->name, si->version.major, si->version.minor); stk_font_write(ssd.caption_font, stk_display, x, y, STK_OPAQUE, buf); /* highscores */ chart_show_compact(chart_set_query(si->name), ir.x + (ir.w-cw)/2, ir.y + 264, cw, ch); if (refresh) { stk_display_store_rect( &ir ); stk_display_update( STK_UPDATE_RECTS ); } } /** Draw everything. */ static void draw_all() { stk_surface_blit( ssd.background, 0,0,-1,-1, stk_display, 0,0 ); draw_buttons(0); stk_display_update( STK_UPDATE_ALL ); } /** Handle mouse motion to position @x,@y. Redraw all buttons if either * the focus has changed or @force_redraw is set. */ static void handle_motion( int x, int y, int force_redraw ) { int i; select_button_t *focus_sb = NULL; static select_button_t *old_focus_sb = NULL; /* check button focus */ for (i = 0; i < NUMSELECTBUTTONS; i++) { select_button_t *sb = &ssd.select_buttons[i]; if (FOCUS_RECT(x,y,sb->region)) { sb->focus = 1; focus_sb = sb; #ifdef AUDIO_ENABLED if (focus_sb != old_focus_sb) stk_sound_play(wav_menu_motion); #endif } else sb->focus = 0; } /* redraw */ if (force_redraw || old_focus_sb != focus_sb) { draw_buttons(1); old_focus_sb = focus_sb; if (focus_sb && focus_sb->id >= 0) draw_set_info(&ssd.set_infos[focus_sb->id],1); else draw_set_info(NULL,1); } } /** Handle mouse button click on position @x,@y. Return 1 if either Quit * button or levelset has been clicked, 0 otherwise. If set has been * selected store it in ssd::selected_set. */ static int handle_click(int x, int y) { int i; select_button_t *sb = NULL; /* get clicked button */ for (i = 0; i < NUMSELECTBUTTONS; i++) { if (FOCUS_RECT(x,y,ssd.select_buttons[i].region)) { sb = &ssd.select_buttons[i]; break; } } if (sb == NULL) return 0; /* no button clicked */ #ifdef AUDIO_ENABLED stk_sound_play(wav_menu_click); #endif if (sb->id == SELECTID_EXIT) return 1; if (sb->id == SELECTID_PREV || sb->id == SELECTID_NEXT) { int id; if (sb->id == SELECTID_PREV) id = get_new_select_button_start_id(-1); else id = get_new_select_button_start_id(1); update_select_buttons(id); draw_buttons(1); return 0; } ssd.selected_set = ssd.set_infos[sb->id].name; return 1; } /** Check if button is a mouse wheel. If so fake up/down button click and * return 1, otherwise 0. */ static int handle_scrolling( const SDL_Event *ev ) { int id = -1; if (ev->button.button == 4 /* up */) id = get_new_select_button_start_id(-1); else if (ev->button.button == 5 /* down */) id = get_new_select_button_start_id(1); if (id == -1) return 0; update_select_buttons(id); #ifdef AUDIO_ENABLED stk_sound_play(wav_menu_motion); #endif handle_motion(ev->button.x, ev->button.y, 1); return 1; } /** Main loop, run dialog and return pointer to name of selected set or * NULL if none selected. */ const char * setselect_run() { SDL_Event event; int leave = 0; SDL_EventFilter old_filter; /* backup current filter (which takes out motion events) as we work * with WaitEvent() for the moment; see manager_run() how it is done * for polling events. */ old_filter = SDL_GetEventFilter(); SDL_SetEventFilter( 0 ); /* TODO: reload set infos if necessary */ ssd.selected_set = NULL; set_background(); handle_motion(0,0,0); /* clear old highlighting */ draw_all(); while ( !leave && !stk_quit_request ) { SDL_WaitEvent( &event ); switch ( event.type ) { case SDL_QUIT: stk_quit_request = 1; break; case SDL_MOUSEMOTION: handle_motion( event.motion.x, event.motion.y, 0 ); break; case SDL_MOUSEBUTTONUP: if (handle_scrolling(&event)) break; if (handle_click(event.button.x,event.button.y)) leave = 1; break; case SDL_KEYUP: if (event.key.keysym.sym == SDLK_ESCAPE) leave = 1; break; } } /* restore event filter */ SDL_SetEventFilter(old_filter); return ssd.selected_set; /* is a pointer to ssd.set_infos */ } lbreakout2-2.6.4/client/setselect.h0000644000175000017500000000154711534124653014153 00000000000000/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __SETSELECT_H__ #define __SETSELECT_H__ void setselect_create(); void setselect_delete(); const char * setselect_run(); #endif lbreakout2-2.6.4/client/sounds/0000777000175000017500000000000011770153742013402 500000000000000lbreakout2-2.6.4/client/sounds/damn.wav0000644000175000017500000004112611452354557014764 00000000000000RIFFNBWAVEfmt "VD¬data*B°°ØØØ°ˆˆ°°Ø(ý(ýPú(ý(ý(ý(ý(ýPú(ý(ý(ý(ýPú(ý(ý(ý(ý(ý(ý(ý(ýPúØØ(ý(ýØ(ýØØ(ýØØØ(ýØØØ(ý(ýØØØØPú(ý(ý(ýØ(ýPú(ý(ý(ý(ýPú(ýØ(ý(ý(ýPúPú(ýPúPú(ý(ý(ýx÷°ØØØPú(ý(ýØØØØØØØ(ýØØ°°°°ØØ(ý(ý°°°ØØØØØ°Ø(ý(ý(ý(ýØØ°°°(ýØØØØØØPú(ý(ý(ýذ(ýx÷Pú(ý(ýPúPú(ý(ýPúPúPú(ýPúx÷Pú(ýx÷x÷Pú(ý(ýPúPúx÷ ôÈñ ô ôx÷(ýØ` 8ˆ(ýx÷x÷Púˆˆ` ` ` ˆˆˆˆˆˆ°ØØ°8éé` ØPúPú(ý°` ` ˆPúx÷Pú(ýPúPúx÷Pú(ýØØØØ(ýPú(ýˆ` 8ˆØØØØØ(ý(ý(ýPúx÷ ôx÷Pú(ý(ý(ýPú ôÈñÈñx÷Pú(ýPúx÷ ôx÷x÷PúPúPú(ý(ýPú(ý(ý(ýPúx÷PúØ` éÁˆØPú(ý` Áé8°ØØ°ˆ°ØØØ°ˆ°°x÷ÈñÈñÈñPúØØ(ýx÷ ôÈñ ôx÷(ý°ˆˆ°ˆ` ` ˆˆ°°ˆ` 88` ˆPúx÷x÷Pú(ý(ýPúx÷ ôÈñÈñ ô ôx÷x÷PúPúPú ôÈñÈñðîÈñ ôx÷(ý(ýPú(ý°` 8é8` ` ˆˆˆ` 888` ˆØØ(ýx÷x÷x÷PúPúx÷ ô ôðîÈñx÷Pú(ý(ýPú ôÈñðîx÷(ý؈ˆØ(ý°ˆ` ` ` ` ` ` 88` ˆ°ØØ°°ˆˆˆ°°°°(ýPúPú(ýذØ(ýx÷ÈñÈñÈñ ôPúPúPúPúx÷ ô ô ôx÷PúPú(ýPú(ý(ý(ýPú(ý°°°Ø(ýPúPúPúˆ88ˆØ(ýPú(ý(ýذˆ°Ø(ýPúPú(ý(ý(ýPúx÷x÷x÷Púx÷ ôÈñðîðîÈñÈñðîðîðîðî ô°™ÁˆPú ôPúØÁ!"ª*Ò'Iˆ°ˆ` ` ` ` ˆˆ` ` 8°Púì·àßÝgæ ô` 8ˆ(ýÈñðîì ôˆ` 8ˆ°(ýPúPúPúPúPú(ý(ý(ý(ýPú ôÈñðîðî ô ô ô ô ôx÷x÷PúPúPú(ýØØ°ˆ` 88éé8ˆ°ˆˆ` 8` °PúÈñ ôx÷Pú(ý(ýPúx÷ ôÈñ ôx÷PúPúx÷x÷x÷Pú(ýذ°ØØ°` ` 8` ` ` ˆ` ` ˆ°°ØØ°ØØØ(ýPúPú؈` ˆØ(ýPúPú(ý°°Ø(ýx÷ ôÈñ ô ôx÷PúPúPúPúx÷ÈñÈñ ô ôx÷PúPúPú(ý(ý(ý(ý(ý(ýPú(ý(ý؈ééÁÁé8ˆØ°ˆ8éé8 ôì?éìÈñPú(ýPúÈñì?éìÈñx÷Púx÷x÷x÷Pú؈ˆØPú(ýØ` Á8°Pú ô ôPúPúPú ôðîìã·àgæ ô8ú$‚-IØ?é·àgæ(ýÁú$‚-ú$™` °Ø°` 88ˆØˆÁII8x÷ã·àìÁ(ý?éÛVÕÛgæ ô(ýPúÈñ?éã?éÈñPúØØØˆˆ` ˆØ°°` ééˆx÷x÷PúØ` 8` ˆØx÷x÷x÷x÷(ý(ýPúPúPúx÷Pú(ý°°Øx÷ ô ô ô(ýذؠôðîì?égæ?é?éÈñ(ý` IÒ'ú$ÁØðî?é ô` Ò' 623ú$` (ý ôPúØ` ` °(ýx÷x÷(ýØPúðîã·àgæ ô°é™é°x÷ðîðîPúˆÁIqØx÷Èñ ôPú°°Ø(ýx÷Èñ ô ô ô ô ô ôx÷PúPú(ý(ý(ý(ý(ýPú ô ôPú(ýØØØØ°°°PúPú(ý؈ˆ°x÷Èñì?éðîÈñÈñ ôÈñÈñx÷x÷(ý°` é` ˆ°` 8ÁIIqéˆ°ØØØ(ý(ýØØ°Ø(ý(ý(ýذ°ØPúx÷ ô ôx÷PúPú(ýPúx÷Èñðîðî ôPúØ(ýPú ôÈñ ôx÷Pú(ýPúx÷ ô ô ô ôx÷(ý؈8é8é8ˆˆØØØØPú ôìgæ?éðî ôPú(ýx÷ðîgæ·àßÝã?é ô(ýˆ8éé8ˆØØ` éIÒ'Ò'IÁ8ˆØØØØØØ(ý(ý(ý(ý(ýPú ôðîðîÈñx÷(ýØØ(ý ôðîìì ôPúذ°Púx÷x÷Pú°ˆ` ` ˆ°(ý(ýØØØ(ýPúx÷x÷x÷(ý(ý(ý(ý(ý(ýذˆ` ` °Ø°ˆ` ˆØ(ýx÷x÷x÷PúPú(ý(ý ôÈñÈñðîÈñÈñÈñ ô ôÈñðî?égæã·àã?éÈñ!"‚-‚-I° ôÈñØq23“>“> 6ú$ÁˆPúPúˆ` ˆÈñìì ôPú(ýx÷ ôðîÈñ ô(ýذØ(ý ôðîðîÈñPú؈ˆx÷ÈñÈñx÷ˆ8ˆx÷ ôx÷(ýØPúx÷Èñ ôPúPú(ý(ýx÷Èñ ôx÷(ý` 88ˆ°(ý°ˆéˆPú ôÈñx÷Púx÷ ô ôPú°éÁ8ðîgæìPú8I!"™ˆPúÈñÈñ(ý°` 8` °ØØØ(ýx÷x÷` ÁqÁˆPúìgæðî(ý8éØÈñgæ·àãðîPúذØ(ýx÷ ôÈñÈñx÷(ý؈8` ˆØ(ý(ý(ýذ°ˆ°Ø(ýx÷ ô ôx÷Pú(ý(ýx÷ ôÈñÈñÈñÈñðîìgæãã?éPúé‚-»; 6™ÈñVÕ¦ÏìÁ“>TUÌLZ0` ?éßÝgæx÷°éé8°PúÈñgæ·àßÝ·à?é ôˆ8éÁÁ8Ø(ý` qÒ'‚-ú$é(ýìãgæÈñ(ý°°ÈñãÛÛãðîx÷(ýPú ôÈñ ôÈñÈñÈñÈñ ôx÷ÈñìãßÝßÝgæìðîÈñØ!"“>GZ0Ø.ئÏgæÁGÝ],X»;Áx÷?égæðîx÷°Á!"!"8 ô·à~Ò~ÒÛãðîx÷ˆ8ˆÈñgægæ ôˆ!"23“>“>ª*x÷ãgæx÷ú$ª*IØgæ~Ò¦ÏVÕ?éx÷(ýPúÈñ?é·à·àã?éÈñPú(ýPúx÷Pú(ýذ` 8éé88ˆØ(ýPú(ýØ` Á™éØ ô?égæÈñ8™Á` PúìãgæÈñ8Áˆ(ý ô ô(ý°` ` °Ø°ˆˆ°PúPú(ý°8Á™é` (ý ô ôPúØ` 8°(ýÈñðîðî ôPú(ý(ýPú ô ô ôx÷PúPú(ý(ýx÷ ôÈñ ô ô(ý(ýPú(ý ôÈñìãßÝÛ~Ò.ØßÝPú!"G[“>°öÉÔ§½»PúCDžtvw¤OgæVÕ·àx÷Ø` 8Á!"I8x÷ßÝ~ÒVÕßÝ?é ôPúØ` ` PúgæßÝ·à ôˆ™ú$Ò'ú$qéˆ(ýØéÒ'23‚-Á(ýìããì ôØ(ý ô?é·àÛÛßÝãìÈñ ôÈñðîì?é?é?éðî ôPú°8ééˆPúÈñÈñ°I»;ÌLCDú$(ýÛ~Ògæ` ª*ã8‚-ðîÛ.Ø·à ôPú ôðîÈñx÷PúPúPú ôÈñ ôPú°8ÁÁé` (ý(ýØ8Á™Á8ˆ°°ˆˆ°ØØ(ý(ýPúx÷ÈñÈñÈñÈñx÷Pú(ý(ýPúx÷ ô ôx÷(ýØPúx÷ ôx÷Pú°Ø(ýx÷ ôÈñPú(ýذØ(ý ôÈñÈñìÈñPúˆqª*ª*q°ì·àgæx÷éÒ'‚-!"`  ô?é?éÈñˆ8ˆx÷x÷Pú؈ØPúðî?éðî(ý` ™™Èñ?éìPúˆéÁé` °ØØ°ˆˆ` 888` ˆØ(ýx÷ ôx÷PúØØPúÈñììÈñx÷(ý(ý(ýPú ôÈñðîðîðîÈñ ô ôÈñ?égæãßÝÛ.ØVÕ.Ø(ýª*¤Oc»; ômÁ¬ªVÕIµ`NzefZ0x÷ã·à ô°°°ˆqéðî·àÛÛßÝãðî(ýˆÁé°ðîßÝ.ØãPúIú$IÁ` Púx÷Iª*ª*I8(ý ôÈñx÷PúØ` 88°x÷ìã·àãì ôPúx÷ÈñgæßÝVÕ~Ò.Ø·àÈñ(ý` 8°Pú(ýØ!"‚-23‚-™°Èñ?éì ô(ý°ÁÁé° ôgæÛ.Øãx÷ˆééˆPúðî?é?éÈñ` éÁé` °Ø°ˆˆˆ°Øˆ` ` ˆ(ý ôììÈñ(ý°` ˆx÷ÈñÈñPú°8éé8` °°ˆ` 8` °Ø(ý(ý(ýPúx÷ ô ô ôx÷x÷x÷ ôÈñìììðî ôx÷ ô ôÈñÈñÈñÈñì?éì?éììgæßÝ·àÒ'|Rc“>ØEÄ„­¦ÏÁ[ÿžt23ðîEÄ•¾·àˆqIÁˆx÷gæ.Ø~ÒÛ?éx÷°88` °Púðîgæãðî°™Ò'ª*!"™8°(ýPúØI‚-‚-I°ìÛ.Øgæ ô°` ˆ ôgæßÝÛãðîPúذØx÷ìã·à?éÈñPúØØ(ýx÷ ô(ýˆé鈰ˆ88ˆPúx÷(ý8™q™ˆ ô?égæìPú` Á™8Púìã?éx÷°é8ØPú ô ô(ý؈` ˆˆ°ØØØ°°Ø(ý(ý(ýذˆ°°Ø°ˆˆˆˆˆˆˆˆ°°Ø(ý(ý(ýPúx÷x÷ ô ô ôx÷PúPúPúPúx÷x÷x÷x÷Púx÷Pú ô ôx÷x÷Pú ô ôðîðîÈñ ô ôÈñðî·à·àÛßÝú$ôITU23PúEÄ4³öɤOvwînZ0ðîÇEÄìÁ‚-ª*ÁˆØ(ý ô?éãgæÈñ(ýˆ` ˆØPúÈñ?égæìéú$ª*!"Á` ØØ°8éqq™8(ýÈñgægæ?éÈñPú(ý(ýx÷ðî?é·à·à·à?éÈñPú(ýx÷Èñ?égæ?éìx÷Ø8éé™é88` ` 8éÁ™éˆx÷ ôðîðî?éìÈñPúØ8éØì.ØVÕã(ý™Ò'Ò'Á(ýìgæðî°™!"!"Á°Púx÷(ý°` ` ØPú ôx÷(ý°ˆˆ ôðîðîÈñx÷ˆ` 88` ˆ°ˆ8éé8°(ýx÷ ô ôx÷(ýPú ôðî?é?éìÈñPú(ýx÷ ôÈñÈñ ôPúØˆØØ(ýPúx÷x÷Pú(ýØPú(ý ôðîÈñìÈñ ôÈñÈñÈñðîÈñ°éú$Ò'PúgæãPú™ 6kAã8Iì?éx÷ˆ™I™éˆ(ýÈñììðî ôPú(ýØ(ý°ˆˆ` éÁ8ˆ°PúPú(ý(ýPú ô ôðîììÈñ ôPúPúPúx÷ ô ôÈñx÷(ý°Púx÷ ô ôx÷PúØØPúx÷x÷Púˆ` °°(ý(ý؈ˆˆx÷ ôPú°é™Á8 ôÈñ ôØ8éˆPúPúPú؈°ØØØØØØˆ888` °ØØ°` ` ` ˆØ(ýPúx÷x÷x÷Pú(ýPúx÷ ôÈñ ôx÷Púx÷x÷PúPú(ý(ýPú(ýPúPú(ý(ýØ(ýPúPúPúPúØØˆˆ°°(ý°Ø°ˆ°ØØ°ØPúPú(ýØ(ý(ýPú(ýPúPú(ý(ýPúPúPú(ýذ(ýPúPú(ý(ýPúx÷ ôÈñðîgæã·àðîˆÒ'“>ã8qÈñÎÌÇãékATUCD™ì~Ò.Ø ô!"!"Áˆ(ýx÷x÷x÷ ô ô ôx÷ˆ8éÁé`  ô ô(ý` ™IÁ°Èñã·àgæx÷Ø` ˆ ôgæããðîPú°ˆØ(ýx÷ ô ô ô(ý°°ØØØØØ°ØØØØ°°Ø(ýPúx÷ ô(ý(ý(ýPúx÷ ô ôx÷Pú(ý(ýØ(ýPú(ý°°Ø(ý ôìì ô™Ò'‚-!"ˆðî·àgæ(ýÁ‚-Z0I°ðîã?éx÷ˆé8°(ý ôÈñðî ôx÷Pú(ý؈Áé8ØPúx÷PúØ8Á™8Èñ?éì ôˆ8ˆØx÷ììðîx÷ذØPúx÷ ôx÷PúPú(ý(ý(ý(ýPúPú ôx÷PúPúPúx÷x÷ ôPúPúx÷Pú(ý(ýØ ôÈñìÈñ°éú$ª*q` x÷ìÈñ°™ú$ú$éØÈñì ôØÁ°x÷ðîðîx÷°°x÷ ôx÷Púذ°°ØØ°ˆ8éé8ˆ°°°°Ø(ýx÷ÈñðîðîÈñx÷Púx÷ ôÈñÈñÈñ ôPú(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØ(ý°ØØ(ýØØØ°Øx÷Pú(ý(ýØ(ýPúPúPúPú(ýØPú(ý(ý(ý(ýذ°°ØØØ°ˆˆ°°°ØØ(ý(ý(ý(ý(ýPúx÷Èñìgæãgæ ôˆqÒ'ú$ ôßÝÛì` ª*ã8Z0Á ô·à·àÈñ8!"Ò'q° ôðîÈñ(ý°°x÷ ôx÷(ýØØ(ý(ý؈ˆ` ` ` ` ` ` ˆØ(ý(ý(ýPúx÷ ô ô ô ôx÷x÷x÷ ô ô ô ôx÷ ô ô ô ôPúPúPúPú ô ôPú(ýذذذ°` 88` ˆ°ØØ°Ø°°ØPú ôx÷PúPú(ý(ýx÷x÷x÷x÷ ôx÷Púذ°Ø(ý°°ˆ` °ˆ°Ø°°°ØØPúPúPúx÷ ô ôðîðîì?éðîÈñ(ý` Á™8(ýðî?éÈñ°™Ò'ú$ÁØ ôÈñ8™qéˆ(ýذˆ°PúPú(ý°°ØPúÈñðîì ô(ý؈Ø(ý ôðîÈñx÷(ý°` ˆ°Púx÷x÷(ý°ˆˆØx÷x÷x÷x÷(ýPúPúPúPú(ýذ°°°ØØØ°°ØØ(ý(ý(ýPú(ý(ý(ý(ýPúx÷x÷x÷PúPúPúPúPúx÷ÈñÈñÈñðîÈñðîìì?é ô` !"Z0ª*é ô·àã(ýIã8“>ª*` Èñ?éÈñ8é8` °(ýÈñ?é?éìx÷ذ°Ø(ýPú ô ôx÷°Á!"ú$qˆPúÈñÈñ(ý` ™I™ˆ ôãßÝgæ ôØ` 8°x÷ìãgæðîPúذ°x÷ÈñÈñÈñ ôPú(ýPúx÷x÷ ôx÷Pú(ý(ý(ý(ýx÷Púذ` 8ˆ°Ø(ý(ý°` ˆ°PúPú(ý°ˆ` ˆØ(ý(ýذˆˆ°(ý(ý(ý؈ˆ°Ø(ý(ý(ýØØ°°Ø(ý(ý(ý(ý°ˆ` 8` °(ý؈ˆ` ˆØ(ýx÷ ôx÷Pú(ý(ýx÷ ô ôx÷PúØ(ýPúx÷x÷Pú(ýØØ(ýPú ôx÷Pú°ØPúx÷Pú(ý(ý(ý(ýØ°ØØ(ý°°°°ØØØ°°°°Ø(ý(ýذˆ°°Ø(ýØØØØ(ý(ý(ý(ý(ý(ýPúPú(ý(ý(ý(ýPúPúx÷x÷x÷ ôÈñÈñìgæ?é ô8Ò'23‚-ðîVÕVÕðîÁã8CDZ0ˆ·à~ÒÛx÷é!"I8(ýðîðî ôPú(ýPúPú(ýØØ(ý(ý(ý(ý°8éÁé8°Ø` ` °(ý ô ôx÷PúØ(ýPú ô ô ôx÷Pú(ýØØ(ý(ý(ý(ýØØ(ý(ýPúPú(ýPú(ýPúPúPúPúPúPúx÷x÷x÷ ôx÷x÷x÷x÷ ôÈñ ô ô ô ôðîÈñ ôÁ!"Ò'™ÈñðîPúú$ª*Ò'éØPú ô(ý؈8` ˆ ôÈñðî ôPú(ý(ý(ý(ý(ý(ý(ý(ý(ý؈` 88ˆ°Ø°` éˆx÷Èñ ôPú(ý(ýx÷Èñðîðîðî ôx÷Pú(ý(ý(ýPúx÷x÷x÷x÷x÷x÷x÷Pú(ýØØPúx÷(ý(ý°8` 8°(ý(ý؈ˆ°ˆØØØ(ý(ý(ý°°ˆ°(ý(ý(ýØØ°°ØØØØØ(ýPú ô ô ôPú؈` ˆØ(ýx÷x÷PúØ` 8` °PúPú(ý°°°Ø(ý(ý(ý(ý(ý(ý(ý(ýØØØ(ý(ýذ°°°°°°°ˆˆˆ°°°°ØØ(ý(ý(ý(ý(ýPúx÷x÷x÷Pú(ýØ(ýPúPú(ý(ý(ý(ýPú(ý(ýPúPúPú(ýذ(ýPúPú(ý؈` ` ˆØ(ýPúPú°ˆˆØ(ýx÷ ô ôx÷ذØ(ýPúx÷x÷Pú(ý(ýPúPúx÷PúPúx÷ ôÈñÈñx÷(ýØ` é°Pú ôPú°éqqé°Pú ôx÷(ýˆ88` °(ýx÷ÈñÈñÈñx÷°°°(ýPúPú(ý°ˆ` ` ˆ°ØØˆ` ` ` ˆØ(ýPú(ý(ýØØPúx÷x÷x÷PúPú(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúx÷ ô ôÈñ ôx÷Pú(ý(ý(ý(ýPúذˆˆˆ°Ø°Ø°ˆ°ˆ°°ØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPú(ýذ°ØØØØ°°°°ØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØØØ°ˆˆˆˆ°ØØ°°Ø(ýPúPúPú(ý(ýPúPúPúPú(ý(ý(ý(ýPúPú(ýØ(ýPúPúPú(ý(ý(ý(ý(ýPúPú(ý(ý(ý(ý(ý(ý؈` ` ˆ°Ø(ýذ` ˆ°Ø(ýPúPúPú(ýذØ(ýx÷x÷x÷Pú(ýØØØ(ýPú(ý°ˆˆ°(ý(ý(ý°°°(ýPúPú(ý(ýPúPúPú(ý(ý(ý(ý(ý(ý(ý(ýPúPú(ý(ý(ýPúx÷ ô ôÈñ ô` qIÁˆ ôìÈñÁ!"!"éÈñðî ô(ý°` ` ˆ°x÷ ôÈñ ôPúØØ(ý(ý(ý؈ˆ` ˆˆ°°°ˆˆ` ˆˆ°(ýPúPú(ý(ý(ý(ýPúPúx÷x÷x÷PúPú(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúx÷PúPú(ý(ýPúPúPúPú(ý(ý(ý(ý(ý(ýØØØØØØØØ°°°ØØØ(ý(ýPúPú(ý(ýØØØØØ°ˆˆˆ°ØØØØØ(ý(ýPúPú(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØØØØØØØØØØØØØ°°ØØ(ý(ý(ý(ýØ(ýPúPúx÷Pú(ýØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúPú(ý(ý(ý(ýØØØØØØØ°°°°ØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØØ(ý(ýPúPú(ý(ý(ý(ýPúPúPú(ýPú(ý(ý(ý(ýPúx÷ ô ô ôx÷` Áq™` Púðîðî(ý8q!"Á° ôìðîx÷؈` ˆØ(ýx÷ ô ôx÷Pú(ýØØØØØØØØØØØØØØØ°ˆˆˆØ(ýPú(ýذØ(ýPúx÷x÷Pú(ý(ý(ýPúPúPú(ýØØØØØ(ý(ý(ý(ý(ý(ýPúPúPúPúPúPúx÷x÷PúPú(ý(ý(ý(ý(ý(ýØØ°°°°ØØØØØ°ØØ(ý(ý(ý(ý(ý(ý(ý(ýذ°°°°ØØØØØ°°ØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØØØØØØØØØ(ý(ý(ý(ýØØØØØØØØØØ°ØØ(ý(ý(ý(ý(ýPúPú(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPú(ý(ý(ý(ý(ý(ýØØØØØØØØØ(ý(ý(ý(ý(ýØØØØØØØ(ý(ý(ý(ýØ(ý(ýPúPúPúPúPúPúPúx÷x÷x÷x÷PúØ` é` ØPúx÷(ý°8é`  ôÈñÈñx÷(ýØØØ(ýx÷x÷x÷x÷Púذ°°°ØØØØØØØØØØØØØ(ýPúPú(ý°ˆˆ°PúPúPú(ýذ°°Ø(ýPúPúPú(ý(ýØØ(ý(ý(ýØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúPúPúPú(ý(ý(ý(ý(ý(ýØØ°°Ø(ýذ°°Ø(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØ°ˆˆˆ°ØØ°°°Ø(ýPúPúPúPú(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØ°°°ØØØØ(ý(ý(ý(ý(ý(ý(ýØØ°ˆˆˆ°Ø(ý(ýPúPúPú(ý(ý(ýØØØ(ý(ý(ýPúPúPúPú(ý(ý(ý(ý(ýPúPú(ý(ý(ý(ýØØØØØØØØØØ(ý(ýPú(ý(ýØØØ(ý(ýØØ°°ØØØØØØØØØØ(ý(ý(ýPúPúPúPúx÷ ôÈñðîðîx÷°é!"!"™°Èñgæ?éx÷` ™qÁˆPúÈñðîÈñ ôx÷Pú(ýذ°Ø(ýx÷x÷x÷Púذˆˆˆˆˆ°Ø(ý(ý(ýØØØØ(ýPúx÷x÷PúPú(ýØØØØØ°ˆˆˆ°°Ø(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPú(ý(ýØØØØØØØ(ý(ýPúPúx÷ ôx÷x÷Pú(ý(ý(ýØØ°°°ØØ(ý(ý(ý(ý(ýØØØØØØØØØØØØØØØØ(ý(ý(ý(ý(ýPúPú ôÈñÈñx÷` éÁéˆ(ý ô ôPúØ` 88ˆØPúx÷ ô ô ôx÷(ýØØØ(ý(ý(ý(ýذ°ˆˆˆ°Ø(ýPú(ý(ýØ(ý(ýPúPúPúPú(ý(ýØØØØØØØØØ°°°ØØ(ý(ý(ý(ýØØØØ(ý(ý(ýPúPúPú(ý(ý(ý(ý(ý(ýØØ(ý(ý(ýØØØØØØØØØØØØØ(ý(ý(ý(ý(ý(ýPúx÷ ôÈñðîÈñPúˆÁú$ú$™ˆ ôgæ?é ôØé8°(ýPúPúx÷ ôÈñìðî ôˆ88ˆ°Øˆ` 8` °(ýx÷ ô ôx÷Pú(ý(ý(ýØØØ(ý(ý(ý(ýذ°°°°Ø(ý(ý(ýØØØØØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØ(ý(ý(ý(ý(ýØØ(ý(ý(ý(ý(ý(ý(ý(ýØ(ý(ý(ýØØØØØØØØØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ýPú ôÈñÈñx÷8™Iq8ÈñðîÈñPúذ°ØØØPúÈñðîðî ô(ý°` ` ` ˆ°°°Ø(ý(ý(ýذ°°(ý(ýPúPúPúPúx÷x÷Pú(ýذ°°ØØØØØ(ý(ý(ý(ýPú(ý(ý(ýØØØØØØØØØØØ(ý(ý(ýØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØ(ý(ýPúPúPú(ý(ý(ýØØØØØØØØØØØ(ý(ý(ý(ý(ý(ýØØØØØ(ý(ý(ý(ýPúx÷ ô ôx÷PúØ` éé8°PúPúPú(ý(ý(ý(ýØØ(ýPúx÷ ôx÷PúØØ°°ˆˆˆ°Ø(ý(ý(ý(ý(ýPúPú(ý(ý(ýØØØ°ØØØ(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØ(ý(ýØØØØ°°°°ØØ(ý(ý(ýPúPúx÷x÷x÷x÷Pú(ýØØ°ØØØØØØØØ°ØØ(ýPúPúx÷x÷PúPú(ýØØ°°°ØØ(ýØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúx÷x÷PúPú°` 8` °PúPúx÷x÷PúPú(ý(ýØØ(ýPúPú(ýØØ°°ˆˆ°ØØ(ý(ý(ýPúPúPú(ý(ýØØØØØ(ý(ý(ý(ý(ý(ý(ýØØØØ(ý(ý(ý(ýØØØØØØØØØØØØØ(ýPúx÷x÷x÷x÷PúPú(ýذ°°°Ø(ý(ýØØØ(ý(ý(ý(ýØØØØØØ(ý(ý(ý(ýØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýPúPúx÷x÷PúPú°` ` °(ýPúPúx÷x÷x÷x÷Pú(ýØ(ý(ý(ýØØ°°°°ØØØ(ý(ýPúPúPúPú(ý(ýØØØ(ý(ý(ý(ý(ýØ(ý(ýØØØ(ý(ýPú(ý(ý(ýØØØØØ(ý(ý(ý(ý(ýØØØØØ(ý(ý(ý(ý(ý(ýPúPúPúPúPú(ýذˆ` 8` ˆ°Ø(ýPúPúPúx÷x÷PúPú(ý(ýØØØØØØ°°°ØØØ(ý(ýPúPúPú(ý(ý(ý(ý(ýØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ýØØØØØØ(ý(ý(ý(ý(ýØØØ(ý(ý(ýØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýذˆˆˆ°°ØØØ(ý(ýPúPúPúPú(ý(ý(ý(ý(ý(ýØØØØØØØØØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØØØ(ý(ý(ý(ý(ý(ýØØØØØ(ý(ý(ý(ý(ýØØØ(ý(ý(ý(ý(ýØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ý(ýØØ°°°°°ØØØ(ý(ýPúPúPú(ý(ý(ý(ý(ý(ýØØØØØØØØØ(ý(ý(ý(ý(ý(ý(ýØØØØØØØØ(ý(ý(ý(ý(ý(ý(ý(ýØØØØØ(ý(ýØØØØØØØØØØ(ý(ý(ý(ý(ý(ý(ýØØØØØØØØØØlbreakout2-2.6.4/client/sounds/weak_ball.wav0000644000175000017500000001232411452354557015764 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/shot.wav0000644000175000017500000003164611452354557015030 00000000000000RIFFž3WAVEfmt "VD¬datax3ùÿûÿñÿóÿ÷ÿ üÿâÿ %öÿ/5ÒÿÏÿÇÿ¶ÿãÿX' J!ZU3ûÿ;êÿÊÿÛÿjÿ9ÿÍÿØg^ÿ&ÿŽ*ÿñþÿâê­ÿÊþ½þÑÿY/jüþêþFýÿ} …³ïÿ€ÿ‡¼ÅÆÿŒþ‘ÿ‘ÿþOþýþŒÿnÿ+'{þ¡þN­ûn)¥oÅÿ|ÿìþ—ÿ)ÿÝýF$æ{å©jÿý£‚þhÿØÛß}Òþ’ÿøÿgºìøüdû¡´‘ý'ý‰,ÿHü8þõúûúü&<þ~ˆú  úÂå! ÿÒ=L¬ýíþwŒhvݾ=Ð<šé^íÿ9øgø¯ý†ü¸þú§˜ü´ülÉüÎú¯úÿÒ]êØ–üÂö­öCúwüý•û€÷úòbs2þ„sÓÿ>ý ùùmù¾ùAö{úV  ×üüôüüœÿÎÿ„ûÿWcú þupþØò] ßú2  T© zZÌ « %*—ú®ó€õŒõ1úJ5Ø÷¯Yõ³ú#ù–ópñõ÷8ÿÚxýfõ„ô×÷©úbý,ÿÅýåô+îèîÕøø¡úûáö£ùrùçýüü?óxó:' /ýu ¸¼ ¸þcþ¼ö|ïÓó¯ýS ‰wüpòDîÒóÁø¿ý…5ú*ôô$øœú÷/þ4sÿ'þ;þ§û®öiûD;ÿ•ù9ö˜ôóòæîhõúú™ÿ™ d4–ÿ‹þµù¯Ñ îý q@¤÷ öÈûù¼ûjZ•¯éæý{ø÷\‹ ¦ö÷ìõÿPýZúÂÿBþI=ÿžê¼8L…‚ÿ Ov3ÿú7òêè·äŽïZþõ s J´   ü éâ€ïsº Uwüæø`Y ÿªöNélêþí½ó‰õ@ôœî-å¯åõïåû©O)%üsòÅð®ñré)àóæoò°ù ¾¬$Âåµ Ê‹L¶%¥¡vöèø'ý~øðê²ó.H ù3é‚ß~à§ìu Áƒ!ÂÎ ‚ÏN`ù¨ýæú%ö üü”5 }Î[ëðîð"ôcð¾ðGA© Î v+ü(ù%ÿ¹’ÿÕýèùñüc•î#//.ž1ãÿ@ø8øD^ á Šÿí:*Ê3‹!m Ú¿­°Î÷dôÚGTümåÄí.òËåDä¬êÿõ„û‹å€êùïpìiíUåNçBæbõ¼ŸŽ‡æ"Õ¶Ûtè©Án![Ý ÅøFêË롾 4á-·»èý††í-ÜnØoõIª×½%ï¶+)¢(:)¢Ùå&5îfê{òÔ vÿ`þÆœ£ ݹuã O!j$§è"b1s, $ ;C‡ûeìjñ2ýpš& xKñ$ðø_òAè7"Þs s¹¹h‚!1«4E<ç1!a C÷ïMæ]ê8÷ŸözüˆZŠ—æ6Ô¿ÔhÜèõhÿè ÷‰ä¸ßÛégÿf ;tÝ®C pšM ™l!®0U#õâœ×îÝù¤ðÛáþ÷_÷ûF † V-ùõòýèËôCüÝ¿A‡ Oݲ ¼ +v zýñúxêÛõûeê^ñÒ¯Šdqí´îòøYäï¾ß êï ©™%’4¢'j¬ ôÉ …DbýÜôúâù8 ï×Êë ›¸ö¥êC!¡"UVÿ÷ïáÛÞáÕácÖÕé·ß;õ±% ³pÅüñ®Ü ¾?»¡±¾ÈpÚµæ¯È÷“ü÷2ðãádÅ„ÔåÞévÅ> ™Óûêýºù IÉl$UØßöçê7ñ{üÖY#ì&K!.: É óú nüþõ÷ëåkü…ôÙýy¯éDíÊøð_+»"7$Ùâ >¹$€î™- FôfùÑÙGægë,élödènÞæböÚ ÷…:[* Ìgü{YÞà‹Ñè Q#1BUTE 4ù!lõ 烛 õ(m7„'~ zþ4ßQõç´ã•÷‚ôØfûMaFÐÞœßáòs¦å—@øÂá: ¬>Øm×›ÖÈíßåßÁ T.©?T'AÙâ[ÙmÑ™ÐÜ üm¶©'"ߟ m%}â'^,ÿ 4 7 šžù÷ŽõÃøãIÕ0æäâó‚ 0& å÷®‘ O*·(h …%ìûÊoVÄ@ Mi> mùÖävæýñÒ¦oô Áò·÷Á6õÐ~„ø¨ ö*úþúðæŠÙÖ×âÇmºaÔÆÿê3çõ¼"N4S?šCYEx)É`øoÖ¸ðCâcá<ótÏ”å‡ëíîõ ®  "“ü³ébß|ØÛüÇ DY ¢dêéæ5Ø"ß$ßxãÇì ìkù] wÊUÞàóº ÇÇÈœÃàÊôŸñ>Ê&¥'w;(u"¹ÜáÝá;Ó(ÁÔÕ¸ÜZëš. Ô%L5Ü¥ãÛ8àgñgñ]ÙÛ±ï‚Ì´õðBÚ& $ùúmëܸõßÖf3B"ËHÇN~DX?çA5.Ÿ1Å*€ O3¦O-=ûE3jõ .úd ç‚‚&ÿ¾-ùÝLþÍïiHçƒñ/ù×´ê¶Ó ×aòPç¿û úg¼êyÕ¡Ô^®»¦sì؃Õq«åžë­åÄ2ݲ¸¬­ƒÛF»±+Ç“Ê^ÑÕG·Ún$¨àRÁxêï¯ëÆíÙÆûäßÔ.Þ»ÕÔÄæÔEãXè äÓ [ ü Pþ‘-yýgã;’÷jøcÔðÌ  D Ú ¾&¢ü×*ïê&/ßÜðH4ÝðAäVÙí»0Ú/°(À|èËaÙ„søøËàZé à2êtøw1Û¡P7‘ §üôõAï*ÿHôQÕÁìmoî3ÛÀç"õÞxÀÈO¼]ËÆçséJê í2ƒßh5}ó+ÿ¦ãüá)ë*ðª Ôÿ© } ÛçT¨1𦠛$z çú m öÁÞñô½èîÄãñ³÷â]ù<5Z ô ÛûóMæÏ„¡F±J±7£)ÊHÓ½*ç…ý÷Ôt¿ÒÒ ÿ©ÐÂi£€×½÷ÅÌ-ìoöñùÞ$ñç À÷ÌòN$Ì»éò×°îÚðöâûÎÖgÝûyô¶àßnݪå~æàÈNÂqëúè¼ÉíÏé]£êÛò¥Ó‚Æqâøö’Ï!¶òͫʧÁTÌx¹gç7—æÇå®_RÚ‡ë¶êöɃǸê[Ñ¡°ê×1ä‘ÇdÑíé¿ê¨ïdì‰ #IúIú  —“ô0ÿìš |Úèåu»æÍÔБÑWñ?çî˜Ñƒã<öœô‚ÖzìDòOúÃ’÷Ðóqõ‚ìæGφßRúJÜ&îÞßÙÙSúEا¸õÝ óCåßÕ¶øÓ"2bþªÚ&SwÈ"06&’#í2¯/£+‚”‰#`(u`¾&y#\µ èó•ý¤j‡õUöëóÜMPòj å ã{éo´ì7ÚyåÀô\ökÕqÙ¾ð¶èzÝç9Óš{¯!5ÉøÕØdú¨) Ô752ë™åe›í8×Ì^&c õ• ‡1S.XZ!‘ ßäµÙƒã#ääªí¶+>x!#¥$õ6ê>8&ö.#2 ݹ/ .ÎW)±/œM0!&€ ½íòrú–!ðëÙåÔü$ð³Þ»ñkþ½ñSóÕü^ï é€öíBèôô¨×çåeÇíÃÓí ü!Ö Ç’ã^)ô8ð¼Ð)µ"µê§î€=¯"’çÚü,Úü ¹ŽöL%ãâÃê7ÿ¤ý!íÛün $í’àÿ þ Ýñ)â|‚ú#/´¿"Ÿ|´!/'¼ù;⩌Ý<¾oì7‡è;Û De4È+[FIQ¥AJ?§H¤/\"h0G-µ •I{å?ß0ñÙµÝîÜî;ç Ç>°; ãõã Ç1ý)Èùóú4¿Îëu÷j¢Ëù°ö`í‰Û¶ï/ ¨ÞøÁ ü:z÷éÝw Hf$®ýc XCèUE!í eF­` 3Lç?í@þ‚ìþ}|EíîþÃúô‡òŒéPäNêCüýÂýëXäÂýý/ÃýÉ÷üHù í³ ñÜ÷ ×BÿÎVó›m WóÚÎúÀ w+ëðèóßOù“ÛÈà8èÆý“ø“ÞÈã„þUrí½é)Œµ¡Þ½ÕÕã²ïãÖÏ{ÙøÚšäYåíõMü8Ý÷Eq,³òè¤Æ[ùé½h6ýÒ`Ú– @,E ÜQ ¥>¢0æ÷ï"(¼/éteú ÌýDÿÃ$ : ÌýÜú ÃÂÏVfù½ â1ñ.ÝWñ‡ \F(9­øÑ»T0Ëߛ݊þæ &ú:÷EÿQ² »¹\*UØ×ÚןûL峺"ÏÐýžÐÊãò\üWìíXì]üÐõ+âý×Õ¤ë.vù§ëbìvù‡œž ã µ3ú"Û­“[ç•öްÞ.Ø+Æ}ù“Ç€×ÜàèDå*õÕ 9ú,èó¸qýOåøs Z/õúbêHÿj !!\÷ Ù?èÀ¿Cèû¿›Ú‰!PÑÊüÌV Â!À!ŠùÍKã `4t'î‡ô0 ³&#ý¬ñ‡$Î#µûä<æ/UNÿúÚ!î$I”Ü Üø”ÛßÚqèKú´ sí¿çq÷(øG”þlÓ Qõ—ù %ïâøñéN›>#¶üäsüæs ø8óRúÏé$¥ ¯ïDî o1ç§ãöÕñ ûŒò„Õoß…æïÚñ,ýkä4Ï‘òòHólÌGçˆÓö—þ¦á¨á;™òõìóøÉïëÞ …äð¥æ‚ðÑ-êÇû £ßÞÐÕ?ÞƒtÛ1ã$ï®ù'‚ 팔F .% ª(÷.v2; è Î ÎgÌéOøI Îûèýïè"í ã9ö¸ùíöÕôNÿÊG¢÷3æ;ßšçœþŒõÅÛqã×äÊÛÙä¡×ÅâÔû§÷Zø é‡ü–®4 \øyä&F(h#uY>þ- ¬" `ø„êÔé×òùÙ÷<ýPöxñÛòðû˜ÈùÃåß|¸€q ç7ŽAS'øÊ Vv6ë)?Îù/ûá’Òoø¡ €úpoâŸÇQÿ ¿ÜÞ5ðœ [ 3ûiôÜñW {– ± 9¢þyø°óØùä¢þˆúbô8ûí? ¼áì˜àº×Jáýð™ ҠѼ߽áÛ®eêûÙè+èXðÈŽ+O0t'6, 5-8?!;y<8AÞ.*zÞf)$6 ïû¿Ù Eñ{ôSÿ½ƒ í­. - –Ža­ìì`FûØóTÿ3³¹TÿöÖ^ V 2óÂ0 %‚âó±ßrèÚïÐB÷ôÒíÎüý w³«*„UÿAóñõº ÏkâéÌ×Þïñ°ªþòAëéç™ìú÷ú÷± îRùü÷Rù©úùíþùS÷¦ìM×÷Å¨Þ©ÖØ¬òڳƲÞîZóýøTªýü• á+ö ¬þ±øúøK Qbõ¸ô^ùÎäÄìjñPJþüÞàhõÂòüÐC RÑì_û˜Õ_"s€è ã 02Ã: %Û 2 ,ä $û—Zâ áã®Ñ(ˆ &Û ±*Û: •6Ü ¶å½ÌÎÈÎö'"b‡óÇãÈνLÙ2ô×áMîþìóÈ=¹»ÖˆâIðTJÀé ɘÏ&çXô4Ë+ùðDÒŠÕ Þ þ<Ê WðÒéÞo {ùMÁíôQ ­ A%ú … ¦&úÍúsî%Ãï¾ Pô#â$â—ÅöÜhý  còÝHÓJÓ7íN ªÓâKèÕäªß0ïes7céÝÅ…ÆhÊ^àtSâÀËËì”ó…çNä5úI·þÆó}òiâëæÉ$Üñì_ä—çÝúk¸þ¿ì7ØáÏÞÌü4Ìü~ëfÝgÝî]ÿ>úšùgöG.# — ÇõÜój Óy9R“ëÐüÜì÷œò3 y [øÏõ>Þþñ[ñðFè/üêú^ÿž?çÂ&ó™•ô¨Ùwý˜ô¢"÷Dݼþ  “ûm“û ù°¡•†7ü‹Þ!Ú-ëÁòÈ2…åëØÊæù9üUú÷ Ú søgp øú_ÿùúuøÌ$þ¿þê§êZú´ôØ÷¥—s³@Å-ß?2 '€ý -d'C.`!þ¢ñßÁþ!þ< þÝÄùõÙ?Ì_ÏXÞû.÷ â5Éâ¿å¿Õ“  öXÖFΛ×<Ø¿ìÌ XòÞݽÍ;ÐöÓBïB ä*ßåïU÷11 µøêeòä à)\ qú´îÄþ½ö¨óx“ ¼îèÏëÏæì ˆõØùûÏMžÐàðä?éÚÂà½ÐnçGéy׎Ú"ëÆã»ó׬ð­ð”´ ™ë˜õ¨ø@B"¡æWVüq8Šç(‘!Nv÷¨VÞq)V#ënô,ðeÿè* Pùvæiñ.þT ®vô€÷Êþ“ýÒ~eÿ¬>èö›t ÑÝð Øõk ì±ò.ä‰Ýéótë£Ì¡æçðCêíó¶Ïeܧ »òœÚ±éçê$ò; ,øøö"ìæj  —úÁæùíkŸ¡ !š ÿðúeÉ.a).4þ5ûe0ð Œó7ûdúSå•°*…çÞòƒêOìÕtö;ûÙÙ!ÏÄèäE† Oò8åêÙTÙÇë0ƒ  ý£çÂÛáä¡êZò“ð÷Bû–ðŽó/ñ¿äƆö‡öæø@îtü£ýYèèøóèºê/ôlåaèVë&÷ÅìøëáN׿œ “¶†ùjÿðøWîXîðîˆ ´.÷ÓþðÝÃSñ' ãâÿîË÷„°U‡¶ pîôñžïÙR€"v… =÷¢èÂÚpì+úkÜ‚çAþ§Tf ˜ùzÜêÔüß))”ÐG;Oðœù –Æ ƒGwfØþ¢÷Ú¾ ”B ÚóÂë§îü · O“Âöið?àˆí0çìèNà$£æ†éæ âê„åùû ñ‰åƒáwÙmÑËÑß í,êÆÓ\Ô€ðå…ÑÜÛæãí†ðŠôõïÙú?îÅÖ©áÐâôJþë$í%åKæ'ñ'õGßöìêÚ[Úãò ® ¿õì!ØjÚåöØPú„ ¢Zë—üéö¤ô˜ü‚óì å$ÿ);¬Ûí&ÛmÝ3èà ±1 ûòNþíÜ2ß)ãÞYí-ýgéÐÒsò¶ô¦âåñNèPÒãÒEìÖìÙïÔ Ó 1^ñËÕ.ÐÑÞ¡ü½ê Cù¦óqÿ¬êÿè–JRþRþªå0á¤î†Ñ‘ò Ïôïõ#óÁê{Ðbõ¿åŽ©* NùrÿûúÔïnê æ\ ­äþ–y¯ráàªãp Œ ûý >ó^ê‘ûfà«Îvú¥+òïËÞèß1íñÚÜ5í°ü†™ ¨ŠðTÞ(×÷ô° öNJõsÿ“ð*ôç2 ÙpÝ*÷ DÞ[þÔòÇ… !ö) P8ð°öÕìÜÛ-åWø}  pG”ãÅåPàïEýÚ- Œú]¢uÿGýÍÊD¹ú îá l Ôý2ü¡È ©âýìÅöøßnòô4üëþëþ éñµõ_ä¡Í#áÎéÉ!ŽíèÖhñµîæÜž›úÀõýø£†ò‡ò ‰(ûÄ Úö+íÈõ}êð÷Úý*ûYïqéùÖÍk÷æõ÷çà|éê[ç6È hïÕõÝýBüìb *ƒ9‡ø™¾+3eñöz÷Q Ç %ú ð „ïÉP~ææ_ÞñþYýÑüEóäã”øoæo#0â ,§ù©ð‘=)î,…%û$Zðëî iŒ Y) Mò’÷ã¬å“ízÿ•÷î_ýÅÜQÓxà®äXò¥ãfÞ\ÝDÛ*îäòwôÂú bÃ{ô~ÞAï¹ù ¬öú ðò÷šö! õôÓ±pþpþ°å šÏÄ] Í=¶ž(,T. Ü &#¨wèNïðŽù•œ :  7üÈ"²mD¼ì]ìþë4å‰ðŠð§ñ :Ò) ò“íÒété¢ þBà _ ]›Û ·¼Ù œ;;¿Eü'û¥ü”ò?ìôVókúÖq”IüšÍÔO1&þ†V á&>È" ýÏóôºù^9 ×úúQüÿ7û“±ü%˜ûnýÌýýôïeînç“áòì¹æÙöÔœûíý©h9ñ⩸ü#îqù@óäòŠúBë¹ôF÷»øÐ¸-þ’ö9òTïlðŽþËÅ Wˆ÷ö†õcïHòJòô>¶÷·÷Øýà QµéüñµòDãMèéâæ»òWû•'w±ÐM·ó€óoíñå…îañr÷¡æ¨Çš [FôZÝòøùøù ðZDù¾êÀû¡ùnð™,ý‡ý…÷*ñÄûïx*öj -ÿe“Z ˆ šªt fçésÙË ññ§ÿ! 5ý±ñNÿ`ùeåõú7ýKïM÷êíPïqúíõDþ“ýcU÷«îTî¿Þ¤Û ø½ïµîàJõ¶÷LõÖçÛñãŽÞ.ñäøßïèRêíÏî¨ ãðÃMóœæn}ùÇ÷1L > Kþ¸ô’îVòíîè™îgôtöÁôÅʤþî Rÿ[üþМüóüÌæù¾ß ¹3 ¦þV>ù8÷Öòîù$ ¯ïùâô„ð¾äÝðàuæ˜öØêðüü6ëDóõöFóL÷ýü¼µ  «þüUù«ÿVûïXøQ ù_ñ]ö¯û·òÄæÄé!åëcö÷d÷é 0ú@ ( û¬ÿÈô ôÂ÷½ùœAù›îxöP Äù˜oë+öîÆ üéòÙâÙö$ùæô ú½üBôeý  ³ è`þûìõÓìöÚ&á)á¨Ûëê~îæHöÿ+ïÃæ6î8îƒÚgÞèÙÛ1ðÇüìEøæ‡ú!ó6úÛÊüÜú"´V÷ìÅEùCñ{ügþð‘òþ‡ûÜó:ó˜òÊõö¤êè ø÷þê¯øj÷(è½÷ëúÛîÉé•ôƒüMí|ã¯ìlëóçìÏä…ö¢6öçõ Ö€ñ øÐ÷8ëIêÒ÷î‚á›ðSõWêîˆ÷Ù÷¼ù|øu ÐýÐýp ¡û±ÿK ªñöW Zö‚ïwOJîiú  |ùQî&õHüªû5ð’ø0gÖý§õ›ü_ûþûšø#öƒí®óÙývò<ùØŽñAñÚýöðåóûäõð?ý( dÿŽª° Úî mRf .ômÛ ý] .mHŽÒ ƒD$wûÿçüaüzûQºáúçP.õ—÷gÌøæñöÎûhü ð¡ñQúS÷%ó¼ö°H˜ûU … 1Rý@9 ëýùtá ° jLø:ööÎ2ùëðÆ.Ö*üI2 m >z öåñÞ 6 öAù ÝN w 0y;dë ¿}æ¦ #ux ; ñ ïTùûùý”5úò)öØþ8úÝóÍúmÿÏúcûÙþóù¦÷Œüù`÷oo[ñˆöO]ë:êjù’þÖðië¶õÛ’¸ûLú¶‰ Pø½ù1ƒ 1÷ÞþçòÞþø³šüD!ˆõ^ø¸ÿ'ÿ9ùßþb<ùºôñÔ ïúOõçö þ”®"U õ ý Äýaõ•¸ó‘èù!¥÷êòi 4¡áPxÉç0 * & /öiôÃú8òáó«ùòù3ÙyF$ ªwpüÕ‡ÇÐý ûÖ N èøýÑŠÓý¼üxù8óKúžSôHê¥þ“ ýôÚ,· 1ÿSùš Û‰°!Çöýxßùœe jïóò öõ+÷Ýý˜ýÙõSùó ïößýA ÉÂó„ë¤ñøù6îîäô ¦¥ùñþ3Þ³+i ’; d ø è 7 × ®jóþ“ GûÓöÏû1Ÿ÷kí;ô©ë'ìï§qøüìÙõöþ$ýîTîýøüíýµþ÷÷¢üò i5gõ\, :tþœº^ûÜ` ð7õMøgòÌ÷ôý8ô\ï{é®ñ¨ûmü!úMöÜøÎÈš•âIE…úý¬ùðú&÷jøi÷ðùùüäóüýòø:ü€ÿA²õ.ò¸ø¼ûoííç¹ôùð;ðýð@üÁû‚ôÁý½¼…ùAÿ±éuÈúþöåuJûõÔ÷¾:Eþáô-ñlòÁÿ¬üß÷Øù¥ƒÿœùƒÿgfÞùúƒÿJþü™ûªøõöëøÈþÿEÿ-ùýöEÿù˜FÿTýøÑý}Ù& ôïe ³ÃÿÔïçûþ_èûðö” qGùøëËØýDôòõXøIÿý@õîö†ÿ? úÛøžó0NõvòûöÈúÁö˜ð¯ó*ô?÷}÷úñÒþµhý/óÔ¥ÅûI„²äý»ø<˳ºñô 3ÍôCÐ`qý¦úî È ;ÎøßÌgOÿÅÿ‘ ï(Oÿcþÿu$#ÃLïý­ž°FkûúüÚ·ý_ñ:˜÷õJõŒÿS.þFýÆÿ-ˆ ~:" Àó‘ó¥þB§÷’êæðSÿ“`ñ\ïõû’áþòù,úóùâþÞüÔö´óÑòÀù«ÿýÃùýùÿýsŽâT©;þ‰Áø}ø"ýfƒóÞõåó¨!þáî¸ó;ùé÷¹üFAþÍøü7o"ÿô÷œýÆ »|þ€ùÉÿ½ ó hýVôàøäøÔìÏôòä JðÃðÉ  þÏðs÷ý—½ «ú—üŸñ} 'ÿÀûÔ œ »þ¼÷`ø¬:†þÏôºú¡CóÊæýGõõùSþ%úáø}ý³ýA–ÿjÁàü þ” Ó Óìýù" B^ 5"øøþÊÒõqJüZþDµ w FûÝújUÔøÏ÷#ýéû’þüÀóö©øûîû0ÿøúñ$ü›kZü6ñêø`ý™ÿQ÷S÷5,üúýý`ûÓÐ,ø—ûÉø˜ûÍÌùÍþÿÑö¡òÖóoöþ˜¨õÚ÷<û7þý§úóç y üp 4 . WÀí¢=ȽùÚý¶Ôþkÿù½úˆ\GýAþzýåüÏÿƾ®ýØøêö=ùžÿýùõø~øþõ€øÛôï÷Úþ³ýåý®ù ÿj–¡çýô¬ µ ÌÀµŸÿšz ëý#úôùjüþRý@ÿ^ý ünü®ûá€Qþ¿N»Zšëh®š ζ*§Ñ–ŽWþ¶þ³÷Ôóúý“ˆþëøòðÒÿj»ÂÔÌûŽIºþÔÔÒÑEros‹ˆš¤ÿþÂüaþW¤ÿþóü¿þ(û°ýúÆ÷uõ÷÷üÈäóbîÁî–ö-ÊðþûùÎùïû¨N ˆ : t ¼ Ê ZI × Ü Ó²© ü$õþ8É-X ýÔÿ6òT,ð|÷Ü,ÐÐÛÍþêüÕÿ¯2ÕÿýÀ.©Åü59 T hôüá÷úòûj7Ïý·ô·óÿ…],*ÛÖÿÔü€ýª*Ôƒúö³÷„ü)¬ÿ±üàú ú6ûþþ$~ºû\þþ\þ±þ”û‡þàýCû öÎñÚ÷çõ<öÀü½ö òä÷ ûíüt]R)÷ ÿäŸ ä®ÿ<þþì=ÌrýIýhþwùaû€üË¿‡ÿ ÿøxýÖüy)5Pnûæþ ·+ÎdYÑä é çF•Uè Lù¹ø2ù“ x^÷ƒíb÷‰Á MÞù ô#óÜýóFýrù“ôyð÷Dýùèû›ûHó©ïzö5ùaü8«âú_óâôLú¿#  üŠõLö>øŽÿ;oüôúU_…þKÝûq¤¼®þðg~%¯þÕþüuš\ü/býQùRùñò,ølÿøü6øööÔû»JÜIµúÿùÜøJüGØ!û7ó^ó;ôùcjù’ôpô¢û1ý«úùù¾þG¹ÿYýý—ù’ú@òü³û ú½úåþaºÿÝûu÷¬õ¶øQÿ¯Qÿžûœøø-üÞÿÇþ¤þöýEwêo×ýoýÕ© :³ûUÿúû þ1ý#ggþßýóøýòü¯ü.Ú5ÿòþßÿ|œódÞR§ý„ @{ÿªý!0þBϾÿsrÿæÿ—þ' ‰‚=ÿ@ù]øÎûVýÂ¥¯ú)øòúþ?ÿÞþdÄþàáÿàÿÿþ¾Ÿ¡ÿÁÿ¨ûÉûãþÆýeþòkÌ >·áÐy Å Û‚„ÿ¬¿¥ø±¤ÿ9ý\Ãÿ¤ÿ*öRÎþ²øö®öŽù ÿ çLúŽõÉóÍóÖ÷^þø—ö]ø}ø^ü9…ný•ùŽö÷¾÷Ýü«oÊúßùÿücþ'ý…ü{ýÔ;ŠHúþÐüÆÿLþ¼ýt}Øü7÷:÷…üëþâþI÷k÷6úûäû<ù$õ ôa÷–ûìû»øKùDüôúÏýTEýFý†œôyÑ)þ´þ üÌ9\ÿmö6j$Ú0„þ¢³--^þFýæÿfÄÛþ ûý±ÿÃ# þŽþÌÿ—ÿOpæÿ!·wþë NvýLù-þgªüÇý\ûBúýý–üx÷Ëû€ýgüþø ú—ÑýÚùVüŠü»ý/z¹þ‡þÃüÊûúáíì ÿëûýSîhŠ˜ý ÿ9{›‰·ÿ=ÿa$9ãPî?ÿ`ÿ18.üôý§üðü£ËìCÿútøküK¨væýåû+úúéü.s¤ÿLüúQûÆûÅüñý­ýrJÿ°ý#þÈýíûC–þ—þ‡òþ^ýzÿ§ÿüôþšüÞüCþü‰üùüµþBøþžûú;üŠk®ÿëÿüþuývýýñнþÕÿkBl@ìý”<;f“œýÙþ~¨´Ø¢Žý þºýÏ¥ÅÓsÌþÊü3¸ÁêO5ÿ(û¬üÄÿ‡PÏ#ÿ7û4ú³û''Æ+²êý'ÿvv°ê˜ÑÒHÚÿšÅ¶†2oþeýÅýi¡KÒþþöû¨ýÛüýJAÏü-ýÀü@üDý²ü€ÿ$þ·ü8ü;û>úyù ü«ýRý”ú¨úþ¶üWú›û—üµý!þžþþbÿÞýû^üƒü£þó¿¡ýÅýÔüøüAþºþ¼ïþªý¬ûûzþ–Ñþ³ýgû­ûõþSZÿn¿Ïÿùþ¸þžÿ˜þW$´ ¢ûýçû*ü]ý0’þÑÿ+ülüÜüPüúý²ÿý û‹þÊþÚü~þxý!û3ûèýøýãû8þ?>¦xþ—ûûŒü§ÿ¡úCüOÿ¼þòÿÒý¨ý|½ÕÿÕÿYýçüCþYû©þ€ãþÿºþçýQûõþný Zÿóÿ„ÿqþj»Úõ•_D¡æÿhÄjý]ýßù×ëÕþþ™ÿý„û€ÿ™ŒŒþý"ýSþµüÐüWþ¶ÿ|%¦þýsü ÿymH§lôÿê¡óWÁRÉ»¸Þÿìþ·ð3ÿ ©¹þAÿxþýÞýeÿèò<AÈýõýŠý»þÊÿn†ö–ÿUöÿÌÿ0¢>4Žÿ«þÍרÿ¹ÿ¶ßý þVÿ³ýÿ&ÿ»ÿíÿíÿÿHÿþ~üÜýwþBDh¶þ4ýÿÕþAþSŠ¥ÿSÿŠÿÿ ÿù±ÿ°kÿÎþ[ÿ¥þÿÞÿ³ÿøþ›þ’ÿnýâü{ÿ[„ÿ!þ¦þ°þ‰þ0²ÿhÿáÿÉÿC:ëêÈ•ÿelYý‚ÿŠÿ¸¯°ÿ'ÿz#ÿ@F®þ¯þSÂóÿÞÿ×ÿ]ÿ™þ¢ÿÐÈ?lw3ˆ&³ÿFÿìï½µ*ÿ0ÿtÈxºlgÿ¢ÿÅþÞþ6ÿûÿ¥ÿ@ÿäÿ‰þ'þ´þâþrÿÛþ§þžþ‹þLÿ}ÿÿÌÿ R8‘ÿ¾þaÿÅÿ ùÌe‰ÿ°ÿ¬ÿŸÿ—ÿD(óÿóÿ'Rå@7K>˜ù}åR©ãðIµMÁcÌ´‹x[ïÿ¸ÿG‘x+ãÿçÿªÿ[ÿ+ÿ7ÿ¤ÿ®ÿ V½ÿ~ÿ]ÿ&ÿVÿLÿ€ÿÓÿóÿ¸ÿÀÿöÿÿàþŽÿæÿ‘ÿ®ÿõÿŠÿbÿxÿŸÿ}ÿƒÿ®ÿhÿ‡ÿ}ÿˆÿ—ÿ?ÉÿÿØÿâÿ”ÿˆÿçÿ'íÿãÿ<@ôÿÒÿìÿ 8W(ýÿ-;23)"  0$óÿôÿ þÿlbreakout2-2.6.4/client/sounds/dammit.wav0000644000175000017500000004125011452354557015316 00000000000000RIFF BWAVEfmt "VD¬data|BdddœþœþœþœþdÈÈddÈÈdddÈdddÈ,8ýœþd,ddddddœþ8ýdÈÈpú8ýdœþ8ý8ýœþœþ8ýœþœþ8ý8ý8ý8ýÈÈÔûÔûddœþ8ýd,dœþ8ýœþdÈd,ddÈdÈÈd,,Èddd,dœþÈÈœþÈdÈœþÈdddÈ8ýœþœþÈ8ýœþdd8ýœþœþ8ýœþœþœþœþœþœþ8ý8ý8ýdddœþ8ý8ýœþœþdÈdÈdœþddddÈÈÈddœþœþdÈddœþœþœþœþœþÔûœþdœþœþœþ8ý8ýÈddœþœþddddœþœþd8ý8ýœþœþœþ8ý8ý8ý8ý ùÔûœþpúpúÔû8ýÔûCö¨÷pú ù¨÷¨÷{óCö¨÷Cößô{óßôCö{óOï³ð{óßô ù8ýœþ ùßô{óCöpú8ýÈ,,ddd,ôô,X! é é … ½ ÈdÈô! … … X,ÈdÈ,,ÈœþdÈd8ýpú ù ùpúœþdÈÈ,Èdœþœþd,ôXXXXXX½ ½ ôôXXXX,8ý8ýœþdœþœþ8ý ùpú ù¨÷{óßô ù ùßô³ðòßôòOïOïOïOï†ì"ë"ëëíCöœþôCöëí"ë{ó½ é … … ! X,½ é é ! X½ é zÞ! ÈÔûpú8ý,½ é … ôœþ¨÷òòCöÔûœþœþpú ù¨÷ ùpúpúpúpú¨÷CöCö¨÷œþ½ ! XÈÈ,½ MÞ¦Bé … é é é … ! ½ Xô,,dÔû¨÷ßôCö ùÔû8ýÔûpú¨÷{ó³ð³ð{óßôCößôòOïëíëíëíëíëíëí†ì¾é¾é†ìßô,±Þ… ÔûOïëí¨÷½ c!c!7BM! ½ é zB¦z±M±zzMôpú³ðëíßôœþôX,púOï’åeáÉâ¾éò ùpú¨÷ò³ðOïòßô¨÷ ù ù ùÔûd½ ±zz±é ! ! M¦c!%+$7Þ… ½ ½ ! … … ! ôdÔû¨÷Cö{óòOïëíëíëí³ð{óßô{óOï"ëZèZè†ì³ð{óßô³ðëí¾é’åöæ"ëOï¨÷³ð†ì’å’ån±0±0zò9Ý.äÈ%6=þ?2›… ôé Þ¦n¦z! ÈÈXé ôCöeáDÖÞò,! ,Cö’å ÙÒDÖÉâ{ódÈÔû{ó³ðòpúÈX½ X½ é B7c!c!Òz… ! ±n%¼)+$B ù{ó¨÷œþôÈpúò"ëöæöæ¾éëíOïOïëíëíOïßô¨÷Cö{óOï†ì†ì³ð¨÷8ý8ý¨÷ò†ìOïOï³ðòOï†ì†ìòôc!Ý42±ZèOÏDÖpú%+D»I¥7n{ó ù,é ±zXd8ý8ýpúOïeáÕÛ.ä¨÷½ ±½ ¨÷.äàÔÒqÚ†ì… ±é Ôûßô{ó ùd! ±zBÒÿÿnMôÈX7+$Ç"B{ó¾éZè³ðÔûôdCö†ì.äeá’å"ëòCö¨÷CöCöCöCö¨÷Cö{óOïëíOïCöÔûdÈ8ý¨÷ëí¾éëíòÔûd8ýò.äöæÔûÿÇBEX(¨÷‡ÌÊÂÞÞK,dAVô&{óàÔ¨×ßôÞô&+$œþ{ó{óÔû,pú"ëÕÛ Ùeáò,M±ô{óÞÒDÖ¾éÒ+$7é 8ý{ó{óœþ! Þ Bz±±zz±é ôdœþÈ! zB±,ßô¾éöæ†ì¨÷,½ Xœþ{ó"ëöæ¾éòpúdÈÔû¨÷Cö¨÷púpú ù¨÷¨÷ ù8ýœþœþ ù³ðOïëíOïòò³ð¾éqÚOÏqÚ8ýy3Ó[ÝTÇ" Ùö¦¿©9Ý +„lÿcac!Éâ¿ÉÕÛÈÇ"¼)Òé ÈdÈdpúOïeá¨×DÖà³ð,Þ¦½ †ì‡Ìž¾#ˆì¼)è-c!é Ôû{óòÔû½ B›ÿ7¦é … ! ôdœþœþôn¦! ¨÷öæà.ä³ð… M½ pú†ìÉâeáZè{óôXÈpúßôòòßôCö¨÷ßôCö¨÷Ôûœþ8ý ù{ó"ëëíòpú,ÈÈ ù†ìZè9Ý.ä¨÷z 9»Iþ?7†ì¿ÉöÆ’å KcaLO+$³ð³ÐÒZèôn7±Ôû"ëZè³ðpú ù"ëÞqÚÉâßôX¦Ò±œþ¾é9Ýeá{óé +$±0„,n,{óOïCöÈMBB±Xpú¨÷¨÷ ùÔûÈXXX,œþ¨÷ßôCö8ýôé ±! È ùò³ð{ópúdôÈÔû{óëí†ìOïòCö¨÷ ù ù ù¨÷ßô{ó³ð³ð³ð{ó¨÷púÈdßôëíÉâ ÙÉâ ùÿ„L›^èMnÕÛ²á´eá%ÿ_MoÝTnÞfÁ.Äeá,¦¦! ùëíOï¨÷œþ8ý³ðeá ÙÕÛ†ìȦ+$Ç"Þ8ýöæ9Ý.äpú¦M/¥7è-B8ý"ëöæOï8ý½ MM½ ,ÔûCöòòßô¨÷8ýȽ M… ,ÔûCö¨÷! ÞBMÈßô"ëZè†ìßô8ý,,œþ¨÷³ðëíOï{ó¨÷ÔûÔûpú¨÷CöCöCö¨÷¨÷ ù ùpúpú8ýdXXÈ8ý{ó†ì¾éÉâZèpúzÝ4EÒ;ÒëíöÆž¾DÖô6=¥WLOX(ßôÒ[ÈDÖ{óé BX ùßôCö8ýpú³ðZèZèòdÞÇ"% È"ë9ÝÞ³ð! +$±0 +Bpú’åÞ.ä{ó,MzMpúòOïßô8ý,ôX! … M±é ½ ÈÔûpúœþôM±… dCö"ëZèZè³ðpúdd ù{óëíëí³ð¨÷8ýœþÔû ù ùpúÔûÔûÔûÔû8ýœþ,,Èœþ8ý8ý8ýpú¨÷ò¾é.äöæCöz±0š>±0! eá.Ä’Å.äBbAxSE7³ð|ÓëÍÞ ù±7né œþßô{óßô¨÷ßôò³ð{ópú,MBBé ³ðZè¾é¨÷½ 7%c!8ý†ìöæ"ëCö,… M… œþ ù ù8ýdÈ,ô! ±±½ ¨÷{ó ùd½ é ! dCö†ìZè¾éòpúd,Ôû ù¨÷ ùÔûœþœþÔû ùCöCöCö¨÷ ù¨÷ ù¨÷¨÷ ùpúdd8ýœþœþpú ùßô"ëZè"ëpú A6ÇBA6Meá’Å’ÅöænEAVÇBBöæ¿É[ÈÞÔûz7¦XpúòòCöpúpúCö{óßôÔûôzÒ7zdOï.äöæ¨÷é Ç"¼)c!… {óeáÞöæ¨÷ô±! dÔûÔûœþ,,! ±B¦ô ùò³ð¨÷dô½ 8ýòZè.äZè³ð ùœþœþÔû¨÷{óòßô¨÷Ôû8ýœþÈÈœþÔû ùœþ,Xôœþ¨÷ßôßôCöpú ù¨÷³ðöæ9ÝÞ"ë%n: 9ÿpú¨×#Ë9Ýy3°PRy3XÉâÒ Ù³ð½ nÒMœþòëí³ðßôßôòëí†ìòÔû½ Þ¦Cö¾éZè{óôÒX(X(ÒòöæZè{óÈé ±… ôÈœþ ùCö¨÷8ýMB¦ôpú³ðëíòÔûé MXÔûOïZèöæ†ì{ópúœþpúCöòò{óCöpúœþÈ,dœþ ùCö¨÷¨÷œþÈôô,d ùCöò³ðò†ìZèÉâ.äòé „,š> 9 †ì[ÈÊÂeáBWHÿ_°P+$³ðëÍ¿Éeádnc!Þdòëí{óÔûœþ ùOïöæöæòÈz7Ò±8ý†ì.äZèpú+$ +Ç"é ¨÷Zè’åOïœþ! ±X ùpúœþÈ,Èd,ôé zMpúò{ópú,! … ô8ý³ðZèöæ"ëßôÔûœþpúßôòòßô¨÷púpúpú¨÷Ôû,d8ýCöò ùœþôé ! 8ý{óò{ó¨÷8ýÔûßô¾é.ä.ä³ð½ ›2M/n8ýÞDÖ’å +ÇBÇB„,½ ZèqÚÞ³ðôÞBMȨ÷{ó{óßôCö{ó³ð³ðCöœþ½ zM,¨÷OïOï¨÷ôB››z,ßô†ìëíCöX… ! ddÈdd… Þ±XÔûßô{ó¨÷ô½ X¨÷Oï†ìëí{ó ù8ýœþÔû ùCößô¨÷ ùpúpú¨÷¨÷ ù8ýdœþ ùCö{óCö ùœþÈ,dœþÔû¨÷ ù¨÷ ù ùßôOïZè¾éßô! +$A6y3n¨÷ ÙÒ’å! y3WHbAÇ"pú9ÝàÔeá ùMnBX ù³ðò¨÷œþœþ ùòëí³ð8ý… ›¦ô{ó’å’å{óX7ô&c!± ùZè.ä"ëpúôMMX¨÷{óCöœþô… … ! ½ ! … ±M… ôœþpúÔûdX½ 8ý{ó†ì¾é"ëòÔûd8ýCöòOïò{ópú8ýœþd8ý8ýpú ù ù¨÷Ôû8ýÔûœþ8ýÔû8ýœþ8ý8ý8ý8ýpú ù¨÷ßô³ðëí†ìëí ù! Ò +X(¦Zèeá"ëÇ"A6¥7%½ Oï.äöæ{óÈé M! dpú¨÷¨÷¨÷¨÷{ó³ðòCöœþX±zMpú³ð³ð¨÷z77z,CöëíëíCöX! ½ ÈÔûCö{ó{ópúȽ é é … ! ½ ½ ½ ½ ½ ôôXôÈ8ýCöò³ðòßô ùÔûÔû ùßôò³ðòßôpú8ýœþœþ8ýpúpú¨÷ ù ùpú8ýÔûÔûpúÔûpú ùÔûÔû8ýœþœþÔû ùßôëí†ìZè"ëßô X( +7†ìàöæ›A6 9X(… {ó’åZèßô,… é ôœþpúpú8ý8ýpúßôOïëíòÔûXBXÔû{óò¨÷ÈM nÞXÔûò³ð{óÔûÈÈ8ýpúCößôßô¨÷œþ! MMé ! ½ XôX½ ! … … ! ôdpúCö{óßô¨÷ ùpúpú ùCößô{ó{óßô¨÷ ùpúpúpú ù ùpú ùpú ù ùpúpúÔû8ý8ý8ý8ý8ýœþœþÔûœþ ùCö ù³ðëí†ì¾éßô½ n + + œþ’å Ù’åd+$Ò;6=X(! ëíÞeá³ðzÞM,pú ù ùpú ùßô³ðOï{ó8ýXBôpúëí"ë³ðœþ±›c! XCö¾é¾é³ð8ýX… ! 8ý¨÷ßô{óßô¨÷8ýÈ! ±zé Xddôé zÞ±½ œþCö³ðòßôÔûdœþpúßô³ðOïòßô ù8ýdÈdœþÔûpú ù ùpúÔû8ý8ýpú¨÷Cöòòò{ó ùpúœþ8ýpúCöOï³ð"ë"ëëí³ðdÞX(y3 +ßôàÞ¨÷n¥7ÇBy3ÞCöÉâÉâOï… é ô8ý¨÷¨÷pú8ýpúßôëí"ëëí¨÷,M¦¦MÈCöOïò8ý… nc!7Mœþ³ð†ì³ð ùdôX,œþ ùßô{ó{óCöpúœþ… ±±… ôÈÈ! ±Þz… ,Ôûßô³ð{ó¨÷Ôûœþ8ýpúßôòOï³ðòCö ùpú8ý8ýœþœþÔûÔû¨÷¨÷¨÷púÈœþÔû ùCö¨÷ ùœþÈÈÈ8ý8ýpúÔû8ý ùÔû¨÷ßô{ó†ìëí{ódzÇ"ô&7½ ³ðÉâöæpú¦è-A6 +z ùZè.äëíœþ! ±é 8ý ù¨÷¨÷ ù ùCö{ó{ó¨÷œþôé ±é ôÔû{óòCödM nz¨÷Oïëíßôœþô! XÈÔûCö{ó{óCöpúô½ … … … ½ X,X… M±M½ dpúßôßô¨÷ÔûœþœþpúCöò³ðò{ó¨÷pú8ýdd8ýÔû ùpúÔûœþdœþÔû ù¨÷¨÷ßôCößôßôCößô ù ùCöCö³ðëí¾éÉâöæ³ðô+$2Ý4›8ý.äqÚ†ì… M/ÇB6=+$,OïZèOïÔû! ôd8ý8ýœþœþÔûßô†ìZè¾é³ðpúXz¦Þ½ púOï†ìßô,Þÿc!¦XÔû{ó{óCö8ýÈÈœþpú¨÷Cößô{ó{ó¨÷½ Þz! ÈÔûÔûd! Þ BM8ýCößô¨÷Ôû8ýpú¨÷ßô{óòòòßôßô¨÷púœþœþÔû ùCößôßô¨÷Ôû,Èd8ýpúpúpúœþd,ÈÈ8ý8ýÔûpú8ý8ýÔû ùÔû¨÷ßôòOïò¨÷,7ÿ¦ôCö†ì³ðzÇ"X(c!±ò³ð¨÷ôXd8ýÔû8ýœþ8ý ùòOïOïCöœþXé M… ,púßô{ó ùÈ… zÞMô8ý¨÷Cö ù8ýdÈÈd8ýpú ù ù ùpúœþd½ … é ! XÈ,ô… MM½ ÈÔû¨÷Cö¨÷pú8ýœþ8ýpú¨÷ßô{ó{ó{óCö ùÔû8ýdÈdœþœþdÈ,ÈÈÔû ùßô{óò{óßôßôßôßô{ó{ó³ð†ì¾é¾é¾é†ì¾é"ë{óÈ X(„,ÿX{ó¾éßô… X(n: 9¼)ßô{óCö8ýÈôX,œþ ùßôò³ðOïëí†ì†ì³ðÔûXÞé dCö³ð{óœþ… ÿ›B½ 8ýßôßô ùdX½ ôdÔû¨÷ßôßô{óòòßô ù½ ±MôœþpúÔû,±n›Ò±,púCöCöpú,,púCöò³ðOïOïOï³ðòßô ùÔûœþÔûpú¨÷ßôßô¨÷Ôûdô½ ½ ôÈœþ8ýœþ,ôô,d8ýÔû ù ù ù¨÷ ù ùpúpúpú ùßô³ð"ë†ìò8ý! ¦›Ò±È ùCöÔû½ Bÿc!né Èpú¨÷ ù8ýœþœþ8ý8ýÔûÔû ùßôò³ðòCöÔûÈX! ! ôÈ8ýpúÔûdXM±… ,œþpúpú8ýdd8ýÔûpú ù ù¨÷¨÷Cö¨÷pú! … ! X,dÈô… zzMXÈœþÔû8ýœþd8ýpú¨÷ßô{óò{óßôCö ùÔûœþœþ8ýÔûÔûÔûœþÈXXôÈœþÔû ù ù ùÔûÔû8ýÔû ùCö{óò³ð³ð³ðòòò³ðOïOï¾é’åZè{ó½ c!M/ +B8ý¾é¾épúÞ„,A6è-7… pú ù ùÔûdXdÔû¨÷ßô{óòëí¾é¾éëípúXÞé dCö³ðò ùn7 MÈ ùCö ùœþ,ôô,œþÔûpú¨÷ßô{óò{óCöÔûȽ é é Xd ù¨÷ÔûM¦n¦Môœþpúpú8ýd,ôd8ý ùCö{óò³ð³ðòßô¨÷Ôû8ýÔû ùCöò³ð{ó ùœþ,XXôdœþ8ýœþÈôôôd8ýÔûÔûpú ù ù ùpúÔû8ý8ý8ýÔû ùCößô{óßôCöpúœþ… M±M! dd,XMzÞ… œþpú ùpúÔûœþœþœþœþ8ýÔûpú¨÷CöCöCöCö ùÔûœþÈô,dœþœþÈô½ … ! ½ dœþ8ý8ýœþœþœþœþœþ8ý8ýÔûpú ù ù¨÷ ù ùÔû,X½ ½ XÈÈX… M±é ! X,dœþœþœþœþœþ8ý8ýÔûpú ù¨÷Cößôßôßô¨÷púœþdœþœþœþœþdÈ,,dœþ8ýÔûpúpúpúpúpúÔûÔûÔûpú ùCößôßôCö¨÷púÔûÔûÔûpúpú ù¨÷Cößô{óßô ùd… BnB… d ùCöÔûé zzM! ôd8ý ù¨÷púœþ,ôô,dœþ8ýpú¨÷ßôßô¨÷ÔûdôÈdœþœþœþœþdXXXô,Èdœþ8ý8ýœþdÈ,,Èdddœþd,ôôôÈddœþdddœþÔûpú ù ù ùpúpúÔû8ýœþœþ8ý8ýÔûpúÔûÔû8ýœþœþœþœþœþœþœþœþ8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ýÔûÔû8ýÈX½ XÈœþ8ýœþÈ,ôXXô,dœþ8ý8ýœþdÈ,Èddddœþ8ý8ý8ýœþdÈÈÈdœþœþ8ýœþœþddddddœþœþ8ýœþœþdÈÈÈÈÈdœþœþdÈÈ,,Èdddddddddddœþœþœþœþœþœþœþœþ8ý8ý8ý8ý8ý8ýœþœþœþœþ8ý8ý8ý8ý8ý8ý8ý8ý8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþdÈÈ,Èdœþ8ý8ýœþÈôôÈœþ8ýœþdÈ,,,ÈÈdddÈÈÈÈdddÈÈ,ÈÈdœþœþœþœþœþ8ý8ýœþdÈ,ÈdœþdÈÈ,ÈÈÈddddddddddœþœþœþ8ý8ý8ýœþœþœþœþœþœþ8ý8ýÔûÔû8ý8ý8ý8ý8ý8ý8ý8ý8ý8ý8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþdÈ,,Èdœþ8ýÔû8ýœþÈôXô,8ý8ý8ýÈ,,ÈddddÈÈ,Èdœþ8ý8ýœþÈ,,È8ýÔûÔû8ýœþdddœþœþœþ8ý8ýœþddddddddddddddddÈÈdddœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþdÈ,,Èdœþ8ýÔûÔûœþÈô,dœþœþœþÈÈ,ÈddddÈddœþœþœþdÈÈÈdœþœþ8ýœþœþddœþœþœþœþœþœþdddœþœþœþddÈdddddddddddddddddddœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ý8ýœþd,È8ýÔûÔûÔûœþÈôXôÈœþÔûpúÔûœþÈ,Èddddœþœþœþœþd,,ÈdœþÔûÔû8ýœþddddddœþœþœþœþœþœþœþœþdÈÈdœþ8ý8ý8ýœþddÈ,,,Èdœþœþœþddddddddœþœþœþœþœþœþœþ8ý8ýœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ý8ý8ýœþœþdddddddddœþÔûpú ù¨÷pú8ýȽ … é ½ ÈÔûCößô ù8ýÈô½ ½ ½ ½ ôdÔû¨÷Cö ùœþ,X½ ôÈœþœþœþ8ýÔûpúpúÔûœþd,,Èœþœþ8ýÔûpúpú8ýd,ôô,dœþ8ý8ý8ý8ý8ýÈôdœþ8ýÔûÔûÔû8ý8ýœþÈ,,dœþÔûÔûÔû8ýœþœþÈôôÈœþ8ýœþÈÈ,,,,,È8ýÔûÔû8ýœþœþœþœþ8ýÔûÔûÔû8ýœþœþœþœþœþœþœþ8ý8ý8ýœþdddœþœþœþœþœþdddœþœþœþœþœþœþddddœþ8ýpú¨÷Cö¨÷ÔûdX… … XdpúßôCöpúdô½ ! ½ ô,ÈœþÔû ù ùÔûXXôÈ8ýpúpúpúÔûÔû8ý8ýœþÈ,ÈdœþÔûpúpú8ýdÈ,,,,dœþ8ý8ýœþÈÈÈÈÈÈd8ýpúpúpú8ýdddœþœþ8ýÔûpúÔû8ýœþdÈÈÈdd,,ÈddÈ,,,,dœþ8ý8ý8ýœþœþœþ8ý8ýÔûÔûÔû8ýœþœþœþ8ýœþ8ý8ýœþœþœþœþœþdddddddœþœþœþœþœþœþœþœþœþ8ý8ýpú ù ù ùÔû½ ! XÈÔûCöCöpúdô! … ½ dœþ8ýÔûpúÔû8ýd,ôô,8ýpú ù ùÔû8ýœþdÈÈÈdœþ8ýpúpú8ýÈô,Èœþœþ8ýœþd,,,Èœþ8ý8ý8ýÔûÔû8ýœþddœþ8ýÔûpúÔû8ýœþÈÈ,Èdœþ8ý8ýœþdÈÈÈÈÈddœþœþœþddddœþœþœþœþdÈÈÈÈÈÈÈdddddddddœþ8ýÔûÔûÔû8ý8ýœþœþœþœþ8ý8ýÔûÔû8ý8ýœþddddddddddÈÈÈÈdddœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ýÔûÔûÔûÔû8ýœþd,ôdœþÔûÔûœþÈô½ ½ ôÈ8ýÔû8ýœþdÈ,,d8ýpúpúpúÔû8ýdœþ8ý8ý8ýœþdÈÈdœþœþdÈ,,Èdœþ8ý8ý8ýœþœþœþœþœþœþœþ8ý8ýÔûÔû8ýœþdddœþœþœþdÈ,,Èdddddœþ8ý8ý8ýœþœþœþœþœþœþdÈÈÈÈÈÈÈÈÈÈÈÈÈddœþœþ8ýœþœþœþœþ8ý8ý8ýÔûÔû8ý8ýœþœþddÈÈÈÈÈdddddddddœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ýÔûÔûÔûÔûÔû8ýdô! … X¨÷{óßôÔûô±zé ÔûCößô¨÷ÔûdXXd8ýpú ù ùpú8ýdÈÈddœþ8ýÔûÔûÔûœþÈXXd8ýpúpú8ýdôô,d8ýpúpúpú8ýdÈdœþ8ý8ý8ý8ý8ý8ýœþdÈÈdœþœþœþœþd,,dœþ8ý8ýœþdÈÈddœþ8ý8ý8ýœþœþœþœþ8ýœþdÈÈÈdddÈÈÈÈdddœþœþ8ý8ý8ý8ýœþœþœþœþœþœþœþddÈddddddddddœþœþœþœþœþœþœþœþœþdœþœþœþœþœþ8ý8ý8ý8ý8ýÔûÔû8ýœþdôd8ý ù ù8ý,½ ! ½ ,ÔûÔû8ýdÈÈÈÈd8ýÔûÔûÔûœþœþœþ8ý8ý8ýÈ,,,dœþœþÈÈ,,Èœþ8ý8ýœþœþœþœþœþ8ý8ý8ýœþœþœþddÈÈddddddddœþœþœþœþœþœþœþœþœþddddddddddœþœþœþœþœþœþœþddÈœþddddœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ý8ý8ý8ýœþœþdÈÈddd,,È8ý8ý8ýÈ,,dœþpúpúpú8ýœþœþœþœþœþœþœþœþddÈÈÈÈddÈ,,dœþ8ýœþœþœþ8ý8ý8ý8ý8ýœþœþœþœþœþœþddÈÈÈdddddddœþœþœþœþœþœþœþœþœþœþœþœþœþddddddddddddœþœþœþœþœþœþœþœþœþœþdddddddddddœþœþœþœþœþœþœþœþœþœþœþddÈÈÈdœþdddœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ýÔû8ýœþdÈ,È8ý8ýœþdôôdœþ8ý8ýœþdÈÈdœþ8ý8ý8ý8ýœþœþœþœþœþœþœþœþ8ýœþdÈ,ÈdœþœþÈÈ,ÈdœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþddÈÈdddddddœþœþœþœþœþœþœþœþœþœþdddddddddœþœþœþœþœþœþœþddddddddddœþœþœþœþœþœþœþœþœþdddddddœþ8ýœþœþdddœþœþœþœþdddddœþœþœþœþœþœþ8ý8ý8ý8ý8ý8ýœþd,,ÈÔûpúÔû½ ½ Ôûpú8ýd,È8ýÔû8ýœþœþ8ý8ýœþœþ8ýÔûÔûœþÈÈÈdœþ8ý8ýd,,dœþœþdÈddœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ýœþdddddÈdddddœþœþœþœþœþœþœþœþœþœþddddddœþœþœþœþœþœþddddddœþœþœþœþœþœþœþœþœþœþœþdddddddddœþœþœþœþœþœþddddddddœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþœþ8ý8ý8ý8ý8ýœþdÈ,È8ýÔûœþdôÈ8ý8ýœþd,,Èdœþ8ýœþœþœþœþœþœþœþœþœþœþœþœþœþddddddddddœþœþœþœþœþœþœþœþœþœþœþddddddœþœþœþœþœþœþddddœþlbreakout2-2.6.4/client/sounds/timeadd.wav0000644000175000017500000001232411452354557015452 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/extraball.wav0000644000175000017500000000110611452354557016015 00000000000000RIFF>WAVEfmt "VD¬dataúüæòÌå¬ÕˆÃg³M¦A ;=žO§o·Ç´ÙÜíúü 8X,t:‹EŸO¯W»]»]«UGj5B! òøÒè°×–Ê„ÁkµY¬E¢9œ=žG£W«uº˜Ë¼ÝÞî(T*v;™LÁ`ãq÷{ÿÿù|Ýn»]F`06 ØëªÔy¼S©1˜ †‡#‘A _¯‚ÀªÔÎæîö D"l6“I¹\ÑhÝnÝnÉd¡Pt:F#þþÞî¼Ý˜Ëy¼[­E¢;7›=žW«{½¢ÐÈãêô$D"d2@¡P¹\ÍfÍf»]›Mp8D" èó¶Ú†ÂS©#‘‚ÿ~ÿ~ÿ~ …3™[­¿¦ÒÈãîö B!p8NÁ`ÙlápÕj¿_Nz=V+2 äñ¾ÞœÍ}¾g³c±kµ¿ Ï¼ÝØëòø&@ f3‰D«U½^¿_½^§S…B^/4Ôé¤Ñ}¾[­C¡7›5šC¡[­{½¤ÑÊäð÷ :h4™LÉdñxÿÿÿÿõzÉd•JZ-àï¨Óy¼S©9œ1˜1˜;K¥c±}¾˜Ë¼Ýàï(D"f3~?ƒA@r9R)0 âð¸Û˜Ë„Áw»s¹uº„Á˜Ë°×Ìåæò$B!b1|>‹E—K™L‰Dv;`0< îöÆâ Ï¿g³Y¬UªW«c±{½”É´ÙØëöúlbreakout2-2.6.4/client/sounds/malus_magnet.wav0000644000175000017500000001232411452354557016517 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/chaos.wav0000644000175000017500000001232411452354557015140 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/menu_motion.wav0000644000175000017500000000674411452354557016405 00000000000000RIFFÜ WAVEfmt "VD¬data¶ þþþþüýþþôùæòüý èóêôöúúü"úüð÷îöìõüý úüòøøûúüôùøûð÷ôùòøþþ öúöúöúúü þþòøøû üýþþöúþþúüüý   ð÷äñêôîö  ôùèóàïêôúü ð÷ìõð÷öúþþ  öúîöøûúü  þþôùôùüý  úüøûþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýþþþþþþþþþþþþlbreakout2-2.6.4/client/sounds/menu_click.wav0000644000175000017500000000576011452354557016162 00000000000000RIFFè WAVEfmt "VD¬data þþþþþþüýúüöúöúþþ , ÞîÜíòøîö "  òøèóúüìõìõ þþîöÞîîöüý   ÐçÐç &öúöúâðàï üýþþ ìõÎæÞîþþ:èóöúìõÖêÞî"" ÆâÄáìõ&,,êôäñâðøûøûþþ  æòôùþþöúð÷üýâðòøúüøû  úüîöîöôùôùôù ð÷æòàïæòþþ   òøôùôùúü üýîööúöú   þþð÷ð÷ òøôùúüøû úüìõôùüýôùîöþþøûîöîöúü   ð÷ìõòø  þþèóæòøûüýøûþþ   òøìõð÷þþ  øûòøìõîöþþ  Ìå¬ÕºÜÚì (:8þþÜíÆâÎæöú:4øûÜíØëâð $*ìõÞîæòöú   ð÷æòêôòø  øûôùòøöúüýþþ þþüýþþþþþþþþþþþþþþüýüýúüüýþþþþþþþþþþþþþþþþüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþlbreakout2-2.6.4/client/sounds/verygood.wav0000644000175000017500000007475611452354557015722 00000000000000RIFFæyWAVEfmt "VD¬dataÀy.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùööööööööööööööùù.ü, , , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùööööööóóóóóóóóóóòïòïòïòïòïòïóóöù.ü, ; JYYJ; , , , , , , , , , , , , , , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü, , , , .ü.üùùùööóóóòïòïòïòïòïòïòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìãìòïóö.ü, ; JYYhhhYYYYJJJJJYYYJJJJJ; ; , .üùùùùùùùù.ü.ü.ü.ü.ü.üùùùöóóòïòïóóóööùù.ü, , ; ; JJJ; ; ; , , , , , .ü.üùùùùùùù.ü.ü.ü.ü.ü.üùùöóòïòïãìãìãìÕéÕéÕ鯿ÕéÕéÕéÕéÆæÆæÆæÆæÆæÆæ·ãÆæÕéãìóù.ü, ; Yhw††††††wwww††”””†wwhYY; , ùöòïòïòïãìãìãìãìãìãìãìãìãìãìãìãìãìÕéÕéÕéÕéÕéãìòïóù.ü, ; ; JJYYJJJJ; JJYYhhhhYYYJ; ; , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùöööööùù.ü.üùöóòïãìÕéÕ鯿·ã·ã¨à¨à¨à¨à¨à¨à¨àÕÜÕÜÕÜ·ãÕéòïö.ü, JYw†g"g"v%v%v%g"g"g"v%v%v%v%v%v%g"†wYJ; , .üöóãìÕéÆæÆæÆæ·ã·ã·ã·ã·ã·ã·ã¨à¨à·ãÆæÕéÕéãìãìòïóù.ü, JYhhwwwwww†††whhhhhhhYJ, .üùùööóóóóóööùùùööööù.ü.üöóòïÕ鯿·ã¨àÕÜÕÜÆÙÆÙ·Ö·Ö©Ó©Ó·ÖÆÙ¨àÕéóù, Jh†”g"v%…(…(…(…(”+£.£.£.£.£.”+v%”hJ, .üöòïãìÆæ·ã·ã¨à¨à¨à¨àÕÜÕÜÆÙÆÙÆÙÆÙÆÙ¨àÆæãìòïöù.ü; Yw††††††””””g"””†hYJ; ; , ùöóóóööùööóóóóööù.ü.ü.ü, ; J; ; .üùöóòïÕ鯿·ãÕÜÆÙ·Ö©ÓšÐšÐšÐŠÍšÐšÐ©ÓÕÜÕéó; JYw†”v%…(”+”+£.£.²1²1Á4Á4²1²1£.…(g"h; .üöóòïÕé·ã¨àÕÜÕÜÆÙÆÙÆÙÆÙÆÙ·Ö·Ö·ÖÆÙÆÙÕÜ·ãÕéó.ü, JYh†”g"g"v%g"g"””g"g"g"””†whJ, .üùöóóòïòïãìãìòïòïóóóóöööùù.ü, , ; ; ; , , .üùòïÕé·ã¨àÕÜÆÙÆÙ·Ö©Ó©ÓšÐšÐŠÍšÐ·Ö·ãòïù, , ; h†g"…(”+£.£.£.£.£.²1²1²1²1£.…(”h, ùöóóãìÆæ¨àÕÜÆÙ·Ö·ÖÆÙÆÙÆÙ·ÖÆÙÆÙÆÙÕÜ·ãÕéó.ü; JYhhw”g"v%v%v%v%g"g"g"””†whJ, ùööööóóòïòïòïòïóóóóööùù.ü, , ùöóòïãìÆæ¨àÕÜ·Ö©Ó©Ó©Ó©Ó©Ó©Ó·ÖÆÙÆæö, , ; Jh†”g"…(”+£.£.£.²1²1£.”+…(v%†h, ùöóòïãìÕ鯿¨àÕÜÆÙÆÙÆÙÆÙÆÙ·ÖÆÙÕÜ·ãÆæÕéòïù; JYYhw†””g"g"g"g"g"g"g"”whJ; , .üùùùùùùùööóóöööööù.ü.üöòïãìÆæ·ã¨àÕÜÆÙ©ÓšÐšÐ©Ó©Ó·ÖÆÙÕÜÆæö; J; ; Jh”g"…(”+£.£.£.²1²1²1£.”+g"”hJùóòïòïòïãìÕé·ãÕÜ·Ö·Ö·ÖÆÙÆÙÆÙ·ÖÆÙ¨àÆæòïöù, Yhhhhw”g"v%v%v%v%g"”””wY; , .üùùùùùùööóòïòïóöùùùùùóòïãìÕé·ã¨àÆÙ©ÓšÐ©Ó©Ó·Ö·Ö·ÖÆÙ¨àãì, JJ; ; Jw”g"…(”+£.²1²1²1²1£.…(v%”wJ.üóòïòïòïòïÕ鯿¨àÆÙ·Ö·Ö·ÖÆÙÆÙÆÙÕܨàÕéòïö.ü, Yhhhhh†”v%v%v%g"g"””†hJ, .ü.üùùùùùùööóööùù.ü.ü.ü.ü.üùóãìÆæ·ã¨àÕÜ·Ö©ÓŠÍ{ÊŠÍšÐ·ÖÆÙÕÜ·ãòï; YJ; ; Ywg"…(”+£.²1²1²1Á4²1£.…(g"wJ, öòïòïòïòïãìÆæ·ãÕÜ·Ö©Ó©Ó·Ö·ÖÆÙÆÙÕÜ·ããìö, Jhwwhhw”g"…(…(…(v%g"”†wY, .üùùùùùöööööööù.ü.ü.ü.ü.üùöòïÕé·ãÕÜ·Ö©ÓšÐŠÍŠÍšÐ©Ó·ÖÆÙ¨àÕéùJJJ; JY†g"…(²1Á4Á4²1²1²1²1£.v%†Y; ùóãìòïóòïãìÆæ¨àÆÙ·Ö©Ó©Ó·ÖÆÙÕÜÕÜ·ãÕéó.ü, Jhwhhhw”g"v%…(…(v%g"”†whJ; , .üùùùùùùùùööóóöù.üùùöòïãìÕ鯿¨àÆÙ©ÓšÐŠÍ{ʊ͊ͩӷ֨àòï; YYYYhw†g"v%”+²1²1²1²1²1²1²1…(†; ùöòïÕéÕéÕéÕéÕ鯿¨àÆÙ·Ö·ÖÆÙÕÜÆÙÆÙÕÜ·ããìù, Jh†”†www”g"g"g"””””†hJ; , , ùóòïóöùù.ü.ü.ü.üùööùùöóãìÆæ·ã¨àÕÜÆÙ©ÓšÐšÐŠÍŠÍŠÍšÐ·Ö·ãù, YYYYw†”g"v%…(£.£.”+…(”+²1²1£.g"Y.üöòïÕ鯿·ãÆæ·ã·ã¨àÕÜÆÙÆÙÕÜ·ã·ãÕÜÕܨàÕéö, Jh†g"g"”††”g"g"”†wwwwwwhJöóòïòïóöùùùöù.ü.ü.üöóÕé·ãÕÜÆÙÆÙ·Ö©ÓšÐšÐšÐšÐ©Ó©ÓÆÙ·ãöJJJYh”g"…(…(”+²1²1£.…(…(”+”+”+g"hùóòïãìÕ鯿·ã¨àÕÜÕÜÆÙ·Ö·ÖÆÙ¨àÆæÆæ·ã·ãÕéö; Yhw”g"g"g"g"g"g"g"g"†whYYYYJ; ùöóóöùùùùùöùù.üùöãì·ãÆÙ·Ö©Ó©ÓšÐšÐŠÍŠÍŠÍšÐ·Ö¨àòïJhYYYw”g"…(”+£.²1£.”+…(”+£.£.…(†; öãìÕéÆæÆæ·ã¨à¨àÕÜÆÙÆÙÆÙÕܨà·ãÆæ·ã·ãÆæãìù; h†”g"g"g"g"g"g"g"”†wYJJYYY; , .üööööùùöööù.ü.üùóÕé·ãÕÜ·ÖšÐ{ÊlÇlÇlÇlÇŠÍšÐÆÙÆæù; hhhhw””g"g"…(£.²1²1£.”+£.²1£.v%hùòïÕ鯿¨àÕÜÆÙÆÙÕܨàÕÜÕÜÕÜÕÜ·ãÆæÆæ·ã·ãÕéó.ü; h†v%…(”+…(v%v%g"”†hYJ; ; JJJ; , , ùöóóóóóóööööòïÕé·ãÕÜ·ÖŠÍ]ÄNÁ|½NÁ]Ä{ʩӨàóh††”g"v%v%g"”g"v%”+”+”+”+£.²1Á4”+g"Yöãì·ãÆÙ©ÓšÐšÐ©ÓÆÙÕÜÕܨà·ãÕéãìãìÕ鯿Õéãìö.ü; hg"…(£.²1²1£.”+…(g"wY, , ; JJJ; , .üóòïãìãìÕéãìãìãìòïóóãìÕé·ãÕÜšÐlÇNÁmº^·mºNÁŠÍ¨àö, wg"…(£.²1£.”+v%g"g"g"”””g"”+²1²1£.v%†Jòï·ã·ÖŠÍ{Ê{Ê{ʊ͚з֨àÕéóùùööóóóöù; w”…(£.²1Á4Á4²1”+v%wJ, ; ; , .üùóãìÆæ·ã·ã·ã·ã¨àÕÜÕÜÆÙ©ÓŠÍlÇlÇ]Ä]ÄlÇšÐÕÜãì.ü, h”…(²1Á4Á4Á4Á4Á4£.…(g"”””g"””†hJùòï·ãÕܩӊÍ{ÊlÇlÇ{ʚз֨àÕéóù.ü, JYw†g"v%…(”+£.£.”+…(v%”wJ, .ü.üùùù.ü.ü.üùööóòïãìÆæ¨àÆÙ·ÖšÐ{ÊlÇNÁ|½NÁNÁ]Ä{Ê·ÖÕéöY†g"…(”+”+”+”+£.²1£.”+…(v%…(…(v%v%g"†h; óÕé¨à·ÖšÐŠÍ{Ê{ÊŠÍšÐ©ÓÆÙÕÜÆæãìóù.ü.ü; Jh”v%…(”+£.£.”+”+v%g"”†wY; .ü.ü.ü.üùùöòïãìÕé·ã¨àÕÜ·Ö©ÓšÐ{Ê]Ämº^·O´^·mº]Ä·ÖÆæù, h”…(£.£.²1²1Á4Á4Á4²1£.…(…(v%v%g"g"g"g"†Yùãì¨à·ÖŠÍ{ÊlÇlÇlÇ{Ê{ʚзÖÕÜÆæòïö.ü, , ; Jh†g"…(£.£.²1£.£.£.”+…(v%”wJ, ùöóóóóóóòïãìÆæ¨àÆÙ©ÓšÐ{Ê]ÄNÁmºO´@±1®@±mºŠÍ¨àö; ””+Á4Ð7Ð7Á4Á4Á4Á4²1²1£.”+”+…(v%g"g"g"g"g"†h, .üãìÕÜŠÍ]Ä|½mº|½NÁlÇŠÍ©ÓÕÜ·ãÕéòïö.ü, ; ; ; ; ; JY†g"”+²1Ð7ß:ß:ß:Ð7²1”+v%†h; .üöòïãìÕéÆæÆæÆæÆæ·ã¨àÕÜ·ÖšÐlÇNÁ^·@±"«¨¥¨O´NÁ©ÓÕéhv%Á4ÁAÏDÞGÏDÏDî=Ð7²1£.”+…(…(v%v%v%v%v%v%g"†h; òï¨à©ÓlÇ|½^·O´O´mºNÁŠÍ·Ö¨àÕéóù, , , , ; ; JYw†v%”+Ð7î=ÏDíJíJÞGÁAÁ4…(w; óãìÆæ·ã·ã·ã·ã·ã·ã¨àÕÜÆÙ©ÓŠÍlÇNÁmº@±"«¥çžö¡"«^·lÇÕÜùJ…(ß:ÞGüM Q QíJÁAÐ7£.…(v%v%v%v%v%…(…(…(…(v%g"†h; ó·ã·ÖlÇ|½O´1®1®O´mº]ĚШàãìö; Y†v%£.ß:ÏDüMTTTüMÁAÁ4v%YóÆæÕÜÆÙ·ÖÆÙÆÙÕܨà¨à¨àÕÜ·ÖšÐlÇ|½O´"«¥çžçžö¡"«^·lÇÕÜó, ”²1ÁAíJTT QíJÁAÐ7²1…(v%”””g"v%…(”+”+”+…(”h, .üãì¨àšÐ]ÄmºO´@±@±O´mº]ÄšÐÆÙÆæòïù, , Jwv%Á4ÁAíJ)W8ZG])W QÏDÁ4g"YóÕé¨àÆÙ·ÖÆÙÆÙÆÙÕÜÕÜÕÜÆÙ©ÓŠÍlÇNÁ^·@±"«¥¥¨1®mº{ÊÆÙò.î=íJ QTTüMÞGî=Á4”+v%g"””g"v%…(”+”+”+…(g"†YùãìÕÜšÐlÇ|½^·O´O´^·|½]ÄŠÍÆÙ·ããìö.ü; Y””+Ð7ÏD Q)W8Z8Z)WíJî=£.†, ùãì¨àÕÜ·Ö·Ö©Ó·Ö·Ö·Ö·Ö©Ó©ÓŠÍlÇNÁmºO´1®¨¨"«1®^·NÁšÐ·ãö, †”+Ð7ÏDíJüMüMíJÏDî=Ð7²1”+v%g"g"g"g"v%v%v%v%g"†hJùãì¨à©Ó{ÊNÁmº^·^·^·|½NÁ{ÊšÐÆÙ·ãÕéóù.ü; JY†v%£.Ð7ÏDüMTT)W QÞGß:”+w, ùãì·ãÆÙ·Ö©Ó©Ó©Ó·Ö·Ö·Ö©ÓšÐŠÍlÇNÁmºO´1®"«"«"«1®^·]ĩӷãöw…(Á4ÁAÞGíJíJíJÏDÁAß:Á4£.”+v%v%g"g"g"g"v%g"”†hJ.üóÆæÕÜšÐlÇNÁmº^·^·mºNÁ]ÄŠÍ·ÖÕÜÆæòïö.ü, ; JYh†v%£.Ð7ÁAÞGüM QT QÞGî=²1v%höãì·ãÆÙ·Ö©Ó©Ó©Ó©Ó©Ó©Ó©ÓšÐŠÍ{Ê]Ä|½^·@±1®"«1®@±mºlǩӷãö, †”+Ð7ÏDíJüMüMíJÞGÁAß:Á4²1”+…(v%v%g"g"g"g"g"”whJ.üóÕé¨à©ÓŠÍ]Ä|½mºmºmº|½NÁ{ÊšÐÆÙ·ããìö.ü, ; ; JYYw”…(²1Ð7ÁAíJ Q Q QüMÞGß:£.g"Yöãì·ãÕַַܷ֩ӷַַ֩өӚЊÍlÇ]Ä|½^·O´1®1®1®@±mº]ĩӷãù; ”²1î=íJ QTT QíJÁAß:²1”+…(g"g"”””g"g"”†wY; .üóÕéÕܩӊÍ]Ä|½mºmºmºmºNÁlÇŠÍÆÙ·ããìö; JYYYYYhh†v%£.Ð7ÁAíJT)W)W QíJî=£.†, ùÕéÕܷ֚КККЩөӷַַַ֩ӚЊÍlÇNÁ|½^·@±1®1®1®@±mº{ÊÆÙãìw£.î=üM)WG]G]8ZTíJÁAÁ4”+v%”wwwww†††whJ, ùãì·ãÆÙšÐlÇNÁmº^·O´O´^·|½lÇšÐÕÜÕéö; Yw††wwhYJJYw”…(Á4î=ÞGüMTT QÞGß:”+†, öÕéÕÜ©ÓšÐŠÍŠÍŠÍšÐ©Ó·ÖÆÙÆÙÕÜÕÜÆÙ·Ö©ÓšÐ{Ê]ÄmºO´1®"«1®@±|½{ʨàó; g"Ð7ÞGTG]aG])WüMÏDÐ7£.v%”whhhhhhhhhY; , .üóÕé¨à©Ó{ÊNÁmºO´O´O´^·|½{Ê·Ö·ãòï.ü, Yw†††whhYhw”…(£.Ð7ÁAÞGíJíJÞGÁAÐ7”+”JöÕé·ãÕÜÆÙ·Ö©Ó©Ó©Ó·Ö·ÖÆÙÆÙÕÜÕÜÕÜÕÜ·Ö©Ó{Ê]Ämº@±"«"«1®O´NÁ©ÓÕé.üY…(ß:ÞG Q)W)W QíJÏDî=Á4£.…(v%g"”†wwhhhhYYJ; öãì¨à©Ó{ÊNÁ^·O´^·mºNÁ{ʩӨàãìö, JYYYYYYhhw†g"…(£.Á4ß:ÁAÏDÞGÏDÁAß:²1v%w, .üòïÆæ¨àÆÙ·Ö·ÖÆÙÆÙÕܨà·ãÆæÆæÆæ·ã¨àÆÙ©ÓŠÍ]Ä|½O´1®"«"«@±^·lÇÆÙòïh”+ß:ÏDüM Q QüMÞGÁAÐ7²1”+v%g"”††††††††wwY; .üòïÆæÆÙŠÍ]Ä|½^·^·mºNÁlÇšÐÆÙÆæòïù, ; JJJJJJJJJYh†g"”+Á4î=ÏDíJüMüMÞGÁAÁ4v%höÕé·ãÕÜÕÜÕܨà·ãÆæÕéãìãìãìãìÕ鯿·ã¨àÆÙ©Ó{Ê]ÄmºO´1®"«"«@±mº{ʨàö; ”²1î=ÞGíJíJÏDî=Á4£.…(v%g"”””g"g"g"g"g"g"g"g"”†h; öÕéÕÜšÐ]Ä|½^·^·mº]ÄŠÍ·Ö¨àãìóù, , ; Jhw”…(£.Ð7î=ÞGíJíJÞGî=Á4v%hùãìÆæ·ã·ãÆæÕéãìòïòïòïãìãìÕ鯿·ã¨àÕÜÆÙ·Ö©ÓŠÍlÇNÁmºO´@±@±O´mºlÇ·ÖÆæù; †v%£.²1Á4²1£.”+”+…(…(…(”+”+”+”+”+”+…(…(…(v%v%g"”wJùãì¨à©Ó{Ê]Ä]Ä]ÄlÇŠÍ©ÓÆÙ¨àÆæÕéÕéãìãìãìãìòïòïóöù.ü; Jh†”v%”+²1Á4Á4Á4²1£.…(g"”wYJ; , .üùöóòïãìÕéÕéÆæÆæ·ã·ã¨àÕÜÆÙ·Ö·Ö©ÓšÐŠÍ{Ê{ÊlÇ]ÄNÁNÁ]Ä]Ä{Ê©ÓÕÜÕéù, Y”v%”+”+£.£.”+”+…(…(…(…(”+”+”+”+”+…(v%v%g"”wY; ùóÕé¨àÆÙ·Ö©ÓšÐ©Ó·ÖÆÙÕÜ·ãÆæÕéÕéÕéÕéÕéÕéãìòïòïöù.ü, ; Yh†”g"v%…(…(”+…(…(v%v%g"g"g"g"g"g"””whJ, ùóòïãìÕéÕéÆæÆæÆæÆæÆæ·ã·ã·ã·ã·ã·ã¨àÕÜÆÙ·ÖšÐ{ÊlÇNÁ|½|½NÁlǩӷãóY”v%”+”+”+…(v%g"g"”g"v%…(”+£.£.²1²1£.£.£.…(v%”h; óÕé¨àÆÙ©Ó©Ó·ÖÆÙÕÜ·ãÕéãìãìÕéÕé·ã¨àÕÜÕÜÕܨà·ãÕéòïö.ü, Yh†”g"v%v%g"g"†whhw†”v%”+£.£.”+…(”w; .üóòïãìÕéÕéãìãìãìãìãìãìãìãìÕéÕ鯿¨àÕÜÆÙ©ÓšÐŠÍŠÍ{ÊŠÍŠÍšÐ©Ó·Ö·ÖÆÙÆÙ¨àÆæòïùJh††””””g"v%v%…(£.²1Á4Á4Á4£.…(g"†hYJ; , .üöòïãìÕéÆæÆæ·ã·ã·ã·ã·ã¨à¨àÕÜÆÙÆÙÆÙÕÜ¨àÆæòïö.ü, ; ; JJYhww†††””g"v%…(”+”+…(g"†hJ, .ü.ü.ü.üùùùóòïãìÕ鯿·ã·ã·ã·ã·ã¨à¨àÕÜÕÜÕÜÕÜÕÜÕÜÆÙ·Ö©ÓšÐšÐŠÍŠÍŠÍšÐ©ÓÕÜÕéù, h†”†whYJhw”v%”+Á4Ð7ß:ß:ß:Á4”+g"†wYJ; ùöööùùùöòïÕé·ãÕÜ·Ö©Ó©Ó©Ó·ÖÕÜ·ããìö.ü.ü.üùöööù; Jhw†””””””””””†††††††wY, .üöóòïòïòïòïòïóóòïãìÕ鯿¨àÕÜÕܨà¨à·ã·ã¨àÕÜÆÙ·Ö·Ö©Ó©Ó©ÓšÐšÐšÐ©Ó·ÖÆÙ·ããìùJhwhYJ; ; Jwg"”+Á4ß:î=ß:Ð7²1…(g"whhhhYY; , .üùöòïÕé·ãÕÜÆÙÆÙÆÙÕܨà·ãÕéãìãìãìãìÕ鯿·ã·ãÆæãìö, ; YYYYJYYYhhww†g"v%…(…(…(g"”whYJ; ; ; ; ; ; , ùóãìÕéÕéãìãìòïòïòïòïòïãìÕéÕ鯿·ã¨à¨à¨àÕÜÕÜÕÜÕÜÆÙÆÙ·Ö·Ö·Ö·ÖÆÙÆÙÆÙ¨àãìùJYJ, ; wv%£.²1Á4Á4²1£.”+v%g"”†”g"g"g"”wY, .üöòïÕ鯿·ãÆæÕéãìãìãìÆæ·ã¨àÕÜÕÜÕܨà·ãÕéòïö.ü.üùù.ü; Yhhhhww††††”””””†††wwhJ; .üöóòïãìãìãìãìãìãìãìãìÕéÕéÕéÆæÆæ·ã·ã¨à¨à¨àÕÜÆÙÆÙ·Ö·ÖÆÙÆÙÆÙÆÙ·Ö·Ö·Ö·ãó; Y, .üöö.ü; †v%£.£.”+v%v%v%g"v%v%g"g"…(”+…(g"†hYJJ; .üöóóöùùöãì·ãÕÜÆÙÆÙÕÜ·ãÆæÆæÆæÕéÕéÕéÕéÕéÕéÕéòïö.ü, JJJJ; JYw†g"g"g"g"”wYYYw†††wY; .üùööööóòïãìãìÕéÕéãìãìãìòïãìãìÕ鯿·ã¨à¨à·ã¨à¨à¨àÕÜÕÜÕܨà¨à¨àÕÜÆÙÆÙÆÙ·ãöJ; ãìÆæówg"v%g"g"g"”””g"v%…(v%v%v%v%v%g"g"”†h; , JY, .üòïÆæ·ãÆæãìãìãìÕéÕéÕéÕ鯿·ã·ã·ãÆæÕéãìÕéÕéãìö.ü.üùöù.ü; YhhJ; ; Yw””†www†””††hY; ; JYYJ.üùùùùùùùóòïãìãìòïòïòïãìÕéÆæÆæÕéãìÕéÕ鯿·ã¨àÕܨà¨à·ã·ã·ã¨à¨àÕÜÕܨà¨à·ã·ãòï, ùãìÕéö, hwhYw††ww”v%g"†w†v%£.…(”whhJ; ; h††Jö.üùóóööóãìÕéãìãìÕé·ã¨à·ãÕéóóóòïãìÕéÕéãìòïöù.ü.ü.ü.ü, , ; Yh††hJ; Jh”g"”wYJJJJJJ; , .üùóóóóóöóóãìÕéÆæÆæãìòïòïòïãìãìãìòïòïòïãìãìãìãìãìòïóóóòïãìÕéãìãìòïó.üóãìòï; J; , ; J; JJYJ; ; Y†”wJ, , JYYhhYJ, ; , .ü.üùöööóóù.ü.üùòïãìãìóöùöööööùùùùùùù.ü.ü, , , , , , JJJ; , , , JYYJ, , .üùùùùùùöööùùùùöóóööùùùöóóóöööööööóóóöóóóòïóù.üóãìãìù; , .ü.ü, , ; ; , ; JYY; ; JYYYJ; ; JJ, , .ü.ü.ü.üùöóö.ü.üùöööùùùùùùùù.ü.ü.ü.üùùù, ; , , ; , , , , , .üùùù.ü.ü.üùùùùù.üùùùùùùùùöööööùùùùöööööööóóöö.ü.üùòïòïö, , ùù, , , ; ; ; , ; JYJJ; , , ; JJ, , , .ü.ü.üùù.ü.üùöööùùùùùùùùù.üùùöù.ü.ü.ü.ü, , , , , , , , , .ü.ü.ü.üùùùù.ü.üùùù.ü.üùùùöùùùùùùùùùùùùùùùùöùöööùùù.ü.üöóö, .üù.ü, , , , , , ; ; ; ; ; , , J; , , , .ü.ü.ü.üùùùùùù.ü.ü.üùööù.ü.üùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùù.ü.ü.ü.üùùù.ü.üùùù.ü.ü.üùùùùùùùùùùùùùùù.ü.üùù.ü.ü.ü, , .ü.ü.ü.ü.ü.ü.ü.üùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü, ; ; .üùù.ü.ü.üù.ü.ü.ü.ü.ü, .üùùù.üù.ü, .ü.ü.üùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üù.ü.ü.üùùùùùööööööùùöööööù.ü.ü.üùöù.ü, ; JJJ; , , ; JYJJ; , , ; ; , .ü.ü.ü.ü.üùùööóööùùùöööóöööùùùù.ü.ü.üùùù.ü, ; ; JJ; ; , , , , ; ; ; J; , .ü.üùùùù.ü.ü.üùùöóóöööùùöööóöööööùöùùöööóóóóööööóóòïòïòïóóóööùùóö.üJYYYJ, , ; Yw”g"”w; , , Yw††hJ; , ; , ùóòïóóöööóóóóòïãìÕéãìòïóööóóóööööööù, ; JJJJ; ; J; JYYYYYYYJ; , ; ; , .ü.üùùù.ü.ü.üùöóòïòïóööööööööööóööùùùùùùùöööööööööóóóóóòïòïòïãìãìãìãìãìãìòïòïó.üùóóùJhw†whJ; ; JY†g"…(…(g"wJ, ; JhwwhYJ; .üùù.ü.ü.üùöòïãìãìòïòïãìÕéÆæÆæãìòïòïòïòïãìòïòïòïòïòïóö.ü.ü, JJYYYYJ; , ; JJYhhYJ; JJJ; , ; ; , .ü.üùù.ü.ü.ü.üùöóòïóö.ü.ü.üùùùùùöùùù.ü.ü.üùùùùùùööùùùùóòïãìÕéÕéãìãìãìãìÕéÕ鯿·ã·ã·ã·ã·ãÆæÕéòï.ü.üöóùYw”v%v%g"†hYYh”v%”+²1”+v%†YYYYYJ; ; ; ; ùööóòïãìãìÕéÕéÕéãìòïòïÕé·ãÕÜÕÜ¨àÆæÕéòïóööööóóóö.ü; JYJ; , ; JYYYhwwwhYYJ; ; ; ; ; , , ; ; ; ùùù.ü.üùööóööù.ü.üùöùù.ü.ü.üùóòïòïòïòïòïòïãìÕéÕéÆæÆæ·ã¨à¨à¨à¨à·ã·ã·ã¨à·ã·ãÆæãìù; , ùö, h”v%…(”+v%g"††††g"…(£.²1”+v%†YYhhY; .üùööóãìÕ鯿·ã¨àÕÜ¨àÆæãìòïãì·ãÕÜÕܨà·ãÕéòïóù.ü.ü.ü.ü.ü.ü, JhhYJYhwwwwhYYYYhYYJ; ; .üù.üùöóòïòïòïöù.ü.ü.ü.üùöööù, , , , , , .üùù.ü.üùóòïãìãìãìÕéÕéÕéÕéÆæÆæ·ã¨à·ã¨à¨à¨à¨à¨à·ã¨à·ã·ã·ãÆæÕéãìó, JY, J†g"…(£.£.…(…(g"g"””g"v%…(”+…(g"wJJJJ; .üùööóóóóãìÆæ·ã¨àÕÜÕÜÆÙÕÜ·ãÕéòïãìÕé·ã¨à·ãÆæãìóö.ü, , ; JYwwhhhw†††whJ; ; ; JJ; , ùöóóööùööóóóòïòïóööù.ü.ü, , ; ; JJ; ; , , .üùùöööóóòïòïãìÕéÕéÕéÕ鯿·ã·ã¨à¨à¨à¨à¨à·ã·ã·ãÆæ·ã¨à·ã·ã·ãÕéãìòïö; hwY, ; wg"…(”+£.£.”+…(v%g"””””g"v%”wYJJJ, öòïòïòïòïòïòïòïãìÕé·ã¨àÕÜÆÙ·Ö·ÖÕÜÆæãìòïòïãìÕéÕéãìòïóö.ü, ; JJJYYhhwhYYw†”†whJ; , .üöòïãìãìòïòïòïòïòïóóóóööööù.ü, ; JJ; , , ; ; JJYYJJ; ; , , .üùùùöóòïãìÕéÕéÕéÕéÕéÕéÕéÆæÆæ·ã·ã·ã·ã·ã·ã·ã·ãÆæÆæÆæÆæÆæÕéÕéãìãìòïòïóùYw†wJ, ; J†g"v%…(”+”+”+…(g"”††ww††hY; , ; , .üóãìãìãìãìãìãìãìãìÕéÕ鯿·ã¨àÕÜÕÜ¨àÆæòïóóóòïóöù.ü.ü, JJYYhhwwwhYJYhwwhY; , .ü.ü.ü.ü.üöóòïãìãìãìãìãìãìãìãìóùù.üùù.ü, ; JYhhYJJJJJJJ; ; ; ; ; , .ü.ü.ü.üùööóóöóòïãìÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÆæÆæÆæÆæÕéãìãìãìãìãìòïòïòïòïòïóóö; h††J; , ; h†”g"v%v%v%g"g"”†wwhhhJ; , , ; , ùòïãìÕéÕéãìãìãìòïãìãìãìÕ鯿·ã·ã·ãÕéòïóöóóö.ü, ; JYhhhhhYJ; ; JYYJ; , ùùööööóóóóòïòïòïãìãìãìòïóù, , ; JYYhhhhhhYYJ; ; , , , , , .üùööóóóóóóòïòïãìãìÕéÕéÕéÕéÕéÕéÕéÕéÕéãìãìãìãìÕéãìãìãìãìãìãìãìòïóóóóóóöùJh†wJ, , ; h†”g"g"g"g"””†wwhYYYJ, , , ùóãìãìÕéãìãìòïòïãìãìãìãìÕéÆæÆæÆæÕéòïóööùù.ü, , ; JYYhhhhYJ; ; ; ; JJ; , .üùööööóóóóòïòïòïòïòïòïòïòïòïöù.ü, , ; JJYhhhwwhhhYYJ; ; , , , .üùöóóóòïòïòïòïòïòïãìãìãìãìÕéãìãìãìãìãìòïòïòïòïòïòïòïòïòïòïòïòïóóóóóóóóóóöö.ü, YhwJ, , ; hw†””””††whhYJYJ, , , , öóãìãìãìãìòïóóòïòïòïãìÕéÕéÕéãìòïööööù.ü, ; JJYhhhY; ; , , ; ; ; ; , .üùööóóóóóóóóóóòïòïãìòïóö.ü.ü, , ; JJJJYhwwwwwhhYJ; ; , , , , .üùùöóóòïòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìòïóóóòïòïòïóóòïóóòïòïóóóöóóóóóóóùJhhJ, ; Yh††”††††whhYYYJ, , , , ùóãìãìãìòïòïóóòïòïòïãìãìÕéÕéãìòïóööööù, , ; JYhhYYJ; , , ; ; ; , .üùöóòïòïòïóóööóóòïòïòïòïóöù.ü.ü.ü, ; ; JJJJYhwwwwwhJJ; ; ; ; , , .ü.üùùöóòïòïòïòïòïòïòïòïóòïòïãìãìãìòïóóóööööóóööóöóóóóóóóóóóóòïãìòïòïó.ü, JhY, ; Yw††††w††wwhYYJ; , , ; J; öòïãìãìòïóóóòïòïòïãìãìãìãìãìòïóóóòïóù.ü, ; JYYYYYJ; ; ; ; ; ; , ùöóòïòïóóöööóóòïòïòïòïóöùùùù.ü, ; ; ; ; ; ; JYhhwhwhYYJJJ; , , .üùöóòïòïòïòïóóóóòïòïòïòïóóóóóöööùùùùùùöööööööööóóòïòïòïòïãìãìãìãìòïòïó; J, JYw†††††”†wwhYhYJ; ; JJJ; .üöòïòïòïóóöóòïòïãìãìÕéÕéÕéÕéãìòïòïòïòïóù, JJYYYYYJJ; ; ; ; ; , .üöóóóóóöööóóòïòïòïòïòïóööööù.ü, , ; YhwwhhYYYYYYYJ; , , .üùöóóóóóóóóòïòïòïòïóóööööööùù.ü.ü.üùùöùùùù.üùùöóóóóòïóòïãìãìãìÕéãìãìòïóù, ; , .ü; Ywwwwww†”††whhYJ; ; JYJ; .üöóòïóóóóòïãìãìãìãìãìãìãìãìãìãìãìãìòïóù; JYYYYYYYYJJJ; , , , .üöóóóóóóóóòïòïòïòïòïòïóóóóóöù.ü, ; JJYYYhhhhYYYYJJ; ; , , .ü.üùööööóóóóóóóòïóóóöööùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùööóóòïòïãìãìãìãìÕéãìÕéÕéãìãìòï.ü, ; , Jhw†††††””††whhYJ; ; JJJ, ùóòïòïòïòïóòïãìãìÕéÕéÕéÕéÕéÕéÕéãìãìãìãìòïö.ü, JYYhhYYYYYYJ; , , .üöóòïòïòïòïòïòïòïòïòïòïòïòïóóóóóóöù.ü, ; JYhhhYYYYYYJJ; , , , , , .üùööööööööóóóóóóöööööù.ü.ü.ü.ü.ü.üùùùöööóòïòïãìãìãìÕéãìÕéÕéÕéÆæÆæÆæÕéÕéö; , Jhw††††”g"g"g"g"†whYJ; ; JJJ; .üöòïãìãìãìòïòïãìÆæÆæÆæÕéÕéãìãìÕéÕéÕéÕéãìòïö.ü, ; JYhhhhhhhhhY; , .üöóòïãìãìãìòïòïãìãìãìãìòïòïóóóóóóöù.ü, , , , , , ; ; JJYYYYYYYYJJ; , .üùùööööööööööùùùùùùùù.ü.ü.üùööóòïòïòïãìãìãìãìãìÕéÕéÆæÆæ·ã·ãÆæÆæÆæÕéãìòïù; JJ, , Yw”g"g"g"g"g"v%v%g"”whYJ; ; ; ; ; ; .üöãìÕéÆæÆæÕéÕéãìÕéÆæÆæÆæÕéÕéÕéÕéÕéÕéÕéãìòïö.ü, ; ; , , , ; JYwwwwhhhhhY; , ùöòïãìÕéÕéÕéãìãìãìãìãìãìòïòïóööóóöù.ü, ; ; ; ; ; ; ; ; JJYYYJJJJ; ; .ü.üùùöööùùùùùù.ü.ü.ü.ü.ü.ü.ü.üùùöóóòïòïòïòïòïòïãìãìÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéãìãìòïóóù; YYJ; ; Jh†”g"g"”””g"g"”†wYJ; , ùóãìÕéÆæÆæÕéÕéÕéÕéÆæÆæÕéãìòïòïòïòïòïòïóöù, ; JJ; ; ; JYhhhhYYYYYY; , .ü.ü.ü.ü.üùöóòïãìãìãìãìãìãìãìãìãìòïóöùùùùùù.ü, ; ; ; J; ; JJJJJJJ; ; ; ; ; , .ü.ü.ü.ü.ü.ü.üùùöööööùùù.ü.ü.ü, , ; ; ; , , , .ü.üùùöóóòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìãìãìòïòïòïòïòïòïòïòïóóöù.üJhwh; , ; Jh††”†www††whJ, .üöòïÕéÕéÕéÕéãìòïãìãìÕéãìòïóöööóóöù.ü, ; JJJ; ; ; ; JYYJJ; ; JJJ; .üùùùùùùùööóòïòïãìòïòïòïóòïóóöù.ü.ü.ü.ü.ü, ; ; ; ; ; ; ; ; ; ; ; , , , , .üùùöùù.ü.ü.üùùùùùùùùù.ü.ü, , , , , ; ; ; , , , , , .ü.ü.ü.ü.ü.ü.üùööóóóóóóóóóóóóóóòïòïòïòïóóóööööóóóóóóóööù.üJYhJ, ; YhwwwhwwwhYJ, öòïãìÕéãìòïòïòïòïòïòïóööùööóóöù.ü, ; ; ; , , , ; ; J; ; ; ; ; JJ; , .üùùù.ü.ü.ü.ü.üùöóóòïòïòïóóóóóöù.ü.ü.üù.ü, , ; ; ; ; ; , , , , , , , .üùùùùùù.ü.ü.ü.ü.ü.ü.üùùùù.ü.ü, , , , , , , ; ; ; , , , .ü.ü.ü.üùööóóöööööööööööóóóóóööùùùùööóóóóóóóóóóööù.ü, ; ; , , ; hwwhYYYhwhhJ; , , .üöòïòïòïóóóóòïãìãìòïóöööóóóöù, , , , ; JJJ; ; ; ; ; J; ; .ü.ü.ü.üùùöóóóóóóóóóóóöù.ü.ü.ü.üù.ü, , , , , , ; ; ; , , , , .üùùù.ü.üùùööööù.üùù.üùù.ü.ü, , ; ; ; ; , , , , , ; , , .ü.ü.üùùùùùööööööööùùùùùùùùùùùùùùùùùùùùöööóóóóóóóòïòïòïóóöù, ; ; , , ; YhhhYYhw†whY; , , .üöóòïòïòïóòïòïãìÕéãìòïóööóóòïóöù.ü, , , , , ; ; JJJ; ; ; ; JJJ; .ü.ü.üùöööóóóóòïòïòïòïóóö.ü.ü.ü.üùù.ü, , , , ; ; ; ; ; , , , , , , , .üùùùùùöööööööööùöùùù.ü, , , ; JJ; ; ; ; ; ; ; ; , .ü.üùöööööööóóóööùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùöööööóóòïòïãìãìãìòïòïòïóö, ; ; Yhhhhhw††whYJ; , , , , , , .üöòïòïòïòïòïòïãìãìÕéãìòïóóóòïòïòïòïöù.ü, , ; , , , , ; JJJJJJJYYJ; .ü.üùööóòïòïòïòïòïòïòïòïóóùù.ü.üùùù.ü, , ; ; ; ; J; ; ; ; , , , , , , , , .üùùùùùùöööööööóóóööù.ü, , , ; ; JJJJYJJJ; , .ü.üùùööóóóóöööööööùùùù.ü.ü.ü.üùùöóòïòïòïòïãìòïãìãìãìãìãìãìãìòïóö, , ; Yhwwwww†””†whJJ; , , ùóòïãìãìãìãìãìÕéÆæÆæÕéãìòïòïòïòïòïòïóö.ü, , ; ; ; ; JYYYYJJJYYYJ, .ü.üùööóòïòïòïãìãìãìãìãìòïòïóóöù.üùù.ü.ü, , ; ; ; ; JJJJJ; ; ; ; , , , , .üùùùùööóóóóóóóóóóöùù, , ; ; JJJJJJJJJ; ; , , .ü.üùöööööóóóóöööööööùù.ü.ü.üùùöóóóòïòïòïãìãìãìãìãìãìãìÕéãìãìòïóù, ; ; , , Jhw††ww††”†wYJ; , , , , .üöóãìÕéãìãìãìãìãìÕéÕéÕéãìòïòïòïòïòïòïóù, , ; ; ; ; ; JYYYYYYYYYJ; .ü.üùöóòïòïãìãìãìãìãìòïòïòïóóööùùùù.ü.ü, ; ; ; ; ; ; ; JJJ; ; ; ; ; ; , , .üùùùùùùöóóòïòïòïóóóóóöù.ü, ; JJJYJJJJJJ; ; , , , , , .üùöööööööóóóóóóóöööù.ü.ü.üùùùùùööóòïãìÕéÕéÕéÕéÕéãìãìãìãìãìãìòïóö.ü, ; , , , ; Yw†††ww††”††hYJ; , , , .üöóòïãìãìãìãìãìÕéÕéÆæÆæÕéãìòïòïòïòïòïóö.ü, , , ; ; JJYhhhYYYYYJ; , .üùöóòïòïòïãìòïòïãìãìãìòïòïòïóóööùù.ü, , ; ; ; ; ; JJJJJJJJ; ; , , .ü.ü.ü.üùùöóóòïòïòïóóóóóöùù.ü.ü.ü.ü, , ; ; ; ; JJJJJJJ; ; ; ; , , , .ü.ü.ü.üùùöööóóóóóóóöööùù.ü.ü.ü.ü.ü.ü.üùùùööóòïòïòïãìãìãìãìãìãìãìãìãìòïòïóù, , , Jhwwwwww††whYJJ; ; ; , , .üöóòïòïòïòïòïòïãìãìÕéÕéãìãìãìãìãìòïòïöù.ü, ; JYYYYYYYJJ; ; , , ùöóóóòïóóòïòïòïòïòïòïòïòïóóööù.ü, ; ; JJJJJJ; ; ; , , .üùùööóóóóóóóóóóööùùù.ü.ü, , , , ; JJJJJJ; ; ; ; , , .üùùööööööööóóööööùùù.ü.ü.ü.ü.üùùööóóòïòïãìãìãìãìãìòïòïãìòïòïòïóö, JYhhhhwwwwwhYJJJ; ; ; , .üùööóóóòïòïãìãìãìãìãìãìãìãìãìòïóóöù.ü.ü, ; ; JJJJYYYJJ; ; ; ; ; , , .ü.üùùùööóóóòïòïòïòïòïòïòïòïóööùùù.ü.ü, , ; ; ; ; ; ; ; ; ; ; ; ; ; , , .ü.ü.üùùöööóóóóóóööùùùùù.ü.ü, , ; ; ; ; ; ; ; ; ; ; ; ; , , .ü.ü.üùùùööööööööùùùùùùù.ü.ü.ü.ü.üùùùùùöööóóòïòïòïòïòïòïòïóóöù.ü, JJYYYYYYYYYJJJJJJJ; , .ü.ü.ü.ü.ü.üùöóóóòïòïòïòïòïòïòïóóööööööù.ü, , ; ; ; ; ; ; JJJ; ; , .ü.üùùùöööóóöööööóóöööùù.ü.ü, , , , , , , , , .ü.ü.ü.üùùù.üùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùù.üùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùùùùùùùùù.ü.ü, , , , , , , , , , , , , , , , .ü.ü.ü.üùùùùùùùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ülbreakout2-2.6.4/client/sounds/excellent.wav0000644000175000017500000006033211452354557016030 00000000000000RIFFÒ`WAVEfmt "VD¬data®`ééééþþééééþþþþþþþþ.üEúþéÒÒééééÒéééþ.ü.üþþþþþéééééééééþþþþþþéÒÒééééééÒÒééþþþþþ.üEúEú.ü.ü.üþþþþéÒ»»Òééééééééé.üEúEúEú.üþééþþþþéÒ»»»¤¤»Òééþþþ.üEú\ø\ø\ø\øEú.üþéé.ü.üþééééÒ»»ÒÒééÒ»»»Òéþ.üþþ.ü.ü.üþþþþþþþþééééééééÒ»»»ÒéþEú\ø\ø\ø\øsösösö\ø\ø.üþþþÒ _ _ v ¤»ÒÒÒééþ.ü\ø\ø\ø\øsösösö\øEú.üþéÒ»»»»¤¤ ¤»Òéþþþþþþ.ü.ü.üþééÒÒÒÒÒéþ\ø¡ò¸ðÏîæìæìæìýêýê¸ðy §1»ééÒ»_ Õ_ é\øsöŠôŠôÏîééÏî\øþéþ.üEú\øEúþ¤HììHv ».üEú\øEú.üþ.üEú\øŠô¸ðÏî¸ðŠôEúé _ H_ H11H_ v ».üEúsöŠôÏîæìýêýêæìÏîÏîæìýêýêé+ç+çæì.üì|5ó@e7y H ¤»»v 1_ éŠôýê+çBåpáã×úÕÌÙýê.ü¤_ _ v ¤»Ò»v b"b"¾1v Ò.ü¡òýêBå+çýê¸ðŠôsösöŠô¡ò¸ð¸ðŠôþv ìy K$K$y §H¤é.üEúEúEúsö¡òæìéYã‡ßžÝžÝ‡ßYã+çé+ç+çæìþy ó@—H7;b"H_ _ _ ì¤EúépážÝ‡ßµÛ(Ò?Ðã×é.ü» v H(ï+4&¾1 ÒEúÏî+çYãYãéæìÏîÏîæìæìæìÏî¸ð\øÒb"**(K$y ¾1¤éþEú\øŠô¸ðýê+çpážÝÌÙÌÙµÛ‡ßYãBå+çBåé¡ò_ N9$R$Re71H_ 1ì_ Ïî‡ßÌÙã×ÌÙ(Ò„Ê„ÊÌÙ¡òÒ_ H_ _ _ _ 1§(Ø-Ø-K$ìv Ò.ü¸ðBåžÝµÛpá+çæìæìæìæìæìæì¸ðsöé1b"ï+Á/Á/ï+K$§¤þ\øsöŠô¡òÏîýêYãžÝÌÙã×úÕã×µÛ‡ßYãBåBåésöÕ—H±[ Tª1¾1Hììv .ü+çÌÙÔÔÔ„ÊÉěȞÝsö HH_ _ H1Õb"Ø-“3Á/b" é\øýêžÝã×ÌÙpáéýêýêýêéýêæì¡ò.üv ¾*“3“3Á/(y ì_ éEúsöŠôŠô¡òæìBåžÝã×ÔÔÔã×µÛ‡ßYãYãBå¸ðì—Hƒ_ßW“3¾ÕÕÕ_ .ü+çã×(ÒÔÔ›Èß²Ƶۊô 1Hv v H1¾K$Á/|5Á/b" é\øýê‡ßúÕãׇß+çýêýêéééýê¡òþHy ï+ª1ª1Ø-(y ÕHé\øŠô¸ð¸ðÏîýêYãµÛúÕ(Ò?Ð?ÐÔÌÙžÝpáYãé_ ÜBlaš]!=y 1§§ÒýêÌÙ?Ð(Ò(Ò›ÈöÀöÀúÕ¸ð»HHv ¤v HÕK$ª1N9|54&ìv ÒEúæìpáã×ãמÝ+çýêýê+ç+çéýêæìsö_ K$“3N9|5Ø-4&v é.üsö¡òÏîýêBå‡ßµÛÔ?ÐVÎ?ÐúÕÌÙžÝpápáÏîy $R>e TÁ/Õy Õv \øpáÔVÎÔ?ÐÉÄ$½²Æ‡ßsö HHv v HÕ*|5N9Á/y 1»þ¡òBåÌÙÔã×páéýêé+ç+çéæì\ø¤¾*“3e7|5Ø-K$ÕH»EúŠôÏîæìýêBå‡ßã×(Ò?ÐVÎ?ÐÔãמ݇߇ߡò*ßW'g;PÁ/y ì¾ söpáÔ?ÐÔ„ÊöÀ;»„ÊYãEúv HHv v H¾y Ø-e7N9Ø-H».üÏîpáúÕÔã×pá+çýêé+çéýê¸ð\ø §Á/N97;N9Á/K$Õ_ söÏîýêéBå‡ßµÛúÕ(ÒV΄ÊmÌ(Òãמ݇ßBå€Jila!=4&ÕÕy y ¾1éýêã×mÌVÎ›È ¿R¹ ¿ãסò¤1_ v _ ì*e7!=e7(ì þ¸ðYãã×(ÒÔžÝBåéé+ç+çýêÏî\ø»ì(|57;7;|5*1ÒsöÏîé+çBåpáµÛúÕ(ÒV΄ÊmÌVÎÔã×µÛ+çÕ;Piƒ_7;(¾1Õb"b"§éýêÌÙmÌVβÆ$½i·öÀÌÙŠô¤H1_ _ _ ì*e7!=e7(ì þ¸ðYãúÕ?ÐÔžÝ+çýêé+ç+çýê¡ò.ü¤K$|5 ? ?|5*§HésöÏîýêýêéYãÌÙ(Òm̄ʄÊmÌ?ÐúÕÌÙµÛýê Tùj±[N9(Õ1¾4&4&§H.ü+çúÕ„ÊmÌÉÄ;»i·ÉÄžÝsö 11_ _ HÕy Ø-N9 ?|54&¤.üÏîpáÔ?ÐÔžÝBåéé+ç+çýê¸ð.ü_ Ø-N9 ?!=ª1K$Õ_ é\ø¡òæìýêBå‡ßúÕV΄ʛțȄÊ?ÐúÕÌÙµÛÏî(±[ËnÈYe74&Õ(4&¾v \øYã(Ò„Ê„ÊöÀR¹i·²ÆpáEúv 1_ _ 1Õ§K$Á/7; ?“3K$»EúýêžÝ(Ò?ÐÔžÝBå+ç+çBåéæìŠôéK$ª1N97;N9ª1(§1Òsöæì+çBåYã‡ßã×?ЛȲƲƄÊ?ÐúÕÌٞݡòØ-ƒ_´p±[7;*§14&K$Õ Šôpá?ЛȲÆ$½i·i·²ÆpáEú_ 11¾y (ª17;!=ª1b"HésöéµÛ(Ò?ÐÔµÛYã+çBåBå+çæìŠôé4&e7 ?ó@7;ª1K$Õ_ ésöÏîéBåYãžÝã×?ЄʛțÈmÌ?ÐúÕµÛ‡ßYã iLrrRNª1y H1b"4&§_ .ü+çú՛ȲÆßÂR¹i· ¿úÕ¸ð»¾Õì4&Á/e7!=|5(ì»\øýê‡ßÔVÎ?ÐúÕ‡ßBåé+çéýê¸ð.ü_ y ª1 ?ÅDó@e7*§HÒEú¡òæìBåpážÝÌÙÔVÎmÌmÌVÎ?ÐÔÌٞ݇ß+ç_ $RXxXx$RÁ/§H _ b"¾v \øYãԛȲÆßÂR¹i·öÀÌÙŠôv Õ¾ì§4&Á/N97;“3K$ÒsöéµÛ(ÒmÌ?Ðã×pá+çýêýêýêæì¡ò.ü_ K$|5 ?ó@ó@N9ï+¾_ ÒEúÏî+çYãpá‡ßµÛúÕ?ÐVÎVÎ(ÒÔúÕµÛ‡ßpáBåþ ?†tþlae7v »¤Õb"§H.ü+çúՄʲÆÉÄ$½R¹ ¿ÔÏî»ì§ì¾b"Ø-e7!=e7(»\øæì‡ßÔVÎ?Ðãׇß+çéééýê¸ð\ø¤§ª1 ?ÜBÅD!=Ø-§HÒ.ü¡òæìé+çpáÌÙÔVÎVÎ?ÐÔã×Ìٞ݇߇ßpáéÕ±[Cz´p®FK$1¤¤K$K$Õ»¸ðžÝVΛȄʄÊßÂöÀ„ʇß\øv ìÕ11§4&ª1N9e7ï+¾v \øæìpáã×úÕãמÝYã+çéééæì¡òþ14&|57;7;e7Ø-b"ìH¤þsöÏîéYãžÝã×(Ò?Ð?Ð(Òã×µÛµÛµÛµÛÌÙµÛŠôN9´p~la“3§ Ò¤§(b"éÏîÌÙV΄ÊVβÆ$½ ¿VÎýêé1H_ 1¾4&e7!=e7(ì söé‡ßÌÙÌÙžÝYãBåBåBåBå+çýê¸ð.ü_ b"“37;N9|5Ø-4&¾1 \ø¡òýêBå‡ßÌÙÔ(Ò(ÒúÕÌٞݞݵ۵Ûã×ã×YãßWov´p—H(»»1K$4&y _ .üBåúÕ?Ð?ÐmÌ ¿;»ÉÄžÝsö¤_ _ v v b"“3 ?!=ª1b" Šôépá‡ßpáYãBåBåBåYãpápáBåÏîþ4&“3|5“3Á/(b"Õ1v »þ\ø¸ð+ç‡ßã×úÕúÕÔã×ÌٞݞݵÛÌÙúÕúÕpá_ ;Pâlió@b"v Hì(4&b"1éµÛã×úÕVÎ ¿$½›È‡ß¸ðþéé» 1ª1!=7;ª1(§».ü¸ðýê+çéýêýêéYã‡ßÌÙÌÙµÛ+çsö¤Õ(Ø-Ø-*4&K$ì1_ ¤é.ü¡òýêpáÌÙÔ(ÒúÕµÛpáYã‡ßÌÙúÕÔúÕžÝ €J'gUcN9¾_ 1Á/Ø-(éé‡ßžÝžÝúÕ›Èß„ʞÝýêŠôsö\øsösöEúé14&|57;|5*y ì1_ Ò.üsö¡òÏîýê+çpáµÛã×ãמÝ+çŠô 1ìy ((4&y ¾ì1v þÏîpáã×úÕÌÙ‡ßYãYã‡ßžÝã×?ÐVÎmÌ(Ò¡òØ-öUƒ_ÅDb"¤_ ìï+|5e7ï+ì.üýêYã‡ßÌÙVΛÈVεÛYãéýêæìæìÏî¸ðsöé1y Ø-“3ª1ï+b"§ì1v ¤Ò\øÏîBåžÝã×úÕãמÝYãÏîsö.üév 4&(K$y ¾ì_ Òsöæì+çpá‡ß‡ß‡ßžÝÌÙÔ?Ð?Ð(ÒÔÌÙEú*ó@ó@4&_ HìK$e7 ?ó@Ø-ìEúÏî+çYãµÛã×µÛpáBåpápápáYã‡ß‡ßBåÏîþH(ï+*K$§§y K$b"¾H¤EúŠôæì+ç‡ßžÝµÛžÝ‡ßBåéÏîsö.üÒ_ §*ï+4&§ÕHÒŠôBåžÝµÛžÝ‡ß‡ßžÝÌÙúÕ(Ò?ÐVÎ?Ðé¾N9 ?*H¤¤¾ï+ÜB®F ?4&v \ø¡òsöŠô¸ðýê+çYãžÝÌÙÌÙžÝpá‡ß‡ßYãæìsöÒ1¾y ¾Õ¾b"*(b"Õ1 éEúŠô¸ðæìéBåYãpáYãYãBå+çýêŠôéHÕ§§ÕìÕ¾§ÕH»Eú¡òýê+çBåBåBåpá‡ßµÛã×ÔÔ(ÒÔYãHÁ/N9(_ ééHK$7;ÜB!=ï+ìÒEúEú\ø\øŠôÏîýê+çpápá‡ß‡ß‡ß‡ßpáBåÏî.ü¤H1111§K$4&K$ìH¤é.ü\øŠôÏîýêé+ç+ç+ç+çéýê¸ðEú¤¾¾ì11Õ¾ì_ ésöÏîýêéýêýêéBåpážÝã×ã×ã×ã×ã×Ïî*Ø-¾¤Ò1y ª1N9e7(é.ü.üþþ.ü\øŠôÏî+çYãYãBåBå+ç+çýê¡òEúÒ»»¤ _ Õy §_ ¤ÒééÒÒ\ø¡òÏîæìæìæì¸ðŠô\øEú\ø\øEú_ ¾§Õv ¤» v ÒEú¡òæìééýêæìæìæìéYãžÝÌÙÌÙÌÙBå¤b"ï+»söŠôH4&|5e7ª1§¤Eú\ø.üÒ v ésöæìBåBå+çýêæìÏî¡òŠôsösöŠôŠôsöEú»v 1ì1v v H_ ¤þ\øŠôŠô\øEúEú\øsö¡ò¸ð¸ðŠôEú» H1Hv ¤ÒÒ¤v _ v »þsö¡òÏî¸ð¡òŠôŠô¸ðépáÌÙúÕúÕµÛ¡ò1§»¸ðéÏîéìï+e77;Á/ìsöEú»§§ì»ŠôBå‡ßBåÏîsö.ü.ü\ø¡òæìé+çæì¡òEú黤 ¤»»»¤ _ HHH_ »ÒéééÒéþ.ü.ü.üEúEú.üþééÒ¤¤»Òþþé»ÒEúsöŠô¡òŠô\øEúEú\øŠô¸ðæìýêýêýêýê¡ò»v \øÏîýê¡òHK$b"é\øŠô.ü §§»\øÏîÏî\øé _ söÏîýê¸ðsöÒÒé.üsö¡ò¡òsöþÒ»»Òéþþ黤 ¤»ÒÒÒÒ»»»»Òéþ.üþþþ.üEúEúEúEú.üþþ.ü.üEú.üþ黤¤»Eú\ø\øEú.üþþEúsöŠô\øþÒÒ.ü\ø\øEúþÒ _ v »EúEúÒv _ _ ¤é.ü\øEúþ餤»é.ü\øsö\øþÒ¤¤».üEúEúþ黤»éþEúEúEú.üéÒéþ.üEú.üþééÒÒÒééÒÒÒééééééé.üEúEúEúþééþþþÒ»»éþ.ü.üþéÒÒé.üEú.ü.üþþ.ü.üþéééþþþéÒÒéþþ.üþþéééþþþþéÒÒééþéééééþÒ»»éþ.ü.üÒ»¤Òþ.ü.üþé»»Òéþþþééééþ.ü.ü.ü.üþþéééþþþÒ»»Òéþ.ü.üþééÒéþþ.üþþþ.üþéÒÒéþþþþþþþþþþþþþþþþþééééééÒÒéééééþþþþéÒ»Òéþþéééþþþþééééééééþþþþþééééþþþþþþéééééééééééþþþþþþþééééþþþþþééééééþþþéééééééþþþþþééééþþþþþééééééþþþþþþééééþééþþééþþééééééééééééþþþþééééééééééééþþþéééþþþþééééééþþþþþþéééééþþþþééééééééþþþþ.ü.üþþþþþþééééþþþééééééþþþ.üþþéÒÒÒÒéþ.ü.ü.üþéþþþþþþééééþþþéééééþþþþéééééééþþ.ü.ü.ü.üþþþþþþþéééþþþþééééééþþþþþþþþ.ü.üþþééééééééþþþþþééÒ»»Òéþ.ü.üþéÒééþþ.üþþþþþþ.üþþééþþþééééþéþ.ü.üþéÒééþþþþéééþþþéééþþ.ü.ü.üéÒÒþþ.üþééééþþ.üþéþþþééþ.üþéÒéþþþ.üþéééþ.ü.ü.üþééÒé.üþþþéééþþþþé.üþþé.üþééþþéEú.üé»þþþþÒééþþ».üþéþéþþþþé.üééþþþþþÒÒéþþþéþé.ü.üéþéÒþ.ü.üÒþ»ééé.üþþéþéþééEúþþ.üéÒþþÒé.üþþééþÒ.üþþÒþþþþéÒþéEúÒþþéþé.üþÒ.üÒþþþééþé.üé.üþÒÒé.üþééþþþÒé.üéþþþééþþÒ.üéþÒéþ.üééþþþé.üéÒþþ»þþéééé.üé.üéééþþéþÒþþÒéþéþþþé.ü»éþ.ü»þééþéþé».ü.üééþéþþ¤þþ»þééÒþEúþé.üééþ»þÒÒþþþÒþ»éþþþÒþþÒþþééÒÒEúþéþþÒéÒþ.üþ þþþ.üé».üéþéÒé.üéþþ»ééþ.üéþé.üÒ.üþþÒéÒþþÒ.üÒéEúÒéþþéééþ.üÒþþÒéþ.ü»þÒþþþééEúÒþÒþéþþþéþ»þþéé.üééþééþ»þ.üÒþþÒéþÒEúéééþþÒéþéþþééééEúéþÒþé.üééþéÒéþþéÒþþÒ.üééþééþéþé.üÒéþÒþÒé.üé.üéÒé.üþéé.üééþé.üé.üÒþéþþééÒ.üé.ü.ü»éþþÒþþéþÒþé.ü.ü».üÒéþþééé.üé.üééÒ.ü.üÒþééþÒ.üééþéþééþéþé.üéEúéþéééþ¤\øÒ.üþÒéþþþéþÒ.üÒéþþééÒþþþéÒéþþ.üþéÒþé.üééé.üÒéé.üEú»þÒéÒþéþÒ.üþÒéþþþþ»éþþéEú»þ»þéEúé.üéééþþþÒéþééé.üééÒ.üþ.üééþéþþééþéþÒéþéþéþÒþéþþéé.üÒ.üÒþþÒþééþÒ.üéÒþé.üÒ.üéþéé.üÒþþÒ.üééþ»Eúéþþééþéþþéþéé.üþééþéé.üÒ.üþé.üÒ.üééþþéþéþÒþþéþþÒþþéþéþéþééþééÒþþþéþÒþééþéþéþþééþéþÒ.üé.üééþþéþ.üéþéþþþéééþéþþþééþþéþþéþþéé.üÒþÒþéþþéþé.üéþéþ.üéþþéþéþé.ü»þéé.üþÒþþþéþéþÒþéþþé.üÒþþþéé.üééþéþéþéþéþéþéþþéþþþéþéþéé.üÒéþéþéé.üþéþéþééþþé.üÒþéþþéþéÒéþþééþþþéþþééþéþþéþÒþþþéþþÒéþé.üéþéþéééþþéþééþþÒþé.üéééþþéþééþééþéþþþþéþþþéþééþéþéþþéþþéþþþþé.üþþþþþþþééþééÒéééééééééééééééééþéþþéé.üþþþþéÒþþþ.ü.ü.ü.üþþþ.ü.üEú.ü.ü.ü.ü.ü.ü.ü.üEúEúEúþþéééÒ»»»»ÒÒÒÒÒéééÒ»ÒÒÒÒÒÒÒéþþþþþþþþéééééééééééééÒÒééééééþþþþþþþþþþþ.ü.üþþ.üþþþþ.ü.ü.üþþ.ü.ü.üEú.ü.ü.üEú\øEúEúEú\ø\øsösö\øEúþéÒÒ»¤ »ÒÒ»»»»ÒÒÒ»»ÒéþEúEúEúEú.ü.ü.üEú.ü.üþþééééééÒÒÒÒÒééééþþééÒÒÒÒÒÒÒÒééþþþþþþþ.ü.ü.üþþþþþþþþþþþþþþþ.ü.ü.ü.üEúEú\ø\ø\ø\ø\ø\øsösösösösöŠôsöEúÒ»»¤ v _ _ v v v v v ¤ÒÒ»¤¤»éÒ»»Òéþþ.üEúsösösö\ø\ø\ø\ø\øEú.üþééééÒÒéééÒ»»»»»ÒÒéþþ.ü.ü.ü.ü.üþþéééÒ»»»»»»ÒÒÒééþ.ü.ü.ü.ü.ü.ü.ü.ü.ü.üþþþþþþ.ü.ü.ü.ü.üEúEú\ø\ø\ø\ø\øsösösösösöŠôsösö\ø.üÒ»¤¤ v H_ _ v v v v ¤ÒÒ» »ÒéÒ»Òéþþþ.üEú\øsösösö\øEú\ø\ø\øEúþééééééÒ»ÒÒÒÒ»¤¤»ÒÒÒÒéþþþ.ü.üEú.ü.üþþþþþþéÒÒ»»¤¤¤¤¤»»»Òþþþþ.ü.üEúEúEú.ü.ü.ü.üþþþþþþþþ.üEúEúEú.üEúEú\ø\ø\ø\øsösösösösösö\øEú.ü黤¤¤ _ _ _ v v v v ¤»»¤ ¤ÒÒÒ»»Òéþ.üEú\øsö\ø\ø\ø\ø\øsö\ø.üþþþþééééééÒÒÒéééÒ»»ÒÒÒ»»ÒÒééééþ.ü.üþþþ.ü.ü.üþþéÒÒÒÒÒ»»»Òééééþþþþþþþþþþþþþ.ü.üþþþþ.üEúEúEúEúEúEú\øEú\ø\øsöŠôsö\øEúþéÒÒÒ»¤ ¤¤¤ ¤»»»¤¤»ééÒ»»»ééééééþþþþ.üEúEúEú.ü.ü.üEúEúEú.üþþééþéééþéÒÒÒéééÒÒÒÒééÒééþþþééééééÒÒÒéééééþ.üþþþþþ.üþþþþþþþþþ.üEúEú.ü.ü.üEúEú\ø\ø\ø\ø\ø\øsösö\ø\ø.üþé» ¤¤ v v »»¤ ¤ÒééÒ¤»ÒéÒÒÒéþþþþþEú\ø\øEú.ü.üEú\ø\øEúþþ.ü.üþéééþééééÒÒÒééÒ»»»ÒÒéÒÒÒþþþþ.üþéééÒ»»Òéééééþþþþ.ü.üþþþþþ.ü.ü.üþ.ü.üEúEú.ü.üEú\ø\ø\ø\ø\øsösösösösö\ø.üé¤v v ¤¤v _ »Ò» ¤ÒÒ¤¤ÒéÒ»»éþ.ü.üþ.üEúsösö\øEúEú\øsösöEúþé.ü.üþéÒéþééþÒ»ÒééÒ»¤¤ÒééÒÒéþþþþþ.ü.üþéééÒ»»Òééééþþþ.ü.üþþ.üþþ.ü.ü.ü.ü.ü.ü.üEú.ü.üEú\ø\ø\ø\ø\ø\øsösösöŠôsöEúþþ»v _ »» _ v ¤ÒÒ v ¤éÒ¤ ¤éé»»Òþ.ü.üþþEú\øsösöEú.üEú\øsö\øþþ.üþÒÒþþééé»»ÒéÒ»¤¤»éééÒÒéþ.üþþþþ.ü.üþéééÒ»ÒééÒéþþþþþþ.üþþ.üEú.üþþ.üEúEúEúEúEúEú\øsösö\ø\øsöŠôŠôsö\ø.üþþé¤_ _ ¤»¤v _ v »éÒ »é» »Ò¤¤é.üEúEúþþEúsöŠôsöEú.üEúsö\ø.üé.ü.üþéÒéþ.üþééþÒ»»ÒéÒ¤¤¤ÒééÒÒÒ.ü.üþþ.üþéééÒÒééééééþþþþþþþþþ.ü.ü.üþþ.ü.ü.ü.üEúEúEú\ø\ø\ø\øsösösösösösöEú.üÒ¤v v ¤Ò»v _ ÒéÒ¤ »éé» »éÒ¤»Eú\øEúþþEúsöŠô\ø.üþ.ü\ø\ø.üéþ.ü.üþéé.üEú.üééþéÒ»»ÒÒÒ¤¤»ÒéÒéþ.üþþþþéééþéÒéþéééééééééþþþþþþþþ.üþþþþþþ.ü.ü.ü.üEúEú\ø\ø\ø\øsösösösösösö\øEúéé»v _ ÒÒ»v v ¤éÒ »éÒ¤v Òé黤Ò.ü\ø\ø.üþ\øŠôsöEúþþ.ü\øEúþé.üEúEúþ.üEúEúþééÒ»¤»ÒÒ»¤¤ÒéÒÒéþ.üéééþééþþééþþéééééééééééþþþþþþþþþþþþþþ.ü.ü.ü.ü.ü.üEú\ø\ø\ø\ø\øsösösö\ø\øsö\øEúþÒ _ »éÒ v ÒéÒ¤ ¤»Ò» »ÒéÒ»ÒþEúEú.üþþEúsösöEúþþ.üEú.üþ.üEú.üþþþ.ü.üþéééééÒ»¤»ÒÒÒÒÒéþééþéÒéþþþþþéÒÒÒÒÒÒÒÒééþþþþþþþþþþ.üþþþ.ü.üEúEúEúEú\ø\øsösösösöŠôŠôŠôŠôŠôsösöEúé¤ »» HHv »Ò¤v v »é¤v v Ò» »þEú\ø.üþ.üsöŠôsöEú.ü.ü\ø\øEúéé.üEú.üÒÒ.üþé»»ÒéÒ¤ ¤ÒééÒ»».ü.üþþ.ü.üþþ.üEú.üþþEúEúEúþÒ»¤¤¤¤ ¤ÒÒÒ»Òéþ.ü.ü.ü.ü.üEúEúEú.üþþþ.üþþþþþ.ü.ü.üEú\ø\øsösösöŠôŠôŠô¡òŠôŠôsösö\ø\ø.üé¤_ _ ¤ H_ ¤¤v _ ÒÒ _ é.ü.üé\ø¡ò¡òŠôsöŠôŠô¡òsöEú.ü.üEúEú.üé»»éþþÒ¤ ¤»» v v ¤»»¤¤ÒþEúEúþþEúsösöEú.ü.üEú\øEú.ü.üEú\ø\ø.üééé» ¤¤¤ v ¤Òééééþ.ü.ü.ü.üEúEúEúEúEúEúEú.ü.üþþþþþþ.üEú\ø\øsösöŠô¡ò¡ò¡ò¡ò¡ò¡ò¡ò¡òŠôŠôsöEúév H_ HÕì1v v v v ¤Ò» v ¤þsösöEú.ü\ø¡òæìýêæì¸ð¡ò¡òŠô\øþþþé¤v »éÒ H1H_ v v v ¤ÒEúŠô¡òŠôEú.üEú\øŠôŠô\ø\ø\ø\ø\øEú.üþ.üþé»v v ¤¤¤ »»ÒÒÒééÒ»Òéþþþþþ.ü.üþþééþþþþþþþþþþþþ.üEúEúEú\ø\øsöŠôŠô¡ò¸ð¸ð¸ð¡ò¡ò¡ò¡ò¸ð¸ðŠô\øþ¤¾Õ_ Hì¾ì1v v »» v v Ò\ø¸ð¸ð¡òŠô¡òæìééýê¸ðsö\øEúþééþþÒ _ _ ¤ 11_ ¤Ò.üEúEú.üEúsö¡ò¡òsöEú.ü\øŠô¸ð¡òŠôsö\øEú.üéÒ»»¤ _ H_ »»»¤¤¤»»Òéþ.ü.üEú\øsöŠôsö\ø.üéÒÒ»¤ ¤¤»»»»»é.ü.üEúEúEúEúEú\ø\ø\ø\øEúEú.ü.ü.üEú\ø\ø\øsöŠôŠô¡ò¸ðÏî¸ðŠôŠôsösö\ø\ø.üÒ1¾§v 11_ _ _ v »Ò» v »Eú¸ðýêæì¸ðŠôŠô¸ðÏîÏîŠô\øEúEú.üÒéþ.ü 1Hv v H11_ »»éþEú\ø.ü.üsö¸ð¡òŠôsösöŠô¡òŠôsöEú.üþé» ¤ÒÒ¤v v v ¤¤¤¤¤»»ÒEúsösösö\øEú\ø\øsö\øEú.üþéÒÒ»¤ v _ _ _ v v ¤»ÒÒþ.üEúEú\ø\ø\ø\ø\ø\ø\ø\ø\øEúEú.ü.ü.ü.ü.ü.ü.ü.üEú\øsöŠô¡ò¸ð¸ðŠôsö\ø\øsö\ø\ø.ü»¾ÕH¤¤_ 11HHH_ »Ò¤v ésö¸ðæìÏî¡òsösöŠô¡ò¡òŠôsö\ø\ø.üé.ü.üév 1Hv v v v ¤¤¤»éþ.ü.üé.üsö¡ò¡òŠôŠôsösö\øEúEúEúEúþé»»Òéé» v v v ¤¤»»ÒÒé.ü\ø\øEú.ü.ü.üEúEú\øsösö\øEú.üþéÒ¤v _ _ _ _ ¤¤Òéþ.ü.üEú\øsöŠôŠôŠôsö\øEú.ü.ü.ü.ü.ü.üþþþ.ü.ü.üEúEúEú\øsöŠôŠôŠôsösösösöŠôsö\øéHÕ¾1¤» _ H_ v _ _ v ¤¤ v v ÒEú¡òÏîÏî¡òsö\ø\øsösöŠôsö\ø\øEú.ü.ü.üEúEúþ¤H11_ v ¤»»¤¤»éÒÒéþsö¡ò¡ò¡òŠôŠôsö\øEú.üEúEúEúþéþþÒ¤ v _ v ¤»ÒÒÒÒéþþþþþþþ.ü\øsöŠôŠôsö\øEúþþþþÒ»¤ v v v v _ _ _ »Òéþþ.üEú\øsösösösö\ø\ø\ø\ø\ø\øEú.üþþþþþþþþ.üEú\ø\øsösösö\ø\øsösöŠô¡ò¡òþ_ Õ¾HÒ»v _ _ _ _ _ v ¤¤v _ v ¤þŠô¸ðæì¸ðsö.üþEúsöŠôŠôsö\ø\øEúEú.üEúEú.üÒ_ 11_ ¤»»»¤ »éééÒéþ\ø¡ò¸ð¡òŠôsö\øEú.ü.üEú\ø\øEúþþéÒ¤ v _ v »ééÒ»»ÒÒéþþ.ü.ü\øsöŠôŠôsöEú.üþþþþ.ü.üþéÒ»»¤v H11H_ ¤ÒÒéÒÒé.üEúEú\ø\øsöŠôŠôŠôŠôsö\ø.üþþþþþþééþþ.üEú\øsösösösösösöŠô¡ò¡òŠôHÕì Ò _ _ _ HHv v v Ò.üsö¡ò¸ð¡òEú.ü\øŠô¡òŠôŠôsö\øEú.ü.üþÒv H_ ¤»ÒÒÒ¤ _ _ ¤Ò.ü\øŠôŠôsösö\øEú.üþþEúsöŠôsöEúþéÒ»»¤¤¤ ¤¤ÒÒÒÒ»¤¤»ÒéþEúEú\øEúEúEú\ø\øEúEú.ü.ü.ü.ü.ü.üEú.üþ黤 ¤»ÒÒ»»Òéþ.üEú\øsösö\ø\øEúEúEúEúEú.ü.ü.üþþþþéÒÒÒééþþþþ.ü.ü.üEúEúEúEú\ø\ø\øsöŠô¡ò¡ò¡ò¡ò\ø¤§¤Ò v v v _ v »\ø¡òÏî¸ðsöþééþ\øsöŠôŠôŠôsö\ø.üé¤_ 1_ ¤ééÒ»¤ v ¤éþEú.ü.üEúsöŠô¡òsöEúþþþ.ü\øsö\øþéÒ»¤¤¤¤¤¤»»ééÒ»Òé.üEú\øsö\øEú.ü.ü.ü.üþþþþ黤¤¤¤»Òééééééééþþ.ü.üþþéééééééééééþ.ü.üEú.ü.ü.üþþ.ü.ü.ü.üEúEú.ü.ü.ü.ü.üþþþþ.ü.ü.ü.ü.üEú\ø\ø\øv ìHÒ.ü.üÒ¤¤¤¤»»»Òéþ.ü\øŠô¡òŠôEú餻éEú\ø\øEú.ü.üþé»»»»» v Òþ.ü.üþé»»»ÒéþEú\ø\øEú.ü.üEúEúEúþéÒéþ.ü.ü.ü.üÒ¤¤¤»Òéééþééé.üEú\ø\øEú.üþéééÒ»»»ÒéþþþþééééþþþéÒ»»ÒÒéþþ.ü.üEúEú.üþþ.ü.üEú.ü.üþþþþþþþþþþþþþþþ.üEú\ø\øsösöEúÒ_ H¤.üþé» ¤»ÒÒ»¤¤ÒéþEú\øsösöEúþÒ»Òþ\øsösöEú.üþééÒÒ»»¤»»éþþ黤¤»éþ.ü.üEúEúEú.üþþ.ü.üþéþEúEúEúþ黤¤»Òéééééééééééþ.üEúEúEú.üþééþþþþþééÒÒ»ÒÒéþþþéééþþþþþþþééÒÒ»ÒÒéééÒÒÒéþþ.ü.ü.ü.üþþþþ.ü.ü.ü.üþþþþþþ.ü.ü.üþþþþ.ü.ü.ü.ü.ü.ü.ü.üEú\ø\øEúév 1H¤.üþé¤ ¤»»»ÒééþEú\øsö\øþÒ»é.ü\øsö\ø.üþþéÒ»»ÒÒÒ»»»éþþÒ»»»Òþ.üEú\øEú.üþþþ.ü.üþþ.ü.ü.üþéÒ»¤¤»éééééééééþ.üEúEúEú.üþéþ.üþþéééÒÒÒÒÒéþéééþþ.ü.ü.ü.ü.üþþéééééééééÒ»»»»ÒÒééþþþþþþ.ü.ü.ü.ü.üþþþþþþþþþþþþ.ü.üþþþþþþþþ.ü.ü.ü.üþþþ.ü.ü.üEú.ü»v _ ÒþÒ»¤»»ÒÒÒÒéþþ.üEúEú.üþéÒé.ü\øEú.üþééÒÒÒÒÒÒÒÒéÒÒÒéþ.ü.üEúEú.ü.üþþþþþþþ.ü.üþéÒÒÒÒÒéééééþ.ü.ü.ü.ü.üþþþþééééééééééþþþ.üþþþþéééééééééÒÒÒÒÒÒéééþþþþ.ü.üþþþþþþþþþþþþþþþ.üþþþþþþþþþþþþþþþþ.ü.ü.ü.ü.ü.üþÒ¤v »éþéÒÒ»»»»»Òéþþ.üEúEú.üþéÒéþEúEúEú.üþéÒÒÒÒÒéééééÒÒÒéþþ.ü.üEú.ü.üþþþþþþþþ.üþéÒÒÒÒÒéþééééééþþ.ü.ü.ü.üþþþþþþþééÒÒÒéééééþþþþþþþéééÒÒÒÒÒÒéééþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþ.ü.ü.üþ»¤ »ÒéÒÒÒÒÒÒÒÒéþþ.ü.ü.üþééþ.üEú.ü.üþééééééééééééÒÒÒéþþþ.ü.ü.üþþþþþþþþþ.üþþéééééééééééééþþþþþþþþþþþþéééééééééééþþþþþééééÒééééééééééééþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþéÒ»»»éééééÒÒÒÒÒéþþþþééþþ.ü.üþþþééééééééééÒéééþþþþþþ.üþþþééééééééþþþþþþéééééééééééþþþþþþþþþþþþþþþþþþþééééÒÒééééééééééééééééééééééééþþþþþþþþþþþþþþþþþþþþþþþþþéééééééééééééééééééééééééééééééþþþþþþþlbreakout2-2.6.4/client/sounds/speedup.wav0000644000175000017500000004373411452354557015521 00000000000000RIFFÔGWAVEfmt "VD¬data°GHõ¯òÐòXñòäñËñýñèïÑíùí¼ííí³ñèóëóÎõüõô­ó6ô–óXòñGðœï ðÎïÛï·ñÐóüóÌóôöñ^îÀë ê»é»é¸ëLïòñNõò÷«ùÌûüÚûüâûüßûü™ý?þÉýþzÿó«)žEá©ö   ­ Ø ÇÒÐÜÍéÝoIS”°r.8 ž A z ÁÙ@Öú ȾBøt Á g y ±w,VýzúþöÎò¡ñyïÂêiå¾à½Ü»Ø+Ö×ÒæÏÏ”ÏÒÌÖ”Ú1Ýmà–äÌèwëãëøìiï8ñ7ó†õùõÜõ÷Lù¦üzþÉýæýDÿ¿« A _ þ ú + ˜ aã ö ЇéŒÖÿ(§ÿ0¥x µ‹Gz„-誃 ^kë ¿ ÷   _ cø*½6Eè>"Ä.ÖýxúìùÑùØú"ýôþG)èIÞúÿNÿíûÔøòõèòÒï¾ìÖê³è¼çç¤äãøã²ã©ã¼äÒ寿¹çæèµé¿ê:ìåê“éþéŽéËêõëNìµïèò^õÐù»ý ÆÙ ñ%-×í1ˆO*Ti2ê`D,B ! } 5 Ù&ÿ=Záü;Ç¢ø Ä ) Z T µ ¨ä²±þ$ûRùd÷õÌóäóô¨ó—ô÷õ öVõuóñËïáïäïÓïþï£ï{ðòêñÖñôñÏñò¡ñ«òÿöÖúåû+üûbùÒ÷Ö÷@ø?÷öõgóËñ¸ñoòáóôµóô˜ó\ñÈïÔï ðqò÷&úàüYY^‘" 7 È º ;6Â#î VÛ z5® õ ž ^ÙkÿJþyýüÜû[ùòõ¯õBöø&ú]üK òã:­ÒÿÃýžù›õŒñ·íLé@èÎëîðÂñAò›óAôŸóôöÈ÷sú¬ýTþµýÿûñù¹÷ùó¿ñùñùóñ÷üôÿ%  ÷ E Ï k¶bÍÿ#ü øÜóð½ïéïìï®ñ÷ó«÷ÞûÔÿàþð  4 ï `àX/ èÿ ‡Æ    oɨIÀü6øRôòªñ#òJó]ô4õZöY÷ø&ûÿ}ˆï K Lâ÷ôþýû»ø†÷¤ù¹û„ýÏÿ‘ªBY ”æÔX 8~‚$ûö:ô’óòöAû¤ýæyþšVþÓýþý]ÿndþ‚ü‹úáöˆõöàõÛõöÂõ ööpôÝó³òïõê—åžàìÜæÙ°ÙÀÙpÙKÜŠàÈå7í¨õ ý'ãpíôF׃Ûø „ZGê Þ"úHÇùDN ·– ž F«9Ô~G*£­ÿÂúéòí«é6åeâÁàOÞ¥ÝÃݞݽÞÃàäçÿèëðëäìáíüîðáïíï•ï«ñ]ö°ùýÿ›Kv¬  v"l"{!3 m; Éè"ËäÿöÿEaþúõ?ïþçàÃÛ¼×]Ô¥Ó^Ó+ÕžÙÝ’á‡å:êÓðÜõ”ùþÕ¦V~Ä ¾^dÐ# +H0ƒ3u4‘4µ3¢1/*Ð#"ñæÝ ÿ`ýû@ù+÷8õËòÆí…çÚáÅÚÀÓÀÐ=Ï ÌóÈ-Æ´ÂøÀÏ©ƛË|ÑÕ×XÝTàã†æ˜è3êíwñ$ø% í~ Ü õ"·$'T(}(Ì'Ï%¢#Ä!½D·éxY- ”}þ¶øõûð ìéæœãà¼Ý}Ý4Þ9àKå êïîñòñeò0ô„ö)û ’Žá>F‰"%Ÿ(â*m, ,7*d'2$t!Õ/ì{¹M Ìéø”ð;éå—á¤Üy×¢ÒTÍÉÈzÅ#ÃÄòÇÌ+ÐÍÓ Öµ×Ú8Þæá æMîô_ú€1±‡&= Z'+.è0Õ/_,è'($ûÛê¾ 4ÔOÝýÿxû(ôëà+ÙýÕ_ÓÜÓ×ÓÛ¶ßÔãÌçÑëèïÔñññàñæïæíÉï´õüýŠCf{"½)W0^4?4ý0 ,M%å'Òší [Ô Ì Òþ‚ö£ìÏà؈оÉÃÇtÇŒÇËWÏ.ÓôØQßYã®åçàçÉçäççLë‰ò,û‹…%ï)Â-¹.¨,):#››Z*]Œú ®ý¦ó(è9ÝÓWÌ ÈÕÈÝÌgÏ€Ò"×ÔÚ‡ÝVßà߯ߕß*áæîóøjÕãÝ(£-00/†+á%‹j–Q¿ v\¹ùTýñœç&á.ß*áNä ê4ðíôÜøLú ú‚÷úò.ïøêèÓèNì óuûžW X ö— û5÷…õóõ÷ùŠü¢ÿäÿ2Þþ‘ü¦ûýR•Ë  Œq  ¥þÖü´úÄøÄöƒôíóèò¦ð¼î†ì²ë×ëìñŠ÷™üXÿ9ü±6U ½|hÆÏ;ýfösòÒñ§ñªór÷ øã÷m÷ØóñïUëyã{ݰٵÖðÚŠä…ïwûˆ{Üû¤ùÆùwû!W Ð4'÷,x->&cÀÁ ² »@÷ëêÁÞÓ5Ë¡É(ÎJØ~äæð•û¢ŒÿýÿÔ) J)Õ3‡:Ø; 6 ,2 ŠÄoUþßûMûùföóò‰íˆäœÚœÏ¹ÄGÁgÅ·Ë Õýáqì…ôÓûøý§þ÷ÿnýk žò=!å%[(p$Yó ¢Qú…ôPñ[ï_í?ëƒéÕæäâ¡ÞóÚöÙ:Ü»á7éÏò þŸH ‚2b™% 0.x~…d ¦süSô²ìºæ°ã´ãóã~ãYäŒånæ{çqè¶éÆìðò@û Qyj - ”ùÄ~ý& c‰ý ;ÿ ÷àîQç_ãA߫ۋÛÜÝPàqá9âŽãäååDêpðjø¹S¯ûdÕ?Æ < ÷ ) î i › gZ,üpõõï¨ëáéÃéôé›é.êyíjòmõ_öŸù)þöò+ õ (&ÿ`ìrúi Kë>ü'ö*òÚí;êŒé#èªçÚçÃç~ë¢ïó5û—s Êââ)D0•‡Úˆ ¿Œþ}øhôŽîËæGàËØÒΨË(ÍÑ(Õ·Ú'á׿ í¯ôÆüˆ¿$! &Z&\&¿$!ÜP—ðµ Ñ®Ãþ¿úõiðÄìmèæ»åÃå9çŒéWëzí}ïIñõùüü³G* R‚÷Õ¸ Z¯  œ Óo=ÿûðöÚò“ñÑðBîQì»ëÜëÝëÆëñì±ðÛôj÷’úÄý/ÿaƒ « z€‰îi Ÿ ­+~ÿTúbòàìYé å#â›áãâ*åçöè:ìŠð^ô…ø‰ü7ÏR¶}¦úÛ Ñ)+úoôJî6èãaà£ß–ßùàÍáŸâéåêï-õzü”Y •œ: “€ ö>ð ÍÍüàö¸ð¢ê™åá\ßÕßíß·Þ ÝpÝzߟã¹èšî´õèýÙfoœ  h —½iR k6ûvôfìÙã¯ÝøÙÖÑfÏŒÏ<ÐÓ ØÊÞëçò.üPô $;',)´*@)ç# <ù÷þèöÈî@ç"â`ÞÚ¶ÖrÕÖ ÙݬáPèOñpûw£- Ø%;)†*ï)'í" ´| »ÔúVñ1éóá¬ÛˆÖ&ÒcÏÑÏ÷ÒwÖÈÛ(äåëäôŠý ÛÊ ¹'þ*, ,`)#% oæýúõñíüåÝŸÖ”ÒÏTÍöÍNÐÙÔ:ÛäãëíUø—}¾4" )S-«-«)q%_!êJeþnô†ìCä©Ü±ÖšÐ§ÍMÍ4ÎIÒÖöÚœâ¯ë‹÷» G›# +.‰.Ï- *ú"¤V× O›ú:ñ·è(á6Û<×sÓoÑßÑÔÓ9ØDÞCäÏìÑøÜù—"æ(),«,å+[(¼# ] * úøððç ߱׆ÓQÏÊË_˸ËâÏŽ×Zà˜ëøç9 îF9"m,D,n*:&q i =%öîí!æÛÝíÕÔÏ•ËÁÉJËÏ'בß3ç•ñ ýä1#/*(.i. ,£(ý ÁȦüãòQê­âWÚcÒÇÍËËlËjÍöÐ×DàúêBöw 6H²%Ù)G,r,)Ê$Fo´ ÃA÷ ïÿæ˜à±Ú›ÔÐ\ÌýÊæÎüÕgÞènðú¾rÐE%+÷/¦0e-)d"™vŽ@þ{õ“í«åhÝ_Õ2ШÌÉÃÊþÏ…×iáJë„õã» $ž ñ&†+¯,O,ð)ã#¨;Çýsöèíæ\ß ØmÒ·Î1ÍÙÎBÒ­×ß³èöò{ûÖÎ ‰Ñ‰$o)¾*è'µ## Áµþ˜öÄïê¿ãúÞ+ÛØ×µØãÛ”âÑêôRýôž ÿÜãÞ‰ | ÛàS 3–?úUõ±ñmí…éŒå&á]ßõßšßkàøä&ë>ògú«¨ zc|Lw~Ö]Ú©÷ÿãûÄ÷ãóÏï—ë¶è§æå¶æ¸è¸ëÉï©ô-û$ÞKý û uC5^@f $%;áû ùCöòÜíµê éäééé‚éBëºï©óŒ÷þû¾þ¯"É ‚  (-ƒ†Þþ8ýoû/øCõQòÔî°íÚí]îºð³ògô’÷‹ú£ý’‚ ³N ÿ 1 ™ 9˜¢1ÿBý`ûIù÷ö>õÐóÓó ô±óvôzö½øDú9ýðç»ßÄ 9g¿àrýÑúm÷õìóÖóõóÛóô©óˆôßõ[ö[øúJüºþâÿ‹?§¢³›‡ÿ–ý–ûmùÛ÷ì÷û÷ß÷ ø¼÷gøïù&ú¦ùsúûûüàûü³û…üÀýŠþØÿ5àÿ÷ÿ=vÿAþrýüÈûüçûûûýûñûýûõûùûùû÷ûùûøûøûøûøûøûøûøûøûøûøûùûõûûûöûõûüåûüæûüFþÖÿQ×7Üûÿè.Æ1ºÿU›ÿTþ˜ýKü¤ûIü¬û*úÌùúúÃùGú‰û{ümý†þ~ÿi¬?ã ÝB¶q˜ÿsþ¤ý[üÖù#øÒ÷øî÷à÷ø¼÷(øŒùBú…ûTü¦û=ü~ý^þrÿ[Ž@öé>Â’˜ÿ”þªýoü¿û üùûìûüñûõûüæûü÷ûÖûÀý¤ÿ<h[h_åðÌ%uÏ·hþÚýü3úEøÐ÷ý÷ì÷ï÷ó÷í÷ô÷ê÷ù÷æ÷î÷EùÈûjý@þAÿG`/¥²Û¡ÿËþºý¦üØûúÁùúóùóùôùñùúÃùZû‹ýþ8ÿ^Ùÿãÿy!Ä ÿ0–þñýÏügúÆùúäùøùøùíùúùñùóùúùéùúìùàùû[ýkÿ äÿËþÜýßü®ûü ü¾úµùúúµøÀ÷÷÷ü÷á÷è÷ÛøMûAýþÿ:°MJîÛäÿçþÿýÛüÔûîûüÜû üõûÒûûüIþçýÐýÿùÿ)ë"´ÿ(öþùýöüüãúûù$ùÓöªõöÔõùõïõ¿õáöü÷Öøúùåúðûõüãý ÿÖÿ  %%ëÿQÿ%ýãúÜùàù8ú ùÑ÷à÷ øâ÷Î÷ÆøôùÍúéûÝüáýêþ×ÿüÏ÷ J )+ÿþLýRûùT÷ õÁóíóûóµó…ôö¹ø‹ú©üÔþëÿÉÐïÆÏ?qZ'5:&ÿ>þý>ü$ûúqùR÷°õöäõçõö°õ–öÑ÷¢ø¿ù¸ú´ûÅü±ýÊþ¸ÿ¹í3â8`9EÿDþMýüÉû"üÞûüûü¶ûüÐýŽþâÿKšÿšþ*€;UÿQþZýüÌûüêûüûöûýûòû÷û ü¾û|ü´ýœþ¦ÿ–Ó;Ý ãA˜*¢ÿþ`ûHúgùEøq÷ö¿õöæõéõêõö»õBöÖ÷fú2þãÿh›¡•uýÜK„ph¡ÿþ¿ûûùÉ÷ôõßõûõÝõýõÕõöÎ÷2úÃû6þí 'é1 2ð&÷.þðû÷ù$ø¬÷Pö’õ6ö»õ(ô·óôµóôŽõøšûòýòÿºNŠiË÷öt³‚Ädþ/üúîùùù;øÆ÷øù÷Ø÷ý÷–ù.úÈùúÇùúlûSüYýNþxÿ8ýÿÝÿ8Ôÿ‹þ¼ýƒü¸ûü÷ûíûüðûùûýûðûýûüûåûüÎû üjý.þiÿAãÿ úÿÛÿ“JmÊÿ#ïÿäÿíÿêÿ-ù«ÿEêÿ±þÈý²üÒû¢ú½ùúüùçùýùòùñù÷ùøùäùúÔùøù0û/ü,ýþEÿ-åÿ Ëþ¡ý+þþ²üåûºúÅùêùúÏùìù0ûü(ý=þáý þôýäý)ÿ'20à. òØôçÿÕþþýÌüÎûüûüûøûôûôû#üÙú¸ùÿùúØù úñùÆùû-üíûôûýûøûõûõû ü»ûýgþÝüÃûüüòûÚûëü@þúý½ýÿ*üÿøÿ õÿ ôÿ úÿôÿ7ÿÉýþþïýþöýþöýþøýöýþ¾ýØþiÿÀýþýýòýþôýÿýýýùýÿýùýýýÿýõýþóýüýþÂýÈþ8îÿÿÿ¹ÿëçØ"'\Ê âDFÛÿéÿK4ÿäýñýþíýþúýúýÿýúýüýýýüýúýþóýþûýìý/þZýàûÕûIüAûäùæùúæùþùëùþùëùõùú·ùŸúÙû™üóý8þ ý¤þ ïÿöÿúÿ äÿ;xÿñýèýþêýþûýøýþùýüýþóýþùýðýþ¼ýxþ¡ÿýýÇýQþsý üÓûüìûëû"ü³ûcü þçý/þ–ýü–ûçñ&âýÝLâéæò0øð÷Æ÷Gøõùküêýþêý þïýþþÚýBþƒýOü~û*úÆù«÷Êóžñëïâï ò ôþõøúü1þïÿíÿ ûÿúÿùÿìÿ$Ïÿ4ãß0Ñÿ$ìÿùÿÿÿýÿýÿþÿ ëÿêÿöþ3Ûÿ=þüÝû(ü¾û(ü«ý)þíýïýþÖý\ü¦û<üÌûQúºùúñùÓùÓûÂýþ¶ÿ+8þÏýþîýóýþØýþ›ÿ9ßÿòÿáÿùÿgþÂýþïýùýþßýþàý÷ýžÿ€þ²ý!þÿýÊýœÿ¶œ=vÝ¡¯ÿ2Üÿ÷ÿ›þÄý¡üÎû¡úaø[ö^ô­óôÐóæó*õš÷qù úUû,üôûâûüüšú²ùúíùìùú×ùúÖùîùHûü<ý>þèýùý þèýþÝýþþÁüÊûÆúÓù»ø±÷øú÷Â÷'ùFû[ý1ÿbi5Nÿû.æ%!Øìñ»6ÄÏÿ Ñÿq/ê=ýÇäþ¤üÐûüëûüÀûóü^ÿðÿ0þ úàÿÿ°ý þ+þÝüõûéúóùèøÊ÷ã÷øÏ÷øô÷»÷øø*úëùéù úÛù úéùæù6úåøÐ÷ï÷Ø÷ÑøúÜúñûýÝýÿ ïÿ üÿýÿÃÿÚjÄÿ ãÿúÿÏÿìóç'ä4,STÿìüçûøûóûüíûïû4üûú ùÛ÷î÷Ð÷žø#úøùÞù úäùúùøùêùúéùõùú¹ù©úüüÛûüîûçû3üIûÜùáùúÓù úúù¼ù¯úÍûÂüÆý²þåÿ,­ÿ¿Þ”Jy{óÿãÿ+ÊÿLhÿîýñýþýþÄýuþCyÿþZý7üMûúÇùúäùôùýùêùùùúùáùúÒù,úüÙýxþñÿ&çÿúÿ.ÿþÛýþãý þùýóýþÊýdþçÿC¥ÿzú,*¦ÿèýûÎù¥÷Îõ†óøñÀñò3ôÖõ<öÉ÷:ø÷xø”ù~úŸûdüØý þÁûÎùë÷•õ+ôvó‘ô„÷¯ú¤ýsøPÖIò@¾]±J¾)äÿýÿöÿÝÿ+Ô+ñø)ýÿ/þÒûPø´õ0ôµó ôÓóóó¶õü÷®ù üÄýþÕÿþõý1üFøâõ4ô¯óôÅóþóŒõï÷¬ùú‘ûñý­ÿéÈ/øiRþü<úÂùúsûìý©ÿ!„屯ä "  7 cdd´*þTüKú¶ùú_û­ý-ü tÇ3Ü#…Ñÿ¶þ;übúÃùúùùˆø•÷2øÜ÷„öÑõsôÐóµòÂî5ì_ê6èÀçuæƒåòå©åç´êÕîÓòÂöûŽýþ1ÿF32R4ÇQÄ« èG{éðGÇbÂý ³ Ò†pŸéÿïÿ%£þùýþüdù’öoóŠð˜íüèzçìçÒçÎç£çéÝé·êSî(ñ=ôS÷ ù@ûüýFþêýîýþÂýîþm{ G H‚cFY"ç  ù åâþÃýÕúÖøÅöæõéôÐó/óð¢ëÖçÄãŽß{ÜzÛÞÛ·ÛdÛ“ÝÊà¹ãÕæ‘éÂíò»ôó÷ÓúÛýG¸ãÃä èú*N!8#¬$}#O!£{c‚c >$ï!H)ÿVýOú÷tôSð<ì+èÍäãþàòÞÝÎÚ‘ÙšÙ^Ú8Üaß\âWå–è§êtìŸî¢ðkò.õ_ù>ýÞ,РݸÜP,AÇožgágo§ … r Q7©üáø»ôþðêïrïdíëüé-éáç}ç|èêéìªð×ñ]òôëóôéöÖúöþýÓH lÙ(ŽP91+Æ‘ü LŸ + » Á ·pK@ý=ùJõñ_í¶ë é™å ãoßsÝ÷Ý~Ý-Þgâ@æùç;êîë½ë"ìäí¤ðÓóÒöÀùßüäÿ§ds à^ åÅk{OuQQ z üêû9´&ÿæû„÷‘ñ…ë«çwãÂߤßí߉ß1â¨åèìëËíî¼ïþïÙïÌï ðÑó'øÜûEä vÑ–åu,&{ØœÒ f í  ; Û b×I9ü~ôÊímèã;àfßÿߢ߮߅ã‰çºé–íµïðtñ'ò“óþóëó=÷æû®)ÑÎgO˜BÉ<¡ = ñ Δ6Fáþ¯ø;ñpê¸äKà0ÜðÙÛÝÿà”ã‚åiçè9é&ê±éÅé[ëçî¸ôWüЬ cÁˆ+a63ª Ð ) Š Bz~®$ ­?ûcõ°ð¹ìwë1íÈðõ‘÷`ùuûaüú*÷Iô ñ}ïæïñ—ôöø¼üÒ|”Ê]ÿáúªùýùû{ýMÿfy7ÆÁÇE~2!á¶®¡þÕýýƒú–øë÷¸öÒõåôò~ð²ïùïØï¾ïñêòhöoùúúú*üý þ(ÿ"»ÿñ\I@ – xG ¼o¤ûj÷¡õÞõÑö:ù.úÇù0úù¿öõêñ²íœécæ<æ˜êòZùhþ ,|/·þØüøû˜ûœýÔøôOØ±Š åáÐÿÂÿÐKpCiþù>ò8ë&äaÝ[Û(ܯàié€ñšøJþ"oÿÑüRü¤ÿqüSîpÉ ¿Äu8ñþ þ,ý ü2ûzù•öÖñáë›ä?ÞÖÙÅ×™ÛÐáˆèAðsõYùÑüËþ 1™ÿZl N •ë¥] („íü¨øìôô+óüñ^ñVïOí%ë°éôé‚éØê™îô¶ûQéD à jŒ þ  '  (  = · ž ™hÎgúõ±ðÄíÄíùíÆíèíÕíåíÎíìíÐíòíÆðRôgùIÒû B#æ Î ‘ ô*ÿôƒW™ýíø‡óëîõë ëìÓë¬ëOìŒíîiï˜ðnñŒòö“úPþj‘5 l ¯ < Ø íõ üçÿ[ÿú7õCòhñ+ð ïðÚïþñ>öµ÷;øÏùú,üâÿ]ÝSó E ç G Ë ^±QÛ/©ýgú÷?ô¿óêó òÀñõñðñ¿ñòõùùÈýÔøÒ # ë :!]  ‹Ýœùûaøíõ\òî7êæ!â½ßÆßsá¦ãIçŽëcï”óo÷‘û8q€ ¸Õ_P‚´ }N?t%ØüïùÓöÿó¯ðäíÚíÞíÓíTïºñóôcõ™÷¬ù~û›ý0Л½83ô½·ÉĦߨ`þnükúhøföIôÂóüóÝóïóàóòóãóÓó@õx÷tù[û‹ýwÿ,¡öƒW–ýÌ—¤Ný\úY÷:ô•òðHî¾íùí§íïuñáñóRõ4÷XúÍþ½e–¯ C Љ£. s °Ã_ÿqûu÷cóKïGì½ëæëÐëÞëÆë±ì9ð{ô9÷ú{þ&qi @ f9œ2Î à åÑÑÞþ´û×øÞõ¡ñVîÊí îÏì”ëïëáë¢ëÙìÃîÛñöîùÞþ== sŽ$†J.j WÿÝùþõýñúíÄ靿ðä­â™á¿áWâ{åÏésí|ò´øŸþÞ È dG@­‹P¢ „"ZüNø;ôOðìãèâæ¶å˜å–æ_èSëoïVóø=þ€± “ ²5U=å_ Þ¤êýsøxô¡ðkìxèÌä ãõãsãÕäé@íîð¾õÏûòÓœønÀt¾Ø # NÁþÍúçö¾òÊîÊê§æýâ­á¼áâªäõè°ìKñi÷{ýu… šQâB#³¼ 2¾äü_öñíåècå+ãØááâ^ä‘èÌì*ð’õËü£! Õž†»‚¥ ÿ¬Ìþ¶ù»ô‘ïìê¿ç@åâã¦ãñã>æHêkîMòröøüžú fËZd ýørã c¾ÿ7ù¹ósï¢ë~çŠãÃáÅá°áÿá¡ã˜èÈï´öþnh ¢òi"B¼M ¥1¤ûöÄñ×íÓé¼åÌáºßÂß½áÌå¿éÞíÂóçùáÿê÷  9 [8YW' “ÿÿ…úáõgðíëèä·á à{ß»áVå›éIï|õ‚ûl¥‰ ßÐ4EfÀeéLáþ€øGô€ð.ìxè.ä>àvßrá1åEéCíèò'ùÿ#- F´ôÓ‰z¿: TÉú¦ö¯òíMè¢äúáàžßáßäšê"ï[ôRüõ›ú~½ÑvÂHz ë¶6ûÂö ó´îøêÉæ˜â~áÕáàâÃæ¾ê²î9ôüøþn~ =¦Œ¦zøB§¨ ÑPý%ù7õñTî¢ì<êÆé×é¡é,ì‡ðåõ¼ú¥þ¹q„° J x’Âè á –¯Ž«þ¬ûP÷gôÓò˜ðƒîµíáíêí¸íÄî1ò^öMúlþLš ÿ + i ç G J ­åÓ£þãüàúËøÒöÕôÉòªð¹ïÁïÜðéòõðöØø-üúþj #þj @ çþÿþþüôú÷ø÷ÂôÅóíóêóðóÂó®ôñö×øðúàüáþ+êù$3ö ÿþ<ý5ûÄøø ÷ÊõåõúõêõÑõ‰öÛø¼ú¾üÿèÿåãîL5ÿ#þý'ü û%úùï÷Î÷øî÷¿÷³øõùˆú‡üýþ×ÿ¿ 9¨¾WQT hÿ‘ý÷ú,ú;ùæ÷Ù÷øï÷É÷ƒøúú¤ù¸úÉû¶üÍý­þñÿBœÿ¶ &rIÿJþ$ýPü=ûÿùìùÔùqúüüÞû üôûõûøûüÊûrüüý0þ¥ý“þôÿòÿòÿ3ˆÿþýàýþéýþûýùýÿýùýÿýøýþõýþýþàý3þ’ýüÓûüçûðûü·û_üõýþýþ¨ýüÍûüûûÂûtüý—þ¤ÿkþâûÿêÿîÿ ûÿ èÿ)½ÿþÕý&þÎý1þ·ýüÍûüäûóûü¶ûZü¢ýbþ¹ÿ7ßÿýÿÿÿ åÿ6¬ÿiþ€ýwü‰ûPú·ùúðùãùúÆù&ú®û>ü·û0ü®ýAþ»ý5þªÿEÍÿá <ÁÿBÉÿ_þ¯ý9þØýEüÊûüëûùûüæûüÚûü–ýQþ­ý6þ…ÿBŒFã Þ8Õ“ÿ¬þ—ý—ü¶ûpú¿ùúóùïùøùòùùùåùúÊùú^ûGüPýHþYÿYÓÿôÿ§ø™½ÿ¯þŸý)þþpüÈûüïûöûüÞûüÒûü^ý'þXÿAêÿøÿõÿâÿ ÿÿ¥þÕý­ü¸û üýûêûüðûûûúûóûÿûòûøûüáûüÙûðûHýþIÿ-øÿÃþ§ý+þçýùý*þ©üÀûüóûõûþûïûüãûüæûàû3ýþÿGéÿûÿ»ÿD\Ͷÿ#ÌþÉýþþðýþøýûýÿýúýøýþíý þþýÎýÿ;ðÿúÿìÿôÿþÿ'þþ®ýþ*þØüþûðúÃùöùúÞù úÜùúòùÇùýúüãü2þ þ´ý ÿ'îÿîÿ+ÿÄýõý?þûüÑûùûüíûüîûüéûüüûÆûäüÿýÐþ%"¥ÿþ"û'Fºÿ;ÿþýüûßùáùúÜùúäùþùúùÄùÀúïûËüØýéþËÿã%è1NàÿèÿDDÿÝýäýKþ#ýü<ûåùÝùúÙù úæùöùú¶ù¯úàû£üÿý1þ¢ý³þ ìÿðÿäÿ>fÿèýîýþéý þòýþúýóýþÂý‰þäÿîÿ áÿ=zÿóýçýþêýþûýøýþùýüýþôýþùýóýþÄýoþãÿíÿ èÿ=yÿDþZýQücûúÇùúæùøùòùøùðùðù úºùkú­û‰ü ý‰þºÿU©ÿbø ÆÃÿZ}ÿ]þný]ü{û5úºùúãùíùú¹ùUúŸû{ü‚ý—þvÿ‡yÍ+²h^³ÿ%þÓûüÙûú×ù úçùúùñùüùåùúçùìù ü¶ýTþ‹ÿfœJÞ Ú?Ãj©ÿpþ¢ýAþÔý=üÑû üðûøûúû÷û÷ûùûûûìûüØûü”ýOþ¸ý þ¦ÿ(úÿëÿ"êÿ`þÃýþñýúýþõýþúýüýýýûýþýùýþøýüýþêýþáýÿýÿ8äÿ øÿüÿÿÿÿÿüÿúÿëÿ—þªý*þþ€üÆû ü÷ûòûüóûùûûûôûùûþûêû üåûðûJýOþÙýßýwÿ ùÿ«þ­ý-þßýþ!þ–üËûüû üçûãûFý8þêýøýþúýïýþâýñý;ÿ76ëηÿ#òÿùÿ2»þÆý þýýøýúýþíýþ$þÇüÇûùû üíûØûý9þìýöý þðýþúýûýþýúýüýýýùýþýýýöýþíýþþËýÿ9òÿüÿ ôÿ óÿ øÿ÷ÿ5÷þÆýþþðýþõýþöýþöýøýþ¾ýìþjÿ¾ýþûýóýþôýÿýüýúýÿýùýýýþýõýþðýþ þÂýáþ-ýÿ÷ÿýÿùÿÄÿÇl+Èÿüÿïÿ94ÿÓýùý þëýþ÷ýüýÿýùýþýûýüýýýúýþýüýùýþòýþýýæý8þGýØûñû üæûüíûüõûòûü¿ûšü!þþäý&þ¶ý¢þïÿòÿ øÿåÿ<iÿéýìýþêýþúýùýþøýýýþôýþöýöýþ½ýŠþïÿ÷ÿ1€ÿøýâýþèýþûý÷ýþôýþþýðýþÝý"þ¥ýÚø7óïœëòî ÷ñùFúõû,ü£û}üÖý8þ»ýOþ#ÂÿçýõýþÓý@þ€ýFübûWúcù/ø¶÷ øù÷º÷cøœùúû›üŽý~þÇÿ/åÿ ùÿüÿÿÿÿÿûÿüÿýÿâÿ+Ïÿ3þÏýþíýÿýþöýþúýüýýýûýüýüýüýüýüýüýüýüýüýüýüýüýüýüýûýüýýýùýþ÷ýþýþëýþÙýþ¦ÿ8áÿÞÿ'êÿ[þÄýþíýúý þßý þÛýþ¯ÿþÿfþÆýþþàýþ‹ÿ=àÿ ûÿöÿíÿþÿ‡þ¢ýAþßý‰üÈûŒú±ù úúùÖù!úÅùú^û'ü[ý<þæýúýþïýþùýüýþýúýýýüýüýüýüýüýüýüýüýüýüýûýÿýùýþýÿýòý þçý þþ£ü·ûüüûßûüÑûýû2ý-þ2ÿC:ûùíñ )ºÄÿþÿøÿ ðÿñÿ½ÿPWºêÿæþµýþþåýþâýþûýÎý1ÿ/þÿñÿ!åþ´ýþõýíý6þÓüÁûüûûîûüóûùûùûùûòûüïûøû ü»ûýeþãü¶ûüóûíûüÜûüòûÌûýüýöþ,ëÿóÿýÿþÿþÿùÿ ñÿ Çÿò'ç, ÿßýìýþîýüýþöýðý3þ$ýÌûøûüçûüóûøûûûôûûûöûøûûûñûüîûùû ü¼û½ü!þþëý þñýþýýúýþýüýûýüýÿýõýþôýûýþÀý­þ ìÿõÿüÿýÿûÿ õÿ ÞÿG[ÿßýþÉý‘þúÿ(fÿþ[ýüÑûüãûÿûùûõû÷ûýûóû÷û üÇû{üûý3þ¡ý•þüÿ$ÿðýæýþåý þóýþýýñýþÅýpþüÿ!Üÿöÿïÿ8}ÿ>þXý_ü;û`úVùøâ÷Ê÷fø³ùxúÏû%üÛû üæûü¿ûVüñýþý#þ‘ýCüxû)úÒùäùNú§û‘üý£þÿƒÆ9ä ß;¸$Úÿñÿÿÿþÿ éÿ#Øÿ# ØHŒÿ€þjý|ü…ûIú¹ùúéùèùú±ùQú|ûuü„ýHþÚÿëÿVþýƒü‡ûaú°ùúðùßùúºù2úûQüý^þ±ý#þÈÿ Îÿsþ¤ýrü´ûü üÄû7ükýnþSÿvhP¢"Û›‘º‹ÿŸþ·ýaüåûØû)ü^ýXþiÿ1š9VÊÿ'æÿíÿüÿþªý2þõýhüÍû üñûüáûüâû–úªù¤ø¬÷™ö˜õöúõ_ô¿óôóìóáóÜó>õ¢÷Vù–ûŒý þ\ÿLÓÿüÿÛÿ5éÖ[µgsŽÍ@Þ0 ÄÚÈå¹Äÿïÿ ÆþÅýÒüÕû­úèùÌøsö¶õ öÞõíõðõéõéõõõãõàõòöYùYû÷û-ý7þéýþûýúý þÅý7ÿI¸ÿ$A4{û= f ìåëõñÝžþþðüªûüüÛúäùæøå÷ÚöàõõÜòŽðÑïÎïûïÐïÂïëððñèòùóÃôìö7ùóùÁúý7ÿðÿü2ÑÚÿÿJ   G,l  ù [çÿÿÿ þþüüûõù?ù÷ÊôôùòõññÅïËïð¼ïùïÞï²ï¸ðáñ¼òÐóÙô¼õäöÑ÷¥ø«úÈü»þÀºùÉ"C±Új G `çíP>)9!giÿRý@û¸ù.úWùÂ÷ñ÷øÖ÷ øÜ÷ö÷ø­÷­øÑù úþûüÙûüÔûaü~þÂß¹ÉÛ¹Ðÿ6u1p ë(àLj.f'€ÿÇý5û+úVù,ø?÷Aö+õ@ô<ó ò²ñòêñ«ñwò¤óŽô¢õ€öÍ÷3ø“÷‹ø­ù‹ú½ûeü þj<`Bu   Þ ð~UvV…)Îÿ0Íÿ=ªÿþßýŸûª÷Ãõ°óÚñÜñïñâñÒñòÙó`ö¥÷Wø¿ù%úÕùýùúÒù-úáûGþéÿ;7ñLê 8 ù 7¶X¶AÏ4Ò?Ã?ÏÿþúûêùöØóìóïóÞóçóÿó´ó4ôuõ`öl÷Rø’ù2úÏù úèùõùÉûðýÎÿûÏýð1Ü‹¤—³uÀ5Û%û;ÿÿEþyúý÷‹ôÜñâñóñ×ñáñþñ·ñ òdó/ôaõ8öÉõìõ öªõ«÷7ûÕý>æ£Û—ЙÐùñ­>sä®KhþlüXúLøÄ÷øµ÷vù¬ûèûŠý,þ‰üºû³ú¹ù›ø³÷øß÷!ùýÓÿùÿ •þ¿ýþþåýþçýéý_ÿ;éÿ÷ÿÿÿýÿùÿîÿ »þ®ýþþ²ü´ûü ü¹úªù ú ú‘øØ÷å÷é÷ù&úûüý9þûýÃýHÿ9ßÿóÿäÿ0 8.ä×Èþ¥üÔûûûúûü·û-ýSþÈüëûáúÛùù–öºõ ö¹õìöôøü†ÿäÿ<ìþ»ýþþÉýîþ !* j T ÷ÙÛäÿñÿéÿûÿ>ìþîýaýú²öõóµð§ï«ð·òÍõåøÀû%ÿwæþãýþÔýÇþÀ¦ëA q    Ró?ÿ¿ýþ<þýü?û!ùJ÷NôýðîîŸí‰îyðóËö·ø×úöû¾üñýÀþ¯ÿæßáæÊ=™3`[ÿ$ýÝûæû4üBûÜùÒùFú/ùß÷ã÷ý÷ð÷Ö÷cøšúžütþãá©ë$ñöFW-M)iÿ®ý+ûðùéùþùîù÷ùóùòùøùíùýùîùñùúÃùlú6üãþœ=ØH‹óüþ î>u8aÿ9þxýÞûSùû÷Û÷øé÷ç÷ ø¸÷[øñù úÙùúÏù@úüŽþÅÿwè,åû ç>š4žÿ þƒûúØùúîùëùúÄùEúÓû2ü´ûOüÑý>þ¥ýqþ¨ÿoÅ7íû+¿7µÿX˜ÿSþ—ýIü¦ûEü°û"úÏù úèùôùúÛùúºûOþ—ÿo™NãøR˜tÿ•þtýüxû~ú‹ùYøµ÷+öõóÅó"ôó6ôsõFö÷/ø–ùþû¬ý¤P”<È\ÊžXÇ„¢ÿœþ”ýü­ûjú»ù úðùìùúàù úÜùýù…ûLü­û,üfýMþcÿB|Aê  ôâ+ðÁÿ¢þ¡ý,þþiüËû üôûõûüûöûøû÷ûþûêû üäûóûeýLþÌýþaÿOØÿîÿˆùÀ®ÿÔþµý³üÖû˜úÂùÿùùùëùúùïùûùåù úÙùôù5û7üýBþ%ÿ2EfÔÐÚÌÿ÷þŒü|úùù²ø³÷øû÷Ó÷øÒ÷ç÷ù!ú û%üý$þÿ%%HöNLéÑ ÐöãÿßþñýÍüúûÎúÈùöùúèùüùîùýùåùúèùÚùûüóüþÿ%ì2 ìèÿ)ÿøü¥úúíø¼÷÷÷ü÷Û÷øÛ÷ý÷ö÷¼÷ñøú¨úÿü$ÿôÿýóâ U!ó/ìM#ÿËüüþúú ùÑ÷Ü÷øÎ÷øø÷·÷×øú”úÍüÿçÿêãÖïJIù< Kÿ`ýÛúú&ùÐ÷ê÷þ÷æ÷õ÷é÷ø½÷’øžú³üÓþõÿÈÕôÇÓEdU[šÿøüü}û5ùÄ÷û÷õ÷â÷ÿ÷æ÷î÷øÀ÷tøvúü‡þtÝÞH‚ f97P4ÿ4þiý­û5ùê÷å÷ü÷ç÷õ÷ñ÷ç÷øÑ÷BøkúpüJþ¸Å´Å–+¤ oOSDxÿæý>û.úsùÿ÷É÷øÙ÷î÷ø¬÷pøÒùMú$üqþ›Ð{þ$¯/Ÿkÿ/þ©ýçû„ùø¶÷;øŽ÷÷õíõÉõAöÈ÷<øöùOüóýs·‚´fÛ<˜`‘<Žý4ü±ûú¡÷öÔõíõöµõ:ö±÷3øÏù.üÔýK¯o¤WîôU–‰„t¢ÿXþ®ûSú”ùaø’÷Fö¶õöñõÙõþõ»÷þù¹ûþ ÿdryˆGÒRăÝÿUþÃýoüÚùOø¸÷Oö¶õöòõÔõö~÷ðù¢û,üký‹IŒ2³1ddzñÿwþÂýü¹û‘úø:öØõâõ öÆõûõx÷øVùÎûvýÏÿŽ5y$ 1ƲöEþmügú@øÑ÷øç÷ò÷õ÷ç÷ü÷å÷ë÷7ù´ûgý7þ8ÿHK&u$¶ÃìWþzüéû¨ú§ùúú”ø²÷øþ÷´÷Uùiû"üýGþÿ5E g!¿ÚbþÒý>þŸüÂûüòûõûýûõûøûøûÿûçûüÞûðûý"þ#ÿ >$ ðªÿ"ÓþÀýþ-þÇüÄûüýûêû üåûü÷ûÒû ýEþéýÓýÿ1 »ÿ&Yò·ÿ.ëþÃýþûýêý7þìüÂûüüßûüôûÑûðü8þýý¾ý ÿ,üÿôÿëÿøÿóÿ9ÿÊýþþíýþöýüýÿýøýÿýýýõýþðýþ þÃýÞþ0ýÿðÿéÿüÿîÿ=%ÿÑýüý þìýþ÷ýûýþøýþýþýõýþòýþýþÁýÂþ(ìÿêÿéÿ?AÿÚýõýþëýþùýúýþøýýýÿýõýþôýúýþÁý¦þ èÿìÿ åÿ?]ÿåýïýþêýþùýúýÿýùýþýûýýýûýûýþõýþöý÷ýþÂý‰þ àÿþÿçÿ=xÿöýåýþêýþûýùýþùýýýüýüýüýüýüýüýüýüýüýüýüýüýüýüýûýýýüýúýþõýþûýñýþÆý`þôÿåÿùÿýÿÿÿ ãÿ4¨ÿþÚýþëýþþý÷ýþùýûýþõýþýýïýþÌýDþßÿ(ÞÿöÿüÿÝÿ2¿ÿ#þÔýþìýþÿý÷ýþùýýýüýüýýýùýþöýþÿýíýþÑý.þÃÿ2ßÿ Þÿ/Ñÿ=þÍýþïýýýþõýþûýúýþöýÿýþëýþ×ýþ´ÿ2áÿûÿÿÿõÿäÿ!ìÿSþÈýþðýüýþõýþúýüýüýûýþýùýþøýüýþëýþÞýþ’ÿ;ãÿÞÿ"ùÿoþÄýþôýùýþôýþüýùýþøýûýþêýþæýõý}ÿ=áÿ îÿäÿ †þÂýþöý÷ýþõýþûýûýýýûýþýùýþúýúýþéýþëýçýbÿ2úÿîÿªþ¼ýþúýóýþôýþüýúýÿýøýÿýûýøýþëýþõýÚýFÿ=êÿöÿ òÿðÿ'ÂþÀýþýýôýþ÷ýÿýøýþíý þûýÓý*ÿ>íÿýÿêÿðÿþÿ/ÙþÃý þþðýþõýþýýýúýýýûýüýûýþýúýþýýýöýþìý þþÈýÿ+îÿ)ÿÅýþþìýþõýýýþýùýÿýùýýýþýõýþïýþþÅýìþ4úÿóÿéÿùÿñÿ;ÿÍýÿý þìýþ÷ýüýþøýþýþýõýþñýþ þÁýÑþ*òÿöÿýÿøÿÿÿíÿ;9ÿÖýøý þëýþøýûýÿýøýÿýúýüýþôýþóýûýþÀý¯þ îÿòÿ øÿèÿ<Zÿáýðýþãýþòýöýþ¾ýšþçÿíÿãÿ>kÿìýëýþêýþúýùýþøýüýþôýþ÷ýõýþÃý~þãÿïÿ àÿ<…ÿúýäýþêýþûýùýþùýþýûýýýüýúýþõýþúýòýþÆýaþöÿ àÿòÿÞÿ8¢ÿ þÜýþëýþþý÷ýþùýûýþõýþüýïýþËýIþãÿ'ÞÿöÿýÿÝÿ3ºÿþÖýþìýþÿý÷ýþùýýýýýùýþöýþÿýíýþÐý1þÍÿ.ÝÿùÿùÿÝÿ-Ñÿ5þÏýþîýÿýþöýþúýýýüýüýýýùýþ÷ýþýþëýþ×ýþµÿ2âÿ ÿÿûÿûÿÿÿlbreakout2-2.6.4/client/sounds/exp.wav0000644000175000017500000013040011452354557014633 00000000000000RIFFø°WAVEfmt "VD¬dataÒ°ÇcÇcÇcÇcÅbÇc³Y‰Dh4L&8$ôùÄá®Ö¤Ñ˜Ë{½i´c±]®Y¬Q¨M¦M¦S©Y¬W«[­m¶s¹uºˆÃªÔÆâÔéæòúü $*$ ð÷ÜíÄá¨ÓŒÅq¸[­K¥I¤I¤I¤I¤K¥K¥K¥K¥K¥M¦M¦M¦M¦M¦M¦O§O§O§O§S©c±q¸{½ŠÄžÎ¶ÚÌåàïôù .>L&\.j5r9r9l6d2\.T*F#0 òøÚìÈã¶Ú¦ÒšÌŽÆ„Á¿¿‚À†ÂˆÃˆÃˆÃŠÄ’Ȗʚ̜͢ЬոÛÄáÎæÚììõ"08@ H$L&J%F#B!B!@ @ @ B!@ <4*" úüòøð÷ìõäñÜíØëÖêÖêÜíàïèóêôäñâðäñæòêôîööú  ",4>F#L&P(V+Z-`0f3n7r9p8f3\.X,T*N'H$D"B!B!B!><860,($         "$&$"       þþøûîöäñØëÐçÌåÄá¾Þ¶Ú®Ö¦Ò ÏžÎžÎœÍœÍœÍžÎ Ï¢Ð¢Ð¤Ñ¨Ó²ØºÜÂàÆâÎæÜíäñêôð÷øûþþ    $&(***(($"               &*,***,.0222200.*&$"   øûôùîöêôèóèóæòäñàïÞîÜíÜíÜíÜíÜíÞîäñèóìõòøöúüý                              "$&(*....,,(&&$"         þþüýüýüýúüúüúüøûúüüýþþþþþþþþüýüýüýüýüýúüüý        "$&&&$$"""       þþþþþþ            þþúüöúð÷îöìõêôèóèóæòæòæòæòæòäñæòêôîöð÷òøôùøûüýþþ                 ""$$""$&$$$""             üýüýþþþþüýüýüýüýüýüýüýþþ  üýþþ         þþþþüýüýúüúüúüüýüý             "$(,,,..*$                 þþøûöúöúöúöúøûüý   þþþþ               þþúüøûòøð÷ð÷òøôùøûøûøûöúöúöúôùôùòøòøòøòøòøòøòøôùöúöúøûúüüýþþþþþþüýüýþþ       "$$$&*,.00.**(&&"  üýøûôùð÷ð÷îöîöîöòøøûüýþþþþúüøûôùð÷êôæòäñäñäñäñäñèóêôìõîöòøöúüý       þþþþ     "&(((&$"      üýøûöúôùòøòøòøôùöúøûúüüýþþþþþþ     þþüýüýüýúüøûòøîöìõæòâðÞîÜíÜíàïâðæòêôîöòøöúöúöúöúøûøûöúôùòøð÷ð÷ð÷ð÷îöêôêôìõîöòøøûþþ  "&(,,,****,,($  þþúüüýþþ     $&$"  þþöúð÷ìõìõêôèóèóæòæòæòäñäñâðäñäñæòèóîöôùúü  "$&$"    üýúüøûøûúüüýþþþþ   $(**(&"      úüöúòøð÷îöìõêôêôæòâðÜíÚìÖêÔéÒèÔéØëÜíÞîàïâðæòèóìõð÷ôùúü ",6>F#L&L&H$B!>80&    øûòøòøöúúüþþüýúüøûøûøûøûúüúüúüúüúüüýþþ            øûòøìõèóäñâðàïÞîÞîÞîÜíÚìØëÖêÒèÎæÊäÆâÄáÂàÆâÊäÐçÒèÒèÒèÔéÔéÖêÚìàïèóð÷øû (,026688888862*"     þþüýøûòøìõæòàïÜíØëÔéÐçÌåÊäÊäÌåÌåÎæÒèÖêÜíäñìõöú                ""         $&$  üýöúòøîöèóâðÞîÚìÚìÜíÞîàïâðâðäñäñâðàïàïÞîÞîÞîÞîÞîàïèóð÷ôùúüüýþþúüöúòøîöêôèóæòæòäñäñäñäñæòêôìõð÷ð÷îöð÷òøöúúüþþ   "$(*,04:@ D"F#D">6.&öúîöêôêôêôêôêôêôèóæòäñäñâðàïÞîÞîÜíÜíÜíÜíÜíÜíàïæòìõôùüý  &,.0222.*&$               þþúüøûôùòøîöìõèóäñâðâðàïÞîÜíàïæòîöôùøûúüþþüýúüöúòøîöêôæòäñäñæòêôð÷ôùöúúüüý    "&***(&$                     üýøûöúòøð÷ð÷òøòøð÷ð÷îöìõêôèóæòäñäñâðâðäñäñâðàïàïäñäñèóêôîöòøøûþþ   þþúüøûôùòøð÷ð÷òøôùôùð÷ð÷îöìõêôèóêôìõð÷òøòøöúøûúüüý                þþüýúüøûöúöúôùòøòøð÷ð÷ð÷òøöúüý    üýøûöúöúôùôùôùôùòøòøð÷ð÷îöìõìõìõêôêôêôîöð÷ôùúüþþ       üýøûôùð÷îöð÷òøòøôùöúøûúüþþþþþþüýüýþþþþþþþþüýúüøûöúöúöúöúöúøûüý   üýúüöúôùòøð÷îöîöìõìõîöîöð÷òøôùøûúüüýþþþþþþüýüýüýüýüýüýþþ                             þþúüöúòøîöìõêôèóèóèóèóêôìõð÷ôùøûþþ     þþüýüýüýüýúüúüüýúüøûöúöúôùòøòøòøòøòøòøòøð÷ð÷îöêôèóèóæòäñäñæòæòæòæòèóêôìõîöð÷òøòøôùöúøûúüúüüýþþ           þþúüöúòøð÷ð÷ð÷ð÷òøòøòøòøòøð÷îöêôèóæòäñäñæòêôìõìõìõìõîöìõìõìõìõìõîöòøôùöúúüþþ      "$&&(&&&&"  úüôùð÷êôäñàïÜíØëÖêÖêÔéÔéÒèÒèÔéØëÚìàïäñêôð÷öúüý                   þþøûòøêôæòäñâðâðäñæòæòæòèóèóêôêôêôêôêôèóæòäñäñæòèóêôîöôùúü     """""          úüòøìõêôèóèóæòèóèóêôìõîöð÷òøôùøûøûøûúüüýþþ         þþøûòøîöêôèóæòäñàïÞîÜíÚìÜíÜíÜíÜíÜíÞîÞîâðæòìõòøöúøûúüüýþþþþüýúüøûúüþþ    $(********,*($"                        üýúüøûöúôùôùòøð÷ð÷ð÷îöîöîöìõìõìõêôêôèóèóæòäñäñäñâðàïàïÞîÞîàïâðèóîööúüýüýüýüýüýúüøûøûöúòøð÷îöîöìõìõîöîöìõìõêôêôìõîöòøôùöúøûüýþþ            þþúüöúöúöúøûüýþþþþþþ                       üýøûöúôùôùòøð÷ð÷ð÷òøøûþþ  "$&(((($  üýöúòøîöêôèóäñâðâðàïÞîÜíÚìÔéÐçÌåÈãÄáÂàÀßÂàÄáÈãÎæÖêÞîæòð÷úü      üýøûôùôùòøòøôùöúöúôùòøîöìõêôæòâðàïàïâðäñæòìõòøúü  (28>B!D"D"B!@ <62*&"   þþúüúüöúòøêôäñÜíØëÔéÒèÒèÒèÐçÐçÐçÒèÔéÖêØëÚìÞîäñêôð÷ôùøûúüþþ   &,4:@ D"H$J%J%J%J%J%J%H$F#@ >80$ øûìõÞîÒèÈãÀߺܶڰ׬ժԤѢФѦҪ԰׸ÛÂàÊäÔéÜíäñìõôùüý        $*.246:>><82,& þþúüøûöúöúòøð÷êôæòâðàïàïâðäñæòæòèóêôìõð÷òøòøôùôùöúôùòøòøòøòøôùôùôùöúøûúüþþüýøûöúð÷ìõèóæòäñâðÞîÜíÞîÞîÞîàïâðäñæòêôîöòøöúúüüýüýþþþþúüøûøûøûøûøûøûúüüýþþ           üýúüúüúüúüúüúüúüúüúüúüúüøûøûúüúüüýþþþþþþþþþþþþþþþþþþþþ               üýøûöúòøð÷ð÷ð÷ð÷ð÷òøöúúüþþ         &.6<B!F#H$H$D"@ <620*$ üýôùîöèóàïØëÔéÐçÎæÌåÌåÌåÎæÐçÒèÔéÖêØëÚìÜíÜíÜíÚìÖêÔéÐçÐçÐçÎæÎæÌåÈãÆâÈãÈãÈãÈãÊäÊäÌåÐçÒèÖêÚìÞîâðäñæòèóìõîöòøöúúüþþ                               $(.2688:::8640,&" þþúüôùð÷îöêôêôèóèóæòäñäñäñäñäñäñæòèóêôêôìõìõìõêôìõìõêôèóæòäñäñäñäñæòèóèóêôêôìõîöð÷ð÷òøòøð÷ð÷ð÷òøòøöúúüüý     "$$"         þþøûöúôùòøð÷îöìõìõìõêôêôêôêôêôèóæòäñàïÜíØëÒèÎæÊäÆâÄáÄáÄáÄáÈãÊäÎæÔéØëÞîâðæòìõòøöúúüþþþþþþþþ    $(,00.,,,,..00.*&   øûòøð÷îöð÷òøòøòøòøòøòøòøöúúü                þþøûôùð÷îöêôæòâðàïàïÞîÜíÚìÚìÜíÞîàïàïàïÞîÞîÞîÞîàïâðâðâðäñæòèóêôìõîöð÷òøòøôùöúúüüý  $(,,..,,*&$"     þþüýüýþþüýúüöúòøð÷îöìõèóèóæòâðÜíØëÔéÎæÈãÆâÄáÄáÄáÄáÊäÎæÖêÞîæòîöôùüý $,268::864.*&"    øûð÷êôâðÜíØëØëØëÜíâðêôð÷öúüý           þþüýöúòøîöìõèóæòæòâðàïÞîÚìØëØëØëÜíÞîäñèóð÷øû          ""       üýúüøûøûøûøûøûúüüýúüúüøûøûöúòøð÷ð÷ð÷îöêôæòäñâðâðäñæòêôìõîöð÷òøôùøûüý       þþúüòøîöêôèóêôêôìõîöð÷òøôùöúøûúüúüúüúüüý  "&(,,*($"      þþöúîöèóäñàïÞîàïàïàïàïàïàïÞîÜíÖêÐçÌåÊäÊäÈãÈãÈãÊäÌåÐçÔéØëÜíâðæòìõòøøûþþ                  "$&((***(&&$"    þþüýúüöúöúöúøûúüüýþþ   þþúüøûôùòøð÷îöêôæòâðÜíØëÖêÖêØëÚìÞîàïäñèóêôîöð÷ôùôùôùòøòøòøòøòøòøòøòøòøð÷ð÷ð÷îöìõìõìõîöð÷ð÷òøöúøûúüüýþþ   $*.2444200.,**&   þþøûôùîöêôèóèóêôìõîöð÷òøöúúüüýþþþþüýúüøûôùð÷ð÷îöð÷ð÷ð÷òøòøôùôùôùòøð÷îöêôæòäñâðàïàïàïäñèóêôêôìõîöîöîöîöìõìõìõìõîöîöð÷ôùúü                    þþúüøûôùð÷îöêôêôèóäñâðâðäñäñæòèóêôìõîöòøöúúüüý                  þþøûòøìõäñÞîØëÔéÐçÌåÊäÈãÈãÊäÌåÎæÐçÔéØëÚìÜíàïâðæòêôîöòøøûþþ                  üýüýüýüýúüúüúüúüúüúüüýüý  þþüýúüúüøûöúöúöúöúøûþþ         "&(*,,,,*($"   þþüýüýþþ üýøûòøìõæòÞîÜíÚìÚìØëÖêÖêØëÚìÞîâðæòèóèóêôêôìõìõìõêôêôêôêôêôêôêôêôèóèóèóêôêôð÷öúúüüýþþ            þþüýúüöúôùòøð÷ð÷ð÷ð÷òøòøòøð÷ð÷òøôùøûüýþþþþüýúüøûöúøûúüüýþþþþþþ              üýúüøûöúöúôùôùôùôùöúöúöúöúôùòøð÷ð÷òøôùöúúüüýþþüýúüøûøûúüúüúüøûöúöúôùöúöúøûúüúüúüúüüýþþüýúüöúôùòøòøòøð÷ð÷òøòøòøöúøûüý         """""   þþúüøûöúôùòøð÷ð÷ð÷îöîöìõìõìõîöð÷ð÷ð÷ð÷ð÷îöìõèóæòäñâðàïàïàïâðäñæòêôð÷ôùúüþþ               üýöúòøð÷ìõêôèóèóèóèóèóèóèóèóæòæòæòèóêôìõð÷ôùøûüý üýúüøûöúôùôùôùôùöúøûøûöúöúöúöúöúøûøûøûúüøûúüúüüýþþþþþþþþþþþþ        ""     üýøûöúôùòøòøòøð÷îöìõêôèóèóèóèóèóêôîöòøöúúüüýþþþþüýüýúüúüúüøûøûúüüýþþþþþþþþþþþþþþþþþþ       þþþþüýüýüýúüúüúüøûöúôùòøð÷òøôùöúøûúüúüúüúüúüúüúüúüúüúüúüúüúüøûøûöúôùôùôùöúöúøûúüüýüýþþ     þþþþüýüýúüøûöúöúöúôùôùöúúüþþþþüýüýúüøûöúöúöúöúöúöúöúöúöúøûøûüýþþ    """   þþúüöúôùòøòøòøòøòøòøð÷îöìõìõêôêôèóæòäñäñæòèóìõîöð÷òøôùöúøûöúöúöúôùòøð÷îöìõêôèóèóèóêôêôìõîöð÷òøôùøûúüüý      ""&(*,,*($""       üýúüøûôùòøòøð÷ð÷ð÷ð÷ð÷îöîöîöîöîöìõìõìõìõìõîöð÷òøôùöúøûüýþþ        üýöúð÷ìõêôæòäñâðàïÞîÜíÜíÜíÞîàïäñèóêôîöð÷òøôùôùôùð÷ìõêôæòäñâðÞîÚìØëÔéÒèÒèÔéÖêÚìâðæòêôîöôùøûüý   ""$&(((&"               þþüýøûøûøûøûøûøûöúôùòøòøòøôùôùôùôùôùôùöúöúôùòøð÷ð÷îöð÷òøòøôùöúøûúüüýþþþþúüúüúüøûøûøûøûøûúüüý             üýúüúüüýþþ   úüòøìõèóäñâðâðäñèóìõð÷ôùöúøûüý       þþúüúüøûøûöúòøð÷îöìõêôêôêôêôìõìõìõîöð÷òøöúúüþþ     þþúüøûöúòøð÷îöìõìõìõêôèóæòäñàïÜíÚìÚìÚìÚìÞîâðæòêôîöôùúü  $&((((***($""   üýúüöúôùòøòøð÷ð÷ð÷ð÷îöð÷ð÷ð÷òøôùôùöúøûúüüýþþ            üýúüöúôùôùòøòøð÷îöîöìõêôèóæòäñäñäñâðâðâðäñæòêôîöòøôùøûúüüýþþ                    þþüýúüúüøûöúôùôùòøð÷ð÷ð÷îöîöîöòøôùøûúüúüúüúüúüüýþþüýøûöúôùôùôùöúöúøûúüüýþþ      þþøûôùð÷ìõìõêôèóèóèóêôìõîöîöð÷òøôùôùôùòøð÷îöîöìõìõìõêôèóèóæòæòäñæòæòæòäñæòèóêôìõîöð÷ôùøûúü                                                 þþúüøûôùòøîöìõìõìõîöîöð÷ð÷òøôùöúøûúüüýþþþþüýüýüýüýúüúüøûøûøûúüúüúüøûöúôùòøð÷îöîöìõêôèóèóäñâðàïàïàïâðäñæòêôìõîöð÷òøôùôùöúöúöúöúöúöúôùôùôùôùòøòøòøòøòøôùöúöúøûúüþþ      $$&(**,02466420,&   þþúüöúòøîöìõêôèóèóæòæòäñäñäñäñäñäñäñäñäñæòæòæòèóêôìõîöð÷òøôùôùöúöúöúöúøûúüúüúüúüüýþþþþþþþþþþþþþþþþ þþüýúüøûøûúüøûøûøûøûøûúüúüüýþþþþ               þþúüöúòøð÷ð÷ð÷ð÷òøöúøûúüüýþþ    þþþþüýúüúüøûöúöúöúöúöúöúøûúüüýüýþþþþþþþþþþþþüýþþþþþþ     üýúüøûöúöúôùôùôùòøòøòøòøòøôùöúøûúüüýþþ             þþ    üýøûöúòøîöèóâðÞîÜíÜíÜíÞîÞîàïâðæòêôîöð÷ð÷òøð÷ð÷ð÷ð÷ð÷ð÷îöîöîöîöìõìõìõîöð÷ð÷ð÷ð÷ð÷ð÷îöìõìõêôìõîöð÷ôùöúúüþþ              $&&&$"    þþüýúüúüüýþþ üýöúòøîöìõêôèóèóèóêôêôìõîöð÷òøôùöúøûúüúüúüúüøûöúôùòøð÷îöìõìõîöîöîöð÷îöîöîöð÷ð÷ôùöúöúøûúüúüüýþþþþ      "$$&&&&&$$            þþþþüýúüøûöúôùð÷îöêôêôêôêôìõìõìõìõìõìõìõèóæòâðàïÜíÚìØëÖêÖêØëÚìÜíàïäñêôîöôùøûþþ       þþüýüýþþþþüýþþ    þþúüøûôùòøð÷îöìõìõêôêôìõìõîöîöîöð÷òøòøôùôùöúøûøûúüþþ                        þþúüöúôùôùòøòøð÷ð÷ð÷ð÷ð÷ð÷òøôùôùöúöúøûúüüýþþþþüýüýúüøûöúôùôùòøòøôùôùøûúüþþ              þþúüøûöúöúôùôùòøòøôùôùøûúüþþþþüýúüøûöúôùòøòøð÷òøòøôùöúøûúüúüüýþþþþ         þþþþþþüýúüúüúüøûøûöúôùôùòøòøòøòøòøð÷òøòøöúøûúüüýþþþþúüøûöúòøîöìõêôèóèóìõîöð÷ôùøûúüþþþþüýüýúüüýüýüýüýþþüýüýüýüýüýþþþþ         þþþþþþþþüýüýüýþþþþþþüýüýúüøûöúôùôùòøòøôùôùòøð÷îöìõìõêôêôêôèóèóèóêôìõð÷òøôùøûúüüýþþ         ""$$$"      þþüýúüøûøûøûôùòøîöìõèóäñâðÞîÚìÖêÔéÔéÔéÔéÖêØëÜíÞîàïäñèóìõð÷òøöúúüüý           þþüýüýúüøûøûöúöúöúöúøûøûøûøûøûöúöúòøòøòøòøòøôùöúöúøûöúöúöúøûúüüý          þþ     þþúüöúòøîöìõêôèóèóèóèóèóèóêôèóèóæòäñâðàïàïàïàïàïàïäñäñæòèóìõîöòøöúúüüý               þþüýúüøûøûöúöúöúôùòøòøòøòøð÷òøòøòøòøòøòøòøôùôùôùöúøûúüüýþþ           þþüýüýüýüýüýþþþþþþúüøûôùòøîöêôèóæòæòæòæòêôìõîöòøôùöúøûúüúüþþ þþúüøûôùòøð÷ð÷ð÷òøôùöúøûúüþþ        üýúüøûöúöúôùôùöúöúøûøûøûøûöúòøð÷ìõêôêôèóêôêôèóèóèóèóêôìõîöð÷òøôùøûüýþþ                   þþüýúüøûøûøûøûøûúüúüúüúüüýüýüýüýüýüýþþþþ             þþüýüýüýúüúüøûøûøûøûúüúüüýþþþþþþþþüýúüöúð÷ìõêôèóæòäñâðâðàïàïàïâðäñæòêôîöòøöúúüüýþþ    þþþþüýüýüýüýþþþþ    þþøûôùð÷ìõèóæòæòæòæòæòæòæòèóêôìõð÷òøôùöúöúøûúüúüüýúüúüúüúüüýüýüýþþ          þþüýúüøûøûöúöúôùòøòøð÷îöìõìõìõìõìõìõìõîöîöð÷ð÷òøôùöúøûúüüý               þþúüøûôùòøð÷îöìõêôêôêôêôêôìõð÷òøòøôùôùôùôùöúôùôùòøòøòøòøòøòøòøòøòøòøòøòøôùôùöúøûúüüýþþ                     þþüýüýúüøûøûøûøûøûøûúüüýüýþþ         þþüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýúüöúôùòøòøòøòøòøð÷ð÷ð÷ð÷îöîöîöîöîöîöîöð÷òøôùøûúüþþ         üýøûòøîöèóæòäñâðÞîÞîÜíÞîÞîâðâðæòèóêôìõîöð÷òøôùöúøûøûúüúüüýþþ            þþþþüýüýüýþþ             þþüýúüøûöúöúøûøûúüúüüýþþþþ                 þþüýúüúüøûöúöúôùôùôùòøð÷îöìõìõêôìõìõîöð÷òøôùöúøûüýþþ        þþüýúüöúôùòøîöìõêôèóæòäñâðàïÞîÞîÜíÜíÜíÜíÞîÞîÞîàïàïâðâðâðäñäñæòèóêôìõîöòøöúøûüýþþ                       üýúüöúòøð÷îöîöìõêôèóæòæòäñäñâðâðâðâðäñæòèóêôìõîöð÷ð÷òøòøôùöúöúøûúüüýþþþþ                        þþüýúüöúôùòøîöìõêôêôêôêôìõìõìõìõîöîöîöîöîöîöîöîöð÷ð÷òøòøôùöúøûúüþþ          úüöúòøð÷îöîöîöîöð÷ð÷ð÷ð÷òøòøôùôùôùôùòøð÷îöêôèóäñàïÞîÜíØëÔéÔéÔéÖêØëØëÚìÞîàïäñèóìõð÷öúüý                                              üýúüúüøûøûöúöúöúöúöúöúöúøûøûøûúüúüúüúüøûøûøûøûöúöúôùòøôùôùôùôùöúöúøûúüúüüýüýþþþþþþüýüýüýúüúüøûøûöúôùôùôùôùôùöúöúøûúüúüüýþþþþþþþþüýúüöúôùòøòøôùôùøûüý        üýúüøûôùôùòøð÷îöîöìõîöîöð÷òøôùøûüý   üýöúòøð÷ìõêôìõìõìõîöîöð÷ð÷òøòøð÷ð÷îöîöìõìõìõìõîöð÷ð÷ôùøûúüþþ                   üýúüøûôùð÷îöêôèóæòäñäñâðäñäñäñæòæòèóèóêôìõîöòøöúøûüýþþ        þþþþüýúüöúôùôùòøòøòøòøòøôùöúøûúüþþ    þþþþüýüýúüúüúüúüúüúüüýþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþ           þþøûôùîöêôæòàïÜíÚìÖêÔéÔéÔéÖêØëÚìÜíÞîàïäñæòêôîöð÷òøôùôùöúöúøûúüúüüýþþ                 þþþþþþüýüýüýüýüýþþþþþþþþþþþþüýüýúüøûøûöúôùôùòøòøòøòøôùôùôùôùöúöúöúôùôùôùôùôùôùôùôùôùôùôùôùôùôùöúöúøûøûøûøûøûúüúüúüüýüýüýüýüýüýþþþþþþ     þþþþþþþþþþþþüýüýúüúüøûøûøûøûøûúüúüüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþüýúüúüúüúüúüúüúüüýþþþþ              üýøûôùòøð÷îöìõìõìõìõîöð÷ð÷òøôùôùöúöúøûøûøûøûøûøûúüúüüýüýþþþþ      þþúüøûöúôùòøòøòøð÷ð÷òøôùöúøûüý        þþüýüýúüøûøûöúöúöúöúöúöúöúøûøûøûøûøûøûøûøûöúöúöúöúöúöúöúøûøûúüúüúüøûöúôùòøð÷îöîöìõêôêôêôìõìõîöð÷ôùöúøûúüþþ                        þþüýúüøûöúôùòøòøòøòøôùöúöúøûúüüýüýþþþþþþþþþþþþüýüýüýúüúüúüúüúüúüúüüýüýüýüýüýúüúüúüúüúüúüúüúüúüúüúüúüüýüýþþþþþþüýúüøûøûöúöúöúôùôùôùôùôùôùöúöúøûúüüýþþþþüýüýúüúüøûøûöúöúôùôùôùôùôùöúøûøûøûøûøûøûøûöúöúöúöúôùòøð÷ð÷îöîöîöîöð÷òøôùöúúüþþ         þþüýüýúüúüøûøûøûøûøûøûøûúüúüúüúüøûúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýþþ              þþþþþþþþüýüýúüøûöúôùòøð÷îöêôèóèóèóæòæòæòèóèóèóêôìõìõîöîöòøôùöúøûúüüýüýþþþþþþüýüýúüøûøûöúöúöúöúøûúüúüúüúüüýüýþþþþ                                          þþüýúüúüøûöúöúöúöúöúöúöúôùôùôùôùôùöúöúöúöúøûøûøûøûøûöúôùòøð÷ð÷îöîöîöîöîöìõìõìõîöîöîöîöîöîöìõìõìõìõìõìõîöîöîöð÷ð÷ð÷òøòøð÷ð÷ð÷ð÷òøòøôùöúúüþþ      þþüýúüúüúüøûöúôùòøòøòøòøôùöúøûüýþþ                   þþüýúüúüøûöúôùôùòøòøð÷ð÷ð÷òøòøòøòøôùöúøûøûúüüýþþþþþþþþþþþþüýüýüýüýúüúüøûøûöúöúöúôùôùôùôùôùöúøûúüüýþþ         """     þþþþþþüýüýúüúüúüøûøûøûøûöúöúôùòøð÷ð÷îöîöîöîöìõìõêôêôêôèóèóæòæòäñäñäñâðâðâðâðâðâðâðäñæòèóêôìõîöð÷òøôùöúøûøûúüúüüýþþþþþþ                þþüýüýüýúüúüúüúüúüúüúüúüøûøûöúöúôùôùòøð÷îöêôèóæòäñâðàïâðâðâðäñæòèóìõîöòøôùöúøûúüþþ    "$&(*,,,,*(&"             þþüýúüøûöúôùòøð÷ð÷îöîöîöîöð÷òøöúøûüýþþúüøûöúôùòøð÷ð÷îöîöîöìõìõìõìõìõìõîöîöîöð÷ð÷òøòøôùôùôùöúöúöúöúôùôùôùòøð÷ð÷îöîöîöð÷òøòøôùôùöúøûøûøûúüúüúüúüúüúüúüüýüýüýþþþþ                      þþüýúüúüúüúüúüøûúüúüüýþþþþüýúüøûöúöúôùôùòøòøòøòøòøôùôùöúúüüýþþþþ                  þþþþüýúüúüøûöúôùòøòøòøòøòøð÷ð÷îöîöîöîöîöìõìõìõêôêôêôêôêôêôìõìõìõìõîöîöîöîöîöîöð÷ð÷òøòøòøôùôùöúöúøûøûøûúüúüüýþþ        þþüýüýúüúüúüüýüýüýþþþþþþþþþþþþþþüýüýüýüýúüúüúüúüøûøûøûøûøûøûöúöúöúôùôùôùôùôùôùöúöúøûøûúüüýüýþþþþ         þþüýúüúüøûøûøûöúöúôùôùòøòøð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷òøòøôùöúøûúüüýþþþþüýúüøûøûöúöúøûøûúüüýþþþþþþ             þþüýúüúüúüøûøûøûøûøûúüúüüýüýüýþþþþüýúüøûöúôùòøòøòøòøòøòøð÷ð÷ð÷ð÷îöîöîöìõìõîöîöð÷òøôùöúøûúüüýþþ                   þþüýøûöúòøð÷ð÷îöìõìõêôêôêôêôèóèóèóèóèóèóêôêôìõìõìõîöîöð÷òøòøôùöúöúøûøûúüüýþþþþ            þþþþüýüýüýüýúüúüúüøûøûøûøûøûøûöúöúöúöúöúöúöúöúöúöúöúøûøûüýþþ                 üýúüöúôùòøîöîöìõêôêôêôêôêôìõîöîöîöð÷òøòøôùöúøûøûúüúüüýþþþþþþüýúüøûøûöúöúôùôùòøòøòøôùôùôùôùôùôùôùôùôùöúöúøûøûøûúüúüüýüýþþþþ            þþþþþþüýüýüýúüúüúüúüúüúüúüüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþ                þþüýúüøûôùôùòøîöìõêôèóèóæòæòæòèóèóêôìõîöð÷ð÷òøôùöúöúøûúüúüüýüýþþþþþþþþþþþþüýüýúüøûöúöúôùòøð÷ð÷ð÷ð÷ð÷ð÷ð÷òøòøòøòøôùôùôùöúöúöúøûøûúüüýþþ                         üýúüøûôùòøð÷îöìõìõìõêôêôêôêôêôêôìõìõîöòøôùöúúüüý         þþüýúüúüøûøûöúöúôùôùôùôùôùôùöúöúøûúüüýüýþþ        þþþþþþþþþþþþþþüýüýúüúüúüúüúüúüúüúüüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþ     þþüýüýúüúüúüúüúüúüúüúüüýüýüýþþþþþþþþþþþþþþþþüýüýúüøûöúöúôùôùôùôùòøòøòøð÷ð÷ð÷ð÷îöîöîöîöîöîöîöîöîöð÷ð÷ð÷òøòøòøôùôùöúöúøûúüúüüýþþ              þþüýúüúüøûöúöúôùôùôùòøòøòøòøð÷ð÷ð÷ð÷ð÷ð÷òøòøòøòøôùôùöúöúøûøûúüüýüýþþ                             þþøûôùð÷ìõèóæòâðàïÞîÜíÜíÜíÜíÜíÞîÞîÞîàïàïâðâðâðäñäñæòèóêôìõìõð÷òøôùöúøûúüúüüýüýþþþþþþþþ                    þþüýúüúüøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúøûøûúüúüüýþþþþþþüýüýúüúüúüøûøûøûöúöúöúöúöúöúöúøûøûúüúüúüüýþþþþþþþþþþüýüýüýüýþþþþþþþþþþüýúüúüúüøûøûöúöúöúôùôùôùôùòøòøòøð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷ð÷òøòøòøôùôùôùöúöúöúöúöúöúöúôùôùòøòøð÷ð÷ð÷ð÷ð÷ð÷ð÷òøòøòøôùôùöúøûøûúüüýþþ                             þþþþüýüýüýúüúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþüýüýúüúüøûøûöúöúöúôùôùôùòøòøòøòøôùôùôùöúøûøûúüþþ                 üýøûöúôùð÷îöìõêôèóäñâðâðàïÞîÞîÜíÜíÜíÜíÜíÜíÜíÜíÞîÞîàïàïâðâðäñäñæòèóêôìõîöð÷ôùöúøûúüüýþþ                þþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþüýüýúüúüúüøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúøûøûøûøûúüüýüýþþþþþþ                  þþüýúüøûöúôùòøð÷îöìõìõêôêôêôêôèóèóèóèóèóèóèóèóèóêôêôêôêôìõìõîöîöð÷òøôùöúøûúüüýþþ          þþþþþþüýüýüýüýúüúüúüúüúüúüúüúüüýüýüýþþþþ                         þþüýüýúüúüøûöúöúôùôùòøòøòøòøð÷ð÷ð÷ð÷òøòøòøòøôùôùöúöúøûøûøûúüúüúüúüúüúüúüúüøûøûøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúøûøûøûúüüýüýþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýúüúüúüúüúüúüúüúüúüúüüýüýüýþþþþ         þþþþþþþþþþüýüýþþþþþþþþþþþþüýüýüýüýüýúüúüúüúüúüúüüýüýüýüýþþþþþþþþþþþþüýüýúüúüøûøûöúöúôùôùòøð÷ð÷ð÷îöîöîöìõìõîöîöîöîöð÷ð÷òøôùôùöúøûúüüýþþ      þþüýúüøûöúôùôùòøð÷ð÷ð÷îöîöð÷ð÷ð÷ð÷òøòøôùöúöúøûúüüýþþ             þþüýúüøûöúôùòøð÷ð÷îöîöîöîöîöîöîöîöîöîöð÷ð÷ð÷ð÷ð÷òøòøòøòøòøôùôùôùöúöúöúöúøûøûúüúüüýüýüýþþþþ               þþþþþþþþüýüýüýüýúüúüøûøûøûøûöúöúöúöúöúøûøûúüúüüýþþþþ                 þþüýüýúüøûøûøûöúöúöúöúôùôùôùôùôùôùöúöúöúöúöúöúöúöúøûøûøûøûøûúüúüúüüýüýüýüýüýþþþþþþþþþþþþþþþþüýúüøûøûöúöúôùòøòøòøð÷ð÷ð÷ð÷îöîöîöîöîöîöîöð÷ð÷ð÷ð÷ð÷ð÷òøòøòøôùôùôùôùöúöúöúöúöúøûøûøûøûúüúüúüüýüýüýþþþþþþþþþþþþþþüýüýüýúüúüúüúüúüüýüýüýþþþþ                þþþþüýüýüýúüúüøûøûøûøûöúöúöúöúöúöúöúöúöúöúöúøûøûøûøûúüúüúüúüúüüýüýüýüýþþþþþþþþþþþþüýúüøûöúöúôùòøòøð÷ð÷ð÷îöîöîöîöîöîöîöîöîöð÷ð÷ð÷òøòøôùôùöúöúöúøûøûúüúüüýüýþþþþþþþþþþüýüýüýúüúüúüøûøûøûøûøûøûøûöúöúøûøûøûøûøûøûúüúüúüüýþþþþþþüýüýúüúüúüøûøûøûøûøûøûúüúüúüüýüýþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýþþþþþþþþþþþþþþ            þþþþüýüýüýüýúüúüúüüýüýüýüýüýþþþþþþþþüýüýúüøûøûöúöúôùôùòøòøòøð÷ð÷ð÷ð÷ð÷òøòøòøòøòøòøòøòøòøôùôùôùôùöúöúøûúüúüüýüýþþþþ               þþþþþþüýüýúüúüúüøûøûøûöúöúöúöúöúöúôùôùôùôùôùôùöúöúöúöúøûøûøûúüúüúüúüüýüýþþþþþþþþþþþþþþþþþþüýüýüýúüúüúüúüøûøûøûøûøûøûøûøûöúöúöúöúöúöúöúöúöúøûøûøûøûøûøûøûúüúüúüúüüýüýüýþþþþþþ         þþþþüýúüúüøûöúöúöúôùôùòøòøòøòøòøòøòøòøòøòøòøòøòøôùôùôùôùôùôùôùöúöúöúøûøûøûúüúüüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýúüúüúüúüøûøûøûøûøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúöúöúøûøûøûúüúüúüüýüýþþþþþþþþüýüýüýüýüýüýþþþþþþþþþþ                þþþþüýüýüýúüúüúüúüúüøûøûøûøûúüúüúüúüúüúüúüúüúüüýüýüýüýüýþþþþþþþþ                þþþþþþüýüýüýúüúüúüúüúüúüúüøûøûúüúüúüúüúüüýüýþþþþþþþþþþþþþþüýüýüýüýüýüýúüúüúüúüúüúüúüüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýúüúüúüøûøûøûöúöúöúöúôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùôùöúöúöúöúöúöúøûøûøûøûúüúüúüúüüýüýüýþþþþþþ                     þþþþüýüýúüúüøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúøûøûøûøûúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýúüúüúüøûøûøûöúöúöúôùôùôùôùôùôùôùôùôùôùôùöúöúöúøûøûøûúüúüúüüýüýüýþþþþþþ                 þþþþþþüýüýüýúüúüúüúüøûøûøûøûøûøûøûøûøûúüúüúüúüúüúüüýüýüýþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþüýüýüýúüúüúüúüúüúüúüúüúüúüúüüýüýüýüýþþþþþþþþþþþþþþþþüýüýüýúüúüúüúüøûøûøûøûøûøûøûøûøûøûøûøûúüúüúüúüúüúüúüúüüýüýüýüýüýþþþþþþþþþþþþþþüýüýüýúüúüúüúüøûøûøûøûøûøûøûøûøûøûøûøûúüúüúüúüüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýúüúüúüúüúüúüúüúüúüøûøûúüúüúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþüýüýüýúüúüúüøûøûøûøûöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúöúøûøûøûøûøûúüúüúüüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþüýüýüýüýüýüýüýüýüýüýüýúüúüúüúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýúüúüúüúüúüúüúüøûøûøûøûøûøûöúöúöúöúöúöúöúöúöúöúôùôùôùöúöúöúöúöúöúöúöúöúöúøûøûøûøûøûøûúüúüúüúüúüüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüøûøûøûúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþ þþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüúüüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþlbreakout2-2.6.4/client/sounds/wall.wav0000644000175000017500000003710211452354557015003 00000000000000RIFF:>WAVEfmt "VD¬data>ÿÿýÿüÿûÿúÿùÿøÿùÿùÿùÿüÿýÿýÿÿÿ   þÿøÿôÿòÿíÿëÿëÿéÿèÿåÿäÿèÿçÿäÿæÿìÿòÿõÿûÿ '+,*)'#&)$ ÷ÿòÿîÿçÿáÿÙÿÖÿÛÿáÿåÿäÿäÿäÿåÿãÿãÿêÿíÿîÿóÿõÿøÿÿÿûÿýÿÿÿ $,0*! ! õÿêÿïÿëÿÚÿÔÿÔÿÙÿäÿéÿïÿüÿ ûÿöÿøÿòÿåÿáÿìÿðÿëÿìÿìÿëÿóÿ÷ÿóÿîÿäÿÞÿãÿéÿîÿôÿöÿñÿöÿþÿñÿâÿÚÿÔÿ×ÿåÿñÿõÿýÿ ,72:R\ceVF6#ûÿìÿÜÿÈÿÃÿÅÿÂÿÊÿÖÿÒÿ½ÿ®ÿ²ÿ®ÿ ÿÿÿžÿ—ÿœÿ¹ÿÌÿÐÿÚÿòÿ !31+2FH5+5CGGVdflncJ,èÿÙÿÈÿºÿ±ÿÿŒÿ‘ÿœÿŸÿ¢ÿ¦ÿ­ÿºÿÇÿ¾ÿ®ÿ¸ÿÇÿ»ÿ°ÿ²ÿ®ÿ¸ÿÕÿïÿ 5a}“ª°¯³¼· –”{_?óÿÀÿ¤ÿœÿ‘ÿŒÿ–ÿ¤ÿ¡ÿ¤ÿÄÿÝÿäÿÜÿàÿèÿÑÿÁÿÂÿÈÿÛÿ÷ÿ743J_p|x~‡–™”‰_,ûÿÔÿ¬ÿœÿŠÿ}ÿƒÿyÿiÿbÿRÿLÿ[ÿ]ÿXÿ]ÿdÿxÿ”ÿ¶ÿèÿ#\‡«½ÏñéȽ²§–v\F+çÿ×ÿ°ÿnÿ3ÿÿÿîþëþþþÿÿ-ÿRÿ}ÿ¸ÿîÿ%9x«·¦ ˜†€zdQNQPA64Óÿ¯ÿÿ‡ÿÿhÿYÿKÿ1ÿ-ÿ@ÿGÿ?ÿGÿhÿ~ÿ’ÿÇÿ+Tt­É˼½½¢‚wsjV=:äÿÇÿ¦ÿŒÿ­ÿÊÿ¾ÿ­ÿ¢ÿÿuÿjÿhÿgÿgÿhÿWÿcÿ ÿ¿ÿßÿ$PZ]‡º°¹Î¿å!çÁÁµ–Oèÿ¶ÿžÿlÿ;ÿÿæþÅþ|þIþ>þAþeþþÙþÿJÿ«ÿh»IY(*OevbG;õÚµud_$åÿžÿKÿ ÿÚþ®þhþ)þþþùýþ[þ±þñþÿ€ÿØÿôÿ#y¿Ó k“©ÌØÙµ~tFðФ4¸ÿOÿâþ”þfþ þÁý¥ýý¡ý½ýîýGþuþ þðþ'ÿ†ÿmÛR³ôñðÿôÙ li2½…Mòÿ¾ÿ™ÿoÿHÿÿÿïþÚþÄþ±þ’þdþGþ7þþþ0þ@þDþ³þ4ÿ†ÿðÿbØ6f¤¶Ø+Ö§q2ó°ˆdÖÿ‰ÿFÿÿÑþ–þþ^þ&þ'þþ þTþ²þëþ=ÿÀÿdÝ,’·Ÿ¤ª“l_skF# Óocôÿxÿ7ÿ ÿáþ þDþþ þþ þüý÷ý?þfþhþµþþþ6ÿœÿìÿ<¹'xÁüÿá×ÔáóêÏŽ\=â–[ûÿ½ÿgÿæþªþ}þKþFþ1þþþþ þþ:þ"þ(þ¥þüþÿdÿ“ÿÌÿ4—Éó_·»É׸¦|³l &RB5RBúÿ¼ÿtÿCÿçþ’þwþiþ^þpþ þÖþ ÿ5ÿYÿ}ÿ¬ÿÄÿÝÿF¨¸ÙX½ÄÖ›kSïéÕÐÙͼ•k‹œgL0ÚÿÿxÿWÿ$ÿ ÿëþ¶þ}þIþQþcþMþJþjþ¡þ´þ¼þÿ\ÿžÿ?o©æ=¡ßõô¿¤†€ Ô•wÿÿ«þ9þþþÅýªýŠýŽýÜýþ1þSþ§þøþ!ÿ-ÿZÿ¾ÿQ­ä[æ/xÀÙŠðÜœJñ´]W=Ôÿjÿ!ÿñþ¨þaþ*þÑýýˆý©ý§ýtý~ýÀýþpþ®þèþ&ÿ_ÿ¼ÿùÿ/sÈöפ™l¥Ìµ–t‰±–}AÒ…ëÿNÿ-ÿßþtþeþoþcþlþ~þ]þ<þLþ^þPþVþ–þîþ8ÿrÿ³ÿõÿ8l°ê äÞÄU×zäÿÇÿ¿ÿÂÿ–ÿNÿ÷þ»þ¸þÎþõþýþäþÕþÅþ¶þþºþÿnÿ–ÿ‹ÿƒÿâÿ8+D”Ò&–ææ¾‰TOO^£ªvvb'ø³X·ÿVÿ ÿ»þþÐýÖý|ý6ýý ýûüëüký"þ²þ[ÿ²ÿòÿP|³ÓæñVsxÆ7œw4G7û³r†Ãÿºÿ­ÿyÿ’ÿÈÿ˜ÿRÿbÿmÿÿ¼þlþòý³ýçýþÿý/þÓþRÿ›ÿ«ÿ˜ÿÝÿ èÿëÿÿÿhºßØÔŒ"9Øÿ¬ÿÂÿÿFÿ(ÿ_ÿhÿ-ÿ1ÿQÿ3ÿ.ÿGÿ]ÿ²ÿíÿ¶ÿ–ÿÑÿj«©`®Ÿ¬Ø°j]Gï^¦%òÿ‚ÿêþ¡þYþ þÀýkýAý ýúüÂüŠü”üÒü_ý%þåþšÿ)“ z¯ì"éÓÂojÄÈdû«k?*úÿ éÿ®ÿ´ÿ§ÿMÿÿòþÜþËþôþÿÿÿöþÿÿ@ÿiÿšÿ vw{r‚g_¨–D!úÿÐÿªÿ‚ÿ‹ÿ¼ÿ `=a¤¬þWeJBMAì™I(ôÿ«ÿ|ÿ[ÿ(ÿÕþ†þôýýŽüqüüÑûéûÆûÇû!üÓüÈýiþéþŒÿ °^Ц²œ!@GFDò>ÑAS–]=ÿ8þýÙûÊúúIùÖømø+ømø¢øÊøjùTúåú|ûîüIþ0ÿ>=1ãeL;V`†»‹‡ûh|±Èÿ«þ´ýÂüúû/ûiúöùUùùˆùëùŠú@ûËû•ü2ý«ýTþ8ÿ6Øu1¿?„~`+؃-É}]jøVDt2×tLÖ×ÿMÿåþJþ þêý–ý-ý!ýfý‡ýÙý{þ ÿµÿa7‰ÏmÕ,¬ÿ¤ÿ†ÿ2ÿÍþþÌþ÷þàþíþÿXÿãÿ«› än!T‚´Ç†¡Nôÿgÿ"ÿÓþ…þÅþÒþþOþ§ýýý!ýjýðý‰þÔþ0ÿÞÿ$CÁ^‘@0^NN]«fÒÿ`ÿÿ†þ þ—ýýÚühýþýCþöþNÿGÿÅÿùÿøÿ;gtËeD=Ø¥ÓÚ{-%øu¾“ÿKÿ7ÿ)ÿÚþUþçýÇý…ýÖüjü|ü•üºüýJý5ýýþôþ!óD‘â K•š^$#¸-Îtj>ݾcªÿÚþþ¨ý ý·üõüKýŠýòýtþìþÿòþ'ÿ{ÿÃÿìÿ9NO­[_ EüÿìÿÈÿ\ÿeÿD¸çj¦8µ”’sYLoyb!²Déÿ^ÿ„þþÔýqýþ÷þ(ÿGÿ;ÿ ÿÿÿ#ÿ=ÿÎÿ’ja‰ÜÖÖÌ<µÿ5ÿ«þØþ,ÿÙþvþžþÿ"ÿ?ÿÿ‰ÿÿ ÿ´ÿþÿR§£¦ìY+‹uZIùBÉž­EÏÿ!ßcW#Ýy÷@ÿ¤þ:þUþ(þ¡ý“ýcý+ýoý]ýéüý-ýäüý˜ýpþšÿƒÿæþ%ÿaÿÙÿ±èÕq.9pKÎ.½†U íXÿ­þàþµþŸþ»þÿœÿ¾ÿ–ÿ‡ÿ\ÿÿ[ÿüÿ’ÿQÿâþ®þÿ ÿéÿàÿèÿ`¶áäíÜ·Ü_PûÕ‰ûÿ-ÿkþ6þ*þ6þ`þ<þ&þ5þùý¹ýïýŽþ{ÿ—&N4$ ½PÛ9'¢9‹Õÿÿ[ÿêþ™þÕþ ÿÿuÿ“ÿ†ÿŽÿTÿ|ÿ™ÿòþÄþhÿNG¢u\RPÿœþ7þGþ’þŸþ•þ“þóþsÿáÿ¿ƒ{xVÙeo>"`s8lÿÿ·þaþàýãü>ü5ü*üZüÍüêü5ý ýsýSýýçýÀþëÿ¯×C*P4ë…Ÿ€ÞGåTŠÿìþSþ³ýýæýŠþÿ ÖC¥‰Iè:Ä‘ƒYÿGÿ(ÿÊþÿGÿ„ÿÿçþ€þùý•ý¢ýþXþþ þoþÊþ4ÿfÿžÿ(ðÿ j‚}{ ÆÀœ{w¨®"gÿ/ÿˆÿÙÿx{êi¤¨\\ í èª4K'ÞþÂýYý ýaüOüühü³üéü¡üüŸûÂû+ü°üý^ýþÐþ‘ÿVbiôò¾i{çRGw I,¼}4‚ÆöCâÿ ÿYþzþÊýeü¯ûûÉúßú³ú7ûéûîû0üsüÙü£ý þ<þþÆþÿËÿa)‰/@Ïp¬×îgÉzpIasÇÿ{ÿ_ÿÄþØýÛü ü®û{ûûÚû•üŽýiþ ÿ¸ÿÑ˦¤?D^­ƒ¬ïSBÿ„þ þwýõüÔüýýTüŸûmûàû¡üýƒþÿ:ÿ„ÿÍÿcÙ)¹9tËë`(zW£ôÿ´ÿÿEþÍýÒýyýúüýMýœýþ!ÿ¤{ÔÙƒ>µn.Ãéÿ#ÿ=þ6ý¤üpüü2üý‡ýÚýõþˆä_ÆÂyÖIÌ+ûS–…Kkÿ—þ]þþôþÿªþþ2ÿüÿŽÚm`ÞDÈÿ¦ÿ8ÈÿõÿŠZíÿsdöÿ{ÿqÿiÿtÿ4R~âÓ#âþŸþÑþaþ‚þÛþ¦þ‚þÛþÛÿSþÿþÿ †ÿòýßü›üVüÄûeû]ü›ýÆý¥ýôý·þ\ÿéÿïõH ;È'¡"?- l«ñqïŒÿôþcþ’ý°üÈû`û"ûšú.ú'ú•ú ûû4û3ü9ýþñþÊÿ¦ñ¾r6û ¤;Íò<»'€UÿþBý™ûúúÎúqú(ú úúú úGú†ú ûÞû7üpüýüfýíýcÿáÅå–¹:‹5›áÑu‘£¼U§å‹ ÿ_þÇü û»ú‹úRú„ù,ùìøQøHøwøŽøù¤ùÒú2ýVÿÔGl.lyLtٺߙ]_AÛƒÿúýXüuûFûðú¨ú'úäù…úûûEûIûûû%û¿ú‡úùúüˆýÞþtéËhêíðaÈ% N X ( ëP[O±&gÃþÚüûõùù/ø²÷³÷Ü÷ øøÕ÷ò÷Vø˜øìø?ùù˜úCü¬ýóþ in‰ßø—X’ªK)®}f½N.‹ )ÿ!ÿfÿfÿ7ÿ{þmý£üšü·üøûiûXü'ý>ýþÈþËþrþªýUý˜ýÇýHþdÿÿÿ*­¢!OçÁä Iµ´'¾S¡£®³·<·Éÿgþ·ü6ûàù§øÀ÷Ž÷†÷¦ößõ{õÎô3õ;öÌöŽ÷ØøÉú­üEÿR1¸‚®à Ý Ó  Á  Î k " P JÉ%¿L =ÿÒýÌû”ùÙ÷`öJõüóó©òÁñkñoñÛñ-óô÷ƒúƒü´ý†ÿbÅr§ÆZ  ¯ » OÂŽÊ {  ÍX™èýûÚø`÷‰öRõ6óDòéò‘óðôà÷¨úü®þšaö¹úiJýÃeÂ{„l|oÈ µoÿ§þVþfýLüûçùŽùÚùâùÛù|úãú›ú}úâúuû/üµýÐÿ‰îL$jÁ {—‰Áš[øgÿÕþ°üCùù÷«÷nö~õ?õõlõ„öƒ÷Qø#ùšú,ühý¨ÿg²« 6 ¹ k ¤ Å ? ´0ùM`€®ÿ5þ!ýûºù€ø øz÷ƒö/õ¶óóEóÝóÊôYö2øÙùàûþ1ÿñÿc‹äDÙJ ¬  a ñ<”ûÝ’Gªô´þyý¯üýûOûZúkù2ùùø¨øùúSûùüöüçürý€ý«ý8þ“ÿ^;w2:SO>…Þ½„Q‡úßbÿ²ý[üÛúsùþ÷ö2ö:ödöôöÊ÷dùÚúÏû0ý0þeÿ2}OÖìÚ ‰ . ) ¯ ‰ u ä ÓY›[|}ÿ²ý$üùù?ø@öô¶ñïëì¢ëë@ë«ì'ï¦ñnô:÷ÔùþMY è ˆ*šþKJ×ו< µ"ýóþôüÁúyøNöÿó5ñïaîîoîóîðîƒï7ð1ñ…óÚõË÷ñùÃû°ýÇíF µ ×N‰°{‘–>j(t L Õgwý¼ø2ô‡ðîùëŸê êÎéBê:ëƒëì\íîéî‹ðò ôÍö~ù3ý;…N |í Vªþ¤P†ß« F ºMBÿoûK÷ôûðæíÿë&ë êÔéXëí¼íï[ñRó˜õnøeû˜þl_0@ó: ª U 6Ï w r ”  î 3 eT•[ ÿ“üûºúóùúEú¹ùÄú&üýýþhÙ&ø¿Yãó’ ÿ_ÿVb ÿÌýý“ü<û‹ú%ú‰úMû¾û£û_û¤ûüÞüœýUýÇü·ýàÿA;\-»Çg š  L  éʈ¸O¼aGþÈüÑû8ûúºùñøøøkø…øÍøøø øÅ÷÷lø€ù¹ù<úãûvýSþÃÿßýGé^Â(ázWÏ6Ô¬KÛàÙÞ5½þý|û€ù¼ø=øªöAõõuõõÜõñõ-ö÷9ù$ûãüþëÿ8T % 2 Ô Ší„b {  Zç=ÿ‡ü©ú#ùøG÷ööS÷Í÷ß÷Ó÷%øTøÅ÷‘öOõ¤ôFôWôVõ!÷¿ùºüDÿ¢jB$  ó­Rˆ™¡  Ö Ì óýJÿqûuø+÷8öõÈô1õõaôQóòGòôÚõö÷}ú"ý“ñ²8  í F k Ê e «  ž“í‡ {Gdÿþ”üû÷ùmøÜö)öºõ’õgõøôÇõèöÑ÷Ìú}þ´>bïe±VþzÖcçUJþ§üû2úÿøWøxøiøóù+ü ýÇýÿµoô(ïV‡®'”ï£/)Ìí” œ 9 M v<<° þ˜ûþ÷ÙôÅóÔòOñµðsñ2óôZóqóYô‰ôkõU÷äø¾úýþÓÿ^½4`  è … ‘â › } Ù r 8 ‘Ø­ë¯1~nÿæü=ú•øãöGõ•ô«óòŽñ2òNòÏòoô ö%÷íøXû¼ýÓ¬¿Úz ¯  B c0á ! @  xU§Yÿüüýûyû¢úPú¤ùùjùêøê÷0÷¿öõöE÷˜ø+û®üœýÚþ²ÿ áÿG±­Ó5ùRX×žÝ 6gF$xó Â× †ÿÿ¥þ,þÄýHýêüáüdüùúÃùÚù?úÃùÚùÐû×ýÇþÿ(ÿÙ÷ÿ‡þÔüû™ûƒû ú¹úˆûüMýPÿÊ”.EkÅH6Äü  q u›Gsš”<ÿÇþþûüñû£úËù2ù øj÷÷¤ööYõUöŽ÷È÷bø¾øËø úûûAüþ ÿîÿØTcH—b”ãmgž—b ù ] Ö ð Þ Š  — Ó|‡ÿýªûHú'øéö.ö(õ£ôIôUó{ò2ò]òøòZó$ó+óHôdõÕõùöÏøîú¨ýc îî³ ˜ $=-J{¥Á½ I @ æ‘UN5ÿ{ýîûøù!øâö³öh÷ß÷ ÷lõ+ô÷ò,òòiò…ó«ôö\øCûóþa4ñ Ï  L à O€É , 2 ' h“oNyþŠýJüUû`ûVûû[úêølø›ø/øEøÒø‰ùú'ûÝûÚüÇýÀþVÿR¦%Ò,I9X® n fÔ³™+þ”û¹ø¿õ&ôLô ô óÅò®ò™óGöáø!ûœýÿ¼O¥ ¥ Ê ?W!nË  t¾3ž;Šü®fþ—ûøöô òÓðÔîJíáìøìóìÛì1íƒíŠîQñ`ôæ÷übiš 6}Q,s? Ë!‚"!f]6Gvp å‹zûO÷ô¨ð{í°êµçåÜâùápâcâYâ”ã0åfç¢êòî±óØ÷–üÖjÌ É8"âEÉÇ!6#4#¿" Ó¸£a ·|Ñüµøâô»ñËîôìÜê†èççšçÌèWé€ê¯ìPïüñÀô$÷ÉøqûÿsÄz_ / ] ¥Ó?­Ž%ny ƒ Å 0+—²ý@û¡ù÷¹ô—ó!ó›òìòÓóFô™õO÷|øtúýXÿ¨Ä9¤4åðÞïÜ•ÇÄÛ¤þ;ü=ú`øØöö ö(ö£öÅ÷0ù+úú úkú³ú‰ûçú«ú¶üÆþ5]…áä  û _ a  è  ç ë úÐÿ°åÿû~÷BõûòÎð ðúðŽòxóvóô‡õöö˜øäùúiú‹ûýìüŠûlüÿù†•ø(ë)÷ ž ª @ A " …%þÿûúøhöˆôÔò^ò5óÈôEöÃ÷ÌùWûðûBýýþÎÿ 8ÝdÈ;­r3yÍòÒ $ X z ¹ å æÅ(¤>ØH-×WþÔû3ùEö¶ô™óÓñUðÿï…ðñãñóèóqõf÷¡ødú‡üþ ‚IÔeრõ G Ä á ö¨ãÛøà ç ÞÜþ¿ùýõËòUðÐîÚíîÿïLðïÍïbñ$òæòQôïöñùRüñþMÿ$³  ‘ Ì > Ø ¤ , R£Ó&yý!µ.žº÷þ\ýlüüçú[ùjùfúûìû²ü;ýfýVýíýÔþ‹ÿS2ÓHŒ<ET-¼ŽÿRý8ücûiûdü{ý1þÌþðþòþÿGþRþ)ÿ þyþ§ÿ>áÐ0Ò Ú 5 ç?ÇÜ¡R-$fÔþÿýþ2ýdûjúiù8ø†÷ªö@ößö ø®øtø³øùLú‡û¿ý,—Ÿ¤ó½Êbî°¸6ïÝ9má¹{ºÉM ÖF~-Ò6ÎþAü¸ùØ÷8ö­ôáò¥ðßï ð ñÞñÐóöùøQüBþgÿ/wï‹C ƒ  f ` x ³ a á  l dʾÈÿþýÛüQû*ú`ù²÷æö(÷¹ôõñîñ»ñ?ñXò²ôi÷gø‡øÓúýJþ˜Œq(ÑàöD • X   ÏÆ]æÙòÿóÿ*`8N³ጵÿ þýþûú!øóö ö2ö£öþõõUöG÷×÷1ù?ûåýo(Ã* Ñ –Y¨uýQû’úöú-û<üÂþIœè%Y…Išày¼¶[‹¡ñç—q#Æ9ÿÁþóþìþÁþDýVû&ûÒú%øˆö ÷‘öJõRô³ó·óSôÑôôõKø²ù7û…ýþ®þC\ß& ò ÔëÏØ–—`hõý_ « `W“þˆûløÒô'òJð+íêê$ë.êièOèØèkéðê8íï˜ñ”ôøŠýÊJ >Lè³$÷®öÑ|]Ïæ¶³ÿ¨üþøóôTñÉíJêçËäÉãüãÉãþâÔãôå(éíð ôN÷Mû»ˆ ¢ ü éPTPýlÛüC¢@˜  èþ)ú¡õàñ"îêNæ)äŽäœå^æ€ç;ê¨îQó6ø+ýîZ ¼  ´ÿEptî^n K × I+<Àì§xþ]ü„ûûtùÅö õªõçôêóÇó9ô²ô¹õ)÷4ùŠü‘þŠÿÏ .R%~<ÌAçÁ_¼™Ç¢\*}LqŠuTmøªÿ×ýüŽúú+ú?úÄùÀùÕú˜ûËü\þpÿ²Iÿ²ÿ?þ¥þ_þNýdþ´þíý3ÿ 3ì<9ÐÔJÙÏ)±‹í|ºÿ'ÿWþý£û4úqøöBõ+õvöó÷·ùéü"Dí> !  U Ê q R k@ÆRE “ñ>ÍÞ ÿÂü}ûàù'÷\ôíñÃî5ìì`ì†ìNíÆîññö‚ùýy{ª‘ Ó  N ê S ž : $  vúWÛ¤ÿÉ­þ…ü’ûúyøWøÓøùOùÛúOüÞü’ý´þb*¸þ—þ?ýQû}ûŸû*û-û9úmúÕü§ý³ý2ÿ«óôBÎØÈ÷p|U­X5þÇÿ`鬸_‹^µÕ—d&‹ÿkü½ùwøEø©øõ÷Àöpõ ó[óûòòkócôòóZôïö¨ú°üÿ šö ý ú ù ü ù  ø x ½Nýv!T k ©ûþ‡û6ù˜ö\ôUò ðÉî…íëÚé¨ê^ì÷î”òDöýù-þÿ2æªÌ¬¯ Ü:®âdEŸ5Óy9ùVÔ@‚Ö:ä+lÙ€6^æ¬=fíþ^û2ùøÎöõŸó*ôÃôæôÚô©ò•ðeðŠðuñ`óRöôøÈù½ûµÿ2–\ s ýÝŠ—‚ ÅŸAõ‰üŒ † vá§üá÷Àó*ïÝëQéÀæ©åÐå3å€äXåWæDæçCëCñ-õ>ùÃÿŒïs  m¤mVÜt«n•.|ÿ‚ý s ¯y‹ýpùÍô…ðCí'êƒèSèè çuçýè¯éÌê‰ë?írñ:ô×öòûÿˆv pÝ"©}¬¤¸RÝÅ0Kܲ "ÀÿLù¾ó!ïLëwéjè“ælå˜äeãŸãÎäØå–èíqñ8öÈûºÁ "&z$"),‘+)=&§"g2y ]q&ügõ¸î¡çÓàÒÚ°ÕŠÑâηΌÐÓ ÖÙ+Ý‘ã,ê«ñLùÿw ³<1 É#¿&œ(Ú)÷*Î*–(C$?æ4fÖ i%ýôõ´î«èžä•áÂÝuÛÓÛÜðÚQÛ…Þá‘åêê¦îò|÷Öü‘ÿÎÙ ¯ …Ö@9!“#?%—$.# ™mE ¦Ëü¾øöEôòÈï¿îôïGòJóÂó³ô öC÷W÷Âö•õÅó°ò_óôÜôƒö·ùQü!i—   ƒ ¨á Û  ® U<BGZþÈÿ)ÿ‰þîýCÿ¸ÿ–þ¹þþ ý½üËý±þÀþ{ýÓû^ûVû‹ûûú$ûïû…ûýÿ Ïx¹™«_1nÿ ýÝùj÷øû÷t÷ùAú¬û˜þã=tÓ0¹–™åQmÿ#ÿÝý¦ûåùNù©÷Uô«ò«òÜò ôõºö%ù2üFþ%jD§ø 8ïªG/Ç‘Ç^ì°šU Ôý—ÿ;û÷#ó ïAí‹ìÈ邿rä’âá§àá±â$åLç“êîòñ«ö¢üþ!Á|}Ü28‘G î Z ò™Ñ, èˆÿæúH÷ƒóóï™ìcéWæüãsã(ãèâõâjâ'âìâSå¿è ìðSõsû4øÖ N"ÃYäJ¸\ $ t¹Ê Š80ÿ3üPúhöÛò-ñÜíWêéáè¼çXç§é–ëìÎí,ñlóÝô9÷!ù.úübÿ7÷—M  ü ê î v ² úÚc ˜ † 8 u $¹c”‚ëP Ó ñ¢Ÿ=ìqßc1þíûüûù ÷jô"òÃïZìbé´æ;äHã6âJáÚã è‹ëBðö~ûƒYÍ ð ôù×®&8 °!®#¯#"ð/ ì+ý÷Àï¤éÕå’ãKâßGÛ·ÚwÛÛÙyÙ0ÞEâqåzégíàòÞøŒþ„K îãPî´!²$°'«(­'ì%Ç#¡!źj’ -„ÿÚùÅô@ï"éhã¦ß Ý8ÚÁ×,ØJÛ¯ÞÜâÚçÀìuñÄôøMü ÿàj88 + CõƒL/n)º©Ú³ á   ÿóé±jÿ!þ/üÀúúùêù¤øöÝô†óõñÚðcð˜ð4ðïžîîìhì í˜îiñ³ôgùyÿÛò O(¶OŸ¹ÓP¬‘Ç • ´dwHÿõüiúø|öòõ0öÜõ”öÁøÇùÛú]þhon›3ô*Á(ÿùüLýéýþkþÿØÿ/ÿ]þ¦ý*ý÷ü(ûZùšøIøçøÌøî÷xøÈùûcþc—uLÁãc,Í8mDz¦ÿöÑìug|aÆ„hP%¼üÅûXü±ú‚øD÷­ôBò[ñ$ð)ðôñÙóM÷û›ýæ.]à B ¨ U < Ï A•½ÿvúŠö®õôŒòêñƒó^ö?úûþ›Ÿ C Œ3,ÑjÔ„z V Ð&ˆüdø\õò¿î6ì|ìíí0í±ígïTñ<òQô}öM÷[ùŸû¿ý­ttÜC½g0Ù¯Œk\ p Ü€Ù&ô+½¯ ^ ¨ tžü­ù+öþòÝð­îÃëéèwæqäZãÅâ£â–â²â½ãwå€èíó«ús fJæ5†!?$Q':*),+J(j%³ Zè© yíüMó‡ìçóáêÝbÛÚÑׂÕÖqØ"ÛÞ%â:çÅëSñËö¶û²' Çr‘5!ƒ!º ¶àÍÿ©Zý e Ù <rÿëù_ôãîéƒåÎäøâØáäÍèî'ópùÖÿ´¡G Û #yÊñÈ© 0 úþ}ùàôXðTìéñænæ^çÍéÆí†òöü÷)ú‚ý(`f Ø "™6õ$’?Kc‹ Ÿ n|M’ýeù÷pöîòÖï•îÕí0îÕïYò¾ó|ô8÷çø«÷&öªô#ó­ñðIï¦ï9ñêó5÷êûÏÛ” »pñ s!ŠÍDŸŒ4Zî‹„ á ?:ÿIûQ÷øóñí€êàçVåqäìâ8ßÛÇÙÚðܤá¯èüï—öûû8‚G ÔT镸B!í#e$6%×%|# ïöQ³ ¾Íÿ?ûÊößñÄìÞéç9ãèàß`ÝñÝúß‘àAá’å>êeíŒòù˜þ# Y ÄɹM¼ºŒ"óÉ V’Ç C›µû»öŸðÚì—ê¨è èmèé ê(íŠñ`ôyö ù=ü6íÄ. Û á>bL¸t· ï˜ûhõ{ï?ë3è\ååÑåÇåùçºëêî·ò•õÌõ?ö›÷”ø9üÌ ä\˳!²!Á -?õ75 • ¦ði;ü¾ömñëÒæ­äöá]à´ÞÛeÚïÚTÜäݛߋä¯êñ²ùI}Às¬d#0'A*‘,0-H-D,„'"3gQ Ü¥ü¸ôÃî é¬äƒà ÜjÚ¯ÙC×™Ö@×eך١Ý?âè”ï„önþï‡t›ÀTl›V¸ì±‚maÿ ñøûõdñ(ë”åƒáúܛ۟ܜޖâ$ç«ìÓòÓ÷­ýYù± ‘\ â#à% $ß @Ð þÓû’õ¿ò‘ð{íãê èDåÉãÄâ›â¨ä-çÉèúêî ô™ùÃý† °Iö#ˆ$À&j)0)%(‘&P!‹kr -!ÿ|øÖòáíBéUä«ßgÜ ÛÚ_×GÖº×iÚ„ß0ä­çõíºöRÿ¬•ñÈ‹’‘6ÖÒ [`UÅG ÇMûnó˜îWëøèGéºéÚéªë ìEëœìVîRïðð°óƒö9ø\úVüÈý¨ÿDÿ!ý üXýþQÿ”Œ¡Ä Ðú*™M_H¿™Ý Áëÿ{ûq÷ëôWòñ¯ï)ï ñ/ð¶ë–èKçtæææjç‡èœêÖíròˆ÷Tûåþ7 PuvdßþÅß ÂþMûúûýÓÿ² Ö » ” Ô½˜gç ¢ÿèüÃù7öªóÆòîð4íêèQå‚ä7å²çóìàñZöú{ûƒþ½4$bêþ;ª Ž a } Z · › ) ! ß Œ ³ ä§õ¸AýSûÈù‚÷ô¼ñ¦î¬ìì=ëfêNëjì|ìYï€ôÏ÷húÇý/" ž«+º¿@!í¶Ký6úÍöÆóÁòÜò¼òüòaòñAñåðïÿî´ðòÇóÏô‰öö÷êøŒútüÑþ“‚¸áz †8_~Ë ! ‘#Ýkvü~úúUøönøWûý”þPrÿ^ü‹ù»÷aö8ôVòò¼òéô øsùnúüÒý]xTþFþŠ“)à “_ Ï”±Žë Ïýò÷òwíÈìÕí`ð³ó6ôòÊðBïrí÷êfêïëíì€îò÷ü ï=Mi¦rnK-“C{$ –š-úÎõ¨ò‰í˜ç£ãõßnÚ—×%ÖiÓ6ÕŠÛ¦â’êò5ü;ÇÍÏ$ )Æ+s,Ë,8-),ü)o&D GÇ åšûÏö<òªí@ê èbç6æçè»ééòè€ë´îºð ó˜öàø&ú©ú"ý¼{©   4\ 8 Eôuýèúçøy÷„÷ˆ÷´ø ü{ÿ©š½ l (¼xª ‰ÐhŽýmúe÷7õ“òÖì›èÕæ•åTçaêkëšë‘ërë>ìîìoîýñßõQúÿ½ús 7†ÃÛCô4œ’U—×Kž &à ÿ“ýü÷vñ–ì—鲿dãâãQäœæHêÄîŠóN÷êùýÂrk˜ºÝ¦ÊÎæ } I­N† ^ÏAÿ å `}FÿÃù«ôÐð²îÜï'ðÅï¨ñIòÛòõ7÷º÷ÎøùFúü9ü¡ûÖþèo´ , ARZ – ù 6ßýšú4øõ}òÙï¸ícìÔëcí òÀ÷Àýî€ R ƒ ; UÑF’6b -]O²V£»/O·±µŽ‰ñmœüŠùõXðˆítêÂçõç,í"õcûn °­Øœ¼ôbPa²]9 ÐíÚøæðÕêèåOádÜ£ÙßÙMÚ¤Ú\Ýâè«îˆó®÷þ ™¹ƒþ!}#&|*Ï+)Ä%éà•§7 52þÜøfó8íØæjáöÚÊÕûÒ|ÎÊàÉRËkÌéÏzÖEß‹éžóÂý­ˆÌ¬á ä$Õ% %^&‚&¤#f"J"2 sã˜ºÍ Ö…ý'ûŽùŠöcõWõßò'ñ ñûðñ"óÛõ÷>öFööCôQòÛðæï&ð@òmóñó€öGù"ý3Øú … Û #G„ïT e . · £ ¦ × Y , } )  ®;è.‡³ÍÿeúôéîWêìçêæçÏé`ë˜ëîïîõïŸòƒóYô ø=þŽ,] f™¿[VçäûÁ3ô91 ±àûó‰ë”äyá•à àóâNä¤å”èOê ìÓî¹ïæïò:õ‹÷ ø‰øwúý¡ÿVDÿ ½ H!ìÉ•²¯Ç  ² { ­ˆüÜõ–ðìcè%åžâ:á©âÅä‘å.ç8ëõïUôëøËüuÿNéós Í ! ™!ÍÓk…sÃM ! Ì ` ¦ãnýyùIõ&ó’ò8ô ö‹öÄøîû§üéúmúÀúšøh÷£øHùOúØû‚üëü·ý9¶&_0%ÿ§ü,üýëÿ¹æ* G z€HyýÃúú)úH÷xôó"ñ îèì¶ìWí¡î2òø ÿ rqøµ Ê®žîsmtk …1ûÚôËî4ê“è¢êœìí‡î.ññò3óóó¡ó(ôLôVöŠù²újúqúçúãû1ýyÿ»qïF 0 8 3 N ¾4Uv¸o×¢’‚-\ €²n÷þZü‰ùpô5ð5íùéJæeâ}ßbÞlßuáýâæ@ëôð*öú×þ¨ò r8^Î m#P&É(H*r*è&¢ R&i ¾¶øZô€ð‹íáíî¡ínîGî0ìNè›äêâgá1àzÞ÷ÛCÞüã|èíññÿ÷þþ“ÿOI¨?ô ý Jç x%z) , . /¿-V(#îD™ -q¤ý’ùóÂìèæZå^á^ÛõØœ×RÖWÔ Ó2Ô?Õg׸Ûàpå°ëˆñ6øÒÿe––<G#*à.1>3è4n54¾1',ä$ÎK 0ÆücõóîféÛã8ßËÛ€×Ò—ÎåÌU̦ϴչÚ4à@çzîoö@ýW¢[ dWe!Àr!J%’&¾$÷$”$Á *[Í ýEÿÞö!îÒã@Ù!χÆoÁA¾¾ªÃ’Ìö×*å˜ñ¥þ& úáô$9*Q.²/@/–.…-*%àß@½ BeþøÞñ÷ë3ècçç‡æ0åÁá£ÞÔÜùÚÐÙ%ÙÅØìÚ@àçžîööý'; “.$Ê&J(H+i,ƒ+s*!(µ#¢ ç³c0üôë“ãâßåܪÚiÜ.ß—ßÿàöãæèæùçìAñûôoùýø .®~K5k’Ëà.ûAõ¶òPðmîÌñåõP÷Éø9úFü¼ÿ‡Gy@ A ÿ’OlTÃð½!µÒŒÌ ? ÿûÀöâðØë{èå&á{ÜÙ×\Ô'Ó€Õ”Ú áªèwð\÷]ÿáÈ -nx#B(+0]57×77U4/&†ÛWû™îÒãÛnÓÎEËêÆÄ-ƯÉÎþÔuÛ”ä¢ïÛõú¢{­O˜ é!c#°$õ$%—#ª'€ àúîó;ï„í²ê2éóé€èÕææ{ã_àdßDÝ{Û@ÜAߦäÌìPö­þ>é Žøj$vI¢~¾B î A•ýõïËê èGåä3ä5ãõäQçæêˆñ×ø&÷ ºà"Ñ"> =‡pAM mO¨ÿ0üeùOöióÉð`ìÀéÑè"æ­ã!á‡ß^áºåºë³ñy÷Wý:L̨ ûÁí‹×"B'¶)9){'B$„q0|êhzýÝüúúÚö`ôŠòrî@êåèñå àÖÝ?ÙÓ^Ó¹×Üâ?ê÷ñVøœ\ ˆšRó—"¡$^%¢$·$¤"—¤my±öîæÄÞ%ÚÕ5Ò[Õߨ`ÜÅâÃé ðöùùDÿîsÿÈý:þ¿ý™þé•d ¬ © ú  r » „Í1ÿ™E,.  î ì ¿üñ+ ý ¾­Í«# ‘ŸýDùûõ\óÒï…ìë7ìîîïíîî]ðxõ›ûfn! ÏÁøqó¸îúëùíoñö“û–;vT$)+-<-* & Çõ •úÈõÛòñtíKèNä-ÞiØïÔ’Ñ£ÑöÒùÔÖÚÞtéÂýlbreakout2-2.6.4/client/sounds/wontgiveup.wav0000644000175000017500000007475611452354557016273 00000000000000RIFFæyWAVEfmt "VD¬dataÀy.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùööööööööööööööùù.ü, , , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùööööööóóóóóóóóóóòïòïòïòïòïòïóóöù.ü, ; JYYJ; , , , , , , , , , , , , , , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü, , , , .ü.üùùùööóóóòïòïòïòïòïòïòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìãìòïóö.ü, ; JYYhhhYYYYJJJJJYYYJJJJJ; ; , .üùùùùùùùù.ü.ü.ü.ü.ü.üùùùöóóòïòïóóóööùù.ü, , ; ; JJJ; ; ; , , , , , .ü.üùùùùùùù.ü.ü.ü.ü.ü.üùùöóòïòïãìãìãìÕéÕéÕ鯿ÕéÕéÕéÕéÆæÆæÆæÆæÆæÆæ·ãÆæÕéãìóù.ü, ; Yhw††††††wwww††”””†wwhYY; , ùöòïòïòïãìãìãìãìãìãìãìãìãìãìãìãìãìÕéÕéÕéÕéÕéãìòïóù.ü, ; ; JJYYJJJJ; JJYYhhhhYYYJ; ; , .ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùöööööùù.ü.üùöóòïãìÕéÕ鯿·ã·ã¨à¨à¨à¨à¨à¨à¨àÕÜÕÜÕÜ·ãÕéòïö.ü, JYw†g"g"v%v%v%g"g"g"v%v%v%v%v%v%g"†wYJ; , .üöóãìÕéÆæÆæÆæ·ã·ã·ã·ã·ã·ã·ã¨à¨à·ãÆæÕéÕéãìãìòïóù.ü, JYhhwwwwww†††whhhhhhhYJ, .üùùööóóóóóööùùùööööù.ü.üöóòïÕ鯿·ã¨àÕÜÕÜÆÙÆÙ·Ö·Ö©Ó©Ó·ÖÆÙ¨àÕéóù, Jh†”g"v%…(…(…(…(”+£.£.£.£.£.”+v%”hJ, .üöòïãìÆæ·ã·ã¨à¨à¨à¨àÕÜÕÜÆÙÆÙÆÙÆÙÆÙ¨àÆæãìòïöù.ü; Yw††††††””””g"””†hYJ; ; , ùöóóóööùööóóóóööù.ü.ü.ü, ; J; ; .üùöóòïÕ鯿·ãÕÜÆÙ·Ö©ÓšÐšÐšÐŠÍšÐšÐ©ÓÕÜÕéó; JYw†”v%…(”+”+£.£.²1²1Á4Á4²1²1£.…(g"h; .üöóòïÕé·ã¨àÕÜÕÜÆÙÆÙÆÙÆÙÆÙ·Ö·Ö·ÖÆÙÆÙÕÜ·ãÕéó.ü, JYh†”g"g"v%g"g"””g"g"g"””†whJ, .üùöóóòïòïãìãìòïòïóóóóöööùù.ü, , ; ; ; , , .üùòïÕé·ã¨àÕÜÆÙÆÙ·Ö©Ó©ÓšÐšÐŠÍšÐ·Ö·ãòïù, , ; h†g"…(”+£.£.£.£.£.²1²1²1²1£.…(”h, ùöóóãìÆæ¨àÕÜÆÙ·Ö·ÖÆÙÆÙÆÙ·ÖÆÙÆÙÆÙÕÜ·ãÕéó.ü; JYhhw”g"v%v%v%v%g"g"g"””†whJ, ùööööóóòïòïòïòïóóóóööùù.ü, , ùöóòïãìÆæ¨àÕÜ·Ö©Ó©Ó©Ó©Ó©Ó©Ó·ÖÆÙÆæö, , ; Jh†”g"…(”+£.£.£.²1²1£.”+…(v%†h, ùöóòïãìÕ鯿¨àÕÜÆÙÆÙÆÙÆÙÆÙ·ÖÆÙÕÜ·ãÆæÕéòïù; JYYhw†””g"g"g"g"g"g"g"”whJ; , .üùùùùùùùööóóöööööù.ü.üöòïãìÆæ·ã¨àÕÜÆÙ©ÓšÐšÐ©Ó©Ó·ÖÆÙÕÜÆæö; J; ; Jh”g"…(”+£.£.£.²1²1²1£.”+g"”hJùóòïòïòïãìÕé·ãÕÜ·Ö·Ö·ÖÆÙÆÙÆÙ·ÖÆÙ¨àÆæòïöù, Yhhhhw”g"v%v%v%v%g"”””wY; , .üùùùùùùööóòïòïóöùùùùùóòïãìÕé·ã¨àÆÙ©ÓšÐ©Ó©Ó·Ö·Ö·ÖÆÙ¨àãì, JJ; ; Jw”g"…(”+£.²1²1²1²1£.…(v%”wJ.üóòïòïòïòïÕ鯿¨àÆÙ·Ö·Ö·ÖÆÙÆÙÆÙÕܨàÕéòïö.ü, Yhhhhh†”v%v%v%g"g"””†hJ, .ü.üùùùùùùööóööùù.ü.ü.ü.ü.üùóãìÆæ·ã¨àÕÜ·Ö©ÓŠÍ{ÊŠÍšÐ·ÖÆÙÕÜ·ãòï; YJ; ; Ywg"…(”+£.²1²1²1Á4²1£.…(g"wJ, öòïòïòïòïãìÆæ·ãÕÜ·Ö©Ó©Ó·Ö·ÖÆÙÆÙÕÜ·ããìö, Jhwwhhw”g"…(…(…(v%g"”†wY, .üùùùùùöööööööù.ü.ü.ü.ü.üùöòïÕé·ãÕÜ·Ö©ÓšÐŠÍŠÍšÐ©Ó·ÖÆÙ¨àÕéùJJJ; JY†g"…(²1Á4Á4²1²1²1²1£.v%†Y; ùóãìòïóòïãìÆæ¨àÆÙ·Ö©Ó©Ó·ÖÆÙÕÜÕÜ·ãÕéó.ü, Jhwhhhw”g"v%…(…(v%g"”†whJ; , .üùùùùùùùùööóóöù.üùùöòïãìÕ鯿¨àÆÙ©ÓšÐŠÍ{ʊ͊ͩӷ֨àòï; YYYYhw†g"v%”+²1²1²1²1²1²1²1…(†; ùöòïÕéÕéÕéÕéÕ鯿¨àÆÙ·Ö·ÖÆÙÕÜÆÙÆÙÕÜ·ããìù, Jh†”†www”g"g"g"””””†hJ; , , ùóòïóöùù.ü.ü.ü.üùööùùöóãìÆæ·ã¨àÕÜÆÙ©ÓšÐšÐŠÍŠÍŠÍšÐ·Ö·ãù, YYYYw†”g"v%…(£.£.”+…(”+²1²1£.g"Y.üöòïÕ鯿·ãÆæ·ã·ã¨àÕÜÆÙÆÙÕÜ·ã·ãÕÜÕܨàÕéö, Jh†g"g"”††”g"g"”†wwwwwwhJöóòïòïóöùùùöù.ü.ü.üöóÕé·ãÕÜÆÙÆÙ·Ö©ÓšÐšÐšÐšÐ©Ó©ÓÆÙ·ãöJJJYh”g"…(…(”+²1²1£.…(…(”+”+”+g"hùóòïãìÕ鯿·ã¨àÕÜÕÜÆÙ·Ö·ÖÆÙ¨àÆæÆæ·ã·ãÕéö; Yhw”g"g"g"g"g"g"g"g"†whYYYYJ; ùöóóöùùùùùöùù.üùöãì·ãÆÙ·Ö©Ó©ÓšÐšÐŠÍŠÍŠÍšÐ·Ö¨àòïJhYYYw”g"…(”+£.²1£.”+…(”+£.£.…(†; öãìÕéÆæÆæ·ã¨à¨àÕÜÆÙÆÙÆÙÕܨà·ãÆæ·ã·ãÆæãìù; h†”g"g"g"g"g"g"g"”†wYJJYYY; , .üööööùùöööù.ü.üùóÕé·ãÕÜ·ÖšÐ{ÊlÇlÇlÇlÇŠÍšÐÆÙÆæù; hhhhw””g"g"…(£.²1²1£.”+£.²1£.v%hùòïÕ鯿¨àÕÜÆÙÆÙÕܨàÕÜÕÜÕÜÕÜ·ãÆæÆæ·ã·ãÕéó.ü; h†v%…(”+…(v%v%g"”†hYJ; ; JJJ; , , ùöóóóóóóööööòïÕé·ãÕÜ·ÖŠÍ]ÄNÁ|½NÁ]Ä{ʩӨàóh††”g"v%v%g"”g"v%”+”+”+”+£.²1Á4”+g"Yöãì·ãÆÙ©ÓšÐšÐ©ÓÆÙÕÜÕܨà·ãÕéãìãìÕ鯿Õéãìö.ü; hg"…(£.²1²1£.”+…(g"wY, , ; JJJ; , .üóòïãìãìÕéãìãìãìòïóóãìÕé·ãÕÜšÐlÇNÁmº^·mºNÁŠÍ¨àö, wg"…(£.²1£.”+v%g"g"g"”””g"”+²1²1£.v%†Jòï·ã·ÖŠÍ{Ê{Ê{ʊ͚з֨àÕéóùùööóóóöù; w”…(£.²1Á4Á4²1”+v%wJ, ; ; , .üùóãìÆæ·ã·ã·ã·ã¨àÕÜÕÜÆÙ©ÓŠÍlÇlÇ]Ä]ÄlÇšÐÕÜãì.ü, h”…(²1Á4Á4Á4Á4Á4£.…(g"”””g"””†hJùòï·ãÕܩӊÍ{ÊlÇlÇ{ʚз֨àÕéóù.ü, JYw†g"v%…(”+£.£.”+…(v%”wJ, .ü.üùùù.ü.ü.üùööóòïãìÆæ¨àÆÙ·ÖšÐ{ÊlÇNÁ|½NÁNÁ]Ä{Ê·ÖÕéöY†g"…(”+”+”+”+£.²1£.”+…(v%…(…(v%v%g"†h; óÕé¨à·ÖšÐŠÍ{Ê{ÊŠÍšÐ©ÓÆÙÕÜÆæãìóù.ü.ü; Jh”v%…(”+£.£.”+”+v%g"”†wY; .ü.ü.ü.üùùöòïãìÕé·ã¨àÕÜ·Ö©ÓšÐ{Ê]Ämº^·O´^·mº]Ä·ÖÆæù, h”…(£.£.²1²1Á4Á4Á4²1£.…(…(v%v%g"g"g"g"†Yùãì¨à·ÖŠÍ{ÊlÇlÇlÇ{Ê{ʚзÖÕÜÆæòïö.ü, , ; Jh†g"…(£.£.²1£.£.£.”+…(v%”wJ, ùöóóóóóóòïãìÆæ¨àÆÙ©ÓšÐ{Ê]ÄNÁmºO´@±1®@±mºŠÍ¨àö; ””+Á4Ð7Ð7Á4Á4Á4Á4²1²1£.”+”+…(v%g"g"g"g"g"†h, .üãìÕÜŠÍ]Ä|½mº|½NÁlÇŠÍ©ÓÕÜ·ãÕéòïö.ü, ; ; ; ; ; JY†g"”+²1Ð7ß:ß:ß:Ð7²1”+v%†h; .üöòïãìÕéÆæÆæÆæÆæ·ã¨àÕÜ·ÖšÐlÇNÁ^·@±"«¨¥¨O´NÁ©ÓÕéhv%Á4ÁAÏDÞGÏDÏDî=Ð7²1£.”+…(…(v%v%v%v%v%v%g"†h; òï¨à©ÓlÇ|½^·O´O´mºNÁŠÍ·Ö¨àÕéóù, , , , ; ; JYw†v%”+Ð7î=ÏDíJíJÞGÁAÁ4…(w; óãìÆæ·ã·ã·ã·ã·ã·ã¨àÕÜÆÙ©ÓŠÍlÇNÁmº@±"«¥çžö¡"«^·lÇÕÜùJ…(ß:ÞGüM Q QíJÁAÐ7£.…(v%v%v%v%v%…(…(…(…(v%g"†h; ó·ã·ÖlÇ|½O´1®1®O´mº]ĚШàãìö; Y†v%£.ß:ÏDüMTTTüMÁAÁ4v%YóÆæÕÜÆÙ·ÖÆÙÆÙÕܨà¨à¨àÕÜ·ÖšÐlÇ|½O´"«¥çžçžö¡"«^·lÇÕÜó, ”²1ÁAíJTT QíJÁAÐ7²1…(v%”””g"v%…(”+”+”+…(”h, .üãì¨àšÐ]ÄmºO´@±@±O´mº]ÄšÐÆÙÆæòïù, , Jwv%Á4ÁAíJ)W8ZG])W QÏDÁ4g"YóÕé¨àÆÙ·ÖÆÙÆÙÆÙÕÜÕÜÕÜÆÙ©ÓŠÍlÇNÁ^·@±"«¥¥¨1®mº{ÊÆÙò.î=íJ QTTüMÞGî=Á4”+v%g"””g"v%…(”+”+”+…(g"†YùãìÕÜšÐlÇ|½^·O´O´^·|½]ÄŠÍÆÙ·ããìö.ü; Y””+Ð7ÏD Q)W8Z8Z)WíJî=£.†, ùãì¨àÕÜ·Ö·Ö©Ó·Ö·Ö·Ö·Ö©Ó©ÓŠÍlÇNÁmºO´1®¨¨"«1®^·NÁšÐ·ãö, †”+Ð7ÏDíJüMüMíJÏDî=Ð7²1”+v%g"g"g"g"v%v%v%v%g"†hJùãì¨à©Ó{ÊNÁmº^·^·^·|½NÁ{ÊšÐÆÙ·ãÕéóù.ü; JY†v%£.Ð7ÏDüMTT)W QÞGß:”+w, ùãì·ãÆÙ·Ö©Ó©Ó©Ó·Ö·Ö·Ö©ÓšÐŠÍlÇNÁmºO´1®"«"«"«1®^·]ĩӷãöw…(Á4ÁAÞGíJíJíJÏDÁAß:Á4£.”+v%v%g"g"g"g"v%g"”†hJ.üóÆæÕÜšÐlÇNÁmº^·^·mºNÁ]ÄŠÍ·ÖÕÜÆæòïö.ü, ; JYh†v%£.Ð7ÁAÞGüM QT QÞGî=²1v%höãì·ãÆÙ·Ö©Ó©Ó©Ó©Ó©Ó©Ó©ÓšÐŠÍ{Ê]Ä|½^·@±1®"«1®@±mºlǩӷãö, †”+Ð7ÏDíJüMüMíJÞGÁAß:Á4²1”+…(v%v%g"g"g"g"g"”whJ.üóÕé¨à©ÓŠÍ]Ä|½mºmºmº|½NÁ{ÊšÐÆÙ·ããìö.ü, ; ; JYYw”…(²1Ð7ÁAíJ Q Q QüMÞGß:£.g"Yöãì·ãÕַַܷ֩ӷַַ֩өӚЊÍlÇ]Ä|½^·O´1®1®1®@±mº]ĩӷãù; ”²1î=íJ QTT QíJÁAß:²1”+…(g"g"”””g"g"”†wY; .üóÕéÕܩӊÍ]Ä|½mºmºmºmºNÁlÇŠÍÆÙ·ããìö; JYYYYYhh†v%£.Ð7ÁAíJT)W)W QíJî=£.†, ùÕéÕܷ֚КККЩөӷַַַ֩ӚЊÍlÇNÁ|½^·@±1®1®1®@±mº{ÊÆÙãìw£.î=üM)WG]G]8ZTíJÁAÁ4”+v%”wwwww†††whJ, ùãì·ãÆÙšÐlÇNÁmº^·O´O´^·|½lÇšÐÕÜÕéö; Yw††wwhYJJYw”…(Á4î=ÞGüMTT QÞGß:”+†, öÕéÕÜ©ÓšÐŠÍŠÍŠÍšÐ©Ó·ÖÆÙÆÙÕÜÕÜÆÙ·Ö©ÓšÐ{Ê]ÄmºO´1®"«1®@±|½{ʨàó; g"Ð7ÞGTG]aG])WüMÏDÐ7£.v%”whhhhhhhhhY; , .üóÕé¨à©Ó{ÊNÁmºO´O´O´^·|½{Ê·Ö·ãòï.ü, Yw†††whhYhw”…(£.Ð7ÁAÞGíJíJÞGÁAÐ7”+”JöÕé·ãÕÜÆÙ·Ö©Ó©Ó©Ó·Ö·ÖÆÙÆÙÕÜÕÜÕÜÕÜ·Ö©Ó{Ê]Ämº@±"«"«1®O´NÁ©ÓÕé.üY…(ß:ÞG Q)W)W QíJÏDî=Á4£.…(v%g"”†wwhhhhYYJ; öãì¨à©Ó{ÊNÁ^·O´^·mºNÁ{ʩӨàãìö, JYYYYYYhhw†g"…(£.Á4ß:ÁAÏDÞGÏDÁAß:²1v%w, .üòïÆæ¨àÆÙ·Ö·ÖÆÙÆÙÕܨà·ãÆæÆæÆæ·ã¨àÆÙ©ÓŠÍ]Ä|½O´1®"«"«@±^·lÇÆÙòïh”+ß:ÏDüM Q QüMÞGÁAÐ7²1”+v%g"”††††††††wwY; .üòïÆæÆÙŠÍ]Ä|½^·^·mºNÁlÇšÐÆÙÆæòïù, ; JJJJJJJJJYh†g"”+Á4î=ÏDíJüMüMÞGÁAÁ4v%höÕé·ãÕÜÕÜÕܨà·ãÆæÕéãìãìãìãìÕ鯿·ã¨àÆÙ©Ó{Ê]ÄmºO´1®"«"«@±mº{ʨàö; ”²1î=ÞGíJíJÏDî=Á4£.…(v%g"”””g"g"g"g"g"g"g"g"”†h; öÕéÕÜšÐ]Ä|½^·^·mº]ÄŠÍ·Ö¨àãìóù, , ; Jhw”…(£.Ð7î=ÞGíJíJÞGî=Á4v%hùãìÆæ·ã·ãÆæÕéãìòïòïòïãìãìÕ鯿·ã¨àÕÜÆÙ·Ö©ÓŠÍlÇNÁmºO´@±@±O´mºlÇ·ÖÆæù; †v%£.²1Á4²1£.”+”+…(…(…(”+”+”+”+”+”+…(…(…(v%v%g"”wJùãì¨à©Ó{Ê]Ä]Ä]ÄlÇŠÍ©ÓÆÙ¨àÆæÕéÕéãìãìãìãìòïòïóöù.ü; Jh†”v%”+²1Á4Á4Á4²1£.…(g"”wYJ; , .üùöóòïãìÕéÕéÆæÆæ·ã·ã¨àÕÜÆÙ·Ö·Ö©ÓšÐŠÍ{Ê{ÊlÇ]ÄNÁNÁ]Ä]Ä{Ê©ÓÕÜÕéù, Y”v%”+”+£.£.”+”+…(…(…(…(”+”+”+”+”+…(v%v%g"”wY; ùóÕé¨àÆÙ·Ö©ÓšÐ©Ó·ÖÆÙÕÜ·ãÆæÕéÕéÕéÕéÕéÕéãìòïòïöù.ü, ; Yh†”g"v%…(…(”+…(…(v%v%g"g"g"g"g"g"””whJ, ùóòïãìÕéÕéÆæÆæÆæÆæÆæ·ã·ã·ã·ã·ã·ã¨àÕÜÆÙ·ÖšÐ{ÊlÇNÁ|½|½NÁlǩӷãóY”v%”+”+”+…(v%g"g"”g"v%…(”+£.£.²1²1£.£.£.…(v%”h; óÕé¨àÆÙ©Ó©Ó·ÖÆÙÕÜ·ãÕéãìãìÕéÕé·ã¨àÕÜÕÜÕܨà·ãÕéòïö.ü, Yh†”g"v%v%g"g"†whhw†”v%”+£.£.”+…(”w; .üóòïãìÕéÕéãìãìãìãìãìãìãìãìÕéÕ鯿¨àÕÜÆÙ©ÓšÐŠÍŠÍ{ÊŠÍŠÍšÐ©Ó·Ö·ÖÆÙÆÙ¨àÆæòïùJh††””””g"v%v%…(£.²1Á4Á4Á4£.…(g"†hYJ; , .üöòïãìÕéÆæÆæ·ã·ã·ã·ã·ã¨à¨àÕÜÆÙÆÙÆÙÕÜ¨àÆæòïö.ü, ; ; JJYhww†††””g"v%…(”+”+…(g"†hJ, .ü.ü.ü.üùùùóòïãìÕ鯿·ã·ã·ã·ã·ã¨à¨àÕÜÕÜÕÜÕÜÕÜÕÜÆÙ·Ö©ÓšÐšÐŠÍŠÍŠÍšÐ©ÓÕÜÕéù, h†”†whYJhw”v%”+Á4Ð7ß:ß:ß:Á4”+g"†wYJ; ùöööùùùöòïÕé·ãÕÜ·Ö©Ó©Ó©Ó·ÖÕÜ·ããìö.ü.ü.üùöööù; Jhw†””””””””””†††††††wY, .üöóòïòïòïòïòïóóòïãìÕ鯿¨àÕÜÕܨà¨à·ã·ã¨àÕÜÆÙ·Ö·Ö©Ó©Ó©ÓšÐšÐšÐ©Ó·ÖÆÙ·ããìùJhwhYJ; ; Jwg"”+Á4ß:î=ß:Ð7²1…(g"whhhhYY; , .üùöòïÕé·ãÕÜÆÙÆÙÆÙÕܨà·ãÕéãìãìãìãìÕ鯿·ã·ãÆæãìö, ; YYYYJYYYhhww†g"v%…(…(…(g"”whYJ; ; ; ; ; ; , ùóãìÕéÕéãìãìòïòïòïòïòïãìÕéÕ鯿·ã¨à¨à¨àÕÜÕÜÕÜÕÜÆÙÆÙ·Ö·Ö·Ö·ÖÆÙÆÙÆÙ¨àãìùJYJ, ; wv%£.²1Á4Á4²1£.”+v%g"”†”g"g"g"”wY, .üöòïÕ鯿·ãÆæÕéãìãìãìÆæ·ã¨àÕÜÕÜÕܨà·ãÕéòïö.ü.üùù.ü; Yhhhhww††††”””””†††wwhJ; .üöóòïãìãìãìãìãìãìãìãìÕéÕéÕéÆæÆæ·ã·ã¨à¨à¨àÕÜÆÙÆÙ·Ö·ÖÆÙÆÙÆÙÆÙ·Ö·Ö·Ö·ãó; Y, .üöö.ü; †v%£.£.”+v%v%v%g"v%v%g"g"…(”+…(g"†hYJJ; .üöóóöùùöãì·ãÕÜÆÙÆÙÕÜ·ãÆæÆæÆæÕéÕéÕéÕéÕéÕéÕéòïö.ü, JJJJ; JYw†g"g"g"g"”wYYYw†††wY; .üùööööóòïãìãìÕéÕéãìãìãìòïãìãìÕ鯿·ã¨à¨à·ã¨à¨à¨àÕÜÕÜÕܨà¨à¨àÕÜÆÙÆÙÆÙ·ãöJ; ãìÆæówg"v%g"g"g"”””g"v%…(v%v%v%v%v%g"g"”†h; , JY, .üòïÆæ·ãÆæãìãìãìÕéÕéÕéÕ鯿·ã·ã·ãÆæÕéãìÕéÕéãìö.ü.üùöù.ü; YhhJ; ; Yw””†www†””††hY; ; JYYJ.üùùùùùùùóòïãìãìòïòïòïãìÕéÆæÆæÕéãìÕéÕ鯿·ã¨àÕܨà¨à·ã·ã·ã¨à¨àÕÜÕܨà¨à·ã·ãòï, ùãìÕéö, hwhYw††ww”v%g"†w†v%£.…(”whhJ; ; h††Jö.üùóóööóãìÕéãìãìÕé·ã¨à·ãÕéóóóòïãìÕéÕéãìòïöù.ü.ü.ü.ü, , ; Yh††hJ; Jh”g"”wYJJJJJJ; , .üùóóóóóöóóãìÕéÆæÆæãìòïòïòïãìãìãìòïòïòïãìãìãìãìãìòïóóóòïãìÕéãìãìòïó.üóãìòï; J; , ; J; JJYJ; ; Y†”wJ, , JYYhhYJ, ; , .ü.üùöööóóù.ü.üùòïãìãìóöùöööööùùùùùùù.ü.ü, , , , , , JJJ; , , , JYYJ, , .üùùùùùùöööùùùùöóóööùùùöóóóöööööööóóóöóóóòïóù.üóãìãìù; , .ü.ü, , ; ; , ; JYY; ; JYYYJ; ; JJ, , .ü.ü.ü.üùöóö.ü.üùöööùùùùùùùù.ü.ü.ü.üùùù, ; , , ; , , , , , .üùùù.ü.ü.üùùùùù.üùùùùùùùùöööööùùùùöööööööóóöö.ü.üùòïòïö, , ùù, , , ; ; ; , ; JYJJ; , , ; JJ, , , .ü.ü.üùù.ü.üùöööùùùùùùùùù.üùùöù.ü.ü.ü.ü, , , , , , , , , .ü.ü.ü.üùùùù.ü.üùùù.ü.üùùùöùùùùùùùùùùùùùùùùöùöööùùù.ü.üöóö, .üù.ü, , , , , , ; ; ; ; ; , , J; , , , .ü.ü.ü.üùùùùùù.ü.ü.üùööù.ü.üùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùù.ü.ü.ü.üùùù.ü.üùùù.ü.ü.üùùùùùùùùùùùùùùù.ü.üùù.ü.ü.ü, , .ü.ü.ü.ü.ü.ü.ü.üùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü, ; ; .üùù.ü.ü.üù.ü.ü.ü.ü.ü, .üùùù.üù.ü, .ü.ü.üùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üù.ü.ü.üùùùùùööööööùùöööööù.ü.ü.üùöù.ü, ; JJJ; , , ; JYJJ; , , ; ; , .ü.ü.ü.ü.üùùööóööùùùöööóöööùùùù.ü.ü.üùùù.ü, ; ; JJ; ; , , , , ; ; ; J; , .ü.üùùùù.ü.ü.üùùöóóöööùùöööóöööööùöùùöööóóóóööööóóòïòïòïóóóööùùóö.üJYYYJ, , ; Yw”g"”w; , , Yw††hJ; , ; , ùóòïóóöööóóóóòïãìÕéãìòïóööóóóööööööù, ; JJJJ; ; J; JYYYYYYYJ; , ; ; , .ü.üùùù.ü.ü.üùöóòïòïóööööööööööóööùùùùùùùöööööööööóóóóóòïòïòïãìãìãìãìãìãìòïòïó.üùóóùJhw†whJ; ; JY†g"…(…(g"wJ, ; JhwwhYJ; .üùù.ü.ü.üùöòïãìãìòïòïãìÕéÆæÆæãìòïòïòïòïãìòïòïòïòïòïóö.ü.ü, JJYYYYJ; , ; JJYhhYJ; JJJ; , ; ; , .ü.üùù.ü.ü.ü.üùöóòïóö.ü.ü.üùùùùùöùùù.ü.ü.üùùùùùùööùùùùóòïãìÕéÕéãìãìãìãìÕéÕ鯿·ã·ã·ã·ã·ãÆæÕéòï.ü.üöóùYw”v%v%g"†hYYh”v%”+²1”+v%†YYYYYJ; ; ; ; ùööóòïãìãìÕéÕéÕéãìòïòïÕé·ãÕÜÕÜ¨àÆæÕéòïóööööóóóö.ü; JYJ; , ; JYYYhwwwhYYJ; ; ; ; ; , , ; ; ; ùùù.ü.üùööóööù.ü.üùöùù.ü.ü.üùóòïòïòïòïòïòïãìÕéÕéÆæÆæ·ã¨à¨à¨à¨à·ã·ã·ã¨à·ã·ãÆæãìù; , ùö, h”v%…(”+v%g"††††g"…(£.²1”+v%†YYhhY; .üùööóãìÕ鯿·ã¨àÕÜ¨àÆæãìòïãì·ãÕÜÕܨà·ãÕéòïóù.ü.ü.ü.ü.ü.ü, JhhYJYhwwwwhYYYYhYYJ; ; .üù.üùöóòïòïòïöù.ü.ü.ü.üùöööù, , , , , , .üùù.ü.üùóòïãìãìãìÕéÕéÕéÕéÆæÆæ·ã¨à·ã¨à¨à¨à¨à¨à·ã¨à·ã·ã·ãÆæÕéãìó, JY, J†g"…(£.£.…(…(g"g"””g"v%…(”+…(g"wJJJJ; .üùööóóóóãìÆæ·ã¨àÕÜÕÜÆÙÕÜ·ãÕéòïãìÕé·ã¨à·ãÆæãìóö.ü, , ; JYwwhhhw†††whJ; ; ; JJ; , ùöóóööùööóóóòïòïóööù.ü.ü, , ; ; JJ; ; , , .üùùöööóóòïòïãìÕéÕéÕéÕ鯿·ã·ã¨à¨à¨à¨à¨à·ã·ã·ãÆæ·ã¨à·ã·ã·ãÕéãìòïö; hwY, ; wg"…(”+£.£.”+…(v%g"””””g"v%”wYJJJ, öòïòïòïòïòïòïòïãìÕé·ã¨àÕÜÆÙ·Ö·ÖÕÜÆæãìòïòïãìÕéÕéãìòïóö.ü, ; JJJYYhhwhYYw†”†whJ; , .üöòïãìãìòïòïòïòïòïóóóóööööù.ü, ; JJ; , , ; ; JJYYJJ; ; , , .üùùùöóòïãìÕéÕéÕéÕéÕéÕéÕéÆæÆæ·ã·ã·ã·ã·ã·ã·ã·ãÆæÆæÆæÆæÆæÕéÕéãìãìòïòïóùYw†wJ, ; J†g"v%…(”+”+”+…(g"”††ww††hY; , ; , .üóãìãìãìãìãìãìãìãìÕéÕ鯿·ã¨àÕÜÕÜ¨àÆæòïóóóòïóöù.ü.ü, JJYYhhwwwhYJYhwwhY; , .ü.ü.ü.ü.üöóòïãìãìãìãìãìãìãìãìóùù.üùù.ü, ; JYhhYJJJJJJJ; ; ; ; ; , .ü.ü.ü.üùööóóöóòïãìÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÆæÆæÆæÆæÕéãìãìãìãìãìòïòïòïòïòïóóö; h††J; , ; h†”g"v%v%v%g"g"”†wwhhhJ; , , ; , ùòïãìÕéÕéãìãìãìòïãìãìãìÕ鯿·ã·ã·ãÕéòïóöóóö.ü, ; JYhhhhhYJ; ; JYYJ; , ùùööööóóóóòïòïòïãìãìãìòïóù, , ; JYYhhhhhhYYJ; ; , , , , , .üùööóóóóóóòïòïãìãìÕéÕéÕéÕéÕéÕéÕéÕéÕéãìãìãìãìÕéãìãìãìãìãìãìãìòïóóóóóóöùJh†wJ, , ; h†”g"g"g"g"””†wwhYYYJ, , , ùóãìãìÕéãìãìòïòïãìãìãìãìÕéÆæÆæÆæÕéòïóööùù.ü, , ; JYYhhhhYJ; ; ; ; JJ; , .üùööööóóóóòïòïòïòïòïòïòïòïòïöù.ü, , ; JJYhhhwwhhhYYJ; ; , , , .üùöóóóòïòïòïòïòïòïãìãìãìãìÕéãìãìãìãìãìòïòïòïòïòïòïòïòïòïòïòïòïóóóóóóóóóóöö.ü, YhwJ, , ; hw†””””††whhYJYJ, , , , öóãìãìãìãìòïóóòïòïòïãìÕéÕéÕéãìòïööööù.ü, ; JJYhhhY; ; , , ; ; ; ; , .üùööóóóóóóóóóóòïòïãìòïóö.ü.ü, , ; JJJJYhwwwwwhhYJ; ; , , , , .üùùöóóòïòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìòïóóóòïòïòïóóòïóóòïòïóóóöóóóóóóóùJhhJ, ; Yh††”††††whhYYYJ, , , , ùóãìãìãìòïòïóóòïòïòïãìãìÕéÕéãìòïóööööù, , ; JYhhYYJ; , , ; ; ; , .üùöóòïòïòïóóööóóòïòïòïòïóöù.ü.ü.ü, ; ; JJJJYhwwwwwhJJ; ; ; ; , , .ü.üùùöóòïòïòïòïòïòïòïòïóòïòïãìãìãìòïóóóööööóóööóöóóóóóóóóóóóòïãìòïòïó.ü, JhY, ; Yw††††w††wwhYYJ; , , ; J; öòïãìãìòïóóóòïòïòïãìãìãìãìãìòïóóóòïóù.ü, ; JYYYYYJ; ; ; ; ; ; , ùöóòïòïóóöööóóòïòïòïòïóöùùùù.ü, ; ; ; ; ; ; JYhhwhwhYYJJJ; , , .üùöóòïòïòïòïóóóóòïòïòïòïóóóóóöööùùùùùùöööööööööóóòïòïòïòïãìãìãìãìòïòïó; J, JYw†††††”†wwhYhYJ; ; JJJ; .üöòïòïòïóóöóòïòïãìãìÕéÕéÕéÕéãìòïòïòïòïóù, JJYYYYYJJ; ; ; ; ; , .üöóóóóóöööóóòïòïòïòïòïóööööù.ü, , ; YhwwhhYYYYYYYJ; , , .üùöóóóóóóóóòïòïòïòïóóööööööùù.ü.ü.üùùöùùùù.üùùöóóóóòïóòïãìãìãìÕéãìãìòïóù, ; , .ü; Ywwwwww†”††whhYJ; ; JYJ; .üöóòïóóóóòïãìãìãìãìãìãìãìãìãìãìãìãìòïóù; JYYYYYYYYJJJ; , , , .üöóóóóóóóóòïòïòïòïòïòïóóóóóöù.ü, ; JJYYYhhhhYYYYJJ; ; , , .ü.üùööööóóóóóóóòïóóóöööùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùööóóòïòïãìãìãìãìÕéãìÕéÕéãìãìòï.ü, ; , Jhw†††††””††whhYJ; ; JJJ, ùóòïòïòïòïóòïãìãìÕéÕéÕéÕéÕéÕéÕéãìãìãìãìòïö.ü, JYYhhYYYYYYJ; , , .üöóòïòïòïòïòïòïòïòïòïòïòïòïóóóóóóöù.ü, ; JYhhhYYYYYYJJ; , , , , , .üùööööööööóóóóóóöööööù.ü.ü.ü.ü.ü.üùùùöööóòïòïãìãìãìÕéãìÕéÕéÕéÆæÆæÆæÕéÕéö; , Jhw††††”g"g"g"g"†whYJ; ; JJJ; .üöòïãìãìãìòïòïãìÆæÆæÆæÕéÕéãìãìÕéÕéÕéÕéãìòïö.ü, ; JYhhhhhhhhhY; , .üöóòïãìãìãìòïòïãìãìãìãìòïòïóóóóóóöù.ü, , , , , , ; ; JJYYYYYYYYJJ; , .üùùööööööööööùùùùùùùù.ü.ü.üùööóòïòïòïãìãìãìãìãìÕéÕéÆæÆæ·ã·ãÆæÆæÆæÕéãìòïù; JJ, , Yw”g"g"g"g"g"v%v%g"”whYJ; ; ; ; ; ; .üöãìÕéÆæÆæÕéÕéãìÕéÆæÆæÆæÕéÕéÕéÕéÕéÕéÕéãìòïö.ü, ; ; , , , ; JYwwwwhhhhhY; , ùöòïãìÕéÕéÕéãìãìãìãìãìãìòïòïóööóóöù.ü, ; ; ; ; ; ; ; ; JJYYYJJJJ; ; .ü.üùùöööùùùùùù.ü.ü.ü.ü.ü.ü.ü.üùùöóóòïòïòïòïòïòïãìãìÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéÕéãìãìòïóóù; YYJ; ; Jh†”g"g"”””g"g"”†wYJ; , ùóãìÕéÆæÆæÕéÕéÕéÕéÆæÆæÕéãìòïòïòïòïòïòïóöù, ; JJ; ; ; JYhhhhYYYYYY; , .ü.ü.ü.ü.üùöóòïãìãìãìãìãìãìãìãìãìòïóöùùùùùù.ü, ; ; ; J; ; JJJJJJJ; ; ; ; ; , .ü.ü.ü.ü.ü.ü.üùùöööööùùù.ü.ü.ü, , ; ; ; , , , .ü.üùùöóóòïòïòïòïòïòïòïãìãìãìãìãìãìãìãìãìãìòïòïòïòïòïòïòïòïóóöù.üJhwh; , ; Jh††”†www††whJ, .üöòïÕéÕéÕéÕéãìòïãìãìÕéãìòïóöööóóöù.ü, ; JJJ; ; ; ; JYYJJ; ; JJJ; .üùùùùùùùööóòïòïãìòïòïòïóòïóóöù.ü.ü.ü.ü.ü, ; ; ; ; ; ; ; ; ; ; ; , , , , .üùùöùù.ü.ü.üùùùùùùùùù.ü.ü, , , , , ; ; ; , , , , , .ü.ü.ü.ü.ü.ü.üùööóóóóóóóóóóóóóóòïòïòïòïóóóööööóóóóóóóööù.üJYhJ, ; YhwwwhwwwhYJ, öòïãìÕéãìòïòïòïòïòïòïóööùööóóöù.ü, ; ; ; , , , ; ; J; ; ; ; ; JJ; , .üùùù.ü.ü.ü.ü.üùöóóòïòïòïóóóóóöù.ü.ü.üù.ü, , ; ; ; ; ; , , , , , , , .üùùùùùù.ü.ü.ü.ü.ü.ü.üùùùù.ü.ü, , , , , , , ; ; ; , , , .ü.ü.ü.üùööóóöööööööööööóóóóóööùùùùööóóóóóóóóóóööù.ü, ; ; , , ; hwwhYYYhwhhJ; , , .üöòïòïòïóóóóòïãìãìòïóöööóóóöù, , , , ; JJJ; ; ; ; ; J; ; .ü.ü.ü.üùùöóóóóóóóóóóóöù.ü.ü.ü.üù.ü, , , , , , ; ; ; , , , , .üùùù.ü.üùùööööù.üùù.üùù.ü.ü, , ; ; ; ; , , , , , ; , , .ü.ü.üùùùùùööööööööùùùùùùùùùùùùùùùùùùùùöööóóóóóóóòïòïòïóóöù, ; ; , , ; YhhhYYhw†whY; , , .üöóòïòïòïóòïòïãìÕéãìòïóööóóòïóöù.ü, , , , , ; ; JJJ; ; ; ; JJJ; .ü.ü.üùöööóóóóòïòïòïòïóóö.ü.ü.ü.üùù.ü, , , , ; ; ; ; ; , , , , , , , .üùùùùùöööööööööùöùùù.ü, , , ; JJ; ; ; ; ; ; ; ; , .ü.üùöööööööóóóööùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùöööööóóòïòïãìãìãìòïòïòïóö, ; ; Yhhhhhw††whYJ; , , , , , , .üöòïòïòïòïòïòïãìãìÕéãìòïóóóòïòïòïòïöù.ü, , ; , , , , ; JJJJJJJYYJ; .ü.üùööóòïòïòïòïòïòïòïòïóóùù.ü.üùùù.ü, , ; ; ; ; J; ; ; ; , , , , , , , , .üùùùùùùöööööööóóóööù.ü, , , ; ; JJJJYJJJ; , .ü.üùùööóóóóöööööööùùùù.ü.ü.ü.üùùöóòïòïòïòïãìòïãìãìãìãìãìãìãìòïóö, , ; Yhwwwww†””†whJJ; , , ùóòïãìãìãìãìãìÕéÆæÆæÕéãìòïòïòïòïòïòïóö.ü, , ; ; ; ; JYYYYJJJYYYJ, .ü.üùööóòïòïòïãìãìãìãìãìòïòïóóöù.üùù.ü.ü, , ; ; ; ; JJJJJ; ; ; ; , , , , .üùùùùööóóóóóóóóóóöùù, , ; ; JJJJJJJJJ; ; , , .ü.üùöööööóóóóöööööööùù.ü.ü.üùùöóóóòïòïòïãìãìãìãìãìãìãìÕéãìãìòïóù, ; ; , , Jhw††ww††”†wYJ; , , , , .üöóãìÕéãìãìãìãìãìÕéÕéÕéãìòïòïòïòïòïòïóù, , ; ; ; ; ; JYYYYYYYYYJ; .ü.üùöóòïòïãìãìãìãìãìòïòïòïóóööùùùù.ü.ü, ; ; ; ; ; ; ; JJJ; ; ; ; ; ; , , .üùùùùùùöóóòïòïòïóóóóóöù.ü, ; JJJYJJJJJJ; ; , , , , , .üùöööööööóóóóóóóöööù.ü.ü.üùùùùùööóòïãìÕéÕéÕéÕéÕéãìãìãìãìãìãìòïóö.ü, ; , , , ; Yw†††ww††”††hYJ; , , , .üöóòïãìãìãìãìãìÕéÕéÆæÆæÕéãìòïòïòïòïòïóö.ü, , , ; ; JJYhhhYYYYYJ; , .üùöóòïòïòïãìòïòïãìãìãìòïòïòïóóööùù.ü, , ; ; ; ; ; JJJJJJJJ; ; , , .ü.ü.ü.üùùöóóòïòïòïóóóóóöùù.ü.ü.ü.ü, , ; ; ; ; JJJJJJJ; ; ; ; , , , .ü.ü.ü.üùùöööóóóóóóóöööùù.ü.ü.ü.ü.ü.ü.üùùùööóòïòïòïãìãìãìãìãìãìãìãìãìòïòïóù, , , Jhwwwwww††whYJJ; ; ; , , .üöóòïòïòïòïòïòïãìãìÕéÕéãìãìãìãìãìòïòïöù.ü, ; JYYYYYYYJJ; ; , , ùöóóóòïóóòïòïòïòïòïòïòïòïóóööù.ü, ; ; JJJJJJ; ; ; , , .üùùööóóóóóóóóóóööùùù.ü.ü, , , , ; JJJJJJ; ; ; ; , , .üùùööööööööóóööööùùù.ü.ü.ü.ü.üùùööóóòïòïãìãìãìãìãìòïòïãìòïòïòïóö, JYhhhhwwwwwhYJJJ; ; ; , .üùööóóóòïòïãìãìãìãìãìãìãìãìãìòïóóöù.ü.ü, ; ; JJJJYYYJJ; ; ; ; ; , , .ü.üùùùööóóóòïòïòïòïòïòïòïòïóööùùù.ü.ü, , ; ; ; ; ; ; ; ; ; ; ; ; ; , , .ü.ü.üùùöööóóóóóóööùùùùù.ü.ü, , ; ; ; ; ; ; ; ; ; ; ; ; , , .ü.ü.üùùùööööööööùùùùùùù.ü.ü.ü.ü.üùùùùùöööóóòïòïòïòïòïòïòïóóöù.ü, JJYYYYYYYYYJJJJJJJ; , .ü.ü.ü.ü.ü.üùöóóóòïòïòïòïòïòïòïóóööööööù.ü, , ; ; ; ; ; ; JJJ; ; , .ü.üùùùöööóóöööööóóöööùù.ü.ü, , , , , , , , , .ü.ü.ü.üùùù.üùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùù.üùùùùù.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.ü.üùùùùùùùùùùùùùùùùù.ü.ü, , , , , , , , , , , , , , , , .ü.ü.ü.üùùùùùùùùùùùùùù.ü.ü.ü.ü.ü.ü.ü.ülbreakout2-2.6.4/client/sounds/shrink.wav0000644000175000017500000001055611452354557015346 00000000000000RIFFfWAVEfmt "VD¬dataB3ÿÀÿQ®1ÿëÿàþûüþÿ9ÔÚþ=ÿñd±Ý6ïë ~ÎÝL÷*šJË^¥ÿo.¶è uâÕNóBzëƒ&0Ð +jò zc@ÿÿ„ÿ þ¢þ¿ÿvÿõþƒý(þnÿjýÅü-ýüøûçû ü¥üý‘þaþý¶ý3þÕýDýÅü&ýÙüýÕþ þüÂüþÙþÿúþüþüþÿÚþ4ÿ·þýþãþêüÇû8üãüýäüýÝüÃûèú û:üý¿ü‹ýêþ^ÿçÿ9s|üd¬ª3üò1‡M%ð8q],óR¿±qåÿ묓ç á{ø:,ès/á»Î"ømíï,QÿºÿUÿ!ýKÿ78ÿöþâþ7ÿ¹þhý«üNúËøøùúØøøá÷ó÷áöÜõ)÷äøùéùAûÎûýìÿ5Êÿ¡3܉ØÔ Ãb ¹ê†®©#Vý+ýhüwúñùÓùkú®úýùÔûýÞúøùùðø5ûMûwù ûuû ùýøü¬þÙÿ”÷Gw­ J ú zƒæA£afó Õ³È ü ™’§ƒiÿ_þ¸û*ù·ùžø>öIôÙòJõYö>ópó¢öñ÷Ù÷ø¡øú®ûüÿûèú+úžûCüÂûü÷üíü ýþýÑü.üÙý6þãþ>ÆÿKà ÒjÈ;4¨OËüjfѯÿìþøþÿÕþaý’ý2ÿÎþeýZý?¶È ]èÊæ£(s‘Dq÷zBÿ"ÿþžûËúûØúŠû(üÌûŽüÂýæý#ÿyÓä¸Ð Ïu4cÂÜþÙÿ-ÿäþÿõþ7þŽþ¨|à  Ï 5"   i œ^¼ ÿòü¸úù˜÷öÊõúõ¸ô£òò×òó ôcö øDùTûcýXÿ‘#¥;Íe#ý{—æÿæÿQþHüNúRúÝúPù?ù.ú®ùÑú3üáûüãûNü°ýƒý ý ü•úíû‚ýÐû0ú#úÅøÃ÷øi÷Ñö\öXö†÷Rù(ú¼ù6ûûü9ürülþëÿ 7ÿ4»OVÓ¤Þ£’ÇîY¿9ÇSÁ2ÂZ«Påû9 ì , ñ!¦ ÿ-Ó p 63Æò M Á Ù e Œ â   ! # ü O ¢ z Y m"ç7‘Òÿêýû,ù ÷ÃõŸõ¥ôòWð-ïeïËïZðhñññcòÕòâóŽõ{ö÷øÐ÷jø³ùøùRúeüÀüüùÿ÷è÷øùeø|öõKôóñòéòòFó%ôÑó‘ô×õg÷=øÄ÷í÷Núòüüüü´üýýÚþÝÿÑ5¶C×%æ<¯‚މÀN; ´ cºM×62Øhæõ9®Îm½GP.@'îkî^B ù ý Ž 0 Ê ° Õ G (€P’ÿvüâùÀ÷ùöö¤÷ü'ýˆý|lŠÀ H ´ï[ÿûÔú úôõò-ñLï¾î™ïêïUñò‚òô$õ¸ô½õŸ÷Ùø ùØøùÆùúïùóùòùúîøø¸ø(ù»ù$úÎùúàùôø úëúëù-ûïüýþüþ|âsJŠs–óuìÁ8üýYöqgÈûØ•¡‹<´í@ í[ß!°c.©$# à ^è4ö”èóZ‚/#œ¶vO?4ð2ˆÖ_MäÿIÿÔþÿ)þþüÐýüþþýìüüþúÚúü¹ü;ý»þ)þêüôü ýûýÿ ÿ½ý üãûüúûåûÒúîùâùú«ù ùÆøÃ÷iøYûülúTú¹úèùúYûüðûüûßû\úmú—ü«üòû¤ûÝúûµú¡ù¬ú©üáüšýÝÿ“ÿ§þ½.ß)†°‘C cô ñÆœFý›Ü `Ôê%B°FO`.ë×Yñ'Ù9ÞežMÉ=Ðÿ ÿ×ÿ4ÿÜÿ„þlý¦þÿüíû®ûÛøŸ÷Xø_÷ ö¾õ®ôöó¦óåòëòÁòNóóÿò]ô€ô‘ò˜ñŽò%öÒ÷ÿöxøÞú?ü|ýþ!þãÿ úþþÂÿÿÄþPÿýýÎüÙühúšøùôøàøù€ø7÷A÷ÈøÍøàù¤üÎûûÝýij€ & ¨—#ÄY‰öf$n÷­I a [#RÈŒˆÿ ýrüqú£ùúéùëù úêú'üÔübþÀÿœDè  ø²±Îþ³ýàü!ýüšú¸ù¨ø¾÷8ø;÷åõžõÈô4õö™õ™ôJó†óiõ7öSõõæöøjø¢ø»÷Šø®ûCýÊüný¦þæþýÿVˆÿbÞÿ†þÞÿ¢ÿ\ý.þ5ÿÓþH6 ÿþºþ±ýÈüõüý`þïýÒû2ûbüŸþÄÙÓÔñÕþ!» !  ( $ é c Á w ® _²¾þ<ÿÍÿ)ÿíÿFò[` +… € É>'… ¯5ý$ñhç¯Ü-ÒuÌ<ÊlÍ1×Dæ”û\Î%5æ=!?]9’/d$w 'ý˜ðúãõÙäÓÊÍûÊŸÌŠÎqÑ0ÖLÜâãúíü‹ì.9Õ<_:i4©*—¢ øˆãÒ=ÇmÂýÀ:Å_ÏñÜëæøi™2„ˆ.Ëâyu°ü9ù·øFøùú¢ –,"S#F!z$ZÖý÷—ðáê¶éKí ó«ùd@ ¦²wE÷K³£ Ê(¦ìý‡úŽøº÷õ ñêï;ñð\ñÖóÀô¯ûNYü$þœHXBCþŽüû²ùˆú–ýsÿ þ2ÿq¢úl&‹ýûý`þ¦û‘ùþøå÷‹õ'ôäóTóÈò¿òÅô‚÷9ùüºþÿüþÿ3þŽþõÿ`ÿVýü=ûýùÿùøùùú|ýÇ£'™ þBûÿþ1ûÙöóÊòçóö½øRúÏüXÿä»ÿ3ÿßÿvÜûجÿžü‹úAúaù"û,ÿ‹Zo´ > 2 ¥ÑǤVзP ÷ 6 ‘ ½ ºäýÝüýéüVýIþ0ýÙúsùXøà÷ú÷Ó÷‚øûøXù±úåúÔûçþÊ•Ž?c¼[ a g K Ù¬UŽã‚õÕ ü  · l u ?ÿ>û JæLÄCÿ0ÿÃþ2ýÌúûùú—ø5ö[ô2ò2ïóëêïêÜê»ê_ìûîðñDóJõÆõJöWøQúºüGÿDŸÿèþAÿ3þ\ý–ýOý1Ð÷K• l ë E,ï”XTš 9 ÏïÌ[WøXÿ*þEÿ-þÈúÉù*ú±øµ÷øføÔùöùÍùpû`ûzûÉüýIþUÿÔþþþÄÿíÿ¹¨ü ûÝîäÏ + '>e!ý>öÍòð¾ìïëÊëÎêìÁí-ïûò:öò÷Qúàûyý÷ÿjÊNq%|+ÿ8²ý2âüÅúûÞúKù›÷™øIúûÂýbÿ†ÜÙˆD9¸ÄÑ{– G Z Î8Ú¶K†$v¨¾  ˜ ª Õ #  > ó ² 4 6«R- W ­í̦~—ܺ "X éùÃóïðˆîÉëÞëíÂî˜ñÍóóÍòêòòòÕòúñÙòÜóôÑõ÷Ñ÷GúÌü|ÿ£Y*æòø;&ÜWÜó V%‡¸þÇýYüXù*ùýûxüú–ù¢øÒ÷ë÷øN÷6õóqñ„ð8ïÕìšëKì-íïfòõ¶ö/ù*ú“ù“û<ýBýÿ©üî•—·¢ + û 4o á õ › G ¦-Cú!?I#€Vþ¨þ4ÿùýßþªQfcšméòP¤o«NÒ:ï4ð)Ù(éñý¶ê©ÿ5ÿ c_à;ü \ûͬïþ‘ü û®ú¨ùúWüIûùÔúøûú_øé÷Õ÷xø—øã÷¾÷ø‰ø¦÷ñø5úØùLúü3þ4ÿèþTÿP¬{„*pýµühýßúZøÿ÷Öõ)õ øqûzýþ Ï<þ#þ³þ9ÿþóý«ÿß²Ü"#ý ê$×ÿ#ÐþÞûòùáùú¸ùÞ÷¦õ:öøÝ÷ùSýåýý›ÿÖ³GýðãÁ:¼ùãÿÃm:r»!”“B\_v^/úÿ)k£ÿ¨Î¥þ{ýßû„ù`ù ú•ú€ú©ùû‡ýŽþ`jÔaÆ; ¼ ª Dz ½  fw6„ÛU®}ÿ½þÿËÿ2ÿùüéþþ!úØùÿùøÃö+öœõLö¦÷"÷©õ+öô÷ï÷ð÷+ùL÷3õ–õ*õöLøùúÉü ÿ“+\Ü5,¸ùe°Þ*¾Æ}¨ õþüçK<þQþ•ÿ”ÿ-ÿÛý³ý`ÿþ‘ü’ý"þÔýiþÂÿ~ÿãþÿÇþ~©ŠLϱ :  ü¯èÒwP0ZÿÊþÿ^HïKGÿSýüþûoú/øøöíöøúâùãùÓûÓüý¦þ6ÿÌÿÒ3Þ!&ö! : Ç ÙC­ì£Ü8€<ñÿÉÿÉþÔýþÙý–ü×û;üVû§ûïü^ûûúü‰û‡úù|öªôGõSö}÷Ü÷žøûsüÇý@êç¼ lbreakout2-2.6.4/client/sounds/expl_ball.wav0000644000175000017500000001232411452354557016005 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/Makefile.am0000644000175000017500000000147111452354557015361 00000000000000EXTRA_DIST = attach.wav click.wav exp.wav expand.wav extraball.wav \ freeze.wav gainlife.wav goldshower.wav joker.wav looselife.wav metal.wav \ menu_motion.wav reflect_paddle.wav reflect_brick.wav score.wav shot.wav shrink.wav speeddown.wav \ speedup.wav standard.wav wall.wav menu_click.wav \ dammit.wav damn.wav excellent.wav verygood.wav wontgiveup.wav \ chaos.wav darkness.wav ghost.wav timeadd.wav expl_ball.wav weak_ball.wav \ bonus_magnet.wav malus_magnet.wav disable.wav install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds @for file in *.wav; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/sounds/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\sounds\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/client/sounds/Makefile.in0000644000175000017500000002553111770153710015364 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = client/sounds DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = attach.wav click.wav exp.wav expand.wav extraball.wav \ freeze.wav gainlife.wav goldshower.wav joker.wav looselife.wav metal.wav \ menu_motion.wav reflect_paddle.wav reflect_brick.wav score.wav shot.wav shrink.wav speeddown.wav \ speedup.wav standard.wav wall.wav menu_click.wav \ dammit.wav damn.wav excellent.wav verygood.wav wontgiveup.wav \ chaos.wav darkness.wav ghost.wav timeadd.wav expl_ball.wav weak_ball.wav \ bonus_magnet.wav malus_magnet.wav disable.wav all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign client/sounds/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign client/sounds/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/sounds @for file in *.wav; do\ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/sounds/$$file;\ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\sounds\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/client/sounds/standard.wav0000644000175000017500000001232411452354557015643 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/score.wav0000644000175000017500000000552211452354557015160 00000000000000RIFFJ WAVEfmt "VD¬data& ý"Â!žPØ !FúNßfñ6Û tÿCø’m ¶Öñ:ìøý‘çïb îÎúõ ºAlîtâÞüôÌöu÷†e!œöö•ñÞÜÿû Ùü–ú-#Æö†ÝÄíP ýåFó&0º(è9øw ¾âÃÖ ó-w„ï›úŸ&x'ÚìSÒµñÅ$ áxî9(*8J jÞRø&¨ –ØAÐÉ Ê1m.è…ý´-ž(èö̼ôùRÚÚpîD/å8m›ÚGý~'ë ;ÒÒãä2T¡ç a1X&Þ Î¾6'þXÙA÷t4ñ0Ãõ¼Ýò‘#üoˆ۵í+íü⦠æ0Ï0ÙjË[û͇ñåÑœý=31YôÞ⾡+ñhÇÞäŠ",bƒóqÎ7I qÜã· “Ùá`ÒÊú,É1ãbäSí )í©Ë£ãa ìÊø¦$/‘÷-Ïçèa5ÿ¢á£ç#cBWã~ñ çƒß¬\'¤Ûðñ7Uxò7âC÷îóû˜ëh÷ÚõÛÿ”Ë TùêÏê“ ™wúŽ Ó®úEé+‚€ …'"ÕåLß ç(R âÂà‹è÷}ò­ I.R!öýíìjKÂ?# Ÿä çë¹ÿÀÝWòo%!31ÿê½HÒYz¬ßÿÌ€ýì-ØÞÜ×{æ8îÄñ×Þhß\û!Åþ¡MýýÔtf˸#ùä±ñ¯ƒ'aïAÜ¡ Œ#Æ$F^ÎÞòÿoþÌ­ [ ëDk7ÙáÖºÖâ8 üOû=ä¦ñ˜2ÃaÓ1å¨ÔqNeßûe¹®ý2cakIÑ=#F|ÌÕ›IÉ6ü+u'löˆ â—íÝŽÙÖäâ4µCWÄÈZÀHÿèSy9.ÿú3˜9ñ&šHI;Gq¾Ú¼ðS²öyû#ùAJÚ³ÓŒ öH¼%¬åÑìÏëÙTçK Ï*ßuãÆ3 ö&Ø2â®à dò7‰-ˆú/þl Kâr¶äÔ|Ì>SK8ý Ïý†)mÖœÑëþG%'¬ùt.D8îùÕ!eö*ûÿt )åî·¸UÉ(£øÛóŸÕ9EÝîÔ.ÙŽ RDZ(¢%  Oþ(´þûÃ/"•$ 4¶ ˜jå1ý!ÕÄEÉñü³ÕF×yö“+w Skà%ì)0 °ÿFç­ø¥"iÿ)§1µ7ã ÎØÇ´âêDí§ÞW"MM‡ïìc$ÝþìÚû |$6ù îóÕßðså:ñúûÎùjø+ üÑó‰ø Î~Ë:ÿ? *‡éø]#NhêNãG!!íÖãú.êõŸÕ{†1óê(Õw»Ôì-Ñ¥˜LŸgÐ"èE2ŒHn¯Çæº!ï@HZÓŠõŒ.ý ©Ý§ÐÙ@}öíz)É™æDå3 Å$$ÊcÌ-Á!üí0á"u Žõö Ü Îü\õkW-ìã'  ÐØÝ$2 ŽøP%d´ N’øê ×°tÈ…Žûõ Ü ãôZõú˜ -™NM …ôÙø_ümN(X ” HY\ó]ûŤ÷úÓôÞòúþ­ÿ­  È÷¥û÷ùÏxþÕÝnút p LÂùÌâ÷È #ïê| HZ¢éËéB è %çWá£þ&#¦ÚníèÉNÔà+û¢5ó&{ò¸äKÀ(‡|ê ÷S!Å)úÚù0$ÛºØzL*Õ¼Ó.ã//h(âxØP ä3 [Ïëáñ'Ñ,ËíäÏÿm2æxÌÏÕb#õ0úñ˜Äjë¢1‰ùƱƕ<5ƒù¸Âlæ£2 -ÕÛRÌû7Oϰèº5@0|ë\кSE±ËAÜ>(î9€ñqÆG¸+$ÑûÈ£ ;°]ÈzîœC±.¿àQÜiàBÉ¿1óÍ;3è ÃO #;ÄÊ\ÐÆ!(×—ÊU7©•ÍÓïõ) $ãîyÈ55GãEÜÚ¾#Î>€ñ‰ÝÜê5b>Üû¨úŸ)õê¯ßÄóÅ!`%åæ ÿàý”öyâäÖÝwÆüçú6ù+!ªºó‚û‰û ÿ©ôcü h âÊ"G GöHö\íræùõ†u Ð “ùºÒû¶ì{ò6õ}\cùz© DÉÿ‡è=ËIÿöúzóÊZ7ÿÙÿØ3çÝ…÷_ ÎÁðîX†#yë¶â¥ŒŒâÁä„R*ƒàDòÕ–VíîÃnö(Ë Qíéi1)ó/Ú9ó\¦(Õ8äK,B)á«ô|#Ç  ã Õe*.GâZö ô%ÖênÔÉýQ„ßÛDå0!'Õÿ#áRòŠa)ÝYÞ¨( Ëæ’ÿ?LMñ0×ü6Aë_ì8X#Éü>çÞöȹ ºàåä# ³"á çè·ÿÇžøìñÚÿ ýè®õ!Å$gùÑæµþT'ßèõ!ãÚéiA#*ßç×Þ^ÓLüOã%ûj!â!žô#ãôRÜvæ®Ø–ÿùë>ê(åæçâ-ØgþˆágÕ'÷!'õ,â(nŽú Ü~í­ "³øµé¶;&õ [Þnâ² ùôá»d+Xîïëç- Hï÷PÛÉô_"‚"÷îTý#2LÜíå¹îõ\ç) k-ZWì6ì RØóžÚvù’çmóšð!x!>þ½Ýq쵩\ðÚê|þ,õ¸æ(ðõëíDÚþš"<«ñ‚ó]û:øíÜAñ" ‹êöëj]%°å…òµ \êùÞÝÿeZdñÚ÷Æ(¬ò×Ý„õ îìòïÉÓ † é3õ6¯êÆçIL Êð ý •ò:â»ø‹ $zñ€ùþ1¸þhñ-þ– ø#ëìí ¶|óöRú ¥òtèþß!Tó^þ¯Ø¨üëíÆü™ Üê}ï=ÓËÅõ ÊÑísçEý_K¯ñgMeù±çêû° 2_ê†ð¥šWôUÿU˜êÆé‡ð¾šóõY_Úô[åüš þ—í1ôÃÔëûøò%þ¬ ¯ºè­ëF­ Œ÷¾Ì 4÷ìtù‡ [@÷þGJܹöšü1êàññÝ ¹¿üòý5 z€÷÷ïJ÷Ç?þ÷`ü} #eô²ù9xù¾ô€1ØØüÆûËö žúÝó÷ÿ“µ Ïø$øž a„þ«lbreakout2-2.6.4/client/sounds/looselife.wav0000644000175000017500000001506411452354557016030 00000000000000RIFF,WAVEfmt "VD¬data û–ü$øû[;þIþÊXl @)[©:ªöšõû$ÿýý¦ù”ö±ù°b?uMH€œ¸þÈúNùÖù:úúùûuÏ Êü0$þÃ÷¯ô2ù|B¹¯‚ú¦ûLÆÊK‹þ-ú¶ùK÷‹ô4ûQÁÿfûxù5ø2úS†èûS÷ïúäQF½ç70 åýÞùÙ÷ø¤ù0ú{øÏøNýȆëÆ×ìñ  å¯E_ýÈü™ýñþš=?ý“ý,ý“úBý“úþüßüƒûröÁów÷®ý¦Xö¹þÞ³PÀÿàý„þþ#øÔóy÷õücÔlaüüþÿ ÅQ KŒcƒéF?%¶Ûÿ¢úRöÉò ò6õæ÷Õöý÷‹þ²<Ô|…  aìJý7ùôûþè÷.ñìdéƒï„ùný†ÿøÊØI§‚ 1x—žÀþ þ1úø^øîõqó‰ó—óøñÆï~ñ3øÑþMJïê^ ²wˆH |î«ä …¸ôâïnñ2õÁõ¯óüó/õþöšûúþdv Ô§~v ò‡'Õüáý6úøv÷¾õyôûó‚ógô‰÷~ú‹ùÌ÷Šü'¡x Á — µßj c {S_ÑÂÿú1ô6ô²øü›ûÈùvüqkkS¹ B R 0 ó 0É67¹‚‰ãÃû/øÊöŒ÷=ùRùøe÷MøØùÅüÂÅT´ –ü3“+£ÿýiú¼÷Îöõ÷­øë÷•÷dùÂúû"_" 7h½4RnÊ•ÿý+þÏþ6ÿ™™ˆôülõ…ô‹øû«6“ÅI l1Oþý]:G¨ûžþOÔüZúùZùÊû+þ¡™ôÿš‹-ÿ»ýœýþÄþ4]6ÿüfþ¡þÿü“ýý„ÿí °§<áþƒý«úùöåõ0÷DøŸ÷êùõvtüì³ ¹ÃX°þ÷ýùüüUú‚ùûÄúŒööÈû]ÿ¨‹  á K ñ:39îþ¯ûWöžñyðÝò_÷!ù«÷îø8þ5Ø®Ã2Tt*M2o³½ú}ú•ú;ù©ø ÷Fôóö{þ´ÿpùõô$ødͯZ©ß Ë Å Ðß³hÕìHØù–ðï(øKbó 9ð¬Ê'Ë}èÕ9ƒ($þ.£[7Ê;Z-´ÿÐíºÞµÔäÐxÐÝÊ¢Ä!ÀšÂ†ÜŠýW ‘ã!±J'\?JôHUH‡-ŠûâÖÒ îÎýÝßCÆbÃáÛÑú + ÂðHà3âæï ýµ¼ 5Œÿ×{õr9Þ÷…ð†ëÜì}÷`R ' Ð ÃR*™8=02"‹ ø•óhðÀå àÞàbÞ߬æÈì%í{æÙ¾Ï1ØDðí µ(J=‹D+DþDöCú4ªeñ€ÓyÇ„Ñëâjê`æEáïÝzÚœáóþ­¥ Î ( ’«#¨.2/Té ]Ÿ $Ô 1ù—¾KúÂÂû×X3©U)C7æ<:=ç%Æ êtÝ[àÃçˆåüß=âÞë}ü*J$;ílè ö±¦¥Ž -þÛü})W,´þ9Xý@ïèä”àÑâìòJõíû –'!œÝ÷ó]íbôÉýàþ¬û¶õ‰êÈé+øzÌ îü¾å€Újß ïW»&/&Ëö %05Â80šnÿ4娫Ø$ãTñþy æmô çþݘØÔØtßîÖì"-ß$~Å!G.º(PBƒçMÓŒÏøÞ ðó÷Üñžäê6&1 $| Mí ØÛÎZÓÆÝ«âpæšô‘½,¯0]"Ô¾Œ âñÛê›çùäÜæÚñ}޾$&î!Ú3þðIé5çjê¼ë.éõð€¢CG"9/ LøfߘÐÿΦ̔Ïà"óìL"´Æ2GBgFÕ@4¾î4ÖØÏ2×Fâkó*<5ärý‰Pž=9¾çx#úÒ²Û¯ Ìú©û.“º(o59‚9737#fÉá5×±À×΋óí¤ƒóåqÙ'ËCÇ×HñK#ì'[4 ~/8ï1sG®÷dórç8ܺÐÍŠØ(饅ïFÑçåôÃI/;m><)ðÚKäÈ“2 „%]&L ¢ÿ…¦Æý¶û—¯û`õiûÛ;êøåò¹ùU © ‹ÿ6ú¾÷]íÜà”Þ)êþW  ÿ¼ïåhé!ø± DÆ#È19á3Õ#À·d ïÙu *=þ#ó9ïãïZîžï­õ‹ü(ÿôý¨ü{õOê"ã,ØOÈÅ­ÕAíVþÆ I‡åºÉû %Uûê‹Ý‹Þ>ë¼õjÿà!qý–îÿ{ þõÇîî ññ"êæárßxãéçjçËéüòbùžwÇ$36—@–@é@Ë;ß'Ý–÷Šôƒð=äÖLÈxÁŸÉÅÜcô Ù÷Fï'ðÝñïñÝ÷¤ ºéý­ Af _d Ë Š…Œý‡úžÿO §Ìj ¦TѰS S Å  Õ Ëi6 y%E ¢ûüðTë˜èê´êáӧΜÔîÝyçâð?ôÛðìõ)B+:/ ÙŸ˜#Ù%Nb §¸ ƒHòmÛUÒVÛAèæíÖíùëžêíKôHú{ù•ó ðc÷-1¡ù"þ§ð­þGø…óõ ÿS% [øëðïìÏéaäÆÝWßÔï àI&¦ §ú)Ì$€ÏþøüiI hþ6ó×ð}òØóöAû1Ó ç Œ… üÿ:øÌùåý—ýÒ÷Šò>óÉùþÁÀi³ê/ ‰wýtý}ýÜû·ý`" ‹  ¬äÐ*Õ »øôæöÌý ôœÿŸúê÷áòwìéÿç&çxæ‚æEèQì»óíùÖúèýµ ´ ` xIólê”ë÷ô?ùðã.ÝæâïðüLî‡ýuûÑüY1ûiú¶VJ‹ý„±Ç"Ã!$– ÿlûHNM†AüØç,߯äóî8÷´ú´ù%ËŸ#‘&Äp ›þgþ6 É©íËãÀì°ê“ ^úóñ¨ð»óûGÿJû™õMõøÄ÷Úõ‡õ÷yøÙ÷÷÷KùÔÿ^ýÿ·ü½ý·+ ‹t•V¥Sö·ó,øOÒ)&uC­°ÅPèY Õ^ýròoèEá Þ…ãQðü®ýr÷@óqôÿ÷¶ý@Ÿ >tQ-ü·þëþÒ0Wý<ùeú4ý ü1÷móÞój÷5øÞóÇò û:*|µ _‰È ?úaî!è–è*ïîóàð¥ê&èœéìûðfùRª‹ + *ôü©¿ cA àBÓd DøúZöûg–×û†ùü` D½ÇHGòÌ Aª žëûŸù ü*ýWøÏò=ôþ© 60pûÚõŠìÈâRá%émô\ÿ[𬠱 Î oÿÊôëWêÂô…¸¬ Ù › ýuo¿Û ôþ­÷8óþïëìÕê&ë–ëßíXõóúúûù>ý¼ü@ö“ò…ö3ûnü—üÂýøbET ‡]žYaÿ$øâö?ü€\³,äÏeúêõ8õé÷´üÝC&g …õÈY.«#›ö2íUæyä°èàëÊè×ä²ä{è.ðnú\B V h˜ 2 É Y " 0 N¦ý_úø¬õkòLôýæ˜ Ü #Žfå~îÍE_ø»ï]ïÝû B9 = .ùÐóeòOõúýœ¾ rÿNÇ/ÒJû\ðÜæÛãHç îèösÿuVd¦K È D‚ü©úTÿ&ŽV§¿´ Jí¹{ëÿrø•ïáç%çÒïEû|zÿ0ú5ù÷ü—ÿ ÿÍþ6þ–ýiôpð/Bü¨ù1úûõú*ýImPÿyüÓü¾þ%j¿ÿäý?ýitÊ”.¤·Ï»[T"¯òó¨qe c™ý|øøäúdÍ…xü;ökö£ú§ÿ|Uüû ´ûô¸òžóçóDöÛúïýóþ~ÿvÿþ:þâÿ·6wö‹þQû”ü`êÖíƒ"æþvü<üÄürû%ö´ðõï ô¤ù;üçúÃùGüp|  × ‚Ák j ‰êý~úç÷CõóÝñgó¸õ[ö.öðõ÷Àùƒü ÿ!ÝÛÐß-® * ò Ê®YìþÛýþûEö’ðÍï’òKöþùJý´þóý0ÿi v ¯ rGÿQ?¥0/ù_Çq²sOùEôæòÙôÏøäû%ú÷ö]øþ F  È ´$³zœ S sýÿ‹ù×÷¯ûȤθÿ¨ý˜ý¶ýJþŠþˆüÓ÷õ øaýWXþà÷Eñð9÷tVNéœþ-ÿÄR' üÒ(Sn{þ×ü³þî™´þœüøý'ÿèûy÷…õúõ~øwü‘õ«¾  ç âIóÿ]½Öª›×ç w ³ ö7ýaú-ú³üµpþ…ýËÿÐbÿaüLûñû–ü¡û˜ùð÷/÷­÷ ù(üXýyü÷û.þÆp‚ÓµRfYþ`ûný‘ ß[þúÚù4üîüdý÷ÿÞÈR Jvxüuû{û}ûeüÆþrÌ#GýûMýL¬¼`Å2¨uÊúSõhôõ˜öOû?ÿÃþ•þá¥æ «ÍT_ _ /éœÿ¬ý~ýÓýzüáøöõ¿ô¡ôƒö ùú²ù;ùKû©ÿÛ/Q  ·e½Ên(düðú ý7— Á¯ýžûØùÍ÷CøtùŒøVøûÿvo< â@ þ8Žÿ"ýÂûÝúEúùø¦ø<úSüBþ}þ¡þŸ˜î÷A8˜<ÝûÇùhúÝûlý/ÿ–«P-‰ ‰  ø1‚(ŠÃ„’ÈþÌýÂñáÞüúMøÉö™ö ùáýrQïÿÁû®ú/ý!ÿþ'þNþþ;&ÙǬÿšýUþ×þ!ý/ùÎô€ò«óxöÈ÷øñø×ù1ú>û<ý½ÿºü0  é ˜ L:gk]ýúÄ÷ª÷.û¬Î½pî/X ‡  ß[ÿÔühúFø¦÷˜÷øÌùüþoÿך‡Ú;•[ ÿJýoü/ü û øõQô÷öû§ÿ˱Áù‰z_ÿ‰þ›þæý8üvû‡û­ûý& Þ¤jPÿ³ûÞùkúêûü¨ú(ùãø*ûsÿÊ Ô $  Éý<üý¨þÿ ý´úËùäúêýÅ ½ÏèÚNþòñ#ùý°ÿòü…úOù÷øïø;ùèù2ûèüãþ­F¼›¹Z ßM D Ž£ý—û€ú úúù}ú|û ü|üŠýwþ²þ©þ9ÿ›ÿ4þ\ü)ü¬þ>¡,º]í§BýPúøI÷µ÷Uø7ùÞúý‹ÿï¥ù™þKþÏÿv…vþžýIýeüðú>úüú>üMý·þ„rS»u¬ÿ·üûÝù!ùÌùþû§ÿ3¦ ¨ ² í…¶ÿøÿúþ9ý:üüý°ruìèöCá¾ÝÿÌþaÿLlÃÿ!þ†üØúùú÷U÷÷ø³úsþœqBèVœ ´ýýÞý,cÌ»Hÿ#õ÷ìÊÿDþý„ý/þÿmÿ]ÿVÿ£ÿ²ÿ.þNýþÂÿcòØþ‹ý*þ¥³3S‰þ½þºÿkÞ$_ðŽ‹¡ÿQÿrÿÿíÿÔÿšýóû×ú´ú·ûýþ¸ýpü*ü¬þ<"ÿã§Ÿ\0Ø‚þŠümü:ýAýêû»ùbø¶ø'ú™ümÿZÚ>qÀ  o1·X¶ÿzþVýeûÅøÝ÷CùûÈûîû¨ü.þðÿbÿ˜nÅO…¹è§ŒÿâþØÿ±ý1,y÷ø#ŒSÃÿÄýôüüµú-úû+üÙüyý£ýüý§þ3ÿ8;›`ÿÃþGÿÛÿx™ÿÇýœýéý…ý™ürûþú÷ûÎýÈÿä¢;ÿ½ýšýVÿýå„?˜ÄøÓ¾ÊþàþÔMJ3ÿ{ýäüÍýªþÛþ4ÿßÿFY¤T=_VI,ZðÿÚÿDÿÿ1ÿÿ‰ÿ¢ƒA»ÌwºþÞütüýþRþqþtÿ}R‡z–ÙþÖýÂý€ýküçûqü¶üdümü‚ý1ÿùÂÉ­o 4uýý%þ™þÎþÄÿÎHrÒAv=þ,ýÇýŒþâþùÿ†ýþpýOýIþÔÿytÿ£ýpüýÿšÑÿ–ý_üÏüÿýQÿËÿnþ“ü¬ûFü=ýÆþ Ó§ÜÎÖV>z­ÈÖÿNÚLüÿ•U¾P–½ †½Zÿzüúûsý¿ÿß! Ÿ¼CƒÎþ2þËý¨ý+þÿ4ÚRpÿªþØýý_ü6ü ü;ý’ý–ýþ ÿHz%ÿ©Ù$kEÞµÿlþÿ-óÿûÿA‚Œ~lÿÿ`þ`ýÙüüüaüÈý ÿ× üÙ°‘lˆûµ8Þ„+ÛÿÔÿ ÿ-þ þ þÿ]þôüxüHþº—TþÁüJüÉüsþ)¤Sàp–`°þÉþçüòý±ÿRþ™üýËÿÃ;Þ܆ÿÌþ[ÿàÿJ:ÁþXþÿ†ÿïþ¨þôþŠÿ²Þþýýþ°¤lÔÿ&ýyüÞýàÿ:ÿý‚üþþ<yg·nÿ™ÿ9þÿsÿùþÍþOÿ‚ÿàþìýåüùüþ‘ÿ%ÿ^þþ³þÇÿ¡ Öjÿ¯ÿs»Pòÿ·ìfÿ¨ÿJöâ“i3âkÿÌýˆü÷ûçûéûüxü¢ý+ÿ@pEæêc÷¾ÿrÿšÿÿØýwüäû´üþ2éôìHö½ŽºµW÷ÿgI€ó†ÿÿ¡þµýŠü<üñü­ýÝýòýþñýßý/þÝþ“ÿ~ÿÿXÿÐÿG&vÿ ÿfÿ!‚ÿ“ÿ"…´SÅ 'Û2âƒ>›Š q¨XUþ&ýürüü¿ûãú û‹üÿ ÿv EéP"d Irµÿ­ÿÿÿ5ÿÿpÿÝþþúþ|ÿoÿÿ‰þþóýþþÓýÆýÊýÄýKþgÿYµ+ Ûo˜wÀWþþòü"ýëþ9†ÿŒýºükýOþïþ¥ÿ¿Œø^ÿ2þ þQþþÃþ8ÿ¡ÿ ¿(©•eH`|ÀKíÿ¸ÿ‰ÿ®ÿ-îCp'ÿŸþzÿÞto§o¿ëkV×ÿ©þþðýiþÿÝÿQìÿJX6¶×,ñÿ Üÿ¤ÿqÿÿ¿þÃþÉþ)þý1ýæüýGý|ýdýËüSüüaüýXþYþYþ±þ‡ÿ…ÒÇÿÿÿlbreakout2-2.6.4/client/sounds/goldshower.wav0000644000175000017500000005614411452354557016230 00000000000000RIFF\\WAVEfmt "VD¬data8\DAô˜û Mý#$ïüHúvýà GSSÿ{½ •zóäûÿvë.ãšìÊö² Ãó.ÙTëÒÿSþ‹éiÙô‚ãÆ"§Ÿíœí¼'ÙéíóNü XýFÔ ÀçjÝ€|"é[Ýþâžöãñ{àbï{Æ,ì%ý¨û¼ü½ÿ ëÌä÷î#ôüôŒ™ÿ#éôêY{5?záDÙ«VÞ®xÈ4å-¼ »èšýMFg= ÆvŽ—õhçÇëf >¡ÛÓü;7)ÅãÌ(?æ’*²6òNr8ÂFç@nß¾†²}ÜH÷Þ×þ$)¨¶Ë±)ÙNJ6´8ït36r½ ö™+±ú„£B—B¬!!ž"‘`dᦨ¸Ð¾Éòøàáx°—ÝU¢à؆ ÈqÕܘ ½÷ÛÄ(ZWŠÖ»ä;:¶…ŸáÔ4—Ë·g¤å†—HžüèªÑ@ hÊý«›i¢áDbÀ€^Ë=eŸrJôù€ÍãW{y[ûý¥•0­î24?X×ì¤ÒüèFUI Uy(ûë/Ø][O^ü5ã¤ÿ<&läüDÿÀì®Þ)Ì>ÀwÔXòv-Õ ¥ä§Ç0´[WÙ^÷›ó ÜÂól@.øÀ»¬Úùê»G@Ê!ýB%†9hzÔn$ _þûº·çS@ •û…dQ9zܳÏÀ²šF[Ðý*Üßð-(#/?«UÔBg í+¼±Z©tškÀÐ/ýÀfÆâY¨xó¼'Í@~×dÆ=¹K#+”É­‹IRN\å]µ#opôÒˆ½vK``Í^Á]'aCy'£'ŸÙU2Ay½fº® ®^DtÌ¿ÖCHN/Ëì…î–Z*V§’¾T\†RüÁÞ£á Éh)/TžU£ÀFÍS_'IQÆœ=ÑjÇ*¾2V4ÜݰÎvFU†Ø6Ÿ#ËeMEUTÄÈ,kº;¬Ée<ø9}î¾M%Oe¿¾ùâý26™KÓèkæÖE{,$Õ.Öp"%B#Ïßôæ¯8ƒÇvQ[CÀ$ªŒõ)hÍa éË(à^*CýotÙýþ ¥ å.ÙX:¤t/Žÿ4ð%VEƒ Xüÿn_9Þ‹¾# Ÿ'"˜Ì•Ì´>>' &ÆÑÚPh‘­÷¼o Å]åøM ­ ÅR;MÏm•ˆÂUöô¤"ÓnU?Wwã:·¨+Eb'=>]+>ÙoÿÅŠ– k3;%»ˆ†m×k¸óCŽŠÓES½cÉÓ€äúeD014)¨^h^ì€Træ/¤•Ÿ!lÜæ€‹ÝÎg2Y2Íc/{¹äøD?à+èiÚ€Æ ÿˆ4¸ € z>oæØ€–æårÇJÈ®§ : |™ø€,ÔýWT'qF–!‘ ÎtÄ òÂè:ßAp¯Ìš›ÔvÂ>À«ÞÓ¾V¼Cß Ü’SoøÍ¶àX+›[Åí¿²Õõk#3pÁAÀU4ù>»„åîÎ?ŽÆFÆeíÍ5öË‚ í-6¥ñ¾g ÔóúÕÔ,7C;çüú8¯21½dåw L&™Û†%:CP^ý)Î ‹ —à'ãßíU$¿4®íÿ†ùâ¸1ãw–þé_ô×C7ó4úWÿLý„Ø6ï$± —ö+2ëÖ•ÞyþùÔ#ʳoTÇ&úŽØ,Ö3XΤ°éßZ#w7¦Ùîåø;'@Y ©«öÑ4<Ò°È~ jb;Ë\òg8ð7·= ©;D "»ÅKæè_ CÒݧ­ç¶J±±¦/Ñ!7ïf6üᶨAý «ýŸ«%µI¾zÅ=ó*gÏ>ÂÄη³JéùgœìÐSˆ[vö·¸/žO€§¼³È7óR×çèÅßWm7J­^¸ê A èl“Ìò½fG‘à0¿¡(\Œíy—òÅÛ?ÕP ÜÃò%"jÞ*‡­zºª'|6áø¦9úqb`6´×3Ó>)kLûéТÂÝš7C53ݶÔÔ6î]P>¿:Ó»*þ&-Ö×¾2 Þ[ý.ôÕâ‰.À7|á{¯åî46K$Câ]çn90OÝOÌvêb&˜šÏ Ñs?Iš£ãÏüà*v¹ÙÊŸþÊyˆæu¼3*èô‹Þêú×ðõTÚRñ±%?þúGlýVàoéèÖõþ™8)] ñÇøî÷ùûß«åCcÅÿ­"ãNãßá‰ûK 5õ<èŒ Š,ñ‡õfé8 ÷ ë¢Ö÷ìNzøaú/Y#å8×íå^“ Œïèè2ëxñrôA›†áûÔùY#Ókëûo$ö$Êò.ǬéK]$ßîâ×!>ièÜ7õ8$¼þÒ"Ç U4¡ ÜÊü?h2§î/Êôþö2(´ÑÉïY= JÑûvÕdA*qA½ÞÅ?W4ŸlÚÒ™Gg$zÔ ÈžÈ)Ñô7Ä1üüCF7ðØÕ) 2úð¿û×2'R3Êð>ßèÚEcaÇÒÑÎÖ:ê»Él>LŠ'äâáY?+‰än¹ì².Ã(ÀæpåÕ+';Wþ²ÃŸÚý+€ÛÑ×&“IX¸ÜÑòaµßÚh¿ûÊ'‡-îxôI-M+ïï…Ô¦ë1ñ0ÖšæO‹.3Åç—Ãq~â¶ØZV:Løf ³)ÏEîwçEþãÖú©ãû󺘀ø}MÇøã€é"*”ú²üŽËÈâìaê<ý|îì(K$ôÎH¤ S~ñä_ø=X òú^þ?PX—ïòú÷Qéõ´%OüC ª ™ÿçê&éDÂöÔú» } { «ó’úrS³ëŽãI¶ Êùî× Qhî·áÒ÷seæiþY"5( éõÀ`ÿ¤ÞP⻘&Îïf2)'@ãìÚ„ýìÓÿ¾àüüK-e+¤ú$âÇ þ/Õ…Þj‹)ÀfêH T.É…Þ¤×Àò%ûÜÿM3F)—óÑàÉ µ"åúÌÐâJh(úîRz, ™×ÄÛ¡ ¤óýÝK.5œ¯ëÆæ{ ïÎ“ì¡ âÕñêÃ+Ž6Ô Ù.'Êç–ÚÛ ;RÔëì난àåλöÝ& žùnû“&ð+[ü`Ýï⬽۷ß6®&à°áðî± ÐµåKÑÐó2vàì·()!MêeÖÂôÑøzá0õë+u5úïä6û² yýää%éôeöÎßþc«lìÈè€ýÙ øžíôþ‰ —ýõ÷g÷tôžïy $¾ÿ¸ü!Œó_ï *áÞZÊ™\â•êÜÊ#’›ß†ìg?rõïö~`*¶ßø í¾ñ*ªºñe+þ äñ Ëöá¦ÿ°(N&ÞíèÁ:èSc ÚÙÌÙB 3)¬TÜ¢à†ëxòËð–ß]ég/Ì < ý¦ÿBs8¿³WûXçéûõ#f3¢DË€Ú(µ>hþª×^§;[é «‚á.- ¥æ¤ú«/ý,(óMÖýHK wñqòEÚ Ê±¨ü*=C°òËó#ôDáßêžo,Bý.Àå–IŠ'“©­¹*%¦5‰ê¼ÀÖÞHœ#èÃÙ¨6è"“bæé/ŸºtøÑèíñÿ5>*ÄwB˜aÖöÇ‚ó 'þüý“÷¼åbÿÔ:ÒRÒ†ç*j¤D¬äÈ<ÿa®K”êä¾.d7é †Á®×Ýû¸+âõØú ·é)áÔÝÝiî¯ 9€ÁÇÓÑbuNO€í6 )¹'ÔA”=:ØÝ=ÿ½¹”Ò)´3Êÿ§ÙÆàà†?òÏábÖiØ™á¬ðØÜ‘óÙ£ïæÛöík ±qý0 …—ùýñgØsÂWæ ›?º4pë±Û‘g!Yú×ïÜô` ¢Žfœ/Y!c!òú€ñ‡ÿ'äû£"D÷— Å1ïA'œF’¢õPú"!ð-†¡ë×ôè  €Å$V’|{÷Ø +Ös&ä%<|ä@0 ¶ÃDÞOeÚ &ò=ût團¯&üñç’„Øø˜ (/+7,Í@×Lérï¢ì•çS$"=c‹ïÐñ£í=öIòäÿFÌ×ðùÈ<Åé¤ò5‰þþµ÷ëÿ–]‘ÿ\‰òtΧ݌ uxøv+ t þç~ñ^ Þ¡é­í Ÿ!áèÌâN š{ã‹âÖ â æÎÜ3<@–’Ô_û6´3žî Ñ÷q'39üõÙ<+ÝÖ×§äœ(;/–©òGD#½ å«ðË7!­â r‘'ñ§õÝôµç^Lþ™÷í&;öÎýå &HûçuíädFþÇ!ùÜßöý%ü Ð8ýŒ Xÿú=ùo $™ô¤ø7ý é‡`ÞŽþ,ö3ûRþN † Å` S±j,ó¶ÿMû±ô ÷ýÿÌ9 9°øÆü÷Ñýo;ÿ*ìþ³ýÒ ®]ô~è-ÿ~_ýwî/òÂÝuúÄêàò\>æ¼êåú"ðYÝ^ü«‡úèäM e0æpíàí½#!î‚ì–"ÃæïÄâg! ÷ØëmŸ<ù©ÖÒ÷˜/‹zÞÚæé+ÌþÓ0öº)Q¦ä,Ý + ÎìR(Œ!æíÏöÿ¯-xÇŠÞdó$FêTÍìû2¥ÖõߤR,mýÐÓ.þè3ª=ã¶Þ„è8â ÏÓñÓ,N%›ã„Ö>p:ÍLá>%×),òÑŒ>ÁÞìF!63`ð"Ì»Y6mƒÜíÖ£A+B÷\Íoç (8ÓÝ‹Ý.Æþ³Ôl&suäëØ‡6™šÜÈëÏ,'‹çÔêKR4 ( óB&$þ7ü£âËö™é'íÃáïö•þD ñØ8â‚첄úFý¡øO›Eý/øhûrøˆø—üÜ¢à ‡ü\=h+ùôôôº¸õ·ýGNQ âþøþÖ öò ôÚüGêÿËþ° ¾<d÷Ïð÷ß[øYû« —þ~ÿ)Löæ,ÿ\ ïÞüÒö“&ý§ê%îÜñÎãgï &K?ãàþ©ä ¢äTÒGm*­ìõø#ôÃê@ä¶ýÏ+Økö2ì!à¿ãU?ä ãAá^#žújè—m œ§ããEüÏüÞ†ö"¹—÷ìåÓþÍ ûZàµê†üítYLêPã+õºVë øiýGönìÃÿ“¡þ@ãàð§rÿ¢íl—|éæÓäùóì=ÿ|ƒàòî’4­ý!âœõpQ€ý’î~ d‰açßéÄ h ô›êQ·²îíai›øWàõª~ñøöñÿÏ P•æVî׋5õåé6 Þ" ïŒìØ Icóoâ÷úÛ5óèñKL_Ðà5ðÄ6Éòãê}\#u ®í×ñR;Šðâã t ÊPòw÷~õûYàMôb Éñ ðæ#Iì”õ…ÚíÙäTÒª öð`ú”Îçõãù³Ž ’îôÜr"QééúÁO äéÆå„…ñ–ü8ñôäüä‹ ëíömÅŽý¹é ü lé§éà ;¦òþþl, îþæÎþò{×íÉùs-˜ûµíBýÚ ‘ÿ‚ëEñÌ lNŽó$”Їï˜êt~ wýÑóx§ú¢õU9 Pý4í¯öÝ Khùçš(/ñÙï ¶ oý!öæíPË÷KókŽ wýüìíøÂ*S·÷éus&îHïÍNý„õp…ž=ôï©õCüÆìºú!îÎþ×ö’Oëÿ`ìDòƒ'dþ ÷ ƒ" Yñ¶íõâúQð€ü¼ÿ éø ÷î€ {üŸë4ô¬ž ¾ÿúá UyÙõ%ñqÿ4nývù¦ã ‘ý@ùéþ.þÐòs÷~& ˆüžo-÷”óºüYIeùKÿ Ó›ý­ögýT`µøfù 0 doü<þquùøö÷F‰ Ä2ø&ý@¢ý;öfÿ£ÓÿùÞúƒÔGþyûdþ»çöøÏÄ5úú¯ XžüÝùñ<§þxøü)üúnùÆ~øLú‰Ä+ÿÍü$ù :ÐüþqâŽûåù¨ð>¡ùƒúGýÓõçùlü&øŽürNþ5h*üøüieþÈû¿ÿ½üŸþkm†2û¹ÿ!þ/˜³ø—ùÒhh³þ¥¶ÈPûø¨q8ý¤ý ¥ yû’ügz hñðøç]0Àþt…‡ÿ<üÿÿ€û[j m ã,,Óÿkøæõâñ®kúfú³ ’ðû³¨­‚õ7ô p – Iñ.ôbð"ù= ªûü¼„ˆ vÿ¼òYù¯Núü½ ûQõŽý¼#ÿDñžõò¼Tùeö¼Ö k õ:õê~ØøDøK … oøÞúŸK¥÷­ôؽ YûØûq ö,ìxòoÿ £üeø1è Ö°ù€ü@hØðþíçù£{ü“ù# Ð3üºóTß Íôõm ¥íýŽí–ûF áIí2ç½ â÷×ýXïQñr1çEýù}gc ™“÷8ÒÀú À"’0ï^æyû#Ðø\ñƒŒ÷Øç":üÒûP !¨ ¦ë_ö1!šðà Á"ÅÝþˆÿ÷^ kþ^![ö>ÐáïË,Ð0²ö]ÎÛìŠ&ðDÊêë¥-Â=‡é÷îë¾Ô¥êÝ-úïÙ÷˜ ‚íröÔUû˜Ù{èåÍ~ãÔ.é0ù †â’K1jØhÐés9;SÕÂòUé¶Ý’ü þ¬óÔ D‘ïï÷­™Öé5ð‚ =ßûhê*l Ýžëïmò˜”#÷Ôèòkt iù ¶ëò ¯¥àž©ëÍïí/h‡ÖãÎíç-¸ÔûH Y*Êê<ñ„3'´2%ÿÃuÐfb4.IǸÔÁ,33£Ü¨Õ…n$òæšÁIåÝ4&C`þjÂ.ÉÉ, :î Û´ÇÒÏŸ =²YÎȯ”>åýÃÈÆäjä¦Í+JôÞ"ªGç¬5ÑX(«Ï´)M!¼+…ØœºN{=š#®óÁ('D$è7À½*\Ñ ³t±0ôÄDÃZ$0‚ïÃùåLº-åÕƒ¬G“$¯àlè^+æC¯ãÒ£°1åtW—!öðݽ.ÜiÛ³ÓXÕÈ5` µ¿°££<¦#D“ëGç×3bjüÿoö3%µ6hÅšDE*𫸿ñW¾FÌë¾xåžÜòZਠ2÷ßë5>í™Ü¹üÎùÃíÆ¹Ý×Lù> ØSûÅr/ôÊï‘óç°Ü™èçÿE3-G#"Ó²Ä)ê(¶CÚ`&—É ÚxÉÔ¬Üû*d‘@E³ÚÂÊé,é1÷øqß'± A64 À…É4 EÍ»É0çÊ0µ]þ„ÓnÚ.:d1Ú{#qaê@JÌú =QDOô-°ÄÇH6þ:xÙ@Ù‘ ®MÊ´šáFC¬>6ãѤwóEV7ÏÌYÑ22R7DMʼ7%GÁËân0nI ï¨EÝiQG%Jºû±ì Çf:2Ö·ÙÙüK‘Jvð¨áL_:;ÐøúÀUO¼ëH¯èÿÂeÉ6Ñ»æËÅ6BK©Ŷœé‚Sv(еÐݲUÍ¿hê -?ªï†ÒÚc:Œ,:ãËÞ$68$ØèÏÅïª=ÆÔ¦êÖ 9e VÐî"Xò¬ËT þôMìøÝãR#öŽÑöØê¶áGÈ  Ïà® $ ¨ì[–{ñé„Í Sôs ê1&VöRÎ ¾Gùyð{çE*´¢Ù õÄ€(6ÅÀ}û¢%L G%ÑC/¸í×Ó^Ûö&(>6ãÕ¯M5 Ë´ÀÌÙ2Ö@p„·ÙðæLÉ'E×ô»“mNpð䫾ޟ9¬@ ɳ\«ICP·‹É =‘Glç)·ÄYQæÁ/Å›??¶üž1¬(«0p?ÀªÕ'˜PRùÞ§îÕ2AÜBÍÉæ¡%KCi“4Ýü(DU)ÇÏŸÏ%Vn$Џ¯¶#5T*Þ(¢8÷=T+0Á²µ°))Tßç§ÂèþÁê´û(ÍP¢ò´®ÛQH15NÍͶ…”PËÿ±‘ÝÌ76EÃÚµ@FD;Å¥Èq44ƒâ½¾£î CbŠÈÿÜÛ%”Mû °Êøö6 $CÙ¸V=»ý×ß›.£/ÃØ`ÓIð<•¦ÏFóÒ%”&*úŽÄO³-t¯îÞåŽ1Äï ëwúP <™Õ õq€åïZ D„ìì[ê#þd*êøý}‰¡ébúô $èCåáãñ!ø™I9ÕGê´§úõmç½½,Yþäó½ù„/YÓQÝ&;–î€3zõÈØ–ö¨gñ]ÞZöÅ›6öšáf ½Í|É|×ê> PýsâV ±DúÕ)Õ…(8å˜Å“ B"7±âÜA&1®õ{²ÍÚá6È$Õä”Ô O„²½ÎÚ "½.UÐ\º\Gm*˜ØÓÙ.ž+f㓵Âä-=ÿ"iÙ›àb&MMùhº«æÝ#>ýѽBêG¡ØÙÓã.ß'†×ñ»Ró:‰Ô!ìi1mAÎû-¼’ì *b»Ó}ÊÊ`G· ÖkñP4;&îÏwÁ¿85À/Ñõ^=7ðíz¿)ø0ü[ÈÕ%§GzWÒõú5¥Ë™Ç`Í3s ?ØÝýGB®.¸èÁÏ·Ô*Üü«Ë÷êa/<,þ¡ß… $.à\ÎT×YM!ÅøNå’ [6âtáGÝEö§ð*Ôø¸'Zõìð¨˜]öÅÙŸêÔ ! ~òåõ§>;‰ë_ós=ûZãOé­ r|Íú[ müÃæLéØý8dö õä ö”õGõô®\ëä ûmÈ Òùd³VÜõ^â^ôðÕêï}ö'z~Qô~ü)Àÿ åÏéžaöi Œ:“í9á“þ¯ ²øèê&å5ø[ð ñ÷!Öºë5›³ý‡ïbG'áâäá ëŒáY U/°ébî0ØVò¤Ïãñ/(IóÁïûu3ÌÿfÔðæùêã¦×‹(6 äÝçèžè¬ÏÇô³*ê^è–ò…#^3ÂûÙÎhïP=Œà™ÛlW8t CâÂï‚•øÛSÏýüµ)ŽÝáÄö7(Í) öµÏ\óåá‰å°¦5ŠHäaúwÆwÙ Õù!4 öçÉþœ(•ï¨×)õ.9þã óK‡-éíêCì¤ÎÜDÝ3eÓñ<­#Ï‘íµå¹ú ¤÷ÇâéøëGwò1 ý4çhéù¨ Ñý7ü ü¦ ð‘ó9Ùp÷’ëÑYÅûÿ9ù* ( KôÀé5ñ?ª ÄùÛ•à+Âï”õª±üô+ô ƒKØ ‰ )2ò ñÓýŸFûn 9É Mÿ†÷ð©ënî×VŽ ~þ ÇÈqõ‹éÔùý%ö’ûl°i®ôýú|‚kíí{HÈ úñýÐU ÑøÚë‹õV B<ò×õš 0 ìó’øTÀPóäè•þ’ ÑùíýuW²øyê—öÿ âNò úqº0öðdû ½]íSèäë êù²ýäJöø½ã/ðšìðMðÆ"#V:ñ¡÷qoÀð}à‰úÌÜ–ñ@ó€¥øvØ–ëtÜ CíÜëTM(ß ‚ëóÌ ÅæÜâyä!˜ ¡ñ’ÿÅ~ù`ëæ¼¸þ™ãî2àå /û—†ÝáÜâPÓB »òpyõ‰åüÂ!ðý‘<óqì’ú]þƒæò ]ŸùžümˆÕ£î*ø/ 8¨òèóÒ  9ÿ÷!@ øõæwùqY ½ó“ùßžfö—ëÕùˆ‰ —ê,ï—‘4Sú¿â'á ­Ãö¿ Þ"Û^å¯Úú­ “÷ÛÀæl Óùúã>ìJõô ëEçÛúß xbþ¢s å‹ùø6ÖÜAùµ ~üÐðqù˜ @ù)Ðåοùõ¬:é¼ÔÉó±¢#ÿ“ëý þÓK–?ø-ÑÏ Ýû ø¼_'û½Y ¶!5׺Â>û¤AuCBýnØv9†Ì2߇¢ëïã8{ ÁÙz¹˜ßŠÙ›ÝÔÈZô« ŠùMë9ÍÊîç>ü³úKô^ÿ]û'÷ ¾+éû>Оç1 æøÀc(m.þÿÐô‘ΫÀUä ?"bî××’l-ú':ý¬áÌ?âü|½2âÐ2ZR Ûçá8 & WÛöР)û+(3Æÿsàw~Cïò»ÓUìþ F!ùÉõpLJDEo"Ó·Lèôuí\úà -? *\]þ ­ ­ Úˆ Š$8èâú"Üüë(Ù¦ò÷ïÿ ý±ç´Õì5Clëôd ¯µÂðŠÖeçB[ïÏu=e zÑò['ëÉwðê1½ëÁáÓÁ š7à÷ÀP«fäó…pxåìë 3P%ÐöÇÔþ^!§¶à„ÎŽòP.^ŠßÇÿT)/ †~ ù* .ï÷¨ö³jE¨K ?ÚÊÉ0á&ïGùDï}îH ƒì"ÝUå~ Ê ù<ì4óîAèbûJà"Fšæð€÷ˆ÷±ôÐ œöÿªûÔòägèRÖ @ +é’ü¶0ýøï Æ! ÊL ¢#Ø!ôTˆÈQ  öU þø¦›Ùû]ù¬èfïs¢©ŒñöçeüM .úsóO —ôÕãõ眈óðø8üÛ ¿û)êùC  ÝþËåÙ œýt司ÿr÷\ë¬äÍ Ærþió¦÷¹ ºóÜò¤ÿÀ % D÷sŒ–à ÿŸ–%þç…Â@þýØs cöôÌ íÊSøžó÷êø|i€õ¸ r ôPñ\…ýoû¸úkú˜ õÒÿ`F ûœïã öÎÝûö÷± ‚8r÷MO ü_ýÂü yÚýƵóÖ!õÿøq˜g ÿÇ—ÿï} ž4¢û;û¯ÿÐf¯ÿœ –Ê÷cþ ‡Yó@ýUHõ.ñ‰ /úVðÄÃUõ¹ñÂôÂ-Ní0例š­íÎöðùþdíYþÌóAñ üÒùÂêû£ ± gë²æ §„éôí§·÷ñ»é`s¤äéÝõ@‹ð ×ý85 ƒê³ßÙh!ê¿ß‰ðŸ½ëÕÝË-&òãðdÖ!&õÞñß$îäë—ë$T$qú܇ò&ì’é‰åC ($DÚËñ/Á ëØç '× Qæ/ìM”"åïÙüù"Q3â}èóÐ!¥údÔ)ô 5å€ÞˆN#ýå¿÷9#öÑê—êQ- —ã‹ý1) þ•à'D 8òyöm¸&ÞúZñn¯T zâ-ïî¤ÏëQürü9õ{í¦ÿã ùèð+Öˆ€öÖ÷ ýiëðü¦ +ú*6BÃô=ý1 ÿ³ÙúO´’ eø÷ Éÿ«ï«ì°ø ºúÓïœUóêíJZ®ü;öä(°ùáûUÀ ôÉí& s ?öÍûÓ­ ü÷ë]ùÑrú{é*÷J W]øêú³ ,þqæÐî—âûsð°òÕ«æí‚ é.úféN[‘¿í]ëÓü÷Nãxú>/½õï òEþã}îQƒŸõJî5 c ô Jé>ðV öGóâlø ¿òåðïO!øTâƒôÞS÷ð!ïß Ì Óåéðä § þòžå{ïÔ ‰ï÷òoDóCã`ù³yóïSóx°Ðvçlõ¥HƒîÔê˜]Z ÞðZùÜNóèäý‘ ¾óxù¶ïJþIí!ùï <&ïñ) ¾²5ó“ýè ·ò7ì ìs4÷€ÿRœ†úÍñ7ÿ ² ðløJ MÃ)ö'± `Bñðó"‘ ‘ÿú‹ž Ϭ÷¨ö<Oý~÷j Ç ®ÿ3ýXAOüø:ý”ÉþSð¯ÉþJù0ýž]þˆúöþ)²ò§þCéDümöuüë¹ýN Þ Oþ–ôÆûÌÅÚ÷ãù N ù3ý×MÿóæóOÕ }”ùÂŒ ÁœùžòÛèþFö7þmµòý^÷›P n¶î¦ó¯· gæ÷RŽ\cõFñÔ Êû…óyý9:ûöõº ÎÿîÛôE Wðþøà:ñïñ<¸ Âùmî)J]ø:ó` ûxëŸõ€§ùêö "ÎÖìóg€ ÀøTî•þJ „÷ïõK # u÷^ë»÷ý ÷ É÷[úÆ ”fÅíÄöËeø”ó &øú>Š lö×î/ýÉ äOù|üÿ  üý…ñµøNû.ö ÷(9lÌ÷ÈþÒ»Ýô“ïòÿ« r1úIþ( ûâóÕúʵÂó}ùN ¬ øC¬6göôîîMgü#9 ‹ú¦øCþž þœ÷Âþ‰õÏoüà=‰ýùcùT™þ¼+Êüü¯ýGû&ûì]&Šä#¯]ûïú'ÿ¡Äý<3/)ü‰þ¥sýíúhþá…4¢ÿqû»­ûû4±§þ›Yfpþ4ý¢þÜ­ÿ'ü} ‚’ÿ ýÁ*ÿ û\ü(p‚þ)ÿØùq%üjþȤeýÇúh;ó“þßþx`ýMú‡þ_1½ü»þ!yy–ú•þjÝwþ-ûÝ€Ø×üòûG‘ÿûˆþ,†püü$G-VúÉüü§þ¤ü ĨMüþÝÑ0þKùÿG)=ý0û/þÿGù’û{„¼ÿ<ýL9šú üe‰Mür÷þu~ýæùÒÀ‚ûN÷µú+w”ý7ýM7]bù^ýHMü²÷”ì H˜þ£ÿ0qÿ¤úJþÛTü ûAubÿDø%ü¤®Œü ü̈ukùTü· íû9ø} w©ýÖ  úøÿ膣ú<ø+°›¹ûs 䍸ÿ” ¸¿öø.8 õ¼ù¸ûn4¶óüu[Éýxñø_Ækû÷ø…É»üžïÇõÌ ÝvõËþ Ìlô’òŽÿÒäû öHú£A5ýzýUÚ±þÚú—ÿëòÅ5ÿ‡âüèõwýÞɼÿd÷;øïQ ÿÂù=Õ t÷àêTöΧŸ ¿ ©}i  óþ•Vaúúîø * ±÷õI[ Ê›ú)õ“ù¯ôTãù1³ý‚ú4à‹6 ` , *þFýêI ÷iê¡QV á…ûaûŒïù¨ñMô5ù: ÷ ï„ðbý/£þe®mßñúJ E{ýFó™d³ çøøü4;ÿ,Y M ³ú„íøù¯' cómîPø¬ûÎòbò%t> †ý¡h|ù6ò|õ‰ùÁû¼Ï ÈøCóýþ‡©…ûšé»ú` ˜ûaÝÔÚû¸ê³ùö ¨(ÎûâÈŠà‰$Ú/Ù÷|Ú5ù"nèÏÛ´ Þ3×èí¾ßÍ(óêé…Û÷èSÂAëÛ)Øùü„ #Bç°ðfOÑþ"óËøví}ñzA2ÝuÝËÐ ÿóã¾ Oí9û¤Ú—Õ÷ÜÞší-A8’%**ììØkš/z¨Ð7ȉÀ2^ úéì!†DûóJò+ 7%æ–æ«þ72Ÿªéì¼úò»%¼ \ôùú¢ÖlôÖ f:†óuï³&\\2§ùÐòúÔBõ“›ÖôçwÆ)1ôSã rüžãÞÚóâ˜ÿ¬öLød2N/«å‰×‹ö#ö ‘/Â0âî2è.óþñð">rW%Ü4Q„åwÍUåhåLò…ý¯ÚVôû*  LÍgÑ–>pÖGØèqó)² óôë1ˆ í2Îã[÷KÕÿÏ‚øKØéÉå›X¯R4ÎÜhÉ£ô&§ý{¾^Ëz_=x*–žÑÂч)½9²nÝÈÑ`&OìÔC鯓#Ã'„ eýµüŸ"£/ ,ñûˆé 6ÇÐ]óÔÍBåÒîß(è—𬠛,÷|ì¾Ø§õÃõ=ó‰ÿùïØôÿFáâ¯çZòx ¬ëÝñ' LV‚ê¦@Ïü-åhð‹(%Šý0ƒ—)Âûãéß–ê¹'ˆîÒô „îœÔ”—?Ã*îêæÇ/Ê!ÂìÀÓEãx*‘[ÓwìŠ ¤ FÚ. ö( NßkÆo 0»ÞÝÚñÜ/|úΠÌÙ 7mùÖš¨MUî:Á ×2/óIØ™ó`#v!æÛàÍã .ÊàǽÝE&ËêÏ“U7Lû‘Ï¥î\'”*´é£ÄÝì1Õµ!„œ O7Ë#Énõ%Y#>Äáý Y2G Ö­Ød m58üRÙ¬Õ*ê.éîÆÓx b"w^â ø“/Ž!þWýé )°ì®W•éý›á[œù[ÿáèïqï£ËÙŸZ =mý E„ý ƒú½þ‹ì‹Ìþ@˜ôøúÒ€ýi÷Ñ]‹5'úœ’ÿ_ÿ|÷hŒéú Åæ‰ÜùP—ˆù8Ü„ n$êð]àõG På¿Øhôa$„wÖhíÿ ª$cÌÌõî)Q«Þ»Ùó`3]`ÜOú¸0ˆê w»'ù ~Ïšå )}+•÷¬Åuçh. sÓÁÖƒ"6J ÛÄŠé´3#Á&üŠÈ™âè*S+–ëYÅØò$1ÜÈÛÓ:ð5”\Åòíö?Ž Åõ)!Ìý+°ÿÂ6í67›/èê•ÆPÿà8ç lÆæ×%#66êóÌÊAÿÆ8‚ÆûÈ¢¨³õýÉ(ä$ëÖ9Òr)-õÏÇHó·,¼1ÏîãÖ½%+ëÔ†×íjIïÕê3*eZÜÝí¢ Û$õ-×’("£èüæîKêuí8ã™ìE´^éføôÄ­ âãõÅÿ óšå-$ÁüMýDͽéZèÇf HŸòz!Y“Ñíúôˆûmï~õ9V–Š÷ê a D AêÆãöhúÿéüÂ×sì÷Bü„{ô!ôJ/¡× 1áûÒè·ü¿×0ïøð>!Í9‡ñÍ÷mÝüÙäç:ålÿ èÉÇ ¹BçåÙ òósä‡ù,,ÊkìïÞ t"¡öÌëòÖô†ã(-CÜßá|"áß8ÝÐô.¶¦à"òJªí^Êùà$Ì1ì1ê˜×.¥ö†ÚPñ1€3Úãáa/IÉà÷^$ÈäûÑp–,Kä¾öK& -Hî|ÓïüW .Õ×à´!M-€à üT+9Ø@Öq,%ßËýl*T&íãÓ»6(ÛÊç!(zûØå÷™$7 ºÚ¼àD ¶ÅÿzåÕû*}îüàË|úúoàpô'!$3ùÓéw5_§Ýîèú¸ÿü±í† ¯&/ŽîmìW (Tôçäoþv¯úøeö Ë€ùjåÂô M ¨÷Ÿø}Ò.“ñ÷¢KbñËòv­ÌTüòß ¶lõ³ñçþ1»üü¶`N ü4ú g­õ.ðbÿ2  Xv#‚ â÷¦ðÃøíÜô<þÙÄô[þÔ£üïêð"ÆAÿú›‘Úròñî=þ¶Äý§ó.~ôþ¼÷$‡ ú³ëÝôK ãfüž÷r ˆž‡êiì6šö¬îû\\–ó<ô# —!ø«âm÷Éüö¼ó—”sÂé¬ò‹gÈðïÁO%6 úí°÷¶Ù ßìÞõü9 ûñÙ÷Õ䋸EäÈõ‘É©è=ðjÜsdìOûÏñ )êöäuÿ/#ïþÿÒØ¥ñÔãiþ=ÜýèÍôÑý™î>¨«âñê« AÏÿeîáÌ 4ìzæßõ÷µêFýœ¬Ÿööò3_Sû¸âVñ° ""þ·õÎ «ñzî¯ðž tóLî¿wm ù±ùP T\ø‘íCøº núü2à [1ó˜ûËhö÷º ½ì4þeÿØ þ%õÆóžü•ûa¾ Ñ ºýÀópþ{úàö_üŒ PøœX¤«ÿSóíø²,ËLü Œ QUû´÷ÏÿYâöuø0† Cþ×FJú ô5ý5öü8üÓ0 @ >ýrû¼™äû*ò6üe +¤ÿýœ ¨þÁòO÷Œéö,ù÷ îY ³÷ ûÏšWö ïoØbúIü) $oûõíBøÎ,Uõéö1 °›©ó›úQ S¼ò/ìp'<t÷ÙüýÎúÇë ù© ëò‚ö½j­Ûñ*ü™—>ðŠìÒß´‚ö.]ú œõªëwý ¯ºñ¼ùÜÙþZòÃÿ¹ í¤ïǺƒ-ôi6þ ‘óÅêûïñü]î¨û—>þ(ôê  ýëÅòé ù}ú† É?Ÿó´ócsÞö“í˜ÿ¿" ö7ôŠÐúÁì¸ò‘û/ù£ûý ËíAõÙ›õõH ‚Æ ,öàøT©Ù÷ûòÈåáòŠøô  Ëütô~ûRÿ­ø€ûC üYÿîœÆþ÷Gÿêtéý¾‰ Õÿ-÷›ÿ = Çò÷¨ò€ä] öôòb•Pý¥ú‘x’`ùø÷þö Ž Ëóösõ#…ÿó¼ø÷ Ò0éýëL’ göKìü%X -õdðöõøýú›ôìòý5_Öá¡–ÿ­þ¬‹ @23 \¨ö;ùÎÔ 8ñèVHå +ðÃûJi<à¾å÷ ‘üö; ?1îúü7àžÿ]÷hó *öÿÔ rL}ÿ}ø`ÿ,þOõdóÓc„ AìNèV²õìÖàÿn·Åæò™–ZõÙÙ€é⦪ü÷ñ° ™ (ˆïŸñÿÿýF½â¸øÆæµò°¢RþçþÃöÚø%ó".Í÷O·&Ò'Dzæ3ú˜ P)+áíÀØ? RñÃÛaéšüÀ @Ãý®)÷ú“óOòñRôg¼) îÛç½ûÉ`öÿëWd ù°Ü“ &ôø³ ¼ «ÿý äR üóEïCø»Žøï‰îÝñ<öðšOöÉóq bþ‹òô–ÿeÉ‚Ì å€F™þ–þŒJøAæiîgHpî°ý€IÁòÏîO÷1r Ú zE •Îù°üIì JzÝÿ¢þñË} û/¨n”þ-û»_à ,ûÂñÆðð ‹n ÿzFÀü\T ƒ ÷^øàaîêJý\Ió„ùjK ƒ´õþÄXqø$ûÉ ­Hÿêùåíð>ëõý÷Þù_ôH›7 ûÒøß¹ ®ìøçýí ñÿ’øH  ûü…õ'Tþnþ„ü=Lþ‰@oþ›ðTì¢ý ª1ü Öùàôj 0û¨õeoÈÿÒðuþØ Z .û–ðrþ¡jûÜïÙþ-r Iñ õ[ßakíÁô) 2óÂñù„[ ÷3î¤v~ú` H ãøËõ6ä Øãà >ùEZ uƒ¹üºh ¯oû'G û[õ;ÿYNhë ? ÙýÆÿ¿Ì #ÃNý“¤,kJŠÙþ,üjyùüüùýŒ ° “¾eüNý¡þ GLVl…üHý¶ eþ®ü@ûTÿ×ÿù»™ýQþaýMý9–ÿÕ˜ñý”µÎÿö¢ûl#û3ø dN=ùè÷Zù?õëý{ C õ¯÷[ ˆ€öçûLÛQýƒöÍ ¬ùÎûx ¡i–ó²ûÍ Ð öXñ^ èò ô ­uøùñ©]Å»ñœóÓ :¼üêï÷ü’› LñÅïÒTYþíBösY òï9ë‚ó!Éì²ô. 3÷Åí¥ì.©ñ{õ@Àþûð‹ÿ¢Š ®ðçñP ÄþítýÃ7ëó 즸òïéö§.øóÈg.ßë:ø¤T›û¡ë‹Fa[ðîÈ õ˜íPþÃÌ /ñã÷@ È %ýöí’¿Ž ö|òlþôcuY5süZ 2 áÆöØùF !°÷­÷þ¼  ü,˜ùðó²ÿ þAþøþ Úåû›þþ!ªû‰02)ÿO ìÞü[ýÛù™-ÿû{|‡Žýz»ùÏûãû}ú}ýd{hø‘ ™ÿÿƒûTÃ+ñÿáÿ?EõüŸÔ)pú±ú ~úBö©@ø•ö°ÿ | ˆ÷ãùh bü’íêù7 Ú"û8øjvþ ô¦úêTeô;õhÙ u³÷XúA ª€øoò“ýä Í1÷˜ût× îûâñšýžU4öìõ`ý ÷*úKöÔôøÿ' Öøgþ‡Ï ƒý=ó$ýლúíøUª † ø ü(u÷²öž[ ølùUþäǪûqôÙýì©_ù³û» ²ÿ'øcþÓù÷T÷¥Ž ®ùÄþ6 ãù|õýþx‡h÷ýü> TþáöGÿ‰²/öÖöK: :ûùŒ× bù‚öÔ£ UëöVþ Q |þ¯ö÷ÿ‰åÿ½õèøf) Uÿÿø ù*÷ýõÙ—ÿýövÿ]  zü=øÒÉVÿHõûúôX Üþ÷ùØ ŠeöÝö6¹Lþjø2 /ûfùVžþéô\ü€n€ý“úvm xöÝø<üù2 Évù(úÌå>ü«ôý• -»üoûÝ fÿïõ[úÂÞ¼ú0ù; íòøÝúŽZÔúöWþ½jYüÍüã “ýö¬ûn‡CûnúÀë ]æùëûјúkøuI.üû8þIQEýQ÷¿ü²ZüZý,Ì¢ÆûÎþd¤ŸúúáÛŽý“rˆ ý ùgþraŠü»þFO/ÃúZþœœúmúT“[ýuÿ¦*uû½ø)þâ üaÿÙ"lÿýøèý,yú¢úûÀ=äüÿ“kªú5ùuÿvIŒü·3þQøúýE@1ûÝû•µÿ<üëþFú«ù¤ÿ´é•ý Ï(#þ~ú_ý ýÿôAKoýÅþ»–ümû>}Åsÿÿ–ùþžûýƧùý¦þ€ßøüÛý°£þ¯ü ªcÿ©þsÿ‘üaÿ¸iþ ýyÁïüþ9Ͻþýž¨ÔHþQÿ±yVþ;ü¢ÿE„vþÿ,áÿ¾ýwÿè´ýÎýŒï5lýçÿ—’þýj väþª>¦ÿËþ²0Ãÿsý…ÿœ4¸þYýH†lýÏüÊÿÄÿeýþ<›ô=ÿÎ:ºÿý³ý‘ï%²þýþØbÿÛþw[œþ•ÿw?‚ÿ–ÿGà•þý`ÿFUàÿåÿÓQ¼ÿý!ÿòèSÿPÿ¸žæý('³büAû#=óUÿN']Èîþÿ°fþÃæ†)‚‡nþBüÿ&xÿýœ2©þëÿæ9ÞýNûþ†ã|NN§®ýúøû<#,ÿ$wª•üütTïþ¼ýµïTüÌýALgüûú·ÿ@PÿLükÿ&®¸ý}ûuÿŠªÿRü[\?ÿøüE¥¶þÖû´þ²#£xýªëþãùú5þWjýÿú ÿ±ý…ìüoù%üM dýYìüþâR£ý7ûf”ú÷û>µüòöeü@àèþFýxÙýDù9ÿ‹¼‡ýFÿÆ,jý›ÿG8ÿ‰ì « \þ ÷9ûXîúaþœú f¯÷Þüнáþ®KQóû²ùä£ ë˜ûÿ k _(ÿŒ¯E„ÿS DéòÖó$æ^òŸóäìßð:ò–Pã ïûgù8jþÕòèôÝþâÿ2ûcû¸ûEún- ö‹ôÿ±µú!òlôúâ ÛœøÜùà N2úîÆû2Ð õÚõ*Æ þ¶óìú +üI– ©üçúž­ûø þrWùÊþÛ Õ;¦jý•ùSÉ4Gù¯ùoþƺþ[ƒýžøP¡pS¬ý·÷»<£ ëøðí\úÑ ' ýÿÁxmÜú‚ùÿj/óñ}ëŸþˆÈ 'ôì®P2ÿ î/+îùïÅþa rñÊêù6 0 µþôõ\ðíü&Ì&øÈê³ü”  lñjò6úíïÛüüÕHå£îéºðáþÉ9 `íÿáãõã ÷úr õíëä ñ\íêYû ¡´ïèãaòA JÚøzW ú¸ö˜Q×üèó¬N¼ëú}çK˜  ïÔíØk ìø ïüÅ»ö§à¬ôp í¬ñŸ € J¬éþRýQµ³¨1›RþÓMxçoííð;ç Nöaû6)â÷€P¬óåûëþýÿ4äí¯íUû¬Mÿ÷ î³öÔòÿGó‘øVúæ è nøý¬÷Žæ‡ôòÛí÷]ýŸûÇû\ksý Jëøékáq í¾)M U°úŽ\OúJµ ÓQ{Õóûåþ#Ûy XòMÿc½ùëùÂïìTëîíÇ ž²Á W Iüìêyù* YìïøëzC©÷xáuøo(hõÉðñ¨îç‚   ú¥ìÊõï\õGûp[! sýìO+w`±Óç : 5 ²òÃëÝú[`†ô5òì9ÖÌõJúl ìš ÷ÿþ `03ü* úË×íÚçì¢þåïP‹’ñaìI jXžçïàð ü>ëwLôFÁ5ü6ïùG?²î@é‚ö`õ–å×ö,ç·õBê³ ¬HëÄêW^ú¬ô/g¤sêÏòõg¬÷‚è/ù_ ºð&îîô€ùËî5þÑŽßðkòfÙñðÉþ5 ¬?ñNÞ—þ ó-ôp o“ödö©þ~ ` bôlúP ð *cñwú­þKü’õs_ÿÿhÿÿ¡ƒ oú5üÿ{úÏû ÚôýüÄý’"ÿ+ÃýðtòøÖ÷±þñ¦ünÿ¥ýw÷Uâ ¼ø©ø«Å ò[õS » ‰Êõ`úôó#ÁÑsñÊû R'õ“è*3e Òð„ðbxüRìFø¼äë9îþLþÑå›üÐ ôôèˆLvìÔõg Z÷\é°©ZDyR Cý€âMý™ç ¿ì¾êû+ÿÂâéúlq ú,þ*ðàYùaùÙö¡å°¸ËîæHñ­ý“ùíæôýíqérïÐ , üÞåÂþÔ2 žñÊì_ 2@üÔéøŒ« 4ïwîŠ]„oé úÞ´ÇøÒê³£'kïó“ ¢÷ñwSÛ :íœó‹ PþIë¯ú <Iøªóõ|ýñëû4 2køœõ ¶ò ÷»  ý ø/fCbø™ý˜Àøêöƒ€íÑþâýè ‘ÿ3ùûŸû\ þûgOÉýLúÒÅüqøå÷Dü† ûÝýå­ÛøSõMöÿñý=úAþH •CüÜýÉÌù³òªþÉYÿrü– Ð â÷×÷ìŸö­úpú*ƒöÿ ŠC÷ïïP× óÑù'üÐ ùÚòáûn cð|ù¥ ïåÊò ±¶—ðÞíK’þäó(ýÚk hòñðÉùþýÛê˜û§ýWñjnÿÿ ïÎð ůûMôLw£ oñ|ò­õ :üwìÇûcì >ûpôþÞTýLî1õÒ ï úkõˆÊÔñcóúœ ¨úÑï6þ* /ø÷¤»ûåíUùà ¢ Xøqö" ˜a-ñûõ§  öñy5 aö²ø@  øùDîñüL p ùêøâ ¹¦¼óúA ªyõRõ××lø×ýy ±ø#òrÿ~ ŠmùþA g òüŸõQýñÒöõ÷øˆ” %ïú3ƒ ø³÷`È…þþû.ðünû}ÿhÞúoøbÿ>t#ÿ_ÈÝ$ûcùMýÑvÿZüŧŸÿHü[œÖüöøÐû€Q_ÿ ÿ/%ÿHùÖú[~£ýÂûƒ73þ•ýS\Rû ùµþ>ÚñýÃt³þ7øeü |\ûìüJô n²ûÿÖÄ÷Š÷¸!¥ÌûÁŠ Y‘ûi÷þíÿš÷4þ? ] „þ#ùfÈ+#öi÷þ CÎú ûÆ÷Úö“ mþàô0þm o ­ýx÷*BÛþ,õ@ø„¬ ¶ý úñØ eDöˆ÷GN÷üEõm} ¾‰û*ùŽ•‹ü“ó6ú“üßùÀ~ FHö/ø5b¥û¯÷~ (¢ú¨ûP ¬ûôœü§ ­üßûØ s÷Šù˜ç¦ú^ú=1 yû÷ýÅ„2ûöþW\ÛýþeéSþÂùJüçù¡ûù8/ÍüåÿÛIükùSÿܸÍþâßX þ6üÿ`þÿbûSþ‹Ñ”DþêÚ]ÿXûrûÖÿ?¾ÿÿ[èðýWüÑÿðÿþÀüÖʵ์þüþÒWÿÖÓæZþxÿîYýàúôþÉ„~*Aÿqû–üsžþ:þsÂþþH1˜ýèúÑþþXýÿZþŠ'8ü/üÞG'þÌü™Õ1âþFý”ÿûúQý©åÿ[þóÜáÀûfüÝM;þ;ý+Eøàýtýkf‰ý~úÛý„‡Þÿ~þjÆcÊúßúïÿ–²þŽû© ™­þ üëZWÿ¦ù°ûvæ†ÿÌûÓ'6ùâøs–þpú•ÈýkûŒÊAýãøþ%XYþÑýÿ{8Âûôý+ ¥û?úÿÛòÿÇÿWü°ûÔøªýê‘Jþuþ lµúÎüuO½ýiý±%õÿ|ûžþWëöû]ûuMžÿyþ­„Týöü(=ƒþ¼ü+êËÿR\^ˆûjü‡Ñÿ;ýz%* üý7OüýòúÓÝÞiþ§êÿ üºøÐýC3þ3Úéýõ÷üBÀ:úùø«ÿöwBûûqýãý¤üÖúý„³Ðÿv~çlÿCþÔÿ´ þÐ':ývþÒ)qªø÷ŒµFÄüŠÁºÿ…÷žúLî"zÿ|‘W—þUJ ÿ.ÿ‹jþJ!äÿÁ8î|üÉóœù\Hâø…ýÒ ¡ÑøÉöÿ7%þùùþþé® éýóÓõ!#Mþøô+úȽ0üÈþöyÿ úåý´ÿËýÿøÿßý×r³Êø‚ø0 Eÿ’ÿž·qHÿ‹ÿ}ùôH÷„•âZøýü›ÒËúÿ Ç7öÜõþïÁ ÜüUøRÿOòüöÞýqÐ Œ—úvýÙ&IÂøóùM-Õþpw ñ  iÝ~Fü þçø ÐÝ™Kù™ïX¯\þ ú¥ýX¹ýÕþ“ÿ}üöþeýùúÒb’ýŠüÕuÒ…ÿöù[ù¾Øíü÷äûücPú–ù”ùoøõRŠø õŽk YýkÏ|ýnû¢Cýõú,!üuù»ûð/‚üøËù-"üü?'`i<£ý1´<‚’9àü”ö&ùnüXþGþ ü ZþÈú7ú?ÿHH<ýÄüø¸ýEýc¡²Œü,þÿþþ…ÿ(ÿÚÿWþjüæúbÿÿ†ºóýý¦Ažÿèþ5A©âÿà"{:þŒ(~ÿ ÿSÍÿTÿâxÿaÿ0ýAüiÿ›-àÿ¸û4þ¹Þ"-ýPéRÿ]üü²fþ¦þâþR9ºüôýŸÿ|BŒÿø9Ü$ ü)ýy:ÿ°ý_ûÿç™?þ"þ‚:ý_ÿàq±ÿ'ÿCd §Þ´L»ÿËÔŸÿ×ÿpÿÍA[ýÉÇ|EÿXÿН7ÿúýÞb{þ¾ÿ^ç·ÿý÷ÿgÿ†ÿ¼þê?fþVÿ¯z)'ýY“DgþåU³/Dÿ°ÿÿÿÿwÿzÿ©³V,JÿêþéBñj´ÿbÖoEe²€ àþSñÿË×ÿSÿþdÿ lµþÅþ˜k&ÿ½ýÿóíûÿêýùþ >ÿþþÁÿ‹—þñüGÿ„£þlý„XÝýWþðÿ¡ý¶ÿõ-ý8þüÛþÚûNÿ9;7þuüƒäˆÿÎü³þyÐývý‹žúýÝåþWûmþ‰Çü=üb¥]ÿAûþJk\ývüñF‰û0þöQIÿ9ü _¶üJüñóþØûÿÞà"ü0ü¶_óÿ…úAþ’{2þ1ü?cŸ$ûýìþªûdfãlûüGúhþû'ÿžËýqýso½ÿ*ü¢!‡$þ6ýXa¿üæým)ÿþ}iˆÎý¹ÿÝ,þ:üf7»†þ÷ý^3Uÿìý¤þô’óýJÿ. Mþ• ëþ_þÑI””ÿÍÿÀÒËþ@ÿgVŠÿâ yrþœéŽþÅýAþø5Hÿùÿ&¯ÿ‡ývÿŠÔÿ%ÿ8ÿã´ÿeÿ†ïÿýeÿßÿœþ¬.Ûÿþ#þF¸²ý3þ†ˆ©ƒýüþK³þý¥ï´YþVÿj<Lþý DŸ¿ýÅþ–Ë3ÿMý™ÿ_&ý þµCÐý ¦)²ýýŽ‹æý±ÿx•þ…ýK<ýüuþcÝÃÿêý\¾ŸXýŸý'š¢ÿÅý ç#Bþtý|Ø×ÿQýîþÉS ÿþjy$5ý-þPW}ÿÿýÄìo:þíýä”)ÿ ýnÿ† ÿ©þÜêÿžýÇþ>‡{ÿ¸þtÑ‹þ˜þ¸ÿ.þýÿv-ÿÿòq˜ÿþý5ÿ1ü~ÿbÿ3IµþLÿÞ·ìþ¶þ޽Â:ÿ‘ÿדÿþÝÿh|ÿáÿ µÿþþ½ÿwOÿ˜ÿÉL¶ÿwùÿWÿ‚ÿ4vÿÿØÿvÍ8€ÿÿ˜ÿ®ÿ_ÎlåÿiùÿIÿaÿQ üÿÕÿ}[1ÿNÿ(D—ÿ<ÿOFžšÿÿ]ŸqÿÏþ±ÿÒ±¢ÿËÿãûÿðþyÿ¤P^ÿpÿÊ™lOÿ¾ÿ«‡ÿ þüÿ|ÿÍÿö¡ÿËþ€ÿ¾4ÿ†ÿñŒC"ÿéÿÛ{ÿ¬þQEbnÿïÿaXÿºþ³ÿÚ1Áþeÿ{ëþïÿ =Ìþ·þv^0ÿ‚ÿ­þúÿÔÈþŒÿ\HÞÿÿ ³þðþháÿSÿ]4¬ÿìþ5Óÿ#ÿÂÿÞ¹ÿqÿÄèÿÚþaÿt½æÿ~ÿ{ýGHÿ1ÿ4h›ÿPÿ Ä¡ÿ­ÿQˆÀÿèþÿ~zÛÿ£ÿ‹íVÿnÿ3VzÿWÿ4둤ÿÈÿrX²ÿ9ÿÃÿv5Òÿïÿ„±óÿˆÿÅÿ™ÿ´ÿCb.ØÿòÿD¯ÿ—ÿÙÿ0óÿ0NOðÿ½ÿøÿòÿËÿ·ÿîÿP6 4çÿ¯ÿãÿíÿûÿRKÞÿÓÿ¿ÿ×ÿR.öÿ$!êÿ¶ÿõÿúÿôÿ9CþÿâÿãÿÖÿîÿ$8Ûÿ&ØÿÃÿ:ÿÿïÿ A;æÿÞÿÂÿöÿ:$þÿéÿGÈÿÖÿ(Eôÿáÿ-Ùÿ×ÿ"< Ñÿóÿ5íÿÖÿöÿ:×ÿàÿ/÷ÿÒÿùÿÝÿÎÿ.àÿþÿ@+éÿäÿ, ËÿÞÿ$:Òÿøÿ+ÙÿÈÿ 5ëÿüÿ71äÿÒÿ þÿÂÿ×ÿ-ÑÿîÿöÿÆÿÉÿÿÿ(åÿ*ÝÿÛÿüÿËÿãÿ58õÿ5ãÿçÿ6Øÿ+Ýÿ×ÿ ÷ÿåÿýÿ,åÿßÿ"Ñÿúÿ2!üÿõÿ3ûÿÎÿMDýÿÕÿøÿ(ïÿúÿ+Q/êÿéÿ'ìÿÐÿ : ðÿæÿÝÿØÿ$GÓÿÒÿùÿæÿùÿ ÔÿÍÿ =äÿìÿíÿÒÿðÿ þÿèÿèÿ ýÿ÷ÿõÿúÿÿÿîÿóÿ ÷ÿîÿ÷ÿãÿéÿ   ôÿ÷ÿþÿùÿúÿýÿ äÿ)ÜÿÿÿO+ÿùË lbreakout2-2.6.4/client/sounds/speeddown.wav0000644000175000017500000006305011452354557016035 00000000000000RIFF fWAVEfmt "VD¬dataüeÍ úÕ&À1ÃüÖ4±E¿*ÌaÎý[üîúUøö#õ.ôôõøõ0öÖö ùÖú÷ûÿÛÚ¦Ùî™ Ë Í ä Ó ÄæÇÕ2+ À r ƒEÚû:ø™õbó…ð6ïð«îÒíqñtö!û@ ½!-«æ"Î$å"2 ´¯ôŠ~Õ Y ­Âü¹ùÁöHòYï-íéÕåéãá«ÞßVàáãáæèMêï£òIõùúûnû‰ùùÕ÷õÆó”ð›ë¡æ.ã¶ßÜÜÚWÙfÖßÔaÓ×ѱÑËѽѢÑhÓ,ØÜà‡åîêð£÷õþÖB ñ‰›¶¼‡d ŒÓýù«òJíë¸èàäâáûá¿ãæ‘êyîÝð³õ‡ûdÿÊ« Ù [‹÷0zþž$ Ï€¡[>¬­`—ç ˆ ˆ ÇBÎÀïˬæÝ – å l*Å«wZæl £  4 𕲆ÿ^þHûmúþú,ù÷1÷6÷=÷÷·÷3ø‰ø¹ù.úvúšû–ü1ýýýHýeü©ü€üú~ù¨ùh÷õÛô«ô\ò>ññPðPðÖðvñaññUó^ô•ôÄõJö‹ö˜÷±øBùù‹ùAú(ú#ú3ú$ú-ú+ú(ú+ú*ú'ú0ú&ú+ú5úú…ú4û(ûû-û!û#û*û û%û/ûûyû,ü#üü(üü$üüü,üümü#ýý ý"ýýýýý&ýüü^ý þ þ/þ^ÿéÿ; ÿÚ3„PÖ°ÿ4ÿåÿÙþPüfûü¥úSù"úýø»ö°ö÷Tö\ö™÷Rø)ø„ø,ùoùKúpû#ü2üüWüËûeûüóúHú6ûßù,øHøOø=øOøBøJøCøNø>ø\øhù=ú8ú4ú7ú<ú/ú?ú.ú ùnø ùPøòõ²õ)öJô™óEô¥ó=ó¹ó`ôjôšô>õ²õ:÷Ÿù ûYûü5ýý!ý0þèýKýåý>ýüúNú?û ú|øùkøB÷a÷V÷a÷F÷|÷(øxø'ùZù;ùBú(ûEûûMû ü<ü ü)ü+ü-üüNü÷û}û×û‰ûöúUûü'ü<üñüIýÙýÿâÿÜÞïíÝû« ÄÓóèëåöÙõ²ôÝÏ÷ˆ ·K¹þãêäöÙî²á¤¦Ê@ª¢££°êÆÚ>u¼¾ÿQý“û3ûàù•÷øNù3ùºúáü1ýWþj}tîK ˜  M ( R ä ö û­¨ÅÌMÿ¦ýªý‘ý›ýÕþÚÿôÿŽb>TâîeÀ<™gÀ øH‡™?ÿJþÆþþ·û‰újùÇõóDó0ó óUô^õnõ”ö`ùûºü/ÊDtˆZ-ÿ³ÿ®ÿ³ý”ýÝýRüïüu²Mæ É ¿ Dèü‚^ˆa = ˆLP–#ÿ—ÿ³ÿÁþ”ÿ—øe÷·gÁäþìý&þ$þþîý'ÿÉÝèͧÉûßþÊýúûÌøÞö/ö\õRöªøeùú‹ü~ÿ-ôO S O 8  † z  wq¯:›ÿ¾ýŽüOúKùMù÷€ö^öõøôÄõ¶õjõ„öØù¿ýd4íÚ —“ ?%’&è$ %}%ñ#Z"7Jƒ= CÀ]þÊú öOó‰òæñÑñ"òƒññYòÖò6ó€õ²öæöTùüKýùþG-WEÎTýþý4øŒó/ð$ì!çnãáˆÝIÙ’ÖÕþÔÛÔÕçÔÕaÖõ×ÙôÚßÜWÝ…Ý¥Þ6ß‚ß<à4àYàLáhâôâFãlå!èÿéíÎð:ó<õ)ø¸úºü}ÿg®üÚÆÌB[·§Þÿ°þýûÍ÷Ýõ†õ—ó òÁñ-ðçîÝðÑóAõÉ÷ôû;ÿXð© !#„D':¨º– ¤!9 ï^ëX8ÞR<V¢jÖ—ÍÙ & Á - Ø ! ë ÿ ö  é S Ý g  t /°4¾pãƒâÚ·øßôîæ÷äòïâÿöÿ&ÿ]ýòý…ýPûŸúSúïøJøèøYø'÷R÷÷”öÒöÀöºöÉö½öÂöÂöÃö¼öÎö´öÊö€÷Ì÷ž÷¶÷¸÷š÷Ò÷Ž÷÷O÷:÷}ö.öoö6ö©õçõ—öÕöÆö¾öÍöi÷“øSù¤ù2ú™úpúbúGûtûŸú$ûåúèøpøÛøÏ÷÷öq÷&÷¢öÚöËöÄöÓöÆöÎöÌöËöÍöÌöÍöÍöÍöÌöÏöÍöÏöÏöÉöÖöÅöÖöØö+öÉõïõãõâõéõâõçõåõæõçõåõæõçõçõèõæõèõçõçõíõáõðõæõÚõ€öõöÂöÜöØö¾öp÷Ü÷­÷Ò÷±÷Ç÷Ù÷ ÷l÷b÷ ö}ö€ö5õïôõ õxôüó)ôô”ô¬õöõ\öm÷lø¤ø(ù:ú„úûŒûcûuûdûû û¼ù,ú5úÞø3ùBùŠø³øÁø¤ø¬ø%ù»ù›ùùúŸú}ú‡úúlúû‹ûhûsûtûbûÑûÕüÔý$þ¤þ,ÿ ÿjÿ€kÑ=ÐÆ”8¸ «ŒqýŒqs‚Wâr]Yb_P¦ÁKŒ:   8 Ž™p¹…ÿ£þ7ü‘ùÓø øÑöÒö)÷rö%ö´÷Èø@ù(û>ýXþþÿ öý2+oP W  a \ y „c ¥{ÀÒàRágUŠØŒW9–äÎ ÙÿUßÀÒðŠ »[RV?ñ¨Dô•EŠnÿtÿËÿ ýˆü:ý2üdû‰ûyû„û|ûÚü?þ;þˆÿÖG¿ú[ºoG2£Ä”þˆý÷ýtýý“ý"þ]þ[>0ß±  M QÒ}!Ùÿ©ûîøz÷.õ=ôöÙ÷ øèù‘û£ü?ÿ …¹L<^_alM€C<p÷€¼- ‡ µ ¬ ” Ó ûß6A–Æüþ|üsûºùäø§ùìøä÷ò÷øÚ÷ø¼øíøËøÝøØø×øÛøØøÙøØøÛøÕøßø×ø×øèø¿øùµø[÷Úö¥õ˜òúðÈð6ïaíWìÜêˆéÐé(ë±ëìîËïìïŠñZó“óõ4ö4öåö=÷ýö÷â÷´øùpù­ú%ü~üÞý‚ÚAÛ#Œ} À X ¶ Î ’ É – ³ \ § ‚ % ”`-O*}e!~"û#Š&ˆ'%ñ sü¸¯ý ÅÆbü«õÝðîÇëËçµå»ä£ãVå…è¢éîê7îAñ¤ó÷»úüüþçÿ êÿœ·ÿ¼ýÀüFûaù>øñöøô0ó+ò™ðMï¿ï¬ïï4ïÁïðžòŒõ÷ø@û|þªÿ‡—£ÓˆJ¸Ùƒ4GØÿãý0ýýbûgùkùiù-ùâúÉüÐý§ÿ‰#’h Õ¥ùÔ?S´ÔY· ¶ ­¥¡üsçÿyþFþÑý<ýfýhý9ýÞýWþ þµþ6ÿÿ&ÿ ÿJÿ`þ‘ü ýÇüƒúÌù<ù4÷Gõ¦ôÖó7òûñeñ"ïKîšîÿí‚ííœíí€íîmîÜîlïDï«ï–ðŒñ$ò}ñvñ·ñññLñ§ð/ðNðãïMïDïÄïDðGð8ð1ð’ð1ñ-ñúð„ñòîñNòúòåòÇò;óÎóÐó¡óô¬ô«ô™ô«ô¨ô‹ôùôõŽõxõõŒõkõÙõoölöcöYöªöU÷T÷!÷Ÿ÷%ø6øø!øKøÀ÷‘÷ø ÷>ö”ö ö€õ‰õ‘õ‰õŠõ•õ{õ¶õ»öJ÷y÷Xø[ùãùúóúèû=ûûŽûvúú úàù“øpø ù¥÷™ö0÷Lönõ õ™õzõÈõzöpöö˜÷#ø[ø%ù)úØúµúûŸûÌû²üjý‰ýPþmÿéÿ$´î‰æ Y,úûó¯·© q ` d g ^ m V s J | ‹ q —þÍÅñãMJ\LO]EZRãZ‰ * ƒ 2 ½ ù …iƒqN^e™ÿ Ù C u ”þ0®l† x)"wê@b.%ÿÖGM áÿþ3þ½üéúÌúúù$ùù8ùù6ù™úñú“ûü•üþ ÿ,ÿƒÙR¸9ˆk_’œ'bI9ÿ¬ýfýü*úâù€ù†÷¬öL÷öÒô‰õßõ”õÑõNöºö÷4ø±ùúú¢û¼ûRü\ýwýgývýlýoýrýlýqýrýiý}ýaýuýþcþÖþÓÿ¿Ïfvò’&sú[Ç7´÷Ùˆ4~—#ÎÍiùÿ ƒ¦þ0þ^þ7þÔþÌÿØÿŽ­…ëLàJR‚ÿý ? µ  ™ õ í ø ï é T H ' f¨µÕyx…éÿ8ÿ3ýiûïú úaøåøù÷÷B÷ö¾õßõÊõÑõ×õÑõÁõLöÄö¦ö«ö®ö®öªö®ö¼ö>ö»õÓõñõ[õáôõŠôûó›ô õ\õñõîõLõcõ¯õ#ôò®òañîzìšêÚçtågå3ågãã]äÎãå è®é±ê€ìjî ïÌïZñ¬ñâñúòpó=óžó´ô÷ôŽõ«÷xøÈø†û´þöák^  ØCî¶x 4"Æ"Ö#P$$±$v$;!׋PwÞ<! ô¡×‡ÿ'ýèùø÷eõ\óÞò ó©òûó÷¦øùù¸üâþ׸·D — 2$jr£SÀ@LXÎ q ¦ iT0Êsýeû™ù½ö õ×ôÝòDð:ï'ïƒïð‚ñ‘òÝòäô÷è÷Çùuüvý¤ýþ(ÿ^ÿòÿ3ŸÿpÿÙÿ ÿ,þvþ"þwý}ýƒý|ý‚ýzý‰ýký¬ýWþ^þWþdÿäÿi>¯c` * Œ ‡ 0 Ô © U¶ÿ2üûÓøãöÆöÌõhô ôµôÝõ3÷nù&ûëû¬ý<ÿ!»†bA__ªªÅÿýbýÑûLøçöØö õ¤óaóøñìð)ñ÷ðFð0ð"ñÚñíñ»òŠó—óYôFõ*õGõýõöýõ ö÷õ_õ õsõýôÝóô×óÕññøññ¬ïð³ïIïƒïwïaï…ï'ð\ð<ðñññëñññ³òÍò½ò‹ó¢óãò©òéòªò&ò‰òJòTðŽï8ð÷î¸í°îñíbìËìvììöì¼íñí¸í›îðeð¨ñÄò×òô[õèõ#öËö˜÷à÷Qøµø,ùƒùbùiùmùiùgùmùkù`ù‡ùºøé÷Yøøš÷Ù÷È÷±÷oø@ù|ùðùòú¿ûáûwümý…ýþÿ8ÿ²ÿ¡-D$ÞÞ a Ø ž ø ñôR%¹»ö.™z<ϦløÕ®†˜Ž‚ 1¤¤Þ3SÕ-‰EGUÚ l ‚ ÷ÏáØjÍÈß̰ÕxJÊÈÂ:=6‡ b B ' p # nýÕí¤ÿý^úùê÷ªõùóó+ñØïIðÃï¶îëîïwîî(îÙíœìíì(írë/ënë°ê)ë9ì†ì ì¯î^ò£ôÆödú=ýPÿÃ9W3 mš^fŠÿž*š l¥¤YG:cþ'ýxü~ûGûŸüþUþËþ&Íõ; ø  nm£ †Zo„ûýòOI¤&ó Z " >&hgÉ›2^?;‡‹w©$*@ lQȯң¡Ü‘¡ÿÔý¯ü£ü¸û˜ùùnùpø)ø‹øø}÷‰÷›÷öœõ{öëôô¸ôóHò%òÚòÐóYôÀõpöhön÷ô÷#øÅøäø}øø™÷:ö"ôfóÍóó;òeòeò<òœòó_óôöô±õSõûôfõàôôõBôwó¼óGóó0óGóôøóôÞô¼ôâô¨õ‰õ´õhöhöpöG÷%øÅ÷e÷Ý÷6÷Lölözõáò·ñjñ ï ímîyî`î\ïððíñ¹õFønúòýìÿ½a´°’¡4‰;q-‚ h Ù @ªÇÚ~DèM±¸ˆ!äÔø¢ a ú õ ×  „Þµ²ÕžÙ @ ·   · ¤ Å ¬ T O  Ê÷ùøÿmÿÁýŒûûÈúíø÷Û÷’÷tö‚ö‹öÅõ´õ¶õõÙôìôûôAôbóôóŒò@ó¼òßñHò&ò‘ñ2ñ—ñ3ñKð¿ð…ððFð-ð1ð6ð1ð9ð$ðÐð¦ñ×ñKòBóô&ô¹ô¤õ¸õQö+÷a÷Ö÷4ø¢øùáøæøíøäøêøçøìøäøðøãøåøoùÓù¤ù¯ù?ú”úwúzú‹úkú‘úzú÷ù"ú1úù?ø¼ø{ø‚÷Ê÷Ý÷¼öèõ^ö'ö"õ}õmõÙô õõþôõõõïô†õæõ°õRö­öö÷|÷^÷õöqö©ö¤ö öEö;ö´õÒõ×õÊõÓõÒõÒõÄõAö¸öö›ö®ö*ö»õÙõæõbõöôõõûôsõýõºõö¢÷$øôøVú}ú;û£ü\ý›ý þâþCÿ˜ÿiÐп½(¡•xâÓi[¶òÔ»òaû<mr˜t:ËŒ‰Áþs•]í) ° ëŒÍ»!R`€ÂB±  ud`&çþŸý3ý û·ùCù×ùÎùéùûXû‘û þvXB/' É R ¸ U ä H €   j ¦b 9¾¤6ÿáþ'ýöû&üÏú·ùÂù“øS÷•÷h÷NöBöööÒõ9öÈö­öùöÌøþùûžý€ÿT+!¦ ‰ ô5éÐÓìÔ?<K>Ñ © «vYþ½üü'ú*ùæùÏùóù¶úƒúÞúNü!þ0ÿ]ÿ9W©¢‡ð\‡na'éI«lXˆ3ßÇ«.‰©ÐÂÀÉÀɽѫ åÿ)ÃÿxÿÆÿhÿ8þØývþŽýMüÈüMühúúŸúÈùAù¹ùCùù/ùùù5ùÒùòùÛù°úiûkûnûhûlûvûSû•û:ûÝúDûú(ùÈùOùÿø7ù$ùùBù»ùúŠúhû;üüžûõû²û7û›ûSû$ú¼ùkù“÷Tö¥öWöùõ-ööö'öö öÀöž÷¦÷ÿöÇöþö.öbõövõôSô›ó‡ñéð…ñPð´îïÖî[î;ïÿï ðŸð¸ò€ô4õ0÷·ù úÉù³úú¢øöø:øªõ'ô8óþñÓðÓð òtòaóÉõäöÖ÷ïúPýVþµíÁC*\ Ž æ }‘㘊qËÐÿËÝÞ€6 êRˆÕý*ü«ü²ý§ý(þSND  š ”Ï9¦,€íÐÈÝÒ`ïK‘Cm ¤ æ óž·ÝÿþòüûÊúûùøø8øš÷±÷=øˆøvøåø]ù9ù0ù­ùúìù úúù°ù£ù8ù2ùMù`ù[øøZøãööpöíõêô1õYõáóóVóFóDóJóOó5óóƒôÆô&õœõ‰õ„õŒõ–õ6õ§ôåôŠôxó¸óÉó%ó«ó(ô ôôVô<õ–õÇõ¾ö!÷óöd÷á÷Í÷·÷&ø›øøø›øø”øœø+øøKøâ÷K÷‹÷H÷ÜõËõ?öDõSô‘ôAôDóPónóLófóXó_ó\ó\ódóJó¦ó+ô%ôôeôðôÙôÓôõvôqô£ôôô/ôô(ôô,ôôSô3õ˜õæõLö°ö ÷S÷ø›øÏø\ùjù1ùùúúGúàúÚú¸úû“û ûrûÐûQüWüEüQüTü:üƒüýýþüýòü>ýÛý¶ýöý•þ{þ©þcÿE±Û¶"‹ÉºJ£·•GÕâÓÉ ƒ Á W C Î ¸ î } ¢ Q !É P  ¤ ø  6 -¸úçzÿÍÿcþþüûü[üGüAýÉýËýÄþóÿ)ŒÿNÉñÙÍ Ÿ>µÿ–þ†þ«ýcü<ü«û¼úÚû´ýÅþ¤5ýÖv Û ñ ³ZI¡?tD ™ Ë—ŒÁþ¡ýûPù…ù§øøªøøG÷ã÷¼øfùgù0úû³ûõü{þ¡þÁÿ1Œœ‰X² ™  ž Œ  v € _ âzŸ^~›ÿÏýáý0ýÐûûûÂú¡û8ürüuý6ÿ…½éx´°u*<Þ˜@Â+ãÝûSíR¬?Âþ‹þýÏûŸû*ûDú0ú7ú9ú*ú¶úüõü.þÄÿÜCÌ-Qa.377‰;õþvý…ü†ûGù¡÷P÷fö°õüõîõ_õ!õ4õ&õœõ„ö§ö”ö÷u÷N÷S÷Õ÷)ø øøøø‡øXùŒùåùÈúsû¿û üübüãû;ü;û$ùOøa÷BõóÜñtðþí]ìëhéòè¿èeçKæ#æ%æ-æ$æ%æ}æšçúéŽìãîGò öýø¢ü-òÒ ]˜šŽ¿ï¼×üß<×ÿ þ æ Wú› ûlÿGÿ~ÿâ¬×F3 ¾lQö¼=óƒQäjF]  nÉ$´Yÿºýfý®ýýýJýÉüiüoütüoüqütüpüpü€ü.ü§û¸ûÛûWûKû ûŒúù4ù‰ùHøY÷b÷EöÕôùô&õ”ôô¹ô„ôðôiõRõŠõRö÷v÷À÷9øFøø}øöøÜø"ù¬ù¬ù‚ùäùeúEúŽúû û û ûûûöúEûúÏùIú<ùøCø=ø2ø>ø>ø.ø\ø0ù¥ùÌù}úTûÅûÈûÄû»ûêûŒühüqûHûœû ûôùñù ú¯øOøùÆ÷ùöy÷³ö ö0ö ö"ö(ö!ö%ö'ö"ö&ö*öö;öþõpõvõZõ½ô¦ôøôUô•óÑówóJò'òšòÀñdñÚñ=ñNñòúñêñòÆòaóió0ôÇôÒô—õ+öHößöÆ÷8ø\øù¡ùÚùKú‰úû"ûûêû§û7û½û ûvúÿúŠúfùQùbù‰øø}øóøýø ù‘ùíùõú½üÉýýýVÿ®ºj 3«æ¹g¹\ šþþ6ýàû½û8ûûÎû9ýØýòýŠmÔƒ\ Ó ¹ 8.öYÒzÂga á ú  ‰žž¿¯õÿžN›¡/h~ ¤ d µ ¶n]Ò[´ò ¨  dò_þŽûKùð÷€öõÒôõPô%ôWõCöP÷qùû¥ûzý´ÿ•/Æð[FH=íp _¡ë¾?ÿjýAüÌúTùù¥øn÷[öIö`÷Æ÷•øPúuúXû{ýþ°þnÁ õ†é- ¸ç>9×ñn¼’ƒ½%P2¿þºüýýyûû¥û—úÂú‡üPþÿþ€èÖK¨®  Ô Z 7†Ú #& [ . © P ‘ øsôBån©ç&žPhL²„¸€ffpekmdpfb†Ç…Z1åÿóþþæû§ù‹ø3÷õqõ—õœô»ôéôGô¢ôÐõßö:÷!÷øöàõ…ôÖô¾ôÜòžòó¡ñïðñêðžñ´òÄó|ô´ôpõæõ÷õÕöh÷zöököJõèó)ô:ô¹óÉóÑóÁóÖóÀóÕóÈóÁó÷ó2óœòóòJð ð3ð¹ï±ïÕï¥ïðÞñµóõ¹÷Ôúwü<ÿfN2 ª ~I—6ÔõŽP±Š'à a ­ ø \ x £ ò O © å .WBo·Väþûþüþâýþóÿ¾%—Ë > T_­>ȨØu Õ Ü …þÌý4ükúÇùDø7ö1öTöDõ+õaö+÷‰÷Ïø/ú¾úVü5ÿ©ÆOu[1¼¨Å…2çPilþJý?ýÃûšúžúãùAù^ù?ùmùùùúóùúúùýùÿùúùúþùûùúñùú¬úkûüüû ü¯ü«ü©üpý3ýÊü>ý³üñûüüýûüüüüüôûüüÑü€ü-ü…ü$üŒúú¡ú_ùø ø®öfõÿõeõôüóôÿó ô·ôOõqõôõöþõ³ö[÷a÷a÷_÷`÷g÷T÷v÷G÷æö'÷÷çõ’õîõîôô¢ôQô¸ò3ò¬ò ñÄð^ñíð«ðoñrñpñÿñ¼ò]ósóüóºô¿ôTõööžöÒö¹öÅö»öÔö*ö‹õìõ¯õNõƒõoõgõýõ®öÎö4÷ø`ùXùpúâûü|üQýmýÓü¢üÖü«ûºúSû{úíø´øYøô÷0ø†øáø#ù÷ù ûdûWüÂý$þÖþøÿö_Ã|¨VD°ò~«<Åøö†iDH¶|ÈôH ¿Ü=r÷&ù¥ É / ï ( e M ~ í % & D ü C a ʉÌ15Uþ¥ç´&Âÿ<ÿlÿIÿ¨ÿy±“cBRN>ª÷ÝK?ÑD¹·L Å B Ö Ã ñ  … É 0 ( « W njûÿþ–ükúÌøÄ÷®õƒóÆòÕñ¤ðvðGðgïï|ïÆïdðTñ«ò7ôöÛøÓúdü}ÿ˜©ä‘ à ¢ L(rðÇV ù  pj¬æÿ}ýæû0ù¼ö­öžöEõ0õßõ‚õ7ö†øÍù¹úý€ÿDk'O] ð Ø ÏnÉ®µÊíˆ ¢ á fUÌ‘êþPüûñù¦ùúàúû·û|ýÛþÍÿêe<-(-íaZäæÿõÿÿ²ý´ýÛýü'ü üuú›ùiùøÀö‰ööõYô³ô(õõOõ¹õöPö¨öÿö3÷Ê÷~÷mõzôzôÌòPñ,ñÝï·ííŸì”ë¥ëYì3ìPì í|í°íî'ïùïMð}ñ¾òwó‘ô9ö´÷nùuüûþâk9‹cw  Ý C § K Ñ À  ‚  ‘ o £  B ¼ †        ³ J P I I Q @ T C ù Í  ®ˆœI§ÿoþ‡üpù\÷÷‰öýõ]öö´õªö@ø'ù.ú8üiý€ýþ­þÚþ-ÿ•ÿ/ÿZþˆþPþdýýúý=þþâþ9ÿfÿˆ¸ Ñfý!ÇjÝþ¥ýÔûãù’øi÷|õ5ôÿóóò;ò¶òÑò\óúóôõ‚ö ÷oøuùÜúüKýÿÿÿà`i$¾¼  E  ¦ Ê <Žï Z J b zðò*%þGüSüdûàùÉùLùšøèø5ùùÌù)úêúûfû/ü>ü©üiýŠýý|ý‘ýýOü»ü—üIûNûûúÓøîøkø·÷ú÷ò÷w÷A÷H÷V÷;÷[÷N÷Ùö÷÷:öðõ)ööBõõ@õYô¶óôäó}óœó§ó/óëòýòûòùòýòúòüòûòÿòúòóüòôòSóüó¬ôçôËô:õŠõ·õ”öËöQököxöö«õàõßõõ-õYõiô,ô£ôæô)õÔõ•ö¥öQ÷Çø;ùÆùßúpû±ûîû±ü ýƒüœü°ü@ü;ü{ü¹û‰úÝú›úQùˆù¬ùù:ùYù×øËøÒùÓú–ûÞüOþ·þAÿ­E´˜”Æ…j"žþ<þ¹ýHü£û„ûùúHûü>ü¸üGþ3þÃ÷ð@ ( ý \ ÃÑãÒ@ ä } + Õ þ!ñðBn +Nê–à I[| ŒKÓ.oô ý?¬³ŒäAN=;aôÜ.a6†úþ8¢ÇpåÌ…ì© ú ï ¼ Ò ˜ ÿ x É a }¹‘ »þÖý üûû¯ù¦÷ ÷Q÷4ö™õÎõ¹ô ôiôÚó+óoóûó¥ôöÆ÷çøBúÄü ÿÓ“š … |  4 ˜ N  ¨ ä«p°]yÿÉý‹üåüMü0û ûmûHüAýÒþ%•£JˆBçßÎ-/íÊ[ÿmÿ «(7™Œ±Þÿ…ÿíÿËþ«ý{ýü¬ûçûýÐþÏþûÿ.4[”˜,¿-íÿßýÏügú øµöŸôÜñrðîïAïÛïðð3ñþñ‘órôÆô2ö«÷¬÷‘÷Ê÷ûöö7ö¡õô óáòÓñ¥ðçðËðÌï‚ï¹ïŠï8ïZïàïéï÷ïÛðÁñó*õËö#ø4úÆüüþvFñÍ:M ‡ o @ J ´ `   } ‡1"õôûôüë ‚j"[Lg  ç ™ é »¶‹ƒM½þØü+û[ù‡÷›ö„ö—ö‡ö‡öùö€÷íøïú«û ý ÿ}ÿx®ÞoÞ²A玓ÿåýÅüƒü½ûiúeú8úŸø{÷÷"÷öôõÕõôÂóô—óëòóó óóóókóôJôŒô=õÙõö öööRöýöŸ÷É÷øËøüørù8û»üFýèþ+a¶¥B w HâÝŠ%ÕF.<#š )  AKdòÿ€ýíû9úøø_ø÷ÞöU÷r÷Pøåùkû;üöüTþ&ÿÉÿŽ|4©¶<[-<þÿ)ÿaþý6ü‹û úOøå÷Š÷ö»õöüôEôrôcôcômôbôiôjôcôoôdôhô|ô!ô ôMô©óÙò óØò òò;òØñˆñ‚ñ—ñ}ñ¯ñpò¥ò ó5ôhô³ô!öÎöæö÷8øoø±ø1ù¹øÓ÷Ý÷#øh÷ôöI÷löõ¦õ«õŠõÑõGö"öoöÑ÷„øÈøêùWûáûHü\ý¬ýòýÿŠÿ=ÿÓþÝþÌþþÅýwýUüõûíû3ûÒúÓúÙú×ú×úÂûü¹üþôþÔþÄÿÀômz];ùr”ÁLƒo¼YŒ¿ 7!VNW޵b‘ÅïPÞb¢y0a¿PEèØÚ:ksÏ æ c ¾ ‰ Ý ±áX Ö  ˜$¿²ÈU÷þ†ý°ü‡üdû`úÕúùúÒúõú×úöúlûü–ü•üAý/þvþEÿ»ÉÄüƒ¥ËÃØ>óÕ½G÷¦&äÿ ÿ²ýBý#ý±ü‹ü0ý±ýÁýGþËþûþ?ÿ›ÿÍÿ£ÿÎÿ¨ÿQþSýý½üŒü¬ü™ü üý´ý?þ@ÿø&¹DŽ£}ÚÝd¸‹<²£AâWZÿtÿÿþ^þ¸þÿ¿þeÿK®R;#cÆÍ&f­–‘ œ%?¶ ä'Ü" ãk<åÿ þÿÿÿûÿ\"m+?(±v½ Ò·ÿqÿ¼þ×ý¿ýÍýÆý¿ýØýqý¶üý¡ü,ûYûû<ùø÷ ÷iõ ôÀóuó,ó>ó?ó9ótóØôVöö1÷)øIø/øJøBøâ÷õ÷øÿöÏõ~õÙô?ôeôtôôÆóëóEó8ò;òõñâðÀðïð-ðŠïÉïµïˆïäðmòþòôúõI÷oøðúDýþoÿW4Dß•¾Tú0kͤé¤Å ° â T ‹ Å , éª^®.Nûtâ»òò?¡Ê ö , z cÑ)N„7äþDþEþyý^ý(þUþ…þ4ÿrÿ¥ÿ1Ð*ùg^FPãþjþ×ýWüûÁú ûúùóù?ùÃø0ùlù£ù+úÌú%û ûDû¸ûŸû¨ûœû£ú$ú|úÓùSøø$ø÷æöF÷ˆö/ö<ö9ö9öBö*÷á÷ù÷–øñø-ùHú“û!üüqýñý¼ýúýtþLþ…þôþþýeýÊýýóû¯û§ûÏú úóùdùéøù÷øùøüøöøùëøù…ùùùˆù‹ù{ù˜ùbù>øý÷zø¨÷Ûö¦ö­õVô²óiótòçñò'ñðàðHðèïcðvðPð‚ð­ñòªòÇóÈô¹ôXõ„öÁö÷è÷øè÷õ÷÷÷ç÷b÷o÷c÷,öõõ.öZõ-õ]õ:õOõGõIõKõIõçõWödöøö]÷›÷]øPùéùZú¡ûñüÓýÿùÿœ‘ůWTâàhòðíòìñîíñéôèîwía* ö 7 >  ¹ ld|¥0­Ã¹­Ì£Ö¹èò È V  ¸ƒXVYNex9k;ø„"!Š«­/¥[n ­”ÿáÿ«ÿ•þHþŽþWþ¨ýŸý©ý×ücü¿üwüÜûüüßúÚùú„ùŽøùÕøÁ÷ç÷Û÷q÷¤÷ò÷(øuø ù¢ù§ùúûYûœûÝûËûÊûÉû*ügüDü³üõü¹ü‘ýÄþñþ›ÿÑo;flæo4¾æw¤Wüµð-’ÿÿIþ9þåýáü.ý>ýeüJüüü„ýŸý8þ0ÿiÿ[áé|·é’B‚î07–Cñ|…\„ÿ‰ÿÿ¶ýZýkýhýjýYý¸ýíý&þÐþêþtÿj}ÀQÛ0¶Îö Lxhøÿ›ÿiþ}ýµýØýÇüüÚüÏû2û¤ûêûÞûÐû%übü–ü2ýrý˜ý.þÁþûþûþ÷þîþ3ÿ‹ÿ|ÿrÿ²ÿÜÿÿCÿ.ÿþýý°ýü_ûÒúkù&ø øø³ö]ö±öö–ö§÷ª÷3øéøÌøÐøÓøÑøÀøÞ÷÷Söôróëò´ñ ñ5ñþð„ðãð$òÍòŸókõJöžög÷Fø×øîø»ùmú~úûfû¦û°üðýcþÑþ’¢š7£x±)ÓÍ~ˆŸŽ€@wÁÅç®Og5/Î&#!!!!4Çø © ¾ K ¯ À ? Ù + 9  ƒ { # % a « h “1Æëó˜^…z²+iXƒÿt;ÿ9ÿBÿ“þ`þ“þsþÒý§ýÆýýÐü)ýÁü üÞûsûQúÿùúÊùùnùãøè÷ñ÷û÷ë÷ý÷î÷ø÷ø÷é÷øÐ÷÷Ò÷‘÷`÷ƒ÷v÷n÷Š÷a÷÷ñöôö ÷ØöŸöÔö˜öeöˆöwö|ö~özööyöƒötö‹öïö÷ñö ÷q÷“÷f÷¤÷[÷±öÙö¡ööïõ)öÛõ9õYõ(õôô„õ‹õ„õùõ‰öøö÷{÷ü÷økø ùvùŒù÷ùú‰ú‹ú}ú“úëúûoûû†ûîûü÷û üoü”ü{ü•üüûúû§û¯úvúÞùøÌ÷z÷Õötö¥ö›ö%ööxö§öH÷ø]ùÿù6ûwüBý¼þ¡„!²5˧ø† º ¤ @ ¼ 7 ] › GRê þ T Á + õ Ü + ÐFìA;6xosgÁIÏç4ÐÙz¨åÙÐáÝu¸L õž­¿czu9FâÎáÿºþÞþþDýOýpý¡üŽüåü ý¢ý_þ ÿ]뽩O€Ëò Q    = K ‰ f çXž\d¬ÌÿJþdýŸû û,û$û'ûûqû›ûü{ý)þdþÊÿ0iÐHû¨ëÄwäøò~Qê“iÿÿ©þ©ýÑýþþüÐüõü‘ü™üªü˜ü›üÔü'ýý ýVý¡ý—ý‘ý¦ýfý ý&ýýFüaü‹üÖûàûüû©û´û¤û³ûªû¯û¬û­û±û¢ûÜû3ü.üü]üªü¦ü¢ü§ü¤ü¥ü£ü®üüü'üCüçûçûü­û«ûºû«û¼û ûáû.üGüÛü%ý9ýÎýþ0þ´þCÿyÿ¶ÿûÿ øÿúÿ! ÿ8ÿMÿaþKýAýíüëûçûüû³úÐú½úÇúÂúÇúÀúÖúiû¹ûÌûTü»ü£ü¾üMý¥ý ý§ý‡ý&ýýPýÙüSüšüüûÞú¢ú£ùÐø9øh÷-ö»õôõáô:ô•ô,ô*ôÎôõ2õ©õÑök÷³÷ ùþù^ú‚û1üVüFý@þ‘þþþšþ—þŽþ¤þéý@ýýý1ü;ü?ü<ü7üHü¼ü:ýHþˆÿ&çÅfҔƂ¦†™’ ª’¬;¨A)ì0ÜËDU2Ùž´ªí'Ì ² æ ´ ¬ ½ – Î ‰ ë  î ¯ üB x€Öžo.i»~  ‚ƒ„ïóÆ\LËòýÿ7ÿ,þ“þ9þTýý_ý&ý;ý;ý–ý¸ýþŽþ§þôþ#ÿÿ ÿ"ÿÿ¾þêþÖþÍýßüÆüeüûIûÇú“ù"ùyùÙø"ø‰øWø²÷·÷°÷°÷ ø;øø+ø„ø®øšø¥ø¡øŸø«ø•ø´ø˜øUøyøø’÷Ç÷Å÷W÷E÷L÷¥ö4ötöUöö3ööÏõòõîõ“õnõpõ‚õ)õ–ôáôÉôônôUô«óóóèó=ó&ó‚ó´óœóêóƒôˆôØô¨õöuö9÷ò÷Gø~ø ù0ù]ùþùúúaúúŠú€úúŽú9úTú_ú¿ùŽù¾ùùDø•ø–øš÷™÷£÷?÷£÷æ÷Å÷øùƒúŠû£ü#þ+ÿ>ð•Í8­3–^ Ð ó / Š ý  _ ' $uGòÆ9H³iÌò'¯Ý389‡øÅ í  —  N 7 W ë ô ,  èŠ?8H§  ^âÊÒ@ÿ$ÿîþ”þÊþ`ÿ‡ÿ³ÿ<l¼¯µ$FÊ °ý×jP†ÜÎÅøL2~§n&X mûÿ±þþ†ý€üü¾ûìúúÙúû5û¿ûÑüiýþœÿŽEwy®z$븪æÝðÿ<ÿïýCý_ý‘üüeüíûwû¸û üüüŸüæü÷ü~ýÇýæý>þCþ4þCþ8þ<þ@þ3þJþ#þÅýÓý·ýVýXý`ýVý`ýZý]ý^ýXýdýPýqýÔýÇýÛýIþ6þMþ¸þ§þÀþ"ÿ$ÿÿ%ÿÿ ÿ#ÿÿ)ÿÿ®þ¬þ¶þþîý&þÝýÂý×ýÒýÆýáý?þ>þKþ¯þ¶þ«þµþ­þµþªþºþ¥þAþDþ8þÕýÌý×ýÎýÔýÏýØýÈýàý9þJþ=þBþDþ@þAþIþÄýrýÊýeýûüVýýü¶ûü£ûHû“ûPû&ûGû0ûAû4û=û¥ûªû­ûü!üüüüüü$ü©ûJûûïúìùüù†ù¼ø™øí÷ìöŠöxö‚ö~ö}ö†ösöìö¬÷â÷tøŠùçùòù¾ú7ûGûøû7üü.üü0üüÉû üuûÓú3ûûú»ú>û£ûºûÿûâüµý<þKÿ^ Úbàò\x\ÔŒ¸ÎÒÙô1H/–Ùöñ›Œ¸>AÀ[¯®  ¯ Ù ä ˆ * . È &z É  ½ š 7 ‡ = ›ÀõÖnjIÐu¬üÿÃÿÿ–ÿÚÿGvdª"“»¥Ê-oÁd ÿ™ÿ*ÿ'þLýý’üÒûüüsûJû¥ûÑû¼û üCü'ütü±ü™ü¤ü§ülü ü?üGü±û“ûuûtú·ùúùúùù7ùRøò÷øú÷Aøtø«øàø ùŽùºùÝùhú–úŠúúú‘úŠú™údúÚùåùúPù„øÃø”øµ÷×÷ý÷]÷0÷K÷÷ÆöÔöÖöÄö÷H÷<÷?÷?÷?÷D÷4÷p÷¶÷«÷«÷®÷­÷­÷­÷´÷ ÷ß÷&ø øHøŠø¤ø#ùkùMù}ùýù7ú0ú1ú0ú7ú,ú9úú€ùù ùƒø>ø‚øì÷²÷¼÷¸÷Â÷ ÷øŠøÒø”ùÕùòù ûIü«üíüÊý¦þjÿOúnh¸ pµ3Y9/˜à ñ Ë  B i ® Á ˆ F ? I B A M ' Ó × Õ :  p À@”%6l$€ãÓqV)8³ñ¹kh?9   ãÅà6ºÿ^ÿEþ|ýýUü;û_ú3ú_ù¸ø ù¸øø‰øyùúµúÂûÍü·ýgÿç¹}Õü© L=æÔûD0j’3c³}Qy\mIøÅ½õÝ0Rú 3ß)}÷  -E%P‚L"C*ÚÁÜ»„¤œÒnÀŒÿ›ÿáþÿîþþŸýÿý£ýßü!ýëüüüü§û–û£ûšûŸû û™û¥û™ûŸûøû üüZüxüeünüoüfütüjüüüû üüü üü ü ü ü ü ü ü ü ü ü üüüüüPüü´üàü"ýCý:ý€ýûýYþmþ³þ)ÿ7ÿzÿõÿþÿÿÿûÿ ¹ÿ@ÿ‚ÿiÿ•þ[þBþfýáü/ý¿ü übüGürû8ûTûDûFûû¼û£ûðûfüxü³ü0ýIý7ýƒýðýþþýþþ¼ýíý×ýWý}ýOýGü~û•ûHûYúúÈùÊøøøø½÷ øJø"øaøTùúŒú¨û½üØüJý@þnþÚþ—ÿeÿ*ÿ>ÿ>ÿ ÿ‹þyþþýý8ýRüOülü ûEûYû‘û¿ûéûdü†ü­ü*ýMýuýåýSþwþoþ¤þÞþ ÿ9ÿtÿœÿÈÿ>e…)LÊõéïíìîìííëíé«[m¹«-¥¼¨ < 9 - G  Ѽ¢ƒ@DKE@cÜ &–ÚÃÇâo!UÏЈC[ñÁæ,Ò ?ª¬Í€‰Œ]?zð8,oÿ@ÿÿDþbýÿüÆüüçûAüû$ûvûÓú<úbú6úêùñùüù×ùŽù‹ù§ùdùXùyù7ù'ùEùùÐøÐøåø«ø˜ø¶ø‹øBø@øXøøø+øú÷·÷·÷¼÷·÷¼÷¹÷¼÷»÷º÷Á÷²÷Ô÷ø#øø$øøø'øø9ø€ø„ø‚ø|ø•øäøèøÞøìøÙøúøBùOù7ùZù¨ù£ù²ù úúú€úÂúÐú7û…ûû{û”ûôûÊûªû½ûCûûFûûRú)úGúÅùùÍùúúúúúâú…û£ûBü.ý¶ýCþHÿló‹¤ð_Hd£dBeCþîôúéFY±·”: `Î – B   ® H U _~Cˆßְ҄Ëk}q}lp#m%wœ8DÿòþñþEþ‚ý¼ý’ýÈü®üÁü³ü¼ü·üºü·ü¼ü»üpüPükü ü¯ûéûÍûûúžúôù5ùYùÿøSøiø¦øÇøÿøhù ú¾ú ü™ýcþ£ÿ9¿“ Rp»G²ûž¹!´zÿÿjþœývýý_ü£üHýÆýOþÿÛ—„7`Ôñ B Å S ¨ ˆ ‹ š W ± < {  yzVç˜aÀÿ±þþgþîýÚýÛýàýÔýþ·þöþÿŽÿ¥ÿØÿ ùÿùÿ Úÿ%ÿÿÿþ;þ?þþVý_ý8ýPüü"üüèûµû¾ûÁû¼ûÁû¾û¿ûÀûÀûÀûÀûÁûÁûÁûÁûÂûÂûÂûÂûÂûÃûÃûÃûÃûÃûÅûÃûÄûÇû¾ûéûUü…üoüžü ý2ýGýàý}þ–þ¶þ(ÿUÿAÿvÿ±ÿ¦ÿ¢ÿ³ÿ~ÿ>ÿ]ÿÿMþhþ“þÚý¤ýßý@ýü²üºüpü£üèü×üÑüý3ýSý®ýþ>þ^þÁþÿäþÿnÿúþ²þêþaþ¨ýŸýbýƒü-üü&ûÃúŸúÏù0ùùçø±ø°ø¸ø´ø­øÕøù)ù}ùðùú<ú{úmúúÖúÎúËúÓúÍúÐúÐúÏúÑúÐúÏúÖúÉúäúJû„û—ûìûaü|ü»üaý‘ý¿ý]þËþåþ&ÿÅÿ t¹©¾!iWs½µ¿-hoÙŸ?â²,²¶ÀO ( „ p % <z«Õ€"C Õ ©  Éu /îä´©³¨¶^=mÖt˜.Ô‰g)¡7Js4nŒS;©ÿéþ‡ý£ü/üMûÙúûÙúªúèúôúóúEûªûìûüFü©üŸü¡üýìü²üéü°üíû£û§ûëúVú–úúùJù›ùOù¡ø—øªø“øªø=ùªùšùûù™ú­úîú¥û÷ûþûKü¤ü­ü ü¶üšülüŒüwüîû¼ûñûoû÷úWûûiúú{úðùÅùéùÈùù¸ù«ùhùQùaùTù_ùžù¾ù©ù³ùüù úúNúeúZú`ú]úbúXújúWú"úDú-úúùúú úOúkú`ú]úªúûúûFûnûœûÃû³ûµû¿û®ûÂûµûyûžûûûûûÐú¸úÁú¾úÀú½úÄú»úÃúöú"ûHûrû¤ûÀû÷ûSümü•üÿüOýbý˜ýùýþ4þØþSÿLÿÂÿŠ£ ÒúQ¼ª`ß´&ŒèÊ·oÚýZ²µ~2=óÕ 8T°B€ ">°È³üñƒjK¾/:£F*&¤ôÿBÿÿÅþýý~ý¡ý•ý‘ýÈýÈý³ýéýKþ\þ´þIÿVÿ‡ÿ¶ÿªÿºÿxÿ‰ÿ|ÿœþfþ1þOýEý^ýìüÈüËüùüý]ý!þþùþ¿ÿ<ï ÷áõµÛÆÌáÿ ÿgþ9ýõûŽûSûºú•úŒúúúžúòúûóûÞü>ýÌýÖþ«ÿ2 ÊáÓGñþ*FëÊZÿ.ÿFÿ ÿÿ‘ÿ§ÿÐÿ±^×ÕÀ,‚Ùû>§¼hð‘Øåù-Ü!¨ù ‰†¦baw@8F:B>?@;H%ðçøã|hŒSB`6üÿñÿ«ÿ²ÿ­ÿBÿ"ÿ]ÿýþFþHþOþÙýÈýèý½ý‹ý€ýýý“ýæý¿ý—ýÍýýÌû`ûìú úwù%ùˆøq÷ÙöùöÙö÷ß÷Eøgøøø®ù+úòú¶ûµûºûü«ûÿú×ú²úÒù,ùÿø&ø…÷¤÷|÷f÷n÷{÷¹÷È÷ø[øhøù¢ùêùŒúûüeüLý5þÓþ·ÿ¬.™e$“bfߢüÄ'  ¦ œ î ˆ 4 W ¨ ìѯ#4ÃþAþjþþ¹þÿ¨ÿD1 p86ƒÓ#¦ KšžŸ—¥’`FŽŠøæ<ó *ÿÕþ‹þ7þuþÄþØþÿjÿãÿ v"@B)¸ÇÀÔÿ%ÿ#ÿ¤þõýóýpýËüõüœüü$ü üaüuükü­ü»ü.ýÖýöýNþ ÿ—ÿ¹ÿÓèÝ!ÿÔí´ïÿ3ÿêþgþŽýý¯üøûlûBûäúšúìú?ûDûûÏûäû=üîüý¯ýÏý2þCþ1þ|þ_þýý!þ%þ„ýýPý ýEübücü»ûÁû×û,ûÆúòúàú³úÁú¿ú½úÁú½úÄúºúÆúÂú‘úú¦úGúëùúú|ùqùaù›ø-ødø$øš÷¿÷É÷Y÷D÷z÷›÷»÷ øgømøÂøuù¡ùëùsúƒúžúýúDû_û‹û°û­û¬û¥ûÖûÿûðûüGü^ü³üýý@ý–ýºý±ý²ý¸ý°ý´ýÀýlýý ýžüÝû×ûñû\û8û_û÷úÂú%ûvû€ûòû¥üÒü-ý&þâþ]ÿþ²WEyCÝ)ï §È?\ˆ—EìávâÛ¢ô¢™GëòÿÑÀó1[‹Ë 4à5<—¼Ô ýw›U'iÝÏáM\2¦ÿ>ÿFþ³ý»ýVý½ü¿üÞü™ü¹üsýÀýßý‡þçþøþ§ÿ„Òí#&¼•méÿ:ÿéþÌþ(þÃý¶ý ý²üñü“üôûòû üÙûÑûÝûÔûÚûØû×ûÜûÔûàûÎû‹û›ûƒûèúÒúüúÁúÁúûSûLû¿ûzü¿üiýwþýþ†ÿt"rÝX—ì9£º;ì Ö.·oÑ_Z³èÿyÿÊþaþ]þþ”ýÊýˆýôü ý?ýTýýêýSþjþòþÂÿ ŒrÙG7çIú­ýIbõ”n[¥r<DØþ+þþ“ýýAýýúüàý—þ¶þÿ‡ÿhÿAÿhÿBÿ¦þgþ¤þlþßý×ýÞýÔý`þàþúþ\ÿv“úš]VÞM<yÿÿåþ€þþ þôýXýýKý±üüÐû û>úáùBù‹ø$øú÷¢÷6÷m÷2øÀøIù úiú ûZüHýÃýŠþ^ÿ‡ÿkÿ¸ÿÂÿÿ¯ÿgÿSþ­ýpýñühüü°ûßúúãùÈù ù¶ù®ù§ù=ú$û«ûWüŸý‰þ=ÿ¤ìÖ"{cE™º Z „ „ ~ ˆ [ < Ê+˜jk ÿÔýgü¡ûæû%übüÿü¦ý‘þ%¨4Ö°>> 5 “ € ? Q 6žZ=˜ AÿXþ:ý“üÌûÉúbúQúQúxúºú-û‚ûü ýÉýYþ5ÿÜÿ:âÓñÉN>,¹ÿ$ÿúþÅþþþ/þ—ýŽý¨ý ýãüôüöüÍü¢üÖüòü ý[ýtý©ý;þÏþöþ4ÿÍÿ;’z¡Ñ‘îÿÂÿÿóþ°þ®þDþ¦ý•ý¦ýhýªý/þ7þLþÀþÿÿTÿ¾ÿ ýÿüÿÕÿâÿÛÿMÿXÿ€ÿöþÑþùþŽþ þþ8þ¾ý‹ý½ýNýÉüèüÏüuü}ü…ü{üƒüü€üƒüü‚ü‚üü‰ülü;üHü7üàûØûþû ûû)û(û úœúÃúlúDúOúIúLúLúLúNúMúNúNúOúOúOúPúOúSúOúSúTúJúkúú«úÏúáú'ûTû\û¨ûÒûÞûühüŽü‘ü‘üŠü¢üÏüÖüÈüÝü!ýOý[ý”ýéýÿý'þœþÈþÔþÿÿûþÿNÿ2ÿÿ<ÿûþjþZþþ)þÚýþËý‚ý¦ýÉýßýþcþˆþ”þ0ÿ¾ÿÚÿBÝ7†TæóxßìdèeÅ×Q‚ƒÈ°†½m 4j‚I~q€("аÌk#ïZ"¼u¹tBqE4~¶²½ë÷òíüçÀé»z±~ôÿëÿ¦ÿ¥ÿ¦ÿsÿ[ÿÿQÿÿ@ÿÿÐþÑþÚþ—þ_þ”þaþòý þþ›ý{ýšýzýeý¤ý®ý¢ýâýþ'þOþ˜þÍþ×þÿHÿNÿ|ÿÂÿÇÿÃÿÇÿÄÿÅÿÆÿÄÿÆÿÅÿÄÿÈÿÁÿÉÿîÿ $q×ò\d‘¥o\fg ‰Hºÿÿñþ}þÔý«ýcýÝüü´üNý¯ý*þúþjÿöXÒÉbtjwEÿ(í\E Lijbàÿ¾ÿ‡ÿöþfþþýƒý ýý[ýªýþ…þÌþ>ÿTVÖ¸l‘cîü·ÜiöR,_œ®Ê!;‡•>S‡ÿ6ÿžþ¸ýFý»üÑûZû û§ú·úûûûKûÚû÷û0ü¼üâüý|ý±ýÂýãý!þ>þLþ“þÔþÄþÃþØþoþþ*þ þ€ýQý/ý‘üÎû‘ûcûÙú®ú‚úúú úú ú úú0úäúÀû>ü»ü©ý¬þŸÿ»ßÕ·Šö5ÊhŸ™†1@>§xYÈŒÁÞJ‚²ÿ#ÿÊþþ]ý ý9ýýMþüþÿâõ/ÐHýŒõZl´tì@—‹?Me;[ÿ™þýhüÐû ûjû=ûHûFûEûµû8üvüôüýâýÕýìýþþþþrýêüºü'üQûûûú;ú7úøù,úÒú*ûeûãû’üý™ý@þÕþOÿÞÿb’ËS„v||{w…_ÎOBpØÿóÿÐÿÄÿÐÿÉÿÊÿÐÿ :.Cd|˜°ÔÖÜ÷èûÞÌÚÓvšb;b9¬ÿpÿŒÿÿÈþìþŒþ þüýÚýýxý’ýsýýý!ýÙü¼üßü·üuü„ü{ü üîûüºûžû»û£ûûwû|ûzû{û|û{û~û}û|û€û{ûƒû|ûMûLûKûûûûëúÞúîúàú¹ú²ú°ú»úÝúóúû$ûOû†û‰û¹ûíûöûJüÆüîüùüUý‘ý“ýìýaþ‘þ—þ˜þ’þ›þ¿þÔþÆþ¡þ’þ™þ—þ˜þ™þ—þ˜þ˜þ˜þ˜þ™þ˜þ™þšþ—þþ”þþÃþÎþùþ(ÿ=ÿ{ÿÓÿ6†ðHšÁÊÌï!5+U–½ðû3$+NcYYƒŠ±Ç¹¾á÷éòò¦{”e&L7ôŷûš¦«>óêm` ©’^æÿŸÿÄÿ·ÿQÿUÿTÿ.ÿ\ÿsÿiÿiÿ‰ÿÃÿÏÿîÿúÿ 6/2-<öÿ ÿÄÿ›ÿBÿ<ÿ ÿ—þ/þ3þþ²ýÒýØýjýgýŒý‚ýýýØýåýýý:þEþyþÒþßþÖþõþ,ÿCÿ8ÿEÿ&ÿèþ÷þûþÖþÜþåþÀþ¦þÇþàþòþ&ÿaÿmÿ€ÿÙÿ&˜ãòòðóîöÞœ¨´r[c_``bZrª¿Ôð 4PV1'öœ¥£9¹ÿaÿ ÿþ?þþ’ýgýHýïüËüý=ýGý‰ýôýGþ»þQÿÈÿ2ÄPt F¥…©ÀbFJétL2¼•¾`7^ ÊÿÔÿÒÿÓÿÍÿãÿÿÿ ?`g–ÓßYr‚ ¯ÒÏÎÍ……+ @âèèàõ @M,!?ø¼á¬7ðÿÖÿÐÿÓÿÚÿÁÿ´ÿÇÿ©ÿÿ¯ÿ•ÿÿeÿÿ£þlþ[þöýµýÝýªý=ý>ýDýýöü ýîüÚü¿ütüüÈû¼ûUûû4ûÜúyúfúSúsúµúþú;ûMû«û,ü\ü³üIý‰ý“ýöý>þKþþËþÅþÊþÃþÑþºþ©þ½þmþCþoþAþþþþþþ!þ=þNþþÍþÊþûþ ÿ+ÿGÿ‹ÿÈÿàÿTá ^ÃsO ÍÒôü÷Ÿ#éuç’g  758[h3 3 Þ¹a}@ý+.0P_z‰€„„‚ƒƒƒ‚ˆY1PÔûÃ6áÿ²ÿdÿ ÿÜþ“þ5þþÞý³ý«ý­ý°ýªýÏý!þ0þLþœþ·þÄþÿDÿ\ÿuÿ¥ÿ±ÿ¨ÿ¬ÿÌÿÙÿÕÿØÿ¸ÿ¥ÿ³ÿŒÿ^ÿuÿqÿÿÝþþþÏþ‚þ­þšþCþNþIþ,þ9þ4þ4þQþ€þ©þ³þÑþßþÛþøþ ÿ"ÿ5ÿ1ÿ0ÿ0ÿLÿaÿYÿ\ÿ[ÿ[ÿ\ÿYÿ`ÿ@ÿÿÿ$ÿèþ¾þ×þ³þgþ€þ‚þ@þ<þDþþäýîýíýêýïýíýØý½ýÈýÉý¦ý·ý¶ý|ýŠý–ýAýýýýÞüÑüàü¤ü}ü‹üpüXüaübüIü1ü>ü%üñûÿûüãûéûñûÓû¾ûØûóûëûéûüü)üXüjüxü§üÓüßüôü"ý4ýCýnýý«ý¸ýþ(þ1þdþuþþ´þÇþÁþÅþÆþ´þ˜þœþ¨þrþYþ|þtþ‚þ¶þÆþÐþ ÿfÿ™ÿÝÿbµÛE´Ý9È÷ ™Ñè?‚“œÀ¢Œˆ>&*ÖwX;å°´v&3(ðóøñöóôñü)D:Kj_n”xn…OþóáWGê 7âÿ®ÿ}ÿ%ÿþþÿåþ™þ‡þƒþ‘þ´þâþöþÿ,ÿ@ÿWÿ˜ÿÅÿ×ÿäÿ *#&"ðÿäÿýÿÐÿ{ÿwÿˆÿ3ÿôþÿþ¿þ‘þ±þ|þ<þDþAþIþlþšþ¯þ¼þÿGÿQÿœÿìÿúÿ $#+DU3 ÿÿ×ÿÝÿÝÿÛÿÜÿÞÿ×ÿæÿ)LItÀ×ß/ksŒ•Š”´°cüªmk»ÿ‡ÿ)ÿØþºþÄþ®þ€þþ~þoþ þºþÁþßþ ÿ&ÿ-ÿNÿrÿqÿrÿ–ÿºÿ·ÿ¼ÿÚÿàÿÛÿÞÿÞÿÛÿàÿÙÿ¾ÿ·ÿ¼ÿ¹ÿºÿºÿºÿºÿºÿºÿºÿ¹ÿºÿºÿºÿÛÿþÿ*<O_p…Šˆ…rv@'A' ÝÿÞÿßÿÝÿÞÿßÿÝÿÞÿûÿýÿ@GAEaigfL?GD(&ëÿ¹ÿÜÿÅÿÿŽÿ‹ÿ:ÿÿ/ÿÿÊþîþÛþ’þ¤þ›þRþDþKþIþGþJþaþnþ†þþŽþ¦þ²þÉþÀþ‘þ’þbþþ þÛý’ý‚ýGýåü­ü°ü¬ü—ü´üÞüßü÷ü7ýKýXýšýÈýÍýÎýÌýÐýÌýÎýæýðýþUþOþwþõþ6ÿrÿúÿY`t±ÉÔü'6`xª.¯,ÆHšîPžî"ò{5þiÓ`µéLé„3 ÿÿÕÿîÿ*N“ÿ%9‡ÈÝþ4B5PaELDóÂÂŽ3ý³2îÿ¹ÿ>ÿÛþ©þjþþæýÞýºý§ý¯ý®ý§ýÊýþ þþ@þKþ[þjþ|þþŠþ‘þpþGþQþBþ+þ1þ3þ!þþþþþþþþþEþRþ[þþ’þ—þÅþ ÿ5ÿ_ÿ¤ÿÃÿÙÿ <ZizqVZe<+-æÿ¼ÿÇÿÃÿÄÿÄÿÅÿÃÿÈÿûÿ 'Djv£²¼Öǰ³´­‡xm Ëÿ¦ÿ›ÿ^ÿÿøþêþ£þ…þŸþnþAþIþGþFþIþGþHþIþGþJþIþFþRþ6þþ(þþÅý¾ý²ýjýOýYý"ýÝüãüçü­ü£ü¶üü›ü¢ü›ü¥üÃüý4ý1ý_ý‡ý“ýËýßýéýþ@þSþTþXþrþsþoþuþlþVþSþ]þLþDþOþ?þ8þ?þ;þ=þ=þ<þ@þ`þšþ®þ³þðþ$ÿ@ÿŸÿ!XÕ5uäP‡·û!-\YÌ´t'ë™*Ö§e;R0W§×û`¹è@¦âPx†®¸|E0í“a1ð‰:/ Ãÿ¡ÿ¤ÿ¡ÿ¥ÿ·ÿÅÿÍÿäÿþÿ6LQNPONQ61 èÿåÿçÿÏÿÊÿÍÿËÿÌÿÌÿÌÿÌÿÌÿËÿÍÿÌÿËÿÐÿ³ÿœÿ­ÿÿbÿhÿPÿÿÿ ÿÏþ þ¨þ¢þ“þ™þ™þ•þ¯þÝþêþöþ+ÿ^ÿÿ×ÿ'\ŸD^›ßôüîÈÙÄn%³U8×ÿ½ÿ€ÿ=ÿ6ÿIÿWÿOÿQÿvÿ…ÿ¤ÿÞÿëÿAn}šÄÆÁÚЯ¼¼‡dgB Áÿ¡ÿ³ÿ›ÿoÿÿ}ÿYÿUÿXÿWÿWÿXÿWÿUÿgÿsÿoÿpÿpÿoÿqÿpÿpÿpÿqÿrÿdÿTÿ\ÿYÿJÿNÿPÿ@ÿ2ÿ8ÿ7ÿ)ÿ+ÿ,ÿ*ÿ,ÿ+ÿ-ÿ,ÿ,ÿ-ÿ*ÿ:ÿHÿAÿSÿ^ÿZÿjÿtÿÿÿŠÿ—ÿ§ÿ¢ÿ¡ÿ±ÿ¼ÿ»ÿ»ÿ¹ÿÇÿÕÿÑÿÒÿÓÿÑÿÔÿÑÿÔÿÕÿÅÿÇÿËÿ¹ÿ»ÿÀÿ¯ÿ£ÿ¥ÿ¥ÿ¥ÿ¦ÿ¦ÿ§ÿ¦ÿ¦ÿ§ÿ£ÿ±ÿÀÿºÿÇÿÖÿÒÿÚÿ÷ÿòÿôÿúÿàÿÐÿÕÿÙÿ¾ÿ­ÿ»ÿ–ÿhÿsÿjÿKÿNÿSÿEÿ:ÿ9ÿ<ÿ9ÿ:ÿ=ÿ0ÿ.ÿ4ÿ'ÿÿÿÿÿÿÿÿÿÿÿÿ&ÿ2ÿ=ÿDÿ]ÿiÿpÿÿ~ÿƒÿžÿ®ÿ¤ÿ“ÿ•ÿ“ÿsÿrÿ€ÿZÿEÿTÿ8ÿÿ ÿÿñþÞþèþÙþ×þÜþÖþàþóþ ÿÿÿ=ÿ[ÿ\ÿtÿ†ÿ€ÿ‰ÿ—ÿÿÿ‹ÿ–ÿ|ÿtÿ~ÿTÿ$ÿ'ÿ*ÿÿøþ ÿïþßþäþÞþëþÿ)ÿ0ÿ=ÿcÿqÿyÿŸÿ³ÿªÿ¶ÿÃÿ©ÿŸÿ­ÿœÿÿzÿ…ÿrÿ^ÿ|ÿŸÿµÿáÿY«ßG{ºõ*>9 æÁ©q+ßšnc1ýÿíÿÀÿ·ÿÅÿ³ÿ³ÿÞÿìÿîÿ7>\§°Ïæåö úøÌ½»”rmNðÿíÿÈÿ¤ÿ¢ÿ“ÿ}ÿÿÿ’ÿÿ·ÿêÿ2o¸ì ^{tyth_GÝ·ƒ:Þÿ«ÿsÿNÿ;ÿ*ÿ(ÿ9ÿ<ÿ9ÿZÿ‚ÿ‘ÿ·ÿçÿôÿ6RZtŽ›¡›¡›†‚ZF9ôÿàÿÃÿ›ÿ‰ÿˆÿlÿTÿaÿiÿdÿgÿsÿxÿxÿxÿxÿxÿwÿzÿjÿYÿeÿQÿ4ÿBÿ?ÿÿÿÿ ÿÿÿ%ÿ&ÿ3ÿFÿIÿ]ÿ“ÿ¸ÿ¾ÿÕÿïÿñÿøÿ üÿÕÿÙÿÐÿ¤ÿ…ÿÿhÿDÿ;ÿ4ÿ+ÿ/ÿ/ÿ-ÿ6ÿ`ÿ‰ÿšÿ¾ÿòÿ!O‹ÃÚü(/4SaG0â³¥M!ñÿÁÿ¦ÿ’ÿpÿOÿEÿ>ÿ4ÿ?ÿSÿUÿ^ÿzÿ‡ÿ“ÿ·ÿÙÿâÿêÿûÿÿÿúÿàÿÆÿÇÿ¶ÿ’ÿ‡ÿ{ÿXÿ@ÿGÿHÿ3ÿ6ÿBÿ=ÿFÿYÿ^ÿcÿ|ÿ–ÿ™ÿŸÿ¹ÿÇÿÍÿÖÿÕÿÓÿÛÿçÿ×ÿ¹ÿÂÿ½ÿœÿ¤ÿ¢ÿyÿxÿvÿXÿTÿVÿUÿVÿSÿ^ÿbÿoÿ‘ÿžÿ©ÿÀÿ×ÿäÿèÿÿÿñÿóÿôÿòÿôÿóÿóÿòÿöÿ  ÷ÿøÿÿÿçÿÜÿäÿÖÿÃÿÄÿÉÿ»ÿ¯ÿ´ÿ¯ÿÿÿ¡ÿ˜ÿ—ÿšÿ™ÿ˜ÿÿ§ÿ¦ÿ¥ÿ§ÿ§ÿ§ÿ§ÿ§ÿ§ÿ§ÿ©ÿ¢ÿ ÿ¤ÿÿ”ÿ•ÿ—ÿÿŽÿ’ÿŒÿƒÿ„ÿƒÿrÿnÿwÿgÿbÿmÿYÿEÿJÿFÿ=ÿ=ÿ=ÿ=ÿ=ÿAÿJÿNÿXÿiÿnÿtÿŒÿ•ÿ—ÿ´ÿÅÿÇÿÒÿáÿéÿéÿéÿçÿÝÿÛÿáÿÖÿÉÿÏÿÆÿ¨ÿ§ÿ¬ÿ•ÿÿ–ÿÿŒÿÿŽÿÿÿšÿšÿšÿ¨ÿ²ÿ°ÿ³ÿ½ÿ½ÿ½ÿÊÿÕÿÓÿÖÿÝÿâÿèÿíÿóÿ÷ÿ #*,7@BKKKW``SLTJ??)æÿÚÿÞÿÎÿÀÿÃÿ¸ÿ¸ÿÎÿÖÿÙÿêÿ<\gx™ª®¾ËÈÉȾµ²¢€fX>& ïÿãÿÒÿÆÿÆÿÆÿÆÿÅÿÐÿâÿäÿõÿ!ASUey{zzyyyzh\dWHRKAGB=GPQQXabitssz}{z|zrxtbdeO?B8$&(þÿõÿùÿøÿòÿðÿðÿðÿðÿðÿðÿðÿðÿðÿðÿðÿðÿêÿçÿéÿèÿãÿÞÿáÿáÿÛÿßÿÜÿÒÿÖÿÖÿÏÿÍÿÏÿÍÿÉÿÊÿËÿÅÿ¼ÿÁÿ¿ÿ´ÿºÿ¸ÿ®ÿ²ÿ²ÿ§ÿ¡ÿ£ÿ¢ÿžÿ ÿ¡ÿ›ÿ˜ÿ™ÿšÿšÿšÿšÿšÿ ÿ¢ÿ¢ÿ§ÿªÿ¯ÿ³ÿµÿ¿ÿÂÿÀÿÅÿÈÿÌÿÐÿÔÿØÿ×ÿ×ÿ×ÿ×ÿ×ÿØÿØÿØÿØÿØÿØÿ×ÿÜÿàÿßÿßÿßÿßÿàÿàÿàÿàÿàÿàÿàÿàÿàÿàÿáÿáÿáÿáÿáÿáÿáÿáÿáÿÝÿÞÿßÿÜÿØÿÙÿÚÿÒÿÓÿÕÿÉÿÆÿÉÿÂÿºÿ½ÿ»ÿ¯ÿ±ÿ³ÿ«ÿ¨ÿªÿªÿªÿªÿªÿ«ÿªÿ®ÿ²ÿ±ÿµÿ¹ÿ·ÿ»ÿ¿ÿ½ÿÁÿÅÿÄÿÇÿÊÿÍÿÐÿÐÿÑÿ×ÿ×ÿÑÿèÿlbreakout2-2.6.4/client/sounds/gainlife.wav0000644000175000017500000001506411452354557015625 00000000000000RIFF,WAVEfmt "VD¬data û–ü$øû[;þIþÊXl @)[©:ªöšõû$ÿýý¦ù”ö±ù°b?uMH€œ¸þÈúNùÖù:úúùûuÏ Êü0$þÃ÷¯ô2ù|B¹¯‚ú¦ûLÆÊK‹þ-ú¶ùK÷‹ô4ûQÁÿfûxù5ø2úS†èûS÷ïúäQF½ç70 åýÞùÙ÷ø¤ù0ú{øÏøNýȆëÆ×ìñ  å¯E_ýÈü™ýñþš=?ý“ý,ý“úBý“úþüßüƒûröÁów÷®ý¦Xö¹þÞ³PÀÿàý„þþ#øÔóy÷õücÔlaüüþÿ ÅQ KŒcƒéF?%¶Ûÿ¢úRöÉò ò6õæ÷Õöý÷‹þ²<Ô|…  aìJý7ùôûþè÷.ñìdéƒï„ùný†ÿøÊØI§‚ 1x—žÀþ þ1úø^øîõqó‰ó—óøñÆï~ñ3øÑþMJïê^ ²wˆH |î«ä …¸ôâïnñ2õÁõ¯óüó/õþöšûúþdv Ô§~v ò‡'Õüáý6úøv÷¾õyôûó‚ógô‰÷~ú‹ùÌ÷Šü'¡x Á — µßj c {S_ÑÂÿú1ô6ô²øü›ûÈùvüqkkS¹ B R 0 ó 0É67¹‚‰ãÃû/øÊöŒ÷=ùRùøe÷MøØùÅüÂÅT´ –ü3“+£ÿýiú¼÷Îöõ÷­øë÷•÷dùÂúû"_" 7h½4RnÊ•ÿý+þÏþ6ÿ™™ˆôülõ…ô‹øû«6“ÅI l1Oþý]:G¨ûžþOÔüZúùZùÊû+þ¡™ôÿš‹-ÿ»ýœýþÄþ4]6ÿüfþ¡þÿü“ýý„ÿí °§<áþƒý«úùöåõ0÷DøŸ÷êùõvtüì³ ¹ÃX°þ÷ýùüüUú‚ùûÄúŒööÈû]ÿ¨‹  á K ñ:39îþ¯ûWöžñyðÝò_÷!ù«÷îø8þ5Ø®Ã2Tt*M2o³½ú}ú•ú;ù©ø ÷Fôóö{þ´ÿpùõô$ødͯZ©ß Ë Å Ðß³hÕìHØù–ðï(øKbó 9ð¬Ê'Ë}èÕ9ƒ($þ.£[7Ê;Z-´ÿÐíºÞµÔäÐxÐÝÊ¢Ä!ÀšÂ†ÜŠýW ‘ã!±J'\?JôHUH‡-ŠûâÖÒ îÎýÝßCÆbÃáÛÑú + ÂðHà3âæï ýµ¼ 5Œÿ×{õr9Þ÷…ð†ëÜì}÷`R ' Ð ÃR*™8=02"‹ ø•óhðÀå àÞàbÞ߬æÈì%í{æÙ¾Ï1ØDðí µ(J=‹D+DþDöCú4ªeñ€ÓyÇ„Ñëâjê`æEáïÝzÚœáóþ­¥ Î ( ’«#¨.2/Té ]Ÿ $Ô 1ù—¾KúÂÂû×X3©U)C7æ<:=ç%Æ êtÝ[àÃçˆåüß=âÞë}ü*J$;ílè ö±¦¥Ž -þÛü})W,´þ9Xý@ïèä”àÑâìòJõíû –'!œÝ÷ó]íbôÉýàþ¬û¶õ‰êÈé+øzÌ îü¾å€Újß ïW»&/&Ëö %05Â80šnÿ4娫Ø$ãTñþy æmô çþݘØÔØtßîÖì"-ß$~Å!G.º(PBƒçMÓŒÏøÞ ðó÷Üñžäê6&1 $| Mí ØÛÎZÓÆÝ«âpæšô‘½,¯0]"Ô¾Œ âñÛê›çùäÜæÚñ}޾$&î!Ú3þðIé5çjê¼ë.éõð€¢CG"9/ LøfߘÐÿΦ̔Ïà"óìL"´Æ2GBgFÕ@4¾î4ÖØÏ2×Fâkó*<5ärý‰Pž=9¾çx#úÒ²Û¯ Ìú©û.“º(o59‚9737#fÉá5×±À×΋óí¤ƒóåqÙ'ËCÇ×HñK#ì'[4 ~/8ï1sG®÷dórç8ܺÐÍŠØ(饅ïFÑçåôÃI/;m><)ðÚKäÈ“2 „%]&L ¢ÿ…¦Æý¶û—¯û`õiûÛ;êøåò¹ùU © ‹ÿ6ú¾÷]íÜà”Þ)êþW  ÿ¼ïåhé!ø± DÆ#È19á3Õ#À·d ïÙu *=þ#ó9ïãïZîžï­õ‹ü(ÿôý¨ü{õOê"ã,ØOÈÅ­ÕAíVþÆ I‡åºÉû %Uûê‹Ý‹Þ>ë¼õjÿà!qý–îÿ{ þõÇîî ññ"êæárßxãéçjçËéüòbùžwÇ$36—@–@é@Ë;ß'Ý–÷Šôƒð=äÖLÈxÁŸÉÅÜcô Ù÷Fï'ðÝñïñÝ÷¤ ºéý­ Af _d Ë Š…Œý‡úžÿO §Ìj ¦TѰS S Å  Õ Ëi6 y%E ¢ûüðTë˜èê´êáӧΜÔîÝyçâð?ôÛðìõ)B+:/ ÙŸ˜#Ù%Nb §¸ ƒHòmÛUÒVÛAèæíÖíùëžêíKôHú{ù•ó ðc÷-1¡ù"þ§ð­þGø…óõ ÿS% [øëðïìÏéaäÆÝWßÔï àI&¦ §ú)Ì$€ÏþøüiI hþ6ó×ð}òØóöAû1Ó ç Œ… üÿ:øÌùåý—ýÒ÷Šò>óÉùþÁÀi³ê/ ‰wýtý}ýÜû·ý`" ‹  ¬äÐ*Õ »øôæöÌý ôœÿŸúê÷áòwìéÿç&çxæ‚æEèQì»óíùÖúèýµ ´ ` xIólê”ë÷ô?ùðã.ÝæâïðüLî‡ýuûÑüY1ûiú¶VJ‹ý„±Ç"Ã!$– ÿlûHNM†AüØç,߯äóî8÷´ú´ù%ËŸ#‘&Äp ›þgþ6 É©íËãÀì°ê“ ^úóñ¨ð»óûGÿJû™õMõøÄ÷Úõ‡õ÷yøÙ÷÷÷KùÔÿ^ýÿ·ü½ý·+ ‹t•V¥Sö·ó,øOÒ)&uC­°ÅPèY Õ^ýròoèEá Þ…ãQðü®ýr÷@óqôÿ÷¶ý@Ÿ >tQ-ü·þëþÒ0Wý<ùeú4ý ü1÷móÞój÷5øÞóÇò û:*|µ _‰È ?úaî!è–è*ïîóàð¥ê&èœéìûðfùRª‹ + *ôü©¿ cA àBÓd DøúZöûg–×û†ùü` D½ÇHGòÌ Aª žëûŸù ü*ýWøÏò=ôþ© 60pûÚõŠìÈâRá%émô\ÿ[𬠱 Î oÿÊôëWêÂô…¸¬ Ù › ýuo¿Û ôþ­÷8óþïëìÕê&ë–ëßíXõóúúûù>ý¼ü@ö“ò…ö3ûnü—üÂýøbET ‡]žYaÿ$øâö?ü€\³,äÏeúêõ8õé÷´üÝC&g …õÈY.«#›ö2íUæyä°èàëÊè×ä²ä{è.ðnú\B V h˜ 2 É Y " 0 N¦ý_úø¬õkòLôýæ˜ Ü #Žfå~îÍE_ø»ï]ïÝû B9 = .ùÐóeòOõúýœ¾ rÿNÇ/ÒJû\ðÜæÛãHç îèösÿuVd¦K È D‚ü©úTÿ&ŽV§¿´ Jí¹{ëÿrø•ïáç%çÒïEû|zÿ0ú5ù÷ü—ÿ ÿÍþ6þ–ýiôpð/Bü¨ù1úûõú*ýImPÿyüÓü¾þ%j¿ÿäý?ýitÊ”.¤·Ï»[T"¯òó¨qe c™ý|øøäúdÍ…xü;ökö£ú§ÿ|Uüû ´ûô¸òžóçóDöÛúïýóþ~ÿvÿþ:þâÿ·6wö‹þQû”ü`êÖíƒ"æþvü<üÄürû%ö´ðõï ô¤ù;üçúÃùGüp|  × ‚Ák j ‰êý~úç÷CõóÝñgó¸õ[ö.öðõ÷Àùƒü ÿ!ÝÛÐß-® * ò Ê®YìþÛýþûEö’ðÍï’òKöþùJý´þóý0ÿi v ¯ rGÿQ?¥0/ù_Çq²sOùEôæòÙôÏøäû%ú÷ö]øþ F  È ´$³zœ S sýÿ‹ù×÷¯ûȤθÿ¨ý˜ý¶ýJþŠþˆüÓ÷õ øaýWXþà÷Eñð9÷tVNéœþ-ÿÄR' üÒ(Sn{þ×ü³þî™´þœüøý'ÿèûy÷…õúõ~øwü‘õ«¾  ç âIóÿ]½Öª›×ç w ³ ö7ýaú-ú³üµpþ…ýËÿÐbÿaüLûñû–ü¡û˜ùð÷/÷­÷ ù(üXýyü÷û.þÆp‚ÓµRfYþ`ûný‘ ß[þúÚù4üîüdý÷ÿÞÈR Jvxüuû{û}ûeüÆþrÌ#GýûMýL¬¼`Å2¨uÊúSõhôõ˜öOû?ÿÃþ•þá¥æ «ÍT_ _ /éœÿ¬ý~ýÓýzüáøöõ¿ô¡ôƒö ùú²ù;ùKû©ÿÛ/Q  ·e½Ên(düðú ý7— Á¯ýžûØùÍ÷CøtùŒøVøûÿvo< â@ þ8Žÿ"ýÂûÝúEúùø¦ø<úSüBþ}þ¡þŸ˜î÷A8˜<ÝûÇùhúÝûlý/ÿ–«P-‰ ‰  ø1‚(ŠÃ„’ÈþÌýÂñáÞüúMøÉö™ö ùáýrQïÿÁû®ú/ý!ÿþ'þNþþ;&ÙǬÿšýUþ×þ!ý/ùÎô€ò«óxöÈ÷øñø×ù1ú>û<ý½ÿºü0  é ˜ L:gk]ýúÄ÷ª÷.û¬Î½pî/X ‡  ß[ÿÔühúFø¦÷˜÷øÌùüþoÿך‡Ú;•[ ÿJýoü/ü û øõQô÷öû§ÿ˱Áù‰z_ÿ‰þ›þæý8üvû‡û­ûý& Þ¤jPÿ³ûÞùkúêûü¨ú(ùãø*ûsÿÊ Ô $  Éý<üý¨þÿ ý´úËùäúêýÅ ½ÏèÚNþòñ#ùý°ÿòü…úOù÷øïø;ùèù2ûèüãþ­F¼›¹Z ßM D Ž£ý—û€ú úúù}ú|û ü|üŠýwþ²þ©þ9ÿ›ÿ4þ\ü)ü¬þ>¡,º]í§BýPúøI÷µ÷Uø7ùÞúý‹ÿï¥ù™þKþÏÿv…vþžýIýeüðú>úüú>üMý·þ„rS»u¬ÿ·üûÝù!ùÌùþû§ÿ3¦ ¨ ² í…¶ÿøÿúþ9ý:üüý°ruìèöCá¾ÝÿÌþaÿLlÃÿ!þ†üØúùú÷U÷÷ø³úsþœqBèVœ ´ýýÞý,cÌ»Hÿ#õ÷ìÊÿDþý„ý/þÿmÿ]ÿVÿ£ÿ²ÿ.þNýþÂÿcòØþ‹ý*þ¥³3S‰þ½þºÿkÞ$_ðŽ‹¡ÿQÿrÿÿíÿÔÿšýóû×ú´ú·ûýþ¸ýpü*ü¬þ<"ÿã§Ÿ\0Ø‚þŠümü:ýAýêû»ùbø¶ø'ú™ümÿZÚ>qÀ  o1·X¶ÿzþVýeûÅøÝ÷CùûÈûîû¨ü.þðÿbÿ˜nÅO…¹è§ŒÿâþØÿ±ý1,y÷ø#ŒSÃÿÄýôüüµú-úû+üÙüyý£ýüý§þ3ÿ8;›`ÿÃþGÿÛÿx™ÿÇýœýéý…ý™ürûþú÷ûÎýÈÿä¢;ÿ½ýšýVÿýå„?˜ÄøÓ¾ÊþàþÔMJ3ÿ{ýäüÍýªþÛþ4ÿßÿFY¤T=_VI,ZðÿÚÿDÿÿ1ÿÿ‰ÿ¢ƒA»ÌwºþÞütüýþRþqþtÿ}R‡z–ÙþÖýÂý€ýküçûqü¶üdümü‚ý1ÿùÂÉ­o 4uýý%þ™þÎþÄÿÎHrÒAv=þ,ýÇýŒþâþùÿ†ýþpýOýIþÔÿytÿ£ýpüýÿšÑÿ–ý_üÏüÿýQÿËÿnþ“ü¬ûFü=ýÆþ Ó§ÜÎÖV>z­ÈÖÿNÚLüÿ•U¾P–½ †½Zÿzüúûsý¿ÿß! Ÿ¼CƒÎþ2þËý¨ý+þÿ4ÚRpÿªþØýý_ü6ü ü;ý’ý–ýþ ÿHz%ÿ©Ù$kEÞµÿlþÿ-óÿûÿA‚Œ~lÿÿ`þ`ýÙüüüaüÈý ÿ× üÙ°‘lˆûµ8Þ„+ÛÿÔÿ ÿ-þ þ þÿ]þôüxüHþº—TþÁüJüÉüsþ)¤Sàp–`°þÉþçüòý±ÿRþ™üýËÿÃ;Þ܆ÿÌþ[ÿàÿJ:ÁþXþÿ†ÿïþ¨þôþŠÿ²Þþýýþ°¤lÔÿ&ýyüÞýàÿ:ÿý‚üþþ<yg·nÿ™ÿ9þÿsÿùþÍþOÿ‚ÿàþìýåüùüþ‘ÿ%ÿ^þþ³þÇÿ¡ Öjÿ¯ÿs»Pòÿ·ìfÿ¨ÿJöâ“i3âkÿÌýˆü÷ûçûéûüxü¢ý+ÿ@pEæêc÷¾ÿrÿšÿÿØýwüäû´üþ2éôìHö½ŽºµW÷ÿgI€ó†ÿÿ¡þµýŠü<üñü­ýÝýòýþñýßý/þÝþ“ÿ~ÿÿXÿÐÿG&vÿ ÿfÿ!‚ÿ“ÿ"…´SÅ 'Û2âƒ>›Š q¨XUþ&ýürüü¿ûãú û‹üÿ ÿv EéP"d Irµÿ­ÿÿÿ5ÿÿpÿÝþþúþ|ÿoÿÿ‰þþóýþþÓýÆýÊýÄýKþgÿYµ+ Ûo˜wÀWþþòü"ýëþ9†ÿŒýºükýOþïþ¥ÿ¿Œø^ÿ2þ þQþþÃþ8ÿ¡ÿ ¿(©•eH`|ÀKíÿ¸ÿ‰ÿ®ÿ-îCp'ÿŸþzÿÞto§o¿ëkV×ÿ©þþðýiþÿÝÿQìÿJX6¶×,ñÿ Üÿ¤ÿqÿÿ¿þÃþÉþ)þý1ýæüýGý|ýdýËüSüüaüýXþYþYþ±þ‡ÿ…ÒÇÿÿÿlbreakout2-2.6.4/client/sounds/ghost.wav0000644000175000017500000001232411452354557015167 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/click.wav0000644000175000017500000000576011452354557015136 00000000000000RIFFè WAVEfmt "VD¬data þþþþþþüýúüöúöúþþ , ÞîÜíòøîö "  òøèóúüìõìõ þþîöÞîîöüý   ÐçÐç &öúöúâðàï üýþþ ìõÎæÞîþþ:èóöúìõÖêÞî"" ÆâÄáìõ&,,êôäñâðøûøûþþ  æòôùþþöúð÷üýâðòøúüøû  úüîöîöôùôùôù ð÷æòàïæòþþ   òøôùôùúü üýîööúöú   þþð÷ð÷ òøôùúüøû úüìõôùüýôùîöþþøûîöîöúü   ð÷ìõòø  þþèóæòøûüýøûþþ   òøìõð÷þþ  øûòøìõîöþþ  Ìå¬ÕºÜÚì (:8þþÜíÆâÎæöú:4øûÜíØëâð $*ìõÞîæòöú   ð÷æòêôòø  øûôùòøöúüýþþ þþüýþþþþþþþþþþþþþþüýüýúüüýþþþþþþþþþþþþþþþþüýüýþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþþlbreakout2-2.6.4/client/sounds/bonus_magnet.wav0000644000175000017500000001232411452354557016524 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/freeze.wav0000644000175000017500000003261011452354557015323 00000000000000RIFF€5WAVEfmt "VD¬data\5GØlÊÓÉ)à 8–‚ü—ÞÖõ^ú7ñ e Þþ±þ<ÿ8ûV½ ± " X4úÿ"úü úü· âÀ Ù 'º «‘µÂÊÓòoõôú p©þUþèâÿ”ìì†ú|ü>÷¨û¸üëòå"õrø®ô)ø±þ\ãþE÷Kõ±þk—ùŸù ¤üýø E ¡³þJÿXÿ;ìÌ_±»ÿÿ›¯¬ÿÃT»þJÒý¥¦üÏø‡ü×üzÿr&†ýoVÿ=ÜÝÔ=5=)ÅàçÅúÇ­àóǾ´—îº M11BºnôcÁüΟ¯Ô7!ñ QMIJàRÇ4ÝF"i.3úƒw&Çôï ‘ †$vàò¥÷C wÿÿb ¥ìb* ò!öaïíA÷íøæ|ç,a èûå[íyÝ]ÖúâˆêIë÷_öÆóëÅOÿëþüò–íAïópú©f !ñ2W÷´ÅGñ !¹"_ôæ¹ïb÷êT {- $Å æC "ñþ×ô ï+ðÊöpþ‚YyõäìÉðbóuõ"økݘñþ“û}ü˜ý‰ö„òäò‡ø$ø\ñÅïòˆóçööüûûÏ÷|þŠˆüçþe ÿhÿG¯ý8þÀö ¶ ¿ŽêÓÝuIBb)¾]ÿ¼‚íýÝ;Ö y k ã>h Ó6Q*nî !Œ×±¯ ¤õÆCùKmåßÇö¿üÑ©øöñÏö#^ØG..øÖÂÉÜX NÊDõŠó»'üÑõ°u s Ê÷ŠãÃñŒûžã ÁxÜ’’®– ”f» ý=Ûû?þ¾#ô¥þôò[óò7ñÕî:ëëîéêêÝñlô1õ”÷¼ö÷ÛúŠü»þ™DR'/ÿûþuåU݉,™ ¯ Ä  V  à r³ ` ‹Ä— ¨.øôÅîMõYý|Zý­îMõéðê½óÊø-øO÷_ù À}²Ø+ÛŒ]üæÌ¿ØÈF@TQ…Ïg†Q½dÙR$[©î¥Ã8&Eû–³®Ã{¸ZQF–ןÉù zËýU$ ü$úoýXóÃt%°6ï¬ÝåÊîú¿'à+Úþ{çGÐçüŒê¡Ñ D+ÿéöü«, `½ÿÇïpæðçµæ_éÞòNùiþlÿOû2ö÷òcó/÷‹þö 1ßœÿ+qDÊCòWÜÿç3÷H Œúÿ´ÿ•ûCð3íÍúÅö~ì)þÚ°qŽìDß?îPþ©úü¶øfù]ûð‰ü*ï{ûÁ[ l' ËÛÿ]&m \ÔOçY[×,}ëÚ²ó´‡À) åø‰ÙIئ 88S‘"4µÏ§Üƒ áAâ'ÛÈ_Ú†JA)µöu?…G}!ùÜ*¹™íêYÈHݻˢZ"ÓiòÍÜ® ·øèõôøDæ G 8r,Ëíßù·ùž0RöûØ , ‡¡¬´ª¢¤ú X'Aó!§x£œß %7 nÐãî®ý"àxæùÕôÌòW¢ö¸÷ ¤žÿžÿ ýxý5÷ñøû:üü« & ñ]òÿϹ ô“û‰÷Á¨ „H ¤ÿPª =ÿ1ˆÜ ÓOÕ®xÛ(ëåâ6ù2í•ê¬ÛÊíðEºöòùÍ$ÿ•øNøüÓ÷öò?÷°öHðjðøÛüÅùøüLÒâ ˜e¸ž )Á³ \Â|@ÄB—×ûóöûúî<X ç •Q¬òÿUÿ^üyÿþÅø7ÿÎ ÿ'æuõ |“þö#Á;Îæ·²ºláƒâ)¾™nœ.ÜèýßÏÄÓbßM;Œ.€"…tþ}îlASG 1Ç(ñ=Ú®îEk #E õ^!ÙŽ Ì ûtó¤ö¬ý}òðý ÷‰ú…3òÔÚ"ÿ5 ³ªúÒåÆè`÷Lû9ýÁ#íþø¬Ù1¿ßÒ© Ã%CØ{ß ôò÷¶üáÿu÷k÷YZøcÿ ¯  ' ä Ï ” b$+väжíRü jý$þpõUûú™ÿÀ“ÿRýNÙôõPúýüc ¾¤ö8ú’ýjú…øö´ùný¤ûöùêöhõþ÷éøóúbûJõ¬ñ1öãûOùyùÌÿ Õ›÷×™ÕãÏ|á¬*1:ýÿŠÉm¡¾Ç`P-dlÚy²Œ2„Û¬·$ï<1wþTAM‹ÿWý{æâ²%úp¤ ú ƒþhþÉnüšüi~‚Þ) ™# ÁÚ ^ O§XþU÷þû-ûÔ÷ãòì¥æíìÿõ¦õñNó©÷°öƒ÷¿ù¨ü5ˆ*:ýöµ\²oêÁ,=(ÚÚfÊ[üíe ³Æ »w H >ìï÷É–ñv ¤ó÷(Ëé#éþxû‹A Á®zÝ’sO!ºÿÎÑbÖ–.šÖÝÀî— y+ãIøèÿ¤þý}­wëdçæêÉãÙ¯7ÑcÃÿá Õ5!ñôʼå´ # «  Ç b dA'„{  ^’ Âÿu~ÌýOüÒZd¬À _+ûøàÿ:»Åý,o &¡ÿøÍ;Eåüò×ðFö(õqômø/øÚóeñ­ï8íhô ˆü2õ*ø`üâûÆúûþb!9Vê…Ÿ›¿[Ë^°S†®Ë†ƒ07kþnêþúm‹òÀöøS2âëÅçµ&Ç +¯ü&|ÿˆý-)«å¶ù2°ò÷‡ÿ2ó ñÐöþÉ >Âüh \ Ȇ õQ-“¾€pdüjúzûÀ÷ºöeùeöÈô¦ùöäð”û÷ÿøþÿÂ÷›÷Œú.úQi:üPü±{ƒÿe²Þaß™:I[*Í$ è_gª$Š e ”ôHëüþS x xýZÿ5 ?õ2ìhJõÿõüBþjý øžþîPüõïöžü¡øu÷‹uÆû þ%¥ÿ’~* äóNÜâȽî¸öˆéDÓêÞÂ/™‚ã4Ü:êx-‚3³:äq‚[xoîD8Ÿ2ú$ F—ò±ö³ñ› ª>B køAvJ¢ s eàBÏ(béigÄ Ø ë I#ñið¼ êw÷ð’ý|õ¾ú1üIö'öð÷Âó”ð½ö¿*ýcóeõñîæWîQöòDíÒóœüçê®ûÇóÕ÷üÃù9ù­ú8úÞû%þêýY2Þ»?Vÿ° ·fýmý)ú™ÿ‚{Êæa xˆ¿ªj  üüÊùQþx † ØëûÓûEdþšâJþ%úˆú¼üãÿüˆò^ö¡ý2úÁ÷–ùäû¨úö÷ÞûhþölòîúÌýøõ#ò¡öaøæúTþøHøRm X’åSöÙ5´ÒEÚ-ãÍ›ñ±yÆ!öÎ ¡í#ng(øšÚÅ8§.Æ ¸èý%é<!¨úMIBê“—û–øavöûL½• ¿—ô‡ §ÌùÓô×þÛ¯ñÖçsìtï#ðÛóbñÕï_÷lóXèqë ônô-ð]ñ"öûöh÷ü[ýYøqù_g7Áÿ¡ÿ—ýü݈Gÿª•ú%ì Gûçõ¦þÚ üÑ î¼ Ø dû ‹+ý5籦ÛЛg›rá•ýþñ— z5¬ jßoÖ@ÈâÅÌÄï¶íúqJ- ²ÑÙG-v8ÿ ˆ½¿ÔœB€Wvä2µèCÛhÞ £÷ =üDÿUô÷ ôí óè ’ µî Äh\s ìû¦Þþøù\ûJÿãÿ ÿûùnù úwð™Ê¶Þ^®$™ªË`úúŽæÙH„2Ó ‘ É÷ÓÈä8› ²Ä-+1û èÿøRõuý4üWùoüGô‰÷ßte h ƒÿ¿õÆåùàý© dB _‡%[*ç'§n²¬Ç¾¹·¿Y,Ø@æ‰êˆÃ²üÊC¾öuJAˆ¹L‰¿+ì¨ä=šQíãÔþçK 5Á ‹%5ûÿÞg4è\שà }FP"~ þ%lû÷´þÔY4œúåúNjù5óŠððæêæú›_}ÿMÿf¬ûüú_ùû”ûÇû ÿEøÏ tÑHç±l Õ¨¬hÌ­&@1á ôj ûøÞö=+ cÿ´¥ùÓï˜øÁþ)‡³F—=·Òópêùºûï * Óþ(H@½BN,péýúûüßýKýÂ÷ úÁÿ=ÿ¸üÐó„ñLúqûrùŽùù@øª÷þùsùÆ÷ üÁ"ýüÆt+ý´‹ÿ^ÿ8D¸ ùXªO[ ‘ÿáQê z 8GFP [xç^Æ{Š|.«<ýˆ}Rî0Ü',äù Æ ìB‰j#‡ò•âP'¬V FÀ2Å¥£ƼèÙÝya°ê‹Ð? ¾¶Õ ð þ ü3 Ñ7ñÞ7äiÞùèóÓ–æÕò\º0àEA ~¤u±M,%ü”çÑÖÔ†!)C¸ë{§pÐ5îÄèD²VÔü¥òãb!du Þ¹ ‰Å ^ñ /*™ ”ÛGÕü/ 4# JöFú†Iü&÷†õfúÆÿªùºú ÿHô¯ô¸ýüöÌøW<rý^úøÿ&¿÷z÷ÁF3«ýWûú-ùÉø˜ûû ®•âîpyüPÔ7ÅúàMŒ$" ~y*NçdñÉ xù;µý¡‚â¢" ’Û¼ö )P%– : y+ ? B ‹õ%úü ~ðøÿ+Û ²èýýÅ ;$òŽ ÿ}ù©¾Ù×¶öŽö™  výüóüIøñøøü† .%ºü6úÏç̶ð®Ø6 õMª¢åwQ¸K¿öF™q½­?ÑbïAP ÷¤ê¶ö5!Œ nýÿõ#û3œûÔüÍøŒèÈõt Á ² œÙË ® NHÌPþ `Ýùíý1súAüôÌúSðËó-ùÏòæíïnðföý&þÂþâlž±üŽùƒû¿ûøøõèõUõÍôôeöÖûÖ¯“†_BßÕhþá„ëþýÿPèù x°û«¹ÿâ4âùõÿo“8&¥% fóAdzèÖ§!*4¼à´2 5‚$ÿÿH¿‘ÄÖ 3,%33ƒ#¸ã1JD7˜"ôXÛ—à% ³ÅûÙÿúïöû– @ Yøý馦 ¢Âûè §E K z"Î6WcÛùà6ü М‹¾ÑÙ8n"³økëaé]ø¯ôr÷·Ð à£þ·õÇú•ûõlúû÷`ïzú'¦ÿÓ¾÷ þ”=ú™ø·ÿ ýÒNã püXÐ ó±ÿùÍõWú<üêK@)(Êßkã ˆ$Ûè~Ôë ]íÌ àOHâý 7L ٹ¾['y-ƒÕãx=Œm"εÂ:ëI(½¢g÷cý¥Ž} ï­ó¿í“ô¿ñ1òGí¡îɱðú¡¬öÂøäwýPñ1ûvüÍñùþ‚ô”ñhö_úáö¨òSýõÑþœûøxVÿ?cÿûÏ÷÷õÿ •Bþ| û8ÿXùúLþÿþvúPÿÞþ¾þû\³þ…úÐR5L–ýzåfÿ¬üéüzÿóPISüËýæ •òóô½öülÊ>wþ—¹‰+|¦Å 3\þ9¸”ýKþ—DJüÖü4 ÂýJùÆø~ûoýÖûûVÿ`fÈ1%ûõCóùú׬³GBÁÎR$púYùU-bg3y½m¸àMùüî=ëë +!2.düùôRûÕþ¬þe Tþ÷( 3Ð%… ÀüŠô9ñ õÉZþ§ \ ׯ|þ‘ò§ FEæ»Î ?ü¯ÅTÇè°ÿ6\Ú’PíÔ4ÇÉëBYíÝãyÙÙïæTù⪜[”S ;}'VîôyêÜïôè!Ê" lùÓÿ”9ÿ®ä + õ ™ôüî' ]žø3€ ÎïæHôYú+ný.ù¦lPýÔDÊû€‹™úIô÷[üøþ‚ú…öüâüÒ÷½ûÒhÜÒúRø ÷EõyöøÉü}gƒ2#í ôfÙ~öØõÓLFµ@‹4 ÷æÊZ9#H, ýuøûêòÌ6ÖæÐÿþWÛ ç÷ 5'6s¼ùÛ MëÔo,ëv ž – vü@ü1 Éÿbêö©W÷\ø~˜`ùÿqû•õ þnú¨í­ñÒõÉðuð®ò÷Ãù…öóØô¦üßOÿTþ ýû.÷Ýöœûaû¯ù€ùÌøÆýEþ“ùNþsÚ“] * ƒxÜŒ™ÿÃý3¡·=þ° ùý ýü¬þ·÷:ú·\ø=L(¡1͵éÐÓ;øü¹Í·Î% \õ6ó£ùÔ÷å³ýœí‚,%ù³»Ë{0ÏògýüpÿL‘Caðš¦Túå ~s… ŠñýZøæ÷É §ükÿÌ|™ïýï º†ýVÿjb¦/¹øäìyó!ý=÷„ô þ:šúíû–hÿ}.<ÿR—×øùövûKøQùoü[ü—RÿŒþ/„Ä[1ûÿmþ?ÿ—MˆÈ9þ÷öÿüèÿ@ÄÍüSüŽþuü ~(M0”þøgB+ ûìøµ( LÿÎùëü,ÿ2ýoüq‚\÷¢÷Cünö8ñböÖü\ý1þñtPÿ}{CþóüøZkúHõ0û½³ *¥0-#ٸýç0þPÍ %ìíK´)#^¤àä_šß)¿äüFûK¿Â°LàŽ:/û5‡8P"¤]ÿ‚ù·'3ÀøïŽð1鋦РԞûö‡÷æüÕóºúo? žáê>øqé—çËô"÷`üy .'ê6ïøuóôÒútüõyëâêõðsøâüŒü: Qû~ü»ü…þ`Õû  P —ÿƒÿá˜ÿo9þ¡öhÿ.ÑÿL•üVtMÿL–»nhÏ× Tßþõrô÷[~ÜÿñÞüÿÐòþpþÛøËùrÄÿ¬ý»ûÙøçøšû þÄý%ÿ„[æ)þø°øFúŽùeù”ùƒþ8PMC9¶%lâïOú«éªÒKÖÌä üxîö4‘ñïã±{]V÷¿ü¸í… Ñ ^XþP¬/Ò Ú)þ ö¿–ßÿ¤öI Gü6¬ðþBùƒû¨þPÉÐ3 "Þç¼ÿŸåçÑðë”ö¿þ9 û ñ KÁ böÿ8ûü ÿ(ô8öYJêšæ­ý ;ü…þWL ¦ÿ ù„ÿ p½÷ú³Çr†Œ¯àý -û×ö†ø½ÿdú÷w qWñ¶û'û ûåö‡ÿÿñzØþÄ.ê&¼Oàù 5újæg#RwT öqÊÿ¥üžùTýE¥I5ø¹ó‰ý¿C`$ŽûúÿBÐw  Y¯ýéáûcÿ™~ yóÔö¡ïgò~L –ó»ÙÍ×¶t¹ ›ôü÷‡@ ü³ûÃùøú$ÿŤüö¢ø5?àõ©ôA†JùØö  „ˆï‹I>:¸û¥õgñ¾û×ü÷ù¥ù9û €v _ “ SöÊè‘ýÈ)ÿ »"ˆÿ¾ÍÕûZüÄåíœÔ0ì ¨üîþæƒðß‚ú¼Ö1ëAñe‡Ž ºÆ*•ùÀý ®,úÚ õRùsöØòÆóÈóÓþð¢^ üOÑ|HóKõüãÿxþ±ô!ôý’ÿû‘÷'øÍøû÷šû­0tžìÆâLÜHÙÅçä-õÛÌOöˆÎK$KIôšêòÝúÌí ômÞœÐÌú²(ú2]'šøJê×ø® —>íwbƒróŽúÞäUÿ" ¿ ÊÿÇýÅþKç õúú2ýcúFídë]û¬óýJþ9ýë÷¹ôåô9ûÕü±ùyö=óÄþg!ý¶ü“ÿóúb÷k÷áú1ûd÷Üõ¨ø²û¡ø+û†ÿëú\ÿË’ýÐú½ÐfÏ< Û×1Ìê £ ‰úAØŒ£þmj@Qàô 24ûuï¬ÿôÿ¯6ð·  îˆ Ìÿjþ÷ü.ûnÿù§ýçý¢ôŸ©Ïmgþ’ýŸþÆüþ@ýkúøûmÿÕ«zöTÞóÔbð{ fÆ®¬·ßPÌ&‹”ý)ò"í\Ì"Ùú›÷mšÅX [ kùügøÉX# eÁ ÿ’E¢ëÿ ã¶ùÄõxócí0ôúºöVüòcþ{ÿû&1Úÿ2¤ùS÷ËýP†ýíøWû7Æùý7t*>þ Ýÿ·ý2þ ý¼ûDù·öñøTýlû=ö\örø!üÅÿkû¡ù‰ýÿ=­CŸ¦7rüàÓbî¼»EÜn5ü"ë=+ÿ5¢ñ¡èQé…’%•ùϲô~ ãzõù–þl ² ÃÛÿ¯ðÅüñSÜ 5X’ãý†ùmñ¯ó@ýÃùöŽÿnÈü&òyúûÙù1ù€ûØþAÿVÜ^ûœü"³ÿý3ýÿžd ¡ýºÿˆøT÷äûHþžÿPþNý,üçû­þÛÿ{ýý[þAý¹ÿYÃÿ.2×Ú_SÜjqI€ûúI3[úàþ1üKÿ £  ÓàýMýH÷)ÞúFùúÛ#Ö¾ù%+ eæQåÔ¹“Íd 7Ì%ñFáù¨¿ZÛCòHH;ÕŸÁ6õ¦'#‚ÆÊÜ NÖL"·$"õoê²ýßý ¶ Ì ³úû£ú“û& ù!ïkû¬ú+ípéÎÿ†þ”÷þý›ósó`ö[ø9ýcgqøñï\õüô°ùÕ¢ý…øÙþúkþàþ û´õNýØþÈùÆþBcý5º|,¼ýcüþ‘Ò!NžØ#‰ÔßÂáôÝö0ÿ Ça¿^CBÂÜLàÒ÷#A²ΡáIe ÍTýí Ë &Wf áM–Çq„þû¸þ™ý7ÿ²hûócù¥þûüú1÷ýö£ýgùó6õýTý;üº9 ËûýïwídïóÚHøâÕüÔ<«ùú Ib¸ÿÝ <ûÕúbûDý´'Í”NµšüLú~›o yhLýmÿtc)¬úïø‘RÍ<þ˜õ‰Bü$wüeºðüÌþäóˆ4ë%)"N&/ ‰Ðç¢ ÏûIøöãÌõ4úÜ,Nñ Ê£é ã:í`újÌþÞ÷ûù^þ9…Dþvš ¹´ò‘úh  ö  8 å*ü ù ýåþ`ú€÷Œý &bü ö¿û0ÿbýç÷îùÒç  ‚÷”ñöÊp0KyÔË·çÚ4¹ ¡«.°¦*8É'$÷óÙ`ÜäèÊ FúßÀÂÌžæHKai ßÖŒùíP µ C ‡Ð ìëK ¨MËvTü~ê/èG-÷¿üàÞÔØöáð8é2äÄó¨Ë ïö†é)ëØîŒÌ.|)ÑαÜóIƒ'»" ÕbÆTÞöïüáúúFþXþ ¨øTðSú ØŽÓ€ñþ'˜'àØØdˆx­ õöÅü”E¢%N4þ# ‹þö›î»õì(§õßÁ/ïÛUWœ à ’¶mûþýù§üü<xù„ú˜Nþ÷ùDûð÷‹öþüñþ Å¢ýƒöüðšöU§†_êûÓàüsÿÆìP"ãnãÊÍ,$—ìÿàþÓÿåŠ •ûZûJàŸ ì ÙÿN+¯ ?`íñQò€ûûƒÕ Þ^ m [û¨ý>üÜ\ ¨ýŒ’þû,׉fš® Ž ÿT~\ö*÷ÇTßÿ×Ýëþ­ Öªé`áØÙ"ÿÊ,ˆ Åæ÷£ÍË¢&ê.d+î.Ð"ô¹ Üó¥Uøéøn¤þ2þ9qÏ jù–ú;¸_Úý"þ§ ì’ûwüRþ—ÿ` QúøCøžö®üç oÉúkü•>êe¨þLÿ ý¦û‘2ÿþ!þ¶ŒyÀþqÈý]ýCü«ü#v†OþþùÖüÃûÔõTøÚüÑÿÿÑü]»7§-ÂÞ3aì4YþùýÉÏuZƒÄ¿äBÉæíx€RìÙõœÅÔâ×M 6ÖþÖ¾ 3·Áȣ׺…CDÞþ£²-Þn7Éaíàƒ0Á*Ü…Ú†5'?Úm$Œ%r êð‘ÊñˆþDQün¢&Mòöõ6~ùôõ( Vô$Þ(ôßù<ñáø<úTñ/ëÃî0øù÷9ø”ù.¢ù°ømùºþ¡ûSø<ù"ùêüŸùÚ÷«þÕÿ¨ûzùÿ÷töFøkûÀûÆý`}ÿ¨üOÿþ[·ÝÉy´ùhÝQú#üŠú–UNdŰÜùþŽh:û þߤÙÓ5S” ýéý8üãú–ÿcþÊüÊ-þäûúû>ûFûNÌôK8ú` TAÿµøõZò8ò!¸¥ç=@¬!G(‚áúûâäþ_ø÷2»ØèˆmúÐ#"ÔÊ ìUq ÈË¥øÈìê:ÿ¥ »B±&©¾åÀ æ!‡$Ù4P §ÒÖ©9 DãR§D ½ ^FûöD<êí*õ‘ÿxù’õ4úƒü+õIövßû·÷0û<øýÀ ù ÷ŽÿjÿyúŽþÂî5ý üwÿ1Ã0"þÞÿâ‡ûvùFåÃûjûdüúøÿ­ÿ¾öyûÔ»ÙýéíLýãþÔ"ê\Àjù0ÿ3¬Ðûçþ$þÐû©¶" G×¼ÐJ¹}or0 ýòÉßRâXë’þoé»+ ÙRËMùA%yB<;£ðÚ™ãªx =h(öÙ]æÕj7û³á‚!]$x¢ ` Ä& 长 œøˆÛòæôŠôÚð2ôúùÿ”÷=ú6Çû ø'ü óAôôöMñ™ô¹ù ýýùHöÿ͘ÿyî„q³Ù#¢!BþÞ¶;¶¬ü¾¸Wä<ÁÝ (.ω…±Ìô"ÚÞ°ìLj3%çÙ—½/>…üîÂó=í¬Ñ&,ÍÌ ù ;È Âü ^;õXø½‰ÿCõ¸Ä†%ÿà ¤ûbøxýCöö÷¨¨ûÿ]·öýý þ”ý«üWH„ãIÉ·Úçø£Mñ;­›B‘¤5  n4Bdþê ×Љÿª j"Nûg÷9˜^Ÿó¸?3G5Ç"žÀëÀºÛ!+ *GX"éü#ïêèEf{ ð ç®ò…o Í­ J òo÷NñÊÝ”ðò2öò÷öÀÿ ÿ¦ùÃþrþ˜õöØü¶ý;¹ª~÷ýÛùãû«ÛF ÷øjë ûiô#ônܽŗñKE=ÝÞ+³ò³ýèýÑ%ÏÐ,½Ý Ò$w¨µ ó gþN%ÄþÇU KöC¡ú,î@jý2ö¬4Hû[úÿ‹t lûÊþú^÷,æù*úýúþù)þ½í ¼þ[F™üWuÅþ°þUÿÂþQÿ+ÉÕEýäùný~ú6ùžóöÍ÷ýGû¯üaÆþžþïý@üÞþG£æÿ5¢Yû‡ö³úcÿ‚ÿ²ÿäþ[òy¸+‘!$ù¸ØQÕ ÙÆÜO ý‚¢²ÂVHdóîÐJú¯û“(òMÆd»þÀ*F¼QsÌ%éé Yf Wòíø´ 2 T u„7,ÁöXé?ïÛõÊñPøg‰ö‹íùü[õ÷£ú¿øäú—ü'òBîröqø<ù—ÿÉFücý¤ÜþxüT'¤§!_ôõò×oÁŠ ôàD¾†êhý<•9çÞ4H-ú†gú4gϑ̇o'ÑFò ä ùÕ¸O¨TSü¨nùÔùôy 9õžýŒÿ_³ uûÝúÿùÌÿ‰þÑ'ü¤öò4û‡‘û/úvõðôEùjþ¾˜ûnûÿ¶ý²ÊpþíVþrý)ÿ bø±ä¶óU7+0ïÓ¹€@ö$0Ö.âG¨ømÇ2òHÀÂÇ<óã ðS$íö^Ú!*Ò:š*cÃÆ”r¡g¹_™ï´’-{KŽñ϶îÌH‚Yü+ nµKª *ür —fÿmüSñ óù³éññ Où‚äìæBøKü¸úãú²ñUè]çòèîIôçü)•û’÷)û²üGü›þp—V=RÛ÷ÁþÃKÙ„]þµTÿ s ö\­`í·tÿmÿ 7ÿý]ÿØþËûVÄû>ÿ«ès>þÕþ‡ø”IwÂYÅ ôòþýL—ñ*Åãw2ýÃüãzÒû™ý+Șþžüû üœý÷û“ûìÿÉù¹úÁU ý È”ù…÷#íÅê îíö7áó ¼ÓÆÙjJ)R5ï¼xÉ•‰Í å ’k¦˜ Cô›øè =âë1á#ÒÐ S=þ×étóÓ’üGýjšÓÿ gþeúOøvüÇrÿµüüó-ì.úýkþÌRNû ÿù £ÂŒææ™þ¶ù*2iúUþƒýO÷€öõÈõøøíú·þõ«¶è]Ô'âvºfiö· ¯šõ-‹ôôè3æôŒÏ¥ôä#`W¢RÚå x<êZ dûÕô Þ&#Å Ì5 QgQûyøVî,íâì&å×é¦õ]ùÓý¼ü?ÿ“ù„ð¥ðóô±õõpþ½þìåƒß¢ó¨V#rË×.ìOR†à ? hhù\ñšý þTýJBQ&ü‹ó»òõ÷û<ø£ñìú½çýg°$£~Éü…ü­ÿkþŠ÷ˆ+˘·:²ýË£ñ üX XóתfÉœ¶ Ö<)L(›ÞQŸ·±¦AÒZwOkIJ½2îI£'š9Zã°›ìŒeÔ ; J!mãß÷ÿÙ gýêž à÷ôÀ }ž ñ wéçãèüþùäýoûPÿ\~‘Øh²ùÍ2ü'TB®ÙÁÂõx• Q{•êÙì%fö+‘è÷±þø¬ mÞ9ü8W ˆýb ]×ró BæüRõâøKù—ï„ùûýöÉï3ˆ °Ì™ ˆõ—ï©îTé˜ívùaùÙø×›, OªÕ ~ôqîÖóôü¹M|øÀÔ•ÕóV &>5½¿ÊLØ&¤Ö0ïçáÈþÎBKrÚœ³ÉÓ= ; –? o‰úhøš8)ýˆýZÿòÿÿ” ð„õm—ž³ÿ®þ5þûÿõcúËÞÿBüådþ%ûV´?µ|þìúPÿØþ;ûnð,i݃ÿîþ1´Ñ2˜—D2 üJú0ü°ú»õ¹ö‚û ü½þ’]±KþºýÝÿ/þ–ÿ0Fþëû'ü³ûþÉöQlÓ%þź¨ùƒùíülÿ"ÞýÎûƒþ/+>{þœÿÈì¦þIúkùÜý¸+˜Ûû`÷uú-ÿj`Hþüåûz¢aš×XþDú²øœùjùŠü0rýšú¦ýµÿB ÿ§ÿ¬DŽý´¥ÿÞþkx~"þ_þ'IHÄ[qsòÿóÜ@ÛþœúúÓGŸöžbKüÄû@G lþ…ýtü‹ÿ1¨þXüÒ&Âþ"þ$­ÿ ýLÁ¢ü6ü6ÿÑþ±ü¯þmÿ³ûNübÿ[ýzýq‰ÿc,p&Í:<[ô?ú!ázÕvýþ¼=£Ó½%åÚ};§Æ­ Ï Óî›&g7þlbreakout2-2.6.4/client/sounds/darkness.wav0000644000175000017500000001232411452354557015655 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/attach.wav0000644000175000017500000000123211452354557015303 00000000000000RIFF’WAVEfmt "V"Vfactbdatab‡‡ˆ†…‚€€ƒ†ˆŒ•š   ™’Œ‡€yvtx{{{xusqpopqtx{€‚ƒ†‡Š‡†~ytokifffeeddddbbdfjnoqqssttttttuuvvxvvtspokgggjloqsuvyz}~ƒ…‡ˆ‹Œ’’””••–™›œŸ¡¤¤¥¦¨¨¨©ª«®¯²³µµ·µ´°®©¤Ÿš”І‚~}{{{}}}{{yxusqqpoooljgfb_\ZWURQPPNNMLLLKIIKLNQSVX[_bfilptvz}€‚ƒ………‚€€~}{{{}~€‚ƒ…‚‚ƒ‡‹”—œŸ££¤¤¥¤¤¤¥¦¨¦¦£ ž›—•’‘Œ‹Šˆ†ƒ‚}zytojebaabbb`][ZWVUUUVWZ[\]`adbb_[WURPPQSVX[\_aeinsy~‚†‹•™žŸ¡£¥¤¤¤¤¤¤¤¥¦¨©«¯³³´´µµµ³²°°°°°°¯¯«©¤Ÿš–’‹ˆ‡†ƒ}xtpljiijllnlkigd`][ZXVSQNLKHGFFGHILNRVZ\`adegjloqqsstssqqqqqqqsuxz}‚ƒ†ˆŠ‹ŒŒŒˆ…€{vspnllllnppppqstvz~‚ƒƒ…‚~{vsolgb_\ZWVUUUVX_ejosxz}~…Š”™ž£¥©©©¨¦¤£¡ ¡£¥©®´¸½¾ÁÁÂÂÃÃÃÃÄÿ¾¼º·³®© ™’Ї…ƒ‚‚€~{xtplifflbreakout2-2.6.4/client/sounds/metal.wav0000644000175000017500000006252411452354557015154 00000000000000RIFFLeWAVEfmt "VD¬data(e9rÜÿz‰°ÿ)c>i ]•ñÿ…“ÂÿnGJME›âÿÞÿ-É´ÿ R>E1$ ýÿýÿÿÿ íÿéÿ‚ÿLØÿPÿnÿ¯ÿóþûþ¤ÿ^ÿäþÔþvÿMÿ•þUÿ·ÿcÿ˜ÿ«ÿ·ÿ×ÿÝÿèÿôÿôÿöÿëÿøÿxÿLÓÿèÿáÿÞÿüÿnÿ÷þ-ÿxÿÿÝþ­ÿ‚ÿÅþöþ!ÿGÿ‡ÿžÿÃÿÑÿäÿòÿ‡ÿìþ.ÿìÿ¡ÿ,ÿÿ{þhþµþžþtþ]þZþ§ý“ýVþ$þOþFþôý¯þaþ-þÀþËþnÿ*ÿ,þ˜þéþºþµþlþhþ<þ þÿ3ÿvþÿðÿ¦ÿˆÿ ÿvÿ Èÿéÿšÿƒÿ{ÿýþ‰èÿT¼˜f9±w:gÿ\ÿ2Ðÿ3ÿÂÿS¯N„Ôæ5«AvÙIÂOµ¬µÜ=ë2\8X%ã;ÙW¡N0º¤þþ>þŽþŠÿ9ÒÿuÿÍþ”þèþ9ÿêÿƒ=¿÷äÿÍÿÓéyœéÿÿ€ÿ¥ÿþ ýeýoþ$þGþ-µ@eS>sVow.b=5{nÓKFßÿxÿ’þRþ6ýèú ùùªù$ûhú5ø ønúºû^û‚úÇø=ùßû‘ýÌþ0ÿÿR* E6hbL  RszªþsþeþœýQû¡öŸô>ö¾øHû¿úMùÙùºúýAÿbÚ.t‘U=7\2}Òé&¿yø¿\ ÿtýŽüüŒúLøøŒûÿªÍÿÃÿÕÞ‘ÿgþ’4‡ÎÿþAþUþNþ)ÿ¿æ5èù”–c7}8ÉÿÂþ¸þþþîý2ü'üÀüeýÙý˜ý¤ýŸýzüûûýüþ½ÿ¢†ÿÑýOþ¤ÿžÿöþÿwÿ"ì‘Z|ñ·U§A3FDWèÿÿÉýfýŸþ®ÿ‰ÿ_þèýýÓüÌý.ÿ#ÿyþîý`ý.ý¶ý ÿÛÿëÿ5ÎÿÙÿé ­Øl²"`vTþ…ý˜þ«ÿãÿòÿVÿ”ÿ3©ÿPÿÿ­þâþnÿ³ÿ&ÿÈýëüüœûü{þwÿ þŠýþ‚þ7þlÿ˜ÿ›ÿ ÿ·ýþñþCÿaÿ“þBÿ&a\LîÔ.[…ÿþý ý5üžûÁûpûcûü ý³ýîüýÿæÿÂÿräÙ¤i7æ ª;õØKɲ.ŠˆnƒÿÌþ¬þçýfýæþÿý¼üŒüáü‰ý{ÿ†Æþ¥ýÙý»þkßÑ®ƒCí¢-ø¥u"ÿ(ÿŽÿžÿ¦þÅýòýþ>þÀþCÿœÿ"ÿþ,þÁþÿŽÿõþÂýãýÿQÿOÿüÿCý`|”6æ_BÏh‰ÿZÿyÿÈÿœÿoþþïý%þÞþ!þþÉþÅþþbþÈþþþ þšý ý1ýý•ü»üSýñüåü}þVÿ6þþýÞþ„ÿ¼ÿðþÿ–ÿ¼þ‡þ…þ þgýüsüäýJý•üÅû`ûªüZý1þiÿ³ÿ0„ÿDÿÛGÉý-¤Åèâ³½¦C/¿Ä§´Ø2%_ÿàýRýü¼üYþŒý„ý„þ”ýþ?ÿ^ÿÕÿ®¯& >k‰—ÈäöòNÀ: ­iŸÖÿ÷þ‚ÿ¥ÿ ÿ\ÿ*ÐÿÿŸÿDKƒá5:òU¸_¦±ŸÑÿ+þ¦ÿÂÿ ûÿôÿ5¢ÿÆþQÿƒÿ)ÿßÿ}´ÿÅÿ€ÿ±ÿu§ƒ²îÏ'0Á*QK~óÿXvÿ°ÿðM¶ÿÐÿÀÿ±ÿ*ÿ·þ´þâþ›ÿ&¥ÿ'ÿúþéþTÿ—`]+Íÿÿ”ÿz¯Y‰ÿjÿÿÿÌÿâÿÿÿ©ÿcWLEä"À±ò?7%R'œR‹Hüþƒþ³þoþ}þÿˆÿŠÿÜþõý•þÿÊþÿeþŒþ4ÿ‚þlþþ„ýGþšþlþIþÔþÿÿUÿRcáÿ2ÿEþõþ¨ÿkÿþþçýÉýÖýaþ‰ÿ6¦ÿ´ÿSQþ½7úYeÄ÷fœaòº¯,%®Lëqh*vY™N´ÓýNN9æ3ÇÏ/»%9N«6ý|–áÿÿYj7<ñÿúÿ­ÿyÿÊÿæÿ›;˜;žÿnÿ6¨ÿžþQþ³þgþ¨ýÓýþåþúÿ”ÿ¹ÿíuØR9ÿ¯ÿ-. ÿ=þÊýÿýÿgÿ6ÿvþüýÀý&ýýPýpüfýƒýýþÊý‰ýlÿ]xÕAV7W©M»±–ÿ‘þÈþ×þæþaÿ®þþþþ)ÿ¨¾Ùÿýþ‘þMÿªz‹Tjóÿ[ sËÓÿ§ÿ‡ÿÿéý:ý‹ý7ýýþöý´ýuþ:ÿçÿ€ö<‡·o  )ÿ¿/ßÿ Kãÿ<ÿh?íNÿ*þÃý§ýÕþ¤ÿpÿÌþüý0þ®þ@–ï$÷¤(Ûr–[þmþ×ýíü‰üüÆü&ýìü‰þ>þhü»üvýý)þMÿºÿŸÿ®ad”ÿæÿ~ÞnuhÔò*ÉðC—þåýIýVý>ÿÞÿaþÿüTýý¹ü$ýdý?ý‰üŽüÙü¶ühý“ý*üÆûÄüòýDÿC£©øØnýÛÒ?9žþ0þ€þ§ý üü‡üþAÿYÿÿàýüÉü¤þIÿ&Eÿý²üÞüpýØþHÿkÿh{ϧ¬î)ÿßþ¨ÿ•šÿfü*ú«ú8üxüpüýOþáþÅþþ†ÿÑÿ“ûþFþ8þúü¯ýÿ;ÿ¸þ¥ýnýþüýMÿâX1¹8óAÿ(ÿ<U‚_¦ÿ7w£Í3ŒÿÂÿOÿ{ýbýãý4ÿxþ6ýÐüÐü0ÿù1xAßjþ†É\°ªt¡“ ÙVþÈüMý_þ`¹$Ž£ÿÝý†ýEÿ¨ì¼YÉÿ2ÿ<¡±ÎgÍþôýºþÛÿÒÿÙý1ýÐý¹þ†²ýDý|ÿb9x1ÿ=þÒþkÑÎ%ÿ\üüûþ$taLÿÏüCýÿ.ÿPÿ~ÿãþ<þ˜ý[þ6¡]ÿÓþ(O§þ}ýü.ü†þÉþåþ¬þáûŠûýaþn@ BjýÌý¼þ²#‡è¹þý¥þnÿ$ŒcÿÇþ°[çÍü¦ú£ü[þ—þíôeaþoüþG~°ño™euþðûvýeÂMdÍ[òv xÿ þüü8ý½þ/ÿÿðÿßჃ‹XL-â4—ÿÇûaû\üVþ«ÿ‰ÿã@1«µPZó¢äÿdý`þt‰LãÿPÿÚþ‘þÛýþXuÑxfÿ¶þÿý;ÿÁl¿°6bpÑ%áÿ—àÿ;ÿtÿàþŸý/üü þ$ÿ¸ÿ ÿóÿÇÚvòUIvØý+ü8üÞüöüöúQúûFûýÐþªÿ›M¸,ÞȰäþrþ„d^ÿ8û±ú¾üìÿ?Õÿ”þêý<ýûû6ýã%yý¯ùKùZüFdžýîûyüüaþ߯¿ÿ¯þküüÌýKWgLý¾ú­ûéýùÑ…ÿPþÄü„ûIþb÷ÍDÞú¬ù‚ûþàP¨vÿ ýåýÑF¨ÿÁýÌü{ÿ4;^f/þüü'þ?ÿ¬• þVý]þ ÿÁý\þÿèýSÿh'«:IÿØàÿrÿ¥üëý<ÿêÿéývûüÞþ6pýÉýÅUñ’4 |ÿ † ÿzûLü3ünüOþ1ýýGÿ©ÿ>ÿð$‹²ªÿOþ\ýrþ!\þEûxû•ü™ýµÿ¶YŠÿƒÿ¢}þûÿllýþDýtúÐû0þÈþý0ýC.u¸‘¸ÿTü7ûºùâùü6þ:þØú»ûdüõú9ü¸Oöÿ‰þÅþÿYÿ6þ™üñýÞÿOü(õ…ÂÿOf«Üm5ÿõýlýÛýÿèÿðþýÞüšý7ÿóÿûÁÿÿÖjéüÀû÷ÿ‘_dÿ¥“þÞ¤ì‰ÿAý·üdüÁûœýàü¼ùlúEüÿªz-‹,_ÞÓþýèûPþ+ÿFüøü”ÿƒÿÇþJþþ1þ¥šÈ\áÿaUÿ&r¤F¬ÿ|ÿoþÖù›øKû¬ýÓürùqù›û`ûÅüoÿ¶þ¡ÿ2ˆ Óÿí6f@ü£øéù0üEþrÿþ;þ^þÐüÜÿ Á]™;×ýäþÊÿ2µÿ–ü£úûÏýQþ­ü:ÿNu°¦{Ÿ™„Eªýàûíüõÿ´(åûÒøÀùÙû¦ÿM@þ:ëOü?ùèúõý·• ÐTþ7ã©Ã¨ ?zù®ú‚Oÿeÿa,ývüÄþâþ¦ûúÇünÿý¬ùý­üµ÷ŠùhûÓü{ûà»þýYS.cƒÅá©$ÿÓþjýÁþ˜þ;ü…ý‹Òÿ’þÞþBþßþo‹ÚÝÂŒ ÿ/þê?6híúdöoûܵWÿ_ü þ‘Ì›„pþ¹ü¬þìôvžPù)ø–ø·ûdþ±cÄÖýþˆ/sµþëú|ýyý®ýÓûsüsò*BþûèûRæ6ý!ø¸ùŒÿAÝ1bèÆ“,d(žJÿŒû¨û:û–÷÷ôüЛü¿úÏþjkPž|ÿšþÿRÈ ¿ý©ü˜üœøèùžû(úTþùþ‰þhj쥱ÄQ„ìþ˜ú¹ûŽü„üè2 ûÊøó¦~k#ªü‹ü6þ¤ÿô.HüZþ8¬ÿýî:mþoý{ûöùþ[ÿ-ùNúÇàñ¨ öþïÿ=S{ùýlø8öûoè µlüôd÷s‡ S ‘‚ýæ÷Üù&_‡ûcôÈòùIÿ#ž ÒúØõùéh ÿþýŒùúoÿ¥ºÿ½ý±ÿéßÚuüaú&ú¡ýª\ûU÷°üH'1þZþÓþÍÆý"ùÐø:üeýxüËþT9‡ñþüzúÄùÅûžþÚ ÿüdú@ûQû§ÄÿDS†þ dþyüBú­ú¢ý"ÿ½÷üÉôÔõÿËŒÐ9Ÿþh¢% ðù{óÖö øOøûüjý*ú´úTþVœÿè¿b¢YÁökóÇùýQû•ù_ùÖú†ù¬ùɆ'ú ù-ÿÎmëùÚùPéêÿTÿ=ƺÞû<þm¢¸Óø“ó£óšô~÷Sú0þ‚§ ’ÿÀÈÝ äþ4ûÙú»üËý·úy÷íôkö–úþ6EË=Ë N   Ï iÿ£ûTÙν”ùáù›ü¨öqúùç^¹ò1ÿHý+ž{ÿúµüj,(üÜüÜú–ü“ýÑÿÖÿµý&íÁ&øVòøÿxÊ#-˜ÿ艅 Ë #Äþ¢úkûãýœýþsCÿxû+ûõüR'Cý3ýÁ {FüÂô¢ò±øçf š Oîù»úŸwS'Žüªø¼ôÎý…Âþßýdø úô˵;$ü³ûÔ@ 8Øþ)þÍú÷:ómñkõcÿ¶Çüaøãö3úÛGî gØ.âü"ú¶ÿ4m «þ6õRüP@2À碂Å]ýùëcÿüRüSú„öTóFø„W Ýû—ôü/äj-býøü¬&Ë'?ÿ„þž » ?¦Gü4û›úùüú=¬åüUû‘ÆE´ûgõøiÉÿçü\ÅgöÖøüöÇýt¯ 7 Â!ùêöaúÖD×»ýÒôöñyô7úlÚgÛÿêý%þ(ûÖØÇþÎü¤OÍ*¬côzð#ý”Ljõsõ}ü†ÿ/0þõýWþïÿ,“Gˆ¬\5þçüÊ÷%ôúœîËùéóvöºþ T’:&c àKÿÚŠüÎþ,ü¾ó<õŸøÐ7ý»ýqø4ùÙÖþwúèyûøó†öìýº§1ý úsñ´ùÿAüÿž/›üõ÷û™ÿ[Ã74ôfù&øª²AÑYÿîü ý ýÿ¢´üžôöü[¼Ïúÿjý¯ûCü£üEú~ÆÀtÿŽYù1ôô?O8ÿè¿°G³þÄ÷ ùo6 ù‘ò#ó û r‚ o™þøÍøŒ[ )u œüñóõPùCÿÕ3ÿþ(þ>þ²ý¡ý¯Ù C L‚ ûÂû2ì•ý}ùiúöÑõVþÈIy »VûÝúÿO|õYñÿ üþ²5úžö#þKàÅ ù†êÔìû©Þ™ùïóHø`þªü·ùƒÿá  t+û7ýýü³ýþ®úþôø.þ;ñ ª¸ÿ$öòûûB ¹Žó¢ÿ ölôû‚ÿ²ýpû‹úý¨ý[ý›ˆ ëE§ÿ¿õö&ü=<×û‘ùeøŒø<õå°~hq=µà¹øbóô‚öJý+Êãü\ùUú6Ç Õ KÌûŽúkÿ f V ²þ,óÛôVüRþÝÞøQõ=û‰üþU¡Úû»ó[ó1üQtcP êrI Ó ,ñ—øâý¨þ~lñ*ìOð±ùnýkþLêÿ¸ö“ö±÷·y“Ñ Ðÿ÷ôð÷¾"u ŒödöPÛOÿ«üNý>ü E­ý[õ®ø(³úýMúŽÚ_³úô·ôí% Ý¡qô·ñÚó¢÷›—Ò½û¥ó5ù}@¬ÿ„ø$ò˜ò)úÎ?¤5øZô0úëfsjþtþë §ü‘ÿ3×Mþùéý<üÿtö€ô†üÛÜ éô•ëñéúŸ\ ï[û+û¶‘ñüCÿõüöù¹ô®‚ÿÏö¤öÇýÿÑüvýÃûø÷ùåüì²þêþެ–”üVþ±ý™ü   Nþlö»ôˆúˆþ…@@þÎôYüW¦×Íþ†G[ö Û äeýœøåt F ‹ù¤ñ ôüøÿdûüBú|þ²Ü´þmôhÿÁnj ¹9ùªöôø#ûÁTá K NóTôéýÇ5%wF‡¤KùiùÉþhþý̹ðú‰óôüPÝÏ û÷Lÿ°{yÅeQV´©J‰ö ÷öû9þÑösòUóõPù*ó þáþ øÙõhý åÔû"øg D s½òðS÷í| ô²ûÿör÷”ö7õ»ÿÕÇ]ð…ÿOç¤þsÿcáä¥ E=õ*òˆü]ø òNúÍý[ÿB˜4ýPüm(U ; õ*òQ!ý úþDMþ]øÖøç©õûÑö¥û‚Vÿ¿ú€üÕú§þ‚þ³rÞŽ ýeê—íü‰¿  {ú'õ^÷ªŒ É %Øû3ø§üÞ· ŸIýœöûìî4ûr)ùÿ¤ÿ ªý<øá÷Ñù¤½æýº;û|î}ô;‰ Þÿfç’öÑúù/übYÿa÷/÷|þ@»^ýñþ`—úõÄø,ýtýµ1óÿ‚úŽül?µùô^ÿ¨Šrþ«ùÛýÓ2þwýãžCþk÷sô`÷\üýPþX-ù,íæúã,¿ ü,õ€ñýó'øµü)þEƒ Pú8ïbë‰öIÿçHÜ aù¼îgóÿ<cFr$ý—õ†ü@ž¹œôø­ù«ú[õƒôåú]¸ ïÉúÅöÉúÿGZþ?ûm}͈Âù#ñØñ6üaýžø úüþ8ˆ@þÊ÷ƒ$±ýŽ#¯û¤ôNú1 ú Ä C€õf÷ã‚»þ9{lû¬ûðÁ²&úþåAÿ)üÓý‡g týæüÔNÖ«&þðø<ûœþeÿ}ý ÿ•ùlúOî™+ÿ-õ¯øƒ›ªùlÄ6ŠþÈðÝí>üœ £ rÿµõXòPðÛýÐÈýUþÔù3ùÿ ôqñþ•þ!üø‰öC÷«û‘û`ó‚ó´ùIûLþdÅ‹ý]ùÌüµS Ê ‰xûðôÕ÷=ýöm æÅþdÿ‰ú…ùÏ«äæüþúiöyùÿ-·NEûdðéó½ù&G—3µöÇ÷}øQùaH;l+û Γø êÿìyù*°’Cö>ë†ð@ýÔ– W¸þÃüjü˜ c{þþ*ùžýe˜û.ö¦ø©¸!nòü/öÎøhýƒEZü»÷Ê¢h‡ý¡èÿrý ýmú»ÿ,&4f2ýgùCÿzÖþš—/ÿCûËùðõíºPX !÷ð*ýµRyúþùì"Èüåö'n÷¯ô€÷µòÔôÙükk¦üWùýüYU Ïÿ/þÝô.È¢ÿ5ü`J s "¾ÿ/öRòòþC ¥eÉÿöˆó¾ËÖðë ò¥ý÷ À« Uúö‘ö\ôùüÆ aó ÿOìæíþø¡¹ ÷lö õ¹ÿi)ãùêïôýüàÚkøûbôó™ùÐý@ùÓúðˆ±”2ññž C5 +ø„òø±ùÞú6 ðüìð ïa÷}\þÔ!ýœþ1 äWÿˆ÷÷óÀýí‘ý; :åÿ¡ûä” kÞO÷ õ YH\•Ôø™ð®ôõ„ý •¼ðcóa 7ÓÿØ÷âù«ôó÷lj ¹Ž<òdì¡û£ Ö¾ü CýŽð»ó¿  ƒ÷`ób÷êÒ‰áýdÿ‡… [ü«=R¹öïöRäÿºÿW‚þ"ÿÚþvÿŒ‹óê.úB ìõ xÀGËÊýÇöÐù÷…û¸8³ŽMÀþÞï¨ëšðQóðúc*Ê{þµõ"úÙïsû=üC,ý÷ö×þIû2ówóÀ÷÷Ðñ(ñá÷‚7 ‡Ëø*ô÷ôŠûüjK $à :ÿºü³Þ Ÿÿi÷bíyìTQR‘`öÖäì|òù ²eÿÖ÷FùÍóØ Æ %z“ÐúâðÐí?ñnüw r¯)ù)ó òdñ¸ùx^¤ {Yóã Dì¤àïïÕÿR J ötýÍ x&ýFíÇí¸úâü^ùOü¿8e #Ÿû¨öú–Só GIzŸû û² Å;ñíÿî•ó×÷éõ8ðÎï9­ò ,íøLïZõ*2L'ßëÿøûõ »³ûûöDî ðñøñE²eö«ôJøü\ü”ÀÿÒü úê1 é åûkáIà;ôŸYJ‹ý“ù"ò?÷JË lúþ=GñÖ·i|7ýøùMöˆ÷Bãùü£ðLðg÷xÿÚÕcø{÷–õŽôgÿŒW¸ €ù'ï9þ­ê÷ ù0þHõ‘òaý ïÿÕþãýWÿ=ýÐöÑü` J Ó|ñýö® @Û¯øšîÿûY Âùtò½ò¨òÍùŒ6ŸüÝùŒ{kó‡ðéÿWQÊýqùÐþ5ü…ýDý7úFù:ÿ÷0þÆì2èxógž æ ¼þÔcÙuö³ôVýjéAù—òNõÚ:Kc P NØýEøÞõ—ôIõ:<,`÷Cê­ê}ü Zž <¼ýÏú“þÅçDú{õmøXËè•ð®ë¯ñ¬üÊ Ö+õàúkîYînú@$‡Vø$þ røâøÄ‚CqÆ÷\îdž¾þÄð÷VæÐþ›ð&ìöÞe±þzÌéjúûøðùÈQ ½ £øsícônÿB9äùùŒ þ¦üÙöÝó¡üTÎ ^wóqðNðzò9ÿsÂ~Ù®ñ£ï— §û®üòóú¤û þƒø»÷HÿÜ ¯¡ ­÷éíê°úq¡ãÿ—+•üÄù¶(ï B iø¡ôÿõh;Pþ¬ù‚úîûÛücǺþÃõþûÍ.`ý9àïÞ·ù¤ç)q÷ö®îÝîuðÞö‡¾Í ¨ýjîGèAøÖѵ ù²÷á ÷ £0qnó©ø:üö7 æ yíÓ×Kä|Ï p ¬³…íÖÛ îþ”‚iþOþùŠ•½Z –³÷¯ó€õîþ¼ @ÞãþÊ÷·ú»ôÿõ˜ù]kÿÝþÔø(ö:úñô¿ñ¸úÑ O¬ bý)óîìMîÙõP‘¥nù)ùÿ‚}íô!ð@öÍäý±øuMøÜòQøÙÄûˆø\ÿWýYl²ódë÷Ožúö0ÿ´ºùGû,R ÔÆÙ÷¹îBôçÿY ó Ì<幈þmç Vü ònðñÿ×q v¡ôf÷ý¸üSúýHäFôèì!^QÜÙ óûÁìBç…õŒ à­þ5þÿ^ÀÏúYö@ûÐø*ø¯ÑnŸøàüÐÕ… ¡›ˆ<ë¢çìüƒå™YýºúþÜI(ÑüÀàOæüôFdí= uÿâïòpêÎæcù‡ x w§Òú[òvðøùRÿ»#¥ —õ¿ï¬ñ‰Ri ø´õÈø9 ̶ï´ì@ó P ðôDÓîØ…ên.dýù6÷ˆ§¢ýLrýEòÁú¶ Á¥ú+ëÀíþKt(µ ‹åÁàgôù ˜5»êã÷ãzês!£gödìÛð°ÿ r ¡­*Nžø«õ›ü†¨Çûsù8ý÷ñçõ¹úÏ ÄºvýècäŒþv ß½3u0jÿ‹ö|òó.ðê÷ä ×þXå>ÜëXüÝ ¼åÿ &³›·ùºF6´2|úiöêðãñÇõ´ðºø‹ùßüóõ¨ûD ,ø›ü‰Ž‡!åÓð€Ê½ 'tøÁå¡ð{ßßAûDùg¯m>ù"øsúñÿföÿÏõ¿÷àýƒ ïç·ùàœØAía V%ì¹ðNÞÑçSõ£ Bé„ùëz; ˜Q…êÚêâñ¹ú`ž0ä(ùôéáíôûïýÓH˜ërè äôÓ¤|²ÿŸ¬‡!ïòénîvþ2oÊ<ø±ñ.ì?ò¸ 7àúómìœñnG}#™í ð¾è ñ/¸ý*óâõ÷Z¤ò.êÍð`öf ‹Ú ¯ oöäÌí¨$óÁæÔÙè/ùNù/û©÷Ñù¼ùù¶‘ J Oø¿ï³ðRÿ!ûvZÿCøjùMÿ÷5úŒð¾ö‹| `õæêVþÛ ¦ ¡þÐ 6v¿3þ<üþ°óÔèœô4Ç5äúðØéÐþnµ Öñ{ïBõüú(cÔ Î+>ñ˜`þXñþù6< nøÉòÙûŽ ”°îiñaGuß º ÿrñèê6øÉ P }ýÂùûû.öüLäþ›êÖòøn}½ûóm[ Õ ú9ü¿ó~ó¸ R)¹&_›éÐçÉðVüð† µòCâ,ê“ÿ‰vòM5köVï3ðJû] ¹ïþøýoÿ÷òq @Õ ©½¿õûéîý  ä¨ ý÷å÷ÉùŸÿWªõ”í£ïœ÷¶ е‚ZÄô8íoñµý<ÿýaÿ­ü,þŽ]neCMÿ¬ÿ­*ôGñ‘Ê Ýùô÷®üeÿôþÖúµÅû£èàù“ù?ãøâxñÔü… ²ô9öúÿ0\å÷îHäOêðû¸ j>ù»÷4õgù ÷ÀôØÿ—ýúA[; HÅ ú&ò¡ý$  Ûóþ÷ôú§ÔaÄÿûCæqÒ@ضFfQ1ñ¾Þ`ãÁúg•BúüS ¹TïIïõÿÖ²ŸOþÛÿÁòðîzÿÂÂòÌèm÷»m®B SüfåqÚV椎 ¡§ã Fõ7èðÒu ‰Ãù0ðYüÐþèý/ûÿô[ü…pg2ú‚ñKõ!ÑhæñRÖ£ãÖÿè#Â!$þ«ì¦ïfû˜;å ‡çúmô‘ìMæ›÷S üÝçØ È$$:þ×eÒÞè¾Þõï/ Ž÷ãéXâ/í; Ù Æ=ÿcó‘ý´ å ’Ëéåî~ º }ýºöàöH~É=ö*ÝÒוéwì Å "sòiê¦Þ|åC«²CÇí}æúñÄfâ!îátÜPýü$V-Æ9ñߨç—îûô;…j!à @xlý÷wó|ó‘V] äüAó)õìù™mÕ d àèÿ±îß/éøP$<àøÌþ¸/÷/órg×øòù]èùåÿoï¬òðÆ Ù(Âiè¿áàöõü ƒ±$õ+íEææåçÙøÜ çø³µû ÛåÜÂù@ ˆi¬îý&—-õ ånÂÐv ²/Q)£ ôðÈé¨ï®ü’G"ù¯ø þOùâó4óxùÒ  •ó^ó{» ùgú[‰*??üÅ÷‡ <ò)ãðs Æs ‰Åø\øåúpù · ø¿ï±ò¹ù¯õ“þœû©ú.ýf (ø}þÒöqêùåþúÔÖÐBSlû%øM´ ¯ÿqëÀäôõŒˆ Š8Þ-ÔÝð÷ûûJxOÿ ^øËèÿéaü»NHz _ õjæèè€ôj±#B$½øÝì˜ «ÿ‹õü÷Lå Ž \ù±áãkõþìÃß+)­VÜ\К݈õ. ØŒaúºô)Îv ÷ÈãŽðǧ„?úí5ø .°yèCàöýdàdÜõ(ìÒæö 6¶^ pÿãý|þÄ¡ü”í­âáë öïs–¨ãÚáÚð ç+›üLðÆü7 Ùú÷æMïDy ÿ‘øðŠ÷ƒ›(…÷>è–áBî÷ˆ&A Éñ7ìtí—ï2;P­N£èVÜHßÊèJñ<ýˆãA Í…ÿkùnòÖ&Èöëü”ŸH ôø2ïkôûÔ ÂÍý;ýdì÷^þÁôb÷Vi À Õÿbî¶ó"•£ÿƒç(îÏüNþog&Ç›Æ [ ƒýøø]ôõ-õ;ú [Í ˆÔÝë’é‡ôà- Ò÷7êVäì+ø«!+ ®Äþ—û©ïáòÅþ‡øP3Ð ò ì.éôÚ.)þpýÈ黿¸ìäì¯ü¥ úñYÿâ#à÷û¼ÜèÔëäžø GÌü”ù/ ›Bóªèí®3Z(x®ñÿ¨æ€âèðò6ì ôÞúöôBøŽl$;2”èù.îBâéöñÄùS ÇùFû$#_) øÕàïÝ.úÿÍ"[DÆõ ïNðyïÿç-ð& G€K¤æ6Þõå­ðk ''- ¤õxóõægçÅ÷Øúò GyÛ\Èâ–ã èÉ÷7ͱÚüÜûDA© ûø&îrídæ–æúü!úê ÍÿqÓñNãUî¡ûoÿXÜ(ó5ݳ߶íTXnKvúþ—ü¼ôk£ÁÿRêçtíì×\õ¹æ;ïN8,.IúŽÐ°ÆÔôöÙ!¹1ó%Æy3ýµçá߉äÍàçêl b'­/ÌððtÆEË?õy(† ý×Ú”ý$Ó†}ß²ö… 4âpëaî‡úd ›• ú3é<ênó7ô×üÂiîøÃ8† :úÔñÀߢÜÛý2"‘"÷=õ ߨ÷ÎÕNúZøx d¯JU÷¬áJÒ*ëäj! _Í}#d±ó“æŒí}â¹Ü,ô‰‰VÚ Îû–ìmö°W ·³úžÞ·ö]å¢Ü„ò– ¿ }ûúüGÍóñîõ½¯vñä(÷´­ Pjý:æ’ՉuöðÚì¡õŒ‘ùõì¬õüB~¿#Ê]õíƒà|ø²æyæšñÿŸ[+>/8â7ìÀîmíß. ÿÿÊåÙ9ågü³Pô_ý­”þ=ÿ¦ü¨õü| [þ Søý–ùõåôþìžûHØUñí9÷hKó³úæ1÷úZé àÒûTúÆ` A÷ßèò„X-=#pýãêÁå§òàß_ - eþ&âÛþ£[®Uʸ äÆÖ\Ügæô)þ–ž ž [óÇèríý „ 6#÷ýZåêéêTêžò?ý`_ ' ÜKk” g_üYûðûÝç$ž³) «îŽä©ûݺý‘¶þŒó{òú“÷8áýQò„ñ†_ äýjôÃú<×ùñü4;&²øtâWÕ³çºùþé·¸ÉLû8ô ®ä ƒ†ï•âÿïµüÏѾøOd f^ÿžúËüyê`óFÒõ‘út¦ôåæ’µb"Î Pðèæóh hÚö7àú?²‹röõwòôížõ?øhój'C/_ ºäZÛ¶ãñ)ûdõ©ý-‚8¢ôþûú~û{Ð9þ”Å÷“ú™ûÅû!¢„ AóõöTKøÿ‹þüò¬þüæpîbýûÒÇ”îRìoò»Íº¥ øëññjÞ B÷på×÷ )€ £îÎGÎŽýÃ` gÖú…AE+äNÓãØAãþ`%À.ÚYòUß3á‹ýµb¸/úõ8úeñZò†z †ýMµ—ýØ ºƒ¤ÿIJõ…ìýâçâSð‘—È(ï¿õQñ Ÿ‘ðœõ’üÕ1²*ÚöÙ‡ÒÇìÑû ÊüEòœV5&VPÿÚSÏê! 0 øýšûŒøúérîöÿÉ Ù \"Óý‘íPùt Å? ¦G’ã ÜnüÑï Pû¡ôÀbsõ.ä"òçãø*C‹÷|à.Ú¶ëZòWñw Q%àd”ã‘ëÆ‰ /ùÿüÉñüà,æŸú“ œzn÷ó\ãôí?; Ä(`÷Þúª÷% ?y ú–ñ­ï"üh÷çàç…ÿ¢õ u­Ýç<î.ûœ÷þü8_Ê Hú ê¸ß•ã5ûQ ªûeûæÁó%¨û7öP› Òùdñø ôÌÿëñÊíVFwËwüö¡ûÐùnôþ` sñþzäNåú«ú ù§èHô`Û0"0õ~öëÜïàÜç·ô J„àþ–ù¡ü{ôS âcçoеý]-!‡iÿÏ7ñáæ„÷úSôþrf×ñHðsôþð—ø Aï˜üñ¤ò’mÒÿï÷fô¦ë†’KŠ ü1î£ì’õö _¦ñãê@ö’[Ó Ûöè( ëÿeæû)üñó–â1ê‘ûdf0-þlû”ö1Ù½ ýCý<íÙá†óÆ{ØàÒØúñ ÷0*Šuæ¯á¹ð!g((¹ä ˸ÖÚö› "ü¢CÄöðú õ®ôšã3æUùÅ-»ögñ*õýZ ZjäK Ëô ïZõ"– Ðünӆ׆ú½ ÓðFð/ œ,1~¹óöáåôƒŠô¸âŠã½í餸X:ëùûñú¤÷ØøÜûÿçÕÆ r÷Gzßþf ‚'óFÏèáÿF¶e1ë## +î£àåîN÷}íÝÿRí'"fÿþòcýº÷ÛîÒûÿ ^íÝùÅ ]ü^æ¢Î]ã§0,«þõÇãµëm ñ"é óéÔyË»áõʶ iü 2œ"Éþ ß}ØcÙÃç»~Ãñ)å'óÿçú0û1÷èµà-é¼îýú z î j3I ÞDèœþ^»û_ò¹ëüîøøjtÔ&ª §ö­ï¡âlãäúf1&‡$›‘Kþøôñ;ô8÷‰ô{ôcù¤ˆ£ pæ‚ë3 –t%¬ÝóìææåÙè˜ö×øGì–ýË•!æòî´³pßìÚºòÄôæçÑí-ùÞ 2æ#%þËÚ ä‘ùïÏ‘êtÜóê{55ÍT¨ûçÓâ9åÖñ!O,­ÿòøyóí åýÊìúæåðéò:ñÌø9  Þ–='òîKÿ‹c&õÛ'æÈÛW ãøø ò{ï4ø:$ç!%L áMç"èììý¤¬Á¬éæè[ô· ç'ªüô³è¦ÑÑä ÝÑè7ûúyûMúdò]ëùæ«í`(PÒ# j šý%ôÃç@è¶ b¸õ‘ÙšÞ£é) ÿöæï*é(å: .É7÷"çæÊ ܯõ( ÅówÝÝïçõýA)74·ãð·ôÈüïäãAô4 ñí ÚËY1…‚ô5é×ìs÷ö÷¯üõúýòÄ’ qAèÆðË™ÍÿáÔëÖðn%|.A!1,‚òðcïÕ§¥ãé6ù?ëÄß ï²ïñ è*r.w$ºÂ÷ ôëñöÛôÿ˜ø¦â<âwñ—ë ú¦öèçZÞ'ç¨ÿŽáco2 UýNójßåM ‰"Ç5ò ùª}ŠùëîÉùàõú%×½áTÚð÷GÇ! ûgé³ó‹ NøÔôývòKð4ü’Ï‹)1 ¿ýÄõZýWŒç«ì€ 8>ûèëwå¹ï+{ÇüÔ^"r U ëàð–ö—üúÜÃǯç¦Sï ãäìÂìû_.§8»úà ÔÕíÕWõîŠ3W7v¬ü9ï%ÓßÒ ’KGôÉù˜ÿ· ®aø4ƒõ‡ìVÿø7òÇüóÀ÷A½NröçBô _CïúáïòWø+çB>‰îäÍ ãù\Ê)ó@¯&ëûùØ@ØTñåâ&°òôæ•ÜÞ{üªÀíúÂð–ùþÜë Ü ÆÌõ·íö3örëÿú ‡ Yúlè%ý0¼¸ÿ¦¯ëÃáÃé{þȱ- £æMø`ôºú þ°dèýÑôóðNùæà÷ݤÞ|O2%W€ LøéãºÖîáãå<êú} ç)6(k&P ƒýAÛVÏtåHäBó “öÊ ×þ‰ô‰éîó< .3"Ô! Jë™áIåzî5þS| 4ñøé—ð¸ü`¿$ÂâýèôÊãhóÝû òná#æúæéSÿq ÖX&êÐÌ•Þýqš&á.ëö_ë¾Ûwßðò9 Œ Íî.öŠG$•ÔõkáÅÞñðe CCä ¤pá¾Þ)øû±ô´n$Ÿ"Ò÷ËÏùÖiáÞò”m¸ -Nòi1 ãÿ¢¯üÑ÷$ <ø`Ô9Õ–òSýº “d—<N/ g6÷Fé¦ÜÞáøU¥cö{ïÍîú ý¥ÿ|kxüjùÖÞxÅ { ~öÅç™äDç&ôc¸ûã< $ðî^Ù[ä­ön]®þÉçKIñæôðX 1ù  ÷ù.áÖeëP cø¦ì:Ø ÛMQö¼ìÝù‹ Ô%§!¨ù¶èAß2Ͻë ÔO (¢ïzæàõ„ ÂÔU¥kÿÜGýúºó¿3óõ‡äóRÕ^Øôæ &Ä3G%5ÒyìpÏ.Öqî_ùé÷ãþΑWú}ç=éšóÞ )‡g ïò`ç¦ì‡òÿÖãÀþ1ûBïÿý~ ü¡q  ù.Ý‘ñ" /,ý-ò1ä2Ý&èaü“¨ Æ/úü•äµ –»SÿÎéCèºñ¦ø™ôÙ÷ý¡ø/ ÄðRèkÂ8+åòtê©ã„ÐþëÄ! *Æ(|& ÎïåÚ›Þ†ÿFùèôëü' ËðäéÂú½eýŒ5 zK âúšõ÷¯øõ÷Sýð÷\ñöQý7þÇðcù©e#Û#,fú‰èôÙ~â¥ÆÖ÷øWðMó†ÚCÜõìß(åÃôzù߯ü¾öŠñ¹öÞr [ Ëü…àÞÕÏîd5Å=Ò ùÌ—¸]Ò Ò!¹),±ƒãÅ#ÛÉá àp šÿñú ý5ŽÌûlê^äªêÑôWû ùþNûÌ÷} Ÿ!S'H÷áëóÒðuãöþY»áÚEôww5J$ÆúÊæçêé÷ ÿÑÚ.êãùÅáúßeðÍñøËý óúè J“Nô—ãÒçhô°÷†‹] Çý¬íÝòu£³Žm8ñ©æì‰ç&æuô¦ˆ=Öƒ å Á Ñ—ôÓo»óAôÿ¸ö'é)ïà ’kè™ññWÍTùíþºTÿû¿ÿç}zî¤ë'õÆó!÷¬ «î0Âøàÿ‰§ü¹†üTÿ9û¡ âHúüêˆðjñØíIóWí×ÞÑöäd 1ùYÿ«ò¨Ú÷)æŒñ‹úˆüú’¦  J÷þÛ³ÒWì¯þ¡; %-qüõócéôðµ L¹€óåî½þu$ô2òC h'…ôAî¸òjì’ðj ¡f£ I¨,öÖR÷›òµôÿðè;öÓ b ~b ØÁ÷²øYÍ Fù‡ñ=ðÙ÷+Š=ý ýn—` ¦ø%ÛÖÐó"æ0Ø@&#ˆøoáDÞöÞ‰á€ûm> ¬Ú üýç^èXu¸ Œûñ ìørl% ‹÷¢ý¸IõKírçòíÛögòêøg Pá è²3 ÕûuîjìsŸ ÿ4ðÐìgºüüéñó.ïÖòPý^ Ùz úÃ>a Hù™¬õâÜäžùU(ûöäˆíñ¥òäÂO û Œq„ö:òõîHýÛí)M%K ìžÞÖêÚñïl÷ K X­ ³›û ]°ÓöPñsö ÿônnì|çÄùî*Œ† ¶íÑà‹Þwß© $‚TLé ¡—ùïíLðôýƒ¶÷†ú—÷ >ôl³`Žó¶áIìGõ@Ð b©ÿy÷<ðˆõwšÿîÃò¯ R­úÅð™ïî(þ‹Gcÿyî»á†÷÷(³öläIä¦ó‘ à=áE *Ìõ›õÎÒá ñƒäHMMç½×‘ä›ûïÿ*?05Úè©Øïò,¥ öŽãþó'#’üç(é[è"íŠñrûu Í%‰Ãùûñú Èý»àYÜáçƒÁíðNÿêõÂa VÕøYëuéOù–ÿ /WõKøký¦QnÔd ©îñþùŽêËãeëYônúïûïŠñ ô'¾,û$ïZûRñ­æ…ðQò)ôŒùÚr:t ¬óîêª÷øêêä»í"ûãÅ&£ÙÚýÚîkä_ï¼úørö}³µVñóõÿžòªîéñ+¨B ê¤íµí Ü ¾.ý…÷ø¯úÍñ:òå XÊ Z²Ë4ð[ߥÝ8ø•<|õ‚jFºñqÔ/ÍÆØrðšyJ $b#² S ­ ýðøQõ#ñÇð×ÿ@sáBüÆèbëêt†{ ¹õQãûâqù:¿#ËÓû@êVí§î}îÙ¤ (Ñ ºLÿÇ f oû¤èÞ|ê÷Ì Ùùcø&óåð&öòŇYÏ÷SøÕu ÈðÑ(ÏïA¢Ñ!Ò%„¬î÷à(à°û  }üÊðŽõð°ðýøûâòm÷oa3¿îQë®üÝ ¼íø¬þÅõ¦ãlìú{ÿ¬ø~ é¿ûðîý­ CøÓûáþÚý;ôðèâïñ[:Š Ö ?\ö#÷n!ôþOëççf÷ñU|îÆë<ÿ)îÁõ2ì¯ò!ø×~óäë_ê0û@ &ö4ý“îwà}éqû_ƒoÓóyì÷(öCì_úôß±YšKîu {ñ Ú„Ü…ä5æ­ù?BÿåûÖ q Ô&ô.¿ #úpï³å£Û>ìòÈv ñGíý'ÿôRï\ÿ<Xé’ô+é¥ö ]Yl,ù÷þ­Œÿ÷Àî ì+òýì[òdsjå.êê’ÿóR%!#ù "õÓðKò#ûÐú°ðååÖçèÉ ÍË!~nþ‰ùÞòòö:×~SöÖêüKr <øEû«÷9ø|þäå©×Vîmb ú É ¯sè ìö¬òÝñÙ÷:ùôü}ô§õGh ‡ 4ö°úªø'¦!ùž×;âûñþiÃ=Œ  ø "ùUèWÎhÏ7ð̹)e³ý&üÏå[ý>èKîëóÒõ,ûoÿiÿ€º¼ˆÝîõªô–ùàöŸáýòo»ì,6Õ¼ áþ÷õuízðWèËâŒ"Øþ±ü ½ ûÀ÷aöuõW2!ã ùùÐøWñÍçÃì þ‚5L Ù'£€ :÷¨áfà:Üpê: ú|úGŒËí úöêš×ÔÞÿ xÅ,ªélÜ–æßUÝ«øQ%] â Y K}ó“ò\ýï`Ï“ÿ}lî­åÂêpóxÿÈé eAûÀþ•ówùOü ÿTæ—ç(ú Â> ìÿé¾KÓïjÏšÌÚè– 4m Üøùaù(ýÛñóþåÿÝÈCç– :õ0îõÀþ*äùÚì/ìé–õö• ·Ý¼átÚý èCá¼ñÚÿSkïÛ©åØ!q)–F $~êHÛöæûL+3 ¶ù÷ó¡”^ãù2ë¥ÿÄ ÑûÎëpâ½çü (§åÏú¥ý/ç¿!@ Bææ;õ·ì÷ý‹½9ûîóYšõõrýbþîûWýtûþ H7öôÒq¼/ Wþ¼‘où×îÙäläô·þvÜCØÿçðZÜ üþøøìÓñöº }=ÿäô²ðë÷§ Â<†óÕõ=ùÎpH!ä þˆîOטʎâ8Ê `þåþDŸª *:³û¼éè€ëÒêø<ÿ1ÿÌþù¡ü" ¼ ÌøØô²öpùûê…:í3ç/ë©óm3… oËðí±ý4þõß ðòiôëÑ fßü•ø¹òðç õ/ø©ðÎõ]úáúÕÏð þ+þöôþ®ù&ü×ùSò6öôõ÷÷/…*–$ñ {äžÔ¸å@üý ý áúké“ê§óLpõ%†£UNçYßsæ.“øQø»ÿ¾òøâ|@NõŸóbäïáêëTýÝ"„ éý•ö>ô0ëmñÁëaû®ûûþIð ð¶¥ì3Uì émìhïÊø×ÿÅù‚ùÄc § Ù *ø»òÑ) “©ÿ¹…ןðâùâ)ù”  èÄûùñûß6òâ ¾÷qß{Þuîfô£jVñRò}O¼Õ;W5cýežçâoð¶ —#õêËõhóôúªk¤üòLþ2Ô1™äÐÙÉÞdõpdM ¸ù®÷É;²-ü¤ô“å<ìðý‹×Rh pb!ÿ{ýÉówóöBõ§üû¯‘5üÖT Æû øm ± AuöíëíäÍê$ 4qÿÚî„òO !f(öaótô Vþ‚õÎøœüZõÃùƒ Ý 7øìõœð‡ñçùÎø M Ì È ø¯ø÷ûËþ§úàùðÈëLÿ¥8cˆTô'ðÛG +ÿ•ü øpü› Íÿïb÷Nüz‚?îbç.û}ùõü’þMÿ )B›­ À .þ±è<èÙíó›ûýþ}õyò@ wY ¥öÓþÁùÖíÚúÆë/fÿüîÿúý v u¶óÈï«ïÐçêïÏü ö‹ôh.5@_¤ ô¾åXßžìu rf \óDíQýÔ‚ ïùðñôìñûf ¢ÿ@óbód:kš½Ò X„úê:ÞÙ"çTü." ±Ì…õ·îkòu÷AýÞ ãx¹hüÆîøzütËbãüíc f5þëFà«ã†ô‹4—,¿Z[ Òõ}î~çcçÛõ·ë îÍO ÀÙšðôIñkó»„ßÍTùõzì„èõùÁßDaÕþZöŠ ²úñðò-öWýÂW†:î7ðhb™ Êìºé™ñÎ÷Äo"£!pòîxî¼ï}í˜ñü àúÙðü™ûÈúí ­!umöñ塿ñðŸ6; ¿õÑêwøšÿ®þv–úHõ¬ücÀM‚þ¬ûè;þIáýOù¿ùÚôEézö)oÿb½¥  ‘øÜåí‰ôVù a9}׋üÑåžß&ôë‰ôú9þ-ôø ÈýMômô¹þ¤ú8÷{úóòD 9«ÂÛü-¯WËõÜéœØOá7ü%>$oü×ðjëtöÜ  âõÛêìì5vûšåørð/þâ›% ôâï òLòÿøK LO oT Ÿ!úðlìbôóÿä” Œ1íðä™ôiì)ê®ócËÅû“ýøÖõYþþÚ÷´÷ÛùÙû×_ òäý6üüöéñ–ö¡öI°PØþ_ôðYïñ«ú ; ú¦Á‚ö[ïƒóÅü´ÿÒæk3Ný˜þÕÔj" ½XòGßñÛïë;ªDõbþ¢ù+¸:ýœõQñ1ðøšrü7øñ‚îlñý 7é°Zý€ùœùÞõõô}ü¥'Ä5ÿ_ý×5ûQ{_’€ûô*û«ÛÚÿ‹õ©ýÿ ü‚þ­ü¾üãú j  ™ N z?ñú%ôÑù¾ùô{÷û#åX¿ H[Kìã%úAör÷öþÌ$Ĩ Éç<ó*é¡éˆîüá Å  ꧺŽþñø¿z ‰L÷íé–èÀõh‘B ÂÿQóì“ìíôM Læ¡×óËêžñ·,Ë 7ÿºö^ù‡þÛïx®úæéBê9÷¸ýKÊé<¤Ö^ÿÉþຠüëúÌú&þl'T’Ëäúóõvûeý¥± ßûŒþCû¿õ/è% QÕ\óþðùö*ü¡ügú%þmß2^âÄ•ûvúmýçýÃ;aûæöÇõúìUÿ9ü7ü7ø!ûºý ÿ$ äûsû²ý§Dþ¢øwðÿð?üo–8.ýµØ ¼ RIú—÷7øöÝóÙú0 § Piý3öÕö•úûTþ°R” SàùDô+ñËõ$âñÐ4ÿ5ˆ˜ ú /ûÿòQõ…ûèþçýûÊôîùLqÊèOn0ÿKø.ôCó¤ü˜8cè,ÿWø‘öÔóÆõÙ¹H“ÿ-ü‹ý¦ÿãýŽEÿ˜üvþ¬Ù~  =¼jÿÿ¢Ôýû±û×ööƒûÿŒõr m æû-ùŠùòù°úÄøüø|‡4þóù ù_ÇߊùL÷fþíó1@ùtõYø>ýìùÚÍ/¤`üÉöÀó¬ù&ü þê%R7JüÈõ½óºø¨ÿã( j ©2ûãõõ†÷m÷°óØö8ý; ¤x1¤,ÿ þ ölìaìøòÿƒß ¶ªüþëõõÍüF–UŽü‚ùnû {Dœÿ¢øâö<þ•}¼SIX5ƒû&ú%üþpà­PnšÑÁr¿ÿ#iŒÿÇû9þ´@ÿÇýþÎù°õ û褌£~þt†Öþ\úÐô¿õùÿþ? • }Àûù øìù²üp«íúßûÙLF`ú€»þUú\úUú#ýþÔûëýÈeõ®êþRûpûÁûvú^ýwÄ7ŸºóýúÈûdýbûVþçYEþû,ø£ùZø øüý™Ä@ÿJýü@þƒT ª’Yúù:ýóeî­ZüŠô­óÊú…íEŠëþúü€ý þËýEÿrÿîüûñú•ýÛoAÿóúþÈ©[gÿžúCùcû¯ûŸü±þ1ýBüzÿŠ›ûËOcþoû²ùÓúßÿeÿuû=üXú®ùý€þ/ƒÿ{üEÿ—%s“ý%qý×øªøýúú›ûItfGí­hlÿ­üâøüø«ýÊT&6ªPKtþ¿üêü§þ±–Ùà;voí úý£û³û£ý‚þ´þ{†4¡79þ<ýêügÔEÿ?ÿϰÞ…Øfvþ$oR' rJÞû4û·ùdúuÿŠþ÷Ý’Œ…3ýäûåü#þQü+ûÛÿ,¨üÍÚþü¸û¿ü¨ü+þ[¬[â°ýü+üàü þsý‘ü50z±|ýdúžú>ügþ®o>þøüþ¬ÿÒO5åP¸ÿaþþ¶üÜûóýÒÿ &'{;ÿŸüýÿ!þcþáV¡Š€ÿ–ýøÿïô*$nýgýeÿÕÿþ|þ< –=7ãþ{þ!ÎØËÜç$ÆÿËþ¶ý-:ÃM3Lÿ)ý±þ:JÛÿÀþýMû"ýÊÿ%½ÿ]sÖ !Ëk§7ÿþmýèýŠþòý?þõÿžÿ[ÿr½§ð›}ÿ¥þËüçû*üœý‡NþÞü4ýùÿç)MèÏ«oÿþûóú›ýÈþ ÿ²~ý¬ýÄÿtŠÿoÿc½Êÿý„ýPý¹ýŽý]ý¤ÿÆsÊÌý\ü<ýhÿp\Ì?ÿzÿPÿµÿ,„þØüJýGþþ3f:Ú›ÿ®ý·úºùLû«üÂþÛÿ+tAw£ÿþ½þiÿõýéýÿEíÿ4þ§þSþ“ýÌÿëÿ™þïýŸü ÿS ýMýcÿ–þ¥ý¢þÎÿçÿ.[ÿ$™FæÿzþþÂý‡ýºþ•ÿpÿÔýõüàü]ûCý…öû*xm77 þŠý÷þßÿ¯þñü~þ,@*¦ÿ1ÿÃn··É€¬þlÿuÖþšûý-Ã5„ík‹ÿðü‚ü¤ýzþÅIÐ7ˆ`(Ë¡_Sÿ›ýüýŸþ¥ÿåÿãþTÿl蜲 þuþ‰’EEëÿGßÕÿ1çÿAþœü9ý‰ÿ‚Uc¸ìAÂþ‹þùþöýWþMÿuÿCHÿgý¦ýËý3þ²ÿ<Pÿþ'ÿžed11iwÿ]þ=þÒýÉû¶úÜûü‡þnN‹_¹þVü*üýòýXÿó|Aý’üsÿöÿºÿ;bžä³þíü´û‘ü_þñëŒÂºíhhýü7ýëüÁýZÉþ'­=^ÁâÕ€îþÆýþÁÿ¼ÄÙ9ƒÿPÿ”ÿL„k¦«ÿ]ý÷üuþ¶ÿgñr±'<åI7Åÿ$þÒýXþùÿÐe 4U –_ÿÿíÿ ÛjI²ÿïÿùÿ€¦Ø7»þeÿ.ØÿCÚþXþÈþëþATÎRÁ›lcÝ>î­;§!!þ”üû¨ü¦ýþÀ‡,àô-Kh’}›ÌôþÃýý~ý!ÿÃÿvþ þNÿ0ÿŽþÇÿò´Ñ–ÿ{E®ÿÛþ@ý’ý¯ÿ/kÒ÷¨ÿ5ÿŽÿ½þ™ü4üùü+ýþðþÐþ`ÿ¸ÿäÿ¯³€öÏæÿCÿ<ÿÿ9þÂýRþ£ýàý’þ8ÿw)Yd£þ¯þ€ýoýMÿÅþlýGþzÿFÕ_³ÿ¨ý´ü†ýgÿuÝÿ=ÿ`ÿ|ÿaÿöÿhÝä 5O|¤÷ÿÓ¥š®ð˜ƒùYþêüÒý–ÿ7a†O4‹<õï£Á1b§ÿ$BžQ+<æpþÍÖNªŠ}ÿVÿ<¿L›IÌvÿWþ¦þbÿž>Eôø±ÃÿÐþžÿbãÞþˆþˆÿµÿ|ÿÜÿ¹xUr4Ñÿãýxü÷üwýsý2þ×þLÿÖÿÖþÿý” ùWZÿ`ÿ( œþýJü×ûvü˜ýøýçþ˜}Ó~¯ÿòþ¥þ ýdýwÿù÷‹uÿ þ þäþçÿºÿùþÝÿêÿÿíþsÿêÿ˜ÿÿÄÿ'm7ÿuÿÿžÿ¬ÿÔþþDþ¤ÿm“7îÿÓÿèÿüÿ»îq‡/%ÿAÿ|ÿ~ÿîþèýoþ6°Pz=B1÷ã~j÷ âÿÿXþeþÄÿãÿ^þ:þÊþäþ'ÿJÿ0ÿøŽåõq„–MÙÿbÿUþ-ý©ü¦þÛ¼ÿÐþ‰ÿ´+‚Ñ]«þ^þþ»ý_˺g#Ößþÿ ÿdþ¿ýcþrþŠþwÿ~ZS$!æÿ—Ëzx«ÿÿ2kxÿ^ÿ(þ¸üêýuþnþ ¿öVíÎ1Jþ ýæýCÿ/+A>Åþ#þjþ4ÿeaÿ=þâþÝþ>þ$þ¬ýdýaþüþÀþçþçþµþ…ÿÆÿ]ÿ“?–\,xÿþ[þÅÿ‡þþÿ˜þ0ÿ7`PÿìþºýFýÿ/ÿ ÿaÿÇýþ Ëÿ{þ“ýþ!þþ·ÿâþqýCÿ)0LƒjÿÕþ"ÿÿÿÐÿ¡ÿeÿ±ž´ÿ'þÓý¥þØÿÕCöáÞE­ÿÁÿjÍAÀ%ÿëþ¾þCþ9ÿ ñÿ~:$k˜¨ ,+ E6ïžÿ³Ñù.  ÿ[ÿŒÿ{ÿmþ‹þÇÿ‚z1¶¿ÿhÿÿžþDÿC¨ÿhÿÚ!ÿ*ÿýÿ"NÿáÿPCÿÏÿFCWò¹q|äþDþ~þœþ¦þÑþÀþÿ(¸nD&ôÿîÿ¿ÿºÿ”ÿþ×üý¸ýºþïÿkGýÿÙÿºÿ¼ÿ}ÿÄÿz/E„Œÿ’ÿšÿ%þÒüpý“þO¨¸Pÿ×þßþÿ6ÿ+ÿšÿQ{bÿbÿ¤ÿzÿôÿŽádw 4ÿaÿŒÿ—ÿÄÿÈÿèÿøÿóÿ.ìÿm ʧ¨¬{ÿÌýrþ[‡4¡.^æ(ÿÿ78:ðÒ€pÿÃþ×ýþRQw`ab[VYSFa'pMÿÿA"ÿvþrÿ¡Z_ÈøÿÁÿùÿåÿÿ<þ`þ°þÅþüþÿ+ÿ& çìŽÿ}þ#ÿ¥ÿ—Á{ÿŠþ’þ¹þÌþ£ÿºP`ë«ÿÄÿ©ÿ¢ÿÿ•ÿŽÿÿ‹ÿ{ÿœÿjÿšÿBºÿDÿˆÿtÿ|ÿˆÿˆÿÿÿ¢ÿˆÿ»ÿ’ÿùþdÿdÙÖÿóýåý4þ£ýNþÿÙþÿ'ÿÿAÿNÿþPþVÿŸÿdÿ §I\5ÇÿÓÿ¬ÿ£ÿ‹ÿÿnÿuÿ{ÿ¢þÿ_°ÿÿMlÿÿMÿ5ÿþêþ¥ÿmÿHÿß}7œõ£É.ÿˆþ ÿÎý!ý¶ý?ÿ;Ûÿ¡ ŸVš@3úÏÏÏGî'›ÿ \ÿÙÿdP ÔÍuA7µk€æÿ£ÿ¿ÿz¡éÖ"|hHqQã±ÿ¾ÿ‹þŽÿ„³‡ŽcnHMO±EÓÿÜÿÏ=ÿþ„ÿÁÿÿtÿ­ÿwÿnnrÿâèhLÿYÿÎÿíNë¤3B73J>ÿþiþ¥þ¡þÒþþþ‘þþþËÿ²+kpj_¯ÿŠÿ§ÿ³ÿËþžý°ýëþ,ÿÿÔÿóÿ™ÿ7^]ÿØÿ°ìÿ<ÿbÿ\ÿaÿyÿQÿÒÿxL9/$éÿcøÉÊI¬ÿaÿÍþôþ7ÿ,ÿˆÿ*ÿ›þÞþýþgÿQG¾¼là“ÅÿÊÿÆÿB#s2—åÿÊÿðÿ)¾þ×þŒŽ4Æ–¦gàÿ£ÿ¿þþ€þpþ3ÿÓ×oâ[kæ*åÿE°ÿþþyÿÇÿ|Šf;‘ù+øÿ ûÿ×þGþvÿAÿ†þ¤þÌþ#…ëÿ“§÷‡¦7¡ÿùþûýGþÿJH!þÿôÿçÿàÿØÿÑÿÌÿÇÿÂÿÂÿºÿÁÿ¬ÿÍþÒýGþÿzÿ%W ëÿÁÿ ÿÔþQþ)þþ‡þ·þÁÿ–¬>ŸÿÿÁþDþ÷ý˜þ ÿçþöþÿöþÿõÿîÿÜÿ›¼ÿŠþœþ§þ¶þªþÓþƒÿÏÿnÿ±þwþ˜þ¡þšþŸþ…ÿVj/ÿ¥ÿÿÿ·þ±þŒÿšÿI`@ÿÿÿÿÿ>þþÿQÿ%ÿDÿ(ÿ8ÿ9ÿpþ„ýmýŸþ—ÿ»ÿxzcôb†ù…”UbBaÿ œÿcþNÿæþ—þ°ÿDÿ“ÿDóÿºßÍñvª™áÿ•ÿáÿÙÿsÿ6ÿÿÿÁÿíÿåÿ,+SêÀÝ.Íÿ&Ba´ÿ\ÿRĘ¢´‘®¹mÿþ/ÿ)ÿ,ÿ¯‹Qëÿlbreakout2-2.6.4/client/sounds/joker.wav0000644000175000017500000004337011452354557015162 00000000000000RIFFðFWAVEfmt "VD¬dataÌFò³on‹35^Rþéòþ'þØý?þLô®ñ [  Ñ@Oj|ôžØzë"ÏþÆÿvEk Aó¶sPý¡ú‹ú©üBæÍ ý ¸ J Þcêþïüúû¸ü‘þÙÿ®ÿøþ­þ€þûýèýSÿw‹/xô·ÿý.ú–ø øÉ÷Ñ÷{ùÂüãÿhÓx°ÛwÕ!Î^É”àtÿ ý¢þÎ"¹ª7çû­÷÷ôFó­òô’÷Îû}ÿÇê£{ìÊþ*ûøAö}÷ü×/€ — + ™OvêöýXû?úqù ÷ ôõòùôrøÝû÷ÿ‡w H n Ð Uª,¯þÍý0þ¤þâþ¦ÿº Qø 侦  :¤þùTöOøìüI”϶BRi Ç Ì  R ÿ j ¾ j î 7v© : ú *o— š]ÅûÊû¬ÿ`©þÉú¤÷­ò%ë=æˆé ô 5Ìõ33R‰ûfñVèâpߎß5á—åbî×ù6ÎR ÷ ÁXúñŠì²ì,î‡ïÉó“üZ¾    ŒsƒúûóïìíåñÂ÷‘üÖ ‡ B JºÒú\ëj$  { ¦•T(ŽöýUú–øøÀø)ûþ‚ÿ;(@­ GÕ÷ AÕ[õ‚¹/þôý|þ^Q.ŸßÇ¦Þ Éï Èu«þùýò6òèôµõ}õdøýlþèúÁ÷›ú=°äÿ£û”ûCýîügø¢ï]æŽâÖå6ëqíî§ò`ûx‡g£üôõ,ô©öö:ð«ë÷îüø›Œ 3È*%¬,ª*÷ ¨ølí!ãçÕQʅǧÌúÒ£ÙEæ+ùÿ ¦p™AOA)Ö.`2ú6 9R5Ð/,,{'tñM f © Ôæöøê˜ã)â£ä]æå0äúæEëTíâí.ðüô‘ø%ö:ïÞé.é1î÷ÿlT6-l#ˆ$‘"3Zü•¶³!2&:(ê'ð(Þ-3Ú1Ú(o åüñÇè0ä†á à½áãBäaæêAî6ð2îpêèïèrì·ñ†ù SÔ~®v ˜©Y{ñþ÷BëÒÝ„ÏBÂĸø³´÷¹ ÅhÓßäøÎ ÆN%™/È8ó@8FHƒHIäHDE=o2Q'bMþµýÅUU  Dµ,·C˜˜ p5ù6ë ÚùÇ}¹á²ÿµQÂyÕì@6j'".Œ/p)¾þyBRõÕë÷è%èåŒàèÙªÔ`Ô²Ùnã)îögû{þÈýšùÛôŽôrûÊLÿKgë Y%),Ê.˜0Ô1t2'/G%yZ Zûýñê°èáí«ô;ú±> ª—%ó,B7bA£G¥J3M N2H’9'C lú8ìsã á–à|Þ;Þíã0íÖóYöêù6z ´XóÓ'..'1B4/6í2„,¹'Ó$ ãNé±úñ²åß=à]䡿ÌéPò$þðG  €†L‘!ø'/ß0’,ç'±&ú$Ò°ê îÅ¥ú'ùsù˜÷Ýô®õœúÿV"Õ\ ã KVÏó… ÕÞÿÇø õ†ô“ôÖó\ô“÷ üðþÃÿtc`§ÿ{ý(ýuþÙÿèÕn“ÚAÿ·ÊÁå(‰¢y©,ÉâÛV¸† Œtt  ¶k»ÿ¢þ]üÞùù>úÑúoù‚ø úCýÆÿû qËI¤‘¥µAdñDþ¨ýëÿ ^ÿXþË0“l䫱ÿûÜúáû?ú§ö¢õCø¶úâùLø.úŒþõ­›¾´ í º & eù’&‹-.Å*w'g%| Ó, Ýqÿƒ÷ôí¥çæcèXíòóý6D /ôgÀp¸Ž4ß J› ¨ûàõ?óÉó ó‹ïíâî’òÅógóÏõqû<½¾rÌ É Ó ýj „  ÌdÐýßûýoþPýKû¨û™ýÆý‡ûåùöúƒü ü û±üÎ’ybnÑxâƒ)aœˆ‘›éÃþßýnÿU¸ñÍ¡H«D¿ïŸ«Ø?rW{:oýüôûqü ýwþw¦‹³ÿÿüýGý¿ýQÿù–ÕÚTÿ"üãùîø„øÏøPú¶ü•þÙþHþÆýýÌû^úUúÙû‡ý¶þåÿ“Â,Çþ«þ*ÿ›ÿ¦ ó Î Ä ¦›í¶ýf4ª4Šýûlú´ùÁøhùiüœÿÞ¸ùZ!ÿòý¡ÿ£s~Í N ] ‘p`Çð]3›;ÿZþ*þüø»öøkúšûeüÑþ GÎ)ƒ6‚ßF²‡‡Š~0Qôý$þãþuþíýÿ¤WêýàûÜûhüîû©û¯ý}?³§›U‡žÔô¹™ÏRê¨VèÿüþbvÛA­}Dcþsý¦þ¸ÿ ÿõÿçÛ§ì¼MíD¾ó 3 s @   Ñ`mõ^» p  ›Áª8bÿ9p㥉ÿRýzû+ûÕû^ü×üþ«ÿ–5Jÿ®þ<þ‚ýìüRý þ×ÿYkW¹ÿ)þ6üåútúpú®úƒûÕüÔýíýdýÞüuüàû]ûŸûÝüvþ»ÿ¸¯Hí¿¢ÿ#ÿøþÏþýþéÿ1ÚŠÖ9{ÿ[þpý’ýªþæÿÒ´¸Kàà8.CLÒU­_½¶@Mÿ¤ÿ½” µ‘ gÐðÿ½ÿzÿ7ÿÒÿ]»þ‚;1Èÿ(ÿøÿDôcrÑ46#!¯Ô䞤ñ‹#ªsCЖuÁÛÿ#þŸýžý8ýý,þltléSªm­ó`˜n4žÊ,”1E”ÿ(‘O×(ò–dÿ þêýÿ6¹MƒŽT4µ¯²¶?‘(xØþ»þ¬ÿ&ÊÀUÅsiùÿžÿ'ÿ-ÿ #–Z Ó2úþÚýýûýrþÍþlÿJÔ›÷ÿÿoÿXÿ[ÿíÿ/†[Á@ûQÝýrÓ!ž C,>{¸5T½úÔt·âÿwÿšÿ ˜UH&Œƒ]D# Q ÇBŸ«}*ò …þö]™ä,ÿÛþÿhÿ~ÿ~ÿÿvÿåþ þhýAý\ýwýÁý{þkÿ (7F¸ÿéÿÆÎ‰©!‰ØÕ¶»?oEã˜:”úñz?W{e·›ºnfRfüàd9ºWð7iÿ1ÿ¾ÿ€úf!ç£Bƒ ?\ùñcáúT½»”_ÖêÛ #œ¦ÿÿ)ÿyÿ£ÿSXï‚3ˆ*…T¿\즕(Ýó&Ë€¶åD7žñuçwgž‡ ÛÓ–Üÿõþ@þ²ý"ýºüÉü=ý§ýÊýâý)þsþ}þqþÊþ½ÿÿG¢1¼Ì@„ôW a R Š Õ ²  Cº#ÖâD¯0'‰¸1*JÄÿPÿæþöþ°ÿƒ­+“ÿÿ>þ½üû²ùÚøï÷ö õcó£ñ­ï¥íïëËê%êòéOê>ë†ìîí}ïgñªó öø;û'þÛ;¨† à „3údœ‘2Ö'² m  ß ò;zׯöBc‰ß>h€  \ š º0")P@ÐÁì—ÕïGy y ó'ôÈä"ýìùY÷)õ|òBï/ìšéMçFåßããSâ²áZáNáá!âã_䝿ÍéÔì<ïbñ·ó-ö¯ø“û ÿÀ ˜ D o í ž Å Y $·Æž8Ye•Œ”ÖG þ $ [ Ô b  ý¼l« ¬ # Ž V 9 ƒ ï ó - Ë G Ç Ž [©Þá6½À ¤!‚",#™#ä# $ý#¼#N#½""ˆ!!a Ú<úŠËH G ÈbüGø ôCðÎìxé|æ5ä¬â¹á á~à¥ßß.ßàÏàzáÕâ:åßç1ê¨ì ïxòºô÷ÔùcüùýÿÂL€ø ¦ É0™õî4}#•J™|U 6 Í•ô­PaTj æ _  wéFä   ¤+ëÅÿQýpúr÷Êô„òZð,î8ì¸ê{éTèç‹çAè7é3êbëÊì=î¦ï"ñÖò¯ô„öOøùùPû4üÓüsý0þÿæÿÈ|–aˆÕ(­ – £ w-ö¼EtduŠVÇ¿*2)@U Ž ÷˜oE.þbüÃúù÷Qõ ô óò4ñð0ðàïï2ï*ï{ïðôð8òÛó®õc÷Õø*úrû„ü6ý³ýfþ^ÿJ´Ÿ¨~¤Eågè~$ Ç ]  ¿ |  œ ¦Xg`>ÛG°  Z } ¨ ó E }Œ™Ì%X³Wz£ÿÌþìýý2ü„ûáú9ú­ùdùQù=ù*ùTùÇù\úëú‚ûHü9ý@þEÿ=@KAèÍ¿¦Q  ´ j ¦ æ - g “ ¹ Ñ Ò » š v F ý ÿ b º  QŸûO‰·óIšÑF‚ÿþŸý²üìû>û„ú½ùùfø¶÷ìö*ö‘õ õpôÉóTó)óóó ólóôÄôaõö ÷øøøÍùÏúúûýàý¯þšÿy gÞ‰$ršÝ(7 ÷$÷»»Ø¨‹@ÿp¤­ÿHÿ™þáýmýýˆü¿û.ûûâúŠú0ú6úˆú¹ú¶úäú|û:üÊüLý!þ<ÿ+¼<÷¾8}õ²Hv‰×:CõÈë Þ—˜Æ­3¼ŒbéIæ¾g¯ìfçÿÿþbýõü€üÜûVû?ûfûjû`ûµû„ümý-þÿu-¿ _òƒ Ø  ‹ $°ÂÞÆ=r²å‘Gã29+×fò Ÿ \  ˜?ø¦=çÏÿäþþ4ý˜ü<üòûŸûWûDûhû¡ûêûbü ýÂýgþÿ§ÿ7‘¶Ò4]ŒÌ ëÍž^2/93)0?)ï¾°¯ŸœÅäÕ«Qïÿ¹ÿ¥ÿyÿ)ÿâþ±þjþìýcýýïüÈü•ü‡üµüæüâüÅüÌü÷ü ýýý{ýêý/þUþ–þòþ*ÿ,ÿ4ÿyÿáÿ/jÈJ®ËÍñ+GHpÔ6an”ÅÅŒbuœ¡”ªÛã§^?0ý³”®À˜X1Í\ ùõÏž”Ÿƒ0Þÿ»ÿ¬ÿ€ÿQÿYÿ•ÿÆÿÉÿÁÿÕÿéÿÓÿžÿ‹ÿ²ÿæÿÿÿW¥ËÄ¿ÙûS²&Bl‹€_\‚ª¹Êô!üÙÏŬžºì 黫¶½²«¯¥w3ûÒ¥tQHF/áÀ•^1 #&)2>?0*Liw~ƒuluŽ«Èê ! +4Dg˜¾ËÍÐÌµš–©¼ÀÂÎÓºgUE1);U]M>8* ÷-Nb{Ÿ´¥lkg\a‚¤ª–„zb6;NUe„”€aXdlm†¿ö  áÅÐíøóû ߩކqVX|œ˜~phJ÷(@?å̾¥‘¯Å»¥˜pF/6FHFSd]; öÿîÿÿÿ#;:/-& ðÿéÿ1Ef…Švb_`Z\wž¸»¸ºµ›|t„–¡¯ÉßßÎÀ¼¸±´Ìí   ïÛÒÒÒÏÎÐ˵•uY=%÷ÿÝÿ¼ÿ£ÿ•ÿŽÿ‰ÿ‰ÿÿ–ÿ•ÿŒÿƒÿ{ÿsÿmÿoÿ}ÿ”ÿªÿ¹ÿÇÿÕÿÝÿÝÿÜÿåÿ÷ÿ $?_}‘ž«ºÈÕåþ0AO\fknyˆ”œ¥®±ªŸ—“‹ƒˆ‘Ž‹‚rga]WQSYXMB@A=77<<5..33-*.0+  úöëÛÌÁ²š€l]L9../+'(--% ),+.7;5+(.25?Siu|…„wsqj\OA(Øÿ²ÿ’ÿpÿOÿ7ÿ'ÿÿÿþçþ×þÊþ¶þ›þ‡þ„þ‹þ“þ þºþÞþÿþÿ7ÿ_ÿŒÿµÿÚÿ4`€š¹Ùð>^r”©µ·ÀÕí9]t„¡Ô:Z}¦Êç BÕGƒ¹Üò9]q{€wZ;..ö¾„Fû¨W °<ÀX²S÷¦Sïÿzÿÿ™þ%þ¨ý(ý°üAüÔûmûûÈú€ú:úûùÊù¦ùŒù|ù}ù‰ù•ùšù¢ù¸ùÙùùùú*úSúúÉúûSû©ûðûü?üwüÏü=ýµý3þµþ;ÿÌÿoÆyBËeï}|Þ<ö9 a w ƒ Ž š “ ‡ { k N & ûÏ¢|aPC0ìÉ­“vV9 þṆ>Ýdß`ìqÛ2ƒÖ0ÿÿ¢þþ”ý)ýÔü~ü$üÝûµûû€û\û:û"ûûûûDûuû›û¯ûÅûñû$üFüQüOüBü#üûûåûõû*ütüÁü ý]ý«ýëýþ/þ>þKþcþ‰þ±þÌþÚþòþ,ÿ~ÿÂÿíÿ=P*×ÿ…ÿPÿ-ÿÿâþëþÿ1ÿÿ½þ³þÙþïþçþùþOÿÄÿG™,ØcÊ@àˆB]mm@Î-‘š^ÇFÑÿXÿÒþOþçýšýOýýéü ý?ý@ýýäüÛüñüý<ýPýgý˜ýÞý/þþöþCÿsÿ·ÿC#07Þ¥–ºÔŸ + Ë — _ þ – `Û  ã²§Ï í¹’’¤¦œ¯ÃÐø@w¢ß1ªAÈ:´-”öT¢îTàyí3cm3¯÷"6S§Tdy¹%Àš•v>Õ ¨ › ¶ å ZÐ3ªÐ³e÷c¢Ý 7 ‚ † S  ¼,gÐOÿðýŒü!ûÊùƒø ÷ŽõèóGò™ðÁîÊìÙêìèÜæ¦äsâhà’Þ ÝæÛîÚãÙÁØÃ××HÖaÕsÔÙÓ·ÓõÓSÔ˜ÔåÔ‰ÕÖ¹×ÅØµÙÆÚ Ü[ÝÞÉß9áõâøä(çféºëFîñÖó’ö?ùëû¢þ^± ' ø áûúõç·J¡ß3/ÊlÆpë7i›ÆÖÕä  < [ | ª Øöù-tÀ¦UÿƒÞ:½ÿSÿÜþ_þùý¦ý;ý¾üvüü´üØüýüSýÇýþ6þHþ}þ³þ¿þ·þÅþïþÿÿ?ÿ‹ÿÛÿ÷ÿãÿâÿ 1:G‚ÁÁ”´¬¬Ôþðß¹»Ë¬e3( ´ÿFÿýþÐþ…þþÔý»ý•ýCýðüÒüÔü²üdü*ü'üWü´ü8ýèýÄþ“ÿ0ÈŠj<ùȹ›?ºH÷’  ‚ / ô ”  ‚ êEÃSÙUߌóZÀ /Lt®¨¤¥Ÿ‘‡¨Éì$C\ki_UKC7& ܘFìŽ"«8Ðw!Ë|/Øs ¸oÇx5á i ä o   à O à w ñYÖ^Äÿ;œG‡ð~ûMŸÿÿ”þïý4ýžü;üÝûjû ûÛúØúúú=û¢û4üÏüAý¨ý<þõþÿíÿA»7¦ë^ÃðaÇ@Îu;ø~î„1 ± ò . Š Û ê Ô Ý  ,  ð ú  , ^ ´ + ‘ ½ Þ 2   á ê ø +N-ë Ì Í ¯ `   æ … ÷ | & ð Ð Æ â  ÷ ¹ „ b ¨ . å¼|!Þ¾*¨:Ýoï‚:õ´VâSÑu-áÿ“ÿZÿ/ÿîþŽþ$þËý|ý ýÅü‡ühüJüüãû¸ûûOûûÍú¼ú¹ú·ú¾úÜúûûûû:û_ûƒû¶û ü|üìüLý§ý þiþ²þòþAÿ¥ÿ rà[Ò,n­î*dª`´I‰·ÞCx°úSžÐô.0/J°Íç  õ¶X(ì·¯6ñ³_ð‹P'îªy^(ÄWÌ)øëךL݆¼ÿÿpÿ;ÿÿçþØþ©þOþøýÄý›ý`ý%ýý$ý*ýýðüìüëüÈü–üˆü­üÚüóüýQý—ý·ý´ý¾ýìýþ9þ]þ¯þÿuÿ¦ÿØÿ"cy¬P†Æ'†µÀÛMk’æPœÀæHKAY¹Îì%V\F=IM=>hŸ½¿ÆÙÚº™›µÄÃÌèù㺟“aUm—‘’U.%--(/><öÓ´‹`HFB,òΘX!ûÛ»£•‡h; ܪvO;1#úßµ}H!îßàæá˯–xS3(/77681ñÿÔÿÃÿ´ÿ¥ÿ¡ÿ¬ÿ»ÿ¹ÿ¨ÿ•ÿ…ÿoÿSÿ@ÿDÿXÿjÿxÿŒÿ§ÿµÿ®ÿ¡ÿ¡ÿ¬ÿµÿ¼ÿÒÿùÿ)$"!úÿîÿûÿ%8T`QADT[b¹ï*S€ž²Þ*}ÀþG»ÅÏí !4b¢Ñãìÿ íñ-9D^uoP:72!(EK7!üÍŠŒˆvii^4øË¯ŽeIGH0Õ®y3ôÔŰ’|pUÜ©ƒ[2ÿÿÝÿ¾ÿ ÿtÿ<ÿÿõþèþØþÈþÂþÀþ²þ”þsþ]þOþBþ>þMþmþŒþ þ¯þÁþÏþÓþÕþãþÿ'ÿLÿvÿ§ÿÕÿöÿ 4Meˆºõ*Rv–¬¸Åß3a“Èö+?Tgy•»ã$,(   ëÒ³‘tc[O>,úΡ|^>" èǪhB)%'# ìÓËÊÅÃÑëüûóðïãÕØñ.F]aTKSbit·ÔÜÝåëäÙâ/?[uylfo|‚°ÖêëéïðâÕÜó &/!óíåÕËÒÝÕ·•uLß¹¬–„v^/øÐ¸¤’¤ºÃÁÀ¿±”{qm_G0øÿÂÿ‚ÿGÿÿ×þ þ}þkþTþ.þþýÎýýbý$ýüüîüíüåüÙüÒüËü¼ü£ü’üüü‚üuüwüƒü‹ü‹ü‡ü…üüwünüjüiüiüjüqü}ü‡üü”ü£ü¹üÒüíüý=ýhýŽý·ýíý2þ|þËþ!ÿwÿÁÿÿÿA“ç/i Ö2e¨øE†¼îRØT~£ÀÎ×í-+ìÇŽR&üÃu­9µ$‘uðÿvÿÿœþ2þÎýuý*ýéü¶ü’üsüLü'üüü/ü/üüü:ü_ü|ü üÚüý"ý!ý-ýKýgýƒý´ýýýDþþÂþ$ÿœÿ‚ù} ™+Ï_*ç™<ÈC ¾ C  i Á ! ^ p | ˜ ª š ‚  ‡ s - Ì o  ¸ I Ü | ( Î_ÞWÒRÙná•,´<ÇPÔNËh. îÿãÿ ]­å#²:Ìw%° Cw¹N–Þ7<(íêçÊX>;D_“àLÚƒ , à M Û l ø € ²NÎ4˜†ç#;4÷Í=ìœ=Ç=ªŒ  0 à ” B ì  † Ù2©9ÈHÈTßX¼uågù–<öÿÂÿ“ÿ`ÿ-ÿÿñþäþèþûþÿ+ÿKÿwÿ«ÿáÿ( ‚÷x ¦1¢Z¸‘‘Š v ö „ É r   u#¯sËOz«á "4H[_Q9 âÒÐÈ SënÜ<¥%­ + Ÿ   r Û M È?²,´CËKÌPÑOÏVätœ) ÿÿlþæýuý ý«üZüüÙû“ûJûûâú±ú}úUú>ú(úúíùâùäùàùÐùÂùºù«ù’ù…ù™ù¹ùÎùâùú^ú­úéúûfûÉû2üüìüYýÐý9þ“þúþyÿþÿ~—-·3°<ÕsÓ‘Gò M ü ¡ : Ñ g ô wüŒ•ùP¦üS­ oÉYœàNq‰™¢¨ª¡ˆ`1ú´]û–3ÐeõyäH«p Ó 7 š ù Q ¦ þVªö<€Æ`®úEÝÿ0ÿˆþæýHý³ü(ü¥û"û˜úúùù™øø«÷I÷íöŽö0öÛõõ?õëô¢ôoôJô ôùóäóâóçóéó÷ó"ôcô¦ôæô2õ“õþõhöÖöW÷ë÷~øùŽù%úÂúQûÓû_üûü•ýþ›þ)ÿÃÿOÊIÙhâPÊNÄ$‚îW¦ã(xºÞøAF1  á«…i;ö·‹^Ù§„Uܼ o2êÇ\G>!ð˺§€VGH>(.;1$0M]WWk}u\MG/Ô¾«ˆaKB. ïïøòââ÷ D„ÉgË+{Åa›ÅíFm”¼ÞíëáÒ¾£ŠykU8þß¾ ˆs_OIF>+ïÊ£gR=(þܰ‚Z5òÜ̹žƒiO0üóìåâååØÅ·²¯ª±Èßèéíòë×ÈÍÙÛØÞêæÉ©˜zc[glaQKG2 (::)#$<HC;;9' ñÿÐÿ¶ÿ¬ÿ§ÿ›ÿ’ÿ˜ÿ©ÿ³ÿ¬ÿ¢ÿ¢ÿ¤ÿœÿ‘ÿ“ÿ¤ÿµÿºÿ¾ÿÊÿÖÿÓÿÆÿÀÿÇÿÔÿÛÿäÿùÿ')*4<;9Gd~œµËÒÑØî+Lr‰‘™©´²±ÀÚï÷þ  öêìíççù#'DYbl{ƒwfahmij{Ž€vsjUEHV[VV]]K608==F^tvmimj]Xg˜¦©›‰…ŠŠ…‹Ÿ¬¨›•”‹zs”››¡¬«—‚}~zrv†„qeYC%ïâÖ»‘iN:!öîܺ’qS,åÿÙÿÎÿ¹ÿ ÿŽÿ|ÿ_ÿ9ÿÿÿûþíþàþÞþãþàþÐþ¼þ¯þ¢þþ€þ}þ†þ’þ™þ þ­þ¸þ¹þ´þ¶þÅþÙþíþÿ+ÿVÿyÿÿ¥ÿÀÿÜÿóÿ 2e•½á -DTl·Ùü&Qmz„”¢ª²Éê"ÿ !ò娯º¹ÁÀ®˜…mJ#óÞÁ¥ŒqIá´Š_;#÷ÿÕÿ®ÿŒÿkÿGÿ&ÿÿ ÿÿýþóþìþãþÓþ½þªþŸþ›þ—þ–þ›þ£þ¥þ þ–þ‘þŽþ‰þ„þ…þŒþ•þ˜þ™þœþ þ þžþ¢þ±þÇþÛþïþ ÿ&ÿ@ÿUÿkÿ‰ÿ«ÿÊÿçÿ*Mh‚Ÿ¼Ôèþ4K`x£­´ÀËÒØåõ #%!  ýïáÕɺ®©©¨¤¢¢”‰ylYG9*óÒ­„V, êÿÌÿ²ÿœÿ†ÿjÿJÿ.ÿÿÿèþÓþÄþºþ±þ¨þ¢þ¡þ¢þ¢þ¤þ¬þ¹þÅþÒþäþøþ ÿÿÿ-ÿ>ÿPÿdÿ}ÿ›ÿµÿÉÿÝÿóÿ 7V}£ÆìJm‡¡Àßý!P…ºé<_~Âñ#Q|¡ºÈÔê'2@LSWZYJ- ëÔŽ½¾²”jBúÔ²˜zQêµ|@ ݯx>̇9íÿ¥ÿZÿ ÿ¿þþJþþËýýXý#ýíüÃü°ü«ü§ü£ü¥ü®ü³ü²ü¸üÑüýü-ý]ý”ýÑýþ+þ@þPþcþvþƒþ“þ¬þËþèþÿ"ÿCÿWÿYÿRÿIÿ?ÿ3ÿ1ÿGÿnÿ–ÿµÿÒÿùÿ#E\y¥Óñ :A12A?:<DJIGL[ku€›µì6r’¤´¼¶²Èù'?Mc{®àD`‹ÏX™ò^È*‹ðT° k Ü ; f s — Þ  '  Ý –  z ú´‰M¾…4³]£Ú6h޲ÿîþLþ²ýýü0üjû¬úÝùèøä÷øö8ö‘õåôIôåó«óbóûò¨ò”ò¡òŸò”ò«òâòó5óNómó“óÑó6ô´ô0õ¬õ:öÖöh÷í÷{øùÁù[úûÒû¼ü¬ý˜þrÿ9êØ¹x®CÖbíxíE • ä 6 — û F x ´  ~ ³ ¥ … ‚ “   ª º ¿ ¤ h (   Ý Y Ô x # ’ ÍšCøNf\õ{ÈÿÓþØýýpüÎûû÷ù¿ø÷Èö#öfõô²ó2óÐòPò¬ñëððjïïÄî5îí6íRí¤íîíWîïð/ñBòëò8óƒó ô«ôõõPõÐõVö°ö$÷ø÷ñø¤ùóù)ú¬ú§ûíü9þ‰ÿÒxÛÈ ( Ï®š7TÆBÔÿÖœXÔ!#Êý! q ÿ •Ê£‘‹‰‡ŽÿÇþGþôýÐýþ}þÿ©ÿgŠw‘mK: » O ç p Ö & R E  Ê t ï  á•W3%[ÙWÿdþRýQüûøúiúÔù ùì÷öóô#óAñhïœíòëƒêCé;è~çðæ|æ2æ!æ`æçûç)é¡êƒìÊîGñÇóGöãø‹û"þ¿‡ŒÀ ý þº\ôƒÔÆ!s#ß$ó%”&¢& &Ò$2#|!ëš‚’¨yä(ɵV * g ]è~‡ÍþïüÊú`øÔõvórñÍïgîøìmëâé?èvæ¤ä!ãLâ#âUâ‡â©âãæãåšæ_èrêÈì[ï3òõ°÷êùü•þcjš. ß S“X‘ Û"…%ü'y* -P/Ø0»1w2133t3233Ó2 2Ì0—/ƒ."-+Å(£&³$"òpCs¾æ/¼)^ Œ g à  dâí¨þ²ý’üIû^úøùŸùåøøš÷¡÷©÷»÷Hø[ùrú+û×ûý‡þÐÿÁÝ`î @­ Û ©  ª Þ¯4Ô®páCâª@“òn±†Ö—?d»9:_©Ó ± n 1 åkÊFýÈ•lÿdþzýŠü›ûÆúúnùÅø-øÅ÷…÷Y÷0÷÷÷)÷Q÷•÷ò÷føéøŒùCúöúÂûÊüþ)ÿéÔ´hü¯|‰÷"]g•÷P l } ´ Ö ˜  ®”jðg%‡¨õ¯vÞ¿´wÑ.î²ýÿÿþPþþ•ýµüêû ûû&ûnúúú3úñù¯ùèùqúµú¨úÝúûŒüÔýÿšø÷W¯h   ¢ \bö7ÃJ6^)6_н g'´Ž!`I¦   ã0<µ S”ÿÿýý=üûÈùÞøløÖ÷Ööëõ‹õ`õÚôô¿óõó%ôôóÓó>ôýô|õ¬õöúöÈ÷*øjø ùóù úû¬ûÖüþÕþfÿCc@¡ú¯zô)5¬º» ëÿ<º  îð í nŠZ¶Y¹é7¼\÷£v;ÅgÁ^ÿÖþþmþ;þúý¼ý_ýÀüíû)û§úHúúïùúVúWú"úïùÄù‡ù3ù ù=ùžùóùEú¹ú?û…û|ûpû£û ü}üýîýÿ-îˆ5Ì;›Y¡©(0Êt^GýÃûk‡0É&KaüèÞ5z!^àÀ€ð‰¶ì`÷ÿ§ÿÍþÿýÕý#þKþ1þUþÜþ6ÿïþ]þ)þUþ[þ#þ:þòþÍÿ'#M­¶1ºÿÞÿ]¤¯ü›ñ£ô Ìî¥h¤©îØJá|œ’à}Áa߾КBb£ªs~™9hÕã"ä ”šxN®’V¡Ê0y˜;žµv»{5+Ȇ¶-_#ʈ@9‚)Ó` í¾0ZŽÿÞþ#þ`ýÙü¯ü©üƒü;üñû›û ûGúžùBùùù+ù„ùéùú úïùéùáùÑùïùgúûÐûlü ý§ý þþþ?þþÝþ7ÿÂÿ+~“¡¨ˆPQ¯1˜éG–•DïÏɹ½q¨‚5ò‰b¡ç\|)ƒͪtoÕ_™rC6| #šõnnPîß/u—ÿéâY]eŽmÔJT»èÅÂóà5NÁ‰3»¡¦¨P½„²-dc!’ÙŠ„OÂ`v>.2äLcûOó‰²@´„‰e=€% •C ÔL™D„ö8kË+„ãŒYæÿ £øëµ’XËÿÿ·þÂþñþ ÿ:ÿ”ÿèÿèÿ˜ÿJÿ+ÿÿÿ5ÿÁÿƒz¿$ÜþeÔ1Ÿ!sa V À·n¦¢G×<»‡‹¤Ïy¤‰P öÌʤ)Œà!±?ñónä&ªOê^Â`]€aB±ýÿJÿÛþ¥þxþUþpþÈþÿÿãþÆþ½þ’þHþ6þþRÿðÿfäk¸§w}¶æˆFí0,)'ô¡‹á[¢ºÑÖºèm< ÖêTªˆ…}µÿ,ÿ<ÿ§ÿöÿ#~ ^.ÕáO§Ð9 ÆÔ^ø¾JŠ 5·ÿ#V'uÊ ÊÞñiJ“æY´ŽÿÃ;´=¶Ñ@Ž7Õ¥ F|¼*ŠOt}/Ó²%Zÿ¼þ"þ’ýTý…ýÖýïýáýôý&þ0þ þþµþ¼ÿÞ bÝÃŒas²( a  | ´íõ[Þ](n—‘à\ÓÿŽÿîÿ¯ŸéÿQÿ–þ=ýkûÔùËøê÷´ö(õóÆñßïÎíëë”êÐéƒéÀéœêðëuíïþðLóÎõWøûþŒì¥Á téZ¸Uµ³Ú> ­¥½ ) ¦ +5}Ï‘ïˆûYæ— p : Ü t 랢‚@ﮂ¸½c ô ¦™Ïÿëþ|ý¢ú÷ôÒñzï\ì#鋿wä°â“áSápá‘áîá¦â¦ãûäœæ˜èwëtï£óóö|ùñûzþæs¦c 0áW E ò×ÀÇÿýþrþšýIý8þWÿ0ÿ7þGþU^Ä&QÕ P Æ ÷ ò Ð õ  ?v#Lä>Uü ô ã x Ä ÙËÈ¿ƒ"*$È$÷$%%£$ÿ#9#?" !ª0°[u•Ðæš¯ê ×Äÿ,ý ú÷»ó¾ïšë*è‚å/ãAáHà€à°á}ãHå|æeç é¼ënîZðxòüõ"úoý)#Φÿ U  P á°ï ˆ³ è T  æ kµ  ò F  ΋ÐYÿÑýüVúÕù—úìûÈýÊë Eæ:j?Úx †"·"a ˆ_§ ±AüöòðïêåäÏß"ÜrÙE×ÍÕ–Õ{Öá×êÙWÝ]â!èºí9óËøþ®±j á ºÕ(d5Ù3 —=FÈýºûÍù ø÷8÷XøîùüGÿWKì ²˜ÖÎ5دÚHÇ Î ‹Ðýþ¸ú‚öó«ðÒîVí´ìõì\ícííî–ð©ò—ô öýøMûý@þvÿÿÀ¯5 Ï Ö ¸¨Ø ‘ `RD.þü¨ú"úÀùù‘ø™ø.ùëùÜúNü<þp¯Ì¡ 3 P$ò}c;–LJ À :ÆÓOßAÿ¥ýžüü…û+ûaûüwü†üü¥ü¦ü~üWü}üËüíüýý¥þ³ÿ`7¡L¯³Ä \ j þ O Œ u Ü ñ $ ž  zç\¸¼…c2*tìkÝZý³N–…PªIïÆ§;Œé”WÂñ<ÿ‰þý û¤úú‰ù½øøž÷+÷]ölõæôÔôôíóšó-ô[õVö4÷Øøqûþ!ÓÞmÿ|X Ù O #"?—ú†ÿ"þIýæûúµøBø¿÷¸ö ö•öÈ÷‹øùOú›üwþÐþ£þUÿ¡!^˜ÿïÿ‘%ûþvþ¾þ|þý¬ûÐûµüÑüIü¥ü_þüÿa¥8®i#T› ‚ — { Ð ¥ ‘ 9$v U×ÿJþòý'ý û*ùù'ú‘ú`ú=û™ý¡ÿÿÿÈÿªKëW3N9f¡Ÿ?õþpühúÿù!ú„ùÌø±ù2üfþ¬ÿœjì 8 »ofŒcé®I k;L;¿Ð%ž ð TzÿWý=ûBù„øÄøãønøø™øGùŠùæù0ûYýgÿýŸwµëŸàù ‰  ? ] –  • £ ° U  Z ³ ^ C ü oá/0þèúcøDö¾ô/ôkôôeôYôÔô‡õ0öD÷hù9üÛþlÓl¹}–ìÅ?LØÃ\P“º÷ý×ú¶øÿ÷˜÷¦öÛõùõaö÷õ õ0õåöù¤úü¨ÿ*·1@Ù"$T>1ÇY³¸_¦ýTü‰üÎüƒüÈüSþîÿÿ¹þcÿÙÿÿšÿYÁúêµ£æØEî2­²Ð’ ÆÔÿòÿ¬ÿþ6þ„ÿhG¶zãÿsþÁþʬ@:~Ëÿïÿ.ÿ`ÿ7J÷šœñFTªÿ¨ÿ™ûÞì¡ÀYÌè›uA >)$&®ÿ°ÿdŸ™BkÇГ$5ÜÿÒ×$/x’™ìáøR(ÛýC–ÿþtý'ýÐüÞüßýqÿ“ñe{ˆÅ¾Ç‚%¾Þ:%-tÁ,"¨(.Ùuóÿ.ÿnþBþ×þÇÿ´³¼O IÈ¡uUÉÝÁ·At.¦þÛýBþ$ÿ±ÿ¡YB72ÿÿUÿ‚ÿâÿ#ø3=É7.ö)lð/À ö¼ÅÿÙþeþÎý¨ý¶þfOû_?þÿÿþ¤þˆVL!iN¡ÅctÇëB@1ÿ8ýúüLþwÿÆÿGnœÎÿçþMÿ±ÿ“ÿ*_êÖ>ÖܵÐþÁþæ|©,ÝŸÿ@þþºýDýÔýåÿÚZñÙ(šÿsþÚþ%ü;Ž熠ÿ”þeþ,þîý°þ›^¿˜.`þƒýhþS$Ey~ÝËÿÞþ(þ¡ýLþÍNú¥{ÿÒýýþœÿ¿²Wv:¼Ð.rÿÿÒÿVuŸBÓÄÿTþ™ý¾ý9þ¢þ-ÿüÿ’b€ÿþöýžý“ý'þwÿMà§§/ëþ_þfþ°þ/ÿþÿç]+«6ÑÿgÿKÿâÿ£‘# éÿ+ÿ,ÿ–ÿ¼žp¬9”ª2æÿ*Øa|U:  üÿiÜ 6‡¥(G®ÿˆÿxÿgÿ¸ÿ°â¢ãÄÙõ˜tR£dÜ”êAgGXÉ#äU+|§QùV-4i+¸ÿ©ÿúÿ½ÿtÿ‰ÿªÿNÿ¥þiþÆþ2ÿhÿíÿ'Ž_™ÄîåˆÀ™U¥ÿÿ3ÿfÿÿ3þãýbþ"ÿ·ÿ‰ ©b&¯BAIþ½üRüü˜û\û¥ûÊû7ûUúúÌúËûÊü:þNHL…µëhÓ/¬ÿ"³<Iæ0eç³å“wuPþ]ýÝünüïûüuý=ÿP²B/ˆã]âê”[¢‹Äµ…EdK…0²G'› ã - ) q:—¶—ÙŒÿ–þ¶ýôû=úØúùý&>ÓQ`ÿÎý¹üÜüñüZûãøDø”úÕýþÿu[ À&ñþ\üîù÷Gôèò)óaôCö.ùýÔ‡VÍ ÅÆ•jEkÕûýIüûbù„÷8÷%ùÕû2þ¹¦âò1þþ~\ëª € Þ‰e¼ÃZøÜ µÉþûŸ÷ô<òbó}öù1ûßûžüþóyk+œ†ÿlbreakout2-2.6.4/client/sounds/expand.wav0000644000175000017500000001055611452354557015327 00000000000000RIFFfWAVEfmt "VD¬dataB3ÿÀÿQ®1ÿëÿàþûüþÿ9ÔÚþ=ÿñd±Ý6ïë ~ÎÝL÷*šJË^¥ÿo.¶è uâÕNóBzëƒ&0Ð +jò zc@ÿÿ„ÿ þ¢þ¿ÿvÿõþƒý(þnÿjýÅü-ýüøûçû ü¥üý‘þaþý¶ý3þÕýDýÅü&ýÙüýÕþ þüÂüþÙþÿúþüþüþÿÚþ4ÿ·þýþãþêüÇû8üãüýäüýÝüÃûèú û:üý¿ü‹ýêþ^ÿçÿ9s|üd¬ª3üò1‡M%ð8q],óR¿±qåÿ묓ç á{ø:,ès/á»Î"ømíï,QÿºÿUÿ!ýKÿ78ÿöþâþ7ÿ¹þhý«üNúËøøùúØøøá÷ó÷áöÜõ)÷äøùéùAûÎûýìÿ5Êÿ¡3܉ØÔ Ãb ¹ê†®©#Vý+ýhüwúñùÓùkú®úýùÔûýÞúøùùðø5ûMûwù ûuû ùýøü¬þÙÿ”÷Gw­ J ú zƒæA£afó Õ³È ü ™’§ƒiÿ_þ¸û*ù·ùžø>öIôÙòJõYö>ópó¢öñ÷Ù÷ø¡øú®ûüÿûèú+úžûCüÂûü÷üíü ýþýÑü.üÙý6þãþ>ÆÿKà ÒjÈ;4¨OËüjfѯÿìþøþÿÕþaý’ý2ÿÎþeýZý?¶È ]èÊæ£(s‘Dq÷zBÿ"ÿþžûËúûØúŠû(üÌûŽüÂýæý#ÿyÓä¸Ð Ïu4cÂÜþÙÿ-ÿäþÿõþ7þŽþ¨|à  Ï 5"   i œ^¼ ÿòü¸úù˜÷öÊõúõ¸ô£òò×òó ôcö øDùTûcýXÿ‘#¥;Íe#ý{—æÿæÿQþHüNúRúÝúPù?ù.ú®ùÑú3üáûüãûNü°ýƒý ý ü•úíû‚ýÐû0ú#úÅøÃ÷øi÷Ñö\öXö†÷Rù(ú¼ù6ûûü9ürülþëÿ 7ÿ4»OVÓ¤Þ£’ÇîY¿9ÇSÁ2ÂZ«Påû9 ì , ñ!¦ ÿ-Ó p 63Æò M Á Ù e Œ â   ! # ü O ¢ z Y m"ç7‘Òÿêýû,ù ÷ÃõŸõ¥ôòWð-ïeïËïZðhñññcòÕòâóŽõ{ö÷øÐ÷jø³ùøùRúeüÀüüùÿ÷è÷øùeø|öõKôóñòéòòFó%ôÑó‘ô×õg÷=øÄ÷í÷Núòüüüü´üýýÚþÝÿÑ5¶C×%æ<¯‚މÀN; ´ cºM×62Øhæõ9®Îm½GP.@'îkî^B ù ý Ž 0 Ê ° Õ G (€P’ÿvüâùÀ÷ùöö¤÷ü'ýˆý|lŠÀ H ´ï[ÿûÔú úôõò-ñLï¾î™ïêïUñò‚òô$õ¸ô½õŸ÷Ùø ùØøùÆùúïùóùòùúîøø¸ø(ù»ù$úÎùúàùôø úëúëù-ûïüýþüþ|âsJŠs–óuìÁ8üýYöqgÈûØ•¡‹<´í@ í[ß!°c.©$# à ^è4ö”èóZ‚/#œ¶vO?4ð2ˆÖ_MäÿIÿÔþÿ)þþüÐýüþþýìüüþúÚúü¹ü;ý»þ)þêüôü ýûýÿ ÿ½ý üãûüúûåûÒúîùâùú«ù ùÆøÃ÷iøYûülúTú¹úèùúYûüðûüûßû\úmú—ü«üòû¤ûÝúûµú¡ù¬ú©üáüšýÝÿ“ÿ§þ½.ß)†°‘C cô ñÆœFý›Ü `Ôê%B°FO`.ë×Yñ'Ù9ÞežMÉ=Ðÿ ÿ×ÿ4ÿÜÿ„þlý¦þÿüíû®ûÛøŸ÷Xø_÷ ö¾õ®ôöó¦óåòëòÁòNóóÿò]ô€ô‘ò˜ñŽò%öÒ÷ÿöxøÞú?ü|ýþ!þãÿ úþþÂÿÿÄþPÿýýÎüÙühúšøùôøàøù€ø7÷A÷ÈøÍøàù¤üÎûûÝýij€ & ¨—#ÄY‰öf$n÷­I a [#RÈŒˆÿ ýrüqú£ùúéùëù úêú'üÔübþÀÿœDè  ø²±Îþ³ýàü!ýüšú¸ù¨ø¾÷8ø;÷åõžõÈô4õö™õ™ôJó†óiõ7öSõõæöøjø¢ø»÷Šø®ûCýÊüný¦þæþýÿVˆÿbÞÿ†þÞÿ¢ÿ\ý.þ5ÿÓþH6 ÿþºþ±ýÈüõüý`þïýÒû2ûbüŸþÄÙÓÔñÕþ!» !  ( $ é c Á w ® _²¾þ<ÿÍÿ)ÿíÿFò[` +… € É>'… ¯5ý$ñhç¯Ü-ÒuÌ<ÊlÍ1×Dæ”û\Î%5æ=!?]9’/d$w 'ý˜ðúãõÙäÓÊÍûÊŸÌŠÎqÑ0ÖLÜâãúíü‹ì.9Õ<_:i4©*—¢ øˆãÒ=ÇmÂýÀ:Å_ÏñÜëæøi™2„ˆ.Ëâyu°ü9ù·øFøùú¢ –,"S#F!z$ZÖý÷—ðáê¶éKí ó«ùd@ ¦²wE÷K³£ Ê(¦ìý‡úŽøº÷õ ñêï;ñð\ñÖóÀô¯ûNYü$þœHXBCþŽüû²ùˆú–ýsÿ þ2ÿq¢úl&‹ýûý`þ¦û‘ùþøå÷‹õ'ôäóTóÈò¿òÅô‚÷9ùüºþÿüþÿ3þŽþõÿ`ÿVýü=ûýùÿùøùùú|ýÇ£'™ þBûÿþ1ûÙöóÊòçóö½øRúÏüXÿä»ÿ3ÿßÿvÜûجÿžü‹úAúaù"û,ÿ‹Zo´ > 2 ¥ÑǤVзP ÷ 6 ‘ ½ ºäýÝüýéüVýIþ0ýÙúsùXøà÷ú÷Ó÷‚øûøXù±úåúÔûçþÊ•Ž?c¼[ a g K Ù¬UŽã‚õÕ ü  · l u ?ÿ>û JæLÄCÿ0ÿÃþ2ýÌúûùú—ø5ö[ô2ò2ïóëêïêÜê»ê_ìûîðñDóJõÆõJöWøQúºüGÿDŸÿèþAÿ3þ\ý–ýOý1Ð÷K• l ë E,ï”XTš 9 ÏïÌ[WøXÿ*þEÿ-þÈúÉù*ú±øµ÷øføÔùöùÍùpû`ûzûÉüýIþUÿÔþþþÄÿíÿ¹¨ü ûÝîäÏ + '>e!ý>öÍòð¾ìïëÊëÎêìÁí-ïûò:öò÷Qúàûyý÷ÿjÊNq%|+ÿ8²ý2âüÅúûÞúKù›÷™øIúûÂýbÿ†ÜÙˆD9¸ÄÑ{– G Z Î8Ú¶K†$v¨¾  ˜ ª Õ #  > ó ² 4 6«R- W ­í̦~—ܺ "X éùÃóïðˆîÉëÞëíÂî˜ñÍóóÍòêòòòÕòúñÙòÜóôÑõ÷Ñ÷GúÌü|ÿ£Y*æòø;&ÜWÜó V%‡¸þÇýYüXù*ùýûxüú–ù¢øÒ÷ë÷øN÷6õóqñ„ð8ïÕìšëKì-íïfòõ¶ö/ù*ú“ù“û<ýBýÿ©üî•—·¢ + û 4o á õ › G ¦-Cú!?I#€Vþ¨þ4ÿùýßþªQfcšméòP¤o«NÒ:ï4ð)Ù(éñý¶ê©ÿ5ÿ c_à;ü \ûͬïþ‘ü û®ú¨ùúWüIûùÔúøûú_øé÷Õ÷xø—øã÷¾÷ø‰ø¦÷ñø5úØùLúü3þ4ÿèþTÿP¬{„*pýµühýßúZøÿ÷Öõ)õ øqûzýþ Ï<þ#þ³þ9ÿþóý«ÿß²Ü"#ý ê$×ÿ#ÐþÞûòùáùú¸ùÞ÷¦õ:öøÝ÷ùSýåýý›ÿÖ³GýðãÁ:¼ùãÿÃm:r»!”“B\_v^/úÿ)k£ÿ¨Î¥þ{ýßû„ù`ù ú•ú€ú©ùû‡ýŽþ`jÔaÆ; ¼ ª Dz ½  fw6„ÛU®}ÿ½þÿËÿ2ÿùüéþþ!úØùÿùøÃö+öœõLö¦÷"÷©õ+öô÷ï÷ð÷+ùL÷3õ–õ*õöLøùúÉü ÿ“+\Ü5,¸ùe°Þ*¾Æ}¨ õþüçK<þQþ•ÿ”ÿ-ÿÛý³ý`ÿþ‘ü’ý"þÔýiþÂÿ~ÿãþÿÇþ~©ŠLϱ :  ü¯èÒwP0ZÿÊþÿ^HïKGÿSýüþûoú/øøöíöøúâùãùÓûÓüý¦þ6ÿÌÿÒ3Þ!&ö! : Ç ÙC­ì£Ü8€<ñÿÉÿÉþÔýþÙý–ü×û;üVû§ûïü^ûûúü‰û‡úù|öªôGõSö}÷Ü÷žøûsüÇý@êç¼ lbreakout2-2.6.4/client/sounds/disable.wav0000644000175000017500000001232411452354557015446 00000000000000RIFFÌWAVEfmt "VD¬data¨ÿÿþÿûÿõÿÞÿ$Î<ÙÿùÿþÿúÿÿÿÿÿÿÿþÿüÿôÿãÿÊNÖÿüÿüÿúÿýÿýÿþÿ ïÿòÿEÿáþFþÜýþÿýòýþùýñý»þàÿ öÿ ðÿëÿÅ`Õÿÿÿùÿúÿüÿùÿëÿ5ÿ£ÿ$áÿ¾õLåÿZÿÓþÿöþíþ±ÿöÿüÿÿÿÿÿÿÿÿÿþÿöÿ ýÿìÿªï¥úmØùþbäÿ üÿÿÿÿÿ÷ÿóÿ(áþ¸ýþþdýëüâüýþîýþúýçýþÿþŒÿ ôÿîÿ–àÿÿÿ ¢ÿ]þÉý‘þÿýþÿéþyÿ$òÿ Ûÿ‹ÿë¬àû*zóÿùÿóÿ…ÿþþþåýõýþÎýyþÿÞþnÿöÿÿÿœþÖýFþŒÿ âÿ_8—ãÿåÿ\$õÚ‚¯ —Òÿq  úþøªìÿ ðÿªÿðþïþ$ÿ þóýôýþñýþûýöý þßýCþ#ÿ¾þÕý.þ^ÿ ýÿýÿþÿ×ÿfÂçÿáÿ1Qû ü¼ ä)ÉÖÿQÔúÿñÿäÿ*°ÿÿ¹þýýúýïý)þÿðþ'ÿ óÿ úÿþÿÿÿÿÿýÿýÿþÿ æÿ5ì-Äêÿýÿøÿêÿéþÿ÷ÿ ÷ÿÿÿÿÿþÿýÿûÿðÿÍÿ*ÿÆþ þáýþþãý!þâþÿïþÿþ ÿåþÿæÿñÿÿÿþÿþÿÿÿÿÿýÿûÿ%ÿ þöýþîýÛþëÿ úÿþÿûÿ÷ÿ $ÿæþÚÿðÿ ýÿþÿýÿþÿûÿýÿùÿÃ7êÿãBßÿÊ$öGäÿ þÿ Lÿþìý þñýþþýêý²þÖÿöÿþÿÿÿþÿÿÿÿÿþÿöÿ ùÿòÿ®ÿýYÜÿ$UÿËþ´ÿóÿþÿÿÿüÿöÿÞÿ°ç´…Þ rÝÿ ùÿüÿÿÿÿÿýÿ÷ÿ‡ÿQþêýþýþ÷ýøýþjýâüý~üÚû”û‚úÉø‰÷²õKõ­ùýÏüýûüo†‚cÀô Òœ0+¥ [^"#„y—æ‹ÚùqàYÙiç;"K$ÿ!ß½ÊqÊgàŸýÐîâåÃò|ðRßuâŒò°ðæÆé­öþàö×éîþì!¢3 <ãêΧ÷¥‘¦Â®NÕÁùÞølðvå)/Æ)ç9§Ucö^SÃG?î7"/  †I] 5ãsþ¿Þ»Õ¬~½$ÓiÚÙôÖ¡Ñ͸ÜúÞ ¯ B#ê'+PúHûôí NÛ3<Ï(DHêëþàþzýMø•ñóììwî£ñ#öFü\3; £¨ýÁüÿ q éœÒü„û;ùE ?J˜ü­÷­ùnþ ýûøh÷úîýŸÿëývûîù|û N˜ Y%:úÈö¥ù4þdmÿmþjT{û ô¸îÿî„ólùïœ 3Œ A âL$H × Mñºê,îpöûü%þlù§ï¸éSðhþ0é°ÿûîý9ãèûÄñçìÚð úû % ý C æ6è7þùýöòõèôÆ÷±ÿÏúk iwø¸óÛöüþýäûü¤ÿû&ýüÀùÇûÉÿÐS˜ÒW ¨Þ$ûúú…öHñTñø­ Ž ¸Ùþ¢üþþ~ûÐùŠû*zN­üKùô÷à÷EúéüÆýþsÿVZù™ÿ?’¤^ýhýD%©7ý ÷îóŠô*÷ûâýÿýÃýuE× éiÿýûèûUý–®ìÿÿv‚ÿ¦ú˜ùñúCúù¬ü×ÿ›¹sJøíý¡ø¡÷>ùìûÊÿÂ'Ô³ÓŒŠnûø*úÅþk:Æ»ÑrⳘý ú[ûëëŒÄèýFú@úÙüGÿI+R‚* ÿý]ÿfÿjûõø`ù*û©üqý/ÿ=6š³— ã« qHÿéüSþí¢¼_,÷ÿ™])Pýêø!øãùüóþkþ0þæÿùþhþžQÄZ¤ÿPûøÁø|ú•ûþûãû©ü<ÿî{‡ùÿ|þ–ý‚ÿ¶<NZþÅüý¥ÿ4Ie·$þ}þ¶þ«ýêûºø­ø7ÿ•53üû–ücÿ†=}ÿþ™ýÕþ0Òÿ­? ÅÕJ@½n7…Ãë÷ÁqÿFýiûOûöýº¢©ÿ÷üjúíù%úný¼!#ýíûÎû˜úúû´Ÿ9 .Î5÷þ¹·K­É ýNúÊø%ù-úUû¡ý£1süuúQú_ü_þqýáûü>ý-þ‹ý×û§ú ý9½¯ª |úN æ rUsÿòýðýþÇýbþîÿbÆÁÿ¼ýDþ/¸ÿíýîýþÏý<þ—ý üÚûXýJæ°ÿÌüëûü.ýÿ=Ú9¼úþäýþþíýþåýñüåûèúèùú÷úüþ&øG 0 á2ñ ò ùí%Ôÿ+þËý+þÎÿ0Ùÿ0ýÎûýÜÿþèýþÿéýóûîüíýùþíÿ)ÿýÿûëüÿüüÇü þËþçÅ@5°ï‚þ(ü²ü¬ÿÒøG/)ÿ¿ÿÇöwáÿ>ÿ¬ÿí¾ï%:Áÿ!üûŸû³ýÓÿ:ÿ(þÐýþƒÿ2[þòüúÿѨ;B!>0í ¾2Fzhþ]üûêúû{ýG¸ì\:A0÷ÿdÿþþ÷ýæýhÿGQÿ{ý%üæûïû²üýåü¯ýþþÏÿéÿÿÿçÿ¹'Oáÿù*|’Éÿ-\ÿ<þðýêý¥þÿçþ"ÿ[þAýpý#þ¡þPþÿ¸º9¿Ñÿôÿ§wr&ÿð’Gæ:ÿ^þVþ±ÿM½þËýuþ­ÿI·þKþ³ÿ$æþ¾ýþÆýZÿ’ÂÐgÿiþÐýsþ¦ÿöÿSä1íÙþ¯ýÔþ<K)ÝþQý÷üßüuý/þ†ýxü¸û³ü`ÿAÿRýÌü^ýöþ&7øþâýÿýÔýåþbi~ oðþæýßýwþÿÿ‡þíýöý þçýHþƒÿØÿv Ä$ÿØýØýþ¢þåýþŸýýÇþŠØ6ÿ’ý“üÏûTü ý,ýŒþêöÄšâÿ±ÿÚþ3ÿyäeÿ|ýïüýãüFýþ þÆýœþ3¤nÀÿ“þíý/þCÿWæIìQã½ÿXþpÛçÿ÷ÿ/B/¿îbÿþ¿ýzþE¥ÿ]ýþûÎûOüwþ"þÿöÿ úÿüÿ íÿ!Dþ(°·ÿŸý ýPþ/Eñ)añýöýPÿðÿöÿýÿ×ÿLÈ!Âÿ ÿ®ýaþõÿýÿîÿ&Àÿäý*þ=äöòÿ÷ÿ#ìï#÷îòûÿþÿÿÿïÿ÷ É=«ÿCþ±ýBþÞÿ íÜþ*þ¼ýDþÄÿ%ýÿßþ6þ¹ÿ=ÞÿÎÿ0Óè<Îÿ$ëÿ üÿÿÿùÿûé!ì)ï ù$åÿ ÿþòý÷ýæþäÿôÿ$ÿëþØÿúÝ(øÿøÿÜò;ÿêþãÿ õÿ5ÿ­ÿ-ìÿ÷ÿ ëÿòÿ8ÿªÿ+ëÿüÿðÿ0ÿþeÿ=èÿ øÿîÿÉ">àÿyÿþèý€ÿºKîÿ¸þÿüPüÌû“ü ÿ¢í^DUŒþ³ý¼þÄÿ÷ÿçÿ­¾%ýbñ`åÿùÿ ïÿPÿÿ*ýÿåÿ4Uÿ-þÿG Çþ°ý˜þÂÿþÿ#VÿÖþ¥ÿ–ýqÝÿõÿ Üÿš=B„'Þ©—Ôø%]`S^ÜÿEÔþëý{ýÌüŒýðýìþ´ƒÿ·ýdþ¯ÿõÿõÿùÿ6ÿþÒýïýcþÿøÿ àÿ´ÃÿlMnõÿÞÿ¦êÿôÿñÿòÿrþw'•Öf:—ä¨ÿ©þlýýáü@ý‘þ°þßýüýþìýþäýBþrÿöÿ áÿ` ïõû-|g»ìÿ%~ɬÅÿdõ(“BÎÐÿA6±ìÿ àÿTÿ&¬ÿÿðÿðÿßÿšþþOÿùÿýÿþÿÿÿüÿùÿáÿ<ûÞÓÿCù."ÑÝçÿ 'ÙOÏËòÿÉþ8ÿúÿýÿýÿýÿ÷ÿëÿ äýÿõÿöÿ èÿ+òçåúÿ òöÿñïÿÏÿ)ÿâÿïÿ ÷ÿÚÿ<Â9Íÿÿüþùÿîÿøÿýÿöÿ òÿ üïÿôÿñÿãÿ,ÿÔþ ÿ×ÿíÿ øÿÿùýúýðþÿþÿÞÿèÿüÿÿ þêýìþêÿ ÷ÿþÿÿÿýÿúÿ+ÿ þêýÚþçÿ.ÿþýýÆþ"ÿðþ1þäýþðýÆþìÿøÿ òÿôÿúÿÔ 7êÿ 4ÿéþÿ:þØýþóýñý»þÒÿãÿûÿAÿ‘ÿ?ÛÿÊZàÿ Zÿ'þÜý´þÌÿöÿþÿþÿÿÿüÿøÿâÿº)Gûÿ_ÿÌþ³ÿ"ìÿöÿóÿQÿêþÿíþÿ"õÿýÿ ÷ÿoÿMþÖýþôýÕý7ÿ9ïÿþÿ ÷ÿüÿúÿûÿóÿ hðÿùÿ ýÿèÿ—ùváÿ ýÿÿ\þÏýyþ¤ÿ ôÿ`ÿiÿ"üÿûÿûÿ åÿ€"÷ø„ãÿðÿòÿÿÿ"iÿ`ÿóÿöÿùÿ óÿ Üÿ§çÿûÿòÿýÿÿÿÿÿÿÿûÿúÿþÿ•ÿ÷þØþsÿîÿ\#øÿìÿ^ ø¢òÿûÿèÿP0¬åÿùÿýÿÿÿþÿýÿÿÿðÿÁÿ×þ@ÿÿÿúÿùÿýÿøÿæÿ7%Éïÿÿÿ õÿ ûÿþÿ ïÿÐÿßþ0ÿøÿ ùÿýÿ÷ÿéÿ(×øÿúÿöÿÛÿéþ ÿ öÿ úÿÿÿþÿüÿøÿâÿ-ûØÛÿ)ñóÿ øÿýÿúÿÚÿ:Î&Ýÿöÿûÿþÿÿÿlbreakout2-2.6.4/client/sounds/reflect_paddle.wav0000644000175000017500000000045211452354557016777 00000000000000RIFF"WAVEfmt "VD¬dataþñ)ÓÉÈðÆ,È)ÈZÉ<Ó¸âñë óXûäúüPÉñù^ôd÷”õšèÊÕÜÅ<Îäæÿåñʘ¹½¿ÌÓË7Ä{ÆÔ®ßäàYÕ\Ç<ÆãÌ[Üwø" # ¡ óÔa ÑCk)V.Rûõ¾ßÛ=è/ó8îîßÙá{çòç×ê¹î’üá6#’,á6q> ?D?“L^¼g[cþI%/B-75ö3^+*îåÿÌÖ3æ.æ‡ÕÁ¹s¸Ð­ ¨N¸ÿÎ:Ó1ÎVÔyÙ3×äÚ€å:ð1óLöâ ;8 93#š1¯0µ)f$¹’""!t lbreakout2-2.6.4/client/sounds/reflect_brick.wav0000644000175000017500000000045211452354557016640 00000000000000RIFF"WAVEfmt "VD¬dataþcÖ[Ò*á¼ó±øí‡àÝálóCwîüúÇûMùJ÷ÿ« p<äñÄÀËø?J»Ü8· ¿äÎÏpúöîäãòØÕká(÷>5 lAûëúü±¼ åüd÷S ø$µ*ä ØRÀuØ/ Â$ê_Ìtψê2<…X »ü\úÅ ;,È=×4Q9Pl3‡9U%?¬ýs !’øõ»Ð–Ë8èï} oóTÒŒ¾[¿9ÑOìr@ ´öiÖŽÄ Ôüï6óý:á8âb ¹*èÖUý~~Çr— äýœû†½ Ž ðülbreakout2-2.6.4/client/client_recv.c0000644000175000017500000002532711535364347014461 00000000000000/*************************************************************************** client_recv.c - description ------------------- begin : Sat Oct 26 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "lbreakout.h" #include "client_data.h" #include "game.h" #include "../game/game.h" #include "../gui/gui.h" /* ==================================================================== Externals ==================================================================== */ #ifdef NETWORK_ENABLED extern NetSocket client; extern int client_is_connected; #endif extern GuiWidget *dlg_info; extern GuiWidget *dlg_confirm; extern GuiWidget *dlg_chatroom; extern GuiWidget *label_channel; extern GuiWidget *label_info; extern GuiWidget *label_confirm; extern GuiWidget *label_stats; extern GuiWidget *label_winner; extern GuiWidget *list_chatter; extern GuiWidget *list_levels; extern GuiWidget *list_users; extern GuiWidget *list_games; extern List *client_users; extern List *client_channels; extern List *client_levelsets; extern int client_state; extern List *levels; extern int net_buffer_cur_size, msg_read_pos; extern char net_buffer[MAX_MSG_SIZE + PACKET_HEADER_SIZE]; /* CHALLENGE */ extern char client_name[16]; extern int client_recv_limit; extern char *mp_diff_names[]; extern char mp_levelset[16]; extern int mp_peer_id; extern char mp_peer_name[16]; extern int mp_levelset_version; extern int mp_levelset_update; extern int mp_level_count; extern int levelset_version, levelset_update; extern int mp_diff, mp_rounds, mp_frags, mp_balls; extern ClientUser *client_user; extern void client_run_game( int challenger ); extern void client_disconnect(); /* from client.c */ extern int client_comm_delay; /* ==================================================================== Popup info dialogue and set status to INFO. ==================================================================== */ void client_popup_info( char *format, ... ) { char buffer[256]; va_list args; va_start( args, format ); vsnprintf( buffer, 256, format, args ); va_end( args ); gui_label_set_text( label_info, buffer ); gui_widget_show( dlg_info ); client_state = CLIENT_INFO; } /* ==================================================================== Popup confirm dialogue and _keep_ status. ==================================================================== */ void client_popup_confirm( char *format, ... ) { char buffer[256]; va_list args; va_start( args, format ); vsnprintf( buffer, 256, format, args ); va_end( args ); gui_label_set_text( label_confirm, buffer ); gui_widget_show( dlg_confirm ); } /* ==================================================================== Parse all messages in net_packet. ==================================================================== */ #ifdef NETWORK_ENABLED static void client_parse_packet() { int i, num; char name[16]; unsigned char type; int handled; while ( 1 ) { type = (unsigned)msg_read_int8(); handled = 0; if ( msg_read_failed() ) break; /* no more messages */ switch ( type ) { case MSG_PREPARE_FULL_UPDATE: /* do only clear users as channels and * levelsets are fixed */ list_clear( client_users ); client_user = 0; handled = 1; break; case MSG_ERROR: client_printf_chatter( 1, _("ERROR: %s"), msg_read_string() ); handled = 1; break; case MSG_BUSY: if ( client_state == CLIENT_AWAIT_ANSWER || client_state == CLIENT_AWAIT_TRANSFER_CONFIRMATION ) client_popup_info( _("%s is busy at the moment."), mp_peer_name ); handled = 1; break; case MSG_DISCONNECT: client_disconnect(); handled = 1; break; case MSG_SET_COMM_DELAY: client_comm_delay = msg_read_int16(); printf( _("comm_delay set to %i\n"), client_comm_delay ); handled = 1; break; /* chatter */ case MSG_SERVER_INFO: client_add_chatter( msg_read_string(), 1 ); handled = 1; break; case MSG_CHATTER: client_add_chatter( msg_read_string(), 0 ); handled = 1; break; /* users */ case MSG_ADD_USER: num = msg_read_int32(); snprintf( name, 16, "%s", msg_read_string() ); name[15] = 0; if ( msg_read_failed() ) break; client_add_user( num, name ); gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { num = list_check( client_users, client_user ); if ( num != -1 ) gui_list_select( list_users, 0, num, 1 ); } handled = 1; break; case MSG_REMOVE_USER: num = msg_read_int32(); if ( msg_read_failed() ) break; client_remove_user( num ); gui_list_update( list_users, client_users->count ); /* re-select current entry */ if ( client_user ) { num = list_check( client_users, client_user ); if ( num != -1 ) gui_list_select( list_users, 0, num, 1 ); } handled = 1; break; case MSG_CHANNEL_LIST: list_clear( client_channels ); num = msg_read_int8(); for ( i = 0; i < num; i++ ) list_add( client_channels, strdup(msg_read_string()) ); handled = 1; break; case MSG_LEVELSET_LIST: list_clear( client_levelsets ); num = msg_read_int8(); for ( i = 0; i < num; i++ ) list_add( client_levelsets, strdup(msg_read_string()) ); gui_list_update( list_levels, client_levelsets->count ); handled = 1; break; case MSG_ADD_LEVELSET: list_add( client_levelsets, strdup(msg_read_string()) ); gui_list_update( list_levels, client_levelsets->count ); handled = 1; break; case MSG_SET_CHANNEL: /* we only need to update the name */ gui_label_set_text( label_channel, msg_read_string() ); handled = 1; break; /* challenge */ case MSG_CHALLENGE: /* the user may only be challenged if client state is NONE because otherwise he is doing something that shouldn't be interrupted */ if ( client_state != CLIENT_NONE ) { msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_BUSY ); msg_write_int32( msg_read_int32() ); client_transmit( CODE_BLUE, msglen, msgbuf ); break; } snprintf( mp_peer_name, 15, "%s", msg_read_string() ); snprintf( mp_levelset, 16, "%s", msg_read_string() ); mp_diff = msg_read_int8(); mp_rounds = msg_read_int8(); mp_frags = msg_read_int8(); mp_balls = msg_read_int8(); if ( msg_read_failed() ) break; client_popup_confirm( _(" You have been challenged!##"\ " Challenger: %13s#"\ " Levelset: %13s#"\ " Difficulty: %13s#"\ " Rounds: %13i#"\ " Frag Limit: %13i#"\ " Balls: %13i"), mp_peer_name, mp_levelset, mp_diff_names[mp_diff], mp_rounds, mp_frags, mp_balls ); client_state = CLIENT_ANSWER; handled = 1; break; case MSG_REJECT_CHALLENGE: handled = 1; if ( client_state != CLIENT_AWAIT_ANSWER ) break; client_popup_info( _("%s is too scared to accept your challenge."), mp_peer_name ); break; case MSG_CANCEL_GAME: handled = 1; if ( client_state != CLIENT_ANSWER ) break; gui_widget_hide( dlg_confirm ); client_popup_info( _("%s got cold feet."), mp_peer_name ); break; case MSG_ACCEPT_CHALLENGE: handled = 1; if ( client_state != CLIENT_AWAIT_ANSWER ) break; gui_widget_hide( dlg_info ); /* play */ gui_disable_event_filter(); if ( client_game_init_network( mp_peer_name, mp_diff ) ) client_game_run(); client_game_finalize(); gui_enable_event_filter(); gui_widget_draw( dlg_chatroom ); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); break; /* dummy parse game packets that may arrive after the QUIT_GAME * message was sent because ADD_USER commands may be in the * package and these we should get. */ case MSG_PADDLE_STATE: comm_unpack_paddle_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_SHOT_POSITIONS: comm_unpack_shots_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BALL_POSITIONS: comm_unpack_balls_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_SCORES: comm_unpack_scores_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_BRICK_HITS: comm_unpack_brick_hits_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_NEW_EXTRAS: comm_unpack_collected_extras_dummy( (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_ROUND_OVER: i = msg_read_int8(); handled = 1; break; case MSG_LAST_ROUND_OVER: i = msg_read_int8(); handled = 1; break; } if ( !handled ) { printf( _("chat: state %i: invalid message %x: skipping %i bytes\n"), client_state, type, net_buffer_cur_size - msg_read_pos ); msg_read_pos = net_buffer_cur_size; } } } #endif /* ==================================================================== Receive packets from server. Use the TIME_PASSED event therefore. Send a heartbeat every three seconds as well. ==================================================================== */ void client_recv_packet( GuiWidget *widget, GuiEvent *event ) { #ifdef NETWORK_ENABLED int recv_limit; static int last_heartbeat = 0; if ( !client_is_connected ) return; if ( event->type != GUI_TIME_PASSED ) return; /* heartbeat? */ if ( time(0) >= last_heartbeat + 10 ) { last_heartbeat = time(0); msgbuf[0] = MSG_HEARTBEAT; client_transmit( CODE_BLUE, 1, msgbuf ); } recv_limit = client_recv_limit; /* limited number of packets if not -1 */ while ( net_recv_packet() && ( recv_limit==-1 || recv_limit > 0) ) { /* check if this is a valid packet and update the socket */ if ( msg_is_connectionless() ) msg_begin_connectionless_reading(); else if ( !socket_process_header( &client ) ) continue; client_parse_packet(); if ( recv_limit != -1 ) recv_limit--; } #endif } lbreakout2-2.6.4/client/balls.c0000644000175000017500000002113511452354557013252 00000000000000/*************************************************************************** balls.c - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../game/game.h" #include "bricks.h" extern SDL_Surface *ball_pic; /* ball pictures */ extern SDL_Surface *ball_shadow; int ball_pic_x_offset = 0; /* display ball at this position */ extern int ball_w, ball_h; float ball_metal_alpha_change = 1.2; /* pulse factor */ float ball_metal_alpha = 0; /* alpha of ball when blue */ extern SDL_Surface *offscreen; extern SDL_Surface *stk_display; extern int shadow_size; extern Game *game; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Show/hide all balls ==================================================================== */ void balls_hide() { ListEntry *entry = game->balls->head->next; Ball *ball; int bx, by, bw, bh; while ( entry != game->balls->tail ) { ball = (Ball*)entry->item; entry = entry->next; /* balls position; add paddle pos if attached */ bx = ball->x; by = ball->y; bw = ball_w + shadow_size; bh = ball_h + shadow_size; if (ball->attached) { bx += ball->paddle->x; by += ball->paddle->y; } /* blit background */ stk_surface_blit( offscreen, bx, by, bw,bh, stk_display, bx, by ); stk_display_store_drect(); } } void balls_show_shadow() { ListEntry *entry = game->balls->head->next; int bx, by; int mx, my; Ball *ball; if ( game->extra_active[EX_DARKNESS] ) return; while ( entry != game->balls->tail ) { ball = entry->item; entry = entry->next; /* balls position; add paddle pos if attached */ bx = ball->x; by = ball->y; if (ball->attached) { bx += ball->paddle->x; by += ball->paddle->y; } /* show ball -- no shadow if darkness -- no shadow if going back home */ if ( !ball->moving_back ) { stk_surface_clip( stk_display, 0, 0, stk_display->w - BRICK_WIDTH, stk_display->h ); stk_surface_alpha_blit( ball_shadow, 0, 0, ball_w, ball_h, stk_display, bx + shadow_size, by + shadow_size, (game->extra_active[EX_METAL])?(((int)ball_metal_alpha)>>1):SHADOW_ALPHA ); stk_display_store_drect(); /* redraw nearby bricks */ stk_surface_clip( stk_display, bx + shadow_size, by + shadow_size, ball_w, ball_h ); /* check the three outer ocrners of the shadow if there's a brick */ mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; my = ( by + shadow_size ) / BRICK_HEIGHT; if ( my < MAP_HEIGHT - 1 ) if ( mx < MAP_WIDTH - 1 && game->bricks[mx][my].type != MAP_EMPTY ) brick_draw( stk_display, mx, my, 0 ); mx = ( bx + shadow_size + ball_w ) / BRICK_WIDTH; my = ( by + shadow_size + ball_h ) / BRICK_HEIGHT; if ( my < MAP_HEIGHT - 1 ) if ( mx < MAP_WIDTH - 1 && game->bricks[mx][my].type != MAP_EMPTY ) brick_draw( stk_display, mx, my, 0 ); mx = ( bx + shadow_size ) / BRICK_WIDTH; my = ( by + shadow_size + ball_h ) / BRICK_HEIGHT; if ( my < MAP_HEIGHT - 1 ) if ( mx < MAP_WIDTH - 1 && game->bricks[mx][my].type != MAP_EMPTY ) brick_draw( stk_display, mx, my, 0 ); stk_surface_clip( stk_display, 0, 0, 0, 0 ); } } } void balls_show() { ListEntry *entry = game->balls->head->next; Ball *ball; int bx, by; while ( entry != game->balls->tail ) { ball = entry->item; entry = entry->next; /* balls position; add paddle pos if attached */ bx = ball->x; by = ball->y; if (ball->attached) { bx += ball->paddle->x; by += ball->paddle->y; } if ( game->extra_active[EX_METAL] ) stk_surface_alpha_blit( ball_pic, ball_pic_x_offset, 0, ball_w, ball_h, stk_display, bx, by, ball_metal_alpha ); else stk_surface_blit( ball_pic, ball_pic_x_offset, 0, ball_w, ball_h, stk_display, bx, by ); stk_display_store_drect(); } } void balls_alphashow( int alpha ) { ListEntry *entry = game->balls->head->next; Ball *b; int bx, by; while ( entry != game->balls->tail ) { b = entry->item; /* balls position; add paddle pos if attached */ bx = b->x; by = b->y; if (b->attached) { bx += b->paddle->x; by += b->paddle->y; } /* show ball */ stk_surface_alpha_blit( ball_pic, ball_pic_x_offset, 0, ball_w, ball_h, stk_display, bx, by, alpha ); entry = entry->next; } } /* reflect ball at brick but destroy nothing */ void client_brick_reflect( Ball *b ) { float old_vx; Vector n; int reflect; int chaos_reflect; /* time left? */ if (b->target.cur_tm < b->target.time) return; /* will reflect? */ reflect = 1; if ( game->extra_active[EX_METAL] ) if ( game->bricks[b->target.mx][b->target.my].type != MAP_WALL ) reflect = 0; /* will reflect chaotic? */ chaos_reflect = 0; if ( game->extra_active[EX_CHAOS] || game->bricks[b->target.mx][b->target.my].type == MAP_BRICK_CHAOS ) chaos_reflect = 1; /* we have a target and so we have a reset position and even if the ball's not reflected the position must be reset */ b->cur.x = b->target.x; b->x = (int)b->cur.x; b->cur.y = b->target.y; b->y = (int)b->cur.y; if ( reflect ) { game->mod.paddle_reflected_ball_count++; old_vx = b->vel.x; if ( !chaos_reflect ) { /* normal reflection */ n.x = (1-2*b->target.perp_vector.x*b->target.perp_vector.x)*b->vel.x + ( -2*b->target.perp_vector.x*b->target.perp_vector.y)*b->vel.y; n.y = ( -2*b->target.perp_vector.x*b->target.perp_vector.y)*b->vel.x + (1-2*b->target.perp_vector.y*b->target.perp_vector.y)*b->vel.y; b->vel.x = n.x; b->vel.y = n.y; } else { b->vel.x = ((float)RANDOM( -10000, 10000 )) / 10000; b->vel.y = (float)(RANDOM( -10000, 10000 )) / 10000; } /* only use 2 degree steps */ b->angle = vec2angle( &b->vel ); angle2vec( b->angle, &b->vel ); if ( b->target.side >= CORNER_UPPER_LEFT && !chaos_reflect ) ball_mask_vel( b, old_vx, BALL_ADD_ENTROPY ); else ball_mask_vel( b, old_vx, BALL_NO_ENTROPY ); } /* mark target as disabled so it won't get stuck at the bottom of the screen but keep the target position so that we know what needs an update. */ b->target.exists = 0; } /* update energy ball animation */ void client_balls_update( int ms ) { Vector old; /* old position of ball before update */ Ball *ball; /* modify alpha when metal */ if ( game->extra_active[EX_METAL] ) { ball_metal_alpha += ball_metal_alpha_change * ms; if ( ball_metal_alpha >= 255 || ball_metal_alpha <= 0 ) { ball_metal_alpha_change = -ball_metal_alpha_change; if ( ball_metal_alpha < 0 ) ball_metal_alpha = 0; if ( ball_metal_alpha > 255 ) ball_metal_alpha = 255; } } /* new position if NOT attached. the communicator has set the velocity * 0 if a ball is inanimated */ if ( game->game_type == GT_NETWORK ) { list_reset( game->balls ); while ( (ball = list_next( game->balls )) ) { if ( ball->attached ) continue; if ( ball->vel.x == 0 && ball->vel.y == 0 ) continue; old.x = ball->cur.x; old.y = ball->cur.y; ball->cur.x += ball->vel.x * ms; ball->cur.y += ball->vel.y * ms; ball->x = (int)ball->cur.x; ball->y = (int)ball->cur.y; } } } lbreakout2-2.6.4/client/balls.h0000644000175000017500000000250411452354557013256 00000000000000/*************************************************************************** balls.h - description ------------------- begin : Sun Sep 9 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Show/hide all balls ==================================================================== */ void balls_hide(); void balls_show_shadow(); void balls_show(); void balls_alphashow( int alpha ); /* update energy ball animation */ void client_balls_update( int ms ); lbreakout2-2.6.4/client/shrapnells.c0000644000175000017500000002507611452354557014340 00000000000000/*************************************************************************** shrapnells.c - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "../game/mathfuncs.h" #include "config.h" #include "shrapnells.h" extern Config config; extern SDL_Surface *stk_display; extern SDL_Surface *offscreen; List *shrapnells = 0; float shr_alpha_change = 0.25; float shr_start_alpha = 255; /* ==================================================================== Local ==================================================================== */ /* ==================================================================== Create a single shrapnell and add to list. ==================================================================== */ void shrapnell_create( SDL_Surface *surf, int sx, int sy, int sw, int sh, int px, int py, float vx, float vy ) { Shrapnell *shr = calloc( 1, sizeof( Shrapnell ) ); shr->pic = stk_surface_create( SDL_SWSURFACE, sw,sh ); //SDL_SetColorKey(shr->pic, 0, 0); stk_surface_blit( surf, sx, sy,sw,sh, shr->pic, 0,0 ); shr->x = px; shr->y = py; shr->v.x = vx; shr->v.y = vy; shr->alpha = shr_start_alpha; list_add( shrapnells, shr); } /* ==================================================================== Delete a shrapnell ==================================================================== */ void shrapnell_delete( void *ptr ) { Shrapnell *shr = (Shrapnell*)ptr; SDL_FreeSurface( shr->pic ); free( shr ); } /* ==================================================================== Public ==================================================================== */ /* ==================================================================== Initate or delete shrapnell list ==================================================================== */ void shrapnells_init() { shrapnells = list_create( LIST_AUTO_DELETE, shrapnell_delete ); } void shrapnells_delete() { list_delete( shrapnells ); } /* ==================================================================== Create shrapnells from surface (surf,sx,sy,sw,sh) and put it to screen position (px,py). The vector imp is the impuls and type the type of what caused the destruction. ==================================================================== */ void shrapnells_create( SDL_Surface *surf, int sx, int sy, int sw, int sh, int px, int py, int type, Vector imp ) { int i, j; int shr_w, shr_h; Vector v; int dx, dy; /* no animations? */ if ( !config.anim ) return; /* * 1 - low * 2 - medium * 3 - high */ /* according to type create shrapnells */ switch ( type ) { case SHR_BY_NORMAL_BALL: vector_norm( &imp ); imp.x *= 0.13; imp.y *= 0.13; shrapnell_create( surf, sx, sy, sw, sh, px, py, imp.x, imp.y ); break; case SHR_BY_ENERGY_BALL: if ( config.anim == 1 ) { /* low */ shrapnell_create( surf, sx, sy, sw, sh, px, py, 0, 0 ); break; } shr_w = sw / 2; shr_h = sh / 2; for ( i = 0; i < sw; i += shr_w ) for ( j = 0; j < sh; j += shr_h ) { v.x = ( sw >> 1 ) - ( i + ( shr_w >> 1 ) ); v.y = ( sh >> 1 ) - ( j + ( shr_h >> 1 ) ); vector_norm( &v ); v.x *= 0.01; v.y *= 0.01; shrapnell_create( surf, sx + i, sy + j, shr_w, shr_h, px + i, py + j, v.x, v.y ); } break; case SHR_BY_SHOT: if ( config.anim == 1 ) { /* low */ shrapnell_create( surf, sx, sy, sw, sh, px, py, 0, imp.y * 0.02 ); break; } shr_w = sw / 8; shr_h = sh; for ( i = 0; i < ( sw >> 1 ); i += shr_w ) { shrapnell_create( surf, sx + i, sy, shr_w, shr_h, px + i, py, 0, imp.y * 0.002 * ( i + 1 ) ); shrapnell_create( surf, sx + sw - shr_w - i, sy, shr_w, shr_h, px + sw - shr_w - i, py, 0, imp.y * 0.002 * ( i + 1 ) ); } break; case SHR_BY_EXPL: shr_w = config.anim == 3 ? 5 : 10; shr_h = config.anim == 3 ? 5 : 10; for ( i = 0; i < sw; i += shr_w ) for ( j = 0; j < sh; j += shr_h ) { dx = rand() % 2 == 0 ? 1 : -1; dy = rand() % 2 == 0 ? 1 : -1; shrapnell_create( surf, sx + i, sy + j, shr_w, shr_h, px + i, py + j, (float)( ( rand() % 6 ) + 5) / 100 * dx, (float)( ( rand() % 6 ) + 5) / 100 * dy ); } break; } } /* ==================================================================== Remove all shrapnells ==================================================================== */ void shrapnells_reset() { list_clear( shrapnells ); } /* ==================================================================== Show, hide all shrapnells. ==================================================================== */ void shrapnells_hide() { ListEntry *entry = shrapnells->head->next; Shrapnell *shr; int x, y; while ( entry != shrapnells->tail ) { shr = entry->item; entry = entry->next; x = (int)shr->x; y = (int)shr->y; stk_surface_blit( offscreen, x, y, shr->pic->w, shr->pic->h, stk_display, x, y ); stk_display_store_drect(); } } void shrapnells_show() { ListEntry *entry = shrapnells->head->next; Shrapnell *shr; while ( entry != shrapnells->tail ) { shr = entry->item; entry = entry->next; stk_surface_blit( shr->pic, 0,0,shr->pic->w,shr->pic->h, stk_display, (int)shr->x, (int)shr->y ); stk_display_store_drect(); } } /* ==================================================================== Update and remove expired shrapnells ==================================================================== */ void shrapnells_update( int ms ) { ListEntry *entry = shrapnells->head->next; Shrapnell *shr; while ( entry != shrapnells->tail ) { shr = entry->item; entry = entry->next; shr->x += shr->v.x * ms; shr->y += shr->v.y * ms; if (shr->alpha > 0 ) { shr->alpha -= shr_alpha_change * ms; SDL_SetAlpha( shr->pic, SDL_SRCALPHA, (int)shr->alpha ); } if (shr->alpha <= 0 || shr->x + shr->pic->w < 0 || shr->y + shr->pic->h < 0 || shr->x > stk_display->w || shr->y > stk_display->h ) list_delete_entry( shrapnells, entry->prev ); } } /* ==================================================================== Brick explosion animations. ==================================================================== */ #define exp_change 0.015 #define exp_alpha_change 0.10 List *exps; SDL_Surface *current_exp_pic = 0; /* points either to exp_pic or exp_dark_pic */ extern SDL_Surface *exp_pic; extern SDL_Surface *exp_dark_pic; int exp_w, exp_h; /* size */ int exp_frame_count; /* frame count */ int exp_count; /* number of various explosions */ typedef struct { float alpha; float cur; /* current frame */ int x, y; /* position in screen */ int y_off; /* y offset in explosion picture */ } Exp; void exp_load() { exps = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); exp_w = exp_h = 60; /* hardcoded as we have various explosions in one file now */ exp_count = exp_pic->h / exp_h; exp_frame_count = exp_pic->w / exp_w; exps_set_dark( 0 ); } void exps_clear() { list_clear( exps ); } void exp_delete() { if ( exps ) list_delete( exps ); exps = 0; } void exp_create( int x, int y ) { Exp *exp = calloc( 1, sizeof( Exp ) ); exp->x = x - ( exp_w >> 1 ); exp->y = y - ( exp_h >> 1 ); exp->alpha = 255; /* red/yellow get 4 parts, gree&yellow&bluw get 1 part each */ switch ( rand() % ( 4 + 4 + 1 + 1 + 1 ) ) { case 0: case 1: case 2: case 3: exp->y_off = 0; break; case 4: case 5: case 6: case 7: exp->y_off = exp_h * 4; break; case 8: exp->y_off = exp_h * 1; break; case 9: exp->y_off = exp_h * 2; break; case 10: exp->y_off = exp_h * 3; break; } list_add( exps, exp ); } void exps_hide() { Exp *exp; list_reset( exps ); while ( ( exp = list_next( exps ) ) ) { stk_surface_blit( offscreen, exp->x, exp->y, exp_w, exp_h, stk_display, exp->x, exp->y ); stk_display_store_drect(); } } void exps_show() { Exp *exp; list_reset( exps ); while ( ( exp = list_next( exps ) ) ) { stk_surface_alpha_blit( current_exp_pic, (int)exp->cur * exp_w, exp->y_off, exp_w, exp_h, stk_display, exp->x, exp->y, exp->alpha ); } } void exps_update( int ms ) { Exp *exp; list_reset( exps ); while ( ( exp = list_next( exps ) ) ) { if ( exp->alpha > 0 ) { exp->alpha -= exp_alpha_change * ms; if ( exp->alpha < 0 ) exp->alpha = 0; } exp->cur += exp_change * ms; if ( exp->cur >= exp_frame_count ) list_delete_current( exps ); } } void exps_set_dark( int dark ) { if ( dark ) current_exp_pic = exp_dark_pic; else current_exp_pic = exp_pic; } lbreakout2-2.6.4/client/shrapnells.h0000644000175000017500000000533511452354557014341 00000000000000/*************************************************************************** shrapnells.h - description ------------------- begin : Sat Sep 8 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ typedef struct { SDL_Surface *pic; Vector v; float x, y; float alpha; } Shrapnell; /* ==================================================================== Initate or delete shrapnell list ==================================================================== */ void shrapnells_init(); void shrapnells_delete(); /* ==================================================================== Create shrapnells from surface (surf,sx,sy,sw,sh) and put it to screen position (px,py). The vector imp is the impuls and type the type of what caused the destruction. ==================================================================== */ void shrapnells_create( SDL_Surface *surf, int sx, int sy, int sw, int sh, int px, int py, int type, Vector imp ); /* ==================================================================== Remove all shrapnells ==================================================================== */ void shrapnells_reset(); /* ==================================================================== Show, hide all shrapnells. ==================================================================== */ void shrapnells_hide(); void shrapnells_show(); /* ==================================================================== Update and remove expired shrapnells ==================================================================== */ void shrapnells_update( int ms ); /* ==================================================================== Brick explosion animations. ==================================================================== */ void exp_load(); void exp_delete(); void exps_clear(); void exp_create( int x, int y ); void exps_hide(); void exps_show(); void exps_update( int ms ); void exps_set_dark( int dark ); lbreakout2-2.6.4/client/lbreakout.h0000644000175000017500000000525211535232577014153 00000000000000/*************************************************************************** lbreakout.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __LBREAKOUT_H #define __LBREAKOUT_H //#define WITH_BUG_REPORT #define GAME_DEBUG /* ==================================================================== Global definitions for LBreakout and general system includes. ==================================================================== */ #include #include #include #include #include #include #include "../gui/stk.h" #include "../common/tools.h" #include "../common/list.h" #include "../common/net.h" #include "../common/messages.h" #include "../game/gamedefs.h" #include "misc.h" #ifndef M_PI #define M_PI 3.1415926535897932384626433832795f #endif /* config directory name in home directory */ #ifdef _WIN32 #define CONFIG_DIR_NAME "lgames" #else #define CONFIG_DIR_NAME ".lgames" #endif /* i18n */ #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "../common/gettext.h" #if ENABLE_NLS #define _(str) gettext (str) #else #define _(str) (str) #endif /* ==================================================================== Alpha of shadow ==================================================================== */ enum { SHADOW_ALPHA = 128 }; /* ==================================================================== Number of original backgrounds. ==================================================================== */ enum { ORIG_BACK_COUNT = 6 }; /* used to compile net messages */ extern char msgbuf[MAX_MSG_SIZE]; extern int msglen; /* check if position is in given region */ #define FOCUS( cx, cy, rx, ry, rw, rh ) \ ( cx >= rx && cy >= ry && cx < rx + rw && cy < ry + rh ) #define FOCUS_RECT( cx, cy, rect ) \ FOCUS( cx, cy, (rect).x, (rect).y, (rect).w, (rect).h ) #endif lbreakout2-2.6.4/client/player.c0000644000175000017500000000731611452354557013456 00000000000000/*************************************************************************** player.c - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "../client/lbreakout.h" #include "../game/levels.h" #include "player.h" int current_player = 0; int player_count = 0; Player players[MAX_PLAYERS]; /* ==================================================================== Add this player to the list and increase the counter until MAX_PLAYERS is reached. Return Value: True if successful ==================================================================== */ int player_add( char *name, int lives, Level *level ) { if ( player_count == MAX_PLAYERS ) return 0; memset( &players[player_count], 0, sizeof( Player ) ); strcpy( players[player_count].name, name ); players[player_count].lives = lives; player_init_level( &players[player_count], level, 0 ); player_count++; return 1; } /* ==================================================================== Get first player. Return Value: first player in list ==================================================================== */ Player* players_get_first() { current_player = -1; return players_get_next(); } /* ==================================================================== Get next player in list (cycle: return first player after last player). Return Value: current player ==================================================================== */ Player* players_get_next() { if ( players_count() == 0 ) return 0; do { current_player++; if ( current_player == player_count ) current_player = 0; } while ( players[current_player].lives == 0 ); return &players[current_player]; } /* ==================================================================== player_count players give id's 0,1,...,player_count-1. Select the player with id 'current' as current player. The id used is the absolute one, not the relative one resulting from dead players. Return Value: current player ==================================================================== */ Player* players_set_current( int current ) { if ( current < 0 || current >= player_count ) return 0; current_player = current; return &players[current_player]; } /* ==================================================================== Reset player counter. ==================================================================== */ void players_clear() { player_count = 0; } /* ==================================================================== Return number of players still in game (lives > 0) ==================================================================== */ int players_count() { int i; int count = 0; for ( i = 0; i < player_count; i++ ) if ( players[i].lives > 0 ) count++; return count; } /* set level_id and init snapshot with the new leveldata */ void player_init_level( Player *player, Level *level, int id ) { player->level_id = id; player->snapshot = *level; } lbreakout2-2.6.4/client/player.h0000644000175000017500000000537611452354557013467 00000000000000/*************************************************************************** player.h - description ------------------- begin : Thu Sep 6 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Add this player to the list and increase the counter until MAX_PLAYERS is reached. Return Value: True if successful ==================================================================== */ int player_add( char *name, int lives, Level *level ); /* ==================================================================== Get first player. (and set current id to 0) Return Value: first player in list ==================================================================== */ Player* players_get_first(); /* ==================================================================== Get next player in list (cycle: return first player after last player, update current id). Return Value: current player ==================================================================== */ Player* players_get_next(); /* ==================================================================== player_count players give id's 0,1,...,player_count-1. Select the player with id 'current' as current player. The id used is the absolute one, not the relative one resulting from dead players. Return Value: current player ==================================================================== */ Player* players_set_current( int current ); /* ==================================================================== Reset player counter. ==================================================================== */ void players_clear(); /* ==================================================================== Return number of players still in game (lives > 0) ==================================================================== */ int players_count(); /* set level_id and init snapshot with the new leveldata */ void player_init_level( Player *player, Level *level, int id ); lbreakout2-2.6.4/client/credit.c0000644000175000017500000001032411452354557013425 00000000000000/*************************************************************************** credit.c - description ------------------- begin : Thu Sep 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "credit.h" extern SDL_Surface *stk_display; extern StkFont *font; extern SDL_Surface *offscreen; SDL_Surface *credit_bkgnd = 0; float credit_alpha; float credit_pms = 0.5; int credit_cur; int credit_time = 2000; int credit_x, credit_y, credit_w, credit_h; char credit_str[64]; int credit_status; /* ==================================================================== Initiate credit. ==================================================================== */ void credit_init( char *name, char *author, int level, int level_count ) { credit_cur = 0; credit_alpha = 0; credit_status = 0; /* string */ if ( level_count > 0 ) sprintf( credit_str, "%s (%i/%i) - %s", name, level + 1, level_count, author ); else sprintf( credit_str, "%s (%i) - %s", name, level + 1, author ); /* position */ credit_w = stk_font_string_width( font, credit_str ) + 4; credit_h = font->height + 4; credit_x = (stk_display->w - credit_w) / 2; credit_y = (stk_display->h - credit_h) / 2; /* background */ if ( credit_bkgnd ) SDL_FreeSurface( credit_bkgnd ); credit_bkgnd = stk_surface_create( SDL_SWSURFACE, credit_w, credit_h ); SDL_SetColorKey( credit_bkgnd, 0, 0 ); stk_surface_fill( credit_bkgnd, 0,0,-1,-1, 0x0 ); } void credit_clear() { stk_surface_free( &credit_bkgnd ); } /* ==================================================================== Show/Hide credits ==================================================================== */ void credit_hide() { if (credit_status == 3) return; stk_surface_blit( offscreen, credit_x, credit_y, credit_w, credit_h, stk_display, credit_x, credit_y ); stk_display_store_drect(); } void credit_show( ) { if (credit_status == 3) return; if ( credit_bkgnd ) stk_surface_alpha_blit( credit_bkgnd, 0, 0, credit_w, credit_h, stk_display, credit_x, credit_y, credit_alpha / 2 ); font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write(font, stk_display, credit_x + 2, credit_y + 2, (int)credit_alpha, credit_str ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; } void credit_alphashow( int alpha ) { if (credit_status == 3) return; font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write(font, stk_display, credit_x + 2, credit_y + 2, (int)alpha, credit_str ); font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_CENTER_Y; } void credit_update( int ms ) { /* appearing */ if (credit_status == 0) { credit_alpha += credit_pms * ms; if (credit_alpha >= 255 ) { credit_status = 1; credit_alpha = 255; } } else /* visible */ if (credit_status == 1) { credit_cur += ms; if (credit_cur > credit_time) credit_status = 2; } else /* disappearing */ if (credit_status == 2) { credit_alpha -= credit_pms * ms; if (credit_alpha <= 0) credit_status = 3; } /* credit_status == 3 means credit disappeared */ } lbreakout2-2.6.4/client/credit.h0000644000175000017500000000300211452354557013425 00000000000000/*************************************************************************** credit.h - description ------------------- begin : Thu Sep 13 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Initiate credit. ==================================================================== */ void credit_init( char *name, char *author, int level, int level_count ); void credit_clear(); /* ==================================================================== Show/Hide credits ==================================================================== */ void credit_hide(); void credit_show(); void credit_alphashow( int alpha ); void credit_update( int ms ); lbreakout2-2.6.4/client/chart.c0000644000175000017500000004102011535371670013246 00000000000000/*************************************************************************** chart.c - description ------------------- begin : Mon Sep 24 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "chart.h" #define CHART_FILE_NAME "lbreakout2.hscr" List *charts = 0; /* list of all loaded level set charts */ char chart_path[512]; /* path charts where actually loaded/created from */ int chart_loaded = 0; /* true if highscore succesfully loaded */ SDL_Rect chart_pos; /* used to store size. x,y is set when drawing */ int chart_gap = 10; int chart_level_offset = 0; /* level offset (name's left aligned, score's right aligned) */ extern SDL_Surface *stk_display; extern Config config; extern StkFont *cfont, *chfont, *ccfont; /* normal, highlight and caption font */ extern FILE *hi_dir_chart_file; /* ==================================================================== Local ==================================================================== */ /* ==================================================================== Reset charts ==================================================================== */ void chart_reset( Set_Chart *chart ) { int i; memset( chart->entries, 0, sizeof( Chart_Entry ) * CHART_ENTRY_COUNT ); for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) chart_add( chart, "............", i + 1, 10000 * ( i + 1 ) ); chart->entries[0].score = 300000; chart->entries[1].score = 200000; chart->entries[2].score = 150000; chart->entries[3].score = 100000; chart->entries[4].score = 70000; for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) chart->entries[i].new_entry = 0; } /* ==================================================================== Create/delete set chart. ==================================================================== */ Set_Chart* chart_set_create( const char *name ) { Set_Chart *chart = calloc( 1, sizeof( Set_Chart ) ); chart->name = strdup( name ); chart_reset( chart ); return chart; } void chart_set_delete( void *ptr ) { Set_Chart *chart = (Set_Chart*)ptr; if ( !chart ) return; if ( chart->name ) free( chart->name ); free( chart ); } /* ==================================================================== Read entries of a chart from file position. ==================================================================== */ void chart_read_entries( FILE *file, char *file_name, Set_Chart *chart ) { char buffer[128]; int i; for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) { if ( feof( file ) ) { fprintf( stderr, "Unexpected EOF in '%s' in entry %i... reading of highscore aborted.\n", file_name, i ); break; } fgets( buffer, 128, file ); buffer[strlen(buffer) - 1] = 0; /* remove newline */ strcpy( chart->entries[i].name, buffer ); fgets( buffer, 128, file ); buffer[strlen(buffer) - 1] = 0; /* remove newline */ chart->entries[i].level = atoi( buffer ); fgets( buffer, 128, file ); buffer[strlen(buffer) - 1] = 0; /* remove newline */ chart->entries[i].score = atoi( buffer ); } } /* ==================================================================== Load all highscores from path. If not found create chart with one set 'Original'. ReturnValue: True if successful ==================================================================== */ int chart_load_from_path( char *path ) { FILE *file = 0; char file_name[512]; char setname[1024]; char aux[4]; Set_Chart *chart = 0; /* full file name */ sprintf( file_name, "%s/%s", path, CHART_FILE_NAME ); /* clear chart list */ list_clear( charts ); if (!strcmp(path, HI_DIR) && hi_dir_chart_file) { file = hi_dir_chart_file; rewind(hi_dir_chart_file); } else { /* open file */ file = fopen( file_name, "rb" ); } if ( file ) { /* test if it's new format or old one. */ fread( aux, sizeof( char ), 3, file ); aux[3] = 0; fseek( file, 0, SEEK_SET ); if ( strequal( ">>>", aux ) ) { /* new format: load all set charts */ while( !feof( file ) ) { /* check if next sign is an '>' else skip reading */ aux[0] = 0; fread( aux, sizeof( char ), 1, file ); fseek( file, -1, SEEK_CUR ); if ( aux[0] != '>' ) break; chart = calloc( 1, sizeof( Set_Chart ) ); /* get name: >>>name */ fscanf( file, ">>>%1023s\n", setname ); chart->name = strdup( setname ); /* entries */ chart_read_entries( file, file_name, chart ); /* add */ list_add( charts, chart ); } } else { /* old format: load single chart as 'Original' */ fprintf( stderr, _("Converting highscore chart as format changed.\n") ); chart = chart_set_create( "LBreakout2" ); chart_read_entries( file, file_name, chart ); list_add( charts, chart ); } if (file != hi_dir_chart_file) fclose( file ); } else { fprintf( stderr, _("Highscore chart doesn't exist in '%s'... creating new one.\n"), path ); chart = chart_set_create( "LBreakout2" ); list_add( charts, chart ); } if (file != hi_dir_chart_file) { /* test if writing is allowed without changing actual contents */ if ( ( file = fopen( file_name, "a" ) ) == 0 ) { fprintf( stderr, _("Write permission for '%s' denied.\n"), file_name ); return 0; } else fclose( file ); } strcpy( chart_path, path ); chart_loaded = 1; return 1; } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== Load highscore. If it doesn't exist try to create it in HI_DIR if this fails fall back to ~/.lbreakout and create highscore there. ==================================================================== */ void chart_load() { chart_loaded = 0; /* create list */ if ( charts ) list_delete( charts ); charts = 0; charts = list_create( LIST_AUTO_DELETE, chart_set_delete ); /* load highscore */ if ( !chart_load_from_path( HI_DIR ) ) { fprintf( stderr, _("Unable to access highscore chart in '%s'.\n"), HI_DIR ); fprintf( stderr, _("Trying to use config directory '%s'.\n"), config.dir_name ); if ( !chart_load_from_path( config.dir_name ) ) { fprintf( stderr, _("Unable to access highscore chart in config directory... won't be " "able to save any results. Sorry.\n") ); return; } } printf( _("Saving highscore chart in: %s\n"), chart_path ); /* compute size and position stuff of highscore */ char *cheader = _("Name Level Score"); chart_pos.w = stk_font_string_width( ccfont, cheader ); chart_pos.h = ccfont->height + chart_gap + /* title + gap */ cfont->height * CHART_ENTRY_COUNT + /* entries */ chart_gap + /*gap between caption and entries */ ccfont->height; /* caption size */ chart_level_offset = stk_font_string_width( ccfont, _("name.-----") ) + stk_font_string_width( ccfont, _("Level") ) / 2; /* level offset centered */ } /* ==================================================================== Delete resources ==================================================================== */ void chart_delete() { if ( charts ) list_delete( charts ); charts = 0; } /* ==================================================================== Save chart in directory it was loaded from. ==================================================================== */ void chart_save() { char file_name[512]; int i; Set_Chart *chart = 0; FILE *file = 0; if ( !chart_loaded ) return; /* full file name */ sprintf( file_name, "%s/%s", chart_path, CHART_FILE_NAME ); if (!strcmp(chart_path, HI_DIR) && hi_dir_chart_file) { file = hi_dir_chart_file; rewind(hi_dir_chart_file); } else { /* open file */ if ((file = fopen( file_name, "r+" )) == NULL) file = fopen( file_name, "w" ); /* either no access or it does not exist so try this */ } if ( !file ) { fprintf( stderr, _("??? Highscore chart loaded properly but cannot save? (%s)\n"),file_name ); return; } /* save all charts */ list_reset( charts ); while ( ( chart = list_next( charts ) ) != 0 ) { fprintf( file, ">>>%s\n", chart->name ); for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) fprintf( file, "%s\n%i\n%i\n", chart->entries[i].name, chart->entries[i].level, chart->entries[i].score ); } if (file != hi_dir_chart_file) fclose( file ); } /* ==================================================================== Check if this player entered the highscore chart and update it. ==================================================================== */ void chart_add( Set_Chart *chart, char *name, int level, int score ) { /* add new entry at blind end of chart */ strcpy( chart->entries[CHART_ENTRY_COUNT].name, name ); chart->entries[CHART_ENTRY_COUNT].level = level; chart->entries[CHART_ENTRY_COUNT].score = score; chart->entries[CHART_ENTRY_COUNT].new_entry = 1; /* sort algorithm is stable so first sort levels then score */ chart_sort( chart, SORT_BY_LEVEL ); chart_sort( chart, SORT_BY_SCORE ); } /* ==================================================================== Sort chart with stable algorithm (bubble sort's ok) by wanted value. ==================================================================== */ void chart_swap( Chart_Entry *entry1, Chart_Entry *entry2 ) { Chart_Entry dummy; dummy = *entry1; *entry1 = *entry2; *entry2 = dummy; } void chart_sort( Set_Chart *chart, int type ) { int j; int changed = 0; /* use entry dummy as well so count is CHART_ENTRY_COUNT + 1 */ do { changed = 0; for ( j = 0; j < CHART_ENTRY_COUNT; j++ ) switch ( type ) { case SORT_BY_LEVEL: if ( chart->entries[j].level < chart->entries[j + 1].level ) { chart_swap( &chart->entries[j], &chart->entries[j + 1] ); changed = 1; } break; case SORT_BY_SCORE: if ( chart->entries[j].score < chart->entries[j + 1].score ) { chart_swap( &chart->entries[j], &chart->entries[j + 1] ); changed = 1; } break; } } while ( changed ); } /* ==================================================================== Draw highscores centered in regio x,y,w,h ==================================================================== */ void chart_show( Set_Chart *chart, int x, int y, int w, int h ) { char number_buffer[24]; int entry_offset; /* y offset of entries */ StkFont *font; int i; /* adjust x,y so it's centered */ chart_pos.x = x + ( w - chart_pos.w ) / 2; chart_pos.y = y + ( h - chart_pos.h ) / 2; /* title = name of levelset */ ccfont->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; stk_font_write( ccfont, stk_display, chart_pos.x + ( chart_pos.w >> 1 ), chart_pos.y, -1, chart->name ); /* caption */ ccfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; char *cheader = _("Name Level Score"); stk_font_write( ccfont, stk_display, chart_pos.x, chart_pos.y + ccfont->height + chart_gap, -1, cheader ); /* get entry offset */ entry_offset = ( ccfont->height + chart_gap ) * 2 + chart_pos.y; /* entries */ for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) { font = cfont; if ( chart->entries[i].new_entry ) font = chfont; /* name */ font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( font, stk_display, chart_pos.x, entry_offset, -1, chart->entries[i].name ); /* level */ font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; sprintf( number_buffer, "%i", chart->entries[i].level ); stk_font_write( font, stk_display, chart_pos.x + chart_level_offset, entry_offset, -1, number_buffer ); /* score */ font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_TOP; sprintf( number_buffer, "%i", chart->entries[i].score ); stk_font_write( font, stk_display, chart_pos.x + chart_pos.w, entry_offset, -1, number_buffer ); /* change offset */ entry_offset += font->height; } stk_display_store_rect( &chart_pos ); } /* ==================================================================== Draw highscores centered in regio x,y,w,h but in a more compact way (no title). Also don't use chart_pos (except for x). ==================================================================== */ void chart_show_compact( Set_Chart *chart, int x, int y, int w, int h ) { int px = x + ( w - chart_pos.w ) / 2, py = y; char number_buffer[24]; int entry_offset; /* y offset of entries */ StkFont *font; int i; /* caption */ ccfont->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; char *cheader = _("Name Level Score"); stk_font_write( ccfont, stk_display, px, py, -1, cheader ); /* get entry offset */ entry_offset = ( ccfont->height + 2) + py; /* entries */ for ( i = 0; i < CHART_ENTRY_COUNT; i++ ) { font = cfont; if ( chart->entries[i].new_entry ) font = chfont; /* name */ font->align = STK_FONT_ALIGN_LEFT | STK_FONT_ALIGN_TOP; stk_font_write( font, stk_display, px, entry_offset, -1, chart->entries[i].name ); /* level */ font->align = STK_FONT_ALIGN_CENTER_X | STK_FONT_ALIGN_TOP; sprintf( number_buffer, "%i", chart->entries[i].level ); stk_font_write( font, stk_display, px + chart_level_offset, entry_offset, -1, number_buffer ); /* score */ font->align = STK_FONT_ALIGN_RIGHT | STK_FONT_ALIGN_TOP; sprintf( number_buffer, "%i", chart->entries[i].score ); stk_font_write( font, stk_display, px + chart_pos.w, entry_offset, -1, number_buffer ); /* change offset */ entry_offset += font->height - 1; } { SDL_Rect region = { x, y, w, h }; stk_display_store_rect( ®ion ); } } /* ==================================================================== Clear all new_entry flags (done before new players are added to chart when game over). ==================================================================== */ void chart_clear_new_entries() { int i; Set_Chart *chart; list_reset( charts ); while ( ( chart = list_next( charts ) ) != 0 ) { chart->entries[CHART_ENTRY_COUNT].score = chart->entries[CHART_ENTRY_COUNT].level = 0; for ( i = 0; i < CHART_ENTRY_COUNT + 1; i++ ) chart->entries[i].new_entry = 0; } } /* ==================================================================== Query set chart by this name or if not found create a new one by this name. ==================================================================== */ Set_Chart* chart_set_query( const char *name ) { Set_Chart *chart = 0; list_reset( charts ); while ( ( chart = list_next( charts ) ) != 0 ) if ( strequal( name, chart->name ) ) return chart; /* not found so create it */ //fprintf( stderr, _("First chart query for '%s'. Creating this chart.\n"), name ); chart = chart_set_create( name ); list_add( charts, chart ); return chart; } /* ==================================================================== Query chart by id. If id is invalid return 0. ==================================================================== */ Set_Chart* chart_set_query_id( int id ) { if ( id >= charts->count ) { fprintf( stderr, _("Chart index '%i' is out of range!\n"), id ); return 0; } return (Set_Chart*)list_get( charts, id ); } lbreakout2-2.6.4/client/chart.h0000644000175000017500000001025311535234376013260 00000000000000/*************************************************************************** chart.h - description ------------------- begin : Mon Sep 24 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /* ==================================================================== Highscore chart entry ==================================================================== */ typedef struct { char name[32]; int level; int score; int new_entry; /* newly entered the highscore */ } Chart_Entry; /* ==================================================================== Levelset highscore chart. ==================================================================== */ enum { CHART_ENTRY_COUNT = 10 }; typedef struct { Chart_Entry entries[CHART_ENTRY_COUNT + 1]; /* last entry is space holder for new entry */ char *name; } Set_Chart; /* ==================================================================== Load highscore. If it doesn't exist try to create it in HI_DIR if this fails fall back to ~/.lbreakout and create highscore there. ==================================================================== */ void chart_load(); /* ==================================================================== Delete resources ==================================================================== */ void chart_delete(); /* ==================================================================== Save chart in directory it was loaded from. ==================================================================== */ void chart_save(); /* ==================================================================== Check if this player entered the highscore chart and update it. ==================================================================== */ void chart_add( Set_Chart *chart, char *name, int level, int score ); /* ==================================================================== Sort chart with stable algorithm (bubble sort's ok) by wanted value. ==================================================================== */ enum { SORT_BY_LEVEL = 0, SORT_BY_SCORE }; void chart_sort( Set_Chart *chart, int type ); /* ==================================================================== Draw highscores centered in regio x,y,w,h ==================================================================== */ void chart_show( Set_Chart *chart, int x, int y, int w, int h ); /* ==================================================================== Draw highscores centered in regio x,y,w,h but in a more compact way (no title). Also don't use chart_pos (except for x). ==================================================================== */ void chart_show_compact( Set_Chart *chart, int x, int y, int w, int h ); /* ==================================================================== Clear all new_entry flags (done before new players are added to chart when game over). ==================================================================== */ void chart_clear_new_entries(); /* ==================================================================== Query set chart by this name or if not found create a new one by this name. ==================================================================== */ Set_Chart* chart_set_query( const char *name ); /* ==================================================================== Query chart by id. If id is invalid return 0. ==================================================================== */ Set_Chart* chart_set_query_id( int id ); lbreakout2-2.6.4/client/client.c0000644000175000017500000004327011452354557013437 00000000000000/*************************************************************************** client.c - description ------------------- begin : Sun Oct 20 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include "lbreakout.h" #include "config.h" #include "event.h" #include "../gui/gui.h" #include "client_data.h" #include "client_handlers.h" #include "client.h" /* ==================================================================== Externals ==================================================================== */ extern SDL_Surface *cr_wallpaper; extern Config config; extern SDL_Surface **bkgnds; extern StkFont *chat_font_error; extern StkFont *chat_font_name; extern StkFont *chat_font_normal; extern char chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; extern char pause_chatter[CHAT_LINE_COUNT][CHAT_LINE_WIDTH]; extern List *client_levelsets; extern List *client_users; extern List *client_games; extern List *client_channels; extern void client_recv_packet( GuiWidget *widget, GuiEvent *event ); extern int client_id; extern int client_topic_count; extern char *client_topics[]; extern Text *client_help_text; extern NetSocket client; extern int client_is_connected; extern int client_state; extern int client_recv_limit; extern int (*sys_printf)(const char *format, ...); /* ==================================================================== Client GUI ==================================================================== */ GuiWidget *dlg_connect = 0; GuiWidget *dlg_info = 0; GuiWidget *dlg_confirm = 0; GuiWidget *dlg_chatroom = 0; GuiWidget *dlg_channels = 0; GuiWidget *dlg_stats = 0; GuiWidget *dlg_pauseroom = 0; GuiWidget *dlg_help = 0; /* important children */ GuiWidget *label_channel; GuiWidget *label_info; GuiWidget *label_confirm; GuiWidget *label_winner; GuiWidget *label_stats; GuiWidget *edit_server; GuiWidget *edit_username; GuiWidget *list_chatter; GuiWidget *edit_chatter; GuiWidget *list_levels; GuiWidget *list_users; GuiWidget *list_channels; GuiWidget *edit_channel; GuiWidget *list_pausechatter; GuiWidget *edit_pausechatter; GuiWidget *list_topic; GuiWidget *list_help; #define HINT_CONNECT _("Specify the game server as address:port where "\ "the address can be a name or a dotted IP.#If the connection fails have a look "\ "at the messages in the chat window to see the reason.") /* ==================================================================== LOCALS ==================================================================== */ #ifdef NETWORK_ENABLED /* ==================================================================== Render help topic. ==================================================================== */ static int client_render_help( int x, int y, SDL_Surface *buffer ) { if ( !client_help_text ) return 0; if ( y >= client_help_text->count ) return 0; chat_font_normal->align = STK_FONT_ALIGN_LEFT; stk_font_write( chat_font_normal, buffer, 2,0, STK_OPAQUE, client_help_text->lines[y] ); return 1; } /* ==================================================================== Render help topic. ==================================================================== */ static int client_render_topic( int x, int y, SDL_Surface *buffer ) { if ( y >= client_topic_count ) return 0; chat_font_normal->align = STK_FONT_ALIGN_LEFT; stk_font_write( chat_font_normal, buffer, 2,0, STK_OPAQUE, client_topics[y] ); return 1; } /* ==================================================================== Render chat line. ==================================================================== */ static int client_render_chatter( int x, int y, SDL_Surface *buffer ) { char *ptr = 0, *name_end = 0; StkFont *font = 0; if ( y < 0 || y >= CHAT_LINE_COUNT ) return 0; if ( chatter[y][0] == '!' ) { font = chat_font_error; ptr = chatter[y] + 1; } else { ptr = chatter[y]; font = chat_font_normal; } font->align = STK_FONT_ALIGN_LEFT; stk_font_write( font, buffer, 2,0, STK_OPAQUE, ptr ); if ( chatter[y][0] == '<' ) if ( ( name_end = strchr( chatter[y], '>' ) ) ) { name_end[1] = 0; stk_font_write( chat_font_name, buffer, 2,0, STK_OPAQUE, chatter[y] ); name_end[1] = ' '; } return 1; } static int client_render_pause_chatter( int x, int y, SDL_Surface *buffer ) { char *ptr = 0, *name_end = 0; StkFont *font = 0; if ( y < 0 || y >= CHAT_LINE_COUNT ) return 0; if ( pause_chatter[y][0] == '!' ) { font = chat_font_error; ptr = pause_chatter[y] + 1; } else { ptr = pause_chatter[y]; font = chat_font_normal; } font->align = STK_FONT_ALIGN_LEFT; stk_font_write( font, buffer, 2,0, STK_OPAQUE, ptr ); if ( pause_chatter[y][0] == '<' ) if ( ( name_end = strchr( pause_chatter[y], '>' ) ) ) { name_end[1] = 0; stk_font_write( chat_font_name, buffer, 2,0, STK_OPAQUE, pause_chatter[y] ); name_end[1] = ' '; } return 1; } /* ==================================================================== Render levelsets. ==================================================================== */ static int client_render_levelset( int x, int y, SDL_Surface *buffer ) { if ( y >= client_levelsets->count ) return 0; chat_font_normal->align = STK_FONT_ALIGN_LEFT; stk_font_write( chat_font_normal, buffer, 2,0, STK_OPAQUE, list_get( client_levelsets, y ) ); return 1; } /* ==================================================================== Render user ==================================================================== */ static int client_render_user( int x, int y, SDL_Surface *buffer ) { ClientUser *user; StkFont *font; if ( y >= client_users->count ) return 0; if ( ( user = list_get( client_users, y ) ) == 0 ) return 0; if ( user->id == client_id ) font = chat_font_name; else font = chat_font_normal; font->align = STK_FONT_ALIGN_LEFT; stk_font_write( font, buffer, 2,0, STK_OPAQUE, user->name ); return 1; } /* ==================================================================== Render channel. ==================================================================== */ static int client_render_channel( int x, int y, SDL_Surface *buffer ) { if ( y >= client_channels->count ) return 0; chat_font_normal->align = STK_FONT_ALIGN_LEFT; stk_font_write( chat_font_normal, buffer, 2,0, STK_OPAQUE, (char*)list_get( client_channels, y ) ); return 1; } #endif /* ==================================================================== PUBLICS ==================================================================== */ /* ==================================================================== Build the GUI and everything nescessary for the client chatroom. client_create() installs client_delete() as exit function. ==================================================================== */ void client_create( void ) { #ifdef NETWORK_ENABLED GuiWidget *parent; SDL_Surface *surface; /* users, channels, games */ client_data_create(); /* CONNECT WINDOW */ dlg_connect = gui_box_create( 0, -1,-1, 400, 224, 0, 0 ); parent = dlg_connect; /* hint label */ gui_label_create( parent, 10, 10, parent->width - 20, 100, 1, 0, 4, 0, STK_FONT_ALIGN_LEFT, HINT_CONNECT ); /* server edit */ gui_label_create( parent, 10, 120, 180, 20, 0, 0, 2, 0, STK_FONT_ALIGN_RIGHT, _("Server:") ); edit_server = gui_edit_create( parent, parent->width - 190, 120, 180, 20, 0, 2, 0, 22, config.server ); /* user name */ gui_label_create( parent, 10, 150, 180, 20, 0, 0, 2, 0, STK_FONT_ALIGN_RIGHT, _("Username:") ); edit_username = gui_edit_create( parent, parent->width - 190, 150, 180, 20, 0, 2, 0, 13, config.username ); /* cancel, connect buttons */ gui_button_create( parent, parent->width/2 -160, 180, 140, 24, client_connect, 0,0,0,0,0, _("Connect") ); gui_button_create( parent, parent->width/2 +20, 180, 140, 24, client_close_connect_window, 0,0,0,0,0, _("Cancel") ); /* INFO */ dlg_info = gui_box_create( 0, -1,-1, 300, 114, 0, 1 ); label_info = gui_label_create( dlg_info, -1,10,276,60,0, 0, 2, 0, STK_FONT_ALIGN_LEFT, _("no info") ); gui_button_create( dlg_info, -1, dlg_info->height - 34, 100, 24, client_close_info, 0,0,0,0,0, _("Close") ); /* CONFIRM */ dlg_confirm = gui_box_create( 0, -1,-1, 300, 160, 0, 1 ); label_confirm = gui_label_create( dlg_confirm, -1,10,276,110,0, 0, 2, 0, STK_FONT_ALIGN_LEFT, _("no info") ); gui_button_create( dlg_confirm, dlg_confirm->width/2-110, dlg_confirm->height - 30, 100, 20, client_confirm, 0,0,0,0,0, _("OK") ); gui_button_create( dlg_confirm, dlg_confirm->width/2+10, dlg_confirm->height - 30, 100, 20, client_cancel, 0,0,0,0,0, _("Cancel") ); /* CHATROOM */ dlg_chatroom = gui_box_create( 0, 0,0,640,480, client_recv_packet, 1 ); gui_widget_enable_event( dlg_chatroom, GUI_TIME_PASSED ); surface = gui_widget_get_surface( dlg_chatroom ); stk_surface_apply_wallpaper( surface, 0,0,-1,-1, cr_wallpaper, STK_OPAQUE ); /* chat window */ list_chatter = gui_list_create( dlg_chatroom, 0,0,470,444, NULL, 0, 1, 14, 20, client_render_chatter, GUI_LIST_NO_SELECT ); /* edit + send/whisper buttons */ gui_button_create( dlg_chatroom, 330,448,60,24, client_send_chatter, 0,0,0,0,0, _("Send") ); gui_button_create( dlg_chatroom, 390,448,80,24, client_whisper_chatter, 0,0,0,0,0, _("Whisper") ); edit_chatter = gui_edit_create( dlg_chatroom, 0,448,327,24, client_send_chatter, 2, 0, MAX_CHATTER_SIZE, "" ); gui_widget_enable_event( edit_chatter, GUI_KEY_RELEASED ); gui_widget_set_default_key_widget( dlg_chatroom, edit_chatter ); /* channel button + users in channel */ label_channel = gui_label_create( dlg_chatroom, 474,0,142,18,1, NULL, 2, 0, STK_FONT_ALIGN_CENTER_X, _("MAIN") ); gui_button_create( dlg_chatroom, 616,0,18,18, client_select_channel, 0,0,0,0,0, _("C") ); list_users = gui_list_create( dlg_chatroom, 474,20,160,142, client_handle_user_list, 1, 1, 14, 20, client_render_user, GUI_LIST_SINGLE_SELECT ); /* levels label, levels, transfer button */ gui_label_create( dlg_chatroom, 474,164,160,18,1, NULL, 2, 0, STK_FONT_ALIGN_CENTER_X, _("Levelsets") ); list_levels = gui_list_create( dlg_chatroom, 474,184,160,120, client_handle_levelset_list, 1, 1, 14, 20, client_render_levelset, GUI_LIST_SINGLE_SELECT ); /* box with level settings */ parent = gui_box_create( dlg_chatroom, 474,306,160,94, NULL, 0 ); gui_label_create( parent, 2,2,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Difficulty:") ); gui_spinbutton_create( parent, 102,2,50,20, client_update_difficulty, 1, 3, 1, config.mp_diff+1 ); gui_label_create( parent, 2,2+22,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Rounds:") ); gui_spinbutton_create( parent, 102,2+22,50,20, client_update_rounds, 1, 3, 1, config.mp_rounds ); gui_label_create( parent, 2,2+44,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Frags:") ); gui_spinbutton_create( parent, 102,2+44,50,20, client_update_frags, 5, 30, 5, config.mp_frags ); gui_label_create( parent, 2,2+66,102,20,0, NULL, 2, NULL, STK_FONT_ALIGN_LEFT, _("Balls:") ); gui_spinbutton_create( parent, 102,2+66,50,20, client_update_balls, 1, 6, 1, config.mp_balls ); /* challenge & disconnect */ gui_button_create( dlg_chatroom, 474,402,160,20, client_challenge, 0,0,0,0,0, _("Challenge") ); gui_button_create( dlg_chatroom, 474,dlg_chatroom->height-44,160,20, client_open_connect_window, 0,0,0,0,0, _("Connect") ); gui_button_create( dlg_chatroom, 534,dlg_chatroom->height-20,100,20, client_quit, 0,0,0,0,0, _("Quit") ); gui_button_create( dlg_chatroom, 474,dlg_chatroom->height-20,50,20, client_popup_help, 0,0,0,0,0, _("Help") ); /* CHANNELS selector */ dlg_channels = gui_box_create( 0, -1,-1, 200, 244, NULL, 1 ); list_channels = gui_list_create( dlg_channels, -1,10, 176,150, client_handle_channel_list, 0, 1, 14, 20, client_render_channel, GUI_LIST_SINGLE_SELECT ); gui_label_create( dlg_channels, -1,160, 176,20,0, NULL, 2, 0, STK_FONT_ALIGN_LEFT, _("Channel:") ); edit_channel = gui_edit_create( dlg_channels, -1,180, 176,20, NULL, 2, 0, 12, "" ); gui_widget_set_default_key_widget( dlg_channels, edit_channel ); gui_edit_set_filter( edit_channel, GUI_EDIT_ALPHANUMERICAL2 ); gui_button_create( dlg_channels, dlg_channels->width/2-90,210,80,20, client_enter_channel, 0,0,0,0,0, _("Enter") ); gui_button_create( dlg_channels, dlg_channels->width/2+10,210,80,20, client_cancel_channel, 0,0,0,0,0, _("Cancel") ); /* STATISTICS */ dlg_stats = gui_box_create( 0, -1,-1,386,260, NULL, 1 ); gui_label_create( dlg_stats, -1,10,360,20,1, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, _("Statistics") ); label_winner = gui_label_create( dlg_stats, -1,40,360,16,0, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, "..." ); label_stats = gui_label_create( dlg_stats, -1,62,360,150,0, NULL, 0, 0, STK_FONT_ALIGN_LEFT, _("Awaiting stats...") ); gui_button_create( dlg_stats, -1,220,160,20, client_close_stats, 0,0,0,0,0, _("Close") ); /* PAUSEROOM */ dlg_pauseroom = gui_box_create( 0, -1,-1,480,366, NULL, 1 ); list_pausechatter = gui_list_create( dlg_pauseroom, 0,0,470,300, NULL, 0, 1, 14, 20, client_render_pause_chatter, GUI_LIST_NO_SELECT ); edit_pausechatter = gui_edit_create( dlg_pauseroom, 0,303,470,24, client_send_pausechatter, 2, 0, MAX_CHATTER_SIZE, "" ); gui_widget_enable_event( edit_pausechatter, GUI_KEY_RELEASED ); gui_widget_set_default_key_widget( dlg_pauseroom, edit_pausechatter ); gui_button_create( dlg_pauseroom, -1,334,100,20, client_close_pauseroom, 0,0,0,0,0, _("Close") ); /* HELP */ dlg_help = gui_box_create( 0, -1,-1,548,358, NULL, 1 ); gui_label_create( dlg_help, -1,10,470,20,1, NULL, 0, 0, STK_FONT_ALIGN_CENTER_X, _("Network Quick Help") ); list_topic = gui_list_create( dlg_help, 10,40,160,270, client_handle_topic_list, 0, 1, 14, 20, client_render_topic, GUI_LIST_SINGLE_SELECT ); list_help = gui_list_create( dlg_help, 180,40,350,300, NULL, 0, 1, 14, 20, client_render_help, GUI_LIST_NO_SELECT ); gui_button_create( dlg_help, 10,320,160,20, client_close_help, 0,0,0,0,0, _("Close") ); /* INITS */ /* empty chatter */ memset( chatter, 0, sizeof( chatter ) ); /* update chatboxes */ gui_list_update( list_chatter, CHAT_LINE_COUNT ); gui_list_update( list_pausechatter, CHAT_LINE_COUNT ); gui_list_goto( list_chatter, -1 ); gui_list_goto( list_pausechatter, -1 ); /* set help topics */ gui_list_update( list_topic, client_topic_count ); /* call client_delete at exit */ atexit( client_delete ); #endif } /* ==================================================================== Free memory allocated by client_create( void ) ==================================================================== */ void client_delete( void ) { #ifdef NETWORK_ENABLED client_data_delete(); printf( _("Client finalized\n") ); #endif } /* ==================================================================== Run the connect dialogue & chatroom until user closes the connect dialogue. ==================================================================== */ #ifdef NETWORK_ENABLED static int client_printf_info( const char *format, ... ) { va_list args; char string[MAX_CHATTER_SIZE]; va_start( args, format ); vsnprintf( string, MAX_CHATTER_SIZE, format, args ); va_end( args ); client_add_chatter( string, 1 ); return strlen(string); } #endif void client_run( void ) { #ifdef NETWORK_ENABLED /* init UDP socket */ sys_printf = client_printf_info; net_init( atoi(config.local_port) ); sys_printf = printf; client_add_chatter( _("Press 'Connect' to connect to a game server."), 1 ); client_state = CLIENT_NONE; client_recv_limit = config.recv_limit; gui_enable_event_filter(); gui_widget_show( dlg_chatroom ); stk_display_fade( STK_FADE_IN, STK_FADE_DEFAULT_TIME ); gui_run( dlg_chatroom ); stk_display_fade( STK_FADE_OUT, STK_FADE_DEFAULT_TIME ); gui_disable_event_filter(); if ( client_is_connected ) { /* tell server we are off */ client_disconnect(); /* finalize UDP socket */ socket_print_stats( &client ); } net_shutdown(); #endif } lbreakout2-2.6.4/client/client.h0000644000175000017500000000404511452354557013441 00000000000000/*************************************************************************** client.h - description ------------------- begin : Sun Oct 20 12:02:57 CEST 2002 copyright : (C) 2002 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __CLIENT_H #define __CLIENT_H /* ==================================================================== This module provides the client GUI (connect dialogue & chatroom) which is run by calling client_run() ==================================================================== */ /* ==================================================================== Build the GUI and everything nescessary for the client chatroom. client_create() installs client_delete() as exit function. ==================================================================== */ void client_create( void ); /* ==================================================================== Free memory allocated by client_create( void ) ==================================================================== */ void client_delete( void ); /* ==================================================================== Run the connect dialogue & chatroom until user closes the connect dialogue. ==================================================================== */ void client_run( void ); #endif lbreakout2-2.6.4/common/0000777000175000017500000000000011770153734012102 500000000000000lbreakout2-2.6.4/common/messages.h0000644000175000017500000001307211452354535014000 00000000000000/*************************************************************************** messages.h - description ------------------- begin : Mon Oct 21 12:02:57 CEST 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __MESSAGES_H #define __MESSAGES_H /* protocol of server and client which must be equal */ #define PROTOCOL 4 /* a list of all messages in the game for client or server */ enum { /* 00 */ MSG_HEARTBEAT = 0, /* tells the remote one is still alive. can't be checked in another * way as the connection is not a stream */ /* 01 */ MSG_ERROR, /* string message * * transfer an error message */ /* 02 */ MSG_SERVER_INFO, /* string message * * server message written to chat */ /* 03 */ MSG_CONNECT, /* int8 protocol * string username * string password * * password is currently unused. requests login at server */ /* 04 */ MSG_LOGIN_OKAY, /* int32 user id * string user name * * accept login and tell client its server user id and its name */ /* 05 */ MSG_DISCONNECT, /* tell server user has disconnect or vice versa */ /* 06 */ MSG_PREPARE_FULL_UPDATE, /* clear user list and levelset list */ /* 07 */ MSG_ADD_USER, /* string user name * int32 user id * * add a visible user. */ /* 08 */ MSG_REMOVE_USER, /* int32 user id * * remove user by that id. is used as well to hide a user */ /* 09 */ MSG_UNHIDE, /* send by user to set hide 0 after a game was finished. * prevents buffer overflow when game is done but user is * idle (looking at stats or whatever) */ /* 0a */ MSG_CHANNEL_LIST, /* int8 count * string names * ... * * send the list of all default channels */ /* 0b */ MSG_LEVELSET_LIST, /* int8 count * string names * ... * * send the list of all available levelsets */ /* 0c */ MSG_CHATTER, /* string message * * broadcast this message to all visible users */ /* 0d */ MSG_WHISPER, /* user user id * string message * * whisper this message to the user with the user_id which may be * located in any channel */ /* 0e */ MSG_COMMAND, /* string command * * user has entered a command. the prepended '/' has already been * removed by the client */ /* 0f */ MSG_OPEN_GAME, /* int32 challenged_id * string setname * int8 diff * int8 rounds * int8 frags * int8 balls * * open a game and add the sending user and the user by id 'challenged_id' * to it. */ /* 10 */ MSG_CHALLENGE, /* string username * string setname * ... as above * * inform user that it has been challenged by 'user_id' */ /* 11 */ MSG_ACCEPT_CHALLENGE, /* accept challenge (does not require additional data as it is sent * within the game context) */ /* 12 */ MSG_REJECT_CHALLENGE, /* reject challenge (as above) */ /* 13 */ MSG_CANCEL_GAME, /* challenger cancells challenge which will kill the game and unhide * both users (as above) */ /* 14 */ MSG_BUSY, /* int32 user_id * * user cannot react on a request. the 'user_id' is the * requesting user who gets the busy message */ /* 15 */ MSG_ENTER_CHANNEL, /* string name * * client requests to server to enter this channel */ /* 16 */ MSG_SET_CHANNEL, /* string name * * set the name of the current channel */ /* 17 */ MSG_QUIT_GAME, /* if send by a player the opponent will be informed * and then both are returned to the chat channel */ /* 18 */ MSG_LEVEL_DATA, /* int8 flags * string title * string author * string bricks * string extras * * leveldata 32+252*2 bytes except the first two byte. * first tells wether the client plays at top or bottom * and second tells the comm delay of the server */ /* 19 */ MSG_READY, /* send by client to confirm reception of level or to * show that its ready */ /* 1a */ MSG_PAUSE, /* pause game */ /* 1b */ MSG_UNPAUSE, /* guess what, eh? */ /* 1c */ MSG_PADDLE_STATE, /* int16 state * * position and fire flags of a paddle */ /* 1d */ MSG_BALL_POSITIONS, /* ??? * * attached/moving ball positions */ /* 1e */ MSG_SHOT_POSITIONS, /* ??? * * moving shot positions */ /* 1f */ MSG_SCORES, /* int24 paddle bottom * int24 paddle top * * current scores of paddles */ /* 20 */ MSG_BRICK_HITS, /* ??? * * brick modifications */ /* 21 */ MSG_NEW_EXTRAS, /* ??? * * extras collected by both paddles */ /* 22 */ MSG_ROUND_OVER, /* int8 winner * * id of winner paddle or -1 if draw */ /* 23 */ MSG_LAST_ROUND_OVER, /* int8 winner * * tells client that game is finished */ /* 24 */ MSG_GAME_STATS, /* statistics * * final game stats */ /* 25 */ MSG_ADD_LEVELSET, /* string setname * * add a new levelset to client information */ /* 26 */ MSG_SET_COMM_DELAY /* int16 delay * * delay between communication frames */ }; #endif lbreakout2-2.6.4/common/net.c0000644000175000017500000005024611535236765012764 00000000000000#include "net.h" #include "../client/lbreakout.h" #include #include #include #include #include #include /* Basic layer for network communication. A single UDP socket * is bound to a port. Received packages are stored in one * global buffer. * Socket addresses are wrapped in a struct called NetAddr to * which raw data may be sent as unreliable datagrams. * * Error/message stream: sys_printf() */ int (*sys_printf)(const char *format, ...) = printf; /* ********** UDP SOCKET ********** */ #ifdef SDL_NET_ENABLED UDPsocket SDL_socket = 0; UDPpacket *SDL_packet = 0; #else int net_socket = -1; #endif NetAddr net_local_addr; NetAddr net_sender_addr; char net_buffer[MAX_MSG_SIZE + PACKET_HEADER_SIZE]; int net_buffer_cur_size = 0; int net_show_drops = 1; #ifdef NET_DEBUG_MSG int net_show_packets = 1; #else int net_show_packets = 0; #endif #ifdef NETWORK_ENABLED #ifndef SDL_NET_ENABLED static void sockaddr_to_netaddr( struct sockaddr *sa, NetAddr *addr ) { struct sockaddr_in *sin; addr->sa = *sa; /* if AF_INET get ip */ if ( sa->sa_family == AF_INET ) { sin = (struct sockaddr_in*)sa; *(int *)&addr->inet_ip = *(int *)&sin->sin_addr; /* wow */ } } static void netaddr_to_sockaddr( NetAddr *addr, struct sockaddr *sa ) { *sa = addr->sa; } /* resolve name but leave port 0 */ static bool resolve_hostname( char *host, struct sockaddr *sa, int *sa_len ) { struct sockaddr_in *sin; struct sockaddr_in6 *sin6; struct hostent *hostlist; /* resolve the host's address via DNS lookup */ if ( ( hostlist = gethostbyname( host ) ) == 0 ) { sys_printf( _("unable to resolve %s: %s\n"), host, strerror( errno) ); return 0; } /* put host address to sa struct. simply use the first resolved address */ *sa_len = sizeof(*sa); memset( sa, 0, *sa_len ); switch ( hostlist->h_addrtype ) { case AF_INET: sin = (struct sockaddr_in*)sa; sin->sin_family = AF_INET; memcpy( &sin->sin_addr, hostlist->h_addr_list[0], hostlist->h_length ); break; case AF_INET6: sin6 = (struct sockaddr_in6*)sa; sin6->sin6_family = AF_INET6; memcpy( &sin6->sin6_addr, hostlist->h_addr_list[0], hostlist->h_length ); break; default: sys_printf( "unable to resolve: address family %i not supported\n", hostlist->h_addrtype ); return 0; } return 1; } static void net_get_local_addr( int port ) { char buf[MAXHOSTNAMELEN]; struct sockaddr_in sa; int sa_len; gethostname(buf, MAXHOSTNAMELEN); buf[MAXHOSTNAMELEN-1] = 0; resolve_hostname( buf, (struct sockaddr*)&sa, &sa_len ); /* port is missing */ sa.sin_port = htons((short)port); sockaddr_to_netaddr( (struct sockaddr *)&sa, &net_local_addr ); } #endif #endif /* open UDP socket */ bool net_init( int port ) { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED if(SDLNet_Init()==-1) { sys_printf("SDLNet_Init: %s\n", SDLNet_GetError()); return 0; } SDL_socket=SDLNet_UDP_Open(port); if(!SDL_socket) { sys_printf("SDLNet_UDP_Open: %s\n", SDLNet_GetError()); return 0; } SDL_packet = SDLNet_AllocPacket(MAX_MSG_SIZE + PACKET_HEADER_SIZE); if(SDL_packet==0) { sys_printf("cannot allocate packet: out of memory\n" ); return 0; } /* net_local_addr is unset */ net_local_addr.SDL_address.host = 0; net_local_addr.SDL_address.port = 0; return 1; #else struct sockaddr_in sa; int sa_len; int fcntl_args, i, new_args; if ( (net_socket = socket( PF_INET, SOCK_DGRAM, IPPROTO_UDP)) < 0 ) sys_printf( "couldn't create socket: %s\n", strerror(errno) ); else if ( fcntl( net_socket, F_GETFL, &fcntl_args) < 0 ) sys_printf( "couldn't get fcntl args: %s\n", strerror(errno) ); else { new_args = O_NONBLOCK; /* no idea, no idea... fcntl seems to work differently since kernel 2.6 if (fcntl_args&O_APPEND) new_args|=O_APPEND; if (fcntl_args&O_ASYNC) new_args|=O_ASYNC; if (fcntl_args&O_DIRECT) new_args|=O_DIRECT;*/ if ( fcntl( net_socket, F_SETFL, new_args ) < 0 ) sys_printf( "couldn't set fcntl args: %s\n", strerror(errno) ); else { sa_len = sizeof(sa); memset( &sa, 0, sa_len ); sa.sin_family = AF_INET; sa.sin_port = htons((short)port); sa.sin_addr.s_addr = htonl(INADDR_ANY); /* all interfaces */ i = 10; /* try ten successive ports */ while ( bind( net_socket, (struct sockaddr*)&sa, sa_len ) < 0 ) { sys_printf( "binding to port %i failed: %s\n", port, strerror(errno) ); sa.sin_port = htons((short)port++); if ( --i == 0 ) { close( net_socket ); return 0; } } net_get_local_addr( port ); sys_printf( _("UDP socket bound to %s:%i\n"), net_addr_to_string( &net_local_addr ), port ); return 1; } } return 0; #endif #else return 0; #endif } void net_shutdown( void ) { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED SDLNet_UDP_Close(SDL_socket); SDL_socket = 0; SDLNet_FreePacket(SDL_packet); SDL_packet = 0; SDLNet_Quit(); #else close( net_socket ); sys_printf( "UDP socket closed\n" ); #endif #endif } void net_send_packet( NetAddr *to, int len, void *data ) { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED SDL_packet->channel = -1; memcpy( SDL_packet->data, data, len ); SDL_packet->len = len; SDL_packet->address = to->SDL_address; SDLNet_UDP_Send(SDL_socket,-1,SDL_packet); #else struct sockaddr sa; /* empty packets are not send */ if ( len == 0 ) { sys_printf( "net_send_packet: null length packet\n" ); return; } netaddr_to_sockaddr( to, &sa ); if ( sendto( net_socket, data, len, 0, &sa, sizeof(sa) ) < 0 ) { if (errno == EWOULDBLOCK) return; if (errno == ECONNREFUSED) return; sys_printf( "net_send_packet: %s\n", strerror(errno) ); } #endif #endif } bool net_recv_packet( void ) { #ifdef NETWORK_ENABLED int ret; #ifdef SDL_NET_ENABLED ret = SDLNet_UDP_Recv(SDL_socket, SDL_packet); if ( ret == -1 ) { sys_printf("SDLNet_UDP_Recv: %s\n", SDLNet_GetError()); return 0; } if ( ret == 1 ) { memcpy( net_buffer, SDL_packet->data, SDL_packet->len ); net_buffer_cur_size = SDL_packet->len; net_sender_addr.SDL_address = SDL_packet->address; return 1; } net_buffer_cur_size = 0; return 0; #else struct sockaddr sa; socklen_t sa_len = sizeof(sa); ret = recvfrom( net_socket, net_buffer, sizeof(net_buffer), 0, &sa, &sa_len); if (ret == -1) { if (errno == EWOULDBLOCK) return 0; if (errno == ECONNREFUSED) return 0; sys_printf( "net_recv_packet: %s\n", strerror(errno)); return 0; } net_buffer_cur_size = ret; sockaddr_to_netaddr( &sa, &net_sender_addr ); return (ret>0); #endif #else return 0; #endif } /* if host contains trailing :xxxxx 'port' is overwritten */ bool net_build_addr( NetAddr *addr, char *host, int port ) { #ifdef NETWORK_ENABLED char *ptr; #ifndef SDL_NET_ENABLED struct sockaddr sa; int sa_len; #endif if ( (ptr = strchr( host, ':' )) ) { *ptr = 0; port = atoi( ptr+1 ); } #ifdef SDL_NET_ENABLED if ( SDLNet_ResolveHost(&addr->SDL_address, host, port ) == -1 ) { sys_printf("SDLNet_ResolveHost: %s\n", SDLNet_GetError()); return 0; } return 1; #else memset( addr, 0, sizeof( NetAddr ) ); if ( resolve_hostname( host, &sa, &sa_len ) ) { switch ( sa.sa_family ) { case AF_INET: ((struct sockaddr_in*)&sa)->sin_port = htons((short)port); break; case AF_INET6: ((struct sockaddr_in6*)&sa)->sin6_port = htons((short)port); break; default: /* not reached as resolve_hostname allows the same types */ return 0; } sockaddr_to_netaddr( &sa, addr ); return 1; } return 0; #endif #else return 0; #endif } /* compare host and port */ bool net_compare_addr( NetAddr *a1, NetAddr *a2 ) { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED if ( a1->SDL_address.host == a2->SDL_address.host ) if ( a1->SDL_address.port == a2->SDL_address.port ) return 1; return 0; #else /* by now only AF_INET addresses may be compared */ if ( a1->sa.sa_family == AF_INET && a2->sa.sa_family == AF_INET ) { if ( a1->inet_ip[0] == a2->inet_ip[0] ) if ( a1->inet_ip[1] == a2->inet_ip[1] ) if ( a1->inet_ip[2] == a2->inet_ip[2] ) if ( a1->inet_ip[3] == a2->inet_ip[3] ) if ( ((struct sockaddr_in*)&a1->sa)->sin_port == ((struct sockaddr_in*)&a2->sa)->sin_port ) return 1; return 0; } sys_printf( "only AF_INET addresses may be compared yet\n" ); return 0; #endif #else return 0; #endif } char *net_addr_to_string( NetAddr *_addr ) /* not allocated but static */ { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED int ip[4]; static char host_ip[64]; char *host; if(!(host=SDLNet_ResolveIP(&_addr->SDL_address))) { //printf("SDLNet_ResolveIP: %s\n", SDLNet_GetError()); ip[0] = _addr->SDL_address.host & 0xff; ip[1] = (_addr->SDL_address.host>>8) & 0xff; ip[2] = (_addr->SDL_address.host>>16) & 0xff; ip[3] = (_addr->SDL_address.host>>24) & 0xff; snprintf( host_ip, 64, "%d.%d.%d.%d", ip[0], ip[1], ip[2], ip[3] ); return host_ip; } return host; #else static char str[64]; int len = 64; struct sockaddr *addr = &_addr->sa; struct sockaddr_in *sin; struct sockaddr_in6 *sin6; /*struct sockaddr_un *sun;*/ str[len-1] = 0; snprintf( str, len, "undefined" ); switch ( addr->sa_family ) { case AF_INET: sin = (struct sockaddr_in*)addr; if ( !inet_ntop( AF_INET, &sin->sin_addr, str, len ) ) { sys_printf( "inet_ntop failed: %s\n", strerror( errno ) ); } break; case AF_INET6: sin6 = (struct sockaddr_in6*)addr; if ( !inet_ntop( AF_INET6, &sin6->sin6_addr, str, len ) ) { sys_printf( "inet_ntop failed: %s\n", strerror( errno ) ); } break; case AF_UNIX: /*sun = (struct sockaddr_un *)addr; if( sun->sun_path[0] == 0 ) { snprintf( str, len, "unknown" ); sys_printf( "net_query_ip: unknown unix path\n" ); } else snprintf( str, sun->sun_path, len );*/ break; default: snprintf( str, len, "unknown" ); break; } return str; #endif #else return 0; #endif } /* ********** MESSAGE ********** */ char *msg_buf = 0; int *msg_buf_cur_size = 0; int msg_buf_max_size = 0; int msg_write_overflow = 0; #ifdef NET_DEBUG_MSG static void msg_print_raw( int len, char *buf ) { int i; for ( i = 0; i < len; i++ ) printf( "%02x ", (unsigned char) buf[i] ); printf( "\n" ); } #endif static char* msg_get_writeable_space( int size ) { if ( *msg_buf_cur_size + size > msg_buf_max_size ) { msg_write_overflow = 1; *msg_buf_cur_size = 0; } return msg_buf + *msg_buf_cur_size; } void msg_begin_writing( char *buf, int *cur_size, int max_size ) { msg_buf = buf; msg_buf_cur_size = cur_size; msg_buf_max_size = max_size; *msg_buf_cur_size = 0; msg_write_overflow = 0; } void msg_write_int8 ( int c ) { char *ptr = msg_get_writeable_space( 1 ); ptr[0] = (char)c; *msg_buf_cur_size += 1; } void msg_write_int16 ( int s ) { char *ptr = msg_get_writeable_space( 2 ); ptr[0] = s & 0xff; ptr[1] = (s>>8) & 0xff; *msg_buf_cur_size += 2; } void msg_write_int32 ( int i ) { char *ptr = msg_get_writeable_space( 4 ); ptr[0] = i & 0xff; ptr[1] = (i>>8) & 0xff; ptr[2] = (i>>16) & 0xff; ptr[3] = (i>>24) & 0xff; *msg_buf_cur_size += 4; } void msg_write_string( char *str ) { char *ptr = msg_get_writeable_space( strlen(str)+1 ); if ( strlen(str)+1 > msg_buf_max_size ) return; /* would cause segfault */ strcpy( ptr, str ); *msg_buf_cur_size += strlen(str)+1; } void msg_printf ( char *format, ... ) { char buf[MAX_MSG_SIZE]; va_list args; va_start( args, format ); vsnprintf( buf, MAX_MSG_SIZE, format, args ); buf[MAX_MSG_SIZE-1] = 0; va_end( args ); msg_write_string( buf ); } void msg_write ( int len, void *data ) { char *ptr = msg_get_writeable_space( len ); if ( len > msg_buf_max_size ) return; /* would cause segfault */ memcpy( ptr, data, len ); *msg_buf_cur_size += len; } int msg_get_max_size() { return msg_buf_max_size; } bool msg_write_failed() { return msg_write_overflow; } int msg_read_exceeded = 0; int msg_read_pos = 0; static char* msg_get_readable_space( int size ) { if ( msg_read_pos + size > net_buffer_cur_size ) { msg_read_exceeded = 1; msg_read_pos = 0; } return net_buffer + msg_read_pos; } bool msg_is_connectionless() { return ( *(int*)net_buffer == 0 ); } void msg_begin_reading() { msg_read_exceeded = 0; msg_read_pos = 0; } void msg_begin_connectionless_reading() { msg_read_exceeded = 0; msg_read_pos = PACKET_HEADER_SIZE; } int msg_read_int8 ( void ) { unsigned char *ptr = (unsigned char*)msg_get_readable_space( 1 ); msg_read_pos += 1; return ptr[0]; } int msg_read_int16( void ) { unsigned char *ptr = (unsigned char*)msg_get_readable_space( 2 ); msg_read_pos += 2; return ptr[0] + (ptr[1]<<8); } int msg_read_int32( void ) { unsigned char *ptr = (unsigned char*)msg_get_readable_space( 4 ); msg_read_pos += 4; return ptr[0] + (ptr[1]<<8) + (ptr[2]<<16) + (ptr[3]<<24); } char* msg_read_string( void ) { static char buf[MAX_MSG_SIZE]; /* can't be bigger including trailing \0 */ char c; int i = 0; while ( 1 ) { c = msg_read_int8(); buf[i++] = c; if ( i == MAX_MSG_SIZE ) break; /* to be sure */ if ( c == 0 ) break; } buf[MAX_MSG_SIZE-1] = 0; return buf; } void msg_read( int len, char *buf ) { char *ptr = msg_get_readable_space( len ); msg_read_pos += len; memcpy( buf, ptr, len ); } bool msg_read_failed( void ) { return msg_read_exceeded; } /* ********** TRANSMISSION ********** */ /* transmit a connectionless message */ void net_transmit_connectionless( NetAddr *addr, int len, char *data ) { int cur_size; char packet[PACKET_HEADER_SIZE + MAX_MSG_SIZE]; memset( packet, 0, PACKET_HEADER_SIZE ); /* connectionless header */ msg_begin_writing( packet + PACKET_HEADER_SIZE, &cur_size, MAX_MSG_SIZE ); msg_write( len, data ); if ( msg_write_failed() ) return; net_send_packet( addr, PACKET_HEADER_SIZE + cur_size, packet ); if ( net_show_packets ) sys_printf( "--> %s: connectionless size=%i\n", net_addr_to_string( addr ), cur_size + PACKET_HEADER_SIZE ); } void socket_init( NetSocket *sock, NetAddr *addr ) { memset( sock, 0, sizeof( NetSocket ) ); sock->remote_addr = *addr; sock->outgoing_id = 1; /* as id 0 means connectionless */ sock->idle_since = time(0); //sys_printf( "%s: socket initiated\n", net_addr_to_string( addr ) ); } void socket_reinit( NetSocket *socket ) /* with same address */ { NetAddr addr = socket->remote_addr; socket_init( socket, &addr ); } void socket_print_stats( NetSocket *sock ) { sys_printf ( "%s: STATISTICS\n drops: %i(%i packets)\n %i good packets\n", net_addr_to_string( &sock->remote_addr ), sock->drop_count, sock->dropped_packet_count, sock->good_packet_count ); } /* transmit CODE_RED/BLUE message and re-transmit dropped CODE_RED messages. * length 0 messages are not transmitted. re-transmission of CODE_RED messages * is handled in any case */ void socket_transmit( NetSocket *sock, int code, int len, char *data ) { char packet[PACKET_HEADER_SIZE + MAX_MSG_SIZE]; int is_code_red = 0, cur_size = 0; /* do not use sockets with fatal error */ if ( sock->fatal_error ) return; /* add code red message to buffer */ if ( code == CODE_RED ) { if ( sock->code_red_buf_cur_size + len > MAX_MSG_SIZE ) { sock->fatal_error = 1; /* overflowed */ return; } memcpy( sock->code_red_buf + sock->code_red_buf_cur_size, data, len ); sock->code_red_buf_cur_size += len; /* do not send the message if waiting for a receipt */ if ( sock->outgoing_code_red > 0 && !sock->retransmit_code_red_buf ) return; else is_code_red = 1; } if ( sock->retransmit_code_red_buf ) is_code_red = 1; msg_begin_writing( packet, &cur_size, PACKET_HEADER_SIZE + MAX_MSG_SIZE ); msg_write_int32( sock->outgoing_id | (is_code_red<<31) ); msg_write_int32( sock->incoming_code_red ); if ( is_code_red ) sock->outgoing_code_red = sock->outgoing_id; sock->outgoing_id++; /* if code red buffer was not received resend it and clear the flag. * if not waiting for a receipt (thus an initial code red message) * send it as well */ if ( is_code_red ) { msg_write( sock->code_red_buf_cur_size, sock->code_red_buf ); sock->retransmit_code_red_buf = 0; } /* add code blue packet if space is left */ if ( code == CODE_BLUE && cur_size + len <= msg_get_max_size() ) msg_write( len, data ); /* no data? */ if ( cur_size == PACKET_HEADER_SIZE ) return; /* send packet */ net_send_packet( &sock->remote_addr, cur_size, packet ); #ifdef NET_DEBUG_MSG printf( "OUT: "); msg_print_raw( cur_size, packet ); #endif if ( net_show_packets ) sys_printf( "--> %s: out=%i(%s) size=%i in=%i(RED:%i)\n", net_addr_to_string( &sock->remote_addr ), sock->outgoing_id-1, is_code_red?"RED":"BLUE", cur_size, sock->incoming_id, sock->incoming_code_red ); } /* update socker by net_packet header if net_sender_addr is sock.remote_addr * and set read pointer to packet payload. if false is returned packet is * not parsed. */ bool socket_process_header( NetSocket *sock ) { int id, is_code_red, last_ack_code_red, drops = 0; /* do not process fatal socks */ if ( sock->fatal_error ) return 0; /* correct sock? */ if ( !net_compare_addr( &net_sender_addr, &sock->remote_addr ) ) return 0; #ifdef NET_DEBUG_MSG printf( " IN: " ); msg_print_raw( net_buffer_cur_size, net_buffer ); #endif /* read header */ msg_begin_reading(); id = msg_read_int32(); /* new incoming id, the difference to sock->incoming_id is the number of dropped packets */ is_code_red = id >> 31; /* highest bit tells wether code red packet */ id &= ~(1<<31); last_ack_code_red = msg_read_int32(); /* last code red packet remote received */ /* duplicated packets are not handled */ if ( id <= sock->incoming_id ) { if ( net_show_drops ) sys_printf( "%s: out of order packet %i at %i\n", net_addr_to_string( &sock->remote_addr ), id, sock->incoming_id ); return 0; } /* despite dropped packets this packet is handled */ if ( id > sock->incoming_id+1 ) { drops = id - (sock->incoming_id+1); sock->dropped_packet_count += drops; sock->drop_count++; if ( net_show_drops ) sys_printf( "%s: dropped %i packets at %i\n", net_addr_to_string( &sock->remote_addr ), drops, sock->incoming_id+1 ); } sock->good_packet_count++; sock->incoming_id = id; /* last incoming packet (no matter wether red or blue) */ if ( is_code_red ) sock->incoming_code_red = id; /* last code red packet socket received */ if ( sock->outgoing_code_red ) { if ( sock->outgoing_code_red == last_ack_code_red ) { /* was received so we can clear code_red buffer */ sock->outgoing_code_red = 0; sock->code_red_buf_cur_size = 0; } else if ( sock->outgoing_code_red > last_ack_code_red ) { /* resend code_red buffer as it was dropped */ sock->retransmit_code_red_buf = 1; } else { /* fatal error occured as remote received a newer code red packet * although we had no receipt for the current one */ sock->fatal_error = 1; } } sock->idle_since = time(0); /* reset idle time stamp */ /* if packet is empty mark it as unreadable */ if ( msg_read_pos == net_buffer_cur_size ) return 0; return 1; } lbreakout2-2.6.4/common/net.h0000644000175000017500000000750211535232326012753 00000000000000#ifndef __NET_H #define __NET_H #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED #include #else #include #include #include #include #include #include #include #include #include #include #include #include #include #endif #endif #ifndef bool #define bool int #endif typedef struct { #ifdef NETWORK_ENABLED #ifdef SDL_NET_ENABLED IPaddress SDL_address; #else struct sockaddr sa; unsigned char inet_ip[4]; /* AF_INET dotted ip */ #endif #endif } NetAddr; #define MAX_MSG_SIZE 1016 #define PACKET_HEADER_SIZE 8 typedef struct { NetAddr remote_addr; int fatal_error; /* code red buffer has been flooded */ int idle_since; /* global time stamp when last packet was received (secs) */ int drop_count; /* number of drops */ int dropped_packet_count; /* number of dropped packets */ int good_packet_count; /* number of successfully processed packets */ int incoming_id; /* last incoming remote outgoing_id */ int outgoing_id; /* packet id increased every sent */ int incoming_code_red; /* id of last incoming code red packet. is sent in the header to let remote know if any code red packets were dropped */ int outgoing_code_red; /* last outgoing_id of code_red packet if socket is still waiting for reception acknowledgment. if packet was delivered successfully this is cleared to 0 as well as code_red_buf */ int retransmit_code_red_buf; /* retransmit buffer as net_process_header has received an incoming_code_red less than outgoing_code_red */ char code_red_buf[MAX_MSG_SIZE]; char code_red_buf_cur_size; } NetSocket; extern NetAddr net_local_addr; extern NetAddr net_sender_addr; bool net_init( int port ); void net_shutdown( void ); void net_send_packet( NetAddr *to, int len, void *data ); bool net_recv_packet( void ); /* into net_packet from net_sender_addr */ bool net_build_addr( NetAddr *addr, char *host, int port ); bool net_compare_addr( NetAddr *a1, NetAddr *a2 ); char *net_addr_to_string( NetAddr *addr ); /* not allocated but static */ void msg_begin_writing( char *buf, int *cur_size, int max_size ); void msg_write_int8 ( int c ); void msg_write_int16 ( int s ); void msg_write_int32 ( int i ); void msg_write_string( char *str ); void msg_printf ( char *format, ... ); void msg_write ( int len, void *data ); int msg_get_max_size(); bool msg_write_failed(); /* check wether overflow occured */ bool msg_is_connectionless(); void msg_begin_reading(); /* of net_packet, starts at header */ void msg_begin_connectionless_reading(); /* of net_packet, starts after header as useless data */ int msg_read_int8 ( void ); int msg_read_int16( void ); int msg_read_int32( void ); char* msg_read_string( void ); void msg_read( int len, char *buf ); bool msg_read_failed(); /* check wether data couldn't be extracted */ void socket_init( NetSocket *sock, NetAddr *addr ); void socket_reinit( NetSocket *socket ); /* with same address */ void socket_print_stats( NetSocket *sock ); /* transmit a connectionless message */ void net_transmit_connectionless( NetAddr *addr, int len, char *data ); /* transmit CODE_RED/BLUE message and re-transmit dropped CODE_RED messages. * length 0 messages are not transmitted but re-transmission of CODE_RED messages * is handled in any case */ #define CODE_BLUE 0 #define CODE_RED 1 void socket_transmit( NetSocket *sock, int code, int len, char *data ); /* update socket by net_packet header if net_sender_addr is socket.remote_addr * and set read pointer to packet payload. if false is returned packet is * not parsed. */ bool socket_process_header( NetSocket *sock ); #endif lbreakout2-2.6.4/common/parser.c0000644000175000017500000005633511452354535013471 00000000000000/*************************************************************************** parser.c - description ------------------- begin : Sat Mar 9 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include "parser.h" #include "tools.h" /* ==================================================================== Error string. ==================================================================== */ static char parser_sub_error[1024]; static char parser_error[1024]; /* ==================================================================== This buffer is used to fully load resource files when the compact format is used. ==================================================================== */ enum { CBUFFER_SIZE = 131072 }; /* 128 KB */ static char cbuffer[CBUFFER_SIZE]; static char* cbuffer_pos = 0; /* position in cbuffer */ /* ==================================================================== As we need constant strings sometimes we have to define a maximum length for tokens. ==================================================================== */ enum { PARSER_MAX_TOKEN_LENGTH = 1024 }; /* ==================================================================== Locals ==================================================================== */ /* ==================================================================== Macro to shorten the fread call for a single character. ==================================================================== */ #define FILE_READCHAR( file, c ) fread( &c, sizeof( char ), 1, file ) /* ==================================================================== Find next newline in cbuffer and replace it with \0 and return the pointer to the current line. ==================================================================== */ static char* parser_get_next_line() { char *line = cbuffer_pos; char *newpos; if ( cbuffer_pos[0] == 0 ) return 0; /* completely read. no more lines. */ if ( ( newpos = strchr( cbuffer_pos, 10 ) ) == 0 ) cbuffer_pos += strlen( cbuffer_pos ); /* last line */ else { cbuffer_pos = newpos + 1; /* set pointer to next line */ newpos[0] = 0; /* terminate current line */ } return line; } /* ==================================================================== Set parse error string: "file:line: error" ==================================================================== */ static void parser_set_parse_error( char *fname, FILE *file, char *error ) { int end, pos; int line_count = 1; char c; end = ftell( file ); pos = 0; fseek( file, 0, SEEK_SET ); while ( pos < end ) { FILE_READCHAR( file, c ); pos++; if ( c == 10 ) line_count++; } sprintf( parser_error, "%s: %i: %s", fname, line_count, error ); } /* ==================================================================== Check if the given character occurs in the symbol list. If the first symbol is ' ' it is used as wildcard for all white-spaces. ==================================================================== */ static int is_symbol( int c, char *symbols ) { int i = 0; if ( symbols[0] == ' ' && c <= 32 ) return 1; while ( symbols[i] != 0 ) if ( c == symbols[i++] ) return 1; return 0; } /* ==================================================================== Move file position forward until reading in the given character. If stop is ' ' whitespaces will be ignored. ==================================================================== */ static void file_skip( FILE *file, char stop ) { char c = 0; FILE_READCHAR( file, c ); while ( ( ( stop == ' ' && c <= 32 ) || ( stop != ' ' && c != stop ) ) && !feof( file ) ) FILE_READCHAR( file, c ); if ( !feof( file ) ) fseek( file, -1, SEEK_CUR ); } /* ==================================================================== Read next token from current file position where symbols is a list of characters used to break up the tokens. The symbols themself are returned as tokens. If ' ' occurs in the symbol list it will be ignored and whitespaces are removed automatically. The token does not exceed PARSER_MAX_TOKEN_LENGTH. Enclosing ".." are kept at the token. Use file_compare_token() to test it's contents. Returns False on EoF. ==================================================================== */ static int file_read_token_intern( FILE *file, char *symbols, char *token ) { int pos = 0; char c; token[0] = 0; file_skip( file, ' ' ); FILE_READCHAR( file, c ); if ( feof( file ) ) { sprintf( parser_sub_error, "unexpected end of file" ); return 0; } /* string? */ if ( c == '"' ) { token[pos++] = '"'; FILE_READCHAR( file, c ); while ( ( !feof( file ) && c != '"' ) ) { token[pos++] = c; if ( pos == PARSER_MAX_TOKEN_LENGTH - 2 ) { token[pos++] = '"'; token[pos] = 0; sprintf( parser_sub_error, "token exceeds limit" ); return 0; } FILE_READCHAR( file, c ); } token[pos++] = '"'; token[pos] = 0; if ( feof( file ) ) { sprintf( parser_sub_error, "unexpected end of file" ); token[0] = 0; return 0; } return 1; } /* symbol? */ if ( is_symbol( c, symbols ) ) { token[0] = c; token[1] = 0; return 1; } /* other token */ while ( !is_symbol( c, symbols ) && !feof( file ) ) { token[pos++] = c; if ( pos == PARSER_MAX_TOKEN_LENGTH - 1 ) { token[pos] = 0; sprintf( parser_sub_error, "token exceeds limit" ); return 0; } FILE_READCHAR( file, c ); } token[pos] = 0; if ( feof( file ) ) return 1; fseek( file, -1, SEEK_CUR ); return 1; } /* ==================================================================== Skip all tokens until one begins with character 'stop'. This token is also ignored. ==================================================================== */ static void file_skip_section( FILE *file, char stop ) { char token[PARSER_MAX_TOKEN_LENGTH]; do { file_read_token_intern( file, PARSER_SYMBOLS, token ); } while ( !feof( file ) && token[0] != stop ); } /* ==================================================================== Read next token and skip comments enclosed in tokens skip[0], skip[1] (if skip is not NULL). Return 0 if EoF. ==================================================================== */ static int file_read_token( FILE *file, char *symbols, char *skip, char *token ) { while ( 1 ) { if ( !file_read_token_intern( file, symbols, token ) ) return 0; if ( skip ) { if ( token[0] == skip[0] ) file_skip_section( file, skip[1] ); else break; } else break; } return 1; } /* ==================================================================== Remove quotes if any and return result as newly allocated string. ==================================================================== */ static char* parser_remove_quotes( char *string ) { char *new; if ( string[0] != '"' ) return strdup( string ); new = calloc( strlen( string ) - 1, sizeof( char ) ); strncpy( new, string + 1, strlen( string ) - 2 ); new[strlen( string ) - 2] = 0; return new; } /* ==================================================================== Proceed in the given string until it ends or non-whitespace occurs and return the new position. ==================================================================== */ static char* string_ignore_whitespace( char *string ) { int i = 0; while ( string[i] != 0 && string[i] <= 32 ) i++; return string + i; } /* ==================================================================== This function searches file from the current position for the next pdata entry. ==================================================================== */ static PData* parser_parse_file( FILE *file ) { char token[PARSER_MAX_TOKEN_LENGTH]; PData *pd = 0, *sub = 0; /* get name */ if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) return 0; if ( is_symbol( token[0], PARSER_SYMBOLS ) ) { sprintf( parser_sub_error, "parse error before '%s'", token ); return 0; } pd = calloc( 1, sizeof( PData ) ); pd->name = parser_remove_quotes( token ); /* check type */ if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) goto failure; switch ( token[0] ) { case PARSER_SET: /* assign single value or list */ pd->values = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) goto failure; if ( token[0] != PARSER_LIST_BEGIN ) { if ( is_symbol( token[0], PARSER_SYMBOLS ) ) { sprintf( parser_sub_error, "parse error before '%s'", token ); goto failure; } else list_add( pd->values, parser_remove_quotes( token ) ); } else { if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) goto failure; while ( token[0] != PARSER_LIST_END ) { if ( is_symbol( token[0], PARSER_SYMBOLS ) ) { sprintf( parser_sub_error, "parse error before '%s'", token ); goto failure; } else list_add( pd->values, parser_remove_quotes( token ) ); if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) goto failure; } } break; case PARSER_GROUP_BEGIN: /* check all entries until PARSER_GROUP_END */ pd->entries = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); while ( 1 ) { if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) goto failure; if ( token[0] == PARSER_GROUP_END ) break; fseek( file, -strlen( token ), SEEK_CUR ); sub = parser_parse_file( file ); if ( sub ) list_add( pd->entries, sub ); else goto failure; } break; default: sprintf( parser_sub_error, "parse error before '%s'", token ); goto failure; } return pd; failure: parser_free( &pd ); return 0; } /* ==================================================================== Publics ==================================================================== */ /* ==================================================================== This function splits a string into tokens using the characters found in symbols as breakpoints. If the first symbol is ' ' all whitespaces are used as breakpoints though NOT added as a token (thus removed from string). ==================================================================== */ List* parser_split_string( char *string, char *symbols ) { int pos; char *token = 0; List *list = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); while ( string[0] != 0 ) { if ( symbols[0] == ' ' ) string = string_ignore_whitespace( string ); if ( string[0] == 0 ) break; pos = 1; /* 'read in' first character */ while ( string[pos - 1] != 0 && !is_symbol( string[pos - 1], symbols ) && string[pos - 1] != '"' ) pos++; if ( pos > 1 ) pos--; else if ( string[pos - 1] == '"' ) { /* read a string */ string = string + 1; pos = 0; while ( string[pos] != 0 && string[pos] != '"' ) pos++; token = calloc( pos + 1, sizeof( char ) ); strncpy( token, string, pos ); token[pos] = 0; list_add( list, token ); string = string + pos + (string[pos] != 0); continue; } token = calloc( pos + 1, sizeof( char ) ); strncpy( token, string, pos); token[pos] = 0; list_add( list, token ); string = string + pos; } return list; } /* ==================================================================== This is the light version of parser_split_string which checks for just one character and does not add this glue characters to the list. It's about 2% faster. Wow. ==================================================================== */ List *parser_explode_string( char *string, char c ) { List *list = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); char *next_slash = 0; char buffer[64]; while ( string[0] != 0 && ( next_slash = strchr( string, c ) ) != 0 ) { if ( next_slash != string ) { strcpy_lt( buffer, string, (next_slash-string>63)?63:(next_slash-string) ); list_add( list, strdup( buffer ) ); } string += next_slash - string + 1; } if ( string[0] != 0 ) list_add( list, strdup( string ) ); return list; } /* ==================================================================== This function reads in a whole file and converts it into a PData tree struct. If an error occurs NULL is returned and parser_error is set. ==================================================================== */ static int parser_read_file_full( FILE *file, PData *top ) { PData *sub = 0; char token[1024]; /* parse file */ while ( !feof( file ) ) { if ( ( sub = parser_parse_file( file ) ) != 0 ) list_add( top->entries, sub ); else return 0; /* skip comments and whitespaces */ if ( !file_read_token( file, PARSER_SYMBOLS, PARSER_SKIP_SYMBOLS, token ) ) { if ( token[0] != 0 ) return 0; break; } else fseek( file, -strlen( token ), SEEK_CUR ); } return 1; } static int parser_read_file_compact( PData *section ) { /* section is the parent pdata that needs some entries */ PData *pd = 0; char *line, *cur; while ( ( line = parser_get_next_line() ) ) { switch ( line[0] ) { case '>': /* this section is finished */ return 1; case '<': /* add a whole subsection */ pd = calloc( 1, sizeof( PData ) ); pd->name = strdup( line + 1 ); pd->entries = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); parser_read_file_compact( pd ); /* add to section */ list_add( section->entries, pd ); break; default: /* read values as subsection */ pd = calloc( 1, sizeof( PData ) ); /* check name */ if ( ( cur = strchr( line, '»' ) ) == 0 ) { sprintf( parser_sub_error, "parse error: use '»' for assignment or '<' for section" ); return 0; } cur[0] = 0; cur++; pd->name = strdup( line ); /* get values */ pd->values = parser_explode_string( cur, '°' ); /* add to section */ list_add( section->entries, pd ); break; } } return 1; } PData* parser_read_file( char *tree_name, char *fname ) { int size; char magic = 0; FILE *file = 0; PData *top = 0; /* open file */ if ( ( file = fopen( fname, "r" ) ) == 0 ) { sprintf( parser_error, "%s: file not found", fname ); return 0; } /* create top level pdata */ top = calloc( 1, sizeof( PData ) ); top->name = strdup( tree_name ); top->entries = list_create( LIST_NO_AUTO_DELETE, LIST_NO_CALLBACK ); /* parse */ FILE_READCHAR( file, magic ); if ( magic == '@' ) { /* get the whole contents -- 1 and CBUFFER_SIZE are switched */ fseek( file, 0, SEEK_END ); size = ftell( file ) - 2; if ( size >= CBUFFER_SIZE ) { fprintf( stderr, "%s: file's too big to fit the compact buffer (128KB)\n", fname ); size = CBUFFER_SIZE - 1; } fseek( file, 2, SEEK_SET ); fread( cbuffer, 1, size, file ); cbuffer[size] = 0; /* set indicator to beginning of text */ cbuffer_pos = cbuffer; /* parse cbuffer */ if ( !parser_read_file_compact( top ) ) { parser_set_parse_error( fname, file, parser_sub_error ); goto failure; } } else { fseek( file, 0, SEEK_SET ); if ( !parser_read_file_full( file, top ) ) { parser_set_parse_error( fname, file, parser_sub_error ); goto failure; } } /* finalize */ fclose( file ); return top; failure: fclose( file ); parser_free( &top ); return 0; } /* ==================================================================== This function frees a PData tree struct. ==================================================================== */ void parser_free( PData **pdata ) { PData *entry = 0; if ( (*pdata) == 0 ) return; if ( (*pdata)->name ) free( (*pdata)->name ); if ( (*pdata)->values ) list_delete( (*pdata)->values ); if ( (*pdata)->entries ) { list_reset( (*pdata)->entries ); while ( ( entry = list_next( (*pdata)->entries ) ) ) parser_free( &entry ); list_delete( (*pdata)->entries ); } free( *pdata ); *pdata = 0; } /* ==================================================================== Functions to access a PData tree. 'name' is the pass within tree 'pd' where subtrees are separated by '/' (e.g.: name = 'config/graphics/animations') parser_get_pdata : get pdata entry associated with 'name' parser_get_entries : get list of subtrees (PData structs) in 'name' parser_get_values : get value list of 'name' parser_get_value : get a single value from value list of 'name' parser_get_int : get first value of 'name' converted to integer parser_get_double : get first value of 'name' converted to double parser_get_string : get first value of 'name' _duplicated_ If an error occurs result is set NULL, False is returned and parse_error is set. ==================================================================== */ int parser_get_pdata ( PData *pd, char *name, PData **result ) { int i, found; PData *pd_next = pd; PData *entry = 0; char *sub = 0; List *path = parser_explode_string( name, '/' ); for ( i = 0, list_reset( path ); i < path->count; i++ ) { sub = list_next( path ); if ( !pd_next->entries ) { sprintf( parser_sub_error, "%s: no subtrees", pd_next->name ); goto failure; } list_reset( pd_next->entries ); found = 0; while ( ( entry = list_next( pd_next->entries ) ) ) if ( strlen( entry->name ) == strlen( sub ) && !strncmp( entry->name, sub, strlen( sub ) ) ) { pd_next = entry; found = 1; break; } if ( !found ) { sprintf( parser_sub_error, "%s: subtree '%s' not found", pd_next->name, sub ); goto failure; } } list_delete( path ); *result = pd_next; return 1; failure: sprintf( parser_error, "parser_get_pdata: %s/%s: %s", pd->name, name, parser_sub_error ); list_delete( path ); *result = 0; return 0; } int parser_get_entries( PData *pd, char *name, List **result ) { PData *entry; *result = 0; if ( !parser_get_pdata( pd, name, &entry ) ) { sprintf( parser_sub_error, "parser_get_entries:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } if ( !entry->entries || entry->entries->count == 0 ) { sprintf( parser_error, "parser_get_entries: %s/%s: no subtrees", pd->name, name ); return 0; } *result = entry->entries; return 1; } int parser_get_values ( PData *pd, char *name, List **result ) { PData *entry; *result = 0; if ( !parser_get_pdata( pd, name, &entry ) ) { sprintf( parser_sub_error, "parser_get_values:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } if ( !entry->values || entry->values->count == 0 ) { sprintf( parser_error, "parser_get_values: %s/%s: no values", pd->name, name ); return 0; } *result = entry->values; return 1; } int parser_get_value ( PData *pd, char *name, char **result, int index ) { List *values; if ( !parser_get_values( pd, name, &values ) ) { sprintf( parser_sub_error, "parser_get_value:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } if ( index >= values->count ) { sprintf( parser_error, "parser_get_value: %s/%s: index %i out of range (%i elements)", pd->name, name, index, values->count ); return 0; } *result = list_get( values, index ); return 1; } int parser_get_int ( PData *pd, char *name, int *result ) { char *value; if ( !parser_get_value( pd, name, &value, 0 ) ) { sprintf( parser_sub_error, "parser_get_int:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } *result = atoi( value ); return 1; } int parser_get_double ( PData *pd, char *name, double *result ) { char *value; if ( !parser_get_value( pd, name, &value, 0 ) ) { sprintf( parser_sub_error, "parser_get_double:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } *result = strtod( value, 0 ); return 1; } int parser_get_string ( PData *pd, char *name, char **result ) { char *value; if ( !parser_get_value( pd, name, &value, 0 ) ) { sprintf( parser_sub_error, "parser_get_string:\n %s", parser_error ); strcpy( parser_error, parser_sub_error ); return 0; } *result = strdup( value ); return 1; } /* ==================================================================== If an error occurred you can query the reason with this function. ==================================================================== */ char* parser_get_error( void ) { return parser_error; } lbreakout2-2.6.4/common/parser.h0000644000175000017500000001412211452354535013462 00000000000000/*************************************************************************** parser.h - description ------------------- begin : Sat Mar 9 2002 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __PARSER_H #define __PARSER_H #include "list.h" #include /* ==================================================================== This module provides functions to parse ASCII data from strings and files. Synopsis: groupname entry1 .. entryX variable value A group entry may either be a variable or a group (interlacing). A variable value may either be a single token or a list of tokens enclosed by . Text enclosed by ".." is counted as a single token. ==================================================================== */ /* ==================================================================== Symbols. Note: These symbols are ignored when found in a token "" as they belong to this token then. PARSER_GROUP_BEGIN: PARSER_GROUP_END: PARSER_SET: PARSER_LIST_BEGIN: PARSER_LIST_END: PARSER_COMMENT_BEGIN: PARSER_COMMENT_END: PARSER_SYMBOLS: List of all symbols + whitespace used to split strings and tokens. PARSER_SKIP_SYMBOLS: text bewteen these two symbols is handled as comment and therefore completely ignored ==================================================================== */ #define PARSER_GROUP_BEGIN '{' #define PARSER_GROUP_END '}' #define PARSER_SET '=' #define PARSER_LIST_BEGIN '(' #define PARSER_LIST_END ')' #define PARSER_COMMENT_BEGIN '[' #define PARSER_COMMENT_END ']' #define PARSER_SYMBOLS " =(){}[]" #define PARSER_SKIP_SYMBOLS "[]" /* ==================================================================== An input string is converted into a PData tree struct. The name identifies this entry and it's the token that is searched for when reading this entry. Either 'values' or 'entries' is set. If 'entries' is not NULL the PData is a group and 'entries' contains pointers to other groups or lists. If 'values' is not NULL the PData is a list and 'values' contains a list of value strings associated with 'name'. ==================================================================== */ typedef struct { char *name; List *values; List *entries; } PData; /* ==================================================================== This function splits a string into tokens using the characters found in symbols as breakpoints. If the first symbol is ' ' all whitespaces are used as breakpoints though NOT added as a token (thus removed from string). ==================================================================== */ List* parser_split_string( char *string, char *symbols ); /* ==================================================================== This is the light version of parser_split_string which checks for just one character and does not add this glue characters to the list. It's about 2% faster. Wow. ==================================================================== */ List *parser_explode_string( char *string, char c ); /* ==================================================================== This function reads in a whole file and converts it into a PData tree struct. If an error occurs NULL is returned and parser_error is set. 'tree_name' is the name of the PData tree. ==================================================================== */ PData* parser_read_file( char *tree_name, char *fname ); /* ==================================================================== This function frees a PData tree struct. ==================================================================== */ void parser_free( PData **pdata ); /* ==================================================================== Functions to access a PData tree. 'name' is the pass within tree 'pd' where subtrees are separated by '/' (e.g.: name = 'config/graphics/animations') parser_get_pdata : get pdata entry associated with 'name' parser_get_entries : get list of subtrees (PData structs) in 'name' parser_get_values : get value list of 'name' parser_get_value : get a single value from value list of 'name' parser_get_int : get first value of 'name' converted to integer parser_get_double : get first value of 'name' converted to double parser_get_string : get first value of 'name' _duplicated_ If an error occurs result is set NULL, False is returned and parse_error is set. ==================================================================== */ int parser_get_pdata ( PData *pd, char *name, PData **result ); int parser_get_entries( PData *pd, char *name, List **result ); int parser_get_values ( PData *pd, char *name, List **result ); int parser_get_value ( PData *pd, char *name, char **result, int index ); int parser_get_int ( PData *pd, char *name, int *result ); int parser_get_double ( PData *pd, char *name, double *result ); int parser_get_string ( PData *pd, char *name, char **result ); /* ==================================================================== If an error occurred you can query the message with this function. ==================================================================== */ char* parser_get_error( void ); #endif lbreakout2-2.6.4/common/Makefile.am0000644000175000017500000000033011452354535014045 00000000000000DEFS = @DEFS@ @network_flag@ @netdebug_flag@ @sdlnet_flag@ noinst_LIBRARIES = libcommon.a libcommon_a_SOURCES = \ list.c net.c tools.c parser.c EXTRA_DIST = list.h net.h messages.h tools.h parser.h gettext.h lbreakout2-2.6.4/common/Makefile.in0000644000175000017500000003375411770153710014071 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = common DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = LIBRARIES = $(noinst_LIBRARIES) AR = ar ARFLAGS = cru libcommon_a_AR = $(AR) $(ARFLAGS) libcommon_a_LIBADD = am_libcommon_a_OBJECTS = list.$(OBJEXT) net.$(OBJEXT) tools.$(OBJEXT) \ parser.$(OBJEXT) libcommon_a_OBJECTS = $(am_libcommon_a_OBJECTS) DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) depcomp = $(SHELL) $(top_srcdir)/depcomp am__depfiles_maybe = depfiles COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) CCLD = $(CC) LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@ SOURCES = $(libcommon_a_SOURCES) DIST_SOURCES = $(libcommon_a_SOURCES) ETAGS = etags CTAGS = ctags DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ @network_flag@ @netdebug_flag@ @sdlnet_flag@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ noinst_LIBRARIES = libcommon.a libcommon_a_SOURCES = \ list.c net.c tools.c parser.c EXTRA_DIST = list.h net.h messages.h tools.h parser.h gettext.h all: all-am .SUFFIXES: .SUFFIXES: .c .o .obj $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign common/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign common/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh clean-noinstLIBRARIES: -test -z "$(noinst_LIBRARIES)" || rm -f $(noinst_LIBRARIES) libcommon.a: $(libcommon_a_OBJECTS) $(libcommon_a_DEPENDENCIES) -rm -f libcommon.a $(libcommon_a_AR) libcommon.a $(libcommon_a_OBJECTS) $(libcommon_a_LIBADD) $(RANLIB) libcommon.a mostlyclean-compile: -rm -f *.$(OBJEXT) distclean-compile: -rm -f *.tab.c @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/list.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/net.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/parser.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/tools.Po@am__quote@ .c.o: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c $< .c.obj: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'` uninstall-info-am: ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile $(LIBRARIES) installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic clean-noinstLIBRARIES mostlyclean-am distclean: distclean-am -rm -rf ./$(DEPDIR) -rm -f Makefile distclean-am: clean-am distclean-compile distclean-generic \ distclean-tags dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -rf ./$(DEPDIR) -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-compile mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \ clean-noinstLIBRARIES ctags distclean distclean-compile \ distclean-generic distclean-tags distdir dvi dvi-am html \ html-am info info-am install install-am install-data \ install-data-am install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-compile \ mostlyclean-generic pdf pdf-am ps ps-am tags uninstall \ uninstall-am uninstall-info-am # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/common/tools.c0000644000175000017500000002306611535227335013327 00000000000000/*************************************************************************** tools.c - description ------------------- begin : Fri Jan 19 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include #include #include #include "tools.h" /* compares to strings and returns true if their first strlen(str1) chars are equal */ int strequal( const char *str1, const char *str2 ) { if ( strlen( str1 ) != strlen( str2 ) ) return 0; return ( !strncmp( str1, str2, strlen( str1 ) ) ); } /* set delay to ms milliseconds */ void delay_set( Delay *delay, int ms ) { delay->limit = ms; delay->cur = 0; } /* reset delay ( cur = 0 )*/ void delay_reset( Delay *delay ) { delay->cur = 0; } /* check if times out and reset */ int delay_timed_out( Delay *delay, int ms ) { delay->cur += ms; if ( delay->cur >= delay->limit ) { delay->cur = 0; return 1; } return 0; } void goto_tile( int *x, int *y, int d ) { /* 0 -up, clockwise, 5 - left up */ switch ( d ) { case 1: if ( !( (*x) & 1 ) ) (*y)--; (*x)++; break; case 2: if ( (*x) & 1 ) (*y)++; (*x)++; break; case 4: if ( (*x) & 1 ) (*y)++; (*x)--; break; case 5: if ( !( (*x) & 1 ) ) (*y)--; (*x)--; break; } } /* return distance between to map positions */ int get_dist( int x1, int y1, int x2, int y2 ) { int range = 0; while ( x1 != x2 || y1 != y2 ) { /* approach to x2,y2 */ /* 0 -up, clockwise, 5 - left up */ if ( y1 < y2 ) { if ( x1 < x2 ) goto_tile( &x1, &y1, 2 ); else if ( x1 > x2 ) goto_tile( &x1, &y1, 4 ); else y1++; } else if ( y1 > y2 ) { if ( x1 < x2 ) goto_tile( &x1, &y1, 1 ); else if ( x1 > x2 ) goto_tile( &x1, &y1, 5 ); else y1--; } else { if ( x1 < x2 ) x1++; else if ( x1 > x2 ) x1--; } range++; } return range; } /* init random seed by using ftime */ void set_random_seed() { srand( (unsigned int)time( 0 ) ); } /* get coordinates from string */ void get_coord( char *str, int *x, int *y ) { int i; char *cur_arg = 0; *x = *y = 0; /* get position of comma */ for ( i = 0; i < strlen( str ); i++ ) if ( str[i] == ',' ) break; if ( i == strlen( str ) ) { fprintf( stderr, "get_coord: no comma found in pair of coordinates '%s'\n", str ); return; /* no comma found */ } /* y */ cur_arg = str + i + 1; if ( cur_arg[0] == 0 ) fprintf( stderr, "get_coord: warning: y-coordinate is empty (maybe you left a space between x and comma?)\n" ); *y = atoi( cur_arg ); /* x */ cur_arg = strdup( str ); cur_arg[i] = 0; *x = atoi( cur_arg ); FREE( cur_arg ); } /* replace new_lines with spaces in text */ void repl_new_lines( char *text ) { int i; for ( i = 0; i < strlen( text ); i++ ) if ( text[i] < 32 ) text[i] = 32; } // convert a str into text ( for listbox ) // // char width is the width of a line in characters // Text* create_text( char *orig_str, int char_width ) { int i, j; char line[256]; /* a line should not exceed this length */ int pos; int last_space; int new_line; Text *text = 0; char *str = 0; text = calloc ( 1, sizeof( Text ) ); // maybe orig_str is a constant expression; duplicate for safety // str = strdup( orig_str ); // replace original new_lines with spaces // repl_new_lines( str ); /* change some spaces to new_lines, so that the new text fits the wanted line_length */ /* NOTE: '#' means new_line ! */ // if character width is 0 it's just a single line // if ( char_width > 0 ) { pos = 0; while ( pos < strlen( str ) ) { last_space = 0; new_line = 0; i = 0; while ( !new_line && i < char_width && i + pos < strlen( str ) ) { switch ( str[pos + i] ) { case '#': new_line = 1; case 32: last_space = i; break; } i++; } if ( i + pos >= strlen( str ) ) break; if ( last_space == 0 ) { /* uhh... much to long, we'll have to cut a word into pieces ... */ last_space = char_width / 2; } str[pos + last_space] = 10; pos += last_space; } } /* count lines */ if ( char_width > 0 ) { for ( i = 0; i < strlen( str ); i++ ) if ( str[i] == 10 ) text->count++; /* maybe one unfinished line */ if ( str[strlen( str ) - 1] != 10 ) text->count++; } else text->count = 1; /* get mem */ text->lines = calloc( text->count, sizeof( char* ) ); pos = 0; /* get all lines */ for ( j = 0; j < text->count; j++ ) { i = 0; while ( pos + i < strlen( str ) && str[pos + i] != 10 ) { line[i] = str[i + pos]; i++; } pos += i; pos++; line[i] = 0; text->lines[j] = strdup( line ); } if ( text->count == 0 ) fprintf( stderr, "conv_to_text: warning: line_count is 0\n" ); free( str ); return text; } // delete text // void delete_text( Text *text ) { int i; if ( text == 0 ) return; /* if ( lines[1][1] == 'e' && lines[1][0] == '<' ) printf( "hallo\n" ); printf( "--- deleting:\n" ); for ( i = 0; i < line_count; i++ ) { printf( lines[i] ); printf( "\n" ); }*/ if ( text->lines ) { for ( i = 0; i < text->count; i++ ) if ( text->lines[i] ) free( text->lines[i] ); free( text->lines ); } free( text ); } /* ==================================================================== Get type and prefix from string: type::prefix Set both pointers 0 if failure. ==================================================================== */ void get_type_and_prefix( char *arg, char **type, char **prefix ) { char *first, *second; *type = *prefix = 0; first = strtok( arg, ":" ); second = strtok( 0, ":" ); if ( first == 0 || second == 0 ) return; *type = strdup( first ); *prefix = strdup( second ); } /* ==================================================================== Replace any existence of character old into new. ==================================================================== */ void strrepl( char **str, char c_old, char c_new ) { char *pos; while ( ( pos = strchr( *str, c_old ) ) != 0 ) pos[0] = c_new; } /* ==================================================================== Copy source to dest and at maximum limit chars. Terminate with 0. ==================================================================== */ void strcpy_lt( char *dest, char *src, int limit ) { int len = strlen( src ); if ( len > limit ) { strncpy( dest, src, limit ); dest[limit] = 0; } else strcpy( dest, src ); } /* ==================================================================== Parse a version string and return the major version and the current update. ==================================================================== */ void parse_version( char *string, int *version, int *update ) { char *ptr = strchr( string, '.' ); if ( ptr ) ptr[0] = 0; *version = atoi( string ); if ( ptr ) { ptr++; *update = atoi( ptr ); if ( *update < 10 && ptr[0] != '0' ) *update *= 10; /* allow stuff like 1.01 */ ptr--; ptr[0] = '.'; } else *update = 0; } /* allocate memory or exit with error if out of it */ void *salloc( int num, int size ) { void *ptr = calloc( num, size ); if ( ptr == 0 ) { printf( "out of memory\n" ); exit(1); } return ptr; } /* print contents of pointer raw */ void print_raw( int len, char *buf ) { int i; for ( i = 0; i < len; i++ ) printf( "%02x ", (unsigned char) buf[i] ); printf( "\n" ); } /* check whether a string does only contain letters, digits or * underscores */ int is_alphanum( char *str ) { int i; for ( i = 0; i< strlen(str); i++ ) if ( !((str[i]>=48&&str[i]<=57)||(str[i]>=65&&str[i]<=90)||(str[i]>=97&&str[i]<=122)||str[i]=='_') ) return 0; return 1; } lbreakout2-2.6.4/common/tools.h0000644000175000017500000001032111535227400013313 00000000000000/*************************************************************************** tools.h - description ------------------- begin : Fri Jan 19 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __TOOLS_H #define __TOOLS_H /* this file contains some useful tools */ /* free with a check */ #define FREE( ptr ) { if ( ptr ) free( ptr ); ptr = 0; } /* check if a serious of flags is set in source */ #define CHECK_FLAGS( source, flags ) ( source & (flags) ) /* return random value between ( and including ) upper,lower limit */ #define RANDOM( lower, upper ) ( ( rand() % ( ( upper ) - ( lower ) + 1 ) ) + ( lower ) ) /* compute distance of two vectors */ #define VEC_DIST( vec1, vec2 ) ( sqrt( ( vec1.x - vec2.x ) * ( vec1.x - vec2.x ) + ( vec1.y - vec2.y ) * ( vec1.y - vec2.y ) ) ) /* return true if strings are fully equal */ #define STRCMP( str1, str2 ) ( ( strlen( str1 ) == strlen( str2 ) ) && !strncmp( str1, str2, strlen( str1 ) ) ) /* return minimum */ #define MINIMUM( a, b ) ((ab)?a:b) /* square value */ #define SQUARE( x ) ((x)*(x)) /* compares to strings and returns true if their first strlen(str1) chars are equal */ int strequal( const char *str1, const char *str2 ); /* delete lines */ void delete_lines( char **lines, int line_number ); /* delay struct */ typedef struct { int limit; int cur; } Delay; /* set delay to ms milliseconds */ void delay_set( Delay *delay, int ms ); /* reset delay ( cur = 0 )*/ void delay_reset( Delay *delay ); /* check if time's out ( add ms milliseconds )and reset */ int delay_timed_out( Delay *delay, int ms ); /* return distance betwteen to map positions */ int get_dist( int x1, int y1, int x2, int y2 ); /* init random seed by using ftime */ void set_random_seed(); /* get coordintaes from string */ void get_coord( char *str, int *x, int *y ); // text structure // typedef struct { char **lines; int count; } Text; // convert a str into text ( for listbox ) // Text* create_text( char *str, int char_width ); // delete text // void delete_text( Text *text ); /* ==================================================================== Get type and prefix from string: type::prefix Set both pointers 0 if failure. ==================================================================== */ void get_type_and_prefix( char *arg, char **ext, char **prefix ); /* ==================================================================== Replace any existence of character old into new. ==================================================================== */ void strrepl( char **str, char c_old, char c_new ); /* ==================================================================== Copy source to dest and at maximum limit chars. Terminate with 0. ==================================================================== */ void strcpy_lt( char *dest, char *src, int limit ); /* ==================================================================== Parse a version string and return the major version and the current update. ==================================================================== */ void parse_version( char *string, int *version, int *update ); /* allocate memory or exit with error if out of it */ void *salloc( int num, int size ); /* print contents of pointer raw */ void print_raw( int len, char *buf ); /* check whether a string does only contain letters, digits or * underscores */ int is_alphanum( char *str ); #endif lbreakout2-2.6.4/common/list.c0000644000175000017500000002701111452354535013135 00000000000000/*************************************************************************** list.c - description ------------------- begin : Sun Sep 2 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #include #include "list.h" /* ==================================================================== Create a new list auto_delete: Free memory of data pointer when deleting entry callback: Use this callback to free memory of data including the data pointer itself. Return Value: List pointer ==================================================================== */ List *list_create( int auto_delete, void (*callback)(void*) ) { List *list = calloc( 1, sizeof( List ) ); list->head = calloc( 1, sizeof( ListEntry ) ); list->tail = calloc( 1, sizeof( ListEntry ) ); list->head->next = list->tail; list->head->prev = list->head; list->tail->next = list->tail; list->tail->prev = list->head; list->auto_delete = auto_delete; list->callback = callback; list->cur_entry = list->head; return list; } /* ==================================================================== Delete list and entries. ==================================================================== */ void list_delete( List *list ) { list_clear( list ); free( list->head ); free( list->tail ); free( list ); } /* ==================================================================== Delete all entries but keep the list. Reset current_entry to head pointer. ==================================================================== */ void list_clear( List *list ) { while( !list_empty( list ) ) list_delete_pos( list, 0 ); } /* ==================================================================== Insert new item at position. Return Value: True if successful else False. ==================================================================== */ int list_insert( List *list, void *item, int pos ) { int i; ListEntry *cur = list->head; ListEntry *new_entry = 0; /* check if insertion possible */ if ( pos < 0 || pos > list->count ) return 0; if ( item == 0 ) return 0; /* get to previous entry */ for (i = 0; i < pos; i++) cur = cur->next; /* create and anchor new entry */ new_entry = calloc( 1, sizeof( ListEntry ) ); new_entry->item = item; new_entry->next = cur->next; new_entry->prev = cur; cur->next->prev = new_entry; cur->next = new_entry; list->count++; return 1; } /* ==================================================================== Add new item at the end of the list. ==================================================================== */ int list_add( List *list, void *item ) { ListEntry *new_entry = 0; /* check if insertion possible */ if ( item == 0 ) return 0; /* create and anchor new entry */ new_entry = calloc( 1, sizeof( ListEntry ) ); new_entry->item = item; new_entry->next = list->tail; new_entry->prev = list->tail->prev; list->tail->prev->next = new_entry; list->tail->prev = new_entry; list->count++; return 1; } /* ==================================================================== Delete item at position. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_pos( List *list, int pos ) { int i; ListEntry *cur = list->head; /* check if deletion possbile */ if ( list_empty( list ) ) return 0; if ( pos < 0 || pos >= list->count ) return 0; /* get to correct entry */ for ( i = 0; i <= pos; i++ ) cur = cur->next; /* modify anchors */ cur->next->prev = cur->prev; cur->prev->next = cur->next; /* decrease counter */ list->count--; /* check current_entry */ if ( list->cur_entry == cur ) list->cur_entry = list->cur_entry->prev; /* free memory */ if ( list->auto_delete ) { if ( list->callback ) (list->callback)( cur->item ); else free( cur->item ); } free( cur ); return 1; } /* ==================================================================== Delete item if in list. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_item( List *list, void *item ) { return list_delete_pos( list, list_check( list, item ) ); } /* ==================================================================== Delete entry. Return Value: True if successful else False. ==================================================================== */ int list_delete_entry( List *list, ListEntry *entry ) { /* delete possible? */ if ( entry == 0 ) return 0; if ( list->count == 0 ) return 0; if ( entry == list->head || entry == list->tail ) return 0; /* adjust anchor and counter */ entry->prev->next = entry->next; entry->next->prev = entry->prev; list->count--; /* check current_entry */ if ( list->cur_entry == entry ) list->cur_entry = list->cur_entry->prev; /* free memory */ if ( list->auto_delete ) { if ( list->callback ) (list->callback)( entry->item ); else free( entry->item ); } free( entry ); return 1; } /* ==================================================================== Get item from position if in list. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_get( List *list, int pos ) { int i; ListEntry *cur = list->head; if ( pos < 0 || pos >= list->count ) return 0; for ( i = 0; i <= pos; i++ ) cur = cur->next; return cur->item; } /* ==================================================================== Check if item's in list. Return Value: Position of item else -1. ==================================================================== */ int list_check( List *list, void *item ) { int pos = -1; ListEntry *cur = list->head->next; while ( cur != list->tail ) { pos++; if ( cur->item == item ) break; cur = cur->next; } if ( cur == list->tail ) pos = -1; /* item not found */ return pos; } /* ==================================================================== Return first item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_first( List *list ) { list->cur_entry = list->head->next; return list->head->next->item; } /* ==================================================================== Return last item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_last( List *list ) { list->cur_entry = list->tail->prev; return list->tail->prev->item; } /* ==================================================================== Return item in current_entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_current( List *list ) { return list->cur_entry->item; } /* ==================================================================== Reset current_entry to head of list. ==================================================================== */ void list_reset( List *list ) { list->cur_entry = list->head; } /* ==================================================================== Get next item and update current_entry (reset if tail reached) Return Value: Item pointer if found else Null (if tail of list). ==================================================================== */ void* list_next( List *list ) { list->cur_entry = list->cur_entry->next; if ( list->cur_entry == list->tail ) list_reset( list ); return list->cur_entry->item; } /* ==================================================================== Get previous item and update current_entry. Return Value: Item pointer if found else Null (if head of list). ==================================================================== */ void* list_prev( List *list ) { list->cur_entry = list->cur_entry->prev; return list->cur_entry->item; } /* ==================================================================== Delete the current entry if not tail or head. This is the entry that contains the last returned item by list_next/prev(). Return Value: True if it was a valid deleteable entry. ==================================================================== */ int list_delete_current( List *list ) { if ( list->cur_entry == 0 || list->cur_entry == list->head || list->cur_entry == list->tail ) return 0; list_delete_entry( list, list->cur_entry ); return 1; } /* ==================================================================== Check if list is empty. Return Value: True if list counter is 0 else False. ==================================================================== */ int list_empty( List *list ) { return list->count == 0; } /* ==================================================================== Return entry containing the passed item. Return Value: True if entry found else False. ==================================================================== */ ListEntry *list_entry( List *list, void *item ) { ListEntry *entry = list->head->next; while ( entry != list->tail ) { if ( entry->item == item ) return entry; entry = entry->next; } return 0; } /* ==================================================================== Transfer an entry from one list to another list by removing from 'source' and adding to 'dest' thus if source does not contain the item this is equvalent to list_add( dest, item ). ==================================================================== */ void list_transfer( List *source, List *dest, void *item ) { int old_auto_flag; /* add to destination */ list_add( dest, item ); /* as the pointer is added to dest without changes only the empty entry must be deleted in source */ old_auto_flag = source->auto_delete; source->auto_delete = LIST_NO_AUTO_DELETE; list_delete_item( source, item ); source->auto_delete = old_auto_flag; } /* ==================================================================== Deqeue the first list entry. (must not use auto_delete therefore) ==================================================================== */ void *list_dequeue( List *list ) { void *item; if ( list->count > 0 ) { item = list->head->next->item; list_delete_pos( list, 0 ); return item; } else return 0; } lbreakout2-2.6.4/common/list.h0000644000175000017500000001703111452354535013143 00000000000000/*************************************************************************** list.h - description ------------------- begin : Sun Sep 2 2001 copyright : (C) 2001 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __LIST_H #define __LIST_H #ifdef __cplusplus extern "C" { #endif /* ==================================================================== Dynamic list handling data as void pointers. ==================================================================== */ typedef struct _ListEntry { struct _ListEntry *next; struct _ListEntry *prev; void *item; } ListEntry; typedef struct { int auto_delete; int count; ListEntry *head; ListEntry *tail; void (*callback)(void*); ListEntry *cur_entry; } List; /* ==================================================================== Create a new list auto_delete: Free memory of data pointer when deleting entry callback: Use this callback to free memory of data including the data pointer itself. Return Value: List pointer ==================================================================== */ enum { LIST_NO_AUTO_DELETE = 0, LIST_AUTO_DELETE }; enum { LIST_NO_CALLBACK = 0 }; List *list_create( int auto_delete, void (*callback)(void*) ); /* ==================================================================== Delete list and entries. ==================================================================== */ void list_delete( List *list ); /* ==================================================================== Delete all entries but keep the list. Reset current_entry to head pointer. ==================================================================== */ void list_clear( List *list ); /* ==================================================================== Insert new item at position. Return Value: True if successful else False. ==================================================================== */ int list_insert( List *list, void *item, int pos ); /* ==================================================================== Add new item at the end of the list. ==================================================================== */ int list_add( List *list, void *item ); /* ==================================================================== Delete item at pos. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_pos( List *list, int pos ); /* ==================================================================== Delete item if in list. If this was the current entry update current_entry to valid previous pointer. Return Value: True if successful else False. ==================================================================== */ int list_delete_item( List *list, void *item ); /* ==================================================================== Delete entry. ==================================================================== */ int list_delete_entry( List *list, ListEntry *entry ); /* ==================================================================== Get item from position if in list. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_get( List *list, int pos ); /* ==================================================================== Check if item's in list. Return Value: Position of item else -1. ==================================================================== */ int list_check( List *list, void *item ); /* ==================================================================== Return first item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_first( List *list ); /* ==================================================================== Return last item stored in list and set current_entry to this entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_last( List *list ); /* ==================================================================== Return item in current_entry. Return Value: Item pointer if found else Null pointer. ==================================================================== */ void* list_current( List *list ); /* ==================================================================== Reset current_entry to head of list. ==================================================================== */ void list_reset( List *list ); /* ==================================================================== Get next item and update current_entry (reset if tail reached). Return Value: Item pointer if found else Null (if tail of list). ==================================================================== */ void* list_next( List *list ); /* ==================================================================== Get previous item and update current_entry. Return Value: Item pointer if found else Null (if head of list). ==================================================================== */ void* list_prev( List *list ); /* ==================================================================== Delete the current entry if not tail or head. This is the entry that contains the last returned item by list_next/prev(). Return Value: True if it was a valid deleteable entry. ==================================================================== */ int list_delete_current( List *list ); /* ==================================================================== Check if list is empty. Return Value: True if list counter is 0 else False. ==================================================================== */ int list_empty( List *list ); /* ==================================================================== Return entry containing the passed item. Return Value: True if entry found else False. ==================================================================== */ ListEntry *list_entry( List *list, void *item ); /* ==================================================================== Transfer an entry from one list to another list by removing from 'source' and adding to 'dest' thus if source does not contain the item this is equvalent to list_add( dest, item ). ==================================================================== */ void list_transfer( List *source, List *dest, void *item ); /* ==================================================================== Deqeue the first list entry. (must not use auto_delete therefore) ==================================================================== */ void *list_dequeue( List *list ); #ifdef __cplusplus }; #endif #endif lbreakout2-2.6.4/common/gettext.h0000644000175000017500000000614111770152717013655 00000000000000/* Convenience header for conditional use of GNU . Copyright (C) 1995-1998, 2000-2002 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef _LIBGETTEXT_H #define _LIBGETTEXT_H 1 /* NLS can be disabled through the configure --disable-nls option. */ #if ENABLE_NLS /* Get declarations of GNU message catalog functions. */ # include /* We need locale.h too, otherwise setlocale() bails out; cf. #643471 */ #if HAVE_LOCALE_H # include #endif #else /* Solaris /usr/include/locale.h includes /usr/include/libintl.h, which chokes if dcgettext is defined as a macro. So include it now, to make later inclusions of a NOP. We don't include as well because people using "gettext.h" will not include , and also including would fail on SunOS 4, whereas is OK. */ #if defined(__sun) # include #endif /* Disabled NLS. The casts to 'const char *' serve the purpose of producing warnings for invalid uses of the value returned from these functions. On pre-ANSI systems without 'const', the config.h file is supposed to contain "#define const". */ # define gettext(Msgid) ((const char *) (Msgid)) # define dgettext(Domainname, Msgid) ((const char *) (Msgid)) # define dcgettext(Domainname, Msgid, Category) ((const char *) (Msgid)) # define ngettext(Msgid1, Msgid2, N) \ ((N) == 1 ? (const char *) (Msgid1) : (const char *) (Msgid2)) # define dngettext(Domainname, Msgid1, Msgid2, N) \ ((N) == 1 ? (const char *) (Msgid1) : (const char *) (Msgid2)) # define dcngettext(Domainname, Msgid1, Msgid2, N, Category) \ ((N) == 1 ? (const char *) (Msgid1) : (const char *) (Msgid2)) # define textdomain(Domainname) ((const char *) (Domainname)) # define bindtextdomain(Domainname, Dirname) ((const char *) (Dirname)) # define bind_textdomain_codeset(Domainname, Codeset) ((const char *) (Codeset)) #endif /* A pseudo function call that serves as a marker for the automated extraction of messages, but does not call gettext(). The run-time translation is done at a different place in the code. The argument, String, should be a literal string. Concatenated strings and other string expressions won't work. The macro's expansion is not parenthesized, so that it is suitable as initializer for static 'char[]' or 'const char[]' variables. */ #define gettext_noop(String) String #endif /* _LIBGETTEXT_H */ lbreakout2-2.6.4/mkinstalldirs0000755000175000017500000000653511452354557013350 00000000000000#! /bin/sh # mkinstalldirs --- make directory hierarchy scriptversion=2004-02-15.20 # Original author: Noah Friedman # Created: 1993-05-16 # Public domain. # # This file is maintained in Automake, please report # bugs to or send patches to # . errstatus=0 dirmode="" usage="\ Usage: mkinstalldirs [-h] [--help] [--version] [-m MODE] DIR ... Create each directory DIR (with mode MODE, if specified), including all leading file name components. Report bugs to ." # process command line arguments while test $# -gt 0 ; do case $1 in -h | --help | --h*) # -h for help echo "$usage" exit 0 ;; -m) # -m PERM arg shift test $# -eq 0 && { echo "$usage" 1>&2; exit 1; } dirmode=$1 shift ;; --version) echo "$0 $scriptversion" exit 0 ;; --) # stop option processing shift break ;; -*) # unknown option echo "$usage" 1>&2 exit 1 ;; *) # first non-opt arg break ;; esac done for file do if test -d "$file"; then shift else break fi done case $# in 0) exit 0 ;; esac # Solaris 8's mkdir -p isn't thread-safe. If you mkdir -p a/b and # mkdir -p a/c at the same time, both will detect that a is missing, # one will create a, then the other will try to create a and die with # a "File exists" error. This is a problem when calling mkinstalldirs # from a parallel make. We use --version in the probe to restrict # ourselves to GNU mkdir, which is thread-safe. case $dirmode in '') if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then echo "mkdir -p -- $*" exec mkdir -p -- "$@" else # On NextStep and OpenStep, the `mkdir' command does not # recognize any option. It will interpret all options as # directories to create, and then abort because `.' already # exists. test -d ./-p && rmdir ./-p test -d ./--version && rmdir ./--version fi ;; *) if mkdir -m "$dirmode" -p --version . >/dev/null 2>&1 && test ! -d ./--version; then echo "mkdir -m $dirmode -p -- $*" exec mkdir -m "$dirmode" -p -- "$@" else # Clean up after NextStep and OpenStep mkdir. for d in ./-m ./-p ./--version "./$dirmode"; do test -d $d && rmdir $d done fi ;; esac for file do set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` shift pathcomp= for d do pathcomp="$pathcomp$d" case $pathcomp in -*) pathcomp=./$pathcomp ;; esac if test ! -d "$pathcomp"; then echo "mkdir $pathcomp" mkdir "$pathcomp" || lasterr=$? if test ! -d "$pathcomp"; then errstatus=$lasterr else if test ! -z "$dirmode"; then echo "chmod $dirmode $pathcomp" lasterr="" chmod "$dirmode" "$pathcomp" || lasterr=$? if test ! -z "$lasterr"; then errstatus=$lasterr fi fi fi fi pathcomp="$pathcomp/" done done exit $errstatus # Local Variables: # mode: shell-script # sh-indentation: 2 # eval: (add-hook 'write-file-hooks 'time-stamp) # time-stamp-start: "scriptversion=" # time-stamp-format: "%:y-%02m-%02d.%02H" # time-stamp-end: "$" # End: lbreakout2-2.6.4/Makefile.am0000644000175000017500000000657611452354557012603 00000000000000SUBDIRS = intl m4 po common gui game server client docs EXTRA_DIST = config.rpath AUTHORS COPYING ChangeLog INSTALL README \ README-SDL.txt TODO lbreakout2.spec touchall lbreakout32.gif \ lbreakout48.gif lbreakout2.desktop.in win32_mancomp win32_preparchive desktopdir = $(datadir)/applications desktop_DATA = lbreakout2.desktop icondir = $(datadir)/icons icon_DATA = lbreakout48.gif WIN32_TEXT = AUTHORS COPYING ChangeLog INSTALL README README-SDL.txt \ TODO lbreakout2.spec ABOUT-NLS WIN32_LOCAL_DLL = SDL.dll SDL_mixer.dll zlib.dll libpng.dll WIN32_SYS_DLL = msvcrt.dll AUTOMAKE_OPTIONS = foreign # We can't use static desktop file because of icon location. Is this # the right way to handle it? At least it works... as long as $datadir # does not contain plus signs. :-) lbreakout2.desktop: @sed -e "s+Icon=+Icon=$(datadir)/icons/lbreakout48.gif+" \ < lbreakout2.desktop.in > lbreakout2.desktop win32text: $(WIN32_TEXT) @echo Converting text files for win32 installer @-rm -rf ./win32text @mkdir ./win32text @for textfile in $(WIN32_TEXT); do \ $(AWK) '{printf "%s\r\n",$$0}' $$textfile > ./win32text/$$textfile ; \ done win32-installer-script: @win32_inst_script@ @win32_inst_script@: win32text @echo Generating win32 installer script @echo "[Setup]" > $@ @echo "AppName=@appname@" >> $@ @echo "AppVerName=@appname@ $(VERSION)" >> $@ @echo "AppPublisher=Michael Speck" >> $@ @echo "AppPublisherURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "AppSupportURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "AppUpdatesURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "DefaultDirName={pf}\\$(PACKAGE)" >> $@ @echo "DefaultGroupName=@appname@" >> $@ @echo "OutputDir=." >> $@ @echo "Uninstallable=yes" >> $@ @echo "AlwaysCreateUninstallIcon=yes" >> $@ @echo "AdminPrivilegesRequired=1" >> $@ @echo "[Tasks]" >> $@ @echo "Name: \"desktopicon\"; Description: \"Create a &desktop icon\"; GroupDescription: \"Additional icons:\"" >> $@ @echo "[Files]" >> $@ @(cd win32dlls; for file in $(WIN32_LOCAL_DLL); do echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> $@; done) @(cd win32dlls; for file in $(WIN32_SYS_DLL); do echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{sys}\"; CopyMode: alwaysskipifsameorolder; Flags: restartreplace uninsneveruninstall" >> $@; done) @echo "Source: \"win32text\\*.*\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> $@; @list='$(SUBDIRS)'; for subdir in $$list; do (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); done @echo "[Icons]" >> $@ @echo "Name: \"{group}\\@appname@\"; Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; WorkingDir: \"{app}\"" >> $@ @echo "Name: \"{group}\\@appname@ Manual\"; Filename: \"{app}\\docs\\index.html\"" >> $@ @echo "Name: \"{userdesktop}\\@appname@\"; Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; WorkingDir: \"{app}\"; Tasks: \"desktopicon\"" >> $@ @echo "[Run]" >> $@ @echo "Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; Description: \"Launch @appname@\"; Flags: nowait postinstall skipifsilent" >> $@ @$(AWK) '{printf "%s\r\n",$$0}' $@ > installer.iss.w32 @mv installer.iss.w32 $@ win32-installer: win32-installer-script $(ISCC) @win32_inst_script@ @mv setup.exe $(PACKAGE)-$(VERSION)-win32.exe @-rm -rf win32text @echo "Installer created: $(PACKAGE)-$(VERSION)-win32.exe" ACLOCAL_AMFLAGS = -I m4 lbreakout2-2.6.4/Makefile.in0000644000175000017500000006333011770153711012573 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = . am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ DIST_COMMON = README $(am__configure_deps) $(srcdir)/Makefile.am \ $(srcdir)/Makefile.in $(srcdir)/config.h.in \ $(top_srcdir)/configure $(top_srcdir)/intl/Makefile.in \ ABOUT-NLS AUTHORS COPYING ChangeLog INSTALL NEWS TODO \ config.guess config.rpath config.sub depcomp install-sh \ missing mkinstalldirs subdir = . ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) am__CONFIG_DISTCLEAN_FILES = config.status config.cache config.log \ configure.lineno configure.status.lineno mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = config.h CONFIG_CLEAN_FILES = intl/Makefile SOURCES = DIST_SOURCES = RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \ html-recursive info-recursive install-data-recursive \ install-exec-recursive install-info-recursive \ install-recursive installcheck-recursive installdirs-recursive \ pdf-recursive ps-recursive uninstall-info-recursive \ uninstall-recursive am__vpath_adj_setup = srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; am__vpath_adj = case $$p in \ $(srcdir)/*) f=`echo "$$p" | sed "s|^$$srcdirstrip/||"`;; \ *) f=$$p;; \ esac; am__strip_dir = `echo $$p | sed -e 's|^.*/||'`; am__installdirs = "$(DESTDIR)$(desktopdir)" "$(DESTDIR)$(icondir)" desktopDATA_INSTALL = $(INSTALL_DATA) iconDATA_INSTALL = $(INSTALL_DATA) DATA = $(desktop_DATA) $(icon_DATA) ETAGS = etags CTAGS = ctags DIST_SUBDIRS = $(SUBDIRS) DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) distdir = $(PACKAGE)-$(VERSION) top_distdir = $(distdir) am__remove_distdir = \ { test ! -d $(distdir) \ || { find $(distdir) -type d ! -perm -200 -exec chmod u+w {} ';' \ && rm -fr $(distdir); }; } DIST_ARCHIVES = $(distdir).tar.gz GZIP_ENV = --best distuninstallcheck_listfiles = find . -type f -print distcleancheck_listfiles = find . -type f -print ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ SUBDIRS = intl m4 po common gui game server client docs EXTRA_DIST = config.rpath AUTHORS COPYING ChangeLog INSTALL README \ README-SDL.txt TODO lbreakout2.spec touchall lbreakout32.gif \ lbreakout48.gif lbreakout2.desktop.in win32_mancomp win32_preparchive desktopdir = $(datadir)/applications desktop_DATA = lbreakout2.desktop icondir = $(datadir)/icons icon_DATA = lbreakout48.gif WIN32_TEXT = AUTHORS COPYING ChangeLog INSTALL README README-SDL.txt \ TODO lbreakout2.spec ABOUT-NLS WIN32_LOCAL_DLL = SDL.dll SDL_mixer.dll zlib.dll libpng.dll WIN32_SYS_DLL = msvcrt.dll AUTOMAKE_OPTIONS = foreign ACLOCAL_AMFLAGS = -I m4 all: config.h $(MAKE) $(AM_MAKEFLAGS) all-recursive .SUFFIXES: am--refresh: @: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ echo ' cd $(srcdir) && $(AUTOMAKE) --foreign '; \ cd $(srcdir) && $(AUTOMAKE) --foreign \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ echo ' $(SHELL) ./config.status'; \ $(SHELL) ./config.status;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) $(SHELL) ./config.status --recheck $(top_srcdir)/configure: $(am__configure_deps) cd $(srcdir) && $(AUTOCONF) $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(srcdir) && $(ACLOCAL) $(ACLOCAL_AMFLAGS) config.h: stamp-h1 @if test ! -f $@; then \ rm -f stamp-h1; \ $(MAKE) stamp-h1; \ else :; fi stamp-h1: $(srcdir)/config.h.in $(top_builddir)/config.status @rm -f stamp-h1 cd $(top_builddir) && $(SHELL) ./config.status config.h $(srcdir)/config.h.in: $(am__configure_deps) cd $(top_srcdir) && $(AUTOHEADER) rm -f stamp-h1 touch $@ distclean-hdr: -rm -f config.h stamp-h1 intl/Makefile: $(top_builddir)/config.status $(top_srcdir)/intl/Makefile.in cd $(top_builddir) && $(SHELL) ./config.status $@ uninstall-info-am: install-desktopDATA: $(desktop_DATA) @$(NORMAL_INSTALL) test -z "$(desktopdir)" || $(mkdir_p) "$(DESTDIR)$(desktopdir)" @list='$(desktop_DATA)'; for p in $$list; do \ if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \ f=$(am__strip_dir) \ echo " $(desktopDATA_INSTALL) '$$d$$p' '$(DESTDIR)$(desktopdir)/$$f'"; \ $(desktopDATA_INSTALL) "$$d$$p" "$(DESTDIR)$(desktopdir)/$$f"; \ done uninstall-desktopDATA: @$(NORMAL_UNINSTALL) @list='$(desktop_DATA)'; for p in $$list; do \ f=$(am__strip_dir) \ echo " rm -f '$(DESTDIR)$(desktopdir)/$$f'"; \ rm -f "$(DESTDIR)$(desktopdir)/$$f"; \ done install-iconDATA: $(icon_DATA) @$(NORMAL_INSTALL) test -z "$(icondir)" || $(mkdir_p) "$(DESTDIR)$(icondir)" @list='$(icon_DATA)'; for p in $$list; do \ if test -f "$$p"; then d=; else d="$(srcdir)/"; fi; \ f=$(am__strip_dir) \ echo " $(iconDATA_INSTALL) '$$d$$p' '$(DESTDIR)$(icondir)/$$f'"; \ $(iconDATA_INSTALL) "$$d$$p" "$(DESTDIR)$(icondir)/$$f"; \ done uninstall-iconDATA: @$(NORMAL_UNINSTALL) @list='$(icon_DATA)'; for p in $$list; do \ f=$(am__strip_dir) \ echo " rm -f '$(DESTDIR)$(icondir)/$$f'"; \ rm -f "$(DESTDIR)$(icondir)/$$f"; \ done # This directory's subdirectories are mostly independent; you can cd # into them and run `make' without going through this Makefile. # To change the values of `make' variables: instead of editing Makefiles, # (1) if the variable is set in `config.status', edit `config.status' # (which will cause the Makefiles to be regenerated when you run `make'); # (2) otherwise, pass the desired values on the `make' command line. $(RECURSIVE_TARGETS): @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ target=`echo $@ | sed s/-recursive//`; \ list='$(SUBDIRS)'; for subdir in $$list; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ dot_seen=yes; \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done; \ if test "$$dot_seen" = "no"; then \ $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \ fi; test -z "$$fail" mostlyclean-recursive clean-recursive distclean-recursive \ maintainer-clean-recursive: @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ case "$@" in \ distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \ *) list='$(SUBDIRS)' ;; \ esac; \ rev=''; for subdir in $$list; do \ if test "$$subdir" = "."; then :; else \ rev="$$subdir $$rev"; \ fi; \ done; \ rev="$$rev ."; \ target=`echo $@ | sed s/-recursive//`; \ for subdir in $$rev; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done && test -z "$$fail" tags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \ done ctags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \ done ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: tags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \ include_option=--etags-include; \ empty_fix=.; \ else \ include_option=--include; \ empty_fix=; \ fi; \ list='$(SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test ! -f $$subdir/TAGS || \ tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ fi; \ done; \ list='$(SOURCES) $(HEADERS) config.h.in $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: ctags-recursive $(HEADERS) $(SOURCES) config.h.in $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) config.h.in $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) $(am__remove_distdir) mkdir $(distdir) $(mkdir_p) $(distdir)/intl $(distdir)/m4 $(distdir)/po @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done list='$(DIST_SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test -d "$(distdir)/$$subdir" \ || $(mkdir_p) "$(distdir)/$$subdir" \ || exit 1; \ distdir=`$(am__cd) $(distdir) && pwd`; \ top_distdir=`$(am__cd) $(top_distdir) && pwd`; \ (cd $$subdir && \ $(MAKE) $(AM_MAKEFLAGS) \ top_distdir="$$top_distdir" \ distdir="$$distdir/$$subdir" \ distdir) \ || exit 1; \ fi; \ done -find $(distdir) -type d ! -perm -777 -exec chmod a+rwx {} \; -o \ ! -type d ! -perm -444 -links 1 -exec chmod a+r {} \; -o \ ! -type d ! -perm -400 -exec chmod a+r {} \; -o \ ! -type d ! -perm -444 -exec $(SHELL) $(install_sh) -c -m a+r {} {} \; \ || chmod -R a+r $(distdir) dist-gzip: distdir tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz $(am__remove_distdir) dist-bzip2: distdir tardir=$(distdir) && $(am__tar) | bzip2 -9 -c >$(distdir).tar.bz2 $(am__remove_distdir) dist-tarZ: distdir tardir=$(distdir) && $(am__tar) | compress -c >$(distdir).tar.Z $(am__remove_distdir) dist-shar: distdir shar $(distdir) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).shar.gz $(am__remove_distdir) dist-zip: distdir -rm -f $(distdir).zip zip -rq $(distdir).zip $(distdir) $(am__remove_distdir) dist dist-all: distdir tardir=$(distdir) && $(am__tar) | GZIP=$(GZIP_ENV) gzip -c >$(distdir).tar.gz $(am__remove_distdir) # This target untars the dist file and tries a VPATH configuration. Then # it guarantees that the distribution is self-contained by making another # tarfile. distcheck: dist case '$(DIST_ARCHIVES)' in \ *.tar.gz*) \ GZIP=$(GZIP_ENV) gunzip -c $(distdir).tar.gz | $(am__untar) ;;\ *.tar.bz2*) \ bunzip2 -c $(distdir).tar.bz2 | $(am__untar) ;;\ *.tar.Z*) \ uncompress -c $(distdir).tar.Z | $(am__untar) ;;\ *.shar.gz*) \ GZIP=$(GZIP_ENV) gunzip -c $(distdir).shar.gz | unshar ;;\ *.zip*) \ unzip $(distdir).zip ;;\ esac chmod -R a-w $(distdir); chmod a+w $(distdir) mkdir $(distdir)/_build mkdir $(distdir)/_inst chmod a-w $(distdir) dc_install_base=`$(am__cd) $(distdir)/_inst && pwd | sed -e 's,^[^:\\/]:[\\/],/,'` \ && dc_destdir="$${TMPDIR-/tmp}/am-dc-$$$$/" \ && cd $(distdir)/_build \ && ../configure --srcdir=.. --prefix="$$dc_install_base" \ --with-included-gettext \ $(DISTCHECK_CONFIGURE_FLAGS) \ && $(MAKE) $(AM_MAKEFLAGS) \ && $(MAKE) $(AM_MAKEFLAGS) dvi \ && $(MAKE) $(AM_MAKEFLAGS) check \ && $(MAKE) $(AM_MAKEFLAGS) install \ && $(MAKE) $(AM_MAKEFLAGS) installcheck \ && $(MAKE) $(AM_MAKEFLAGS) uninstall \ && $(MAKE) $(AM_MAKEFLAGS) distuninstallcheck_dir="$$dc_install_base" \ distuninstallcheck \ && chmod -R a-w "$$dc_install_base" \ && ({ \ (cd ../.. && umask 077 && mkdir "$$dc_destdir") \ && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" install \ && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" uninstall \ && $(MAKE) $(AM_MAKEFLAGS) DESTDIR="$$dc_destdir" \ distuninstallcheck_dir="$$dc_destdir" distuninstallcheck; \ } || { rm -rf "$$dc_destdir"; exit 1; }) \ && rm -rf "$$dc_destdir" \ && $(MAKE) $(AM_MAKEFLAGS) dist \ && rm -rf $(DIST_ARCHIVES) \ && $(MAKE) $(AM_MAKEFLAGS) distcleancheck $(am__remove_distdir) @(echo "$(distdir) archives ready for distribution: "; \ list='$(DIST_ARCHIVES)'; for i in $$list; do echo $$i; done) | \ sed -e '1{h;s/./=/g;p;x;}' -e '$${p;x;}' distuninstallcheck: @cd $(distuninstallcheck_dir) \ && test `$(distuninstallcheck_listfiles) | wc -l` -le 1 \ || { echo "ERROR: files left after uninstall:" ; \ if test -n "$(DESTDIR)"; then \ echo " (check DESTDIR support)"; \ fi ; \ $(distuninstallcheck_listfiles) ; \ exit 1; } >&2 distcleancheck: distclean @if test '$(srcdir)' = . ; then \ echo "ERROR: distcleancheck can only run from a VPATH build" ; \ exit 1 ; \ fi @test `$(distcleancheck_listfiles) | wc -l` -eq 0 \ || { echo "ERROR: files left in build directory after distclean:" ; \ $(distcleancheck_listfiles) ; \ exit 1; } >&2 check-am: all-am check: check-recursive all-am: Makefile $(DATA) config.h installdirs: installdirs-recursive installdirs-am: for dir in "$(DESTDIR)$(desktopdir)" "$(DESTDIR)$(icondir)"; do \ test -z "$$dir" || $(mkdir_p) "$$dir"; \ done install: install-recursive install-exec: install-exec-recursive install-data: install-data-recursive uninstall: uninstall-recursive install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-recursive install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-recursive clean-am: clean-generic mostlyclean-am distclean: distclean-recursive -rm -f $(am__CONFIG_DISTCLEAN_FILES) -rm -f Makefile distclean-am: clean-am distclean-generic distclean-hdr distclean-tags dvi: dvi-recursive dvi-am: html: html-recursive info: info-recursive info-am: install-data-am: install-desktopDATA install-iconDATA install-exec-am: install-info: install-info-recursive install-man: installcheck-am: maintainer-clean: maintainer-clean-recursive -rm -f $(am__CONFIG_DISTCLEAN_FILES) -rm -rf $(top_srcdir)/autom4te.cache -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-recursive mostlyclean-am: mostlyclean-generic pdf: pdf-recursive pdf-am: ps: ps-recursive ps-am: uninstall-am: uninstall-desktopDATA uninstall-iconDATA \ uninstall-info-am uninstall-info: uninstall-info-recursive .PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am am--refresh check \ check-am clean clean-generic clean-recursive ctags \ ctags-recursive dist dist-all dist-bzip2 dist-gzip dist-shar \ dist-tarZ dist-zip distcheck distclean distclean-generic \ distclean-hdr distclean-recursive distclean-tags \ distcleancheck distdir distuninstallcheck dvi dvi-am html \ html-am info info-am install install-am install-data \ install-data-am install-desktopDATA install-exec \ install-exec-am install-iconDATA install-info install-info-am \ install-man install-strip installcheck installcheck-am \ installdirs installdirs-am maintainer-clean \ maintainer-clean-generic maintainer-clean-recursive \ mostlyclean mostlyclean-generic mostlyclean-recursive pdf \ pdf-am ps ps-am tags tags-recursive uninstall uninstall-am \ uninstall-desktopDATA uninstall-iconDATA uninstall-info-am # We can't use static desktop file because of icon location. Is this # the right way to handle it? At least it works... as long as $datadir # does not contain plus signs. :-) lbreakout2.desktop: @sed -e "s+Icon=+Icon=$(datadir)/icons/lbreakout48.gif+" \ < lbreakout2.desktop.in > lbreakout2.desktop win32text: $(WIN32_TEXT) @echo Converting text files for win32 installer @-rm -rf ./win32text @mkdir ./win32text @for textfile in $(WIN32_TEXT); do \ $(AWK) '{printf "%s\r\n",$$0}' $$textfile > ./win32text/$$textfile ; \ done win32-installer-script: @win32_inst_script@ @win32_inst_script@: win32text @echo Generating win32 installer script @echo "[Setup]" > $@ @echo "AppName=@appname@" >> $@ @echo "AppVerName=@appname@ $(VERSION)" >> $@ @echo "AppPublisher=Michael Speck" >> $@ @echo "AppPublisherURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "AppSupportURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "AppUpdatesURL=http://lgames.sourceforge.net/index.php?project=LBreakout2" >> $@ @echo "DefaultDirName={pf}\\$(PACKAGE)" >> $@ @echo "DefaultGroupName=@appname@" >> $@ @echo "OutputDir=." >> $@ @echo "Uninstallable=yes" >> $@ @echo "AlwaysCreateUninstallIcon=yes" >> $@ @echo "AdminPrivilegesRequired=1" >> $@ @echo "[Tasks]" >> $@ @echo "Name: \"desktopicon\"; Description: \"Create a &desktop icon\"; GroupDescription: \"Additional icons:\"" >> $@ @echo "[Files]" >> $@ @(cd win32dlls; for file in $(WIN32_LOCAL_DLL); do echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> $@; done) @(cd win32dlls; for file in $(WIN32_SYS_DLL); do echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{sys}\"; CopyMode: alwaysskipifsameorolder; Flags: restartreplace uninsneveruninstall" >> $@; done) @echo "Source: \"win32text\\*.*\"; DestDir: \"{app}\"; CopyMode: alwaysoverwrite" >> $@; @list='$(SUBDIRS)'; for subdir in $$list; do (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) win32-install-script); done @echo "[Icons]" >> $@ @echo "Name: \"{group}\\@appname@\"; Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; WorkingDir: \"{app}\"" >> $@ @echo "Name: \"{group}\\@appname@ Manual\"; Filename: \"{app}\\docs\\index.html\"" >> $@ @echo "Name: \"{userdesktop}\\@appname@\"; Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; WorkingDir: \"{app}\"; Tasks: \"desktopicon\"" >> $@ @echo "[Run]" >> $@ @echo "Filename: \"{app}\\$(PACKAGE)$(EXEEXT)\"; Description: \"Launch @appname@\"; Flags: nowait postinstall skipifsilent" >> $@ @$(AWK) '{printf "%s\r\n",$$0}' $@ > installer.iss.w32 @mv installer.iss.w32 $@ win32-installer: win32-installer-script $(ISCC) @win32_inst_script@ @mv setup.exe $(PACKAGE)-$(VERSION)-win32.exe @-rm -rf win32text @echo "Installer created: $(PACKAGE)-$(VERSION)-win32.exe" # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/README-SDL.txt0000644000175000017500000000065111452354557012651 00000000000000 Please distribute this file with the SDL runtime environment: The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library designed to make it easy to write multi-media software, such as games and emulators. The Simple DirectMedia Layer library source code is available from: http://www.libsdl.org/ This library is distributed under the terms of the GNU LGPL license: http://www.gnu.org/copyleft/lesser.html lbreakout2-2.6.4/config.h.in0000644000175000017500000002126011770153731012547 00000000000000/* config.h.in. Generated from configure.in by autoheader. */ /* Define to one of `_getb67', `GETB67', `getb67' for Cray-2 and Cray-YMP systems. This function is required for `alloca.c' support on those systems. */ #undef CRAY_STACKSEG_END /* Define to 1 if using `alloca.c'. */ #undef C_ALLOCA /* Define to 1 if translation of program messages to the user's native language is requested. */ #undef ENABLE_NLS /* Define to 1 if you have `alloca', as a function or macro. */ #undef HAVE_ALLOCA /* Define to 1 if you have and it should be used (not on Ultrix). */ #undef HAVE_ALLOCA_H /* Define to 1 if you have the header file. */ #undef HAVE_ARGZ_H /* Define to 1 if you have the `asprintf' function. */ #undef HAVE_ASPRINTF /* Define if the GNU dcgettext() function is already present or preinstalled. */ #undef HAVE_DCGETTEXT /* Define to 1 if you have the declaration of `feof_unlocked', and to 0 if you don't. */ #undef HAVE_DECL_FEOF_UNLOCKED /* Define to 1 if you have the declaration of `fgets_unlocked', and to 0 if you don't. */ #undef HAVE_DECL_FGETS_UNLOCKED /* Define to 1 if you have the declaration of `getc_unlocked', and to 0 if you don't. */ #undef HAVE_DECL_GETC_UNLOCKED /* Define to 1 if you have the declaration of `_snprintf', and to 0 if you don't. */ #undef HAVE_DECL__SNPRINTF /* Define to 1 if you have the declaration of `_snwprintf', and to 0 if you don't. */ #undef HAVE_DECL__SNWPRINTF /* Define to 1 if you have the `fwprintf' function. */ #undef HAVE_FWPRINTF /* Define to 1 if you have the `getcwd' function. */ #undef HAVE_GETCWD /* Define to 1 if you have the `getegid' function. */ #undef HAVE_GETEGID /* Define to 1 if you have the `geteuid' function. */ #undef HAVE_GETEUID /* Define to 1 if you have the `getgid' function. */ #undef HAVE_GETGID /* Define to 1 if you have the `getpagesize' function. */ #undef HAVE_GETPAGESIZE /* Define if the GNU gettext() function is already present or preinstalled. */ #undef HAVE_GETTEXT /* Define to 1 if you have the `getuid' function. */ #undef HAVE_GETUID /* Define if you have the iconv() function. */ #undef HAVE_ICONV /* Define if you have the 'intmax_t' type in or . */ #undef HAVE_INTMAX_T /* Define if exists and doesn't clash with . */ #undef HAVE_INTTYPES_H /* Define if exists, doesn't clash with , and declares uintmax_t. */ #undef HAVE_INTTYPES_H_WITH_UINTMAX /* Define if you have and nl_langinfo(CODESET). */ #undef HAVE_LANGINFO_CODESET /* Define if your file defines LC_MESSAGES. */ #undef HAVE_LC_MESSAGES /* Define to 1 if you have the `m' library (-lm). */ #undef HAVE_LIBM /* Define to 1 if you have the `png' library (-lpng). */ #undef HAVE_LIBPNG /* Define to 1 if you have the `z' library (-lz). */ #undef HAVE_LIBZ /* Define to 1 if you have the header file. */ #undef HAVE_LIMITS_H /* Define to 1 if you have the header file. */ #undef HAVE_LOCALE_H /* Define if you have the 'long double' type. */ #undef HAVE_LONG_DOUBLE /* Define if you have the 'long long' type. */ #undef HAVE_LONG_LONG /* Define to 1 if you have the header file. */ #undef HAVE_MALLOC_H /* Define to 1 if you have the header file. */ #undef HAVE_MEMORY_H /* Define to 1 if you have the `mempcpy' function. */ #undef HAVE_MEMPCPY /* Define to 1 if you have a working `mmap' system call. */ #undef HAVE_MMAP /* Define to 1 if you have the `munmap' function. */ #undef HAVE_MUNMAP /* Define to 1 if you have the header file. */ #undef HAVE_NL_TYPES_H /* Define if your printf() function supports format strings with positions. */ #undef HAVE_POSIX_PRINTF /* Define to 1 if you have the `putenv' function. */ #undef HAVE_PUTENV /* Define to 1 if you have the `setenv' function. */ #undef HAVE_SETENV /* Define to 1 if you have the `setlocale' function. */ #undef HAVE_SETLOCALE /* Define to 1 if you have the `snprintf' function. */ #undef HAVE_SNPRINTF /* Define to 1 if you have the header file. */ #undef HAVE_STDDEF_H /* Define to 1 if you have the header file. */ #undef HAVE_STDINT_H /* Define if exists, doesn't clash with , and declares uintmax_t. */ #undef HAVE_STDINT_H_WITH_UINTMAX /* Define to 1 if you have the header file. */ #undef HAVE_STDLIB_H /* Define to 1 if you have the `stpcpy' function. */ #undef HAVE_STPCPY /* Define to 1 if you have the `strcasecmp' function. */ #undef HAVE_STRCASECMP /* Define to 1 if you have the `strdup' function. */ #undef HAVE_STRDUP /* Define to 1 if you have the header file. */ #undef HAVE_STRINGS_H /* Define to 1 if you have the header file. */ #undef HAVE_STRING_H /* Define to 1 if you have the `strtoul' function. */ #undef HAVE_STRTOUL /* Define to 1 if you have the header file. */ #undef HAVE_SYS_PARAM_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_STAT_H /* Define to 1 if you have the header file. */ #undef HAVE_SYS_TYPES_H /* Define to 1 if you have the `tsearch' function. */ #undef HAVE_TSEARCH /* Define if you have the 'uintmax_t' type in or . */ #undef HAVE_UINTMAX_T /* Define to 1 if you have the header file. */ #undef HAVE_UNISTD_H /* Define if you have the 'unsigned long long' type. */ #undef HAVE_UNSIGNED_LONG_LONG /* Define if you have the 'wchar_t' type. */ #undef HAVE_WCHAR_T /* Define to 1 if you have the `wcslen' function. */ #undef HAVE_WCSLEN /* Define if you have the 'wint_t' type. */ #undef HAVE_WINT_T /* Define to 1 if you have the `__argz_count' function. */ #undef HAVE___ARGZ_COUNT /* Define to 1 if you have the `__argz_next' function. */ #undef HAVE___ARGZ_NEXT /* Define to 1 if you have the `__argz_stringify' function. */ #undef HAVE___ARGZ_STRINGIFY /* Define to 1 if you have the `__fsetlocking' function. */ #undef HAVE___FSETLOCKING /* Define as const if the declaration of iconv() needs const. */ #undef ICONV_CONST /* Define if integer division by zero raises signal SIGFPE. */ #undef INTDIV0_RAISES_SIGFPE /* Name of package */ #undef PACKAGE /* Define to the address where bug reports for this package should be sent. */ #undef PACKAGE_BUGREPORT /* Define to the full name of this package. */ #undef PACKAGE_NAME /* Define to the full name and version of this package. */ #undef PACKAGE_STRING /* Define to the one symbol short name of this package. */ #undef PACKAGE_TARNAME /* Define to the version of this package. */ #undef PACKAGE_VERSION /* Define if exists and defines unusable PRI* macros. */ #undef PRI_MACROS_BROKEN /* Define as the maximum value of type 'size_t', if the system doesn't define it. */ #undef SIZE_MAX /* If using the C implementation of alloca, define if you know the direction of stack growth for your system; otherwise it will be automatically deduced at runtime. STACK_DIRECTION > 0 => grows toward higher addresses STACK_DIRECTION < 0 => grows toward lower addresses STACK_DIRECTION = 0 => direction of growth unknown */ #undef STACK_DIRECTION /* Define to 1 if you have the ANSI C header files. */ #undef STDC_HEADERS /* Version number of package */ #undef VERSION /* Define to 1 if on AIX 3. System headers sometimes define this. We just want to avoid a redefinition error message. */ #ifndef _ALL_SOURCE # undef _ALL_SOURCE #endif /* Enable GNU extensions on systems that have them. */ #ifndef _GNU_SOURCE # undef _GNU_SOURCE #endif /* Define to 1 if on MINIX. */ #undef _MINIX /* Define to 2 if the system does not provide POSIX.1 features except with this defined. */ #undef _POSIX_1_SOURCE /* Define to 1 if you need to in order for `stat' and other things to work. */ #undef _POSIX_SOURCE /* Enable extensions on Solaris. */ #ifndef __EXTENSIONS__ # undef __EXTENSIONS__ #endif #ifndef _POSIX_PTHREAD_SEMANTICS # undef _POSIX_PTHREAD_SEMANTICS #endif #ifndef _TANDEM_SOURCE # undef _TANDEM_SOURCE #endif /* Define to empty if `const' does not conform to ANSI C. */ #undef const /* Define to `__inline__' or `__inline' if that's what the C compiler calls it, or to nothing if 'inline' is not supported under any name. */ #ifndef __cplusplus #undef inline #endif /* Define to `long int' if does not define. */ #undef off_t /* Define as the type of the result of subtracting two pointers, if the system doesn't define it. */ #undef ptrdiff_t /* Define to empty if the C compiler doesn't support this keyword. */ #undef signed /* Define to `unsigned int' if does not define. */ #undef size_t /* Define to unsigned long or unsigned long long if and don't define. */ #undef uintmax_t lbreakout2-2.6.4/server/0000777000175000017500000000000011770153735012121 500000000000000lbreakout2-2.6.4/server/server_game.c0000644000175000017500000004461011535364257014507 00000000000000/*************************************************************************** server_game.c - description ------------------- begin : 03/03/19 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /***** INCLUDES ************************************************************/ #include "server.h" /***** EXTERNAL VARIABLES **************************************************/ extern List *games; extern int global_id; extern char errbuf[128]; /* used to compile error messages */ extern char msgbuf[MAX_MSG_SIZE]; /* used to compile messages */ extern int msglen; extern List *levelsets; extern char net_buffer[MAX_MSG_SIZE + PACKET_HEADER_SIZE]; extern int server_frame_delay; extern int msg_read_pos, net_buffer_cur_size; extern void send_info( ServerUser *user, int type, char *format, ... ); extern void channel_hide_user( ServerChannel *channel, ServerUser *user, int hide ); extern void channel_remove_user( ServerChannel *channel, ServerUser *user ); extern void send_full_update( ServerUser *user, ServerChannel *channel ); /***** EXPORTS *************************************************************/ /***** FORWARDED DECLARATIONS **********************************************/ /***** LOCAL TYPE DEFINITIONS **********************************************/ /***** LOCAL VARIABLES *****************************************************/ /***** LOCAL FUNCTIONS *****************************************************/ #ifdef NETWORK_ENABLED /* update the position of top paddle */ static void update_bot_paddle( Game *game, int ms ) { int src_x, dest_x, dir; Ball *ball, *min_ball = 0; Extra *extra, *min_extra = 0; Paddle *paddle = game->paddles[PADDLE_TOP]; int move = 0; static int entropy = 0; float change; /* always fire */ paddle->fire_left = 1; /* get nearest ball */ list_reset( game->balls ); while ( ( ball = list_next( game->balls ) ) ) { if ( ball->attached ) continue; if ( min_ball == 0 || ball->y < min_ball->y ) min_ball = ball; } /* get nearest extra */ list_reset( game->extras ); while ( ( extra = list_next( game->extras ) ) ) { if ( extra->dir != -1 ) continue; if ( min_extra == 0 || extra->y < min_extra->y ) min_extra = extra; } src_x = paddle->x + paddle->w/2; dest_x = paddle->x + paddle->w/2; if ( min_ball || min_extra ) { if ( min_ball && ( min_extra == 0 || min_ball->y < min_extra->y ) ) { dest_x = min_ball->x + 6; move = 1; } else if ( min_extra && ( min_ball == 0 || min_extra->y < min_ball->y ) ) { dest_x = min_extra->x + 20; move = 1; } } dir = (dest_xsrc_x)?1:0; entropy = (rand() % 17)-8; if ( move && dir != 0 ) { change = paddle->bot_vx * ms; /* due to high 'ms' the change might be so much that * the paddle would start to jump epileptically, so * set position to 'dest' then */ if ( dir < 0 && src_x-changecur_x = dest_x+entropy - paddle->w/2; else if ( dir > 0 && src_x+change>dest_x-entropy ) paddle->cur_x = dest_x-entropy - paddle->w/2; else paddle->cur_x += change * dir; if ( paddle->cur_x < BRICK_WIDTH ) paddle->cur_x = BRICK_WIDTH; if ( paddle->cur_x + paddle->w >= 640 - BRICK_WIDTH ) paddle->cur_x = 640 - BRICK_WIDTH - paddle->w; paddle->x = (int)paddle->cur_x; } } static LevelSet *find_levelset( char *name ) { LevelSet *set; list_reset( levelsets ); while ( (set = list_next( levelsets ) ) ) if ( !strcmp( set->name, name ) ) return set; return 0; } static void send_level( Level *level, ServerUser *user, int l_pos ) { if ( user->bot ) return; msgbuf[0] = MSG_LEVEL_DATA; msgbuf[1] = l_pos; msglen = 2; comm_pack_level( level, (unsigned char*)msgbuf, &msglen ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); } static void init_next_round( ServerGame *game ) { game->cur_round++; game->cur_level = game->cur_round / game->rounds_per_level; game_init( game->game, game->set->levels[game->cur_level] ); /* send level and wait for ready */ game->state = SERVER_AWAIT_READY; game->ready[0] = game->ready[1] = 0; send_level( game->set->levels[game->cur_level], game->users[0], PADDLE_BOTTOM ); if ( !game->users[1]->bot ) send_level( game->set->levels[game->cur_level], game->users[1], PADDLE_TOP ); else game->ready[1] = 1; /* bot is always the challenged one */ /* set up bot top paddle if any */ if ( game->users[1]->bot ) game->game->paddles[PADDLE_TOP]->bot_vx = 0.001 * game->users[1]->bot_level; } static void finalize_round( ServerGame *game ) { /* update stats */ game_update_stats( 0, &game->stats[0] ); game_update_stats( 1, &game->stats[1] ); /* finalize */ game_finalize( game->game ); /* tell clients that round is over */ if ( game->cur_round == game->rounds-1 ) msgbuf[0] = MSG_LAST_ROUND_OVER; else msgbuf[0] = MSG_ROUND_OVER; msgbuf[1] = game->game->winner; msglen = 2; socket_transmit( &game->users[0]->socket, CODE_BLUE, msglen, msgbuf ); if ( !game->users[1]->bot ) socket_transmit( &game->users[1]->socket, CODE_BLUE, msglen, msgbuf ); /* if this was the last round set game_over */ if ( game->cur_round == game->rounds-1 ) game->game_over = 1; } /* send game statistics were the first stats is the user it is send * to and the second is the opponents stats */ static void send_stats( ServerUser *user, GameStats *stats1, GameStats *stats2 ) { int count; int kept[2] = {0,0}, bricks[2] = {0,0}, extras[2] = {0,0}; if ( user->bot ) return; count = stats1->balls_reflected + stats1->balls_lost; if ( count > 0 ) kept[0] = 100 * stats1->balls_reflected / count; count = stats2->balls_reflected + stats2->balls_lost; if ( count > 0 ) kept[1] = 100 * stats2->balls_reflected / count; if ( stats1->total_brick_count > 0 ) bricks[0] = 100 * stats1->bricks_cleared / stats1->total_brick_count; if ( stats2->total_brick_count > 0 ) bricks[1] = 100 * stats2->bricks_cleared / stats2->total_brick_count; if ( stats1->total_extra_count > 0 ) extras[0] = 100 * stats1->extras_collected / stats1->total_extra_count; if ( stats2->total_extra_count > 0 ) extras[1] = 100 * stats2->extras_collected / stats2->total_extra_count; msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_GAME_STATS ); msg_write_int8( stats1->wins ); msg_write_int8( stats2->wins ); msg_write_int8( stats1->losses ); msg_write_int8( stats2->losses ); msg_write_int8( stats1->draws ); msg_write_int8( stats2->draws ); msg_write_int32( stats1->total_score ); msg_write_int32( stats2->total_score ); msg_write_int8( kept[0] ); msg_write_int8( kept[1] ); msg_write_int8( bricks[0] ); msg_write_int8( bricks[1] ); msg_write_int8( extras[0] ); msg_write_int8( extras[1] ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); } /***** PUBLIC FUNCTIONS ****************************************************/ /* Add a new game by the context information, hide both users * and send a challenge message to the challenged user. */ void server_game_add( ServerChannel *channel, ServerGameCtx *ctx ) { ServerGame *game = salloc( 1, sizeof( ServerGame ) ); /* copy game data */ game->state = SERVER_AWAIT_ACCEPT; game->id = global_id++; game->channel = channel; game->set = find_levelset( ctx->name ); if ( game->set == 0 ) { /* should never happen... */ sprintf( errbuf, "game_create_failed: no levelset '%s' found\n", ctx->name ); send_info( ctx->challenger, MSG_ERROR, errbuf ); free( game ); return; } game->rounds_per_level = ctx->rounds; game->rounds = game->set->count * game->rounds_per_level; game->cur_round = -1; /* init_next_round will increase this to 0 */ /* create game module */ if ( (game->game = game_create( GT_NETWORK, ctx->diff, 100/*no rel warp*/ )) == 0 ) { /* send error to user */ strncpy(errbuf,"game_create failed: out of memory",128); send_info( ctx->challenger, MSG_ERROR, errbuf ); free( game ); return; } game_set_current( game->game ); game_set_ball_ammo( ctx->balls ); game_set_frag_limit( ctx->frags ); game_set_convex_paddle( 1 ); game_set_ball_random_angle( 1 ); /* set game for both users and set both users for game */ ctx->challenger->game = game; ctx->challenged->game = game; ctx->challenger->player_id = 0; ctx->challenged->player_id = 1; game->users[0] = ctx->challenger; game->users[1] = ctx->challenged; /* hide both users */ channel_hide_user( channel, ctx->challenger, 1 ); channel_hide_user( channel, ctx->challenged, 1 ); /* inform challenged user */ if ( !ctx->challenged->bot ) { msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_CHALLENGE ); msg_write_string( ctx->challenger->name ); msg_write_string( ctx->name ); msg_write_int8( ctx->diff ); msg_write_int8( ctx->rounds ); msg_write_int8( ctx->frags ); msg_write_int8( ctx->balls ); socket_transmit( &ctx->challenged->socket, CODE_BLUE, msglen, msgbuf ); } else { /* instantly accept as bot */ msgbuf[0] = MSG_ACCEPT_CHALLENGE; socket_transmit( &game->users[0]->socket, CODE_BLUE, 1, msgbuf ); init_next_round( game ); } list_add( games, game ); printf( _("game added: %s (%i): %i rounds: %s vs. %s\n"), game->set->name, game->id, game->rounds, game->users[0]->name, game->users[1]->name ); } /* Free game memory. */ void server_game_delete( void *ptr ) { ServerGame *game = (ServerGame*)ptr; if ( game ) { printf( _("game deleted: %s (%i)\n"), game->set->name, game->id ); if ( game->game ) game_delete( &game->game ); free( game ); } } /* unhide the users to their chat channel and delete the game. * if game was beyond state AWAIT_ACCEPT the game stats are send */ void server_game_remove( ServerGame *game ) { int i; /* users are not unhidden if the actual game has already started * as they need time to read the error messages (if any) then */ if ( game->state == SERVER_AWAIT_ACCEPT ) for ( i = 0; i < 2; i++ ) { if ( game->users[i]->hidden ) channel_hide_user( game->channel, game->users[i], 0 ); } else { /* send stats */ send_stats( game->users[0], &game->stats[0], &game->stats[1] ); send_stats( game->users[1], &game->stats[1], &game->stats[0] ); /* and unhide bot if any */ if ( game->users[1]->bot ) channel_hide_user( game->channel, game->users[1], 0 ); } /* clear user game pointer */ game->users[0]->game = 0; game->users[1]->game = 0; /* free memory */ list_delete_item( games, game ); } /* void parse_packet_game * IN ServerGame *game * IN ServerUser *user * * Check all messages in packet from user who is currently within * a game. The header has already been successfully processed and * the read pointer is at the beginning of the first message. */ void parse_packet_game( ServerGame *game, ServerUser *user ) { ServerUser *peer; unsigned char type; int handled, i; game_set_current( game->game ); while ( 1 ) { type = (unsigned)msg_read_int8(); handled = 0; msglen = 0; /* the extract functions require a position pointer */ if ( msg_read_failed() ) break; /* no more messages */ /* general messages */ switch ( type ) { case MSG_HEARTBEAT: /* updates the socket information automatically * so connection is not closed */ handled = 1; break; case MSG_DISCONNECT: /* update stats and finalize context if playing */ if ( game->state != SERVER_AWAIT_ACCEPT ) { game->game->winner = -1; /* count unfinished level as draw */ game_update_stats( 0, &game->stats[0] ); game_update_stats( 1, &game->stats[1] ); game_finalize( game->game ); } if ( user == game->users[0] ) peer = game->users[1]; else peer = game->users[0]; send_info( peer, MSG_ERROR, _("Remote player has disconnected...") ); server_game_remove( game ); printf( _("%s (%i) disconnected\n"), user->name, user->id ); channel_remove_user( game->channel, user ); handled = 1; break; case MSG_QUIT_GAME: if ( user == game->users[0] ) peer = game->users[1]; else peer = game->users[0]; send_info( peer, MSG_ERROR, _("Remote player has left the game...") ); /* update stats and finalize context */ game->game->winner = -1; /* count unfinished level as draw */ game_update_stats( 0, &game->stats[0] ); game_update_stats( 1, &game->stats[1] ); game_finalize( game->game ); server_game_remove( game ); handled = 1; break; case MSG_UNHIDE: /* it's very unlikely that the user sends this * message while being in the game context but to be sure * he may unhide here */ if ( user->hidden ) channel_hide_user( game->channel, user, 0 ); handled = 1; break; } /* challenge */ if ( game->state == SERVER_AWAIT_ACCEPT ) switch ( type ) { case MSG_ACCEPT_CHALLENGE: if ( user == game->users[1] ) { /* inform opponent */ msgbuf[0] = MSG_ACCEPT_CHALLENGE; socket_transmit( &game->users[0]->socket, CODE_BLUE, 1, msgbuf ); init_next_round( game ); handled = 1; } break; case MSG_REJECT_CHALLENGE: if ( user == game->users[1] ) { /* tell challenger that you refused the offer */ msgbuf[0] = MSG_REJECT_CHALLENGE; socket_transmit( &game->users[0]->socket, CODE_BLUE, 1, msgbuf ); server_game_remove( game ); handled = 1; } break; case MSG_CANCEL_GAME: if ( user == game->users[0] ) { /* tell challenged that you cancelled the offer */ msgbuf[0] = MSG_CANCEL_GAME; socket_transmit( &game->users[1]->socket, CODE_BLUE, 1, msgbuf ); server_game_remove( game ); handled = 1; } break; } /* preparation */ if ( game->state == SERVER_AWAIT_READY ) if ( type == MSG_READY ) { game->ready[user->player_id] = 1; if ( game->ready[0] && game->ready[1] ) game->state = SERVER_PLAY; handled = 1; } /* in-game messages */ if ( game->state == SERVER_PLAY ) switch ( type ) { case MSG_PADDLE_STATE: comm_unpack_paddle( game->game->paddles[user->player_id], (unsigned char*)net_buffer, &msg_read_pos ); handled = 1; break; case MSG_PAUSE: game->state = SERVER_PAUSE; msgbuf[0] = MSG_PAUSE; msglen = 1; if ( user == game->users[0] ) peer = game->users[1]; else peer = game->users[0]; if ( !peer->bot ) socket_transmit( &peer->socket, CODE_BLUE, msglen, msgbuf ); handled = 1; break; } /* pause messages */ if ( game->state == SERVER_PAUSE ) switch ( type ) { case MSG_UNPAUSE: game->state = SERVER_PLAY; for ( i = 0; i < game->game->paddle_count; i++ ) game->game->paddles[i]->last_ball_contact = SDL_GetTicks(); msgbuf[0] = MSG_UNPAUSE; msglen = 1; if ( user == game->users[0] ) peer = game->users[1]; else peer = game->users[0]; if ( !peer->bot ) socket_transmit( &peer->socket, CODE_BLUE, msglen, msgbuf ); handled = 1; break; case MSG_CHATTER: /* client has added prefix so simply pass it * to the remote user */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_CHATTER ); msg_write_string( msg_read_string() ); if ( !msg_write_failed() ) { if ( user == game->users[0] ) peer = game->users[1]; else peer = game->users[0]; if ( !peer->bot ) socket_transmit( &peer->socket, CODE_BLUE, msglen, msgbuf ); } handled = 1; break; } if ( !handled ) { printf( _("game %i: %s: state %i: invalid message %x: skipping %i bytes\n"), game->id, net_addr_to_string( &user->socket.remote_addr ), game->state, type, net_buffer_cur_size - msg_read_pos ); msg_read_pos = net_buffer_cur_size; } } } /* void update_games * IN int ms milliseconds passed since last call * * Update the objects of all games that are actually playing. */ void update_games( int ms ) { int i; ServerGame *game; list_reset( games ); while ( (game = list_next( games ) ) ) { if ( game->state != SERVER_PLAY ) continue; game_set_current( game->game ); game_update( ms ); /* send updates to remote players */ if ( game->game->level_over ) { finalize_round( game ); if ( game->game_over ) server_game_remove( game ); else init_next_round( game ); continue; } /* if playing against a bot update the top paddle */ if ( game->users[1]->bot ) update_bot_paddle( game->game, ms ); /* pack update */ msglen = 0; msgbuf[msglen++] = MSG_PADDLE_STATE; comm_pack_paddle( game->game->paddles[1], (unsigned char*)msgbuf, &msglen ); msgbuf[msglen++] = MSG_BALL_POSITIONS; comm_pack_balls( (unsigned char*)msgbuf, &msglen ); if ( game->game->shots->count > 0 ) { msgbuf[msglen++] = MSG_SHOT_POSITIONS; comm_pack_shots( (unsigned char*)msgbuf, &msglen ); } msgbuf[msglen++] = MSG_SCORES; comm_pack_scores( (unsigned char*)msgbuf, &msglen ); if ( game->game->mod.brick_hit_count > 0 ) { msgbuf[msglen++] = MSG_BRICK_HITS; comm_pack_brick_hits( (unsigned char*)msgbuf, &msglen ); } if ( game->game->mod.collected_extra_count[0] > 0 || game->game->mod.collected_extra_count[1] > 0 ) { msgbuf[msglen++] = MSG_NEW_EXTRAS; comm_pack_collected_extras( (unsigned char*)msgbuf, &msglen ); } /* send packet */ socket_transmit( &game->users[0]->socket, CODE_BLUE, msglen, msgbuf ); /* replace paddle which has a constant size */ i = 1; comm_pack_paddle( game->game->paddles[0], (unsigned char*)msgbuf, &i ); if ( !game->users[1]->bot ) socket_transmit( &game->users[1]->socket, CODE_BLUE, msglen, msgbuf ); game_reset_mods(); } } #endif lbreakout2-2.6.4/server/server_game.h0000644000175000017500000000430511452354534014504 00000000000000/*************************************************************************** server_game.h - description ------------------- begin : 03/03/19 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __SERVER_GAME_H #define __SERVER_GAME_H /***** INCLUDES ************************************************************/ /***** TYPE DEFINITIONS ****************************************************/ /***** PUBLIC FUNCTIONS ****************************************************/ /* Add a new game by the context information, hide both users * and send a challenge message to the challenged user. */ void server_game_add( ServerChannel *channel, ServerGameCtx *ctx ); /* Free game memory. */ void server_game_delete( void *ptr ); /* unhide the users to their chat channel and delete the game. * if game was beyond state AWAIT_ACCEPT the game stats are send */ void server_game_remove( ServerGame *game ); /* void parse_packet_game * IN ServerGame *game * IN ServerUser *user * * Check all messages in packet from user who is currently within * a game. The header has already been successfully processed and the * read pointer is at the beginning of the first message. */ void parse_packet_game( ServerGame *game, ServerUser *user ); /* void update_games * IN int ms milliseconds passed since last call * * Update the objects of all games that are actually playing. */ void update_games( int ms ); #endif lbreakout2-2.6.4/server/Makefile.am0000644000175000017500000000045011452354534014065 00000000000000DEFS = @DEFS@ @network_flag@ @sdlnet_flag@ @inst_flag@ @locdir_flag@ bin_PROGRAMS = lbreakout2server lbreakout2server_SOURCES = \ server.c server_game.c EXTRA_DIST = server.h server_game.h lbreakout2server_LDADD = ../common/libcommon.a ../game/libgame.a @sdlnet_lib_flag@ SUBDIRS = levels lbreakout2-2.6.4/server/Makefile.in0000644000175000017500000004532511770153711014105 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = .. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ bin_PROGRAMS = lbreakout2server$(EXEEXT) subdir = server DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = am__installdirs = "$(DESTDIR)$(bindir)" binPROGRAMS_INSTALL = $(INSTALL_PROGRAM) PROGRAMS = $(bin_PROGRAMS) am_lbreakout2server_OBJECTS = server.$(OBJEXT) server_game.$(OBJEXT) lbreakout2server_OBJECTS = $(am_lbreakout2server_OBJECTS) lbreakout2server_DEPENDENCIES = ../common/libcommon.a \ ../game/libgame.a DEFAULT_INCLUDES = -I. -I$(srcdir) -I$(top_builddir) depcomp = $(SHELL) $(top_srcdir)/depcomp am__depfiles_maybe = depfiles COMPILE = $(CC) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) \ $(CPPFLAGS) $(AM_CFLAGS) $(CFLAGS) CCLD = $(CC) LINK = $(CCLD) $(AM_CFLAGS) $(CFLAGS) $(AM_LDFLAGS) $(LDFLAGS) -o $@ SOURCES = $(lbreakout2server_SOURCES) DIST_SOURCES = $(lbreakout2server_SOURCES) RECURSIVE_TARGETS = all-recursive check-recursive dvi-recursive \ html-recursive info-recursive install-data-recursive \ install-exec-recursive install-info-recursive \ install-recursive installcheck-recursive installdirs-recursive \ pdf-recursive ps-recursive uninstall-info-recursive \ uninstall-recursive ETAGS = etags CTAGS = ctags DIST_SUBDIRS = $(SUBDIRS) DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ @network_flag@ @sdlnet_flag@ @inst_flag@ @locdir_flag@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ lbreakout2server_SOURCES = \ server.c server_game.c EXTRA_DIST = server.h server_game.h lbreakout2server_LDADD = ../common/libcommon.a ../game/libgame.a @sdlnet_lib_flag@ SUBDIRS = levels all: all-recursive .SUFFIXES: .SUFFIXES: .c .o .obj $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign server/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign server/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh install-binPROGRAMS: $(bin_PROGRAMS) @$(NORMAL_INSTALL) test -z "$(bindir)" || $(mkdir_p) "$(DESTDIR)$(bindir)" @list='$(bin_PROGRAMS)'; for p in $$list; do \ p1=`echo $$p|sed 's/$(EXEEXT)$$//'`; \ if test -f $$p \ ; then \ f=`echo "$$p1" | sed 's,^.*/,,;$(transform);s/$$/$(EXEEXT)/'`; \ echo " $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) '$$p' '$(DESTDIR)$(bindir)/$$f'"; \ $(INSTALL_PROGRAM_ENV) $(binPROGRAMS_INSTALL) "$$p" "$(DESTDIR)$(bindir)/$$f" || exit 1; \ else :; fi; \ done uninstall-binPROGRAMS: @$(NORMAL_UNINSTALL) @list='$(bin_PROGRAMS)'; for p in $$list; do \ f=`echo "$$p" | sed 's,^.*/,,;s/$(EXEEXT)$$//;$(transform);s/$$/$(EXEEXT)/'`; \ echo " rm -f '$(DESTDIR)$(bindir)/$$f'"; \ rm -f "$(DESTDIR)$(bindir)/$$f"; \ done clean-binPROGRAMS: -test -z "$(bin_PROGRAMS)" || rm -f $(bin_PROGRAMS) lbreakout2server$(EXEEXT): $(lbreakout2server_OBJECTS) $(lbreakout2server_DEPENDENCIES) @rm -f lbreakout2server$(EXEEXT) $(LINK) $(lbreakout2server_LDFLAGS) $(lbreakout2server_OBJECTS) $(lbreakout2server_LDADD) $(LIBS) mostlyclean-compile: -rm -f *.$(OBJEXT) distclean-compile: -rm -f *.tab.c @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/server.Po@am__quote@ @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/server_game.Po@am__quote@ .c.o: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ $<; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c $< .c.obj: @am__fastdepCC_TRUE@ if $(COMPILE) -MT $@ -MD -MP -MF "$(DEPDIR)/$*.Tpo" -c -o $@ `$(CYGPATH_W) '$<'`; \ @am__fastdepCC_TRUE@ then mv -f "$(DEPDIR)/$*.Tpo" "$(DEPDIR)/$*.Po"; else rm -f "$(DEPDIR)/$*.Tpo"; exit 1; fi @AMDEP_TRUE@@am__fastdepCC_FALSE@ source='$<' object='$@' libtool=no @AMDEPBACKSLASH@ @AMDEP_TRUE@@am__fastdepCC_FALSE@ DEPDIR=$(DEPDIR) $(CCDEPMODE) $(depcomp) @AMDEPBACKSLASH@ @am__fastdepCC_FALSE@ $(COMPILE) -c `$(CYGPATH_W) '$<'` uninstall-info-am: # This directory's subdirectories are mostly independent; you can cd # into them and run `make' without going through this Makefile. # To change the values of `make' variables: instead of editing Makefiles, # (1) if the variable is set in `config.status', edit `config.status' # (which will cause the Makefiles to be regenerated when you run `make'); # (2) otherwise, pass the desired values on the `make' command line. $(RECURSIVE_TARGETS): @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ target=`echo $@ | sed s/-recursive//`; \ list='$(SUBDIRS)'; for subdir in $$list; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ dot_seen=yes; \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done; \ if test "$$dot_seen" = "no"; then \ $(MAKE) $(AM_MAKEFLAGS) "$$target-am" || exit 1; \ fi; test -z "$$fail" mostlyclean-recursive clean-recursive distclean-recursive \ maintainer-clean-recursive: @failcom='exit 1'; \ for f in x $$MAKEFLAGS; do \ case $$f in \ *=* | --[!k]*);; \ *k*) failcom='fail=yes';; \ esac; \ done; \ dot_seen=no; \ case "$@" in \ distclean-* | maintainer-clean-*) list='$(DIST_SUBDIRS)' ;; \ *) list='$(SUBDIRS)' ;; \ esac; \ rev=''; for subdir in $$list; do \ if test "$$subdir" = "."; then :; else \ rev="$$subdir $$rev"; \ fi; \ done; \ rev="$$rev ."; \ target=`echo $@ | sed s/-recursive//`; \ for subdir in $$rev; do \ echo "Making $$target in $$subdir"; \ if test "$$subdir" = "."; then \ local_target="$$target-am"; \ else \ local_target="$$target"; \ fi; \ (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) $$local_target) \ || eval $$failcom; \ done && test -z "$$fail" tags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) tags); \ done ctags-recursive: list='$(SUBDIRS)'; for subdir in $$list; do \ test "$$subdir" = . || (cd $$subdir && $(MAKE) $(AM_MAKEFLAGS) ctags); \ done ID: $(HEADERS) $(SOURCES) $(LISP) $(TAGS_FILES) list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ mkid -fID $$unique tags: TAGS TAGS: tags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ if ($(ETAGS) --etags-include --version) >/dev/null 2>&1; then \ include_option=--etags-include; \ empty_fix=.; \ else \ include_option=--include; \ empty_fix=; \ fi; \ list='$(SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test ! -f $$subdir/TAGS || \ tags="$$tags $$include_option=$$here/$$subdir/TAGS"; \ fi; \ done; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ if test -z "$(ETAGS_ARGS)$$tags$$unique"; then :; else \ test -n "$$unique" || unique=$$empty_fix; \ $(ETAGS) $(ETAGSFLAGS) $(AM_ETAGSFLAGS) $(ETAGS_ARGS) \ $$tags $$unique; \ fi ctags: CTAGS CTAGS: ctags-recursive $(HEADERS) $(SOURCES) $(TAGS_DEPENDENCIES) \ $(TAGS_FILES) $(LISP) tags=; \ here=`pwd`; \ list='$(SOURCES) $(HEADERS) $(LISP) $(TAGS_FILES)'; \ unique=`for i in $$list; do \ if test -f "$$i"; then echo $$i; else echo $(srcdir)/$$i; fi; \ done | \ $(AWK) ' { files[$$0] = 1; } \ END { for (i in files) print i; }'`; \ test -z "$(CTAGS_ARGS)$$tags$$unique" \ || $(CTAGS) $(CTAGSFLAGS) $(AM_CTAGSFLAGS) $(CTAGS_ARGS) \ $$tags $$unique GTAGS: here=`$(am__cd) $(top_builddir) && pwd` \ && cd $(top_srcdir) \ && gtags -i $(GTAGS_ARGS) $$here distclean-tags: -rm -f TAGS ID GTAGS GRTAGS GSYMS GPATH tags distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done list='$(DIST_SUBDIRS)'; for subdir in $$list; do \ if test "$$subdir" = .; then :; else \ test -d "$(distdir)/$$subdir" \ || $(mkdir_p) "$(distdir)/$$subdir" \ || exit 1; \ distdir=`$(am__cd) $(distdir) && pwd`; \ top_distdir=`$(am__cd) $(top_distdir) && pwd`; \ (cd $$subdir && \ $(MAKE) $(AM_MAKEFLAGS) \ top_distdir="$$top_distdir" \ distdir="$$distdir/$$subdir" \ distdir) \ || exit 1; \ fi; \ done check-am: all-am check: check-recursive all-am: Makefile $(PROGRAMS) installdirs: installdirs-recursive installdirs-am: for dir in "$(DESTDIR)$(bindir)"; do \ test -z "$$dir" || $(mkdir_p) "$$dir"; \ done install: install-recursive install-exec: install-exec-recursive install-data: install-data-recursive uninstall: uninstall-recursive install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-recursive install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-recursive clean-am: clean-binPROGRAMS clean-generic mostlyclean-am distclean: distclean-recursive -rm -rf ./$(DEPDIR) -rm -f Makefile distclean-am: clean-am distclean-compile distclean-generic \ distclean-tags dvi: dvi-recursive dvi-am: html: html-recursive info: info-recursive info-am: install-data-am: install-exec-am: install-binPROGRAMS install-info: install-info-recursive install-man: installcheck-am: maintainer-clean: maintainer-clean-recursive -rm -rf ./$(DEPDIR) -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-recursive mostlyclean-am: mostlyclean-compile mostlyclean-generic pdf: pdf-recursive pdf-am: ps: ps-recursive ps-am: uninstall-am: uninstall-binPROGRAMS uninstall-info-am uninstall-info: uninstall-info-recursive .PHONY: $(RECURSIVE_TARGETS) CTAGS GTAGS all all-am check check-am \ clean clean-binPROGRAMS clean-generic clean-recursive ctags \ ctags-recursive distclean distclean-compile distclean-generic \ distclean-recursive distclean-tags distdir dvi dvi-am html \ html-am info info-am install install-am install-binPROGRAMS \ install-data install-data-am install-exec install-exec-am \ install-info install-info-am install-man install-strip \ installcheck installcheck-am installdirs installdirs-am \ maintainer-clean maintainer-clean-generic \ maintainer-clean-recursive mostlyclean mostlyclean-compile \ mostlyclean-generic mostlyclean-recursive pdf pdf-am ps ps-am \ tags tags-recursive uninstall uninstall-am \ uninstall-binPROGRAMS uninstall-info-am # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/server/levels/0000777000175000017500000000000011770153735013413 500000000000000lbreakout2-2.6.4/server/levels/Makefile.am0000644000175000017500000000060711452354534015363 00000000000000EXTRA_DIST = N_Arenas N_Snapshots install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels @for file in $(EXTRA_DIST); do \ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/levels/$$file; \ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\levels\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done lbreakout2-2.6.4/server/levels/Makefile.in0000644000175000017500000002464511770153711015401 00000000000000# Makefile.in generated by automake 1.9.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005 Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = ../.. am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd INSTALL = @INSTALL@ install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : build_triplet = @build@ host_triplet = @host@ target_triplet = @target@ subdir = server/levels DIST_COMMON = $(srcdir)/Makefile.am $(srcdir)/Makefile.in ACLOCAL_M4 = $(top_srcdir)/aclocal.m4 am__aclocal_m4_deps = $(top_srcdir)/m4/codeset.m4 \ $(top_srcdir)/m4/gettext.m4 $(top_srcdir)/m4/glibc21.m4 \ $(top_srcdir)/m4/iconv.m4 $(top_srcdir)/m4/intdiv0.m4 \ $(top_srcdir)/m4/intmax.m4 $(top_srcdir)/m4/inttypes-pri.m4 \ $(top_srcdir)/m4/inttypes.m4 $(top_srcdir)/m4/inttypes_h.m4 \ $(top_srcdir)/m4/isc-posix.m4 $(top_srcdir)/m4/lcmessage.m4 \ $(top_srcdir)/m4/lib-ld.m4 $(top_srcdir)/m4/lib-link.m4 \ $(top_srcdir)/m4/lib-prefix.m4 $(top_srcdir)/m4/longdouble.m4 \ $(top_srcdir)/m4/longlong.m4 $(top_srcdir)/m4/nls.m4 \ $(top_srcdir)/m4/po.m4 $(top_srcdir)/m4/printf-posix.m4 \ $(top_srcdir)/m4/progtest.m4 $(top_srcdir)/m4/signed.m4 \ $(top_srcdir)/m4/size_max.m4 $(top_srcdir)/m4/stdint_h.m4 \ $(top_srcdir)/m4/uintmax_t.m4 $(top_srcdir)/m4/ulonglong.m4 \ $(top_srcdir)/m4/wchar_t.m4 $(top_srcdir)/m4/wint_t.m4 \ $(top_srcdir)/m4/xsize.m4 $(top_srcdir)/acinclude.m4 \ $(top_srcdir)/configure.in am__configure_deps = $(am__aclocal_m4_deps) $(CONFIGURE_DEPENDENCIES) \ $(ACLOCAL_M4) mkinstalldirs = $(SHELL) $(top_srcdir)/mkinstalldirs CONFIG_HEADER = $(top_builddir)/config.h CONFIG_CLEAN_FILES = SOURCES = DIST_SOURCES = DISTFILES = $(DIST_COMMON) $(DIST_SOURCES) $(TEXINFOS) $(EXTRA_DIST) ACLOCAL = @ACLOCAL@ ALLOCA = @ALLOCA@ AMDEP_FALSE = @AMDEP_FALSE@ AMDEP_TRUE = @AMDEP_TRUE@ AMTAR = @AMTAR@ AUTOCONF = @AUTOCONF@ AUTOHEADER = @AUTOHEADER@ AUTOMAKE = @AUTOMAKE@ AWK = @AWK@ BUILD_INCLUDED_LIBINTL = @BUILD_INCLUDED_LIBINTL@ CATOBJEXT = @CATOBJEXT@ CC = @CC@ CCDEPMODE = @CCDEPMODE@ CFLAGS = @CFLAGS@ CPP = @CPP@ CPPFLAGS = @CPPFLAGS@ CYGPATH_W = @CYGPATH_W@ DATADIRNAME = @DATADIRNAME@ DEFS = @DEFS@ DEPDIR = @DEPDIR@ ECHO_C = @ECHO_C@ ECHO_N = @ECHO_N@ ECHO_T = @ECHO_T@ EGREP = @EGREP@ EXEEXT = @EXEEXT@ GENCAT = @GENCAT@ GLIBC21 = @GLIBC21@ GMSGFMT = @GMSGFMT@ GREP = @GREP@ HAVE_ASPRINTF = @HAVE_ASPRINTF@ HAVE_POSIX_PRINTF = @HAVE_POSIX_PRINTF@ HAVE_SNPRINTF = @HAVE_SNPRINTF@ HAVE_WPRINTF = @HAVE_WPRINTF@ INSTALL_DATA = @INSTALL_DATA@ INSTALL_PROGRAM = @INSTALL_PROGRAM@ INSTALL_SCRIPT = @INSTALL_SCRIPT@ INSTALL_STRIP_PROGRAM = @INSTALL_STRIP_PROGRAM@ INSTOBJEXT = @INSTOBJEXT@ INTLBISON = @INTLBISON@ INTLLIBS = @INTLLIBS@ INTLOBJS = @INTLOBJS@ INTL_LIBTOOL_SUFFIX_PREFIX = @INTL_LIBTOOL_SUFFIX_PREFIX@ LDFLAGS = @LDFLAGS@ LIBICONV = @LIBICONV@ LIBINTL = @LIBINTL@ LIBOBJS = @LIBOBJS@ LIBS = @LIBS@ LTLIBICONV = @LTLIBICONV@ LTLIBINTL = @LTLIBINTL@ LTLIBOBJS = @LTLIBOBJS@ MAKEINFO = @MAKEINFO@ MKINSTALLDIRS = @MKINSTALLDIRS@ MSGFMT = @MSGFMT@ MSGMERGE = @MSGMERGE@ OBJEXT = @OBJEXT@ PACKAGE = @PACKAGE@ PACKAGE_BUGREPORT = @PACKAGE_BUGREPORT@ PACKAGE_NAME = @PACKAGE_NAME@ PACKAGE_STRING = @PACKAGE_STRING@ PACKAGE_TARNAME = @PACKAGE_TARNAME@ PACKAGE_VERSION = @PACKAGE_VERSION@ PATH_SEPARATOR = @PATH_SEPARATOR@ POSUB = @POSUB@ RANLIB = @RANLIB@ SDL_CFLAGS = @SDL_CFLAGS@ SDL_CONFIG = @SDL_CONFIG@ SDL_LIBS = @SDL_LIBS@ SET_MAKE = @SET_MAKE@ SHELL = @SHELL@ STRIP = @STRIP@ USE_INCLUDED_LIBINTL = @USE_INCLUDED_LIBINTL@ USE_NLS = @USE_NLS@ VERSION = @VERSION@ XGETTEXT = @XGETTEXT@ ac_ct_CC = @ac_ct_CC@ am__fastdepCC_FALSE = @am__fastdepCC_FALSE@ am__fastdepCC_TRUE = @am__fastdepCC_TRUE@ am__include = @am__include@ am__leading_dot = @am__leading_dot@ am__quote = @am__quote@ am__tar = @am__tar@ am__untar = @am__untar@ appname = @appname@ arch_flag = @arch_flag@ audio_flag = @audio_flag@ bindir = @bindir@ build = @build@ build_alias = @build_alias@ build_cpu = @build_cpu@ build_os = @build_os@ build_vendor = @build_vendor@ datadir = @datadir@ datarootdir = @datarootdir@ doc_dir = @doc_dir@ docdir = @docdir@ dvidir = @dvidir@ exec_prefix = @exec_prefix@ hi_dir = @hi_dir@ hi_inst_flag = @hi_inst_flag@ host = @host@ host_alias = @host_alias@ host_cpu = @host_cpu@ host_os = @host_os@ host_vendor = @host_vendor@ htmldir = @htmldir@ includedir = @includedir@ infodir = @infodir@ inst_dir = @inst_dir@ inst_flag = @inst_flag@ install_sh = @install_sh@ libdir = @libdir@ libexecdir = @libexecdir@ localedir = @localedir@ localstatedir = @localstatedir@ locdir_flag = @locdir_flag@ mandir = @mandir@ mixer_flag = @mixer_flag@ mkdir_p = @mkdir_p@ netdebug_flag = @netdebug_flag@ network_flag = @network_flag@ oldincludedir = @oldincludedir@ pdfdir = @pdfdir@ prefix = @prefix@ program_transform_name = @program_transform_name@ psdir = @psdir@ sbindir = @sbindir@ sdlnet_flag = @sdlnet_flag@ sdlnet_lib_flag = @sdlnet_lib_flag@ sharedstatedir = @sharedstatedir@ sysconfdir = @sysconfdir@ target = @target@ target_alias = @target_alias@ target_cpu = @target_cpu@ target_os = @target_os@ target_vendor = @target_vendor@ warp_flag = @warp_flag@ win32_deps = @win32_deps@ win32_inst_script = @win32_inst_script@ EXTRA_DIST = N_Arenas N_Snapshots all: all-am .SUFFIXES: $(srcdir)/Makefile.in: $(srcdir)/Makefile.am $(am__configure_deps) @for dep in $?; do \ case '$(am__configure_deps)' in \ *$$dep*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh \ && exit 0; \ exit 1;; \ esac; \ done; \ echo ' cd $(top_srcdir) && $(AUTOMAKE) --foreign server/levels/Makefile'; \ cd $(top_srcdir) && \ $(AUTOMAKE) --foreign server/levels/Makefile .PRECIOUS: Makefile Makefile: $(srcdir)/Makefile.in $(top_builddir)/config.status @case '$?' in \ *config.status*) \ cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh;; \ *) \ echo ' cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe)'; \ cd $(top_builddir) && $(SHELL) ./config.status $(subdir)/$@ $(am__depfiles_maybe);; \ esac; $(top_builddir)/config.status: $(top_srcdir)/configure $(CONFIG_STATUS_DEPENDENCIES) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(top_srcdir)/configure: $(am__configure_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh $(ACLOCAL_M4): $(am__aclocal_m4_deps) cd $(top_builddir) && $(MAKE) $(AM_MAKEFLAGS) am--refresh uninstall-info-am: tags: TAGS TAGS: ctags: CTAGS CTAGS: distdir: $(DISTFILES) @srcdirstrip=`echo "$(srcdir)" | sed 's|.|.|g'`; \ topsrcdirstrip=`echo "$(top_srcdir)" | sed 's|.|.|g'`; \ list='$(DISTFILES)'; for file in $$list; do \ case $$file in \ $(srcdir)/*) file=`echo "$$file" | sed "s|^$$srcdirstrip/||"`;; \ $(top_srcdir)/*) file=`echo "$$file" | sed "s|^$$topsrcdirstrip/|$(top_builddir)/|"`;; \ esac; \ if test -f $$file || test -d $$file; then d=.; else d=$(srcdir); fi; \ dir=`echo "$$file" | sed -e 's,/[^/]*$$,,'`; \ if test "$$dir" != "$$file" && test "$$dir" != "."; then \ dir="/$$dir"; \ $(mkdir_p) "$(distdir)$$dir"; \ else \ dir=''; \ fi; \ if test -d $$d/$$file; then \ if test -d $(srcdir)/$$file && test $$d != $(srcdir); then \ cp -pR $(srcdir)/$$file $(distdir)$$dir || exit 1; \ fi; \ cp -pR $$d/$$file $(distdir)$$dir || exit 1; \ else \ test -f $(distdir)/$$file \ || cp -p $$d/$$file $(distdir)/$$file \ || exit 1; \ fi; \ done check-am: all-am check: check-am all-am: Makefile installdirs: install: install-am install-exec: install-exec-am install-data: install-data-am uninstall: uninstall-am install-am: all-am @$(MAKE) $(AM_MAKEFLAGS) install-exec-am install-data-am installcheck: installcheck-am install-strip: $(MAKE) $(AM_MAKEFLAGS) INSTALL_PROGRAM="$(INSTALL_STRIP_PROGRAM)" \ install_sh_PROGRAM="$(INSTALL_STRIP_PROGRAM)" INSTALL_STRIP_FLAG=-s \ `test -z '$(STRIP)' || \ echo "INSTALL_PROGRAM_ENV=STRIPPROG='$(STRIP)'"` install mostlyclean-generic: clean-generic: distclean-generic: -test -z "$(CONFIG_CLEAN_FILES)" || rm -f $(CONFIG_CLEAN_FILES) maintainer-clean-generic: @echo "This command is intended for maintainers to use" @echo "it deletes files that may require special tools to rebuild." clean: clean-am clean-am: clean-generic mostlyclean-am distclean: distclean-am -rm -f Makefile distclean-am: clean-am distclean-generic dvi: dvi-am dvi-am: html: html-am info: info-am info-am: install-data-am: install-data-local install-exec-am: install-info: install-info-am install-man: installcheck-am: maintainer-clean: maintainer-clean-am -rm -f Makefile maintainer-clean-am: distclean-am maintainer-clean-generic mostlyclean: mostlyclean-am mostlyclean-am: mostlyclean-generic pdf: pdf-am pdf-am: ps: ps-am ps-am: uninstall-am: uninstall-info-am .PHONY: all all-am check check-am clean clean-generic distclean \ distclean-generic distdir dvi dvi-am html html-am info info-am \ install install-am install-data install-data-am \ install-data-local install-exec install-exec-am install-info \ install-info-am install-man install-strip installcheck \ installcheck-am installdirs maintainer-clean \ maintainer-clean-generic mostlyclean mostlyclean-generic pdf \ pdf-am ps ps-am uninstall uninstall-am uninstall-info-am install-data-local: $(mkinstalldirs) $(DESTDIR)$(inst_dir)/levels @for file in $(EXTRA_DIST); do \ $(INSTALL_DATA) $$file $(DESTDIR)$(inst_dir)/levels/$$file; \ done win32-install-script: @for file in $(EXTRA_DIST); do \ echo "Source: \"`pwd -W`\\$$file\"; DestDir: \"{app}\\levels\"; CopyMode: alwaysoverwrite" >> @win32_inst_script@; \ done # Tell versions [3.59,3.63) of GNU make to not export all variables. # Otherwise a system limit (for SysV at least) may be exceeded. .NOEXPORT: lbreakout2-2.6.4/server/levels/N_Snapshots0000644000175000017500000001341611452354534015513 00000000000000Version: 1.00 Level: Michael Speck Chinese Bricks: .............. .............. .............. ffffffffffffff ffffffffffffff gggggggggggggg gggggggggggggg jbbbbbbbbbbbbj jbjjjjjjjjjjbj jbjjjjjjjjjjbj jbbbbbbbbbbbbj dddddddddddddd dddddddddddddd eeeeeeeeeeeeee eeeeeeeeeeeeee .............. .............. .............. Bonus: .............. .............. .............. ?......-.....? ....+.....>... ..p.....b..... .....~.....+.. ...s....j.b.w. .*1323232323.. ..3232323231*. .w...j....s... .......~...+.. ....b.....p... ..b...+.>..... ?...-........? .............. .............. .............. Level: Michael Speck Spearhead Bricks: .............. .............. .............. jjjj.......... kkkkkk........ aaaaaaaa...... kkkkkkkkkk.... jjjjjjjjjjjj.. #####....zzzzz #####....zzzzz kkkkkkkkkkkk.. jjjjjjjjjj.... aaaaaaaa...... jjjjjj........ kkkk.......... .............. .............. .............. Bonus: .............. .............. .............. .2.-.......... .+............ 2.w2b..+...... .-....2..~.... .p.*.}..s..c.. .........44444 .........44444 p..*...}s.~... .2...2-..+.... ..b2w..d...... .-.+.......... 2............. .............. .............. .............. Level: Michael Speck Fortress Bricks: .............. .............. .............. .............. .............. ..E##zzzz##E.. .kE@..gg..@Ek. kkE.iiiiii.Ekk kkEgiggggigEkk kkEgiggggigEkk kkE.iiiiii.Ekk .kE@..gg..@Ek. ..E##zzzz##E.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .....f>.f..... .p..........p. ?...3....3...+ .b...34.3..... .....3.43...b. +...3....3...? .p..........p. .....f.>f..... .............. .............. .............. .............. .............. Level: Michael Speck Soccer Worldcup Bricks: .............. .............. ffffffffffffff ffffffffffffff ffffffffffffff jjjffffffffjjj ffjffffffffjff ffjfffjjfffjff jfjffjffjffjfj jfjffjffjffjfj ffjfffjjfffjff ffjffffffffjff jjjffffffffjjj ffffffffffffff ffffffffffffff ffffffffffffff .............. .............. Bonus: .............. .............. >...+.bb.+...> ..b..-..-..b.. .............. 11>........>11 .f1..b..b..1.. ..1...33...1.. ?.1..3553..1.? ?.1..3553..1.? ..1...33...1.. ..1..b..b..1f. 11>........>11 .............. ..b..-..-..b.. >...+.bb.+...> .............. .............. Level: Michael Speck Construction Time Bricks: .............. .............. .............. ..!..!kk!..!.. .....*kk*..... .gggggggggggg. .ffhhhhhhhhff. .*fh*dddd*hf*. .@!h@!ee!@h!@. .@!h@!ee!@h!@. .*fh*dddd*hf*. .ffhhhhhhhhff. .gggggggggggg. .....*kk*..... ..!..!kk!..!.. .............. .............. .............. Bonus: .............. .............. ..b..c..+..0+. .0.0...3.3.... ..s........0.. .............. .............. .....4..4.>... ..w..b.m...p.. ..p...g.b..w.. .....4..4..... .............. .............. ..0>.......s.. ....3.3...0.0. .+0..+..b..c.. .............. .............. Level: Michael Speck Four Seasons Bricks: .............. .............. hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee hhhh......eeee .............. .............. ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj ffff......jjjj .............. .............. Bonus: .............. .............. +..b.......2.4 3.s.......4{.. .3.2......f.*. ?.-........b.? ...}......c.3. .p........2pjb .............. .............. bjp2........p. .3.d......}... ?.b........-.? .*.f......2.3. ..{4.......s.3 4.2.......b..+ .............. .............. Level: Michael Speck Hidden Obstacles Bricks: .............. .............. .............. .............. .v#eeeeeeee#v. ..e#......#e.. ..eg#vvvv#ge.. ..egf....fge.. ..egf.dd.fge.. ..egf.dd.fge.. ..egf....fge.. ..eg#vvvv#ge.. ..e#......#e.. .v#eeeeeeee#v. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. ...00000000... .............. .....4444..... ..+?......?b.. ...?b.pp.-?... ...?-.pp.b?... ..b?......?+.. .....4444..... .............. ...00000000... .............. .............. .............. .............. Level: Michael Speck Oh, Deer! Bricks: .............. .............. .d..e....e..d. .e..d....d..e. .#..#....#..#. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .a..i....i..a. .g..a....a..g. .#..#....#..#. .h..d....d..h. .d..h....h..d. .............. .............. Bonus: .............. .............. .p..p....p..p. .p..p....p..p. .............. ....5....5.... .4..........4. ....5....5.... .4..b....b..j. ....5....5.... .j..b....b..4. ....5....5.... .4..........4. .............. .p..p....p..p. .p..p....p..p. .............. .............. Level: Michael Speck Pipes Bricks: .............. .............. .j..!..!..###. .j..#dd#..#gg. .jj.#dd#..#g.. .jj.####...... .##........... .f#*.###.*.##. .f#!.!.!.!.#e. .f#.!.!.!.!#e. .##.*.###.*#e. ...........##. ......####.jj. ..g#..#hh#.jj. .gg#..#hh#..j. .###..!..!..j. .............. .............. Bonus: .............. .............. .f............ .3....b....*>. ..f..+.....d.. ..3........... .............. .3............ .5..?2?2?2?.3. .3.?2?2?2?..5. ............3. .............. ...........3.. ..c.....+..f.. .>*....b....3. ............f. .............. .............. Level: Michael Speck Collect Your Reward! Bricks: .............. .............. .x..........x. .............. ...z.z..z.z... .............. .x..........x. ...z.z..z.z... .............. .............. ...z.z..z.z... .x..........x. .............. ...z.z..z.z... .............. .x..........x. .............. .............. Bonus: .............. .............. .b..........b. .............. ...5.5..5.5... .............. .b..........b. ...5.5..5.5... .............. .............. ...5.5..5.5... .b..........b. .............. ...5.5..5.5... .............. .b..........b. .............. .............. lbreakout2-2.6.4/server/levels/N_Arenas0000644000175000017500000000667611452354534014754 00000000000000Version: 1.00 Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-2 Bricks: .............. .............. .............. .............. ..#..#..#..#.. ..#..#..#..#.. ..#..#..#..#.. ..@..@..@..@.. ..@..@..@..@.. ..@..@..@..@.. ..@..@..@..@.. ..#..#..#..#.. ..#..#..#..#.. ..#..#..#..#.. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-3 Bricks: .............. .............. .............. .............. .............. ..#..#..#..#.. .............. #...@....@...# .............. .............. #...@....@...# .............. ..#..#..#..#.. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-1 Bricks: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. Level: Michael Speck Duell-4 Bricks: .............. .............. .#...#..#...#. .............. @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ @............@ .............. .#...#..#...#. .............. .............. Bonus: .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. .............. lbreakout2-2.6.4/server/server.c0000644000175000017500000012073411535232326013507 00000000000000/*************************************************************************** server.c - description ------------------- begin : 03/03/11 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ /***** INCLUDES ************************************************************/ #include #include "server.h" #include "server_game.h" /***** EXTERNAL VARIABLES **************************************************/ extern int net_buffer_cur_size, msg_read_pos; /***** FORWARDED DECLARATIONS **********************************************/ #ifdef NETWORK_ENABLED static void signal_handler( int signal ); static void broadcast_all( int len, char *data ); #endif /***** LOCAL TYPE DEFINITIONS **********************************************/ enum { CHANNEL_MAIN_ID = 1 }; /***** LOCAL VARIABLES *****************************************************/ int server_port = 8000; /* server is listening at this port */ List *channels = 0; /* chat channels */ List *games = 0; /* running games */ List *levelsets = 0; /* loaded levelsets */ int global_id = 1; /* global id counter increased each type an object (user,channel,game) is added (id:1 is channel MAIN) */ int server_halt = 0; /* when set, server will go down after some seconds */ int server_halt_since = 0; /* global time (in secs) passed since halt command */ char errbuf[128]; /* used to compile error messages */ char msgbuf[MAX_MSG_SIZE]; /* used to compile messages */ int msglen = 0; int user_limit = 50; /* maximum number of users that may be logged in (0: unlimited)*/ int user_count = 0; /* number of logged in users */ char greetings[256]; /* welcome message send to user on login */ char admin_pwd[20] = ""; /* admin password (if any) */ char datadir[128] = SRC_DIR; /* levels are loaded from here */ int server_fps = 20; /* communication frame rate */ int server_frame_delay = 50; /* delay between server frames */ int server_recv_limit = -1; /* number of packets parsed in one go (-1 == unlimited) */ int server_def_bot_num = 1; /* number of 800's and 1000's bots to be created on startup */ /* these default channels are known by the client and the only * ones shown in the list. there id starts at 1 for MAIN increased * by 1 with each step */ ServerChannel *main_channel = 0; /* pointer to MAIN */ int default_channel_count = 1; char *default_channels[1]; /***** LOCAL FUNCTIONS *****************************************************/ #ifdef NETWORK_ENABLED static void server_init_halt() { printf( _("server is going down...\n") ); server_halt_since = time(0); server_halt = 1; errbuf[0] = MSG_ERROR; sprintf( errbuf+1, _("SERVER IS GOING DOWN!!!") ); broadcast_all( 2+strlen(errbuf+1), errbuf ); } void send_info( ServerUser *user, int type, char *format, ... ) { va_list args; if ( user->no_comm ) return; va_start( args, format ); vsnprintf( msgbuf+1, MAX_MSG_SIZE-1, format, args ); va_end( args ); msgbuf[0] = type; socket_transmit( &user->socket, CODE_BLUE, 2+strlen(msgbuf+1), msgbuf ); } /* channel_add/delete don't require client updates as the only * channels that are shown in the list are already known by name * and id by the client. additional channels can be entered by typing * in the name. A pointer is returned to simplify transfer of users. */ static ServerChannel* channel_add( char *name ) { ServerChannel *channel = salloc( 1, sizeof( ServerChannel ) ); strncpy(channel->name,name,20); channel->id = global_id++; channel->users = list_create( LIST_AUTO_DELETE, LIST_NO_CALLBACK ); printf( _("channel added: %s\n"), channel->name ); list_add( channels, channel ); return channel; } static void channel_delete( void *ptr ) { ServerChannel *channel = (ServerChannel*)ptr; if ( channel ) { printf( _("channel deleted: %s (%i users)\n"), channel->name, channel->users->count ); if ( channel->users ) list_delete( channel->users ); free( channel ); } } ServerChannel *channel_find_by_name( char *name ) { ServerChannel *channel = 0; list_reset( channels ); while ( ( channel = list_next( channels ) ) ) if ( !strcmp( channel->name, name ) ) return channel; return 0; } static void channel_add_user( ServerChannel *channel, ServerUser *user ); static void channel_add_bot( ServerChannel *channel, char *name, int level ) { NetAddr addr; ServerUser *user = salloc( 1, sizeof( ServerUser) ); /* add a bot user to channel which can be challenged * but does nothing else */ strncpy(user->name,name,16); user->id = global_id++; user->no_comm = 1; user->bot = 1; user->bot_level = level; /* playing level */ net_build_addr( &addr, "localhost", 8000 ); socket_init( &user->socket, &addr ); channel_add_user( channel, user ); } static void create_default_channels() { int i = 0; for ( i = 0; i < default_channel_count; i++ ) channel_add( default_channels[i] ); main_channel = (ServerChannel*)list_first( channels ); } static int is_default_channel( ServerChannel *channel ) { int i = 0; for ( i = 0; i < default_channel_count; i++ ) if ( !strcmp( default_channels[i], channel->name ) ) return 1; return 0; } static void channel_broadcast( ServerChannel *channel, int len, char *data ) { int urgent = 0; ServerUser *user; /* urgent messages are always sent even to hidden users */ if ( data[0] == MSG_ERROR || data[0] == MSG_ADD_USER || data[0] == MSG_REMOVE_USER || data[0] == MSG_SET_COMM_DELAY ) urgent = 1; /* deliver it */ list_reset( channel->users ); while ( ( user = list_next( channel->users ) ) ) if ( !user->no_comm ) if ( urgent || !user->hidden ) socket_transmit( &user->socket, CODE_BLUE, len, data ); } /* broadcast message to all users in all channels even the hidden ones */ static void broadcast_all( int len, char *data ) { ServerChannel *channel; list_reset( channels ); while ( ( channel = list_next( channels ) ) ) channel_broadcast( channel, len, data ); } static void channel_add_user( ServerChannel *channel, ServerUser *user ) { if ( channel == 0 ) return; if ( user == 0 ) return; list_add( channel->users, user ); printf( _("user added: %s (%i) from %s\n"), user->name, user->id, net_addr_to_string( &user->socket.remote_addr ) ); /* inform all users in channel (including this one if not hidden) */ msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_ADD_USER ); msg_write_int32( user->id ); msg_write_string( user->name ); channel_broadcast( channel, msglen, msgbuf ); /* don't count dummies */ if ( !user->bot ) user_count++; } void channel_remove_user( ServerChannel *channel, ServerUser *user ) { if ( channel == 0 ) return; if ( user == 0 ) return; user->hidden = 1; /* this user does not require the following update */ /* inform all users in channel */ msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_REMOVE_USER ); msg_write_int32( user->id ); channel_broadcast( channel, msglen, msgbuf ); /* don't count dummies */ if ( !user->bot ) user_count--; /* remove */ printf( _("user removed: %s (%i)\n"), user->name, user->id ); list_delete_item( channel->users, user ); /* if empty channel and not default channel delete it */ if ( channel->users->count == 0 && !is_default_channel( channel ) ) list_delete_item( channels, channel ); } void channel_hide_user( ServerChannel *channel, ServerUser *user, int hide ) { if ( channel == 0 ) return; if ( user == 0 ) return; if ( user->hidden == hide ) return; /* nothing changes */ /* broadcast update to all users in channel */ if ( hide ) { msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_REMOVE_USER ); msg_write_int32( user->id ); channel_broadcast( channel, msglen, msgbuf ); user->hidden = hide; } else { user->hidden = hide; msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_ADD_USER ); msg_write_int32( user->id ); msg_write_string( user->name ); channel_broadcast( channel, msglen, msgbuf ); } } static void channel_kick_user( ServerChannel *channel, ServerUser *user, char *reason ) { if ( channel == 0 ) return; if ( user == 0 ) return; snprintf( errbuf, 128, _("You have been kicked! Reason: %s"), reason ); send_info( user, MSG_ERROR, errbuf ); errbuf[0] = MSG_DISCONNECT; socket_transmit( &user->socket, CODE_BLUE, 1, errbuf ); printf( _("user kicked (%s): %s (%i)\n"), reason, user->name, user->id ); channel_remove_user( channel, user ); } /* transfer user to new channel and send nescessary updates */ void send_full_update( ServerUser *user, ServerChannel *channel ); void channel_transfer_user( ServerChannel *old, ServerChannel *new, ServerUser *user ) { /* same channel? */ if ( old == new ) return; /* mute user as he will receive a complete update after the transfer */ user->hidden = 1; /* transfer */ msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_REMOVE_USER ); msg_write_int32( user->id ); channel_broadcast( old, msglen, msgbuf ); list_transfer( old->users, new->users, user ); if ( old->users->count == 0 && !is_default_channel( old ) ) list_delete_item( channels, old ); msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_ADD_USER ); msg_write_int32( user->id ); channel_broadcast( new, msglen, msgbuf ); /* update */ user->hidden = 0; msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_SERVER_INFO ); msg_printf( _("you have entered a new channel: %s"), new->name ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_SET_CHANNEL ); msg_write_string( new->name ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); send_full_update( user, new ); } /* Send a list of all users in user's channel including itself. * * FIXME: Sending each single entry is a not very nice. */ void send_full_update( ServerUser *user, ServerChannel *channel ) { ServerUser *u; msgbuf[0] = MSG_PREPARE_FULL_UPDATE; socket_transmit( &user->socket, CODE_BLUE, 1, msgbuf ); /* users */ list_reset( channel->users ); while ( ( u = list_next( channel->users ) ) ) { msg_begin_writing( msgbuf, &msglen, 32 ); msg_write_int8( MSG_ADD_USER ); msg_write_int32( u->id ); msg_write_string( u->name ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); } } /* ServerUser *find_user_by_name * IN char *name * * Search all channels for a user by that name. */ static ServerUser* find_user_by_name( char *name ) { ServerUser *user; ServerChannel *channel; list_reset( channels ); while ( ( channel = list_next( channels ) ) ) { list_reset( channel->users ); while ( ( user = list_next( channel->users ) ) ) if ( !strcmp( user->name, name ) ) return user; } return 0; } /* ServerUser *search_user * IN char *name * * Search all channels for a user by that name and return * the channel as well. */ static ServerUser* search_user( char *name, ServerChannel **channel ) { ServerUser *user; list_reset( channels ); while ( ( *channel = list_next( channels ) ) ) { list_reset( (*channel)->users ); while ( ( user = list_next( (*channel)->users ) ) ) if ( !strcmp( user->name, name ) ) return user; } return 0; } /* ServerUser *find_user_by_id * IN int id * * Search all channels for a user by that id. */ static ServerUser* find_user_by_id( int id ) { ServerUser *user; ServerChannel *channel; list_reset( channels ); while ( ( channel = list_next( channels ) ) ) { list_reset( channel->users ); while ( ( user = list_next( channel->users ) ) ) if ( user->id == id ) return user; } return 0; } /* ServerUser *find_user_by_addr * IN NetAddr *addr * * Search wether a user already uses this net address. */ static ServerUser* find_user_by_addr( NetAddr *addr ) { ServerUser *user; ServerChannel *channel; list_reset( channels ); while ( ( channel = list_next( channels ) ) ) { list_reset( channel->users ); while ( ( user = list_next( channel->users ) ) ) if ( net_compare_addr( addr, &user->socket.remote_addr ) ) return user; } return 0; } /* void handle_connectionless_packet * * By now only connection attempts can be found in this category. * So check wether the packet contains a valid request (or send * error messages if it doesn't) and add a new user to channel * MAIN. */ static void handle_connectionless_packet( void ) { char name[20], pwd[20], buf[128]; int protocol; ServerUser *user = 0; int i; msg_begin_connectionless_reading(); if ( msg_read_int8() != MSG_CONNECT ) return; protocol = msg_read_int8(); strncpy(name,msg_read_string(),20); name[19] = 0; strncpy(pwd,msg_read_string(),20); pwd[19] = 0; if ( msg_read_failed() ) { sprintf( errbuf+1, _("Login data corrupted, please retry.") ); goto failure; } if ( !is_alphanum(name) ) { strcpy(errbuf+1, _("Your username may only contain letters, digits and underscores.\n") ); goto failure; } /* check wether this user already exists. if so the LOGIN_OKAY * message was dropped. */ if ( (user = find_user_by_addr( &net_sender_addr )) ) if ( strcmp( user->name, name ) ) user = 0; /* somebody else though same box */ /* check data for validity */ if ( protocol != PROTOCOL ) { if ( protocol < PROTOCOL ) sprintf( errbuf+1, _("Your protocol is out of date, please update.") ); else sprintf( errbuf+1, _("Server uses an older protocol (%i), sorry."), PROTOCOL ); goto failure; } if ( user_count >= user_limit && user == 0/*else user exists already but wasn't informed*/ ) { sprintf( errbuf+1, _("Server is full!") ); goto failure; } if ( name[0] == 0 ) { sprintf( errbuf+1, _("Please enter a name!") ); goto failure; } if ( strchr( name, ' ' ) ) { sprintf( errbuf+1, _("Your name must not contain blanks! (But can have underscores.)") ); goto failure; } if ( (user==0 && find_user_by_name( name )) || !strcmp( name, _("admin") ) ) { sprintf( errbuf+1, _("This name is already in use. Please choose another one.") ); goto failure; } /* password is currently unused */ /* data successfully extracted and checked. if this is not a * user whos LOGIN_OKAY was dropped, create a new one. */ if ( user == 0 ) { user = salloc( 1, sizeof( ServerUser ) ); user->id = global_id++; if ( admin_pwd[0] != 0 && !strcmp( admin_pwd, name ) ) { strncpy(user->name,_("admin"),20); user->admin = 1; } else strncpy(user->name,name,20); socket_init( &user->socket, &net_sender_addr ); user->hidden = 1; /* don't get the ADD_USER message */ channel_add_user( main_channel, user ); user->hidden = 0; } /* tell user that it is accepted */ msg_begin_writing( msgbuf, &msglen, 32 ); msg_write_int8( MSG_LOGIN_OKAY ); msg_write_int32( user->id ); msg_write_string( user->name ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); msg_begin_writing( msgbuf, &msglen, 2+strlen(greetings) ); msg_write_int8( MSG_SERVER_INFO ); msg_write_string( greetings ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_SERVER_INFO ); if ( user_count == 1 ) strcpy ( buf , _("1 user online") ); else snprintf( buf, 128, _("%i users online"), user_count ); msg_write_string( buf ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); msg_begin_writing( msgbuf, &msglen, 4 ); msg_write_int8( MSG_SET_COMM_DELAY ); msg_write_int16( server_frame_delay ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); /* send default channels */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_CHANNEL_LIST ); msg_write_int8( default_channel_count ); for ( i = 0; i < default_channel_count; i++ ) msg_write_string( default_channels[i] ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); /* send levelset names */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_LEVELSET_LIST ); msg_write_int8( levelsets->count ); list_reset( levelsets ); for ( i = 0; i < levelsets->count; i++ ) msg_write_string( list_next( levelsets ) ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); send_full_update( user, main_channel ); return; failure: /* send error message as connectionless one as we have no * connection so far */ errbuf[0] = MSG_ERROR; net_transmit_connectionless( &net_sender_addr, 2+strlen(errbuf+1), errbuf ); } /* void handle_command * IN ServerUser *user * IN char *cmd_line * * Handle command send by the user. The admin has more commands available * the a normal user. */ static void handle_command( ServerUser *user, ServerChannel *channel, char *cmd_line ) { List *args = parser_explode_string( cmd_line, ' ' ); char *cmd = list_first( args ); char *name, *limit, *text; int val; ServerUser *target, *remote; ServerChannel *target_channel; LevelSet *lset; char buf[128]; FILE *file; if ( cmd == 0 ) return; if ( !strcmp( cmd, _("search") ) ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("search: specify a user name!") ); return; } if ( (target = search_user( name, &target_channel )) == 0 ) send_info( user, MSG_SERVER_INFO, _("search: user is not online.") ); else { sprintf( buf, _("search: %s: in channel %s: %s"), target->name, target_channel->name, user->game?_("playing"):_("chatting") ); send_info( user, MSG_SERVER_INFO, buf ); } } else if ( !strcmp( cmd, _("version") ) ) { sprintf( buf, _("transmission protocol: %i"), PROTOCOL ); send_info( user, MSG_SERVER_INFO, buf ); } else if ( !strcmp( cmd, _("info") ) ) { sprintf( buf, _("user limit: %i#frame rate: %i#packet limit: %i"), user_limit, server_fps, server_recv_limit ); send_info( user, MSG_SERVER_INFO, buf ); } else if ( !strcmp( cmd, _("addset") ) && user->admin ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("addset: name missing") ); return; } /* can find levelset? */ if ( (file = levelset_open( name, "r" )) ) { fclose( file ); lset = levelset_load( name, 0 ); if ( lset ) { list_add( levelsets, lset ); msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_ADD_LEVELSET ); msg_write_string( name ); if ( !msg_write_failed() ) broadcast_all( msglen, msgbuf ); } else send_info( user, MSG_SERVER_INFO, _("addset: file %s corrupted"), name ); } else send_info( user, MSG_SERVER_INFO, _("addset: file %s not found"), name ); } else if ( !strcmp( cmd, _("addbot") ) && user->admin ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("addbot: name missing") ); return; } if ( (target = find_user_by_name( name )) ) { send_info( user, MSG_SERVER_INFO, _("addbot: bot '%s' exists"), name ); return; } if ( (limit = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("addbot: strength missing") ); return; } channel_add_bot( channel, name, atoi(limit) ); } else if ( !strcmp( cmd, _("delbot") ) && user->admin ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("delbot: name missing") ); return; } if ( (target = find_user_by_name( name )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("delbot: bot '%s' not found"), name ); return; } channel_remove_user( channel, target ); } else if ( !strcmp( cmd, _("set") ) && user->admin ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("set: variable missing") ); return; } if ( (limit = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("set: value missing") ); return; } val = atoi( limit ); if ( !strcmp( name, _("userlimit") ) ) { user_limit = val; sprintf( buf, _("userlimit: set to %i"), user_limit ); } else if ( !strcmp( name, _("packetlimit") ) ) { server_recv_limit = val; sprintf( buf, _("packetlimit: set to %i"), server_recv_limit ); } else if ( !strcmp( name, _("fps") ) ) { server_fps = val; server_frame_delay = 1000/val; sprintf( buf, _("fps: set to %i"), server_fps ); msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_SET_COMM_DELAY ); msg_write_int16( server_frame_delay ); broadcast_all( msglen, msgbuf ); } send_info( user, MSG_SERVER_INFO, buf ); } else if ( !strcmp( cmd, _("kick") ) && user->admin ) { if ( (name = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("kick: specify a user name!") ); return; } if ( (target = search_user( name, &target_channel )) == 0 ) send_info( user, MSG_SERVER_INFO, _("kick: user is not online.") ); else { if ( target->game ) { /* bring em out of the game and tell the remote * that the game is killed*/ remote = ((ServerGame*)target->game)->users[0]; if ( remote == target ) remote = ((ServerGame*)target->game)->users[1]; errbuf[0] = MSG_ERROR; sprintf( errbuf+1, _("Sorry, but your opponent has been kicked!") ); socket_transmit( &remote->socket, CODE_BLUE, 2+strlen(errbuf+1), errbuf ); server_game_remove( (ServerGame*)target->game ); } msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_SERVER_INFO ); msg_printf( _("ADMIN has kicked %s."), target->name ); broadcast_all( msglen, msgbuf ); channel_kick_user( target_channel, target, _("admin kick") ); } } else if ( !strcmp( cmd, _("admin_says") ) && user->admin ) { if ( (text = list_next( args )) == 0 ) { send_info( user, MSG_SERVER_INFO, _("info: a message is required!") ); return; } /* don't show just the first word */ if ( (text = strchr( cmd_line, ' ' )) == 0 ) return; /* will never happen */ msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_SERVER_INFO ); msg_printf( _("ADMIN says: %s"), text+1 /*don't double the space*/ ); broadcast_all( msglen, msgbuf ); } else if ( !strcmp( cmd, _("halt") ) && user->admin ) { server_init_halt(); } else { send_info( user, MSG_SERVER_INFO, _("unknown command: %s"), cmd ); } } /* void parse_packet_channel * IN ServerChannel *channel * IN ServerUser *user * * Check all messages in packet from user who is located in channel and * not playing. The header has been successfully processed and the read * pointer is at the beginning of the first message. If a message occurs * that is not handled, the rest of the packet is skipped as we don't * know its further format. */ static void parse_packet_channel( ServerUser *user, ServerChannel *channel ) { int id; unsigned char type; char name[16]; ServerUser *recv; ServerGameCtx ctx; ServerChannel *newchannel; while ( 1 ) { type = (unsigned)msg_read_int8(); if ( msg_read_failed() ) break; /* no more messages */ switch ( type ) { case MSG_HEARTBEAT: /* updates the socket information automatically * so connection is not closed */ break; case MSG_DISCONNECT: user->no_comm = 1; /* receive no more messages */ printf( _("%s (%i) disconnected\n"), user->name, user->id ); channel_remove_user( channel, user ); break; case MSG_QUIT_GAME: /* if player looks at error message and breaks up * game (e.g. waiting for stats) it will send this * message which is simply ignored */ break; case MSG_COMMAND: handle_command( user, channel, msg_read_string() ); break; case MSG_UNHIDE: if ( user->hidden ) channel_hide_user( channel, user, 0 ); break; case MSG_CHATTER: /* if UNHIDE was dropped user can become visible * again by simply chatting */ if ( user->hidden ) channel_hide_user( channel, user, 0 ); msg_begin_writing( msgbuf, &msglen, 128 ); msg_write_int8( MSG_CHATTER ); msg_printf( "<%s> %s", user->name, msg_read_string() ); if ( !msg_write_failed() ) channel_broadcast( channel, msglen, msgbuf ); break; case MSG_WHISPER: id = msg_read_int32(); recv = find_user_by_id( id ); /* all channels */ if ( recv == 0 ) { sprintf( errbuf, _("There is no user by that name.") ); send_info( user, MSG_ERROR, errbuf ); } else { msg_begin_writing( msgbuf, &msglen, MAX_MSG_SIZE ); msg_write_int8( MSG_CHATTER ); msg_printf( "<%s> %s", user->name, msg_read_string() ); if ( !msg_write_failed() ) { socket_transmit( &recv->socket, CODE_BLUE, msglen, msgbuf ); socket_transmit( &user->socket, CODE_BLUE, msglen, msgbuf ); } } break; case MSG_ENTER_CHANNEL: strncpy(name,msg_read_string(),16); if ( strchr( name, ' ' ) ) { sprintf( errbuf, _("Channel name must not contain blanks!") ); send_info( user, MSG_ERROR, errbuf ); break; } newchannel = channel_find_by_name( name ); if ( newchannel == 0 ) newchannel = channel_add( name ); channel_transfer_user( channel, newchannel, user ); break; case MSG_OPEN_GAME: ctx.challenger = user; id = msg_read_int32(); ctx.challenged = find_user_by_id( id ); strncpy(ctx.name,msg_read_string(),20); ctx.name[19] = 0; ctx.diff = msg_read_int8(); ctx.rounds = msg_read_int8(); ctx.frags = msg_read_int8(); ctx.balls = msg_read_int8(); errbuf[0] = 0; if ( msg_read_failed() ) sprintf( errbuf, _("OpenGame message corrupted!") ); if ( ctx.challenged == 0 ) sprintf( errbuf, _("User with id %i does not exist!"), id ); if ( errbuf[0] != 0 ) send_info( user, MSG_ERROR, errbuf ); else server_game_add( channel, &ctx ); break; default: printf( _("channel %i: %s: invalid message %x: skipping %i bytes\n"), channel->id, net_addr_to_string( &user->socket.remote_addr), type, net_buffer_cur_size - msg_read_pos ); msg_read_pos = net_buffer_cur_size; break; } } } /* void find_send_user * OUT ServerUser **user * * Check all channels and games for the user who's socket address equals * net_sender_addr and return a pointer to it or set '*user' 0 else. * * This is a linear search and should be improved. */ static void find_send_user( ServerUser **user, ServerChannel **channel, ServerGame **game ) { *user = 0; *channel = 0; *game = 0; list_reset( channels ); while ( ( *channel = list_next( channels ) ) ) { list_reset( (*channel)->users ); while ( ( *user = list_next( (*channel)->users ) ) ) if ( net_compare_addr( &net_sender_addr, &(*user)->socket.remote_addr ) ) { /* we have found the user. check if it is playing a game */ if ( (*user)->game ) *game = (ServerGame*)(*user)->game; /* is a void pointer */ return; } } } /* void remove_zombies * * Close overflowed connections and users that were idle for too long. */ static void remove_zombies( void ) { ServerUser *user, *peer; ServerChannel *channel; int cur_time = time(0); list_reset( channels ); while ( ( channel = list_next( channels ) ) ) { list_reset( channel->users ); while ( ( user = list_next( channel->users ) ) ) { if ( user->bot ) continue; /* are never removed */ if ( user->socket.fatal_error || cur_time >= user->socket.idle_since + 60 ) { /* either the code red buffer overflowed or the * user did not send the heartbeat: a zombie! */ /* bring users to channel if playing */ if ( user->game ) { peer = user->player_id==0? ((ServerGame*)user->game)->users[1]: ((ServerGame*)user->game)->users[0]; send_info( peer, MSG_ERROR, _("Remote player has disconnected!") ); server_game_remove( (ServerGame*)user->game ); } channel_kick_user( channel, user, _("zombie") ); } } } } /* void handle * IN int ms milliseconds passed since last call * * Receive all packets at the single UDP socket and check wether it is * connectionless (connection requests) or belongs to a connection (socket). * Find the user and parse all messages in the packet. * * Remove any zombies. (no heartbeat, buffer overflow) * * Update games. */ static void handle( int ms ) { int recv_limit; ServerUser *user = 0; ServerChannel *channel = 0; ServerGame *game = 0; recv_limit = server_recv_limit; /* limited number of packets if not -1 */ while ( net_recv_packet() && ( recv_limit==-1 || recv_limit > 0) ) { /* handle connectionless packets (login requests) */ if ( msg_is_connectionless() ) { handle_connectionless_packet(); continue; } /* find the sending user and its channel by comparing * net_sender_addr. */ find_send_user( &user, &channel, &game ); if ( user == 0 ) continue; /* check if this is a valid packet and update the socket */ if ( !socket_process_header( &user->socket ) ) continue; /* extract the messages */ if ( game ) parse_packet_game( game, user ); else if ( channel ) parse_packet_channel( user, channel ); if ( recv_limit != -1 ) recv_limit--; } remove_zombies(); update_games( ms ); } /* (re)load all levelsets from the datadir */ static int load_levelsets( void ) { DIR *hdir; struct dirent *dirent; list_clear( levelsets ); hdir = opendir( SRC_DIR "/levels" ); if ( hdir == 0 ) { printf( _("couldn't open directory %s!\n"), SRC_DIR "/levels" ); return 0; } while ( (dirent = readdir( hdir )) ) { if ( dirent->d_name[0] == '.' ) continue; if ( dirent->d_name[0] != 'N' || dirent->d_name[1] != '_' ) continue; list_add( levelsets, levelset_load( dirent->d_name, 0 ) ); } printf( _("loaded %i levelsets from directory %s\n"), levelsets->count, SRC_DIR "/levels" ); closedir( hdir ); return 1; } /* display help of command line options */ static void display_help() { printf( _("Usage:\n lbreakout2server\n") ); printf( _(" [-p ] Bind server to this port (Default: %i).\n"), server_port ); printf( _(" [-l ] Maximum number of users that can login to server.\n") ); printf( _(" [-m ] The text in this file is send to new users on login.\n") ); printf( _(" [-a ] The user logging in as will become\n") ); printf( _(" the administrator named 'admin'.\n") ); /* printf( _(" [-D ] In this directory the network levelsets are located.\n") ); printf( _(" Note: To upload levelsets as admin the directory\n") ); printf( _(" must be writeable.\n") );*/ printf( _(" [-f ] Number of send/recv handlings in a second.\n") ); printf( _(" (Default: 33)\n") ); printf( _(" [-b ] Number of paddle bots with 800 and 1000 strength\n")); printf( _(" each. (Default: 0)\n") ); exit( 0 ); } /* Parse the command line. */ static void parse_args( int argc, char **argv ) { int i, len; FILE *file; for ( i = 0; i < argc; i++ ) { if ( !strcmp( "-p", argv[i] ) ) if ( argv[i + 1] ) server_port = atoi( argv[i + 1] ); if ( !strcmp( "-l", argv[i] ) ) if ( argv[i + 1] ) user_limit = atoi( argv[i + 1] ); if ( !strcmp( "-f", argv[i] ) ) if ( argv[i + 1] ) { server_fps = atoi(argv[i + 1]); server_frame_delay = 1000/server_fps; } if ( !strcmp( "-D", argv[i] ) ) if ( argv[i + 1] ) strncpy(datadir,argv[i + 1],128); if ( !strcmp( "-h", argv[i] ) || !strcmp( "--help", argv[i] ) ) display_help(); if ( !strcmp( "-m", argv[i] ) ) if ( argv[i + 1] ) { file = fopen( argv[i+1], "r" ); if ( file == 0 ) { printf( _("greetings file not found, setting directly: %s\n"), argv[i+1] ); snprintf(greetings,256,"%s",argv[i+1]); } else { len = fread( greetings, 1, 255, file ); greetings[len] = 0; fclose( file ); printf( _("greetings loaded: %s\n"), argv[i+1] ); } } if ( !strcmp( "-a", argv[i] ) ) if ( argv[i + 1] ) strncpy(admin_pwd,argv[i + 1],15); if ( !strcmp( "-b", argv[i] ) ) if ( argv[i + 1] ) server_def_bot_num = atoi(argv[i + 1]); } } /* Initiate network connection and lists. */ static void finalize() { /* disconnect all users */ errbuf[0] = MSG_DISCONNECT; broadcast_all( 1, errbuf ); /* free lists */ if ( channels ) list_delete( channels ); if ( games ) list_delete( games ); if ( levelsets ) list_delete( levelsets ); /* close server socket */ net_shutdown(); /* free default channel title */ free(default_channels[0]); printf( _("server halted\n") ); } static void init( int argc, char **argv ) { char name[16]; int id = 1, j; /* i18n */ #ifdef ENABLE_NLS setlocale (LC_ALL, ""); bindtextdomain (PACKAGE, LOCALEDIR); textdomain (PACKAGE); #endif /* initiate sdl timer */ SDL_Init( SDL_INIT_TIMER ); /* set signal handler to cleanly shutdown by CTRL-C */ signal( SIGINT, signal_handler ); /* welcome message */ snprintf(greetings,256,_("Welcome to LBreakout2 online!")); /* default channel */ default_channels[0] = strdup(_("MAIN")); /* parse command line options */ parse_args( argc, argv ); /* open single UDP socket */ if ( !net_init( server_port ) ) exit(1); /* create empty lists */ channels = list_create( LIST_AUTO_DELETE, channel_delete ); games = list_create( LIST_AUTO_DELETE, server_game_delete ); levelsets= list_create( LIST_AUTO_DELETE, levelset_list_delete ); if ( channels == 0 || games == 0 || levelsets == 0 ) exit(1); /* load levelset names */ load_levelsets(); printf( _("user limit is %i\n"), user_limit ); printf( _("FPS: %i (delay: %i ms)\n"), 1000/server_frame_delay, server_frame_delay ); /* add default channels */ create_default_channels(); /* add default bots */ for ( j = 0; j < server_def_bot_num; j++,id++ ) { snprintf( name, 16, _("BOT%i-800"), id ); channel_add_bot( main_channel, name, 800 ); } for ( j = 0; j < server_def_bot_num; j++,id++ ) { snprintf( name, 16, _("BOT%i-1000"), id ); channel_add_bot( main_channel, name, 1000 ); } /* build angle table */ init_angles(); } static void signal_handler( int signal ) { switch ( signal ) { case SIGINT: if ( server_halt ) break; server_init_halt(); break; } } #endif /***** PUBLIC FUNCTIONS ****************************************************/ int main( int argc, char **argv ) { #ifdef NETWORK_ENABLED int last_ticks, cur_ticks; int ms = 0; set_random_seed(); /* set random seed */ init( argc, argv ); /* loop and handle messages until shutdown */ last_ticks = cur_ticks = SDL_GetTicks(); while ( 1 ) { last_ticks = cur_ticks; cur_ticks = SDL_GetTicks(); ms += cur_ticks - last_ticks; if ( ms > server_frame_delay ) { handle( ms ); ms -= server_frame_delay; } if ( server_halt && time( 0 ) > server_halt_since + 5 ) break; SDL_Delay( 5 ); } finalize(); #else printf( _("LBreakout2 has been compiled without network support.\n") ); #endif return 0; } lbreakout2-2.6.4/server/server.h0000644000175000017500000001047411452354534013517 00000000000000/*************************************************************************** server.h - description ------------------- begin : 03/03/19 copyright : (C) 2003 by Michael Speck email : kulkanie@gmx.net ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef __SERVER_H #define __SERVER_H /***** INCLUDES ************************************************************/ #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include #include #include #include #include #include #include "../common/tools.h" #include "../common/net.h" #include "../common/messages.h" #include "../common/list.h" #include "../common/parser.h" #include "../game/game.h" /* i18n */ #include "../common/gettext.h" #if ENABLE_NLS #define _(str) gettext (str) #else #define _(str) (str) #endif /***** TYPE DEFINITIONS ****************************************************/ typedef struct { int id; /* global user id */ char name[20]; int no_comm; /* user does not communicate: bots and disconnected users have this set True */ int bot; /* if True this is a paddle bot */ int bot_level; /* paddle speed in pix/sec */ NetSocket socket; /* transmission socket */ int hidden; /* True if chatroom user is not visible (e.g. looking at game statistics or playing) */ int admin; /* wether user logged in with admit rights */ void *game; /* FIXME: I'M A BAD HACK: points to the current ServerGame if this user is playing */ int player_id; /* 0 - challenger in game or 1 - challenged */ } ServerUser; typedef struct { char name[20]; int id; List *users; } ServerChannel; enum { SERVER_AWAIT_ACCEPT, /* the first user has created the game and is already added. a challenge note is sent to the challenged user. in this state the server awaits either a ACCEPTED or REFUSED message by the remote or a CANCEL, DISCONNECT by the challenger */ SERVER_AWAIT_READY, /* await ready message from both users, then play */ SERVER_PLAY, /* now the game is actually running: valid messages are paddle updates, pause requests, chat messages and exits */ SERVER_PAUSE /* game is paused and players may exchange chat messages until one sends an UNPAUSE */ }; /* states of a server game */ typedef struct { ServerUser *challenger; ServerUser *challenged; /* the two users that will play */ char name[20]; /* name of the levelset */ int diff; /* difficulty level */ int rounds; /* per level */ int frags; /* DM: frags required to win */ int balls; /* DM: number of balls a paddle may fire */ } ServerGameCtx; typedef struct { int id; /* users join a game by sending its id */ int state; /* current state as above */ ServerUser *users[2]; /* pointers to chat channel: 0 - challenger 1 - challenged */ ServerChannel *channel; /* the channel the users are in */ LevelSet *set; /* pointer to the current set */ int rounds_per_level; int rounds; /* level count * rounds per level */ int cur_round; /* id of current round. level id is cur_round / rounds */ int cur_level; /* id of current level */ int ready[2]; /* wether user has sent READY */ Game *game; /* the actual game data used by server */ GameStats stats[2]; /* game stats: 0 - challenger 1 - challenged */ int game_over; /* True after last round was finalized and stats have been send. */ } ServerGame; /***** PUBLIC FUNCTIONS ****************************************************/ #endif lbreakout2-2.6.4/acinclude.m40000644000175000017500000001410711452354557012725 00000000000000# Configure paths for SDL # Sam Lantinga 9/21/99 # stolen from Manish Singh # stolen back from Frank Belew # stolen from Manish Singh # Shamelessly stolen from Owen Taylor dnl AM_PATH_SDL([MINIMUM-VERSION, [ACTION-IF-FOUND [, ACTION-IF-NOT-FOUND]]]) dnl Test for SDL, and define SDL_CFLAGS and SDL_LIBS dnl AC_DEFUN([AM_PATH_SDL], [dnl dnl Get the cflags and libraries from the sdl-config script dnl AC_ARG_WITH(sdl-prefix,[ --with-sdl-prefix=PFX Prefix where SDL is installed (optional)], sdl_prefix="$withval", sdl_prefix="") AC_ARG_WITH(sdl-exec-prefix,[ --with-sdl-exec-prefix=PFX Exec prefix where SDL is installed (optional)], sdl_exec_prefix="$withval", sdl_exec_prefix="") AC_ARG_ENABLE(sdltest, [ --disable-sdltest Do not try to compile and run a test SDL program], , enable_sdltest=yes) if test x$sdl_exec_prefix != x ; then sdl_args="$sdl_args --exec-prefix=$sdl_exec_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_exec_prefix/bin/sdl-config fi fi if test x$sdl_prefix != x ; then sdl_args="$sdl_args --prefix=$sdl_prefix" if test x${SDL_CONFIG+set} != xset ; then SDL_CONFIG=$sdl_prefix/bin/sdl-config fi fi AC_REQUIRE([AC_CANONICAL_TARGET]) PATH="$prefix/bin:$prefix/usr/bin:$PATH" AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) min_sdl_version=ifelse([$1], ,0.11.0,$1) AC_MSG_CHECKING(for SDL - version >= $min_sdl_version) no_sdl="" if test "$SDL_CONFIG" = "no" ; then no_sdl=yes else SDL_CFLAGS=`$SDL_CONFIG $sdlconf_args --cflags` SDL_LIBS=`$SDL_CONFIG $sdlconf_args --libs` sdl_major_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\1/'` sdl_minor_version=`$SDL_CONFIG $sdl_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\2/'` sdl_micro_version=`$SDL_CONFIG $sdl_config_args --version | \ sed 's/\([[0-9]]*\).\([[0-9]]*\).\([[0-9]]*\)/\3/'` if test "x$enable_sdltest" = "xyes" ; then ac_save_CFLAGS="$CFLAGS" ac_save_LIBS="$LIBS" CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" dnl dnl Now check if the installed SDL is sufficiently new. (Also sanity dnl checks the results of sdl-config to some extent dnl rm -f conf.sdltest AC_TRY_RUN([ #include #include #include #include "SDL.h" char* my_strdup (char *str) { char *new_str; if (str) { new_str = (char *)malloc ((strlen (str) + 1) * sizeof(char)); strcpy (new_str, str); } else new_str = NULL; return new_str; } int main (int argc, char *argv[]) { int major, minor, micro; char *tmp_version; /* This hangs on some systems (?) system ("touch conf.sdltest"); */ { FILE *fp = fopen("conf.sdltest", "a"); if ( fp ) fclose(fp); } /* HP/UX 9 (%@#!) writes to sscanf strings */ tmp_version = my_strdup("$min_sdl_version"); if (sscanf(tmp_version, "%d.%d.%d", &major, &minor, µ) != 3) { printf("%s, bad version string\n", "$min_sdl_version"); exit(1); } if (($sdl_major_version > major) || (($sdl_major_version == major) && ($sdl_minor_version > minor)) || (($sdl_major_version == major) && ($sdl_minor_version == minor) && ($sdl_micro_version >= micro))) { return 0; } else { printf("\n*** 'sdl-config --version' returned %d.%d.%d, but the minimum version\n", $sdl_major_version, $sdl_minor_version, $sdl_micro_version); printf("*** of SDL required is %d.%d.%d. If sdl-config is correct, then it is\n", major, minor, micro); printf("*** best to upgrade to the required version.\n"); printf("*** If sdl-config was wrong, set the environment variable SDL_CONFIG\n"); printf("*** to point to the correct copy of sdl-config, and remove the file\n"); printf("*** config.cache before re-running configure\n"); return 1; } } ],, no_sdl=yes,[echo $ac_n "cross compiling; assumed OK... $ac_c"]) CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi if test "x$no_sdl" = x ; then AC_MSG_RESULT(yes) ifelse([$2], , :, [$2]) else AC_MSG_RESULT(no) if test "$SDL_CONFIG" = "no" ; then echo "*** The sdl-config script installed by SDL could not be found" echo "*** If SDL was installed in PREFIX, make sure PREFIX/bin is in" echo "*** your path, or set the SDL_CONFIG environment variable to the" echo "*** full path to sdl-config." else if test -f conf.sdltest ; then : else echo "*** Could not run SDL test program, checking why..." CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" AC_TRY_LINK([ #include #include "SDL.h" int main(int argc, char *argv[]) { return 0; } #undef main #define main K_and_R_C_main ], [ return 0; ], [ echo "*** The test program compiled, but did not run. This usually means" echo "*** that the run-time linker is not finding SDL or finding the wrong" echo "*** version of SDL. If it is not finding SDL, you'll need to set your" echo "*** LD_LIBRARY_PATH environment variable, or edit /etc/ld.so.conf to point" echo "*** to the installed location Also, make sure you have run ldconfig if that" echo "*** is required on your system" echo "***" echo "*** If you have an old version installed, it is best to remove it, although" echo "*** you may also be able to get things to work by modifying LD_LIBRARY_PATH"], [ echo "*** The test program failed to compile or link. See the file config.log for the" echo "*** exact error that occured. This usually means SDL was incorrectly installed" echo "*** or that you have moved SDL since it was installed. In the latter case, you" echo "*** may want to edit the sdl-config script: $SDL_CONFIG" ]) CFLAGS="$ac_save_CFLAGS" LIBS="$ac_save_LIBS" fi fi SDL_CFLAGS="" SDL_LIBS="" ifelse([$3], , :, [$3]) fi AC_SUBST(SDL_CFLAGS) AC_SUBST(SDL_LIBS) rm -f conf.sdltest ]) lbreakout2-2.6.4/lbreakout2.spec0000644000175000017500000000235511452354557013464 00000000000000%define name lbreakout2 %define version 2.6beta7 %define release 1 Summary: A breakout-style arcade game for Linux Name: %{name} Version: %{version} Release: %{release} Group: Amusements/Games License: GPL URL: http://www.xiph.org/ Vendor: Michael Speck Source: http://ftp.sourceforge.net/lgames/%{name}-%{version}.tar.bz2 BuildRoot: %{_tmppath}/%{name}-%{version}-root %description A breakout-style arcade game for Linux. I guess all of you know how to play breakout basically. Ball bounces around --> paddle keeps ball in game -> all bricks destroyed --> next level ;-D %prep %setup -q -n %{name}-%{version} %build %configure make %install [ "$RPM_BUILD_ROOT" != "/" ] && rm -rf $RPM_BUILD_ROOT mkdir -p ${RPM_BUILD_ROOT}/var/lib/games make DESTDIR=$RPM_BUILD_ROOT install %clean [ "$RPM_BUILD_ROOT" != "/" ] && rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc AUTHORS COPYING NEWS README TODO %doc %{_prefix}/doc/lbreakout2 %attr(2555, root, games) %{_bindir}/lbreakout2 %attr(2555, root, games) %{_bindir}/lbreakout2server %{_datadir}/lbreakout2 %{_datadir}/locale/de/LC_MESSAGES/lbreakout2.mo %{_datadir}/locale/fr/LC_MESSAGES/lbreakout2.mo %defattr(664,games,games) %config %{_localstatedir}/games/lbreakout2.hscr lbreakout2-2.6.4/lbreakout32.gif0000644000175000017500000000273711452354557013366 00000000000000GIF89a çJf:bžFbœ’l²âºŒPzpÆŠ.#Š# . šZ¦˜p:²†FÞš: * Zv^*ºžŽ&Ž& B "¢b zšRZ¢ZnbJÚºŠ¾vj8¢8¶î¾.>>~zZ^ª^zª^&¦ºŠþúÆVrZâªV6F:²^RB²BŽnJf\B/."zÂz–vR’²zfÆf´PBƲŽê¶g**‚&2&ÞÚªÖ¦š¶ŽV¢^JNB&š>2¶~2RŠNZ&:¦:$":N>P’PF*Ò’‚®~6bR>Î~îÂvœdR®r NÀ– úö¾I. rV¶V:‚:†2rÖr[Â[V.>ª>ÚÆ¢‚V²²~ÎŽ.ªF6ÒÊš* vrTRšRRJ:º¢Žº²†J:":>ŠBzF".$~¦Š& ®‚FjÂj΂r2"¢Æ¦f*RN>‚¾’V®¦zÚ–6ÚΞ²rbn>®>Vƶš öÞ²n–r҆ʊ*²º“¾¶¢VRFÚÀºî¾uœP>"B>:BÒ¾ªòÎ’²ª~RºR¨z<¢ÂšVRKŽªvj:6 †Z2B®B4* ÚÆªdÂdæ®Z:. &VVN£~MtlP¦‚RmÆmÒšRÚÊÆÖŠfºº–&6,n>æÞ¦b"xÊxFªFÖ†Z–Ê–Ö®¢V¾Vc6–VRF6®†JêºlqÊqª‚Rââ®ÊºžÞ¢BÂ~jºVF V¢V> –VFJ®JB¦B¢zH¶®‚®º‘2¶¦Ò‚ª~JzvV..ªZJêâª&&"†"&®†V.*!2ÆzjrBªBº²‚r¾rn*rÆržÎžB¶B^®†QVVSú¥šÎ¢r>¾º¡æ²_n:¶º˜~ž^ŽrNV**N>"&2*Ò‚2.*ººžÖŠ b ÿÿÿ!ù ÿ, þa­»DêÒ%EhðõZ·NÑ¥ âéµ&âCRëHÁò¤®c©f¥*Eù¢G_Õ} )¤G“(;žò¤„'† MƒÇKPƒœNèè jH_„Cõ‚ÑéçÄÉ´¦V”8Ñg³ÖN^Ã2L[5TèVC|ÈPW (Zt”X1ä¤_¿¥¿ØhPÖP-œý¦"¦¥5»†V9íg£_*nüºAÈ -ŒžDf ÞbI¾\¤ú%9ò øFÅs÷*Þ«.Dì19°Ë›Lñâer·Ëž=0Qv pójv¦QøÉ{'4L Km8"vìN$šQBÃiО÷H¶góæþ·†à\ž< ž-Øt>ϼm ÎPÿlÓ÷yxñb¤ #[ÌcÇ6ûaF´àE.Ë ±ÿÈßúy¡ ^lÀ-›ˆ‚ îç$Œ8þç…*øA†WXòL'ûÑøáFpÁŒƒzA£èÀB;HXzé¡"La@!oxúi¡ùL ˜zê ¾¸òT¸iÑÜsD68ðÚk6ÙÁMq< É5@Q€3Ì2;γ@ÁBÉ4*Š‹¨"ÍU €BÝz»C"‹,ш‹`J1¸àRÁ±Ä 6ØÌÛG<€sM¶ Ô`ÌËNâÌ$ï±GÊÔ0Æ:ô[¨#²äC/˜aÆÕT£±)/Ü‘@lhÓh°70ìã'0àðC ƒ<:ÈÎÚPáóÏTh£ ºè‚h@;lbreakout2-2.6.4/AUTHORS0000644000175000017500000000217511452354557011606 00000000000000Michael Speck **** Contributions **** Patch to add a very easy difficulty level for kids. - Zooko Patch to fix the insane speedup of balls after a SLOW/FAST bonus expired that came up in 2.5beta. - Mark Tomich Patch to load all themes from installation path. - Michal Cihar Fixes to make LBreakout run on FreeBSD. - Sammy Mannaert Option for playing with balls above debris and explosions. - Jochen Striepe Fix for input bug in Win32, a better installation system and blinking cursor for editable menu items. - Lee Read Modifications to make LBreakout2 compileable on Win32 with MinGW. - Claudio Chimera Fix for the bug where the bonus floor disappeared to slow on fast machines. - Trevor Spiteri New explosions, various backgrounds, ideas and graphics for extras and bricks: TIME_ADD, DISABLE, EXPLOSIVE_BALL, BONUS/MALUS MAGNET, WEAK BALL, CHAOS BRICK, REGENERATIVE BRICK. - Dante Fix for a bug where balls where attached to the wall instead of the paddle when paddle and brick where hit in the same programme cycle. - Patrick Hohmeyer **** Also thanks to all guys that made suggestions to improve LBreakout2!!! lbreakout2-2.6.4/lbreakout48.gif0000644000175000017500000000354311452354557013371 00000000000000GIF89a00çýýüþüìüøÝüûæþêÂûê¾öÚžò̈҄†Kr>xB¡\¬dÍ} ׋ºmT.b5öÒ•úÛ¡úÞªä¯dv>ìÀwJõýýæþæÕþÕÃûúúº¦ö¦é;§;vqrl‚#Š#zB¯B4œ4[B¸B•ñ•((K²ø²îúüc=+9I_‚jWvf_‚n’Æš¶úºöÆf†j0?5.>R‚ªŠºúÆÎúÚ²òºRrZ"On^ržzÒöÚj’r6N:VvZ’¶šRnVFbJ.>2:N>>R>2F6"."  !0( jœ6(”3%†&lVKvrT~vZ~zZrnNtnRmgKbN@v"~*d ‚."¾fVÎŽ‚Òž®nb¦’n¶®ÎÆ’ÒʘÛÒœÞÖŸªœvÊ~rÆm]¦D4z‚[IÖ²ªÚËÆº®ªÆ¾Žêæ¶úö»þúÊîîºÍÆÚÆÂÖº²Î†tjN=.."¤ˆhÒ–†Ê¢þöºðê°ºª¦ÖªžÊvfºTDŠbJ®†fÖ¢–¶Š~ºª‚¾®†¶Ž‚]ZB—r\¾ZJÂaS®ZNº²‚ª¦zš†b¦RF²J:R2&2,"fE5Œ-¤<,~fNŒ„`›”l¡›q¨¢v}bS]. >&lWB.VR:b^FgbIJ:18 0F60&22&:6*::::2*66&,*(&'" ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ!ù ÿ,00þH° Áƒ `@ `à‚2 (0ÀaÇ'V¼˜‘!G! TÀ’å‚— (h°€€ƒ–8[¾\sfÍ›9q.ø A‚ 5Š ‚„ ’B@ZôhÒ¥ š> a*R£H!\JµëѦ(0ª´ªU©g#¤]› -Y¤D‹*e{ÖÁ ¦Öµ:˜ï~ n«×¨@¯uC@,¡ƒÂu¿vÕ;ÙAåË{3s~|4réHPÛu¯]³US¯lvðh,X@pA ¾(¨œµBnãºyû^A8qßÇsïî-p¬+À0ABw þp—©À:víܽK/~yóÙ1ì>¡þúïÖG~ß~ýïøéÇŸwþÙ'ÐtxÀ€‚%%Ø*È ƒJHaFb˜à‚4Â$P‚ ,²8 $p€BŠ)p"Š*¶è"Œ2Òhã‰)®(*ˆ  E)B(°À D¹‘F"Iå’M>å‘W"9ä•"´ ¥ /°°ÁF*™¦‘aŽYæ™k²©æ—[†i¤ Y– ¤˜rîygž{ª©B‘)©‚˜SÊ$ ph’†"å¢>Z磅Ê¥.œƒ%l9¨¦Srê)¨¢j¤˜¹C þ.„.Ô*C 0|À) Àê*¬²Òj+®ººÀ«¯¯Æ‚@:ºh ,° !¤0à &äØìÏF;mµ×f»b³A˵ÑzKô/¤ mºæ¢›. ëÂÐî»ÑÆ ­Büöëï@ÿ,ðÀlðÁ'¬ð 7ìðÃG,ñÄWlñÅ „qÄÔ`à 8°±Ãä Ã<ôàƒÈ#+ À@!ÄDrËq:$¡Ä7ã|0F0Ñ„O@EÐB RLAEEXÁtÓpYd¡ÅÕ-+„ÃØ!'d1[pÑ…_€†b„!÷Ûb€1e˜qþ^¤Á²Ä¨±m¸ñqÈ¡øâŠÏ1qÔá†wà‘Çß Ç{ðÁG~üH ¤—nz ‚ Ò!…‚Ç!˜3 "‰(B„ô±ˆè€ôî;#½3ÂH#ƒ8ÂÇ#D" "±»<Æ$w´AI•X"ÇãŽgOs &”²†ò™4ŸqšD² 'œt’ˆ'~x"ÿüòÃaÿ' „ÂÉ&¢t1 )æCØìJa .œâ]@E*T¡ŠU°â¬XÅ*¨ŠT´B ¦è‚)\ñ XP€±p…,ò YÌ‚µ°…-Ê`‹¦°…™ Å-\‘†4¸¹ø`Æt‹]øD¼è…/~Á `ü†/‚! a ƒ¸À1Š¡C—ƒÆ0Æ1Œd(ƒ‹Éè¢2”qŒe,ƒÍ(†«¸°)da;lbreakout2-2.6.4/INSTALL0000644000175000017500000001547211452354557011573 00000000000000Basic Installation ================== These are generic installation instructions. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, a file `config.cache' that saves the results of its tests to speed up reconfiguring, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.in' is used to create `configure' by a program called `autoconf'. You only need `configure.in' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute `configure' itself. Running `configure' takes a while. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Type `make install' to install the programs and any data files and documentation. 4. You can remove the program binaries and object files from the source code directory by typing `make clean'. Compilers and Options ===================== Some systems require unusual options for compilation or linking that the `configure' script does not know about. You can give `configure' initial values for variables by setting them in the environment. Using a Bourne-compatible shell, you can do that on the command line like this: CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure Or on systems that have the `env' program, you can do it like this: env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make' that supports the `VPATH' variable, such as GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. If you have to use a `make' that does not supports the `VPATH' variable, you have to compile the package for one architecture at a time in the source code directory. After you have installed the package for one architecture, use `make distclean' before reconfiguring for another architecture. Installation Names ================== By default, `make install' will install the package's files in `/usr/local/bin', `/usr/local/man', etc. You can specify an installation prefix other than `/usr/local' by giving `configure' the option `--prefix=PATH'. You can specify separate installation prefixes for architecture-specific files and architecture-independent files. If you give `configure' the option `--exec-prefix=PATH', the package will use PATH as the prefix for installing programs and libraries. Documentation and other data files will still use the regular prefix. If the package supports it, you can cause programs to be installed with an extra prefix or suffix on their names by giving `configure' the option `--program-prefix=PREFIX' or `--program-suffix=SUFFIX'. Optional Features ================= Some packages pay attention to `--enable-FEATURE' options to `configure', where FEATURE indicates an optional part of the package. They may also pay attention to `--with-PACKAGE' options, where PACKAGE is something like `gnu-as' or `x' (for the X Window System). The `README' should mention any `--enable-' and `--with-' options that the package recognizes. For packages that use the X Window System, `configure' can usually find the X include and library files automatically, but if it doesn't, you can use the `configure' options `--x-includes=DIR' and `--x-libraries=DIR' to specify their locations. Specifying the System Type ========================== There may be some features `configure' can not figure out automatically, but needs to determine by the type of host the package will run on. Usually `configure' can figure that out, but if it prints a message saying it can not guess the host type, give it the `--host=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name with three fields: CPU-COMPANY-SYSTEM See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the host type. If you are building compiler tools for cross-compiling, you can also use the `--target=TYPE' option to select the type of system they will produce code for and the `--build=TYPE' option to select the type of system on which you are compiling the package. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Operation Controls ================== `configure' recognizes the following options to control how it operates. `--cache-file=FILE' Use and save the results of the tests in FILE instead of `./config.cache'. Set FILE to `/dev/null' to disable caching, for debugging `configure'. `--help' Print a summary of the options to `configure', and exit. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. `--srcdir=DIR' Look for the package's source code in directory DIR. Usually `configure' can determine that directory automatically. `--version' Print the version of Autoconf used to generate the `configure' script, and exit. `configure' also accepts some other, not widely useful, options. lbreakout2-2.6.4/touchall0000755000175000017500000000023611452354557012273 00000000000000touch 0101120002 * touch 0101120002 src/* touch 0101120002 src/docs/* touch 0101120002 src/gfx/* touch 0101120002 src/levels/* touch 0101120002 src/sounds/* lbreakout2-2.6.4/ABOUT-NLS0000644000175000017500000015111611452354557011765 00000000000000Notes on the Free Translation Project ************************************* Free software is going international! The Free Translation Project is a way to get maintainers of free software, translators, and users all together, so that will gradually become able to speak many languages. A few packages already provide translations for their messages. If you found this `ABOUT-NLS' file inside a distribution, you may assume that the distributed package does use GNU `gettext' internally, itself available at your nearest GNU archive site. But you do _not_ need to install GNU `gettext' prior to configuring, installing or using this package with messages translated. Installers will find here some useful hints. These notes also explain how users should proceed for getting the programs to use the available translations. They tell how people wanting to contribute and work at translations should contact the appropriate team. When reporting bugs in the `intl/' directory or bugs which may be related to internationalization, you should tell about the version of `gettext' which is used. The information can be found in the `intl/VERSION' file, in internationalized packages. Quick configuration advice ========================== If you want to exploit the full power of internationalization, you should configure it using ./configure --with-included-gettext to force usage of internationalizing routines provided within this package, despite the existence of internationalizing capabilities in the operating system where this package is being installed. So far, only the `gettext' implementation in the GNU C library version 2 provides as many features (such as locale alias, message inheritance, automatic charset conversion or plural form handling) as the implementation here. It is also not possible to offer this additional functionality on top of a `catgets' implementation. Future versions of GNU `gettext' will very likely convey even more functionality. So it might be a good idea to change to GNU `gettext' as soon as possible. So you need _not_ provide this option if you are using GNU libc 2 or you have installed a recent copy of the GNU gettext package with the included `libintl'. INSTALL Matters =============== Some packages are "localizable" when properly installed; the programs they contain can be made to speak your own native language. Most such packages use GNU `gettext'. Other packages have their own ways to internationalization, predating GNU `gettext'. By default, this package will be installed to allow translation of messages. It will automatically detect whether the system already provides the GNU `gettext' functions. If not, the GNU `gettext' own library will be used. This library is wholly contained within this package, usually in the `intl/' subdirectory, so prior installation of the GNU `gettext' package is _not_ required. Installers may use special options at configuration time for changing the default behaviour. The commands: ./configure --with-included-gettext ./configure --disable-nls will respectively bypass any pre-existing `gettext' to use the internationalizing routines provided within this package, or else, _totally_ disable translation of messages. When you already have GNU `gettext' installed on your system and run configure without an option for your new package, `configure' will probably detect the previously built and installed `libintl.a' file and will decide to use this. This might be not what is desirable. You should use the more recent version of the GNU `gettext' library. I.e. if the file `intl/VERSION' shows that the library which comes with this package is more recent, you should use ./configure --with-included-gettext to prevent auto-detection. The configuration process will not test for the `catgets' function and therefore it will not be used. The reason is that even an emulation of `gettext' on top of `catgets' could not provide all the extensions of the GNU `gettext' library. Internationalized packages have usually many `po/LL.po' files, where LL gives an ISO 639 two-letter code identifying the language. Unless translations have been forbidden at `configure' time by using the `--disable-nls' switch, all available translations are installed together with the package. However, the environment variable `LINGUAS' may be set, prior to configuration, to limit the installed set. `LINGUAS' should then contain a space separated list of two-letter codes, stating which languages are allowed. Using This Package ================== As a user, if your language has been installed for this package, you only have to set the `LANG' environment variable to the appropriate `LL_CC' combination. Here `LL' is an ISO 639 two-letter language code, and `CC' is an ISO 3166 two-letter country code. For example, let's suppose that you speak German and live in Germany. At the shell prompt, merely execute `setenv LANG de_DE' (in `csh'), `export LANG; LANG=de_DE' (in `sh') or `export LANG=de_DE' (in `bash'). This can be done from your `.login' or `.profile' file, once and for all. You might think that the country code specification is redundant. But in fact, some languages have dialects in different countries. For example, `de_AT' is used for Austria, and `pt_BR' for Brazil. The country code serves to distinguish the dialects. The locale naming convention of `LL_CC', with `LL' denoting the language and `CC' denoting the country, is the one use on systems based on GNU libc. On other systems, some variations of this scheme are used, such as `LL' or `LL_CC.ENCODING'. You can get the list of locales supported by your system for your country by running the command `locale -a | grep '^LL''. Not all programs have translations for all languages. By default, an English message is shown in place of a nonexistent translation. If you understand other languages, you can set up a priority list of languages. This is done through a different environment variable, called `LANGUAGE'. GNU `gettext' gives preference to `LANGUAGE' over `LANG' for the purpose of message handling, but you still need to have `LANG' set to the primary language; this is required by other parts of the system libraries. For example, some Swedish users who would rather read translations in German than English for when Swedish is not available, set `LANGUAGE' to `sv:de' while leaving `LANG' to `sv_SE'. Special advice for Norwegian users: The language code for Norwegian bokma*l changed from `no' to `nb' recently (in 2003). During the transition period, while some message catalogs for this language are installed under `nb' and some older ones under `no', it's recommended for Norwegian users to set `LANGUAGE' to `nb:no' so that both newer and older translations are used. In the `LANGUAGE' environment variable, but not in the `LANG' environment variable, `LL_CC' combinations can be abbreviated as `LL' to denote the language's main dialect. For example, `de' is equivalent to `de_DE' (German as spoken in Germany), and `pt' to `pt_PT' (Portuguese as spoken in Portugal) in this context. Translating Teams ================= For the Free Translation Project to be a success, we need interested people who like their own language and write it well, and who are also able to synergize with other translators speaking the same language. Each translation team has its own mailing list. The up-to-date list of teams can be found at the Free Translation Project's homepage, `http://www.iro.umontreal.ca/contrib/po/HTML/', in the "National teams" area. If you'd like to volunteer to _work_ at translating messages, you should become a member of the translating team for your own language. The subscribing address is _not_ the same as the list itself, it has `-request' appended. For example, speakers of Swedish can send a message to `sv-request@li.org', having this message body: subscribe Keep in mind that team members are expected to participate _actively_ in translations, or at solving translational difficulties, rather than merely lurking around. If your team does not exist yet and you want to start one, or if you are unsure about what to do or how to get started, please write to `translation@iro.umontreal.ca' to reach the coordinator for all translator teams. The English team is special. It works at improving and uniformizing the terminology in use. Proven linguistic skill are praised more than programming skill, here. Available Packages ================== Languages are not equally supported in all packages. The following matrix shows the current state of internationalization, as of January 2004. The matrix shows, in regard of each package, for which languages PO files have been submitted to translation coordination, with a translation percentage of at least 50%. Ready PO files af am ar az be bg bs ca cs da de el en en_GB eo es +----------------------------------------------------+ a2ps | [] [] [] [] | aegis | () | ant-phone | () | anubis | | ap-utils | | aspell | [] | bash | [] [] [] [] | batchelor | | bfd | [] [] | binutils | [] [] | bison | [] [] [] | bluez-pin | [] [] [] | clisp | | clisp | [] [] [] | console-tools | [] [] | coreutils | [] [] [] [] | cpio | [] [] [] | darkstat | [] () [] | diffutils | [] [] [] [] [] [] [] | e2fsprogs | [] [] [] | enscript | [] [] [] [] | error | [] [] [] [] [] | fetchmail | [] () [] [] [] [] | fileutils | [] [] [] | findutils | [] [] [] [] [] [] [] | flex | [] [] [] [] | fslint | | gas | [] | gawk | [] [] [] [] | gbiff | [] | gcal | [] | gcc | [] [] | gettext | [] [] [] [] [] | gettext-examples | [] [] [] [] | gettext-runtime | [] [] [] [] [] | gettext-tools | [] [] [] | gimp-print | [] [] [] [] [] | gliv | | glunarclock | [] [] | gnubiff | [] | gnucash | [] () [] [] | gnucash-glossary | [] () [] | gnupg | [] () [] [] [] [] | gpe-aerial | [] | gpe-beam | [] [] | gpe-calendar | [] [] | gpe-clock | [] [] | gpe-conf | [] [] | gpe-contacts | [] [] | gpe-edit | [] | gpe-go | [] | gpe-login | [] [] | gpe-ownerinfo | [] [] | gpe-sketchbook | [] [] | gpe-su | [] [] | gpe-taskmanager | [] [] | gpe-timesheet | [] | gpe-today | [] [] | gpe-todo | [] [] | gphoto2 | [] [] [] [] | gprof | [] [] [] | gpsdrive | () () () | gramadoir | [] | grep | [] [] [] [] [] [] | gretl | [] | gtick | [] () | hello | [] [] [] [] [] [] | id-utils | [] [] | indent | [] [] [] [] | iso_3166 | [] [] [] [] [] [] [] [] [] [] | iso_3166_1 | [] [] [] [] [] [] | iso_3166_2 | | iso_3166_3 | [] | iso_4217 | [] [] [] [] | iso_639 | | jpilot | [] [] [] | jtag | | jwhois | [] | kbd | [] [] [] [] [] | latrine | () | ld | [] [] | libc | [] [] [] [] [] [] | libgpewidget | [] [] | libiconv | [] [] [] [] [] | lifelines | [] () | lilypond | [] | lingoteach | | lingoteach_lessons | () () | lynx | [] [] [] [] | m4 | [] [] [] [] | mailutils | [] [] | make | [] [] [] | man-db | [] () [] [] () | minicom | [] [] [] | mysecretdiary | [] [] [] | nano | [] () [] [] [] | nano_1_0 | [] () [] [] [] | opcodes | [] | parted | [] [] [] [] [] | ptx | [] [] [] [] [] | python | | radius | [] | recode | [] [] [] [] [] [] [] | rpm | [] [] | screem | | scrollkeeper | [] [] [] [] [] [] | sed | [] [] [] [] [] [] | sh-utils | [] [] [] | shared-mime-info | | sharutils | [] [] [] [] [] [] | silky | () | skencil | [] () [] | sketch | [] () [] | soundtracker | [] [] [] | sp | [] | tar | [] [] [] [] | texinfo | [] [] [] | textutils | [] [] [] [] | tin | () () | tp-robot | | tuxpaint | [] [] [] [] [] [] [] | unicode-han-tra... | | unicode-transla... | | util-linux | [] [] [] [] [] | vorbis-tools | [] [] [] [] | wastesedge | () | wdiff | [] [] [] [] | wget | [] [] [] [] [] [] | xchat | [] [] [] [] | xfree86_xkb_xml | [] [] | xpad | [] | +----------------------------------------------------+ af am ar az be bg bs ca cs da de el en en_GB eo es 4 0 0 1 9 4 1 40 41 60 78 17 1 5 13 68 et eu fa fi fr ga gl he hr hu id is it ja ko lg +-------------------------------------------------+ a2ps | [] [] [] () () | aegis | | ant-phone | [] | anubis | [] | ap-utils | [] | aspell | [] [] | bash | [] [] | batchelor | [] [] | bfd | [] | binutils | [] [] | bison | [] [] [] [] | bluez-pin | [] [] [] [] [] | clisp | | clisp | [] | console-tools | | coreutils | [] [] [] [] [] [] | cpio | [] [] [] [] | darkstat | () [] [] [] | diffutils | [] [] [] [] [] [] [] | e2fsprogs | | enscript | [] [] | error | [] [] [] [] | fetchmail | [] | fileutils | [] [] [] [] [] [] | findutils | [] [] [] [] [] [] [] [] [] [] [] | flex | [] [] [] | fslint | [] | gas | [] | gawk | [] [] [] | gbiff | [] | gcal | [] | gcc | [] | gettext | [] [] [] | gettext-examples | [] [] | gettext-runtime | [] [] [] [] [] | gettext-tools | [] [] [] | gimp-print | [] [] | gliv | () | glunarclock | [] [] [] [] | gnubiff | [] | gnucash | () [] | gnucash-glossary | [] | gnupg | [] [] [] [] [] [] [] | gpe-aerial | [] | gpe-beam | [] | gpe-calendar | [] [] [] | gpe-clock | [] | gpe-conf | [] | gpe-contacts | [] [] | gpe-edit | [] [] | gpe-go | [] | gpe-login | [] [] | gpe-ownerinfo | [] [] [] | gpe-sketchbook | [] | gpe-su | [] | gpe-taskmanager | [] | gpe-timesheet | [] [] [] | gpe-today | [] [] | gpe-todo | [] [] | gphoto2 | [] [] [] | gprof | [] [] | gpsdrive | () () () | gramadoir | [] [] | grep | [] [] [] [] [] [] [] [] [] [] [] | gretl | [] [] | gtick | [] [] [] | hello | [] [] [] [] [] [] [] [] [] [] [] [] [] | id-utils | [] [] [] [] | indent | [] [] [] [] [] [] [] [] [] | iso_3166 | [] [] [] [] [] [] [] | iso_3166_1 | [] [] [] [] [] | iso_3166_2 | | iso_3166_3 | | iso_4217 | [] [] [] [] [] [] | iso_639 | | jpilot | [] () | jtag | [] | jwhois | [] [] [] [] | kbd | [] | latrine | [] | ld | [] | libc | [] [] [] [] [] [] | libgpewidget | [] [] [] [] | libiconv | [] [] [] [] [] [] [] [] [] | lifelines | () | lilypond | [] | lingoteach | [] [] | lingoteach_lessons | | lynx | [] [] [] [] | m4 | [] [] [] [] | mailutils | | make | [] [] [] [] [] [] | man-db | () () | minicom | [] [] [] [] | mysecretdiary | [] [] | nano | [] [] [] [] | nano_1_0 | [] [] [] [] | opcodes | [] | parted | [] [] [] | ptx | [] [] [] [] [] [] [] | python | | radius | [] | recode | [] [] [] [] [] [] | rpm | [] [] | screem | | scrollkeeper | [] | sed | [] [] [] [] [] [] [] [] [] | sh-utils | [] [] [] [] [] [] [] | shared-mime-info | [] [] [] | sharutils | [] [] [] [] [] | silky | () [] () () | skencil | [] | sketch | [] | soundtracker | [] [] | sp | [] () | tar | [] [] [] [] [] [] [] [] [] | texinfo | [] [] [] [] | textutils | [] [] [] [] [] [] | tin | [] () | tp-robot | [] | tuxpaint | [] [] [] [] [] [] [] [] [] | unicode-han-tra... | | unicode-transla... | [] [] | util-linux | [] [] [] [] () [] | vorbis-tools | [] | wastesedge | () | wdiff | [] [] [] [] [] [] | wget | [] [] [] [] [] [] [] | xchat | [] [] [] | xfree86_xkb_xml | [] [] | xpad | [] [] | +-------------------------------------------------+ et eu fa fi fr ga gl he hr hu id is it ja ko lg 22 2 1 26 106 28 24 8 10 41 33 1 26 33 12 0 lt lv mk mn ms mt nb nl nn no nso pl pt pt_BR ro ru +-----------------------------------------------------+ a2ps | [] [] () () [] [] [] | aegis | () () () | ant-phone | [] [] | anubis | [] [] [] [] [] [] | ap-utils | [] () [] | aspell | [] | bash | [] [] [] | batchelor | [] | bfd | [] | binutils | [] | bison | [] [] [] [] [] | bluez-pin | [] [] [] | clisp | | clisp | [] | console-tools | [] | coreutils | [] [] | cpio | [] [] [] [] [] | darkstat | [] [] [] [] | diffutils | [] [] [] [] [] [] | e2fsprogs | [] | enscript | [] [] [] [] | error | [] [] [] | fetchmail | [] [] () [] | fileutils | [] [] [] | findutils | [] [] [] [] [] | flex | [] [] [] [] | fslint | [] [] | gas | | gawk | [] [] [] | gbiff | [] [] | gcal | | gcc | | gettext | [] [] [] | gettext-examples | [] [] [] | gettext-runtime | [] [] [] [] | gettext-tools | [] [] | gimp-print | [] | gliv | [] [] [] | glunarclock | [] [] [] [] | gnubiff | [] | gnucash | [] [] () [] | gnucash-glossary | [] [] | gnupg | [] | gpe-aerial | [] [] [] [] | gpe-beam | [] [] [] [] | gpe-calendar | [] [] [] [] | gpe-clock | [] [] [] [] | gpe-conf | [] [] [] [] | gpe-contacts | [] [] [] [] | gpe-edit | [] [] [] [] | gpe-go | [] [] [] | gpe-login | [] [] [] [] | gpe-ownerinfo | [] [] [] [] | gpe-sketchbook | [] [] [] [] | gpe-su | [] [] [] [] | gpe-taskmanager | [] [] [] [] | gpe-timesheet | [] [] [] [] | gpe-today | [] [] [] [] | gpe-todo | [] [] [] [] | gphoto2 | [] | gprof | [] [] | gpsdrive | () () [] | gramadoir | () [] | grep | [] [] [] [] [] | gretl | | gtick | [] [] [] | hello | [] [] [] [] [] [] [] [] [] [] | id-utils | [] [] [] [] | indent | [] [] [] [] | iso_3166 | [] [] [] | iso_3166_1 | [] [] | iso_3166_2 | | iso_3166_3 | [] | iso_4217 | [] [] [] [] [] [] [] [] | iso_639 | [] | jpilot | () () | jtag | | jwhois | [] [] [] [] () | kbd | [] [] [] | latrine | [] | ld | | libc | [] [] [] [] | libgpewidget | [] [] [] | libiconv | [] [] [] [] [] | lifelines | | lilypond | | lingoteach | | lingoteach_lessons | | lynx | [] [] [] | m4 | [] [] [] [] [] | mailutils | [] [] [] | make | [] [] [] [] | man-db | [] | minicom | [] [] [] [] | mysecretdiary | [] [] [] | nano | [] [] [] [] [] | nano_1_0 | [] [] [] [] [] [] | opcodes | [] [] | parted | [] [] [] [] | ptx | [] [] [] [] [] [] [] [] | python | | radius | [] [] | recode | [] [] [] [] | rpm | [] [] [] | screem | | scrollkeeper | [] [] [] [] [] | sed | [] [] [] | sh-utils | [] [] | shared-mime-info | [] [] | sharutils | [] [] | silky | () | skencil | [] [] | sketch | [] [] | soundtracker | | sp | | tar | [] [] [] [] [] [] | texinfo | [] [] [] [] | textutils | [] [] | tin | | tp-robot | [] | tuxpaint | [] [] [] [] [] [] [] [] | unicode-han-tra... | | unicode-transla... | | util-linux | [] [] [] | vorbis-tools | [] [] [] | wastesedge | | wdiff | [] [] [] [] [] | wget | [] [] [] | xchat | [] [] [] | xfree86_xkb_xml | [] [] | xpad | [] [] | +-----------------------------------------------------+ lt lv mk mn ms mt nb nl nn no nso pl pt pt_BR ro ru 1 2 0 3 12 0 10 69 6 7 1 40 26 36 76 63 sk sl sr sv ta th tr uk ven vi wa xh zh_CN zh_TW zu +-----------------------------------------------------+ a2ps | [] [] [] [] | 16 aegis | | 0 ant-phone | | 3 anubis | [] [] | 9 ap-utils | () | 3 aspell | | 4 bash | | 9 batchelor | | 3 bfd | [] [] | 6 binutils | [] [] [] | 8 bison | [] [] | 14 bluez-pin | [] [] [] | 14 clisp | | 0 clisp | | 5 console-tools | | 3 coreutils | [] [] [] [] | 16 cpio | [] [] | 14 darkstat | [] [] [] () () | 12 diffutils | [] [] [] | 23 e2fsprogs | [] [] | 6 enscript | [] [] | 12 error | [] [] [] | 15 fetchmail | [] [] | 11 fileutils | [] [] [] [] [] | 17 findutils | [] [] [] [] [] [] | 29 flex | [] [] | 13 fslint | | 3 gas | [] | 3 gawk | [] [] | 12 gbiff | | 4 gcal | [] [] | 4 gcc | [] | 4 gettext | [] [] [] [] [] | 16 gettext-examples | [] [] [] [] [] | 14 gettext-runtime | [] [] [] [] [] [] [] [] | 22 gettext-tools | [] [] [] [] [] [] | 14 gimp-print | [] [] | 10 gliv | | 3 glunarclock | [] [] [] | 13 gnubiff | | 3 gnucash | [] [] | 9 gnucash-glossary | [] [] [] | 8 gnupg | [] [] [] [] | 17 gpe-aerial | [] | 7 gpe-beam | [] | 8 gpe-calendar | [] [] [] [] | 13 gpe-clock | [] [] [] | 10 gpe-conf | [] [] | 9 gpe-contacts | [] [] [] | 11 gpe-edit | [] [] [] [] [] | 12 gpe-go | | 5 gpe-login | [] [] [] [] [] | 13 gpe-ownerinfo | [] [] [] [] | 13 gpe-sketchbook | [] [] | 9 gpe-su | [] [] [] | 10 gpe-taskmanager | [] [] [] | 10 gpe-timesheet | [] [] [] [] | 12 gpe-today | [] [] [] [] [] | 13 gpe-todo | [] [] [] [] | 12 gphoto2 | [] [] [] | 11 gprof | [] [] | 9 gpsdrive | [] [] | 3 gramadoir | [] | 5 grep | [] [] [] [] | 26 gretl | | 3 gtick | | 7 hello | [] [] [] [] [] | 34 id-utils | [] [] | 12 indent | [] [] [] [] | 21 iso_3166 | [] [] [] [] [] [] [] | 27 iso_3166_1 | [] [] [] | 16 iso_3166_2 | | 0 iso_3166_3 | | 2 iso_4217 | [] [] [] [] [] [] | 24 iso_639 | | 1 jpilot | [] [] [] [] [] | 9 jtag | [] | 2 jwhois | () [] [] | 11 kbd | [] [] | 11 latrine | | 2 ld | [] [] | 5 libc | [] [] [] [] | 20 libgpewidget | [] [] [] [] | 13 libiconv | [] [] [] [] [] [] [] [] | 27 lifelines | [] | 2 lilypond | [] | 3 lingoteach | | 2 lingoteach_lessons | () | 0 lynx | [] [] [] | 14 m4 | [] [] | 15 mailutils | | 5 make | [] [] [] | 16 man-db | [] | 5 minicom | | 11 mysecretdiary | [] [] | 10 nano | [] [] [] [] | 17 nano_1_0 | [] [] [] | 17 opcodes | [] [] | 6 parted | [] [] [] | 15 ptx | [] [] | 22 python | | 0 radius | | 4 recode | [] [] [] | 20 rpm | [] [] | 9 screem | [] [] | 2 scrollkeeper | [] [] [] | 15 sed | [] [] [] [] [] [] | 24 sh-utils | [] [] | 14 shared-mime-info | [] [] | 7 sharutils | [] [] [] [] | 17 silky | () | 3 skencil | [] | 6 sketch | [] | 6 soundtracker | [] [] | 7 sp | [] | 3 tar | [] [] [] [] [] | 24 texinfo | [] [] [] | 14 textutils | [] [] [] [] | 16 tin | | 1 tp-robot | | 2 tuxpaint | [] [] [] [] [] | 29 unicode-han-tra... | | 0 unicode-transla... | | 2 util-linux | [] [] | 15 vorbis-tools | | 8 wastesedge | | 0 wdiff | [] [] [] | 18 wget | [] [] [] [] [] [] [] [] | 24 xchat | [] [] [] [] [] | 15 xfree86_xkb_xml | [] [] [] [] [] | 11 xpad | | 5 +-----------------------------------------------------+ 63 teams sk sl sr sv ta th tr uk ven vi wa xh zh_CN zh_TW zu 131 domains 47 19 28 83 0 0 59 13 1 1 11 0 22 22 0 1373 Some counters in the preceding matrix are higher than the number of visible blocks let us expect. This is because a few extra PO files are used for implementing regional variants of languages, or language dialects. For a PO file in the matrix above to be effective, the package to which it applies should also have been internationalized and distributed as such by its maintainer. There might be an observable lag between the mere existence a PO file and its wide availability in a distribution. If January 2004 seems to be old, you may fetch a more recent copy of this `ABOUT-NLS' file on most GNU archive sites. The most up-to-date matrix with full percentage details can be found at `http://www.iro.umontreal.ca/contrib/po/HTML/matrix.html'. Using `gettext' in new packages =============================== If you are writing a freely available program and want to internationalize it you are welcome to use GNU `gettext' in your package. Of course you have to respect the GNU Library General Public License which covers the use of the GNU `gettext' library. This means in particular that even non-free programs can use `libintl' as a shared library, whereas only free software can use `libintl' as a static library or use modified versions of `libintl'. Once the sources are changed appropriately and the setup can handle the use of `gettext' the only thing missing are the translations. The Free Translation Project is also available for packages which are not developed inside the GNU project. Therefore the information given above applies also for every other Free Software Project. Contact `translation@iro.umontreal.ca' to make the `.pot' files available to the translation teams. lbreakout2-2.6.4/ChangeLog0000644000175000017500000007105111770153536012304 000000000000002.6.4: - fixed crash caused by long config path (2012/06/19 Kees Cook) - fixed gettext related compile error (2012/06/19 Colin Tuckley) - added another bunch of levelsets from Olaf Friedrich (2012/01/22 MS) - added bunch of new levelsets (2011/06/10 MS) 2.6.3: - fixed compiler warnings (2011/03/08 MS) - fixed bug in loading levelsets formated in DOS (2011/03/07 MS) - added comfortable levelset selection (2011/03/07 MS) - fixed compile issue with libpng-1.5 (2011/03/02 Thomas Klausner) - improved french localisation (2011/03/02 stormi) 2.6.2: - added some new levelsets and updates (2010/10/05 MS) - do not consider grown bricks for warp limit (2010/10/05 MS) - fixed possible highscore loss on write error (2010/10/05 MS) - fixed broken compilation with audio disabled (2010/10/04 Petr Pisar) 2.6.1: - fixed missing font transparency in help screen (24/12/09 MS) - fixed bug in menus's level set list that prevented first few entries to show up (24/12/09 MS) - fixed odd sound sample rates (all are 22050 now) (24/12/09 AM) - fixed english translation issues (23/12/09 CT) 2.6: - added XDG desktop file (09/10/26 PT) - fixed compiling on Fedora (09/10/26 SG) - fixed GNU_SOURCE warning (09/10/26 MS) - added new levelsets (09/10/26 MS) - added hidden config option badspeech to disable swearing by default (09/10/26 MS) - improved french translation (08/08/24 K.C.) - drop group rights on startup (linux only) to improve security (access to highscore) (08/03/29 HG) - bugfix: update levelset tooltip when changing selection with left/right arrows (08/03/29 HG) - added improved spec file for building RPMs (07/10/10 SG) - configure now works for win32 (07/01/20 DY) 2.6beta-7: - french translation added (06/08/27 K.C.) 2.6beta-6: - added a hint for building on OS/2 to the README (06/05/27 DY) - improved some german translations (06/05/26 MS) - create some server bots per default (06/05/26 MS) - adjusted fcntl call in net.c to work with kernel 2.6+ (and hopefully still for lower versions... if not use SDL_net) (06/05/26 MS) - use text from server option "-m" directly as welcome message if a file by that name was not found (06/05/26 MS) - read highscores file before adding new scores for usage with NFS (06/05/12 netfab) - inline removed from function declarations to ensure global access (06/04/01 PM) - removed -Wall from CC arguments for better portability (06/04/01 PM) 2.6beta-5: - i18n for yes/no confirmation by y/n (05/11/29 M.S.) - added some more missing strings to i18n (05/11/20 M.S.) - leaving game by window manager's close button works in quick help (05/11/20 M.S.) - switching fullscreen/windowed mode works in quick help (05/11/20 M.S.) - added gettext-comments for those strings that use % but not as format modifiers to prevent errors when making gmo files (05/11/20 M.S.) 2.6beta-4: - added german localization (05/11/13 R.S.) - removed client/client_game.c from POTFILES.in (05/10/31 M.S.) - changed 'src' to 'client' directory in POTFILES.in (05/10/31 M.S.) 2.6beta-3: - added missing common/gettext.h (05/10/20 M.S.) 2.6beta-2: - i18n support for client (05/10/19 M.S.) - fixed some more s(n)printf bugs (05/05/22 U.H.) 2.6beta: - added several new levelsets (05/05/15 M.S.) - disabled AC_PROG_STRIP from win32 build process since autotools in SuSE does not like it??? (05/05/15 M.S.) - moved AC_CANONICAL_HOST to beginning of configure.in (05/05/15 M.S.) - finished bonus level DEFENDER (05/05/15 M.S.) - added bonus level DEFENDER (05/04/6 M.S.) - added bonus level HUNTER (05/04/01 M.S.) - freakout levelset has bonus levels (05/04/01 M.S.) - original levelset has bonus levels (05/04/01 M.S.) - added bonus level SITTING_DUCKS (05/03/31 M.S.) - made additional bonus levels optional (05/03/30 M.S.) - normal levelsets get a bonus level every four normal levels (05/03/30 M.S.) - setting sound volume has effect (05/03/28 M.S.) - added bonus levels JUMPING_JACK, OUTBREAK and BARRIER (05/03/28 M.S.) - security issue fixed: bad sprintf/scanf calls could lead to crashes or potential security problems (05/02/14 U.H.) 2.5.2: - added a different sound for balls reflected from the paddle (05/01/13 M.S.) - bugfix: acceleration of balls by middle mouse button now works in the testing mode of the editor (previously the balls got stuck in mid-air) (05/01/13 M.S.) - the game will be paused if the input focus is lost or the application is iconfied (05/01/13 M.S.) - when the 'sticky' bonus runs out, all attached balls will be detached (05/01/13 M.S.) - when pressing either left or right shift, the name and score of the first chart entry of this set will be displayed at the upper right-hand side display of the frame instead of your name and score (05/01/12 M.S.) - if a paddle is frozen and the mouse is moved, the paddle will no longer jump after thawing (05/01/12 M.S.) - when a paddle turns invisible due to the 'ghost paddle'-malus, all attached balls will be detached (05/01/12 M.S.) - re-implemented explosion animation for bricks directly hit by an explosive ball (05/01/12 M.S.) 2.5.1: - only levelsets from the install directory are used for Freakout (04/06/25 M.S.) - order of Freakout levels is saved (04/09/22 M.S.) - bugfix: balls will not start in next level with max speed when the middle mouse button was pressed while clearing the last brick of a level (04/09/22 M.S.) - bonus floor uses proper brick image (blue energy wall instead of normal wall) (04/09/22 M.S.) - replaced chaos bricks in level 7 of N_Snapshots with normal wall bricks (04/09/22 M.S.) - to continue when viewing final network stats only SPACE is allowed (04/09/22 M.S.) - re-added continue option for single player mode, however with 100% score loss this time (04/09/22 M.S.) 2.5: - added additional network support via SDL_net for portability (04/08/07 M.S.) - bug fixed: game crashed when quitting testing mode in the editor (04/08/06 M.S.) - removed 5000 points bonus for completing a level. instead the score of the remaining destructible bricks is substracted as a penalty when warping to the next level (04/08/06 M.S.) - generation of bug message is disabled (04/06/24 M.S.) - sounds are played stereo in a local game and partially stereo in a network game (04/06/24 Greg, M.S.) 2.5beta-8: - admin bot commands are documented in the help (04/06/19 M.S.) - number of online users is displayed when logging in to server (04/06/19 M.S.) - the number of bricks to be cleared for warp is not re-computed when a ball is lost but always based on the initial number of normal bricks (04/06/17 M.S.) - saved game is removed when game is over (either all lives lost or all levels completed) (04/06/17 M.S.) - game cannot be quit by 'q' or ESCAPE when all lives are lost (the player would get an extra life this way) (04/06/17 M.S.) - new server option to add some paddle bots (04/06/17 M.S.) - message about continue is not displayed in network game (04/06/16 M.S.) - network bot with variable paddle speed (04/06/16 M.S.) - missing include added to gui.c (04/06/15 M.S.) 2.5beta-7: - configure option --with-hiscore-path has been replaced with autoconf option --localstatedir (04/06/14 M.S.) - data files will be installed to $datadir/lbreakout2 instead of $datadir/games/lbreakout2 (04/06/14 M.S.) - renamed configure option --with-doc-path to --with-docdir (04/06/14 M.S.) - bugfix: test mode of editor crashed when trying to get the total number of levels; there were none at all (04/06/14 M.S.) 2.5beta-6: - network usernames must be alphanumerical (04/06/12 M.S.) - fixed the 'snprintf'-bug that made the server exploitable to formatted shellcode (04/06/12 M.S.) - credits show total number of levels (04/06/12 M.S.) - animations are now built directly from the brick graphics, using their color key, and not from the screen; thus animations are now transparent where the bricks are transparent, e.g. in theme 'Aquarium' (04/06/12 M.S.) 2.5beta-5: - changed URL from www.lgames.org to lgames.sf.net in the README (04/05/15 M.S.) - if a game has been quit before it was over, it can now be resumed (04/05/15 M.S.) - default key 'd' is now blocked instead of normal key 'c' (04/05/14 M.S.) - pressing the middle mouse button or the speedup key will accelerate all balls to maximum velocity until button/key is released again (04/05/13 M.S.) - a 5000 points bonus is added if a level was completely cleared (not finished by warp) (04/05/13 M.S.) - warp option is disabled in network game (04/05/13 M.S.) - added hint on how to switch between the bricks/bonus set when starting the editor (04/05/13 M.S.) 2.5beta-4: - changed URL from www.lgames.org to lgames.sf.net (04/01/31 M.S.) 2.5beta-3: - updated the quick hint of menu option 'Difficulty' (03/06/28 M.S.) - added a VERY easy difficulty level for young kids (03/06/28 Zooko) - invisible bricks do not vanish after being hit if the player dies then (03/06/27 M.S.) - speedup_level initiated correctly (03/06/27 M.T.) 2.5beta-2: - fixed a bug in masking of ball speed vector which had the balls stopped in midair not moving any further (03/06/18 M.S.) - minimum keyboard input speed is now 100 (03/06/16 M.S.) - missing inclusion for FreeBSD added (03/06/16 S.M.) 2.5beta: - complete rewrite of network code (03/05/.. M.S.) - added 8 new levels to 'Original' for a total of 25 levels and renamed it to 'LBreakout2' (03/05/25 M.S.) - correct size of temporary string buffer in write_text_with_cursor() which fixes crash while editing author/title in the level editor (03/05/25 M.S.) - 'warp' and 'disintegrate' do not apply for the levelsets 'Original' and 'LBreakout1' (03/05/22 M.S.) - separated levelset 'Original' from the other sets (03/05/22 M.S.) - added the levelset of LBreakout1 as first add-on (03/05/22 M.S.) - melted 'Original', 'AddOn-1', 'AddOn-2' into a tighter levelset 'Original' (03/05/22 M.S.) - the option of buying a continue has been removed (03/05/20 M.S.) - paddle can drop to 'middle size' 0 (03/05/20 M.S.) - paddle size in medium difficulty decreased by one (03/05/20 M.S.) - plasma weapon can fire permanently at a slower fire rate (03/05/20 M.S.) - modified bonus times to reflect the original values (03/05/20 M.S.) - close button of window manager works in level editor (03/05/18 M.S.) - reduced multiplayer ball respawn time to 5 seconds (03/05/17 M.S.) - backgrounds have no colorkey (03/05/17 M.S.) - multiplayer score table is also displayed if only one player remains or the game is broken up (03/04/27 M.S.) - on entering editor effects of extras are reset (03/04/27 M.S.) - menu option 'key speed' is now in pixels per seconds and has moved to the submenu 'controls' (03/04/23 M.S.) - input is always grabbed and relative mouse motion is always used, therefore their menu options were removed (03/04/23 M.S.) - simplified internal handling of paddle fire buttons (03/04/23 M.S.) - after 10 seconds penalty a player gets a new ball in a non-pingpong multiplayer level when it has lost its (03/04/23 M.S.) - balls no longer 'sink' into the sticky paddle (03/04/23 M.S.) - description of menu options removed from documentation as each has a context-sensitive helpbox at runtime (03/04/23 M.S.) - simplified input handling by dropping all the stupid stuff and sticking directly to SDL's functions (03/04/23 M.S.) - added a 'loading' graphic at the beginning (03/04/08 M.S.) 2.4.1: - unlimited number of backgrounds for themes (03/03/08 M.S.) - if a levelset is selected its highscore chart is shown (03/02/27 M.S.) - the warp icon gets static after it blinked four times (03/02/27 M.S.) - the official levelsets 'Original', 'AddOn-1' and 'AddOn-2' became the first entries in the levelset list (03/02/27 M.S.) - default warp limit is now 80% of bricks (03/02/27 M.S.) - scores are displayed while player changes (03/02/23 M.S.) - loading themes from installation path no longer restricted to the default ones (03/02/23 M.C.) - added an explanation of the 'Warp' feature to the documenation (03/02/07 M.S.) 2.4: - fixed a bug were balls could get caught within the paddle if the 'bonus floor' was active and the paddle wasn't moved (02/12/16 M.S.) - extra balls of upper paddle (multiplayer) are created at proper position (02/12/16 M.S.) - shadows of extras are clipped to the playing field (02/12/15 M.S.) - lost/gained lives are refreshed correctly (02/12/15 M.S.) - decreased corner sensitivity and improved corner reflection (no longer reflected at 45° but at the real perpendicular which makes it much easier for balls to enter narrow passages) (02/12/14 M.S.) - simplified range check for ball velocity vector (02/12/14 M.S.) - the frame's shadow is not drawn twice (thus darker) when a brick close to the frame is removed (02/12/13 M.S.) - difficulty 'Hard' gives 30% score bonus (02/12/13 M.S.) - increased ball speed for 'Medium' and 'Hard' (02/12/13 M.S.) - added a missing check concering the reset position of reflected balls to the target computation (without this they could get into bricks which resulted in a corrupted next target) (02/12/13 M.S.) - extra balls (random initial direction) can no longer move straight up (when they did so they simply left the screen as no target could be computed for them) (02/12/13 M.S.) - reduced number of get_target() calls for balls and shots (02/12/11 M.S.) - improved handling of scrollbars (02/12/11 M.S.) - fixed color key bugs occuring at depth >=24 (02/12/10 M.S.) - when bricks regenerate they are refreshed correctly (02/12/08 M.S.) - player can disintegrate single bricks by pressing 'd' and spending 5% of his/her score (02/12/08 M.S.) 2.4beta-3: - continues always cost 50% of the current score but fully restore the initial amount of lives (02/12/07 M.S.) - fixed a bug in the 'restart' code that could accidently cause the game to quit if you hadn't paid the continue cost twice (02/12/07 M.S.) - updated Jurgen De Backers theme AbsoluteB (02/12/07 M.S.) - shadow creation for surfaces with no color key now works correctly (02/12/07 M.S.) 2.4beta-2: - fixed security holes created by improper use of sprintf (02/11/24 D.B.) 2.4beta: - added a quick help for network game (02/11/03 M.S.) - optimized drawing of balls/extras/shots/shrapnells (02/11/01 M.S.) - removed config option shadow (is always enabled) (02/11/01 M.S.) - 'paddle.png' may provide an additional paddle set for a different upper paddle (02/11/01 M.S.) - audio buffer size became config option (02/11/01 M.S.) - network statistics are sent in one go after game is finished (02/10/30 M.S.) - code clean-ups in establishing direct connection (02/10/30 M.S.) - in the highscore chart the level index is no longer 0 after completing a levelset (02/10/29 M.S.) - levelset transfer improved (02/10/27 M.S.) - fading time decreased (02/10/26 M.S.) - SDL >= 1.1.5 is now required (02/10/25 M.S.) - invalid users are properly removed from server (02/10/25 M.S.) - code clean-ups and performance enhancements (02/10/21 M.S.) - improved chatroom GUI (02/10/19 M.S.) - fixed a network leak that caused 500% more latency in 'Deathmatch' and 900% more latency in 'Normal Multiplayer' (02/10/08 M.S.) 2.3.5: - added pseudo levelset !FREAKOUT! that lets you play all levels (~600) in a random order (02/09/21 M.S.) - moved 'Select Theme' option from 'Advanced Options' to 'Graphics' (02/09/21 M.S.) - bonus stack is cleared at beginning of new level (02/09/21 M.S.) - replaced 'wontgiveup.wav' with 'verygood.wav' (02/09/20 M.S.) - implemented 'warp' option to switch to next level before all bricks where cleared (02/09/19 M.S.) - bricks/bonuses/maluses may have transparency (02/09/17 M.S.) - optional bonus floor graphic (02/09/17 M.S.) 2.3.4: - fixed a crash in 'Classic' theme (02/09/12 M.S.) 2.3.3: - added winning themes AbsoluteB, Oz, Moiree from theming contest and the previous default theme has been renamed to Classic (02/09/10 M.S.) - fixed a bug that crashed LBreakout when there where two alternating players left in the last level and one finished it (02/09/05 M.S.) - modifications to make LBreakout run on FreeBSD (02/09/05 S.M.) - option to display balls above debris and explosions (02/09/05 J.S.) - input bug fixes for win32 (02/09/05 L.R.) - blinking cursor for editable menu items to distinguish them from switches (02/09/05 L.R.) 2.3.2: - added all existing levelsets (27 sets, ~440 levels) (02/08/16 L.R.) - quick help can be opened in game by pressing F1 or 'h' (02/08/16 M.S.) - the 'select theme' hint bubble will show information on a theme (author, version, description) if it provides an ABOUT file (02/08/16 M.S.) - menu graphics and sounds are now themeable (02/08/16 M.S.) - added information about version and author of levelset to the hint bubble in the menu (02/08/16 M.S.) - menu item added to modify challengers game port (02/08/16 M.S.) - ip buffers resized to cover AF_INET6 addresses (02/08/16 M.S.) - bugfix in net talk (02/08/15 M.S.) - levelsets MP_Arenas and MP_Snapshots now have the correct contents (02/08/14 M.S.) 2.3.1: - multiplayer levelsets MP_Arenas and MP_Snapshots are now installed correctly (02/08/14 M.S.) - configure option --disable-network now works correctly (02/08/14 M.S.) - if your challenge is invalid an error message is displayed (02/08/14 M.S.) 2.3: - no warnings when loading a theme (02/08/13 M.S.) - two network levelsets MP_Arenas (deathmatch) and MP_Snapshots (normal) added (02/08/13 M.S.) - added version for levelsets (02/08/13 M.S.) - added commands '/version', '/idletime' and '/userlimit (02/08/12 M.S.) - 'turbo' key that temporarily doubles the paddle speed added (02/08/10 D.B.) - command '/transfer' implemented (02/08/10 M.S.) - bonus info displayed at the right side of the screen is now optional (02/08/10 M.S.) - chatroom commands implemented (02/08/09 M.S.) - chatroom channels implemented (02/08/08 M.S.) - added configure option --disable-network (02/08/06 M.S.) - network statistics implemented (02/08/06 M.S.) - bugfix for networked weapon fire (02/08/06 M.S.) - PNG loading routine updated (02/08/06 M.S.) - fixed an aweful lot of bugs in normal network game (02/08/05 M.S.) - implemented info about running games to chatroom (02/08/05 M.S.) - users are properly unlinked after playing a network game (02/08/05 M.S.) - pause chatroom implemented (02/08/04 M.S.) - normal networking implemented /02/08/04 M.S.) - network bugfixes (02/08/03 M.S.) - screen is grayed for paused games (02/08/02 M.S.) - deathmatch networking implemented (02/08/02 M.S.) - bugfix for shooting bricks (02/08/02 M.S.) - welcome message when entering chatroom and the user name is colored white (02/08/02 M.S.) - score modification for difficulty level is directly added (02/07/31 M.S.) - each level gets a background assigned instead of simply changing the background when the player changes (02/07/31 M.S.) - plain text config (02/07/31 M.S.) - restored compatibility with old layout (02/07/31 M.S.) - for win32: (02/07/18 L.R.) - edit bug fixed - installation details added to README - muched improved installation system - files are always opened in binary mode - added missing screen.jpg in the docs (02/07/18 L.R.) - implemented network enviroment with chatroom - implemented second fire key - added check for libz to configure as this is required for PNG - option to modify audio buffer size to fix sound problems 2.2.2: -LBreakout2 is now compileable with MinGW for Win32 (thanks to Claudio Chimera) -if a ball has an invalid target it returns to the paddle (instead of exiting the program) -own graphics and sounds my be used as theme -autoreturn of balls is now optional -updated trouble-shooting -fixed a bug where the bonus floor didn't disappear after the bonus expired (thanks to Trevor Spiteri) 2.2.1: -added another animation level -if a ball didn't hit a destructible brick or the paddle within ten seconds it moves back to the paddle to prevent 'endless loops' -changed the ball's size to 12x12 which is supposed to fix most of the remaining reflection bugs (thanks to Linus Gasser) -moved the level 'Be Smart!' from second to tenth position in levelset AddOn-2 -corrected a check up in line_intersect() (thanks to Linus Gasser) -when a level is completed it's the next player's turn (thanks to Linus Gasser) 2.2: -added some icons -grown bricks are not removed when reinitating level -all highlighted chart entries are cleared before adding players to chart -new levelset AddOn-2 using the new extras (10 levels) -new animations -new extras (thanks to Dante): -TIME_ADD: adds 7 seconds to the duration of all active bonuses/maluses -DISABLE: disables all active bonuses/maluses -EXPLOSIVE BALL: if ball touches a brick it explodes and destroys it's neighbors -BONUS/MALUS MAGNET: either bonuses or maluses are attracted by the paddle -WEAK BALL: if active there is a 40% chance that a brick isn't damaged -new bricks: -CHAOS BRICK: chaotic reflection of balls (thanks to Dante) -REGENERATIVE BRICKS: this brick will restore one point duration within 4 seconds if not hit again (thanks to Dante) -SHIELDED BRICK: indestructible even for energy balls -new beautiful explosions (thanks to Dante) -added quick hint system -lbreakout2-level directory is created properly -highscore is not overwritten when updating -/var/lib/games is created when not existing 2.1.2: -disabled double-click for confirmation -increased sensitivity of the reflection check-up introduced in 2.1.1 -fixed a bug that caused reflection on an already removed brick (and propably some crashes) -added a grid to the editor for easier editing -added advanced option 'Key Speed' to modify speed of keyboard input -energy balls pulsate faster -'exploding brick' list cleared when initiating next level -using new backgrounds from the Arianne project (thanks to Dante) 2.1.1: -added an important check up for ball reflection to fix a bug that caused a crash when using a 'bonus floor' or a 'growing brick' 2.1: -new levelset with 15 levels -fixed a nasty reflection bug where the ball got stuck at the bottom of the screen making a loud noise -fixed a bug where the ball was attached to the wall instead of the paddle (Thanks to Patrick Hohmeyer!) -invisible bricks -explosive bricks -fixed a bug in the menu -added a 'quick help' -modified bonus times -manual updated -'blue' balls are fading in and out -two more colored bricks (gray, white) -added three new maluses: -'Lights Out!': total darkness (except ball, paddle and bonuses) -'Ghostly Paddle': paddle disappears when not moving (won't reflect balls) -'Chaos': balls are reflected randomly at bricks -attached balls keep contact with paddle while resizing -each levelset got it's own highscore chart -jumping of paddle after smooth resize fixed 2.0.1: -new optimized reflection algorithm (supposed to fix all remaining bugs) 2.0: -reflection bug fixes: -stated another (less) important break condition for multiball reflection -range tolerance for edge reflection increased -additional checkup for 'neighbored bricks' reflection 2.0-pre2: -player scores modified correctly in the end of the game -fixed bonus floor deadlock -fixed a reflection bug -you may also quit a running game by 'q' now -faster paddle movement when keys are used -added dummy array to config file so no corruptions will occur when new options are initiated 2.0-pre1: -ball is drawn correctly when moving up/left -modified paddle reflection conditions -normed the perpendicular vector of brick edges -balls are properly reset when destroying a brick with the 'metal' bonus (and no reflection occurs) -highscore chart saved directly after game over -new advanced option: ball below/above bonuses -fullscreen/windowed switch by 'f' now allowed everywhere -added a spec file for RPMs (thanks to Dennis Bjorklund) -added some very important range checks for reflection 2.0beta: -smooth paddle resize -bonus shadows drawed correctly (doesn't overlap other bonuses) -modified brick reflection and hopefully fixed the 'through walls like a ghost' bug -fixed the wrong color key of frame (thanks to Andre Trindade) -restart is allowed even with no life left if you got enough points to buy a continue -added a missing include in config.c and fixed some newline warnings 2.0alpha-2: -bit depth is adjusted to the settings of your desktop (instead of 16bit hardcoded) -correct color key for paddle and balls at bit depth > 16 2.0alpha: -major code redesign and clean-ups -C++ -> C -structured source -resolution changed from 512x288 to 640x480 (no black frame in fullscreen) -up to 4 players (alternate) -fading improved -score counting improved -optional constant frame rate (to prevent LBreakout from consuming 100% CPU time) -event handling improved: -paddle does not slow down if framerate drops -moving paddle and firing weapon at the same time now works for Linux (problems with Mac and BeOS - therefore added an --enable-warp option - see the README for more) -usage of 'invert mouse' and 'motion modifier' improved -shadow added -graphics improved -ball velocity specified by difficulty instead of level -added a grab option to keep mouse in window (thanks to Mark Rowe) -time of a bonus (if any limit) is added to current time (instead of setting it) -new bonuses: 'End Of The Rainbow': while this is active each brick without a bonus will release 1000 points 'Joker': destroys all malus' and collects all bonus on screen doubling time limit and score (if any) -added and changed sounds -new menu -fixed a bug in shot handling (wrong bricks removed) -the global highscore path is no longer hard-coded in the configure script (option: --with-highscore-path) -improved the paddle: -works perfect! (balls won't go through the paddle) -real convex behaviour -improved the brick reflection (though edges need a better reflection behaviour) -in the menu ESCAPE takes back to the previous menu instead of leaving the game -integrated feature-packed level editor -PNG is used for graphics (to beat the 1MB limit of the SDL competition) -new documentation 010315: -when a blue metal ball destroys a wall its score is no longer uninitialized (No chance anymore to get a BILLION points within minutes! ;) -twinkling of bricks is disabled when animations are turned off -fixed a bug occuring when loading own levels -score is counted faster -better example of own level in the manual (added as single file 'test.lbr' as well) -two charts: 'Highest Scores' and 'Highest Levels' (thanks to Jean-Philippe Martin) 001104: -added 5 new levels -remaining time of a bonus is displayed (optional) -added speed-up/speed-down bonuses -a blue ball now goes through indestructible walls as well -freeze duration now is one second instead of two seconds -changed the logo (thanks to marko kjellgren) 001022: -when paused resume game only if 'p' is pressed -mouse invert option -random starting angle (-60 to 60 degree) of a ball (optional) -if starting angle is not random press left mouse button to fire the ball to the left (right button to fire to the right) -paddle can shrink below its original size (absolute minimum of 30 pixels) -changed the indestructible bricks from level 03 to destructible ones -moved option 'Paddle' from menu 'Controls' to 'Game' 001018: -fixed some bugs -$(DESTDIR) now is used in Makefile.am (thanks to daniel burrows and lauri korts-parn) -spec file improved -highscore path changed to /var/lib/games 001014: -selecting fullscreen via menu works again -added a spec file for redhat linux (thanks to lauri korts-parn) -paddle works much better -'shrink paddle' and 'expand paddle' bonuses can be distinguished better -you can choose between a 'flat surface' and a 'convex surface' paddle behaviour -position of a ball will be reset when it is attached 001006: -fixed various bugs -checks for SDL and pthread libs now -timer improved -removed some more egcs 2.91.66 problems -sound is default (configure) -added --disable-install option (configure) -if SDL 1.1.5 is found -DSDL_1_1_5 is defined automatically (configure) -if the paddle is resized attached balls will keep contact -levels changed (25 now) -weapon fires continuously while 'Fire' is pressed -mouse pointer hidden when playing in fullscreen mode -resolution no longer changed everytime entering a new level (in fullscreen mode) -you can enable/disable sound and transparancy, set the animation level and turn on/off 'Fullscreen' while playing -if a ball hits two bricks at the same time both will be removed -paddle works better 001002: -works with egcs 2.91.66 now -mouse pointer hidden when only keyboard is used 000930-2: -high score chart installed correctly -no request for SDL_INIT_AUDIO if -DSOUND undefined 000930: -improved the installation process 000929: -works with SDL version 1.1.5 (or better), too 000928: -fixed the 'infinite loop' bug -added a fullscreen option -source path correctly set now -changed some levels 000924: -initial public release lbreakout2-2.6.4/COPYING0000644000175000017500000003543311452354557011574 00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 675 Mass Ave, Cambridge, MA 02139, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS lbreakout2-2.6.4/win32_mancomp0000755000175000017500000000066411452354557013141 00000000000000dirs="gui common game server client" if [ ! -z "$1" ]; then dirs=$1 fi for dir in $dirs; do cd $dir for file in *.c; do echo "making $dir/$file" gcc -DNETWORK_ENABLED -DSDL_NET_ENABLED -march=i386 -DAUDIO_ENABLED -DSRC_DIR=\".\" -DHI_DIR=\".\" -DHAVE_CONFIG_H -I. -I. -I.. -I/usr/local/include -Wall -I/usr/local/include/SDL -Dmain=SDL_main -c `test -f $file || echo './'`$file done cd .. done