pax_global_header 0000666 0000000 0000000 00000000064 13027375063 0014520 g ustar 00root root 0000000 0000000 52 comment=b45a21f66f33274342d7a48d02f3edbcbb45ca22
maidroid-0.1.0/ 0000775 0000000 0000000 00000000000 13027375063 0013306 5 ustar 00root root 0000000 0000000 maidroid-0.1.0/LICENSE 0000664 0000000 0000000 00000063535 13027375063 0014327 0 ustar 00root root 0000000 0000000 GNU LESSER GENERAL PUBLIC LICENSE
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That's all there is to it!
maidroid-0.1.0/README-ja.md 0000664 0000000 0000000 00000006307 13027375063 0015163 0 ustar 00root root 0000000 0000000 # Maidroid
## Overview
Maidroid MOD は, Minecraft のMOD `littleMaidMob` にインスパイアされて開発を始めた, 孤独な Minetest の世界にメイドのロボットを追加する MOD です。
## Usage
Maidroid を作り出すには, まず空の卵と卵に命を吹き込むための, Maidroid-Egg Writer を作成しなければなりません.
それらのレシピを以下に示します.
次に, Maidroid-Egg Writer 設置, 右クリックし, `Egg` と書かれたスロットに先ほど作成した空の卵を置きます.
また, `Fuel` と書かれたスロットには石炭を, `Dye` と書かれたスロットには染料を設置します.
この染料の色によって, 生成される卵の種類が変化します.
以下に染料と, 生成される卵の対応を示します.
|染料|Egg|
|:--|:--|
|dye:white|maidroid:maidroid_mk1_egg|
|dye:grey|maidroid:maidroid_mk2_egg|
|dye:dark_grey|maidroid:maidroid_mk3_egg|
|dye:black|maidroid:maidroid_mk4_egg|
|dye:blue|maidroid:maidroid_mk5_egg|
|dye:cyan|maidroid:maidroid_mk6_egg|
|dye:green|maidroid:maidroid_mk7_egg|
|dye:dark_green|maidroid:maidroid_mk8_egg|
|dye:yellow|maidroid:maidroid_mk9_egg|
|dye:orange|maidroid:maidroid_mk10_egg|
|dye:brown|maidroid:maidroid_mk11_egg|
|dye:red|maidroid:maidroid_mk12_egg|
|dye:pink|maidroid:maidroid_mk13_egg|
|dye:magenta|maidroid:maidroid_mk14_egg|
|dye:violet|maidroid:maidroid_mk15_egg|
しばらく待つと, 空の卵に命が吹き込まれ, 新しい卵に変換されます.
この卵を取り出し地面に投げつけると, Maidroid が誕生します.
この状態では, Maidroid は止まったままです.
Maidroid を動かすためには, Core, つまり Maidroid の脳を埋め込む必要があります.
Core を作り出す手順は Maidroid を作り出す手順と非常に似ています.
まず, 空の Core と Core に情報を書き込む為の Core Writer を作成します.
それらのレシピを以下に示します.
Core Writer を設置 & 右クリックし, `Core` スロットに空の Core, `Fuel` スロットに石炭, `Dye` スロットに染料を設置します.
Maidroid-Egg Writer 同様, 設置される染料の種類によって, 生成される Core の種類が変化します.
以下に染料と, 生成される Core の対応を示します.
|染料|Core|説明|
|:--|:--|:--|
|`dye:red`|`maidroid_core:basic`|プレーヤーを追いかけてくる. |
|`dye:yellow`|`maidroid_core:farming`|農耕をする. |
Core が生成されたら早速 Maidroid に埋め込みましょう.
Maidroid を右クリックし, Core と書かれたスロットに先ほど作成した Core を設置します.
すると, Maidroid が動き始めるでしょう.
## Dependencies
- bucket
- default
- dye
## Lisense
- Source Code : [LGPLv2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt) or later
- Resources : [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later
## Contributers
maidroid-0.1.0/README.md 0000664 0000000 0000000 00000005333 13027375063 0014571 0 ustar 00root root 0000000 0000000 # Maidroid
## Overview
Maidroid MOD is a MOD for Minetest which adds maid robots, inspired by littleMaidMob.
## Usage
First, in order to create a maidroid, you have to craft an empty egg and an egg writer that convert eggs.
Those recipe is as follows.
After you place an egg writer node, and rightclick it, you have to place an empty egg to the slot labeled `Egg`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`.
The kind of the dye placed decides a egg produced.
The correspondences are as follows.
|Dye|Egg|
|:--|:--|
|dye:white|maidroid:maidroid_mk1_egg|
|dye:grey|maidroid:maidroid_mk2_egg|
|dye:dark_grey|maidroid:maidroid_mk3_egg|
|dye:black|maidroid:maidroid_mk4_egg|
|dye:blue|maidroid:maidroid_mk5_egg|
|dye:cyan|maidroid:maidroid_mk6_egg|
|dye:green|maidroid:maidroid_mk7_egg|
|dye:dark_green|maidroid:maidroid_mk8_egg|
|dye:yellow|maidroid:maidroid_mk9_egg|
|dye:orange|maidroid:maidroid_mk10_egg|
|dye:brown|maidroid:maidroid_mk11_egg|
|dye:red|maidroid:maidroid_mk12_egg|
|dye:pink|maidroid:maidroid_mk13_egg|
|dye:magenta|maidroid:maidroid_mk14_egg|
|dye:violet|maidroid:maidroid_mk15_egg|
After a while, the empty egg will be converted to an new egg.
If you take and use it, a new maidroid will be born.
The maidroid, however, doesn't move now.
In order to have them move, you have to put a Core that is their brain.
You can create a core in a similar way to a maidroid egg.
First, you have to create an empty core and a core writer.
Those recipe is as follows.
After you place a core writer node, rightclick it, and place a empty core to the slot labeled `Core`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`.
The correspondences of dyes and cores are as follows.
|Dye|Core|Description|
|:--|:--|:--|
|`dye:red`|`maidroid_core:basic`|Following the player.|
|`dye:yello`|`maidroid_core:farming`|Farming.|
When a new core is created, put it to the maidroid.
Rightclick it, and put the core to the slot labeled `Core`.
The maidroid will start.
## Dependencies
- bucket
- default
- dye
## Forum Topic
The forum topic for this mod on the Minetest Forums is located at:
* https://forum.minetest.net/viewtopic.php?f=9&t=14808
## License
- The source code of Maidroid is available under the [LGPLv2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt) or later license.
- The resouces included in Maidroid are available under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later license.
## Contributers
maidroid-0.1.0/maidroid/ 0000775 0000000 0000000 00000000000 13027375063 0015076 5 ustar 00root root 0000000 0000000 maidroid-0.1.0/maidroid/api.lua 0000664 0000000 0000000 00000047621 13027375063 0016364 0 ustar 00root root 0000000 0000000 ------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
-- maidroid.animation_frames represents the animation frame data
-- of "models/maidroid.b3d".
maidroid.animation_frames = {
STAND = {x = 1, y = 78},
SIT = {x = 81, y = 160},
LAY = {x = 162, y = 165},
WALK = {x = 168, y = 187},
MINE = {x = 189, y = 198},
WALK_MINE = {x = 200, y = 219},
}
-- maidroid.registered_maidroids represents a table that contains
-- definitions of maidroid registered by maidroid.register_maidroid.
maidroid.registered_maidroids = {}
-- maidroid.registered_cores represents a table that contains
-- definitions of core registered by maidroid.register_core.
maidroid.registered_cores = {}
-- maidroid.registered_eggs represents a table that contains
-- definition of egg registered by maidroid.register_egg.
maidroid.registered_eggs = {}
-- maidroid.is_core reports whether a item is a core item by the name.
function maidroid.is_core(item_name)
if maidroid.registered_cores[item_name] then
return true
end
return false
end
-- maidroid.is_maidroid reports whether a name is maidroid's name.
function maidroid.is_maidroid(name)
if maidroid.registered_maidroids[name] then
return true
end
return false
end
---------------------------------------------------------------------
-- maidroid.maidroid represents a table that contains common methods
-- for maidroid object.
-- this table must be contains by a metatable.__index of maidroid self tables.
-- minetest.register_entity set initial properties as a metatable.__index, so
-- this table's methods must be put there.
maidroid.maidroid = {}
-- maidroid.maidroid.get_inventory returns a inventory of a maidroid.
function maidroid.maidroid.get_inventory(self)
return minetest.get_inventory {
type = "detached",
name = self.inventory_name,
}
end
-- maidroid.maidroid.get_core_name returns a name of a maidroid's current core.
function maidroid.maidroid.get_core_name(self)
return self.core_name
end
-- maidroid.maidroid.get_core returns a maidroid's current core definition.
function maidroid.maidroid.get_core(self)
local name = self:get_core_name(self)
if name ~= "" then
return maidroid.registered_cores[name]
end
return nil
end
-- maidroid.maidroid.get_nearest_player returns a player object who
-- is the nearest to the maidroid.
function maidroid.maidroid.get_nearest_player(self, range_distance)
local player, min_distance = nil, range_distance
local position = self.object:getpos()
local all_objects = minetest.get_objects_inside_radius(position, range_distance)
for _, object in pairs(all_objects) do
if object:is_player() then
local player_position = object:getpos()
local distance = vector.distance(position, player_position)
if distance < min_distance then
min_distance = distance
player = object
end
end
end
return player
end
-- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid.
function maidroid.maidroid.get_front_node(self)
local direction = self:get_look_direction()
if math.abs(direction.x) >= 0.5 then
if direction.x > 0 then direction.x = 1 else direction.x = -1 end
else
direction.x = 0
end
if math.abs(direction.z) >= 0.5 then
if direction.z > 0 then direction.z = 1 else direction.z = -1 end
else
direction.z = 0
end
local front = vector.add(vector.round(self.object:getpos()), direction)
return minetest.get_node(front)
end
-- maidroid.maidroid.get_look_direction returns a normalized vector that is
-- the maidroid's looking direction.
function maidroid.maidroid.get_look_direction(self)
local yaw = self.object:getyaw()
return vector.normalize{x = -math.sin(yaw), y = 0.0, z = math.cos(yaw)}
end
-- maidroid.maidroid.set_animation sets the maidroid's animation.
-- this method is wrapper for self.object:set_animation.
function maidroid.maidroid.set_animation(self, frame)
self.object:set_animation(frame, 15, 0)
end
-- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw
-- by a direction vector.
function maidroid.maidroid.set_yaw_by_direction(self, direction)
self.object:setyaw(math.atan2(direction.z, direction.x) - math.pi / 2)
end
-- maidroid.maidroid.get_wield_item_stack returns the maidroid's wield item's stack.
function maidroid.maidroid.get_wield_item_stack(self)
local inv = self:get_inventory()
return inv:get_stack("wield_item", 1)
end
-- maidroid.maidroid.set_wield_item_stack sets maidroid's wield item stack.
function maidroid.maidroid.set_wield_item_stack(self, stack)
local inv = self:get_inventory()
inv:set_stack("wield_item", 1, stack)
end
-- maidroid.maidroid.add_item_to_main add item to main slot.
-- and returns leftover.
function maidroid.maidroid.add_item_to_main(self, stack)
local inv = self:get_inventory()
return inv:add_item("main", stack)
end
-- maidroid.maidroid.move_main_to_wield moves itemstack from main to wield.
-- if this function fails then returns false, else returns true.
function maidroid.maidroid.move_main_to_wield(self, pred)
local inv = self:get_inventory()
local main_size = inv:get_size("main")
for i = 1, main_size do
local stack = inv:get_stack("main", i)
if pred(stack:get_name()) then
local wield_stack = inv:get_stack("wield_item", 1)
inv:set_stack("wield_item", 1, stack)
inv:set_stack("main", i, wield_stack)
return true
end
end
return false
end
-- maidroid.maidroid.is_named reports the maidroid is still named.
function maidroid.maidroid.is_named(self)
return self.nametag ~= ""
end
-- maidroid.maidroid.has_item_in_main reports whether the maidroid has item.
function maidroid.maidroid.has_item_in_main(self, pred)
local inv = self:get_inventory()
local stacks = inv:get_list("main")
for _, stack in ipairs(stacks) do
local itemname = stack:get_name()
if pred(itemname) then
return true
end
end
end
-- maidroid.maidroid.change_direction change direction to destination and velocity vector.
function maidroid.maidroid.change_direction(self, destination)
local position = self.object:getpos()
local direction = vector.subtract(destination, position)
direction.y = 0
local velocity = vector.multiply(vector.normalize(direction), 1.5)
self.object:setvelocity(velocity)
self:set_yaw_by_direction(direction)
end
-- maidroid.maidroid.change_direction_randomly change direction randonly.
function maidroid.maidroid.change_direction_randomly(self)
local direction = {
x = math.random(0, 5) * 2 - 5,
y = 0,
z = math.random(0, 5) * 2 - 5,
}
local velocity = vector.multiply(vector.normalize(direction), 1.5)
self.object:setvelocity(velocity)
self:set_yaw_by_direction(direction)
end
---------------------------------------------------------------------
-- maidroid.manufacturing_data represents a table that contains manufacturing data.
-- this table's keys are product names, and values are manufacturing numbers
-- that has been already manufactured.
maidroid.manufacturing_data = (function()
local file_name = minetest.get_worldpath() .. "/manufacturing_data"
minetest.register_on_shutdown(function()
local file = io.open(file_name, "w")
file:write(minetest.serialize(maidroid.manufacturing_data))
file:close()
end)
local file = io.open(file_name, "r")
if file ~= nil then
local data = file:read("*a")
file:close()
return minetest.deserialize(data)
end
return {}
end) ()
--------------------------------------------------------------------
-- register empty item entity definition.
-- this entity may be hold by maidroid's hands.
do
minetest.register_craftitem("maidroid:dummy_empty_craftitem", {
wield_image = "maidroid_dummy_empty_craftitem.png",
})
local function on_activate(self, staticdata)
-- attach to the nearest maidroid.
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1)
for _, obj in ipairs(all_objects) do
local luaentity = obj:get_luaentity()
if maidroid.is_maidroid(luaentity.name) then
self.object:set_attach(obj, "Arm_R", {x = 0.075, y = 0.60, z = -0.20}, {x = 0, y = 90, z = 0})
self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}}
return
end
end
end
local function on_step(self, dtime)
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1)
for _, obj in ipairs(all_objects) do
local luaentity = obj:get_luaentity()
if maidroid.is_maidroid(luaentity.name) then
local stack = luaentity:get_wield_item_stack()
if stack:get_name() ~= self.itemname then
if stack:is_empty() then
self.itemname = ""
self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}}
else
self.itemname = stack:get_name()
self.object:set_properties{textures={self.itemname}}
end
end
return
end
end
-- if cannot find maidroid, delete empty item.
self.object:remove()
return
end
minetest.register_entity("maidroid:dummy_item", {
hp_max = 1,
visual = "wielditem",
visual_size = {x = 0.025, y = 0.025},
collisionbox = {0, 0, 0, 0, 0, 0},
physical = false,
textures = {"air"},
on_activate = on_activate,
on_step = on_step,
itemname = "",
})
end
---------------------------------------------------------------------
-- maidroid.register_core registers a definition of a new core.
function maidroid.register_core(core_name, def)
maidroid.registered_cores[core_name] = def
minetest.register_craftitem(core_name, {
stack_max = 1,
description = def.description,
inventory_image = def.inventory_image,
})
end
-- maidroid.register_egg registers a definition of a new egg.
function maidroid.register_egg(egg_name, def)
maidroid.registered_eggs[egg_name] = def
minetest.register_craftitem(egg_name, {
description = def.description,
inventory_image = def.inventory_image,
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.above ~= nil and def.product_name ~= nil then
-- set maidroid's direction.
local new_maidroid = minetest.add_entity(pointed_thing.above, def.product_name)
new_maidroid:get_luaentity():set_yaw_by_direction(
vector.subtract(user:getpos(), new_maidroid:getpos())
)
itemstack:take_item()
return itemstack
end
return nil
end,
})
end
-- maidroid.register_maidroid registers a definition of a new maidroid.
function maidroid.register_maidroid(product_name, def)
maidroid.registered_maidroids[product_name] = def
-- initialize manufacturing number of a new maidroid.
if maidroid.manufacturing_data[product_name] == nil then
maidroid.manufacturing_data[product_name] = 0
end
local function update_infotext(self)
if self.core_name ~= "" then
local infotext = ""
if self.pause then
infotext = infotext .. "this maidroid is paused\n"
else
infotext = infotext .. "this maidroid is active\n"
end
infotext = infotext .. "[Core] : " .. self.core_name
self.object:set_properties{infotext = infotext}
return
end
self.object:set_properties{infotext = "this maidroid is inactive"}
end
-- create_inventory creates a new inventory, and returns it.
local function create_inventory(self)
self.inventory_name = self.product_name .. "_" .. tostring(self.manufacturing_number)
local inventory = minetest.create_detached_inventory(self.inventory_name, {
on_put = function(inv, listname, index, stack, player)
if listname == "core" then
local core_name = stack:get_name()
local core = maidroid.registered_cores[core_name]
core.on_start(self)
self.core_name = core_name
update_infotext(self)
end
end,
allow_put = function(inv, listname, index, stack, player)
-- only cores can put to a core inventory.
if listname == "main" then
return stack:get_count()
elseif listname == "core" and maidroid.is_core(stack:get_name()) then
return stack:get_count()
elseif listname == "wield_item" then
return 0
end
return 0
end,
on_take = function(inv, listname, index, stack, player)
if listname == "core" then
local core = maidroid.registered_cores[self.core_name]
self.core_name = ""
core.on_stop(self)
update_infotext(self)
end
end,
allow_take = function(inv, listname, index, stack, player)
if listname == "wield_item" then
return 0
end
return stack:get_count()
end,
})
inventory:set_size("main", 16)
inventory:set_size("core", 1)
inventory:set_size("wield_item", 1)
return inventory
end
-- create_formspec_string returns a string that represents a formspec definition.
local function create_formspec_string(self)
return "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
.. "list[detached:"..self.inventory_name..";main;0,0;4,4;]"
.. "label[4.5,1;core]"
.. "list[detached:"..self.inventory_name..";core;4.5,1.5;1,1;]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.2;8,3;8]"
.. "label[5.5,1;wield]"
.. "list[detached:"..self.inventory_name..";wield_item;5.5,1.5;1,1;]"
end
-- on_activate is a callback function that is called when the object is created or recreated.
local function on_activate(self, staticdata)
-- parse the staticdata, and compose a inventory.
if staticdata == "" then
self.product_name = product_name
self.manufacturing_number = maidroid.manufacturing_data[product_name]
maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1
create_inventory(self)
-- attach dummy item to new maidroid.
minetest.add_entity(self.object:getpos(), "maidroid:dummy_item")
else
-- if static data is not empty string, this object has beed already created.
local data = minetest.deserialize(staticdata)
self.product_name = data["product_name"]
self.manufacturing_number = data["manufacturing_number"]
self.nametag = data["nametag"]
local inventory = create_inventory(self)
local core_name = data["inventory"]["core"]
local items = data["inventory"]["main"]
local wield_item = data["inventory"]["wield_item"]
if core_name ~= "" then -- set a core
local core_stack = ItemStack(core_name)
core_stack:set_count(1)
inventory:add_item("core", core_stack)
self.core_name = core_name
end
for _, item in ipairs(items) do -- set items
local item_stack = ItemStack(item["name"])
item_stack:set_count(item["count"])
inventory:add_item("main", item_stack)
end
if wield_item["name"] ~= "" then
local item_stack = ItemStack(wield_item["name"])
item_stack:set_count(wield_item["count"])
inventory:add_item("wield_item", item_stack)
end
end
update_infotext(self)
self.object:set_nametag_attributes{
text = self.nametag
}
local core = self:get_core()
if core ~= nil then
core.on_start(self)
else
self.object:setvelocity{x = 0, y = 0, z = 0}
self.object:setacceleration{x = 0, y = -10, z = 0}
end
end
-- get_staticdata is a callback function that is called when the object is destroyed.
local function get_staticdata(self)
local inventory = self:get_inventory()
local data = {
["product_name"] = self.product_name,
["manufacturing_number"] = self.manufacturing_number,
["nametag"] = self.nametag,
["inventory"] = {
["main"] = {},
["core"] = self.core_name,
["wield_item"] = nil,
},
}
-- set main list.
for _, item in ipairs(inventory:get_list("main")) do
local count = item:get_count()
local itemname = item:get_name()
if count ~= 0 then
local itemdata = {count = count, name = itemname}
table.insert(data["inventory"]["main"], itemdata)
end
end
do -- set wield_item list.
local item = self:get_wield_item_stack()
local count = item:get_count()
local itemname = item:get_name()
local itemdata = {count = count, name = itemname}
data["inventory"]["wield_item"] = itemdata
end
return minetest.serialize(data)
end
-- maidroid.maidroid.pickup_item pickup items placed and put it to main slot.
local function pickup_item(self)
local pos = self.object:getpos()
local radius = 1.0
local all_objects = minetest.get_objects_inside_radius(pos, radius)
for _, obj in ipairs(all_objects) do
if not obj:is_player() and obj:get_luaentity() then
local itemstring = obj:get_luaentity().itemstring
if minetest.registered_items[itemstring] ~= nil then
local inv = self:get_inventory()
local stack = ItemStack(itemstring)
local leftover = inv:add_item("main", stack)
minetest.add_item(obj:getpos(), leftover)
obj:get_luaentity().itemstring = ""
obj:remove()
end
end
end
end
-- on_step is a callback function that is called every delta times.
local function on_step(self, dtime)
-- pickup surrounding item.
pickup_item(self)
-- do core method.
if (not self.pause) and self.core_name ~= "" then
local core = maidroid.registered_cores[self.core_name]
core.on_step(self, dtime)
end
end
-- on_rightclick is a callback function that is called when a player right-click them.
local function on_rightclick(self, clicker)
minetest.show_formspec(
clicker:get_player_name(),
"maidroid:gui",
create_formspec_string(self)
)
end
-- on_punch is a callback function that is called when a player punch then.
local function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
if self.pause == true then
self.pause = false
if self.core_name ~= "" then
local core = maidroid.registered_cores[self.core_name]
core.on_resume(self)
end
else
self.pause = true
if self.core_name ~= "" then
local core = maidroid.registered_cores[self.core_name]
core.on_pause(self)
end
end
update_infotext(self)
end
-- register a definition of a new maidroid.
minetest.register_entity(product_name, {
-- basic initial properties
hp_max = def.hp_max,
weight = def.weight,
mesh = def.mesh,
textures = def.textures,
physical = true,
visual = "mesh",
visual_size = {x = 7.5, y = 7.5},
collisionbox = {-0.25, -0.375, -0.25, 0.25, 0.75, 0.25},
is_visible = true,
makes_footstep_sound = true,
infotext = "",
nametag = "",
-- extra initial properties
pause = false,
product_name = "",
manufacturing_number = -1,
core_name = "",
-- callback methods.
on_activate = on_activate,
on_step = on_step,
on_rightclick = on_rightclick,
on_punch = on_punch,
get_staticdata = get_staticdata,
-- extra methods.
get_inventory = maidroid.maidroid.get_inventory,
get_core = maidroid.maidroid.get_core,
get_core_name = maidroid.maidroid.get_core_name,
get_nearest_player = maidroid.maidroid.get_nearest_player,
get_front_node = maidroid.maidroid.get_front_node,
get_look_direction = maidroid.maidroid.get_look_direction,
set_animation = maidroid.maidroid.set_animation,
set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction,
get_wield_item_stack = maidroid.maidroid.get_wield_item_stack,
set_wield_item_stack = maidroid.maidroid.set_wield_item_stack,
add_item_to_main = maidroid.maidroid.add_item_to_main,
move_main_to_wield = maidroid.maidroid.move_main_to_wield,
is_named = maidroid.maidroid.is_named,
has_item_in_main = maidroid.maidroid.has_item_in_main,
change_direction = maidroid.maidroid.change_direction,
change_direction_randomly = maidroid.maidroid.change_direction_randomly,
})
-- register maidroid egg.
maidroid.register_egg(product_name .. "_egg", {
description = product_name .. " egg",
inventory_image = def.egg_image,
product_name = product_name,
})
end
maidroid-0.1.0/maidroid/crafting.lua 0000664 0000000 0000000 00000001005 13027375063 0017372 0 ustar 00root root 0000000 0000000 ------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
minetest.register_craft{
output = "maidroid:empty_egg",
recipe = {
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
{"default:bronze_ingot", "default:steel_ingot", "default:bronze_ingot"},
{"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"},
},
}
maidroid-0.1.0/maidroid/depends.txt 0000664 0000000 0000000 00000000007 13027375063 0017256 0 ustar 00root root 0000000 0000000 default maidroid-0.1.0/maidroid/init.lua 0000664 0000000 0000000 00000000675 13027375063 0016554 0 ustar 00root root 0000000 0000000 ------------------------------------------------------------
-- Copyright (c) 2016 tacigar. All rights reserved.
-- https://github.com/tacigar/maidroid
------------------------------------------------------------
maidroid = {}
maidroid.modname = "maidroid"
maidroid.modpath = minetest.get_modpath(maidroid.modname)
dofile(maidroid.modpath .. "/api.lua")
dofile(maidroid.modpath .. "/register.lua")
dofile(maidroid.modpath .. "/crafting.lua")
maidroid-0.1.0/maidroid/models/ 0000775 0000000 0000000 00000000000 13027375063 0016361 5 ustar 00root root 0000000 0000000 maidroid-0.1.0/maidroid/models/maidroid.b3d 0000664 0000000 0000000 00000345463 13027375063 0020562 0 ustar 00root root 0000000 0000000 BB3D+ BRUS. Brush.001 ? ? ? ? NODE Body ? ? ? ? MESH VRTS @ =(?((Y?L? @ ?(?((?Y? ??> >(?(?(? @???= >(?(?(??L??> = (((Y?ff> @>==((?(??ff> @>> >((?(??? ??> ?(((?Y? ? @ =(?((?? ??> = (((? ??> ?(((??L? @ ?(?((???L??= >(?(?(?? ??> >(?(?(???ff> @>> >((?(??ff> @>==((?(? ? @ =(?((L? ??= >(?(?(eff? ? @>==((?(fff?Y??> = (((L?Y? @ ?(?((?133?dff>?> ?(((?233?= @>> >((?(??=?> >(?(?(??dff> ?(?((>> ?(?((?L>>? >(?(?(?L>?> >(?(?(>?> ?(((L>> >> >((?(2> >? >((?(? ?> ?(((?L>? ?(?((?>> ?(((>>> ?(((?>? ?(?((???> >(?(?(L? ?? >(?(?(?L?L? >? >((?(??L? >> >((?(? ? ?(?((L>L?> >(?(?(L> ? >> >((?(> ?> ?(((>L? ?(?((?L>L?> ?(((?L>? >? >((?(?2?? >(?(?(? L??>L.2 (?((23s? ??> ?(?((?33s?L? @> ? =(?(?(?fff?L? @>L.=(?(?(eff? ? >L.2 (((Y?<