monopd-0.9.3/0000777000175100017510000000000010076553023006567 5monopd-0.9.3/README0000644000175100017510000000536310076217572007400 Contents ======== 1. Introduction 2. Clients 3. Requirements 4. Installation 5. Release notes 6. Contact 1. Introduction =============== monopd is a dedicated game server daemon for playing Monopoly-like board games. Clients connect to the server and communicate using short commands and XML messages. 2. Clients ========== The monopd design was largely based upon the capability of supporting multiple games and clients simultaneously. A wide range of clients will make monopd the de facto board game server/protocol and improves interoperability between various desktop environments and operating systems. The following clients are currently available: Atlantik -------- Environment: KDE Author: Rob Kaper Homepage; http://unixcode.org/atlantik/ Download: http://unixcode.org/atlantik/download.html CVS: KDE CVS, module kdegames Requirements: Qt, kdelibs, kdebase, libkdegames gtkAtlantic ----------- Environment: GTK+ Author: Rochet Sylvain Homepage: http://gtkatlantic.sourceforge.net/ Download: http://gtkatlantic.sourceforge.net/downloads.html Requirements: libgtk1.2, libxml2, libpng gtkMonop -------- Environment: GNOME/GTK+ Author: Erik Bourget Homepage: http://gtkmonop.sourceforge.net/ Download: http://gtkmonop.sourceforge.net/ CVS: http://sourceforge.net/, project gtkmonop Requirements: libgtk1.2, libxml2 More clients are welcome! To get your client included in this list send e-mail to monopd-devel@lists.capsi.com with a short description of your client. 3. Requirements =============== monopd has the following requirements: - libmath++ >= 0.0.3 (http://www.surakware.net/download/) - libcapsinetwork >= 0.3.0 (http://unixcode.org/libcapsinetwork/) 4. Installation =============== In theory, this should suffice: ./configure && make && su -c "make install" Arch users might want to run make -f Makefile.cvs first. 5. Release notes ================ The best way to stay completely up-to-date with monopd is to use GNU arch. For more instructions, visit the project website: http://unixcode.org/monopd/download.html 6. Contact ========== Mailinglist ----------- Development of the monopd server is being discussed on a mailinglist. Anyone interested in contributing to monopd (either the codebase itself or by making a compatible client) is encouraged to subscribe to this mailinglist. To subscribe, send e-mail to: monopd-devel-subscribe@lists.capsi.com To post, send e-mail to: monopd-devel@lists.capsi.com IRC --- You can also find the core developers on IRC channel #monopoly on the OpenProjects network (irc.openprojects.net). If that fails, look for "Capzilla" on #kde-devel or #kde-freebsd on the same network. monopd-0.9.3/stamp-h.in0000644000175100017510000000000010076552773010405 monopd-0.9.3/AUTHORS0000644000175100017510000000010110076217572007551 Rob Kaper Erik Bourget monopd-0.9.3/COPYING0000444000175100017510000004312710062415457007546 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. 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If this is what you want to do, use the GNU Library General Public License instead of this License. monopd-0.9.3/ChangeLog0000644000175100017510000010115110076217573010263 0.9.3 ----- - bugfix: try and resolve all debts for a player on income (#83274) - require libCapsiNetwork 0.3.0 which solves an issue with unlocatable symbols - Valgrind inspired bugfixes - improved syslog notifications 0.9.2 ----- - Valgrind inspired bugfixes improving stability. - Switch to unixcode.org domain so some future day I can ditch the monopd.net proliferation. - Properly transfer estates of players bankrupted after disconnect. - Once auction is in state Sold or above, don't allow any more bids. 0.9.1 ----- - bugfix: properly reenable canbejoined attribute for games in progress allowing spectators - bugfix: update turn for bankrupt players even if no debts were solved. - bugfix: properly clear player socket when players disconnect 0.9.0 ----- - API: require .n as part of handshake - API: removed updateplayerlist, has been deprecated since 0.7.0 - API: deprecated updategamelist for gameupdate - API: .gk command for master to kick/boot players from game back to lounge (#52631) - API: playerupdate master bool attribute moved to gameupdate master int (playerid) attribute - API: configupdate has changed behavior using property system - API: support spectators watching games in progress - API: master can upgrade spectator to participating player (#54347) - client config option: automate taxes (#54538) - 30s timeout for clients not completing a handshake (requires libcapsinetwork 0.2.4) - bugfix: exit gracefully when listen port cannot be bound (requires libcapsinetwork 0.2.5) - bugfix: properly handle debts and estate transfers for auction - bugfix: games are properly removed from memory when all players are disconnected during auction without bids, or tax dialog - bugfix: under some debt resolutions, player property hasdebt was not set to false when it should have (#67594) - bugfix: don't escape XML characters for setDisplay, it escapes internally (#68931) - bugfix: clear buttons when ending turn manually 0.8.3 ----- - bugfix: don't put money in freeparking-like estates when collectfines is not enabled when resolving debts - use properties for location= and directmove=, synchronizes jailed= and location= xml (#65830) - ignore client in setTokenLocation when the token is already at the specified location - added debug info - valgrind fixes - fixed possible race condition in setPlayerToken 0.8.2 ----- - bugfix: don't create debts for total amount on payeach card (#60986) - bugfix: don't end turn on trade resolvement when clients are moving, during auction or tax dialog - bugfix/API: included revision for trades to avoid accidental accept of changed trade - bugfix: communicate player token in sendClientList (when new player joins game) - bugfix: restore hasdebt to 0 when all debts are resolved - use property system to relay player's game attribute - inform about players on connect automatically, otherwise clients won't know about other players while not in a game - some spectator fixes (spectator support still experimental, clients are not recommended to build a GUI for this yet) 0.8.1 ----- - compilation fixes for FreeBSD, Debian and gcc 3.3 - bugfix/API: communicate player bool properties hasdebt,canauction - bugfix: remove tradeobject when targetplayer is null, not just when target is current owner - bugfix: fixed crash when accepting a trade resulted in a debt - bugfix: don't pass go on "go back three spaces" card - bugfix: prevent duplicate player names - bugfix: don't create debt for bankrupt players on "payeach" - new config option/API: allow estate sales 0.8.0 ----- - use UTF-8 for config files - gameproperty framework, with automatic wire updates, specific targets supported - players with no game can now chat - bugfix: don't include bankrupt players in "payeach" transactions - bugfix: don't end turn when unmortaging unless there's a debt - bugfix: clear buttons after tax choice - bugfix: only register to meta server when identity is defined - bugfix: update turn when player leaves running game - bugfix: don't hold auctions when all players have 0 assets (improbable, but not technically impossible) - bugfix: player's turn ends after auction completes just like it does when buying the regular way - new config option: double pass money on exact landing - new config option: shuffle card decks before taking card - new config option: bank provides unlimited amount of houses/hotels - new config option: player in jail gets no rent - new config option: rentmath for cards 0.7.0 ----- - API: updateplayerlist is now deprecated for playerupdate - API: add cleartext=bool and clearbuttons=bool to display - API: new playerupdate attributes: host=string, image=string, master=bool and game=int - API: support for choosable player images/tokens .pi - API: deleteplayer tag - CONFIG: icon support in config file, requires clients to have appropriate icons - CONFIG: startmoney is configurable - CONFIG: houses/hotels are configurable - show new game button after a game has ended - bugfix: load game templates even when config file isn't installed - bugfix: change master attribute before sending playerupdate when creating a game - bugfix: init Auction::m_highBidder in constructor - bugfix: proper check for housePrice in Player::buyHouse - bugfix: don't mess with auction events when on unsuccesful bid - bugfix: allow building *houses* when max hotels reached - bugfix: change player name in game description - bugfix: only set edit=1 for master in configupdate - bugfix: unmortgage estates thatare sold to the bank on bankrupcy 2002-12-24 (monopd-0.6.2) ---------- - SECURITY: use vsnprintf instead of vsprintf, fixes buffer overflow for .n command and possibly other input as well - fixes in sending messages when deleting trade objects 2002-11-09 (monopd-0.6.1) ---------- - send estateupdate money attribute in full update - added syslog support for info, warnings and errors - bankrupt disconnected players after a timeout - avoid dereference of 0 debt when bankrupting - don't have token timeout for disconnected players - CONFIG: add jailpayamount to config instead of hardcoded - clear display widgets when game ends - bugfixes against crash and possible infinite loop in setTokenLocation - more robust turn handling 2002-10-24 (monopd-0.6.0) ---------- - code cleanups - trade gameplay behavior fixes - API: replaced joinedgame with correct use of tag - avoid possible race condition for Game::sendFullUpdate() call - game now properly ends when only one player is left - give owned cards to creditor or bank when a player goes bankrupt - gcc 3.2 compilation fixes - updated DESIGN document - deleting tradecomponents in trade deconstructor no longer crashes - CONFIG: Card::jailcard is now seperated into Card::outofjail bool and Card::canbeowned bool, to allow for different types of ownable cards in the future - support for trading of jail cards - API: cardupdate message to inform clients of text on cards they own, plus owner= attribute to replace playerupdate's outofjailcards= - API: new command .Tc to add cards to trade - API: tradecard message in tradeupdate - inform trade players of new players getting involved - API: notify disability to join game when size == MAX in gameupdate (games in updategamelist now have canbejoined boolean attribute) - API: clientid in client message is now playerid, playerid no longer reset at game startup, so a game does not necessarily have players 0 through n. - API: clientid in updateplayerlist message is also merged into playerid - API: group attribute in estateupdate sends groupid now, not name, groupid attribute added to estategroupupdate - API: merged estatedisplay with display - CONFIG: add passmoney to estate configs (for multiple go's) - CONFIG: move min/max players to config file - ported to libcapsinetwork 0.2.0 - API: moved newturn message to playerupdate attribute hasturn - remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage) - API: allow for reconnect with .R - handle passing of estates elegantly - CONFIG: remove nexutil and nextrr with advancetonextof=groupname, estategroups must be defined before cards now 2002-07-29 (monopd-0.5.0) ---------- - if you are insolvent on third roll of the dice in jail it doesn't end the turn right - correctly move player to destination on succesful jail roll - allow players to go "back" (leaving a game) - valgrind fixes, including huge memory leak in escapeXML - free parking target for estates (cards/jail/taxes) - game configuration - free parking: collect fines - auctionsEnabled 2002-07-15 (monopd-0.4.3) ---------- - fixed negative payeach card actions - fixed tax choice breakage in commands - estate defaults in game init are now also set for last estate - fixed rentmath for utilities - cmdline arg for running on different port than config specifies (for debugging) - Game::findNext methods now include current estate in search - when player has to leave jail but has no money and owes bank, roll/jail flags are not restored upon debt payment - chance 3 back -> tax -> turn ended? 2002-07-11 (monopd-0.4.2) ---------- - client can choose between incremental and full updates - when player owes $50 to each other player, the debt collector is set to NULL (Bank) and players never get their $50 - when we collect $50 from all other players, their solvency is not checked at all! - 10%/200 ends turn - 10%/200 is not protected for hasTurn - 10%/200 buttons should only go to hasTurn - use ${HOUSES} in configuration, that's much nicer - ~Game crashes every now and then - many gcc 3.1 compile fixes - fixed many iterators that could've crashed 2002-07-09 (cap) ---------- - libmath++ includes are now in math++, require 0.0.3 or later :/ - gameboard .conf's rentmath now uses ${VAR} instead of plain VAR 2002-07-07 (cap) ---------- - clients can request full update - payEach handles debts and solvency correctly 2002-07-04 (cap) (monopd-0.4.1) ---------- - happy birthday, America! - fixed Makefile.am to include the READMEs at make dist, arghl - fixes more mem leaks - trades are now protected from non-participants - added to API so clients can reset certain widgets 2002-07-03 (cap) (monopd-0.4.0) ---------- - fixed many memory leaks in Game class 2002-06-30 (cap) ---------- - monopd automatically resolves debts when you are solvent again after mortgaging, selling houses or trading. - removed duplicate auction status=0 message - finally support for 10%/200$ dialog! - more run-time variables can be used in dynamic rentmath expressions: DICe, GROUPOWNED and HOUSES 2002-06-29 (cap) ---------- - send display notification when player is sent to jail 2002-06-28 (cap) ---------- - added usercount to monopigator - fixed memory leaks and other stuff valgrind noticed 2002-06-27 (cap) ---------- - Bugfix: creating an invalid game with .gn and then starting it no longer crashes the server - boardconfig API created - API: updategamelist now sends both name and gametype for gameconfigs 2002-05-15 (cap) ---------- - added general game properties to the configuration, more verbose game descriptions in protocol 2002-05-01 (cap) ---------- - monopd now requires libCapsiNetwork 0.1.0 or later 2002-04-30 (cap) ---------- - added support for dynamic rent calculation, railroads/airports have been ported to it. we now require libmath++, so there will be no 0.3.1 as this is definitely a new feature worth 0.4.0 in the future 2002-04-29 (cap) (monopd-0.3.0.tar.gz) ---------- - load game configs from install data dir - make install completely works now, updated README - config file is now a -dist which doesn't overwrite, updated README.monopigator - monopd port configurable from monopd.conf - removed stringstream stuff, older gcc's don't seem to like it 2002-03-30 (cap) ---------- - API: introduced estategroupupdate - API: gameupdate status started is now start 2002-03-22 (cap) ---------- - new config group EstateGroups active and used - parsing properties: price, housePrice, color, bgColor - API: groupid= now replaced by group= in estateupdate - API: chancejailcard=,ccjailcard= replaced by outofjailcards= in playerupdate - API: removed type= from estateupdate and config completely - cards are now dynamic - generic Board property for bgColor 2002-02-28 (cap) ---------- - auctionupdate API change: type is deprecated, edit/new are implied. 2002-02-01 (cap) ---------- - bugfix: don't allow unowned estates to be traded 2001-12-19 (cap) ---------- - C++ has bools, so use them. - Player::canMaintain is deprecated, we've had Estate::canBeMortgaged and friends for a while now - Replacing commandlist with: - playerupdate can_roll can_buyestate 2001-12-18 (cap) ---------- - Atlantic theme update, support for comments in config files. - Multi-player trade updates and bugfixes. 2001-12-17 (cap) ---------- - Trades are no longer limited to two persons. 2001-12-14 (cap) ---------- - Removed --theme argument, theme can now be given as argument for .gn, allows clients to choose any game 2001-11-15 (cap) ---------- - Moved a lot of responsibility to Game::addPlayer, makes rest of code cleaner and more logical. Fixed updateplayerlist bug from TODO. - Go to jail no longer uses hardcoded estateId 10. 2001-11-11 (cap) ---------- - Added color and bgColor to estates. Allows clients to build dynamic gameboards. - Bugfix for chance/cc cards that give money. 2001-10-17 (cap) ---------- - Completed isSolvent/pay merge into payMoney (has built in check, returns true if payment succeeded or false if it doesn't) and addMoney (always true). - Added compile date of server to version string. Have to figure out a way to automatically do this in CVS but not for releases. 2001-10-11 (cap) ---------- - More C code (read: chars) turned into C++ (read: strings), if there's going to be both a C and C++ server why not make the C++ one real C++ instead of hybrid 2001-10-10 (cap) ---------- - API change: can_be_unmortgaged and can_be_mortgaged in estateupdate are replaced by can_toggle_mortgage, .m and .u commands have been replaced by .em command (toggle estate mortgage) - Stringified some more stuff - Added Player::addMoney method for easier cash management, prepared payMoney method which will eventually replace isSolvent() and pay() 2001-09-08 (odinhuntr) ---------- - Added sellhouseprice to Estate/initial estateupdate/config file - Fixed up commandlist sending a little bit - seems like i did something else too; i forget :p 2001-09-01 (odinhuntr) ---------- - Fixed a segfault bug with trading (forgot some parameters to ioInfo) - Added a Player::getStatus() method; Player::status() is kind of sloppily encapsulated - Fixed a bunch of unnecessary messages - Fixed the oddities with passing-go money not being updated right off by adding the playerupdate directly into Player::pay(). - Encapsulated a bunch of other IO, too. - Fixed two jail-related bugs; rolling enabled when paying to leave jail and ability to end turn while jailed removed. - Added some better checking for the commands in the beginning of commands.cc. - Encapsulated EscapeXML() into Player::name() and Game::description(). - Added type="foo" attribute to 2001-08-31 (odinhuntr) ---------- - Became the autoconf ninja I so desperatly wanted last night. conf/ directory is installed correctly now :p 2001-08-30 (odinhuntr) ---------- - Fixed retarded behavior of escapeXML (strcatting to a newly allocated, non-zero-terminated char * is bad) - Started with some autoconf stuff, but we need an autoconf ninja to get the conf directory to $(prefix)/share/conf :p On the up note, one can now use the MONOPD_DATA #define as the prefix directory when haxoring on the monopd code. 2001-08-29 (odinhuntr) ---------- - Fixed auction crash bug. I officially hate vectors. 2001-08-28 (odinhuntr) ---------- - Atlantic config file there, really rudimentary theme loading - Lots of little cleanups 2001-08-17 (odinhuntr) ---------- - escapeXML(string) works 2001-08-10 (odinhuntr) ---------- - Fixed small bug in Estate::canBuyHouses() 2001-08-09 (odinhuntr) ---------- - Let clients know about estate prices and rents on initial estateupdate flood - Fixed & --> | bug, games are playable again - Fixed Player::status() -> Player::clientStatus() bug, ditto 2001-08-08 (odinhuntr) ---------- - Fixed the trade vector-deletion bug 2001-08-07 (odinhuntr) ---------- - Squashed a bunch of miscellaneous annoying little bugs. 2001-08-06 (cap) ---------- - implemented registerMonopigator() - many C to C++ changes (libCapsiNetwork CVS or upcoming 0.1.0 is now required!) - merged client and player classes 2001-08-04 (cap) ---------- - Moved IO functions outside User class (User::io_writegame would now be Game::ioWrite). - Moved User class to Client class 2001-08-02 (cap) (monopd-0.2.0.tar.gz) ---------- - Disconnected players are _not_ deleted from the game anymore but simply marked as bankrupt. This fixes some bugs and is a first step to add support for clients to reconnect and continue. - Made many of the setBla() and bla() methods inlined. - Many, many if (player->user()) checks. Moved merging of player and user class up to first TODO item for 0.3 (I will also redo IO stuff then by taking it out of the User class). - Updated version to 0.2, prepping for release. 2001-07-31 (cap) ---------- - Removed Auction::m_ready, it was not really necessary and broke token movement timeouts since setReady was never set there. Instead, the event is created upon the first bid instead of the creation of the auction. 2001-07-31 (odinhuntr) ---------- - Added Game::estateUpdate(Estate *), sends a full estateupdate of the given estate and all estates in the same group to all players. - Added , fixed bankruptcy thing (i hope). - Working on bug list. - AUCTIONS DONE. - Auction fixups, *JAIL BUG SQUASHED*, some other stuff that I forget :p 2001-07-30 (odinhuntr) ---------- - Implemented most of auction system. Still to do: pause game during auction, allow bidding, handle what happens when nobody bids. 2001-07-30 (cap) ---------- - bugfix: "Advance to.." cards land player on estate - bugfix: Timeout events land player on estate, timeouts re-enabled - bugfix: Removing timeout event from vector when all token movements are already confirmed. - bugfix: mortgaging/selling houses possible when there's a debt to settle - bugfix: turns ends after bankrupty, even when player had doubles 2001-07-29 (odinhuntr) ---------- - API written. God, I hate documentation. 2001-07-28 (cap) ---------- - Disabled token movement timeout as long as it's broken 2001-07-28 (odinhuntr) ---------- - XML fixes (tradeupdates not sending tradeids, reversed logic for deciding which playerid to send for a player element of a tradeupdate) 2001-07-27 (odinhuntr) ---------- - Fixed annoying bug where tradeupdate accept toggles would lie about which playerid was toggling (three args given to four printf args expected is Bad Juju (tm)) 2001-07-26 (odinhuntr) ---------- - Changed to can_buy_houses and can_sell_houses. - Send house price on initial estatelist, . 2001-07-26 (odinhuntr) ---------- - Added a can_be_improved attribute to estateupdate, stuck it in where appropriate, added Estate::canBeImproved(player *). 2001-07-24 (cap) ---------- - Keeping EstateVec pointer of Game in Estate class, moved estate related methods (groupSize, min/maxHouses etc) to Estate class - Keeping User parent pointer in Player class - Attributes changes in estateupdate allowing more lazy client updates: can_be_owned (replaces ownable) can_be_mortgaged (new) can_be_unmortgaged (new) - *Major* variable cleanup/naming conventions - updateplayerlist now supports type=del and has full support for attribute master 2001-07-19 (cap) ---------- - Updated trading XML as discussed on list. Types new and edit can contain: When all accept, we send type accepted, the necessary estate/playerupdates and then type completed. 2001-07-18 (odinhuntr) ---------- - Added and deallocated trade upon success 2001-07-15 (odinhuntr) ---------- - Changed .Tc$1 to .Tr$1 'cause that's what was in the TODO :p - Finished off player checks for trading 2001-07-15 (odinhuntr) ---------- -Trading! .Tn$1: trade with player $1 .Te$1/$2: add estate $2 to trade with id $1 .Tm$1/$2: offer $2 money to trade with id $1 .Tc$1: cancel trade $1 .Ta$1: accept trade $1 tradeid is the trade's internal ID tag. playerid is the player making the change. estateid is the estate for trade. accept is 1 or 0, depending on whether the player has accepted the most recent tradeupdate. (this is reset upon any change, the player must re-accept if anything is changed.) .Ta$1 toggles this. type: add: add an estate. del: delete and estate. new: this is a new trade. money: player is offering an amount of money specified by 'value.' - Jailcards not added yet. 2001-07-13 (cap, Friday the 13th commits) ---------- - cloned maxHouses to minHouses, even build rule now effective for both building and selling houses/hotels - various cleanups - encapsulated newTurn into Game class - token movement timeouts working, after timeout server sends playerupdate towards final location with directmove=1. Clients should act upon this immediately and should notice themselves and cancel whatever animation they were displaying - added jailed, chancejailcard and chestjailcard attributes to , values 1 and 0 - cleaned up API, newClass/delClass create and delete instance, addClass/removeClass only manipulate existing pointers 2001-07-12 (cap) ---------- - updated documentation - event loop should be more stable now - added command .Te#:# to toggle estates within a trade - better implementation of vector deletes, other cleanups 2001-07-11 (odinhuntr) ---------- - fixed tax bug (luxury tax taxed an uninitialized value) - added minimum house requirement on same-color estates 2001-07-08 (cap, live from LinuxTag) ---------- - most commands disabled during token movement - tax $200 _or_ 10% preparations - prepared class and some commands for trades 2001-07-06 (cap, live from LinuxTag) ---------- - Some bugfixes (checking for NULL u->game entries, moving generic checks towards the command parser) - Implemented generic event system. - Min/max players configuration. 2001-07-01 (cap) ---------- - Implemented generic event system. - Min/max players configuration. 2001-07-01 (cap) ---------- - API changes: .c -> .jc .pj -> .jp .r -> .jr (normal roll can no longer be used to leave jail) .bh -> .hb .s -> .hs - Completed bankrupty actions (selling houses, transferring properties, etc) 2001-06-29 (cap) ---------- - Chance/CC out of jail cards are removed from pile when player receives them and are returned to pile when player uses them. - Player no longer goes bankrupt automatically when unable to pay debt. Player has opportunity to settle debt first (mortgaging, selling houses) and then pay off the debt collector with .po or to declare bankrupty manually. - Leaving jail command change to .pj - Sending some more info on startgame which should clean up client displays for property ownerships (they need to support it anyway, in case a property get sold) - Tweaked many info messages. - Correct calculation of rent after chance/cc cards which say "pay double rent / pay ten times rent". 2001-06-26 (cap) ---------- - Bugfixes. - New command to declare bankrupty: .D, sends playerupdate with bankrupt="1" attribute and is automatically called when player is in debt while not solvent. 2001-06-24 (cap) ---------- - All chance/cc cards are now supported except advance to next util/RR! - Houses/hotels can be sold back to the bank with command .s# (where # is estateid) 2001-06-21 (cap) ---------- - Added mortgaged attribute to estateupdate. Clients can now actually parse results of (un)mortgage commands .m and .u! 2001-06-20 (cap) ---------- - Bugfix: unset PLAYER_CANROLL when sending to jail - Collected Player modifications for jailing into Player::toJail() - Buying houses is supported! Added atrribute houses to , changed .b to .be (buy estate) and added .bh (buy house, argument estateid)) - Rolling not possible when clients are still moving - No extra turn when leaving jail after doubles - Mortgaged estates no longer collect rent - Mortgaged estates do not counted as owned: no building or rent doubling for groupmates. - Bugfix: buildings require all properties to be unmortaged, rent calculation is _not_ affected (except for mortgaged estate itself). 2001-06-19 (cap) ---------- - Changed game name into description (makes more sense) and issued seperate command for it (.gd) so the master can change the description. - Prepared some stuff for Chance/CC jailcards. 2001-06-19 (odinhuntr) ---------- - Fixed a segfault (checking u->game->status without checking u->game isn't null) - Added game names, use .gnGamename, returns 2001-06-19 (cap) ---------- - Some bugfixes regarding throwing doubles - Clients get a unique client ID in welcome message - now sends full info (clientid, name, host) - Added destination enum (toUser, toGame, toAll) for User::io_info and User::io_error - Even more messages turned into XML including playerupdate ((un)mortgages). - Chance and Community Chest cards that give or take static amounts of money are working! And so are the pay per house/hotel ones! 2001-06-18 (cap) ---------- - Bugfix: double count must be reset after being sent to jail. - Added Player::solvent() function to seperate money checking from Player::pay() - B & O Railroad -> B & O Railroad. Change is currently in config file, I guess we should transform it ourselves before sending as XML? 2001-06-17 (cap) ---------- - Set version to pre-0.2.0 2001-06-17 (cap) (monopd-0.1.0.tar.gz) ---------- - Happy birthday Katy. Love, Rob. - Changed estateupdate: id is now estateid, new attribute name (for init). - Cleaned up code here and there. - Changed intro string into XML and prepared it for clientid/connection cookie. - Playerid's are 0-indexed now (or should be). - Joinedgame no longer contains playerid attribute: client message can contain playerid, so that clients know their own playerid. - When master leaves, next player becomes master. - Added type=edit for updategamelist to edit a current item. - Playerlist message is now updateplayerlist: types are "full", "add", "del" and "edit", just like updategamelist. Final attribute no longer exists. - Set version to 0.1.0, packaged snapshot. 2001-06-16 (cap) ---------- - Added group definition for estates and rent is doubled when all properties of a group are owned but without houses. - player shuffle (temporarily) disabled. - Added directmove=1 for landing on 'to jail' message. - Added playerupdate after paying rent. - Bugfix: token movement confirmation is ignored when server doesn't expect it. - Bugfix: passing Go gives 200 again (I pretended it did with the token confirmation code, but never actually gave it!). 2001-06-15 (odinhuntr) ---------- - Changed rest of messages to XML format - Added vsprintf functionality to User::io_* - Changed uses of said functions to use the new functionality when possible - Fixed some spelling :p - Added a User::io_info() (like io_error()) 2001-06-14 (odinhuntr, merged into HEAD branch by cap) ---------- - Added ".d" for disconnect client->server - Changed most barewords errors to XML messages. Gotta add vsprintf() functionality to User::io_*. Note: I (cap) did not merge in the disconnect changes, I would like further discussion on implementation first. Furthermore, since you probably have files from both branches mixed out, please backup your changes and do a clean checkout so your next commits builds on current tree and goes into 1.x instead of 1.1.1.x ? 2001-06-11 ---------- - Imported monopd to Sourceforge CVS. Hurrah. - Added playerid attribute to , author attribute is kept for backwards compatibility. 2001-06-10 ---------- - Only master can start game, master=1|0 attribute added to playerlist. - Correct rent on utilities (value of dice now stored in Game class). - Tax estates functional. - Player leaves jail on doubles. 2001-06-10 (monopd-snapshot-2001-06-10-0251.tar.gz) ---------- - Bugfix: added missing newline after when landing Free Parking and Go To Jail. - Bugfix: passing Go should not mark clients as non-moving - Bugfix: removed protocol breaking newline after "thrown into jail". 2001-06-05 ---------- - Added reference to gtkmonop in README - directmove=1 added to ToJail estate playerupdate - playerlist final=1|0 instead of true|false 2001-06-05 (monopd-snapshot-2001-06-05-0510.tar.gz) ---------- - Added chat function. Commands still all start with . so anything that doesn't is a chat message. Server sends: - Removed "end of turn" non-XML message, it's no longer necessary because of the message. - Community chest and chance cards are read from config file and printed to client. However, the cards do not actually work yet. - Players are shuffled upon game start. - Lots of internal changes for Estate. Should not affect behavior much - Playerupdate now uses playerid as attribute instead of id. 2001-06-01 (monopd-snapshot-2001-06-01-0302.tar.gz) ---------- - Added XML message, which replaces playerupdate for token movements. (but not for updates in money, name and other none animated stuff) - Added .t command for clients to acknowledge token movements. Clients now *must* confirm the new location of their token after each animation/update, so that the server can send the appropriate messages "Passed Go, +200" at the right time. - Added message type, which is used to inform clients that the server is waiting for other clients to finish display updates before continuing to send info. 2001-05-27 (monopd-snapshot-2001-05-27-0342.tar.gz) ---------- - Added joinedgame XML message, informs clients of playerid. - Added newturn XML message, informs clients of playerid with turn. 2001-05-08 (monopd-snapshot-2001-05-09-0446.tar.gz) ---------- - Many more messages turned into XML. - Playerupdate sent after purchase as well. - Bugfix: moved user deletion away from cmd_outro and into socket_handler 2001-05-08 (monopd-snapshot-2001-05-08-0317.tar.gz) ---------- - Confirmation for setting name is now XML. - Confirmation/denial for joining and creating game is now XML. - Bugfix for segmentation fault in .gs command while game pointer was NULL. - Upon starting a game, "playerupdate" commands are sent. - Players get unique id (valid within game). - Dice result message is now XML. 2001-05-07 (monopd-snapshot-2001-05-07-0313.tar.gz) ---------- - Playerlist now includes final boolean ("true" or "false"). This aids clients, because they might need to take different actions, for example KMonop needs to update a Listview during config but create portfolio widgets once the playerlist is final. - Playerlist (final) is automatically sent when game is started. 2001-05-03 (monopd-snapshot-2001-05-03-0422.tar.gz) ---------- - Bugfix: segmentation fault when deleting a user with a NULL pointer as game. 2001-05-03 (monopd-snapshot-2001-05-03-0123.tar.gz) ---------- - Playerlist is now broadcasted to all players. - Added player hostname to playerlist. (monopd now requires libcapsi_network-snapshot-2001-05-03-0123.tar.gz) 2001-05-02 (monopd-snapshot-2001-05-02-0351.tar.gz) ---------- - Added command to list players in game, .gp - Bugfix: when user gets deleted, it also removes player from game and deletes game is no more players are in it. 2001-04-28 ---------- - API decision: messages are seperated by newlines. Syntax within a message is yet unspecified, although it will probably use a subset of XML. - gamelist is printed in tiny XML. 2001-03-12 ---------- - turn-based game, .r only allowed on players turn [Milestone I bugfix] - complete redesign of user, game, player and ownership relations - seperate class for estate entities, names and prices from file - to_jail property for estates - buying properties and collecting rent are supported in the game, however there are no commands in the API yet to buy properties. unowned properties are automatically bought at the moment. - game requires >=2 players 2001-03-07 ---------- - Simple server with very limited capabilities: - creating a game - joining a game not yet in progress - starting a game monopd-0.9.3/INSTALL0000444000175100017510000001722710062415457007546 Basic Installation ================== These are generic installation instructions. The `configure' shell script attempts to guess correct values for various system-dependent variables used during compilation. It uses those values to create a `Makefile' in each directory of the package. It may also create one or more `.h' files containing system-dependent definitions. Finally, it creates a shell script `config.status' that you can run in the future to recreate the current configuration, a file `config.cache' that saves the results of its tests to speed up reconfiguring, and a file `config.log' containing compiler output (useful mainly for debugging `configure'). If you need to do unusual things to compile the package, please try to figure out how `configure' could check whether to do them, and mail diffs or instructions to the address given in the `README' so they can be considered for the next release. If at some point `config.cache' contains results you don't want to keep, you may remove or edit it. The file `configure.in' is used to create `configure' by a program called `autoconf'. You only need `configure.in' if you want to change it or regenerate `configure' using a newer version of `autoconf'. The simplest way to compile this package is: 1. `cd' to the directory containing the package's source code and type `./configure' to configure the package for your system. If you're using `csh' on an old version of System V, you might need to type `sh ./configure' instead to prevent `csh' from trying to execute `configure' itself. Running `configure' takes awhile. While running, it prints some messages telling which features it is checking for. 2. Type `make' to compile the package. 3. Optionally, type `make check' to run any self-tests that come with the package. 4. Type `make install' to install the programs and any data files and documentation. 5. You can remove the program binaries and object files from the source code directory by typing `make clean'. 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Using a Bourne-compatible shell, you can do that on the command line like this: CC=c89 CFLAGS=-O2 LIBS=-lposix ./configure Or on systems that have the `env' program, you can do it like this: env CPPFLAGS=-I/usr/local/include LDFLAGS=-s ./configure Compiling For Multiple Architectures ==================================== You can compile the package for more than one kind of computer at the same time, by placing the object files for each architecture in their own directory. To do this, you must use a version of `make' that supports the `VPATH' variable, such as GNU `make'. `cd' to the directory where you want the object files and executables to go and run the `configure' script. `configure' automatically checks for the source code in the directory that `configure' is in and in `..'. If you have to use a `make' that does not supports the `VPATH' variable, you have to compile the package for one architecture at a time in the source code directory. 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Specifying the System Type ========================== There may be some features `configure' can not figure out automatically, but needs to determine by the type of host the package will run on. Usually `configure' can figure that out, but if it prints a message saying it can not guess the host type, give it the `--host=TYPE' option. TYPE can either be a short name for the system type, such as `sun4', or a canonical name with three fields: CPU-COMPANY-SYSTEM See the file `config.sub' for the possible values of each field. If `config.sub' isn't included in this package, then this package doesn't need to know the host type. If you are building compiler tools for cross-compiling, you can also use the `--target=TYPE' option to select the type of system they will produce code for and the `--build=TYPE' option to select the type of system on which you are compiling the package. Sharing Defaults ================ If you want to set default values for `configure' scripts to share, you can create a site shell script called `config.site' that gives default values for variables like `CC', `cache_file', and `prefix'. `configure' looks for `PREFIX/share/config.site' if it exists, then `PREFIX/etc/config.site' if it exists. Or, you can set the `CONFIG_SITE' environment variable to the location of the site script. A warning: not all `configure' scripts look for a site script. Operation Controls ================== `configure' recognizes the following options to control how it operates. `--cache-file=FILE' Use and save the results of the tests in FILE instead of `./config.cache'. Set FILE to `/dev/null' to disable caching, for debugging `configure'. `--help' Print a summary of the options to `configure', and exit. `--quiet' `--silent' `-q' Do not print messages saying which checks are being made. 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Usually `configure' can determine that directory automatically. `--version' Print the version of Autoconf used to generate the `configure' script, and exit. `configure' also accepts some other, not widely useful, options. monopd-0.9.3/Makefile.am0000644000175100017510000000015310076217572010544 SUBDIRS = src games conf doc EXTRA_DIST = depcomp API AUTHORS ChangeLog README README.monopigator INSTALL monopd-0.9.3/Makefile.in0000644000175100017510000003047710076552772010575 # Makefile.in generated automatically by automake 1.5 from Makefile.am. # Copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001 # Free Software Foundation, Inc. # This Makefile.in is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. @SET_MAKE@ SHELL = @SHELL@ srcdir = @srcdir@ top_srcdir = @top_srcdir@ VPATH = @srcdir@ prefix = @prefix@ exec_prefix = @exec_prefix@ bindir = @bindir@ sbindir = @sbindir@ libexecdir = @libexecdir@ datadir = @datadir@ sysconfdir = @sysconfdir@ sharedstatedir = @sharedstatedir@ localstatedir = @localstatedir@ libdir = @libdir@ infodir = @infodir@ mandir = @mandir@ includedir = @includedir@ oldincludedir = /usr/include pkgdatadir = $(datadir)/@PACKAGE@ pkglibdir = $(libdir)/@PACKAGE@ pkgincludedir = $(includedir)/@PACKAGE@ top_builddir = . 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bugfix: try and resolve all debts for a player on income (#83274) - require libCapsiNetwork 0.3.0 which solves an issue with unlocatable symbols - Valgrind inspired bugfixes - improved syslog notifications 0.9.2 ----- - Valgrind inspired bugfixes improving stability. - Switch to unixcode.org domain so some future day I can ditch the monopd.net proliferation. - Properly transfer estates of players bankrupted after disconnect. - Once auction is in state Sold or above, don't allow any more bids. 0.9.1 ----- - bugfix: properly reenable canbejoined attribute for games in progress allowing spectators - bugfix: update turn for bankrupt players even if no debts were solved. - bugfix: properly clear player socket when players disconnect 0.9.0 ----- - API: require .n as part of handshake - API: removed updateplayerlist, has been deprecated since 0.7.0 - API: deprecated updategamelist for gameupdate - API: .gk command for master to kick/boot players from game back to lounge (#52631) - API: playerupdate master bool attribute moved to gameupdate master int (playerid) attribute - API: configupdate has changed behavior using property system - API: support spectators watching games in progress - API: master can upgrade spectator to participating player (#54347) - client config option: automate taxes (#54538) - 30s timeout for clients not completing a handshake (requires libcapsinetwork 0.2.4) - bugfix: exit gracefully when listen port cannot be bound (requires libcapsinetwork 0.2.5) - bugfix: properly handle debts and estate transfers for auction - bugfix: games are properly removed from memory when all players are disconnected during auction without bids, or tax dialog - bugfix: under some debt resolutions, player property hasdebt was not set to false when it should have (#67594) - bugfix: don't escape XML characters for setDisplay, it escapes internally (#68931) - bugfix: clear buttons when ending turn manually 0.8.3 ----- - bugfix: don't put money in freeparking-like estates when collectfines is not enabled when resolving debts - use properties for location= and directmove=, synchronizes jailed= and location= xml (#65830) - ignore client in setTokenLocation when the token is already at the specified location - added debug info - valgrind fixes - fixed possible race condition in setPlayerToken 0.8.2 ----- - bugfix: don't create debts for total amount on payeach card (#60986) - bugfix: don't end turn on trade resolvement when clients are moving, during auction or tax dialog - bugfix/API: included revision for trades to avoid accidental accept of changed trade - bugfix: communicate player token in sendClientList (when new player joins game) - bugfix: restore hasdebt to 0 when all debts are resolved - use property system to relay player's game attribute - inform about players on connect automatically, otherwise clients won't know about other players while not in a game - some spectator fixes (spectator support still experimental, clients are not recommended to build a GUI for this yet) 0.8.1 ----- - compilation fixes for FreeBSD, Debian and gcc 3.3 - bugfix/API: communicate player bool properties hasdebt,canauction - bugfix: remove tradeobject when targetplayer is null, not just when target is current owner - bugfix: fixed crash when accepting a trade resulted in a debt - bugfix: don't pass go on "go back three spaces" card - bugfix: prevent duplicate player names - bugfix: don't create debt for bankrupt players on "payeach" - new config option/API: allow estate sales 0.8.0 ----- - use UTF-8 for config files - gameproperty framework, with automatic wire updates, specific targets supported - players with no game can now chat - bugfix: don't include bankrupt players in "payeach" transactions - bugfix: don't end turn when unmortaging unless there's a debt - bugfix: clear buttons after tax choice - bugfix: only register to meta server when identity is defined - bugfix: update turn when player leaves running game - bugfix: don't hold auctions when all players have 0 assets (improbable, but not technically impossible) - bugfix: player's turn ends after auction completes just like it does when buying the regular way - new config option: double pass money on exact landing - new config option: shuffle card decks before taking card - new config option: bank provides unlimited amount of houses/hotels - new config option: player in jail gets no rent - new config option: rentmath for cards 0.7.0 ----- - API: updateplayerlist is now deprecated for playerupdate - API: add cleartext=bool and clearbuttons=bool to display - API: new playerupdate attributes: host=string, image=string, master=bool and game=int - API: support for choosable player images/tokens .pi - API: deleteplayer tag - CONFIG: icon support in config file, requires clients to have appropriate icons - CONFIG: startmoney is configurable - CONFIG: houses/hotels are configurable - show new game button after a game has ended - bugfix: load game templates even when config file isn't installed - bugfix: change master attribute before sending playerupdate when creating a game - bugfix: init Auction::m_highBidder in constructor - bugfix: proper check for housePrice in Player::buyHouse - bugfix: don't mess with auction events when on unsuccesful bid - bugfix: allow building *houses* when max hotels reached - bugfix: change player name in game description - bugfix: only set edit=1 for master in configupdate - bugfix: unmortgage estates thatare sold to the bank on bankrupcy 2002-12-24 (monopd-0.6.2) ---------- - SECURITY: use vsnprintf instead of vsprintf, fixes buffer overflow for .n command and possibly other input as well - fixes in sending messages when deleting trade objects 2002-11-09 (monopd-0.6.1) ---------- - send estateupdate money attribute in full update - added syslog support for info, warnings and errors - bankrupt disconnected players after a timeout - avoid dereference of 0 debt when bankrupting - don't have token timeout for disconnected players - CONFIG: add jailpayamount to config instead of hardcoded - clear display widgets when game ends - bugfixes against crash and possible infinite loop in setTokenLocation - more robust turn handling 2002-10-24 (monopd-0.6.0) ---------- - code cleanups - trade gameplay behavior fixes - API: replaced joinedgame with correct use of tag - avoid possible race condition for Game::sendFullUpdate() call - game now properly ends when only one player is left - give owned cards to creditor or bank when a player goes bankrupt - gcc 3.2 compilation fixes - updated DESIGN document - deleting tradecomponents in trade deconstructor no longer crashes - CONFIG: Card::jailcard is now seperated into Card::outofjail bool and Card::canbeowned bool, to allow for different types of ownable cards in the future - support for trading of jail cards - API: cardupdate message to inform clients of text on cards they own, plus owner= attribute to replace playerupdate's outofjailcards= - API: new command .Tc to add cards to trade - API: tradecard message in tradeupdate - inform trade players of new players getting involved - API: notify disability to join game when size == MAX in gameupdate (games in updategamelist now have canbejoined boolean attribute) - API: clientid in client message is now playerid, playerid no longer reset at game startup, so a game does not necessarily have players 0 through n. - API: clientid in updateplayerlist message is also merged into playerid - API: group attribute in estateupdate sends groupid now, not name, groupid attribute added to estategroupupdate - API: merged estatedisplay with display - CONFIG: add passmoney to estate configs (for multiple go's) - CONFIG: move min/max players to config file - ported to libcapsinetwork 0.2.0 - API: moved newturn message to playerupdate attribute hasturn - remove Cards+Estates from Trades when owner changes (bankrupcy/trade/card usage) - API: allow for reconnect with .R - handle passing of estates elegantly - CONFIG: remove nexutil and nextrr with advancetonextof=groupname, estategroups must be defined before cards now 2002-07-29 (monopd-0.5.0) ---------- - if you are insolvent on third roll of the dice in jail it doesn't end the turn right - correctly move player to destination on succesful jail roll - allow players to go "back" (leaving a game) - valgrind fixes, including huge memory leak in escapeXML - free parking target for estates (cards/jail/taxes) - game configuration - free parking: collect fines - auctionsEnabled 2002-07-15 (monopd-0.4.3) ---------- - fixed negative payeach card actions - fixed tax choice breakage in commands - estate defaults in game init are now also set for last estate - fixed rentmath for utilities - cmdline arg for running on different port than config specifies (for debugging) - Game::findNext methods now include current estate in search - when player has to leave jail but has no money and owes bank, roll/jail flags are not restored upon debt payment - chance 3 back -> tax -> turn ended? 2002-07-11 (monopd-0.4.2) ---------- - client can choose between incremental and full updates - when player owes $50 to each other player, the debt collector is set to NULL (Bank) and players never get their $50 - when we collect $50 from all other players, their solvency is not checked at all! - 10%/200 ends turn - 10%/200 is not protected for hasTurn - 10%/200 buttons should only go to hasTurn - use ${HOUSES} in configuration, that's much nicer - ~Game crashes every now and then - many gcc 3.1 compile fixes - fixed many iterators that could've crashed 2002-07-09 (cap) ---------- - libmath++ includes are now in math++, require 0.0.3 or later :/ - gameboard .conf's rentmath now uses ${VAR} instead of plain VAR 2002-07-07 (cap) ---------- - clients can request full update - payEach handles debts and solvency correctly 2002-07-04 (cap) (monopd-0.4.1) ---------- - happy birthday, America! - fixed Makefile.am to include the READMEs at make dist, arghl - fixes more mem leaks - trades are now protected from non-participants - added to API so clients can reset certain widgets 2002-07-03 (cap) (monopd-0.4.0) ---------- - fixed many memory leaks in Game class 2002-06-30 (cap) ---------- - monopd automatically resolves debts when you are solvent again after mortgaging, selling houses or trading. - removed duplicate auction status=0 message - finally support for 10%/200$ dialog! - more run-time variables can be used in dynamic rentmath expressions: DICe, GROUPOWNED and HOUSES 2002-06-29 (cap) ---------- - send display notification when player is sent to jail 2002-06-28 (cap) ---------- - added usercount to monopigator - fixed memory leaks and other stuff valgrind noticed 2002-06-27 (cap) ---------- - Bugfix: creating an invalid game with .gn and then starting it no longer crashes the server - boardconfig API created - API: updategamelist now sends both name and gametype for gameconfigs 2002-05-15 (cap) ---------- - added general game properties to the configuration, more verbose game descriptions in protocol 2002-05-01 (cap) ---------- - monopd now requires libCapsiNetwork 0.1.0 or later 2002-04-30 (cap) ---------- - added support for dynamic rent calculation, railroads/airports have been ported to it. we now require libmath++, so there will be no 0.3.1 as this is definitely a new feature worth 0.4.0 in the future 2002-04-29 (cap) (monopd-0.3.0.tar.gz) ---------- - load game configs from install data dir - make install completely works now, updated README - config file is now a -dist which doesn't overwrite, updated README.monopigator - monopd port configurable from monopd.conf - removed stringstream stuff, older gcc's don't seem to like it 2002-03-30 (cap) ---------- - API: introduced estategroupupdate - API: gameupdate status started is now start 2002-03-22 (cap) ---------- - new config group EstateGroups active and used - parsing properties: price, housePrice, color, bgColor - API: groupid= now replaced by group= in estateupdate - API: chancejailcard=,ccjailcard= replaced by outofjailcards= in playerupdate - API: removed type= from estateupdate and config completely - cards are now dynamic - generic Board property for bgColor 2002-02-28 (cap) ---------- - auctionupdate API change: type is deprecated, edit/new are implied. 2002-02-01 (cap) ---------- - bugfix: don't allow unowned estates to be traded 2001-12-19 (cap) ---------- - C++ has bools, so use them. - Player::canMaintain is deprecated, we've had Estate::canBeMortgaged and friends for a while now - Replacing commandlist with: - playerupdate can_roll can_buyestate 2001-12-18 (cap) ---------- - Atlantic theme update, support for comments in config files. - Multi-player trade updates and bugfixes. 2001-12-17 (cap) ---------- - Trades are no longer limited to two persons. 2001-12-14 (cap) ---------- - Removed --theme argument, theme can now be given as argument for .gn, allows clients to choose any game 2001-11-15 (cap) ---------- - Moved a lot of responsibility to Game::addPlayer, makes rest of code cleaner and more logical. Fixed updateplayerlist bug from TODO. - Go to jail no longer uses hardcoded estateId 10. 2001-11-11 (cap) ---------- - Added color and bgColor to estates. Allows clients to build dynamic gameboards. - Bugfix for chance/cc cards that give money. 2001-10-17 (cap) ---------- - Completed isSolvent/pay merge into payMoney (has built in check, returns true if payment succeeded or false if it doesn't) and addMoney (always true). - Added compile date of server to version string. Have to figure out a way to automatically do this in CVS but not for releases. 2001-10-11 (cap) ---------- - More C code (read: chars) turned into C++ (read: strings), if there's going to be both a C and C++ server why not make the C++ one real C++ instead of hybrid 2001-10-10 (cap) ---------- - API change: can_be_unmortgaged and can_be_mortgaged in estateupdate are replaced by can_toggle_mortgage, .m and .u commands have been replaced by .em command (toggle estate mortgage) - Stringified some more stuff - Added Player::addMoney method for easier cash management, prepared payMoney method which will eventually replace isSolvent() and pay() 2001-09-08 (odinhuntr) ---------- - Added sellhouseprice to Estate/initial estateupdate/config file - Fixed up commandlist sending a little bit - seems like i did something else too; i forget :p 2001-09-01 (odinhuntr) ---------- - Fixed a segfault bug with trading (forgot some parameters to ioInfo) - Added a Player::getStatus() method; Player::status() is kind of sloppily encapsulated - Fixed a bunch of unnecessary messages - Fixed the oddities with passing-go money not being updated right off by adding the playerupdate directly into Player::pay(). - Encapsulated a bunch of other IO, too. - Fixed two jail-related bugs; rolling enabled when paying to leave jail and ability to end turn while jailed removed. - Added some better checking for the commands in the beginning of commands.cc. - Encapsulated EscapeXML() into Player::name() and Game::description(). - Added type="foo" attribute to 2001-08-31 (odinhuntr) ---------- - Became the autoconf ninja I so desperatly wanted last night. conf/ directory is installed correctly now :p 2001-08-30 (odinhuntr) ---------- - Fixed retarded behavior of escapeXML (strcatting to a newly allocated, non-zero-terminated char * is bad) - Started with some autoconf stuff, but we need an autoconf ninja to get the conf directory to $(prefix)/share/conf :p On the up note, one can now use the MONOPD_DATA #define as the prefix directory when haxoring on the monopd code. 2001-08-29 (odinhuntr) ---------- - Fixed auction crash bug. I officially hate vectors. 2001-08-28 (odinhuntr) ---------- - Atlantic config file there, really rudimentary theme loading - Lots of little cleanups 2001-08-17 (odinhuntr) ---------- - escapeXML(string) works 2001-08-10 (odinhuntr) ---------- - Fixed small bug in Estate::canBuyHouses() 2001-08-09 (odinhuntr) ---------- - Let clients know about estate prices and rents on initial estateupdate flood - Fixed & --> | bug, games are playable again - Fixed Player::status() -> Player::clientStatus() bug, ditto 2001-08-08 (odinhuntr) ---------- - Fixed the trade vector-deletion bug 2001-08-07 (odinhuntr) ---------- - Squashed a bunch of miscellaneous annoying little bugs. 2001-08-06 (cap) ---------- - implemented registerMonopigator() - many C to C++ changes (libCapsiNetwork CVS or upcoming 0.1.0 is now required!) - merged client and player classes 2001-08-04 (cap) ---------- - Moved IO functions outside User class (User::io_writegame would now be Game::ioWrite). - Moved User class to Client class 2001-08-02 (cap) (monopd-0.2.0.tar.gz) ---------- - Disconnected players are _not_ deleted from the game anymore but simply marked as bankrupt. This fixes some bugs and is a first step to add support for clients to reconnect and continue. - Made many of the setBla() and bla() methods inlined. - Many, many if (player->user()) checks. Moved merging of player and user class up to first TODO item for 0.3 (I will also redo IO stuff then by taking it out of the User class). - Updated version to 0.2, prepping for release. 2001-07-31 (cap) ---------- - Removed Auction::m_ready, it was not really necessary and broke token movement timeouts since setReady was never set there. Instead, the event is created upon the first bid instead of the creation of the auction. 2001-07-31 (odinhuntr) ---------- - Added Game::estateUpdate(Estate *), sends a full estateupdate of the given estate and all estates in the same group to all players. - Added , fixed bankruptcy thing (i hope). - Working on bug list. - AUCTIONS DONE. - Auction fixups, *JAIL BUG SQUASHED*, some other stuff that I forget :p 2001-07-30 (odinhuntr) ---------- - Implemented most of auction system. Still to do: pause game during auction, allow bidding, handle what happens when nobody bids. 2001-07-30 (cap) ---------- - bugfix: "Advance to.." cards land player on estate - bugfix: Timeout events land player on estate, timeouts re-enabled - bugfix: Removing timeout event from vector when all token movements are already confirmed. - bugfix: mortgaging/selling houses possible when there's a debt to settle - bugfix: turns ends after bankrupty, even when player had doubles 2001-07-29 (odinhuntr) ---------- - API written. God, I hate documentation. 2001-07-28 (cap) ---------- - Disabled token movement timeout as long as it's broken 2001-07-28 (odinhuntr) ---------- - XML fixes (tradeupdates not sending tradeids, reversed logic for deciding which playerid to send for a player element of a tradeupdate) 2001-07-27 (odinhuntr) ---------- - Fixed annoying bug where tradeupdate accept toggles would lie about which playerid was toggling (three args given to four printf args expected is Bad Juju (tm)) 2001-07-26 (odinhuntr) ---------- - Changed to can_buy_houses and can_sell_houses. - Send house price on initial estatelist, . 2001-07-26 (odinhuntr) ---------- - Added a can_be_improved attribute to estateupdate, stuck it in where appropriate, added Estate::canBeImproved(player *). 2001-07-24 (cap) ---------- - Keeping EstateVec pointer of Game in Estate class, moved estate related methods (groupSize, min/maxHouses etc) to Estate class - Keeping User parent pointer in Player class - Attributes changes in estateupdate allowing more lazy client updates: can_be_owned (replaces ownable) can_be_mortgaged (new) can_be_unmortgaged (new) - *Major* variable cleanup/naming conventions - updateplayerlist now supports type=del and has full support for attribute master 2001-07-19 (cap) ---------- - Updated trading XML as discussed on list. Types new and edit can contain: When all accept, we send type accepted, the necessary estate/playerupdates and then type completed. 2001-07-18 (odinhuntr) ---------- - Added and deallocated trade upon success 2001-07-15 (odinhuntr) ---------- - Changed .Tc$1 to .Tr$1 'cause that's what was in the TODO :p - Finished off player checks for trading 2001-07-15 (odinhuntr) ---------- -Trading! .Tn$1: trade with player $1 .Te$1/$2: add estate $2 to trade with id $1 .Tm$1/$2: offer $2 money to trade with id $1 .Tc$1: cancel trade $1 .Ta$1: accept trade $1 tradeid is the trade's internal ID tag. playerid is the player making the change. estateid is the estate for trade. accept is 1 or 0, depending on whether the player has accepted the most recent tradeupdate. (this is reset upon any change, the player must re-accept if anything is changed.) .Ta$1 toggles this. type: add: add an estate. del: delete and estate. new: this is a new trade. money: player is offering an amount of money specified by 'value.' - Jailcards not added yet. 2001-07-13 (cap, Friday the 13th commits) ---------- - cloned maxHouses to minHouses, even build rule now effective for both building and selling houses/hotels - various cleanups - encapsulated newTurn into Game class - token movement timeouts working, after timeout server sends playerupdate towards final location with directmove=1. Clients should act upon this immediately and should notice themselves and cancel whatever animation they were displaying - added jailed, chancejailcard and chestjailcard attributes to , values 1 and 0 - cleaned up API, newClass/delClass create and delete instance, addClass/removeClass only manipulate existing pointers 2001-07-12 (cap) ---------- - updated documentation - event loop should be more stable now - added command .Te#:# to toggle estates within a trade - better implementation of vector deletes, other cleanups 2001-07-11 (odinhuntr) ---------- - fixed tax bug (luxury tax taxed an uninitialized value) - added minimum house requirement on same-color estates 2001-07-08 (cap, live from LinuxTag) ---------- - most commands disabled during token movement - tax $200 _or_ 10% preparations - prepared class and some commands for trades 2001-07-06 (cap, live from LinuxTag) ---------- - Some bugfixes (checking for NULL u->game entries, moving generic checks towards the command parser) - Implemented generic event system. - Min/max players configuration. 2001-07-01 (cap) ---------- - Implemented generic event system. - Min/max players configuration. 2001-07-01 (cap) ---------- - API changes: .c -> .jc .pj -> .jp .r -> .jr (normal roll can no longer be used to leave jail) .bh -> .hb .s -> .hs - Completed bankrupty actions (selling houses, transferring properties, etc) 2001-06-29 (cap) ---------- - Chance/CC out of jail cards are removed from pile when player receives them and are returned to pile when player uses them. - Player no longer goes bankrupt automatically when unable to pay debt. Player has opportunity to settle debt first (mortgaging, selling houses) and then pay off the debt collector with .po or to declare bankrupty manually. - Leaving jail command change to .pj - Sending some more info on startgame which should clean up client displays for property ownerships (they need to support it anyway, in case a property get sold) - Tweaked many info messages. - Correct calculation of rent after chance/cc cards which say "pay double rent / pay ten times rent". 2001-06-26 (cap) ---------- - Bugfixes. - New command to declare bankrupty: .D, sends playerupdate with bankrupt="1" attribute and is automatically called when player is in debt while not solvent. 2001-06-24 (cap) ---------- - All chance/cc cards are now supported except advance to next util/RR! - Houses/hotels can be sold back to the bank with command .s# (where # is estateid) 2001-06-21 (cap) ---------- - Added mortgaged attribute to estateupdate. Clients can now actually parse results of (un)mortgage commands .m and .u! 2001-06-20 (cap) ---------- - Bugfix: unset PLAYER_CANROLL when sending to jail - Collected Player modifications for jailing into Player::toJail() - Buying houses is supported! Added atrribute houses to , changed .b to .be (buy estate) and added .bh (buy house, argument estateid)) - Rolling not possible when clients are still moving - No extra turn when leaving jail after doubles - Mortgaged estates no longer collect rent - Mortgaged estates do not counted as owned: no building or rent doubling for groupmates. - Bugfix: buildings require all properties to be unmortaged, rent calculation is _not_ affected (except for mortgaged estate itself). 2001-06-19 (cap) ---------- - Changed game name into description (makes more sense) and issued seperate command for it (.gd) so the master can change the description. - Prepared some stuff for Chance/CC jailcards. 2001-06-19 (odinhuntr) ---------- - Fixed a segfault (checking u->game->status without checking u->game isn't null) - Added game names, use .gnGamename, returns 2001-06-19 (cap) ---------- - Some bugfixes regarding throwing doubles - Clients get a unique client ID in welcome message - now sends full info (clientid, name, host) - Added destination enum (toUser, toGame, toAll) for User::io_info and User::io_error - Even more messages turned into XML including playerupdate ((un)mortgages). - Chance and Community Chest cards that give or take static amounts of money are working! And so are the pay per house/hotel ones! 2001-06-18 (cap) ---------- - Bugfix: double count must be reset after being sent to jail. - Added Player::solvent() function to seperate money checking from Player::pay() - B & O Railroad -> B & O Railroad. Change is currently in config file, I guess we should transform it ourselves before sending as XML? 2001-06-17 (cap) ---------- - Set version to pre-0.2.0 2001-06-17 (cap) (monopd-0.1.0.tar.gz) ---------- - Happy birthday Katy. Love, Rob. - Changed estateupdate: id is now estateid, new attribute name (for init). - Cleaned up code here and there. - Changed intro string into XML and prepared it for clientid/connection cookie. - Playerid's are 0-indexed now (or should be). - Joinedgame no longer contains playerid attribute: client message can contain playerid, so that clients know their own playerid. - When master leaves, next player becomes master. - Added type=edit for updategamelist to edit a current item. - Playerlist message is now updateplayerlist: types are "full", "add", "del" and "edit", just like updategamelist. Final attribute no longer exists. - Set version to 0.1.0, packaged snapshot. 2001-06-16 (cap) ---------- - Added group definition for estates and rent is doubled when all properties of a group are owned but without houses. - player shuffle (temporarily) disabled. - Added directmove=1 for landing on 'to jail' message. - Added playerupdate after paying rent. - Bugfix: token movement confirmation is ignored when server doesn't expect it. - Bugfix: passing Go gives 200 again (I pretended it did with the token confirmation code, but never actually gave it!). 2001-06-15 (odinhuntr) ---------- - Changed rest of messages to XML format - Added vsprintf functionality to User::io_* - Changed uses of said functions to use the new functionality when possible - Fixed some spelling :p - Added a User::io_info() (like io_error()) 2001-06-14 (odinhuntr, merged into HEAD branch by cap) ---------- - Added ".d" for disconnect client->server - Changed most barewords errors to XML messages. Gotta add vsprintf() functionality to User::io_*. Note: I (cap) did not merge in the disconnect changes, I would like further discussion on implementation first. Furthermore, since you probably have files from both branches mixed out, please backup your changes and do a clean checkout so your next commits builds on current tree and goes into 1.x instead of 1.1.1.x ? 2001-06-11 ---------- - Imported monopd to Sourceforge CVS. Hurrah. - Added playerid attribute to , author attribute is kept for backwards compatibility. 2001-06-10 ---------- - Only master can start game, master=1|0 attribute added to playerlist. - Correct rent on utilities (value of dice now stored in Game class). - Tax estates functional. - Player leaves jail on doubles. 2001-06-10 (monopd-snapshot-2001-06-10-0251.tar.gz) ---------- - Bugfix: added missing newline after when landing Free Parking and Go To Jail. - Bugfix: passing Go should not mark clients as non-moving - Bugfix: removed protocol breaking newline after "thrown into jail". 2001-06-05 ---------- - Added reference to gtkmonop in README - directmove=1 added to ToJail estate playerupdate - playerlist final=1|0 instead of true|false 2001-06-05 (monopd-snapshot-2001-06-05-0510.tar.gz) ---------- - Added chat function. Commands still all start with . so anything that doesn't is a chat message. Server sends: - Removed "end of turn" non-XML message, it's no longer necessary because of the message. - Community chest and chance cards are read from config file and printed to client. However, the cards do not actually work yet. - Players are shuffled upon game start. - Lots of internal changes for Estate. Should not affect behavior much - Playerupdate now uses playerid as attribute instead of id. 2001-06-01 (monopd-snapshot-2001-06-01-0302.tar.gz) ---------- - Added XML message, which replaces playerupdate for token movements. (but not for updates in money, name and other none animated stuff) - Added .t command for clients to acknowledge token movements. Clients now *must* confirm the new location of their token after each animation/update, so that the server can send the appropriate messages "Passed Go, +200" at the right time. - Added message type, which is used to inform clients that the server is waiting for other clients to finish display updates before continuing to send info. 2001-05-27 (monopd-snapshot-2001-05-27-0342.tar.gz) ---------- - Added joinedgame XML message, informs clients of playerid. - Added newturn XML message, informs clients of playerid with turn. 2001-05-08 (monopd-snapshot-2001-05-09-0446.tar.gz) ---------- - Many more messages turned into XML. - Playerupdate sent after purchase as well. - Bugfix: moved user deletion away from cmd_outro and into socket_handler 2001-05-08 (monopd-snapshot-2001-05-08-0317.tar.gz) ---------- - Confirmation for setting name is now XML. - Confirmation/denial for joining and creating game is now XML. - Bugfix for segmentation fault in .gs command while game pointer was NULL. - Upon starting a game, "playerupdate" commands are sent. - Players get unique id (valid within game). - Dice result message is now XML. 2001-05-07 (monopd-snapshot-2001-05-07-0313.tar.gz) ---------- - Playerlist now includes final boolean ("true" or "false"). This aids clients, because they might need to take different actions, for example KMonop needs to update a Listview during config but create portfolio widgets once the playerlist is final. - Playerlist (final) is automatically sent when game is started. 2001-05-03 (monopd-snapshot-2001-05-03-0422.tar.gz) ---------- - Bugfix: segmentation fault when deleting a user with a NULL pointer as game. 2001-05-03 (monopd-snapshot-2001-05-03-0123.tar.gz) ---------- - Playerlist is now broadcasted to all players. - Added player hostname to playerlist. (monopd now requires libcapsi_network-snapshot-2001-05-03-0123.tar.gz) 2001-05-02 (monopd-snapshot-2001-05-02-0351.tar.gz) ---------- - Added command to list players in game, .gp - Bugfix: when user gets deleted, it also removes player from game and deletes game is no more players are in it. 2001-04-28 ---------- - API decision: messages are seperated by newlines. Syntax within a message is yet unspecified, although it will probably use a subset of XML. - gamelist is printed in tiny XML. 2001-03-12 ---------- - turn-based game, .r only allowed on players turn [Milestone I bugfix] - complete redesign of user, game, player and ownership relations - seperate class for estate entities, names and prices from file - to_jail property for estates - buying properties and collecting rent are supported in the game, however there are no commands in the API yet to buy properties. unowned properties are automatically bought at the moment. - game requires >=2 players 2001-03-07 ---------- - Simple server with very limited capabilities: - creating a game - joining a game not yet in progress - starting a game monopd-0.9.3/TODO0000644000175100017510000000347410076217572007211 - not implemented ^ partially implemented v implemented For 0.10.0 and onwards ---------- - new config option: rentmath for street-alikes - new config option: free parking refill - make config options automated! ^ use display messages instead of info messages - warn on token conflict - require token confirmation / timeout for directmoves as well - API: allow players to vote inactive or disconnected players away - API: merge auctionupdate into display - API: add explicit token confirmation request for estates - CLEANUP: let game/engine handle all the game commands, but keep some logic in server for server-wide events ^ game configuration - free parking default value - config type string - config type int - config type combo - CONFIG: add config defaults (freeparking on/off, auctions on/off) to config file - CONFIG: add config changeability to config file - API: cmd to allow buying/selling multiple houses simultaneously - option to change gameType during configuration - API: more generic XML message for tradeobject - merge .Tc and .Te into .Tu - have auctions for estates when player goes bankrupt on bank - include estateId in bid command to avoid mistakes - allow for unmortgaging without 10% fee after transfer due to bankrupcy - wishlist: force default rules (for tournament servers) - API: password to join/watch games For 1.0.0 --------- - remove deprecated API messages - support airports for Atlantic game ^ CONFIG: add advanceifowned= to estates - add to class - make sure rent is handled before advance in landPlayer - add advanceifowned logic to landPlayer - Figure out "new space type" for Atlantic game - Write cards for Atlantic game - advancetonext=Airports - complete .conf documentation Other ----- Functionality such as themes, AI bots, game saving/loading are planned for after 1.0. monopd-0.9.3/aclocal.m40000644000175100017510000004501310076552771010357 # aclocal.m4 generated automatically by aclocal 1.5 # Copyright 1996, 1997, 1998, 1999, 2000, 2001 # Free Software Foundation, Inc. # This file is free software; the Free Software Foundation # gives unlimited permission to copy and/or distribute it, # with or without modifications, as long as this notice is preserved. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY, to the extent permitted by law; without # even the implied warranty of MERCHANTABILITY or FITNESS FOR A # PARTICULAR PURPOSE. # Do all the work for Automake. 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'A' + ((c) - 'a') : (c)) #else # define ISLOWER(c) (('a' <= (c) && (c) <= 'i') \ || ('j' <= (c) && (c) <= 'r') \ || ('s' <= (c) && (c) <= 'z')) # define TOUPPER(c) (ISLOWER(c) ? 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Grab either from any GNU archive site." file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'` if test -z "$file"; then file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'` file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file` fi touch $file ;; tar) shift if test -n "$run"; then echo 1>&2 "ERROR: \`tar' requires --run" exit 1 fi # We have already tried tar in the generic part. # Look for gnutar/gtar before invocation to avoid ugly error # messages. if (gnutar --version > /dev/null 2>&1); then gnutar ${1+"$@"} && exit 0 fi if (gtar --version > /dev/null 2>&1); then gtar ${1+"$@"} && exit 0 fi firstarg="$1" if shift; then case "$firstarg" in *o*) firstarg=`echo "$firstarg" | sed s/o//` tar "$firstarg" ${1+"$@"} && exit 0 ;; esac case "$firstarg" in *h*) firstarg=`echo "$firstarg" | sed s/h//` tar "$firstarg" ${1+"$@"} && exit 0 ;; esac fi echo 1>&2 "\ WARNING: I can't seem to be able to run \`tar' with the given arguments. You may want to install GNU tar or Free paxutils, or check the command line arguments." exit 1 ;; *) echo 1>&2 "\ WARNING: \`$1' is needed, and you do not seem to have it handy on your system. You might have modified some files without having the proper tools for further handling them. Check the \`README' file, it often tells you about the needed prerequirements for installing this package. You may also peek at any GNU archive site, in case some other package would contain this missing \`$1' program." exit 1 ;; esac exit 0 monopd-0.9.3/mkinstalldirs0000555000175100017510000000132210062415457011310 #! /bin/sh # mkinstalldirs --- make directory hierarchy # Author: Noah Friedman # Created: 1993-05-16 # Public domain # $Id: mkinstalldirs,v 1.13 1999/01/05 03:18:55 bje Exp $ errstatus=0 for file do set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` shift pathcomp= for d do pathcomp="$pathcomp$d" case "$pathcomp" in -* ) pathcomp=./$pathcomp ;; esac if test ! -d "$pathcomp"; then echo "mkdir $pathcomp" mkdir "$pathcomp" || lasterr=$? if test ! -d "$pathcomp"; then errstatus=$lasterr fi fi pathcomp="$pathcomp/" done done exit $errstatus # mkinstalldirs ends here monopd-0.9.3/depcomp0000555000175100017510000002752510062415457010074 #! /bin/sh # depcomp - compile a program generating dependencies as side-effects # Copyright 1999, 2000 Free Software Foundation, Inc. # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2, or (at your option) # any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # You should have received a copy of the GNU General Public License # along with this program; if not, write to the Free Software # Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA # 02111-1307, USA. # As a special exception to the GNU General Public License, if you # distribute this file as part of a program that contains a # configuration script generated by Autoconf, you may include it under # the same distribution terms that you use for the rest of that program. # Originally written by Alexandre Oliva . if test -z "$depmode" || test -z "$source" || test -z "$object"; then echo "depcomp: Variables source, object and depmode must be set" 1>&2 exit 1 fi # `libtool' can also be set to `yes' or `no'. depfile=${depfile-`echo "$object" | sed 's,\([^/]*\)$,.deps/\1,;s/\.\([^.]*\)$/.P\1/'`} tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} rm -f "$tmpdepfile" # Some modes work just like other modes, but use different flags. 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This case will never be run, # since it is checked for above. exit 1 ;; sgi) if test "$libtool" = yes; then "$@" "-Wp,-MDupdate,$tmpdepfile" else "$@" -MDupdate "$tmpdepfile" fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi rm -f "$depfile" if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files echo "$object : \\" > "$depfile" # Clip off the initial element (the dependent). Don't try to be # clever and replace this with sed code, as IRIX sed won't handle # lines with more than a fixed number of characters (4096 in # IRIX 6.2 sed, 8192 in IRIX 6.5). 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This file always lives in the current directory. # Also, the AIX compiler puts `$object:' at the start of each line; # $object doesn't have directory information. stripped=`echo "$object" | sed -e 's,^.*/,,' -e 's/\(.*\)\..*$/\1/'` tmpdepfile="$stripped.u" outname="$stripped.o" if test "$libtool" = yes; then "$@" -Wc,-M else "$@" -M fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile" exit $stat fi if test -f "$tmpdepfile"; then # Each line is of the form `foo.o: dependent.h'. # Do two passes, one to just change these to # `$object: dependent.h' and one to simply `dependent.h:'. sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile" sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile" else # The sourcefile does not contain any dependencies, so just # store a dummy comment line, to avoid errors with the Makefile # "include basename.Plo" scheme. echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; tru64) # The Tru64 AIX compiler uses -MD to generate dependencies as a side # effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'. # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put # dependencies in `foo.d' instead, so we check for that too. # Subdirectories are respected. tmpdepfile1="$object.d" tmpdepfile2=`echo "$object" | sed -e 's/.o$/.d/'` if test "$libtool" = yes; then "$@" -Wc,-MD else "$@" -MD fi stat=$? if test $stat -eq 0; then : else rm -f "$tmpdepfile1" "$tmpdepfile2" exit $stat fi if test -f "$tmpdepfile1"; then tmpdepfile="$tmpdepfile1" else tmpdepfile="$tmpdepfile2" fi if test -f "$tmpdepfile"; then sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile" # That's a space and a tab in the []. sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile" else echo "#dummy" > "$depfile" fi rm -f "$tmpdepfile" ;; #nosideeffect) # This comment above is used by automake to tell side-effect # dependency tracking mechanisms from slower ones. dashmstdout) # Important note: in order to support this mode, a compiler *must* # always write the proprocessed file to stdout, regardless of -o, # because we must use -o when running libtool. test -z "$dashmflag" && dashmflag=-M ( IFS=" " case " $* " in *" --mode=compile "*) # this is libtool, let us make it quiet for arg do # cycle over the arguments case "$arg" in "--mode=compile") # insert --quiet before "--mode=compile" set fnord "$@" --quiet shift # fnord ;; esac set fnord "$@" "$arg" shift # fnord shift # "$arg" done ;; esac "$@" $dashmflag | sed 's:^[^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile" ) & proc=$! "$@" stat=$? wait "$proc" if test "$stat" != 0; then exit $stat; fi rm -f "$depfile" cat < "$tmpdepfile" > "$depfile" tr ' ' ' ' < "$tmpdepfile" | \ ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; dashXmstdout) # This case only exists to satisfy depend.m4. It is never actually # run, as this mode is specially recognized in the preamble. exit 1 ;; makedepend) # X makedepend ( shift cleared=no for arg in "$@"; do case $cleared in no) set ""; shift cleared=yes esac case "$arg" in -D*|-I*) set fnord "$@" "$arg"; shift;; -*) ;; *) set fnord "$@" "$arg"; shift;; esac done obj_suffix="`echo $object | sed 's/^.*\././'`" touch "$tmpdepfile" ${MAKEDEPEND-makedepend} 2>/dev/null -o"$obj_suffix" -f"$tmpdepfile" "$@" ) & proc=$! "$@" stat=$? wait "$proc" if test "$stat" != 0; then exit $stat; fi rm -f "$depfile" cat < "$tmpdepfile" > "$depfile" tail +3 "$tmpdepfile" | tr ' ' ' ' | \ ## Some versions of the HPUX 10.20 sed can't process this invocation ## correctly. Breaking it into two sed invocations is a workaround. sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" rm -f "$tmpdepfile" "$tmpdepfile".bak ;; cpp) # Important note: in order to support this mode, a compiler *must* # always write the proprocessed file to stdout, regardless of -o, # because we must use -o when running libtool. ( IFS=" " case " $* " in *" --mode=compile "*) for arg do # cycle over the arguments case $arg in "--mode=compile") # insert --quiet before "--mode=compile" set fnord "$@" --quiet shift # fnord ;; esac set fnord "$@" "$arg" shift # fnord shift # "$arg" done ;; esac "$@" -E | sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' | sed '$ s: \\$::' > "$tmpdepfile" ) & proc=$! "$@" stat=$? wait "$proc" if test "$stat" != 0; then exit $stat; fi rm -f "$depfile" echo "$object : \\" > "$depfile" cat < "$tmpdepfile" >> "$depfile" sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile" rm -f "$tmpdepfile" ;; msvisualcpp) # Important note: in order to support this mode, a compiler *must* # always write the proprocessed file to stdout, regardless of -o, # because we must use -o when running libtool. ( IFS=" " case " $* " in *" --mode=compile "*) for arg do # cycle over the arguments case $arg in "--mode=compile") # insert --quiet before "--mode=compile" set fnord "$@" --quiet shift # fnord ;; esac set fnord "$@" "$arg" shift # fnord shift # "$arg" done ;; esac "$@" -E | sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile" ) & proc=$! "$@" stat=$? wait "$proc" if test "$stat" != 0; then exit $stat; fi rm -f "$depfile" echo "$object : \\" > "$depfile" . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile" echo " " >> "$depfile" . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile" rm -f "$tmpdepfile" ;; none) exec "$@" ;; *) echo "Unknown depmode $depmode" 1>&2 exit 1 ;; esac exit 0 monopd-0.9.3/API0000644000175100017510000003662210076217572007056 =============================================================================== monopd API Revision: 0.9.3 Erik Bourget Rob Kaper =============================================================================== Contents 1) Notes i. protocol notes ii. server introduction iii. contact information iv. generally active servers 2) Client->Server Messages 3) Server->Client Messages =============================================================================== 1) Notes =============================================================================== i. protocol notes ----------------- Commands from clients to the monopd server are in the form of a tiny message preceeded by a dot and followed by a newline: .gn Messages from the server to clients are in XML form. An example: All messages are complete and exclusive to the line they are sent on; a message such as should be parsed by clients as five seperate (and all invalid) messages. is thus one valid message. Further example messages in this document will however be wrapped using newlines, for readability. There have been complaints of monopd sending multiple root elements in one "document", but unless there's a bug somewhere, newline seperated messages itself should not contain more than one root element. Please do treat data after a newline as a new document. Most modern network APIs provide methods such as canReadLine() and readLine() which are optimised for this usage. Not all fields of the XML messages are sent on every update; clients are to assume that anything not referred to is either undefined if there has been no previous mention of the attribute, or that it keeps the same value as the last update that included it set it to. These incremental updates decreases the amount of data sent over the network. The encoding of the protocol is UTF-8. ii. server introduction ----------------------- The server identifies itself with an introductory XML message: The client must then complete the handshake by using the "set name" command: .n$1 $1 string Player name. Until this command has been sent, any data the client sends will be ignored. When the handshake is completed the server gives the client some connection info: Each client that connects to the server receives a unique playerid; this will be used as identifier in games and eventually together with the cookie field to support graceful reconnects after timeouts. iii. contact information ------------------------ The monopd team uses the monopd-devel@lists.capsi.com mailinglist as its primary discussion forum. While this documentation ought to be complete and free of errors, there might be inconsistencies, missing entries or other problems you might experience when dealing with the protocol. Please do not hesitate to report any problems or ask for clarification when in doubt. iv. generally active servers --------------------------- A list of available monopd servers is available on http://monopd.unixcode.org/ and can be used by clients to connect to dedicated servers on the Internet. Please read the file README.monopigator from the monopd distribution for more information. =============================================================================== 2) client->server messages =============================================================================== The following is a list of supported client-server messages. $ refers to a value that should be supplied; i.e. for a command .xyz$1, the message .xyz14 would be a valid instance of the command to send to the server. - connection commands .R$1 : reconnect using cookie $1. - game commands .gn$1 : create a new game of optional type $1. monopd defaults to the Atlantic game type. .gl : request a game list. .gj$1 : join game number $1. .gx : exit a game without disconnecting from the monopd server .gk$1 : the player listed as master for a game can use this to kick a player with playerid $1 from a game during configuration, back into the lounge .gu$1 : upgrade spectating player with playerid $1 to a real player. Only the master can do so. .gc$1:$2 : Make changes to the game configuration. $1 is the unique configId from a received configupdate and $2 is the new value for value, which can be string, int or bool depending on the type specificed in the configupdate. .gS$1 : Join game $1 as spectator. - trade commands .Tn$1 : Initiate a trade with player with playerid $1. .Tc$1:$2:$3 : Set target owner of card $2 to player $3 in trade $1. .Te$1:$2:$3 : Set target owner of estate $2 to player $3 in trade $1. .Tm$1:$2:$3:$4 : Player $2 gives $3 an amount of $4 as part of trade $1. .Ta$1:$2 : Accept current (revision $2) terms of trade with tradeid $1. .Ta$1 : Accept current terms of trade with tradeid $1. (WARNING: deprecated. Exists for backwards compatiblity but clients are encouraged to use the above command instead) .Tr$1 : Reject trade $1. - movement commands .r : roll dice for movement .E : end current turn .t$1 : confirm latest player movement to location $1. This is used for clients that animate token movement to let the daemon know when to give money for going across "Go". - debt settling commands .D : declare bankruptcy .p : pay off debts - estate management commands .eb : buy current estate .es$1 : sell estate with estateid $1 to bank .ea : auction current estate .hb$1 : buy a house on estate with estateid $1 .hs$1 : sell a house on estate with estateid $1 .em$1 : toggle mortgage on estate with estateid $1 - auction commands .ab$1:$2 : bid $2 dollars for auction with auctionid $1 - jail commands .jc : use get out of jail free card .jp : pay get out of jail fee .jr : attempt to roll doubles in jail - tax commands (only available when the tax dialog has been initialised) .T$ : pay static tax .T% : pay tax as percentage of assets - player management commands .pi$1 : set player image to $1 - game management commands .gn : start a new game .gl : request a list of open games .gj$1 : join game with gameid $1 .gd$1 : set current game description to $1 .gs : start current game - miscellaneous commands .d : disconnect from server .n : set name .f : request full update =============================================================================== 3) server->client messages =============================================================================== While they won't come like this from the server, I've split some messages onto more than one line for readibility. Each line of messages is enclosed by and . -------------------- Identifies the server, sent upon connection. -------------------- Gives the client a unique identification. -------------------- Used for sending informative messages to clients. Possible types include chat, info, error, standby, and startgame. These are just to display to users and can be ignored as they will always be accompanied by more 'official' messages. For chat messages, playerid and name of the chatting player are sent. --------------------