pax_global_header00006660000000000000000000000064135420222760014515gustar00rootroot0000000000000052 comment=c6883a8300f0e61b6be6b5a9708292aa47d2668c unifieddyes-2019-09-22-4/000077500000000000000000000000001354202227600145725ustar00rootroot00000000000000unifieddyes-2019-09-22-4/.gitignore000066400000000000000000000000031354202227600165530ustar00rootroot00000000000000*~ unifieddyes-2019-09-22-4/API.md000066400000000000000000000326541354202227600155370ustar00rootroot00000000000000### API This section details the Unified Dyes API and how to use it with your mods. In your node definition, you must include a few things to interface with Unified Dyes. Here is an example: ```lua minetest.register_node("mymod:colored_node", { description = "My custom colored node", tiles = { "mymod_custom_colored_node.png" }, paramtype = "light", paramtype2 = "color", palette = "unifieddyes_palette_extended.png", groups = {snappy = 1, cracky = 2, ud_param2_colorable = 1} airbrush_replacement_node = "mymod:my_other_colored_node", on_dig = unifieddyes.on_dig }) ``` `paramtype2` must be one of: - "color": this is an 89-color or 256-color node - "colorwallmounted": this is a 32-color node using "wallmounted" mode - "colorfacedir": this node uses one of the "split" 89-color palettes. `palette` must be set to match the `paramtype2` setting, and must be one of: - "unifieddyes_palette.png" - "unifieddyes_palette_extended.png" - "unifieddyes_palette_colorwallmounted.png" - or one of the "split" hues palettes (see below). `groups`: If your node can be colored by using the airbrush, its groups entry must contain the key ud_param2_colorable = 1, among whatever else you'd normally put there. If the node is software-controlled, as might be the case for some mesecons-digilines aware node, then this group key should be omitted. If your node if of the kind where you need the split palette, but you need to put the *full color name* into the node name, as opposed to just the hue, then add the keys `ud_color_start` and `ud_color_end` and set them to the positions of the first and last characters of the color name (where 1 is the first character of the mod name at the start of the node name, i.e. "mymod:foo_bar_orange_baz" would have the start set to 15 and the end at 20). `airbrush_replacement_node`: The node to swap in when the airbrush is used on this node. For example, you could `minetest.override_item()` on some default node to add this field, pointing to a colorable node of your own, so that when the default node is painted, it's replaced with yours in the new color. #### Function calls **`unifieddyes.on_dig(pos, node, digger)`** Set in a node definition's `on_dig` callback, this makes sure that if the player digs a neutral node, i.e. a colorable node that was left uncolored/white after placing, they receive a version of that item that has been stripped of its itemstack color setting, so that it is identical to what would have been in their inventory when that node was originally placed. This prevents the engine splitting stacks of that item due to technically-different but visually-identical itemstack coloring. This function is only needed in the definition of colorable versions of a node, not any uncolored counterparts. For example, if you have a mod that has a simple, wooden chair, and the mod turns it into one with a colored seat cushion when you airbrush or craft it with dye, then only that latter colored-seat version needs this function. **`unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing)` `unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing)`** These two are used to re-orient `wallmounted` nodes after placing. The former allows positioning to floor, ceiling, and four walls, while the latter restricts the rotation to just the four walls. The latter is most often used with a node whose model is designed so that the four wall positions actually place the model "upright", facing +/- X or Z. This is a hacky way to make a node look like it has basic `facedir` capability, while being able to use the 32-color palette. **`unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2)`** This serves the same purpose as the `fix_rotation_nsew`, but is used to restrict the node's rotation after it's been hit with the screwdriver. **`unifieddyes.is_buildable_to(placer_name, ...)`** Again, another obvious one, returns whether or not the pointed node is `buildable_to` (can be overwritten by another node). **`unifieddyes.get_hsv(name)`** Accepts an item name, and returns the corresponding hue, saturation, and value (in that order), as strings. If the item name is a color (not greyscale), then `hue` will be the basic hue for that color, saturation will be empty string for high saturation or "\_s50" for low, and value will be "dark_", "medium_", "light_", or an empty string if it's full color. If the item name is greyscale, then `hue` will contain "white", "light_grey", "grey", "dark_grey", or "black", saturation will (ironically) be an empty string, and value will be "light_", "dark_", or empty string to correspond with the contents of `hue`. For example: * "mymod:mynode_red" would return ("red", "", "") * "mymod:mynode_light_blue" would return ("blue", "", "light_") * "mymod:mynode_dark_yellow_s50" would return ("yellow", "_s50", "dark_") * "mymod:mynode_dark_grey" would return ("dark_grey", "", "dark_") **`unifieddyes.getpaletteidx(color, palette_type)`** When given a `color` string (in the form of "dye:foo" or "unifieddyes:foo") and `palette_type` (either a boolean or string), this function returns the numerical index into that palette, and the hue name as a string. * `false` or `nil`: the 89-color palette * `true`: 89 color "split" palette mode, for nodes that need full `facedir` support. In this case, the returned hue will be the color of whichever of the 13 "split" palettes the node is using, and the index will be 1-7, representing the shade within that palette. See my coloredwoods mod for more information on how this mode is used. If the node is black, white, or grey, the hue will be set to 0. * `wallmounted`: the 32-color palette, for nodes using `colorwallmounted` mode. * `extended`: the 256-color "extended" palette **`unifieddyes.color_to_name(param2, def)`** This function will attempt to return the name of the color indicated by `param2`. `palette` tells the function which palette filename was used with that param2 value. The returned value should be suitable as a dye item name when prefixed with "dye:". **`unifieddyes.on_airbrush(itemstack, player, pointed_thing)`** This is called when a node is punched while wielding the airbrush. **`unifieddyes.show_airbrush_form(player)`** This one does just what it sounds like - it shows the color selector formspec. **`unifieddyes.register_color_craft(recipe)`** This will loop through all of Unified Dyes' color lists, generating one recipe for every color in the palette given in the call. Example usage: ```lua unifieddyes.register_color_craft({ output = "mymod:colored_node 6", palette = "extended", neutral_node = "mymod:my_base_node_material", recipe = { { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" }, { "MAIN_DYE", "NEUTRAL_NODE", "MAIN_DYE" }, { "NEUTRAL_NODE", "MAIN_DYE", "NEUTRAL_NODE" } } }) ``` `output` is a standard item string as in the normal `minetest.register_craft()` call. `palette` specifies the palette type to iterate through ("extended" and "wallmounted" are obvious, and if not specified, it'll use the 89 color palette). `type` can be "shapeless" or unspecified/`nil`, and works the same as in the normal call. `neutral_node` should specify the name of whatever item or node serves as the base, neutrally-colored material in your recipe. This really only applies if your node is just made from one item (or more than one of the same item), plus one or more dyes. If your node is just made from a collection of assorted items and no one item is really the neutral material, or anyway if you don't need this substitution, you must set it to an empty string. `recipe` is the same as in the normal call, except that Unified Dyes will replace all instances of the string "NEUTRAL_NODE" with the item specified in the preceding `neutral_node` field. Every instance of "MAIN_DYE" will be replaced with a portion of dye, as Unified Dyes' recipe helper works through its color lists (i.e. this field will become whatever dye is needed for each recipe). `output_prefix` and `output_suffix`, if specified (must use both if at all), will cause the recipe registration to set to the output item to `output_prefix` + (hue) + `output_suffix` + `output`. Used for mods that use the split 89-color palette. `hue` will thus be one of the 12 hues, or "grey", as defined by the split palettes. In this situation, you can set `output` to your recipe yield (with a leading space) if needed. For example, if the prefix is "foo:bar", the suffix is "baz", and the output is set to " 3", then the craft helper will generate output item strings of the form "foo:bar_COLOR_baz 3", for each color in the table. **`unifieddyes.make_colored_itemstack(itemstack, palette, color)`** Makes a colored itemstack out of the given `itemstack` and `color` (as a dye, e.g. "dye:dark_red_s50"), setting the correct index per the `palette` field, which works as described above for `unifieddyes.getpaletteidx()`. Said itemstack is returned as a string suitable for use as the output field of a craft recipe, equal in size to the itemstack passed into the function (e.g. if you give it "mymod:colored_node 7", it'll return a stack of 7 colored items). **`unifieddyes.generate_split_palette_nodes(name, def, drop)`** Does just what it sounds like - it registers all the nodes that are needed for a given base node (`def`) to be able to use the split palette, each named according to `name`, with the palette hue appended. If a custom drop is needed, it can be passed along (only a string is allowed here, specifying a single item). #### Tables In addition to the above API calls, Unified Dyes provides several useful tables `unifieddyes.HUES` contains a list of the 12 hues used by the 89-color palette. `unifieddyes.HUES_EXTENDED` contains a list of the 24 hues in the 256-color palette. Each line contains the color name and its RGB value expressed as three numbers (rather than the usual `#RRGGBB` string). `unifieddyes.base_color_crafts` contains a condensed list of crafting recipes for all 24 basic hues, plus black and white, most of which have multiple alternative recipes. Each line contains the name of the color, up to five dye itemstrings (with `nil` in each unused space), and the yield for that craft. `unifieddyes.shade_crafts` contains recipes for each of the 10 shades a hue can take on, used with one or two portions of the dye corresponding to that hue. Each line contains the shade name with trailing "_", the saturation name (either "_s50" or empty string), up to three dye item strings, and the yield for that craft. `unifieddyes.greymixes` contains the recipes for the 14 shades of grey. Each line contains the grey shade number from 1-14, up to four dye item names, and the yield for that craft. #### Converting an old mod If your mod used the old paradigm where you craft a neutral-colored item, place it, and punch with dye to color it, and you wish to convert it to colored itemstacks, take the following actions for each node: * Remove these keys from your node definition: ```lua place_param2 = 240, after_dig_node = unifieddyes.after_dig_node, ud_replacement_node = "mod:some_node", on_dig = unifieddyes.on_dig ``` * Add the `airbrush_replacement_node` key to the node definition, if needed. * Add a call to `unifieddyes.register_color_craft(recipe)`, the create-all-the-recipes helper described above (of course, you don't have to register any recipes if you don't want to, or you can roll your own, your choice). **If your mod never has never used Unified Dyes at all** * Remove all of your various colored node definitions, keeping only the one for the white version of your node, or delete them all, and keep whatever node you consider to be "neutral colored". * Delete all of the colored texture files too, except keep the brightest, highest-contrast, most detailed one - whichever color that happens to be. Most likely, red or green will be the best one. * Convert that remaining texture to grayscale, enhance its contrast as much as you can without distorting it, and rename it and the node it'll be used to something neutral-sounding. * Add the `palette` key to your neutral node definition, for example: `palette = "unifieddyes_palette_extended.png",` * Adjust your node's groups to specify that the node can be colored. Example (note the last item): `groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,flammable=3, ud_param2_colorable = 1},` * Remove all crafting recipes for all colored versions of that node, keeping only the one that makes the "neutral" one. * Add the above recipes helper call (which replaces those delted recipes) * If your colored node is based on someone else's neutral node, for example if you made a mod that creates multiple colors of minetest_game's default clay, you may find it best to create a single "stand-in" node that's identical to the neutral node, but named for your mod, hidden from the creative inventory, and which has a properly-prepared grayscale texture image in addition to the above keys. Use `minetest.override_item()` to add the `palette` and `airbrush_replacement_node` keys, and the `ud_param2_colorable` group, to that "someone else's" node. Then use that node and your custom, hidden node in the craft helper call. * You will need to write a run-only-once LBM to convert your old statically-colored nodes to use hardware coloring. See above for functions that will help reduce the work required for this part. **If your mod has no colorable items** If you wish to expand your mod to support color, just follow the above "never used" section, skipping the "remove/delete this and that" items, and of course omitting the LBM. unifieddyes-2019-09-22-4/LICENSE000066400000000000000000000355661354202227600156160ustar00rootroot00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. 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BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS unifieddyes-2019-09-22-4/README.md000066400000000000000000000021041354202227600160460ustar00rootroot00000000000000VanessaE's Unified Dyes ======================= The purpose of this mod originally was to supply a complete set of colors for Minetest mod authors to use for colorized nodes, or to reference in recipes. Since the advent of the default dyes mod in minetest_game, this mod has become more of an extension of the default mod. Since the advent of param2 colorization, it has also become a library for general color handling. Unified Dyes expands the standard dye set from 15 colors to 32, 89, or 256 (see the API and usage info). Dependencies: Minetest engine version 0.4.16 or higher and a corresponding copy of minetest_game. License: GPL 2.0 or higher. Install: Unzip the distribution file, rename the resultant folder to just "unifieddyes", move it into Minetest's mods folder, and enable it in your world configuration. Usage: for detailed usage information, please see [the Unified Dyes Thread](https://forum.minetest.net/viewtopic.php?f=11&t=2178&p=28399) on the Minetest forum. API: the full API is documented here: https://github.com/minetest-mods/unifieddyes/blob/master/API.md unifieddyes-2019-09-22-4/bottle_overlay.png000066400000000000000000000004441354202227600203340ustar00rootroot00000000000000PNG  IHDRaIDAT8˵M {nutkV@B錍 (17opku uh9!pMi@QS\9 4"h<+cgqxXk-RъHskQ^KT> Cq` MSC:3!)olh K#*8m\ݍaZiNmX(z5 Mdh"8;41>c,Dג_swyIENDB`unifieddyes-2019-09-22-4/changelog.txt000066400000000000000000000100721354202227600172620ustar00rootroot00000000000000Changelog --------- 2013-04-30: Multiple changes * Refactored the code to use default "common" dyes rather than directly from flowers. * This mod now depends on "default" and "dye" from the Minetest common sub-game. Since the default dye mod uses default flowers, this mod no longer checks for what version of flowers you're using, or even depends on it. * Bottle-based textures have been replaced with piles of dye powder, based on the default red dye texture. * All dyes are obtained by crafting, not cooking, for consistency with the default dye mod. * The somewhat-complicated method using separate "pigment" powders, glass bottles and "liquid dye base" has been done away with. Now it's just dry dye powders, as with the default dye mod. * Also, got rid of the whole paint scheme, in favor of dry powders. * All old dyes, paints, and Unified Dyes pigment powders have been aliased back to the standard dye powders. 2012-07-26: Added a "version" check for the flowers dependency: If the flowers mod defines "flowers:flower_geranium" (as is the case with my update of 2012-08-01), then those will be used to get blue pigment powder, and violas will produce violet powder, both of which can be directly used to create their respective liquid dye colors. If it is not defined (e.g. the user has an older version of the flowers mod), then violas produce blue dye powder. Violet dye can still be formed by mixing blue and magenta or blue and red dyes, as before. 2012-07-26: Better bottle textures. Note that these are blended against the 50% grey field they normally appear on in the inventory display, so they will show artifacts if you try to wield them. Don't do that. :-) 2012-07-26: Split off glass bottles into a separate mod, "Vessels". This mod now depends on it. 2012-07-25 (almost immediately after): Fixed a copy&paste error for black dye. 2012-07-25: Replaced missing craftitem entries and got rid of some redundant code left over from last update. Added group settings for all dyes according to recently-published standard. Fixed a few typos in item descriptions, and straightened up capitalization. 2012-07-24: Added some extra steps to the dye-making process, added recommendation that empty bottles be given back to the player on use. Dyes are still easy to make, they just require a more realistic (and this, harder) process now. 2012-07-16 (a bit later): fixed a minor error in generation of medium grey. 2012-07-16: Added a new set of colors, "light" (brightness of 150% versus the 'full' shade), for a total of 89. No 50% saturation version of this set. Added a palette image showing the full set of colors. 2012-07-13: Fixed some missing commas. 2012-07-13: Added a script to aid in the generation of new textures for mods that depend on unifieddyes. Moved this changelog from the forum into the distribution directory. Rewrote the README to contain everything from the forum post, and expanded it to document the new generation script. 2012-07-12 (a bit later): added groups = {dye=1}, to each register_craftitem call, to make it easier for other mods to identify the dyes and categorize them. 2012-07-12: moved project to github. 2012-07-11 (continuing): Tweaked the script to remove titanium dioxide from the output, since it isn't intended to be directly used as a dye/paint (but rather, to make paint that can then be used). Regenerated colors.txt. 2012-07-11 (immediately after): The script was reading the wrong pixel from the image, resulting in lighter-than-correct colors. Fixed it and regenerated the colors.txt file. 2012-07-11: Added a script to list all of the colors and their RGB values and texture filenames, and a text file containing the output thereof. 2012-07-08 (a bit later): deleted a few unused files (copy&paste error). 2012-07-08: Major boost in the number of available colors - was 8, now 77. Should cover pretty much the entire spectrum of colors one might use in this game. 2012-07-02: Deleted a few redundant files (leftovers from when I wanted to merge in flowers and then changed my mind). 2012-06-26: Initial upload. unifieddyes-2019-09-22-4/depends.txt000066400000000000000000000000261354202227600167530ustar00rootroot00000000000000default dye intllib? unifieddyes-2019-09-22-4/description.txt000066400000000000000000000001001354202227600176450ustar00rootroot00000000000000Unified Dyes expands the standard dye set from 15 to 90 colors. unifieddyes-2019-09-22-4/init.lua000066400000000000000000001363161354202227600162520ustar00rootroot00000000000000--[[ Unified Dyes This mod provides an extension to the Minetest 0.4.x dye system ============================================================================== Copyright (C) 2012-2013, Vanessa Ezekowitz Email: vanessaezekowitz@gmail.com This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. ============================================================================== --]] --===================================================================== unifieddyes = {} local creative_mode = minetest.settings:get_bool("creative_mode") -- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter() else S = function(s) return s end end -- the names of the various colors here came from http://www.procato.com/rgb+index/ unifieddyes.HUES_EXTENDED = { { "red", 0xff, 0x00, 0x00 }, { "vermilion", 0xff, 0x40, 0x00 }, { "orange", 0xff, 0x80, 0x00 }, { "amber", 0xff, 0xbf, 0x00 }, { "yellow", 0xff, 0xff, 0x00 }, { "lime", 0xbf, 0xff, 0x00 }, { "chartreuse", 0x80, 0xff, 0x00 }, { "harlequin", 0x40, 0xff, 0x00 }, { "green", 0x00, 0xff, 0x00 }, { "malachite", 0x00, 0xff, 0x40 }, { "spring", 0x00, 0xff, 0x80 }, { "turquoise", 0x00, 0xff, 0xbf }, { "cyan", 0x00, 0xff, 0xff }, { "cerulean", 0x00, 0xbf, 0xff }, { "azure", 0x00, 0x80, 0xff }, { "sapphire", 0x00, 0x40, 0xff }, { "blue", 0x00, 0x00, 0xff }, { "indigo", 0x40, 0x00, 0xff }, { "violet", 0x80, 0x00, 0xff }, { "mulberry", 0xbf, 0x00, 0xff }, { "magenta", 0xff, 0x00, 0xff }, { "fuchsia", 0xff, 0x00, 0xbf }, { "rose", 0xff, 0x00, 0x80 }, { "crimson", 0xff, 0x00, 0x40 } } unifieddyes.HUES_WITH_GREY = {} for _,i in ipairs(unifieddyes.HUES_EXTENDED) do table.insert(unifieddyes.HUES_WITH_GREY, i[1]) end table.insert(unifieddyes.HUES_WITH_GREY, "grey") unifieddyes.HUES_WALLMOUNTED = { "red", "orange", "yellow", "green", "cyan", "blue", "violet", "magenta" } unifieddyes.SATS = { "", "_s50" } unifieddyes.VALS = { "", "medium_", "dark_" } unifieddyes.VALS_SPLIT = { "faint_", "light_", "", "medium_", "dark_" } unifieddyes.VALS_EXTENDED = { "faint_", "pastel_", "light_", "bright_", "", "medium_", "dark_" } unifieddyes.GREYS = { "white", "light_grey", "grey", "dark_grey", "black" } unifieddyes.GREYS_EXTENDED = table.copy(unifieddyes.GREYS) for i = 1, 14 do if i ~= 0 and i ~= 4 and i ~= 8 and i ~= 11 and i ~= 15 then table.insert(unifieddyes.GREYS_EXTENDED, "grey_"..i) end end local default_dyes = { "black", "blue", "brown", "cyan", "dark_green", "dark_grey", "green", "grey", "magenta", "orange", "pink", "red", "violet", "white", "yellow" } unifieddyes.player_current_dye = {} unifieddyes.player_selected_dye = {} unifieddyes.player_last_right_clicked = {} unifieddyes.palette_has_color = {} unifieddyes.player_showall = {} -- if a node with a palette is placed in the world, -- but the itemstack used to place it has no palette_index (color byte), -- create something appropriate to make it officially white. minetest.register_on_placenode( function(pos, newnode, placer, oldnode, itemstack, pointed_thing) local def = minetest.registered_items[newnode.name] if not def or not def.palette or def.after_place_node then return false end if not string.find(itemstack:to_string(), "palette_index") then local param2 local color = 0 if def.palette == "unifieddyes_palette_extended.png" and def.paramtype2 == "color" then param2 = 240 color = 240 elseif def.palette == "unifieddyes_palette_colorwallmounted.png" and def.paramtype2 == "colorwallmounted" then param2 = newnode.param2 % 8 elseif string.find(def.palette, "unifieddyes_palette_") and def.paramtype2 == "colorfacedir" then -- it's a split palette param2 = newnode.param2 % 32 end if param2 then minetest.swap_node(pos, {name = newnode.name, param2 = param2}) minetest.get_meta(pos):set_int("palette_index", color) end end end ) -- The complementary function: strip-off the color if the node being dug is still white/neutral local function move_item(item, pos, inv, digger) local creative = creative_mode or minetest.check_player_privs(digger, "creative") if inv:room_for_item("main", item) and (not creative or not inv:contains_item("main", item, true)) then inv:add_item("main", item) elseif not creative then minetest.item_drop(ItemStack(item), digger, pos) end minetest.remove_node(pos) end function unifieddyes.on_dig(pos, node, digger) local playername = digger:get_player_name() if minetest.is_protected(pos, playername) then minetest.record_protection_violation(pos, playername) return end local oldparam2 = minetest.get_node(pos).param2 local def = minetest.registered_items[node.name] local del_color if def.paramtype2 == "color" and oldparam2 == 240 and def.palette == "unifieddyes_palette_extended.png" then del_color = true elseif def.paramtype2 == "colorwallmounted" and math.floor(oldparam2 / 8) == 0 and def.palette == "unifieddyes_palette_colorwallmounted.png" then del_color = true elseif def.paramtype2 == "colorfacedir" and math.floor(oldparam2 / 32) == 0 and string.find(def.palette, "unifieddyes_palette_") then del_color = true end local inv = digger:get_inventory() if del_color then move_item(node.name, pos, inv, digger) else return minetest.node_dig(pos, node, digger) end end -- just stubs to keep old mods from crashing when expecting auto-coloring -- or getting back the dye on dig. function unifieddyes.recolor_on_place(foo) end function unifieddyes.after_dig_node(foo) end -- This helper function creates multiple copies of the passed node, -- for the split palette - one per hue, plus grey - and assigns -- proper palettes and other attributes function unifieddyes.generate_split_palette_nodes(name, def, drop) for _, color in ipairs(unifieddyes.HUES_WITH_GREY) do local def2 = table.copy(def) local desc_color = string.gsub(string.upper(string.sub(color, 1, 1))..string.sub(color, 2), "_", " ") if string.sub(def2.description, -1) == ")" then def2.description = string.sub(def2.description, 1, -2)..", "..desc_color.." shades)" else def2.description = def2.description.."("..desc_color.." shades)" end def2.palette = "unifieddyes_palette_"..color.."s.png" def2.paramtype2 = "colorfacedir" def2.groups.ud_param2_colorable = 1 if drop then def2.drop = { items = { {items = {drop.."_"..color}, inherit_color = true }, } } end minetest.register_node(":"..name.."_"..color, def2) end end -- This helper function creates a colored itemstack function unifieddyes.make_colored_itemstack(item, palette, color) local paletteidx = unifieddyes.getpaletteidx(color, palette) local stack = ItemStack(item) stack:get_meta():set_int("palette_index", paletteidx) return stack:to_string(),paletteidx end -- these helper functions register all of the recipes needed to create colored -- nodes with any of the dyes supported by that node's palette. local function register_c(craft, h, sat, val) local hue = (type(h) == "table") and h[1] or h local color = "" if val then if craft.palette == "wallmounted" then color = val..hue..sat else color = val..hue..sat end else color = hue -- if val is nil, then it's grey. end local dye = "dye:"..color local recipe = minetest.serialize(craft.recipe) recipe = string.gsub(recipe, "MAIN_DYE", dye) recipe = string.gsub(recipe, "NEUTRAL_NODE", craft.neutral_node) local newrecipe = minetest.deserialize(recipe) local coutput = craft.output or "" local output = coutput if craft.output_prefix then if craft.palette ~= "split" then output = craft.output_prefix..color..craft.output_suffix..coutput else if hue == "white" or hue == "black" or string.find(hue, "grey") then output = craft.output_prefix.."grey"..craft.output_suffix..coutput elseif hue == "pink" then dye = "dye:light_red" output = craft.output_prefix.."red"..craft.output_suffix..coutput else output = craft.output_prefix..hue..craft.output_suffix..coutput end end end local colored_itemstack = unifieddyes.make_colored_itemstack(output, craft.palette, dye) minetest.register_craft({ output = colored_itemstack, type = craft.type, recipe = newrecipe }) end function unifieddyes.register_color_craft(craft) local hues_table = unifieddyes.HUES_EXTENDED local sats_table = unifieddyes.SATS local vals_table = unifieddyes.VALS_SPLIT local greys_table = unifieddyes.GREYS if craft.palette == "wallmounted" then register_c(craft, "green", "", "light_") register_c(craft, "blue", "", "light_") hues_table = unifieddyes.HUES_WALLMOUNTED sats_table = {""} vals_table = unifieddyes.VALS elseif craft.palette == "extended" then vals_table = unifieddyes.VALS_EXTENDED greys_table = unifieddyes.GREYS_EXTENDED end for _, hue in ipairs(hues_table) do for _, val in ipairs(vals_table) do for _, sat in ipairs(sats_table) do if sat == "_s50" and val ~= "" and val ~= "medium_" and val ~= "dark_" then break end register_c(craft, hue, sat, val) end end end for _, grey in ipairs(greys_table) do register_c(craft, grey) end register_c(craft, "pink") end -- code borrowed from homedecor -- call this function to reset the rotation of a "wallmounted" object on place function unifieddyes.fix_rotation(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local colorbits = node.param2 - (node.param2 % 8) local yaw = placer:get_look_horizontal() local dir = minetest.yaw_to_dir(yaw) -- -1.5) local pitch = placer:get_look_vertical() local fdir = minetest.dir_to_wallmounted(dir) if pitch < -(math.pi/8) then fdir = 0 elseif pitch > math.pi/8 then fdir = 1 end minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) end -- use this when you have a "wallmounted" node that should never be oriented -- to floor or ceiling... function unifieddyes.fix_rotation_nsew(pos, placer, itemstack, pointed_thing) local node = minetest.get_node(pos) local colorbits = node.param2 - (node.param2 % 8) local yaw = placer:get_look_horizontal() local dir = minetest.yaw_to_dir(yaw+1.5) local fdir = minetest.dir_to_wallmounted(dir) minetest.swap_node(pos, { name = node.name, param2 = fdir+colorbits }) end -- ... and use this one to force that kind of node off of floor/ceiling -- orientation after the screwdriver rotates it. function unifieddyes.fix_after_screwdriver_nsew(pos, node, user, mode, new_param2) local new_fdir = new_param2 % 8 local color = new_param2 - new_fdir if new_fdir < 2 then new_fdir = 2 minetest.swap_node(pos, { name = node.name, param2 = new_fdir + color }) return true end end function unifieddyes.is_buildable_to(placer_name, ...) for _, pos in ipairs({...}) do local node = minetest.get_node_or_nil(pos) local def = node and minetest.registered_nodes[node.name] if not (def and def.buildable_to) or minetest.is_protected(pos, placer_name) then return false end end return true end function unifieddyes.get_hsv(name) -- expects a node/item name local hue = "" local a,b for _, i in ipairs(unifieddyes.HUES_EXTENDED) do a,b = string.find(name, "_"..i[1]) if a then hue = i[1] break end end if string.find(name, "_light_grey") then hue = "light_grey" elseif string.find(name, "_lightgrey") then hue = "light_grey" elseif string.find(name, "_dark_grey") then hue = "dark_grey" elseif string.find(name, "_darkgrey") then hue = "dark_grey" elseif string.find(name, "_grey") then hue = "grey" elseif string.find(name, "_white") then hue = "white" elseif string.find(name, "_black") then hue = "black" end local sat = "" if string.find(name, "_s50") then sat = "_s50" end local val = "" if string.find(name, "dark_") then val = "dark_" end if string.find(name, "medium_") then val = "medium_" end if string.find(name, "light_") then val = "light_" end return hue, sat, val end -- code partially borrowed from cheapie's plasticbox mod -- in the function below, color is just a color string, while -- palette_type can be: -- -- "extended" = 256 color palette -- "split" = 200 color palette split into pieces for colorfacedir -- "wallmounted" = 32-color abridged palette function unifieddyes.getpaletteidx(color, palette_type) local origcolor = color local aliases = { ["pink"] = "light_red", ["brown"] = "medium_orange", ["azure"] = "light_blue" } local grayscale = { ["white"] = 1, ["light_grey"] = 2, ["grey"] = 3, ["dark_grey"] = 4, ["black"] = 5, } local grayscale_extended = { ["white"] = 0, ["grey_14"] = 1, ["grey_13"] = 2, ["grey_12"] = 3, ["light_grey"] = 4, ["grey_11"] = 4, ["grey_10"] = 5, ["grey_9"] = 6, ["grey_8"] = 7, ["grey"] = 7, ["grey_7"] = 8, ["grey_6"] = 9, ["grey_5"] = 10, ["grey_4"] = 11, ["dark_grey"] = 11, ["grey_3"] = 12, ["grey_2"] = 13, ["grey_1"] = 14, ["black"] = 15, } local grayscale_wallmounted = { ["white"] = 0, ["light_grey"] = 1, ["grey"] = 2, ["dark_grey"] = 3, ["black"] = 4, } local hues_extended = { ["red"] = 0, ["vermilion"] = 1, ["orange"] = 2, ["amber"] = 3, ["yellow"] = 4, ["lime"] = 5, ["chartreuse"] = 6, ["harlequin"] = 7, ["green"] = 8, ["malachite"] = 9, ["spring"] = 10, ["aqua"] = 10, ["turquoise"] = 11, ["cyan"] = 12, ["cerulean"] = 13, ["azure"] = 14, ["skyblue"] = 14, ["sapphire"] = 15, ["blue"] = 16, ["indigo"] = 17, ["violet"] = 18, ["mulberry"] = 19, ["magenta"] = 20, ["fuchsia"] = 21, ["rose"] = 22, ["redviolet"] = 22, ["crimson"] = 23, } local hues_wallmounted = { ["red"] = 0, ["orange"] = 1, ["yellow"] = 2, ["green"] = 3, ["cyan"] = 4, ["blue"] = 5, ["violet"] = 6, ["magenta"] = 7 } local shades = { [""] = 1, ["s50"] = 2, ["light"] = 3, ["medium"] = 4, ["mediums50"] = 5, ["dark"] = 6, ["darks50"] = 7, } local shades_split = { ["faint"] = 0, [""] = 1, ["s50"] = 2, ["light"] = 3, ["medium"] = 4, ["mediums50"] = 5, ["dark"] = 6, ["darks50"] = 7, } local shades_extended = { ["faint"] = 0, ["pastel"] = 1, ["light"] = 2, ["bright"] = 3, [""] = 4, ["s50"] = 5, ["medium"] = 6, ["mediums50"] = 7, ["dark"] = 8, ["darks50"] = 9 } local shades_wallmounted = { [""] = 1, ["medium"] = 2, ["dark"] = 3 } if string.sub(color,1,4) == "dye:" then color = string.sub(color,5,-1) elseif string.sub(color,1,12) == "unifieddyes:" then color = string.sub(color,13,-1) else return end if palette_type == "wallmounted" then if grayscale_wallmounted[color] then return (grayscale_wallmounted[color] * 8), 0 end elseif palette_type == "split" then if grayscale[color] then return (grayscale[color] * 32), 0 end elseif palette_type == "extended" then if grayscale_extended[color] then return grayscale_extended[color]+240, 0 end end local shade = "" -- assume full if string.sub(color,1,6) == "faint_" then shade = "faint" color = string.sub(color,7,-1) elseif string.sub(color,1,7) == "pastel_" then shade = "pastel" color = string.sub(color,8,-1) elseif string.sub(color,1,6) == "light_" then shade = "light" color = string.sub(color,7,-1) elseif string.sub(color,1,7) == "bright_" then shade = "bright" color = string.sub(color,8,-1) elseif string.sub(color,1,7) == "medium_" then shade = "medium" color = string.sub(color,8,-1) elseif string.sub(color,1,5) == "dark_" then shade = "dark" color = string.sub(color,6,-1) end if string.sub(color,-4,-1) == "_s50" then shade = shade.."s50" color = string.sub(color,1,-5) end if palette_type == "wallmounted" then if color == "green" and shade == "light" then return 48,3 elseif color == "brown" then return 17,1 elseif color == "pink" then return 56,7 elseif color == "blue" and shade == "light" then return 40,5 elseif hues_wallmounted[color] and shades_wallmounted[shade] then return (shades_wallmounted[shade] * 64 + hues_wallmounted[color] * 8), hues_wallmounted[color] end else if color == "brown" then color = "orange" shade = "medium" elseif color == "pink" then color = "red" shade = "light" end if palette_type == "split" then -- it's colorfacedir if hues_extended[color] and shades_split[shade] then return (shades_split[shade] * 32), hues_extended[color]+1 end elseif palette_type == "extended" then if hues_extended[color] and shades_extended[shade] then return (hues_extended[color] + shades_extended[shade]*24), hues_extended[color] end end end end function unifieddyes.get_color_from_dye_name(name) if name == "dye:black" then return "000000" elseif name == "dye:white" then return "ffffff" end local item = minetest.registered_items[name] if not item then return end local inv_image = item.inventory_image if not inv_image then return end return string.match(inv_image,"colorize:#(......):200") end -- punch-to-recolor using the airbrush function unifieddyes.on_airbrush(itemstack, player, pointed_thing) local player_name = player:get_player_name() local painting_with = nil if unifieddyes.player_current_dye[player_name] then painting_with = unifieddyes.player_current_dye[player_name] end if not painting_with then minetest.chat_send_player(player_name, "*** You need to set a color first.") minetest.chat_send_player(player_name, "*** Right-click any random node to open the color selector,") minetest.chat_send_player(player_name, "*** or shift+right-click a colorized node to use its color.") minetest.chat_send_player(player_name, "*** Be sure to click \"Accept\", or the color you select will be ignored.") return end local pos = minetest.get_pointed_thing_position(pointed_thing) if not pos then local look_angle = player:get_look_vertical() if look_angle > -1.55 then minetest.chat_send_player(player_name, "*** No node selected") else local hexcolor = unifieddyes.get_color_from_dye_name(painting_with) if hexcolor then local r = tonumber(string.sub(hexcolor,1,2),16) local g = tonumber(string.sub(hexcolor,3,4),16) local b = tonumber(string.sub(hexcolor,5,6),16) player:set_sky({r=r,g=g,b=b,a=255},"plain") end end return end local node = minetest.get_node(pos) local def = minetest.registered_items[node.name] if not def then return end if minetest.is_protected(pos, player_name) then minetest.chat_send_player(player_name, "*** Sorry, someone else owns that node.") return end if not (def.groups and def.groups.ud_param2_colorable and def.groups.ud_param2_colorable > 0) then minetest.chat_send_player(player_name, "*** That node can't be colored.") return end local palette = nil local fdir = 0 if not def or not def.palette then minetest.chat_send_player(player_name, "*** That node can't be colored -- it's either undefined or has no palette.") return elseif def.palette == "unifieddyes_palette_extended.png" then palette = "extended" elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then palette = "wallmounted" fdir = node.param2 % 8 elseif def.palette ~= "unifieddyes_palette_extended.png" and def.palette ~= "unifieddyes_palette_colorwallmounted.png" and string.find(def.palette, "unifieddyes_palette_") then palette = "split" fdir = node.param2 % 32 else minetest.chat_send_player(player_name, "*** That node can't be colored -- it has an invalid color mode.") return end local idx, hue = unifieddyes.getpaletteidx(painting_with, palette) local inv = player:get_inventory() if (not creative or not creative.is_enabled_for(player_name)) and not inv:contains_item("main", painting_with) then local suff = "" if not idx then suff = " Besides, "..string.sub(painting_with, 5).." can't be applied to that node." end minetest.chat_send_player(player_name, "*** You're in survival mode, and you're out of "..string.sub(painting_with, 5).."."..suff) return end if not idx then minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") return end local oldidx = node.param2 - fdir local name = def.airbrush_replacement_node or node.name if palette == "split" then local modname = string.sub(name, 1, string.find(name, ":")-1) local nodename2 = string.sub(name, string.find(name, ":")+1) local oldcolor = "snozzberry" local newcolor = "razzberry" -- intentionally misspelled ;-) if def.ud_color_start and def.ud_color_end then oldcolor = string.sub(node.name, def.ud_color_start, def.ud_color_end) newcolor = string.sub(painting_with, 5) else if hue ~= 0 then newcolor = unifieddyes.HUES_EXTENDED[hue][1] else newcolor = "grey" end if def.airbrush_replacement_node then oldcolor = "grey" else local s = string.sub(def.palette, 21) oldcolor = string.sub(s, 1, string.find(s, "s.png")-1) end end name = modname..":"..string.gsub(nodename2, oldcolor, newcolor) if not minetest.registered_items[name] then minetest.chat_send_player(player_name, "*** "..string.sub(painting_with, 5).." can't be applied to that node.") return end elseif idx == oldidx then return end minetest.swap_node(pos, {name = name, param2 = fdir + idx}) if not creative or not creative.is_enabled_for(player_name) then inv:remove_item("main", painting_with) return end end -- get a node's dye color based on its palette and param2 function unifieddyes.color_to_name(param2, def) if not param2 or not def or not def.palette then return end if def.palette == "unifieddyes_palette_extended.png" then local color = param2 local v = 0 local s = 1 if color < 24 then v = 1 elseif color > 23 and color < 48 then v = 2 elseif color > 47 and color < 72 then v = 3 elseif color > 71 and color < 96 then v = 4 elseif color > 95 and color < 120 then v = 5 elseif color > 119 and color < 144 then v = 5 s = 2 elseif color > 143 and color < 168 then v = 6 elseif color > 167 and color < 192 then v = 6 s = 2 elseif color > 191 and color < 216 then v = 7 elseif color > 215 and color < 240 then v = 7 s = 2 end if color > 239 then if color == 240 then return "white" elseif color == 244 then return "light_grey" elseif color == 247 then return "grey" elseif color == 251 then return "dark_grey" elseif color == 255 then return "black" else return "grey_"..15-(color-240) end else local h = color - math.floor(color/24)*24 return unifieddyes.VALS_EXTENDED[v]..unifieddyes.HUES_EXTENDED[h+1][1]..unifieddyes.SATS[s] end elseif def.palette == "unifieddyes_palette_colorwallmounted.png" then local color = math.floor(param2 / 8) if color == 0 then return "white" elseif color == 1 then return "light_grey" elseif color == 2 then return "grey" elseif color == 3 then return "dark_grey" elseif color == 4 then return "black" elseif color == 5 then return "light_blue" elseif color == 6 then return "light_green" elseif color == 7 then return "pink" end local v = math.floor(color/8) local h = color - v * 8 return unifieddyes.VALS[v]..unifieddyes.HUES_WALLMOUNTED[h+1] elseif string.find(def.palette, "unifieddyes_palette") then -- it's the split palette -- palette names in this mode are always "unifieddyes_palette_COLORs.png" local s = string.sub(def.palette, 21) local color = string.sub(s, 1, string.find(s, "s.png")-1) local v = math.floor(param2/32) if color ~= "grey" then if v == 0 then return "faint_"..color elseif v == 1 then return color elseif v == 2 then return color.."_s50" elseif v == 3 then return "light_"..color elseif v == 4 then return "medium_"..color elseif v == 5 then return "medium_"..color.."_s50" elseif v == 6 then return "dark_"..color elseif v == 7 then return "dark_"..color.."_s50" end else if v > 0 and v < 6 then return unifieddyes.GREYS[v] else return "white" end end end end local hps = 0.6 -- horizontal position scale local vps = 1.3 -- vertical position scale local vs = 0.1 -- vertical shift/offset local color_button_size = ";0.75,0.75;" local color_square_size = ";0.69,0.69;" function unifieddyes.make_readable_color(color) local s = string.gsub(color, "_", " ") s = string.gsub(s, "s50", "(low saturation)") return s end function unifieddyes.make_colored_square(hexcolor, colorname, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) local dye = "dye:"..colorname local overlay = "" local colorize = minetest.formspec_escape("^[colorize:#"..hexcolor..":255") if not creative and inv:contains_item("main", dye) then overlay = "^unifieddyes_onhand_overlay.png" end local unavail_overlay = "" if not showall and not unifieddyes.palette_has_color[nodepalette.."_"..colorname] or (explist and not explist[colorname]) then if overlay == "" then unavail_overlay = "^unifieddyes_unavailable_overlay.png" else unavail_overlay = "^unifieddyes_onhand_unavailable_overlay.png" end end local tooltip = "tooltip["..colorname..";".. unifieddyes.make_readable_color(colorname).. "\n(dye:"..colorname..")]" if dye == painting_with then overlay = "^unifieddyes_select_overlay.png" selindic = "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]"..tooltip end local form if unavail_overlay == "" then form = "image_button[".. (hp*hps)..","..(v2*vps+vs).. color_button_size.. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay..";".. colorname..";]".. tooltip else form = "image[".. (hp*hps)..","..(v2*vps+vs).. color_square_size.. "unifieddyes_white_square.png"..colorize..overlay..unavail_overlay.."]".. tooltip end return form, selindic end function unifieddyes.show_airbrush_form(player) if not player then return end local t = {} local player_name = player:get_player_name() local painting_with = unifieddyes.player_selected_dye[player_name] or unifieddyes.player_current_dye[player_name] local creative = creative and creative.is_enabled_for(player_name) local inv = player:get_inventory() local nodepalette = "extended" local showall = unifieddyes.player_showall[player_name] t[1] = "size[14.5,8.5]label[7,-0.3;Select a color:]" local selindic = "unifieddyes_select_overlay.png^unifieddyes_question.png]" local last_right_click = unifieddyes.player_last_right_clicked[player_name] if last_right_click then if last_right_click.def and last_right_click.def.palette then if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then nodepalette = "wallmounted" elseif last_right_click.def.palette == "unifieddyes_palette_extended.png" then t[#t+1] = "label[0.5,8.25;(Right-clicked a node that supports all 256 colors, showing them all)]" showall = true elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" and last_right_click.def.palette ~= "unifieddyes_palette_colorwallmounted.png" and string.find(last_right_click.def.palette, "unifieddyes_palette_") then nodepalette = "split" end end end if not last_right_click.def.groups or not last_right_click.def.groups.ud_param2_colorable or not last_right_click.def.palette or not string.find(last_right_click.def.palette, "unifieddyes_palette_") then t[#t+1] = "label[0.5,8.25;(Right-clicked a node not supported by the Airbrush, showing all colors)]" end local explist = last_right_click.def.explist for v = 0, 6 do local val = unifieddyes.VALS_EXTENDED[v+1] local sat = "" local v2=(v/2) for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do local hue = h[1] local hp=hi-1 local r = h[2] local g = h[3] local b = h[4] local factor = 40 if v > 3 then factor = 75 v2 = (v-2) end local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) local hexcolor = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) local f f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end if v > 3 then sat = "_s50" v2 = (v-1.5) for hi, h in ipairs(unifieddyes.HUES_EXTENDED) do local hue = h[1] local hp=hi-1 local r = h[2] local g = h[3] local b = h[4] local factor = 75 local pr = 0.299 local pg = 0.587 local pb = 0.114 local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) local r3 = math.floor(p+(r2-p)*0.5) local g3 = math.floor(p+(g2-p)*0.5) local b3 = math.floor(p+(b2-p)*0.5) local hexcolor = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) local f f, selindic = unifieddyes.make_colored_square(hexcolor, val..hue..sat, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end end end local v2=5 for y = 0, 15 do local hp=15-y local hexgrey = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) local grey = "grey_"..y if y == 0 then grey = "black" elseif y == 4 then grey = "dark_grey" elseif y == 8 then grey = "grey" elseif y == 11 then grey = "light_grey" elseif y == 15 then grey = "white" end local f f, selindic = unifieddyes.make_colored_square(hexgrey, grey, showall, creative, painting_with, nodepalette, hp, v2, selindic, inv, explist) t[#t+1] = f end if not creative then t[#t+1] = "image[10," t[#t+1] = (vps*5.55+vs) t[#t+1] = color_button_size t[#t+1] = "unifieddyes_onhand_overlay.png]label[10.7," t[#t+1] = (vps*5.51+vs) t[#t+1] = ";Dyes]" t[#t+1] = "label[10.7," t[#t+1] = (vps*5.67+vs) t[#t+1] = ";on hand]" end t[#t+1] = "image[10," t[#t+1] = (vps*5+vs) t[#t+1] = color_button_size t[#t+1] = selindic if painting_with then t[#t+1] = "label[10.7," t[#t+1] = (vps*4.90+vs) t[#t+1] = ";Your selection:]" t[#t+1] = "label[10.7," t[#t+1] = (vps*5.07+vs) t[#t+1] = ";" t[#t+1] = unifieddyes.make_readable_color(string.sub(painting_with, 5)) t[#t+1] = "]label[10.7," t[#t+1] = (vps*5.24+vs) t[#t+1] = ";(" t[#t+1] = painting_with t[#t+1] = ")]" else t[#t+1] = "label[10.7," t[#t+1] = (vps*5.07+vs) t[#t+1] = ";Your selection]" end t[#t+1] = "button_exit[10.5,8;2,1;cancel;Cancel]button_exit[12.5,8;2,1;accept;Accept]" if last_right_click and last_right_click.def and nodepalette ~= "extended" then if showall then t[#t+1] = "button[0,8;2,1;show_avail;Show Available]" t[#t+1] = "label[2,8.25;(Currently showing all 256 colors)]" else t[#t+1] = "button[0,8;2,1;show_all;Show All Colors]" t[#t+1] = "label[2,8.25;(Currently only showing what the right-clicked node can use)]" end end minetest.show_formspec(player_name, "unifieddyes:dye_select_form", table.concat(t)) end minetest.register_tool("unifieddyes:airbrush", { description = S("Dye Airbrush"), inventory_image = "unifieddyes_airbrush.png", use_texture_alpha = true, tool_capabilities = { full_punch_interval=0.1, }, range = 12, on_use = unifieddyes.on_airbrush, on_place = function(itemstack, placer, pointed_thing) local keys = placer:get_player_control() local player_name = placer:get_player_name() local pos = minetest.get_pointed_thing_position(pointed_thing) local node local def if pos then node = minetest.get_node(pos) end if node then def = minetest.registered_items[node.name] end unifieddyes.player_last_right_clicked[player_name] = {pos = pos, node = node, def = def} if not keys.sneak then unifieddyes.show_airbrush_form(placer) elseif keys.sneak then if not pos or not def then return end local newcolor = unifieddyes.color_to_name(node.param2, def) if not newcolor then minetest.chat_send_player(player_name, "*** That node is uncolored.") return end minetest.chat_send_player(player_name, "*** Switching to "..newcolor.." for the airbrush, to match that node.") unifieddyes.player_current_dye[player_name] = "dye:"..newcolor end end }) minetest.register_craft( { output = "unifieddyes:airbrush", recipe = { { "basic_materials:brass_ingot", "", "basic_materials:plastic_sheet" }, { "", "default:steel_ingot", "" }, { "", "", "default:steel_ingot" } }, }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "unifieddyes:dye_select_form" then local player_name = player:get_player_name() local nodepalette = "extended" local showall = unifieddyes.player_showall[player_name] local last_right_click = unifieddyes.player_last_right_clicked[player_name] if last_right_click and last_right_click.def then if last_right_click.def.palette then if last_right_click.def.palette == "unifieddyes_palette_colorwallmounted.png" then nodepalette = "wallmounted" elseif last_right_click.def.palette ~= "unifieddyes_palette_extended.png" then nodepalette = "split" end end end if fields.show_all then unifieddyes.player_showall[player_name] = true unifieddyes.show_airbrush_form(player) return elseif fields.show_avail then unifieddyes.player_showall[player_name] = false unifieddyes.show_airbrush_form(player) return elseif fields.quit then if fields.accept then local dye = unifieddyes.player_selected_dye[player_name] if not dye then minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but no color was selected!") return elseif not showall and not unifieddyes.palette_has_color[nodepalette.."_"..string.sub(dye, 5)] then minetest.chat_send_player(player_name, "*** Clicked \"Accept\", but the selected color can't be used on the") minetest.chat_send_player(player_name, "*** node that was right-clicked (and \"Show All\" wasn't in effect).") if unifieddyes.player_current_dye[player_name] then minetest.chat_send_player(player_name, "*** Ignoring it and sticking with "..string.sub(unifieddyes.player_current_dye[player_name], 5)..".") else minetest.chat_send_player(player_name, "*** Ignoring it.") end return else unifieddyes.player_current_dye[player_name] = dye unifieddyes.player_selected_dye[player_name] = nil minetest.chat_send_player(player_name, "*** Selected "..string.sub(dye, 5).." for the airbrush.") return end else -- assume "Cancel" or Esc. unifieddyes.player_selected_dye[player_name] = nil return end else local s1 = string.sub(minetest.serialize(fields), 11) local s3 = string.sub(s1,1, string.find(s1, '"')-1) local inv = player:get_inventory() local creative = creative and creative.is_enabled_for(player_name) local dye = "dye:"..s3 if (showall or unifieddyes.palette_has_color[nodepalette.."_"..s3]) and (minetest.registered_items[dye] and (creative or inv:contains_item("main", dye))) then unifieddyes.player_selected_dye[player_name] = dye unifieddyes.show_airbrush_form(player) end end end end) -- Generate all dyes that are not part of the default minetest_game dyes mod for _, h in ipairs(unifieddyes.HUES_EXTENDED) do local hue = h[1] local r = h[2] local g = h[3] local b = h[4] for v = 0, 6 do local val = unifieddyes.VALS_EXTENDED[v+1] local factor = 40 if v > 3 then factor = 75 end local r2 = math.max(math.min(r + (4-v)*factor, 255), 0) local g2 = math.max(math.min(g + (4-v)*factor, 255), 0) local b2 = math.max(math.min(b + (4-v)*factor, 255), 0) -- full-sat color local desc = hue:gsub("%a", string.upper, 1).." Dye" if val ~= "" then desc = val:sub(1, -2):gsub("%a", string.upper, 1) .." "..desc end local color = string.format("%02x", r2)..string.format("%02x", g2)..string.format("%02x", b2) if minetest.registered_items["dye:"..val..hue] then minetest.override_item("dye:"..val..hue, { inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", }) else if (val..hue) ~= "medium_orange" and (val..hue) ~= "light_red" then minetest.register_craftitem(":dye:"..val..hue, { description = S(desc), inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", groups = { dye=1, not_in_creative_inventory=1 }, }) end end minetest.register_alias("unifieddyes:"..val..hue, "dye:"..val..hue) if v > 3 then -- also register the low-sat version local pr = 0.299 local pg = 0.587 local pb = 0.114 local p = math.sqrt(r2*r2*pr + g2*g2*pg + b2*b2*pb) local r3 = math.floor(p+(r2-p)*0.5) local g3 = math.floor(p+(g2-p)*0.5) local b3 = math.floor(p+(b2-p)*0.5) local color = string.format("%02x", r3)..string.format("%02x", g3)..string.format("%02x", b3) minetest.register_craftitem(":dye:"..val..hue.."_s50", { description = S(desc.." (low saturation)"), inventory_image = "unifieddyes_dye.png^[colorize:#"..color..":200", groups = { dye=1, not_in_creative_inventory=1 }, }) minetest.register_alias("unifieddyes:"..val..hue.."_s50", "dye:"..val..hue.."_s50") end end end -- register the greyscales too :P for y = 1, 14 do -- colors 0 and 15 are black and white, default dyes if y ~= 4 and y ~= 8 and y~= 11 then -- don't register the three greys, they're done separately. local rgb = string.format("%02x", y*17)..string.format("%02x", y*17)..string.format("%02x", y*17) local name = "grey_"..y local desc = "Grey Dye #"..y minetest.register_craftitem(":dye:"..name, { description = S(desc), inventory_image = "unifieddyes_dye.png^[colorize:#"..rgb..":200", groups = { dye=1, not_in_creative_inventory=1 }, }) minetest.register_alias("unifieddyes:"..name, "dye:"..name) end end minetest.override_item("dye:grey", { inventory_image = "unifieddyes_dye.png^[colorize:#888888:200", }) minetest.override_item("dye:dark_grey", { inventory_image = "unifieddyes_dye.png^[colorize:#444444:200", }) minetest.register_craftitem(":dye:light_grey", { description = S("Light grey Dye"), inventory_image = "unifieddyes_dye.png^[colorize:#cccccc:200", groups = { dye=1, not_in_creative_inventory=1 }, }) -- build a table of color <-> palette associations to reduce the need for -- realtime lookups with getpaletteidx() for _, palette in ipairs({"extended", "split", "wallmounted"}) do local palette2 = palette for i in ipairs(unifieddyes.SATS) do local sat = (palette == "wallmounted") and "" or unifieddyes.SATS[i] for _, hue in ipairs(unifieddyes.HUES_EXTENDED) do for _, val in ipairs(unifieddyes.VALS_EXTENDED) do local color = val..hue[1]..sat if unifieddyes.getpaletteidx("dye:"..color, palette2) then unifieddyes.palette_has_color[palette.."_"..color] = true end end end end for y = 0, 15 do local grey = "grey_"..y if y == 0 then grey = "black" elseif y == 4 then grey = "dark_grey" elseif y == 8 then grey = "grey" elseif y == 11 then grey = "light_grey" elseif y == 15 then grey = "white" end if unifieddyes.getpaletteidx("dye:"..grey, palette2) then unifieddyes.palette_has_color[palette.."_"..grey] = true end end end unifieddyes.palette_has_color["wallmounted_light_red"] = true -- crafting! unifieddyes.base_color_crafts = { { "red", "flowers:rose", nil, nil, nil, nil, 4 }, { "vermilion", "dye:red", "dye:orange", nil, nil, nil, 3 }, { "orange", "flowers:tulip", nil, nil, nil, nil, 4 }, { "orange", "dye:red", "dye:yellow", nil, nil, nil, 2 }, { "amber", "dye:orange", "dye:yellow", nil, nil, nil, 2 }, { "yellow", "flowers:dandelion_yellow", nil, nil, nil, nil, 4 }, { "lime", "dye:yellow", "dye:chartreuse", nil, nil, nil, 2 }, { "lime", "dye:yellow", "dye:yellow", "dye:green", nil, nil, 3 }, { "chartreuse", "dye:yellow", "dye:green", nil, nil, nil, 2 }, { "harlequin", "dye:chartreuse", "dye:green", nil, nil, nil, 2 }, { "harlequin", "dye:yellow", "dye:green", "dye:green", nil, nil, 3 }, { "green", "default:cactus", nil, nil, nil, nil, 4 }, { "green", "dye:yellow", "dye:blue", nil, nil, nil, 2 }, { "malachite", "dye:green", "dye:spring", nil, nil, nil, 2 }, { "malachite", "dye:green", "dye:green", "dye:cyan", nil, nil, 3 }, { "malachite", "dye:green", "dye:green", "dye:green", "dye:blue", nil, 4 }, { "spring", "dye:green", "dye:cyan", nil, nil, nil, 2 }, { "spring", "dye:green", "dye:green", "dye:blue", nil, nil, 3 }, { "turquoise", "dye:spring", "dye:cyan", nil, nil, nil, 2 }, { "turquoise", "dye:green", "dye:cyan", "dye:cyan", nil, nil, 3 }, { "turquoise", "dye:green", "dye:green", "dye:green", "dye:blue", "dye:blue", 5 }, { "cyan", "dye:green", "dye:blue", nil, nil, nil, 2 }, { "cerulean", "dye:cyan", "dye:azure", nil, nil, nil, 2 }, { "cerulean", "dye:cyan", "dye:cyan", "dye:blue", nil, nil, 3 }, { "cerulean", "dye:green", "dye:green", "dye:blue", "dye:blue", "dye:blue", 5 }, { "azure", "dye:cyan", "dye:blue", nil, nil, nil, 2 }, { "azure", "dye:green", "dye:blue", "dye:blue", nil, nil, 3 }, { "sapphire", "dye:azure", "dye:blue", nil, nil, nil, 2 }, { "sapphire", "dye:cyan", "dye:blue", "dye:blue", nil, nil, 3 }, { "sapphire", "dye:green", "dye:blue", "dye:blue", "dye:blue", nil, 4 }, { "blue", "flowers:geranium", nil, nil, nil, nil, 4 }, { "indigo", "dye:blue", "dye:violet", nil, nil, nil, 2 }, { "violet", "flowers:viola", nil, nil, nil, nil, 4 }, { "violet", "dye:blue", "dye:magenta", nil, nil, nil, 2 }, { "mulberry", "dye:violet", "dye:magenta", nil, nil, nil, 2 }, { "mulberry", "dye:violet", "dye:blue", "dye:red", nil, nil, 3 }, { "magenta", "dye:blue", "dye:red", nil, nil, nil, 2 }, { "fuchsia", "dye:magenta", "dye:rose", nil, nil, nil, 2 }, { "fuchsia", "dye:blue", "dye:red", "dye:rose", nil, nil, 3 }, { "fuchsia", "dye:red", "dye:violet", nil, nil, nil, 2 }, { "rose", "dye:magenta", "dye:red", nil, nil, nil, 2 }, { "rose", "dye:red", "dye:red", "dye:blue", nil, nil, 3 }, { "crimson", "dye:rose", "dye:red", nil, nil, nil, 2 }, { "crimson", "dye:magenta", "dye:red", "dye:red", nil, nil, 3 }, { "crimson", "dye:red", "dye:red", "dye:red", "dye:blue", nil, 4 }, { "black", "default:coal_lump", nil, nil, nil, nil, 4 }, { "white", "flowers:dandelion_white", nil, nil, nil, nil, 4 }, } unifieddyes.shade_crafts = { { "faint_", "", "dye:white", "dye:white", "dye:white", 4 }, { "pastel_", "", "dye:white", "dye:white", nil, 3 }, { "light_", "", "dye:white", nil, nil, 2 }, { "bright_", "", "color", "dye:white", nil, 3 }, { "", "_s50", "dye:light_grey", nil, nil, 2 }, { "", "_s50", "dye:black", "dye:white", "dye:white", 3 }, { "medium_", "", "dye:black", nil, nil, 2 }, { "medium_", "_s50", "dye:grey", nil, nil, 2 }, { "medium_", "_s50", "dye:black", "dye:white", nil, 3 }, { "dark_", "", "dye:black", "dye:black", nil, 3 }, { "dark_", "_s50", "dye:dark_grey", nil, nil, 2 }, { "dark_", "_s50", "dye:black", "dye:black", "dye:white", 4 }, } for _,i in ipairs(unifieddyes.base_color_crafts) do local color = i[1] local yield = i[7] minetest.register_craft( { type = "shapeless", output = "dye:"..color.." "..yield, recipe = { i[2], i[3], i[4], i[5], i[6], }, }) for _,j in ipairs(unifieddyes.shade_crafts) do local firstdye = j[3] if firstdye == "color" then firstdye = "dye:"..color end -- ignore black, white, anything containing the word "grey" if color ~= "black" and color ~= "white" and not string.find(color, "grey") then minetest.register_craft( { type = "shapeless", output = "dye:"..j[1]..color..j[2].." "..j[6], recipe = { "dye:"..color, firstdye, j[4], j[5] }, }) end end end -- greys unifieddyes.greymixes = { { 1, "dye:black", "dye:black", "dye:black", "dye:dark_grey", 4 }, { 2, "dye:black", "dye:black", "dye:dark_grey", nil, 3 }, { 3, "dye:black", "dye:dark_grey", nil, nil, 2 }, { 4, "dye:white", "dye:black", "dye:black", nil, 3 }, { 5, "dye:dark_grey", "dye:dark_grey", "dye:grey", nil, 3 }, { 6, "dye:dark_grey", "dye:grey", nil, nil, 2 }, { 7, "dye:dark_grey", "dye:grey", "dye:grey", nil, 3 }, { 8, "dye:white", "dye:black", nil, nil, 2 }, { 9, "dye:grey", "dye:grey", "dye:light_grey", nil, 3 }, { 10, "dye:grey", "dye:light_grey", "dye:light_grey", nil, 3 }, { 11, "dye:white", "dye:white", "dye:black", nil, 3 }, { 12, "dye:light_grey", "dye:light_grey", "dye:white", nil, 3 }, { 13, "dye:light_grey", "dye:white", nil, nil, 2 }, { 14, "dye:white", "dye:white", "dye:light_grey", nil, 3 }, } for _, i in ipairs(unifieddyes.greymixes) do local shade = i[1] local dye1 = i[2] local dye2 = i[3] local dye3 = i[4] local dye4 = i[5] local yield = i[6] local color = "grey_"..shade if shade == 4 then color = "dark_grey" elseif shade == 8 then color = "grey" elseif shade == 11 then color = "light_grey" end minetest.register_craft( { type = "shapeless", output = "dye:"..color.." "..yield, recipe = { dye1, dye2, dye3, dye4, }, }) end -- we can't make dark orange anymore because brown/medium orange conflicts minetest.register_craft( { type = "shapeless", output = "dye:dark_orange", recipe = { "dye:brown", "dye:brown" }, }) -- aliases minetest.register_alias("dye:light_red", "dye:pink") minetest.register_alias("dye:medium_orange", "dye:brown") minetest.register_alias("unifieddyes:black", "dye:black") minetest.register_alias("unifieddyes:dark_grey", "dye:dark_grey") minetest.register_alias("unifieddyes:grey", "dye:grey") minetest.register_alias("unifieddyes:light_grey", "dye:light_grey") minetest.register_alias("unifieddyes:white", "dye:white") minetest.register_alias("unifieddyes:grey_0", "dye:black") minetest.register_alias("unifieddyes:grey_4", "dye:dark_grey") minetest.register_alias("unifieddyes:grey_8", "dye:grey") minetest.register_alias("unifieddyes:grey_11", "dye:light_grey") minetest.register_alias("unifieddyes:grey_15", "dye:white") minetest.register_alias("unifieddyes:white_paint", "dye:white") minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white") minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey") minetest.register_alias("unifieddyes:grey_paint", "dye:grey") minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey") minetest.register_alias("unifieddyes:carbon_black", "dye:black") minetest.register_alias("unifieddyes:brown", "dye:brown") print(S("[UnifiedDyes] Loaded!")) unifieddyes-2019-09-22-4/locale/000077500000000000000000000000001354202227600160315ustar00rootroot00000000000000unifieddyes-2019-09-22-4/locale/de.txt000066400000000000000000000100251354202227600171600ustar00rootroot00000000000000# Translation by Xanthin Lime Dye = Gelbgruener Farbstoff (Gelbgruen) Aqua Dye = Aqua Farbstoff Sky-blue Dye = Himmelblauer Farbstoff Red-violet Dye = Rotvioletter Farbstoff Light Grey Dye = Hellgrauer Farbstoff Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung) Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung) Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung) Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung) Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung) Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung) Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung) Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung) Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung) Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung) Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung) Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung) Dark Red Dye = Dunkelroter Farbstoff Dark Orange Dye = Dunkeloranger Farbstoff Dark Yellow Dye = Dunkelgelber Farbstoff Dark Lime Dye = Dunkelgelbgruener Farbstoff Dark Green Dye = Dunkelgruener Farbstoff Dark Aqua Dye = Dunkelaqua Farbstoff Dark Cyan Dye = Dunkeltuerkiser Farbstoff Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff Dark Blue Dye = Dunkelblauer Farbstoff Dark Violet Dye = Dunkelvioletter Farbstoff Dark Magenta Dye = Dunkelmagenta Farbstoff Dark Red-violet Dye = Dunkelrotvioletter Farbstoff Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung) Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung) Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung) Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung) Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung) Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung) Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung) Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung) Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung) Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung) Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung) Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung) Medium Red Dye = Mittelroter Farbstoff Medium Orange Dye = Mitteloranger Farbstoff Medium Yellow Dye = Mittelgelber Farbstoff Medium Lime Dye = Mittelgelbgruener Farbstoff Medium Green Dye = Mittelgruener Farbstoff Medium Aqua Dye = Mittelaqua Farbstoff Medium Cyan Dye = Mitteltuerkiser Farbstoff Medium Sky-blue = Mittelhimmelblauer Farbstoff Medium Blue Dye = Mittelblauer Farbstoff Medium Violet Dye = Mittelvioletter Farbstoff Medium Magenta Dye = Mittelmagenta Farbstoff Medium Red-violet Dye = Mittelrotvioletter Farbstoff Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung) Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung) Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung) Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung) Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung) Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung) Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung) Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung) Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung) Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung) Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung) [UnifiedDyes] Loaded! = [UnifiedDyes] geladen! unifieddyes-2019-09-22-4/locale/es.txt000066400000000000000000000103241354202227600172010ustar00rootroot00000000000000# Traducido por Carlos Barraza Lime Dye = Colorante Lima Aqua Dye = Colorante Agua Sky-blue Dye = Colorante Azul Cielo Red-violet Dye = Colorante Rojo Violeta Light Grey Dye = Colorante Gris Claro Dark Red Dye (low saturation) = Colorante Rojo Oscuro (baja saturación) Dark Orange Dye (low saturation) = Colorante Naranja Oscuro (baja saturación) Dark Yellow Dye (low saturation) = Colorante Amarillo Oscuro (baja saturación) Dark Lime Dye (low saturation) = Colorante Lima Oscuro (baja saturación) Dark Green Dye (low saturation) = Colorante Verde Oscuro (baja saturación) Dark Aqua Dye (low saturation) = Colorante Agua Oscuro (baja saturación) Dark Cyan Dye (low saturation) = Colorante Cian Oscuro (baja saturación) Dark Sky-blue Dye (low saturation) = Colorante Azul Cielo Oscuro (baja saturación) Dark Blue Dye (low saturation) = Colorante Azul Oscuro (baja saturación) Dark Violet Dye (low saturation) = Colorante Violeta Oscuro (baja saturación) Dark Magenta Dye (low saturation) = Colorante Magenta Oscuro (baja saturación) Dark Red-violet Dye (low saturation) = Colorante Rojo Violeta Oscuro (baja saturación) Dark Red Dye = Colorante Rojo Oscuro Dark Orange Dye = Colorante Naranja Oscuro Dark Yellow Dye = Colorante Amarillo Oscuro Dark Lime Dye = Colorante Lima Oscuro Dark Green Dye = Colorante Verde Oscuro Dark Aqua Dye = Colorante Agua Oscuro Dark Cyan Dye = Colorante Cian Oscuro Dark Sky-blue Dye = Colorante Azul Cielo Oscuro Dark Blue Dye = Colorante Azul Oscuro Dark Violet Dye = Colorante Violeta Oscuro Dark Magenta Dye = Colorante Magenta Oscuro Dark Red-violet Dye = Colorante Rojo Violeta Oscuro Medium Red Dye (low saturation) = Colorante Rojo Claro (baja saturación) Medium Orange Dye (low saturation) = Colorante Naranja Claro (baja saturación) Medium Yellow Dye (low saturation) = Colorante Amarillo Claro (baja saturación) Medium Lime Dye (low saturation) = Colorante Lima Claro (baja saturación) Medium Green Dye (low saturation) = Colorante Verde Claro (baja saturación) Medium Aqua Dye (low saturation) = Colorante Agua Claro (baja saturación) Medium Cyan Dye (low saturation) = Colorante Cian Claro (baja saturación) Medium Sky-blue Dye (low saturation) = Colorante Azul Cielo Claro (baja saturación) Medium Blue Dye (low saturation) = Colorante Azul Claro (baja saturación) Medium Violet Dye (low saturation) = Colorante Violeta Claro (baja saturación) Medium Magenta Dye (low saturation) = Colorante Magenta Claro (baja saturación) Medium Red-violet Dye (low saturation) = Colorante Rojo Violeta Claro (baja saturación) Medium Red Dye = Colorante Rojo Claro Medium Orange Dye = Colorante Naranja Claro Medium Yellow Dye = Colorante Amarillo Claro Medium Lime Dye = Colorante Lima Claro Medium Green Dye = Colorante Verde Claro Medium Aqua Dye = Colorante Agua Claro Medium Cyan Dye = Colorante Cian Claro Medium Sky-blue = Colorante Azul Cielo Claro Medium Blue Dye = Colorante Azul Claro Medium Violet Dye = Colorante Violeta Claro Medium Magenta Dye = Colorante Magenta Claro Medium Red-violet Dye = Colorante Rojo Violeta Claro Red Dye (low saturation) = Colorante Rojo (baja saturación) Orange Dye (low saturation) = Colorante Naranja (baja saturación) Yellow Dye (low saturation) = Colorante Amarillo (baja saturación) Lime Dye (low saturation) = Colorante Lima (baja saturación) Green Dye (low saturation) = Colorante Verde (baja saturación) Aqua Dye (low saturation) = Colorante Agua (baja saturación) Cyan Dye (low saturation) = Colorante Cian (baja saturación) Sky-blue Dye (low saturation) = Colorante Azul Cielo (baja saturación) Blue Dye (low saturation) = Colorante Azul (baja saturación) Violet Dye (low saturation) = Colorante Violeta (baja saturación) Magenta Dye (low saturation) = Colorante Magenta (baja saturación) Red-violet Dye (low saturation) = Colorante Rojo Violeta (baja saturación) Red Dye = Colorante Rojo Orange Dye = Colorante Naranja Yellow Dye = Colorante Amarillo Lime Dye = Colorante Lima Green Dye = Colorante Verde Aqua Dye = Colorante Agua Cyan Dye = Colorante Cian Sky-blue Dye = Colorante Azul Cielo Blue Dye = Colorante Azul Violet Dye = Colorante Violeta Magenta Dye = Colorante Magenta Red-violet Dye = Colorante Rojo Violeta [UnifiedDyes] Loaded! = [ColorantesUnificados] Cargado. unifieddyes-2019-09-22-4/locale/fr.txt000066400000000000000000000101661354202227600172050ustar00rootroot00000000000000# Template Lime Dye = Teinture citron-vert Aqua Dye = Teinture aqua Sky-blue Dye = Teinture bleu ciel Red-violet Dye = Teinture rouge-violet Light Grey Dye = Teinture gris clair Dark Red Dye (low saturation) = Teinture rouge foncé (basse saturation) Dark Orange Dye (low saturation) = Teinture orange foncé (basse saturation) Dark Yellow Dye (low saturation) = Teinture jaune foncé (basse saturation) Dark Lime Dye (low saturation) = Teinture citron-vert foncé (basse saturation) Dark Green Dye (low saturation) = Teinture vert foncé (basse saturation) Dark Aqua Dye (low saturation) = Teinture aqua foncé (basse saturation) Dark Cyan Dye (low saturation) = Teinture cyan foncé (basse saturation) Dark Sky-blue Dye (low saturation) = Teinture bleu ciel foncé (basse saturation) Dark Blue Dye (low saturation) = Teinture bleu foncé (basse saturation) Dark Violet Dye (low saturation) = Teinture violet foncé (basse saturation) Dark Magenta Dye (low saturation) = Teinture magenta foncé (basse saturation) Dark Red-violet Dye (low saturation) = Teinture rouge-violet foncé (basse saturation) Dark Red Dye = Teinture rouge foncé Dark Orange Dye = Teinture orange foncé Dark Yellow Dye = Teinture jaune foncé Dark Lime Dye = Teinture citron-vert foncé Dark Green Dye = Teinture vert foncé Dark Aqua Dye = Teinture aqua foncé Dark Cyan Dye = Teinture cyan foncé Dark Sky-blue Dye = Teinture bleu ciel foncé Dark Blue Dye = Teinture bleu foncé Dark Violet Dye = Teinture violet foncé Dark Magenta Dye = Teinture magenta foncé Dark Red-violet Dye = Teinture rouge-violet foncé Medium Red Dye (low saturation) = Teinture rouge moyen (basse saturation) Medium Orange Dye (low saturation) = Teinture orange moyen (basse saturation) Medium Yellow Dye (low saturation) = Teinture jaune moyen (basse saturation) Medium Lime Dye (low saturation) = Teinture citron-vert moyen (basse saturation) Medium Green Dye (low saturation) = Teinture vert moyen (basse saturation) Medium Aqua Dye (low saturation) = Teinture aqua moyen (basse saturation) Medium Cyan Dye (low saturation) = Teinture cyan moyen (basse saturation) Medium Sky-blue Dye (low saturation) = Teinture bleu ciel moyen (basse saturation) Medium Blue Dye (low saturation) = Teinture bleu moyen (basse saturation) Medium Violet Dye (low saturation) = Teinture violet moyen (basse saturation) Medium Magenta Dye (low saturation) = Teinture magenta moyen (basse saturation) Medium Red-violet Dye (low saturation) = Teinture rouge-violet moyen (basse saturation) Medium Red Dye = Teinture rouge moyen Medium Orange Dye = Teinture orange moyen Medium Yellow Dye = Teinture jaune moyen Medium Lime Dye = Teinture citron-vert moyen Medium Green Dye = Teinture vert moyen Medium Aqua Dye = Teinture aqua moyen Medium Cyan Dye = Teinture cyan moyen Medium Sky-blue = Teinture bleu ciel moyen Medium Blue Dye = Teinture bleu moyen Medium Violet Dye = Teinture violet moyen Medium Magenta Dye = Teinture magenta moyen Medium Red-violet Dye = Teinture rouge-violet moyen Red Dye (low saturation) = Teinture rouge (basse saturation) Orange Dye (low saturation) = Teinture orange (basse saturation) Yellow Dye (low saturation) = Teinture jaune (basse saturation) Lime Dye (low saturation) = Teinture citron-vert (basse saturation) Green Dye (low saturation) = Teinture vert (basse saturation) Aqua Dye (low saturation) = Teinture aqua (basse saturation) Cyan Dye (low saturation) = Teinture cyan (basse saturation) Sky-blue Dye (low saturation) = Teinture bleu ciel (basse saturation) Blue Dye (low saturation) = Teinture bleu (basse saturation) Violet Dye (low saturation) = Teinture violet (basse saturation) Magenta Dye (low saturation) = Teinture magenta (basse saturation) Red-violet Dye (low saturation) = Teinture rouge-violet (basse saturation) Red Dye = Teinture rouge Orange Dye = Teinture orange Yellow Dye = Teinture jaune Lime Dye = Teinture citron-vert Green Dye = Teinture vert Aqua Dye = Teinture aqua Cyan Dye = Teinture cyan Sky-blue Dye = Teinture bleu ciel Blue Dye = Teinture bleu Violet Dye = Teinture violet Magenta Dye = Teinture magenta Red-violet Dye = Teinture rouge-violet [UnifiedDyes] Loaded! = [UnifiedDyes] chargé ! unifieddyes-2019-09-22-4/locale/ms.txt000066400000000000000000000103241354202227600172110ustar00rootroot00000000000000# Malay translation by MuhdNurHidayat Lime Dye = Pewarna Hijau Pucuk Pisang Aqua Dye = Pewarna Akuamarin Sky-blue Dye = Pewarna Biru Langit Red-violet Dye = Pewarna Merah Lembayung Light Grey Dye = Pewarna Kelabu Muda Dark Red Dye (low saturation) = Pewarna Merah Tua (penepuan rendah) Dark Orange Dye (low saturation) = Pewarna Jingga Tua (penepuan rendah) Dark Yellow Dye (low saturation) = Pewarna Kuning Tua (penepuan rendah) Dark Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Tua (penepuan rendah) Dark Green Dye (low saturation) = Pewarna Hijau Tua (penepuan rendah) Dark Aqua Dye (low saturation) = Pewarna Akuamarin Tua (penepuan rendah) Dark Cyan Dye (low saturation) = Pewarna Sian Tua (penepuan rendah) Dark Sky-blue Dye (low saturation) = Pewarna Biru Langit Tua (penepuan rendah) Dark Blue Dye (low saturation) = Pewarna Biru Tua (penepuan rendah) Dark Violet Dye (low saturation) = Pewarna Lembayung Tua (penepuan rendah) Dark Magenta Dye (low saturation) = Pewarna Magenta Tua (penepuan rendah) Dark Red-violet Dye (low saturation) = Pewarna Merah Lembayung Tua (penepuan rendah) Dark Red Dye = Pewarna Merah Tua Dark Orange Dye = Pewarna Jingga Tua Dark Yellow Dye = Pewarna Kuning Tua Dark Lime Dye = Pewarna Hijau Pucuk Pisang Tua Dark Green Dye = Pewarna Hijau Tua Dark Aqua Dye = Pewarna Akuamarin Tua Dark Cyan Dye = Pewarna Sian Tua Dark Sky-blue Dye = Pewarna Biru Langit Tua Dark Blue Dye = Pewarna Biru Tua Dark Violet Dye = Pewarna Lembayung Tua Dark Magenta Dye = Pewarna Magenta Tua Dark Red-violet Dye = Pewarna Merah Lembayung Tua Medium Red Dye (low saturation) = Pewarna Merah Sederhana (penepuan rendah) Medium Orange Dye (low saturation) = Pewarna Jingga Sederhana (penepuan rendah) Medium Yellow Dye (low saturation) = Pewarna Kuning Sederhana (penepuan rendah) Medium Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang Sederhana (penepuan rendah) Medium Green Dye (low saturation) = Pewarna Hijau Sederhana (penepuan rendah) Medium Aqua Dye (low saturation) = Pewarna Akuamarin Sederhana (penepuan rendah) Medium Cyan Dye (low saturation) = Pewarna Sian Sederhana (penepuan rendah) Medium Sky-blue Dye (low saturation) = Pewarna Biru Langit Sederhana (penepuan rendah) Medium Blue Dye (low saturation) = Pewarna Biru Sederhana (penepuan rendah) Medium Violet Dye (low saturation) = Pewarna Lembayung Sederhana (penepuan rendah) Medium Magenta Dye (low saturation) = Pewarna Magenta Sederhana (penepuan rendah) Medium Red-violet Dye (low saturation) = Pewarna Merah Lembayung Sederhana (penepuan rendah) Medium Red Dye = Pewarna Merah Sederhana Medium Orange Dye = Pewarna Jingga Sederhana Medium Yellow Dye = Pewarna Kuning Sederhana Medium Lime Dye = Pewarna Hijau Pucuk Pisang Sederhana Medium Green Dye = Pewarna Hijau Sederhana Medium Aqua Dye = Pewarna Akuamarin Sederhana Medium Cyan Dye = Pewarna Sian Sederhana Medium Sky-blue = Pewarna Biru Langit Sederhana Medium Blue Dye = Pewarna Biru Sederhana Medium Violet Dye = Pewarna Lembayung Sederhana Medium Magenta Dye = Pewarna Magenta Sederhana Medium Red-violet Dye = Pewarna Merah Lembayung Sederhana Red Dye (low saturation) = Pewarna Merah (penepuan rendah) Orange Dye (low saturation) = Pewarna Jingga (penepuan rendah) Yellow Dye (low saturation) = Pewarna Kuning (penepuan rendah) Lime Dye (low saturation) = Pewarna Hijau Pucuk Pisang (penepuan rendah) Green Dye (low saturation) = Pewarna Hijau (penepuan rendah) Aqua Dye (low saturation) = Pewarna Akuamarin (penepuan rendah) Cyan Dye (low saturation) = Pewarna Sian (penepuan rendah) Sky-blue Dye (low saturation) = Pewarna Biru Langit (penepuan rendah) Blue Dye (low saturation) = Pewarna Biru (penepuan rendah) Violet Dye (low saturation) = Pewarna Lembayung (penepuan rendah) Magenta Dye (low saturation) = Pewarna Magenta (penepuan rendah) Red-violet Dye (low saturation) = Pewarna Merah Lembayung(penepuan rendah) Red Dye = Pewarna Merah Orange Dye = Pewarna Jingga Yellow Dye = Pewarna Kuning Lime Dye = Pewarna Hijau Pucuk Pisang Green Dye = Pewarna Hijau Aqua Dye = Pewarna Akuamarin Cyan Dye = Pewarna Sian Sky-blue Dye = Pewarna Biru Langit Blue Dye = Pewarna Biru Violet Dye = Pewarna Lembayung Magenta Dye = Pewarna Magenta Red-violet Dye = Pewarna Merah Lembayung [UnifiedDyes] Loaded! = [UnifiedDyes] Telah Dimuatkan! unifieddyes-2019-09-22-4/locale/pt.txt000066400000000000000000000102051354202227600172130ustar00rootroot00000000000000Lime Dye = Corante Lima Aqua Dye = Corante Água Sky-blue Dye = Corante Azul-Céu Red-violet Dye = Corante Vermelho-Violeta Light Grey Dye = Corante Cinza Claro Dark Red Dye (low saturation) = Corante Vermelho Escuro (baixa saturação) Dark Orange Dye (low saturation) = Corante Laranja Escuro (baixa saturação) Dark Yellow Dye (low saturation) = Corante Amarelo Escuro (baixa saturação) Dark Lime Dye (low saturation) = Corante Lima Escuro (baixa saturação) Dark Green Dye (low saturation) = Corante Verde Escuro (baixa saturação) Dark Aqua Dye (low saturation) = Corante Água Escuro (baixa saturação) Dark Cyan Dye (low saturation) = Corante Ciano Escuro (baixa saturação) Dark Sky-blue Dye (low saturation) = Corante Azul-Céu Escuro (baixa saturação) Dark Blue Dye (low saturation) = Corante Azul Escuro (baixa saturação) Dark Violet Dye (low saturation) = Corante Violeta Escuro (baixa saturação) Dark Magenta Dye (low saturation) = Corante Magenta Escuro (baixa saturação) Dark Red-violet Dye (low saturation) = Corante Vermelho-Violeta Escuro (baixa saturação) Dark Red Dye = Corante Vermelho Escuro Dark Orange Dye = Corante Laranja Escuro Dark Yellow Dye = Corante Amarelo Escuro Dark Lime Dye = Corante Lima Escuro Dark Green Dye = Corante Verde Escuro Dark Aqua Dye = Corante Água Escuro Dark Cyan Dye = Corante Ciano Escuro Dark Sky-blue Dye = Corante Azul-Céu Escuro Dark Blue Dye = Corante Azul Escuro Dark Violet Dye = Corante Violeta Escuro Dark Magenta Dye = Corante Magenta Escuro Dark Red-violet Dye = Corante Vermelho-Violeta Escuro Medium Red Dye (low saturation) = Corante Vermelho Médio (baixa saturação) Medium Orange Dye (low saturation) = Corante Laranja Médio (baixa saturação) Medium Yellow Dye (low saturation) = Corante Amarelo Médio (baixa saturação) Medium Lime Dye (low saturation) = Corante Lima Médio (baixa saturação) Medium Green Dye (low saturation) = Corante Verde Médio (baixa saturação) Medium Aqua Dye (low saturation) = Corante Água Médio (baixa saturação) Medium Cyan Dye (low saturation) = Corante Ciano Médio (baixa saturação) Medium Sky-blue Dye (low saturation) = Corante Azul-Céu Médio (baixa saturação) Medium Blue Dye (low saturation) = Corante Azul Médio (baixa saturação) Medium Violet Dye (low saturation) = Corante Violeta Médio (baixa saturação) Medium Magenta Dye (low saturation) = Corante Magenta Médio (baixa saturação) Medium Red-violet Dye (low saturation) = Corante Vermelho-Violeta Médio (baixa saturação) Medium Red Dye = Corante Vermelho Médio Medium Orange Dye = Corante Laranja Médio Medium Yellow Dye = Corante Amarelo Médio Medium Lime Dye = Corante Lima Médio Medium Green Dye = Corante Verde Médio Medium Aqua Dye = Corante Água Médio Medium Cyan Dye = Corante Ciano Médio Medium Sky-blue = Corante Azul-Céu Médio Medium Blue Dye = Corante Azul Médio Medium Violet Dye = Corante Violeta Médio Medium Magenta Dye = Corante Magenta Médio Medium Red-violet Dye = Corante Vermelho-Violeta Médio Red Dye (low saturation) = Corante Vermelho (baixa saturação) Orange Dye (low saturation) = Corante Laranja (baixa saturação) Yellow Dye (low saturation) = Corante Amarelo (baixa saturação) Lime Dye (low saturation) = Corante Lima (baixa saturação) Green Dye (low saturation) = Corante Vermelho (baixa saturação) Aqua Dye (low saturation) = Corante Água (baixa saturação) Cyan Dye (low saturation) = Corante Ciano (baixa saturação) Sky-blue Dye (low saturation) = Corante Azul-Céu (baixa saturação) Blue Dye (low saturation) = Corante Azul (baixa saturação) Violet Dye (low saturation) = Corante Violeta (baixa saturação) Magenta Dye (low saturation) = Corante Magenta (baixa saturação) Red-violet Dye (low saturation) = Corante Vermelho-Violeta (baixa saturação) Red Dye = Corante Vermelho Orange Dye = Corante Laranja Yellow Dye = Corante Amarelo Lime Dye = Corante Lima Green Dye = Corante Verde Aqua Dye = Corante Água Cyan Dye = Corano Ciano Sky-blue Dye = Corante Azul-Céu Blue Dye = Corante Azul Violet Dye = Corante Violeta Magenta Dye = Corante Magenta Red-violet Dye = Corante Vermelho-Violeta [UnifiedDyes] Loaded! = [UnifiedDyes] Carregado! unifieddyes-2019-09-22-4/locale/ru.txt000066400000000000000000000135111354202227600172210ustar00rootroot00000000000000# Translation by @drakes_journey Lime Dye = Лаймовая краска Aqua Dye = Аквамариновая краска Sky-blue Dye = Голубая краска Red-violet Dye = Красно-фиолетовая краска Light Grey Dye = Светло-серая краска Dark Red Dye (low saturation) = Темная красная краска (низкая насыщенность) Dark Orange Dye (low saturation) = Темная оранжевая краска (низкая насыщенность) Dark Yellow Dye (low saturation) = Темная желтая краска (низкая насыщенность) Dark Lime Dye (low saturation) = Темная лаймовая краска (низкая насыщенность) Dark Green Dye (low saturation) = Темная зеленая краска (низкая насыщенность) Dark Aqua Dye (low saturation) = Темная аквамариновая краска (низкая насыщенность) Dark Cyan Dye (low saturation) = Темная бирюзовая краска (низкая насыщенность) Dark Sky-blue Dye (low saturation) = Темная голубая краска (низкая насыщенность) Dark Blue Dye (low saturation) = Темная синяя краска (низкая насыщенность) Dark Violet Dye (low saturation) = Темная фиолетовая краска (низкая насыщенность) Dark Magenta Dye (low saturation) = Темная пурпурная краска (низкая насыщенность) Dark Red-violet Dye (low saturation) = Темная краснофиолетовая краска (низкая насыщенность) Dark Red Dye = Темная красная краска Dark Orange Dye = Темная оранжевая краска Dark Yellow Dye = Темная желтая краска Dark Lime Dye = Темная зеленая краска Dark Green Dye = Темная зеленая краска Dark Aqua Dye = Темная аквамариновая краска Dark Cyan Dye = Темная бирюзовая краска Dark Sky-blue Dye = Темная голубая краска Dark Blue Dye = Темная синяя краска Dark Violet Dye = Темная фиолетовая краска Dark Magenta Dye = Темная пурпурная краска Dark Red-violet Dye = Темная красно-фиолетовая краска Medium Red Dye (low saturation) = Средне-красная краска (низкая насыщенность) Medium Orange Dye (low saturation) = Средне-оранжевая краска (низкая насыщенность) Medium Yellow Dye (low saturation) = Средне-желтая краска (низкая насыщенность) Medium Lime Dye (low saturation) = Средне-зеленая краска (низкая насыщенность) Medium Green Dye (low saturation) = Средне-зеленая краска (низкая насыщенность) Medium Aqua Dye (low saturation) = Средне-аквамариновая краска (низкая насыщенность) Medium Cyan Dye (low saturation) = Средне-бирюзовая краска (низкая насыщенность) Medium Sky-blue Dye (low saturation) = Средне-голубая краска (низкая насыщенность) Medium Blue Dye (low saturation) = Средне-синяя краска (низкая насыщенность) Medium Violet Dye (low saturation) = Средне-фиолетовая краска (низкая насыщенность) Medium Magenta Dye (low saturation) = Средне-пурпурная краска (низкая насыщенность) Medium Red-violet Dye (low saturation) = Средне-краснофиолетовая краска (низкая насыщенность) Medium Red Dye = Средне-красная краска Medium Orange Dye = Средне-оранжевая краска Medium Yellow Dye = Средне-желтая краска Medium Lime Dye = Средне-лаймовая краска Medium Green Dye = Средне-зеленая краска Medium Aqua Dye = Средне-аквамариновая краска Medium Cyan Dye = Средне-бирюзовая краска Medium Sky-blue = Средне-голубая краска Medium Blue Dye = Средне-синяя краска Medium Violet Dye = Средне-фиолетовая краска Medium Magenta Dye = Средне-пурпурная краска Medium Red-violet Dye = Средне-краснофиолетовая краска Red Dye (low saturation) = Красная краска (низкая насыщенность) Orange Dye (low saturation) = Оранжевая краска (низкая насыщенность) Yellow Dye (low saturation) = Желтая краска (низкая насыщенность) Lime Dye (low saturation) = Лаймовая краска (низкая насыщенность) Green Dye (low saturation) = Зеленая краска (низкая насыщенность) Aqua Dye (low saturation) = Аквамариновая краска (низкая насыщенность) Cyan Dye (low saturation) = Бирюзовая краска (низкая насыщенность) Sky-blue Dye (low saturation) = Голубая краска (низкая насыщенность) Blue Dye (low saturation) = Синяя краска (низкая насыщенность) Violet Dye (low saturation) = Фиолетовая краска (низкая насыщенность) Magenta Dye (low saturation) = Пурпурная краска (низкая насыщенность) Red-violet Dye (low saturation) = Краснофиолетовая краска (низкая насыщенность) [UnifiedDyes] Loaded! = [UnifiedDyes] загружен! unifieddyes-2019-09-22-4/locale/template.txt000066400000000000000000000037121354202227600204100ustar00rootroot00000000000000# Template Lime Dye = Aqua Dye = Sky-blue Dye = Red-violet Dye = Light Grey Dye = Dark Red Dye (low saturation) = Dark Orange Dye (low saturation) = Dark Yellow Dye (low saturation) = Dark Lime Dye (low saturation) = Dark Green Dye (low saturation) = Dark Aqua Dye (low saturation) = Dark Cyan Dye (low saturation) = Dark Sky-blue Dye (low saturation) = Dark Blue Dye (low saturation) = Dark Violet Dye (low saturation) = Dark Magenta Dye (low saturation) = Dark Red-violet Dye (low saturation) = Dark Red Dye = Dark Orange Dye = Dark Yellow Dye = Dark Lime Dye = Dark Green Dye = Dark Aqua Dye = Dark Cyan Dye = Dark Sky-blue Dye = Dark Blue Dye = Dark Violet Dye = Dark Magenta Dye = Dark Red-violet Dye = Medium Red Dye (low saturation) = Medium Orange Dye (low saturation) = Medium Yellow Dye (low saturation) = Medium Lime Dye (low saturation) = Medium Green Dye (low saturation) = Medium Aqua Dye (low saturation) = Medium Cyan Dye (low saturation) = Medium Sky-blue Dye (low saturation) = Medium Blue Dye (low saturation) = Medium Violet Dye (low saturation) = Medium Magenta Dye (low saturation) = Medium Red-violet Dye (low saturation) = Medium Red Dye = Medium Orange Dye = Medium Yellow Dye = Medium Lime Dye = Medium Green Dye = Medium Aqua Dye = Medium Cyan Dye = Medium Sky-blue = Medium Blue Dye = Medium Violet Dye = Medium Magenta Dye = Medium Red-violet Dye = Red Dye (low saturation) = Orange Dye (low saturation) = Yellow Dye (low saturation) = Lime Dye (low saturation) = Green Dye (low saturation) = Aqua Dye (low saturation) = Cyan Dye (low saturation) = Sky-blue Dye (low saturation) = Blue Dye (low saturation) = Violet Dye (low saturation) = Magenta Dye (low saturation) = Red-violet Dye (low saturation) = Red Dye = Orange Dye = Yellow Dye = Lime Dye = Green Dye = Aqua Dye = Cyan Dye = Sky-blue Dye = Blue Dye = Violet Dye = Magenta Dye = Red-violet Dye = [UnifiedDyes] Loaded! = unifieddyes-2019-09-22-4/locale/tr.txt000066400000000000000000000100571354202227600172220ustar00rootroot00000000000000# TUrkish translation # Mahmutelmas06@hotmail.com Lime Dye = Limon Yeşili Boya Aqua Dye = Deniz mavisi Boya Sky-blue Dye = Gök-Mavi Boya Red-violet Dye = Kırmızılı Boya Light Grey Dye = Açık Grey Boya Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk) Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk) Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk) Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk) Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk) Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk) Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk) Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk) Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk) Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk) Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk) Dark Red Dye = Koyu Kırmızı Boya Dark Orange Dye = Koyu Turuncu Boya Dark Yellow Dye = Koyu Sarı Boya Dark Lime Dye = Koyu Limon Yeşili Boya Dark Green Dye = Koyu Yeşil Boya Dark Aqua Dye = Koyu Deniz mavisi Boya Dark Cyan Dye = Koyu Cam göbeği Boya Dark Sky-blue Dye = Koyu Gök-Mavi Boya Dark Blue Dye = Koyu Mavi Boya Dark Violet Dye = Koyu mor Boya Dark Magenta Dye = Koyu Kızılımsı Mor Boya Dark Red-violet Dye = Koyu Kırmızılı Boya Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) Medium Red Dye = Kırmızı Boya Medium Orange Dye = Turuncu Boya Medium Yellow Dye = Sarı Boya Medium Lime Dye = Limon Yeşili Boya Medium Green Dye = Yeşil Boya Medium Aqua Dye = Deniz mavisi Boya Medium Cyan Dye = Cam göbeği Boya Medium Sky-blue = Gök-Mavi Medium Blue Dye = Mavi Boya Medium Violet Dye = Koyu mor Boya Medium Magenta Dye = Kızılımsı Mor Boya Medium Red-violet Dye = Kırmızılı Boya Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) Red Dye = Kırmızı Boya Orange Dye = Turuncu Boya Yellow Dye = Sarı Boya Lime Dye = Limon Yeşili Boya Green Dye = Yeşil Boya Aqua Dye = Deniz mavisi Boya Cyan Dye = Cam göbeği Boya Sky-blue Dye = Gök-Mavi Boya Blue Dye = Mavi Boya Violet Dye = Koyu mor Boya Magenta Dye = Kızılımsı Mor Boya Red-violet Dye = Kırmızılı Boya [UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi! unifieddyes-2019-09-22-4/mod.conf000066400000000000000000000000231354202227600162130ustar00rootroot00000000000000name = unifieddyes unifieddyes-2019-09-22-4/textures/000077500000000000000000000000001354202227600164555ustar00rootroot00000000000000unifieddyes-2019-09-22-4/textures/unifieddyes_airbrush.png000066400000000000000000000006421354202227600233740ustar00rootroot00000000000000PNG  IHDRaiIDAT8˥=kPc .? %Igu.nRC:*1D ҒBppA%-]Pr=ރӶv m)-MiA6Dp5>[騸 p[H .鉥:@2Jݻ_j,˄""kQ{j i}a2PvD|^XjSTU\hA pݫ nC"j'&r+m~?<YQUx<^ReDCnwɝ$ sc !l .F{ms۶]x,Jg|'c[{df۶ ShkPlnS 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