Chatbot-Eliza-1.06/000755 000765 000024 00000000000 12614522175 014327 5ustar00neilbstaff000000 000000 Chatbot-Eliza-1.06/Changes000644 000765 000024 00000010234 12614522175 015622 0ustar00neilbstaff000000 000000 Revision history for Perl module Chatbot::Eliza 1.06 2015-10-29 NEILB - Updated github repo URL after changing my github username - Include a META.json in releases, and tag & push to github on release 1.05 2014-04-17 - Moved Chatbot/Eliza.pm to lib/Chatbot/Eliza.pm - Added this Changes file; moved changelog entries from pod to here. - Moved all example scripts into examples/ directory - Added a minimal test that actually exercises Eliza with a script - Added "use warnings" and dropped use vars in favour of 'our' - Added COPYRIGHT AND LICENSE section to pod - Switched to Dist::Zilla 1.04_01 2014-04-05 - All the changes in 1.05 (above) were first done for this developer release. 1.04 2003-01-24 - Added a Norwegian script, kindly contributed by Mats Stafseng Einarsen. Thanks Mats! 1.01 2003-01-17 - Added an empty DESTORY method, to eliminate some pesky warning messages. Suggested by Stas Bekman. 0.97 1999-10-31 - One tiny change to the regex which implements reassemble rules. Thanks to Gidon Wise for suggesting this improvement. 0.95 1999-07-09 - Fixed a bug in the way the bot invokes its random function when it pulls a comment out of memory. 0.93 1999-06-04 - Calling programs can now specify their own random-number generators. Use this syntax: $chatbot = new Chatbot::Eliza; $chatbot->myrand( sub { #function goes here! } ); The custom random function should have the same prototype as perl's built-in rand() function. That is, it should take a single (numeric) expression as a parameter, and it should return a floating-point value between 0 and that number. - You can also now use a reference to an anonymous hash as a parameter to the new() method to define any fields in that bot instance: $bot = new Chatbot::Eliza { name => "Brian", scriptfile => "myscript.txt", debug => 1, }; 0.91 1999-04-08 - Fixed some misspellings. - Fixed a bug in the way individual bot objects store their memory. Thanks to Randal Schwartz and to Robert Chin for pointing this out. - Fixed a very stupid error in the way the random function is invoked. Thanks to Antony Quintal for pointing out the error. - Many corrections and improvements were made to the German script by Matthias Hellmund. Thanks, Matthias! - Made a minor syntactical change, at the suggestion of Roy Stephan. - The memory functionality can now be disabled by setting the $Chatbot::Eliza::memory_on variable to 0, like so: $bot->memory_on(0); Thanks to Robert Chin for suggesting that. 0.40 1998-07-25 - Re-implemented the memory functionality. - Cleaned up and expanded the embedded POD documentation. - Added a sample script in German. - Modified the debugging behavior. The transform() method itself will no longer print any debugging output directly to STDOUT. Instead, all debugging output is stored in a module variable called "debug_text". The "debug_text" variable is printed out by the command_interface() method, if the debug flag is set. But even if this flag is not set, the variable debug_text is still available to any calling program. - Added a few more example scripts which use the module. simple - simple script using Eliza.pm simple.cgi - simple CGI script using Eliza.pm debug.cgi - CGI script which displays debugging output deutsch - script using the German script deutsch.cgi - CGI script using the German script twobots - script which creates two distinct bots 0.32 1997-12-13 - Fixed a bug in the way Eliza loads its default internal script data. (Thanks to Randal Schwartz for pointing this out.) - Removed the "memory" functions internal to Eliza. When I get them working properly I will add them back in. - Added one more example program. - Fixed some minor errors in the embedded POD documentation. 0.31 1997-12-06 - First release to CPAN Chatbot-Eliza-1.06/dist.ini000644 000765 000024 00000000372 12614522175 015775 0ustar00neilbstaff000000 000000 name = Chatbot-Eliza author = John Nolan license = Perl_5 copyright_holder = John Nolan copyright_year = 2003 version = 1.06 [@Basic] [PkgVersion] [AutoPrereqs] [MetaJSON] [GithubMeta] [Git::Tag] tag_message= [Git::Push] Chatbot-Eliza-1.06/examples/000755 000765 000024 00000000000 12614522175 016145 5ustar00neilbstaff000000 000000 Chatbot-Eliza-1.06/lib/000755 000765 000024 00000000000 12614522175 015075 5ustar00neilbstaff000000 000000 Chatbot-Eliza-1.06/LICENSE000644 000765 000024 00000043647 12614522175 015352 0ustar00neilbstaff000000 000000 This software is copyright (c) 2003 by John Nolan. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. Terms of the Perl programming language system itself a) the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version, or b) the "Artistic License" --- The GNU General Public License, Version 1, February 1989 --- This software is Copyright (c) 2003 by John Nolan. This is free software, licensed under: The GNU General Public License, Version 1, February 1989 GNU GENERAL PUBLIC LICENSE Version 1, February 1989 Copyright (C) 1989 Free Software Foundation, Inc. 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The license agreements of most software companies try to keep users at the mercy of those companies. 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This License Agreement applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any work containing the Program or a portion of it, either verbatim or with modifications. Each licensee is addressed as "you". 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this General Public License and to the absence of any warranty; and give any other recipients of the Program a copy of this General Public License along with the Program. You may charge a fee for the physical act of transferring a copy. 2. 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It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) 19yy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 1, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301 USA Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) 19xx name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (a program to direct compilers to make passes at assemblers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice That's all there is to it! --- The Artistic License 1.0 --- This software is Copyright (c) 2003 by John Nolan. This is free software, licensed under: The Artistic License 1.0 The Artistic License Preamble The intent of this document is to state the conditions under which a Package may be copied, such that the Copyright Holder maintains some semblance of artistic control over the development of the package, while giving the users of the package the right to use and distribute the Package in a more-or-less customary fashion, plus the right to make reasonable modifications. 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However, you may distribute this Package in aggregate with other (possibly commercial) programs as part of a larger (possibly commercial) software distribution provided that you do not advertise this Package as a product of your own. 6. The scripts and library files supplied as input to or produced as output from the programs of this Package do not automatically fall under the copyright of this Package, but belong to whomever generated them, and may be sold commercially, and may be aggregated with this Package. 7. C or perl subroutines supplied by you and linked into this Package shall not be considered part of this Package. 8. The name of the Copyright Holder may not be used to endorse or promote products derived from this software without specific prior written permission. 9. THIS PACKAGE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. The End Chatbot-Eliza-1.06/Makefile.PL000644 000765 000024 00000002212 12614522175 016276 0ustar00neilbstaff000000 000000 # This file was automatically generated by Dist::Zilla::Plugin::MakeMaker v5.037. use strict; use warnings; use 5.006; use ExtUtils::MakeMaker; my %WriteMakefileArgs = ( "ABSTRACT" => "A clone of the classic Eliza program", "AUTHOR" => "John Nolan ", "CONFIGURE_REQUIRES" => { "ExtUtils::MakeMaker" => 0 }, "DISTNAME" => "Chatbot-Eliza", "EXE_FILES" => [], "LICENSE" => "perl", "MIN_PERL_VERSION" => "5.006", "NAME" => "Chatbot::Eliza", "PREREQ_PM" => { "Carp" => 0, "strict" => 0, "warnings" => 0 }, "TEST_REQUIRES" => { "Test::More" => "0.88" }, "VERSION" => "1.06", "test" => { "TESTS" => "t/*.t" } ); my %FallbackPrereqs = ( "Carp" => 0, "ExtUtils::MakeMaker" => 0, "Test::More" => "0.88", "strict" => 0, "warnings" => 0 ); unless ( eval { ExtUtils::MakeMaker->VERSION(6.63_03) } ) { delete $WriteMakefileArgs{TEST_REQUIRES}; delete $WriteMakefileArgs{BUILD_REQUIRES}; $WriteMakefileArgs{PREREQ_PM} = \%FallbackPrereqs; } delete $WriteMakefileArgs{CONFIGURE_REQUIRES} unless eval { ExtUtils::MakeMaker->VERSION(6.52) }; WriteMakefile(%WriteMakefileArgs); Chatbot-Eliza-1.06/MANIFEST000644 000765 000024 00000000653 12614522175 015464 0ustar00neilbstaff000000 000000 # This file was automatically generated by Dist::Zilla::Plugin::Manifest v5.037. Changes LICENSE MANIFEST META.json META.yml Makefile.PL README dist.ini examples/debug.cgi examples/deutsch examples/deutsch.cgi examples/deutsch.txt examples/doctor.txt examples/norsk examples/norsk.cgi examples/norsk.txt examples/simple examples/simple.cgi examples/twobots lib/Chatbot/Eliza.pm t/01-require.t t/02-test-bot.t t/test-script.txt Chatbot-Eliza-1.06/META.json000644 000765 000024 00000002152 12614522175 015750 0ustar00neilbstaff000000 000000 { "abstract" : "A clone of the classic Eliza program", "author" : [ "John Nolan " ], "dynamic_config" : 0, "generated_by" : "Dist::Zilla version 5.037, CPAN::Meta::Converter version 2.150005", "license" : [ "perl_5" ], "meta-spec" : { "url" : "http://search.cpan.org/perldoc?CPAN::Meta::Spec", "version" : 2 }, "name" : "Chatbot-Eliza", "prereqs" : { "configure" : { "requires" : { "ExtUtils::MakeMaker" : "0" } }, "runtime" : { "requires" : { "Carp" : "0", "perl" : "5.006", "strict" : "0", "warnings" : "0" } }, "test" : { "requires" : { "Test::More" : "0.88" } } }, "release_status" : "stable", "resources" : { "homepage" : "https://github.com/neilb/Chatbot-Eliza", "repository" : { "type" : "git", "url" : "https://github.com/neilb/Chatbot-Eliza.git", "web" : "https://github.com/neilb/Chatbot-Eliza" } }, "version" : "1.06" } Chatbot-Eliza-1.06/META.yml000644 000765 000024 00000001142 12614522175 015576 0ustar00neilbstaff000000 000000 --- abstract: 'A clone of the classic Eliza program' author: - 'John Nolan ' build_requires: Test::More: '0.88' configure_requires: ExtUtils::MakeMaker: '0' dynamic_config: 0 generated_by: 'Dist::Zilla version 5.037, CPAN::Meta::Converter version 2.150005' license: perl meta-spec: url: http://module-build.sourceforge.net/META-spec-v1.4.html version: '1.4' name: Chatbot-Eliza requires: Carp: '0' perl: '5.006' strict: '0' warnings: '0' resources: homepage: https://github.com/neilb/Chatbot-Eliza repository: https://github.com/neilb/Chatbot-Eliza.git version: '1.06' Chatbot-Eliza-1.06/README000644 000765 000024 00000000563 12614522175 015213 0ustar00neilbstaff000000 000000 This archive contains the distribution Chatbot-Eliza, version 1.06: A clone of the classic Eliza program This software is copyright (c) 2003 by John Nolan. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. This README file was generated by Dist::Zilla::Plugin::Readme v5.037. Chatbot-Eliza-1.06/t/000755 000765 000024 00000000000 12614522175 014572 5ustar00neilbstaff000000 000000 Chatbot-Eliza-1.06/t/01-require.t000644 000765 000024 00000000142 12614522175 016646 0ustar00neilbstaff000000 000000 #!perl use strict; use warnings; use Test::More 0.88 tests => 1; require_ok('Chatbot::Eliza'); Chatbot-Eliza-1.06/t/02-test-bot.t000644 000765 000024 00000001140 12614522175 016733 0ustar00neilbstaff000000 000000 #!perl use strict; use warnings; use Chatbot::Eliza; use Test::More 0.88; my @TESTS = ( [ 'I feel happy' => 'Do you often feel happy?' ], [ 'I like blueberries' => 'I like blueberries too!' ], [ 'xyzzy' => 'Huh?' ], ); my ($input, $output, $expected); plan tests => int(@TESTS); my $bot = Chatbot::Eliza->new('TestBot', 't/test-script.txt') || BAIL_OUT; foreach my $test (@TESTS) { ($input, $expected) = @$test; $output = $bot->transform($input); is($output, $expected, "Do we get expected output for '$input'"); } Chatbot-Eliza-1.06/t/test-script.txt000644 000765 000024 00000000274 12614522175 017617 0ustar00neilbstaff000000 000000 key: xnone -1 decomp: * reasmb: Huh? key: feel 1 decomp: * i feel * reasmb: Do you often feel (2)? key: like 1 decomp: i like * reasmb: I like (1) too! Chatbot-Eliza-1.06/lib/Chatbot/000755 000765 000024 00000000000 12614522175 016461 5ustar00neilbstaff000000 000000 Chatbot-Eliza-1.06/lib/Chatbot/Eliza.pm000644 000765 000024 00000141264 12614522175 020073 0ustar00neilbstaff000000 000000 ################################################################### package Chatbot::Eliza; $Chatbot::Eliza::VERSION = '1.06'; # Copyright (c) 1997-2003 John Nolan. All rights reserved. # This program is free software. You may modify and/or # distribute it under the same terms as Perl itself. # This copyright notice must remain attached to the file. # # You can run this file through either pod2man or pod2html # to produce pretty documentation in manual or html file format # (these utilities are part of the Perl 5 distribution). # # POD documentation is distributed throughout the actual code # so that it also functions as comments. require 5.006; use strict; use warnings; use Carp; our $AUTOLOAD; #################################################################### # ---{ B E G I N P O D D O C U M E N T A T I O N }-------------- # =head1 NAME B - A clone of the classic Eliza program =head1 SYNOPSIS use Chatbot::Eliza; $mybot = new Chatbot::Eliza; $mybot->command_interface; # see below for details =head1 DESCRIPTION This module implements the classic Eliza algorithm. The original Eliza program was written by Joseph Weizenbaum and described in the Communications of the ACM in 1966. Eliza is a mock Rogerian psychotherapist. It prompts for user input, and uses a simple transformation algorithm to change user input into a follow-up question. The program is designed to give the appearance of understanding. This program is a faithful implementation of the program described by Weizenbaum. It uses a simplified script language (devised by Charles Hayden). The content of the script is the same as Weizenbaum's. This module encapsulates the Eliza algorithm in the form of an object. This should make the functionality easy to incorporate in larger programs. =head1 INSTALLATION The current version of Chatbot::Eliza.pm is available on CPAN: http://www.perl.com/CPAN/modules/by-module/Chatbot/ To install this package, just change to the directory which you created by untarring the package, and type the following: perl Makefile.PL make test make make install This will copy Eliza.pm to your perl library directory for use by all perl scripts. You probably must be root to do this, unless you have installed a personal copy of perl. =head1 USAGE This is all you need to do to launch a simple Eliza session: use Chatbot::Eliza; $mybot = new Chatbot::Eliza; $mybot->command_interface; You can also customize certain features of the session: $myotherbot = new Chatbot::Eliza; $myotherbot->name( "Hortense" ); $myotherbot->debug( 1 ); $myotherbot->command_interface; These lines set the name of the bot to be "Hortense" and turn on the debugging output. When creating an Eliza object, you can specify a name and an alternative scriptfile: $bot = new Chatbot::Eliza "Brian", "myscript.txt"; You can also use an anonymous hash to set these parameters. Any of the fields can be initialized using this syntax: $bot = new Chatbot::Eliza { name => "Brian", scriptfile => "myscript.txt", debug => 1, prompts_on => 1, memory_on => 0, myrand => sub { my $N = defined $_[0] ? $_[0] : 1; rand($N); }, }; If you don't specify a script file, then the new object will be initialized with a default script. The module contains this script within itself. You can use any of the internal functions in a calling program. The code below takes an arbitrary string and retrieves the reply from the Eliza object: my $string = "I have too many problems."; my $reply = $mybot->transform( $string ); You can easily create two bots, each with a different script, and see how they interact: use Chatbot::Eliza my ($harry, $sally, $he_says, $she_says); $sally = new Chatbot::Eliza "Sally", "histext.txt"; $harry = new Chatbot::Eliza "Harry", "hertext.txt"; $he_says = "I am sad."; # Seed the random number generator. srand( time ^ ($$ + ($$ << 15)) ); while (1) { $she_says = $sally->transform( $he_says ); print $sally->name, ": $she_says \n"; $he_says = $harry->transform( $she_says ); print $harry->name, ": $he_says \n"; } Mechanically, this works well. However, it critically depends on the actual script data. Having two mock Rogerian therapists talk to each other usually does not produce any sensible conversation, of course. After each call to the transform() method, the debugging output for that transformation is stored in a variable called $debug_text. my $reply = $mybot->transform( "My foot hurts" ); my $debugging = $mybot->debug_text; This feature always available, even if the instance's $debug variable is set to 0. Calling programs can specify their own random-number generators. Use this syntax: $chatbot = new Chatbot::Eliza; $chatbot->myrand( sub { #function goes here! } ); The custom random function should have the same prototype as perl's built-in rand() function. That is, it should take a single (numeric) expression as a parameter, and it should return a floating-point value between 0 and that number. What this code actually does is pass a reference to an anonymous subroutine ("code reference"). Make sure you've read the perlref manpage for details on how code references actually work. If you don't specify any custom rand function, then the Eliza object will just use the built-in rand() function. =head1 MAIN DATA MEMBERS Each Eliza object uses the following data structures to hold the script data in memory: =head2 %decomplist I: the set of keywords; I: strings containing the decomposition rules. =head2 %reasmblist I: a set of values which are each the join of a keyword and a corresponding decomposition rule; I: the set of possible reassembly statements for that keyword and decomposition rule. =head2 %reasmblist_for_memory This structure is identical to C<%reasmblist>, except that these rules are only invoked when a user comment is being retrieved from memory. These contain comments such as "Earlier you mentioned that...," which are only appropriate for remembered comments. Rules in the script must be specially marked in order to be included in this list rather than C<%reasmblist>. The default script only has a few of these rules. =head2 @memory A list of user comments which an Eliza instance is remembering for future use. Eliza does not remember everything, only some things. In this implementation, Eliza will only remember comments which match a decomposition rule which actually has reassembly rules that are marked with the keyword "reasm_for_memory" rather than the normal "reasmb". The default script only has a few of these. =head2 %keyranks I: the set of keywords; I: the ranks for each keyword =head2 @quit "quit" words -- that is, words the user might use to try to exit the program. =head2 @initial Possible greetings for the beginning of the program. =head2 @final Possible farewells for the end of the program. =head2 %pre I: words which are replaced before any transformations; I: the respective replacement words. =head2 %post I: words which are replaced after the transformations and after the reply is constructed; I: the respective replacement words. =head2 %synon I: words which are found in decomposition rules; I: words which are treated just like their corresponding synonyms during matching of decomposition rules. =head2 Other data members There are several other internal data members. Hopefully these are sufficiently obvious that you can learn about them just by reading the source code. =cut my %fields = ( name => 'Eliza', scriptfile => '', debug => 0, debug_text => '', transform_text => '', prompts_on => 1, memory_on => 1, botprompt => '', userprompt => '', myrand => sub { my $N = defined $_[0] ? $_[0] : 1; rand($N); }, keyranks => undef, decomplist => undef, reasmblist => undef, reasmblist_for_memory => undef, pre => undef, post => undef, synon => undef, initial => undef, final => undef, quit => undef, max_memory_size => 5, likelihood_of_using_memory => 1, memory => undef, ); #################################################################### # ---{ B E G I N M E T H O D S }---------------------------------- # =head1 METHODS =head2 new() my $chatterbot = new Chatbot::Eliza; new() creates a new Eliza object. This method also calls the internal _initialize() method, which in turn calls the parse_script_data() method, which initializes the script data. my $chatterbot = new Chatbot::Eliza 'Ahmad', 'myfile.txt'; The eliza object defaults to the name "Eliza", and it contains default script data within itself. However, using the syntax above, you can specify an alternative name and an alternative script file. See the method parse_script_data(). for a description of the format of the script file. =cut sub new { my ($that,$name,$scriptfile) = @_; my $class = ref($that) || $that; my $self = { _permitted => \%fields, %fields, }; bless $self, $class; $self->_initialize($name,$scriptfile); return $self; } # end method new sub _initialize { my ($self,$param1,$param2) = @_; if (defined $param1 and ref $param1 eq "HASH") { # Allow the calling program to pass in intial parameters # as an anonymous hash map { $self->{$_} = $param1->{$_}; } keys %$param1; $self->parse_script_data( $self->{scriptfile} ); } else { $self->name($param1) if $param1; $self->parse_script_data($param2); } # Initialize the memory array ref at instantiation time, # rather than at class definition time. # (THANKS to Randal Schwartz and Robert Chin for fixing this bug.) # $self->{memory} = []; } sub AUTOLOAD { my $self = shift; my $class = ref($self) || croak "$self is not an object : $!\n"; my $field = $AUTOLOAD; $field =~ s/.*://; # Strip fully-qualified portion unless (exists $self->{"_permitted"}->{$field} ) { croak "Can't access `$field' field in object of class $class : $!\n"; } if (@_) { return $self->{$field} = shift; } else { return $self->{$field}; } } # end method AUTOLOAD #################################################################### # --- command_interface --- =head2 command_interface() $chatterbot->command_interface; command_interface() opens an interactive session with the Eliza object, just like the original Eliza program. If you want to design your own session format, then you can write your own while loop and your own functions for prompting for and reading user input, and use the transform() method to generate Eliza's responses. (I: you do not need to invoke preprocess() and postprocess() directly, because these are invoked from within the transform() method.) But if you're lazy and you want to skip all that, then just use command_interface(). It's all done for you. During an interactive session invoked using command_interface(), you can enter the word "debug" to toggle debug mode on and off. You can also enter the keyword "memory" to invoke the _debug_memory() method and print out the contents of the Eliza instance's memory. =cut sub command_interface { my $self = shift; my ($user_input, $previous_user_input, $reply); $user_input = ""; $self->botprompt($self->name . ":\t"); # Eliza's prompt $self->userprompt("you:\t"); # User's prompt # Seed the random number generator. srand( time() ^ ($$ + ($$ << 15)) ); # Print the Eliza prompt print $self->botprompt if $self->prompts_on; # Print an initial greeting print "$self->{initial}->[ int &{$self->{myrand}}( scalar @{ $self->{initial} } ) ]\n"; ################################################################### # command loop. This loop should go on forever, # until we explicity break out of it. # while (1) { print $self->userprompt if $self->prompts_on; $previous_user_input = $user_input; chomp( $user_input = ); # If the user wants to quit, # print out a farewell and quit. if ($self->_testquit($user_input) ) { $reply = "$self->{final}->[ int &{$self->{myrand}}( scalar @{$self->{final}} ) ]"; print $self->botprompt if $self->prompts_on; print "$reply\n"; last; } # If the user enters the word "debug", # then toggle on/off this Eliza's debug output. if ($user_input eq "debug") { $self->debug( ! $self->debug ); $user_input = $previous_user_input; } # If the user enters the word "memory", # then use the _debug_memory method to dump out # the current contents of Eliza's memory if ($user_input eq "memory" or $user_input eq "debug memory") { print $self->_debug_memory(); redo; } # If the user enters the word "debug that", # then dump out the debugging of the # most recent call to transform. if ($user_input eq "debug that") { print $self->debug_text(); redo; } # Invoke the transform method # to generate a reply. $reply = $self->transform( $user_input ); # Print out the debugging text if debugging is set to on. # This variable should have been set by the transform method. print $self->debug_text if $self->debug; # Print the actual reply print $self->botprompt if $self->prompts_on; print "$reply\n"; } # End UI command loop. } # End method command_interface #################################################################### # --- preprocess --- =head2 preprocess() $string = preprocess($string); preprocess() applies simple substitution rules to the input string. Mostly this is to catch varieties in spelling, misspellings, contractions and the like. preprocess() is called from within the transform() method. It is applied to user-input text, BEFORE any processing, and before a reassebly statement has been selected. It uses the array C<%pre>, which is created during the parse of the script. =cut sub preprocess { my ($self,$string) = @_; my ($i, @wordsout, @wordsin, $keyword); @wordsout = @wordsin = split / /, $string; WORD: for ($i = 0; $i < @wordsin; $i++) { foreach $keyword (keys %{ $self->{pre} }) { if ($wordsin[$i] =~ /\b$keyword\b/i ) { ($wordsout[$i] = $wordsin[$i]) =~ s/$keyword/$self->{pre}->{$keyword}/ig; next WORD; } } } return join ' ', @wordsout; } #################################################################### # --- postprocess --- =head2 postprocess() $string = postprocess($string); postprocess() applies simple substitution rules to the reassembly rule. This is where all the "I"'s and "you"'s are exchanged. postprocess() is called from within the transform() function. It uses the array C<%post>, created during the parse of the script. =cut sub postprocess { my ($self,$string) = @_; my ($i, @wordsout, @wordsin, $keyword); @wordsin = @wordsout = split (/ /, $string); WORD: for ($i = 0; $i < @wordsin; $i++) { foreach $keyword (keys %{ $self->{post} }) { if ($wordsin[$i] =~ /\b$keyword\b/i ) { ($wordsout[$i] = $wordsin[$i]) =~ s/$keyword/$self->{post}->{$keyword}/ig; next WORD; } } } return join ' ', @wordsout; } #################################################################### # --- _testquit --- =head2 _testquit() if ($self->_testquit($user_input) ) { ... } _testquit() detects words like "bye" and "quit" and returns true if it finds one of them as the first word in the sentence. These words are listed in the script, under the keyword "quit". =cut sub _testquit { my ($self,$string) = @_; my ($quitword, @wordsin); foreach $quitword (@{ $self->{quit} }) { return 1 if ($string =~ /\b$quitword\b/i ) ; } } #################################################################### # --- _debug_memory --- =head2 _debug_memory() $self->_debug_memory() _debug_memory() is a special function which returns the contents of Eliza's memory stack. =cut sub _debug_memory { my ($self) = @_; my $string = "\t"; $string .= $#{ $self->memory } + 1; $string .= " item(s) in memory stack:\n"; # [THANKS to Roy Stephan for helping me adjust this bit] # foreach (@{ $self->memory } ) { my $line = $_; $string .= sprintf "\t\t->$line\n" ; }; return $string; } #################################################################### # --- transform --- =head2 transform() $reply = $chatterbot->transform( $string, $use_memory ); transform() applies transformation rules to the user input string. It invokes preprocess(), does transformations, then invokes postprocess(). It returns the tranformed output string, called C<$reasmb>. The algorithm embedded in the transform() method has three main parts: =over =item 1 Search the input string for a keyword. =item 2 If we find a keyword, use the list of decomposition rules for that keyword, and pattern-match the input string against each rule. =item 3 If the input string matches any of the decomposition rules, then randomly select one of the reassembly rules for that decomposition rule, and use it to construct the reply. =back transform() takes two parameters. The first is the string we want to transform. The second is a flag which indicates where this sting came from. If the flag is set, then the string has been pulled from memory, and we should use reassembly rules appropriate for that. If the flag is not set, then the string is the most recent user input, and we can use the ordinary reassembly rules. The memory flag is only set when the transform() function is called recursively. The mechanism for setting this parameter is embedded in the transoform method itself. If the flag is set inappropriately, it is ignored. =cut sub transform{ my ($self,$string,$use_memory) = @_; # Initialize the debugging text buffer. $self->debug_text(''); $self->debug_text(sprintf "\t[Pulling string \"$string\" from memory.]\n") if $use_memory; my ($i, @string_parts, $string_part, $rank, $goto, $reasmb, $keyword, $decomp, $this_decomp, $reasmbkey, @these_reasmbs, @decomp_matches, $synonyms, $synonym_index); # Default to a really low rank. $rank = -2; $reasmb = ""; $goto = ""; # First run the string through the preprocessor. $string = $self->preprocess( $string ); # Convert punctuation to periods. We will assume that commas # and certain conjunctions separate distinct thoughts/sentences. $string =~ s/[?!,]/./g; $string =~ s/but/./g; # Yikes! This is English-specific. # Split the string by periods into an array @string_parts = split /\./, $string ; # Examine each part of the input string in turn. STRING_PARTS: foreach $string_part (@string_parts) { # Run through the whole list of keywords. KEYWORD: foreach $keyword (keys %{ $self->{decomplist} }) { # Check to see if the input string contains a keyword # which outranks any we have found previously # (On first loop, rank is set to -2.) if ( ($string_part =~ /\b$keyword\b/i or $keyword eq $goto) and $rank < $self->{keyranks}->{$keyword} ) { # If we find one, then set $rank to equal # the rank of that keyword. $rank = $self->{keyranks}->{$keyword}; $self->debug_text($self->debug_text . sprintf "\t$rank> $keyword"); # Now let's check all the decomposition rules for that keyword. DECOMP: foreach $decomp (@{ $self->{decomplist}->{$keyword} }) { # Change '*' to '\b(.*)\b' in this decomposition rule, # so we can use it for regular expressions. Later, # we will want to isolate individual matches to each wildcard. ($this_decomp = $decomp) =~ s/\s*\*\s*/\\b\(\.\*\)\\b/g; # If this docomposition rule contains a word which begins with '@', # then the script also contained some synonyms for that word. # Find them all using %synon and generate a regular expression # containing all of them. if ($this_decomp =~ /\@/ ) { ($synonym_index = $this_decomp) =~ s/.*\@(\w*).*/$1/i ; $synonyms = join ('|', @{ $self->{synon}->{$synonym_index} }); $this_decomp =~ s/(.*)\@$synonym_index(.*)/$1($synonym_index\|$synonyms)$2/g; } $self->debug_text($self->debug_text . sprintf "\n\t\t: $decomp"); # Using the regular expression we just generated, # match against the input string. Use empty "()"'s to # eliminate warnings about uninitialized variables. if ($string_part =~ /$this_decomp()()()()()()()()()()/i) { # If this decomp rule matched the string, # then create an array, so that we can refer to matches # to individual wildcards. Use '0' as a placeholder # (we don't want to refer to any "zeroth" wildcard). @decomp_matches = ("0", $1, $2, $3, $4, $5, $6, $7, $8, $9); $self->debug_text($self->debug_text . sprintf " : @decomp_matches\n"); # Using the keyword and the decomposition rule, # reconstruct a key for the list of reassamble rules. $reasmbkey = join ($;,$keyword,$decomp); # Get the list of possible reassembly rules for this key. # if (defined $use_memory and $#{ $self->{reasmblist_for_memory}->{$reasmbkey} } >= 0) { # If this transform function was invoked with the memory flag, # and there are in fact reassembly rules which are appropriate # for pulling out of memory, then include them. @these_reasmbs = @{ $self->{reasmblist_for_memory}->{$reasmbkey} } } else { # Otherwise, just use the plain reassembly rules. # (This is what normally happens.) @these_reasmbs = @{ $self->{reasmblist}->{$reasmbkey} } } # Pick out a reassembly rule at random. $reasmb = $these_reasmbs[ int &{$self->{myrand}}( scalar @these_reasmbs ) ]; $self->debug_text($self->debug_text . sprintf "\t\t--> $reasmb\n"); # If the reassembly rule we picked contains the word "goto", # then we start over with a new keyword. Set $keyword to equal # that word, and start the whole loop over. if ($reasmb =~ m/^goto\s(\w*).*/i) { $self->debug_text($self->debug_text . sprintf "\$1 = $1\n"); $goto = $keyword = $1; $rank = -2; redo KEYWORD; } # Otherwise, using the matches to wildcards which we stored above, # insert words from the input string back into the reassembly rule. # [THANKS to Gidon Wise for submitting a bugfix here] for ($i=1; $i <= $#decomp_matches; $i++) { $decomp_matches[$i] = $self->postprocess( $decomp_matches[$i] ); $decomp_matches[$i] =~ s/([,;?!]|\.*)$//; $reasmb =~ s/\($i\)/$decomp_matches[$i]/g; } # Move on to the next keyword. If no other keywords match, # then we'll end up actually using the $reasmb string # we just generated above. next KEYWORD ; } # End if ($string_part =~ /$this_decomp/i) $self->debug_text($self->debug_text . sprintf "\n"); } # End DECOMP: foreach $decomp (@{ $self->{decomplist}->{$keyword} }) } # End if ( ($string_part =~ /\b$keyword\b/i or $keyword eq $goto) } # End KEYWORD: foreach $keyword (keys %{ $self->{decomplist}) } # End STRING_PARTS: foreach $string_part (@string_parts) { =head2 How memory is used In the script, some reassembly rules are special. They are marked with the keyword "reasm_for_memory", rather than just "reasm". Eliza "remembers" any comment when it matches a docomposition rule for which there are any reassembly rules for memory. An Eliza object remembers up to C<$max_memory_size> (default: 5) user input strings. If, during a subsequent run, the transform() method fails to find any appropriate decomposition rule for a user's comment, and if there are any comments inside the memory array, then Eliza may elect to ignore the most recent comment and instead pull out one of the strings from memory. In this case, the transform method is called recursively with the memory flag. Honestly, I am not sure exactly how this memory functionality was implemented in the original Eliza program. Hopefully this implementation is not too far from Weizenbaum's. If you don't want to use the memory functionality at all, then you can disable it: $mybot->memory_on(0); You can also achieve the same effect by making sure that the script data does not contain any reassembly rules marked with the keyword "reasm_for_memory". The default script data only has 4 such items. =cut if ($reasmb eq "") { # If all else fails, call this method recursively # and make sure that it has something to parse. # Use a string from memory if anything is available. # # $self-likelihood_of_using_memory should be some number # between 1 and 0; it defaults to 1. # if ( $#{ $self->memory } >= 0 and &{$self->{myrand}}(1) >= 1 - $self->likelihood_of_using_memory ) { $reasmb = $self->transform( shift @{ $self->memory }, "use memory" ); } else { $reasmb = $self->transform("xnone"); } } elsif ($self->memory_on) { # If memory is switched on, then we handle memory. # Now that we have successfully transformed this string, # push it onto the end of the memory stack... unless, of course, # that's where we got it from in the first place, or if the rank # is not the kind we remember. # if ( $#{ $self->{reasmblist_for_memory}->{$reasmbkey} } >= 0 and not defined $use_memory ) { push @{ $self->memory },$string ; } # Shift out the least-recent item from the bottom # of the memory stack if the stack exceeds the max size. shift @{ $self->memory } if $#{ $self->memory } >= $self->max_memory_size; $self->debug_text($self->debug_text . sprintf("\t%d item(s) in memory.\n", $#{ $self->memory } + 1 ) ) ; } # End if ($reasmb eq "") $reasmb =~ tr/ / /s; # Eliminate any duplicate space characters. $reasmb =~ s/[ ][?]$/?/; # Eliminate any spaces before the question mark. # Save the return string so that forgetful calling programs # can ask the bot what the last reply was. $self->transform_text($reasmb); return $reasmb ; } #################################################################### # --- parse_script_data --- =head2 parse_script_data() $self->parse_script_data; $self->parse_script_data( $script_file ); parse_script_data() is invoked from the _initialize() method, which is called from the new() function. However, you can also call this method at any time against an already-instantiated Eliza instance. In that case, the new script data is I to the old script data. The old script data is not deleted. You can pass a parameter to this function, which is the name of the script file, and it will read in and parse that file. If you do not pass any parameter to this method, then it will read the data embedded at the end of the module as its default script data. If you pass the name of a script file to parse_script_data(), and that file is not available for reading, then the module dies. =head1 Format of the script file This module includes a default script file within itself, so it is not necessary to explicitly specify a script file when instantiating an Eliza object. Each line in the script file can specify a key, a decomposition rule, or a reassembly rule. key: remember 5 decomp: * i remember * reasmb: Do you often think of (2) ? reasmb: Does thinking of (2) bring anything else to mind ? decomp: * do you remember * reasmb: Did you think I would forget (2) ? reasmb: What about (2) ? reasmb: goto what pre: equivalent alike synon: belief feel think believe wish The number after the key specifies the rank. If a user's input contains the keyword, then the transform() function will try to match one of the decomposition rules for that keyword. If one matches, then it will select one of the reassembly rules at random. The number (2) here means "use whatever set of words matched the second asterisk in the decomposition rule." If you specify a list of synonyms for a word, the you should use a "@" when you use that word in a decomposition rule: decomp: * i @belief i * reasmb: Do you really think so ? reasmb: But you are not sure you (3). Otherwise, the script will never check to see if there are any synonyms for that keyword. Reassembly rules should be marked with I rather than I when it is appropriate for use when a user's comment has been extracted from memory. key: my 2 decomp: * my * reasm_for_memory: Let's discuss further why your (2). reasm_for_memory: Earlier you said your (2). reasm_for_memory: But your (2). reasm_for_memory: Does that have anything to do with the fact that your (2) ? =head1 How the script file is parsed Each line in the script file contains an "entrytype" (key, decomp, synon) and an "entry", separated by a colon. In turn, each "entry" can itself be composed of a "key" and a "value", separated by a space. The parse_script_data() function parses each line out, and splits the "entry" and "entrytype" portion of each line into two variables, C<$entry> and C<$entrytype>. Next, it uses the string C<$entrytype> to determine what sort of stuff to expect in the C<$entry> variable, if anything, and parses it accordingly. In some cases, there is no second level of key-value pair, so the function does not even bother to isolate or create C<$key> and C<$value>. C<$key> is always a single word. C<$value> can be null, or one single word, or a string composed of several words, or an array of words. Based on all these entries and keys and values, the function creates two giant hashes: C<%decomplist>, which holds the decomposition rules for each keyword, and C<%reasmblist>, which holds the reassembly phrases for each decomposition rule. It also creates C<%keyranks>, which holds the ranks for each key. Six other arrays are created: C<%reasm_for_memory, %pre, %post, %synon, @initial,> and C<@final>. =cut sub parse_script_data { my ($self,$scriptfile) = @_; my @scriptlines; if ($scriptfile) { # If we have an external script file, open it # and read it in (the whole thing, all at once). open (SCRIPTFILE, "<$scriptfile") or die "Could not read from file $scriptfile : $!\n"; @scriptlines = ; # read in script data $self->scriptfile($scriptfile); close (SCRIPTFILE); } else { # Otherwise, read in the data from the bottom # of this file. This data might be read several # times, so we save the offset pointer and # reset it when we're done. my $where= tell(DATA); @scriptlines = ; # read in script data seek(DATA, $where, 0); $self->scriptfile(''); } my ($entrytype, $entry, $key, $value) ; my $thiskey = ""; my $thisdecomp = ""; ############################################################ # Examine each line of script data. for (@scriptlines) { # Skip comments and lines with only whitespace. next if (/^\s*#/ || /^\s*$/); # Split entrytype and entry, using a colon as the delimiter. ($entrytype, $entry) = $_ =~ m/^\s*(\S*)\s*:\s*(.*)\s*$/; # Case loop, based on the entrytype. for ($entrytype) { /quit/ and do { push @{ $self->{quit} }, $entry; last; }; /initial/ and do { push @{ $self->{initial} }, $entry; last; }; /final/ and do { push @{ $self->{final} }, $entry; last; }; /decomp/ and do { die "$0: error parsing script: decomposition rule with no keyword.\n" if $thiskey eq ""; $thisdecomp = join($;,$thiskey,$entry); push @{ $self->{decomplist}->{$thiskey} }, $entry ; last; }; /reasmb/ and do { die "$0: error parsing script: reassembly rule with no decomposition rule.\n" if $thisdecomp eq ""; push @{ $self->{reasmblist}->{$thisdecomp} }, $entry ; last; }; /reasm_for_memory/ and do { die "$0: error parsing script: reassembly rule with no decomposition rule.\n" if $thisdecomp eq ""; push @{ $self->{reasmblist_for_memory}->{$thisdecomp} }, $entry ; last; }; # The entrytypes below actually expect to see a key and value # pair in the entry, so we split them out. The first word, # separated by a space, is the key, and everything else is # an array of values. ($key,$value) = $entry =~ m/^\s*(\S*)\s*(.*)/; /pre/ and do { $self->{pre}->{$key} = $value; last; }; /post/ and do { $self->{post}->{$key} = $value; last; }; # synon expects an array, so we split $value into an array, using " " as delimiter. /synon/ and do { $self->{synon}->{$key} = [ split /\ /, $value ]; last; }; /key/ and do { $thiskey = $key; $thisdecomp = ""; $self->{keyranks}->{$thiskey} = $value ; last; }; } # End for ($entrytype) (case loop) } # End for (@scriptlines) } # End of method parse_script_data # Eliminate some pesky warnings. # sub DESTROY {} # ---{ E N D M E T H O D S }---------------------------------- #################################################################### 1; # Return a true value. =head1 COPYRIGHT AND LICENSE This software is copyright (c) 2003 by John Nolan Ejpnolan@sonic.netE. This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself. =head1 AUTHOR John Nolan jpnolan@sonic.net January 2003. Implements the classic Eliza algorithm by Prof. Joseph Weizenbaum. Script format devised by Charles Hayden. =cut #################################################################### # ---{ B E G I N D E F A U L T S C R I P T D A T A }---------- # # This script was prepared by Chris Hayden. Hayden's Eliza # program was written in Java, however, it attempted to match # the functionality of Weizenbaum's original program as closely # as possible. # # Hayden's script format was quite different from Weizenbaum's, # but it maintained the same content. I have adapted Hayden's # script format, since it was simple and convenient enough # for my purposes. # # I've made small modifications here and there. # # We use the token __DATA__ rather than __END__, # so that all this data is visible within the current package. __DATA__ initial: How do you do. Please tell me your problem. initial: Hello, I am a computer program. initial: Please tell me what's been bothering you. initial: Is something troubling you? final: Goodbye. It was nice talking to you. final: Goodbye. I hope you found this session helpful. final: I think you should talk to a REAL analyst. Ciao! final: Life is tough. Hang in there! quit: bye quit: goodbye quit: done quit: exit quit: quit pre: dont don't pre: cant can't pre: wont won't pre: recollect remember pre: recall remember pre: dreamt dreamed pre: dreams dream pre: maybe perhaps pre: certainly yes pre: machine computer pre: machines computer pre: computers computer post: am are post: your my post: yours mine pre: were was post: me you pre: you're you are pre: i'm i am post: myself yourself post: yourself myself post: i you post: you me post: my your post: me you post: i'm you are pre: same alike pre: identical alike pre: equivalent alike synon: belief feel think believe wish synon: family mother mom father dad sister brother wife children child synon: desire want need synon: sad unhappy depressed sick synon: happy elated glad better synon: cannot can't synon: everyone everybody nobody noone synon: be am is are was key: xnone -1 decomp: * reasmb: I'm not sure I understand you fully. reasmb: Please go on. reasmb: That is interesting. Please continue. reasmb: Tell me more about that. reasmb: Does talking about this bother you ? key: sorry 0 decomp: * reasmb: Please don't apologise. reasmb: Apologies are not necessary. reasmb: I've told you that apologies are not required. reasmb: It did not bother me. Please continue. key: apologise 0 decomp: * reasmb: goto sorry key: remember 5 decomp: * i remember * reasmb: Do you often think of (2) ? reasmb: Does thinking of (2) bring anything else to mind ? reasmb: What else do you recollect ? reasmb: Why do you remember (2) just now ? reasmb: What in the present situation reminds you of (2) ? reasmb: What is the connection between me and (2) ? reasmb: What else does (2) remind you of ? decomp: * do you remember * reasmb: Did you think I would forget (2) ? reasmb: Why do you think I should recall (2) now ? reasmb: What about (2) ? reasmb: goto what reasmb: You mentioned (2) ? decomp: * you remember * reasmb: How could I forget (2) ? reasmb: What about (2) should I remember ? reasmb: goto you key: forget 5 decomp: * i forget * reasmb: Can you think of why you might forget (2) ? reasmb: Why can't you remember (2) ? reasmb: How often do you think of (2) ? reasmb: Does it bother you to forget that ? reasmb: Could it be a mental block ? reasmb: Are you generally forgetful ? reasmb: Do you think you are suppressing (2) ? decomp: * did you forget * reasmb: Why do you ask ? reasmb: Are you sure you told me ? reasmb: Would it bother you if I forgot (2) ? reasmb: Why should I recall (2) just now ? reasmb: goto what reasmb: Tell me more about (2). key: if 3 decomp: * if * reasmb: Do you think its likely that (2) ? reasmb: Do you wish that (2) ? reasmb: What do you know about (2) ? reasmb: Really, if (2) ? reasmb: What would you do if (2) ? reasmb: But what are the chances that (2) ? reasmb: What does this speculation lead to ? key: dreamed 4 decomp: * i dreamed * reasmb: Really, (2) ? reasmb: Have you ever fantasized (2) while you were awake ? reasmb: Have you ever dreamed (2) before ? reasmb: goto dream key: dream 3 decomp: * reasmb: What does that dream suggest to you ? reasmb: Do you dream often ? reasmb: What persons appear in your dreams ? reasmb: Do you believe that dreams have something to do with your problem ? key: perhaps 0 decomp: * reasmb: You don't seem quite certain. reasmb: Why the uncertain tone ? reasmb: Can't you be more positive ? reasmb: You aren't sure ? reasmb: Don't you know ? reasmb: How likely, would you estimate ? key: name 15 decomp: * reasmb: I am not interested in names. reasmb: I've told you before, I don't care about names -- please continue. key: deutsch 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand German. key: francais 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand French. key: italiano 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Italian. key: espanol 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Spanish. key: xfremd 0 decomp: * reasmb: I speak only English. key: hello 0 decomp: * reasmb: How do you do. Please state your problem. reasmb: Hi. What seems to be your problem ? key: computer 50 decomp: * reasmb: Do computers worry you ? reasmb: Why do you mention computers ? reasmb: What do you think machines have to do with your problem ? reasmb: Don't you think computers can help people ? reasmb: What about machines worries you ? reasmb: What do you think about machines ? key: am 0 decomp: * am i * reasmb: Do you believe you are (2) ? reasmb: Would you want to be (2) ? reasmb: Do you wish I would tell you you are (2) ? reasmb: What would it mean if you were (2) ? reasmb: goto what decomp: * i am * reasmb: goto i decomp: * reasmb: Why do you say 'am' ? reasmb: I don't understand that. key: are 0 decomp: * are you * reasmb: Why are you interested in whether I am (2) or not ? reasmb: Would you prefer if I weren't (2) ? reasmb: Perhaps I am (2) in your fantasies. reasmb: Do you sometimes think I am (2) ? reasmb: goto what reasmb: Would it matter to you ? reasmb: What if I were (2) ? decomp: * you are * reasmb: goto you decomp: * are * reasmb: Did you think they might not be (2) ? reasmb: Would you like it if they were not (2) ? reasmb: What if they were not (2) ? reasmb: Are they always (2) ? reasmb: Possibly they are (2). reasmb: Are you positive they are (2) ? key: your 0 decomp: * your * reasmb: Why are you concerned over my (2) ? reasmb: What about your own (2) ? reasmb: Are you worried about someone else's (2) ? reasmb: Really, my (2) ? reasmb: What makes you think of my (2) ? reasmb: Do you want my (2) ? key: was 2 decomp: * was i * reasmb: What if you were (2) ? reasmb: Do you think you were (2) ? reasmb: Were you (2) ? reasmb: What would it mean if you were (2) ? reasmb: What does ' (2) ' suggest to you ? reasmb: goto what decomp: * i was * reasmb: Were you really ? reasmb: Why do you tell me you were (2) now ? reasmb: Perhaps I already know you were (2). decomp: * was you * reasmb: Would you like to believe I was (2) ? reasmb: What suggests that I was (2) ? reasmb: What do you think ? reasmb: Perhaps I was (2). reasmb: What if I had been (2) ? key: i 0 decomp: * i @desire * reasmb: What would it mean to you if you got (3) ? reasmb: Why do you want (3) ? reasmb: Suppose you got (3) soon. reasmb: What if you never got (3) ? reasmb: What would getting (3) mean to you ? reasmb: What does wanting (3) have to do with this discussion ? decomp: * i am* @sad * reasmb: I am sorry to hear that you are (3). reasmb: Do you think coming here will help you not to be (3) ? reasmb: I'm sure it's not pleasant to be (3). reasmb: Can you explain what made you (3) ? decomp: * i am* @happy * reasmb: How have I helped you to be (3) ? reasmb: Has your treatment made you (3) ? reasmb: What makes you (3) just now ? reasmb: Can you explain why you are suddenly (3) ? decomp: * i was * reasmb: goto was decomp: * i @belief i * reasmb: Do you really think so ? reasmb: But you are not sure you (3). reasmb: Do you really doubt you (3) ? decomp: * i* @belief *you * reasmb: goto you decomp: * i am * reasmb: Is it because you are (2) that you came to me ? reasmb: How long have you been (2) ? reasmb: Do you believe it is normal to be (2) ? reasmb: Do you enjoy being (2) ? reasmb: Do you know anyone else who is (2) ? decomp: * i @cannot * reasmb: How do you know that you can't (3) ? reasmb: Have you tried ? reasmb: Perhaps you could (3) now. reasmb: Do you really want to be able to (3) ? reasmb: What if you could (3) ? decomp: * i don't * reasmb: Don't you really (2) ? reasmb: Why don't you (2) ? reasmb: Do you wish to be able to (2) ? reasmb: Does that trouble you ? decomp: * i feel * reasmb: Tell me more about such feelings. reasmb: Do you often feel (2) ? reasmb: Do you enjoy feeling (2) ? reasmb: Of what does feeling (2) remind you ? decomp: * i * you * reasmb: Perhaps in your fantasies we (2) each other. reasmb: Do you wish to (2) me ? reasmb: You seem to need to (2) me. reasmb: Do you (2) anyone else ? decomp: * reasmb: You say (1) ? reasmb: Why do you say (1) ? reasmb: Can you elaborate on that ? reasmb: Do you say (1) for some special reason ? reasmb: That's quite interesting. key: you 0 decomp: * you remind me of * reasmb: goto alike decomp: * you are * reasmb: What makes you think I am (2) ? reasmb: Does it please you to believe I am (2) ? reasmb: Do you sometimes wish you were (2) ? reasmb: Perhaps you would like to be (2). decomp: * you* me * reasmb: Why do you think I (2) you ? reasmb: You like to think I (2) you -- don't you ? reasmb: What makes you think I (2) you ? reasmb: Really, I (2) you ? reasmb: Do you wish to believe I (2) you ? reasmb: Suppose I did (2) you -- what would that mean ? reasmb: Does someone else believe I (2) you ? decomp: * you * reasmb: We were discussing you -- not me. reasmb: Oh, I (2) ? reasmb: You're not really talking about me -- are you ? reasmb: What are your feelings now ? key: yes 0 decomp: * reasmb: Please go on. reasmb: Please tell me some more about this. reasmb: Why don't you tell me a little more about this. reasmb: I see. reasmb: I understand. key: no 0 decomp: * no one * reasmb: Are you sure, no one (2) ? reasmb: Surely someone (2) . reasmb: Can you think of anyone at all ? reasmb: Are you thinking of a very special person ? reasmb: Who, may I ask ? reasmb: You have a particular person in mind, don't you ? reasmb: Who do you think you are talking about ? decomp: * reasmb: Are you saying no just to be negative? reasmb: Does this make you feel unhappy? reasmb: Why not ? reasmb: Why 'no' ? key: my 2 decomp: * my* @family * reasmb: Tell me more about your family. reasmb: Who else in your family (4) ? reasmb: Your (3) ? reasmb: What else comes to mind when you think of your (3) ? decomp: * my * reasmb: Your (2) ? reasmb: Why do you say your (2) ? reasmb: Does that suggest anything else which belongs to you ? reasmb: Is it important to you that your (2) ? reasm_for_memory: Let's discuss further why your (2). reasm_for_memory: Earlier you said your (2). reasm_for_memory: But your (2). reasm_for_memory: Does that have anything to do with the fact that your (2) ? key: can 0 decomp: * can you * reasmb: You believe I can (2) don't you ? reasmb: goto what reasmb: You want me to be able to (2). reasmb: Perhaps you would like to be able to (2) yourself. decomp: * can i * reasmb: Whether or not you can (2) depends on you more than on me. reasmb: Do you want to be able to (2) ? reasmb: Perhaps you don't want to (2). reasmb: goto what key: what 0 decomp: * reasmb: Why do you ask ? reasmb: Does that question interest you ? reasmb: What is it you really want to know ? reasmb: Are such questions much on your mind ? reasmb: What answer would please you most ? reasmb: What do you think ? reasmb: What comes to mind when you ask that ? reasmb: Have you asked such questions before ? reasmb: Have you asked anyone else ? key: who 0 decomp: who * reasmb: goto what key: when 0 decomp: when * reasmb: goto what key: where 0 decomp: where * reasmb: goto what key: how 0 decomp: how * reasmb: goto what key: because 0 decomp: * reasmb: Is that the real reason ? reasmb: Don't any other reasons come to mind ? reasmb: Does that reason seem to explain anything else ? reasmb: What other reasons might there be ? key: why 0 decomp: * why don't you * reasmb: Do you believe I don't (2) ? reasmb: Perhaps I will (2) in good time. reasmb: Should you (2) yourself ? reasmb: You want me to (2) ? reasmb: goto what decomp: * why can't i * reasmb: Do you think you should be able to (2) ? reasmb: Do you want to be able to (2) ? reasmb: Do you believe this will help you to (2) ? reasmb: Have you any idea why you can't (2) ? reasmb: goto what decomp: * reasmb: goto what key: everyone 2 decomp: * @everyone * reasmb: Really, (2) ? reasmb: Surely not (2). reasmb: Can you think of anyone in particular ? reasmb: Who, for example? reasmb: Are you thinking of a very special person ? reasmb: Who, may I ask ? reasmb: Someone special perhaps ? reasmb: You have a particular person in mind, don't you ? reasmb: Who do you think you're talking about ? key: everybody 2 decomp: * reasmb: goto everyone key: nobody 2 decomp: * reasmb: goto everyone key: noone 2 decomp: * reasmb: goto everyone key: always 1 decomp: * reasmb: Can you think of a specific example ? reasmb: When ? reasmb: What incident are you thinking of ? reasmb: Really, always ? key: alike 10 decomp: * reasmb: In what way ? reasmb: What resemblence do you see ? reasmb: What does that similarity suggest to you ? reasmb: What do you suppose that resemblence means ? reasmb: What is the connection, do you suppose ? reasmb: Could there really be some connection ? reasmb: How ? key: like 10 decomp: * @be *like * reasmb: goto alike key: different 0 decomp: * reasmb: How is it different ? reasmb: What differences do you see ? reasmb: What does that difference suggest to you ? reasmb: What other distinctions do you see ? reasmb: What do you suppose that disparity means ? reasmb: Could there be some connection, do you suppose ? reasmb: How ? key: fuck 10 decomp: * reasmb: goto xswear key: fucker 10 decomp: * reasmb: goto xswear key: shit 10 decomp: * reasmb: goto xswear key: damn 10 decomp: * reasmb: goto xswear key: shut 10 decomp: * shut up * reasmb: goto xswear key: xswear 10 decomp: * reasmb: Does it make you feel strong to use that kind of language ? reasmb: Are you venting your feelings now ? reasmb: Are you angry ? reasmb: Does this topic make you feel angry ? reasmb: Is something making you feel angry ? reasmb: Does using that kind of language make you feel better ? Chatbot-Eliza-1.06/examples/debug.cgi000755 000765 000024 00000003013 12614522175 017717 0ustar00neilbstaff000000 000000 #!/usr/bin/perl # This script implements a Chatbot::Eliza object # in a cgi program. It uses the CGI.pm module # written by Lincoln Stein. # # It also prints out the debugging output available # in the Eliza chatbot module. # # Needless to say, you must have the CGI.pm module # installed and working properly with CGI scripts on # your Web server before you can try to run this script. # CGI.pm is not included with Eliza.pm. # # Information about CGI.pm is here: # http://www.genome.wi.mit.edu/ftp/pub/software/WWW/cgi_docs.html use CGI; use Chatbot::Eliza; my $cgi = new CGI; my $chatbot = new Chatbot::Eliza; srand( time ^ ($$ + ($$ << 15)) ); # seed the random number generator print $cgi->header; print $cgi->start_html; print $cgi->start_multipart_form; print $cgi->h2('Eliza session'); # These lines contain the "Eliza" functionality. # User comments are passed through the module's transform # method, and the output is used to prompt the user # for futher input. # if ( $cgi->param() ) { $prompt = $chatbot->transform( $cgi->param('Comment') ); } else { $prompt = $chatbot->transform('Hello'); } $comment = $cgi->param('Comment'); $cgi->param('Comment',''); print $cgi->h3($prompt), $cgi->br, $cgi->textarea( -name => 'Comment', -wrap => 'yes', -rows => 3, -columns => 70 ); print $cgi->p, $cgi->submit('Action','Send to Eliza'); print $cgi->endform; print $cgi->hr; print $cgi->h2('Debugging Output'); print $cgi->pre($comment,"\n",$chatbot->debug_text,"\n",$prompt); print $cgi->end_html; Chatbot-Eliza-1.06/examples/deutsch000755 000765 000024 00000000461 12614522175 017533 0ustar00neilbstaff000000 000000 #!/usr/bin/perl -w use Chatbot::Eliza; # This little script tests the German-language # version of the "doctor" script. # seed the random number generator srand( time ^ ($$ + ($$ << 15)) ); $chatbot = new Chatbot::Eliza "Hans", "deutsch.txt"; ##$chatbot->debug(1); $chatbot->command_interface(); Chatbot-Eliza-1.06/examples/deutsch.cgi000755 000765 000024 00000003244 12614522175 020276 0ustar00neilbstaff000000 000000 #!/usr/bin/perl # This script implements a Chatbot::Eliza object # in a cgi program. It uses the CGI.pm module # written by Lincoln Stein. # # It makes use of a German-language "Doctor" script. # # It also prints out the debugging output available # in the Eliza chatbot module. # # Needless to say, you must have the CGI.pm module # installed and working properly with CGI scripts on # your Web server before you can try to run this script. # CGI.pm is not included with Eliza.pm. # # The German-language script must also be available # to this script. # # Information about CGI.pm is here: # http://www.genome.wi.mit.edu/ftp/pub/software/WWW/cgi_docs.html use CGI; use Chatbot::Eliza; my $cgi = new CGI; my $chatbot = new Chatbot::Eliza "Eliza", "deutsch.txt"; srand( time ^ ($$ + ($$ << 15)) ); # seed the random number generator print $cgi->header; print $cgi->start_html; print $cgi->start_multipart_form; print $cgi->h2('Eliza Sitzung'); # These lines contain the "Eliza" functionality. # User comments are passed through the module's transform # method, and the output is used to prompt the user # for futher input. # if ( $cgi->param() ) { $prompt = $chatbot->transform( $cgi->param('Comment') ); } else { $prompt = $chatbot->transform('Hello'); } $comment = $cgi->param('Comment'); $cgi->param('Comment',''); print $cgi->h3($prompt), $cgi->br, $cgi->textarea( -name => 'Comment', -wrap => 'yes', -rows => 3, -columns => 70 ); print $cgi->p, $cgi->submit('Action','Send to Eliza'); print $cgi->endform; print $cgi->hr; print $cgi->h2('Debugging Output'); print $cgi->pre($comment,"\n",$chatbot->debug_text,"\n",$prompt); print $cgi->end_html; Chatbot-Eliza-1.06/examples/deutsch.txt000644 000765 000024 00000042053 12614522175 020351 0ustar00neilbstaff000000 000000 #################################################################### # # This script is meant to be a close translation of the original "doctor" # script by Weizenbaum. Obviously, an exact translation is not possible. # German word order, as well as the conjugation of verbs, renders # many of the original English rules flatly unworkable in German. # However, many of the rules do pretty work well, and German offers # opportunities for at least few new ones of its own (e.g., "mir ist *"). # # Prepared by John Nolan and Matthias Hellmund. # # initial: Freut mich. Erzähl mir dein Problem! initial: Hallo, ich bin Rechnerprogram. initial: Sag mir bitte, was dich stört. initial: Was hast du denn? final: Ciao. War nett mit dir zu reden. Bis dann. final: Tschüß! Hoffentlich hast du diese Sitzung hilfreich gefunden. final: Ich glaube, du solltest mit einem ECTHEN Analytiker sprechen. Ciao! final: Das Leben ist schwer. Bleib am Ball! quit: exit quit: quit quit: ende quit: Tschüß quit: ciao quit: tschuess quit: bye quit: goodbye pre: erinnere erinnre pre: Träume Traum pre: wieso warum pre: weshalb warum pre: hab habe pre: meins meines pre: deins deines pre: dus du es pre: du's du es pre: Machine Computer pre: Machines Computer pre: Machinen Computer pre: Computers Computer pre: Rechner Computer post: ich du post: du ich post: dich mich post: mich dich post: dir mir post: mir dir post: dein mein post: deine meine post: deiner meiner post: deinen meinen post: deines meines post: mein dein post: meiner deiner post: meines deines post: meinen deinen post: meine deine post: bin bist post: bist bin post: warst war post: war warst post: will willst post: willst will post: mochte mochtest post: mochtest mochte post: möchte möchtest post: möchtest möchte post: werde wirst post: wirst werde post: darfst darf post: darf darfst post: hast habe post: habe hast post: hatte hattest post: hattest hatte post: hätte hättest post: hättest hätte post: mag magst post: magst mag post: soll sollst post: sollst soll post: solltest sollte post: sollte solltest post: könnte könntest post: könntest könnte post: konnte konntest post: konntest konnte post: mußt muß post: muß mußt post: muss mußt post: musst muß pre: gleich ähnlich pre: identisch ähnlich pre: dasselbe ähnlich synon: glaube glauben finde finden wünsche wünschen synon: Familie Mutter Mutti Schwester Kinder synon: Familie-m Vater Vati Bruder Kind synon: moechte möchte will brauche synon: sicher bestimmt natürlich synon: traurig deprimiert unglücklich unzufrieden krank synon: gluecklich glücklich zufrieden froh besser synon: jeder jederman jedes jede synon: sein bin ist sind seid key: xnone -1 decomp: * reasmb: Ich bin nicht sicher, ob ich dich verstanden habe. reasmb: Erzähl mir weiter. reasmb: Das ist ja interessant. Sprich bitte weiter. reasmb: Kannst du das nicht etwas erläutern ? reasmb: Stört es dich, daß wir über dieses Thema sprechen ? key: Leid 0 decomp: * tut mir Leid * reasmb: Bitte entschuldige dich nicht! reasmb: Es ist nicht notwendig, sich zu entschuldigen. reasmb: Ich habe dir schon gesagt, es ist nicht notwendig, sich zu entschuldigen. reasmb: Es hat mich nicht gestört. Sprich bitte weiter. key: entschuldige 0 decomp: * reasmb: goto Leid key: entschuldigen 0 decomp: * reasmb: goto Leid key: erinnere 5 decomp: * ich erinnere mich an * reasmb: Denkst du häufig an (2) ? reasmb: Fällt dir noch etwas ein, wenn du an (2) denkst ? reasmb: Woran erinnerst du dich noch ? reasmb: Warum erinnerst du dich jetzt gerade an (2)? reasmb: Was in der jetzigen Situation erinnert dich an (2) ? reasmb: Welche Verbindung gibt es zwischen mir und (2) ? reasmb: Woran erinnert dich (2) noch? key: erinnerst 5 decomp: * erinnerst du dich * an * reasmb: Meinst du, ich würde (3) vergessen ? reasmb: Warum glaubst du, ich sollte mich an (3) erinnern ? reasmb: Wie ist es mit (3) ? reasmb: goto was reasm_for_memory: Du hast (3) erwähnt. decomp: * du erinnerst dich an * reasmb: Wie könnte ich (2) vergessen ? reasmb: What about (2) should I remember ? reasmb: goto du key: vergessen 5 decomp: * ich habe * vergessen reasmb: Warum würdest du (2) vergessen ? reasmb: Warum kannst du dich nicht an (2) erinnern ? reasmb: Wie häufig denkst du an (2) ? reasmb: Stört es dich, (2) zu vergessen ? reasmb: Könnte das eine geistige Sperre sein ? reasmb: Bist du vergeßlich im allgemeinen ? reasmb: Glaubst du, du unterdrückst (2) ? decomp: * hast du * vergessen * reasmb: Warum fragst du das ? reasmb: Bist du sicher, daß du mir das gesagt hast ? reasmb: Würde es dich stören, wenn ich (2) vergessen würde ? reasmb: Warum soll ich mich jetzt an (2) erinnern ? reasmb: goto was reasmb: Sprich weiter über (2). key: wenn 3 decomp: * wenn * reasmb: Glaubst du, es ist möglich, daß (2) ? reasmb: Wünschst du, daß (2) ? reasmb: Was weißt du über (2) ? reasmb: Tatsächlich, wenn (2) ? reasmb: Was würdest du machen, wenn (2) ? reasmb: Aber wieviele Chancen gibt es, daß (2) ? key: geträumt 4 decomp: * habe * geträumt, daß * reasmb: Wirklich, daß (2) ? reasmb: Hast du schon einmal phantasiert, daß (2), während du wach warst ? reasmb: Hast du früher irgendwann geträumt, daß (2) ? reasmb: goto Traum key: Traum 3 decomp: * reasmb: Worauf deutet dieser Traum hin ? reasmb: Träumst du oft ? reasmb: Welche Leute stellen sich in deinen Träumen vor ? reasmb: Glaubst du, daß Träume etwas mit deinem Problem zu tun haben ? key: vielleicht 0 decomp: * reasmb: Du scheinst dir nicht völlig sicher zu sein. reasmb: Warum dieser unsichere Ton ? reasmb: Kannst du nicht positiver sein ? reasmb: Du bist nicht sicher ? reasmb: Weißt du nicht ? reasmb: Wie wahrscheinlich, meinst du, ist es ? key: Namen 15 decomp: * reasmb: goto Name key: Name 15 decomp: * reasmb: Namen interessieren mich nicht. reasmb: Ich habe dir schon gesagt, daß Namen mich nicht interessieren. Sprich bitte weiter! key: English 0 decomp: * reasmb: goto xfremd reasmb: Ich habe dir schon gesagt, ich verstehe Englisch nicht. key: francais 0 decomp: * reasmb: goto xfremd reasmb: Ich habe dir schon gesagt, ich verstehe Französisch nicht. key: italiano 0 decomp: * reasmb: goto xfremd reasmb: Ich habe dir schon gesagt, ich verstehe Italianisch nicht. key: espanol 0 decomp: * reasmb: goto xfremd reasmb: Ich habe dir schon gesagt, ich verstehe Spanisch nicht. key: xfremd 0 decomp: * reasmb: Ich spreche nur Deutsch. key: hello 0 decomp: * reasmb: Freut mich. Erzähl mir dein Problem! reasmb: Hallo. Was hast du denn? key: Computer 50 decomp: * reasmb: Machen dir Computer Sorgen ? reasmb: Warum hast du Computer erwähnt ? reasmb: Was haben Maschinen mit deinem Problem zu tun, deiner Meinung nach ? reasmb: Glaubst du nicht, daß Computer Leuten helfen können ? reasmb: Was stört dich an Maschinen ? reasmb: Was hältst du von Maschinen ? reasmb: Du glaubst nicht, daß ich ein Computerprogramm bin, nicht wahr ? key: hi 0 decomp: * hi * reasmb: goto hello key: hallo 0 decomp: * hallo * reasmb: goto hello key: bin 0 decomp: * bin ich * reasmb: Glaubst du, du bist (2) ? reasmb: Möchtest du (2) sein ? reasmb: Möchtest du, daß ich dir sage, du bist (2) ? reasmb: Was würde es dir bedeuten, wenn du (2) wärest ? reasmb: goto was decomp: * ich bin * reasmb: goto ich decomp: * reasmb: Warum sagst du 'bin' ? reasmb: Ich verstehe das nicht. key: bist 0 decomp: * bist du * reasmb: Warum interessiert es dich, ob ich (2) bin oder nicht ? reasmb: Hättest du es lieber, wenn ich nicht (2) wäre ? reasmb: Vielleicht bin ich (2) in deinen Fantasien. reasmb: Glaubst du manchmal, ich bin (2) ? reasmb: goto was reasmb: Würde das dir etwas ausmachen ? reasmb: Was ist, wenn ich (2) wäre ? decomp: * du bist * reasmb: goto du key: sind 0 decomp: * sind * reasmb: Glaubst du, daß sie vielleicht nicht (2) sind ? reasmb: Würdest du dich freuen, wenn sie nicht (2) wären ? reasmb: Was ist, wenn sie nicht (2) wären ? reasmb: Sind sie immer (2) ? reasmb: Möglicherwiese sind sie doch (2). reasmb: Bist du überzeugt, sie sind (2) ? key: deine 0 decomp: * deine * reasmb: Warum bist du beunruhigt über meine (2) ? reasmb: Wie ist es mit deiner eigenen (2) ? reasmb: Bist du besorgt wegen jemands anderen (2) ? reasmb: Wirklich, meine (2) ? reasmb: Warum denkst du an meine (2) ? reasmb: Willst du meine (2) ? key: dein 0 decomp: * dein * reasmb: Warum bist du beunruhigt über mein (2) ? reasmb: Wie ist es mit deinem eigenen (2) ? reasmb: Bist du besorgt wegen jemandes anderen (2) ? reasmb: Wirklich, mein (2) ? reasmb: Warum denkst du an mein (2) ? reasmb: Willst du mein (2) ? key: war 2 decomp: * war ich * reasmb: Was ist, wenn du (2) wärest ? reasmb: Glaubst du, daß du (2) warst ? reasmb: Warst du (2) ? reasmb: Was würde es dir bedeuten, wenn du (2) wärest ? reasmb: Was bedeutet dir eigentlich ' (2) ' ? reasmb: goto was decomp: * ich war * reasmb: Warst du wirklich (2) ? reasmb: Warum sagst du mir jetzt, daß du (2) warst ? reasmb: Vielleicht weiß ich schon, daß du (2) warst. key: warst 2 decomp: * warst du nicht * reasmb: Vielleicht war ich doch (2). decomp: * warst du * reasmb: Möchtest du glauben, daß ich (2) war? reasmb: Was deutet darauf hin, daß ich (2) war ? reasmb: Was glaubst du daran ? reasmb: Was ist, wenn ich (2) gewesen wäre ? key: mir 0 decomp: * mir ist * reasmb: Warum ist dir (2) ? reasmb: Bist du zu mir gekommen, weil dir (2) ist ? key: ich 0 decomp: * ich @moechte * reasmb: Was würde es dir bedeuten, wenn du diesen Wunsch realisieren würdest ? reasmb: Warum willst du das ? reasmb: Stell dir mal vor, dein Wunsch wird bald Wirklichkeit. reasmb: Was ist, wenn dieser Wunsch sich nie realisieren läßt ? reasmb: Was hat dieser Wunsch mit unserem Gespräch zu tun ? decomp: * ich bin * @traurig * reasmb: Es tut mir Leid zu hören, daß du (3) bist. reasmb: Glaubst du, hierhin zu kommen wird dir helfen, nicht (3) zu sein ? reasmb: Es ist bestimmt nicht angenehm, (3) zu sein. reasmb: Kannst du erzählen, was dich (3) gemacht hat ? decomp: * ich bin * @gluecklich * reasmb: Inwiefern habe ich dir geholfen, (3) zu sein ? reasmb: Hat dich deine Behandlung (3) gemacht ? reasmb: Was machst du (3) gerade ? reasmb: Kannst du mir erzählen, warum du gerade (3) bist? decomp: * ich war * reasmb: goto war decomp: * ich @glaube * reasmb: Glaubst du das wirklich ? reasmb: Aber du bist nicht sicher (3). reasmb: Bezweifelst du wirklich, (3) ? decomp: * ich* @glaube * du * reasmb: goto du decomp: * ich bin * reasmb: Bist du zu mir gekommen, weil du (2) bist ? reasmb: Seit wann bist du so ? reasmb: Glaubst du, es ist normal, (2) zu sein ? reasmb: Macht es dir Spaß, (2) zu sein ? reasmb: Kennst du noch jemanden, der (2) ist ? decomp: * ich kann * nicht * reasmb: Woher weißt du, daß du (2) nicht (3) kannst ? reasmb: Hast du es schon versucht ? reasmb: Vielleicht kannst du jetzt (3). reasmb: Willst du wirklich (2) (3) können ? reasmb: Was ist, wenn du (2) (3) könntest ? decomp: * ich fühle mich * reasmb: Sprich weiter über diese Gefühle. reasmb: Wie häufig fühlst du dich (2) ? reasmb: Fühlst du dich (2) gerne ? reasmb: An welches Gefühl erinnert dich dieses (2) fühlen ? decomp: * reasmb: (1) ? reasmb: Warum sagst du, (1) ? reasmb: Kannst du das nicht etwas erläutern ? reasmb: Sagst du das aus irgendeinem speziellen Grund ? reasmb: Das ist ja interessant. reasmb: Aha. key: du 0 decomp: * du erinnerst mich an * reasmb: goto ähnlich decomp: * du bist * reasmb: Warum glaubst du, daß ich (2) bin ? reasmb: Gefällt es dir zu glauben, ich bin (2) ? reasmb: Träumst du manchmal, daß du (2) bist ? reasmb: Vielleicht möchtest du (2) sein. decomp: * du * reasmb: Wir reden über dich, nicht über mich. reasmb: Wirklich, ich (2) ? reasmb: Du sprichst nicht über mich in Wirklichkeit, nicht wahr ? reasmb: Welche Gefühle hast du jetzt ? key: ja 0 decomp: * reasmb: Erzähl mir bitte mehr! reasmb: Kannst du das nicht etwas erläutern ? reasmb: So ist das also. reasmb: Ich verstehe. key: nein 0 decomp: * reasmb: Sagst du nein, nur um negativ zu sein ? reasmb: Macht dich das unglücklich ? reasmb: Warum nicht ? reasmb: Wieso "nein" ? key: meine 2 decomp: * meine* @Familie * reasmb: Erzähl mir mehr über deine Familie. reasmb: Wer noch in deiner Familie (4) ? reasmb: Deine (3) ? reasmb: Was fällt dir noch ein, wenn du an deine (3) denkst ? reasm_for_memory: Hat das etwas mit deiner (2) zu tun ? decomp: * meine * reasmb: Deine (2) ? reasmb: Warum sagst du, deine (2) ? reasmb: Deutet das noch auf etwas hin, das dir gehört ? reasmb: Ist das dir wichtig -- deine (2) ? reasm_for_memory: Besprechen wir weiter warum deine (2). reasm_for_memory: Früher hast du deine (2) erwähnt. reasm_for_memory: Aber deine (2). key: mein 2 decomp: * mein* @Familie-m * reasmb: Erzähl mir mehr über deine Familie. reasmb: Wer noch in deiner Familie (4) ? reasmb: Dein (3) ? reasm_for_memory: Hat das etwas mit deinem (2) zu tun ? decomp: * mein * reasmb: Dein (2) ? reasmb: Warum sagst du, dein (2) ? reasmb: Deutet das noch auf etwas hin, das dir gehört ? reasmb: Ist das dir wichtig -- dein (2) ? reasm_for_memory: Besprechen wir weiter warum dein (2). reasm_for_memory: Früher hast du dein (2) erwähnt. reasm_for_memory: Aber dein (2). key: kannst 0 decomp: * kannst du * reasmb: Du glaubst, daß ich (2) kann, nicht wahr ? reasmb: goto was reasmb: Du willst, daß ich (2) kann ? reasmb: Vielleicht möchtest du selber (2). key: kann 0 decomp: * kann ich * reasmb: Ob du (2) kannst, hängt mehr von dir als von mir ab. reasmb: Willst du (2) können ? reasmb: Vielleich willst du nicht (2). reasmb: goto was key: was 0 decomp: * reasmb: Warum fragst du das ? reasmb: Interessiert dich diese Frage ? reasmb: Was willst du wirklich wissen ? reasmb: Beschäftigen dich diese Fragen ? reasmb: Welche Antwort würde dir am meisten gefallen ? reasmb: Was denkst du ? reasmb: Was noch kommt dir in die Gedanken, wenn du daran denkst ? reasmb: Hast du solche Fragen schon früher gefragt ? reasmb: Hast du schon jemanden anderen gefragt ? key: wer 0 decomp: who * reasmb: goto was key: wann 0 decomp: when * reasmb: goto was key: wo 0 decomp: where * reasmb: goto was key: wie 0 decomp: how * reasmb: goto was key: denn 0 decomp: * reasmb: Ist das der echte Grund ? reasmb: Fallen dir keine anderen Gründe ein ? reasmb: Erklärt dieser Grund etwas anderes ? reasmb: Welche andere Gründe könnte es noch geben ? key: warum 0 decomp: * warum hast du nicht * reasmb: Glaubst du, daß ich nicht (2) habe ? reasmb: Vielleicht habe ich doch (2). reasmb: Hast du (2) ? reasmb: goto was decomp: * warum kann ich nicht * reasmb: Glaubst du, du solltest die Fähigkeit haben, (2) ? reasmb: Willst du die Fähigkeit haben, (2) ? reasmb: Glaubst du, daß das dir dabei hilft, (2) ? reasmb: Hast du eine Idee, warum du nicht (2) kannst ? reasmb: goto was decomp: * reasmb: goto was key: jeder 2 decomp: * @jeder * reasmb: Wirklich, (2) ? reasmb: Bestimmt nicht (2). reasmb: Kannst du an jemanden besonderen denken ? reasmb: Wer, zum Beispiel? reasmb: Denkst du an eine ganz spezielle Person ? reasmb: Wer, wenn ich fragen darf ? reasmb: Vielleicht jemand spezielles ? reasmb: Du denkst an eine bestimmte Person, nicht wahr ? reasmb: Über wen sprichst du, deiner Meinung nach? key: niemand 2 decomp: * niemand * reasmb: Bist du sicher, daß niemand (2) ? reasmb: Nein, bestimmt niemand (2) . reasmb: Kannst du an irgendjemanden denken ? reasmb: Denkst du an eine ganz spezielle Person ? reasmb: Wer, wenn ich fragen darf ? reasmb: Eigentlich denkst du an eine bestimmte Person, nicht wahr ? reasmb: An wen denkst du wirklich ? key: immer 1 decomp: * reasmb: Kannst du ein Beispiel nennen ? reasmb: Wann ? reasmb: An welchen Vorfall denkst du ? reasmb: Wirklich immer ? key: ähnlich 10 decomp: * reasmb: Inwiefern ? reasmb: Welche Ähnlichkeit siehst du ? reasmb: Worauf deutet diese Ähnlichkeit hin ? reasmb: Welche Ähnlichkeit siehst du noch ? reasmb: Welche Verbindung, meinst du, gibt es? reasmb: Könnte es wirklich irgendwelche Verbindung geben ? key: anders 0 decomp: * reasmb: Inwiefern ist es anders ? reasmb: Welchen Unterschied siehst du ? reasmb: Worauf deutet dieser Unterschied hin ? reasmb: Welche Unterscheidung siehst du noch ? reasmb: Was bedeutet diese Ungleichheit ? reasmb: Glaubst du, es könnte irgendwelche Verbindung geben ? reasmb: Inwiefern ? Chatbot-Eliza-1.06/examples/doctor.txt000644 000765 000024 00000037144 12614522175 020211 0ustar00neilbstaff000000 000000 #################################################################### # ---{ B E G I N D E F A U L T S C R I P T D A T A }---------- # # This script was prepared by Chris Hayden. Hayden's Eliza # program was written in Java, however, it attempted to match # the functionality of Weizenbaum's original program as closely # as possible. # # Hayden's script format was quite different from Weizenbaum's, # but it maintained the same content. I have adapted Hayden's # script format, since it was simple and convenient enough # for my purposes. # # I've made small modifications here and there. # # # initial: How do you do. Please tell me your problem. initial: Hello, I am a computer program. initial: Please tell me what's been bothering you. initial: Is something troubling you? final: Goodbye. It was nice talking to you. final: Goodbye. I hope you found this session helpful. final: I think you should talk to a REAL analyst. Ciao! final: Life is tough. Hang in there! quit: bye quit: goodbye quit: done quit: exit quit: quit pre: dont don't pre: cant can't pre: wont won't pre: recollect remember pre: recall remember pre: dreamt dreamed pre: dreams dream pre: maybe perhaps pre: certainly yes pre: machine computer pre: machines computer pre: computers computer post: am are post: your my post: yours mine pre: were was post: me you pre: you're you are pre: i'm i am post: myself yourself post: yourself myself post: i you post: you me post: my your post: me you post: i'm you are pre: same alike pre: identical alike pre: equivalent alike synon: belief feel think believe wish synon: family mother mom father dad sister brother wife children child synon: desire want need synon: sad unhappy depressed sick synon: happy elated glad better synon: cannot can't synon: everyone everybody nobody noone synon: be am is are was key: xnone -1 decomp: * reasmb: I'm not sure I understand you fully. reasmb: Please go on. reasmb: That is interesting. Please continue. reasmb: Tell me more about that. reasmb: Does talking about this bother you ? key: sorry 0 decomp: * reasmb: Please don't apologise. reasmb: Apologies are not necessary. reasmb: I've told you that apologies are not required. reasmb: It did not bother me. Please continue. key: apologise 0 decomp: * reasmb: goto sorry key: remember 5 decomp: * i remember * reasmb: Do you often think of (2) ? reasmb: Does thinking of (2) bring anything else to mind ? reasmb: What else do you recollect ? reasmb: Why do you remember (2) just now ? reasmb: What in the present situation reminds you of (2) ? reasmb: What is the connection between me and (2) ? reasmb: What else does (2) remind you of ? decomp: * do you remember * reasmb: Did you think I would forget (2) ? reasmb: Why do you think I should recall (2) now ? reasmb: What about (2) ? reasmb: goto what reasmb: You mentioned (2) ? decomp: * you remember * reasmb: How could I forget (2) ? reasmb: What about (2) should I remember ? reasmb: goto you key: forget 5 decomp: * i forget * reasmb: Can you think of why you might forget (2) ? reasmb: Why can't you remember (2) ? reasmb: How often do you think of (2) ? reasmb: Does it bother you to forget that ? reasmb: Could it be a mental block ? reasmb: Are you generally forgetful ? reasmb: Do you think you are suppressing (2) ? decomp: * did you forget * reasmb: Why do you ask ? reasmb: Are you sure you told me ? reasmb: Would it bother you if I forgot (2) ? reasmb: Why should I recall (2) just now ? reasmb: goto what reasmb: Tell me more about (2). key: if 3 decomp: * if * reasmb: Do you think its likely that (2) ? reasmb: Do you wish that (2) ? reasmb: What do you know about (2) ? reasmb: Really, if (2) ? reasmb: What would you do if (2) ? reasmb: But what are the chances that (2) ? reasmb: What does this speculation lead to ? key: dreamed 4 decomp: * i dreamed * reasmb: Really, (2) ? reasmb: Have you ever fantasized (2) while you were awake ? reasmb: Have you ever dreamed (2) before ? reasmb: goto dream key: dream 3 decomp: * reasmb: What does that dream suggest to you ? reasmb: Do you dream often ? reasmb: What persons appear in your dreams ? reasmb: Do you believe that dreams have something to do with your problem ? key: perhaps 0 decomp: * reasmb: You don't seem quite certain. reasmb: Why the uncertain tone ? reasmb: Can't you be more positive ? reasmb: You aren't sure ? reasmb: Don't you know ? reasmb: How likely, would you estimate ? key: name 15 decomp: * reasmb: I am not interested in names. reasmb: I've told you before, I don't care about names -- please continue. key: deutsch 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand German. key: francais 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand French. key: italiano 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Italian. key: espanol 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Spanish. key: xfremd 0 decomp: * reasmb: I speak only English. key: hello 0 decomp: * reasmb: How do you do. Please state your problem. reasmb: Hi. What seems to be your problem ? key: computer 50 decomp: * reasmb: Do computers worry you ? reasmb: Why do you mention computers ? reasmb: What do you think machines have to do with your problem ? reasmb: Don't you think computers can help people ? reasmb: What about machines worries you ? reasmb: What do you think about machines ? key: am 0 decomp: * am i * reasmb: Do you believe you are (2) ? reasmb: Would you want to be (2) ? reasmb: Do you wish I would tell you you are (2) ? reasmb: What would it mean if you were (2) ? reasmb: goto what decomp: * i am * reasmb: goto i decomp: * reasmb: Why do you say 'am' ? reasmb: I don't understand that. key: are 0 decomp: * are you * reasmb: Why are you interested in whether I am (2) or not ? reasmb: Would you prefer if I weren't (2) ? reasmb: Perhaps I am (2) in your fantasies. reasmb: Do you sometimes think I am (2) ? reasmb: goto what reasmb: Would it matter to you ? reasmb: What if I were (2) ? decomp: * you are * reasmb: goto you decomp: * are * reasmb: Did you think they might not be (2) ? reasmb: Would you like it if they were not (2) ? reasmb: What if they were not (2) ? reasmb: Are they always (2) ? reasmb: Possibly they are (2). reasmb: Are you positive they are (2) ? key: your 0 decomp: * your * reasmb: Why are you concerned over my (2) ? reasmb: What about your own (2) ? reasmb: Are you worried about someone else's (2) ? reasmb: Really, my (2) ? reasmb: What makes you think of my (2) ? reasmb: Do you want my (2) ? key: was 2 decomp: * was i * reasmb: What if you were (2) ? reasmb: Do you think you were (2) ? reasmb: Were you (2) ? reasmb: What would it mean if you were (2) ? reasmb: What does ' (2) ' suggest to you ? reasmb: goto what decomp: * i was * reasmb: Were you really ? reasmb: Why do you tell me you were (2) now ? reasmb: Perhaps I already know you were (2). decomp: * was you * reasmb: Would you like to believe I was (2) ? reasmb: What suggests that I was (2) ? reasmb: What do you think ? reasmb: Perhaps I was (2). reasmb: What if I had been (2) ? key: i 0 decomp: * i @desire * reasmb: What would it mean to you if you got (3) ? reasmb: Why do you want (3) ? reasmb: Suppose you got (3) soon. reasmb: What if you never got (3) ? reasmb: What would getting (3) mean to you ? reasmb: What does wanting (3) have to do with this discussion ? decomp: * i am* @sad * reasmb: I am sorry to hear that you are (3). reasmb: Do you think coming here will help you not to be (3) ? reasmb: I'm sure it's not pleasant to be (3). reasmb: Can you explain what made you (3) ? decomp: * i am* @happy * reasmb: How have I helped you to be (3) ? reasmb: Has your treatment made you (3) ? reasmb: What makes you (3) just now ? reasmb: Can you explain why you are suddenly (3) ? decomp: * i was * reasmb: goto was decomp: * i @belief i * reasmb: Do you really think so ? reasmb: But you are not sure you (3). reasmb: Do you really doubt you (3) ? decomp: * i* @belief *you * reasmb: goto you decomp: * i am * reasmb: Is it because you are (2) that you came to me ? reasmb: How long have you been (2) ? reasmb: Do you believe it is normal to be (2) ? reasmb: Do you enjoy being (2) ? reasmb: Do you know anyone else who is (2) ? decomp: * i @cannot * reasmb: How do you know that you can't (3) ? reasmb: Have you tried ? reasmb: Perhaps you could (3) now. reasmb: Do you really want to be able to (3) ? reasmb: What if you could (3) ? decomp: * i don't * reasmb: Don't you really (2) ? reasmb: Why don't you (2) ? reasmb: Do you wish to be able to (2) ? reasmb: Does that trouble you ? decomp: * i feel * reasmb: Tell me more about such feelings. reasmb: Do you often feel (2) ? reasmb: Do you enjoy feeling (2) ? reasmb: Of what does feeling (2) remind you ? decomp: * i * you * reasmb: Perhaps in your fantasies we (2) each other. reasmb: Do you wish to (2) me ? reasmb: You seem to need to (2) me. reasmb: Do you (2) anyone else ? decomp: * reasmb: You say (1) ? reasmb: Why do you say (1) ? reasmb: Can you elaborate on that ? reasmb: Do you say (1) for some special reason ? reasmb: That's quite interesting. key: you 0 decomp: * you remind me of * reasmb: goto alike decomp: * you are * reasmb: What makes you think I am (2) ? reasmb: Does it please you to believe I am (2) ? reasmb: Do you sometimes wish you were (2) ? reasmb: Perhaps you would like to be (2). decomp: * you* me * reasmb: Why do you think I (2) you ? reasmb: You like to think I (2) you -- don't you ? reasmb: What makes you think I (2) you ? reasmb: Really, I (2) you ? reasmb: Do you wish to believe I (2) you ? reasmb: Suppose I did (2) you -- what would that mean ? reasmb: Does someone else believe I (2) you ? decomp: * you * reasmb: We were discussing you -- not me. reasmb: Oh, I (2) ? reasmb: You're not really talking about me -- are you ? reasmb: What are your feelings now ? key: yes 0 decomp: * reasmb: Please go on. reasmb: Please tell me some more about this. reasmb: Why don't you tell me a little more about this. reasmb: I see. reasmb: I understand. key: no 0 decomp: * no one * reasmb: Are you sure, no one (2) ? reasmb: Surely someone (2) . reasmb: Can you think of anyone at all ? reasmb: Are you thinking of a very special person ? reasmb: Who, may I ask ? reasmb: You have a particular person in mind, don't you ? reasmb: Who do you think you are talking about ? decomp: * reasmb: Are you saying no just to be negative? reasmb: Does this make you feel unhappy? reasmb: Why not ? reasmb: Why 'no' ? key: my 2 decomp: * my* @family * reasmb: Tell me more about your family. reasmb: Who else in your family (4) ? reasmb: Your (3) ? reasmb: What else comes to mind when you think of your (3) ? decomp: * my * reasmb: Your (2) ? reasmb: Why do you say your (2) ? reasmb: Does that suggest anything else which belongs to you ? reasmb: Is it important to you that your (2) ? reasm_for_memory: Let's discuss further why your (2). reasm_for_memory: Earlier you said your (2). reasm_for_memory: But your (2). reasm_for_memory: Does that have anything to do with the fact that your (2) ? key: can 0 decomp: * can you * reasmb: You believe I can (2) don't you ? reasmb: goto what reasmb: You want me to be able to (2). reasmb: Perhaps you would like to be able to (2) yourself. decomp: * can i * reasmb: Whether or not you can (2) depends on you more than on me. reasmb: Do you want to be able to (2) ? reasmb: Perhaps you don't want to (2). reasmb: goto what key: what 0 decomp: * reasmb: Why do you ask ? reasmb: Does that question interest you ? reasmb: What is it you really want to know ? reasmb: Are such questions much on your mind ? reasmb: What answer would please you most ? reasmb: What do you think ? reasmb: What comes to mind when you ask that ? reasmb: Have you asked such questions before ? reasmb: Have you asked anyone else ? key: who 0 decomp: who * reasmb: goto what key: when 0 decomp: when * reasmb: goto what key: where 0 decomp: where * reasmb: goto what key: how 0 decomp: how * reasmb: goto what key: because 0 decomp: * reasmb: Is that the real reason ? reasmb: Don't any other reasons come to mind ? reasmb: Does that reason seem to explain anything else ? reasmb: What other reasons might there be ? key: why 0 decomp: * why don't you * reasmb: Do you believe I don't (2) ? reasmb: Perhaps I will (2) in good time. reasmb: Should you (2) yourself ? reasmb: You want me to (2) ? reasmb: goto what decomp: * why can't i * reasmb: Do you think you should be able to (2) ? reasmb: Do you want to be able to (2) ? reasmb: Do you believe this will help you to (2) ? reasmb: Have you any idea why you can't (2) ? reasmb: goto what decomp: * reasmb: goto what key: everyone 2 decomp: * @everyone * reasmb: Really, (2) ? reasmb: Surely not (2). reasmb: Can you think of anyone in particular ? reasmb: Who, for example? reasmb: Are you thinking of a very special person ? reasmb: Who, may I ask ? reasmb: Someone special perhaps ? reasmb: You have a particular person in mind, don't you ? reasmb: Who do you think you're talking about ? key: everybody 2 decomp: * reasmb: goto everyone key: nobody 2 decomp: * reasmb: goto everyone key: noone 2 decomp: * reasmb: goto everyone key: always 1 decomp: * reasmb: Can you think of a specific example ? reasmb: When ? reasmb: What incident are you thinking of ? reasmb: Really, always ? key: alike 10 decomp: * reasmb: In what way ? reasmb: What resemblence do you see ? reasmb: What does that similarity suggest to you ? reasmb: What do you suppose that resemblence means ? reasmb: What is the connection, do you suppose ? reasmb: Could there really be some connection ? reasmb: How ? key: like 10 decomp: * @be *like * reasmb: goto alike key: different 0 decomp: * reasmb: How is it different ? reasmb: What differences do you see ? reasmb: What does that difference suggest to you ? reasmb: What other distinctions do you see ? reasmb: What do you suppose that disparity means ? reasmb: Could there be some connection, do you suppose ? reasmb: How ? key: fuck 10 decomp: * reasmb: goto xswear key: fucker 10 decomp: * reasmb: goto xswear key: shit 10 decomp: * reasmb: goto xswear key: damn 10 decomp: * reasmb: goto xswear key: shut 10 decomp: * shut up * reasmb: goto xswear key: xswear 10 decomp: * reasmb: Does it make you feel strong to use that kind of language ? reasmb: Are you venting your feelings now ? reasmb: Are you angry ? reasmb: Does this topic make you feel angry ? reasmb: Is something making you feel angry ? reasmb: Does using that kind of language make you feel better ? Chatbot-Eliza-1.06/examples/norsk000755 000765 000024 00000000462 12614522175 017231 0ustar00neilbstaff000000 000000 #!/usr/bin/perl -w use Chatbot::Eliza; # This little script tests the Norwegian-language # version of the "doctor" script. # seed the random number generator srand( time ^ ($$ + ($$ << 15)) ); $chatbot = new Chatbot::Eliza "Mats", "norsk.txt"; ##$chatbot->debug(1); $chatbot->command_interface(); Chatbot-Eliza-1.06/examples/norsk.cgi000755 000765 000024 00000003244 12614522175 017773 0ustar00neilbstaff000000 000000 #!/usr/bin/perl # This script implements a Chatbot::Eliza object # in a cgi program. It uses the CGI.pm module # written by Lincoln Stein. # # It makes use of a Norwegian-language "Doctor" script. # # It also prints out the debugging output available # in the Eliza chatbot module. # # Needless to say, you must have the CGI.pm module # installed and working properly with CGI scripts on # your Web server before you can try to run this script. # CGI.pm is not included with Eliza.pm. # # The Norwegian-language script must also be available # to this script. # # Information about CGI.pm is here: # http://www.genome.wi.mit.edu/ftp/pub/software/WWW/cgi_docs.html use CGI; use Chatbot::Eliza; my $cgi = new CGI; my $chatbot = new Chatbot::Eliza "Eliza", "norsk.txt"; srand( time ^ ($$ + ($$ << 15)) ); # seed the random number generator print $cgi->header; print $cgi->start_html; print $cgi->start_multipart_form; print $cgi->h2('Eliza-økt'); # These lines contain the "Eliza" functionality. # User comments are passed through the module's transform # method, and the output is used to prompt the user # for futher input. # if ( $cgi->param() ) { $prompt = $chatbot->transform( $cgi->param('Comment') ); } else { $prompt = $chatbot->transform('hallo'); } $comment = $cgi->param('Comment'); $cgi->param('Comment',''); print $cgi->h3($prompt), $cgi->br, $cgi->textarea( -name => 'Comment', -wrap => 'yes', -rows => 3, -columns => 70 ); print $cgi->p, $cgi->submit('Action','Send to Eliza'); print $cgi->endform; print $cgi->hr; print $cgi->h2('Debugging Output'); print $cgi->pre($comment,"\n",$chatbot->debug_text,"\n",$prompt); print $cgi->end_html; Chatbot-Eliza-1.06/examples/norsk.txt000644 000765 000024 00000035547 12614522175 020060 0ustar00neilbstaff000000 000000 ##################################################################### # # 21th january 2003 # # This is a translation of Eliza to Norwegian. It is meant to be as # true to the original script by Weizenbaum as possible, and to a # certain level it proved to be surprisingly easy to apply the # original rules to Norwegian. Some oddities may occur, but the # logic in Eliza's syntax parsing seems to work out quite # similarly for English and Norwegian. # # Translation by Mats Stafseng Einarsen # initial: Hei! Hvordan har du det? initial: Hei, jeg er Lisa. initial: Hei, er det noe som plager deg? initial: Hallo. Du virker bekymret? final: Vi snakkes. Det var hyggelig å snakke med deg. final: Vi snakkes siden. Håper du synes dette var ålreit. final: Jeg tror du bør snakke med en lege. Ciao! final: Sånn er livet. Hold ut! quit: farvel quit: ha det bra quit: takk for meg quit: på gjensyn pre: kanke kan ikke pre: gjør'ke gjør ikke pre: vikke vil ikke pre: erindrer husker pre: erindre huske pre: kanskje muligens pre: certainly yes pre: maskin datamaskin pre: maskiner datamaskiner post: er er post: din min post: dine mine pre: var var post: megselv deg selv post: degselv meg selv post: jeg du post: du jeg post: min din post: meg du post: meg deg post: i'm you are pre: evkivalente like pre: ekvivalent like synon: lyst lyster begjær begjærer ønske ønsker synon: gjenta gjenta gjentar repeterer synon: tror feel think believe wish synon: familie mor mamma far pappa søster bror kone kona barn barna synon: behov ønske begjær trang synon: trist lei ulykkelig deprimert synon: glad lykkelig frisk tilfredsstillt synon: cannot can't synon: alle ingen synon: være er var vær key: xnone -1 decomp: * reasmb: Jeg tror ikke jeg forstår deg helt. reasmb: Få høre mer. reasmb: Det er interessant! Fortsett, for all del! reasmb: Fortell meg mer om det.. reasmb: Er det vanskelig for deg å snakke om dette? key: @gjenta 0 decomp: * reasmb: Du går litt i samme sporet selv. reasmb: Det må være frustrerende. reasmb: Sånn kan det være. key: sorry 0 decomp: * reasmb: Ikke unnskyld deg. reasmb: Det er ikke nødvendig med unnskyldninger. reasmb: Jeg har sagt at det ikke er nødvendig med unnskyldninger. reasmb: Det er greit. Fortsett. key: unnskyld 0 decomp: * reasmb: goto sorry key: husker 5 decomp: * jeg husker * reasmb: Tenker du ofte på (2) ? reasmb: Tenker du på noe annet enn (2)? reasmb: Hva annet kan du huske? reasmb: Hvorfor snakker du om (2) akkurat nå? reasmb: Hva er det med situasjonen vår som minner deg om (2) ? reasmb: Hva er koblingen med meg og (2) ? reasmb: Hva annet minner (2) deg om ? decomp: * husker du ikke * reasmb: Trodde du jeg ville glemme (2) ? reasmb: Hvorfor tror du jeg skulle huske (2) nå ? reasmb: Hva med (2) ? reasmb: goto hva reasmb: Du nevnte (2) ? decomp: * husker du * reasmb: Trodde du jeg ville glemme (2) ? reasmb: Hvorfor tror du jeg skulle huske (2) nå ? reasmb: Hva med (2) ? reasmb: goto hva reasmb: Du nevnte (2) ? decomp: * du husker * reasmb: Hvordan skulle jeg kunne glemme (2) ? reasmb: Hva med (2) skulle jeg huske ? reasmb: goto du key: glemme 5 decomp: * jeg glemmer * reasmb: Kan du tenke deg hvorfor du glemmer (2) ? reasmb: Hvorfor kan du ikke huske (2) ? reasmb: Hvor ofte tenker du på (2) ? reasmb: Plager det deg at du ikke husker det ? reasmb: Kan det være en mental sperre ? reasmb: Er du glemsk til vanlig ? reasmb: Tror du at du fortrenger (2) ? decomp: * glemte du * reasmb: Hvorfor spør du om det? reasmb: Er du sikker på at du fortalte meg det? reasmb: Hadde det plaget deg hvis jeg hadde glemt (2)? reasmb: Hvorfor skulle jeg huske (2) akkurat nå? reasmb: goto hva reasmb: Fortell meg mer om (2). key: hvis 3 decomp: * hvis * reasmb: Tror du det er sannsynlig at (2) ? reasmb: Ønsker du at (2) ? reasmb: Hva vet du om (2) ? reasmb: Alvorlig talt, hvis (2) ? reasmb: Hva hadde du gjort hvis (2) ? reasmb: Men hva er sjansjene for at (2) ? reasmb: Hvor vil du med denne spekulasjonen ? key: drømte 4 decomp: * jeg drømte * reasmb: Virkelig? (2) ? reasmb: Har du noen gang fantasert (2) når du er våken ? reasmb: Har du noen gang drømt (2) før ? reasmb: goto dream key: drøm 3 decomp: * reasmb: Hva betyr den drømmen for deg ? reasmb: Drømmer du ofte ? reasmb: Hvilke personer dukker opp i drømmene dine ? reasmb: Tror du drømmene har noe med problemene dine å gjøre ? key: muligens 0 decomp: * reasmb: Du virker en tanke usikker ? reasmb: Hvorfor den usikre tonen ? reasmb: Kan du ikke være mer positiv ? reasmb: Er du ikke sikker ? reasmb: Vet du ikke ? reasmb: Hvor sannsynlig vil du anslå det ? key: navn 15 decomp: * reasmb: Jeg er ikke interessert i navn. reasmb: Jeg har fortalt deg det før - jeg er ikke interessert i navn! Fortsett! key: deutsch 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand German. key: francais 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand French. key: italiano 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Italian. key: espanol 0 decomp: * reasmb: goto xfremd reasmb: I told you before, I don't understand Spanish. key: xfremd 0 decomp: * reasmb: Jeg snakker bare norsk. key: hallo 0 decomp: * reasmb: Hei, hvordan har du det ? reasmb: Hei, skal jeg hjelpe deg med et problem ? key: pc 50 decomp: * reasmb: Bekymrer datamaskiner deg ? reasmb: Hvorfor nevner du pc'n ? reasmb: Tror du datamaskiner har noe med problemene dine å gjøre ? reasmb: Hva med maskinene bekymrer deg ? reasmb: Hva tror du om det ? key: er 0 decomp: * er jeg * reasmb: Det er du (2) ? reasmb: Ønsker du å (2) ? reasmb: Skulle du ønske at jeg fortalte deg at du er (2) ? reasmb: Hva ville det bety hvis du var (2) ? reasmb: goto hva decomp: * jeg er * reasmb: goto jeg decomp: * reasmb: Hvorfor sier du 'er' ? reasmb: Jeg forsto ikke det. decomp: * er du * reasmb: Hvorfor er du interessert i om jeg er (2) eller ikke ? reasmb: Ville du foretrukket det om jeg ikke var (2) ? reasmb: Kanskje jeg er (2) i dine fantasier. reasmb: Tror du noen ganger at jeg er (2) ? reasmb: Ville det hatt noen betydning for deg ? reasmb: Hva så om jeg var (2) ? reasmb: goto hva decomp: * du er * reasmb: goto du decomp: * er * reasmb: Trodde du at de ikke er (2) ? reasmb: Ville du likt det hvis de ikke var (2) ? reasmb: Hva om de ikke var (2) ? reasmb: Er de alltid (2) ? reasmb: Mulig at de er (2). reasmb: Er du sikker på at de er (2) ? key: din 0 decomp: * din * reasmb: Hvorfor bekymrer du deg over min (2) ? reasmb: Hva med din egen (2) ? reasmb: Bekymrer du deg over noen annens (2) ? reasmb: Virkelig, min (2) ? reasmb: Hva får deg til å tenke på min (2) ? reasmb: Vil du ha min (2) ? key: var 2 decomp: * var jeg * reasmb: Hva om du var (2) ? reasmb: Tror du at du var (2) ? reasmb: Var du (2) ? reasmb: Hva hadde det betydd om du var (2) ? reasmb: Hva er det ' (2) ' antyder for deg? reasmb: goto hva decomp: * jeg var * reasmb: Var du virkelig? reasmb: Hvorfor forteller du meg at du var (2) nå? reasmb: Kanskje jeg allerede visste at du var (2). decomp: * var du * reasmb: Vil du like å tro at jeg var (2)? reasmb: Hva er det som får deg til å tro at jeg var (2)? reasmb: Hva tror du? reasmb: Kanskje jeg var (2). reasmb: Hva så om jeg var (2)? key: jeg 0 decomp: * jeg @lyst * reasmb: Hva ville det ment for deg om du fikk (2)? reasmb: Hvorfor vil du (3)? reasmb: Se for deg at du får (3) snart. reasmb: Hva om du aldri fikk (3)? reasmb: Hva ville det bety for deg å få (3)? reasmb: Hva har det å ønske (3) med denne diskusjonen å gjøre? decomp: * jeg er* @trist * reasmb: Det er synd å høre at du er (3). reasmb: Tror du det å snakke med meg vil gjøre deg mindre (3)? reasmb: Jeg synes ikke det er bra å være (3). reasmb: Kan du forklare meg hva som gjorde deg (3)? decomp: * jeg er* @glad * reasmb: Hvordan gjorde jeg deg (3)? reasmb: Har behandlingen din gjort deg (3)? reasmb: Hva gjør deg (3) akkurat nå? reasmb: Kan du forklare hvorfor du plutselig er (3)? decomp: * jeg var * reasmb: goto var decomp: * jeg @tror jeg * reasmb: Tror du virkelig det? reasmb: Men du er ikke sikker på at du (3). reasmb: Tviler du på at du (3) ? decomp: * jeg* @tror *du * reasmb: goto du decomp: * jeg er * reasmb: Er det fordi du er (2) at du snakker med meg? reasmb: Hvor lenge har du vært (2) ? reasmb: Tror du at det er normalt å være (2) ? reasmb: Liker du å være (2) ? reasmb: Kjenner du noen andre som er (2) ? decomp: * jeg @cannot * reasmb: Hvordan vet du at du ikke kan (3) ? reasmb: Har du prøvd ? reasmb: Kanskje du kunne (3) nå. reasmb: Vil du virkelig (3)? reasmb: Hva om du kunne (3)? decomp: * jeg gjør ikke * reasmb: Gjør du virkelig ikke (2)? reasmb: Hvorfor gjør du ikke (2)? reasmb: Skulle du ønske du kunne gjøre (2)? reasmb: Er det et problem for deg? decomp: * jeg føler * reasmb: Fortell meg mer om de følelsene. reasmb: Føler du ofte (2)? reasmb: Liker du å føle (2) ? reasmb: Hva minner det å føle (2) deg om? decomp: * jeg * deg * reasmb: Kanskje vi (2) hverandre i dine fantasier. reasmb: Skulle du ønske at jeg (2) deg? reasmb: Det virker som du trenger å (2) meg. reasmb: (2) du noen andre? decomp: * reasmb: Du sier (1)? reasmb: Hvorfor sier du (1)? reasmb: Kan du si litt mer? reasmb: Er det noen spesiell grunn til at du sier (1)? reasmb: Dette er interessant. key: du 1 decomp: * du minner meg om * reasmb: goto alike decomp: * du er * reasmb: Hva får det til å tro at jeg er (2)? reasmb: Gleder det deg å tro at jeg er (2)? reasmb: Skulle du ønske at du var (2)? reasmb: Kanskje du skulle ønske du var (2). decomp: * du meg * reasmb: Hvorfor tror du jeg (1) deg? reasmb: Du liker å tro at jeg (1) deg, gjør du ikke? reasmb: Hva får deg til å tro at jeg (1) deg? reasmb: Virkelig, jeg (1) deg? reasmb: Skulle du ønske at jeg (1) deg? reasmb: Hva om jeg (1) deg, hva ville det betydd? reasmb: Tror noen andre at jeg (1) deg? decomp: * du * reasmb: Vi diskuterer deg, ikke meg. reasmb: Du snakker egentlig ikke om meg, gjør du vel? reasmb: Hva føler du nå? key: ja 0 decomp: * reasmb: Fortsett reasmb: Fortell meg mer om det. reasmb: Hvorfor ikke fortelle meg litt mer om det. reasmb: Aha. reasmb: Jeg forstår. key: nei 0 decomp: * reasmb: Sier du nei bare for å være negativ? reasmb: Får dette deg til å føle deg ulykkelig? reasmb: Hvorfor ikke? reasmb: Hvorfor sier du nei? key: min 2 decomp: * min* @familie * reasmb: Fortell meg mer om familien din. reasmb: Hvem andre i familien din (4) ? reasmb: Din (3) ? reasmb: Hva annet tenker du på når du tenker på din (3) ? decomp: * min * reasmb: Din (2)? reasmb: Hvorfor sier du din (2)? reasmb: Får det deg til å tenke på noe annet som tilhører deg? reasmb: Er det viktig for deg at din (2) ? reasm_for_memory: La oss diskutere hvorfor din (2). reasm_for_memory: Tidligere sa du at din (2). reasm_for_memory: Men din (2). reasm_for_memory: Har det noen betydning for at din (2) ? key: kan 0 decomp: * kan du * reasmb: Du tror jeg kan (2), gjør du ikke ? reasmb: goto what reasmb: Vil du at jeg kan (2)? reasmb: Kanskje du skulle ønske at du kunne (2) selv. decomp: * kan jeg * reasmb: Om du kan (2) er mer ditt ansvar enn mitt. reasmb: Ønsker du å kunne (2) ? reasmb: Kanskje du ikke vil kunne (2). reasmb: goto hva key: hva 0 decomp: * reasmb: Hvordan det? reasmb: Interesserer det spørsmålet deg? reasmb: Er det hva du virkelig vil vite? reasmb: Tenker du ofte på slike spørsmål? reasmb: Hvilket svar vil du like best? reasmb: Hva tror du? reasmb: Hva tenker du på når du spør om det? reasmb: Har du stillt slike spørsmål før? reasmb: Har du spurt noen andre om det? key: hvem 0 decomp: who * reasmb: goto hva key: når 0 decomp: når * reasmb: goto hva key: hvor 0 decomp: hvor * reasmb: goto hva key: hvordan 0 decomp: hvordan * reasmb: goto hva key: fordi 0 decomp: * reasmb: Er det den virkelige grunnen? reasmb: Kommer du på noen andre grunner? reasmb: Forklarer det noe annet? reasmb: Hvilke andre forklaringer kan det være? key: hvorfor 0 decomp: * hvorfor * ikke du * reasmb: Tror du jeg ikke (2)? reasmb: Kanskje jeg vil (2) på et passende tidspunkt. reasmb: Burde du (2) deg selv? reasmb: Vil du at jeg skal (2)? reasmb: goto hva decomp: * hvorfor kan jeg * reasmb: Synes du at du burde kunne (2)? reasmb: Skulle du ønske at du kunne (2)? reasmb: Tror du dette vil hjelpe deg med (2)? reasmb: Har du noen idé om hvorfor ikke? reasmb: goto hva decomp: * reasmb: goto hva key: alle 2 decomp: * @alle * reasmb: Virkelig, (2) ? reasmb: Sikkert ikke (2). reasmb: Kan du tenke på noen spesifikt? reasmb: Hvem, for eksempel? reasmb: Tenker du på en spesiell person? reasmb: Hvem, om jeg kan spørre? reasmb: Noen spesiell, kanskje? reasmb: Du tenker på en spesiell person, gjør du ikke? reasmb: Hvem tror du at du snakker om? key: hvemsomhelst 2 decomp: * reasmb: goto alle key: ingen 2 decomp: * reasmb: goto alle key: alltid 1 decomp: * reasmb: Kan du nevne et eksempel? reasmb: Når? reasmb: Hvilket tilfelle tenker du på? reasmb: Jaha, alltid? key: like 10 decomp: * reasmb: Hvilken likhet ser du? reasmb: Hva får den likheten deg til å tenke på? reasmb: Hva tror du den likheten betyr? reasmb: Hva er sammenhengen, tror du? reasmb: Kan det være en sammenheng? reasmb: Hvordan? key: ulike 0 decomp: * reasmb: Hva er forskjellig? reasmb: Hvilke ulikheter ser du? reasmb: Hva betyr den ulikheten for deg? reasmb: Hvilke andre avvik ser du? reasmb: Hva tror du forskjellen betyr? reasmb: Kan det være en sammenheng, tror du? reasmb: Hvordan? key: knull 10 decomp: * reasmb: goto xbann key: dritt 10 decomp: * reasmb: goto xbann key: drit 10 decomp: * reasmb: goto xbann key: faen 10 decomp: * reasmb: goto xbann key: kjeft 10 decomp: * hold kjeft * reasmb: goto xbann key: xbann 10 decomp: * reasmb: Føler du deg tøff når du bruker slikt språk? reasmb: Lufter du følelsene dine nå? reasmb: Er du sint? reasmb: Blir du sint av å snakke om dette? reasmb: Er det noe som får deg til å bli sint? reasmb: Føler du deg bedre når du bruker slikt språk? Chatbot-Eliza-1.06/examples/simple000755 000765 000024 00000000453 12614522175 017366 0ustar00neilbstaff000000 000000 #!/usr/bin/perl -w use Chatbot::Eliza; $chatbot = new Chatbot::Eliza 'Liz'; # seed the random number generator srand( time ^ ($$ + ($$ << 15)) ); print "\nWelcome to your therapy session.\n"; print "Your therapist's name is ", $chatbot->name; print ".\n\n"; $chatbot->command_interface(); Chatbot-Eliza-1.06/examples/simple.cgi000755 000765 000024 00000002470 12614522175 020130 0ustar00neilbstaff000000 000000 #!/usr/bin/perl # This simple script implements a Chatbot::Eliza # object in a cgi program. It uses the CGI.pm module # written by Lincoln Stein. # # Needless to say, you must have the CGI.pm module # installed and working properly with CGI scripts on # your Web server before you can try to run this script. # CGI.pm is not included with Eliza.pm. # # Information about CGI.pm is here: # http://www.genome.wi.mit.edu/ftp/pub/software/WWW/cgi_docs.html use CGI; use Chatbot::Eliza; my $cgi = new CGI; my $chatbot = new Chatbot::Eliza; srand( time ^ ($$ + ($$ << 15)) ); # seed the random number generator print $cgi->header; print $cgi->start_html; print $cgi->start_multipart_form; print $cgi->h2('Eliza session'); # These lines contain the "Eliza" functionality. # User comments are passed through the module's transform # method, and the output is used to prompt the user # for futher input. # if ( $cgi->param() ) { $prompt = $chatbot->transform( $cgi->param('Comment') ); } else { $prompt = $chatbot->transform('Hello'); } $cgi->param('Comment',''); print $cgi->h3($prompt), $cgi->br, $cgi->textarea( -name => 'Comment', -wrap => 'yes', -rows => 3, -columns => 70 ); print $cgi->p, $cgi->submit('Action','Send to Eliza'), $cgi->reset('Reset'); print $cgi->endform; print $cgi->end_html; Chatbot-Eliza-1.06/examples/twobots000755 000765 000024 00000001411 12614522175 017571 0ustar00neilbstaff000000 000000 #!/usr/bin/perl # In this example, we create two bots, and have them # talk to each other. This program exposes the # weaknesses of the default "psychiatrist" script. # This would be more interesting with better scripts. use Chatbot::Eliza my ($harry, $sally, $he_says, $she_says); # Turn autoflush on, so we can watch # the output as it is produced. $|=1; # Seed the random number generator. srand( time ^ ($$ + ($$ << 15)) ); $sally = new Chatbot::Eliza "Sally"; $harry = new Chatbot::Eliza "Harry"; $he_says = "I am sad."; my $loopcount = 5; for ($i=0; $i < $loopcount; $i++) { $she_says = $sally->transform( $he_says ); print $sally->name, ": $she_says \n"; $he_says = $harry->transform( $she_says ); print $harry->name, ": $he_says \n"; } 1;