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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyCopyright("Copyright (c) 2011 The LevelDB Authors, Copyright (c) 2012 Mirco Bauer ")] leveldb-sharp-1.9.1/Makefile.am0000644000175000017500000000323112122656325013232 00000000000000ACLOCAL_AMFLAGS = -I m4 OUTPUT_DIR = $(top_builddir)/bin/$(PROFILE) OBJECT_DIR = $(OUTPUT_DIR)/obj SOURCE_PATTERNS = *.cs XBUILD_FLAGS += /p:Configuration=Debug /p:WarningLevel=0 /p:OutputPath=$(abspath $(OUTPUT_DIR)) /p:BaseIntermediateOutputPath=$(abspath $(OBJECT_DIR))/ /p:IntermediateOutputPath=$(abspath $(OBJECT_DIR))/ SOURCE_FILES = $(foreach pattern, $(SOURCE_PATTERNS), $(wildcard $(srcdir)/$(pattern))) ASSEMBLY_TARGET = $(OUTPUT_DIR)/$(ASSEMBLY_NAME).dll ASSEMBLY_PC = $(srcdir)/$(PACKAGE_NAME).pc BUILD_FILE = $(srcdir)/leveldb-sharp.csproj EXTRA_LIBS = $(ASSEMBLY_TARGET) $(ASSEMBLY_TARGET).mdb GACUTIL_INSTALL = $(GACUTIL) -i $(ASSEMBLY_TARGET) -f $(GACUTIL_FLAGS) GACUTIL_UNINSTALL = $(GACUTIL) -u $(ASSEMBLY_NAME) $(GACUTIL_FLAGS) # magic automake variables if INSTALL_PKG_LIB pkgappdir = $(pkglibdir) pkgapp_DATA = $(EXTRA_LIBS) endif if INSTALL_PKG_CONFIG pkgconfigdir = $(libdir)/pkgconfig pkgconfig_DATA = $(ASSEMBLY_PC) endif EXTRA_DIST = \ $(SOURCE_FILES) $(BUILD_FILE) \ $(srcdir)/README.md \ $(srcdir)/LICENSE \ $(srcdir)/leveldb-sharp.snk \ $(srcdir)/leveldb-sharp.dll.config CLEANFILES = \ $(OUTPUT_DIR)/leveldb-sharp.dll.config # end of magic $(ASSEMBLY_TARGET) $(ASSEMBLY_TARGET).mdb: $(BUILD_FILE) $(SOURCE_FILES) $(XBUILD) $(XBUILD_FLAGS) $(BUILD_FILE) clean-local: $(XBUILD) $(XBUILD_FLAGS) /t:Clean $(BUILD_FILE) if INSTALL_PKG_GAC install-data-local: echo "$(GACUTIL_INSTALL)"; \ $(GACUTIL_INSTALL) || exit 1; uninstall-local: echo "$(GACUTIL_UNINSTALL)"; \ $(GACUTIL_UNINSTALL) || exit 1; endif # HACK: autofoo stubbornly creates the $pkglibdir/$package directory if !INSTALL_PKG_LIB installdirs: install-pkglibDATA: endif leveldb-sharp-1.9.1/AssemblyVersion.cs0000644000175000017500000000345512123301263014647 00000000000000// leveldb-sharp // // Copyright (c) 2012 Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("leveldb-sharp")] [assembly: AssemblyDescription("portable C# binding for LevelDB")] [assembly: AssemblyVersion("1.2")] leveldb-sharp-1.9.1/LICENSE0000644000175000017500000000300712073216636012206 00000000000000Copyright (c) 2012 Mirco Bauer Copyright (c) 2011 The LevelDB Authors Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Google Inc. nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. leveldb-sharp-1.9.1/install-sh0000755000175000017500000003325611777117217013223 00000000000000#!/bin/sh # install - install a program, script, or datafile scriptversion=2011-01-19.21; # UTC # This originates from X11R5 (mit/util/scripts/install.sh), which was # later released in X11R6 (xc/config/util/install.sh) with the # following copyright and license. # # Copyright (C) 1994 X Consortium # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to # deal in the Software without restriction, including without limitation the # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or # sell copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// Write options /// public class WriteOptions { /// /// Native handle /// public IntPtr Handle { get; private set; } /// /// This sync flag can be turned on for a particular write to make the /// write operation not return until the data being written has been /// pushed all the way to persistent storage. /// By default, each write to leveldb is asynchronous: it returns after /// pushing the write from the process into the operating system. 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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// DB cache /// public class Cache { /// /// Native handle /// public IntPtr Handle { get; private set; } public int Capacity { get; private set; } public Cache(int capacity) { Capacity = capacity; Handle = Native.leveldb_cache_create_lru((UIntPtr) capacity); } ~Cache() { Native.leveldb_cache_destroy(Handle); } } } leveldb-sharp-1.9.1/leveldb-sharp.csproj0000644000175000017500000000434712100646557015163 00000000000000 Debug AnyCPU 9.0.21022 2.0 {8DD96596-38AC-46DD-80C1-75D9EBE585EA} Library LevelDB leveldb-sharp true leveldb-sharp.snk true full false bin\Debug DEBUG; prompt 4 false none true bin\Release prompt 4 false true PreserveNewest leveldb-sharp-1.9.1/Options.cs0000644000175000017500000001642312100650542013156 00000000000000// leveldb-sharp // // Copyright (c) 2011 The LevelDB Authors // Copyright (c) 2012, Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// DB options /// public class Options { #pragma warning disable 414 Cache f_BlockCache; #pragma warning restore 414 /// /// Native handle /// public IntPtr Handle { get; private set; } // TODO: // const Comparator* comparator; /// /// If true, the database will be created if it is missing. /// Default: false /// // bool create_if_missing; public bool CreateIfMissing { set { Native.leveldb_options_set_create_if_missing(Handle, value); } } /// /// If true, an error is raised if the database already exists. /// Default: false /// // bool error_if_exists; public bool ErrorIfExists { set { Native.leveldb_options_set_error_if_exists(Handle, value); } } /// /// If true, the implementation will do aggressive checking of the /// data it is processing and will stop early if it detects any /// errors. This may have unforeseen ramifications: for example, a /// corruption of one DB entry may cause a large number of entries to /// become unreadable or for the entire DB to become unopenable. /// Default: false /// // bool paranoid_checks; public bool ParanoidChecks { set { Native.leveldb_options_set_paranoid_checks(Handle, value); } } // TODO: // Env* env; // Logger* info_log; /// /// Amount of data to build up in memory (backed by an unsorted log /// on disk) before converting to a sorted on-disk file. /// /// Larger values increase performance, especially during bulk loads. /// Up to two write buffers may be held in memory at the same time, /// so you may wish to adjust this parameter to control memory usage. /// Also, a larger write buffer will result in a longer recovery time /// the next time the database is opened. /// /// Default: 4MB /// // size_t write_buffer_size; public int WriteBufferSize { set { Native.leveldb_options_set_write_buffer_size(Handle, value); } } /// /// Number of open files that can be used by the DB. You may need to /// increase this if your database has a large working set (budget /// one open file per 2MB of working set). /// Default: 1000 /// // int max_open_files; public int MaxOpenFiles { set { Native.leveldb_options_set_max_open_files(Handle, value); } } /// /// Control over blocks (user data is stored in a set of blocks, and /// a block is the unit of reading from disk). /// /// If non-NULL, use the specified cache for blocks. /// If NULL, leveldb will automatically create and use an 8MB internal cache. /// Default: NULL /// // Cache* block_cache; public Cache BlockCache { set { // keep a reference to Cache so it doesn't get GCed f_BlockCache = value; if (value == null) { Native.leveldb_options_set_cache(Handle, IntPtr.Zero); } else { Native.leveldb_options_set_cache(Handle, value.Handle); } } } /// /// Approximate size of user data packed per block. Note that the /// block size specified here corresponds to uncompressed data. The /// actual size of the unit read from disk may be smaller if /// compression is enabled. This parameter can be changed dynamically. /// /// Default: 4K /// // size_t block_size; public int BlockSize { set { Native.leveldb_options_set_block_size(Handle, value); } } /// /// Number of keys between restart points for delta encoding of keys. /// This parameter can be changed dynamically. Most clients should /// leave this parameter alone. /// Default: 16 /// // int block_restart_interval; public int BlockRestartInterval { set { Native.leveldb_options_set_write_buffer_size(Handle, value); } } /// /// Each block is individually compressed before being written to /// persistent storage. Compression is on by default since the default /// compression method is very fast, and is automatically disabled for /// uncompressible data. In rare cases, applications may want to /// disable compression entirely, but should only do so if benchmarks /// show a performance improvement. /// Default: SnappyCompression /// // CompressionType compression; public CompressionType Compression { set { Native.leveldb_options_set_compression(Handle, (int) value); } } public Options() { Handle = Native.leveldb_options_create(); } ~Options() { Native.leveldb_options_destroy(Handle); } } } leveldb-sharp-1.9.1/Makefile.in0000644000175000017500000005133012123301260013230 00000000000000# Makefile.in generated by automake 1.11.6 from Makefile.am. # @configure_input@ # Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, # 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Free Software # Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ VPATH = @srcdir@ am__make_dryrun = \ { \ am__dry=no; \ case $$MAKEFLAGS in \ *\\[\ \ ]*) \ echo 'am--echo: ; @echo "AM" OK' | $(MAKE) -f - 2>/dev/null \ | grep '^AM OK$$' >/dev/null || am__dry=yes;; \ *) \ for am__flg in $$MAKEFLAGS; do \ case $$am__flg in \ *=*|--*) ;; \ *n*) am__dry=yes; break;; \ esac; \ done;; \ esac; \ test $$am__dry = yes; \ } pkgdatadir = $(datadir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkglibexecdir = $(libexecdir)/@PACKAGE@ am__cd = CDPATH="$${ZSH_VERSION+.}$(PATH_SEPARATOR)" && cd install_sh_DATA = $(install_sh) -c -m 644 install_sh_PROGRAM = $(install_sh) -c install_sh_SCRIPT = $(install_sh) -c INSTALL_HEADER = $(INSTALL_DATA) transform = $(program_transform_name) NORMAL_INSTALL = : PRE_INSTALL = : POST_INSTALL = : NORMAL_UNINSTALL = : PRE_UNINSTALL = : POST_UNINSTALL = : subdir = . 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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// Note that if the process dies after the Put of key2 but before the /// delete of key1, the same value may be left stored under multiple keys. /// Such problems can be avoided by using the WriteBatch class to /// atomically apply a set of updates. /// The WriteBatch holds a sequence of edits to be made to the database, /// and these edits within the batch are applied in order. Note that we /// called Delete before Put so that if key1 is identical to key2, we do /// not end up erroneously dropping the value entirely. /// Apart from its atomicity benefits, WriteBatch may also be used to speed /// up bulk updates by placing lots of individual mutations into the same /// batch. /// /// /// This type is not thread safe. /// /// If two threads share this object, they must protect access to it using /// their own locking protocol. /// public class WriteBatch { /// /// Native handle /// public IntPtr Handle { get; private set; } public WriteBatch() { Handle = Native.leveldb_writebatch_create(); } ~WriteBatch() { Native.leveldb_writebatch_destroy(Handle); } public WriteBatch Put(string key, string value) { Native.leveldb_writebatch_put(Handle, key, value); return this; } public WriteBatch Delete(string key) { Native.leveldb_writebatch_delete(Handle, key); return this; } public void Clear() { Native.leveldb_writebatch_clear(Handle); } } } leveldb-sharp-1.9.1/README.md0000644000175000017500000000334412102625440012452 00000000000000leveldb-sharp is a portable C# binding for the C API of the [LevelDB library]. To support the most reach leveldb-sharp is available under the 3-clause BSD license, which is the same license LevelDB uses. leveldb-sharp uses the C API instead of the C++ API for portability. Using C++/CLI would have been the direct route but it is currently not portable outside of Windows. As I use the binding for [Smuxi] which targets Linux, Windows and OS X, the C API was the better pick. ## Features ## leveldb-sharp offers: * [low-level function calls] to LevelDB * [high-level object oriented API] with .NET enrichments (IEnumerable, IDisposable) * DB API * ReadOptions/WriteOptions/Options API * Write batch API * Iterator API * Cache API * Snapshot API * Compact range API * Allows combined use of low-level and high-level APIs * NUnit test-case coverage ## Limitations ## Currently leveldb-sharp lacks: * comparator API (unsafe code? no thanks...) ## Download ## * Project website: https://www.meebey.net/projects/leveldb-sharp/ * Source tarball: [leveldb-sharp-1.9.0.tar.gz] * Git repository on GitHub: [meebey/leveldb-sharp][github] ## Projects using leveldb-sharp ## * [Smuxi IRC Client][Smuxi] * [Dazzle database][Dazzle] [LevelDB library]: http://code.google.com/p/leveldb/ [low-level function calls]: https://github.com/meebey/leveldb-sharp/blob/master/Native.cs [high-level object oriented API]: https://github.com/meebey/leveldb-sharp/blob/master/DB.cs [leveldb-sharp-1.9.0.tar.gz]: http://www.meebey.net/projects/leveldb-sharp/downloads/leveldb-sharp-1.9.0.tar.gz [github]: https://github.com/meebey/leveldb-sharp [Smuxi]: http://www.smuxi.org/ "Smuxi IRC Client" [Dazzle]: https://github.com/kellabyte/Dazzle leveldb-sharp-1.9.1/CompressionType.cs0000644000175000017500000000416012100644555014670 00000000000000// leveldb-sharp // // Copyright (c) 2011 The LevelDB Authors // Copyright (c) 2012, Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// DB contents are stored in a set of blocks, each of which holds a /// sequence of key,value pairs. Each block may be compressed before /// being stored in a file. The following enum describes which /// compression method (if any) is used to compress a block. /// public enum CompressionType : int { NoCompression = 0, SnappyCompression = 1 } }leveldb-sharp-1.9.1/configure0000755000175000017500000034502012123301260013074 00000000000000#! /bin/sh # Guess values for system-dependent variables and create Makefiles. # Generated by GNU Autoconf 2.69 for leveldb-sharp 1.9.1. # # Report bugs to . # # # Copyright (C) 1992-1996, 1998-2012 Free Software Foundation, Inc. # # # This configure script is free software; the Free Software Foundation # gives unlimited permission to copy, distribute and modify it. ## -------------------- ## ## M4sh Initialization. ## ## -------------------- ## # Be more Bourne compatible DUALCASE=1; export DUALCASE # for MKS sh if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then : emulate sh NULLCMD=: # Pre-4.2 versions of Zsh do word splitting on ${1+"$@"}, which # is contrary to our usage. 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"Package requirements (mono >= 1.2.6) were not met: $MONO_MODULE_PKG_ERRORS Consider adjusting the PKG_CONFIG_PATH environment variable if you installed software in a non-standard prefix. Alternatively, you may set the environment variables MONO_MODULE_CFLAGS and MONO_MODULE_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details." "$LINENO" 5 elif test $pkg_failed = untried; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } { { $as_echo "$as_me:${as_lineno-$LINENO}: error: in \`$ac_pwd':" >&5 $as_echo "$as_me: error: in \`$ac_pwd':" >&2;} as_fn_error $? "The pkg-config script could not be found or is too old. Make sure it is in your PATH or set the PKG_CONFIG environment variable to the full path to pkg-config. Alternatively, you may set the environment variables MONO_MODULE_CFLAGS and MONO_MODULE_LIBS to avoid the need to call pkg-config. See the pkg-config man page for more details. To get pkg-config, see . 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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// Read options /// public class ReadOptions { /// /// Native handle /// public IntPtr Handle { get; private set; } /// /// May be set to true to force checksum verification of all data that /// is read from the file system on behalf of a particular read. /// By default, no such verification is done. /// public bool VerifyChecksums { set { Native.leveldb_readoptions_set_verify_checksums(Handle, value); } } /// /// When performing a bulk read, the application may wish to disable /// caching so that the data processed by the bulk read does not end up /// displacing most of the cached contents. /// public bool FillCache { set { Native.leveldb_readoptions_set_fill_cache(Handle, value); } } public Snapshot Snapshot { set { if (value == null) { Native.leveldb_readoptions_set_snapshot(Handle, IntPtr.Zero); } else { Native.leveldb_readoptions_set_snapshot(Handle, value.Handle); } } } public ReadOptions() { Handle = Native.leveldb_readoptions_create(); } ~ReadOptions() { Native.leveldb_readoptions_destroy(Handle); } } } leveldb-sharp-1.9.1/AssemblyVersion.cs.in0000644000175000017500000000346612073216636015273 00000000000000// leveldb-sharp // // Copyright (c) 2012 Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System.Reflection; using System.Runtime.CompilerServices; [assembly: AssemblyTitle("@ASSEMBLY_TITLE@")] [assembly: AssemblyDescription("@ASSEMBLY_DESCRIPTION@")] [assembly: AssemblyVersion("@ASSEMBLY_VERSION@")] leveldb-sharp-1.9.1/DB.cs0000644000175000017500000002250412123300156012003 00000000000000// leveldb-sharp // // Copyright (c) 2011 The LevelDB Authors // Copyright (c) 2012-2013, Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.Collections; using System.Collections.Generic; namespace LevelDB { /// /// This type is thread safe. /// /// Concurrency: /// A database may only be opened by one process at a time. The leveldb /// implementation acquires a lock from the operating system to prevent /// misuse. Within a single process, the same DB object may be safely /// shared by multiple concurrent threads. I.e., different threads may /// write into or fetch iterators or call Get on the same database without /// any external synchronization (the leveldb implementation will /// automatically do the required synchronization). However other objects /// (like Iterator and WriteBatch) may require external synchronization. /// If two threads share such an object, they must protect access to it /// using their own locking protocol. /// public class DB : IDisposable, IEnumerable> { /// /// Native handle /// public IntPtr Handle { get; private set; } Options Options { get; set; } bool Disposed { get; set; } public string this[string key] { get { return Get(null, key); } set { Put(null, key, value); } } public DB(Options options, string path) { if (options == null) { options = new Options(); } // keep a reference to options as it might contain a cache object // which needs to stay alive as long as the DB is not closed Options = options; Handle = Native.leveldb_open(options.Handle, path); } ~DB() { Dispose(false); } protected virtual void Dispose(bool disposing) { var disposed = Disposed; if (disposed) { return; } Disposed = true; if (disposing) { // free managed Options = null; } // free unmanaged var handle = Handle; if (handle != IntPtr.Zero) { Handle = IntPtr.Zero; Native.leveldb_close(handle); } } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } public static DB Open(Options options, string path) { return new DB(options, path); } public static void Repair(Options options, string path) { if (path == null) { throw new ArgumentNullException("path"); } if (options == null) { options = new Options(); } Native.leveldb_repair_db(options.Handle, path); } public static void Destroy(Options options, string path) { if (path == null) { throw new ArgumentNullException("path"); } if (options == null) { options = new Options(); } Native.leveldb_destroy_db(options.Handle, path); } public void Put(WriteOptions options, string key, string value) { CheckDisposed(); if (options == null) { options = new WriteOptions(); } Native.leveldb_put(Handle, options.Handle, key, value); } public void Put(string key, string value) { Put(null, key, value); } public void Delete(WriteOptions options, string key) { CheckDisposed(); if (options == null) { options = new WriteOptions(); } Native.leveldb_delete(Handle, options.Handle, key); } public void Delete(string key) { Delete(null, key); } public void Write(WriteOptions writeOptions, WriteBatch writeBatch) { CheckDisposed(); if (writeOptions == null) { writeOptions = new WriteOptions(); } if (writeBatch == null) { throw new ArgumentNullException("writeBatch"); } Native.leveldb_write(Handle, writeOptions.Handle, writeBatch.Handle); } public void Write(WriteBatch writeBatch) { Write(null, writeBatch); } public string Get(ReadOptions options, string key) { CheckDisposed(); if (options == null) { options = new ReadOptions(); } return Native.leveldb_get(Handle, options.Handle, key); } public string Get(string key) { return Get(null, key); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } public IEnumerator> GetEnumerator() { CheckDisposed(); return new Iterator(this, null); } public Snapshot CreateSnapshot() { CheckDisposed(); return new Snapshot(this); } /// /// Compacts the entire database. /// /// public void Compact() { CompactRange(null, null); } /// /// Compact the underlying storage for the key range [startKey,limitKey]. /// In particular, deleted and overwritten versions are discarded, /// and the data is rearranged to reduce the cost of operations /// needed to access the data. This operation should typically only /// be invoked by users who understand the underlying implementation. /// /// /// CompactRange(null, null) will compact the entire database /// /// /// null is treated as a key before all keys in the database /// /// /// null is treated as a key after all keys in the database /// public void CompactRange(string startKey, string limitKey) { CheckDisposed(); Native.leveldb_compact_range(Handle, startKey, limitKey); } /// /// DB implementations can export properties about their state via this /// method. If "property" is a valid property understood by this DB /// implementation, it returns its current value. 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IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.Collections; using System.Collections.Generic; namespace LevelDB { /// /// DB Iterator /// /// /// This type is not thread safe. /// /// If two threads share this object, they must protect access to it using /// their own locking protocol. /// public class Iterator : IEnumerator> { /// /// Native handle /// public IntPtr Handle { get; private set; } DB DB { get; set; } ReadOptions ReadOptions { get; set; } bool IsFirstMove { get; set; } public bool IsValid { get { return Native.leveldb_iter_valid(Handle); } } public string Key { get { return Native.leveldb_iter_key(Handle); } } public string Value { get { return Native.leveldb_iter_value(Handle); } } object IEnumerator.Current { get { return Current; } } public KeyValuePair Current { get { return new KeyValuePair(Key, Value); } } public Iterator(DB db, ReadOptions readOptions) { if (db == null) { throw new ArgumentNullException("db"); } DB = db; // keep reference so it doesn't get GCed ReadOptions = readOptions; if (ReadOptions == null) { ReadOptions = new ReadOptions(); } Handle = Native.leveldb_create_iterator(db.Handle, ReadOptions.Handle); IsFirstMove = true; } ~Iterator() { if (DB.Handle != IntPtr.Zero) { Native.leveldb_iter_destroy(Handle); } } public void SeekToFirst() { Native.leveldb_iter_seek_to_first(Handle); } public void SeekToLast() { Native.leveldb_iter_seek_to_last(Handle); } public void Seek(string key) { Native.leveldb_iter_seek(Handle, key); } public void Previous() { Native.leveldb_iter_prev(Handle); } public void Next() { Native.leveldb_iter_next(Handle); } public void Reset() { IsFirstMove = true; SeekToFirst(); } public bool MoveNext() { if (IsFirstMove) { SeekToFirst(); IsFirstMove = false; return IsValid; } Next(); return IsValid; } public void Dispose() { // ~Iterator() takes already care } } } leveldb-sharp-1.9.1/Snapshot.cs0000644000175000017500000000525112100646736013331 00000000000000// leveldb-sharp // // Copyright (c) 2011 The LevelDB Authors // Copyright (c) 2013, Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; namespace LevelDB { /// /// Snapshots provide consistent read-only views over the entire state of /// the key-value store. ReadOptions.Snapshot may be non-NULL to indicate /// that a read should operate on a particular version of the DB state. /// If ReadOptions.Snapshot is NULL, the read will operate on an implicit /// snapshot of the current state. /// public class Snapshot { /// /// Native handle /// public IntPtr Handle { get; private set; } DB DB { get; set; } public Snapshot(DB db) { if (db == null) { throw new ArgumentNullException("db"); } DB = db; Handle = Native.leveldb_create_snapshot(db.Handle); } ~Snapshot() { var db = DB.Handle; if (db != IntPtr.Zero) { Native.leveldb_release_snapshot(db, Handle); } } } } leveldb-sharp-1.9.1/Native.cs0000644000175000017500000007662612123300407012761 00000000000000// leveldb-sharp // // Copyright (c) 2011 The LevelDB Authors // Copyright (c) 2012-2013, Mirco Bauer // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.Text; using System.Runtime.InteropServices; namespace LevelDB { /// /// Native method P/Invoke declarations for LevelDB /// public static class Native { public static void CheckError(string error) { if (String.IsNullOrEmpty(error)) { return; } throw new ApplicationException(error); } public static void CheckError(IntPtr error) { if (error == IntPtr.Zero) { return; } CheckError(GetAndReleaseString(error)); } public static UIntPtr GetStringLength(string value) { if (value == null || value.Length == 0) { return UIntPtr.Zero; } return new UIntPtr((uint) Encoding.UTF8.GetByteCount(value)); } public static string GetAndReleaseString(IntPtr ptr) { if (ptr == IntPtr.Zero) { return null; } var str = Marshal.PtrToStringAnsi(ptr); leveldb_free(ptr); return str; } #region DB operations #region leveldb_open // extern leveldb_t* leveldb_open(const leveldb_options_t* options, const char* name, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_open(IntPtr options, string name, out IntPtr error); public static IntPtr leveldb_open(IntPtr options, string name, out string error) { IntPtr errorPtr; var db = leveldb_open(options, name, out errorPtr); error = GetAndReleaseString(errorPtr); return db; } public static IntPtr leveldb_open(IntPtr options, string name) { string error; var db = leveldb_open(options, name, out error); CheckError(error); return db; } #endregion // extern void leveldb_close(leveldb_t* db); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_close(IntPtr db); #region leveldb_put // extern void leveldb_put(leveldb_t* db, const leveldb_writeoptions_t* options, const char* key, size_t keylen, const char* val, size_t vallen, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_put(IntPtr db, IntPtr writeOptions, string key, UIntPtr keyLength, string value, UIntPtr valueLength, out IntPtr error); public static void leveldb_put(IntPtr db, IntPtr writeOptions, string key, UIntPtr keyLength, string value, UIntPtr valueLength, out string error) { IntPtr errorPtr; leveldb_put(db, writeOptions, key, keyLength, value, valueLength, out errorPtr); error = GetAndReleaseString(errorPtr); } public static void leveldb_put(IntPtr db, IntPtr writeOptions, string key, string value) { string error; var keyLength = GetStringLength(key); var valueLength = GetStringLength(value); Native.leveldb_put(db, writeOptions, key, keyLength, value, valueLength, out error); CheckError(error); } #endregion #region leveldb_delete // extern void leveldb_delete(leveldb_t* db, const leveldb_writeoptions_t* options, const char* key, size_t keylen, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_delete(IntPtr db, IntPtr writeOptions, string key, UIntPtr keylen, out IntPtr error); public static void leveldb_delete(IntPtr db, IntPtr writeOptions, string key, UIntPtr keylen, out string error) { IntPtr errorPtr; leveldb_delete(db, writeOptions, key, keylen, out errorPtr); error = GetAndReleaseString(errorPtr); } public static void leveldb_delete(IntPtr db, IntPtr writeOptions, string key) { string error; var keyLength = GetStringLength(key); leveldb_delete(db, writeOptions, key, keyLength, out error); CheckError(error); } #endregion #region leveldb_write // extern void leveldb_write(leveldb_t* db, const leveldb_writeoptions_t* options, leveldb_writebatch_t* batch, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_write(IntPtr db, IntPtr writeOptions, IntPtr writeBatch, out IntPtr error); public static void leveldb_write(IntPtr db, IntPtr writeOptions, IntPtr writeBatch, out string error) { IntPtr errorPtr; leveldb_write(db, writeOptions, writeBatch, out errorPtr); error = GetAndReleaseString(errorPtr); } public static void leveldb_write(IntPtr db, IntPtr writeOptions, IntPtr writeBatch) { string error; leveldb_write(db, writeOptions, writeBatch, out error); CheckError(error); } #endregion #region leveldb_get // extern char* leveldb_get(leveldb_t* db, const leveldb_readoptions_t* options, const char* key, size_t keylen, size_t* vallen, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_get(IntPtr db, IntPtr readOptions, string key, UIntPtr keyLength, out UIntPtr valueLength, out IntPtr error); public static IntPtr leveldb_get(IntPtr db, IntPtr readOptions, string key, UIntPtr keyLength, out UIntPtr valueLength, out string error) { IntPtr errorPtr; var valuePtr = leveldb_get(db, readOptions, key, keyLength, out valueLength, out errorPtr); error = GetAndReleaseString(errorPtr); return valuePtr; } public static string leveldb_get(IntPtr db, IntPtr readOptions, string key) { UIntPtr valueLength; string error; var keyLength = GetStringLength(key); var valuePtr = leveldb_get(db, readOptions, key, keyLength, out valueLength, out error); CheckError(error); if (valuePtr == IntPtr.Zero || valueLength == UIntPtr.Zero) { return null; } var value = Marshal.PtrToStringAnsi(valuePtr, (int) valueLength); leveldb_free(valuePtr); return value; } #endregion // extern leveldb_iterator_t* leveldb_create_iterator(leveldb_t* db, const leveldb_readoptions_t* options); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_create_iterator(IntPtr db, IntPtr readOptions); // extern const leveldb_snapshot_t* leveldb_create_snapshot(leveldb_t* db); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_create_snapshot(IntPtr db); // extern void leveldb_release_snapshot(leveldb_t* db, const leveldb_snapshot_t* snapshot); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_release_snapshot(IntPtr db, IntPtr snapshot); /// /// Returns NULL if property name is unknown. /// Else returns a pointer to a malloc()-ed null-terminated value. /// // extern char* leveldb_property_value(leveldb_t* db, const char* propname); [DllImport("leveldb", EntryPoint="leveldb_property_value", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_property_value_native(IntPtr db, string propname); public static string leveldb_property_value(IntPtr db, string propname) { var valuePtr = leveldb_property_value_native(db, propname); if (valuePtr == IntPtr.Zero) { return null; } var value = Marshal.PtrToStringAnsi(valuePtr); leveldb_free(valuePtr); return value; } // extern void leveldb_approximate_sizes( // leveldb_t* db, int num_ranges, // const char* const* range_start_key, // const size_t* range_start_key_len, // const char* const* range_limit_key, // const size_t* range_limit_key_len, // uint64_t* sizes); /// /// Compact the underlying storage for the key range [startKey,limitKey]. /// In particular, deleted and overwritten versions are discarded, /// and the data is rearranged to reduce the cost of operations /// needed to access the data. This operation should typically only /// be invoked by users who understand the underlying implementation. /// /// startKey==null is treated as a key before all keys in the database. /// limitKey==null is treated as a key after all keys in the database. /// Therefore the following call will compact the entire database: /// leveldb_compact_range(db, null, null); /// // extern void leveldb_compact_range(leveldb_t* db, // const char* start_key, size_t start_key_len, // const char* limit_key, size_t limit_key_len); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_compact_range(IntPtr db, string startKey, UIntPtr startKeyLen, string limitKey, UIntPtr limitKeyLen); public static void leveldb_compact_range(IntPtr db, string startKey, string limitKey) { leveldb_compact_range(db, startKey, GetStringLength(startKey), limitKey, GetStringLength(limitKey)); } #endregion #region Management operations #region leveldb_destroy_db // extern void leveldb_destroy_db(const leveldb_options_t* options, const char* name, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_destroy_db(IntPtr options, string path, out IntPtr error); public static void leveldb_destroy_db(IntPtr options, string path, out string error) { IntPtr errorPtr; leveldb_destroy_db(options, path, out errorPtr); error = GetAndReleaseString(errorPtr); } public static void leveldb_destroy_db(IntPtr options, string path) { string error; leveldb_destroy_db(options, path, out error); CheckError(error); } #endregion #region leveldb_repair_db // extern void leveldb_repair_db(const leveldb_options_t* options, const char* name, char** errptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_repair_db(IntPtr options, string path, out IntPtr error); public static void leveldb_repair_db(IntPtr options, string path, out string error) { IntPtr errorPtr; leveldb_repair_db(options, path, out errorPtr); error = GetAndReleaseString(errorPtr); } public static void leveldb_repair_db(IntPtr options, string path) { string error; leveldb_repair_db(options, path, out error); CheckError(error); } #endregion #endregion #region Write batch // extern leveldb_writebatch_t* leveldb_writebatch_create(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_writebatch_create(); // extern void leveldb_writebatch_destroy(leveldb_writebatch_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writebatch_destroy(IntPtr writeBatch); // extern void leveldb_writebatch_clear(leveldb_writebatch_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writebatch_clear(IntPtr writeBatch); // extern void leveldb_writebatch_put(leveldb_writebatch_t*, const char* key, size_t klen, const char* val, size_t vlen); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writebatch_put(IntPtr writeBatch, string key, UIntPtr keyLength, string value, UIntPtr valueLength); public static void leveldb_writebatch_put(IntPtr writeBatch, string key, string value) { var keyLength = GetStringLength(key); var valueLength = GetStringLength(value); Native.leveldb_writebatch_put(writeBatch, key, keyLength, value, valueLength); } // extern void leveldb_writebatch_delete(leveldb_writebatch_t*, const char* key, size_t klen); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writebatch_delete(IntPtr writeBatch, string key, UIntPtr keylen); public static void leveldb_writebatch_delete(IntPtr writeBatch, string key) { var keyLength = GetStringLength(key); leveldb_writebatch_delete(writeBatch, key, keyLength); } // TODO: // extern void leveldb_writebatch_iterate(leveldb_writebatch_t*, void* state, void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen), void (*deleted)(void*, const char* k, size_t klen)); #endregion #region Options // extern leveldb_options_t* leveldb_options_create(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_options_create(); // extern void leveldb_options_destroy(leveldb_options_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_destroy(IntPtr options); // extern void leveldb_options_set_comparator(leveldb_options_t*, leveldb_comparator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_comparator(IntPtr options, IntPtr comparator); /// /// If true, the database will be created if it is missing. /// Default: false /// // extern void leveldb_options_set_create_if_missing(leveldb_options_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_create_if_missing(IntPtr options, bool value); /// /// If true, an error is raised if the database already exists. /// Default: false /// // extern void leveldb_options_set_error_if_exists(leveldb_options_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_error_if_exists(IntPtr options, bool value); /// /// If true, the implementation will do aggressive checking of the /// data it is processing and will stop early if it detects any /// errors. This may have unforeseen ramifications: for example, a /// corruption of one DB entry may cause a large number of entries to /// become unreadable or for the entire DB to become unopenable. /// Default: false /// // extern void leveldb_options_set_paranoid_checks(leveldb_options_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_paranoid_checks(IntPtr options, bool value); /// /// Number of open files that can be used by the DB. You may need to /// increase this if your database has a large working set (budget /// one open file per 2MB of working set). /// Default: 1000 /// // extern void leveldb_options_set_max_open_files(leveldb_options_t*, int); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_max_open_files(IntPtr options, int value); /// /// Each block is individually compressed before being written to /// persistent storage. Compression is on by default since the default /// compression method is very fast, and is automatically disabled for /// uncompressible data. In rare cases, applications may want to /// disable compression entirely, but should only do so if benchmarks /// show a performance improvement. /// Default: 1 (SnappyCompression) /// /// // extern void leveldb_options_set_compression(leveldb_options_t*, int); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_compression(IntPtr options, int value); /// /// Control over blocks (user data is stored in a set of blocks, and /// a block is the unit of reading from disk). /// /// If non-NULL, use the specified cache for blocks. /// If NULL, leveldb will automatically create and use an 8MB internal cache. /// Default: NULL /// // extern void leveldb_options_set_cache(leveldb_options_t*, leveldb_cache_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_cache(IntPtr options, IntPtr cache); public static void leveldb_options_set_cache_size(IntPtr options, int capacity) { var cache = leveldb_cache_create_lru((UIntPtr) capacity); leveldb_options_set_cache(options, cache); } /// /// Approximate size of user data packed per block. Note that the /// block size specified here corresponds to uncompressed data. The /// actual size of the unit read from disk may be smaller if /// compression is enabled. This parameter can be changed dynamically. /// /// Default: 4K /// // extern void leveldb_options_set_block_size(leveldb_options_t*, size_t); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_block_size(IntPtr options, UIntPtr size); public static void leveldb_options_set_block_size(IntPtr options, int size) { leveldb_options_set_block_size(options, (UIntPtr) size); } /// /// Amount of data to build up in memory (backed by an unsorted log /// on disk) before converting to a sorted on-disk file. /// /// Larger values increase performance, especially during bulk loads. /// Up to two write buffers may be held in memory at the same time, /// so you may wish to adjust this parameter to control memory usage. /// Also, a larger write buffer will result in a longer recovery time /// the next time the database is opened. /// /// Default: 4MB /// // extern void leveldb_options_set_write_buffer_size(leveldb_options_t*, size_t); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_write_buffer_size(IntPtr options, UIntPtr size); public static void leveldb_options_set_write_buffer_size(IntPtr options, int size) { leveldb_options_set_write_buffer_size(options, (UIntPtr) size); } /// /// Number of keys between restart points for delta encoding of keys. /// This parameter can be changed dynamically. Most clients should /// leave this parameter alone. /// Default: 16 /// // extern void leveldb_options_set_block_restart_interval(leveldb_options_t*, int); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_options_set_block_restart_interval(IntPtr options, int interval); #endregion #region Read Options // extern leveldb_readoptions_t* leveldb_readoptions_create(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_readoptions_create(); // extern void leveldb_readoptions_destroy(leveldb_readoptions_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_readoptions_destroy(IntPtr readOptions); // extern void leveldb_readoptions_set_verify_checksums(leveldb_readoptions_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_readoptions_set_verify_checksums(IntPtr readOptions, bool value); // extern void leveldb_readoptions_set_fill_cache(leveldb_readoptions_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_readoptions_set_fill_cache(IntPtr readOptions, bool value); // extern void leveldb_readoptions_set_snapshot(leveldb_readoptions_t*, const leveldb_snapshot_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_readoptions_set_snapshot(IntPtr readOptions, IntPtr snapshot); #endregion #region Write Options // extern leveldb_writeoptions_t* leveldb_writeoptions_create(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_writeoptions_create(); // extern void leveldb_writeoptions_destroy(leveldb_writeoptions_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writeoptions_destroy(IntPtr writeOptions); // extern void leveldb_writeoptions_set_sync(leveldb_writeoptions_t*, unsigned char); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_writeoptions_set_sync(IntPtr writeOptions, bool value); #endregion #region Iterator // extern void leveldb_iter_seek_to_first(leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_seek_to_first(IntPtr iter); // extern void leveldb_iter_seek_to_last(leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_seek_to_last(IntPtr iter); // extern void leveldb_iter_seek(leveldb_iterator_t*, const char* k, size_t klen); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_seek(IntPtr iter, string key, UIntPtr keyLength); public static void leveldb_iter_seek(IntPtr iter, string key) { var keyLength = GetStringLength(key); leveldb_iter_seek(iter, key, keyLength); } // extern unsigned char leveldb_iter_valid(const leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern bool leveldb_iter_valid(IntPtr iter); // extern void leveldb_iter_prev(leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_prev(IntPtr iter); // extern void leveldb_iter_next(leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_next(IntPtr iter); // extern const char* leveldb_iter_key(const leveldb_iterator_t*, size_t* klen); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_iter_key(IntPtr iter, out UIntPtr keyLength); public static string leveldb_iter_key(IntPtr iter) { UIntPtr keyLength; var keyPtr = leveldb_iter_key(iter, out keyLength); if (keyPtr == IntPtr.Zero || keyLength == UIntPtr.Zero) { return null; } var key = Marshal.PtrToStringAnsi(keyPtr, (int) keyLength); return key; } // extern const char* leveldb_iter_value(const leveldb_iterator_t*, size_t* vlen); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_iter_value(IntPtr iter, out UIntPtr valueLength); public static string leveldb_iter_value(IntPtr iter) { UIntPtr valueLength; var valuePtr = leveldb_iter_value(iter, out valueLength); if (valuePtr == IntPtr.Zero || valueLength == UIntPtr.Zero) { return null; } var value = Marshal.PtrToStringAnsi(valuePtr, (int) valueLength); return value; } // extern void leveldb_iter_destroy(leveldb_iterator_t*); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_iter_destroy(IntPtr iter); // TODO: // extern void leveldb_iter_get_error(const leveldb_iterator_t*, char** errptr); #endregion #region Cache // extern leveldb_cache_t* leveldb_cache_create_lru(size_t capacity); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern IntPtr leveldb_cache_create_lru(UIntPtr capacity); // extern void leveldb_cache_destroy(leveldb_cache_t* cache); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_cache_destroy(IntPtr cache); #endregion #region Env // TODO: // extern leveldb_env_t* leveldb_create_default_env(); // extern void leveldb_env_destroy(leveldb_env_t*); #endregion #region Utility /// /// Calls free(ptr). /// REQUIRES: ptr was malloc()-ed and returned by one of the routines /// in this file. Note that in certain cases (typically on Windows), /// you may need to call this routine instead of free(ptr) to dispose /// of malloc()-ed memory returned by this library. /// // extern void leveldb_free(void* ptr); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern void leveldb_free(IntPtr ptr); /// /// Return the major version number for this release. /// // extern int leveldb_major_version(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern int leveldb_major_version(); /// /// Return the minor version number for this release. /// // extern int leveldb_minor_version(); [DllImport("leveldb", CallingConvention = CallingConvention.Cdecl)] public static extern int leveldb_minor_version(); #endregion public static void Dump(IntPtr db) { var options = Native.leveldb_readoptions_create(); IntPtr iter = Native.leveldb_create_iterator(db, options); for (Native.leveldb_iter_seek_to_first(iter); Native.leveldb_iter_valid(iter); Native.leveldb_iter_next(iter)) { string key = Native.leveldb_iter_key(iter); string value = Native.leveldb_iter_value(iter); Console.WriteLine("'{0}' => '{1}'", key, value); } Native.leveldb_iter_destroy(iter); } } } leveldb-sharp-1.9.1/leveldb-sharp.snk0000644000175000017500000000112412073216637014445 00000000000000$RSA2 쨓m:^,c_Oňr<^ e%x;(*:֜^-?cxʻ]Ϛ@cC-Q;V8ࣈzj!MٛRye_@s$eU]`}vbiwxD3H } #؀V`F(5[aʊ9Wx؂C>:aL2kHjz%JBP#ŕ\ GlEIAc|mlnLUݖ"Ë>zS rBH[SMQ/R"+]3ˍ~XK&.Bv|3cJddUU4OM:!w!Q:EӏV)zPu@_ g*D}pfHc; JF$7S1ae٫91$}#6ρB,=&O)\MYF7Wl{$UeDa2cIPyGR&(k3+ScCƉ}WE58/Wl_.S ; sqCjT  bo F~(^L leveldb-sharp-1.9.1/leveldb-sharp.pc.in0000644000175000017500000000030312073216637014657 00000000000000prefix=@prefix@ exec_prefix=${prefix} libdir=@libdir@ Name: @ASSEMBLY_TITLE@ Description: @ASSEMBLY_DESCRIPTION@ Version: @PACKAGE_VERSION@ Libs: -r:${libdir}/@PACKAGE_NAME@/@ASSEMBLY_NAME@.dll