pax_global_header00006660000000000000000000000064130273750630014520gustar00rootroot0000000000000052 comment=b45a21f66f33274342d7a48d02f3edbcbb45ca22 maidroid-0.1.0/000077500000000000000000000000001302737506300133065ustar00rootroot00000000000000maidroid-0.1.0/LICENSE000066400000000000000000000635351302737506300143270ustar00rootroot00000000000000 GNU LESSER GENERAL PUBLIC LICENSE Version 2.1, February 1999 Copyright (C) 1991, 1999 Free Software Foundation, Inc. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. (This is the first released version of the Lesser GPL. It also counts as the successor of the GNU Library Public License, version 2, hence the version number 2.1.) Preamble The licenses for most software are designed to take away your freedom to share and change it. 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Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob' (a library for tweaking knobs) written by James Random Hacker. {signature of Ty Coon}, 1 April 1990 Ty Coon, President of Vice That's all there is to it! maidroid-0.1.0/README-ja.md000066400000000000000000000063071302737506300151630ustar00rootroot00000000000000# Maidroid ## Overview Maidroid MOD は, Minecraft のMOD `littleMaidMob` にインスパイアされて開発を始めた, 孤独な Minetest の世界にメイドのロボットを追加する MOD です。 ## Usage Maidroid を作り出すには, まず空の卵と卵に命を吹き込むための, Maidroid-Egg Writer を作成しなければなりません. それらのレシピを以下に示します. 次に, Maidroid-Egg Writer 設置, 右クリックし, `Egg` と書かれたスロットに先ほど作成した空の卵を置きます. また, `Fuel` と書かれたスロットには石炭を, `Dye` と書かれたスロットには染料を設置します. この染料の色によって, 生成される卵の種類が変化します. 以下に染料と, 生成される卵の対応を示します. |染料|Egg| |:--|:--| |dye:white|maidroid:maidroid_mk1_egg| |dye:grey|maidroid:maidroid_mk2_egg| |dye:dark_grey|maidroid:maidroid_mk3_egg| |dye:black|maidroid:maidroid_mk4_egg| |dye:blue|maidroid:maidroid_mk5_egg| |dye:cyan|maidroid:maidroid_mk6_egg| |dye:green|maidroid:maidroid_mk7_egg| |dye:dark_green|maidroid:maidroid_mk8_egg| |dye:yellow|maidroid:maidroid_mk9_egg| |dye:orange|maidroid:maidroid_mk10_egg| |dye:brown|maidroid:maidroid_mk11_egg| |dye:red|maidroid:maidroid_mk12_egg| |dye:pink|maidroid:maidroid_mk13_egg| |dye:magenta|maidroid:maidroid_mk14_egg| |dye:violet|maidroid:maidroid_mk15_egg| しばらく待つと, 空の卵に命が吹き込まれ, 新しい卵に変換されます. この卵を取り出し地面に投げつけると, Maidroid が誕生します. この状態では, Maidroid は止まったままです. Maidroid を動かすためには, Core, つまり Maidroid の脳を埋め込む必要があります. Core を作り出す手順は Maidroid を作り出す手順と非常に似ています. まず, 空の Core と Core に情報を書き込む為の Core Writer を作成します. それらのレシピを以下に示します. Core Writer を設置 & 右クリックし, `Core` スロットに空の Core, `Fuel` スロットに石炭, `Dye` スロットに染料を設置します. Maidroid-Egg Writer 同様, 設置される染料の種類によって, 生成される Core の種類が変化します. 以下に染料と, 生成される Core の対応を示します. |染料|Core|説明| |:--|:--|:--| |`dye:red`|`maidroid_core:basic`|プレーヤーを追いかけてくる. | |`dye:yellow`|`maidroid_core:farming`|農耕をする. | Core が生成されたら早速 Maidroid に埋め込みましょう. Maidroid を右クリックし, Core と書かれたスロットに先ほど作成した Core を設置します. すると, Maidroid が動き始めるでしょう. ## Dependencies - bucket - default - dye ## Lisense - Source Code : [LGPLv2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt) or later - Resources : [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later ## Contributers maidroid-0.1.0/README.md000066400000000000000000000053331302737506300145710ustar00rootroot00000000000000# Maidroid ## Overview Maidroid MOD is a MOD for Minetest which adds maid robots, inspired by littleMaidMob. ## Usage First, in order to create a maidroid, you have to craft an empty egg and an egg writer that convert eggs. Those recipe is as follows. After you place an egg writer node, and rightclick it, you have to place an empty egg to the slot labeled `Egg`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`. The kind of the dye placed decides a egg produced. The correspondences are as follows. |Dye|Egg| |:--|:--| |dye:white|maidroid:maidroid_mk1_egg| |dye:grey|maidroid:maidroid_mk2_egg| |dye:dark_grey|maidroid:maidroid_mk3_egg| |dye:black|maidroid:maidroid_mk4_egg| |dye:blue|maidroid:maidroid_mk5_egg| |dye:cyan|maidroid:maidroid_mk6_egg| |dye:green|maidroid:maidroid_mk7_egg| |dye:dark_green|maidroid:maidroid_mk8_egg| |dye:yellow|maidroid:maidroid_mk9_egg| |dye:orange|maidroid:maidroid_mk10_egg| |dye:brown|maidroid:maidroid_mk11_egg| |dye:red|maidroid:maidroid_mk12_egg| |dye:pink|maidroid:maidroid_mk13_egg| |dye:magenta|maidroid:maidroid_mk14_egg| |dye:violet|maidroid:maidroid_mk15_egg| After a while, the empty egg will be converted to an new egg. If you take and use it, a new maidroid will be born. The maidroid, however, doesn't move now. In order to have them move, you have to put a Core that is their brain. You can create a core in a similar way to a maidroid egg. First, you have to create an empty core and a core writer. Those recipe is as follows. After you place a core writer node, rightclick it, and place a empty core to the slot labeled `Core`, a coal to the slot labeled `Fuel`, and a dye to the slot labeled `Dye`. The correspondences of dyes and cores are as follows. |Dye|Core|Description| |:--|:--|:--| |`dye:red`|`maidroid_core:basic`|Following the player.| |`dye:yello`|`maidroid_core:farming`|Farming.| When a new core is created, put it to the maidroid. Rightclick it, and put the core to the slot labeled `Core`. The maidroid will start. ## Dependencies - bucket - default - dye ## Forum Topic The forum topic for this mod on the Minetest Forums is located at: * https://forum.minetest.net/viewtopic.php?f=9&t=14808 ## License - The source code of Maidroid is available under the [LGPLv2.1](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.txt) or later license. - The resouces included in Maidroid are available under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/) or later license. ## Contributers maidroid-0.1.0/maidroid/000077500000000000000000000000001302737506300150765ustar00rootroot00000000000000maidroid-0.1.0/maidroid/api.lua000066400000000000000000000476211302737506300163640ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ -- maidroid.animation_frames represents the animation frame data -- of "models/maidroid.b3d". maidroid.animation_frames = { STAND = {x = 1, y = 78}, SIT = {x = 81, y = 160}, LAY = {x = 162, y = 165}, WALK = {x = 168, y = 187}, MINE = {x = 189, y = 198}, WALK_MINE = {x = 200, y = 219}, } -- maidroid.registered_maidroids represents a table that contains -- definitions of maidroid registered by maidroid.register_maidroid. maidroid.registered_maidroids = {} -- maidroid.registered_cores represents a table that contains -- definitions of core registered by maidroid.register_core. maidroid.registered_cores = {} -- maidroid.registered_eggs represents a table that contains -- definition of egg registered by maidroid.register_egg. maidroid.registered_eggs = {} -- maidroid.is_core reports whether a item is a core item by the name. function maidroid.is_core(item_name) if maidroid.registered_cores[item_name] then return true end return false end -- maidroid.is_maidroid reports whether a name is maidroid's name. function maidroid.is_maidroid(name) if maidroid.registered_maidroids[name] then return true end return false end --------------------------------------------------------------------- -- maidroid.maidroid represents a table that contains common methods -- for maidroid object. -- this table must be contains by a metatable.__index of maidroid self tables. -- minetest.register_entity set initial properties as a metatable.__index, so -- this table's methods must be put there. maidroid.maidroid = {} -- maidroid.maidroid.get_inventory returns a inventory of a maidroid. function maidroid.maidroid.get_inventory(self) return minetest.get_inventory { type = "detached", name = self.inventory_name, } end -- maidroid.maidroid.get_core_name returns a name of a maidroid's current core. function maidroid.maidroid.get_core_name(self) return self.core_name end -- maidroid.maidroid.get_core returns a maidroid's current core definition. function maidroid.maidroid.get_core(self) local name = self:get_core_name(self) if name ~= "" then return maidroid.registered_cores[name] end return nil end -- maidroid.maidroid.get_nearest_player returns a player object who -- is the nearest to the maidroid. function maidroid.maidroid.get_nearest_player(self, range_distance) local player, min_distance = nil, range_distance local position = self.object:getpos() local all_objects = minetest.get_objects_inside_radius(position, range_distance) for _, object in pairs(all_objects) do if object:is_player() then local player_position = object:getpos() local distance = vector.distance(position, player_position) if distance < min_distance then min_distance = distance player = object end end end return player end -- maidroid.maidroid.get_front_node returns a node that exists in front of the maidroid. function maidroid.maidroid.get_front_node(self) local direction = self:get_look_direction() if math.abs(direction.x) >= 0.5 then if direction.x > 0 then direction.x = 1 else direction.x = -1 end else direction.x = 0 end if math.abs(direction.z) >= 0.5 then if direction.z > 0 then direction.z = 1 else direction.z = -1 end else direction.z = 0 end local front = vector.add(vector.round(self.object:getpos()), direction) return minetest.get_node(front) end -- maidroid.maidroid.get_look_direction returns a normalized vector that is -- the maidroid's looking direction. function maidroid.maidroid.get_look_direction(self) local yaw = self.object:getyaw() return vector.normalize{x = -math.sin(yaw), y = 0.0, z = math.cos(yaw)} end -- maidroid.maidroid.set_animation sets the maidroid's animation. -- this method is wrapper for self.object:set_animation. function maidroid.maidroid.set_animation(self, frame) self.object:set_animation(frame, 15, 0) end -- maidroid.maidroid.set_yaw_by_direction sets the maidroid's yaw -- by a direction vector. function maidroid.maidroid.set_yaw_by_direction(self, direction) self.object:setyaw(math.atan2(direction.z, direction.x) - math.pi / 2) end -- maidroid.maidroid.get_wield_item_stack returns the maidroid's wield item's stack. function maidroid.maidroid.get_wield_item_stack(self) local inv = self:get_inventory() return inv:get_stack("wield_item", 1) end -- maidroid.maidroid.set_wield_item_stack sets maidroid's wield item stack. function maidroid.maidroid.set_wield_item_stack(self, stack) local inv = self:get_inventory() inv:set_stack("wield_item", 1, stack) end -- maidroid.maidroid.add_item_to_main add item to main slot. -- and returns leftover. function maidroid.maidroid.add_item_to_main(self, stack) local inv = self:get_inventory() return inv:add_item("main", stack) end -- maidroid.maidroid.move_main_to_wield moves itemstack from main to wield. -- if this function fails then returns false, else returns true. function maidroid.maidroid.move_main_to_wield(self, pred) local inv = self:get_inventory() local main_size = inv:get_size("main") for i = 1, main_size do local stack = inv:get_stack("main", i) if pred(stack:get_name()) then local wield_stack = inv:get_stack("wield_item", 1) inv:set_stack("wield_item", 1, stack) inv:set_stack("main", i, wield_stack) return true end end return false end -- maidroid.maidroid.is_named reports the maidroid is still named. function maidroid.maidroid.is_named(self) return self.nametag ~= "" end -- maidroid.maidroid.has_item_in_main reports whether the maidroid has item. function maidroid.maidroid.has_item_in_main(self, pred) local inv = self:get_inventory() local stacks = inv:get_list("main") for _, stack in ipairs(stacks) do local itemname = stack:get_name() if pred(itemname) then return true end end end -- maidroid.maidroid.change_direction change direction to destination and velocity vector. function maidroid.maidroid.change_direction(self, destination) local position = self.object:getpos() local direction = vector.subtract(destination, position) direction.y = 0 local velocity = vector.multiply(vector.normalize(direction), 1.5) self.object:setvelocity(velocity) self:set_yaw_by_direction(direction) end -- maidroid.maidroid.change_direction_randomly change direction randonly. function maidroid.maidroid.change_direction_randomly(self) local direction = { x = math.random(0, 5) * 2 - 5, y = 0, z = math.random(0, 5) * 2 - 5, } local velocity = vector.multiply(vector.normalize(direction), 1.5) self.object:setvelocity(velocity) self:set_yaw_by_direction(direction) end --------------------------------------------------------------------- -- maidroid.manufacturing_data represents a table that contains manufacturing data. -- this table's keys are product names, and values are manufacturing numbers -- that has been already manufactured. maidroid.manufacturing_data = (function() local file_name = minetest.get_worldpath() .. "/manufacturing_data" minetest.register_on_shutdown(function() local file = io.open(file_name, "w") file:write(minetest.serialize(maidroid.manufacturing_data)) file:close() end) local file = io.open(file_name, "r") if file ~= nil then local data = file:read("*a") file:close() return minetest.deserialize(data) end return {} end) () -------------------------------------------------------------------- -- register empty item entity definition. -- this entity may be hold by maidroid's hands. do minetest.register_craftitem("maidroid:dummy_empty_craftitem", { wield_image = "maidroid_dummy_empty_craftitem.png", }) local function on_activate(self, staticdata) -- attach to the nearest maidroid. local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1) for _, obj in ipairs(all_objects) do local luaentity = obj:get_luaentity() if maidroid.is_maidroid(luaentity.name) then self.object:set_attach(obj, "Arm_R", {x = 0.075, y = 0.60, z = -0.20}, {x = 0, y = 90, z = 0}) self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}} return end end end local function on_step(self, dtime) local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 0.1) for _, obj in ipairs(all_objects) do local luaentity = obj:get_luaentity() if maidroid.is_maidroid(luaentity.name) then local stack = luaentity:get_wield_item_stack() if stack:get_name() ~= self.itemname then if stack:is_empty() then self.itemname = "" self.object:set_properties{textures={"maidroid:dummy_empty_craftitem"}} else self.itemname = stack:get_name() self.object:set_properties{textures={self.itemname}} end end return end end -- if cannot find maidroid, delete empty item. self.object:remove() return end minetest.register_entity("maidroid:dummy_item", { hp_max = 1, visual = "wielditem", visual_size = {x = 0.025, y = 0.025}, collisionbox = {0, 0, 0, 0, 0, 0}, physical = false, textures = {"air"}, on_activate = on_activate, on_step = on_step, itemname = "", }) end --------------------------------------------------------------------- -- maidroid.register_core registers a definition of a new core. function maidroid.register_core(core_name, def) maidroid.registered_cores[core_name] = def minetest.register_craftitem(core_name, { stack_max = 1, description = def.description, inventory_image = def.inventory_image, }) end -- maidroid.register_egg registers a definition of a new egg. function maidroid.register_egg(egg_name, def) maidroid.registered_eggs[egg_name] = def minetest.register_craftitem(egg_name, { description = def.description, inventory_image = def.inventory_image, stack_max = 1, on_use = function(itemstack, user, pointed_thing) if pointed_thing.above ~= nil and def.product_name ~= nil then -- set maidroid's direction. local new_maidroid = minetest.add_entity(pointed_thing.above, def.product_name) new_maidroid:get_luaentity():set_yaw_by_direction( vector.subtract(user:getpos(), new_maidroid:getpos()) ) itemstack:take_item() return itemstack end return nil end, }) end -- maidroid.register_maidroid registers a definition of a new maidroid. function maidroid.register_maidroid(product_name, def) maidroid.registered_maidroids[product_name] = def -- initialize manufacturing number of a new maidroid. if maidroid.manufacturing_data[product_name] == nil then maidroid.manufacturing_data[product_name] = 0 end local function update_infotext(self) if self.core_name ~= "" then local infotext = "" if self.pause then infotext = infotext .. "this maidroid is paused\n" else infotext = infotext .. "this maidroid is active\n" end infotext = infotext .. "[Core] : " .. self.core_name self.object:set_properties{infotext = infotext} return end self.object:set_properties{infotext = "this maidroid is inactive"} end -- create_inventory creates a new inventory, and returns it. local function create_inventory(self) self.inventory_name = self.product_name .. "_" .. tostring(self.manufacturing_number) local inventory = minetest.create_detached_inventory(self.inventory_name, { on_put = function(inv, listname, index, stack, player) if listname == "core" then local core_name = stack:get_name() local core = maidroid.registered_cores[core_name] core.on_start(self) self.core_name = core_name update_infotext(self) end end, allow_put = function(inv, listname, index, stack, player) -- only cores can put to a core inventory. if listname == "main" then return stack:get_count() elseif listname == "core" and maidroid.is_core(stack:get_name()) then return stack:get_count() elseif listname == "wield_item" then return 0 end return 0 end, on_take = function(inv, listname, index, stack, player) if listname == "core" then local core = maidroid.registered_cores[self.core_name] self.core_name = "" core.on_stop(self) update_infotext(self) end end, allow_take = function(inv, listname, index, stack, player) if listname == "wield_item" then return 0 end return stack:get_count() end, }) inventory:set_size("main", 16) inventory:set_size("core", 1) inventory:set_size("wield_item", 1) return inventory end -- create_formspec_string returns a string that represents a formspec definition. local function create_formspec_string(self) return "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "list[detached:"..self.inventory_name..";main;0,0;4,4;]" .. "label[4.5,1;core]" .. "list[detached:"..self.inventory_name..";core;4.5,1.5;1,1;]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]" .. "label[5.5,1;wield]" .. "list[detached:"..self.inventory_name..";wield_item;5.5,1.5;1,1;]" end -- on_activate is a callback function that is called when the object is created or recreated. local function on_activate(self, staticdata) -- parse the staticdata, and compose a inventory. if staticdata == "" then self.product_name = product_name self.manufacturing_number = maidroid.manufacturing_data[product_name] maidroid.manufacturing_data[product_name] = maidroid.manufacturing_data[product_name] + 1 create_inventory(self) -- attach dummy item to new maidroid. minetest.add_entity(self.object:getpos(), "maidroid:dummy_item") else -- if static data is not empty string, this object has beed already created. local data = minetest.deserialize(staticdata) self.product_name = data["product_name"] self.manufacturing_number = data["manufacturing_number"] self.nametag = data["nametag"] local inventory = create_inventory(self) local core_name = data["inventory"]["core"] local items = data["inventory"]["main"] local wield_item = data["inventory"]["wield_item"] if core_name ~= "" then -- set a core local core_stack = ItemStack(core_name) core_stack:set_count(1) inventory:add_item("core", core_stack) self.core_name = core_name end for _, item in ipairs(items) do -- set items local item_stack = ItemStack(item["name"]) item_stack:set_count(item["count"]) inventory:add_item("main", item_stack) end if wield_item["name"] ~= "" then local item_stack = ItemStack(wield_item["name"]) item_stack:set_count(wield_item["count"]) inventory:add_item("wield_item", item_stack) end end update_infotext(self) self.object:set_nametag_attributes{ text = self.nametag } local core = self:get_core() if core ~= nil then core.on_start(self) else self.object:setvelocity{x = 0, y = 0, z = 0} self.object:setacceleration{x = 0, y = -10, z = 0} end end -- get_staticdata is a callback function that is called when the object is destroyed. local function get_staticdata(self) local inventory = self:get_inventory() local data = { ["product_name"] = self.product_name, ["manufacturing_number"] = self.manufacturing_number, ["nametag"] = self.nametag, ["inventory"] = { ["main"] = {}, ["core"] = self.core_name, ["wield_item"] = nil, }, } -- set main list. for _, item in ipairs(inventory:get_list("main")) do local count = item:get_count() local itemname = item:get_name() if count ~= 0 then local itemdata = {count = count, name = itemname} table.insert(data["inventory"]["main"], itemdata) end end do -- set wield_item list. local item = self:get_wield_item_stack() local count = item:get_count() local itemname = item:get_name() local itemdata = {count = count, name = itemname} data["inventory"]["wield_item"] = itemdata end return minetest.serialize(data) end -- maidroid.maidroid.pickup_item pickup items placed and put it to main slot. local function pickup_item(self) local pos = self.object:getpos() local radius = 1.0 local all_objects = minetest.get_objects_inside_radius(pos, radius) for _, obj in ipairs(all_objects) do if not obj:is_player() and obj:get_luaentity() then local itemstring = obj:get_luaentity().itemstring if minetest.registered_items[itemstring] ~= nil then local inv = self:get_inventory() local stack = ItemStack(itemstring) local leftover = inv:add_item("main", stack) minetest.add_item(obj:getpos(), leftover) obj:get_luaentity().itemstring = "" obj:remove() end end end end -- on_step is a callback function that is called every delta times. local function on_step(self, dtime) -- pickup surrounding item. pickup_item(self) -- do core method. if (not self.pause) and self.core_name ~= "" then local core = maidroid.registered_cores[self.core_name] core.on_step(self, dtime) end end -- on_rightclick is a callback function that is called when a player right-click them. local function on_rightclick(self, clicker) minetest.show_formspec( clicker:get_player_name(), "maidroid:gui", create_formspec_string(self) ) end -- on_punch is a callback function that is called when a player punch then. local function on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir) if self.pause == true then self.pause = false if self.core_name ~= "" then local core = maidroid.registered_cores[self.core_name] core.on_resume(self) end else self.pause = true if self.core_name ~= "" then local core = maidroid.registered_cores[self.core_name] core.on_pause(self) end end update_infotext(self) end -- register a definition of a new maidroid. minetest.register_entity(product_name, { -- basic initial properties hp_max = def.hp_max, weight = def.weight, mesh = def.mesh, textures = def.textures, physical = true, visual = "mesh", visual_size = {x = 7.5, y = 7.5}, collisionbox = {-0.25, -0.375, -0.25, 0.25, 0.75, 0.25}, is_visible = true, makes_footstep_sound = true, infotext = "", nametag = "", -- extra initial properties pause = false, product_name = "", manufacturing_number = -1, core_name = "", -- callback methods. on_activate = on_activate, on_step = on_step, on_rightclick = on_rightclick, on_punch = on_punch, get_staticdata = get_staticdata, -- extra methods. get_inventory = maidroid.maidroid.get_inventory, get_core = maidroid.maidroid.get_core, get_core_name = maidroid.maidroid.get_core_name, get_nearest_player = maidroid.maidroid.get_nearest_player, get_front_node = maidroid.maidroid.get_front_node, get_look_direction = maidroid.maidroid.get_look_direction, set_animation = maidroid.maidroid.set_animation, set_yaw_by_direction = maidroid.maidroid.set_yaw_by_direction, get_wield_item_stack = maidroid.maidroid.get_wield_item_stack, set_wield_item_stack = maidroid.maidroid.set_wield_item_stack, add_item_to_main = maidroid.maidroid.add_item_to_main, move_main_to_wield = maidroid.maidroid.move_main_to_wield, is_named = maidroid.maidroid.is_named, has_item_in_main = maidroid.maidroid.has_item_in_main, change_direction = maidroid.maidroid.change_direction, change_direction_randomly = maidroid.maidroid.change_direction_randomly, }) -- register maidroid egg. maidroid.register_egg(product_name .. "_egg", { description = product_name .. " egg", inventory_image = def.egg_image, product_name = product_name, }) end maidroid-0.1.0/maidroid/crafting.lua000066400000000000000000000010051302737506300173720ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ minetest.register_craft{ output = "maidroid:empty_egg", recipe = { {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, {"default:bronze_ingot", "default:steel_ingot", "default:bronze_ingot"}, {"default:bronze_ingot", "default:bronze_ingot", "default:bronze_ingot"}, }, } maidroid-0.1.0/maidroid/depends.txt000066400000000000000000000000071302737506300172560ustar00rootroot00000000000000defaultmaidroid-0.1.0/maidroid/init.lua000066400000000000000000000006751302737506300165540ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid = {} maidroid.modname = "maidroid" maidroid.modpath = minetest.get_modpath(maidroid.modname) dofile(maidroid.modpath .. "/api.lua") dofile(maidroid.modpath .. "/register.lua") dofile(maidroid.modpath .. 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ZC\C]CDATA pose.bones["Leg_L"].locationDATA8ځ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA pose.bones["Leg_L"].locationDATA8ځ)u??uA?1B?B?ȏB?8pB?B?ΩB?F C?!C?c!C?!C?"C?ȏ#C?8p$C?&C?&C?8'C?(C?)C?F +CFw?-CFw?t0CFw?3CFw?7CFw?8CFw?F :C?C?F @C?BC?CC?F EC?GC?cGC?GC?HC?IC?F KCFw?MCFw?NCFw?F PC?RC?SC?F UCFw?WCFw?XCFw?F ZC?\C?]C?DATA(8¹pose.bones["Leg_L"].rotation_quaternionDATA8ځ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C>-C>t0C>3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KC>MC>NC>F PC,=RCSC,νF UCWCXCF ZC\C]CDATA(¹pose.bones["Leg_L"].rotation_quaternionDATA8ځ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA(ùpose.bones["Leg_L"].rotation_quaternionDATA8ځ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C\B-C\Bt0C\B3C\B27C\B28C\B2F :CCF @CBCCCF ECGCcGCGCHCICF KC\BMC\BNC\BF PC×RCSC×1F UC\B2WC\B2XC\B2F ZC\C]CDATA(ùpose.bones["Leg_L"].rotation_quaternionDATA8ځ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA ؠpose.bones["Hip_R"].locationDATA8ځ)uuA1BBȏB8pBmoBmoΩBmoF Cmo!Cmoc!Cmo!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA pose.bones["Hip_R"].locationDATA8ځ)uuA1BBȏB8pB̾B̾ΩB̾F C̾!C̾c!C̾!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA Xpose.bones["Hip_R"].locationDATA8ځ)u??uA?1B?B?ȏB?8pBmB?BmB?ΩBmB?F CmB?!CmB?c!CmB?!C5?"C5?ȏ#C5?8p$C5?&C5?&C5?8'C?(C?)C?F +C?-C?t0C?3C?7C?8C?F :C?C?F @C?BC?CC?F EC?GC?cGC?GC?HC?IC?F KC?MC?NC?F PC?RC?SC?F UC?WC?XC?F ZC?\C?]C?DATA(ùpose.bones["Hip_R"].rotation_quaternionDATA8ہ)uuA1BBȏB8pBԫ=Bԫ=ΩBԫ=F Cԫ=!Cԫ=c!Cԫ=!C5"C5ȏ#C58p$C5&C5&C58'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA(hĹpose.bones["Hip_R"].rotation_quaternionDATA8ہ)uuA1BBȏB8pBW%#?BW%#?ΩBW%#?F CW%#?!CW%#?c!CW%#?!C5?"C5?ȏ#C5?8p$C5?&C5?&C5?8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA(Ĺpose.bones["Hip_R"].rotation_quaternionDATA8 ہ)uuA1BBȏB8pB̽B̽ΩB̽F C̽!C̽c!C̽!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA(HŹpose.bones["Hip_R"].rotation_quaternionDATA8ہ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA pose.bones["Leg_R"].locationDATA8ہ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA xpose.bones["Leg_R"].locationDATA8ہ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA أpose.bones["Leg_R"].locationDATA8!ہ)u??uA?1B?B?ȏB?8pB?B?ΩB?F C?!C?c!C?!C?"C?ȏ#C?8p$C?&C?&C?8'C?(C?)C?F +CFw?-CFw?t0CFw?3CFw?7CFw?8CFw?F :C?C?F @C?BC?CC?F EC?GC?cGC?GC?HC?IC?F KCFw?MCFw?NCFw?F PC?RC?SC?F UCFw?WCFw?XCFw?F ZC?\C?]C?DATA(Źpose.bones["Leg_R"].rotation_quaternionDATA8&ہ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C>7C>8C>F :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PC,νRCSC,=F UC>WC>XC>F ZC\C]CDATA((ƹpose.bones["Leg_R"].rotation_quaternionDATA8+ہ)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C-Ct0C3C7C8CF :CCF @CBCCCF ECGCcGCGCHCICF KCMCNCF PCRCSCF UCWCXCF ZC\C]CDATA(ƹpose.bones["Leg_R"].rotation_quaternionDATA8A)uuA1BBȏB8pBBΩBF C!Cc!C!C"Cȏ#C8p$C&C&C8'C(C)CF +C\B-C\Bt0C\B3C\B27C\B28C\B2F :CCF @CBCCCF ECGCcGCGCHCICF KC\BMC\BNC\BF PC×RCSC×1F UC\B2WC\B2XC\B2F ZC\C]CDATA(ǹpose.bones["Leg_R"].rotation_quaternionDATAx4xBodyDATAx4}xxbShoulder_LDATAx}4}8cxhArm_LDATAx}4x}}8imShoulder_RDATAxx}48Ï}}xnrArm_RDATAx8Ï}4Ï}x}syHeadDATAxÏ}4ď}8Ï}xzHip_LDATAxď}4xŏ}Ï}xxLeg_LDATAxxŏ}48Ə}ď}8;Hip_RDATAx8Ə}4xŏ}8=8Leg_RAC5h8zACArmatureActionƏ}}8} }OBDATAhƏ}Ǐ}8}} b}DATAhǏ}xȏ}Ə}8}x} 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A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA(ǹpose.bones["Body"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(Xȹpose.bones["Body"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(ȹpose.bones["Body"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(8ɹpose.bones["Body"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$ɹpose.bones["Shoulder_L"].locationquDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$ʹpose.bones["Shoulder_L"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$ʹpose.bones["Shoulder_L"].locationDATA8}) ???Bp@?@? A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA0ʹpose.bones["Shoulder_L"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0˹pose.bones["Shoulder_L"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0H̹pose.bones["Shoulder_L"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0̹pose.bones["Shoulder_L"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Arm_L"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA xpose.bones["Arm_L"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Arm_L"].locationDATA}) ???Bp@?@Dz? ADz?Aw^ADz?_ĀA?A?;A?_Ay?Ay?НBy?0bB? B?Н/B?DATA((͹pose.bones["Arm_L"].rotation_quaternionDATA}) ?Bp@@/M> A/M>Aw^A/M>_ĀAA;A_Ak>Ak>НBk>0bB BН/BDATA(pose.bones["Arm_L"].rotation_quaternionDATA8}) ?Bp@@C ACAw^AC_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Arm_L"].rotation_quaternionDATA}) ?Bp@@; A;Aw^A;_ĀAA;A_AG;AG;НBG;0bB BН/BDATA(xpose.bones["Arm_L"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$pose.bones["Shoulder_R"].locationquDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$Xpose.bones["Shoulder_R"].location|DATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA$pose.bones["Shoulder_R"].locationDATA}) ???Bp@?@? A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA08pose.bones["Shoulder_R"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0pose.bones["Shoulder_R"].rotation_quaternion?DATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0pose.bones["Shoulder_R"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA0pose.bones["Shoulder_R"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA xpose.bones["Arm_R"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Arm_R"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Arm_R"].locationDATA8}) ???Bp@?@-|y? A-|y?Aw^A-|y?_ĀA?A?;A?_A-|y?A-|y?НB-|y?0bB? B?Н/B?DATA(pose.bones["Arm_R"].rotation_quaternionDATA}) ?Bp@@e AeAw^Ae_ĀAA;A_AeAeНBe0bB BН/BDATA(hpose.bones["Arm_R"].rotation_quaternionDATA8}) ?Bp@@ 2 A 2Aw^A 2_ĀAA;A_A 2A 2НB 20bB BН/BDATA(pose.bones["Arm_R"].rotation_quaternionDATA}) ?Bp@@GvH1 AGvH1Aw^AGvH1_ĀAA;A_AGvH1AGvH1НBGvH10bB BН/BDATA(Hpose.bones["Arm_R"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATApose.bones["Head"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATAدpose.bones["Head"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA8pose.bones["Head"].locationDATA}) ???Bp@?@? A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA(pose.bones["Head"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA((pose.bones["Head"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Head"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Head"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Hip_L"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA xpose.bones["Hip_L"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Hip_L"].locationDATA8 }) ???Bp@?@? A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA(xpose.bones["Hip_L"].rotation_quaternionDATA }) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Hip_L"].rotation_quaternionDATA8 }) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(Xpose.bones["Hip_L"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Hip_L"].rotation_quaternionDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Leg_L"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Leg_L"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA xpose.bones["Leg_L"].locationDATA}) ???Bp@?@Gl}? AGl}?Aw^AGl}?_ĀA?A?;A?_A?g}?A?g}?НB?g}?0bB? B?Н/B?DATA(8pose.bones["Leg_L"].rotation_quaternionDATA8}) ?Bp@@k AkAw^Ak_ĀAbA;Ab=_Az>Az>НBz>0bB BН/BDATA(pose.bones["Leg_L"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Leg_L"].rotation_quaternionDATA8}) ?Bp@@1 A1Aw^A1_ĀAK&1A;AK&_A`ձA`ձНB`ձ0bB BН/BDATA(pose.bones["Leg_L"].rotation_quaternionDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA 8pose.bones["Hip_R"].locationDATA8}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Hip_R"].locationDATA}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Hip_R"].locationDATA8}) ???Bp@?@? A?Aw^A?_ĀA?A?;A?_A?A?НB?0bB? B?Н/B?DATA(pose.bones["Hip_R"].rotation_quaternionDATA }) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Hip_R"].rotation_quaternionDATA8"}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(Hpose.bones["Hip_R"].rotation_quaternionDATA#}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(hpose.bones["Hip_R"].rotation_quaternionDATA8%}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA Xpose.bones["Leg_R"].locationDATA&}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Leg_R"].locationDATA8(}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA pose.bones["Leg_R"].locationDATA)}) ???Bp@?@~? A~?Aw^A~?_ĀA?A?;A?_A)F}?A)F}?НB)F}?0bB? B?Н/B?DATA(pose.bones["Leg_R"].rotation_quaternionDATA8+}) ?Bp@@E= AE=Aw^AE=_ĀAKH=A;AKH_Ay Ay НBy 0bB BН/BDATA(Hpose.bones["Leg_R"].rotation_quaternionDATA,}) ?Bp@@ AAw^A_ĀAA;A_AAНB0bB BН/BDATA(pose.bones["Leg_R"].rotation_quaternionDATA8.}) ?Bp@@{1 A{1Aw^A{1_ĀA1A;A_AڱAڱНBڱ0bB BН/BDATA((pose.bones["Leg_R"].rotation_quaternionDATAx8}4}Ə}ʏ} LocRotDATAx}4}8}xˏ}Ϗ}BodyDATAx}4x}}Џ}8Տ}Shoulder_LDATAxx}48}}Տ}xڏ}Arm_LDATAx8}4}x}8ۏ}ߏ}Shoulder_RDATAx}4 }8}x}}Arm_RDATAx }4x }}}8}HeadDATAxx }48 } }}x}Hip_LDATAx8 }4 }x }}x}Leg_LDATAx }4 }8 }8}}Hip_RDATAx }4 }x}}Leg_ROB8F}8F}OBArmatureX}xk}  @??????I@????i!"4i!",??????????i!"i!"4,??ߕ/?7F:?81W~>85e?'?T2>ne@>M@?d? #=?>= #=?> A\B@??????@???DATA`X}x }x }?DATAhx }xx[Action Stash]DATAxArmatureAction? B? B??DATA 8$j}08=j}Body>}8Qj}moڗ̾moڌ????????moڗ̾??4?4moڗ̾?????moڗ̾moڗ=4444C4C4CxDATA 8=j}0?j}8$j}Shoulder_L@}8$j}?j}??????&??moڗ̾?Y2$`3v?0ַ2]\>0;3v?moڗ=?????moڗ=7H>?1nQ=4444C4C4CG}DATA ?j}08Bj}8=j}Arm_L.003xB}8=j}???]|?b:1G21?p?WD>23?2D2p?W*>j1(?p?="C>C>hip3?r7H>?1nQ=?????7H>?1nQ=>&4444C4C4CG}DATA 8Bj}0Ij}?j}Shoulder_R8D}8$j}Ij}??????&3?3?̾? S3?`_vշ[\0;3v?moڗ=?????moڗ=8H?nQ=4444C4C4CG}DATA Ij}08Qj}8Bj}Arm_R.003E}8Bj}???]|?1в1>?p? X3D2?:92D>:92p?W*0(?p?Dh3FD]ױpĻ#?R18H?nQ=?????8H?nQ=!-4444C4C4CG}DATA 8Qj}08Vj}Ij}Head001G}8$j}????????moڗ̾???moڗ=?????moڗ=moڗ5?4444C4C4C8DATA 8Vj}0Xj}8Qj}Hip_LxI}Xj}moڗ̾???mB?ԫ=W%#=?Fw?>F8+>_|6s?1>moڗ̾?8=+_|?Fw?>F6s?1>moڗ̾?????moڗ̾ϻ=K<̾4444C4C4CxDATA Xj}08[j}8Vj}Leg_L.0018K}8Vj}?????Fw?>F8+>_|7s?1>̾?Fw?>vy>5s18+>_|ϻ=K<̾?????ϻ=K<̾2[>A޾>4444C4C4C8r?DATA 8[j}0]j}Xj}Hip_RL}]j}mo̾???mB?ԫ=W%#?̽?Fw?F28=+>_|>6s?1>moڗ̾?8=+>_|Fw>F>6s?1>moڗ̾?????moڗ̾ϻK<̾4444C4C4Cxn?DATA ]j}08[j}Leg_R.001N}8[j}?????Fw?F28=+>_|>7s?1>̾?Fw?vy35s18=+>_|ϻK<̾?????ϻK<̾2[A޾>4444C4C4CDATA18$j}]j}G  Hip_Rr_ROB8F}8F}OBBody}8F}82F}  }8}xxb}Ȝg}???????????i!"4(L.4?i!"4?L.?????????(i!"4i!"4L.4??L.?ߕ/?`916F:V~85e?'?5>T?ne@O@>@?d? #=?>= #=?> A\B??????@???88J}&DATA`}8}8}?DATAh8}88[Action Stash]DATA8k}Action.001? B? B??DATAb}DATAȜg}DATAX}8}BodyDATAX8}}}Shoulder_LDATAX}x}8}Arm_LDATAXx}}}Shoulder_RDATAX}}x}Arm_RDATAX}X}}HeadDATAXX}}}Hip_LDATAX}}X}Leg_LDATAX}8}}Hip_RDATAX8}}Leg_RDATAxbArmature8 }8F}MA8%8|MABodyL?L?L???????????L??????????????? #<2L>??L>???2?? ף; ף;C@C@ ????????@?=?==? ??/}81}???????L==ff????DATA8/}8}bodyeMaidMob???E???????L>????????????????????????????????DATA881}8}???E???????L>????????????????????????????????DATA8 TE8}8}xw<TEBodyeMaidMob>@????????@@????? @??<d8E}8DATA88  8 }DATA8 }TE8}8}[<TETexture>@????????@@????? @??<d8DATA88  8@}DATA8@}ME882F}0MEBodyg}}8M}88F}8d}8M}8}8K8P88L}}$8} 8}}8T*???GDATAg}8DATA}8K8DATA`8K68@>=I@>=>II@>?>III@>?II@=@=>I@?>II@?I>?I>?>II>?>III>?II??>I?>II?I@I@=II@?=III@?II=I?=II?I>I>=II>?=III>?II@>@>=I@>?=II@>?I>I>>II>@>>III>@>II>I@>>II@>II>II=>III=II@@>I@=>II@=I@>I@>>II@>=>III@>=II>I=>II=IDATA858J} } x} } } X} } } 8} } x} } } X} } } 8} } x} } } X} } } 8} } x} } } X} } } 8} } x} } } X} } } X@} @} A} 8B} B} xC} D} D} XE} E} F} 8G} G} xH} I} I} DATAPJ}4 ? 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X4E#ֱ2˼M@F/_b|!Q7~Gn߆tobx8x{?[}C`HP8/)=j!Ps[Y{zaְ1̵#af*g1l7n8Y]C!qrzc!PD}h_|4ϥ"ۖzԫ/ZHN{t%tEXtdate:create2016-12-20T21:16:48+09:00%tEXtdate:modify2016-12-20T21:16:48+09:00;IENDB`maidroid-0.1.0/maidroid/models/scripts/000077500000000000000000000000001302737506300200505ustar00rootroot00000000000000maidroid-0.1.0/maidroid/models/scripts/generate_maidroid.sh000066400000000000000000000011211302737506300240410ustar00rootroot00000000000000#/bin/bash declare -a arr=() arr[1]='gray92' arr[2]='gray68' arr[3]='gray36' arr[4]='gray17' arr[5]='blue' arr[6]='cyan' arr[7]='green' arr[8]='DarkGreen' arr[9]='yellow' arr[10]='orange' arr[11]='brown' arr[12]='red' arr[13]='pink' arr[14]='magenta' arr[15]='violet' for ((i=1; i<16; i++)); do type=$(($i % 3 + 1)) maidroid_type="maidroid_type${type}.png" output="../maidroid_maidroid_mk${i}.png" color=${arr[i]} convert +level-colors $color,White maidroid_hair.png maidroid_hair_tmp.png composite maidroid_hair_tmp.png $maidroid_type $output rm maidroid_hair_tmp.png done maidroid-0.1.0/maidroid/models/scripts/maidroid.png000066400000000000000000000017601302737506300223520ustar00rootroot00000000000000PNG  IHDR((mbKGD pHYs  tIME  J}IDATXX?LQ\h-2K0FP1B( qH' .P% ME1HCy뻻w!z{wvW)58lj*]s;vWk|!s;t)RPٕNyn~YWhfuO`B&|{GI~;p)rv9FOI9X^/7 ;'*fZC-J\(g?|ǃkg+B=r}n_L*N/jۧ `g7Zp nd7 ú>0B8>욁cأX`kȢ/ӛg#?LӬ #4y]^MczЪث )J!X07JU^>1|`5Àڜ9ƙ<[>s1 |HUL>E+s^ոLmG@D m'ji07=Hv NQbXkàUڎdd[*z? ð涛uN+AdAOp3|g) ?T'= %/j'a*E`n=t@_3A , !I)<0=d>4ݟ@2R$#%׭Wf_K?"x 䶱*vJ  Vkg1JvzG{}QWp×hcX4{0͝r~S @Pf?~")fݮ]$,:ߝ B`&ViCGShGSғe-IENDB`maidroid-0.1.0/maidroid/models/scripts/maidroid.xcf000066400000000000000000000063041302737506300223450ustar00rootroot00000000000000gimp xcf file((BBgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) ((maidroid_mk2.png     D((X((h%MM1 1MM1MMM1M1MMM1MMM  O ww 1MMww 1Mww wMwMMMM wMMMM wMM w\ 1\\ 1\\\  \\\   \\MM \\MMMM \\M\\\ M1\ M  M1\ M  Mw\\M MM  Mw\\M MMMw\\MM MMMMw\M MMMMw\MM M M 1\MM M M 1MM\\\\MMMMM\\\\\MMMMM\\\ MM\\\\\ MM\\  M\\  M\\  MMM M%[[ ڮ[[[ڮ[[[[[[[[[SNN [[NN [NN N[N[[[[ N[[[[ N[[ N   [[  [[ [[ [[[[[[N[[[[N[[[[N[[[[[[N[[[[[N[[[ [[[[ [[[[[[[[[[[[[ڮ[[ڮ[[[[ڼ[[[[%ƮƮ88_8   􂮮     8888  "" 888888888888888 88 8肂肂8Ʈ8Ʈ8888Ƽ888       '.maidroid-0.1.0/maidroid/models/scripts/maidroid_hair.png000066400000000000000000000012341302737506300233510ustar00rootroot00000000000000PNG  IHDR((&pbKGD̿ pHYs  tIME  *U-IDATHǵ@\lCKm-Hi;$/вLiW@Bm*@X4Йb3יύߌ='1a Wh q@m8Q e+-.d6nZl ki p,Yڙz w7Ζ{;^g@i"P8-^hByuHaQ;7#_;2jTǍ8l?ԽC?$GJk$>AJpV"j5WtICf{Lҽi 9`shGY}%U뮬 >9wv2WFҴ̻jT1/5 @=rrv씤6ÄmQRY$op{B׬NF-{<ՐT:d ɠZIENDB`maidroid-0.1.0/maidroid/models/scripts/maidroid_hair.xcf000066400000000000000000000031341302737506300233460ustar00rootroot00000000000000gimp xcf file((BBgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) ((maidroid_mk2.png     D((X((h%[[ [[[[[[[[[[[[SRR [[RR [RR R[R[[[[ R[[[[ R[[ R0 00 0006600066 00[66[ 00 [[ [[ 00[000[0[[0[[R00[[[[R00[[[[R00[[[[[[R0[[[[[R0[[[ [0[[[ [[[0000[[[[[00000[[[[[000[[00000[[00[00[00[[[[       '.maidroid-0.1.0/maidroid/models/scripts/maidroid_type1.png000066400000000000000000000017671302737506300235030ustar00rootroot00000000000000PNG  IHDR((mbKGD3'| pHYs  tIME  0GrIDATXXOHQf")ܹ! Q*]v]:)o=tȥ QS?vr';- lA.x0HTGuX훙7;߿@n<}4w`{y!}gR*YoEz]jMӬi11:iGF4j*WaiҪ&_cĸb ^#cӧSVMC !VnnbJpRG#3Pƺ\"oGsg{[q`gWZOp n d7 ú>0wB86욁c{X`kȢ/S' #?LӬ#4z]^MczЪ؋ 14P52CA6`Vi9Mrʤ ިl?B~X\*v [U; Y0`6k1&&s&ߤF$s0 R6O~QʜW5[aa$@vDc]U4MN N$Wb;wABPkàU DCѶU"3~am7W҃*̃Yf R@<ةOzP$[K" _^(O?TPn  _+ԫmwي{yvw;6F1ڃWt4~NSw*D:`E٬5⠋d.Aݩ0 $+ fbqYDjwmE)UғtR.IENDB`maidroid-0.1.0/maidroid/models/scripts/maidroid_type1.xcf000066400000000000000000000063041302737506300234670ustar00rootroot00000000000000gimp xcf file((BBgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) ((maidroid_mk2.png     D((X((h%MM1 1MM1MMM1M1MMM1MMM  O ww 1MMww 1Mww wMwMMMM wMMMM wMM w\ 1\\ 1\\\  \\\   \\MM \\MMMM \\M\\\ M1\ M  M1\ M  Mw\\M MM  Mw\\M MMMw\\MM MMMMw\M MMMMw\MM M M 1\MM M M 1MM\\\\MMMMM\\\\\MMMMM\\\ MM\\\\\ MM\\  M\\  M\\  MMM M%[[ ڮ[[[ڮ[[[[[[[[[SNN [[NN [NN N[N[[[[ N[[[[ N[[ N   [[  [[ [[ [[[[[[N[[[[N[[[[N[[[[[[N[[[[[N[[[ [[[[ [[[[[[[[[[[[[ڮ[[ڮ[[[[ڼ[[[[%ƮƮ88_8   􂮮     8888  "" 888888888888888 88 8肂肂8Ʈ8Ʈ8888Ƽ888       '.maidroid-0.1.0/maidroid/models/scripts/maidroid_type2.png000066400000000000000000000017601302737506300234750ustar00rootroot00000000000000PNG  IHDR((mbKGD pHYs  tIME  Ñt}IDATXX?LQ\h-2K0FP1B( qH' .P% ME1HCy뻻w!z{wvW)58lj*]s;vWk|!s;t)RPٕNyn~YWhfuO`B&|{GI~;p)rv9FOI9X^/7 ;'*fZC-J\(g?|ǃkg+B=r}n_L*N/jۧ `g7Zp nd7 ú>0B8>욁cأX`kȢ/ӛg#?LӬ #4y]^MczЪث )J!X07JU^>1|`5Àڜ9ƙ<[>s1 |HUL>E+s^ոLmG@D m'ji07=Hv NQbXkàUڎdd[*z? ð涛uN+AdAOp3|g) ?T'= %/j'a*E`n=t@_3A , !I)<0=d>4ݟ@2R$#%׭Wf_K?"x 䶱*vJ  Vkg1JvzG{}QWp×hcX4{0͝r~S @Pf?~")fݮ]$,:ߝ B`&ViCGShGSғe-IENDB`maidroid-0.1.0/maidroid/models/scripts/maidroid_type2.xcf000066400000000000000000000063041302737506300234700ustar00rootroot00000000000000gimp xcf file((BBgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) ((maidroid_mk2.png     D((X((h%MM1 1MM1MMM1M1MMM1MMM  O ww 1MMww 1Mww wMwMMMM wMMMM wMM w\ 1\\ 1\\\  \\\   \\MM \\MMMM \\M\\\ M1\ M  M1\ M  Mw\\M MM  Mw\\M MMMw\\MM MMMMw\M MMMMw\MM M M 1\MM M M 1MM\\\\MMMMM\\\\\MMMMM\\\ MM\\\\\ MM\\  M\\  M\\  MMM M%[[ ڮ[[[ڮ[[[[[[[[[SNN [[NN [NN N[N[[[[ N[[[[ N[[ N   [[  [[ [[ [[[[[[N[[[[N[[[[N[[[[[[N[[[[[N[[[ [[[[ [[[[[[[[[[[[[ڮ[[ڮ[[[[ڼ[[[[%ƮƮ88_8   􂮮     8888  "" 888888888888888 88 8肂肂8Ʈ8Ʈ8888Ƽ888       '.maidroid-0.1.0/maidroid/models/scripts/maidroid_type3.png000066400000000000000000000017031302737506300234730ustar00rootroot00000000000000PNG  IHDR((mbKGDƻ pHYs  tIME  _PIDATXX=LA~{l %6Zx6` ‹FwkLHa%F ;;VhelBH(K$Ĩ%ٙe|ٹoy?߬Vc8f?}1yiw`g%ۡ3wfEzѮސz)m㑴c`RюDōhjp$ Z`jHL1(@ysHL^V7 焐HɁfu&XؤRopں'SN 86 _ϏFӾcӌy2͞[zyp vqg*1X;Ñs, q̃YZet{Ҳb;BD)m;Fh^7n]f2|=0ݹ|-37C-3vu$mL rϟG?kfW6λù|A/ ӵ%:wa\$ʔ}Ny5oT3_)2UM(vR" m`]N? f|‚R t<| b`G (~]m `PzxUc, Drqfù){-=<鹆w0w z.HK@x˫NEvXX U'hژE:2:= k and searching_range.z >= i then local p = vector.add({x = k, y = j, z = i}, pos) if pred(p) then return p end p = vector.add({x = k, y = j, z = -i}, pos) if pred(p) then return p end end if searching_range.z >= i and searching_range.z >= k then if i ~= k then local p = vector.add({x = i, y = j, z = k}, pos) if pred(p) then return p end end if -i ~= k then local p = vector.add({x = -i, y = j, z = k}, pos) if pred(p) then return p end end end end end end return nil end maidroid-0.1.0/maidroid_core/cores/basic.lua000066400000000000000000000040401302737506300210030ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local state = {IDLE = 0, ACCOMPANY = 1} local function on_start(self) self.state = state.IDLE self.object:setacceleration{x = 0, y = -10, z = 0} self.object:setvelocity{x = 0, y = 0, z = 0} end local function on_stop(self) self.state = nil self.object:setvelocity{x = 0, y = 0, z = 0} end local function on_step(self, dtime) local player = self:get_nearest_player(10) if player == nil then self:set_animation(maidroid.animation_frames.STAND) return end local position = self.object:getpos() local player_position = player:getpos() local direction = vector.subtract(player_position, position) local velocity = self.object:getvelocity() if vector.length(direction) < 3 then if self.state == state.ACCOMPANY then self:set_animation(maidroid.animation_frames.STAND) self.state = state.IDLE self.object:setvelocity{x = 0, y = velocity.y, z = 0} end else if self.state == state.IDLE then self:set_animation(maidroid.animation_frames.WALK) self.state = state.ACCOMPANY end self.object:setvelocity{x = direction.x, y = velocity.y, z = direction.z} -- TODO end self:set_yaw_by_direction(direction) -- if maidroid is stoped by obstacle, the maidroid must jump. if velocity.y == 0 and self.state == state.ACCOMPANY then local front_node = self:get_front_node() if front_node.name ~= "air" and minetest.registered_nodes[front_node.name] ~= nil and minetest.registered_nodes[front_node.name].walkable then self.object:setvelocity{x = direction.x, y = 5, z = direction.z} end end end -- register a definition of a new core. maidroid.register_core("maidroid_core:basic", { description = "maidroid core : basic", inventory_image = "maidroid_core_basic.png", on_start = on_start, on_stop = on_stop, on_resume = on_start, on_pause = on_stop, on_step = on_step, }) maidroid-0.1.0/maidroid_core/cores/empty.lua000066400000000000000000000017061302737506300210660ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid.register_core("maidroid_core:empty", { description = "maidroid core : empty", inventory_image = "maidroid_core_empty.png", on_start = function(self) end, on_stop = function(self) end, on_resume = function(self) end, on_pause = function(self) end, on_step = function(self, dtime) end, }) -- only a recipe of the empty core is registered. -- other cores is created by writing on the empty core. minetest.register_craft{ output = "maidroid_core:empty", recipe = { {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, {"default:steel_ingot", "default:obsidian", "default:steel_ingot"}, {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}, }, } maidroid-0.1.0/maidroid_core/cores/farming.lua000066400000000000000000000207021302737506300213500ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local state = { WALK_RANDOMLY = 0, WALK_TO_PLANT = 1, WALK_TO_MOW = 2, PLANT = 3, MOW = 4, } local target_plants = { "farming:cotton_8", "farming:wheat_8", } local _aux = maidroid_core._aux local FIND_PATH_TIME_INTERVAL = 20 local CHANGE_DIRECTION_TIME_INTERVAL = 30 local MAX_WALK_TIME = 120 -- is_plantable_place reports whether maidroid can plant any seed. local function is_plantable_place(pos) local node = minetest.get_node(pos) local lpos = vector.add(pos, {x = 0, y = -1, z = 0}) local lnode = minetest.get_node(lpos) return node.name == "air" and minetest.get_item_group(lnode.name, "wet") > 0 end -- is_mowable_place reports whether maidroid can mow. local function is_mowable_place(pos) local node = minetest.get_node(pos) for _, plant in ipairs(target_plants) do if plant == node.name then return true end end return false end local walk_randomly, walk_to_plant_and_mow_common, plant, mow local to_walk_randomly, to_walk_to_plant, to_walk_to_mow, to_plant, to_mow local function on_start(self) self.object:setacceleration{x = 0, y = -10, z = 0} self.object:setvelocity{x = 0, y = 0, z = 0} self.state = state.WALK_RANDOMLY self.time_counters = {} self.path = nil to_walk_randomly(self) end local function on_stop(self) self.object:setvelocity{x = 0, y = 0, z = 0} self.state = nil self.time_counters = nil self.path = nil self:set_animation(maidroid.animation_frames.STAND) end local function is_near(self, pos, distance) local p = self.object:getpos() -- p.y = p.y + 0.5 return vector.distance(p, pos) < distance end local searching_range = {x = 5, y = 2, z = 5} walk_randomly = function(self, dtime) if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then self.time_counters[1] = 0 self.time_counters[2] = self.time_counters[2] + 1 local wield_stack = self:get_wield_item_stack() if minetest.get_item_group(wield_stack:get_name(), "seed") > 0 or self:has_item_in_main(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then local destination = _aux.search_surrounding(self.object:getpos(), is_plantable_place, searching_range) if destination ~= nil then local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*") if path ~= nil then -- to walk to plant state. to_walk_to_plant(self, path, destination) return end end end -- if couldn't find path to plant, try to mow. local destination = _aux.search_surrounding(self.object:getpos(), is_mowable_place, searching_range) if destination ~= nil then local path = minetest.find_path(self.object:getpos(), destination, 10, 1, 1, "A*") if path ~= nil then -- to walk to mow state. to_walk_to_mow(self, path, destination) return end end -- else do nothing. return elseif self.time_counters[2] >= CHANGE_DIRECTION_TIME_INTERVAL then self.time_counters[1] = self.time_counters[1] + 1 self.time_counters[2] = 0 self:change_direction_randomly() return else self.time_counters[1] = self.time_counters[1] + 1 self.time_counters[2] = self.time_counters[2] + 1 local velocity = self.object:getvelocity() if velocity.y == 0 then local front_node = self:get_front_node() if minetest.get_item_group(front_node.name, "fence") > 0 then self:change_direction_randomly() elseif front_node.name ~= "air" and minetest.registered_nodes[front_node.name] ~= nil and minetest.registered_nodes[front_node.name].walkable then self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z} end end return end end to_walk_randomly = function(self) self.state = state.WALK_RANDOMLY self.time_counters[1] = 0 self.time_counters[2] = 0 self:change_direction_randomly() self:set_animation(maidroid.animation_frames.WALK) end to_walk_to_plant = function(self, path, destination) self.state = state.WALK_TO_PLANT self.path = path self.destination = destination self.time_counters[1] = 0 -- find path interval self.time_counters[2] = 0 self:change_direction(self.path[1]) self:set_animation(maidroid.animation_frames.WALK) end to_walk_to_mow = function(self, path, destination) self.state = state.WALK_TO_MOW self.path = path self.destination = destination self.time_counters[1] = 0 -- find path interval self.time_counters[2] = 0 self:change_direction(self.path[1]) self:set_animation(maidroid.animation_frames.WALK) end to_plant = function(self) local wield_stack = self:get_wield_item_stack() if minetest.get_item_group(wield_stack:get_name(), "seed") > 0 or self:move_main_to_wield(function(itemname) return (minetest.get_item_group(itemname, "seed") > 0) end) then self.state = state.PLANT self.time_counters[1] = 0 self.object:setvelocity{x = 0, y = 0, z = 0} self:set_animation(maidroid.animation_frames.MINE) self:set_yaw_by_direction(vector.subtract(self.destination, self.object:getpos())) return else to_walk_randomly(self) return end end to_mow = function(self) self.state = state.MOW self.time_counters[1] = 0 self.object:setvelocity{x = 0, y = 0, z = 0} self:set_animation(maidroid.animation_frames.MINE) self:set_yaw_by_direction(vector.subtract(self.destination, self.object:getpos())) end walk_to_plant_and_mow_common = function(self, dtime) if is_near(self, self.destination, 1.5) then if self.state == state.WALK_TO_PLANT then to_plant(self) return elseif self.state == state.WALK_TO_MOW then to_mow(self) return end end if self.time_counters[2] >= MAX_WALK_TIME then -- time over. to_walk_randomly(self) return end self.time_counters[1] = self.time_counters[1] + 1 self.time_counters[2] = self.time_counters[2] + 1 if self.time_counters[1] >= FIND_PATH_TIME_INTERVAL then self.time_counters[1] = 0 local path = minetest.find_path(self.object:getpos(), self.destination, 10, 1, 1, "A*") if path == nil then to_walk_randomly(self) return end self.path = path end -- follow path if is_near(self, self.path[1], 0.5) then table.remove(self.path, 1) if #self.path == 0 then -- end of path if self.state == state.WALK_TO_PLANT then to_plant(self) return elseif self.state == state.WALK_TO_MOW then to_mow(self) return end else -- else next step, follow next path. self:change_direction(self.path[1]) end else -- if maidroid is stopped by obstacles, the maidroid must jump. local velocity = self.object:getvelocity() if velocity.y == 0 then local front_node = self:get_front_node() if front_node.name ~= "air" and minetest.registered_nodes[front_node.name] ~= nil and minetest.registered_nodes[front_node.name].walkable and not (minetest.get_item_group(front_node.name, "fence") > 0) then self.object:setvelocity{x = velocity.x, y = 6, z = velocity.z} end end end end plant = function(self, dtime) if self.time_counters[1] >= 15 then if is_plantable_place(self.destination) then local stack = self:get_wield_item_stack() local itemname = stack:get_name() minetest.add_node(self.destination, {name = itemname, param2 = 1}) stack:take_item(1) self:set_wield_item_stack(stack) end to_walk_randomly(self) return else self.time_counters[1] = self.time_counters[1] + 1 end end mow = function(self, dtime) if self.time_counters[1] >= 15 then if is_mowable_place(self.destination) then local destnode = minetest.get_node(self.destination) minetest.remove_node(self.destination) local stacks = minetest.get_node_drops(destnode.name) for _, stack in ipairs(stacks) do local leftover = self:add_item_to_main(stack) minetest.add_item(self.destination, leftover) end end to_walk_randomly(self) return else self.time_counters[1] = self.time_counters[1] + 1 end end local function on_step(self, dtime) if self.state == state.WALK_RANDOMLY then walk_randomly(self, dtime) elseif self.state == state.WALK_TO_PLANT or self.state == state.WALK_TO_MOW then walk_to_plant_and_mow_common(self, dtime) elseif self.state == state.PLANT then plant(self, dtime) elseif self.state == state.MOW then mow(self, dtime) end end maidroid.register_core("maidroid_core:farming", { description = "maidroid core : farming", inventory_image = "maidroid_core_farming.png", on_start = on_start, on_stop = on_stop, on_resume = on_start, on_pause = on_stop, on_step = on_step, }) maidroid-0.1.0/maidroid_core/depends.txt000066400000000000000000000000111302737506300202610ustar00rootroot00000000000000maidroid maidroid-0.1.0/maidroid_core/init.lua000066400000000000000000000010501302737506300175500ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid_core = {} maidroid_core.modname = "maidroid_core" maidroid_core.modpath = minetest.get_modpath(maidroid_core.modname) dofile(maidroid_core.modpath .. "/cores/_aux.lua") dofile(maidroid_core.modpath .. "/cores/empty.lua") dofile(maidroid_core.modpath .. "/cores/basic.lua") dofile(maidroid_core.modpath .. "/cores/farming.lua") maidroid-0.1.0/maidroid_core/textures/000077500000000000000000000000001302737506300177715ustar00rootroot00000000000000maidroid-0.1.0/maidroid_core/textures/maidroid_core_basic.png000066400000000000000000000015401302737506300244400ustar00rootroot00000000000000PNG  IHDRabKGD pHYs  tIME )5.viTXtCommentCreated with GIMPd.eIDAT8u]Ki8<`f K""#YA ~%WMy_RN.EFqf4]{n8/#0(J_%2NA^6a022]B)V[h6Ha( }*?HqpVşkk299뺜3>> @fooOjJ\RheY\^^: rvvFoo/f4J{R׉FZ-Y^^f``ӌ\\\ ~aȇ?L&8a!\ l&HEjc&Rߥ8lnn' LMM+++jhF*bwwȵs1.uF_ah>NiuLt|>vttLg2x^˲gaq$Ɣ뢻JB"A&R)\h4H)IӼ㥥%&777a<i>B>!dZeY!Rf =)_~i7_c6===b1 @J)*?/䛵5ylȗ-`ccMcL޾Q>{xGgg'P(| 2JdB)ܜ888PadFoABH2Ph*J#0uļzIENDB`maidroid-0.1.0/maidroid_core/textures/maidroid_core_basic.xcf000066400000000000000000000027511302737506300244410ustar00rootroot00000000000000gimp xcf fileBBG gimp-commentCreated with GIMPgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) 背景     eyڙ^¾^ɸڥƴΙ{ʳ==ЪoµwH=Iчl<=HdiKaӢdCr==ЮddesɽdcZdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ{ɳ==ЪpµwH=Iчk<=HdiLaӢdCr==ЮddesɽdcYdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ|ʳ==ЪoµwH=Iчl<=HdiKaӢdCr==ЮddesɽdcYdd=Dbid/8{ץdfo߮   + & i  +maidroid-0.1.0/maidroid_core/textures/maidroid_core_empty.png000066400000000000000000000015441302737506300245210ustar00rootroot00000000000000PNG  IHDRabKGD pHYs  tIME ) t]-iTXtCommentCreated with GIMPd.eIDAT8u_K#gqyg vK DD.FR݆_䪗*t;/B?Y`'[{fqfz4=sDE>N__R @R+.>ol,VKYXXN3(jJ%RJims}}뜟3::X@c]o4 L}677Y]]eddN$\]] }444EQߓJDQ1|!LF:A`YR_loogt}򄵵5Qs4M#N@ֽ5 f K)ApE4h4, Bû?1yml?T^rjjJ.V$ɏ٬(ˑh<&RJ2 /{ teev]H$eYA@bMT*E^ǶmH)C+nnuRa8,?Wp8a"2 'ɉ|!<24? lmmi:Xq7ovbrr?jyb/T*(e}R KKKHa BPPFVVB5'%4>IENDB`maidroid-0.1.0/maidroid_core/textures/maidroid_core_empty.xcf000066400000000000000000000027611302737506300245170ustar00rootroot00000000000000gimp xcf fileBBG gimp-commentCreated with GIMPgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) 背景     eyڙ^¾^ɸڥƴΙ{ʳ==ЪoµwH=êIчl<=HdiKaӢdCr==ЮddesɽdcZdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ{ɳ==ЪpµwH=êIчk<=HdiLaӢdCr==ЮddesɽdcYdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ|ʳ==ЪoµwH=êIчl<=HdiKaӢdCr==ЮddesɽdcYdd=Dbid/8{ץdfo߮   + & 4 A i  +maidroid-0.1.0/maidroid_core/textures/maidroid_core_farming.png000066400000000000000000000015401302737506300250020ustar00rootroot00000000000000PNG  IHDRabKGD pHYs  tIME &)[biTXtCommentCreated with GIMPd.eIDAT8u]Ki8<`f %JDq,B۠ ~%W{[My_RN.El#83{Q6[{n8/#0(J_%2NA^6a022]B)V[h6Ha( }*?HqpVşkk299뺜3>> @fooOjJ\RheY\^^: rvvFoo/f4J{R׉FZ-Y^^f``Oӌ\\\ ~aȇH&|r0\.mH$B"Z 1M)q677ySUX]dqW~zQm4M#J @ڹ1.uF_ah>IiuL||>vttLg2x^˲gaq$Ɣ뢻JB"A&R)\h4H)IӼz f0 4}B>!dZeY!Rf =)_~i7_c6===b1 @J)*?/䛵5ylȗ-`ccM^`L޾Q=xGgg'P(| 2JdB)ܜ888Pa<2 !$J e( eaJ_`0aٹIENDB`maidroid-0.1.0/maidroid_core/textures/maidroid_core_farming.xcf000066400000000000000000000027511302737506300250030ustar00rootroot00000000000000gimp xcf fileBBG gimp-commentCreated with GIMPgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) 背景     eyڙ^¾^ɸڥƴΙ{ʳ==ЪoµwH=Iчl<=HdiKaӢdCr==ЮddesɽdcZdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ{ɳ==ЪpµwH=Iчk<=HdiLaӢdCr==ЮddesɽdcYdd=Ccid/9{ץdeo߮ڙ\¾\ɸڥƴΙ|ʳ==ЪoµwH=Iчl<=HdiKaӢdCr==ЮddesɽdcYdd=Dbid/8{ץdfo߮   + & i  +maidroid-0.1.0/maidroid_tool/000077500000000000000000000000001302737506300161335ustar00rootroot00000000000000maidroid-0.1.0/maidroid_tool/api.lua000066400000000000000000000175001302737506300174120ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ -- maidroid_tool.shared.generate_writer is a shared -- function called for registering egg writer and core writer. function maidroid_tool.register_writer(nodename, options) local description = options.description local formspec = options.formspec local tiles = options.tiles local node_box = options.node_box local selection_box = options.selection_box local duration = options.duration local on_activate = options.on_activate local on_deactivate = options.on_deactivate local empty_itemname = options.empty_itemname local dye_item_map = options.dye_item_map local is_mainitem = options.is_mainitem local on_metadata_inventory_put_to_main = options.on_metadata_inventory_put_to_main local on_metadata_inventory_take_from_main = options.on_metadata_inventory_take_from_main -- can_dig is a common callback. local function can_dig(pos, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() return ( inventory:is_empty("main") and inventory:is_empty("fuel") and inventory:is_empty("dye") ) end -- swap_node is a helper function that swap two nodes. local function swap_node(pos, name) local node = minetest.get_node(pos) node.name = name minetest.swap_node(pos, node) end -- on_timer is a common callback. local function on_timer(pos, elapsed) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local main_list = inventory:get_list("main") local fuel_list = inventory:get_list("fuel") local dye_list = inventory:get_list("dye") local time = meta:get_float("time") local output = meta:get_string("output") -- if time is positive, this node is active. if time >= 0 then if time <= duration then meta:set_float("time", time + 1) meta:set_string("formspec", formspec.active(time)) else meta:set_float("time", -1) meta:set_string("output", "") meta:set_string("formspec", formspec.inactive) inventory:set_stack("main", 1, ItemStack(output)) swap_node(pos, nodename) if on_deactivate ~= nil then -- call on_deactivate callback. on_deactivate(pos, output) end end else local main_name = main_list[1]:get_name() if main_name == empty_itemname and (not fuel_list[1]:is_empty()) and (not dye_list[1]:is_empty()) then local output = dye_item_map[dye_list[1]:get_name()] meta:set_string("time", 0) meta:set_string("output", output) local fuel_stack = fuel_list[1] fuel_stack:take_item() inventory:set_stack("fuel", 1, fuel_stack) local dye_stack = dye_list[1] dye_stack:take_item() inventory:set_stack("dye", 1, dye_stack) swap_node(pos, nodename .. "_active") if on_activate ~= nil then -- call on_activate callback. on_activate(pos) end end end return true -- on_timer should return boolean value. end -- allow_metadata_inventory_put is a common callback. local function allow_metadata_inventory_put(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local itemname = stack:get_name() if (listname == "fuel" and itemname == "default:coal_lump") then return stack:get_count() elseif listname == "dye" and dye_item_map[itemname] ~= nil then return stack:get_count() elseif listname == "main" and itemname == empty_itemname then return stack:get_count() end return 0 end -- allow_metadata_inventory_move is a common callback for the node. local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack(from_list, from_index) return allow_metadata_inventory_put(pos, listname, to_index, stack, player) end do -- register a definition of an inactive node. local function on_construct(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", formspec.inactive) meta:set_string("output", "") meta:set_string("time", -1) local inventory = meta:get_inventory() inventory:set_size("main", 1) inventory:set_size("fuel", 1) inventory:set_size("dye", 1) end local function on_metadata_inventory_put(pos, listname, index, stack, player) local timer = minetest.get_node_timer(pos) timer:start(0.25) local meta = minetest.get_meta(pos) if listname == "main" then if on_metadata_inventory_put_to_main ~= nil then on_metadata_inventory_put_to_main(pos) -- call on_metadata_inventory_put_to_main callback. end end end local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) local inventory = meta:get_inventory() local stack = inventory:get_stack(from_list, from_index) on_metadata_inventory_put(pos, listname, to_index, stack, player) end local function on_metadata_inventory_take(pos, listname, index, stack, player) if listname == "main" then if on_metadata_inventory_take_from_main ~= nil then on_metadata_inventory_take_from_main(pos) -- call on_metadata_inventory_take_from_main callback. end end end local function allow_metadata_inventory_take(pos, listname, index, stack, player) return stack:get_count() -- maybe add more. end minetest.register_node(nodename, { description = description, drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), node_box = node_box, selection_box = selection_box, tiles = tiles.inactive, can_dig = can_dig, on_timer = on_timer, on_construct = on_construct, on_metadata_inventory_put = on_metadata_inventory_put, on_metadata_inventory_move = on_metadata_inventory_move, on_metadata_inventory_take = on_metadata_inventory_take, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) end -- end register inactive node. do -- register a definition of an active node. local function allow_metadata_inventory_take(pos, listname, index, stack, player) if listname == "main" then return 0 end return stack:get_count() end minetest.register_node(nodename .. "_active", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), node_box = node_box, selection_box = selection_box, tiles = tiles.active, can_dig = can_dig, on_timer = on_timer, allow_metadata_inventory_put = allow_metadata_inventory_put, allow_metadata_inventory_move = allow_metadata_inventory_move, allow_metadata_inventory_take = allow_metadata_inventory_take, }) end -- end register active node. end maidroid-0.1.0/maidroid_tool/core_writer.lua000066400000000000000000000154561302737506300211750ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ do -- register core writer local dye_item_map = { ["dye:red"] = "maidroid_core:basic", ["dye:yellow"] = "maidroid_core:farming", } local node_box = { type = "fixed", fixed = { {-0.4375, -0.25, -0.4375, 0.4375, 0.1875, 0.4375}, { 0.1875, 0.3125, 0.0625, 0.4375, 0.375, 0.125}, { -0.375, 0.1875, -0.375, 0.375, 0.25, 0.375}, {-0.0625, -0.5, -0.0625, 0.0625, 0.375, 0.0625}, { 0.375, 0.1875, 0.0625, 0.4375, 0.375, 0.125}, { -0.375, -0.5, -0.375, 0.375, -0.25, 0.375}, }, } local selection_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.4375, 0.4375, 0.25, 0.4375}, }, } local formspec = { ["inactive"] = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Core]" .. "list[current_name;main;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]", ["active"] = function(time) local arrow_percent = (100 / 40) * time local merter_percent = 0 if time % 16 >= 8 then meter_percent = (8 - (time % 8)) * (100 / 8) else meter_percent = (time % 8) * (100 / 8) end return "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Core]" .. "list[current_name;main;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:" .. arrow_percent .. ":maidroid_tool_gui_arrow_filled.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:" .. meter_percent .. ":maidroid_tool_gui_meter_filled.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]" end, } local tiles = { ["inactive"] = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", "maidroid_tool_core_writer_front.png^[transformFX", "maidroid_tool_core_writer_front.png", }, ["active"] = { "maidroid_tool_core_writer_top.png", "maidroid_tool_core_writer_bottom.png", "maidroid_tool_core_writer_right.png", "maidroid_tool_core_writer_right.png^[transformFX", { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { backface_culling = false, image = "maidroid_tool_core_writer_front_active.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, } -- get_nearest_core_entity returns the nearest core entity. local function get_nearest_core_entity(pos) pos.y = pos.y + 0.65 local all_objects = minetest.get_objects_inside_radius(pos, 0.1) for _, object in ipairs(all_objects) do if object:get_luaentity().name == "maidroid_tool:core_entity" then return object:get_luaentity() end end return nil end local function on_deactivate(pos) local core_entity = get_nearest_core_entity(pos) core_entity:stop_rotate() end local function on_activate(pos) local core_entity = get_nearest_core_entity(pos) core_entity:start_rotate() end local function on_metadata_inventory_put_to_main(pos) local entity_position = { x = pos.x, y = pos.y + 0.65, z = pos.z, } minetest.add_entity(entity_position, "maidroid_tool:core_entity") end local function on_metadata_inventory_take_from_main(pos) local core_entity = get_nearest_core_entity(pos) core_entity.object:remove() end maidroid_tool.register_writer("maidroid_tool:core_writer", { description = "maidroid tool : core writer", formspec = formspec, tiles = tiles, node_box = node_box, selection_box = selection_box, duration = 40, on_activate = on_activate, on_deactivate = on_deactivate, empty_itemname = "maidroid_core:empty", dye_item_map = dye_item_map, on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main, on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main, }) end -- register a definition of a core entity. do local node_box = { type = "fixed", fixed = { { -0.5, -0.5, -0.125, 0.5, -0.4375, 0.125}, { -0.125, -0.5, -0.5, 0.125, -0.4375, 0.5}, { -0.25, -0.5, -0.4375, 0.25, -0.4375, 0.4375}, { -0.375, -0.5, -0.375, 0.375, -0.4375, 0.375}, {-0.4375, -0.5, -0.25, 0.4375, -0.4375, 0.25}, }, } local tiles = { "maidroid_tool_core_top.png", "maidroid_tool_core_top.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", "maidroid_tool_core_right.png", } minetest.register_node("maidroid_tool:core_node", { drawtype = "nodebox", tiles = tiles, node_box = node_box, paramtype = "light", paramtype2 = "facedir", }) local function on_activate(self, staticdata) self.object:set_properties{textures = {"maidroid_tool:core_node"}} if staticdata ~= "" then local data = minetest.deserialize(staticdata) self.is_rotating = data["is_rotating"] if self.is_rotating then self:start_rotate() end end end local function start_rotate(self) self.object:set_properties{automatic_rotate = 1} self.is_rotating = true end local function stop_rotate(self) self.object:set_properties{automatic_rotate = 0} self.is_rotating = false end local function get_staticdata(self) local data = { ["is_rotating"] = self.is_rotating, } return minetest.serialize(data) end minetest.register_entity("maidroid_tool:core_entity", { physical = false, visual = "wielditem", visual_size = {x = 0.5, y = 0.5}, collisionbox = {0, 0, 0, 0, 0, 0}, on_activate = on_activate, start_rotate = start_rotate, stop_rotate = stop_rotate, get_staticdata = get_staticdata, is_rotating = false, }) end maidroid-0.1.0/maidroid_tool/crafting.lua000066400000000000000000000021131302737506300204300ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ minetest.register_craft{ output = "maidroid_tool:core_writer", recipe = { {"default:steel_ingot", "default:diamond", "default:steel_ingot"}, { "default:cobble", "default:steel_ingot", "default:cobble"}, { "default:cobble", "default:cobble", "default:cobble"}, }, } minetest.register_craft{ output = "maidroid_tool:egg_writer", recipe = { { "default:diamond", "bucket:bucket_water", "default:diamond"}, { "default:cobble", "default:steel_ingot", "default:cobble"}, {"default:steel_ingot", "default:cobble", "default:steel_ingot"}, }, } minetest.register_craft{ output = "maidroid_tool:nametag", recipe = { { "", "farming:cotton", ""}, { "default:paper", "default:paper", "default:paper"}, {"default:steel_ingot", "dye:black", "default:steel_ingot"}, }, } maidroid-0.1.0/maidroid_tool/depends.txt000066400000000000000000000000521302737506300203130ustar00rootroot00000000000000bucket default dye maidroid maidroid_core maidroid-0.1.0/maidroid_tool/egg_writer.lua000066400000000000000000000207731302737506300210050ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ do -- register egg writer local dye_item_map = { ["dye:white"] = "maidroid:maidroid_mk1_egg", ["dye:grey"] = "maidroid:maidroid_mk2_egg", ["dye:dark_grey"] = "maidroid:maidroid_mk3_egg", ["dye:black"] = "maidroid:maidroid_mk4_egg", ["dye:blue"] = "maidroid:maidroid_mk5_egg", ["dye:cyan"] = "maidroid:maidroid_mk6_egg", ["dye:green"] = "maidroid:maidroid_mk7_egg", ["dye:dark_green"] = "maidroid:maidroid_mk8_egg", ["dye:yellow"] = "maidroid:maidroid_mk9_egg", ["dye:orange"] = "maidroid:maidroid_mk10_egg", ["dye:brown"] = "maidroid:maidroid_mk11_egg", ["dye:red"] = "maidroid:maidroid_mk12_egg", ["dye:pink"] = "maidroid:maidroid_mk13_egg", ["dye:magenta"] = "maidroid:maidroid_mk14_egg", ["dye:violet"] = "maidroid:maidroid_mk15_egg", } local formspec = { -- want to change. ["inactive"] = "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Egg]" .. "list[current_name;main;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]", ["active"] = function(time) local arrow_percent = (100 / 40) * time local merter_percent = 0 if time % 16 >= 8 then meter_percent = (8 - (time % 8)) * (100 / 8) else meter_percent = (time % 8) * (100 / 8) end return "size[8,9]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "label[3.75,0;Egg]" .. "list[current_name;main;3.5,0.5;1,1;]" .. "label[2.75,2;Coal]" .. "list[current_name;fuel;2.5,2.5;1,1;]" .. "label[4.75,2;Dye]" .. "list[current_name;dye;4.5,2.5;1,1;]" .. "image[3.5,1.5;1,2;maidroid_tool_gui_arrow.png^[lowpart:" .. arrow_percent .. ":maidroid_tool_gui_arrow_filled.png]" .. "image[3.1,3.5;2,1;maidroid_tool_gui_meter.png^[lowpart:" .. meter_percent .. ":maidroid_tool_gui_meter_filled.png^[transformR270]" .. "list[current_player;main;0,5;8,1;]" .. "list[current_player;main;0,6.2;8,3;8]" end, } local tiles = { ["active"] = { "maidroid_tool_egg_writer_top.png", "maidroid_tool_egg_writer_bottom.png", "maidroid_tool_egg_writer_right.png", "maidroid_tool_egg_writer_right.png^[transformFX", { backface_culling = false, image = "maidroid_tool_egg_writer_front_active.png^[transformFX", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, { backface_culling = false, image = "maidroid_tool_egg_writer_front_active.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1.5, }, }, }, ["inactive"] = { "maidroid_tool_egg_writer_top.png", "maidroid_tool_egg_writer_bottom.png", "maidroid_tool_egg_writer_right.png", "maidroid_tool_egg_writer_right.png^[transformFX", "maidroid_tool_egg_writer_front.png^[transformFX", "maidroid_tool_egg_writer_front.png", }, } local node_box = { type = "fixed", fixed = { {-0.4375, -0.3125, -0.4375, -0.375, 0.4375, 0.4375}, {-0.4375, -0.3125, -0.4375, 0.4375, 0.4375, -0.375}, { 0.375, -0.3125, -0.4375, 0.4375, 0.4375, 0.4375}, {-0.4375, -0.3125, 0.375, 0.4375, 0.4375, 0.4375}, {-0.4375, -0.25, -0.375, 0.4375, 0.25, 0.375}, { -0.5, 0, -0.5, 0.5, 0.125, 0.5}, { -0.25, -0.5, -0.3125, 0.25, -0.3125, 0.3125}, {-0.3125, -0.5, -0.25, 0.3125, -0.3125, 0.25}, }, } local selection_box = { type = "fixed", fixed = { {-0.4375, -0.5, -0.4375, 0.4375, 0.4375, 0.4375}, }, } local function get_nearest_egg_entity(pos) pos.y = pos.y + 0.25 -- egg entity is above. local all_objects = minetest.get_objects_inside_radius(pos, 0.35) for _, object in ipairs(all_objects) do if object:get_luaentity() ~= nil and object:get_luaentity().name == "maidroid_tool:egg_entity" then return object:get_luaentity() end end return nil end local function on_deactivate(pos, output) local egg_entity = get_nearest_egg_entity(pos) egg_entity:stop_move(output) end local function on_activate(pos) local egg_entity = get_nearest_egg_entity(pos) egg_entity.object:set_properties{textures={"maidroid:empty_egg"}} egg_entity:start_move(output) end local function on_metadata_inventory_put_to_main(pos) local center_position = { x = pos.x, y = pos.y + 0.25, z = pos.z } local egg_entity = minetest.add_entity(center_position, "maidroid_tool:egg_entity") local lua_entity = egg_entity:get_luaentity() lua_entity:initialize(center_position) end local function on_metadata_inventory_take_from_main(pos) local egg_entity = get_nearest_egg_entity(pos) egg_entity.object:remove() end maidroid_tool.register_writer("maidroid_tool:egg_writer", { description = "maidroid tool : egg writer", formspec = formspec, tiles = tiles, node_box = node_box, selection_box = selection_box, duration = 40, on_activate = on_activate, on_deactivate = on_deactivate, empty_itemname = "maidroid:empty_egg", dye_item_map = dye_item_map, on_metadata_inventory_put_to_main = on_metadata_inventory_put_to_main, on_metadata_inventory_take_from_main = on_metadata_inventory_take_from_main, }) end -- register egg writer do -- register a definition of an egg entity local function on_activate(self, staticdata) self.object:set_properties{textures={"maidroid:empty_egg"}} self.object:set_properties{automatic_rotate = 1} if staticdata ~= "" then local data = minetest.deserialize(staticdata) self.is_moving = data["is_moving"] self.center_position = data["center_position"] self.current_egg = data["current_egg"] self.object:set_properties{textures={self.current_egg}} self:initialize(self.center_position) if self.is_moving then self:start_move() end else self.object:set_properties{textures={"maidroid:empty_egg"}} end end local function start_move(self, output) self.is_moving = true end local function stop_move(self, output) self.object:set_properties{textures={output}} self.is_moving = false self.current_egg = output end local function get_staticdata(self) local data = { ["is_moving"] = self.is_moving, ["center_position"] = self.center_position, ["current_egg"] = self.current_egg, } return minetest.serialize(data) end local function on_step(self, dtime) if self.angle >= 360 then self.angle = 0 else self.angle = self.angle + 2 end if self.is_moving then local length = 0.15 local new_position = vector.add(self.center_position, { x = length * math.cos(self.angle * math.pi / 180.0), y = math.sin(self.angle * math.pi / 180.0) * 0.025, z = length * math.sin(self.angle * math.pi / 180.0), }) self.object:setpos(new_position) else local cur_position = self.object:getpos() local new_position = { x = cur_position.x, y = self.center_position.y + math.sin(self.angle * math.pi / 180.0) * 0.025, z = cur_position.z, } self.object:setpos(new_position) end end local function initialize(self, pos) self.angle = 0 self.center_position = pos local init_pos = vector.add(pos, {x = 0.15, y = 0, z = 0}) self.object:setpos(init_pos) end minetest.register_entity("maidroid_tool:egg_entity", { hp_max = 1, visual = "wielditem", visual_size = {x = 0.2, y = 0.2}, collisionbox = {0, 0, 0, 0, 0, 0}, physical = false, on_activate = on_activate, start_move = start_move, stop_move = stop_move, get_staticdata = get_staticdata, on_step = on_step, initialize = initialize, current_egg = "maidroid:empty_egg", center_position = nil, is_moving = false, angle = 0, }) end -- register egg entity maidroid-0.1.0/maidroid_tool/init.lua000066400000000000000000000011131302737506300175750ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ maidroid_tool = {} maidroid_tool.modname = "maidroid_tool" maidroid_tool.modpath = minetest.get_modpath(maidroid_tool.modname) dofile(maidroid_tool.modpath .. "/api.lua") dofile(maidroid_tool.modpath .. "/core_writer.lua") dofile(maidroid_tool.modpath .. "/egg_writer.lua") dofile(maidroid_tool.modpath .. "/crafting.lua") dofile(maidroid_tool.modpath .. "/nametag.lua") maidroid-0.1.0/maidroid_tool/nametag.lua000066400000000000000000000030371302737506300202550ustar00rootroot00000000000000------------------------------------------------------------ -- Copyright (c) 2016 tacigar. All rights reserved. -- https://github.com/tacigar/maidroid ------------------------------------------------------------ local formspec = "size[4,1.25]" .. default.gui_bg .. default.gui_bg_img .. default.gui_slots .. "button_exit[3,0.25;1,0.875;apply_name;Apply]" .. "field[0.5,0.5;2.75,1;name;name;]" local maidroid_buf = {} -- for buffer of target maidroids. minetest.register_craftitem("maidroid_tool:nametag", { description = "maidroid tool : nametag", inventory_image = "maidroid_tool_nametag.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) if pointed_thing.type ~= "object" then return nil end local obj = pointed_thing.ref local luaentity = obj:get_luaentity() if not obj:is_player() and luaentity then local name = luaentity.name if maidroid.registered_maidroids[name] and not luaentity:is_named() then local player_name = user:get_player_name() minetest.show_formspec(player_name, "maidroid_tool:nametag", formspec) maidroid_buf[player_name] = luaentity itemstack:take_item() return itemstack end end return nil end, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "maidroid_tool:nametag" then return end if fields.name then local luaentity = maidroid_buf[player:get_player_name()] luaentity.nametag = fields.name luaentity.object:set_nametag_attributes{ text = fields.name, } end end) maidroid-0.1.0/maidroid_tool/textures/000077500000000000000000000000001302737506300200165ustar00rootroot00000000000000maidroid-0.1.0/maidroid_tool/textures/maidroid_tool_core_right.png000066400000000000000000000012441302737506300255570ustar00rootroot00000000000000PNG  IHDRabKGD pHYs  tIME +M iTXtCommentCreated with GIMPd.eIDAT8Mr9 EcZY$Uɔ% ΢e`I$yvDȮLLwL 2:6RF1t&NR(tp4 <πJQ߿-hW #a|{Gq$znC G0HIw`n~8a&c|&%8"ma%"I>&H̠w^__uc<>C$kE;&%w;.;/̒ޅ;!q\8ODo;8FcЀQJ0+V l7Zp7Z 0394Mp_1:ƻt IENDB`maidroid-0.1.0/maidroid_tool/textures/maidroid_tool_core_right.xcf000066400000000000000000000026251302737506300255570ustar00rootroot00000000000000gimp xcf fileBBG gimp-commentCreated with GIMPgimp-image-grid(style solid) (fgcolor (color-rgba 0.000000 0.000000 0.000000 1.000000)) (bgcolor (color-rgba 1.000000 1.000000 1.000000 1.000000)) (xspacing 10.000000) (yspacing 10.000000) (spacing-unit inches) (xoffset 0.000000) (yoffset 0.000000) (offset-unit inches) 背景     eyļķĻƼmaidroid-0.1.0/maidroid_tool/textures/maidroid_tool_core_top.png000066400000000000000000000017441302737506300252510ustar00rootroot00000000000000PNG  IHDRabKGD pHYs  tIME AciTXtCommentCreated with GIMPd.eHIDAT8mk[u?ߛ{fti+s*t. 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