mirrormagic-2.0.2.0deb1/0000755000175000017500000000000010105305034014633 5ustar drewdrew00000000000000mirrormagic-2.0.2.0deb1/src/0000755000175000017500000000000010105304703015424 5ustar drewdrew00000000000000mirrormagic-2.0.2.0deb1/src/libgame/0000755000175000017500000000000010105304703017024 5ustar drewdrew00000000000000mirrormagic-2.0.2.0deb1/src/libgame/gadgets.c0000644000175000017500000007176407670404634020646 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * gadgets.c * ***********************************************************/ #include #include #include "gadgets.h" #include "text.h" #include "misc.h" /* values for DrawGadget() */ #define DG_UNPRESSED 0 #define DG_PRESSED 1 #define DG_BUFFERED 0 #define DG_DIRECT 1 static struct GadgetInfo *gadget_list_first_entry = NULL; static struct GadgetInfo *gadget_list_last_entry = NULL; static int next_free_gadget_id = 1; static boolean gadget_id_wrapped = FALSE; static struct GadgetInfo *getGadgetInfoFromGadgetID(int id) { struct GadgetInfo *gi = gadget_list_first_entry; while (gi && gi->id != id) gi = gi->next; return gi; } static int getNewGadgetID() { int id = next_free_gadget_id++; if (next_free_gadget_id <= 0) /* counter overrun */ { gadget_id_wrapped = TRUE; /* now we must check each ID */ next_free_gadget_id = 0; } if (gadget_id_wrapped) { next_free_gadget_id++; while (getGadgetInfoFromGadgetID(next_free_gadget_id) != NULL) next_free_gadget_id++; } if (next_free_gadget_id <= 0) /* cannot get new gadget id */ Error(ERR_EXIT, "too much gadgets -- this should not happen"); return id; } static struct GadgetInfo *getGadgetInfoFromMousePosition(int mx, int my) { struct GadgetInfo *gi = gadget_list_first_entry; while (gi) { if (gi->mapped && mx >= gi->x && mx < gi->x + gi->width && my >= gi->y && my < gi->y + gi->height) break; gi = gi->next; } return gi; } static void default_callback_info(void *ptr) { #if 0 if (game_status == LEVELED) HandleEditorGadgetInfoText(ptr); #endif return; } static void default_callback_action(void *ptr) { return; } static void DrawGadget(struct GadgetInfo *gi, boolean pressed, boolean direct) { int state = (pressed ? 1 : 0); struct GadgetDesign *gd = (gi->checked ? &gi->alt_design[state] : &gi->design[state]); switch (gi->type) { case GD_TYPE_NORMAL_BUTTON: case GD_TYPE_CHECK_BUTTON: case GD_TYPE_RADIO_BUTTON: BlitBitmap(gd->bitmap, drawto, gd->x, gd->y, gi->width, gi->height, gi->x, gi->y); if (gi->deco.design.bitmap) BlitBitmap(gi->deco.design.bitmap, drawto, gi->deco.design.x, gi->deco.design.y, gi->deco.width, gi->deco.height, gi->x + gi->deco.x + (pressed ? gi->deco.xshift : 0), gi->y + gi->deco.y + (pressed ? gi->deco.yshift : 0)); break; case GD_TYPE_TEXTINPUT_ALPHANUMERIC: case GD_TYPE_TEXTINPUT_NUMERIC: { int i; char cursor_letter; char cursor_string[3]; char text[MAX_GADGET_TEXTSIZE + 1]; int font_type = gi->text.font_type; int font_width = getFontWidth(FS_SMALL, font_type); int border = gi->border.size; strcpy(text, gi->text.value); strcat(text, " "); /* left part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x, gd->y, border, gi->height, gi->x, gi->y); /* middle part of gadget */ for (i=0; i<=gi->text.size; i++) BlitBitmap(gd->bitmap, drawto, gd->x + border, gd->y, font_width, gi->height, gi->x + border + i * font_width, gi->y); /* right part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x + gi->border.width - border, gd->y, border, gi->height, gi->x + gi->width - border, gi->y); /* gadget text value */ DrawText(gi->x + border, gi->y + border, text, FS_SMALL, font_type); cursor_letter = gi->text.value[gi->text.cursor_position]; cursor_string[0] = '~'; cursor_string[1] = (cursor_letter != '\0' ? cursor_letter : ' '); cursor_string[2] = '\0'; /* draw cursor, if active */ if (pressed) DrawText(gi->x + border + gi->text.cursor_position * font_width, gi->y + border, cursor_string, FS_SMALL, font_type); } break; case GD_TYPE_SCROLLBAR_VERTICAL: { int i; int xpos = gi->x; int ypos = gi->y + gi->scrollbar.position; int design_full = gi->width; int design_body = design_full - 2 * gi->border.size; int size_full = gi->scrollbar.size; int size_body = size_full - 2 * gi->border.size; int num_steps = size_body / design_body; int step_size_remain = size_body - num_steps * design_body; /* clear scrollbar area */ ClearRectangle(backbuffer, gi->x, gi->y, gi->width, gi->height); /* upper part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x, gd->y, gi->width, gi->border.size, xpos, ypos); /* middle part of gadget */ for (i=0; ibitmap, drawto, gd->x, gd->y + gi->border.size, gi->width, design_body, xpos, ypos + gi->border.size + i * design_body); /* remaining middle part of gadget */ if (step_size_remain > 0) BlitBitmap(gd->bitmap, drawto, gd->x, gd->y + gi->border.size, gi->width, step_size_remain, xpos, ypos + gi->border.size + num_steps * design_body); /* lower part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x, gd->y + design_full - gi->border.size, gi->width, gi->border.size, xpos, ypos + size_full - gi->border.size); } break; case GD_TYPE_SCROLLBAR_HORIZONTAL: { int i; int xpos = gi->x + gi->scrollbar.position; int ypos = gi->y; int design_full = gi->height; int design_body = design_full - 2 * gi->border.size; int size_full = gi->scrollbar.size; int size_body = size_full - 2 * gi->border.size; int num_steps = size_body / design_body; int step_size_remain = size_body - num_steps * design_body; /* clear scrollbar area */ ClearRectangle(backbuffer, gi->x, gi->y, gi->width, gi->height); /* left part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x, gd->y, gi->border.size, gi->height, xpos, ypos); /* middle part of gadget */ for (i=0; ibitmap, drawto, gd->x + gi->border.size, gd->y, design_body, gi->height, xpos + gi->border.size + i * design_body, ypos); /* remaining middle part of gadget */ if (step_size_remain > 0) BlitBitmap(gd->bitmap, drawto, gd->x + gi->border.size, gd->y, step_size_remain, gi->height, xpos + gi->border.size + num_steps * design_body, ypos); /* right part of gadget */ BlitBitmap(gd->bitmap, drawto, gd->x + design_full - gi->border.size, gd->y, gi->border.size, gi->height, xpos + size_full - gi->border.size, ypos); } break; default: return; } if (direct) BlitBitmap(drawto, window, gi->x, gi->y, gi->width, gi->height, gi->x, gi->y); else redraw_mask |= (gi->x < gfx.sx + gfx.sxsize ? REDRAW_FIELD : gi->y < gfx.dy + gfx.dysize ? REDRAW_DOOR_1 : gi->y > gfx.vy ? REDRAW_DOOR_2 : REDRAW_DOOR_3); } static void HandleGadgetTags(struct GadgetInfo *gi, int first_tag, va_list ap) { int tag = first_tag; while (tag != GDI_END) { switch(tag) { case GDI_CUSTOM_ID: gi->custom_id = va_arg(ap, int); break; case GDI_CUSTOM_TYPE_ID: gi->custom_type_id = va_arg(ap, int); break; case GDI_INFO_TEXT: { int max_textsize = MAX_INFO_TEXTSIZE - 1; strncpy(gi->info_text, va_arg(ap, char *), max_textsize); gi->info_text[max_textsize] = '\0'; } break; case GDI_X: gi->x = va_arg(ap, int); break; case GDI_Y: gi->y = va_arg(ap, int); break; case GDI_WIDTH: gi->width = va_arg(ap, int); break; case GDI_HEIGHT: gi->height = va_arg(ap, int); break; case GDI_TYPE: gi->type = va_arg(ap, unsigned long); break; case GDI_STATE: gi->state = va_arg(ap, unsigned long); break; case GDI_CHECKED: /* take care here: "boolean" is typedef'ed as "unsigned char", which gets promoted to "int" */ gi->checked = (boolean)va_arg(ap, int); break; case GDI_RADIO_NR: gi->radio_nr = va_arg(ap, unsigned long); break; case GDI_NUMBER_VALUE: gi->text.number_value = va_arg(ap, long); sprintf(gi->text.value, "%d", gi->text.number_value); gi->text.cursor_position = strlen(gi->text.value); break; case GDI_NUMBER_MIN: gi->text.number_min = va_arg(ap, long); if (gi->text.number_value < gi->text.number_min) { gi->text.number_value = gi->text.number_min; sprintf(gi->text.value, "%d", gi->text.number_value); } break; case GDI_NUMBER_MAX: gi->text.number_max = va_arg(ap, long); if (gi->text.number_value > gi->text.number_max) { gi->text.number_value = gi->text.number_max; sprintf(gi->text.value, "%d", gi->text.number_value); } break; case GDI_TEXT_VALUE: { int max_textsize = MAX_GADGET_TEXTSIZE; if (gi->text.size) max_textsize = MIN(gi->text.size, MAX_GADGET_TEXTSIZE - 1); strncpy(gi->text.value, va_arg(ap, char *), max_textsize); gi->text.value[max_textsize] = '\0'; gi->text.cursor_position = strlen(gi->text.value); } break; case GDI_TEXT_SIZE: { int tag_value = va_arg(ap, int); int max_textsize = MIN(tag_value, MAX_GADGET_TEXTSIZE - 1); gi->text.size = max_textsize; gi->text.value[max_textsize] = '\0'; } break; case GDI_TEXT_FONT: gi->text.font_type = va_arg(ap, int); break; case GDI_DESIGN_UNPRESSED: gi->design[GD_BUTTON_UNPRESSED].bitmap = va_arg(ap, Bitmap *); gi->design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int); gi->design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int); break; case GDI_DESIGN_PRESSED: gi->design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap *); gi->design[GD_BUTTON_PRESSED].x = va_arg(ap, int); gi->design[GD_BUTTON_PRESSED].y = va_arg(ap, int); break; case GDI_ALT_DESIGN_UNPRESSED: gi->alt_design[GD_BUTTON_UNPRESSED].bitmap= va_arg(ap, Bitmap *); gi->alt_design[GD_BUTTON_UNPRESSED].x = va_arg(ap, int); gi->alt_design[GD_BUTTON_UNPRESSED].y = va_arg(ap, int); break; case GDI_ALT_DESIGN_PRESSED: gi->alt_design[GD_BUTTON_PRESSED].bitmap = va_arg(ap, Bitmap *); gi->alt_design[GD_BUTTON_PRESSED].x = va_arg(ap, int); gi->alt_design[GD_BUTTON_PRESSED].y = va_arg(ap, int); break; case GDI_BORDER_SIZE: gi->border.size = va_arg(ap, int); break; case GDI_TEXTINPUT_DESIGN_WIDTH: gi->border.width = va_arg(ap, int); break; case GDI_DECORATION_DESIGN: gi->deco.design.bitmap = va_arg(ap, Bitmap *); gi->deco.design.x = va_arg(ap, int); gi->deco.design.y = va_arg(ap, int); break; case GDI_DECORATION_POSITION: gi->deco.x = va_arg(ap, int); gi->deco.y = va_arg(ap, int); break; case GDI_DECORATION_SIZE: gi->deco.width = va_arg(ap, int); gi->deco.height = va_arg(ap, int); break; case GDI_DECORATION_SHIFTING: gi->deco.xshift = va_arg(ap, int); gi->deco.yshift = va_arg(ap, int); break; case GDI_EVENT_MASK: gi->event_mask = va_arg(ap, unsigned long); break; case GDI_AREA_SIZE: gi->drawing.area_xsize = va_arg(ap, int); gi->drawing.area_ysize = va_arg(ap, int); /* determine dependent values for drawing area gadget, if needed */ if (gi->width == 0 && gi->height == 0 && gi->drawing.item_xsize !=0 && gi->drawing.item_ysize !=0) { gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize; gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize; } else if (gi->drawing.item_xsize == 0 && gi->drawing.item_ysize == 0 && gi->width != 0 && gi->height != 0) { gi->drawing.item_xsize = gi->width / gi->drawing.area_xsize; gi->drawing.item_ysize = gi->height / gi->drawing.area_ysize; } break; case GDI_ITEM_SIZE: gi->drawing.item_xsize = va_arg(ap, int); gi->drawing.item_ysize = va_arg(ap, int); /* determine dependent values for drawing area gadget, if needed */ if (gi->width == 0 && gi->height == 0 && gi->drawing.area_xsize !=0 && gi->drawing.area_ysize !=0) { gi->width = gi->drawing.area_xsize * gi->drawing.item_xsize; gi->height = gi->drawing.area_ysize * gi->drawing.item_ysize; } else if (gi->drawing.area_xsize == 0 && gi->drawing.area_ysize == 0 && gi->width != 0 && gi->height != 0) { gi->drawing.area_xsize = gi->width / gi->drawing.item_xsize; gi->drawing.area_ysize = gi->height / gi->drawing.item_ysize; } break; case GDI_SCROLLBAR_ITEMS_MAX: gi->scrollbar.items_max = va_arg(ap, int); break; case GDI_SCROLLBAR_ITEMS_VISIBLE: gi->scrollbar.items_visible = va_arg(ap, int); break; case GDI_SCROLLBAR_ITEM_POSITION: gi->scrollbar.item_position = va_arg(ap, int); break; case GDI_CALLBACK_INFO: gi->callback_info = va_arg(ap, gadget_function); break; case GDI_CALLBACK_ACTION: gi->callback_action = va_arg(ap, gadget_function); break; default: Error(ERR_EXIT, "HandleGadgetTags(): unknown tag %d", tag); } tag = va_arg(ap, int); /* read next tag */ } /* check if gadget complete */ if (gi->type != GD_TYPE_DRAWING_AREA && (!gi->design[GD_BUTTON_UNPRESSED].bitmap || !gi->design[GD_BUTTON_PRESSED].bitmap)) Error(ERR_EXIT, "gadget incomplete (missing Bitmap)"); /* adjust gadget values in relation to other gadget values */ if (gi->type & GD_TYPE_TEXTINPUT) { int font_width = getFontWidth(FS_SMALL, gi->text.font_type); int font_height = getFontHeight(FS_SMALL, gi->text.font_type); gi->width = 2 * gi->border.size + (gi->text.size + 1) * font_width; gi->height = 2 * gi->border.size + font_height; } if (gi->type & GD_TYPE_TEXTINPUT_NUMERIC) { struct GadgetTextInput *text = &gi->text; int value = text->number_value; text->number_value = (value < text->number_min ? text->number_min : value > text->number_max ? text->number_max : value); sprintf(text->value, "%d", text->number_value); } if (gi->type & GD_TYPE_SCROLLBAR) { struct GadgetScrollbar *gs = &gi->scrollbar; if (gi->width == 0 || gi->height == 0 || gs->items_max == 0 || gs->items_visible == 0) Error(ERR_EXIT, "scrollbar gadget incomplete (missing tags)"); /* calculate internal scrollbar values */ gs->size_max = (gi->type == GD_TYPE_SCROLLBAR_VERTICAL ? gi->height : gi->width); gs->size = gs->size_max * gs->items_visible / gs->items_max; gs->position = gs->size_max * gs->item_position / gs->items_max; gs->position_max = gs->size_max - gs->size; gs->correction = gs->size_max / gs->items_max / 2; /* finetuning for maximal right/bottom position */ if (gs->item_position == gs->items_max - gs->items_visible) gs->position = gs->position_max; } } void ModifyGadget(struct GadgetInfo *gi, int first_tag, ...) { va_list ap; va_start(ap, first_tag); HandleGadgetTags(gi, first_tag, ap); va_end(ap); RedrawGadget(gi); } void RedrawGadget(struct GadgetInfo *gi) { if (gi->mapped) DrawGadget(gi, gi->state, DG_DIRECT); } struct GadgetInfo *CreateGadget(int first_tag, ...) { struct GadgetInfo *new_gadget = checked_malloc(sizeof(struct GadgetInfo)); va_list ap; /* always start with reliable default values */ memset(new_gadget, 0, sizeof(struct GadgetInfo)); /* zero all fields */ new_gadget->id = getNewGadgetID(); new_gadget->callback_info = default_callback_info; new_gadget->callback_action = default_callback_action; va_start(ap, first_tag); HandleGadgetTags(new_gadget, first_tag, ap); va_end(ap); /* insert new gadget into global gadget list */ if (gadget_list_last_entry) { gadget_list_last_entry->next = new_gadget; gadget_list_last_entry = gadget_list_last_entry->next; } else gadget_list_first_entry = gadget_list_last_entry = new_gadget; return new_gadget; } void FreeGadget(struct GadgetInfo *gi) { struct GadgetInfo *gi_previous = gadget_list_first_entry; while (gi_previous && gi_previous->next != gi) gi_previous = gi_previous->next; if (gi == gadget_list_first_entry) gadget_list_first_entry = gi->next; if (gi == gadget_list_last_entry) gadget_list_last_entry = gi_previous; gi_previous->next = gi->next; free(gi); } static void CheckRangeOfNumericInputGadget(struct GadgetInfo *gi) { if (gi->type != GD_TYPE_TEXTINPUT_NUMERIC) return; gi->text.number_value = atoi(gi->text.value); if (gi->text.number_value < gi->text.number_min) gi->text.number_value = gi->text.number_min; if (gi->text.number_value > gi->text.number_max) gi->text.number_value = gi->text.number_max; sprintf(gi->text.value, "%d", gi->text.number_value); if (gi->text.cursor_position < 0) gi->text.cursor_position = 0; else if (gi->text.cursor_position > strlen(gi->text.value)) gi->text.cursor_position = strlen(gi->text.value); } /* global pointer to gadget actually in use (when mouse button pressed) */ static struct GadgetInfo *last_gi = NULL; static void MapGadgetExt(struct GadgetInfo *gi, boolean redraw) { if (gi == NULL || gi->mapped) return; gi->mapped = TRUE; if (redraw) DrawGadget(gi, DG_UNPRESSED, DG_BUFFERED); } void MapGadget(struct GadgetInfo *gi) { MapGadgetExt(gi, TRUE); } void UnmapGadget(struct GadgetInfo *gi) { if (gi == NULL || !gi->mapped) return; gi->mapped = FALSE; if (gi == last_gi) last_gi = NULL; } #define MAX_NUM_GADGETS 1024 #define MULTIMAP_UNMAP (1 << 0) #define MULTIMAP_REMAP (1 << 1) #define MULTIMAP_REDRAW (1 << 2) #define MULTIMAP_PLAYFIELD (1 << 3) #define MULTIMAP_DOOR_1 (1 << 4) #define MULTIMAP_DOOR_2 (1 << 5) #define MULTIMAP_ALL (MULTIMAP_PLAYFIELD | \ MULTIMAP_DOOR_1 | \ MULTIMAP_DOOR_2) static void MultiMapGadgets(int mode) { struct GadgetInfo *gi = gadget_list_first_entry; static boolean map_state[MAX_NUM_GADGETS]; int map_count = 0; while (gi) { if ((mode & MULTIMAP_PLAYFIELD && gi->x < gfx.sx + gfx.sxsize) || (mode & MULTIMAP_DOOR_1 && gi->x >= gfx.dx && gi->y < gfx.dy + gfx.dysize) || (mode & MULTIMAP_DOOR_2 && gi->x >= gfx.dx && gi->y > gfx.dy + gfx.dysize) || (mode & MULTIMAP_ALL) == MULTIMAP_ALL) { if (mode & MULTIMAP_UNMAP) { map_state[map_count++ % MAX_NUM_GADGETS] = gi->mapped; UnmapGadget(gi); } else { if (map_state[map_count++ % MAX_NUM_GADGETS]) MapGadgetExt(gi, (mode & MULTIMAP_REDRAW)); } } gi = gi->next; } } void UnmapAllGadgets() { MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_UNMAP); } void RemapAllGadgets() { MultiMapGadgets(MULTIMAP_ALL | MULTIMAP_REMAP); } boolean anyTextGadgetActive() { return (last_gi && last_gi->type & GD_TYPE_TEXTINPUT && last_gi->mapped); } void ClickOnGadget(struct GadgetInfo *gi, int button) { /* simulate releasing mouse button over last gadget, if still pressed */ if (button_status) HandleGadgets(-1, -1, 0); /* simulate pressing mouse button over specified gadget */ HandleGadgets(gi->x, gi->y, button); /* simulate releasing mouse button over specified gadget */ HandleGadgets(gi->x, gi->y, 0); } void HandleGadgets(int mx, int my, int button) { static struct GadgetInfo *last_info_gi = NULL; static unsigned long pressed_delay = 0; static int last_button = 0; static int last_mx = 0, last_my = 0; int scrollbar_mouse_pos = 0; struct GadgetInfo *new_gi, *gi; boolean press_event; boolean release_event; boolean mouse_moving; boolean gadget_pressed; boolean gadget_pressed_repeated; boolean gadget_moving; boolean gadget_moving_inside; boolean gadget_moving_off_borders; boolean gadget_released; boolean gadget_released_inside; boolean gadget_released_off_borders; boolean changed_position = FALSE; /* check if there are any gadgets defined */ if (gadget_list_first_entry == NULL) return; /* check which gadget is under the mouse pointer */ new_gi = getGadgetInfoFromMousePosition(mx, my); /* check if button state has changed since last invocation */ press_event = (button != 0 && last_button == 0); release_event = (button == 0 && last_button != 0); last_button = button; /* check if mouse has been moved since last invocation */ mouse_moving = ((mx != last_mx || my != last_my) && motion_status); last_mx = mx; last_my = my; /* special treatment for text and number input gadgets */ if (anyTextGadgetActive() && button != 0 && !motion_status) { struct GadgetInfo *gi = last_gi; if (new_gi == last_gi) { /* if mouse button pressed inside activated text gadget, set cursor */ gi->text.cursor_position = (mx - gi->x - gi->border.size) / getFontWidth(FS_SMALL, gi->text.font_type); if (gi->text.cursor_position < 0) gi->text.cursor_position = 0; else if (gi->text.cursor_position > strlen(gi->text.value)) gi->text.cursor_position = strlen(gi->text.value); DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else { /* if mouse button pressed outside text input gadget, deactivate it */ CheckRangeOfNumericInputGadget(gi); DrawGadget(gi, DG_UNPRESSED, DG_DIRECT); gi->event.type = GD_EVENT_TEXT_LEAVING; if (gi->event_mask & GD_EVENT_TEXT_LEAVING) gi->callback_action(gi); last_gi = NULL; } } gadget_pressed = (button != 0 && last_gi == NULL && new_gi != NULL && press_event); gadget_pressed_repeated = (button != 0 && last_gi != NULL && new_gi == last_gi); gadget_released = (release_event && last_gi != NULL); gadget_released_inside = (gadget_released && new_gi == last_gi); gadget_released_off_borders = (gadget_released && new_gi != last_gi); gadget_moving = (button != 0 && last_gi != NULL && mouse_moving); gadget_moving_inside = (gadget_moving && new_gi == last_gi); gadget_moving_off_borders = (gadget_moving && new_gi != last_gi); /* if new gadget pressed, store this gadget */ if (gadget_pressed) last_gi = new_gi; /* 'gi' is actually handled gadget */ gi = last_gi; /* if gadget is scrollbar, choose mouse position value */ if (gi && gi->type & GD_TYPE_SCROLLBAR) scrollbar_mouse_pos = (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL ? mx - gi->x : my - gi->y); /* if mouse button released, no gadget needs to be handled anymore */ if (button == 0 && last_gi && !(last_gi->type & GD_TYPE_TEXTINPUT)) last_gi = NULL; /* modify event position values even if no gadget is pressed */ if (button == 0 && !release_event) gi = new_gi; if (gi) { int last_x = gi->event.x; int last_y = gi->event.y; gi->event.x = mx - gi->x; gi->event.y = my - gi->y; if (gi->type == GD_TYPE_DRAWING_AREA) { gi->event.x /= gi->drawing.item_xsize; gi->event.y /= gi->drawing.item_ysize; if (last_x != gi->event.x || last_y != gi->event.y) changed_position = TRUE; } } /* handle gadget popup info text */ if (last_info_gi != new_gi || (new_gi && new_gi->type == GD_TYPE_DRAWING_AREA && changed_position)) { last_info_gi = new_gi; if (new_gi != NULL && (button == 0 || new_gi == last_gi)) { new_gi->event.type = 0; new_gi->callback_info(new_gi); } else default_callback_info(NULL); } if (gadget_pressed) { if (gi->type == GD_TYPE_CHECK_BUTTON) { gi->checked = !gi->checked; } else if (gi->type == GD_TYPE_RADIO_BUTTON) { struct GadgetInfo *rgi = gadget_list_first_entry; while (rgi) { if (rgi->mapped && rgi->type == GD_TYPE_RADIO_BUTTON && rgi->radio_nr == gi->radio_nr && rgi != gi) { rgi->checked = FALSE; DrawGadget(rgi, DG_UNPRESSED, DG_DIRECT); } rgi = rgi->next; } gi->checked = TRUE; } else if (gi->type & GD_TYPE_SCROLLBAR) { int mpos, gpos; if (gi->type == GD_TYPE_SCROLLBAR_HORIZONTAL) { mpos = mx; gpos = gi->x; } else { mpos = my; gpos = gi->y; } if (mpos >= gpos + gi->scrollbar.position && mpos < gpos + gi->scrollbar.position + gi->scrollbar.size) { /* drag scrollbar */ gi->scrollbar.drag_position = scrollbar_mouse_pos - gi->scrollbar.position; } else { /* click scrollbar one scrollbar length up/left or down/right */ struct GadgetScrollbar *gs = &gi->scrollbar; int old_item_position = gs->item_position; changed_position = FALSE; gs->item_position += gs->items_visible * (mpos < gpos + gi->scrollbar.position ? -1 : +1); if (gs->item_position < 0) gs->item_position = 0; if (gs->item_position > gs->items_max - gs->items_visible) gs->item_position = gs->items_max - gs->items_visible; if (old_item_position != gs->item_position) { gi->event.item_position = gs->item_position; changed_position = TRUE; } ModifyGadget(gi, GDI_SCROLLBAR_ITEM_POSITION, gs->item_position, GDI_END); gi->state = GD_BUTTON_UNPRESSED; gi->event.type = GD_EVENT_MOVING; gi->event.off_borders = FALSE; if (gi->event_mask & GD_EVENT_MOVING && changed_position) gi->callback_action(gi); /* don't handle this scrollbar anymore while mouse button pressed */ last_gi = NULL; return; } } DrawGadget(gi, DG_PRESSED, DG_DIRECT); gi->state = GD_BUTTON_PRESSED; gi->event.type = GD_EVENT_PRESSED; gi->event.button = button; gi->event.off_borders = FALSE; /* initialize delay counter */ DelayReached(&pressed_delay, 0); if (gi->event_mask & GD_EVENT_PRESSED) gi->callback_action(gi); } if (gadget_pressed_repeated) { gi->event.type = GD_EVENT_PRESSED; if (gi->event_mask & GD_EVENT_REPEATED && DelayReached(&pressed_delay, GADGET_FRAME_DELAY)) gi->callback_action(gi); } if (gadget_moving) { if (gi->type & GD_TYPE_BUTTON) { if (gadget_moving_inside && gi->state == GD_BUTTON_UNPRESSED) DrawGadget(gi, DG_PRESSED, DG_DIRECT); else if (gadget_moving_off_borders && gi->state == GD_BUTTON_PRESSED) DrawGadget(gi, DG_UNPRESSED, DG_DIRECT); } if (gi->type & GD_TYPE_SCROLLBAR) { struct GadgetScrollbar *gs = &gi->scrollbar; int old_item_position = gs->item_position; gs->position = scrollbar_mouse_pos - gs->drag_position; if (gs->position < 0) gs->position = 0; if (gs->position > gs->position_max) gs->position = gs->position_max; gs->item_position = gs->items_max * (gs->position + gs->correction) / gs->size_max; if (gs->item_position < 0) gs->item_position = 0; if (gs->item_position > gs->items_max - 1) gs->item_position = gs->items_max - 1; if (old_item_position != gs->item_position) { gi->event.item_position = gs->item_position; changed_position = TRUE; } DrawGadget(gi, DG_PRESSED, DG_DIRECT); } gi->state = (gadget_moving_inside || gi->type & GD_TYPE_SCROLLBAR ? GD_BUTTON_PRESSED : GD_BUTTON_UNPRESSED); gi->event.type = GD_EVENT_MOVING; gi->event.off_borders = gadget_moving_off_borders; if (gi->event_mask & GD_EVENT_MOVING && changed_position && (gadget_moving_inside || gi->event_mask & GD_EVENT_OFF_BORDERS)) gi->callback_action(gi); } if (gadget_released_inside) { if (!(gi->type & GD_TYPE_TEXTINPUT)) DrawGadget(gi, DG_UNPRESSED, DG_DIRECT); gi->state = GD_BUTTON_UNPRESSED; gi->event.type = GD_EVENT_RELEASED; if (gi->event_mask & GD_EVENT_RELEASED) gi->callback_action(gi); } if (gadget_released_off_borders) { if (gi->type & GD_TYPE_SCROLLBAR) DrawGadget(gi, DG_UNPRESSED, DG_DIRECT); gi->event.type = GD_EVENT_RELEASED; if (gi->event_mask & GD_EVENT_RELEASED && gi->event_mask & GD_EVENT_OFF_BORDERS) gi->callback_action(gi); } } void HandleGadgetsKeyInput(Key key) { struct GadgetInfo *gi = last_gi; char text[MAX_GADGET_TEXTSIZE]; int text_length; int cursor_pos; char letter; boolean legal_letter; if (gi == NULL || !(gi->type & GD_TYPE_TEXTINPUT) || !gi->mapped) return; text_length = strlen(gi->text.value); cursor_pos = gi->text.cursor_position; letter = getCharFromKey(key); legal_letter = (gi->type == GD_TYPE_TEXTINPUT_NUMERIC ? letter >= '0' && letter <= '9' : letter != 0); if (legal_letter && text_length < gi->text.size) { strcpy(text, gi->text.value); strcpy(&gi->text.value[cursor_pos + 1], &text[cursor_pos]); gi->text.value[cursor_pos] = letter; gi->text.cursor_position++; DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else if (key == KSYM_Left && cursor_pos > 0) { gi->text.cursor_position--; DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else if (key == KSYM_Right && cursor_pos < text_length) { gi->text.cursor_position++; DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else if (key == KSYM_BackSpace && cursor_pos > 0) { strcpy(text, gi->text.value); strcpy(&gi->text.value[cursor_pos - 1], &text[cursor_pos]); gi->text.cursor_position--; DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else if (key == KSYM_Delete && cursor_pos < text_length) { strcpy(text, gi->text.value); strcpy(&gi->text.value[cursor_pos], &text[cursor_pos + 1]); DrawGadget(gi, DG_PRESSED, DG_DIRECT); } else if (key == KSYM_Return) { CheckRangeOfNumericInputGadget(gi); DrawGadget(gi, DG_UNPRESSED, DG_DIRECT); gi->event.type = GD_EVENT_TEXT_RETURN; if (gi->event_mask & GD_EVENT_TEXT_RETURN) gi->callback_action(gi); last_gi = NULL; } } mirrormagic-2.0.2.0deb1/src/libgame/gadgets.h0000644000175000017500000001532407230347730020634 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * gadgets.h * ***********************************************************/ #ifndef GADGETS_H #define GADGETS_H #include "system.h" #define GADGET_FRAME_DELAY 150 /* delay between gadget actions */ /* gadget types */ #define GD_TYPE_NORMAL_BUTTON (1 << 0) #define GD_TYPE_CHECK_BUTTON (1 << 1) #define GD_TYPE_RADIO_BUTTON (1 << 2) #define GD_TYPE_DRAWING_AREA (1 << 3) #define GD_TYPE_TEXTINPUT_ALPHANUMERIC (1 << 4) #define GD_TYPE_TEXTINPUT_NUMERIC (1 << 5) #define GD_TYPE_SCROLLBAR_VERTICAL (1 << 6) #define GD_TYPE_SCROLLBAR_HORIZONTAL (1 << 7) #define GD_TYPE_BUTTON (GD_TYPE_NORMAL_BUTTON | \ GD_TYPE_CHECK_BUTTON | \ GD_TYPE_RADIO_BUTTON) #define GD_TYPE_SCROLLBAR (GD_TYPE_SCROLLBAR_VERTICAL | \ GD_TYPE_SCROLLBAR_HORIZONTAL) #define GD_TYPE_TEXTINPUT (GD_TYPE_TEXTINPUT_ALPHANUMERIC | \ GD_TYPE_TEXTINPUT_NUMERIC) /* gadget events */ #define GD_EVENT_PRESSED (1 << 0) #define GD_EVENT_RELEASED (1 << 1) #define GD_EVENT_MOVING (1 << 2) #define GD_EVENT_REPEATED (1 << 3) #define GD_EVENT_OFF_BORDERS (1 << 4) #define GD_EVENT_TEXT_RETURN (1 << 5) #define GD_EVENT_TEXT_LEAVING (1 << 6) /* gadget button states */ #define GD_BUTTON_UNPRESSED 0 #define GD_BUTTON_PRESSED 1 /* gadget structure constants */ #define MAX_GADGET_TEXTSIZE 1024 #define MAX_INFO_TEXTSIZE 1024 /* gadget creation tags */ #define GDI_END 0 #define GDI_CUSTOM_ID 1 #define GDI_CUSTOM_TYPE_ID 2 #define GDI_X 3 #define GDI_Y 4 #define GDI_WIDTH 5 #define GDI_HEIGHT 6 #define GDI_TYPE 7 #define GDI_STATE 8 #define GDI_CHECKED 9 #define GDI_RADIO_NR 10 #define GDI_NUMBER_VALUE 11 #define GDI_NUMBER_MIN 12 #define GDI_NUMBER_MAX 13 #define GDI_TEXT_VALUE 14 #define GDI_TEXT_SIZE 15 #define GDI_TEXT_FONT 16 #define GDI_DESIGN_UNPRESSED 17 #define GDI_DESIGN_PRESSED 18 #define GDI_ALT_DESIGN_UNPRESSED 19 #define GDI_ALT_DESIGN_PRESSED 20 #define GDI_BORDER_SIZE 21 #define GDI_TEXTINPUT_DESIGN_WIDTH 22 #define GDI_DECORATION_DESIGN 23 #define GDI_DECORATION_POSITION 24 #define GDI_DECORATION_SIZE 25 #define GDI_DECORATION_SHIFTING 26 #define GDI_EVENT_MASK 27 #define GDI_EVENT 28 #define GDI_CALLBACK_INFO 29 #define GDI_CALLBACK_ACTION 30 #define GDI_AREA_SIZE 31 #define GDI_ITEM_SIZE 32 #define GDI_SCROLLBAR_ITEMS_MAX 33 #define GDI_SCROLLBAR_ITEMS_VISIBLE 34 #define GDI_SCROLLBAR_ITEM_POSITION 35 #define GDI_INFO_TEXT 36 typedef void (*gadget_function)(void *); struct GadgetBorder { int size; /* size of gadget border */ int width; /* for text input gadgets */ }; struct GadgetDesign { Bitmap *bitmap; /* Bitmap with gadget surface */ int x, y; /* position of rectangle in Bitmap */ }; struct GadgetDecoration { struct GadgetDesign design; /* decoration design structure */ int x, y; /* position of deco on the gadget */ int width, height; /* width and height of decoration */ int xshift, yshift; /* deco shifting when gadget pressed */ }; struct GadgetEvent { unsigned long type; /* event type */ int button; /* button number for button events */ int x, y; /* gadget position at event time */ boolean off_borders; /* mouse pointer outside gadget? */ int item_x, item_y, item_position; /* new item position */ }; struct GadgetDrawingArea { int area_xsize, area_ysize; /* size of drawing area (in items) */ int item_xsize, item_ysize; /* size of each item in drawing area */ }; struct GadgetTextInput { char value[MAX_GADGET_TEXTSIZE]; /* text string in input field */ int number_value; /* integer value, if numeric */ int number_min; /* minimal allowed numeric value */ int number_max; /* maximal allowed numeric value */ int size; /* maximal size of input text */ int cursor_position; /* actual cursor position */ int font_type; /* font to use for text input */ }; struct GadgetScrollbar { int items_max; /* number of items to access */ int items_visible; /* number of visible items */ int item_position; /* actual item position */ int size_max; /* this is either width or height */ int size; /* scrollbar size on screen */ int position; /* scrollbar position on screen */ int position_max; /* bottom/right scrollbar position */ int drag_position; /* drag position on scrollbar */ int correction; /* scrollbar position correction */ }; struct GadgetInfo { int id; /* internal gadget identifier */ int custom_id; /* custom gadget identifier */ int custom_type_id; /* custom gadget type identifier */ char info_text[MAX_INFO_TEXTSIZE]; /* short popup info text */ int x, y; /* gadget position */ int width, height; /* gadget size */ unsigned long type; /* type (button, text input, ...) */ unsigned long state; /* state (pressed, released, ...) */ boolean checked; /* check/radio button state */ int radio_nr; /* number of radio button series */ boolean mapped; /* gadget is active */ struct GadgetBorder border; /* gadget border design */ struct GadgetDesign design[2]; /* 0: normal; 1: pressed */ struct GadgetDesign alt_design[2]; /* alternative design */ struct GadgetDecoration deco; /* decoration on top of gadget */ unsigned long event_mask; /* possible events for this gadget */ struct GadgetEvent event; /* actual gadget event */ gadget_function callback_info; /* function for pop-up info text */ gadget_function callback_action; /* function for gadget action */ struct GadgetDrawingArea drawing; /* fields for drawing area gadget */ struct GadgetTextInput text; /* fields for text input gadget */ struct GadgetScrollbar scrollbar; /* fields for scrollbar gadget */ struct GadgetInfo *next; /* next list entry */ }; struct GadgetInfo *CreateGadget(int, ...); void FreeGadget(struct GadgetInfo *); void ModifyGadget(struct GadgetInfo *, int, ...); void RedrawGadget(struct GadgetInfo *); void MapGadget(struct GadgetInfo *); void UnmapGadget(struct GadgetInfo *); void UnmapAllGadgets(); void RemapAllGadgets(); boolean anyTextGadgetActive(); void ClickOnGadget(struct GadgetInfo *, int); void HandleGadgets(int, int, int); void HandleGadgetsKeyInput(Key); #endif /* GADGETS_H */ mirrormagic-2.0.2.0deb1/src/libgame/image.c0000644000175000017500000003752007230347730020275 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * image.c * ***********************************************************/ #include "image.h" #include "pcx.h" #include "misc.h" #if defined(TARGET_X11) /* for MS-DOS/Allegro, exclude all except newImage() and freeImage() */ Image *newImage(unsigned int width, unsigned int height, unsigned int depth) { Image *image; const unsigned int bytes_per_pixel = 1; int i; if (depth > 8) Error(ERR_EXIT, "images with more than 256 colors are not supported"); depth = 8; image = checked_malloc(sizeof(Image)); image->data = checked_malloc(width * height * bytes_per_pixel); image->width = width; image->height = height; image->depth = depth; image->rgb.used = 0; for (i=0; irgb.color_used[i] = FALSE; return image; } void freeImage(Image *image) { free(image->data); free(image); } #if defined(PLATFORM_UNIX) /* extra colors to try allocating in private color maps to minimize flashing */ #define NOFLASH_COLORS 256 /* architecture independent value-to-memory conversion note: the internal format is big endian */ #define value_to_memory(value, ptr, length) ( \ (length) == 1 ? (*( (byte *)(ptr) ) = ( value ) ) : \ (length) == 2 ? (*( (byte *)(ptr) ) = (((unsigned long)(value))>> 8), \ *(((byte *)(ptr))+1) = ( value ) ) : \ (length) == 3 ? (*( (byte *)(ptr) ) = (((unsigned long)(value))>>16), \ *(((byte *)(ptr))+1) = (((unsigned long)(value))>> 8), \ *(((byte *)(ptr))+2) = ( value ) ) : \ (*( (byte *)(ptr) ) = (((unsigned long)(value))>>24), \ *(((byte *)(ptr))+1) = (((unsigned long)(value))>>16), \ *(((byte *)(ptr))+2) = (((unsigned long)(value))>> 8), \ *(((byte *)(ptr))+3) = ( value ) )) static Pixmap Image_to_Mask(Image *image, Display *display, Window window) { byte *src_ptr, *dst_ptr, *dst_ptr2; unsigned int bytes_per_row; unsigned int x, y; byte bitmask; byte *mask_data; Pixmap mask_pixmap; bytes_per_row = (image->width + 7) / 8; mask_data = checked_calloc(bytes_per_row * image->height); src_ptr = image->data; dst_ptr = mask_data; /* create bitmap data which can be used by 'XCreateBitmapFromData()' * directly to create a pixmap of depth 1 for use as a clip mask for * the corresponding image pixmap */ for (y=0; yheight; y++) { bitmask = 0x01; /* start with leftmost bit in the byte */ dst_ptr2 = dst_ptr; /* start with leftmost byte in the row */ for (x=0; xwidth; x++) { if (*src_ptr++) /* source pixel solid? (pixel index != 0) */ *dst_ptr2 |= bitmask; /* then write a bit into the image mask */ if ((bitmask <<= 1) == 0) /* bit at rightmost byte position reached? */ { bitmask = 0x01; /* start again with leftmost bit position */ dst_ptr2++; /* continue with next byte in image mask */ } } dst_ptr += bytes_per_row; /* continue with leftmost byte of next row */ } mask_pixmap = XCreateBitmapFromData(display, window, (char *)mask_data, image->width, image->height); free(mask_data); return mask_pixmap; } static int bitsPerPixelAtDepth(Display *display, int screen, int depth) { XPixmapFormatValues *pixmap_format; int i, num_pixmap_formats, bits_per_pixel = -1; /* get Pixmap formats supported by the X server */ pixmap_format = XListPixmapFormats(display, &num_pixmap_formats); /* find format that matches the given depth */ for (i=0; idisplay = display; ximageinfo->depth = depth; switch (visual->class) { case TrueColor: case DirectColor: { Pixel pixval; unsigned int redcolors, greencolors, bluecolors; unsigned int redstep, greenstep, bluestep; unsigned int redbottom, greenbottom, bluebottom; unsigned int redtop, greentop, bluetop; redvalue = (Pixel *)checked_malloc(sizeof(Pixel) * 256); greenvalue = (Pixel *)checked_malloc(sizeof(Pixel) * 256); bluevalue = (Pixel *)checked_malloc(sizeof(Pixel) * 256); ximageinfo->cmap = global_cmap; retry_direct: /* tag we hit if a DirectColor allocation fails on * default colormap */ /* calculate number of distinct colors in each band */ redcolors = greencolors = bluecolors = 1; for (pixval=1; pixval; pixval <<= 1) { if (pixval & visual->red_mask) redcolors <<= 1; if (pixval & visual->green_mask) greencolors <<= 1; if (pixval & visual->blue_mask) bluecolors <<= 1; } /* consistency check */ if (redcolors > visual->map_entries || greencolors > visual->map_entries || bluecolors > visual->map_entries) Error(ERR_WARN, "inconsistency in color information"); redstep = 256 / redcolors; greenstep = 256 / greencolors; bluestep = 256 / bluecolors; redbottom = greenbottom = bluebottom = 0; redtop = greentop = bluetop = 0; for (a=0; amap_entries; a++) { if (redbottom < 256) redtop = redbottom + redstep; if (greenbottom < 256) greentop = greenbottom + greenstep; if (bluebottom < 256) bluetop = bluebottom + bluestep; xcolor.red = (redtop - 1) << 8; xcolor.green = (greentop - 1) << 8; xcolor.blue = (bluetop - 1) << 8; if (!XAllocColor(display, ximageinfo->cmap, &xcolor)) { /* if an allocation fails for a DirectColor default visual then we should create a private colormap and try again. */ if ((visual->class == DirectColor) && (visual == DefaultVisual(display, screen))) { global_cmap = XCopyColormapAndFree(display, global_cmap); ximageinfo->cmap = global_cmap; private_cmap = TRUE; goto retry_direct; } /* something completely unexpected happened */ fprintf(stderr, "imageToXImage: XAllocColor failed on a TrueColor/Directcolor visual\n"); free(redvalue); free(greenvalue); free(bluevalue); free(ximageinfo); return NULL; } /* fill in pixel values for each band at this intensity */ while ((redbottom < 256) && (redbottom < redtop)) redvalue[redbottom++] = xcolor.pixel & visual->red_mask; while ((greenbottom < 256) && (greenbottom < greentop)) greenvalue[greenbottom++] = xcolor.pixel & visual->green_mask; while ((bluebottom < 256) && (bluebottom < bluetop)) bluevalue[bluebottom++] = xcolor.pixel & visual->blue_mask; } break; } case PseudoColor: ximageinfo->cmap = global_cmap; for (a=0; argb.color_used[a]) continue; xcolor.red = *(image->rgb.red + a); xcolor.green = *(image->rgb.green + a); xcolor.blue = *(image->rgb.blue + a); /* look if this color already exists in our colormap */ if (!XAllocColor(display, ximageinfo->cmap, &xcolor)) { if (!private_cmap) { if (options.verbose) Error(ERR_RETURN, "switching to private colormap"); /* we just filled up the default colormap -- get a private one which contains all already allocated colors */ global_cmap = XCopyColormapAndFree(display, global_cmap); ximageinfo->cmap = global_cmap; private_cmap = TRUE; /* allocate the rest of the color cells read/write */ global_cmap_index = (Pixel *)checked_malloc(sizeof(Pixel) * NOFLASH_COLORS); for (i=0; i=0; i--) { xcolor2.pixel = *(global_cmap_index + i); xcolor2 = xcolor_private[xcolor2.pixel]; if (colorcell_used[xcolor2.pixel]) continue; if ((xcolor.red & mask) == (xcolor2.red & mask) && (xcolor.green & mask) == (xcolor2.green & mask) && (xcolor.blue & mask) == (xcolor2.blue & mask)) { /* printf("replacing color cell %ld with a close color\n", xcolor2.pixel); */ color_found = TRUE; break; } } if (mask == 0x0000) break; mask = (mask << 1) & 0xffff; } if (!color_found) /* no more free color cells */ Error(ERR_EXIT, "cannot allocate enough color cells"); xcolor.pixel = xcolor2.pixel; xcolor_private[xcolor.pixel] = xcolor; colorcell_used[xcolor.pixel] = TRUE; XStoreColor(display, ximageinfo->cmap, &xcolor); free_cmap_entries--; } *(ximageinfo->index + a) = xcolor.pixel; } /* printf("still %d free colormap entries\n", free_cmap_entries); */ ximageinfo->no = a; /* number of pixels allocated for this image */ break; default: Error(ERR_RETURN, "display class not supported"); Error(ERR_EXIT, "DirectColor, TrueColor or PseudoColor display needed"); break; } #if DEBUG_TIMING debug_print_timestamp(2, " ALLOCATING IMAGE COLORS: "); #endif /* create XImage from internal image structure and convert it to Pixmap */ bits_per_pixel = bitsPerPixelAtDepth(display, screen, depth); bytes_per_pixel = (bits_per_pixel + 7) / 8; ximage = XCreateImage(display, visual, depth, ZPixmap, 0, NULL, image->width, image->height, 8, image->width * bytes_per_pixel); ximage->data = checked_malloc(image->width * image->height * bytes_per_pixel); ximage->byte_order = MSBFirst; src_ptr = image->data; dst_ptr = (byte *)ximage->data; switch (visual->class) { case DirectColor: case TrueColor: { Pixel pixval; for (y=0; yheight; y++) /* general case */ { for (x=0; xwidth; x++) { pixval = *src_ptr++; pixval = redvalue[image->rgb.red[pixval] >> 8] | greenvalue[image->rgb.green[pixval] >> 8] | bluevalue[image->rgb.blue[pixval] >> 8]; value_to_memory(pixval, dst_ptr, bytes_per_pixel); dst_ptr += bytes_per_pixel; } } break; } case PseudoColor: { if (bytes_per_pixel == 1) /* (common) special case */ { for (y=0; yheight; y++) for (x=0; xwidth; x++) *dst_ptr++ = ximageinfo->index[c + *src_ptr++]; } else /* general case */ { for (y=0; yheight; y++) { for (x=0; xwidth; x++) { value_to_memory(ximageinfo->index[c + *src_ptr++], dst_ptr, bytes_per_pixel); dst_ptr += bytes_per_pixel; } } } break; } default: Error(ERR_RETURN, "display class not supported"); Error(ERR_EXIT, "DirectColor, TrueColor or PseudoColor display needed"); break; } if (redvalue) { free((byte *)redvalue); free((byte *)greenvalue); free((byte *)bluevalue); } #if DEBUG_TIMING debug_print_timestamp(2, " CONVERTING IMAGE TO XIMAGE:"); #endif ximageinfo->pixmap = XCreatePixmap(display, window, ximage->width, ximage->height, ximageinfo->depth); XPutImage(ximageinfo->display, ximageinfo->pixmap, gc, ximage, 0, 0, 0, 0, ximage->width, ximage->height); free(ximage->data); ximage->data = NULL; XDestroyImage(ximage); return(ximageinfo); } void freeXImage(Image *image, XImageInfo *ximageinfo) { if (ximageinfo->index != NULL && ximageinfo->no > 0) XFreeColors(ximageinfo->display, ximageinfo->cmap, ximageinfo->index, ximageinfo->no, 0); /* this ^^^^^^^^^^^^^^ is wrong, because the used color cells * are somewhere between 0 and MAX_COLORS; there are indeed 'ximageinfo->no' * used color cells, but they are not at array position 0 - 'ximageinfo->no' */ free(ximageinfo); } int Read_PCX_to_Pixmap(Display *display, Window window, GC gc, char *filename, Pixmap *pixmap, Pixmap *pixmap_mask) { Image *image; XImageInfo *ximageinfo; int screen; Visual *visual; int depth; #if DEBUG_TIMING debug_print_timestamp(2, NULL); /* initialize timestamp function */ #endif /* read the graphic file in PCX format to image structure */ if ((image = Read_PCX_to_Image(filename)) == NULL) return errno_pcx; #if DEBUG_TIMING printf("%s:\n", filename); debug_print_timestamp(2, " READING PCX FILE TO IMAGE: "); #endif screen = DefaultScreen(display); visual = DefaultVisual(display, screen); depth = DefaultDepth(display, screen); /* convert image structure to X11 Pixmap */ if (!(ximageinfo = Image_to_Pixmap(display, screen, visual, window, gc, depth, image))) Error(ERR_EXIT, "cannot convert Image to Pixmap"); /* if a private colormap has been created, install it */ if (ximageinfo->cmap != DefaultColormap(display, screen)) XSetWindowColormap(display, window, ximageinfo->cmap); #if DEBUG_TIMING debug_print_timestamp(2, " CONVERTING IMAGE TO PIXMAP:"); #endif /* create clip mask for the image */ ximageinfo->pixmap_mask = Image_to_Mask(image, display, window); #if DEBUG_TIMING debug_print_timestamp(2, " CONVERTING IMAGE TO MASK: "); #endif *pixmap = ximageinfo->pixmap; *pixmap_mask = ximageinfo->pixmap_mask; return PCX_Success; } #endif /* PLATFORM_UNIX */ #endif /* TARGET_X11 */ mirrormagic-2.0.2.0deb1/src/libgame/image.h0000644000175000017500000000437307230347730020302 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * image.h * ***********************************************************/ #ifndef IMAGE_H #define IMAGE_H #include "system.h" #if defined(TARGET_X11) #define MAX_COLORS 256 /* maximal number of colors for each image */ typedef unsigned short Intensity; /* RGB intensity for X11 */ typedef struct { Display *display; /* destination display */ int depth; /* depth of destination drawable */ Pixel index[MAX_COLORS]; /* array of pixel values */ int no; /* number of pixels in the array */ Colormap cmap; /* colormap used for image */ Pixmap pixmap; /* final pixmap */ Pixmap pixmap_mask; /* final pixmap of mask */ } XImageInfo; struct RGBMap { unsigned int used; /* number of colors used in RGB map */ Intensity red[MAX_COLORS]; /* color values in X style */ Intensity green[MAX_COLORS]; Intensity blue[MAX_COLORS]; boolean color_used[MAX_COLORS]; /* flag if color cell is used */ }; typedef struct { struct RGBMap rgb; /* RGB map of image if IRGB type */ unsigned int width; /* width of image in pixels */ unsigned int height; /* height of image in pixels */ unsigned int depth; /* depth of image in bits if IRGB type */ byte *data; /* image data */ } Image; Image *newImage(unsigned int, unsigned int, unsigned int); void freeImage(Image *); void freeXImage(Image *, XImageInfo *); int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *); #endif /* TARGET_X11 */ #endif /* IMAGE_H */ mirrormagic-2.0.2.0deb1/src/libgame/misc.c0000644000175000017500000012464307445515373020161 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * misc.c * ***********************************************************/ #include #include #include #include #include #include #include #include #include "platform.h" #if !defined(PLATFORM_WIN32) #include #include #endif #include "misc.h" #include "random.h" #if defined(PLATFORM_MSDOS) volatile unsigned long counter = 0; void increment_counter() { counter++; } END_OF_FUNCTION(increment_counter); #endif /* maximal allowed length of a command line option */ #define MAX_OPTION_LEN 256 #ifdef TARGET_SDL static unsigned long mainCounter(int mode) { static unsigned long base_ms = 0; unsigned long current_ms; unsigned long counter_ms; current_ms = SDL_GetTicks(); /* reset base time in case of counter initializing or wrap-around */ if (mode == INIT_COUNTER || current_ms < base_ms) base_ms = current_ms; counter_ms = current_ms - base_ms; return counter_ms; /* return milliseconds since last init */ } #else /* !TARGET_SDL */ #if defined(PLATFORM_UNIX) static unsigned long mainCounter(int mode) { static struct timeval base_time = { 0, 0 }; struct timeval current_time; unsigned long counter_ms; gettimeofday(¤t_time, NULL); /* reset base time in case of counter initializing or wrap-around */ if (mode == INIT_COUNTER || current_time.tv_sec < base_time.tv_sec) base_time = current_time; counter_ms = (current_time.tv_sec - base_time.tv_sec) * 1000 + (current_time.tv_usec - base_time.tv_usec) / 1000; return counter_ms; /* return milliseconds since last init */ } #endif /* PLATFORM_UNIX */ #endif /* !TARGET_SDL */ void InitCounter() /* set counter back to zero */ { #if !defined(PLATFORM_MSDOS) mainCounter(INIT_COUNTER); #else LOCK_VARIABLE(counter); LOCK_FUNCTION(increment_counter); install_int_ex(increment_counter, BPS_TO_TIMER(100)); #endif } unsigned long Counter() /* get milliseconds since last call of InitCounter() */ { #if !defined(PLATFORM_MSDOS) return mainCounter(READ_COUNTER); #else return (counter * 10); #endif } static void sleep_milliseconds(unsigned long milliseconds_delay) { boolean do_busy_waiting = (milliseconds_delay < 5 ? TRUE : FALSE); #if defined(PLATFORM_MSDOS) /* don't use select() to perform waiting operations under DOS/Windows environment; always use a busy loop for waiting instead */ do_busy_waiting = TRUE; #endif if (do_busy_waiting) { /* we want to wait only a few ms -- if we assume that we have a kernel timer resolution of 10 ms, we would wait far to long; therefore it's better to do a short interval of busy waiting to get our sleeping time more accurate */ unsigned long base_counter = Counter(), actual_counter = Counter(); while (actual_counter < base_counter + milliseconds_delay && actual_counter >= base_counter) actual_counter = Counter(); } else { #if defined(TARGET_SDL) SDL_Delay(milliseconds_delay); #else struct timeval delay; delay.tv_sec = milliseconds_delay / 1000; delay.tv_usec = 1000 * (milliseconds_delay % 1000); if (select(0, NULL, NULL, NULL, &delay) != 0) Error(ERR_WARN, "sleep_milliseconds(): select() failed"); #endif } } void Delay(unsigned long delay) /* Sleep specified number of milliseconds */ { sleep_milliseconds(delay); } boolean FrameReached(unsigned long *frame_counter_var, unsigned long frame_delay) { unsigned long actual_frame_counter = FrameCounter; if (actual_frame_counter < *frame_counter_var+frame_delay && actual_frame_counter >= *frame_counter_var) return(FALSE); *frame_counter_var = actual_frame_counter; return(TRUE); } boolean DelayReached(unsigned long *counter_var, unsigned long delay) { unsigned long actual_counter = Counter(); if (actual_counter < *counter_var + delay && actual_counter >= *counter_var) return(FALSE); *counter_var = actual_counter; return(TRUE); } void WaitUntilDelayReached(unsigned long *counter_var, unsigned long delay) { unsigned long actual_counter; while(1) { actual_counter = Counter(); if (actual_counter < *counter_var + delay && actual_counter >= *counter_var) sleep_milliseconds((*counter_var + delay - actual_counter) / 2); else break; } *counter_var = actual_counter; } /* int2str() returns a number converted to a string; the used memory is static, but will be overwritten by later calls, so if you want to save the result, copy it to a private string buffer; there can be 10 local calls of int2str() without buffering the result -- the 11th call will then destroy the result from the first call and so on. */ char *int2str(int number, int size) { static char shift_array[10][40]; static int shift_counter = 0; char *s = shift_array[shift_counter]; shift_counter = (shift_counter + 1) % 10; if (size > 20) size = 20; if (size) { sprintf(s, " %09d", number); return &s[strlen(s) - size]; } else { sprintf(s, "%d", number); return s; } } unsigned int SimpleRND(unsigned int max) { #if defined(TARGET_SDL) static unsigned long root = 654321; unsigned long current_ms; current_ms = SDL_GetTicks(); root = root * 4253261 + current_ms; return (root % max); #else static unsigned long root = 654321; struct timeval current_time; gettimeofday(¤t_time, NULL); root = root * 4253261 + current_time.tv_sec + current_time.tv_usec; return (root % max); #endif } #ifdef DEBUG static unsigned int last_RND_value = 0; unsigned int last_RND() { return last_RND_value; } #endif unsigned int RND(unsigned int max) { #ifdef DEBUG return (last_RND_value = random_linux_libc() % max); #else return (random_linux_libc() % max); #endif } unsigned int InitRND(long seed) { #if defined(TARGET_SDL) unsigned long current_ms; if (seed == NEW_RANDOMIZE) { current_ms = SDL_GetTicks(); srandom_linux_libc((unsigned int) current_ms); return (unsigned int) current_ms; } else { srandom_linux_libc((unsigned int) seed); return (unsigned int) seed; } #else struct timeval current_time; if (seed == NEW_RANDOMIZE) { gettimeofday(¤t_time, NULL); srandom_linux_libc((unsigned int) current_time.tv_usec); return (unsigned int) current_time.tv_usec; } else { srandom_linux_libc((unsigned int) seed); return (unsigned int) seed; } #endif } char *getLoginName() { #if defined(PLATFORM_WIN32) return ANONYMOUS_NAME; #else struct passwd *pwd; if ((pwd = getpwuid(getuid())) == NULL) return ANONYMOUS_NAME; else return pwd->pw_name; #endif } char *getRealName() { #if defined(PLATFORM_UNIX) struct passwd *pwd; if ((pwd = getpwuid(getuid())) == NULL || strlen(pwd->pw_gecos) == 0) return ANONYMOUS_NAME; else { static char real_name[1024]; char *from_ptr = pwd->pw_gecos, *to_ptr = real_name; if (strchr(pwd->pw_gecos, 'ß') == NULL) return pwd->pw_gecos; /* the user's real name contains a 'ß' character (german sharp s), which has no equivalent in upper case letters (which our fonts use) */ while (*from_ptr != '\0' && (long)(to_ptr - real_name) < 1024 - 2) { if (*from_ptr != 'ß') *to_ptr++ = *from_ptr++; else { from_ptr++; *to_ptr++ = 's'; *to_ptr++ = 's'; } } *to_ptr = '\0'; return real_name; } #else /* !PLATFORM_UNIX */ return ANONYMOUS_NAME; #endif } char *getHomeDir() { #if defined(PLATFORM_UNIX) static char *home_dir = NULL; if (!home_dir) { if (!(home_dir = getenv("HOME"))) { struct passwd *pwd; if ((pwd = getpwuid(getuid()))) home_dir = pwd->pw_dir; else home_dir = "."; } } return home_dir; #else return "."; #endif } char *getPath2(char *path1, char *path2) { char *complete_path = checked_malloc(strlen(path1) + 1 + strlen(path2) + 1); sprintf(complete_path, "%s/%s", path1, path2); return complete_path; } char *getPath3(char *path1, char *path2, char *path3) { char *complete_path = checked_malloc(strlen(path1) + 1 + strlen(path2) + 1 + strlen(path3) + 1); sprintf(complete_path, "%s/%s/%s", path1, path2, path3); return complete_path; } char *getStringCopy(char *s) { char *s_copy; if (s == NULL) return NULL; s_copy = checked_malloc(strlen(s) + 1); strcpy(s_copy, s); return s_copy; } char *getStringToLower(char *s) { char *s_copy = checked_malloc(strlen(s) + 1); char *s_ptr = s_copy; while (*s) *s_ptr++ = tolower(*s++); *s_ptr = '\0'; return s_copy; } void GetOptions(char *argv[]) { char **options_left = &argv[1]; /* initialize global program options */ options.display_name = NULL; options.server_host = NULL; options.server_port = 0; options.ro_base_directory = RO_BASE_PATH; options.rw_base_directory = RW_BASE_PATH; options.level_directory = RO_BASE_PATH "/" LEVELS_DIRECTORY; options.serveronly = FALSE; options.network = FALSE; options.verbose = FALSE; options.debug = FALSE; while (*options_left) { char option_str[MAX_OPTION_LEN]; char *option = options_left[0]; char *next_option = options_left[1]; char *option_arg = NULL; int option_len = strlen(option); if (option_len >= MAX_OPTION_LEN) Error(ERR_EXIT_HELP, "unrecognized option '%s'", option); strcpy(option_str, option); /* copy argument into buffer */ option = option_str; if (strcmp(option, "--") == 0) /* stop scanning arguments */ break; if (strncmp(option, "--", 2) == 0) /* treat '--' like '-' */ option++; option_arg = strchr(option, '='); if (option_arg == NULL) /* no '=' in option */ option_arg = next_option; else { *option_arg++ = '\0'; /* cut argument from option */ if (*option_arg == '\0') /* no argument after '=' */ Error(ERR_EXIT_HELP, "option '%s' has invalid argument", option_str); } option_len = strlen(option); if (strcmp(option, "-") == 0) Error(ERR_EXIT_HELP, "unrecognized option '%s'", option); else if (strncmp(option, "-help", option_len) == 0) { printf("Usage: %s [options] [server.name [port]]\n" "Options:\n" " -d, --display machine:0 X server display\n" " -b, --basepath directory alternative base directory\n" " -l, --level directory alternative level directory\n" " -s, --serveronly only start network server\n" " -n, --network network multiplayer game\n" " -v, --verbose verbose mode\n" " --debug display debugging information\n", program.command_basename); exit(0); } else if (strncmp(option, "-display", option_len) == 0) { if (option_arg == NULL) Error(ERR_EXIT_HELP, "option '%s' requires an argument", option_str); options.display_name = option_arg; if (option_arg == next_option) options_left++; } else if (strncmp(option, "-basepath", option_len) == 0) { if (option_arg == NULL) Error(ERR_EXIT_HELP, "option '%s' requires an argument", option_str); /* this should be extended to separate options for ro and rw data */ options.ro_base_directory = option_arg; options.rw_base_directory = option_arg; if (option_arg == next_option) options_left++; /* adjust path for level directory accordingly */ options.level_directory = getPath2(options.ro_base_directory, LEVELS_DIRECTORY); } else if (strncmp(option, "-levels", option_len) == 0) { if (option_arg == NULL) Error(ERR_EXIT_HELP, "option '%s' requires an argument", option_str); options.level_directory = option_arg; if (option_arg == next_option) options_left++; } else if (strncmp(option, "-network", option_len) == 0) { options.network = TRUE; } else if (strncmp(option, "-serveronly", option_len) == 0) { options.serveronly = TRUE; } else if (strncmp(option, "-verbose", option_len) == 0) { options.verbose = TRUE; } else if (strncmp(option, "-debug", option_len) == 0) { options.debug = TRUE; } else if (*option == '-') { Error(ERR_EXIT_HELP, "unrecognized option '%s'", option_str); } else if (options.server_host == NULL) { options.server_host = *options_left; } else if (options.server_port == 0) { options.server_port = atoi(*options_left); if (options.server_port < 1024) Error(ERR_EXIT_HELP, "bad port number '%d'", options.server_port); } else Error(ERR_EXIT_HELP, "too many arguments"); options_left++; } } void Error(int mode, char *format, ...) { char *process_name = ""; FILE *error = stderr; char *newline = "\n"; /* display warnings only when running in verbose mode */ if (mode & ERR_WARN && !options.verbose) return; #if !defined(PLATFORM_UNIX) newline = "\r\n"; if ((error = openErrorFile()) == NULL) { printf("Cannot write to error output file!%s", newline); program.exit_function(1); } #endif if (mode & ERR_SOUND_SERVER) process_name = " sound server"; else if (mode & ERR_NETWORK_SERVER) process_name = " network server"; else if (mode & ERR_NETWORK_CLIENT) process_name = " network client **"; if (format) { va_list ap; fprintf(error, "%s%s: ", program.command_basename, process_name); if (mode & ERR_WARN) fprintf(error, "warning: "); va_start(ap, format); vfprintf(error, format, ap); va_end(ap); fprintf(error, "%s", newline); } if (mode & ERR_HELP) fprintf(error, "%s: Try option '--help' for more information.%s", program.command_basename, newline); if (mode & ERR_EXIT) fprintf(error, "%s%s: aborting%s", program.command_basename, process_name, newline); if (error != stderr) fclose(error); if (mode & ERR_EXIT) { if (mode & ERR_FROM_SERVER) exit(1); /* child process: normal exit */ else program.exit_function(1); /* main process: clean up stuff */ } } void *checked_malloc(unsigned long size) { void *ptr; ptr = malloc(size); if (ptr == NULL) Error(ERR_EXIT, "cannot allocate %d bytes -- out of memory", size); return ptr; } void *checked_calloc(unsigned long size) { void *ptr; ptr = calloc(1, size); if (ptr == NULL) Error(ERR_EXIT, "cannot allocate %d bytes -- out of memory", size); return ptr; } void *checked_realloc(void *ptr, unsigned long size) { ptr = realloc(ptr, size); if (ptr == NULL) Error(ERR_EXIT, "cannot allocate %d bytes -- out of memory", size); return ptr; } short getFile16BitInteger(FILE *file, int byte_order) { if (byte_order == BYTE_ORDER_BIG_ENDIAN) return ((fgetc(file) << 8) | (fgetc(file) << 0)); else /* BYTE_ORDER_LITTLE_ENDIAN */ return ((fgetc(file) << 0) | (fgetc(file) << 8)); } void putFile16BitInteger(FILE *file, short value, int byte_order) { if (byte_order == BYTE_ORDER_BIG_ENDIAN) { fputc((value >> 8) & 0xff, file); fputc((value >> 0) & 0xff, file); } else /* BYTE_ORDER_LITTLE_ENDIAN */ { fputc((value >> 0) & 0xff, file); fputc((value >> 8) & 0xff, file); } } int getFile32BitInteger(FILE *file, int byte_order) { if (byte_order == BYTE_ORDER_BIG_ENDIAN) return ((fgetc(file) << 24) | (fgetc(file) << 16) | (fgetc(file) << 8) | (fgetc(file) << 0)); else /* BYTE_ORDER_LITTLE_ENDIAN */ return ((fgetc(file) << 0) | (fgetc(file) << 8) | (fgetc(file) << 16) | (fgetc(file) << 24)); } void putFile32BitInteger(FILE *file, int value, int byte_order) { if (byte_order == BYTE_ORDER_BIG_ENDIAN) { fputc((value >> 24) & 0xff, file); fputc((value >> 16) & 0xff, file); fputc((value >> 8) & 0xff, file); fputc((value >> 0) & 0xff, file); } else /* BYTE_ORDER_LITTLE_ENDIAN */ { fputc((value >> 0) & 0xff, file); fputc((value >> 8) & 0xff, file); fputc((value >> 16) & 0xff, file); fputc((value >> 24) & 0xff, file); } } boolean getFileChunk(FILE *file, char *chunk_name, int *chunk_size, int byte_order) { const int chunk_name_length = 4; /* read chunk name */ fgets(chunk_name, chunk_name_length + 1, file); if (chunk_size != NULL) { /* read chunk size */ *chunk_size = getFile32BitInteger(file, byte_order); } return (feof(file) || ferror(file) ? FALSE : TRUE); } void putFileChunk(FILE *file, char *chunk_name, int chunk_size, int byte_order) { /* write chunk name */ fputs(chunk_name, file); if (chunk_size >= 0) { /* write chunk size */ putFile32BitInteger(file, chunk_size, byte_order); } } void ReadUnusedBytesFromFile(FILE *file, unsigned long bytes) { while (bytes--) fgetc(file); } void WriteUnusedBytesToFile(FILE *file, unsigned long bytes) { while (bytes--) fputc(0, file); } #define TRANSLATE_KEYSYM_TO_KEYNAME 0 #define TRANSLATE_KEYSYM_TO_X11KEYNAME 1 #define TRANSLATE_X11KEYNAME_TO_KEYSYM 2 void translate_keyname(Key *keysym, char **x11name, char **name, int mode) { static struct { Key key; char *x11name; char *name; } translate_key[] = { /* normal cursor keys */ { KSYM_Left, "XK_Left", "cursor left" }, { KSYM_Right, "XK_Right", "cursor right" }, { KSYM_Up, "XK_Up", "cursor up" }, { KSYM_Down, "XK_Down", "cursor down" }, /* keypad cursor keys */ #ifdef KSYM_KP_Left { KSYM_KP_Left, "XK_KP_Left", "keypad left" }, { KSYM_KP_Right, "XK_KP_Right", "keypad right" }, { KSYM_KP_Up, "XK_KP_Up", "keypad up" }, { KSYM_KP_Down, "XK_KP_Down", "keypad down" }, #endif /* other keypad keys */ #ifdef KSYM_KP_Enter { KSYM_KP_Enter, "XK_KP_Enter", "keypad enter" }, { KSYM_KP_Add, "XK_KP_Add", "keypad +" }, { KSYM_KP_Subtract, "XK_KP_Subtract", "keypad -" }, { KSYM_KP_Multiply, "XK_KP_Multiply", "keypad mltply" }, { KSYM_KP_Divide, "XK_KP_Divide", "keypad /" }, { KSYM_KP_Separator,"XK_KP_Separator", "keypad ," }, #endif /* modifier keys */ { KSYM_Shift_L, "XK_Shift_L", "left shift" }, { KSYM_Shift_R, "XK_Shift_R", "right shift" }, { KSYM_Control_L, "XK_Control_L", "left control" }, { KSYM_Control_R, "XK_Control_R", "right control" }, { KSYM_Meta_L, "XK_Meta_L", "left meta" }, { KSYM_Meta_R, "XK_Meta_R", "right meta" }, { KSYM_Alt_L, "XK_Alt_L", "left alt" }, { KSYM_Alt_R, "XK_Alt_R", "right alt" }, { KSYM_Super_L, "XK_Super_L", "left super" }, /* Win-L */ { KSYM_Super_R, "XK_Super_R", "right super" }, /* Win-R */ { KSYM_Mode_switch, "XK_Mode_switch", "mode switch" }, /* Alt-R */ { KSYM_Multi_key, "XK_Multi_key", "multi key" }, /* Ctrl-R */ /* some special keys */ { KSYM_BackSpace, "XK_BackSpace", "backspace" }, { KSYM_Delete, "XK_Delete", "delete" }, { KSYM_Insert, "XK_Insert", "insert" }, { KSYM_Tab, "XK_Tab", "tab" }, { KSYM_Home, "XK_Home", "home" }, { KSYM_End, "XK_End", "end" }, { KSYM_Page_Up, "XK_Page_Up", "page up" }, { KSYM_Page_Down, "XK_Page_Down", "page down" }, { KSYM_Menu, "XK_Menu", "menu" }, /* Win-Menu */ /* ASCII 0x20 to 0x40 keys (except numbers) */ { KSYM_space, "XK_space", "space" }, { KSYM_exclam, "XK_exclam", "!" }, { KSYM_quotedbl, "XK_quotedbl", "\"" }, { KSYM_numbersign, "XK_numbersign", "#" }, { KSYM_dollar, "XK_dollar", "$" }, { KSYM_percent, "XK_percent", "%" }, { KSYM_ampersand, "XK_ampersand", "&" }, { KSYM_apostrophe, "XK_apostrophe", "'" }, { KSYM_parenleft, "XK_parenleft", "(" }, { KSYM_parenright, "XK_parenright", ")" }, { KSYM_asterisk, "XK_asterisk", "*" }, { KSYM_plus, "XK_plus", "+" }, { KSYM_comma, "XK_comma", "," }, { KSYM_minus, "XK_minus", "-" }, { KSYM_period, "XK_period", "." }, { KSYM_slash, "XK_slash", "/" }, { KSYM_colon, "XK_colon", ":" }, { KSYM_semicolon, "XK_semicolon", ";" }, { KSYM_less, "XK_less", "<" }, { KSYM_equal, "XK_equal", "=" }, { KSYM_greater, "XK_greater", ">" }, { KSYM_question, "XK_question", "?" }, { KSYM_at, "XK_at", "@" }, /* more ASCII keys */ { KSYM_bracketleft, "XK_bracketleft", "[" }, { KSYM_backslash, "XK_backslash", "backslash" }, { KSYM_bracketright,"XK_bracketright", "]" }, { KSYM_asciicircum, "XK_asciicircum", "circumflex" }, { KSYM_underscore, "XK_underscore", "_" }, { KSYM_grave, "XK_grave", "grave" }, { KSYM_quoteleft, "XK_quoteleft", "quote left" }, { KSYM_braceleft, "XK_braceleft", "brace left" }, { KSYM_bar, "XK_bar", "bar" }, { KSYM_braceright, "XK_braceright", "brace right" }, { KSYM_asciitilde, "XK_asciitilde", "ascii tilde" }, /* special (non-ASCII) keys */ { KSYM_Adiaeresis, "XK_Adiaeresis", "Ä" }, { KSYM_Odiaeresis, "XK_Odiaeresis", "Ö" }, { KSYM_Udiaeresis, "XK_Udiaeresis", "Ü" }, { KSYM_adiaeresis, "XK_adiaeresis", "ä" }, { KSYM_odiaeresis, "XK_odiaeresis", "ö" }, { KSYM_udiaeresis, "XK_udiaeresis", "ü" }, { KSYM_ssharp, "XK_ssharp", "sharp s" }, /* end-of-array identifier */ { 0, NULL, NULL } }; int i; if (mode == TRANSLATE_KEYSYM_TO_KEYNAME) { static char name_buffer[30]; Key key = *keysym; if (key >= KSYM_A && key <= KSYM_Z) sprintf(name_buffer, "%c", 'A' + (char)(key - KSYM_A)); else if (key >= KSYM_a && key <= KSYM_z) sprintf(name_buffer, "%c", 'a' + (char)(key - KSYM_a)); else if (key >= KSYM_0 && key <= KSYM_9) sprintf(name_buffer, "%c", '0' + (char)(key - KSYM_0)); else if (key >= KSYM_KP_0 && key <= KSYM_KP_9) sprintf(name_buffer, "keypad %c", '0' + (char)(key - KSYM_KP_0)); else if (key >= KSYM_F1 && key <= KSYM_F24) sprintf(name_buffer, "function F%d", (int)(key - KSYM_F1 + 1)); else if (key == KSYM_UNDEFINED) strcpy(name_buffer, "(undefined)"); else { i = 0; do { if (key == translate_key[i].key) { strcpy(name_buffer, translate_key[i].name); break; } } while (translate_key[++i].name); if (!translate_key[i].name) strcpy(name_buffer, "(unknown)"); } *name = name_buffer; } else if (mode == TRANSLATE_KEYSYM_TO_X11KEYNAME) { static char name_buffer[30]; Key key = *keysym; if (key >= KSYM_A && key <= KSYM_Z) sprintf(name_buffer, "XK_%c", 'A' + (char)(key - KSYM_A)); else if (key >= KSYM_a && key <= KSYM_z) sprintf(name_buffer, "XK_%c", 'a' + (char)(key - KSYM_a)); else if (key >= KSYM_0 && key <= KSYM_9) sprintf(name_buffer, "XK_%c", '0' + (char)(key - KSYM_0)); else if (key >= KSYM_KP_0 && key <= KSYM_KP_9) sprintf(name_buffer, "XK_KP_%c", '0' + (char)(key - KSYM_KP_0)); else if (key >= KSYM_F1 && key <= KSYM_F24) sprintf(name_buffer, "XK_F%d", (int)(key - KSYM_F1 + 1)); else if (key == KSYM_UNDEFINED) strcpy(name_buffer, "[undefined]"); else { i = 0; do { if (key == translate_key[i].key) { strcpy(name_buffer, translate_key[i].x11name); break; } } while (translate_key[++i].x11name); if (!translate_key[i].x11name) sprintf(name_buffer, "0x%04lx", (unsigned long)key); } *x11name = name_buffer; } else if (mode == TRANSLATE_X11KEYNAME_TO_KEYSYM) { Key key = KSYM_UNDEFINED; char *name_ptr = *x11name; if (strncmp(name_ptr, "XK_", 3) == 0 && strlen(name_ptr) == 4) { char c = name_ptr[3]; if (c >= 'A' && c <= 'Z') key = KSYM_A + (Key)(c - 'A'); else if (c >= 'a' && c <= 'z') key = KSYM_a + (Key)(c - 'a'); else if (c >= '0' && c <= '9') key = KSYM_0 + (Key)(c - '0'); } else if (strncmp(name_ptr, "XK_KP_", 6) == 0 && strlen(name_ptr) == 7) { char c = name_ptr[6]; if (c >= '0' && c <= '9') key = KSYM_0 + (Key)(c - '0'); } else if (strncmp(name_ptr, "XK_F", 4) == 0 && strlen(name_ptr) <= 6) { char c1 = name_ptr[4]; char c2 = name_ptr[5]; int d = 0; if ((c1 >= '0' && c1 <= '9') && ((c2 >= '0' && c1 <= '9') || c2 == '\0')) d = atoi(&name_ptr[4]); if (d >=1 && d <= 24) key = KSYM_F1 + (Key)(d - 1); } else if (strncmp(name_ptr, "XK_", 3) == 0) { i = 0; do { if (strcmp(name_ptr, translate_key[i].x11name) == 0) { key = translate_key[i].key; break; } } while (translate_key[++i].x11name); } else if (strncmp(name_ptr, "0x", 2) == 0) { unsigned long value = 0; name_ptr += 2; while (name_ptr) { char c = *name_ptr++; int d = -1; if (c >= '0' && c <= '9') d = (int)(c - '0'); else if (c >= 'a' && c <= 'f') d = (int)(c - 'a' + 10); else if (c >= 'A' && c <= 'F') d = (int)(c - 'A' + 10); if (d == -1) { value = -1; break; } value = value * 16 + d; } if (value != -1) key = (Key)value; } *keysym = key; } } char *getKeyNameFromKey(Key key) { char *name; translate_keyname(&key, NULL, &name, TRANSLATE_KEYSYM_TO_KEYNAME); return name; } char *getX11KeyNameFromKey(Key key) { char *x11name; translate_keyname(&key, &x11name, NULL, TRANSLATE_KEYSYM_TO_X11KEYNAME); return x11name; } Key getKeyFromX11KeyName(char *x11name) { Key key; translate_keyname(&key, &x11name, NULL, TRANSLATE_X11KEYNAME_TO_KEYSYM); return key; } char getCharFromKey(Key key) { char *keyname = getKeyNameFromKey(key); char letter = 0; if (strlen(keyname) == 1) letter = keyname[0]; else if (strcmp(keyname, "space") == 0) letter = ' '; else if (strcmp(keyname, "circumflex") == 0) letter = '^'; return letter; } /* ------------------------------------------------------------------------- */ /* some functions to handle lists of level directories */ /* ------------------------------------------------------------------------- */ struct LevelDirInfo *newLevelDirInfo() { return checked_calloc(sizeof(struct LevelDirInfo)); } void pushLevelDirInfo(struct LevelDirInfo **node_first, struct LevelDirInfo *node_new) { node_new->next = *node_first; *node_first = node_new; } int numLevelDirInfo(struct LevelDirInfo *node) { int num = 0; while (node) { num++; node = node->next; } return num; } boolean validLevelSeries(struct LevelDirInfo *node) { return (node != NULL && !node->node_group && !node->parent_link); } struct LevelDirInfo *getFirstValidLevelSeries(struct LevelDirInfo *node) { if (node == NULL) { if (leveldir_first) /* start with first level directory entry */ return getFirstValidLevelSeries(leveldir_first); else return NULL; } else if (node->node_group) /* enter level group (step down into tree) */ return getFirstValidLevelSeries(node->node_group); else if (node->parent_link) /* skip start entry of level group */ { if (node->next) /* get first real level series entry */ return getFirstValidLevelSeries(node->next); else /* leave empty level group and go on */ return getFirstValidLevelSeries(node->node_parent->next); } else /* this seems to be a regular level series */ return node; } struct LevelDirInfo *getLevelDirInfoFirstGroupEntry(struct LevelDirInfo *node) { if (node == NULL) return NULL; if (node->node_parent == NULL) /* top level group */ return leveldir_first; else /* sub level group */ return node->node_parent->node_group; } int numLevelDirInfoInGroup(struct LevelDirInfo *node) { return numLevelDirInfo(getLevelDirInfoFirstGroupEntry(node)); } int posLevelDirInfo(struct LevelDirInfo *node) { struct LevelDirInfo *node_cmp = getLevelDirInfoFirstGroupEntry(node); int pos = 0; while (node_cmp) { if (node_cmp == node) return pos; pos++; node_cmp = node_cmp->next; } return 0; } struct LevelDirInfo *getLevelDirInfoFromPos(struct LevelDirInfo *node, int pos) { struct LevelDirInfo *node_default = node; int pos_cmp = 0; while (node) { if (pos_cmp == pos) return node; pos_cmp++; node = node->next; } return node_default; } struct LevelDirInfo *getLevelDirInfoFromFilenameExt(struct LevelDirInfo *node, char *filename) { if (filename == NULL) return NULL; while (node) { if (node->node_group) { struct LevelDirInfo *node_group; node_group = getLevelDirInfoFromFilenameExt(node->node_group, filename); if (node_group) return node_group; } else if (!node->parent_link) { if (strcmp(filename, node->filename) == 0) return node; } node = node->next; } return NULL; } struct LevelDirInfo *getLevelDirInfoFromFilename(char *filename) { return getLevelDirInfoFromFilenameExt(leveldir_first, filename); } void dumpLevelDirInfo(struct LevelDirInfo *node, int depth) { int i; while (node) { for (i=0; ifilename); if (node->node_group != NULL) dumpLevelDirInfo(node->node_group, depth + 1); node = node->next; } } void sortLevelDirInfo(struct LevelDirInfo **node_first, int (*compare_function)(const void *, const void *)) { int num_nodes = numLevelDirInfo(*node_first); struct LevelDirInfo **sort_array; struct LevelDirInfo *node = *node_first; int i = 0; if (num_nodes == 0) return; /* allocate array for sorting structure pointers */ sort_array = checked_calloc(num_nodes * sizeof(struct LevelDirInfo *)); /* writing structure pointers to sorting array */ while (i < num_nodes && node) /* double boundary check... */ { sort_array[i] = node; i++; node = node->next; } /* sorting the structure pointers in the sorting array */ qsort(sort_array, num_nodes, sizeof(struct LevelDirInfo *), compare_function); /* update the linkage of list elements with the sorted node array */ for (i=0; inext = sort_array[i + 1]; sort_array[num_nodes - 1]->next = NULL; /* update the linkage of the main list anchor pointer */ *node_first = sort_array[0]; free(sort_array); /* now recursively sort the level group structures */ node = *node_first; while (node) { if (node->node_group != NULL) sortLevelDirInfo(&node->node_group, compare_function); node = node->next; } } inline void swap_numbers(int *i1, int *i2) { int help = *i1; *i1 = *i2; *i2 = help; } inline void swap_number_pairs(int *x1, int *y1, int *x2, int *y2) { int help_x = *x1; int help_y = *y1; *x1 = *x2; *x2 = help_x; *y1 = *y2; *y2 = help_y; } /* ========================================================================= */ /* some stuff from "files.c" */ /* ========================================================================= */ #if defined(PLATFORM_WIN32) #ifndef S_IRGRP #define S_IRGRP S_IRUSR #endif #ifndef S_IROTH #define S_IROTH S_IRUSR #endif #ifndef S_IWGRP #define S_IWGRP S_IWUSR #endif #ifndef S_IWOTH #define S_IWOTH S_IWUSR #endif #ifndef S_IXGRP #define S_IXGRP S_IXUSR #endif #ifndef S_IXOTH #define S_IXOTH S_IXUSR #endif #ifndef S_IRWXG #define S_IRWXG (S_IRGRP | S_IWGRP | S_IXGRP) #endif #ifndef S_ISGID #define S_ISGID 0 #endif #endif /* PLATFORM_WIN32 */ /* file permissions for newly written files */ #define MODE_R_ALL (S_IRUSR | S_IRGRP | S_IROTH) #define MODE_W_ALL (S_IWUSR | S_IWGRP | S_IWOTH) #define MODE_X_ALL (S_IXUSR | S_IXGRP | S_IXOTH) #define MODE_W_PRIVATE (S_IWUSR) #define MODE_W_PUBLIC (S_IWUSR | S_IWGRP) #define MODE_W_PUBLIC_DIR (S_IWUSR | S_IWGRP | S_ISGID) #define DIR_PERMS_PRIVATE (MODE_R_ALL | MODE_X_ALL | MODE_W_PRIVATE) #define DIR_PERMS_PUBLIC (MODE_R_ALL | MODE_X_ALL | MODE_W_PUBLIC_DIR) #define FILE_PERMS_PRIVATE (MODE_R_ALL | MODE_W_PRIVATE) #define FILE_PERMS_PUBLIC (MODE_R_ALL | MODE_W_PUBLIC) char *getUserDataDir(void) { static char *userdata_dir = NULL; if (!userdata_dir) { char *home_dir = getHomeDir(); char *data_dir = program.userdata_directory; userdata_dir = getPath2(home_dir, data_dir); } return userdata_dir; } char *getSetupDir() { return getUserDataDir(); } static mode_t posix_umask(mode_t mask) { #if defined(PLATFORM_UNIX) return umask(mask); #else return 0; #endif } static int posix_mkdir(const char *pathname, mode_t mode) { #if defined(PLATFORM_WIN32) return mkdir(pathname); #else return mkdir(pathname, mode); #endif } void createDirectory(char *dir, char *text, int permission_class) { /* leave "other" permissions in umask untouched, but ensure group parts of USERDATA_DIR_MODE are not masked */ mode_t dir_mode = (permission_class == PERMS_PRIVATE ? DIR_PERMS_PRIVATE : DIR_PERMS_PUBLIC); mode_t normal_umask = posix_umask(0); mode_t group_umask = ~(dir_mode & S_IRWXG); posix_umask(normal_umask & group_umask); if (access(dir, F_OK) != 0) if (posix_mkdir(dir, dir_mode) != 0) Error(ERR_WARN, "cannot create %s directory '%s'", text, dir); posix_umask(normal_umask); /* reset normal umask */ } void InitUserDataDirectory() { createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); } void SetFilePermissions(char *filename, int permission_class) { chmod(filename, (permission_class == PERMS_PRIVATE ? FILE_PERMS_PRIVATE : FILE_PERMS_PUBLIC)); } int getFileVersionFromCookieString(const char *cookie) { const char *ptr_cookie1, *ptr_cookie2; const char *pattern1 = "_FILE_VERSION_"; const char *pattern2 = "?.?"; const int len_cookie = strlen(cookie); const int len_pattern1 = strlen(pattern1); const int len_pattern2 = strlen(pattern2); const int len_pattern = len_pattern1 + len_pattern2; int version_major, version_minor; if (len_cookie <= len_pattern) return -1; ptr_cookie1 = &cookie[len_cookie - len_pattern]; ptr_cookie2 = &cookie[len_cookie - len_pattern2]; if (strncmp(ptr_cookie1, pattern1, len_pattern1) != 0) return -1; if (ptr_cookie2[0] < '0' || ptr_cookie2[0] > '9' || ptr_cookie2[1] != '.' || ptr_cookie2[2] < '0' || ptr_cookie2[2] > '9') return -1; version_major = ptr_cookie2[0] - '0'; version_minor = ptr_cookie2[2] - '0'; return VERSION_IDENT(version_major, version_minor, 0); } boolean checkCookieString(const char *cookie, const char *template) { const char *pattern = "_FILE_VERSION_?.?"; const int len_cookie = strlen(cookie); const int len_template = strlen(template); const int len_pattern = strlen(pattern); if (len_cookie != len_template) return FALSE; if (strncmp(cookie, template, len_cookie - len_pattern) != 0) return FALSE; return TRUE; } /* ------------------------------------------------------------------------- */ /* setup file stuff */ /* ------------------------------------------------------------------------- */ static char *string_tolower(char *s) { static char s_lower[100]; int i; if (strlen(s) >= 100) return s; strcpy(s_lower, s); for (i=0; itoken) free(setup_file_list->token); if (setup_file_list->value) free(setup_file_list->value); if (setup_file_list->next) freeSetupFileList(setup_file_list->next); free(setup_file_list); } static struct SetupFileList *newSetupFileList(char *token, char *value) { struct SetupFileList *new = checked_malloc(sizeof(struct SetupFileList)); new->token = checked_malloc(strlen(token) + 1); strcpy(new->token, token); new->value = checked_malloc(strlen(value) + 1); strcpy(new->value, value); new->next = NULL; return new; } char *getTokenValue(struct SetupFileList *setup_file_list, char *token) { if (!setup_file_list) return NULL; if (strcmp(setup_file_list->token, token) == 0) return setup_file_list->value; else return getTokenValue(setup_file_list->next, token); } static void setTokenValue(struct SetupFileList *setup_file_list, char *token, char *value) { if (!setup_file_list) return; if (strcmp(setup_file_list->token, token) == 0) { free(setup_file_list->value); setup_file_list->value = checked_malloc(strlen(value) + 1); strcpy(setup_file_list->value, value); } else if (setup_file_list->next == NULL) setup_file_list->next = newSetupFileList(token, value); else setTokenValue(setup_file_list->next, token, value); } #ifdef DEBUG static void printSetupFileList(struct SetupFileList *setup_file_list) { if (!setup_file_list) return; printf("token: '%s'\n", setup_file_list->token); printf("value: '%s'\n", setup_file_list->value); printSetupFileList(setup_file_list->next); } #endif struct SetupFileList *loadSetupFileList(char *filename) { int line_len; char line[MAX_LINE_LEN]; char *token, *value, *line_ptr; struct SetupFileList *setup_file_list = newSetupFileList("", ""); struct SetupFileList *first_valid_list_entry; FILE *file; if (!(file = fopen(filename, MODE_READ))) { Error(ERR_WARN, "cannot open configuration file '%s'", filename); return NULL; } while(!feof(file)) { /* read next line of input file */ if (!fgets(line, MAX_LINE_LEN, file)) break; /* cut trailing comment or whitespace from input line */ for (line_ptr = line; *line_ptr; line_ptr++) { if (*line_ptr == '#' || *line_ptr == '\n' || *line_ptr == '\r') { *line_ptr = '\0'; break; } } /* cut trailing whitespaces from input line */ for (line_ptr = &line[strlen(line)]; line_ptr > line; line_ptr--) if ((*line_ptr == ' ' || *line_ptr == '\t') && line_ptr[1] == '\0') *line_ptr = '\0'; /* ignore empty lines */ if (*line == '\0') continue; line_len = strlen(line); /* cut leading whitespaces from token */ for (token = line; *token; token++) if (*token != ' ' && *token != '\t') break; /* find end of token */ for (line_ptr = token; *line_ptr; line_ptr++) { if (*line_ptr == ' ' || *line_ptr == '\t' || *line_ptr == ':') { *line_ptr = '\0'; break; } } if (line_ptr < line + line_len) value = line_ptr + 1; else value = "\0"; /* cut leading whitespaces from value */ for (; *value; value++) if (*value != ' ' && *value != '\t') break; if (*token && *value) setTokenValue(setup_file_list, token, value); } fclose(file); first_valid_list_entry = setup_file_list->next; /* free empty list header */ setup_file_list->next = NULL; freeSetupFileList(setup_file_list); if (first_valid_list_entry == NULL) Error(ERR_WARN, "configuration file '%s' is empty", filename); return first_valid_list_entry; } void checkSetupFileListIdentifier(struct SetupFileList *setup_file_list, char *identifier) { if (!setup_file_list) return; if (strcmp(setup_file_list->token, TOKEN_STR_FILE_IDENTIFIER) == 0) { if (strcmp(setup_file_list->value, identifier) != 0) { Error(ERR_WARN, "configuration file has wrong version"); return; } else return; } if (setup_file_list->next) checkSetupFileListIdentifier(setup_file_list->next, identifier); else { Error(ERR_WARN, "configuration file has no version information"); return; } } /* ========================================================================= */ /* functions only needed for non-Unix (non-command-line) systems */ /* ========================================================================= */ #if !defined(PLATFORM_UNIX) #define ERROR_FILENAME "error.out" void initErrorFile() { char *filename; InitUserDataDirectory(); filename = getPath2(getUserDataDir(), ERROR_FILENAME); unlink(filename); free(filename); } FILE *openErrorFile() { char *filename; FILE *error_file; filename = getPath2(getUserDataDir(), ERROR_FILENAME); error_file = fopen(filename, MODE_APPEND); free(filename); return error_file; } void dumpErrorFile() { char *filename; FILE *error_file; filename = getPath2(getUserDataDir(), ERROR_FILENAME); error_file = fopen(filename, MODE_READ); free(filename); if (error_file != NULL) { while (!feof(error_file)) fputc(fgetc(error_file), stderr); fclose(error_file); } } #endif /* ========================================================================= */ /* the following is only for debugging purpose and normally not used */ /* ========================================================================= */ #define DEBUG_NUM_TIMESTAMPS 3 void debug_print_timestamp(int counter_nr, char *message) { static long counter[DEBUG_NUM_TIMESTAMPS][2]; if (counter_nr >= DEBUG_NUM_TIMESTAMPS) Error(ERR_EXIT, "debugging: increase DEBUG_NUM_TIMESTAMPS in misc.c"); counter[counter_nr][0] = Counter(); if (message) printf("%s %.2f seconds\n", message, (float)(counter[counter_nr][0] - counter[counter_nr][1]) / 1000); counter[counter_nr][1] = Counter(); } mirrormagic-2.0.2.0deb1/src/libgame/misc.h0000644000175000017500000001245607445255100020151 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * misc.h * ***********************************************************/ #ifndef MISC_H #define MISC_H #include #include #include "system.h" /* functions for version handling */ #define VERSION_IDENT(x,y,z) ((x) * 10000 + (y) * 100 + (z)) #define VERSION_MAJOR(x) ((x) / 10000) #define VERSION_MINOR(x) (((x) % 10000) / 100) #define VERSION_PATCH(x) ((x) % 100) /* values for InitCounter() and Counter() */ #define INIT_COUNTER 0 #define READ_COUNTER 1 /* values for InitRND() */ #define NEW_RANDOMIZE -1 /* values for Error() */ #define ERR_RETURN 0 #define ERR_WARN (1 << 0) #define ERR_EXIT (1 << 1) #define ERR_HELP (1 << 2) #define ERR_SOUND_SERVER (1 << 3) #define ERR_NETWORK_SERVER (1 << 4) #define ERR_NETWORK_CLIENT (1 << 5) #define ERR_FROM_SERVER (ERR_SOUND_SERVER | ERR_NETWORK_SERVER) #define ERR_EXIT_HELP (ERR_EXIT | ERR_HELP) #define ERR_EXIT_SOUND_SERVER (ERR_EXIT | ERR_SOUND_SERVER) #define ERR_EXIT_NETWORK_SERVER (ERR_EXIT | ERR_NETWORK_SERVER) #define ERR_EXIT_NETWORK_CLIENT (ERR_EXIT | ERR_NETWORK_CLIENT) /* values for getFile...() and putFile...() */ #define BYTE_ORDER_BIG_ENDIAN 0 #define BYTE_ORDER_LITTLE_ENDIAN 1 /* values for createDirectory() */ #define PERMS_PRIVATE 0 #define PERMS_PUBLIC 1 /* values for general file handling stuff */ #define MAX_FILENAME_LEN 256 #define MAX_LINE_LEN 1000 /* values for setup file stuff */ #define TYPE_BOOLEAN 1 #define TYPE_SWITCH 2 #define TYPE_KEY 3 #define TYPE_INTEGER 4 #define TYPE_STRING 5 #define TOKEN_STR_FILE_IDENTIFIER "file_identifier" #define TOKEN_VALUE_POSITION 30 struct SetupFileList { char *token; char *value; struct SetupFileList *next; }; struct TokenInfo { int type; void *value; char *text; }; void InitCounter(void); unsigned long Counter(void); void Delay(unsigned long); boolean FrameReached(unsigned long *, unsigned long); boolean DelayReached(unsigned long *, unsigned long); void WaitUntilDelayReached(unsigned long *, unsigned long); char *int2str(int, int); unsigned int SimpleRND(unsigned int); unsigned int RND(unsigned int); unsigned int InitRND(long); char *getLoginName(void); char *getRealName(void); char *getHomeDir(void); char *getPath2(char *, char *); char *getPath3(char *, char *, char*); char *getStringCopy(char *); char *getStringToLower(char *); void GetOptions(char **); void Error(int, char *, ...); void *checked_malloc(unsigned long); void *checked_calloc(unsigned long); void *checked_realloc(void *, unsigned long); short getFile16BitInteger(FILE *, int); void putFile16BitInteger(FILE *, short, int); int getFile32BitInteger(FILE *, int); void putFile32BitInteger(FILE *, int, int); boolean getFileChunk(FILE *, char *, int *, int); void putFileChunk(FILE *, char *, int, int); void ReadUnusedBytesFromFile(FILE *, unsigned long); void WriteUnusedBytesToFile(FILE *, unsigned long); char *getKeyNameFromKey(Key); char *getX11KeyNameFromKey(Key); Key getKeyFromX11KeyName(char *); char getCharFromKey(Key); char *getJoyNameFromJoySymbol(int); int getJoySymbolFromJoyName(char *); int getJoystickNrFromDeviceName(char *); struct LevelDirInfo *newLevelDirInfo(); void pushLevelDirInfo(struct LevelDirInfo **, struct LevelDirInfo *); int numLevelDirInfo(struct LevelDirInfo *); boolean validLevelSeries(struct LevelDirInfo *); struct LevelDirInfo *getFirstValidLevelSeries(struct LevelDirInfo *); struct LevelDirInfo *getLevelDirInfoFirstGroupEntry(struct LevelDirInfo *); int numLevelDirInfoInGroup(struct LevelDirInfo *); int posLevelDirInfo(struct LevelDirInfo *); struct LevelDirInfo *getLevelDirInfoFromPos(struct LevelDirInfo *, int); struct LevelDirInfo *getLevelDirInfoFromFilename(char *); void dumpLevelDirInfo(struct LevelDirInfo *, int); void sortLevelDirInfo(struct LevelDirInfo **, int (*compare_function)(const void *, const void *)); inline void swap_numbers(int *, int *); inline void swap_number_pairs(int *, int *, int *, int *); char *getUserDataDir(void); char *getSetupDir(void); void createDirectory(char *, char *, int); void InitUserDataDirectory(void); void SetFilePermissions(char *, int); int getFileVersionFromCookieString(const char *); boolean checkCookieString(const char *, const char *); int get_string_integer_value(char *); boolean get_string_boolean_value(char *); char *getFormattedSetupEntry(char *, char *); void freeSetupFileList(struct SetupFileList *); char *getTokenValue(struct SetupFileList *, char *); struct SetupFileList *loadSetupFileList(char *); void checkSetupFileListIdentifier(struct SetupFileList *, char *); #if !defined(PLATFORM_UNIX) void initErrorFile(); FILE *openErrorFile(); void dumpErrorFile(); #endif void debug_print_timestamp(int, char *); #endif /* MISC_H */ mirrormagic-2.0.2.0deb1/src/libgame/msdos.c0000644000175000017500000006032707230347730020341 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * msdos.c * ***********************************************************/ #include "system.h" #if defined(PLATFORM_MSDOS) #include "sound.h" #include "misc.h" #include "pcx.h" #define AllegroDefaultScreen() (display->screens[display->default_screen]) /* allegro driver declarations */ DECLARE_GFX_DRIVER_LIST(GFX_DRIVER_VBEAF GFX_DRIVER_VESA2L GFX_DRIVER_VESA1) DECLARE_COLOR_DEPTH_LIST(COLOR_DEPTH_8) DECLARE_DIGI_DRIVER_LIST(DIGI_DRIVER_SB) DECLARE_MIDI_DRIVER_LIST() DECLARE_JOYSTICK_DRIVER_LIST(JOYSTICK_DRIVER_STANDARD) /* allegro global variables */ extern volatile int key_shifts; extern int num_joysticks; extern JOYSTICK_INFO joy[]; extern int i_love_bill; /* internal variables of msdos.c */ static boolean keyboard_auto_repeat = TRUE; static int key_press_state[MAX_SCANCODES]; static XEvent event_buffer[MAX_EVENT_BUFFER]; static int pending_events; static boolean joystick_event; static boolean mouse_installed = FALSE; static int last_mouse_pos; static int last_mouse_b; static int last_joystick_state; static BITMAP* video_bitmap; static RGB global_colormap[MAX_COLORS]; static int global_colormap_entries_used = 0; boolean wait_for_vsync; /* extern int playing_sounds; extern struct SoundControl playlist[MAX_SOUNDS_PLAYING]; extern struct SoundControl emptySoundControl; */ static BITMAP *Read_PCX_to_AllegroBitmap(char *); static void allegro_init_drivers() { int i; for (i=0; i 0) mouse_installed = TRUE; last_joystick_state = 0; joystick_event = FALSE; } static boolean allegro_init_audio() { reserve_voices(MAX_SOUNDS_PLAYING, 0); if (install_sound(DIGI_AUTODETECT, MIDI_NONE, NULL) == -1) if (install_sound(DIGI_SB, MIDI_NONE, NULL) == -1) return FALSE; return TRUE; } static boolean hide_mouse(Display *display, int x, int y, unsigned int width, unsigned int height) { if (mouse_x + display->mouse_ptr->w < x || mouse_x > x + width) return FALSE; if (mouse_y + display->mouse_ptr->h < y || mouse_y > y + height) return FALSE; show_mouse(NULL); return TRUE; } static void unhide_mouse(Display *display) { if (mouse_installed) show_mouse(video_bitmap); } static KeySym ScancodeToKeySym(byte scancode) { switch(scancode) { case KEY_ESC: return XK_Escape; case KEY_1: return XK_1; case KEY_2: return XK_2; case KEY_3: return XK_3; case KEY_4: return XK_4; case KEY_5: return XK_5; case KEY_6: return XK_6; case KEY_7: return XK_7; case KEY_8: return XK_8; case KEY_9: return XK_9; case KEY_0: return XK_0; case KEY_MINUS: return XK_minus; case KEY_EQUALS: return XK_equal; case KEY_BACKSPACE: return XK_BackSpace; case KEY_TAB: return XK_Tab; case KEY_Q: return XK_q; case KEY_W: return XK_w; case KEY_E: return XK_e; case KEY_R: return XK_r; case KEY_T: return XK_t; case KEY_Y: return XK_y; case KEY_U: return XK_u; case KEY_I: return XK_i; case KEY_O: return XK_o; case KEY_P: return XK_p; case KEY_OPENBRACE: return XK_braceleft; case KEY_CLOSEBRACE: return XK_braceright; case KEY_ENTER: return XK_Return; case KEY_LCONTROL: return XK_Control_L; case KEY_A: return XK_a; case KEY_S: return XK_s; case KEY_D: return XK_d; case KEY_F: return XK_f; case KEY_G: return XK_g; case KEY_H: return XK_h; case KEY_J: return XK_j; case KEY_K: return XK_k; case KEY_L: return XK_l; case KEY_COLON: return XK_colon; case KEY_QUOTE: return XK_apostrophe; case KEY_TILDE: return XK_asciitilde; case KEY_LSHIFT: return XK_Shift_L; case KEY_BACKSLASH: return XK_backslash; case KEY_Z: return XK_z; case KEY_X: return XK_x; case KEY_C: return XK_c; case KEY_V: return XK_v; case KEY_B: return XK_b; case KEY_N: return XK_n; case KEY_M: return XK_m; case KEY_COMMA: return XK_comma; case KEY_STOP: return XK_period; case KEY_SLASH: return XK_slash; case KEY_RSHIFT: return XK_Shift_R; case KEY_ASTERISK: return XK_KP_Multiply; case KEY_ALT: return XK_Alt_L; case KEY_SPACE: return XK_space; case KEY_CAPSLOCK: return XK_Caps_Lock; case KEY_F1: return XK_F1; case KEY_F2: return XK_F2; case KEY_F3: return XK_F3; case KEY_F4: return XK_F4; case KEY_F5: return XK_F5; case KEY_F6: return XK_F6; case KEY_F7: return XK_F7; case KEY_F8: return XK_F8; case KEY_F9: return XK_F9; case KEY_F10: return XK_F10; case KEY_NUMLOCK: return XK_Num_Lock; case KEY_SCRLOCK: return XK_Scroll_Lock; case KEY_HOME: return XK_Home; case KEY_UP: return XK_Up; case KEY_PGUP: return XK_Page_Up; case KEY_MINUS_PAD: return XK_KP_Subtract; case KEY_LEFT: return XK_Left; case KEY_5_PAD: return XK_KP_5; case KEY_RIGHT: return XK_Right; case KEY_PLUS_PAD: return XK_KP_Add; case KEY_END: return XK_End; case KEY_DOWN: return XK_Down; case KEY_PGDN: return XK_Page_Down; case KEY_INSERT: return XK_Insert; case KEY_DEL: return XK_Delete; case KEY_PRTSCR: return XK_Print; case KEY_F11: return XK_F11; case KEY_F12: return XK_F12; case KEY_LWIN: return XK_Meta_L; case KEY_RWIN: return XK_Meta_R; case KEY_MENU: return XK_Menu; case KEY_PAD: return XK_VoidSymbol; case KEY_RCONTROL: return XK_Control_R; case KEY_ALTGR: return XK_Alt_R; case KEY_SLASH2: return XK_KP_Divide; case KEY_PAUSE: return XK_Pause; case NEW_KEY_BACKSLASH: return XK_backslash; case NEW_KEY_1_PAD: return XK_KP_1; case NEW_KEY_2_PAD: return XK_KP_2; case NEW_KEY_3_PAD: return XK_KP_3; case NEW_KEY_4_PAD: return XK_KP_4; case NEW_KEY_5_PAD: return XK_KP_5; case NEW_KEY_6_PAD: return XK_KP_6; case NEW_KEY_7_PAD: return XK_KP_7; case NEW_KEY_8_PAD: return XK_KP_8; case NEW_KEY_9_PAD: return XK_KP_9; case NEW_KEY_0_PAD: return XK_KP_0; case NEW_KEY_STOP_PAD: return XK_KP_Separator; case NEW_KEY_EQUALS_PAD: return XK_KP_Equal; case NEW_KEY_SLASH_PAD: return XK_KP_Divide; case NEW_KEY_ASTERISK_PAD: return XK_KP_Multiply; case NEW_KEY_ENTER_PAD: return XK_KP_Enter; default: return XK_VoidSymbol; } } Pixel AllegroAllocColorCell(int r, int g, int b) { byte pixel_mapping = 0; int i; r >>= 10; g >>= 10; b >>= 10; /* try to use existing colors from the global colormap */ for (i=0; idefault_screen = 0; display->screens = screen; display->mouse_ptr = mouse_bitmap; allegro_init(); allegro_init_drivers(); set_color_depth(8); /* force Windows 95 to switch to fullscreen mode */ set_gfx_mode(GFX_AUTODETECT, 320, 200, 0, 0); rest(200); set_gfx_mode(GFX_AUTODETECT, XRES, YRES, 0, 0); return display; } Window XCreateSimpleWindow(Display *display, Window parent, int x, int y, unsigned int width, unsigned int height, unsigned int border_width, unsigned long border, unsigned long background) { video_bitmap = create_video_bitmap(XRES, YRES); clear_to_color(video_bitmap, background); AllegroDefaultScreen().video_bitmap = video_bitmap; AllegroDefaultScreen().x = x; AllegroDefaultScreen().y = y; AllegroDefaultScreen().width = XRES; AllegroDefaultScreen().height = YRES; set_mouse_sprite(display->mouse_ptr); #if 0 set_mouse_sprite_focus(1, 1); #endif set_mouse_speed(1, 1); set_mouse_range(AllegroDefaultScreen().x + 1, AllegroDefaultScreen().y + 1, AllegroDefaultScreen().x + video.width + 1, AllegroDefaultScreen().y + video.height + 1); show_video_bitmap(video_bitmap); return (Window)video_bitmap; } Status XStringListToTextProperty(char **list, int count, XTextProperty *text_prop_return) { char *string; if (count >= 1) { string = malloc(strlen(list[0] + 1)); strcpy(string, list[0]); text_prop_return->value = (unsigned char *)string; return 1; } else text_prop_return = NULL; return 0; } void XFree(void *data) { if (data) free(data); } GC XCreateGC(Display *display, Drawable d, unsigned long value_mask, XGCValues *values) { XGCValues *gcv; gcv = malloc(sizeof(XGCValues)); gcv->foreground = values->foreground; gcv->background = values->background; gcv->graphics_exposures = values->graphics_exposures; gcv->clip_mask = values->clip_mask; gcv->clip_x_origin = values->clip_x_origin; gcv->clip_y_origin = values->clip_y_origin; gcv->value_mask = value_mask; return (GC)gcv; } void XSetClipMask(Display *display, GC gc, Pixmap pixmap) { XGCValues *gcv = (XGCValues *)gc; gcv->clip_mask = pixmap; gcv->value_mask |= GCClipMask; } void XSetClipOrigin(Display *display, GC gc, int x, int y) { XGCValues *gcv = (XGCValues *)gc; gcv->clip_x_origin = x; gcv->clip_x_origin = y; } void XFillRectangle(Display *display, Drawable d, GC gc, int x, int y, unsigned int width, unsigned int height) { boolean mouse_off = FALSE; if ((BITMAP *)d == video_bitmap) { x += AllegroDefaultScreen().x; y += AllegroDefaultScreen().y; freeze_mouse_flag = TRUE; mouse_off = hide_mouse(display, x, y, width, height); } rectfill((BITMAP *)d, x, y, x + width - 1, y + height - 1, ((XGCValues *)gc)->foreground); if (mouse_off) unhide_mouse(display); freeze_mouse_flag = FALSE; } Pixmap XCreatePixmap(Display *display, Drawable d, unsigned int width, unsigned int height, unsigned int depth) { BITMAP *bitmap = NULL; if (gfx_capabilities & GFX_HW_VRAM_BLIT && width == gfx.scrollbuffer_width && height == gfx.scrollbuffer_height) bitmap = create_video_bitmap(width, height); if (bitmap == NULL) bitmap = create_bitmap(width, height); return (Pixmap)bitmap; } void XSync(Display *display, Bool discard_events) { wait_for_vsync = TRUE; } inline void XCopyArea(Display *display, Drawable src, Drawable dest, GC gc, int src_x, int src_y, unsigned int width, unsigned int height, int dest_x, int dest_y) { boolean mouse_off = FALSE; if ((BITMAP *)src == video_bitmap) { src_x += AllegroDefaultScreen().x; src_y += AllegroDefaultScreen().y; } if ((BITMAP *)dest == video_bitmap) { dest_x += AllegroDefaultScreen().x; dest_y += AllegroDefaultScreen().y; freeze_mouse_flag = TRUE; mouse_off = hide_mouse(display, dest_x, dest_y, width, height); } if (wait_for_vsync) { wait_for_vsync = FALSE; vsync(); } if (((XGCValues *)gc)->value_mask & GCClipMask) masked_blit((BITMAP *)src, (BITMAP *)dest, src_x, src_y, dest_x, dest_y, width, height); else blit((BITMAP *)src, (BITMAP *)dest, src_x, src_y, dest_x, dest_y, width, height); if (mouse_off) unhide_mouse(display); freeze_mouse_flag = FALSE; } static BITMAP *Image_to_AllegroBitmap(Image *image) { BITMAP *bitmap; byte *src_ptr = image->data; byte pixel_mapping[MAX_COLORS]; unsigned int depth = 8; #if 0 int i, j, x, y; #else int i, x, y; #endif /* allocate new allegro bitmap structure */ if ((bitmap = create_bitmap_ex(depth, image->width, image->height)) == NULL) { errno_pcx = PCX_NoMemory; return NULL; } clear(bitmap); /* try to use existing colors from the global colormap */ for (i=0; irgb.color_used[i]) continue; #if 0 r = image->rgb.red[i] >> 10; g = image->rgb.green[i] >> 10; b = image->rgb.blue[i] >> 10; for (j=0; jrgb.red[i], image->rgb.green[i], image->rgb.blue[i]); #endif } /* copy bitmap data */ for (y=0; yheight; y++) for (x=0; xwidth; x++) putpixel(bitmap, x, y, pixel_mapping[*src_ptr++]); return bitmap; } static BITMAP *Read_PCX_to_AllegroBitmap(char *filename) { BITMAP *bitmap; Image *image; /* read the graphic file in PCX format to internal image structure */ if ((image = Read_PCX_to_Image(filename)) == NULL) return NULL; /* convert internal image structure to allegro bitmap structure */ if ((bitmap = Image_to_AllegroBitmap(image)) == NULL) return NULL; set_palette(global_colormap); return bitmap; } int Read_PCX_to_Pixmap(Display *display, Window window, GC gc, char *filename, Pixmap *pixmap, Pixmap *pixmap_mask) { BITMAP *bitmap; if ((bitmap = Read_PCX_to_AllegroBitmap(filename)) == NULL) return errno_pcx; *pixmap = (Pixmap)bitmap; #if 0 *pixmap_mask = (Pixmap)bitmap; /* !!! two pointers on same bitmap => second free() fails !!! */ #else /* pixmap_mask will never be used in Allegro (which uses masked_blit()), so use non-NULL dummy pointer to empty Pixmap */ /* *pixmap_mask = (Pixmap)checked_calloc(sizeof(Pixmap)); */ *pixmap_mask = (Pixmap)DUMMY_MASK; #endif return PCX_Success; } int XReadBitmapFile(Display *display, Drawable d, char *filename, unsigned int *width_return, unsigned int *height_return, Pixmap *bitmap_return, int *x_hot_return, int *y_hot_return) { BITMAP *bitmap; if ((bitmap = Read_PCX_to_AllegroBitmap(filename)) == NULL) return BitmapOpenFailed; *width_return = bitmap->w; *height_return = bitmap->h; *x_hot_return = -1; *y_hot_return = -1; *bitmap_return = (Pixmap)bitmap; return BitmapSuccess; } void XFreePixmap(Display *display, Pixmap pixmap) { if (pixmap != DUMMY_MASK && (is_memory_bitmap((BITMAP *)pixmap) || is_screen_bitmap((BITMAP *)pixmap))) destroy_bitmap((BITMAP *)pixmap); } void XFreeGC(Display *display, GC gc) { XGCValues *gcv; gcv = (XGCValues *)gc; if (gcv) free(gcv); } void XUnmapWindow(Display *display, Window window) { } void XCloseDisplay(Display *display) { BITMAP *bitmap = video_bitmap; if (is_screen_bitmap(bitmap)) destroy_bitmap(bitmap); if (display->screens) free(display->screens); if (display) free(display); /* return to text mode (or DOS box on Windows screen) */ set_gfx_mode(GFX_TEXT, 0, 0, 0, 0); } void XNextEvent(Display *display, XEvent *event_return) { while (!pending_events) XPending(display); memcpy(event_return, &event_buffer[pending_events], sizeof(XEvent)); pending_events--; } static void NewKeyEvent(int key_press_state, KeySym keysym) { XKeyEvent *xkey; if (pending_events >= MAX_EVENT_BUFFER) return; pending_events++; xkey = (XKeyEvent *)&event_buffer[pending_events]; xkey->type = key_press_state; xkey->state = (unsigned int)keysym; } #define HANDLE_RAW_KB_ALL_KEYS 0 #define HANDLE_RAW_KB_MODIFIER_KEYS_ONLY 1 static int modifier_scancode[] = { KEY_LSHIFT, KEY_RSHIFT, KEY_LCONTROL, KEY_RCONTROL, KEY_ALT, KEY_ALTGR, KEY_LWIN, KEY_RWIN, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_SCRLOCK, -1 }; static void HandleKeyboardRaw(int mode) { int i; for (i=0; i> 8); int ascii = (key_info & 0xff); KeySym keysym = ScancodeToKeySym(scancode); if (scancode == KEY_PAD) { /* keys on the numeric keypad return just scancode 'KEY_PAD' for some reason, so we must handle them separately */ if (ascii >= '0' && ascii <= '9') keysym = XK_KP_0 + (KeySym)(ascii - '0'); else if (ascii == '.') keysym = XK_KP_Separator; } else if (ascii >= ' ' && ascii <= 'Z') keysym = XK_space + (KeySym)(ascii - ' '); else if (ascii == '^') keysym = XK_asciicircum; else if (ascii == '_') keysym = XK_underscore; else if (ascii == 'Ä') keysym = XK_Adiaeresis; else if (ascii == 'Ö') keysym = XK_Odiaeresis; else if (ascii == 'Ü') keysym = XK_Udiaeresis; else if (ascii == 'ä') keysym = XK_adiaeresis; else if (ascii == 'ö') keysym = XK_odiaeresis; else if (ascii == 'ü') keysym = XK_udiaeresis; else if (ascii == 'ß') keysym = XK_ssharp; NewKeyEvent(KeyPress, keysym); } else if (key_shifts & (KB_SHIFT_FLAG | KB_CTRL_FLAG | KB_ALT_FLAG)) { /* the allegro function keypressed() does not give us single pressed modifier keys, so we must detect them with the internal global allegro variable 'key_shifts' and then handle them separately */ HandleKeyboardRaw(HANDLE_RAW_KB_MODIFIER_KEYS_ONLY); } } int XPending(Display *display) { XButtonEvent *xbutton; XMotionEvent *xmotion; int i; /* When using 'HandleKeyboardRaw()', keyboard input is also stored in the allegro keyboard input buffer and would be available a second time by calling 'HandleKeyboardEvent()'. To avoid double keyboard events, the allegro function 'clear_keybuf()' must be called each time when switching from calling 'HandleKeyboardRaw()' to calling 'HandleKeyboardEvent()' to get keyboard input, which is actually done by 'XAutoRepeatOn()' which sets keyboard_auto_repeat to TRUE. */ /* keyboard event */ if (keyboard_auto_repeat) HandleKeyboardEvent(); else HandleKeyboardRaw(HANDLE_RAW_KB_ALL_KEYS); /* mouse motion event */ if (mouse_pos != last_mouse_pos) { last_mouse_pos = mouse_pos; pending_events++; xmotion = (XMotionEvent *)&event_buffer[pending_events]; xmotion->type = MotionNotify; xmotion->x = mouse_x - AllegroDefaultScreen().x; xmotion->y = mouse_y - AllegroDefaultScreen().y; } /* mouse button event */ if (mouse_b != last_mouse_b) { for (i=0; i<3; i++) /* check all three mouse buttons */ { int bitmask = (1 << i); if ((last_mouse_b & bitmask) != (mouse_b & bitmask)) { int mapping[3] = { 1, 3, 2 }; pending_events++; xbutton = (XButtonEvent *)&event_buffer[pending_events]; xbutton->type = (mouse_b & bitmask ? ButtonPress : ButtonRelease); xbutton->button = mapping[i]; xbutton->x = mouse_x - AllegroDefaultScreen().x; xbutton->y = mouse_y - AllegroDefaultScreen().y; } } last_mouse_b = mouse_b; } return pending_events; } KeySym XLookupKeysym(XKeyEvent *key_event, int index) { return key_event->state; } int XLookupString(XKeyEvent *key_event, char *buffer, int buffer_size, KeySym *key, XComposeStatus *compose) { *key = key_event->state; return 0; } void XSetForeground(Display *display, GC gc, unsigned long pixel) { XGCValues *gcv = (XGCValues *)gc; gcv->foreground = pixel; } void XDrawLine(Display *display, Drawable d, GC gc, int x1, int y1, int x2, int y2) { XGCValues *gcv = (XGCValues *)gc; boolean mouse_off = FALSE; if ((BITMAP *)d == video_bitmap) { x1 += AllegroDefaultScreen().x; y1 += AllegroDefaultScreen().y; x2 += AllegroDefaultScreen().x; y2 += AllegroDefaultScreen().y; freeze_mouse_flag = TRUE; mouse_off = hide_mouse(display, MIN(x1, x2), MIN(y1, y2), MAX(x1, x2) - MIN(x1, x2), MAX(y1, y2) - MIN(y1, y2)); } line((BITMAP *)d, x1, y1, x2, y2, gcv->foreground); if (mouse_off) unhide_mouse(display); freeze_mouse_flag = FALSE; } void XDestroyImage(XImage *ximage) { } void XDestroyWindow(Display *display, Window window) { } Bool XQueryPointer(Display *display, Window window, Window *root, Window *child, int *root_x, int *root_y, int *win_x, int *win_y, unsigned int *mask) { *win_x = mouse_x - AllegroDefaultScreen().x; *win_y = mouse_y - AllegroDefaultScreen().y; return True; } void XAutoRepeatOn(Display *display) { keyboard_auto_repeat = TRUE; clear_keybuf(); } void XAutoRepeatOff(Display *display) { keyboard_auto_repeat = FALSE; } void AllegroDrawLine(Drawable d, int from_x, int from_y, int to_x, int to_y, Pixel color) { boolean mouse_off = FALSE; if ((BITMAP *)d == video_bitmap) { int dx = AllegroDefaultScreen().x; int dy = AllegroDefaultScreen().y; int x1, y1, x2, y2; from_x += dx; from_y += dy; to_x += dx; to_y += dy; x1 = (from_x < to_x ? from_x : to_x); y1 = (from_y < to_y ? from_y : to_y); x2 = (from_x < to_x ? to_x : from_x); y2 = (from_y < to_y ? to_y : from_y); freeze_mouse_flag = TRUE; mouse_off = hide_mouse(display, x1, y1, x2 - x1 + 1, y2 - y1 + 1); } line((BITMAP *)d, from_x, from_y, to_x, to_y, color); if (mouse_off) unhide_mouse(display); freeze_mouse_flag = FALSE; } Pixel AllegroGetPixel(Drawable d, int x, int y) { return getpixel((BITMAP *)d, x, y); } void MSDOSOpenAudio(void) { if (allegro_init_audio()) { audio.sound_available = TRUE; audio.music_available = TRUE; audio.loops_available = TRUE; audio.sound_enabled = TRUE; } InitPlaylist(); } void MSDOSCloseAudio(void) { /* nothing to be done here */ } void NetworkServer(int port, int serveronly) { Error(ERR_WARN, "networking not supported in DOS version"); } #endif /* PLATFORM_MSDOS */ mirrormagic-2.0.2.0deb1/src/libgame/msdos.h0000644000175000017500000005454107230347730020347 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * msdos.h * ***********************************************************/ #ifndef MSDOS_H #define MSDOS_H #include #include "allegro.h" /* symbol 'window' is defined in DJGPP cross-compiler in libc.a(conio.o) */ #define window window_djgpp /* symbol 'font' is defined in "allegro.h" */ #define font font_allegro /* system dependent definitions */ #define TARGET_STRING "DOS" /* allegro defines TRUE as -1 */ #ifdef TRUE #undef TRUE #undef FALSE #endif #define TRUE 1 #define FALSE 0 #define XRES 800 #define YRES 600 /* additional Allegro keyboard mapping */ /* The following are all undefined in Allegro */ #define NEW_KEY_BACKSLASH 86 #define NEW_KEY_1_PAD 101 #define NEW_KEY_2_PAD 102 #define NEW_KEY_3_PAD 103 #define NEW_KEY_4_PAD 104 #define NEW_KEY_5_PAD 105 #define NEW_KEY_6_PAD 106 #define NEW_KEY_7_PAD 107 #define NEW_KEY_8_PAD 108 #define NEW_KEY_9_PAD 109 #define NEW_KEY_0_PAD 110 #define NEW_KEY_STOP_PAD 111 #define NEW_KEY_EQUALS_PAD 112 #define NEW_KEY_SLASH_PAD 113 #define NEW_KEY_ASTERISK_PAD 114 #define NEW_KEY_ENTER_PAD 115 /* X11 keyboard mapping (from 'keysymdef.h') */ #define XK_VoidSymbol 0xFFFFFF /* void symbol */ /* * TTY Functions, cleverly chosen to map to ascii, for convenience of * programming, but could have been arbitrary (at the cost of lookup * tables in client code. */ #define XK_BackSpace 0xFF08 /* back space, back char */ #define XK_Tab 0xFF09 #define XK_Linefeed 0xFF0A /* Linefeed, LF */ #define XK_Clear 0xFF0B #define XK_Return 0xFF0D /* Return, enter */ #define XK_Pause 0xFF13 /* Pause, hold */ #define XK_Scroll_Lock 0xFF14 #define XK_Sys_Req 0xFF15 #define XK_Escape 0xFF1B #define XK_Delete 0xFFFF /* Delete, rubout */ /* International & multi-key character composition */ #define XK_Multi_key 0xFF20 /* Multi-key character compose */ #define XK_SingleCandidate 0xFF3C #define XK_MultipleCandidate 0xFF3D #define XK_PreviousCandidate 0xFF3E /* Cursor control & motion */ #define XK_Home 0xFF50 #define XK_Left 0xFF51 /* Move left, left arrow */ #define XK_Up 0xFF52 /* Move up, up arrow */ #define XK_Right 0xFF53 /* Move right, right arrow */ #define XK_Down 0xFF54 /* Move down, down arrow */ #define XK_Prior 0xFF55 /* Prior, previous */ #define XK_Page_Up 0xFF55 #define XK_Next 0xFF56 /* Next */ #define XK_Page_Down 0xFF56 #define XK_End 0xFF57 /* EOL */ #define XK_Begin 0xFF58 /* BOL */ /* Misc Functions */ #define XK_Select 0xFF60 /* Select, mark */ #define XK_Print 0xFF61 #define XK_Execute 0xFF62 /* Execute, run, do */ #define XK_Insert 0xFF63 /* Insert, insert here */ #define XK_Undo 0xFF65 /* Undo, oops */ #define XK_Redo 0xFF66 /* redo, again */ #define XK_Menu 0xFF67 #define XK_Find 0xFF68 /* Find, search */ #define XK_Cancel 0xFF69 /* Cancel, stop, abort, exit */ #define XK_Help 0xFF6A /* Help */ #define XK_Break 0xFF6B #define XK_Mode_switch 0xFF7E /* Character set switch */ #define XK_script_switch 0xFF7E /* Alias for mode_switch */ #define XK_Num_Lock 0xFF7F /* Keypad Functions, keypad numbers cleverly chosen to map to ascii */ #define XK_KP_Space 0xFF80 /* space */ #define XK_KP_Tab 0xFF89 #define XK_KP_Enter 0xFF8D /* enter */ #define XK_KP_F1 0xFF91 /* PF1, KP_A, ... */ #define XK_KP_F2 0xFF92 #define XK_KP_F3 0xFF93 #define XK_KP_F4 0xFF94 #define XK_KP_Home 0xFF95 #define XK_KP_Left 0xFF96 #define XK_KP_Up 0xFF97 #define XK_KP_Right 0xFF98 #define XK_KP_Down 0xFF99 #define XK_KP_Prior 0xFF9A #define XK_KP_Page_Up 0xFF9A #define XK_KP_Next 0xFF9B #define XK_KP_Page_Down 0xFF9B #define XK_KP_End 0xFF9C #define XK_KP_Begin 0xFF9D #define XK_KP_Insert 0xFF9E #define XK_KP_Delete 0xFF9F #define XK_KP_Equal 0xFFBD /* equals */ #define XK_KP_Multiply 0xFFAA #define XK_KP_Add 0xFFAB #define XK_KP_Separator 0xFFAC /* separator, often comma */ #define XK_KP_Subtract 0xFFAD #define XK_KP_Decimal 0xFFAE #define XK_KP_Divide 0xFFAF #define XK_KP_0 0xFFB0 #define XK_KP_1 0xFFB1 #define XK_KP_2 0xFFB2 #define XK_KP_3 0xFFB3 #define XK_KP_4 0xFFB4 #define XK_KP_5 0xFFB5 #define XK_KP_6 0xFFB6 #define XK_KP_7 0xFFB7 #define XK_KP_8 0xFFB8 #define XK_KP_9 0xFFB9 /* * Auxilliary Functions; note the duplicate definitions for left and right * function keys; Sun keyboards and a few other manufactures have such * function key groups on the left and/or right sides of the keyboard. * We've not found a keyboard with more than 35 function keys total. */ #define XK_F1 0xFFBE #define XK_F2 0xFFBF #define XK_F3 0xFFC0 #define XK_F4 0xFFC1 #define XK_F5 0xFFC2 #define XK_F6 0xFFC3 #define XK_F7 0xFFC4 #define XK_F8 0xFFC5 #define XK_F9 0xFFC6 #define XK_F10 0xFFC7 #define XK_F11 0xFFC8 #define XK_L1 0xFFC8 #define XK_F12 0xFFC9 #define XK_L2 0xFFC9 #define XK_F13 0xFFCA #define XK_L3 0xFFCA #define XK_F14 0xFFCB #define XK_L4 0xFFCB #define XK_F15 0xFFCC #define XK_L5 0xFFCC #define XK_F16 0xFFCD #define XK_L6 0xFFCD #define XK_F17 0xFFCE #define XK_L7 0xFFCE #define XK_F18 0xFFCF #define XK_L8 0xFFCF #define XK_F19 0xFFD0 #define XK_L9 0xFFD0 #define XK_F20 0xFFD1 #define XK_L10 0xFFD1 #define XK_F21 0xFFD2 #define XK_R1 0xFFD2 #define XK_F22 0xFFD3 #define XK_R2 0xFFD3 #define XK_F23 0xFFD4 #define XK_R3 0xFFD4 #define XK_F24 0xFFD5 #define XK_R4 0xFFD5 #define XK_F25 0xFFD6 #define XK_R5 0xFFD6 #define XK_F26 0xFFD7 #define XK_R6 0xFFD7 #define XK_F27 0xFFD8 #define XK_R7 0xFFD8 #define XK_F28 0xFFD9 #define XK_R8 0xFFD9 #define XK_F29 0xFFDA #define XK_R9 0xFFDA #define XK_F30 0xFFDB #define XK_R10 0xFFDB #define XK_F31 0xFFDC #define XK_R11 0xFFDC #define XK_F32 0xFFDD #define XK_R12 0xFFDD #define XK_F33 0xFFDE #define XK_R13 0xFFDE #define XK_F34 0xFFDF #define XK_R14 0xFFDF #define XK_F35 0xFFE0 #define XK_R15 0xFFE0 /* Modifiers */ #define XK_Shift_L 0xFFE1 /* Left shift */ #define XK_Shift_R 0xFFE2 /* Right shift */ #define XK_Control_L 0xFFE3 /* Left control */ #define XK_Control_R 0xFFE4 /* Right control */ #define XK_Caps_Lock 0xFFE5 /* Caps lock */ #define XK_Shift_Lock 0xFFE6 /* Shift lock */ #define XK_Meta_L 0xFFE7 /* Left meta */ #define XK_Meta_R 0xFFE8 /* Right meta */ #define XK_Alt_L 0xFFE9 /* Left alt */ #define XK_Alt_R 0xFFEA /* Right alt */ #define XK_Super_L 0xFFEB /* Left super */ #define XK_Super_R 0xFFEC /* Right super */ #define XK_Hyper_L 0xFFED /* Left hyper */ #define XK_Hyper_R 0xFFEE /* Right hyper */ /* * Latin 1 * Byte 3 = 0 */ #define XK_space 0x020 #define XK_exclam 0x021 #define XK_quotedbl 0x022 #define XK_numbersign 0x023 #define XK_dollar 0x024 #define XK_percent 0x025 #define XK_ampersand 0x026 #define XK_apostrophe 0x027 #define XK_quoteright 0x027 /* deprecated */ #define XK_parenleft 0x028 #define XK_parenright 0x029 #define XK_asterisk 0x02a #define XK_plus 0x02b #define XK_comma 0x02c #define XK_minus 0x02d #define XK_period 0x02e #define XK_slash 0x02f #define XK_0 0x030 #define XK_1 0x031 #define XK_2 0x032 #define XK_3 0x033 #define XK_4 0x034 #define XK_5 0x035 #define XK_6 0x036 #define XK_7 0x037 #define XK_8 0x038 #define XK_9 0x039 #define XK_colon 0x03a #define XK_semicolon 0x03b #define XK_less 0x03c #define XK_equal 0x03d #define XK_greater 0x03e #define XK_question 0x03f #define XK_at 0x040 #define XK_A 0x041 #define XK_B 0x042 #define XK_C 0x043 #define XK_D 0x044 #define XK_E 0x045 #define XK_F 0x046 #define XK_G 0x047 #define XK_H 0x048 #define XK_I 0x049 #define XK_J 0x04a #define XK_K 0x04b #define XK_L 0x04c #define XK_M 0x04d #define XK_N 0x04e #define XK_O 0x04f #define XK_P 0x050 #define XK_Q 0x051 #define XK_R 0x052 #define XK_S 0x053 #define XK_T 0x054 #define XK_U 0x055 #define XK_V 0x056 #define XK_W 0x057 #define XK_X 0x058 #define XK_Y 0x059 #define XK_Z 0x05a #define XK_bracketleft 0x05b #define XK_backslash 0x05c #define XK_bracketright 0x05d #define XK_asciicircum 0x05e #define XK_underscore 0x05f #define XK_grave 0x060 #define XK_quoteleft 0x060 /* deprecated */ #define XK_a 0x061 #define XK_b 0x062 #define XK_c 0x063 #define XK_d 0x064 #define XK_e 0x065 #define XK_f 0x066 #define XK_g 0x067 #define XK_h 0x068 #define XK_i 0x069 #define XK_j 0x06a #define XK_k 0x06b #define XK_l 0x06c #define XK_m 0x06d #define XK_n 0x06e #define XK_o 0x06f #define XK_p 0x070 #define XK_q 0x071 #define XK_r 0x072 #define XK_s 0x073 #define XK_t 0x074 #define XK_u 0x075 #define XK_v 0x076 #define XK_w 0x077 #define XK_x 0x078 #define XK_y 0x079 #define XK_z 0x07a #define XK_braceleft 0x07b #define XK_bar 0x07c #define XK_braceright 0x07d #define XK_asciitilde 0x07e #define XK_nobreakspace 0x0a0 #define XK_exclamdown 0x0a1 #define XK_cent 0x0a2 #define XK_sterling 0x0a3 #define XK_currency 0x0a4 #define XK_yen 0x0a5 #define XK_brokenbar 0x0a6 #define XK_section 0x0a7 #define XK_diaeresis 0x0a8 #define XK_copyright 0x0a9 #define XK_ordfeminine 0x0aa #define XK_guillemotleft 0x0ab /* left angle quotation mark */ #define XK_notsign 0x0ac #define XK_hyphen 0x0ad #define XK_registered 0x0ae #define XK_macron 0x0af #define XK_degree 0x0b0 #define XK_plusminus 0x0b1 #define XK_twosuperior 0x0b2 #define XK_threesuperior 0x0b3 #define XK_acute 0x0b4 #define XK_mu 0x0b5 #define XK_paragraph 0x0b6 #define XK_periodcentered 0x0b7 #define XK_cedilla 0x0b8 #define XK_onesuperior 0x0b9 #define XK_masculine 0x0ba #define XK_guillemotright 0x0bb /* right angle quotation mark */ #define XK_onequarter 0x0bc #define XK_onehalf 0x0bd #define XK_threequarters 0x0be #define XK_questiondown 0x0bf #define XK_Agrave 0x0c0 #define XK_Aacute 0x0c1 #define XK_Acircumflex 0x0c2 #define XK_Atilde 0x0c3 #define XK_Adiaeresis 0x0c4 #define XK_Aring 0x0c5 #define XK_AE 0x0c6 #define XK_Ccedilla 0x0c7 #define XK_Egrave 0x0c8 #define XK_Eacute 0x0c9 #define XK_Ecircumflex 0x0ca #define XK_Ediaeresis 0x0cb #define XK_Igrave 0x0cc #define XK_Iacute 0x0cd #define XK_Icircumflex 0x0ce #define XK_Idiaeresis 0x0cf #define XK_ETH 0x0d0 #define XK_Eth 0x0d0 /* deprecated */ #define XK_Ntilde 0x0d1 #define XK_Ograve 0x0d2 #define XK_Oacute 0x0d3 #define XK_Ocircumflex 0x0d4 #define XK_Otilde 0x0d5 #define XK_Odiaeresis 0x0d6 #define XK_multiply 0x0d7 #define XK_Ooblique 0x0d8 #define XK_Ugrave 0x0d9 #define XK_Uacute 0x0da #define XK_Ucircumflex 0x0db #define XK_Udiaeresis 0x0dc #define XK_Yacute 0x0dd #define XK_THORN 0x0de #define XK_Thorn 0x0de /* deprecated */ #define XK_ssharp 0x0df #define XK_agrave 0x0e0 #define XK_aacute 0x0e1 #define XK_acircumflex 0x0e2 #define XK_atilde 0x0e3 #define XK_adiaeresis 0x0e4 #define XK_aring 0x0e5 #define XK_ae 0x0e6 #define XK_ccedilla 0x0e7 #define XK_egrave 0x0e8 #define XK_eacute 0x0e9 #define XK_ecircumflex 0x0ea #define XK_ediaeresis 0x0eb #define XK_igrave 0x0ec #define XK_iacute 0x0ed #define XK_icircumflex 0x0ee #define XK_idiaeresis 0x0ef #define XK_eth 0x0f0 #define XK_ntilde 0x0f1 #define XK_ograve 0x0f2 #define XK_oacute 0x0f3 #define XK_ocircumflex 0x0f4 #define XK_otilde 0x0f5 #define XK_odiaeresis 0x0f6 #define XK_division 0x0f7 #define XK_oslash 0x0f8 #define XK_ugrave 0x0f9 #define XK_uacute 0x0fa #define XK_ucircumflex 0x0fb #define XK_udiaeresis 0x0fc #define XK_yacute 0x0fd #define XK_thorn 0x0fe #define XK_ydiaeresis 0x0ff /* end of X11 keyboard mapping */ #define JOYSTICK_FILENAME "joystick.cnf" #define screen myscreen #define XFlush(a) #define XGetImage(a,b,c,d,e,f,g,h) ((XImage *) NULL) #define XDisplayName(a) ((char *) NULL) #define XFreeColors(a,b,c,d,e) #define XSelectInput(a,b,c) #define XDefaultDepth(a,b) (8) #define XSetWMProperties(a,b,c,d,e,f,g,h,i) #define MAX_EVENT_BUFFER 256 #define MAX_SCANCODES 128 #define True 1 #define False 0 #define None 0L #define DUMMY_FILE ((void *) -1) #define DUMMY_MASK (-1) #define KeyPressMask (1L << 0) #define KeyReleaseMask (1L << 1) #define ButtonPressMask (1L << 2) #define ButtonReleaseMask (1L << 3) #define ButtonMotionMask (1L << 13) #define ExposureMask (1L << 15) #define StructureNotifyMask (1L << 17) #define FocusChangeMask (1L << 21) #define KeyPress 2 #define KeyRelease 3 #define ButtonPress 4 #define ButtonRelease 5 #define MotionNotify 6 #define FocusIn 9 #define FocusOut 10 #define Expose 12 #define UnmapNotify 18 #define MapNotify 19 #define ClientMessage 33 #define LineSolid 0 #define LineOnOffDash 1 #define LineDoubleDash 2 #define CapNotLast 0 #define CapButt 1 #define CapRound 2 #define CapProjecting 3 #define JoinMiter 0 #define JoinRound 1 #define JoinBevel 2 #define GCForeground (1L << 2) #define GCBackground (1L << 3) #define GCLineWidth (1L << 4) #define GCLineStyle (1L << 5) #define GCCapStyle (1L << 6) #define GCJoinStyle (1L << 7) #define GCGraphicsExposures (1L << 16) #define GCClipMask (1L << 19) #define NormalState 1 /* most applications want to start this way */ #define InputHint (1L << 0) #define StateHint (1L << 1) #define IconPixmapHint (1L << 2) #define IconMaskHint (1L << 5) #define PSize (1L << 3) /* program specified size */ #define PMinSize (1L << 4) /* program specified minimum size */ #define PMaxSize (1L << 5) /* program specified maximum size */ #define PCX_Success 0 #define PCX_OpenFailed -1 #define PCX_ReadFailed -2 #define PCX_FileInvalid -3 #define PCX_NoMemory -4 #define PCX_ColorFailed -5 #define BitmapSuccess 0 #define BitmapOpenFailed 1 #define BitmapFileInvalid 2 #define BitmapNoMemory 3 #define ZPixmap 2 /* depth == drawable depth */ #define DefaultScreen(dpy) (((_XPrivDisplay)dpy)->default_screen) #define DefaultColormap(dpy, scr) (ScreenOfDisplay(dpy,scr)->cmap) #define ScreenOfDisplay(dpy, scr) (&((_XPrivDisplay)dpy)->screens[scr]) #define BlackPixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->black_pixel) #define WhitePixel(dpy, scr) (ScreenOfDisplay(dpy,scr)->white_pixel) #define RootWindow(dpy, scr) (ScreenOfDisplay(dpy,scr)->root) #define AllPlanes ((unsigned long)~0L) #define DefaultVisual(dpy, scr) (NULL) #define DefaultDepth(dpy, scr) (NULL) #define XDisplayWidth(dpy, scr) (XRES) #define XDisplayHeight(dpy, scr) (YRES) #define XGetPixel(ximage, x, y) \ ((*((ximage)->f.get_pixel))((ximage), (x), (y))) typedef unsigned long Pixel; /* Index into colormap */ typedef unsigned long XID; typedef XID Window; typedef XID Drawable; typedef XID Pixmap; typedef XID Colormap; typedef XID KeySym; typedef XID GContext; typedef struct _XDisplay Display; typedef long Visual; typedef long XVisualInfo; typedef long Atom; typedef int Status; typedef int Bool; typedef int XComposeStatus; /* we don't need the real type */ typedef struct _XGC { GContext gid; /* protocol ID for graphics context */ } *GC; typedef struct { Colormap cmap; /* default color map */ Window root; /* root window id */ unsigned long white_pixel; /* white pixel value */ unsigned long black_pixel; /* black pixel value */ int x; int y; unsigned int width; unsigned int height; BITMAP *video_bitmap; } Screen; typedef struct _XDisplay { int default_screen; /* default screen for operations */ Screen *screens; /* pointer to list of screens */ BITMAP *mouse_ptr; } *_XPrivDisplay; typedef struct _XImage { struct funcs { unsigned long (*get_pixel) (struct _XImage *, int, int); } f; } XImage; typedef struct { long flags; /* marks which fields in this structure are defined */ int width, height; /* should set so old wm's don't mess up */ int min_width, min_height; int max_width, max_height; } XSizeHints; typedef struct { long flags; /* marks which fields in this structure are defined */ Bool input; /* does this application rely on the window manager to get keyboard input? */ int initial_state; /* see below */ Pixmap icon_pixmap; /* pixmap to be used as icon */ Pixmap icon_mask; /* icon mask bitmap */ } XWMHints; typedef struct { char *res_name; char *res_class; } XClassHint; typedef struct { unsigned char *value; /* same as Property routines */ } XTextProperty; typedef struct { unsigned long foreground; /* foreground pixel */ unsigned long background; /* background pixel */ Bool graphics_exposures; /* boolean, should exposures be generated */ Pixmap clip_mask; /* bitmap clipping; other calls for rects */ int clip_x_origin; /* x origin for clipping */ int clip_y_origin; /* y origin for clipping */ unsigned long value_mask; int line_width; /* line width */ int line_style; /* LineSolid, LineOnOffDash, LineDoubleDash */ int cap_style; /* CapNotLast, CapButt, CapRound, CapProjecting */ int join_style; /* JoinMiter, JoinRound, JoinBevel */ } XGCValues; typedef struct { int type; int x, y; int width, height; } XExposeEvent; typedef struct { int type; /* of event */ int x, y; /* pointer x, y coordinates in event window */ unsigned int button; /* detail */ } XButtonEvent; typedef struct { int type; int x, y; /* pointer x, y coordinates in event window */ } XMotionEvent; typedef struct { int type; /* of event */ unsigned int state; /* key or button mask */ } XKeyEvent; typedef struct { int type; /* FocusIn or FocusOut */ } XFocusChangeEvent; typedef struct { int type; /* ClientMessage */ } XClientMessageEvent; typedef union _XEvent { int type; /* must not be changed; first element */ XExposeEvent xexpose; XButtonEvent xbutton; XMotionEvent xmotion; XKeyEvent xkey; } XEvent; Pixel AllegroAllocColorCell(int, int, int); void XMapWindow(Display *, Window); Display *XOpenDisplay(char *); Window XCreateSimpleWindow(Display *, Window, int, int, unsigned int, unsigned int, unsigned int, unsigned long, unsigned long); Status XStringListToTextProperty(char **, int, XTextProperty *); void XFree(void *); GC XCreateGC(Display *, Drawable, unsigned long, XGCValues *); void XSetClipMask(Display *, GC, Pixmap); void XSetClipOrigin(Display *, GC, int, int); void XFillRectangle(Display *, Drawable, GC, int, int, unsigned int, unsigned int); Pixmap XCreatePixmap(Display *, Drawable, unsigned int, unsigned int, unsigned int); void XSync(Display *, Bool); inline void XCopyArea(Display *, Drawable, Drawable, GC, int, int, unsigned int, unsigned int, int, int); int Read_PCX_to_Pixmap(Display *, Window, GC, char *, Pixmap *, Pixmap *); int XReadBitmapFile(Display *, Drawable, char *, unsigned int *, unsigned int *, Pixmap *, int *, int *); void XFreePixmap(Display *, Pixmap); void XFreeGC(Display *, GC); void XUnmapWindow(Display *, Window); void XCloseDisplay(Display *); void XNextEvent(Display *, XEvent *); int XPending(Display *); KeySym XLookupKeysym(XKeyEvent *, int); int XLookupString(XKeyEvent *, char *, int, KeySym *, XComposeStatus *); void XSetForeground(Display *, GC, unsigned long); void XDrawLine(Display *, Drawable, GC, int, int, int, int); void XDestroyImage(XImage *); void XDestroyWindow(Display *, Window); Bool XQueryPointer(Display *, Window, Window *, Window *, int *, int *, int *, int *, unsigned int *); void XAutoRepeatOn(Display *); void XAutoRepeatOff(Display *); void AllegroDrawLine(Drawable, int, int, int, int, Pixel); Pixel AllegroGetPixel(Drawable, int, int); void MSDOSOpenAudio(void); void MSDOSCloseAudio(void); void NetworkServer(int, int); #endif /* MSDOS_H */ mirrormagic-2.0.2.0deb1/src/libgame/pcx.c0000644000175000017500000001736007230347730020005 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * pcx.c * ***********************************************************/ #ifndef TARGET_SDL #include #include "pcx.h" #include "misc.h" #define PCX_DEBUG FALSE #define PCX_MAGIC 0x0a /* first byte in a PCX image file */ #define PCX_LAST_VERSION 5 /* last acceptable version number */ #define PCX_ENCODING 1 /* PCX encoding method */ #define PCX_256COLORS_MAGIC 0x0c /* first byte of a PCX 256 color map */ #define PCX_MAXDEPTH 8 /* supports up to 8 bits per pixel */ #define PCX_MAXCOLORS 256 /* maximum number of colors */ #define PCX_HEADER_SIZE 128 #define PCX_COLORMAP_SIZE (3 * PCX_MAXCOLORS) struct PCX_Header { unsigned char signature; /* PCX file identifier */ unsigned char version; /* version compatibility level */ unsigned char encoding; /* encoding method */ unsigned char bits_per_pixel; /* bits per pixel, or depth */ unsigned short xmin; /* X position of left edge */ unsigned short ymin; /* Y position of top edge */ unsigned short xmax; /* X position of right edge */ unsigned short ymax; /* Y position of bottom edge */ unsigned short hres; /* X screen resolution of source image */ unsigned short vres; /* Y screen resolution of source image */ unsigned char palette[16][3]; /* PCX color map */ unsigned char reserved; /* should be 0, 1 if std res fax */ unsigned char color_planes; /* bit planes in image */ unsigned short bytes_per_line;/* byte delta between scanlines */ unsigned short palette_type; /* 0 = undef, 1 = color, 2 = grayscale */ unsigned char filler[58]; /* fill to struct size of 128 */ }; /* global PCX error value */ int errno_pcx = PCX_Success; static byte *PCX_ReadBitmap(Image *image, byte *buffer_ptr, byte *buffer_last) { /* Run Length Encoding: If the two high bits are set, * then the low 6 bits contain a repeat count, and the byte to * repeat is the next byte in the file. If the two high bits are * not set, then this is the byte to write. */ unsigned int bytes_per_pixel = (image->depth + 7) / 8; register byte *bitmap_ptr, *bitmap_last; register byte value, count; bitmap_ptr = image->data; bitmap_last = bitmap_ptr + (image->width * image->height * bytes_per_pixel); while (bitmap_ptr < bitmap_last && buffer_ptr < buffer_last) { value = *buffer_ptr++; if ((value & 0xc0) == 0xc0) /* this is a repeat count byte */ { count = value & 0x3f; /* extract repeat count from byte */ value = *buffer_ptr++; /* next byte is value to repeat */ for (; count && bitmap_ptr < bitmap_last; count--) *bitmap_ptr++ = value; if (count) /* repeat count spans end of bitmap */ return NULL; } else *bitmap_ptr++ = value; image->rgb.color_used[value] = TRUE; } /* check if end of buffer was reached before end of bitmap */ if (bitmap_ptr < bitmap_last) return NULL; /* return current buffer position for next decoding function */ return buffer_ptr; } static byte *PCX_ReadColormap(Image *image,byte *buffer_ptr, byte *buffer_last) { int i, magic; /* read colormap magic byte */ magic = *buffer_ptr++; /* check magic colormap header byte */ if (magic != PCX_256COLORS_MAGIC) return NULL; /* check if enough bytes left for a complete colormap */ if (buffer_ptr + PCX_COLORMAP_SIZE > buffer_last) return NULL; /* read 256 colors from PCX colormap */ for (i=0; irgb.red[i] = *buffer_ptr++ << 8; image->rgb.green[i] = *buffer_ptr++ << 8; image->rgb.blue[i] = *buffer_ptr++ << 8; } /* return current buffer position for next decoding function */ return buffer_ptr; } Image *Read_PCX_to_Image(char *filename) { FILE *file; byte *file_buffer; byte *buffer_ptr, *buffer_last; unsigned int file_length; struct PCX_Header pcx; Image *image; int width, height, depth; int i; errno_pcx = PCX_Success; if (!(file = fopen(filename, MODE_READ))) { errno_pcx = PCX_OpenFailed; return NULL; } if (fseek(file, 0, SEEK_END) == -1) { fclose(file); errno_pcx = PCX_ReadFailed; return NULL; } file_length = ftell(file); rewind(file); if (file_length < PCX_HEADER_SIZE) { /* PCX file is too short to contain a valid PCX header */ fclose(file); errno_pcx = PCX_FileInvalid; return NULL; } file_buffer = checked_malloc(file_length); if (fread(file_buffer, 1, file_length, file) != file_length) { fclose(file); errno_pcx = PCX_ReadFailed; return NULL; } fclose(file); pcx.signature = file_buffer[0]; pcx.version = file_buffer[1]; pcx.encoding = file_buffer[2]; pcx.bits_per_pixel = file_buffer[3]; pcx.xmin = file_buffer[4] + 256 * file_buffer[5]; pcx.ymin = file_buffer[6] + 256 * file_buffer[7]; pcx.xmax = file_buffer[8] + 256 * file_buffer[9]; pcx.ymax = file_buffer[10] + 256 * file_buffer[11]; pcx.color_planes = file_buffer[65]; pcx.bytes_per_line = file_buffer[66] + 256 * file_buffer[67]; pcx.palette_type = file_buffer[68] + 256 * file_buffer[69]; width = pcx.xmax - pcx.xmin + 1; height = pcx.ymax - pcx.ymin + 1; depth = pcx.bits_per_pixel; if (pcx.signature != PCX_MAGIC || pcx.version > PCX_LAST_VERSION || pcx.encoding != PCX_ENCODING || pcx.color_planes > PCX_MAXDEPTH || width < 0 || height < 0) { free(file_buffer); errno_pcx = PCX_FileInvalid; return NULL; } #if PCX_DEBUG if (options.verbose) { printf("%s is a %dx%d PC Paintbrush image with %d bitplanes\n", filename, width, height, pcx.color_planes); printf("depth: %d\n", pcx.bits_per_pixel); printf("color_planes: %d\n", pcx.color_planes); printf("bytes_per_line: %d\n", pcx.bytes_per_line); printf("palette type: %s\n", (pcx.palette_type == 1 ? "color" : pcx.palette_type == 2 ? "grayscale" : "undefined")); } #endif /* allocate new image structure */ image = newImage(width, height, depth); buffer_ptr = file_buffer + PCX_HEADER_SIZE; buffer_last = file_buffer + file_length; /* read compressed bitmap data */ if ((buffer_ptr = PCX_ReadBitmap(image, buffer_ptr, buffer_last)) == NULL) { free(file_buffer); freeImage(image); errno_pcx = PCX_FileInvalid; return NULL; } if (file_length < PCX_HEADER_SIZE + PCX_COLORMAP_SIZE) { /* PCX file is too short to contain a valid 256 colors colormap */ fclose(file); errno_pcx = PCX_ColorFailed; return NULL; } /* read colormap data */ if (!PCX_ReadColormap(image, buffer_ptr, buffer_last)) { free(file_buffer); freeImage(image); errno_pcx = PCX_ColorFailed; return NULL; } free(file_buffer); /* determine number of used colormap entries */ image->rgb.used = 0; for (i=0; irgb.color_used[i]) image->rgb.used++; #if PCX_DEBUG if (options.verbose) printf("Read_PCX_to_Image: %d colors found\n", image->rgb.used); #endif return image; } #endif /* !TARGET_SDL */ mirrormagic-2.0.2.0deb1/src/libgame/pcx.h0000644000175000017500000000214007230347730020000 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * pcx.h * ***********************************************************/ #ifndef PCX_H #define PCX_H #include "system.h" #include "image.h" #if !defined(TARGET_SDL) #define PCX_Success 0 #define PCX_OpenFailed -1 #define PCX_ReadFailed -2 #define PCX_FileInvalid -3 #define PCX_NoMemory -4 #define PCX_ColorFailed -5 /* global PCX error value */ extern int errno_pcx; Image *Read_PCX_to_Image(char *); #endif /* !TARGET_SDL */ #endif /* PCX_H */ mirrormagic-2.0.2.0deb1/src/libgame/random.c0000644000175000017500000002303607230347730020470 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * random.c * ***********************************************************/ /* * Copyright (c) 1983 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms are permitted * provided that the above copyright notice and this paragraph are * duplicated in all such forms and that any documentation, * advertising materials, and other materials related to such * distribution and use acknowledge that the software was developed * by the University of California, Berkeley. The name of the * University may not be used to endorse or promote products derived * from this software without specific prior written permission. * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE. */ /* * This is derived from the Berkeley source: * @(#)random.c 5.5 (Berkeley) 7/6/88 * It was reworked for the GNU C Library by Roland McGrath. */ #include #include #include #include "random.h" /* An improved random number generation package. In addition to the standard rand()/srand() like interface, this package also has a special state info interface. The initstate() routine is called with a seed, an array of bytes, and a count of how many bytes are being passed in; this array is then initialized to contain information for random number generation with that much state information. Good sizes for the amount of state information are 32, 64, 128, and 256 bytes. The state can be switched by calling the setstate() function with the same array as was initiallized with initstate(). By default, the package runs with 128 bytes of state information and generates far better random numbers than a linear congruential generator. If the amount of state information is less than 32 bytes, a simple linear congruential R.N.G. is used. Internally, the state information is treated as an array of longs; the zeroeth element of the array is the type of R.N.G. being used (small integer); the remainder of the array is the state information for the R.N.G. Thus, 32 bytes of state information will give 7 longs worth of state information, which will allow a degree seven polynomial. (Note: The zeroeth word of state information also has some other information stored in it; see setstate for details). The random number generation technique is a linear feedback shift register approach, employing trinomials (since there are fewer terms to sum up that way). In this approach, the least significant bit of all the numbers in the state table will act as a linear feedback shift register, and will have period 2^deg - 1 (where deg is the degree of the polynomial being used, assuming that the polynomial is irreducible and primitive). The higher order bits will have longer periods, since their values are also influenced by pseudo-random carries out of the lower bits. The total period of the generator is approximately deg*(2**deg - 1); thus doubling the amount of state information has a vast influence on the period of the generator. Note: The deg*(2**deg - 1) is an approximation only good for large deg, when the period of the shift register is the dominant factor. With deg equal to seven, the period is actually much longer than the 7*(2**7 - 1) predicted by this formula. */ /* For each of the currently supported random number generators, we have a break value on the amount of state information (you need at least thi bytes of state info to support this random number generator), a degree for the polynomial (actually a trinomial) that the R.N.G. is based on, and separation between the two lower order coefficients of the trinomial. */ /* Linear congruential. */ #define TYPE_0 0 #define BREAK_0 8 #define DEG_0 0 #define SEP_0 0 /* x**7 + x**3 + 1. */ #define TYPE_1 1 #define BREAK_1 32 #define DEG_1 7 #define SEP_1 3 /* x**15 + x + 1. */ #define TYPE_2 2 #define BREAK_2 64 #define DEG_2 15 #define SEP_2 1 /* x**31 + x**3 + 1. */ #define TYPE_3 3 #define BREAK_3 128 #define DEG_3 31 #define SEP_3 3 /* x**63 + x + 1. */ #define TYPE_4 4 #define BREAK_4 256 #define DEG_4 63 #define SEP_4 1 /* Array versions of the above information to make code run faster. Relies on fact that TYPE_i == i. */ #define MAX_TYPES 5 /* Max number of types above. */ /* Initially, everything is set up as if from: initstate(1, randtbl, 128); Note that this initialization takes advantage of the fact that srandom advances the front and rear pointers 10*rand_deg times, and hence the rear pointer which starts at 0 will also end up at zero; thus the zeroeth element of the state information, which contains info about the current position of the rear pointer is just (MAX_TYPES * (rptr - state)) + TYPE_3 == TYPE_3. */ static long int randtbl[DEG_3 + 1] = { TYPE_3, -851904987, -43806228, -2029755270, 1390239686, -1912102820, -485608943, 1969813258, -1590463333, -1944053249, 455935928, 508023712, -1714531963, 1800685987, -2015299881, 654595283, -1149023258, -1470005550, -1143256056, -1325577603, -1568001885, 1275120390, -607508183, -205999574, -1696891592, 1492211999, -1528267240, -952028296, -189082757, 362343714, 1424981831, 2039449641, }; /* FPTR and RPTR are two pointers into the state info, a front and a rear pointer. These two pointers are always rand_sep places aparts, as they cycle through the state information. (Yes, this does mean we could get away with just one pointer, but the code for random is more efficient this way). The pointers are left positioned as they would be from the call: initstate(1, randtbl, 128); (The position of the rear pointer, rptr, is really 0 (as explained above in the initialization of randtbl) because the state table pointer is set to point to randtbl[1] (as explained below).) */ static long int *fptr = &randtbl[SEP_3 + 1]; static long int *rptr = &randtbl[1]; /* The following things are the pointer to the state information table, the type of the current generator, the degree of the current polynomial being used, and the separation between the two pointers. Note that for efficiency of random, we remember the first location of the state information, not the zeroeth. Hence it is valid to access state[-1], which is used to store the type of the R.N.G. Also, we remember the last location, since this is more efficient than indexing every time to find the address of the last element to see if the front and rear pointers have wrapped. */ static long int *state = &randtbl[1]; static int rand_type = TYPE_3; static int rand_deg = DEG_3; static int rand_sep = SEP_3; static long int *end_ptr = &randtbl[sizeof(randtbl) / sizeof(randtbl[0])]; /* Initialize the random number generator based on the given seed. If the type is the trivial no-state-information type, just remember the seed. Otherwise, initializes state[] based on the given "seed" via a linear congruential generator. Then, the pointers are set to known locations that are exactly rand_sep places apart. Lastly, it cycles the state information a given number of times to get rid of any initial dependencies introduced by the L.C.R.N.G. Note that the initialization of randtbl[] for default usage relies on values produced by this routine. */ void srandom_linux_libc(unsigned int x) { state[0] = x; if (rand_type != TYPE_0) { register long int i; for (i = 1; i < rand_deg; ++i) state[i] = (1103515145 * state[i - 1]) + 12345; fptr = &state[rand_sep]; rptr = &state[0]; for (i = 0; i < 10 * rand_deg; ++i) (void) random_linux_libc(); } } /* If we are using the trivial TYPE_0 R.N.G., just do the old linear congruential bit. Otherwise, we do our fancy trinomial stuff, which is the same in all ther other cases due to all the global variables that have been set up. The basic operation is to add the number at the rear pointer into the one at the front pointer. Then both pointers are advanced to the next location cyclically in the table. The value returned is the sum generated, reduced to 31 bits by throwing away the "least random" low bit. Note: The code takes advantage of the fact that both the front and rear pointers can't wrap on the same call by not testing the rear pointer if the front one has wrapped. Returns a 31-bit random number. */ long int random_linux_libc() { if (rand_type == TYPE_0) { state[0] = ((state[0] * 1103515245) + 12345) & LONG_MAX; return state[0]; } else { long int i; *fptr += *rptr; /* Chucking least random bit. */ i = (*fptr >> 1) & LONG_MAX; ++fptr; if (fptr >= end_ptr) { fptr = state; ++rptr; } else { ++rptr; if (rptr >= end_ptr) rptr = state; } return i; } } mirrormagic-2.0.2.0deb1/src/libgame/random.h0000644000175000017500000000152107230347730020470 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * random.h * ***********************************************************/ #ifndef RANDOM_H #define RANDOM_H void srandom_linux_libc(unsigned int); long int random_linux_libc(void); #endif mirrormagic-2.0.2.0deb1/src/libgame/sdl.c0000644000175000017500000005346107445526055020006 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * sdl.c * ***********************************************************/ #include "system.h" #include "sound.h" #include "misc.h" #if defined(TARGET_SDL) /* ========================================================================= */ /* video functions */ /* ========================================================================= */ /* functions from SGE library */ inline void sge_Line(SDL_Surface *, Sint16, Sint16, Sint16, Sint16, Uint32); #ifdef PLATFORM_WIN32 #define FULLSCREEN_BUG #endif /* stuff needed to work around SDL/Windows fullscreen drawing bug */ static int fullscreen_width; static int fullscreen_height; static int fullscreen_xoffset; static int fullscreen_yoffset; static int video_xoffset; static int video_yoffset; inline void SDLInitVideoDisplay(void) { /* initialize SDL video */ if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) Error(ERR_EXIT, "SDL_InitSubSystem() failed: %s", SDL_GetError()); /* set default SDL depth */ video.default_depth = SDL_GetVideoInfo()->vfmt->BitsPerPixel; } inline void SDLInitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, boolean fullscreen) { #ifdef FULLSCREEN_BUG int i; static int screen_xy[][2] = { { 640, 480 }, { 800, 600 }, { 1024, 768 }, { -1, -1 } }; #endif /* default: normal game window size */ fullscreen_width = video.width; fullscreen_height = video.height; fullscreen_xoffset = 0; fullscreen_yoffset = 0; #ifdef FULLSCREEN_BUG for (i=0; screen_xy[i][0] != -1; i++) { if (video.width <= screen_xy[i][0] && video.height <= screen_xy[i][1]) { fullscreen_width = screen_xy[i][0]; fullscreen_height = screen_xy[i][1]; break; } } fullscreen_xoffset = (fullscreen_width - video.width) / 2; fullscreen_yoffset = (fullscreen_height - video.height) / 2; #endif /* open SDL video output device (window or fullscreen mode) */ if (!SDLSetVideoMode(backbuffer, fullscreen)) Error(ERR_EXIT, "setting video mode failed"); /* set window and icon title */ SDL_WM_SetCaption(program.window_title, program.window_title); /* SDL cannot directly draw to the visible video framebuffer like X11, but always uses a backbuffer, which is then blitted to the visible video framebuffer with 'SDL_UpdateRect' (or replaced with the current visible video framebuffer with 'SDL_Flip', if the hardware supports this). Therefore do not use an additional backbuffer for drawing, but use a symbolic buffer (distinguishable from the SDL backbuffer) called 'window', which indicates that the SDL backbuffer should be updated to the visible video framebuffer when attempting to blit to it. For convenience, it seems to be a good idea to create this symbolic buffer 'window' at the same size as the SDL backbuffer. Although it should never be drawn to directly, it would do no harm nevertheless. */ /* create additional (symbolic) buffer for double-buffering */ *window = CreateBitmap(video.width, video.height, video.depth); } inline boolean SDLSetVideoMode(DrawBuffer **backbuffer, boolean fullscreen) { boolean success = TRUE; int surface_flags_fullscreen = SURFACE_FLAGS | SDL_FULLSCREEN; int surface_flags_window = SURFACE_FLAGS; SDL_Surface *new_surface = NULL; if (*backbuffer == NULL) *backbuffer = CreateBitmapStruct(); if (fullscreen && !video.fullscreen_enabled && video.fullscreen_available) { video_xoffset = fullscreen_xoffset; video_yoffset = fullscreen_yoffset; /* switch display to fullscreen mode, if available */ if ((new_surface = SDL_SetVideoMode(fullscreen_width, fullscreen_height, video.depth, surface_flags_fullscreen)) == NULL) { /* switching display to fullscreen mode failed */ Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); /* do not try it again */ video.fullscreen_available = FALSE; success = FALSE; } else { (*backbuffer)->surface = new_surface; video.fullscreen_enabled = TRUE; success = TRUE; } } if ((!fullscreen && video.fullscreen_enabled) || new_surface == NULL) { video_xoffset = 0; video_yoffset = 0; /* switch display to window mode */ if ((new_surface = SDL_SetVideoMode(video.width, video.height, video.depth, surface_flags_window)) == NULL) { /* switching display to window mode failed -- should not happen */ Error(ERR_WARN, "SDL_SetVideoMode() failed: %s", SDL_GetError()); success = FALSE; } else { (*backbuffer)->surface = new_surface; video.fullscreen_enabled = FALSE; success = TRUE; } } return success; } inline void SDLCopyArea(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y, int copy_mode) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect src_rect, dst_rect; #ifdef FULLSCREEN_BUG if (src_bitmap == backbuffer) { src_x += video_xoffset; src_y += video_yoffset; } #endif src_rect.x = src_x; src_rect.y = src_y; src_rect.w = width; src_rect.h = height; #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { dst_x += video_xoffset; dst_y += video_yoffset; } #endif dst_rect.x = dst_x; dst_rect.y = dst_y; dst_rect.w = width; dst_rect.h = height; if (src_bitmap != backbuffer || dst_bitmap != window) SDL_BlitSurface((copy_mode == SDLCOPYAREA_MASKED ? src_bitmap->surface_masked : src_bitmap->surface), &src_rect, real_dst_bitmap->surface, &dst_rect); if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, dst_x, dst_y, width, height); } inline void SDLFillRectangle(Bitmap *dst_bitmap, int x, int y, int width, int height, unsigned int color) { Bitmap *real_dst_bitmap = (dst_bitmap == window ? backbuffer : dst_bitmap); SDL_Rect rect; unsigned int color_r = (color >> 16) && 0xff; unsigned int color_g = (color >> 8) && 0xff; unsigned int color_b = (color >> 0) && 0xff; #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } #endif rect.x = x; rect.y = y; rect.w = width; rect.h = height; SDL_FillRect(real_dst_bitmap->surface, &rect, SDL_MapRGB(real_dst_bitmap->surface->format, color_r, color_g, color_b)); if (dst_bitmap == window) SDL_UpdateRect(backbuffer->surface, x, y, width, height); } inline void SDLDrawSimpleLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, unsigned int color) { SDL_Surface *surface = dst_bitmap->surface; SDL_Rect rect; unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; unsigned int color_b = (color >> 0) & 0xff; if (from_x > to_x) swap_numbers(&from_x, &to_x); if (from_y > to_y) swap_numbers(&from_y, &to_y); rect.x = from_x; rect.y = from_y; rect.w = (to_x - from_x + 1); rect.h = (to_y - from_y + 1); #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { rect.x += video_xoffset; rect.y += video_yoffset; } #endif SDL_FillRect(surface, &rect, SDL_MapRGB(surface->format, color_r, color_g, color_b)); } inline void SDLDrawLine(Bitmap *dst_bitmap, int from_x, int from_y, int to_x, int to_y, Uint32 color) { #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { from_x += video_xoffset; from_y += video_yoffset; to_x += video_xoffset; to_y += video_yoffset; } #endif sge_Line(dst_bitmap->surface, from_x, from_y, to_x, to_y, color); } #if 0 inline void SDLDrawLines(SDL_Surface *surface, struct XY *points, int num_points, Uint32 color) { int i, x, y; int line_width = 4; for (i=0; isurface; #ifdef FULLSCREEN_BUG if (dst_bitmap == backbuffer || dst_bitmap == window) { x += video_xoffset; y += video_yoffset; } #endif switch (surface->format->BytesPerPixel) { case 1: /* assuming 8-bpp */ { return *((Uint8 *)surface->pixels + y * surface->pitch + x); } break; case 2: /* probably 15-bpp or 16-bpp */ { return *((Uint16 *)surface->pixels + y * surface->pitch / 2 + x); } break; case 3: /* slow 24-bpp mode; usually not used */ { /* does this work? */ Uint8 *pix = (Uint8 *)surface->pixels + y * surface->pitch + x * 3; Uint32 color = 0; int shift; shift = surface->format->Rshift; color |= *(pix + shift / 8) >> shift; shift = surface->format->Gshift; color |= *(pix + shift / 8) >> shift; shift = surface->format->Bshift; color |= *(pix + shift / 8) >> shift; return color; } break; case 4: /* probably 32-bpp */ { return *((Uint32 *)surface->pixels + y * surface->pitch / 4 + x); } break; } return 0; } /* ========================================================================= */ /* The following functions have been taken from the SGE library */ /* (SDL Graphics Extension Library) by Anders Lindström */ /* http://www.etek.chalmers.se/~e8cal1/sge/index.html */ /* ========================================================================= */ void _PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (x >= 0 && x <= surface->w - 1 && y >= 0 && y <= surface->h - 1) { switch (surface->format->BytesPerPixel) { case 1: { /* Assuming 8-bpp */ *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; } break; case 2: { /* Probably 15-bpp or 16-bpp */ *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; } break; case 3: { /* Slow 24-bpp mode, usually not used */ Uint8 *pix; int shift; /* Gack - slow, but endian correct */ pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; shift = surface->format->Gshift; *(pix+shift/8) = color>>shift; shift = surface->format->Bshift; *(pix+shift/8) = color>>shift; } break; case 4: { /* Probably 32-bpp */ *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; } break; } } } void _PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) { _PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); } void _PutPixel8(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint8 *)surface->pixels + y*surface->pitch + x) = color; } void _PutPixel16(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint16 *)surface->pixels + y*surface->pitch/2 + x) = color; } void _PutPixel24(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { Uint8 *pix; int shift; /* Gack - slow, but endian correct */ pix = (Uint8 *)surface->pixels + y * surface->pitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; shift = surface->format->Gshift; *(pix+shift/8) = color>>shift; shift = surface->format->Bshift; *(pix+shift/8) = color>>shift; } void _PutPixel32(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { *((Uint32 *)surface->pixels + y*surface->pitch/4 + x) = color; } void _PutPixelX(SDL_Surface *dest,Sint16 x,Sint16 y,Uint32 color) { switch (dest->format->BytesPerPixel) { case 1: *((Uint8 *)dest->pixels + y*dest->pitch + x) = color; break; case 2: *((Uint16 *)dest->pixels + y*dest->pitch/2 + x) = color; break; case 3: _PutPixel24(dest,x,y,color); break; case 4: *((Uint32 *)dest->pixels + y*dest->pitch/4 + x) = color; break; } } void sge_PutPixel(SDL_Surface *surface, Sint16 x, Sint16 y, Uint32 color) { if (SDL_MUSTLOCK(surface)) { if (SDL_LockSurface(surface) < 0) { return; } } _PutPixel(surface, x, y, color); if (SDL_MUSTLOCK(surface)) { SDL_UnlockSurface(surface); } } void sge_PutPixelRGB(SDL_Surface *surface, Sint16 x, Sint16 y, Uint8 R, Uint8 G, Uint8 B) { sge_PutPixel(surface, x, y, SDL_MapRGB(surface->format, R, G, B)); } Sint32 sge_CalcYPitch(SDL_Surface *dest, Sint16 y) { if (y >= 0 && y <= dest->h - 1) { switch (dest->format->BytesPerPixel) { case 1: return y*dest->pitch; break; case 2: return y*dest->pitch/2; break; case 3: return y*dest->pitch; break; case 4: return y*dest->pitch/4; break; } } return -1; } void sge_pPutPixel(SDL_Surface *surface, Sint16 x, Sint32 ypitch, Uint32 color) { if (x >= 0 && x <= surface->w - 1 && ypitch >= 0) { switch (surface->format->BytesPerPixel) { case 1: { /* Assuming 8-bpp */ *((Uint8 *)surface->pixels + ypitch + x) = color; } break; case 2: { /* Probably 15-bpp or 16-bpp */ *((Uint16 *)surface->pixels + ypitch + x) = color; } break; case 3: { /* Slow 24-bpp mode, usually not used */ Uint8 *pix; int shift; /* Gack - slow, but endian correct */ pix = (Uint8 *)surface->pixels + ypitch + x*3; shift = surface->format->Rshift; *(pix+shift/8) = color>>shift; shift = surface->format->Gshift; *(pix+shift/8) = color>>shift; shift = surface->format->Bshift; *(pix+shift/8) = color>>shift; } break; case 4: { /* Probably 32-bpp */ *((Uint32 *)surface->pixels + ypitch + x) = color; } break; } } } void sge_HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) { SDL_Rect l; if (SDL_MUSTLOCK(Surface)) { if (SDL_LockSurface(Surface) < 0) { return; } } if (x1 > x2) { Sint16 tmp = x1; x1 = x2; x2 = tmp; } /* Do the clipping */ if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0) return; if (x1 < 0) x1 = 0; if (x2 > Surface->w - 1) x2 = Surface->w - 1; l.x = x1; l.y = y; l.w = x2 - x1 + 1; l.h = 1; SDL_FillRect(Surface, &l, Color); if (SDL_MUSTLOCK(Surface)) { SDL_UnlockSurface(Surface); } } void sge_HLineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint8 R, Uint8 G, Uint8 B) { sge_HLine(Surface, x1, x2, y, SDL_MapRGB(Surface->format, R, G, B)); } void _HLine(SDL_Surface *Surface, Sint16 x1, Sint16 x2, Sint16 y, Uint32 Color) { SDL_Rect l; if (x1 > x2) { Sint16 tmp = x1; x1 = x2; x2 = tmp; } /* Do the clipping */ if (y < 0 || y > Surface->h - 1 || x1 > Surface->w - 1 || x2 < 0) return; if (x1 < 0) x1 = 0; if (x2 > Surface->w - 1) x2 = Surface->w - 1; l.x = x1; l.y = y; l.w = x2 - x1 + 1; l.h = 1; SDL_FillRect(Surface, &l, Color); } void sge_VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) { SDL_Rect l; if (SDL_MUSTLOCK(Surface)) { if (SDL_LockSurface(Surface) < 0) { return; } } if (y1 > y2) { Sint16 tmp = y1; y1 = y2; y2 = tmp; } /* Do the clipping */ if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0) return; if (y1 < 0) y1 = 0; if (y2 > Surface->h - 1) y2 = Surface->h - 1; l.x = x; l.y = y1; l.w = 1; l.h = y2 - y1 + 1; SDL_FillRect(Surface, &l, Color); if (SDL_MUSTLOCK(Surface)) { SDL_UnlockSurface(Surface); } } void sge_VLineRGB(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) { sge_VLine(Surface, x, y1, y2, SDL_MapRGB(Surface->format, R, G, B)); } void _VLine(SDL_Surface *Surface, Sint16 x, Sint16 y1, Sint16 y2, Uint32 Color) { SDL_Rect l; if (y1 > y2) { Sint16 tmp = y1; y1 = y2; y2 = tmp; } /* Do the clipping */ if (x < 0 || x > Surface->w - 1 || y1 > Surface->h - 1 || y2 < 0) return; if (y1 < 0) y1 = 0; if (y2 > Surface->h - 1) y2 = Surface->h - 1; l.x = x; l.y = y1; l.w = 1; l.h = y2 - y1 + 1; SDL_FillRect(Surface, &l, Color); } void sge_DoLine(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color, void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, Uint32 Color)) { Sint16 dx, dy, sdx, sdy, x, y, px, py; dx = x2 - x1; dy = y2 - y1; sdx = (dx < 0) ? -1 : 1; sdy = (dy < 0) ? -1 : 1; dx = sdx * dx + 1; dy = sdy * dy + 1; x = y = 0; px = x1; py = y1; if (dx >= dy) { for (x = 0; x < dx; x++) { Callback(Surface, px, py, Color); y += dy; if (y >= dx) { y -= dx; py += sdy; } px += sdx; } } else { for (y = 0; y < dy; y++) { Callback(Surface, px, py, Color); x += dx; if (x >= dy) { x -= dy; px += sdx; } py += sdy; } } } void sge_DoLineRGB(SDL_Surface *Surface, Sint16 X1, Sint16 Y1, Sint16 X2, Sint16 Y2, Uint8 R, Uint8 G, Uint8 B, void Callback(SDL_Surface *Surf, Sint16 X, Sint16 Y, Uint32 Color)) { sge_DoLine(Surface, X1, Y1, X2, Y2, SDL_MapRGB(Surface->format, R, G, B), Callback); } void sge_Line(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint32 Color) { if (SDL_MUSTLOCK(Surface)) { if (SDL_LockSurface(Surface) < 0) return; } /* Draw the line */ sge_DoLine(Surface, x1, y1, x2, y2, Color, _PutPixel); /* unlock the display */ if (SDL_MUSTLOCK(Surface)) { SDL_UnlockSurface(Surface); } } void sge_LineRGB(SDL_Surface *Surface, Sint16 x1, Sint16 y1, Sint16 x2, Sint16 y2, Uint8 R, Uint8 G, Uint8 B) { sge_Line(Surface, x1, y1, x2, y2, SDL_MapRGB(Surface->format, R, G, B)); } Bitmap *SDLLoadImage(char *filename) { Bitmap *new_bitmap = CreateBitmapStruct(); SDL_Surface *sdl_image_tmp; /* load image to temporary surface */ if ((sdl_image_tmp = IMG_Load(filename)) == NULL) Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); /* create native non-transparent surface for current image */ if ((new_bitmap->surface = SDL_DisplayFormat(sdl_image_tmp)) == NULL) Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); /* create native transparent surface for current image */ SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); if ((new_bitmap->surface_masked = SDL_DisplayFormat(sdl_image_tmp)) == NULL) Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); /* free temporary surface */ SDL_FreeSurface(sdl_image_tmp); return new_bitmap; } /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ inline void SDLOpenAudio(void) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { Error(ERR_WARN, "SDL_InitSubSystem() failed: %s", SDL_GetError()); return; } if (Mix_OpenAudio(DEFAULT_AUDIO_SAMPLE_RATE, AUDIO_S16, AUDIO_STEREO_CHANNELS, DEFAULT_AUDIO_FRAGMENT_SIZE) < 0) { Error(ERR_WARN, "Mix_OpenAudio() failed: %s", SDL_GetError()); return; } audio.sound_available = TRUE; audio.music_available = TRUE; audio.loops_available = TRUE; audio.sound_enabled = TRUE; /* determine number of available channels */ audio.channels = Mix_AllocateChannels(MIX_CHANNELS); if (!audio.mods_available) /* reserve first channel for music loops */ { if (Mix_ReserveChannels(1) == 1) audio.music_channel = 0; else audio.music_available = FALSE; } Mix_Volume(-1, SOUND_MAX_VOLUME); Mix_VolumeMusic(SOUND_MAX_VOLUME); } inline void SDLCloseAudio(void) { Mix_HaltMusic(); Mix_HaltChannel(-1); Mix_CloseAudio(); SDL_QuitSubSystem(SDL_INIT_AUDIO); } /* ========================================================================= */ /* event functions */ /* ========================================================================= */ inline void SDLNextEvent(Event *event) { SDL_WaitEvent(event); #ifdef FULLSCREEN_BUG if (event->type == EVENT_BUTTONPRESS || event->type == EVENT_BUTTONRELEASE) { if (((ButtonEvent *)event)->x > video_xoffset) ((ButtonEvent *)event)->x -= video_xoffset; else ((ButtonEvent *)event)->x = 0; if (((ButtonEvent *)event)->y > video_yoffset) ((ButtonEvent *)event)->y -= video_yoffset; else ((ButtonEvent *)event)->y = 0; } else if (event->type == EVENT_MOTIONNOTIFY) { if (((ButtonEvent *)event)->x > video_xoffset) ((ButtonEvent *)event)->x -= video_xoffset; else ((ButtonEvent *)event)->x = 0; if (((ButtonEvent *)event)->y > video_yoffset) ((ButtonEvent *)event)->y -= video_yoffset; else ((ButtonEvent *)event)->y = 0; } #endif } #endif /* TARGET_SDL */ mirrormagic-2.0.2.0deb1/src/libgame/sdl.h0000644000175000017500000002132607445522441020001 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * sdl.h * ***********************************************************/ #ifndef SDL_H #define SDL_H #include "SDL.h" #include "SDL_image.h" #include "SDL_mixer.h" /* definitions needed for "system.c" */ #define SURFACE_FLAGS (SDL_SWSURFACE) #define SDLCOPYAREA_OPAQUE 0 #define SDLCOPYAREA_MASKED 1 /* system dependent definitions */ #define TARGET_STRING "SDL" #define FULLSCREEN_STATUS FULLSCREEN_AVAILABLE /* SDL type definitions */ typedef struct SDLSurfaceInfo Bitmap; typedef struct SDLSurfaceInfo DrawBuffer; typedef struct SDLSurfaceInfo DrawWindow; typedef Uint32 Pixel; typedef SDLKey Key; typedef SDL_Event Event; typedef SDL_MouseButtonEvent ButtonEvent; typedef SDL_MouseMotionEvent MotionEvent; typedef SDL_KeyboardEvent KeyEvent; typedef SDL_Event ExposeEvent; typedef SDL_Event FocusChangeEvent; typedef SDL_Event ClientMessageEvent; typedef int GC; typedef int Pixmap; typedef int Display; typedef int Visual; typedef int Colormap; /* structure definitions */ struct SDLSurfaceInfo { SDL_Surface *surface; SDL_Surface *surface_masked; GC gc; GC stored_clip_gc; }; struct XY { short x, y; }; /* SDL symbol definitions */ #define None 0L #define EVENT_BUTTONPRESS SDL_MOUSEBUTTONDOWN #define EVENT_BUTTONRELEASE SDL_MOUSEBUTTONUP #define EVENT_MOTIONNOTIFY SDL_MOUSEMOTION #define EVENT_KEYPRESS SDL_KEYDOWN #define EVENT_KEYRELEASE SDL_KEYUP #define EVENT_EXPOSE SDL_USEREVENT + 0 #define EVENT_FOCUSIN SDL_USEREVENT + 1 #define EVENT_FOCUSOUT SDL_USEREVENT + 2 #define EVENT_CLIENTMESSAGE SDL_QUIT #define EVENT_MAPNOTIFY SDL_USEREVENT + 4 #define EVENT_UNMAPNOTIFY SDL_USEREVENT + 5 #define KSYM_UNDEFINED SDLK_UNKNOWN #define KSYM_Return SDLK_RETURN #define KSYM_Escape SDLK_ESCAPE #define KSYM_Left SDLK_LEFT #define KSYM_Right SDLK_RIGHT #define KSYM_Up SDLK_UP #define KSYM_Down SDLK_DOWN #ifdef SDLK_KP_LEFT #define KSYM_KP_Left SDLK_KP_LEFT #define KSYM_KP_Right SDLK_KP_RIGHT #define KSYM_KP_Up SDLK_KP_UP #define KSYM_KP_Down SDLK_KP_DOWN #endif #define KSYM_KP_Enter SDLK_KP_ENTER #define KSYM_KP_Add SDLK_KP_PLUS #define KSYM_KP_Subtract SDLK_KP_MINUS #define KSYM_KP_Multiply SDLK_KP_MULTIPLY #define KSYM_KP_Divide SDLK_KP_DIVIDE #define KSYM_KP_Separator SDLK_KP_PERIOD #define KSYM_Shift_L SDLK_LSHIFT #define KSYM_Shift_R SDLK_RSHIFT #define KSYM_Control_L SDLK_LCTRL #define KSYM_Control_R SDLK_RCTRL #define KSYM_Meta_L SDLK_LMETA #define KSYM_Meta_R SDLK_RMETA #define KSYM_Alt_L SDLK_LALT #define KSYM_Alt_R SDLK_RALT #define KSYM_Super_L SDLK_LSUPER #define KSYM_Super_R SDLK_RSUPER #define KSYM_Mode_switch SDLK_MODE #define KSYM_Multi_key SDLK_RCTRL #define KSYM_BackSpace SDLK_BACKSPACE #define KSYM_Delete SDLK_DELETE #define KSYM_Insert SDLK_INSERT #define KSYM_Tab SDLK_TAB #define KSYM_Home SDLK_HOME #define KSYM_End SDLK_END #define KSYM_Page_Up SDLK_PAGEUP #define KSYM_Page_Down SDLK_PAGEDOWN #define KSYM_Menu SDLK_MENU #define KSYM_space SDLK_SPACE #define KSYM_exclam SDLK_EXCLAIM #define KSYM_quotedbl SDLK_QUOTEDBL #define KSYM_numbersign SDLK_HASH #define KSYM_dollar SDLK_DOLLAR #define KSYM_percent KSYM_UNDEFINED /* undefined */ #define KSYM_ampersand SDLK_AMPERSAND #define KSYM_apostrophe SDLK_QUOTE #define KSYM_parenleft SDLK_LEFTPAREN #define KSYM_parenright SDLK_RIGHTPAREN #define KSYM_asterisk SDLK_ASTERISK #define KSYM_plus SDLK_PLUS #define KSYM_comma SDLK_COMMA #define KSYM_minus SDLK_MINUS #define KSYM_period SDLK_PERIOD #define KSYM_slash SDLK_SLASH #define KSYM_colon SDLK_COLON #define KSYM_semicolon SDLK_SEMICOLON #define KSYM_less SDLK_LESS #define KSYM_equal SDLK_EQUALS #define KSYM_greater SDLK_GREATER #define KSYM_question SDLK_QUESTION #define KSYM_at SDLK_AT #define KSYM_bracketleft SDLK_LEFTBRACKET #define KSYM_backslash SDLK_BACKSLASH #define KSYM_bracketright SDLK_RIGHTBRACKET #define KSYM_asciicircum SDLK_CARET #define KSYM_underscore SDLK_UNDERSCORE #define KSYM_grave SDLK_BACKQUOTE #define KSYM_quoteleft KSYM_UNDEFINED /* undefined */ #define KSYM_braceleft KSYM_UNDEFINED /* undefined */ #define KSYM_bar KSYM_UNDEFINED /* undefined */ #define KSYM_braceright KSYM_UNDEFINED /* undefined */ #define KSYM_asciitilde KSYM_UNDEFINED /* undefined */ #define KSYM_Adiaeresis SDLK_WORLD_36 #define KSYM_Odiaeresis SDLK_WORLD_54 #define KSYM_Udiaeresis SDLK_WORLD_60 #define KSYM_adiaeresis SDLK_WORLD_68 #define KSYM_odiaeresis SDLK_WORLD_86 #define KSYM_udiaeresis SDLK_WORLD_92 #define KSYM_ssharp SDLK_WORLD_63 #ifndef SDLK_A #define SDLK_A 65 #define SDLK_B 66 #define SDLK_C 67 #define SDLK_D 68 #define SDLK_E 69 #define SDLK_F 70 #define SDLK_G 71 #define SDLK_H 72 #define SDLK_I 73 #define SDLK_J 74 #define SDLK_K 75 #define SDLK_L 76 #define SDLK_M 77 #define SDLK_N 78 #define SDLK_O 79 #define SDLK_P 80 #define SDLK_Q 81 #define SDLK_R 82 #define SDLK_S 83 #define SDLK_T 84 #define SDLK_U 85 #define SDLK_V 86 #define SDLK_W 87 #define SDLK_X 88 #define SDLK_Y 89 #define SDLK_Z 90 #endif #define KSYM_A SDLK_A #define KSYM_B SDLK_B #define KSYM_C SDLK_C #define KSYM_D SDLK_D #define KSYM_E SDLK_E #define KSYM_F SDLK_F #define KSYM_G SDLK_G #define KSYM_H SDLK_H #define KSYM_I SDLK_I #define KSYM_J SDLK_J #define KSYM_K SDLK_K #define KSYM_L SDLK_L #define KSYM_M SDLK_M #define KSYM_N SDLK_N #define KSYM_O SDLK_O #define KSYM_P SDLK_P #define KSYM_Q SDLK_Q #define KSYM_R SDLK_R #define KSYM_S SDLK_S #define KSYM_T SDLK_T #define KSYM_U SDLK_U #define KSYM_V SDLK_V #define KSYM_W SDLK_W #define KSYM_X SDLK_X #define KSYM_Y SDLK_Y #define KSYM_Z SDLK_Z #define KSYM_a SDLK_a #define KSYM_b SDLK_b #define KSYM_c SDLK_c #define KSYM_d SDLK_d #define KSYM_e SDLK_e #define KSYM_f SDLK_f #define KSYM_g SDLK_g #define KSYM_h SDLK_h #define KSYM_i SDLK_i #define KSYM_j SDLK_j #define KSYM_k SDLK_k #define KSYM_l SDLK_l #define KSYM_m SDLK_m #define KSYM_n SDLK_n #define KSYM_o SDLK_o #define KSYM_p SDLK_p #define KSYM_q SDLK_q #define KSYM_r SDLK_r #define KSYM_s SDLK_s #define KSYM_t SDLK_t #define KSYM_u SDLK_u #define KSYM_v SDLK_v #define KSYM_w SDLK_w #define KSYM_x SDLK_x #define KSYM_y SDLK_y #define KSYM_z SDLK_z #define KSYM_0 SDLK_0 #define KSYM_1 SDLK_1 #define KSYM_2 SDLK_2 #define KSYM_3 SDLK_3 #define KSYM_4 SDLK_4 #define KSYM_5 SDLK_5 #define KSYM_6 SDLK_6 #define KSYM_7 SDLK_7 #define KSYM_8 SDLK_8 #define KSYM_9 SDLK_9 #define KSYM_KP_0 SDLK_KP0 #define KSYM_KP_1 SDLK_KP1 #define KSYM_KP_2 SDLK_KP2 #define KSYM_KP_3 SDLK_KP3 #define KSYM_KP_4 SDLK_KP4 #define KSYM_KP_5 SDLK_KP5 #define KSYM_KP_6 SDLK_KP6 #define KSYM_KP_7 SDLK_KP7 #define KSYM_KP_8 SDLK_KP8 #define KSYM_KP_9 SDLK_KP9 #define KSYM_F1 SDLK_F1 #define KSYM_F2 SDLK_F2 #define KSYM_F3 SDLK_F3 #define KSYM_F4 SDLK_F4 #define KSYM_F5 SDLK_F5 #define KSYM_F6 SDLK_F6 #define KSYM_F7 SDLK_F7 #define KSYM_F8 SDLK_F8 #define KSYM_F9 SDLK_F9 #define KSYM_F10 SDLK_F10 #define KSYM_F11 SDLK_F11 #define KSYM_F12 SDLK_F12 #define KSYM_F13 SDLK_F13 #define KSYM_F14 SDLK_F14 #define KSYM_F15 SDLK_F15 #define KSYM_F16 KSYM_UNDEFINED #define KSYM_F17 KSYM_UNDEFINED #define KSYM_F18 KSYM_UNDEFINED #define KSYM_F19 KSYM_UNDEFINED #define KSYM_F20 KSYM_UNDEFINED #define KSYM_F21 KSYM_UNDEFINED #define KSYM_F22 KSYM_UNDEFINED #define KSYM_F23 KSYM_UNDEFINED #define KSYM_F24 KSYM_UNDEFINED /* SDL function definitions */ inline void SDLInitVideoDisplay(void); inline void SDLInitVideoBuffer(DrawBuffer **, DrawWindow **, boolean); inline boolean SDLSetVideoMode(DrawBuffer **, boolean); inline void SDLCopyArea(Bitmap *, Bitmap *, int, int, int, int, int, int, int); inline void SDLFillRectangle(Bitmap *, int, int, int, int, unsigned int); inline void SDLDrawSimpleLine(Bitmap *, int, int, int, int, unsigned int); inline void SDLDrawLine(Bitmap *, int, int, int, int, Uint32); inline Pixel SDLGetPixel(Bitmap *, int, int); Bitmap *SDLLoadImage(char *); inline void SDLOpenAudio(void); inline void SDLCloseAudio(void); inline void SDLNextEvent(Event *); #endif /* SDL_H */ mirrormagic-2.0.2.0deb1/src/libgame/sound.c0000644000175000017500000010117207445175152020343 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * sound.c * ***********************************************************/ #include #include #include #include #include #include #include "system.h" #include "sound.h" #include "misc.h" static int num_sounds = 0, num_music = 0; static struct SampleInfo *Sound = NULL; #if defined(TARGET_SDL) static int num_mods = 0; static struct SampleInfo *Mod = NULL; #endif /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ static int playing_sounds = 0; static struct SoundControl playlist[MAX_SOUNDS_PLAYING]; static struct SoundControl emptySoundControl = { -1,0,0, FALSE,FALSE,FALSE,FALSE,FALSE, 0,0L,0L,NULL }; #if defined(PLATFORM_UNIX) static int stereo_volume[PSND_MAX_LEFT2RIGHT+1]; static char premix_first_buffer[SND_BLOCKSIZE]; #if defined(AUDIO_STREAMING_DSP) static char premix_left_buffer[SND_BLOCKSIZE]; static char premix_right_buffer[SND_BLOCKSIZE]; static int premix_last_buffer[SND_BLOCKSIZE]; #endif static unsigned char playing_buffer[SND_BLOCKSIZE]; #endif /* forward declaration of internal functions */ #if defined(AUDIO_STREAMING_DSP) static void SoundServer_InsertNewSound(struct SoundControl); #elif defined(PLATFORM_UNIX) static unsigned char linear_to_ulaw(int); static int ulaw_to_linear(unsigned char); #endif #if defined(AUDIO_LINUX_IOCTL) static boolean InitAudioDevice_Linux(); #elif defined(PLATFORM_NETBSD) static boolean InitAudioDevice_NetBSD(); #elif defined(PLATFORM_HPUX) static boolean InitAudioDevice_HPUX(); #elif defined(PLATFORM_MSDOS) static void SoundServer_InsertNewSound(struct SoundControl); static void SoundServer_StopSound(int); static void SoundServer_StopAllSounds(); #endif #if defined(PLATFORM_UNIX) static int OpenAudioDevice(char *audio_device_name) { int audio_fd; /* check if desired audio device is accessible */ if (access(audio_device_name, W_OK) != 0) return -1; /* try to open audio device in non-blocking mode */ if ((audio_fd = open(audio_device_name, O_WRONLY | O_NONBLOCK)) < 0) return audio_fd; /* re-open audio device in blocking mode */ close(audio_fd); audio_fd = open(audio_device_name, O_WRONLY); return audio_fd; } static boolean TestAudioDevices(void) { static char *audio_device_name[] = { DEVICENAME_DSP, DEVICENAME_AUDIO }; int audio_fd = -1; int i; /* look for available audio devices, starting with preferred ones */ for (i=0; i= 0) break; if (audio_fd < 0) { Error(ERR_WARN, "cannot open audio device -- no sound"); return FALSE; } close(audio_fd); audio.device_name = audio_device_name[i]; return TRUE; } #if !defined(TARGET_SDL) static boolean ForkAudioProcess(void) { if (pipe(audio.soundserver_pipe) < 0) { Error(ERR_WARN, "cannot create pipe -- no sounds"); return FALSE; } if ((audio.soundserver_pid = fork()) < 0) { Error(ERR_WARN, "cannot create sound server process -- no sounds"); return FALSE; } if (audio.soundserver_pid == 0) /* we are child */ { SoundServer(); /* never reached */ exit(0); } else /* we are parent */ close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ return TRUE; } #endif void UnixOpenAudio(void) { if (!TestAudioDevices()) return; audio.sound_available = TRUE; audio.sound_enabled = TRUE; #if defined(AUDIO_STREAMING_DSP) audio.music_available = TRUE; audio.loops_available = TRUE; #endif } void UnixCloseAudio(void) { if (audio.device_fd) close(audio.device_fd); if (audio.soundserver_pid) kill(audio.soundserver_pid, SIGTERM); } #endif /* PLATFORM_UNIX */ void InitPlaylist(void) { int i; for(i=0;i= 0) { if (!playing_sounds) /* we just opened the audio device */ { #if defined(AUDIO_LINUX_IOCTL) stereo = InitAudioDevice_Linux(fragment_size, sample_rate); #elif defined(PLATFORM_NETBSD) stereo = InitAudioDevice_NetBSD(fragment_size, sample_rate); #endif max_sample_size = fragment_size / (stereo ? 2 : 1); } if (snd_ctrl.active) /* new sound has arrived */ SoundServer_InsertNewSound(snd_ctrl); while(playing_sounds && select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, &delay) < 1) { FD_SET(audio.soundserver_pipe[0], &sound_fdset); /* first clear the last premixing buffer */ memset(premix_last_buffer, 0, fragment_size * sizeof(int)); for(i=0;i= SOUND_FADING_VOLUME_THRESHOLD) playlist[i].volume -= SOUND_FADING_VOLUME_STEP; /* adjust volume of actual sound sample */ if (playlist[i].volume != PSND_MAX_VOLUME) for(j=0;j> PSND_MAX_VOLUME_BITS; /* fill the last mixing buffer with stereo or mono sound */ if (stereo) { int middle_pos = PSND_MAX_LEFT2RIGHT/2; int left_volume = stereo_volume[middle_pos+playlist[i].stereo]; int right_volume = stereo_volume[middle_pos-playlist[i].stereo]; for(j=0;j> PSND_MAX_LEFT2RIGHT_BITS; premix_right_buffer[j] = (right_volume * (int)premix_first_buffer[j]) >> PSND_MAX_LEFT2RIGHT_BITS; premix_last_buffer[2*j+0] += premix_left_buffer[j]; premix_last_buffer[2*j+1] += premix_right_buffer[j]; } } else { for(j=0;j= playlist[i].data_len) { if (playlist[i].loop) playlist[i].playingpos = 0; else { playlist[i] = emptySoundControl; playing_sounds--; } } else if (playlist[i].volume <= SOUND_FADING_VOLUME_THRESHOLD) { playlist[i] = emptySoundControl; playing_sounds--; } } /* put last mixing buffer to final playing buffer */ for(i=0; i255) playing_buffer[i] = 255; else playing_buffer[i] = (premix_last_buffer[i]>>1)^0x80; } /* finally play the sound fragment */ write(audio.device_fd, playing_buffer, fragment_size); } /* if no sounds playing, free device for other sound programs */ if (!playing_sounds) close(audio.device_fd); } } #else /* !AUDIO_STREAMING_DSP */ if (snd_ctrl.active && !snd_ctrl.loop) { struct timeval delay = { 0, 0 }; byte *sample_ptr; long sample_size, max_sample_size = SND_BLOCKSIZE; long sample_rate = 8000; /* standard "/dev/audio" sampling rate */ int wait_percent = 90; /* wait 90% of the real playing time */ int i; if ((audio.device_fd = OpenAudioDevice(audio.device_name)) >= 0) { playing_sounds = 1; while(playing_sounds && select(audio.soundserver_pipe[0] + 1, &sound_fdset, NULL, NULL, &delay) < 1) { FD_SET(audio.soundserver_pipe[0], &sound_fdset); /* get pointer and size of the actual sound sample */ sample_ptr = snd_ctrl.data_ptr + snd_ctrl.playingpos; sample_size = MIN(max_sample_size, snd_ctrl.data_len - snd_ctrl.playingpos); snd_ctrl.playingpos += sample_size; /* fill the first mixing buffer with original sample */ memcpy(premix_first_buffer,sample_ptr,sample_size); /* adjust volume of actual sound sample */ if (snd_ctrl.volume != PSND_MAX_VOLUME) for(i=0;i> PSND_MAX_VOLUME_BITS; for(i=0;i= snd_ctrl.data_len) playing_sounds = 0; /* finally play the sound fragment */ write(audio.device_fd,playing_buffer,sample_size); delay.tv_sec = 0; delay.tv_usec = ((sample_size*10*wait_percent)/(sample_rate))*1000; } close(audio.device_fd); } } #endif /* !AUDIO_STREAMING_DSP */ } } #endif /* PLATFORM_UNIX */ #if defined(PLATFORM_MSDOS) static void sound_handler(struct SoundControl snd_ctrl) { int i; if (snd_ctrl.fade_sound) { if (!playing_sounds) return; for (i=0; ilongest) { longest=actual; longest_nr=i; } } #if defined(PLATFORM_MSDOS) voice_set_volume(playlist[longest_nr].voice, 0); deallocate_voice(playlist[longest_nr].voice); #endif playlist[longest_nr] = emptySoundControl; playing_sounds--; } /* check if sound is already being played (and how often) */ for(k=0,i=0;i=1 && snd_ctrl.loop) { for(i=0;i=2) { int longest=0, longest_nr=0; /* look for oldest equal sound */ for(i=0;i=longest) { longest=actual; longest_nr=i; } } #if defined(PLATFORM_MSDOS) voice_set_volume(playlist[longest_nr].voice, 0); deallocate_voice(playlist[longest_nr].voice); #endif playlist[longest_nr] = emptySoundControl; playing_sounds--; } /* neuen Sound in Liste packen */ for(i=0;i fragment_size = 0x00020009 */ if (ioctl(audio.device_fd, SNDCTL_DSP_SETFRAGMENT, &fragment_spec) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set fragment size of /dev/dsp -- no sounds"); /* try if we can use stereo sound */ if (ioctl(audio.device_fd, SNDCTL_DSP_STEREO, &stereo) < 0) { #ifdef DEBUG static boolean reported = FALSE; if (!reported) { Error(ERR_RETURN, "cannot get stereo sound on /dev/dsp"); reported = TRUE; } #endif stereo = FALSE; } if (ioctl(audio.device_fd, SNDCTL_DSP_SPEED, &sample_rate) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/dsp -- no sounds"); /* get the real fragmentation size; this should return 512 */ if (ioctl(audio.device_fd, SNDCTL_DSP_GETBLKSIZE, &fragment_size) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot get fragment size of /dev/dsp -- no sounds"); return (boolean)stereo; } #endif /* AUDIO_LINUX_IOCTL */ #if defined(PLATFORM_NETBSD) static boolean InitAudioDevice_NetBSD(long fragment_size, int sample_rate) { audio_info_t a_info; boolean stereo = TRUE; AUDIO_INITINFO(&a_info); a_info.play.encoding = AUDIO_ENCODING_LINEAR8; a_info.play.precision = 8; a_info.play.channels = 2; a_info.play.sample_rate = sample_rate; a_info.blocksize = fragment_size; if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) { /* try to disable stereo */ a_info.play.channels = 1; stereo = FALSE; if (ioctl(audio.device_fd, AUDIO_SETINFO, &a_info) < 0) Error(ERR_EXIT_SOUND_SERVER, "cannot set sample rate of /dev/audio -- no sounds"); } return stereo; } #endif /* PLATFORM_NETBSD */ #if defined(PLATFORM_HPUX) static boolean InitAudioDevice_HPUX() { struct audio_describe ainfo; int audio_ctl; audio_ctl = open("/dev/audioCtl", O_WRONLY | O_NDELAY); if (audio_ctl == -1) Error(ERR_EXIT_SOUND_SERVER, "cannot open /dev/audioCtl -- no sounds"); if (ioctl(audio_ctl, AUDIO_DESCRIBE, &ainfo) == -1) Error(ERR_EXIT_SOUND_SERVER, "no audio info -- no sounds"); if (ioctl(audio_ctl, AUDIO_SET_DATA_FORMAT, AUDIO_FORMAT_ULAW) == -1) Error(ERR_EXIT_SOUND_SERVER, "ulaw audio not available -- no sounds"); ioctl(audio_ctl, AUDIO_SET_CHANNELS, 1); ioctl(audio_ctl, AUDIO_SET_SAMPLE_RATE, 8000); close(audio_ctl); return TRUE; /* to provide common interface for InitAudioDevice_...() */ } #endif /* PLATFORM_HPUX */ #if defined(PLATFORM_UNIX) && !defined(AUDIO_STREAMING_DSP) /* these two are stolen from "sox"... :) */ /* ** This routine converts from linear to ulaw. ** ** Craig Reese: IDA/Supercomputing Research Center ** Joe Campbell: Department of Defense ** 29 September 1989 ** ** References: ** 1) CCITT Recommendation G.711 (very difficult to follow) ** 2) "A New Digital Technique for Implementation of Any ** Continuous PCM Companding Law," Villeret, Michel, ** et al. 1973 IEEE Int. Conf. on Communications, Vol 1, ** 1973, pg. 11.12-11.17 ** 3) MIL-STD-188-113,"Interoperability and Performance Standards ** for Analog-to_Digital Conversion Techniques," ** 17 February 1987 ** ** Input: Signed 16 bit linear sample ** Output: 8 bit ulaw sample */ #define ZEROTRAP /* turn on the trap as per the MIL-STD */ #define BIAS 0x84 /* define the add-in bias for 16 bit samples */ #define CLIP 32635 static unsigned char linear_to_ulaw(int sample) { static int exp_lut[256] = { 0,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3, 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 6,6,6,6,6,6,6,6,6,6,6,6,6,6,6,6, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7, 7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7 }; int sign, exponent, mantissa; unsigned char ulawbyte; /* Get the sample into sign-magnitude. */ sign = (sample >> 8) & 0x80; /* set aside the sign */ if (sign != 0) sample = -sample; /* get magnitude */ if (sample > CLIP) sample = CLIP; /* clip the magnitude */ /* Convert from 16 bit linear to ulaw. */ sample = sample + BIAS; exponent = exp_lut[( sample >> 7 ) & 0xFF]; mantissa = ( sample >> ( exponent + 3 ) ) & 0x0F; ulawbyte = ~ ( sign | ( exponent << 4 ) | mantissa ); #ifdef ZEROTRAP if (ulawbyte == 0) ulawbyte = 0x02; /* optional CCITT trap */ #endif return(ulawbyte); } /* ** This routine converts from ulaw to 16 bit linear. ** ** Craig Reese: IDA/Supercomputing Research Center ** 29 September 1989 ** ** References: ** 1) CCITT Recommendation G.711 (very difficult to follow) ** 2) MIL-STD-188-113,"Interoperability and Performance Standards ** for Analog-to_Digital Conversion Techniques," ** 17 February 1987 ** ** Input: 8 bit ulaw sample ** Output: signed 16 bit linear sample */ static int ulaw_to_linear(unsigned char ulawbyte) { static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 }; int sign, exponent, mantissa, sample; ulawbyte = ~ ulawbyte; sign = ( ulawbyte & 0x80 ); exponent = ( ulawbyte >> 4 ) & 0x07; mantissa = ulawbyte & 0x0F; sample = exp_lut[exponent] + ( mantissa << ( exponent + 3 ) ); if (sign != 0) sample = -sample; return(sample); } #endif /* PLATFORM_UNIX && !AUDIO_STREAMING_DSP */ /* THE STUFF ABOVE IS ONLY USED BY THE SOUND SERVER CHILD PROCESS */ /* ========================================================================= */ /* THE STUFF BELOW IS ONLY USED BY THE MAIN PROCESS */ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define WAV_HEADER_SIZE 20 /* size of WAV file header */ static boolean LoadSoundExt(char *sound_name, boolean is_music) { struct SampleInfo *snd_info; char filename[256]; #if !defined(TARGET_SDL) && !defined(PLATFORM_MSDOS) byte sound_header_buffer[WAV_HEADER_SIZE]; char chunk[CHUNK_ID_LEN + 1]; int chunk_size, dummy; FILE *file; int i; #endif if (!audio.sound_available) return FALSE; num_sounds++; Sound = checked_realloc(Sound, num_sounds * sizeof(struct SampleInfo)); snd_info = &Sound[num_sounds - 1]; snd_info->name = sound_name; sprintf(filename, "%s/%s/%s", options.ro_base_directory, (is_music ? MUSIC_DIRECTORY : SOUNDS_DIRECTORY), snd_info->name); #if defined(TARGET_SDL) if ((snd_info->mix_chunk = Mix_LoadWAV(filename)) == NULL) { Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); return FALSE; } #elif defined(PLATFORM_UNIX) if ((file = fopen(filename, MODE_READ)) == NULL) { Error(ERR_WARN, "cannot open sound file '%s' -- no sounds", filename); return FALSE; } /* read chunk "RIFF" */ getFileChunk(file, chunk, &chunk_size, BYTE_ORDER_LITTLE_ENDIAN); if (strcmp(chunk, "RIFF") != 0) { Error(ERR_WARN, "missing 'RIFF' chunk of sound file '%s'", filename); fclose(file); return FALSE; } /* read chunk "WAVE" */ getFileChunk(file, chunk, &dummy, BYTE_ORDER_LITTLE_ENDIAN); if (strcmp(chunk, "WAVE") != 0) { Error(ERR_WARN, "missing 'WAVE' chunk of sound file '%s'", filename); fclose(file); return FALSE; } /* read header information */ for (i=0; idata_len = chunk_size; snd_info->data_ptr = checked_malloc(snd_info->data_len); /* read sound data */ if (fread(snd_info->data_ptr, 1, snd_info->data_len, file) != snd_info->data_len) { Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); fclose(file); return FALSE; } fclose(file); for (i=0; idata_len; i++) snd_info->data_ptr[i] = snd_info->data_ptr[i] ^ 0x80; #else /* PLATFORM_MSDOS */ snd_info->sample_ptr = load_sample(filename); if (!snd_info->sample_ptr) { Error(ERR_WARN, "cannot read sound file '%s' -- no sounds", filename); return FALSE; } #endif return TRUE; } boolean LoadSound(char *sound_name) { return LoadSoundExt(sound_name, FALSE); } boolean LoadMod(char *mod_name) { #if defined(TARGET_SDL) struct SampleInfo *mod_info; char filename[256]; num_mods++; Mod = checked_realloc(Mod, num_mods * sizeof(struct SampleInfo)); mod_info = &Mod[num_mods - 1]; mod_info->name = mod_name; sprintf(filename, "%s/%s/%s", options.ro_base_directory, MUSIC_DIRECTORY, mod_info->name); if ((mod_info->mix_music = Mix_LoadMUS(filename)) == NULL) { Error(ERR_WARN, "cannot read music file '%s' -- no music", filename); return FALSE; } return TRUE; #else return FALSE; #endif } int LoadMusic(void) { DIR *dir; struct dirent *dir_entry; char *music_directory = getPath2(options.ro_base_directory, MUSIC_DIRECTORY); int num_wav_music = 0; int num_mod_music = 0; if (!audio.sound_available) return 0; if ((dir = opendir(music_directory)) == NULL) { Error(ERR_WARN, "cannot read music directory '%s'", music_directory); audio.music_available = FALSE; free(music_directory); return 0; } while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { char *filename = dir_entry->d_name; if (strlen(filename) > 4 && strcmp(&filename[strlen(filename) - 4], ".wav") == 0) { if (LoadSoundExt(filename, TRUE)) num_wav_music++; } else if (strlen(filename) > 4 && (strcmp(&filename[strlen(filename) - 4], ".mod") == 0 || strcmp(&filename[strlen(filename) - 4], ".MOD") == 0 || strncmp(filename, "mod.", 4) == 0 || strncmp(filename, "MOD.", 4) == 0)) { if (LoadMod(filename)) num_mod_music++; } } closedir(dir); if (num_wav_music == 0 && num_mod_music == 0) Error(ERR_WARN, "cannot find any valid music files in directory '%s'", music_directory); free(music_directory); num_music = (num_mod_music > 0 ? num_mod_music : num_wav_music); audio.mods_available = (num_mod_music > 0); audio.music_available = (num_music > 0); return num_music; } void PlayMusic(int nr) { if (!audio.music_available) return; if (!audio.mods_available) nr = num_sounds - num_music + nr; #if defined(TARGET_SDL) if (audio.mods_available) /* play MOD music */ { Mix_PlayMusic(Mod[nr].mix_music, -1); Mix_VolumeMusic(SOUND_MAX_VOLUME); /* must be _after_ Mix_PlayMusic()! */ } else /* play WAV music loop */ { Mix_Volume(audio.music_channel, SOUND_MAX_VOLUME); Mix_PlayChannel(audio.music_channel, Sound[nr].mix_chunk, -1); } #else audio.music_nr = nr; PlaySoundLoop(nr); #endif } void PlaySound(int nr) { PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_NO_LOOP); } void PlaySoundStereo(int nr, int stereo) { PlaySoundExt(nr, PSND_MAX_VOLUME, stereo, PSND_NO_LOOP); } void PlaySoundLoop(int nr) { PlaySoundExt(nr, PSND_MAX_VOLUME, PSND_MIDDLE, PSND_LOOP); } void PlaySoundExt(int nr, int volume, int stereo, boolean loop) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available || !audio.sound_enabled) return; if (volumePSND_MAX_VOLUME) volume = PSND_MAX_VOLUME; if (stereoPSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; snd_ctrl.nr = nr; snd_ctrl.volume = volume; snd_ctrl.stereo = stereo; snd_ctrl.loop = loop; snd_ctrl.active = TRUE; snd_ctrl.data_ptr = Sound[nr].data_ptr; snd_ctrl.data_len = Sound[nr].data_len; #if defined(TARGET_SDL) Mix_Volume(-1, SOUND_MAX_VOLUME); Mix_PlayChannel(-1, Sound[nr].mix_chunk, (loop ? -1 : 0)); #elif defined(PLATFORM_UNIX) if (write(audio.soundserver_pipe[1], &snd_ctrl, sizeof(snd_ctrl)) < 0) { Error(ERR_WARN, "cannot pipe to child process -- no sounds"); audio.sound_available = audio.sound_enabled = FALSE; return; } #elif defined(PLATFORM_MSDOS) sound_handler(snd_ctrl); #endif } void FadeMusic(void) { #if defined(TARGET_SDL) if (!audio.sound_available) return; if (audio.mods_available) Mix_FadeOutMusic(SOUND_FADING_INTERVAL); else Mix_FadeOutChannel(audio.music_channel, SOUND_FADING_INTERVAL); #else FadeSound(audio.music_nr); #endif } void FadeSound(int nr) { StopSoundExt(nr, SSND_FADE_SOUND); } void FadeSounds() { FadeMusic(); StopSoundExt(-1, SSND_FADE_ALL_SOUNDS); } void StopMusic(void) { #if defined(TARGET_SDL) if (!audio.sound_available) return; if (audio.mods_available) Mix_HaltMusic(); else Mix_HaltChannel(audio.music_channel); #else StopSound(audio.music_nr); #endif } void StopSound(int nr) { StopSoundExt(nr, SSND_STOP_SOUND); } void StopSounds() { StopSoundExt(-1, SSND_STOP_ALL_SOUNDS); } void StopSoundExt(int nr, int method) { struct SoundControl snd_ctrl = emptySoundControl; if (!audio.sound_available) return; if (SSND_FADING(method)) snd_ctrl.fade_sound = TRUE; if (SSND_ALL(method)) snd_ctrl.stop_all_sounds = TRUE; else { snd_ctrl.nr = nr; snd_ctrl.stop_sound = TRUE; } #if defined(TARGET_SDL) if (SSND_FADING(method)) { int i; for (i=0; i #include "platform.h" #if defined(PLATFORM_LINUX) #include #endif #if defined(PLATFORM_LINUX) #include #elif defined(PLATFORM_FREEBSD) #include #elif defined(PLATFORM_NETBSD) #include #include #elif defined(PLATFORM_HPUX) #include #endif #include "system.h" #if defined(PLATFORM_LINUX) || defined(PLATFORM_FREEBSD) || defined(VOXWARE) #define AUDIO_LINUX_IOCTL #endif #if defined(AUDIO_LINUX_IOCTL) || defined(PLATFORM_NETBSD) #define AUDIO_STREAMING_DSP #endif #define AUDIO_SAMPLE_RATE_8000 8000 #define AUDIO_SAMPLE_RATE_22050 22050 #define AUDIO_FRAGMENT_SIZE_512 512 #define AUDIO_FRAGMENT_SIZE_1024 1024 #define AUDIO_FRAGMENT_SIZE_2048 2048 #define AUDIO_FRAGMENT_SIZE_4096 4096 #define AUDIO_MONO_CHANNEL 1 #define AUDIO_STEREO_CHANNELS 2 #if defined(TARGET_SDL) /* one second fading interval == 1000 ticks (milliseconds) */ #define SOUND_FADING_INTERVAL 1000 #define SOUND_MAX_VOLUME SDL_MIX_MAXVOLUME #endif #if defined(AUDIO_STREAMING_DSP) #define SOUND_FADING_VOLUME_STEP (PSND_MAX_VOLUME / 40) #define SOUND_FADING_VOLUME_THRESHOLD (SOUND_FADING_VOLUME_STEP * 2) #endif #define DEFAULT_AUDIO_SAMPLE_RATE AUDIO_SAMPLE_RATE_22050 #define DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX AUDIO_FRAGMENT_SIZE_512 #define DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 AUDIO_FRAGMENT_SIZE_2048 #if defined(PLATFORM_UNIX) #define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_UNIX #else #define DEFAULT_AUDIO_FRAGMENT_SIZE DEFAULT_AUDIO_FRAGMENT_SIZE_WIN32 #endif #if !defined(PLATFORM_MSDOS) #define MAX_SOUNDS_PLAYING 16 #else #define MAX_SOUNDS_PLAYING 8 #endif #if !defined(PLATFORM_HPUX) #define SND_BLOCKSIZE 4096 #else #define SND_BLOCKSIZE 32768 #endif /* some values for PlaySound(), StopSound() and friends */ #if !defined(PLATFORM_MSDOS) #define PSND_SILENCE 0 #define PSND_MAX_VOLUME_BITS 7 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME (1 << PSND_MAX_VOLUME_BITS) #define PSND_NO_LOOP 0 #define PSND_LOOP 1 #define PSND_MIDDLE 0 #define PSND_MAX_STEREO_BITS 7 #define PSND_MAX_STEREO (1 << PSND_MAX_STEREO_BITS) #define PSND_MAX_LEFT (-PSND_MAX_STEREO) #define PSND_MAX_RIGHT (+PSND_MAX_STEREO) #define PSND_MAX_LEFT2RIGHT_BITS (PSND_MAX_STEREO_BITS+1) #define PSND_MAX_LEFT2RIGHT (1 << PSND_MAX_LEFT2RIGHT_BITS) #else #define PSND_SILENCE 0 #define PSND_MIN_VOLUME 0 #define PSND_MAX_VOLUME 255 #define PSND_NO_LOOP 0 #define PSND_LOOP 1 #define PSND_MAX_LEFT 0 #define PSND_MAX_RIGHT 255 #define PSND_MIDDLE 128 #endif #define SSND_FADE_SOUND (1<<0) #define SSND_FADE_ALL_SOUNDS (1<<1) #define SSND_FADING(x) (x & (SSND_FADE_SOUND | SSND_FADE_ALL_SOUNDS)) #define SSND_STOP_SOUND (1<<2) #define SSND_STOP_ALL_SOUNDS (1<<3) #define SSND_STOPPING(x) (x & (SSND_STOP_SOUND | SSND_STOP_ALL_SOUNDS)) #define SSND_ALL(x) (x&(SSND_FADE_ALL_SOUNDS|SSND_STOP_ALL_SOUNDS)) /* settings for sound path, sound device, etc. */ #ifndef SND_PATH #define SND_PATH "./sounds" #endif #define DEVICENAME_DSP "/dev/dsp" #define DEVICENAME_AUDIO "/dev/audio" #define DEVICENAME_AUDIOCTL "/dev/audioCtl" #if 0 #if defined(AUDIO_STREAMING_DSP) #define AUDIO_DEVICE DEVICENAME_DSP #else #define AUDIO_DEVICE DEVICENAME_AUDIO #endif #endif #if 0 struct SoundHeader_SUN { unsigned long magic; unsigned long hdr_size; unsigned long data_size; unsigned long encoding; unsigned long sample_rate; unsigned long channels; }; struct SoundHeader_8SVX { char magic_FORM[4]; unsigned long chunk_size; char magic_8SVX[4]; }; #endif struct SampleInfo { char *name; byte *data_ptr; long data_len; #if defined(PLATFORM_MSDOS) SAMPLE *sample_ptr; #endif #if defined(TARGET_SDL) Mix_Chunk *mix_chunk; Mix_Music *mix_music; #endif }; struct SoundControl { int nr; int volume; int stereo; boolean active; boolean loop; boolean fade_sound; boolean stop_sound; boolean stop_all_sounds; int playingtime; long playingpos; long data_len; byte *data_ptr; #if defined(PLATFORM_MSDOS) int voice; #endif }; /* general sound functions */ void UnixOpenAudio(void); void UnixCloseAudio(void); /* sound server functions */ void InitPlaylist(void); void StartSoundserver(void); void SoundServer(void); /* sound client functions */ boolean LoadSound(char *); boolean LoadMod(char *); int LoadMusic(void); void PlayMusic(int); void PlaySound(int); void PlaySoundStereo(int, int); void PlaySoundLoop(int); void PlaySoundExt(int, int, int, boolean); void FadeMusic(void); void FadeSound(int); void FadeSounds(void); void StopMusic(void); void StopSound(int); void StopSounds(void); void StopSoundExt(int, int); void FreeSounds(int); #endif mirrormagic-2.0.2.0deb1/src/libgame/system.c0000644000175000017500000004275407445523066020552 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * system.c * ***********************************************************/ #include #include #include "platform.h" #if defined(PLATFORM_MSDOS) #include #endif #include "system.h" #include "sound.h" #include "misc.h" /* ========================================================================= */ /* exported variables */ /* ========================================================================= */ struct ProgramInfo program; struct OptionInfo options; struct VideoSystemInfo video; struct AudioSystemInfo audio; struct GfxInfo gfx; struct LevelDirInfo *leveldir_first = NULL; struct LevelDirInfo *leveldir_current = NULL; Display *display = NULL; Visual *visual = NULL; int screen = 0; Colormap cmap = None; DrawWindow *window = NULL; DrawBuffer *backbuffer = NULL; DrawBuffer *drawto = NULL; int button_status = MB_NOT_PRESSED; boolean motion_status = FALSE; int redraw_mask = REDRAW_NONE; int redraw_tiles = 0; int FrameCounter = 0; /* ========================================================================= */ /* init/close functions */ /* ========================================================================= */ void InitCommandName(char *argv0) { program.command_basename = (strrchr(argv0, '/') ? strrchr(argv0, '/') + 1 : argv0); } void InitExitFunction(void (*exit_function)(int)) { program.exit_function = exit_function; /* set signal handlers to custom exit function */ signal(SIGINT, exit_function); signal(SIGTERM, exit_function); #if defined(TARGET_SDL) /* set exit function to automatically cleanup SDL stuff after exit() */ atexit(SDL_Quit); #endif } void InitPlatformDependantStuff(void) { #if defined(PLATFORM_MSDOS) _fmode = O_BINARY; #endif #if !defined(PLATFORM_UNIX) program.userdata_directory = "userdata"; initErrorFile(); #endif #if defined(TARGET_SDL) if (SDL_Init(SDL_INIT_EVENTTHREAD | SDL_INIT_NOPARACHUTE) < 0) Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); #endif } void ClosePlatformDependantStuff(void) { #if !defined(PLATFORM_UNIX) dumpErrorFile(); #endif } void InitProgramInfo(char *unix_userdata_directory, char *program_title, char *window_title, char *icon_title, char *x11_icon_basename, char *x11_iconmask_basename, char *msdos_pointer_basename) { char *gfx_dir = getPath2(options.ro_base_directory, GRAPHICS_DIRECTORY); char *x11_icon_filename = getPath2(gfx_dir, x11_icon_basename); char *x11_iconmask_filename = getPath2(gfx_dir, x11_iconmask_basename); char *msdos_pointer_filename = getPath2(gfx_dir, msdos_pointer_basename); free(gfx_dir); #if defined(PLATFORM_UNIX) program.userdata_directory = unix_userdata_directory; #else program.userdata_directory = "userdata"; #endif program.program_title = program_title; program.window_title = window_title; program.icon_title = icon_title; program.x11_icon_filename = x11_icon_filename; program.x11_iconmask_filename = x11_iconmask_filename; program.msdos_pointer_filename = msdos_pointer_filename; } void InitGfxFieldInfo(int sx, int sy, int sxsize, int sysize, int real_sx, int real_sy, int full_sxsize, int full_sysize) { gfx.sx = sx; gfx.sy = sy; gfx.sxsize = sxsize; gfx.sysize = sysize; gfx.real_sx = real_sx; gfx.real_sy = real_sy; gfx.full_sxsize = full_sxsize; gfx.full_sysize = full_sysize; } void InitGfxDoor1Info(int dx, int dy, int dxsize, int dysize) { gfx.dx = dx; gfx.dy = dy; gfx.dxsize = dxsize; gfx.dysize = dysize; } void InitGfxDoor2Info(int vx, int vy, int vxsize, int vysize) { gfx.vx = vx; gfx.vy = vy; gfx.vxsize = vxsize; gfx.vysize = vysize; } void InitGfxScrollbufferInfo(int scrollbuffer_width, int scrollbuffer_height) { /* currently only used by MSDOS code to alloc VRAM buffer, if available */ gfx.scrollbuffer_width = scrollbuffer_width; gfx.scrollbuffer_height = scrollbuffer_height; } /* ========================================================================= */ /* video functions */ /* ========================================================================= */ inline static int GetRealDepth(int depth) { return (depth == DEFAULT_DEPTH ? video.default_depth : depth); } inline void InitVideoDisplay(void) { #if defined(TARGET_SDL) SDLInitVideoDisplay(); #else X11InitVideoDisplay(); #endif } inline void CloseVideoDisplay(void) { KeyboardAutoRepeatOn(); #if defined(TARGET_SDL) SDL_QuitSubSystem(SDL_INIT_VIDEO); #else if (display) XCloseDisplay(display); #endif } inline void InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window, int width, int height, int depth, boolean fullscreen) { video.width = width; video.height = height; video.depth = GetRealDepth(depth); video.fullscreen_available = FULLSCREEN_STATUS; video.fullscreen_enabled = FALSE; #ifdef TARGET_SDL SDLInitVideoBuffer(backbuffer, window, fullscreen); #else X11InitVideoBuffer(backbuffer, window); #endif } inline Bitmap *CreateBitmapStruct(void) { #ifdef TARGET_SDL return checked_calloc(sizeof(struct SDLSurfaceInfo)); #else return checked_calloc(sizeof(struct X11DrawableInfo)); #endif } inline Bitmap *CreateBitmap(int width, int height, int depth) { Bitmap *new_bitmap = CreateBitmapStruct(); int real_depth = GetRealDepth(depth); #ifdef TARGET_SDL SDL_Surface *surface_tmp, *surface_native; if ((surface_tmp = SDL_CreateRGBSurface(SURFACE_FLAGS, width, height, real_depth, 0, 0, 0, 0)) == NULL) Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s", SDL_GetError()); if ((surface_native = SDL_DisplayFormat(surface_tmp)) == NULL) Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); SDL_FreeSurface(surface_tmp); new_bitmap->surface = surface_native; #else Pixmap pixmap; if ((pixmap = XCreatePixmap(display, window->drawable, width, height, real_depth)) == None) Error(ERR_EXIT, "cannot create pixmap"); new_bitmap->drawable = pixmap; if (window == NULL) Error(ERR_EXIT, "Window GC needed for Bitmap -- create Window first"); new_bitmap->gc = window->gc; new_bitmap->line_gc[0] = window->line_gc[0]; new_bitmap->line_gc[1] = window->line_gc[1]; #endif return new_bitmap; } inline void FreeBitmap(Bitmap *bitmap) { if (bitmap == NULL) return; #ifdef TARGET_SDL if (bitmap->surface) SDL_FreeSurface(bitmap->surface); if (bitmap->surface_masked) SDL_FreeSurface(bitmap->surface_masked); #else if (bitmap->drawable) XFreePixmap(display, bitmap->drawable); if (bitmap->clip_mask) XFreePixmap(display, bitmap->clip_mask); if (bitmap->stored_clip_gc) XFreeGC(display, bitmap->stored_clip_gc); #endif free(bitmap); } inline void CloseWindow(DrawWindow *window) { #ifdef TARGET_X11 if (window->drawable) { XUnmapWindow(display, window->drawable); XDestroyWindow(display, window->drawable); } if (window->gc) XFreeGC(display, window->gc); #endif } inline void BlitBitmap(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y) { #ifdef TARGET_SDL SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, dst_x, dst_y, SDLCOPYAREA_OPAQUE); #else XCopyArea(display, src_bitmap->drawable, dst_bitmap->drawable, dst_bitmap->gc, src_x, src_y, width, height, dst_x, dst_y); #endif } inline void ClearRectangle(Bitmap *bitmap, int x, int y, int width, int height) { #ifdef TARGET_SDL SDLFillRectangle(bitmap, x, y, width, height, 0x000000); #else XFillRectangle(display, bitmap->drawable, bitmap->gc, x, y, width, height); #endif } #if 0 #ifndef TARGET_SDL static GC last_clip_gc = 0; /* needed for XCopyArea() through clip mask */ #endif #endif inline void SetClipMask(Bitmap *bitmap, GC clip_gc, Pixmap clip_pixmap) { #ifdef TARGET_X11 if (clip_gc) { bitmap->clip_gc = clip_gc; XSetClipMask(display, bitmap->clip_gc, clip_pixmap); } #if 0 last_clip_gc = clip_gc; #endif #endif } inline void SetClipOrigin(Bitmap *bitmap, GC clip_gc, int clip_x, int clip_y) { #ifdef TARGET_X11 if (clip_gc) { bitmap->clip_gc = clip_gc; XSetClipOrigin(display, bitmap->clip_gc, clip_x, clip_y); } #if 0 last_clip_gc = clip_gc; #endif #endif } inline void BlitBitmapMasked(Bitmap *src_bitmap, Bitmap *dst_bitmap, int src_x, int src_y, int width, int height, int dst_x, int dst_y) { #ifdef TARGET_SDL SDLCopyArea(src_bitmap, dst_bitmap, src_x, src_y, width, height, dst_x, dst_y, SDLCOPYAREA_MASKED); #else XCopyArea(display, src_bitmap->drawable, dst_bitmap->drawable, src_bitmap->clip_gc, src_x, src_y, width, height, dst_x, dst_y); #endif } inline void DrawSimpleWhiteLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y) { #ifdef TARGET_SDL SDLDrawSimpleLine(bitmap, from_x, from_y, to_x, to_y, 0xffffff); #else XSetForeground(display, bitmap->gc, WhitePixel(display, screen)); XDrawLine(display, bitmap->drawable, bitmap->gc, from_x, from_y, to_x, to_y); XSetForeground(display, bitmap->gc, BlackPixel(display, screen)); #endif } #if !defined(TARGET_X11_NATIVE) inline void DrawLine(Bitmap *bitmap, int from_x, int from_y, int to_x, int to_y, Pixel pixel, int line_width) { int x, y; for (x=0; xdrawable, from_x + dx, from_y + dy, to_x + dx, to_y + dy, pixel); #endif } } } #endif inline void DrawLines(Bitmap *bitmap, struct XY *points, int num_points, Pixel pixel) { #if !defined(TARGET_X11_NATIVE) int line_width = 4; int i; for (i=0; isurface, points, num_points, pixel); */ #else XSetForeground(display, bitmap->line_gc[1], pixel); XDrawLines(display, bitmap->drawable, bitmap->line_gc[1], (XPoint *)points, num_points, CoordModeOrigin); /* XSetForeground(display, gc, BlackPixel(display, screen)); */ #endif } inline Pixel GetPixel(Bitmap *bitmap, int x, int y) { #if defined(TARGET_SDL) return SDLGetPixel(bitmap, x, y); #elif defined(TARGET_ALLEGRO) return AllegroGetPixel(bitmap->drawable, x, y); #else unsigned long pixel_value; XImage *pixel_image; pixel_image = XGetImage(display, bitmap->drawable, x, y, 1, 1, AllPlanes, ZPixmap); pixel_value = XGetPixel(pixel_image, 0, 0); XDestroyImage(pixel_image); return pixel_value; #endif } inline Pixel GetPixelFromRGB(Bitmap *bitmap, unsigned int color_r, unsigned int color_g, unsigned int color_b) { Pixel pixel; #if defined(TARGET_SDL) pixel = SDL_MapRGB(bitmap->surface->format, color_r, color_g, color_b); #elif defined(TARGET_ALLEGRO) pixel = AllegroAllocColorCell(color_r << 8, color_g << 8, color_b << 8); #elif defined(TARGET_X11_NATIVE) XColor xcolor; xcolor.flags = DoRed | DoGreen | DoBlue; xcolor.red = (color_r << 8); xcolor.green = (color_g << 8); xcolor.blue = (color_b << 8); XAllocColor(display, cmap, &xcolor); pixel = xcolor.pixel; #endif return pixel; } inline Pixel GetPixelFromRGBcompact(Bitmap *bitmap, unsigned int color) { unsigned int color_r = (color >> 16) & 0xff; unsigned int color_g = (color >> 8) & 0xff; unsigned int color_b = (color >> 0) & 0xff; return GetPixelFromRGB(bitmap, color_r, color_g, color_b); } /* execute all pending screen drawing operations */ inline void FlushDisplay(void) { #ifndef TARGET_SDL XFlush(display); #endif } /* execute and wait for all pending screen drawing operations */ inline void SyncDisplay(void) { #ifndef TARGET_SDL XSync(display, FALSE); #endif } inline void KeyboardAutoRepeatOn(void) { #ifdef TARGET_SDL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY / 2, SDL_DEFAULT_REPEAT_INTERVAL / 2); SDL_EnableUNICODE(1); #else if (display) XAutoRepeatOn(display); #endif } inline void KeyboardAutoRepeatOff(void) { #ifdef TARGET_SDL SDL_EnableKeyRepeat(0, SDL_DEFAULT_REPEAT_INTERVAL); SDL_EnableUNICODE(0); #else if (display) XAutoRepeatOff(display); #endif } inline boolean PointerInWindow(DrawWindow *window) { #ifdef TARGET_SDL return TRUE; #else Window root, child; int root_x, root_y; unsigned int mask; int win_x, win_y; /* if XQueryPointer() returns False, the pointer is not on the same screen as the specified window */ return XQueryPointer(display, window->drawable, &root, &child, &root_x, &root_y, &win_x, &win_y, &mask); #endif } inline boolean SetVideoMode(boolean fullscreen) { #ifdef TARGET_SDL return SDLSetVideoMode(&backbuffer, fullscreen); #else boolean success = TRUE; if (fullscreen && video.fullscreen_available) { Error(ERR_WARN, "fullscreen not available in X11 version"); /* display error message only once */ video.fullscreen_available = FALSE; success = FALSE; } return success; #endif } inline boolean ChangeVideoModeIfNeeded(boolean fullscreen) { #ifdef TARGET_SDL if ((fullscreen && !video.fullscreen_enabled && video.fullscreen_available)|| (!fullscreen && video.fullscreen_enabled)) fullscreen = SetVideoMode(fullscreen); #endif return fullscreen; } Bitmap *LoadImage(char *basename) { Bitmap *new_bitmap; char *filename = getPath3(options.ro_base_directory, GRAPHICS_DIRECTORY, basename); #if defined(TARGET_SDL) new_bitmap = SDLLoadImage(filename); #else new_bitmap = X11LoadImage(filename); #endif free(filename); return new_bitmap; } /* ========================================================================= */ /* audio functions */ /* ========================================================================= */ inline void OpenAudio(void) { /* always start with reliable default values */ audio.sound_available = FALSE; audio.music_available = FALSE; audio.loops_available = FALSE; audio.mods_available = FALSE; audio.sound_enabled = FALSE; audio.soundserver_pipe[0] = audio.soundserver_pipe[1] = 0; audio.soundserver_pid = 0; audio.device_name = NULL; audio.device_fd = 0; audio.channels = 0; audio.music_channel = 0; audio.music_nr = 0; #if defined(TARGET_SDL) SDLOpenAudio(); #elif defined(PLATFORM_MSDOS) MSDOSOpenAudio(); #elif defined(PLATFORM_UNIX) UnixOpenAudio(); #endif } inline void CloseAudio(void) { #if defined(TARGET_SDL) SDLCloseAudio(); #elif defined(PLATFORM_MSDOS) MSDOSCloseAudio(); #elif defined(PLATFORM_UNIX) UnixCloseAudio(); #endif audio.sound_enabled = FALSE; } inline void SetAudioMode(boolean enabled) { if (!audio.sound_available) return; audio.sound_enabled = enabled; } /* ========================================================================= */ /* event functions */ /* ========================================================================= */ inline void InitEventFilter(EventFilter filter_function) { #ifdef TARGET_SDL /* set event filter to filter out certain events */ SDL_SetEventFilter(filter_function); #endif } inline boolean PendingEvent(void) { #ifdef TARGET_SDL return (SDL_PollEvent(NULL) ? TRUE : FALSE); #else return (XPending(display) ? TRUE : FALSE); #endif } inline void NextEvent(Event *event) { #ifdef TARGET_SDL SDLNextEvent(event); #else XNextEvent(display, event); #endif } inline Key GetEventKey(KeyEvent *event, boolean with_modifiers) { #ifdef TARGET_SDL #if 0 printf("unicode == '%d', sym == '%d', mod == '0x%04x'\n", (int)event->keysym.unicode, (int)event->keysym.sym, (int)SDL_GetModState()); #endif if (with_modifiers && event->keysym.unicode != 0) return event->keysym.unicode; else return event->keysym.sym; #else #if 0 printf("with modifiers == '0x%04x', without modifiers == '0x%04x'\n", (int)XLookupKeysym(event, event->state), (int)XLookupKeysym(event, 0)); #endif if (with_modifiers) return XLookupKeysym(event, event->state); else return XLookupKeysym(event, 0); #endif } inline boolean CheckCloseWindowEvent(ClientMessageEvent *event) { if (event->type != EVENT_CLIENTMESSAGE) return FALSE; #if defined(TARGET_SDL) return TRUE; /* the only possible message here is SDL_QUIT */ #elif defined(PLATFORM_UNIX) if ((event->window == window->drawable) && (event->data.l[0] == XInternAtom(display, "WM_DELETE_WINDOW", FALSE))) return TRUE; #endif return FALSE; } inline void dummy(void) { #ifdef TARGET_SDL #else #endif } mirrormagic-2.0.2.0deb1/src/libgame/system.h0000644000175000017500000002237707445522654020560 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * system.h * ***********************************************************/ #ifndef SYSTEM_H #define SYSTEM_H #include "platform.h" #include "types.h" #if defined(PLATFORM_MSDOS) #include "msdos.h" #endif #if defined(TARGET_SDL) #include "sdl.h" #elif defined(TARGET_X11) #include "x11.h" #endif /* contant definitions */ /* the additional 'b' is needed for Win32 to open files in binary mode */ #define MODE_READ "rb" #define MODE_WRITE "wb" #define MODE_APPEND "ab" #define DEFAULT_DEPTH 0 #define FULLSCREEN_NOT_AVAILABLE FALSE #define FULLSCREEN_AVAILABLE TRUE /* values for button_status */ #define MB_NOT_PRESSED FALSE #define MB_NOT_RELEASED TRUE #define MB_RELEASED FALSE #define MB_PRESSED TRUE #define MB_MENU_CHOICE FALSE #define MB_MENU_MARK TRUE #define MB_MENU_INITIALIZE (-1) #define MB_LEFTBUTTON 1 #define MB_MIDDLEBUTTON 2 #define MB_RIGHTBUTTON 3 /* values for redraw_mask */ #define REDRAW_NONE (0) #define REDRAW_ALL (1 << 0) #define REDRAW_FIELD (1 << 1) #define REDRAW_TILES (1 << 2) #define REDRAW_DOOR_1 (1 << 3) #define REDRAW_VIDEO_1 (1 << 4) #define REDRAW_VIDEO_2 (1 << 5) #define REDRAW_VIDEO_3 (1 << 6) #define REDRAW_MICROLEVEL (1 << 7) #define REDRAW_MICROLABEL (1 << 8) #define REDRAW_FROM_BACKBUFFER (1 << 9) #define REDRAW_DOOR_2 (REDRAW_VIDEO_1 | \ REDRAW_VIDEO_2 | \ REDRAW_VIDEO_3) #define REDRAW_DOOR_3 (1 << 10) #define REDRAW_DOORS (REDRAW_DOOR_1 | \ REDRAW_DOOR_2 | \ REDRAW_DOOR_3) #define REDRAW_MAIN (REDRAW_FIELD | \ REDRAW_TILES | \ REDRAW_MICROLEVEL) #define REDRAW_FPS (1 << 11) #define REDRAWTILES_THRESHOLD (SCR_FIELDX * SCR_FIELDY / 2) /* default name for empty highscore entry */ #define EMPTY_PLAYER_NAME "no name" /* default name for unknown player names */ #define ANONYMOUS_NAME "anonymous" /* default name for new levels */ #define NAMELESS_LEVEL_NAME "nameless level" /* definitions for game sub-directories */ #ifndef RO_GAME_DIR #define RO_GAME_DIR "." #endif #ifndef RW_GAME_DIR #define RW_GAME_DIR "." #endif #define RO_BASE_PATH RO_GAME_DIR #define RW_BASE_PATH RW_GAME_DIR #define GRAPHICS_DIRECTORY "graphics" #define MUSIC_DIRECTORY "music" #define SOUNDS_DIRECTORY "sounds" #define LEVELS_DIRECTORY "levels" #define TAPES_DIRECTORY "tapes" #define SCORES_DIRECTORY "scores" /* areas in bitmap PIX_DOOR */ /* meaning in PIX_DB_DOOR: (3 PAGEs) PAGEX1: 1. buffer for DOOR_1 PAGEX2: 2. buffer for DOOR_1 PAGEX3: buffer for animations */ #define DOOR_GFX_PAGESIZE (gfx.dxsize) #define DOOR_GFX_PAGEX1 (0 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX2 (1 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX3 (2 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX4 (3 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX5 (4 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX6 (5 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX7 (6 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEX8 (7 * DOOR_GFX_PAGESIZE) #define DOOR_GFX_PAGEY1 (0) #define DOOR_GFX_PAGEY2 (gfx.dysize) /* type definitions */ typedef int (*EventFilter)(const Event *); /* structure definitions */ struct ProgramInfo { char *command_basename; char *userdata_directory; char *program_title; char *window_title; char *icon_title; char *x11_icon_filename; char *x11_iconmask_filename; char *msdos_pointer_filename; void (*exit_function)(int); }; struct OptionInfo { char *display_name; char *server_host; int server_port; char *ro_base_directory; char *rw_base_directory; char *level_directory; boolean serveronly; boolean network; boolean verbose; boolean debug; }; struct VideoSystemInfo { int default_depth; int width, height, depth; boolean fullscreen_available; boolean fullscreen_enabled; }; struct AudioSystemInfo { boolean sound_available; boolean music_available; boolean loops_available; boolean mods_available; boolean sound_enabled; int soundserver_pipe[2]; int soundserver_pid; char *device_name; int device_fd; int channels; int music_channel; int music_nr; }; struct GfxInfo { int sx, sy; int sxsize, sysize; int real_sx, real_sy; int full_sxsize, full_sysize; int scrollbuffer_width, scrollbuffer_height; int dx, dy; int dxsize, dysize; int vx, vy; int vxsize, vysize; }; struct LevelDirInfo { char *filename; /* level series single directory name */ char *fullpath; /* complete path relative to level directory */ char *basepath; /* absolute base path of level directory */ char *name; /* level series name, as displayed on main screen */ char *name_short; /* optional short name for level selection screen */ char *name_sorting; /* optional sorting name for correct level sorting */ char *author; /* level series author name levels without author */ char *imported_from; /* optional comment for imported level series */ int levels; /* number of levels in level series */ int first_level; /* first level number (to allow start with 0 or 1) */ int last_level; /* last level number (automatically calculated) */ int sort_priority; /* sort levels by 'sort_priority' and then by name */ boolean level_group; /* directory contains more level series directories */ boolean parent_link; /* entry links back to parent directory */ boolean user_defined; /* user defined levels are stored in home directory */ boolean readonly; /* readonly levels can not be changed with editor */ int color; /* color to use on selection screen for this level */ char *class_desc; /* description of level series class */ int handicap_level; /* number of the lowest unsolved level */ int cl_first; /* internal control field for "choose level" screen */ int cl_cursor; /* internal control field for "choose level" screen */ struct LevelDirInfo *node_parent; /* parent level directory info */ struct LevelDirInfo *node_group; /* level group sub-directory info */ struct LevelDirInfo *next; /* next level series structure node */ }; /* ========================================================================= */ /* exported variables */ /* ========================================================================= */ extern struct ProgramInfo program; extern struct OptionInfo options; extern struct VideoSystemInfo video; extern struct AudioSystemInfo audio; extern struct GfxInfo gfx; extern struct LevelDirInfo *leveldir_first; extern struct LevelDirInfo *leveldir_current; extern Display *display; extern Visual *visual; extern int screen; extern Colormap cmap; extern DrawWindow *window; extern DrawBuffer *backbuffer; extern DrawBuffer *drawto; extern int button_status; extern boolean motion_status; extern int redraw_mask; extern int redraw_tiles; extern int FrameCounter; /* function definitions */ void InitCommandName(char *); void InitExitFunction(void (*exit_function)(int)); void InitPlatformDependantStuff(void); void ClosePlatformDependantStuff(void); void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *); void InitGfxFieldInfo(int, int, int, int, int, int, int, int); void InitGfxDoor1Info(int, int, int, int); void InitGfxDoor2Info(int, int, int, int); void InitGfxScrollbufferInfo(int, int); inline void InitVideoDisplay(void); inline void CloseVideoDisplay(void); inline void InitVideoBuffer(DrawBuffer **,DrawWindow **, int,int,int, boolean); inline Bitmap *CreateBitmapStruct(void); inline Bitmap *CreateBitmap(int, int, int); inline void FreeBitmap(Bitmap *); inline void BlitBitmap(Bitmap *, Bitmap *, int, int, int, int, int, int); inline void ClearRectangle(Bitmap *, int, int, int, int); inline void SetClipMask(Bitmap *, GC, Pixmap); inline void SetClipOrigin(Bitmap *, GC, int, int); inline void BlitBitmapMasked(Bitmap *, Bitmap *, int, int, int, int, int, int); inline void DrawSimpleWhiteLine(Bitmap *, int, int, int, int); inline void DrawLines(Bitmap *, struct XY *, int, Pixel); inline Pixel GetPixel(Bitmap *, int, int); inline Pixel GetPixelFromRGB(Bitmap *, unsigned int,unsigned int,unsigned int); inline Pixel GetPixelFromRGBcompact(Bitmap *, unsigned int); inline void FlushDisplay(void); inline void SyncDisplay(void); inline void KeyboardAutoRepeatOn(void); inline void KeyboardAutoRepeatOff(void); inline boolean PointerInWindow(DrawWindow *); inline boolean SetVideoMode(boolean); inline boolean ChangeVideoModeIfNeeded(boolean); Bitmap *LoadImage(char *); inline void OpenAudio(void); inline void CloseAudio(void); inline void SetAudioMode(boolean); inline void InitEventFilter(EventFilter); inline boolean PendingEvent(void); inline void NextEvent(Event *event); inline Key GetEventKey(KeyEvent *, boolean); inline boolean CheckCloseWindowEvent(ClientMessageEvent *); #endif /* SYSTEM_H */ mirrormagic-2.0.2.0deb1/src/libgame/text.c0000644000175000017500000001232107230347730020167 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * text.c * ***********************************************************/ #include #include #include "text.h" /* ========================================================================= */ /* exported variables */ /* ========================================================================= */ struct FontInfo font; /* ========================================================================= */ /* font functions */ /* ========================================================================= */ void InitFontInfo(Bitmap *bitmap_big, Bitmap *bitmap_medium, Bitmap *bitmap_small) { font.bitmap_big = bitmap_big; font.bitmap_medium = bitmap_medium; font.bitmap_small = bitmap_small; } int getFontWidth(int font_size, int font_type) { return (font_size == FS_BIG ? FONT1_XSIZE : font_size == FS_MEDIUM ? FONT6_XSIZE : font_type == FC_SPECIAL1 ? FONT3_XSIZE : font_type == FC_SPECIAL2 ? FONT4_XSIZE : font_type == FC_SPECIAL3 ? FONT5_XSIZE : FONT2_XSIZE); } int getFontHeight(int font_size, int font_type) { return (font_size == FS_BIG ? FONT1_YSIZE : font_size == FS_MEDIUM ? FONT6_YSIZE : font_type == FC_SPECIAL1 ? FONT3_YSIZE : font_type == FC_SPECIAL2 ? FONT4_YSIZE : font_type == FC_SPECIAL3 ? FONT5_YSIZE : FONT2_YSIZE); } void DrawInitText(char *text, int ypos, int color) { if (window && font.bitmap_small) { ClearRectangle(window, 0, ypos, video.width, FONT2_YSIZE); DrawTextExt(window, (video.width - strlen(text) * FONT2_XSIZE)/2, ypos, text, FS_SMALL, color); FlushDisplay(); } } void DrawTextFCentered(int y, int font_type, char *format, ...) { char buffer[MAX_OUTPUT_LINESIZE + 1]; int font_width = getFontWidth(FS_SMALL, font_type); va_list ap; va_start(ap, format); vsprintf(buffer, format, ap); va_end(ap); DrawText(gfx.sx + (gfx.sxsize - strlen(buffer) * font_width) / 2, gfx.sy + y, buffer, FS_SMALL, font_type); } void DrawTextF(int x, int y, int font_type, char *format, ...) { char buffer[MAX_OUTPUT_LINESIZE + 1]; va_list ap; va_start(ap, format); vsprintf(buffer, format, ap); va_end(ap); DrawText(gfx.sx + x, gfx.sy + y, buffer, FS_SMALL, font_type); } void DrawText(int x, int y, char *text, int font_size, int font_type) { DrawTextExt(drawto, x, y, text, font_size, font_type); if (x < gfx.dx) redraw_mask |= REDRAW_FIELD; else if (y < gfx.vy || gfx.vy == 0) redraw_mask |= REDRAW_DOOR_1; } void DrawTextExt(DrawBuffer *bitmap, int x, int y, char *text, int font_size, int font_type) { Bitmap *font_bitmap; int font_width, font_height, font_start; boolean print_inverse = FALSE; if (font_size != FS_SMALL && font_size != FS_BIG && font_size != FS_MEDIUM) font_size = FS_SMALL; if (font_type < FC_RED || font_type > FC_SPECIAL3) font_type = FC_RED; font_width = getFontWidth(font_size, font_type); font_height = getFontHeight(font_size, font_type); font_bitmap = (font_size == FS_BIG ? font.bitmap_big : font_size == FS_MEDIUM ? font.bitmap_medium : font.bitmap_small); font_start = (font_type * (font_size == FS_BIG ? FONT1_YSIZE : font_size == FS_MEDIUM ? FONT6_YSIZE : FONT2_YSIZE) * FONT_LINES_PER_FONT); if (font_type == FC_SPECIAL3) font_start += (FONT4_YSIZE - FONT2_YSIZE) * FONT_LINES_PER_FONT; while (*text) { char c = *text++; if (c == '~' && font_size == FS_SMALL) { print_inverse = TRUE; continue; } if (c >= 'a' && c <= 'z') c = 'A' + (c - 'a'); else if (c == 'ä' || c == 'Ä') c = 91; else if (c == 'ö' || c == 'Ö') c = 92; else if (c == 'ü' || c == 'Ü') c = 93; if ((c >= 32 && c <= 95) || c == '°') { int src_x = ((c - 32) % FONT_CHARS_PER_LINE) * font_width; int src_y = ((c - 32) / FONT_CHARS_PER_LINE) * font_height + font_start; int dest_x = x, dest_y = y; if (c == '°') { src_x = (FONT_CHARS_PER_LINE + 1) * font_width; src_y = 3 * font_height + font_start; } if (print_inverse) { BlitBitmap(font_bitmap, bitmap, FONT_CHARS_PER_LINE * font_width, 3 * font_height + font_start, font_width, font_height, x, y); SetClipOrigin(font_bitmap, font_bitmap->stored_clip_gc, dest_x - src_x, dest_y - src_y); BlitBitmapMasked(font_bitmap, bitmap, 0, 0, font_width, font_height, dest_x, dest_y); } else BlitBitmap(font_bitmap, bitmap, src_x, src_y, font_width, font_height, dest_x, dest_y); } x += font_width; } } mirrormagic-2.0.2.0deb1/src/libgame/text.h0000644000175000017500000000365407230347730020205 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * text.h * ***********************************************************/ #ifndef TEXT_H #define TEXT_H #include "system.h" /* font types */ #define FS_SMALL 0 #define FS_BIG 1 #define FS_MEDIUM 2 /* font colors */ #define FC_RED 0 #define FC_BLUE 1 #define FC_GREEN 2 #define FC_YELLOW 3 #define FC_SPECIAL1 4 #define FC_SPECIAL2 5 #define FC_SPECIAL3 6 /* font graphics definitions */ #define FONT1_XSIZE 32 #define FONT1_YSIZE 32 #define FONT2_XSIZE 14 #define FONT2_YSIZE 14 #define FONT3_XSIZE 11 #define FONT3_YSIZE 14 #define FONT4_XSIZE 16 #define FONT4_YSIZE 16 #define FONT5_XSIZE 10 #define FONT5_YSIZE 14 #define FONT6_XSIZE 16 #define FONT6_YSIZE 32 #define FONT_CHARS_PER_LINE 16 #define FONT_LINES_PER_FONT 4 /* text output definitions */ #define MAX_OUTPUT_LINESIZE 256 /* font structure definitions */ struct FontInfo { Bitmap *bitmap_big; Bitmap *bitmap_medium; Bitmap *bitmap_small; }; void InitFontInfo(Bitmap *, Bitmap *, Bitmap *); int getFontWidth(int, int); int getFontHeight(int, int); void DrawInitText(char *, int, int); void DrawTextF(int, int, int, char *, ...); void DrawTextFCentered(int, int, char *, ...); void DrawText(int, int, char *, int, int); void DrawTextExt(DrawBuffer *, int, int, char *, int, int); #endif /* TEXT_H */ mirrormagic-2.0.2.0deb1/src/libgame/x11.c0000644000175000017500000002104407230347730017616 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * x11.c * ***********************************************************/ #include "system.h" #include "pcx.h" #include "misc.h" #if defined(TARGET_X11) static void X11InitDisplay(); static DrawWindow *X11InitWindow(); inline void X11InitVideoDisplay(void) { /* initialize X11 video */ X11InitDisplay(); /* set default X11 depth */ video.default_depth = XDefaultDepth(display, screen); } inline void X11InitVideoBuffer(DrawBuffer **backbuffer, DrawWindow **window) { *window = X11InitWindow(); XMapWindow(display, (*window)->drawable); FlushDisplay(); /* create additional (off-screen) buffer for double-buffering */ *backbuffer = CreateBitmap(video.width, video.height, video.depth); } static void X11InitDisplay() { #if !defined(PLATFORM_MSDOS) XVisualInfo vinfo_template, *vinfo; int num_visuals; #endif unsigned int depth; /* connect to X server */ if (!(display = XOpenDisplay(options.display_name))) Error(ERR_EXIT, "cannot connect to X server %s", XDisplayName(options.display_name)); screen = DefaultScreen(display); visual = DefaultVisual(display, screen); depth = DefaultDepth(display, screen); cmap = DefaultColormap(display, screen); #if !defined(PLATFORM_MSDOS) /* look for good enough visual */ vinfo_template.screen = screen; vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor); vinfo_template.depth = depth; if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask | VisualDepthMask, &vinfo_template, &num_visuals))) { visual = vinfo->visual; XFree((void *)vinfo); } /* got appropriate visual? */ if (depth < 8) { printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); exit(-1); } else if ((depth ==8 && visual->class != PseudoColor) || (depth > 8 && visual->class != TrueColor && visual->class != DirectColor)) { printf("Sorry, cannot get appropriate visual.\n"); exit(-1); } #endif /* !PLATFORM_MSDOS */ } static DrawWindow *X11InitWindow() { DrawWindow *new_window = CreateBitmapStruct(); unsigned int border_width = 4; XGCValues gc_values; unsigned long gc_valuemask; #if !defined(PLATFORM_MSDOS) XTextProperty windowName, iconName; Pixmap icon_pixmap, iconmask_pixmap; unsigned int icon_width, icon_height; int icon_hot_x, icon_hot_y; #if 0 char icon_filename[256]; #endif XSizeHints size_hints; XWMHints wm_hints; XClassHint class_hints; char *window_name = program.window_title; char *icon_name = program.window_title; long window_event_mask; Atom proto_atom = None, delete_atom = None; #endif int screen_width, screen_height; int win_xpos, win_ypos; unsigned long pen_fg = WhitePixel(display,screen); unsigned long pen_bg = BlackPixel(display,screen); const int width = video.width, height = video.height; int i; #if 0 #if !defined(PLATFORM_MSDOS) static struct IconFileInfo icon_pic = { "rocks_icon.xbm", "rocks_iconmask.xbm" }; #endif #endif screen_width = XDisplayWidth(display, screen); screen_height = XDisplayHeight(display, screen); win_xpos = (screen_width - width) / 2; win_ypos = (screen_height - height) / 2; new_window->drawable = XCreateSimpleWindow(display, RootWindow(display, screen), win_xpos, win_ypos, width, height, border_width, pen_fg, pen_bg); #if !defined(PLATFORM_MSDOS) proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); if ((proto_atom != None) && (delete_atom != None)) XChangeProperty(display, new_window->drawable, proto_atom, XA_ATOM, 32, PropModePrepend, (unsigned char *) &delete_atom, 1); #if 0 sprintf(icon_filename, "%s/%s/%s", options.ro_base_directory, GRAPHICS_DIRECTORY, icon_pic.picture_filename); #endif if (XReadBitmapFile(display, new_window->drawable, program.x11_icon_filename, &icon_width, &icon_height, &icon_pixmap, &icon_hot_x, &icon_hot_y) != BitmapSuccess) Error(ERR_EXIT, "cannot read icon bitmap file '%s'", program.x11_icon_filename); #if 0 sprintf(icon_filename, "%s/%s/%s", options.ro_base_directory, GRAPHICS_DIRECTORY, icon_pic.picturemask_filename); #endif if (XReadBitmapFile(display, new_window->drawable, program.x11_iconmask_filename, &icon_width, &icon_height, &iconmask_pixmap, &icon_hot_x, &icon_hot_y) != BitmapSuccess) Error(ERR_EXIT, "cannot read icon bitmap file '%s'", program.x11_iconmask_filename); size_hints.width = size_hints.min_width = size_hints.max_width = width; size_hints.height = size_hints.min_height = size_hints.max_height = height; size_hints.flags = PSize | PMinSize | PMaxSize; if (win_xpos || win_ypos) { size_hints.x = win_xpos; size_hints.y = win_ypos; size_hints.flags |= PPosition; } if (!XStringListToTextProperty(&window_name, 1, &windowName)) Error(ERR_EXIT, "structure allocation for windowName failed"); if (!XStringListToTextProperty(&icon_name, 1, &iconName)) Error(ERR_EXIT, "structure allocation for iconName failed"); wm_hints.initial_state = NormalState; wm_hints.input = True; wm_hints.icon_pixmap = icon_pixmap; wm_hints.icon_mask = iconmask_pixmap; wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; class_hints.res_name = program.command_basename; class_hints.res_class = program.program_title; XSetWMProperties(display, new_window->drawable, &windowName, &iconName, NULL, 0, &size_hints, &wm_hints, &class_hints); XFree(windowName.value); XFree(iconName.value); /* Select event types wanted */ window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask | ButtonPressMask | ButtonReleaseMask | PointerMotionMask | PointerMotionHintMask | KeyPressMask | KeyReleaseMask; XSelectInput(display, new_window->drawable, window_event_mask); #endif /* create GC for drawing with window depth and background color (black) */ gc_values.graphics_exposures = False; gc_values.foreground = pen_bg; gc_values.background = pen_bg; gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; new_window->gc = XCreateGC(display, new_window->drawable, gc_valuemask, &gc_values); /* create GCs for line drawing (black and white) */ for(i=0; i<2; i++) { gc_values.graphics_exposures = False; gc_values.foreground = (i ? pen_fg : pen_bg); gc_values.background = pen_bg; gc_values.line_width = 4; gc_values.line_style = LineSolid; gc_values.cap_style = CapRound; gc_values.join_style = JoinRound; gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground | GCLineWidth | GCLineStyle | GCCapStyle | GCJoinStyle; new_window->line_gc[i] = XCreateGC(display, new_window->drawable, gc_valuemask, &gc_values); } return new_window; } Bitmap *X11LoadImage(char *filename) { Bitmap *new_bitmap = CreateBitmapStruct(); int pcx_err; #if defined(PLATFORM_MSDOS) rest(100); #endif pcx_err = Read_PCX_to_Pixmap(display, window->drawable, window->gc, filename, &new_bitmap->drawable, &new_bitmap->clip_mask); switch(pcx_err) { case PCX_Success: break; case PCX_OpenFailed: Error(ERR_EXIT, "cannot open PCX file '%s'", filename); case PCX_ReadFailed: Error(ERR_EXIT, "cannot read PCX file '%s'", filename); case PCX_FileInvalid: Error(ERR_EXIT, "invalid PCX file '%s'", filename); case PCX_NoMemory: Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); case PCX_ColorFailed: Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); default: break; } if (!new_bitmap->drawable) Error(ERR_EXIT, "cannot get graphics for '%s'", filename); if (!new_bitmap->clip_mask) Error(ERR_EXIT, "cannot get clipmask for '%s'", filename); /* set GraphicContext inheritated from Window */ new_bitmap->gc = window->gc; return new_bitmap; } #endif /* TARGET_X11 */ mirrormagic-2.0.2.0deb1/src/libgame/x11.h0000644000175000017500000001673207230347730017633 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * x11.h * ***********************************************************/ #ifndef X11_H #define X11_H #if !defined(PLATFORM_MSDOS) #define XK_MISCELLANY #define XK_LATIN1 #include #include #include #include #include #include #endif /* system dependent definitions */ /* MS-DOS header file also defines "TARGET_STRING" */ #ifndef TARGET_STRING #define TARGET_STRING "X11" #endif #define FULLSCREEN_STATUS FULLSCREEN_NOT_AVAILABLE /* X11 type definitions */ typedef struct X11DrawableInfo Bitmap; typedef struct X11DrawableInfo DrawWindow; typedef struct X11DrawableInfo DrawBuffer; /* "Pixel" is already defined in X11/Intrinsic.h */ typedef KeySym Key; typedef XEvent Event; typedef XButtonEvent ButtonEvent; typedef XMotionEvent MotionEvent; typedef XKeyEvent KeyEvent; typedef XExposeEvent ExposeEvent; typedef XFocusChangeEvent FocusChangeEvent; typedef XClientMessageEvent ClientMessageEvent; /* structure definitions */ struct X11DrawableInfo { Drawable drawable; Drawable clip_mask; GC gc; /* GC for normal drawing (inheritated from 'window') */ GC line_gc[2]; /* GC for foreground and background line drawing */ GC stored_clip_gc; /* GC for masked drawing (used for whole Pixmap) */ GC clip_gc; /* can be 'stored_clip_gc' or one-tile-only clip GC */ }; struct XY { short x, y; }; /* X11 symbol definitions */ #define EVENT_BUTTONPRESS ButtonPress #define EVENT_BUTTONRELEASE ButtonRelease #define EVENT_MOTIONNOTIFY MotionNotify #define EVENT_KEYPRESS KeyPress #define EVENT_KEYRELEASE KeyRelease #define EVENT_EXPOSE Expose #define EVENT_FOCUSIN FocusIn #define EVENT_FOCUSOUT FocusOut #define EVENT_CLIENTMESSAGE ClientMessage #define EVENT_MAPNOTIFY MapNotify #define EVENT_UNMAPNOTIFY UnmapNotify #define KSYM_UNDEFINED XK_VoidSymbol #define KSYM_Return XK_Return #define KSYM_Escape XK_Escape #define KSYM_Left XK_Left #define KSYM_Right XK_Right #define KSYM_Up XK_Up #define KSYM_Down XK_Down #ifdef XK_KP_Left #define KSYM_KP_Left XK_KP_Left #define KSYM_KP_Right XK_KP_Right #define KSYM_KP_Up XK_KP_Up #define KSYM_KP_Down XK_KP_Down #endif #ifdef XK_KP_Enter #define KSYM_KP_Enter XK_KP_Enter #define KSYM_KP_Add XK_KP_Add #define KSYM_KP_Subtract XK_KP_Subtract #define KSYM_KP_Multiply XK_KP_Multiply #define KSYM_KP_Divide XK_KP_Divide #define KSYM_KP_Separator XK_KP_Separator #endif #define KSYM_Shift_L XK_Shift_L #define KSYM_Shift_R XK_Shift_R #define KSYM_Control_L XK_Control_L #define KSYM_Control_R XK_Control_R #define KSYM_Meta_L XK_Meta_L #define KSYM_Meta_R XK_Meta_R #define KSYM_Alt_L XK_Alt_L #define KSYM_Alt_R XK_Alt_R #define KSYM_Super_L XK_Super_L #define KSYM_Super_R XK_Super_R #define KSYM_Mode_switch XK_Mode_switch #define KSYM_Multi_key XK_Multi_key #define KSYM_BackSpace XK_BackSpace #define KSYM_Delete XK_Delete #define KSYM_Insert XK_Insert #define KSYM_Tab XK_Tab #define KSYM_Home XK_Home #define KSYM_End XK_End #define KSYM_Page_Up XK_Page_Up #define KSYM_Page_Down XK_Page_Down #define KSYM_Menu XK_Menu #define KSYM_space XK_space #define KSYM_exclam XK_exclam #define KSYM_quotedbl XK_quotedbl #define KSYM_numbersign XK_numbersign #define KSYM_dollar XK_dollar #define KSYM_percent XK_percent #define KSYM_ampersand XK_ampersand #define KSYM_apostrophe XK_apostrophe #define KSYM_parenleft XK_parenleft #define KSYM_parenright XK_parenright #define KSYM_asterisk XK_asterisk #define KSYM_plus XK_plus #define KSYM_comma XK_comma #define KSYM_minus XK_minus #define KSYM_period XK_period #define KSYM_slash XK_slash #define KSYM_colon XK_colon #define KSYM_semicolon XK_semicolon #define KSYM_less XK_less #define KSYM_equal XK_equal #define KSYM_greater XK_greater #define KSYM_question XK_question #define KSYM_at XK_at #define KSYM_bracketleft XK_bracketleft #define KSYM_backslash XK_backslash #define KSYM_bracketright XK_bracketright #define KSYM_asciicircum XK_asciicircum #define KSYM_underscore XK_underscore #define KSYM_grave XK_grave #define KSYM_quoteleft XK_quoteleft #define KSYM_braceleft XK_braceleft #define KSYM_bar XK_bar #define KSYM_braceright XK_braceright #define KSYM_asciitilde XK_asciitilde #define KSYM_Adiaeresis XK_Adiaeresis #define KSYM_Odiaeresis XK_Odiaeresis #define KSYM_Udiaeresis XK_Udiaeresis #define KSYM_adiaeresis XK_adiaeresis #define KSYM_odiaeresis XK_odiaeresis #define KSYM_udiaeresis XK_udiaeresis #define KSYM_ssharp XK_ssharp #define KSYM_A XK_A #define KSYM_B XK_B #define KSYM_C XK_C #define KSYM_D XK_D #define KSYM_E XK_E #define KSYM_F XK_F #define KSYM_G XK_G #define KSYM_H XK_H #define KSYM_I XK_I #define KSYM_J XK_J #define KSYM_K XK_K #define KSYM_L XK_L #define KSYM_M XK_M #define KSYM_N XK_N #define KSYM_O XK_O #define KSYM_P XK_P #define KSYM_Q XK_Q #define KSYM_R XK_R #define KSYM_S XK_S #define KSYM_T XK_T #define KSYM_U XK_U #define KSYM_V XK_V #define KSYM_W XK_W #define KSYM_X XK_X #define KSYM_Y XK_Y #define KSYM_Z XK_Z #define KSYM_a XK_a #define KSYM_b XK_b #define KSYM_c XK_c #define KSYM_d XK_d #define KSYM_e XK_e #define KSYM_f XK_f #define KSYM_g XK_g #define KSYM_h XK_h #define KSYM_i XK_i #define KSYM_j XK_j #define KSYM_k XK_k #define KSYM_l XK_l #define KSYM_m XK_m #define KSYM_n XK_n #define KSYM_o XK_o #define KSYM_p XK_p #define KSYM_q XK_q #define KSYM_r XK_r #define KSYM_s XK_s #define KSYM_t XK_t #define KSYM_u XK_u #define KSYM_v XK_v #define KSYM_w XK_w #define KSYM_x XK_x #define KSYM_y XK_y #define KSYM_z XK_z #define KSYM_0 XK_0 #define KSYM_1 XK_1 #define KSYM_2 XK_2 #define KSYM_3 XK_3 #define KSYM_4 XK_4 #define KSYM_5 XK_5 #define KSYM_6 XK_6 #define KSYM_7 XK_7 #define KSYM_8 XK_8 #define KSYM_9 XK_9 #define KSYM_KP_0 XK_KP_0 #define KSYM_KP_1 XK_KP_1 #define KSYM_KP_2 XK_KP_2 #define KSYM_KP_3 XK_KP_3 #define KSYM_KP_4 XK_KP_4 #define KSYM_KP_5 XK_KP_5 #define KSYM_KP_6 XK_KP_6 #define KSYM_KP_7 XK_KP_7 #define KSYM_KP_8 XK_KP_8 #define KSYM_KP_9 XK_KP_9 #define KSYM_F1 XK_F1 #define KSYM_F2 XK_F2 #define KSYM_F3 XK_F3 #define KSYM_F4 XK_F4 #define KSYM_F5 XK_F5 #define KSYM_F6 XK_F6 #define KSYM_F7 XK_F7 #define KSYM_F8 XK_F8 #define KSYM_F9 XK_F9 #define KSYM_F10 XK_F10 #define KSYM_F11 XK_F11 #define KSYM_F12 XK_F12 #define KSYM_F13 XK_F13 #define KSYM_F14 XK_F14 #define KSYM_F15 XK_F15 #define KSYM_F16 XK_F16 #define KSYM_F17 XK_F17 #define KSYM_F18 XK_F18 #define KSYM_F19 XK_F19 #define KSYM_F20 XK_F20 #define KSYM_F21 XK_F21 #define KSYM_F22 XK_F22 #define KSYM_F23 XK_F23 #define KSYM_F24 XK_F24 /* X11 function definitions */ inline void X11InitVideoDisplay(void); inline void X11InitVideoBuffer(DrawBuffer **, DrawWindow **); Bitmap *X11LoadImage(char *); #endif /* X11_H */ mirrormagic-2.0.2.0deb1/src/libgame/libgame.h0000644000175000017500000000177207230347730020620 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * libgame.h * ***********************************************************/ #ifndef LIBGAME_H #define LIBGAME_H #define LIBGAME_VERSION_1_0_0 #include "platform.h" #include "types.h" #include "system.h" #include "random.h" #include "gadgets.h" #include "text.h" #include "sound.h" #include "image.h" #include "pcx.h" #include "misc.h" #endif /* LIBGAME_H */ mirrormagic-2.0.2.0deb1/src/libgame/platform.h0000644000175000017500000000425707444426372021054 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * platform.h * ***********************************************************/ #ifndef PLATFORM_H #define PLATFORM_H /* define keywords for supported main platforms */ #if defined(MSDOS) #define PLATFORM_MSDOS #elif defined(WIN32) #define PLATFORM_WIN32 #else #define PLATFORM_UNIX #endif /* ========================================================================= */ /* define additional keywords for MS-DOS platform */ /* ========================================================================= */ #if defined(PLATFORM_MSDOS) #ifndef TARGET_ALLEGRO #define TARGET_ALLEGRO #endif #ifndef TARGET_X11 #define TARGET_X11 #endif #endif /* ========================================================================= */ /* define additional keywords for several Unix platforms */ /* ========================================================================= */ #if defined(PLATFORM_UNIX) && defined(TARGET_X11) #define TARGET_X11_NATIVE #endif #if defined(linux) #define PLATFORM_LINUX #endif #if defined(__FreeBSD__) #define PLATFORM_FREEBSD #endif #if defined(__NetBSD__) #define PLATFORM_NETBSD #endif /* detecting HP-UX by the following compiler keyword definitions: - in K&R mode (the default), the HP C compiler defines "hpux" - in ANSI mode (-Aa or -Ae), the HP C compiler defines "__hpux" - the gcc (Gnu) C compiler defines "__hpux__" Thanks to Jarkko Hietaniemi for this note. */ #if defined(__hpux__) || defined(__hpux) || defined(hpux) #define PLATFORM_HPUX #endif #endif /* PLATFORM_H */ mirrormagic-2.0.2.0deb1/src/libgame/types.h0000644000175000017500000000221307230347730020353 0ustar drewdrew00000000000000/*********************************************************** * Artsoft Retro-Game Library * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * types.h * ***********************************************************/ #ifndef TYPES_H #define TYPES_H typedef unsigned char boolean; typedef unsigned char byte; #ifndef FALSE #define FALSE 0 #define TRUE (!FALSE) #endif #ifndef MIN #define MIN(a,b) ((a) < (b) ? (a) : (b)) #endif #ifndef MAX #define MAX(a,b) ((a) > (b) ? (a) : (b)) #endif #ifndef ABS #define ABS(a) ((a) < 0 ? -(a) : (a)) #endif #ifndef SIGN #define SIGN(a) ((a) < 0 ? -1 : ((a)>0 ? 1 : 0)) #endif #endif /* TYPES_H */ mirrormagic-2.0.2.0deb1/src/libgame/Makefile0000644000175000017500000000217307212750554020505 0ustar drewdrew00000000000000#=============================================================================# # Makefile for Artsoft Retro-Game Library # # (c) 1994-2000 Holger Schemel, info@artsoft.org # #=============================================================================# SRCS = system.c \ gadgets.c \ text.c \ sound.c \ pcx.c \ image.c \ random.c \ misc.c \ msdos.c \ x11.c \ sdl.c OBJS = system.o \ gadgets.o \ text.o \ sound.o \ pcx.o \ image.o \ random.o \ misc.o \ msdos.o \ x11.o \ sdl.o LIBGAME = libgame.a all: $(LIBGAME) $(LIBGAME): $(OBJS) $(AR) cru $(LIBGAME) $(OBJS) $(RANLIB) $(LIBGAME) .c.o: $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean: $(RM) $(OBJS) $(RM) $(LIBGAME) #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# depend: for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend)) include .depend endif mirrormagic-2.0.2.0deb1/src/cartoons.c0000644000175000017500000002270507230350151017431 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * cartoons.c * ***********************************************************/ #include "libgame/libgame.h" #include "cartoons.h" #include "main.h" #include "tools.h" static void HandleAnimation(int); static boolean AnimateToon(int, boolean); static void DrawAnim(Bitmap *, GC, int, int, int, int, int, int, int, int); struct AnimInfo { int width, height; int src_x, src_y; int frames; int frames_per_second; int stepsize; boolean pingpong; int direction; int position; }; /* values for cartoon figures */ #define NUM_TOONS 6 #define DWARF_XSIZE 40 #define DWARF_YSIZE 48 #define DWARF_X 2 #define DWARF_Y 72 #define DWARF2_Y 186 #define DWARF_FRAMES 8 #define DWARF_FPS 10 #define DWARF_STEPSIZE 4 #define JUMPER_XSIZE 48 #define JUMPER_YSIZE 56 #define JUMPER_X 2 #define JUMPER_Y 125 #define JUMPER_FRAMES 8 #define JUMPER_FPS 10 #define JUMPER_STEPSIZE 4 #define CLOWN_XSIZE 80 #define CLOWN_YSIZE 110 #define CLOWN_X 327 #define CLOWN_Y 10 #define CLOWN_FRAMES 1 #define CLOWN_FPS 10 #define CLOWN_STEPSIZE 4 #define BIRD_XSIZE 32 #define BIRD_YSIZE 30 #define BIRD1_X 2 #define BIRD1_Y 2 #define BIRD2_X 2 #define BIRD2_Y 37 #define BIRD_FRAMES 8 #define BIRD_FPS 20 #define BIRD_STEPSIZE 4 #define GAMETOON_XSIZE TILEX #define GAMETOON_YSIZE TILEY #define GAMETOON_FRAMES_4 4 #define GAMETOON_FRAMES_8 8 #define GAMETOON_FPS 20 #define GAMETOON_STEPSIZE 4 #define ANIMDIR_LEFT 1 #define ANIMDIR_RIGHT 2 #define ANIMDIR_UP 4 #define ANIMDIR_DOWN 8 #define ANIMPOS_ANY 0 #define ANIMPOS_LEFT 1 #define ANIMPOS_RIGHT 2 #define ANIMPOS_UP 4 #define ANIMPOS_DOWN 8 #define ANIMPOS_UPPER 16 #define ANIM_START 0 #define ANIM_CONTINUE 1 #define ANIM_STOP 2 void InitAnimation() { HandleAnimation(ANIM_START); } void StopAnimation() { HandleAnimation(ANIM_STOP); } void DoAnimation() { HandleAnimation(ANIM_CONTINUE); } void HandleAnimation(int mode) { static unsigned long animstart_delay = -1; static unsigned long animstart_delay_value = 0; static boolean anim_restart = TRUE; static boolean reset_delay = TRUE; static int toon_nr = 0; if (!setup.toons) return; switch(mode) { case ANIM_START: anim_restart = TRUE; reset_delay = TRUE; return; break; case ANIM_CONTINUE: break; case ANIM_STOP: redraw_mask |= (REDRAW_FIELD | REDRAW_FROM_BACKBUFFER); BackToFront(); return; break; default: break; } if (reset_delay) { animstart_delay = Counter(); animstart_delay_value = SimpleRND(3000); reset_delay = FALSE; } if (anim_restart) { if (!DelayReached(&animstart_delay, animstart_delay_value)) return; toon_nr = SimpleRND(NUM_TOONS); } anim_restart = reset_delay = AnimateToon(toon_nr,anim_restart); } boolean AnimateToon(int toon_nr, boolean restart) { static int pos_x = 0, pos_y = 0; static int delta_x = 0, delta_y = 0; static int frame = 0, frame_step = 1; static boolean horiz_move, vert_move; static unsigned long anim_delay = 0; static unsigned long anim_delay_value = 0; static int width,height; static int pad_x,pad_y; static int cut_x,cut_y; static int src_x, src_y; static int dest_x, dest_y; static struct AnimInfo toon[NUM_TOONS] = { { DWARF_XSIZE, DWARF_YSIZE, DWARF_X, DWARF_Y, DWARF_FRAMES, DWARF_FPS, DWARF_STEPSIZE, ANIM_NORMAL, ANIMDIR_RIGHT, ANIMPOS_DOWN }, { DWARF_XSIZE, DWARF_YSIZE, DWARF_X, DWARF2_Y, DWARF_FRAMES, DWARF_FPS, DWARF_STEPSIZE, ANIM_NORMAL, ANIMDIR_LEFT, ANIMPOS_DOWN }, { JUMPER_XSIZE, JUMPER_YSIZE, JUMPER_X, JUMPER_Y, JUMPER_FRAMES, JUMPER_FPS, JUMPER_STEPSIZE, ANIM_NORMAL, ANIMDIR_RIGHT, ANIMPOS_DOWN }, { CLOWN_XSIZE, CLOWN_YSIZE, CLOWN_X, CLOWN_Y, CLOWN_FRAMES, CLOWN_FPS, CLOWN_STEPSIZE, ANIM_NORMAL, ANIMDIR_UP, ANIMPOS_ANY }, { BIRD_XSIZE, BIRD_YSIZE, BIRD1_X, BIRD1_Y, BIRD_FRAMES, BIRD_FPS, BIRD_STEPSIZE, ANIM_OSCILLATE, ANIMDIR_RIGHT, ANIMPOS_UPPER }, { BIRD_XSIZE, BIRD_YSIZE, BIRD2_X, BIRD2_Y, BIRD_FRAMES, BIRD_FPS, BIRD_STEPSIZE, ANIM_OSCILLATE, ANIMDIR_LEFT, ANIMPOS_UPPER }, }; struct AnimInfo *anim = &toon[toon_nr]; int anim_bitmap_nr = PIX_TOONS; Bitmap *anim_bitmap = pix[anim_bitmap_nr]; GC anim_clip_gc = pix[anim_bitmap_nr]->stored_clip_gc; if (restart) { horiz_move = (anim->direction & (ANIMDIR_LEFT | ANIMDIR_RIGHT)); vert_move = (anim->direction & (ANIMDIR_UP | ANIMDIR_DOWN)); anim_delay_value = 1000/anim->frames_per_second; frame = 0; if (horiz_move) { if (anim->position==ANIMPOS_UP) pos_y = 0; else if (anim->position==ANIMPOS_DOWN) pos_y = FULL_SYSIZE-anim->height; else if (anim->position==ANIMPOS_UPPER) pos_y = SimpleRND((FULL_SYSIZE-anim->height)/2); else pos_y = SimpleRND(FULL_SYSIZE-anim->height); if (anim->direction==ANIMDIR_RIGHT) { delta_x = anim->stepsize; pos_x = -anim->width+delta_x; } else { delta_x = -anim->stepsize; pos_x = FULL_SXSIZE+delta_x; } delta_y = 0; } else { if (anim->position==ANIMPOS_LEFT) pos_x = 0; else if (anim->position==ANIMPOS_RIGHT) pos_x = FULL_SXSIZE-anim->width; else pos_x = SimpleRND(FULL_SXSIZE-anim->width); if (anim->direction==ANIMDIR_DOWN) { delta_y = anim->stepsize; pos_y = -anim->height+delta_y; } else { delta_y = -anim->stepsize; pos_y = FULL_SYSIZE+delta_y; } delta_x = 0; } } if (pos_x <= -anim->width - anim->stepsize || pos_x >= FULL_SXSIZE + anim->stepsize || pos_y <= -anim->height - anim->stepsize || pos_y >= FULL_SYSIZE + anim->stepsize) return(TRUE); if (!DelayReached(&anim_delay, anim_delay_value)) { if ((game_status == HELPSCREEN || (game_status == MAINMENU && (redraw_mask & REDRAW_MICROLEVEL || redraw_mask & REDRAW_MICROLABEL))) && !restart) DrawAnim(anim_bitmap, anim_clip_gc, src_x + cut_x, src_y + cut_y, width, height, REAL_SX + dest_x, REAL_SY + dest_y, pad_x, pad_y); return(FALSE); } if (pos_x<-anim->width) pos_x = -anim->width; else if (pos_x>FULL_SXSIZE) pos_x = FULL_SXSIZE; if (pos_y<-anim->height) pos_y = -anim->height; else if (pos_y>FULL_SYSIZE) pos_y = FULL_SYSIZE; pad_x = (horiz_move ? anim->stepsize : 0); pad_y = (vert_move ? anim->stepsize : 0); src_x = anim->src_x + frame * anim->width; src_y = anim->src_y; dest_x = pos_x; dest_y = pos_y; cut_x = cut_y = 0; width = anim->width; height = anim->height; if (pos_x<0) { dest_x = 0; width += pos_x; cut_x = -pos_x; } else if (pos_x>FULL_SXSIZE-anim->width) width -= (pos_x - (FULL_SXSIZE-anim->width)); if (pos_y<0) { dest_y = 0; height += pos_y; cut_y = -pos_y; } else if (pos_y>FULL_SYSIZE-anim->height) height -= (pos_y - (FULL_SYSIZE-anim->height)); DrawAnim(anim_bitmap,anim_clip_gc, src_x+cut_x,src_y+cut_y, width,height, REAL_SX+dest_x,REAL_SY+dest_y, pad_x,pad_y); pos_x += delta_x; pos_y += delta_y; frame += frame_step; if (frame<0 || frame>=anim->frames) { if (anim->pingpong) { frame_step *= -1; frame = (frame<0 ? 1 : anim->frames-2); } else frame = (frame<0 ? anim->frames-1 : 0); } return(FALSE); } void DrawAnim(Bitmap *toon_bitmap, GC toon_clip_gc, int src_x, int src_y, int width, int height, int dest_x, int dest_y, int pad_x, int pad_y) { int buf_x = DOOR_GFX_PAGEX3, buf_y = DOOR_GFX_PAGEY1; #if 1 /* special method to avoid flickering interference with BackToFront() */ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, width+2*pad_x, height+2*pad_y, buf_x, buf_y); SetClipOrigin(toon_bitmap, toon_clip_gc, dest_x-src_x, dest_y-src_y); BlitBitmapMasked(toon_bitmap, backbuffer, src_x, src_y, width, height, dest_x, dest_y); BlitBitmap(backbuffer, window, dest_x-pad_x, dest_y-pad_y, width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); BackToFront(); BlitBitmap(pix[PIX_DB_DOOR], backbuffer, buf_x, buf_y, width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); #else /* normal method, causing flickering interference with BackToFront() */ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], dest_x-pad_x, dest_y-pad_y, width+2*pad_x, height+2*pad_y, buf_x, buf_y); SetClipOrigin(toon_bitmap,toon_clip_gc, buf_x-src_x+pad_x,buf_y-src_y+pad_y); BlitBitmapMasked(toon_bitmap, pix[PIX_DB_DOOR], src_x, src_y, width, height, buf_x+pad_x, buf_y+pad_y); BlitBitmap(pix[PIX_DB_DOOR], window, buf_x, buf_y, width+2*pad_x, height+2*pad_y, dest_x-pad_x, dest_y-pad_y); #endif FlushDisplay(); } mirrormagic-2.0.2.0deb1/src/cartoons.h0000644000175000017500000000153007230350151017427 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * cartoons.h * ***********************************************************/ #ifndef CARTOONS_H #define CARTOONS_H void InitAnimation(void); void StopAnimation(void); void DoAnimation(void); #endif mirrormagic-2.0.2.0deb1/src/editor.c0000644000175000017500000024206507230350151017072 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * editor.c * ***********************************************************/ #include #include "libgame/libgame.h" #include "editor.h" #include "screens.h" #include "tools.h" #include "files.h" #include "game.h" /* positions in the level editor */ #define ED_WIN_MB_LEFT_XPOS 7 #define ED_WIN_MB_LEFT_YPOS 154 #define ED_WIN_MB_MIDDLE_XPOS 42 #define ED_WIN_MB_MIDDLE_YPOS ED_WIN_MB_LEFT_YPOS #define ED_WIN_MB_RIGHT_XPOS 77 #define ED_WIN_MB_RIGHT_YPOS ED_WIN_MB_LEFT_YPOS /* other constants for the editor */ #define ED_SCROLL_NO 0 #define ED_SCROLL_LEFT 1 #define ED_SCROLL_RIGHT 2 #define ED_SCROLL_UP 4 #define ED_SCROLL_DOWN 8 /* screens in the level editor */ #define ED_MODE_DRAWING 0 #define ED_MODE_INFO 1 #define ED_MODE_PROPERTIES 2 /* how many steps can be cancelled */ #define NUM_UNDO_STEPS (10 + 1) /* values for elements with score */ #define MIN_SCORE 0 #define MAX_SCORE 255 /* values for the control window */ #define ED_CTRL_BUTTONS_GFX_YPOS 178 #define ED_CTRL_BUTTONS_ALT_GFX_YPOS 118 #define ED_CTRL1_BUTTONS_HORIZ 4 #define ED_CTRL1_BUTTONS_VERT 3 #define ED_CTRL1_BUTTON_XSIZE 22 #define ED_CTRL1_BUTTON_YSIZE 20 #define ED_CTRL1_BUTTONS_XPOS 6 #define ED_CTRL1_BUTTONS_YPOS 0 #define ED_CTRL2_BUTTONS_HORIZ 3 #define ED_CTRL2_BUTTONS_VERT 2 #define ED_CTRL2_BUTTON_XSIZE 30 #define ED_CTRL2_BUTTON_YSIZE 16 #define ED_CTRL2_BUTTONS_XPOS 5 #define ED_CTRL2_BUTTONS_YPOS 65 #define ED_NUM_CTRL1_BUTTONS (ED_CTRL1_BUTTONS_HORIZ * ED_CTRL1_BUTTONS_VERT) #define ED_NUM_CTRL2_BUTTONS (ED_CTRL2_BUTTONS_HORIZ * ED_CTRL2_BUTTONS_VERT) #define ED_NUM_CTRL_BUTTONS (ED_NUM_CTRL1_BUTTONS + ED_NUM_CTRL2_BUTTONS) /* values for the element list */ #define ED_ELEMENTLIST_XPOS 5 #define ED_ELEMENTLIST_YPOS 26 #define ED_ELEMENTLIST_XSIZE 20 #define ED_ELEMENTLIST_YSIZE 20 #define ED_ELEMENTLIST_BUTTONS_HORIZ 4 #define ED_ELEMENTLIST_BUTTONS_VERT 6 #define ED_NUM_ELEMENTLIST_BUTTONS (ED_ELEMENTLIST_BUTTONS_HORIZ * \ ED_ELEMENTLIST_BUTTONS_VERT) /* values for the drawing element buttons */ #define ED_DRAWING_ELEMENT_XPOS 5 #define ED_DRAWING_ELEMENT_YPOS 152 #define ED_DRAWING_ELEMENT_XSIZE ED_ELEMENTLIST_XSIZE #define ED_DRAWING_ELEMENT_YSIZE ED_ELEMENTLIST_YSIZE #define ED_DRAWING_ELEMENT_XDISTANCE 35 #define ED_NUM_DRAWING_ELEMENT_BUTTONS 3 /* values for the setting windows */ #define ED_SETTINGS_XPOS (MINI_TILEX + 8) #define ED_SETTINGS2_XPOS MINI_TILEX #define ED_SETTINGS_YPOS MINI_TILEY #define ED_SETTINGS2_YPOS (ED_SETTINGS_YPOS + 12 * TILEY - 2) /* values for counter gadgets */ #define ED_COUNT_ELEM_SCORE_XPOS ED_SETTINGS_XPOS #define ED_COUNT_ELEM_SCORE_YPOS (14 * MINI_TILEY) #define ED_COUNT_ELEM_CONTENT_XPOS ED_SETTINGS_XPOS #define ED_COUNT_ELEM_CONTENT_YPOS (19 * MINI_TILEY) #define ED_COUNTER_YSTART (ED_SETTINGS_YPOS + 2 * TILEY) #define ED_COUNTER_YDISTANCE (3 * MINI_TILEY) #define ED_COUNTER_YPOS(n) (ED_COUNTER_YSTART + \ n * ED_COUNTER_YDISTANCE) #define ED_COUNTER2_YPOS(n) (ED_COUNTER_YSTART + \ n * ED_COUNTER_YDISTANCE - 2) /* standard distances */ #define ED_BORDER_SIZE 3 #define ED_GADGET_DISTANCE 2 /* values for element content drawing areas */ #define ED_AREA_ELEM_CONTENT_XPOS ( 2 * MINI_TILEX) #define ED_AREA_ELEM_CONTENT_YPOS (22 * MINI_TILEY) /* values for random placement background drawing area */ #define ED_AREA_RANDOM_BACKGROUND_XPOS (29 * MINI_TILEX) #define ED_AREA_RANDOM_BACKGROUND_YPOS (31 * MINI_TILEY) /* values for scrolling gadgets for drawing area */ #define ED_SCROLLBUTTON_XPOS 24 #define ED_SCROLLBUTTON_YPOS 0 #define ED_SCROLLBAR_XPOS 24 #define ED_SCROLLBAR_YPOS 64 #define ED_SCROLLBUTTON_XSIZE 16 #define ED_SCROLLBUTTON_YSIZE 16 #define ED_SCROLL_UP_XPOS (SXSIZE - ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_UP_YPOS (0) #define ED_SCROLL_DOWN_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_DOWN_YPOS (SYSIZE - 3 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_LEFT_XPOS (0) #define ED_SCROLL_LEFT_YPOS (SYSIZE - 2 * ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_RIGHT_XPOS (SXSIZE - 2 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_RIGHT_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XPOS (ED_SCROLL_LEFT_XPOS + ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YPOS ED_SCROLL_LEFT_YPOS #define ED_SCROLL_HORIZONTAL_XSIZE (SXSIZE - 3 * ED_SCROLLBUTTON_XSIZE) #define ED_SCROLL_HORIZONTAL_YSIZE ED_SCROLLBUTTON_YSIZE #define ED_SCROLL_VERTICAL_XPOS ED_SCROLL_UP_XPOS #define ED_SCROLL_VERTICAL_YPOS (ED_SCROLL_UP_YPOS + ED_SCROLLBUTTON_YSIZE) #define ED_SCROLL_VERTICAL_XSIZE ED_SCROLLBUTTON_XSIZE #define ED_SCROLL_VERTICAL_YSIZE (SYSIZE - 4 * ED_SCROLLBUTTON_YSIZE) /* values for scrolling gadgets for element list */ #define ED_SCROLLBUTTON2_XPOS 50 #define ED_SCROLLBUTTON2_YPOS 0 #define ED_SCROLLBAR2_XPOS 50 #define ED_SCROLLBAR2_YPOS 20 #define ED_SCROLLBUTTON2_XSIZE 10 #define ED_SCROLLBUTTON2_YSIZE 10 #define ED_SCROLL2_UP_XPOS 85 #define ED_SCROLL2_UP_YPOS 26 #define ED_SCROLL2_DOWN_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_DOWN_YPOS (ED_SCROLL2_UP_YPOS + \ ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XPOS ED_SCROLL2_UP_XPOS #define ED_SCROLL2_VERTICAL_YPOS (ED_SCROLL2_UP_YPOS + \ ED_SCROLLBUTTON2_YSIZE) #define ED_SCROLL2_VERTICAL_XSIZE ED_SCROLLBUTTON2_XSIZE #define ED_SCROLL2_VERTICAL_YSIZE (ED_ELEMENTLIST_BUTTONS_VERT * \ ED_ELEMENTLIST_YSIZE - \ 2 * ED_SCROLLBUTTON2_YSIZE) /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_CHECKBUTTON_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_CHECKBUTTON_UNCHECKED_XPOS ED_BUTTON_MINUS_XPOS #define ED_CHECKBUTTON_CHECKED_XPOS ED_BUTTON_PLUS_XPOS #define ED_CHECKBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 22) #define ED_RADIOBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 44) #define ED_STICKYBUTTON_YPOS (ED_BUTTON_MINUS_YPOS + 66) /* some positions in the editor control window */ #define ED_BUTTON_ELEM_XPOS 6 #define ED_BUTTON_ELEM_YPOS 30 #define ED_BUTTON_ELEM_XSIZE 22 #define ED_BUTTON_ELEM_YSIZE 22 /* some values for text input and counter gadgets */ #define ED_BUTTON_COUNT_YPOS 60 #define ED_BUTTON_COUNT_XSIZE 20 #define ED_BUTTON_COUNT_YSIZE 20 #define ED_WIN_COUNT_XPOS (2 + ED_BUTTON_COUNT_XSIZE + 2) #define ED_WIN_COUNT_YPOS ED_BUTTON_COUNT_YPOS #define ED_WIN_COUNT_XSIZE 52 #define ED_WIN_COUNT_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_WIN_COUNT2_XPOS 27 #define ED_WIN_COUNT2_YPOS 3 #define ED_WIN_COUNT2_XSIZE 46 #define ED_WIN_COUNT2_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_MINUS_XPOS 2 #define ED_BUTTON_MINUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_MINUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_MINUS_YSIZE ED_BUTTON_COUNT_YSIZE #define ED_BUTTON_PLUS_XPOS (ED_WIN_COUNT_XPOS + ED_WIN_COUNT_XSIZE + 2) #define ED_BUTTON_PLUS_YPOS ED_BUTTON_COUNT_YPOS #define ED_BUTTON_PLUS_XSIZE ED_BUTTON_COUNT_XSIZE #define ED_BUTTON_PLUS_YSIZE ED_BUTTON_COUNT_YSIZE /* editor gadget identifiers */ /* drawing toolbox buttons */ #define GADGET_ID_NONE -1 #define GADGET_ID_SINGLE_ITEMS 0 #define GADGET_ID_LINE 1 #define GADGET_ID_WRAP_UP 2 #define GADGET_ID_ARC 3 #define GADGET_ID_FLOOD_FILL 4 #define GADGET_ID_WRAP_LEFT 5 #define GADGET_ID_GRAB_BRUSH 6 #define GADGET_ID_WRAP_RIGHT 7 #define GADGET_ID_RECTANGLE 8 #define GADGET_ID_FILLED_BOX 9 #define GADGET_ID_WRAP_DOWN 10 #define GADGET_ID_PICK_ELEMENT 11 #define GADGET_ID_UNDO 12 #define GADGET_ID_INFO 13 #define GADGET_ID_SAVE 14 #define GADGET_ID_CLEAR 15 #define GADGET_ID_TEST 16 #define GADGET_ID_EXIT 17 /* counter button identifiers */ #define GADGET_ID_LEVEL_COLLECT_DOWN 18 #define GADGET_ID_LEVEL_COLLECT_TEXT 19 #define GADGET_ID_LEVEL_COLLECT_UP 20 #define GADGET_ID_LEVEL_TIMELIMIT_DOWN 21 #define GADGET_ID_LEVEL_TIMELIMIT_TEXT 22 #define GADGET_ID_LEVEL_TIMELIMIT_UP 23 #define GADGET_ID_SELECT_LEVEL_DOWN 24 #define GADGET_ID_SELECT_LEVEL_TEXT 25 #define GADGET_ID_SELECT_LEVEL_UP 26 /* drawing area identifiers */ #define GADGET_ID_DRAWING_LEVEL 27 /* text input identifiers */ #define GADGET_ID_LEVEL_NAME 28 #define GADGET_ID_LEVEL_AUTHOR 29 /* gadgets for scrolling element list */ #define GADGET_ID_SCROLL_LIST_UP 30 #define GADGET_ID_SCROLL_LIST_DOWN 31 #define GADGET_ID_SCROLL_LIST_VERTICAL 32 /* buttons for level settings */ #define GADGET_ID_AUTO_COUNT 33 #define GADGET_ID_LASER_RED 34 #define GADGET_ID_LASER_GREEN 35 #define GADGET_ID_LASER_BLUE 36 /* gadgets for drawing element buttons */ #define GADGET_ID_DRAWING_ELEMENT_LEFT 37 #define GADGET_ID_DRAWING_ELEMENT_MIDDLE 38 #define GADGET_ID_DRAWING_ELEMENT_RIGHT 39 /* gadgets for buttons in element list */ #define GADGET_ID_ELEMENTLIST_FIRST 40 #define GADGET_ID_ELEMENTLIST_LAST (GADGET_ID_ELEMENTLIST_FIRST + \ ED_NUM_ELEMENTLIST_BUTTONS - 1) #define NUM_EDITOR_GADGETS (GADGET_ID_ELEMENTLIST_LAST + 1) /* radio button numbers */ #define RADIO_NR_NONE 0 #define RADIO_NR_DRAWING_TOOLBOX 1 #define RADIO_NR_RANDOM_ELEMENTS 2 /* values for counter gadgets */ #define ED_COUNTER_ID_LEVEL_COLLECT 0 #define ED_COUNTER_ID_LEVEL_TIMELIMIT 1 #define ED_COUNTER_ID_SELECT_LEVEL 2 #define ED_NUM_COUNTERBUTTONS 3 #define ED_COUNTER_ID_LEVEL_FIRST ED_COUNTER_ID_LEVEL_COLLECT #define ED_COUNTER_ID_LEVEL_LAST ED_COUNTER_ID_SELECT_LEVEL /* values for scrollbutton gadgets */ #define ED_SCROLLBUTTON_ID_LIST_UP 0 #define ED_SCROLLBUTTON_ID_LIST_DOWN 1 #define ED_NUM_SCROLLBUTTONS 2 /* values for additional counter graphics */ #define ED_DUMMYBUTTON_ID_LEVEL_LEFT 0 #define ED_DUMMYBUTTON_ID_LEVEL_RIGHT 1 #define ED_NUM_DUMMYBUTTONS 2 #define ED_SCROLLBUTTON_ID_AREA_FIRST ED_SCROLLBUTTON_ID_AREA_UP #define ED_SCROLLBUTTON_ID_AREA_LAST ED_SCROLLBUTTON_ID_AREA_RIGHT /* values for scrollbar gadgets */ #define ED_SCROLLBAR_ID_LIST_VERTICAL 0 #define ED_NUM_SCROLLBARS 1 #define ED_SCROLLBAR_ID_AREA_FIRST ED_SCROLLBAR_ID_AREA_HORIZONTAL #define ED_SCROLLBAR_ID_AREA_LAST ED_SCROLLBAR_ID_AREA_VERTICAL /* values for text input gadgets */ #define ED_TEXTINPUT_ID_LEVEL_NAME 0 #define ED_TEXTINPUT_ID_LEVEL_AUTHOR 1 #define ED_NUM_TEXTINPUT 2 #define ED_TEXTINPUT_ID_LEVEL_FIRST ED_TEXTINPUT_ID_LEVEL_NAME #define ED_TEXTINPUT_ID_LEVEL_LAST ED_TEXTINPUT_ID_LEVEL_AUTHOR /* values for checkbutton gadgets */ #define ED_CHECKBUTTON_ID_AUTO_COUNT 0 #define ED_CHECKBUTTON_ID_LASER_RED 1 #define ED_CHECKBUTTON_ID_LASER_GREEN 2 #define ED_CHECKBUTTON_ID_LASER_BLUE 3 #define ED_NUM_CHECKBUTTONS 4 #define ED_CHECKBUTTON_ID_LEVEL_FIRST ED_CHECKBUTTON_ID_AUTO_COUNT #define ED_CHECKBUTTON_ID_LEVEL_LAST ED_CHECKBUTTON_ID_LASER_BLUE /* values for CopyLevelToUndoBuffer() */ #define UNDO_IMMEDIATE 0 #define UNDO_ACCUMULATE 1 /* values for ClearEditorGadgetInfoText() and HandleGadgetInfoText() */ #define INFOTEXT_XPOS SX #define INFOTEXT_YPOS (SY + SYSIZE - MINI_TILEX + 2) #define INFOTEXT_XSIZE SXSIZE #define INFOTEXT_YSIZE MINI_TILEX #define MAX_INFOTEXT_LEN (SXSIZE / FONT2_XSIZE) static struct { char shortcut; char *text; } control_info[ED_NUM_CTRL_BUTTONS] = { { 's', "draw single items" }, { 'l', "draw lines" }, { '\0', "wrap (rotate) level up" }, { 'a', "draw arcs" }, { 'f', "flood fill" }, { '\0', "wrap (rotate) level left" }, { 'b', "grab brush" }, { '\0', "wrap (rotate) level right" }, { 'r', "draw outline rectangles" }, { 'R', "draw filled rectangles" }, { '\0', "wrap (rotate) level down" }, { ',', "pick drawing element" }, { 'U', "undo last operation" }, { 'I', "level properties" }, { 'S', "save level" }, { 'C', "clear level" }, { 'T', "test level" }, { 'E', "exit level editor" } }; static struct { int x, y; int min_value, max_value; int gadget_id_down, gadget_id_up; int gadget_id_text; int *value; char *infotext_above, *infotext_right; } counterbutton_info[ED_NUM_COUNTERBUTTONS] = { { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(3), 0, 999, GADGET_ID_LEVEL_COLLECT_DOWN, GADGET_ID_LEVEL_COLLECT_UP, GADGET_ID_LEVEL_COLLECT_TEXT, &level.kettles_needed, "number of kettles to collect", NULL }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(4), 0, MAX_LASER_ENERGY, GADGET_ID_LEVEL_TIMELIMIT_DOWN, GADGET_ID_LEVEL_TIMELIMIT_UP, GADGET_ID_LEVEL_TIMELIMIT_TEXT, &level.time, "time available to solve level", "(0 => no time limit)" }, { DX + 5 - SX, DY + 3 - SY, 1, 100, GADGET_ID_SELECT_LEVEL_DOWN, GADGET_ID_SELECT_LEVEL_UP, GADGET_ID_SELECT_LEVEL_TEXT, &level_nr, NULL, NULL } }; static struct { int x, y; int gadget_id; int size; char *value; char *infotext; } textinput_info[ED_NUM_TEXTINPUT] = { { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(0), GADGET_ID_LEVEL_NAME, MAX_LEVEL_NAME_LEN, level.name, "Title" }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(1), GADGET_ID_LEVEL_AUTHOR, MAX_LEVEL_AUTHOR_LEN, level.author, "Author" } }; static struct { int xpos, ypos; int x, y; int gadget_id; char *infotext; } scrollbutton_info[ED_NUM_SCROLLBUTTONS] = { { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 0 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_UP_XPOS, ED_SCROLL2_UP_YPOS, GADGET_ID_SCROLL_LIST_UP, "scroll element list up ('Page Up')" }, { ED_SCROLLBUTTON2_XPOS, ED_SCROLLBUTTON2_YPOS + 1 * ED_SCROLLBUTTON2_YSIZE, ED_SCROLL2_DOWN_XPOS, ED_SCROLL2_DOWN_YPOS, GADGET_ID_SCROLL_LIST_DOWN, "scroll element list down ('Page Down')" } }, dummybutton_info[ED_NUM_DUMMYBUTTONS] = { { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 2 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_LEFT_XPOS, ED_SCROLL_LEFT_YPOS, GADGET_ID_NONE, "[dummy level down]" }, { ED_SCROLLBUTTON_XPOS, ED_SCROLLBUTTON_YPOS + 3 * ED_SCROLLBUTTON_YSIZE, ED_SCROLL_RIGHT_XPOS, ED_SCROLL_RIGHT_YPOS, GADGET_ID_NONE, "[dummy level up]" }, } ; static struct { int xpos, ypos; int x, y; int width, height; int type; int gadget_id; char *infotext; } scrollbar_info[ED_NUM_SCROLLBARS] = { { ED_SCROLLBAR2_XPOS, ED_SCROLLBAR2_YPOS, DX + ED_SCROLL2_VERTICAL_XPOS, DY + ED_SCROLL2_VERTICAL_YPOS, ED_SCROLL2_VERTICAL_XSIZE, ED_SCROLL2_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, GADGET_ID_SCROLL_LIST_VERTICAL, "scroll element list vertically" } }; static struct { int x, y; int gadget_id; boolean *value; char *text, *infotext; } checkbutton_info[ED_NUM_CHECKBUTTONS] = { { ED_SETTINGS_XPOS + 160, ED_COUNTER_YPOS(3), GADGET_ID_AUTO_COUNT, &level.auto_count_kettles, "auto count kettles", "set counter to number of kettles" }, { ED_SETTINGS_XPOS, ED_COUNTER_YPOS(5), GADGET_ID_LASER_RED, &level.laser_red, "red", "use red color component in laser" }, { ED_SETTINGS_XPOS + 120, ED_COUNTER_YPOS(5), GADGET_ID_LASER_GREEN, &level.laser_green, "green", "use green color component in laser" }, { ED_SETTINGS_XPOS + 240, ED_COUNTER_YPOS(5), GADGET_ID_LASER_BLUE, &level.laser_blue, "blue", "use blue color component in laser" } }; /* maximal size of level editor drawing area */ #define MAX_ED_FIELDX (2 * SCR_FIELDX) #define MAX_ED_FIELDY (2 * SCR_FIELDY) /* actual size of level editor drawing area */ static int ed_fieldx = MAX_ED_FIELDX, ed_fieldy = MAX_ED_FIELDY; /* actual position of level editor drawing area in level playfield */ static int level_xpos = 0, level_ypos = 0; #define IN_ED_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)= 1 && (button) <= 3 ? \ new_drawing_element[button] : EL_EMPTY) #define BUTTON_STEPSIZE(button) ((button) == 1 ? 1 : (button) == 2 ? 5 : 10) /* forward declaration for internal use */ static void ModifyEditorCounter(int, int); static void ModifyEditorCounterLimits(int, int, int); static void DrawDrawingWindow(); static void DrawLevelInfoWindow(); static void CopyLevelToUndoBuffer(int); static void HandleDrawingAreas(struct GadgetInfo *); static void HandleCounterButtons(struct GadgetInfo *); static void HandleTextInputGadgets(struct GadgetInfo *); static void HandleCheckbuttons(struct GadgetInfo *); static void HandleControlButtons(struct GadgetInfo *); static void HandleDrawingAreaInfo(struct GadgetInfo *); static struct GadgetInfo *level_editor_gadget[NUM_EDITOR_GADGETS]; static int drawing_function = GADGET_ID_SINGLE_ITEMS; static int last_drawing_function = GADGET_ID_SINGLE_ITEMS; static boolean draw_with_brush = FALSE; static short FieldBackup[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static short UndoBuffer[NUM_UNDO_STEPS][MAX_LEV_FIELDX][MAX_LEV_FIELDY]; static int undo_buffer_position = 0; static int undo_buffer_steps = 0; static int edit_mode; static int counter_xsize = DXSIZE + FONT2_XSIZE - 2 * ED_GADGET_DISTANCE; int element_shift = 0; int editor_element[] = { EL_CHAR('M'), EL_CHAR('I'), EL_CHAR('N'), EL_CHAR('D'), EL_CHAR('B'), EL_CHAR('E'), EL_CHAR('N'), EL_CHAR('-'), EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('R'), EL_EMPTY, EL_MCDUFFIN_RIGHT, EL_MCDUFFIN_UP, EL_MCDUFFIN_LEFT, EL_MCDUFFIN_DOWN, EL_MIRROR_START, EL_MIRROR_FIXED_START, EL_POLAR_START, EL_POLAR_CROSS_START, EL_BEAMER_RED_START, EL_BEAMER_YELLOW_START, EL_BEAMER_GREEN_START, EL_BEAMER_BLUE_START, EL_PRISM, EL_FUSE_ON, EL_PACMAN_RIGHT, EL_EXIT_CLOSED, EL_KETTLE, EL_BOMB, EL_KEY, EL_FUEL_FULL, EL_LIGHTBULB_OFF, EL_LIGHTBULB_ON, EL_BALL_GRAY, EL_LIGHTBALL, EL_WALL_STEEL, EL_WALL_WOOD, EL_WALL_ICE, EL_WALL_AMOEBA, EL_GATE_STONE, EL_GATE_WOOD, EL_BLOCK_STONE, EL_BLOCK_WOOD, EL_GRID_STEEL_00, EL_GRID_STEEL_01, EL_GRID_STEEL_02, EL_GRID_STEEL_03, EL_GRID_WOOD_00, EL_GRID_WOOD_01, EL_GRID_WOOD_02, EL_GRID_WOOD_03, EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('-'), EL_EMPTY, EL_CHAR('F'), EL_CHAR('L'), EL_CHAR('E'), EL_CHAR('K'), EL_CHAR('T'), EL_CHAR('O'), EL_CHAR('R'), EL_EMPTY, EL_LASER_UP, EL_RECEIVER_UP, EL_DF_MIRROR_START, EL_DF_MIRROR_AUTO_START, EL_FIBRE_OPTIC_00, EL_FIBRE_OPTIC_02, EL_FIBRE_OPTIC_04, EL_FIBRE_OPTIC_06, EL_GRID_STEEL_FIXED_START, EL_GRID_STEEL_AUTO_START, EL_GRID_WOOD_FIXED_START, EL_GRID_WOOD_AUTO_START, EL_DF_WALL_STEEL, EL_DF_WALL_WOOD, EL_REFRACTOR, EL_EMPTY, EL_CELL, EL_MINE, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_EMPTY, EL_CHAR(' '), EL_CHAR('!'), EL_CHAR('"'), EL_CHAR('#'), EL_CHAR('$'), EL_CHAR('%'), EL_CHAR('&'), EL_CHAR('\''), EL_CHAR('('), EL_CHAR(')'), EL_CHAR('*'), EL_CHAR('+'), EL_CHAR(','), EL_CHAR('-'), EL_CHAR('.'), EL_CHAR('/'), EL_CHAR('0'), EL_CHAR('1'), EL_CHAR('2'), EL_CHAR('3'), EL_CHAR('4'), EL_CHAR('5'), EL_CHAR('6'), EL_CHAR('7'), EL_CHAR('8'), EL_CHAR('9'), EL_CHAR(':'), EL_CHAR(';'), EL_CHAR('<'), EL_CHAR('='), EL_CHAR('>'), EL_CHAR('?'), EL_CHAR('@'), EL_CHAR('A'), EL_CHAR('B'), EL_CHAR('C'), EL_CHAR('D'), EL_CHAR('E'), EL_CHAR('F'), EL_CHAR('G'), EL_CHAR('H'), EL_CHAR('I'), EL_CHAR('J'), EL_CHAR('K'), EL_CHAR('L'), EL_CHAR('M'), EL_CHAR('N'), EL_CHAR('O'), EL_CHAR('P'), EL_CHAR('Q'), EL_CHAR('R'), EL_CHAR('S'), EL_CHAR('T'), EL_CHAR('U'), EL_CHAR('V'), EL_CHAR('W'), EL_CHAR('X'), EL_CHAR('Y'), EL_CHAR('Z'), EL_CHAR('Ä'), EL_CHAR('Ö'), EL_CHAR('Ü'), EL_CHAR('^'), EL_CHAR(' ') }; int elements_in_list = sizeof(editor_element)/sizeof(int); static char *getElementInfoText(int element) { char *info_text = "unknown"; if (element < num_element_info) info_text = element_info[element]; else Error(ERR_WARN, "no element description for element %d", element); return info_text; } static void CreateControlButtons() { Bitmap *gd_bitmap = pix[PIX_DOOR]; struct GadgetInfo *gi; unsigned long event_mask; int i; /* create toolbox buttons */ for (i=0; iwidth + ED_GADGET_DISTANCE; /* xpos of text count button */ if (j == 0) { int font_type = FC_YELLOW; int gd_width = ED_WIN_COUNT_XSIZE; id = counterbutton_info[i].gadget_id_text; event_mask = GD_EVENT_TEXT_RETURN | GD_EVENT_TEXT_LEAVING; if (i == ED_COUNTER_ID_SELECT_LEVEL) { font_type = FC_SPECIAL3; xpos += 2 * ED_GADGET_DISTANCE; ypos -= ED_GADGET_DISTANCE; gd_x = DOOR_GFX_PAGEX6 + ED_WIN_COUNT2_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT2_YPOS; gd_width = ED_WIN_COUNT2_XSIZE; } else { gd_x = DOOR_GFX_PAGEX4 + ED_WIN_COUNT_XPOS; gd_y = DOOR_GFX_PAGEY1 + ED_WIN_COUNT_YPOS; } gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_CUSTOM_TYPE_ID, i, GDI_INFO_TEXT, "enter counter value", GDI_X, xpos, GDI_Y, ypos, GDI_TYPE, GD_TYPE_TEXTINPUT_NUMERIC, GDI_NUMBER_VALUE, 0, GDI_NUMBER_MIN, counterbutton_info[i].min_value, GDI_NUMBER_MAX, counterbutton_info[i].max_value, GDI_TEXT_SIZE, 3, GDI_TEXT_FONT, font_type, GDI_DESIGN_UNPRESSED, gd_bitmap, gd_x, gd_y, GDI_DESIGN_PRESSED, gd_bitmap, gd_x, gd_y, GDI_BORDER_SIZE, ED_BORDER_SIZE, GDI_TEXTINPUT_DESIGN_WIDTH, gd_width, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleEditorGadgetInfoText, GDI_CALLBACK_ACTION, HandleCounterButtons, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; xpos += gi->width + ED_GADGET_DISTANCE; /* xpos of up count button */ } } } } static void CreateDrawingArea() { struct GadgetInfo *gi; unsigned long event_mask; int id; event_mask = GD_EVENT_PRESSED | GD_EVENT_RELEASED | GD_EVENT_MOVING | GD_EVENT_OFF_BORDERS; /* create level drawing area */ id = GADGET_ID_DRAWING_LEVEL; gi = CreateGadget(GDI_CUSTOM_ID, id, GDI_X, SX, GDI_Y, SY, GDI_TYPE, GD_TYPE_DRAWING_AREA, GDI_AREA_SIZE, ed_fieldx, ed_fieldy, GDI_ITEM_SIZE, MINI_TILEX, MINI_TILEY, GDI_EVENT_MASK, event_mask, GDI_CALLBACK_INFO, HandleDrawingAreaInfo, GDI_CALLBACK_ACTION, HandleDrawingAreas, GDI_END); if (gi == NULL) Error(ERR_EXIT, "cannot create gadget"); level_editor_gadget[id] = gi; } static void CreateTextInputGadgets() { int i; for (i=0; ifirst_level, leveldir_current->last_level); ModifyEditorCounter(counter_id, *counterbutton_info[counter_id].value); MapCounterButtons(counter_id); } static void MapDrawingArea(int id) { MapGadget(level_editor_gadget[id]); } static void MapTextInputGadget(int id) { MapGadget(level_editor_gadget[textinput_info[id].gadget_id]); } static void MapCheckbuttonGadget(int id) { MapGadget(level_editor_gadget[checkbutton_info[id].gadget_id]); } static void MapMainDrawingArea() { MapDrawingArea(GADGET_ID_DRAWING_LEVEL); } void UnmapLevelEditorWindowGadgets() { int i; for (i=0; ix < SX + SXSIZE) UnmapGadget(level_editor_gadget[i]); } void UnmapLevelEditorGadgets() { int i; for (i=0; itext.number_value; } static void ModifyEditorCounterLimits(int counter_id, int min, int max) { int gadget_id = counterbutton_info[counter_id].gadget_id_text; struct GadgetInfo *gi = level_editor_gadget[gadget_id]; ModifyGadget(gi, GDI_NUMBER_MIN, min, GDI_NUMBER_MAX, max, GDI_END); } static void PickDrawingElement(int button, int element) { int id = GADGET_ID_DRAWING_ELEMENT_LEFT + button - 1; struct GadgetInfo *gi = level_editor_gadget[id]; struct GadgetDesign *gd = &gi->deco.design; if (button < 1 || button > 3) return; new_drawing_element[button] = element; getMiniGraphicSource(el2gfx(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); #if 0 if (button == 1) { new_element1 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_LEFT_XPOS, DY + ED_WIN_MB_LEFT_YPOS, el2gfx(new_element1)); } else if (button == 2) { new_element2 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_MIDDLE_XPOS, DY + ED_WIN_MB_MIDDLE_YPOS, el2gfx(new_element2)); } else { new_element3 = element; DrawMiniGraphicExt(drawto, gc, DX + ED_WIN_MB_RIGHT_XPOS, DY + ED_WIN_MB_RIGHT_YPOS, el2gfx(new_element3)); } #endif redraw_mask |= REDRAW_DOOR_1; } static void DrawDrawingWindow() { ClearWindow(); UnmapLevelEditorWindowGadgets(); DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); MapMainDrawingArea(); } static void DrawLevelInfoWindow() { char infotext[1024]; int xoffset_above = 0; int yoffset_above = -(MINI_TILEX + ED_GADGET_DISTANCE); int xoffset_right = counter_xsize; int yoffset_right = ED_BORDER_SIZE; int xoffset_right2 = ED_CHECKBUTTON_XSIZE + 2 * ED_GADGET_DISTANCE; int yoffset_right2 = ED_BORDER_SIZE; int font_color = FC_GREEN; int i, x, y; if (level.auto_count_kettles) { level.kettles_needed = 0; for (y=0; y to_x) swap_numbers(&from_x, &to_x); for (x=from_x; x<=to_x; x++) DrawLineElement(x, y, element, change_level); } else if (from_x == to_x) /* vertical line */ { int x = from_x; int y; if (from_y > to_y) swap_numbers(&from_y, &to_y); for (y=from_y; y<=to_y; y++) DrawLineElement(x, y, element, change_level); } else /* diagonal line */ { int len_x = ABS(to_x - from_x); int len_y = ABS(to_y - from_y); int x, y; if (len_y < len_x) /* a < 1 */ { float a = (float)len_y / (float)len_x; if (from_x > to_x) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (x=0; x<=len_x; x++) { y = (int)(a * x + 0.5) * (to_y < from_y ? -1 : +1); DrawLineElement(from_x + x, from_y + y, element, change_level); } } else /* a >= 1 */ { float a = (float)len_x / (float)len_y; if (from_y > to_y) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (y=0; y<=len_y; y++) { x = (int)(a * y + 0.5) * (to_x < from_x ? -1 : +1); DrawLineElement(from_x + x, from_y + y, element, change_level); } } } } static void DrawRectangle(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { DrawLine(from_x, from_y, from_x, to_y, element, change_level); DrawLine(from_x, to_y, to_x, to_y, element, change_level); DrawLine(to_x, to_y, to_x, from_y, element, change_level); DrawLine(to_x, from_y, from_x, from_y, element, change_level); } static void DrawFilledBox(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int y; if (from_y > to_y) swap_number_pairs(&from_x, &from_y, &to_x, &to_y); for (y=from_y; y<=to_y; y++) DrawLine(from_x, y, to_x, y, element, change_level); } static void DrawArcExt(int from_x, int from_y, int to_x2, int to_y2, int element, boolean change_level) { int to_x = to_x2 - (to_x2 > from_x ? +1 : -1); int to_y = to_y2 - (to_y2 > from_y ? +1 : -1); int len_x = ABS(to_x - from_x); int len_y = ABS(to_y - from_y); int radius, x, y; radius = (int)(sqrt((float)(len_x * len_x + len_y * len_y)) + 0.5); /* not optimal (some points get drawn twice) but simple, and fast enough for the few points we are drawing */ for (x=0; x<=radius; x++) { int sx, sy, lx, ly; y = (int)(sqrt((float)(radius * radius - x * x)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } for (y=0; y<=radius; y++) { int sx, sy, lx, ly; x = (int)(sqrt((float)(radius * radius - y * y)) + 0.5); sx = from_x + x * (from_x < to_x2 ? +1 : -1); sy = from_y + y * (from_y < to_y2 ? +1 : -1); lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) DrawLineElement(sx, sy, element, change_level); } } static void DrawArc(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); } #define DRAW_CIRCLES_BUTTON_AVAILABLE 0 #if DRAW_CIRCLES_BUTTON_AVAILABLE static void DrawCircle(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { int to_x2 = to_x + (to_x < from_x ? -1 : +1); int to_y2 = to_y + (to_y > from_y ? +1 : -1); int mirror_to_x2 = from_x - (to_x2 - from_x); int mirror_to_y2 = from_y - (to_y2 - from_y); DrawArcExt(from_x, from_y, to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, to_y2, element, change_level); DrawArcExt(from_x, from_y, to_x2, mirror_to_y2, element, change_level); DrawArcExt(from_x, from_y, mirror_to_x2, mirror_to_y2, element,change_level); } #endif static void round_to_lores_grid(int *from_x, int *from_y, int *to_x, int *to_y) { if (*from_x > *to_x) swap_numbers(from_x, to_x); if (*from_y > *to_y) swap_numbers(from_y, to_y); *from_x = (*from_x / 2) * 2; *from_y = (*from_y / 2) * 2; *to_x = (*to_x / 2) * 2 + 1; *to_y = (*to_y / 2) * 2 + 1; } static void DrawAreaBorder(int from_x, int from_y, int to_x, int to_y) { int from_sx, from_sy; int to_sx, to_sy; round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); from_sx = SX + from_x * MINI_TILEX; from_sy = SY + from_y * MINI_TILEY; to_sx = SX + to_x * MINI_TILEX + MINI_TILEX - 1; to_sy = SY + to_y * MINI_TILEY + MINI_TILEY - 1; DrawSimpleWhiteLine(drawto, from_sx, from_sy, to_sx, from_sy); DrawSimpleWhiteLine(drawto, to_sx, from_sy, to_sx, to_sy); DrawSimpleWhiteLine(drawto, to_sx, to_sy, from_sx, to_sy); DrawSimpleWhiteLine(drawto, from_sx, to_sy, from_sx, from_sy); if (from_x == to_x && from_y == to_y) MarkTileDirty(from_x/2, from_y/2); else redraw_mask |= REDRAW_FIELD; } static void SelectArea(int from_x, int from_y, int to_x, int to_y, int element, boolean change_level) { round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); if (element == -1 || change_level) DrawRectangle(from_x, from_y, to_x, to_y, -1, FALSE); else DrawAreaBorder(from_x, from_y, to_x, to_y); } /* values for CopyBrushExt() */ #define CB_AREA_TO_BRUSH 0 #define CB_BRUSH_TO_CURSOR 1 #define CB_BRUSH_TO_LEVEL 2 #define CB_DELETE_OLD_CURSOR 3 static void CopyBrushExt(int from_x, int from_y, int to_x, int to_y, int button, int mode) { static short brush_buffer[MAX_ED_FIELDX][MAX_ED_FIELDY]; static int brush_width, brush_height; static int last_cursor_x = -1, last_cursor_y = -1; static boolean delete_old_brush; int new_element = BUTTON_ELEMENT(button); int x, y; if (mode == CB_DELETE_OLD_CURSOR && !delete_old_brush) return; if (mode == CB_AREA_TO_BRUSH) { int from_lx, from_ly; round_to_lores_grid(&from_x, &from_y, &to_x, &to_y); brush_width = to_x - from_x + 1; brush_height = to_y - from_y + 1; from_lx = from_x / 2 + level_xpos; from_ly = from_y / 2 + level_ypos; for (y=0; y border_to_x) border_to_x = sx; if (sy < border_from_y) border_from_y = sy; else if (sy > border_to_y) border_to_y = sy; DrawBrushElement(lx, ly, element, change_level); #if 0 DrawLineElement(sx, sy, element, change_level); #endif } } } if (mode != CB_DELETE_OLD_CURSOR) DrawAreaBorder(border_from_x, border_from_y, border_to_x, border_to_y); last_cursor_x = cursor_x; last_cursor_y = cursor_y; delete_old_brush = TRUE; } } static void CopyAreaToBrush(int from_x, int from_y, int to_x, int to_y, int button) { CopyBrushExt(from_x, from_y, to_x, to_y, button, CB_AREA_TO_BRUSH); } static void CopyBrushToLevel(int x, int y, int button) { CopyBrushExt(x, y, 0, 0, button, CB_BRUSH_TO_LEVEL); } static void CopyBrushToCursor(int x, int y) { CopyBrushExt(x, y, 0, 0, 0, CB_BRUSH_TO_CURSOR); } static void DeleteBrushFromCursor() { CopyBrushExt(0, 0, 0, 0, 0, CB_DELETE_OLD_CURSOR); } static void FloodFillExt(short FillFeld[MAX_ED_FIELDX][MAX_ED_FIELDY], int from_x, int from_y, int fill_element) { int i,x,y; int old_element; static int check[4][2] = { {-1,0}, {0,-1}, {1,0}, {0,1} }; static int safety = 0; /* check if starting field still has the desired content */ if (FillFeld[from_x][from_y] == fill_element) return; safety++; if (safety > MAX_ED_FIELDX * MAX_ED_FIELDY) Error(ERR_EXIT, "Something went wrong in 'FloodFillExt()'. Please debug."); old_element = FillFeld[from_x][from_y]; FillFeld[from_x][from_y] = fill_element; for(i=0;i<4;i++) { x = from_x + check[i][0]; y = from_y + check[i][1]; if (x >= 0 && x < MAX_ED_FIELDX && y >= 0 && y < MAX_ED_FIELDY && FillFeld[x][y] == old_element) FloodFillExt(FillFeld, x, y, fill_element); } safety--; } static void FloodFill(int from_x, int from_y, int fill_element) { short FillFeld[MAX_ED_FIELDX][MAX_ED_FIELDY]; int x, y; for (x=0; x ed_fieldx * ed_fieldy) Error(ERR_EXIT, "Something went wrong in 'FloodFill()'. Please debug."); if (IS_WALL(fill_element) || (fill_element == EL_EMPTY && IS_WALL(old_hires_element))) { if (IS_WALL(old_hires_element)) PutHiResLevelElement(from_x, from_y, fill_element, TRUE); else Feld[from_x / 2][from_y / 2] = fill_element | 0x0f; /* do flood fill for all four possible fields */ for(i=0;i<4;i++) { int from_xx = (from_x / 2) * 2 + i/2; int from_yy = (from_y / 2) * 2 + i%2; int j; if ((fill_element != EL_EMPTY && getHiResLevelElement(from_xx, from_yy) == fill_element && (getHiResLevelElement(from_xx, from_y) != EL_EMPTY || getHiResLevelElement(from_x, from_yy) != EL_EMPTY)) || (fill_element == EL_EMPTY && from_xx == from_x && from_yy == from_y)) { for(j=0;j<4;j++) { int next_x = from_xx + check[j][0]; int next_y = from_yy + check[j][1]; if (IN_ED_FIELD(next_x, next_y) && getHiResLevelElement(next_x, next_y) == old_hires_element) FloodFill(next_x, next_y, fill_element); } } } } else { int lx = from_x / 2; int ly = from_y / 2; Feld[lx][ly] = fill_element; if (!IS_WALL(old_lores_element) || WALL_BITS(old_lores_element) == 0x0f) { for(i=0;i<4;i++) { int next_lx = lx + check[i][0]; int next_ly = ly + check[i][1]; int next_x = next_lx * 2; int next_y = next_ly * 2; if (IN_LEV_FIELD(next_lx, next_ly) && Feld[next_lx][next_ly] == old_lores_element) FloodFill(next_x, next_y, fill_element); } } } #if 0 PutHiResLevelElement(from_x, from_y, fill_element, TRUE); for(i=0;i<4;i++) { int sx = from_x + check[i][0]; int sy = from_y + check[i][1]; int lx, ly; if (!IS_WALL(fill_element) && sx/2 == from_x/2 && sy/2 == from_y/2) { sx = from_x + 2 * check[i][0]; sy = from_y + 2 * check[i][1]; } lx = sx / 2; ly = sy / 2; /* printf("%d,%d\n", sx, sy); */ if (IN_LEV_FIELD(lx, ly) && getHiResLevelElement(sx, sy) == old_element) FloodFill(sx, sy, fill_element); } #endif safety--; } #endif static void CopyLevelToUndoBuffer(int mode) { static boolean accumulated_undo = FALSE; boolean new_undo_buffer_position = TRUE; int x, y; switch (mode) { case UNDO_IMMEDIATE: accumulated_undo = FALSE; break; case UNDO_ACCUMULATE: if (accumulated_undo) new_undo_buffer_position = FALSE; accumulated_undo = TRUE; break; default: break; } if (new_undo_buffer_position) { /* new position in undo buffer ring */ undo_buffer_position = (undo_buffer_position + 1) % NUM_UNDO_STEPS; if (undo_buffer_steps < NUM_UNDO_STEPS - 1) undo_buffer_steps++; } for(x=0; xcustom_id; boolean button_press_event; boolean button_release_event; boolean inside_drawing_area = !gi->event.off_borders; boolean draw_level = (id == GADGET_ID_DRAWING_LEVEL); int actual_drawing_function; int button = gi->event.button; int new_element = BUTTON_ELEMENT(button); int sx = gi->event.x, sy = gi->event.y; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1, max_sy = gi->drawing.area_ysize - 1; int lx = 0, ly = 0; int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; int x, y; /* handle info callback for each invocation of action callback */ gi->callback_info(gi); button_press_event = (gi->event.type == GD_EVENT_PRESSED); button_release_event = (gi->event.type == GD_EVENT_RELEASED); /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (draw_level) { /* get positions inside level field */ lx = sx / 2; ly = sy / 2; if (!IN_LEV_FIELD(lx, ly)) inside_drawing_area = FALSE; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); #if 0 /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; #endif } if (button_press_event) started_inside_drawing_area = inside_drawing_area; if (!started_inside_drawing_area) return; if (!button && !button_release_event) return; /* automatically switch to 'single item' drawing mode, if needed */ actual_drawing_function = (draw_level ? drawing_function : GADGET_ID_SINGLE_ITEMS); switch (actual_drawing_function) { case GADGET_ID_SINGLE_ITEMS: if (button_release_event) { CopyLevelToUndoBuffer(UNDO_IMMEDIATE); if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !inside_drawing_area) DeleteBrushFromCursor(); } if (!button) break; if (draw_with_brush) { if (!button_release_event) CopyBrushToLevel(sx, sy, button); } else if (new_element != Feld[lx][ly]) { if (IS_MCDUFFIN(new_element) || IS_LASER(new_element)) { /* remove player at old position */ for(y=0; y= 0 && x - level_xpos < ed_fieldx && y - level_ypos >= 0 && y - level_ypos < ed_fieldy) DrawElement(x - level_xpos, y - level_ypos, EL_EMPTY); } } } } WriteHiResLevelElement(sx, sy, new_element); } break; case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_GRAB_BRUSH: { static int last_sx = -1; static int last_sy = -1; static int start_sx = -1; static int start_sy = -1; void (*draw_func)(int, int, int, int, int, boolean); if (drawing_function == GADGET_ID_LINE) draw_func = DrawLine; else if (drawing_function == GADGET_ID_ARC) draw_func = DrawArc; else if (drawing_function == GADGET_ID_RECTANGLE) draw_func = DrawRectangle; else if (drawing_function == GADGET_ID_FILLED_BOX) draw_func = DrawFilledBox; else /* (drawing_function == GADGET_ID_GRAB_BRUSH) */ draw_func = SelectArea; if (button_press_event) { draw_func(sx, sy, sx, sy, new_element, FALSE); start_sx = last_sx = sx; start_sy = last_sy = sy; } else if (button_release_event) { draw_func(start_sx, start_sy, sx, sy, new_element, TRUE); if (drawing_function == GADGET_ID_GRAB_BRUSH) { CopyAreaToBrush(start_sx, start_sy, sx, sy, button); CopyBrushToCursor(sx, sy); ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], MB_LEFTBUTTON); draw_with_brush = TRUE; } else CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } else if (last_sx != sx || last_sy != sy) { #if 0 draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); draw_func(start_sx, start_sy, sx, sy, EL_EMPTY, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); #else draw_func(start_sx, start_sy, last_sx, last_sy, -1, FALSE); if (IS_WALL(new_element)) /* clear wall background */ draw_func(start_sx, start_sy, sx, sy, EL_WALL_EMPTY, FALSE); draw_func(start_sx, start_sy, sx, sy, new_element, FALSE); #endif last_sx = sx; last_sy = sy; } } break; case GADGET_ID_FLOOD_FILL: if (button_press_event && Feld[lx][ly] != new_element) { FloodFill(sx, sy, new_element); DrawEditorLevel(ed_fieldx, ed_fieldy, level_xpos, level_ypos); CopyLevelToUndoBuffer(UNDO_IMMEDIATE); } break; case GADGET_ID_PICK_ELEMENT: if (button_release_event) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); else PickDrawingElement(button, getHiResLevelElement(sx, sy)); break; default: break; } } static void HandleCounterButtons(struct GadgetInfo *gi) { int gadget_id = gi->custom_id; int counter_id = gi->custom_type_id; int button = gi->event.button; int *counter_value = counterbutton_info[counter_id].value; int step = BUTTON_STEPSIZE(button) * (gadget_id == counterbutton_info[counter_id].gadget_id_down ? -1 : +1); if (counter_id == ED_COUNTER_ID_SELECT_LEVEL) { boolean pressed = (gi->event.type == GD_EVENT_PRESSED); boolean released = (gi->event.type == GD_EVENT_RELEASED); boolean level_changed = LevelChanged(); if ((level_changed && pressed) || (!level_changed && released)) return; if (level_changed && !Request("Level has changed! Discard changes ?", REQ_ASK)) { if (gadget_id == counterbutton_info[counter_id].gadget_id_text) ModifyEditorCounter(counter_id, *counter_value); return; } } if (gadget_id == counterbutton_info[counter_id].gadget_id_text) *counter_value = gi->text.number_value; else ModifyEditorCounter(counter_id, *counter_value + step); switch (counter_id) { case ED_COUNTER_ID_SELECT_LEVEL: LoadLevel(level_nr); ResetUndoBuffer(); DrawEditModeWindow(); break; default: break; } } static void HandleTextInputGadgets(struct GadgetInfo *gi) { strcpy(textinput_info[gi->custom_type_id].value, gi->text.value); } static void HandleCheckbuttons(struct GadgetInfo *gi) { *checkbutton_info[gi->custom_type_id].value ^= TRUE; if (gi->custom_id == GADGET_ID_AUTO_COUNT && level.auto_count_kettles) { int x, y; level.kettles_needed = 0; for (y=0; ycustom_id; int button = gi->event.button; int step = BUTTON_STEPSIZE(button); int new_element = BUTTON_ELEMENT(button); int i, x, y; switch (id) { case GADGET_ID_SCROLL_LIST_UP: case GADGET_ID_SCROLL_LIST_DOWN: case GADGET_ID_SCROLL_LIST_VERTICAL: if (id == GADGET_ID_SCROLL_LIST_VERTICAL) element_shift = gi->event.item_position * ED_ELEMENTLIST_BUTTONS_HORIZ; else { step *= (id == GADGET_ID_SCROLL_LIST_UP ? -1 : +1); element_shift += step * ED_ELEMENTLIST_BUTTONS_HORIZ; if (element_shift < 0) element_shift = 0; if (element_shift > elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS) element_shift = elements_in_list - ED_NUM_ELEMENTLIST_BUTTONS; ModifyGadget(level_editor_gadget[GADGET_ID_SCROLL_LIST_VERTICAL], GDI_SCROLLBAR_ITEM_POSITION, element_shift / ED_ELEMENTLIST_BUTTONS_HORIZ, GDI_END); } for (i=0; ideco.design; int element = editor_element[element_shift + i]; UnmapGadget(gi); getMiniGraphicSource(el2gfx(element), &gd->bitmap, &gd->x, &gd->y); ModifyGadget(gi, GDI_INFO_TEXT, getElementInfoText(element), GDI_END); MapGadget(gi); } break; case GADGET_ID_WRAP_LEFT: WrapLevel(-step, 0); break; case GADGET_ID_WRAP_RIGHT: WrapLevel(step, 0); break; case GADGET_ID_WRAP_UP: WrapLevel(0, -step); break; case GADGET_ID_WRAP_DOWN: WrapLevel(0, step); break; case GADGET_ID_SINGLE_ITEMS: case GADGET_ID_LINE: case GADGET_ID_ARC: case GADGET_ID_RECTANGLE: case GADGET_ID_FILLED_BOX: case GADGET_ID_FLOOD_FILL: case GADGET_ID_GRAB_BRUSH: case GADGET_ID_PICK_ELEMENT: last_drawing_function = drawing_function; drawing_function = id; draw_with_brush = FALSE; break; case GADGET_ID_UNDO: if (undo_buffer_steps == 0) { Request("Undo buffer empty !", REQ_CONFIRM); break; } undo_buffer_position = (undo_buffer_position - 1 + NUM_UNDO_STEPS) % NUM_UNDO_STEPS; undo_buffer_steps--; for(x=0; xreadonly) { Request("This level is read only !", REQ_CONFIRM); break; } if (!LevelContainsPlayer) Request("No Level without Gregor Mc Duffin please !", REQ_CONFIRM); else { if (Request("Save this level and kill the old ?", REQ_ASK)) { for(x=0; x= GADGET_ID_ELEMENTLIST_FIRST && id <= GADGET_ID_ELEMENTLIST_LAST) { int element_position = id - GADGET_ID_ELEMENTLIST_FIRST; int new_element = editor_element[element_position + element_shift]; PickDrawingElement(button, new_element); if (drawing_function == GADGET_ID_PICK_ELEMENT) ClickOnGadget(level_editor_gadget[last_drawing_function], MB_LEFTBUTTON); } #ifdef DEBUG else if (gi->event.type == GD_EVENT_PRESSED) printf("default: HandleControlButtons: GD_EVENT_PRESSED(%d)\n", id); else if (gi->event.type == GD_EVENT_RELEASED) printf("default: HandleControlButtons: GD_EVENT_RELEASED(%d)\n", id); else if (gi->event.type == GD_EVENT_MOVING) printf("default: HandleControlButtons: GD_EVENT_MOVING(%d)\n", id); else printf("default: HandleControlButtons: ? (id == %d)\n", id); #endif break; } } void HandleLevelEditorKeyInput(Key key) { char letter = getCharFromKey(key); int button = MB_LEFTBUTTON; if (button_status == MB_RELEASED) { int i, id; switch (key) { case KSYM_Page_Up: id = GADGET_ID_SCROLL_LIST_UP; button = MB_RIGHTBUTTON; break; case KSYM_Page_Down: id = GADGET_ID_SCROLL_LIST_DOWN; button = MB_RIGHTBUTTON; break; default: id = GADGET_ID_NONE; break; } if (id != GADGET_ID_NONE) ClickOnGadget(level_editor_gadget[id], button); else if (letter == '.') ClickOnGadget(level_editor_gadget[GADGET_ID_SINGLE_ITEMS], button); else if (key == KSYM_space || key == KSYM_Return) ClickOnGadget(level_editor_gadget[GADGET_ID_TEST], button); else for (i=0; iinfo_text == NULL) return; strncpy(infotext, gi->info_text, MAX_INFOTEXT_LEN); infotext[MAX_INFOTEXT_LEN] = '\0'; if (gi->custom_id < ED_NUM_CTRL_BUTTONS) { int key = control_info[gi->custom_id].shortcut; if (key) { if (gi->custom_id == GADGET_ID_SINGLE_ITEMS) /* special case 1 */ sprintf(shortcut, " ('.' or '%c')", key); else if (gi->custom_id == GADGET_ID_TEST) /* special case 2 */ sprintf(shortcut, " ('Enter' or 'Shift-%c')", key); else /* normal case */ sprintf(shortcut, " ('%s%c')", (key >= 'A' && key <= 'Z' ? "Shift-" : ""), key); if (strlen(infotext) + strlen(shortcut) <= MAX_INFOTEXT_LEN) strcat(infotext, shortcut); } } DrawText(INFOTEXT_XPOS, INFOTEXT_YPOS, infotext, FS_SMALL, FC_YELLOW); } static void HandleDrawingAreaInfo(struct GadgetInfo *gi) { #if 0 static int start_lx, start_ly; char *infotext; #endif int id = gi->custom_id; int sx = gi->event.x; int sy = gi->event.y; int lx = sx / 2 + level_xpos; int ly = sy / 2 + level_ypos; int min_sx = 0, min_sy = 0; int max_sx = gi->drawing.area_xsize - 1; int max_sy = gi->drawing.area_ysize - 1; ClearEditorGadgetInfoText(); /* make sure to stay inside drawing area boundaries */ sx = (sx < min_sx ? min_sx : sx > max_sx ? max_sx : sx); sy = (sy < min_sy ? min_sy : sy > max_sy ? max_sy : sy); if (id == GADGET_ID_DRAWING_LEVEL) { if (button_status) { int min_lx = 0, min_ly = 0; int max_lx = lev_fieldx - 1, max_ly = lev_fieldy - 1; /* get positions inside level field */ lx = sx / 2 + level_xpos; ly = sy / 2 + level_ypos; /* make sure to stay inside level field boundaries */ lx = (lx < min_lx ? min_lx : lx > max_lx ? max_lx : lx); ly = (ly < min_ly ? min_ly : ly > max_ly ? max_ly : ly); #if 0 /* correct drawing area positions accordingly */ sx = lx - level_xpos; sy = ly - level_ypos; #endif } #if 0 if (IN_ED_FIELD(sx,sy) && IN_LEV_FIELD(lx, ly)) { if (button_status) /* if (gi->state == GD_BUTTON_PRESSED) */ { if (gi->event.type == GD_EVENT_PRESSED) { start_lx = lx; start_ly = ly; } switch (drawing_function) { case GADGET_ID_SINGLE_ITEMS: infotext = "Drawing single items"; break; case GADGET_ID_LINE: infotext = "Drawing line"; break; case GADGET_ID_ARC: infotext = "Drawing arc"; break; case GADGET_ID_RECTANGLE: infotext = "Drawing rectangle"; break; case GADGET_ID_FILLED_BOX: infotext = "Drawing filled box"; break; case GADGET_ID_FLOOD_FILL: infotext = "Flood fill"; break; case GADGET_ID_GRAB_BRUSH: infotext = "Grabbing brush"; break; case GADGET_ID_PICK_ELEMENT: infotext = "Picking element"; break; default: infotext = "Drawing position"; break; } if (drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s: %d, %d", infotext, lx, ly); else DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s: %d, %d", infotext, ABS(lx - start_lx) + 1, ABS(ly - start_ly) + 1); } else if (drawing_function == GADGET_ID_PICK_ELEMENT) DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "%s", getElementInfoText(Feld[lx][ly])); else DrawTextF(INFOTEXT_XPOS - SX, INFOTEXT_YPOS - SY, FC_YELLOW, "Level position: %d, %d", lx, ly); } #endif /* misuse this function to draw brush cursor, if needed */ if (edit_mode == ED_MODE_DRAWING && draw_with_brush && !button_status) { if (IN_ED_FIELD(sx, sy) && IN_LEV_FIELD(lx, ly)) CopyBrushToCursor(sx, sy); else DeleteBrushFromCursor(); } } } mirrormagic-2.0.2.0deb1/src/editor.h0000644000175000017500000000221307230350151017064 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * editor.h * ***********************************************************/ #ifndef EDITOR_H #define EDITOR_H #include "main.h" /* number of element button columns and rows in the edit window */ #define MAX_ELEM_X 4 #define MAX_ELEM_Y 10 extern int element_shift; extern int editor_element[]; extern int elements_in_list; void CreateLevelEditorGadgets(); void UnmapLevelEditorGadgets(); void DrawLevelEd(void); void HandleLevelEditorKeyInput(Key); void HandleEditorGadgetInfoText(void *ptr); #endif mirrormagic-2.0.2.0deb1/src/events.c0000644000175000017500000004145407230350151017107 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * events.c * ***********************************************************/ #include "libgame/libgame.h" #include "events.h" #include "init.h" #include "screens.h" #include "tools.h" #include "game.h" #include "editor.h" /* values for key_status */ #define KEY_NOT_PRESSED FALSE #define KEY_RELEASED FALSE #define KEY_PRESSED TRUE /* event filter especially needed for SDL event filtering due to delay problems with lots of mouse motion events when mouse button not pressed */ int FilterMouseMotionEvents(const Event *event) { if (event->type != EVENT_MOTIONNOTIFY) return 1; /* get mouse motion events without pressed button only in level editor */ if (button_status == MB_RELEASED && game_status != LEVELED) return 0; else return 1; } /* this is only really needed for non-SDL targets to filter unwanted events; when using SDL with properly installed event filter, this function can be replaced with a simple "NextEvent()" call, but it doesn't hurt either */ static boolean NextValidEvent(Event *event) { while (PendingEvent()) { NextEvent(event); if (FilterMouseMotionEvents(event)) return TRUE; } return FALSE; } void EventLoop(void) { while(1) { if (PendingEvent()) /* got event */ { Event event; if (NextValidEvent(&event)) { switch(event.type) { case EVENT_BUTTONPRESS: case EVENT_BUTTONRELEASE: HandleButtonEvent((ButtonEvent *) &event); break; case EVENT_MOTIONNOTIFY: HandleMotionEvent((MotionEvent *) &event); break; case EVENT_KEYPRESS: case EVENT_KEYRELEASE: HandleKeyEvent((KeyEvent *) &event); break; default: HandleOtherEvents(&event); break; } } } else HandleNoEvent(); /* don't use all CPU time when idle; the main loop while playing has its own synchronization and is CPU friendly, too */ if (game_status == PLAYING) HandleGameActions(); else { SyncDisplay(); if (!PendingEvent()) /* delay only if no pending events */ Delay(10); } /* refresh window contents from drawing buffer, if needed */ BackToFront(); if (game_status == EXITGAME) return; } } void HandleOtherEvents(Event *event) { switch(event->type) { case EVENT_EXPOSE: HandleExposeEvent((ExposeEvent *) event); break; case EVENT_UNMAPNOTIFY: SleepWhileUnmapped(); break; case EVENT_FOCUSIN: case EVENT_FOCUSOUT: HandleFocusEvent((FocusChangeEvent *) event); break; case EVENT_CLIENTMESSAGE: HandleClientMessageEvent((ClientMessageEvent *) event); break; default: break; } } void ClearEventQueue() { while (PendingEvent()) { Event event; NextEvent(&event); switch(event.type) { case EVENT_BUTTONRELEASE: button_status = MB_RELEASED; break; case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; default: HandleOtherEvents(&event); break; } } } void SleepWhileUnmapped() { boolean window_unmapped = TRUE; KeyboardAutoRepeatOn(); while(window_unmapped) { Event event; NextEvent(&event); switch(event.type) { case EVENT_BUTTONRELEASE: button_status = MB_RELEASED; break; case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; case EVENT_MAPNOTIFY: window_unmapped = FALSE; break; case EVENT_UNMAPNOTIFY: /* this is only to surely prevent the 'should not happen' case * of recursively looping between 'SleepWhileUnmapped()' and * 'HandleOtherEvents()' which usually calls this funtion. */ break; default: HandleOtherEvents(&event); break; } } if (game_status == PLAYING) KeyboardAutoRepeatOff(); } void HandleExposeEvent(ExposeEvent *event) { #ifndef TARGET_SDL int x = event->x, y = event->y; int width = event->width, height = event->height; BlitBitmap(drawto, window, x,y, width,height, x,y); FlushDisplay(); #endif } void HandleButtonEvent(ButtonEvent *event) { motion_status = FALSE; if (event->type == EVENT_BUTTONPRESS) button_status = event->button; else button_status = MB_RELEASED; HandleButton(event->x, event->y, button_status); } void HandleMotionEvent(MotionEvent *event) { if (!PointerInWindow(window)) return; /* window and pointer are on different screens */ #if 1 if (button_status == MB_RELEASED && game_status != LEVELED) return; #endif motion_status = TRUE; #if 0 if (game_status != PLAYING) #endif HandleButton(event->x, event->y, button_status); } void HandleKeyEvent(KeyEvent *event) { int key_status = (event->type==EVENT_KEYPRESS ? KEY_PRESSED : KEY_RELEASED); boolean with_modifiers = (game_status == PLAYING ? FALSE : TRUE); Key key = GetEventKey(event, with_modifiers); HandleKey(key, key_status); } void HandleFocusEvent(FocusChangeEvent *event) { if (event->type == EVENT_FOCUSOUT) { #if 0 int i; #endif KeyboardAutoRepeatOn(); /* simulate key release events for still pressed keys */ key_joystick_mapping = 0; #if 0 for (i=0; itype == EVENT_FOCUSIN) { /* When there are two Rocks'n'Diamonds windows which overlap and the player moves the pointer from one game window to the other, a 'FocusOut' event is generated for the window the pointer is leaving and a 'FocusIn' event is generated for the window the pointer is entering. In some cases, it can happen that the 'FocusIn' event is handled by the one game process before the 'FocusOut' event by the other game process. In this case the X11 environment would end up with activated keyboard auto repeat, because unfortunately this is a global setting and not (which would be far better) set for each X11 window individually. The effect would be keyboard auto repeat while playing the game (game_status == PLAYING), which is not desired. To avoid this special case, we just wait 1/10 second before processing the 'FocusIn' event. */ if (game_status == PLAYING) { Delay(100); KeyboardAutoRepeatOff(); } } } void HandleClientMessageEvent(ClientMessageEvent *event) { if (CheckCloseWindowEvent(event)) CloseAllAndExit(0); } void HandleButton(int mx, int my, int button) { static int old_mx = 0, old_my = 0; #if 0 unsigned long delay; #endif if (button < 0) { mx = old_mx; my = old_my; button = -button; } else { old_mx = mx; old_my = my; } HandleGadgets(mx, my, button); switch(game_status) { case MAINMENU: HandleMainMenu(mx,my, 0,0, button); break; case TYPENAME: HandleTypeName(0, KSYM_Return); break; case CHOOSELEVEL: HandleChooseLevel(mx,my, 0,0, button); break; case HALLOFFAME: HandleHallOfFame(0,0, 0,0, button); break; case LEVELED: break; case HELPSCREEN: HandleHelpScreen(button); break; case SETUP: HandleSetupScreen(mx,my, 0,0, button); break; case PLAYING: #if 0 delay=Counter(); #endif ClickElement(mx,my,button); if (game.level_solved) GameWon(); #if 0 else { switch(GameActions(mx,my,button)) { case ACT_GAME_OVER: game_status=MAINMENU; DrawMainMenu(); BackToFront(); break; case ACT_NEW_GAME: game_status=PLAYING; InitGame(); break; case ACT_GO_ON: break; default: break; } if (!button && !OL && delay<=Counter()) WaitUntilDelayReached(&delay, 50); } #endif #if 1 #ifdef DEBUG { static int last_button = 0; if (button == MB_RELEASED && last_button == MB_MIDDLEBUTTON) { int sx = (mx - SX) / TILEX; int sy = (my - SY) / TILEY; if (IN_VIS_FIELD(sx,sy)) { int x = LEVELX(sx); int y = LEVELY(sy); printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); if (!IN_LEV_FIELD(x, y)) break; printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]); printf(" Hit[%d][%d] == %d\n", x,y, Hit[x][y]); printf("\n"); } } last_button = button; } #endif #endif #if 0 #ifdef DEBUG if (button == MB_RELEASED) { int sx = (mx - SX) / TILEX; int sy = (my - SY) / TILEY; if (IN_VIS_FIELD(sx,sy)) { int x = LEVELX(sx); int y = LEVELY(sy); printf("INFO: SCREEN(%d, %d), LEVEL(%d, %d)\n", sx, sy, x, y); if (!IN_LEV_FIELD(x, y)) break; printf(" Feld[%d][%d] == %d\n", x,y, Feld[x][y]); printf(" Store[%d][%d] == %d\n", x,y, Store[x][y]); printf(" Store2[%d][%d] == %d\n", x,y, Store2[x][y]); printf(" StorePlayer[%d][%d] == %d\n", x,y, StorePlayer[x][y]); printf(" MovPos[%d][%d] == %d\n", x,y, MovPos[x][y]); printf(" MovDir[%d][%d] == %d\n", x,y, MovDir[x][y]); printf(" MovDelay[%d][%d] == %d\n", x,y, MovDelay[x][y]); printf("\n"); } } #endif #endif break; default: break; } } void HandleKey(Key key, int key_status) { int joy = 0; boolean anyTextGadgetActiveOrJustFinished = anyTextGadgetActive(); static struct { Key key_default; byte action; } key_info[] = { { DEFAULT_KEY_LEFT, JOY_LEFT }, { DEFAULT_KEY_RIGHT, JOY_RIGHT }, { DEFAULT_KEY_UP, JOY_UP }, { DEFAULT_KEY_DOWN, JOY_DOWN }, { DEFAULT_KEY_SNAP, JOY_BUTTON_1 }, { DEFAULT_KEY_BOMB, JOY_BUTTON_2 } }; if (game_status == PLAYING) { int pnr; for (pnr=0; pnrdynamite = 1000; #endif break; #if 0 case KSYM_z: { #if 0 int i; for(i=0; i #include #include #include "libgame/libgame.h" #include "files.h" #include "tools.h" #define MAX_FILENAME_LEN 256 /* maximal filename length */ #define MAX_LINE_LEN 1000 /* maximal input line length */ #define CHUNK_ID_LEN 4 /* IFF style chunk id length */ #define CHUNK_SIZE_UNDEFINED 0 /* undefined chunk size == 0 */ #define CHUNK_SIZE_NONE -1 /* do not write chunk size */ #define FILE_VERS_CHUNK_SIZE 8 /* size of file version chunk */ #define LEVEL_HEADER_SIZE 80 /* size of level file header */ #define LEVEL_HEADER_UNUSED 19 /* unused level header bytes */ /* file identifier strings */ #define LEVEL_COOKIE_TMPL "MIRRORMAGIC_LEVEL_FILE_VERSION_x.x" #define SCORE_COOKIE "MIRRORMAGIC_SCORE_FILE_VERSION_1.4" #define SETUP_COOKIE "MIRRORMAGIC_SETUP_FILE_VERSION_1.4" #define LEVELSETUP_COOKIE "MIRRORMAGIC_LEVELSETUP_FILE_VERSION_1.4" #define LEVELINFO_COOKIE "MIRRORMAGIC_LEVELINFO_FILE_VERSION_1.4" /* file names and filename extensions */ #if !defined(PLATFORM_MSDOS) #define LEVELSETUP_DIRECTORY "levelsetup" #define SETUP_FILENAME "setup.conf" #define LEVELSETUP_FILENAME "levelsetup.conf" #define LEVELINFO_FILENAME "levelinfo.conf" #define LEVELFILE_EXTENSION "level" #define SCOREFILE_EXTENSION "score" #else #define LEVELSETUP_DIRECTORY "lvlsetup" #define SETUP_FILENAME "setup.cnf" #define LEVELSETUP_FILENAME "lvlsetup.cnf" #define LEVELINFO_FILENAME "lvlinfo.cnf" #define LEVELFILE_EXTENSION "lvl" #define SCOREFILE_EXTENSION "sco" #endif /* sort priorities of level series (also used as level series classes) */ #define LEVELCLASS_TUTORIAL_START 10 #define LEVELCLASS_TUTORIAL_END 99 #define LEVELCLASS_CLASSICS_START 100 #define LEVELCLASS_CLASSICS_END 199 #define LEVELCLASS_CONTRIBUTION_START 200 #define LEVELCLASS_CONTRIBUTION_END 299 #define LEVELCLASS_USER_START 300 #define LEVELCLASS_USER_END 399 #define LEVELCLASS_BD_START 400 #define LEVELCLASS_BD_END 499 #define LEVELCLASS_EM_START 500 #define LEVELCLASS_EM_END 599 #define LEVELCLASS_SP_START 600 #define LEVELCLASS_SP_END 699 #define LEVELCLASS_DX_START 700 #define LEVELCLASS_DX_END 799 #define LEVELCLASS_TUTORIAL LEVELCLASS_TUTORIAL_START #define LEVELCLASS_CLASSICS LEVELCLASS_CLASSICS_START #define LEVELCLASS_CONTRIBUTION LEVELCLASS_CONTRIBUTION_START #define LEVELCLASS_USER LEVELCLASS_USER_START #define LEVELCLASS_BD LEVELCLASS_BD_START #define LEVELCLASS_EM LEVELCLASS_EM_START #define LEVELCLASS_SP LEVELCLASS_SP_START #define LEVELCLASS_DX LEVELCLASS_DX_START #define LEVELCLASS_UNDEFINED 999 #define NUM_LEVELCLASS_DESC 8 char *levelclass_desc[NUM_LEVELCLASS_DESC] = { "Tutorial Levels", "Classic Originals", "Contributions", "Private Levels", "Boulderdash", "Emerald Mine", "Supaplex", "DX Boulderdash" }; #define IS_LEVELCLASS_TUTORIAL(p) \ ((p)->sort_priority >= LEVELCLASS_TUTORIAL_START && \ (p)->sort_priority <= LEVELCLASS_TUTORIAL_END) #define IS_LEVELCLASS_CLASSICS(p) \ ((p)->sort_priority >= LEVELCLASS_CLASSICS_START && \ (p)->sort_priority <= LEVELCLASS_CLASSICS_END) #define IS_LEVELCLASS_CONTRIBUTION(p) \ ((p)->sort_priority >= LEVELCLASS_CONTRIBUTION_START && \ (p)->sort_priority <= LEVELCLASS_CONTRIBUTION_END) #define IS_LEVELCLASS_USER(p) \ ((p)->sort_priority >= LEVELCLASS_USER_START && \ (p)->sort_priority <= LEVELCLASS_USER_END) #define IS_LEVELCLASS_BD(p) \ ((p)->sort_priority >= LEVELCLASS_BD_START && \ (p)->sort_priority <= LEVELCLASS_BD_END) #define IS_LEVELCLASS_EM(p) \ ((p)->sort_priority >= LEVELCLASS_EM_START && \ (p)->sort_priority <= LEVELCLASS_EM_END) #define IS_LEVELCLASS_SP(p) \ ((p)->sort_priority >= LEVELCLASS_SP_START && \ (p)->sort_priority <= LEVELCLASS_SP_END) #define IS_LEVELCLASS_DX(p) \ ((p)->sort_priority >= LEVELCLASS_DX_START && \ (p)->sort_priority <= LEVELCLASS_DX_END) #define LEVELCLASS(n) (IS_LEVELCLASS_TUTORIAL(n) ? LEVELCLASS_TUTORIAL : \ IS_LEVELCLASS_CLASSICS(n) ? LEVELCLASS_CLASSICS : \ IS_LEVELCLASS_CONTRIBUTION(n) ? LEVELCLASS_CONTRIBUTION : \ IS_LEVELCLASS_USER(n) ? LEVELCLASS_USER : \ IS_LEVELCLASS_BD(n) ? LEVELCLASS_BD : \ IS_LEVELCLASS_EM(n) ? LEVELCLASS_EM : \ IS_LEVELCLASS_SP(n) ? LEVELCLASS_SP : \ IS_LEVELCLASS_DX(n) ? LEVELCLASS_DX : \ LEVELCLASS_UNDEFINED) #define LEVELCOLOR(n) (IS_LEVELCLASS_TUTORIAL(n) ? FC_BLUE : \ IS_LEVELCLASS_CLASSICS(n) ? FC_RED : \ IS_LEVELCLASS_BD(n) ? FC_GREEN : \ IS_LEVELCLASS_EM(n) ? FC_YELLOW : \ IS_LEVELCLASS_SP(n) ? FC_GREEN : \ IS_LEVELCLASS_DX(n) ? FC_YELLOW : \ IS_LEVELCLASS_CONTRIBUTION(n) ? FC_GREEN : \ IS_LEVELCLASS_USER(n) ? FC_RED : \ FC_BLUE) #define LEVELSORTING(n) (IS_LEVELCLASS_TUTORIAL(n) ? 0 : \ IS_LEVELCLASS_CLASSICS(n) ? 1 : \ IS_LEVELCLASS_BD(n) ? 2 : \ IS_LEVELCLASS_EM(n) ? 3 : \ IS_LEVELCLASS_SP(n) ? 4 : \ IS_LEVELCLASS_DX(n) ? 5 : \ IS_LEVELCLASS_CONTRIBUTION(n) ? 6 : \ IS_LEVELCLASS_USER(n) ? 7 : \ 9) char *getLevelClassDescription(struct LevelDirInfo *ldi) { int position = ldi->sort_priority / 100; if (position >= 0 && position < NUM_LEVELCLASS_DESC) return levelclass_desc[position]; else return "Unknown Level Class"; } static void SaveUserLevelInfo(); /* for 'InitUserLevelDir()' */ static char *getSetupLine(char *, int); /* for 'SaveUserLevelInfo()' */ static char *getUserLevelDir(char *level_subdir) { static char *userlevel_dir = NULL; char *data_dir = getUserDataDir(); char *userlevel_subdir = LEVELS_DIRECTORY; if (userlevel_dir) free(userlevel_dir); if (strlen(level_subdir) > 0) userlevel_dir = getPath3(data_dir, userlevel_subdir, level_subdir); else userlevel_dir = getPath2(data_dir, userlevel_subdir); return userlevel_dir; } static char *getScoreDir(char *level_subdir) { static char *score_dir = NULL; char *data_dir = options.rw_base_directory; char *score_subdir = SCORES_DIRECTORY; if (score_dir) free(score_dir); if (strlen(level_subdir) > 0) score_dir = getPath3(data_dir, score_subdir, level_subdir); else score_dir = getPath2(data_dir, score_subdir); return score_dir; } static char *getLevelSetupDir(char *level_subdir) { static char *levelsetup_dir = NULL; char *data_dir = getUserDataDir(); char *levelsetup_subdir = LEVELSETUP_DIRECTORY; if (levelsetup_dir) free(levelsetup_dir); if (strlen(level_subdir) > 0) levelsetup_dir = getPath3(data_dir, levelsetup_subdir, level_subdir); else levelsetup_dir = getPath2(data_dir, levelsetup_subdir); return levelsetup_dir; } static char *getLevelFilename(int nr) { static char *filename = NULL; char basename[MAX_FILENAME_LEN]; if (filename != NULL) free(filename); sprintf(basename, "%03d.%s", nr, LEVELFILE_EXTENSION); filename = getPath3((leveldir_current->user_defined ? getUserLevelDir("") : options.level_directory), leveldir_current->fullpath, basename); return filename; } static char *getScoreFilename(int nr) { static char *filename = NULL; char basename[MAX_FILENAME_LEN]; if (filename != NULL) free(filename); sprintf(basename, "%03d.%s", nr, SCOREFILE_EXTENSION); filename = getPath2(getScoreDir(leveldir_current->filename), basename); return filename; } static void InitScoreDirectory(char *level_subdir) { createDirectory(getScoreDir(""), "main score", PERMS_PUBLIC); createDirectory(getScoreDir(level_subdir), "level score", PERMS_PUBLIC); } static void InitUserLevelDirectory(char *level_subdir) { if (access(getUserLevelDir(level_subdir), F_OK) != 0) { createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); createDirectory(getUserLevelDir(""), "main user level", PERMS_PRIVATE); createDirectory(getUserLevelDir(level_subdir), "user level",PERMS_PRIVATE); SaveUserLevelInfo(); } } static void InitLevelSetupDirectory(char *level_subdir) { createDirectory(getUserDataDir(), "user data", PERMS_PRIVATE); createDirectory(getLevelSetupDir(""), "main level setup", PERMS_PRIVATE); createDirectory(getLevelSetupDir(level_subdir), "level setup",PERMS_PRIVATE); } static void ReadChunk_VERS(FILE *file, int *file_version, int *game_version) { int file_version_major, file_version_minor, file_version_patch; int game_version_major, game_version_minor, game_version_patch; file_version_major = fgetc(file); file_version_minor = fgetc(file); file_version_patch = fgetc(file); fgetc(file); /* not used */ game_version_major = fgetc(file); game_version_minor = fgetc(file); game_version_patch = fgetc(file); fgetc(file); /* not used */ *file_version = VERSION_IDENT(file_version_major, file_version_minor, file_version_patch); *game_version = VERSION_IDENT(game_version_major, game_version_minor, game_version_patch); } static void WriteChunk_VERS(FILE *file, int file_version, int game_version) { int file_version_major = VERSION_MAJOR(file_version); int file_version_minor = VERSION_MINOR(file_version); int file_version_patch = VERSION_PATCH(file_version); int game_version_major = VERSION_MAJOR(game_version); int game_version_minor = VERSION_MINOR(game_version); int game_version_patch = VERSION_PATCH(game_version); fputc(file_version_major, file); fputc(file_version_minor, file); fputc(file_version_patch, file); fputc(0, file); /* not used */ fputc(game_version_major, file); fputc(game_version_minor, file); fputc(game_version_patch, file); fputc(0, file); /* not used */ } static void setLevelInfoToDefaults() { int i, x, y; level.file_version = FILE_VERSION_ACTUAL; level.game_version = GAME_VERSION_ACTUAL; level.encoding_16bit_field = FALSE; /* default: only 8-bit elements */ lev_fieldx = level.fieldx = STD_LEV_FIELDX; lev_fieldy = level.fieldy = STD_LEV_FIELDY; for(x=0; xauthor, ANONYMOUS_NAME) != 0) { strncpy(level.author, leveldir_current->author, MAX_LEVEL_AUTHOR_LEN); level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; } else { switch (LEVELCLASS(leveldir_current)) { case LEVELCLASS_TUTORIAL: strcpy(level.author, PROGRAM_AUTHOR_STRING); break; case LEVELCLASS_CONTRIBUTION: strncpy(level.author, leveldir_current->name,MAX_LEVEL_AUTHOR_LEN); level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; case LEVELCLASS_USER: strncpy(level.author, getRealName(), MAX_LEVEL_AUTHOR_LEN); level.author[MAX_LEVEL_AUTHOR_LEN] = '\0'; break; default: /* keep default value */ break; } } } static int checkLevelElement(int element) { if (element >= EL_FIRST_RUNTIME_EL) { Error(ERR_WARN, "invalid level element %d", element); element = EL_CHAR_FRAGE; } return element; } static int LoadLevel_VERS(FILE *file, int chunk_size, struct LevelInfo *level) { ReadChunk_VERS(file, &(level->file_version), &(level->game_version)); return chunk_size; } static int LoadLevel_HEAD(FILE *file, int chunk_size, struct LevelInfo *level) { int i; int laser_color; lev_fieldx = level->fieldx = fgetc(file); lev_fieldy = level->fieldy = fgetc(file); level->time = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); level->kettles_needed = getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN); for(i=0; iname[i] = fgetc(file); level->name[MAX_LEVEL_NAME_LEN] = 0; for(i=0; iscore[i] = fgetc(file); level->auto_count_kettles = (fgetc(file) == 1 ? TRUE : FALSE); level->amoeba_speed = fgetc(file); level->time_fuse = fgetc(file); laser_color = fgetc(file); level->laser_red = (laser_color >> 2) & 0x01; level->laser_green = (laser_color >> 1) & 0x01; level->laser_blue = (laser_color >> 0) & 0x01; level->encoding_16bit_field = (fgetc(file) == 1 ? TRUE : FALSE); ReadUnusedBytesFromFile(file, LEVEL_HEADER_UNUSED); return chunk_size; } static int LoadLevel_AUTH(FILE *file, int chunk_size, struct LevelInfo *level) { int i; for(i=0; iauthor[i] = fgetc(file); level->author[MAX_LEVEL_NAME_LEN] = 0; return chunk_size; } static int LoadLevel_BODY(FILE *file, int chunk_size, struct LevelInfo *level) { int x, y; int chunk_size_expected = level->fieldx * level->fieldy; /* Note: "chunk_size" was wrong before version 2.0 when elements are stored with 16-bit encoding (and should be twice as big then). Even worse, playfield data was stored 16-bit when only yamyam content contained 16-bit elements and vice versa. */ if (level->encoding_16bit_field && level->file_version >= FILE_VERSION_2_0) chunk_size_expected *= 2; if (chunk_size_expected != chunk_size) { ReadUnusedBytesFromFile(file, chunk_size); return chunk_size_expected; } for(y=0; yfieldy; y++) for(x=0; xfieldx; x++) Feld[x][y] = Ur[x][y] = checkLevelElement(level->encoding_16bit_field ? getFile16BitInteger(file, BYTE_ORDER_BIG_ENDIAN) : fgetc(file)); return chunk_size; } void LoadLevel(int level_nr) { char *filename = getLevelFilename(level_nr); char cookie[MAX_LINE_LEN]; char chunk_name[CHUNK_ID_LEN + 1]; int chunk_size; FILE *file; static struct { char *name; int size; int (*loader)(FILE *, int, struct LevelInfo *); } chunk_info[] = { { "VERS", FILE_VERS_CHUNK_SIZE, LoadLevel_VERS }, { "HEAD", LEVEL_HEADER_SIZE, LoadLevel_HEAD }, { "AUTH", MAX_LEVEL_AUTHOR_LEN, LoadLevel_AUTH }, { "BODY", -1, LoadLevel_BODY }, { NULL, 0, NULL } }; /* always start with reliable default values */ setLevelInfoToDefaults(); if (!(file = fopen(filename, MODE_READ))) { Error(ERR_WARN, "cannot read level '%s' - creating new level", filename); return; } getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); if (strcmp(chunk_name, "MMII") == 0) { getFile32BitInteger(file, BYTE_ORDER_BIG_ENDIAN); /* not used */ getFileChunk(file, chunk_name, NULL, BYTE_ORDER_BIG_ENDIAN); if (strcmp(chunk_name, "CAVE") != 0) { Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; } } else /* check for pre-2.0 file format with cookie string */ { strcpy(cookie, chunk_name); fgets(&cookie[4], MAX_LINE_LEN - 4, file); if (strlen(cookie) > 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; if (!checkCookieString(cookie, LEVEL_COOKIE_TMPL)) { Error(ERR_WARN, "unknown format of level file '%s'", filename); fclose(file); return; } if ((level.file_version = getFileVersionFromCookieString(cookie)) == -1) { Error(ERR_WARN, "unsupported version of level file '%s'", filename); fclose(file); return; } } while (getFileChunk(file, chunk_name, &chunk_size, BYTE_ORDER_BIG_ENDIAN)) { int i = 0; while (chunk_info[i].name != NULL && strcmp(chunk_name, chunk_info[i].name) != 0) i++; if (chunk_info[i].name == NULL) { Error(ERR_WARN, "unknown chunk '%s' in level file '%s'", chunk_name, filename); ReadUnusedBytesFromFile(file, chunk_size); } else if (chunk_info[i].size != -1 && chunk_info[i].size != chunk_size) { Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", chunk_size, chunk_name, filename); ReadUnusedBytesFromFile(file, chunk_size); } else { /* call function to load this level chunk */ int chunk_size_expected = (chunk_info[i].loader)(file, chunk_size, &level); /* the size of some chunks cannot be checked before reading other chunks first (like "HEAD" and "BODY") that contain some header information, so check them here */ if (chunk_size_expected != chunk_size) { Error(ERR_WARN, "wrong size (%d) of chunk '%s' in level file '%s'", chunk_size, chunk_name, filename); } } } fclose(file); } static void SaveLevel_HEAD(FILE *file, struct LevelInfo *level) { int i; int laser_color; fputc(level->fieldx, file); fputc(level->fieldy, file); putFile16BitInteger(file, level->time, BYTE_ORDER_BIG_ENDIAN); putFile16BitInteger(file, level->kettles_needed, BYTE_ORDER_BIG_ENDIAN); for(i=0; iname[i], file); for(i=0; iscore[i], file); fputc((level->auto_count_kettles ? 1 : 0), file); fputc(level->amoeba_speed, file); fputc(level->time_fuse, file); laser_color = ((level->laser_red << 2) | (level->laser_green << 1) | (level->laser_blue << 0)); fputc(laser_color, file); fputc((level->encoding_16bit_field ? 1 : 0), file); WriteUnusedBytesToFile(file, LEVEL_HEADER_UNUSED); } static void SaveLevel_AUTH(FILE *file, struct LevelInfo *level) { int i; for(i=0; iauthor[i], file); } static void SaveLevel_BODY(FILE *file, struct LevelInfo *level) { int x, y; for(y=0; yfieldy; y++) for(x=0; xfieldx; x++) if (level->encoding_16bit_field) putFile16BitInteger(file, Ur[x][y], BYTE_ORDER_BIG_ENDIAN); else fputc(Ur[x][y], file); } void SaveLevel(int level_nr) { int x, y; char *filename = getLevelFilename(level_nr); int body_chunk_size; FILE *file; if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot save level file '%s'", filename); return; } /* check level field for 16-bit elements */ level.encoding_16bit_field = FALSE; for(y=0; y 255) level.encoding_16bit_field = TRUE; body_chunk_size = level.fieldx * level.fieldy * (level.encoding_16bit_field ? 2 : 1); putFileChunk(file, "MMII", CHUNK_SIZE_UNDEFINED, BYTE_ORDER_BIG_ENDIAN); putFileChunk(file, "CAVE", CHUNK_SIZE_NONE, BYTE_ORDER_BIG_ENDIAN); putFileChunk(file, "VERS", FILE_VERS_CHUNK_SIZE, BYTE_ORDER_BIG_ENDIAN); WriteChunk_VERS(file, FILE_VERSION_ACTUAL, GAME_VERSION_ACTUAL); putFileChunk(file, "HEAD", LEVEL_HEADER_SIZE, BYTE_ORDER_BIG_ENDIAN); SaveLevel_HEAD(file, &level); putFileChunk(file, "AUTH", MAX_LEVEL_AUTHOR_LEN, BYTE_ORDER_BIG_ENDIAN); SaveLevel_AUTH(file, &level); putFileChunk(file, "BODY", body_chunk_size, BYTE_ORDER_BIG_ENDIAN); SaveLevel_BODY(file, &level); fclose(file); SetFilePermissions(filename, PERMS_PRIVATE); } void LoadScore(int level_nr) { int i; char *filename = getScoreFilename(level_nr); char cookie[MAX_LINE_LEN]; char line[MAX_LINE_LEN]; char *line_ptr; FILE *file; /* always start with reliable default values */ for(i=0; i 0 && cookie[strlen(cookie) - 1] == '\n') cookie[strlen(cookie) - 1] = '\0'; if (strcmp(cookie, SCORE_COOKIE) != 0) { Error(ERR_WARN, "wrong file identifier of score file '%s'", filename); fclose(file); return; } for(i=0; ifilename); if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot save score for level %d", level_nr); return; } fprintf(file, "%s\n\n", SCORE_COOKIE); for(i=0; ifilename = NULL; ldi->fullpath = NULL; ldi->basepath = NULL; ldi->name = getStringCopy(ANONYMOUS_NAME); ldi->name_short = NULL; ldi->name_sorting = NULL; ldi->author = getStringCopy(ANONYMOUS_NAME); ldi->imported_from = NULL; ldi->levels = 0; ldi->first_level = 0; ldi->last_level = 0; ldi->sort_priority = LEVELCLASS_UNDEFINED; /* default: least priority */ ldi->level_group = FALSE; ldi->parent_link = FALSE; ldi->user_defined = FALSE; ldi->readonly = TRUE; ldi->color = 0; ldi->class_desc = NULL; ldi->handicap_level = 0; ldi->cl_first = -1; ldi->cl_cursor = -1; ldi->node_parent = NULL; ldi->node_group = NULL; ldi->next = NULL; } static void setLevelDirInfoToDefaultsFromParent(struct LevelDirInfo *ldi, struct LevelDirInfo *parent) { if (parent == NULL) { setLevelDirInfoToDefaults(ldi); return; } /* first copy all values from the parent structure ... */ *ldi = *parent; /* ... then set all fields to default that cannot be inherited from parent. This is especially important for all those fields that can be set from the 'levelinfo.conf' config file, because the function 'setSetupInfo()' calls 'free()' for all already set token values which requires that no other structure's pointer may point to them! */ ldi->filename = NULL; ldi->fullpath = NULL; ldi->basepath = NULL; ldi->name = getStringCopy(ANONYMOUS_NAME); ldi->name_short = NULL; ldi->name_sorting = NULL; ldi->author = getStringCopy(parent->author); ldi->imported_from = getStringCopy(parent->imported_from); ldi->level_group = FALSE; ldi->parent_link = FALSE; ldi->node_parent = parent; ldi->node_group = NULL; ldi->next = NULL; } static void setSetupInfoToDefaults(struct SetupInfo *si) { si->player_name = getStringCopy(getLoginName()); si->sound = TRUE; si->sound_loops = TRUE; si->sound_music = TRUE; si->sound_simple = TRUE; si->toons = TRUE; si->quick_doors = FALSE; si->handicap = TRUE; si->time_limit = TRUE; si->fullscreen = FALSE; } static void setSetupInfo(int token_nr, char *token_value) { int token_type = token_info[token_nr].type; void *setup_value = token_info[token_nr].value; if (token_value == NULL) return; /* set setup field to corresponding token value */ switch (token_type) { case TYPE_BOOLEAN: case TYPE_SWITCH: *(boolean *)setup_value = get_string_boolean_value(token_value); break; case TYPE_KEY: *(Key *)setup_value = getKeyFromX11KeyName(token_value); break; case TYPE_INTEGER: *(int *)setup_value = get_string_integer_value(token_value); break; case TYPE_STRING: if (*(char **)setup_value != NULL) free(*(char **)setup_value); *(char **)setup_value = getStringCopy(token_value); break; default: break; } } static void decodeSetupFileList(struct SetupFileList *setup_file_list) { int i; if (!setup_file_list) return; /* handle global setup values */ si = setup; for (i=FIRST_GLOBAL_SETUP_TOKEN; i<=LAST_GLOBAL_SETUP_TOKEN; i++) setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text)); setup = si; } static int compareLevelDirInfoEntries(const void *object1, const void *object2) { const struct LevelDirInfo *entry1 = *((struct LevelDirInfo **)object1); const struct LevelDirInfo *entry2 = *((struct LevelDirInfo **)object2); int compare_result; if (entry1->parent_link || entry2->parent_link) compare_result = (entry1->parent_link ? -1 : +1); else if (entry1->sort_priority == entry2->sort_priority) { char *name1 = getStringToLower(entry1->name_sorting); char *name2 = getStringToLower(entry2->name_sorting); compare_result = strcmp(name1, name2); free(name1); free(name2); } else if (LEVELSORTING(entry1) == LEVELSORTING(entry2)) compare_result = entry1->sort_priority - entry2->sort_priority; else compare_result = LEVELSORTING(entry1) - LEVELSORTING(entry2); return compare_result; } static void createParentLevelDirNode(struct LevelDirInfo *node_parent) { struct LevelDirInfo *leveldir_new = newLevelDirInfo(); setLevelDirInfoToDefaults(leveldir_new); leveldir_new->node_parent = node_parent; leveldir_new->parent_link = TRUE; leveldir_new->name = ".. (parent directory)"; leveldir_new->name_short = getStringCopy(leveldir_new->name); leveldir_new->name_sorting = getStringCopy(leveldir_new->name); leveldir_new->filename = ".."; leveldir_new->fullpath = getStringCopy(node_parent->fullpath); leveldir_new->sort_priority = node_parent->sort_priority; leveldir_new->class_desc = getLevelClassDescription(leveldir_new); pushLevelDirInfo(&node_parent->node_group, leveldir_new); } static void LoadLevelInfoFromLevelDir(struct LevelDirInfo **node_first, struct LevelDirInfo *node_parent, char *level_directory) { DIR *dir; struct dirent *dir_entry; boolean valid_entry_found = FALSE; if ((dir = opendir(level_directory)) == NULL) { Error(ERR_WARN, "cannot read level directory '%s'", level_directory); return; } while ((dir_entry = readdir(dir)) != NULL) /* loop until last dir entry */ { struct SetupFileList *setup_file_list = NULL; struct stat file_status; char *directory_name = dir_entry->d_name; char *directory_path = getPath2(level_directory, directory_name); char *filename = NULL; /* skip entries for current and parent directory */ if (strcmp(directory_name, ".") == 0 || strcmp(directory_name, "..") == 0) { free(directory_path); continue; } /* find out if directory entry is itself a directory */ if (stat(directory_path, &file_status) != 0 || /* cannot stat file */ (file_status.st_mode & S_IFMT) != S_IFDIR) /* not a directory */ { free(directory_path); continue; } filename = getPath2(directory_path, LEVELINFO_FILENAME); setup_file_list = loadSetupFileList(filename); if (setup_file_list) { struct LevelDirInfo *leveldir_new = newLevelDirInfo(); int i; checkSetupFileListIdentifier(setup_file_list, LEVELINFO_COOKIE); setLevelDirInfoToDefaultsFromParent(leveldir_new, node_parent); /* set all structure fields according to the token/value pairs */ ldi = *leveldir_new; for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++) setSetupInfo(i, getTokenValue(setup_file_list, token_info[i].text)); *leveldir_new = ldi; DrawInitText(leveldir_new->name, 150, FC_YELLOW); if (leveldir_new->name_short == NULL) leveldir_new->name_short = getStringCopy(leveldir_new->name); if (leveldir_new->name_sorting == NULL) leveldir_new->name_sorting = getStringCopy(leveldir_new->name); leveldir_new->filename = getStringCopy(directory_name); if (node_parent == NULL) /* top level group */ { leveldir_new->basepath = level_directory; leveldir_new->fullpath = leveldir_new->filename; } else /* sub level group */ { leveldir_new->basepath = node_parent->basepath; leveldir_new->fullpath = getPath2(node_parent->fullpath, directory_name); } if (leveldir_new->levels < 1) leveldir_new->levels = 1; leveldir_new->last_level = leveldir_new->first_level + leveldir_new->levels - 1; leveldir_new->user_defined = (leveldir_new->basepath == options.level_directory ? FALSE : TRUE); leveldir_new->color = LEVELCOLOR(leveldir_new); leveldir_new->class_desc = getLevelClassDescription(leveldir_new); leveldir_new->handicap_level = /* set handicap to default value */ (leveldir_new->user_defined ? leveldir_new->last_level : leveldir_new->first_level); pushLevelDirInfo(node_first, leveldir_new); freeSetupFileList(setup_file_list); valid_entry_found = TRUE; if (leveldir_new->level_group) { /* create node to link back to current level directory */ createParentLevelDirNode(leveldir_new); /* step into sub-directory and look for more level series */ LoadLevelInfoFromLevelDir(&leveldir_new->node_group, leveldir_new, directory_path); } } else Error(ERR_WARN, "ignoring level directory '%s'", directory_path); free(directory_path); free(filename); } closedir(dir); if (!valid_entry_found) Error(ERR_WARN, "cannot find any valid level series in directory '%s'", level_directory); } void LoadLevelInfo() { InitUserLevelDirectory(getLoginName()); DrawInitText("Loading level series:", 120, FC_GREEN); LoadLevelInfoFromLevelDir(&leveldir_first, NULL, options.level_directory); LoadLevelInfoFromLevelDir(&leveldir_first, NULL, getUserLevelDir("")); leveldir_current = getFirstValidLevelSeries(leveldir_first); if (leveldir_first == NULL) Error(ERR_EXIT, "cannot find any valid level series in any directory"); sortLevelDirInfo(&leveldir_first, compareLevelDirInfoEntries); #if 0 dumpLevelDirInfo(leveldir_first, 0); #endif } static void SaveUserLevelInfo() { char *filename; FILE *file; int i; filename = getPath2(getUserLevelDir(getLoginName()), LEVELINFO_FILENAME); if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot write level info file '%s'", filename); free(filename); return; } /* always start with reliable default values */ setLevelDirInfoToDefaults(&ldi); ldi.name = getLoginName(); ldi.author = getRealName(); ldi.levels = 100; ldi.first_level = 1; ldi.sort_priority = LEVELCLASS_USER_START; ldi.readonly = FALSE; fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELINFO_COOKIE)); for (i=FIRST_LEVELINFO_TOKEN; i<=LAST_LEVELINFO_TOKEN; i++) if (i != LEVELINFO_TOKEN_NAME_SHORT && i != LEVELINFO_TOKEN_NAME_SORTING && i != LEVELINFO_TOKEN_IMPORTED_FROM) fprintf(file, "%s\n", getSetupLine("", i)); fclose(file); free(filename); SetFilePermissions(filename, PERMS_PRIVATE); } void LoadSetup() { char *filename; struct SetupFileList *setup_file_list = NULL; /* always start with reliable default values */ setSetupInfoToDefaults(&setup); filename = getPath2(getSetupDir(), SETUP_FILENAME); setup_file_list = loadSetupFileList(filename); if (setup_file_list) { checkSetupFileListIdentifier(setup_file_list, SETUP_COOKIE); decodeSetupFileList(setup_file_list); freeSetupFileList(setup_file_list); /* needed to work around problems with fixed length strings */ if (strlen(setup.player_name) > MAX_PLAYER_NAME_LEN) setup.player_name[MAX_PLAYER_NAME_LEN] = '\0'; else if (strlen(setup.player_name) < MAX_PLAYER_NAME_LEN) { char *new_name = checked_malloc(MAX_PLAYER_NAME_LEN + 1); strcpy(new_name, setup.player_name); free(setup.player_name); setup.player_name = new_name; } } else Error(ERR_WARN, "using default setup values"); free(filename); } static char *getSetupLine(char *prefix, int token_nr) { int i; static char entry[MAX_LINE_LEN]; int token_type = token_info[token_nr].type; void *setup_value = token_info[token_nr].value; char *token_text = token_info[token_nr].text; /* start with the prefix, token and some spaces to format output line */ sprintf(entry, "%s%s:", prefix, token_text); for (i=strlen(entry); ifilename; FILE *file; /* ----------------------------------------------------------------------- */ /* ~/.mirrormagic/levelsetup.conf */ /* ----------------------------------------------------------------------- */ InitUserDataDirectory(); filename = getPath2(getSetupDir(), LEVELSETUP_FILENAME); if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot write setup file '%s'", filename); free(filename); return; } fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELSETUP_COOKIE)); fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_LEVEL_SERIES, level_subdir)); fclose(file); free(filename); SetFilePermissions(filename, PERMS_PRIVATE); } static void checkSeriesInfo() { static char *level_directory = NULL; DIR *dir; struct dirent *dir_entry; /* check for more levels besides the 'levels' field of 'levelinfo.conf' */ level_directory = getPath2((leveldir_current->user_defined ? getUserLevelDir("") : options.level_directory), leveldir_current->fullpath); if ((dir = opendir(level_directory)) == NULL) { Error(ERR_WARN, "cannot read level directory '%s'", level_directory); return; } while ((dir_entry = readdir(dir)) != NULL) /* last directory entry */ { if (strlen(dir_entry->d_name) > 4 && dir_entry->d_name[3] == '.' && strcmp(&dir_entry->d_name[4], LEVELFILE_EXTENSION) == 0) { char levelnum_str[4]; int levelnum_value; strncpy(levelnum_str, dir_entry->d_name, 3); levelnum_str[3] = '\0'; levelnum_value = atoi(levelnum_str); if (levelnum_value < leveldir_current->first_level) { Error(ERR_WARN, "additional level %d found", levelnum_value); leveldir_current->first_level = levelnum_value; } else if (levelnum_value > leveldir_current->last_level) { Error(ERR_WARN, "additional level %d found", levelnum_value); leveldir_current->last_level = levelnum_value; } } } closedir(dir); } void LoadLevelSetup_SeriesInfo() { char *filename; struct SetupFileList *level_setup_list = NULL; char *level_subdir = leveldir_current->filename; /* always start with reliable default values */ level_nr = leveldir_current->first_level; checkSeriesInfo(leveldir_current); /* ----------------------------------------------------------------------- */ /* ~/.mirrormagic/levelsetup//levelsetup.conf */ /* ----------------------------------------------------------------------- */ level_subdir = leveldir_current->filename; filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); if ((level_setup_list = loadSetupFileList(filename))) { char *token_value; token_value = getTokenValue(level_setup_list, TOKEN_STR_LAST_PLAYED_LEVEL); if (token_value) { level_nr = atoi(token_value); if (level_nr < leveldir_current->first_level) level_nr = leveldir_current->first_level; if (level_nr > leveldir_current->last_level) level_nr = leveldir_current->last_level; } token_value = getTokenValue(level_setup_list, TOKEN_STR_HANDICAP_LEVEL); if (token_value) { int level_nr = atoi(token_value); if (level_nr < leveldir_current->first_level) level_nr = leveldir_current->first_level; if (level_nr > leveldir_current->last_level + 1) level_nr = leveldir_current->last_level; if (leveldir_current->user_defined) level_nr = leveldir_current->last_level; leveldir_current->handicap_level = level_nr; } checkSetupFileListIdentifier(level_setup_list, LEVELSETUP_COOKIE); freeSetupFileList(level_setup_list); } else Error(ERR_WARN, "using default setup values"); free(filename); } void SaveLevelSetup_SeriesInfo() { char *filename; char *level_subdir = leveldir_current->filename; char *level_nr_str = int2str(level_nr, 0); char *handicap_level_str = int2str(leveldir_current->handicap_level, 0); FILE *file; /* ----------------------------------------------------------------------- */ /* ~/.mirrormagic/levelsetup//levelsetup.conf */ /* ----------------------------------------------------------------------- */ InitLevelSetupDirectory(level_subdir); filename = getPath2(getLevelSetupDir(level_subdir), LEVELSETUP_FILENAME); if (!(file = fopen(filename, MODE_WRITE))) { Error(ERR_WARN, "cannot write setup file '%s'", filename); free(filename); return; } fprintf(file, "%s\n\n", getFormattedSetupEntry(TOKEN_STR_FILE_IDENTIFIER, LEVELSETUP_COOKIE)); fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_LAST_PLAYED_LEVEL, level_nr_str)); fprintf(file, "%s\n", getFormattedSetupEntry(TOKEN_STR_HANDICAP_LEVEL, handicap_level_str)); fclose(file); free(filename); SetFilePermissions(filename, PERMS_PRIVATE); } mirrormagic-2.0.2.0deb1/src/files.h0000644000175000017500000000220407230350151016700 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * files.h * ***********************************************************/ #ifndef FILES_H #define FILES_H #include "main.h" void LoadLevel(int); void SaveLevel(int); void LoadTape(int); void SaveTape(int); void LoadScore(int); void SaveScore(int); void LoadLevelInfo(void); void LoadSetup(void); void SaveSetup(void); void LoadLevelSetup_LastSeries(void); void SaveLevelSetup_LastSeries(void); void LoadLevelSetup_SeriesInfo(void); void SaveLevelSetup_SeriesInfo(void); #endif /* FILES_H */ mirrormagic-2.0.2.0deb1/src/game.c0000644000175000017500000025715307575332024016534 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * game.c * ***********************************************************/ #include "libgame/libgame.h" #include "game.h" #include "tools.h" #include "screens.h" #include "init.h" #include "files.h" /* graphic position values for game controls */ #define ENERGY_XSIZE 32 #define ENERGY_YSIZE MAX_LASER_ENERGY #define OVERLOAD_XSIZE ENERGY_XSIZE #define OVERLOAD_YSIZE MAX_LASER_OVERLOAD /* values for Explode() */ #define EX_PHASE_START 0 #define EX_NORMAL 0 #define EX_KETTLE 1 #define EX_SHORT 2 /* special positions in the game control window (relative to control window) */ #define XX_LEVEL 36 #define YY_LEVEL 23 #define XX_KETTLES 29 #define YY_KETTLES 63 #define XX_SCORE 22 #define YY_SCORE 101 #define XX_ENERGY 8 #define YY_ENERGY 158 #define XX_OVERLOAD 60 #define YY_OVERLOAD YY_ENERGY /* special positions in the game control window (relative to main window) */ #define DX_LEVEL (DX + XX_LEVEL) #define DY_LEVEL (DY + YY_LEVEL) #define DX_KETTLES (DX + XX_KETTLES) #define DY_KETTLES (DY + YY_KETTLES) #define DX_SCORE (DX + XX_SCORE) #define DY_SCORE (DY + YY_SCORE) #define DX_ENERGY (DX + XX_ENERGY) #define DY_ENERGY (DY + YY_ENERGY) #define DX_OVERLOAD (DX + XX_OVERLOAD) #define DY_OVERLOAD (DY + YY_OVERLOAD) #define IS_LOOP_SOUND(s) ((s) == SND_FUEL) #define IS_MUSIC_SOUND(s) ((s) == SND_TYGER || (s) == SND_VOYAGER) /* game button identifiers */ #define GAME_CTRL_ID_LEFT 0 #define GAME_CTRL_ID_MIDDLE 1 #define GAME_CTRL_ID_RIGHT 2 #define NUM_GAME_BUTTONS 3 /* values for DrawLaser() */ #define DL_LASER_DISABLED 0 #define DL_LASER_ENABLED 1 /* values for 'click_delay_value' in ClickElement() */ #define CLICK_DELAY_SHORT 125 #define CLICK_DELAY_LONG 250 #define AUTO_ROTATE_DELAY CLICK_DELAY_SHORT /* forward declaration for internal use */ static void MapGameButtons(); static void HandleGameButtons(struct GadgetInfo *); static struct GadgetInfo *game_gadget[NUM_GAME_BUTTONS]; void GetPlayerConfig() { if (!audio.sound_available) setup.sound = FALSE; if (!audio.loops_available) { setup.sound_loops = FALSE; setup.sound_music = FALSE; } if (!video.fullscreen_available) setup.fullscreen = FALSE; setup.sound_simple = setup.sound; SetAudioMode(setup.sound); } static int get_element_angle(int element) { int element_phase = get_element_phase(element); if (IS_MIRROR_FIXED(element) || IS_MCDUFFIN(element) || IS_LASER(element) || IS_RECEIVER(element)) return 4 * element_phase; else return element_phase; } static int get_opposite_angle(int angle) { int opposite_angle = angle + ANG_RAY_180; /* make sure "opposite_angle" is in valid interval [0, 15] */ return (opposite_angle + 16) % 16; } static int get_mirrored_angle(int laser_angle, int mirror_angle) { int reflected_angle = 16 - laser_angle + mirror_angle; /* make sure "reflected_angle" is in valid interval [0, 15] */ return (reflected_angle + 16) % 16; } void InitMovDir(int x, int y) { int element = Feld[x][y]; static int direction[3][4] = { { MV_RIGHT, MV_UP, MV_LEFT, MV_DOWN }, { MV_LEFT, MV_DOWN, MV_RIGHT, MV_UP }, { MV_LEFT, MV_RIGHT, MV_UP, MV_DOWN } }; switch(element) { case EL_PACMAN_RIGHT: case EL_PACMAN_UP: case EL_PACMAN_LEFT: case EL_PACMAN_DOWN: Feld[x][y] = EL_PACMAN; MovDir[x][y] = direction[0][element - EL_PACMAN_RIGHT]; break; default: break; } } static void InitField(int x, int y, boolean init_game) { int element = Feld[x][y]; switch (element) { case EL_DF_EMPTY: Feld[x][y] = EL_EMPTY; break; case EL_KETTLE: case EL_CELL: if (level.auto_count_kettles) game.kettles_still_needed++; break; case EL_LIGHTBULB_OFF: game.lights_still_needed++; break; default: if (IS_MIRROR(element) || IS_BEAMER_OLD(element) || IS_BEAMER(element) || IS_POLAR(element) || IS_POLAR_CROSS(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element) || IS_GRID_STEEL_AUTO(element) || IS_GRID_WOOD_AUTO(element) || IS_FIBRE_OPTIC(element)) { if (IS_BEAMER_OLD(element)) { Feld[x][y] = EL_BEAMER_BLUE_START + (element - EL_BEAMER_START); element = Feld[x][y]; } if (!IS_FIBRE_OPTIC(element)) { static int steps_grid_auto = 0; if (game.num_cycle == 0) /* initialize cycle steps for grids */ steps_grid_auto = RND(16) * (RND(2) ? -1 : +1); if (IS_GRID_STEEL_AUTO(element) || IS_GRID_WOOD_AUTO(element)) game.cycle[game.num_cycle].steps = steps_grid_auto; else game.cycle[game.num_cycle].steps = RND(16) * (RND(2) ? -1 : +1); game.cycle[game.num_cycle].x = x; game.cycle[game.num_cycle].y = y; game.num_cycle++; } if (IS_BEAMER(element) || IS_FIBRE_OPTIC(element)) { int beamer_nr = BEAMER_NR(element); int nr = laser.beamer[beamer_nr][0].num; laser.beamer[beamer_nr][nr].x = x; laser.beamer[beamer_nr][nr].y = y; laser.beamer[beamer_nr][nr].num = 1; } } else if (IS_PACMAN(element)) { #if 0 int phase = element - EL_PACMAN_RIGHT; game.pacman[game.num_pacman].x = x; game.pacman[game.num_pacman].y = y; game.pacman[game.num_pacman].dir = phase + ((phase + 1) % 2) * 2; game.num_pacman++; #else InitMovDir(x, y); #endif } else if (IS_MCDUFFIN(element) || IS_LASER(element)) { laser.start_edge.x = x; laser.start_edge.y = y; laser.start_angle = get_element_angle(element); } break; } } static void InitCycleElements() { int i, j; if (game.num_cycle == 0) /* no elements to cycle */ return; for(i=0; i<16; i++) { for(j=0; jchecked = setup.sound_music; game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops; game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple; */ MapGameButtons(); /* copy actual game door content to door double buffer for OpenDoor() */ BlitBitmap(drawto, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_ALL); if (setup.sound_loops) PlaySoundExt(SND_FUEL, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); for(i=0; i<=game.energy_left; i+=2) { if (!setup.sound_loops) PlaySoundStereo(SND_FUEL, PSND_MAX_RIGHT); BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, ENERGY_XSIZE, i, DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); redraw_mask |= REDRAW_DOOR_1; BackToFront(); ColorCycling(); #ifdef DEBUG if (setup.quick_doors) continue; #endif Delay(20); } if (setup.sound_loops) StopSound(SND_FUEL); if (setup.sound_music && num_bg_loops) PlayMusic(level_nr % num_bg_loops); ScanLaser(); } void AddLaserEdge(int lx, int ly) { if (lx < -2 || ly < -2 || lx >= SXSIZE + 2 || ly >= SYSIZE + 2) { Error(ERR_WARN, "AddLaserEdge: out of bounds: %d, %d", lx, ly); return; } laser.edge[laser.num_edges].x = SX + 2 + lx; laser.edge[laser.num_edges].y = SY + 2 + ly; laser.num_edges++; laser.redraw = TRUE; } void AddDamagedField(int ex, int ey) { laser.damage[laser.num_damages].is_mirror = FALSE; laser.damage[laser.num_damages].angle = laser.current_angle; laser.damage[laser.num_damages].edge = laser.num_edges; laser.damage[laser.num_damages].x = ex; laser.damage[laser.num_damages].y = ey; laser.num_damages++; } boolean StepBehind() { if (laser.num_edges) { int x = LX - XS; int y = LY - YS; int last_x = laser.edge[laser.num_edges - 1].x - SX - 2; int last_y = laser.edge[laser.num_edges - 1].y - SY - 2; return ((x - last_x) * XS < 0 || (y - last_y) * YS < 0); } else return FALSE; } static int getMaskFromElement(int element) { if (IS_GRID(element)) return GFX_MASK_GRID_00 + get_element_phase(element); else if (IS_MCDUFFIN(element)) return GFX_MASK_MCDUFFIN_00 + get_element_phase(element); else if (IS_RECTANGLE(element) || IS_DF_GRID(element)) return GFX_MASK_RECTANGLE; else return GFX_MASK_CIRCLE; } int ScanPixel() { int hit_mask = 0; #if 0 printf("ScanPixel: start scanning at (%d, %d) [%d, %d] [%d, %d]\n", LX, LY, LX / TILEX, LY / TILEY, LX % TILEX, LY % TILEY); #endif /* follow laser beam until it hits something (at least the screen border) */ while (hit_mask == HIT_MASK_NO_HIT) { int i; #if 0 /* for security */ if (SX + LX < REAL_SX || SX + LX >= REAL_SX + FULL_SXSIZE || SY + LY < REAL_SY || SY + LY >= REAL_SY + FULL_SYSIZE) { printf("ScanPixel: touched screen border!\n"); return HIT_MASK_ALL; } #endif for (i=0; i<4; i++) { Pixel pixel; int px, py, lx, ly; px = SX + LX + (i % 2) * 2; py = SY + LY + (i / 2) * 2; lx = (px - SX + TILEX) / TILEX - 1; /* ...+TILEX...-1 to get correct */ ly = (py - SY + TILEY) / TILEY - 1; /* negative values! */ if (IN_LEV_FIELD(lx, ly)) { int element = Feld[lx][ly]; if (element == EL_EMPTY || element == EL_EXPLODING_TRANSP) pixel = 0; else if (IS_WALL(element) || IS_WALL_CHANGING(element)) { int pos = ((py - SY - ly * TILEY) / MINI_TILEX) * 2 + (px - SX - lx * TILEX) / MINI_TILEY; pixel = ((element & (1 << pos)) ? 1 : 0); } else { int graphic_mask = getMaskFromElement(element); int mask_x, mask_y; int dx = px - lx * TILEX; int dy = py - ly * TILEY; mask_x = (graphic_mask % GFX_PER_LINE) * TILEX + dx; mask_y = (graphic_mask / GFX_PER_LINE) * TILEY + dy; pixel = (ReadPixel(pix[PIX_BACK], mask_x, mask_y) ? 1 : 0); } } else { if (px < REAL_SX || px >= REAL_SX + FULL_SXSIZE || py < REAL_SY || py >= REAL_SY + FULL_SYSIZE) pixel = 1; else pixel = 0; } if ((Sign[laser.current_angle] & (1 << i)) && pixel) hit_mask |= (1 << i); } if (hit_mask == HIT_MASK_NO_HIT) { /* hit nothing -- go on with another step */ LX += XS; LY += YS; } } return hit_mask; } void ScanLaser() { int element; int end = 0, rf = laser.num_edges; #if 0 unsigned short color_scale = 0xFFFF / 15; #endif int testx, testy; laser.overloaded = FALSE; laser.stops_inside_element = FALSE; #if 0 if (laser.overload_value < MAX_LASER_OVERLOAD - 8) SetRGB(pen_ray, (laser.overload_value / 6) * color_scale, 0x0000, (15 - (laser.overload_value / 6)) * color_scale); #endif DrawLaser(0, DL_LASER_ENABLED); #if 0 printf("Start scanning with LX == %d, LY == %d, XS == %d, YS == %d\n", LX, LY, XS, YS); #endif while (1) { int hit_mask; if (laser.num_edges > MAX_LASER_LEN || laser.num_damages > MAX_LASER_LEN) { end = 1; laser.overloaded = TRUE; break; } hit_mask = ScanPixel(); #if 0 printf("Hit something at LX == %d, LY == %d, XS == %d, YS == %d\n", LX, LY, XS, YS); #endif /* hit something -- check out what it was */ ELX = (LX + XS) / TILEX; ELY = (LY + YS) / TILEY; #if 0 printf("hit_mask (1) == '%x' (%d, %d) (%d, %d)\n", hit_mask, LX, LY, ELX, ELY); #endif if (!IN_LEV_FIELD(ELX, ELY) || !IN_PIX_FIELD(LX, LY)) { element = EL_EMPTY; laser.dest_element = element; break; } if (hit_mask == (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMLEFT)) { /* we have hit the top-right and bottom-left element -- choose the bottom-left one */ /* !!! THIS CAN BE DONE MORE INTELLIGENTLY, FOR EXAMPLE, IF ONE ELEMENT WAS STEEL AND THE OTHER ONE WAS ICE => ALWAYS CHOOSE THE ICE AND MELT IT AWAY INSTEAD OF OVERLOADING LASER !!! */ ELX = (LX - 2) / TILEX; ELY = (LY + 2) / TILEY; } if (hit_mask == (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMRIGHT)) { /* we have hit the top-left and bottom-right element -- choose the top-left one */ /* !!! SEE ABOVE !!! */ ELX = (LX - 2) / TILEX; ELY = (LY - 2) / TILEY; } #if 0 printf("hit_mask (2) == '%x' (%d, %d) (%d, %d)\n", hit_mask, LX, LY, ELX, ELY); #endif element = Feld[ELX][ELY]; laser.dest_element = element; #if 0 printf("Hit element %d at (%d, %d) [%d, %d] [%d, %d] [%d]\n", element, ELX, ELY, LX, LY, LX % TILEX, LY % TILEY, hit_mask); #endif #if 0 if (!IN_LEV_FIELD(ELX, ELY)) printf("WARNING! (1) %d, %d (%d)\n", ELX, ELY, element); #endif testx = ELX; testy = ELY; if (element == EL_EMPTY) { if (!HitOnlyAnEdge(element, hit_mask)) break; } else if (element == EL_FUSE_ON) { if (HitPolarizer(element, hit_mask)) break; } else if (IS_GRID(element) || IS_DF_GRID(element)) { if (HitPolarizer(element, hit_mask)) break; } else if (element == EL_BLOCK_STONE || element == EL_BLOCK_WOOD || element == EL_GATE_STONE || element == EL_GATE_WOOD) { if (HitBlock(element, hit_mask)) { rf = 1; break; } } else if (IS_MCDUFFIN(element)) { if (HitLaserSource(element, hit_mask)) break; } else if ((element >= EL_EXIT_CLOSED && element <= EL_EXIT_OPEN) || IS_RECEIVER(element)) { if (HitLaserDestination(element, hit_mask)) break; } else if (IS_WALL(element)) { if (IS_WALL_STEEL(element) || IS_DF_WALL_STEEL(element)) { if (HitReflectingWalls(element, hit_mask)) break; } else { if (HitAbsorbingWalls(element, hit_mask)) break; } } else { if (HitElement(element, hit_mask)) break; } if (rf) DrawLaser(rf - 1, DL_LASER_ENABLED); rf = laser.num_edges; } /* element = Feld[ELX][ELY]; laser.dest_element = element; */ #if 0 if (laser.dest_element != Feld[ELX][ELY]) { printf("ALARM: laser.dest_element == %d, Feld[ELX][ELY] == %d\n", laser.dest_element, Feld[ELX][ELY]); } #endif if (!end && !laser.stops_inside_element && !StepBehind()) { #if 0 printf("ScanLaser: Go one step back\n"); #endif LX -= XS; LY -= YS; AddLaserEdge(LX, LY); } if (rf) DrawLaser(rf - 1, DL_LASER_ENABLED); Ct = CT = Counter(); #if 0 if (!IN_LEV_FIELD(ELX, ELY)) printf("WARNING! (2) %d, %d\n", ELX, ELY); #endif #if 0 printf("(%d, %d) == %d [(%d, %d) == %d]\n", testx, testy, laser.dest_element, ELX, ELY, (IN_SCR_FIELD(ELX,ELY) ? Feld[ELX][ELY] : -1)); #endif } void DrawLaserExt(int start_edge, int num_edges, int mode) { int element; int elx, ely; #if 0 printf("DrawLaserExt: start_edge, num_edges, mode == %d, %d, %d\n", start_edge, num_edges, mode); #endif if (start_edge < 0) { Error(ERR_WARN, "DrawLaserExt: start_edge < 0"); return; } if (num_edges < 0) { Error(ERR_WARN, "DrawLaserExt: num_edges < 0"); return; } #if 0 if (mode == DL_LASER_DISABLED) { printf("DrawLaser: Delete laser from edge %d\n", start_edge); } #endif /* now draw the laser to the backbuffer and (if enabled) to the screen */ DrawLines(drawto, &laser.edge[start_edge], num_edges, (mode == DL_LASER_ENABLED ? pen_ray : pen_bg)); redraw_mask |= REDRAW_FIELD; if (mode == DL_LASER_ENABLED) return; /* after the laser was deleted, the "damaged" graphics must be restored */ if (laser.num_damages) { int damage_start = 0; int i; /* determine the starting edge, from which graphics need to be restored */ if (start_edge > 0) { for(i=0; i %d\n", laser.beamer_edge[i]); printf("DrawLaserExt: IS_BEAMER: [%d]: Hit[%d][%d] == %d [%d]\n", mode, elx, ely, Hit[elx][ely], start_edge); printf("DrawLaserExt: IS_BEAMER: %d / %d\n", get_element_angle(element), laser.damage[damage_start].angle); } #endif if ((IS_BEAMER(element) || IS_FIBRE_OPTIC(element)) && laser.num_beamers > 0 && start_edge == laser.beamer_edge[laser.num_beamers - 1]) { /* element is outgoing beamer */ laser.num_damages = damage_start + 1; if (IS_BEAMER(element)) laser.current_angle = get_element_angle(element); } else { /* element is incoming beamer or other element */ laser.num_damages = damage_start; laser.current_angle = laser.damage[laser.num_damages].angle; } } else { /* no damages but McDuffin himself (who needs to be redrawn anyway) */ elx = laser.start_edge.x; ely = laser.start_edge.y; element = Feld[elx][ely]; } laser.num_edges = start_edge + 1; if (start_edge == 0) laser.current_angle = laser.start_angle; LX = laser.edge[start_edge].x - (SX + 2); LY = laser.edge[start_edge].y - (SY + 2); XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; #if 0 printf("DrawLaser: Set (LX, LY) to (%d, %d) [%d]\n", LX, LY, element); #endif if (start_edge > 0) { if (IS_BEAMER(element) || IS_FIBRE_OPTIC(element) || IS_PACMAN(element) || IS_POLAR(element) || IS_POLAR_CROSS(element) || element == EL_FUSE_ON) { int step_size; #if 0 printf("element == %d\n", element); #endif if (IS_22_5_ANGLE(laser.current_angle)) /* neither 90° nor 45° angle */ step_size = ((IS_BEAMER(element) || IS_FIBRE_OPTIC(element)) ? 4 : 3); else step_size = 8; if (IS_POLAR(element) || IS_POLAR_CROSS(element) || ((IS_BEAMER(element) || IS_FIBRE_OPTIC(element)) && (laser.num_beamers == 0 || start_edge != laser.beamer_edge[laser.num_beamers - 1]))) { /* element is incoming beamer or other element */ step_size = -step_size; laser.num_edges--; } #if 0 if (IS_BEAMER(element)) { printf("start_edge == %d, laser.beamer_edge == %d\n", start_edge, laser.beamer_edge); } #endif LX += step_size * XS; LY += step_size * YS; } else if (element != EL_EMPTY) { LX -= 3 * XS; LY -= 3 * YS; laser.num_edges--; } } #if 0 printf("DrawLaser: Finally: (LX, LY) to (%d, %d) [%d]\n", LX, LY, element); #endif } void DrawLaser(int start_edge, int mode) { if (laser.num_edges - start_edge < 0) { Error(ERR_WARN, "DrawLaser: laser.num_edges - start_edge < 0"); return; } /* check if laser is interrupted by beamer element */ if (laser.num_beamers > 0 && start_edge < laser.beamer_edge[laser.num_beamers - 1]) { if (mode == DL_LASER_ENABLED) { int i; int tmp_start_edge = start_edge; /* draw laser segments forward from the start to the last beamer */ for (i=0; i=0; i--) { int tmp_num_edges = last_num_edges - laser.beamer_edge[i]; if (laser.beamer_edge[i] - start_edge <= 0) break; DrawLaserExt(laser.beamer_edge[i], tmp_num_edges, DL_LASER_DISABLED); last_num_edges = laser.beamer_edge[i]; laser.num_beamers--; } #if 0 if (last_num_edges - start_edge <= 0) printf("DrawLaser: DL_LASER_DISABLED: %d, %d\n", last_num_edges, start_edge); #endif /* delete first segment from start to the first beamer */ DrawLaserExt(start_edge, last_num_edges - start_edge, DL_LASER_DISABLED); } } else DrawLaserExt(start_edge, laser.num_edges - start_edge, mode); } boolean HitElement(int element, int hit_mask) { if (HitOnlyAnEdge(element, hit_mask)) return FALSE; if (IS_MOVING(ELX, ELY) || IS_BLOCKED(ELX, ELY)) element = MovingOrBlocked2Element(ELX, ELY); #if 0 printf("HitElement (1): element == %d\n", element); #endif #if 0 if ((ELX * TILEX + 14 - LX) * YS == (ELY * TILEY + 14 - LY) * XS) printf("HitElement (%d): EXACT MATCH @ (%d, %d)\n", element, ELX, ELY); else printf("HitElement (%d): FUZZY MATCH @ (%d, %d)\n", element, ELX, ELY); #endif AddDamagedField(ELX, ELY); #if 0 if (ELX != (LX + 5 * XS) / TILEX || ELY != (LY + 5 * YS) / TILEY) { LX += 2 * XS; LY += 2 * YS; return FALSE; } #else /* this is more precise: check if laser would go through the center */ if ((ELX * TILEX + 14 - LX) * YS != (ELY * TILEY + 14 - LY) * XS) { /* skip the whole element before continuing the scan */ do { LX += XS; LY += YS; } while (ELX == LX/TILEX && ELY == LY/TILEY && LX > 0 && LY > 0); if (LX/TILEX > ELX || LY/TILEY > ELY) { /* skipping scan positions to the right and down skips one scan position too much, because this is only the top left scan position of totally four scan positions (plus one to the right, one to the bottom and one to the bottom right) */ LX -= XS; LY -= YS; } return FALSE; } #endif #if 0 printf("HitElement (2): element == %d\n", element); #endif if (LX + 5 * XS < 0 || LY + 5 * YS < 0) { LX += 2 * XS; LY += 2 * YS; return FALSE; } #if 0 printf("HitElement (3): element == %d\n", element); #endif if (IS_POLAR(element) && ((element - EL_POLAR_START) % 2 || (element - EL_POLAR_START) / 2 != laser.current_angle % 8)) { PlaySoundStereo(SND_KINK, ST(ELX)); laser.num_damages--; return TRUE; } if (IS_POLAR_CROSS(element) && (element - EL_POLAR_CROSS_START) != laser.current_angle % 4) { PlaySoundStereo(SND_KINK, ST(ELX)); laser.num_damages--; return TRUE; } if (!IS_BEAMER(element) && !IS_FIBRE_OPTIC(element) && !IS_GRID_WOOD(element) && element != EL_FUEL_EMPTY) { #if 0 if ((ELX * TILEX + 14 - LX) * YS == (ELY * TILEY + 14 - LY) * XS) printf("EXACT MATCH @ (%d, %d)\n", ELX, ELY); else printf("FUZZY MATCH @ (%d, %d)\n", ELX, ELY); #endif LX = ELX * TILEX + 14; LY = ELY * TILEY + 14; AddLaserEdge(LX, LY); } if (IS_MIRROR(element) || IS_MIRROR_FIXED(element) || IS_POLAR(element) || IS_POLAR_CROSS(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element) || element == EL_PRISM || element == EL_REFRACTOR) { int current_angle = laser.current_angle; int step_size; laser.num_damages--; AddDamagedField(ELX, ELY); laser.damage[laser.num_damages - 1].is_mirror = TRUE; if (!Hit[ELX][ELY]) Hit[ELX][ELY] = laser.damage[laser.num_damages - 1].edge; if (IS_MIRROR(element) || IS_MIRROR_FIXED(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element)) laser.current_angle = get_mirrored_angle(laser.current_angle, get_element_angle(element)); if (element == EL_PRISM || element == EL_REFRACTOR) laser.current_angle = RND(16); XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; if (!IS_22_5_ANGLE(laser.current_angle)) /* 90° or 45° angle */ step_size = 8; else step_size = 4; LX += step_size * XS; LY += step_size * YS; #if 0 /* draw sparkles on mirror */ if ((IS_MIRROR(element) || IS_MIRROR_FIXED(element)) && current_angle != laser.current_angle) { MoveSprite(vp, &Pfeil[2], 4 + 16 * ELX, 5 + 16 * ELY + 1); } #endif if ((!IS_POLAR(element) && !IS_POLAR_CROSS(element)) && current_angle != laser.current_angle) PlaySoundStereo(SND_LASER, ST(ELX)); laser.overloaded = (get_opposite_angle(laser.current_angle) == laser.damage[laser.num_damages - 1].angle ? TRUE : FALSE); return (laser.overloaded ? TRUE : FALSE); } if (element == EL_FUEL_FULL) { laser.stops_inside_element = TRUE; return TRUE; } if (element == EL_BOMB || element == EL_MINE) { PlaySoundStereo(SND_KINK, ST(ELX)); if (element == EL_MINE) laser.overloaded = TRUE; } if (element == EL_KETTLE || element == EL_CELL || element == EL_KEY || element == EL_LIGHTBALL || element == EL_PACMAN || IS_PACMAN(element)) { if (!IS_PACMAN(element)) Bang(ELX, ELY); if (element == EL_PACMAN) Bang(ELX, ELY); if (element == EL_KETTLE || element == EL_CELL) { if (game.kettles_still_needed) DrawText(DX_KETTLES, DY_KETTLES, int2str(--game.kettles_still_needed, 3), FS_SMALL, FC_YELLOW); RaiseScore(10); if (game.kettles_still_needed == 0) { int x, y; static int xy[4][2] = { { +1, 0 }, { 0, -1 }, { -1, 0 }, { 0, +1 } }; PlaySoundStereo(SND_KLING, ST(ELX)); for(y=0; y> 1) << 1) step_size = 8; else step_size = 4; LX += step_size * XS; LY += step_size * YS; laser.num_beamers++; return FALSE; } } return TRUE; } boolean HitOnlyAnEdge(int element, int hit_mask) { /* check if the laser hit only the edge of an element and, if so, go on */ #if 0 printf("LX, LY, hit_mask == %d, %d, %d\n", LX, LY, hit_mask); #endif if ((hit_mask == HIT_MASK_TOPLEFT || hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT || hit_mask == HIT_MASK_BOTTOMRIGHT) && laser.current_angle % 4) /* angle is not 90° */ { int dx, dy; if (hit_mask == HIT_MASK_TOPLEFT) { dx = -1; dy = -1; } else if (hit_mask == HIT_MASK_TOPRIGHT) { dx = +1; dy = -1; } else if (hit_mask == HIT_MASK_BOTTOMLEFT) { dx = -1; dy = +1; } else /* (hit_mask == HIT_MASK_BOTTOMRIGHT) */ { dx = +1; dy = +1; } AddDamagedField((LX + 2 * dx) / TILEX, (LY + 2 * dy) / TILEY); LX += XS; LY += YS; #if 0 printf("[HitOnlyAnEdge() == TRUE]\n"); #endif return TRUE; } #if 0 printf("[HitOnlyAnEdge() == FALSE]\n"); #endif return FALSE; } boolean HitPolarizer(int element, int hit_mask) { if (HitOnlyAnEdge(element, hit_mask)) return FALSE; if (IS_DF_GRID(element)) { int grid_angle = get_element_angle(element); #if 0 printf("HitPolarizer: angle: grid == %d, laser == %d\n", grid_angle, laser.current_angle); #endif AddLaserEdge(LX, LY); AddDamagedField(ELX, ELY); if (!Hit[ELX][ELY]) Hit[ELX][ELY] = laser.damage[laser.num_damages - 1].edge; if (laser.current_angle == grid_angle || laser.current_angle == get_opposite_angle(grid_angle)) { #if 0 int step_size; if (!IS_22_5_ANGLE(laser.current_angle)) /* 90° or 45° angle */ step_size = 8; else step_size = 4; LX += step_size * XS; LY += step_size * YS; #else /* skip the whole element before continuing the scan */ do { LX += XS; LY += YS; } while (ELX == LX/TILEX && ELY == LY/TILEY && LX > 0 && LY > 0); if (LX/TILEX > ELX || LY/TILEY > ELY) { /* skipping scan positions to the right and down skips one scan position too much, because this is only the top left scan position of totally four scan positions (plus one to the right, one to the bottom and one to the bottom right) */ LX -= XS; LY -= YS; } #endif AddLaserEdge(LX, LY); LX += XS; LY += YS; #if 0 printf("HitPolarizer: LX, LY == %d, %d [%d, %d] [%d, %d]\n", LX, LY, LX / TILEX, LY / TILEY, LX % TILEX, LY % TILEY); #endif return FALSE; } else if (IS_GRID_STEEL_FIXED(element) || IS_GRID_STEEL_AUTO(element)) return HitReflectingWalls(element, hit_mask); else return HitAbsorbingWalls(element, hit_mask); } else if (IS_GRID_STEEL(element)) return HitReflectingWalls(element, hit_mask); else /* IS_GRID_WOOD */ return HitAbsorbingWalls(element, hit_mask); return TRUE; } boolean HitBlock(int element, int hit_mask) { boolean check = FALSE; if ((element == EL_GATE_STONE || element == EL_GATE_WOOD) && game.num_keys == 0) check = TRUE; if (element == EL_BLOCK_STONE || element == EL_BLOCK_WOOD) { int i, x, y; int ex = ELX * TILEX + 14; int ey = ELY * TILEY + 14; check = TRUE; for(i=1; i<32; i++) { x = LX + i * XS; y = LY + i * YS; if ((x == ex || x == ex + 1) && (y == ey || y == ey + 1)) check = FALSE; } } if (check && (element == EL_BLOCK_WOOD || element == EL_GATE_WOOD)) return HitAbsorbingWalls(element, hit_mask); if (check) { AddLaserEdge(LX - XS, LY - YS); AddDamagedField(ELX, ELY); if (!Box[ELX][ELY]) Box[ELX][ELY] = laser.num_edges; return HitReflectingWalls(element, hit_mask); } if (element == EL_GATE_STONE || element == EL_GATE_WOOD) { int xs = XS / 2, ys = YS / 2; int hit_mask_diagonal1 = HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMLEFT; int hit_mask_diagonal2 = HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMRIGHT; if ((hit_mask & hit_mask_diagonal1) == hit_mask_diagonal1 || (hit_mask & hit_mask_diagonal2) == hit_mask_diagonal2) { laser.overloaded = (element == EL_GATE_STONE); return TRUE; } if (ABS(xs) == 1 && ABS(ys) == 1 && (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT || hit_mask == HIT_MASK_BOTTOM)) AddDamagedField(ELX - xs * (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM), ELY - ys * (hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT)); AddLaserEdge(LX, LY); Bang(ELX, ELY); game.num_keys--; if (element == EL_GATE_STONE && Box[ELX][ELY]) { DrawLaser(Box[ELX][ELY] - 1, DL_LASER_DISABLED); /* BackToFront(); */ ScanLaser(); return TRUE; } return FALSE; } if (element == EL_BLOCK_STONE || element == EL_BLOCK_WOOD) { int xs = XS / 2, ys = YS / 2; int hit_mask_diagonal1 = HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMLEFT; int hit_mask_diagonal2 = HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMRIGHT; if ((hit_mask & hit_mask_diagonal1) == hit_mask_diagonal1 || (hit_mask & hit_mask_diagonal2) == hit_mask_diagonal2) { laser.overloaded = (element == EL_BLOCK_STONE); return TRUE; } if (ABS(xs) == 1 && ABS(ys) == 1 && (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT || hit_mask == HIT_MASK_BOTTOM)) AddDamagedField(ELX - xs * (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM), ELY - ys * (hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT)); AddDamagedField(ELX, ELY); LX = ELX * TILEX + 14; LY = ELY * TILEY + 14; AddLaserEdge(LX, LY); laser.stops_inside_element = TRUE; return TRUE; } return TRUE; } boolean HitLaserSource(int element, int hit_mask) { if (HitOnlyAnEdge(element, hit_mask)) return FALSE; PlaySoundStereo(SND_AUTSCH, ST(ELX)); laser.overloaded = TRUE; return TRUE; } boolean HitLaserDestination(int element, int hit_mask) { if (HitOnlyAnEdge(element, hit_mask)) return FALSE; if (element != EL_EXIT_OPEN && !(IS_RECEIVER(element) && game.kettles_still_needed == 0 && laser.current_angle == get_opposite_angle(get_element_angle(element)))) { PlaySoundStereo(SND_HOLZ, ST(ELX)); return TRUE; } if (IS_RECEIVER(element) || (IS_22_5_ANGLE(laser.current_angle) && (ELX != (LX + 6 * XS) / TILEX || ELY != (LY + 6 * YS) / TILEY || LX + 6 * XS < 0 || LY + 6 * YS < 0))) { LX -= XS; LY -= YS; } else { LX = ELX * TILEX + 14; LY = ELY * TILEY + 14; laser.stops_inside_element = TRUE; } AddLaserEdge(LX, LY); AddDamagedField(ELX, ELY); if (game.lights_still_needed == 0) game.level_solved = TRUE; return TRUE; } boolean HitReflectingWalls(int element, int hit_mask) { /* check if laser hits side of a wall with an angle that is not 90° */ if (!IS_90_ANGLE(laser.current_angle) && (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT || hit_mask == HIT_MASK_BOTTOM)) { PlaySoundStereo(SND_HUI, ST(ELX)); LX -= XS; LY -= YS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY); /* check if laser hits wall with an angle of 45° */ if (!IS_22_5_ANGLE(laser.current_angle)) { if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) { LX += 2 * XS; laser.current_angle = get_mirrored_angle(laser.current_angle, ANG_MIRROR_0); } else /* hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT */ { LY += 2 * YS; laser.current_angle = get_mirrored_angle(laser.current_angle, ANG_MIRROR_90); } AddLaserEdge(LX, LY); XS = 2 * Step[laser.current_angle].x; YS = 2 * Step[laser.current_angle].y; return FALSE; } else if (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM) { laser.current_angle = get_mirrored_angle(laser.current_angle, ANG_MIRROR_0); if (ABS(XS) == 4) { LX += 2 * XS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY); } else { LX += XS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY + YS / 2); LX += XS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY); } YS = 2 * Step[laser.current_angle].y; return FALSE; } else /* hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT */ { laser.current_angle = get_mirrored_angle(laser.current_angle, ANG_MIRROR_90); if (ABS(YS) == 4) { LY += 2 * YS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY); } else { LY += YS; if (!IS_DF_GRID(element)) AddLaserEdge(LX + XS / 2, LY); LY += YS; if (!IS_DF_GRID(element)) AddLaserEdge(LX, LY); } XS = 2 * Step[laser.current_angle].x; return FALSE; } } /* reflection at the edge of reflecting DF style wall */ if (IS_DF_WALL_STEEL(element) && IS_22_5_ANGLE(laser.current_angle)) { if (((laser.current_angle == 1 || laser.current_angle == 3) && hit_mask == HIT_MASK_TOPRIGHT) || ((laser.current_angle == 5 || laser.current_angle == 7) && hit_mask == HIT_MASK_TOPLEFT) || ((laser.current_angle == 9 || laser.current_angle == 11) && hit_mask == HIT_MASK_BOTTOMLEFT) || ((laser.current_angle == 13 || laser.current_angle == 15) && hit_mask == HIT_MASK_BOTTOMRIGHT)) { int mirror_angle = (hit_mask == HIT_MASK_TOPRIGHT || hit_mask == HIT_MASK_BOTTOMLEFT ? ANG_MIRROR_135 : ANG_MIRROR_45); PlaySoundStereo(SND_HUI, ST(ELX)); AddDamagedField(ELX, ELY); AddLaserEdge(LX, LY); laser.current_angle = get_mirrored_angle(laser.current_angle, mirror_angle); XS = 8 / -XS; YS = 8 / -YS; LX += XS; LY += YS; AddLaserEdge(LX, LY); return FALSE; } } /* reflection inside an edge of reflecting DF style wall */ if (IS_DF_WALL_STEEL(element) && IS_22_5_ANGLE(laser.current_angle)) { if (((laser.current_angle == 1 || laser.current_angle == 3) && hit_mask == (HIT_MASK_ALL ^ HIT_MASK_BOTTOMLEFT)) || ((laser.current_angle == 5 || laser.current_angle == 7) && hit_mask == (HIT_MASK_ALL ^ HIT_MASK_BOTTOMRIGHT)) || ((laser.current_angle == 9 || laser.current_angle == 11) && hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPRIGHT)) || ((laser.current_angle == 13 || laser.current_angle == 15) && hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPLEFT))) { int mirror_angle = (hit_mask == (HIT_MASK_ALL ^ HIT_MASK_BOTTOMLEFT) || hit_mask == (HIT_MASK_ALL ^ HIT_MASK_TOPRIGHT) ? ANG_MIRROR_135 : ANG_MIRROR_45); PlaySoundStereo(SND_HUI, ST(ELX)); /* AddDamagedField(ELX, ELY); */ AddLaserEdge(LX - XS, LY - YS); AddLaserEdge(LX - XS + (ABS(XS) == 4 ? XS/2 : 0), LY - YS + (ABS(YS) == 4 ? YS/2 : 0)); laser.current_angle = get_mirrored_angle(laser.current_angle, mirror_angle); XS = 8 / -XS; YS = 8 / -YS; LX += XS; LY += YS; AddLaserEdge(LX, LY); return FALSE; } } /* check if laser hits DF style wall with an angle of 90° */ if (IS_DF_WALL(element) && IS_90_ANGLE(laser.current_angle)) { if ((IS_HORIZ_ANGLE(laser.current_angle) && (!(hit_mask & HIT_MASK_TOP) || !(hit_mask & HIT_MASK_BOTTOM))) || (IS_VERT_ANGLE(laser.current_angle) && (!(hit_mask & HIT_MASK_LEFT) || !(hit_mask & HIT_MASK_RIGHT)))) { static int last_LX = 0, last_LY = 0, last_hit_mask = 0; /* laser at last step touched nothing or the same side of the wall */ if (LX != last_LX || LY != last_LY || hit_mask == last_hit_mask) { AddDamagedField(ELX, ELY); LX += 8 * XS; LY += 8 * YS; last_LX = LX; last_LY = LY; last_hit_mask = hit_mask; return FALSE; } } } if (!HitOnlyAnEdge(element, hit_mask)) { laser.overloaded = TRUE; return TRUE; } return FALSE; } boolean HitAbsorbingWalls(int element, int hit_mask) { if (HitOnlyAnEdge(element, hit_mask)) return FALSE; if (ABS(XS) == 4 && (hit_mask == HIT_MASK_LEFT || hit_mask == HIT_MASK_RIGHT)) { AddLaserEdge(LX - XS, LY - YS); LX = LX + XS / 2; LY = LY + YS; } if (ABS(YS) == 4 && (hit_mask == HIT_MASK_TOP || hit_mask == HIT_MASK_BOTTOM)) { AddLaserEdge(LX - XS, LY - YS); LX = LX + XS; LY = LY + YS / 2; } if (IS_WALL_WOOD(element) || IS_DF_WALL_WOOD(element) || IS_GRID_WOOD(element) || IS_GRID_WOOD_FIXED(element) || IS_GRID_WOOD_AUTO(element) || element == EL_FUSE_ON || element == EL_BLOCK_WOOD || element == EL_GATE_WOOD) { PlaySoundStereo(SND_HOLZ, ST(ELX)); return TRUE; } if (IS_WALL_ICE(element)) { int mask; mask = (LX + XS) / MINI_TILEX - ELX * 2 + 1; /* Quadrant (horizontal) */ mask <<= (((LY + YS) / MINI_TILEY - ELY * 2) > 0) * 2; /* || (vertical) */ /* check if laser hits wall with an angle of 90° */ if (IS_90_ANGLE(laser.current_angle)) mask += mask * (2 + IS_HORIZ_ANGLE(laser.current_angle) * 2); if (mask == 1 || mask == 2 || mask == 4 || mask == 8) { int i; for(i=0; i<4; i++) { if (mask == (1 << i) && (XS > 0) == (i % 2) && (YS > 0) == (i / 2)) mask = 15 - (8 >> i); else if (ABS(XS) == 4 && mask == (1 << i) && (XS > 0) == (i % 2) && (YS < 0) == (i / 2)) mask = 3 + (i / 2) * 9; else if (ABS(YS) == 4 && mask == (1 << i) && (XS < 0) == (i % 2) && (YS > 0) == (i / 2)) mask = 5 + (i % 2) * 5; } } laser.wall_mask = mask; } else if (IS_WALL_AMOEBA(element)) { int elx = (LX - 2 * XS) / TILEX; int ely = (LY - 2 * YS) / TILEY; int element2 = Feld[elx][ely]; int mask; if (element2 != EL_EMPTY && !IS_WALL_AMOEBA(element2)) { laser.dest_element = EL_EMPTY; return TRUE; } ELX = elx; ELY = ely; mask = (LX - 2 * XS) / 16 - ELX * 2 + 1; mask <<= ((LY - 2 * YS) / 16 - ELY * 2) * 2; if (IS_90_ANGLE(laser.current_angle)) mask += mask * (2 + IS_HORIZ_ANGLE(laser.current_angle) * 2); laser.dest_element = element2 | EL_WALL_AMOEBA; laser.wall_mask = mask; } return TRUE; } void OpenExit(int x, int y) { int delay = 6; if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = 4 * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { int phase; MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) DrawGraphic(x, y, EL_EXIT_OPEN - phase); if (!MovDelay[x][y]) { Feld[x][y] = EL_EXIT_OPEN; DrawField(x, y); } } } void OpenSurpriseBall(int x, int y) { int delay = 2; if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = 50 * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { int phase; MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) { int graphic = el2gfx(Store[x][y]); int bitmap_nr, gx, gy; int dx = RND(26), dy = RND(26); getGraphicSource(graphic, &bitmap_nr, &gx, &gy); BlitBitmap(pix[bitmap_nr], drawto, gx + dx, gy + dy, 6, 6, SX + x * TILEX + dx, SY + y * TILEY + dy); MarkTileDirty(x, y); } if (!MovDelay[x][y]) { Feld[x][y] = Store[x][y]; Store[x][y] = 0; DrawField(x, y); ScanLaser(); } } } void MeltIce(int x, int y) { int frames = 5; int delay = 5; if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = frames * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { int phase; int wall_mask = Store2[x][y]; int real_element = Feld[x][y] - EL_WALL_CHANGING + EL_WALL_ICE; MovDelay[x][y]--; phase = frames - MovDelay[x][y] / delay - 1; if (!MovDelay[x][y]) { int i; Feld[x][y] = real_element & (wall_mask ^ 0xFF); Store[x][y] = Store2[x][y] = 0; DrawWalls(x, y, Feld[x][y]); if (Feld[x][y] == EL_WALL_ICE) Feld[x][y] = EL_EMPTY; for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i>=0; i--) if (laser.damage[i].is_mirror) break; if (i > 0) DrawLaser(laser.damage[i].edge - 1, DL_LASER_DISABLED); else DrawLaser(0, DL_LASER_DISABLED); ScanLaser(); } else if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) { DrawWallsAnimation(x, y, real_element, phase, wall_mask); laser.redraw = TRUE; } } } void GrowAmoeba(int x, int y) { int frames = 5; int delay = 1; if (!MovDelay[x][y]) /* next animation frame */ MovDelay[x][y] = frames * delay; if (MovDelay[x][y]) /* wait some time before next frame */ { int phase; int wall_mask = Store2[x][y]; int real_element = Feld[x][y] - EL_WALL_CHANGING + EL_WALL_AMOEBA; MovDelay[x][y]--; phase = MovDelay[x][y] / delay; if (!MovDelay[x][y]) { Feld[x][y] = real_element; Store[x][y] = Store2[x][y] = 0; DrawWalls(x, y, Feld[x][y]); DrawLaser(0, DL_LASER_ENABLED); } else if (!(MovDelay[x][y] % delay) && IN_SCR_FIELD(x, y)) DrawWallsAnimation(x, y, real_element, phase, wall_mask); } } void Explode(int x, int y, int phase, int mode) { int num_phase = 9, delay = 2; int last_phase = num_phase * delay; int half_phase = (num_phase / 2) * delay; #if 0 int first_phase_after_start = EX_PHASE_START + 1; #endif laser.redraw = TRUE; if (phase == EX_PHASE_START) /* initialize 'Store[][]' field */ { int center_element = Feld[x][y]; if (IS_MOVING(x, y) || IS_BLOCKED(x, y)) { /* put moving element to center field (and let it explode there) */ center_element = MovingOrBlocked2Element(x, y); RemoveMovingField(x, y); Feld[x][y] = center_element; } if (center_element == EL_BOMB || IS_MCDUFFIN(center_element)) Store[x][y] = center_element; else Store[x][y] = EL_EMPTY; Store2[x][y] = mode; Feld[x][y] = EL_EXPLODING_OPAQUE; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; Frame[x][y] = 1; return; } Frame[x][y] = (phase < last_phase ? phase + 1 : 0); if (phase == half_phase) { Feld[x][y] = EL_EXPLODING_TRANSP; if (x == ELX && y == ELY) ScanLaser(); } if (phase == last_phase) { int element; if (Store[x][y] == EL_BOMB) { laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; Bang(laser.start_edge.x, laser.start_edge.y); Store[x][y] = EL_EMPTY; } else if (IS_MCDUFFIN(Store[x][y])) { game.game_over = TRUE; game.game_over_cause = GAME_OVER_BOMB; Store[x][y] = EL_EMPTY; } element = Feld[x][y] = Store[x][y]; Store[x][y] = Store2[x][y] = 0; MovDir[x][y] = MovPos[x][y] = MovDelay[x][y] = 0; InitField(x, y, FALSE); DrawField(x, y); } else if (!(phase % delay) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) { int graphic = GFX_EXPLOSION_START; int graphic_phase = (phase / delay - 1); if (Store2[x][y] == EX_KETTLE) { if (graphic_phase < 3) graphic = GFX_EXPLOSION_KETTLE; else if (graphic_phase < 5) { graphic = GFX_EXPLOSION_LAST; graphic_phase -= graphic_phase; } else { graphic = GFX_EMPTY; graphic_phase = 0; } } else if (Store2[x][y] == EX_SHORT) { if (graphic_phase < 4) graphic = GFX_EXPLOSION_SHORT; else { graphic = GFX_EMPTY; graphic_phase = 0; } } DrawGraphic(x, y, graphic + graphic_phase); } } void Bang(int x, int y) { int element = Feld[x][y]; int mode = EX_NORMAL; #if 0 DrawLaser(0, DL_LASER_ENABLED); #endif switch(element) { case EL_KETTLE: mode = EX_KETTLE; break; case EL_GATE_STONE: case EL_GATE_WOOD: mode = EX_SHORT; break; default: mode = EX_NORMAL; break; } if (IS_PACMAN(element)) PlaySoundStereo(SND_QUIEK, ST(x)); else if (element == EL_BOMB || IS_MCDUFFIN(element)) PlaySoundStereo(SND_ROAAAR, ST(x)); else if (element == EL_KEY) PlaySoundStereo(SND_KLING, ST(x)); else PlaySoundStereo((mode == EX_SHORT ? SND_WHOOSH : SND_KABUMM), ST(x)); Explode(x, y, EX_PHASE_START, mode); } void TurnRound(int x, int y) { static struct { int x, y; } move_xy[] = { { 0, 0 }, {-1, 0 }, {+1, 0 }, { 0, 0 }, { 0, -1 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, +1 } }; static struct { int left, right, back; } turn[] = { { 0, 0, 0 }, { MV_DOWN, MV_UP, MV_RIGHT }, { MV_UP, MV_DOWN, MV_LEFT }, { 0, 0, 0 }, { MV_LEFT, MV_RIGHT, MV_DOWN }, { 0,0,0 }, { 0,0,0 }, { 0,0,0 }, { MV_RIGHT, MV_LEFT, MV_UP } }; int element = Feld[x][y]; int old_move_dir = MovDir[x][y]; int left_dir = turn[old_move_dir].left; int right_dir = turn[old_move_dir].right; int back_dir = turn[old_move_dir].back; int left_dx = move_xy[left_dir].x, left_dy = move_xy[left_dir].y; int right_dx = move_xy[right_dir].x, right_dy = move_xy[right_dir].y; int left_x = x+left_dx, left_y = y+left_dy; int right_x = x+right_dx, right_y = y+right_dy; if (element == EL_PACMAN) { boolean can_turn_left = FALSE, can_turn_right = FALSE; if (IN_LEV_FIELD(left_x, left_y) && IS_EATABLE4PACMAN(Feld[left_x][left_y])) can_turn_left = TRUE; if (IN_LEV_FIELD(right_x, right_y) && IS_EATABLE4PACMAN(Feld[right_x][right_y])) can_turn_right = TRUE; if (can_turn_right) MovDir[x][y] = right_dir; else MovDir[x][y] = back_dir; MovDelay[x][y] = 0; } } void StartMoving(int x, int y) { int element = Feld[x][y]; if (Stop[x][y]) return; if (CAN_MOVE(element)) { int newx, newy; if (MovDelay[x][y]) /* wait some time before next movement */ { MovDelay[x][y]--; if (MovDelay[x][y]) return; } /* now make next step */ Moving2Blocked(x, y, &newx, &newy); /* get next screen position */ if (element == EL_PACMAN && IN_LEV_FIELD(newx, newy) && IS_EATABLE4PACMAN(Feld[newx][newy]) && !ObjHit(newx, newy, HIT_POS_CENTER)) { Store[newx][newy] = Feld[newx][newy]; Feld[newx][newy] = EL_EMPTY; DrawField(newx, newy); } else if (!IN_LEV_FIELD(newx, newy) || !IS_FREE(newx, newy) || ObjHit(newx, newy, HIT_POS_CENTER)) { /* object was running against a wall */ TurnRound(x, y); return; } InitMovingField(x, y, MovDir[x][y]); } if (MovDir[x][y]) ContinueMoving(x, y); } void ContinueMoving(int x, int y) { int element = Feld[x][y]; int direction = MovDir[x][y]; int dx = (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int dy = (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); int horiz_move = (dx!=0); int newx = x + dx, newy = y + dy; int step = (horiz_move ? dx : dy) * TILEX / 8; MovPos[x][y] += step; if (ABS(MovPos[x][y]) >= TILEX) /* object reached its destination */ { Feld[x][y] = EL_EMPTY; Feld[newx][newy] = element; MovPos[x][y] = MovDir[x][y] = MovDelay[x][y] = 0; MovDelay[newx][newy] = 0; if (!CAN_MOVE(element)) MovDir[newx][newy] = 0; DrawField(x, y); DrawField(newx, newy); Stop[newx][newy] = TRUE; if (element == EL_PACMAN) { if (Store[newx][newy] == EL_BOMB) Bang(newx, newy); if (IS_WALL_AMOEBA(Store[newx][newy]) && (LX + 2 * XS) / TILEX == newx && (LY + 2 * YS) / TILEY == newy) { laser.num_edges--; ScanLaser(); } } } else /* still moving on */ DrawField(x, y); laser.redraw = TRUE; } void ClickElement(int mx, int my, int button) { static unsigned long click_delay = 0; static int click_delay_value = CLICK_DELAY_SHORT; static boolean new_button = TRUE; int element; int x = (mx - SX) / TILEX, y = (my - SY) / TILEY; if (button == MB_RELEASED) { new_button = TRUE; click_delay_value = CLICK_DELAY_SHORT; /* release eventually hold auto-rotating mirror */ RotateMirror(x, y, MB_RELEASED); return; } if (!DelayReached(&click_delay, click_delay_value) && !new_button) return; if (button == MB_MIDDLEBUTTON) /* middle button has no function */ return; if (!IN_PIX_FIELD(mx - SX, my - SY)) return; if (Feld[x][y] == EL_EMPTY) return; element = Feld[x][y]; if (IS_MIRROR(element) || IS_BEAMER(element) || IS_POLAR(element) || IS_POLAR_CROSS(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element)) { RotateMirror(x, y, button); } else if (IS_MCDUFFIN(element)) { if (!laser.fuse_off) { DrawLaser(0, DL_LASER_DISABLED); /* BackToFront(); */ } element = get_rotated_element(element, BUTTON_ROTATION(button)); laser.start_angle = get_element_angle(element); InitLaser(); Feld[x][y] = element; DrawField(x, y); /* BackToFront(); */ if (!laser.fuse_off) ScanLaser(); } else if (element == EL_FUSE_ON && laser.fuse_off) { if (x != laser.fuse_x || y != laser.fuse_y) return; laser.fuse_off = FALSE; laser.fuse_x = laser.fuse_y = -1; DrawGraphic(x, y, GFX_FUSE_ON); ScanLaser(); } else if (element == EL_FUSE_ON && !laser.fuse_off && new_button) { laser.fuse_off = TRUE; laser.fuse_x = x; laser.fuse_y = y; laser.overloaded = FALSE; DrawLaser(0, DL_LASER_DISABLED); DrawGraphic(x, y, GFX_FUSE_OFF); } else if (element == EL_LIGHTBALL) { Bang(x, y); RaiseScore(10); DrawLaser(0, DL_LASER_ENABLED); } click_delay_value = (new_button ? CLICK_DELAY_LONG : CLICK_DELAY_SHORT); new_button = FALSE; } void RotateMirror(int x, int y, int button) { static int hold_x = -1, hold_y = -1; if (button == MB_RELEASED) { /* release eventually hold auto-rotating mirror */ hold_x = -1; hold_y = -1; return; } if (IS_MIRROR(Feld[x][y]) || IS_POLAR_CROSS(Feld[x][y]) || IS_POLAR(Feld[x][y]) || IS_BEAMER(Feld[x][y]) || IS_DF_MIRROR(Feld[x][y]) || IS_GRID_STEEL_AUTO(Feld[x][y]) || IS_GRID_WOOD_AUTO(Feld[x][y])) { Feld[x][y] = get_rotated_element(Feld[x][y], BUTTON_ROTATION(button)); } else if (IS_DF_MIRROR_AUTO(Feld[x][y])) { if (button == MB_LEFTBUTTON) { /* left mouse button only for manual adjustment, no auto-rotating; freeze mirror for until mouse button released */ hold_x = x; hold_y = y; } else if (button == MB_RIGHTBUTTON && (hold_x != x || hold_y != y)) Feld[x][y] = get_rotated_element(Feld[x][y], ROTATE_RIGHT); } if (IS_GRID_STEEL_AUTO(Feld[x][y]) || IS_GRID_WOOD_AUTO(Feld[x][y])) { int edge = Hit[x][y]; DrawField(x, y); if (edge > 0) { DrawLaser(edge - 1, DL_LASER_DISABLED); ScanLaser(); } } else if (ObjHit(x, y, HIT_POS_CENTER)) { int edge = Hit[x][y]; if (edge == 0) { Error(ERR_WARN, "RotateMirror: inconsistent field Hit[][]!\n"); edge = 1; } DrawLaser(edge - 1, DL_LASER_DISABLED); ScanLaser(); } else { int check = 1; if (ObjHit(x, y, HIT_POS_EDGE | HIT_POS_BETWEEN)) check = 2; DrawField(x, y); if ((IS_BEAMER(Feld[x][y]) || IS_POLAR(Feld[x][y]) || IS_POLAR_CROSS(Feld[x][y])) && x == ELX && y == ELY) { check = 0; if (IS_BEAMER(Feld[x][y])) { #if 0 printf("TEST (%d, %d) [%d] [%d]\n", LX, LY, laser.beamer_edge, laser.beamer[1].num); #endif laser.num_edges--; } ScanLaser(); } if (check == 2) DrawLaser(0, DL_LASER_ENABLED); } } void AutoRotateMirrors() { static unsigned long rotate_delay = 0; int x, y; if (!DelayReached(&rotate_delay, AUTO_ROTATE_DELAY)) return; for (x=0; x Cc + 50) { Cc = CC; color = old + new * mult; if (mult > 0) mult++; else mult--; if (ABS(mult) == 16) { mult =- mult / 16; old = color; new = new << 4; if (new > 0x100) new = 0x001; } red = 0x0e00 * ((color & 0xF00) >> 8); green = 0x0e00 * ((color & 0x0F0) >> 4); blue = 0x0e00 * ((color & 0x00F)); SetRGB(pen_magicolor[0], red, green, blue); red = 0x1111 * ((color & 0xF00) >> 8); green = 0x1111 * ((color & 0x0F0) >> 4); blue = 0x1111 * ((color & 0x00F)); SetRGB(pen_magicolor[1], red, green, blue); } } void GameActions() { static unsigned long action_delay = 0; static unsigned long pacman_delay = 0; static unsigned long energy_delay = 0; static unsigned long overload_delay = 0; #if 0 unsigned short color_scale = 0xFFFF / 15; #endif int element; int x, y, i; int r, d; #if 1 WaitUntilDelayReached(&action_delay, GameFrameDelay); #else if (!DelayReached(&action_delay, GameFrameDelay)) { if (!PendingEvent()) /* delay only if no pending events */ Delay(10); return; } #endif for (y=0; y MAX_LASER_LEN && !laser.fuse_off) { DrawLaser(0, DL_LASER_DISABLED); ScanLaser(); } } if (DelayReached(&energy_delay, 4000)) { game.energy_left--; if (game.energy_left >= 0) { BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game.energy_left, DX_ENERGY, DY_ENERGY); redraw_mask |= REDRAW_DOOR_1; } else if (setup.time_limit) { int i; for(i=15; i>=0; i--) { #if 0 SetRGB(pen_ray, 0x0000, 0x0000, i * color_scale); #endif pen_ray = GetPixelFromRGB(window, level.laser_red * 0x11 * i, level.laser_green * 0x11 * i, level.laser_blue * 0x11 * i); DrawLaser(0, DL_LASER_ENABLED); BackToFront(); Delay(50); } StopSound(SND_WARNTON); FadeMusic(); DrawLaser(0, DL_LASER_DISABLED); game.game_over = TRUE; game.game_over_cause = GAME_OVER_NO_ENERGY; #if 0 if (Request("Out of magic energy ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); } else { game_status = MAINMENU; DrawMainMenu(); } #endif return; } } element = laser.dest_element; #if 0 if (element != Feld[ELX][ELY]) { printf("element == %d, Feld[ELX][ELY] == %d\n", element, Feld[ELX][ELY]); } #endif if (!laser.overloaded && laser.overload_value == 0 && element != EL_BOMB && element != EL_MINE && element != EL_BALL_GRAY && element != EL_BLOCK_STONE && element != EL_BLOCK_WOOD && element != EL_FUSE_ON && element != EL_FUEL_FULL && !IS_WALL_ICE(element) && !IS_WALL_AMOEBA(element)) return; if (((laser.overloaded && laser.overload_value < MAX_LASER_OVERLOAD) || (!laser.overloaded && laser.overload_value > 0)) && DelayReached(&overload_delay, 60 + !laser.overloaded * 120)) { if (laser.overloaded) laser.overload_value++; else laser.overload_value--; if (game.cheat_no_overload) { laser.overloaded = FALSE; laser.overload_value = 0; } if (laser.overload_value < MAX_LASER_OVERLOAD - 8) { int color_up = 0xFF * laser.overload_value / MAX_LASER_OVERLOAD; int color_down = 0xFF - color_up; #if 0 SetRGB(pen_ray, (laser.overload_value / 6) * color_scale, 0x0000, (15 - (laser.overload_value / 6)) * color_scale); #endif pen_ray = GetPixelFromRGB(window, (level.laser_red ? 0xFF : color_up), (level.laser_green ? color_down : 0x00), (level.laser_blue ? color_down : 0x00)); DrawLaser(0, DL_LASER_ENABLED); BackToFront(); } if (laser.overloaded) { if (setup.sound_loops) PlaySoundExt(SND_WARNTON, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); else PlaySoundStereo(SND_WARNTON, PSND_MAX_RIGHT); } if (!laser.overloaded) StopSound(SND_WARNTON); if (laser.overloaded) { BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD + OVERLOAD_YSIZE - laser.overload_value, OVERLOAD_XSIZE, laser.overload_value, DX_OVERLOAD, DY_OVERLOAD + OVERLOAD_YSIZE - laser.overload_value); redraw_mask |= REDRAW_DOOR_1; } else { BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_OVERLOAD, DOOR_GFX_PAGEY1 + YY_OVERLOAD, OVERLOAD_XSIZE, OVERLOAD_YSIZE - laser.overload_value, DX_OVERLOAD, DY_OVERLOAD); redraw_mask |= REDRAW_DOOR_1; } if (laser.overload_value == MAX_LASER_OVERLOAD) { int i; for(i=15; i>=0; i--) { #if 0 SetRGB(pen_ray, i * color_scale, 0x0000, 0x0000); #endif pen_ray = GetPixelFromRGB(window, 0x11 * i, 0x00, 0x00); DrawLaser(0, DL_LASER_ENABLED); BackToFront(); Delay(50); } DrawLaser(0, DL_LASER_DISABLED); game.game_over = TRUE; game.game_over_cause = GAME_OVER_OVERLOADED; #if 0 if (Request("Magic spell hit Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); } else { game_status = MAINMENU; DrawMainMenu(); } #endif return; } } if (laser.fuse_off) return; CT -= Ct; if (element == EL_BOMB && CT > 1500) { if (game.cheat_no_explosion) return; #if 0 laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; #endif Bang(ELX, ELY); laser.dest_element = EL_EXPLODING_OPAQUE; #if 0 Bang(ELX, ELY); laser.num_damages--; DrawLaser(0, DL_LASER_DISABLED); laser.num_edges = 0; Bang(laser.start_edge.x, laser.start_edge.y); if (Request("Bomb killed Mc Duffin ! Play it again ?", REQ_ASK | REQ_STAY_CLOSED)) { InitGame(); } else { game_status = MAINMENU; DrawMainMenu(); } #endif return; } if (element == EL_FUSE_ON && CT > 500) { laser.fuse_off = TRUE; laser.fuse_x = ELX; laser.fuse_y = ELY; DrawLaser(0, DL_LASER_DISABLED); DrawGraphic(ELX, ELY, GFX_FUSE_OFF); } if (element == EL_BALL_GRAY && CT > 1500) { static int new_elements[] = { EL_MIRROR_START, EL_MIRROR_FIXED_START, EL_POLAR_START, EL_POLAR_CROSS_START, EL_PACMAN_START, EL_KETTLE, EL_BOMB, EL_PRISM }; int num_new_elements = sizeof(new_elements) / sizeof(int); int new_element = new_elements[RND(num_new_elements)]; Store[ELX][ELY] = new_element + RND(get_num_elements(new_element)); Feld[ELX][ELY] = EL_GRAY_BALL_OPENING; /* !!! CHECK AGAIN: Laser on Polarizer !!! */ ScanLaser(); return; #if 0 int graphic; switch (RND(5)) { case 0: element = EL_MIRROR_START + RND(16); break; case 1: { int rnd = RND(3); element = (rnd == 0 ? EL_KETTLE : rnd == 1 ? EL_BOMB : EL_PRISM); } break; default: { int rnd = RND(3); element = (rnd == 0 ? EL_FUSE_ON : rnd >= 1 && rnd <= 4 ? EL_PACMAN_RIGHT + rnd - 1 : rnd >= 5 && rnd <= 20 ? EL_POLAR_START + rnd - 5 : rnd >= 21 && rnd <= 24 ? EL_POLAR_CROSS_START + rnd - 21 : EL_MIRROR_FIXED_START + rnd - 25); } break; } graphic = el2gfx(element); for(i=0; i<50; i++) { int x = RND(26); int y = RND(26); BlitBitmap(pix[PIX_BACK], drawto, SX + (graphic % GFX_PER_LINE) * TILEX + x, SY + (graphic / GFX_PER_LINE) * TILEY + y, 6, 6, SX + ELX * TILEX + x, SY + ELY * TILEY + y); MarkTileDirty(ELX, ELY); BackToFront(); DrawLaser(0, DL_LASER_ENABLED); Delay(50); } Feld[ELX][ELY] = element; DrawField(ELX, ELY); #if 0 printf("NEW ELEMENT: (%d, %d)\n", ELX, ELY); #endif /* above stuff: GRAY BALL -> PRISM !!! */ /* LX = ELX * TILEX + 14; LY = ELY * TILEY + 14; if (laser.current_angle == (laser.current_angle >> 1) << 1) OK = 8; else OK = 4; LX -= OK * XS; LY -= OK * YS; laser.num_edges -= 2; laser.num_damages--; */ #if 0 for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i>=0; i--) if (laser.damage[i].is_mirror) break; if (i > 0) DrawLaser(laser.damage[i].edge - 1, DL_LASER_DISABLED); else DrawLaser(0, DL_LASER_DISABLED); #else DrawLaser(0, DL_LASER_DISABLED); #endif ScanLaser(); /* printf("TEST ELEMENT: %d\n", Feld[0][0]); */ #endif return; } if (IS_WALL_ICE(element) && CT > 1000) { PlaySoundStereo(SND_SLURP, ST(ELX)); { Feld[ELX][ELY] = Feld[ELX][ELY] - EL_WALL_ICE + EL_WALL_CHANGING; Store[ELX][ELY] = EL_WALL_ICE; Store2[ELX][ELY] = laser.wall_mask; laser.dest_element = Feld[ELX][ELY]; return; } for(i=0; i<5; i++) { int phase = i + 1; if (i == 4) { Feld[ELX][ELY] &= (laser.wall_mask ^ 0xFF); phase = 0; } DrawWallsAnimation(ELX, ELY, Feld[ELX][ELY], phase, laser.wall_mask); BackToFront(); Delay(100); } if (Feld[ELX][ELY] == EL_WALL_ICE) Feld[ELX][ELY] = EL_EMPTY; /* laser.num_edges--; LX = laser.edge[laser.num_edges].x - (SX + 2); LY = laser.edge[laser.num_edges].y - (SY + 2); */ for (i = (laser.num_damages > 0 ? laser.num_damages - 1 : 0); i>=0; i--) if (laser.damage[i].is_mirror) break; if (i > 0) DrawLaser(laser.damage[i].edge - 1, DL_LASER_DISABLED); else DrawLaser(0, DL_LASER_DISABLED); ScanLaser(); return; } if (IS_WALL_AMOEBA(element) && CT > 1200) { int k1, k2, k3, dx, dy, de, dm; int element2 = Feld[ELX][ELY]; if (element2 != EL_EMPTY && !IS_WALL_AMOEBA(element)) return; for (i = laser.num_damages - 1; i>=0; i--) if (laser.damage[i].is_mirror) break; r = laser.num_edges; d = laser.num_damages; k1 = i; if (k1 > 0) { int x, y; DrawLaser(laser.damage[k1].edge - 1, DL_LASER_DISABLED); laser.num_edges++; DrawLaser(0, DL_LASER_ENABLED); laser.num_edges--; x = laser.damage[k1].x; y = laser.damage[k1].y; DrawField(x, y); } for(i=0; i<4; i++) { if (laser.wall_mask & (1 << i)) { if (ReadPixel(drawto, SX + ELX * TILEX + 14 + (i % 2) * 2, SY + ELY * TILEY + 31 * (i / 2)) == pen_ray) break; if (ReadPixel(drawto, SX + ELX * TILEX + 31 * (i % 2), SY + ELY * TILEY + 14 + (i / 2) * 2) == pen_ray) break; } } k2 = i; for(i=0; i<4; i++) { if (laser.wall_mask & (1 << i)) { if (ReadPixel(drawto, SX + ELX * TILEX + 31 * (i % 2), SY + ELY * TILEY + 31 * (i / 2)) == pen_ray) break; } } k3 = i; if (laser.num_beamers > 0 || k1 < 1 || k2 < 4 || k3 < 4 || ReadPixel(drawto, SX + ELX * TILEX + 14, SY + ELY * TILEY + 14) == pen_ray) { laser.num_edges = r; laser.num_damages = d; DrawLaser(0, DL_LASER_DISABLED); } Feld[ELX][ELY] = element | laser.wall_mask; dx = ELX; dy = ELY; de = Feld[ELX][ELY]; dm = laser.wall_mask; #if 1 { int x = ELX, y = ELY; int wall_mask = laser.wall_mask; ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); PlaySoundStereo(SND_AMOEBE, ST(dx)); Feld[x][y] = Feld[x][y] - EL_WALL_AMOEBA + EL_WALL_CHANGING; Store[x][y] = EL_WALL_AMOEBA; Store2[x][y] = wall_mask; return; } #endif DrawWallsAnimation(dx, dy, de, 4, dm); ScanLaser(); DrawLaser(0, DL_LASER_ENABLED); PlaySoundStereo(SND_AMOEBE, ST(dx)); for(i=4; i>=0; i--) { DrawWallsAnimation(dx, dy, de, i, dm); BackToFront(); Delay(20); } DrawLaser(0, DL_LASER_ENABLED); return; } if ((element == EL_BLOCK_WOOD || element == EL_BLOCK_STONE) && laser.stops_inside_element && CT > 1500) { int x, y; int k; if (ABS(XS) > ABS(YS)) k = 0; else k = 1; if (XS < YS) k += 2; for(i=0; i<4; i++) { if (i) k++; if (k > 3) k=0; x = ELX + Step[k * 4].x; y = ELY + Step[k * 4].y; if (!IN_LEV_FIELD(x, y) || Feld[x][y] != EL_EMPTY) continue; if (ObjHit(x, y, HIT_POS_CENTER | HIT_POS_EDGE | HIT_POS_BETWEEN)) continue; break; } if (i > 3) { laser.overloaded = (element == EL_BLOCK_STONE); return; } PlaySoundStereo(SND_BONG, ST(ELX)); Feld[ELX][ELY] = 0; Feld[x][y] = element; DrawGraphic(ELX, ELY, -1); DrawField(x, y); if (element == EL_BLOCK_STONE && Box[ELX][ELY]) { DrawLaser(Box[ELX][ELY] - 1, DL_LASER_DISABLED); DrawLaser(laser.num_edges - 1, DL_LASER_ENABLED); } ScanLaser(); return; } if (element == EL_FUEL_FULL && CT > 200) { for(i=game.energy_left; i<=MAX_LASER_ENERGY; i+=2) { BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX4 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY + ENERGY_YSIZE - i, ENERGY_XSIZE, i, DX_ENERGY, DY_ENERGY + ENERGY_YSIZE - i); redraw_mask |= REDRAW_DOOR_1; BackToFront(); Delay(20); } game.energy_left = MAX_LASER_ENERGY; Feld[ELX][ELY] = EL_FUEL_EMPTY; DrawField(ELX, ELY); DrawLaser(0, DL_LASER_ENABLED); return; } return; } void MovePacMen() { static int p = -1; int mx, my, ox, oy, nx, ny; int g, element; int l; if (++p >= game.num_pacman) p = 0; game.pacman[p].dir--; for(l=1; l<5; l++) { game.pacman[p].dir++; if (game.pacman[p].dir > 4) game.pacman[p].dir = 1; if (game.pacman[p].dir % 2) { mx = 0; my = game.pacman[p].dir - 2; } else { my = 0; mx = 3 - game.pacman[p].dir; } ox = game.pacman[p].x; oy = game.pacman[p].y; nx = ox + mx; ny = oy + my; element = Feld[nx][ny]; if (nx < 0 || nx > 15 || ny < 0 || ny > 11) continue; if (!IS_EATABLE4PACMAN(element)) continue; if (ObjHit(nx, ny, HIT_POS_CENTER)) continue; Feld[ox][oy] = EL_EMPTY; Feld[nx][ny] = EL_PACMAN_RIGHT - 1 + (game.pacman[p].dir - 1 + (game.pacman[p].dir % 2) * 2); game.pacman[p].x = nx; game.pacman[p].y = ny; g = Feld[nx][ny] - EL_PACMAN_RIGHT; DrawGraphic(ox, oy, GFX_EMPTY); if (element != EL_EMPTY) { int i; CT = Counter(); ox = SX + ox * TILEX; oy = SY + oy * TILEY; for(i=1; i<33; i+=2) { BlitBitmap(pix[PIX_BACK], window, SX + g * TILEX, SY + 4 * TILEY, TILEX, TILEY, ox + i * mx, oy + i * my); FlushDisplay(); Delay(1); } Ct = Ct + Counter() - CT; } DrawField(nx, ny); BackToFront(); if (!laser.fuse_off) { DrawLaser(0, DL_LASER_ENABLED); if (ObjHit(nx, ny, HIT_POS_BETWEEN)) { AddDamagedField(nx, ny); laser.damage[laser.num_damages - 1].edge = 0; } } if (element == EL_BOMB) { DeletePacMan(nx, ny); } if (IS_WALL_AMOEBA(element) && (LX + 2 * XS) / TILEX == nx && (LY + 2 * YS) / TILEY == ny) { laser.num_edges--; ScanLaser(); } break; } } void GameWon() { int hi_pos; boolean raise_level = FALSE; #if 0 if (local_player->MovPos) return; local_player->LevelSolved = FALSE; #endif if (game.energy_left) { if (setup.sound_loops) PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); while(game.energy_left > 0) { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); /* if (game.energy_left > 0 && !(game.energy_left % 10)) RaiseScore(level.score[SC_ZEITBONUS]); */ RaiseScore(5); game.energy_left--; if (game.energy_left >= 0) { BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY, ENERGY_XSIZE, ENERGY_YSIZE - game.energy_left, DX_ENERGY, DY_ENERGY); redraw_mask |= REDRAW_DOOR_1; } BackToFront(); Delay(10); } if (setup.sound_loops) StopSound(SND_SIRR); } else if (level.time == 0) /* level without time limit */ { if (setup.sound_loops) PlaySoundExt(SND_SIRR, PSND_MAX_VOLUME, PSND_MAX_RIGHT, PSND_LOOP); while(TimePlayed < 999) { if (!setup.sound_loops) PlaySoundStereo(SND_SIRR, PSND_MAX_RIGHT); if (TimePlayed < 999 && !(TimePlayed % 10)) RaiseScore(level.score[SC_ZEITBONUS]); if (TimePlayed < 900 && !(TimePlayed % 10)) TimePlayed += 10; else TimePlayed++; /* DrawText(DX_TIME, DY_TIME, int2str(TimePlayed, 3), FS_SMALL, FC_YELLOW); */ BackToFront(); Delay(10); } if (setup.sound_loops) StopSound(SND_SIRR); } #if 0 FadeSounds(); #endif CloseDoor(DOOR_CLOSE_1); Request("Level solved !", REQ_CONFIRM); if (level_nr == leveldir_current->handicap_level) { leveldir_current->handicap_level++; SaveLevelSetup_SeriesInfo(); } if (level_editor_test_game) game.score = -1; /* no highscore when playing from editor */ else if (level_nr < leveldir_current->last_level) raise_level = TRUE; /* advance to next level */ if ((hi_pos = NewHiScore()) >= 0) { game_status = HALLOFFAME; DrawHallOfFame(hi_pos); if (raise_level) level_nr++; } else { game_status = MAINMENU; if (raise_level) level_nr++; DrawMainMenu(); } BackToFront(); } int NewHiScore() { int k, l; int position = -1; LoadScore(level_nr); if (strcmp(setup.player_name, EMPTY_PLAYER_NAME) == 0 || game.score < highscore[MAX_SCORE_ENTRIES - 1].Score) return -1; for (k=0; k highscore[k].Score) { /* player has made it to the hall of fame */ if (k < MAX_SCORE_ENTRIES - 1) { int m = MAX_SCORE_ENTRIES - 1; #ifdef ONE_PER_NAME for (l=k; lk; l--) { strcpy(highscore[l].Name, highscore[l - 1].Name); highscore[l].Score = highscore[l - 1].Score; } } #ifdef ONE_PER_NAME put_into_list: #endif strncpy(highscore[k].Name, setup.player_name, MAX_PLAYER_NAME_LEN); highscore[k].Name[MAX_PLAYER_NAME_LEN] = '\0'; highscore[k].Score = game.score; position = k; break; } #ifdef ONE_PER_NAME else if (!strncmp(setup.player_name, highscore[k].Name, MAX_PLAYER_NAME_LEN)) break; /* player already there with a higher score */ #endif } if (position >= 0) SaveScore(level_nr); return position; } void InitMovingField(int x, int y, int direction) { int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); MovDir[x][y] = direction; MovDir[newx][newy] = direction; if (Feld[newx][newy] == EL_EMPTY) Feld[newx][newy] = EL_BLOCKED; } void Moving2Blocked(int x, int y, int *goes_to_x, int *goes_to_y) { int direction = MovDir[x][y]; int newx = x + (direction == MV_LEFT ? -1 : direction == MV_RIGHT ? +1 : 0); int newy = y + (direction == MV_UP ? -1 : direction == MV_DOWN ? +1 : 0); *goes_to_x = newx; *goes_to_y = newy; } void Blocked2Moving(int x, int y, int *comes_from_x, int *comes_from_y) { int oldx = x, oldy = y; int direction = MovDir[x][y]; if (direction == MV_LEFT) oldx++; else if (direction == MV_RIGHT) oldx--; else if (direction == MV_UP) oldy++; else if (direction == MV_DOWN) oldy--; *comes_from_x = oldx; *comes_from_y = oldy; } int MovingOrBlocked2Element(int x, int y) { int element = Feld[x][y]; if (element == EL_BLOCKED) { int oldx, oldy; Blocked2Moving(x, y, &oldx, &oldy); return Feld[oldx][oldy]; } else return element; } #if 0 static void RemoveField(int x, int y) { Feld[x][y] = EL_EMPTY; MovPos[x][y] = 0; MovDir[x][y] = 0; MovDelay[x][y] = 0; } #endif void RemoveMovingField(int x, int y) { int oldx = x, oldy = y, newx = x, newy = y; if (Feld[x][y] != EL_BLOCKED && !IS_MOVING(x, y)) return; if (IS_MOVING(x, y)) { Moving2Blocked(x, y, &newx, &newy); if (Feld[newx][newy] != EL_BLOCKED) return; } else if (Feld[x][y] == EL_BLOCKED) { Blocked2Moving(x, y, &oldx, &oldy); if (!IS_MOVING(oldx, oldy)) return; } Feld[oldx][oldy] = EL_EMPTY; Feld[newx][newy] = EL_EMPTY; MovPos[oldx][oldy] = MovDir[oldx][oldy] = MovDelay[oldx][oldy] = 0; MovPos[newx][newy] = MovDir[newx][newy] = MovDelay[newx][newy] = 0; DrawLevelField(oldx, oldy); DrawLevelField(newx, newy); } void PlaySoundLevel(int x, int y, int sound_nr) { int sx = SCREENX(x), sy = SCREENY(y); int volume, stereo; int silence_distance = 8; if ((!setup.sound_simple && !IS_LOOP_SOUND(sound_nr)) || (!setup.sound_loops && IS_LOOP_SOUND(sound_nr))) return; if (!IN_LEV_FIELD(x, y) || sx < -silence_distance || sx >= SCR_FIELDX+silence_distance || sy < -silence_distance || sy >= SCR_FIELDY+silence_distance) return; volume = PSND_MAX_VOLUME; #ifndef MSDOS stereo = (sx - SCR_FIELDX/2) * 12; #else stereo = PSND_MIDDLE + (2 * sx - (SCR_FIELDX - 1)) * 5; if (stereo > PSND_MAX_RIGHT) stereo = PSND_MAX_RIGHT; if (stereo < PSND_MAX_LEFT) stereo = PSND_MAX_LEFT; #endif if (!IN_SCR_FIELD(sx, sy)) { int dx = ABS(sx - SCR_FIELDX/2) - SCR_FIELDX/2; int dy = ABS(sy - SCR_FIELDY/2) - SCR_FIELDY/2; volume -= volume * (dx > dy ? dx : dy) / silence_distance; } PlaySoundExt(sound_nr, volume, stereo, PSND_NO_LOOP); } void RaiseScore(int value) { game.score += value; DrawText(DX_SCORE, DY_SCORE, int2str(game.score, 4), FS_SMALL, FC_YELLOW); } void RaiseScoreElement(int element) { switch(element) { case EL_PACMAN: RaiseScore(level.score[SC_PACMAN]); break; case EL_KEY: RaiseScore(level.score[SC_KEY]); break; default: break; } } /* ---------- new game button stuff ---------------------------------------- */ /* graphic position values for game buttons */ #define GAME_BUTTON1_XSIZE 20 #define GAME_BUTTON1_YSIZE 20 #define GAME_BUTTON2_XSIZE 28 #define GAME_BUTTON2_YSIZE 28 #define GAME_BUTTON1_YPOS 128 #define GAME_BUTTON2_YPOS 124 #define GAME_BUTTON_LEFT_XPOS 8 #define GAME_BUTTON_MIDDLE_XPOS 36 #define GAME_BUTTON_RIGHT_XPOS 72 static struct { int x, y; int gadget_id; char *infotext; } gamebutton_info[NUM_GAME_BUTTONS] = { { GAME_BUTTON_LEFT_XPOS, GAME_BUTTON1_YPOS, GAME_CTRL_ID_LEFT, "left game button" }, { GAME_BUTTON_MIDDLE_XPOS, GAME_BUTTON2_YPOS, GAME_CTRL_ID_MIDDLE, "middle game button" }, { GAME_BUTTON_RIGHT_XPOS, GAME_BUTTON1_YPOS, GAME_CTRL_ID_RIGHT, "right game button" }, }; void CreateGameButtons() { int i; for (i=0; icustom_id; if (game_status != PLAYING) return; switch (id) { case GAME_CTRL_ID_LEFT: if (setup.sound_music) { setup.sound_music = FALSE; FadeMusic(); } break; case GAME_CTRL_ID_MIDDLE: if (game.game_over) { CloseDoor(DOOR_CLOSE_1); game_status = MAINMENU; DrawMainMenu(); break; } if (level_editor_test_game || Request("Do you really want to quit the game ?", REQ_ASK | REQ_STAY_CLOSED)) { game_status = MAINMENU; DrawMainMenu(); } else OpenDoor(DOOR_OPEN_1 | DOOR_COPY_BACK); break; case GAME_CTRL_ID_RIGHT: if (audio.loops_available) { setup.sound = setup.sound_music = TRUE; if (num_bg_loops) PlayMusic(level_nr % num_bg_loops); } break; default: break; } } mirrormagic-2.0.2.0deb1/src/game.h0000644000175000017500000000700707230350151016515 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * game.h * ***********************************************************/ #ifndef GAME_H #define GAME_H #include "main.h" /* score for elements (also used by editor.c) */ #define SC_EDELSTEIN 0 #define SC_DIAMANT 1 #define SC_KAEFER 2 #define SC_FLIEGER 3 #define SC_MAMPFER 4 #define SC_ROBOT 5 #define SC_PACMAN 6 #define SC_KOKOSNUSS 7 #define SC_DYNAMIT 8 #define SC_KEY 9 #define SC_ZEITBONUS 10 void GetPlayerConfig(void); void InitGame(void); void InitMovDir(int, int); void InitAmoebaNr(int, int); void GameWon(void); int NewHiScore(void); void InitMovingField(int, int, int); void Moving2Blocked(int, int, int *, int *); void Blocked2Moving(int, int, int *, int *); int MovingOrBlocked2Element(int, int); void RemoveMovingField(int, int); void Blurb(int, int); void Impact(int, int); void TurnRound(int, int); void StartMoving(int, int); void ContinueMoving(int, int); int AmoebeNachbarNr(int, int); void AmoebeUmwandeln(int, int); void AmoebeUmwandelnBD(int, int, int); void AmoebeWaechst(int, int); void AmoebeAbleger(int, int); void Life(int, int); void Ablenk(int, int); void Blubber(int, int); void NussKnacken(int, int); void SiebAktivieren(int, int, int); void AusgangstuerPruefen(int, int); void AusgangstuerOeffnen(int, int); void AusgangstuerBlinken(int, int); void EdelsteinFunkeln(int, int); void MauerWaechst(int, int); void MauerAbleger(int, int); boolean MoveFigureOneStep(struct PlayerInfo *, int, int, int, int); boolean MoveFigure(struct PlayerInfo *, int, int); void ScrollFigure(struct PlayerInfo *, int); void ScrollScreen(struct PlayerInfo *, int); void TestIfGoodThingHitsBadThing(int, int); void TestIfBadThingHitsGoodThing(int, int); void TestIfHeroHitsBadThing(int, int); void TestIfBadThingHitsHero(int, int); void TestIfFriendHitsBadThing(int, int); void TestIfBadThingHitsFriend(int, int); void TestIfBadThingHitsOtherBadThing(int, int); void KillHero(struct PlayerInfo *); void BuryHero(struct PlayerInfo *); void RemoveHero(struct PlayerInfo *); int DigField(struct PlayerInfo *, int, int, int, int, int); boolean SnapField(struct PlayerInfo *, int, int); boolean PlaceBomb(struct PlayerInfo *); void PlaySoundLevel(int, int, int); void RaiseScore(int); void RaiseScoreElement(int); void CreateGameButtons(); void UnmapGameButtons(); void InitGame(void); void AddLaserEdge(int, int); void AddDamagedField(int, int); void ScanLaser(void); void DrawLaser(int, int); boolean HitElement(int, int); boolean HitOnlyAnEdge(int, int); boolean HitPolarizer(int, int); boolean HitBlock(int, int); boolean HitLaserSource(int, int); boolean HitLaserDestination(int, int); boolean HitReflectingWalls(int, int); boolean HitAbsorbingWalls(int, int); void Bang(int, int); void ClickElement(int, int, int); void RotateMirror(int, int, int); boolean ObjHit(int, int, int); void DeletePacMan(int, int); void ColorCycling(void); void GameActions(void); void MovePacMen(void); #endif mirrormagic-2.0.2.0deb1/src/init.c0000644000175000017500000003130407230355466016555 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * init.c * ***********************************************************/ #include #include "libgame/libgame.h" #include "init.h" #include "events.h" #include "screens.h" #include "editor.h" #include "game.h" #include "tools.h" #include "files.h" static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); void OpenAll(void) { InitProgramInfo(UNIX_USERDATA_DIRECTORY, PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING, ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, MSDOS_POINTER_FILENAME); InitPlayerInfo(); InitCounter(); InitSound(); InitRND(NEW_RANDOMIZE); InitVideoDisplay(); InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); InitColor(); InitEventFilter(FilterMouseMotionEvents); InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ InitLevelInfo(); InitGadgets(); /* needs to know number of level series */ InitGfxBackground(); DrawMainMenu(); } void InitPlayerInfo() { #if 0 /* choose default local player */ local_player = &stored_player[0]; #endif LoadSetup(); /* global setup info */ } void InitLevelInfo() { LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ } void InitSound() { int i; OpenAudio(); for(i=0; iclip_mask, clip_gc_valuemask, &clip_gc_values); clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; tile_clip_gc = XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); for(i=0; iclip_mask) { clip_gc_values.graphics_exposures = False; clip_gc_values.clip_mask = pix[i]->clip_mask; clip_gc_valuemask = GCGraphicsExposures | GCClipMask; pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, clip_gc_valuemask,&clip_gc_values); } } #if defined(TARGET_X11_NATIVE) /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) { int j; for(j=0; jclip_mask; tile_clipmask[tile] = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); } } #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ } void InitGfxBackground() { int x, y; drawto = backbuffer; SetDrawtoField(DRAW_BACKBUFFER); BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE); ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE); for(x=0; x (d=1)*8 + (c=0)*4 + (b=1)*2 + (a=0)*1) would result in the pixel pattern 0 1 _ x 0 1 or _ x x x x x x x x x x x x _ x x _ _ x x _ x 6 2 x x 5 4 3 x x x x 7 1 x x x _ _ x x _ 8 0 _ x x x 9 15 x x x x 11 12 13 x x 10 14 x _ x x _ _ x x _ x x x x x x x x x x x */ short Sign[16] = { 0xA,0xF,0xB,0xF, 0x3,0xF,0x7,0xF, 0x5,0xF,0xD,0xF, 0xC,0xF,0xE,0xF }; /* data needed for playing sounds */ char *sound_name[NUM_SOUNDS] = { "amoebe.wav", "antigrav.wav", "autsch.wav", "bong.wav", "fuel.wav", "halloffame.wav", "holz.wav", "hui.wav", "kabumm.wav", "kink.wav", "kling.wav", "laser.wav", "oeffnen.wav", "quiek.wav", "rhythmloop.wav", "roaaar.wav", "sirr.wav", "slurp.wav", "warnton.wav", "whoosh.wav" }; /* background music */ int background_loop[] = { #if 0 SND_TYGER, SND_VOYAGER, #endif }; int num_bg_loops = sizeof(background_loop)/sizeof(int); char *element_info[] = { "empty space", /* 0 */ "mirror (0°)", "mirror (11.25°)", "mirror (22.5°)", "mirror (33.75°)", "mirror (45°)", "mirror (56.25°)", "mirror (67.5°)", "mirror (78.75°)", "mirror (90°)", "mirror (101.25°)", /* 10 */ "mirror (112.5°)", "mirror (123.75°)", "mirror (135°)", "mirror (146.25°)", "mirror (157.5°)", "mirror (168.75°)", "fixed steel polarisator (0°)", "fixed steel polarisator (90°)", "fixed steel polarisator (45°)", "fixed steel polarisator (135°)", /* 20 */ "Gregor McDuffin (looking right)", "Gregor McDuffin (looking up)", "Gregor McDuffin (looking left)", "Gregor McDuffin (looking down)", "closed exit", "opening exit", "opening exit", "open exit", "magic kettle", "bomb", /* 30 */ "prism", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", /* 40 */ "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "steel wall", "wooden wall", "wooden wall", "wooden wall", /* 50 */ "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", "wooden wall", /* 60 */ "wooden wall", "wooden wall", "wooden wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", /* 70 */ "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "ice wall", "amoeba wall", /* 80 */ "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", /* 90 */ "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "amoeba wall", "wooden block", "gray ball", "beamer (0°)", "beamer (22.5°)", "beamer (45°)", /* 100 */ "beamer (67.5°)", "beamer (90°)", "beamer (112.5°)", "beamer (135°)", "beamer (157.5°)", "beamer (180°)", "beamer (202.5°)", "beamer (225°)", "beamer (247.5°)", "beamer (270°)", /* 110 */ "beamer (292.5°)", "beamer (315°)", "beamer (337.5°)", "fuse", "pac man (starts moving right)", "pac man (starts moving up)", "pac man (starts moving left)", "pac man (starts moving down)", "polarisator (0°)", "polarisator (11.25°)", /* 120 */ "polarisator (22.5°)", "polarisator (33.75°)", "polarisator (45°)", "polarisator (56.25°)", "polarisator (67.5°)", "polarisator (78.75°)", "polarisator (90°)", "polarisator (101.25°)", "polarisator (112.5°)", "polarisator (123.75°)", /* 130 */ "polarisator (135°)", "polarisator (146.25°)", "polarisator (157.5°)", "polarisator (168.75°)", "two-way polarisator (0°)", "two-way polarisator (22.5°)", "two-way polarisator (45°)", "two-way polarisator (67.5°)", "fixed mirror (0°)", "fixed mirror (45°)", /* 140 */ "fixed mirror (90°)", "fixed mirror (135°)", "reflecting stone lock", "key", "light bulb (dark)", "ligh bulb (glowing)", "bonus ball", "reflecting stone block", "wooden lock", "extra energy ball (full)", /* 150 */ "fixed wooden polarisator (0°)", "fixed wooden polarisator (90°)", "fixed wooden polarisator (45°)", "fixed wooden polarisator (135°)", "extra energy ball (empty)", "unused", "unused", "unused", "unused", "letter ' '", /* 160 */ "letter '!'", "letter '\"'", "letter '#'", "letter '$'", "letter '%'", "letter '&'", "letter '''", "letter '('", "letter ')'", "letter '*'", /* 170 */ "letter '+'", "letter ','", "letter '-'", "letter '.'", "letter '/'", "letter '0'", "letter '1'", "letter '2'", "letter '3'", "letter '4'", /* 180 */ "letter '5'", "letter '6'", "letter '7'", "letter '8'", "letter '9'", "letter ':'", "letter ';'", "letter '<'", "letter '='", "letter '>'", /* 190 */ "letter '?'", "letter '@'", "letter 'A'", "letter 'B'", "letter 'C'", "letter 'D'", "letter 'E'", "letter 'F'", "letter 'G'", "letter 'H'", /* 200 */ "letter 'I'", "letter 'J'", "letter 'K'", "letter 'L'", "letter 'M'", "letter 'N'", "letter 'O'", "letter 'P'", "letter 'Q'", "letter 'R'", /* 210 */ "letter 'S'", "letter 'T'", "letter 'U'", "letter 'V'", "letter 'W'", "letter 'X'", "letter 'Y'", "letter 'Z'", "letter 'Ä'", "letter 'Ö'", /* 220 */ "letter 'Ü'", "letter '^'", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", /* 230 */ "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "letter ''", "mirror (0°)", /* 240 */ "mirror (11.25°)", "mirror (22.5°)", "mirror (33.75°)", "mirror (45°)", "mirror (56.25°)", "mirror (67.5°)", "mirror (78.75°)", "mirror (90°)", "mirror (101.25°)", "mirror (112.5°)", /* 250 */ "mirror (123.75°)", "mirror (135°)", "mirror (146.25°)", "mirror (157.5°)", "mirror (168.75°)", "fixed wooden polarisator (0°)", "fixed wooden polarisator (22.5°)", "fixed wooden polarisator (45°)", "fixed wooden polarisator (67.5°)", "fixed wooden polarisator (90°)", /* 260 */ "fixed wooden polarisator (112.5°)", "fixed wooden polarisator (135°)", "fixed wooden polarisator (157.5°)", "fixed steel polarisator (0°)", "fixed steel polarisator (22.5°)", "fixed steel polarisator (45°)", "fixed steel polarisator (67.5°)", "fixed steel polarisator (90°)", "fixed steel polarisator (112.5°)", "fixed steel polarisator (135°)", /* 270 */ "fixed steel polarisator (157.5°)", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", /* 280 */ "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style wooden wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", /* 290 */ "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", /* 300 */ "deflektor style steel wall", "deflektor style steel wall", "deflektor style steel wall", "empty space", "cell", "mine", "refractor", "laser cannon (shooting right)", "laser cannon (shooting up)", "laser cannon (shooting left)", /* 310 */ "laser cannon (shooting down)", "laser receiver (directed right)", "laser receiver (directed up)", "laser receiver (directed left)", "laser receiver (directed down)", "fibre optic (1a)", "fibre optic (1b)", "fibre optic (2a)", "fibre optic (2b)", "fibre optic (3a)", /* 320 */ "fibre optic (3b)", "fibre optic (4a)", "fibre optic (4b)", "rotating mirror (0°)", "rotating mirror (11.25°)", "rotating mirror (22.5°)", "rotating mirror (33.75°)", "rotating mirror (45°)", "rotating mirror (56.25°)", "rotating mirror (67.5°)", /* 330 */ "rotating mirror (78.75°)", "rotating mirror (90°)", "rotating mirror (101.25°)", "rotating mirror (112.5°)", "rotating mirror (123.75°)", "rotating mirror (135°)", "rotating mirror (146.25°)", "rotating mirror (157.5°)", "rotating mirror (168.75°)", "rotating wooden polarisator (0°)", /* 340 */ "rotating wooden polarisator (22.5°)", "rotating wooden polarisator (45°)", "rotating wooden polarisator (67.5°)", "rotating wooden polarisator (90°)", "rotating wooden polarisator (112.5°)", "rotating wooden polarisator (135°)", "rotating wooden polarisator (157.5°)", "rotating steel polarisator (0°)", "rotating steel polarisator (22.5°)", "rotating steel polarisator (45°)", /* 350 */ "rotating steel polarisator (67.5°)", "rotating steel polarisator (90°)", "rotating steel polarisator (112.5°)", "rotating steel polarisator (135°)", "rotating steel polarisator (157.5°)", "red beamer (0°)", "red beamer (22.5°)", "red beamer (45°)", "red beamer (67.5°)", "red beamer (90°)", /* 360 */ "red beamer (112.5°)", "red beamer (135°)", "red beamer (157.5°)", "red beamer (180°)", "red beamer (202.5°)", "red beamer (225°)", "red beamer (247.5°)", "red beamer (270°)", "red beamer (292.5°)", "red beamer (315°)", /* 370 */ "red beamer (337.5°)", "yellow beamer (0°)", "yellow beamer (22.5°)", "yellow beamer (45°)", "yellow beamer (67.5°)", "yellow beamer (90°)", "yellow beamer (112.5°)", "yellow beamer (135°)", "yellow beamer (157.5°)", "yellow beamer (180°)", /* 380 */ "yellow beamer (202.5°)", "yellow beamer (225°)", "yellow beamer (247.5°)", "yellow beamer (270°)", "yellow beamer (292.5°)", "yellow beamer (315°)", "yellow beamer (337.5°)", "green beamer (0°)", "green beamer (22.5°)", "green beamer (45°)", /* 390 */ "green beamer (67.5°)", "green beamer (90°)", "green beamer (112.5°)", "green beamer (135°)", "green beamer (157.5°)", "green beamer (180°)", "green beamer (202.5°)", "green beamer (225°)", "green beamer (247.5°)", "green beamer (270°)", /* 400 */ "green beamer (292.5°)", "green beamer (315°)", "green beamer (337.5°)", "blue beamer (0°)", "blue beamer (22.5°)", "blue beamer (45°)", "blue beamer (67.5°)", "blue beamer (90°)", "blue beamer (112.5°)", "blue beamer (135°)", /* 410 */ "blue beamer (157.5°)", "blue beamer (180°)", "blue beamer (202.5°)", "blue beamer (225°)", "blue beamer (247.5°)", "blue beamer (270°)", "blue beamer (292.5°)", "blue beamer (315°)", "blue beamer (337.5°)", "unknown", /* 420 */ /* "-------------------------------", */ }; int num_element_info = sizeof(element_info)/sizeof(char *); /* ========================================================================= */ /* main() */ /* ========================================================================= */ int main(int argc, char *argv[]) { InitCommandName(argv[0]); InitExitFunction(CloseAllAndExit); InitPlatformDependantStuff(); GetOptions(argv); OpenAll(); EventLoop(); CloseAllAndExit(0); exit(0); /* to keep compilers happy */ } mirrormagic-2.0.2.0deb1/src/main.h0000644000175000017500000013766207670406425016561 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * main.h * ***********************************************************/ #ifndef MAIN_H #define MAIN_H #include #include #include #include #include #include #include #include #include #include "libgame/libgame.h" #define WIN_XSIZE 640 #define WIN_YSIZE 400 #if !defined(PLATFORM_MSDOS) #define WIN_XPOS 0 #define WIN_YPOS 0 #else #define WIN_XPOS ((XRES - WIN_XSIZE) / 2) #define WIN_YPOS ((YRES - WIN_YSIZE) / 2) #endif #define SCR_FIELDX 16 #define SCR_FIELDY 12 #define STD_LEV_FIELDX SCR_FIELDX #define STD_LEV_FIELDY SCR_FIELDY #define MAX_LEV_FIELDX SCR_FIELDX #define MAX_LEV_FIELDY SCR_FIELDY #define MAX_BUF_XSIZE SCR_FIELDX #define MAX_BUF_YSIZE SCR_FIELDY #define MAX_PLAYERS 1 #define SCREENX(a) (a) #define SCREENY(a) (a) #define LEVELX(a) (a) #define LEVELY(a) (a) #define IN_VIS_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=BX1 && (x)<=BX2 && (y)>=BY1 &&(y)<=BY2) #define IN_LEV_FIELD(x,y) ((x)>=0 && (x)=0 &&(y)=0 && (x)=0 && (y)= EL_WALL_STEEL_START && \ (e) <= EL_WALL_STEEL_END) #define IS_WALL_WOOD(e) ((e) >= EL_WALL_WOOD_START && \ (e) <= EL_WALL_WOOD_END) #define IS_WALL_ICE(e) ((e) >= EL_WALL_ICE_START && \ (e) <= EL_WALL_ICE_END) #define IS_WALL_AMOEBA(e) ((e) >= EL_WALL_AMOEBA_START && \ (e) <= EL_WALL_AMOEBA_END) #define IS_DF_WALL_STEEL(e) ((e) >= EL_DF_WALL_STEEL_START && \ (e) <= EL_DF_WALL_STEEL_END) #define IS_DF_WALL_WOOD(e) ((e) >= EL_DF_WALL_WOOD_START && \ (e) <= EL_DF_WALL_WOOD_END) #define IS_DF_WALL(e) ((e) >= EL_DF_WALL_START && \ (e) <= EL_DF_WALL_END) #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e)) #define IS_WALL_CHANGING(e) ((e) >= EL_WALL_CHANGING_START && \ (e) <= EL_WALL_CHANGING_END) #define IS_GRID_STEEL(e) ((e) >= EL_GRID_STEEL_START && \ (e) <= EL_GRID_STEEL_END) #define IS_GRID_WOOD(e) ((e) >= EL_GRID_WOOD_START && \ (e) <= EL_GRID_WOOD_END) #define IS_GRID_WOOD_FIXED(e) ((e) >= EL_GRID_WOOD_FIXED_START && \ (e) <= EL_GRID_WOOD_FIXED_END) #define IS_GRID_STEEL_FIXED(e) ((e) >= EL_GRID_STEEL_FIXED_START && \ (e) <= EL_GRID_STEEL_FIXED_END) #define IS_GRID_WOOD_AUTO(e) ((e) >= EL_GRID_WOOD_AUTO_START && \ (e) <= EL_GRID_WOOD_AUTO_END) #define IS_GRID_STEEL_AUTO(e) ((e) >= EL_GRID_STEEL_AUTO_START && \ (e) <= EL_GRID_STEEL_AUTO_END) #define IS_DF_GRID(e) (IS_GRID_WOOD_FIXED(e) || \ IS_GRID_STEEL_FIXED(e) || \ IS_GRID_WOOD_AUTO(e) || \ IS_GRID_STEEL_AUTO(e)) #define IS_DF_MIRROR(e) ((e) >= EL_DF_MIRROR_START && \ (e) <= EL_DF_MIRROR_END) #define IS_DF_MIRROR_AUTO(e) ((e) >= EL_DF_MIRROR_AUTO_START && \ (e) <= EL_DF_MIRROR_AUTO_END) #define IS_LASER(e) ((e) >= EL_LASER_START && \ (e) <= EL_LASER_END) #define IS_RECEIVER(e) ((e) >= EL_RECEIVER_START && \ (e) <= EL_RECEIVER_END) #define IS_FIBRE_OPTIC(e) ((e) >= EL_FIBRE_OPTIC_START && \ (e) <= EL_FIBRE_OPTIC_END) #define FIBRE_OPTIC_NR(e) (((e) - EL_FIBRE_OPTIC_START) / 2) #define IS_BEAMER(e) ((e) >= EL_BEAMER_RED_START && \ (e) <= EL_BEAMER_BLUE_END) #define BEAMER_CLASSIC_NR(e) (((e) - EL_BEAMER_RED_START) / 16) #define BEAMER_NR(e) (IS_BEAMER(e) ? BEAMER_CLASSIC_NR(e) : \ IS_FIBRE_OPTIC(e) ? (FIBRE_OPTIC_NR(e)+4) : 0) #define IS_EXPLODING(e) ((e) == EL_EXPLODING_OPAQUE || \ (e) == EL_EXPLODING_TRANSP) #define IS_EATABLE4PACMAN(e) ((e) == EL_EMPTY || \ (e) == EL_KETTLE || \ (e) == EL_CELL || \ (e) == EL_BOMB || \ IS_WALL_AMOEBA(e)) #define CAN_MOVE(e) ((e) == EL_PACMAN) #define IS_FREE(x,y) (Feld[x][y] == EL_EMPTY) #define IS_MOVING(x,y) (MovPos[x][y] != 0) #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_SPIELER1]) #define WALL_BASE(e) ((e) & 0xfff0) #define WALL_BITS(e) ((e) & 0x000f) /* Bitmaps with graphic file */ #define PIX_BACK 0 #define PIX_DOOR 1 #define PIX_TOONS 2 #define PIX_DF 3 #define PIX_BIGFONT 4 #define PIX_SMALLFONT 5 #define PIX_MEDIUMFONT 6 /* Bitmaps without graphic file */ #define PIX_DB_DOOR 7 #define NUM_PICTURES 7 #define NUM_BITMAPS 8 /* boundaries of arrays etc. */ #define MAX_PLAYER_NAME_LEN 10 #define MAX_LEVEL_NAME_LEN 32 #define MAX_LEVEL_AUTHOR_LEN 32 #define MAX_SCORE_ENTRIES 100 #define MAX_ELEMENTS 700 /* 500 static + 200 runtime */ #define MAX_NUM_AMOEBA 100 #define MAX_NUM_BEAMERS 8 #define MAX_LASER_LEN 256 #define MAX_LASER_ENERGY 100 #define MAX_LASER_OVERLOAD 100 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ /* fundamental game speed values */ #define GAME_FRAME_DELAY 20 /* frame delay in milliseconds */ #define FFWD_FRAME_DELAY 10 /* 200% speed for fast forward */ #define FRAMES_PER_SECOND (1000 / GAME_FRAME_DELAY) #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ struct HiScore { char Name[MAX_PLAYER_NAME_LEN + 1]; int Score; }; struct SetupInfo { char *player_name; boolean sound; boolean sound_loops; boolean sound_music; boolean sound_simple; boolean toons; boolean quick_doors; boolean handicap; boolean time_limit; boolean fullscreen; }; struct PlayerInfo { byte action; /* action from local input device */ int jx,jy, last_jx,last_jy; int MovDir, MovPos, GfxPos; int Frame; boolean Pushing; boolean Switching; boolean LevelSolved, GameOver; boolean snapped; unsigned long move_delay; int move_delay_value; int last_move_dir; unsigned long push_delay; unsigned long push_delay_value; int frame_reset_delay; unsigned long actual_frame_counter; int score; int gems_still_needed; int sokobanfields_still_needed; int lights_still_needed; int friends_still_needed; int key[4]; int dynamite; int dynabomb_count, dynabomb_size, dynabombs_left, dynabomb_xl; int shield_passive_time_left; int shield_active_time_left; }; struct LevelInfo { int file_version; /* version of file the level was stored with */ int game_version; /* version of game engine to play this level */ boolean encoding_16bit_field; /* level contains 16-bit elements */ int fieldx; int fieldy; int time; int kettles_needed; boolean auto_count_kettles; boolean laser_red, laser_green, laser_blue; char name[MAX_LEVEL_NAME_LEN + 1]; char author[MAX_LEVEL_AUTHOR_LEN + 1]; int score[LEVEL_SCORE_ELEMENTS]; int amoeba_speed; int time_fuse; }; struct CycleList { int x, y; int steps; }; struct MovingList { int x, y; int dir; }; struct DamageList { int x, y; int edge, angle; boolean is_mirror; }; struct BeamerInfo { int x, y; int num; }; struct PacMan { int XP, YP; int Dr; }; #if 0 struct XY { short x, y; /* must be "short" to match "XPoint" structure! */ }; #endif struct GameInfo { struct CycleList cycle[MAX_LEV_FIELDX * MAX_LEV_FIELDY]; int num_cycle; struct MovingList pacman[MAX_LEV_FIELDX * MAX_LEV_FIELDY]; int num_pacman; int score; int energy_left; int kettles_still_needed; int lights_still_needed; int num_keys; boolean level_solved; boolean game_over; int game_over_cause; boolean cheat_no_overload; boolean cheat_no_explosion; }; struct LaserInfo { struct XY start_edge; int start_angle; int current_angle; /* int pixel_x; int pixel_y; int step_x; int step_y; int elx; int ely; */ struct DamageList damage[MAX_LASER_LEN + 10]; int num_damages; struct XY edge[MAX_LASER_LEN + 10]; int num_edges; struct BeamerInfo beamer[MAX_NUM_BEAMERS][2]; int beamer_edge[MAX_NUM_BEAMERS]; int beamer_nr[MAX_NUM_BEAMERS]; int num_beamers; boolean overloaded; int overload_value; boolean fuse_off; int fuse_x, fuse_y; int dest_element; boolean stops_inside_element; boolean redraw; int wall_mask; }; struct EditorInfo { boolean draw_walls_masked; }; struct PlayerInfo_OLD { char login_name[MAX_PLAYER_NAME_LEN + 1]; char alias_name[MAX_PLAYER_NAME_LEN + 1]; boolean last_used; int handicap; unsigned int setup; }; struct GlobalInfo { float frames_per_second; boolean fps_slowdown; int fps_slowdown_factor; }; extern GC tile_clip_gc, line_gc[]; extern Bitmap *pix[]; extern Pixmap tile_clipmask[]; extern DrawBuffer *fieldbuffer; extern DrawBuffer *drawto_field; extern int joystick_device; extern char *joystick_device_name[]; extern int game_status; extern boolean level_editor_test_game; extern boolean network_playing; extern int key_joystick_mapping; extern int global_joystick_status, joystick_status; extern int sound_status; extern boolean sound_loops_allowed; extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; extern int redraw_x1, redraw_y1; extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Ur[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Hit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Box[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Angle[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short Frame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short JustStopped[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; extern short AmoebaCnt[MAX_NUM_AMOEBA], AmoebaCnt2[MAX_NUM_AMOEBA]; extern unsigned long Elementeigenschaften[MAX_ELEMENTS]; extern int level_nr; extern int lev_fieldx,lev_fieldy, scroll_x,scroll_y; extern int FX,FY, ScrollStepSize; extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; extern int GameFrameDelay; extern int FfwdFrameDelay; extern int BX1,BY1, BX2,BY2; extern int SBX_Left, SBX_Right; extern int SBY_Upper, SBY_Lower; extern int ZX,ZY, ExitX,ExitY; extern int AllPlayersGone; extern int TimeFrames, TimePlayed, TimeLeft; extern boolean SiebAktiv; extern int SiebCount; #if 0 extern boolean network_player_action_received; #endif extern struct LevelInfo level; #if 0 extern struct PlayerInfo stored_player[], *local_player; #endif extern struct HiScore highscore[]; extern struct TapeInfo tape; extern struct JoystickInfo joystick[]; extern struct SetupInfo setup; extern struct GameInfo game; extern struct LaserInfo laser; extern struct EditorInfo editor; extern struct GlobalInfo global; extern short LX,LY, XS,YS, ELX,ELY; extern short CT,Ct; extern Pixel pen_fg, pen_bg, pen_ray, pen_magicolor[2]; extern int color_status; extern struct XY Step[]; extern short Sign[16]; extern char *sound_name[]; extern int background_loop[]; extern int num_bg_loops; extern char *element_info[]; extern int num_element_info; /* often used screen positions */ #define SX 8 #define SY 8 #define REAL_SX (SX - 2) #define REAL_SY (SY - 2) #define DX 534 #define DY 60 #define EX DX #define EY (DY + 178) #define TILEX 32 #define TILEY 32 #define MINI_TILEX (TILEX / 2) #define MINI_TILEY (TILEY / 2) #define MICRO_TILEX (TILEX / 4) #define MICRO_TILEY (TILEY / 4) #define MICRO_WALLX (TILEX / 8) #define MICRO_WALLY (TILEY / 8) #define MIDPOSX (SCR_FIELDX / 2) #define MIDPOSY (SCR_FIELDY / 2) #define SXSIZE (SCR_FIELDX * TILEX) #define SYSIZE (SCR_FIELDY * TILEY) #define FXSIZE ((SCR_FIELDX + 2) * TILEX) #define FYSIZE ((SCR_FIELDY + 2) * TILEY) #define DXSIZE 100 #define DYSIZE 280 #define VXSIZE DXSIZE #define VYSIZE 100 #define EXSIZE DXSIZE #define EYSIZE (VXSIZE + 44) #define FULL_SXSIZE (2 + SXSIZE + 2) #define FULL_SYSIZE (2 + SYSIZE + 2) #define MICROLEV_XPOS (SX + 12 * TILEX) #define MICROLEV_YPOS (SY + 6 * TILEY) #define MICROLEV_XSIZE (STD_LEV_FIELDX * MICRO_TILEX) #define MICROLEV_YSIZE (STD_LEV_FIELDY * MICRO_TILEY) #define MICROLABEL_XPOS (SY) #define MICROLABEL_YPOS (SY + 352) #define MICROLABEL_XSIZE (SXSIZE) #define MICROLABEL_YSIZE (FONT4_YSIZE) #define GFX_STARTX SX #define GFX_STARTY SY #define MINI_GFX_STARTX (SX + 8 * TILEX) #define MINI_GFX_STARTY (SY + 6 * TILEY) #define MICRO_GFX_STARTX (MINI_GFX_STARTX + 8 * MINI_TILEX) #define MICRO_GFX_STARTY (MINI_GFX_STARTY + 6 * MINI_TILEY) #define GFX_PER_LINE 16 #define MINI_GFX_PER_LINE GFX_PER_LINE #define MICRO_GFX_PER_LINE GFX_PER_LINE #define MINI_DF_STARTX (8 * TILEX) #define MINI_DF_STARTY (8 * TILEY) #define MICRO_DF_STARTX (MINI_DF_STARTX + 8 * MINI_TILEX) #define MICRO_DF_STARTY (MINI_DF_STARTY + 8 * MINI_TILEY) #define DF_PER_LINE 16 #define MINI_DF_PER_LINE DF_PER_LINE #define MICRO_DF_PER_LINE DF_PER_LINE #define MICRO_FONT_STARTX (MICRO_DF_STARTX + 8 * MICRO_TILEX) #define MICRO_FONT_STARTY (MICRO_DF_STARTY + 8 * MICRO_TILEY) #define MICRO_FONT_PER_LINE 8 /* wall positions (that can be OR'ed together) */ #define WALL_TOPLEFT 1 #define WALL_TOPRIGHT 2 #define WALL_BOTTOMLEFT 4 #define WALL_BOTTOMRIGHT 8 #define WALL_LEFT (WALL_TOPLEFT | WALL_BOTTOMLEFT) #define WALL_RIGHT (WALL_TOPRIGHT | WALL_BOTTOMRIGHT) #define WALL_TOP (WALL_TOPLEFT | WALL_TOPRIGHT) #define WALL_BOTTOM (WALL_BOTTOMLEFT | WALL_BOTTOMRIGHT) /* game elements: ** 0 - 499: real elements, stored in level file ** 500 - 699: flag elements, only used at runtime */ /* "real" level elements */ #define EL_EMPTY 0 #define EL_MIRROR_START 1 #define EL_MIRROR_00 (EL_MIRROR_START + 0) #define EL_MIRROR_01 (EL_MIRROR_START + 1) #define EL_MIRROR_02 (EL_MIRROR_START + 2) #define EL_MIRROR_03 (EL_MIRROR_START + 3) #define EL_MIRROR_04 (EL_MIRROR_START + 4) #define EL_MIRROR_05 (EL_MIRROR_START + 5) #define EL_MIRROR_06 (EL_MIRROR_START + 6) #define EL_MIRROR_07 (EL_MIRROR_START + 7) #define EL_MIRROR_08 (EL_MIRROR_START + 8) #define EL_MIRROR_09 (EL_MIRROR_START + 9) #define EL_MIRROR_10 (EL_MIRROR_START + 10) #define EL_MIRROR_11 (EL_MIRROR_START + 11) #define EL_MIRROR_12 (EL_MIRROR_START + 12) #define EL_MIRROR_13 (EL_MIRROR_START + 13) #define EL_MIRROR_14 (EL_MIRROR_START + 14) #define EL_MIRROR_15 (EL_MIRROR_START + 15) #define EL_MIRROR_END EL_MIRROR_15 #define EL_GRID_STEEL_START 17 #define EL_GRID_STEEL_00 (EL_GRID_STEEL_START + 0) #define EL_GRID_STEEL_01 (EL_GRID_STEEL_START + 1) #define EL_GRID_STEEL_02 (EL_GRID_STEEL_START + 2) #define EL_GRID_STEEL_03 (EL_GRID_STEEL_START + 3) #define EL_GRID_STEEL_END EL_GRID_STEEL_03 #define EL_MCDUFFIN_START 21 #define EL_MCDUFFIN_RIGHT (EL_MCDUFFIN_START + 0) #define EL_MCDUFFIN_UP (EL_MCDUFFIN_START + 1) #define EL_MCDUFFIN_LEFT (EL_MCDUFFIN_START + 2) #define EL_MCDUFFIN_DOWN (EL_MCDUFFIN_START + 3) #define EL_MCDUFFIN_END EL_MCDUFFIN_DOWN #define EL_EXIT_CLOSED 25 #define EL_EXIT_OPENING_1 26 #define EL_EXIT_OPENING_2 27 #define EL_EXIT_OPEN 28 #define EL_KETTLE 29 #define EL_BOMB 30 #define EL_PRISM 31 #define EL_WALL_START 32 #define EL_WALL_EMPTY EL_WALL_START #define EL_WALL_00 EL_WALL_START #define EL_WALL_STEEL EL_WALL_00 #define EL_WALL_STEEL_START EL_WALL_00 #define EL_WALL_15 47 #define EL_WALL_STEEL_END EL_WALL_15 #define EL_WALL_16 48 #define EL_WALL_WOOD EL_WALL_16 #define EL_WALL_WOOD_START EL_WALL_16 #define EL_WALL_31 63 #define EL_WALL_WOOD_END EL_WALL_31 #define EL_WALL_32 64 #define EL_WALL_ICE EL_WALL_32 #define EL_WALL_ICE_START EL_WALL_32 #define EL_WALL_47 79 #define EL_WALL_ICE_END EL_WALL_47 #define EL_WALL_48 80 #define EL_WALL_AMOEBA EL_WALL_48 #define EL_WALL_AMOEBA_START EL_WALL_48 #define EL_WALL_63 95 #define EL_WALL_AMOEBA_END EL_WALL_63 #define EL_WALL_END EL_WALL_63 #define EL_BLOCK_WOOD 96 #define EL_BALL_GRAY 97 #define EL_BEAMER_START 98 #define EL_BEAMER_00 (EL_BEAMER_START + 0) #define EL_BEAMER_01 (EL_BEAMER_START + 1) #define EL_BEAMER_02 (EL_BEAMER_START + 2) #define EL_BEAMER_03 (EL_BEAMER_START + 3) #define EL_BEAMER_04 (EL_BEAMER_START + 4) #define EL_BEAMER_05 (EL_BEAMER_START + 5) #define EL_BEAMER_06 (EL_BEAMER_START + 6) #define EL_BEAMER_07 (EL_BEAMER_START + 7) #define EL_BEAMER_08 (EL_BEAMER_START + 8) #define EL_BEAMER_09 (EL_BEAMER_START + 9) #define EL_BEAMER_10 (EL_BEAMER_START + 10) #define EL_BEAMER_11 (EL_BEAMER_START + 11) #define EL_BEAMER_12 (EL_BEAMER_START + 12) #define EL_BEAMER_13 (EL_BEAMER_START + 13) #define EL_BEAMER_14 (EL_BEAMER_START + 14) #define EL_BEAMER_15 (EL_BEAMER_START + 15) #define EL_BEAMER_END EL_BEAMER_15 #define EL_FUSE_ON 114 #define EL_PACMAN_START 115 #define EL_PACMAN_RIGHT (EL_PACMAN_START + 0) #define EL_PACMAN_UP (EL_PACMAN_START + 1) #define EL_PACMAN_LEFT (EL_PACMAN_START + 2) #define EL_PACMAN_DOWN (EL_PACMAN_START + 3) #define EL_PACMAN_END EL_PACMAN_DOWN #define EL_POLAR_START 119 #define EL_POLAR_00 (EL_POLAR_START + 0) #define EL_POLAR_01 (EL_POLAR_START + 1) #define EL_POLAR_02 (EL_POLAR_START + 2) #define EL_POLAR_03 (EL_POLAR_START + 3) #define EL_POLAR_04 (EL_POLAR_START + 4) #define EL_POLAR_05 (EL_POLAR_START + 5) #define EL_POLAR_06 (EL_POLAR_START + 6) #define EL_POLAR_07 (EL_POLAR_START + 7) #define EL_POLAR_08 (EL_POLAR_START + 8) #define EL_POLAR_09 (EL_POLAR_START + 9) #define EL_POLAR_10 (EL_POLAR_START + 10) #define EL_POLAR_11 (EL_POLAR_START + 11) #define EL_POLAR_12 (EL_POLAR_START + 12) #define EL_POLAR_13 (EL_POLAR_START + 13) #define EL_POLAR_14 (EL_POLAR_START + 14) #define EL_POLAR_15 (EL_POLAR_START + 15) #define EL_POLAR_END EL_POLAR_15 #define EL_POLAR_CROSS_START 135 #define EL_POLAR_CROSS_00 (EL_POLAR_CROSS_START + 0) #define EL_POLAR_CROSS_01 (EL_POLAR_CROSS_START + 1) #define EL_POLAR_CROSS_02 (EL_POLAR_CROSS_START + 2) #define EL_POLAR_CROSS_03 (EL_POLAR_CROSS_START + 3) #define EL_POLAR_CROSS_END EL_POLAR_CROSS_03 #define EL_MIRROR_FIXED_START 139 #define EL_MIRROR_FIXED_00 (EL_MIRROR_FIXED_START + 0) #define EL_MIRROR_FIXED_01 (EL_MIRROR_FIXED_START + 1) #define EL_MIRROR_FIXED_02 (EL_MIRROR_FIXED_START + 2) #define EL_MIRROR_FIXED_03 (EL_MIRROR_FIXED_START + 3) #define EL_MIRROR_FIXED_END EL_MIRROR_FIXED_03 #define EL_GATE_STONE 143 #define EL_KEY 144 #define EL_LIGHTBULB_OFF 145 #define EL_LIGHTBULB_ON 146 #define EL_LIGHTBALL 147 #define EL_BLOCK_STONE 148 #define EL_GATE_WOOD 149 #define EL_FUEL_FULL 150 #define EL_GRID_WOOD_START 151 #define EL_GRID_WOOD_00 (EL_GRID_WOOD_START + 0) #define EL_GRID_WOOD_01 (EL_GRID_WOOD_START + 1) #define EL_GRID_WOOD_02 (EL_GRID_WOOD_START + 2) #define EL_GRID_WOOD_03 (EL_GRID_WOOD_START + 3) #define EL_GRID_WOOD_END EL_GRID_WOOD_03 #define EL_FUEL_EMPTY 155 #define EL_CHAR_START 160 #define EL_CHAR_ASCII0 (EL_CHAR_START-32) #define EL_CHAR_AUSRUF (EL_CHAR_ASCII0+33) #define EL_CHAR_ZOLL (EL_CHAR_ASCII0+34) #define EL_CHAR_RAUTE (EL_CHAR_ASCII0+35) #define EL_CHAR_DOLLAR (EL_CHAR_ASCII0+36) #define EL_CHAR_PROZ (EL_CHAR_ASCII0+37) #define EL_CHAR_AMPERSAND (EL_CHAR_ASCII0+38) #define EL_CHAR_APOSTR (EL_CHAR_ASCII0+39) #define EL_CHAR_KLAMM1 (EL_CHAR_ASCII0+40) #define EL_CHAR_KLAMM2 (EL_CHAR_ASCII0+41) #define EL_CHAR_MULT (EL_CHAR_ASCII0+42) #define EL_CHAR_PLUS (EL_CHAR_ASCII0+43) #define EL_CHAR_KOMMA (EL_CHAR_ASCII0+44) #define EL_CHAR_MINUS (EL_CHAR_ASCII0+45) #define EL_CHAR_PUNKT (EL_CHAR_ASCII0+46) #define EL_CHAR_SLASH (EL_CHAR_ASCII0+47) #define EL_CHAR_0 (EL_CHAR_ASCII0+48) #define EL_CHAR_9 (EL_CHAR_ASCII0+57) #define EL_CHAR_DOPPEL (EL_CHAR_ASCII0+58) #define EL_CHAR_SEMIKL (EL_CHAR_ASCII0+59) #define EL_CHAR_LT (EL_CHAR_ASCII0+60) #define EL_CHAR_GLEICH (EL_CHAR_ASCII0+61) #define EL_CHAR_GT (EL_CHAR_ASCII0+62) #define EL_CHAR_FRAGE (EL_CHAR_ASCII0+63) #define EL_CHAR_AT (EL_CHAR_ASCII0+64) #define EL_CHAR_A (EL_CHAR_ASCII0+65) #define EL_CHAR_Z (EL_CHAR_ASCII0+90) #define EL_CHAR_AE (EL_CHAR_ASCII0+91) #define EL_CHAR_OE (EL_CHAR_ASCII0+92) #define EL_CHAR_UE (EL_CHAR_ASCII0+93) #define EL_CHAR_COPY (EL_CHAR_ASCII0+94) #define EL_CHAR_END (EL_CHAR_START+79) #define EL_CHAR(x) ((x) == 'Ä' ? EL_CHAR_AE : \ (x) == 'Ö' ? EL_CHAR_OE : \ (x) == 'Ü' ? EL_CHAR_UE : \ EL_CHAR_A + (x) - 'A') /* elements for "Deflektor" style levels */ #define EL_DF_START 240 #define EL_DF_MIRROR_START EL_DF_START #define EL_DF_MIRROR_00 (EL_DF_MIRROR_START + 0) #define EL_DF_MIRROR_01 (EL_DF_MIRROR_START + 1) #define EL_DF_MIRROR_02 (EL_DF_MIRROR_START + 2) #define EL_DF_MIRROR_03 (EL_DF_MIRROR_START + 3) #define EL_DF_MIRROR_04 (EL_DF_MIRROR_START + 4) #define EL_DF_MIRROR_05 (EL_DF_MIRROR_START + 5) #define EL_DF_MIRROR_06 (EL_DF_MIRROR_START + 6) #define EL_DF_MIRROR_07 (EL_DF_MIRROR_START + 7) #define EL_DF_MIRROR_08 (EL_DF_MIRROR_START + 8) #define EL_DF_MIRROR_09 (EL_DF_MIRROR_START + 9) #define EL_DF_MIRROR_10 (EL_DF_MIRROR_START + 10) #define EL_DF_MIRROR_11 (EL_DF_MIRROR_START + 11) #define EL_DF_MIRROR_12 (EL_DF_MIRROR_START + 12) #define EL_DF_MIRROR_13 (EL_DF_MIRROR_START + 13) #define EL_DF_MIRROR_14 (EL_DF_MIRROR_START + 14) #define EL_DF_MIRROR_15 (EL_DF_MIRROR_START + 15) #define EL_DF_MIRROR_END EL_DF_MIRROR_15 #define EL_GRID_WOOD_FIXED_START 256 #define EL_GRID_WOOD_FIXED_00 (EL_GRID_WOOD_FIXED_START + 0) /* 0.0° */ #define EL_GRID_WOOD_FIXED_01 (EL_GRID_WOOD_FIXED_START + 1) /* 22.5° */ #define EL_GRID_WOOD_FIXED_02 (EL_GRID_WOOD_FIXED_START + 2) /* 45.0° */ #define EL_GRID_WOOD_FIXED_03 (EL_GRID_WOOD_FIXED_START + 3) /* 67.5° */ #define EL_GRID_WOOD_FIXED_04 (EL_GRID_WOOD_FIXED_START + 4) /* 90.0° */ #define EL_GRID_WOOD_FIXED_05 (EL_GRID_WOOD_FIXED_START + 5) /* 112.5° */ #define EL_GRID_WOOD_FIXED_06 (EL_GRID_WOOD_FIXED_START + 6) /* 135.0° */ #define EL_GRID_WOOD_FIXED_07 (EL_GRID_WOOD_FIXED_START + 7) /* 157.5° */ #define EL_GRID_WOOD_FIXED_END EL_GRID_WOOD_FIXED_07 #define EL_GRID_STEEL_FIXED_START 264 #define EL_GRID_STEEL_FIXED_00 (EL_GRID_STEEL_FIXED_START + 0) /* 0.0° */ #define EL_GRID_STEEL_FIXED_01 (EL_GRID_STEEL_FIXED_START + 1) /* 22.5° */ #define EL_GRID_STEEL_FIXED_02 (EL_GRID_STEEL_FIXED_START + 2) /* 45.0° */ #define EL_GRID_STEEL_FIXED_03 (EL_GRID_STEEL_FIXED_START + 3) /* 67.5° */ #define EL_GRID_STEEL_FIXED_04 (EL_GRID_STEEL_FIXED_START + 4) /* 90.0° */ #define EL_GRID_STEEL_FIXED_05 (EL_GRID_STEEL_FIXED_START + 5) /* 112.5° */ #define EL_GRID_STEEL_FIXED_06 (EL_GRID_STEEL_FIXED_START + 6) /* 135.0° */ #define EL_GRID_STEEL_FIXED_07 (EL_GRID_STEEL_FIXED_START + 7) /* 157.5° */ #define EL_GRID_STEEL_FIXED_END EL_GRID_STEEL_FIXED_07 #define EL_DF_WALL_WOOD 272 #define EL_DF_WALL_START EL_DF_WALL_WOOD_START #define EL_DF_WALL_WOOD_START (EL_DF_WALL_WOOD + 0) #define EL_DF_WALL_WOOD_END (EL_DF_WALL_WOOD + 15) #define EL_DF_WALL_STEEL 288 #define EL_DF_WALL_STEEL_START (EL_DF_WALL_STEEL + 0) #define EL_DF_WALL_STEEL_END (EL_DF_WALL_STEEL + 15) #define EL_DF_WALL_END EL_DF_WALL_STEEL_END #define EL_DF_EMPTY 304 #define EL_CELL 305 #define EL_MINE 306 #define EL_REFRACTOR 307 #define EL_LASER_START 308 #define EL_LASER_RIGHT (EL_LASER_START + 0) #define EL_LASER_UP (EL_LASER_START + 1) #define EL_LASER_LEFT (EL_LASER_START + 2) #define EL_LASER_DOWN (EL_LASER_START + 3) #define EL_LASER_END EL_LASER_DOWN #define EL_RECEIVER_START 312 #define EL_RECEIVER_RIGHT (EL_RECEIVER_START + 0) #define EL_RECEIVER_UP (EL_RECEIVER_START + 1) #define EL_RECEIVER_LEFT (EL_RECEIVER_START + 2) #define EL_RECEIVER_DOWN (EL_RECEIVER_START + 3) #define EL_RECEIVER_END EL_RECEIVER_DOWN #define EL_FIBRE_OPTIC_START 316 #define EL_FIBRE_OPTIC_00 (EL_FIBRE_OPTIC_START + 0) #define EL_FIBRE_OPTIC_01 (EL_FIBRE_OPTIC_START + 1) #define EL_FIBRE_OPTIC_02 (EL_FIBRE_OPTIC_START + 2) #define EL_FIBRE_OPTIC_03 (EL_FIBRE_OPTIC_START + 3) #define EL_FIBRE_OPTIC_04 (EL_FIBRE_OPTIC_START + 4) #define EL_FIBRE_OPTIC_05 (EL_FIBRE_OPTIC_START + 5) #define EL_FIBRE_OPTIC_06 (EL_FIBRE_OPTIC_START + 6) #define EL_FIBRE_OPTIC_07 (EL_FIBRE_OPTIC_START + 7) #define EL_FIBRE_OPTIC_END EL_FIBRE_OPTIC_07 #define EL_DF_MIRROR_AUTO_START 324 #define EL_DF_MIRROR_AUTO_00 (EL_DF_MIRROR_AUTO_START + 0) #define EL_DF_MIRROR_AUTO_01 (EL_DF_MIRROR_AUTO_START + 1) #define EL_DF_MIRROR_AUTO_02 (EL_DF_MIRROR_AUTO_START + 2) #define EL_DF_MIRROR_AUTO_03 (EL_DF_MIRROR_AUTO_START + 3) #define EL_DF_MIRROR_AUTO_04 (EL_DF_MIRROR_AUTO_START + 4) #define EL_DF_MIRROR_AUTO_05 (EL_DF_MIRROR_AUTO_START + 5) #define EL_DF_MIRROR_AUTO_06 (EL_DF_MIRROR_AUTO_START + 6) #define EL_DF_MIRROR_AUTO_07 (EL_DF_MIRROR_AUTO_START + 7) #define EL_DF_MIRROR_AUTO_08 (EL_DF_MIRROR_AUTO_START + 8) #define EL_DF_MIRROR_AUTO_09 (EL_DF_MIRROR_AUTO_START + 9) #define EL_DF_MIRROR_AUTO_10 (EL_DF_MIRROR_AUTO_START + 10) #define EL_DF_MIRROR_AUTO_11 (EL_DF_MIRROR_AUTO_START + 11) #define EL_DF_MIRROR_AUTO_12 (EL_DF_MIRROR_AUTO_START + 12) #define EL_DF_MIRROR_AUTO_13 (EL_DF_MIRROR_AUTO_START + 13) #define EL_DF_MIRROR_AUTO_14 (EL_DF_MIRROR_AUTO_START + 14) #define EL_DF_MIRROR_AUTO_15 (EL_DF_MIRROR_AUTO_START + 15) #define EL_DF_MIRROR_AUTO_END EL_DF_MIRROR_AUTO_15 #define EL_GRID_WOOD_AUTO_START 340 #define EL_GRID_WOOD_AUTO_00 (EL_GRID_WOOD_AUTO_START + 0) #define EL_GRID_WOOD_AUTO_01 (EL_GRID_WOOD_AUTO_START + 1) #define EL_GRID_WOOD_AUTO_02 (EL_GRID_WOOD_AUTO_START + 2) #define EL_GRID_WOOD_AUTO_03 (EL_GRID_WOOD_AUTO_START + 3) #define EL_GRID_WOOD_AUTO_04 (EL_GRID_WOOD_AUTO_START + 4) #define EL_GRID_WOOD_AUTO_05 (EL_GRID_WOOD_AUTO_START + 5) #define EL_GRID_WOOD_AUTO_06 (EL_GRID_WOOD_AUTO_START + 6) #define EL_GRID_WOOD_AUTO_07 (EL_GRID_WOOD_AUTO_START + 7) #define EL_GRID_WOOD_AUTO_END EL_GRID_WOOD_AUTO_07 #define EL_GRID_STEEL_AUTO_START 348 #define EL_GRID_STEEL_AUTO_00 (EL_GRID_STEEL_AUTO_START + 0) #define EL_GRID_STEEL_AUTO_01 (EL_GRID_STEEL_AUTO_START + 1) #define EL_GRID_STEEL_AUTO_02 (EL_GRID_STEEL_AUTO_START + 2) #define EL_GRID_STEEL_AUTO_03 (EL_GRID_STEEL_AUTO_START + 3) #define EL_GRID_STEEL_AUTO_04 (EL_GRID_STEEL_AUTO_START + 4) #define EL_GRID_STEEL_AUTO_05 (EL_GRID_STEEL_AUTO_START + 5) #define EL_GRID_STEEL_AUTO_06 (EL_GRID_STEEL_AUTO_START + 6) #define EL_GRID_STEEL_AUTO_07 (EL_GRID_STEEL_AUTO_START + 7) #define EL_GRID_STEEL_AUTO_END EL_GRID_STEEL_AUTO_07 #define EL_DF_END 355 #define EL_BEAMER_RED_START 356 #define EL_BEAMER_RED_END (EL_BEAMER_RED_START + 15) #define EL_BEAMER_YELLOW_START 372 #define EL_BEAMER_YELLOW_END (EL_BEAMER_YELLOW_START + 15) #define EL_BEAMER_GREEN_START 388 #define EL_BEAMER_GREEN_END (EL_BEAMER_GREEN_START + 15) #define EL_BEAMER_BLUE_START 404 #define EL_BEAMER_BLUE_END (EL_BEAMER_BLUE_START + 15) /* "real" (and therefore drawable) runtime elements */ #define EL_FIRST_RUNTIME_EL 500 #define EL_FUSE_OFF 501 #define EL_PACMAN 502 #define EL_EXIT_OPENING 503 #define EL_GRAY_BALL_OPENING 504 #define EL_WALL_CHANGING 512 #define EL_WALL_CHANGING_START (EL_WALL_CHANGING + 0) #define EL_WALL_CHANGING_END (EL_WALL_CHANGING + 15) #if 0 #define EL_MIRROR 5 #define EL_GRID_STEEL 5 #define EL_MCDUFFIN 5 #define EL_BEAMER 5 #define EL_POLAR 5 #define EL_POLAR_CROSS 5 #define EL_MIRROR_FIXED 5 #define EL_GRID_WOOD 5 #define EL_DF_MIRROR 5 #define EL_GRID_WOOD_FIXED 5 #define EL_GRID_STEEL_FIXED 5 #define EL_LASER 5 #define EL_RECEIVER 5 #define EL_FIBRE_OPTIC 5 #define EL_DF_MIRROR_AUTO 5 #define EL_GRID_WOOD_AUTO 5 #define EL_GRID_STEEL_AUTO 5 #endif /* "unreal" (and therefore not drawable) runtime elements */ #define EL_BLOCKED 600 #define EL_EXPLODING_OPAQUE 601 #define EL_EXPLODING_TRANSP 602 /* game graphics: ** 0 - 191: graphics from "MirrorScreen" ** 192 - 255: pseudo graphics mapped to "MirrorScreen" ** 256 - 511: graphics from "MirrorFont" ** 512 - 767: graphics from "MirrorDF" */ #define GFX_START_MIRRORSCREEN 0 #define GFX_END_MIRRORSCREEN 191 #define GFX_START_PSEUDO 192 #define GFX_END_PSEUDO 255 #define GFX_START_MIRRORFONT 256 #define GFX_END_MIRRORFONT 511 #define GFX_START_MIRRORDF 512 #define GFX_END_MIRRORDF 767 #define NUM_TILES 512 /* graphics from "MirrorScreen" */ #define GFX_EMPTY (-1) /* row 0 (0) */ #define GFX_MIRROR_START 0 #define GFX_MIRROR GFX_MIRROR_START #define GFX_MIRROR_00 (GFX_MIRROR_START + 0) #define GFX_MIRROR_01 (GFX_MIRROR_START + 1) #define GFX_MIRROR_02 (GFX_MIRROR_START + 2) #define GFX_MIRROR_03 (GFX_MIRROR_START + 3) #define GFX_MIRROR_04 (GFX_MIRROR_START + 4) #define GFX_MIRROR_05 (GFX_MIRROR_START + 5) #define GFX_MIRROR_06 (GFX_MIRROR_START + 6) #define GFX_MIRROR_07 (GFX_MIRROR_START + 7) #define GFX_MIRROR_08 (GFX_MIRROR_START + 8) #define GFX_MIRROR_09 (GFX_MIRROR_START + 9) #define GFX_MIRROR_10 (GFX_MIRROR_START + 10) #define GFX_MIRROR_11 (GFX_MIRROR_START + 11) #define GFX_MIRROR_12 (GFX_MIRROR_START + 12) #define GFX_MIRROR_13 (GFX_MIRROR_START + 13) #define GFX_MIRROR_14 (GFX_MIRROR_START + 14) #define GFX_MIRROR_15 (GFX_MIRROR_START + 15) #define GFX_MIRROR_END GFX_MIRROR_15 /* row 1 (16) */ #define GFX_GRID_STEEL_START 16 #define GFX_GRID_STEEL GFX_GRID_STEEL_START #define GFX_GRID_STEEL_00 (GFX_GRID_STEEL_START + 0) #define GFX_GRID_STEEL_01 (GFX_GRID_STEEL_START + 1) #define GFX_GRID_STEEL_02 (GFX_GRID_STEEL_START + 2) #define GFX_GRID_STEEL_03 (GFX_GRID_STEEL_START + 3) #define GFX_MCDUFFIN_START 20 #define GFX_MCDUFFIN GFX_MCDUFFIN_START #define GFX_MCDUFFIN_RIGHT (GFX_MCDUFFIN_START + 0) #define GFX_MCDUFFIN_UP (GFX_MCDUFFIN_START + 1) #define GFX_MCDUFFIN_LEFT (GFX_MCDUFFIN_START + 2) #define GFX_MCDUFFIN_DOWN (GFX_MCDUFFIN_START + 3) #define GFX_EXIT_CLOSED 24 #define GFX_EXIT_OPENING_1 25 #define GFX_EXIT_OPENING_2 26 #define GFX_EXIT_OPEN 27 #define GFX_KETTLE 28 #define GFX_EXPLOSION_KETTLE 29 /* row 2 (32) */ #define GFX_PRISM 32 #define GFX_WALL_SEVERAL 33 #define GFX_WALL_ANIMATION 34 #define GFX_BLOCK_WOOD 36 #define GFX_BOMB 37 #define GFX_FUSE_ON 38 #define GFX_FUSE_OFF 39 #define GFX_GATE_STONE 40 #define GFX_KEY 41 #define GFX_LIGHTBULB_OFF 42 #define GFX_LIGHTBULB_ON 43 #define GFX_BALL_RED 44 #define GFX_BALL_BLUE 45 #define GFX_BALL_YELLOW 46 #define GFX_BALL_GRAY 47 /* row 3 (48) */ #define GFX_BEAMER_START 48 #define GFX_BEAMER_END 63 /* row 4 (64) */ #define GFX_PACMAN_START 64 #define GFX_PACMAN GFX_PACMAN_START #define GFX_PACMAN_RIGHT (GFX_PACMAN_START + 0) #define GFX_PACMAN_UP (GFX_PACMAN_START + 1) #define GFX_PACMAN_LEFT (GFX_PACMAN_START + 2) #define GFX_PACMAN_DOWN (GFX_PACMAN_START + 3) #define GFX_EXPLOSION_START 72 #define GFX_EXPLOSION_SHORT 76 #define GFX_EXPLOSION_LAST 78 /* row 5 (80) */ #define GFX_POLAR_START 80 #define GFX_POLAR_END 95 /* row 6 (96) */ #define GFX_POLAR_CROSS_START 96 #define GFX_POLAR_CROSS GFX_POLAR_CROSS_START #define GFX_POLAR_CROSS_00 (GFX_POLAR_CROSS_START + 0) #define GFX_POLAR_CROSS_01 (GFX_POLAR_CROSS_START + 1) #define GFX_POLAR_CROSS_02 (GFX_POLAR_CROSS_START + 2) #define GFX_POLAR_CROSS_03 (GFX_POLAR_CROSS_START + 3) #define GFX_MIRROR_FIXED_START 100 #define GFX_MIRROR_FIXED GFX_MIRROR_FIXED_START #define GFX_MIRROR_FIXED_00 (GFX_MIRROR_FIXED_START + 0) #define GFX_MIRROR_FIXED_01 (GFX_MIRROR_FIXED_START + 1) #define GFX_MIRROR_FIXED_02 (GFX_MIRROR_FIXED_START + 2) #define GFX_MIRROR_FIXED_03 (GFX_MIRROR_FIXED_START + 3) /* row 7 (112) */ #define GFX_BLOCK_STONE 112 #define GFX_GATE_WOOD 113 #define GFX_FUEL_FULL 114 #define GFX_FUEL_EMPTY 115 #define GFX_GRID_WOOD_00 116 #define GFX_GRID_WOOD_01 117 #define GFX_GRID_WOOD_02 118 #define GFX_GRID_WOOD_03 119 /* row 8 (128) */ #define GFX_ARROW_BLUE_LEFT 128 #define GFX_ARROW_BLUE_RIGHT 129 #define GFX_ARROW_BLUE_UP 130 #define GFX_ARROW_BLUE_DOWN 131 #define GFX_ARROW_RED_LEFT 132 #define GFX_ARROW_RED_RIGHT 133 #define GFX_ARROW_RED_UP 134 #define GFX_ARROW_RED_DOWN 135 /* row 9 (144) */ #define GFX_SCROLLBAR_BLUE 144 #define GFX_SCROLLBAR_RED 145 /* row 10 (160) */ #define GFX_MASK_CIRCLE 160 #define GFX_MASK_RECTANGLE 161 #define GFX_MASK_RECTANGLE2 162 #define GFX_MASK_RECTANGLE3 163 #define GFX_MASK_GRID_00 164 #define GFX_MASK_GRID_01 165 #define GFX_MASK_GRID_02 166 #define GFX_MASK_GRID_03 167 /* row 11 (176) */ #define GFX_MASK_MCDUFFIN_00 176 #define GFX_MASK_MCDUFFIN_01 177 #define GFX_MASK_MCDUFFIN_02 178 #define GFX_MASK_MCDUFFIN_03 179 /* pseudo-graphics; will be mapped to other graphics */ #define GFX_WALL_STEEL 192 #define GFX_WALL_WOOD 193 #define GFX_WALL_ICE 194 #define GFX_WALL_AMOEBA 195 #define GFX_DF_WALL_STEEL 196 #define GFX_DF_WALL_WOOD 197 #define GFX_KUGEL_ROT GFX_BALL_RED #define GFX_KUGEL_BLAU GFX_BALL_BLUE #define GFX_KUGEL_GELB GFX_BALL_YELLOW #define GFX_KUGEL_GRAU GFX_BALL_GRAY /* graphics from "MirrorFont" */ #define GFX_CHAR_START (GFX_START_MIRRORFONT) #define GFX_CHAR_ASCII0 (GFX_CHAR_START - 32) #define GFX_CHAR_AUSRUF (GFX_CHAR_ASCII0 + 33) #define GFX_CHAR_ZOLL (GFX_CHAR_ASCII0 + 34) #define GFX_CHAR_DOLLAR (GFX_CHAR_ASCII0 + 36) #define GFX_CHAR_PROZ (GFX_CHAR_ASCII0 + 37) #define GFX_CHAR_APOSTR (GFX_CHAR_ASCII0 + 39) #define GFX_CHAR_KLAMM1 (GFX_CHAR_ASCII0 + 40) #define GFX_CHAR_KLAMM2 (GFX_CHAR_ASCII0 + 41) #define GFX_CHAR_PLUS (GFX_CHAR_ASCII0 + 43) #define GFX_CHAR_KOMMA (GFX_CHAR_ASCII0 + 44) #define GFX_CHAR_MINUS (GFX_CHAR_ASCII0 + 45) #define GFX_CHAR_PUNKT (GFX_CHAR_ASCII0 + 46) #define GFX_CHAR_SLASH (GFX_CHAR_ASCII0 + 47) #define GFX_CHAR_0 (GFX_CHAR_ASCII0 + 48) #define GFX_CHAR_9 (GFX_CHAR_ASCII0 + 57) #define GFX_CHAR_DOPPEL (GFX_CHAR_ASCII0 + 58) #define GFX_CHAR_SEMIKL (GFX_CHAR_ASCII0 + 59) #define GFX_CHAR_LT (GFX_CHAR_ASCII0 + 60) #define GFX_CHAR_GLEICH (GFX_CHAR_ASCII0 + 61) #define GFX_CHAR_GT (GFX_CHAR_ASCII0 + 62) #define GFX_CHAR_FRAGE (GFX_CHAR_ASCII0 + 63) #define GFX_CHAR_AT (GFX_CHAR_ASCII0 + 64) #define GFX_CHAR_A (GFX_CHAR_ASCII0 + 65) #define GFX_CHAR_Z (GFX_CHAR_ASCII0 + 90) #define GFX_CHAR_AE (GFX_CHAR_ASCII0 + 91) #define GFX_CHAR_OE (GFX_CHAR_ASCII0 + 92) #define GFX_CHAR_UE (GFX_CHAR_ASCII0 + 93) #define GFX_CHAR_COPY (GFX_CHAR_ASCII0 + 94) #define GFX_CHAR_END (GFX_CHAR_START + 79) /* graphics from "MirrorDF" */ #define GFX_DF_MIRROR_00 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 0) #define GFX_DF_MIRROR_01 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 1) #define GFX_DF_MIRROR_02 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 2) #define GFX_DF_MIRROR_03 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 3) #define GFX_DF_MIRROR_04 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 4) #define GFX_DF_MIRROR_05 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 5) #define GFX_DF_MIRROR_06 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 6) #define GFX_DF_MIRROR_07 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 7) #define GFX_DF_MIRROR_08 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 8) #define GFX_DF_MIRROR_09 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 9) #define GFX_DF_MIRROR_10 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 10) #define GFX_DF_MIRROR_11 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 11) #define GFX_DF_MIRROR_12 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 12) #define GFX_DF_MIRROR_13 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 13) #define GFX_DF_MIRROR_14 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 14) #define GFX_DF_MIRROR_15 (GFX_START_MIRRORDF + 0 * DF_PER_LINE + 15) #define GFX_DF_MIRROR_AUTO_00 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 0) #define GFX_DF_MIRROR_AUTO_01 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 1) #define GFX_DF_MIRROR_AUTO_02 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 2) #define GFX_DF_MIRROR_AUTO_03 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 3) #define GFX_DF_MIRROR_AUTO_04 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 4) #define GFX_DF_MIRROR_AUTO_05 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 5) #define GFX_DF_MIRROR_AUTO_06 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 6) #define GFX_DF_MIRROR_AUTO_07 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 7) #define GFX_DF_MIRROR_AUTO_08 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 8) #define GFX_DF_MIRROR_AUTO_09 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 9) #define GFX_DF_MIRROR_AUTO_10 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 10) #define GFX_DF_MIRROR_AUTO_11 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 11) #define GFX_DF_MIRROR_AUTO_12 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 12) #define GFX_DF_MIRROR_AUTO_13 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 13) #define GFX_DF_MIRROR_AUTO_14 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 14) #define GFX_DF_MIRROR_AUTO_15 (GFX_START_MIRRORDF + 1 * DF_PER_LINE + 15) #define GFX_GRID_STEEL_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 0) #define GFX_GRID_STEEL_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 1) #define GFX_GRID_STEEL_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 2) #define GFX_GRID_STEEL_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 3) #define GFX_GRID_STEEL_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 4) #define GFX_GRID_STEEL_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 5) #define GFX_GRID_STEEL_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 6) #define GFX_GRID_STEEL_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 7) #define GFX_GRID_STEEL_FIXED GFX_GRID_STEEL_FIXED_00 #define GFX_GRID_WOOD_FIXED_00 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 8) #define GFX_GRID_WOOD_FIXED_01 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 9) #define GFX_GRID_WOOD_FIXED_02 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 10) #define GFX_GRID_WOOD_FIXED_03 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 11) #define GFX_GRID_WOOD_FIXED_04 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 12) #define GFX_GRID_WOOD_FIXED_05 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 13) #define GFX_GRID_WOOD_FIXED_06 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 14) #define GFX_GRID_WOOD_FIXED_07 (GFX_START_MIRRORDF + 2 * DF_PER_LINE + 15) #define GFX_GRID_WOOD_FIXED GFX_GRID_WOOD_FIXED_00 #define GFX_GRID_STEEL_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 0) #define GFX_GRID_STEEL_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 1) #define GFX_GRID_STEEL_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 2) #define GFX_GRID_STEEL_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 3) #define GFX_GRID_STEEL_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 4) #define GFX_GRID_STEEL_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 5) #define GFX_GRID_STEEL_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 6) #define GFX_GRID_STEEL_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 7) #define GFX_GRID_STEEL_AUTO GFX_GRID_STEEL_AUTO_00 #define GFX_GRID_WOOD_AUTO_00 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 8) #define GFX_GRID_WOOD_AUTO_01 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 9) #define GFX_GRID_WOOD_AUTO_02 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 10) #define GFX_GRID_WOOD_AUTO_03 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 11) #define GFX_GRID_WOOD_AUTO_04 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 12) #define GFX_GRID_WOOD_AUTO_05 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 13) #define GFX_GRID_WOOD_AUTO_06 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 14) #define GFX_GRID_WOOD_AUTO_07 (GFX_START_MIRRORDF + 3 * DF_PER_LINE + 15) #define GFX_GRID_WOOD_AUTO GFX_GRID_WOOD_AUTO_00 #define GFX_BEAMER_RED_START (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 0) #define GFX_BEAMER_RED_END (GFX_START_MIRRORDF + 4 * DF_PER_LINE + 15) #define GFX_BEAMER_YELLOW_START (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 0) #define GFX_BEAMER_YELLOW_END (GFX_START_MIRRORDF + 5 * DF_PER_LINE + 15) #define GFX_BEAMER_GREEN_START (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 0) #define GFX_BEAMER_GREEN_END (GFX_START_MIRRORDF + 6 * DF_PER_LINE + 15) #define GFX_BEAMER_BLUE_START (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 0) #define GFX_BEAMER_BLUE_END (GFX_START_MIRRORDF + 7 * DF_PER_LINE + 15) #define GFX_DF_WALL_SEVERAL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 0) #define GFX_REFRACTOR (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 1) #define GFX_CELL (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 2) #define GFX_MINE (GFX_START_MIRRORDF + 8 * DF_PER_LINE + 4) #define GFX_LASER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 0) #define GFX_LASER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 1) #define GFX_LASER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 2) #define GFX_LASER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 3) #define GFX_RECEIVER_RIGHT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 4) #define GFX_RECEIVER_UP (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 5) #define GFX_RECEIVER_LEFT (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 6) #define GFX_RECEIVER_DOWN (GFX_START_MIRRORDF + 9 * DF_PER_LINE + 7) #define GFX_FIBRE_OPTIC_00 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 0) #define GFX_FIBRE_OPTIC_01 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 1) #define GFX_FIBRE_OPTIC_02 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 2) #define GFX_FIBRE_OPTIC_03 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 3) #define GFX_FIBRE_OPTIC_04 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 4) #define GFX_FIBRE_OPTIC_05 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 5) #define GFX_FIBRE_OPTIC_06 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 6) #define GFX_FIBRE_OPTIC_07 (GFX_START_MIRRORDF + 10 * DF_PER_LINE + 7) #define GFX_FIBRE_OPTIC_ED_00 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 0) #define GFX_FIBRE_OPTIC_ED_01 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 1) #define GFX_FIBRE_OPTIC_ED_02 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 2) #define GFX_FIBRE_OPTIC_ED_03 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 3) #define GFX_FIBRE_OPTIC_ED_04 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 4) #define GFX_FIBRE_OPTIC_ED_05 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 5) #define GFX_FIBRE_OPTIC_ED_06 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 6) #define GFX_FIBRE_OPTIC_ED_07 (GFX_START_MIRRORDF + 11 * DF_PER_LINE + 7) /* the names of the sounds */ #define SND_AMOEBE 0 #define SND_ANTIGRAV 1 #define SND_AUTSCH 2 #define SND_BONG 3 #define SND_FUEL 4 #define SND_HALLOFFAME 5 #define SND_HOLZ 6 #define SND_HUI 7 #define SND_KABUMM 8 #define SND_KINK 9 #define SND_KLING 10 #define SND_LASER 11 #define SND_OEFFNEN 12 #define SND_QUIEK 13 #define SND_RHYTHMLOOP 14 #define SND_ROAAAR 15 #define SND_SIRR 16 #define SND_SLURP 17 #define SND_WARNTON 18 #define SND_WHOOSH 19 #define NUM_SOUNDS 20 /* default input keys */ #define DEFAULT_KEY_LEFT KSYM_Left #define DEFAULT_KEY_RIGHT KSYM_Right #define DEFAULT_KEY_UP KSYM_Up #define DEFAULT_KEY_DOWN KSYM_Down #define DEFAULT_KEY_SNAP KSYM_Shift_L #define DEFAULT_KEY_BOMB KSYM_Shift_R #define DEFAULT_KEY_OKAY KSYM_Return #define DEFAULT_KEY_CANCEL KSYM_Escape /* directions for moving */ #define MV_NO_MOVING 0 #define MV_LEFT (1 << 0) #define MV_RIGHT (1 << 1) #define MV_UP (1 << 2) #define MV_DOWN (1 << 3) /* laser angles (directions) */ #define ANG_RAY_RIGHT 0 #define ANG_RAY_UP 4 #define ANG_RAY_LEFT 8 #define ANG_RAY_DOWN 12 /* laser angles (degree) */ #define ANG_RAY_0 0 #define ANG_RAY_90 4 #define ANG_RAY_180 8 #define ANG_RAY_270 12 #define IS_22_5_ANGLE(angle) ((angle) % 2) #define IS_90_ANGLE(angle) (!((angle) % 4)) #define IS_HORIZ_ANGLE(angle) (!((angle) % 8)) #define IS_VERT_ANGLE(angle) ((angle) % 8) /* mirror angles */ #define ANG_MIRROR_0 0 #define ANG_MIRROR_45 4 #define ANG_MIRROR_90 8 #define ANG_MIRROR_135 12 /* positions for checking where laser already hits element */ #define HIT_POS_CENTER 1 #define HIT_POS_EDGE 2 #define HIT_POS_BETWEEN 4 /* masks for scanning elements */ #define HIT_MASK_NO_HIT 0 #define HIT_MASK_TOPLEFT 1 #define HIT_MASK_TOPRIGHT 2 #define HIT_MASK_BOTTOMLEFT 4 #define HIT_MASK_BOTTOMRIGHT 8 #define HIT_MASK_LEFT (HIT_MASK_TOPLEFT | HIT_MASK_BOTTOMLEFT) #define HIT_MASK_RIGHT (HIT_MASK_TOPRIGHT | HIT_MASK_BOTTOMRIGHT) #define HIT_MASK_TOP (HIT_MASK_TOPLEFT | HIT_MASK_TOPRIGHT) #define HIT_MASK_BOTTOM (HIT_MASK_BOTTOMLEFT | HIT_MASK_BOTTOMRIGHT) #define HIT_MASK_ALL (HIT_MASK_LEFT | HIT_MASK_RIGHT) /* step values for rotating elements */ #define ROTATE_NO_ROTATING 0 #define ROTATE_LEFT (+1) #define ROTATE_RIGHT (-1) #define BUTTON_ROTATION(button) ((button) == MB_LEFTBUTTON ? ROTATE_LEFT : \ (button) == MB_RIGHTBUTTON ? ROTATE_RIGHT : \ ROTATE_NO_ROTATING) /* game over values */ #define GAME_OVER_NO_ENERGY 1 #define GAME_OVER_OVERLOADED 2 #define GAME_OVER_BOMB 3 /* values for joystick directions and buttons */ #define JOY_LEFT MV_LEFT #define JOY_RIGHT MV_RIGHT #define JOY_UP MV_UP #define JOY_DOWN MV_DOWN #define JOY_BUTTON_1 (1 << 4) #define JOY_BUTTON_2 (1 << 5) #define JOY_BUTTON (JOY_BUTTON_1 | JOY_BUTTON_2) /* values for game_status */ #define EXITGAME 0 #define MAINMENU 1 #define PLAYING 2 #define LEVELED 3 #define HELPSCREEN 4 #define CHOOSELEVEL 5 #define TYPENAME 6 #define HALLOFFAME 7 #define SETUP 8 /* return values for GameActions */ #define ACT_GO_ON 0 #define ACT_GAME_OVER 1 #define ACT_NEW_GAME 2 /* values for color_status */ #define STATIC_COLORS 0 #define DYNAMIC_COLORS 1 #define PROGRAM_VERSION_MAJOR 2 #define PROGRAM_VERSION_MINOR 0 #define PROGRAM_VERSION_PATCH 2 #define PROGRAM_VERSION_STRING "2.0.2" #define PROGRAM_TITLE_STRING "Mirror Magic II" #define PROGRAM_AUTHOR_STRING "Holger Schemel" #define PROGRAM_RIGHTS_STRING "Copyright ^1994-2001" #define PROGRAM_DOS_PORT_STRING "DOS port based on code by Guido Schulz" #define PROGRAM_IDENT_STRING PROGRAM_VERSION_STRING " " TARGET_STRING #define WINDOW_TITLE_STRING PROGRAM_TITLE_STRING " " PROGRAM_IDENT_STRING #define WINDOW_SUBTITLE_STRING PROGRAM_RIGHTS_STRING " " PROGRAM_AUTHOR_STRING #define ICON_TITLE_STRING PROGRAM_TITLE_STRING #define UNIX_USERDATA_DIRECTORY ".mirrormagic" #define X11_ICON_FILENAME "mirrormagic_icon.xbm" #define X11_ICONMASK_FILENAME "mirrormagic_iconmask.xbm" #define MSDOS_POINTER_FILENAME "mouse.pcx" /* file version numbers for resource files (levels, score, setup, etc.) ** currently supported/known file version numbers: ** 1.4 (still in use) ** 2.0 (actual) */ #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0) #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0) /* file version does not change for every program version, but is changed when new features are introduced that are incompatible with older file versions, so that they can be treated accordingly */ #define FILE_VERSION_ACTUAL FILE_VERSION_2_0 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ PROGRAM_VERSION_MINOR, \ PROGRAM_VERSION_PATCH) /* for DrawGraphicAnimation() [tools.c] and AnimateToon() [cartoons.c] */ #define ANIM_NORMAL 0 #define ANIM_OSCILLATE 1 #define ANIM_REVERSE 2 /* sound control */ #define ST(x) (((x)-8)*16) #endif /* MAIN_H */ mirrormagic-2.0.2.0deb1/src/screens.c0000644000175000017500000012235307445426070017257 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * screens.c * ***********************************************************/ #include "libgame/libgame.h" #include "screens.h" #include "events.h" #include "game.h" #include "tools.h" #include "editor.h" #include "files.h" #include "cartoons.h" #include "init.h" /* for DrawSetupScreen(), HandleSetupScreen() */ #define SETUP_SCREEN_POS_START 2 #define SETUP_SCREEN_POS_END (SCR_FIELDY - 1) #define SETUP_SCREEN_POS_EMPTY1 (SETUP_SCREEN_POS_END - 2) #define SETUP_SCREEN_POS_EMPTY2 (SETUP_SCREEN_POS_END - 2) /* for HandleChooseLevel() */ #define MAX_LEVEL_SERIES_ON_SCREEN (SCR_FIELDY - 2) /* buttons and scrollbars identifiers */ #define SCREEN_CTRL_ID_SCROLL_UP 0 #define SCREEN_CTRL_ID_SCROLL_DOWN 1 #define SCREEN_CTRL_ID_SCROLL_VERTICAL 2 #define NUM_SCREEN_SCROLLBUTTONS 2 #define NUM_SCREEN_SCROLLBARS 1 #define NUM_SCREEN_GADGETS 3 /* forward declaration for internal use */ static void HandleScreenGadgets(struct GadgetInfo *); static struct GadgetInfo *screen_gadget[NUM_SCREEN_GADGETS]; void DrawHeadline() { int x = SX + (SXSIZE - strlen(PROGRAM_TITLE_STRING) * FONT1_XSIZE) / 2; DrawText(x, SY + 8, PROGRAM_TITLE_STRING, FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, WINDOW_SUBTITLE_STRING); } static void ToggleFullscreenIfNeeded() { if (setup.fullscreen != video.fullscreen_enabled) { /* save old door content */ BlitBitmap(backbuffer, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); /* toggle fullscreen */ ChangeVideoModeIfNeeded(setup.fullscreen); setup.fullscreen = video.fullscreen_enabled; /* redraw background to newly created backbuffer */ BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); /* restore old door content */ BlitBitmap(pix[PIX_DB_DOOR], backbuffer, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY); redraw_mask = REDRAW_ALL; } } void DrawMainMenu() { static struct LevelDirInfo *leveldir_last_valid = NULL; int i; #if 0 BlitBitmap(drawto,window,0,0,WIN_XSIZE,WIN_YSIZE,0,0); Delay(4000); #endif UnmapAllGadgets(); FadeSounds(); KeyboardAutoRepeatOn(); /* needed if last screen was the playing screen, invoked from level editor */ if (level_editor_test_game) { game_status = LEVELED; DrawLevelEd(); return; } #if 0 /* needed if last screen was the editor screen */ UndrawSpecialEditorDoor(); #endif #if 0 FadeToFront(); return; #endif /* needed if last screen was the setup screen and fullscreen state changed */ ToggleFullscreenIfNeeded(); #ifdef TARGET_SDL SetDrawtoField(DRAW_BACKBUFFER); #endif /* leveldir_current may be invalid (level group, parent link) */ if (!validLevelSeries(leveldir_current)) leveldir_current = getFirstValidLevelSeries(leveldir_last_valid); /* store valid level series information */ leveldir_last_valid = leveldir_current; /* level_nr may have been set to value over handicap with level editor */ if (setup.handicap && level_nr > leveldir_current->handicap_level) level_nr = leveldir_current->handicap_level; GetPlayerConfig(); LoadLevel(level_nr); ClearWindow(); DrawHeadline(); DrawText(SX + 32, SY + 2*32, "Name:", FS_BIG, FC_GREEN); DrawText(SX + 6*32, SY + 2*32, setup.player_name, FS_BIG, FC_RED); DrawText(SX + 32, SY + 3*32, "Level:", FS_BIG, FC_GREEN); DrawText(SX + 11*32, SY + 3*32, int2str(level_nr,3), FS_BIG, (leveldir_current->readonly ? FC_RED : FC_YELLOW)); DrawText(SX + 32, SY + 4*32, "Hall Of Fame", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 5*32, "Level Creator", FS_BIG, FC_GREEN); DrawText(SY + 32, SY + 6*32, "Info Screen", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 7*32, "Start Game", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 8*32, "Setup", FS_BIG, FC_GREEN); DrawText(SX + 32, SY + 9*32, "Quit", FS_BIG, FC_GREEN); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); DrawTextF(7*32 + 6, 3*32 + 9, FC_RED, "%d-%d", leveldir_current->first_level, leveldir_current->last_level); #if 0 if (leveldir_current->readonly) { DrawTextF(15*32 + 6, 3*32 + 9 - 7, FC_RED, "READ"); DrawTextF(15*32 + 6, 3*32 + 9 + 7, FC_RED, "ONLY"); } #endif for(i=2; i<10; i++) DrawGraphic(0, i, GFX_KUGEL_BLAU); DrawGraphic(10, 3, GFX_ARROW_BLUE_LEFT); DrawGraphic(14, 3, GFX_ARROW_BLUE_RIGHT); DrawText(SX + 40, SY + 326, "A Game by Artsoft Entertainment", FS_SMALL, FC_RED); if (leveldir_current->name) { int len = strlen(leveldir_current->name); #if 0 int lxpos = SX + (SXSIZE - len * FONT4_XSIZE) / 2; int lypos = SY + 352; #endif int lxpos = SX + SXSIZE - len * FONT4_XSIZE; int lypos = SY + 9 * 32 + 8; DrawText(lxpos, lypos, leveldir_current->name, FS_SMALL, FC_SPECIAL2); } FadeToFront(); InitAnimation(); HandleMainMenu(0,0, 0,0, MB_MENU_INITIALIZE); OpenDoor(DOOR_CLOSE_1 | DOOR_OPEN_2); #if 0 ClearEventQueue(); #endif } static void gotoTopLevelDir() { /* move upwards to top level directory */ while (leveldir_current->node_parent) { /* write a "path" into level tree for easy navigation to last level */ if (leveldir_current->node_parent->node_group->cl_first == -1) { int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); int leveldir_pos = posLevelDirInfo(leveldir_current); int num_page_entries; int cl_first, cl_cursor; if (num_leveldirs <= MAX_LEVEL_SERIES_ON_SCREEN) num_page_entries = num_leveldirs; else num_page_entries = MAX_LEVEL_SERIES_ON_SCREEN - 1; cl_first = MAX(0, leveldir_pos - num_page_entries + 1); cl_cursor = leveldir_pos - cl_first + 3; leveldir_current->node_parent->node_group->cl_first = cl_first; leveldir_current->node_parent->node_group->cl_cursor = cl_cursor; } leveldir_current = leveldir_current->node_parent; } } void HandleMainMenu(int mx, int my, int dx, int dy, int button) { static int choice = 3; static int redraw = TRUE; int x = (mx + 32 - SX) / 32, y = (my + 32 - SY) / 32; if (redraw || button == MB_MENU_INITIALIZE) { DrawGraphic(0, choice - 1, GFX_KUGEL_ROT); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dx && choice == 4) { x = (dx < 0 ? 11 : 15); y = 4; } else if (dy) { x = 1; y = choice + dy; } else x = y = 0; if (y < 3) y = 3; else if (y > 10) y = 10; } if (!mx && !my && !dx && !dy) { x = 1; y = choice; } if (y == 4 && ((x == 11 && level_nr > leveldir_current->first_level) || (x == 15 && level_nr < leveldir_current->last_level)) && button) { static unsigned long level_delay = 0; int step = (button == 1 ? 1 : button == 2 ? 5 : 10); int new_level_nr, old_level_nr = level_nr; int font_color = (leveldir_current->readonly ? FC_RED : FC_YELLOW); new_level_nr = level_nr + (x == 11 ? -step : +step); if (new_level_nr < leveldir_current->first_level) new_level_nr = leveldir_current->first_level; if (new_level_nr > leveldir_current->last_level) new_level_nr = leveldir_current->last_level; if (setup.handicap && new_level_nr > leveldir_current->handicap_level) new_level_nr = leveldir_current->handicap_level; if (old_level_nr == new_level_nr || !DelayReached(&level_delay, GADGET_FRAME_DELAY)) goto out; level_nr = new_level_nr; DrawTextExt(drawto, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); DrawTextExt(window, SX + 11 * 32, SY + 3 * 32, int2str(level_nr, 3), FS_BIG, font_color); LoadLevel(level_nr); DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE); /* needed because DrawMicroLevel() takes some time */ BackToFront(); SyncDisplay(); DelayReached(&level_delay, 0); /* reset delay counter */ } else if (x == 1 && y >= 3 && y <= 10) { if (button) { if (y != choice) { DrawGraphic(0, y - 1, GFX_KUGEL_ROT); DrawGraphic(0, choice - 1, GFX_KUGEL_BLAU); choice = y; } } else { if (y == 3) { game_status = TYPENAME; HandleTypeName(strlen(setup.player_name), 0); } else if (y == 4) { if (leveldir_first) { game_status = CHOOSELEVEL; SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); gotoTopLevelDir(); DrawChooseLevel(); } } else if (y == 5) { game_status = HALLOFFAME; DrawHallOfFame(-1); } else if (y == 6) { if (leveldir_current->readonly && strcmp(setup.player_name, "Artsoft") != 0) Request("This level is read only !", REQ_CONFIRM); game_status = LEVELED; DrawLevelEd(); } else if (y == 7) { game_status = HELPSCREEN; DrawHelpScreen(); } else if (y == 8) { game_status = PLAYING; StopAnimation(); InitGame(); } else if (y == 9) { game_status = SETUP; DrawSetupScreen(); } else if (y == 10) { SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); if (Request("Do you really want to quit ?", REQ_ASK | REQ_STAY_CLOSED)) game_status = EXITGAME; } redraw = TRUE; } } BackToFront(); out: if (game_status == MAINMENU) { DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE); DoAnimation(); } } #define MAX_HELPSCREEN_ELS 10 #define HA_NEXT -999 #define HA_END -1000 static long helpscreen_state; static int helpscreen_step[MAX_HELPSCREEN_ELS]; static int helpscreen_frame[MAX_HELPSCREEN_ELS]; static int helpscreen_delay[MAX_HELPSCREEN_ELS]; static int helpscreen_action[] = { GFX_EMPTY,1,100, HA_NEXT, GFX_BOMB,1,50, GFX_EXPLOSION_START,8,1, GFX_EMPTY,1,10, HA_NEXT, GFX_PACMAN+0,1,3, GFX_PACMAN+4,1,2, GFX_PACMAN+0,1,3, GFX_PACMAN+1,1,3, GFX_PACMAN+5,1,2, GFX_PACMAN+1,1,3, GFX_PACMAN+2,1,3, GFX_PACMAN+6,1,2, GFX_PACMAN+2,1,3, GFX_PACMAN+3,1,3, GFX_PACMAN+7,1,2, GFX_PACMAN+3,1,3, HA_NEXT, HA_END }; static char *helpscreen_eltext[][2] = { {"Empty field:", "You can walk through it"}, {"Bomb: You can move it, but be", "careful when dropping it"}, {"Pacman: Eats the amoeba and you,", "if you're not careful"}, }; static int num_helpscreen_els = sizeof(helpscreen_eltext)/(2*sizeof(char *)); static char *helpscreen_music[][3] = { { "Alchemy", "Ian Boddy", "Drive" }, { "The Chase", "Propaganda", "A Secret Wish" }, { "Network 23", "Tangerine Dream", "Exit" }, { "Czardasz", "Robert Pieculewicz", "Czardasz" }, { "21st Century Common Man", "Tangerine Dream", "Tyger" }, { "Voyager", "The Alan Parsons Project","Pyramid" }, { "Twilight Painter", "Tangerine Dream", "Heartbreakers" } }; static int helpscreen_musicpos; void DrawHelpScreenElAction(int start) { int i = 0, j = 0; int frame, graphic; int xstart = SX+16, ystart = SY+64+2*32, ystep = TILEY+4; while(helpscreen_action[j] != HA_END) { if (i>=start+MAX_HELPSCREEN_ELS || i>=num_helpscreen_els) break; else if (i=start && helpscreen_delay[i-start]) helpscreen_delay[i-start]--; while(helpscreen_action[j] != HA_NEXT) j++; j++; i++; continue; } j += 3*helpscreen_step[i-start]; graphic = helpscreen_action[j++]; if (helpscreen_frame[i-start]) { frame = helpscreen_action[j++] - helpscreen_frame[i-start]; helpscreen_frame[i-start]--; } else { frame = 0; helpscreen_frame[i-start] = helpscreen_action[j++]-1; } helpscreen_delay[i-start] = helpscreen_action[j++] - 1; if (helpscreen_action[j] == HA_NEXT) { if (!helpscreen_frame[i-start]) helpscreen_step[i-start] = 0; } else { if (!helpscreen_frame[i-start]) helpscreen_step[i-start]++; while(helpscreen_action[j] != HA_NEXT) j++; } j++; DrawGraphicExt(drawto, xstart, ystart+(i-start)*ystep, graphic+frame); i++; } for(i=2;i<16;i++) { MarkTileDirty(0,i); MarkTileDirty(1,i); } } void DrawHelpScreenElText(int start) { int i; int xstart = SX + 56, ystart = SY + 65 + 2 * 32, ystep = TILEY + 4; int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "The game elements:"); for(i=start; i < start + MAX_HELPSCREEN_ELS && i < num_helpscreen_els; i++) { DrawText(xstart, ystart + (i - start) * ystep + (*helpscreen_eltext[i][1] ? 0 : 8), helpscreen_eltext[i][0], FS_SMALL, FC_YELLOW); DrawText(xstart, ystart + (i - start) * ystep + 16, helpscreen_eltext[i][1], FS_SMALL, FC_YELLOW); } DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); } void DrawHelpScreenMusicText(int num) { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; FadeSounds(); ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "The game background music loops:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "Excerpt from"); DrawTextFCentered(ystart + 1 * ystep, FC_RED, "\"%s\"", helpscreen_music[num][0]); DrawTextFCentered(ystart + 2 * ystep, FC_YELLOW, "by"); DrawTextFCentered(ystart + 3 * ystep, FC_RED, "%s", helpscreen_music[num][1]); DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, "from the album"); DrawTextFCentered(ystart + 5 * ystep, FC_RED, "\"%s\"", helpscreen_music[num][2]); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); #if 0 PlaySoundLoop(background_loop[num]); #endif } void DrawHelpScreenCreditsText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; FadeSounds(); ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "Credits:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "DOS port based on code by:"); DrawTextFCentered(ystart + 1 * ystep, FC_RED, "Guido Schulz"); DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, "If you have created new levels,"); DrawTextFCentered(ystart + 4 * ystep, FC_YELLOW, "send them to me to include them!"); DrawTextFCentered(ystart + 5 * ystep, FC_YELLOW, ":-)"); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for next page"); } void DrawHelpScreenContactText() { int ystart = 150, ystep = 30; int ybottom = SYSIZE - 20; ClearWindow(); DrawHeadline(); DrawTextFCentered(100, FC_GREEN, "Program information:"); DrawTextFCentered(ystart + 0 * ystep, FC_YELLOW, "This game is Freeware!"); DrawTextFCentered(ystart + 1 * ystep, FC_YELLOW, "If you like it, send e-mail to:"); DrawTextFCentered(ystart + 2 * ystep, FC_RED, "info@artsoft.org"); DrawTextFCentered(ystart + 3 * ystep, FC_YELLOW, "or SnailMail to:"); DrawTextFCentered(ystart + 4 * ystep + 0, FC_RED, "Holger Schemel"); DrawTextFCentered(ystart + 4 * ystep + 20, FC_RED, "Detmolder Strasse 189"); DrawTextFCentered(ystart + 4 * ystep + 40, FC_RED, "33604 Bielefeld"); DrawTextFCentered(ystart + 4 * ystep + 60, FC_RED, "Germany"); DrawTextFCentered(ybottom, FC_BLUE, "Press any key or button for main menu"); } void DrawHelpScreen() { int i; UnmapAllGadgets(); for(i=0;i= KSYM_A && key <= KSYM_Z) || (key >= KSYM_a && key <= KSYM_z)) && xpos < MAX_PLAYER_NAME_LEN) { char ascii; if (key >= KSYM_A && key <= KSYM_Z) ascii = 'A' + (char)(key - KSYM_A); else ascii = 'a' + (char)(key - KSYM_a); setup.player_name[xpos] = ascii; setup.player_name[xpos + 1] = 0; xpos++; DrawTextExt(drawto, SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); DrawTextExt(window, SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_YELLOW); if (xpos + 6 < SCR_FIELDX) DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); } else if ((key == KSYM_Delete || key == KSYM_BackSpace) && xpos > 0) { xpos--; setup.player_name[xpos] = 0; DrawGraphic(xpos + 6, ypos, GFX_KUGEL_ROT); if (xpos + 7 < SCR_FIELDX) DrawGraphic(xpos + 7, ypos, GFX_EMPTY); } else if (key == KSYM_Return && xpos > 0) { DrawText(SX + 6*32, SY + ypos*32, setup.player_name, FS_BIG, FC_RED); if (xpos + 6 < SCR_FIELDX) DrawGraphic(xpos + 6, ypos, GFX_EMPTY); SaveSetup(); game_status = MAINMENU; } BackToFront(); } static void drawCursorExt(int ypos, int color, int graphic) { static int cursor_array[SCR_FIELDY]; if (graphic) cursor_array[ypos] = graphic; graphic = cursor_array[ypos]; if (color == FC_RED) graphic = (graphic == GFX_ARROW_BLUE_LEFT ? GFX_ARROW_RED_LEFT : graphic == GFX_ARROW_BLUE_RIGHT ? GFX_ARROW_RED_RIGHT : GFX_KUGEL_ROT); DrawGraphic(0, ypos, graphic); } static void initCursor(int ypos, int graphic) { drawCursorExt(ypos, FC_BLUE, graphic); } static void drawCursor(int ypos, int color) { drawCursorExt(ypos, color, 0); } void DrawChooseLevel() { UnmapAllGadgets(); ClearWindow(); HandleChooseLevel(0,0, 0,0, MB_MENU_INITIALIZE); MapChooseLevelGadgets(); FadeToFront(); InitAnimation(); } static void AdjustChooseLevelScrollbar(int id, int first_entry) { struct GadgetInfo *gi = screen_gadget[id]; int items_max, items_visible, item_position; items_max = numLevelDirInfoInGroup(leveldir_current); items_visible = MAX_LEVEL_SERIES_ON_SCREEN - 1; item_position = first_entry; if (item_position > items_max - items_visible) item_position = items_max - items_visible; ModifyGadget(gi, GDI_SCROLLBAR_ITEMS_MAX, items_max, GDI_SCROLLBAR_ITEM_POSITION, item_position, GDI_END); } static void drawChooseLevelList(int first_entry, int num_page_entries) { int i; char buffer[SCR_FIELDX * 2]; int max_buffer_len = (SCR_FIELDX - 2) * 2; int num_leveldirs = numLevelDirInfoInGroup(leveldir_current); ClearRectangle(backbuffer, SX, SY, SXSIZE - 32, SYSIZE); redraw_mask |= REDRAW_FIELD; DrawText(SX, SY, "Level Series", FS_BIG, FC_GREEN); for(i=0; iname , max_buffer_len); buffer[max_buffer_len] = '\0'; DrawText(SX + 32, SY + ypos * 32, buffer, FS_MEDIUM, node->color); if (node->parent_link) initCursor(ypos, GFX_ARROW_BLUE_LEFT); else if (node->level_group) initCursor(ypos, GFX_ARROW_BLUE_RIGHT); else initCursor(ypos, GFX_KUGEL_BLAU); } if (first_entry > 0) DrawGraphic(0, 1, GFX_ARROW_BLUE_UP); if (first_entry + num_page_entries < num_leveldirs) DrawGraphic(0, MAX_LEVEL_SERIES_ON_SCREEN + 1, GFX_ARROW_BLUE_DOWN); } static void drawChooseLevelInfo(int leveldir_pos) { struct LevelDirInfo *node, *node_first; int x, last_redraw_mask = redraw_mask; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node = getLevelDirInfoFromPos(node_first, leveldir_pos); ClearRectangle(drawto, SX + 32, SY + 32, SXSIZE - 64, 32); if (node->parent_link) DrawTextFCentered(40, FC_RED, "leave group \"%s\"", node->class_desc); else if (node->level_group) DrawTextFCentered(40, FC_RED, "enter group \"%s\"", node->class_desc); else DrawTextFCentered(40, FC_RED, "%3d levels (%s)", node->levels, node->class_desc); /* let BackToFront() redraw only what is needed */ redraw_mask = last_redraw_mask | REDRAW_TILES; for (x=0; xcl_first == -1) { leveldir_current->cl_first = MAX(0, leveldir_pos - num_page_entries + 1); leveldir_current->cl_cursor = leveldir_pos - leveldir_current->cl_first + 3; } if (dx == 999) /* first entry is set by scrollbar position */ leveldir_current->cl_first = dy; else AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_pos); redraw = TRUE; } if (redraw) { drawCursor(leveldir_current->cl_cursor - 1, FC_RED); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dy) { x = 1; y = leveldir_current->cl_cursor + dy; } else x = y = 0; /* no action */ if (ABS(dy) == SCR_FIELDY) /* handle KSYM_Page_Up, KSYM_Page_Down */ { dy = SIGN(dy); step = num_page_entries - 1; x = 1; y = (dy < 0 ? 2 : num_page_entries + 3); } } if (x == 1 && y == 2) { if (leveldir_current->cl_first > 0 && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { leveldir_current->cl_first -= step; if (leveldir_current->cl_first < 0) leveldir_current->cl_first = 0; drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_current->cl_first + leveldir_current->cl_cursor - 3); drawCursor(leveldir_current->cl_cursor - 1, FC_RED); AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); return; } } else if (x == 1 && y > num_page_entries + 2) { if (leveldir_current->cl_first + num_page_entries < num_leveldirs && (dy || DelayReached(&choose_delay, GADGET_FRAME_DELAY))) { leveldir_current->cl_first += step; if (leveldir_current->cl_first + num_page_entries > num_leveldirs) leveldir_current->cl_first = MAX(0, num_leveldirs - num_page_entries); drawChooseLevelList(leveldir_current->cl_first, num_page_entries); drawChooseLevelInfo(leveldir_current->cl_first + leveldir_current->cl_cursor - 3); drawCursor(leveldir_current->cl_cursor - 1, FC_RED); AdjustChooseLevelScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL, leveldir_current->cl_first); return; } } if (!mx && !my && !dx && !dy) { x = 1; y = leveldir_current->cl_cursor; } if (dx == 1) { struct LevelDirInfo *node_first, *node_cursor; int leveldir_pos = leveldir_current->cl_first + leveldir_current->cl_cursor - 3; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); if (node_cursor->node_group) { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor->node_group; DrawChooseLevel(); } } else if (dx == -1 && leveldir_current->node_parent) { leveldir_current = leveldir_current->node_parent; DrawChooseLevel(); } if (x == 1 && y >= 3 && y <= num_page_entries + 2) { if (button) { if (y != leveldir_current->cl_cursor) { drawCursor(y - 1, FC_RED); drawCursor(leveldir_current->cl_cursor - 1, FC_BLUE); drawChooseLevelInfo(leveldir_current->cl_first + y - 3); leveldir_current->cl_cursor = y; } } else { struct LevelDirInfo *node_first, *node_cursor; int leveldir_pos = leveldir_current->cl_first + y - 3; node_first = getLevelDirInfoFirstGroupEntry(leveldir_current); node_cursor = getLevelDirInfoFromPos(node_first, leveldir_pos); if (node_cursor->node_group) { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor->node_group; DrawChooseLevel(); } else if (node_cursor->parent_link) { leveldir_current = node_cursor->node_parent; DrawChooseLevel(); } else { node_cursor->cl_first = leveldir_current->cl_first; node_cursor->cl_cursor = leveldir_current->cl_cursor; leveldir_current = node_cursor; LoadLevelSetup_SeriesInfo(); SaveLevelSetup_LastSeries(); SaveLevelSetup_SeriesInfo(); game_status = MAINMENU; DrawMainMenu(); } } } BackToFront(); if (game_status == CHOOSELEVEL) DoAnimation(); } void DrawHallOfFame(int highlight_position) { UnmapAllGadgets(); FadeSounds(); if (highlight_position < 0) LoadScore(level_nr); FadeToFront(); InitAnimation(); HandleHallOfFame(highlight_position,0, 0,0, MB_MENU_INITIALIZE); PlaySound(SND_HALLOFFAME); } static void drawHallOfFameList(int first_entry, int highlight_position) { int i; ClearWindow(); DrawText(SX + 80, SY + 8, "Hall Of Fame", FS_BIG, FC_YELLOW); DrawTextFCentered(46, FC_RED, "HighScores of Level %d", level_nr); for(i=0; i 0) { first_entry -= step; if (first_entry < 0) first_entry = 0; drawHallOfFameList(first_entry, highlight_position); return; } } else if (dy > 0) { if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN < MAX_SCORE_ENTRIES) { first_entry += step; if (first_entry + MAX_LEVEL_SERIES_ON_SCREEN > MAX_SCORE_ENTRIES) first_entry = MAX(0, MAX_SCORE_ENTRIES - MAX_LEVEL_SERIES_ON_SCREEN); drawHallOfFameList(first_entry, highlight_position); return; } } if (button_released) { FadeSound(SND_HALLOFFAME); game_status = MAINMENU; DrawMainMenu(); } BackToFront(); if (game_status == HALLOFFAME) DoAnimation(); } void DrawSetupScreen() { int i; static struct setup { boolean *value; char *text; } setup_info[] = { { &setup.sound, "Sound:", }, { &setup.sound_loops, "Sound Loops:" }, { &setup.sound_music, "Game Music:" }, { &setup.fullscreen, "Fullscreen:" }, { &setup.quick_doors, "Quick Doors:" }, { &setup.handicap, "Handicap:" }, { &setup.time_limit, "Timelimit:" }, { NULL, "" }, { NULL, "Exit" }, { NULL, "Save and exit" } }; UnmapAllGadgets(); ClearWindow(); DrawText(SX + 16, SY + 16, "SETUP",FS_BIG,FC_YELLOW); for(i=SETUP_SCREEN_POS_START;i<=SETUP_SCREEN_POS_END;i++) { int base = i - SETUP_SCREEN_POS_START; if (!(i >= SETUP_SCREEN_POS_EMPTY1 && i <= SETUP_SCREEN_POS_EMPTY2)) { DrawText(SX+32,SY+i*32, setup_info[base].text, FS_BIG,FC_GREEN); if (strcmp(setup_info[base].text, "Input Devices") == 0) initCursor(i, GFX_ARROW_BLUE_RIGHT); else initCursor(i, GFX_KUGEL_BLAU); } if (setup_info[base].value) { int setting_value = *setup_info[base].value; DrawText(SX+13*32, SY+i*32, (setting_value ? "on" : "off"), FS_BIG, (setting_value ? FC_YELLOW : FC_BLUE)); } } FadeToFront(); InitAnimation(); HandleSetupScreen(0,0,0,0,MB_MENU_INITIALIZE); } void HandleSetupScreen(int mx, int my, int dx, int dy, int button) { static int choice = 3; static int redraw = TRUE; int x = (mx+32-SX)/32, y = (my+32-SY)/32; int pos_start = SETUP_SCREEN_POS_START + 1; int pos_empty1 = SETUP_SCREEN_POS_EMPTY1 + 1; int pos_empty2 = SETUP_SCREEN_POS_EMPTY2 + 1; int pos_end = SETUP_SCREEN_POS_END + 1; if (button == MB_MENU_INITIALIZE) redraw = TRUE; if (redraw) { drawCursor(choice - 1, FC_RED); redraw = FALSE; } if (button == MB_MENU_INITIALIZE) return; if (dx || dy) { if (dy) { x = 1; y = choice+dy; } else x = y = 0; if (y >= pos_empty1 && y <= pos_empty2) y = (dy > 0 ? pos_empty2 + 1 : pos_empty1 - 1); if (y < pos_start) y = pos_start; else if (y > pos_end) y = pos_end; } if (!mx && !my && !dx && !dy) { x = 1; y = choice; } if (x==1 && y >= pos_start && y <= pos_end && !(y >= pos_empty1 && y <= pos_empty2)) { if (button) { if (y!=choice) { drawCursor(y - 1, FC_RED); drawCursor(choice - 1, FC_BLUE); } choice = y; } else { int yy = y-1; if (y==3 && audio.sound_available) { if (setup.sound) { DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); DrawText(SX+13*32, SY+(yy+1)*32,"off",FS_BIG,FC_BLUE); DrawText(SX+13*32, SY+(yy+2)*32,"off",FS_BIG,FC_BLUE); setup.sound_loops = FALSE; setup.sound_music = FALSE; } else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.sound = !setup.sound; } else if (y==4 && audio.loops_available) { if (setup.sound_loops) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+13*32, SY+(yy-1)*32,"on ",FS_BIG,FC_YELLOW); setup.sound = TRUE; } setup.sound_loops = !setup.sound_loops; } else if (y==5 && audio.loops_available) { if (setup.sound_music) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else { DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); DrawText(SX+13*32, SY+(yy-2)*32,"on ",FS_BIG,FC_YELLOW); setup.sound = TRUE; } setup.sound_music = !setup.sound_music; } else if (y==6 && video.fullscreen_available) { if (setup.fullscreen) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.fullscreen = !setup.fullscreen; } else if (y==7) { if (setup.quick_doors) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.quick_doors = !setup.quick_doors; } else if (y==8) { if (setup.handicap) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.handicap = !setup.handicap; } else if (y==9) { if (setup.time_limit) DrawText(SX+13*32, SY+yy*32,"off",FS_BIG,FC_BLUE); else DrawText(SX+13*32, SY+yy*32,"on ",FS_BIG,FC_YELLOW); setup.time_limit = !setup.time_limit; } else if (y==pos_end-1 || y==pos_end) { if (y==pos_end) SaveSetup(); game_status = MAINMENU; DrawMainMenu(); redraw = TRUE; } } } BackToFront(); if (game_status==SETUP) DoAnimation(); } void HandleGameActions() { #if 0 unsigned long delay; #endif if (game_status != PLAYING) return; /* if (local_player->LevelSolved) GameWon(); */ /* printf("TEST 2: %ld\n", Counter()); */ /* printf("."); */ #if 1 if (!button_status) ClickElement(0, 0, MB_NOT_PRESSED); GameActions(); if (game.game_over) { char *request_text = ""; StopSound(SND_WARNTON); switch(game.game_over_cause) { case GAME_OVER_NO_ENERGY: request_text = "Out of magic energy ! Play it again ?"; break; case GAME_OVER_OVERLOADED: request_text = "Magic spell hit Mc Duffin ! Play it again ?"; break; case GAME_OVER_BOMB: request_text = "Bomb killed Mc Duffin ! Play it again ?"; break; default: request_text = "Game Over ! Play it again ?"; break; } if (Request(request_text, REQ_ASK | REQ_STAY_CLOSED)) InitGame(); else { game_status = MAINMENU; DrawMainMenu(); } } else if (game.level_solved) { StopSound(SND_WARNTON); GameWon(); } #endif #if 0 delay=Counter(); ClickElement(0,0,MB_NOT_PRESSED); if (WN) GameWon(); else { switch(GameActions(0,0,MB_NOT_PRESSED)) { case ACT_GAME_OVER: game_status=MAINMENU; DrawMainMenu(); BackToFront(); break; case ACT_NEW_GAME: game_status=PLAYING; InitGame(); break; case ACT_GO_ON: break; default: break; } } if (!OL && delay<=Counter()) WaitUntilDelayReached(&delay, 50); #endif BackToFront(); #if 0 /* !!! */ Delay(10); /* !!! */ #endif } /* ---------- new screen button stuff -------------------------------------- */ /* graphic position and size values for buttons and scrollbars */ #define SC_SCROLLBUTTON_XPOS 64 #define SC_SCROLLBUTTON_YPOS 0 #define SC_SCROLLBAR_XPOS 0 #define SC_SCROLLBAR_YPOS 64 #define SC_SCROLLBUTTON_XSIZE 32 #define SC_SCROLLBUTTON_YSIZE 32 #define SC_SCROLL_UP_XPOS (SXSIZE - SC_SCROLLBUTTON_XSIZE) #define SC_SCROLL_UP_YPOS SC_SCROLLBUTTON_YSIZE #define SC_SCROLL_DOWN_XPOS SC_SCROLL_UP_XPOS #define SC_SCROLL_DOWN_YPOS (SYSIZE - SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XPOS SC_SCROLL_UP_XPOS #define SC_SCROLL_VERTICAL_YPOS (SC_SCROLL_UP_YPOS + SC_SCROLLBUTTON_YSIZE) #define SC_SCROLL_VERTICAL_XSIZE SC_SCROLLBUTTON_XSIZE #define SC_SCROLL_VERTICAL_YSIZE (SYSIZE - 3 * SC_SCROLLBUTTON_YSIZE) #define SC_BORDER_SIZE 14 static struct { int xpos, ypos; int x, y; int gadget_id; char *infotext; } scrollbutton_info[NUM_SCREEN_SCROLLBUTTONS] = { { SC_SCROLLBUTTON_XPOS + 0 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, SC_SCROLL_UP_XPOS, SC_SCROLL_UP_YPOS, SCREEN_CTRL_ID_SCROLL_UP, "scroll level series up" }, { SC_SCROLLBUTTON_XPOS + 1 * SC_SCROLLBUTTON_XSIZE, SC_SCROLLBUTTON_YPOS, SC_SCROLL_DOWN_XPOS, SC_SCROLL_DOWN_YPOS, SCREEN_CTRL_ID_SCROLL_DOWN, "scroll level series down" } }; static struct { int xpos, ypos; int x, y; int width, height; int type; int gadget_id; char *infotext; } scrollbar_info[NUM_SCREEN_SCROLLBARS] = { { SC_SCROLLBAR_XPOS, SC_SCROLLBAR_YPOS, SX + SC_SCROLL_VERTICAL_XPOS, SY + SC_SCROLL_VERTICAL_YPOS, SC_SCROLL_VERTICAL_XSIZE, SC_SCROLL_VERTICAL_YSIZE, GD_TYPE_SCROLLBAR_VERTICAL, SCREEN_CTRL_ID_SCROLL_VERTICAL, "scroll level series vertically" } }; static void CreateScreenScrollbuttons() { Bitmap *gd_bitmap = pix[PIX_BACK]; struct GadgetInfo *gi; unsigned long event_mask; int i; for (i=0; icustom_id; if (game_status != CHOOSELEVEL) return; switch (id) { case SCREEN_CTRL_ID_SCROLL_UP: HandleChooseLevel(SX,SY + 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_DOWN: HandleChooseLevel(SX,SY + SYSIZE - 32, 0,0, MB_MENU_MARK); break; case SCREEN_CTRL_ID_SCROLL_VERTICAL: HandleChooseLevel(0,0, 999,gi->event.item_position, MB_MENU_INITIALIZE); break; default: break; } } mirrormagic-2.0.2.0deb1/src/screens.h0000644000175000017500000000313407230350151017243 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * screens.h * ***********************************************************/ #ifndef SCREENS_H #define SCREENS_H #include "main.h" void DrawHeadline(void); void DrawMainMenu(void); void HandleMainMenu(int, int, int, int, int); void DrawHelpScreenElAction(int); void DrawHelpScreenElText(int); void DrawHelpScreenMusicText(int); void DrawHelpScreenCreditsText(void); void DrawHelpScreen(void); void HandleHelpScreen(int); void HandleTypeName(int, Key); void DrawChooseLevel(void); void HandleChooseLevel(int, int, int, int, int); void DrawHallOfFame(int); void HandleHallOfFame(int, int, int, int, int); void DrawSetupScreen(void); void HandleSetupScreen(int, int, int, int, int); void DrawSetupInputScreen(void); void HandleSetupInputScreen(int, int, int, int, int); void CustomizeKeyboard(int); void CalibrateJoystick(int); void HandleGameActions(void); void CreateScreenGadgets(); void MapChooseLevelGadgets(); void UnmapChooseLevelGadgets(); #endif /* SCREENS_H */ mirrormagic-2.0.2.0deb1/src/tools.c0000644000175000017500000014013607445524046016756 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * tools.c * ***********************************************************/ #include #ifdef __FreeBSD__ #include #endif #include "libgame/libgame.h" #include "tools.h" #include "game.h" #include "events.h" #include "cartoons.h" #ifdef MSDOS extern boolean wait_for_vsync; #endif /* tool button identifiers */ #define TOOL_CTRL_ID_YES 0 #define TOOL_CTRL_ID_NO 1 #define TOOL_CTRL_ID_CONFIRM 2 #define NUM_TOOL_BUTTONS 3 /* forward declaration for internal use */ static int getGraphicAnimationPhase(int, int, int); static void UnmapToolButtons(); static void HandleToolButtons(struct GadgetInfo *); static struct GadgetInfo *tool_gadget[NUM_TOOL_BUTTONS]; static int request_gadget_id = -1; void SetDrawtoField(int mode) { /* DRAW_DIRECT, DRAW_BACKBUFFER */ FX = SX; FY = SY; BX1 = 0; BY1 = 0; BX2 = SCR_FIELDX - 1; BY2 = SCR_FIELDY - 1; redraw_x1 = 0; redraw_y1 = 0; drawto_field = backbuffer; } void BackToFront() { int x,y; DrawBuffer *buffer = drawto_field; if (redraw_mask & REDRAW_TILES && redraw_tiles > REDRAWTILES_THRESHOLD) redraw_mask |= REDRAW_FIELD; if (redraw_mask & REDRAW_FIELD) redraw_mask &= ~REDRAW_TILES; if (!redraw_mask) return; if (global.fps_slowdown && game_status == PLAYING) { static boolean last_frame_skipped = FALSE; boolean skip_even_when_not_scrolling = TRUE; boolean just_scrolling = (ScreenMovDir != 0); boolean verbose = FALSE; if (global.fps_slowdown_factor > 1 && (FrameCounter % global.fps_slowdown_factor) && (just_scrolling || skip_even_when_not_scrolling)) { redraw_mask &= ~REDRAW_MAIN; last_frame_skipped = TRUE; if (verbose) printf("FRAME SKIPPED\n"); } else { if (last_frame_skipped) redraw_mask |= REDRAW_FIELD; last_frame_skipped = FALSE; if (verbose) printf("frame not skipped\n"); } } /* synchronize X11 graphics at this point; if we would synchronize the display immediately after the buffer switching (after the XFlush), this could mean that we have to wait for the graphics to complete, although we could go on doing calculations for the next frame */ SyncDisplay(); if (redraw_mask & REDRAW_ALL) { BlitBitmap(backbuffer, window, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); redraw_mask = 0; } if (redraw_mask & REDRAW_FIELD) { BlitBitmap(backbuffer, window, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, REAL_SX, REAL_SY); redraw_mask &= ~REDRAW_MAIN; } if (redraw_mask & REDRAW_DOORS) { if (redraw_mask & REDRAW_DOOR_1) BlitBitmap(backbuffer, window, DX, DY, DXSIZE, DYSIZE, DX, DY); redraw_mask &= ~REDRAW_DOORS; } if (redraw_mask & REDRAW_MICROLEVEL) { BlitBitmap(backbuffer, window, MICROLEV_XPOS, MICROLEV_YPOS, MICROLEV_XSIZE, MICROLEV_YSIZE, MICROLEV_XPOS, MICROLEV_YPOS); redraw_mask &= ~REDRAW_MICROLEVEL; } if (redraw_mask & REDRAW_MICROLABEL) { BlitBitmap(backbuffer, window, MICROLABEL_XPOS, MICROLABEL_YPOS, MICROLABEL_XSIZE, MICROLABEL_YSIZE, MICROLABEL_XPOS, MICROLABEL_YPOS); redraw_mask &= ~REDRAW_MICROLABEL; } if (redraw_mask & REDRAW_TILES) { for(x=0; x= GFX_START_MIRRORSCREEN && graphic <= GFX_END_MIRRORSCREEN) { graphic -= GFX_START_MIRRORSCREEN; *bitmap_nr = PIX_BACK; *x = SX + (graphic % GFX_PER_LINE) * TILEX; *y = SY + (graphic / GFX_PER_LINE) * TILEY; } else if (graphic >= GFX_START_MIRRORFONT && graphic <= GFX_END_MIRRORFONT) { graphic -= GFX_START_MIRRORFONT; *bitmap_nr = PIX_BIGFONT; *x = (graphic % FONT_CHARS_PER_LINE) * TILEX; *y = ((graphic / FONT_CHARS_PER_LINE) * TILEY + FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY); } else if (graphic >= GFX_START_MIRRORDF && graphic <= GFX_END_MIRRORDF) { graphic -= GFX_START_MIRRORDF; *bitmap_nr = PIX_DF; *x = (graphic % DF_PER_LINE) * TILEX; *y = (graphic / DF_PER_LINE) * TILEY; } else { *bitmap_nr = PIX_BIGFONT; *x = 0; *y = 0; } } void DrawGraphic(int x, int y, int graphic) { #if DEBUG if (!IN_SCR_FIELD(x,y)) { printf("DrawGraphic(): x = %d, y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphic(): This should never happen!\n"); #if 1 { int i=0; i=i/i; } #endif return; } #endif DrawGraphicExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); MarkTileDirty(x, y); } void DrawGraphicExt(DrawBuffer *d, int x, int y, int graphic) { int bitmap_nr; int src_x, src_y; getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y); BlitBitmap(pix[bitmap_nr], d, src_x, src_y, TILEX, TILEY, x, y); } void DrawGraphicThruMask(int x, int y, int graphic) { #if DEBUG if (!IN_SCR_FIELD(x,y)) { printf("DrawGraphicThruMask(): x = %d,y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphicThruMask(): This should never happen!\n"); return; } #endif DrawGraphicThruMaskExt(drawto_field, FX + x*TILEX, FY + y*TILEY, graphic); MarkTileDirty(x,y); } void DrawGraphicThruMaskExt(DrawBuffer *d, int dest_x, int dest_y, int graphic) { int tile = graphic; int bitmap_nr; int src_x, src_y; Bitmap *src_bitmap; GC drawing_gc; if (graphic == GFX_EMPTY) return; getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y); src_bitmap = pix[bitmap_nr]; drawing_gc = pix[bitmap_nr]->stored_clip_gc; if (tile_clipmask[tile] != None) { SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } else { #if DEBUG #ifndef TARGET_SDL printf("DrawGraphicThruMask(): tile '%d' needs clipping!\n", tile); #endif #endif SetClipOrigin(src_bitmap, drawing_gc, dest_x-src_x, dest_y-src_y); BlitBitmapMasked(src_bitmap, d, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } } void DrawMiniGraphic(int x, int y, int graphic) { DrawMiniGraphicExt(drawto, SX + x*MINI_TILEX, SY + y*MINI_TILEY, graphic); MarkTileDirty(x/2, y/2); } void getMiniGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { if (graphic >= GFX_START_MIRRORSCREEN && graphic <= GFX_END_MIRRORSCREEN) { graphic -= GFX_START_MIRRORSCREEN; *bitmap = pix[PIX_BACK]; *x = MINI_GFX_STARTX + (graphic % MINI_GFX_PER_LINE) * MINI_TILEX; *y = MINI_GFX_STARTY + (graphic / MINI_GFX_PER_LINE) * MINI_TILEY; } else if (graphic >= GFX_START_PSEUDO && graphic <= GFX_END_PSEUDO) { if (graphic == GFX_DF_WALL_STEEL || graphic == GFX_DF_WALL_WOOD) { int graphic2 = GFX_DF_WALL_SEVERAL - GFX_START_MIRRORDF; *bitmap = pix[PIX_DF]; *x = (graphic2 % DF_PER_LINE) * TILEX; *y = (graphic2 / DF_PER_LINE) * TILEY; if (graphic == GFX_DF_WALL_WOOD) *x += MINI_TILEX; } else { int graphic2 = GFX_WALL_SEVERAL - GFX_START_MIRRORSCREEN; *bitmap = pix[PIX_BACK]; *x = GFX_STARTX + (graphic2 % GFX_PER_LINE) * TILEX; *y = GFX_STARTY + (graphic2 / GFX_PER_LINE) * TILEY; if (graphic == GFX_WALL_WOOD || graphic == GFX_WALL_AMOEBA) *x += MINI_TILEX; if (graphic == GFX_WALL_ICE || graphic == GFX_WALL_AMOEBA) *y += MINI_TILEY; } } else if (graphic >= GFX_START_MIRRORFONT && graphic <= GFX_END_MIRRORFONT) { graphic -= GFX_START_MIRRORFONT; *bitmap = pix[PIX_SMALLFONT]; *x = (graphic % FONT_CHARS_PER_LINE) * FONT4_XSIZE; *y = ((graphic / FONT_CHARS_PER_LINE) * FONT4_YSIZE + FC_SPECIAL2 * FONT2_YSIZE * FONT_LINES_PER_FONT); } else if (graphic >= GFX_START_MIRRORDF && graphic <= GFX_END_MIRRORDF) { graphic -= GFX_START_MIRRORDF; *bitmap = pix[PIX_DF]; *x = MINI_DF_STARTX + (graphic % MINI_DF_PER_LINE) * MINI_TILEX; *y = MINI_DF_STARTY + (graphic / MINI_DF_PER_LINE) * MINI_TILEY; } else { *bitmap = pix[PIX_BIGFONT]; *x = 0; *y = 0; } } void getMicroGraphicSource(int graphic, Bitmap **bitmap, int *x, int *y) { if (graphic >= GFX_START_MIRRORSCREEN && graphic <= GFX_END_MIRRORSCREEN) { graphic -= GFX_START_MIRRORSCREEN; *bitmap = pix[PIX_BACK]; *x = MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX; *y = MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY; } else if (graphic >= GFX_START_PSEUDO && graphic <= GFX_END_PSEUDO) { if (graphic == GFX_DF_WALL_STEEL || graphic == GFX_DF_WALL_WOOD) { int graphic2 = GFX_DF_WALL_SEVERAL - GFX_START_MIRRORDF; *bitmap = pix[PIX_DF]; *x = MICRO_DF_STARTX + (graphic2 % MICRO_DF_PER_LINE) * MICRO_TILEX; *y = MICRO_DF_STARTY + (graphic2 / MICRO_DF_PER_LINE) * MICRO_TILEY; if (graphic == GFX_DF_WALL_WOOD) *x += MICRO_WALLX; } else { int graphic2 = GFX_WALL_SEVERAL - GFX_START_MIRRORSCREEN; *bitmap = pix[PIX_BACK]; *x = MICRO_GFX_STARTX + (graphic2 % MICRO_GFX_PER_LINE) * MICRO_TILEX; *y = MICRO_GFX_STARTY + (graphic2 / MICRO_GFX_PER_LINE) * MICRO_TILEY; if (graphic == GFX_WALL_WOOD || graphic == GFX_WALL_AMOEBA) *x += MICRO_WALLX; if (graphic == GFX_WALL_ICE || graphic == GFX_WALL_AMOEBA) *y += MICRO_WALLY; } } else if (graphic >= GFX_START_MIRRORFONT && graphic <= GFX_END_MIRRORFONT) { graphic -= GFX_START_MIRRORFONT; *bitmap = pix[PIX_DF]; *x = MICRO_FONT_STARTX + (graphic % MICRO_FONT_PER_LINE) * MICRO_TILEX; *y = MICRO_FONT_STARTY + (graphic / MICRO_FONT_PER_LINE) * MICRO_TILEY; } else if (graphic >= GFX_START_MIRRORDF && graphic <= GFX_END_MIRRORDF) { graphic -= GFX_START_MIRRORDF; *bitmap = pix[PIX_DF]; *x = MICRO_DF_STARTX + (graphic % MICRO_DF_PER_LINE) * MICRO_TILEX; *y = MICRO_DF_STARTY + (graphic / MICRO_DF_PER_LINE) * MICRO_TILEY; } else { *bitmap = pix[PIX_BIGFONT]; *x = 0; *y = 0; } } void DrawMiniGraphicExt(DrawBuffer *d, int x, int y, int graphic) { Bitmap *bitmap; int src_x, src_y; getMiniGraphicSource(graphic, &bitmap, &src_x, &src_y); BlitBitmap(bitmap, d, src_x, src_y, MINI_TILEX, MINI_TILEY, x, y); } void DrawGraphicShifted(int x,int y, int dx,int dy, int graphic, int cut_mode, int mask_mode) { int width = TILEX, height = TILEY; int cx = 0, cy = 0; int src_x, src_y, dest_x, dest_y; int tile = graphic; int bitmap_nr; Bitmap *src_bitmap; GC drawing_gc; if (graphic < 0) { DrawGraphic(x, y, graphic); return; } if (dx || dy) /* Verschiebung der Grafik? */ { if (x < BX1) /* Element kommt von links ins Bild */ { x = BX1; width = dx; cx = TILEX - dx; dx = 0; } else if (x > BX2) /* Element kommt von rechts ins Bild */ { x = BX2; width = -dx; dx = TILEX + dx; } else if (x==BX1 && dx < 0) /* Element verläßt links das Bild */ { width += dx; cx = -dx; dx = 0; } else if (x==BX2 && dx > 0) /* Element verläßt rechts das Bild */ width -= dx; else if (dx) /* allg. Bewegung in x-Richtung */ MarkTileDirty(x + SIGN(dx), y); if (y < BY1) /* Element kommt von oben ins Bild */ { if (cut_mode==CUT_BELOW) /* Element oberhalb des Bildes */ return; y = BY1; height = dy; cy = TILEY - dy; dy = 0; } else if (y > BY2) /* Element kommt von unten ins Bild */ { y = BY2; height = -dy; dy = TILEY + dy; } else if (y==BY1 && dy < 0) /* Element verläßt oben das Bild */ { height += dy; cy = -dy; dy = 0; } else if (dy > 0 && cut_mode == CUT_ABOVE) { if (y == BY2) /* Element unterhalb des Bildes */ return; height = dy; cy = TILEY - dy; dy = TILEY; MarkTileDirty(x, y + 1); } /* Element verläßt unten das Bild */ else if (dy > 0 && (y == BY2 || cut_mode == CUT_BELOW)) height -= dy; else if (dy) /* allg. Bewegung in y-Richtung */ MarkTileDirty(x, y + SIGN(dy)); } getGraphicSource(graphic, &bitmap_nr, &src_x, &src_y); src_bitmap = pix[bitmap_nr]; drawing_gc = pix[bitmap_nr]->stored_clip_gc; src_x += cx; src_y += cy; dest_x = FX + x * TILEX + dx; dest_y = FY + y * TILEY + dy; #if DEBUG if (!IN_SCR_FIELD(x,y)) { printf("DrawGraphicShifted(): x = %d, y = %d, graphic = %d\n",x,y,graphic); printf("DrawGraphicShifted(): This should never happen!\n"); return; } #endif if (mask_mode == USE_MASKING) { if (tile_clipmask[tile] != None) { SetClipMask(src_bitmap, tile_clip_gc, tile_clipmask[tile]); SetClipOrigin(src_bitmap, tile_clip_gc, dest_x, dest_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, TILEX, TILEY, dest_x, dest_y); } else { #if DEBUG #ifndef TARGET_SDL printf("DrawGraphicShifted(): tile '%d' needs clipping!\n", tile); #endif #endif SetClipOrigin(src_bitmap, drawing_gc, dest_x - src_x, dest_y - src_y); BlitBitmapMasked(src_bitmap, drawto_field, src_x, src_y, width, height, dest_x, dest_y); } } else BlitBitmap(pix[bitmap_nr], drawto_field, src_x, src_y, width, height, dest_x, dest_y); MarkTileDirty(x,y); } void DrawGraphicShiftedThruMask(int x,int y, int dx,int dy, int graphic, int cut_mode) { DrawGraphicShifted(x,y, dx,dy, graphic, cut_mode, USE_MASKING); } void DrawScreenElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { int ux = LEVELX(x), uy = LEVELY(y); int graphic = el2gfx(element); int phase8 = ABS(MovPos[ux][uy]) / (TILEX / 8); int phase2 = phase8 / 4; int dir = MovDir[ux][uy]; if (element == EL_PACMAN) { graphic += 4 * !phase2; if (dir == MV_UP) graphic += 1; else if (dir == MV_LEFT) graphic += 2; else if (dir == MV_DOWN) graphic += 3; } if (dx || dy) DrawGraphicShifted(x, y, dx, dy, graphic, cut_mode, mask_mode); else if (mask_mode == USE_MASKING) DrawGraphicThruMask(x, y, graphic); else DrawGraphic(x, y, graphic); } void DrawLevelElementExt(int x, int y, int dx, int dy, int element, int cut_mode, int mask_mode) { if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawScreenElementExt(SCREENX(x), SCREENY(y), dx, dy, element, cut_mode, mask_mode); } void DrawScreenElementShifted(int x, int y, int dx, int dy, int element, int cut_mode) { DrawScreenElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } void DrawLevelElementShifted(int x, int y, int dx, int dy, int element, int cut_mode) { DrawLevelElementExt(x, y, dx, dy, element, cut_mode, NO_MASKING); } void DrawScreenElementThruMask(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } void DrawLevelElementThruMask(int x, int y, int element) { DrawLevelElementExt(x, y, 0, 0, element, NO_CUTTING, USE_MASKING); } void DrawLevelFieldThruMask(int x, int y) { DrawLevelElementExt(x, y, 0, 0, Feld[x][y], NO_CUTTING, USE_MASKING); } void DrawScreenElement(int x, int y, int element) { DrawScreenElementExt(x, y, 0, 0, element, NO_CUTTING, NO_MASKING); } void DrawLevelElement(int x, int y, int element) { if (IN_LEV_FIELD(x, y) && IN_SCR_FIELD(SCREENX(x), SCREENY(y))) DrawScreenElement(SCREENX(x), SCREENY(y), element); } void DrawScreenField(int x, int y) { int element = Feld[x][y]; if (!IN_LEV_FIELD(x, y)) return; if (IS_MOVING(x, y)) { int horiz_move = (MovDir[x][y] == MV_LEFT || MovDir[x][y] == MV_RIGHT); DrawScreenElement(x, y, EL_EMPTY); if (horiz_move) DrawScreenElementShifted(x, y, MovPos[x][y], 0, element, NO_CUTTING); else DrawScreenElementShifted(x, y, 0, MovPos[x][y], element, NO_CUTTING); } else if (IS_BLOCKED(x, y)) { int oldx, oldy; int sx, sy; int horiz_move; Blocked2Moving(x, y, &oldx, &oldy); sx = SCREENX(oldx); sy = SCREENY(oldy); horiz_move = (MovDir[oldx][oldy] == MV_LEFT || MovDir[oldx][oldy] == MV_RIGHT); DrawScreenElement(x, y, EL_EMPTY); element = Feld[oldx][oldy]; if (horiz_move) DrawScreenElementShifted(sx,sy, MovPos[oldx][oldy],0,element,NO_CUTTING); else DrawScreenElementShifted(sx,sy, 0,MovPos[oldx][oldy],element,NO_CUTTING); } else if (IS_DRAWABLE(element)) DrawScreenElement(x, y, element); else DrawScreenElement(x, y, EL_EMPTY); } void DrawLevelField(int x, int y) { DrawScreenField(x, y); } void DrawMiniElement(int x, int y, int element) { int graphic; if (!element) { DrawMiniGraphic(x, y, GFX_EMPTY); return; } graphic = el2gfx(element); DrawMiniGraphic(x, y, graphic); } void DrawMiniElementOrWall(int sx, int sy, int scroll_x, int scroll_y) { int x = sx + scroll_x, y = sy + scroll_y; if (x < -1 || x > lev_fieldx || y < -1 || y > lev_fieldy) DrawMiniElement(sx, sy, EL_EMPTY); else if (x > -1 && x < lev_fieldx && y > -1 && y < lev_fieldy) DrawMiniElement(sx, sy, Feld[x][y]); } #if 0 void DrawMicroElement(int xpos, int ypos, int element) { int graphic; if (element == EL_LEERRAUM) return; graphic = el2gfx(element); BlitBitmap(pix[PIX_BACK], drawto, MICRO_GFX_STARTX + (graphic % MICRO_GFX_PER_LINE) * MICRO_TILEX, MICRO_GFX_STARTY + (graphic / MICRO_GFX_PER_LINE) * MICRO_TILEY, MICRO_TILEX, MICRO_TILEY, xpos, ypos); } void DrawLevel() { int x,y; ClearWindow(); for(x=BX1; x<=BX2; x++) for(y=BY1; y<=BY2; y++) DrawScreenField(x, y); redraw_mask |= REDRAW_FIELD; } #endif void DrawField(int x, int y) { int element = Feld[x][y]; DrawElement(x, y, element); } void DrawLevel() { int x,y; ClearWindow(); for (x=0; ximported_from : ""), MAX_MICROLABEL_SIZE); label_text[MAX_MICROLABEL_SIZE] = '\0'; if (strlen(label_text) > 0) { int lxpos = SX + (SXSIZE - strlen(label_text) * FONT4_XSIZE) / 2; int lypos = MICROLABEL_YPOS; DrawText(lxpos, lypos, label_text, FS_SMALL, FC_SPECIAL2); } redraw_mask |= REDRAW_MICROLABEL; } void DrawMicroLevel(int xpos, int ypos, boolean restart) { static unsigned long scroll_delay = 0; static unsigned long label_delay = 0; static int label_state, label_counter; if (restart) { label_state = 1; label_counter = 0; DrawMicroLevelExt(xpos, ypos); DrawMicroLevelLabelExt(label_state); /* initialize delay counters */ DelayReached(&scroll_delay, 0); DelayReached(&label_delay, 0); return; } /* redraw micro level label, if needed */ if (strcmp(level.name, NAMELESS_LEVEL_NAME) != 0 && strcmp(level.author, ANONYMOUS_NAME) != 0 && strcmp(level.author, leveldir_current->name) != 0 && DelayReached(&label_delay, MICROLEVEL_LABEL_DELAY)) { int max_label_counter = 23; if (leveldir_current->imported_from != NULL) max_label_counter += 14; label_counter = (label_counter + 1) % max_label_counter; label_state = (label_counter >= 0 && label_counter <= 7 ? MICROLABEL_LEVEL_NAME : label_counter >= 9 && label_counter <= 12 ? MICROLABEL_CREATED_BY : label_counter >= 14 && label_counter <= 21 ? MICROLABEL_LEVEL_AUTHOR : label_counter >= 23 && label_counter <= 26 ? MICROLABEL_IMPORTED_FROM : label_counter >= 28 && label_counter <= 35 ? MICROLABEL_LEVEL_IMPORT_INFO : MICROLABEL_EMPTY); DrawMicroLevelLabelExt(label_state); } } int REQ_in_range(int x, int y) { if (y > DY+249 && y < DY+278) { if (x > DX+1 && x < DX+48) return 1; else if (x > DX+51 && x < DX+98) return 2; } return 0; } boolean Request(char *text, unsigned int req_state) { int mx, my, ty, result = -1; unsigned int old_door_state; old_door_state = GetDoorState(); UnmapAllGadgets(); CloseDoor(DOOR_CLOSE_1); /* save old door content */ BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1); /* clear door drawing field */ ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE); /* write text for request */ for(ty=0; ty<13; ty++) { int tx, tl, tc; char txt[256]; if (!*text) break; for(tl=0,tx=0; tx<7; tl++,tx++) { tc = *(text + tx); if (!tc || tc == 32) break; } if (!tl) { text++; ty--; continue; } sprintf(txt, text); txt[tl] = 0; DrawTextExt(drawto, DX + 51 - (tl * 14)/2, DY + 8 + ty * 16, txt, FS_SMALL, FC_YELLOW); text += tl + (tc == 32 ? 1 : 0); } if (req_state & REQ_ASK) { MapGadget(tool_gadget[TOOL_CTRL_ID_YES]); MapGadget(tool_gadget[TOOL_CTRL_ID_NO]); } else if (req_state & REQ_CONFIRM) { MapGadget(tool_gadget[TOOL_CTRL_ID_CONFIRM]); } /* copy request gadgets to door backbuffer */ BlitBitmap(drawto, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); #if 0 ClearEventQueue(); #endif if (!(req_state & REQUEST_WAIT_FOR)) return(FALSE); if (game_status != MAINMENU) InitAnimation(); button_status = MB_RELEASED; request_gadget_id = -1; while(result < 0) { if (PendingEvent()) { Event event; NextEvent(&event); switch(event.type) { case EVENT_BUTTONPRESS: case EVENT_BUTTONRELEASE: case EVENT_MOTIONNOTIFY: { if (event.type == EVENT_MOTIONNOTIFY) { if (!PointerInWindow(window)) continue; /* window and pointer are on different screens */ if (!button_status) continue; motion_status = TRUE; mx = ((MotionEvent *) &event)->x; my = ((MotionEvent *) &event)->y; } else { motion_status = FALSE; mx = ((ButtonEvent *) &event)->x; my = ((ButtonEvent *) &event)->y; if (event.type == EVENT_BUTTONPRESS) button_status = ((ButtonEvent *) &event)->button; else button_status = MB_RELEASED; } /* this sets 'request_gadget_id' */ HandleGadgets(mx, my, button_status); switch(request_gadget_id) { case TOOL_CTRL_ID_YES: result = TRUE; break; case TOOL_CTRL_ID_NO: result = FALSE; break; case TOOL_CTRL_ID_CONFIRM: result = TRUE | FALSE; break; default: break; } break; } case EVENT_KEYPRESS: switch(GetEventKey((KeyEvent *)&event, TRUE)) { case KSYM_Return: result = 1; break; case KSYM_Escape: result = 0; break; default: break; } break; case EVENT_KEYRELEASE: key_joystick_mapping = 0; break; default: HandleOtherEvents(&event); break; } } DoAnimation(); /* don't eat all CPU time */ Delay(10); } if (game_status != MAINMENU) StopAnimation(); UnmapToolButtons(); if (!(req_state & REQ_STAY_OPEN)) { CloseDoor(DOOR_CLOSE_1); if (!(req_state & REQ_STAY_CLOSED) && (old_door_state & DOOR_OPEN_1)) { BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], DOOR_GFX_PAGEX2,DOOR_GFX_PAGEY1, DXSIZE,DYSIZE, DOOR_GFX_PAGEX1,DOOR_GFX_PAGEY1); OpenDoor(DOOR_OPEN_1); } } RemapAllGadgets(); return(result); } unsigned int OpenDoor(unsigned int door_state) { unsigned int new_door_state; if (door_state & DOOR_COPY_BACK) { BlitBitmap(pix[PIX_DB_DOOR], pix[PIX_DB_DOOR], DOOR_GFX_PAGEX2, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE + VYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); door_state &= ~DOOR_COPY_BACK; } new_door_state = MoveDoor(door_state); return(new_door_state); } unsigned int CloseDoor(unsigned int door_state) { unsigned int new_door_state; BlitBitmap(backbuffer, pix[PIX_DB_DOOR], DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1); new_door_state = MoveDoor(door_state); return(new_door_state); } unsigned int GetDoorState() { return(MoveDoor(DOOR_GET_STATE)); } unsigned int MoveDoor(unsigned int door_state) { static int door1 = DOOR_OPEN_1; static int door2 = DOOR_CLOSE_2; static unsigned long door_delay = 0; int x, start, stepsize = 2; unsigned long door_delay_value = stepsize * 5; /* there is no second door */ door_state &= ~DOOR_ACTION_2; if (door_state == DOOR_GET_STATE) return(door1 | door2); if (door1 == DOOR_OPEN_1 && door_state & DOOR_OPEN_1) door_state &= ~DOOR_OPEN_1; else if (door1 == DOOR_CLOSE_1 && door_state & DOOR_CLOSE_1) door_state &= ~DOOR_CLOSE_1; if (door2 == DOOR_OPEN_2 && door_state & DOOR_OPEN_2) door_state &= ~DOOR_OPEN_2; else if (door2 == DOOR_CLOSE_2 && door_state & DOOR_CLOSE_2) door_state &= ~DOOR_CLOSE_2; if (setup.quick_doors) { stepsize = 20; door_delay_value = 0; StopSound(SND_OEFFNEN); } if (door_state & DOOR_ACTION) { if (door_state & DOOR_ACTION_1) { if (door_state & DOOR_OPEN_1) { BlitBitmap(pix[PIX_DOOR], pix[PIX_DOOR], 104,136, 8,8, 146,136); BlitBitmap(pix[PIX_DOOR], window, 104,136, 8,8, DX + 46,DY + 136); redraw_mask &= ~REDRAW_DOOR_1; if (!setup.quick_doors) { #if 0 int i; for (i=0; i<30; i++) { ColorCycling(); if (game_status == MAINMENU) DoAnimation(); Delay(10); } #else Delay(100); #endif } } else BlitBitmap(pix[PIX_DOOR], pix[PIX_DOOR], 88,136, 8,8, 146,136); if (!(door_state & DOOR_NO_DELAY)) PlaySoundStereo(SND_OEFFNEN, PSND_MAX_RIGHT); } start = ((door_state & DOOR_NO_DELAY) ? DXSIZE : 0); for(x=start; x<=DXSIZE; x+=stepsize) { Bitmap *bitmap = pix[PIX_DOOR]; GC gc = bitmap->stored_clip_gc; WaitUntilDelayReached(&door_delay, door_delay_value); if (door_state & DOOR_ACTION_1) { int i = (door_state & DOOR_OPEN_1 ? DXSIZE-x : x); if (x < DXSIZE || door_state & DOOR_OPEN_1) { BlitBitmap(pix[PIX_DB_DOOR], drawto, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1 + i/2, DXSIZE,DYSIZE - i/2, DX, DY); ClearRectangle(drawto, DX, DY + DYSIZE - i/2, DXSIZE, i/2); } else ClearRectangle(drawto, DX, DY, DXSIZE, DYSIZE); SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE - i, DOOR_GFX_PAGEY1, i, 30, DX, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE - i, DOOR_GFX_PAGEY1 + DYSIZE - 30, i, 30, DX, DY + DYSIZE - 30); SetClipOrigin(bitmap, gc, DX - i, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE, DOOR_GFX_PAGEY1, i, 30, DX + DXSIZE - i, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE, DOOR_GFX_PAGEY1 + DYSIZE - 30, i, 30, DX + DXSIZE - i, DY + DYSIZE - 30); if (i > 14) { SetClipOrigin(bitmap, gc, DX - i, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE + 14, DOOR_GFX_PAGEY1 + 30, i - 14, DYSIZE - 60, DX + DXSIZE + 14 - i, DY + 30); SetClipOrigin(bitmap, gc, DX - DXSIZE + i, DY); BlitBitmapMasked(bitmap, drawto, DXSIZE - i, DOOR_GFX_PAGEY1 + 30, i - 14, DYSIZE - 60, DX, DY + 30); } redraw_mask |= REDRAW_DOOR_1; } BackToFront(); if (game_status == MAINMENU) DoAnimation(); } } if (setup.quick_doors) StopSound(SND_OEFFNEN); if (door_state & DOOR_ACTION_1) door1 = door_state & DOOR_ACTION_1; if (door_state & DOOR_ACTION_2) door2 = door_state & DOOR_ACTION_2; return (door1 | door2); } #if 0 void DrawSpecialEditorDoor() { /* draw bigger toolbox window */ BlitBitmap(pix[PIX_DOOR], drawto, DOOR_GFX_PAGEX7, 0, 108, 56, EX - 4, EY - 12); redraw_mask |= REDRAW_ALL; } void UndrawSpecialEditorDoor() { /* draw normal tape recorder window */ BlitBitmap(pix[PIX_BACK], drawto, 562, 344, 108, 56, EX - 4, EY - 12); redraw_mask |= REDRAW_ALL; } #endif Pixel ReadPixel(DrawBuffer *bitmap, int x, int y) { #if defined(TARGET_SDL) || defined(TARGET_ALLEGRO) return GetPixel(bitmap, x, y); #else /* GetPixel() does also work for X11, but we use some optimization here */ unsigned long pixel_value; if (bitmap == pix[PIX_BACK]) { /* when reading pixel values from images, it is much faster to use client side images (XImage) than server side images (Pixmap) */ static XImage *client_image = NULL; if (client_image == NULL) /* init image cache, if not existing */ client_image = XGetImage(display, bitmap->drawable, 0,0, WIN_XSIZE,WIN_YSIZE, AllPlanes, ZPixmap); pixel_value = XGetPixel(client_image, x, y); } else { XImage *pixel_image; pixel_image = XGetImage(display, bitmap->drawable, x, y, 1, 1, AllPlanes, ZPixmap); pixel_value = XGetPixel(pixel_image, 0, 0); XDestroyImage(pixel_image); } return pixel_value; #endif } void SetRGB(unsigned long pixel, unsigned short red, unsigned short green, unsigned short blue) { return; #if 0 XColor color; if (color_status==STATIC_COLORS) return; color.pixel = pixel; color.red = red; color.green = green; color.blue = blue; color.flags = DoRed | DoGreen | DoBlue; XStoreColor(display, cmap, &color); XFlush(display); #endif } /* ---------- new tool button stuff ---------------------------------------- */ /* graphic position values for tool buttons */ #define TOOL_BUTTON_YES_XPOS 2 #define TOOL_BUTTON_YES_YPOS 250 #define TOOL_BUTTON_YES_GFX_YPOS 0 #define TOOL_BUTTON_YES_XSIZE 46 #define TOOL_BUTTON_YES_YSIZE 28 #define TOOL_BUTTON_NO_XPOS 52 #define TOOL_BUTTON_NO_YPOS TOOL_BUTTON_YES_YPOS #define TOOL_BUTTON_NO_GFX_YPOS TOOL_BUTTON_YES_GFX_YPOS #define TOOL_BUTTON_NO_XSIZE TOOL_BUTTON_YES_XSIZE #define TOOL_BUTTON_NO_YSIZE TOOL_BUTTON_YES_YSIZE #define TOOL_BUTTON_CONFIRM_XPOS TOOL_BUTTON_YES_XPOS #define TOOL_BUTTON_CONFIRM_YPOS TOOL_BUTTON_YES_YPOS #define TOOL_BUTTON_CONFIRM_GFX_YPOS 30 #define TOOL_BUTTON_CONFIRM_XSIZE 96 #define TOOL_BUTTON_CONFIRM_YSIZE TOOL_BUTTON_YES_YSIZE static struct { int xpos, ypos; int x, y; int width, height; int gadget_id; char *infotext; } toolbutton_info[NUM_TOOL_BUTTONS] = { { TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_GFX_YPOS, TOOL_BUTTON_YES_XPOS, TOOL_BUTTON_YES_YPOS, TOOL_BUTTON_YES_XSIZE, TOOL_BUTTON_YES_YSIZE, TOOL_CTRL_ID_YES, "yes" }, { TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_GFX_YPOS, TOOL_BUTTON_NO_XPOS, TOOL_BUTTON_NO_YPOS, TOOL_BUTTON_NO_XSIZE, TOOL_BUTTON_NO_YSIZE, TOOL_CTRL_ID_NO, "no" }, { TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_GFX_YPOS, TOOL_BUTTON_CONFIRM_XPOS, TOOL_BUTTON_CONFIRM_YPOS, TOOL_BUTTON_CONFIRM_XSIZE, TOOL_BUTTON_CONFIRM_YSIZE, TOOL_CTRL_ID_CONFIRM, "confirm" } }; static void DoNotDisplayInfoText(void *ptr) { return; } void CreateToolButtons() { int i; for (i=0; icustom_id; } /* ------------------------------------------------------------------------- */ int get_base_element(int element) { if (IS_MIRROR(element)) return EL_MIRROR_START; else if (IS_MIRROR_FIXED(element)) return EL_MIRROR_FIXED_START; else if (IS_POLAR(element)) return EL_POLAR_START; else if (IS_POLAR_CROSS(element)) return EL_POLAR_CROSS_START; else if (IS_BEAMER(element)) return EL_BEAMER_RED_START + BEAMER_NR(element) * 16; else if (IS_FIBRE_OPTIC(element)) return EL_FIBRE_OPTIC_START + FIBRE_OPTIC_NR(element) * 2; else if (IS_MCDUFFIN(element)) return EL_MCDUFFIN_START; else if (IS_LASER(element)) return EL_LASER_START; else if (IS_RECEIVER(element)) return EL_RECEIVER_START; else if (IS_DF_MIRROR(element)) return EL_DF_MIRROR_START; else if (IS_DF_MIRROR_AUTO(element)) return EL_DF_MIRROR_AUTO_START; else if (IS_PACMAN(element)) return EL_PACMAN_START; else if (IS_GRID_STEEL(element)) return EL_GRID_STEEL_START; else if (IS_GRID_WOOD(element)) return EL_GRID_WOOD_START; else if (IS_GRID_STEEL_FIXED(element)) return EL_GRID_STEEL_FIXED_START; else if (IS_GRID_WOOD_FIXED(element)) return EL_GRID_WOOD_FIXED_START; else if (IS_GRID_STEEL_AUTO(element)) return EL_GRID_STEEL_AUTO_START; else if (IS_GRID_WOOD_AUTO(element)) return EL_GRID_WOOD_AUTO_START; else if (IS_WALL_STEEL(element)) return EL_WALL_STEEL_START; else if (IS_WALL_WOOD(element)) return EL_WALL_WOOD_START; else if (IS_WALL_ICE(element)) return EL_WALL_ICE_START; else if (IS_WALL_AMOEBA(element)) return EL_WALL_AMOEBA_START; else if (IS_DF_WALL_STEEL(element)) return EL_DF_WALL_STEEL_START; else if (IS_DF_WALL_WOOD(element)) return EL_DF_WALL_WOOD_START; else if (IS_CHAR(element)) return EL_CHAR_START; else return element; } int get_element_phase(int element) { return element - get_base_element(element); } int get_num_elements(int element) { if (IS_MIRROR(element) || IS_POLAR(element) || IS_BEAMER(element) || IS_DF_MIRROR(element) || IS_DF_MIRROR_AUTO(element)) return 16; else if (IS_GRID_STEEL_FIXED(element) || IS_GRID_WOOD_FIXED(element) || IS_GRID_STEEL_AUTO(element) || IS_GRID_WOOD_AUTO(element)) return 8; else if (IS_MIRROR_FIXED(element) || IS_POLAR_CROSS(element) || IS_MCDUFFIN(element) || IS_LASER(element) || IS_RECEIVER(element) || IS_PACMAN(element) || IS_GRID_STEEL(element) || IS_GRID_WOOD(element)) return 4; else return 1; } int get_rotated_element(int element, int step) { int base_element = get_base_element(element); int num_elements = get_num_elements(element); int element_phase = element - base_element; return base_element + (element_phase + step + num_elements) % num_elements; } int el2gfx(int element) { switch(element) { case EL_EMPTY: return -1; case EL_GRID_STEEL_00: return GFX_GRID_STEEL_00; case EL_GRID_STEEL_01: return GFX_GRID_STEEL_01; case EL_GRID_STEEL_02: return GFX_GRID_STEEL_02; case EL_GRID_STEEL_03: return GFX_GRID_STEEL_03; case EL_MCDUFFIN_RIGHT: return GFX_MCDUFFIN_RIGHT; case EL_MCDUFFIN_UP: return GFX_MCDUFFIN_UP; case EL_MCDUFFIN_LEFT: return GFX_MCDUFFIN_LEFT; case EL_MCDUFFIN_DOWN: return GFX_MCDUFFIN_DOWN; case EL_EXIT_CLOSED: return GFX_EXIT_CLOSED; case EL_EXIT_OPENING_1: return GFX_EXIT_OPENING_1; case EL_EXIT_OPENING_2: return GFX_EXIT_OPENING_2; case EL_EXIT_OPEN: return GFX_EXIT_OPEN; case EL_KETTLE: return GFX_KETTLE; case EL_BOMB: return GFX_BOMB; case EL_PRISM: return GFX_PRISM; case EL_BLOCK_WOOD: return GFX_BLOCK_WOOD; case EL_BALL_GRAY: return GFX_BALL_GRAY; case EL_FUSE_ON: return GFX_FUSE_ON; case EL_PACMAN_RIGHT: return GFX_PACMAN_RIGHT; case EL_PACMAN_UP: return GFX_PACMAN_UP; case EL_PACMAN_LEFT: return GFX_PACMAN_LEFT; case EL_PACMAN_DOWN: return GFX_PACMAN_DOWN; case EL_POLAR_CROSS_00: return GFX_POLAR_CROSS_00; case EL_POLAR_CROSS_01: return GFX_POLAR_CROSS_01; case EL_POLAR_CROSS_02: return GFX_POLAR_CROSS_02; case EL_POLAR_CROSS_03: return GFX_POLAR_CROSS_03; case EL_MIRROR_FIXED_00: return GFX_MIRROR_FIXED_00; case EL_MIRROR_FIXED_01: return GFX_MIRROR_FIXED_01; case EL_MIRROR_FIXED_02: return GFX_MIRROR_FIXED_02; case EL_MIRROR_FIXED_03: return GFX_MIRROR_FIXED_03; case EL_GATE_STONE: return GFX_GATE_STONE; case EL_KEY: return GFX_KEY; case EL_LIGHTBULB_ON: return GFX_LIGHTBULB_ON; case EL_LIGHTBULB_OFF: return GFX_LIGHTBULB_OFF; case EL_LIGHTBALL: return GFX_BALL_RED + RND(3);; case EL_BLOCK_STONE: return GFX_BLOCK_STONE; case EL_GATE_WOOD: return GFX_GATE_WOOD; case EL_FUEL_FULL: return GFX_FUEL_FULL; case EL_GRID_WOOD_00: return GFX_GRID_WOOD_00; case EL_GRID_WOOD_01: return GFX_GRID_WOOD_01; case EL_GRID_WOOD_02: return GFX_GRID_WOOD_02; case EL_GRID_WOOD_03: return GFX_GRID_WOOD_03; case EL_FUEL_EMPTY: return GFX_FUEL_EMPTY; case EL_FUSE_OFF: return GFX_FUSE_OFF; case EL_PACMAN: return GFX_PACMAN; case EL_REFRACTOR: return GFX_REFRACTOR; case EL_CELL: return GFX_CELL; case EL_MINE: return GFX_MINE; /* pseudo-graphics; will be mapped to other graphics */ case EL_WALL_STEEL: return GFX_WALL_STEEL; case EL_WALL_WOOD: return GFX_WALL_WOOD; case EL_WALL_ICE: return GFX_WALL_ICE; case EL_WALL_AMOEBA: return GFX_WALL_AMOEBA; case EL_DF_WALL_STEEL: return GFX_DF_WALL_STEEL; case EL_DF_WALL_WOOD: return GFX_DF_WALL_WOOD; default: { boolean ed = (game_status == LEVELED); int base_element = get_base_element(element); int element_phase = element - base_element; int base_graphic; if (IS_BEAMER(element)) element_phase = element - EL_BEAMER_RED_START; else if (IS_FIBRE_OPTIC(element)) element_phase = element - EL_FIBRE_OPTIC_START; if (IS_MIRROR(element)) base_graphic = GFX_MIRROR_START; else if (IS_BEAMER_OLD(element)) base_graphic = GFX_BEAMER_START; else if (IS_POLAR(element)) base_graphic = GFX_POLAR_START; else if (IS_CHAR(element)) base_graphic = GFX_CHAR_START; else if (IS_GRID_WOOD_FIXED(element)) base_graphic = GFX_GRID_WOOD_FIXED_00; else if (IS_GRID_STEEL_FIXED(element)) base_graphic = GFX_GRID_STEEL_FIXED_00; else if (IS_DF_MIRROR(element)) base_graphic = GFX_DF_MIRROR_00; else if (IS_LASER(element)) base_graphic = GFX_LASER_RIGHT; else if (IS_RECEIVER(element)) base_graphic = GFX_RECEIVER_RIGHT; else if (IS_DF_MIRROR(element)) base_graphic = GFX_DF_MIRROR_00; else if (IS_FIBRE_OPTIC(element)) base_graphic = (ed ? GFX_FIBRE_OPTIC_ED_00 : GFX_FIBRE_OPTIC_00); else if (IS_GRID_WOOD_AUTO(element)) base_graphic = (ed ? GFX_GRID_WOOD_AUTO_00 : GFX_GRID_WOOD_FIXED_00); else if (IS_GRID_STEEL_AUTO(element)) base_graphic = (ed ? GFX_GRID_STEEL_AUTO_00 : GFX_GRID_STEEL_FIXED_00); else if (IS_DF_MIRROR_AUTO(element)) base_graphic = (ed ? GFX_DF_MIRROR_AUTO_00 : GFX_DF_MIRROR_00); else if (IS_BEAMER(element)) base_graphic = GFX_BEAMER_RED_START; else return GFX_EMPTY; return base_graphic + element_phase; } } } mirrormagic-2.0.2.0deb1/src/tools.h0000644000175000017500000001023507230350151016741 0ustar drewdrew00000000000000/*********************************************************** * Mirror Magic -- McDuffin's Revenge * *----------------------------------------------------------* * (c) 1994-2001 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * * Germany * * e-mail: info@artsoft.org * *----------------------------------------------------------* * tools.h * ***********************************************************/ #ifndef TOOLS_H #define TOOLS_H #include #include "main.h" /* for SetDrawtoField */ #define DRAW_DIRECT 0 #define DRAW_BUFFERED 1 #define DRAW_BACKBUFFER 2 /* for DrawElementShifted */ #define NO_CUTTING 0 #define CUT_ABOVE (1 << 0) #define CUT_BELOW (1 << 1) #define CUT_LEFT (1 << 2) #define CUT_RIGHT (1 << 3) /* for masking functions */ #define NO_MASKING 0 #define USE_MASKING 1 /* for MoveDoor */ #define DOOR_OPEN_1 (1 << 0) #define DOOR_OPEN_2 (1 << 1) #define DOOR_CLOSE_1 (1 << 2) #define DOOR_CLOSE_2 (1 << 3) #define DOOR_OPEN_ALL (DOOR_OPEN_1 | DOOR_OPEN_2) #define DOOR_CLOSE_ALL (DOOR_CLOSE_1 | DOOR_CLOSE_2) #define DOOR_ACTION_1 (DOOR_OPEN_1 | DOOR_CLOSE_1) #define DOOR_ACTION_2 (DOOR_OPEN_2 | DOOR_CLOSE_2) #define DOOR_ACTION (DOOR_ACTION_1 | DOOR_ACTION_2) #define DOOR_COPY_BACK (1 << 4) #define DOOR_NO_DELAY (1 << 5) #define DOOR_GET_STATE (1 << 6) /* for Request */ #define REQ_ASK (1 << 0) #define REQ_OPEN (1 << 1) #define REQ_CLOSE (1 << 2) #define REQ_CONFIRM (1 << 3) #define REQ_STAY_CLOSED (1 << 4) #define REQ_STAY_OPEN (1 << 5) #define REQUEST_WAIT_FOR (REQ_ASK | REQ_CONFIRM) void SetDrawtoField(int); void BackToFront(); void FadeToFront(); void ClearWindow(); void MarkTileDirty(int, int); void DrawAllPlayers(void); void DrawPlayerField(int, int); void DrawPlayer(struct PlayerInfo *); void DrawGraphicAnimationExt(int, int, int, int, int, int, int); void DrawGraphicAnimation(int, int, int, int, int, int); void DrawGraphicAnimationThruMask(int, int, int, int, int, int); void getGraphicSource(int, int *, int *, int *); void DrawGraphic(int, int, int); void DrawGraphicExt(DrawBuffer *, int, int, int); void DrawGraphicThruMask(int, int, int); void DrawGraphicThruMaskExt(DrawBuffer *, int, int, int); void DrawMiniGraphic(int, int, int); void getMiniGraphicSource(int, Bitmap **, int *, int *); void DrawMiniGraphicExt(DrawBuffer *, int, int, int); void DrawGraphicShifted(int, int, int, int, int, int, int); void DrawGraphicShiftedThruMask(int, int, int, int, int, int); void DrawScreenElementExt(int, int, int, int, int, int, int); void DrawLevelElementExt(int, int, int, int, int, int, int); void DrawScreenElementShifted(int, int, int, int, int, int); void DrawLevelElementShifted(int, int, int, int, int, int); void DrawScreenElementThruMask(int, int, int); void DrawLevelElementThruMask(int, int, int); void DrawLevelFieldThruMask(int, int); void ErdreichAnbroeckeln(int, int); void DrawScreenElement(int, int, int); void DrawLevelElement(int, int, int); void DrawScreenField(int, int); void DrawLevelField(int, int); void DrawMiniElement(int, int, int); void DrawMiniElementOrWall(int, int, int, int); void DrawField(int, int); void DrawLevel(void); void DrawElement(int, int, int); void DrawWallsExt(int, int, int, int); void DrawWalls(int, int, int); void DrawWallsAnimation(int, int, int, int, int); void DrawMiniLevel(int, int, int, int); void DrawMicroLevel(int, int, boolean); boolean Request(char *, unsigned int); unsigned int OpenDoor(unsigned int); unsigned int CloseDoor(unsigned int); unsigned int GetDoorState(void); unsigned int MoveDoor(unsigned int); void DrawSpecialEditorDoor(); void UndrawSpecialEditorDoor(); Pixel ReadPixel(DrawBuffer *, int, int); void SetRGB(unsigned long, unsigned short, unsigned short, unsigned short); void CreateToolButtons(); int get_base_element(int); int get_element_phase(int); int get_num_elements(int); int get_rotated_element(int, int); int el2gfx(int); #endif mirrormagic-2.0.2.0deb1/src/Makefile0000644000175000017500000001012507445515541017104 0ustar drewdrew00000000000000#=============================================================================# # Makefile for Mirror Magic # # (c) 1994-2000 Holger Schemel, info@artsoft.org # #=============================================================================# .EXPORT_ALL_VARIABLES: ifndef PLATFORM # platform not specified -- try auto detection ifdef COMSPEC PLATFORM = msdos else PLATFORM = unix endif endif ifdef X11_PATH # path to X11 specified by top level Makefile XINC_PATH = $(X11_PATH)/include XLIB_PATH = $(X11_PATH)/lib X11_INCL = -I$(XINC_PATH) X11_LIBS = -L$(XLIB_PATH) endif AR = ar RANLIB = ranlib BMP2ICO = bmp2ico WINDRES = windres ifeq ($(PLATFORM),msdos) # MS-DOS native compiling RM = del PROGBASE = mirror PROGNAME = ../$(PROGBASE).exe SYS_CFLAGS = -DTARGET_X11 SYS_LDFLAGS = -s -lalleg else # Unix or cross-compiling for MS-DOS and Win32 RM = rm -f PROGBASE = mirrormagic PROGNAME = ../$(PROGBASE) ifeq ($(PLATFORM),solaris) EXTRA_LDFLAGS = -lnsl -lsocket -R$(XLIB_PATH) PLATFORM = unix endif ifeq ($(PLATFORM),unix) PROFILING_FLAGS = -pg endif ifeq ($(PLATFORM),cross-msdos) PROGBASE = mirror PROGNAME = ../$(PROGBASE).exe TARGET = allegro endif ifeq ($(PLATFORM),cross-win32) PROGNAME = ../$(PROGBASE).exe TARGET = sdl endif ifeq ($(TARGET),x11) SYS_CFLAGS = -DTARGET_X11 $(X11_INCL) SYS_LDFLAGS = $(X11_LIBS) -lX11 endif ifeq ($(TARGET),sdl) SYS_CFLAGS = -DTARGET_SDL $(shell sdl-config --cflags) SYS_LDFLAGS = -lSDL_image -lSDL_mixer $(shell sdl-config --libs) endif ifeq ($(TARGET),allegro) SYS_CFLAGS = -DTARGET_ALLEGRO -I$(CROSS_PATH_MSDOS)/include SYS_LDFLAGS = -lalleg endif endif # (PLATFORM != msdos) ifdef RO_GAME_DIR # path to read-only game data specified CONFIG_RO_GAME_DIR = -DRO_GAME_DIR="\"$(RO_GAME_DIR)\"" endif ifdef RW_GAME_DIR # path to writable game data specified CONFIG_RW_GAME_DIR = -DRW_GAME_DIR="\"$(RW_GAME_DIR)\"" endif ifdef SCORE_ENTRIES # number of score entries per player specified CONFIG_SCORE_ENTRIES = -D$(SCORE_ENTRIES) endif CONFIG_GAME_DIR = $(CONFIG_RO_GAME_DIR) $(CONFIG_RW_GAME_DIR) CONFIG = $(CONFIG_GAME_DIR) $(CONFIG_SCORE_ENTRIES) $(JOYSTICK) DEBUG = -DDEBUG -g # PROFILING = $(PROFILING_FLAGS) # OPTIONS = $(DEBUG) -Wall # only for debugging purposes OPTIONS = $(DEBUG) -O3 -Wall # only for debugging purposes # OPTIONS = $(DEBUG) -Wall -ansi -pedantic # only for debugging purposes # OPTIONS = -O3 -Wall -ansi -pedantic # OPTIONS = -O3 -Wall # OPTIONS = -O3 # OPTIONS = -DSYSV -Ae # may be needed for HP-UX ifdef BUILD_DIST # distribution build OPTIONS = -O3 -Wall endif CFLAGS = $(OPTIONS) $(SYS_CFLAGS) $(CONFIG) LDFLAGS = $(SYS_LDFLAGS) $(EXTRA_LDFLAGS) -lm SRCS = main.c \ init.c \ events.c \ tools.c \ screens.c \ game.c \ editor.c \ files.c \ cartoons.c OBJS = main.o \ init.o \ events.o \ tools.o \ screens.o \ game.o \ editor.o \ files.o \ cartoons.o LIBDIR = libgame LIBGAME = $(LIBDIR)/libgame.a ICONBASE = windows_icon ifeq ($(PLATFORM),cross-win32) ICON32X32 = ../graphics/$(ICONBASE)_32x32.bmp ICON = $(ICONBASE).o endif all: libgame_dir $(PROGNAME) $(PROGNAME): $(LIBGAME) $(OBJS) $(ICON) $(CC) $(PROFILING) $(OBJS) $(ICON) $(LIBGAME) $(LDFLAGS) -o $(PROGNAME) libgame_dir: @$(MAKE) -C $(LIBDIR) $(LIBGAME): @$(MAKE) -C $(LIBDIR) $(ICON): $(BMP2ICO) -transparent $(ICONBASE).ico $(ICON32X32) echo "$(ICONBASE) ICON $(ICONBASE).ico" | $(WINDRES) -o $(ICON) .c.o: $(CC) $(PROFILING) $(CFLAGS) -c $*.c clean-obj: $(MAKE) -C $(LIBDIR) clean $(RM) $(OBJS) $(RM) $(LIBGAME) clean-ico: $(RM) $(ICONBASE).ico $(RM) $(ICONBASE).o clean-bin: $(RM) $(PROGNAME) $(RM) ../*.exe clean: clean-obj clean-ico clean-bin #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# dist-clean: clean-obj depend: $(MAKE) -C $(LIBDIR) depend for i in $(SRCS); do $(CPP) $(CFLAGS) -M $$i; done > .depend ifeq (.depend,$(wildcard .depend)) include .depend endif mirrormagic-2.0.2.0deb1/graphics/0000755000175000017500000000000007670407430016453 5ustar drewdrew00000000000000mirrormagic-2.0.2.0deb1/graphics/MirrorDoor.pcx0000644000175000017500000017613207217164217021277 0ustar drewdrew00000000000000   ÂÉÞÄÝÌÈÂÎÊÄËÄÅÂÊÎÃÃÄÎÄÂÿçí!ÄíÂÿäÿäÿíÐ ÏÊ ÉèÂÂÉÏÏÅ×ÌÈÂÒÆÃËÊÃËËÅÄÄËÄÄÃíÅíÄë!ÄëÂÿâ ÿâ ÿí ÐÍ ÊÇ èÂÄÉÃÇÂÄÄÊÇÑÍÇÂÖÂÃÆÃÃÅÂÅÅÅÅÆÊÄÄÈÄÆÃë!ÅëÄê ÄêÂÿá ÿá ÿí ÍÌ Ç èÆÂÌÄÃÅÆËÆËÐÆÂÞÄÂÄÅÃÆÃÂÅÆÂÇÂÄÃÃÆÄÈÃê ÅêÄê ÄêÂÿá ÓÅíÅÓ ÿí Ì̠ èÈÂÐÈÈÉÅÈÌÃÆÂãÂÄÄÃÊÅÆÌÄÃÂÄÃÄÊÃê ÅêÄê ÄêÂà Üà Ã Ñ Äë ÄÑ  ÿí ÌÅŠ èÊÂÍÉÊÊÄÃÏÂÅÂçÅÃÃÌÇÃÊÈÂÂÂÂÄÌÃê ÅêÄê ÄêÂà ÎÌà à  ÐÄ êÄ Ð ÿí ÅÂÅÅÂÅ ÂÄ èÌÂÊÌÊÕÂÄÈÂèÅÃÂÑÎÍÂÂÄÎÃê ÅêÄê ÄêÂÂ Ä Ã Â Â Â Ã Â Â ÍËÂ Ä Ã Â Â Â Ã Â Â Ã  ÐÄ êÄ Ð ÿí ÅÂÅÄÂÄ ÄÄ èÍÃÈÅÂÅÍÌÈÄÆÂêÄÂÅÃÇÅÆÕÄÐÃê ÅêÄÅÃ Ä ÃÉÂ Å 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58BODYÀ1111111711111111111111011111111111111011111111R1H1L202R1I1I1MOGHIRQDKIKSQGOM0Q0D00000D0I0M000000000000000090000óùòúmirrormagic-2.0.2.0deb1/levels/Classic_Games/classic_deflektor/059.level0000644000175000017500000000100107204332106025646 0ustar drewdrew00000000000000MIRRORMAGIC_LEVEL_FILE_VERSION_1.4 HEADP dDeflektor Level 59BODYÀ1111111òûðöüý÷ùþóñ1þýóûùÿñ÷ýùý0þõòö2þ2ùôûð0ó0üþ2Jô1ðF2öú0ö0ðö÷õ2ñ2õþüø25ûðòøñôÿùòÿø91ÿ÷ÿüþõùóþòõ1111111mirrormagic-2.0.2.0deb1/levels/Classic_Games/classic_deflektor/060.level0000644000175000017500000000100107204332106025636 0ustar drewdrew00000000000000MIRRORMAGIC_LEVEL_FILE_VERSION_1.4 HEADP dDeflektor Level 60BODYÀ1111111111111111313131;131313111111112111111113131313131313111111111111111113131313131313111111100011111113131353131311111111111mirrormagic-2.0.2.0deb1/scores/0000755000175000017500000000000007670407427016157 5ustar drewdrew00000000000000mirrormagic-2.0.2.0deb1/Makefile0000644000175000017500000000641107674756146016334 0ustar drewdrew00000000000000#=============================================================================# # Makefile for Mirror Magic # # (c) 1994-2000 Holger Schemel, info@artsoft.org # #=============================================================================# #-----------------------------------------------------------------------------# # configuration section # #-----------------------------------------------------------------------------# # specify your favorite ANSI C compiler CC = gcc # specify path to X11 on your system # if undefined, use system defaults (works with Linux/gcc/libc5) X11_PATH = /usr/X11R6 # specify directory for read-only game data (like graphics, sounds, levels) # default is '.', so you can play without installing game data somewhere # RO_GAME_DIR = /usr/games RO_GAME_DIR = /usr/share/games/mirrormagic # specify directory for writable game data (like highscore files) # default is '.', so you can play without installing game data somewhere # RW_GAME_DIR = /var/games RW_GAME_DIR = /var/games/mirrormagic # uncomment this if your system has no joystick include file # JOYSTICK = -DNO_JOYSTICK # choose if you want to allow many global score file entries for one player # default is 'MANY_PER_NAME' # when installing the game in a multi user environment, choose this # SCORE_ENTRIES = ONE_PER_NAME # when installing the game in a single user environment, choose this # SCORE_ENTRIES = MANY_PER_NAME # specify paths for cross-compiling (only needed for MS-DOS and Win32 build) CROSS_PATH_MSDOS=/usr/local/cross-msdos/i386-msdosdjgpp CROSS_PATH_WIN32=/usr/local/cross-tools/i386-mingw32msvc #-----------------------------------------------------------------------------# # you should not need to change anything below # #-----------------------------------------------------------------------------# .EXPORT_ALL_VARIABLES: MAKE = make SRC_DIR = src MAKE_CMD = $(MAKE) -C $(SRC_DIR) all: @$(MAKE_CMD) TARGET=x11 x11: @$(MAKE_CMD) TARGET=x11 sdl: @$(MAKE_CMD) TARGET=sdl solaris: @$(MAKE_CMD) PLATFORM=solaris TARGET=x11 solaris-sdl: @$(MAKE_CMD) PLATFORM=solaris TARGET=sdl msdos: @$(MAKE_CMD) PLATFORM=msdos cross-msdos: @PATH=$(CROSS_PATH_MSDOS)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-msdos cross-win32: @PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32 clean: @$(MAKE_CMD) clean #-----------------------------------------------------------------------------# # development only stuff # #-----------------------------------------------------------------------------# backup: ./Scripts/make_backup.sh src backup_lev: ./Scripts/make_backup.sh lev backup_gfx: ./Scripts/make_backup.sh gfx dist-unix: ./Scripts/make_dist.sh unix . dist-msdos: ./Scripts/make_dist.sh dos . dist-win32: ./Scripts/make_dist.sh win . dist-clean: @$(MAKE_CMD) dist-clean dist-build-all: $(MAKE) clean @BUILD_DIST=TRUE $(MAKE) x11 ; $(MAKE) dist-clean @BUILD_DIST=TRUE $(MAKE) cross-win32 ; $(MAKE) dist-clean @BUILD_DIST=TRUE $(MAKE) cross-msdos ; $(MAKE) dist-clean dist-all: dist-build-all dist-unix dist-msdos dist-win32 depend dep: $(MAKE_CMD) depend mirrormagic-2.0.2.0deb1/CHANGES0000644000175000017500000000442207670407324015652 0ustar drewdrew00000000000000Release Version 2.0.2 [07 JUN 2003] ----------------------------------- - fixed bug that can cause crash on some compilers or systems - fixed bug in game engine making some levels sometimes unsolvable Release Version 2.0.1 [19 MAR 2002] ----------------------------------- - icon for Windows executable added - bug when selecting default level series fixed - new IFF style file format for level files - fullscreen mode now works with Windows (workaround for bug in SDL) - /dev/dsp support for NetBSD added (thanks to Krister Walfridsson) - file permissions when saving files and creating directories changed - some small sound bugs fixed Release Version 2.0.0 [01 JAN 2001] ----------------------------------- - complete code redesign (based on new Rocks'n'Diamonds game engine) - contains now 60 levels from the classic game "Deflektor" - can be compiled with SDL library to build native Windows version - can be compiled with Allegro library to build native DOS version - DOS and Windows versions can be compiled with gcc cross-compiler - changed levels 43 and 45 due to changed (faster) pac man behaviour - sound sample frequency raised from 8 kHz to 22 kHz Release Version 1.3 [14 SEP 1995] --------------------------------- - some changes that I have forgotten :-) Version 1.2 [???] [NOT RELEASED] -------------------------------- - much better name handling -> modified format of RAY.names - setup menu lets you change some things like sound settings - file handling was broken in 1.0, 1.1 -> fixed Release Version 1.1 [25 JUL 1995] --------------------------------- - some changes for HP-UX - some bugs fixed, some new bugs added - behaviour of the 'door field' is more friendly now, so level 32 is solvable now - bad bug fixed that crashed game especially when in level 25 - better icon :) - the problem with pacmen not moving *should* be fixed now - added level 48 (which was blank before) - maybe a better game handling (mirrors not moving several times) - very much better sound server which takes advantage of some features of VoxWare(tm), the Linux Sound System - most buttons can be simulated by the keyboard - part one of a major code cleanup (to add some bugs ;) Release Version 1.0 [03 MAY 1995] --------------------------------- - first release version (Unix) mirrormagic-2.0.2.0deb1/COPYING0000444000175000017500000004307605022066500015702 0ustar drewdrew00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 675 Mass Ave, Cambridge, MA 02139, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS Appendix: How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) 19yy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) 19yy name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. mirrormagic-2.0.2.0deb1/CREDITS0000644000175000017500000000004406632266351015673 0ustar drewdrew00000000000000 [Credits file yet to be written.] mirrormagic-2.0.2.0deb1/INSTALL0000644000175000017500000000704707224164717015717 0ustar drewdrew00000000000000 Installation instructions for Mirror Magic ========================================== Compilation ----------- If your system supports Linux/i386/ELF/glibc executables (Linux package) or if you run DOS or Windows (DOS or Windows package), you can directly use the included precompiled binary. If you use a different system, just recompile the game: If you use Linux with gcc or DOS or Windows 3.x with djgpp, just try 'make' which should work without problems. If you use SUN/Solaris with gcc and GNU make, try 'make solaris'. To build the game with SDL support (needed for fullscreen and MOD support), type "make sdl". You need at least SDL version 1.1.x and the additional SDL libraries SDL_image and SDL_mixer. To get a recent version of the SDL library, see http://www.libsdl.org. If the above doesn't work, edit the Makefile in the top level directory. If it doesn't work either, edit the Makefile in the 'src' subdirectory. If you had to modify any Makefile to compile it, please drop me a note about it to 'info@artsoft.org'. Thanks! Customization ------------- The following configuration options in the top level Makefile help you to customize the game to your system and your environment: CC Choose your favorite ANSI C compiler. Default is 'gcc'. PLATFORM Choose your platform, if auto detection fails. Auto detection should work for Linux and DOS (just type 'make'), on SUN/Solaris systems 'make solaris' should work. Other systems may need additional editing of 'src/Makefile' to set some additional compiler options. X11_PATH Specify the path to your X11 installation. Include files and libraries are searched for at $(X11_PATH)/include and $(X11_PATH)/lib, if you set this variables. If you don't set this variable, your compiler must be able to find X11 by itself, which works fine for Linux, for example. GAME_DIR Specify the directory where the program looks for all the graphics, sounds, levels and high scores. If you leave this commented out, the current directory ('.') is used, which lets you use the game without installing it somewhere in your system (although you have to 'cd' to the game directory each time you want to play it). JOYSTICK Uncomment this line if your system does not support game port hardware like joysticks (and has therefore no joystick include file). Currently the game should work with joysticks on Linux and FreeBSD. SOUNDS Uncomment this line if your system does not support audio hardware. Currently the game should work with sound support on Linux, FreeBSD, SUN/Solaris, HP-UX and most Unix system that support '/dev/dsp' or '/dev/audio' devices. SCORE_ENTRIES Choose if you want to allow many entries in the high score table for one player or exactly one entry. Systems with a lot of users maybe want to limit high score entries to only one entry for each player (and therefore set 'SCORE_ENTRIES' to 'ONE_PER_NAME') where systems used by only one person maybe want to use the default of 'MANY_PER_NAME' which is automatically choosen if you leave everything commented out. Modifications of the Makefile in the directory 'src' are normally not needed. If the game fails to compile out of the box, you may have to modify some of the system variables there to get it to compile. SYSTEM May need to be set to some system dependend values. INCL, LIBS Maybe some more directories for include files and libraries have to be added to this variables depending on your system. If you have any comments, additions or modifications to the Makefile(s), please send me mail: 'info@artsoft.org'. Thanks! mirrormagic-2.0.2.0deb1/README0000644000175000017500000001663107224221317015533 0ustar drewdrew00000000000000Welcome to M I R R O R M A G I C I I --------------------------- A game for Unix/X11, DOS and Windows by Holger Schemel. (c) 1994-2000 by Holger Schemel. Introduction ============ This is a nice little game with color graphics and sound for your Unix system with color X11, DOS or Windows. You need an 8-bit color display or better. It will not work on black&white systems, and maybe not on gray scale systems. It was first released as "Mindbender" in the year 1989 on the Amiga (with ports on other computer systems) and is in fact a clone of the C64 game "Deflektor". As the Amiga is a bit outdated now, I decided to port it to Unix systems and later to DOS and Windows. Getting started =============== Just 'cd' to the 'mirrormagic' directory and type 'mirrormagic'! This works only on Linux boxes, because the included binary was compiled for Linux systems. If you have another Unix system like HPUX, NetBSD or SUN, you first have to type 'make' to compile it. This may be needed on Linux systems, too, if you have an older system (kernel, libraries, ...). The Menues ========== You can see eight blue circles on the left side of the eight green menu texts; these are buttons to activate the menu commands by simply clicking on them with the left mouse button. The button will then change to red. The menu 'name' --------------- First, you have to choose a player name. Just click on the button for the 'name' menu. The screen will change and offer 10 player names to choose from. At the first time, they will all be 'no name'. Choose the last entry 'enter new name', choose one of the 'no name' fields and type in your name. It will then appear as the actual player's name on the main screen. If you choose a certain special name, you will be in a cheat mode where you can choose all levels without playing the lower levels before... :) The menu 'level' ----------------- If you have played some levels of this game, you can choose the already played levels at any time, but you cannot choose the higher levels. This means, you can choose levels from level 0 to the highest level that you have ever won. This is known as your 'handicap'. To choose a level, click on the two buttons on the left or right hand of the level field. If you click on the button left of the text 'level', the level field will switch to '50' or, if >=50, back to '00'. This is because the levels '50' to '99' are empty, but you can build your own mirrormagic levels with the built-in level editor. Hall of fame ------------ Click on this button to see a list of the best players of this level. Click again to go back to the main menu. Level creator ------------- This brings you to the level editor, if you have switched to level 50 or higher, which are empty and can be filled by yourself. See below. Info screen ----------- This screen shows you all elements which appear in the 50 levels. Click again to go back to the main menu. Start game ---------- This will start the game. Setup ----- To change some things in the game, use the setup menu. You can enable/disable "Sound" (enables/disables _all_ sounds in the game), "Sound loops" (only allowed on Linux systems with VoxWare[tm] sound driver; don't worry if you never heard of it -- it's the name of the standard Linux sound driver), "Game music" (can always be enabled on very fast systems [exception: you don't like it], on slower systems it will take some percent of CPU time which will slow things down a bit) and "Toons", which will forbid/ permit the little animated toons. "Exit" quits the setup menu without saving the changes, "Save and exit" will save and then return to the main menu. Quit ---- Exit the game. How To Play The Game ==================== When the game has started, you can see the playfield on the left side and a control field on the right side. The control field contains the following elements: Level indicator Tells you what level you are playing. Spell counter Shows you how many 'spells' you still need to win the current level. Score counter Shows the current score. In some levels there are some extra items giving extra score points. Music On/Off The two buttons (red and green) left and right of the 'stop' button can be used to disable / enable background music. On slower systems (and a 486DX33 with Soundblaster _is_ a slower system) it increases the game speed to turn off back- ground music. You can completely turn off all sound effects in the setup menu, although it is much more fun to have them enabled when it doesn't eats up to much speed. (Note: On a stock Amiga 500 (with MC68000, 7 MHz) from the year 1987, on which this game originally was developed, the graphics, the sound and the overall gameplay was _much_ more smooth than on a 486DX/33 with accelerated Cirrus 5426 graphics and a Soundblaster Pro. The Amiga version had some additionally background music and, yes, it all ran in multitasking with AmigaOS. But you may have a Pentium100 anyway. Just a note.) (Another note: The sound server currently needs about 10% CPU time on my 486DX/33/SBPro system when playing background music. I wonder if this would get better with a better soundcard, like Gravis Ultrasound, or if only pure CPU power helps in this case...) Stop button Click here to stop the current game. You are asked if you really want to quit, so you can use this button as a pause button, too. Fuel (blue) Shows you how many time is left to finish the current level ('magic energy'). Heat (red) Shows you if the magic beam is overheated. If this reaches the top, the game is over. On the left side you can see the playfield itself. Your task is to get all the 'magic kettles' which contain 'magic spell ingredients'. To get them, you have to hit them with the 'magic beam' that starts from the magician. The gnomes (with red hats) each have a rotatable mirror which can be rotated by clicking with the left or right mouse button, so you can reflect the 'magic beam' to another direction. If you have gotten all the 'magic kettles' (the ones with the color cycling, if you play at an X server with read/write colors), the 'magic door' opens and you only have to direct the 'magic beam' to this door to end the game. If you have some time left you will get a time bonus and see your placement in the hall of fame. To complicate the game, the following levels will contain more and more of some strange elements to help you in the level or to make it harder. You can see them all on the 'info screen' from the main menu. Just try out what they do when you see them in a new level - you will quickly find it out... :) The Level Editor ================ To build your own levels, just choose a level number between 50 and 99 and then choose 'level creator' from the main menu. You then will see all available elements on the right side. Just choose the element you want to place from the right and place it on the left side. All three mouse buttons are mapped to draw in the playfield, the middle or the right one erases the filed under the mouse button - I have forgotten which one, just try it out! ;) 'clear' clears the level, 'exit' saves it after a confirmation. And Now Have Fun! ================= Have fun playing the game, building new levels and breaking all high scores! ;) If you have any comments, problems, suggestions, donations, flames, send them to info@artsoft.org or Snail Mail Holger Schemel Detmolder Strasse 189 33604 Bielefeld GERMANY Have fun, Holger mirrormagic-2.0.2.0deb1/TODO0000644000175000017500000000015107224167417015343 0ustar drewdrew00000000000000TO DO ----- - after hitting the receiver, sometimes laser still rotates one step (Deflektor, level 60) mirrormagic-2.0.2.0deb1/mirrormagic-2.0.2.lsm0000644000175000017500000000307107670407431020342 0ustar drewdrew00000000000000Begin3 Title: Mirror Magic Version: 2.0.2 Entered-date: 07Jun03 Description: Arcade style game for Unix, DOS and Windows. A game like "Deflektor" (C 64) or "Mindbender" (Amiga). This is a port of a game I wrote for the Amiga in 1989. Included are many levels known from the games "Deflektor" and "Mindbender". Some features: - stereo sound effects and music - music module support for SDL version (Unix/Win32) - fullscreen support for SDL version (Unix/Win32) - complete source code included under GNU GPL Most important changes since last release version 1.3: - runs now under DOS and Windows - SDL version adds support for music modules and fullscreen Keywords: arcade game x11 deflektor mindbender stereo sound Author: Holger Schemel (info@artsoft.org) Maintained-by: Holger Schemel (info@artsoft.org) Primary-site: www.artsoft.org ??????? mirrormagic-2.0.2.tar.gz (Unix) ??????? mirrormagic-2.0.2.zip (Windows 95/98/ME/NT/2000) ??????? mirror202.zip (DOS / Windows 3.x) Alternate-site: artsoft.linuxgames.org ??????? mirrormagic-2.0.2.tar.gz (Unix) ??????? mirrormagic-2.0.2.zip (Windows 95/98/ME/NT/2000) ??????? mirror202.zip (DOS / Windows 3.x) Platforms: Should run on any Unix/X11 system, DOS and Windows. Expected/known to work on Linux, HP-UX, SunOS/Solaris, FreeBSD, NetBSD, AIX, IRIX, DOS, Windows 3.x/95/98/ME/NT/2000 (compiles in Linux DOSEMU and with cross-compilers for MS-DOS and WIN32). SDL version may compile on MacOS and BeOS (never tried). Linux ELF/glibc binary included. Copying-policy: GNU General Public License End