--- mazeofgalious-0.62.dfsg2.orig/gameobjects.cpp +++ mazeofgalious-0.62.dfsg2/gameobjects.cpp @@ -16,7 +16,7 @@ /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; extern int n_tiles; extern CTile **tiles; --- mazeofgalious-0.62.dfsg2.orig/sound.cpp +++ mazeofgalious-0.62.dfsg2/sound.cpp @@ -3,6 +3,7 @@ #include "SDL_sound.h" #include "sound.h" #include "stdio.h" +#include "unistd.h" #include "string.h" #include "stdlib.h" #include "MOGtypes.h" @@ -20,6 +21,8 @@ extern int n_s_paths,act_s_path; extern char *s_path; extern int music_volume; + +extern char *datadir; bool sound_enabled=false; @@ -89,6 +92,8 @@ { FILE *fp; + /* printf("%s\n",fname); */ + chdir(datadir); if ((fp=fopen(fname,"r"))!=NULL) { if (fseek(fp,0L, SEEK_END)==0 && ftell(fp)>0) { fclose(fp); @@ -107,7 +112,7 @@ SOUNDT Sound_create_sound(char *file,int flags) { int n_ext=6; - char *ext[6]={".WAV",".OGG",".MP3",".wav",".ogg",".mp3"}; + char *ext[6]={".wav",".ogg",".mp3",".WAV",".OGG",".MP3"}; char name[256],name2[256]; int i; @@ -124,6 +129,12 @@ sprintf(name2,"%s%s",default_s_path,name); if (file_check(name2)) return Mix_LoadWAV(name2); } /* for */ +/* for(i=0;i #include #include +#include #include #include #include "SDL/SDL.h" @@ -46,9 +47,11 @@ extern char **s_paths; extern int n_s_paths,act_s_path; extern char *s_path; +extern char *datadir; +extern char *confdir; /* Gráficos: */ -Bitmap *konami_bmp=0,*menu_bmp=0,*tiles_bmp=0,*tiles2_bmp=0,*enemy_bmp=0,*enemy2_bmp=0,*final_bmp=0; +Bitmap *thegnu_bmp=0,*menu_bmp=0,*tiles_bmp=0,*tiles2_bmp=0,*enemy_bmp=0,*enemy2_bmp=0,*final_bmp=0; int n_tiles=0; CTile **tiles=0; @@ -64,7 +67,7 @@ /* Juego: */ int inter_screen=0; int frame_counter=0; -bool pause=false; +bool pause2=false; int pause_state=0; int map=0; /* En que mundo está el personaje */ @@ -331,32 +334,34 @@ switch(STATE) { - /* APARECIENDO SIMBOLO DE KONAMI: */ + /* APARECIENDO SIMBOLO DE THEGNU: */ case 0: { int i; if (SUBSTATE==0) { init_paths(); + chdir(confdir); if (!cargar_configuracion("MoG.cfg")) { configuracion_por_defecto(); guardar_configuracion("MoG.cfg"); } /* if */ + chdir(datadir); GameEnd(); GameInit(dx,dy); HP_objs_reset(); // Mix_VolumeMusic(music_volume); SetSFXVolume(sfx_volume); /* Borrar la pantalla: */ - memset(screen,konami_bmp->get_image()[0],dx*dy); -// set_palete((BYTE *)konami_bmp->get_palete()); + memset(screen,thegnu_bmp->get_image()[0],dx*dy); +// set_palete((BYTE *)thegnu_bmp->get_palete()); for(;SUBSTATE<25;SUBSTATE++) { - konami_bmp->draw_sprite(0,SUBSTATE,konami_bmp->get_ancho(),1,0,SUBSTATE*(dy/200),dx,1,screen,dx,dy,dx); + thegnu_bmp->draw_sprite(0,SUBSTATE,thegnu_bmp->get_ancho(),1,0,SUBSTATE*(dy/200),dx,1,screen,dx,dy,dx); } /* for */ } /* if */ for(i=0;idraw_sprite(0,i,konami_bmp->get_ancho(),1,0,i,dx,1,screen,dx,dy,dx); + thegnu_bmp->draw_sprite(0,i,thegnu_bmp->get_ancho(),1,0,i,dx,1,screen,dx,dy,dx); } /* for */ SUBSTATE++; if (SUBSTATE>=200) { @@ -371,7 +376,7 @@ } break; case 1: SUBSTATE++; - konami_bmp->draw(0,0,dx,dy,screen,dx,dy,dx); + thegnu_bmp->draw(0,0,dx,dy,screen,dx,dy,dx); if (SUBSTATE>100) { SUBSTATE=0; STATE=2; @@ -474,7 +479,7 @@ in_ladder=-1; previous_x_collision=false; previous_y_collision=false; - pause=false; + pause2=false; } /* if */ if (next_world>=10 && world10_door_x==-1) { @@ -491,7 +496,7 @@ check_typed_word(); - if (!pause) { + if (!pause2) { if (room_demonroom) { if ((next_world<=1 && fighting_demon==0 && map==1 && typed_word_p("yomar")) || (next_world<=2 && fighting_demon==0 && map==2 && typed_word_p("elohim")) || @@ -694,7 +699,7 @@ GameRoomEvents(); RoomChange(); } else { - if (typed_word_p("zeus") && map==0 && map_x==5 && map_y==12 && pause) { + if (typed_word_p("zeus") && map==0 && map_x==5 && map_y==12 && pause2) { ZEUS_password=true; } /* if */ if (pause_state<0) { @@ -724,7 +729,7 @@ STATE=19; } /* if */ - if (keyboard[ITEM_KEY] && !old_keyboard[ITEM_KEY] && player_energy[character]>0 && !pause && to_enter_cut==0) { + if (keyboard[ITEM_KEY] && !old_keyboard[ITEM_KEY] && player_energy[character]>0 && !pause2 && to_enter_cut==0) { Sound_play(S_F1); currently_selecting=0; STATE=5; @@ -732,8 +737,8 @@ } /* if */ if (keyboard[PAUSE_KEY] && !old_keyboard[PAUSE_KEY]) { - pause=(pause ? false:true); - if (pause) { + pause2=(pause2 ? false:true); + if (pause2) { pause_state=-256; Sound_pause_music(); Sound_play(S_pause); @@ -1377,7 +1382,9 @@ (keyboard[SDLK_k] && !old_keyboard[SDLK_k]))) { STATE=2; SUBSTATE=0; + chdir(confdir); guardar_configuracion("MoG.cfg"); + chdir(datadir); } /* if */ } break; @@ -1705,7 +1712,9 @@ FILE *fp; sprintf(tmp,"sgame%.2i.txt",slot); + chdir(confdir); fp=fopen(tmp,"r"); + chdir(datadir); if (fp!=0) { int i; for(i=0;i<48;i++) { @@ -1953,6 +1962,7 @@ sprintf(filename,"rooms/%s%.2i%.2i.txt",prefixes[developer_start_map], developer_start_x, developer_start_y); + chdir(datadir); fp=fopen(filename,"r"); if (fp!=0) { tile_print("PRESS SPACE TO START",TILE_SIZE_X*9,TILE_SIZE_Y*8,screen,dx,dy); @@ -2277,7 +2287,9 @@ if (keyboard[SDLK_ESCAPE] && !old_keyboard[SDLK_ESCAPE]) { STATE=OLDSTATE; + chdir(confdir); guardar_configuracion("MoG.cfg"); + chdir(datadir); } /* if */ if (keyboard[DOWN_KEY] && !old_keyboard[DOWN_KEY] && MENUOPTION<2) MENUOPTION++; if (keyboard[UP_KEY] && !old_keyboard[UP_KEY] && MENUOPTION>0) MENUOPTION--; @@ -2286,7 +2298,9 @@ Sound_release_music(); STATE=0; SUBSTATE=0; + chdir(confdir); guardar_configuracion("MoG.cfg"); + chdir(datadir); } /* if */ if (keyboard[RIGHT_KEY] && MENUOPTION==1 && music_volume<127) { --- mazeofgalious-0.62.dfsg2.orig/demons.cpp +++ mazeofgalious-0.62.dfsg2/demons.cpp @@ -26,7 +26,7 @@ /* Gráficos: */ Bitmap *demon_bmp=0,*back_bmp=0; -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp; extern int n_tiles; extern CTile **tiles; --- mazeofgalious-0.62.dfsg2.orig/MoG.cfg +++ mazeofgalious-0.62.dfsg2/MoG.cfg @@ -0,0 +1,5 @@ +113 97 111 112 +32 109 282 283 +graphics/naramura/ +sound/alternate/ +127 127 --- mazeofgalious-0.62.dfsg2.orig/Makefile +++ mazeofgalious-0.62.dfsg2/Makefile @@ -19,4 +19,10 @@ clean: rm -f mog mogs - rm -f *.o \ No newline at end of file + rm -f *.o + +install: + cp mog $(DESTDIR)/usr/games + +install-data: + cp sound rooms graphics -r $(DESTDIR)/usr/share/games/mazeofgalious/ --- mazeofgalious-0.62.dfsg2.orig/main.cpp +++ mazeofgalious-0.62.dfsg2/main.cpp @@ -8,6 +8,10 @@ #include #include +#include +#include +#include +#include #include "SDL/SDL.h" #include "SDL_mixer.h" #include "sound.h" @@ -40,7 +44,7 @@ int init_time=0; /* Paths: */ -char *default_g_path="graphics/original/"; +char *default_g_path="graphics/alternate/"; char *default_s_path="sound/original/"; char **g_paths=0; int n_g_paths=0,act_g_path=0; @@ -48,6 +52,9 @@ char **s_paths=0; int n_s_paths=0,act_s_path=0; char *s_path=0; + +char *confdir; +char *datadir="/usr/share/games/mazeofgalious/"; extern int music_volume,sfx_volume; extern int fighting_demon; @@ -103,6 +110,18 @@ int main(int argc, char** argv) { setupTickCount(); + mode_t mode; + + confdir=(char*)malloc(strlen(getenv("HOME"))+50); + strcpy(confdir,getenv("HOME")); + strcat(confdir,"/.mog"); + chdir(confdir); + mode=S_IRUSR | S_IWUSR | S_IXUSR | S_IRGRP | S_IXGRP; + mkdir(confdir,mode); + + printf("Configuration: %s\n",confdir); + printf("Data: %s\n",datadir); + chdir(datadir); #endif int time,act_time; @@ -165,7 +184,9 @@ g_path=g_paths[act_g_path]; ReleaseGraphics(); ReloadGraphics(SCREEN_X,SCREEN_Y); + chdir(confdir); guardar_configuracion("MoG.cfg"); + chdir(datadir); if (fighting_demon!=0) redo_demonintro(fighting_demon,0,SCREEN_X,SCREEN_Y); } /* if */ if (event.key.keysym.sym==SDLK_F11) { @@ -176,13 +197,17 @@ ReleaseSound(false); ReloadSound(); music_recovery(); + chdir(confdir); guardar_configuracion("MoG.cfg"); + chdir(datadir); Mix_VolumeMusic(music_volume); SetSFXVolume(sfx_volume); } /* if */ if (event.key.keysym.sym==SDLK_d) { + chdir(confdir); write_debug_report("debug-report.txt"); + chdir(datadir); } /* if */ break; @@ -204,6 +229,7 @@ SDL_Flip(screen); } + SDL_Delay(1); } --- mazeofgalious-0.62.dfsg2.orig/roomchange.cpp +++ mazeofgalious-0.62.dfsg2/roomchange.cpp @@ -15,7 +15,7 @@ /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; extern int n_tiles; extern CTile **tiles; --- mazeofgalious-0.62.dfsg2.orig/gametiles.cpp +++ mazeofgalious-0.62.dfsg2/gametiles.cpp @@ -24,7 +24,7 @@ extern char *g_path; /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp,*enemy2_bmp,*final_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp,*enemy2_bmp,*final_bmp; extern int n_tiles; extern CTile **tiles; @@ -126,7 +126,7 @@ int i; /* Gráficos: */ - konami_bmp=load_bitmap("konami.pcx"); + thegnu_bmp=load_bitmap("thegnu.pcx"); menu_bmp=load_bitmap("start.pcx"); tiles_bmp=load_bitmap("tiles.pcx"); @@ -135,7 +135,7 @@ enemy2_bmp=load_bitmap("enemy2.pcx"); final_bmp=load_bitmap("final.pcx"); - if (konami_bmp==0 || + if (thegnu_bmp==0 || menu_bmp==0 || tiles_bmp==0 || tiles2_bmp==0 || @@ -146,7 +146,7 @@ return; } /* if */ - if (konami_bmp->get_image()==0 || + if (thegnu_bmp->get_image()==0 || menu_bmp->get_image()==0 || tiles_bmp->get_image()==0 || tiles2_bmp->get_image()==0 || --- mazeofgalious-0.62.dfsg2.orig/MOGtypes.h +++ mazeofgalious-0.62.dfsg2/MOGtypes.h @@ -5,7 +5,6 @@ #define min(a,b) ((a)<(b) ? (a) : (b)) #define max(a,b) ((a)>(b) ? (a) : (b)) -#define abs(a) ((a)<0 ? (-(a)) : (a)) #endif --- mazeofgalious-0.62.dfsg2.orig/gameinteractions.cpp +++ mazeofgalious-0.62.dfsg2/gameinteractions.cpp @@ -16,7 +16,7 @@ /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; extern int n_tiles; extern CTile **tiles; --- mazeofgalious-0.62.dfsg2.orig/gameaux.cpp +++ mazeofgalious-0.62.dfsg2/gameaux.cpp @@ -1,6 +1,7 @@ #include "math.h" #include "stdio.h" #include "stdlib.h" +#include "unistd.h" #include "string.h" #include "SDL/SDL.h" #include "SDL_image.h" @@ -26,9 +27,11 @@ extern char **s_paths; extern int n_s_paths,act_s_path; extern char *s_path; + +extern char *datadir; /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp,*enemy2_bmp,*final_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*tiles2_bmp,*enemy_bmp,*enemy2_bmp,*final_bmp; extern int n_tiles; extern CTile **tiles; extern SDL_Surface *screen; @@ -214,8 +217,8 @@ tiles2_bmp=0; delete menu_bmp; menu_bmp=0; - delete konami_bmp; - konami_bmp=0; + delete thegnu_bmp; + thegnu_bmp=0; delete final_bmp; final_bmp=0; @@ -1710,7 +1713,9 @@ sprintf(filename,"rooms/%s%.2i%.2i.txt",prefixes[map],map_x,map_y); - fp=fopen(filename,"r+"); + chdir(datadir); + /* fp=fopen(filename,"r+"); */ + fp=fopen(filename,"r"); if (fp==NULL) return false; /* Leer fondo: */ @@ -3028,13 +3033,13 @@ /* Get the palette: */ SDL_Surface *img=0; - sprintf(tmp,"%skonami.pcx",g_path); + sprintf(tmp,"%sthegnu.pcx",g_path); img = IMG_Load(tmp); if (img!=0) { SDL_SetColors(screen, img->format->palette->colors, 0, img->format->palette->ncolors); SDL_FreeSurface(img); } else { - sprintf(tmp,"%skonami.pcx",default_g_path); + sprintf(tmp,"%sthegnu.pcx",default_g_path); img = IMG_Load(tmp); if (img!=0) { SDL_SetColors(screen, img->format->palette->colors, 0, img->format->palette->ncolors); --- mazeofgalious-0.62.dfsg2.orig/ingamecycle.cpp +++ mazeofgalious-0.62.dfsg2/ingamecycle.cpp @@ -18,7 +18,7 @@ // FILE *fp2; /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp; extern int n_tiles; extern CTile **tiles; --- mazeofgalious-0.62.dfsg2.orig/debug-report.cpp +++ mazeofgalious-0.62.dfsg2/debug-report.cpp @@ -30,7 +30,7 @@ /* Gráficos: */ -extern Bitmap *konami_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp,*enemy2_bmp,*demon_bmp,*final_bmp; +extern Bitmap *thegnu_bmp,*menu_bmp,*tiles_bmp,*enemy_bmp,*enemy2_bmp,*demon_bmp,*final_bmp; extern int n_tiles; extern CTile **tiles; @@ -192,7 +192,7 @@ fprintf(fp,"Graphic files:\n"); fprintf(fp,"konami: %p\nmenu: %p\ntiles: %p\nenemy: %p\nenemy2: %p\ndemon: %p\nfinal: %p\n", - konami_bmp,menu_bmp,tiles_bmp,enemy_bmp,enemy2_bmp,demon_bmp,final_bmp); + thegnu_bmp,menu_bmp,tiles_bmp,enemy_bmp,enemy2_bmp,demon_bmp,final_bmp); fprintf(fp,"music_volume: %i\n",music_volume); fprintf(fp,"sfx_volume: %i\n",sfx_volume); --- mazeofgalious-0.62.dfsg2.orig/debian/mazeofgalious-data.dirs +++ mazeofgalious-0.62.dfsg2/debian/mazeofgalious-data.dirs @@ -0,0 +1 @@ +usr/share/games/mazeofgalious --- mazeofgalious-0.62.dfsg2.orig/debian/changelog +++ mazeofgalious-0.62.dfsg2/debian/changelog @@ -0,0 +1,51 @@ +mazeofgalious (0.62.dfsg2-3) unstable; urgency=low + + * QA upload. + * Maintainer field set to QA group. (Closes: #675217) + * Provide build-arch and build-indep targets in debian/rules. + * Do not ignore errors on make clean. + * Standards-Version bumped to 3.9.3. + * Set debhelper compatibility level to 9. + * Use dh_prep instead of deprecated dh_clean -k. + * Add Homepage field. + + -- Emanuele Rocca Fri, 15 Jun 2012 11:05:26 +0000 + +mazeofgalious (0.62.dfsg2-2.2) unstable; urgency=low + + * Non-maintainer upload. + * Make package binNMU safe (Closes: #502505) + + -- Bernd Zeimetz Sun, 24 Jan 2010 13:47:48 +0100 + +mazeofgalious (0.62.dfsg2-2.1) unstable; urgency=medium + + * Non-maintainer upload. + * Remove #define of abs(), which crashes with the stdlib headers; fixes + FTBFS. (Closes: #377955) + + -- Steinar H. Gunderson Wed, 19 Jul 2006 14:40:59 +0200 + +mazeofgalious (0.62.dfsg2-2) unstable; urgency=low + + * Applied patch from upstream. (closes: #343500) + * Fixed another typo in description. + + -- Gürkan Sengün Thu, 5 Jan 2006 14:45:20 +0100 + +mazeofgalious (0.62.dfsg2-1) unstable; urgency=low + + * Updated start.pcx and created a thegnu.pcx. (closes: #341501) + * Added symlinks for sound and graphics. (closes: #341497) + * Fixed typos in description. (closes: #341494) + * Updated manual page. + + -- Gürkan Sengün Thu, 1 Dec 2005 13:04:23 +0100 + +mazeofgalious (0.62-1) unstable; urgency=low + + * Initial Release. (closes: #301527) + * Removed non-free original graphics. + + -- Gürkan Sengün Sat, 26 Mar 2005 14:14:11 +0100 + --- mazeofgalious-0.62.dfsg2.orig/debian/README.Debian +++ mazeofgalious-0.62.dfsg2/debian/README.Debian @@ -0,0 +1,6 @@ +mazeofgalious for Debian +------------------------ + +Good luck on your quest. + + -- Gürkan Sengün , Sat, 26 Mar 2005 14:14:11 +0100 --- mazeofgalious-0.62.dfsg2.orig/debian/control +++ mazeofgalious-0.62.dfsg2/debian/control @@ -0,0 +1,33 @@ +Source: mazeofgalious +Section: games +Priority: optional +Maintainer: Debian QA Group +Build-Depends: debhelper (>= 9), libsdl1.2-dev, libsdl-mixer1.2-dev, libsdl-image1.2-dev, libsdl-sound1.2-dev +Standards-Version: 3.9.3 +Homepage: http://www.braingames.getput.com/mog/ + +Package: mazeofgalious +Architecture: any +Depends: ${shlibs:Depends}, ${misc:Depends}, mazeofgalious-data (>= ${source:Version}) +Description: The Maze of Galious + This is a very addictive game where you have to kill thousands of enemies, + collect items in order to obtain new powers, and defeat some really great + guys at the end of each level. You are free to go everywhere you want from + the beginning of the game. You have to choose very carefully the order in + which you visit all the rooms in the huge map if you want to keep your + character alive. The map is structured in a main map (called the castle), + and 10 submaps (called the worlds). Initially you are in the castle, + and you have to find the keys that open the doors that go to each of the + worlds. To complete the game, you have to defeat the boss at the end of + each one of the 10 worlds. You are free to revisit each world as often as + you want, in order to see if you have missed something. To defeat all 10 + beasts, you control two characters: Popolon and Aphrodite, and each one + has special abilities, i.e. Popolon has a greater ability to jump and + Aphrodite is able to dive. + +Package: mazeofgalious-data +Architecture: all +Depends: ${shlibs:Depends}, ${misc:Depends} +Description: The Maze of Galious + This package contains graphics, leveldata, sounds, and music needed + for the game. --- mazeofgalious-0.62.dfsg2.orig/debian/manpages +++ mazeofgalious-0.62.dfsg2/debian/manpages @@ -0,0 +1 @@ +debian/mog.6 --- mazeofgalious-0.62.dfsg2.orig/debian/docs +++ mazeofgalious-0.62.dfsg2/debian/docs @@ -0,0 +1,5 @@ +doc/MoG-FAQ.txt +doc/readme.txt +doc/liesmich.txt +doc/leeme.txt +doc/mog.doc --- mazeofgalious-0.62.dfsg2.orig/debian/rules +++ mazeofgalious-0.62.dfsg2/debian/rules @@ -0,0 +1,72 @@ +#!/usr/bin/make -f +# -*- makefile -*- +# Sample debian/rules that uses debhelper. +# GNU copyright 1997 to 1999 by Joey Hess. + +# Uncomment this to turn on verbose mode. +#export DH_VERBOSE=1 + +CFLAGS = -Wall -g + +ifneq (,$(findstring noopt,$(DEB_BUILD_OPTIONS))) + CFLAGS += -O0 +else + CFLAGS += -O2 +endif + +configure: configure-stamp +configure-stamp: + dh_testdir + touch configure-stamp + +build: build-arch build-indep +build-arch: build-stamp +build-indep: build-stamp + +build-stamp: configure-stamp + dh_testdir + $(MAKE) + touch build-stamp + +clean: + dh_testdir + dh_testroot + rm -f build-stamp configure-stamp + $(MAKE) clean + dh_clean + +install: build + dh_testdir + dh_testroot + dh_prep + dh_installdirs + $(MAKE) install DESTDIR=$(CURDIR)/debian/mazeofgalious + $(MAKE) install-data DESTDIR=$(CURDIR)/debian/mazeofgalious-data + + +# Build architecture-independent files here. +binary-indep: build install +# We have nothing to do by default. + +# Build architecture-dependent files here. +binary-arch: build install + dh_testdir + dh_testroot + dh_installchangelogs + dh_installdocs + dh_installexamples +# dh_install + dh_installmenu + dh_installman + dh_link + dh_strip + dh_compress + dh_fixperms + dh_installdeb + dh_shlibdeps + dh_gencontrol + dh_md5sums + dh_builddeb + +binary: binary-indep binary-arch +.PHONY: build clean binary-indep binary-arch binary install configure --- mazeofgalious-0.62.dfsg2.orig/debian/menu +++ mazeofgalious-0.62.dfsg2/debian/menu @@ -0,0 +1,2 @@ +?package(mazeofgalious):needs="X11" section="Games/Adventure"\ + title="Maze of Galious" command="/usr/games/mog" --- mazeofgalious-0.62.dfsg2.orig/debian/mog.6 +++ mazeofgalious-0.62.dfsg2/debian/mog.6 @@ -0,0 +1,30 @@ +.TH MAZEOFGALIOUS 6 "March 26, 2005" +.SH NAME +mog \- Maze of Galious +.SH SYNOPSIS +.B mog +.SH DESCRIPTION +This manual page documents briefly the +.B mog +command. +This manual page was written for the Debian distribution +because the original program does not have a manual page. +.PP +\fBmazeofgalious\fP is a is a very adictive game where you have to kill +thousands of enemies, collect items in order to obtain new powers, and defeat +some really great guys at the end of each level. You are free to go everywhere +you want from the beginning of the game, you have to choose very carefully the +order in which you visit all the rooms in the huge map if you want to keep +your character to stay alive. The map is structures in a main map (called the +castle), and 10 submaps (called the worlds), initially you are in the castle, +and you have to find the keys that open the doors to go to each of the worlds. +To complete the game, you have to defeat the boss at the end of each one of +the 10 worlds. You are free to revisit each world as often as you want, in +order to see if you have missed something. To defeat all 10 beasts, you +control two characters: Popolon and Aphrodite, and each one has special +abilities, i.e. Popolon has a greater ability to jump and Aphrodite is able +to dive. +.PP +.SH AUTHOR +This manual page was written by G\[:u]rkan Seng\[:u]n , +for the Debian project (but may be used by others). --- mazeofgalious-0.62.dfsg2.orig/debian/dirs +++ mazeofgalious-0.62.dfsg2/debian/dirs @@ -0,0 +1 @@ +usr/games --- mazeofgalious-0.62.dfsg2.orig/debian/compat +++ mazeofgalious-0.62.dfsg2/debian/compat @@ -0,0 +1 @@ +9 --- mazeofgalious-0.62.dfsg2.orig/debian/copyright +++ mazeofgalious-0.62.dfsg2/debian/copyright @@ -0,0 +1,11 @@ +This package was debianized by Gürkan Sengün on +Sat, 26 Mar 2005 14:14:11 +0100. + +It was downloaded from http://www.braingames.getput.com/mog/downloads/ + +Upstream Author: Santi Ontanon + +Copyright 2002 - 2003 by Santi Ontanon + +Released under the GNU GPL. +Please see /usr/share/common-licenses/GPL for the full license.