mupen64plus-video-glide64mk2-src-2.0/INSTALL0000644000000000000000000000155012165031027016471 0ustar 00000000000000Mupen64Plus-Video-Glide64mk2 INSTALL ------------------------------------ This text file was written to explain the installation process of the Mupen64Plus-Video-Glide64mk2 module. If this module is part of a Mupen64Plus source code bundle, the user should run the "m64p_install.sh" script in the root of the unzipped bundle to install all of the included modules in the bundle. If this module is a standalone source code release, you should build the library from source code and install it via the makefile, like this: $ cd projects/unix $ make all $ sudo make install If you want to build the Mupen64Plus-Video-Glide64mk2 module for installation in a home folder for a single user, you may build it like this (replacing with your desired local installation path): $ cd projects/unix $ make all $ make install LIBDIR= SHAREDIR= mupen64plus-video-glide64mk2-src-2.0/LICENSES0000644000000000000000000004522612165031027016600 0ustar 00000000000000Mupen64Plus-video-glide64mk2 LICENSE ------------------------------------ Mupen64Plus-video-glide64mk2 is licensed under the GNU General Public License version 2. The authors of Mupen64Plus-video-glide64mk2 are: * Sven Eckelmann * Wahrhaft * Riley Labrecque * and others. Mupen64Plus-video-glide64mk2 is based on the 10th anniversary release of the Glide64 plugin, which is GPL-licensed and was originally written by Gonetz and others. GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc. 675 Mass Ave, Cambridge, MA 02139, USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. 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If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. 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IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS Appendix: How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) 19yy This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) 19yy name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Library General Public License instead of this License. mupen64plus-video-glide64mk2-src-2.0/RELEASE0000644000000000000000000000116312165031027016443 0ustar 00000000000000Mupen64Plus-Video-Glide64mk2 RELEASE ------------------------------------- Mupen64Plus-Video-Glide64mk2 v2.0 - July 4, 2013 ------------------------------------------------ - lots of bug fixing and cleanup - remove wxwidgets dependencies - ported old 32-bit x86 assembly language code to C for other platforms/CPUs - add Visual Studio 2012 project files - convert to Mupen64Plus build system and API - merged wahrhaft's Glide64 and Glitch64 changes from earlier porting effort - ported later changes from Mudlord's repository - add initial source code from Gonetz's google code repo "10th anniversary Glide64 release" mupen64plus-video-glide64mk2-src-2.0/data/Glide64mk2.ini0000755000000000000000000005625512165031027020701 0ustar 00000000000000;_____________________________________________________________________ ; SETTINGS: ; This section contains the plugin settings, such as ; resolution. ; ; resolution - specifies which resolution to use ; Resolutions are as follows: ; 0 - 320, 200 ; 1 - 320, 240 ; 2 - 400, 256 ; 3 - 512, 384 ; 4 - 640, 200 ; 5 - 640, 350 ; 6 - 640, 400 ; 7 - 640, 480 ; 8 - 800, 600 ; 9 - 960, 720 ; 10 - 856, 480 ; 11 - 512, 256 ; 12 - 1024, 768 ; 13 - 1280, 1024 ; 14 - 1600, 1200 ; 15 - 400, 300 ; 16 - 1152, 864 ; 17 - 1280, 960 ; 18 - 1600, 1024 ; 19 - 1792, 1344 ; 20 - 1856, 1392 ; 21 - 1920, 1440 ; 22 - 2048, 1536 ; 23 - 2048, 2048 ; Note: some video cards or monitors do not support all ; resolutions! ; ; Note#2:For compatibility issues always distribute this ; file with the resolution: 640, 480 (7) ; [SETTINGS] card_id = 0 resolution=8 filter_cache = 0 autodetect_ucode = 1 ucode = 2 wireframe = 0 wfmode=1 filtering = 1 depthmode = 0 fog = 1 buff_clear = 1 vsync = 1 swapmode = 1 run_in_window = 0 show_fps = 0 clock = 0 clock_24_hr = 0 wrap_big_tex = 0 custom_ini = 1 hotkeys = 1 ssformat=1 logging = 0 log_clear = 0 unk_as_red = 0 log_unk = 0 unk_clear = 0 new_swap = 1 hires_motionblur = 0 flame_corona = 0 fb_smart = 1 fb_read_always = 0 fb_clear = 0 fb_hires = 1 fb_depth_clear = 0 motionblur = 1 elogging = 0 lodmode = 0 fb_get_info = 0 fb_render = 1 detect_cpu_write = 0 fillrec_depth_compare = 0 tex_wrap_hack = 0 read_back_to_screen = 0 advanced_options = 0 texenh_options = 0 ghq_fltr = 0 ghq_cmpr = 0 ghq_enht = 0 ghq_hirs = 0 ghq_enht_cmpr = 0 ghq_enht_tile = 0 ghq_enht_f16bpp = 0 ghq_enht_gz = 1 ghq_enht_nobg=0 ghq_hirs_cmpr = 0 ghq_hirs_tile = 0 ghq_hirs_f16bpp = 0 ghq_hirs_gz = 1 ghq_hirs_altcrc = 1 ghq_cache_save = 1 ghq_cache_size=0 ghq_hirs_let_texartists_fly = 0 ghq_hirs_dump = 0 wrpResolution=0 wrpVRAM=0 wrpFBO=0 wrpAnisotropic=0 ; UCODE: ; These are ucode crcs used in the uCode detector. ; If a crc is not found here, the plugin will ask you ; to add it. All these values are in hexadecimal. ; ; uCodes: ; -1 - Unknown, display error ; 0 - RSP SW 2.0X (Super Mario 64) ; 1 - F3DEX 1.XX (Star Fox 64) ; 2 - F3DEX 2.XX (The Legend of Zelda: Ocarina of Time) ; 3 - F3DEX ? (WaveRace) ; 4 - RSP SW 2.0D EXT (Star Wars: Shadows of the Empire) ; 5 - RSP SW 2.0 (Diddy Kong Racing); ; 6 - S2DEX 1.XX (Yoshi's Story - SimCity 2000) ; 7 - RSP SW PD (Perfect Dark) ; 8 - F3DEXBG 2.08 (Conker's Bad Fur Day) [UCODE] 006bd77f=0 03044b84=2 030f4b84=2 05165579=1 05777c62=1 057e7c62=1 07200895=0 0bf36d36=9 0d7bbffb=-1 0d7cbffb=5 0ff79527=2 0ff795bf=-1 1118b3e0=1 1517a281=1 168e9cd5=2 1a1e18a0=2 1a1e1920=2 1a62dbaf=2 1a62dc2f=2 1de712ff=1 1ea9e30f=6 1f120bbb=21 21f91834=2 21f91874=2 22099872=2 24cd885b=1 26a7879a=1 299d5072=6 2b291027=2 2b5a89c2=6 2c7975d6=1 2d3fe3f1=1 2f71d1d5=2 2f7dd1d5=2 327b933d=1 339872a6=1 377359b6=2 3a1c2b34=0 3a1cbac3=0 3f7247fb=0 3ff1a4ca=1 4165e1fd=0 4340ac9b=1 440cfad6=1 47d46e86=7 485abff2=2 4fe6df78=1 5182f610=0 5257cd2a=1 5414030c=1 5414030d=1 559ff7d4=1 5b5d36e3=4 5b5d3763=3 5d1d6f53=0 5d3099f1=2 5df1408c=1 5ef4e34a=1 6075e9eb=1 60c1dcc4=1 6124a508=2 630a61fb=2 63be08b1=5 63be08b3=5 64ed27e5=1 65201989=2 65201a09=2 66c0b10a=1 679e1205=2 6bb745c9=6 6d8f8f8a=2 6e4d50af=0 6eaa1da8=1 72a4f34e=1 73999a23=1 74af0a74=6 753be4a5=2 794c3e28=6 7df75834=1 7f2d0a2e=1 82f48073=1 832fcb99=1 841ce10f=1 844b55b5=-1 863e1ca7=1 86b1593e=-1 8805ffea=1 8d5735b2=1 8d5735b3=1 8ec3e124=-1 93d11f7b=2 93d11ffb=2 93d1ff7b=2 9551177b=2 955117fb=2 95cd0062=2 97d1b58a=1 a2d0f88e=2 a346a5cc=1 aa86cb1d=2 aae4a5b9=2 ad0a6292=2 ad0a6312=2 ae08d5b9=0 b1821ed3=1 b4577b9c=1 b54e7f93=0 b62f900f=2 ba65ea1e=2 ba86cb1d=8 bc03e969=0 bc45382e=2 be78677c=1 bed8b069=1 c3704e41=1 c46dbc3d=1 c99a4c6c=1 c901ce73=2 c901cef3=2 cb8c9b6c=2 cee7920f=1 cfa35a45=2 d1663234=1 d20dedbf=6 d2a9f59c=1 d41db5f7=1 d5604971=0 d57049a5=1 d5c4dc96=-1 d5d68b1f=0 d67c2f8b=0 d802ec04=1 da13ab96=2 de7d67d4=2 e1290fa2=2 e41ec47e=0 e65cb4ad=2 e89c2b92=1 e9231df2=1 ec040469=1 ee47381b=1 ef54ee35=1 f9893f70=21 fb816260=1 ff372492=21 ; Game specific settings ; ; In the [DEFAULT] section there are the default options for a game, which can ; be overriden in the section with the game's internal name. [DEFAULT] filtering = 0 fog = 1 buff_clear = 1 swapmode = 1 lodmode = 0 fb_smart = 0 fb_hires = 1 fb_get_info = 0 fb_read_always = 0 fb_render = 1 fb_crc_mode = 1 read_back_to_screen = 0 detect_cpu_write = 0 alt_tex_size = 0 use_sts1_only = 0 PPL = 0 fast_crc = 1 force_microcheck = 0 force_quad3d = 0 texrect_zbuf = 0 fix_tex_coord = 0 optimize_texrect = 1 optimize_write = 0 hires_buf_clear = 1 depthmode = 1 fb_clear = 0 fb_read_alpha = 0 ignore_previous = 0 soft_depth_compare = 0 force_depth_compare = 0 force_calc_sphere = 0 texrect_compare_less = 0 texture_correction = 1 fillcolor_fix = 0 depth_bias = 20 increase_texrect_edge = 0 decrease_fillrect_edge = 0 stipple_mode = 2 stipple_pattern = 1041204192 clip_zmax = 1 clip_zmin = 0 adjust_aspect = 1 correct_viewport = 0 aspect = 0 zmode_compare_less = 0 old_style_adither = 0 n64_z_scale = 0 [1080 SNOWBOARDING] optimize_texrect = 1 alt_tex_size = 1 depthmode = 0 swapmode = 2 fb_smart = 1 fb_hires = 1 fb_clear = 1 [A Bug's Life] depthmode = 0 [AERO FIGHTERS ASSAUL] clip_zmin = 1 [AIDYN_CHRONICLES] depthmode = 1 [All-Star Baseball 20] force_depth_compare = 1 [All-Star Baseball 99] force_depth_compare = 1 depthmode = 1 buff_clear = 0 [All Star Baseball 99] force_depth_compare = 1 depthmode = 1 buff_clear = 0 [All-Star Baseball '0] force_depth_compare = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [ARMYMENAIRCOMBAT] increase_texrect_edge = 1 depthmode = 1 [BURABURA POYON] fix_tex_coord = 1 depthmode = 0 ;Bakushou Jinsei 64 - Mezease! Resort Ou. [ÊÞ¸¼®³¼Þݾ²64] fb_info_disable = 1 depthmode = 0 [BAKU-BOMBERMAN] depthmode = 0 fb_smart = 1 fb_hires = 1 [BAKUBOMB2] filtering = 1 depthmode = 0 [BANGAIOH] depthmode = 1 [Banjo-Kazooie] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [BANJO KAZOOIE 2] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [BANJO TOOIE] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [BASS HUNTER 64] fix_tex_coord = 1 depthmode = 1 buff_clear = 0 swapmode = 2 [BATTLEZONE] force_depth_compare = 1 depthmode = 1 [BEETLE ADVENTURE JP] wrap_big_tex = 1 n64_z_scale = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [Beetle Adventure Rac] wrap_big_tex = 1 n64_z_scale = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [Big Mountain 2000] depthmode = 1 [BIOFREAKS] depthmode = 0 buff_clear = 0 fb_smart = 1 fb_hires = 1 [BioHazard II] detect_cpu_write = 1 adjust_aspect = 0 n64_z_scale = 1 fix_tex_coord = 128 depthmode = 0 swapmode = 2 fb_smart = 1 fb_hires = 1 [Blast Corps] depthmode = 1 swapmode = 0 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [Blastdozer] depthmode = 1 swapmode = 0 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [blitz2k] lodmode = 2 [Body Harvest] depthmode = 1 fb_smart = 1 fb_hires = 1 [BOMBERMAN64E] depthmode = 0 fb_smart = 1 fb_hires = 1 [BOMBERMAN64U] depthmode = 0 fb_smart = 1 fb_hires = 1 [BOMBERMAN64U2] filtering = 1 depthmode = 0 [Bottom of the 9th] optimize_texrect = 0 filtering = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [BRUNSWICKBOWLING] depthmode = 0 buff_clear = 0 swapmode = 0 [Bust A Move 3 DX] filtering = 2 depthmode = 1 [Bust A Move '99] filtering = 2 depthmode = 1 [Bust A Move 2] fix_tex_coord = 1 filtering = 2 depthmode = 1 fog = 0 [CARMAGEDDON64] wrap_big_tex = 1 filtering = 1 depthmode = 1 [CASTLEVANIA] depthmode = 0 fb_clear = 1 old_style_adither = 1 [CASTLEVANIA2] depthmode = 0 fb_clear = 1 [CENTRE COURT TENNIS] soft_depth_compare = 1 depthmode = 0 [Chameleon Twist2] filtering = 1 depthmode = 0 [CHOPPER_ATTACK] filtering = 1 depthmode = 0 [CITY TOUR GP] force_microcheck = 1 filtering = 1 depthmode = 1 [Command&Conquer] fix_tex_coord = 1 aspect = 2 filtering = 1 depthmode = 1 fog = 0 [CONKER BFD] optimize_texrect = 1 ignore_previous = 1 lodmode = 1 filtering = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 fb_clear = 1 [Cruis'n USA] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [CruisnExotica] filtering = 1 depthmode = 1 buff_clear = 0 swapmode = 0 [custom robo] depthmode = 0 fb_smart = 1 fb_hires = 1 [CUSTOMROBOV2] depthmode = 0 fb_smart = 1 fb_hires = 1 [CyberTiger] fix_tex_coord = 16 depthmode = 0 [DAFFY DUCK STARRING] depthmode = 1 wrap_big_tex = 1 [DARK RIFT] force_microcheck = 1 [DeadlyArts] soft_depth_compare = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 clip_zmin = 1 [DERBYSTALLION 64] fix_tex_coord = 1 depthmode = 0 [D K DISPLAY] depthmode = 1 fb_clear = 1 [Donald Duck Goin' Qu] detect_cpu_write = 1 depthmode = 0 [Donald Duck Quack At] detect_cpu_write = 1 depthmode = 0 [DONKEY KONG 64] lodmode = 1 depth_bias = 64 depthmode = 1 fb_clear = 1 [Doom64] fillcolor_fix = 1 depthmode = 1 ;Doraemon - Mittsu no Seireiseki (J) [ÄÞ×´ÓÝ Ð¯Âɾ²Ú²¾·] read_back_to_screen = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 ;Doraemon 3 - Nobita no Machi SOS! (J) [ÄÞ×´ÓÝ3 ÉËÞÀÉÏÁSOS!] clip_zmin = 1 [DR.MARIO 64] fix_tex_coord = 256 optimize_write = 1 read_back_to_screen = 1 depthmode = 1 fb_smart = 1 fb_hires = 0 [DRACULA MOKUSHIROKU] depthmode = 0 fb_clear = 1 [DRACULA MOKUSHIROKU2] depthmode = 0 fb_clear = 1 [Dual heroes JAPAN] filtering = 1 depthmode = 0 swapmode = 0 [Dual heroes PAL] filtering = 1 depthmode = 0 swapmode = 0 [Dual heroes USA] filtering = 1 depthmode = 0 swapmode = 0 [DUKE NUKEM] increase_primdepth = 1 depthmode = 0 [EARTHWORM JIM 3D] increase_primdepth = 1 filtering = 1 depthmode = 0 buff_clear = 0 ;Eikou no Saint Andrew [´²º³É¾ÝıÝÄÞØ­°½] correct_viewport = 1 [Eltail] filtering = 2 depthmode = 1 [EVANGELION] depthmode = 1 [EXCITEBIKE64] depthmode = 0 fb_smart = 1 fb_hires = 1 [extreme_g] depthmode = 0 fb_smart = 1 fb_hires = 1 [extremeg] depthmode = 0 fb_smart = 1 fb_hires = 1 [´¸½ÄذÑG2] depthmode = 0 fb_smart = 1 fb_hires = 1 fb_clear = 1 [Extreme G 2] depthmode = 0 fb_smart = 1 fb_hires = 1 fb_clear = 1 [F1 POLE POSITION 64] clip_zmin = 1 filtering = 2 depthmode = 1 [F1RacingChampionship] depthmode = 0 buff_clear = 0 swapmode = 0 [F1 WORLD GRAND PRIX] soft_depth_compare = 1 wrap_big_tex = 1 depthmode = 0 buff_clear = 0 [F1 WORLD GRAND PRIX2] wrap_big_tex = 1 soft_depth_compare = 1 depthmode = 0 buff_clear = 0 [F-ZERO X] depthmode = 1 ;Fushigi no Dungeon - Furai no Shiren 2 (J) [F3 ̳ײɼÚÝ2] decrease_fillrect_edge = 1 depthmode = 0 [Fighting Force] depthmode = 1 [G.A.S.P!!Fighters'NE] soft_depth_compare = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 clip_zmin = 1 [GANBAKE GOEMON] optimize_texrect = 0 alt_tex_size = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 ;Ganbare Goemon - Neo Momoyama Bakufu no Odori [¶ÞÝÊÞÚ\ ºÞ´ÓÝ] optimize_texrect = 0 alt_tex_size = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [GAUNTLET LEGENDS] depthmode = 1 swapmode = 2 [Getter Love!!] zmode_compare_less = 1 texrect_compare_less = 1 filtering = 2 depthmode = 1 [Gex 3 Deep Cover Gec] filtering = 1 depthmode = 0 [GEX: ENTER THE GECKO] filtering = 1 depthmode = 0 [Glover] filtering = 1 depthmode = 0 [GOEMON2 DERODERO] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [GOEMONS GREAT ADV] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [GOLDENEYE] lodmode = 1 depth_bias = 40 filtering = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [GOLDEN NUGGET 64] filtering = 2 depthmode = 1 [GT64] force_microcheck = 1 filtering = 1 depthmode = 1 ; Hamster Monogatori [ÊѽÀ°ÓɶÞÀØ64] force_microcheck = 1 depthmode = 0 [HARVESTMOON64] zmode_compare_less = 1 depthmode = 0 fog = 0 ; Harvest Moon 64 JAP [ÎÞ¸¼Þ®³ÓɶÞÀØ2] zmode_compare_less = 1 depthmode = 0 fog = 0 ; Heiwa Pachinko World [HEIWA ÊßÁݺ ܰÙÄÞ64] depthmode = 0 fog = 0 swapmode = 2 fb_smart = 1 fb_hires = 1 [HEXEN] detect_cpu_write = 1 filtering = 1 depthmode = 1 buff_clear = 0 swapmode = 2 [HSV ADVENTURE RACING] wrap_big_tex = 1 n64_z_scale = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [Holy Magic Century] filtering = 2 depthmode = 1 [HUMAN GRAND PRIX] filtering = 2 depthmode = 0 [·×¯Ä¶²¹Â 64ÀÝòÀÞÝ] filtering = 1 depthmode = 0 buff_clear = 0 [Iggy's Reckin' Balls] fix_tex_coord = 512 depthmode = 0 [I S S 64] depthmode = 1 swapmode = 2 old_style_adither = 1 [I.S.S.2000] depthmode = 1 fb_smart = 1 fb_hires = 1 [ITF 2000] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [IT&F SUMMERGAMES] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [J_league 1997] fix_tex_coord = 1 depthmode = 1 swapmode = 0 ;J.League Eleven Beat 1997 [Jذ¸Þ\ ²ÚÌÞÝËÞ°Ä1997] fb_smart=1 fb_hires=1 [J LEAGUE LIVE 64] wrap_big_tex = 1 depthmode = 1 [J WORLD SOCCER3] depthmode = 1 swapmode = 2 [JEREMY MCGRATH SUPER] depthmode = 0 swapmode = 0 [JET FORCE GEMINI] read_back_to_screen = 1 decrease_fillrect_edge = 1 alt_tex_size = 1 depthmode = 1 swapmode = 2 fb_smart = 1 fb_hires = 1 [J F G DISPLAY] read_back_to_screen = 1 decrease_fillrect_edge = 1 alt_tex_size = 1 depthmode = 1 swapmode = 2 fb_smart = 1 fb_hires = 1 [KEN GRIFFEY SLUGFEST] read_back_to_screen = 2 depthmode = 1 swapmode = 0 fb_smart = 1 fb_hires = 1 [Kirby64] filtering = 1 depthmode = 0 buff_clear = 0 swapmode = 0 [Killer Instinct Gold] filtering = 1 depthmode = 0 fog = 0 buff_clear = 0 [KNIFE EDGE] wrap_big_tex = 1 fast_crc = 0 filtering = 1 depthmode = 1 [Knockout Kings 2000] fb_info_disable = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 fb_read_alpha = 1 [LAMBORGHINI] use_sts1_only = 1 [LCARS - WT_Riker] depthmode = 1 [LEGORacers] detect_cpu_write = 1 depthmode = 1 buff_clear = 0 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [LET'S SMASH] soft_depth_compare = 1 depthmode = 0 [Lode Runner 3D] swapmode = 0 [LT DUCK DODGERS] wrap_big_tex = 1 depthmode = 1 [MACE] fix_tex_coord = 8 filtering = 1 depthmode = 1 [MAGICAL TETRIS] force_microcheck = 1 depthmode = 1 fog = 0 ;Mahjong Master (J) [ϰ¼Þ¬Ý ϽÀ°] n64_z_scale = 1 texrect_compare_less = 1 zmode_compare_less = 1 [MAJORA'S MASK] wrap_big_tex = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 fb_crc_mode = 0 [MARIOKART64] fast_crc = 0 stipple_mode = 1 stipple_pattern = 4286595040 depthmode = 1 [MarioGolf64] fb_info_disable = 1 ignore_aux_copy = 1 buff_clear = 0 depthmode = 0 fb_smart = 1 fb_hires = 1 fb_clear = 1 [MarioParty] clip_zmin = 1 depthmode = 0 swapmode = 2 [MarioParty2] depthmode = 0 swapmode = 2 [MarioParty3] fix_tex_coord = 1 depthmode = 0 [MARIO STORY] useless_is_useless = 1 hires_buf_clear = 0 optimize_texrect = 0 filtering = 1 depthmode = 1 swapmode = 2 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [MASTERS'98] wrap_big_tex = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [Mega Man 64] increase_texrect_edge = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [MGAH VOL1] force_microcheck = 1 depthmode = 1 zmode_compare_less = 1 fb_smart = 1 [Mia Hamm Soccer 64] buff_clear = 0 [MICKEY USA] alt_tex_size = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [MICKEY USA PAL] alt_tex_size = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [MICROMACHINES64TURBO] depthmode = 0 [Mini Racers] force_microcheck = 1 buff_clear = 0 fb_smart = 1 fb_hires = 1 swapmode = 0 [MISCHIEF MAKERS] tex_wrap_hack = 0 depthmode = 1 fog = 0 [MLB FEATURING K G JR] read_back_to_screen = 2 depthmode = 1 [MK_MYTHOLOGIES] depthmode = 1 [MO WORLD LEAGUE SOCC] buff_clear = 0 [Monaco GP Racing 2] depthmode = 0 buff_clear = 0 [Monaco Grand Prix] depthmode = 0 buff_clear = 0 ;Morita Shogi 64 [ÓØÀ¼®³·Þ64] correct_viewport = 1 [MortalKombatTrilogy] filtering = 2 depthmode = 1 [MS. PAC-MAN MM] detect_cpu_write = 1 depthmode = 1 [MYSTICAL NINJA] alt_tex_size = 1 optimize_texrect = 0 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [MYSTICAL NINJA2 SG] alt_tex_size = 1 optimize_texrect = 0 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [NASCAR 99] depthmode = 0 buff_clear = 0 swapmode = 0 [NASCAR 2000] depthmode = 0 buff_clear = 0 swapmode = 0 [NBA Courtside 2] depthmode = 0 buff_clear = 0 swapmode = 0 [NBA JAM 2000] buff_clear = 0 [NBA JAM 99] buff_clear = 0 [NBA LIVE 2000] adjust_aspect = 0 [NBA Live 99] swapmode = 0 adjust_aspect = 0 [NEWTETRIS] pal230 = 1 fix_tex_coord = 1 increase_texrect_edge = 1 depthmode = 0 fog = 0 [NFL BLITZ] lodmode = 2 [NFL BLITZ 2001] lodmode = 2 [NFL BLITZ SPECIAL ED] lodmode = 2 [NFL QBC '99] force_depth_compare = 1 wrap_big_tex = 1 depthmode = 0 [NFL QBC 2000] wrap_big_tex = 1 depthmode = 0 swapmode = 0 [NFL Quarterback Club] wrap_big_tex = 1 depthmode = 0 swapmode = 0 [NINTAMAGAMEGALLERY64] force_microcheck = 1 depthmode = 0 [NITRO64] fb_smart = 1 fb_hires = 1 [NUCLEARSTRIKE64] buff_clear = 0 ; Nushi Zuri 64 [ǼÂÞØ64] force_microcheck = 1 wrap_big_tex = 0 depthmode = 0 buff_clear = 0 [OgreBattle64] fb_info_disable = 1 force_depth_compare = 1 depthmode = 1 [PACHINKO365NICHI] correct_viewport = 1 [PAPER MARIO] useless_is_useless = 1 hires_buf_clear = 0 optimize_texrect = 0 filtering = 1 depthmode = 1 swapmode = 2 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [Parlor PRO 64] force_microcheck = 1 filtering = 1 depthmode = 1 [Perfect Dark] useless_is_useless = 1 decrease_fillrect_edge = 1 optimize_texrect = 0 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [PERFECT STRIKER] depthmode = 1 swapmode = 2 [Pilot Wings64] depthmode = 1 buff_clear = 0 [PUZZLE LEAGUE N64] PPL = 1 force_microcheck = 1 fix_tex_coord = 1 filtering = 2 depthmode = 1 fog = 0 buff_clear = 0 fb_smart = 1 fb_hires = 0 fb_read_alpha = 1 [PUZZLE LEAGUE] PPL = 1 force_microcheck = 1 fix_tex_coord = 1 filtering = 2 depthmode = 1 fog = 0 buff_clear = 0 fb_smart = 1 fb_hires = 0 fb_read_alpha = 1 [POKEMON SNAP] fast_crc = 0 depthmode = 1 fb_smart = 1 fb_hires = 0 fb_clear = 1 [POKEMON STADIUM] optimize_texrect = 0 depthmode = 1 fast_crc = 0 buff_clear = 0 fb_smart = 1 fb_hires = 0 fb_read_alpha = 1 fb_crc_mode = 2 [POKEMON STADIUM 2] optimize_texrect = 0 swapmode = 2 depthmode = 1 fast_crc = 0 buff_clear = 0 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 fb_crc_mode = 2 [POKEMON STADIUM G&S] optimize_texrect = 0 depthmode = 1 fast_crc = 0 buff_clear = 0 fb_smart = 1 fb_hires = 0 fb_read_alpha = 1 fb_crc_mode = 2 [POLARISSNOCROSS] fix_tex_coord = 5 depthmode = 1 [PowerLeague64] force_quad3d = 1 [Quake] force_microcheck = 1 swapmode = 2 buff_clear = 0 [QUAKE II] fb_smart = 1 fb_hires = 1 [quarterback_club_98] optimize_texrect = 0 hires_buf_clear = 0 filtering = 1 depthmode = 1 swapmode = 0 buff_clear = 0 fb_smart = 1 fb_hires = 1 fb_read_alpha = 1 [Quest 64] depthmode = 1 [Racing Simulation 2] depthmode = 0 buff_clear = 0 [RAINBOW SIX] increase_texrect_edge = 1 depthmode = 1 [Rally'99] filtering = 1 depthmode = 1 buff_clear = 0 fb_smart = 1 fb_hires = 1 [RALLY CHALLENGE] filtering = 1 depthmode = 1 buff_clear = 0 fb_smart = 1 fb_hires = 1 [Rayman 2] depthmode = 0 detect_cpu_write = 1 [READY 2 RUMBLE] fix_tex_coord = 64 depthmode = 0 [Ready to Rumble] fix_tex_coord = 1 depthmode = 0 [Resident Evil II] detect_cpu_write = 1 adjust_aspect = 0 n64_z_scale = 1 fix_tex_coord = 128 depthmode = 0 swapmode = 2 fb_smart = 1 fb_hires = 1 [Re-Volt] texture_correction = 0 depthmode = 1 [RIDGE RACER 64] force_calc_sphere = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [ROAD RASH 64] depthmode = 0 swapmode = 2 [Robopon64] depthmode = 0 fb_smart = 1 fb_hires = 1 [ROCKETROBOTONWHEELS] clip_zmin = 1 [RockMan Dash] increase_texrect_edge = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 [RONALDINHO SOCCER] depthmode = 1 swapmode = 2 old_style_adither = 1 [RTL WLS2000] buff_clear = 0 [RUGRATS IN PARIS] depthmode = 1 [RUSH 2049] force_texrect_zbuf = 1 filtering = 1 depthmode = 0 [SCARS] filtering = 1 depthmode = 0 [SD HIRYU STADIUM] force_microcheck = 1 depthmode = 0 [Shadow of the Empire] swapmode = 2 [Shadowman] depthmode = 0 [Silicon Valley] filtering = 1 depthmode = 0 [Snobow Kids 2] swapmode = 0 filtering = 1 [SNOWBOARD KIDS2] swapmode = 0 filtering = 1 [South Park: Chef's L] fix_tex_coord = 4 filtering = 2 depthmode = 1 fog = 0 buff_clear = 0 [South Park Chef's Lu] fix_tex_coord = 4 filtering = 1 depthmode = 1 fog = 0 buff_clear = 0 [SPACE DYNAMITES] force_microcheck = 1 [SPIDERMAN] fast_crc = 0 [STARCRAFT 64] detect_cpu_write = 1 aspect = 2 filtering = 2 depthmode = 1 fog = 0 [STAR SOLDIER] force_microcheck = 1 filtering = 1 depthmode = 1 swapmode = 0 [STAR TWINS] read_back_to_screen = 1 decrease_fillrect_edge = 1 alt_tex_size = 1 depthmode = 1 swapmode = 2 fb_smart = 1 fb_hires = 1 [STAR WARS EP1 RACER] swapmode = 2 [SUPERROBOTSPIRITS] aspect = 2 ;Super Robot Taisen 64 (J) [½°Êß°ÛÎÞ¯ÄÀ²¾Ý64] fast_crc = 0 use_sts1_only = 1 fb_smart = 1 fb_hires = 1 [Supercross] depthmode = 1 buff_clear = 0 [SUPER MARIO 64] depth_bias = 32 lodmode = 1 filtering = 1 depthmode = 1 [SUPERMARIO64] depth_bias = 32 lodmode = 1 filtering = 1 depthmode = 1 [SUPERMAN] detect_cpu_write = 1 ;Susume! Taisen Puzzle Dama Toukon! Marumata Chou (J) [½½Ò!À²¾ÝÊß½ÞÙÀÞÏ] force_microcheck = 1 depthmode = 1 fog = 0 swapmode = 0 ;Tamagotchi World 64 (J) [ÐÝÅÃÞÀϺޯÁܰÙÄÞ] use_sts1_only = 1 depthmode = 0 fog = 0 [Taz Express] filtering = 1 depthmode = 0 buff_clear = 0 [TELEFOOT SOCCER 2000] buff_clear = 0 [TETRISPHERE] alt_tex_size = 1 use_sts1_only = 1 increase_texrect_edge = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_crc_mode = 2 [TG RALLY 2] filtering = 1 depthmode = 1 buff_clear = 0 swapmode = 2 [THE LEGEND OF ZELDA] depth_bias = 60 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [THE MASK OF MUJURA] wrap_big_tex = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 fb_crc_mode = 0 [THPS2] filtering = 1 depthmode = 0 [THPS3] filtering = 1 depthmode = 0 [Tigger's Honey Hunt] zmode_compare_less = 1 depthmode = 0 buff_clear = 0 [TOM AND JERRY] depth_bias = 2 filtering = 1 depthmode = 0 [Tonic Trouble] depthmode = 0 detect_cpu_write = 1 [TONY HAWK PRO SKATER] filtering = 1 depthmode = 0 [TONY HAWK SKATEBOARD] filtering = 1 depthmode = 0 [Top Gear Hyper Bike] fb_info_disable = 1 swapmode = 2 depthmode = 0 fb_smart = 1 fb_hires = 1 fb_clear = 1 [Top Gear Overdrive] fb_info_disable = 1 depthmode = 0 buff_clear = 0 [TOP GEAR RALLY] depth_bias = 64 fillcolor_fix = 1 depthmode = 0 [TOP GEAR RALLY 2] filtering = 1 depthmode = 1 buff_clear = 0 swapmode = 2 [TRIPLE PLAY 2000] wrap_big_tex = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [TROUBLE MAKERS] mischief_tex_hack = 0 depthmode = 1 fog = 0 [TSUMI TO BATSU] filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [TSUWAMONO64] force_microcheck = 1 depthmode = 0 [TWINE] filtering = 1 depthmode = 0 [TWISTED EDGE] depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [Ultraman Battle JAPA] depthmode = 0 [Virtual Pool 64] depthmode = 1 buff_clear = 0 [V-RALLY] fix_tex_coord = 3 filtering = 1 depthmode = 0 buff_clear = 0 swapmode = 0 [Waialae Country Club] wrap_big_tex = 1 depthmode = 0 fb_smart = 1 fb_hires = 1 [WAVE RACE 64] pal230 = 1 [WILD CHOPPERS] filtering = 1 depthmode = 0 [Wipeout 64] filtering = 1 depthmode = 0 swapmode = 2 [WONDER PROJECT J2] depthmode = 0 buff_clear = 0 swapmode = 0 [World Cup 98] depthmode = 0 swapmode = 0 fb_smart = 1 fb_hires = 1 [WRESTLEMANIA 2000] depthmode = 0 [YAKOUTYUU2] depthmode = 0 [YOSHI STORY] fix_tex_coord = 32 filtering = 1 depthmode = 1 fog = 0 [ZELDA MAJORA'S MASK] wrap_big_tex = 1 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 fb_crc_mode = 0 [ZELDA MASTER QUEST] depth_bias = 60 filtering = 1 depthmode = 1 fb_smart = 1 fb_hires = 1 fb_clear = 1 [MUPEN64PLUS] ;End Of Original File mupen64plus-video-glide64mk2-src-2.0/doc/fxt1-license0000644000000000000000000002667212165031027020446 0ustar 000000000000003DFX FXT1 Source Code General Public License 1. PREAMBLE This license is for software that provides texture compression and decompression, particularly in the context of video games. The license is intended to offer terms similar to some standard General Public Licenses designed to foster open standards and unrestricted accessibility to source code. Some of these licenses require that, as a condition of the license of the software, any derivative works (that is, new software which is a work containing the original program or a portion of it) must be available for general use, without restriction other than for a minor transfer fee, and that the source code for such derivative works must likewise be made available. The only restriction is that such derivative works must be subject to the same General Public License terms as the original work. This 3dfx FXT1 Source Code General Public License differs from the standard licenses of this type in that it does not require the entire derivative work to be made available under the terms of this license nor is the recipient required to make available the source code for the entire derivative work. Rather, the license is limited to only the identifiable portion of the derivative work that is derived from the licensed software. The precise terms and conditions for copying, distribution and modification follow. 2. DEFINITIONS 2.1 This License applies to any program (or other "work") which contains a notice placed by the copyright holder saying it may be distributed under the terms of this 3dfx FXT1 Source Code General Public License. 2.2 The term "Program" as used in this Agreement refers to 3DFX's FXT1 source code and object code and any Derivative Work. 2.3 "Derivative Work" means, for the purpose of the License, that portion of any work that contains the Program or the identifiable portion of a work that is derived from the Program, either verbatim or with modifications and/or translated into another language, and that performs texture compression and decompression. It does not include any other portions of a work. 2.4 "Modifications of the Program" means any work, which includes a Derivative Work, and includes the whole of such work. 2.5 "License" means this 3dfx FXT1 Source Code General Public License. 2.6 The "Source Code" for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, any associated interface definition files, and the scripts used to control compilation and installation of the executable work. 2.7 "3dfx" means 3dfx Interactive, Inc. 3. LICENSED ACTIVITIES 3.1 COPYING - You may copy and distribute verbatim copies of the Program's Source Code as you receive it, in any medium, subject to the provision of section 3.3 and provided also that: (a) you conspicuously and appropriately publish on each copy an appropriate copyright notice (3dfx Interactive, Inc. 1999), a notice that recipients who wish to copy, distribute or modify the Program can only do so subject to this License, and a disclaimer of warranty as set forth in section 5; (b) keep intact all the notices that refer to this License and to the absence of any warranty; and (c) give all recipients of the Program a copy of this License along with the Program or instructions on how to easily receive a copy of this License. 3.2 MODIFICATION OF THE PROGRAM/DERIVATIVE WORKS - You may modify your copy or copies of the Program or any portion of it, and copy and distribute such modifications subject to the provisions of section 3.3 and provided that you also meet all of the following conditions: (a) you conspicuously and appropriately publish on each copy of a Derivative Work an appropriate copyright notice, a notice that recipients who wish to copy, distribute or modify the Derivative Work can only do so subject to this License, and a disclaimer of warranty as set forth in section 5; (b) keep intact all the notices that refer to this License and to the absence of any warranty; and (c) give all recipients of the Derivative Work a copy of this License along with the Derivative Work or instructions on how to easily receive a copy of this License. (d) You must cause the modified files of the Derivative Work to carry prominent notices stating that you changed the files and the date of any change. (e) You must cause any Derivative Work that you distribute or publish to be licensed at no charge to all third parties under the terms of this License. (f) If the Derivative Work normally reads commands interactively when run, you must cause it, when started running for such interactive use, to print or display an announcement as follows: "COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED THIS SOFTWARE IS FREE AND PROVIDED "AS IS," WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. SEE THE 3DFX FXT1 GENERAL PUBLIC LICENSE FOR A FULL TEXT OF THE DISTRIBUTION AND NON-WARRANTY PROVISIONS (REQUEST COPY FROM INFO@3DFX.COM)." (g) The requirements of this section 3.2 do not apply to the modified work as a whole but only to the Derivative Work. It is not the intent of this License to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of Derivative Works. 3.3 DISTRIBUTION (a) All copies of the Program or Derivative Works which are distributed must include in the file headers the following language verbatim: "THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY PURSUANT TO THE 3DFX FXT1 GENERAL PUBLIC LICENSE. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC (info@3dfx.com). THIS PROGRAM. IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED. SEE THE 3DFX FXT1 GENERAL PUBLIC LICENSE FOR A FULL TEXT OF THE NON-WARRANTY PROVISIONS. USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF THE UNITED STATES. COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED" (b) You may distribute the Program or a Derivative Work in object code or executable form under the terms of Sections 3.1 and 3.2 provided that you also do one of the following: (1) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 3.1 and 3.2; or, (2) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 3.1 and 3.2 on a medium customarily used for software interchange; or, (3) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection 3.3(b)(2) above.) (c) The source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable code. (d) If distribution of executable code or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. (e) Each time you redistribute the Program or any Derivative Work, the recipient automatically receives a license from 3dfx and successor licensors to copy, distribute or modify the Program and Derivative Works subject to the terms and conditions of the License. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. (f) You may not copy, modify, sublicense, or distribute the Program or any Derivative Works except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program or any Derivative Works is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 4. MISCELLANEOUS 4.1 Acceptance of this License is voluntary. By using, modifying or distributing the Program or any Derivative Work, you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. Nothing else grants you permission to modify or distribute the Program or Derivative Works and doing so without acceptance of this License is in violation of the U.S. and international copyright laws. 4.2 If the distribution and/or use of the Program or Derivative Works is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 4.3 This License is to be construed according to the laws of the State of California and you consent to personal jurisdiction in the State of California in the event it is necessary to enforce the provisions of this License. 5. NO WARRANTIES 5.1 TO THE EXTENT PERMITTED BY APPLICABLE LAW, THERE IS NO WARRANTY FOR THE PROGRAM. OR DERIVATIVE WORKS THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM AND ANY DERIVATIVE WORKS"AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM AND ANY DERIVATIVE WORK IS WITH YOU. SHOULD THE PROGRAM OR ANY DERIVATIVE WORK PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 5.2 IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW WILL 3DFX INTERACTIVE, INC., OR ANY OTHER COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM OR DERIVATIVE WORKS AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM OR DERIVATIVE WORKS (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM OR DERIVATIVE WORKS TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. mupen64plus-video-glide64mk2-src-2.0/doc/gpl-license0000644000000000000000000004310312165031027020332 0ustar 00000000000000 GNU GENERAL PUBLIC LICENSE Version 2, June 1991 Copyright (C) 1989, 1991 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed. Preamble The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too. When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it. For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights. We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all. The precise terms and conditions for copying, distribution and modification follow. GNU GENERAL PUBLIC LICENSE TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION 0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you". Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does. 1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program. You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee. 2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions: a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change. b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License. c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.) These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it. Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program. In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License. 3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following: a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or, c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.) The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable. If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code. 4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance. 5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it. 6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License. 7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program. If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances. It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice. This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License. 8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License. 9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation. 10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally. NO WARRANTY 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. END OF TERMS AND CONDITIONS How to Apply These Terms to Your New Programs If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms. To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. Copyright (C) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Also add information on how to contact you by electronic and paper mail. If the program is interactive, make it output a short notice like this when it starts in an interactive mode: Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker. , 1 April 1989 Ty Coon, President of Vice This General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. mupen64plus-video-glide64mk2-src-2.0/projects/msvc11/mupen64plus-video-glide64mk2.vcxproj0000644000000000000000000003115112165031027027174 0ustar 00000000000000 Debug Win32 Release Win32 {A4D13408-A794-4199-8FC7-4A9A32505005} n64Glide mupen64plus-video-glide64mk2 DynamicLibrary false MultiByte true v110 DynamicLibrary false MultiByte v110 <_ProjectFileVersion>10.0.40219.1 $(SolutionDir)$(Configuration)\ $(Configuration)\ true $(SolutionDir)$(Configuration)\ $(Configuration)\ false true F:\Code\Third Party\boost;$(IncludePath) F:\Code\Third Party\boost\stage\lib;$(LibraryPath) _DEBUG;%(PreprocessorDefinitions) true true Win32 .\Debug/n64Glide.tlb Disabled ..\..\src\Glitch64\inc;..\..\..\mupen64plus-win32-deps\boost-1.53.0\;..\..\..\mupen64plus-core\src\api;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\include;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\include;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\include;%(AdditionalIncludeDirectories) _VARIADIC_MAX=10;_CRT_SECURE_NO_WARNINGS;__MSC__;WIN32;%(PreprocessorDefinitions) Async EnableFastChecks MultiThreadedDebugDLL .\Debug/n64Glide.pch .\Debug/ .\Debug/ .\Debug/ Level3 true EditAndContinue _DEBUG;%(PreprocessorDefinitions) 0x0409 opengl32.lib;glu32.lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib\SDL.lib;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\lib\libpng.lib;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\lib\zlib.lib;winmm.lib;comctl32.lib;rpcrt4.lib;wsock32.lib;msvcrtd.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true ..\lib;..\..\..\mupen64plus-win32-deps\boost-1.53.0\boost\libs;%(AdditionalLibraryDirectories) false true .\Debug/Glide64.pdb .\Debug/Glide64.lib MachineX86 true .\Debug/n64Glide.bsc NDEBUG;%(PreprocessorDefinitions) true true Win32 .\Release/n64Glide.tlb MaxSpeed OnlyExplicitInline true Speed false ..\..\..\mupen64plus-win32-deps\boost-1.53.0\;..\..\..\mupen64plus-core\src\api;..\..\src\Glide64;..\..\src\Glide64\inc;..\..\src\GlideHQ;..\..\src\GlideHQ\tc-1.1+;..\..\src\Glitch64;..\..\src\Glitch64\inc;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\include;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\include;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\include;%(AdditionalIncludeDirectories) _VARIADIC_MAX=10;_CRT_SECURE_NO_WARNINGS;__MSC__;WIN32;__VISUALC__;%(PreprocessorDefinitions) true Async MultiThreaded true NotSet .\Release/n64Glide.pch .\Release/ .\Release/ .\Release/ Level3 true NDEBUG;%(PreprocessorDefinitions) 0x0409 SDL.lib;zlib.lib;libpng.lib;opengl32.lib;winmm.lib;comctl32.lib;rpcrt4.lib;wsock32.lib;msvcrt.lib;LIBCMT.lib;%(AdditionalDependencies) $(OutDir)$(TargetName)$(TargetExt) true ..\..\..\mupen64plus-win32-deps\boost-1.53.0\boost\libs;..\..\..\mupen64plus-win32-deps\libpng-1.2.37\lib;..\..\..\mupen64plus-win32-deps\zlib-1.2.3\lib;..\..\..\mupen64plus-win32-deps\SDL-1.2.14\lib;%(AdditionalLibraryDirectories) $(TargetDir)$(TargetName).pdb MachineX86 Windows true true .\Release/n64Glide.bsc true Copying shared data and libraries to build directory... copy ..\..\data\* "$(OutDir)" .\Release/%(Filename)1.obj $(IntDir)%(Filename)1.xdc mupen64plus-video-glide64mk2-src-2.0/projects/msvc11/mupen64plus-video-glide64mk2.vcxproj.filters0000644000000000000000000001173512165031027030651 0ustar 00000000000000 {44b9ea4e-bb1f-45ef-9b11-c93aace0416c} {daabfc00-53db-4996-9c67-80f7092cb54f} {8e81e299-f474-448c-a104-5149bffd92f4} {d0e07863-9ec2-4409-a91e-bddc436aa16b} {c6ba9864-aee3-4434-954b-8c5679c2959c} Glitch64 Glitch64 Glitch64 GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ GlideHQ\tc-1.1+ GlideHQ\tc-1.1+ GlideHQ\tc-1.1+ GlideHQ\tc-1.1+ Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64 Glide64\Windows Glitch64 mupen64plus-video-glide64mk2-src-2.0/projects/unix/Makefile0000644000000000000000000003454212165031027021723 0ustar 00000000000000#/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * # * Mupen64plus-video-glide64mk2 - Makefile * # * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * # * Copyright (C) 2010 Jon Ring * # * Copyright (C) 2007-2009 Richard Goedeken * # * Copyright (C) 2007-2008 DarkJeztr Tillin9 * # * * # * This program is free software; you can redistribute it and/or modify * # * it under the terms of the GNU General Public License as published by * # * the Free Software Foundation; either version 2 of the License, or * # * (at your option) any later version. * # * * # * This program is distributed in the hope that it will be useful, * # * but WITHOUT ANY WARRANTY; without even the implied warranty of * # * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * # * GNU General Public License for more details. * # * * # * You should have received a copy of the GNU General Public License * # * along with this program; if not, write to the * # * Free Software Foundation, Inc., * # * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * # * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ # Makefile for Glide64mk2 plugin in Mupen64Plus # detect operating system UNAME ?= $(shell uname -s) OS := NONE ifeq ("$(UNAME)","Linux") OS = LINUX SO_EXTENSION = so SHARED = -shared endif ifeq ("$(UNAME)","linux") OS = LINUX SO_EXTENSION = so SHARED = -shared endif ifneq ("$(filter GNU hurd,$(UNAME))","") OS = LINUX SO_EXTENSION = so SHARED = -shared endif ifeq ("$(UNAME)","Darwin") OS = OSX SO_EXTENSION = dylib SHARED = -bundle BOOST_SUFFIX = -mt endif ifeq ("$(UNAME)","FreeBSD") OS = FREEBSD SO_EXTENSION = so SHARED = -shared endif ifeq ("$(UNAME)","OpenBSD") OS = FREEBSD SO_EXTENSION = so SHARED = -shared $(warning OS type "$(UNAME)" not officially supported.') endif ifneq ("$(filter GNU/kFreeBSD kfreebsd,$(UNAME))","") OS = LINUX SO_EXTENSION = so SHARED = -shared endif ifeq ("$(patsubst MINGW%,MINGW,$(UNAME))","MINGW") OS = MINGW SO_EXTENSION = dll SHARED = -shared PIC = 0 BOOST_SUFFIX = -mt CPPFLAGS += -DNO_FILTER_THREAD endif ifeq ("$(OS)","NONE") $(error OS type "$(UNAME)" not supported. Please file bug report at 'http://code.google.com/p/mupen64plus/issues') endif # detect system architecture HOST_CPU ?= $(shell uname -m) CPU := NONE ifneq ("$(filter x86_64 amd64,$(HOST_CPU))","") CPU := X86 ifeq ("$(BITS)", "32") ARCH_DETECTED := 64BITS_32 PIC ?= 0 else ARCH_DETECTED := 64BITS PIC ?= 1 endif endif ifneq ("$(filter pentium i%86,$(HOST_CPU))","") CPU := X86 ARCH_DETECTED := 32BITS PIC ?= 0 endif ifneq ("$(filter ppc powerpc,$(HOST_CPU))","") CPU := PPC ARCH_DETECTED := 32BITS BIG_ENDIAN := 1 PIC ?= 1 NO_ASM := 1 $(warning Architecture "$(HOST_CPU)" not officially supported.') endif ifneq ("$(filter ppc64 powerpc64,$(HOST_CPU))","") CPU := PPC ARCH_DETECTED := 64BITS BIG_ENDIAN := 1 PIC ?= 1 NO_ASM := 1 $(warning Architecture "$(HOST_CPU)" not officially supported.') endif ifneq ("$(filter arm%,$(HOST_CPU))","") ifeq ("$(filter arm%b,$(HOST_CPU))","") CPU := ARM ARCH_DETECTED := 32BITS PIC ?= 1 NO_ASM := 1 $(warning Architecture "$(HOST_CPU)" not officially supported.') endif endif ifeq ("$(CPU)","NONE") $(error CPU type "$(HOST_CPU)" not supported. Please file bug report at 'http://code.google.com/p/mupen64plus/issues') endif # base CFLAGS, LDLIBS, and LDFLAGS OPTFLAGS ?= -O3 -flto WARNFLAGS ?= -Wall CFLAGS += $(OPTFLAGS) $(WARNFLAGS) -ffast-math -fno-strict-aliasing -fvisibility=hidden -I../../src -I../../src/Glitch64/inc -DGCC CXXFLAGS += -fvisibility-inlines-hidden -std=gnu++0x LDFLAGS += $(SHARED) BOOST_SUFFIX ?= ifeq ($(CPU), X86) CFLAGS += -mmmx -msse endif # Since we are building a shared library, we must compile with -fPIC on some architectures # On 32-bit x86 systems we do not want to use -fPIC because we don't have to and it has a big performance penalty on this arch ifeq ($(PIC), 1) CFLAGS += -fPIC else CFLAGS += -fno-PIC endif ifeq ($(BIG_ENDIAN), 1) CFLAGS += -DM64P_BIG_ENDIAN endif # tweak flags for 32-bit build on 64-bit system ifeq ($(ARCH_DETECTED), 64BITS_32) ifeq ($(OS), FREEBSD) $(error Do not use the BITS=32 option with FreeBSD, use -m32 and -m elf_i386) endif CFLAGS += -m32 LDFLAGS += -Wl,-m,elf_i386 endif # set special flags per-system ifeq ($(OS), LINUX) # only export api symbols LDFLAGS += -Wl,-version-script,$(SRCDIR)/video_api_export.ver LDLIBS += -ldl endif ifeq ($(OS), OSX) # Select the proper SDK # Also, SDKs are stored in a different location since XCode 4.3 OSX_SDK ?= $(shell sw_vers -productVersion | cut -f1 -f2 -d .) OSX_XCODEMAJ = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f1 -d .) OSX_XCODEMIN = $(shell xcodebuild -version | grep '[0-9]*\.[0-9]*' | cut -f2 -d ' ' | cut -f2 -d .) OSX_XCODEGE43 = $(shell echo "`expr $(OSX_XCODEMAJ) \>= 4``expr $(OSX_XCODEMIN) \>= 3`") ifeq ($(OSX_XCODEGE43), 11) OSX_SYSROOT := /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs else OSX_SYSROOT := /Developer/SDKs endif CXXFLAGS += -std=c++11 -stdlib=libc++ ifeq ($(CPU), X86) LDFLAGS += -bundle -L/opt/local/lib LDLIBS += -ldl ifeq ($(ARCH_DETECTED), 64BITS) CFLAGS += -pipe -arch x86_64 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk else CFLAGS += -pipe -mmmx -msse -fomit-frame-pointer -arch i686 -mmacosx-version-min=$(OSX_SDK) -isysroot $(OSX_SYSROOT)/MacOSX$(OSX_SDK).sdk endif endif endif ifeq ($(OS), FREEBSD) LDLIBS += -lc endif ifeq ($(origin PKG_CONFIG), undefined) PKG_CONFIG = $(CROSS_COMPILE)pkg-config ifeq ($(shell which $(PKG_CONFIG) 2>/dev/null),) $(error $(PKG_CONFIG) not found) endif endif ifeq ($(OS), OSX) # use system zlib on OSX ZLIB_LDLIBS += -lz endif ifeq ($(origin ZLIB_CFLAGS) $(origin ZLIB_LDLIBS), undefined undefined) ifeq ($(shell $(PKG_CONFIG) --modversion zlib 2>/dev/null),) $(error No zlib development libraries found!) endif ZLIB_CFLAGS += $(shell $(PKG_CONFIG) --cflags zlib) ZLIB_LDLIBS += $(shell $(PKG_CONFIG) --libs zlib) endif CFLAGS += $(ZLIB_CFLAGS) LDLIBS += $(ZLIB_LDLIBS) ifeq ($(origin LIBPNG_CFLAGS) $(origin LIBPNG_LDLIBS), undefined undefined) ifeq ($(shell $(PKG_CONFIG) --modversion libpng 2>/dev/null),) $(error No libpng development libraries found!) endif LIBPNG_CFLAGS += $(shell $(PKG_CONFIG) --cflags libpng) LIBPNG_LDLIBS += $(shell $(PKG_CONFIG) --libs libpng) endif CFLAGS += $(LIBPNG_CFLAGS) LDLIBS += $(LIBPNG_LDLIBS) # search for OpenGL libraries ifeq ($(OS), OSX) GL_LDLIBS = -framework OpenGL endif ifeq ($(OS), MINGW) GL_LDLIBS = -lopengl32 endif ifeq ($(origin GL_CFLAGS) $(origin GL_LDLIBS), undefined undefined) ifeq ($(shell $(PKG_CONFIG) --modversion gl 2>/dev/null),) $(error No OpenGL development libraries found!) endif GL_CFLAGS += $(shell $(PKG_CONFIG) --cflags gl) GL_LDLIBS += $(shell $(PKG_CONFIG) --libs gl) endif CFLAGS += $(GL_CFLAGS) LDLIBS += $(GL_LDLIBS) # test for presence of SDL ifeq ($(origin SDL_CFLAGS) $(origin SDL_LDLIBS), undefined undefined) SDL_CONFIG = $(CROSS_COMPILE)sdl-config ifeq ($(shell which $(SDL_CONFIG) 2>/dev/null),) $(error No SDL development libraries found!) endif ifeq ($(OS),OSX) SDL_CFLAGS += $(shell $(SDL_CONFIG) --cflags) # sdl-config on mac screws up when we're trying to build a library and not an executable # SDL 1.3 is supposed to fix that, if it's ever released SDL_LDLIBS += -L/usr/local/lib -lSDL -Wl,-framework,Cocoa else SDL_CFLAGS += $(shell $(SDL_CONFIG) --cflags) SDL_LDLIBS += $(shell $(SDL_CONFIG) --libs) endif endif CFLAGS += $(SDL_CFLAGS) LDLIBS += $(SDL_LDLIBS) ifneq ($(OS), MINGW) CPPFLAGS += -D__unix__ endif # set mupen64plus core API header path ifneq ("$(APIDIR)","") CFLAGS += "-I$(APIDIR)" else TRYDIR = ../../../mupen64plus-core/src/api ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","") CFLAGS += -I$(TRYDIR) else TRYDIR = /usr/local/include/mupen64plus ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","") CFLAGS += -I$(TRYDIR) else TRYDIR = /usr/include/mupen64plus ifneq ("$(wildcard $(TRYDIR)/m64p_types.h)","") CFLAGS += -I$(TRYDIR) else $(error Mupen64Plus API header files not found! Use makefile parameter APIDIR to force a location.) endif endif endif endif # reduced compile output when running make without V=1 ifneq ($(findstring $(MAKEFLAGS),s),s) ifndef V Q_CC = @echo ' CC '$@; Q_CXX = @echo ' CXX '$@; Q_LD = @echo ' LD '$@; endif endif # set base program pointers and flags CC = $(CROSS_COMPILE)gcc CXX = $(CROSS_COMPILE)g++ RM ?= rm -f INSTALL ?= install MKDIR ?= mkdir -p COMPILE.c = $(Q_CC)$(CC) $(CFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c COMPILE.cc = $(Q_CXX)$(CXX) $(CXXFLAGS) $(CPPFLAGS) $(TARGET_ARCH) -c LINK.o = $(Q_LD)$(CXX) $(CXXFLAGS) $(LDFLAGS) $(TARGET_ARCH) # set special flags for given Makefile parameters ifeq ($(DEBUG),1) CFLAGS += -g INSTALL_STRIP_FLAG ?= else ifneq ($(OS),OSX) INSTALL_STRIP_FLAG ?= -s endif endif ifeq ($(NO_ASM), 1) CFLAGS += -DNO_ASM endif # set installation options ifeq ($(PREFIX),) PREFIX := /usr/local endif ifeq ($(SHAREDIR),) SHAREDIR := $(PREFIX)/share/mupen64plus endif ifeq ($(LIBDIR),) LIBDIR := $(PREFIX)/lib endif ifeq ($(PLUGINDIR),) PLUGINDIR := $(LIBDIR)/mupen64plus endif SRCDIR = ../../src OBJDIR = _obj$(POSTFIX) # list of source files to compile SOURCE = \ $(SRCDIR)/Glitch64/combiner.cpp \ $(SRCDIR)/Glitch64/geometry.cpp \ $(SRCDIR)/Glitch64/glitchmain.cpp \ $(SRCDIR)/Glitch64/textures.cpp \ $(SRCDIR)/Glide64/3dmath.cpp \ $(SRCDIR)/Glide64/Combine.cpp \ $(SRCDIR)/Glide64/Config.cpp \ $(SRCDIR)/Glide64/CRC.cpp \ $(SRCDIR)/Glide64/Debugger.cpp \ $(SRCDIR)/Glide64/DepthBufferRender.cpp \ $(SRCDIR)/Glide64/FBtoScreen.cpp \ $(SRCDIR)/Glide64/Ini.cpp \ $(SRCDIR)/Glide64/Keys.cpp \ $(SRCDIR)/Glide64/Main.cpp \ $(SRCDIR)/Glide64/rdp.cpp \ $(SRCDIR)/Glide64/TexBuffer.cpp \ $(SRCDIR)/Glide64/TexCache.cpp \ $(SRCDIR)/Glide64/Util.cpp ifneq ($(HIRES), 0) SOURCE += \ $(SRCDIR)/GlideHQ/Ext_TxFilter.cpp \ $(SRCDIR)/GlideHQ/TxFilterExport.cpp \ $(SRCDIR)/GlideHQ/TxFilter.cpp \ $(SRCDIR)/GlideHQ/TxCache.cpp \ $(SRCDIR)/GlideHQ/TxTexCache.cpp \ $(SRCDIR)/GlideHQ/TxHiResCache.cpp \ $(SRCDIR)/GlideHQ/TxQuantize.cpp \ $(SRCDIR)/GlideHQ/TxUtil.cpp \ $(SRCDIR)/GlideHQ/TextureFilters.cpp \ $(SRCDIR)/GlideHQ/TextureFilters_2xsai.cpp \ $(SRCDIR)/GlideHQ/TextureFilters_hq2x.cpp \ $(SRCDIR)/GlideHQ/TextureFilters_hq4x.cpp \ $(SRCDIR)/GlideHQ/TxImage.cpp \ $(SRCDIR)/GlideHQ/TxReSample.cpp \ $(SRCDIR)/GlideHQ/TxDbg.cpp \ $(SRCDIR)/GlideHQ/tc-1.1+/fxt1.c \ $(SRCDIR)/GlideHQ/tc-1.1+/dxtn.c \ $(SRCDIR)/GlideHQ/tc-1.1+/wrapper.c \ $(SRCDIR)/GlideHQ/tc-1.1+/texstore.c CPPFLAGS += -DTEXTURE_FILTER # -DDUMP_CACHE LDLIBS += -lboost_filesystem$(BOOST_SUFFIX) -lboost_system$(BOOST_SUFFIX) endif ifeq ($(OS),MINGW) SOURCE += $(SRCDIR)/Glide64/osal_dynamiclib_win32.c else SOURCE += $(SRCDIR)/Glide64/osal_dynamiclib_unix.c endif # generate a list of object files build, make a temporary directory for them OBJECTS := $(patsubst $(SRCDIR)/%.c, $(OBJDIR)/%.o, $(filter %.c, $(SOURCE))) OBJECTS += $(patsubst $(SRCDIR)/%.cpp, $(OBJDIR)/%.o, $(filter %.cpp, $(SOURCE))) OBJDIRS = $(dir $(OBJECTS)) $(shell $(MKDIR) $(OBJDIRS)) # build targets TARGET = mupen64plus-video-glide64mk2$(POSTFIX).$(SO_EXTENSION) targets: @echo "Mupen64plus-video-glide64mk2 N64 Graphics plugin makefile. " @echo " Targets:" @echo " all == Build Mupen64plus-video-glide64mk2 plugin" @echo " clean == remove object files" @echo " rebuild == clean and re-build all" @echo " install == Install Mupen64Plus-video-glide64mk2 plugin" @echo " uninstall == Uninstall Mupen64Plus-video-glide64mk2 plugin" @echo " Options:" @echo " BITS=32 == build 32-bit binaries on 64-bit machine" @echo " NO_ASM=1 == build without inline assembly code (x86 MMX/SSE)" @echo " APIDIR=path == path to find Mupen64Plus Core headers" @echo " OPTFLAGS=flag == compiler optimization (default: -O3 -flto)" @echo " WARNFLAGS=flag == compiler warning levels (default: -Wall)" @echo " PIC=(1|0) == Force enable/disable of position independent code" @echo " POSTFIX=name == String added to the name of the the build (default: '')" @echo " HIRES=(1|0) == Enables/Disables support for hires textures and texture filters (default: 1)" @echo " Install Options:" @echo " PREFIX=path == install/uninstall prefix (default: /usr/local)" @echo " SHAREDIR=path == path to install shared data files (default: PREFIX/share/mupen64plus)" @echo " LIBDIR=path == library prefix (default: PREFIX/lib)" @echo " PLUGINDIR=path == path to install plugin libraries (default: LIBDIR/mupen64plus)" @echo " DESTDIR=path == path to prepend to all installation paths (only for packagers)" @echo " Debugging Options:" @echo " DEBUG=1 == add debugging symbols" @echo " V=1 == show verbose compiler output" all: $(TARGET) install: $(TARGET) $(INSTALL) -d "$(DESTDIR)$(PLUGINDIR)" $(INSTALL) -m 0644 $(INSTALL_STRIP_FLAG) $(TARGET) "$(DESTDIR)$(PLUGINDIR)" $(INSTALL) -d "$(DESTDIR)$(SHAREDIR)" $(INSTALL) -m 0644 "../../data/Glide64mk2.ini" "$(DESTDIR)$(SHAREDIR)" uninstall: $(RM) "$(DESTDIR)$(PLUGINDIR)/$(TARGET)" $(RM) "$(DESTDIR)$(SHAREDIR)/Glide64mk2.ini" clean: $(RM) -r $(OBJDIR) $(TARGET) rebuild: clean all # build dependency files CFLAGS += -MD -include $(OBJECTS:.o=.d) CXXFLAGS += $(CFLAGS) # standard build rules $(OBJDIR)/%.o: $(SRCDIR)/%.c $(COMPILE.c) -o $@ $< $(OBJDIR)/%.o: $(SRCDIR)/%.cpp $(COMPILE.cc) -o $@ $< $(TARGET): $(OBJECTS) $(LINK.o) $^ $(LOADLIBES) $(LDLIBS) -o $@ .PHONY: all clean install uninstall targets mupen64plus-video-glide64mk2-src-2.0/src/Glide64/3dmath.cpp0000644000000000000000000002544112165031027021316 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx_1.3.h" extern "C" { #ifndef NOSSE #include #endif } #include #include "3dmath.h" void calc_light (VERTEX *v) { float light_intensity = 0.0f; register float color[3] = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b}; for (wxUint32 l=0; lvec); if (light_intensity > 0.0f) { color[0] += rdp.light[l].r * light_intensity; color[1] += rdp.light[l].g * light_intensity; color[2] += rdp.light[l].b * light_intensity; } } if (color[0] > 1.0f) color[0] = 1.0f; if (color[1] > 1.0f) color[1] = 1.0f; if (color[2] > 1.0f) color[2] = 1.0f; v->r = (wxUint8)(color[0]*255.0f); v->g = (wxUint8)(color[1]*255.0f); v->b = (wxUint8)(color[2]*255.0f); } //* void calc_linear (VERTEX *v) { if (settings.force_calc_sphere) { calc_sphere(v); return; } DECLAREALIGN16VAR(vec[3]); TransformVector (v->vec, vec, rdp.model); // TransformVector (v->vec, vec, rdp.combined); NormalizeVector (vec); float x, y; if (!rdp.use_lookat) { x = vec[0]; y = vec[1]; } else { x = DotProduct (rdp.lookat[0], vec); y = DotProduct (rdp.lookat[1], vec); } if (x > 1.0f) x = 1.0f; else if (x < -1.0f) x = -1.0f; if (y > 1.0f) y = 1.0f; else if (y < -1.0f) y = -1.0f; if (rdp.cur_cache[0]) { // scale >> 6 is size to map to v->ou = (acosf(x)/3.141592654f) * (rdp.tiles[rdp.cur_tile].org_s_scale >> 6); v->ov = (acosf(y)/3.141592654f) * (rdp.tiles[rdp.cur_tile].org_t_scale >> 6); } v->uv_scaled = 1; #ifdef EXTREME_LOGGING FRDP ("calc linear u: %f, v: %f\n", v->ou, v->ov); #endif } void calc_sphere (VERTEX *v) { // LRDP("calc_sphere\n"); DECLAREALIGN16VAR(vec[3]); int s_scale, t_scale; if (settings.hacks&hack_Chopper) { s_scale = min(rdp.tiles[rdp.cur_tile].org_s_scale >> 6, rdp.tiles[rdp.cur_tile].lr_s); t_scale = min(rdp.tiles[rdp.cur_tile].org_t_scale >> 6, rdp.tiles[rdp.cur_tile].lr_t); } else { s_scale = rdp.tiles[rdp.cur_tile].org_s_scale >> 6; t_scale = rdp.tiles[rdp.cur_tile].org_t_scale >> 6; } TransformVector (v->vec, vec, rdp.model); // TransformVector (v->vec, vec, rdp.combined); NormalizeVector (vec); float x, y; if (!rdp.use_lookat) { x = vec[0]; y = vec[1]; } else { x = DotProduct (rdp.lookat[0], vec); y = DotProduct (rdp.lookat[1], vec); } v->ou = (x * 0.5f + 0.5f) * s_scale; v->ov = (y * 0.5f + 0.5f) * t_scale; v->uv_scaled = 1; #ifdef EXTREME_LOGGING FRDP ("calc sphere u: %f, v: %f\n", v->ou, v->ov); #endif } float DotProductC(register float *v1, register float *v2) { register float result; result = v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]; return(result); } void NormalizeVectorC(float *v) { register float len; len = sqrtf(v[0]*v[0] + v[1]*v[1] + v[2]*v[2]); if (len > 0.0f) { v[0] /= len; v[1] /= len; v[2] /= len; } } void TransformVectorC(float *src, float *dst, float mat[4][4]) { dst[0] = mat[0][0]*src[0] + mat[1][0]*src[1] + mat[2][0]*src[2]; dst[1] = mat[0][1]*src[0] + mat[1][1]*src[1] + mat[2][1]*src[2]; dst[2] = mat[0][2]*src[0] + mat[1][2]*src[1] + mat[2][2]*src[2]; } void InverseTransformVectorC (float *src, float *dst, float mat[4][4]) { dst[0] = mat[0][0]*src[0] + mat[0][1]*src[1] + mat[0][2]*src[2]; dst[1] = mat[1][0]*src[0] + mat[1][1]*src[1] + mat[1][2]*src[2]; dst[2] = mat[2][0]*src[0] + mat[2][1]*src[1] + mat[2][2]*src[2]; } void MulMatricesC(float m1[4][4],float m2[4][4],float r[4][4]) { for (int i=0; i<4; i++) { for (int j=0; j<4; j++) { r[i][j] = m1[i][0] * m2[0][j] + m1[i][1] * m2[1][j] + m1[i][2] * m2[2][j] + m1[i][3] * m2[3][j]; } } } // 2008.03.29 H.Morii - added SSE 3DNOW! 3x3 1x3 matrix multiplication // and 3DNOW! 4x4 4x4 matrix multiplication // 2011-01-03 Balrog - removed because is in NASM format and not 64-bit compatible // This will need fixing. MULMATRIX MulMatrices = MulMatricesC; TRANSFORMVECTOR TransformVector = TransformVectorC; TRANSFORMVECTOR InverseTransformVector = InverseTransformVectorC; DOTPRODUCT DotProduct = DotProductC; NORMALIZEVECTOR NormalizeVector = NormalizeVectorC; void MulMatricesSSE(float m1[4][4],float m2[4][4],float r[4][4]) { #if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE) /* [row][col]*/ typedef float v4sf __attribute__ ((vector_size (16))); v4sf row0 = _mm_loadu_ps(m2[0]); v4sf row1 = _mm_loadu_ps(m2[1]); v4sf row2 = _mm_loadu_ps(m2[2]); v4sf row3 = _mm_loadu_ps(m2[3]); for (int i = 0; i < 4; ++i) { v4sf leftrow = _mm_loadu_ps(m1[i]); // Fill tmp with four copies of leftrow[0] v4sf tmp = leftrow; tmp = _mm_shuffle_ps (tmp, tmp, 0); // Calculate the four first summands v4sf destrow = tmp * row0; // Fill tmp with four copies of leftrow[1] tmp = leftrow; tmp = _mm_shuffle_ps (tmp, tmp, 1 + (1 << 2) + (1 << 4) + (1 << 6)); destrow += tmp * row1; // Fill tmp with four copies of leftrow[2] tmp = leftrow; tmp = _mm_shuffle_ps (tmp, tmp, 2 + (2 << 2) + (2 << 4) + (2 << 6)); destrow += tmp * row2; // Fill tmp with four copies of leftrow[3] tmp = leftrow; tmp = _mm_shuffle_ps (tmp, tmp, 3 + (3 << 2) + (3 << 4) + (3 << 6)); destrow += tmp * row3; __builtin_ia32_storeups(r[i], destrow); } #elif !defined(NO_ASM) && !defined(NOSSE) __asm { mov eax, dword ptr [r] mov ecx, dword ptr [m1] mov edx, dword ptr [m2] movaps xmm0,[edx] movaps xmm1,[edx+16] movaps xmm2,[edx+32] movaps xmm3,[edx+48] // r[0][0],r[0][1],r[0][2],r[0][3] movaps xmm4,xmmword ptr[ecx] movaps xmm5,xmm4 movaps xmm6,xmm4 movaps xmm7,xmm4 shufps xmm4,xmm4,00000000b shufps xmm5,xmm5,01010101b shufps xmm6,xmm6,10101010b shufps xmm7,xmm7,11111111b mulps xmm4,xmm0 mulps xmm5,xmm1 mulps xmm6,xmm2 mulps xmm7,xmm3 addps xmm4,xmm5 addps xmm4,xmm6 addps xmm4,xmm7 movaps xmmword ptr[eax],xmm4 // r[1][0],r[1][1],r[1][2],r[1][3] movaps xmm4,xmmword ptr[ecx+16] movaps xmm5,xmm4 movaps xmm6,xmm4 movaps xmm7,xmm4 shufps xmm4,xmm4,00000000b shufps xmm5,xmm5,01010101b shufps xmm6,xmm6,10101010b shufps xmm7,xmm7,11111111b mulps xmm4,xmm0 mulps xmm5,xmm1 mulps xmm6,xmm2 mulps xmm7,xmm3 addps xmm4,xmm5 addps xmm4,xmm6 addps xmm4,xmm7 movaps xmmword ptr[eax+16],xmm4 // r[2][0],r[2][1],r[2][2],r[2][3] movaps xmm4,xmmword ptr[ecx+32] movaps xmm5,xmm4 movaps xmm6,xmm4 movaps xmm7,xmm4 shufps xmm4,xmm4,00000000b shufps xmm5,xmm5,01010101b shufps xmm6,xmm6,10101010b shufps xmm7,xmm7,11111111b mulps xmm4,xmm0 mulps xmm5,xmm1 mulps xmm6,xmm2 mulps xmm7,xmm3 addps xmm4,xmm5 addps xmm4,xmm6 addps xmm4,xmm7 movaps xmmword ptr[eax+32],xmm4 // r[3][0],r[3][1],r[3][2],r[3][3] movaps xmm4,xmmword ptr[ecx+48] movaps xmm5,xmm4 movaps xmm6,xmm4 movaps xmm7,xmm4 shufps xmm4,xmm4,00000000b shufps xmm5,xmm5,01010101b shufps xmm6,xmm6,10101010b shufps xmm7,xmm7,11111111b mulps xmm4,xmm0 mulps xmm5,xmm1 mulps xmm6,xmm2 mulps xmm7,xmm3 addps xmm4,xmm5 addps xmm4,xmm6 addps xmm4,xmm7 movaps xmmword ptr[eax+48],xmm4 } #endif // _WIN32 } void math_init() { #ifndef _DEBUG int IsSSE = FALSE; #if defined(__GNUC__) && !defined(NO_ASM) && !defined(NOSSE) int edx, eax; GLIDE64_TRY { #if defined(__x86_64__) asm volatile(" cpuid; " : "=a"(eax), "=d"(edx) : "0"(1) : "rbx", "rcx" ); #else asm volatile(" push %%ebx; " " push %%ecx; " " cpuid; " " pop %%ecx; " " pop %%ebx; " : "=a"(eax), "=d"(edx) : "0"(1) : ); #endif } GLIDE64_CATCH { return; } // Check for SSE if (edx & (1 << 25)) IsSSE = TRUE; #elif !defined(NO_ASM) && !defined(NOSSE) DWORD dwEdx; __try { __asm { mov eax,1 cpuid mov dwEdx,edx } } __except(EXCEPTION_EXECUTE_HANDLER) { return; } if (dwEdx & (1<<25)) { if (dwEdx & (1<<24)) { __try { __asm xorps xmm0, xmm0 IsSSE = TRUE; } __except(EXCEPTION_EXECUTE_HANDLER) { return; } } } #endif // _WIN32 if (IsSSE) { MulMatrices = MulMatricesSSE; LOG("3DNOW! detected.\n"); } #endif //_DEBUG } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/3dmath.h0000644000000000000000000000456612165031027020770 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** void calc_light (VERTEX *v); void calc_linear (VERTEX *v); void calc_sphere (VERTEX *v); void math_init(); typedef void (*MULMATRIX)(float m1[4][4],float m2[4][4],float r[4][4]); extern MULMATRIX MulMatrices; typedef void (*TRANSFORMVECTOR)(float *src,float *dst,float mat[4][4]); extern TRANSFORMVECTOR TransformVector; extern TRANSFORMVECTOR InverseTransformVector; typedef float (*DOTPRODUCT)(register float *v1, register float *v2); extern DOTPRODUCT DotProduct; typedef void (*NORMALIZEVECTOR)(float *v); extern NORMALIZEVECTOR NormalizeVector; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/CRC.cpp0000644000000000000000000000717012165031027020544 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // CRC32 calculation functions // // Created by Gonetz, 2004 // //**************************************************************** //* #define CRC32_POLYNOMIAL 0x04C11DB7 unsigned int CRCTable[ 256 ]; unsigned int Reflect( unsigned int ref, char ch ) { unsigned int value = 0; // Swap bit 0 for bit 7 // bit 1 for bit 6, etc. for (char i = 1; i < (ch + 1); i++) { if(ref & 1) value |= 1 << (ch - i); ref >>= 1; } return value; } void CRC_BuildTable() { unsigned int crc; for (unsigned i = 0; i <= 255; i++) { crc = Reflect( i, 8 ) << 24; for (unsigned j = 0; j < 8; j++) crc = (crc << 1) ^ (crc & (1 << 31) ? CRC32_POLYNOMIAL : 0); CRCTable[i] = Reflect( crc, 32 ); } } //*/ //* unsigned int CRC32( unsigned int crc, void *buffer, unsigned int count ) { unsigned int orig = crc; unsigned char * p = reinterpret_cast(buffer); while (count--) crc = (crc >> 8) ^ CRCTable[(crc & 0xFF) ^ *p++]; return crc ^ orig; } //*/ /* wxUint32 CRC_Calculate( wxUint32 crc, void *buffer, wxUint32 count ) { wxUint32 Crc32=crc; __asm { mov esi, buffer mov ecx, count mov edx, crc xor eax, eax loop1: inc esi mov al, dl xor al, byte ptr [esi] shr edx, 8 mov ebx, [CRCTable+eax*4] xor edx, ebx loop loop1 xor Crc32, edx } return Crc32; } */ /* unsigned int CRC_Calculate( unsigned int crc, void *buffer, unsigned int count ) { unsigned int Crc32=crc; __asm { mov esi, buffer mov edx, count add edx, esi mov ecx, crc loop1: mov bl, byte ptr [esi] movzx eax, cl inc esi xor al, bl shr ecx, 8 mov ebx, [CRCTable+eax*4] xor ecx, ebx cmp edx, esi jne loop1 xor Crc32, ecx } return Crc32; } //*/ mupen64plus-video-glide64mk2-src-2.0/src/Glide64/CRC.h0000644000000000000000000000406512165031027020211 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // CRC32 calculation functions // // Created by Gonetz, 2004 // //**************************************************************** void CRC_BuildTable(); unsigned int CRC32( unsigned int crc, void *buffer, unsigned int count ); mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Combine.cpp0000644000000000000000000170216012165031027021513 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx_1.3.h" #include "Util.h" #include "Combine.h" #define FASTSEARCH // Enable fast combine mode searching algorithm float percent_org, percent, r, g, b; wxUint32 lod_frac; wxUint32 cc_lookup[257]; wxUint32 ac_lookup[257]; COMBINE cmb; //**************************************************************** // Macros //**************************************************************** #define MOD_0(mode) cmb.mod_0 = mode #define MOD_0_COL(color) cmb.modcolor_0 = color #define MOD_0_COL1(color) cmb.modcolor1_0 = color #define MOD_0_COL2(color) cmb.modcolor2_0 = color #define MOD_0_FAC(factor) cmb.modfactor_0 = factor #define MOD_1(mode) cmb.mod_1 = mode #define MOD_1_COL(color) cmb.modcolor_1 = color #define MOD_1_COL1(color) cmb.modcolor1_1 = color #define MOD_1_COL2(color) cmb.modcolor2_1 = color #define MOD_1_FAC(factor) cmb.modfactor_1 = factor #define A_BLEND(f1,f2) cmb.abf1=f1,cmb.abf2=f2 // To make a color or alpha combine #define CCMB(fnc,fac,loc,oth) \ cmb.c_fnc = fnc, \ cmb.c_fac = fac, \ cmb.c_loc = loc, \ cmb.c_oth = oth #define ACMB(fnc,fac,loc,oth) \ cmb.a_fnc = fnc, \ cmb.a_fac = fac, \ cmb.a_loc = loc, \ cmb.a_oth = oth #define CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.c_ext_a = a, \ cmb.c_ext_a_mode = a_mode, \ cmb.c_ext_b = b, \ cmb.c_ext_b_mode = b_mode, \ cmb.c_ext_c = c, \ cmb.c_ext_c_invert = c_invert, \ cmb.c_ext_d= d, \ cmb.c_ext_d_invert = d_invert, \ cmb.cmb_ext_use |= COMBINE_EXT_COLOR #define ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.a_ext_a = a, \ cmb.a_ext_a_mode = a_mode, \ cmb.a_ext_b = b, \ cmb.a_ext_b_mode = b_mode, \ cmb.a_ext_c = c, \ cmb.a_ext_c_invert = c_invert, \ cmb.a_ext_d= d, \ cmb.a_ext_d_invert = d_invert, \ cmb.cmb_ext_use |= COMBINE_EXT_ALPHA #define T0CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t0c_ext_a = a, \ cmb.t0c_ext_a_mode = a_mode, \ cmb.t0c_ext_b = b, \ cmb.t0c_ext_b_mode = b_mode, \ cmb.t0c_ext_c = c, \ cmb.t0c_ext_c_invert = c_invert, \ cmb.t0c_ext_d= d, \ cmb.t0c_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR #define T0ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t0a_ext_a = a, \ cmb.t0a_ext_a_mode = a_mode, \ cmb.t0a_ext_b = b, \ cmb.t0a_ext_b_mode = b_mode, \ cmb.t0a_ext_c = c, \ cmb.t0a_ext_c_invert = c_invert, \ cmb.t0a_ext_d= d, \ cmb.t0a_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA #define T1CCMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t1c_ext_a = a, \ cmb.t1c_ext_a_mode = a_mode, \ cmb.t1c_ext_b = b, \ cmb.t1c_ext_b_mode = b_mode, \ cmb.t1c_ext_c = c, \ cmb.t1c_ext_c_invert = c_invert, \ cmb.t1c_ext_d= d, \ cmb.t1c_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR #define T1ACMBEXT(a,a_mode,b,b_mode,c,c_invert,d,d_invert) \ cmb.t1a_ext_a = a, \ cmb.t1a_ext_a_mode = a_mode, \ cmb.t1a_ext_b = b, \ cmb.t1a_ext_b_mode = b_mode, \ cmb.t1a_ext_c = c, \ cmb.t1a_ext_c_invert = c_invert, \ cmb.t1a_ext_d= d, \ cmb.t1a_ext_d_invert = d_invert, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA // To use textures #define USE_T0() \ rdp.best_tex = 0; \ cmb.tex |= 1, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL #define USE_T1() \ if (voodoo.num_tmu > 1) { \ rdp.best_tex = 1; \ cmb.tex |= 2, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; \ } \ else { \ USE_T0(); \ } #define T0_ADD_T1() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE #define T0_MUL_T1() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0_MUL_T1_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0A_MUL_T1() \ rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA #define T0_MUL_T1A() \ rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T0_INTER_T1_USING_FACTOR(factor) \ if (factor == 0xFF) { \ USE_T1(); \ } \ else if (factor == 0x00) { \ USE_T0(); \ }\ else {\ if (factor <= 0x80) rdp.best_tex = 0; \ else rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)factor / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ if (factor == 0xFF) { \ USE_T0(); \ } \ else if (factor == 0x00) { \ USE_T1(); \ }\ else {\ if (factor <= 0x80) rdp.best_tex = 0; \ else rdp.best_tex = 1; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (255 - factor) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define T0_INTER_T1_USING_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T1_INTER_T0_USING_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL #define T0_INTER_T1_USING_T1() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR(0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_T1A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define T0_INTER_T1_USING_PRIM() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR ((rdp.prim_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_PRIM() /* inverse of above */\ if (!cmb.combine_ext) { \ T1_INTER_T0_USING_FACTOR ((rdp.prim_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_ENV() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR ((rdp.env_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.env_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_ENV() /* inverse of above */\ if (!cmb.combine_ext) { \ T1_INTER_T0_USING_FACTOR ((rdp.env_color&0xFF)); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.env_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T0_INTER_T1_USING_SHADEA() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_INTER_T0_USING_SHADEA() \ if (!cmb.combine_ext) { \ T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1c_ext_c = GR_CMBX_ZERO, \ cmb.t1c_ext_c_invert = 0, \ cmb.t1c_ext_d= GR_CMBX_B, \ cmb.t1c_ext_d_invert = 0, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_OTHER_TEXTURE_RGB, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define T1_SUB_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE #define T1_SUB_T0_MUL_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL #define T1_MUL_PRIMLOD_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(lod_frac) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T1_MUL_PRIMA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T1_MUL_ENVA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.env_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1() \ T0_ADD_T1 (); \ MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); \ MOD_0_COL (rdp.prim_color & 0xFFFFFF00); \ MOD_0_FAC (lod_frac & 0xFF); #define T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0() \ if (cmb.combine_ext) \ { \ T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, \ GR_CMBX_DETAIL_FACTOR, 0, \ GR_CMBX_ZERO, 0); \ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, \ GR_CMBX_ZERO, 1, \ GR_CMBX_ZERO, 0); \ cmb.tex_ccolor = rdp.prim_color; \ cmb.tex |= 3; \ percent = (float)(lod_frac) / 255.0f; \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } \ else \ { \ T0_ADD_T1 (); \ MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); \ MOD_1_COL (rdp.prim_color & 0xFFFFFF00); \ MOD_1_FAC (lod_frac & 0xFF); \ } #define PRIM_INTER_T0_USING_SHADEA() \ if (!cmb.combine_ext) { \ USE_T0 (); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 1, \ cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB, \ cmb.t0c_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0c_ext_b = GR_CMBX_TMU_CCOLOR, \ cmb.t0c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0c_ext_c = GR_CMBX_ITALPHA, \ cmb.t0c_ext_c_invert = 0, \ cmb.t0c_ext_d= GR_CMBX_B, \ cmb.t0c_ext_d_invert = 0, \ cmb.tex_ccolor = rdp.prim_color, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_COLOR; \ } #define A_USE_T0() \ cmb.tex |= 1, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL #define A_USE_T1() \ if (voodoo.num_tmu > 1) { \ cmb.tex |= 2, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; \ } \ else { \ A_USE_T0(); \ } #define A_T0_ADD_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE #define A_T1_SUB_T0() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE #define A_T0_SUB_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define A_T0_MUL_T1() \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL #define A_T0_INTER_T1_USING_T0A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA #define A_T1_INTER_T0_USING_T0A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA #define A_T0_INTER_T1_USING_T1A() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA #define A_T0_INTER_T1_USING_FACTOR(factor) \ if (factor == 0xFF) { \ A_USE_T1(); \ } \ else if (factor == 0x00) { \ A_USE_T0(); \ }\ else { \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)factor / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define A_T1_INTER_T0_USING_FACTOR(factor) /* inverse of above */\ if (factor == 0xFF) { \ A_USE_T0(); \ } \ else if (factor == 0x00) { \ A_USE_T1(); \ }\ else { \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_BLEND, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (255 - factor) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } #define A_T0_INTER_T1_USING_SHADEA() \ if (!cmb.combine_ext) { \ A_T0_INTER_T1_USING_FACTOR (0x7F); \ }\ else {\ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO, \ cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO, \ cmb.t1a_ext_c = GR_CMBX_ZERO, \ cmb.t1a_ext_c_invert = 0, \ cmb.t1a_ext_d= GR_CMBX_B, \ cmb.t1a_ext_d_invert = 0, \ cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA, \ cmb.t0a_ext_a_mode = GR_FUNC_MODE_X, \ cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA, \ cmb.t0a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X, \ cmb.t0a_ext_c = GR_CMBX_ITALPHA, \ cmb.t0a_ext_c_invert = 0, \ cmb.t0a_ext_d= GR_CMBX_B, \ cmb.t0a_ext_d_invert = 0, \ cmb.tex_cmb_ext_use |= TEX_COMBINE_EXT_ALPHA; \ } #define A_T1_MUL_PRIMLOD_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(lod_frac) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define A_T1_MUL_PRIMA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.prim_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent #define A_T1_MUL_ENVA_ADD_T0() \ rdp.best_tex = 0; \ cmb.tex |= 3, \ cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL, \ cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, \ cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR, \ percent = (float)(rdp.env_color&0xFF) / 255.0f, \ cmb.dc0_detailmax = cmb.dc1_detailmax = percent // UNIMP - writes to the unimplemented log, if it's enabled #ifdef UNIMP_LOG #define UNIMPMODE() { \ std::ofstream unimp; \ unimp.open("unimp.txt", std::ios::app); \ unimp << out_buf; \ unimp.close(); \ } #else #define UNIMPMODE() #endif // Bright red, sets up a bright red combine #ifdef BRIGHT_RED // Bright red, sets up a bright red combine during the alpha stage #define BrightRed() { \ CCMB (GR_COMBINE_FUNCTION_LOCAL, \ GR_COMBINE_FACTOR_NONE, \ GR_COMBINE_LOCAL_CONSTANT, \ GR_COMBINE_OTHER_NONE); \ ACMB (GR_COMBINE_FUNCTION_LOCAL, \ GR_COMBINE_FACTOR_NONE, \ GR_COMBINE_LOCAL_CONSTANT, \ GR_COMBINE_OTHER_NONE); \ cmb.ccolor = 0xFF0000FF; \ } #else #define BrightRed() #endif #define CC(color) cmb.ccolor=(color)&0xFFFFFF00 #define CC_BYTE(byte) { cmb.ccolor=(byte<<8)|(byte<<16)|(byte<<24); } #define CC_C1MULC2(color1, color2) { \ cmb.ccolor=(wxUint8)( ((color1 & 0xFF000000) >> 24) * (((color2 & 0xFF000000) >> 24) /255.0f) ) << 24 | \ (wxUint8)( ((color1 & 0x00FF0000) >> 16) * (((color2 & 0x00FF0000) >> 16) /255.0f) ) << 16 | \ (wxUint8)( ((color1 & 0x0000FF00) >> 8) * (((color2 & 0x0000FF00) >> 8) /255.0f) ) << 8 ; \ } #define CC_C1SUBC2(color1, color2) { \ cmb.ccolor=(wxUint8)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) ) << 24 | \ (wxUint8)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) ) << 16 | \ (wxUint8)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) ) << 8 ; \ } #define CC_COLMULBYTE(color, byte) { \ float factor = byte/255.0f; \ cmb.ccolor = (wxUint8)( ((color & 0xFF000000) >> 24) * factor ) << 24 | \ (wxUint8)( ((color & 0x00FF0000) >> 16) * factor ) << 16 | \ (wxUint8)( ((color & 0x0000FF00) >> 8) * factor ) << 8 ; \ } #define CC_PRIM() CC(rdp.prim_color) #define CC_ENV() CC(rdp.env_color) #define CC_1SUBPRIM() CC((~rdp.prim_color)) #define CC_1SUBENV() CC((~rdp.env_color)) #define CC_PRIMA() CC_BYTE((rdp.prim_color&0xFF)) #define CC_ENVA() CC_BYTE((rdp.env_color&0xFF)) #define CC_1SUBPRIMA() CC_BYTE(((~rdp.prim_color)&0xFF)) #define CC_1SUBENVA() CC_BYTE(((~rdp.env_color)&0xFF)) #define CC_PRIMLOD() CC_BYTE(rdp.prim_lodfrac) #define CC_K5() CC_BYTE(rdp.K5) #define CC_PRIMMULENV() CC_C1MULC2(rdp.prim_color, rdp.env_color) #define CC_PRIMSUBENV() CC_C1SUBC2(rdp.prim_color, rdp.env_color) #define XSHADE(color, flag) { \ rdp.col[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ rdp.col[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ rdp.col[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE1M(color, flag) { \ rdp.col[0] *= 1.0f-((float)((color & 0xFF000000) >> 24)/255.0f); \ rdp.col[1] *= 1.0f-((float)((color & 0x00FF0000) >> 16)/255.0f); \ rdp.col[2] *= 1.0f-((float)((color & 0x0000FF00) >> 8)/255.0f); \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2(color1, color2, flag) { \ rdp.col[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ rdp.col[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ rdp.col[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE_BYTE(byte, flag) { \ float tmpcol = (float)byte / 255.0f; \ rdp.col[0] *= tmpcol; \ rdp.col[1] *= tmpcol; \ rdp.col[2] *= tmpcol; \ rdp.cmb_flags |= flag; \ } #define MULSHADE(color) XSHADE(color, CMB_MULT) #define MULSHADE_PRIM() MULSHADE(rdp.prim_color) #define MULSHADE_ENV() MULSHADE(rdp.env_color) #define MULSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_MULT) #define MULSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_MULT) #define MULSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_MULT) #define MULSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_MULT) #define MULSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_MULT) #define MULSHADE_PRIMA() MULSHADE_BYTE((rdp.prim_color & 0xFF)) #define MULSHADE_ENVA() MULSHADE_BYTE((rdp.env_color & 0xFF)) #define MULSHADE_1MENVA() MULSHADE_BYTE(((~rdp.env_color) & 0xFF)) #define MULSHADE_PRIMLOD() MULSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) #define MULSHADE_K5() MULSHADE_BYTE(rdp.K5) #define SETSHADE(color) XSHADE(color, CMB_SET) #define SETSHADE_PRIM() SETSHADE(rdp.prim_color) #define SETSHADE_ENV() SETSHADE(rdp.env_color) #define SETSHADE_BYTE(byte) XSHADE_BYTE(byte, CMB_SET) #define SETSHADE_PRIMA() SETSHADE_BYTE((rdp.prim_color & 0xFF)) #define SETSHADE_ENVA() SETSHADE_BYTE((rdp.env_color & 0xFF)) #define SETSHADE_1MPRIMA() SETSHADE_BYTE(((~rdp.prim_color) & 0xFF)) #define SETSHADE_PRIMLOD() SETSHADE_BYTE((rdp.prim_lodfrac & 0xFF)) #define SETSHADE_1MPRIMLOD() SETSHADE_BYTE(((~rdp.prim_lodfrac) & 0xFF)) #define SETSHADE_1MPRIM() XSHADE1M(rdp.prim_color, CMB_SET) #define SETSHADE_1MENV() XSHADE1M(rdp.env_color, CMB_SET) #define SETSHADE_PRIMSUBENV() XSHADEC1MC2(rdp.prim_color, rdp.env_color, CMB_SET) #define SETSHADE_ENVSUBPRIM() XSHADEC1MC2(rdp.env_color, rdp.prim_color, CMB_SET) #define SETSHADE_SHADE_A() { \ rdp.cmb_flags = CMB_SETSHADE_SHADEALPHA; \ } #define XSHADEADD(color, flag) { \ rdp.coladd[0] *= (float)((color & 0xFF000000) >> 24) / 255.0f; \ rdp.coladd[1] *= (float)((color & 0x00FF0000) >> 16) / 255.0f; \ rdp.coladd[2] *= (float)((color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2ADD(color1, color2, flag) { \ rdp.coladd[0] *= (float)( max(0, (int)((color1 & 0xFF000000) >> 24) - (int)((color2 & 0xFF000000) >> 24)) )/255.0f; \ rdp.coladd[1] *= (float)( max(0, (int)((color1 & 0x00FF0000) >> 16) - (int)((color2 & 0x00FF0000) >> 16)) )/255.0f; \ rdp.coladd[2] *= (float)( max(0, (int)((color1 & 0x0000FF00) >> 8) - (int)((color2 & 0x0000FF00) >> 8)) )/255.0f; \ rdp.cmb_flags |= flag; \ } #define SUBSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_SUB) #define SUBSHADE_ENV() XSHADEADD(rdp.env_color, CMB_SUB) #define SUBSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_SUB) #define ADDSHADE_PRIM() XSHADEADD(rdp.prim_color, CMB_ADD) #define ADDSHADE_ENV() XSHADEADD(rdp.env_color, CMB_ADD) #define ADDSHADE_PRIMSUBENV() XSHADEC1MC2ADD(rdp.prim_color, rdp.env_color, CMB_ADD) #define SUBSHADE_PRIMMULENV() { \ rdp.coladd[0] *= (float)( ((rdp.prim_color & 0xFF000000) >> 24) * ((rdp.env_color & 0xFF000000) >> 24) )/255.0f/255.0f; \ rdp.coladd[1] *= (float)( ((rdp.prim_color & 0x00FF0000) >> 16) * ((rdp.env_color & 0x00FF0000) >> 16) )/255.0f/255.0f; \ rdp.coladd[2] *= (float)( ((rdp.prim_color & 0x0000FF00) >> 8) * ((rdp.env_color & 0x0000FF00) >> 8) )/255.0f/255.0f; \ rdp.cmb_flags |= CMB_SUB; \ } #define COLSUBSHADE_PRIM() { \ rdp.coladd[0] *= (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; \ rdp.coladd[1] *= (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; \ rdp.coladd[2] *= (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; \ rdp.cmb_flags |= CMB_COL_SUB_OWN; \ } #define INTERSHADE_2(color,factor) { \ rdp.col_2[0] = (((color) >> 24) & 0xFF) / 255.0f; \ rdp.col_2[1] = (((color) >> 16) & 0xFF) / 255.0f; \ rdp.col_2[2] = (((color) >> 8) & 0xFF) / 255.0f; \ rdp.shade_factor = (factor) / 255.0f; \ rdp.cmb_flags_2 = CMB_INTER; \ } #define MULSHADE_SHADEA() rdp.cmb_flags |= CMB_MULT_OWN_ALPHA; #define CA(color) cmb.ccolor|=(color)&0xFF #define CA_PRIM() CA(rdp.prim_color) #define CA_ENV() CA(rdp.env_color) #define CA_INVPRIM() cmb.ccolor|=0xFF-(rdp.prim_color&0xFF) #define CA_INVENV() cmb.ccolor|=0xFF-(rdp.env_color&0xFF) #define CA_ENV1MPRIM() cmb.ccolor|= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * (((~(rdp.prim_color&0xFF)) & 0xff)/255.0f) * 255.0f); #define CA_PRIMENV() cmb.ccolor |= (wxUint32)(((rdp.env_color&0xFF)/255.0f) * ((rdp.prim_color&0xFF)/255.0f) * 255.0f); #define CA_PRIMLOD() cmb.ccolor |= rdp.prim_lodfrac; #define CA_PRIM_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.prim_color&0xFF) * rdp.prim_lodfrac) / 255.0f); #define CA_ENV_MUL_PRIMLOD() cmb.ccolor |= (int)(((rdp.env_color&0xFF) * rdp.prim_lodfrac) / 255.0f); #define XSHADE_A(color, flag) { \ rdp.col[3] *= (float)(color & 0xFF) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define XSHADE1M_A(color, flag) { \ rdp.col[3] *= 1.0f-((float)(color & 0xFF) / 255.0f); \ rdp.cmb_flags |= flag; \ } #define XSHADEC1MC2_A(color1, color2, flag) { \ rdp.col[3] *= (float)( max(0, (int)(color1 & 0xFF) - (int)(color2 & 0xFF)) ) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define MULSHADE_A_PRIM() XSHADE_A(rdp.prim_color, CMB_A_MULT) #define MULSHADE_A_1MPRIM() XSHADE1M_A(rdp.prim_color, CMB_A_MULT) #define MULSHADE_A_ENV() XSHADE_A(rdp.env_color, CMB_A_MULT) #define MULSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_MULT) #define MULSHADE_A_ENVSUBPRIM() XSHADEC1MC2_A(rdp.env_color, rdp.prim_color, CMB_A_MULT) #define SETSHADE_A(color) XSHADE_A(color, CMB_A_SET) #define SETSHADE_A_PRIM() SETSHADE_A(rdp.prim_color) #define SETSHADE_A_ENV() SETSHADE_A(rdp.env_color) #define SETSHADE_A_PRIMSUBENV() XSHADEC1MC2_A(rdp.prim_color, rdp.env_color, CMB_A_SET) #define SETSHADE_A_INVENV() XSHADE1M_A(rdp.env_color, CMB_A_SET) #define XSHADEADD_A(color, flag) { \ rdp.coladd[3] *= (float)(color & 0xFF) / 255.0f; \ rdp.cmb_flags |= flag; \ } #define SUBSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_SUB) #define SUBSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_SUB) #define ADDSHADE_A_PRIM() XSHADEADD_A(rdp.prim_color, CMB_A_ADD) #define ADDSHADE_A_ENV() XSHADEADD_A(rdp.env_color, CMB_A_ADD) //**************************************************************** // Combine Functions //**************************************************************** // These are in a somewhat ordered way, using the A constants below. T0 comes before // T1 comes before PRIM, ... except for CMB, which always comes at the end, where // the CMB comes first in the name. T0 and T1 are always interleaved, because they use the // same function. // Keep going in alphabetical order, but do not break the order of variables! // ex: A*C + B*C -> T0_MUL_PRIM_ADD_ENV_MUL_PRIM, // Although prim comes before env, we have already used prim as C, so it must stay as C // and would NOT become T0_MUL_PRIM_ADD_PRIM_MUL_ENV // // New version ordered by: // t0 // prim // env // shade static void cc_one () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); // CC (0xFFFFFF00); CC (0xFFFFFF00); } static void cc_zero () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC (0x00000000); } static void cc_t0 () { if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { wxUint32 blend_mode = (rdp.othermode_l >> 16); if (blend_mode == 0xa500) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); float fog = (rdp.fog_color&0xFF)/255.0f; wxUint32 R = (wxUint32)(((rdp.blend_color>>24)&0xFF)*fog); wxUint32 G = (wxUint32)(((rdp.blend_color>>16)&0xFF)*fog); wxUint32 B = (wxUint32)(((rdp.blend_color>> 8)&0xFF)*fog); CC((R<<24)|(G<<16)|(B<<8)); } else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC(rdp.fog_color); A_USE_T0 (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } USE_T0 (); } static void cc_t0a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); USE_T0 (); A_USE_T0 (); CC (0xFFFFFF00); } static void cc_t1 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T1 (); } static void cc_t0_mul_t1 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc_t0_mul_t1_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1_ADD_T0 (); } /* static void cc_t1_inter__env_inter_t0_using_k5__using_t1a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint32 col1 = (rdp.K5<<24) | (rdp.K5<<16) | (rdp.K5<<8); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (col1 & 0xFFFFFF00); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA; } */ static void cc_t1_inter_t0_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_ENV (); } static void cc_prim () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); } static void cc_env () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_ENV (); } static void cc_scale () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC (rdp.SCALE); } static void cc_shade () { CCMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } static void cc_one_mul_shade () { if ((settings.hacks&hack_Knockout) && (rdp.aTBuffTex[0] || rdp.aTBuffTex[1] || rdp.cur_image)) //hack for boxer shadow { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC (0x20202000); USE_T0 (); } else { cc_shade (); } } static void cc_shadea () { CCMB (GR_COMBINE_FUNCTION_LOCAL_ALPHA, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } static void cc_t0_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_t0_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); USE_T0 (); } static void cc_t1_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if ((rdp.cycle1 & 0xFFFF) == (rdp.cycle2 & 0xFFFF)) // 1 cycle, use t0 { USE_T0 (); } else { USE_T1 (); } } static void cc_t0a_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); A_USE_T0 (); } //Added by Gonetz static void cc__t1_inter_t0_using_enva__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc__t0_inter_one_using_t1__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL; } static void cc__t0_inter_one_using_primlod__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (0xFFFFFF00); MOD_0_FAC (lod_frac); USE_T0 (); } } static void cc__t1_inter_one_using_env__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; cmb.tex_ccolor = rdp.env_color; } else { USE_T1 (); } } static void cc__t1_inter_one_using_enva__mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = 0xFFFFFF00 | (rdp.env_color&0xFF); } else { if ((rdp.env_color&0xFF) == 0xFF) { USE_T0 (); } else { T0_MUL_T1 (); } } } //Added by Gonetz static void cc_prim_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_PRIM (); } static void cc_prim_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_PRIMA (); } static void cc_t1_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); USE_T1 (); } static void cc_t1_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); USE_T1 (); } static void cc_t0_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_t1_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_scale () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC (rdp.SCALE); USE_T0 (); } static void cc_t0_mul_enva_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_f1_sky () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_SHADEA (); MULSHADE_ENVSUBPRIM (); ADDSHADE_PRIM(); CC(0xFFFFFFFF); } static void cc_t0_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_SHADE_A (); USE_T0 (); } static void cc_t0_mul_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_K5 (); USE_T0 (); } static void cc_t1_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T1 (); } //Added by Gonetz static void cc__t0_add_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } static void cc__t0_mul_shade__add__t1_mul_shade () { //combiner is used in Spiderman. It seems that t0 is used instead of t1 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t0_mul_prim__inter_env_using_enva () { wxUint32 enva = rdp.env_color&0xFF; if (enva == 0xFF) cc_env (); else if (enva == 0) cc_t0_mul_prim (); else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV(); CC_ENVA(); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM(); INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc__t1_inter_t0_using_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_B, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc__t1_inter_t0_using_enva__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void cc__t1_inter_t0_using_shadea__mul_shade () { if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); T1_INTER_T0_USING_SHADEA (); } //Added by Gonetz static void cc__t0_inter_one_using_prim__mul_shade () { // (1-t0)*prim+t0, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); MOD_0_COL (0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); } } static void cc__t0_inter_one_using_primlod__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (0xFFFFFF00); MOD_0_FAC (lod_frac); USE_T0 (); } } //Added by Gonetz static void cc__t0_inter_env_using_enva__mul_shade () { // (env-t0)*env_a+t0, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color&0xFF); } } //Added by Gonetz static void cc__t0_inter_env_using_shadea__mul_shade () { // (env-t0)*shade_a+t0, (cmb-0)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { cc_t0_mul_shade (); } } static void cc__t0_mul_prim_add_env__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_SCALE_COL_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } } static void cc__t1_sub_prim_mul_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t1_sub_t0_mul_t0_add_shade__mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ITRGB, 0); cmb.tex |= 3; } else { T1_SUB_T0_MUL_T0 (); } } static void cc__one_sub_shade_mul_t0_add_shade__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t0_sub_prim_mul_t1_add_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t1_sub_env_mul_t0_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.env_color & 0xFFFFFF00); T0_MUL_T1_ADD_T0 (); } } static void cc__t0_mul_prima_add_prim_mul__shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } static void cc__t0_inter_prim_using_prima__inter_env_using_enva () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENVA (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENVA (); SETSHADE_ENV (); SETSHADE_ENVA (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } static void cc_prim_inter_t1_mul_shade_using_texa () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); } else { cc_t1_mul_shade (); } } static void cc__prim_inter_t0_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__prim_inter_t0_using_t0a__inter_env_using_enva () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENVA (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENVA (); SETSHADE_ENV (); SETSHADE_ENVA (); MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } // ** A*B ** static void cc__prim_inter_t0_using_shadea__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); PRIM_INTER_T0_USING_SHADEA (); } static void cc_t0_sub_shade_mul_shadea_add_shade (); static void cc__shade_inter_t0_using_shadea__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { cc_t0_sub_shade_mul_shadea_add_shade (); } } static void cc__prim_inter_env_using_enva__mul_shade () { const float ea = ((float)(rdp.env_color&0xFF)) / 255.0f; const float ea_i = 1.0f - ea; wxUint32 pr = (rdp.prim_color >> 24)&0xFF; wxUint32 pg = (rdp.prim_color >> 16)&0xFF; wxUint32 pb = (rdp.prim_color >> 8)&0xFF; wxUint32 er = (rdp.env_color >> 24)&0xFF; wxUint32 eg = (rdp.env_color >> 16)&0xFF; wxUint32 eb = (rdp.env_color >> 8)&0xFF; wxUint32 r = min(255, (wxUint32)(er*ea + pr*ea_i)); wxUint32 g = min(255, (wxUint32)(eg*ea + pg*ea_i)); wxUint32 b = min(255, (wxUint32)(eb*ea + pb*ea_i)); wxUint32 col = (r << 24) | (g << 16) | (b << 8) | 0xFF; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (col); } //Added by Gonetz static void cc_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); } static void cc_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_prim_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_SHADE_A (); CC_PRIM (); } static void cc_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_env_mul_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); CA_ENV (); } static void cc_scale_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (rdp.SCALE); } // ** A+B ** static void cc_t0_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc__t0_mul_t1__add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); } static void cc_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_MUL_T1 (); } static void cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); } else cc__t0_mul_t1__add_env(); } static void cc_t0_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc__t0_mul_t1__add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_t0_add_prim_mul_one_sub_t0_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { cc_t0_add_prim (); } } static void cc_one_sub_prim_mul_t0_add_prim(); static void cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 1, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_PRIMA(); cmb.tex |= 3; //hw frame buffer allocated as tile1, but not used in combiner } else { cc_one_sub_prim_mul_t0_add_prim(); // cc_t0 (); } } static void cc_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_env_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_shade_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_ITERATED); } // ** A-B ** static void cc__t0_inter_t1_using_enva__sub_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t0_sub__shade_mul_center () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE(rdp.CENTER); USE_T0 (); } // ** A-B*C ** static void cc_env_sub__t0_sub_t1_mul_primlod__mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); SETSHADE_PRIM (); SETSHADE_PRIMLOD (); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T1_INTER_T0_USING_FACTOR (lod_frac); } } static void cc_env_sub__t0_mul_scale_add_env__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.SCALE; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV (); CC_PRIM (); } else cc_t0_add_env (); } static void cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 1); CC_PRIM (); } else { cc_one (); } } // ** A+B*C ** //Aded by Gonetz static void cc_t0_add_env_mul_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); float scale = rdp.K5 / 255.0f; wxUint8 r = (wxUint8)(rdp.env_color >> 24) & 0xFF; r = (wxUint8)(r*scale); wxUint8 g = (wxUint8)(rdp.env_color >> 16) & 0xFF; g = (wxUint8)(g*scale); wxUint8 b = (wxUint8)(rdp.env_color >> 8) & 0xFF; b = (wxUint8)(b*scale); CC((r<<24)|(g<<16)|(b<<8)); USE_T0 (); } static void cc_t0_add_shade_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); USE_T0 (); } static void cc__t1_mul_t0_add_t0__add_prim_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL; } static void cc__t0_sub_env_mul_enva__add_prim_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); USE_T0 (); } } // ** A*B+C ** //Added by Gonetz static void cc_t0_mul_prim_add_t1 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; } else { MOD_0 (TMOD_TEX_MUL_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); T0_ADD_T1 (); } } static void cc_shirt () { // (t1-0)*prim+0, (1-t0)*t1+cmb CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { /* T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); //*/ //* T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); //*/ T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 1, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; } else { MOD_1 (TMOD_TEX_MUL_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); T0_ADD_T1 (); } } static void cc_t1_mul_prim_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); USE_T1 (); } static void cc__t0_add_primlod__mul_prim_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CC_ENV (); SETSHADE_PRIM (); cmb.tex |= 1; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMLOD (); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); SETSHADE_PRIM (); CC_ENV (); USE_T0 (); } } //Added by Gonetz static void cc_t0_mul_prim_mul_shade_add_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.env_color & 0xFF); T0_ADD_T1 (); } } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Aded by Gonetz static void cc__t0_mul_t1__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); T0_MUL_T1 (); } //Aded by Gonetz static void cc__t0_mul_t1__sub_prim_mul_env_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); CC_PRIMMULENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); T0_MUL_T1 (); } } static void cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_MUL_T1 (); } } static void cc__t0_mul_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_MUL_T1 (); } static void cc__t0_mul_shadea_add_env__mul_shade_add_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA (); CC_PRIM (); USE_T0 (); } } static void cc__t0_mul_t1__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc__t0_add_t1__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_ADD_T1 (); } static void cc__t1_mul_prima_add_t0__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T1_MUL_PRIMA_ADD_T0 (); } static void cc__t0_inter_t1_using_enva__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_enva__mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_t0_mul_primlod_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); CC_PRIMLOD (); USE_T0 (); } static void cc__t0_mul_primlod__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_PRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_primlod_add_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); ADDSHADE_ENV (); CC_PRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_primlod_add_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); ADDSHADE_ENV (); CC_PRIMLOD (); USE_T1 (); } static void cc__t0_inter_t1_using_primlod__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_inter_t0_using_primlod__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T1_INTER_T0_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } } //Added by Gonetz static void cc__t0_inter_t1_using_half__mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIM (); CC_ENV (); T0_INTER_T1_USING_FACTOR (0x7F); } //Added by Gonetz static void cc__t0_inter_t1_using_t1__mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_MUL_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_invert = 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; } //Added by Gonetz static void cc__t0_inter_t1_using_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_t0_mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T0 (); } static void cc_t1_mul_prim_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t1_mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); USE_T1 (); } static void cc_t0_mul_scale_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE (rdp.SCALE); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc__t0_mul_t1__mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); T0_MUL_T1 (); } //Added by Gonetz static void cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim () { // (t1-0)*scale+t0, (env-center)*cmb+prim CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_C1SUBC2(rdp.env_color, rdp.CENTER); SETSHADE_PRIM (); MOD_1 (TMOD_TEX_MUL_COL); MOD_1_COL (rdp.SCALE & 0xFFFFFF00); T0_ADD_T1 (); } //Added by Gonetz static void cc__t1_sub_t0__mul_env_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_ENV (); CC_PRIM (); T1_SUB_T0 (); } //Added by Gonetz static void cc_t0_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } static void cc_t0_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } static void cc__t0_mul_enva_add_t1__mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { T0_ADD_T1 (); } } static void cc_t0_mul_shade_add_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMA (); USE_T0 (); } static void cc_t1_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T1 (); } static void cc_t0_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } static void cc__t0_add_prim__mul_shade_add_t0 () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); // MOD_0 (TMOD_TEX_ADD_COL); // MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } USE_T0 (); } static void cc__t0_add_prim__mul_shade_add_t1 () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); T0_ADD_T1 (); } } static void cc__t0_add_primlod__mul_shade_add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CC_ENV (); cmb.tex |= 1; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); wxUint32 color = (lod_frac<<24) | (lod_frac<<16) | (lod_frac<<8); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (color & 0xFFFFFF00); CC_ENV (); USE_T0 (); } } static void cc__t0_mul_prima_add_prim_mul__shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { MOD_0 (TMOD_TEX_SCALE_FAC_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); USE_T0 (); } } //Added by Gonetz static void cc_t0_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_prim_mul_prima_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); CA_PRIM (); SETSHADE_PRIM (); } static void cc_prim_mul_prima_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } static void cc_prim_mul_env_add_t0 () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc_prim_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); } static void cc_env_mul_shade_add_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_ENV (); } // ** A*B+C*D ** static void cc_t0_mul_prim_add_one_sub_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MULSHADE_1MPRIM (); USE_T0 (); } static void cc_t0_mul_prim_add_shade_sub_env_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SUBSHADE_ENV () MULSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_add_shade_mul_shadea_mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MULSHADE_PRIM (); MULSHADE_SHADEA (); USE_T0 (); } static void cc__t0_mul_t1__mul_prim_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_PRIM (); T0_MUL_T1 (); } static void cc_t0_mul_env_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_ENV (); USE_T0 (); } static void cc_t0_mul_enva_add_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_PRIM (); CC_ENVA (); USE_T0 (); } static void cc_t0_mul_shade_add_prim_mul_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); USE_T0 (); } static void cc_prim_mul_env_add_one_sub_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_1MPRIM (); CC_PRIMMULENV (); } // ** A*B*C ** static void cc_t0_mul_prim_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } static void cc_t0_mul_enva_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENVA (); USE_T0 (); } static void cc_t0_mul_primlod_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_COLMULBYTE (rdp.prim_color, rdp.prim_lodfrac); USE_T0 (); } static void cc_t0_mul_primlod_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMLOD (); USE_T0 (); } static void cc__t0_mul_t1__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); } static void cc__t1_mul_t1_add_t0__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { T0_ADD_T1 (); } } static void cc__t0_mul_t1__mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_env () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_enva () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENVA (); T0_MUL_T1 (); } static void cc__t0_mul_t1__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1 (); } static void cc__t0a_mul_t1__mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0A_MUL_T1 (); } static void cc__t0_mul_t1a__mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_MUL_T1A (); } static void cc__t0a_mul_t1__mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0A_MUL_T1 (); } static void cc_t0_mul_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); // notice that setshade multiplies USE_T0 (); } static void cc_t0_mul_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_t0_mul_prim_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); MULSHADE_SHADEA(); USE_T0 (); } static void cc_t0_mul_prima_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMA (); USE_T0 (); } static void cc_t1_mul__one_sub_prim_mul_shade_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MPRIM (); ADDSHADE_PRIM (); USE_T1 (); } static void cc_t0_mul_one_sub_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MENV (); USE_T0 (); } static void cc_t1_mul_prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_1mprim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_1MPRIM (); USE_T0 (); } static void cc_t0_mul_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); USE_T0 (); } static void cc_t0_mul_scale_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE (rdp.SCALE); USE_T0 (); } static void cc_t0_mul_shade_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_SHADEA (); USE_T0 (); } static void cc_prim_mul_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); } static void cc_prim_mul_one_sub_env_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_1SUBENV (); MULSHADE_PRIM (); } // ** A*B*C+D ** static void cc_t0_mul_prim_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_prim_mul_shadea_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); SETSHADE_ENV (); MULSHADE_A_PRIM (); USE_T0 (); } // (A*B+C)*D static void cc__t0_mul_prim_add_shade__mul_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_ENV (); MOD_0 (TMOD_TEX_MUL_COL); CC_PRIMMULENV (); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); USE_T0 (); } } static void cc__t0a_mul_prim_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__t0a_mul_env_add_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__prim_mul_shade_add_env__mul_shade () //Aded by Gonetz { if (!cmb.combine_ext) { cc_prim_mul_shade_add_env (); return; } T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } // ** A*B*C+D*E ** //Added by Gonetz static void cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; } else { USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); MULSHADE_PRIM (); } static void cc__t0_mul_prim_mul_env__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc__t1_mul_prim_mul_env__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); MULSHADE_1MPRIM (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); SETSHADE_1MPRIM (); MULSHADE_SHADEA (); USE_T0 (); } //Added by Gonetz static void cc_t0_mul_one_sub_env_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_1MENV (); USE_T0 (); } static void cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMA (); USE_T0 (); wxUint8 fac = 255 - (wxUint8)(rdp.prim_color&0xFF); float col[3]; col[0] = (float)((rdp.prim_color & 0xFF000000) >> 24) / 255.0f; col[1] = (float)((rdp.prim_color & 0x00FF0000) >> 16) / 255.0f; col[2] = (float)((rdp.prim_color & 0x0000FF00) >> 8) / 255.0f; CC ( ((wxUint8)(col[0]*fac))<<24 | ((wxUint8)(col[1]*fac))<<16 | ((wxUint8)(col[2]*fac))<<8 | fac ); } // ** A*(1-B)+C ** static void cc_t0_mul_1menv_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_1MENV (); USE_T0 (); } // ** (A+B)*C ** static void cc_t0_mul_scale_add_prim__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.SCALE; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_ADD_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_mul_t1_add_prim__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } T0_MUL_T1 (); } static void cc_t0_mul__prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); ADDSHADE_ENV (); USE_T0 (); } static void cc_t0_mul__prim_mul_primlod_add_env () //Aded by Gonetz { // forest behind window, Dobutsu no Mori. // (prim-0)*prim_lod+env, (t1-0)*cmb+0 //actually, the game uses t0 instead of t1 here. t1 does not set at all this moment. CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); float prim_lod = rdp.prim_lodfrac / 65025.0f; rdp.col[0] *= ((rdp.prim_color & 0xFF000000) >> 24) * prim_lod; rdp.col[1] *= ((rdp.prim_color & 0x00FF0000) >> 16) * prim_lod; rdp.col[2] *= ((rdp.prim_color & 0x0000FF00) >> 8) * prim_lod; rdp.cmb_flags = CMB_SET; ADDSHADE_ENV (); USE_T0 (); } // ** (A-B)*C ** static void cc__t0_mul_prim_add_shade__sub_env_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { cc_t0_mul_prim_mul_shade (); } } static void cc_t0_sub_prim_mul_shadea () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); USE_T0 (); } static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { cc_t0_mul_shade (); } } static void cc_t0_sub_prim_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_t1__sub_prim_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc_t0_sub_env_mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.env_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_prima_add_t0__sub_center_mul_scale () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); wxUint32 prima = rdp.prim_color&0xFF; cmb.tex_ccolor = (prima<<24)|(prima<<16)|(prima<<8)|prima; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC(rdp.CENTER); SETSHADE(rdp.SCALE); } else { cc_t0_mul_prima(); } } static void cc__t1_inter_t0_using_primlod__sub_shade_mul_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc__t0_inter_t1_using_enva__sub_shade_mul_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); } wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t0_sub_shade_mul_shadea () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_one_sub_t0_mul_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); USE_T0 (); } static void cc_one_sub_prim_mul_prima () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (~rdp.prim_color); SETSHADE_PRIMA (); } static void cc_shade_sub_prim_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } static void cc_shade_sub_prim_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SUBSHADE_PRIM (); } static void cc_shade_sub_env_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_env_mul_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM(); SUBSHADE_ENV (); } static void cc_shade_sub__prim_mul_prima () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_C1MULC2 (rdp.prim_color, (rdp.prim_color&0xFF)); } static void cc_one_sub__t0_mul_t1__mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0); T0_MUL_T1 (); } static void cc_one_sub__t0_mul_shadea__mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); cmb.tmu0_invert = TRUE; } } static void cc_one_sub_env_mul_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_one_sub_env_mul__t0_inter_t1_using_primlod () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_env_mul_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_one_sub_env_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } // ** (1-A)*B + A*C ** static void cc_t0_mul_env_add_1mt0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } // ** (1-A)*B+C ** static void cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } // ** (1-A)*B*C ** static void cc_one_sub_t0_mul_prim_mul_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_PRIM (); USE_T0 (); } // ** (A-B)*C*D ** static void cc_prim_sub_env_mul_t0_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMSUBENV (); USE_T0 (); } // ** (A-B)*C+D ** static void cc_t0_sub_t1_mul_prim_mul_shade_add_t1 () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); MULSHADE_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_ADD_T1 (); } } static void cc_t0_sub_prim_mul_t0a_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_t0_sub_prim_mul_t1_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1 (); } } static void cc_t0_sub_prim_mul_primlod_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_PRIM (); CC_PRIMLOD (); } else { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); SETSHADE_1MPRIMLOD (); CC_PRIMLOD (); } USE_T0 (); } static void cc_t0_sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_PRIM (); SETSHADE_1MPRIMA (); CC_PRIMA (); USE_T0 (); } static void cc_t0_sub_prim_mul_shadea_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); USE_T0 (); } static void cc_t0_sub_prim_mul_env_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_ENV (); } else { cc_t0_mul_env_add_shade (); } } static void cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); //have to pass shade alpha to combiner ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_ENV (); SUBSHADE_PRIMMULENV (); T0_INTER_T1_USING_SHADEA (); } static void cc_t0_sub_prim_mul_env_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); SETSHADE_1MENV (); USE_T0 (); } static void cc_t0_sub_prim_mul_enva_add_prim () //Aded by Gonetz41 { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_PRIM (); CC_ENVA (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } USE_T0 (); } static void cc_t0_sub_prim_mul_primlod_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); USE_T0 (); } static void cc_t0_sub__prim_mul_env () //Aded by Gonetz { if ( (rdp.prim_color & 0xFFFFFF00) == 0xFFFFFF00 && (rdp.env_color & 0xFFFFFF00) == 0xFFFFFF00) { CCMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_ENV (); } USE_T0 (); } static void cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_MUL_T1 (); A_T0_MUL_T1 (); } static void cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); CA_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_t0_sub_prim_mul_shade_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc_t1_sub_prim_mul_shade_add_env () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); USE_T1 (); } } static void cc_t1_sub_k4_mul_prima_add_t0 () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; CC_BYTE (rdp.K4); cmb.tex_ccolor = cmb.ccolor; percent = (float)(rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; CCMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } } static void cc__t0_sub_prim_mul_shade_add_env__mul_shade () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_sub_prim_mul_shade_add_env__mul_shadea () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA(); CC_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_mul_shade__sub_env_mul_shadea_add_env () //Aded by Gonetz { if (rdp.tiles[rdp.cur_tile].format == 4) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } else if (rdp.tiles[rdp.cur_tile].format == 2) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } else { cc_t0 (); } } static void cc_t0_sub_env_mul_k5_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.K5); USE_T0 (); } static void cc_t0_sub_k4_mul_k5_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); wxUint32 temp = rdp.prim_lodfrac; rdp.prim_lodfrac = rdp.K4; SETSHADE_PRIMLOD (); rdp.prim_lodfrac = temp; CC_K5 (); USE_T0 (); } else { cc_t0 (); } } static void cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); CC_PRIMA(); T0_INTER_T1_USING_T0 (); } else { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); T1_INTER_T0_USING_T0 (); //strange, but this one looks better } } static void cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); SETSHADE_A_ENV (); USE_T0 (); } static void cc_t0_sub_env_mul_t0_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); //(t0-env)*t0+env = t0*t0 + (1-t0)*env } static void cc_t0_sub_env_mul_prima_add_env () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); wxUint32 prima = rdp.prim_color & 0xFF; MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } static void cc_t0_sub_env_mul_k5_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor = (rdp.env_color&0xFFFFFF00) | rdp.K5; USE_T0 (); } static void cc_t0_sub_env_mul_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc_t0_sub_env_mul_shade_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.env_color; } else { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim () // (t0-t1)*env_a+shade, (cmb-env)*prim+0 { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ITRGB, 0); cmb.tex |= 3; CC_COLMULBYTE(rdp.prim_color, (rdp.env_color&0xFF)); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); MULSHADE_PRIM (); CC_PRIMMULENV (); } else { cc_t0_sub_env_mul_prim_add_shade(); } } static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim () //Aded by Gonetz { if (!(rdp.env_color&0xFFFFFF00)) { cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); return; } if (!(rdp.prim_color&0xFFFFFF00)) { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade (); return; } CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); return; } cc__t0_inter_t1_using_primlod__mul_shade_add_prim (); } static void cc__t0_sub_env_mul_shade_add_prim__mul_shade () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade_add_prim (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } static void cc__t0_sub_env_mul_shade_add_prim__mul_shadea () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_sub_env_mul_shade_add_prim (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } static void cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env () { // (t1-t0)*primlod+t0, (cmb-env)*shade+env if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); } CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_t0_sub_env_mul_enva_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); USE_T0 (); } static void cc_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t1_mul_prim_add_t1 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T1 (); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t1_mul_env_add_t1 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T1 (); //(1-t)*env+t == (1-env)*t+env } static void cc_one_sub_t0_mul_primlod_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMLOD (); USE_T0 (); //(1-t)*primlod+t == (1-primlod)*t+primlod } static void cc_one_sub_t0_mul_prima_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); USE_T0 (); //(1-t)*prima+t == (1-prima)*t+prima } static void cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); //(1-t)*prim+t == (1-prim)*t+prim } static void cc_one_sub_t0_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0xFFFFFFFF); USE_T0 (); } static void cc_one_sub_prim_mul_t0_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T0 (); } static void cc_one_sub_prim_mul_t0a_add_prim () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (0xFFFFFF00); } USE_T0 (); } static void cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIM (); USE_T0 (); } static void cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_prim_mul_t1_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); USE_T1 (); } static void cc_one_sub_prim_mul_env_add_prim () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENV (); } static void cc_t0_sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); } } USE_T0 (); } static void cc__t0_mul_t0__sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else cc_t0_sub_prim_mul_shade_add_shade(); } static void cc__t0_mul_t1__sub_prim_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc__t0_mul_t1__sub_env_mul_shade_add_shade () //Aded by Gonetz { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ITRGB, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_MUL_T1 (); } static void cc_one_sub_prim_mul_shade_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); } static void cc_t0_inter_env_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.prim_color & 0xFF); } static void cc_t0_inter_env_using_enva () { //(env-t0)*env_a+t0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; } else { USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFFFF); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc_t0_inter_noise_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); MOD_0_COL (rdp.prim_color); rdp.noise = RDP::noise_texture; } static void cc_t0_inter_noise_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_NOISE_USING_COL); MOD_0_COL (rdp.env_color); rdp.noise = RDP::noise_texture; } static void cc_t0_sub_env_mul_enva_add_env () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); CA_ENV (); USE_T0 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); SETSHADE_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); MULSHADE_PRIM (); T0_MUL_T1 (); } //Added by Gonetz static void cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } static void cc_one_sub_env_mul_t0_add_prim_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc_one_sub_env_mul_t0_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); USE_T0 (); } static void cc_one_sub_env_mul_t0_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); USE_T0 (); } static void cc_one_sub_env_mul_prim_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } static void cc_one_sub_env_mul_prim_add_shade () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); CC_C1MULC2 (rdp.prim_color, cmb.ccolor); } static void cc_one_sub_env_mul_shade_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } static void cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); SETSHADE_1MENV (); T0_INTER_T1_USING_ENV (); } static void cc_one_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc_one_sub_shade_mul__t0_mul_shadea__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; } else { USE_T0 (); } } static void cc_one_sub_shade_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); } static void cc_one_sub_shade_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC (0xFFFFFFFF); } ///* static void cc_t0_sub_env_mul_prim_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_1MPRIM(); SETSHADE_ENV(); CC_PRIM (); USE_T0 (); //(t0-env)*prim+env == t0*prim + env*(1-prim) } //*/ static void cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor = rdp.env_color; T0_INTER_T1_USING_T1A (); } static void cc_t0_sub_shade_mul_t0a_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); A_USE_T0 (); } static void cc_t0_sub_shade_mul_prima_add_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); USE_T0 (); } static void cc_t0_sub_shade_mul_shadea_add_shade () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } static void cc__t0_mul_t1_add_env__mul_shadea_add_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBENV (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); //(prim-t0)*env+t0 == prim*env + t0*(1-env) } static void cc_prim_sub_t0_mul_t1_add_t0 () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_mul_t1 (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); } static void cc_env_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); SETSHADE_PRIM (); SETSHADE_ENV (); USE_T0 (); //(env-t0)*prim+t0 == prim*env + t0*(1-prim) } static void cc_env_sub_t0_mul_shade_add_t0 () //Aded by Gonetz { if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_ENV (); USE_T0 (); } static void cc_prim_sub_env_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_PRIMSUBENV (); USE_T0 (); } static void cc_prim_sub_env_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); USE_T0 (); } static void cc__prim_sub_env_mul_t0_add_env__add_primlod () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; SETSHADE_PRIMSUBENV (); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); CC_PRIMLOD (); } static void cc__prim_sub_env_mul_t0_add_env__add_shadea () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; SETSHADE_PRIMSUBENV (); CCMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_RGB, 0); } static void cc_prim_sub_env_mul__t0_mul_t1a__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_MUL_T1A (); } static void cc_prim_sub_env_mul__t0_mul_prim__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } else { USE_T0 (); } } static void cc_prim_sub_env_mul_t0_mul_shade_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); CC_PRIMSUBENV (); cmb.tex_ccolor = cmb.ccolor; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); } else { cc_t0_mul_prim_mul_shade (); } } static void cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); rdp.best_tex = 0; cmb.tex |= 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (float)(rdp.prim_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } static void cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)lod_frac / 255.0f; } else { USE_T0 (); } } static void cc_prim_sub_env_mul__t0_add_t1a__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; cmb.tmu0_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_ONE; } static void cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env () { // (t0-prim)*env_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } static void cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env () { //(t1-prim)*env_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { if (rdp.tiles[rdp.cur_tile].format > 2) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); } else { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.env_color & 0xFF); T0_ADD_T1 (); } } static void cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env () { // (t1-prim)*prim_a+t0, (prim-env)*cmb+env CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; } else { MOD_1 (TMOD_TEX_SUB_COL_MUL_FAC); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); MOD_1_FAC (rdp.prim_color & 0xFF); T0_ADD_T1 (); } } static void cc__prim_sub_env_mul_t0_add_env__mul_primlod () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); float factor = (float)rdp.prim_lodfrac / 255.0f; wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); r = (wxUint8)((float)r * factor); wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); g = (wxUint8)((float)g * factor); wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); b = (wxUint8)((float)b * factor); CC ((r<<24) | (g<<16) | (b<<8)); SETSHADE_ENV (); MULSHADE_PRIMLOD (); USE_T0 (); } static void cc__prim_sub_env_mul_t0_add_env__mul_k5 () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); float factor = (float)rdp.K5 / 255.0f; wxUint8 r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); r = (wxUint8)((float)r * factor); wxUint8 g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); g = (wxUint8)((float)g * factor); wxUint8 b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); b = (wxUint8)((float)b * factor); CC ((r<<24) | (g<<16) | (b<<8)); SETSHADE_ENV (); MULSHADE_K5 (); USE_T0 (); } static void cc_prim_sub_env_mul_t1_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (rdp.cycle_mode == 0 || ((settings.hacks&hack_KI) && (rdp.cycle2 & 0x0FFFFFFF) == 0x01FF1FFF)) { USE_T0 (); } else { USE_T1 (); } } static void cc_prim_sub_env_mul_t1_add_env_mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); MOD_1_COL (rdp.env_color & 0xFFFFFF00); MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1 (); } static void cc_prim_sub_env_mul_t0a_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); CC_PRIMSUBENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = cmb.ccolor; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_MUL_TEXA_ADD_TEX); MOD_0_COL (cmb.ccolor & 0xFFFFFF00); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul_t0a_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_t1a_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_ADD_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_mul_shade__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIMSUBENV (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); if (cmb.combine_ext) { SETSHADE_PRIM (); PRIM_INTER_T0_USING_SHADEA (); } else { SETSHADE_PRIMSUBENV (); MULSHADE_SHADEA (); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { USE_T0 (); MOD_0 (TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); } } static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ITRGB, 0); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_PRIM (); SETSHADE_ENV (); cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } static void cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env () { if (!cmb.combine_ext) { cc_prim_sub_env_mul_t0_add_env (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); CC_PRIM (); SETSHADE_ENV (); cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } //Added by Gonetz static void cc_lavatex_sub_prim_mul_shade_add_lavatex () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_ADD_T1 (); } } //Added by Gonetz static void cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_SUB_PRIM_MUL_PRIMLOD_ADD_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); T0_INTER_T1_USING_T1 (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); A_T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade () { if (!cmb.combine_ext) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); A_USE_T0 (); } else { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; wxUint32 pse = (rdp.prim_color>>24) - (rdp.env_color>>24); percent = (float)(pse) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } } //Added by Gonetz static void cc_prim_sub_env_mul_shade_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_PRIMSUBENV (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_prima_add_t0 () { if (rdp.prim_color != 0x000000ff) { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_TEXTURE_RGB, 0); CC_PRIM (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMA (); } } else if ((rdp.prim_color&0xFFFFFF00) - (rdp.env_color&0xFFFFFF00) == 0) { cc_t0 (); return; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); } USE_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_shade_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); MULSHADE_PRIMSUBENV (); } static void cc_prim_sub_env_mul_shadea_add_env () { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); } //Added by Gonetz static void cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_C1SUBC2 (rdp.prim_color, rdp.CENTER); SETSHADE_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 3; percent = (float)(rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { T0_ADD_T1 (); } } static void cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_MUL_ENVA_ADD_T0 (); } //Added by Gonetz static void cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMSUBENV(); CC_COLMULBYTE(cmb.ccolor, rdp.prim_lodfrac); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); T1_MUL_PRIMLOD_ADD_T0 (); } static void cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_PRIM (); if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; } else { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); T0_MUL_T1_ADD_T0 (); } } //Added by Gonetz static void cc__prim_sub_env_mul_prim_add_t0__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM() ; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); USE_T0 (); } } //Added by Gonetz static void cc_prim_sub_env_mul_prim_add_env () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_B, 0); SETSHADE_ENV(); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIM (); CC_ENV (); } } static void cc_prim_sub_env_mul_primlod_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 1; CC_PRIMLOD (); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); SETSHADE_PRIM(); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMLOD (); CC_ENV (); } } //Added by Gonetz static void cc_prim_sub_env_mul_enva_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); USE_T0 (); } static void cc_prim_sub_env_mul_enva_add_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 1; CC_ENVA (); cmb.tex_ccolor = cmb.ccolor; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); SETSHADE_PRIM(); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_ENVA (); CC_ENV (); } } //Added by Gonetz static void cc_prim_sub_shade_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); COLSUBSHADE_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } static void cc_prim_sub_shade_mul_t1a_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_prim_sub_shade_mul_t1_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0a_mul_t1__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); T0A_MUL_T1(); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_PRIM (); T0_INTER_T1_USING_SHADEA (); } //Added by Gonetz static void cc_prim_sub_shade_mul_prima_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); CA_PRIM (); } //Added by Gonetz static void cc_prim_sub_shade_mul_env_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMMULENV (); MULSHADE_1MENV (); } //Added by Gonetz static void cc_prim_sub_shade_mul_shadea_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); } static void cc_env_sub_prim_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_prim_mul_t1_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); USE_T1 (); } static void cc_env_sub_prim_mul_t0a_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_USE_T0 (); } static void cc_env_sub_prim_mul_t1a_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_USE_T1 (); } static void cc_env_sub_prim_mul__t0_add_t1__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_ADD_T1 (); } static void cc_env_sub_prim_mul__t0_mul_t1__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0t1a__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); A_T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_T1 (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (0x7F); } static void cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T1_INTER_T0_USING_T0 (); } static void cc_env_sub_shade_mul__t0_mul_t1__add_shade () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); T0_MUL_T1 (); } static void cc_env_sub_prim_mul__t0a_mul_t1a__add_prim () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENV (); A_T0_MUL_T1 (); } static void cc_env_sub_prim_mul_prima_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); CA_PRIM (); SETSHADE_ENV (); } static void cc_env_sub_prim_mul_enva_add_prim () //Aded by Gonetz { // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); CA_ENV (); SETSHADE_PRIM (); } static void cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CC_PRIM (); } else { cc_t0_mul_shade (); } } static void cc_env_sub_prim_mul_shade_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); MULSHADE_ENVSUBPRIM (); } static void cc_env_sub_prim_mul_shadea_add_prim () //Added by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SETSHADE_ENVSUBPRIM (); MULSHADE_SHADEA (); } static void cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_env_sub_primshade_mul_t0_add_primshade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_primshade_mul_t1_add_primshade () { // cc_prim_mul_shade(); // return; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc_env_sub_shade_mul_t0_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T0 (); } static void cc__env_sub_shade_mul_t0_add_shade__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = rdp.prim_color; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM() ; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); USE_T0 (); } } static void cc_env_sub_shade_mul_t1_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_B, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } CC_ENV (); T0_INTER_T1_USING_SHADEA (); } //Added by Gonetz static void cc_env_sub_shade_mul_enva_add_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_OTHER_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); cmb.ccolor = rdp.env_color; } //Added by Gonetz static void cc_shade_sub_t0_mul_shadea_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_SHADEA (); USE_T0 (); } static void cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea () { // (t0-0)*shade+0, (cmb-t0)*shadea+t0 if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 1, GR_CMBX_ZERO, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); MULSHADE_SHADEA (); cmb.tex |= 3; CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_TEXTURE_RGB, 0); } else { cc_t0_mul_shade (); } } static void cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc_shade_sub_prim_mul_t0_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_prim_mul_t1_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); USE_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1 () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_RGB, 0, GR_CMBX_TEXTURE_RGB, 0); CC_ENV (); T0_MUL_T1 (); } else { cc_t0_mul_t1 (); } } //Added by Gonetz static void cc_shade_sub_env_mul_t0_add_prim () { if (rdp.cur_image && (rdp.cur_image->format != 0)) { cc_prim (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SUBSHADE_ENV (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIM (); SUBSHADE_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_shade_sub_env_mul__t0_mul_t1__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); T0_MUL_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); SETSHADE_ENV (); T1_SUB_PRIM_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t0_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_PRIMMULENV (); SUBSHADE_ENV (); MULSHADE_PRIM() USE_T0 (); } //Added by Gonetz static void cc_shade_sub_env_mul_t1_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENV (); USE_T1 (); } //Added by Gonetz static void cc_shade_sub_env_mul_prim_add_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SUBSHADE_ENV (); MULSHADE_PRIM (); USE_T0 (); } static void cc__t0_add_prim_mul_shade__mul_shade_add_env () { if (!cmb.combine_ext) { cc_shade_sub_env_mul_prim_add_t0 (); return; } T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; CC_ENV (); cmb.tex |= 1; } static void cc__t0_add_prim_mul_shade__mul_shade () { if (!cmb.combine_ext) { cc_shade_sub_env_mul_prim_add_t0 (); return; } T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; } //Added by Gonetz static void cc_shade_sub_env_mul_prim_add_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); MULSHADE_PRIM (); CC_ENV (); } //Added by Gonetz static void cc_shade_sub_env_mul_prima_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); MULSHADE_PRIMA (); CC_PRIM (); } static void cc_shade_sub_env_mul_k5_add_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_ENV (); wxUint32 temp = rdp.prim_color; rdp.prim_color = rdp.K5; MULSHADE_PRIMA (); rdp.prim_color = temp; CC_PRIM (); } // ** A inter B using C ** static void cc_t0_inter_t1_using_t1a () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T1A (); } static void cc_t0_inter_t1_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc_t1_inter_t0_using_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc_t1_inter_t0_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_PRIM (); } static void cc_t0_inter_t1_using_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_ENV (); } static void cc_t0_inter_t1_using_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_prim__inter_env_using_enva () { // (t1-t0)*prim+t0, (env-cmb)*env_a+cmb if (!cmb.combine_ext) { cc_t0_inter_t1_using_prima (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); cmb.ccolor = rdp.env_color; } static void cc__t0_inter_t1_using_shade__inter_env_using_enva () { // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb if (!cmb.combine_ext) { cc_t0_inter_t1_using_enva (); return; } T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); cmb.ccolor = rdp.env_color; } //Added by Gonetz static void cc_t0_inter_t1_using_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc_t1_inter_t0_using_shade () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } } //Added by Gonetz static void cc_t1_inter_t0_using_shadea () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } T1_INTER_T0_USING_SHADEA (); } //Added by Gonetz static void cc_t0_inter_t1_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_t1_inter_t0_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc_t1_inter_t0_using_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_T0 (); } //Added by Gonetz static void cc_t0_inter_t1_using_k5 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (rdp.K5); } static void cc_t0_inter_env_using_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COL_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); } //Added by Gonetz static void cc_t0_inter_prim_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_FAC (lod_frac & 0xFF); } static void cc_t0_inter_shade_using_t0a () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); USE_T0(); A_USE_T0(); } else { //(shade-t0)*t0a+t0 = t0*(1-t0a)+shade*t0a CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); rdp.best_tex = 1; cmb.tex = 1; cmb.tmu0_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu0_fac = GR_COMBINE_FACTOR_LOCAL_ALPHA; } } static void cc_t0_inter_shade_using_primlod () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIMLOD(); cmb.ccolor=(~cmb.ccolor)&0xFFFFFF00; MULSHADE_PRIMLOD (); USE_T0 (); //(shade-t0)*primlod+t0 = t0*(1-primlod)+shade*primlod } //Added by Gonetz static void cc__env_inter_t0_using_primlod__mul_prim () { //((t0-env)*primlod+env)*prim = t0*prim*primlod+env*prim*(1-primlod); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); cmb.ccolor = ((((cmb.ccolor & 0xFF000000) >> 24) * (lod_frac & 0xFF))<<24) | ((((cmb.ccolor & 0x00FF0000) >> 16) * (lod_frac & 0xFF))<<16) | ((((cmb.ccolor & 0x0000FF00) >> 8) * (lod_frac & 0xFF))<<8); SETSHADE_PRIM (); SETSHADE_ENV (); SETSHADE_1MPRIMLOD (); USE_T0 (); } //Added by Gonetz static void cc__env_inter_t0_using_shadea__mul_shade () { //((t0-env)*shadea+env)*shade if (!cmb.combine_ext) { cc_t0_mul_shade (); return; } T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } //Added by Gonetz static void cc_env_inter_prim_using_primlod () { if (rdp.prim_color&0xFFFFFF00) { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_PRIMSUBENV (); SETSHADE_PRIMLOD (); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_ENV (); SETSHADE_PRIMLOD (); CC_ENV (); } } static void cc_prim_inter__t0_mul_t1_add_env__using_shadea () { if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 3; } else { T0_MUL_T1 (); } // * not guaranteed to work if another iterated alpha is set CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_PRIM (); } static void cc_env_inter__prim_inter_shade_using_t0__using_shadea () { if (!cmb.combine_ext) { cc_shade_sub_prim_mul_t0_add_prim (); return; } T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); CC_ENV (); } static void cc_shade_inter__prim_inter_shade_using_t0__using_shadea () { if (!cmb.combine_ext) { cc_shade_sub_prim_mul_t0_add_prim (); return; } T0CCMBEXT(GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); } // ** (A-B)*C+D*E ** static void cc_one_sub_env_mul_prim_add__t0_mul_env () //Aded by Gonetz { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); SETSHADE_1MENV (); SETSHADE_PRIM (); USE_T0 (); } // ** ((A-B)*C+D)*E ** static void cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade () //Aded by Gonetz { //(t0-env)*shade+shade, (cmb-0)*prim+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.env_color & 0xFFFFFF00) { MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.env_color & 0xFFFFFF00); } MULSHADE_PRIM (); USE_T0 (); } } static void cc__t1_sub_prim_mul_t0_add_env__mul_shade () //Aded by Gonetz { // (t1-prim)*t0+env, (cmb-0)*shade+0 if (cmb.combine_ext) { T1CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 3; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (rdp.prim_color & 0xFFFFFF00) { MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFFFFFF00); } T0_MUL_T1 (); } } // ** (A inter B using C) * D ** //Added by Gonetz static void cc__t0_inter_t1_using_prima__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); CC_PRIM (); } //Added by Gonetz static void cc__t1_inter_t0_using_prima__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); CC_PRIM (); } //Added by Gonetz static void cc__t0_inter_t1_using_prim__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_PRIM (); } //Added by Gonetz static void cc__t0_inter_t1_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t1_inter_t0_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); T1_INTER_T0_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_env__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_ENV (); } static void cc__t0_inter_t1_using_enva__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } static void cc__t0_inter_t1_using_enva__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t0_inter_t1_using_enva__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIMA (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_mul_primlod_add_t0__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc__t0_inter_t1_using_primlod__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void cc__t1_mul_primlod_add_t0__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void cc__t1_inter_t0_using_prim__mul_env () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); T1_INTER_T0_USING_PRIM (); } static void cc__one_sub_shade_mul_t0_add_shade__mul_prim () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_PRIM (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__one_sub_shade_mul_t0_add_shade__mul_env () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_COLOR, 0, GR_CMBX_ZERO, 0); CC_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); USE_T0 (); } } static void cc__t1_inter_t0_using_prim__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_PRIM (); } static void cc__t0_inter_t1_using_primlod__mul_shade () { //* if (rdp.LOD_en && (rdp.mipmap_level == 0) && !(settings.hacks&hack_Fifa98)) { cc_t0_mul_shade (); return; } //*/ if (settings.ucode == 7) lod_frac = rdp.prim_lodfrac; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (lod_frac); } static void cc__t1_inter_t0_using_primlod__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (lod_frac); } static void cc__t0_inter_t1_using_half__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (0x7F); } static void cc__t0_inter_t1_using_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T0(); } static void cc__t0_inter_t1_using_t1a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_T1A(); } static void cc__t0_inter_t1_using_shadea__mul_shade () { if (cmb.combine_ext) { CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } T0_INTER_T1_USING_SHADEA (); } static void cc__t0_inter_t1_using_k5__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T0_INTER_T1_USING_FACTOR (rdp.K5); } static void cc__t1_inter_t0_using_k5__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); T1_INTER_T0_USING_FACTOR (rdp.K5); } static void cc_t0_inter_prim_using_prima () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIMA (); SETSHADE_PRIM (); SETSHADE_PRIMA (); USE_T0 (); } } static void cc__t0_inter_prim_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_TEX_INTER_COL_USING_TEXA); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0__mul_prim () { // (prim-env)*t0+env, (cmb-0)*prim+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0__mul_shade () { // amazing... mace actually uses the blender as part of the combine if ((rdp.othermode_l & 0xFFFF0000) == 0x03820000 || (rdp.othermode_l & 0xFFFF0000) == 0x00910000) { // blender: // 1ST = CLR_IN * A_IN + CLR_BL * 1MA // OUT = 1ST * 0 + 1ST * 1 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); MOD_0_COL2 (rdp.blend_color & 0xFFFFFF00); USE_T0 (); return; } //(prim-env)*t0+env, (shade-0)*cmb+0 MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc__env_inter_one_using_t0__mul_shade () { //(one-env)*t0+env, (cmb-0)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color&0xFFFFFF00; cmb.tex |= 1; } else { MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (0xFFFFFF00); USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } static void cc_env_inter_one_using__one_sub_t0_mul_primlod () { if (cmb.combine_ext) { // (noise-t0)*primlod+0, (1-env)*cmb+env T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rand()&0xFFFFFF00; cmb.tex |= 1; percent = (float)(lod_frac) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; } else { USE_T0 (); } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_ENV (); } static void cc__env_inter_prim_using_prima__mul_shade () { int primr = (rdp.prim_color>>24)&0xFF; int primg = (rdp.prim_color>>16)&0xFF; int primb = (rdp.prim_color>>8)&0xFF; int prima = rdp.prim_color&0xFF; int envr = (rdp.env_color>>24)&0xFF; int envg = (rdp.env_color>>16)&0xFF; int envb = (rdp.env_color>>8)&0xFF; int r = (((primr-envr)*prima)/256)+envr; int g = (((primg-envg)*prima)/256)+envg; int b = (((primb-envb)*prima)/256)+envb; cmb.ccolor = (r<<24) | (g<<16) | (b<<8); CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); } static void cc__prim_inter_t0_using_env__mul_shade () { // (t0-prim)*env+prim, (cmb-0)*shade+0 if ((rdp.prim_color & 0xFFFFFF00) == 0) { cc_t0_mul_env_mul_shade (); } else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CCOLOR, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.env_color & 0xFFFFFF00; cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); wxUint32 onesubenv = ~rdp.env_color; CC_C1MULC2(rdp.prim_color, onesubenv); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } } static void cc__one_inter_prim_using_t1__mul_shade () { if (cmb.combine_ext) { if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 1); cmb.tex |= 1; } else { T1CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_RGB, 0, GR_CMBX_ZERO, 1); T0CCMBEXT(GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); cmb.tex |= 2; } cmb.tex_ccolor = rdp.prim_color | 0xFF; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if ((settings.hacks&hack_BAR) && rdp.cur_tile == 1) { MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } else { MOD_1 (TMOD_COL_INTER_COL1_USING_TEX); MOD_1_COL (0xFFFFFF00); MOD_1_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T1 (); } } } static void cc_prim_sub__prim_sub_t0_mul_prima__mul_shade () { // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = rdp.prim_color; cmb.tex |= 1; CCMBEXT(GR_CMBX_CONSTANT_COLOR, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); CC_PRIM(); } else { if ((rdp.prim_color & 0xFFFFFF00) == 0) { cc_t0_mul_prima_mul_shade (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); wxUint8 prima = (wxUint8)(rdp.prim_color&0xFF); MOD_0_COL1 ((prima<<24)|(prima<<16)|(prima<<8)); USE_T0 (); } } static void cc__prim_inter_env_using_t0__mul_shade () { // (env-prim)*t0+prim, (cmb-0)*shade+0 CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); MOD_0_COL1 (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__prim_inter_one_using_env__mul_shade () { // (one-prim)*env+prim, (cmb-0)*shade+0 if ((rdp.prim_color&0xFFFFFF00) == 0) { cc_env_mul_shade (); return; } if ((rdp.env_color&0xFFFFFF00) == 0) { cc_prim_mul_shade (); return; } if ((rdp.prim_color&0xFFFFFF00) == 0xFFFFFF00 || (rdp.env_color&0xFFFFFF00) == 0xFFFFFF00) { cc_shade (); return; } CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_1SUBPRIM (); CC_C1MULC2 (cmb.ccolor, rdp.env_color); cmb.ccolor=(wxUint8)( min(255, (int)((cmb.ccolor & 0xFF000000) >> 24) + (int)((rdp.prim_color & 0xFF000000) >> 24)) ) << 24 | (wxUint8)( min(255, (int)((cmb.ccolor & 0x00FF0000) >> 16) + (int)((rdp.prim_color & 0x00FF0000) >> 16)) ) << 16 | (wxUint8)( min(255, (int)((cmb.ccolor & 0x0000FF00) >> 8) + (int)((rdp.prim_color & 0x0000FF00) >> 8)) ) << 8 ; } static void cc__env_inter_prim_using_t0a__mul_t0 () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using_t0a__mul_prim () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CC_PRIM (); MOD_0 (TMOD_COL_INTER_COL1_USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env () { // (t0-shade)*lodf+env, (prim-env)*cmb+env if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = rdp.env_color; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_PRIM (); SETSHADE_ENV (); } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE,//TEXTURE_RGB, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE);//CONSTANT); MOD_0 (TMOD_COL_INTER_COL1_USING_TEX); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_COL1 (rdp.prim_color & 0xFFFFFF00); USE_T0 (); MULSHADE_PRIMSUBENV (); MULSHADE_PRIMLOD(); SUBSHADE_PRIMSUBENV (); } } static void cc__prim_inter_t0_using_t0__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_TEX); MOD_0_COL (rdp.prim_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_t0_using_t0a__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_TEXA); MOD_0_COL (rdp.env_color & 0xFFFFFF00); USE_T0 (); } static void cc__env_inter_t0_using_prima__mul_shade () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MOD_0 (TMOD_COL_INTER_TEX_USING_COL1); MOD_0_COL (rdp.env_color & 0xFFFFFF00); wxUint32 prima = rdp.prim_color & 0xFF; MOD_0_COL1 ((prima<<24)|(prima|16)|(prima<<8)); USE_T0 (); } static void cc_shade_mul_prima () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_PRIMA (); } static void cc_shade_mul_shadea () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_ITERATED); MULSHADE_SHADEA (); } static void cc__t0_mul_shade__inter_env_using_enva () { // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** wxUint32 enva = rdp.env_color&0xFF; if (enva == 0xFF) cc_env (); else if (enva == 0) cc_t0_mul_shade (); else if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_TMU_CCOLOR, GR_FUNC_MODE_ZERO, GR_CMBX_ITRGB, 0, GR_CMBX_B, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); MULSHADE_1MENVA (); CC_COLMULBYTE(rdp.env_color, (rdp.env_color&0xFF)); cmb.tex_ccolor = cmb.ccolor; } else { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); INTERSHADE_2 (rdp.env_color & 0xFFFFFF00, rdp.env_color & 0xFF); USE_T0 (); MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.env_color & 0xFFFFFF00); MOD_0_FAC (rdp.env_color & 0xFF); } } static void cc__t0_mul_shade__inter_one_using_enva () { CCMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_RGB, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CC_ENVA (); MULSHADE_1MENVA (); USE_T0 (); } static void cc__t0_mul_shade__inter_one_using_shadea () { if (cmb.combine_ext) { T0CCMBEXT(GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_RGB, GR_FUNC_MODE_X, GR_CMBX_ITRGB, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; CCMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_RGB, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); } else { cc_t0_mul_shade (); } } static void cc__prim_mul_shade__inter_env_using_enva () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); SETSHADE_A_ENV (); } static void cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha () { CCMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CC_ENV (); MULSHADE_PRIM (); MULSHADE_A_PRIM (); } //**************************************************************** static void ac_one () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); cmb.ccolor |= 0xFF; } static void ac_t0 () { if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { wxUint32 blend_mode = (rdp.othermode_l >> 16); if (blend_mode == 0x0550) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA(rdp.fog_color); } else if (blend_mode == 0x55f0) //cmem*afog + cfog*1ma { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA(~rdp.fog_color); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_USE_T0 (); } static void ac_zero () { if (cmb.tex > 0) { ac_t0 (); return; } ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); cmb.ccolor &= 0xFFFFFF00; } static void ac_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if ((settings.hacks&hack_BAR) && rdp.tiles[rdp.cur_tile].format == 3) A_USE_T0 (); else A_USE_T1 (); } static void ac_prim () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIM (); } static void ac_primlod () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIMLOD (); } static void ac_one_sub_t0 () { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_prim () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_INVPRIM (); } static void ac_env () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_ENV (); } static void ac_shade () { ACMB (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); } // ** A+B ** static void ac_t0_add_t1 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_ADD_T1 (); } static void ac__t0_mul_prim__add__t1_mul_primlod () //Aded by Gonetz { if (lod_frac == 0) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } else if ((rdp.prim_color&0xFF) == 0) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T1 (); } else if ((rdp.prim_color&0xFF) == 0xFF) { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } } static void ac_t0_add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_t0_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_t1_add_env () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T1 (); } static void ac__t0_add_t1__add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } static void ac_prim_add_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); } static void ac_env_add_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); } // ** A*B ** static void ac_t0_mul_t0 () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_t0_mul_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } static void ac_t0_mul_t1_add_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; } else { A_T0_MUL_T1 (); } } static void ac_t0_mul_t1_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_MUL_T1 (); } static void ac_t0_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_t0_mul_prim_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM_MUL_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (rdp.cycle_mode == 0) A_USE_T0 (); else A_USE_T1 (); } //Added by Gonetz static void ac__t1_sub_one_mul_primlod_add_t0__mul_prim () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac__t0_sub_t1_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; } else { A_T0_MUL_T1 (); } } static void ac__t0_sub_one_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); SETSHADE_A(0xFF); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 1; } else { A_USE_T0 (); } } static void ac__t0_sub_t1_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } static void ac__t1_sub_prim_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } static void ac__t1_sub_t0_mul_enva_add_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac__t1_sub_t0_mul_primlod__mul_env_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (wxUint32)((float)(rdp.env_color&0xFF)*(float)rdp.prim_lodfrac/255.0f); } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (rdp.prim_lodfrac * (rdp.env_color&0xFF)) / 65025.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; \ } cmb.tex |= 3; } static void ac__t0_sub_one_mul_enva_add_t1__mul_prim () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_T0_MUL_T1 (); } } static void ac__t1_mul_prima_add_t0__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T1_MUL_PRIMA_ADD_T0 (); } static void ac__t1_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_MUL_ENVA_ADD_T0 (); } static void ac_t0_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_USE_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac__t0_mul_t1__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); A_T0_MUL_T1 (); } static void ac_t0_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_t0_mul_env_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV_MUL_PRIMLOD (); A_USE_T0 (); } static void ac_t1_mul_env () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); // if ((settings.hacks&hack_Powerpuff) && (rdp.last_tile == 0)) if (rdp.cycle_mode == 0) A_USE_T0 (); else A_USE_T1 (); } static void ac__t1_sub_one_mul_primlod_add_t0__mul_env () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac_t0_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_t1_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } //Added by Gonetz static void ac__t0_add_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_ADD_T1 (); } static void ac__t0_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_USE_T0 (); } } static void ac__t1_mul_prima_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMA_ADD_T0 (); } //Added by Gonetz static void ac__t0_sub_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 3; } else { A_T0_SUB_T1 (); } } static void ac__t1_mul_t1_add_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 2; } else { A_USE_T1 (); } } static void ac__t1_mul_enva_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_ENVA_ADD_T0 (); } static void ac__t1_sub_one_mul_primlod_add_t0__mul_shade () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; } else { cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } static void ac__t1_sub_shade_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 3; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_T0_INTER_T1_USING_FACTOR (lod_frac); } } //Added by Gonetz static void ac_prim_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); SETSHADE_A_PRIM (); } //Added by Gonetz static void ac_prim_mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIMLOD (); SETSHADE_A_PRIM (); } static void ac_prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); SETSHADE_A_PRIM (); } static void ac__prim_sub_one_mul_primlod_add_t0__mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); SETSHADE_A_PRIM (); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 1; } else { A_USE_T0 (); } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); } static void ac_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); } static void ac_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); } static void ac_primlod_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIMLOD (); } // ** A-B ** static void ac_prim_sub_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); MOD_0 (TMOD_FULL_COLOR_SUB_TEX); MOD_0_COL (rdp.prim_color); } // ** A*B+C ** static void ac_t0_mul_prim_add_t0 () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); A_USE_T0 (); } else ac_t0(); } static void ac_t1_mul_prim_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMA_ADD_T0 (); } static void ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T0_INTER_T1_USING_T1A (); } static void ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T1_INTER_T0_USING_T0A (); } //Added by Gonetz static void ac_t0_mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); A_USE_T0 (); } //Added by Gonetz static void ac__t0_add_t1__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); A_T0_ADD_T1 (); } //Aded by Gonetz static void ac__t0_inter_t1_using_enva__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } //Aded by Gonetz static void ac_t0_mul_primlod_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; } else { A_USE_T0 (); } } //Aded by Gonetz static void ac_t1_mul_primlod_add_t0 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0 (); } //Aded by Gonetz static void ac_t0_mul_primlod_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t0_mul_primlod_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_ENV (); A_USE_T0 (); } //Aded by Gonetz static void ac__t0_add_t1__mul_primlod_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIMLOD (); SETSHADE_A_PRIM (); A_T0_ADD_T1 (); } //Added by Gonetz static void ac_t0_mul_env_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_ENV (); CA_PRIM (); A_USE_T0 (); } //Added by Gonetz static void ac_t1_mul_prim_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_PRIM (); A_USE_T1 (); } //Added by Gonetz static void ac_prim_mul_shade_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); } //Added by Gonetz static void ac_t0_mul_shade_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); A_USE_T0 (); } static void ac_t0_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); A_USE_T0 (); } static void ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVPRIM (); MULSHADE_A_PRIM (); A_T0_MUL_T1 (); } // ** A*B+C*D ** static void ac_t0_mul_prim_add_shade_mul_one_minus_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); MULSHADE_A_1MPRIM (); CA_PRIM (); A_USE_T0 (); } // ** (A*B+C)*D ** static void ac__t0_mul_primlod_add_shade__mul_shade () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 1; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } } static void ac__t1_mul_primlod_add_shade__mul_shade () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex |= 2; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } } // ** ((A-B)*C+D)+E ** static void ac__t0_sub_t1_mul_prim_add_shade__mul_shade () //(t0-t1)*prim+shade, (cmb-0)*shade+0 { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_T1_SUB_T0 (); } } static void ac__t1_sub_t0_mul_prim_add_shade__mul_shade () //(t1-t0)*prim+shade, (cmb-0)*shade+0 { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 3; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_T1_SUB_T0 (); } } // ** A*B*C ** static void ac__t0_mul_t1__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (voodoo.sup_large_tex || rdp.tiles[1].lr_s < 256) //hack for RR64 pause screen { A_T0_MUL_T1 (); } else { A_USE_T0 (); } } static void ac__t0_mul_t1__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_T0_MUL_T1 (); } static void ac__t0_mul_t1__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } static void ac__t0_add_prim_mul_shade__mul_shade () { // (shade-0)*prim+t0, (cmb-0)*shade+0 if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0(); } } //Added by Gonetz static void ac_t0_mul_prim_mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t0_mul_prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMENV(); A_USE_T0 (); } static void ac_t0_mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } static void ac_t1_mul_prim_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T1 (); } static void ac_t0_mul_env_mul_shade () { if (rdp.cur_image && (rdp.cur_image->format != 0)) { ac_shade (); return; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_USE_T0 (); } static void ac_t1_mul_env_mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); A_USE_T1 (); } static void ac_t0_mul_primlod_mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); cmb.ccolor |= (wxUint32)(lod_frac * (rdp.prim_color&0xFF) / 255); A_USE_T0 (); } // ** (A+B)*C ** static void ac_prim_add_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); SETSHADE_A_PRIM (); ADDSHADE_A_ENV (); A_USE_T0 (); } static void ac_t1_add_prim_mul_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T1 (); //(t1+prim)*env = t1*env + prim*env } // ** (A-B)*C ** static void ac_t0_sub_prim_mul_shade () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } } static void ac_t0_sub_prim_mul_shade_mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); MULSHADE_A_ENV (); A_USE_T0 (); } } static void ac_t0_sub_shade_mul_prim () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex |= 1; cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF); ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); A_USE_T0 (); } } static void ac__t0_mul_t1__sub_prim_mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T0_MUL_T1 (); } static void ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade () //Aded by Gonetz { // (1-t1)*t0+shade, (cmb-prim)*shade+0 if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_B, 0); cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_MUL_T1 (); } } static void ac__t1_mul_primlod_add_t0__sub_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t1_mul_primlod_add_t0__sub_env_mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); } A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t1_mul_prima_add_t0__sub_env_mul_shade () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); } A_T1_MUL_PRIMA_ADD_T0 (); } static void ac_one_sub_t0_mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_t0_mul_shade () //Aded by Gonetz { if (rdp.aTBuffTex[0] || rdp.aTBuffTex[1]) { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); A_USE_T0 (); } else ac_zero(); } static void ac_one_sub_prim_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_USE_T0 (); } static void ac_one_sub_shade_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } static void ac_one_sub_shade_mul_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); } static void ac_prim_sub_shade_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_USE_T0 (); } static void ac_prim_sub_shade_mul_prim () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM(); } else { if (!(rdp.prim_color & 0xFF)) { ac_zero(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM(); } } } static void ac_shade_sub_env_mul_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); A_USE_T0 (); } // ** (A-B)*C*D ** static void ac_one_sub_t0_mul_prim_mul_shade () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_A_PRIM (); A_USE_T0 (); } // ** (A+B)*C*D ** static void ac_one_plus_env_mul_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ONE_MINUS_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); MULSHADE_A_PRIM (); CA_ENV(); } else ac_prim_mul_shade (); } // ** (A-B)*C+A ** static void ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1 () //Aded by Gonetz { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_TEXTURE_ALPHA, 0); CA_ENV(); SETSHADE_A_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_T0_MUL_T1 (); } // ** (A-B)*C+D ** static void ac__t0_sub_prim_mul_shade_add_shade__mul_env () //Aded by Gonetz { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ITALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; cmb.tex |= 1; ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV(); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_ENV (); MOD_0 (TMOD_TEX_SUB_COL); MOD_0_COL (rdp.prim_color & 0xFF); A_USE_T0 (); } } static void ac_t0_sub_t1_mul_env_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV(); A_T0_SUB_T1 (); } static void ac_t0_sub_one_mul_enva_add_t1 () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV(); } else { ac__t0_mul_t1__mul_env (); } } static void ac_t1_sub_one_mul_enva_add_t0 () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; SETSHADE_A (0xFF); cmb.tex |= 3; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_USE_T0 (); } } static void ac_t1_sub_one_mul_primlod_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; percent = (float)lod_frac / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } else { // A_T0_MUL_T1 (); // A_T1_MUL_PRIMLOD_ADD_T0 (); cmb.tmu1_a_func = GR_COMBINE_FUNCTION_BLEND_LOCAL; cmb.tmu1_a_fac = GR_COMBINE_FACTOR_DETAIL_FACTOR; percent = (255 - lod_frac) / 255.0f; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_OTHER_ALPHA; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } } static void ac_t1_sub_prim_mul_shade_add_prim () //Aded by Gonetz { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.prim_color&0xFF) ; cmb.tex |= 2; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); MOD_1 (TMOD_TEX_SUB_COL); MOD_1_COL (rdp.prim_color & 0xFF); A_USE_T1 (); } } static void ac_t0_sub_env_mul_prim_add_env () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_PRIM (); CA_ENV1MPRIM (); A_USE_T0 (); //(t0-env)*prim+env == t0*prim + env*(1-prim) } static void ac_t0_sub_env_mul_shadea_add_env () //Aded by Gonetz { if (!cmb.combine_ext) { ac_t0_mul_shade (); return; } T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); cmb.tex |= 1; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_B, 0); CA_ENV (); } static void ac__one_sub_t0_mul_t1_add_t0__mul_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); rdp.best_tex = 0; cmb.tex |= 3; cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL; cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA; } static void ac_one_sub_t0_mul_prim_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_PRIM (); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_t0_mul_env_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_ENV (); CA (0xFF); A_USE_T0 (); } static void ac_one_sub_t0_mul_primlod_add_prim () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); SETSHADE_A_PRIM (); CA_PRIMLOD(); A_USE_T0 (); } static void ac_prim_sub_t0_mul_env_add_t0 () //Aded by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVENV (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); //(prim-t0)*env+t0 = prim*env + t0*(1-env) } static void ac_prim_sub_env_mul_t0_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); } static void ac_prim_sub_env_mul_t1_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); SETSHADE_A_ENV (); A_USE_T1 (); } static void ac_prim_sub_env_mul_t0_add_one () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA (0xFF); SETSHADE_A_PRIMSUBENV (); A_USE_T0 (); } //Added by Gonetz static void ac_prim_sub_env_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); MULSHADE_A_PRIMSUBENV (); } //Added by Gonetz static void ac_prim_sub_env_mul_shade_add_env_mul_t1 () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); MULSHADE_A_PRIMSUBENV (); A_USE_T1 (); } //Added by Gonetz static void ac_prim_sub_shade_mul_t0_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_PRIM (); A_USE_T0 (); } //Added by Gonetz static void ac_one_sub_shade_mul_t1_add_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_USE_T1 (); } //Added by Gonetz static void ac_one_sub_env_mul_shade_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); } //Added by Gonetz static void ac_env_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_one_sub_t1_add_t0_mul_env () { if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_B, 1); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF); cmb.tex |= 3; ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_ADD_T1(); cmb.tmu1_a_invert = FXTRUE; } } static void ac_env_sub_prim_mul_shade_add_prim () //Added by Gonetz { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); MULSHADE_A_ENVSUBPRIM (); } static void ac_env_sub_primshade_mul_t1_add_primshade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_ENV (); MULSHADE_A_PRIM (); A_USE_T1 (); } static void ac_one_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA (0xFF); SETSHADE_A_PRIM (); A_USE_T0 (); } static void ac_one_sub_prim_mul_t0_add__prim_mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_CONSTANT); CA_INVPRIM (); SETSHADE_A_PRIM (); SETSHADE_A_ENV (); A_USE_T0 (); } static void ac_shade_sub_t0_mul_primlod_add_prim () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_ITALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_TMU_CALPHA, 0, GR_CMBX_ZERO, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (lod_frac&0xFF); cmb.tex |= 1; ACMBEXT(GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_TEXTURE_ALPHA, 0); CA_PRIM (); } else ac_t0(); } static void ac_shade_sub_env_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SUBSHADE_A_ENV (); CA_PRIM (); A_USE_T0 (); } // ** A inter B using C ** static void ac_t0_inter_t1_using_prima () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac_t1_inter_t0_using_prima () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } static void ac_t0_inter_t1_using_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac_t0_inter_t1_using_enva () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac_t1_inter_t0_using_enva () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void ac_t0_inter_t1_using_t0a () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T0A (); } //Added by Gonetz static void ac_t0_inter_t1_using_t1a () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T1A (); } //Added by Gonetz static void ac_t0_inter_t1_using_shadea () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE); } A_T0_INTER_T1_USING_SHADEA (); } // ** (A inter B using C) * D ** static void ac__t0_inter_t1_using_primlod__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t0_inter_t1_using_primlod__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); A_T1_MUL_PRIMLOD_ADD_T0 (); } static void ac__t0_inter_t1_using_primlod__mul_shade () { if (settings.hacks & hack_Makers) { //rolling rock issue - it has zero shade alpha and thus rejected by alpha compare ac_t0_inter_t1_using_primlod(); return; } ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_mul_primlod_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T1_MUL_PRIMLOD_ADD_T0 (); } //Added by Gonetz static void ac__t0_inter_t1_using_prima__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } //Added by Gonetz static void ac__t1_inter_t0_using_t0a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T1_INTER_T0_USING_T0A (); } static void ac__t1_inter_t0_using_primlod__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_inter_t0_using_prima__mul_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_ENV (); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } //Added by Gonetz static void ac__t0_inter_t1_using_prima__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t1_inter_t0_using_prima__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.prim_color&0xFF); A_T1_INTER_T0_USING_FACTOR (factor); } static void ac__t0_inter_t1_using_enva__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__env_sub_one_mul_t1_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0, GR_CMBX_ZERO, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ZERO, 1, GR_CMBX_ZERO, 0); SETSHADE_A(0xFF); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (rdp.env_color&0xFF) ; cmb.tex |= 3; } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac__t0_inter_t1_using_enva__mul_primlod () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIMLOD (); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t1_mul_enva_add_t0__sub_prim_mul_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ZERO, 0); CA_PRIM (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); MULSHADE_A_PRIM (); } A_T1_MUL_ENVA_ADD_T0 (); } //Added by Gonetz static void ac__t0_inter_t1_using_t0a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_T0A (); } //Added by Gonetz static void ac__t0_inter_t1_using_t1a__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); A_T0_INTER_T1_USING_T1A (); } static void ac__t0_inter_t1_using_t1a__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_T1A (); } //Added by Gonetz static void ac__t0_inter_t1_using_shadea__mul_prim () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); A_T0_INTER_T1_USING_SHADEA (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (0x7F); } CA_PRIM (); } //Added by Gonetz static void ac__t0_inter_t1_using_shadea__mul_env () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_ITALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); A_T0_INTER_T1_USING_SHADEA (); } else { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); A_T0_INTER_T1_USING_FACTOR (0x7F); } CA_ENV (); } static void ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_ITALPHA, 0, GR_CMBX_ALOCAL, 0); CA_ENV (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } else ac__t0_inter_t1_using_primlod__mul_shade (); } //Added by Gonetz static void ac__t0_inter_t1_using_enva__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } static void ac__t0_inter_t1_using_primlod__mul_prim_add_env () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_ENV (); SETSHADE_A_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void ac__t0_inter_t1_using_primlod__mul_shade_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); CA_PRIM (); A_T0_INTER_T1_USING_FACTOR (lod_frac); } //Added by Gonetz static void ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod () { if (cmb.combine_ext) { ACMBEXT(GR_CMBX_ZERO, GR_FUNC_MODE_ZERO, GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_B, 0); CA_ENV (); } else { ACMB (GR_COMBINE_FUNCTION_BLEND, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A_ENV (); CA (0xFF); } A_T0_INTER_T1_USING_FACTOR (lod_frac); } static void ac__t1_sub_one_mul_enva_add_t0__mul_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; cmb.tex |= 3; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.env_color&0xFF) / 255.0f; } else { // (t1-1)*env+t0, (cmb-0)*prim+0 A_T0_MUL_T1 (); MOD_1 (TMOD_TEX_SCALE_FAC_ADD_FAC); MOD_1_FAC (rdp.env_color & 0xFF); } } static void ac__one_inter_t0_using_prim__mul_env () { if (cmb.combine_ext) { T0ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_B, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | (0xFF) ; cmb.tex |= 1; cmb.dc0_detailmax = cmb.dc1_detailmax = (float)(rdp.prim_color&0xFF) / 255.0f; ACMBEXT(GR_CMBX_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_CONSTANT_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_CONSTANT_ALPHA, 0, GR_CMBX_ZERO, 0); CA_ENV (); } else { ac_t0_mul_prim_add_env (); } } static void ac__t1_sub_one_mul_enva_add_t0__mul_shade () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_LOCAL, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_TEXTURE); CA_PRIM (); if (cmb.combine_ext) { T1ACMBEXT(GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_LOCAL_TEXTURE_ALPHA, GR_FUNC_MODE_ZERO, GR_CMBX_ZERO, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); T0ACMBEXT(GR_CMBX_OTHER_TEXTURE_ALPHA, GR_FUNC_MODE_X, GR_CMBX_TMU_CALPHA, GR_FUNC_MODE_NEGATIVE_X, GR_CMBX_DETAIL_FACTOR, 0, GR_CMBX_LOCAL_TEXTURE_ALPHA, 0); cmb.tex_ccolor = (cmb.tex_ccolor&0xFFFFFF00) | 0xFF ; percent = (rdp.env_color&0xFF) / 255.0f; cmb.dc0_detailmax = cmb.dc1_detailmax = percent; cmb.tex |= 3; } else { wxUint8 factor = (wxUint8)(rdp.env_color&0xFF); A_T0_INTER_T1_USING_FACTOR (factor); } } static void ac_zero_sub_prim_mul_t0_add_prim () { ACMB (GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_ITERATED); SETSHADE_A (0); CA_PRIM (); A_USE_T0 (); } static void ac_one_sub_t0_mul_primshade () { ACMB (GR_COMBINE_FUNCTION_BLEND_LOCAL, GR_COMBINE_FACTOR_TEXTURE_ALPHA, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE); MULSHADE_A_PRIM (); A_USE_T0 (); } //**************************************************************** // Combine List // // 3/13/02: I have converted the combine descriptions, now using // the correct values for each slot, instead of a one-for-all- // slot version. All of the descriptions marked with 'z' have // not yet been converted or checked. I have not totally redone // the modes, because they should be for the most part correct // as they are, even with the wrong descriptions. [Dave2001] //**************************************************************** typedef void (*cmb_func)(); typedef struct { wxUint32 key; cmb_func func; } COMBINER; static COMBINER color_cmb_list[] = { // { #CCSTART } // intro, Aidyn Chronicles. Added by Gonetz // (0-cmb)*env+cmb, (t1-t0)*0+t0 {0x05083812, cc_t0}, //terminal, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+cmb, (0-0)*0+prim {0x1fff7fff, cc_prim}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (0-0)*0+cmb, (prim-0)*shade+0 {0x1fffe4f3, cc_prim_mul_shade}, // car, beetle adventure racing. Added by Gonetz // (t1-t0)*t0+t0, (cmb-shade)*prima+shade **can work incorrect** {0x21128a40, cc__t0_inter_t1_using_t0__sub_shade_mul_prima_add_shade}, // Treasure opening, zelda // (t1-prim)*t0+t0, (prim-env)*cmb+env {0x2132a053, cc_prim_sub_env_mul__t1_sub_prim_mul_t0_add_t0__add_env}, // yellow carpet, Pokemon Stadium 2 // (t1-env)*t0+t0, (cmb-0)*shade+0 {0x2152e4f0, cc__t1_sub_env_mul_t0_add_t0__mul_shade}, // Water, doubut no mori // (t1-0)*t0+t0, (prim-0)*shade+cmb {0x21f204f3, cc__t1_mul_t0_add_t0__add_prim_mul_shade}, // enemy transparent, paper mario. Addd by Gonetz // (t1-t0)*t1+t0, (env-prim)*cmb+prim {0x22126035, cc_env_sub_prim_mul__t0_inter_t1_using_t1__add_prim}, // snowhead temple, zelda 2. Addd by Gonetz // (t1-t0)*t1+t0, (cmb-0)*shade+prim {0x221264f0, cc__t0_inter_t1_using_t1__mul_shade_add_prim}, // snowhead temple entrance, zelda 2. Addd by Gonetz // (t1-t0)*t1+t0, (cmb-0)*prim+shade {0x221283f0, cc__t0_inter_t1_using_t1__mul_prim_add_shade}, // teleportation, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*t1+t0, (prim-env)*cmb+env {0x2212a053, cc_prim_sub_env_mul__t0_inter_t1_using_t1__add_env}, // pokemon fainted, Pokemon Stadium 2 // (prim-t0)*t1+t0 {0x22132213, cc_prim_sub_t0_mul_t1_add_t0}, // attack, Ogre Battle 64 // (1-t0)*t1+t0, (cmb-0)*prim+0 {0x2216e3f0, cc__t0_inter_one_using_t1__mul_prim}, // Some gannon spell, zelda // (t1-0)*t1+t0, (prim-0)*cmb+0 {0x22f2e0f3, cc__t1_mul_t1_add_t0__mul_prim}, // battle tanks 2 [Ogy] // (1-0)*t1+t0, (env-prim)*cmb+prim {0x22f66035, cc_env_sub_prim_mul__t0_add_t1__add_prim}, // GASP Fighters // (1-0)*t1+t0, (shade-0)*cmb+0 {0x22f6e0f4, cc__t0_add_t1__mul_shade}, // parts of a car, F1 World Grand Prix. Added by Gonetz // (1-0)*t1+t0, (cmb-0)*shade+0 {0x22f6e4f0, cc__t0_add_t1__mul_shade}, // ???, zelda // (noise-0)*t1+t0, (prim-env)*cmb+env {0x22f7a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, // flashing arrow over buoy, wave race. Added by Gonetz // (t1-t0)*prim+t0, (env-cmb)*enva+cmb ** INC ** {0x23120c05, cc__t0_inter_t1_using_prim__inter_env_using_enva}, // ground, zelda2. Added by Gonetz // (t1-t0)*prim+t0, (cmb-0)*shade+0 {0x2312e4f0, cc__t0_inter_t1_using_prim__mul_shade}, // wwf rules // (env-t0)*prim+t0 {0x23152315, cc_t0_inter_env_using_prim}, // Paper Mario // (1-t0)*prim+t0, (1-t0)*t0+cmb ** INC ** {0x23160116, cc_t0_add_prim_mul_one_sub_t0_add_t0}, // intro, castlevania. Added by Gonetz // (1-t0)*prim+t0 {0x23162316, cc_one_sub_t0_mul_prim_add_t0}, // Explosions, aerofighter's assault // (1-t0)*prim+t0, (shade-0)*cmb+0 {0x2316e0f4, cc_t0_mul_shade}, //beetle adventure racing. Added by Gonetz // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** {0x2316e4f0, cc__t0_inter_one_using_prim__mul_shade}, // Unknown player background, smash bros // (noise-t0)*prim+t0 ** INC ** // {0x23172317, cc_t0}, {0x23172317, cc_t0_inter_noise_using_prim}, // paper mario. Added by Gonetz // (noise-prim)*prim+t0 ** INC ** {0x23372337, cc_t0_add_prim}, // strange mirror in stone temple, zelda 2. Added by Gonetz // (prim-env)*prim+t0, (cmb-0)*prim+0 ** INC ** {0x2353e3f0, cc__prim_sub_env_mul_prim_add_t0__mul_prim}, // Gilded sword, zelda 2. Added by Gonetz // (shade-env)*prim+t0, (cmb-0)*shade+env ** INC ** {0x2354a4f0, cc__t0_add_prim_mul_shade__mul_shade_add_env}, // Razor sword, zelda 2. Added by Gonetz // (shade-env)*prim+t0, (cmb-0)*shade+0 ** INC ** {0x2354e4f0, cc__t0_add_prim_mul_shade__mul_shade}, // menu, Mischief Makers. Added by Gonetz // (0-env)*prim+t0, (cmb-0)*shade+0 {0x235f235f, cc_t0_sub__prim_mul_env}, // Deadly Arts logo. Added by Gonetz // (t0-0)*prim+t0 {0x23f123f1, cc_t0_mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (shade-0)*prim+t0, (cmb-0)*shade+0 ** INC ** {0x23f4e4f0, cc_t0_mul_shade}, // Mischief Makers logo. Added by Gonetz // (env-0)*prim+t0 {0x23f523f5, cc_prim_mul_env_add_t0}, // Taken out bomb, zelda // (1-0)*prim+t0 {0x23f623f6, cc_t0_add_prim}, // waterfall, Dobutsu_no_Mori // (1-0)*prim+t0, (cmb-0)*shade+t0 {0x23f624f0, cc__t0_add_prim__mul_shade_add_t0}, // waterfall, Dobutsu_no_Mori // (1-0)*prim+t0, (cmb-0)*shade+t1 {0x23f644f0, cc__t0_add_prim__mul_shade_add_t1}, // Jabu-Jabu's Belly, zelda // (noise-0)*prim+t0 {0x23f723f7, cc_t0_add_prim}, // carmagedon // (0-0)*prim+t0 {0x23ff23ff, cc_t0}, // water, diddy kong racing. Added by Gonetz // (t1-t0)*shade+t0, (env-cmb)*env_a+cmb **INC** {0x24120c05, cc__t0_inter_t1_using_shade__inter_env_using_enva}, // Advertisement hoarding, Mia Soccer. Added by Gonetz // (t1-t0)*shade+t0, (1-0)*cmb+0 {0x2412e0f6, cc_t0_inter_t1_using_shade}, // ground, f-zero x // (prim-t0)*shade+t0 ** INC ** {0x24132413, cc__one_sub_prim_mul_shade__mul_t0_add__prim_mul_shade}, // intro, F1 Racing Championship. Added by Gonetz // (env-t0)*shade+t0 ** INC * {0x24152415, cc_one_sub_t0_mul_shade_add_t0}, // Sky, pilotwings // (1-t0)*shade+t0 {0x24162416, cc_one_sub_t0_mul_shade_add_t0}, // zelda 2 [Ogy]. Added by Gonetz // (prim-env)*shade+t0, (prim-prim)*shade+cmb ** INC ** ? {0x24530433, cc_prim_sub_env_mul_shade_add_t0}, // waves, Dr. Mario // (0-center)*shade+t0 {0x246f246f, cc_t0_sub__shade_mul_center}, // lums, Rayman2. Added by Gonetz // (t0-0)*shade+t0 ** INC ** {0x24f124f1, cc_t0}, //this one works better // {0x24f124f1, cc_t0_mul_shade}, // Goemon, mystical ninja. Added by Gonetz // (prim-0)*shade+t0 {0x24f324f3, cc_prim_mul_shade_add_t0}, // Sky, waverace //z (t1-t0)*env+t0 ** INC ** {0x25122512, cc_t0_inter_t1_using_env}, // Rare logo, Jet Force. Added by Gonetz // (t1-t0)*env+t0, (cmb-0)*prim+0 ** INC ** {0x2512e3f0, cc__t0_inter_t1_using_enva__mul_prim}, // ridge recer, unimp log. Added by Gonetz // (t1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** {0x2512e4f0, cc__t0_inter_t1_using_env__mul_shade}, // menu, Mischief Makers. Added by Gonetz //(prim-t0)*env+t0 ** INC ** {0x25132513, cc_one_sub_env_mul_t0_add_prim_mul_env}, // Battle border, quest64 // (1-t0)*env+t0 {0x25162516, cc_one_sub_env_mul_t0_add_env}, // Paper Mario // (noise-t0)*env+t0 {0x25172517, cc_t0_inter_noise_using_env}, // the lamp in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*env+t0, (1-env)*prim+cmb ** INC ** {0x25210356, cc_one_sub_env_mul_prim_add__t0_inter_t1_using_env}, // Darmani's necklace, zelda 2 [Ogy]. Added by Gonetz // (prim-shade)*env+t0, (cmb-0)*shade+0 ** INC ** {0x2543e4f0, cc_t0_mul_shade_add_prim_mul_env}, // {0x2543e4f0, cc_t0_mul_shade}, // mystical ninja. Added by Gonetz // (1-0)*env+t0 {0x25f625f6, cc_t0_add_env}, // smoke, Starshot. Added by Gonetz // (1-0)*env+t0, (1-0)*cmb+0 {0x25f6e0f6, cc_t0_add_env}, // mega shock, Paper Mario. Added by Gonetz // (t1-0)*scale+t0, (env-center)*cmb+prim {0x26f26065, cc__t0_add__t1_mul_scale__mul_env_sub_center_add_prim}, // character select, Duck Dodgers. Added by Gonetz // (prim-t0)*t0_alpha+t0, (cmb-0)*shade+0 **INC** {0x2813e4f0, cc__t0_inter_prim_using_t0a__mul_shade}, // intro, Duck Dodgers. Added by Gonetz // (shade-t0)*t0_alpha+t0 **INC** {0x28142814, cc_t0_inter_shade_using_t0a}, // vermilion gym torches, Pokemon Stadium 2. // (prim-env)*t0_a+t0, (cmb-cmb)*cmb+cmb {0x28530000, cc_prim_sub_env_mul_t0a_add_t0}, // F1 World Grand Prix. Added by Gonetz // (prim-0)*t0_a+t0, (cmb-0)*shade+0 ** INC ** {0x28f3e4f0, cc__t0a_mul_prim_add_t0__mul_shade}, // battle tanks 2 [Ogy] // (env-0)*t0_a+t0, (cmb-0)*shade+0 {0x28f5e4f0, cc__t0a_mul_env_add_t0__mul_shade}, // blastcorps, unimp log. Added by Gonetz // (t1-t0)*t1_alpha+t0 {0x29122912, cc_t0_inter_t1_using_t1a}, // paper mario. Added by Gonetz // (t1-t0)*t1_alpha+t0, (cmb-env)*env_a+env {0x2912ac50, cc__t0_inter_t1_using_t1a__sub_env_mul_enva_add_env}, // Rally 2000. Added by Gonetz // (t1-t0)*t1_alpha+t0, (cmb-0)*shade+0 {0x2912e4f0, cc__t0_inter_t1_using_t1a__mul_shade}, // ??? in zelda ending, zelda // (1-0)*t1_alpha+t0, (prim-env)*cmb+env {0x29f6a053, cc_prim_sub_env_mul__t0_add_t1a__add_env}, // Sky, zelda //z (t1-t0)*prim_a+t0 {0x2a122a12, cc_t0_inter_t1_using_prima}, // battle tanks [Ogy] // (t1-t0)*prim_a+t0, (env-prim)*cmb+prim {0x2a126035, cc_env_sub_prim_mul__t0_inter_t1_using_prima__add_prim}, // clothes, zelda 2. Added by Gonetz // (t1-t0)*prim_a+t0, (prim-env)*cmb+env {0x2a12a053, cc_prim_sub_env_mul__t0_inter_t1_using_prima__add_env}, // N64 BIOS // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 {0x2a12e0f4, cc__t0_inter_t1_using_prima__mul_shade}, // flame, Doraemon 2. Added by Gonetz // (t1-t0)*prim_a+t0, (cmb-0)*prim+0 {0x2a12e3f0, cc__t0_inter_t1_using_prima__mul_prim}, // logo, PD. Added by Gonetz // (t1-t0)*prim_a+t0, (cmb-0)*shade+0 {0x2a12e4f0, cc__t0_inter_t1_using_prima__mul_shade}, // Pikachu // (prim-t0)*prim_a+t0, (env-cmb)*enva+cmb {0x2a130c05, cc__t0_inter_prim_using_prima__inter_env_using_enva}, // 1080 snowboarding [Ogy] - 7/03/02 fixed by Dave2001. 15 Mar 2005 fixed by Gonetz. // (prim-t0)*prim_a+t0 {0x2a132a13, cc_t0_inter_prim_using_prima}, // menu background, Paper Mario // (prim-t0)*prim_a+t0, (prim-t1)*prim_a+t1 {0x2a134a23, cc_t0_inter_prim_using_prima}, // {0x2a134a23, cc_t0}, // Mickey USA // (prim-t0)*prim_a+t0, (cmb-0)*shade+0 ** INC ** {0x2a13e4f0, cc_t0_mul_shade}, // gunfire, Sin and Punishmen. Added by Gonetz // (env-t0)*prima+t0 **INC** {0x2a152a15, cc_t0_inter_env_using_prima}, // Mystical Ninja // (0-t0)*prima+t0, (prim-env)*cmb+env ** INC ** {0x2a1fa053, cc_prim_sub_env_mul__t0_sub_t0_mul_prima__add_env}, // foresight attack, Pokemon Stadium 2. // (t1-prim)*prim_a+t0, (prim-env)*cmb+env {0x2a32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_prima_add_t0__add_env}, // arena, Pokemon Stadium 2. Added by Gonetz // (shade-prim)*prim_a+t0 ** INC ** {0x2a342a34, cc_t0_mul_shade}, // Torches, Paper Mario // (t1-k4)*prim_a+t0, (t1-k4)*cmb_a+cmb ** INC ** {0x2a720772, cc_t1_sub_k4_mul_prima_add_t0}, // GASP Fighters. Added by Gonetz // (t0-0)*prim_a+t0, (cmb-center)*scale+0 ** INC ** {0x2af1e660, cc__t0_mul_prima_add_t0__sub_center_mul_scale}, // F1 World Grand Prix. Added by Gonetz // (t1-0)*prim_a+t0, (cmb-0)*shade+env {0x2af2a4f0, cc__t1_mul_prima_add_t0__mul_shade_add_env}, // tidal wave, Paper Mario. Added by Gonetz // (prim-0)*prim_a+t0 {0x2af32af3, cc_prim_mul_prima_add_t0}, //Spacestation Silicon Valley intro. Added by Gonetz // (t1-t0)*shade_alpha+t0, (prim-shade)*cmb+shade ** INC ** {0x2b128043, cc_prim_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, // water, Rocket Robot in Wheels // (t1-t0)*shade_alpha+t0, (env-shade)*cmb+shade ** INC ** {0x2b128045, cc_env_sub_shade_mul__t0_inter_t1_using_shadea__add_shade}, // arena, Pokemon Stadium 2 // (t1-t0)*shade_alpha+t0, (cmb-prim)*env+shade ** INC ** {0x2b128530, cc__t0_inter_t1_using_shadea__sub_prim_mul_env_add_shade}, // Rocket Robot in Wheels intro // (t1-t0)*shade_a+t0, (shade-0)*cmb+0 ** INC ** {0x2b12e0f4, cc__t0_inter_t1_using_shadea__mul_shade}, // water, Mickey USA // (t1-t0)*shade_a+t0, (cmb-0)*shade+0 ** INC ** {0x2b12e4f0, cc__t0_inter_t1_using_shadea__mul_shade}, // Extreme G. Added by Gonetz // (shade-t0)*shade_alpha+t0 {0x2b142b14, cc_shade_sub_t0_mul_shadea_add_t0}, // Jet Force Gemini. Added by Gonetz // (shade-t0)*shade_alpha+t0, (cmb-0)*prim+0 ** INC ** {0x2b14e3f0, cc_t0_mul_prim_add_shade_mul_shadea_mul_prim}, // V8-2 // (env-t0)*shade_alpha+t0, (cmb-0)*shade+0 ** INC ** {0x2b15e4f0, cc__t0_inter_env_using_shadea__mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*shade_alpha+t0, (prim-env)*cmb+env ** INC ** {0x2bf2a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (0-0)*shade_alpha+t0, (prim-env)*cmba+env {0x2bffa753, cc_prim_sub_env_mul_t0a_add_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (1-cmb)*prim+cmb {0x2c120306, cc_one_sub__t0_inter_t1_using_enva__mul_prim_add__t0_inter_t1_using_enva}, // Amoeba boss, water temple, zelda // (t1-t0)*env_a+t0, (cmb-env)*prim+t0 ** INC ** {0x2c122350, cc__t0_inter_t1_using_enva__sub_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0 {0x2c122c12, cc_t0_inter_t1_using_enva}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (1-prim)*cmb+prim {0x2c126036, cc_one_sub_prim_mul__t0_inter_t1_using_enva__add_prim}, //Arena, Pokemon Stadium 2 // (t1-t0)*env_a+t0, (cmb-0)*shade+prim {0x2c1264f0, cc__t0_inter_t1_using_enva__mul_shade_add_prim}, // water, jet force. Added by Gonetz // (t1-t0)*env_a+t0, (prim-shade)*cmb+shade {0x2c128043, cc_prim_sub_shade_mul__t0_inter_t1_using_enva__add_shade}, // Faries, zelda //z (t1-t0)*env_a+t0, (prim-env)*cmb+env {0x2c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, // paper mario. Added by Gonetz // (t1-t0)*env_a+t0, (prim-center)*cmb+env {0x2c12a063, cc_prim_sub_center_mul__t0_inter_t1_using_enva__add_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (t1-t0)*env_a+t0, (cmb-prim)*shade+env ** INC ** {0x2c12a430, cc__t0_inter_t1_using_enva__mul_shade_add_env}, // Scary dead thing boss, zelda // (t1-t0)*env_a+t0, (cmb-t1)*cmb_a+env {0x2c12a720, cc__t0_inter_t1_using_enva__mul_env}, // something in a menu, PokemonStadium2, [Raziel64] // (t1-t0)*env_a+t0, (prim-env)*cmb_a+env {0x2c12a753, cc_prim_sub_env_mul__t0_inter_t1_using_enva_alpha__add_env}, // Arena, pokemon Stadium // (t1-t0)*env_a+t0, (cmb-shade)*prim+0 {0x2c12e340, cc__t0_inter_t1_using_enva__sub_shade_mul_prim}, // Water in zora's place, zelda // (t1-t0)*env_a+t0, (cmb-0)*prim+0 {0x2c12e3f0, cc__t0_inter_t1_using_enva__mul_prim}, // Ground, zelda //z (t1-t0)*env_a+t0, (cmb-k5)*shade+cmb_a {0x2c12e4f0, cc__t0_inter_t1_using_enva__mul_shade}, // zelda, uninmp log. Added by Gonetz //(t1-t0)*env_a+t0, (cmb-0)*env+0 {0x2c12e5f0, cc__t0_inter_t1_using_enva__mul_env}, // Spheres, waverace //z (env-t0)*env_a+t0 {0x2c152c15, cc_t0_inter_env_using_enva},//cc_t0}, // backgrounds, Mario Golf. Added by Gonetz // (env-t0)*env_a+t0, (shade-0)*cmb+0 {0x2c15e0f4, cc__t0_inter_env_using_enva__mul_shade}, // ground on Volcano level, DKR, [Raziel64] // (env-t0)*env_a+t0, (cmb-0)*shade+0 {0x2c15e4f0, cc__t0_inter_env_using_enva__mul_shade}, // Nintendo 'N', zelda //z (t0-prim)*env_a+t0, (prim-env)*cmb+env {0x2c31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_enva_add_t0__add_env}, // Nintendo title & saria's song, zelda //z (t1-prim)*env_a+t0, (prim-env)*cmb+env {0x2c32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_enva_add_t0__add_env}, // Hover boots flying, zelda // (t1-prim)*env_a+t0, (prim-0)*cmb+env {0x2c32a0f3, cc__t1_sub_prim_mul_enva_add_t0__mul_prim_add_env}, // star beam, paper mario // (prim-env)*env_a+t0 {0x2c532c53, cc_prim_sub_env_mul_enva_add_t0}, // Kotake & koume's hair, zelda // (t1-0)*env_a+t0, (prim-env)*cmb+env {0x2cf2a053, cc_prim_sub_env_mul__t1_mul_enva_add_t0__add_env}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-t0)*lodf+t0, (cmb-0)*prim+0 {0x2d11e3f0, cc_t0_mul_prim}, // Pilot wings // (t1-t0)*lodf+t0, (one-cmb)*prim+cmb {0x2d120306, cc_one_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // Pilot wings // (t1-t0)*lodf+t0, (one-cmb)*shade+cmb {0x2d120406, cc_one_sub_shade_mul__t0_inter_t1_using_primlod__add_shade}, // Indy Racing 2000. Added by Gonetz // (t1-t0)*lodf+t0, (env-cmb)*prima+cmb ** INC ** {0x2d120a05, cc_t0_inter_t1_using_primlod}, // (t1-t0)*lodf+t0 {0x2d122d12, cc_t0_inter_t1_using_primlod}, //broken wall, beetle adventure racing. Added by Gonetz // (t1-t0)*lodf+t0, (shade-prim)*cmb+prim {0x2d126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, //Intro, CBFD. Added by Gonetz // (t1-t0)*lodf+t0, (shade-env)*cmb+prim // {0x2d126054, cc_shade_sub_env_mul_t0_add_prim}, {0x2d126054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_prim}, // bassmasters 2000 [Ogy] // (t1-t0)*lodf+t0, (env-0)*cmb+prim ** INC ** {0x2d1260f5, cc_t0_mul_env_add_prim}, // sign, CBFD. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-env)*shade+prim ** INC ** {0x2d126450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_prim}, // {0x2d126450, cc_t0_sub_env_mul_shade_add_prim}, // landscape, Cruis'n Exotica. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*shade+prim {0x2d1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (0-0)*0+shade {0x2d129fff, cc__t0_inter_t1_using_primlod__mul_shade}, // End of level, zelda // (t1-t0)*lodf+t0, (prim-env)*cmb+env {0x2d12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // Rocket Robot in Wheels intro // (t1-t0)*lodf+t0, (shade-env)*cmb+env {0x2d12a054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // basket, Fox Sport // (t1-t0)*lodf+t0, (prim-env)*t0+env {0x2d12a153, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // paper mario. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+env ** INC ** {0x2d12a3f0, cc__t0_inter_t1_using_primlod__mul_prim_add_env}, // Tony Hawk Pro Skater // (t1-t0)*lodf+t0, (cmb-0)*shade+env {0x2d12a4f0, cc__t0_inter_t1_using_primlod__mul_shade_add_env}, // part of a building, Spiderman. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-env)*cmba+env ** INC ** {0x2d12a750, cc_t0_inter_t1_using_primlod}, // Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (shade-prim)*cmb+0 {0x2d12e034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod}, // intro, F1 Racing Championship. Added by Gonetz // (t1-t0)*lodf+t0, (shade-env)*cmb+0 {0x2d12e054, cc_shade_sub_env_mul__t0_inter_t1_using_primlod}, // stands, F1 Racing Championship. Added by Gonetz // (t1-t0)*lodf+t0, (1-env)*cmb+0 {0x2d12e056, cc_one_sub_env_mul__t0_inter_t1_using_primlod}, // court, Mario Tennis. Added by Gonetz // (t1-t0)*lodf+t0, (prim-0)*cmb+0 {0x2d12e0f3, cc__t0_inter_t1_using_primlod__mul_prim}, // Rocket Robot in Wheels intro // (t1-t0)*lodf+t0, (shade-0)*cmb+0 {0x2d12e0f4, cc__t0_inter_t1_using_primlod__mul_shade}, // Pilot wings // (t1-t0)*lodf+t0, (cmb-0)*t0+0 ** INC ** {0x2d12e1f0, cc_t0_inter_t1_using_primlod}, // cars wheels, SF Rush 2049. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+0 {0x2d12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // Bridge, sf rush // (t1-t0)*lodf+t0, (cmb-0)*shade+0 // {0x2d12e4f0, cc_t0_mul_shade}, {0x2d12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (t0-0)*shade+0 {0x2d12e4f1, cc_t0_mul_shade}, // field, Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (cmb-prim)*env+0 ** INC ** {0x2d12e530, cc__t0_inter_t1_using_primlod__mul_env}, // radar, Perfect Dark // (t1-t0)*lodf+t0, (cmb-0)*env+0 {0x2d12e5f0, cc__t0_inter_t1_using_primlod__mul_env}, // planet, Blast Corps // (t1-t0)*lodf+t0, (cmb-0)*prima+0 {0x2d12eaf0, cc__t0_inter_t1_using_primlod__mul_prima}, // zelda 2. Added by Gonetz // (t0-t0)*primlod+t0, (prim-env)*cmb+env {0x2e11a053, cc_prim_sub_env_mul_t0_add_env}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (0-0)*shade+cmb {0x2e1204ff, cc_t0_inter_t1_using_primlod}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (env-prim)*primlod+cmb {0x2e120d35, cc_prim_sub_env_mul_primlod_add__t0_inter_t1_using_primlod}, // lamppost, Ridge Racer. Added by Gonetz // (t1-t0)*primlod+t0 {0x2e122e12, cc_t0_inter_t1_using_primlod}, // Hearts, zelda //z (t1-t0)*primlod+t0, (shade-prim)*cmb+prim {0x2e126034, cc_shade_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // Sunny Day, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+t0, (env-prim)*cmb+prim {0x2e126035, cc_env_sub_prim_mul__t0_inter_t1_using_primlod__add_prim}, // snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*shade+prim ** INC ** {0x2e126450, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // snow on a wall, snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*shade+prim {0x2e1264f0, cc__t0_inter_t1_using_primlod__mul_shade_add_prim}, // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*0+prim {0x2e127ff0, cc_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-prim)*shade+shade ** INC ** {0x2e128430, cc__t0_inter_t1_using_primlod__mul_shade}, // Pokemon Stadium 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*cmb+env ** INC ** {0x2e12a050, cc_t0_inter_t1_using_primlod}, // End of level heart, zelda // (t1-t0)*primlod+t0, (prim-env)*cmb+env {0x2e12a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // Huge turtle appearance, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (1-env)*cmb+env {0x2e12a056, cc_one_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // frozen octorok, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (prim-env)*t1+env {0x2e12a253, cc_prim_sub_env_mul_t1_add_env}, // fall headwaters, zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-env)*shade+env ** INC ** {0x2e12a450, cc__t0_inter_t1_using_primlod__sub_env_mul_shade_add_env}, // Fissure attack, pokemon stadium 2 // (t1-t0)*primlod+t0, (prim-env)*cmb_a+env {0x2e12a753, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t1+0 ** INC ** ? {0x2e12e2f0, cc_t0_inter_t1_using_primlod}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*prim+0 {0x2e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // sky, PGA European Tour // (t1-t0)*primlod+t0, (cmb-env)*shade+0 ** INC ** {0x2e12e450, cc__t0_inter_t1_using_primlod__mul_shade}, // Kirby's pool, smash bros // (t1-t0)*primlod+t0, (cmb-0)*shade+0 {0x2e12e4f0, cc__t0_inter_t1_using_primlod__mul_shade}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** {0x2e132e13, cc_t0_inter_prim_using_primlod}, // explosions, daikatana. Added by Gonetz // (prim-t0)*primlod+t0, (cmb-0)*shade+0 **INC** {0x2e13e4f0, cc_t0_mul_shade}, //Mike Piazza's Strike Zone logo. Added by Gonetz // (shade-t0)*primlod+t0 {0x2e142e14, cc_t0_inter_shade_using_primlod}, // Cartridge color (transfer pak}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (1-t0)*primlod+t0 {0x2e162e16, cc_one_sub_t0_mul_primlod_add_t0}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (1-t0)*primlod+t0, (prim-0)*cmb+0 {0x2e16e0f3, cc__t0_inter_one_using_primlod__mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (1-t0)*primlod+t0, (cmb-0)*prim+0 {0x2e16e3f0, cc__t0_inter_one_using_primlod__mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (1-t0)*primlod+t0, (cmb-0)*shade+0 {0x2e16e4f0, cc__t0_inter_one_using_primlod__mul_shade}, // zelda 2. Added by Gonetz // (t1-t1)*primlod+t0, (prim-env)*cmb+env {0x2e22a053, cc_prim_sub_env_mul_t0_add_env}, // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (0-t1)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2e2fa053, cc_prim_sub_env_mul_t0_add_env}, // Skulltula coin solid, zelda // (t0-prim)*primlod+t0, (prim-env)*cmb+env {0x2e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t0__add_env}, // Triforce lines, zelda // (t1-prim)*primlod+t0, (prim-shade)*cmb+shade {0x2e328043, cc_prim_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, // moon when majora defeated, zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (1-shade)*cmb+shade {0x2e328046, cc_one_sub_shade_mul__t1_sub_prim_mul_primlod_add_t0__add_shade}, // Fire, zelda //z (t1-prim)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2e32a053, cc_prim_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // zelda 2 [Ogy]. Added by Gonetz // (t1-prim)*primlod+t0, (shade-env)*cmb+env {0x2e32a054, cc_shade_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // Scary face, pokemon stadium 2 // (t1-prim)*primlod+t0, (1-env)*cmb+env {0x2e32a056, cc_one_sub_env_mul__t1_sub_prim_mul_primlod_add_t0__add_env}, // zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (prim-0)*cmb+env {0x2e32a0f3, cc__t1_sub_prim_mul_primlod_add_t0__mul_prim_add_env}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (prim-env)*cmb+env {0x2ef2a053, cc_prim_sub_env_mul__t1_mul_primlod_add_t0__add_env}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (cmb-0)*prim+0 {0x2ef2e3f0, cc__t1_mul_primlod_add_t0__mul_prim}, // zelda 2. Added by Gonetz // (t1-0)*primlod+t0, (cmb-0)*env+0 {0x2ef2e5f0, cc__t1_mul_primlod_add_t0__mul_env}, // gun, Doom64. Added by Gonetz // (1-0)*primlod+t0, (cmb-0)*prim+env {0x2ef6a3f0, cc__t0_add_primlod__mul_prim_add_env}, // walls, Doom64. Added by Gonetz // (1-0)*primlod+t0, (cmb-0)*shade+env {0x2ef6a4f0, cc__t0_add_primlod__mul_shade_add_env}, // Pokemon Stadium 2. Added by Gonetz // (noise-0)*primlod+t0, (prim-env)*cmb+env ** INC ** {0x2ef7a053, cc_prim_sub_env_mul_t0_add_env}, // Tony Hawk's Pro Skater. Added by Gonetz // (t1-t0)*k5+t0 {0x2f122f12, cc_t0_inter_t1_using_k5}, // F1 World Grand Prix. Added by Gonetz // (t1-t0)*k5+t0, (cmb-0)*shade+0 **INC** {0x2f12e4f0, cc__t0_inter_t1_using_k5__mul_shade}, // Turok 3 [scorpiove]. Added by Gonetz // (t0-k4)*k5+t0 {0x2f712f71, cc_t0}, // THPS 3 // (env-0)*k5+t0, {0x2ff52ff5, cc_t0_add_env_mul_k5}, // super bowling // (0-0)*k5+t0, {0x2fff0000, cc_t0}, // super bowling // (0-0)*k5+t0 {0x2fff2fff, cc_t0}, // Moonlight attack, pokemon stadium 2 // (t1-t0)*0+t0, (prim-env)*cmb+env {0x3f12a053, cc_prim_sub_env_mul_t0_add_env}, //C&C shadows //(1-env)*0+t0 {0x3f563f56, cc_t0}, // RARE logo, blast corps. Added by Gonetz // (t0-0)*0+t0 {0x3ff13ff1, cc_t0}, // the ground below the scarecrow in the trading post in town, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*0+t0, (cmb-0)*shade+0 {0x3ff2e4f0, cc_t0_mul_shade}, // intro, background, Dezaemon 3D // (1-0)*0+t0 {0x3ff63ff6, cc_t0}, // intro of WWF WrestleMania 2000 // ((0-0)*0+t0, (env-cmb)*prim+cmb {0x3fff0305, cc_env_sub_t0_mul_prim_add_t0}, // pistol fire, Turok // ((0-0)*0+t0, (env-cmb)*shade+cmb {0x3fff0405, cc_env_sub_t0_mul_shade_add_t0}, // Tony Hawk's Pro Skater. Added by Gonetz // ((0-0)*0+t0, (t1-0)*shade+cmb ** INC ** {0x3fff04f2, cc_t0}, // Dr. Mario [Ogy]. Added by Gonetz // ((0-0)*0+t0, (prim-cmb)*env+cmb {0x3fff0503, cc_prim_sub_t0_mul_env_add_t0}, // Stained glass, quest64 // (0-0)*0+t0, (1-0)*env+cmb {0x3fff05f6, cc_t0_add_env}, // Health bar, killer instinct gold // (0-0)*0+t0, (prim-env)*prim_a+cmb {0x3fff0a53, cc_prim_sub_env_mul_prima_add_t0}, // Runes, Turok - Dinosaur Hunter. Added by Gonetz // (0-0)*0+t0, (env-cmb)*env_a+cmb {0x3fff0c05, cc_t0_inter_env_using_enva}, // intro, Mission Impossible. Added by Gonetz // (k5-k5)*0+t0, (0-0)*scale+t0 {0x3fff26ff, cc_t0}, // V8-2 // (0-0)*0+t0, (t0-k4)*k5+t0 {0x3fff2f71, cc_t0_sub_k4_mul_k5_add_t0}, // TM, mario //z (k5-k5)*0+t0 {0x3fff3fff, cc_t0}, // Intro, CBFD. Added by Gonetz // ((0-0)*0+t0, (shade-env)*cmb+prim {0x3fff6054, cc_shade_sub_env_mul_t0_add_prim}, // Text, Mia Soccer. Added by Gonetz // ((0-0)*0+t0, (0-0)*0+prim {0x3fff7fff, cc_t0}, // paper mario. Added by Gonetz // ((0-0)*0+t0, (prim-env)*cmb+env {0x3fffa053, cc_prim_sub_env_mul_t0_add_env}, // Objects in arena, pokemon stadium 2 // (0-0)*0+t0, (cmb-prim)*shade+env {0x3fffa430, cc_t0_mul_prim}, // intro, F1 Racing Championship. Added by Gonetz // (0-0)*0+t0, (shade-env)*cmb+0 {0x3fffe054, cc_shade_sub_env_mul_t0}, // stands, F1 Racing Championship. Added by Gonetz // (0-0)*0+t0, (1-env)*cmb+0 {0x3fffe056, cc_one_sub_env_mul_t0}, // ? (from log) // (0-0)*0+t0, (prim-0)*cmb+0 {0x3fffe0f3, cc_t0_mul_prim}, // background, GASP Fighters // (0-0)*0+t0, (shade-0)*cmb+0 {0x3fffe0f4, cc_t0_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (0-0)*0+t0, (env-0)*cmb+0 {0x3fffe0f5, cc_t0_mul_env}, // logo, v-rally 99 // (0-0)*0+t0, (prim-0)*t0+0 {0x3fffe1f3, cc_t0_mul_prim}, // target hit, zelda 2. Added by Gonetz // (0-0)*0+t0, (cmb-0)*prim+0 {0x3fffe3f0, cc_t0_mul_prim}, // Ms. Pac-Man intro background. Added by Gonetz // (0-0)*0+t0, (cmb-0)*shade+0 {0x3fffe4f0, cc_t0_mul_shade}, // Wonder Project J2 logo. Added by Gonetz // (0-0)*0+t0, (t0-0)*shade+0 {0x3fffe4f1, cc_t0_mul_shade}, // tire trace, Monster truck madness. Added by Gonetz // (0-0)*0+t0, (cmb-0)*env+0 {0x3fffe5f0, cc_t0_mul_env}, // Gauntlet Legends intro. Added by Gonetz // (0-0)*0+t0, (cmb-0)*ecale+0 {0x3fffe6f0, cc_t0}, // tire trace, beetle adventure racing. Added by Gonetz // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** {0x41124410, cc__t0_inter_t1_using_t0__mul_shade}, // Paper Mario. Added by Gonetz // (t0-t1)*t0+t1 **INC** {0x41214121, cc_t1_inter_t0_using_t0}, // Powered Star Beam, Paper Mario. Added by Gonetz // (t0-t1)*t0+t1, (env-prim)*cmb+prim **INC** {0x41216035, cc_env_sub_prim_mul__t1_inter_t0_using_t0__add_prim}, // wetrix raiseland [Raziel64]. Added by Gonetz // (prim-t1)*t0+t1, (env-t0)*cmb+cmb **INC** {0x41230015, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // SCARS. Added by Gonetz // (t1-t0)*t0+t1, (cmb-t0)*shade+t1 **INC** {0x41250b03, cc__t0_inter_t1_using_half__mul_shade}, //beetle adventure racing. Added by Gonetz //(t0-t1)*t1+t1, (cmb-0)*shade+0 **INC** {0x4221e4f0, cc__t1_inter_t0_using_t1__mul_shade}, // cianwood gym walls, pokemon stadium 2 //(t0-prim)*t1+t1, (cmb-0)*env+shade {0x423185f0, cc__t0_sub_prim_mul_t1_add_t1__mul_env_add_shade}, // cianwood gym walls, pokemon stadium 2 //(t0-prim)*t1+t1, (cmb-0)*shade+0 {0x4231e4f0, cc__t0_sub_prim_mul_t1_add_t1__mul_shade}, // paper mario. Added by Gonetz // (t0-t0)*prim+t1, (t1-cmb)*cmb+env **INC** weird {0x4311a002, cc_env}, // background, Wetrix level 1, [Raziel64]. Added by Gonetz // (t0-t1)*prim+t1 {0x43214321, cc_t1_inter_t0_using_prim}, // Mario Party3 Tidal Toss // (t0-t1)*prim+t1, (cmb-0)*shade+0 **INC** {0x4321e4f0, cc__t1_inter_t0_using_prim__mul_shade}, // grass, ISS 2k. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*env+0 **INC** {0x4321e5f0, cc__t1_inter_t0_using_prim__mul_env}, // intro, Paper Mario // (t0-0)*prim+t1 {0x43f143f1, cc_t0_mul_prim_add_t1}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*shade+env **INC** {0x43f1a4f0, cc__t0_add_t1__mul_shade_add_env}, // field, ISS64. Added by Gonetz // (t0-t1)*shade+t1, (cmb-t1)*prim+t1 ** INC ** {0x44214320, cc_t0_sub_t1_mul_prim_mul_shade_add_t1}, // {0x44214320, cc__t0_add_t1__mul_prim}, // field, Top gear hyper-bike // (t0-t1)*shade+t1 {0x44214421, cc_t1_inter_t0_using_shade}, // water, goemon great adventure // (t0-t1)*env+t1 ** INC ** {0x45214521, cc_t1_inter_t0_using_env}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1, (1-cmb)*prim+cmb ** INC ** {0x45260306, cc_one_sub_t1_mul_prim_add_t1}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1 {0x45264526, cc_one_sub_t1_mul_env_add_t1}, // characters, Ogre Battle. Added by Gonetz // (1-t1)*env+t1, (cmb-0)*prim+0 ** INC ** {0x4526e3f0, cc__t1_inter_one_using_env__mul_prim}, // explosion, body harvest. Added by Gonetz // (t0-t1)*scale+t1, (env-prim)*cmb+prim ** INC ** {0x46216035, cc_env_sub_prim_mul__t0_inter_t1_using_half__add_prim}, // Water, AeroGauge. Added by Gonetz // (t0-t1)*prima+t1, (0-0)*0+cmb {0x4a214a21, cc_t1_inter_t0_using_prima}, // flame, castlevania 2. Added by Gonetz // (t0-t1)*prima+t1, (prim-env)*cmb+env {0x4a21a053, cc_prim_sub_env_mul__t1_inter_t0_using_prima__add_env}, // shadows, Mario Tennis. Added by Gonetz // (t0-t1)*prima+t1, (prim-0)*cmb+0 {0x4a21e0f3, cc__t1_inter_t0_using_prima__mul_prim}, // menu, Mario Golf. Added by Gonetz // (t0-t1)*prima+t1, (shade-0)*cmb+0 {0x4a21e0f4, cc__t1_inter_t0_using_prima__mul_shade}, // intro, castlevania 2. Added by Gonetz // (t0-t1)*prima+t1, (cmb-0)*prim+0 {0x4a21e3f0, cc__t1_inter_t0_using_prima__mul_prim}, // water on map, Ogre Battle64. Added by Gonetz // (t0-t1)*prima+t1, (cmb-0)*shade+0 {0x4a21e4f0, cc__t1_inter_t0_using_prima__mul_shade}, // Ice, Paper Mario // (t0-t1)*shade_a+t1 {0x4b214b21, cc_t1_inter_t0_using_shadea}, // Grass, Beetle Adventure Racing // (t0-t1)*shade_a+t1, (cmb-0)*shade+0 {0x4b21e4f0, cc__t1_inter_t0_using_shadea__mul_shade}, // Ground at kotake & koume, zelda // (t1-t0)*env_a+t0, (prim-env)*cmb+env {0x4c12a053, cc_prim_sub_env_mul__t0_inter_t1_using_enva__add_env}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-0)*shade+cmb ** INC ** {0x4c2104f0, cc__t1_inter_t0_using_enva__mul_shade}, // bikes, xg2. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-prim)*prima+prim {0x4c216a30, cc__t1_inter_t0_using_enva__sub_prim_mul_prima_add_prim}, // Yoshi Story // (t0-t1)*env_a+t1, (prim-env)*cmb+env {0x4c21a053, cc_prim_sub_env_mul__t1_inter_t0_using_enva__add_env}, // arena, Pokemon Stadium 1. Added by Gonetz // (t0-t1)*env_a+t1, (cmb-0)*prim+0 {0x4c21e3f0, cc__t1_inter_t0_using_enva__mul_prim}, // "end of chapter" text, paper mario. Added by Gonetz // (1-t1)*env_a+t1, (cmb-0)*t1+0 {0x4c26e2f0, cc__t1_inter_one_using_enva__mul_t0}, // Zelda opening door, zelda // (t0-prim)*env_a+t1, (prim-env)*t0+env {0x4c31a053, cc_prim_sub_env_mul_t0_add_env}, // arena, Pokemon Stadium 2 // (t0-0)*env_a+t1, (cmb-0)*shade+prim {0x4cf164f0, cc__t0_mul_enva_add_t1__mul_shade_add_prim}, // Kotake & koume magic poof, zelda // (t0-0)*env_a+t1, (prim-env)*cmb+env {0x4cf1a053, cc_prim_sub_env_mul__t0_mul_enva_add_t1__add_env}, // ground in stone temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+t1, (cmb-0)*prim+0 {0x4e12e3f0, cc__t0_inter_t1_using_primlod__mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (noise-t0)*primlod+t1, (prim-env)*cmb+env ** INC ** {0x4e17a053, cc_prim_sub_env_mul__t0_inter_t1_using_primlod__add_env}, // menu, pokemon stadium 1, [Raziel64] // (t0-t1)*lodf+t1, (prim-env)*cmb+env {0x4e214e21, cc_t1_inter_t0_using_primlod}, // Pokemon backgrounds, pokemon stadium 2 // (t0-t1)*primlod+t1, (cmb-0)*shade+prim {0x4e2164f0, cc__t1_inter_t0_using_primlod__mul_shade_add_prim}, // Pokemon backgrounds, pokemon stadium 2 // (t0-t1)*lodf+t1, (prim-env)*cmb+env {0x4e21a053, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+t1, (t1-cmb)*prim+env ** INC ** {0x4e21a302, cc_env_sub__t0_sub_t1_mul_primlod__mul_prim}, // Magnitude, pokemon stadium 2 // (t0-t1)*primlod+t1, (prim-env)*cmb_a+env {0x4e21a753, cc_prim_sub_env_mul__t1_inter_t0_using_primlod__add_env}, // Arena, pokemon stadium 2 // (t0-t1)*primlod+t1, (cmb-shade)*prim+0 {0x4e21e340, cc__t1_inter_t0_using_primlod__sub_shade_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+t1, (cmb-0)*shade+0 {0x4e21e4f0, cc__t1_inter_t0_using_primlod__mul_shade}, // lava in snowhead temple, zelda 2. Added by Gonetz // (t0-prim)*primlod+t1, (cmb-prim)*shade+cmb ** INC ** {0x4e310430, cc_lavatex_sub_prim_mul_shade_add_lavatex}, // Skulltula coin, zelda // (t0-prim)*primlod+t1, (prim-env)*cmb+env {0x4e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_t1__add_env}, // Pokemon background, pokemon stadium 2 // (noise-shade)*primlod+t1, (prim-env)*cmb+env {0x4e47a053, cc_prim_sub_env_mul_t1_add_env}, // Reflect, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*primlod+t1, (prim-env)*cmb+env {0x4ef1a053, cc_prim_sub_env_mul__t0_add_t1__add_env}, //beetle adventure racing. Added by Gonetz //(t0-t1)*k5+t1, (cmb-0)*shade+0 {0x4f21e4f0, cc__t1_inter_t0_using_k5__mul_shade}, // Spiderman. Added by Gonetz //(t0-t1)*k5+t1, (cmb-0)*env+0 {0x4f21e5f0, cc_t1_mul_env}, // N64 logo, Ogre Battle. Added by Gonetz //(0-0)*0+t1 {0x5fff5fff, cc_t1}, // reversing light, Monster truck madness. Added by Gonetz //(0-0)*0+t0, (0-0)*0+prim {0x5fff7fff, cc_prim}, // battle tanks [Ogy] // (0-0)*0+t1, (env-shade)*cmb+shade {0x5fff8045, cc_env_sub_shade_mul_t1_add_shade}, // minigame, pokemon stadium 1. Added by Gonetz // (0-0)*0+t1, (prim-env)*cmb+env {0x5fffa053, cc_prim_sub_env_mul_t1_add_env}, // F1 World Grand Prix. Added by Gonetz // (t0-prim)*t0+prim, (cmb-0)*shade {0x6131e4f0, cc__prim_inter_t0_using_t0__mul_shade}, // aerofighter's assault [Ogy] // (shade-prim)*t0+prim {0x61346134, cc_shade_sub_prim_mul_t0_add_prim}, // pilot wings // (shade-prim)*t0+prim, (cmb-shade)*shadea+shade {0x61348b40, cc_shade_inter__prim_inter_shade_using_t0__using_shadea}, // club blow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-prim)*t0+prim, (cmb-env)*cmb_a+env ** INC ** {0x6134a750, cc_shade_sub_prim_mul_t0_add_prim}, // sky, Killer Instinct // (shade-prim)*t0+prim, (cmb-env)*shade_a+env ** INC ** {0x6134ab50, cc_env_inter__prim_inter_shade_using_t0__using_shadea}, // lava, beetle adventure racing // (shade-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** {0x6134e2f0, cc_shade_sub_prim_mul_t0_add_prim}, // Monster truck madness intro. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*scale+cmb ** INC ** {0x613506f0, cc_env_sub_prim_mul_t0_add_prim}, // pokemon attack, Pokemon stadium 1 // (env-prim)*t0+prim, (cmb-0)*0+cmb {0x61351ff0, cc_env_sub_prim_mul_t0_add_prim}, // Paper Mario, fortune teller spheres // (env-prim)*t0+prim, (cmb-0)*t1+t0 ** INC ** {0x613522f0, cc_t0_mul_t1_add_t0}, // Later hearts, zelda // (env-prim)*t0+prim {0x61356135, cc_env_sub_prim_mul_t0_add_prim}, // Mission Impossible. Added by Gonetz // (env-prim)*t0+prim, (shade-0)*cmb+0 ** INC ** {0x6135e0f4, cc__prim_inter_env_using_t0__mul_shade}, // crashing other vehicle, Monster truck madness [Raziel64]. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*t0+0 ** INC ** {0x6135e1f0, cc_env_sub_prim_mul_t0_add_prim}, // Tony Hawk's Pro Skater. Added by Gonetz // (env-prim)*t0+prim, (cmb-0)*t1+0 ** INC ** {0x6135e2f0, cc_env_sub_prim_mul_t0_add_prim}, // aerofighter's assault [Ogy] // (env-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** {0x6135e4f0, cc__prim_inter_env_using_t0__mul_shade}, // "time out", paper mario. Added by Gonetz // (1-prim)*t0+prim, (1-cmb)*enva+cmb ** INC ** {0x61360c06, cc_one_sub_prim_mul_t0_add_prim}, // intro, paper mario. Added by Gonetz // (1-prim)*t0+prim, (cmb-0)*prima+t0 ** INC ** {0x61362af0, cc__one_sub_prim_mul_t0_add_prim__mul_prima_add__one_sub_prim_mul_t0_add_prim}, // paper mario. Added by Gonetz // (1-prim)*t0+prim {0x61366136, cc_one_sub_prim_mul_t0_add_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-prim)*t0+prim, (cmb-env)*shade+shade ** INC ** {0x61368450, cc_t0_mul_shade}, // F1 World Grand Prix. Added by Gonetz // (1-prim)*t0+prim, (cmb-0)*shade+0 ** INC ** {0x6136e4f0, cc_t0_mul_shade}, // Xena. Added by Gonetz // (0-prim)*t0+prim {0x613f613f, cc_one_sub_t0_mul_prim}, // Kirby64 end [Raziel64]. Added by Gonetz // (prim-env)*t0+prim {0x61536153, cc_prim_sub_env_mul_t0_add_prim}, // Xena. Added by Gonetz // (shade-env)*t0+prim {0x61546154, cc_shade_sub_env_mul_t0_add_prim}, // Karts, mario kart //z (one-env)*t0+prim {0x61566156, cc_t0_mul_1menv_add_prim}, // Famista64. Added by Gonetz //(t0-0)*t0+prim {0x61f161f1, cc_t0_mul_prim}, // Pokemon Stadium 2. Added by Gonetz //(shade-0)*t0+prim {0x61f461f4, cc_t0_mul_shade_add_prim}, // Doom. Added by Gonetz //(1-0)*t0+prim {0x61f661f6, cc_t0_add_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (shade-prim)*t1+prim, (cmb-0)*t1+0 **INC** {0x6234e2f0, cc_shade_sub_prim_mul_t1_add_prim}, // Text, turok // (env-prim)*t1+prim {0x62356235, cc_env_sub_prim_mul_t1_add_prim}, // Pokemon Stadium 2, [gokuss4]. Added by Gonetz // (env-prim)*t1+prim, (cmb-0)*t1+0 // Hack alert! {0x6235e2f0, cc_t1}, // bike trace, xg2 intro. Added by Gonetz // (1-prim)*t1+prim {0x62366236, cc_one_sub_prim_mul_t1_add_prim}, // aerofighter's assault [Ogy] // (1-prim)*t1+prim, (cmb-0)*0+env {0x6236bff0, cc_one_sub_prim_mul_t1_add_prim}, // Tennis court, mario tennis // (t0-0)*t1+prim {0x62f162f1, cc__t0_mul_t1__add_prim}, // Arena, Pokemon Stadium 2 // (t0-0)*t1+prim, (cmb-0)*shade+0 {0x62f1e4f0, cc__t0_mul_t1_add_prim__mul_shade}, // Rush2. Added by Gonetz // (prim-prim)*prim+prim {0x63336333, cc_prim}, //Bowser in final battle, Paper Mario. Added by Gonetz // (t1-0)*prim+prim {0x63f263f2, cc_t1_mul_prim_add_prim}, // wetrix, icelayer, [Raziel64]. Added by Gonetz // (t0-prim)*shade+prim ** INC ** {0x64316431, cc_t0_mul_shade}, // KI. Added by Gonetz // (env-prim)*shade+prim {0x64356435, cc_env_sub_prim_mul_shade_add_prim}, // xg2. Added by Gonetz // (1-prim)*shade+prim, (t0-0)*cmb+0 ** INC ** {0x6436e0f1, cc_t1_mul__one_sub_prim_mul_shade_add_prim}, // Intro, CBFD. Added by Gonetz // (t0-env)*shade+prim {0x64516451, cc_t0_sub_env_mul_shade_add_prim}, // sword in final battle, zelda 2. Added by Gonetz // (t0-env)*shade+prim, (cmb-0)*shade+0 ** INC ** {0x6451e4f0, cc__t0_sub_env_mul_shade_add_prim__mul_shade}, // attack, Pokemon Stadium 2. // (t0-env)*shade+prim, (cmb-0)*shade_a+0 ** INC ** {0x6451ebf0, cc__t0_sub_env_mul_shade_add_prim__mul_shadea}, // Road Rush. Added by Gonetz // (t0-0)*shade+prim {0x64f164f1, cc_t0_mul_shade_add_prim}, // paper mario. Added by Gonetz // (1-0)*shade+prim {0x64f664f6, cc_prim_add_shade}, // Character select, smash bros // (t0-prim)*env+prim {0x65316531, cc_t0_sub_prim_mul_env_add_prim}, // Clear screen intro, banjo kazooie // (t0-prim)*env+prim, (cmb-0)*shade+0 // {0x6531e4f0, cc_t0_mul_env_mul_shade}, {0x6531e4f0, cc__prim_inter_t0_using_env__mul_shade}, // Dragonfly feet, banjo kazooie // (1-prim)*env+prim, (cmb-0)*shade+0 {0x6536e4f0, cc__prim_inter_one_using_env__mul_shade}, // Lava piranha atack, Paper Mario // (t1-k4)*env+prim ** INC ** {0x65726572, cc_t1_mul_env_add_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-0)*env+prim, (1-t1)*t0a+cmb ** INC ** {0x65f10826, cc_one_sub_t1_mul_t0a_add_t0_mul_env_add_prim}, // clocks while warping through time, zelda 2 // (t0-0)*env+prim, (cmb-0)*0+cmb {0x65f11ff0, cc_t0_mul_env_add_prim}, // Helicopter, Nuclear Strike. Added by Gonetz // (t0-0)*env+prim {0x65f165f1, cc_t0_mul_env_add_prim}, // Mystical Ninja // (1-0)*env+prim {0x65f665f6, cc_prim_add_env}, // duke nukem: zero hour [Ogy] // (noise-0)*env+prim ** INC ** {0x65f765f7, cc_prim_add_env}, // "terminator", CBFD // (0-0)*env+prim {0x65ff65ff, cc_prim}, // Cliffs, Taz express. Added by Gonetz // (t0-0)*scale+prim {0x66f166f1, cc_t0_mul_scale_add_prim}, // Taz express. Added by Gonetz // (t0-0)*scale+prim, (cmb-0)*shade+0 {0x66f1e4f0, cc_t0_mul_scale_add_prim__mul_shade}, // NFL Quarterback Club 98 Menu [CpUMasteR] // (prim-0)*scale+prim {0x66f366f3, cc_prim}, // Pikachu // (t0-prim)*t0_a+prim, (env-cmb)*enva+cmb {0x68310c05, cc__prim_inter_t0_using_t0a__inter_env_using_enva}, // Character, dual heroes // (t0-prim)*t0_a+prim {0x68316831, cc_t0_sub_prim_mul_t0a_add_prim}, // Indy Racing 2000. Added by Gonetz // (t0-prim)*t0_a+prim, (cmb-0)*shade+0 ** INC ** {0x6831e4f0, cc__prim_inter_t0_using_t0a__mul_shade}, // text, Sin and Punishmen. Added by Gonetz // (env-prim)*t0_a+prim ** INC ** {0x68356835, cc_env_sub_prim_mul_t0a_add_prim}, // arena, Pokemon Stadium 2 // (1-prim)*t0_a+prim {0x68366836, cc_one_sub_prim_mul_t0a_add_prim}, // menu, PD. Added by Gonetz // (env-prim)*t1_a+prim {0x69356935, cc_env_sub_prim_mul_t1a_add_prim}, // {0x69356935, cc_t1}, //xg2. Added by Gonetz // (t0-prim)*prima+prim {0x6a316a31, cc_t0_sub_prim_mul_prima_add_prim}, // menu, battle phoenix 64. Added by Gonetz // (env-prim)*prima+prim {0x6a356a35, cc_env_sub_prim_mul_prima_add_prim}, // ground, KI. Added by Gonetz // (shade-env)*prima+prim {0x6a546a54, cc_shade_sub_env_mul_prima_add_prim}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*prima+prim, (shade-0)*cmb+env **INC** {0x6af1a0f4, cc__t0_mul_prima_add_prim_mul__shade_add_env}, //broken wall, beetle adventure racing. Added by Gonetz // (t0-0)*prima+prim, (cmb-0)*shade+0 **INC** {0x6af1e4f0, cc__t0_mul_prima_add_prim_mul__shade}, // Genie, diddy kong racing // (t0-prim)*shade_alpha+prim, (env-cmb)*shade+cmb // {0x6b310405, cc_env_sub__prim_inter_t0_using_shadea__mul_shade_add_env}, {0x6b310405, cc_t0_mul_shadea}, // Extreme G. Added by Gonetz // (t0-prim)*shade_alpha+prim ** INC ** {0x6b316b31, cc_t0_sub_prim_mul_shadea_add_prim}, // water block, Paper Mario. Added by Gonetz // (t0-prim)*shade_alpha+prim, (prim-env)*cmb+env ** INC ** {0x6b31a053, cc_prim_sub_env_mul__prim_inter_t0_using_shadea__add_env}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-prim)*shade_alpha+prim, (cmb-0)*shade+0 ** INC ** {0x6b31e4f0, cc__prim_inter_t0_using_shadea__mul_shade}, // F1 World Grand Prix sky. Added by Gonetz // (env-prim)*shade_alpha+prim, (shade-cmb)*cmb_a+cmb ** INC ** {0x6b350704, cc_f1_sky}, // lullaby, Paper Mario. Added by Gonetz // (env-prim)*shade_alpha+prim {0x6b356b35, cc_env_sub_prim_mul_shadea_add_prim}, // Some gannon spell, zelda // (noise-t0)*env_a+prim, (0-prim)*cmb+1 ** INC ** {0x6c17c03f, cc_one_sub__one_sub_t0_mul_enva_add_prim__mul_prim}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-prim)*env_a+prim {0x6c316c31, cc_t0_sub_prim_mul_enva_add_prim}, // button, Sin and Punishmen. Added by Gonetz // (env-prim)*env_a+prim {0x6c356c35, cc_env_sub_prim_mul_enva_add_prim}, // frame buffer effect, Glover2 // (env-prim)*env_a+prim, (cmb-0)*shade+0 {0x6c35e4f0, cc__prim_inter_env_using_enva__mul_shade}, // fallen stars at star summit, Paper Mario. Added by Gonetz // (t0-env)*env_a+prim, (1-0)*primlod+cmb {0x6c510ef6, cc_t0_sub_env_mul_enva_add_prim}, // focus, Paper Mario. Added by Gonetz // (t0-env)*env_a+prim, (cmb-shade)*shadea+shade ** INC ** {0x6c518b40, cc_t0_sub_shade_mul_shadea_add_shade}, // Ring, pokemon stadium 2 // (t0-0)*env_a+prim, (1-0)*cmb+0 {0x6cf1e0f6, cc_t0_mul_enva_add_prim}, // Jet Force // (noise-0)*env_a+prim {0x6cf76cf7, cc_prim}, // snowhead temple, zelda 2. Added by Gonetz // (t1-t0)*primlod+prim, (cmb-0)*shade+shade {0x6e1284f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade_add_shade}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+prim, (cmb-0)*shade+0 ** INC ** {0x6e12e4f0, cc__t1_sub_t0_mul_primlod_add_prim__mul_shade}, // mini games quiz monitor backround, Pokemon Stadium 2 // (noise-t0)*primlod+prim, (prim-env)*cmb+env ** INC ** {0x6e17a053, cc_prim_sub_env_mul__one_sub_t0_mul_primlod_add_prim__add_env}, // Morning Sun attack, pokemon stadium 2 // (t0-prim)*primlod+prim, (prim-env)*0+cmb {0x6e311f53, cc_t0_sub_prim_mul_primlod_add_prim}, // sky, daikatana. Added by Gonetz // (t0-prim)*primlod+prim, (cmb-0)*shade+0 {0x6e31e4f0, cc_t0_mul_shade}, // ball's track, NFL Blitz. Added by Gonetz // (t0-0)*primlod+prim {0x6ef16ef1, cc_t0_mul_primlod_add_prim}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*primlod+prim, (cmb-env)*cmb_a+env ** INC ** {0x6ef1a750, cc_t0_mul_primlod_add_prim}, // mini games quiz monitor backround, Pokemon Stadium 2 // (noise-0)*primlod+prim, (env-cmb)*cmb_a+cmb ** INC ** // use cmb_a which is ac_t0_mul_t1 {0x6ef70705, cc_env_sub_prim_mul__t0a_mul_t1a__add_prim}, // rope, CBFD // (t0-env)*k5+prim {0x6f516f51, cc_t0_sub_env_mul_k5_add_prim}, // super bowling // (0-0)*k5+prim {0x6fff6fff, cc_prim}, // intro, Aidyn Chronicles. Added by Gonetz // (0-0)*0+prim, (0-0)*0+prim {0x79fb7788, cc_prim}, // Encore attack, Pokemon Stadium 2 // (t0-0)*0+prim, (cmb-0)*shade+0 {0x7ff1e4f0, cc_prim_mul_shade}, // Menu, megaman // (1-0)*0+prim {0x7ff67ff6, cc_prim}, // sky, PGA European Tour // (0-0)*0+prim, (env-0)*t0+cmb {0x7fff01f5, cc_t1_mul_env_add_prim}, // WWF No Mercy? // ((0-0)*0+prim, (env-cmb)*shade+cmb {0x7fff0405, cc_env_sub_prim_mul_shade_add_prim}, // sky, Spiderman. Added by Gonetz // (0-0)*0+prim, (t1-0)*shade+cmb {0x7fff04f2, cc_t1_mul_shade_add_prim}, // ball's shadow, ISS 2k. Added by Gonetz // (0-0)*0+prim, (1-cmb)*env+cmb {0x7fff0506, cc_one_sub_prim_mul_env_add_prim}, // Necklace, quest64 // (0-0)*0+prim, (1-0)*env+cmb {0x7fff05f6, cc_prim_add_env}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+prim, (1-cmb)*cmba+cmb ** INC ** {0x7fff0706, cc_prim}, // Dobutsu no Mori. Added by Gonetz //(k5-k5)*0+prim, (cmb-0)*0+cmb {0x7fff1ff0, cc_prim}, // Intro background, starfox //z (k5-k5)*0+prim {0x7fff7fff, cc_prim}, // train smoke, Dobutsu No Mori. Added by Gonetz //(0-0)*0+prim, (shade-0)*cmb+0 {0x7fffe0f4, cc_prim_mul_shade}, // Donald Duck intro. Added by Gonetz //(0-0)*0+prim, (cmb-0)*prim+0 {0x7fffe3f0, cc_prim_mul_prim}, // Ms. Pac-Man intro. Added by Gonetz //(0-0)*0+prim, (cmb-0)*shade+0 {0x7fffe4f0, cc_prim_mul_shade}, // zelda 2. Added by Gonetz //(t1-t0)*t0+shade, (cmb-0)*shade+0 {0x8112e4f0, cc__t1_sub_t0_mul_t0_add_shade__mul_shade}, // branches, Beetle Adventure Racing //(t0-shade)*t0+shade, (t0-cmb)*prim+cmb **INC** {0x81410301, cc_t0_mul_prim}, // Namco logo, Famista 64 //(prim-shade)*t0+shade, (env-cmb)*t0+cmb **INC** {0x81430105, cc_prim_sub_shade_mul_t0_add_shade}, // pikachu, hey you pikachu //(prim-shade)*t0+shade, (env-cmb)*enva+cmb **INC** {0x81430c05, cc_prim_sub_shade_mul_t0_add_shade}, // Mario's head, mario //Added by Gonetz //(prim-shade)*t0+shade {0x81438143, cc_prim_sub_shade_mul_t0_add_shade}, // Iguana background, turok // (env-shade)*t0+shade {0x81458145, cc_env_sub_shade_mul_t0_add_shade}, //attack, Pokemon Stadium 2 // (env-shade)*t0+shade, (cmb-0)*prim+0 {0x8145e3f0, cc__env_sub_shade_mul_t0_add_shade__mul_prim}, // Bubbles in Jabu-Jabu's belly, zelda // (1-shade)*t0+shade {0x81468146, cc_one_sub_shade_mul_t0_add_shade}, // saffron city, Pokemon Stadium 2 // (1-shade)*t0+shade, (cmb-0)*prim+0 {0x8146e3f0, cc__one_sub_shade_mul_t0_add_shade__mul_prim}, // duck dodgers intro. Added by Gonetz // (1-shade)*t0+shade, (cmb-0)*shade+0 {0x8146e4f0, cc__one_sub_shade_mul_t0_add_shade__mul_shade}, // saffron city, Pokemon Stadium 2 // (1-shade)*t0+shade, (cmb-0)*prima+0 {0x8146eaf0, cc__one_sub_shade_mul_t0_add_shade__mul_env}, // intro, Madden Footbal // (1-env)*t0+shade {0x81568156, cc_one_sub_env_mul_t0_add_shade}, // sky in doom. Added by Gonetz // (prim-0)*t0+shade, (cmb-0)*primlod+env **INC** {0x81f3aef0, cc_t0_mul_prim_add_shade}, // commercial? in IIS98. Added by Gonetz // (1-0)*t0+shade {0x81f681f6, cc_t0_add_shade}, //attack, Pokemon Stadium 2 //(t0-prim)*t1+shade {0x82318231, cc_t0_sub_prim_mul_t1_add_shade}, //beetle adventure racing. Added by Gonetz //(prim-shade)*t1+shade, (cmb-0)*t1+0 **INC** {0x8243e2f0, cc_prim_sub_shade_mul_t1_add_shade}, //Arena, Pokemon Stadium 2 //(t0-0)*t1+shade {0x82f182f1, cc__t0_mul_t1__add_shade}, //Arena, Pokemon Stadium 2 //(t0-0)*t1+shade, (cmb-0)*prim+0 {0x82f1e3f0, cc__t0_mul_t1__mul_prim_add_prim_mul_shade}, // Scorpion fire breath, MK4 [Jeremy]. Added by Gonetz // (t0-shade)*prim+shade {0x83418341, cc_t0_mul_prim_add_one_sub_prim_mul_shade}, // Menu background, wwf no mercy // (env-shade)*prim+shade {0x83458345, cc_prim_mul_env_add_one_sub_prim_mul_shade}, // Pokemon selection window background, pokemon stadium 2 // (noise-shade)*prim+shade {0x83478347, cc_shade}, // crown of king of ikana, zelda 2. Added by Gonetz // (t0-env)*prim+shade {0x83518351, cc_t0_sub_env_mul_prim_add_shade}, // crown of king of ikana, zelda 2. Added by Gonetz // (t0-env)*prim+shade, (cmb-0)*cmb+0 ** INC ** {0x8351e0f0, cc_t0_sub_env_mul_prim_add_shade}, // salesman's shirt in the bomb shop in town, zelda 2 [Ogy]. Added by Gonetz // (t0-env)*prim+shade, (cmb-0)*shade+0 ** INC ** {0x8351e4f0, cc_t0_mul_prim_mul_shade}, // intro, Madden Footbal // (1-env)*prim+shade {0x83568356, cc_one_sub_env_mul_prim_add_shade}, // Buss hunter 64. Added by Gonetz // (t0-0)*prim+shade {0x83f183f1, cc_t0_mul_prim_add_shade}, // huge water lilies, zelda 2 [Ogy]. Added by Gonetz // (t0-0)*prim+shade, (cmb-env)*shade+0 ** INC ** {0x83f1e450, cc__t0_mul_prim_add_shade__sub_env_mul_shade}, // cynnabar gym fire shield, pokemon stadium 2 // (t0-0)*prim+shade, (cmb-0)*env+0 ** INC ** {0x83f1e5f0, cc__t0_mul_prim_add_shade__mul_env}, // Objects in arena, pokemon stadium 2 // (t1-0)*prim+shade, (cmb-0)*prim_a+0 - not going to bother with prim_a since it is FF {0x83f2eaf0, cc_t1_mul_prim_add_shade}, // Pokemon Stadium 2. Added by Gonetz // (t0-prim)*shade+shade ** INC ** {0x84318431, cc_t0_mul_shade}, // big N, Pokemon Stadium 2. Added by Gonetz // (1-prim)*shade+shade ** INC ** {0x84368436, cc_one_sub_prim_mul_shade_add_shade}, //Arena, Pokemon Stadium 2 //(t0-env)*shade+shade {0x84518451, cc_t0_sub_prim_mul_shade_add_shade}, //Arena, Pokemon Stadium 2 //(t0-env)*shade+shade, (cmb-0)*prim+0 {0x8451e3f0, cc_t0_sub_env_mul_prim_mul_shade_add_prim_mul_shade}, // arena, PokemonStadium2, [Raziel64] // (t0-0)*shade+shade, (cmb-0)*prim+0 {0x84f1e3f0, cc_t0_mul_prim_mul_shade_add_prim_mul_shade}, // Spiderman. Added by Gonetz // (1-0)*shade+shade {0x84f684f6, cc_shade_add_shade}, // the "gekko" ( a monster in a room above the 3rd room of woodfall temple }, zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*env+shade ** INC ** {0x85318531, cc_t0_sub_prim_mul_env_add_shade}, // flower, zelda 2. Added by Gonetz // (t0-prim)*env+shade, (cmb-0)*shade+0 ** INC ** {0x8531e4f0, cc_t0_sub_prim_mul_env_add_shade}, // Robotron 64, [scorpiove] // (env-shade)*env+shade ** INC ** {0x85458545, cc_one_sub_env_mul_shade_add_env}, // Enemy dying, quest64 // (1-shade)*env+shade **changed by Gonetz {0x85468546, cc_one_sub_shade_mul_env_add_shade}, // Arena, Pokemon Stadium // (t0-0)*env+shade, (cmb-0)*prim+0 {0x85f1e3f0, cc__t0_mul_prim_mul_env__add__prim_mul_shade}, // Clouds, Pokemon Stadium // (t1-0)*env+shade, (cmb-0)*prim+0 {0x85f2e3f0, cc__t1_mul_prim_mul_env__add__prim_mul_shade}, // Sky, Beetle Adventure Racing ** INC ** //(t0-shade)*t0_a+shade, (env-cmb)*enva+cmb {0x88410c05, cc_t0_sub_shade_mul_t0a_add_shade}, // Mario's eyes, mario //z (t0-shade)*t0_a+shade {0x88418841, cc_t0_sub_shade_mul_t0a_add_shade}, //beetle adventure racing. Added by Gonetz // (prim-shade)*t0_a+shade, (t1-0)*cmb+0 **INC** {0x8843e0f2, cc_prim_sub_shade_mul__t0a_mul_t1__add_shade}, // blast corps [Ogy] // (prim-shade)*t1_a+shade {0x89438943, cc_prim_sub_shade_mul_t1a_add_shade}, //broken wall, beetle adventure racing. Added by Gonetz // (t0-shade)*prima+shade, (1-0)*0+cmb {0x8a411ff6, cc_t0_sub_shade_mul_prima_add_shade}, // menu, battle phoenix 64. Added by Gonetz // (t0-shade)*prima+shade {0x8a418a41, cc_t0_add_shade}, // intro, castlevania 2. Added by Gonetz // (prim-shade)*prim_a+shade {0x8a438a43, cc_prim_sub_shade_mul_prima_add_shade}, // Pilot wings // (t0-shade)*shade_a+shade, (cmb-0)*shade+0 {0x8b41e4f0, cc__shade_inter_t0_using_shadea__mul_shade}, // ? // (1-shade)*shade_a+shade {0x8b468b46, cc_one_sub_shade_mul_shadea_add_shade}, // Pilot wings, sky in congratulations // (t0-0)*shade_a+shade, {0x8bf18bf1, cc_t0_mul_shadea_add_shade}, // arena, Pokemon Stadium. Added by Gonetz // (t0-t1)*env_a+shade, (cmb-env)*prim+0 ** INC ** {0x8c21e350, cc__t0_sub_t1_mul_enva_add_shade__sub_env_mul_prim}, //diddy kong racing background fill. Added by Gonetz ** Modified by Dave2001 // (env-shade)*env_a+shade, (cmb-0)*prim+0 {0x8c458c45, cc_shade}, // note: previous combiner used other_alpha; doesn't work //diddy kong racing. Added by Gonetz // (env-shade)*env_a+shade, (cmb-0)*prim+0 ** INC ** {0x8c45e3f0, cc_prim_mul_shade}, // sky, Pokemon Stadium, [Raziel64] // (t0-0)*env_a+shade, (cmb-env)*prim+0 ** INC ** {0x8cf1e350, cc_t0_mul_prim_add_shade_sub_env_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*primlod+shade, (prim-env)*cmb+env ** INC ** {0x8e31a053, cc_prim_sub_env_mul__t0_sub_prim_mul_primlod_add_shade__add_env}, // fallen leaves, Dobutsu no Mori. Added by Gonetz // (t0-shade)*primlod+shade, (prim-env)*cmb+env ** INC ** {0x8e41a053, cc_prim_sub_env_mul__t0_sub_shade_mul_primlod_add_shade__add_env}, // the icicle above the part just before the entrance to the mountain village, zelda 2 [Ogy]. Added by Gonetz // (t0-prim)*0+shade, (prim-env)*cmb+env ** INC ** ? {0x9f31a053, cc_prim_sub_env_mul_shade_add_env}, // background on level 3-1, kirby 64 [Raziel64]. Added by Gonetz // (0-env)*0+shade {0x9f5f9f5f, cc_shade}, // Spotlight, smash bros // (1-0)*0+shade {0x9ff69ff6, cc_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (cmb-cmb)*cmb+cmb {0x9fff0000, cc_shade}, // menu, Dr.Mario. Added by Gonetz // (0-0)*0+shade, (prim-cmb)*env+cmb {0x9fff0503, cc_prim_sub_shade_mul_env_add_shade}, // pikachu, hey you pikachu. Added by Gonetz // (0-0)*0+shade, (env-cmb)*enva+cmb {0x9fff0c05, cc_env_sub_shade_mul_enva_add_shade}, // mega shock, paper mario //(0-0)*0+shade, (env-prim)*cmb+prim {0x9fff6035, cc_env_sub_prim_mul_shade_add_prim}, // Super Mario 64 logo background //z (k5-k5)*0+shade {0x9fff9fff, cc_shade}, // Zelda 2 final movie. Added by Gonetz // (0-0)*0+shade, (prim-0)*cmb+0 {0x9fffe0f3, cc_prim_mul_shade}, // tree shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (env-0)*cmb+0 {0x9fffe0f5, cc_env_mul_shade}, // N64 logo, Aidyn Chronicles. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+0 {0x9fffe3f0, cc_prim_mul_shade}, // Hand, smash bros // (0-0)*0+shade, (cmb-0)*env+0 {0x9fffe5f0, cc_env_mul_shade}, // Lave piranha atack, Paper Mario // (t1-t0)*t0+env, (cmb-t1)*t0+prim ** INC ** {0xa1126120, cc__t0_mul_t1__mul_env_add_prim}, //Arena, Pokemon Stadium 2 // (t1-prim)*t0+env, (cmb-0)*shade+0 {0xa132e4f0, cc__t1_sub_prim_mul_t0_add_env__mul_shade}, // Kirby64 end [Raziel64]. Added by Gonetz // (prim-shade)*t0+env {0xa143a143, cc_prim_sub_shade_mul_t0_add_env}, // Superman [scorpiove]. Added by Gonetz // (t0-env)*t0+env {0xa151a151, cc_t0_sub_env_mul_t0_add_env}, // powder keg, zelda 2. Added by Gonetz // (prim-env)*t0+env, (0-0)*shade_a+cmb {0xa1530bff, cc__prim_sub_env_mul_t0_add_env__add_shadea}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (prim-env)*t0+env, (0-0)*prim_lod+cmb {0xa1530ef6, cc__prim_sub_env_mul_t0_add_env__add_primlod}, //attack, Pokemon Stadium 2 // (prim-env)*t0+env, (0-0)*prim_lod+cmb {0xa1530eff, cc_prim_sub_env_mul_t0_add_env}, // Kotake & koume defeated, going into sky, zelda // (prim-env)*t0+env, (prim-env)*0+cmb {0xa1531f53, cc_prim_sub_env_mul_t0_add_env}, // water, Dobutsu no Mori. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+t0 {0xa15324f0, cc_t0_add_shade_mul_env}, //sky, beetle adventure racing. Added by Gonetz // (prim-env)*t0+env, (cmb-shade)*t1+shade **INC** can't be done in one step {0xa1538240, cc__env_inter_prim_using_t0__sub_shade_mul_t0a_add_shade}, //couple's mask, zelda2. Added by Gonetz // (prim-env)*t0+env, (prim-cmb)*shade+shade **INC** can't be done in one step {0xa1538403, cc_t0_mul_shade}, // stadium, Pokemon Stadium 2. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+shade **INC** can't be done in one step {0xa15384f0, cc_t0_mul_shade}, //clothes on girl in inn, zelda2. Added by Gonetz // (prim-env)*t0+env, (cmb-prim)*env+shade **INC** can't be done in one step {0xa1538530, cc_t0_mul_env_add_shade}, // Getting light arrows for the first time, zelda // (prim-env)*t0+env, (prim-env)*cmb+env ** INC ** {0xa153a053, cc_prim_sub_env_mul_t0_add_env}, // Fire, starfox // (prim-env)*t0+env {0xa153a153, cc_prim_sub_env_mul_t0_add_env}, // a spell, Fushigi no Dungeon: Fuurai no Shiren 2 // (prim-env)*t0+env, (cmb-env)*enva+env {0xa153ac50, cc_prim_sub_env_mul__t0_mul_enva__add_env}, // wizrobe's attack, zelda 2. Added by Gonetz. // (prim-env)*t0+env, (cmb-0)*cmb+0 {0xa153e0f0, cc_prim_sub_env_mul_t0_add_env}, // dress, zelda 2. Added by Gonetz. // also for Great Farie's hair - changed to use texture mod by Dave2001. // (prim-env)*t0+env, (shade-0)*cmb+0 {0xa153e0f4, cc__env_inter_prim_using_t0__mul_shade}, // Start menu, paper mario // (prim-env)*t0+env, (cmb-0)*t0+0 {0xa153e1f0, cc_prim_sub_env_mul_t0_add_env}, // {0xa153e0f4, cc_prim_sub_env_mul_t0_add_env}, // Jellyfish tentacles in Jabu-Jabu's belly, zelda // (prim-env)*t0+env, (cmb-0)*prim+0 {0xa153e3f0, cc__env_inter_prim_using_t0__mul_prim}, // Dust, zelda //z (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0xa153e4f0, cc__env_inter_prim_using_t0__mul_shade}, //{0xa153e4f0, cc_prim_sub_env_mul_t0_add_env}, // roof, Kirby 64. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*env+0 ** INC ** {0xa153e5f0, cc_prim_sub_env_mul_t0_add_env}, // hall of fame, Pokemon Stadium // (prim-env)*t0+env, (cmb-0)*primlod+0 {0xa153eef0, cc__prim_sub_env_mul_t0_add_env__mul_primlod}, // Something weird in intro, monster truck madness // (prim-env)*t0+env, (cmb-0)*k5+0 {0xa153eff0, cc__prim_sub_env_mul_t0_add_env__mul_k5}, // clothes, kirby 64. Added by Gonetz // (shade-env)*t0+env {0xa154a154, cc_shade_sub_env_mul_t0_add_env}, // field, Derby Stallion // (shade-env)*t0+env, (cmb-0)*prim+0 ** INC ** {0xa154e3f0, cc_shade_sub_env_mul_t0_mul_prim_add_prim_mul_env}, // background, level 3-5, kirby 64, [Raziel64] // (shade-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0xa154e4f0, cc_shade_sub_env_mul_t0_add_env}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (one-env)*t0+env {0xa156a156, cc_one_sub_env_mul_t0_add_env}, // Arena, Pokemon Stadium 2. // (one-env)*t0+env, (cmb-0)*shade+0 {0xa156e4f0, cc__env_inter_one_using_t0__mul_shade}, //Arena, Pokemon Stadium 2 // (t1-0)*t0+env, (cmb-0)*cmb+0 ** INC ** {0xa1f2e0f0, cc__t0_mul_t1__add_env_mul__t0_mul_t1__add_env}, // quake 2 intro // (prim-0)*t0+env, (prim-0)*primlod+cmb ** INC ** {0xa1f30ef3, cc_t0_mul_prim_add_env}, // Kotake or koume's hair, zelda // (prim-0)*t0+env {0xa1f3a1f3, cc_t0_mul_prim_add_env}, // track, ridge racer. Added by Gonetz // (t0-env)*t1+env, (cmb-0)*shade+0 ** INC ** {0xa251e4f0, cc__t0_mul_t1__mul_shade}, // lava, beetle adventure racing // (t0-env)*t1+env, (cmb-0)*enva+0 ** INC ** {0xa251ecf0, cc__t0_mul_t1__mul_enva}, // Ded Moroz, Paper Mario // (prim-env)*t1+env, (1-cmb)*t1+cmb ** INC ** {0xa2530206, cc_prim_sub_env_mul_t1_add_env}, // text, monster truck madness // (prim-env)*t1+env {0xa253a253, cc_prim_sub_env_mul_t1_add_env}, // car position, Top Gear Rally. Added by Gonetz // (prim-env)*t1+env, (cmb-t0)*t1+0 ** INC ** {0xa253e210, cc_prim_sub_env_mul_t1_add_env_mul_t0}, // text, Top Gear Rally. Added by Gonetz // (prim-env)*t1+env, (cmb-0)*t1+0 ** INC ** {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env_mul_t0}, // {0xa253e2f0, cc_prim_sub_env_mul_t1_add_env}, // a pole in the cut-scene that appears after you receive odolwa's mask, zelda 2 [Ogy]. Added by Gonetz // (prim-env)*t1+env, (cmb-0)*shade+0 ** INC ** {0xa253e4f0, cc_t1_mul_prim_mul_shade}, // Quake 2 intro. Added by Gonetz // (t0-0)*t1+env, (t0-0)*primlod+cmb ** INC ** {0xa2f10ef1, cc__t0_mul_t1__add_env}, // silver cave, pokemon stadium 2 // (t0-0)*t1+env, (cmb-prim)*shadea+prim {0xa2f16b30, cc_prim_inter__t0_mul_t1_add_env__using_shadea}, // silver cave, pokemon stadium 2 // (t0-0)*t1+env, (cmb-0)*shadea+shade {0xa2f18bf0, cc__t0_mul_t1_add_env__mul_shadea_add_shade}, // Quake64. Added by Gonetz // (t0-0)*t1+env {0xa2f1a2f1, cc__t0_mul_t1__add_env}, // Quake II. Added by Gonetz ** INC ** // (t0-0)*t1+env, (cmb-0)*prim+env {0xa2f1a3f0, cc__t0_mul_t1__mul_prim_add_env}, // Dr Mario [Ogy]. Added by Gonetz // (t0-env)*prim+env // {0xa351a351, cc_t0_mul_prim_add_env}, {0xa351a351, cc_t0_sub_env_mul_prim_add_env}, // menu, Dr.Mario. Added by Gonetz // (prim-env)*prim+env {0xa353a353, cc_prim_sub_env_mul_prim_add_env}, // Razor sword, zelda 2. Added by Gonetz // (shade-env)*prim+env, (cmb-0)*shade+0 ** INC ** {0xa354e4f0, cc_shade_sub_env_mul_prim_add_env}, // bomberman 64-2 intro. Added by Gonetz // (1-env)*prim+env {0xa356a356, cc_one_sub_env_mul_prim_add_env}, // thing that escapes from the well, zelda // (noise-env)*prim+env {0xa357a357, cc_prim_add_env}, // Bongo Bongo, zelda // (noise-env)*prim+env, (cmb-0)*shade+0 {0xa357e4f0, cc_env_mul_shade}, // paper mario. Added by Gonetz // (t0-0)*prim+env {0xa3f1a3f1, cc_t0_mul_prim_add_env}, // paper mario. Added by Gonetz // (t0-0)*prim+env, (t0-env)*prim+0 {0xa3f1e351, cc_t0_mul_prim_add_env}, // paper mario. Added by Gonetz // (t0-0)*prim+env, (t0-0)*prim+0 {0xa3f1e3f1, cc_t0_mul_prim}, // mahogany town statue, Pokemon Stadium 2 // (t0-0)*prim+env, (cmb-0)*shade+0 {0xa3f1e4f0, cc__t0_mul_prim_add_env__mul_shade}, // squirt, paper mario. Added by Gonetz // (t1-0)*prim+env, (1-cmb)*t1+cmb {0xa3f20206, cc_t1_mul_prim_add_env}, // paper mario. Added by Gonetz // (shade-0)*prim+env {0xa3f4a3f4, cc_prim_mul_shade_add_env}, // Sharpen attack, pokemon stadium 2 // (shade-0)*prim+env, (cmb-0)*shade+0 {0xa3f4e4f0, cc__prim_mul_shade_add_env__mul_shade}, // Doraemon 2. Added by Gonetz // (1-0)*prim+env {0xa3f6a3f6, cc_prim_add_env}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (noise-0)*prim+env ** INC ** ? {0xa3f7a3f7, cc_prim_add_env}, // monsters, Pokemon Stadium. Added by Gonetz // (t0-t1)*shade+env, (cmb-0)*prim+0 ** INC ** {0xa421e3f0, cc__t0_sub_t1__mul_prim_mul_shade_add_prim_mul_env}, // background, pokemon stadium 2 // (t0-prim)*shade+env {0xa431a431, cc_t0_sub_prim_mul_shade_add_env}, // Arena, pokemon stadium 2 // (t0-prim)*shade+env, (cmb-0)*shade+0 {0xa431e4f0, cc__t0_sub_prim_mul_shade_add_env__mul_shade}, // Trophy, pokemon stadium 2 // (t0-prim)*shade+env, (cmb-0)*shade_a+0 {0xa431ebf0, cc__t0_sub_prim_mul_shade_add_env__mul_shadea}, // Buildings, pokemon stadium 2 // (t1-prim)*shade+env {0xa432a432, cc_t1_sub_prim_mul_shade_add_env}, // bomberman 64 [Ogy] // (t0-env)*shade+env {0xa451a451, cc_t0_mul_shade_add_env}, // kirby drill, kirby 64. Added by Gonetz // (prim-env)*shade+env {0xa453a453, cc_prim_sub_env_mul_shade_add_env}, // ball, ISS98 intro. Added by Gonetz // (t0-0)*shade+env {0xa4f1a4f1, cc_t0_mul_shade_add_env}, // waterfall, Dobutsu_no_Mori // (prim-0)*shade+env, (t0-0)*primlod+cmb {0xa4f30ef1, cc_t0_mul_primlod_add_prim_mul_shade_add_env}, // waterfall, Dobutsu_no_Mori // (prim-0)*shade+env, (t1-0)*primlod+cmb {0xa4f30ef2, cc_t1_mul_primlod_add_prim_mul_shade_add_env}, // score, ISS98 intro. Added by Gonetz // (prim-0)*shade+env {0xa4f3a4f3, cc_prim_mul_shade_add_env}, // magic fist, Rayman2. Added by Gonetz // (env-0)*shade+env {0xa4f5a4f5, cc_env_mul_shade_add_env}, // gunfire, Quake64. Added by Gonetz // (1-0)*shade+env {0xa4f6a4f6, cc_env_add_shade}, // flame, Paper Mario. Added by Gonetz // (t0-center)*scale+env, (0-prim)*cmb+env {0xa661a03f, cc_env_sub__t0_mul_scale_add_env__mul_prim}, // N64 BIOS // (t0-env)*t0_a+env, cmb*shade {0xa851e0f4, cc__env_inter_t0_using_t0a__mul_shade}, // pink car, f-zero x // (t0-env)*t0_a+env, cmb*shade {0xa851e4f0, cc__env_inter_t0_using_t0a__mul_shade}, // PokemonStadium1, [Raziel64] // (prim-env)*t0_a+env, (cmb-cmb)*cmb+cmb {0xa8530000, cc_prim_sub_env_mul_t0a_add_env}, // N64 logo, Ogre Battle // (prim-env)*t0_a+env {0xa853a853, cc_prim_sub_env_mul_t0a_add_env}, // Mud Slap, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (prim-env)*t0_a+env, (cmb-0)*cmb+0 {0xa853e0f0, cc_prim_sub_env_mul_t0a_add_env}, // Tree background, mace // (prim-env)*t0_a+env, (cmb-0)*t0+0 {0xa853e1f0, cc__env_inter_prim_using_t0a__mul_t0}, //attack, Pokemon Stadium 2 // (prim-env)*t0_a+env, (cmb-0)*prim+0 {0xa853e3f0, cc__env_inter_prim_using_t0a__mul_prim}, // logo, Deadly Arts. Added by Gonetz // (prim-env)*t1_a+env {0xa953a953, cc_prim_sub_env_mul_t1a_add_env}, // MarioGolf text "Birdie Put" // (t0-env)*prim_a+env {0xaa51aa51, cc_t0_sub_env_mul_prima_add_env}, // N64 BIOS // (t0-env)*prim_a+env, (shade-0)*cmb+0 {0xaa51e0f4, cc__env_inter_t0_using_prima__mul_shade}, // N64 BIOS // (prim-env)*prima+env, (shade-0)*cmb+0 {0xaa53e0f4, cc__env_inter_prim_using_prima__mul_shade}, // Girl, PD intro. Added by Gonetz // (t0-env)*shade_alpha+env, (cmb-0)*shade+0 ** INC ** {0xab51e4f0, cc__env_inter_t0_using_shadea__mul_shade}, // Some gannon spell, zelda // (prim-env)*shade_alpha+env {0xab53ab53, cc_prim_sub_env_mul_shadea_add_env}, //Arena, Pokemon Stadium 2 // (t0-0)*shade_alpha+env, (cmb-0)*shade+prim {0xabf164f0, cc__t0_mul_shadea_add_env__mul_shade_add_prim}, // Boxes, Taz express. Added by Gonetz // (t0-env)*env_a+env {0xac51ac51, cc_t0_sub_env_mul_enva_add_env}, // paper mario. Added by Gonetz // (t0-env)*env_a+env, (cmb-0)*shade+0 **INC** {0xac51e4f0, cc_t0_mul_env_mul_shade}, // goal, Monster Truck Madness 64 // (noise-0)*env_a+env, (cmb-0)*t1+0 **INC** {0xacf7e2f0, cc_t1_mul_env}, // sword on forge, zelda 2. Added by Gonetz // (t1-t1)*lodf+env, (t1-t0)*cmb+prim {0xae226012, cc__t1_sub_t0__mul_env_add_prim}, // menu background, Pokemon Stadium 2, [Raziel64] // (t0-prim)*lodf+env {0xae31ae31, cc_t0_sub_prim_mul_primlod_add_env}, // odd mushroom, zelda oot. Added by Gonetz // (t0-shade)*lodf+env, (prim-env)*cmb+env ** INC ** {0xae41a053, cc__env_inter_prim_using__t0_sub_shade_mul_primlod_add_env}, // {0xae41a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, // Morning Sun, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-env)*lodf+env, (cmb-0)*prim+0 {0xae51e3f0, cc__env_inter_t0_using_primlod__mul_prim}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-env)*lodf+env {0xae53ae53, cc_env_inter_prim_using_primlod}, // Doom, intro. Added by Gonetz // (t0-0)*lodf+env, (t0-0)*lodf+env {0xaef1aef1, cc_t0_add_env}, // Dobutsu no Mori. Added by Gonetz // (prim-0)*lodf+env {0xaef3aef3, cc_prim_add_env}, // forest behind window, Dobutsu no Mori. Added by Gonetz // (prim-0)*prim_lod+env, (t1-0)*cmb+0 {0xaef3e0f2, cc_t0_mul__prim_mul_primlod_add_env }, // tony hawks 2 menu // (t0-rnv)*k5+env, (cmb-t1)*t1_a+t1 ** INC ** (correct combiner does not work because of black t1) {0xaf514920, cc_t0_sub_env_mul_k5_add_env}, // intro, Mission Impossible. Added by Gonetz // (k5-k5)*0+env, (0-0)*scale+env {0xbfffa6ff, cc_env}, // Something blocking the screen, waverace //z (k5-k5)*0+env {0xbfffbfff, cc_env}, // Derby Stallion . Added by Gonetz // (0-0)*0+env, (cmb-0)*prim+0 {0xbfffe3f0, cc_prim_mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (k5-k5)*0+env, ((cmb-0)*shade+0 {0xbfffe4f0, cc_env_mul_shade}, // flame, paper mario. Added by Gonetz // (t0-t1)*t0+1, (0-prim)*cmb+env **INC** weird {0xc121a03f, cc__t0_inter_t1_using_half__mul_prim_add_env}, // tube near big monster on level 5, Kirby64 [Raziel64] // (prim-env)*t0+1, (cmb-0)*shade+0 ** INC ** {0xc153e4f0, cc_prim_sub_env_mul_t0_mul_shade}, // paper mario. Added by Gonetz // (0-env)*t0+1, (prim-cmb)*t0+prim **INC** {0xc15f6103, cc_env_sub_prim_mul_t0_add_prim}, // HAL, smash bros // (0-0)*0+1 {0xdfffdfff, cc_one}, // arena, Pokemon Stadium 1, [Raziel64] // (0-0)*0+1, (cmb-0)*prim+0 {0xdfffe3f0, cc_prim}, // skis, Spacestation Silicon Valley. Added by Gonetz // (shade-0)*cmb+0, (t1-t0)*primlod+t0 {0xe0f42d12, cc_t0_inter_t1_using_primlod}, // paper mario. Added by Gonetz // (1-t1)*t0+0, (env-prim)*cmb+prim ** INC ** {0xe1266035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // ground, zelda 2. Added by Gonetz. // (t1-prim)*t0+0, (cmb-0)*shade+0 {0xe132e4f0, cc__t1_sub_prim_mul_t0__mul_shade}, // carmagedon // (shade-prim)*t0+0 {0xe134e134, cc_shade_sub_prim_mul_t0}, // skeleton, castlevania 2. Added by Gonetz // (1-prim)*t0+0, (cmb-0)*shade+0 {0xe136e4f0, cc_t0_mul_1mprim_mul_shade}, // Starshot logo. Added by Gonetz // (shade-env)*t0+0, (1-0)*cmb+cmb {0xe15400f6, cc_shade_sub_env_mul_t0}, // Kirby morfing, smash bros. Added by Gonetz // (shade-env)*t0+0 {0xe154e154, cc_shade_sub_env_mul_t0}, // menu, PGA euro tour. Added by Gonetz // (1-env)*t0+0 {0xe156e156, cc_one_sub_env_mul_t0}, // paper mario. Added by Gonetz // (t0-0)*t0+0, (1-cmb)*prim+cmb {0xe1f10306, cc_one_sub_t0_mul_prim_add_t0}, // F1 World Grand Prix. Added by Gonetz // (t0-0)*t0+0, (shade-prim)*cmb+prim {0xe1f16034, cc_shade_sub_prim_mul_t0_add_prim}, // paper mario. Added by Gonetz // (t0-0)*t0+0, (env-prim)*cmb+prim {0xe1f16035, cc_env_sub_prim_mul_t0_add_prim}, // sparkles, F1 World Grand Prix. Added by Gonetz // (t0-0)*t0+0, (1-prim)*cmb+prim {0xe1f16036, cc_one_sub_prim_mul_t0_add_prim}, // rocket team basket, Pokemon Stadium 2 // (t0-0)*t0+0, (cmb-prim)*shade+shade {0xe1f18430, cc__t0_mul_t0__sub_prim_mul_shade_add_shade}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*t0+0 {0xe1f1e1f0, cc_t0}, // something in upper left corner, mario tennis // (t0-0)*t0+0 {0xe1f1e1f1, cc_t0}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*prim+0 {0xe1f1e3f0, cc_t0_mul_prim}, // zelda 2 final movie. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*shade+0 {0xe1f1e4f0, cc_t0_mul_shade}, // paper mario. Added by Gonetz // (t0-t1)*t0+1, (env-cmb)*prima+cmb ** INC ** {0xe1f20a05, cc_t1_mul_prima}, // terrain, SCARS. Added by Gonetz // (t1-0)*t0+0, (env-prim)*cmb+prim {0xe1f26035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // Trees, Zelda 2 // (t1-0)*t0+0, (cmb-0)*shade+prim {0xe1f264f0, cc__t0_mul_t1__mul_shade_add_prim}, // terrain, SCARS. Added by Gonetz // (t1-0)*t0+0, (env-shade)*cmb+shade {0xe1f28045, cc_env_sub_shade_mul__t0_mul_t1__add_shade}, // arena, Pokemon Stadium 2. Added by Gonetz // (t1-0)*t0+0, (cmb-prim)*shade+shade ** INC ** {0xe1f28430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, // arena, Pokemon Stadium 2 // (t1-0)*t0+0, (cmb-env)*shade+shade {0xe1f28450, cc__t0_mul_t1__sub_env_mul_shade_add_shade}, // Zelda 2, [Ogy]. Added by Gonetz // (t1-0)*t0+0, (cmb-prim)*env+shade ** INC ** {0xe1f28530, cc__t0_mul_t1__sub_prim_mul_env_add_shade}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (t1-0)*t0+0, (prim-env)*cmb+env {0xe1f2a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, // paper mario. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prim+env {0xe1f2a3f0, cc__t0_mul_t1__mul_prim_add_env}, // Sand, pokemon stadium 2 // (t1-0)*t0+0, (cmb-prim)*shade+env ** INC ** {0xe1f2a430, cc__t0_mul_t1__mul_shade}, // grass, Mission Impossible. Added by Gonetz // (t1-0)*t0+0, (shade-0)*cmb+0 {0xe1f2e0f4, cc__t0_mul_t1__mul_shade}, // flag, Monako Grand Prix // (t1-0)*t0+0 {0xe1f2e1f2, cc_t0_mul_t1}, // lighthouse's beam, zelda 2. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prim+0 {0xe1f2e3f0, cc__t0_mul_t1__mul_prim}, // Bottom of wings, pilotwings // (t1-0)*t0+0, (cmb-0)*shade+0 {0xe1f2e4f0, cc__t0_mul_t1__mul_shade}, // zelda 2. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*prima+0 {0xe1f2eaf0, cc__t0_mul_t1__mul_prima}, // lava, Roadsters. Added by Gonetz // (prim-0)*t0+0, (1-prim)*t0+cmb {0xe1f30136, cc_t0}, // sky, Pokemon Stadium 2. Added by Gonetz // (prim-0)*t0+0, (cmb-0)*shadea+env {0xe1f3abf0, cc_t0_mul_prim_mul_shadea_add_env}, // cars, Indy Racing 2000. Added by Gonetz // (prim-0)*t0+0, (shade-0)*cmb+0 {0xe1f3e0f4, cc_t0_mul_prim_mul_shade}, // Sign shadows, zelda //z (prim-k5)*t0+cmb_a {0xe1f3e1f3, cc_t0_mul_prim}, // Table, mace // (prim-0)*t0+0, (cmb-0)*shade+0 {0xe1f3e4f0, cc_t0_mul_prim_mul_shade}, // Gauntlet Legends intro // (prim-0)*t0+0, (cmb-0)*prima+0 {0xe1f3eaf0, cc_t0_mul_prim_mul_prima}, // walls, beetle adventure racing. Added by Gonetz // (shade-0)*t0+0, (prim-0)*t0+cmb {0xe1f401f3, cc_t0_mul_shade}, // cars, ridge racer. Added by Gonetz // (shade-0)*t0+0, (prim-cmb)*cmb_a+cmb **INC** {0xe1f40703, cc_t0_mul_shade}, // water block, Paper Mario. Added by Gonetz // (shade-0)*t0+0, (prim-env)*cmb+env {0xe1f4a053, cc_prim_sub_env_mul__t0_mul_shade__add_env}, // a lot in TWINE. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+env {0xe1f4a3f0, cc_t0_mul_prim_mul_shade_add_env}, // Xena. Added by Gonetz // (shade-0)*t0+0, (env-0)*cmb+0 {0xe1f4e0f5, cc_t0_mul_env_mul_shade}, // Starshot logo. Added by Gonetz // (shade-0)*t0+0, (1-0)*cmb+0 {0xe1f4e0f6, cc_t0_mul_shade}, // Duck Dodgers intro. Added by Gonetz // (shade-0)*t0+0 {0xe1f4e1f4, cc_t0_mul_shade}, // shadow, Mission Impossible. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+0 {0xe1f4e3f0, cc_t0_mul_prim_mul_shade}, // Tony Hawk's Pro Skater 3. Added by Gonetz // (env-0)*t0+0, (t1-0)*shade+cmb ** INC ** {0xe1f504f2, cc__t0_add_t1__mul_shade}, // text, tonic trouble. Added by Gonetz // (env-0)*t0+0 {0xe1f5e1f5, cc_t0_mul_env}, // powder keg, zelda 2. Added by Gonetz // (env-0)*t0+0, (cmb-0)*shade+0 {0xe1f5e4f0, cc_t0_mul_env_mul_shade}, // Buss rush // (1-0)*t0+0, (0-cmb)*0+cmb {0xe1f61f0f, cc_t0}, // water, Starshot. Added by Gonetz // (1-0)*t0+0, (1-0)*cmb+0 {0xe1f6e0f6, cc_t0}, // bomberman 64 [Ogy] // (1-0)*t0+0 {0xe1f6e1f6, cc_t0}, // Mermaid attack, Mystical Ninja // (noise-0)*t0+0 {0xe1f7e1f7, cc_t0}, // paper mario. Added by Gonetz * changed because of odd palette copy // (t0-0)*t1+0, (shade-env)*cmb+cmb **INC** ? {0xe2f10054, cc_shade_sub_env_mul__t0_mul_t1__add__t0_mul_t1}, // Duck Dodgers Starring Daffy Duck text background // (t0-0)*t1+0, (shade-cmb)*prim+cmb {0xe2f10304, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, // water, PGA European Tour // (t0-0)*t1+0, (env-cmb)*prim+cmb {0xe2f10305, cc_one_sub_prim_mul__t0_mul_t1__add__prim_mul_env}, // Grass, mario golf // (t0-0)*t1+0, (cmb-t0)*cmb_a+t0 {0xe2f12710, cc_t0_mul_t1}, // xg2, Added by Gonetz // (t0-0)*t1+0, (env-prim)*cmb+prim {0xe2f16035, cc_env_sub_prim_mul__t0_mul_t1__add_prim}, // poo, CBFD, Added by Gonetz // (t0-0)*t1+0, (cmb-env)*shade+prim ** INC ** {0xe2f16450, cc__t0_mul_t1__mul_shade_add_prim}, // the champion stage, Pokemon Stadium 2 // (t0-0)*t1+0, (cmb-0)*shade+prim {0xe2f164f0, cc__t0_mul_t1__mul_shade_add_prim}, // sky, xg2, Added by Gonetz // (t0-0)*t1+0, (cmb-prim)*cmb_a+prim {0xe2f16730, cc__t0_mul_t1__sub_prim_mul__t0t1a__add_prim }, // Sin and Punishment, [scorpiove], Added by Gonetz // (t0-0)*t1+0, (env-prim)*cmb_a+prim {0xe2f16735, cc_env_sub_prim_mul__t0t1a__add_prim}, // cianwood gym walls, pokemon stadium 2 // (t0-0)*t1+0, (cmb-prim)*shade+shade {0xe2f18430, cc__t0_mul_t1__sub_prim_mul_shade_add_shade}, // light, Ridge Racer. Added by Gonetz // (t0-0)*t1+0, (prim-env)*cmb+env {0xe2f1a053, cc_prim_sub_env_mul__t0_mul_t1__add_env}, // Waterfall, duck dodgers. Added by Gonetz // (t0-0)*t1+0, (shade-env)*cmb+env {0xe2f1a054, cc_shade_sub_env_mul__t0_mul_t1__add_env}, // Arena, Pokemon Stadium 2 ** INC ** // (t0-0)*t1+0, (cmb-prim)*shade+env {0xe2f1a430, cc__t0_mul_t1__mul_shade_add_env}, // bikes, xg2 // (t0-0)*t1+0, (shade-0)*cmb+0 {0xe2f1e0f4, cc__t0_mul_t1__mul_shade}, // Sky background, xg2 // (t0-0)*t1+0 {0xe2f1e2f1, cc_t0_mul_t1}, // statistics, Banjo 2. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*prim+0 {0xe2f1e3f0, cc__t0_mul_t1__mul_prim}, // the champion stage, Pokemon Stadium 2 // (t0-0)*t1+0, (cmb-prim)*shade+0 {0xe2f1e430, cc__t0_mul_t1__sub_prim_mul_shade}, // Water, pilotwings // (t0-0)*t1+0, (cmb-0)*shade+0 {0xe2f1e4f0, cc__t0_mul_t1__mul_shade}, //beetle adventure racing. A dded by Gonetz // (t0-0)*t1+0, (cmb-0)*env+0 {0xe2f1e5f0, cc__t0_mul_t1__mul_env}, //fall headwaters, zelda 2. Added by Gonetz // (t1-0)*t1+0, (cmb-0)*shade+0 {0xe2f2e4f0, cc_t1_mul_shade}, //text, Paper Mario // (prim-0)*t1+0 {0xe2f3e2f3, cc_t1_mul_prim}, //terrain, Beetle Adventure Racing. Added by Gonetz // (shade-0)*t1+0 {0xe2f4e2f4, cc_t1_mul_shade}, // Transfer pack, Pokemon Stadium 2 // (noise-0)*t1+0, (prim-env)*cmb+env {0xe2f7a053, cc_prim_sub_env_mul_t1_add_env}, // lens of truth, zelda 2 [Ogy]. Added by Gonetz // (1-t0)*prim+0 {0xe316e316, cc_one_sub_t0_mul_prim}, //C&C pointer //(shade-env)*prim+0 {0xe354e354, cc_shade_sub_env_mul_prim}, //C&C shadows //(1-env)*prim+0 {0xe356e356, cc_one_sub_env_mul_prim}, // Magnitude, pokemon stadium 2 // (t0-0)*prim+0, (t0-0)*env+cmb {0xe3f105f1, cc_t0_mul__prim_add_env}, // night vision, jet force gemini // (t0-0)*prim+0, (noise-0)*env+cmb {0xe3f105f7, cc_t0_mul_prim_add_env}, // Smoke, diddy kong racing // (t0-0)*prim+0, (env-cmb)*env_alpha+cmb {0xe3f10c05, cc__t0_mul_prim__inter_env_using_enva}, // battle menu, Paper Mario. Added by Gonetz // (t0-0)*prim+0, (t0-env)*env_alpha+cmb ** INC ** {0xe3f10c51, cc_t0_mul_prim}, // stalactites, Beetle adventure Racing. Added by Gonetz // (t0-0)*prim+0, (cmb-shade)*t1_alpha+shade ** INC ** {0xe3f18940, cc_t0_mul_prim_add_shade }, // ? in Jabu-Jabu's belly, submitted by gokuss4 // {0xe4f1a053, (t0-0)*prim+0, (prim-env)*cmb+env {0xe3f1a053, cc_prim_sub_env_mul__t0_mul_prim__add_env}, // kirby drill, kirby 64. Added by Gonetz // (t0-0)*prim+0, (cmb-env)*shade+env **INC** {0xe3f1a450, cc_t0_mul_prim_mul_shade_add_env}, // ? sign, zelda 2. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*cmb+0 ** INC ** {0xe3f1e0f0, cc_t0_mul_prim}, // vehicle, Star Wars Ep.1 Racer, [Raziel64]. Added by Gonetz // (t0-0)*prim+0, (shade-0)*cmb+0 {0xe3f1e0f4, cc_t0_mul_prim_mul_shade}, // mini game, Pokemon Stadium 2 // (t0-0)*prim+0, (1-0)*cmb+0 {0xe3f1e0f6, cc_t0_mul_prim}, // magic stuff, buck bumble. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim+0 {0xe3f1e3f0, cc_t0_mul_prim_mul_prim}, // The mario face, mario //z (t0-k5)*prim+cmb_a {0xe3f1e3f1, cc_t0_mul_prim}, // Butterflies at Jabu-Jabu's lake, zelda // (t0-0)*prim+0, (cmb-0)*shade+0 {0xe3f1e4f0, cc_t0_mul_prim_mul_shade}, // Sports shirt, Mia Soccer. Added by Gonetz // (t1-0)*prim+0, (1-t0)*t1+cmb **INC** // {0xe3f20216, cc_t0_mul_prim_add_t1}, {0xe3f20216, cc_shirt}, // Sprites, Ogre Battle. Added by Gonetz // (t1-0)*prim+0 {0xe3f2e3f2, cc_t1_mul_prim}, // F1 World Grand Prix. Added by Gonetz // (t1-0)*prim+0, (cmb-0)*shade+0 {0xe3f2e4f0, cc_t1_mul_prim_mul_shade}, // intro background, bio freaks. Added by Gonetz // (prim-0)*prim+0 {0xe3f3e3f3, cc_prim_mul_prim}, // player, Ohzumou2 // (shade-0)*prim+0, (env-cmb)*t0+cmb {0xe3f40105, cc_env_sub_primshade_mul_t0_add_primshade}, // floor in pyramides, beetle adventure racing. // (shade-0)*prim+0, (t1-0)*cmb+0 {0xe3f4e0f2, cc_t1_mul_prim_mul_shade}, // Slingshot string, zelda // (shade-0)*prim+0 {0xe3f4e3f4, cc_prim_mul_shade}, // ? // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** {0xe3f4e4f0, cc_prim_mul_shade}, // ???, zelda // (env-0)*prim+0, (0-0)*0+cmb {0xe3f5e3f5, cc_prim_mul_env}, // Option selection, zelda //z (1-0)*prim+0 {0xe3f6e3f6, cc_prim}, // ranco monster, zelda 2. Added by Gonetz // (noise-0)*prim+0, (cmb-0)*prim_a+prim {0xe3f76af0, cc_prim_mul_prima_add_prim}, // F-1_World_Grand_Prix_II, olivieryuyu // (noise-0)*prim+0, (0-cmb)*prim_a+shade {0xe3f78a0f, cc_shade_sub__prim_mul_prima}, // zelda 2 [Ogy]. Added by Gonetz // (noise-0)*prim+0 {0xe3f7e3f7, cc_prim}, // Road rush. Added by Gonetz // (0-0)*prim+0 ** INC ** ? {0xe3ffe3ff, cc_prim}, // Letter to Kafei's mom, zelda 2. Added by Gonetz // (0-0)*prim+0, (cmb-0)*shade+0 {0xe3ffe4f0, cc_prim_mul_shade}, // Jabu-Jabu's Belly, zelda. Added by Gonetz // (1-t0)*shade+0, (cmb-0)*prim+0 {0xe416e3f0, cc_one_sub_t0_mul_prim_mul_shade}, // Arena, Pokemon Stadium 2 // (t0-prim)*shade+0 {0xe431e431, cc_t0_sub_prim_mul_shade}, // silver cave, pokemon stadium 2 // (t0-env)*shade+0, (cmb-prim)*shade+prim {0xe4516430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade_add_prim}, // bomb mask, zelda 2. Added by Gonetz // (t0-env)*shade+0, (cmb-prim)*shade+shade ** INC ** {0xe4518430, cc__t0_sub_env_mul_shade__sub_prim_mul_shade}, // terrain, Top Gear Rally 2. Added by Gonetz // (t0-env)*shade+0 {0xe451e451, cc_t0_sub_env_mul_shade}, // closes, Nightmire Creatures // (1-env)*shade+0 {0xe456e456, cc_one_sub_env_mul_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*shade+0, (cmb-cmb)*cmb+cmb {0xe4f10000, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (1-0)*cmb+cmb ** INC ** {0xe4f100f6, cc_t0_mul_shade}, // terrain, SCARS. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*t0+cmb ** INC ** {0xe4f10103, cc_t0_mul_shade}, // Boomerang circle, zelda // (t0-0)*shade+0, (1-cmb)*t0+cmb {0xe4f10106, cc_t0_mul_shade}, // THPS3. // (t0-0)*shade+0, (1-0)*t0+cmb {0xe4f101f6, cc_t0_mul_shade}, // ???, WWF No Mercy [CpuMaster] // (t0-0)*shade+0, (env-cmb)*prim+cmb {0xe4f10305, cc_t0_mul_one_sub_prim_mul_shade_add_prim_mul_env}, // magic bubble, zelda2. Added by Gonetz // (t0-0)*shade+0, (t1-0)*shade+cmb {0xe4f104f2, cc__t0_mul_shade__add__t1_mul_shade}, // bike select, xg2. Added by Gonetz // (t0-0)*shade+0, (1-cmb)*env+cmb ** INC ** {0xe4f10506, cc_t0_mul_shade}, // a bugs life [Ogy] // (t0-0)*shade+0, (cmb-0)*env+cmb // {0xe4f105f0, cc_t0_mul_env_mul_shade}, {0xe4f105f0, cc_t0_mul_shade}, // Wall, quest64 // (t0-0)*shade+0, (1-0)*env+cmb {0xe4f105f6, cc_t0_mul_shade_add_env}, //lava, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*cmb_a+cmb **INC** {0xe4f10703, cc_t0_mul_shade}, // course map, Ridge Racer. Added by Gonetz // (t0-0)*shade+0, (prim-cmb)*prima+cmb **INC** {0xe4f10a03, cc_t0_mul_shade}, // arena, custom robo. Added by Gonetz // (t0-0)*shade+0, (noise-cmb)*prima+cmb **INC** {0xe4f10a07, cc_t0_mul_shade}, // arena, custom robo 2. Added by Gonetz // (t0-0)*shade+0, (0-cmb)*prima+cmb **INC** {0xe4f10a0f, cc_t0_mul_shade}, //floor in a cave, Paper mario. Added by Gonetz // (t0-0)*shade+0, (cmb-prim)*prima+cmb **INC** {0xe4f10a30, cc_t0_mul_shade}, //beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (t1-prim)*prima+cmb **INC** {0xe4f10a32, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (shade-cmb)*shade_a+cmb ** INC ** {0xe4f10b04, cc_t0_mul_shade}, // xg2 intro. Added by Gonetz // (t0-0)*shade+0, (1-cmb)*shade_a+cmb ** INC ** {0xe4f10b06, cc__t0_mul_shade__inter_one_using_shadea}, // Link's bomb, smash bros // (t0-0)*shade+0, (env-cmb)*env_a+cmb ** INC ** {0xe4f10c05, cc__t0_mul_shade__inter_env_using_enva}, // language selection, Extreme-G XG2 (E) // (t0-0)*shade+0, (1-cmb)*env_a+cmb {0xe4f10c06, cc__t0_mul_shade__inter_one_using_enva}, // A Bugs Life, [Raziel64] // (t0-0)*shade+0, (cmb-0)*k5+cmb {0xe4f10ff0, cc_t0_mul_shade}, // Bass Rush // (t0-0)*shade+0, (cmb-0)*0+cmb {0xe4f11f0f, cc_t0_mul_shade}, // car, Top Gear Rally. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*t0a+t0 **INC** {0xe4f12810, cc_t0_mul_shade}, // logo, SCARS. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*shadea+t0 **INC** {0xe4f12b10, cc__t0_mul_shade_mul_shadea__add__t1_mul_one_sub_shadea}, // ? sign, Spiderman. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+t1 {0xe4f15fff, cc_t0_mul_shade}, // Major League Baseball Featuring Ken Griffey Jr. // (t0-0)*shade+0, (1-0)*cmb+prim ** INC ** {0xe4f160f6, cc_t0_mul_shade_add_prim}, // plants, CBFD. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*shade+prim ** INC ** {0xe4f16450, cc_t0_sub_env_mul_shade_add_prim}, // Kirby64. Added by Gonetz // (t0-0)*shade+0, (cmb-prim)*prima+prim {0xe4f16a30, cc_t0_mul_prima_mul_shade_add_prim_mul_one_sub_prima}, // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+prim {0xe4f17fff, cc_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (env-cmb)*t1+shade **INC** {0xe4f18205, cc_env_sub_shade_mul_t0_add_shade}, // Gold Skulltula, zelda // (t0-0)*shade+0, (prim-env)*cmb+env {0xe4f1a053, cc_prim_sub_env_mul_t0_mul_shade_add_env}, // {0xe4f1a053, cc_t0_mul_prim_mul_shade}, // fighters, GASP Fighters // (t0-0)*shade+0, (1-env)*cmb+env {0xe4f1a056, cc_t0_mul_one_sub_env_mul_shade_add_env}, // Brian, quest64 // (t0-0)*shade+0, (cmb-0)*prim+env {0xe4f1a3f0, cc_t0_mul_prim_mul_shade_add_env}, // Objects in arena, pokemon stadium 2 // (t0-0)*shade+0 // (cmb-prim)*shade+env {0xe4f1a430, cc_t0_mul_shade}, // Monster truck madness intro. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*shadea+env **INC** // {0xe4f1ab50, cc_t0_mul_shade_add_env}, {0xe4f1ab50, cc__t0_mul_shade__sub_env_mul_shadea_add_env}, // Taz express. Added by Gonetz // (t0-0)*shade+0, (cmb-env)*enva+env **INC** {0xe4f1ac50, cc_t0_mul_shade_add_env}, // sky in doom. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*primlod+env **INC** {0xe4f1aef0, cc_t0_mul_shade_add_env}, // fighters, GASP Fighters // (t0-0)*shade+0, (1-env)*cmb+0 {0xe4f1e056, cc_t0_mul_one_sub_env_mul_shade}, // walls, beetle adventure racing. Added by Gonetz // (t0-0)*shade+0, (t0-0)*cmb+0 **INC** {0xe4f1e0f1, cc_t0_mul_shade}, // Link's face, zelda //z (t0-k5)*shade+cmb_a, (prim-k5)*cmb+cmb_a {0xe4f1e0f3, cc_t0_mul_prim_mul_shade}, // Link's suit, zelda //z (t0-k5)*shade+cmb_a, (env-k5)*cmb+cmb_a {0xe4f1e0f5, cc_t0_mul_env_mul_shade}, // Window, starfox //z (t0-k5)*shade+cmb_a, (cmb-k5)*prim+cmb_a {0xe4f1e3f0, cc_t0_mul_prim_mul_shade}, // crystal, Doraemon 2 //(t0-0)*shade+0, (t0-0)*prim+0 {0xe4f1e3f1, cc_t0_mul_prim}, // Characters, mace // (t0-0)*shade+0, (cmb-0)*shade+0 {0xe4f1e4f0, cc_t0_mul_shade}, // Super Mario 64 logo //z (t0-k5)*shade+cmb_a {0xe4f1e4f1, cc_t0_mul_shade}, // Kokiri's hat, zelda // (t0-0)*shade+0, (cmb-0)*env+0 {0xe4f1e5f0, cc_t0_mul_env_mul_shade}, // Gauntlet Legends intro // (t0-0)*shade+0, (cmb-0)*scale+0 {0xe4f1e6f0, cc_t0_mul_scale_mul_shade}, // Something on a tree, Paper Mario. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*prima+0 {0xe4f1eaf0, cc_t0_mul_prima_mul_shade}, // Course map, Ridge Racer. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*shadea+0 {0xe4f1ebf0, cc_t0_mul_shade_mul_shadea}, // Dodongo skull's eyes, zelda // (t0-0)*shade+0, (cmb-0)*env_alpha+0 {0xe4f1ecf0, cc_t0_mul_enva_mul_shade}, // lava, beetle adventure racing. Added by Gonetz // (t1-0)*shade+0, (cmb-prim)*cmb_a+prim **INC** {0xe4f26730, cc_prim_inter_t1_mul_shade_using_texa}, // headlight, beetle adventure racing. Added by Gonetz // (t1-0)*shade+0, (env-cmb)*t0+shade **INC** {0xe4f28105, cc_one_sub__t0_mul_t1__mul_shade}, // bubble, Banjo-Kazooie. Added by Gonetz // (t1-0)*shade+0 {0xe4f2e4f2, cc_t1_mul_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*cmb+cmb {0xe4f30000, cc_prim_mul_shade}, // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*t0+cmb {0xe4f30100, cc_prim_mul_shade}, // Yoshi, mario golf // (prim-0)*shade+0, (env-cmb)*t0+cmb {0xe4f30105, cc_env_sub_primshade_mul_t0_add_primshade}, //Spacestation Silicon Valley intro. Added by Gonetz // (prim-0)*shade+0, (env-cmb)*t1+cmb {0xe4f30205, cc_env_sub_primshade_mul_t1_add_primshade}, // Tip of brian's hair, quest64 // (prim-0)*shade+0, (1-0)*env+cmb {0xe4f305f6, cc_prim_mul_shade_add_env}, // V8-2 menu // (prim-0)*shade+0, (env-cmb)*cmb_a+cmb {0xe4f30705, cc__prim_mul_shade__inter_env_using__prim_mul_shade_alpha}, // Background circle, xg2 // (prim-0)*shade+0, (1-cmb)*shade_a+cmb {0xe4f30b06, cc_prim_mul_shade}, // circle, waverace. Added by Gonetz // (prim-0)*shade+0, (t0-cmb)*enva+cmb {0xe4f30c01, cc_t0_sub__prim_mul_shade__mul_enva_add__prim_mul_shade}, // enemy hit, Glover2 // (prim-0)*shade+0, (env-cmb)*enva+cmb {0xe4f30c05, cc__prim_mul_shade__inter_env_using_enva}, // player, super bowling // (prim-0)*shade+0, (0-0)*k5+cmb {0xe4f30fff, cc_prim_mul_shade}, //Lure, bass rush // (prim-0)*shade+0, (0-cmb)*0+cmb {0xe4f31f0f, cc_prim_mul_shade}, // walls, beetle adventure racing. Added by Gonetz // (prim-0)*shade+0, (cmb-shade)*t1+shade **INC** {0xe4f38240, cc__one_inter_prim_using_t1__mul_shade}, // GASP fighters //(prim-0)*shade+0, (1-env)*cmb+0 {0xe4f3e056, cc_prim_mul_one_sub_env_mul_shade}, // Flag, mario kart //z (prim-k5)*shade+cmb_a {0xe4f3e4f3, cc_prim_mul_shade}, // Characters, smash bros // (prim-0)*shade+0, (cmb-0)*env+0 {0xe4f3e5f0, cc_prim_mul_env_mul_shade}, // N64 logo, ridge race. Added by Gonetz // (shade-0)*shade+0, (prim-cmb)*prima+cmb **INC** {0xe4f40a03, cc_shade}, // fighter, shield mode, bio freaks. Added by Gonetz // (shade-0)*shade+0 {0xe4f4e4f4, cc_shade}, // truck crush, Monster truck madness. Added by Gonetz // (env-0)*shade+0, (env-0)*shade+cmb {0xe4f504f5, cc_env_mul_shade}, // Course map, Ridge Racer. Added by Gonetz // (env-0)*shade+0 {0xe4f5e4f5, cc_env_mul_shade}, // lava, beetle adventure racing // (1-0)*shade+0, (prim-cmb)*cmb_a+cmb {0xe4f60703, cc_prim_sub_shade_mul_shadea_add_shade}, // the wings in the song of soaring cut-scene, zelda2 [Ogy]. Added by Gonetz // (1-0)*shade+0, (prim-0)*cmb+0 {0xe4f6e0f3, cc_prim_mul_shade}, // parts of vehicle, Star Wars Ep.I Racer. Added by Gonetz // (1-0)*shade+0, (cmb-0)*prim+0 {0xe4f6e3f0, cc_prim_mul_shade}, // Snowflakes???, mario kart. Boxer shadow (fb effect}, Knockout Kings 2000 // (1-0)*shade+0, (1-0)*shade+0 {0xe4f6e4f6, cc_one_mul_shade}, // ??? // (noise-0)*shade+0 {0xe4f7e4f7, cc_shade}, // quest64 [Ogy] // (prim-t0)*env+0, (0-0)*0+prim {0xe5137fff, cc_prim}, // field, Mike Piazza's Strike Zone // (t0-prim)*env+0 ** INC ** {0xe531e531, cc_t0_mul_env}, // Mike Piazza's Strike Zone // (shade-prim)*env+0 {0xe534e534, cc_shade_sub_prim_mul_env}, // rope, CBFD. Added by Gonetz // (t0-0)*env+0, (1-env)*prim+cmb {0xe5f10356, cc_one_sub_env_mul_prim_add__t0_mul_env}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*env+0, (shade-0)*prim+cmb {0xe5f103f4, cc_t0_mul_env_add_prim_mul_shade}, // aerofighter's assault [Ogy] // (t0-0)*env+0, (1-t0)*shade+cmb {0xe5f10416, cc_t0_mul_env_add_1mt0_mul_shade}, // foto, Armorines - Project S.W.A.R.M. Added by Gonetz // (t0-0)*env+0, (noise-0)*scale+cmb {0xe5f106f7, cc_t0_mul_env}, // Extreme G2, score. Added by Gonetz // (t0-0)*env+0, (1-cmb)*enva+cmb ** INC ** {0xe5f10c06, cc_t0_mul_env}, // many objects in Tonic Trouble // (t0-0)*env+0, (shade-0)*cmb+0 {0xe5f1e0f4, cc_t0_mul_env_mul_shade}, // Flying skull's eyes, zelda // (t0-0)*env+0, (cmb-0)*prim+0 {0xe5f1e3f0, cc_t0_mul_prim_mul_env}, // Rock spell, quest64 // (t0-0)*env+0, (cmb-0)*shade+0 {0xe5f1e4f0, cc_t0_mul_env_mul_shade}, // Text, mario //z (t0-k5)*env+cmb_a {0xe5f1e5f1, cc_t0_mul_env}, // kirby 64. Added by Gonetz // (prim-0)*env+0, (cmb-0)*shade+0 {0xe5f3e4f0, cc_prim_mul_env_mul_shade}, // wings, kirby 64. Added by Gonetz // (prim-0)*env+0 {0xe5f3e5f3, cc_prim_mul_env}, // Text, xg2 // (shade-0)*env+0, (1-cmb)*env_a+cmb {0xe5f40c06, cc_env_mul_shade}, // Text box, mario //z (shade-k5)*env+cmb_a {0xe5f4e5f4, cc_env_mul_shade}, // bomberman 64 [Ogy] // (1-0)*env+0 {0xe5f6e5f6, cc_env}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (1-t0)*scale+0 {0xe616e616, cc_zero}, // Gauntlet Legends intro. Added by Gonetz // (t0-0)*scale+0, (cmb-0)*shade+0 {0xe6f1e4f0, cc_t0_mul_scale_mul_shade}, // shadows, Taz express. Added by Gonetz // (t0-0)*scale+0 {0xe6f1e6f1, cc_t0_mul_scale}, // shadows, Knockout Kings 2000. Added by Gonetz // (shade-0)*scale+0 {0xe6f4e6f4, cc_scale_mul_shade}, // bomberman 64 2 [Ogy]. Added by Gonetz // (1-0)*scale+0 {0xe6f6e6f6, cc_scale}, // walls, beetle adventure racing. Added by Gonetz // (t1-0)*t0_a+0, (1-t1)*cmb+t1 **INC** {0xe8f24026, cc_t1}, // house on rancho, zelda2. Added by Gonetz // (t1-0)*t0_a+0, (cmb-0)*prim+0 {0xe8f2e3f0, cc__t0a_mul_t1__mul_prim}, // zelda2 [Ogy]. Added by Gonetz // (t1-0)*t0_a+0, (cmb-0)*shade+0 {0xe8f2e4f0, cc__t0a_mul_t1__mul_shade}, // mini quiz, Pokemon Stadium 2 // (prim-0)*t0_a+0, (cmb-t1)*primlod+t1 ** INC ** {0xe8f34e20, cc_t0}, // Major League Baseball Featuring Ken Griffey Jr. // (prim-0)*t0_a+0 {0xe8f3e8f3, cc_t0a_mul_prim}, // Top Gear Hyper-Bike // (1-0)*t0_a+0 {0xe8f6e8f6, cc_t0a}, // waterfall, Dobutsu_no_Mori // (t0-0)*t1_a+0, (prim-env)*cmb+env {0xe9f1a053, cc_prim_sub_env_mul__t0_mul_t1a__add_env}, // logo, Deadly Arts. Added by Gonetz // (t0-0)*t1_a+0, (cmb-0)*shade+0 {0xe9f1e4f0, cc__t0_mul_t1a__mul_shade}, // car, Roadsters. Added by Gonetz // (prim-t0)*prim_a+0, (prim-cmb)*shade+0 ** INC ** {0xea13e403, cc_prim_sub__prim_sub_t0_mul_prima__mul_shade}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-t0)*prim_a+0, (0-prim)*cmb+prim ** INC ** {0xea16603f, cc_t0_mul_prim}, // V8-2 // (1-prim)*prim_a+0 {0xea36ea36, cc_one_sub_prim_mul_prima}, // match start, Mario Tennis. Added by Gonetz // (t0-0)*prim_a+0, (1-t0)*cmb+t0 ** INC ** {0xeaf12016, cc_one_sub_t0_mul_prima_add_t0}, // blast corps [Ogy] // (t0-0)*prim_a+0 {0xeaf1eaf1, cc_t0_mul_prima}, // final battle, CBFD. Added by Gonetz // (prim-0)*prim_a+0 {0xeaf3eaf3, cc_prim_mul_prima}, // flower's stalk, Paper Mario. Added by Gonetz // (shade-0)*prim_a+0 {0xeaf4eaf4, cc_shade_mul_prima}, // blast corps [Ogy] // (noise-0)*prim_a+0, (t1-0)*shade+cmb ** INC ** {0xeaf704f2, cc_t0_mul_shade_add_prima}, // F1 World Grand Prix. Added by Gonetz // (noise-0)*prim_a+0, (t1-0)*env_a+cmb ** INC ** {0xeaf70cf2, cc_t1_mul_enva}, // shadows, killer instinct gold // (0-0)*prim_a+0 {0xeaffeaff, cc_zero}, // background, killer instinct gold // (t0-prim)*shade_a+0 {0xeb31eb31, cc_t0_sub_prim_mul_shadea}, // ground, C&C // (t0-shade)*shade_a+0 {0xeb41eb41, cc_t0_sub_shade_mul_shadea}, // Wreslters, WWF No Mercy, [CpUMasteR] // (t0-0)*shade_alpha+0, (env-cmb)*prim+cmb {0xebf10305, cc_t0_mul_one_sub_prim_mul_shadea_add_prim_mul_env}, // map, Pilot wings. Added by Gonetz // (t0-0)*shade_alpha+0, (1-cmb)*shade+cmb {0xebf10406, cc_one_sub_shade_mul__t0_mul_shadea__add_shade}, // Indy Racing 2000. Added by Gonetz // (t0-0)*shade_alpha+0, (1-0)*shade+cmb {0xebf104f6, cc_t0_mul_shadea_add_shade}, // logo, WCW-nWo Revenge // (t0-0)*shade_alpha+0, (cmb-0)*prim+0 {0xebf1e3f0, cc_t0_mul_prim_mul_shadea}, // sky, pilot wings // (t0-0)*shade_alpha+0, (1-cmb)*shade+0 {0xebf1e406, cc_one_sub__t0_mul_shadea__mul_shade}, // Wrestlers in Game, WWF No mercy [CpUMasteR] // (t0-0)*shade_alpha+0 {0xebf1ebf1, cc_t0_mul_shadea}, // flag, top gear overdrive // (prim-0)*shade_alpha+0 {0xebf3ebf3, cc_prim_mul_shadea}, // Ropes, WWF games // (shade-0)*shade_alpha+0, (env-cmb)*prim+cmb {0xebf40305, cc_shade_mul_shadea}, // Ropes, WWF games // (shade-0)*shade_alpha+0 {0xebf4ebf4, cc_shade_mul_shadea}, // arena, custom robo 2 // (noise-0)*shade_alpha+0 {0xebf7ebf7, cc_shadea}, // Baton Pass attack, Pokemon Stadium 2 // (t0-env)*enva+0, (shade-0)*prim+cmb {0xec5103f4, cc__t0_sub_env_mul_enva__add_prim_mul_shade}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*enva+0, (shade-0)*prim+cmb {0xecf103f4, cc_t0_mul_enva_add_prim_mul_shade}, // blastcorps, unimp log. Added by Gonetz // (t0-0)*enva+0 {0xecf1ecf1, cc_t0_mul_enva}, // car, Top Gear Rally. Added by Gonetz // (env-0)*enva+0 {0xecf5ecf5, cc_env_mul_enva}, // Sand attack, pokemon Stadium (J) // (noise-0)*enva+0, (prim-env)*cmb+env {0xecf7a053, cc_prim_sub_env_mul_enva_add_env}, // Walls of well through lens of truth, zelda // (prim-t0)*primlod+0 ** INC ** {0xee13ee13, cc_t0}, // JUST t0 b/c the other combiner handles the subtraction // Pokemon attack, Pokemon Stadium 2 // (noise-t0)*primlod+0, (1-env)*cmb+env ** INC ** {0xee17a056, cc_env_inter_one_using__one_sub_t0_mul_primlod}, // barrage attack, Pokemon Stadium 2 // (t0-0)*primlod+0, (prim-0)*shade+cmb {0xeef104f3, cc__t0_mul_primlod__add__prim_mul_shade}, // something on a flor in stone temple, zelda 2. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*prim+0 {0xeef1e3f0, cc_t0_mul_primlod_mul_prim}, // entrance to oceanside spider house, zelda 2. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*shade+0 {0xeef1e4f0, cc_t0_mul_primlod_mul_shade}, // Haze/(all powder status changers}, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (noise-0)*primlod+0, (prim-env)*cmb+env ** INC ** {0xeef7a053, cc_prim_sub_env_mul_primlod_add_env}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (noise-0)*primlod+0, (prim-cmb)*cmb+0 ** INC ** {0xeef7e003, cc_zero}, // Night trees, Monster truck madness. Added by Gonetz // (t0-0)*k5+0 {0xeff1eff1, cc_t0_mul_k5}, // submitted by gokuss4 // (0-0)*0+0, (0-0)*0+prim {0xfffd5fe6, cc_prim}, // intro, Bettle Adventure Racing, [Raziel64] // (0-0)*0+0, (0-0)*0+t0 {0xffff3fff, cc_t0}, // Conker's face, CBFD // (0-0)*0+0, (shade-env)*k5+prim {0xffff6f54, cc_shade_sub_env_mul_k5_add_prim}, // Boost, Beetle Adventure Racing. Added by Gonetz // (0-0)*0+0, (0-0)*0+prim {0xffff7fff, cc_prim}, // headlight, beetle adventure racing. Added by Gonetz // (0-0)*0+0, (0-0)*0+shade {0xffff9fff, cc_shade}, // intro, Bettle Adventure Racing, [Raziel64] // (0-0)*0+0, (shade-env)*t1+env {0xffffa254, cc_shade_sub_env_mul_t1_add_env}, // Fly Swooping in, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (0-0)*0+0, (1-env)*cmb_a+env {0xffffa756, cc_env}, // Waterfall, Donkey Kong 64 // (0-0)*0+0, (t0-0)*t1+0 {0xffffe1f2, cc_t0_mul_t1}, // Screen clear, banjo kazooie // (0-0)*0+0 {0xffffffff, cc_zero}, // { #CCEND } }; static COMBINER alpha_cmb_list[] = { // { #ACSTART } //Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+0 {0x01ff01ff, ac_zero}, //terminal, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+0, (0-0)*0+prim {0x01ff07ff, ac_prim}, // kirby drill, kirby 64. Added by Gonetz // (0-0)*0+cmb, (0-0)*0+1 {0x01ff0dff, ac_one}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (0-0)*0+cmb, (prim-0)*shade+0 {0x01ff0f3b, ac_prim_mul_shade}, //Goldeneye, [Jeremy]. Added by Gonetz // (t0-t0)*lodf+t0, (cmb-0)*prim+0 {0x02090ef8, ac_t0_mul_prim}, // Indy Racing 2000. Added by Gonetz // (t1-t0)*lodf+t0, (env-cmb)*prim+cmb ** INC ** {0x020a00c5, ac_t0_inter_t1_using_primlod}, // water, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*lodf+t0, (0-shade)*0+cmb {0x020a01e7, ac_t0_inter_t1_using_primlod}, // Bridge, sf rush //z (t1-t0)*lodf+t0 {0x020a020a, ac_t0_inter_t1_using_primlod}, // explosion, body harvest. Added by Gonetz //(t1-t0)*lodf+t0, (0-0)*0+t0 {0x020a03ff, ac_t0}, // cars, PD intro. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*shade+prim {0x020a0738, ac__t0_inter_t1_using_primlod__mul_shade_add_prim}, // Rocket Robot in Wheels intro //(t1-t0)*lodf+t0, (0-0)*0+prim {0x020a07ff, ac_prim}, // Iguana background ground, turok // (t1-t0)*lodf+t0, (0-0)*0+shade {0x020a09ff, ac_shade}, // Ground, monster truck madness // (t1-t0)*lodf+t0, (0-0)*0+env {0x020a0bff, ac_env}, // Taz express. Added by Gonetz // (t1-t0)*lodf+t0, (0-0)*0+1 {0x020a0dff, ac_one}, // Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (cmb-0)*t0+0 {0x020a0e78, ac_t0_inter_t1_using_primlod}, // N64 logo, tetrisphere. Added by Gonetz // (t1-t0)*lodf+t0, (cmb-0)*prim+0 {0x020a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, // Ground, mace // (t1-t0)*lodf+t0, (cmb-0)*shade+0 // {0x020a0f38, ac_t0_mul_shade}, {0x020a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (cmb-0)*env+0 {0x020a0f78, ac__t0_inter_t1_using_primlod__mul_env}, // blast corps [Ogy] // (t1-t0)*lodf+t0, (t0-0)*env+0 {0x020a0f79, ac_t0_mul_env}, // blast corps. Added by Gonetz // (t1-t0)*lodf+t0, (shade-0)*env+0 {0x020a0f7c, ac_env_mul_shade}, // field, Mike Piazza's Strike Zone // (t1-t0)*lodf+t0, (0-0)*0+0 {0x020a0fff, ac_t0_inter_t1_using_primlod}, // blast corps, unimp log. Added by Gonetz // (t1-t0)*t0+t0 {0x024a024a, ac_t0_inter_t1_using_t0a}, // zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*t0+t0, (cmb-0)*prim+0 **INC** {0x024a0ef8, ac__t0_inter_t1_using_t0a__mul_prim}, // text in a menu, Twisted_Edge_Extreme_Snowboarding [Razeil64]. Added by Gonetz // (prim-t0)*t0+t0 **INC** {0x024b024b, ac_t0}, // enemy's shot, battle tanks 2 // (env-prim)*t0+t0 **INC** {0x025d025d, ac_t0}, //Bowser in final battle, Paper Mario. Added by Gonetz // (t1-env)*t0+t0, (cmb-env)*prim+0 ** INC ** {0x026a0ee8, ac__t0_mul_t1__mul_prim}, // paper mario. Added by Gonetz // (t1-env)*t0+t0, (cmb-0)*prim+0 ** INC ** {0x026a0ef8, ac__t0_mul_t1__mul_prim}, // V8-2 // (prim-0)*t0+t0 {0x027b027b, ac_t0_mul_prim_add_t0}, // THPS3. Added by Gonetz // (0-0)*t0+t0 {0x027f027f, ac_t0}, // zelda 2. Added by Gonetz // (0-0)*t0+t0, (cmb-0)*prim+0 {0x027f0ef8, ac_t0_mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (t1-t0)*t1+t0, (cmb-0)*prim+cmb {0x028a00f8, ac__t0_inter_t1_using_t1a__mul_prim_add__t0_inter_t1_using_t1a}, // teleportation, Spacestation Silicon Valley. Added by Gonetz // (t1-t0)*t1+t0 {0x028a028a, ac_t0_inter_t1_using_t1a}, // mega shock, paper mario. Added by Gonetz // (t1-t0)*t1+t0, (cmb-0)*prim+0 {0x028a0ef8, ac__t0_inter_t1_using_t1a__mul_prim}, // mini game, Pokemon Stadium 2 // (t1-t0)*t1+t0, (cmb-0)*shade+0 {0x028a0f38, ac__t0_inter_t1_using_t1a__mul_shade}, // Magnitude, pokemon stadium 2 // (shade-t0)*t1+t0, (cmb-0)*shade+env {0x028c0b38, ac__t0_mul_t1__mul_shade}, // paper mario. Added by Gonetz // (1-t0)*t1+t0, (t1-0)*prim+0 ** INC ** {0x028e0efa, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, // {0x028e0efa, ac_t1_mul_prim}, // Spider Web attack, Pokemon Stadium 2. // (1-t0)*t1+t0, (cmb-0)*shade+0 ** INC ** {0x028e0f38, ac__one_sub_t0_mul_t1_add_t0__mul_prim}, // paper mario. Added by Gonetz // (t1-env)*t1+t0, (cmb-0)*shade+0 {0x02aa0f38, ac__t0_inter_t1_using_enva__mul_shade}, // Scary dead boss thing, zelda // (env-1)*t1+t0, (cmb-0)*prim+0 * MAY need t1_inter_t0 instead... {0x02b50ef8, ac__env_sub_one_mul_t1_add_t0__mul_prim}, // first screen, castlevania. Added by Gonetz // (env-0)*t1+t0 **INC** {0x02bd02bd, ac_t0}, // enemy's shot, battle tanks 2 [Flash] // (1-0)*t1+t0, (0-0)*0+env {0x02be0bff, ac_env}, // battle tanks 2 [Ogy] // (1-0)*t1+t0, (0-0)*0+1 {0x02be0dff, ac_one}, // menu screen, Rayman2. Added by Gonetz // (1-0)*t1+t0, (cmb-0)*shade+0 {0x02be0f38, ac__t0_add_t1__mul_shade}, // Sky, zelda //z (t1-t0)*prim+t0 {0x02ca02ca, ac_t0_inter_t1_using_prima}, // F1 World Grand Prix. Added by Gonetz // (t1-t0)*prim+t0, (0-0)*0+1 {0x02ca0dff, ac_t0_inter_t1_using_prima}, // logo, PD. Added by Gonetz // (t1-t0)*prim+t0, (cmb-0)*shade+0 {0x02ca0f38, ac__t0_inter_t1_using_prima__mul_shade}, // battle tanks [Ogy] // (t1-t0)*prim+t0, (cmb-0)*env+0 {0x02ca0f78, ac__t0_inter_t1_using_prima__mul_env}, // logo, Deadly Arts. Added by Gonetz // (env-t0)*prim+t0 {0x02cd02cd, ac_one_sub_prim_mul_t0_add__prim_mul_env}, // intro, castlevania 2. Added by Gonetz // (1-t0)*prim+t0 {0x02ce02ce, ac_one_sub_t0_mul_prim_add_t0}, // intro, diddy kong racing. Added by Gonetz // (1-t0)*prim+t0, (cmb-0)*shade+0 **INC** {0x02ce0f38, ac_t0_mul_shade}, // submitted by Scorpiove, mario party 1 // (0-t0)*prim+t0 {0x02cf02cf, ac_one_sub_prim_mul_t0}, // Pokemon attack, pokemon Stadium (J) // (t1-t1)*prim+t0, (prim-0)*lod_f+env **INC** {0x02d20a3b, ac_env}, // Ground, pokemon stadium 2 // (t0-0)*prim+t0 {0x02f902f9, ac_t0_mul_prim}, // GASP Fighters // (t1-0)*prim+t0, ** INC ** {0x02fa02fa, ac_t1_mul_prim_add_t0}, // foresight attack, Pokemon Stadium 2 // (t1-0)*prim+t0, (cmb-env)*shade+0 {0x02fa0f28, ac__t1_mul_prima_add_t0__sub_env_mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*prim+t0, (cmb-0)*shade+0 {0x02fa0f38, ac__t1_mul_prima_add_t0__mul_shade}, // Paper Mario, fortune teller // (t1-0)*prim+t0, (cmb-0)*env+0 {0x02fa0f78, ac__t1_mul_prima_add_t0__mul_env}, // Hydro Pump Attack, Pokemon Stadium. // (shade-0)*prim+t0, (cmb-0)*shade+0 {0x02fc0f38, ac__t0_add_prim_mul_shade__mul_shade}, // map, Ogre Battle 64. Added by Gonetz // (1-0)*prim+t0 {0x02fe02fe, ac_t0_add_prim}, // borders, Tony Hawk's Pro Skater 2. Added by Gonetz // (t1-t0)*shade+t0 ** INC ** {0x030a030a, ac_t0_inter_t1_using_shadea}, // Mickey USA // (t1-t0)*shade+t0, (cmb-0)*prim+0 ** INC ** {0x030a0ef8, ac__t0_inter_t1_using_shadea__mul_prim}, // Rocket Robot in Wheels intro // (t1-t0)*shade+t0, (cmb-0)*env+0 ** INC ** {0x030a0f78, ac__t0_inter_t1_using_shadea__mul_env}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (1-t0)*shade+t0, (cmb-0)*shade+0 ** INC ** {0x030e0f38, ac_t0_mul_shade}, // sky, f-zero x // (0-t0)*shade+t0 {0x030f030f, ac_one_sub_shade_mul_t0}, // Deku tree from kokiri villiage, zelda //z (t1-t0)*env+t0, (t1-0)*primlod+cmb {0x034a01ba, ac_t0_inter_t1_using_enva}, // Hearts, zelda //z (t1-t0)*env+t0 {0x034a034a, ac_t0_inter_t1_using_enva}, // Faries, zelda //z (t1-t0)*env+t0, (cmb-0)*prim+0 {0x034a0ef8, ac__t0_inter_t1_using_enva__mul_prim}, // zelda, waterfall. Added by Gonetz //z (t1-t0)*env+t0, (cmb-0)*shade+0 {0x034a0f38, ac__t0_inter_t1_using_enva__mul_shade}, // pokemon stadium 1. Added by Gonetz //(t1-t0)*env+t0, (cmb-0)*primlod+0 {0x034a0fb8, ac__t0_inter_t1_using_enva__mul_primlod}, // fruits, Yoshi Story. Added by Gonetz //(prim-t0)*env+t0 {0x034b034b, ac_prim_sub_t0_mul_env_add_t0}, // window, Rayman2. Added by Gonetz //(1-t0)*env+t0 {0x034e034e, ac_one_sub_t0_mul_env_add_t0}, // menu, PokemonStadium1, [Raziel64] //(1-t0)*env+t0, (cmb-0)*shade+0 ** INC ** {0x034e0f38, ac_t0_mul_shade}, // Ganon's sword swinging, zelda // (t0-t1)*env+t0, (cmb-0)*prim+0 ** INC ** {0x03510ef8, ac__t0_sub_t1_mul_enva_add_t0__mul_prim}, // Lave piranha atack, Paper Mario // (t1-prim)*env+t0, (0-cmb)*t1+0 ** INC ** {0x035a0e87, ac_t0_mul_t1}, // Reflected fire at kotake & koume's, zelda // (t0-1)*env+t0, (cmb-0)*prim+0 ** INC ** {0x03710ef8, ac__t0_sub_one_mul_enva_add_t0__mul_prim}, // thing that escapes from the well, zelda // (t1-1)*env+t0 ** INC ** {0x03720372, ac_t1_sub_one_mul_enva_add_t0}, // Sword charge, zelda // (t1-1)*env+t0, (cmb-0)*prim+0 {0x03720ef8, ac__t1_sub_one_mul_enva_add_t0__mul_prim}, // Gannon hitting the ground, zelda // (t1-1)*env+t0, (cmb-0)*shade+0 ** INC ** {0x03720f38, ac__t1_sub_one_mul_enva_add_t0__mul_shade}, // Tony Hawk's Pro Skater 3. Added by Gonetz // (t0-0)*env+t0 {0x03790379, ac_t0_mul_env}, // paper mario. Added by Gonetz // (t0-0)*env+t0, (cmb-0)*prim+0 {0x03790ef8, ac_t0_mul_prim}, // pads, Pokemon Stadium 2. Added by Gonetz // (t1-0)*env+t0, (cmb-0)*prim+env ** INC ** {0x037a0af8, ac__t0_inter_t1_using_enva__mul_prim_add_env}, // attack, Pokemon Stadium 2 // (t1-0)*env+t0, (cmb-t0)*prim+0 ** INC ** {0x037a0ec8, ac__t1_mul_enva_add_t0__mul_prim}, // Ice arrow gfx, zelda // (t1-0)*env+t0, (cmb-0)*prim+0 {0x037a0ef8, ac__t1_mul_enva_add_t0__mul_prim}, // Scary face move, pokemon stadium 2 // (t1-0)*env+t0, (cmb-prim)*shade+0 {0x037a0f18, ac__t1_mul_enva_add_t0__sub_prim_mul_shade}, // Saria's song, zelda // (t1-0)*env+t0, (cmb-0)*shade+0 {0x037a0f38, ac__t1_mul_enva_add_t0__mul_shade}, // eye drops bottle, zelda // (t0-t0)*prim_lodfrac+t0 {0x03890389, ac_t0}, // lighthouse's beam, zelda 2. Added by Gonetz // (t0-t0)*prim_lodfrac+t0, (cmb-0)*prim+0 {0x03890ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*env+cmb ** INC ** {0x038a0178, ac__t0_inter_t1_using_primlod__mul_env_add__t0_inter_t1_using_primlod}, // Enter name letter background, zelda //z (t1-t0)*primlod+t0 {0x038a038a, ac_t0_inter_t1_using_primlod}, // Sunny Day, Pokemon Stadium 2 // (t1-t0)*primlod+t0, (cmb-0)*0+prim {0x038a07f8, ac_prim}, //attack, Pokemon Stadium 2 // (t1-t0)*primlod+t0, (cmb-env)*shade+shade ** INC ** {0x038a0928, ac__t0_inter_t1_using_primlod__sub_env_mul_shade_add_shade}, // blastcorps, unimp log. Added by Gonetz // (t1-t0)*primlod+t0, (0-0)*0+shade **INC**? {0x038a09ff, ac_t0_inter_t1_using_primlod}, // pokemon attack, pokemon monsters (J) // (t1-t0)*primlod+t0, (cmb-0)*prim+env {0x038a0af8, ac__t0_inter_t1_using_primlod__mul_prim_add_env}, // sky, PGA European Tour // (t1-t0)*primlod+t0, (0-0)*0+1 {0x038a0dff, ac_one}, // Ice surrounding enemy, zelda // (t1-t0)*primlod+t0, (env-0)*lodf+0 {0x038a0e3d, ac__t0_inter_t1_using_primlod__mul_env}, // the bridge out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t0+0 {0x038a0e78, ac_t0_inter_t1_using_primlod}, // zelda 2, [Ogy]. Added by Gonetz // (t1-t0)*primlod+t0, (cmb-0)*t1+0 {0x038a0eb8, ac_t0_inter_t1_using_primlod}, // Kirby's pool, smash bros // (t1-t0)*primlod+t0, (cmb-0)*prim+0 {0x038a0ef8, ac__t0_inter_t1_using_primlod__mul_prim}, // Samus stage fire, smash bros // (t1-t0)*primlod+t0, (cmb-0)*shade+0 {0x038a0f38, ac__t0_inter_t1_using_primlod__mul_shade}, // something about ice, zelda // (t1-t0)*primlod+t0, (cmb-0)*env+0 {0x038a0f78, ac__t0_inter_t1_using_primlod__mul_env}, // Blast Corps. Added by Gonetz // (t1-t0)*primlod+t0, (shade-0)*env+0 {0x038a0f7c, ac_env_mul_shade}, // goals, J. League Tactics Soccer. Added by Gonetz // (prim-t0)*primlod+t0 ** INC ** {0x038b038b, ac_t0}, // zelda 2, [Ogy]. Added by Gonetz // (t0-t1)*primlod+t0, (cmb-0)*prim+0 {0x03910ef8, ac__t0_sub_t1_mul_primlod_add_t0__mul_prim}, // a plane in the entrance to the mountain village zelda 2, [Ogy]. Added by Gonetz // (t1-t1)*primlod+t0, (cmb-0)*prim+0 ** INC **? {0x03920ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t1-prim)*primlod+t0, (cmb-0)*prim+0 ** INC ** {0x039a0ef8, ac__t1_sub_prim_mul_primlod_add_t0__mul_prim}, // zelda 2. Added by Gonetz // (t1-shade)*primlod+t0, (cmb-0)*shade+0 ** INC ** {0x03a20f38, ac__t1_sub_shade_mul_primlod_add_t0__mul_shade}, // saffron city, Pokemon Stadium 2 // (t1-1)*primlod+t0, (cmb-0)*0+cmb {0x03b201f8, ac_t1_sub_one_mul_primlod_add_t0}, // Candle flame in ganon's castle, zelda // (t1-1)*primlod+t0 {0x03b203b2, ac_t1_sub_one_mul_primlod_add_t0}, // Fire, zelda //z (t1-1)*primlod+t0, (cmb-0)*prim+0 ** INC ** {0x03b20ef8, ac__t1_sub_one_mul_primlod_add_t0__mul_prim}, // explosion, zelda 2. Added by Gonetz // (t1-1)*primlod+t0, (t0-0)*prim+0 ** INC ** {0x03b20ef9, ac_t0_mul_prim}, // Din's fire, zelda // (t1-1)*prim_lodfrac+t0, (cmb-0)*shade+0 ** INC ** {0x03b20f38, ac__t1_sub_one_mul_primlod_add_t0__mul_shade}, // Fire cloud, zelda // (t1-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** {0x03b20f78, ac__t1_sub_one_mul_primlod_add_t0__mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (prim-1)*prim_lodfrac+t0, (cmb-0)*env+0 ** INC ** {0x03b30f78, ac__prim_sub_one_mul_primlod_add_t0__mul_env}, // fairy's spirit, zelda oot // (t0-0)*primlod+t0 {0x03b903b9, ac_t0_mul_primlod_add_t0}, // Scary face, pokemon stadium 2 // (t0-0)*primlod+t0, (cmb-0)*prim+0 {0x03b90ef8, ac_t0_mul_prim}, // Magnitude attack, Pokemon Stadium 2 // (t0-0)*primlod+t0, (cmb-0)*shade+0 {0x03b90f38, ac__t0_mul_primlod_add_t0__mul_shade}, // Leftovers Recovery, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-env)*prim+0 ** INC ** {0x03ba0ee8, ac__t1_mul_primlod_add_t0__sub_env_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*prim+0 {0x03ba0ef8, ac__t1_mul_primlod_add_t0__mul_prim}, // Mega punch attack, Pokemon Stadium 2 // (t1-0)*prim_lodfrac+t0, (cmb-prim)*shade+0 {0x03ba0f18, ac__t1_mul_primlod_add_t0__sub_prim_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*shade+0 {0x03ba0f38, ac__t1_mul_primlod_add_t0__mul_shade}, // chuchu monsters, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*prim_lodfrac+t0, (cmb-0)*env+0 {0x03ba0f78, ac__t1_mul_primlod_add_t0__mul_env}, // Scary face, pokemon stadium 2 // (env-0)*primlod+t0, (cmb-0)*prim+0 {0x03bd0ef8, ac_t0_mul_prim}, // ground, zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*0+cmb {0x03ca01f8, ac_t0}, // zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*prim+0 {0x03ca0ef8, ac_t0_mul_prim}, // smoke in a night, zelda 2. Added by Gonetz // (t1-t0)*0+t0, (cmb-0)*shade+0 {0x03ca0f38, ac_t0_mul_shade}, //the ice plane out side the mountain smithy shop, zelda 2 [Ogy]. Added by Gonetz //(t1-1)*0+t0, (cmb-0)*env+0 {0x03f20f78, ac_t0_mul_env}, //something on level 5, Kirby64 [Raziel64] //(t0-0)*0+t0 {0x03f903f9, ac_t0}, //spider house, zelda 2 [Ogy]. Added by Gonetz //(t0-0)*0+t0, (cmb-0)*prim+0 {0x03f90ef8, ac_t0_mul_prim}, //Darmani's fire spin, zelda 2 [Ogy]. Added by Gonetz //(t1-0)*0+t0, (cmb-0)*prim+0 {0x03fa0ef8, ac_t0_mul_prim}, // headlight, beetle adventure racing. Added by Gonetz //(1-0)*0+t0 {0x03fe03fe, ac_t0}, // player, super bowling // (0-0)*0+t0, {0x03ff0000, ac_t0}, // Ghost's lantern, zelda // (0-0)*0+t0, (t1-0)*prim_lod+cmb {0x03ff01ba, ac_t1_mul_primlod_add_t0}, // Hand cursor, mario //z (0-0)*0+t0 {0x03ff03ff, ac_t0}, // Taz express. Added by Gonetz // (0-0)*0+t0, (0-0)*0+t1 {0x03ff05ff, ac_t0}, // powder keg, zelda2. Added by Gonetz // (0-0)*0+t0, (0-0)*0+prim {0x03ff07ff, ac_t0}, // water, Spacestation Silicon Valley. Added by Gonetz // (0-0)*0+t0, (0-0)*0+shade {0x03ff09ff, ac_t0}, // Characters, Ogre Battle. Added by Gonetz. // (0-0)*0+t0, (cmb-0)*prim+env {0x03ff0af8, ac_t0_mul_prim_add_env}, // Monster truck madness intro. Added by Gonetz // (0-0)*0+t0, (0-0)*0+env {0x03ff0bff, ac_t0}, // Battlezone // (0-0)*0+t0, (0-0)*0+1 {0x03ff0dff, ac_t0}, // Zoras, zelda // (0-0)*0+t0, (env-0)*lodf+0 {0x03ff0e3d, ac_env}, // logo, v-rally 99 // (0-0)*0+t0, (prim-0)*t0+0 {0x03ff0e7b, ac_t0_mul_prim}, // intro, WWF-War Zone // (0-0)*0+t0, (env-0)*t0+0 {0x03ff0e7d, ac_t0_mul_env}, // Window, starfox //z (0-0)*0+t0, (cmb-0)*prim+0 {0x03ff0ef8, ac_t0_mul_prim}, //beetle adventure racing. Added by Gonetz // (0-0)*0+t0, (cmb-0)*shade+0 {0x03ff0f38, ac_t0_mul_shade}, // Wonder Project J2 logo. Added by Gonetz // (0-0)*0+t0, (t0-0)*shade+0 {0x03ff0f39, ac_t0_mul_shade}, // Saria's suit, zelda // (0-0)*0+t0, (cmb-0)*env+0 {0x03ff0f78, ac_t0_mul_env}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (0-0)*0+t0, (cmb-0)*primlod+0 {0x03ff0fb8, ac_t0_mul_primlod}, // Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+t0, (0-0)*0+0 {0x03ff0fff, ac_zero}, // Spider Web attack, Pokemon Stadium 2. // (t0-t1)*t0+t1, (cmb-0)*prim+cmb **INC** {0x045100f8, ac__t1_inter_t0_using_t0a__mul_prim_add__t1_inter_t0_using_t0a}, // Powered Star Beam, Paper Mario. Added by Gonetz // (t0-t1)*t0+t1, (cmb-0)*prim+0 **INC** {0x04510ef8, ac__t1_inter_t0_using_t0a__mul_prim}, // Deadly Arts logo. Added by Gonetz // (1-0)*t0+t1, (1-0)*prim+cmb {0x047e00fe, ac__t0_add_t1__add_prim}, // Spiderman. Added by Gonetz // (1-0)*t0+t1 {0x047e047e, ac_t0_add_t1}, // water, Dobutsu no Mori. Added by Gonetz // (1-0)*t0+t1, (cmb-0)*primlod+prim {0x047e07b8, ac__t0_add_t1__mul_primlod_add_prim}, // paper mario. Added by Gonetz // (1-t0)*t1+t1, (cmb-0)*t1+0 **INC** {0x048e0eb8, ac_t0_mul_t1}, // Pokemon Stadium 2. Added by Gonetz // (t0-prim)*t1+t1, (cmb-0)*shade+0 **INC** {0x04990f38, ac_t1_mul_shade}, // waterfall, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+t1 {0x04b904b9, ac_t0_mul_t1_add_t1}, // light, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+t1, (cmb-0)*primlod+0 ** INC ** {0x04b90fb8, ac__t0_add_t1__mul_primlod}, // lava, beetle adventure racing // (t1-0)*t1+t1, (cmb-0)*shade+0 ** INC ** {0x04ba0f38, ac__t1_mul_t1_add_t1__mul_shade}, // wheels, F1 World Grand Prix. Added by Gonetz // (t0-t1)*prim+t1 {0x04d104d1, ac_t1_inter_t0_using_prima}, // intro, castlevania 2. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*shade+0 {0x04d10f38, ac__t1_inter_t0_using_prima__mul_shade}, // flame, castlevania 2. Added by Gonetz // (t0-t1)*prim+t1, (cmb-0)*env+0 {0x04d10f78, ac__t1_inter_t0_using_prima__mul_env}, // walls, beetle adventure racing. Added by Gonetz // (t0-0)*prim+t1 **INC** {0x04f904f9, ac_t0_mul_prim}, // Reflect pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*prim+env **INC** {0x04f90af8, ac__t0_add_t1__mul_prim_add_env}, // Psychic pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-0)*prim+t1, (cmb-0)*shade+0 **INC** {0x04f90f38, ac__t0_add_t1__mul_shade}, // Rayman2. Added by Gonetz // (0-0)*shade+t1, (cmb-0)*env+0 {0x053f0f78, ac_t1_mul_env}, // Ground at kotake & koume, zelda // (t1-t0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x054a0ef8, ac__t1_sub_t0_mul_enva_add_t1__mul_prim}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-t1)*env+t1 {0x05510551, ac_t1_inter_t0_using_enva}, // Shiek's disappearance, zelda // (t0-1)*env+t1 {0x05710571, ac_t0_sub_one_mul_enva_add_t1}, // Kotake or koume's magic poof, zelda // (t0-1)*env+t1, (cmb-0)*prim+0 ** INC ** {0x05710ef8, ac__t0_sub_one_mul_enva_add_t1__mul_prim}, // Gauntlet Legends intro // (t0-0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x05790ef8, ac__t0_add_t1__mul_prim}, // Zelda opening door, zelda // (t0-0)*env+t1, (cmb-0)*shade+0 {0x05790f38, ac_t1_mul_shade}, // paper mario. Added by Gonetz // (t1-0)*env+t1, (cmb-0)*prim+0 ** INC ** {0x057a0ef8, ac_t1_mul_prim}, // pokemon attack, Pokemon Stadium 2. Added by Gonetz // (t0-t1)*prim_lod+t1, (cmb-0)*prim+0 {0x05910ef8, ac__t1_inter_t0_using_primlod__mul_prim}, // Skulltula coin, zelda // (t0-1)*primlod+t1 ** INC ** {0x05b105b1, ac_t0_mul_t1}, // Bell, Pokemon Stadium 2. Added by Gonetz // (t0-0)*primlod+t1, (cmb-env)*prim ** INC ** {0x05b90ee8, ac__t0_add_t1__mul_prim}, // intro, Aidyn Chronicles. Added by Gonetz // (0-cmb)*0+t1, (t1-1)*0+cmb {0x05c701f2, ac_t1}, // zelda 2 [Ogy]. Added by Gonetz // (t1-t0)*0+t1, (cmb-0)*prim+0 {0x05ca0ef8, ac_t1_mul_prim}, // beaver's river, zelda 2. Added by Gonetz // (t1-0)*0+t1, (cmb-0)*prim+0 {0x05fa0ef8, ac_t1_mul_prim}, // Arena, pokemon stadium 2 // (0-0)*0+t1, (0-0)*t0+cmb {0x05ff007f, ac_t1}, // Ogre Battle, unimp log. Added by Gonetz // (0-0)*0+t1, (0-0)*0+cmb {0x05ff05ff, ac_t1}, // lullaby, Paper Mario. Added by Gonetz // (0-0)*0+t1, (cmb-0)*prim+0 {0x05ff0ef8, ac_t1_mul_prim}, // aerofighter's assault [Ogy] // (0-0)*0+t1, (cmb-0)*shade+0 {0x05ff0f38, ac_t1_mul_shade}, // magic fist, Rayman2. Added by Gonetz // (0-0)*0+t1, (cmb-0)*env+0 {0x05ff0f78, ac_t1_mul_env}, // Pokemon selection background, Pokemon stadium 2 // (env-prim)*t0+prim {0x065d065d, ac_env_sub_prim_mul_t0_add_prim}, // text background, Ganbare Goemon - Mononoke Sugoroku // (1-prim)*t0+prim {0x065e065e, ac_one_sub_prim_mul_t0_add_prim}, // shadows, star wars: ep1 racer // (0-prim)*t0+prim {0x065f065f, ac_zero_sub_prim_mul_t0_add_prim}, // lava, beetle adventure racing // (0-1)*t0+prim, (cmb-0)*prim+0 ** INC ** {0x06770ef8, ac_t0_mul_prim}, // menu, Ganbare Goemon - Mononoke Sugoroku // (t0-0)*t0+prim {0x06790679, ac_t0_add_prim}, // Water, pokemon stadium 2 // (t1-0)*t0+prim {0x067a067a, ac_t0_mul_t1_add_prim}, // Smackdown Mall Menu, WWF No Mercy // (shade-0)*t0+prim {0x067c067c, ac_t0_mul_shade_add_prim}, // flag, Top Gear Rally 2. Added by Gonetz // (env-0)*t0+prim {0x067d067d, ac_t0_mul_env_add_prim}, // Mario Tennis. Added by Gonetz // (1-0)*t0+prim {0x067e067e, ac_t0_add_prim}, // sky, PGA European Tour // (t0-0)*t1+prim {0x06b906b9, ac_t0_mul_t1_add_prim}, // lava, beetle adventure racing // (t0-0)*t1+prim, (0-0)*0+1 **INC**? {0x06b90dff, ac_one}, // Pokemon Stadium 2, [Jeremy]. Added by Gonetz // (prim-0)*t1+prim {0x06bb06bb, ac_t1_mul_prim_add_prim}, // pokemon psyattack, Pokemon Stadium 2. Added by Gonetz // (1-0)*t1+prim, (cmb-0)*env+0 {0x06be0f78, ac_t1_add_prim_mul_env}, // Rush2 2. Added by Gonetz // (prim-prim)*prim+prim {0x06db06db, ac_prim}, //Spacestation Silicon Valley intro. Added by Gonetz // (t1-prim)*shade+prim // {0x071a071a, ac_t1_mul_shade}, {0x071a071a, ac_t1_sub_prim_mul_shade_add_prim}, //KI logos. Added by Gonetz // (env-prim)*shade+prim {0x071d071d, ac_env_sub_prim_mul_shade_add_prim}, // Deadly Arts, arena. Added by Gonetz // (1-0)*shade+prim {0x073e073e, ac_prim_add_shade}, // Phantom Gannon's portal, zelda // (t1-t0)*env+prim, (cmb-0)*shade+0 ** INC ** {0x074a0f38, ac__t0_mul_t1__mul_prim_mul_shade}, // Road rush. Added by Gonetz // (t0-0)*env+prim {0x07790779, ac_t0_mul_env_add_prim}, // arena, Pokemon Stadium 2 // (shade-t0)*primlod+prim, (cmb-t0)*shade ** INC ** {0x078c0f08, ac_shade_sub_t0_mul_primlod_add_prim}, // telescope, zelda 2. Added by Gonetz // (1-t0)*primlod+prim {0x078e078e, ac_one_sub_t0_mul_primlod_add_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-t1)*primlod+prim, (cmb-0)*t0+0 {0x07910e78, ac_t0_inter_t1_using_primlod}, // Dobutsu no Mori. Added by Gonetz // (t0-0)*primlod+prim {0x07b907b9, ac_t0_mul_primlod_add_prim}, // Lock-On attack, Pokemon Stadium 2 // (t1-t0)*0+prim, (cmb-0)*0+cmb {0x07ca01f8, ac_prim}, // water, DK64 // (0-0)*0+0, (0-t1)*0+prim {0x07d707d7, ac_prim}, // Menu, megaman // (1-0)*0+prim {0x07fe07fe, ac_prim}, // super bowling //(0-0)*0+prim, {0x07ff0000, ac_prim}, // menu, Ganbare Goemon - Mononoke Sugoroku // (0-0)*0+prim, (0-0)*0+t0 {0x07ff03ff, ac_t0}, // Intro background, starfox //z (0-0)*0+prim {0x07ff07ff, ac_prim}, // velva boss, JFG //(0-0)*0+prim, (0-0)*0+env {0x07ff0bff, ac_env}, // gem, castlevania 2. Added by Gonetz // (0-0)*0+prim, (cmb-0)*t0+0 {0x07ff0e78, ac_t0_mul_prim}, // text, Tony Hawk's Pro Skater. Added by Gonetz // (0-0)*0+prim, (cmb-0)*t1+0 {0x07ff0eb8, ac_t1_mul_prim}, //weird, but implementing this makes text unreadable // zelda 2. Added by Gonetz // (0-0)*0+prim, (cmb-0)*prim+0 {0x07ff0ef8, ac_prim_mul_prim}, // explosion, Blast Corps. Added by Gonetz // (0-0)*0+prim, (t0-0)*prim+0 {0x07ff0ef9, ac_t0_mul_prim}, // zelda 2, [Ogy]. Added by Gonetz // (0-0)*0+prim, (cmb-0)*shade+0 {0x07ff0f38, ac_prim_mul_shade}, // Fox's ears and arms, smash bros // (0-0)*0+prim, (cmb-0)*env+0 {0x07ff0f78, ac_prim_mul_env}, // monsters, Pokemon Stadium. Added by Gonetz // (0-0)*0+prim, (cmb-0)*primlod+0 {0x07ff0fb8, ac_prim_mul_primlod}, // Hydro Pump Attack, Pokemon Stadium. // (1-t1)*t0+shade, (cmb-prim)*shade+0 {0x08560f18, ac__one_sub_t1_mul_t0_add_shade__sub_prim_mul_shade}, // focus, Paper Mario. Added by Gonetz //(t0-shade)*t0+shade, (cmb-0)*prim+0 * INC ** {0x08610ef8, ac_t0_mul_prim}, // Mario's head, mario //Added by Gonetz //(prim-shade)*t0+shade {0x08630863, ac_prim_sub_shade_mul_t0_add_shade}, // Fissure attack, pokemon stadium 2 //(t1-t0)*prim+shade, (cmb-0)*shade+0 {0x08ca0f38, ac__t1_sub_t0_mul_prim_add_shade__mul_shade}, // Earthquake pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz //(t0-t1)*prim+shade, (cmb-0)*shade+0 ** INC ** {0x08d10f38, ac__t0_sub_t1_mul_prim_add_shade__mul_shade}, // ? //(t0-shade)*prim+shade {0x08e108e1, ac_t0_mul_prim_add_shade_mul_one_minus_prim}, // Paper Mario // (t0-prim)*shade+shade, (cmb-0)*env+0 {0x09190f78, ac__t0_sub_prim_mul_shade_add_shade__mul_env}, // pads, Pokemon Stadium 2. Added by Gonetz // (0-t0)*env+shade, (cmb-0)*prim+0 ** INC ** {0x094f0ef8, ac_one_sub_t0_mul_prim_mul_shade}, // sun rays, Pokemon Stadium 2. // (shade-0)*env+shade, (cmb-0)*prim+0 {0x097c0ef8, ac_one_plus_env_mul_prim_mul_shade}, // attack, Pokemon Stadium 2. // (t0-0)*primlod+shade, (cmb-0)*shade+0 {0x09b90f38, ac__t0_mul_primlod_add_shade__mul_shade}, // Huge turtle appearance, zelda 2. Added by Gonetz // (t1-0)*primlod+shade, (cmb-0)*shade+0 ** INC ** {0x09ba0f38, ac__t1_mul_primlod_add_shade__mul_shade}, // roof, Kirby 64. Added by Gonetz // (t0-0)*0+shade {0x09f909f9, ac_shade}, // water, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (0-0)*0+shade, (cmb-cmb)*lodf+cmb {0x09ff0000, ac_shade}, // water temple, zelda 2. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+cmb {0x09ff00f8, ac_prim_mul_shade_add_shade}, // damaged car, SCARS. Added by Gonetz // (0-0)*0+shade, (t0-t1)*primlod+prim ** INC ** {0x09ff0791, ac_t0_mul_primlod_add_prim}, // Hyrule castle gate, zelda //z (0-0)*0+shade, (0-0)*0+prim {0x09ff07ff, ac_prim}, // Super Mario 64 logo //z (0-0)*0+shade {0x09ff09ff, ac_shade}, // terrain, SCARS. Added by Gonetz // (0-0)*0+shade, (0-0)*0+1 {0x09ff0dff, ac_one}, // terrain, SCARS. Added by Gonetz // (0-0)*0+shade, (t0-0)*t1+0 {0x09ff0eb9, ac_t0_mul_t1}, // N64 logo, Aidyn Chronicles. Added by Gonetz // (0-0)*0+shade, (cmb-0)*prim+0 {0x09ff0ef8, ac_prim_mul_shade}, // birds?, custom robo. Added by Gonetz // (0-0)*0+shade, (cmb-0)*shade+0 {0x09ff0f38, ac_shade}, // sky, Glover, [Raziel64]. Added by Gonetz // (0-0)*0+shade, (t0-0)*shade+0 {0x09ff0f39, ac_t0_mul_shade}, // Hand, smash bros // (0-0)*0+shade, (cmb-0)*env+0 {0x09ff0f78, ac_env_mul_shade}, // Conker's helicopter tail, CBFD // (0-0)*0+shade, (shade-0)*env+0 {0x09ff0f7c, ac_env_mul_shade}, // menu, PokemonStadium1, [Raziel64] // (0-0)*0+shade, (cmb-0)*primlod+0 {0x09ff0fb8, ac_primlod_mul_shade}, // Link's sword slashing, smash bros // (prim-env)*t0+env {0x0a6b0a6b, ac_prim_sub_env_mul_t0_add_env}, // Reflected beam at kotake & koume's, zelda // (prim-env)*t0+env, (cmb-0)*prim+0 ** INC ** {0x0a6b0ef8, ac_t0_mul_prim}, // teleporter, Spacestation Silicon Valley. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*shade+0 ** INC ** {0x0a6b0f38, ac_t0_mul_shade}, // Ridge Racer, unimp log. Added by Gonetz // (prim-env)*t0+env, (cmb-0)*primlod+0 {0x0a6b0fb8, ac_prim_sub_env_mul_t0_add_env}, // Kotake or koume's hair, zelda // (prim-0)*t0+env {0x0a7b0a7b, ac_t0_mul_prim_add_env}, // menu, doubut no mori // (1-0)*t0+env {0x0a7e0a7e, ac_t0_add_env}, // Grass, mario golf // (env-shade)*t1+env, (0-0)*0+1 {0x0aa50dff, ac_one}, // Ridge Racer, cars select. Added by Gonetz // (prim-env)*t1+env {0x0aab0aab, ac_prim_sub_env_mul_t1_add_env}, // text, monster truck madness // (prim-env)*t1+env, (cmb-0)*t1+0 {0x0aab0eb8, ac_t1_mul_env}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*t1+env, (0-0)*0+cmb //{0x0abe0abe, ac_one}, {0x0abe0abe, ac_t1_add_env}, // arena, Pokemon Stadium 2. Added by Gonetz // (1-t0)*prim+env, (cmb-0)*shade+0 {0x0ace0f38, ac_one_sub_t0_mul_prim_mul_shade}, // intro, Bomberman 64 - 2. Added by Gonetz // (t0-env)*prim+env {0x0ae90ae9, ac_t0_sub_env_mul_prim_add_env}, // N64 logo, Ogre Battle. Added by Gonetz // (t0-0)*prim+env {0x0af90af9, ac_t0_mul_prim_add_env}, // girls, PD intro. Added by Gonetz // (t0-env)*shade+env ** INC ** {0x0b290b29, ac_t0_sub_env_mul_shadea_add_env}, // Text, Mia Soccer. Added by Gonetz // (t0-env)*shade+env, (cmb-0)*lod_fraction+0 ** INC ** {0x0b290e38, ac_t0_sub_env_mul_shadea_add_env}, // shadows, Mario Tennis. Added by Gonetz // (prim-env)*shade+env, (0-cmb)*t1+cmb ** INC ** {0x0b2b0087, ac_prim_sub_env_mul_shade_add_env_mul_t1}, // lamppost?, Ridge Racer. Added by Gonetz // (prim-env)*shade+env, (0-0)*0+cmb {0x0b2b0b2b, ac_prim_sub_env_mul_shade_add_env}, // ground, zelda2. Added by Gonetz // (1-env)*shade+env, (t1-0)*prim+0 {0x0b2e0efa, ac_t1_mul_prim}, // GASP Fighters // (t0-0)*shade+env {0x0b390b39, ac_t0_mul_shade_add_env}, // destroying stuff, golden eye // (1-0)*shade+env {0x0b3e0b3e, ac_env_add_shade}, // Torches, Paper Mario. Added by Gonetz // (t0-t1)*env+env, (0-0)*0+1 {0x0b510dff, ac_t0_sub_t1_mul_env_add_env}, // Mini Racers // (t0-0)*primlod+env {0x0bb90bb9, ac_t0_mul_primlod_add_env}, // International Track and Field 2000. Added by Gonetz // (t0-0)*0+env {0x0bf90bf9, ac_env}, // TM, mario //z (0-0)*0+env {0x0bff0bff, ac_env}, // rancho monster, zelda2. Added by Gonetz // (0-0)*0+env, (cmb-0)*t1+0 {0x0bff0eb8, ac_t1_mul_env}, // Rocket Robot in Wheels intro // (0-0)*0+env, (cmb-0)*prim+0 {0x0bff0ef8, ac_prim_mul_env}, // Background, Pokemon Snap // (prim-env)*t0+1 {0x0c6b0c6b, ac_prim_sub_env_mul_t0_add_one}, // Mario Golf // (0-1)*t0+1 {0x0c770c77, ac_one_sub_t0}, // flame, paper mario. Added by Gonetz // (1-t0)*t1+1, (cmb-t1)*t1+t1 {0x0c8e0490, ac_t0_mul_t1}, // hall of fame, Pokemon Stadium // (t0-1)*prim+1, (cmb-0)*env+0 {0x0cf10f78, ac__one_inter_t0_using_prim__mul_env}, // Ring boundary, dual heroes // (0-1)*prim+1 {0x0cf70cf7, ac_one_sub_prim}, // Kirby64, level 6, [Raziel64] // (0-0)*prim+1 {0x0cff0cff, ac_one}, // Mystical Ninja // (0-1)*env+1 {0x0d770d77, ac_one}, // Deku shield in shop, zelda // (1-1)*primlod+1 {0x0db60db6, ac_one}, // water near gorons willage. Added by Gonetz // (t1-t0)*0+1, (cmb-0)*prim+0 {0x0dca0ef8, ac_prim}, // background, kirby 64. Added by Gonetz // (t0-0)*0+1 {0x0df90df9, ac_one}, // kirby 64. Added by Gonetz // (1-0)*0+1 {0x0dfe0dfe, ac_one}, // background on level 2-1, kirby 64 [Raziel64]. Added by Gonetz // (1-0)*0+1, (0-0)*0+1 {0x0dfe0dff, ac_one}, // duck dodgers intro. Added by Gonetz // (0-0)*0+1, (cmb-cmb)*primlod+cmb {0x0dff0000, ac_one}, // duck dodgers intro. Added by Gonetz // (0-0)*0+1, (0-0)*0+t1 **INC**? {0x0dff05ff, ac_t1}, // ? // (0-0)*0+1, (0-0)*0+prim {0x0dff07ff, ac_prim}, // arena, custom robo. Added by Gonetz // (0-0)*0+1, (0-0)*0+shade {0x0dff09ff, ac_shade}, // field, Mario Golf // (0-0)*0+1, (1-env)*shade+env {0x0dff0b2e, ac_one_sub_env_mul_shade_add_env}, // battle tanks 2 [Ogy] // (0-0)*0+1, (0-0)*0+env {0x0dff0bff, ac_env}, // helmet, F1 World Grand Prix. Added by Gonetz // (0-0)*0+1, (0-1)*0+1 {0x0dff0df7, ac_one}, // secret in level 3-4, Kirby64, [Raziel64] // (0-0)*0+1, (cmb-0)*0+1 {0x0dff0df8, ac_one}, // Menu options, starfox // (0-0)*0+1 {0x0dff0dff, ac_one}, // Water, zelda //z (0-0)*0+primlod, (cmb-0)*prim+0 {0x0dff0ef8, ac_prim}, // Desert ground, zelda // (0-0)*0+1, (cmb-0)*shade+0 {0x0dff0f38, ac_shade}, // Characters, smash bros // (0-0)*0+1, (cmb-0)*env+0 {0x0dff0f78, ac_env}, // end of level 3-4, Kirby64, [Raziel64] // (0-0)*0+1, (cmb-0)*0+0 {0x0dff0ff8, ac_zero}, // Kirby64 // (0-0)*0+1, (0-0)*0+0 {0x0dff0fff, ac_zero}, // floor, Spiderman [Raziel64]. Added by Gonetz // (env-t1)*t0+0 ** INC ** {0x0e550e55, ac_t0_mul_env}, // skeleton, castlevania 2. Added by Gonetz // (1-prim)*t0+0 {0x0e5e0e5e, ac_one_sub_prim_mul_t0}, // player select, Forsaken [Raziel64]. Added by Gonetz // (prim-shade)*t0+0 {0x0e630e63, ac_prim_sub_shade_mul_t0}, // castlevania 2 [Ogy]. Added by Gonetz // (1-shade)*t0+0 {0x0e660e66, ac_one_sub_shade_mul_t0}, // GoldenEye: Helicopter rotors // (shade-env)*t0+0, (1-0)*prim+cmb {0x0e6c00fe, ac_shade_sub_env_mul_t0_add_prim}, // background, level3-4, Kirby64, [Raziel64] // (shade-env)*t0+0 {0x0e6c0e6c, ac_shade_sub_env_mul_t0}, // Goemon, mystical ninja. Added by Gonetz // (1-env)*t0+0 {0x0e6e0e6e, ac_one_sub_env_mul_t0}, // fist attack, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*t0+0, (t1-cmb)*prim+cmb {0x0e7900c2, ac_t0_inter_t1_using_prima}, // Clay Fighter [Ogy]. Added by Gonetz // (t0-0)*t0+0 {0x0e790e79, ac_t0_mul_t0}, // Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (t0-0)*t0+0, (prim-0)*t1+0 {0x0e790ebb, ac_t1_mul_prim}, // zelda 2 [Ogy]. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*prim+0 {0x0e790ef8, ac_t0_mul_prim}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*shade+0 {0x0e790f38, ac_t0_mul_shade}, // zelda 2. Added by Gonetz // (t0-0)*t0+0, (cmb-0)*env+0 {0x0e790f78, ac_t0_mul_env}, // the ice plane just before the entrance to gorons village (where tingle is}, zelda 2 [Ogy]. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*0+cmb {0x0e7a01f8, ac_t0_mul_t1}, // paper mario. Added by Gonetz // (t1-0)*t0+0, (cmb-env)*prim+env ** INC ** {0x0e7a0ae8, ac_t1_mul_prim}, // mini games quiz monitor backround, Pokemon Stadium 2 // (t1-0)*t0+0, (0-0)*0+1 {0x0e7a0dff, ac_one}, // Tony Hawk's Pro Skater. Added by Gonetz // (t1-0)*t0+0, (cmb-0)*t0+0 {0x0e7a0e78, ac_t0_mul_t1}, // bike trace, xg2. Added by Gonetz // (t1-0)*t0+0 {0x0e7a0e7a, ac_t0_mul_t1}, // Kotake & koume defeated, zelda // (t1-0)*t0+0, (cmb-0)*prim+0 {0x0e7a0ef8, ac__t0_mul_t1__mul_prim}, // Magnitude, pokemon stadium 2 // (t1-0)*t0+0, (cmb-env)*shade+0 {0x0e7a0f28, ac__t0_mul_t1__mul_env_mul_shade}, // Bongo Bongo, zelda // (t1-0)*t0+0, (cmb-0)*shade+0 {0x0e7a0f38, ac__t0_mul_t1__mul_shade}, // Dobutsu_no_Mori, waterfall // (t1-0)*t0+0, (cmb-0)*prim_lod+0 {0x0e7a0fb8, ac__t0_mul_t1__mul_primlod}, // Back of doors, megaman // (prim-0)*t0+0, (cmb-0)*lodfrac+0 {0x0e7b0e38, ac_t0_mul_prim}, // Karts, mario kart //z (prim-0)*t0+0 {0x0e7b0e7b, ac_t0_mul_prim}, // paper mario. Added by Gonetz // (prim-0)*t0+0, (t0-0)*prim+0 {0x0e7b0ef9, ac_t0_mul_prim}, // Table, mace // (prim-0)*t0+0, (cmb-0)*shade+0 {0x0e7b0f38, ac_t0_mul_prim_mul_shade}, // lamp shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-0)*t0+0, (cmb-cmb)*lodf+cmb {0x0e7c0000, ac_t0_mul_shade}, // Game logo, Aerofighters Assault [Raziel64] //(shade-0)*t0+0, (0-0)*0+1 {0x0e7c0dff, ac_one}, // Higher sky, waverace //z (shade-0)*t0+0 {0x0e7c0e7c, ac_t0_mul_shade}, // duck dodgers, intro. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*prim+0 {0x0e7c0ef8, ac_t0_mul_prim_mul_shade}, // waterwheel in water temple, zelda 2. Added by Gonetz // (shade-0)*t0+0, (cmb-0)*env+0 {0x0e7c0f78, ac_t0_mul_env_mul_shade}, // Blowing up mine at bowser's, mario // (env-0)*t0+0 {0x0e7d0e7d, ac_t0_mul_env}, // castlevania 2, intro. Added by Gonetz // (1-0)*t0+0 {0x0e7e0e7e, ac_t0}, // moon, castlevania 2. Added by Gonetz // (1-0)*t0+0, (cmb-0)*prim+0 {0x0e7e0ef8, ac_t0_mul_prim}, //beetle adventure racing. Added by Gonetz // (1-0)*t0+0, (cmb-0)*shade+0 {0x0e7e0f38, ac_t0_mul_shade}, // lava, beetle adventure racing // (t0-prim)*t1+0, (0-0)*0+shade ** INC ** {0x0e9909ff, ac_shade}, // Rain Dance, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t0-env)*t1+0, (cmb-0)*0+prim ** INC ** {0x0ea90ef8, ac__t0_mul_t1__mul_prim}, // Duck Dodgers Starring Daffy Duck text background // (t0-0)*t1+0, (shade-cmb)*prim+cmb {0x0eb900c4, ac_one_sub_prim_mul__t0_mul_t1__add__prim_mul_shade}, // torches, pokemon stadium 2 // (t0-0)*t1+0, (cmb-env)*prim+cmb {0x0eb900e8, ac__t0_mul_t1__sub_env_mul_prim_add__t0_mul_t1}, // airboarder 64 [Ogy] // (t0-0)*t1+0, (0-0)*0+prim {0x0eb907ff, ac_prim}, // explosion, body harvest. Added by Gonetz // (t0-0)*t1+0, (0-0)*0+shade {0x0eb909ff, ac_shade}, // Text off top, banjo kazooie // (t0-0)*t1+0 {0x0eb90eb9, ac_t0_mul_t1}, // smoke, daikatana. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*prim+0 {0x0eb90ef8, ac__t0_mul_t1__mul_prim}, // Arena, Pokemon Stadium 2. // (t0-0)*t1+0, (cmb-prim)*shade+0 {0x0eb90f18, ac__t0_mul_t1__sub_prim_mul_shade}, // Water, pilotwings // (t0-0)*t1+0, (cmb-0)*shade+0 {0x0eb90f38, ac__t0_mul_t1__mul_shade}, // Tony Hawk's Pro Skater. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*env+0 {0x0eb90f78, ac__t0_mul_t1__mul_env}, // light from window, Dobutsu no Mori. Added by Gonetz // (t0-0)*t1+0, (cmb-0)*primlod+0 {0x0eb90fb8, ac__t0_mul_t1__mul_primlod}, // chandelier in spider house, zelda 2. Added by Gonetz // (t1-0)*t1+0, (cmb-0)*prim+0 {0x0eba0ef8, ac_t1_mul_prim}, // cars, ridge racer. Added by Gonetz // (prim-0)*t1+0, (0-0)*0+1 {0x0ebb0dff, ac_t1_mul_prim}, // aerofighter's assault [Ogy] // (prim-0)*t1+0 {0x0ebb0ebb, ac_t1_mul_prim}, // tire trace, beetle adventure racing. Added by Gonetz // (shade-0)*t1+0 {0x0ebc0ebc, ac_t1_mul_shade}, // smoke, Starshot. Added by Gonetz // (env-0)*t1+0 {0x0ebd0ebd, ac_t1_mul_env}, // lots of things, goldeneye // (1-0)*t1+0, (0-0)*0+shade {0x0ebe09ff, ac_shade}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*t1+0, (cmb-0)*prim+0 {0x0ebe0ef8, ac_t1_mul_prim}, // walls, perfect dark. Added by Gonetz // (1-0)*t1+0, (cmb-0)*shade+0 {0x0ebe0f38, ac_t1_mul_shade}, // sand, perfect dark. Added by Gonetz // (1-0)*t1+0, (cmb-0)*env+0 {0x0ebe0f78, ac_t1_mul_env}, // light, Ridge Racer. Added by Gonetz // (1-t0)*prim+0 {0x0ece0ece, ac_one_sub_t0_mul_prim}, // exaust, star wars ep1 racer // (1-t0)*prim+0, (cmb-0)*shade+0 {0x0ece0f38, ac_one_sub_t0_mul_primshade}, // iguana, Forsaken, [Raziel64]. Added by Gonetz // (t0-shade)*prim+0 {0x0ee10ee1, ac_t0_sub_shade_mul_prim}, // stands, NASCAR 2000 // (prim-shade)*prim+0 {0x0ee30ee3, ac_prim_sub_shade_mul_prim}, // arena, Pokemon Stadium 2. Added by Gonetz // (t0-env)*prim+0 ** INC ** {0x0ee90ee9, ac_t0_mul_prim}, // lure, bass rush // (t0-0)*prim+0, (cmb-cmb)*lodf+cmb {0x0ef90000, ac_t0_mul_prim}, // explosion, body harvest. Added by Gonetz // (t0-0)*prim+0, (t0-0)*env+cmb {0x0ef90179, ac_prim_add_env_mul_t0}, // frog's eyes, zelda // (t0-0)*prim+0, (1-1)*prim_lod+cmb {0x0ef901b6, ac_t0_mul_prim}, // Monster truck madness intro. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim_lod+cmb ** INC ** {0x0ef901b8, ac_t0_mul_prim}, // Road, zelda //z (t0-0)*prim+0, (t1-0)*primlod+cmb {0x0ef901ba, ac__t0_mul_prim__add__t1_mul_primlod}, // Track, wipeout. Addded by Gonetz // (t0-0)*prim+0, (0-0)*0+prim {0x0ef907ff, ac_t0_mul_prim}, // magic stuff, buck bumble. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*prim+0 {0x0ef90ef8, ac_t0_mul_prim_mul_prim}, // The mario face, mario //z (t0-0)*prim+0 {0x0ef90ef9, ac_t0_mul_prim}, // paper mario. Added by Gonetz // (t0-0)*prim+0, (cmb-0)*shade+0 {0x0ef90f38, ac_t0_mul_prim_mul_shade}, // Pikachu's mouth, smash bros // (t0-0)*prim+0, (cmb-0)*env+0 {0x0ef90f78, ac_t0_mul_prim_mul_env}, // bomb mask, zelda 2. Added by Gonetz // (t0-0)*prim+0, (1-0)*env+0 {0x0ef90f7e, ac_t0_mul_prim}, // Charmander's tail, pokemon stadium 2 // (t0-0)*prim+0, (cmb-0)*primlod+0 {0x0ef90fb8, ac_t0_mul_prim_mul_primlod}, // stalactites, Beetle adventure Racing. Added by Gonetz // (t1-0)*prim+0, (1-cmb)*shade+cmb {0x0efa0106, ac_one_sub_shade_mul_t1_add_shade}, // Sprites, Ogre Battle. Added by Gonetz // (t1-0)*prim+0, (0-0)*0+cmb {0x0efa0efa, ac_t1_mul_prim}, // Something about kotake & koume's combined attack, zelda // (t1-0)*prim+0, (cmb-0)*shade+0 {0x0efa0f38, ac_t1_mul_prim_mul_shade}, // intro background, bio freaks. Added by Gonetz // (prim-0)*prim+0 {0x0efb0efb, ac_prim_mul_prim}, // sky, xg2. Added by Gonetz // (shade-0)*prim+0, (0-0)*0+1 {0x0efc0dff, ac_one}, // Zelda, unimp log. Added by Gonetz // (shade-0)*prim+0 {0x0efc0efc, ac_prim_mul_shade}, // ? // (shade-0)*prim+0, (cmb-0)*shade+0 ** INC ** {0x0efc0f38, ac_prim_mul_shade}, // Baby mario's hat shadow, mario golf // (env-0)*prim+0 {0x0efd0efd, ac_prim_mul_env}, // Menu, doom // (1-0)*prim+0 {0x0efe0efe, ac_prim}, // Peris Song attack, Pokemin Stadium 2 // (1-0)*prim+0, (cmb-0)*shade+0 {0x0efe0f38, ac_prim_mul_shade}, // Conker's shadow, CBFD. Added by Gonetz // (1-t0)*shade+0 {0x0f0e0f0e, ac_one_sub_t0_mul_shade}, // Rock smash, pokemon stadium 2 // (1-t0)*shade+0 {0x0f0f0ee8, ac_one_sub_t0_mul_shade}, //waterfall, Paper Mario // (t0-t1)*shade+0 {0x0f110f11, ac__t0_sub_t1__mul_shade}, // mahogany town statue, Pokemon Stadium 2 // (t0-prim)*shade+0 {0x0f190f19, ac_t0_sub_prim_mul_shade}, // silver cave, pokemon stadium 2 // (t0-prim)*shade+0, (cmb-0)*env+0 {0x0f190f78, ac_t0_sub_prim_mul_shade_mul_env}, // Boomerang circle, zelda // (t0-0)*shade+0, (1-cmb)*t0+cmb {0x0f390046, ac_t0_mul_shade}, // THPS3 // (t0-0)*shade+0, (1-0)*t0+cmb {0x0f39007e, ac_t0_mul_shade}, // ??? // (t0-0)*shade+0, (env-0)*t1+cmb {0x0f3900bd, ac_t0_mul_shade}, // Forest temple doorway, zelda // (t0-0)*shade+0, (t1-0)*primlod+cmb {0x0f3901ba, ac_t0_mul_shade}, // skis, Spacestation Silicon Valley. Added by Gonetz // (t0-0)*shade+0, (0-0)*0+t0 {0x0f3903ff, ac_t0}, // paper mario. Added by Gonetz // (t0-0)*shade+0, (cmb-t0)*prim+0 {0x0f390ec8, ac_t0_mul_prim_mul_shade}, // House windows, zelda intro //z (t0-0)*shade+0, (cmb-0)*prim+0 {0x0f390ef8, ac_t0_mul_prim_mul_shade}, // Characters, mace // (t0-0)*shade+0, (cmb-0)*shade+0 {0x0f390f38, ac_t0_mul_shade}, // Shadows, mario //z (t0-0)*shade+0 {0x0f390f39, ac_t0_mul_shade}, // Clear screen intro, banjo kazooie // (t0-0)*shade+0, (cmb-0)*env+0 {0x0f390f78, ac_t0_mul_env_mul_shade}, // ridge racer, unimp log. Added by Gonetz // (t0-0)*shade+0, (cmb-0)*primlod+0 **INC**? {0x0f390fb8, ac_t0_mul_shade}, // Reflecting combined attack at kotake & koume's, zelda // (t1-0)*shade+0, (cmb-0)*prim+0 {0x0f3a0ef8, ac_t1_mul_prim_mul_shade}, // aerofighter's assault [Ogy] // (t1-0)*shade+0 {0x0f3a0f3a, ac_t1_mul_shade}, //beetle adventure racing. Added by Gonetz //(t1-0)*shade+0, (cmb-0)*env+0 {0x0f3a0f78, ac_t1_mul_env_mul_shade}, // building shadow, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (prim-0)*shade+0, (cmb-cmb)*lodf+cmb {0x0f3b0000, ac_prim_mul_shade}, //chip in Spacestation Silicon Valley intro. Added by Gonetz // (prim-0)*shade+0, (env-cmb)*t1+cmb {0x0f3b0085, ac_env_sub_primshade_mul_t1_add_primshade}, // N64 logo, tetrisphere. Added by Gonetz // (prim-0)*shade+0, (prim-0)*shade+0 {0x0f3b0f3b, ac_prim_mul_shade}, // rays, Fushigi no Dungeon - Furai no Shiren 2. Added by Gonetz // (shade-0)*shade+0, (cmb-0)*prim+0 {0x0f3c0ef8, ac_prim_mul_shade}, // light, dracula resurrection, castlevania 2. Added by Gonetz // (env-0)*shade+0 {0x0f3d0f3d, ac_env_mul_shade}, // zelda 2 [Ogy]. Added by Gonetz // (1-0)*shade+0 {0x0f3e0f3e, ac_shade}, // surf pokemon attack, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (1-t0)*env+0, (1-cmb)*shade+0 ** INC ** {0x0f4e0f06, ac_t0_mul_shade}, // GE, boxes // (1-shade)*env+0, (cmb-0)*shade+0 ** INC ** {0x0f660f38, ac_one_sub_shade_mul_env}, //beetle adventure racing. Added by Gonetz //(t0-0)*env+0, (1-t0)*prim+cmb //{0x0f7900ce, ac_t0_mul_env}, //this one looks better //{0x0f7900ce, ac_env_sub_prim_mul_t0_add_prim}, {0x0f7900ce, ac_one_sub_t1_add_t0_mul_env}, //Zelda, logo ? Added by Gonetz //(t0-0)*env+0, (t1-0)*primlod+0 **INC** changed to mul_env for gannon's organ disappearing [Dave2001] {0x0f7901ba, ac__t0_inter_t1_using_primlod__mul_env}, // V8-2 menu // (t0-0)*env+0, (0-0)*0+prim {0x0f7907ff, ac_prim}, // Skeleton guy's eyes, zelda // (t0-0)*env+0, (cmb-0)*prim+0 {0x0f790ef8, ac_t0_mul_prim_mul_env}, // Dust from rock spell, quest64 // (t0-0)*env+0, (cmb-0)*shade+0 {0x0f790f38, ac_t0_mul_env_mul_shade}, // eyes of poe, zelda // (t0-0)*env+0, (cmb-0)*env+0 {0x0f790f78, ac_t0_mul_env}, // Text, mario //z (t0-0)*env+0 {0x0f790f79, ac_t0_mul_env}, // Shadows, pokemon stadeom 2 // (t0-0)*env+0, (cmb-0)*primlod+0 {0x0f790fb8, ac_t0_mul_env_mul_primlod}, //gauge, PGA // (t1-0)*env+0, (cmb-0)*t1+0 ** INC ** {0x0f7a0eb8, ac_t1_mul_env}, //text and shadows, Rayman2. Added by Gonetz // (t1-0)*env+0, (cmb-0)*shade+0 {0x0f7a0f38, ac_t1_mul_env_mul_shade}, // shadows, tom and jerry. Added by Gonetz // (t1-0)*env+0 {0x0f7a0f7a, ac_t1_mul_env}, // Bomberman64-2 intro. Added by Gonetz // (prim-0)*env+0 {0x0f7b0f7b, ac_prim_mul_env}, // Text box, mario //z (shade-0)*env+0 {0x0f7c0f7c, ac_env_mul_shade}, // Ogre battle 64 // (env-0)*env+0 {0x0f7d0f7d, ac_env}, //Goldeneye, [Jeremy]. Added by Gonetz // (1-0)*env+0, (cmb-0)*shade+0 {0x0f7e0f38, ac_env_mul_shade}, // Status items, megaman // (1-0)*env+0 {0x0f7e0f7e, ac_env}, // gun fire, Beast_Wars_Transmetal [Raziel64] // (0-0)*env+0 {0x0f7f0f7f, ac_zero}, // Pokemon attack, Pokemon stadium (J). Added by Gonetz // (t1-t0)*primlod+0, (cmb-0)*env+prim ** INC ** {0x0f8a0778, ac__t1_sub_t0_mul_primlod__mul_env_add_prim}, // Shadow Ball, Pokemon Stadium 2 [gokuss4]. Added by Gonetz // (t1-t0)*primlod+0, (t1-cmb)*prim+0 ** INC ** {0x0f8a0ec2, ac_t0_mul_prim}, // Walls of well through lens of truth, zelda // (prim-t0)*primlod+0 {0x0f8b0f8b, ac_prim_sub_t0}, // N64 logo, ridge racer. Added by Gonetz // (1-prim)*primlod+0 **INC** {0x0f9e0f9e, ac_zero}, // Vines that covers a door in the third room of woodfall temple, zelda 2 [Ogy]. Added by Gonetz // (t0-0)*primlod+0, (cmb-0)*prim+0 {0x0fb90ef8, ac_t0_mul_primlod_mul_prim}, // zelda 2. Added by Gonetz // (t0-0)*primlod+0 {0x0fb90fb9, ac_t0_mul_primlod}, // NFL Blitz logo. Added by Gonetz // (t1-0)*primlod+0 {0x0fba0fba, ac_t1_mul_primlod}, //causes issues // fallen stars at star summit, Paper Mario. Added by Gonetz // (shade-0)*primlod+0 {0x0fbc0fbc, ac_primlod_mul_shade}, // expansion pack, Jeremy McGrath Supercross 2000. Added by Gonetz // (1-0)*primlod+0 {0x0fbe0fbe, ac_primlod}, // intro, Aidyn Chronicles. Added by Gonetz // (0-0)*primlod+0, (prim-env)*t0+prim **INC** {0x0fbf066b, ac_t0_mul_prim}, // sky, Rayman2. Added by Gonetz // (0-shade)*0+0 {0x0fe70fe7, ac_zero}, // flame, PokemonStadium1 [Raziel64] // (t0-0)*0+0 {0x0ff90ff9, ac_zero}, //BAR // (0-0)*0+0, (0-0)*0+TEXEL1 {0x0fff05ff, ac_t0}, // Screen clear, banjo kazooie // (0-0)*0+0 {0x0fff0fff, ac_zero}, // { #ACEND } }; // CountCombine - count the # of entries in the combine lists void CountCombine () { int size = sizeof(color_cmb_list) / sizeof(COMBINER); int i=0, index=0, a, b; do { a = color_cmb_list[index].key >> 24; for (; i<=a; i++) cc_lookup[i] = index; while (index < size) { b = color_cmb_list[index].key >> 24; if (b != a) break; index ++; } } while (index < size); for (; i<257; i++) cc_lookup[i] = index; size = sizeof(alpha_cmb_list) / sizeof(COMBINER); i=0, index=0; do { a = (alpha_cmb_list[index].key >> 20) & 0xFF; for (; i<=a; i++) ac_lookup[i] = index; while (index < size) { b = (alpha_cmb_list[index].key >> 20) & 0xFF; if (b != a) break; index ++; } } while (index < size); for (; i<257; i++) ac_lookup[i] = index; //color_cmb_list_count = sizeof(color_cmb_list) >> 3; // #bytes/4/2 //alpha_cmb_list_count = sizeof(alpha_cmb_list) >> 3; } //**************************************************************** // Main Combine //**************************************************************** void Combine () { FRDP (" | |- color combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", ((rdp.cycle1 & 0xFFFF) << 16) | (rdp.cycle2 & 0xFFFF), Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); FRDP (" | |- alpha combine: %08lx, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 & 0x0FFF0000) >> 16), Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); if (!rdp.LOD_en || rdp.cur_tile == rdp.mipmap_level) lod_frac = rdp.prim_lodfrac; else if (settings.lodmode == 0) lod_frac = 0; else lod_frac = 10; rdp.noise = RDP::noise_none; wxUint32 found = TRUE; rdp.col[0] = rdp.col[1] = rdp.col[2] = rdp.col[3] = rdp.coladd[0] = rdp.coladd[1] = rdp.coladd[2] = rdp.coladd[3] = 1.0f; rdp.cmb_flags = rdp.cmb_flags_2 = 0; rdp.uncombined = 0; cmb.tex = 0; cmb.tmu0_func = cmb.tmu1_func = cmb.tmu0_a_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_ZERO; cmb.tmu0_fac = cmb.tmu1_fac = cmb.tmu0_a_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu0_invert = cmb.tmu0_a_invert = cmb.tmu1_invert = cmb.tmu1_a_invert = FXFALSE; cmb.dc0_detailmax = cmb.dc1_detailmax = 0; cmb.mod_0 = cmb.mod_1 = 0; // remove all modifications cmb.modcolor_0 = cmb.modcolor1_0 = cmb.modcolor2_0 = cmb.modcolor_1 = cmb.modcolor1_1 = cmb.modcolor2_1 = cmb.modfactor_0 = cmb.modfactor_1 = 0; cmb.ccolor = cmb.tex_ccolor = 0; if (cmb.cmb_ext_use || cmb.tex_cmb_ext_use) { //have to draw something to allow use of standard combine functions if (fullscreen) { VERTEX v; memset(&v,0,sizeof(v)); grDrawPoint(&v); } cmb.cmb_ext_use = 0; cmb.tex_cmb_ext_use = 0; } wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF); wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); cmb.abf1 = GR_BLEND_SRC_ALPHA; cmb.abf2 = GR_BLEND_ONE_MINUS_SRC_ALPHA; #ifdef FASTSEARCH // Fast, ordered search int current=0x7FFFFFFF, last; wxUint32 actual_combine, current_combine, color_combine, alpha_combine; int left, right; actual_combine = current_combine = cmb_mode_c; color_combine = actual_combine; if ((rdp.cycle2 & 0xFFFF) == 0x1FFF) actual_combine = (rdp.cycle1 << 16) | (rdp.cycle1 & 0xFFFF); left = cc_lookup[actual_combine>>24]; right = cc_lookup[(actual_combine>>24)+1]; while (1) { last = current; current = left + ((right-left) >> 1); if (current == last) break; // can't be found! current_combine = color_cmb_list[current].key; if (current_combine < actual_combine) left = current; else if (current_combine > actual_combine) right = current; else break; // found it! } // Check if we didn't find it if (actual_combine != current_combine) { rdp.uncombined |= 1; #ifdef UNIMP_LOG if (settings.log_unk) { sprintf (out_buf, "COLOR combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", actual_combine, Mode0[rdp.cycle1&0xF], Mode1[(rdp.cycle1>>4)&0xF], Mode2[(rdp.cycle1>>8)&0x1F], Mode3[(rdp.cycle1>>13)&7], Mode0[rdp.cycle2&0xF], Mode1[(rdp.cycle2>>4)&0xF], Mode2[(rdp.cycle2>>8)&0x1F], Mode3[(rdp.cycle2>>13)&7]); UNIMPMODE(); } #endif found = FALSE; //tex |= 3; // use t0 as default cc_t0 (); } else color_cmb_list[current].func(); LRDP(" | |- Color done\n"); // Now again for alpha current = 0x7FFFFFFF; actual_combine = cmb_mode_a; alpha_combine = actual_combine; if ((rdp.cycle2 & 0x0FFF0000) == 0x01FF0000) actual_combine = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle1 >> 16) & 0x00000FFF); if ((rdp.cycle1 & 0x0FFF0000) == 0x0FFF0000) actual_combine = (rdp.cycle2 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); left = ac_lookup[(actual_combine>>20)&0xFF]; right = ac_lookup[((actual_combine>>20)&0xFF)+1]; while (1) { last = current; current = left + ((right-left) >> 1); if (current == last) break; // can't be found! current_combine = alpha_cmb_list[current].key; if (current_combine < actual_combine) left = current; else if (current_combine > actual_combine) right = current; else break; // found it! } // Check if we didn't find it if (actual_combine != current_combine || !found) { if (actual_combine != current_combine) { rdp.uncombined |= 2; #ifdef UNIMP_LOG if (settings.log_unk) { sprintf (out_buf, "ALPHA combine not found: %08x, #1: (%s-%s)*%s+%s, #2: (%s-%s)*%s+%s\n", actual_combine, Alpha0[(rdp.cycle1>>16)&7], Alpha1[(rdp.cycle1>>19)&7], Alpha2[(rdp.cycle1>>22)&7], Alpha3[(rdp.cycle1>>25)&7], Alpha0[(rdp.cycle2>>16)&7], Alpha1[(rdp.cycle2>>19)&7], Alpha2[(rdp.cycle2>>22)&7], Alpha3[(rdp.cycle2>>25)&7]); UNIMPMODE(); } #endif } if (settings.unk_as_red) { BrightRed (); } else { // use full alpha as default ac_t0 (); } //tex |= 3; } else alpha_cmb_list[current].func(); if (color_combine == 0x69351fff) //text, PD, need to change texture alpha { A_USE_T1(); } else if ((color_combine == 0x3fff1fff) && (alpha_combine == 0x03ff03ff) && (rdp.last_tile > rdp.cur_tile))//Dr. Mario { cc_t0(); ac_t1(); } else if (color_combine == 0x613522f0 && (settings.hacks&hack_PMario)) //Paper Mario fortune teller spheres { ac_t0(); } LRDP(" | |- Alpha done\n"); #endif // FASTSEARCH CombineBlender (); //* // Update textures? // if (tex == 2 && rdp.texrecting && (cmb.tmu1_func != GR_COMBINE_FUNCTION_ZERO) && (rdp.last_tile_size == 0)) if (cmb.tex == 2 && rdp.texrecting && (rdp.cur_tile == rdp.last_tile_size)) { cmb.tex = 0; USE_T0(); A_USE_T0(); } //*/ rdp.tex = cmb.tex; if (fullscreen) { TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; if (rdp.aTBuffTex[0]) aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; if (rdp.aTBuffTex[1]) aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; if (cmb.tex && (aTBuff[0] || aTBuff[1])) { if (aTBuff[0] && (settings.frame_buffer&fb_read_alpha)) { if ((settings.hacks&hack_PMario) && aTBuff[0]->width == rdp.ci_width) ; else { grChromakeyValue(0); grChromakeyMode(GR_CHROMAKEY_ENABLE); } } else grChromakeyMode(GR_CHROMAKEY_DISABLE); if (aTBuff[0] && aTBuff[0]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) { if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) { if (cmb.t0c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t0c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t0c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t0c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; } else cmb.tmu0_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; } if (aTBuff[1] && aTBuff[1]->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) { if (cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR) { if (cmb.t1c_ext_a == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t1c_ext_b == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; if (cmb.t1c_ext_c == GR_CMBX_LOCAL_TEXTURE_RGB) cmb.t1c_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; } else cmb.tmu1_func = GR_COMBINE_FUNCTION_LOCAL_ALPHA; } } else grChromakeyMode(GR_CHROMAKEY_DISABLE); } cmb.shade_mod_hash = (rdp.cmb_flags + rdp.cmb_flags_2) * (rdp.prim_color + rdp.env_color + rdp.K5); LRDP(" | + Combine end\n"); } void CombineBlender () { wxUint32 blendmode = rdp.othermode_l >> 16; // Check force-blending if ((rdp.othermode_l & 0x4000) && (rdp.cycle_mode < 2)) { switch (blendmode) { // Mace objects case 0x0382: case 0x0091: // 1080 sky case 0x0c08: // Mario kart player select // clr_in * 0 + clr_in * 1 // - or just clr_in, no matter what alpha case 0x0f0a: //DK64 blue prints case 0x0302: //Sin and Punishment case 0xcb02: // Battlezone // clr_in * a + clr_in * (1-a) case 0xc800: case 0x00c0: //ISS64 case 0xc302: A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); break; //Space Invaders case 0x0448: case 0x055a: A_BLEND (GR_BLEND_ONE, GR_BLEND_ONE); break; // LOT in Zelda: MM case 0xaf50: case 0x0f5a: //clr_in * 0 + clr_mem * 1 A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); break; case 0x5f50: //clr_mem * 0 + clr_mem * (1-a) A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE_MINUS_SRC_ALPHA); break; /* case 0xc410: // Perfect Dark Mauler { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.fog_color & 0xFFFFFF00); MOD_0_FAC (rdp.fog_color & 0xFF); INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); float percent = (rdp.fog_color & 0xFF) / 255.0f; cmb.ccolor = ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | (cmb.ccolor & 0xFF); rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } break; */ case 0xf550: //clr_fog * a_fog + clr_mem * (1-a) A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; cc_prim(); ac_prim(); rdp.prim_color = prim; } break; case 0x0150: //spiderman case 0x0d18: //clr_in * a_fog + clr_mem * (1-a) A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); if (rdp.cycle_mode == 1 && rdp.cycle2 != 0x01ff1fff) { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; ac_prim(); rdp.prim_color = prim; } break; case 0xc912: //40 winks, clr_in * a_fog + clr_mem * 1 { wxUint32 prim = rdp.prim_color; rdp.prim_color = rdp.fog_color; ac_prim(); rdp.prim_color = prim; } A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE); break; default: A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } } /* else if (blendmode == 0xc411) // Super Smash Bros, faked fog for flashing characters { MOD_0 (TMOD_TEX_INTER_COLOR_USING_FACTOR); MOD_0_COL (rdp.fog_color & 0xFFFFFF00); MOD_0_FAC (rdp.fog_color & 0xFF); INTERSHADE_2 (rdp.fog_color & 0xFFFFFF00, rdp.fog_color & 0xFF); float percent = (rdp.fog_color & 0xFF) / 255.0f; cmb.ccolor = ((wxUint32)(((cmb.ccolor >> 24) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) * percent) << 24) | ((wxUint32)(((cmb.ccolor >> 16) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) * percent) << 16) | ((wxUint32)(((cmb.ccolor >> 8) & 0xFF) * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) * percent) << 8) | (cmb.ccolor & 0xFF); rdp.col[0] = rdp.col[0] * (1.0f-percent) + ((rdp.fog_color>>24) & 0xFF) / 255.0f * percent; rdp.col[1] = rdp.col[1] * (1.0f-percent) + ((rdp.fog_color>>16) & 0xFF) / 255.0f * percent; rdp.col[2] = rdp.col[2] * (1.0f-percent) + ((rdp.fog_color>>8) & 0xFF) / 255.0f * percent; A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); } */ else if (blendmode == 0x0040) // Mia Soccer Lights A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); else if ((settings.hacks&hack_Pilotwings) && (rdp.othermode_l & 0x80)) //CLR_ON_CVG without FORCE_BL A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); else A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); // ALPHA_CVG_SEL means full alpha // The reason it wasn't working before was because I wasn't handling rdp:setothermode // if (rdp.othermode_l & 0x2000) if ((rdp.othermode_l & 0x2000) && ((rdp.othermode_l & 0x7000) != 0x7000)) { if ((settings.hacks&hack_PMario) && (blendmode == 0x5055)) { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } else if (blendmode == 0x4055) // Mario Golf { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } else { A_BLEND (GR_BLEND_ONE, GR_BLEND_ZERO); } } //hack //* if (settings.hacks&hack_ISS64) { if (rdp.othermode_l == 0xff5a6379) { A_BLEND (GR_BLEND_ZERO, GR_BLEND_SRC_ALPHA); } else if (rdp.othermode_l == 0x00504dd9) //players shadows. CVG_DST_WRAP { A_BLEND (GR_BLEND_ZERO, GR_BLEND_ONE); } } else if (settings.hacks&hack_TGR) { if (rdp.othermode_l == 0x0f0a0235) { A_BLEND (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA); } } //*/ } void InitCombine () { LOG ("InitCombine() "); memset(&cmb, 0, sizeof(cmb)); const char *extensions = grGetString (GR_EXTENSION); if (const char * extstr = strstr(extensions, "COMBINE")) { if (!strncmp(extstr, "COMBINE", 7)) { LOG ("extensions "); char strColorCombineExt[] = "grColorCombineExt"; cmb.grColorCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strColorCombineExt); char strAlphaCombineExt[] = "grAlphaCombineExt"; cmb.grAlphaCombineExt = (GRCOLORCOMBINEEXT) grGetProcAddress(strAlphaCombineExt); char strTexColorCombineExt[] = "grTexColorCombineExt"; cmb.grTexColorCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexColorCombineExt); char strTexAlphaCombineExt[] = "grTexAlphaCombineExt"; cmb.grTexAlphaCombineExt = (GRTEXCOLORCOMBINEEXT) grGetProcAddress(strTexAlphaCombineExt); char strConstantColorValueExt[] = "grConstantColorValueExt"; cmb.grConstantColorValueExt = (GRCONSTANTCOLORVALUEEXT) grGetProcAddress(strConstantColorValueExt); if (cmb.grColorCombineExt && cmb.grAlphaCombineExt && cmb.grTexColorCombineExt && cmb.grTexAlphaCombineExt) { cmb.combine_ext = TRUE; LOG ("initialized."); } else { cmb.combine_ext = FALSE; } } } cmb.dc0_lodbias = cmb.dc1_lodbias = 31; cmb.dc0_detailscale = cmb.dc1_detailscale = 7; cmb.lodbias0 = cmb.lodbias1 = 1.0f; LOG ("\n"); } void ColorCombinerToExtension () { wxUint32 ext_local, ext_local_a, ext_other, ext_other_a; switch (cmb.c_loc) { case GR_COMBINE_LOCAL_ITERATED: ext_local = GR_CMBX_ITRGB; ext_local_a = GR_CMBX_ITALPHA; break; case GR_COMBINE_LOCAL_CONSTANT: ext_local = GR_CMBX_CONSTANT_COLOR; ext_local_a = GR_CMBX_CONSTANT_ALPHA; break; default: ext_local = GR_CMBX_ZERO; ext_local_a = GR_CMBX_ZERO; }; switch (cmb.c_oth) { case GR_COMBINE_OTHER_ITERATED: ext_other = GR_CMBX_ITRGB; ext_other_a = GR_CMBX_ITALPHA; break; case GR_COMBINE_OTHER_TEXTURE: ext_other = GR_CMBX_TEXTURE_RGB; ext_other_a = GR_CMBX_TEXTURE_ALPHA; break; case GR_COMBINE_OTHER_CONSTANT: ext_other = GR_CMBX_CONSTANT_COLOR; ext_other_a = GR_CMBX_CONSTANT_ALPHA; break; default: ext_other = GR_CMBX_ZERO; ext_other_a = GR_CMBX_ZERO; }; switch (cmb.c_fac) { case GR_COMBINE_FACTOR_ZERO: cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_LOCAL: cmb.c_ext_c = ext_local; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: cmb.c_ext_c = ext_local_a; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: cmb.c_ext_c = ext_other_a; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_RGB: cmb.c_ext_c = GR_CMBX_TEXTURE_RGB; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.c_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: cmb.c_ext_c = ext_local; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: cmb.c_ext_c = ext_local_a; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: cmb.c_ext_c = ext_other_a; cmb.c_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: cmb.c_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.c_ext_c_invert = 1; break; default: cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 0; } switch (cmb.c_fnc) { case GR_COMBINE_FUNCTION_ZERO: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 0; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: cmb.c_ext_a = ext_local; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: cmb.c_ext_a = ext_local_a; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_X; cmb.c_ext_c = GR_CMBX_ZERO; cmb.c_ext_c_invert = 1; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = GR_CMBX_ZERO; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local_a; cmb.c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ZERO; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.c_ext_a = ext_other; cmb.c_ext_a_mode = GR_FUNC_MODE_X; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ALOCAL; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_B; cmb.c_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: default: cmb.c_ext_a = GR_CMBX_ZERO; cmb.c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.c_ext_b = ext_local; cmb.c_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.c_ext_d = GR_CMBX_ALOCAL; cmb.c_ext_d_invert = 0; break; } } void AlphaCombinerToExtension () { wxUint32 ext_local, ext_other; switch (cmb.a_loc) { case GR_COMBINE_LOCAL_ITERATED: ext_local = GR_CMBX_ITALPHA; break; case GR_COMBINE_LOCAL_CONSTANT: ext_local = GR_CMBX_CONSTANT_ALPHA; break; default: ext_local = GR_CMBX_ZERO; }; switch (cmb.a_oth) { case GR_COMBINE_OTHER_ITERATED: ext_other = GR_CMBX_ITALPHA; break; case GR_COMBINE_OTHER_TEXTURE: ext_other = GR_CMBX_TEXTURE_ALPHA; break; case GR_COMBINE_OTHER_CONSTANT: ext_other = GR_CMBX_CONSTANT_ALPHA; break; default: ext_other = GR_CMBX_ZERO; }; switch (cmb.a_fac) { case GR_COMBINE_FACTOR_ZERO: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_LOCAL: case GR_COMBINE_FACTOR_LOCAL_ALPHA: cmb.a_ext_c = ext_local; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: cmb.a_ext_c = ext_other; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.a_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: cmb.a_ext_c = ext_local; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: cmb.a_ext_c = ext_other; cmb.a_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: cmb.a_ext_c = GR_CMBX_TEXTURE_ALPHA; cmb.a_ext_c_invert = 1; break; default: cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; } switch (cmb.a_fnc) { case GR_COMBINE_FUNCTION_ZERO: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = GR_CMBX_ZERO; cmb.a_ext_b_mode = GR_FUNC_MODE_X; cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 0; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: case GR_COMBINE_FUNCTION_LOCAL_ALPHA: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_X; cmb.a_ext_c = GR_CMBX_ZERO; cmb.a_ext_c_invert = 1; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = GR_CMBX_ZERO; cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_ZERO; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.a_ext_a = ext_other; cmb.a_ext_a_mode = GR_FUNC_MODE_X; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: cmb.a_ext_a = GR_CMBX_ZERO; cmb.a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.a_ext_b = ext_local; cmb.a_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; cmb.a_ext_d = GR_CMBX_B; cmb.a_ext_d_invert = 0; break; } } void TexColorCombinerToExtension (GrChipID_t tmu) { wxUint32 tc_ext_a, tc_ext_a_mode, tc_ext_b, tc_ext_b_mode, tc_ext_c, tc_ext_d; int tc_ext_c_invert, tc_ext_d_invert; wxUint32 tmu_func, tmu_fac; if (tmu == GR_TMU0) { tmu_func = cmb.tmu0_func; tmu_fac = cmb.tmu0_fac; } else { tmu_func = cmb.tmu1_func; tmu_fac = cmb.tmu1_fac; } switch (tmu_fac) { case GR_COMBINE_FACTOR_ZERO: tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: tc_ext_c = GR_CMBX_DETAIL_FACTOR; tc_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: tc_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: tc_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; tc_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: tc_ext_c = GR_CMBX_DETAIL_FACTOR; tc_ext_c_invert = 1; break; default: tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; break; } switch (tmu_func) { case GR_COMBINE_FUNCTION_ZERO: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 1; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_X; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_B; tc_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; tc_ext_d = GR_CMBX_LOCAL_TEXTURE_ALPHA; tc_ext_d_invert = 0; break; default: tc_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_a_mode = GR_FUNC_MODE_ZERO; tc_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; tc_ext_b_mode = GR_FUNC_MODE_ZERO; tc_ext_c = GR_CMBX_ZERO; tc_ext_c_invert = 0; tc_ext_d = GR_CMBX_ZERO; tc_ext_d_invert = 0; break; } if (tmu == GR_TMU0) { cmb.t0c_ext_a = tc_ext_a; cmb.t0c_ext_a_mode = tc_ext_a_mode; cmb.t0c_ext_b = tc_ext_b; cmb.t0c_ext_b_mode = tc_ext_b_mode; cmb.t0c_ext_c = tc_ext_c; cmb.t0c_ext_c_invert = tc_ext_c_invert; cmb.t0c_ext_d = tc_ext_d; cmb.t0c_ext_d_invert = tc_ext_d_invert; } else { cmb.t1c_ext_a = tc_ext_a; cmb.t1c_ext_a_mode = tc_ext_a_mode; cmb.t1c_ext_b = tc_ext_b; cmb.t1c_ext_b_mode = tc_ext_b_mode; cmb.t1c_ext_c = tc_ext_c; cmb.t1c_ext_c_invert = tc_ext_c_invert; cmb.t1c_ext_d = tc_ext_d; cmb.t1c_ext_d_invert = tc_ext_d_invert; } } void TexAlphaCombinerToExtension (GrChipID_t tmu) { wxUint32 ta_ext_a, ta_ext_a_mode, ta_ext_b, ta_ext_b_mode, ta_ext_c, ta_ext_d; int ta_ext_c_invert, ta_ext_d_invert; wxUint32 tmu_a_func, tmu_a_fac; if (tmu == GR_TMU0) { tmu_a_func = cmb.tmu0_a_func; tmu_a_fac = cmb.tmu0_a_fac; } else { tmu_a_func = cmb.tmu1_a_func; tmu_a_fac = cmb.tmu1_a_fac; } switch (tmu_a_fac) { case GR_COMBINE_FACTOR_ZERO: ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_LOCAL: case GR_COMBINE_FACTOR_LOCAL_ALPHA: ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_OTHER_ALPHA: ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: ta_ext_c = GR_CMBX_DETAIL_FACTOR; ta_ext_c_invert = 0; break; case GR_COMBINE_FACTOR_ONE: ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: ta_ext_c = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: ta_ext_c = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_c_invert = 1; break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: ta_ext_c = GR_CMBX_DETAIL_FACTOR; ta_ext_c_invert = 1; break; default: ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; break; } switch (tmu_a_func) { case GR_COMBINE_FUNCTION_ZERO: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_ZERO; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_LOCAL: case GR_COMBINE_FUNCTION_LOCAL_ALPHA: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 1; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_X; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_ZERO; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_NEGATIVE_X; ta_ext_d = GR_CMBX_B; ta_ext_d_invert = 0; break; default: ta_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_a_mode = GR_FUNC_MODE_ZERO; ta_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; ta_ext_b_mode = GR_FUNC_MODE_ZERO; ta_ext_c = GR_CMBX_ZERO; ta_ext_c_invert = 0; ta_ext_d = GR_CMBX_ZERO; ta_ext_d_invert = 0; break; } if (tmu == GR_TMU0) { cmb.t0a_ext_a = ta_ext_a; cmb.t0a_ext_a_mode = ta_ext_a_mode; cmb.t0a_ext_b = ta_ext_b; cmb.t0a_ext_b_mode = ta_ext_b_mode; cmb.t0a_ext_c = ta_ext_c; cmb.t0a_ext_c_invert = ta_ext_c_invert; cmb.t0a_ext_d = ta_ext_d; cmb.t0a_ext_d_invert = ta_ext_d_invert; } else { cmb.t1a_ext_a = ta_ext_a; cmb.t1a_ext_a_mode = ta_ext_a_mode; cmb.t1a_ext_b = ta_ext_b; cmb.t1a_ext_b_mode = ta_ext_b_mode; cmb.t1a_ext_c = ta_ext_c; cmb.t1a_ext_c_invert = ta_ext_c_invert; cmb.t1a_ext_d = ta_ext_d; cmb.t1a_ext_d_invert = ta_ext_d_invert; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Combine.h0000644000000000000000000001174512165031027021161 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #ifndef COMBINE_H #define COMBINE_H // texture MOD types #define TMOD_TEX_INTER_COLOR_USING_FACTOR 1 #define TMOD_TEX_INTER_COL_USING_COL1 2 #define TMOD_FULL_COLOR_SUB_TEX 3 #define TMOD_COL_INTER_COL1_USING_TEX 4 #define TMOD_COL_INTER_COL1_USING_TEXA 5 #define TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX 6 #define TMOD_COL_INTER_TEX_USING_TEXA 7 #define TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA 8 #define TMOD_TEX_SCALE_FAC_ADD_FAC 9 #define TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX 10 #define TMOD_TEX_SCALE_COL_ADD_COL 11 #define TMOD_TEX_ADD_COL 12 #define TMOD_TEX_SUB_COL 13 #define TMOD_TEX_SUB_COL_MUL_FAC 14 #define TMOD_COL_INTER_TEX_USING_COL1 15 #define TMOD_COL_MUL_TEXA_ADD_TEX 16 #define TMOD_COL_INTER_TEX_USING_TEX 17 #define TMOD_TEX_INTER_NOISE_USING_COL 18 #define TMOD_TEX_INTER_COL_USING_TEXA 19 #define TMOD_TEX_MUL_COL 20 #define TMOD_TEX_SCALE_FAC_ADD_COL 21 #define COMBINE_EXT_COLOR 1 #define COMBINE_EXT_ALPHA 2 #define TEX_COMBINE_EXT_COLOR 1 #define TEX_COMBINE_EXT_ALPHA 2 typedef struct { wxUint32 ccolor; // constant color to set at the end, color and alpha wxUint32 c_fnc, c_fac, c_loc, c_oth; // grColorCombine flags wxUint32 a_fnc, a_fac, a_loc, a_oth; // grAlphaCombine flags wxUint32 tex, tmu0_func, tmu0_fac, tmu0_invert, tmu1_func, tmu1_fac, tmu1_invert; wxUint32 tmu0_a_func, tmu0_a_fac, tmu0_a_invert, tmu1_a_func, tmu1_a_fac, tmu1_a_invert; int dc0_lodbias, dc1_lodbias; wxUint8 dc0_detailscale, dc1_detailscale; float dc0_detailmax, dc1_detailmax; float lodbias0, lodbias1; wxUint32 abf1, abf2; wxUint32 mod_0, modcolor_0, modcolor1_0, modcolor2_0, modfactor_0; wxUint32 mod_1, modcolor_1, modcolor1_1, modcolor2_1, modfactor_1; //combine extensions wxUint32 c_ext_a, c_ext_a_mode, c_ext_b, c_ext_b_mode, c_ext_c, c_ext_d; int c_ext_c_invert, c_ext_d_invert; wxUint32 a_ext_a, a_ext_a_mode, a_ext_b, a_ext_b_mode, a_ext_c, a_ext_d; int a_ext_c_invert, a_ext_d_invert; wxUint32 t0c_ext_a, t0c_ext_a_mode, t0c_ext_b, t0c_ext_b_mode, t0c_ext_c, t0c_ext_d; int t0c_ext_c_invert, t0c_ext_d_invert; wxUint32 t0a_ext_a, t0a_ext_a_mode, t0a_ext_b, t0a_ext_b_mode, t0a_ext_c, t0a_ext_d; int t0a_ext_c_invert, t0a_ext_d_invert; wxUint32 t1c_ext_a, t1c_ext_a_mode, t1c_ext_b, t1c_ext_b_mode, t1c_ext_c, t1c_ext_d; int t1c_ext_c_invert, t1c_ext_d_invert; wxUint32 t1a_ext_a, t1a_ext_a_mode, t1a_ext_b, t1a_ext_b_mode, t1a_ext_c, t1a_ext_d; int t1a_ext_c_invert, t1a_ext_d_invert; GRCOLORCOMBINEEXT grColorCombineExt; GRCOLORCOMBINEEXT grAlphaCombineExt; GRTEXCOLORCOMBINEEXT grTexColorCombineExt; GRTEXCOLORCOMBINEEXT grTexAlphaCombineExt; GRCONSTANTCOLORVALUEEXT grConstantColorValueExt; wxUint32 tex_ccolor; int combine_ext; wxUint8 cmb_ext_use; wxUint8 tex_cmb_ext_use; wxUint32 shade_mod_hash; } COMBINE; extern COMBINE cmb; void Combine (); void CombineBlender (); void CountCombine (); void InitCombine (); void ColorCombinerToExtension (); void AlphaCombinerToExtension (); void TexColorCombinerToExtension (GrChipID_t tmu); void TexAlphaCombinerToExtension (GrChipID_t tmu); #endif //COMBINE _H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Config.cpp0000644000000000000000000001142312165031027021336 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2010 Jon Ring * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * Licence along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ #include "Gfx_1.3.h" #include "Config.h" #include "m64p.h" #include "rdp.h" #ifndef OLDAPI static m64p_handle video_general_section; static m64p_handle video_glide64_section; BOOL Config_Open() { if (ConfigOpenSection("Video-General", &video_general_section) != M64ERR_SUCCESS || ConfigOpenSection("Video-Glide64mk2", &video_glide64_section) != M64ERR_SUCCESS) { ERRLOG("Could not open configuration"); return FALSE; } ConfigSetDefaultBool(video_general_section, "Fullscreen", false, "Use fullscreen mode if True, or windowed mode if False"); ConfigSetDefaultInt(video_general_section, "ScreenWidth", 640, "Width of output window or fullscreen width"); ConfigSetDefaultInt(video_general_section, "ScreenHeight", 480, "Height of output window or fullscreen height"); return TRUE; } int Config_ReadScreenInt(const char *itemname) { return ConfigGetParamInt(video_general_section, itemname); } PackedScreenResolution Config_ReadScreenSettings() { PackedScreenResolution packedResolution; packedResolution.width = ConfigGetParamInt(video_general_section, "ScreenWidth"); packedResolution.height = ConfigGetParamInt(video_general_section, "ScreenHeight"); packedResolution.fullscreen = ConfigGetParamBool(video_general_section, "Fullscreen"); return packedResolution; } BOOL Config_ReadInt(const char *itemname, const char *desc, int def_value, int create, int isBoolean) { VLOG("Getting value %s", itemname); if (isBoolean) { ConfigSetDefaultBool(video_glide64_section, itemname, def_value, desc); return ConfigGetParamBool(video_glide64_section, itemname); } else { ConfigSetDefaultInt(video_glide64_section, itemname, def_value, desc); return ConfigGetParamInt(video_glide64_section, itemname); } } #else // Resolutions, MUST be in the correct order (SST1VID.H) wxUint32 resolutions[0x18][2] = { { 320, 200 }, { 320, 240 }, { 400, 256 }, { 512, 384 }, { 640, 200 }, { 640, 350 }, { 640, 400 }, { 640, 480 }, { 800, 600 }, { 960, 720 }, { 856, 480 }, { 512, 256 }, { 1024, 768 }, { 1280, 1024 }, { 1600, 1200 }, { 400, 300 }, // 0x10 { 1152, 864 }, { 1280, 960 }, { 1600, 1024 }, { 1792, 1344 }, { 1856, 1392 }, { 1920, 1440 }, { 2048, 1536 }, { 2048, 2048 } }; BOOL Config_Open() { INI_Open(); if(INI_FindSection("SETTINGS",FALSE) == FALSE) { INI_Close(); ERRLOG("Could not open configuration"); return FALSE; } return TRUE; } int Config_ReadScreenInt(const char *itemname) { int res_data = Config_ReadInt("resolution", NULL, 7, FALSE, FALSE); if(!strcmp("ScreenWidth", itemname)) return resolutions[res_data][0]; else if(!strcmp("ScreenHeight", itemname)) return resolutions[res_data][1]; else return FALSE; } BOOL Config_ReadInt(const char *itemname, const char *desc, int def_value, int create, int isBoolean) { VLOG("Getting value %s", itemname); int z = INI_ReadInt(itemname, def_value, FALSE); if(isBoolean) z=(z && 1); return z; } #endif #ifdef TEXTURE_FILTER wxUint32 texfltr[] = { NO_FILTER, //"None" SMOOTH_FILTER_1, //"Smooth filtering 1" SMOOTH_FILTER_2, //"Smooth filtering 2" SMOOTH_FILTER_3, //"Smooth filtering 3" SMOOTH_FILTER_4, //"Smooth filtering 4" SHARP_FILTER_1, //"Sharp filtering 1" SHARP_FILTER_2, //"Sharp filtering 2" }; wxUint32 texenht[] = { NO_ENHANCEMENT, //"None" NO_ENHANCEMENT, //"Store" X2_ENHANCEMENT, //"X2" X2SAI_ENHANCEMENT, //"X2SAI" HQ2X_ENHANCEMENT, //"HQ2X" HQ2XS_ENHANCEMENT, //"HQ2XS" LQ2X_ENHANCEMENT, //"LQ2X" LQ2XS_ENHANCEMENT, //"LQ2XS" HQ4X_ENHANCEMENT, //"HQ4X" }; wxUint32 texcmpr[] = { //NO_COMPRESSION, //"None" // NCC_COMPRESSION, //"NCC" S3TC_COMPRESSION, //"S3TC" FXT1_COMPRESSION, //"FXT1" }; wxUint32 texhirs[] = { NO_HIRESTEXTURES, //"Do not use" RICE_HIRESTEXTURES, //"Rice format" // GHQ_HIRESTEXTURES, //"GlideHQ format" // JABO_HIRESTEXTURES, //"Jabo format" }; #endif mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Config.h0000755000000000000000000000220412165031027021003 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2010 Jon Ring * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * Licence along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ #ifndef CONFIG_H #define CONFIG_H #include "winlnxdefs.h" #include "m64p.h" BOOL Config_Open(); int Config_ReadScreenInt(const char *itemname); PackedScreenResolution Config_ReadScreenSettings(); BOOL Config_ReadInt(const char *itemname, const char *desc, int def_value, int create=TRUE, BOOL isBoolean=TRUE); #endif /* CONFIG_H */ mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Debugger.cpp0000644000000000000000000010244512165031027021662 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx_1.3.h" #include "Util.h" #include "Debugger.h" GLIDE64_DEBUGGER _debugger; #define SX(x) ((x)*rdp.scale_1024) #define SY(x) ((x)*rdp.scale_768) #ifdef COLORED_DEBUGGER #define COL_CATEGORY() grConstantColorValue(0xD288F400) #define COL_UCC() grConstantColorValue(0xFF000000) #define COL_CC() grConstantColorValue(0x88C3F400) #define COL_UAC() grConstantColorValue(0xFF808000) #define COL_AC() grConstantColorValue(0x3CEE5E00) #define COL_TEXT() grConstantColorValue(0xFFFFFF00) #define COL_SEL(x) grConstantColorValue((x)?0x00FF00FF:0x800000FF) #else #define COL_CATEGORY() #define COL_UCC() #define COL_CC() #define COL_UAC() #define COL_AC() #define COL_TEXT() #define COL_SEL(x) #endif #define COL_GRID 0xFFFFFF80 int grid = 0; static const char *tri_type[4] = { "TRIANGLE", "TEXRECT", "FILLRECT", "BACKGROUND" }; //Platform-specific stuff #ifndef WIN32 typedef struct dbgPOINT { int x; int y; } POINT; #endif void DbgCursorPos(POINT * pt) { #ifdef __WINDOWS__ GetCursorPos (pt); #else //!todo find a way to get cursor position on Unix pt->x = pt->y = 0; #endif } // // debug_init - initialize the debugger // void debug_init () { _debugger.capture = 0; _debugger.selected = SELECTED_TRI; _debugger.screen = NULL; _debugger.tri_list = NULL; _debugger.tri_last = NULL; _debugger.tri_sel = NULL; _debugger.tmu = 0; _debugger.tex_scroll = 0; _debugger.tex_sel = 0; _debugger.draw_mode = 0; } // // debug_cacheviewer - views the debugger's cache // void debug_cacheviewer () { grCullMode (GR_CULL_DISABLE); int i; for (i=0; i<2; i++) { grTexFilterMode (i, (settings.filter_cache)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED, (settings.filter_cache)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED); grTexClampMode (i, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP); } switch (_debugger.draw_mode) { case 0: grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); break; case 1: grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue (0xFFFFFFFF); break; case 2: grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grConstantColorValue (0xFFFFFFFF); } if (_debugger.tmu == 1) { grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE); } else { grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); } grAlphaBlendFunction (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_ONE, GR_BLEND_ZERO); // Draw texture memory for (i=0; i<4; i++) { for (wxUint32 x=0; x<16; x++) { wxUint32 y = i+_debugger.tex_scroll; if (x+y*16 >= (wxUint32)rdp.n_cached[_debugger.tmu]) break; CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu]; VERTEX v[4] = { { SX(x*64.0f), SY(512+64.0f*i), 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} }, { SX(x*64.0f+64.0f*cache[x+y*16].scale_x), SY(512+64.0f*i), 1, 1, 255*cache[x+y*16].scale_x, 0, 0, 0, {0, 0, 0, 0} }, { SX(x*64.0f), SY(512+64.0f*i+64.0f*cache[x+y*16].scale_y), 1, 1, 0, 255*cache[x+y*16].scale_y, 0, 0, {0, 0, 0, 0} }, { SX(x*64.0f+64.0f*cache[x+y*16].scale_x), SY(512+64.0f*i+64.0f*cache[x+y*16].scale_y), 1, 1, 255*cache[x+y*16].scale_x, 255*cache[x+y*16].scale_y, 0, 0, {0, 0, 0, 0} } }; for (int i=0; i<4; i++) { v[i].u1 = v[i].u0; v[i].v1 = v[i].v0; } ConvertCoordsConvert (v, 4); grTexSource(_debugger.tmu, voodoo.tex_min_addr[_debugger.tmu] + cache[x+y*16].tmem_addr, GR_MIPMAPLEVELMASK_BOTH, &cache[x+y*16].t_info); grDrawTriangle (&v[2], &v[1], &v[0]); grDrawTriangle (&v[2], &v[3], &v[1]); } } } // // debug_capture - does a frame capture event (for debugging) // void debug_capture () { wxUint32 i,j; if (_debugger.tri_list == NULL) goto END; _debugger.tri_sel = _debugger.tri_list; _debugger.selected = SELECTED_TRI; // Connect the list _debugger.tri_last->pNext = _debugger.tri_list; while (!CheckKeyPressed(G64_VK_INSERT, 0x0001)) //INSERT { // Check for clicks if (CheckKeyPressed(G64_VK_LBUTTON, 0x0001)) //LBUTTON { POINT pt; DbgCursorPos(&pt); //int diff = settings.scr_res_y-settings.res_y; if (pt.y <= (int)settings.res_y) { int x = pt.x; int y = pt.y;//settings.res_y - (pt.y - diff); TRI_INFO *start; TRI_INFO *tri; if (_debugger.tri_sel == NULL) tri = _debugger.tri_list, start = _debugger.tri_list; else tri = _debugger.tri_sel->pNext, start = _debugger.tri_sel; // Select a triangle (start from the currently selected one) do { if (tri->v[0].x == tri->v[1].x && tri->v[0].y == tri->v[1].y) { tri = tri->pNext; continue; } for (i=0; inv; i++) { j=i+1; if (j==tri->nv) j=0; if ((y-tri->v[i].y)*(tri->v[j].x-tri->v[i].x) - (x-tri->v[i].x)*(tri->v[j].y-tri->v[i].y) < 0) break; // It's outside } if (i==tri->nv) // all lines passed { _debugger.tri_sel = tri; break; } for (i=0; inv; i++) { j=i+1; if (j==tri->nv) j=0; if ((y-tri->v[i].y)*(tri->v[j].x-tri->v[i].x) - (x-tri->v[i].x)*(tri->v[j].y-tri->v[i].y) > 0) break; // It's outside } if (i==tri->nv) // all lines passed { _debugger.tri_sel = tri; break; } tri = tri->pNext; } while (tri != start); } else { // on a texture _debugger.tex_sel = (((wxUint32)((pt.y-SY(512))/SY(64))+_debugger.tex_scroll)*16) + (wxUint32)(pt.x/SX(64)); } } debug_keys (); grBufferClear (0, 0, 0xFFFF); // Copy the screen capture back to the screen: grLfbWriteRegion(GR_BUFFER_BACKBUFFER, (wxUint32)rdp.offset_x, (wxUint32)rdp.offset_y, GR_LFB_SRC_FMT_565, settings.res_x, settings.res_y, FXFALSE, settings.res_x<<1, _debugger.screen); // Do the cacheviewer debug_cacheviewer (); // ** // 3/16/02: Moved texture viewer out of loop, remade it. Now it's simpler, and // supports TMU1. [Dave2001] // Original by Gugaman CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu]; if (_debugger.page == PAGE_TEX_INFO) { grTexSource(_debugger.tmu, voodoo.tex_min_addr[_debugger.tmu] + cache[_debugger.tex_sel].tmem_addr, GR_MIPMAPLEVELMASK_BOTH, &cache[_debugger.tex_sel].t_info); #ifdef SHOW_FULL_TEXVIEWER float scx = 1.0f; float scy = 1.0f; #else float scx = cache[_debugger.tex_sel].scale_x; float scy = cache[_debugger.tex_sel].scale_y; #endif VERTEX v[4] = { { SX(704.0f), SY(221.0f), 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} }, { SX(704.0f+256.0f*scx), SY(221.0f), 1, 1, 255*scx, 0, 255*scx, 0, {0, 0, 0, 0} }, { SX(704.0f), SY(221.0f+256.0f*scy), 1, 1, 0, 255*scy, 0, 255*scy, {0, 0, 0, 0} }, { SX(704.0f+256.0f*scx), SY(221.0f+256.0f*scy), 1, 1, 255*scx, 255*scy, 255*scx, 255*scy, {0, 0, 0, 0} } }; ConvertCoordsConvert (v, 4); VERTEX *varr[4] = { &v[0], &v[1], &v[2], &v[3] }; grDrawVertexArray (GR_TRIANGLE_STRIP, 4, varr); } // ** grTexFilterMode (GR_TMU0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue (0x0000FFFF); VERTEX *v[8]; if (_debugger.tri_sel) { // Draw the outline around the selected triangle for (i=0; i<_debugger.tri_sel->nv; i++) { j=i+1; if (j>=_debugger.tri_sel->nv) j=0; grDrawLine (&_debugger.tri_sel->v[i], &_debugger.tri_sel->v[j]); v[i] = &_debugger.tri_sel->v[i]; } } // and the selected texture wxUint32 t_y = ((_debugger.tex_sel & 0xFFFFFFF0) >> 4) - _debugger.tex_scroll; wxUint32 t_x = _debugger.tex_sel & 0xF; VERTEX vt[4] = { { SX(t_x*64.0f), SY(512+64.0f*t_y), 1, 1 }, { SX(t_x*64.0f+64.0f), SY(512+64.0f*t_y), 1, 1 }, { SX(t_x*64.0f), SY(512+64.0f*t_y+64.0f), 1, 1 }, { SX(t_x*64.0f+64.0f), SY(512+64.0f*t_y+64.0f), 1, 1 } }; if (t_y < 4) { grDrawLine (&vt[0], &vt[1]); grDrawLine (&vt[1], &vt[3]); grDrawLine (&vt[3], &vt[2]); grDrawLine (&vt[2], &vt[0]); } grConstantColorValue (0xFF000020); if (t_y < 4) { grDrawTriangle (&vt[2], &vt[1], &vt[0]); grDrawTriangle (&vt[2], &vt[3], &vt[1]); } if (_debugger.tri_sel) grDrawVertexArray (GR_TRIANGLE_FAN, _debugger.tri_sel->nv, &v); // Draw the outline of the cacheviewer if (_debugger.page == PAGE_TEX_INFO) { float scx = cache[_debugger.tex_sel].scale_x; float scy = cache[_debugger.tex_sel].scale_y; // And the grid if (grid) { grConstantColorValue (COL_GRID); float scale_y = (256.0f * scy) / (float)cache[_debugger.tex_sel].height; for (int y=0; y<=(int)cache[_debugger.tex_sel].height; y++) { float y_val = SY(221.0f+y*scale_y); VERTEX vh[2] = { { SX(704.0f), y_val, 1, 1 }, { SX(704.0f+255.0f*scx), y_val, 1, 1 } }; grDrawLine (&vh[0], &vh[1]); } float scale_x = (256.0f * scx) / (float)cache[_debugger.tex_sel].width; for (int x=0; x<=(int)cache[_debugger.tex_sel].width; x++) { float x_val = SX(704.0f+x*scale_x); VERTEX vv[2] = { { x_val, SX(221.0f), 1, 1 }, { x_val, SX(221.0f+256.0f*scy), 1, 1 } }; grDrawLine (&vv[0], &vv[1]); } } } grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grConstantColorValue (0xFFFFFF00); // Output the information about the selected triangle grTexSource(GR_TMU0, // Text voodoo.tex_min_addr[_debugger.tmu]+ offset_font, GR_MIPMAPLEVELMASK_BOTH, &fontTex); static const char *cycle_mode_s[4] = { "1 cycle (0)", "2 cycle (1)", "copy (2)", "fill (3)" }; #define OUTPUT(fmt,other) output(642,(float)i,1,fmt,other); i-=16; #define OUTPUT1(fmt,other,other1) output(642,(float)i,1,fmt,other,other1); i-=16; #define OUTPUT_(fmt,cc) COL_SEL(cc); x=642; output(x,(float)i,1,fmt,0); x+=8*(strlen(fmt)+1) #define _OUTPUT(fmt,cc) COL_SEL(cc); output(x,(float)i,1,fmt,0); x+=8*(strlen(fmt)+1) i = 740; float x; if (_debugger.page == PAGE_GENERAL && _debugger.tri_sel) { COL_CATEGORY(); OUTPUT ("GENERAL (page 1):",0); COL_TEXT(); OUTPUT ("tri #%d", _debugger.tri_sel->tri_n); OUTPUT ("type: %s", tri_type[_debugger.tri_sel->type]); OUTPUT ("geom: 0x%08lx", _debugger.tri_sel->geom_mode); OUTPUT ("othermode_h: 0x%08lx", _debugger.tri_sel->othermode_h); OUTPUT ("othermode_l: 0x%08lx", _debugger.tri_sel->othermode_l); OUTPUT ("flags: 0x%08lx", _debugger.tri_sel->flags); OUTPUT ("",0); COL_CATEGORY(); OUTPUT ("COMBINE:",0); COL_TEXT(); OUTPUT ("cycle_mode: %s", cycle_mode_s[_debugger.tri_sel->cycle_mode]); OUTPUT ("cycle1: 0x%08lx", _debugger.tri_sel->cycle1); OUTPUT ("cycle2: 0x%08lx", _debugger.tri_sel->cycle2); if (_debugger.tri_sel->uncombined & 1) COL_UCC(); else COL_CC(); OUTPUT ("a0: %s", Mode0[(_debugger.tri_sel->cycle1)&0x0000000F]); OUTPUT ("b0: %s", Mode1[(_debugger.tri_sel->cycle1>>4)&0x0000000F]); OUTPUT ("c0: %s", Mode2[(_debugger.tri_sel->cycle1>>8)&0x0000001F]); OUTPUT ("d0: %s", Mode3[(_debugger.tri_sel->cycle1>>13)&0x00000007]); if (_debugger.tri_sel->uncombined & 2) COL_UAC(); else COL_AC(); OUTPUT ("Aa0: %s", Alpha0[(_debugger.tri_sel->cycle1>>16)&0x00000007]); OUTPUT ("Ab0: %s", Alpha1[(_debugger.tri_sel->cycle1>>19)&0x00000007]); OUTPUT ("Ac0: %s", Alpha2[(_debugger.tri_sel->cycle1>>22)&0x00000007]); OUTPUT ("Ad0: %s", Alpha3[(_debugger.tri_sel->cycle1>>25)&0x00000007]); if (_debugger.tri_sel->uncombined & 1) COL_UCC(); else COL_CC(); OUTPUT ("a1: %s", Mode0[(_debugger.tri_sel->cycle2)&0x0000000F]); OUTPUT ("b1: %s", Mode1[(_debugger.tri_sel->cycle2>>4)&0x0000000F]); OUTPUT ("c1: %s", Mode2[(_debugger.tri_sel->cycle2>>8)&0x0000001F]); OUTPUT ("d1: %s", Mode3[(_debugger.tri_sel->cycle2>>13)&0x00000007]); if (_debugger.tri_sel->uncombined & 2) COL_UAC(); else COL_AC(); OUTPUT ("Aa1: %s", Alpha0[(_debugger.tri_sel->cycle2>>16)&0x00000007]); OUTPUT ("Ab1: %s", Alpha1[(_debugger.tri_sel->cycle2>>19)&0x00000007]); OUTPUT ("Ac1: %s", Alpha2[(_debugger.tri_sel->cycle2>>22)&0x00000007]); OUTPUT ("Ad1: %s", Alpha3[(_debugger.tri_sel->cycle2>>25)&0x00000007]); } if ((_debugger.page == PAGE_TEX1 || _debugger.page == PAGE_TEX2) && _debugger.tri_sel) { COL_CATEGORY (); OUTPUT1 ("TEXTURE %d (page %d):", _debugger.page-PAGE_TEX1, 2+_debugger.page-PAGE_TEX1); COL_TEXT(); int tmu = _debugger.page - PAGE_TEX1; OUTPUT1 ("cur cache: %d,%d", _debugger.tri_sel->t[tmu].cur_cache[tmu]&0x0F, _debugger.tri_sel->t[tmu].cur_cache[tmu]>>4); OUTPUT ("tex_size: %d", _debugger.tri_sel->t[tmu].size); OUTPUT ("tex_format: %d", _debugger.tri_sel->t[tmu].format); OUTPUT ("width: %d", _debugger.tri_sel->t[tmu].width); OUTPUT ("height: %d", _debugger.tri_sel->t[tmu].height); OUTPUT ("palette: %d", _debugger.tri_sel->t[tmu].palette); OUTPUT ("clamp_s: %d", _debugger.tri_sel->t[tmu].clamp_s); OUTPUT ("clamp_t: %d", _debugger.tri_sel->t[tmu].clamp_t); OUTPUT ("mirror_s: %d", _debugger.tri_sel->t[tmu].mirror_s); OUTPUT ("mirror_t: %d", _debugger.tri_sel->t[tmu].mirror_t); OUTPUT ("mask_s: %d", _debugger.tri_sel->t[tmu].mask_s); OUTPUT ("mask_t: %d", _debugger.tri_sel->t[tmu].mask_t); OUTPUT ("shift_s: %d", _debugger.tri_sel->t[tmu].shift_s); OUTPUT ("shift_t: %d", _debugger.tri_sel->t[tmu].shift_t); OUTPUT ("ul_s: %d", _debugger.tri_sel->t[tmu].ul_s); OUTPUT ("ul_t: %d", _debugger.tri_sel->t[tmu].ul_t); OUTPUT ("lr_s: %d", _debugger.tri_sel->t[tmu].lr_s); OUTPUT ("lr_t: %d", _debugger.tri_sel->t[tmu].lr_t); OUTPUT ("t_ul_s: %d", _debugger.tri_sel->t[tmu].t_ul_s); OUTPUT ("t_ul_t: %d", _debugger.tri_sel->t[tmu].t_ul_t); OUTPUT ("t_lr_s: %d", _debugger.tri_sel->t[tmu].t_lr_s); OUTPUT ("t_lr_t: %d", _debugger.tri_sel->t[tmu].t_lr_t); OUTPUT ("scale_s: %f", _debugger.tri_sel->t[tmu].scale_s); OUTPUT ("scale_t: %f", _debugger.tri_sel->t[tmu].scale_t); OUTPUT ("s_mode: %s", str_cm[((_debugger.tri_sel->t[tmu].clamp_s << 1) | _debugger.tri_sel->t[tmu].mirror_s)&3]); OUTPUT ("t_mode: %s", str_cm[((_debugger.tri_sel->t[tmu].clamp_t << 1) | _debugger.tri_sel->t[tmu].mirror_t)&3]); } if (_debugger.page == PAGE_COLORS && _debugger.tri_sel) { COL_CATEGORY(); OUTPUT ("COLORS (page 4)", 0); COL_TEXT(); OUTPUT ("fill: %08lx", _debugger.tri_sel->fill_color); OUTPUT ("prim: %08lx", _debugger.tri_sel->prim_color); OUTPUT ("blend: %08lx", _debugger.tri_sel->blend_color); OUTPUT ("env: %08lx", _debugger.tri_sel->env_color); OUTPUT ("fog: %08lx", _debugger.tri_sel->fog_color); OUTPUT ("prim_lodmin: %d", _debugger.tri_sel->prim_lodmin); OUTPUT ("prim_lodfrac: %d", _debugger.tri_sel->prim_lodfrac); } if (_debugger.page == PAGE_FBL && _debugger.tri_sel) { COL_CATEGORY(); OUTPUT ("BLENDER", 0); COL_TEXT(); OUTPUT ("fbl_a0: %s", FBLa[(_debugger.tri_sel->othermode_l>>30)&0x3]); OUTPUT ("fbl_b0: %s", FBLb[(_debugger.tri_sel->othermode_l>>26)&0x3]); OUTPUT ("fbl_c0: %s", FBLc[(_debugger.tri_sel->othermode_l>>22)&0x3]); OUTPUT ("fbl_d0: %s", FBLd[(_debugger.tri_sel->othermode_l>>18)&0x3]); OUTPUT ("fbl_a1: %s", FBLa[(_debugger.tri_sel->othermode_l>>28)&0x3]); OUTPUT ("fbl_b1: %s", FBLb[(_debugger.tri_sel->othermode_l>>24)&0x3]); OUTPUT ("fbl_c1: %s", FBLc[(_debugger.tri_sel->othermode_l>>20)&0x3]); OUTPUT ("fbl_d1: %s", FBLd[(_debugger.tri_sel->othermode_l>>16)&0x3]); OUTPUT ("", 0); OUTPUT ("fbl: %08lx", _debugger.tri_sel->othermode_l&0xFFFF0000); OUTPUT ("fbl #1: %08lx", _debugger.tri_sel->othermode_l&0xCCCC0000); OUTPUT ("fbl #2: %08lx", _debugger.tri_sel->othermode_l&0x33330000); } if (_debugger.page == PAGE_OTHERMODE_L && _debugger.tri_sel) { wxUint32 othermode_l = _debugger.tri_sel->othermode_l; COL_CATEGORY (); OUTPUT ("OTHERMODE_L: %08lx", othermode_l); OUTPUT_ ("AC_NONE", (othermode_l & 3) == 0); _OUTPUT ("AC_THRESHOLD", (othermode_l & 3) == 1); _OUTPUT ("AC_DITHER", (othermode_l & 3) == 3); i -= 16; OUTPUT_ ("ZS_PIXEL", !(othermode_l & 4)); _OUTPUT ("ZS_PRIM", (othermode_l & 4)); i -= 32; COL_CATEGORY (); OUTPUT ("RENDERMODE: %08lx", othermode_l); OUTPUT_ ("AA_EN", othermode_l & 0x08); i -= 16; OUTPUT_ ("Z_CMP", othermode_l & 0x10); i -= 16; OUTPUT_ ("Z_UPD", othermode_l & 0x20); i -= 16; OUTPUT_ ("IM_RD", othermode_l & 0x40); i -= 16; OUTPUT_ ("CLR_ON_CVG", othermode_l & 0x80); i -= 16; OUTPUT_ ("CVG_DST_CLAMP", (othermode_l & 0x300) == 0x000); _OUTPUT ("CVG_DST_WRAP", (othermode_l & 0x300) == 0x100); _OUTPUT (".._FULL", (othermode_l & 0x300) == 0x200); _OUTPUT (".._SAVE", (othermode_l & 0x300) == 0x300); i -= 16; OUTPUT_ ("ZM_OPA", (othermode_l & 0xC00) == 0x000); _OUTPUT ("ZM_INTER", (othermode_l & 0xC00) == 0x400); _OUTPUT ("ZM_XLU", (othermode_l & 0xC00) == 0x800); _OUTPUT ("ZM_DEC", (othermode_l & 0xC00) == 0xC00); i -= 16; OUTPUT_ ("CVG_X_ALPHA", othermode_l & 0x1000); i -= 16; OUTPUT_ ("ALPHA_CVG_SEL", othermode_l & 0x2000); i -= 16; OUTPUT_ ("FORCE_BL", othermode_l & 0x4000); } if (_debugger.page == PAGE_OTHERMODE_H && _debugger.tri_sel) { wxUint32 othermode_h = _debugger.tri_sel->othermode_h; COL_CATEGORY (); OUTPUT ("OTHERMODE_H: %08lx", othermode_h); OUTPUT_ ("CK_NONE", (othermode_h & 0x100) == 0); _OUTPUT ("CK_KEY", (othermode_h & 0x100) == 1); i -= 16; OUTPUT_ ("TC_CONV", (othermode_h & 0xE00) == 0x200); _OUTPUT ("TC_FILTCONV", (othermode_h & 0xE00) == 0xA00); _OUTPUT ("TC_FILT", (othermode_h & 0xE00) == 0xC00); i -= 16; OUTPUT_ ("TF_POINT", (othermode_h & 0x3000) == 0x0000); _OUTPUT ("TF_AVERAGE", (othermode_h & 0x3000) == 0x3000); _OUTPUT ("TF_BILERP", (othermode_h & 0x3000) == 0x2000); i -= 16; OUTPUT_ ("TT_NONE", (othermode_h & 0xC000) == 0x0000); _OUTPUT ("TT_RGBA16", (othermode_h & 0xC000) == 0x8000); _OUTPUT ("TT_IA16", (othermode_h & 0xC000) == 0xC000); i -= 16; OUTPUT_ ("TL_TILE", (othermode_h & 0x10000) == 0x00000); _OUTPUT ("TL_LOD", (othermode_h & 0x10000) == 0x10000); i -= 16; OUTPUT_ ("TD_CLAMP", (othermode_h & 0x60000) == 0x00000); _OUTPUT ("TD_SHARPEN", (othermode_h & 0x60000) == 0x20000); _OUTPUT ("TD_DETAIL", (othermode_h & 0x60000) == 0x40000); i -= 16; OUTPUT_ ("TP_NONE", (othermode_h & 0x80000) == 0x00000); _OUTPUT ("TP_PERSP", (othermode_h & 0x80000) == 0x80000); i -= 16; OUTPUT_ ("1CYCLE", (othermode_h & 0x300000) == 0x000000); _OUTPUT ("2CYCLE", (othermode_h & 0x300000) == 0x100000); _OUTPUT ("COPY", (othermode_h & 0x300000) == 0x200000); _OUTPUT ("FILL", (othermode_h & 0x300000) == 0x300000); i -= 16; OUTPUT_ ("PM_1PRIM", (othermode_h & 0x400000) == 0x000000); _OUTPUT ("PM_NPRIM", (othermode_h & 0x400000) == 0x400000); } if (_debugger.page == PAGE_TEXELS && _debugger.tri_sel) { // change these to output whatever you need, ou for triangles, or u0 for texrects COL_TEXT(); OUTPUT ("n: %d", _debugger.tri_sel->nv); OUTPUT ("",0); for (j=0; j<_debugger.tri_sel->nv; j++) { OUTPUT1 ("v[%d].s0: %f", j, _debugger.tri_sel->v[j].ou); OUTPUT1 ("v[%d].t0: %f", j, _debugger.tri_sel->v[j].ov); } OUTPUT ("",0); for (j=0; j<_debugger.tri_sel->nv; j++) { OUTPUT1 ("v[%d].s1: %f", j, _debugger.tri_sel->v[j].u0); OUTPUT1 ("v[%d].t1: %f", j, _debugger.tri_sel->v[j].v0); } } if (_debugger.page == PAGE_COORDS && _debugger.tri_sel) { COL_TEXT(); OUTPUT ("n: %d", _debugger.tri_sel->nv); for (j=0; j<_debugger.tri_sel->nv; j++) { OUTPUT1 ("v[%d].x: %f", j, _debugger.tri_sel->v[j].x); OUTPUT1 ("v[%d].y: %f", j, _debugger.tri_sel->v[j].y); OUTPUT1 ("v[%d].z: %f", j, _debugger.tri_sel->v[j].z); OUTPUT1 ("v[%d].w: %f", j, _debugger.tri_sel->v[j].w); OUTPUT1 ("v[%d].f: %f", j, 1.0f/_debugger.tri_sel->v[j].f); OUTPUT1 ("v[%d].r: %d", j, _debugger.tri_sel->v[j].r); OUTPUT1 ("v[%d].g: %d", j, _debugger.tri_sel->v[j].g); OUTPUT1 ("v[%d].b: %d", j, _debugger.tri_sel->v[j].b); OUTPUT1 ("v[%d].a: %d", j, _debugger.tri_sel->v[j].a); } } if (_debugger.page == PAGE_TEX_INFO && _debugger.tex_sel < (wxUint32)rdp.n_cached[_debugger.tmu]) { COL_CATEGORY(); OUTPUT ("CACHE (page 0)", 0); COL_TEXT(); //OUTPUT ("t_mem: %08lx", rdp.cache[0][_debugger.tex_sel].t_mem); //OUTPUT ("crc: %08lx", rdp.cache[0][_debugger.tex_sel].crc); OUTPUT ("addr: %08lx", cache[_debugger.tex_sel].addr); OUTPUT ("scale_x: %f", cache[_debugger.tex_sel].scale_x); OUTPUT ("scale_y: %f", cache[_debugger.tex_sel].scale_y); OUTPUT ("tmem_addr: %08lx", cache[_debugger.tex_sel].tmem_addr); OUTPUT ("palette: %08lx", cache[_debugger.tex_sel].palette); OUTPUT ("set_by: %08lx", cache[_debugger.tex_sel].set_by); OUTPUT ("texrecting: %d", cache[_debugger.tex_sel].texrecting); OUTPUT ("mod: %08lx", cache[_debugger.tex_sel].mod); OUTPUT ("mod_col: %08lx", cache[_debugger.tex_sel].mod_color); OUTPUT ("mod_col1: %08lx", cache[_debugger.tex_sel].mod_color1); i=740; output(800,(float)i,1,"width: %d", cache[_debugger.tex_sel].width); i-=16; output(800,(float)i,1,"height: %d", cache[_debugger.tex_sel].height); i-=16; output(800,(float)i,1,"format: %d", cache[_debugger.tex_sel].format); i-=16; output(800,(float)i,1,"size: %d", cache[_debugger.tex_sel].size); i-=16; output(800,(float)i,1,"crc: %08lx", cache[_debugger.tex_sel].crc); i-=16; #ifdef TEXTURE_FILTER output(800,(float)i,1,"RiceCrc: %08lx", (wxUint32)(rdp.cache[_debugger.tmu][_debugger.tex_sel].ricecrc&0xFFFFFFFF)); i-=16; output(800,(float)i,1,"RicePalCrc: %08lx", (wxUint32)(rdp.cache[_debugger.tmu][_debugger.tex_sel].ricecrc>>32)); i-=16; #endif output(800,(float)i,1,"flags: %08lx", cache[_debugger.tex_sel].flags); i-=16; output(800,(float)i,1,"line: %d", cache[_debugger.tex_sel].line); i-=16; output(800,(float)i,1,"mod_factor: %08lx", cache[_debugger.tex_sel].mod_factor); i-=32; output(800,(float)i,1,"lod: %s", str_lod[cache[_debugger.tex_sel].lod]); i-=16; output(800,(float)i,1,"aspect: %s", str_aspect[cache[_debugger.tex_sel].aspect + 3]); // debug_texture(_debugger.tmu, cache[_debugger.tex_sel].addr, _debugger.tex_sel); } // Draw the vertex numbers if (_debugger.tri_sel) { for (i=0; i<_debugger.tri_sel->nv; i++) { grConstantColorValue (0x000000FF); output (_debugger.tri_sel->v[i].x+1, settings.scr_res_y-_debugger.tri_sel->v[i].y+1, 1, "%d", i); grConstantColorValue (0xFFFFFFFF); output (_debugger.tri_sel->v[i].x, settings.scr_res_y-_debugger.tri_sel->v[i].y, 1, "%d", i); } } // Draw the cursor debug_mouse (); grBufferSwap (1); } END: // Release all data delete [] _debugger.screen; TRI_INFO *tri; for (tri=_debugger.tri_list; tri != _debugger.tri_last;) { TRI_INFO *tmp = tri; tri = tri->pNext; delete [] tmp->v; delete tmp; } delete [] tri->v; delete tri; // Reset all values _debugger.capture = 0; _debugger.selected = SELECTED_TRI; _debugger.screen = NULL; _debugger.tri_list = NULL; _debugger.tri_last = NULL; _debugger.tri_sel = NULL; _debugger.tex_sel = 0; } // // debug_mouse - draws the debugger mouse // void debug_mouse () { grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); // Draw the cursor POINT pt; DbgCursorPos(&pt); float cx = (float)pt.x; float cy = (float)pt.y; VERTEX v[4] = { { cx, cy, 1, 1, 0, 0, 0, 0, {0, 0, 0, 0} }, { cx+32, cy, 1, 1, 255, 0, 0, 0, {0, 0, 0, 0} }, { cx, cy+32, 1, 1, 0, 255, 0, 0, {0, 0, 0, 0} }, { cx+32, cy+32, 1, 1, 255, 255, 0, 0, {0, 0, 0, 0} } }; ConvertCoordsKeep (v, 4); grTexSource(GR_TMU0, voodoo.tex_min_addr[GR_TMU0] + offset_cursor, GR_MIPMAPLEVELMASK_BOTH, &cursorTex); if (voodoo.num_tmu >= 3) grTexCombine (GR_TMU2, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); if (voodoo.num_tmu >= 2) grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grDrawTriangle (&v[0], &v[1], &v[2]); grDrawTriangle (&v[1], &v[3], &v[2]); } // // debug_keys - receives debugger key input // void debug_keys () { if (CheckKeyPressed(G64_VK_RIGHT, 0x0001) && _debugger.tri_sel) { TRI_INFO *start = _debugger.tri_sel; while (_debugger.tri_sel->pNext != start) _debugger.tri_sel = _debugger.tri_sel->pNext; } if (CheckKeyPressed(G64_VK_LEFT, 0x0001) && _debugger.tri_sel) _debugger.tri_sel = _debugger.tri_sel->pNext; // Check for page changes if (CheckKeyPressed(G64_VK_1, 0x0001)) _debugger.page = PAGE_GENERAL; if (CheckKeyPressed(G64_VK_2, 0x0001)) _debugger.page = PAGE_TEX1; if (CheckKeyPressed(G64_VK_3, 0x0001)) _debugger.page = PAGE_TEX2; if (CheckKeyPressed(G64_VK_4, 0x0001)) _debugger.page = PAGE_COLORS; if (CheckKeyPressed(G64_VK_5, 0x0001)) _debugger.page = PAGE_FBL; if (CheckKeyPressed(G64_VK_6, 0x0001)) _debugger.page = PAGE_OTHERMODE_L; if (CheckKeyPressed(G64_VK_7, 0x0001)) _debugger.page = PAGE_OTHERMODE_H; if (CheckKeyPressed(G64_VK_8, 0x0001)) _debugger.page = PAGE_TEXELS; if (CheckKeyPressed(G64_VK_9, 0x0001)) _debugger.page = PAGE_COORDS; if (CheckKeyPressed(G64_VK_0, 0x0001)) _debugger.page = PAGE_TEX_INFO; if (CheckKeyPressed(G64_VK_Q, 0x0001)) _debugger.tmu = 0; if (CheckKeyPressed(G64_VK_W, 0x0001)) _debugger.tmu = 1; if (CheckKeyPressed(G64_VK_G, 0x0001)) grid = !grid; // Go to texture if (CheckKeyPressed(G64_VK_SPACE, 0x0001)) { int tile = -1; if (_debugger.page == PAGE_TEX2) tile = 1; else tile = 0; if (tile != -1) { _debugger.tmu = _debugger.tri_sel->t[tile].tmu; _debugger.tex_sel = _debugger.tri_sel->t[tile].cur_cache[_debugger.tmu]; _debugger.tex_scroll = (_debugger.tri_sel->t[tile].cur_cache[_debugger.tmu] >> 4) - 1; } } // Go to triangle CACHE_LUT * cache = voodoo.tex_UMA?rdp.cache[0]:rdp.cache[_debugger.tmu]; if (CheckKeyPressed(G64_VK_CONTROL, 0x0001)) { int count = rdp.debug_n - cache[_debugger.tex_sel].uses - 1; if (cache[_debugger.tex_sel].last_used == frame_count) { TRI_INFO *t = _debugger.tri_list; while (count && t) { t = t->pNext; count --; } _debugger.tri_sel = t; } else _debugger.tri_sel = NULL; } if (CheckKeyPressed(G64_VK_A, 0x0001)) _debugger.draw_mode = 0; // texture & texture alpha if (CheckKeyPressed(G64_VK_S, 0x0001)) _debugger.draw_mode = 1; // texture if (CheckKeyPressed(G64_VK_D, 0x0001)) _debugger.draw_mode = 2; // texture alpha // Check for texture scrolling if (CheckKeyPressed(G64_VK_DOWN, 0x0001)) _debugger.tex_scroll ++; if (CheckKeyPressed(G64_VK_UP, 0x0001)) _debugger.tex_scroll --; } // // output - output debugger text // void output (float x, float y, int scale, const char *fmt, ...) { va_list ap; va_start(ap,fmt); vsprintf(out_buf, fmt, ap); va_end(ap); wxUint8 c,r; for (wxUint32 i=0; i> 5) * 16;//<< 4; VERTEX v[4] = { { SX(x), SY(768-y), 1, 1, (float)c, r+16.0f, 0, 0, {0, 0, 0, 0} }, { SX(x+8), SY(768-y), 1, 1, c+8.0f, r+16.0f, 0, 0, {0, 0, 0, 0} }, { SX(x), SY(768-y-16), 1, 1, (float)c, (float)r, 0, 0, {0, 0, 0, 0} }, { SX(x+8), SY(768-y-16), 1, 1, c+8.0f, (float)r, 0, 0, {0, 0, 0, 0} } }; if (!scale) { v[0].x = x; v[0].y = y; v[1].x = x+8; v[1].y = y; v[2].x = x; v[2].y = y-16; v[3].x = x+8; v[3].y = y-16; } ConvertCoordsKeep (v, 4); grDrawTriangle (&v[0], &v[1], &v[2]); grDrawTriangle (&v[1], &v[3], &v[2]); x+=8; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Debugger.h0000644000000000000000000001006412165031027021322 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #define SELECTED_NONE 0x00000000 #define SELECTED_TRI 0x00000001 #define SELECTED_TEX 0x00000002 typedef struct TEX_INFO_t { wxUint32 cur_cache[2]; // Current cache # wxUint8 format; wxUint8 size; wxUint32 width, height; wxUint16 line, wid; wxUint8 palette; wxUint8 clamp_s, clamp_t; wxUint8 mirror_s, mirror_t; wxUint8 mask_s, mask_t; wxUint8 shift_s, shift_t; wxUint16 ul_s, ul_t, lr_s, lr_t; wxUint16 t_ul_s, t_ul_t, t_lr_s, t_lr_t; float scale_s, scale_t; int tmu; } TEX_INFO; typedef struct TRI_INFO_t { wxUint32 nv; // Number of vertices VERTEX *v; // Vertices (2d screen coords) of the triangle, used to outline wxUint32 cycle1, cycle2, cycle_mode; // Combine mode at the time of rendering wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both wxUint32 geom_mode; // geometry mode flags wxUint32 othermode_h; // setothermode_h flags wxUint32 othermode_l; // setothermode_l flags wxUint32 tri_n; // Triangle number wxUint32 flags; int type; // 0-normal, 1-texrect, 2-fillrect // texture info TEX_INFO t[2]; // colors wxUint32 fog_color; wxUint32 fill_color; wxUint32 prim_color; wxUint32 blend_color; wxUint32 env_color; wxUint32 prim_lodmin, prim_lodfrac; TRI_INFO_t *pNext; } TRI_INFO; typedef struct DEBUGGER_t { int capture; // Capture moment for debugging? wxUint32 selected; // Selected object (see flags above) TRI_INFO *tri_sel; wxUint32 tex_scroll; // texture scrolling wxUint32 tex_sel; // CAPTURE INFORMATION wxUint8 *screen; // Screen capture TRI_INFO *tri_list; // Triangle information list TRI_INFO *tri_last; // Last in the list (first in) wxUint32 tmu; // tmu # wxUint32 draw_mode; // Page number int page; } GLIDE64_DEBUGGER; #define PAGE_GENERAL 0 #define PAGE_TEX1 1 #define PAGE_TEX2 2 #define PAGE_COLORS 3 #define PAGE_FBL 4 #define PAGE_OTHERMODE_L 5 #define PAGE_OTHERMODE_H 6 #define PAGE_TEXELS 7 #define PAGE_COORDS 8 #define PAGE_TEX_INFO 9 #define TRI_TRIANGLE 0 #define TRI_TEXRECT 1 #define TRI_FILLRECT 2 #define TRI_BACKGROUND 3 extern GLIDE64_DEBUGGER _debugger; void debug_init (); void debug_capture (); void debug_cacheviewer (); void debug_mouse (); void debug_keys (); void output (float x, float y, int scale, const char *fmt, ...); mupen64plus-video-glide64mk2-src-2.0/src/Glide64/DepthBufferRender.cpp0000644000000000000000000002165412165031027023476 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Software rendering into N64 depth buffer // Idea and N64 depth value format by Orkin // Polygon rasterization algorithm is taken from FATMAP2 engine by Mats Byggmastar, mri@penti.sit.fi // // Created by Gonetz, Dec 2004 // //**************************************************************** #include "Gfx_1.3.h" #include "rdp.h" #include "DepthBufferRender.h" wxUint16 * zLUT = 0; void ZLUT_init() { if (zLUT) return; zLUT = new wxUint16[0x40000]; for(int i=0; i<0x40000; i++) { wxUint32 exponent = 0; wxUint32 testbit = 1 << 17; while((i & testbit) && (exponent < 7)) { exponent++; testbit = 1 << (17 - exponent); } wxUint32 mantissa = (i >> (6 - (6 < exponent ? 6 : exponent))) & 0x7ff; zLUT[i] = (wxUint16)(((exponent << 11) | mantissa) << 2); } } void ZLUT_release() { delete[] zLUT; zLUT = 0; } static vertexi * max_vtx; // Max y vertex (ending vertex) static vertexi * start_vtx, * end_vtx; // First and last vertex in array static vertexi * right_vtx, * left_vtx; // Current right and left vertex static int right_height, left_height; static int right_x, right_dxdy, left_x, left_dxdy; static int left_z, left_dzdy; __inline int imul16(int x, int y) // (x * y) >> 16 { return (((long long)x) * ((long long)y)) >> 16; } __inline int imul14(int x, int y) // (x * y) >> 14 { return (((long long)x) * ((long long)y)) >> 14; } __inline int idiv16(int x, int y) // (x << 16) / y { //x = (((long long)x) << 16) / ((long long)y); /* eax = x; ebx = y; edx = x; (x << 16) | () */ #if !defined(__GNUC__) && !defined(NO_ASM) __asm { mov eax, x mov ebx, y mov edx,eax sar edx,16 shl eax,16 idiv ebx mov x, eax } #elif !defined(NO_ASM) int reminder; asm ("idivl %[divisor]" : "=a" (x), "=d" (reminder) : [divisor] "g" (y), "d" (x >> 16), "a" (x << 16)); #else x = (((long long)x) << 16) / ((long long)y); #endif return x; } __inline int iceil(int x) { x += 0xffff; return (x >> 16); } static void RightSection(void) { // Walk backwards trough the vertex array vertexi * v2, * v1 = right_vtx; if(right_vtx > start_vtx) v2 = right_vtx-1; else v2 = end_vtx; // Wrap to end of array right_vtx = v2; // v1 = top vertex // v2 = bottom vertex // Calculate number of scanlines in this section right_height = iceil(v2->y) - iceil(v1->y); if(right_height <= 0) return; // Guard against possible div overflows if(right_height > 1) { // OK, no worries, we have a section that is at least // one pixel high. Calculate slope as usual. int height = v2->y - v1->y; right_dxdy = idiv16(v2->x - v1->x, height); } else { // Height is less or equal to one pixel. // Calculate slope = width * 1/height // using 18:14 bit precision to avoid overflows. int inv_height = (0x10000 << 14) / (v2->y - v1->y); right_dxdy = imul14(v2->x - v1->x, inv_height); } // Prestep initial values int prestep = (iceil(v1->y) << 16) - v1->y; right_x = v1->x + imul16(prestep, right_dxdy); } static void LeftSection(void) { // Walk forward trough the vertex array vertexi * v2, * v1 = left_vtx; if(left_vtx < end_vtx) v2 = left_vtx+1; else v2 = start_vtx; // Wrap to start of array left_vtx = v2; // v1 = top vertex // v2 = bottom vertex // Calculate number of scanlines in this section left_height = iceil(v2->y) - iceil(v1->y); if(left_height <= 0) return; // Guard against possible div overflows if(left_height > 1) { // OK, no worries, we have a section that is at least // one pixel high. Calculate slope as usual. int height = v2->y - v1->y; left_dxdy = idiv16(v2->x - v1->x, height); left_dzdy = idiv16(v2->z - v1->z, height); } else { // Height is less or equal to one pixel. // Calculate slope = width * 1/height // using 18:14 bit precision to avoid overflows. int inv_height = (0x10000 << 14) / (v2->y - v1->y); left_dxdy = imul14(v2->x - v1->x, inv_height); left_dzdy = imul14(v2->z - v1->z, inv_height); } // Prestep initial values int prestep = (iceil(v1->y) << 16) - v1->y; left_x = v1->x + imul16(prestep, left_dxdy); left_z = v1->z + imul16(prestep, left_dzdy); } void Rasterize(vertexi * vtx, int vertices, int dzdx) { start_vtx = vtx; // First vertex in array // Search trough the vtx array to find min y, max y // and the location of these structures. vertexi * min_vtx = vtx; max_vtx = vtx; int min_y = vtx->y; int max_y = vtx->y; vtx++; for(int n=1; ny < min_y) { min_y = vtx->y; min_vtx = vtx; } else if(vtx->y > max_y) { max_y = vtx->y; max_vtx = vtx; } vtx++; } // OK, now we know where in the array we should start and // where to end while scanning the edges of the polygon left_vtx = min_vtx; // Left side starting vertex right_vtx = min_vtx; // Right side starting vertex end_vtx = vtx-1; // Last vertex in array // Search for the first usable right section do { if(right_vtx == max_vtx) return; RightSection(); } while(right_height <= 0); // Search for the first usable left section do { if(left_vtx == max_vtx) return; LeftSection(); } while(left_height <= 0); wxUint16 * destptr = (wxUint16*)(gfx.RDRAM+rdp.zimg); int y1 = iceil(min_y); if (y1 >= (int)rdp.scissor_o.lr_y) return; int shift; for(;;) { int x1 = iceil(left_x); if (x1 < (int)rdp.scissor_o.ul_x) x1 = rdp.scissor_o.ul_x; int width = iceil(right_x) - x1; if (x1+width >= (int)rdp.scissor_o.lr_x) width = rdp.scissor_o.lr_x - x1 - 1; if(width > 0 && y1 >= (int)rdp.scissor_o.ul_y) { // Prestep initial z int prestep = (x1 << 16) - left_x; int z = left_z + imul16(prestep, dzdx); shift = x1 + y1*rdp.zi_width; //draw to depth buffer int trueZ; int idx; wxUint16 encodedZ; for (int x = 0; x < width; x++) { trueZ = z/8192; if (trueZ < 0) trueZ = 0; else if (trueZ > 0x3FFFF) trueZ = 0x3FFFF; encodedZ = zLUT[trueZ]; idx = (shift+x)^1; if(encodedZ < destptr[idx]) destptr[idx] = encodedZ; z += dzdx; } } //destptr += rdp.zi_width; y1++; if (y1 >= (int)rdp.scissor_o.lr_y) return; // Scan the right side if(--right_height <= 0) { // End of this section? do { if(right_vtx == max_vtx) return; RightSection(); } while(right_height <= 0); } else right_x += right_dxdy; // Scan the left side if(--left_height <= 0) { // End of this section? do { if(left_vtx == max_vtx) return; LeftSection(); } while(left_height <= 0); } else { left_x += left_dxdy; left_z += left_dzdy; } } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/DepthBufferRender.h0000644000000000000000000000447512165031027023145 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Software rendering to N64 depth buffer // Created by Gonetz, Dec 2004 // //**************************************************************** #ifndef DEPTH_BUFFER_RENDER_H #define DEPTH_BUFFER_RENDER_H struct vertexi { int x,y; // Screen position in 16:16 bit fixed point int z; // z value in 16:16 bit fixed point }; extern wxUint16 * zLUT; void ZLUT_init(); void ZLUT_release(); void Rasterize(vertexi * vtx, int vertices, int dzdx); #endif //DEPTH_BUFFER_RENDER_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/FBtoScreen.cpp0000644000000000000000000005436212165031027022134 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Draw N64 frame buffer to screen. // Created by Gonetz, 2007 // //**************************************************************** #include "Gfx_1.3.h" #include "FBtoScreen.h" #include "TexCache.h" static int SetupFBtoScreenCombiner(wxUint32 texture_size, wxUint32 opaque) { int tmu; if (voodoo.tmem_ptr[GR_TMU0]+texture_size < voodoo.tex_max_addr[0]) { tmu = GR_TMU0; grTexCombine( GR_TMU1, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); } else { if (voodoo.tmem_ptr[GR_TMU1]+texture_size >= voodoo.tex_max_addr[1]) ClearCache (); tmu = GR_TMU1; grTexCombine( GR_TMU1, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE ); } int filter = (rdp.filter_mode!=2)?GR_TEXTUREFILTER_POINT_SAMPLED:GR_TEXTUREFILTER_BILINEAR; grTexFilterMode (tmu, filter, filter); grTexClampMode (tmu, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP); // grConstantColorValue (0xFFFFFFFF); grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, // GR_COMBINE_OTHER_CONSTANT, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); if (opaque) { grAlphaTestFunction (GR_CMP_ALWAYS); grAlphaBlendFunction( GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); } else { grAlphaBlendFunction( GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_ONE, GR_BLEND_ZERO); } grDepthBufferFunction (GR_CMP_ALWAYS); grCullMode(GR_CULL_DISABLE); grDepthMask (FXFALSE); rdp.update |= UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; return tmu; } static void DrawRE2Video(FB_TO_SCREEN_INFO & fb_info, float scale) { float scale_y = (float)fb_info.width/rdp.vi_height; float height = settings.scr_res_x/scale_y; float ul_x = 0.5f; float ul_y = (settings.scr_res_y - height)/2.0f; float lr_y = settings.scr_res_y - ul_y - 1.0f; float lr_x = settings.scr_res_x - 1.0f; float lr_u = (fb_info.width - 1)*scale; float lr_v = (fb_info.height - 1)*scale; VERTEX v[4] = { { ul_x, ul_y, 1, 1, 0.5f, 0.5f, 0.5f, 0.5f, {0.5f, 0.5f, 0.5f, 0.5f} }, { lr_x, ul_y, 1, 1, lr_u, 0.5f, lr_u, 0.5f, {lr_u, 0.5f, lr_u, 0.5f} }, { ul_x, lr_y, 1, 1, 0.5f, lr_v, 0.5f, lr_v, {0.5f, lr_v, 0.5f, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } static void DrawRE2Video256(FB_TO_SCREEN_INFO & fb_info) { FRDP("DrawRE2Video256. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); wxUint32 * src = (wxUint32*)(gfx.RDRAM+fb_info.addr); GrTexInfo t_info; t_info.smallLodLog2 = GR_LOD_LOG2_256; t_info.largeLodLog2 = GR_LOD_LOG2_256; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; wxUint16 * tex = (wxUint16*)texture_buffer; wxUint16 * dst = tex; wxUint32 col; wxUint8 r, g, b; fb_info.height = min(256, fb_info.height); for (wxUint32 h = 0; h < fb_info.height; h++) { for (wxUint32 w = 0; w < 256; w++) { col = *(src++); r = (wxUint8)((col >> 24)&0xFF); r = (wxUint8)((float)r / 255.0f * 31.0f); g = (wxUint8)((col >> 16)&0xFF); g = (wxUint8)((float)g / 255.0f * 63.0f); b = (wxUint8)((col >> 8)&0xFF); b = (wxUint8)((float)b / 255.0f * 31.0f); *(dst++) = (r << 11) | (g << 5) | b; } src += (fb_info.width - 256); } t_info.format = GR_TEXFMT_RGB_565; t_info.data = tex; int tmu = SetupFBtoScreenCombiner(grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info), fb_info.opaque); grTexDownloadMipMap (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); DrawRE2Video(fb_info, 1.0f); } static void DrawFrameBufferToScreen256(FB_TO_SCREEN_INFO & fb_info) { if (settings.hacks&hack_RE2) { DrawRE2Video256(fb_info); return; } FRDP("DrawFrameBufferToScreen256. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); wxUint32 width = fb_info.lr_x - fb_info.ul_x + 1; wxUint32 height = fb_info.lr_y - fb_info.ul_y + 1; GrTexInfo t_info; wxUint8 * image = gfx.RDRAM+fb_info.addr; wxUint32 width256 = ((width-1) >> 8) + 1; wxUint32 height256 = ((height-1) >> 8) + 1; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; t_info.format = GR_TEXFMT_ARGB_1555; wxUint16 * tex = (wxUint16*)texture_buffer; t_info.data = tex; wxUint32 tex_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &t_info); int tmu = SetupFBtoScreenCombiner(tex_size*width256*height256, fb_info.opaque); wxUint16 * src = (wxUint16*)image; src += fb_info.ul_x + fb_info.ul_y * fb_info.width; wxUint32 * src32 = (wxUint32*)image; src32 += fb_info.ul_x + fb_info.ul_y * fb_info.width; wxUint32 w_tail = width%256; wxUint32 h_tail = height%256; wxUint16 c; wxUint32 c32; wxUint32 idx; wxUint32 bound = BMASK+1-fb_info.addr; bound = fb_info.size == 2 ? bound >> 1 : bound >> 2; wxUint8 r, g, b, a; wxUint32 cur_width, cur_height, cur_tail; wxUint32 tex_adr = voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu]; if ((voodoo.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (voodoo.tmem_ptr[tmu]+tex_size*width256*height256 > TEXMEM_2MB_EDGE)) { tex_adr = TEXMEM_2MB_EDGE; } for (wxUint32 h = 0; h < height256; h++) { for (wxUint32 w = 0; w < width256; w++) { cur_width = (256*(w+1) < width) ? 256 : w_tail; cur_height = (256*(h+1) < height) ? 256 : h_tail; cur_tail = 256 - cur_width; wxUint16 * dst = tex; if (fb_info.size == 2) { for (wxUint32 y=0; y < cur_height; y++) { for (wxUint32 x=0; x < cur_width; x++) { idx = (x+256*w+(y+256*h)*fb_info.width)^1; if (idx >= bound) break; c = src[idx]; *(dst++) = (c >> 1) | ((c&1)<<15); } dst += cur_tail; } } else { for (wxUint32 y=0; y < cur_height; y++) { for (wxUint32 x=0; x < cur_width; x++) { idx = (x+256*w+(y+256*h)*fb_info.width); if (idx >= bound) break; c32 = src32[idx]; r = (wxUint8)((c32 >> 24)&0xFF); r = (wxUint8)((float)r / 255.0f * 31.0f); g = (wxUint8)((c32 >> 16)&0xFF); g = (wxUint8)((float)g / 255.0f * 63.0f); b = (wxUint8)((c32 >> 8)&0xFF); b = (wxUint8)((float)b / 255.0f * 31.0f); a = (c32&0xFF) ? 1 : 0; *(dst++) = (a<<15) | (r << 10) | (g << 5) | b; } dst += cur_tail; } } grTexDownloadMipMap (tmu, tex_adr, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (tmu, tex_adr, GR_MIPMAPLEVELMASK_BOTH, &t_info); tex_adr += tex_size; float ul_x = (float)(fb_info.ul_x + 256*w); float ul_y = (float)(fb_info.ul_y + 256*h); float lr_x = (ul_x + (float)(cur_width)) * rdp.scale_x; float lr_y = (ul_y + (float)(cur_height)) * rdp.scale_y; ul_x *= rdp.scale_x; ul_y *= rdp.scale_y; ul_x += rdp.offset_x; ul_y += rdp.offset_y; lr_x += rdp.offset_x; lr_y += rdp.offset_y; float lr_u = (float)(cur_width-1); float lr_v = (float)(cur_height-1); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, 0.5f, 0.5f, 0.5f, 0.5f, {0.5f, 0.5f, 0.5f, 0.5f} }, { lr_x, ul_y, 1, 1, lr_u, 0.5f, lr_u, 0.5f, {lr_u, 0.5f, lr_u, 0.5f} }, { ul_x, lr_y, 1, 1, 0.5f, lr_v, 0.5f, lr_v, {0.5f, lr_v, 0.5f, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } } } bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info) { if (fb_info.width < 200 || fb_info.size < 2) return false; wxUint32 width = fb_info.lr_x - fb_info.ul_x + 1; wxUint32 height = fb_info.lr_y - fb_info.ul_y + 1; wxUint32 max_size = min(voodoo.max_tex_size, 512); if (width > (wxUint32)max_size || height > (wxUint32)max_size) { DrawFrameBufferToScreen256(fb_info); return true; } FRDP("DrawFrameBufferToScreen. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); GrTexInfo t_info; wxUint8 * image = gfx.RDRAM+fb_info.addr; wxUint32 texwidth; float scale; if (width <= 256) { texwidth = 256; scale = 1.0f; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256; } else { texwidth = 512; scale = 0.5f; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_512; } if (height <= (texwidth>>1)) { t_info.aspectRatioLog2 = GR_ASPECT_LOG2_2x1; } else { t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; } if (fb_info.size == 2) { wxUint16 * tex = (wxUint16*)texture_buffer; wxUint16 * dst = tex; wxUint16 * src = (wxUint16*)image; src += fb_info.ul_x + fb_info.ul_y * fb_info.width; wxUint16 c; wxUint32 idx; const wxUint32 bound = (BMASK+1-fb_info.addr) >> 1; bool empty = true; for (wxUint32 y=0; y < height; y++) { for (wxUint32 x=0; x < width; x++) { idx = (x+y*fb_info.width)^1; if (idx >= bound) break; c = src[idx]; if (c) empty = false; *(dst++) = (c >> 1) | ((c&1)<<15); } dst += texwidth-width; } if (empty) return false; t_info.format = GR_TEXFMT_ARGB_1555; t_info.data = tex; } else { wxUint32 * tex = (wxUint32*)texture_buffer; wxUint32 * dst = tex; wxUint32 * src = (wxUint32*)image; src += fb_info.ul_x + fb_info.ul_y * fb_info.width; wxUint32 col; wxUint32 idx; const wxUint32 bound = (BMASK+1-fb_info.addr) >> 2; for (wxUint32 y=0; y < height; y++) { for (wxUint32 x=0; x < width; x++) { idx = x+y*fb_info.width; if (idx >= bound) break; col = src[idx]; *(dst++) = (col >> 8) | 0xFF000000; } dst += texwidth-width; } t_info.format = GR_TEXFMT_ARGB_8888; t_info.data = tex; } int tmu = SetupFBtoScreenCombiner(grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info), fb_info.opaque); grTexDownloadMipMap (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); if (settings.hacks&hack_RE2) { DrawRE2Video(fb_info, scale); } else { float ul_x = fb_info.ul_x * rdp.scale_x + rdp.offset_x; float ul_y = fb_info.ul_y * rdp.scale_y + rdp.offset_y; float lr_x = fb_info.lr_x * rdp.scale_x + rdp.offset_x; float lr_y = fb_info.lr_y * rdp.scale_y + rdp.offset_y; float lr_u = (width-1)*scale; float lr_v = (height-1)*scale; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, 0.5f, 0.5f, 0.5f, 0.5f, {0.5f, 0.5f, 0.5f, 0.5f} }, { lr_x, ul_y, 1, 1, lr_u, 0.5f, lr_u, 0.5f, {lr_u, 0.5f, lr_u, 0.5f} }, { ul_x, lr_y, 1, 1, 0.5f, lr_v, 0.5f, lr_v, {0.5f, lr_v, 0.5f, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } return true; } static void DrawDepthBufferToScreen256(FB_TO_SCREEN_INFO & fb_info) { FRDP("DrawDepthBufferToScreen256. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); wxUint32 width = fb_info.lr_x - fb_info.ul_x + 1; wxUint32 height = fb_info.lr_y - fb_info.ul_y + 1; GrTexInfo t_info; wxUint8 * image = gfx.RDRAM+fb_info.addr; wxUint32 width256 = ((width-1) >> 8) + 1; wxUint32 height256 = ((height-1) >> 8) + 1; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88; wxUint16 * tex = (wxUint16*)texture_buffer; t_info.data = tex; wxUint32 tex_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &t_info); int tmu = SetupFBtoScreenCombiner(tex_size*width256*height256, fb_info.opaque); grConstantColorValue (rdp.fog_color); grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT, FXFALSE); wxUint16 * src = (wxUint16*)image; src += fb_info.ul_x + fb_info.ul_y * fb_info.width; wxUint32 w_tail = width%256; wxUint32 h_tail = height%256; wxUint32 cur_width, cur_height, cur_tail; wxUint32 tex_adr = voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu]; if ((voodoo.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (voodoo.tmem_ptr[tmu]+tex_size*width256*height256 > TEXMEM_2MB_EDGE)) { tex_adr = TEXMEM_2MB_EDGE; } for (wxUint32 h = 0; h < height256; h++) { for (wxUint32 w = 0; w < width256; w++) { cur_width = (256*(w+1) < width) ? 256 : w_tail; cur_height = (256*(h+1) < height) ? 256 : h_tail; cur_tail = 256 - cur_width; wxUint16 * dst = tex; for (wxUint32 y=0; y < cur_height; y++) { for (wxUint32 x=0; x < cur_width; x++) { *(dst++) = rdp.pal_8[src[(x+256*w+(y+256*h)*fb_info.width)^1]>>8]; } dst += cur_tail; } grTexDownloadMipMap (tmu, tex_adr, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (tmu, tex_adr, GR_MIPMAPLEVELMASK_BOTH, &t_info); tex_adr += tex_size; float ul_x = (float)(fb_info.ul_x + 256*w); float ul_y = (float)(fb_info.ul_y + 256*h); float lr_x = (ul_x + (float)(cur_width)) * rdp.scale_x + rdp.offset_x; float lr_y = (ul_y + (float)(cur_height)) * rdp.scale_y + rdp.offset_y; ul_x = ul_x * rdp.scale_x + rdp.offset_x; ul_y = ul_y * rdp.scale_y + rdp.offset_y; float lr_u = (float)(cur_width-1); float lr_v = (float)(cur_height-1); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, 0.5f, 0.5f, 0.5f, 0.5f, {0.5f, 0.5f, 0.5f, 0.5f} }, { lr_x, ul_y, 1, 1, lr_u, 0.5f, lr_u, 0.5f, {lr_u, 0.5f, lr_u, 0.5f} }, { ul_x, lr_y, 1, 1, 0.5f, lr_v, 0.5f, lr_v, {0.5f, lr_v, 0.5f, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } } } static void DrawHiresDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info) { FRDP("DrawHiresDepthBufferToScreen. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); GrTexInfo t_info; float scale = 0.25f; GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) { scale = 0.125f; LOD = GR_LOD_LOG2_2048; } t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88; t_info.smallLodLog2 = t_info.largeLodLog2 = LOD; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; grConstantColorValue (rdp.fog_color); grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaBlendFunction( GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_ONE, GR_BLEND_ZERO); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); grCullMode (GR_CULL_DISABLE); grTexCombine( GR_TMU1, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); // grAuxBufferExt( GR_BUFFER_AUXBUFFER ); grTexSource( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, GR_MIPMAPLEVELMASK_BOTH, &(t_info) ); float ul_x = (float)rdp.scissor.ul_x; float ul_y = (float)rdp.scissor.ul_y; float lr_x = (float)rdp.scissor.lr_x; float lr_y = (float)rdp.scissor.lr_y; float ul_u = (float)rdp.scissor.ul_x * scale; float ul_v = (float)rdp.scissor.ul_y * scale; float lr_u = (float)rdp.scissor.lr_x * scale; float lr_v = (float)rdp.scissor.lr_y * scale; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, ul_u, ul_v, ul_u, ul_v, {ul_u, ul_v, ul_u, ul_v} }, { lr_x, ul_y, 1, 1, lr_u, ul_v, lr_u, ul_v, {lr_u, ul_v, lr_u, ul_v} }, { ul_x, lr_y, 1, 1, ul_u, lr_v, ul_u, lr_v, {ul_u, lr_v, ul_u, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); // grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); rdp.update |= UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; } void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info) { wxUint32 width = fb_info.lr_x - fb_info.ul_x + 1; wxUint32 height = fb_info.lr_y - fb_info.ul_y + 1; if (width > (wxUint32)voodoo.max_tex_size || height > (wxUint32)voodoo.max_tex_size || width > 512) { DrawDepthBufferToScreen256(fb_info); return; } if (fb_hwfbe_enabled && !evoodoo) { DrawHiresDepthBufferToScreen(fb_info); return; } FRDP("DrawDepthBufferToScreen. ul_x=%d, ul_y=%d, lr_x=%d, lr_y=%d, size=%d, addr=%08lx\n", fb_info.ul_x, fb_info.ul_y, fb_info.lr_x, fb_info.lr_y, fb_info.size, fb_info.addr); GrTexInfo t_info; wxUint8 * image = gfx.RDRAM+fb_info.addr; wxUint32 texwidth; float scale; if (width <= 256) { texwidth = 256; scale = 1.0f; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_256; } else { texwidth = 512; scale = 0.5f; t_info.smallLodLog2 = t_info.largeLodLog2 = GR_LOD_LOG2_512; } if (height <= (texwidth>>1)) { t_info.aspectRatioLog2 = GR_ASPECT_LOG2_2x1; } else { t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; } wxUint16 * tex = (wxUint16*)texture_buffer; wxUint16 * dst = tex; wxUint16 * src = (wxUint16*)image; src += fb_info.ul_x + fb_info.ul_y * fb_info.width; for (wxUint32 y=0; y < height; y++) { for (wxUint32 x=0; x < width; x++) { *(dst++) = rdp.pal_8[src[(x+y*fb_info.width)^1]>>8]; } dst += texwidth-width; } t_info.format = GR_TEXFMT_ALPHA_INTENSITY_88; t_info.data = tex; int tmu = SetupFBtoScreenCombiner(grTexTextureMemRequired(GR_MIPMAPLEVELMASK_BOTH, &t_info), fb_info.opaque); grConstantColorValue (rdp.fog_color); grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_CONSTANT, FXFALSE); grTexDownloadMipMap (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (tmu, voodoo.tex_min_addr[tmu]+voodoo.tmem_ptr[tmu], GR_MIPMAPLEVELMASK_BOTH, &t_info); float ul_x = fb_info.ul_x * rdp.scale_x + rdp.offset_x; float ul_y = fb_info.ul_y * rdp.scale_y + rdp.offset_y; float lr_x = fb_info.lr_x * rdp.scale_x + rdp.offset_x; float lr_y = fb_info.lr_y * rdp.scale_y + rdp.offset_y; float lr_u = (width-1)*scale; float lr_v = (height-1)*scale; float zero = scale*0.5f; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, {zero, zero, zero, zero} }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, {lr_u, zero, lr_u, zero} }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, {zero, lr_v, zero, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/FBtoScreen.h0000644000000000000000000000456712165031027021603 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Render N64 frame buffer to screen // Created by Gonetz, 2007 // //**************************************************************** #ifndef FBtoSCREEN_H #define FBtoSCREEN_H typedef struct { wxUint32 addr; //color image address wxUint32 size; wxUint32 width; wxUint32 height; wxUint32 ul_x; wxUint32 ul_y; wxUint32 lr_x; wxUint32 lr_y; wxUint32 opaque; } FB_TO_SCREEN_INFO; bool DrawFrameBufferToScreen(FB_TO_SCREEN_INFO & fb_info); void DrawDepthBufferToScreen(FB_TO_SCREEN_INFO & fb_info); #endif // #ifndef FBtoSCREEN_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Gfx_1.3.h0000644000000000000000000005662712165031027020722 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** /********************************************************************************** Common gfx plugin spec, version #1.3 maintained by zilmar (zilmar@emulation64.com) All questions or suggestions should go through the mailing list. http://www.egroups.com/group/Plugin64-Dev *********************************************************************************** Notes: ------ Setting the approprate bits in the MI_INTR_REG and calling CheckInterrupts which are both passed to the DLL in InitiateGFX will generate an Interrupt from with in the plugin. The Setting of the RSP flags and generating an SP interrupt should not be done in the plugin **********************************************************************************/ // THIS FILE IS A PRECOMPILED HEADER TO DECREASE BUILD TIME. INCLUDE ALL STANDARD // .H FILES HERE #ifndef _GFX_H_INCLUDED__ #define _GFX_H_INCLUDED__ #include "winlnxdefs.h" #include "m64p.h" #include #include #include #include #include // offsetof #include #include #include #include "GlideExtensions.h" #include "rdp.h" #include "Keys.h" #include #include #if defined __VISUALC__ #define GLIDE64_TRY __try #define GLIDE64_CATCH __except (EXCEPTION_EXECUTE_HANDLER) #else #define GLIDE64_TRY try #define GLIDE64_CATCH catch (...) #endif #ifndef WIN32 typedef int HWND; #endif #if defined(__cplusplus) extern "C" { #endif #define _ENDUSER_RELEASE_ //******** // Logging // ******************************** // ** TAKE OUT BEFORE RELEASE!!! ** //#define LOGGING // log of spec functions called //#define LOG_KEY // says "Key!!!" in the log when space bar is pressed //#define LOG_UCODE //#define ALTTAB_FIX //#define EXTREME_LOGGING // lots of logging // note that some of these things are inserted/removed // from within the code & may not be changed by this define. //#define TLUT_LOGGING // log every entry of the TLUT? // ******************************** #define FPS // fps counter able? (not enabled necessarily) #define LOGNOTKEY // Log if not pressing: #define LOGKEY 0x11 // this key (CONTROL) //#define LOG_COMMANDS // log the whole 64-bit command as (0x........, 0x........) #define CATCH_EXCEPTIONS // catch exceptions so it doesn't freeze and will report // "The gfx plugin has caused an exception" instead. #define FLUSH // flush the file buffer. slower logging, but makes sure // the command is logged before continuing (in case of // crash or exception, the log will not be cut short) #ifndef _ENDUSER_RELEASE_ #define RDP_LOGGING // Allow logging (will not log unless checked, but allows the option) // Logging functions will not be compiled if this is not present. //#define RDP_ERROR_LOG #endif #define FPS_FRAMES 10 // Number of frames in which to make an FPS count //#define SHOW_FULL_TEXVIEWER // shows the entire contents of the texture in the cache viewer, // usually used to debug clamping issues. // Usually enabled #define LARGE_TEXTURE_HANDLING // allow large-textured objects to be split? #ifdef ALTTAB_FIX extern HHOOK hhkLowLevelKybd; extern LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam); #endif // Simulations //#define SIMULATE_VOODOO1 //#define SIMULATE_BANSHEE //******** #ifdef EXT_LOGGING extern std::ofstream extlog; #define EXT(x) extlog.open("ext.txt",std::ios::app); extlog << x; extlog.close(); #else #define EXT(x) #endif #ifndef _ENDUSER_RELEASE_ #define UNIMP_LOG // Keep enabled, option in dialog #define BRIGHT_RED // Keep enabled, option in dialog #endif #define COLORED_DEBUGGER // ;) pretty colors #ifdef FPS extern LARGE_INTEGER fps_last; extern LARGE_INTEGER fps_next; extern float fps; extern wxUint32 fps_count; #endif // rdram mask at 0x400000 bytes (bah, not right for majora's mask) //#define BMASK 0x7FFFFF extern unsigned long BMASK; #define WMASK 0x3FFFFF #define DMASK 0x1FFFFF extern wxUint32 update_screen_count; extern wxUint32 resolutions[0x18][2]; int CheckKeyPressed(int key, int mask); //#define PERFORMANCE #ifdef PERFORMANCE extern int64 perf_cur; extern int64 perf_next; #endif //#ifdef LOGGING //extern std::ofstream loga; //#define LOG(X) loga.open("log.txt",std::ios::app); loga << (...); loga.flush(); loga.close(); //#else #ifndef OLD_API #define LOG(...) WriteLog(M64MSG_INFO, __VA_ARGS__) #define VLOG(...) WriteLog(M64MSG_VERBOSE, __VA_ARGS__) #define WARNLOG(...) WriteLog(M64MSG_WARNING, __VA_ARGS__) #define ERRLOG(...) WriteLog(M64MSG_ERROR, __VA_ARGS__) #else #define LOG(...) printf(__VA_ARGS__) #define VLOG(...) #define WARNLOG(...) printf(__VA_ARGS__) #define ERRLOG(X, ...) str.Printf(_T(X), __VA_ARGS__); wxMessageBox(str, _T("Error"), wxOK | wxICON_EXCLAMATION, GFXWindow) #define ERRLOG(X) str.Printf(_T(X)); wxMessageBox(str, _T("Error"), wxOK | wxICON_EXCLAMATION, GFXWindow) #endif #ifdef RDP_LOGGING extern int log_open; extern std::ofstream rdp_log; #define OPEN_RDP_LOG() EXT("OPEN_RDP_LOG ()\n"); if (settings.logging && !log_open) { rdp_log.open ("rdp.txt"); log_open=TRUE; } #define CLOSE_RDP_LOG() EXT("CLOSE_RDP_LOG ()\n"); if (settings.logging && log_open) { rdp_log.close (); log_open=FALSE; } #ifdef LOGNOTKEY #define LRDP(x) EXT("RDP (...)\n"); if (settings.logging && log_open) { if (!CheckKeyPressed(LOGKEY,0x8000)) { rdp_log << x; rdp_log.flush(); } } #else #define LRDP(x) EXT("RDP (...)\n"); if (settings.logging && log_open) { rdp_log << x; rdp_log.flush(); } #endif #else #define OPEN_RDP_LOG() #define CLOSE_RDP_LOG() #define LRDP(x) #endif #ifdef RDP_ERROR_LOG extern int elog_open; extern std::ofstream rdp_err; #define OPEN_RDP_E_LOG() EXT("OPEN_RDP_E_LOG ()\n"); if (settings.elogging && !elog_open) { rdp_err.open ("rdp_e.txt"); elog_open=TRUE; } #define CLOSE_RDP_E_LOG() EXT("CLOSE_RDP_LOG ()\n"); if (settings.elogging && elog_open) { rdp_err.close (); elog_open=FALSE; } #define RDP_E(x) if (settings.elogging) { FRDP_E (x); } #else #define OPEN_RDP_E_LOG() #define CLOSE_RDP_E_LOG() #define RDP_E(x) #endif __inline void FRDP (const char *fmt, ...) { #ifdef RDP_LOGGING if (!settings.logging || !log_open) return; #ifdef LOGNOTKEY if (CheckKeyPressed(LOGKEY,0x8000)) return; #endif va_list ap; va_start(ap, fmt); vsprintf(out_buf, fmt, ap); LRDP (out_buf); va_end(ap); #endif } __inline void FRDP_E (const char *fmt, ...) { #ifdef RDP_ERROR_LOG if (!settings.elogging || !elog_open) return; #ifdef LOGNOTKEY if (CheckKeyPressed(LOGKEY,0x8000)) return; #endif sprintf (out_buf, "%08lx: (%08lx, %08lx) ", rdp.pc[rdp.pc_i]-8, rdp.cmd0, rdp.cmd1); rdp_err << out_buf; va_list ap2; va_start(ap2, fmt); vsprintf(out_buf, fmt, ap2); rdp_err << out_buf; rdp_err.flush(); va_end(ap2); #endif } extern int fullscreen; extern int romopen; extern int to_fullscreen; extern int debugging; extern int evoodoo; extern int ev_fullscreen; extern SDL_sem *mutexProcessDList; extern int exception; // extern wxMutex *mutexProcessDList; int InitGfx (int); void ReleaseGfx (); // The highest 8 bits are the segment # (1-16), and the lower 24 bits are the offset to // add to it. __inline wxUint32 segoffset (wxUint32 so) { return (rdp.segment[(so>>24)&0x0f] + (so&BMASK))&BMASK; } /* Plugin types */ #define PLUGIN_TYPE_GFX 2 // this is already defined in API /* #ifdef __WINDOWS__ #define EXPORT __declspec(dllexport) #define CALL _cdecl #else #define EXPORT extern #define CALL #endif */ /***** Structures *****/ typedef struct { wxUint16 Version; /* Set to 0x0103 */ wxUint16 Type; /* Set to PLUGIN_TYPE_GFX */ char Name[100]; /* Name of the DLL */ /* If DLL supports memory these memory options then set them to TRUE or FALSE if it does not support it */ int NormalMemory; /* a normal wxUint8 array */ int MemoryBswaped; /* a normal wxUint8 array where the memory has been pre bswap on a dword (32 bits) boundry */ } PLUGIN_INFO; /* typedef struct { // } GFX_INFO; */ extern GFX_INFO gfx; // extern wxWindow * GFXWindow; extern bool no_dlist; typedef GrContext_t (FX_CALL *GRWINOPENEXT)( FxU32 hWnd, GrScreenResolution_t resolution, GrScreenRefresh_t refresh, GrColorFormat_t format, GrOriginLocation_t origin, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers) ; typedef void (FX_CALL *GRTEXBUFFEREXT)( GrChipID_t tmu, FxU32 startAddress, GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt, FxU32 evenOdd) ; typedef void (FX_CALL *GRAUXBUFFEREXT)( GrBuffer_t buffer ) ; typedef void (FX_CALL *GRCOLORCOMBINEEXT) (GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) ; typedef void (FX_CALL *GRTEXCOLORCOMBINEEXT) (GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); typedef void (FX_CALL *GRCONSTANTCOLORVALUEEXT) (GrChipID_t tmu, GrColor_t value); typedef void (FX_CALL *GRSTIPPLE)( FxI32 mode) ; typedef void (FX_CALL *GRCONFIGWRAPPEREXT)(FxI32, FxI32, FxBool, FxBool); typedef GrScreenResolution_t (FX_CALL *GRWRAPPERFULLSCREENRESOLUTIONEXT)(wxUint32*, wxUint32*); typedef char ** (FX_CALL *GRQUERYRESOLUTIONSEXT)(FxI32*); typedef int (*GETTEXADDR)(int tmu, int texsize); extern GRTEXBUFFEREXT grTextureBufferExt; extern GRTEXBUFFEREXT grTextureAuxBufferExt; extern GRAUXBUFFEREXT grAuxBufferExt; extern GRSTIPPLE grStippleModeExt; extern GRSTIPPLE grStipplePatternExt; extern GETTEXADDR GetTexAddr; #ifndef GR_STIPPLE_DISABLE #define GR_STIPPLE_DISABLE 0x0 #define GR_STIPPLE_PATTERN 0x1 #define GR_STIPPLE_ROTATE 0x2 #endif void ReadSettings (); void ReadSpecialSettings (const char * name); void WriteSettings (bool saveEmulationSettings = false); #if 0 //TODO: remove /****************************************************************** Function: CaptureScreen Purpose: This function dumps the current frame to a file input: pointer to the directory to save the file to output: none *******************************************************************/ EXPORT void CALL CaptureScreen ( char * Directory ); /****************************************************************** Function: ChangeWindow Purpose: to change the window between fullscreen and window mode. If the window was in fullscreen this should change the screen to window mode and vice vesa. input: none output: none *******************************************************************/ EXPORT void CALL ChangeWindow (void); /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL (void); /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllAbout ( HWND hParent ); /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllConfig ( HWND hParent ); /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest ( HWND hParent ); EXPORT void CALL ReadScreen(void **dest, int *width, int *height); /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ EXPORT void CALL DrawScreen (void); /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo ); /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ EXPORT int CALL InitiateGFX (GFX_INFO Gfx_Info); /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ EXPORT void CALL MoveScreen (int xpos, int ypos); /****************************************************************** Function: ProcessDList Purpose: This function is called when there is a Dlist to be processed. (High level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessDList(void); /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessRDPList(void); /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed (void); /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen (void); /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ EXPORT void CALL ShowCFB (void); /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ EXPORT void CALL UpdateScreen (void); /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViStatusChanged (void); /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViWidthChanged (void); /****************************************************************** Function: FrameBufferWrite Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ EXPORT void CALL FBWrite(wxUint32, wxUint32); typedef struct { wxUint32 addr; wxUint32 val; wxUint32 size; // 1 = wxUint8, 2 = wxUint16, 4=wxUint32 } FrameBufferModifyEntry; /****************************************************************** Function: FrameBufferWriteList Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: FrameBufferModifyEntry *plist size = size of the plist, max = 1024 output: none *******************************************************************/ EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, wxUint32 size); /****************************************************************** Function: FrameBufferRead Purpose: This function is called to notify the dll that the frame buffer memory is beening read at the given address. DLL should copy content from its render buffer to the frame buffer in N64 RDRAM DLL is responsible to maintain its own frame buffer memory addr list DLL should copy 4KB block content back to RDRAM frame buffer. Emulator should not call this function again if other memory is read within the same 4KB range input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ EXPORT void CALL FBRead(wxUint32 addr); /************************************************************************ Function: FBGetFrameBufferInfo Purpose: This function is called by the emulator core to retrieve depth buffer information from the video plugin in order to be able to notify the video plugin about CPU depth buffer read/write operations size: = 1 byte = 2 word (16 bit) <-- this is N64 default depth buffer format = 4 dword (32 bit) when depth buffer information is not available yet, set all values in the FrameBufferInfo structure to 0 input: FrameBufferInfo *pinfo pinfo is pointed to a FrameBufferInfo structure which to be filled in by this function output: Values are return in the FrameBufferInfo structure ************************************************************************/ EXPORT void CALL FBGetFrameBufferInfo(void *pinfo); /****************************************************************** NOTE: THIS HAS BEEN ADDED FOR MUPEN64PLUS AND IS NOT PART OF THE ORIGINAL SPEC Function: SetConfigDir Purpose: To pass the location where config files should be read/ written to. input: path to config directory output: none *******************************************************************/ EXPORT void CALL SetConfigDir(char *configDir); #endif #if defined(__cplusplus) } #endif #endif //_GFX_H_INCLUDED__ mupen64plus-video-glide64mk2-src-2.0/src/Glide64/GlideExtensions.h0000644000000000000000000000500312165031027022677 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define GR_BUFFER_TEXTUREBUFFER_EXT 0x6 #define GR_BUFFER_TEXTUREAUXBUFFER_EXT 0x7 typedef FxU32 GrPixelFormat_t; #define GR_PIXFMT_RGB_565 0x03 #define GR_PIXFMT_ARGB_1555 0x0004 #define GR_PIXFMT_ARGB_8888 0x0005 typedef FxU32 GrCCUColor_t; typedef FxU32 GrACUColor_t; typedef FxU32 GrTCCUColor_t; typedef FxU32 GrTACUColor_t; #define GR_CMBX_ZERO 0x00 #define GR_CMBX_TEXTURE_ALPHA 0x01 #define GR_CMBX_ALOCAL 0x02 #define GR_CMBX_AOTHER 0x03 #define GR_CMBX_B 0x04 #define GR_CMBX_CONSTANT_ALPHA 0x05 #define GR_CMBX_CONSTANT_COLOR 0x06 #define GR_CMBX_DETAIL_FACTOR 0x07 #define GR_CMBX_ITALPHA 0x08 #define GR_CMBX_ITRGB 0x09 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b #define GR_CMBX_LOD_FRAC 0x0c #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e #define GR_CMBX_TEXTURE_RGB 0x0f #define GR_CMBX_TMU_CALPHA 0x10 #define GR_CMBX_TMU_CCOLOR 0x11 typedef FxU32 GrCombineMode_t; #define GR_FUNC_MODE_ZERO 0x00 #define GR_FUNC_MODE_X 0x01 #define GR_FUNC_MODE_ONE_MINUS_X 0x02 #define GR_FUNC_MODE_NEGATIVE_X 0x03 #define GR_FUNC_MODE_X_MINUS_HALF 0x04 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_LOD_LOG2_2048 0xb #define GR_LOD_LOG2_1024 0xa #define GR_LOD_LOG2_512 0x9 #define GR_TEXTURE_UMA_EXT 0x06 mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Help/Glide64 Known Issues.html0000644000000000000000000013665112165031027024725 0ustar 00000000000000 Glide64 Known Issues
Current Version: 9.07 (year: 2009, month: 07)
Known issues
Game Description Correct with 
 following plugin:
64 de Hakken!! Tamagotchi Minna de Tamagotchi World Missing or wrong textures everywhere Ziggy LLE
All-Star Baseball '99 Missing gfx in menu Rice, Jabo
Bio Freaks Missing transition effects during intro None
Blast Corps missing 2d gfx in menu and game; missing noise effects  Jabo software
Command & Conquer Briefing menu error. Intro texture errors. (Intro only )Ziggy LLE
Derby Stallion 64 textures problem during demo Rice
Donkey kong 64 Wide screen doesn t work  
Excitebike 64 sky textures sliced in multiplayer to check
Extreme-G Wrong title: the blue square must not appear (coverage?) NONE
FX-Zero:  Wrong or missing (fb ?) effects in menu Jabo Software
Gauntlet Legends 64 Missing status bar, flickering (fb+core issue ?) NONE
Gex 3, Deep Cover Gecko Bad water NONE
Glover strange blue line in sky sometimes Ziggy LLE
Harvest Moon 64 (Bokujo Monogatari 2) Problem with shadows Ziggy LLE
Hey You, Pikachu Missing gfx Rice
Jet force gemini Coronas behave slighly incorrectly Wonder++
Kuiki-Uhabi-Suigo Missing jigsaw (microcode issue ? ) Ziggy LLE
Mahjong Master Pictures of the character are wrong. Menu doesn't show the japanese letters Rice/SP8
Major League Baseball Featuring Ken Griffey Jr Wrong textures in game Jabo soft/Rice
Mario Tennis Gfx errors to check
Mia Hamm Soccer/Michael Owens WLS/Telefoot/RTL World League Soccer Missing title; wrong transition effect None
Midway's Greatest Arcade Hits Volume 1 gfx errors in lot of mini games to check
Mission Impossible missing dithering color alpha effect in menu NONE
Monster Truck Madness 64 Letters have some very small gfx issue to check
Nascar 2000 Split screen in multiplayer doesn't work correctly. Jabo Software
Nushi Zuri 64 - Shiokaze ni Notte Missing gfx in game (blender ?) Direct64, LLE
Operation WinBack A gray square sometimes appear on the screen; missing sky Ziggy LLE
OgreBattle 64 the shadows in menu are wrong NONE
Parlor! Pro 64 Pachinko Jikki Simulation Game small texture issue in game Rice
PGA European Tour colors seems wrong / jauge doesn t work Jabo
Pikachu Genki Dech Missing and stretched textures Rice
Pilotwings Wrong shadows (coverage?) None
Space Silicon Valley Missing on TV dithering color alpha (noise) NONE
Starfox 64 Missing dithering color alpha (noise) at logo NONE
Super Bowling 64 In game, the two part of the screen is mixed Rice (hack)
Super Robot Spirit In menu, just before beginning a new game there is a problem in this screen: it's seems that there is only half of the screen for the flames ( checked on real system) Rice
Super Speed Race 64 Sliced textures in menu Rice
Top Gear Hyper-Bike wrong texture, problem of framebuffer effect NONE
Top Gear Overdrive Resolution change causes gfx glitches in menu NONE
Turok 2 Flashlight doesn't work Ziggy LLE
Twine title screen during demo is wrong; shadow at entrance of 1st level should be displayed Jabo
Twisted Edge Extreme Snowboarding wrong background in game to check
Vigilante 8 No menus, missing textures and many gfx errors Jabo software
Vigilante 8 - 2nd Offense No menus, depth problem, missing textures and many gfx errors Jabo software
Wipeout 64 wrong sky in some particular places, ok with jabo Jabo
Yoshi's Story cut textures Jabo
 
Framebuffer issues
NOTE: HWFBE or fb notification with Mupen is correct solution in terms of speed and quality. Only when REFB is needed or when the fb effect
is not emulated that it is considered as an issue.
Game Description
Akumajou Dracula Makushiroku: Real Action Adventure REFB needed to get motion blur in intro and correct gfx in menu Jabo
All-Star Baseball 2000, 2001 Monitors requires REFB. NONE
Bakushou Jinsei 64 - Mezase Needs REFB to be playable (or background will be missing) (Mupen doesn t handle fb effect correctly=disabled) NONE
Beetle Adventure Racing Unemulated fb effects in menu (scrolling effect); shadows on cars needs REFB Ziggy LLE
Blast Corps wrong depth with shadows with HWFBE to check
Bottom of the 9th needs REFB for correct intro; With HWFBE only one of the 2 of the player heads are displayed in game NONE
Castlevania - Legacy of Darkness REFB needed to get motion blur in intro and correct gfx in menu Jabo
Dobutsu no Mori (Animal Forest) The character menu is uncorrect due to an unhandeld fb effect Direct64
Donkey Kong 64 The zipper screen issue is a framebuffer effects (needs REFB) (Mupen doesn t support this game) NONE
Extreme-G Missing transfer effects in after select the car Direct64
iss98/2000/Jikkyou World Cup France '98/J. League Perfect Striker  Missing fb effect when a goal is scored GLN64 0.41
The New tetris Missing fb effect in menu (partially working with HWBFE) Direct64
Micromachines 64 Missing shadows for some elements of the environment Jabo software
Ogre Battle 64 - Person of Lordly Caliber Screen transition effects requires REFB. to check
Tonic Trouble texts for the screen just before going in game needs REFB (side effect of cpu gfx effect ?) NONE
WWF WrestleMania 2000 /Virtual Pro Wrestling 2 REFB is needed to get motion blur in intro Ziggy LLE
Yoshi's Story  Transition "page" level needs REFB to check
 
Pending investigation
Game Description
F1 Pole position 64 Wrong use of dithering alpha for texts ?
 
Non-working games
Game Description
Indiana Jones and the Infernal Machine Unimplemented microcode Jabo/ Ziggy LLE
Last Legion U Unimplemented microcode Jabo/ Ziggy LLE
Star Wars - Rogue Squadron Unimplemented microcode Jabo/ Ziggy LLE
Star Wars Episode I - Battle for Naboo Unimplemented microcode Jabo/ Ziggy LLE
Toukon Road - Brave Spirits Unimplemented microcode Jabo/ Ziggy LLE
Toukon Roads - The Next Generation Unimplemented microcode Jabo/ Ziggy LLE
 
Emu issues
Game Description
Ai Shougi 3 Textures are completely distorted (use 1964!)
Banjo Tooie Random crashes
Dobutsu no Mori NES games crash emulation
Hoshi no Kirby 64 Minor gfx errors with the status bar (use Mupen!)
Kirby 64 - The Crystal Shards Minor gfx errors with the status bar (use Mupen!)
Mario No Photopie Special card issues
NBA Courtside 2 - Featuring Kobe Bryant     CPU gfx effect issue >> Missing intro. (TIP: set "Frame Buffer R/W: Yes" with 1964 : got some gfx but broken)
Yakouchuu II - Satsujun Kouru:  CPU gfx effect issue >> Missing movies
 
Wrapper issues
Game Description
Depth issue when using HWFBE, mostly with fbo:International Track and Field Summer Games, NFL98 TV screen (?), others  
 
Unknown issues
Game Description
Stunt Racer 64 Microcode issue and core issues
World Driver Championship Microcode issue and core issues
Credits :) Current list's maintainer: Olivieryuyu
A BIG thanks to:
Raziel64, MasterPhW, Noxious Ninja, TRS, Straight, Knuckles, Flash, Milen, Jelta, Federelli, Clements, Doomulation, etc.
They are issues' hunters :D (so am i, hehe)
And a Very special thanks to:
Dave2001 for starting, Gugaman and Gonetz (^_^ He is tha man! ^_^ Thks a lot pal :) ) for enhancing and fixing
the best video plugin and showing the true power of 3DFX and Glide. And to the N64 emulators' authors & betatesters!
Hacktarux, Mulord and Ziggy for making the best Glide Wrapper out there.
mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Help/Glide64 Readme.html0000644000000000000000000011464712165031027023573 0ustar 00000000000000

Glide64


International Emulation Project

Version: "Napalm WX"

Author: Sergey 'Gonetz' Lipski (Russia)

Disclaimer:

Neither I, nor anyone who is working with me, will take ANY responsibility for your actions or if this program causes harm to anything, including you and your computer, in any way, physically or mentally.

Table of Contents:

  1. What is Glide64?
  2. The Very Quick Start
  3. Common Settings
  4. Emulation settings
  5. About hardware frame buffer emulation
  6. Texture enhancement and hi-resolution textures
  7. Hotkeys
  8. Specific Game Settings

 

1. What is Glide64?

Glide64 is a graphics plugin for Nintendo 64 emulators. It can run natively on 3dfx cards, or via a OpenGL-based wrapper for modern video cards. The project started on 29 December 2001 by David 'Dave2001' Forrester (USA). Gugaman (Brazil) and Sergey 'Gonetz' Lipski (that is me) joined him at February 2002. We worked together until the autumn of 2002. Then, Dave2001 and Gugaman left the project. Since that time I'm the only developer of the plugin. However, I'm not the only one, who works on this project. The Glide64 project includes two additional libraries beside the plugin itself. The first one is the library known as the 'Glitch64' wrapper, previously known as "Hacktarux's glide wrapper", named after its original author, Hacktarux (France). It then was heavily modified & improved by Vincent 'ziggy' Penne (France) and Brad 'mudlord' Miller (Australia). The second library is a texture enhancement module named 'GlideHQ', created by Hiroshi 'KoolSmoky' Morii (Japan). Beside that, lots of people from around the world helped me to test the plugin and gave me valuable advices on how to improve it. The main tester of this version is Olivieryuyu (France); and additional testing, advices and friendly support was provided by Wes 'Legend' McDaniel (USA).

2. The Very Quick Start

To install Glide64:

  1. Open archive and copy everything from the 'Plugin' folder into the folder where all your N64 plugins are stored (this is usually the 'Plugin' folder in your emulator's folder, e.g. Project64\Plugin).
  2. If you don’t have a Voodoo card, make sure you copy the glide3x.dll file from the 'Wrapper' folder into your emulator's folder.

To setup Glide64:

  1. Launch your emulator.
  2. Select Glide64 as your graphics plugin.
  3. Select 'Configure graphics plugin'
  4. In Glide64 configuration dialog, on the 'Common settings' tab, in the "Rendering" section, select your desired windowed and full screen resolution. 

Glide64 is now ready to use. If you're a novice in N64 emulation, you may skip the rest of this document, start your favorite games and enjoy! If you are an experienced emu fan, or a curious person, read further for explanation for other options and various tips and tricks.

3. Common Settings

3.1 Rendering

Rendering related settings described here.

3.1.1 Common

'Windowed or 3dfx card resolution' - This option selects the fullscreen resolution for 3dfx cards and windowed resolution for other cards. Note: for 3dfx cards the plugin must be in fullscreen mode to see anything.

'Vertical sync' - This option will enable the vertical sync, which will prevent tearing. Note: this option will ONLY have effect if vsync is set to "Software Controlled".

3.1.2 OpenGL settings

'Anisotropic filtering'  -  This filter sharpens and brings out the details of textures that recede into the distance. When activated, it will use the max anisotropy your video card supports. However, this will override native way of texture filtering and may cause visual artifacts in some games.

'Autodetect VRAM Size' - If checked, plugin will try to autodetect VRAM size. But if this appears wrong, please uncheck and set it to correct value. Currently VRAM autodetection is implemented only for Windows.

'Use Frame buffer objects' - Changes the way frame buffer effects are rendered - with or without usage of the OpenGL Frame Buffer Objects (FBO) extension. The choice depends on game and your video card. FBO off is good for NVIDIA cards, while for ATI cards, it's usually best that FBOs are turned on. Also, some FB effects work only with one of the methods, no matter which card you have. On the whole, with FBO off, compatibility/accuracy is a bit better (which is the case for Resident Evil 2). However, with FBO on with some systems, it can actually be a bit faster in cases.

3.2 On screen display

These settings are located in 'Common settings' tab - in the 'On screen display' section. You may select them with no worries - these settings do not impact the emulation.

Select any or all options in the 'Speed' option group to see how fast the game is running. 'FPS counter' will show you the actual frames per second (FPS) for the current game. This number depends on the running game. The 'VI/s counter' will show you the number of visual interrupts per second received by the plugin. This number must be 50 for PAL games and 60 for NTSC games.  '% speed' will show you, how fast your game is emulated; 100% means that the currently emulated game runs at perfect speed. 'FPS transparent' option makes the background of the counter(s) transparent.

Select 'Clock enabled' in the 'Time' group to see the current  time. Select 'Clock is 24-hour' to see the time in 24-hour format. Time information will be displayed in the lower right corner of the screen.

3.3 Other

All other common settings are grouped in the 'Other' section.

'Show advanced emulation options' - Enable 'Emulation settings' tab. Read more in 'Emulation settings' section.

'Show texture enhancement options' - Enable 'Texture enhancement' tab. Read more in 'Texture enhancement and hi-resolution textures' section.

'Screenshot format' - Format, in which screen shots will be saved. Currently you may choose 'BMP', 'PNG' or 'JPEG'.

'Glide card #' - This option is only for users with multiple 3dfx cards installed in one machine. This selects the glide card number to use. If you only have one glide card installed in your system, set this option to #1. Otherwise, select the number that corresponds to the glide card you want to use.

4. Emulation settings

Warning: The plugin already has optimal settings for all games. Changing these settings is dangerous: it can cause glitches and instability. Access to emulation settings is disabled by default.

To enable 'Emulation settings' tab, check 'Show advanced emulation options' on the 'Common settings tab' and close the configuration dialog. Open configuration dialog again and the 'Emulation settings' tab will now be available.

Important: 'Emulation settings' tab operates in 2 different ways depending on whether or not a game is running.

  • When no game is running, you may change "default" emulation settings. The plugin uses these settings when a game does not have corresponding custom settings. Again, it is strongly recommended to not touch anything here.
  • When a game IS running, this tab shows emulation settings the game is using. Any changes will be applied immediately after you close the configuration dialog. You will be asked - save the changes in the ini file or use them in the current session only. If you choose 'Yes', your changes will be saved in the custom section of the ini file and will be used permanently. Otherwise, new setting will be used until the game stops or new save state loaded.
4.1 General options

'Filtering mode' - you may set 'Force bilinear', 'Automatic' or 'Force point-sampled' mode. You also may easily switch between filtering modes during game play by pressing the backspace button.

'Buffer swapping modes' - It's hard to explain the difference between these modes. Just select any available option. If a game suffers from flickering, select another buffer swapping mode and see if that fixes the problem.

'LOD calculation'. The N64 uses a very special way to implement mip-mapping, which is not available on PC hardware. Glide64 implements a rough approximation of N64 mip-mapping, which can be enabled by setting 'LOD calculation' option to 'fast' or 'precise'. The result is not always good though.

'Aspect ratio' - Most N64 games use 4:3 aspect ratio, but some support widescreen too. You may select appropriate aspect here and set widescreen mode in game settings. In 'Stretch' mode the output will be stretched to the entire screen, other modes may add black boarders if necessary.

'Fog' - Sets fog emulation on/off.

'Buffer clear on every frame' - Forces the frame buffer to be cleared every frame drawn. Usually frame buffer clear is controlled by the game. However, in some cases it is not well emulated, and some garbage may be left on the screen. In such cases, this option must be set on.

4.2. Frame buffer emulation

N64 games often use auxiliary frame buffers to implement special game effects like motion blur or for optimization purposes. The console can allocate as many auxiliary frame buffers as needed and then use them as usual textures. PC video cards usually use only one buffer per frame, thus emulation of frame buffer effects is always a hard problem. Glide64 implements lot of methods of frame buffer emulation, to support as many effects as possible. Most games will work fine with pre-defined settings, but some effects require additional options to be set. Known cases are described in the Compatibility List and in the Specific Game Settings. You may set the following options:

'Enable frame buffer emulation' - When this option is on, the plugin will try to detect frame buffer effects usage and emulate them. This option is off by default, but for all games, which use frame buffer effects, it will be automatically turned on.

'Hardware frame buffer emulation' - Enables hardware frame buffer emulation. Usually, this must be set on, except some rare cases, mentioned in the Compatibility List. Read next chapter for explanation of hardware frame buffer emulation.

'Motion blur' - Enables motion blur emulation. Motion blur works slow without hardware frame buffer emulation, so it is made optional. This option usually must be on, because most of cards support hardware frame buffer emulation. You may also switch it on/off during game play by pressing ALT-B.

'Read every frame' - In some cases,  Glide64 cannot detect frame buffer usage by the game. In this case the only way to emulate frame buffer effects, is to read every rendered frame from video memory and put it into the emulated RDRAM. Reading from video memory is usually slow, so this method of frame buffer emulation is optional. You may also switch it on/off during game play by pressing ALT-V.

'Get frame buffer info' - This is another way to emulate frame buffer effects, which the plugin cannot detect. This option allows the plugin to get notification about frame buffer usage from the emulator and thus emulate frame buffer effects without slowdown. Currently it works only with Mupen64 (and even Mupen is not 100% reliable with this). Do not enable this option with 1964, otherwise the emulator will crash.

'Render N64 frame buffer as texture'. The N64 architecture allows the CPU to write directly into the frame buffer. Sometimes N64 games uses this ability, which may lead to graphics lost during emulation, since graphics plugin does not know, that some graphics are already written in the N64 frame buffer by the CPU. Some examples of this are: falling pills in Dr.Mario and rain in Jet Force Gemini. When this option is enabled, content of each N64 frame buffer is rendered as a texture over the current rendered frame. This prevents graphics loss, but may cause slowdowns and various glitches in some games.

'Detect CPU write to N64 frame buffer'- This option works as the previous options, but the plugin is trying to detect, when a game uses CPU writes to the N64 frame buffer. The N64 frame buffer is rendered only when CPU writes is detected. Use this option for those games, in which you see still image or no image at all for some time with no reason.

4.3. Depth buffer emulation

Sometimes N64 games use values in the depth buffer to decide, when to render some particular object or not. This is often used for coronas, which must be rendered only if they are not covered by other objects in the 3D scene. To emulate it properly, the N64 depth buffer must be filled with correct values. Glide64 uses software rendering to fill the N64 depth buffer. It is enabled by default. If you experience performance issues, set the 'Software depth buffer rendering' option off.

5. About hardware frame buffer emulation

The usual method of frame buffer emulation, which theoretically should always work, is to render auxiliary frame buffers into the main video buffer and then read it from video memory into main memory, and put into the structure representing N64 memory (RDRAM). This approach has 2 main disadvantages:

1) auxiliary frame buffers may be visible when they should n't be.

2) reading from video memory is a very slow operation, thus many frame buffer effects will be slow.

Also, image taken from video memory must be scaled down to N64 native resolution (usually 320x240), thus quality lost is inevitable. To avoid these problems, Glide64 uses the Glide3x extension, which allows it to create auxiliary frame buffers right into video memory, like the N64 does. This allows the plugin to run frame buffer effects without speed hits or quality loss. Hardware frame buffer emulation (HWFBE) greatly improves many games, but it has some restrictions:

1) HWFBE is in fact a hack - auxiliary frame buffers are not put into N64 memory. When a game uses a texture located in RDRAM corresponding to an auxiliary frame buffer, the plugin uses the texture located in video memory instead. The game may use this area in RDRAM for different textures later, but the plugin will use it's auxiliary buffer anyway, which leads to serious glitches. I have tried to reduce the probability of this situation, but it is still possible. If you encounter it, switch to windowed mode, and then back to full screen again.

2) The Glide extension used for HWFBE is fully supported by Voodoo 4/5 only. Banshee and Voodoo3 cards also support it, but only for small auxiliary frame buffers (e.g. shadows). Other Voodoo cards do not support it at all!

3) HWFBE may not work for Voodoo4/5 if the anti-aliasing option is set to "fastest performance". Use any other option there.

4) Anti-aliasing is not applicable to auxiliary frame buffers.

5) The wrapper support HWFBE almost fully, but it has its peculiarities. Two ways of hardware frame buffer emulation are implemented in the wrapper - with, and without usage of the OpenGL Frame Buffer Objects (FBO) extension. The method with FBO's works fast on any card, which supports FBO's, but it may cause depth issues, since framebuffer objects use their own depth buffer. The method without FBO's works on almost any card, has no problems with depth buffer usage, but it may work slowly on ATI cards. To switch between these methods set the 'Use frame buffer objects' option on/off. 

6. Texture enhancement and hi-resolution textures

Texture enhancement is done via GlideHQ - a real-time texture enhancer library with hi-resolution texture pack support. GlideHQ is an independent DLL, which dynamically loaded by Glide64, when it is needed. GlideHQ itself has no user interface; all its settings are placed on the 'Texture enhancement' tab. This tab is disabled by default. To enable it, check 'Show texture enhancement options' on the 'Common settings' tab and close the configuration dialog. Open configuration dialog again and switch to 'Texture enhancement' tab.

6.1. Texture enhancement

GlideHQ uses variety of methods to enhance the original N64 textures.

'Filter' - Apply a filter to either smooth or sharpen textures. There are 4 different smoothing filters and 2 different sharpening filters. The higher the number, the stronger the effect, i.e. 'Smoothing filter 4' will have a much more noticeable effect than 'Smoothing filter 1'. Be aware that performance may have an impact depending on the game and/or the PC.

'Enhancement' - 7 different filters are selectable here, each one with a distinctive look. Be aware of possible performance impacts.
Important: 'Store' mode - saves textures in cache "as is". It can improve performance in games, which load many textures. Disable 'Ignore backgrounds' option for better result.

'Texture cache' - Enhanced and filtered textures are cached for later use. This helps boost performance if there are subsequent requests for the same texture, which is the case for most games. Normally, 128MB should be more than enough but there is a sweet spot for each game. 32MB will be enough for Super Mario, but Conker's BFD streams a lot of textures so setting 256MB or more will boost performance.

'Compress texture cache' - Memory will be compressed so that more textures can be held in the texture cache. The compression ratio varies with each texture, but 1/5 of the original size would be a modest approximation. They will be decompressed on-the-fly, before being downloaded to the gfx hardware. This option will still help save memory space even when using texture compressions such as FXT1 and S3TC.

'Apply texture compression' - Textures will be compressed using selected texture compression method. The overall compression ratio is about 1/6 for FXT1 and 1/4 for S3TC. In addition to saving space on the texture cache, the space occupied on the GFX hardware's texture RAM, by the enhanced textures, will be greatly reduced. This minimizes texture RAM usage, decreasing the number of texture swaps to the GFX hardware leading to performance gains. However, due to the nature of lossy compression of FXT1 and S3TC, using this option can sometimes lead to quality degradtion of small size textures and color banding of gradient colored textures.

'Ignore backgrounds' - It is used to skip enhancement for wide narrow textures, usually used for backgrounds. This may save texture memory greatly and increase performance.

6.2 Hi-resolution textures

GlideHQ supports hi-resolution texture packs, and texture dumping/editing.

'Format' - Chose which method is to be used for loading Hi-res texture packs. Only Rice's format is available currently. Leave on 'None' if you will not be needing to load hi-res packs.

'Alternative CRC calculation' - This option enables emulation of a palette CRC calculation bug in RiceVideo. If some textures are not loaded, try to set this option on/off. This option is disabled in texture dumping mode.

'Texture dumping/editing mode' - In this mode, you have that ability to dump textures on screen to the appropriate folder. You can also reload textures while the game is running to see how they look instantly - big time saver! Hotkeys: "R" reloads hires textures from texture pack - "D" toggles texture dumps on/off.

'Use alpha channel fully' - When this option is off, 16bit rgba textures will be loaded using RiceVideo style - with 1bit for alpha channel. When it is on, GlideHQ will check, how alpha channel is used by the hires texture, and select most appropriate format for it. This gives texture designers freedom to play with alpha, as they need, regardless of format of original N64 texture. For older and badly designed texture packs it may cause unwanted black borders.

'Compress texture cache'  - When game started, plugin loads all its hi-resolution textures into PC memory. Since hi-resolution textures are usually large, the whole pack can take hundreds megabytes of memory. Cache compression allows to save memory space greatly. Textures will be decompressed on-the-fly, before being downloaded to the gfx hardware. This option will still help save memory space even when using texture compression.

'Apply texture compression' - Textures will be compressed using selected texture compression method. The overall compression ratio is about 1/6 for FXT1 and 1/4 for S3TC. In addition to saving space on the texture cache, the space occupied on the GFX hardware's texture RAM, by the enhanced textures, will be greatly reduced. This minimizes texture RAM usage, decreasing the number of texture swaps to the GFX hardware leading to performance gains. However, due to the nature of lossy compression of FXT1 and S3TC, using this option can sometimes lead to quality degradtion of small size textures and color banding of gradient colored textures.

'Force 16bpp textures' - The color of the textures will be reduced to 16bpp. This is another space saver and performance enhancer. This halves the space used on the texture cache and the GFX hardware's texture RAM. Color reduction is done so that the original quality is preserved as much as possible. Depending on the texture, this usually is hardly noticeable. Sometimes though, it can be: skies are a good example.

'Tile textures' - When on, wide texture will be split on several tiles to fit in one 256-width texture. This tiled texture takes much less video memory space and thus overall performance will increase. However, corresponding polygons must be split too, and this is not polished yet- various issues are possible, including black lines and polygons distortions.

6.3 Common

'Texture compression method' - Select the method for texture compression. 3dfx cards support both FXT1 and S3TC, other cards can use S3TC only.

'Save texture cache to hard disk' - For enhanced textures cache: this will save all previously loaded and enhanced textures to the hard drive. So upon next game launch, all the textures will be instantly loaded, resulting in smoother performance for all your games. For high-resolution textures cache: After creation, loading hi-res texture will take only a few seconds upon game launch, as opposed to the 5 - 60 seconds a pack can take to load without this cache file. The only downside here is upon any changes to the pack, the cache file will need to be manually deleted. Saved cache files go into a folder called "Cache" within the "Plugins" folder.

7. Hotkeys

Glide64 uses the following hotkeys:

"BACKSPACE" - Cycle between texture filtering modes. Currently selected mode will be shown in the status line on the bottom of the screen for a short time.

"Alt"+"V" - Toggles read every frame on/off. Current status of this option will be shown in the status line on the bottom of the screen for a short time.

"Alt"+"B" - Toggles motion blur on/off. Current status of this option will be shown in the status line on the bottom of the screen for a short time.

GlideHQ uses the following hotkeys:

"D" - toggles texture dumps on/off.

"R" - reloads hires textures from the texture pack.

 8. Specific Game Settings

Banjo-Kazooie

The puzzle effect is not emulated by default. To see it, either set 'Read every frame' option on or set 'Get frame buffer info' and run this game with Mupen64.

Beetle Adventure Racing / HSV Adventure Racing

Fog. The fog in this game is implemented in a very specific way. When rendering of the current frame is finished, the depth buffer, filled during rendering of this frame, is used as a texture and blended with the color buffer. As the result, the frame becomes fogged, and the fog is thicker where depth values are higher. Glide64 implements two ways to emulate this effect, software and hardware ones.

Software emulation uses software depth buffer rendering. It works on all cards, but has two disadvantages:

 - Alpha testing is not used during software depth buffer rendering. As the result, the pixels, which would normally be rejected by alpha testing, are stored in the depth buffer. This causes artifacts in the produced fog.

- The software depth buffer has original (that is low) N64 resolution output. When it is used as a texture, blended with the high-resolution frame buffer, aliasing is visible.

Hardware emulation produces perfect fog, but currently it works only on 3dfx Voodoo 4/5's. These cards use the same depth buffer format, as the N64, and they can allocate the depth buffer right in the texture memory, so it can be easily used as a texture, as on N64 hardware. In both cases, the 'Software depth buffer rendering' option must be on.


On car reflection. Your car (the car you drive) should reflect the environment in this game. That is, various objects, which you roll by, should be reflected on your car. This is implemented via the usage of frame buffer content. Emulation of this effect implies frame buffer emulation. Unfortunately, this can't be done in hardware, because the texture, which is used as a reflection, is not a part of the frame buffer - it is the result of frame buffer post processing, made on the N64 CPU. Thus, the only way to emulate this effect is to use the 'Read every frame' option. If your hardware allows you to use this option without slowdown, you are lucky.

Bio Hazard 2 / Resident Evil 2

This game uses pre-rendered depth buffers, which are stored in the game's ROM, and are loaded into the depth buffer memory area each frame before rendering is started. This is hard to emulate, and especially hard to emulate efficiently. The following options must be set:

'Hardware frame buffer emulation' - on

'Software depth buffer rendering' - on

'Use Framebuffer Objects' - off

To get good sound in this game, use Mupen64 with Azimer's HLE sound plugin v.056. However, the game may flicker in some places with Mupen64.  

Conker's Bad Fur Day

The game is well emulated with default settings. However, there are two special effects in this game, which require special settings: the black-and-white "It's war" cut-scene, and the Uga-Buga pixilated effect. To see these effects, set the following options:
'Read every frame' - on
'Render N64 frame buffer as texture' - on
The game is not playable with these settings, so use them only to see these particular effects.

Note for ATI users: you must set 'Use Framebuffer Objects' option on, otherwise the game will work very slow.

Fushigi no Dungeon - Furai no Shiren 2 (J)

To see correct background in menus, either set 'Read every frame' option on or set 'Get frame buffer info' and run this game with Mupen64.

Legend of Zelda, The - Majora's Mask

Lens of  Truth may not work, if 'Use Framebuffer Objects' option set off .
Also, when Lens of Truth is used, some objects outside of the lens can be cut. This is not a bug - depth buffer copy must be emulated to fully emulate Lens of Truth. It is currently supported only by 3dfx Voodoo 4/5 cards.

Mario Story / Paper Mario

To see correct background in the menu subscreen, either set the 'Read every frame' option on or set 'Get frame buffer info' and run this game with Mupen64. 

Perfect Dark

Frame buffer emulation must be disabled in multiplayer mode to avoid flickering. Most of the special effects used will not work without frame buffer emulation, but it's not that important for multiplayer.

For settings for other games check the Compatibility List.


mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Help/Glide64 compatibility list.html0000644000000000000000000121150212165031027026170 0ustar 00000000000000 .::Glide64 compatibility list::.
Compatibility List 
for Glide64 1.0
 
Game Name:  RSP Microcode Playability Level Relative speed Comments
007 - The World is Not Enough F3DEX2.XX 5 Normal Compatible
1080 Snowboarding F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option to see correct TV monitors (slow)
40 Winks F3DEX2.XX 5 Normal Compatible
64 Oozumou F3DEX1.XX 5 Normal Compatible
64 Oozumou 2 F3DEX1.XX 5 Normal Compatible
64 Trump Collection - Alice no Wakuwaku Trump World F3DEX1.XX 5 Normal Compatible
64 de Hakken!! Tamagotchi Minna de Tamagotchi World F3DTEX/A  3 Slow Major gfx errors
AI Shogi 3 F3DEX1.XX 5 Fast Compatible. Use 1964
Aerofighter's Assault RSP SW 2.0X 5 Normal Compatible
AeroGauge F3DEX1.XX 5 Fast Compatible
Aidyn Chronicles - The First Mage F3DEX2.XX 5 Normal Compatible
Airboarder 64  F3DEX1.XX 5 Fast Compatible
Akumajou Dracula Makushiroku - Real Action Adventure F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option to see correct menu (slow)
Akumajou Dracula Makushiroku-Legend of Cornell F3DEX2.XX 5 Normal Compatible. Enable hi-res mode for correct menus
All Star Tennis '99 F3DEX1.XX 5 Fast Compatible
All-Star Baseball 99 F3DEX1.XX 5 Normal Compatible. Use "Get frame buffer info" option with Mupen or use "Read every frame" option to see correct TV monitors (slow). Minor gfx errors
All-Star Baseball 2000 F3DEX2.XX 5 Normal Compatible. Use Nemu 0.8. Use "Read every frame" option to see correct TV monitors (slow)
All-Star Baseball 2001 F3DEX1.XX 5 Normal Compatible. Use Nemu 0.8. Use "Read every frame" option to see correct TV monitors (slow)
Armorines - Project S.W.A.R.M. F3DEX2.XX 5 Normal Compatible
Army Men - Air Combat F3DEX2.XX 5 Normal Compatible
Army Men - Sarge's Heroes F3DEX2.XX 5 Normal Compatible
Army Men - Sarge's Heroes 2 F3DEX2.XX 5 Normal Compatible
Asteroids Hyper 64 F3DEX2.XX 5 Fast Compatible
Automobili Lamborghini F3DEX1.XX 5 Normal Compatible. Minor gfx errors
Baku Bomberman F3DEX1.XX 5 Normal Compatible. Use "Get frame buffer info" option with Mupen or use "Read every frame" option to see intro correctly (slow)
Baku Bomberman 2 F3DEX2.XX 5 Normal Compatible
Bakuretsu Muteki Bangaioh F3DEX1.XX 5 Slow Compatible
Bakushou Jinsei 64 - Mezase! (Game of Life) RSP SW 2.0X 5 Slow Compatible. Use "Read every frame" option to have correct gfx in game
Banjo to Kazooie no Dai Bouken F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" option with Mupen to see puzzle effect   
Banjo to Kazooie no Dai Bouken 2 F3DEX2.XX 5 Normal Compatible
Banjo-Kazooie F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" option to see puzzle effect with Mupen   
Banjo-Tooie F3DEX2.XX 5 Normal Compatible
Bass Hunter 64 F3DEX2.XX 5 Normal Compatible
Bass Rush - ECOGEAR PowerWorm Championship F3DEX2.XX 5 Normal Compatible
Bass Tsuri No.1 - Shigesato Itoi's Bass Fishing F3DEX2.XX 5 Normal Compatible
Bassmasters 2000 F3DEX2.XX 5 Normal Compatible
Batman Beyond - Return of the Joker F3DEX2.XX 5 Normal Compatible
BattleTanx F3DEX1.XX 5 Fast Compatible
BattleTanx - Global Assault F3DEX2.XX 5 Fast Compatible
Battlezone - Rise of the Black Dogs F3DEX2.XX 5 Normal Compatible
Beetle Adventure Racing F3DEX2.XX 5 Normal Compatible
Big Mountain 2000 F3DEX2.XX 5 Fast Compatible
Bio F.R.E.A.K.S. F3DEX1.XX 5 Normal Compatible
Bio Hazard 2 F3DEX1.XX 5 Normal Compatible
Blast Corps RSP SW 2.0X 5 Normal Compatible. Use PJ64. Minor gfx errors
Blast Dozer RSP SW 2.0X 5 Normal Compatible. Use PJ64. Minor gfx errors
Blues Brothers 2000 F3DEX2.XX 5 Normal Compatible
Body Harvest F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have correct menu
Bokujo Monogatari 2 F3DEX2.XX 5 Normal Compatible
Bomberman 64 F3DEX1.XX 5 Normal Compatible. Use "Get frame buffer info" option with Mupen or use "Read every frame" option to see intro correctly (slow)
Bomberman64 - The Second Attack F3DEX2.XX 5 Normal Compatible
Bomberman Hero F3DEX1.XX 5 Fast Compatible. 
Bottom of the 9th F3DEX2.XX 5 Fast Compatible. Use "Read every frame" option (slow) to see correct intro
Brunswick Circuit Pro Bowling F3DEX1.XX 5 Fast Compatible
Buck Bumble F3DEX2.XX 5 Normal Compatible
Bug's Life, A F3DEX1.XX 5 Normal Compatible
Bust-A-Move '99 F3DEX1.XX 5 Fast Compatible
Bust-A-Move 2 - Arcade Edition F3DEX1.XX 5 Fast Compatible
Bust-A-Move 3 DX F3DEX1.XX 5 Fast Compatible
California Speed F3DEX2.XX 5 Normal Compatible
Carmageddon 64 F3DEX2.XX 5 Fast Compatible
Castlevania F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option to see correct menu (slow)
Castlevania - Legacy of Darkness F3DEX2.XX 5 Normal Compatible. Enable hi-res mode for correct menus
Centre Court Tennis F3DEX1.XX 5 Fast Compatible
Chameleon Twist F3DEX1.XX 5 Fast Compatible
Chameleon Twist 2 F3DEX2.XX 5 Normal Compatible
Charlie Blast's Territory F3DEX1.XX 5 Fast Compatible
Chopper Attack RSP SW 2.0X 5 Fast Compatible
Choro Q 64 F3DEX1.XX 5 Fast Compatible
Choro Q 64 II F3DEX2.XX 5 Fast Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" option with Mupen to see correct menu
Chou Kuukan Night Pro Yakyuu King F3DEX1.XX 5 Normal Compatible
Chou Kuukan Night Pro Yakyuu King 2 F3DEX1.XX 5 Normal Compatible
Chou Snobow Kids F3DEX2.XX 5 Fast Compatible
City-Tour GP - Zennihon GT Senshuken F3DEX1.XX 5 Normal Compatible
Clay Fighter - Sculptor's Cut F3DEX1.XX 5 Slow Compatible
Clay Fighter 63 1-3 F3DEX1.XX 5 Slow Compatible
Command & Conquer F3DEX2.XX 3 Fast Not playable
Conker's Bad Fur Day F3DEXGB2.08 5 Normal Compatible. Use "Read every frame" option (slow) to get black and white effect during “It’s war” cut scene and Buga pixellisation effect
Cruis'n Exotica F3DEX2.XX 5 Fast Compatible
Cruis'n USA RSP SW 2.0X 5 Fast Compatible
Cruis'n World F3DEX2.XX 5 Fast Compatible
Custom Robo F3DEX2.XX 5 Normal Compatible
Custom Robo V2 F3DEX2.XX 5 Normal Compatible
CyberTiger  F3DEX2.XX 5 Normal Compatible
Dance Dance Revolution - Disney Dancing Museum F3DEX2.XX 5 Normal Compatible
Dark Rift TURBO3D 5 Normal Compatible
Deadly Arts F3DEX1.XX 5 Slow Compatible
Défi au Tetris Magique S2DEX.XX 5 Normal Compatible
Densha de GO! 64 F3DEX2.XX 5 Normal Compatible. Use 1964
Derby Stallion F3DEX2.XX 5 Normal Compatible. Use Nemu 0.8
Destruction Derby 64 F3DEX1.XX 5 Slow Compatible
Dezaemon 3D F3DEX1.XX 5 Fast Compatible
Diddy Kong Racing RSP SW DKR 5 Fast Compatible
Disney's Donald Duck - Goin' Quackers F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option to see correct transition effects in menu
Disney's Tarzan F3DEX2.XX 5 Normal Compatible. Use PJ64
Donald Duck - Quack Attack F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option to see correct transition effect in menu
Donkey Kong 64 F3DEX2.XX 5 Normal Compatible. Use PJ64
Doom 64 F3DEX1.XX 5 Fast Compatible
Doraemon - Mittsu no Seireiseki F3DEX2.XX 5 Fast Compatible
Doraemon 2 - Hikari no Shinden F3DEX1.XX 5 Fast Compatible
Doraemon 3 - Nobi Dai no Machi SOS! F3DEX1.XX 5 Fast Compatible. Use 1964 
Doubutsu no Mori F3DEX2.XX 5 Normal Compatible
Dr. Mario 64 F3DEX2.XX 5 Normal Compatible
Dual Heroes F3DEX1.XX 5 Normal Compatible
Duck Dodgers Starring Daffy Duck F3DEX2.XX 5 Slow Compatible
Duke Nukem - ZER0 H0UR F3DEX2.XX 5 Fast Compatible
Duke Nukem 64 RSPSW 2.0X 5 Normal Compatible. Minor gfx errors
ECW Hardcore Revolution F3DEX2.XX 5 Fast Compatible
Earthworm Jim 3D F3DEX1.XX 5 Normal Compatible
Eikou no Saint Andrew RSP SW 2.0X 2 Normal Compatible, Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have correct background in game
Elmo's Letter Adventure F3DEX1.XX 5 Normal Compatible
Elmo's Number Journey F3DEX1.XX 5 Normal Compatible
Eltale Monsters F3DEX1.XX 5 Fast Compatible
Excitebike 64 F3DEX2.XX 5 Normal Compatible
Extreme-G F3DEX1.XX 5 Normal Compatible. Minor gfx errors 
Extreme-G XG2 F3DEX2.XX 5 Normal Compatible
F-1 Pole Position 64 F3DEX1.XX 5 Fast Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have correct menu
F-1 World Grand Prix F3DEX1.XX 5 Normal Compatible
F-1 World Grand Prix II F3DEX2.XX 5 Normal Compatible
F-Zero X F3DEX2.XX 5 Normal Compatible
F1 Racing Championship F3DEX2.XX 5 Normal Compatible. Use Mupen
FIFA - Road to World Cup 98 RSP SW 2.0X 5 Slow Compatible
FIFA 99 F3DEX1.XX 5 Normal Compatible
FIFA Soccer 64 RSP SW 2.0X 5 Normal Compatible. Use 1964
Famista 64 F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have ground in game
Fighter Destiny 2 F3DEX2.XX 5 Fast Compatible
Fighter's Destiny F3DEX1.XX 5 Fast Compatible
Fighting Cup F3DEX1.XX 5 Fast Compatible
Fighting Force 64 F3DEX1.XX 5 Normal Compatible
Fire Electric Pen F3DEX1.XX 5 Normal Compatible
Flying Dragon F3DEX1.XX 5 Normal Compatible. Minor gfx errors
Forsaken 64 F3DEX1.XX 5 Fast Compatible
Frogger 2 (Alpha) F3DEX2.XX 5 Fast Compatible
FoxSportsCollege Hoops ‘99 F3DEX2.XX 5 Normal Compatible
Fushigi no Dungeon - Fuurai no Shiren 2 F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have backgrounds in menus 
G.A.S.P! Fighter's NEXTream F3DEX2.XX 5 Normal Compatible. Use (J) version or use Mupen
GT 64 - Championship Edition F3DEX1.XX 5 Normal Compatible
Ganbare Goemon - Derudero Douchuu Obake Tenkomori F3DEX2.XX 5 Fast Compatible
Ganbare Goemon - Mononoke Sugoroku F3DEX2.XX 5 Normal Compatible
Ganbare Goemon - Neo Momoyama Bakufu no Odori F3DEX1.XX 5 Normal Compatible
Ganbare Nippon Olympics 2000 F3DEX2.XX 5 Fast Compatible
Gauntlet Legends F3DEX2.XX 2 Normal Missing gfx. Flickerings. Use PJ64
Getter Love !! Cho Renai Party Game F3DEX2.XX 5 Fast Compatible
Gex 3 - Deep Cover Gecko F3DEX2.XX 5 Fast Compatible
Gex 64 - Enter the Gecko F3DEX1.XX 5 Fast Compatible
Glover F3DEX1.XX 5 Normal Compatible (For (E) version use Mupen)
Goemon's Great Adventure F3DEX2.XX 5 Fast Compatible
Golden Nugget 64 RSP SW 2.0X 5 Fast Compatible. Use 1964 or Mupen
GoldenEye 007 RSP SW 2.0G 5 Slow Compatible
HVS Adventure Racing F3DEX2.XX 5 Normal Compatible. Use PJ64 Audio Fix Edition
Hamster Monogatari 64 S2DEX.XX 5 Normal Compatible
Hanafuda 64 - Tenshi no Yakusoku F3DEX2.XX 5 Normal Compatible. Use 1964
Harukanaru Augusta Masters 98 F3DEX1.XX 5 Normal Compatible
Harvest Moon 64 F3DEX2.XX 5 Fast Compatible
Heiwa Pachinko World 64 F3DEX2.XX 3 Normal Gfx errors
Hercules - The Legendary Journeys F3DEX2.XX 5 Normal Compatible. Minor gfx errors
Hexen F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option (slow) to see texts at objectives screen
Hey You, Pikachu! F3DEX2.XX 3 Normal Gfx errors (needs voice pak)
Hiryuu no Ken Twin F3DEX1.XX 5 Normal Compatible. Minor gfx errors
Holy Magic Century F3DEX1.XX 5 Fast Compatible
Hoshi no Kirby 64 F3DEX2.XX 5 Normal Compatible. Use Mupen for correct status bar
Hot Wheels Turbo Racing F3DEX2.XX 5 Slow Compatible
Human Grand Prix - New Generation F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have correct menu
Hybrid Heaven F3DEX2.XX 5 Normal Compatible
Hydro Thunder F3DEX2.XX 5 Normal Compatible. Use PJ64
Ide Yosuke no Mahjong Juku F3DEX1.XX 5 Normal  Compatible. Use Nemu 0.8 (disable audio HLE)
Iggy's Reckin' Balls F3DEX1.XX 5 Normal Compatible
Iggy-kun no Bura Bura Poyon F3DEX1.XX 5 Normal Compatible
In-Fisherman Bass Hunter 64 F3DEX2.XX 5 Normal Compatible
Indiana Jones and the Infernal Machine ? 0 ? Unsupported. Microcode not implemented
Indy Racing 2000 F3DEX2.XX 5 Normal Compatible
International Superstar Soccer '98 F3DEX1.XX 5 Normal Compatible. Use “Read every frame” option to see correct effects after scoring a goal  
International Superstar Soccer 2000 F3DEX2.XX 5 Normal Compatible. Use “Read every frame” option to see correct effects after scoring a goal  
International Superstar Soccer 64 F3DEX1.XX 5 Normal Compatible. Minor gfx errors
International Track &  Field 2000 F3DEX2.XX 5 Normal Compatible
International Track & Field Summer Games F3DEX2.XX 5 Normal Compatible
J. League Dynamite Soccer 64 F3DEX1.XX 5 Normal Compatible
J. League Eleven Beat 1997 F3DEX1.XX 5 Normal Compatible
J. League Live 64 F3DEX1.XX 5 Normal Compatible
J. League Tactics Soccer F3DEX2.XX 5 Normal Compatible
Jangou Simulation Mahjong Do 64 F3DEX1.XX 5 Normal Compatible
Jeopardy! RSP SW 2.0X 5 Normal Compatible
Jeremy McGrath Supercross 2000 F3DEX2.XX 5 Fast Compatible
Jet Force Gemini RSP SW RARE4 5 Normal Compatible
Jikkyou G1 Stable F3DEX2.XX 5 Normal Compatible
Jikkyou J. League 1999 - Perfect Striker 2 F3DEX2.XX 5 Normal Compatible. Use “Read every frame” option to see correct effects after scoring a goal  
Jikkyou J. League Perfect Striker RSP SW 2.0X 5 Normal Compatible. Use “Read every frame” option to see correct effects after scoring a goal  
Jikkyou Powerful Pro Yakyuu - Basic Han 2001 F3DEX2.XX 5 Normal Compatible
Jikkyou Powerful Pro Yakyuu 2000 F3DEX2.XX 5 Normal Compatible
Jikkyou Powerful Pro Yakyuu 4 F3DEX1.XX 5 Normal Compatible
Jikkyou Powerful Pro Yakyuu 5 F3DEX1.XX 5 Normal Compatible
Jikkyou Powerful Pro Yakyuu 6 F3DEX2.XX 5 Normal Compatible
Jikkyou World Cup France '98 RSP SW 2.0X 5 Normal Compatible. Use “Read every frame” option to see correct effects after scoring a goal  
Jikkyou World Soccer 3 RSP SW 2.0X 5 Normal Compatible
Jinsei Game 64 F3DEX2.XX 5 Normal Compatible
John Romero's Daikatana F3DEX2.XX 5 Normal Compatible
Kakutou Denshou - F-Cup Maniax F3DEX2.XX 5 Normal Compatible
Ken Griffey Jr.'s Slugfest F3DEX2.XX 5 Normal Compatible
Killer Instinct Gold RSP SW 2.0X 5 Fast Compatible
King Hill 64 - Extreme Snowboarding F3DEX2.XX 5 Normal Compatible. Minor gfx errors.
Kiratto Kaiketsu! 64 Tanteidan F3DEX1.XX 5 Normal Compatible
Kirby 64 - The Crystal Shards F3DEX2.XX 5 Fast Compatible. Use Mupen for correct status bar
Knife Edge - Nose Gunner F3DEX2.XX 5 Fast Compatible
Knockout Kings 2000 F3DEX2.XX 5 Fast Compatible. Use 1964. Minor gfx errors
Kobe Bryant NBA Courtside F3DEX1.XX 5 Fast Compatible
Kuiki-Uhabi-Suigo RSP SW 2.0X 2 Normal Gfx errors
LEGO Racers F3DEX2.XX 5 Depends Compatible
Last Legion UX ? 0 ? Unsupported. Microcode not implemented
Legend of Zelda, The - Ocarina of Time F3DEX 2.06H 5 *Mostly* Fast Compatible
Legend of Zelda 2, The - Majora's Mask F3DEX2.XX 5 Normal Compatible
Legend of Zelda, The - Ocarina of Time - Master Quest F3DEX 2.06H 5 *Mostly* Fast Compatible
Les Razmoket - La Chasse aux Trésors F3DEX2.XX 5 Normal Compatible
Let's Smash Tennis F3DEX1.XX 5 Normal Compatible
Lode Runner 3-D F3DEX2.XX 5 Normal Compatible
Looney Tunes - Duck Dodgers F3DEX2.XX 5 Slow Compatible
Lylat Wars F3DEX1.XX 5 Fast Compatible
MRC - Multi Racing Championship F3DEX1.XX 5 Fast Compatible
Mace - The Dark Age F3DEX1.XX 5 Normal Compatible.
Madden Football 64 F3DEX1.XX 5 Slow Compatible
Madden NFL 2000 F3DEX1.XX 5 Slow Compatible
Madden NFL 2001 F3DEX1.XX 5 Slow Compatible
Madden NFL 2002 F3DEX1.XX 5 Normal Compatible
Madden NFL 99 F3DEX1.XX 5 Normal Compatible
Magical Tetris Challenge F3DEX1.XX 5 Normal Compatible
Mahjong 64 RSP SW 2.0X 5 Normal Compatible
Mahjong Hourouki Classic RSP SW 2.0X 5 Normal Compatible
Mahjong Master RSP SW 2.0X 5 Normal Compatible. Minors gfx errors
Major League Baseball Featuring Ken Griffey Jr. F3DEX1.XX 3 Normal Gfx errors
Mario Golf F3DEX2.XX 5 Normal Compatible
Mario Kart 64 F3DEX1.XX 5 Fast Compatible. Use “Read every frame” option (slow) or use "Get frame buffer info" with Mupen to see correct billboards
Mario Party F3DEX2.XX 5 Fast Compatible
Mario Party 2 F3DEX2.XX 5 Fast Compatible
Mario Party 3 F3DEX2.XX 5 Fast Compatible
Mario Story F3DEX2.XX 5 Normal Compatible
Mario Tennis F3DEX2.XX 4 Unstable Various gfx errors.
Mario No Photopie ? 0 ? Unsupported
Mega Man 64 F3DEX2.XX 5 Fast Compatible
Mia Hamm Soccer ZSortp 0.33 5 Fast Compatible. Minors gfx errors
Michael Owens WLS 2000 ZSortp 0.33 5 Fast Compatible. Minors gfx errors
Mickey no Racing Challenge USA RSP SW RARE4 5 Fast Compatible
Mickey's Speedway USA RSP SW RARE4 5 Fast Compatible
Micro Machines 64 Turbo F3DEX1.XX 5 Fast Compatible
Midway's Greatest Arcade Hits Volume 1 RSP SW 2.0X 3 Normal Only few games are fully playable
Mike Piazza's Strike Zone F3DEX1.XX 5 Fast Compatible
Milo's Astro Lanes F3DEX1.XX 5 Normal Compatible
Mischief Makers RSP SW 2.0X 5 Normal Compatible
Mission Impossible F3DEX1.XX 5 Normal Compatible
Monaco Grand Prix F3DEX2.XX 5 Normal Compatible. Use Mupen64
Monaco Grand Prix - Racing Simulation 2 F3DEX2.XX 5 Normal Compatible. Use 1964
Monopoly F3DEX2.XX 5 Fast Compatible
Monster Truck Madness 64 F3DEX2.XX 5 Normal Compatible
Morita Shougi 64 RSP SW 2.0X 5 Normal Compatible
Mortal Kombat 4 F3DEX1.XX 5 Scene dependent Compatible
Mortal Kombat Mythologies - Sub-Zero F3DEX1.XX 5 Fast Compatible
Mortal Kombat Trilogy RSP SW 0.2X 5 Fast Compatible
Ms. Pac-Man - Maze Madness F3DEX2.XX 5 Normal Compatible
Mystical Ninja 2 - Starring Goemon  F3DEX1.XX 5 Normal Compatible
Mystical Ninja - Starring Goemon F3DEX1.XX 5 Normal Compatible
NASCAR 99 F3DEX2.XX 5 Normal Compatible
NASCAR 2000 F3DEX2.XX 5 Normal Compatible
NBA Courtside 2 - Featuring Kobe Bryant F3DEX2.XX 5 Normal Compatible
NBA Hangtime RSP SW 2.0X 5 Slow Compatible
NBA In the Zone '98 F3DEX1.XX 5 Fast Compatible
NBA In the Zone '99 F3DEX2.XX 5 Fast Compatible
NBA In the Zone 2 F3DEX2.XX 5 Normal Compatible
NBA In the Zone 2000 F3DEX2.XX 5 Normal Compatible
NBA Jam 2000 F3DEX2.XX 5 Slow Compatible
NBA Jam 99 F3DEX2.XX 5 Normal Compatible
NBA Live 2000 F3DEX2.XX 5 Normal Compatible
NBA Live 99 F3DEX2.XX 5 Normal Compatible
NBA Showtime - NBA on NBC F3DEX2.XX 5 Slow Compatible. Use PJ64
NFL Blitz F3DEX2.XX 5 Fast Compatible
NFL Blitz - Special Edition F3DEX2.XX 5 Fast Compatible
NFL Blitz 2000 F3DEX2.XX 5 Fast Compatible
NFL Blitz 2001 F3DEX2.XX 5 Fast Compatible
NFL Quarterback Club 2000 F3DEX2.XX 5 Normal Compatible. Use Nemu 0.8
NFL Quarterback Club 2001 F3DEX2.XX 5 Normal Compatible. Use Nemu 0.8
NFL Quarterback Club 98 F3DEX1.XX 5 Normal Compatible. Use Mupen
NFL Quarterback Club 99 F3DEX2.XX 5 Normal Compatible. Use Nemu 0.8
NHL 99 F3DEX2.XX 5 Normal Compatible
NHL Blades of Steel '99 F3DEX2.XX 5 Normal Compatible
NHL Breakaway 98 F3DEX1.XX 5 Normal Compatible
NHL Breakaway 99 F3DEX2.XX 5 Normal Compatible
NHL Pro 99 F3DEX2.XX 5 Normal Compatible
Nagano Winter Olympics '98 F3DEX1.XX 5 Normal Compatible
Namco Museum 64 F3DEX1.XX 5 Normal Compatible
Neon Genesis Evangelion F3DEX2.XX 5 Normal Compatible
New Tetris, The F3DEX2.XX 5 Normal Compatible. Use Mupen                                                                                      
Nightmare Creatures F3DEX2.XX 5 Normal Compatible. Use PJ64
Nintama Rantarou Gallery 64 S2DEX.XX 5 Slow Compatible
Nintendo All-Star! Dairantou Smash Brothers F3DEX2.XX 5 Normal Compatible
Nuclear Strike 64 F3DEX2.XX 5 Normal Compatible
Nushi Zuri 64 F3DEX1.XX 5 Normal Compatible. Use “Read every frame” option (slow) or use "Get frame buffer info" with Mupen to have backgrounds in game
Nushi Zuri 64 - Shiokaze ni Notte F3DEX2.XX 2 Normal Missing gfx in game
O.D.T F3DEX2.XX 5 Normal Compatible
Off Road Challenge F3DEX1.XX 5 Normal Compatible
Ogre Battle 64 - Person of Lordly Caliber F3DEX2.XX 5 Normal Compatible. Use PJ64 or 1964 0.8.5 (Win9X users must use 1964 0.8.5 or Nemu 0.8, to get backgrounds). Use "Read every frame" option to see screen transition effects (slow)
Olympic Hockey Nagano '98 F3DEX1.XX 5 Normal Compatible
Onegai Monster F3DEX2.XX 5 Normal Compatible
Operation WinBack F3DEX2.XX 5 Fast Compatible, but a gray square sometimes appear on the screen. Missing sky
PD Ultraman Battle Collection 64 F3DEX2.XX 5 Normal Compatible
PGA European Tour F3DEX2.XX 5 Normal Compatible. Minor gfx errors
Pachinko 365 Nichi RSP SW 2.0X 2 Normal Compatible
Paper Mario F3DEX2.XX 5 Fast Compatible. Minor gfx errors
Paperboy F3DEX2.XX 5 Normal Compatible
Parlor! Pro 64 Pachinko Jikki Simulation Game S2DEX.XX 5 Normal Compatible
Penny Racers F3DEX1.XX 5 Fast Compatible
Perfect Dark RSP SW PD 5 Slow Compatible. Use "Read every frame" (slow) or "Get frame buffer info" with Mupen to get correct pause menu in game
Pikachu Genki Dechu F3DEX2.XX 3 Normal Gfx errors (needs voice pak)
Pilot Wings F3DEX1.XX 5 Fast Compatible
Pocket Monsters Snap F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option when selecting shots for professor Oak
Pokemon Puzzle League S2DEX.XX 5 Normal Compatible
Pokemon Snap F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option when selecting shots for professor Oak
Pokemon Stadium F3DEX2.XX 5 Fast Compatible
Pokemon Stadium 2 F3DEX2.XX 5 Normal Compatible
Polaris SnoCross F3DEX2.XX 5 Normal Compatible
Power League Baseball 64 F3DEX2.XX 4 Normal Compatible
Power Rangers - Lightspeed Rescue F3DEX2.XX 5 Normal Compatible
Powerpuff Girls, The - Chemical X-traction F3DEX1.XX 5 Normal Compatible
Premier Manager 64 F3DEX2.XX 5 Fast Compatible
Pro Mahjong Kiwame 64 RSP SW 2.0X 5 Normal Compatible
Pro Majhong Tsuwamono 64 S2DEX.XX 5 Slow Compatible
Puyo Puyo 4 - Puyo Puyo Party S2DEX.XX 5 Normal Compatible
Puyo Puyo Sun 64 RSP SW 2.0X 5 Normal Compatible
Puzzle Bobble 64 F3DEX1.XX 5 Normal Compatible
Quake 64 F3DEX1.XX 5 Fast Compatible
Quake II F3DEX1.XX 5 Normal Compatible, Use "Read every frame" (slow) or "Get frame buffer info" with Mupen to get correct pause menu in game
Quest 64 F3DEX1.XX 5 Fast Compatible
RR64 - Ridge Racer 64 F3DEX2.XX 5 Fast Compatible. Pause menu doesn't work correctly with Voodoo 1-3
RTL World League Soccer 2000 ZSortp 0.33 5 Fast Compatible. Minor gfx errors
Racing Simulation 2 F3DEX2.XX 5 Normal Compatible. Use 1964. Minor gfx errors
Rakuga Kids F3DEX2.XX 5 Normal Compatible
Rally '99 F3DEX2.XX 5 Normal Compatible
Rally Challenge 2000 F3DEX2.XX 5 Normal Compatible
Rampage - World Tour F3DEX1.XX 5 Fast Compatible
Rampage 2 - Universal Tour F3DEX1.XX 5 Normal Compatible
Rat Attack F3DEX1.XX 5 Fast Compatible
Rayman 2 - The Great Escape F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option to see correct transition effects in game
Razor Freestyle Scooter F3DEX2.XX 5 Normal Compatible
Re-Volt F3DEX2.XX 5 Fast Compatible. Use PJ64
Ready 2 Rumble Boxing F3DEX1.XX 5 Fast Compatible
Ready 2 Rumble Boxing Round 2 F3DEX1.XX 5 Fast Compatible
Resident Evil 2 F3DEX2.XX 5 Normal Compatible
Road Rash 64  F3DEX2.XX 5 Normal Compatible
Roadsters F3DEX2.XX 5 Normal Compatible
Robotech - Crystal Dreams (Beta) F3DEX2.XX 5 Normal Compatible
Robot Ponkottsu 64 - Caramel of the 7 Seas F3DEX2.XX 5 Normal Compatible
Robotron 64 F3DEX1.XX 5 Fast Compatible
Rocket - Robot on Wheels F3DEX2.XX 5 Fast Compatible
Rockman Dash F3DEX2.XX 5 Fast Compatible
Rugrats - Scavenger Hunt F3DEX2.XX 5 Fast Compatible
Rugrats - Treasure Hunt F3DEX2.XX 5 Fast Compatible
Rugrats in Paris - The Movie F3DEX2.XX 5 Fast Compatible
Rush 2 - Extreme Racing USA  F3DEX2.XX 5 Normal Compatible
S.C.A.R.S. F3DEX2.XX 5 Fast Compatible
SD Hiryuu no Ken Densetsu F3DEX1.XX 5 Normal Compatible. Minor gfx errors
San Francisco Rush - Extreme Racing F3DEX1.XX 5 Normal Compatible
San Francisco Rush 2049 F3DEX2.XX 5 Normal Compatible
Scooby-Doo - Classic Creep Capers F3DEX2.XX 5 Normal Compatible. Sky in game doesn't work correctly with Voodoo 1-3
Shadow Man  F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option (slow) or "Get frame buffer info" with Mupen to have correct pause menu in game
Shadowgate 64 - Trials of the Four Towers F3DEX2.XX 5 Fast Compatible
Sim City 2000 S2DEX.XX 5 Normal Compatible
Snow Speeders F3DEX2.XX 5 Normal Compatible
Snowboard Kids F3DEX1.XX 5 Normal Compatible
Snowboard Kids 2 F3DEX2.XX 5 Normal Compatible
Sonic Wings Assault RSP SW 2.0X 5 Slow Compatible
South Park F3DEX2.XX 5 Fast Compatible
SouthPark - Chef's Luv Shack F3DEX2.XX 5 Fast Compatible
South Park Rally F3DEX2.XX 5 Fast Compatible
Space Dynamites TURBO3D 5 Normal Compatible
Space Invaders  F3DEX2.XX 5 Fast Compatible
Space Station Silicon Valley F3DEX1.XX 5 Normal Compatible
Spider-Man  F3DEX2.XX 5 Fast Compatible
Star Fox 64 F3DEX1.XX 5 Fast Compatible
Star Soldier - Vanishing Earth F3DEX1.XX 5 Fast Compatible
Star Twins RSP SW RARE4 5 Normal Compatible. Use "Get frame buffer info" option with Mupen or use “Read every frame” option (slow) to see correct TV
Star Wars - Rogue Squadron ? 0 ? Unsupported. Microcode not implemented
Star Wars - Shadows of the Empire RSP SW 2.0D EXT 5 Normal Compatible
Star Wars Episode I - Battle for Naboo ? 0 ? Unsupported. Microcode not implemented
Star Wars Episode I - Racer F3DEX2.XX 5 Normal Compatible
StarCraft 64  F3DEX2.XX 5 Normal Compatible
Starshot - Space Circus Fever F3DEX2.XX 5 Normal Compatible
Stunt Racer 64 ? 0 ? Unsupported
Super B-Daman - Battle Phoenix 64 F3DEX1.XX 5 Fast Compatible
Super Bowling 64 F3DEX2.XX 3 Fast Gfx errors
Super Mario 64  RSP SW 2.0X 5 Fast Compatible
Super Robot Spirits F3DEX1.XX 5 Normal Compatible
Super Robot Taisen 64 RSP SW 2.0X 5 Normal Compatible
Super Smash Bros. F3DEX2.XX 5 Normal Compatible
Super Speed Race 64 F3DEX1.XX 5 Fast Compatible
Supercross 2000 F3DEX2.XX 5 Normal Compatible
Superman  F3DEX1.XX 5 Normal Compatible
Susume! taisen puzzle dama toukon ! Marumata Chou S2DEX.XX 5 Normal Compatible
Taz Express RSP SW 2.0X 5 Normal Compatible. Use Mupen 0.4 
Telefoot Soccer 2000 ZSortp 0.33 5 Normal Compatible. Minor gfx errors
Tetris 64 RSP SW 2.0X 5 Normal Compatible
Tetrisphere RSP SW 2.0X 5 Fast Compatible
Tigger's Honey Hunt F3DEX2.XX 5 Normal Compatible
Tom Clancy's Rainbow Six F3DEX2.XX 5 Normal Compatible
Tom and Jerry in Fists of Furry F3DEX1.XX 5 Normal Compatible
Tonic Trouble F3DEX1.XX 5 Normal Compatible. Use "Read every frame" option to see correct transition effects for pause menu in game
Tony Hawk's Pro Skater F3DEX2.XX 5 Fast Compatible. Use PJ64
Tony Hawk's Pro Skater 2 F3DEX2.XX 5 Fast Compatible
Tony Hawk's Pro Skater 3 F3DEX2.XX 5 Fast Compatible
Toon Panic F3DEX2.XX 5 Fast Compatible
Top Gear Hyper-Bike F3DEX2.XX 2 Normal Major gfx errors. Use Mupen
Top Gear Overdrive F3DEX2.XX 4 Normal Gfx errors. Use Mupen
Top Gear Rally F3DEX1.XX 5 Normal Compatible
Top Gear Rally 2 F3DEX2.XX 5 Normal Compatible
Toukon Roads ? 0 ? Unsupported. Microcode not implemented
Toukon Roads 2 ? 0 ? Unsupported. Microcode not implemented
Toy Story 2  F3DEX1.XX 5 Normal Compatible
Transformers - Beast Wars Metals 64 F3DEX2.XX 5 Fast Compatible
Transformers - Beast Wars Transmetal F3DEX2.XX 5 Fast Compatible
Triple Play 2000  F3DEX2.XX 5 Normal Compatible. Use "Get frame buffer info" option with Mupen or use "Read every frame" option to see correct TV monitors (slow)
Tsumi to Batsu - Chikyuu no Keishousha F3DEX2.XX 5 Normal Compatible
Turok - Dinosaur Hunter F3DEX1.XX 5 Fast Compatible
Turok - Rage Wars F3DEX2.XX 5 Normal Compatible
Turok 2 - Seeds of Evil F3DEX2.XX 5 Slow Compatible
Turok 3 - Shadow of Oblivion F3DEX2.XX 5 Slow Compatible
Twisted Edge Extreme Snowboarding F3DEX2.XX 5 Slow Compatible. Minor gfx errors
V-Rally Edition 99 F3DEX2.XX 5 Slow Compatible. Minor gfx errors
Vigilante 8  F3DEX2.XX 2 Slow Many gfx errors
Vigilante 8 - 2nd Offense F3DEX2.XX 2 Slow Many gfx errors
Virtual Chess 64 F3DEX1.XX 5 Slow Compatible
Virtual Pool 64 F3DEX1.XX 5 Fast Compatible
Virtual Pro Wrestling 2  - Oudou Keishou F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option to see motion blur effects during intro
Virtual Pro Wrestling 64 F3DEX1.XX 5 Normal Compatible
WCW Backstage Assault F3DEX2.XX 5 Normal Compatible
WCW Mayhem F3DEX2.XX 5 Normal Compatible
WCW Nitro F3DEX1.XX 5 Normal Compatible
WCW vs. nWo - World Tour F3DEX1.XX 5 Normal Compatible
WCW-nWo Revenge F3DEX2.XX 5 Normal Compatible
WWF - War Zone F3DEX2.XX 5 Fast Compatible. Use "Get frame buffer info" option with Mupen or use "Read every frame" option to see correct TV monitors (slow)
WWF Attitude F3DEX2.XX 5 Fast Compatible
WWF No Mercy F3DEX2.XX 5 Fast Compatible
WWF WrestleMania 2000 F3DEX2.XX 5 Normal Compatible. Use "Read every frame" option to see motion blur effects during intro
Waialae Country Club - True Golf Classics F3DEX1.XX 5 Normal Compatible. Minor gfx errors
War Gods RSP SW 2.0X 5 Fast Compatible
Wave Race 64 RSP SW 2.0D EXT 5 Fast Compatible
Wave Race 64 Shindou Edition F3DEX1.XX 5 Normal Compatible
Wayne Gretzky's 3D Hockey '98 F3DEX1.XX 5 Fast Compatible
Wetrix F3DEX1.XX 5 Normal Compatible
Wheel of Fortune RSP SW 2.0X 5 Slow Compatible
Wild Choppers RSP SW 2.0X 5 Normal Compatible
WinBack - Covert Operations F3DEX2.XX 5 Fast Compatible, but a gray square sometimes appear on the screen. Missing sky
Wipeout 64 F3DEX1.XX 5 Fast Compatible
Wonder Project J2 RSP SW 2.0X 5 Normal Compatible
World Cup 98 F3DEX1.XX 5 Normal Compatible
World Driver Championship ? 0 ? Unsupported
Worms - Armageddon F3DEX2.XX 5 Normal Compatible
Xena Warrior Princess - Talisman of Fate F3DEX2.XX 5 Fast Compatible
Yakouchuu II - Satsujun Kouru F3DEX2.XX 4 Normal Use Nemu 0.8 (disable audio HLE). No movies
Yoshi's Story S2DEX.XX 5 Normal Compatible. Minor texture errors. Use "Read every frame" option to see transition effects 
Yuke Yuke!! Trouble Makers RSP SW 2.0X 5 Normal Compatible
Zelda no Densetsu 2 - Mujura no Kamen F3DEX2.XX 5 Normal Compatible
Zelda no Densetsu - Toki no Ocarina F3DEX 2.06H 5 *Mostly* Fast Compatible
Zool - Majou Tsukai Densetsu F3DEX1.XX 5 Normal Compatible
   
mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Ini.cpp0000755000000000000000000003527312165031027020664 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * Licence along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** // INI code v1.1 #include "m64p.h" #include "Ini.h" #include "Gfx_1.3.h" #include #ifndef _WIN32 #include #include #include #include #else #include #endif // _WIN32 #include #ifndef _WIN32 #include #endif #ifdef _WIN32 #define PATH_MAX _MAX_PATH #define stricmp _stricmp #endif FILE *ini; int sectionstart; int last_line; // last good line int last_line_ret; // last line ended in return? wxUint16 cr = 0x0A0D; static char configdir[PATH_MAX] = {0}; //TODO: move INI_xxxx() function code into class and clean up Ini *Ini::singleton = 0; Ini::Ini() { if (!INI_Open()) { printf("Could not find INI file!"); exit(1); } } Ini *Ini::OpenIni() { if (!singleton) singleton = new Ini(); return singleton; } void Ini::SetPath(const char *path) { if (!INI_FindSection(path, false)) { printf("Could not find [%s] section in INI file!", path); } } bool Ini::Read(const char *key, int *l) { int undef = 0xDEADBEEF; int tmpVal = INI_ReadInt(key, undef, false); if (tmpVal == undef) { return false; } else { *l = tmpVal; return true; } } bool Ini::Read(const char *key, int *l, int defaultVal) { *l = INI_ReadInt(key, defaultVal, false); return true; } int Ini::Read(const char *key, int defaultVal) { return INI_ReadInt(key, defaultVal, false); } BOOL INI_Open () { //TODO: use ConfigGetSharedDataFilepath // Get the path of the dll, ex: C:\Games\Project64\Plugin\Glide64.dll char path[PATH_MAX]; if(strlen(configdir) > 0) { strncpy(path, configdir, PATH_MAX); // make sure there's a trailing '/' //if(path[strlen(path)-1] != '/') // strncat(path, "/", PATH_MAX - strlen(path)); } else { #ifdef _WIN32 GetModuleFileName (NULL, path, PATH_MAX); #else // _WIN32 # ifdef __FreeBSD__ int n = readlink("/proc/curproc/files", path, PATH_MAX); #else int n = readlink("/proc/self/exe", path, PATH_MAX); #endif if (n == -1) strcpy(path, "./"); else { char path2[PATH_MAX]; int i; path[n] = '\0'; strcpy(path2, path); for (i=strlen(path2)-1; i>0; i--) { if(path2[i] == '/') break; } if(i == 0) strcpy(path, "./"); else { DIR *dir; struct dirent *entry; int gooddir = 0; path2[i+1] = '\0'; dir = opendir(path2); while((entry = readdir(dir)) != NULL) { if(!strcmp(entry->d_name, "plugins")) gooddir = 1; } closedir(dir); if(!gooddir) strcpy(path, "./"); } } #endif // _WIN32 // Find the previous backslash int i; for (i=strlen(path)-1; i>0; i--) { #ifdef _WIN32 if (path[i] == '\\') #else // _WIN32 if (path[i] == '/') #endif // _WIN32 break; } if (path == 0) return FALSE; path[i+1] = 0; #ifndef _WIN32 strcat(path, "plugins/"); #endif // _WIN32 } //strncat (path, "Glide64mk2.ini", PATH_MAX - strlen(path)); LOG("opening %s\n", path); // Open the file ini = fopen (path, "rb"); if (ini == NULL) { ERRLOG("Could not find Glide64mk2.ini!"); return FALSE; /* ini = fopen (path, "w+b"); if (ini == NULL) { return FALSE; } */ } sectionstart = 0; last_line = 0; last_line_ret = 1; return TRUE; } void INI_Close () { //if (ini) // fclose(ini); } void INI_InsertSpace(int space) { printf("Inserting space, space to insert is %d\n", space); // Since there is no good way to normally insert to or delete from a certain location in // a file, this function was added. It will insert (or delete) space bytes at the // current location. // note: negative count means delete char chunk[2048]; int len, file, start_pos, cur_pos; #ifdef _WIN32 file = _fileno(ini); #else // _WIN32 file = fileno(ini); #endif // _WIN32 start_pos = ftell(ini); fseek(ini,0,SEEK_END); // if adding, extend the file if (space > 0) #ifdef _WIN32 _chsize (file, _filelength(file)+space); #else // _WIN32 { int t1 = ftell(ini); fseek(ini, 0L, SEEK_END); int t2 = ftell(ini); fseek(ini, t1, SEEK_SET); if (ftruncate(file, t2+space) != 0) ERRLOG("Failed to truncate .ini file to %i bytes", t2+space); } #endif // _WIN32 while (1) { cur_pos = ftell(ini); len = cur_pos - start_pos; if (len == 0) break; if (len > 2048) len = 2048; fseek (ini,-len,SEEK_CUR); if (fread(chunk,1,len,ini) != (size_t) len) ERRLOG("Failed to read %i bytes from .ini file", len); fseek (ini,-len+space,SEEK_CUR); if (fwrite(chunk,1,len,ini) != (size_t) len) ERRLOG("Failed to write %i bytes to .ini file", len); fseek (ini,-len-space,SEEK_CUR); } // if deleted, make the file shorter if (space < 0) #ifdef _WIN32 _chsize (file, _filelength(file)+space); #else // _WIN32 { int t1 = ftell(ini); fseek(ini, 0L, SEEK_END); int t2 = ftell(ini); fseek(ini, t1, SEEK_SET); if (ftruncate(file, t2+space) != 0) ERRLOG("Failed to truncate .ini file to %i bytes", t2+space); } #endif // _WIN32 } BOOL INI_FindSection (const char *sectionname, BOOL create) { if (ini == NULL) return FALSE; printf("INI_FindSection trying to find name for %s\n", sectionname); char line[256], section[64]; char *p; int i, sectionfound, ret; rewind (ini); last_line = 0; sectionfound = 0; while(!feof(ini)) { ret = 0; *line=0; if (fgets(line,255,ini) == NULL) break; // remove enter i=strlen(line); // ZIGGY there was a bug here if EOL was unix like on a short line (i.e. a line // with just EOL), it would write into line[-1] if(i>=1 && line[i-1]==0xa) { ret=1; line[i-1]=0; if (i>=2 && line[i-2]==0xd) line[i-2]=0; } // remove comments p=line; while(*p) { if (p[0]=='/' && p[1]=='/') { p[0]=0; break; } p++; } // skip starting space p=line; while(*p<=' ' && *p) p++; // empty line if(!*p) continue; last_line=ftell(ini); // where to add if not found last_line_ret = ret; if(*p!='[') continue; p++; for (i=0;i<63;i++) { if(*p==']' || !*p) break; section[i]=*p++; } section[i]=0; #ifdef _WIN32 if(!stricmp(section,sectionname)) #else // _WIN32 if (!strcasecmp(section,sectionname)) #endif // _WIN32 { sectionstart=ftell(ini); sectionfound=1; return TRUE; } } if (!sectionfound && create) { // create the section fseek(ini,last_line,SEEK_SET); INI_InsertSpace ((!last_line_ret) * 2 + 6 + strlen(sectionname)); if (!last_line_ret) if (fwrite(&cr, 1, 2, ini) != 2) ERRLOG("Failed to write to .ini file"); sprintf (section, "[%s]", sectionname); if (fwrite(&cr, 1, 2, ini) != 2 || fwrite(section, 1, strlen(section), ini) != strlen(section) || fwrite(&cr, 1, 2, ini) != 2) ERRLOG("Failed to write Section line to .ini file"); sectionstart = ftell(ini); last_line = sectionstart; last_line_ret = 1; return TRUE; } return FALSE; } // Reads the value of item 'itemname' as a string. const char *INI_ReadString (const char *itemname, char *value, const char *def_value, BOOL create) { char line[256], name[64]; char *p, *n; int ret, i; *value = 0; fseek(ini,sectionstart,SEEK_SET); while(!feof(ini)) { ret = 0; *line=0; if (fgets(line,255,ini) == NULL) break; // remove enter i=strlen(line); // ZIGGY there was a bug here if EOL was unix like on a short line (i.e. a line // with just EOL), it would write into line[-1] // OLD CODE : if(line[i-1]=='\n') ret=1, line[i-2]=0; if(i>=1 && line[i-1]==0xa) { ret=1; line[i-1]=0; if (i>=2 && line[i-2]==0xd) line[i-2]=0; } // remove comments p=line; while(*p) { if (p[0]==';') { p[0]=0; break; } p++; } // skip starting space p=line; while(*p<=' ' && *p) p++; // empty line if(!*p) continue; // new section if(*p=='[') break; last_line=ftell(ini); // where to add if not found last_line_ret = ret; // read name n = name; while(*p && *p!='=' && *p>' ') *n++ = *p++; *n = 0; #ifdef _WIN32 if(!stricmp(name,itemname)) #else // _WIN32 if(!strcasecmp(name,itemname)) #endif // _WIN32 { // skip spaces/equal sign while(*p<=' ' || *p=='=') p++; // read value n = value; while(*p) *n++ = *p++; // remove trailing spaces while (*(n-1) == ' ') n--; *n=0; return value; } } // uh-oh, not found. we need to create if (create) { fseek(ini,last_line,SEEK_SET); INI_InsertSpace ((!last_line_ret) * 2 + strlen(itemname) + strlen(def_value) + 5); if (!last_line_ret) if (fwrite(&cr, 1, 2, ini) != 2) ERRLOG("Failed to write to .ini file"); sprintf (line, "%s = %s", itemname, def_value); if (fwrite(line, 1, strlen(line), ini) != strlen(line) || fwrite(&cr, 1, 2, ini) != 2) ERRLOG("Failed to write key,value line to .ini file"); last_line = ftell(ini); last_line_ret = 1; } strcpy (value, def_value); return value; } // Reads the value of item 'itemname' as a string. void INI_WriteString (const char *itemname, const char *value) { char line[256], name[64]; char *p, *n; int ret, i; fseek(ini,sectionstart,SEEK_SET); while(!feof(ini)) { ret = 0; *line=0; if (fgets(line,255,ini) == NULL) break; // remove enter i=strlen(line); // ZIGGY there was a bug here if EOL was unix like on a short line (i.e. a line // with just EOL), it would write into line[-1] // OLD CODE : if(line[i-1]=='\n') ret=1, line[i-2]=0; if(i>=1 && line[i-1]==0xa) { ret=1; line[i-1]=0; if (i>=2 && line[i-2]==0xd) line[i-2]=0; } // remove comments p=line; while(*p) { if (p[0]=='/' && p[1]=='/') { p[0]=0; break; } p++; } // skip starting space p=line; while(*p<=' ' && *p) p++; // empty line if(!*p) continue; // new section if(*p=='[') break; last_line=ftell(ini); // where to add if not found last_line_ret = ret; // read name n = name; while(*p && *p!='=' && *p>' ') *n++ = *p++; *n = 0; #ifdef _WIN32 if(!stricmp(name,itemname)) #else // _WIN32 if(!strcasecmp(name,itemname)) #endif // _WIN32 { INI_InsertSpace (-i + (strlen(itemname) + strlen(value) + 5)); sprintf (line, "%s = %s", itemname, value); fseek (ini, -i, SEEK_CUR); if (fwrite(line, 1, strlen(line), ini) != strlen(line) || fwrite(&cr, 1, 2, ini) != 2) { ERRLOG("Failed to write line '%s' to .ini file", line); } last_line = ftell(ini); last_line_ret = 1; return; } } // uh-oh, not found. we need to create fseek(ini,last_line,SEEK_SET); INI_InsertSpace ((!last_line_ret) * 2 + strlen(itemname) + strlen(value) + 5); sprintf (line, "%s = %s", itemname, value); if (!last_line_ret) if (fwrite(&cr, 1, 2, ini) != 2) ERRLOG("Failed to write to .ini file"); if (fwrite(line, 1, strlen(line), ini) != strlen(line) || fwrite(&cr, 1, 2, ini) != 2) { ERRLOG("Failed to write line '%s' to .ini file", line); } last_line = ftell(ini); last_line_ret = 1; return; } int INI_ReadInt (const char *itemname, int def_value, BOOL create) { if (ini == NULL) return def_value; char value[64], def[64]; #ifdef _WIN32 _itoa (def_value, def, 10); #else // _WIN32 sprintf(def, "%d", def_value); #endif // _WIN32 INI_ReadString (itemname, value, def, create); return atoi (value); } void INI_WriteInt (const char *itemname, int value) { char valstr[64]; #ifdef _WIN32 _itoa (value, valstr, 10); #else // _WIN32 sprintf(valstr, "%d", value); #endif // _WIN32 INI_WriteString (itemname, valstr); } void SetConfigDir( const char *configDir ) { strncpy(configdir, configDir, PATH_MAX); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Ini.h0000755000000000000000000000470612165031027020326 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * Licence along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators (tested mostly with Project64) // Project started on December 29th, 2001 // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // // Official Glide64 development channel: #Glide64 on EFnet // // Original author: Dave2001 (Dave2999@hotmail.com) // Other authors: Gonetz, Gugaman // //**************************************************************** //nmn: Fix for MAX_PATH #include #include #include "winlnxdefs.h" BOOL INI_Open (); void INI_Close (); void INI_InsertSpace(int space); BOOL INI_FindSection (const char *sectionname, BOOL create=TRUE); const char *INI_ReadString (const char *itemname, const char *value, const char *def_value, BOOL create=TRUE); void INI_WriteString (const char *itemname, const char *value); int INI_ReadInt (const char *itemname, int def_value, BOOL create=TRUE); void INI_WriteInt (const char *itemname, int value); void SetConfigDir( const char *configDir ); class Ini { private: Ini(); static Ini *singleton; public: static Ini *OpenIni(); void SetPath(const char *path); bool Read(const char *key, int *l); bool Read(const char *key, int *l, int defaultVal); int Read(const char *key, int defaultVal); }; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Keys.cpp0000644000000000000000000000756412165031027021057 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Keys, used by Glide64. // Since key codes are different for WinAPI and SDL, this difference is managed here // Created by Sergey 'Gonetz' Lipski, July 2009 // //**************************************************************** #include "Gfx_1.3.h" Glide64Keys::Glide64Keys() { #ifdef __WINDOWS__ _keys[G64_VK_CONTROL] = 0x11; _keys[G64_VK_ALT] = 0x12; _keys[G64_VK_INSERT] = 0x2D; _keys[G64_VK_LBUTTON] = 0x01; _keys[G64_VK_UP] = 0x26; _keys[G64_VK_DOWN] = 0x28; _keys[G64_VK_LEFT] = 0x25; _keys[G64_VK_RIGHT] = 0x27; _keys[G64_VK_SPACE] = 0x20; _keys[G64_VK_BACK] = 0x08; _keys[G64_VK_SCROLL] = 0x91; _keys[G64_VK_1] = 0x31; _keys[G64_VK_2] = 0x32; _keys[G64_VK_3] = 0x33; _keys[G64_VK_4] = 0x34; _keys[G64_VK_5] = 0x35; _keys[G64_VK_6] = 0x36; _keys[G64_VK_7] = 0x37; _keys[G64_VK_8] = 0x38; _keys[G64_VK_9] = 0x39; _keys[G64_VK_0] = 0x30; _keys[G64_VK_A] = 0x41; _keys[G64_VK_B] = 0x42; _keys[G64_VK_D] = 0x44; _keys[G64_VK_G] = 0x47; _keys[G64_VK_Q] = 0x51; _keys[G64_VK_R] = 0x52; _keys[G64_VK_S] = 0x53; _keys[G64_VK_V] = 0x56; _keys[G64_VK_W] = 0x57; #else _keys[G64_VK_CONTROL] = 306; _keys[G64_VK_ALT] = 308; _keys[G64_VK_INSERT] = 277; _keys[G64_VK_LBUTTON] = 1; _keys[G64_VK_UP] = 273; _keys[G64_VK_DOWN] = 274; _keys[G64_VK_LEFT] = 276; _keys[G64_VK_RIGHT] = 275; _keys[G64_VK_SPACE] = 32; _keys[G64_VK_BACK] = 8; _keys[G64_VK_SCROLL] = 302; _keys[G64_VK_1] = 49; _keys[G64_VK_2] = 50; _keys[G64_VK_3] = 51; _keys[G64_VK_4] = 52; _keys[G64_VK_5] = 53; _keys[G64_VK_6] = 54; _keys[G64_VK_7] = 55; _keys[G64_VK_8] = 56; _keys[G64_VK_9] = 57; _keys[G64_VK_0] = 48; _keys[G64_VK_A] = 97; _keys[G64_VK_B] = 98; _keys[G64_VK_D] = 100; _keys[G64_VK_G] = 103; _keys[G64_VK_Q] = 113; _keys[G64_VK_R] = 114; _keys[G64_VK_S] = 115; _keys[G64_VK_V] = 118; _keys[G64_VK_W] = 119; #endif } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Keys.h0000644000000000000000000000612112165031027020510 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Keys, used by Glide64. // Since key codes are different for WinAPI and SDL, this difference is managed here // Created by Sergey 'Gonetz' Lipski, July 2009 // //**************************************************************** #ifndef Keys_H #define Keys_H #define G64_VK_CONTROL 0 #define G64_VK_ALT 1 #define G64_VK_INSERT 2 #define G64_VK_LBUTTON 3 #define G64_VK_UP 4 #define G64_VK_DOWN 5 #define G64_VK_LEFT 6 #define G64_VK_RIGHT 7 #define G64_VK_SPACE 8 #define G64_VK_BACK 9 #define G64_VK_SCROLL 10 #define G64_VK_1 11 #define G64_VK_2 12 #define G64_VK_3 13 #define G64_VK_4 14 #define G64_VK_5 15 #define G64_VK_6 16 #define G64_VK_7 17 #define G64_VK_8 18 #define G64_VK_9 19 #define G64_VK_0 20 #define G64_VK_A 21 #define G64_VK_B 22 #define G64_VK_D 23 #define G64_VK_G 24 #define G64_VK_Q 25 #define G64_VK_R 26 #define G64_VK_S 27 #define G64_VK_V 28 #define G64_VK_W 29 #define G64_NUM_KEYS 30 class Glide64Keys { public: Glide64Keys(); ~Glide64Keys(){} int operator[](unsigned int index){return _keys[index];} private: int _keys[G64_NUM_KEYS]; }; #endif //Keys_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Main.cpp0000644000000000000000000025373012165031027021026 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx_1.3.h" #include "Ini.h" #include "Config.h" #include "Util.h" #include "3dmath.h" #include "Debugger.h" #include "Combine.h" #include "TexCache.h" #include "CRC.h" #include "FBtoScreen.h" #include "DepthBufferRender.h" #if defined(__GNUC__) #include #elif defined(__MSC__) #include #define PATH_MAX MAX_PATH #endif #include "osal_dynamiclib.h" #ifdef TEXTURE_FILTER // Hiroshi Morii #include int ghq_dmptex_toggle_key = 0; #endif #if defined(__MINGW32__) #define swprintf _snwprintf #define vswprintf _vsnwprintf #endif #define G64_VERSION "G64 Mk2" #define RELTIME "Date: " __DATE__// " Time: " __TIME__ #ifdef EXT_LOGGING std::ofstream extlog; #endif #ifdef LOGGING std::ofstream loga; #endif #ifdef RDP_LOGGING int log_open = FALSE; std::ofstream rdp_log; #endif #ifdef RDP_ERROR_LOG int elog_open = FALSE; std::ofstream rdp_err; #endif GFX_INFO gfx; /* definitions of pointers to Core config functions */ ptr_ConfigOpenSection ConfigOpenSection = NULL; ptr_ConfigSetParameter ConfigSetParameter = NULL; ptr_ConfigGetParameter ConfigGetParameter = NULL; ptr_ConfigGetParameterHelp ConfigGetParameterHelp = NULL; ptr_ConfigSetDefaultInt ConfigSetDefaultInt = NULL; ptr_ConfigSetDefaultFloat ConfigSetDefaultFloat = NULL; ptr_ConfigSetDefaultBool ConfigSetDefaultBool = NULL; ptr_ConfigSetDefaultString ConfigSetDefaultString = NULL; ptr_ConfigGetParamInt ConfigGetParamInt = NULL; ptr_ConfigGetParamFloat ConfigGetParamFloat = NULL; ptr_ConfigGetParamBool ConfigGetParamBool = NULL; ptr_ConfigGetParamString ConfigGetParamString = NULL; ptr_ConfigGetSharedDataFilepath ConfigGetSharedDataFilepath = NULL; ptr_ConfigGetUserConfigPath ConfigGetUserConfigPath = NULL; ptr_ConfigGetUserDataPath ConfigGetUserDataPath = NULL; ptr_ConfigGetUserCachePath ConfigGetUserCachePath = NULL; /* definitions of pointers to Core video extension functions */ ptr_VidExt_Init CoreVideo_Init = NULL; ptr_VidExt_Quit CoreVideo_Quit = NULL; ptr_VidExt_ListFullscreenModes CoreVideo_ListFullscreenModes = NULL; ptr_VidExt_SetVideoMode CoreVideo_SetVideoMode = NULL; ptr_VidExt_SetCaption CoreVideo_SetCaption = NULL; ptr_VidExt_ToggleFullScreen CoreVideo_ToggleFullScreen = NULL; ptr_VidExt_ResizeWindow CoreVideo_ResizeWindow = NULL; ptr_VidExt_GL_GetProcAddress CoreVideo_GL_GetProcAddress = NULL; ptr_VidExt_GL_SetAttribute CoreVideo_GL_SetAttribute = NULL; ptr_VidExt_GL_SwapBuffers CoreVideo_GL_SwapBuffers = NULL; int to_fullscreen = FALSE; int fullscreen = FALSE; int romopen = FALSE; GrContext_t gfx_context = 0; int debugging = FALSE; int exception = FALSE; int evoodoo = 0; int ev_fullscreen = 0; #ifdef __WINDOWS__ #define WINPROC_OVERRIDE #endif #ifdef WINPROC_OVERRIDE LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); WNDPROC oldWndProc = NULL; WNDPROC myWndProc = NULL; #endif #ifdef ALTTAB_FIX HHOOK hhkLowLevelKybd = NULL; LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam); #endif #ifdef PERFORMANCE int64 perf_cur; int64 perf_next; #endif #ifdef FPS LARGE_INTEGER perf_freq; LARGE_INTEGER fps_last; LARGE_INTEGER fps_next; float fps = 0.0f; wxUint32 fps_count = 0; wxUint32 vi_count = 0; float vi = 0.0f; wxUint32 region = 0; float ntsc_percent = 0.0f; float pal_percent = 0.0f; #endif // ref rate // 60=0x0, 70=0x1, 72=0x2, 75=0x3, 80=0x4, 90=0x5, 100=0x6, 85=0x7, 120=0x8, none=0xff unsigned long BMASK = 0x7FFFFF; // Reality display processor structure RDP rdp; SETTINGS settings = { FALSE, 640, 480, GR_RESOLUTION_640x480, 0 }; HOTKEY_INFO hotkey_info; VOODOO voodoo = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; GrTexInfo fontTex; GrTexInfo cursorTex; wxUint32 offset_font = 0; wxUint32 offset_cursor = 0; wxUint32 offset_textures = 0; wxUint32 offset_texbuf1 = 0; int capture_screen = 0; char capture_path[256]; SDL_sem *mutexProcessDList = SDL_CreateSemaphore(1); // SOME FUNCTION DEFINITIONS static void DrawFrameBuffer (); void (*renderCallback)(int) = NULL; static void (*l_DebugCallback)(void *, int, const char *) = NULL; static void *l_DebugCallContext = NULL; void _ChangeSize () { rdp.scale_1024 = settings.scr_res_x / 1024.0f; rdp.scale_768 = settings.scr_res_y / 768.0f; // float res_scl_x = (float)settings.res_x / 320.0f; float res_scl_y = (float)settings.res_y / 240.0f; wxUint32 scale_x = *gfx.VI_X_SCALE_REG & 0xFFF; if (!scale_x) return; wxUint32 scale_y = *gfx.VI_Y_SCALE_REG & 0xFFF; if (!scale_y) return; float fscale_x = (float)scale_x / 1024.0f; float fscale_y = (float)scale_y / 2048.0f; wxUint32 dwHStartReg = *gfx.VI_H_START_REG; wxUint32 dwVStartReg = *gfx.VI_V_START_REG; wxUint32 hstart = dwHStartReg >> 16; wxUint32 hend = dwHStartReg & 0xFFFF; // dunno... but sometimes this happens if (hend == hstart) hend = (int)(*gfx.VI_WIDTH_REG / fscale_x); wxUint32 vstart = dwVStartReg >> 16; wxUint32 vend = dwVStartReg & 0xFFFF; rdp.vi_width = (hend - hstart) * fscale_x; rdp.vi_height = (vend - vstart) * fscale_y * 1.0126582f; float aspect = (settings.adjust_aspect && (fscale_y > fscale_x) && (rdp.vi_width > rdp.vi_height)) ? fscale_x/fscale_y : 1.0f; #ifdef LOGGING sprintf (out_buf, "hstart: %d, hend: %d, vstart: %d, vend: %d\n", hstart, hend, vstart, vend); LOG (out_buf); sprintf (out_buf, "size: %d x %d\n", (int)rdp.vi_width, (int)rdp.vi_height); LOG (out_buf); #endif rdp.scale_x = (float)settings.res_x / rdp.vi_width; if (region > 0 && settings.pal230) { // odd... but pal games seem to want 230 as height... rdp.scale_y = res_scl_y * (230.0f / rdp.vi_height) * aspect; } else { rdp.scale_y = (float)settings.res_y / rdp.vi_height * aspect; } // rdp.offset_x = settings.offset_x * res_scl_x; // rdp.offset_y = settings.offset_y * res_scl_y; //rdp.offset_x = 0; // rdp.offset_y = 0; rdp.offset_y = ((float)settings.res_y - rdp.vi_height * rdp.scale_y) * 0.5f; if (((wxUint32)rdp.vi_width <= (*gfx.VI_WIDTH_REG)/2) && (rdp.vi_width > rdp.vi_height)) rdp.scale_y *= 0.5f; rdp.scissor_o.ul_x = 0; rdp.scissor_o.ul_y = 0; rdp.scissor_o.lr_x = (wxUint32)rdp.vi_width; rdp.scissor_o.lr_y = (wxUint32)rdp.vi_height; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; } void ChangeSize () { if (debugging) { _ChangeSize (); return; } switch (settings.aspectmode) { case 0: //4:3 if (settings.scr_res_x >= settings.scr_res_y * 4.0f / 3.0f) { settings.res_y = settings.scr_res_y; settings.res_x = (wxUint32)(settings.res_y * 4.0f / 3.0f); } else { settings.res_x = settings.scr_res_x; settings.res_y = (wxUint32)(settings.res_x / 4.0f * 3.0f); } break; case 1: //16:9 if (settings.scr_res_x >= settings.scr_res_y * 16.0f / 9.0f) { settings.res_y = settings.scr_res_y; settings.res_x = (wxUint32)(settings.res_y * 16.0f / 9.0f); } else { settings.res_x = settings.scr_res_x; settings.res_y = (wxUint32)(settings.res_x / 16.0f * 9.0f); } break; default: //stretch or original settings.res_x = settings.scr_res_x; settings.res_y = settings.scr_res_y; } _ChangeSize (); rdp.offset_x = (settings.scr_res_x - settings.res_x) / 2.0f; float offset_y = (settings.scr_res_y - settings.res_y) / 2.0f; settings.res_x += (wxUint32)rdp.offset_x; settings.res_y += (wxUint32)offset_y; rdp.offset_y += offset_y; if (settings.aspectmode == 3) // original { rdp.scale_x = rdp.scale_y = 1.0f; rdp.offset_x = (settings.scr_res_x - rdp.vi_width) / 2.0f; rdp.offset_y = (settings.scr_res_y - rdp.vi_height) / 2.0f; } // settings.res_x = settings.scr_res_x; // settings.res_y = settings.scr_res_y; } void ConfigWrapper() { char strConfigWrapperExt[] = "grConfigWrapperExt"; GRCONFIGWRAPPEREXT grConfigWrapperExt = (GRCONFIGWRAPPEREXT)grGetProcAddress(strConfigWrapperExt); if (grConfigWrapperExt) grConfigWrapperExt(settings.wrpResolution, settings.wrpVRAM * 1024 * 1024, settings.wrpFBO, settings.wrpAnisotropic); } /* static wxConfigBase * OpenIni() { wxConfigBase * ini = wxConfigBase::Get(false); if (!ini) { if (iniName.IsEmpty()) iniName = pluginPath + wxT("/Glide64mk2.ini"); if (wxFileExists(iniName)) { wxFileInputStream is(iniName); wxFileConfig * fcfg = new wxFileConfig(is, wxConvISO8859_1); wxConfigBase::Set(fcfg); ini = fcfg; } } if (!ini) wxMessageBox(_T("Can not find ini file! Plugin will not run properly."), _T("File not found"), wxOK|wxICON_EXCLAMATION); return ini; } */ #ifndef OLDAPI void WriteLog(m64p_msg_level level, const char *msg, ...) { char buf[1024]; va_list args; va_start(args, msg); vsnprintf(buf, 1023, msg, args); buf[1023]='\0'; va_end(args); if (l_DebugCallback) { l_DebugCallback(l_DebugCallContext, level, buf); } } #endif void ReadSettings () { // LOG("ReadSettings\n"); if (!Config_Open()) { ERRLOG("Could not open configuration!"); return; } settings.card_id = (BYTE)Config_ReadInt ("card_id", "Card ID", 0, TRUE, FALSE); //settings.lang_id not needed // depth_bias = -Config_ReadInt ("depth_bias", "Depth bias level", 0, TRUE, FALSE); settings.res_data = 0; settings.scr_res_x = settings.res_x = Config_ReadScreenInt("ScreenWidth"); settings.scr_res_y = settings.res_y = Config_ReadScreenInt("ScreenHeight"); settings.vsync = (BOOL)Config_ReadInt ("vsync", "Vertical sync", 0); settings.ssformat = (BOOL)Config_ReadInt("ssformat", "TODO:ssformat", 0); //settings.fast_crc = (BOOL)Config_ReadInt ("fast_crc", "Fast CRC", 0); settings.show_fps = (BYTE)Config_ReadInt ("show_fps", "Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s counter, 4=% speed, 8=FPS transparent", 0, TRUE, FALSE); settings.clock = (BOOL)Config_ReadInt ("clock", "Clock enabled", 0); settings.clock_24_hr = (BOOL)Config_ReadInt ("clock_24_hr", "Clock is 24-hour", 0); // settings.advanced_options only good for GUI config // settings.texenh_options = only good for GUI config //settings.use_hotkeys = ini->Read(_T("hotkeys"), 1l); settings.wrpResolution = (BYTE)Config_ReadInt ("wrpResolution", "Wrapper resolution", 0, TRUE, FALSE); settings.wrpVRAM = (BYTE)Config_ReadInt ("wrpVRAM", "Wrapper VRAM", 0, TRUE, FALSE); settings.wrpFBO = (BOOL)Config_ReadInt ("wrpFBO", "Wrapper FBO", 1, TRUE, TRUE); settings.wrpAnisotropic = (BOOL)Config_ReadInt ("wrpAnisotropic", "Wrapper Anisotropic Filtering", 0, TRUE, TRUE); #ifndef _ENDUSER_RELEASE_ settings.autodetect_ucode = (BOOL)Config_ReadInt ("autodetect_ucode", "Auto-detect microcode", 1); settings.ucode = (wxUint32)Config_ReadInt ("ucode", "Force microcode", 2, TRUE, FALSE); settings.wireframe = (BOOL)Config_ReadInt ("wireframe", "Wireframe display", 0); settings.wfmode = (int)Config_ReadInt ("wfmode", "Wireframe mode: 0=Normal colors, 1=Vertex colors, 2=Red only", 1, TRUE, FALSE); settings.logging = (BOOL)Config_ReadInt ("logging", "Logging", 0); settings.log_clear = (BOOL)Config_ReadInt ("log_clear", "", 0); settings.run_in_window = (BOOL)Config_ReadInt ("run_in_window", "", 0); settings.elogging = (BOOL)Config_ReadInt ("elogging", "", 0); settings.filter_cache = (BOOL)Config_ReadInt ("filter_cache", "Filter cache", 0); settings.unk_as_red = (BOOL)Config_ReadInt ("unk_as_red", "Display unknown combines as red", 0); settings.log_unk = (BOOL)Config_ReadInt ("log_unk", "Log unknown combines", 0); settings.unk_clear = (BOOL)Config_ReadInt ("unk_clear", "", 0); #else settings.autodetect_ucode = TRUE; settings.ucode = 2; settings.wireframe = FALSE; settings.wfmode = 0; settings.logging = FALSE; settings.log_clear = FALSE; settings.run_in_window = FALSE; settings.elogging = FALSE; settings.filter_cache = FALSE; settings.unk_as_red = FALSE; settings.log_unk = FALSE; settings.unk_clear = FALSE; #endif #ifdef TEXTURE_FILTER // settings.ghq_fltr range is 0 through 6 // Filters:\nApply a filter to either smooth or sharpen textures.\nThere are 4 different smoothing filters and 2 different sharpening filters.\nThe higher the number, the stronger the effect,\ni.e. \"Smoothing filter 4\" will have a much more noticeable effect than \"Smoothing filter 1\".\nBe aware that performance may have an impact depending on the game and/or the PC.\n[Recommended: your preference] // _("None"), // _("Smooth filtering 1"), // _("Smooth filtering 2"), // _("Smooth filtering 3"), // _("Smooth filtering 4"), // _("Sharp filtering 1"), // _("Sharp filtering 2") // settings.ghq_cmpr 0=S3TC and 1=FXT1 //settings.ghq_ent is ___ // "Texture enhancement:\n7 different filters are selectable here, each one with a distinctive look.\nBe aware of possible performance impacts.\n\nIMPORTANT: 'Store' mode - saves textures in cache 'as is'. It can improve performance in games, which load many textures.\nDisable 'Ignore backgrounds' option for better result.\n\n[Recommended: your preference]" settings.ghq_fltr = Config_ReadInt ("ghq_fltr", "Texture Enhancement: Smooth/Sharpen Filters", 0, TRUE, FALSE); settings.ghq_cmpr = Config_ReadInt ("ghq_cmpr", "Texture Compression: 0 for S3TC, 1 for FXT1", 0, TRUE, FALSE); settings.ghq_enht = Config_ReadInt ("ghq_enht", "Texture Enhancement: More filters", 0, TRUE, FALSE); settings.ghq_hirs = Config_ReadInt ("ghq_hirs", "Hi-res texture pack format (0 for none, 1 for Rice)", 0, TRUE, FALSE); settings.ghq_enht_cmpr = Config_ReadInt ("ghq_enht_cmpr", "Compress texture cache with S3TC or FXT1", 0, TRUE, TRUE); settings.ghq_enht_tile = Config_ReadInt ("ghq_enht_tile", "Tile textures (saves memory but could cause issues)", 0, TRUE, FALSE); settings.ghq_enht_f16bpp = Config_ReadInt ("ghq_enht_f16bpp", "Force 16bpp textures (saves ram but lower quality)", 0, TRUE, TRUE); settings.ghq_enht_gz = Config_ReadInt ("ghq_enht_gz", "Compress texture cache", 1, TRUE, TRUE); settings.ghq_enht_nobg = Config_ReadInt ("ghq_enht_nobg", "Don't enhance textures for backgrounds", 0, TRUE, TRUE); settings.ghq_hirs_cmpr = Config_ReadInt ("ghq_hirs_cmpr", "Enable S3TC and FXT1 compression", 0, TRUE, TRUE); settings.ghq_hirs_tile = Config_ReadInt ("ghq_hirs_tile", "Tile hi-res textures (saves memory but could cause issues)", 0, TRUE, TRUE); settings.ghq_hirs_f16bpp = Config_ReadInt ("ghq_hirs_f16bpp", "Force 16bpp hi-res textures (saves ram but lower quality)", 0, TRUE, TRUE); settings.ghq_hirs_gz = Config_ReadInt ("ghq_hirs_gz", "Compress hi-res texture cache", 1, TRUE, TRUE); settings.ghq_hirs_altcrc = Config_ReadInt ("ghq_hirs_altcrc", "Alternative CRC calculation -- emulates Rice bug", 1, TRUE, TRUE); settings.ghq_cache_save = Config_ReadInt ("ghq_cache_save", "Save tex cache to disk", 1, TRUE, TRUE); settings.ghq_cache_size = Config_ReadInt ("ghq_cache_size", "Texture Cache Size (MB)", 128, TRUE, FALSE); settings.ghq_hirs_let_texartists_fly = Config_ReadInt ("ghq_hirs_let_texartists_fly", "Use full alpha channel -- could cause issues for some tex packs", 0, TRUE, TRUE); settings.ghq_hirs_dump = Config_ReadInt ("ghq_hirs_dump", "Dump textures", 0, FALSE, TRUE); #endif //TODO-PORT: remove? ConfigWrapper(); } void ReadSpecialSettings (const char * name) { // char buf [256]; // sprintf(buf, "ReadSpecialSettings. Name: %s\n", name); // LOG(buf); settings.hacks = 0; //detect games which require special hacks if (strstr(name, (const char *)"ZELDA") || strstr(name, (const char *)"MASK")) settings.hacks |= hack_Zelda; else if (strstr(name, (const char *)"ROADSTERS TROPHY")) settings.hacks |= hack_Zelda; else if (strstr(name, (const char *)"Diddy Kong Racing")) settings.hacks |= hack_Diddy; else if (strstr(name, (const char *)"Tonic Trouble")) settings.hacks |= hack_Tonic; else if (strstr(name, (const char *)"All") && strstr(name, (const char *)"Star") && strstr(name, (const char *)"Baseball")) settings.hacks |= hack_ASB; else if (strstr(name, (const char *)"Beetle") || strstr(name, (const char *)"BEETLE") || strstr(name, (const char *)"HSV")) settings.hacks |= hack_BAR; else if (strstr(name, (const char *)"I S S 64") || strstr(name, (const char *)"J WORLD SOCCER3") || strstr(name, (const char *)"PERFECT STRIKER") || strstr(name, (const char *)"RONALDINHO SOCCER")) settings.hacks |= hack_ISS64; else if (strstr(name, (const char *)"MARIOKART64")) settings.hacks |= hack_MK64; else if (strstr(name, (const char *)"NITRO64")) settings.hacks |= hack_WCWnitro; else if (strstr(name, (const char *)"CHOPPER_ATTACK") || strstr(name, (const char *)"WILD CHOPPERS")) settings.hacks |= hack_Chopper; else if (strstr(name, (const char *)"Resident Evil II") || strstr(name, (const char *)"BioHazard II")) settings.hacks |= hack_RE2; else if (strstr(name, (const char *)"YOSHI STORY")) settings.hacks |= hack_Yoshi; else if (strstr(name, (const char *)"F-Zero X") || strstr(name, (const char *)"F-ZERO X")) settings.hacks |= hack_Fzero; else if (strstr(name, (const char *)"PAPER MARIO") || strstr(name, (const char *)"MARIO STORY")) settings.hacks |= hack_PMario; else if (strstr(name, (const char *)"TOP GEAR RALLY 2")) settings.hacks |= hack_TGR2; else if (strstr(name, (const char *)"TOP GEAR RALLY")) settings.hacks |= hack_TGR; else if (strstr(name, (const char *)"Top Gear Hyper Bike")) settings.hacks |= hack_Hyperbike; else if (strstr(name, (const char *)"Killer Instinct Gold") || strstr(name, (const char *)"KILLER INSTINCT GOLD")) settings.hacks |= hack_KI; else if (strstr(name, (const char *)"Knockout Kings 2000")) settings.hacks |= hack_Knockout; else if (strstr(name, (const char *)"LEGORacers")) settings.hacks |= hack_Lego; else if (strstr(name, (const char *)"OgreBattle64")) settings.hacks |= hack_Ogre64; else if (strstr(name, (const char *)"Pilot Wings64")) settings.hacks |= hack_Pilotwings; else if (strstr(name, (const char *)"Supercross")) settings.hacks |= hack_Supercross; else if (strstr(name, (const char *)"STARCRAFT 64")) settings.hacks |= hack_Starcraft; else if (strstr(name, (const char *)"BANJO KAZOOIE 2") || strstr(name, (const char *)"BANJO TOOIE")) settings.hacks |= hack_Banjo2; else if (strstr(name, (const char *)"FIFA: RTWC 98") || strstr(name, (const char *)"RoadToWorldCup98")) settings.hacks |= hack_Fifa98; else if (strstr(name, (const char *)"Mega Man 64") || strstr(name, (const char *)"RockMan Dash")) settings.hacks |= hack_Megaman; else if (strstr(name, (const char *)"MISCHIEF MAKERS") || strstr(name, (const char *)"TROUBLE MAKERS")) settings.hacks |= hack_Makers; else if (strstr(name, (const char *)"GOLDENEYE")) settings.hacks |= hack_GoldenEye; else if (strstr(name, (const char *)"PUZZLE LEAGUE")) settings.hacks |= hack_PPL; Ini * ini = Ini::OpenIni(); if (!ini) return; ini->SetPath(name); ini->Read(_T("alt_tex_size"), &(settings.alt_tex_size)); ini->Read(_T("use_sts1_only"), &(settings.use_sts1_only)); ini->Read(_T("force_calc_sphere"), &(settings.force_calc_sphere)); ini->Read(_T("correct_viewport"), &(settings.correct_viewport)); ini->Read(_T("increase_texrect_edge"), &(settings.increase_texrect_edge)); ini->Read(_T("decrease_fillrect_edge"), &(settings.decrease_fillrect_edge)); if (ini->Read(_T("texture_correction"), -1) == 0) settings.texture_correction = 0; else settings.texture_correction = 1; if (ini->Read(_T("pal230"), -1) == 1) settings.pal230 = 1; else settings.pal230 = 0; ini->Read(_T("stipple_mode"), &(settings.stipple_mode)); int stipple_pattern = ini->Read(_T("stipple_pattern"), -1); if (stipple_pattern > 0) settings.stipple_pattern = (wxUint32)stipple_pattern; ini->Read(_T("force_microcheck"), &(settings.force_microcheck)); ini->Read(_T("force_quad3d"), &(settings.force_quad3d)); ini->Read(_T("clip_zmin"), &(settings.clip_zmin)); ini->Read(_T("clip_zmax"), &(settings.clip_zmax)); ini->Read(_T("fast_crc"), &(settings.fast_crc)); ini->Read(_T("adjust_aspect"), &(settings.adjust_aspect), 1); ini->Read(_T("zmode_compare_less"), &(settings.zmode_compare_less)); ini->Read(_T("old_style_adither"), &(settings.old_style_adither)); ini->Read(_T("n64_z_scale"), &(settings.n64_z_scale)); if (settings.n64_z_scale) ZLUT_init(); //frame buffer int optimize_texrect = ini->Read(_T("optimize_texrect"), -1); int ignore_aux_copy = ini->Read(_T("ignore_aux_copy"), -1); int hires_buf_clear = ini->Read(_T("hires_buf_clear"), -1); int read_alpha = ini->Read(_T("fb_read_alpha"), -1); int useless_is_useless = ini->Read(_T("useless_is_useless"), -1); int fb_crc_mode = ini->Read(_T("fb_crc_mode"), -1); if (optimize_texrect > 0) settings.frame_buffer |= fb_optimize_texrect; else if (optimize_texrect == 0) settings.frame_buffer &= ~fb_optimize_texrect; if (ignore_aux_copy > 0) settings.frame_buffer |= fb_ignore_aux_copy; else if (ignore_aux_copy == 0) settings.frame_buffer &= ~fb_ignore_aux_copy; if (hires_buf_clear > 0) settings.frame_buffer |= fb_hwfbe_buf_clear; else if (hires_buf_clear == 0) settings.frame_buffer &= ~fb_hwfbe_buf_clear; if (read_alpha > 0) settings.frame_buffer |= fb_read_alpha; else if (read_alpha == 0) settings.frame_buffer &= ~fb_read_alpha; if (useless_is_useless > 0) settings.frame_buffer |= fb_useless_is_useless; else settings.frame_buffer &= ~fb_useless_is_useless; if (fb_crc_mode >= 0) settings.fb_crc_mode = (SETTINGS::FBCRCMODE)fb_crc_mode; // if (settings.custom_ini) { ini->Read(_T("filtering"), &(settings.filtering)); ini->Read(_T("fog"), &(settings.fog)); ini->Read(_T("buff_clear"), &(settings.buff_clear)); ini->Read(_T("swapmode"), &(settings.swapmode)); ini->Read(_T("aspect"), &(settings.aspectmode)); ini->Read(_T("lodmode"), &(settings.lodmode)); /* TODO-port: fix resolutions int resolution; if (ini->Read(_T("resolution"), &resolution)) { settings.res_data = (wxUint32)resolution; if (settings.res_data >= 0x18) settings.res_data = 12; settings.scr_res_x = settings.res_x = resolutions[settings.res_data][0]; settings.scr_res_y = settings.res_y = resolutions[settings.res_data][1]; } */ PackedScreenResolution tmpRes = Config_ReadScreenSettings(); settings.res_data = tmpRes.resolution; settings.scr_res_x = settings.res_x = tmpRes.width; settings.scr_res_y = settings.res_y = tmpRes.height; //frame buffer int smart_read = ini->Read(_T("fb_smart"), -1); int hires = ini->Read(_T("fb_hires"), -1); int read_always = ini->Read(_T("fb_read_always"), -1); int read_back_to_screen = ini->Read(_T("read_back_to_screen"), -1); int cpu_write_hack = ini->Read(_T("detect_cpu_write"), -1); int get_fbinfo = ini->Read(_T("fb_get_info"), -1); int depth_render = ini->Read(_T("fb_render"), -1); if (smart_read > 0) settings.frame_buffer |= fb_emulation; else if (smart_read == 0) settings.frame_buffer &= ~fb_emulation; if (hires > 0) settings.frame_buffer |= fb_hwfbe; else if (hires == 0) settings.frame_buffer &= ~fb_hwfbe; if (read_always > 0) settings.frame_buffer |= fb_ref; else if (read_always == 0) settings.frame_buffer &= ~fb_ref; if (read_back_to_screen == 1) settings.frame_buffer |= fb_read_back_to_screen; else if (read_back_to_screen == 2) settings.frame_buffer |= fb_read_back_to_screen2; else if (read_back_to_screen == 0) settings.frame_buffer &= ~(fb_read_back_to_screen|fb_read_back_to_screen2); if (cpu_write_hack > 0) settings.frame_buffer |= fb_cpu_write_hack; else if (cpu_write_hack == 0) settings.frame_buffer &= ~fb_cpu_write_hack; if (get_fbinfo > 0) settings.frame_buffer |= fb_get_info; else if (get_fbinfo == 0) settings.frame_buffer &= ~fb_get_info; if (depth_render > 0) settings.frame_buffer |= fb_depth_render; else if (depth_render == 0) settings.frame_buffer &= ~fb_depth_render; settings.frame_buffer |= fb_motionblur; } settings.flame_corona = (settings.hacks & hack_Zelda) && !fb_depth_render_enabled; } //TODO-PORT: more ini stuff void WriteSettings (bool saveEmulationSettings) { /* wxConfigBase * ini = OpenIni(); if (!ini || !ini->HasGroup(_T("/SETTINGS"))) return; ini->SetPath(_T("/SETTINGS")); ini->Write(_T("card_id"), settings.card_id); ini->Write(_T("lang_id"), settings.lang_id); ini->Write(_T("resolution"), (int)settings.res_data); ini->Write(_T("ssformat"), settings.ssformat); ini->Write(_T("vsync"), settings.vsync); ini->Write(_T("show_fps"), settings.show_fps); ini->Write(_T("clock"), settings.clock); ini->Write(_T("clock_24_hr"), settings.clock_24_hr); ini->Write(_T("advanced_options"), settings.advanced_options); ini->Write(_T("texenh_options"), settings.texenh_options); ini->Write(_T("wrpResolution"), settings.wrpResolution); ini->Write(_T("wrpVRAM"), settings.wrpVRAM); ini->Write(_T("wrpFBO"), settings.wrpFBO); ini->Write(_T("wrpAnisotropic"), settings.wrpAnisotropic); #ifndef _ENDUSER_RELEASE_ ini->Write(_T("autodetect_ucode"), settings.autodetect_ucode); ini->Write(_T("ucode"), (int)settings.ucode); ini->Write(_T("wireframe"), settings.wireframe); ini->Write(_T("wfmode"), settings.wfmode); ini->Write(_T("logging"), settings.logging); ini->Write(_T("log_clear"), settings.log_clear); ini->Write(_T("run_in_window"), settings.run_in_window); ini->Write(_T("elogging"), settings.elogging); ini->Write(_T("filter_cache"), settings.filter_cache); ini->Write(_T("unk_as_red"), settings.unk_as_red); ini->Write(_T("log_unk"), settings.log_unk); ini->Write(_T("unk_clear"), settings.unk_clear); #endif //_ENDUSER_RELEASE_ #ifdef TEXTURE_FILTER ini->Write(_T("ghq_fltr"), settings.ghq_fltr); ini->Write(_T("ghq_cmpr"), settings.ghq_cmpr); ini->Write(_T("ghq_enht"), settings.ghq_enht); ini->Write(_T("ghq_hirs"), settings.ghq_hirs); ini->Write(_T("ghq_enht_cmpr"), settings.ghq_enht_cmpr); ini->Write(_T("ghq_enht_tile"), settings.ghq_enht_tile); ini->Write(_T("ghq_enht_f16bpp"), settings.ghq_enht_f16bpp); ini->Write(_T("ghq_enht_gz"), settings.ghq_enht_gz); ini->Write(_T("ghq_enht_nobg"), settings.ghq_enht_nobg); ini->Write(_T("ghq_hirs_cmpr"), settings.ghq_hirs_cmpr); ini->Write(_T("ghq_hirs_tile"), settings.ghq_hirs_tile); ini->Write(_T("ghq_hirs_f16bpp"), settings.ghq_hirs_f16bpp); ini->Write(_T("ghq_hirs_gz"), settings.ghq_hirs_gz); ini->Write(_T("ghq_hirs_altcrc"), settings.ghq_hirs_altcrc); ini->Write(_T("ghq_cache_save"), settings.ghq_cache_save); ini->Write(_T("ghq_cache_size"), settings.ghq_cache_size); ini->Write(_T("ghq_hirs_let_texartists_fly"), settings.ghq_hirs_let_texartists_fly); ini->Write(_T("ghq_hirs_dump"), settings.ghq_hirs_dump); #endif if (saveEmulationSettings) { if (romopen) { wxString S = _T("/"); ini->SetPath(S+rdp.RomName); } else ini->SetPath(_T("/DEFAULT")); ini->Write(_T("filtering"), settings.filtering); ini->Write(_T("fog"), settings.fog); ini->Write(_T("buff_clear"), settings.buff_clear); ini->Write(_T("swapmode"), settings.swapmode); ini->Write(_T("lodmode"), settings.lodmode); ini->Write(_T("aspect"), settings.aspectmode); ini->Write(_T("fb_read_always"), settings.frame_buffer&fb_ref ? 1 : 0l); ini->Write(_T("fb_smart"), settings.frame_buffer & fb_emulation ? 1 : 0l); // ini->Write("motionblur", settings.frame_buffer & fb_motionblur ? 1 : 0); ini->Write(_T("fb_hires"), settings.frame_buffer & fb_hwfbe ? 1 : 0l); ini->Write(_T("fb_get_info"), settings.frame_buffer & fb_get_info ? 1 : 0l); ini->Write(_T("fb_render"), settings.frame_buffer & fb_depth_render ? 1 : 0l); ini->Write(_T("detect_cpu_write"), settings.frame_buffer & fb_cpu_write_hack ? 1 : 0l); if (settings.frame_buffer & fb_read_back_to_screen) ini->Write(_T("read_back_to_screen"), 1); else if (settings.frame_buffer & fb_read_back_to_screen2) ini->Write(_T("read_back_to_screen"), 2); else ini->Write(_T("read_back_to_screen"), 0l); } wxFileOutputStream os(iniName); ((wxFileConfig*)ini)->Save(os); */ } GRTEXBUFFEREXT grTextureBufferExt = NULL; GRTEXBUFFEREXT grTextureAuxBufferExt = NULL; GRAUXBUFFEREXT grAuxBufferExt = NULL; GRSTIPPLE grStippleModeExt = NULL; GRSTIPPLE grStipplePatternExt = NULL; FxBool (FX_CALL *grKeyPressed)(FxU32) = NULL; int GetTexAddrUMA(int tmu, int texsize) { int addr = voodoo.tex_min_addr[0] + voodoo.tmem_ptr[0]; voodoo.tmem_ptr[0] += texsize; voodoo.tmem_ptr[1] = voodoo.tmem_ptr[0]; return addr; } int GetTexAddrNonUMA(int tmu, int texsize) { int addr = voodoo.tex_min_addr[tmu] + voodoo.tmem_ptr[tmu]; voodoo.tmem_ptr[tmu] += texsize; return addr; } GETTEXADDR GetTexAddr = GetTexAddrNonUMA; // guLoadTextures - used to load the cursor and font textures void guLoadTextures () { if (grTextureBufferExt) { int tbuf_size = 0; if (voodoo.max_tex_size <= 256) { grTextureBufferExt( GR_TMU1, voodoo.tex_min_addr[GR_TMU1], GR_LOD_LOG2_256, GR_LOD_LOG2_256, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); tbuf_size = 8 * grTexCalcMemRequired(GR_LOD_LOG2_256, GR_LOD_LOG2_256, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565); } else if (settings.scr_res_x <= 1024) { grTextureBufferExt( GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_1024, GR_LOD_LOG2_1024, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_1024, GR_LOD_LOG2_1024, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grBufferClear (0, 0, 0xFFFF); grRenderBuffer( GR_BUFFER_BACKBUFFER ); } else { grTextureBufferExt( GR_TMU0, voodoo.tex_min_addr[GR_TMU0], GR_LOD_LOG2_2048, GR_LOD_LOG2_2048, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); tbuf_size = grTexCalcMemRequired(GR_LOD_LOG2_2048, GR_LOD_LOG2_2048, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grBufferClear (0, 0, 0xFFFF); grRenderBuffer( GR_BUFFER_BACKBUFFER ); } rdp.texbufs[0].tmu = GR_TMU0; rdp.texbufs[0].begin = voodoo.tex_min_addr[GR_TMU0]; rdp.texbufs[0].end = rdp.texbufs[0].begin+tbuf_size; rdp.texbufs[0].count = 0; rdp.texbufs[0].clear_allowed = TRUE; offset_font = tbuf_size; if (voodoo.num_tmu > 1) { rdp.texbufs[1].tmu = GR_TMU1; rdp.texbufs[1].begin = voodoo.tex_UMA ? rdp.texbufs[0].end : voodoo.tex_min_addr[GR_TMU1]; rdp.texbufs[1].end = rdp.texbufs[1].begin+tbuf_size; rdp.texbufs[1].count = 0; rdp.texbufs[1].clear_allowed = TRUE; if (voodoo.tex_UMA) offset_font += tbuf_size; else offset_texbuf1 = tbuf_size; } } else offset_font = 0; #include "font.h" wxUint32 *data = (wxUint32*)font; wxUint32 cur; // ** Font texture ** wxUint8 *tex8 = (wxUint8*)malloc(256*64); fontTex.smallLodLog2 = fontTex.largeLodLog2 = GR_LOD_LOG2_256; fontTex.aspectRatioLog2 = GR_ASPECT_LOG2_4x1; fontTex.format = GR_TEXFMT_ALPHA_8; fontTex.data = tex8; // Decompression: [1-bit inverse alpha --> 8-bit alpha] wxUint32 i,b; for (i=0; i<0x200; i++) { // cur = ~*(data++), byteswapped #ifdef __VISUALC__ cur = _byteswap_ulong(~*(data++)); #else cur = ~*(data++); cur = ((cur&0xFF)<<24)|(((cur>>8)&0xFF)<<16)|(((cur>>16)&0xFF)<<8)|((cur>>24)&0xFF); #endif for (b=0x80000000; b!=0; b>>=1) { if (cur&b) *tex8 = 0xFF; else *tex8 = 0x00; tex8 ++; } } grTexDownloadMipMap (GR_TMU0, voodoo.tex_min_addr[GR_TMU0] + offset_font, GR_MIPMAPLEVELMASK_BOTH, &fontTex); offset_cursor = offset_font + grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &fontTex); free (fontTex.data); // ** Cursor texture ** #include "cursor.h" data = (wxUint32*)cursor; wxUint16 *tex16 = (wxUint16*)malloc(32*32*2); cursorTex.smallLodLog2 = cursorTex.largeLodLog2 = GR_LOD_LOG2_32; cursorTex.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; cursorTex.format = GR_TEXFMT_ARGB_1555; cursorTex.data = tex16; // Conversion: [16-bit 1555 (swapped) --> 16-bit 1555] for (i=0; i<0x200; i++) { cur = *(data++); *(tex16++) = (wxUint16)(((cur&0x000000FF)<<8)|((cur&0x0000FF00)>>8)); *(tex16++) = (wxUint16)(((cur&0x00FF0000)>>8)|((cur&0xFF000000)>>24)); } grTexDownloadMipMap (GR_TMU0, voodoo.tex_min_addr[GR_TMU0] + offset_cursor, GR_MIPMAPLEVELMASK_BOTH, &cursorTex); // Round to higher 16 offset_textures = ((offset_cursor + grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, &cursorTex)) & 0xFFFFFFF0) + 16; free (cursorTex.data); } #ifdef TEXTURE_FILTER void DisplayLoadProgress(const wchar_t *format, ...) { va_list args; wchar_t wbuf[INFO_BUF]; char buf[INFO_BUF]; // process input va_start(args, format); vswprintf(wbuf, INFO_BUF, format, args); va_end(args); // XXX: convert to multibyte wcstombs(buf, wbuf, INFO_BUF); if (fullscreen) { float x; set_message_combiner (); output (382, 380, 1, "LOADING TEXTURES. PLEASE WAIT..."); int len = min (strlen(buf)*8, 1024); x = (1024-len)/2.0f; output (x, 360, 1, buf); grBufferSwap (0); grColorMask (FXTRUE, FXTRUE); grBufferClear (0, 0, 0xFFFF); } } #endif int InitGfx () { #ifdef TEXTURE_FILTER wchar_t romname[256]; wchar_t foldername[PATH_MAX + 64]; wchar_t cachename[PATH_MAX + 64]; #endif if (fullscreen) ReleaseGfx (); OPEN_RDP_LOG (); // doesn't matter if opens again; it will check for it OPEN_RDP_E_LOG (); VLOG ("InitGfx ()\n"); debugging = FALSE; rdp_reset (); // Initialize Glide grGlideInit (); // Select the Glide device grSstSelect (settings.card_id); // Is mirroring allowed? const char *extensions = grGetString (GR_EXTENSION); // Check which SST we are using and initialize stuff // Hiroshi Morii enum { GR_SSTTYPE_VOODOO = 0, GR_SSTTYPE_SST96 = 1, GR_SSTTYPE_AT3D = 2, GR_SSTTYPE_Voodoo2 = 3, GR_SSTTYPE_Banshee = 4, GR_SSTTYPE_Voodoo3 = 5, GR_SSTTYPE_Voodoo4 = 6, GR_SSTTYPE_Voodoo5 = 7 }; const char *hardware = grGetString(GR_HARDWARE); unsigned int SST_type = GR_SSTTYPE_VOODOO; if (strstr(hardware, "Rush")) { SST_type = GR_SSTTYPE_SST96; } else if (strstr(hardware, "Voodoo2")) { SST_type = GR_SSTTYPE_Voodoo2; } else if (strstr(hardware, "Voodoo Banshee")) { SST_type = GR_SSTTYPE_Banshee; } else if (strstr(hardware, "Voodoo3")) { SST_type = GR_SSTTYPE_Voodoo3; } else if (strstr(hardware, "Voodoo4")) { SST_type = GR_SSTTYPE_Voodoo4; } else if (strstr(hardware, "Voodoo5")) { SST_type = GR_SSTTYPE_Voodoo5; } // 2Mb Texture boundary voodoo.has_2mb_tex_boundary = (SST_type < GR_SSTTYPE_Banshee) && !evoodoo; // use UMA if available voodoo.tex_UMA = FALSE; //* if (strstr(extensions, " TEXUMA ")) { // we get better texture cache hits with UMA on grEnable(GR_TEXTURE_UMA_EXT); voodoo.tex_UMA = TRUE; LOG ("Using TEXUMA extension.\n"); } //*/ //TODO-PORT: fullscreen stuff wxUint32 res_data = settings.res_data; char strWrapperFullScreenResolutionExt[] = "grWrapperFullScreenResolutionExt"; if (ev_fullscreen) { GRWRAPPERFULLSCREENRESOLUTIONEXT grWrapperFullScreenResolutionExt = (GRWRAPPERFULLSCREENRESOLUTIONEXT)grGetProcAddress(strWrapperFullScreenResolutionExt); if (grWrapperFullScreenResolutionExt) { wxUint32 _width, _height = 0; settings.res_data = grWrapperFullScreenResolutionExt(&_width, &_height); settings.scr_res_x = settings.res_x = _width; settings.scr_res_y = settings.res_y = _height; } res_data = settings.res_data; } else if (evoodoo) { GRWRAPPERFULLSCREENRESOLUTIONEXT grWrapperFullScreenResolutionExt = (GRWRAPPERFULLSCREENRESOLUTIONEXT)grGetProcAddress(strWrapperFullScreenResolutionExt); if (grWrapperFullScreenResolutionExt != NULL) { /* TODO-port: fix resolutions settings.res_data = settings.res_data_org; settings.scr_res_x = settings.res_x = resolutions[settings.res_data][0]; settings.scr_res_y = settings.res_y = resolutions[settings.res_data][1]; */ } res_data = settings.res_data | 0x80000000; } gfx_context = 0; // Select the window if (fb_hwfbe_enabled) { char strSstWinOpenExt[] ="grSstWinOpenExt"; GRWINOPENEXT grSstWinOpenExt = (GRWINOPENEXT)grGetProcAddress(strSstWinOpenExt); if (grSstWinOpenExt) gfx_context = grSstWinOpenExt ((FxU32)NULL, res_data, GR_REFRESH_60Hz, GR_COLORFORMAT_RGBA, GR_ORIGIN_UPPER_LEFT, fb_emulation_enabled?GR_PIXFMT_RGB_565:GR_PIXFMT_ARGB_8888, //32b color is not compatible with fb emulation 2, // Double-buffering 1); // 1 auxillary buffer } if (!gfx_context) gfx_context = grSstWinOpen ((FxU32)NULL, res_data, GR_REFRESH_60Hz, GR_COLORFORMAT_RGBA, GR_ORIGIN_UPPER_LEFT, 2, // Double-buffering 1); // 1 auxillary buffer if (!gfx_context) { ERRLOG("Error setting display mode"); // grSstWinClose (gfx_context); grGlideShutdown (); return FALSE; } fullscreen = TRUE; to_fullscreen = FALSE; // get the # of TMUs available grGet (GR_NUM_TMU, 4, (FxI32*)&voodoo.num_tmu); // get maximal texture size grGet (GR_MAX_TEXTURE_SIZE, 4, (FxI32*)&voodoo.max_tex_size); voodoo.sup_large_tex = (voodoo.max_tex_size > 256 && !(settings.hacks & hack_PPL)); //num_tmu = 1; if (voodoo.tex_UMA) { GetTexAddr = GetTexAddrUMA; voodoo.tex_min_addr[0] = voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU0); voodoo.tex_max_addr[0] = voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU0); } else { GetTexAddr = GetTexAddrNonUMA; voodoo.tex_min_addr[0] = grTexMinAddress(GR_TMU0); voodoo.tex_min_addr[1] = grTexMinAddress(GR_TMU1); voodoo.tex_max_addr[0] = grTexMaxAddress(GR_TMU0); voodoo.tex_max_addr[1] = grTexMaxAddress(GR_TMU1); } if (strstr (extensions, "TEXMIRROR") && !(settings.hacks&hack_Zelda)) //zelda's trees suffer from hardware mirroring voodoo.sup_mirroring = 1; else voodoo.sup_mirroring = 0; if (strstr (extensions, "TEXFMT")) //VSA100 texture format extension voodoo.sup_32bit_tex = TRUE; else voodoo.sup_32bit_tex = FALSE; voodoo.gamma_correction = 0; if (strstr(extensions, "GETGAMMA")) grGet(GR_GAMMA_TABLE_ENTRIES, sizeof(voodoo.gamma_table_size), &voodoo.gamma_table_size); if (fb_hwfbe_enabled) { if (char * extstr = (char*)strstr(extensions, "TEXTUREBUFFER")) { if (!strncmp(extstr, "TEXTUREBUFFER", 13)) { char strTextureBufferExt[] = "grTextureBufferExt"; grTextureBufferExt = (GRTEXBUFFEREXT) grGetProcAddress(strTextureBufferExt); char strTextureAuxBufferExt[] = "grTextureAuxBufferExt"; grTextureAuxBufferExt = (GRTEXBUFFEREXT) grGetProcAddress(strTextureAuxBufferExt); char strAuxBufferExt[] = "grAuxBufferExt"; grAuxBufferExt = (GRAUXBUFFEREXT) grGetProcAddress(strAuxBufferExt); } } else settings.frame_buffer &= ~fb_hwfbe; } else grTextureBufferExt = 0; grStippleModeExt = (GRSTIPPLE)grStippleMode; grStipplePatternExt = (GRSTIPPLE)grStipplePattern; if (grStipplePatternExt) grStipplePatternExt(settings.stipple_pattern); // char strKeyPressedExt[] = "grKeyPressedExt"; // grKeyPressed = (FxBool (FX_CALL *)(FxU32))grGetProcAddress (strKeyPressedExt); InitCombine(); #ifdef SIMULATE_VOODOO1 voodoo.num_tmu = 1; voodoo.sup_mirroring = 0; #endif #ifdef SIMULATE_BANSHEE voodoo.num_tmu = 1; voodoo.sup_mirroring = 1; #endif grCoordinateSpace (GR_WINDOW_COORDS); grVertexLayout (GR_PARAM_XY, offsetof(VERTEX,x), GR_PARAM_ENABLE); grVertexLayout (GR_PARAM_Q, offsetof(VERTEX,q), GR_PARAM_ENABLE); grVertexLayout (GR_PARAM_Z, offsetof(VERTEX,z), GR_PARAM_ENABLE); grVertexLayout (GR_PARAM_ST0, offsetof(VERTEX,coord[0]), GR_PARAM_ENABLE); grVertexLayout (GR_PARAM_ST1, offsetof(VERTEX,coord[2]), GR_PARAM_ENABLE); grVertexLayout (GR_PARAM_PARGB, offsetof(VERTEX,b), GR_PARAM_ENABLE); grCullMode(GR_CULL_NEGATIVE); if (settings.fog) //"FOGCOORD" extension { if (strstr (extensions, "FOGCOORD")) { GrFog_t fog_t[64]; guFogGenerateLinear (fog_t, 0.0f, 255.0f);//(float)rdp.fog_multiplier + (float)rdp.fog_offset);//256.0f); for (int i = 63; i > 0; i--) { if (fog_t[i] - fog_t[i-1] > 63) { fog_t[i-1] = fog_t[i] - 63; } } fog_t[0] = 0; // for (int f = 0; f < 64; f++) // { // FRDP("fog[%d]=%d->%f\n", f, fog_t[f], guFogTableIndexToW(f)); // } grFogTable (fog_t); grVertexLayout (GR_PARAM_FOG_EXT, offsetof(VERTEX,f), GR_PARAM_ENABLE); } else //not supported settings.fog = FALSE; } grDepthBufferMode (GR_DEPTHBUFFER_ZBUFFER); grDepthBufferFunction(GR_CMP_LESS); grDepthMask(FXTRUE); settings.res_x = settings.scr_res_x; settings.res_y = settings.scr_res_y; ChangeSize (); guLoadTextures (); ClearCache (); grCullMode (GR_CULL_DISABLE); grDepthBufferMode (GR_DEPTHBUFFER_ZBUFFER); grDepthBufferFunction (GR_CMP_ALWAYS); grRenderBuffer(GR_BUFFER_BACKBUFFER); grColorMask (FXTRUE, FXTRUE); grDepthMask (FXTRUE); grBufferClear (0, 0, 0xFFFF); grBufferSwap (0); grBufferClear (0, 0, 0xFFFF); grDepthMask (FXFALSE); grTexFilterMode (0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grTexFilterMode (1, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grTexClampMode (0, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP); grTexClampMode (1, GR_TEXTURECLAMP_CLAMP, GR_TEXTURECLAMP_CLAMP); grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y); rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; #ifdef TEXTURE_FILTER // Hiroshi Morii if (!settings.ghq_use) { settings.ghq_use = settings.ghq_fltr || settings.ghq_enht /*|| settings.ghq_cmpr*/ || settings.ghq_hirs; if (settings.ghq_use) { /* Plugin path */ int options = texfltr[settings.ghq_fltr]|texenht[settings.ghq_enht]|texcmpr[settings.ghq_cmpr]|texhirs[settings.ghq_hirs]; if (settings.ghq_enht_cmpr) options |= COMPRESS_TEX; if (settings.ghq_hirs_cmpr) options |= COMPRESS_HIRESTEX; // if (settings.ghq_enht_tile) // options |= TILE_TEX; if (settings.ghq_hirs_tile) options |= TILE_HIRESTEX; if (settings.ghq_enht_f16bpp) options |= FORCE16BPP_TEX; if (settings.ghq_hirs_f16bpp) options |= FORCE16BPP_HIRESTEX; if (settings.ghq_enht_gz) options |= GZ_TEXCACHE; if (settings.ghq_hirs_gz) options |= GZ_HIRESTEXCACHE; if (settings.ghq_cache_save) options |= (DUMP_TEXCACHE|DUMP_HIRESTEXCACHE); if (settings.ghq_hirs_let_texartists_fly) options |= LET_TEXARTISTS_FLY; if (settings.ghq_hirs_dump) options |= DUMP_TEX; ghq_dmptex_toggle_key = 0; swprintf(romname, sizeof(romname) / sizeof(*romname), L"%hs", rdp.RomName); swprintf(foldername, sizeof(foldername) / sizeof(*foldername), L"%hs", ConfigGetUserDataPath()); swprintf(cachename, sizeof(cachename) / sizeof(*cachename), L"%hs", ConfigGetUserCachePath()); settings.ghq_use = (int)ext_ghq_init(voodoo.max_tex_size, // max texture width supported by hardware voodoo.max_tex_size, // max texture height supported by hardware voodoo.sup_32bit_tex?32:16, // max texture bpp supported by hardware options, settings.ghq_cache_size * 1024*1024, // cache texture to system memory foldername, cachename, romname, // name of ROM. must be no longer than 256 characters DisplayLoadProgress); } } if (settings.ghq_use && strstr (extensions, "TEXMIRROR")) voodoo.sup_mirroring = 1; #endif return TRUE; } void ReleaseGfx () { VLOG("ReleaseGfx ()\n"); // Restore gamma settings if (voodoo.gamma_correction) { if (voodoo.gamma_table_r) grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); else guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop voodoo.gamma_correction = 0; } // Release graphics grSstWinClose (gfx_context); // Shutdown glide grGlideShutdown(); fullscreen = FALSE; rdp.window_changed = TRUE; } // new API code begins here! #ifdef __cplusplus extern "C" { #endif EXPORT void CALL ReadScreen2(void *dest, int *width, int *height, int front) { VLOG("CALL ReadScreen2 ()\n"); *width = settings.res_x; *height = settings.res_y; if (dest) { BYTE * line = (BYTE*)dest; if (!fullscreen) { for (wxUint32 y=0; y if (settings.ghq_use) { ext_ghq_shutdown(); settings.ghq_use = 0; } #endif if (fullscreen) ReleaseGfx (); ZLUT_release(); ClearCache (); delete[] voodoo.gamma_table_r; voodoo.gamma_table_r = 0; delete[] voodoo.gamma_table_g; voodoo.gamma_table_g = 0; delete[] voodoo.gamma_table_b; voodoo.gamma_table_b = 0; } /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ void CALL DllTest ( HWND hParent ) { } /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ void CALL DrawScreen (void) { VLOG ("DrawScreen ()\n"); } /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ void CALL GetDllInfo ( PLUGIN_INFO * PluginInfo ) { VLOG ("GetDllInfo ()\n"); PluginInfo->Version = 0x0103; // Set to 0x0103 PluginInfo->Type = PLUGIN_TYPE_GFX; // Set to PLUGIN_TYPE_GFX sprintf (PluginInfo->Name, "Glide64mk2 " G64_VERSION RELTIME); // Name of the DLL // If DLL supports memory these memory options then set them to TRUE or FALSE // if it does not support it PluginInfo->NormalMemory = TRUE; // a normal wxUint8 array PluginInfo->MemoryBswaped = TRUE; // a normal wxUint8 array where the memory has been pre // bswap on a dword (32 bits) boundry } #ifndef WIN32 BOOL WINAPI QueryPerformanceCounter(PLARGE_INTEGER counter) { struct timeval tv; /* generic routine */ gettimeofday( &tv, NULL ); counter->QuadPart = (LONGLONG)tv.tv_usec + (LONGLONG)tv.tv_sec * 1000000; return TRUE; } BOOL WINAPI QueryPerformanceFrequency(PLARGE_INTEGER frequency) { frequency->s.LowPart= 1000000; frequency->s.HighPart= 0; return TRUE; } #endif /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ EXPORT int CALL InitiateGFX (GFX_INFO Gfx_Info) { VLOG ("InitiateGFX (*)\n"); voodoo.num_tmu = 2; // Assume scale of 1 for debug purposes rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; memset (&settings, 0, sizeof(SETTINGS)); ReadSettings (); char name[21] = "DEFAULT"; ReadSpecialSettings (name); settings.res_data_org = settings.res_data; #ifdef FPS QueryPerformanceFrequency (&perf_freq); QueryPerformanceCounter (&fps_last); #endif debug_init (); // Initialize debugger gfx = Gfx_Info; #ifdef WINPROC_OVERRIDE // [H.Morii] inject our own winproc so that "alt-enter to fullscreen" // message is shown when the emulator window is activated. WNDPROC curWndProc = (WNDPROC)GetWindowLong(gfx.hWnd, GWL_WNDPROC); if (curWndProc && curWndProc != (WNDPROC)WndProc) { oldWndProc = (WNDPROC)SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)WndProc); } #endif util_init (); math_init (); TexCacheInit (); CRC_BuildTable(); CountCombine(); if (fb_depth_render_enabled) ZLUT_init(); char strConfigWrapperExt[] = "grConfigWrapperExt"; GRCONFIGWRAPPEREXT grConfigWrapperExt = (GRCONFIGWRAPPEREXT)grGetProcAddress(strConfigWrapperExt); if (grConfigWrapperExt) grConfigWrapperExt(settings.wrpResolution, settings.wrpVRAM * 1024 * 1024, settings.wrpFBO, settings.wrpAnisotropic); grGlideInit (); grSstSelect (0); const char *extensions = grGetString (GR_EXTENSION); grGlideShutdown (); if (strstr (extensions, "EVOODOO")) { evoodoo = 1; voodoo.has_2mb_tex_boundary = 0; } else { evoodoo = 0; voodoo.has_2mb_tex_boundary = 1; } return TRUE; } /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ EXPORT void CALL MoveScreen (int xpos, int ypos) { rdp.window_changed = TRUE; } /****************************************************************** Function: ResizeVideoOutput Purpose: This function is called to force us to resize our output OpenGL window. This is currently unsupported, and should never be called because we do not pass the RESIZABLE flag to VidExt_SetVideoMode when initializing. input: new width and height output: none *******************************************************************/ EXPORT void CALL ResizeVideoOutput(int Width, int Height) { } /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed (void) { VLOG ("RomClosed ()\n"); CLOSE_RDP_LOG (); CLOSE_RDP_E_LOG (); rdp.window_changed = TRUE; romopen = FALSE; if (fullscreen && evoodoo) ReleaseGfx (); } static void CheckDRAMSize() { wxUint32 test; GLIDE64_TRY { test = gfx.RDRAM[0x007FFFFF] + 1; } GLIDE64_CATCH { test = 0; } if (test) BMASK = 0x7FFFFF; else BMASK = WMASK; #ifdef LOGGING sprintf (out_buf, "Detected RDRAM size: %08lx\n", BMASK); LOG (out_buf); #endif } /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT int CALL RomOpen (void) { VLOG ("RomOpen ()\n"); no_dlist = true; romopen = TRUE; ucode_error_report = TRUE; // allowed to report ucode errors rdp_reset (); // Get the country code & translate to NTSC(0) or PAL(1) wxUint16 code = ((wxUint16*)gfx.HEADER)[0x1F^1]; if (code == 0x4400) region = 1; // Germany (PAL) if (code == 0x4500) region = 0; // USA (NTSC) if (code == 0x4A00) region = 0; // Japan (NTSC) if (code == 0x5000) region = 1; // Europe (PAL) if (code == 0x5500) region = 0; // Australia (NTSC) char name[21] = "DEFAULT"; ReadSpecialSettings (name); // get the name of the ROM for (int i=0; i<20; i++) name[i] = gfx.HEADER[(32+i)^3]; name[20] = 0; // remove all trailing spaces while (name[strlen(name)-1] == ' ') name[strlen(name)-1] = 0; strncpy(rdp.RomName, name, sizeof(name)); ReadSpecialSettings (name); ClearCache (); CheckDRAMSize(); OPEN_RDP_LOG (); OPEN_RDP_E_LOG (); // ** EVOODOO EXTENSIONS ** if (!fullscreen) { grGlideInit (); grSstSelect (0); } const char *extensions = grGetString (GR_EXTENSION); if (!fullscreen) { grGlideShutdown (); if (strstr (extensions, "EVOODOO")) evoodoo = 1; else evoodoo = 0; if (evoodoo) InitGfx (); } if (strstr (extensions, "ROMNAME")) { char strSetRomName[] = "grSetRomName"; void (FX_CALL *grSetRomName)(char*); grSetRomName = (void (FX_CALL *)(char*))grGetProcAddress (strSetRomName); grSetRomName (name); } // ** return true; } /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ bool no_dlist = true; EXPORT void CALL ShowCFB (void) { no_dlist = true; VLOG ("ShowCFB ()\n"); } EXPORT void CALL SetRenderingCallback(void (*callback)(int)) { VLOG("CALL SetRenderingCallback (*)\n"); renderCallback = callback; } void drawViRegBG() { LRDP("drawViRegBG\n"); const wxUint32 VIwidth = *gfx.VI_WIDTH_REG; FB_TO_SCREEN_INFO fb_info; fb_info.width = VIwidth; fb_info.height = (wxUint32)rdp.vi_height; if (fb_info.height == 0) { LRDP("Image height = 0 - skipping\n"); return; } fb_info.ul_x = 0; fb_info.lr_x = VIwidth - 1; // fb_info.lr_x = (wxUint32)rdp.vi_width - 1; fb_info.ul_y = 0; fb_info.lr_y = fb_info.height - 1; fb_info.opaque = 1; fb_info.addr = *gfx.VI_ORIGIN_REG; fb_info.size = *gfx.VI_STATUS_REG & 3; rdp.last_bg = fb_info.addr; bool drawn = DrawFrameBufferToScreen(fb_info); if (settings.hacks&hack_Lego && drawn) { rdp.updatescreen = 1; newSwapBuffers (); DrawFrameBufferToScreen(fb_info); } } } void drawNoFullscreenMessage(); void DrawFrameBuffer () { if (!fullscreen) { drawNoFullscreenMessage(); } if (to_fullscreen) GoToFullScreen(); if (fullscreen) { grDepthMask (FXTRUE); grColorMask (FXTRUE, FXTRUE); grBufferClear (0, 0, 0xFFFF); drawViRegBG(); } } extern "C" { /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ wxUint32 update_screen_count = 0; EXPORT void CALL UpdateScreen (void) { #ifdef LOG_KEY if (CheckKeyPressed(G64_VK_SPACE, 0x0001)) { LOG ("KEY!!!\n"); } #endif char out_buf[128]; sprintf (out_buf, "UpdateScreen (). Origin: %08x, Old origin: %08x, width: %d\n", *gfx.VI_ORIGIN_REG, rdp.vi_org_reg, *gfx.VI_WIDTH_REG); VLOG (out_buf); LRDP(out_buf); wxUint32 width = (*gfx.VI_WIDTH_REG) << 1; if (fullscreen && (*gfx.VI_ORIGIN_REG > width)) update_screen_count++; //TODO-PORT: wx times #ifdef FPS // vertical interrupt has occurred, increment counter vi_count ++; // Check frames per second LARGE_INTEGER difference; QueryPerformanceCounter (&fps_next); difference.QuadPart = fps_next.QuadPart - fps_last.QuadPart; float diff_secs = (float)((double)difference.QuadPart / (double)perf_freq.QuadPart); if (diff_secs > 0.5f) { fps = (float)(fps_count / diff_secs); vi = (float)(vi_count / diff_secs); ntsc_percent = vi / 0.6f; pal_percent = vi / 0.5f; fps_last = fps_next; fps_count = 0; vi_count = 0; } #endif //* wxUint32 limit = (settings.hacks&hack_Lego) ? 15 : 30; if ((settings.frame_buffer&fb_cpu_write_hack) && (update_screen_count > limit) && (rdp.last_bg == 0)) { LRDP("DirectCPUWrite hack!\n"); update_screen_count = 0; no_dlist = true; ClearCache (); UpdateScreen(); return; } //*/ //* if( no_dlist ) { if( *gfx.VI_ORIGIN_REG > width ) { ChangeSize (); LRDP("ChangeSize done\n"); DrawFrameBuffer(); LRDP("DrawFrameBuffer done\n"); rdp.updatescreen = 1; newSwapBuffers (); } return; } //*/ if (settings.swapmode == 0) newSwapBuffers (); } static void DrawWholeFrameBufferToScreen() { static wxUint32 toScreenCI = 0; if (rdp.ci_width < 200) return; if (rdp.cimg == toScreenCI) return; toScreenCI = rdp.cimg; FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.cimg; fb_info.size = rdp.ci_size; fb_info.width = rdp.ci_width; fb_info.height = rdp.ci_height; if (fb_info.height == 0) return; fb_info.ul_x = 0; fb_info.lr_x = rdp.ci_width-1; fb_info.ul_y = 0; fb_info.lr_y = rdp.ci_height-1; fb_info.opaque = 0; DrawFrameBufferToScreen(fb_info); if (!(settings.frame_buffer & fb_ref)) memset(gfx.RDRAM+rdp.cimg, 0, (rdp.ci_width*rdp.ci_height)<>1); } static void GetGammaTable() { char strGetGammaTableExt[] = "grGetGammaTableExt"; void (FX_CALL *grGetGammaTableExt)(FxU32, FxU32*, FxU32*, FxU32*) = (void (FX_CALL *)(FxU32, FxU32*, FxU32*, FxU32*))grGetProcAddress(strGetGammaTableExt); if (grGetGammaTableExt) { voodoo.gamma_table_r = new FxU32[voodoo.gamma_table_size]; voodoo.gamma_table_g = new FxU32[voodoo.gamma_table_size]; voodoo.gamma_table_b = new FxU32[voodoo.gamma_table_size]; grGetGammaTableExt(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); } } } wxUint32 curframe = 0; void newSwapBuffers() { if (!rdp.updatescreen) return; rdp.updatescreen = 0; LRDP("swapped\n"); // Allow access to the whole screen if (fullscreen) { rdp.update |= UPDATE_SCISSOR | UPDATE_COMBINE | UPDATE_ZBUF_ENABLED | UPDATE_CULL_MODE; grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); grCullMode (GR_CULL_DISABLE); if ((settings.show_fps & 0xF) || settings.clock) set_message_combiner (); #ifdef FPS float y = (float)settings.res_y; if (settings.show_fps & 0x0F) { if (settings.show_fps & 4) { if (region) // PAL output (0, y, 0, "%d%% ", (int)pal_percent); else output (0, y, 0, "%d%% ", (int)ntsc_percent); y -= 16; } if (settings.show_fps & 2) { output (0, y, 0, "VI/s: %.02f ", vi); y -= 16; } if (settings.show_fps & 1) output (0, y, 0, "FPS: %.02f ", fps); } #endif if (settings.clock) { if (settings.clock_24_hr) { time_t ltime; time (<ime); tm *cur_time = localtime (<ime); sprintf (out_buf, "%.2d:%.2d:%.2d", cur_time->tm_hour, cur_time->tm_min, cur_time->tm_sec); } else { char ampm[] = "AM"; time_t ltime; time (<ime); tm *cur_time = localtime (<ime); if (cur_time->tm_hour >= 12) { strcpy (ampm, "PM"); if (cur_time->tm_hour != 12) cur_time->tm_hour -= 12; } if (cur_time->tm_hour == 0) cur_time->tm_hour = 12; if (cur_time->tm_hour >= 10) sprintf (out_buf, "%.5s %s", asctime(cur_time) + 11, ampm); else sprintf (out_buf, " %.4s %s", asctime(cur_time) + 12, ampm); } output ((float)(settings.res_x - 68), y, 0, out_buf, 0); } //hotkeys if (CheckKeyPressed(G64_VK_BACK, 0x0001)) { hotkey_info.hk_filtering = 100; if (settings.filtering < 2) settings.filtering++; else settings.filtering = 0; } if ((abs((int)(frame_count - curframe)) > 3 ) && CheckKeyPressed(G64_VK_ALT, 0x8000)) //alt + { if (CheckKeyPressed(G64_VK_B, 0x8000)) //b { hotkey_info.hk_motionblur = 100; hotkey_info.hk_ref = 0; curframe = frame_count; settings.frame_buffer ^= fb_motionblur; } else if (CheckKeyPressed(G64_VK_V, 0x8000)) //v { hotkey_info.hk_ref = 100; hotkey_info.hk_motionblur = 0; curframe = frame_count; settings.frame_buffer ^= fb_ref; } } if (settings.buff_clear && (hotkey_info.hk_ref || hotkey_info.hk_motionblur || hotkey_info.hk_filtering)) { set_message_combiner (); char buf[256]; buf[0] = 0; char * message = 0; if (hotkey_info.hk_ref) { if (settings.frame_buffer & fb_ref) message = strcat(buf, "FB READ ALWAYS: ON"); else message = strcat(buf, "FB READ ALWAYS: OFF"); hotkey_info.hk_ref--; } if (hotkey_info.hk_motionblur) { if (settings.frame_buffer & fb_motionblur) message = strcat(buf, " MOTION BLUR: ON"); else message = strcat(buf, " MOTION BLUR: OFF"); hotkey_info.hk_motionblur--; } if (hotkey_info.hk_filtering) { switch (settings.filtering) { case 0: message = strcat(buf, " FILTERING MODE: AUTOMATIC"); break; case 1: message = strcat(buf, " FILTERING MODE: FORCE BILINEAR"); break; case 2: message = strcat(buf, " FILTERING MODE: FORCE POINT-SAMPLED"); break; } hotkey_info.hk_filtering--; } output (120.0f, (float)settings.res_y, 0, message, 0); } } #ifdef OLDAPI if (capture_screen) { //char path[256]; // Make the directory if it doesn't exist if (!wxDirExists(capture_path)) wxMkdir(capture_path); wxString path; wxString romName = rdp.RomName; romName.Replace(wxT(" "), wxT("_"), true); romName.Replace(wxT(":"), wxT(";"), true); for (int i=1; ; i++) { path = capture_path; path += wxT("Glide64mk2_"); path += romName; path += wxT("_"); if (i < 10) path += wxT("0"); path << i << wxT(".") << ScreenShotFormats[settings.ssformat].extension; if (!wxFileName::FileExists(path)) break; } const wxUint32 offset_x = (wxUint32)rdp.offset_x; const wxUint32 offset_y = (wxUint32)rdp.offset_y; const wxUint32 image_width = settings.scr_res_x - offset_x*2; const wxUint32 image_height = settings.scr_res_y - offset_y*2; GrLfbInfo_t info; info.size = sizeof(GrLfbInfo_t); if (grLfbLock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { wxUint8 *ssimg = (wxUint8*)malloc(image_width * image_height * 3); // will be free in wxImage destructor int sspos = 0; wxUint32 offset_src = info.strideInBytes * offset_y; // Copy the screen if (info.writeMode == GR_LFBWRITEMODE_8888) { wxUint32 col; for (wxUint32 y = 0; y < image_height; y++) { wxUint32 *ptr = (wxUint32*)((wxUint8*)info.lfbPtr + offset_src); ptr += offset_x; for (wxUint32 x = 0; x < image_width; x++) { col = *(ptr++); ssimg[sspos++] = (wxUint8)((col >> 16) & 0xFF); ssimg[sspos++] = (wxUint8)((col >> 8) & 0xFF); ssimg[sspos++] = (wxUint8)(col & 0xFF); } offset_src += info.strideInBytes; } } else { wxUint16 col; for (wxUint32 y = 0; y < image_height; y++) { wxUint16 *ptr = (wxUint16*)((wxUint8*)info.lfbPtr + offset_src); ptr += offset_x; for (wxUint32 x = 0; x < image_width; x++) { col = *(ptr++); ssimg[sspos++] = (wxUint8)((float)(col >> 11) / 31.0f * 255.0f); ssimg[sspos++] = (wxUint8)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f); ssimg[sspos++] = (wxUint8)((float)(col & 0x1F) / 31.0f * 255.0f); } offset_src += info.strideInBytes; } } // Unlock the backbuffer grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER); wxImage screenshot(image_width, image_height, ssimg); screenshot.SaveFile(path, ScreenShotFormats[settings.ssformat].type); capture_screen = 0; } } #endif // Capture the screen if debug capture is set if (_debugger.capture) { // Allocate the screen _debugger.screen = new wxUint8 [(settings.res_x*settings.res_y) << 1]; // Lock the backbuffer (already rendered) GrLfbInfo_t info; info.size = sizeof(GrLfbInfo_t); while (!grLfbLock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)); wxUint32 offset_src=0, offset_dst=0; // Copy the screen for (wxUint32 y=0; y> 19) & 0x1F); g = (wxUint8)((col >> 10) & 0x3F); b = (wxUint8)((col >> 3) & 0x1F); dst[x] = (r<<11)|(g<<5)|b; } } else { memcpy (_debugger.screen + offset_dst, (wxUint8*)info.lfbPtr + offset_src, settings.res_x << 1); } offset_dst += settings.res_x << 1; offset_src += info.strideInBytes; } // Unlock the backbuffer grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_BACKBUFFER); } if (fullscreen && debugging) { debug_keys (); debug_cacheviewer (); debug_mouse (); } if (settings.frame_buffer & fb_read_back_to_screen) DrawWholeFrameBufferToScreen(); if (fullscreen) { if (fb_hwfbe_enabled && !(settings.hacks&hack_RE2) && !evoodoo) grAuxBufferExt( GR_BUFFER_AUXBUFFER ); grBufferSwap (settings.vsync); fps_count ++; if (*gfx.VI_STATUS_REG&0x08) //gamma correction is used { if (!voodoo.gamma_correction) { if (voodoo.gamma_table_size && !voodoo.gamma_table_r) GetGammaTable(); //save initial gamma tables guGammaCorrectionRGB(2.0f, 2.0f, 2.0f); //with gamma=2.0 gamma table is the same, as in N64 voodoo.gamma_correction = 1; } } else { if (voodoo.gamma_correction) { if (voodoo.gamma_table_r) grLoadGammaTable(voodoo.gamma_table_size, voodoo.gamma_table_r, voodoo.gamma_table_g, voodoo.gamma_table_b); else guGammaCorrectionRGB(1.3f, 1.3f, 1.3f); //1.3f is default 3dfx gamma for everything but desktop voodoo.gamma_correction = 0; } } } if (_debugger.capture) debug_capture (); if (fullscreen) { if (debugging || settings.wireframe || settings.buff_clear || (settings.hacks&hack_PPL && settings.ucode == 6)) { if (settings.hacks&hack_RE2 && fb_depth_render_enabled) grDepthMask (FXFALSE); else grDepthMask (FXTRUE); grBufferClear (0, 0, 0xFFFF); } /* //let the game to clear the buffers else { grDepthMask (FXTRUE); grColorMask (FXFALSE, FXFALSE); grBufferClear (0, 0, 0xFFFF); grColorMask (FXTRUE, FXTRUE); } */ } if (settings.frame_buffer & fb_read_back_to_screen2) DrawWholeFrameBufferToScreen(); frame_count ++; // Open/close debugger? if (CheckKeyPressed(G64_VK_SCROLL, 0x0001)) { if (!debugging) { //if (settings.scr_res_x == 1024 && settings.scr_res_y == 768) { debugging = 1; // Recalculate screen size, don't resize screen settings.res_x = (wxUint32)(settings.scr_res_x * 0.625f); settings.res_y = (wxUint32)(settings.scr_res_y * 0.625f); ChangeSize (); } } else { debugging = 0; settings.res_x = settings.scr_res_x; settings.res_y = settings.scr_res_y; ChangeSize (); } } // Debug capture? if (/*fullscreen && */debugging && CheckKeyPressed(G64_VK_INSERT, 0x0001)) { _debugger.capture = 1; } } extern "C" { /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViStatusChanged (void) { } /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViWidthChanged (void) { } #ifdef WINPROC_OVERRIDE LRESULT CALLBACK WndProc (HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_ACTIVATEAPP: if (wParam == TRUE && !fullscreen) rdp.window_changed = TRUE; break; case WM_PAINT: if (!fullscreen) rdp.window_changed = TRUE; break; /* case WM_DESTROY: SetWindowLong (gfx.hWnd, GWL_WNDPROC, (long)oldWndProc); break;*/ } return CallWindowProc(oldWndProc, hwnd, msg, wParam, lParam); } #endif } int CheckKeyPressed(int key, int mask) { static Glide64Keys g64Keys; if (settings.use_hotkeys == 0) return 0; #ifdef __WINDOWS__ return (GetAsyncKeyState(g64Keys[key]) & mask); #else if (grKeyPressed) return grKeyPressed(g64Keys[key]); #endif return 0; } #ifdef ALTTAB_FIX int k_ctl=0, k_alt=0, k_del=0; LRESULT CALLBACK LowLevelKeyboardProc(int nCode, WPARAM wParam, LPARAM lParam) { if (!fullscreen) return CallNextHookEx(NULL, nCode, wParam, lParam); int TabKey = FALSE; PKBDLLHOOKSTRUCT p; if (nCode == HC_ACTION) { switch (wParam) { case WM_KEYUP: case WM_SYSKEYUP: p = (PKBDLLHOOKSTRUCT) lParam; if (p->vkCode == 162) k_ctl = 0; if (p->vkCode == 164) k_alt = 0; if (p->vkCode == 46) k_del = 0; goto do_it; case WM_KEYDOWN: case WM_SYSKEYDOWN: p = (PKBDLLHOOKSTRUCT) lParam; if (p->vkCode == 162) k_ctl = 1; if (p->vkCode == 164) k_alt = 1; if (p->vkCode == 46) k_del = 1; goto do_it; do_it: TabKey = ((p->vkCode == VK_TAB) && ((p->flags & LLKHF_ALTDOWN) != 0)) || ((p->vkCode == VK_ESCAPE) && ((p->flags & LLKHF_ALTDOWN) != 0)) || ((p->vkCode == VK_ESCAPE) && ((GetKeyState(VK_CONTROL) & 0x8000) != 0)) || (k_ctl && k_alt && k_del); break; } } if (TabKey) { k_ctl = 0; k_alt = 0; k_del = 0; ReleaseGfx (); } return CallNextHookEx(NULL, nCode, wParam, lParam); } #endif // // DllMain - called when the DLL is loaded, use this to get the DLL's instance // #ifdef OLDAPI class wxDLLApp : public wxApp { public: virtual bool OnInit(); }; IMPLEMENT_APP_NO_MAIN(wxDLLApp) bool wxDLLApp::OnInit() { if (mutexProcessDList == NULL) mutexProcessDList = new wxMutex(wxMUTEX_DEFAULT); wxImage::AddHandler(new wxPNGHandler); wxImage::AddHandler(new wxJPEGHandler); return true; } #ifndef __WINDOWS__ int __attribute__ ((constructor)) DllLoad(void); int __attribute__ ((destructor)) DllUnload(void); #endif // Called when the library is loaded and before dlopen() returns int DllLoad(void) { int argc = 0; char **argv = NULL; wxEntryStart(argc, argv); if (wxTheApp) return wxTheApp->CallOnInit() ? TRUE : FALSE; return 0; } // Called when the library is unloaded and before dlclose() returns int DllUnload(void) { if ( wxTheApp ) wxTheApp->OnExit(); wxEntryCleanup(); return TRUE; } #ifdef __WINDOWS__ extern "C" int WINAPI DllMain (HINSTANCE hinstDLL, wxUint32 fdwReason, LPVOID lpReserved) { sprintf (out_buf, "DllMain (%08lx - %d)\n", hinstDLL, fdwReason); LOG (out_buf); if (fdwReason == DLL_PROCESS_ATTACH) { wxSetInstance(hinstDLL); return DllLoad(); } else if (fdwReason == DLL_PROCESS_DETACH) { if (GFXWindow != NULL) GFXWindow->SetHWND(NULL); return DllUnload(); } return TRUE; } void CALL ReadScreen(void **dest, int *width, int *height) { *width = settings.res_x; *height = settings.res_y; wxUint8 * buff = (wxUint8*)malloc(settings.res_x * settings.res_y * 3); wxUint8 * line = buff; *dest = (void*)buff; if (!fullscreen) { for (wxUint32 y=0; y> 16) & 0xFF); g = (wxUint8)((col >> 8) & 0xFF); b = (wxUint8)(col & 0xFF); line[x*3] = b; line[x*3+1] = g; line[x*3+2] = r; } line += settings.res_x * 3; offset_src -= info.strideInBytes; } } else { wxUint16 col; for (wxUint32 y=0; y> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col >> 5) & 0x3F) / 63.0f * 255.0f); b = (wxUint8)((float)(col & 0x1F) / 31.0f * 255.0f); line[x*3] = b; line[x*3+1] = g; line[x*3+2] = r; } line += settings.res_x * 3; offset_src -= info.strideInBytes; } } // Unlock the frontbuffer grLfbUnlock (GR_LFB_READ_ONLY, GR_BUFFER_FRONTBUFFER); } LOG ("ReadScreen. Success.\n"); } #endif #endif mupen64plus-video-glide64mk2-src-2.0/src/Glide64/MiClWr16b.h0000644000000000000000000001564612165031027021257 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static inline void mirror16bS(uint8_t *tex, uint8_t *start, int width, int height, int mask, int line, int full, int count) { uint16_t *v8; int v9; int v10; v8 = (uint16_t *)start; v9 = height; do { v10 = 0; do { if ( width & (v10 + width) ) { *v8 = *(uint16_t *)(&tex[mask] - (mask & 2 * v10)); ++v8; } else { *v8 = *(uint16_t *)&tex[mask & 2 * v10]; ++v8; } ++v10; } while ( v10 != count ); v8 = (uint16_t *)((char *)v8 + line); tex += full; --v9; } while ( v9 ); } static inline void wrap16bS(uint8_t *tex, uint8_t *start, int height, int mask, int line, int full, int count) { uint32_t *v7; int v8; int v9; v7 = (uint32_t *)start; v8 = height; do { v9 = 0; do { *v7 = *(uint32_t *)&tex[4 * (mask & v9)]; ++v7; ++v9; } while ( v9 != count ); v7 = (uint32_t *)((char *)v7 + line); tex += full; --v8; } while ( v8 ); } static inline void clamp16bS(uint8_t *tex, uint8_t *constant, int height, int line, int full, int count) { uint16_t *v6; uint16_t *v7; int v8; uint16_t v9; int v10; v6 = (uint16_t *)constant; v7 = (uint16_t *)tex; v8 = height; do { v9 = *v6; v10 = count; do { *v7 = v9; ++v7; --v10; } while ( v10 ); v6 = (uint16_t *)((char *)v6 + full); v7 = (uint16_t *)((char *)v7 + line); --v8; } while ( v8 ); } //**************************************************************** // 16-bit Horizontal Mirror #include #include typedef uint32_t wxUint32; void Mirror16bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1) << 1; if (mask_width >= max_width) return; int count = max_width - mask_width; if (count <= 0) return; int line_full = real_width << 1; int line = line_full - (count << 1); if (line < 0) return; unsigned char *start = tex + (mask_width << 1); mirror16bS (tex, start, mask_width, height, mask_mask, line, line_full, count); } //**************************************************************** // 16-bit Horizontal Wrap (like mirror) void Wrap16bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1) >> 1; if (mask_width >= max_width) return; int count = (max_width - mask_width) >> 1; if (count <= 0) return; int line_full = real_width << 1; int line = line_full - (count << 2); if (line < 0) return; unsigned char * start = tex + (mask_width << 1); wrap16bS (tex, start, height, mask_mask, line, line_full, count); } //**************************************************************** // 16-bit Horizontal Clamp void Clamp16bS (unsigned char * tex, wxUint32 width, wxUint32 clamp_to, wxUint32 real_width, wxUint32 real_height) { if (real_width <= width) return; unsigned char * dest = tex + (width << 1); unsigned char * constant = dest-2; int count = clamp_to - width; int line_full = real_width << 1; int line = width << 1; clamp16bS (dest, constant, real_height, line, line_full, count); } //**************************************************************** // 16-bit Vertical Mirror void Mirror16bT (unsigned char * tex, wxUint32 mask, wxUint32 max_height, wxUint32 real_width) { if (mask == 0) return; wxUint32 mask_height = (1 << mask); wxUint32 mask_mask = mask_height-1; if (max_height <= mask_height) return; int line_full = real_width << 1; unsigned char * dst = tex + mask_height * line_full; for (wxUint32 y=mask_height; y= max_width) return; int count = max_width - mask_width; if (count <= 0) return; int line_full = real_width << 2; int line = line_full - (count << 2); if (line < 0) return; unsigned char * start = tex + (mask_width << 2); mirror32bS (tex, start, mask_width, height, mask_mask, line, line_full, count); } //**************************************************************** // 32-bit Horizontal Wrap void Wrap32bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1); if (mask_width >= max_width) return; int count = (max_width - mask_width); if (count <= 0) return; int line_full = real_width << 2; int line = line_full - (count << 2); if (line < 0) return; unsigned char * start = tex + (mask_width << 2); wrap32bS (tex, start, height, mask_mask, line, line_full, count); } //**************************************************************** // 32-bit Horizontal Clamp void Clamp32bS (unsigned char * tex, wxUint32 width, wxUint32 clamp_to, wxUint32 real_width, wxUint32 real_height) { if (real_width <= width) return; unsigned char *dest = tex + (width << 2); unsigned char *constant = dest-4; int count = clamp_to - width; int line_full = real_width << 2; int line = width << 2; clamp32bS (dest, constant, real_height, line, line_full, count); } //**************************************************************** // 32-bit Vertical Mirror void Mirror32bT (unsigned char * tex, wxUint32 mask, wxUint32 max_height, wxUint32 real_width) { if (mask == 0) return; wxUint32 mask_height = (1 << mask); wxUint32 mask_mask = mask_height-1; if (max_height <= mask_height) return; int line_full = real_width << 2; unsigned char *dst = tex + mask_height * line_full; for (wxUint32 y=mask_height; y>2)), (line_full>>2)); dst += line_full; } } //**************************************************************** // 32-bit Vertical Clamp void Clamp32bT (unsigned char * tex, wxUint32 height, wxUint32 real_width, wxUint32 clamp_to) { int line_full = real_width << 2; unsigned char *dst = tex + height * line_full; unsigned char *const_line = dst - line_full; for (wxUint32 y=height; y= max_width) return; int count = max_width - mask_width; if (count <= 0) return; int line_full = real_width; int line = line_full - (count); if (line < 0) return; unsigned char * start = tex + (mask_width); mirror8bS (tex, start, mask_width, height, mask_mask, line, line_full, count); } //**************************************************************** // 8-bit Horizontal Wrap (like mirror) ** UNTESTED ** void Wrap8bS (unsigned char * tex, wxUint32 mask, wxUint32 max_width, wxUint32 real_width, wxUint32 height) { if (mask == 0) return; wxUint32 mask_width = (1 << mask); wxUint32 mask_mask = (mask_width-1) >> 2; if (mask_width >= max_width) return; int count = (max_width - mask_width) >> 2; if (count <= 0) return; int line_full = real_width; int line = line_full - (count << 2); if (line < 0) return; unsigned char * start = tex + (mask_width); wrap8bS (tex, start, height, mask_mask, line, line_full, count); } //**************************************************************** // 8-bit Horizontal Clamp void Clamp8bS (unsigned char * tex, wxUint32 width, wxUint32 clamp_to, wxUint32 real_width, wxUint32 real_height) { if (real_width <= width) return; unsigned char * dest = tex + (width); unsigned char * constant = dest-1; int count = clamp_to - width; int line_full = real_width; int line = width; clamp8bS (dest, constant, real_height, line, line_full, count); } //**************************************************************** // 8-bit Vertical Mirror void Mirror8bT (unsigned char * tex, wxUint32 mask, wxUint32 max_height, wxUint32 real_width) { if (mask == 0) return; wxUint32 mask_height = (1 << mask); wxUint32 mask_mask = mask_height-1; if (max_height <= mask_height) return; int line_full = real_width; unsigned char * dst = tex + mask_height * line_full; for (wxUint32 y=mask_height; y>1); texbuf.width = cimage.width; texbuf.height = cimage.height; texbuf.format = cimage.format; texbuf.size = cimage.size; texbuf.scr_width = min(cimage.width * rdp.scale_x, settings.scr_res_x); float height = min(rdp.vi_height,cimage.height); if (cimage.status == ci_copy_self || (cimage.status == ci_copy && cimage.width == rdp.frame_buffers[rdp.main_ci_index].width)) height = rdp.vi_height; texbuf.scr_height = height * rdp.scale_y; // texbuf.scr_height = texbuf.height * rdp.scale_y; wxUint16 max_size = max((wxUint16)texbuf.scr_width, (wxUint16)texbuf.scr_height); if (max_size > voodoo.max_tex_size) //texture size is too large return 0; wxUint32 tex_size; //calculate LOD switch ((max_size-1) >> 6) { case 0: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_64; tex_size = 64; break; case 1: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_128; tex_size = 128; break; case 2: case 3: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_256; tex_size = 256; break; case 4: case 5: case 6: case 7: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_512; tex_size = 512; break; case 8: case 9: case 10: case 11: case 12: case 13: case 14: case 15: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_1024; tex_size = 1024; break; default: texbuf.info.smallLodLog2 = texbuf.info.largeLodLog2 = GR_LOD_LOG2_2048; tex_size = 2048; } //calculate aspect if (texbuf.scr_width >= texbuf.scr_height) { if ((texbuf.scr_width/texbuf.scr_height) >= 2) { texbuf.info.aspectRatioLog2 = GR_ASPECT_LOG2_2x1; texbuf.tex_width = tex_size; texbuf.tex_height = tex_size >> 1; } else { texbuf.info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; texbuf.tex_width = texbuf.tex_height = tex_size; } } else { if ((texbuf.scr_height/texbuf.scr_width) >= 2) { texbuf.info.aspectRatioLog2 = GR_ASPECT_LOG2_1x2; texbuf.tex_width = tex_size >> 1; texbuf.tex_height = tex_size; } else { texbuf.info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; texbuf.tex_width = texbuf.tex_height = tex_size; } } if ((cimage.format != 0))// && (cimage.width <= 64)) texbuf.info.format = GR_TEXFMT_ALPHA_INTENSITY_88; else texbuf.info.format = GR_TEXFMT_RGB_565; texbuf.lr_u = 256.0f * texbuf.scr_width / (float)tex_size;// + 1.0f; texbuf.lr_v = 256.0f * texbuf.scr_height / (float)tex_size;// + 1.0f; texbuf.tile = 0; texbuf.tile_uls = 0; texbuf.tile_ult = 0; texbuf.u_shift = 0; texbuf.v_shift = 0; texbuf.drawn = FALSE; texbuf.u_scale = texbuf.lr_u / (float)(texbuf.width); texbuf.v_scale = texbuf.lr_v / (float)(texbuf.height); texbuf.cache = 0; texbuf.crc = 0; texbuf.t_mem = 0; FRDP("\nAllocateTextureBuffer. width: %d, height: %d, scr_width: %f, scr_height: %f, vi_width: %f, vi_height:%f, scale_x: %f, scale_y: %f, lr_u: %f, lr_v: %f, u_scale: %f, v_scale: %f\n", texbuf.width, texbuf.height, texbuf.scr_width, texbuf.scr_height, rdp.vi_width, rdp.vi_height, rdp.scale_x, rdp.scale_y, texbuf.lr_u, texbuf.lr_v, texbuf.u_scale, texbuf.v_scale); wxUint32 required = grTexCalcMemRequired(texbuf.info.smallLodLog2, texbuf.info.largeLodLog2, texbuf.info.aspectRatioLog2, texbuf.info.format); //find free space for (int i = 0; i < voodoo.num_tmu; i++) { wxUint32 available = 0; wxUint32 top = 0; if (rdp.texbufs[i].count) { TBUFF_COLOR_IMAGE & t = rdp.texbufs[i].images[rdp.texbufs[i].count - 1]; if (rdp.read_whole_frame || rdp.motionblur) { if ((cimage.status == ci_aux) && (rdp.cur_tex_buf == i)) { top = t.tex_addr + t.tex_width * (int)(t.scr_height+1) * 2; if (rdp.texbufs[i].end - top < required) return 0; } else top = rdp.texbufs[i].end; } else top = t.tex_addr + t.tex_width * t.tex_height * 2; available = rdp.texbufs[i].end - top; } else { available = rdp.texbufs[i].end - rdp.texbufs[i].begin; top = rdp.texbufs[i].begin; } if (available >= required) { rdp.texbufs[i].count++; rdp.texbufs[i].clear_allowed = FALSE; texbuf.tex_addr = top; rdp.cur_tex_buf = i; texbuf.tmu = rdp.texbufs[i].tmu; rdp.texbufs[i].images[rdp.texbufs[i].count - 1] = texbuf; return &(rdp.texbufs[i].images[rdp.texbufs[i].count - 1]); } } //not found. keep recently accessed bank, clear second one if (!rdp.texbufs[rdp.cur_tex_buf^1].clear_allowed) //can't clear => can't allocate return 0; rdp.cur_tex_buf ^= 1; rdp.texbufs[rdp.cur_tex_buf].count = 1; rdp.texbufs[rdp.cur_tex_buf].clear_allowed = FALSE; texbuf.tmu = rdp.texbufs[rdp.cur_tex_buf].tmu; texbuf.tex_addr = rdp.texbufs[rdp.cur_tex_buf].begin; rdp.texbufs[rdp.cur_tex_buf].images[0] = texbuf; return &(rdp.texbufs[rdp.cur_tex_buf].images[0]); } int OpenTextureBuffer(COLOR_IMAGE & cimage) { FRDP("OpenTextureBuffer. cur_tex_buf: %d, addr: %08lx, width: %d, height: %d", rdp.cur_tex_buf, cimage.addr, cimage.width, cimage.height); if (!fullscreen) return FALSE; int found = FALSE, search = TRUE; TBUFF_COLOR_IMAGE *texbuf = 0; wxUint32 addr = cimage.addr; if ((settings.hacks&hack_Banjo2) && cimage.status == ci_copy_self) addr = rdp.frame_buffers[rdp.copy_ci_index].addr; wxUint32 end_addr = addr + ((cimage.width*cimage.height)<>1); if (rdp.motionblur) { // if (cimage.format != 0) // return FALSE; search = FALSE; } if (rdp.read_whole_frame) { if (settings.hacks&hack_PMario) //motion blur effects in Paper Mario { rdp.cur_tex_buf = rdp.acc_tex_buf; FRDP("\nread_whole_frame. last allocated bank: %d\n", rdp.acc_tex_buf); } else { if (!rdp.texbufs[0].clear_allowed || !rdp.texbufs[1].clear_allowed) { if (cimage.status == ci_main) { texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[0]); found = TRUE; } else { for (int t = 0; (t < rdp.texbufs[rdp.cur_tex_buf].count) && !found; t++) { texbuf = &(rdp.texbufs[rdp.cur_tex_buf].images[t]); if (addr == texbuf->addr && cimage.width == texbuf->width) { texbuf->drawn = FALSE; found = TRUE; } } } } search = FALSE; } } if (search) { for (int i = 0; (i < voodoo.num_tmu) && !found; i++) { for (int j = 0; (j < rdp.texbufs[i].count) && !found; j++) { texbuf = &(rdp.texbufs[i].images[j]); if (addr == texbuf->addr && cimage.width == texbuf->width) { //texbuf->height = cimage.height; //texbuf->end_addr = end_addr; texbuf->drawn = FALSE; texbuf->format = (wxUint16)cimage.format; if ((cimage.format != 0)) texbuf->info.format = GR_TEXFMT_ALPHA_INTENSITY_88; else texbuf->info.format = GR_TEXFMT_RGB_565; texbuf->crc = 0; texbuf->t_mem = 0; texbuf->tile = 0; found = TRUE; rdp.cur_tex_buf = i; rdp.texbufs[i].clear_allowed = FALSE; } else //check intersection { if (!((end_addr <= texbuf->addr) || (addr >= texbuf->end_addr))) //intersected, remove { grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2, texbuf->info.aspectRatioLog2, texbuf->info.format, GR_MIPMAPLEVELMASK_BOTH ); grDepthMask (FXFALSE); grBufferClear (0, 0, 0xFFFF); grDepthMask (FXTRUE); grRenderBuffer( GR_BUFFER_BACKBUFFER ); rdp.texbufs[i].count--; if (j < rdp.texbufs[i].count) memcpy(&(rdp.texbufs[i].images[j]), &(rdp.texbufs[i].images[j+1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[i].count-j)); } } } } } else { LRDP(" not searched"); } if (!found) { LRDP(" not found"); texbuf = AllocateTextureBuffer(cimage); } else { LRDP(" found"); } if (!texbuf) { LRDP(" KO\n"); return FALSE; } rdp.acc_tex_buf = rdp.cur_tex_buf; rdp.cur_image = texbuf; grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GR_MIPMAPLEVELMASK_BOTH ); ///* if (rdp.cur_image->clear && (settings.frame_buffer&fb_hwfbe_buf_clear) && cimage.changed) { rdp.cur_image->clear = FALSE; grDepthMask (FXFALSE); grBufferClear (0, 0, 0xFFFF); grDepthMask (FXTRUE); } //*/ // memset(gfx.RDRAM+cimage.addr, 0, cimage.width*cimage.height*cimage.size); FRDP(" texaddr: %08lx, tex_width: %d, tex_height: %d, cur_tex_buf: %d, texformat: %d, motionblur: %d\n", rdp.cur_image->tex_addr, rdp.cur_image->tex_width, rdp.cur_image->tex_height, rdp.cur_tex_buf, rdp.cur_image->info.format, rdp.motionblur); if (!rdp.offset_x_bak) { rdp.offset_x_bak = rdp.offset_x; rdp.offset_x = 0; } if (!rdp.offset_y_bak) { rdp.offset_y_bak = rdp.offset_y; rdp.offset_y = 0; } rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; return TRUE; } static GrTextureFormat_t TexBufSetupCombiner(int force_rgb = FALSE) { grColorCombine( GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, // GR_COMBINE_OTHER_CONSTANT, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); // grConstantColorValue (0xFFFFFFFF); grAlphaBlendFunction (GR_BLEND_ONE, // use alpha compare, but not T0 alpha GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); grCullMode (GR_CULL_DISABLE); grFogMode (GR_FOG_DISABLE); GrTextureFormat_t buf_format = (rdp.tbuff_tex) ? rdp.tbuff_tex->info.format : GR_TEXFMT_RGB_565; GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL; if (!force_rgb && rdp.black_ci_index > 0 && rdp.black_ci_index <= rdp.copy_ci_index) { color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA; buf_format = GR_TEXFMT_ALPHA_INTENSITY_88; } if (rdp.tbuff_tex->tmu == GR_TMU0) { grTexCombine( GR_TMU1, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexCombine( GR_TMU0, color_source, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXTRUE ); } else { grTexCombine( GR_TMU1, color_source, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXTRUE ); grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE ); } return buf_format; } int CloseTextureBuffer(int draw) { if (!fullscreen || !rdp.cur_image) { LRDP("CloseTextureBuffer KO\n"); return FALSE; } grRenderBuffer( GR_BUFFER_BACKBUFFER ); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; if (!draw) { LRDP("CloseTextureBuffer no draw, OK\n"); rdp.cur_image = 0; return TRUE; } rdp.tbuff_tex = rdp.cur_image; rdp.cur_image = 0; rdp.tbuff_tex->info.format = TexBufSetupCombiner(); float zero = 0.0f; float ul_x = rdp.offset_x; float ul_y = rdp.offset_y; float lr_x = rdp.tbuff_tex->scr_width + rdp.offset_x; float lr_y = rdp.tbuff_tex->scr_height + rdp.offset_y; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; FRDP("lr_x: %f, lr_y: %f, lr_u: %f, lr_v: %f\n", lr_x, lr_y, lr_u, lr_v); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, {zero, zero, zero, zero} }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, {lr_u, zero, lr_u, zero} }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, {zero, lr_v, zero, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grTexSource( rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info) ); grClipWindow (0, 0, settings.res_x, settings.res_y); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } LRDP("CloseTextureBuffer draw, OK\n"); rdp.tbuff_tex = 0; return TRUE; } int CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to) { if (!fullscreen) return FALSE; FRDP("CopyTextureBuffer from %08x to %08x\n", fb_from.addr, fb_to.addr); if (rdp.cur_image) { rdp.cur_image->crc = 0; if (rdp.cur_image->addr == fb_to.addr) return CloseTextureBuffer(TRUE); rdp.tbuff_tex = rdp.cur_image; } else if (!FindTextureBuffer(fb_from.addr, (wxUint16)fb_from.width)) { LRDP("Can't find 'from' buffer.\n"); return FALSE; } if (!OpenTextureBuffer(fb_to)) { LRDP("Can't open new buffer.\n"); return CloseTextureBuffer(TRUE); } rdp.tbuff_tex->crc = 0; GrTextureFormat_t buf_format = rdp.tbuff_tex->info.format; rdp.tbuff_tex->info.format = GR_TEXFMT_RGB_565; TexBufSetupCombiner(TRUE); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = rdp.tbuff_tex->scr_width; float lr_y = rdp.tbuff_tex->scr_height; float zero = 0.0f; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; FRDP("lr_x: %f, lr_y: %f\n", lr_x, lr_y); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, {zero, zero, zero, zero} }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, {lr_u, zero, lr_u, zero} }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, {zero, lr_v, zero, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grTexSource( rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info) ); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); grRenderBuffer( GR_BUFFER_BACKBUFFER ); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; AddOffset(v, 4); grClipWindow (0, 0, settings.res_x, settings.res_y); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); rdp.tbuff_tex->info.format = buf_format; rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; if (settings.fog && (rdp.flags & FOG_ENABLED)) grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); LRDP("CopyTextureBuffer draw, OK\n"); rdp.tbuff_tex = 0; rdp.cur_image = 0; return TRUE; } int CopyDepthBuffer() { if (!fullscreen) return FALSE; LRDP("CopyDepthBuffer. "); float bound = 1024.0f; GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) { bound = 2048.0f; LOD = GR_LOD_LOG2_2048; } rdp.tbuff_tex = &(rdp.texbufs[0].images[0]); rdp.tbuff_tex->tmu = rdp.texbufs[0].tmu; rdp.tbuff_tex->info.format = GR_TEXFMT_RGB_565; rdp.tbuff_tex->info.smallLodLog2 = rdp.tbuff_tex->info.largeLodLog2 = LOD; rdp.tbuff_tex->info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; TexBufSetupCombiner(TRUE); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = bound; float lr_y = bound; float zero = 0.0f; float lr_u = 255.5f; float lr_v = 255.5f; FRDP("lr_x: %f, lr_y: %f\n", lr_x, lr_y); // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, {zero, zero, zero, zero} }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, {lr_u, zero, lr_u, zero} }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, {zero, lr_v, zero, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grAuxBufferExt( GR_BUFFER_AUXBUFFER ); grTexSource( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, GR_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info) ); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); grRenderBuffer( GR_BUFFER_BACKBUFFER ); grTextureAuxBufferExt( rdp.texbufs[1].tmu, rdp.texbufs[1].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (settings.fog && (rdp.flags & FOG_ENABLED)) grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); LRDP("CopyDepthBuffer draw, OK\n"); rdp.tbuff_tex = 0; return TRUE; } int SwapTextureBuffer() { if (!fullscreen || !rdp.tbuff_tex) return FALSE; LRDP("SwapTextureBuffer."); COLOR_IMAGE ci; ci.addr = rdp.tbuff_tex->addr; ci.format = rdp.tbuff_tex->format; ci.width = rdp.tbuff_tex->width; ci.height = rdp.tbuff_tex->height; ci.size = 2; ci.status = ci_main; ci.changed = FALSE; TBUFF_COLOR_IMAGE * texbuf = AllocateTextureBuffer(ci); if (!texbuf) { LRDP("Failed!\n"); return FALSE; } TexBufSetupCombiner(); float ul_x = 0.0f; float ul_y = 0.0f; float lr_x = rdp.tbuff_tex->scr_width; float lr_y = rdp.tbuff_tex->scr_height; float zero = 0.0f; float lr_u = rdp.tbuff_tex->lr_u; float lr_v = rdp.tbuff_tex->lr_v; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, 1, 1, zero, zero, zero, zero, {zero, zero, zero, zero} }, { lr_x, ul_y, 1, 1, lr_u, zero, lr_u, zero, {lr_u, zero, lr_u, zero} }, { ul_x, lr_y, 1, 1, zero, lr_v, zero, lr_v, {zero, lr_v, zero, lr_v} }, { lr_x, lr_y, 1, 1, lr_u, lr_v, lr_u, lr_v, {lr_u, lr_v, lr_u, lr_v} } }; grTexSource( rdp.tbuff_tex->tmu, rdp.tbuff_tex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(rdp.tbuff_tex->info) ); texbuf->tile_uls = rdp.tbuff_tex->tile_uls; texbuf->tile_ult = rdp.tbuff_tex->tile_ult; texbuf->v_shift = rdp.tbuff_tex->v_shift; grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( texbuf->tmu, texbuf->tex_addr, texbuf->info.smallLodLog2, texbuf->info.largeLodLog2, texbuf->info.aspectRatioLog2, texbuf->info.format, GR_MIPMAPLEVELMASK_BOTH ); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); rdp.texbufs[rdp.tbuff_tex->tmu].clear_allowed = TRUE; rdp.texbufs[rdp.tbuff_tex->tmu].count = 0; texbuf->tile_uls = rdp.tbuff_tex->tile_uls; texbuf->tile_ult = rdp.tbuff_tex->tile_ult; texbuf->u_shift = rdp.tbuff_tex->u_shift; texbuf->v_shift = rdp.tbuff_tex->v_shift; rdp.tbuff_tex = texbuf; if (rdp.cur_image) { grTextureBufferExt( rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GR_MIPMAPLEVELMASK_BOTH ); } else { grRenderBuffer( GR_BUFFER_BACKBUFFER ); rdp.offset_x = rdp.offset_x_bak; rdp.offset_y = rdp.offset_y_bak; rdp.offset_x_bak = rdp.offset_y_bak = 0; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE; if (settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } LRDP("SwapTextureBuffer draw, OK\n"); return TRUE; } static wxUint32 CalcCRC(TBUFF_COLOR_IMAGE * pTCI) { wxUint32 result = 0; if ((settings.frame_buffer&fb_ref) > 0) pTCI->crc = 0; //Since fb content changes each frame, crc check is meaningless. else if (settings.fb_crc_mode == SETTINGS::fbcrcFast) result = *((wxUint32*)(gfx.RDRAM + pTCI->addr + (pTCI->end_addr-pTCI->addr)/2)); else if (settings.fb_crc_mode == SETTINGS::fbcrcSafe) { wxUint8 * pSrc = gfx.RDRAM + pTCI->addr; const wxUint32 nSize = pTCI->end_addr-pTCI->addr; result = CRC32(0xFFFFFFFF, pSrc, 32); result = CRC32(result, pSrc + (nSize>>1), 32); result = CRC32(result, pSrc + nSize - 32, 32); } return result; } int FindTextureBuffer(wxUint32 addr, wxUint16 width) { if (rdp.skip_drawing) return FALSE; FRDP("FindTextureBuffer. addr: %08lx, width: %d, scale_x: %f\n", addr, width, rdp.scale_x); int found = FALSE; wxUint32 shift = 0; for (int i = 0; i < voodoo.num_tmu && !found; i++) { wxUint8 index = rdp.cur_tex_buf^i; for (int j = 0; j < rdp.texbufs[index].count && !found; j++) { rdp.tbuff_tex = &(rdp.texbufs[index].images[j]); if(addr >= rdp.tbuff_tex->addr && addr < rdp.tbuff_tex->end_addr)// && rdp.timg.format == 0) { bool bCorrect; if (rdp.tbuff_tex->crc == 0) { rdp.tbuff_tex->crc = CalcCRC(rdp.tbuff_tex); bCorrect = width == 1 || rdp.tbuff_tex->width == width || (rdp.tbuff_tex->width > 320 && rdp.tbuff_tex->width == width*2); } else bCorrect = rdp.tbuff_tex->crc == CalcCRC(rdp.tbuff_tex); if (bCorrect) { shift = addr - rdp.tbuff_tex->addr; // if (!rdp.motionblur) if (!rdp.cur_image) rdp.cur_tex_buf = index; found = TRUE; // FRDP("FindTextureBuffer, found in TMU%d buffer: %d\n", rdp.tbuff_tex->tmu, j); } else //new texture is loaded into this place, texture buffer is not valid anymore { rdp.texbufs[index].count--; if (j < rdp.texbufs[index].count) memcpy(&(rdp.texbufs[index].images[j]), &(rdp.texbufs[index].images[j+1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[index].count-j)); } } } } if (found) { rdp.tbuff_tex->tile_uls = 0; rdp.tbuff_tex->tile_ult = 0; if (shift > 0) { shift >>= 1; rdp.tbuff_tex->v_shift = shift / rdp.tbuff_tex->width; rdp.tbuff_tex->u_shift = shift % rdp.tbuff_tex->width; } else { rdp.tbuff_tex->v_shift = 0; rdp.tbuff_tex->u_shift = 0; } FRDP("FindTextureBuffer, found, u_shift: %d, v_shift: %d, format: %s\n", rdp.tbuff_tex->u_shift, rdp.tbuff_tex->v_shift, str_format[rdp.tbuff_tex->format]); //FRDP("Buffer, addr=%08lx, end_addr=%08lx, width: %d, height: %d\n", rdp.tbuff_tex->addr, rdp.tbuff_tex->end_addr, rdp.tbuff_tex->width, rdp.tbuff_tex->height); return TRUE; } rdp.tbuff_tex = 0; LRDP("FindTextureBuffer, not found\n"); return FALSE; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexBuffer.h0000644000000000000000000000444112165031027021472 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Hardware frame buffer emulation // Dec 2003 created by Gonetz // //**************************************************************** #ifndef TEXBUFFER_H #define TEXBUFFER_H int OpenTextureBuffer(COLOR_IMAGE & cimage); int CloseTextureBuffer(int draw = FALSE); int CopyTextureBuffer(COLOR_IMAGE & fb_from, COLOR_IMAGE & fb_to); int CopyDepthBuffer(); int SwapTextureBuffer(); int FindTextureBuffer(wxUint32 addr, wxUint16 width); #endif // ifndef TEXBUFFER mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexCache.cpp0000644000000000000000000016120612165031027021622 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include #include "Gfx_1.3.h" #include "TexCache.h" #include "Combine.h" #include "Util.h" void LoadTex (int id, int tmu); wxUint8 tex1[1024*1024*4]; // temporary texture wxUint8 tex2[1024*1024*4]; wxUint8 *texture; wxUint8 *texture_buffer = tex1; #include "TexLoad.h" // texture loading functions, ONLY INCLUDE IN THIS FILE!!! #include "MiClWr32b.h" #include "MiClWr16b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!! #include "MiClWr8b.h" // Mirror/Clamp/Wrap functions, ONLY INCLUDE IN THIS FILE!!! #include "TexConv.h" // texture conversions, ONLY INCLUDE IN THIS FILE!!! #include "TexMod.h" #include "TexModCI.h" #include "CRC.h" #ifdef TEXTURE_FILTER // Hiroshi Morii extern int ghq_dmptex_toggle_key; #endif typedef struct TEXINFO_t { int real_image_width, real_image_height; // FOR ALIGNMENT PURPOSES ONLY!!! int tile_width, tile_height; int mask_width, mask_height; int width, height; int wid_64, line; wxUint32 crc; wxUint32 flags; int splits, splitheight; #ifdef TEXTURE_FILTER uint64 ricecrc; #endif } TEXINFO; TEXINFO texinfo[2]; int tex_found[2][MAX_TMU]; #ifdef TEXTURE_FILTER typedef struct HIRESTEX_t { int width, height; wxUint16 format; wxUint8 *data; } HIRESTEX; #endif //**************************************************************** // List functions typedef struct NODE_t { wxUint32 crc; wxUIntPtr data; int tmu; int number; NODE_t *pNext; } NODE; NODE *cachelut[65536]; void AddToList (NODE **list, wxUint32 crc, wxUIntPtr data, int tmu, int number) { NODE *node = new NODE; node->crc = crc; node->data = data; node->tmu = tmu; node->number = number; node->pNext = *list; *list = node; rdp.n_cached[tmu] ++; if (voodoo.tex_UMA) rdp.n_cached[tmu^1] = rdp.n_cached[tmu]; } void DeleteList (NODE **list) { while (*list) { NODE *next = (*list)->pNext; delete (*list); *list = next; } } void TexCacheInit () { for (int i=0; i<65536; i++) { cachelut[i] = NULL; } } //**************************************************************** // ClearCache - clear the texture cache for BOTH tmus void ClearCache () { voodoo.tmem_ptr[0] = offset_textures; rdp.n_cached[0] = 0; voodoo.tmem_ptr[1] = voodoo.tex_UMA ? offset_textures : offset_texbuf1; rdp.n_cached[1] = 0; for (int i=0; i<65536; i++) { DeleteList (&cachelut[i]); } } //**************************************************************** uint32_t textureCRC(uint8_t *addr, int width, int height, int line) { uint32_t crc = 0; uint32_t *pixelpos; unsigned int i; uint64_t twopixel_crc; pixelpos = (uint32_t*)addr; for (; height; height--) { for (i = width; i; --i) { twopixel_crc = i * (uint64_t)(pixelpos[1] + pixelpos[0] + crc); crc = (uint32_t) ((twopixel_crc >> 32) + twopixel_crc); pixelpos += 2; } crc = ((unsigned int)height * (uint64_t)crc >> 32) + height * crc; pixelpos = (uint32_t *)((char *)pixelpos + line); } return crc; } // GetTexInfo - gets information for either t0 or t1, checks if in cache & fills tex_found void GetTexInfo (int id, int tile) { FRDP (" | |-+ GetTexInfo (id: %d, tile: %d)\n", id, tile); // this is the NEW cache searching, searches only textures with similar crc's int t; for (t=0; ttile == id) pFBTex = rdp.aTBuffTex[0]; else if (rdp.aTBuffTex[1] && rdp.aTBuffTex[1]->tile == id) pFBTex = rdp.aTBuffTex[1]; if (pFBTex && pFBTex->cache) return; TEXINFO *info = &texinfo[id]; int tile_width, tile_height; int mask_width, mask_height; int width, height; int wid_64, line, bpl; // Get width and height tile_width = rdp.tiles[tile].lr_s - rdp.tiles[tile].ul_s + 1; tile_height = rdp.tiles[tile].lr_t - rdp.tiles[tile].ul_t + 1; mask_width = (rdp.tiles[tile].mask_s==0)?(tile_width):(1 << rdp.tiles[tile].mask_s); mask_height = (rdp.tiles[tile].mask_t==0)?(tile_height):(1 << rdp.tiles[tile].mask_t); if (settings.alt_tex_size) { // ** ALTERNATE TEXTURE SIZE METHOD ** // Helps speed in some games that loaded weird-sized textures, but could break other // textures. // Get the width/height to load if ((rdp.tiles[tile].clamp_s && tile_width <= 256) || (mask_width > 256)) { // loading width width = min(mask_width, tile_width); // actual width rdp.tiles[tile].width = tile_width; } else { // wrap all the way width = min(mask_width, tile_width); // changed from mask_width only rdp.tiles[tile].width = width; } if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256)) { // loading height height = min(mask_height, tile_height); // actual height rdp.tiles[tile].height = tile_height; } else { // wrap all the way height = min(mask_height, tile_height); rdp.tiles[tile].height = height; } } else { // ** NORMAL TEXTURE SIZE METHOD ** // This is the 'correct' method for determining texture size, but may cause certain // textures to load too large & make the whole game go slow. if (mask_width > 256 && mask_height > 256) { mask_width = tile_width; mask_height = tile_height; } // Get the width/height to load if ((rdp.tiles[tile].clamp_s && tile_width <= 256) )//|| (mask_width > 256)) { // loading width width = min(mask_width, tile_width); // actual width rdp.tiles[tile].width = tile_width; } else { // wrap all the way width = mask_width; rdp.tiles[tile].width = mask_width; } if ((rdp.tiles[tile].clamp_t && tile_height <= 256) || (mask_height > 256)) { // loading height height = min(mask_height, tile_height); // actual height rdp.tiles[tile].height = tile_height; } else { // wrap all the way height = mask_height; rdp.tiles[tile].height = mask_height; } } // without any large texture fixing-up; for alignment int real_image_width = rdp.tiles[tile].width; int real_image_height = rdp.tiles[tile].height; int crc_height = height; if (rdp.timg.set_by == 1) crc_height = tile_height; bpl = width << rdp.tiles[tile].size >> 1; // ** COMMENT THIS TO DISABLE LARGE TEXTURES #ifdef LARGE_TEXTURE_HANDLING if (!voodoo.sup_large_tex && width > 256) { info->splits = ((width-1)>>8)+1; info->splitheight = rdp.tiles[tile].height; rdp.tiles[tile].height *= info->splits; rdp.tiles[tile].width = 256; width = 256; } else #endif // ** { info->splits = 1; } LRDP(" | | |-+ Texture approved:\n"); FRDP (" | | | |- tmem: %08lx\n", rdp.tiles[tile].t_mem); FRDP (" | | | |- load width: %d\n", width); FRDP (" | | | |- load height: %d\n", height); FRDP (" | | | |- actual width: %d\n", rdp.tiles[tile].width); FRDP (" | | | |- actual height: %d\n", rdp.tiles[tile].height); FRDP (" | | | |- size: %d\n", rdp.tiles[tile].size); FRDP (" | | | +- format: %d\n", rdp.tiles[tile].format); LRDP(" | | |- Calculating CRC... "); // ** CRC CHECK wid_64 = width << (rdp.tiles[tile].size) >> 1; if (rdp.tiles[tile].size == 3) { if (wid_64 & 15) wid_64 += 16; wid_64 &= 0xFFFFFFF0; } else { if (wid_64 & 7) wid_64 += 8; // round up } wid_64 = wid_64>>3; // Texture too big for tmem & needs to wrap? (trees in mm) if (rdp.tiles[tile].t_mem + min(height, tile_height) * (rdp.tiles[tile].line<<3) > 4096) { LRDP("TEXTURE WRAPS TMEM!!! "); // calculate the y value that intersects at 4096 bytes int y = (4096 - rdp.tiles[tile].t_mem) / (rdp.tiles[tile].line<<3); rdp.tiles[tile].clamp_t = 0; rdp.tiles[tile].lr_t = rdp.tiles[tile].ul_t + y - 1; // calc mask int shift; for (shift=0; (1< 0) // Check the CRC { if (rdp.tiles[tile].size < 3) crc = textureCRC(addr, wid_64, crc_height, line); else //32b texture { int line_2 = line >> 1; int wid_64_2 = max(1, wid_64 >> 1); crc = textureCRC(addr, wid_64_2, crc_height, line_2); crc += textureCRC(addr+0x800, wid_64_2, crc_height, line_2); } } } else { crc = 0xFFFFFFFF; wxUIntPtr addr = wxPtrToUInt(rdp.tmem) + (rdp.tiles[tile].t_mem<<3); wxUint32 line2 = max(line,1); if (rdp.tiles[tile].size < 3) { line2 <<= 3; for (int y = 0; y < crc_height; y++) { crc = CRC32( crc, reinterpret_cast(addr), bpl ); addr += line2; } } else //32b texture { line2 <<= 2; //32b texel is split in two 16b parts, so bpl/2 and line/2. //Min value for bpl is 4, because when width==1 first 2 bytes of tmem will not be used. bpl = max(bpl >> 1, 4); for (int y = 0; y < crc_height; y++) { crc = CRC32( crc, reinterpret_cast(addr), bpl); crc = CRC32( crc, reinterpret_cast(addr + 0x800), bpl); addr += line2; } } line = (line - wid_64) << 3; if (wid_64 < 1) wid_64 = 1; } if ((rdp.tiles[tile].size < 2) && (rdp.tlut_mode || rdp.tiles[tile].format == 2)) { if (rdp.tiles[tile].size == 0) crc += rdp.pal_8_crc[rdp.tiles[tile].palette]; else crc += rdp.pal_256_crc; } FRDP ("Done. CRC is: %08lx.\n", crc); wxUint32 flags = (rdp.tiles[tile].clamp_s << 23) | (rdp.tiles[tile].mirror_s << 22) | (rdp.tiles[tile].mask_s << 18) | (rdp.tiles[tile].clamp_t << 17) | (rdp.tiles[tile].mirror_t << 16) | (rdp.tiles[tile].mask_t << 12); info->real_image_width = real_image_width; info->real_image_height = real_image_height; info->tile_width = tile_width; info->tile_height = tile_height; info->mask_width = mask_width; info->mask_height = mask_height; info->width = width; info->height = height; info->wid_64 = wid_64; info->line = line; info->crc = crc; info->flags = flags; // Search the texture cache for this texture LRDP(" | | |-+ Checking cache...\n"); CACHE_LUT *cache; if (rdp.noise == RDP::noise_texture) return; wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor; if (id == 0) { mod = cmb.mod_0; modcolor = cmb.modcolor_0; modcolor1 = cmb.modcolor1_0; modcolor2 = cmb.modcolor2_0; modfactor = cmb.modfactor_0; } else { mod = cmb.mod_1; modcolor = cmb.modcolor_1; modcolor1 = cmb.modcolor1_1; modcolor2 = cmb.modcolor2_1; modfactor = cmb.modfactor_1; } NODE *node = cachelut[crc>>16]; wxUint32 mod_mask = (rdp.tiles[tile].format == 2)?0xFFFFFFFF:0xF0F0F0F0; while (node) { if (node->crc == crc) { cache = (CACHE_LUT*)node->data; if (/*tex_found[id][node->tmu] == -1 && rdp.tiles[tile].palette == cache->palette && rdp.tiles[tile].format == cache->format && rdp.tiles[tile].size == cache->size &&*/ rdp.tiles[tile].width == cache->width && rdp.tiles[tile].height == cache->height && flags == cache->flags) { if (!(mod+cache->mod) || (cache->mod == mod && (cache->mod_color&mod_mask) == (modcolor&mod_mask) && (cache->mod_color1&mod_mask) == (modcolor1&mod_mask) && (cache->mod_color2&mod_mask) == (modcolor2&mod_mask) && abs((int)(cache->mod_factor - modfactor)) < 8)) { FRDP (" | | | |- Texture found in cache (tmu=%d).\n", node->tmu); tex_found[id][node->tmu] = node->number; if (voodoo.tex_UMA) { tex_found[id][node->tmu^1] = node->number; return; } } } } node = node->pNext; } LRDP(" | | | +- Done.\n | | +- GetTexInfo end\n"); } //**************************************************************** // ChooseBestTmu - chooses the best TMU to load to (the one with the most memory) int ChooseBestTmu (int tmu1, int tmu2) { if (!fullscreen) return tmu1; if (voodoo.tex_UMA) return 0; if (tmu1 >= voodoo.num_tmu) return tmu2; if (tmu2 >= voodoo.num_tmu) return tmu1; if (voodoo.tex_max_addr[tmu1]-voodoo.tmem_ptr[tmu1] > voodoo.tex_max_addr[tmu2]-voodoo.tmem_ptr[tmu2]) return tmu1; else return tmu2; } //**************************************************************** // SelectTBuffTex - select texture from texture buffer static void SelectTBuffTex(TBUFF_COLOR_IMAGE * pTBuffTex) { FRDP ("SelectTBuffTex: tex: %d, tmu: %d, tile: %d\n", rdp.tex, pTBuffTex->tmu, pTBuffTex->tile); grTexSource(pTBuffTex->tile, pTBuffTex->tex_addr, GR_MIPMAPLEVELMASK_BOTH, &(pTBuffTex->info) ); } //**************************************************************** // TexCache - does texture loading after combiner is set int SwapTextureBuffer(); void TexCache () { LRDP(" |-+ TexCache called\n"); #ifdef TEXTURE_FILTER /* Hiroshi Morii */ // POSTNAPALM if (settings.ghq_use && settings.ghq_hirs_dump) { /* Force reload hi-res textures. Useful for texture artists */ if (CheckKeyPressed(G64_VK_R, 0x0001)) { if (ext_ghq_reloadhirestex()) ClearCache(); } /* Turn on texture dump */ else if (CheckKeyPressed(G64_VK_D, 0x0001)) { extern void DisplayLoadProgress(const wchar_t *format, ...); ghq_dmptex_toggle_key = !ghq_dmptex_toggle_key; if (ghq_dmptex_toggle_key) { DisplayLoadProgress(L"Texture dump - ON\n"); ClearCache(); SDL_Delay(1000); } else { DisplayLoadProgress(L"Texture dump - OFF\n"); SDL_Delay(1000); } } } #endif if (rdp.tex & 1) GetTexInfo (0, rdp.cur_tile); if (rdp.tex & 2) GetTexInfo (1, rdp.cur_tile+1); TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; if (rdp.aTBuffTex[0]) aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; if (rdp.aTBuffTex[1]) aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; #define TMUMODE_NORMAL 0 #define TMUMODE_PASSTHRU 1 #define TMUMODE_NONE 2 int tmu_0, tmu_1; int tmu_0_mode=0, tmu_1_mode=0; // Select the best TMUs to use (removed 3 tmu support, unnecessary) if (rdp.tex == 3) // T0 and T1 { tmu_0 = 0; tmu_1 = 1; } else if (rdp.tex == 2) // T1 { if (tex_found[1][0] != -1) // T1 found in tmu 0 tmu_1 = 0; else if (tex_found[1][1] != -1) // T1 found in tmu 1 tmu_1 = 1; else // T1 not found tmu_1 = ChooseBestTmu (0, 1); tmu_0 = !tmu_1; tmu_0_mode = (tmu_0==1)?TMUMODE_NONE:TMUMODE_PASSTHRU; } else if (rdp.tex == 1) // T0 { if (tex_found[0][0] != -1) // T0 found in tmu 0 tmu_0 = 0; else if (tex_found[0][1] != -1) // T0 found in tmu 1 tmu_0 = 1; else // T0 not found tmu_0 = ChooseBestTmu (0, 1); tmu_1 = !tmu_0; tmu_1_mode = (tmu_1==1)?TMUMODE_NONE:TMUMODE_PASSTHRU; } else // no texture { tmu_0 = 0; tmu_0_mode = TMUMODE_NONE; tmu_1 = 0; tmu_1_mode = TMUMODE_NONE; } FRDP (" | |-+ Modes set:\n | | |- tmu_0 = %d\n | | |- tmu_1 = %d\n", tmu_0, tmu_1); FRDP (" | | |- tmu_0_mode = %d\n | | |- tmu_1_mode = %d\n", tmu_0_mode, tmu_1_mode); if (tmu_0_mode == TMUMODE_PASSTHRU) { cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER; cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_ONE; if (cmb.tex_cmb_ext_use) { cmb.t0c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; cmb.t0c_ext_a_mode = GR_FUNC_MODE_X; cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t0c_ext_c = GR_CMBX_ZERO; cmb.t0c_ext_c_invert = 1; cmb.t0c_ext_d = GR_CMBX_ZERO; cmb.t0c_ext_d_invert = 0; cmb.t0a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; cmb.t0a_ext_a_mode = GR_FUNC_MODE_X; cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t0a_ext_c = GR_CMBX_ZERO; cmb.t0a_ext_c_invert = 1; cmb.t0a_ext_d = GR_CMBX_ZERO; cmb.t0a_ext_d_invert = 0; } } else if (tmu_0_mode == TMUMODE_NONE) { cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_NONE; cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; if (cmb.tex_cmb_ext_use) { cmb.t0c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t0c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.t0c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t0c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t0c_ext_c = GR_CMBX_ZERO; cmb.t0c_ext_c_invert = 0; cmb.t0c_ext_d = GR_CMBX_ZERO; cmb.t0c_ext_d_invert = 0; cmb.t0a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t0a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.t0a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t0a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t0a_ext_c = GR_CMBX_ZERO; cmb.t0a_ext_c_invert = 0; cmb.t0a_ext_d = GR_CMBX_ZERO; cmb.t0a_ext_d_invert = 0; } } if (tmu_1_mode == TMUMODE_PASSTHRU) { cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_SCALE_OTHER; cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_ONE; if (cmb.tex_cmb_ext_use) { cmb.t1c_ext_a = GR_CMBX_OTHER_TEXTURE_RGB; cmb.t1c_ext_a_mode = GR_FUNC_MODE_X; cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t1c_ext_c = GR_CMBX_ZERO; cmb.t1c_ext_c_invert = 1; cmb.t1c_ext_d = GR_CMBX_ZERO; cmb.t1c_ext_d_invert = 0; cmb.t1a_ext_a = GR_CMBX_OTHER_TEXTURE_ALPHA; cmb.t1a_ext_a_mode = GR_FUNC_MODE_X; cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t1a_ext_c = GR_CMBX_ZERO; cmb.t1a_ext_c_invert = 1; cmb.t1a_ext_d = GR_CMBX_ZERO; cmb.t1a_ext_d_invert = 0; } } else if (tmu_1_mode == TMUMODE_NONE) { cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_NONE; cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; if (cmb.tex_cmb_ext_use) { cmb.t1c_ext_a = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t1c_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.t1c_ext_b = GR_CMBX_LOCAL_TEXTURE_RGB; cmb.t1c_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t1c_ext_c = GR_CMBX_ZERO; cmb.t1c_ext_c_invert = 0; cmb.t1c_ext_d = GR_CMBX_ZERO; cmb.t1c_ext_d_invert = 0; cmb.t1a_ext_a = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t1a_ext_a_mode = GR_FUNC_MODE_ZERO; cmb.t1a_ext_b = GR_CMBX_LOCAL_TEXTURE_ALPHA; cmb.t1a_ext_b_mode = GR_FUNC_MODE_ZERO; cmb.t1a_ext_c = GR_CMBX_ZERO; cmb.t1a_ext_c_invert = 0; cmb.t1a_ext_d = GR_CMBX_ZERO; cmb.t1a_ext_d_invert = 0; } } // little change to make single-tmu cards look better, use first texture no matter what if (voodoo.num_tmu == 1) { if (rdp.best_tex == 0) { cmb.tmu0_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu0_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; tmu_0 = 0; tmu_1 = 1; } else { cmb.tmu1_func = cmb.tmu1_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_fac = cmb.tmu1_a_fac = GR_COMBINE_FACTOR_NONE; tmu_1 = 0; tmu_0 = 1; } } rdp.t0 = tmu_0; rdp.t1 = tmu_1; // SET the combiner if (fullscreen) { if (rdp.allow_combine) { // Now actually combine if (cmb.cmb_ext_use) { LRDP(" | | | |- combiner extension\n"); if (!(cmb.cmb_ext_use & COMBINE_EXT_COLOR)) ColorCombinerToExtension (); if (!(cmb.cmb_ext_use & COMBINE_EXT_ALPHA)) AlphaCombinerToExtension (); cmb.grColorCombineExt(cmb.c_ext_a, cmb.c_ext_a_mode, cmb.c_ext_b, cmb.c_ext_b_mode, cmb.c_ext_c, cmb.c_ext_c_invert, cmb.c_ext_d, cmb.c_ext_d_invert, 0, 0); cmb.grAlphaCombineExt(cmb.a_ext_a, cmb.a_ext_a_mode, cmb.a_ext_b, cmb.a_ext_b_mode, cmb.a_ext_c, cmb.a_ext_c_invert, cmb.a_ext_d, cmb.a_ext_d_invert, 0, 0); } else { grColorCombine (cmb.c_fnc, cmb.c_fac, cmb.c_loc, cmb.c_oth, FXFALSE); grAlphaCombine (cmb.a_fnc, cmb.a_fac, cmb.a_loc, cmb.a_oth, FXFALSE); } grConstantColorValue (cmb.ccolor); grAlphaBlendFunction (cmb.abf1, cmb.abf2, GR_BLEND_ZERO, GR_BLEND_ZERO); if (!rdp.tex) //nothing more to do return; } if (tmu_1 < voodoo.num_tmu) { if (cmb.tex_cmb_ext_use) { LRDP(" | | | |- combiner extension tmu1\n"); if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)) TexColorCombinerToExtension (GR_TMU1); if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA)) TexAlphaCombinerToExtension (GR_TMU1); cmb.grTexColorCombineExt(tmu_1, cmb.t1c_ext_a, cmb.t1c_ext_a_mode, cmb.t1c_ext_b, cmb.t1c_ext_b_mode, cmb.t1c_ext_c, cmb.t1c_ext_c_invert, cmb.t1c_ext_d, cmb.t1c_ext_d_invert, 0, 0); cmb.grTexAlphaCombineExt(tmu_1, cmb.t1a_ext_a, cmb.t1a_ext_a_mode, cmb.t1a_ext_b, cmb.t1a_ext_b_mode, cmb.t1a_ext_c, cmb.t1a_ext_c_invert, cmb.t1a_ext_d, cmb.t1a_ext_d_invert, 0, 0); cmb.grConstantColorValueExt(tmu_1, cmb.tex_ccolor); } else { grTexCombine (tmu_1, cmb.tmu1_func, cmb.tmu1_fac, cmb.tmu1_a_func, cmb.tmu1_a_fac, cmb.tmu1_invert, cmb.tmu1_a_invert); if (cmb.combine_ext) cmb.grConstantColorValueExt(tmu_1, 0); } grTexDetailControl (tmu_1, cmb.dc1_lodbias, cmb.dc1_detailscale, cmb.dc1_detailmax); grTexLodBiasValue (tmu_1, cmb.lodbias1); } if (tmu_0 < voodoo.num_tmu) { if (cmb.tex_cmb_ext_use) { LRDP(" | | | |- combiner extension tmu0\n"); if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_COLOR)) TexColorCombinerToExtension (GR_TMU0); if (!(cmb.tex_cmb_ext_use & TEX_COMBINE_EXT_ALPHA)) TexAlphaCombinerToExtension (GR_TMU0); cmb.grTexColorCombineExt(tmu_0, cmb.t0c_ext_a, cmb.t0c_ext_a_mode, cmb.t0c_ext_b, cmb.t0c_ext_b_mode, cmb.t0c_ext_c, cmb.t0c_ext_c_invert, cmb.t0c_ext_d, cmb.t0c_ext_d_invert, 0, 0); cmb.grTexAlphaCombineExt(tmu_0, cmb.t0a_ext_a, cmb.t0a_ext_a_mode, cmb.t0a_ext_b, cmb.t0a_ext_b_mode, cmb.t0a_ext_c, cmb.t0a_ext_c_invert, cmb.t0a_ext_d, cmb.t0a_ext_d_invert, 0, 0); cmb.grConstantColorValueExt(tmu_0, cmb.tex_ccolor); } else { grTexCombine (tmu_0, cmb.tmu0_func, cmb.tmu0_fac, cmb.tmu0_a_func, cmb.tmu0_a_fac, cmb.tmu0_invert, cmb.tmu0_a_invert); if (cmb.combine_ext) cmb.grConstantColorValueExt(tmu_0, 0); } grTexDetailControl (tmu_0, cmb.dc0_lodbias, cmb.dc0_detailscale, cmb.dc0_detailmax); grTexLodBiasValue (tmu_0, cmb.lodbias0); } } if ((rdp.tex & 1) && tmu_0 < voodoo.num_tmu) { if (aTBuff[0] && aTBuff[0]->cache) { LRDP(" | |- Hires tex T0 found in cache.\n"); if (fullscreen) { rdp.cur_cache[0] = aTBuff[0]->cache; rdp.cur_cache[0]->last_used = frame_count; rdp.cur_cache[0]->uses = rdp.debug_n; } } else if (tex_found[0][tmu_0] != -1) { LRDP(" | |- T0 found in cache.\n"); if (fullscreen) { CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[0][0]]:&rdp.cache[tmu_0][tex_found[0][tmu_0]]; rdp.cur_cache_n[0] = tex_found[0][tmu_0]; rdp.cur_cache[0] = cache; rdp.cur_cache[0]->last_used = frame_count; rdp.cur_cache[0]->uses = rdp.debug_n; grTexSource (tmu_0, (voodoo.tex_min_addr[tmu_0] + cache->tmem_addr), GR_MIPMAPLEVELMASK_BOTH, &cache->t_info); } } else LoadTex (0, tmu_0); } if ((rdp.tex & 2) && tmu_1 < voodoo.num_tmu) { if (aTBuff[1] && aTBuff[1]->cache) { LRDP(" | |- Hires tex T1 found in cache.\n"); if (fullscreen) { rdp.cur_cache[1] = aTBuff[1]->cache; rdp.cur_cache[1]->last_used = frame_count; rdp.cur_cache[1]->uses = rdp.debug_n; } } else if (tex_found[1][tmu_1] != -1) { LRDP(" | |- T1 found in cache.\n"); if (fullscreen) { CACHE_LUT *cache = voodoo.tex_UMA?&rdp.cache[0][tex_found[1][0]]:&rdp.cache[tmu_1][tex_found[1][tmu_1]]; rdp.cur_cache_n[1] = tex_found[1][tmu_1]; rdp.cur_cache[1] = cache; rdp.cur_cache[1]->last_used = frame_count; rdp.cur_cache[1]->uses = rdp.debug_n; grTexSource (tmu_1, (voodoo.tex_min_addr[tmu_1] + cache->tmem_addr), GR_MIPMAPLEVELMASK_BOTH, &cache->t_info); } } else LoadTex (1, tmu_1); } if (fullscreen) { for (int i=0; i<2; i++) { int tmu; if (i==0) tmu=tmu_0; else if (i==1) tmu=tmu_1; if (tmu >= voodoo.num_tmu) continue; int tile = rdp.cur_tile + i; if (settings.filtering == 0) { int filter = (rdp.filter_mode!=2)?GR_TEXTUREFILTER_POINT_SAMPLED:GR_TEXTUREFILTER_BILINEAR; grTexFilterMode (tmu, filter, filter); } else { int filter = (settings.filtering==1)?GR_TEXTUREFILTER_BILINEAR:GR_TEXTUREFILTER_POINT_SAMPLED; grTexFilterMode (tmu, filter, filter); } if (rdp.cur_cache[i]) { wxUint32 mode_s, mode_t; int clamp_s, clamp_t; if (rdp.force_wrap && !rdp.texrecting) { clamp_s = rdp.tiles[tile].clamp_s && rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256; clamp_t = rdp.tiles[tile].clamp_t && rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256; } else { clamp_s = (rdp.tiles[tile].clamp_s || rdp.tiles[tile].mask_s == 0) && rdp.tiles[tile].lr_s-rdp.tiles[tile].ul_s < 256; clamp_t = (rdp.tiles[tile].clamp_t || rdp.tiles[tile].mask_t == 0) && rdp.tiles[tile].lr_t-rdp.tiles[tile].ul_t < 256; } if (rdp.cur_cache[i]->f_mirror_s) mode_s = GR_TEXTURECLAMP_MIRROR_EXT; else if (rdp.cur_cache[i]->f_wrap_s) mode_s = GR_TEXTURECLAMP_WRAP; else if (clamp_s) mode_s = GR_TEXTURECLAMP_CLAMP; else { if (rdp.tiles[tile].mirror_s && voodoo.sup_mirroring) mode_s = GR_TEXTURECLAMP_MIRROR_EXT; else mode_s = GR_TEXTURECLAMP_WRAP; } if (rdp.cur_cache[i]->f_mirror_t) mode_t = GR_TEXTURECLAMP_MIRROR_EXT; else if (rdp.cur_cache[i]->f_wrap_t) mode_t = GR_TEXTURECLAMP_WRAP; else if (clamp_t) mode_t = GR_TEXTURECLAMP_CLAMP; else { if (rdp.tiles[tile].mirror_t && voodoo.sup_mirroring) mode_t = GR_TEXTURECLAMP_MIRROR_EXT; else mode_t = GR_TEXTURECLAMP_WRAP; } grTexClampMode (tmu, mode_s, mode_t); } if (aTBuff[i] && (rdp.tex&(i+1))) SelectTBuffTex(aTBuff[i]); } } LRDP(" | +- TexCache End\n"); } #ifdef TEXTURE_FILTER /** cite from RiceVideo */ inline wxUint32 CalculateDXT(wxUint32 txl2words) { if( txl2words == 0 ) return 1; else return (2048+txl2words-1)/txl2words; } wxUint32 sizeBytes[4] = {0,1,2,4}; inline wxUint32 Txl2Words(wxUint32 width, wxUint32 size) { if( size == 0 ) return max(1, width/16); else return max(1, width*sizeBytes[size]/8); } inline wxUint32 ReverseDXT(wxUint32 val, wxUint32 lrs, wxUint32 width, wxUint32 size) { if( val == 0x800 ) return 1; int low = 2047/val; if( CalculateDXT(low) > val ) low++; int high = 2047/(val-1); if( low == high ) return low; for( int i=low; i<=high; i++ ) { if( Txl2Words(width, size) == (wxUint32)i ) return i; } return (low+high)/2; } /** end RiceVideo cite */ #endif //**************************************************************** // LoadTex - does the actual texture loading after everything is prepared void LoadTex (int id, int tmu) { FRDP (" | |-+ LoadTex (id: %d, tmu: %d)\n", id, tmu); int td = rdp.cur_tile + id; int lod, aspect; CACHE_LUT *cache; if (texinfo[id].width < 0 || texinfo[id].height < 0) return; // Clear the cache if it's full if (rdp.n_cached[tmu] >= MAX_CACHE) { LRDP("Cache count reached, clearing...\n"); ClearCache (); if (id == 1 && rdp.tex == 3) LoadTex (0, rdp.t0); } // Get this cache object cache = voodoo.tex_UMA?&rdp.cache[0][rdp.n_cached[0]]:&rdp.cache[tmu][rdp.n_cached[tmu]]; rdp.cur_cache[id] = cache; rdp.cur_cache_n[id] = rdp.n_cached[tmu]; //!Hackalert //GoldenEye water texture. It has CI format in fact, but the game set it to RGBA if ((settings.hacks&hack_GoldenEye) && rdp.tiles[td].format == 0 && rdp.tlut_mode == 2 && rdp.tiles[td].size == 2) { rdp.tiles[td].format = 2; rdp.tiles[td].size = 1; } // Set the data cache->line = rdp.tiles[td].line; cache->addr = rdp.addr[rdp.tiles[td].t_mem]; cache->crc = texinfo[id].crc; cache->palette = rdp.tiles[td].palette; cache->width = rdp.tiles[td].width; cache->height = rdp.tiles[td].height; cache->format = rdp.tiles[td].format; cache->size = rdp.tiles[td].size; cache->tmem_addr = voodoo.tmem_ptr[tmu]; cache->set_by = rdp.timg.set_by; cache->texrecting = rdp.texrecting; cache->last_used = frame_count; cache->uses = rdp.debug_n; cache->flags = texinfo[id].flags; cache->f_mirror_s = FALSE; cache->f_mirror_t = FALSE; cache->f_wrap_s = FALSE; cache->f_wrap_t = FALSE; #ifdef TEXTURE_FILTER cache->is_hires_tex = FALSE; cache->ricecrc = texinfo[id].ricecrc; #endif // Add this cache to the list AddToList (&cachelut[cache->crc>>16], cache->crc, wxPtrToUInt(cache), tmu, rdp.n_cached[tmu]); // temporary cache->t_info.format = GR_TEXFMT_ARGB_1555; // Calculate lod and aspect wxUint32 size_x = rdp.tiles[td].width; wxUint32 size_y = rdp.tiles[td].height; // make size_x and size_y both powers of two if (!voodoo.sup_large_tex) { if (size_x > 256) size_x = 256; if (size_y > 256) size_y = 256; } int shift; for (shift=0; (1<scale = 256.0f; break; case 2: lod = GR_LOD_LOG2_2; cache->scale = 128.0f; break; case 4: lod = GR_LOD_LOG2_4; cache->scale = 64.0f; break; case 8: lod = GR_LOD_LOG2_8; cache->scale = 32.0f; break; case 16: lod = GR_LOD_LOG2_16; cache->scale = 16.0f; break; case 32: lod = GR_LOD_LOG2_32; cache->scale = 8.0f; break; case 64: lod = GR_LOD_LOG2_64; cache->scale = 4.0f; break; case 128: lod = GR_LOD_LOG2_128; cache->scale = 2.0f; break; case 256: lod = GR_LOD_LOG2_256; cache->scale = 1.0f; break; case 512: lod = GR_LOD_LOG2_512; cache->scale = 0.5f; break; default: lod = GR_LOD_LOG2_1024; cache->scale = 0.25f; break; } // Calculate the aspect ratio if (size_x >= size_y) { int ratio = size_x / size_y; switch (ratio) { case 1: aspect = GR_ASPECT_LOG2_1x1; cache->scale_x = 1.0f; cache->scale_y = 1.0f; break; case 2: aspect = GR_ASPECT_LOG2_2x1; cache->scale_x = 1.0f; cache->scale_y = 0.5f; real_y >>= 1; break; case 4: aspect = GR_ASPECT_LOG2_4x1; cache->scale_x = 1.0f; cache->scale_y = 0.25f; real_y >>= 2; break; default: aspect = GR_ASPECT_LOG2_8x1; cache->scale_x = 1.0f; cache->scale_y = 0.125f; real_y >>= 3; break; } } else { int ratio = size_y / size_x; switch (ratio) { case 2: aspect = GR_ASPECT_LOG2_1x2; cache->scale_x = 0.5f; cache->scale_y = 1.0f; real_x >>= 1; break; case 4: aspect = GR_ASPECT_LOG2_1x4; cache->scale_x = 0.25f; cache->scale_y = 1.0f; real_x >>= 2; break; default: aspect = GR_ASPECT_LOG2_1x8; cache->scale_x = 0.125f; cache->scale_y = 1.0f; real_x >>= 3; break; } } if (real_x != cache->width || real_y != cache->height) { cache->scale_x *= (float)cache->width / (float)real_x; cache->scale_y *= (float)cache->height / (float)real_y; } int splits = texinfo[id].splits; cache->splits = texinfo[id].splits; cache->splitheight = real_y / cache->splits; if (cache->splitheight < texinfo[id].splitheight) cache->splitheight = texinfo[id].splitheight; // ** Calculate alignment values int wid = cache->width; int hei = cache->height; if (splits > 1) { wid = texinfo[id].real_image_width; hei = texinfo[id].real_image_height; } cache->c_off = cache->scale * 0.5f; if (wid != 1) cache->c_scl_x = cache->scale; else cache->c_scl_x = 0.0f; if (hei != 1) cache->c_scl_y = cache->scale; else cache->c_scl_y = 0.0f; // ** wxUint32 mod, modcolor, modcolor1, modcolor2, modfactor; if (id == 0) { mod = cmb.mod_0; modcolor = cmb.modcolor_0; modcolor1 = cmb.modcolor1_0; modcolor2 = cmb.modcolor2_0; modfactor = cmb.modfactor_0; } else { mod = cmb.mod_1; modcolor = cmb.modcolor_1; modcolor1 = cmb.modcolor1_1; modcolor2 = cmb.modcolor2_1; modfactor = cmb.modfactor_1; } wxUint16 tmp_pal[256]; int modifyPalette = (mod && (cache->format == 2) && (rdp.tlut_mode == 2)); if (modifyPalette) { memcpy(tmp_pal, rdp.pal_8, 512); ModifyPalette(mod, modcolor, modcolor1, modfactor); } cache->mod = mod; cache->mod_color = modcolor; cache->mod_color1 = modcolor1; cache->mod_factor = modfactor; for (int t = 0; t < 2; t++) { if (rdp.aTBuffTex[t] && rdp.aTBuffTex[t]->tile == id) //texture buffer will be used instead of frame buffer texture { rdp.aTBuffTex[t]->cache = cache; FRDP("tbuff_tex selected: %d, tile=%d\n", t, id); return; } } wxUint32 result = 0; // keep =0 so it doesn't mess up on the first split texture = tex1; // Hiroshi Morii // NOTE: Loading Hi-res texture packs and filtering should be done // before the texture is modified with color palettes, etc. // // Since the internal texture identification needs Glide64CRC, (RiceCRC // doesn't always return unique values) it seems reasonable that the // extra CRC calculation for hires textures should be executed only // when we get passed the texture ram cache and texture buffers for // minimal calculation overhead. // #ifdef TEXTURE_FILTER // Hiroshi Morii GHQTexInfo ghqTexInfo; memset(&ghqTexInfo, 0, sizeof(GHQTexInfo)); wxUint32 g64_crc = cache->crc; if (settings.ghq_use) { int bpl; wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem]); int tile_width = texinfo[id].width; int tile_height = texinfo[id].height; LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[td].t_mem]; if (rdp.timg.set_by == 1) { bpl = info.tex_width << info.tex_size >> 1; addr += (info.tile_ul_t * bpl) + (((info.tile_ul_s<>1); tile_width = min(info.tile_width, info.tex_width); if (info.tex_size > rdp.tiles[td].size) tile_width <<= info.tex_size - rdp.tiles[td].size; if (rdp.tiles[td].lr_t > rdp.bg_image_height) tile_height = rdp.bg_image_height - rdp.tiles[td].ul_t; else tile_height = info.tile_height; } else { if (rdp.tiles[td].size == 3) bpl = rdp.tiles[td].line << 4; else if (info.dxt == 0) bpl = rdp.tiles[td].line << 3; else { wxUint32 dxt = info.dxt; if (dxt > 1) dxt = ReverseDXT(dxt, info.tile_width, texinfo[id].width, rdp.tiles[td].size); bpl = dxt << 3; } } // wxUint8* addr = (wxUint8*)(gfx.RDRAM+rdp.addr[rdp.tiles[td].t_mem] + (rdp.tiles[td].ul_t * bpl) + (((rdp.tiles[td].ul_s<>1)); wxUint8 * paladdr = 0; wxUint16 * palette = 0; if ((rdp.tiles[td].size < 2) && (rdp.tlut_mode || rdp.tiles[td].format == 2)) { if (rdp.tiles[td].size == 1) paladdr = (wxUint8*)(rdp.pal_8_rice); else if (settings.ghq_hirs_altcrc) paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 5)); else paladdr = (wxUint8*)(rdp.pal_8_rice + (rdp.tiles[td].palette << 4)); palette = (rdp.pal_8 + (rdp.tiles[td].palette << 4)); } // XXX: Special combiner modes are ignored for hires textures // for now. Come back to this later!! The following is needed // for (2xSai, hq4x, etc) enhanced/filtered textures. g64_crc = CRC32( g64_crc, &cache->mod, 4 ); g64_crc = CRC32( g64_crc, &cache->mod_color, 4 ); g64_crc = CRC32( g64_crc, &cache->mod_color1, 4 ); //g64_crc = CRC32( g64_crc, &cache->mod_color2, 4 ); // not used? g64_crc = CRC32( g64_crc, &cache->mod_factor, 4 ); cache->ricecrc = ext_ghq_checksum(addr, tile_width, tile_height, (unsigned short)(rdp.tiles[td].format << 8 | rdp.tiles[td].size), bpl, paladdr); FRDP("CI RICE CRC. format: %d, size: %d, CRC: %08lx, PalCRC: %08lx\n", rdp.tiles[td].format, rdp.tiles[td].size, (wxUint32)(cache->ricecrc&0xFFFFFFFF), (wxUint32)(cache->ricecrc>>32)); if (ext_ghq_hirestex((uint64)g64_crc, cache->ricecrc, palette, &ghqTexInfo)) { cache->is_hires_tex = ghqTexInfo.is_hires_tex; if (!ghqTexInfo.is_hires_tex && aspect != ghqTexInfo.aspectRatioLog2) ghqTexInfo.data = 0; //if aspects of current texture and found filtered texture are different, texture must be filtered again. } } // ** handle texture splitting ** if (ghqTexInfo.data) ;//do nothing else #endif if (splits > 1) { cache->scale_y = 0.125f; int i; for (i=0; isplitheight * 256; // start lower start_dst <<= HIWORD(result); // 1st time, result is set to 0, but start_dst is 0 anyway so it doesn't matter int start_src = i * 256; // start 256 more to the right start_src = start_src << (rdp.tiles[td].size) >> 1; if (rdp.tiles[td].size == 3) start_src >>= 1; result = load_table[rdp.tiles[td].size][rdp.tiles[td].format] (wxPtrToUInt(texture)+start_dst, wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3)+start_src, texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td); wxUint32 size = HIWORD(result); // clamp so that it looks somewhat ok when wrapping if (size == 1) Clamp16bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); else if (size != 2) Clamp8bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); else Clamp32bT ((texture)+start_dst, texinfo[id].height, real_x, cache->splitheight); } } // ** end texture splitting ** else { result = load_table[rdp.tiles[td].size][rdp.tiles[td].format] (wxPtrToUInt(texture), wxPtrToUInt(rdp.tmem)+(rdp.tiles[td].t_mem<<3), texinfo[id].wid_64, texinfo[id].height, texinfo[id].line, real_x, td); wxUint32 size = HIWORD(result); int min_x, min_y; if (rdp.tiles[td].mask_s != 0) min_x = min((int)real_x, 1< texinfo[id].width) { if (size == 1) Clamp16bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); else if (size != 2) Clamp8bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); else Clamp32bS ((texture), texinfo[id].width, min_x, real_x, texinfo[id].height); } if (texinfo[id].width < (int)real_x) { if (rdp.tiles[td].mirror_s) { if (size == 1) Mirror16bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); else if (size != 2) Mirror8bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); else Mirror32bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); } else { if (size == 1) Wrap16bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); else if (size != 2) Wrap8bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); else Wrap32bS ((texture), rdp.tiles[td].mask_s, real_x, real_x, texinfo[id].height); } } if (min_y > texinfo[id].height) { if (size == 1) Clamp16bT ((texture), texinfo[id].height, real_x, min_y); else if (size != 2) Clamp8bT ((texture), texinfo[id].height, real_x, min_y); else Clamp32bT ((texture), texinfo[id].height, real_x, min_y); } if (texinfo[id].height < (int)real_y) { if (rdp.tiles[td].mirror_t) { if (size == 1) Mirror16bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); else if (size != 2) Mirror8bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); else Mirror32bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); } else { if (size == 1) Wrap16bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); else if (size != 2) Wrap8bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); else Wrap32bT ((texture), rdp.tiles[td].mask_t, real_y, real_x); } } } if (modifyPalette) { memcpy(rdp.pal_8, tmp_pal, 512); } #ifdef TEXTURE_FILTER if (mod && !modifyPalette && !ghqTexInfo.data) #else if (mod && !modifyPalette) #endif { // Convert the texture to ARGB 4444 if (LOWORD(result) == GR_TEXFMT_ARGB_1555) { TexConv_ARGB1555_ARGB4444 ((texture), (tex2), real_x, real_y); texture = tex2; } else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_88) { TexConv_AI88_ARGB4444 ((texture), (tex2), real_x, real_y); texture = tex2; } else if (LOWORD(result) == GR_TEXFMT_ALPHA_INTENSITY_44) { TexConv_AI44_ARGB4444 ((texture), (tex2), real_x, real_y); texture = tex2; } else if (LOWORD(result) == GR_TEXFMT_ALPHA_8) { TexConv_A8_ARGB4444 ((texture), (tex2), real_x, real_y); texture = tex2; } /*else if (LOWORD(result) == GR_TEXFMT_ARGB_4444) { memcpy (tex2, texture, (real_x*real_y) << 1); texture = tex2; }*/ // we can skip memcpy since "texture" won't be swapped between "tex1" and "tex2" after this. // Hiroshi Morii result = (1 << 16) | GR_TEXFMT_ARGB_4444; // Now convert the color to the same modcolor = ((modcolor & 0xF0000000) >> 16) | ((modcolor & 0x00F00000) >> 12) | ((modcolor & 0x0000F000) >> 8) | ((modcolor & 0x000000F0) >> 4); modcolor1 = ((modcolor1 & 0xF0000000) >> 16) | ((modcolor1 & 0x00F00000) >> 12) | ((modcolor1 & 0x0000F000) >> 8) | ((modcolor1 & 0x000000F0) >> 4); modcolor2 = ((modcolor2 & 0xF0000000) >> 16) | ((modcolor2 & 0x00F00000) >> 12) | ((modcolor2 & 0x0000F000) >> 8) | ((modcolor2 & 0x000000F0) >> 4); int size = (real_x * real_y) << 1; switch (mod) { case TMOD_TEX_INTER_COLOR_USING_FACTOR: mod_tex_inter_color_using_factor ((wxUint16*)texture, size, modcolor, modfactor); break; case TMOD_TEX_INTER_COL_USING_COL1: mod_tex_inter_col_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_FULL_COLOR_SUB_TEX: mod_full_color_sub_tex ((wxUint16*)texture, size, modcolor); break; case TMOD_COL_INTER_COL1_USING_TEX: mod_col_inter_col1_using_tex ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_COL_INTER_COL1_USING_TEXA: mod_col_inter_col1_using_texa ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_COL_INTER_COL1_USING_TEXA__MUL_TEX: mod_col_inter_col1_using_texa__mul_tex ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_COL_INTER_TEX_USING_TEXA: mod_col_inter_tex_using_texa ((wxUint16*)texture, size, modcolor); break; case TMOD_COL2_INTER__COL_INTER_COL1_USING_TEX__USING_TEXA: mod_col2_inter__col_inter_col1_using_tex__using_texa ((wxUint16*)texture, size, modcolor, modcolor1, modcolor2); break; case TMOD_TEX_SCALE_FAC_ADD_FAC: mod_tex_scale_fac_add_fac ((wxUint16*)texture, size, modfactor); break; case TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX: mod_tex_sub_col_mul_fac_add_tex ((wxUint16*)texture, size, modcolor, modfactor); break; case TMOD_TEX_SCALE_COL_ADD_COL: mod_tex_scale_col_add_col ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_TEX_ADD_COL: mod_tex_add_col ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_SUB_COL: mod_tex_sub_col ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_SUB_COL_MUL_FAC: mod_tex_sub_col_mul_fac ((wxUint16*)texture, size, modcolor, modfactor); break; case TMOD_COL_INTER_TEX_USING_COL1: mod_col_inter_tex_using_col1 ((wxUint16*)texture, size, modcolor, modcolor1); break; case TMOD_COL_MUL_TEXA_ADD_TEX: mod_col_mul_texa_add_tex((wxUint16*)texture, size, modcolor); break; case TMOD_COL_INTER_TEX_USING_TEX: mod_col_inter_tex_using_tex ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_INTER_NOISE_USING_COL: mod_tex_inter_noise_using_col ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_INTER_COL_USING_TEXA: mod_tex_inter_col_using_texa ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_MUL_COL: mod_tex_mul_col ((wxUint16*)texture, size, modcolor); break; case TMOD_TEX_SCALE_FAC_ADD_COL: mod_tex_scale_fac_add_col ((wxUint16*)texture, size, modcolor, modfactor); break; default: ; } } cache->t_info.format = LOWORD(result); cache->realwidth = real_x; cache->realheight = real_y; cache->lod = lod; cache->aspect = aspect; if (fullscreen) { #ifdef TEXTURE_FILTER // Hiroshi Morii if (settings.ghq_use) { if (!ghqTexInfo.data && ghq_dmptex_toggle_key) { unsigned char *tmpbuf = (unsigned char*)texture; int tmpwidth = real_x; if (texinfo[id].splits > 1) { int dstpixoffset, srcpixoffset; int shift; switch (LOWORD(result) & 0x7fff) { // XXX is there a better way of determining the pixel color depth? case GR_TEXFMT_ARGB_8888: shift = 3; break; case GR_TEXFMT_ALPHA_INTENSITY_44: case GR_TEXFMT_ALPHA_8: shift = 0; break; default: shift = 1; } tmpwidth = texinfo[id].real_image_width; tmpbuf = (unsigned char*)malloc((256*256)<<3); // XXX performance overhead for (int i = 0; i < cache->splitheight; i++) { dstpixoffset = texinfo[id].real_image_width * i; srcpixoffset = 256 * i; for (int k = 0; k < texinfo[id].splits; k++) { memcpy(tmpbuf + (dstpixoffset << shift), texture + (srcpixoffset << shift), (256 << shift)); dstpixoffset += 256; srcpixoffset += (256 * cache->splitheight); } } } ext_ghq_dmptx(tmpbuf, (int)texinfo[id].real_image_width, (int)texinfo[id].real_image_height, (int)tmpwidth, (unsigned short)LOWORD(result), (unsigned short)((cache->format << 8) | (cache->size)), cache->ricecrc); if (tmpbuf != texture && tmpbuf) { free(tmpbuf); } } if (!ghqTexInfo.data) if (!settings.ghq_enht_nobg || !rdp.texrecting || (texinfo[id].splits == 1 && texinfo[id].width <= 256)) ext_ghq_txfilter((unsigned char*)texture, (int)real_x, (int)real_y, LOWORD(result), (uint64)g64_crc, &ghqTexInfo); if (ghqTexInfo.data) { if (ghqTexInfo.aspectRatioLog2 < GR_ASPECT_LOG2_1x8 || ghqTexInfo.aspectRatioLog2 > GR_ASPECT_LOG2_8x1 || ghqTexInfo.largeLodLog2 > GR_LOD_LOG2_2048 || ghqTexInfo.largeLodLog2 < GR_LOD_LOG2_1) { /* invalid dimensions */ } else { texture = (wxUint8 *)ghqTexInfo.data; lod = ghqTexInfo.largeLodLog2; int splits = cache->splits; if (ghqTexInfo.is_hires_tex) { if (ghqTexInfo.tiles/*ghqTexInfo.untiled_width > max_tex_size*/) { cache->scale = 1.0f; cache->c_off = 0.5f; cache->splits = ghqTexInfo.tiles;//((hirestex.width-1)>>8)+1; cache->splitheight = ghqTexInfo.untiled_height; cache->scale_x = 1.0f; cache->scale_y = float(ghqTexInfo.untiled_height*ghqTexInfo.tiles)/float(ghqTexInfo.width);//*sy; if (splits == 1) { int shift; for (shift=9; (1<> 8); cache->c_scl_x *= mult; cache->c_scl_y *= mult; } else { int tile_width = rdp.tiles[td].width; if (rdp.timg.set_by == 1) tile_width = rdp.load_info[rdp.tiles[td].t_mem].tex_width; float mult = float(ghqTexInfo.untiled_width/tile_width); cache->c_scl_x *= mult; cache->c_scl_y *= mult; } } else { cache->scale = 256.0f / float(1<c_off = cache->scale * 0.5f; cache->splits = 1; if (aspect != ghqTexInfo.aspectRatioLog2) { float mscale = float(1< abs(ghqTexInfo.aspectRatioLog2)) { cache->c_scl_y *= mscale; cache->c_scl_x *= mscale; } /* else { if (rdp.tiles[td].mirror_s && sup_mirroring) cache->f_mirror_s = TRUE; if (rdp.tiles[td].mirror_t && sup_mirroring) cache->f_mirror_t = TRUE; //cache->c_scl_y /= mscale; //cache->c_scl_x /= mscale; } */ if (ghqTexInfo.aspectRatioLog2 >= 0) { cache->scale_x = 1.0f; cache->scale_y = 1.0f/float(1<scale_y = 1.0f; cache->scale_x = 1.0f/float(1<<(-ghqTexInfo.aspectRatioLog2)); } } else if (splits > 1) { cache->c_scl_x /= splits; cache->c_scl_y /= splits; } } if (voodoo.sup_mirroring) { if (rdp.tiles[td].mirror_s && texinfo[id].tile_width == 2*texinfo[id].width) cache->f_mirror_s = TRUE; else if (texinfo[id].tile_width >= 2*texinfo[id].width) cache->f_wrap_s = TRUE; if (rdp.tiles[td].mirror_t && texinfo[id].tile_height == 2*texinfo[id].height) cache->f_mirror_t = TRUE; else if (texinfo[id].tile_height >= 2*texinfo[id].height) cache->f_wrap_t = TRUE; if (cache->f_mirror_s && cache->f_mirror_t) { cache->c_scl_x *= 2.0f; cache->c_scl_y *= 2.0f; } } aspect = ghqTexInfo.aspectRatioLog2; cache->lod = lod; cache->aspect = aspect; } else { //cache->scale = 256.0f / float(1<c_off = 128.0f / float(1<t_info.format = ghqTexInfo.format; cache->realwidth = real_x; cache->realheight = real_y; } } } #endif // Load the texture into texture memory GrTexInfo *t_info = &cache->t_info; t_info->data = texture; t_info->smallLodLog2 = lod; t_info->largeLodLog2 = lod; t_info->aspectRatioLog2 = aspect; wxUint32 texture_size = grTexTextureMemRequired (GR_MIPMAPLEVELMASK_BOTH, t_info); // Check for 2mb boundary // Hiroshi Morii required only for V1,Rush, and V2 if (voodoo.has_2mb_tex_boundary && (voodoo.tmem_ptr[tmu] < TEXMEM_2MB_EDGE) && (voodoo.tmem_ptr[tmu]+texture_size > TEXMEM_2MB_EDGE)) { voodoo.tmem_ptr[tmu] = TEXMEM_2MB_EDGE; cache->tmem_addr = voodoo.tmem_ptr[tmu]; } // Check for end of memory (too many textures to fit, clear cache) if (voodoo.tmem_ptr[tmu]+texture_size >= voodoo.tex_max_addr[tmu]) { LRDP("Cache size reached, clearing...\n"); ClearCache (); if (id == 1 && rdp.tex == 3) LoadTex (0, rdp.t0); LoadTex (id, tmu); return; // DON'T CONTINUE (already done) } wxUint32 tex_addr = GetTexAddr(tmu, texture_size); grTexDownloadMipMap (tmu, tex_addr, GR_MIPMAPLEVELMASK_BOTH, t_info); grTexSource (tmu, tex_addr, GR_MIPMAPLEVELMASK_BOTH, t_info); } LRDP(" | | +- LoadTex end\n"); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexCache.h0000644000000000000000000000374612165031027021273 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #ifndef TEXCACHE_H #define TEXCACHE_H void TexCacheInit (); void TexCache (); void ClearCache (); extern wxUint8 * texture_buffer; #endif //TEXCACHE_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexConv.h0000644000000000000000000001276412165031027021175 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static inline void texConv_ARGB1555_ARGB4444(uint8_t *src, uint8_t *dst, int size) { uint32_t *v3; uint32_t *v4; int v5; uint32_t v6; uint32_t v7; v3 = (uint32_t *)src; v4 = (uint32_t *)dst; v5 = size; do { v6 = *v3; ++v3; v7 = v6; *v4 = ((v7 & 0x1E001E) >> 1) | ((v6 & 0x3C003C0) >> 2) | ((v6 & 0x78007800) >> 3) | ((v6 & 0x80008000) >> 3) | ((v6 & 0x80008000) >> 2) | ((v6 & 0x80008000) >> 1) | (v6 & 0x80008000); ++v4; --v5; } while ( v5 ); } static inline void texConv_AI88_ARGB4444(uint8_t *src, uint8_t *dst, int size) { uint32_t *v3; uint32_t *v4; int v5; uint32_t v6; uint32_t v7; v3 = (uint32_t *)src; v4 = (uint32_t *)dst; v5 = size; do { v6 = *v3; ++v3; v7 = v6; *v4 = (16 * (v7 & 0xF000F0) >> 8) | (v7 & 0xF000F0) | (16 * (v7 & 0xF000F0)) | (v6 & 0xF000F000); ++v4; --v5; } while ( v5 ); } static inline void texConv_AI44_ARGB4444(uint8_t *src, uint8_t *dst, int size) { uint32_t *v3; uint32_t *v4; int v5; uint32_t v6; uint32_t *v7; v3 = (uint32_t *)src; v4 = (uint32_t *)dst; v5 = size; do { v6 = *v3; ++v3; *v4 = ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 8) | ((((uint16_t)v6 << 8) & 0xFF00 & 0xF00u) >> 4) | (uint16_t)(((uint16_t)v6 << 8) & 0xFF00) | (((v6 << 16) & 0xF000000) >> 8) | (((v6 << 16) & 0xF000000) >> 4) | ((v6 << 16) & 0xFF000000); v7 = v4 + 1; *v7 = (((v6 >> 8) & 0xF00) >> 8) | (((v6 >> 8) & 0xF00) >> 4) | ((v6 >> 8) & 0xFF00) | ((v6 & 0xF000000) >> 8) | ((v6 & 0xF000000) >> 4) | (v6 & 0xFF000000); v4 = v7 + 1; --v5; } while ( v5 ); } static inline void texConv_A8_ARGB4444(uint8_t *src, uint8_t *dst, int size) { uint32_t *v3; uint32_t *v4; int v5; uint32_t v6; uint32_t v7; uint32_t *v8; v3 = (uint32_t *)src; v4 = (uint32_t *)dst; v5 = size; do { v6 = *v3; ++v3; v7 = v6; *v4 = ((v6 & 0xF0) << 8 >> 12) | (uint8_t)(v6 & 0xF0) | (16 * (uint8_t)(v6 & 0xF0) & 0xFFFFFFF) | ((uint8_t)(v6 & 0xF0) << 8) | (16 * (uint16_t)(v6 & 0xF000) & 0xFFFFF) | (((uint16_t)(v6 & 0xF000) << 8) & 0xFFFFFF) | (((uint16_t)(v6 & 0xF000) << 12) & 0xFFFFFFF) | ((uint16_t)(v6 & 0xF000) << 16); v8 = v4 + 1; *v8 = ((v7 & 0xF00000) >> 20) | ((v7 & 0xF00000) >> 16) | ((v7 & 0xF00000) >> 12) | ((v7 & 0xF00000) >> 8) | ((v6 & 0xF0000000) >> 12) | ((v6 & 0xF0000000) >> 8) | ((v6 & 0xF0000000) >> 4) | (v6 & 0xF0000000); v4 = v8 + 1; --v5; } while ( v5 ); } void TexConv_ARGB1555_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) { int size = (width * height) >> 1; // Hiroshi Morii // 2 pixels are converted in one loop // NOTE: width * height must be a multiple of 2 texConv_ARGB1555_ARGB4444(src, dst, size); } void TexConv_AI88_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) { int size = (width * height) >> 1; // Hiroshi Morii // 2 pixels are converted in one loop // NOTE: width * height must be a multiple of 2 texConv_AI88_ARGB4444(src, dst, size); } void TexConv_AI44_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) { int size = (width * height) >> 2; // Hiroshi Morii // 4 pixels are converted in one loop // NOTE: width * height must be a multiple of 4 texConv_AI44_ARGB4444(src, dst, size); } void TexConv_A8_ARGB4444 (unsigned char * src, unsigned char * dst, int width, int height) { int size = (width * height) >> 2; // Hiroshi Morii // 4 pixels are converted in one loop // NOTE: width * height must be a multiple of 4 texConv_A8_ARGB4444(src, dst, size); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexLoad.h0000644000000000000000000000473512165031027021146 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "TexLoad4b.h" #include "TexLoad8b.h" #include "TexLoad16b.h" #include "TexLoad32b.h" wxUint32 LoadNone (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { memset (texture, 0, 4096*4); return (1 << 16) | GR_TEXFMT_ARGB_1555; } typedef wxUint32 (*texfunc)(wxUIntPtr, wxUIntPtr, int, int, int, int, int); texfunc load_table [4][5] = { // [size][format] { Load4bSelect, LoadNone, Load4bCI, Load4bIA, Load4bI }, { Load8bCI, LoadNone, Load8bCI, Load8bIA, Load8bI }, { Load16bRGBA, Load16bYUV, Load16bRGBA, Load16bIA, LoadNone }, { Load32bRGBA, LoadNone, LoadNone, LoadNone, LoadNone } }; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexLoad16b.h0000644000000000000000000001553712165031027021461 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static inline void load16bRGBA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t v11; uint32_t *v12; uint32_t *v13; int v14; uint32_t v15; uint32_t v16; int v17; int v18; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v17 = v8; v9 = wid_64; do { v10 = bswap32(*v6); v11 = bswap32(v6[1]); ALOWORD(v10) = __ROR__((uint16_t)v10, 1); ALOWORD(v11) = __ROR__((uint16_t)v11, 1); v10 = __ROR__(v10, 16); v11 = __ROR__(v11, 16); ALOWORD(v10) = __ROR__((uint16_t)v10, 1); ALOWORD(v11) = __ROR__((uint16_t)v11, 1); *v7 = v10; v7[1] = v11; v6 += 2; v7 += 2; --v9; } while ( v9 ); if ( v17 == 1 ) break; v18 = v17 - 1; v12 = (uint32_t *)&src[(line + (uintptr_t)v6 - (uintptr_t)src) & 0xFFF]; v13 = (uint32_t *)((char *)v7 + ext); v14 = wid_64; do { v15 = bswap32(v12[1]); v16 = bswap32(*v12); ALOWORD(v15) = __ROR__((uint16_t)v15, 1); ALOWORD(v16) = __ROR__((uint16_t)v16, 1); v15 = __ROR__(v15, 16); v16 = __ROR__(v16, 16); ALOWORD(v15) = __ROR__((uint16_t)v15, 1); ALOWORD(v16) = __ROR__((uint16_t)v16, 1); *v13 = v15; v13[1] = v16; v12 += 2; v13 += 2; --v14; } while ( v14 ); v6 = (uint32_t *)&src[(line + (uintptr_t)v12 - (uintptr_t)src) & 0xFFF]; v7 = (uint32_t *)((char *)v13 + ext); v8 = v18 - 1; } while ( v18 != 1 ); } static inline void load16bIA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t *v11; uint32_t *v12; int v13; uint32_t v14; int v15; int v16; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v15 = v8; v9 = wid_64; do { v10 = v6[1]; *v7 = *v6; v7[1] = v10; v6 += 2; v7 += 2; --v9; } while ( v9 ); if ( v15 == 1 ) break; v16 = v15 - 1; v11 = (uint32_t *)((char *)v6 + line); v12 = (uint32_t *)((char *)v7 + ext); v13 = wid_64; do { v14 = *v11; *v12 = v11[1]; v12[1] = v14; v11 += 2; v12 += 2; --v13; } while ( v13 ); v6 = (uint32_t *)((char *)v11 + line); v7 = (uint32_t *)((char *)v12 + ext); v8 = v16 - 1; } while ( v16 != 1 ); } //**************************************************************** // Size: 2, Format: 0 // wxUint32 Load16bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; load16bRGBA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ARGB_1555; } //**************************************************************** // Size: 2, Format: 3 // // ** by Gugaman/Dave2001 ** wxUint32 Load16bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 2)) << 1; load16bIA((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } //**************************************************************** // Size: 2, Format: 1 // wxUint16 yuv_to_rgb565(wxUint8 y, wxUint8 u, wxUint8 v) { //* float r = y + (1.370705f * (v-128)); float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128)); float b = y + (1.732446f * (u-128)); r *= 0.125f; g *= 0.25f; b *= 0.125f; //clipping the result if (r > 31) r = 31; if (g > 63) g = 63; if (b > 31) b = 31; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) | ((wxUint16)(g) << 5) | (wxUint16)(b) ); return c; //*/ /* const wxUint32 c = y - 16; const wxUint32 d = u - 128; const wxUint32 e = v - 128; wxUint32 r = (298 * c + 409 * e + 128) & 0xf800; wxUint32 g = ((298 * c - 100 * d - 208 * e + 128) >> 5) & 0x7e0; wxUint32 b = ((298 * c + 516 * d + 128) >> 11) & 0x1f; WORD texel = (WORD)(r | g | b); return texel; */ } //**************************************************************** // Size: 2, Format: 1 // wxUint32 Load16bYUV (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.addr[rdp.tiles[tile].t_mem]); //pointer to the macro block wxUint16 * tex = (wxUint16*)dst; wxUint16 i; for (i = 0; i < 128; i++) { wxUint32 t = mb[i]; //each wxUint32 contains 2 pixels wxUint8 y1 = (wxUint8)t&0xFF; wxUint8 v = (wxUint8)(t>>8)&0xFF; wxUint8 y0 = (wxUint8)(t>>16)&0xFF; wxUint8 u = (wxUint8)(t>>24)&0xFF; wxUint16 c = yuv_to_rgb565(y0, u, v); *(tex++) = c; c = yuv_to_rgb565(y1, u, v); *(tex++) = c; } return (1 << 16) | GR_TEXFMT_RGB_565; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexLoad32b.h0000644000000000000000000001341412165031027021447 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include "Gfx_1.3.h" //**************************************************************** // Size: 2, Format: 0 // // Load 32bit RGBA texture // Based on sources of angrylion's software plugin. // wxUint32 Load32bRGBA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (height < 1) height = 1; const wxUint16 *tmem16 = (wxUint16*)rdp.tmem; const wxUint32 tbase = (src - (wxUIntPtr)rdp.tmem) >> 1; const wxUint32 width = max(1, wid_64 << 1); const int ext = real_width - width; line = width + (line>>2); wxUint32 s, t, c; wxUint32 * tex = (wxUint32*)dst; wxUint16 rg, ba; for (t = 0; t < (wxUint32)height; t++) { wxUint32 tline = tbase + line * t; wxUint32 xorval = (t & 1) ? 3 : 1; for (s = 0; s < width; s++) { wxUint32 taddr = ((tline + s) ^ xorval) & 0x3ff; rg = tmem16[taddr]; ba = tmem16[taddr|0x400]; c = ((ba&0xFF)<<24) | (rg << 8) | (ba>>8); *tex++ = c; } tex += ext; } int id = tile - rdp.cur_tile; wxUint32 mod = (id == 0) ? cmb.mod_0 : cmb.mod_1; if (mod || !voodoo.sup_32bit_tex) { //convert to ARGB_4444 const wxUint32 tex_size = real_width * height; tex = (wxUint32 *)dst; wxUint16 *tex16 = (wxUint16*)dst; wxUint16 a, r, g, b; for (wxUint32 i = 0; i < tex_size; i++) { c = tex[i]; a = (c >> 28) & 0xF; r = (c >> 20) & 0xF; g = (c >> 12) & 0xF; b = (c >> 4) & 0xF; tex16[i] = (a <<12) | (r << 8) | (g << 4) | b; } return (1 << 16) | GR_TEXFMT_ARGB_4444; } return (2 << 16) | GR_TEXFMT_ARGB_8888; } //**************************************************************** // LoadTile for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadTile32b (wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 width, wxUint32 height) { const wxUint32 line = rdp.tiles[tile].line << 2; const wxUint32 tbase = rdp.tiles[tile].t_mem << 2; const wxUint32 addr = rdp.timg.addr >> 2; const wxUint32* src = (const wxUint32*)gfx.RDRAM; wxUint16 *tmem16 = (wxUint16*)rdp.tmem; wxUint32 c, ptr, tline, s, xorval; for (wxUint32 j = 0; j < height; j++) { tline = tbase + line * j; s = ((j + ul_t) * rdp.timg.width) + ul_s; xorval = (j & 1) ? 3 : 1; for (wxUint32 i = 0; i < width; i++) { c = src[addr + s + i]; ptr = ((tline + i) ^ xorval) & 0x3ff; tmem16[ptr] = c >> 16; tmem16[ptr|0x400] = c & 0xffff; } } } //**************************************************************** // LoadBlock for 32bit RGBA texture // Based on sources of angrylion's software plugin. // void LoadBlock32b(wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 lr_s, wxUint32 dxt) { const wxUint32 * src = (const wxUint32*)gfx.RDRAM; const wxUint32 tb = rdp.tiles[tile].t_mem << 2; const wxUint32 tiwindwords = rdp.timg.width; const wxUint32 slindwords = ul_s; const wxUint32 line = rdp.tiles[tile].line << 2; wxUint16 *tmem16 = (wxUint16*)rdp.tmem; wxUint32 addr = rdp.timg.addr >> 2; wxUint32 width = (lr_s - ul_s + 1) << 2; if (width & 7) width = (width & (~7)) + 8; if (dxt != 0) { wxUint32 j= 0; wxUint32 t = 0; wxUint32 oldt = 0; wxUint32 ptr; addr += (ul_t * tiwindwords) + slindwords; wxUint32 c = 0; for (wxUint32 i = 0; i < width; i += 2) { oldt = t; t = ((j >> 11) & 1) ? 3 : 1; if (t != oldt) i += line; ptr = ((tb + i) ^ t) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr|0x400] = c & 0xffff; ptr = ((tb+ i + 1) ^ t) & 0x3ff; c = src[addr + i + 1]; tmem16[ptr] = c >> 16; tmem16[ptr|0x400] = c & 0xffff; j += dxt; } } else { addr += (ul_t * tiwindwords) + slindwords; wxUint32 c, ptr; for (wxUint32 i = 0; i < width; i ++) { ptr = ((tb + i) ^ 1) & 0x3ff; c = src[addr + i]; tmem16[ptr] = c >> 16; tmem16[ptr|0x400] = c & 0xffff; } } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexLoad4b.h0000644000000000000000000006126512165031027021375 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include static inline void load4bCI(uint8_t *src, uint8_t *dst, int wid_64, int height, uint16_t line, int ext, uint16_t *pal) { uint8_t *v7; uint8_t *v8; int v9; int v10; int v11; uint32_t v12; uint8_t *v13; uint32_t v14; uint32_t *v15; uint32_t v16; uint8_t *v17; uint32_t *v18; int v19; int v20; uint32_t v21; uint32_t v22; uint32_t *v23; uint32_t v24; int v25; int v26; v7 = src; v8 = dst; v9 = height; do { v25 = v9; v10 = wid_64; do { v11 = v10; v12 = bswap32(*(uint32_t *)v7); v13 = v7 + 4; ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1E)), 1); v14 = v10 << 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 27) & 0x1E)), 1); *(uint32_t *)v8 = v14; v15 = (uint32_t *)(v8 + 4); ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 19) & 0x1E)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 11) & 0x1E)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v12 & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 3) & 0x1E)), 1); *v15 = v14; ++v15; v16 = bswap32(*(uint32_t *)v13); v7 = v13 + 4; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 27) & 0x1E)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 19) & 0x1E)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 11) & 0x1E)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v16 & 0x1E)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 3) & 0x1E)), 1); *v15 = v14; v8 = (uint8_t *)(v15 + 1); v10 = v11 - 1; } while ( v11 != 1 ); if ( v25 == 1 ) break; v26 = v25 - 1; v17 = &src[(line + (uintptr_t)v7 - (uintptr_t)src) & 0x7FF]; v18 = (uint32_t *)&v8[ext]; v19 = wid_64; do { v20 = v19; v21 = bswap32(*((uint32_t *)v17 + 1)); ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1E)), 1); v22 = v19 << 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 27) & 0x1E)), 1); *v18 = v22; v23 = v18 + 1; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 19) & 0x1E)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 11) & 0x1E)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v21 & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 3) & 0x1E)), 1); *v23 = v22; ++v23; v24 = bswap32(*(uint32_t *)v17); v17 = &src[((uintptr_t)v17 + 8 - (uintptr_t)src) & 0x7FF]; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 27) & 0x1E)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 19) & 0x1E)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 11) & 0x1E)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v24 & 0x1E)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 3) & 0x1E)), 1); *v23 = v22; v18 = v23 + 1; v19 = v20 - 1; } while ( v20 != 1 ); v7 = &src[(line + (uintptr_t)v17 - (uintptr_t)src) & 0x7FF]; v8 = (uint8_t *)((char *)v18 + ext); v9 = v26 - 1; } while ( v26 != 1 ); } static inline void load4bIAPal(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext, uint16_t *pal) { uint8_t *v7; uint32_t *v8; int v9; int v10; int v11; uint32_t v12; uint32_t *v13; uint32_t v14; uint32_t *v15; uint32_t v16; uint8_t *v17; uint32_t *v18; int v19; int v20; uint32_t v21; uint32_t v22; uint32_t *v23; uint32_t v24; int v25; int v26; v7 = src; v8 = (uint32_t *)dst; v9 = height; do { v25 = v9; v10 = wid_64; do { v11 = v10; v12 = bswap32(*(uint32_t *)v7); v13 = (uint32_t *)(v7 + 4); ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1E)), 8); v14 = v10 << 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 27) & 0x1E)), 8); *v8 = v14; v15 = v8 + 1; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 19) & 0x1E)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 11) & 0x1E)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v12 & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 3) & 0x1E)), 8); *v15 = v14; ++v15; v16 = bswap32(*v13); v7 = (uint8_t *)(v13 + 1); ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 27) & 0x1E)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 19) & 0x1E)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 11) & 0x1E)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v16 & 0x1E)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 3) & 0x1E)), 8); *v15 = v14; v8 = v15 + 1; v10 = v11 - 1; } while ( v11 != 1 ); if ( v25 == 1 ) break; v26 = v25 - 1; v17 = &src[(line + (uintptr_t)v7 - (uintptr_t)src) & 0x7FF]; v18 = (uint32_t *)((char *)v8 + ext); v19 = wid_64; do { v20 = v19; v21 = bswap32(*((uint32_t *)v17 + 1)); ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1E)), 8); v22 = v19 << 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 27) & 0x1E)), 8); *v18 = v22; v23 = v18 + 1; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 19) & 0x1E)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 11) & 0x1E)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v21 & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 3) & 0x1E)), 8); *v23 = v22; ++v23; v24 = bswap32(*(uint32_t *)v17); v17 = &src[((uintptr_t)v17 + 8 - (uintptr_t)src) & 0x7FF]; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 27) & 0x1E)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 19) & 0x1E)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 11) & 0x1E)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint8_t)v24 & 0x1E)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 3) & 0x1E)), 8); *v23 = v22; v18 = v23 + 1; v19 = v20 - 1; } while ( v20 != 1 ); v7 = &src[(line + (uintptr_t)v17 - (uintptr_t)src) & 0x7FF]; v8 = (uint32_t *)((char *)v18 + ext); v9 = v26 - 1; } while ( v26 != 1 ); } static inline void load4bIA(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; int v10; uint32_t v11; uint32_t *v12; uint32_t v13; uint32_t v14; uint32_t v15; uint32_t *v16; uint32_t v17; uint32_t v18; uint32_t v19; uint32_t v20; uint32_t v21; uint32_t v22; uint32_t v23; uint32_t v24; uint32_t v25; uint32_t v26; uint32_t v27; uint32_t v28; uint32_t v29; uint32_t v30; uint32_t v31; uint32_t v32; uint32_t *v33; uint32_t *v34; int v35; int v36; uint32_t v37; uint32_t v38; uint32_t v39; uint32_t *v40; uint32_t v41; uint32_t v42; uint32_t v43; uint32_t v44; uint32_t v45; uint32_t v46; uint32_t v47; uint32_t v48; uint32_t v49; uint32_t v50; uint32_t v51; uint32_t v52; uint32_t v53; uint32_t v54; uint32_t v55; uint32_t v56; int v57; int v58; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v57 = v8; v9 = wid_64; do { v10 = v9; v11 = bswap32(*v6); v12 = v6 + 1; v13 = v11; v14 = (8 * (v11 & 0x100000)) | (4 * (v11 & 0x100000)) | (2 * (v11 & 0x100000)) | (v11 & 0x100000) | ((((v11 >> 16) & 0xE00) >> 3) & 0x100) | ((v11 >> 16) & 0xE00) | (8 * ((v11 >> 12) & 0x1000)) | (4 * ((v11 >> 12) & 0x1000)) | (2 * ((v11 >> 12) & 0x1000)) | ((v11 >> 12) & 0x1000) | ((((v11 >> 28) & 0xE) >> 3)) | ((v11 >> 28) & 0xE) | (8 * ((v11 >> 24) & 0x10)) | (4 * ((v11 >> 24) & 0x10)) | (2 * ((v11 >> 24) & 0x10)) | ((v11 >> 24) & 0x10); v11 >>= 4; v11 &= 0xE0000u; v15 = v11 | v14; v11 >>= 3; *v7 = ((((v13 << 8) & 0xE000000) >> 3) & 0x1000000) | ((v13 << 8) & 0xE000000) | (8 * ((v13 << 12) & 0x10000000)) | (4 * ((v13 << 12) & 0x10000000)) | (2 * ((v13 << 12) & 0x10000000)) | ((v13 << 12) & 0x10000000) | (v11 & 0x10000) | v15; v16 = v7 + 1; v17 = 16 * (uint16_t)v13 & 0x1000; v18 = (((v13 & 0xE00) >> 3) & 0x100) | (v13 & 0xE00) | (8 * v17) | (4 * v17) | (2 * v17) | (v17) | ((((v13 >> 12) & 0xE) >> 3)) | ((v13 >> 12) & 0xE) | (8 * ((v13 >> 8) & 0x10)) | (4 * ((v13 >> 8) & 0x10)) | (2 * ((v13 >> 8) & 0x10)) | ((v13 >> 8) & 0x10); v19 = v13 << 16; v20 = (8 * (v19 & 0x100000)) | (4 * (v19 & 0x100000)) | (2 * (v19 & 0x100000)) | (v19 & 0x100000) | v18; v21 = v13 << 12; v21 &= 0xE0000u; v22 = v21 | v20; v21 >>= 3; *v16 = ((((v13 << 24) & 0xE000000) >> 3) & 0x1000000) | ((v13 << 24) & 0xE000000) | (8 * ((v13 << 28) & 0x10000000)) | (4 * ((v13 << 28) & 0x10000000)) | (2 * ((v13 << 28) & 0x10000000)) | ((v13 << 28) & 0x10000000) | (v21 & 0x10000) | v22; ++v16; v23 = bswap32(*v12); v6 = v12 + 1; v24 = v23; v25 = (8 * (v23 & 0x100000)) | (4 * (v23 & 0x100000)) | (2 * (v23 & 0x100000)) | (v23 & 0x100000) | ((((v23 >> 16) & 0xE00) >> 3) & 0x100) | ((v23 >> 16) & 0xE00) | (8 * ((v23 >> 12) & 0x1000)) | (4 * ((v23 >> 12) & 0x1000)) | (2 * ((v23 >> 12) & 0x1000)) | ((v23 >> 12) & 0x1000) | (((v23 >> 28) & 0xE) >> 3) | ((v23 >> 28) & 0xE) | (8 * ((v23 >> 24) & 0x10)) | (4 * ((v23 >> 24) & 0x10)) | (2 * ((v23 >> 24) & 0x10)) | ((v23 >> 24) & 0x10); v23 >>= 4; v23 &= 0xE0000u; v26 = v23 | v25; v23 >>= 3; *v16 = ((((v24 << 8) & 0xE000000) >> 3) & 0x1000000) | ((v24 << 8) & 0xE000000) | (8 * ((v24 << 12) & 0x10000000)) | (4 * ((v24 << 12) & 0x10000000)) | (2 * ((v24 << 12) & 0x10000000)) | ((v24 << 12) & 0x10000000) | (v23 & 0x10000) | (v26); ++v16; v27 = 16 * (uint16_t)v24 & 0x1000; v28 = (((v24 & 0xE00) >> 3) & 0x100) | (v24 & 0xE00) | (8 * v27) | (4 * v27) | (2 * v27) | (v27) | ((((v24 >> 12) & 0xE) >> 3)) | ((v24 >> 12) & 0xE) | (8 * ((v24 >> 8) & 0x10)) | (4 * ((v24 >> 8) & 0x10)) | (2 * ((v24 >> 8) & 0x10)) | ((v24 >> 8) & 0x10); v29 = v24 << 16; v30 = (8 * (v29 & 0x100000)) | (4 * (v29 & 0x100000)) | (2 * (v29 & 0x100000)) | (v29 & 0x100000) | v28; v31 = v24 << 12; v31 &= 0xE0000u; v32 = v31 | v30; v31 >>= 3; *v16 = ((((v24 << 24) & 0xE000000) >> 3) & 0x1000000) | ((v24 << 24) & 0xE000000) | (8 * ((v24 << 28) & 0x10000000)) | (4 * ((v24 << 28) & 0x10000000)) | (2 * ((v24 << 28) & 0x10000000)) | ((v24 << 28) & 0x10000000) | (v31 & 0x10000) | v32; v7 = v16 + 1; v9 = v10 - 1; } while ( v10 != 1 ); if ( v57 == 1 ) break; v58 = v57 - 1; v33 = (uint32_t *)((char *)v6 + line); v34 = (uint32_t *)((char *)v7 + ext); v35 = wid_64; do { v36 = v35; v37 = bswap32(v33[1]); v38 = v37 >> 4; v38 &= 0xE0000u; v39 = v38 | (8 * (v37 & 0x100000)) | (4 * (v37 & 0x100000)) | (2 * (v37 & 0x100000)) | (v37 & 0x100000) | ((((v37 >> 16) & 0xE00) >> 3) & 0x100) | ((v37 >> 16) & 0xE00) | (8 * ((v37 >> 12) & 0x1000)) | (4 * ((v37 >> 12) & 0x1000)) | (2 * ((v37 >> 12) & 0x1000)) | ((v37 >> 12) & 0x1000) | (((v37 >> 28) & 0xE) >> 3) | ((v37 >> 28) & 0xE) | (8 * ((v37 >> 24) & 0x10)) | (4 * ((v37 >> 24) & 0x10)) | (2 * ((v37 >> 24) & 0x10)) | ((v37 >> 24) & 0x10); v38 >>= 3; *v34 = ((((v37 << 8) & 0xE000000) >> 3) & 0x1000000) | ((v37 << 8) & 0xE000000) | (8 * ((v37 << 12) & 0x10000000)) | (4 * ((v37 << 12) & 0x10000000)) | (2 * ((v37 << 12) & 0x10000000)) | ((v37 << 12) & 0x10000000) | (v38 & 0x10000) | v39; v40 = v34 + 1; v41 = 16 * (uint16_t)v37 & 0x1000; v42 = (((v37 & 0xE00) >> 3) & 0x100) | (v37 & 0xE00) | (8 * v41) | (4 * v41) | (2 * v41) | v41 | (((v37 >> 12) & 0xE) >> 3) | ((v37 >> 12) & 0xE) | (8 * ((v37 >> 8) & 0x10)) | (4 * ((v37 >> 8) & 0x10)) | (2 * ((v37 >> 8) & 0x10)) | ((v37 >> 8) & 0x10); v43 = v37 << 16; v44 = (8 * (v43 & 0x100000)) | (4 * (v43 & 0x100000)) | (2 * (v43 & 0x100000)) | (v43 & 0x100000) | v42; v45 = v37 << 12; v45 &= 0xE0000u; v46 = v45 | v44; v45 >>= 3; *v40 = ((((v37 << 24) & 0xE000000) >> 3) & 0x1000000) | ((v37 << 24) & 0xE000000) | (8 * ((v37 << 28) & 0x10000000)) | (4 * ((v37 << 28) & 0x10000000)) | (2 * ((v37 << 28) & 0x10000000)) | ((v37 << 28) & 0x10000000) | (v45 & 0x10000) | v46; ++v40; v47 = bswap32(*v33); v33 += 2; v48 = v47; v49 = (8 * (v47 & 0x100000)) | (4 * (v47 & 0x100000)) | (2 * (v47 & 0x100000)) | (v47 & 0x100000) | ((((v47 >> 16) & 0xE00) >> 3) & 0x100) | ((v47 >> 16) & 0xE00) | (8 * ((v47 >> 12) & 0x1000)) | (4 * ((v47 >> 12) & 0x1000)) | (2 * ((v47 >> 12) & 0x1000)) | ((v47 >> 12) & 0x1000) | (((v47 >> 28) & 0xE) >> 3) | ((v47 >> 28) & 0xE) | (8 * ((v47 >> 24) & 0x10)) | (4 * ((v47 >> 24) & 0x10)) | (2 * ((v47 >> 24) & 0x10)) | ((v47 >> 24) & 0x10); v47 >>= 4; v47 &= 0xE0000u; v50 = v47 | v49; v47 >>= 3; *v40 = ((((v48 << 8) & 0xE000000) >> 3) & 0x1000000) | ((v48 << 8) & 0xE000000) | (8 * ((v48 << 12) & 0x10000000)) | (4 * ((v48 << 12) & 0x10000000)) | (2 * ((v48 << 12) & 0x10000000)) | ((v48 << 12) & 0x10000000) | (v47 & 0x10000) | v50; ++v40; v51 = 16 * (uint16_t)v48 & 0x1000; v52 = (((v48 & 0xE00) >> 3) & 0x100) | (v48 & 0xE00) | (8 * v51) | (4 * v51) | (2 * v51) | v51 | (((v48 >> 12) & 0xE) >> 3) | ((v48 >> 12) & 0xE) | (8 * ((v48 >> 8) & 0x10)) | (4 * ((v48 >> 8) & 0x10)) | (2 * ((v48 >> 8) & 0x10)) | ((v48 >> 8) & 0x10); v53 = v48 << 16; v54 = (8 * (v53 & 0x100000)) | (4 * (v53 & 0x100000)) | (2 * (v53 & 0x100000)) | (v53 & 0x100000) | v52; v55 = v48 << 12; v55 &= 0xE0000u; v56 = v55 | v54; v55 >>= 3; *v40 = ((((v48 << 24) & 0xE000000) >> 3) & 0x1000000) | ((v48 << 24) & 0xE000000) | (8 * ((v48 << 28) & 0x10000000)) | (4 * ((v48 << 28) & 0x10000000)) | (2 * ((v48 << 28) & 0x10000000)) | ((v48 << 28) & 0x10000000) | (v55 & 0x10000) | v56; v34 = v40 + 1; v35 = v36 - 1; } while ( v36 != 1 ); v6 = (uint32_t *)((char *)v33 + line); v7 = (uint32_t *)((char *)v34 + ext); v8 = v58 - 1; } while ( v58 != 1 ); } static inline void load4bI(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; int v10; uint32_t v11; uint32_t *v12; uint32_t v13; uint32_t v14; uint32_t *v15; uint32_t v16; unsigned int v17; unsigned int v18; uint32_t v19; uint32_t v20; uint32_t *v21; uint32_t *v22; int v23; int v24; uint32_t v25; uint32_t v26; uint32_t *v27; uint32_t v28; uint32_t v29; uint32_t v30; uint32_t v31; uint32_t v32; int v33; int v34; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v33 = v8; v9 = wid_64; do { v10 = v9; v11 = bswap32(*v6); v12 = v6 + 1; v13 = v11; v14 = (16 * ((v11 >> 16) & 0xF00)) | ((v11 >> 16) & 0xF00) | (16 * (v11 >> 28)) | (v11 >> 28); v11 >>= 4; *v7 = (16 * ((v13 << 8) & 0xF000000)) | ((v13 << 8) & 0xF000000) | (16 * (v11 & 0xF0000)) | (v11 & 0xF0000) | v14; v15 = v7 + 1; v16 = v13 << 12; *v15 = (16 * ((v13 << 24) & 0xF000000)) | ((v13 << 24) & 0xF000000) | (16 * (v16 & 0xF0000)) | (v16 & 0xF0000) | (16 * (v13 & 0xF00)) | (v13 & 0xF00) | (16 * ((uint16_t)v13 >> 12)) | ((uint16_t)v13 >> 12); ++v15; v17 = bswap32(*v12); v6 = v12 + 1; v18 = v17; v19 = (16 * ((v17 >> 16) & 0xF00)) | ((v17 >> 16) & 0xF00) | (16 * (v17 >> 28)) | (v17 >> 28); v17 >>= 4; *v15 = (16 * ((v18 << 8) & 0xF000000)) | ((v18 << 8) & 0xF000000) | (16 * (v17 & 0xF0000)) | (v17 & 0xF0000) | v19; ++v15; v20 = v18 << 12; *v15 = (16 * ((v18 << 24) & 0xF000000)) | ((v18 << 24) & 0xF000000) | (16 * (v20 & 0xF0000)) | (v20 & 0xF0000) | (16 * (v18 & 0xF00)) | (v18 & 0xF00) | (16 * ((uint16_t)v18 >> 12)) | ((uint16_t)v18 >> 12); v7 = v15 + 1; v9 = v10 - 1; } while ( v10 != 1 ); if ( v33 == 1 ) break; v34 = v33 - 1; v21 = (uint32_t *)((char *)v6 + line); v22 = (uint32_t *)((char *)v7 + ext); v23 = wid_64; do { v24 = v23; v25 = bswap32(v21[1]); v26 = v25 >> 4; *v22 = (16 * ((v25 << 8) & 0xF000000)) | ((v25 << 8) & 0xF000000) | (16 * (v26 & 0xF0000)) | (v26 & 0xF0000) | (16 * ((v25 >> 16) & 0xF00)) | ((v25 >> 16) & 0xF00) | (16 * (v25 >> 28)) | (v25 >> 28); v27 = v22 + 1; v28 = v25 << 12; *v27 = (16 * ((v25 << 24) & 0xF000000)) | ((v25 << 24) & 0xF000000) | (16 * (v28 & 0xF0000)) | (v28 & 0xF0000) | (16 * (v25 & 0xF00)) | (v25 & 0xF00) | (16 * ((uint16_t)v25 >> 12)) | ((uint16_t)v25 >> 12); ++v27; v29 = bswap32(*v21); v21 += 2; v30 = v29; v31 = (16 * ((v29 >> 16) & 0xF00)) | ((v29 >> 16) & 0xF00) | (16 * (v29 >> 28)) | (v29 >> 28); v29 >>= 4; *v27 = (16 * ((v30 << 8) & 0xF000000)) | ((v30 << 8) & 0xF000000) | (16 * (v29 & 0xF0000)) | (v29 & 0xF0000) | v31; ++v27; v32 = v30 << 12; *v27 = (16 * ((v30 << 24) & 0xF000000)) | ((v30 << 24) & 0xF000000) | (16 * (v32 & 0xF0000)) | (v32 & 0xF0000) | (16 * (v30 & 0xF00)) | (v30 & 0xF00) | (16 * ((uint16_t)v30 >> 12)) | ((uint16_t)v30 >> 12); v22 = v27 + 1; v23 = v24 - 1; } while ( v24 != 1 ); v6 = (uint32_t *)((char *)v21 + line); v7 = (uint32_t *)((char *)v22 + ext); v8 = v34 - 1; } while ( v34 != 1 ); } //**************************************************************** // Size: 0, Format: 2 wxUint32 Load4bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)) << 1; if (rdp.tlut_mode == 0) { //in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference. //Thanks to angrylion for the advice load4bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } wxUIntPtr pal = wxPtrToUInt(rdp.pal_8 + (rdp.tiles[tile].palette << 4)); if (rdp.tlut_mode == 2) { load4bCI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, (uint16_t *)pal); return (1 << 16) | GR_TEXFMT_ARGB_1555; } load4bIAPal ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, (uint16_t *)pal); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } //**************************************************************** // Size: 0, Format: 3 // // ** BY GUGAMAN ** wxUint32 Load4bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load4bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)); load4bIA ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 0, Format: 4 wxUint32 Load4bI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load4bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 4)); load4bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 0, Format: 0 wxUint32 Load4bSelect (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode == 0) return Load4bI (dst, src, wid_64, height, line, real_width, tile); return Load4bCI (dst, src, wid_64, height, line, real_width, tile); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexLoad8b.h0000644000000000000000000003022412165031027021370 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include static inline void load8bCI(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext, uint16_t *pal) { uint8_t *v7; uint32_t *v8; int v9; int v10; int v11; uint32_t v12; uint32_t *v13; uint32_t v14; uint32_t *v15; uint32_t v16; uint32_t *v17; uint32_t *v18; int v19; int v20; uint32_t v21; uint32_t v22; uint32_t *v23; uint32_t v24; int v25; int v26; v7 = src; v8 = (uint32_t *)dst; v9 = height; do { v25 = v9; v10 = wid_64; do { v11 = v10; v12 = bswap32(*(uint32_t *)v7); v13 = (uint32_t *)(v7 + 4); ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1FE)), 1); v14 = v10 << 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1FE)), 1); *v8 = v14; v15 = v8 + 1; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v12 & 0x1FE)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1FE)), 1); *v15 = v14; ++v15; v16 = bswap32(*v13); v7 = (uint8_t *)(v13 + 1); ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1FE)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1FE)), 1); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v16 & 0x1FE)), 1); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1FE)), 1); *v15 = v14; v8 = v15 + 1; v10 = v11 - 1; } while ( v11 != 1 ); if ( v25 == 1 ) break; v26 = v25 - 1; v17 = (uint32_t *)&src[(line + (uintptr_t)v7 - (uintptr_t)src) & 0x7FF]; v18 = (uint32_t *)((char *)v8 + ext); v19 = wid_64; do { v20 = v19; v21 = bswap32(v17[1]); ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1FE)), 1); v22 = v19 << 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1FE)), 1); *v18 = v22; v23 = v18 + 1; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v21 & 0x1FE)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1FE)), 1); *v23 = v22; ++v23; v24 = bswap32(*v17); v17 = (uint32_t *)&src[((uintptr_t)v17 + 8 - (uintptr_t)src) & 0x7FF]; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1FE)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1FE)), 1); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v24 & 0x1FE)), 1); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1FE)), 1); *v23 = v22; v18 = v23 + 1; v19 = v20 - 1; } while ( v20 != 1 ); v7 = &src[(line + (uintptr_t)v17 - (uintptr_t)src) & 0x7FF]; v8 = (uint32_t *)((char *)v18 + ext); v9 = v26 - 1; } while ( v26 != 1 ); } static inline void load8bIA8(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext, uint16_t *pal) { uint32_t *v7; uint32_t *v8; int v9; int v10; int v11; uint32_t v12; uint32_t *v13; uint32_t v14; uint32_t *v15; uint32_t v16; uint32_t *v17; uint32_t *v18; int v19; int v20; uint32_t v21; uint32_t v22; uint32_t *v23; uint32_t v24; int v25; int v26; v7 = (uint32_t *)src; v8 = (uint32_t *)dst; v9 = height; do { v25 = v9; v10 = wid_64; do { v11 = v10; v12 = bswap32(*v7); v13 = v7 + 1; ALOWORD(v10) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 15) & 0x1FE)), 8); v14 = v10 << 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 23) & 0x1FE)), 8); *v8 = v14; v15 = v8 + 1; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v12 & 0x1FE)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v12 >> 7) & 0x1FE)), 8); *v15 = v14; ++v15; v16 = bswap32(*v13); v7 = v13 + 1; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 15) & 0x1FE)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 23) & 0x1FE)), 8); *v15 = v14; ++v15; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v16 & 0x1FE)), 8); v14 <<= 16; ALOWORD(v14) = __ROR__(*(uint16_t *)((char *)pal + ((v16 >> 7) & 0x1FE)), 8); *v15 = v14; v8 = v15 + 1; v10 = v11 - 1; } while ( v11 != 1 ); if ( v25 == 1 ) break; v26 = v25 - 1; v17 = (uint32_t *)((char *)v7 + line); v18 = (uint32_t *)((char *)v8 + ext); v19 = wid_64; do { v20 = v19; v21 = bswap32(v17[1]); ALOWORD(v19) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 15) & 0x1FE)), 8); v22 = v19 << 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 23) & 0x1FE)), 8); *v18 = v22; v23 = v18 + 1; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v21 & 0x1FE)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v21 >> 7) & 0x1FE)), 8); *v23 = v22; ++v23; v24 = bswap32(*v17); v17 += 2; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 15) & 0x1FE)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 23) & 0x1FE)), 8); *v23 = v22; ++v23; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + (2 * (uint16_t)v24 & 0x1FE)), 8); v22 <<= 16; ALOWORD(v22) = __ROR__(*(uint16_t *)((char *)pal + ((v24 >> 7) & 0x1FE)), 8); *v23 = v22; v18 = v23 + 1; v19 = v20 - 1; } while ( v20 != 1 ); v7 = (uint32_t *)((char *)v17 + line); v8 = (uint32_t *)((char *)v18 + ext); v9 = v26 - 1; } while ( v26 != 1 ); } static inline void load8bIA4(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t v11; uint32_t *v12; uint32_t *v13; uint32_t v14; uint32_t v15; uint32_t *v16; uint32_t *v17; int v18; uint32_t *v19; uint32_t v20; int v21; int v22; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v21 = v8; v9 = wid_64; do { v10 = *v6; v11 = (*v6 >> 4) & 0xF0F0F0F; v12 = v6 + 1; *v7 = (16 * v10 & 0xF0F0F0F0) | v11; v13 = v7 + 1; v14 = (*v12 >> 4) & 0xF0F0F0F; v15 = 16 * *v12 & 0xF0F0F0F0; v6 = v12 + 1; *v13 = v15 | v14; v7 = v13 + 1; --v9; } while ( v9 ); if ( v21 == 1 ) break; v22 = v21 - 1; v16 = (uint32_t *)((char *)v6 + line); v17 = (uint32_t *)((char *)v7 + ext); v18 = wid_64; do { *v17 = (16 * v16[1] & 0xF0F0F0F0) | ((v16[1] >> 4) & 0xF0F0F0F); v19 = v17 + 1; v20 = *v16; v16 += 2; *v19 = (16 * v20 & 0xF0F0F0F0) | ((v20 >> 4) & 0xF0F0F0F); v17 = v19 + 1; --v18; } while ( v18 ); v6 = (uint32_t *)((char *)v16 + line); v7 = (uint32_t *)((char *)v17 + ext); v8 = v22 - 1; } while ( v22 != 1 ); } static inline void load8bI(uint8_t *src, uint8_t *dst, int wid_64, int height, int line, int ext) { uint32_t *v6; uint32_t *v7; int v8; int v9; uint32_t v10; uint32_t *v11; uint32_t *v12; uint32_t v13; uint32_t *v14; uint32_t *v15; int v16; uint32_t *v17; uint32_t v18; int v19; int v20; v6 = (uint32_t *)src; v7 = (uint32_t *)dst; v8 = height; do { v19 = v8; v9 = wid_64; do { v10 = *v6; v11 = v6 + 1; *v7 = v10; v12 = v7 + 1; v13 = *v11; v6 = v11 + 1; *v12 = v13; v7 = v12 + 1; --v9; } while ( v9 ); if ( v19 == 1 ) break; v20 = v19 - 1; v14 = (uint32_t *)((char *)v6 + line); v15 = (uint32_t *)((char *)v7 + ext); v16 = wid_64; do { *v15 = v14[1]; v17 = v15 + 1; v18 = *v14; v14 += 2; *v17 = v18; v15 = v17 + 1; --v16; } while ( v16 ); v6 = (uint32_t *)((char *)v14 + line); v7 = (uint32_t *)((char *)v15 + ext); v8 = v20 - 1; } while ( v20 != 1 ); } //**************************************************************** // Size: 1, Format: 2 // wxUint32 Load8bCI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)); unsigned short * pal = rdp.pal_8; switch (rdp.tlut_mode) { case 0: //palette is not used //in tlut DISABLE mode load CI texture as plain intensity texture instead of palette dereference. //Thanks to angrylion for the advice load8bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_8; case 2: //color palette ext <<= 1; load8bCI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal); return (1 << 16) | GR_TEXFMT_ARGB_1555; default: //IA palette ext <<= 1; load8bIA8 ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext, pal); return (1 << 16) | GR_TEXFMT_ALPHA_INTENSITY_88; } } //**************************************************************** // Size: 1, Format: 3 // // ** by Gugaman ** wxUint32 Load8bIA (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load8bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)); load8bIA4 ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_INTENSITY_44; } //**************************************************************** // Size: 1, Format: 4 // // ** by Gugaman ** wxUint32 Load8bI (wxUIntPtr dst, wxUIntPtr src, int wid_64, int height, int line, int real_width, int tile) { if (rdp.tlut_mode != 0) return Load8bCI (dst, src, wid_64, height, line, real_width, tile); if (wid_64 < 1) wid_64 = 1; if (height < 1) height = 1; int ext = (real_width - (wid_64 << 3)); load8bI ((uint8_t *)src, (uint8_t *)dst, wid_64, height, line, ext); return /*(0 << 16) | */GR_TEXFMT_ALPHA_8; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexMod.h0000644000000000000000000003760512165031027021010 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static void mod_tex_inter_color_using_factor (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; float percent_i = 1 - percent; wxUint32 cr, cg, cb; wxUint16 col, a; wxUint8 r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 8) & 0xF) + percent * cr); g = (wxUint8)(percent_i * ((col >> 4) & 0xF) + percent * cg); b = (wxUint8)(percent_i * (col & 0xF) + percent * cb); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_inter_col_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr, cg, cb; wxUint16 col, a; wxUint8 r, g, b; float percent_r = ((color1 >> 12) & 0xF) / 15.0f; float percent_g = ((color1 >> 8) & 0xF) / 15.0f; float percent_b = ((color1 >> 4) & 0xF) / 15.0f; float percent_r_i = 1.0f - percent_r; float percent_g_i = 1.0f - percent_g; float percent_b_i = 1.0f - percent_b; cr = (color0 >> 12) & 0xF; cg = (color0 >> 8) & 0xF; cb = (color0 >> 4) & 0xF; for (int i=0; i> 8) & 0xF) + percent_r * cr); g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * cg); b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * cb); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_full_color_sub_tex (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb, ca; wxUint16 col; wxUint8 a, r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; ca = color & 0xF; for (int i=0; i> 12) & 0xF)); r = (wxUint8)(cr - ((col >> 8) & 0xF)); g = (wxUint8)(cg - ((col >> 4) & 0xF)); b = (wxUint8)(cb - (col & 0xF)); *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; } } static void mod_col_inter_col1_using_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent_r, percent_g, percent_b; cr0 = (color0 >> 12) & 0xF; cg0 = (color0 >> 8) & 0xF; cb0 = (color0 >> 4) & 0xF; cr1 = (color1 >> 12) & 0xF; cg1 = (color1 >> 8) & 0xF; cb1 = (color1 >> 4) & 0xF; for (int i=0; i> 8) & 0xF) / 15.0f; percent_g = ((col >> 4) & 0xF) / 15.0f; percent_b = (col & 0xF) / 15.0f; r = min(15, (wxUint8)((1.0f-percent_r) * cr0 + percent_r * cr1 + 0.0001f)); g = min(15, (wxUint8)((1.0f-percent_g) * cg0 + percent_g * cg1 + 0.0001f)); b = min(15, (wxUint8)((1.0f-percent_b) * cb0 + percent_b * cb1 + 0.0001f)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_col_inter_col1_using_texa (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent, percent_i; cr0 = (color0 >> 12) & 0xF; cg0 = (color0 >> 8) & 0xF; cb0 = (color0 >> 4) & 0xF; cr1 = (color1 >> 12) & 0xF; cg1 = (color1 >> 8) & 0xF; cb1 = (color1 >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; percent_i = 1.0f - percent; r = (wxUint8)(percent_i * cr0 + percent * cr1); g = (wxUint8)(percent_i * cg0 + percent * cg1); b = (wxUint8)(percent_i * cb0 + percent * cb1); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_col_inter_col1_using_texa__mul_tex (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent, percent_i; cr0 = (color0 >> 12) & 0xF; cg0 = (color0 >> 8) & 0xF; cb0 = (color0 >> 4) & 0xF; cr1 = (color1 >> 12) & 0xF; cg1 = (color1 >> 8) & 0xF; cb1 = (color1 >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; percent_i = 1.0f - percent; r = (wxUint8)(((percent_i * cr0 + percent * cr1) / 15.0f) * (((col & 0x0F00) >> 8) / 15.0f) * 15.0f); g = (wxUint8)(((percent_i * cg0 + percent * cg1) / 15.0f) * (((col & 0x00F0) >> 4) / 15.0f) * 15.0f); b = (wxUint8)(((percent_i * cb0 + percent * cb1) / 15.0f) * ((col & 0x000F) / 15.0f) * 15.0f); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_col_inter_tex_using_tex (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent_r, percent_g, percent_b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 8) & 0xF) / 15.0f; percent_g = ((col >> 4) & 0xF) / 15.0f; percent_b = (col & 0xF) / 15.0f; r = (wxUint8)((1.0f-percent_r) * cr + percent_r * ((col & 0x0F00) >> 8)); g = (wxUint8)((1.0f-percent_g) * cg + percent_g * ((col & 0x00F0) >> 4)); b = (wxUint8)((1.0f-percent_b) * cb + percent_b * (col & 0x000F)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_col_inter_tex_using_texa (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent, percent_i; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; percent_i = 1.0f - percent; r = (wxUint8)(percent_i * cr + percent * ((col & 0x0F00) >> 8)); g = (wxUint8)(percent_i * cg + percent * ((col & 0x00F0) >> 4)); b = (wxUint8)(percent_i * cb + percent * (col & 0x000F)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_col2_inter__col_inter_col1_using_tex__using_texa (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1, wxUint32 color2) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1, cr2, cg2, cb2; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent_r, percent_g, percent_b, percent_a; cr0 = (color0 >> 12) & 0xF; cg0 = (color0 >> 8) & 0xF; cb0 = (color0 >> 4) & 0xF; cr1 = (color1 >> 12) & 0xF; cg1 = (color1 >> 8) & 0xF; cb1 = (color1 >> 4) & 0xF; cr2 = (color2 >> 12) & 0xF; cg2 = (color2 >> 8) & 0xF; cb2 = (color2 >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; percent_r = ((col >> 8) & 0xF) / 15.0f; percent_g = ((col >> 4) & 0xF) / 15.0f; percent_b = (col & 0xF) / 15.0f; r = (wxUint8)(((1.0f-percent_r) * cr0 + percent_r * cr1) * percent_a + cr2 * (1.0f-percent_a)); g = (wxUint8)(((1.0f-percent_g) * cg0 + percent_g * cg1) * percent_a + cg2 * (1.0f-percent_a)); b = (wxUint8)(((1.0f-percent_b) * cb0 + percent_b * cb1) * percent_a + cb2 * (1.0f-percent_a)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_scale_fac_add_fac (wxUint16 *dst, int size, wxUint32 factor) { float percent = factor / 255.0f; wxUint16 col; wxUint8 a; float base_a = (1.0f - percent) * 15.0f; for (int i=0; i>12)); *(dst++) = (a<<12) | (col & 0x0FFF); } } static void mod_tex_sub_col_mul_fac_add_tex (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; wxUint32 cr, cg, cb; wxUint16 col, a; float r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 8) & 0xF); r = /*max(*/(r - cr) * percent/*, 0.0f)*/ + r; if (r > 15.0f) r = 15.0f; if (r < 0.0f) r = 0.0f; g = (float)((col >> 4) & 0xF); g = /*max(*/(g - cg) * percent/*, 0.0f)*/ + g; if (g > 15.0f) g = 15.0f; if (g < 0.0f) g = 0.0f; b = (float)(col & 0xF); b = /*max(*/(b - cb) * percent/*, 0.0f)*/ + b; if (b > 15.0f) b = 15.0f; if (b < 0.0f) b = 0.0f; *(dst++) = a | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b; } } static void mod_tex_scale_col_add_col (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent_r, percent_g, percent_b; cr0 = (color0 >> 12) & 0xF; cg0 = (color0 >> 8) & 0xF; cb0 = (color0 >> 4) & 0xF; cr1 = (color1 >> 12) & 0xF; cg1 = (color1 >> 8) & 0xF; cb1 = (color1 >> 4) & 0xF; for (int i=0; i> 8) & 0xF) / 15.0f; percent_g = ((col >> 4) & 0xF) / 15.0f; percent_b = (col & 0xF) / 15.0f; r = min(15, (wxUint8)(percent_r * cr0 + cr1 + 0.0001f)); g = min(15, (wxUint8)(percent_g * cg0 + cg1 + 0.0001f)); b = min(15, (wxUint8)(percent_b * cb0 + cb1 + 0.0001f)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_add_col (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 12) & 0xF); // a = col & 0xF000; r = (wxUint8)(cr + ((col >> 8) & 0xF))&0xF; g = (wxUint8)(cg + ((col >> 4) & 0xF))&0xF; b = (wxUint8)(cb + (col & 0xF))&0xF; *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; } } static void mod_col_mul_texa_add_tex (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float factor; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; r = (wxUint8)(cr*factor + ((col >> 8) & 0xF))&0xF; g = (wxUint8)(cg*factor + ((col >> 4) & 0xF))&0xF; b = (wxUint8)(cb*factor + (col & 0xF))&0xF; *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_sub_col (wxUint16 *dst, int size, wxUint32 color) { int cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 8) & 0xF) - cr), 0); g = (wxUint8)max((((col >> 4) & 0xF) - cg), 0); b = (wxUint8)max(((col & 0xF) - cb), 0); *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; } } static void mod_tex_sub_col_mul_fac (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; wxUint32 cr, cg, cb; wxUint16 col, a; float r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 12) & 0xF); r = (float)((col >> 8) & 0xF); r = (r - cr) * percent; if (r > 15.0f) r = 15.0f; if (r < 0.0f) r = 0.0f; g = (float)((col >> 4) & 0xF); g = (g - cg) * percent; if (g > 15.0f) g = 15.0f; if (g < 0.0f) g = 0.0f; b = (float)(col & 0xF); b = (b - cb) * percent; if (b > 15.0f) b = 15.0f; if (b < 0.0f) b = 0.0f; *(dst++) = (a << 12) | ((wxUint16)r << 8) | ((wxUint16)g << 4) | (wxUint16)b; } } static void mod_col_inter_tex_using_col1 (wxUint16 *dst, int size, wxUint32 color0, wxUint32 color1) { wxUint32 cr, cg, cb; wxUint16 col, a; wxUint8 r, g, b; float percent_r = ((color1 >> 12) & 0xF) / 15.0f; float percent_g = ((color1 >> 8) & 0xF) / 15.0f; float percent_b = ((color1 >> 4) & 0xF) / 15.0f; float percent_r_i = 1.0f - percent_r; float percent_g_i = 1.0f - percent_g; float percent_b_i = 1.0f - percent_b; cr = (color0 >> 12) & 0xF; cg = (color0 >> 8) & 0xF; cb = (color0 >> 4) & 0xF; for (int i=0; i> 12) & 0xF); r = (wxUint8)(percent_r * ((col >> 8) & 0xF) + percent_r_i * cr); g = (wxUint8)(percent_g * ((col >> 4) & 0xF) + percent_g_i * cg); b = (wxUint8)(percent_b * (col & 0xF) + percent_b_i * cb); *(dst++) = (a << 12) | (r << 8) | (g << 4) | b; } } static void mod_tex_inter_noise_using_col (wxUint16 *dst, int size, wxUint32 color) { wxUint16 col, a; wxUint8 r, g, b, noise; float percent_r = ((color >> 12) & 0xF) / 15.0f; float percent_g = ((color >> 8) & 0xF) / 15.0f; float percent_b = ((color >> 4) & 0xF) / 15.0f; float percent_r_i = 1.0f - percent_r; float percent_g_i = 1.0f - percent_g; float percent_b_i = 1.0f - percent_b; for (int i=0; i> 8) & 0xF) + percent_r * noise); g = (wxUint8)(percent_g_i * ((col >> 4) & 0xF) + percent_g * noise); b = (wxUint8)(percent_b_i * (col & 0xF) + percent_b * noise); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_inter_col_using_texa (wxUint16 *dst, int size, wxUint32 color) { wxUint32 cr, cg, cb; wxUint16 col; wxUint8 r, g, b; wxUint16 a; float percent, percent_i; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i> 12) / 15.0f; percent_i = 1.0f - percent; r = (wxUint8)(percent * cr + percent_i * ((col & 0x0F00) >> 8)); g = (wxUint8)(percent * cg + percent_i * ((col & 0x00F0) >> 4)); b = (wxUint8)(percent * cb + percent_i * (col & 0x000F)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_mul_col (wxUint16 *dst, int size, wxUint32 color) { float cr, cg, cb; wxUint16 col; wxUint8 r, g, b; wxUint16 a; cr = (float)((color >> 12) & 0xF)/16.0f; cg = (float)((color >> 8) & 0xF)/16.0f; cb = (float)((color >> 4) & 0xF)/16.0f; for (int i=0; i> 8)); g = (wxUint8)(cg * ((col & 0x00F0) >> 4)); b = (wxUint8)(cb * (col & 0x000F)); *(dst++) = a | (r << 8) | (g << 4) | b; } } static void mod_tex_scale_fac_add_col (wxUint16 *dst, int size, wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; wxUint32 cr, cg, cb; wxUint16 col; float r, g, b; cr = (color >> 12) & 0xF; cg = (color >> 8) & 0xF; cb = (color >> 4) & 0xF; for (int i=0; i>8)&0xF); g = cg + percent * (float)((col>>4)&0xF); b = cb + percent * (float)(col&0xF); *(dst++) = (col&0xF000) | ((wxUint8)r << 8) | ((wxUint8)g << 4) | (wxUint8)b; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/TexModCI.h0000644000000000000000000003334212165031027021216 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static void mod_tex_inter_color_using_factor_CI (wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; float percent_i = 1 - percent; wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = (wxUint8)(min(255, percent_i * r + percent * cr)); g = (wxUint8)(min(255, percent_i * g + percent * cg)); b = (wxUint8)(min(255, percent_i * b + percent * cb)); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_inter_col_using_col1_CI (wxUint32 color0, wxUint32 color1) { wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; float percent_r = ((color1 >> 24) & 0xFF) / 255.0f; float percent_g = ((color1 >> 16) & 0xFF) / 255.0f; float percent_b = ((color1 >> 8) & 0xFF) / 255.0f; float percent_r_i = 1.0f - percent_r; float percent_g_i = 1.0f - percent_g; float percent_b_i = 1.0f - percent_b; cr = (wxUint8)((color0 >> 24) & 0xFF); cg = (wxUint8)((color0 >> 16) & 0xFF); cb = (wxUint8)((color0 >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = (wxUint8)(min(255, percent_r_i * r + percent_r * cr)); g = (wxUint8)(min(255, percent_g_i * g + percent_g * cg)); b = (wxUint8)(min(255, percent_b_i * b + percent_b * cb)); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_full_color_sub_tex_CI (wxUint32 color) { wxUint8 cr, cg, cb, ca; wxUint16 col; wxUint8 a, r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); ca = (wxUint8)(color & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); a = max(0, ca - a); r = max(0, cr - r); g = max(0, cg - g); b = max(0, cb - b); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_col_inter_col1_using_tex_CI (wxUint32 color0, wxUint32 color1) { wxUint32 cr0, cg0, cb0, cr1, cg1, cb1; wxUint16 col; wxUint8 a, r, g, b; float percent_r, percent_g, percent_b; cr0 = (wxUint8)((color0 >> 24) & 0xFF); cg0 = (wxUint8)((color0 >> 16) & 0xFF); cb0 = (wxUint8)((color0 >> 8) & 0xFF); cr1 = (wxUint8)((color1 >> 24) & 0xFF); cg1 = (wxUint8)((color1 >> 16) & 0xFF); cb1 = (wxUint8)((color1 >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; percent_r = ((col&0xF800) >> 11) / 31.0f; percent_g = ((col&0x07C0) >> 6) / 31.0f; percent_b = ((col&0x003E) >> 1) / 31.0f; r = (wxUint8)(min((1.0f-percent_r) * cr0 + percent_r * cr1, 255)); g = (wxUint8)(min((1.0f-percent_g) * cg0 + percent_g * cg1, 255)); b = (wxUint8)(min((1.0f-percent_b) * cb0 + percent_b * cb1, 255)); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_sub_col_mul_fac_add_tex_CI (wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; wxUint8 cr, cg, cb, a; wxUint16 col; float r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = (r - cr) * percent + r; if (r > 255.0f) r = 255.0f; if (r < 0.0f) r = 0.0f; g = (g - cg) * percent + g; if (g > 255.0f) g = 255.0f; if (g < 0.0f) g = 0.0f; b = (b - cb) * percent + b; if (b > 255.0f) g = 255.0f; if (b < 0.0f) b = 0.0f; rdp.pal_8[i] = (wxUint16)(((wxUint16)((wxUint8)(r) >> 3) << 11) | ((wxUint16)((wxUint8)(g) >> 3) << 6) | ((wxUint16)((wxUint8)(b) >> 3) << 1) | (wxUint16)(a) ); } } static void mod_tex_scale_col_add_col_CI (wxUint32 color0, wxUint32 color1) { wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; float percent_r = ((color0 >> 24) & 0xFF) / 255.0f; float percent_g = ((color0 >> 16) & 0xFF) / 255.0f; float percent_b = ((color0 >> 8) & 0xFF) / 255.0f; cr = (wxUint8)((color1 >> 24) & 0xFF); cg = (wxUint8)((color1 >> 16) & 0xFF); cb = (wxUint8)((color1 >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = (wxUint8)(min(255, percent_r * r + cr)); g = (wxUint8)(min(255, percent_g * g + cg)); b = (wxUint8)(min(255, percent_b * b + cb)); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_add_col_CI (wxUint32 color) { wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = min(cr + r, 255); g = min(cg + g, 255); b = min(cb + b, 255); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_sub_col_CI (wxUint32 color) { wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = max(r - cr, 0); g = max(g - cg, 0); b = max(b - cb, 0); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_sub_col_mul_fac_CI (wxUint32 color, wxUint32 factor) { float percent = factor / 255.0f; wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a; float r, g, b; cr = (wxUint8)((color >> 24) & 0xFF); cg = (wxUint8)((color >> 16) & 0xFF); cb = (wxUint8)((color >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001); r = (float)((col&0xF800) >> 11) / 31.0f * 255.0f; g = (float)((col&0x07C0) >> 6) / 31.0f * 255.0f; b = (float)((col&0x003E) >> 1) / 31.0f * 255.0f; r = (r - cr) * percent; if (r > 255.0f) r = 255.0f; if (r < 0.0f) r = 0.0f; g = (g - cg) * percent; if (g > 255.0f) g = 255.0f; if (g < 0.0f) g = 0.0f; b = (b - cb) * percent; if (b > 255.0f) g = 255.0f; if (b < 0.0f) b = 0.0f; rdp.pal_8[i] = (wxUint16)(((wxUint16)((wxUint8)(r) >> 3) << 11) | ((wxUint16)((wxUint8)(g) >> 3) << 6) | ((wxUint16)((wxUint8)(b) >> 3) << 1) | (wxUint16)(a) ); } } static void mod_col_inter_tex_using_col1_CI (wxUint32 color0, wxUint32 color1) { wxUint8 cr, cg, cb; wxUint16 col; wxUint8 a, r, g, b; float percent_r = ((color1 >> 24) & 0xFF) / 255.0f; float percent_g = ((color1 >> 16) & 0xFF) / 255.0f; float percent_b = ((color1 >> 8) & 0xFF) / 255.0f; float percent_r_i = 1.0f - percent_r; float percent_g_i = 1.0f - percent_g; float percent_b_i = 1.0f - percent_b; cr = (wxUint8)((color0 >> 24) & 0xFF); cg = (wxUint8)((color0 >> 16) & 0xFF); cb = (wxUint8)((color0 >> 8) & 0xFF); for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) / 31.0f * 255.0f); g = (wxUint8)((float)((col&0x07C0) >> 6) / 31.0f * 255.0f); b = (wxUint8)((float)((col&0x003E) >> 1) / 31.0f * 255.0f); r = (wxUint8)(min(255, percent_r * r + percent_r_i * cr)); g = (wxUint8)(min(255, percent_g * g + percent_g_i * cg)); b = (wxUint8)(min(255, percent_b * b + percent_b_i * cb)); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void mod_tex_inter_col_using_texa_CI (wxUint32 color) { wxUint8 a, r, g, b; r = (wxUint8)((float)((color >> 24) & 0xFF) / 255.0f * 31.0f); g = (wxUint8)((float)((color >> 16) & 0xFF) / 255.0f * 31.0f); b = (wxUint8)((float)((color >> 8) & 0xFF) / 255.0f * 31.0f); a = (color&0xFF) ? 1 : 0; wxUint16 col16 = (wxUint16)((r<<11)|(g<<6)|(b<<1)|a); for (int i=0; i<256; i++) { if (rdp.pal_8[i]&1) rdp.pal_8[i] = col16; } } static void mod_tex_mul_col_CI (wxUint32 color) { wxUint8 a, r, g, b; wxUint16 col; float cr, cg, cb; cr = (float)((color >> 24) & 0xFF) / 255.0f; cg = (float)((color >> 16) & 0xFF) / 255.0f; cb = (float)((color >> 8) & 0xFF) / 255.0f; for (int i=0; i<256; i++) { col = rdp.pal_8[i]; a = (wxUint8)(col&0x0001);; r = (wxUint8)((float)((col&0xF800) >> 11) * cr); g = (wxUint8)((float)((col&0x07C0) >> 6) * cg); b = (wxUint8)((float)((col&0x003E) >> 1) * cb); rdp.pal_8[i] = (wxUint16)(((wxUint16)(r >> 3) << 11) | ((wxUint16)(g >> 3) << 6) | ((wxUint16)(b >> 3) << 1) | ((wxUint16)(a ) << 0)); } } static void ModifyPalette(wxUint32 mod, wxUint32 modcolor, wxUint32 modcolor1, wxUint32 modfactor) { switch (mod) { case TMOD_TEX_INTER_COLOR_USING_FACTOR: mod_tex_inter_color_using_factor_CI (modcolor, modfactor); break; case TMOD_TEX_INTER_COL_USING_COL1: mod_tex_inter_col_using_col1_CI (modcolor, modcolor1); break; case TMOD_FULL_COLOR_SUB_TEX: mod_full_color_sub_tex_CI (modcolor); break; case TMOD_COL_INTER_COL1_USING_TEX: mod_col_inter_col1_using_tex_CI (modcolor, modcolor1); break; case TMOD_TEX_SUB_COL_MUL_FAC_ADD_TEX: mod_tex_sub_col_mul_fac_add_tex_CI (modcolor, modfactor); break; case TMOD_TEX_SCALE_COL_ADD_COL: mod_tex_scale_col_add_col_CI (modcolor, modcolor1); break; case TMOD_TEX_ADD_COL: mod_tex_add_col_CI (modcolor); break; case TMOD_TEX_SUB_COL: mod_tex_sub_col_CI (modcolor); break; case TMOD_TEX_SUB_COL_MUL_FAC: mod_tex_sub_col_mul_fac_CI (modcolor, modfactor); break; case TMOD_COL_INTER_TEX_USING_COL1: mod_col_inter_tex_using_col1_CI (modcolor, modcolor1); break; case TMOD_TEX_INTER_COL_USING_TEXA: mod_tex_inter_col_using_texa_CI (modcolor); break; case TMOD_TEX_MUL_COL: mod_tex_mul_col_CI (modcolor); break; default: ; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Util.cpp0000644000000000000000000021140412165031027021047 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include #include "Gfx_1.3.h" #include "Util.h" #include "Combine.h" #include "3dmath.h" #include "Debugger.h" #include "TexCache.h" #include "DepthBufferRender.h" #define Vj rdp.vtxbuf2[j] #define Vi rdp.vtxbuf2[i] VERTEX *vtx_list1[32]; // vertex indexing VERTEX *vtx_list2[32]; // // util_init - initialize data for the functions in this file // void util_init () { for (int i=0; i<32; i++) { vtx_list1[i] = &rdp.vtx1[i]; vtx_list2[i] = &rdp.vtx2[i]; } } static wxUint32 u_cull_mode = 0; //software backface culling. Gonetz // mega modifications by Dave2001 int cull_tri(VERTEX **v) // type changed to VERTEX** [Dave2001] { int i; if (v[0]->scr_off & v[1]->scr_off & v[2]->scr_off) { LRDP (" clipped\n"); return TRUE; } // Triangle can't be culled, if it need clipping int draw = FALSE; for (i=0; i<3; i++) { if (!v[i]->screen_translated) { v[i]->sx = rdp.view_trans[0] + v[i]->x_w * rdp.view_scale[0] + rdp.offset_x; v[i]->sy = rdp.view_trans[1] + v[i]->y_w * rdp.view_scale[1] + rdp.offset_y; v[i]->sz = rdp.view_trans[2] + v[i]->z_w * rdp.view_scale[2]; v[i]->screen_translated = 1; } if (v[i]->w < 0.01f) //need clip_z. can't be culled now draw = 1; } u_cull_mode = (rdp.flags & CULLMASK); if (draw || u_cull_mode == 0 || u_cull_mode == CULLMASK) //no culling set { u_cull_mode >>= CULLSHIFT; return FALSE; } #define SW_CULLING #ifdef SW_CULLING #if 1 // H.Morii - faster float comparisons with zero area check added const float x1 = v[0]->sx - v[1]->sx; const float y1 = v[0]->sy - v[1]->sy; const float x2 = v[2]->sx - v[1]->sx; const float y2 = v[2]->sy - v[1]->sy; const float area = y1*x2 - x1*y2; const int iarea = *(int*)&area; const unsigned int mode = (u_cull_mode << 19UL); u_cull_mode >>= CULLSHIFT; if ((iarea & 0x7FFFFFFF) == 0) { LRDP (" zero area triangles\n"); return TRUE; } if ((rdp.flags & CULLMASK) && ((int)(iarea ^ mode)) >= 0) { LRDP (" culled\n"); return TRUE; } #else float x1 = v[0]->sx - v[1]->sx; float y1 = v[0]->sy - v[1]->sy; float x2 = v[2]->sx - v[1]->sx; float y2 = v[2]->sy - v[1]->sy; u_cull_mode >>= CULLSHIFT; switch (u_cull_mode) { case 1: // cull front // if ((x1*y2 - y1*x2) < 0.0f) //counter-clockwise, positive if ((y1*x2-x1*y2) < 0.0f) //counter-clockwise, positive { LRDP (" culled!\n"); return TRUE; } return FALSE; case 2: // cull back // if ((x1*y2 - y1*x2) >= 0.0f) //clockwise, negative if ((y1*x2-x1*y2) >= 0.0f) //clockwise, negative { LRDP (" culled!\n"); return TRUE; } return FALSE; } #endif #endif return FALSE; } void apply_shade_mods (VERTEX *v) { float col[4]; wxUint32 mod; memcpy (col, rdp.col, 16); if (rdp.cmb_flags) { if (v->shade_mod == 0) v->color_backup = *(wxUint32*)(&(v->b)); else *(wxUint32*)(&(v->b)) = v->color_backup; mod = rdp.cmb_flags; if (mod & CMB_SET) { if (col[0] > 1.0f) col[0] = 1.0f; if (col[1] > 1.0f) col[1] = 1.0f; if (col[2] > 1.0f) col[2] = 1.0f; if (col[0] < 0.0f) col[0] = 0.0f; if (col[1] < 0.0f) col[1] = 0.0f; if (col[2] < 0.0f) col[2] = 0.0f; v->r = (wxUint8)(255.0f * col[0]); v->g = (wxUint8)(255.0f * col[1]); v->b = (wxUint8)(255.0f * col[2]); } if (mod & CMB_A_SET) { if (col[3] > 1.0f) col[3] = 1.0f; if (col[3] < 0.0f) col[3] = 0.0f; v->a = (wxUint8)(255.0f * col[3]); } if (mod & CMB_SETSHADE_SHADEALPHA) { v->r = v->g = v->b = v->a; } if (mod & CMB_MULT_OWN_ALPHA) { float percent = v->a / 255.0f; v->r = (wxUint8)(v->r * percent); v->g = (wxUint8)(v->g * percent); v->b = (wxUint8)(v->b * percent); } if (mod & CMB_MULT) { if (col[0] > 1.0f) col[0] = 1.0f; if (col[1] > 1.0f) col[1] = 1.0f; if (col[2] > 1.0f) col[2] = 1.0f; if (col[0] < 0.0f) col[0] = 0.0f; if (col[1] < 0.0f) col[1] = 0.0f; if (col[2] < 0.0f) col[2] = 0.0f; v->r = (wxUint8)(v->r * col[0]); v->g = (wxUint8)(v->g * col[1]); v->b = (wxUint8)(v->b * col[2]); } if (mod & CMB_A_MULT) { if (col[3] > 1.0f) col[3] = 1.0f; if (col[3] < 0.0f) col[3] = 0.0f; v->a = (wxUint8)(v->a * col[3]); } if (mod & CMB_SUB) { int r = v->r - (int)(255.0f * rdp.coladd[0]); int g = v->g - (int)(255.0f * rdp.coladd[1]); int b = v->b - (int)(255.0f * rdp.coladd[2]); if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; v->r = (wxUint8)r; v->g = (wxUint8)g; v->b = (wxUint8)b; } if (mod & CMB_A_SUB) { int a = v->a - (int)(255.0f * rdp.coladd[3]); if (a < 0) a = 0; v->a = (wxUint8)a; } if (mod & CMB_ADD) { int r = v->r + (int)(255.0f * rdp.coladd[0]); int g = v->g + (int)(255.0f * rdp.coladd[1]); int b = v->b + (int)(255.0f * rdp.coladd[2]); if (r > 255) r = 255; if (g > 255) g = 255; if (b > 255) b = 255; v->r = (wxUint8)r; v->g = (wxUint8)g; v->b = (wxUint8)b; } if (mod & CMB_A_ADD) { int a = v->a + (int)(255.0f * rdp.coladd[3]); if (a > 255) a = 255; v->a = (wxUint8)a; } if (mod & CMB_COL_SUB_OWN) { int r = (wxUint8)(255.0f * rdp.coladd[0]) - v->r; int g = (wxUint8)(255.0f * rdp.coladd[1]) - v->g; int b = (wxUint8)(255.0f * rdp.coladd[2]) - v->b; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; v->r = (wxUint8)r; v->g = (wxUint8)g; v->b = (wxUint8)b; } v->shade_mod = cmb.shade_mod_hash; } if (rdp.cmb_flags_2 & CMB_INTER) { v->r = (wxUint8)(rdp.col_2[0] * rdp.shade_factor * 255.0f + v->r * (1.0f - rdp.shade_factor)); v->g = (wxUint8)(rdp.col_2[1] * rdp.shade_factor * 255.0f + v->g * (1.0f - rdp.shade_factor)); v->b = (wxUint8)(rdp.col_2[2] * rdp.shade_factor * 255.0f + v->b * (1.0f - rdp.shade_factor)); v->shade_mod = cmb.shade_mod_hash; } } static int dzdx = 0; static int deltaZ = 0; VERTEX **org_vtx; void draw_tri (VERTEX **vtx, wxUint16 linew) { deltaZ = dzdx = 0; if (linew == 0 && (fb_depth_render_enabled || (rdp.rm & 0xC00) == 0xC00)) { double X0 = vtx[0]->sx / rdp.scale_x; double Y0 = vtx[0]->sy / rdp.scale_y; double X1 = vtx[1]->sx / rdp.scale_x; double Y1 = vtx[1]->sy / rdp.scale_y; double X2 = vtx[2]->sx / rdp.scale_x; double Y2 = vtx[2]->sy / rdp.scale_y; double diffy_02 = Y0 - Y2; double diffy_12 = Y1 - Y2; double diffx_02 = X0 - X2; double diffx_12 = X1 - X2; double denom = (diffx_02 * diffy_12 - diffx_12 * diffy_02); if(denom*denom > 0.0) { double diffz_02 = vtx[0]->sz - vtx[2]->sz; double diffz_12 = vtx[1]->sz - vtx[2]->sz; double fdzdx = (diffz_02 * diffy_12 - diffz_12 * diffy_02) / denom; if ((rdp.rm & 0xC00) == 0xC00) { // Calculate deltaZ per polygon for Decal z-mode double fdzdy = (diffz_02 * diffx_12 - diffz_12 * diffx_02) / denom; double fdz = fabs(fdzdx) + fabs(fdzdy); if ((settings.hacks & hack_Zelda) && (rdp.rm & 0x800)) fdz *= 4.0; // Decal mode in Zelda sometimes needs mutiplied deltaZ to work correct, e.g. roads deltaZ = max(8, (int)fdz); } dzdx = (int)(fdzdx * 65536.0); } } org_vtx = vtx; for (int i=0; i<3; i++) { VERTEX *v = vtx[i]; if (v->uv_calculated != rdp.tex_ctr) { #ifdef EXTREME_LOGGING FRDP(" * CALCULATING VERTEX U/V: %d\n", v->number); #endif v->uv_calculated = rdp.tex_ctr; if (!(rdp.geom_mode & 0x00020000)) { if (!(rdp.geom_mode & 0x00000200)) { if (rdp.geom_mode & 0x00000004) // flat shading { int flag = min(2, (rdp.cmd1 >> 24) & 3); v->a = vtx[flag]->a; v->b = vtx[flag]->b; v->g = vtx[flag]->g; v->r = vtx[flag]->r; #ifdef EXTREME_LOGGING FRDP(" * Flat shaded, flag%d - r: %d, g: %d, b: %d, a: %d\n", flag, v->r, v->g, v->b, v->a); #endif } else // prim color { #ifdef EXTREME_LOGGING FRDP(" * Prim shaded %08lx\n", rdp.prim_color); #endif v->a = (wxUint8)(rdp.prim_color & 0xFF); v->b = (wxUint8)((rdp.prim_color >> 8) & 0xFF); v->g = (wxUint8)((rdp.prim_color >> 16) & 0xFF); v->r = (wxUint8)((rdp.prim_color >> 24) & 0xFF); } } } // Fix texture coordinates if (!v->uv_scaled) { v->ou *= rdp.tiles[rdp.cur_tile].s_scale; v->ov *= rdp.tiles[rdp.cur_tile].t_scale; v->uv_scaled = 1; if (!rdp.Persp_en) { // v->oow = v->w = 1.0f; v->ou *= 0.5f; v->ov *= 0.5f; } } v->u1 = v->u0 = v->ou; v->v1 = v->v0 = v->ov; if (rdp.tex >= 1 && rdp.cur_cache[0]) { if (rdp.aTBuffTex[0]) { v->u0 += rdp.aTBuffTex[0]->u_shift + rdp.aTBuffTex[0]->tile_uls; v->v0 += rdp.aTBuffTex[0]->v_shift + rdp.aTBuffTex[0]->tile_ult; } if (rdp.tiles[rdp.cur_tile].shift_s) { if (rdp.tiles[rdp.cur_tile].shift_s > 10) v->u0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_s)); else v->u0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_s); } if (rdp.tiles[rdp.cur_tile].shift_t) { if (rdp.tiles[rdp.cur_tile].shift_t > 10) v->v0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_t)); else v->v0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_t); } if (rdp.aTBuffTex[0]) { if (rdp.aTBuffTex[0]->tile_uls != (int)rdp.tiles[rdp.cur_tile].f_ul_s) v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s; if (rdp.aTBuffTex[0]->tile_ult != (int)rdp.tiles[rdp.cur_tile].f_ul_t || (settings.hacks&hack_Megaman)) v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t; //required for megaman (boss special attack) v->u0 *= rdp.aTBuffTex[0]->u_scale; v->v0 *= rdp.aTBuffTex[0]->v_scale; #ifdef EXTREME_LOGGING FRDP("tbuff_tex t0: (%f, %f)->(%f, %f)\n", v->ou, v->ov, v->u0, v->v0); #endif } else { v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s; v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t; v->u0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_x * v->u0; v->v0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_y * v->v0; } v->u0_w = v->u0 / v->w; v->v0_w = v->v0 / v->w; } if (rdp.tex >= 2 && rdp.cur_cache[1]) { if (rdp.aTBuffTex[1]) { v->u1 += rdp.aTBuffTex[1]->u_shift + rdp.aTBuffTex[1]->tile_uls; v->v1 += rdp.aTBuffTex[1]->v_shift + rdp.aTBuffTex[1]->tile_ult; } if (rdp.tiles[rdp.cur_tile+1].shift_s) { if (rdp.tiles[rdp.cur_tile+1].shift_s > 10) v->u1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_s)); else v->u1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_s); } if (rdp.tiles[rdp.cur_tile+1].shift_t) { if (rdp.tiles[rdp.cur_tile+1].shift_t > 10) v->v1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_t)); else v->v1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_t); } if (rdp.aTBuffTex[1]) { if (rdp.aTBuffTex[1]->tile_uls != (int)rdp.tiles[rdp.cur_tile].f_ul_s) v->u1 -= rdp.tiles[rdp.cur_tile].f_ul_s; v->u1 *= rdp.aTBuffTex[1]->u_scale; v->v1 *= rdp.aTBuffTex[1]->v_scale; #ifdef EXTREME_LOGGING FRDP("tbuff_tex t1: (%f, %f)->(%f, %f)\n", v->ou, v->ov, v->u1, v->v1); #endif } else { v->u1 -= rdp.tiles[rdp.cur_tile+1].f_ul_s; v->v1 -= rdp.tiles[rdp.cur_tile+1].f_ul_t; v->u1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_x * v->u1; v->v1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_y * v->v1; } v->u1_w = v->u1 / v->w; v->v1_w = v->v1 / v->w; } // FRDP(" * CALCULATING VERTEX U/V: %d u0: %f, v0: %f, u1: %f, v1: %f\n", v->number, v->u0, v->v0, v->u1, v->v1); } #ifdef EXTREME_LOGGING FRDP("draw_tri. v[%d] ou=%f, ov = %f\n", i, v->ou, v->ov); #endif if (v->shade_mod != cmb.shade_mod_hash) apply_shade_mods (v); } //for rdp.clip = 0; if ((vtx[0]->scr_off & 16) || (vtx[1]->scr_off & 16) || (vtx[2]->scr_off & 16)) rdp.clip |= CLIP_WMIN; vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1; if (rdp.cur_cache[0] && (rdp.tex & 1) && (rdp.cur_cache[0]->splits > 1) && !rdp.aTBuffTex[0] && !rdp.clip) { int index,i,j, min_256,max_256, cur_256,left_256,right_256; float percent; min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P for (cur_256=min_256; cur_256<=max_256; cur_256++) { left_256 = cur_256 << 8; right_256 = (cur_256+1) << 8; // Set vertex buffers rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; index = 0; // ** Left plane ** for (i=0; i<3; i++) { j = i+1; if (j == 3) j = 0; VERTEX *v1 = vtx[i]; VERTEX *v2 = vtx[j]; if (v1->u0 >= left_256) { if (v2->u0 >= left_256) // Both are in, save the last one { rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += cur_256 * rdp.cur_cache[0]->splitheight; } else // First is in, second is out, save intersection { percent = (left_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = v1->z + (v2->z - v1->z) * percent; rdp.vtxbuf[index].w = v1->w + (v2->w - v1->w) * percent; rdp.vtxbuf[index].f = v1->f + (v2->f - v1->f) * percent; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent + cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].u1 = v1->u1 + (v2->u1 - v1->u1) * percent; rdp.vtxbuf[index].v1 = v1->v1 + (v2->v1 - v1->v1) * percent; rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); } } else { //if (v2->u0 < left_256) // Both are out, save nothing if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point { percent = (left_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = v2->z + (v1->z - v2->z) * percent; rdp.vtxbuf[index].w = v2->w + (v1->w - v2->w) * percent; rdp.vtxbuf[index].f = v2->f + (v1->f - v2->f) * percent; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent + cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].u1 = v2->u1 + (v1->u1 - v2->u1) * percent; rdp.vtxbuf[index].v1 = v2->v1 + (v1->v1 - v2->v1) * percent; rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); // Save the in point rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += cur_256 * rdp.cur_cache[0]->splitheight; } } } rdp.n_global = index; rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination rdp.vtxbuf2 = rdp.vtx1; rdp.vtx_buffer ^= 1; index = 0; for (i=0; iu0 <= right_256) { if (v2->u0 <= right_256) // Both are in, save the last one { rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index++].not_zclipped = 0; } else // First is in, second is out, save intersection { percent = (right_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = v1->z + (v2->z - v1->z) * percent; rdp.vtxbuf[index].w = v1->w + (v2->w - v1->w) * percent; rdp.vtxbuf[index].f = v1->f + (v2->f - v1->f) * percent; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent; rdp.vtxbuf[index].u1 = v1->u1 + (v2->u1 - v1->u1) * percent; rdp.vtxbuf[index].v1 = v1->v1 + (v2->v1 - v1->v1) * percent; rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); rdp.vtxbuf[index++].not_zclipped = 0; } } else { //if (v2->u0 > 256.0f) // Both are out, save nothing if (v2->u0 <= right_256) // First is out, second is in, save intersection & in point { percent = (right_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = v2->z + (v1->z - v2->z) * percent; rdp.vtxbuf[index].w = v2->w + (v1->w - v2->w) * percent; rdp.vtxbuf[index].f = v2->f + (v1->f - v2->f) * percent; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent; rdp.vtxbuf[index].u1 = v2->u1 + (v1->u1 - v2->u1) * percent; rdp.vtxbuf[index].v1 = v2->v1 + (v1->v1 - v2->v1) * percent; rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); rdp.vtxbuf[index++].not_zclipped = 0; // Save the in point rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index++].not_zclipped = 0; } } } rdp.n_global = index; do_triangle_stuff (linew, TRUE); } } else { // Set vertex buffers rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; rdp.vtxbuf[0] = *vtx[0]; rdp.vtxbuf[0].number = 1; rdp.vtxbuf[1] = *vtx[1]; rdp.vtxbuf[1].number = 2; rdp.vtxbuf[2] = *vtx[2]; rdp.vtxbuf[2].number = 4; do_triangle_stuff (linew, FALSE); } } #define interp2p(a, b, r) (a + (b - a) * r) //* static void InterpolateColors(VERTEX & va, VERTEX & vb, VERTEX & res, float percent) { res.b = (wxUint8)interp2p(va.b, vb.b, percent); res.g = (wxUint8)interp2p(va.g, vb.g, percent);; res.r = (wxUint8)interp2p(va.r, vb.r, percent);; res.a = (wxUint8)interp2p(va.a, vb.a, percent);; res.f = interp2p(va.f, vb.f, percent);; } //*/ // // clip_w - clips aint the z-axis // static void clip_w (int interpolate_colors) { int i,j,index,n=rdp.n_global; float percent; // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; // Check the vertices for clipping for (i=0; i= 0.01f) { if (Vj.w >= 0.01f) // Both are in, save the last one { rdp.vtxbuf[index] = Vj; rdp.vtxbuf[index++].not_zclipped = 1; } else // First is in, second is out, save intersection { percent = (-Vi.w) / (Vj.w - Vi.w); rdp.vtxbuf[index].not_zclipped = 0; rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent; rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent; rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent; rdp.vtxbuf[index].w = 0.01f; rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent; rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent; rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent; rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent; if (interpolate_colors) InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number; } } else { //if (Vj.w < 0.01f) // Both are out, save nothing if (Vj.w >= 0.01f) // First is out, second is in, save intersection & in point { percent = (-Vj.w) / (Vi.w - Vj.w); rdp.vtxbuf[index].not_zclipped = 0; rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent; rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent; rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent; rdp.vtxbuf[index].w = 0.01f; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number; // Save the in point rdp.vtxbuf[index] = Vj; rdp.vtxbuf[index++].not_zclipped = 1; } } } rdp.n_global = index; } static void render_tri (wxUint16 linew, int old_interpolate); void do_triangle_stuff (wxUint16 linew, int old_interpolate) // what else?? do the triangle stuff :P (to keep from writing code twice) { int i; if (rdp.clip & CLIP_WMIN) clip_w (old_interpolate); float maxZ = (rdp.zsrc != 1) ? rdp.view_trans[2] + rdp.view_scale[2] : rdp.prim_depth; wxUint8 no_clip = 2; for (i=0; i= 1) { rdp.vtxbuf[i].u0 *= rdp.vtxbuf[i].q; rdp.vtxbuf[i].v0 *= rdp.vtxbuf[i].q; } if (rdp.tex >= 2) { rdp.vtxbuf[i].u1 *= rdp.vtxbuf[i].q; rdp.vtxbuf[i].v1 *= rdp.vtxbuf[i].q; } } if (rdp.zsrc == 1) rdp.vtxbuf[i].z = rdp.prim_depth; // Don't remove clipping, or it will freeze if (rdp.vtxbuf[i].x > rdp.clip_max_x) rdp.clip |= CLIP_XMAX; if (rdp.vtxbuf[i].x < rdp.clip_min_x) rdp.clip |= CLIP_XMIN; if (rdp.vtxbuf[i].y > rdp.clip_max_y) rdp.clip |= CLIP_YMAX; if (rdp.vtxbuf[i].y < rdp.clip_min_y) rdp.clip |= CLIP_YMIN; if (rdp.vtxbuf[i].z > maxZ) rdp.clip |= CLIP_ZMAX; if (rdp.vtxbuf[i].z < 0.0f) rdp.clip |= CLIP_ZMIN; no_clip &= rdp.vtxbuf[i].screen_translated; } if (no_clip) rdp.clip = 0; else { if (!settings.clip_zmin) rdp.clip &= ~CLIP_ZMIN; if (!settings.clip_zmax) rdp.clip &= ~CLIP_ZMAX; } render_tri (linew, old_interpolate); } void do_triangle_stuff_2 (wxUint16 linew) { rdp.clip = 0; for (int i=0; i rdp.clip_max_x) rdp.clip |= CLIP_XMAX; if (rdp.vtxbuf[i].x < rdp.clip_min_x) rdp.clip |= CLIP_XMIN; if (rdp.vtxbuf[i].y > rdp.clip_max_y) rdp.clip |= CLIP_YMAX; if (rdp.vtxbuf[i].y < rdp.clip_min_y) rdp.clip |= CLIP_YMIN; } render_tri (linew, TRUE); } __inline wxUint8 real_to_char(double x) { return (wxUint8)(((int)floor(x+0.5))&0xFF); } //* static void InterpolateColors2(VERTEX & va, VERTEX & vb, VERTEX & res, float percent) { float w = 1.0f/(va.oow + (vb.oow-va.oow) * percent); // res.oow = va.oow + (vb.oow-va.oow) * percent; // res.q = res.oow; float ba = va.b * va.oow; float bb = vb.b * vb.oow; res.b = real_to_char(interp2p(ba, bb, percent) * w); float ga = va.g * va.oow; float gb = vb.g * vb.oow; res.g = real_to_char(interp2p(ga, gb, percent) * w); float ra = va.r * va.oow; float rb = vb.r * vb.oow; res.r = real_to_char(interp2p(ra, rb, percent) * w); float aa = va.a * va.oow; float ab = vb.a * vb.oow; res.a = real_to_char(interp2p(aa, ab, percent) * w); float fa = va.f * va.oow; float fb = vb.f * vb.oow; res.f = interp2p(fa, fb, percent) * w; /* float u0a = va.u0_w * va.oow; float u0b = vb.u0_w * vb.oow; res.u0 = (u0a + (u0b - u0a) * percent) * w; float v0a = va.v0_w * va.oow; float v0b = vb.v0_w * vb.oow; res.v0 = (v0a + (v0b - v0a) * percent) * w; float u1a = va.u1_w * va.oow; float u1b = vb.u1_w * vb.oow; res.u1 = (u1a + (u1b - u1a) * percent) * w; float v1a = va.v1_w * va.oow; float v1b = vb.v1_w * vb.oow; res.v1 = (v1a + (v1b - v1a) * percent) * w; */ } //*/ typedef struct { double d; double x; double y; } LineEuqationType; static double EvaLine(LineEuqationType &li, double x, double y) { return li.x*x+li.y*y+li.d; } static void Create1LineEq(LineEuqationType &l, VERTEX &v1, VERTEX &v2, VERTEX &v3) { // Line between (x1,y1) to (x2,y2) l.x = v2.sy-v1.sy; l.y = v1.sx-v2.sx; l.d = -(l.x*v2.sx+(l.y)*v2.sy); if (EvaLine(l,v3.sx,v3.sy)*v3.oow < 0) { l.x = -l.x; l.y = -l.y; l.d = -l.d; } } __inline double interp3p(float a, float b, float c, double r1, double r2) { return (a)+(((b)+((c)-(b))*(r2))-(a))*(r1); } /* #define interp3p(a, b, c, r1, r2) \ (a+(((b)+((c)-(b))*(r2))-(a))*(r1)) */ static void InterpolateColors3(VERTEX &v1, VERTEX &v2, VERTEX &v3, VERTEX &out) { LineEuqationType line; Create1LineEq(line, v2, v3, v1); double aDot = (out.x*line.x + out.y*line.y); double bDot = (v1.sx*line.x + v1.sy*line.y); double scale1 = ( - line.d - aDot) / ( bDot - aDot ); double tx = out.x + scale1 * (v1.sx - out.x); double ty = out.y + scale1 * (v1.sy - out.y); double s1 = 101.0, s2 = 101.0; double den = tx - v1.sx; if (fabs(den) > 1.0) s1 = (out.x-v1.sx)/den; if (s1 > 100.0f) s1 = (out.y-v1.sy)/(ty-v1.sy); den = v3.sx - v2.sx; if (fabs(den) > 1.0) s2 = (tx-v2.sx)/den; if (s2 > 100.0f) s2 =(ty-v2.sy)/(v3.sy-v2.sy); double w = 1.0/interp3p(v1.oow,v2.oow,v3.oow,s1,s2); out.r = real_to_char(interp3p(v1.r*v1.oow,v2.r*v2.oow,v3.r*v3.oow,s1,s2)*w); out.g = real_to_char(interp3p(v1.g*v1.oow,v2.g*v2.oow,v3.g*v3.oow,s1,s2)*w); out.b = real_to_char(interp3p(v1.b*v1.oow,v2.b*v2.oow,v3.b*v3.oow,s1,s2)*w); out.a = real_to_char(interp3p(v1.a*v1.oow,v2.a*v2.oow,v3.a*v3.oow,s1,s2)*w); out.f = (float)(interp3p(v1.f*v1.oow,v2.f*v2.oow,v3.f*v3.oow,s1,s2)*w); /* out.u0 = interp3p(v1.u0_w*v1.oow,v2.u0_w*v2.oow,v3.u0_w*v3.oow,s1,s2)/oow; out.v0 = interp3p(v1.v0_w*v1.oow,v2.v0_w*v2.oow,v3.v0_w*v3.oow,s1,s2)/oow; out.u1 = interp3p(v1.u1_w*v1.oow,v2.u1_w*v2.oow,v3.u1_w*v3.oow,s1,s2)/oow; out.v1 = interp3p(v1.v1_w*v1.oow,v2.v1_w*v2.oow,v3.v1_w*v3.oow,s1,s2)/oow; */ } static void CalculateLOD(VERTEX *v, int n) { //rdp.update |= UPDATE_TEXTURE; /* if (rdp.lod_calculated) { float detailmax; if (dc0_detailmax < 0.5) detailmax = rdp.lod_fraction; else detailmax = 1.0f - rdp.lod_fraction; grTexDetailControl (GR_TMU0, dc0_lodbias, dc0_detailscale, detailmax); if (num_tmu == 2) grTexDetailControl (GR_TMU1, dc1_lodbias, dc1_detailscale, detailmax); return; } */ float deltaS, deltaT; float deltaX, deltaY; double deltaTexels, deltaPixels, lodFactor = 0; double intptr; float s_scale = rdp.tiles[rdp.cur_tile].width / 255.0f; float t_scale = rdp.tiles[rdp.cur_tile].height / 255.0f; if (settings.lodmode == 1) { deltaS = (v[1].u0/v[1].q - v[0].u0/v[0].q) * s_scale; deltaT = (v[1].v0/v[1].q - v[0].v0/v[0].q) * t_scale; deltaTexels = sqrt( deltaS * deltaS + deltaT * deltaT ); deltaX = (v[1].x - v[0].x)/rdp.scale_x; deltaY = (v[1].y - v[0].y)/rdp.scale_y; deltaPixels = sqrt( deltaX * deltaX + deltaY * deltaY ); lodFactor = deltaTexels / deltaPixels; } else { int i, j; for (i = 0; i < n; i++) { j = (i < n-1) ? i + 1 : 0; deltaS = (v[j].u0/v[j].q - v[i].u0/v[i].q) * s_scale; deltaT = (v[j].v0/v[j].q - v[i].v0/v[i].q) * t_scale; // deltaS = v[j].ou - v[i].ou; // deltaT = v[j].ov - v[i].ov; deltaTexels = sqrt( deltaS * deltaS + deltaT * deltaT ); deltaX = (v[j].x - v[i].x)/rdp.scale_x; deltaY = (v[j].y - v[i].y)/rdp.scale_y; deltaPixels = sqrt( deltaX * deltaX + deltaY * deltaY ); lodFactor += deltaTexels / deltaPixels; } // Divide by n (n edges) to find average lodFactor = lodFactor / n; } int ilod = (int)lodFactor; int lod_tile = min((int)(log10f((float)ilod)/log10f(2.0f)), rdp.cur_tile + rdp.mipmap_level); float lod_fraction = 1.0f; if (lod_tile < rdp.cur_tile + rdp.mipmap_level) { lod_fraction = max((float)modf(lodFactor / pow(2.,lod_tile),&intptr), rdp.prim_lodmin / 255.0f); } float detailmax; if (cmb.dc0_detailmax < 0.5f) detailmax = lod_fraction; else detailmax = 1.0f - lod_fraction; grTexDetailControl (GR_TMU0, cmb.dc0_lodbias, cmb.dc0_detailscale, detailmax); if (voodoo.num_tmu == 2) grTexDetailControl (GR_TMU1, cmb.dc1_lodbias, cmb.dc1_detailscale, detailmax); FRDP("CalculateLOD factor: %f, tile: %d, lod_fraction: %f\n", (float)lodFactor, lod_tile, lod_fraction); } float ScaleZ(float z) { if (settings.n64_z_scale) { int iz = (int)(z*8.0f+0.5f); if (iz < 0) iz = 0; else if (iz >= 0x40000) iz = 0x40000 - 1; return (float)zLUT[iz]; } if (z < 0.0f) return 0.0f; z *= 1.9f; if (z > 65534.0f) return 65534.0f; return z; } static void DepthBuffer(VERTEX * vtx, int n) { if (fb_depth_render_enabled && !(settings.hacks&hack_RE2) && dzdx && (rdp.flags & ZBUF_UPDATE)) { vertexi v[12]; if (u_cull_mode == 1) //cull front { for(int i=0; i rdp.clip_max_x) // Both are out, save nothing if (Vj.x <= rdp.clip_max_x) // First is out, second is in, save intersection & in point { percent = (rdp.clip_max_x - Vj.x) / (Vi.x - Vj.x); rdp.vtxbuf[index].x = rdp.clip_max_x; rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent; rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } if (rdp.clip & CLIP_XMIN) // left of the screen { // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; // Check the vertices for clipping for (i=0; i= rdp.clip_min_x) { if (Vj.x >= rdp.clip_min_x) // Both are in, save the last one { rdp.vtxbuf[index++] = Vj; } else // First is in, second is out, save intersection { percent = (rdp.clip_min_x - Vi.x) / (Vj.x - Vi.x); rdp.vtxbuf[index].x = rdp.clip_min_x; rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent; rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent; rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent; rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent; rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent; rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent; rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent; if (interpolate_colors) InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8; } } else { //if (Vj.x < rdp.clip_min_x) // Both are out, save nothing if (Vj.x >= rdp.clip_min_x) // First is out, second is in, save intersection & in point { percent = (rdp.clip_min_x - Vj.x) / (Vi.x - Vj.x); rdp.vtxbuf[index].x = rdp.clip_min_x; rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent; rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 8; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } if (rdp.clip & CLIP_YMAX) // top of the screen { // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; // Check the vertices for clipping for (i=0; i rdp.clip_max_y) // Both are out, save nothing if (Vj.y <= rdp.clip_max_y) // First is out, second is in, save intersection & in point { percent = (rdp.clip_max_y - Vj.y) / (Vi.y - Vj.y); rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent; rdp.vtxbuf[index].y = rdp.clip_max_y; rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } if (rdp.clip & CLIP_YMIN) // bottom of the screen { // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; // Check the vertices for clipping for (i=0; i= rdp.clip_min_y) { if (Vj.y >= rdp.clip_min_y) // Both are in, save the last one { rdp.vtxbuf[index++] = Vj; } else // First is in, second is out, save intersection { percent = (rdp.clip_min_y - Vi.y) / (Vj.y - Vi.y); rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent; rdp.vtxbuf[index].y = rdp.clip_min_y; rdp.vtxbuf[index].z = Vi.z + (Vj.z - Vi.z) * percent; rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent; rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent; rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent; rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent; rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent; if (interpolate_colors) InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16; } } else { //if (Vj.y < rdp.clip_min_y) // Both are out, save nothing if (Vj.y >= rdp.clip_min_y) // First is out, second is in, save intersection & in point { percent = (rdp.clip_min_y - Vj.y) / (Vi.y - Vj.y); rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent; rdp.vtxbuf[index].y = rdp.clip_min_y; rdp.vtxbuf[index].z = Vj.z + (Vi.z - Vj.z) * percent; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number | 16; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } if (rdp.clip & CLIP_ZMAX) // far plane { // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; float maxZ = rdp.view_trans[2] + rdp.view_scale[2]; // Check the vertices for clipping for (i=0; i maxZ) // Both are out, save nothing if (Vj.z < maxZ) // First is out, second is in, save intersection & in point { percent = (maxZ - Vj.z) / (Vi.z - Vj.z); rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent; rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent; rdp.vtxbuf[index].z = maxZ - 0.001f;; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } /* if (rdp.clip & CLIP_ZMIN) // near Z { // Swap vertex buffers VERTEX *tmp = rdp.vtxbuf2; rdp.vtxbuf2 = rdp.vtxbuf; rdp.vtxbuf = tmp; rdp.vtx_buffer ^= 1; index = 0; // Check the vertices for clipping for (i=0; i= 0.0f) { if (Vj.z >= 0.0f) // Both are in, save the last one { rdp.vtxbuf[index++] = Vj; } else // First is in, second is out, save intersection { percent = (-Vi.z) / (Vj.z - Vi.z); rdp.vtxbuf[index].x = Vi.x + (Vj.x - Vi.x) * percent; rdp.vtxbuf[index].y = Vi.y + (Vj.y - Vi.y) * percent; rdp.vtxbuf[index].z = 0.0f; rdp.vtxbuf[index].q = Vi.q + (Vj.q - Vi.q) * percent; rdp.vtxbuf[index].u0 = Vi.u0 + (Vj.u0 - Vi.u0) * percent; rdp.vtxbuf[index].v0 = Vi.v0 + (Vj.v0 - Vi.v0) * percent; rdp.vtxbuf[index].u1 = Vi.u1 + (Vj.u1 - Vi.u1) * percent; rdp.vtxbuf[index].v1 = Vi.v1 + (Vj.v1 - Vi.v1) * percent; if (interpolate_colors) InterpolateColors(Vi, Vj, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number; } } else { //if (Vj.z < 0.0f) // Both are out, save nothing if (Vj.z >= 0.0f) // First is out, second is in, save intersection & in point { percent = (-Vj.z) / (Vi.z - Vj.z); rdp.vtxbuf[index].x = Vj.x + (Vi.x - Vj.x) * percent; rdp.vtxbuf[index].y = Vj.y + (Vi.y - Vj.y) * percent; rdp.vtxbuf[index].z = 0.0f;; rdp.vtxbuf[index].q = Vj.q + (Vi.q - Vj.q) * percent; rdp.vtxbuf[index].u0 = Vj.u0 + (Vi.u0 - Vj.u0) * percent; rdp.vtxbuf[index].v0 = Vj.v0 + (Vi.v0 - Vj.v0) * percent; rdp.vtxbuf[index].u1 = Vj.u1 + (Vi.u1 - Vj.u1) * percent; rdp.vtxbuf[index].v1 = Vj.v1 + (Vi.v1 - Vj.v1) * percent; if (interpolate_colors) InterpolateColors(Vj, Vi, rdp.vtxbuf[index++], percent); else rdp.vtxbuf[index++].number = Vi.number | Vj.number; // Save the in point rdp.vtxbuf[index++] = Vj; } } } n = index; } */ rdp.n_global = n; } static void render_tri (wxUint16 linew, int old_interpolate) { if (rdp.clip) clip_tri(old_interpolate); int n = rdp.n_global; if (n < 3) { FRDP (" * render_tri: n < 3\n"); return; } int i,j; //* if ((rdp.clip & CLIP_ZMIN) && (rdp.othermode_l & 0x00000030)) { int to_render = FALSE; for (i = 0; i < n; i++) { if (rdp.vtxbuf[i].z >= 0.0f) { to_render = TRUE; break; } } if (!to_render) //all z < 0 { FRDP (" * render_tri: all z < 0\n"); return; } } //*/ if (rdp.clip && !old_interpolate) { for (i = 0; i < n; i++) { float percent = 101.0f; VERTEX * v1 = 0, * v2 = 0; switch (rdp.vtxbuf[i].number&7) { case 1: case 2: case 4: continue; break; case 3: v1 = org_vtx[0]; v2 = org_vtx[1]; break; case 5: v1 = org_vtx[0]; v2 = org_vtx[2]; break; case 6: v1 = org_vtx[1]; v2 = org_vtx[2]; break; case 7: InterpolateColors3(*org_vtx[0], *org_vtx[1], *org_vtx[2], rdp.vtxbuf[i]); continue; break; } switch (rdp.vtxbuf[i].number&24) { case 8: percent = (rdp.vtxbuf[i].x-v1->sx)/(v2->sx-v1->sx); break; case 16: percent = (rdp.vtxbuf[i].y-v1->sy)/(v2->sy-v1->sy); break; default: { float d = (v2->sx-v1->sx); if (fabs(d) > 1.0) percent = (rdp.vtxbuf[i].x-v1->sx)/d; if (percent > 100.0f) percent = (rdp.vtxbuf[i].y-v1->sy)/(v2->sy-v1->sy); } } InterpolateColors2(*v1, *v2, rdp.vtxbuf[i], percent); } } /* if (rdp.clip) { LOGG("Colors before clipping:\n"); unsigned int k; for(k=0; k<3; k++) { FRDP2("V%d: r=%d, g=%d, b=%d, a=%d, f=%d\n", k, org_vtx[k]->r, org_vtx[k]->g, org_vtx[k]->b, org_vtx[k]->a, (short)org_vtx[k]->f); } FRDP("Got %d vertex after clipping\n", n); for(k=0; k 0 && rdp.cur_tile < rdp.mipmap_level) CalculateLOD(rdp.vtxbuf, n); cmb.cmb_ext_use = cmb.tex_cmb_ext_use = 0; /* if (rdp.tbuff_tex) { for (int k = 0; k < 3; k++) { FRDP("v%d %f->%f, width: %d. height: %d, tex_width: %d, tex_height: %d, lr_u: %f, lr_v: %f\n", k, vv0[k], pv[k]->v1, rdp.tbuff_tex->width, rdp.tbuff_tex->height, rdp.tbuff_tex->tex_width, rdp.tbuff_tex->tex_height, rdp.tbuff_tex->lr_u, rdp.tbuff_tex->lr_v); } } */ if (fullscreen) { if (settings.wireframe) { SetWireframeCol (); for (i=0; ix, pv[k]->y, pv[k]->z, pv[k]->coord[rdp.t0<<1], pv[k]->coord[(rdp.t0<<1)+1]); // pv[k]->y = settings.res_y - pv[k]->y; if (linew > 0) { VERTEX *V0 = &rdp.vtxbuf[0]; VERTEX *V1 = &rdp.vtxbuf[1]; if (fabs(V0->x - V1->x) < 0.01 && fabs(V0->y - V1->y) < 0.01) V1 = &rdp.vtxbuf[2]; V0->z = ScaleZ(V0->z); V1->z = ScaleZ(V1->z); VERTEX v[4]; v[0] = *V0; v[1] = *V0; v[2] = *V1; v[3] = *V1; float width = linew * 0.25f; if (fabs(V0->y - V1->y) < 0.0001) { v[0].x = v[1].x = V0->x; v[2].x = v[3].x = V1->x; width *= rdp.scale_y; v[0].y = v[2].y = V0->y - width; v[1].y = v[3].y = V0->y + width; } else if (fabs(V0->x - V1->x) < 0.0001) { v[0].y = v[1].y = V0->y; v[2].y = v[3].y = V1->y; width *= rdp.scale_x; v[0].x = v[2].x = V0->x - width; v[1].x = v[3].x = V0->x + width; } else { float dx = V1->x - V0->x; float dy = V1->y - V0->y; float len = sqrtf(dx*dx + dy*dy); float wx = dy * width * rdp.scale_x / len; float wy = dx * width * rdp.scale_y / len; v[0].x = V0->x + wx; v[0].y = V0->y - wy; v[1].x = V0->x - wx; v[1].y = V0->y + wy; v[2].x = V1->x + wx; v[2].y = V1->y - wy; v[3].x = V1->x - wx; v[3].y = V1->y + wy; } grDrawTriangle(&v[0], &v[1], &v[2]); grDrawTriangle(&v[1], &v[2], &v[3]); } else { DepthBuffer(rdp.vtxbuf, n); if ((rdp.rm & 0xC10) == 0xC10) grDepthBiasLevel (-deltaZ); grDrawVertexArray (GR_TRIANGLE_FAN, n, rdp.vtx_buffer?(&vtx_list2):(&vtx_list1)); } } } if (_debugger.capture) add_tri (rdp.vtxbuf, n, TRI_TRIANGLE); } void add_tri (VERTEX *v, int n, int type) { //FRDP ("ENTER (%f, %f, %f), (%f, %f, %f), (%f, %f, %f)\n", v[0].x, v[0].y, v[0].w, // v[1].x, v[1].y, v[1].w, v[2].x, v[2].y, v[2].w); // Debug capture if (_debugger.capture) { rdp.debug_n ++; TRI_INFO *info = new TRI_INFO; info->nv = n; info->v = new VERTEX [n]; memcpy (info->v, v, sizeof(VERTEX)*n); info->cycle_mode = rdp.cycle_mode; info->cycle1 = rdp.cycle1; info->cycle2 = rdp.cycle2; info->uncombined = rdp.uncombined; info->geom_mode = rdp.geom_mode; info->othermode_h = rdp.othermode_h; info->othermode_l = rdp.othermode_l; info->tri_n = rdp.tri_n; info->type = type; for (int i=0; i<2; i++) { int j = rdp.cur_tile+i; if (i == 0) info->t[i].tmu = rdp.t0; else info->t[i].tmu = rdp.t1; info->t[i].cur_cache[0] = rdp.cur_cache_n[rdp.t0]; info->t[i].cur_cache[1] = rdp.cur_cache_n[rdp.t1]; info->t[i].format = rdp.tiles[j].format; info->t[i].size = rdp.tiles[j].size; info->t[i].width = rdp.tiles[j].width; info->t[i].height = rdp.tiles[j].height; info->t[i].line = rdp.tiles[j].line; info->t[i].palette = rdp.tiles[j].palette; info->t[i].clamp_s = rdp.tiles[j].clamp_s; info->t[i].clamp_t = rdp.tiles[j].clamp_t; info->t[i].mirror_s = rdp.tiles[j].mirror_s; info->t[i].mirror_t = rdp.tiles[j].mirror_t; info->t[i].shift_s = rdp.tiles[j].shift_s; info->t[i].shift_t = rdp.tiles[j].shift_t; info->t[i].mask_s = rdp.tiles[j].mask_s; info->t[i].mask_t = rdp.tiles[j].mask_t; info->t[i].ul_s = rdp.tiles[j].ul_s; info->t[i].ul_t = rdp.tiles[j].ul_t; info->t[i].lr_s = rdp.tiles[j].lr_s; info->t[i].lr_t = rdp.tiles[j].lr_t; info->t[i].t_ul_s = rdp.tiles[7].t_ul_s; info->t[i].t_ul_t = rdp.tiles[7].t_ul_t; info->t[i].t_lr_s = rdp.tiles[7].t_lr_s; info->t[i].t_lr_t = rdp.tiles[7].t_lr_t; info->t[i].scale_s = rdp.tiles[j].s_scale; info->t[i].scale_t = rdp.tiles[j].t_scale; } info->fog_color = rdp.fog_color; info->fill_color = rdp.fill_color; info->prim_color = rdp.prim_color; info->blend_color = rdp.blend_color; info->env_color = rdp.env_color; info->prim_lodmin = rdp.prim_lodmin; info->prim_lodfrac = rdp.prim_lodfrac; info->pNext = _debugger.tri_list; _debugger.tri_list = info; if (_debugger.tri_last == NULL) _debugger.tri_last = _debugger.tri_list; } } void update_scissor () { if (rdp.update & UPDATE_SCISSOR) { rdp.update ^= UPDATE_SCISSOR; // KILL the floating point error with 0.01f rdp.scissor.ul_x = (wxUint32)max(min((rdp.scissor_o.ul_x * rdp.scale_x + rdp.offset_x + 0.01f),settings.res_x),0); rdp.scissor.lr_x = (wxUint32)max(min((rdp.scissor_o.lr_x * rdp.scale_x + rdp.offset_x + 0.01f),settings.res_x),0); rdp.scissor.ul_y = (wxUint32)max(min((rdp.scissor_o.ul_y * rdp.scale_y + rdp.offset_y + 0.01f),settings.res_y),0); rdp.scissor.lr_y = (wxUint32)max(min((rdp.scissor_o.lr_y * rdp.scale_y + rdp.offset_y + 0.01f),settings.res_y),0); //grClipWindow specifies the hardware clipping window. Any pixels outside the clipping window are rejected. //Values are inclusive for minimum x and y values and exclusive for maximum x and y values. // grClipWindow (rdp.scissor.ul_x?rdp.scissor.ul_x+1:0, rdp.scissor.ul_y?rdp.scissor.ul_y+1:0, rdp.scissor.lr_x, rdp.scissor.lr_y); if (fullscreen) grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); FRDP (" |- scissor - (%d, %d) -> (%d, %d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); } } // // update - update states if they need it // typedef struct { unsigned int c2_m2b:2; unsigned int c1_m2b:2; unsigned int c2_m2a:2; unsigned int c1_m2a:2; unsigned int c2_m1b:2; unsigned int c1_m1b:2; unsigned int c2_m1a:2; unsigned int c1_m1a:2; } rdp_blender_setting; void update () { LRDP ("-+ update called\n"); // Check for rendermode changes // Z buffer if (rdp.render_mode_changed & 0x00000C30) { FRDP (" |- render_mode_changed zbuf - decal: %s, update: %s, compare: %s\n", str_yn[(rdp.othermode_l & 0x00000400)?1:0], str_yn[(rdp.othermode_l&0x00000020)?1:0], str_yn[(rdp.othermode_l&0x00000010)?1:0]); rdp.render_mode_changed &= ~0x00000C30; rdp.update |= UPDATE_ZBUF_ENABLED; // Update? if ((rdp.othermode_l & 0x00000020)) rdp.flags |= ZBUF_UPDATE; else rdp.flags &= ~ZBUF_UPDATE; // Compare? if (rdp.othermode_l & 0x00000010) rdp.flags |= ZBUF_COMPARE; else rdp.flags &= ~ZBUF_COMPARE; } // Alpha compare if (rdp.render_mode_changed & 0x00001000) { FRDP (" |- render_mode_changed alpha compare - on: %s\n", str_yn[(rdp.othermode_l&0x00001000)?1:0]); rdp.render_mode_changed &= ~0x00001000; rdp.update |= UPDATE_ALPHA_COMPARE; if (rdp.othermode_l & 0x00001000) rdp.flags |= ALPHA_COMPARE; else rdp.flags &= ~ALPHA_COMPARE; } if (rdp.render_mode_changed & 0x00002000) // alpha cvg sel { FRDP (" |- render_mode_changed alpha cvg sel - on: %s\n", str_yn[(rdp.othermode_l&0x00002000)?1:0]); rdp.render_mode_changed &= ~0x00002000; rdp.update |= UPDATE_COMBINE; rdp.update |= UPDATE_ALPHA_COMPARE; } // Force blend if (rdp.render_mode_changed & 0xFFFF0000) { FRDP (" |- render_mode_changed force_blend - %08lx\n", rdp.othermode_l&0xFFFF0000); rdp.render_mode_changed &= 0x0000FFFF; rdp.fbl_a0 = (wxUint8)((rdp.othermode_l>>30)&0x3); rdp.fbl_b0 = (wxUint8)((rdp.othermode_l>>26)&0x3); rdp.fbl_c0 = (wxUint8)((rdp.othermode_l>>22)&0x3); rdp.fbl_d0 = (wxUint8)((rdp.othermode_l>>18)&0x3); rdp.fbl_a1 = (wxUint8)((rdp.othermode_l>>28)&0x3); rdp.fbl_b1 = (wxUint8)((rdp.othermode_l>>24)&0x3); rdp.fbl_c1 = (wxUint8)((rdp.othermode_l>>20)&0x3); rdp.fbl_d1 = (wxUint8)((rdp.othermode_l>>16)&0x3); rdp.update |= UPDATE_COMBINE; } // Combine MUST go before texture if ((rdp.update & UPDATE_COMBINE) && rdp.allow_combine) { TBUFF_COLOR_IMAGE * aTBuff[2] = {0, 0}; if (rdp.aTBuffTex[0]) aTBuff[rdp.aTBuffTex[0]->tile] = rdp.aTBuffTex[0]; if (rdp.aTBuffTex[1]) aTBuff[rdp.aTBuffTex[1]->tile] = rdp.aTBuffTex[1]; rdp.aTBuffTex[0] = aTBuff[0]; rdp.aTBuffTex[1] = aTBuff[1]; LRDP (" |-+ update_combine\n"); Combine (); } if (rdp.update & UPDATE_TEXTURE) // note: UPDATE_TEXTURE and UPDATE_COMBINE are the same { rdp.tex_ctr ++; if (rdp.tex_ctr == 0xFFFFFFFF) rdp.tex_ctr = 0; TexCache (); if (rdp.noise == RDP::noise_none) rdp.update ^= UPDATE_TEXTURE; } if (fullscreen) { // Z buffer if (rdp.update & UPDATE_ZBUF_ENABLED) { // already logged above rdp.update ^= UPDATE_ZBUF_ENABLED; if (((rdp.flags & ZBUF_ENABLED) || rdp.zsrc == 1) && rdp.cycle_mode < 2) { if (rdp.flags & ZBUF_COMPARE) { switch ((rdp.rm & 0xC00)>>10) { case 0: grDepthBiasLevel(0); grDepthBufferFunction (settings.zmode_compare_less ? GR_CMP_LESS : GR_CMP_LEQUAL); break; case 1: grDepthBiasLevel(-4); grDepthBufferFunction (settings.zmode_compare_less ? GR_CMP_LESS : GR_CMP_LEQUAL); break; case 2: grDepthBiasLevel(settings.ucode == 7 ? -4 : 0); grDepthBufferFunction (GR_CMP_LESS); break; case 3: // will be set dynamically per polygon //grDepthBiasLevel(-deltaZ); grDepthBufferFunction (GR_CMP_LEQUAL); break; } } else { grDepthBiasLevel(0); grDepthBufferFunction (GR_CMP_ALWAYS); } if (rdp.flags & ZBUF_UPDATE) grDepthMask (FXTRUE); else grDepthMask (FXFALSE); } else { grDepthBiasLevel(0); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); } } // Alpha compare if (rdp.update & UPDATE_ALPHA_COMPARE) { // already logged above rdp.update ^= UPDATE_ALPHA_COMPARE; // if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && !force_full_alpha) // if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && (rdp.blend_color&0xFF)) if (rdp.acmp == 1 && !(rdp.othermode_l & 0x00002000) && (!(rdp.othermode_l & 0x00004000) || (rdp.blend_color&0xFF))) { wxUint8 reference = (wxUint8)(rdp.blend_color&0xFF); grAlphaTestFunction (reference ? GR_CMP_GEQUAL : GR_CMP_GREATER); grAlphaTestReferenceValue (reference); FRDP (" |- alpha compare: blend: %02lx\n", reference); } else { if (rdp.flags & ALPHA_COMPARE) { if ((rdp.othermode_l & 0x5000) != 0x5000) { grAlphaTestFunction (GR_CMP_GEQUAL); grAlphaTestReferenceValue (0x20);//0xA0); LRDP (" |- alpha compare: 0x20\n"); } else { grAlphaTestFunction (GR_CMP_GREATER); if (rdp.acmp == 3) { grAlphaTestReferenceValue ((wxUint8)(rdp.blend_color&0xFF)); FRDP (" |- alpha compare: blend: %02lx\n", rdp.blend_color&0xFF); } else { grAlphaTestReferenceValue (0x00); LRDP (" |- alpha compare: 0x00\n"); } } } else { grAlphaTestFunction (GR_CMP_ALWAYS); LRDP (" |- alpha compare: none\n"); } } if (rdp.acmp == 3 && rdp.cycle_mode < 2) { if (grStippleModeExt != 0) { if (settings.old_style_adither || rdp.alpha_dither_mode != 3) { LRDP (" |- alpha compare: dither\n"); grStippleModeExt(settings.stipple_mode); } else grStippleModeExt(GR_STIPPLE_DISABLE); } } else { if (grStippleModeExt) { //LRDP (" |- alpha compare: dither disabled\n"); grStippleModeExt(GR_STIPPLE_DISABLE); } } } // Cull mode (leave this in for z-clipped triangles) if (rdp.update & UPDATE_CULL_MODE) { rdp.update ^= UPDATE_CULL_MODE; wxUint32 mode = (rdp.flags & CULLMASK) >> CULLSHIFT; FRDP (" |- cull_mode - mode: %s\n", str_cull[mode]); switch (mode) { case 0: // cull none case 3: // cull both grCullMode(GR_CULL_DISABLE); break; case 1: // cull front // grCullMode(GR_CULL_POSITIVE); grCullMode(GR_CULL_NEGATIVE); break; case 2: // cull back // grCullMode (GR_CULL_NEGATIVE); grCullMode (GR_CULL_POSITIVE); break; } } //Added by Gonetz. if (settings.fog && (rdp.update & UPDATE_FOG_ENABLED)) { rdp.update ^= UPDATE_FOG_ENABLED; wxUint16 blender = (wxUint16)(rdp.othermode_l >> 16); if (rdp.flags & FOG_ENABLED) { rdp_blender_setting &bl = *(rdp_blender_setting*)(&(blender)); if((rdp.fog_multiplier > 0) && (bl.c1_m1a==3 || bl.c1_m2a == 3 || bl.c2_m1a == 3 || bl.c2_m2a == 3)) { grFogColorValue(rdp.fog_color); grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); rdp.fog_mode = RDP::fog_enabled; LRDP("fog enabled \n"); } else { LRDP("fog disabled in blender\n"); rdp.fog_mode = RDP::fog_disabled; grFogMode (GR_FOG_DISABLE); } } else if (blender == 0xc410 || blender == 0xc411 || blender == 0xf500) { grFogColorValue(rdp.fog_color); grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); rdp.fog_mode = RDP::fog_blend; LRDP("fog blend \n"); } else if (blender == 0x04d1) { grFogColorValue(rdp.fog_color); grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); rdp.fog_mode = RDP::fog_blend_inverse; LRDP("fog blend \n"); } else { LRDP("fog disabled\n"); rdp.fog_mode = RDP::fog_disabled; grFogMode (GR_FOG_DISABLE); } } } if (rdp.update & UPDATE_VIEWPORT) { rdp.update ^= UPDATE_VIEWPORT; if (fullscreen) { float scale_x = (float)fabs(rdp.view_scale[0]); float scale_y = (float)fabs(rdp.view_scale[1]); rdp.clip_min_x = max((rdp.view_trans[0] - scale_x + rdp.offset_x) / rdp.clip_ratio, 0.0f); rdp.clip_min_y = max((rdp.view_trans[1] - scale_y + rdp.offset_y) / rdp.clip_ratio, 0.0f); rdp.clip_max_x = min((rdp.view_trans[0] + scale_x + rdp.offset_x) * rdp.clip_ratio, settings.res_x); rdp.clip_max_y = min((rdp.view_trans[1] + scale_y + rdp.offset_y) * rdp.clip_ratio, settings.res_y); FRDP (" |- viewport - (%d, %d, %d, %d)\n", (wxUint32)rdp.clip_min_x, (wxUint32)rdp.clip_min_y, (wxUint32)rdp.clip_max_x, (wxUint32)rdp.clip_max_y); if (!rdp.scissor_set) { rdp.scissor.ul_x = (wxUint32)rdp.clip_min_x; rdp.scissor.lr_x = (wxUint32)rdp.clip_max_x; rdp.scissor.ul_y = (wxUint32)rdp.clip_min_y; rdp.scissor.lr_y = (wxUint32)rdp.clip_max_y; grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); } } } if (rdp.update & UPDATE_SCISSOR) update_scissor (); LRDP (" + update end\n"); } void set_message_combiner () { grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); if (settings.buff_clear && (settings.show_fps & 0x08)) grAlphaBlendFunction (GR_BLEND_SRC_ALPHA, GR_BLEND_ONE_MINUS_SRC_ALPHA, GR_BLEND_ZERO, GR_BLEND_ZERO); else grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); grAlphaTestFunction (GR_CMP_ALWAYS); if (grStippleModeExt) { grStippleModeExt(GR_STIPPLE_DISABLE); } grTexFilterMode (0, GR_TEXTUREFILTER_BILINEAR, GR_TEXTUREFILTER_BILINEAR); grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_NONE, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexSource(GR_TMU0, voodoo.tex_min_addr[GR_TMU0] + offset_font, GR_MIPMAPLEVELMASK_BOTH, &fontTex); grFogMode (GR_FOG_DISABLE); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/Util.h0000644000000000000000000000764412165031027020525 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #ifndef Util_H #define Util_H #define NOT_TMU0 0x00 #define NOT_TMU1 0x01 #define NOT_TMU2 0x02 void util_init (); void render_tri (wxUint16 linew = 0); int cull_tri (VERTEX **v); void draw_tri (VERTEX **v, wxUint16 linew = 0); void do_triangle_stuff (wxUint16 linew = 0, int old_interpolate = TRUE); void do_triangle_stuff_2 (wxUint16 linew = 0); void add_tri (VERTEX *v, int n, int type); void apply_shade_mods (VERTEX *v); void update (); void update_scissor (); void set_message_combiner (); float ScaleZ(float z); // positional and texel coordinate clipping #define CCLIP(ux,lx,ut,lt,uc,lc) \ if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \ if (ux < uc) { \ float p = (uc-ux)/(lx-ux); \ ut = p*(lt-ut)+ut; \ ux = uc; \ } \ if (lx > lc) { \ float p = (lc-ux)/(lx-ux); \ lt = p*(lt-ut)+ut; \ lx = lc; \ } #define CCLIP2(ux,lx,ut,lt,un,ln,uc,lc) \ if (ux > lx || lx < uc || ux > lc) { rdp.tri_n += 2; return; } \ if (ux < uc) { \ float p = (uc-ux)/(lx-ux); \ ut = p*(lt-ut)+ut; \ un = p*(ln-un)+un; \ ux = uc; \ } \ if (lx > lc) { \ float p = (lc-ux)/(lx-ux); \ lt = p*(lt-ut)+ut; \ ln = p*(ln-un)+un; \ lx = lc; \ } #if defined(__GNUC__) #define bswap32(x) __builtin_bswap32(x) #elif defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_X64)) #include #define bswap32(x) _byteswap_ulong(x) #else static inline uint32_t bswap32(uint32_t val) { return (((val & 0xff000000) >> 24) | ((val & 0x00ff0000) >> 8) | ((val & 0x0000ff00) << 8) | ((val & 0x000000ff) << 24)); } #endif #define ALOWORD(x) (*((uint16_t*)&(x))) // low word template static inline T __ROR__(T value, unsigned int count) { const unsigned int nbits = sizeof(T) * 8; count %= nbits; T low = value << (nbits - count); value >>= count; value |= low; return value; } // rotate left template static T __ROL__(T value, unsigned int count) { const unsigned int nbits = sizeof(T) * 8; count %= nbits; T high = value >> (nbits - count); value <<= count; value |= high; return value; } #endif // ifndef Util_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/cursor.h0000644000000000000000000002530112165031027021113 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ wxUint8 cursor[] = {127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 160, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 160, 31, 160, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 130, 31, 160, 31, 160, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 130, 31, 160, 31, 160, 31, 160, 31, 160, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 130, 31, 130, 31, 160, 31, 128, 0, 128, 0, 128, 0, 128, 0, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 130, 31, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 128, 0, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 128, 0, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 130, 31, 160, 31, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 128, 0, 128, 0, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 127, 255, 0}; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/font.h0000644000000000000000000002551112165031027020547 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ wxUint8 font[] = {255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 231, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 231, 143, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 231, 153, 201, 195, 39, 199, 231, 243, 207, 255, 255, 255, 255, 255, 249, 225, 243, 195, 195, 207, 129, 227, 129, 195, 195, 255, 255, 249, 255, 159, 195, 255, 195, 153, 201, 153, 37, 147, 231, 231, 231, 255, 255, 255, 255, 255, 249, 204, 227, 153, 153, 207, 159, 231, 249, 153, 153, 255, 255, 243, 255, 207, 153, 255, 195, 153, 128, 159, 137, 147, 231, 231, 231, 201, 231, 255, 255, 255, 243, 200, 131, 153, 153, 201, 159, 207, 243, 153, 153, 227, 227, 231, 255, 231, 153, 255, 195, 255, 201, 207, 243, 199, 255, 207, 243, 227, 231, 255, 255, 255, 243, 200, 243, 249, 249, 201, 159, 131, 243, 137, 153, 227, 227, 207, 129, 243, 243, 255, 231, 255, 201, 231, 231, 159, 255, 207, 243, 128, 129, 255, 129, 255, 231, 204, 243, 243, 227, 201, 131, 153, 231, 195, 153, 255, 255, 159, 255, 249, 231, 255, 231, 255, 201, 243, 207, 144, 255, 207, 243, 227, 231, 255, 255, 255, 231, 196, 243, 231, 249, 153, 249, 153, 231, 145, 193, 255, 255, 207, 129, 243, 231, 255, 255, 255, 128, 249, 145, 153, 255, 207, 243, 201, 231, 255, 255, 255, 207, 196, 243, 207, 153, 128, 249, 153, 207, 153, 243, 255, 255, 231, 255, 231, 255, 255, 231, 255, 201, 153, 164, 153, 255, 207, 243, 255, 255, 227, 255, 227, 207, 204, 243, 159, 153, 249, 243, 153, 207, 153, 231, 227, 227, 243, 255, 207, 231, 255, 231, 255, 201, 195, 228, 196, 255, 231, 231, 255, 255, 227, 255, 227, 159, 225, 243, 129, 195, 249, 135, 195, 207, 195, 199, 227, 227, 249, 255, 159, 231, 255, 255, 255, 255, 231, 241, 255, 255, 231, 231, 255, 255, 243, 255, 255, 159, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 243, 255, 255, 255, 255, 255, 255, 255, 255, 231, 255, 255, 255, 243, 207, 255, 255, 231, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 231, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 231, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 195, 255, 129, 231, 131, 195, 135, 129, 129, 195, 153, 195, 249, 153, 159, 156, 156, 195, 131, 195, 131, 195, 129, 153, 153, 156, 153, 153, 129, 195, 159, 195, 153, 255, 60, 195, 153, 153, 147, 159, 159, 153, 153, 231, 249, 153, 159, 156, 156, 153, 153, 153, 153, 153, 231, 153, 153, 156, 153, 153, 249, 207, 159, 243, 255, 255, 60, 153, 153, 153, 153, 159, 159, 153, 153, 231, 249, 147, 159, 136, 140, 153, 153, 153, 153, 159, 231, 153, 153, 156, 203, 153, 249, 207, 207, 243, 255, 255, 48, 153, 153, 159, 153, 159, 159, 159, 153, 231, 249, 147, 159, 148, 132, 153, 153, 153, 153, 207, 231, 153, 153, 148, 231, 153, 243, 207, 207, 243, 255, 255, 36, 153, 131, 159, 153, 131, 131, 159, 129, 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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 0}; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/m64p.h0000755000000000000000000000704612165031027020375 0ustar 00000000000000/****************************************************************************** * Glide64 - Glide video plugin for Nintendo 64 emulators. * http://bitbucket.org/richard42/mupen64plus-video-glide64mk2/ * * Copyright (C) 2010 Jon Ring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *****************************************************************************/ #ifndef M64P_H #define M64P_H #ifndef OLDAPI #include "m64p_types.h" #include "m64p_plugin.h" #include "m64p_common.h" #include "m64p_config.h" #include "m64p_vidext.h" #include "winlnxdefs.h" #include #define PLUGIN_NAME "Glide64mk2 Video Plugin" #define PLUGIN_VERSION 0x020000 #define VIDEO_PLUGIN_API_VERSION 0x020200 #define CONFIG_API_VERSION 0x020000 #define VIDEXT_API_VERSION 0x030000 void WriteLog(m64p_msg_level level, const char *msg, ...); //The Glide API originally used an integer to pick an enumerated resolution. //To accomodate arbitrary resolutions, pack it into a 32-bit struct //so we don't have to change function signatures union PackedScreenResolution { struct { int width : 16; int height : 15; int fullscreen : 1; }; int resolution; }; /* definitions of pointers to Core config functions */ extern ptr_ConfigOpenSection ConfigOpenSection; extern ptr_ConfigSetParameter ConfigSetParameter; extern ptr_ConfigGetParameter ConfigGetParameter; extern ptr_ConfigGetParameterHelp ConfigGetParameterHelp; extern ptr_ConfigSetDefaultInt ConfigSetDefaultInt; extern ptr_ConfigSetDefaultFloat ConfigSetDefaultFloat; extern ptr_ConfigSetDefaultBool ConfigSetDefaultBool; extern ptr_ConfigSetDefaultString ConfigSetDefaultString; extern ptr_ConfigGetParamInt ConfigGetParamInt; extern ptr_ConfigGetParamFloat ConfigGetParamFloat; extern ptr_ConfigGetParamBool ConfigGetParamBool; extern ptr_ConfigGetParamString ConfigGetParamString; extern ptr_ConfigGetSharedDataFilepath ConfigGetSharedDataFilepath; extern ptr_ConfigGetUserConfigPath ConfigGetUserConfigPath; extern ptr_ConfigGetUserDataPath ConfigGetUserDataPath; extern ptr_ConfigGetUserCachePath ConfigGetUserCachePath; extern ptr_VidExt_Init CoreVideo_Init; extern ptr_VidExt_Quit CoreVideo_Quit; extern ptr_VidExt_ListFullscreenModes CoreVideo_ListFullscreenModes; extern ptr_VidExt_SetVideoMode CoreVideo_SetVideoMode; extern ptr_VidExt_SetCaption CoreVideo_SetCaption; extern ptr_VidExt_ToggleFullScreen CoreVideo_ToggleFullScreen; extern ptr_VidExt_ResizeWindow CoreVideo_ResizeWindow; extern ptr_VidExt_GL_GetProcAddress CoreVideo_GL_GetProcAddress; extern ptr_VidExt_GL_SetAttribute CoreVideo_GL_SetAttribute; extern ptr_VidExt_GL_SwapBuffers CoreVideo_GL_SwapBuffers; #else #include #include #include #endif #endif mupen64plus-video-glide64mk2-src-2.0/src/Glide64/osal_dynamiclib.h0000755000000000000000000000344412165031027022736 0ustar 00000000000000/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus-core - osal/dynamiclib.h * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2009 Richard Goedeken * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #if !defined(OSAL_DYNAMICLIB_H) #define OSAL_DYNAMICLIB_H #ifdef __cplusplus extern "C" { #endif #include "m64p_types.h" void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName); #ifdef __cplusplus } #endif #endif /* #define OSAL_DYNAMICLIB_H */ mupen64plus-video-glide64mk2-src-2.0/src/Glide64/osal_dynamiclib_unix.c0000755000000000000000000000347312165031027023776 0ustar 00000000000000/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus-core - osal/dynamiclib_unix.c * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2009 Richard Goedeken * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include #include #include #include "m64p_types.h" #include "osal_dynamiclib.h" void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName) { if (pccProcedureName == NULL) return NULL; return dlsym(LibHandle, pccProcedureName); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/osal_dynamiclib_win32.c0000755000000000000000000000605512165031027023754 0ustar 00000000000000/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Mupen64plus-ui-console - osal_dynamiclib_win32.c * * Mupen64Plus homepage: http://code.google.com/p/mupen64plus/ * * Copyright (C) 2009 Richard Goedeken * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ #include #include #include #include "m64p_types.h" #include "osal_dynamiclib.h" m64p_error osal_dynlib_open(m64p_dynlib_handle *pLibHandle, const char *pccLibraryPath) { if (pLibHandle == NULL || pccLibraryPath == NULL) return M64ERR_INPUT_ASSERT; *pLibHandle = LoadLibrary(pccLibraryPath); if (*pLibHandle == NULL) { char *pchErrMsg; DWORD dwErr = GetLastError(); FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, dwErr, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &pchErrMsg, 0, NULL); fprintf(stderr, "LoadLibrary('%s') error: %s\n", pccLibraryPath, pchErrMsg); LocalFree(pchErrMsg); return M64ERR_INPUT_NOT_FOUND; } return M64ERR_SUCCESS; } void * osal_dynlib_getproc(m64p_dynlib_handle LibHandle, const char *pccProcedureName) { if (pccProcedureName == NULL) return NULL; return GetProcAddress(LibHandle, pccProcedureName); } m64p_error osal_dynlib_close(m64p_dynlib_handle LibHandle) { int rval = FreeLibrary(LibHandle); if (rval == 0) { char *pchErrMsg; DWORD dwErr = GetLastError(); FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, dwErr, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPTSTR) &pchErrMsg, 0, NULL); fprintf(stderr, "FreeLibrary() error: %s\n", pchErrMsg); LocalFree(pchErrMsg); return M64ERR_INTERNAL; } return M64ERR_SUCCESS; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/rdp.cpp0000644000000000000000000036312212165031027020724 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #include #include "Gfx_1.3.h" #include "m64p.h" #include "Ini.h" #include "Config.h" #include "3dmath.h" #include "Util.h" #include "Debugger.h" #include "Combine.h" #include "TexCache.h" #include "TexBuffer.h" #include "FBtoScreen.h" #include "CRC.h" /* const int NumOfFormats = 3; SCREEN_SHOT_FORMAT ScreenShotFormats[NumOfFormats] = { {wxT("BMP"), wxT("bmp"), wxBITMAP_TYPE_BMP}, {wxT("PNG"), wxT("png"), wxBITMAP_TYPE_PNG}, {wxT("JPEG"), wxT("jpeg"), wxBITMAP_TYPE_JPEG} }; */ const char *ACmp[] = { "NONE", "THRESHOLD", "UNKNOWN", "DITHER" }; const char *Mode0[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "NOISE", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode1[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "CENTER", "K4", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode2[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "SCALE", "COMBINED_ALPHA", "T0_ALPHA", "T1_ALPHA", "PRIM_ALPHA", "SHADE_ALPHA", "ENV_ALPHA", "LOD_FRACTION", "PRIM_LODFRAC", "K5", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0", "0" }; const char *Mode3[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "0" }; const char *Alpha0[] = { "COMBINED", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "1", "0" }; #define Alpha1 Alpha0 const char *Alpha2[] = { "LOD_FRACTION", "TEXEL0", "TEXEL1", "PRIMITIVE", "SHADE", "ENVIORNMENT", "PRIM_LODFRAC", "0" }; #define Alpha3 Alpha0 const char *FBLa[] = { "G_BL_CLR_IN", "G_BL_CLR_MEM", "G_BL_CLR_BL", "G_BL_CLR_FOG" }; const char *FBLb[] = { "G_BL_A_IN", "G_BL_A_FOG", "G_BL_A_SHADE", "G_BL_0" }; const char *FBLc[] = { "G_BL_CLR_IN", "G_BL_CLR_MEM", "G_BL_CLR_BL", "G_BL_CLR_FOG"}; const char *FBLd[] = { "G_BL_1MA", "G_BL_A_MEM", "G_BL_1", "G_BL_0" }; const char *str_zs[] = { "G_ZS_PIXEL", "G_ZS_PRIM" }; const char *str_yn[] = { "NO", "YES" }; const char *str_offon[] = { "OFF", "ON" }; const char *str_cull[] = { "DISABLE", "FRONT", "BACK", "BOTH" }; // I=intensity probably const char *str_format[] = { "RGBA", "YUV", "CI", "IA", "I", "?", "?", "?" }; const char *str_size[] = { "4bit", "8bit", "16bit", "32bit" }; const char *str_cm[] = { "WRAP/NO CLAMP", "MIRROR/NO CLAMP", "WRAP/CLAMP", "MIRROR/CLAMP" }; const char *str_lod[] = { "1", "2", "4", "8", "16", "32", "64", "128", "256", "512", "1024", "2048" }; const char *str_aspect[] = { "1x8", "1x4", "1x2", "1x1", "2x1", "4x1", "8x1" }; const char *str_filter[] = { "Point Sampled", "Average (box)", "Bilinear" }; const char *str_tlut[] = { "TT_NONE", "TT_UNKNOWN", "TT_RGBA_16", "TT_IA_16" }; const char *str_dither[] = { "Pattern", "~Pattern", "Noise", "None" }; const char *CIStatus[] = { "ci_main", "ci_zimg", "ci_unknown", "ci_useless", "ci_old_copy", "ci_copy", "ci_copy_self", "ci_zcopy", "ci_aux", "ci_aux_copy" }; //static variables char out_buf[2048]; wxUint32 frame_count; // frame counter int ucode_error_report = TRUE; int wrong_tile = -1; // ** RDP graphics functions ** static void undef(); static void spnoop(); static void rdp_noop(); static void rdp_texrect(); //static void rdp_texrectflip(); static void rdp_loadsync(); static void rdp_pipesync(); static void rdp_tilesync(); static void rdp_fullsync(); static void rdp_setkeygb(); static void rdp_setkeyr(); static void rdp_setconvert(); static void rdp_setscissor(); static void rdp_setprimdepth(); static void rdp_setothermode(); static void rdp_loadtlut(); static void rdp_settilesize(); static void rdp_loadblock(); static void rdp_loadtile(); static void rdp_settile(); static void rdp_fillrect(); static void rdp_setfillcolor(); static void rdp_setfogcolor(); static void rdp_setblendcolor(); static void rdp_setprimcolor(); static void rdp_setenvcolor(); static void rdp_setcombine(); static void rdp_settextureimage(); static void rdp_setdepthimage(); static void rdp_setcolorimage(); static void rdp_trifill(); static void rdp_trishade(); static void rdp_tritxtr(); static void rdp_trishadetxtr(); static void rdp_trifillz(); static void rdp_trishadez(); static void rdp_tritxtrz(); static void rdp_trishadetxtrz(); static void rdphalf_1(); static void rdphalf_2(); static void rdphalf_cont(); static void rsp_reserved0(); static void rsp_reserved1(); static void rsp_reserved2(); static void rsp_reserved3(); static void ys_memrect(); wxUint8 microcode[4096]; wxUint32 uc_crc; void microcheck (); // ** UCODE FUNCTIONS ** #include "ucode00.h" #include "ucode01.h" #include "ucode02.h" #include "ucode03.h" #include "ucode04.h" #include "ucode05.h" #include "ucode06.h" #include "ucode07.h" #include "ucode08.h" #include "ucode09.h" #include "ucode.h" #include "ucode09rdp.h" #include "turbo3D.h" static int reset = 0; static int old_ucode = -1; void RDP::Reset() { memset(this, 0, sizeof(RDP_Base)); // set all vertex numbers for (int i=0; i>2; i++) { uc_crc += ((wxUint32*)microcode)[i]; } FRDP_E ("crc: %08lx\n", uc_crc); #ifdef LOG_UCODE std::ofstream ucf; ucf.open ("ucode.txt", std::ios::out | std::ios::binary); char d; for (i=0; i<0x400000; i++) { d = ((char*)gfx.RDRAM)[i^3]; ucf.write (&d, 1); } ucf.close (); #endif FRDP("ucode = %08lx\n", uc_crc); Ini * ini = Ini::OpenIni(); ini->SetPath("UCODE"); char str[9]; sprintf (str, "%08lx", (unsigned long)uc_crc); int uc = ini->Read(str, -2); if (uc == -2 && ucode_error_report) { settings.ucode = Config_ReadInt("ucode", "Force microcode", 0, TRUE, FALSE); ReleaseGfx (); ERRLOG("Error: uCode crc not found in INI, using currently selected uCode\n\n%08lx", (unsigned long)uc_crc); ucode_error_report = FALSE; // don't report any more ucode errors from this game } else if (uc == -1 && ucode_error_report) { settings.ucode = ini->Read(_T("/SETTINGS/ucode"), 0); ReleaseGfx (); ERRLOG("Error: Unsupported uCode!\n\ncrc: %08lx", (unsigned long)uc_crc); ucode_error_report = FALSE; // don't report any more ucode errors from this game } else { old_ucode = settings.ucode; settings.ucode = uc; FRDP("microcheck: old ucode: %d, new ucode: %d\n", old_ucode, uc); if (uc_crc == 0x8d5735b2 || uc_crc == 0xb1821ed3 || uc_crc == 0x1118b3e0) //F3DLP.Rej ucode. perspective texture correction is not implemented { rdp.Persp_en = 1; rdp.persp_supported = FALSE; } else if (settings.texture_correction) rdp.persp_supported = TRUE; } } #ifdef __WINDOWS__ static void GetClientSize(int * width, int * height) { #ifdef __WINDOWS__ RECT win_rect; GetClientRect (gfx.hWnd, &win_rect); *width = win_rect.right; *height = win_rect.bottom; #else GFXWindow->GetClientSize(width, height); #endif } #endif void drawNoFullscreenMessage() { //need to find, how to do it on non-windows OS //the code below will compile on any OS //but it works only on windows, because //I don't know, how to initialize GFXWindow on other OS #ifdef __WINDOWS__ LOG ("drawNoFullscreenMessage ()\n"); if (rdp.window_changed) { rdp.window_changed = FALSE; int width, height; GetClientSize(&width, &height); wxClientDC dc(GFXWindow); dc.SetBrush(*wxMEDIUM_GREY_BRUSH); dc.SetTextForeground(*wxWHITE); dc.SetBackgroundMode(wxTRANSPARENT); dc.DrawRectangle(0, 0, width, height); wxCoord w, h; wxString text = wxT("Glide64mk2"); dc.GetTextExtent(text, &w, &h); wxCoord x = (width - w)/2; wxCoord y = height/2 - h*4; dc.DrawText(text, x, y); text = wxT("Gfx cannot be drawn in windowed mode"); dc.GetTextExtent(text, &w, &h); x = (width - w)/2; y = height/2 - h; dc.DrawText(text, x, y); text = wxT("Press Alt+Enter to switch to fullscreen"); dc.GetTextExtent(text, &w, &h); x = (width - w)/2; y = (height - h)/2 + h*2; dc.DrawText(text, x, y); } #endif } static wxUint32 d_ul_x, d_ul_y, d_lr_x, d_lr_y; static void DrawPartFrameBufferToScreen() { FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.cimg; fb_info.size = rdp.ci_size; fb_info.width = rdp.ci_width; fb_info.height = rdp.ci_height; fb_info.ul_x = d_ul_x; fb_info.lr_x = d_lr_x; fb_info.ul_y = d_ul_y; fb_info.lr_y = d_lr_y; fb_info.opaque = 0; DrawFrameBufferToScreen(fb_info); memset(gfx.RDRAM+rdp.cimg, 0, (rdp.ci_width*rdp.ci_height)<>1); } #define RGBA16TO32(color) \ ((color&1)?0xFF:0) | \ ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | \ ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | \ ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8) static void CopyFrameBuffer (GrBuffer_t buffer = GR_BUFFER_BACKBUFFER) { if (!fullscreen) return; FRDP ("CopyFrameBuffer: %08lx... ", rdp.cimg); // don't bother to write the stuff in asm... the slow part is the read from video card, // not the copy. wxUint32 width = rdp.ci_width;//*gfx.VI_WIDTH_REG; wxUint32 height; if (fb_emulation_enabled && !(settings.hacks&hack_PPL)) { int ind = (rdp.ci_count > 0)?rdp.ci_count-1:0; height = rdp.frame_buffers[ind].height; } else { height = rdp.ci_lower_bound; if (settings.hacks&hack_PPL) height -= rdp.ci_upper_bound; } FRDP ("width: %d, height: %d... ", width, height); if (rdp.scale_x < 1.1f) { wxUint16 * ptr_src = new wxUint16[width*height]; if (grLfbReadRegion(buffer, (wxUint32)rdp.offset_x, (wxUint32)rdp.offset_y,//rdp.ci_upper_bound, width, height, width<<1, ptr_src)) { wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint32 *ptr_dst32 = (wxUint32*)(gfx.RDRAM+rdp.cimg); wxUint16 c; for (wxUint32 y=0; y 0) c = (c&0xFFC0) | ((c&0x001F) << 1) | 1; } else { c = (c&0xFFC0) | ((c&0x001F) << 1) | 1; } if (rdp.ci_size == 2) ptr_dst[(x + y * width)^1] = c; else ptr_dst32[x + y * width] = RGBA16TO32(c); } } LRDP("ReadRegion. Framebuffer copy complete.\n"); } else { LRDP("Framebuffer copy failed.\n"); } delete[] ptr_src; } else { if (rdp.motionblur && fb_hwfbe_enabled) { return; } else { float scale_x = (settings.scr_res_x - rdp.offset_x*2.0f) / max(width, rdp.vi_width); float scale_y = (settings.scr_res_y - rdp.offset_y*2.0f) / max(height, rdp.vi_height); FRDP("width: %d, height: %d, ul_y: %d, lr_y: %d, scale_x: %f, scale_y: %f, ci_width: %d, ci_height: %d\n",width, height, rdp.ci_upper_bound, rdp.ci_lower_bound, scale_x, scale_y, rdp.ci_width, rdp.ci_height); GrLfbInfo_t info; info.size = sizeof(GrLfbInfo_t); if (grLfbLock (GR_LFB_READ_ONLY, buffer, GR_LFBWRITEMODE_565, GR_ORIGIN_UPPER_LEFT, FXFALSE, &info)) { wxUint16 *ptr_src = (wxUint16*)info.lfbPtr; wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint32 *ptr_dst32 = (wxUint32*)(gfx.RDRAM+rdp.cimg); wxUint16 c; wxUint32 stride = info.strideInBytes>>1; int read_alpha = settings.frame_buffer & fb_read_alpha; if ((settings.hacks&hack_PMario) && rdp.frame_buffers[rdp.ci_count-1].status != ci_aux) read_alpha = FALSE; int x_start = 0, y_start = 0, x_end = width, y_end = height; if (settings.hacks&hack_BAR) { x_start = 80, y_start = 24, x_end = 240, y_end = 86; } for (int y=y_start; y 0) SwapOK = TRUE; rdp.updatescreen = 1; rdp.tri_n = 0; // 0 triangles so far this frame rdp.debug_n = 0; rdp.model_i = 0; // 0 matrices so far in stack //stack_size can be less then 32! Important for Silicon Vally. Thanks Orkin! rdp.model_stack_size = min(32, (*(wxUint32*)(gfx.DMEM+0x0FE4))>>6); if (rdp.model_stack_size == 0) rdp.model_stack_size = 32; rdp.Persp_en = TRUE; rdp.fb_drawn = rdp.fb_drawn_front = FALSE; rdp.update = 0x7FFFFFFF; // All but clear cache rdp.geom_mode = 0; rdp.acmp = 0; rdp.maincimg[1] = rdp.maincimg[0]; rdp.skip_drawing = FALSE; rdp.s2dex_tex_loaded = FALSE; rdp.bg_image_height = 0xFFFF; fbreads_front = fbreads_back = 0; rdp.fog_multiplier = rdp.fog_offset = 0; rdp.zsrc = 0; if (rdp.vi_org_reg != *gfx.VI_ORIGIN_REG) rdp.tlut_mode = 0; //is it correct? rdp.scissor_set = FALSE; ucode5_texshiftaddr = ucode5_texshiftcount = 0; cpu_fb_write = FALSE; cpu_fb_read_called = FALSE; cpu_fb_write_called = FALSE; cpu_fb_ignore = FALSE; d_ul_x = 0xffff; d_ul_y = 0xffff; d_lr_x = 0; d_lr_y = 0; depth_buffer_fog = TRUE; //analize possible frame buffer usage if (fb_emulation_enabled) DetectFrameBufferUsage(); if (!(settings.hacks&hack_Lego) || rdp.num_of_ci > 1) rdp.last_bg = 0; //* End of set states *// // Get the start of the display list and the length of it wxUint32 dlist_start = *(wxUint32*)(gfx.DMEM+0xFF0); wxUint32 dlist_length = *(wxUint32*)(gfx.DMEM+0xFF4); FRDP("--- NEW DLIST --- crc: %08lx, ucode: %d, fbuf: %08lx, fbuf_width: %d, dlist start: %08lx, dlist_length: %d, x_scale: %f, y_scale: %f\n", uc_crc, settings.ucode, *gfx.VI_ORIGIN_REG, *gfx.VI_WIDTH_REG, dlist_start, dlist_length, (*gfx.VI_X_SCALE_REG & 0xFFF)/1024.0f, (*gfx.VI_Y_SCALE_REG & 0xFFF)/1024.0f); FRDP_E("--- NEW DLIST --- crc: %08lx, ucode: %d, fbuf: %08lx\n", uc_crc, settings.ucode, *gfx.VI_ORIGIN_REG); if (cpu_fb_write == TRUE) DrawPartFrameBufferToScreen(); if ((settings.hacks&hack_Tonic) && dlist_length < 16) { rdp_fullsync(); FRDP_E("DLIST is too short!\n"); return; } // Start executing at the start of the display list rdp.pc_i = 0; rdp.pc[rdp.pc_i] = dlist_start; rdp.dl_count = -1; rdp.halt = 0; wxUint32 a; // catches exceptions so that it doesn't freeze #ifdef CATCH_EXCEPTIONS try { #endif if (settings.ucode == ucode_Turbo3d) { Turbo3D(); } else { // MAIN PROCESSING LOOP do { // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // cmd2 and cmd3 are filled only when needed, by the function that needs them // Output the address before the command #ifdef LOG_COMMANDS FRDP ("%08lx (c0:%08lx, c1:%08lx): ", a, rdp.cmd0, rdp.cmd1); #else FRDP ("%08lx: ", a); #endif // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; #ifdef PERFORMANCE perf_cur = wxDateTime::UNow(); #endif // Process this instruction gfx_instruction[settings.ucode][rdp.cmd0>>24] (); // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } #ifdef PERFORMANCE perf_next = wxDateTime::UNow(); sprintf (out_buf, "perf %08lx: %016I64d\n", a-8, (perf_next-perf_cur).Format(_T("%l")).mb_str()); rdp_log << out_buf; #endif } while (!rdp.halt); } #ifdef CATCH_EXCEPTIONS } catch (...) { if (fullscreen) { ReleaseGfx (); rdp_reset (); #ifdef TEXTURE_FILTER if (settings.ghq_use) { ext_ghq_shutdown(); settings.ghq_use = 0; } #endif } ERRLOG("The GFX plugin caused an exception and has been disabled."); exception = TRUE; return; } #endif if (fb_emulation_enabled) { rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; } if (settings.frame_buffer & fb_ref) CopyFrameBuffer (); if (rdp.cur_image) CloseTextureBuffer(rdp.read_whole_frame && ((settings.hacks&hack_PMario) || rdp.swap_ci_index >= 0)); if ((settings.hacks&hack_TGR2) && rdp.vi_org_reg != *gfx.VI_ORIGIN_REG && CI_SET) { newSwapBuffers (); CI_SET = FALSE; } LRDP("ProcessDList end\n"); } #ifdef __cplusplus } #endif // undef - undefined instruction, always ignore static void undef() { FRDP_E("** undefined ** (%08lx)\n", rdp.cmd0); FRDP("** undefined ** (%08lx) - IGNORED\n", rdp.cmd0); #ifdef _ENDUSER_RELEASE_ *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); rdp.halt = 1; #endif } // spnoop - no operation, always ignore static void spnoop() { LRDP("spnoop\n"); } // noop - no operation, always ignore static void rdp_noop() { LRDP("noop\n"); } static void ys_memrect () { wxUint32 tile = (wxUint16)((rdp.cmd1 & 0x07000000) >> 24); wxUint32 lr_x = (wxUint16)((rdp.cmd0 & 0x00FFF000) >> 14); wxUint32 lr_y = (wxUint16)((rdp.cmd0 & 0x00000FFF) >> 2); wxUint32 ul_x = (wxUint16)((rdp.cmd1 & 0x00FFF000) >> 14); wxUint32 ul_y = (wxUint16)((rdp.cmd1 & 0x00000FFF) >> 2); if (lr_y > rdp.scissor_o.lr_y) lr_y = rdp.scissor_o.lr_y; wxUint32 off_x = ((rdp.cmd2 & 0xFFFF0000) >> 16) >> 5; wxUint32 off_y = (rdp.cmd2 & 0x0000FFFF) >> 5; FRDP ("memrect (%d, %d, %d, %d), ci_width: %d", ul_x, ul_y, lr_x, lr_y, rdp.ci_width); if (off_x > 0) FRDP (" off_x: %d", off_x); if (off_y > 0) FRDP (" off_y: %d", off_y); LRDP("\n"); wxUint32 y, width = lr_x - ul_x; wxUint32 tex_width = rdp.tiles[tile].line << 3; wxUint8 * texaddr = gfx.RDRAM + rdp.addr[rdp.tiles[tile].t_mem] + tex_width*off_y + off_x; wxUint8 * fbaddr = gfx.RDRAM + rdp.cimg + ul_x; for (y = ul_y; y < lr_y; y++) { wxUint8 *src = texaddr + (y - ul_y) * tex_width; wxUint8 *dst = fbaddr + y * rdp.ci_width; memcpy (dst, src, width); } } static void pm_palette_mod () { wxUint8 envr = (wxUint8)((float)((rdp.env_color >> 24)&0xFF)/255.0f*31.0f); wxUint8 envg = (wxUint8)((float)((rdp.env_color >> 16)&0xFF)/255.0f*31.0f); wxUint8 envb = (wxUint8)((float)((rdp.env_color >> 8)&0xFF)/255.0f*31.0f); wxUint16 env16 = (wxUint16)((envr<<11)|(envg<<6)|(envb<<1)|1); wxUint8 prmr = (wxUint8)((float)((rdp.prim_color >> 24)&0xFF)/255.0f*31.0f); wxUint8 prmg = (wxUint8)((float)((rdp.prim_color >> 16)&0xFF)/255.0f*31.0f); wxUint8 prmb = (wxUint8)((float)((rdp.prim_color >> 8)&0xFF)/255.0f*31.0f); wxUint16 prim16 = (wxUint16)((prmr<<11)|(prmg<<6)|(prmb<<1)|1); wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); for (int i = 0; i < 16; i++) { dst[i^1] = (rdp.pal_8[i]&1) ? prim16 : env16; } LRDP("Texrect palette modification\n"); } static void pd_zcopy () { wxUint16 ul_x = (wxUint16)((rdp.cmd1 & 0x00FFF000) >> 14); wxUint16 lr_x = (wxUint16)((rdp.cmd0 & 0x00FFF000) >> 14) + 1; wxUint16 ul_u = (wxUint16)((rdp.cmd2 & 0xFFFF0000) >> 21) + 1; wxUint16 *ptr_dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); wxUint16 width = lr_x - ul_x; wxUint16 * ptr_src = ((wxUint16*)rdp.tmem)+ul_u; wxUint16 c; for (wxUint16 x=0; x> 8); ptr_dst[(ul_x+x)^1] = c; // FRDP("dst[%d]=%04lx \n", (x + ul_x)^1, c); } } static void DrawDepthBufferFog() { if (rdp.zi_width < 200) return; FB_TO_SCREEN_INFO fb_info; fb_info.addr = rdp.zimg; fb_info.size = 2; fb_info.width = rdp.zi_width; fb_info.height = rdp.ci_height; fb_info.ul_x = rdp.scissor_o.ul_x; fb_info.lr_x = rdp.scissor_o.lr_x; fb_info.ul_y = rdp.scissor_o.ul_y; fb_info.lr_y = rdp.scissor_o.lr_y; fb_info.opaque = 0; DrawDepthBufferToScreen(fb_info); } static void rdp_texrect() { if (!rdp.LLE) { wxUint32 a = rdp.pc[rdp.pc_i]; wxUint8 cmdHalf1 = gfx.RDRAM[a+3]; wxUint8 cmdHalf2 = gfx.RDRAM[a+11]; a >>= 2; if ((cmdHalf1 == 0xE1 && cmdHalf2 == 0xF1) || (cmdHalf1 == 0xB4 && cmdHalf2 == 0xB3) || (cmdHalf1 == 0xB3 && cmdHalf2 == 0xB2)) { //gSPTextureRectangle rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a+1]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a+3]; rdp.pc[rdp.pc_i] += 16; } else { //gDPTextureRectangle if (settings.hacks&hack_ASB) rdp.cmd2 = 0; else rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a+0]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a+1]; rdp.pc[rdp.pc_i] += 8; } } if ((settings.hacks&hack_Yoshi) && settings.ucode == ucode_S2DEX) { ys_memrect(); return; } if (rdp.skip_drawing || (!fb_emulation_enabled && (rdp.cimg == rdp.zimg))) { if ((settings.hacks&hack_PMario) && rdp.ci_status == ci_useless) { pm_palette_mod (); } else { LRDP("Texrect skipped\n"); } return; } if ((settings.ucode == ucode_CBFD) && rdp.cur_image && rdp.cur_image->format) { //FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.timg.addr, rdp.maincimg[1].addr, rdp.maincimg[1].addr+rdp.ci_width*rdp.ci_height*rdp.ci_size); LRDP("Shadow texrect is skipped.\n"); rdp.tri_n += 2; return; } if ((settings.ucode == ucode_PerfectDark) && (rdp.frame_buffers[rdp.ci_count-1].status == ci_zcopy)) { pd_zcopy (); LRDP("Depth buffer copied.\n"); rdp.tri_n += 2; return; } if ((rdp.othermode_l >> 16) == 0x3c18 && rdp.cycle1 == 0x03ffffff && rdp.cycle2 == 0x01ff1fff) //depth image based fog { if (!depth_buffer_fog) return; if (settings.fog) DrawDepthBufferFog(); depth_buffer_fog = FALSE; return; } // FRDP ("rdp.cycle1 %08lx, rdp.cycle2 %08lx\n", rdp.cycle1, rdp.cycle2); float ul_x, ul_y, lr_x, lr_y; if (rdp.cycle_mode == 2) { ul_x = max(0.0f, (short)((rdp.cmd1 & 0x00FFF000) >> 14)); ul_y = max(0.0f, (short)((rdp.cmd1 & 0x00000FFF) >> 2)); lr_x = max(0.0f, (short)((rdp.cmd0 & 0x00FFF000) >> 14)); lr_y = max(0.0f, (short)((rdp.cmd0 & 0x00000FFF) >> 2)); } else { ul_x = max(0.0f, ((short)((rdp.cmd1 & 0x00FFF000) >> 12)) / 4.0f); ul_y = max(0.0f, ((short)(rdp.cmd1 & 0x00000FFF)) / 4.0f); lr_x = max(0.0f, ((short)((rdp.cmd0 & 0x00FFF000) >> 12)) / 4.0f); lr_y = max(0.0f, ((short)(rdp.cmd0 & 0x00000FFF)) / 4.0f); } if (ul_x >= lr_x) { FRDP("Wrong Texrect: ul_x: %f, lr_x: %f\n", ul_x, lr_x); return; } if (rdp.cycle_mode > 1) { lr_x += 1.0f; lr_y += 1.0f; } else if (lr_y - ul_y < 1.0f) lr_y = ceil(lr_y); if (settings.increase_texrect_edge) { if (floor(lr_x) != lr_x) lr_x = ceil(lr_x); if (floor(lr_y) != lr_y) lr_y = ceil(lr_y); } //* if (rdp.tbuff_tex && (settings.frame_buffer & fb_optimize_texrect)) { LRDP("Attempt to optimize texrect\n"); if (!rdp.tbuff_tex->drawn) { DRAWIMAGE d; d.imageX = 0; d.imageW = (wxUint16)rdp.tbuff_tex->width; d.frameX = (wxUint16)ul_x; d.frameW = (wxUint16)(rdp.tbuff_tex->width); d.imageY = 0; d.imageH = (wxUint16)rdp.tbuff_tex->height; d.frameY = (wxUint16)ul_y; d.frameH = (wxUint16)(rdp.tbuff_tex->height); FRDP("texrect. ul_x: %d, ul_y: %d, lr_x: %d, lr_y: %d, width: %d, height: %d\n", ul_x, ul_y, lr_x, lr_y, rdp.tbuff_tex->width, rdp.tbuff_tex->height); d.scaleX = 1.0f; d.scaleY = 1.0f; DrawHiresImage(d, rdp.tbuff_tex->width == rdp.ci_width); rdp.tbuff_tex->drawn = TRUE; } return; } //*/ // framebuffer workaround for Zelda: MM LOT if ((rdp.othermode_l & 0xFFFF0000) == 0x0f5a0000) return; /*Gonetz*/ //hack for Zelda MM. it removes black texrects which cover all geometry in "Link meets Zelda" cut scene if ((settings.hacks&hack_Zelda) && rdp.timg.addr >= rdp.cimg && rdp.timg.addr < rdp.ci_end) { FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.cur_cache[0]->addr, rdp.cimg, rdp.cimg+rdp.ci_width*rdp.ci_height*2); rdp.tri_n += 2; return; } //* //hack for Banjo2. it removes black texrects under Banjo if (!fb_hwfbe_enabled && ((rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF)) == 0xFFFFFFFF && (rdp.othermode_l & 0xFFFF0000) == 0x00500000) { rdp.tri_n += 2; return; } //*/ //* //remove motion blur in night vision if ((settings.ucode == ucode_PerfectDark) && (rdp.maincimg[1].addr != rdp.maincimg[0].addr) && (rdp.timg.addr >= rdp.maincimg[1].addr) && (rdp.timg.addr < (rdp.maincimg[1].addr+rdp.ci_width*rdp.ci_height*rdp.ci_size))) { if (fb_emulation_enabled) if (rdp.frame_buffers[rdp.ci_count-1].status == ci_copy_self) { //FRDP("Wrong Texrect. texaddr: %08lx, cimg: %08lx, cimg_end: %08lx\n", rdp.timg.addr, rdp.maincimg[1], rdp.maincimg[1]+rdp.ci_width*rdp.ci_height*rdp.ci_size); LRDP("Wrong Texrect.\n"); rdp.tri_n += 2; return; } } //*/ int i; wxUint32 tile = (wxUint16)((rdp.cmd1 & 0x07000000) >> 24); rdp.texrecting = 1; wxUint32 prev_tile = rdp.cur_tile; rdp.cur_tile = tile; const float Z = set_sprite_combine_mode (); rdp.texrecting = 0; if (!rdp.cur_cache[0]) { rdp.cur_tile = prev_tile; rdp.tri_n += 2; return; } // **** // ** Texrect offset by Gugaman ** // //integer representation of texture coordinate. //needed to detect and avoid overflow after shifting wxInt32 off_x_i = (rdp.cmd2 >> 16) & 0xFFFF; wxInt32 off_y_i = rdp.cmd2 & 0xFFFF; float dsdx = (float)((short)((rdp.cmd3 & 0xFFFF0000) >> 16)) / 1024.0f; float dtdy = (float)((short)(rdp.cmd3 & 0x0000FFFF)) / 1024.0f; if (off_x_i & 0x8000) //check for sign bit off_x_i |= ~0xffff; //make it negative //the same as for off_x_i if (off_y_i & 0x8000) off_y_i |= ~0xffff; if (rdp.cycle_mode == 2) dsdx /= 4.0f; float s_ul_x = ul_x * rdp.scale_x + rdp.offset_x; float s_lr_x = lr_x * rdp.scale_x + rdp.offset_x; float s_ul_y = ul_y * rdp.scale_y + rdp.offset_y; float s_lr_y = lr_y * rdp.scale_y + rdp.offset_y; FRDP("texrect (%.2f, %.2f, %.2f, %.2f), tile: %d, #%d, #%d\n", ul_x, ul_y, lr_x, lr_y, tile, rdp.tri_n, rdp.tri_n+1); FRDP ("(%f, %f) -> (%f, %f), s: (%d, %d) -> (%d, %d)\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y, rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); FRDP("\toff_x: %f, off_y: %f, dsdx: %f, dtdy: %f\n", off_x_i/32.0f, off_y_i/32.0f, dsdx, dtdy); float off_size_x; float off_size_y; if ( ((rdp.cmd0>>24)&0xFF) == 0xE5 ) //texrectflip { #ifdef TEXTURE_FILTER if (rdp.cur_cache[0]->is_hires_tex) { off_size_x = (float)((lr_y - ul_y) * dsdx); off_size_y = (float)((lr_x - ul_x) * dtdy); } else #endif { off_size_x = (lr_y - ul_y - 1) * dsdx; off_size_y = (lr_x - ul_x - 1) * dtdy; } } else { #ifdef TEXTURE_FILTER if (rdp.cur_cache[0]->is_hires_tex) { off_size_x = (float)((lr_x - ul_x) * dsdx); off_size_y = (float)((lr_y - ul_y) * dtdy); } else #endif { off_size_x = (lr_x - ul_x - 1) * dsdx; off_size_y = (lr_y - ul_y - 1) * dtdy; } } struct { float ul_u, ul_v, lr_u, lr_v; } texUV[2]; //struct for texture coordinates //angrylion's macro, helps to cut overflowed values. #define SIGN16(x) (((x) & 0x8000) ? ((x) | ~0xffff) : ((x) & 0xffff)) //calculate texture coordinates for (int i = 0; i < 2; i++) { if (rdp.cur_cache[i] && (rdp.tex & (i+1))) { float sx = 1, sy = 1; int x_i = off_x_i, y_i = off_y_i; TILE & tile = rdp.tiles[rdp.cur_tile + i]; //shifting if (tile.shift_s) { if (tile.shift_s > 10) { wxUint8 iShift = (16 - tile.shift_s); x_i <<= iShift; sx = (float)(1 << iShift); } else { wxUint8 iShift = tile.shift_s; x_i >>= iShift; sx = 1.0f/(float)(1 << iShift); } } if (tile.shift_t) { if (tile.shift_t > 10) { wxUint8 iShift = (16 - tile.shift_t); y_i <<= iShift; sy = (float)(1 << iShift); } else { wxUint8 iShift = tile.shift_t; y_i >>= iShift; sy = 1.0f/(float)(1 << iShift); } } if (rdp.aTBuffTex[i]) //hwfbe texture { float t0_off_x; float t0_off_y; if (off_x_i + off_y_i == 0) { t0_off_x = tile.ul_s; t0_off_y = tile.ul_t; } else { t0_off_x = off_x_i/32.0f; t0_off_y = off_y_i/32.0f; } t0_off_x += rdp.aTBuffTex[i]->u_shift;// + tile.ul_s; //commented for Paper Mario motion blur t0_off_y += rdp.aTBuffTex[i]->v_shift;// + tile.ul_t; texUV[i].ul_u = t0_off_x * sx; texUV[i].ul_v = t0_off_y * sy; texUV[i].lr_u = texUV[i].ul_u + off_size_x * sx; texUV[i].lr_v = texUV[i].ul_v + off_size_y * sy; texUV[i].ul_u *= rdp.aTBuffTex[i]->u_scale; texUV[i].ul_v *= rdp.aTBuffTex[i]->v_scale; texUV[i].lr_u *= rdp.aTBuffTex[i]->u_scale; texUV[i].lr_v *= rdp.aTBuffTex[i]->v_scale; FRDP("tbuff_tex[%d] ul_u: %f, ul_v: %f, lr_u: %f, lr_v: %f\n", i, texUV[i].ul_u, texUV[i].ul_v, texUV[i].lr_u, texUV[i].lr_v); } else //common case { //kill 10.5 format overflow by SIGN16 macro texUV[i].ul_u = SIGN16(x_i) / 32.0f; texUV[i].ul_v = SIGN16(y_i) / 32.0f; texUV[i].ul_u -= tile.f_ul_s; texUV[i].ul_v -= tile.f_ul_t; texUV[i].lr_u = texUV[i].ul_u + off_size_x * sx; texUV[i].lr_v = texUV[i].ul_v + off_size_y * sy; texUV[i].ul_u = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_x * texUV[i].ul_u; texUV[i].lr_u = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_x * texUV[i].lr_u; texUV[i].ul_v = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_y * texUV[i].ul_v; texUV[i].lr_v = rdp.cur_cache[i]->c_off + rdp.cur_cache[i]->c_scl_y * texUV[i].lr_v; } } else { texUV[i].ul_u = texUV[i].ul_v = texUV[i].lr_u = texUV[i].lr_v = 0; } } rdp.cur_tile = prev_tile; // **** FRDP (" scissor: (%d, %d) -> (%d, %d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); CCLIP2 (s_ul_x, s_lr_x, texUV[0].ul_u, texUV[0].lr_u, texUV[1].ul_u, texUV[1].lr_u, (float)rdp.scissor.ul_x, (float)rdp.scissor.lr_x); CCLIP2 (s_ul_y, s_lr_y, texUV[0].ul_v, texUV[0].lr_v, texUV[1].ul_v, texUV[1].lr_v, (float)rdp.scissor.ul_y, (float)rdp.scissor.lr_y); FRDP (" draw at: (%f, %f) -> (%f, %f)\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y); VERTEX vstd[4] = { { s_ul_x, s_ul_y, Z, 1.0f, texUV[0].ul_u, texUV[0].ul_v, texUV[1].ul_u, texUV[1].ul_v, {0, 0, 0, 0}, 255 }, { s_lr_x, s_ul_y, Z, 1.0f, texUV[0].lr_u, texUV[0].ul_v, texUV[1].lr_u, texUV[1].ul_v, {0, 0, 0, 0}, 255 }, { s_ul_x, s_lr_y, Z, 1.0f, texUV[0].ul_u, texUV[0].lr_v, texUV[1].ul_u, texUV[1].lr_v, {0, 0, 0, 0}, 255 }, { s_lr_x, s_lr_y, Z, 1.0f, texUV[0].lr_u, texUV[0].lr_v, texUV[1].lr_u, texUV[1].lr_v, {0, 0, 0, 0}, 255 } }; if ( ((rdp.cmd0>>24)&0xFF) == 0xE5 ) //texrectflip { vstd[1].u0 = texUV[0].ul_u; vstd[1].v0 = texUV[0].lr_v; vstd[1].u1 = texUV[1].ul_u; vstd[1].v1 = texUV[1].lr_v; vstd[2].u0 = texUV[0].lr_u; vstd[2].v0 = texUV[0].ul_v; vstd[2].u1 = texUV[1].lr_u; vstd[2].v1 = texUV[1].ul_v; } VERTEX *vptr = vstd; int n_vertices = 4; VERTEX *vnew = 0; // for (int j =0; j < 4; j++) // FRDP("v[%d] u0: %f, v0: %f, u1: %f, v1: %f\n", j, vstd[j].u0, vstd[j].v0, vstd[j].u1, vstd[j].v1); if (!rdp.aTBuffTex[0] && rdp.cur_cache[0]->splits != 1) { // ** LARGE TEXTURE HANDLING ** // *VERY* simple algebra for texrects float min_u, min_x, max_u, max_x; if (vstd[0].u0 < vstd[1].u0) { min_u = vstd[0].u0; min_x = vstd[0].x; max_u = vstd[1].u0; max_x = vstd[1].x; } else { min_u = vstd[1].u0; min_x = vstd[1].x; max_u = vstd[0].u0; max_x = vstd[0].x; } int start_u_256, end_u_256; start_u_256 = (int)min_u >> 8; end_u_256 = (int)max_u >> 8; //FRDP(" min_u: %f, max_u: %f start: %d, end: %d\n", min_u, max_u, start_u_256, end_u_256); int splitheight = rdp.cur_cache[0]->splitheight; int num_verts_line = 2 + ((end_u_256-start_u_256)<<1); n_vertices = num_verts_line << 1; vnew = new VERTEX [n_vertices]; vptr = vnew; vnew[0] = vstd[0]; vnew[0].u0 -= 256.0f * start_u_256; vnew[0].v0 += splitheight * start_u_256; vnew[0].u1 -= 256.0f * start_u_256; vnew[0].v1 += splitheight * start_u_256; vnew[1] = vstd[2]; vnew[1].u0 -= 256.0f * start_u_256; vnew[1].v0 += splitheight * start_u_256; vnew[1].u1 -= 256.0f * start_u_256; vnew[1].v1 += splitheight * start_u_256; vnew[n_vertices-2] = vstd[1]; vnew[n_vertices-2].u0 -= 256.0f * end_u_256; vnew[n_vertices-2].v0 += splitheight * end_u_256; vnew[n_vertices-2].u1 -= 256.0f * end_u_256; vnew[n_vertices-2].v1 += splitheight * end_u_256; vnew[n_vertices-1] = vstd[3]; vnew[n_vertices-1].u0 -= 256.0f * end_u_256; vnew[n_vertices-1].v0 += splitheight * end_u_256; vnew[n_vertices-1].u1 -= 256.0f * end_u_256; vnew[n_vertices-1].v1 += splitheight * end_u_256; // find the equation of the line of u,x float m = (max_x - min_x) / (max_u - min_u); // m = delta x / delta u float b = min_x - m * min_u; // b = y - m * x for (i=start_u_256; i 12) { float texbound = (float)(splitheight << 1); for (int k = 0; k < n_vertices; k ++) { if (vnew[k].v0 > texbound) vnew[k].v0 = (float)fmod(vnew[k].v0, texbound); } } //*/ } AllowShadeMods (vptr, n_vertices); for (i=0; i= RDP::fog_blend) { float fog; if (rdp.fog_mode == RDP::fog_blend) fog = 1.0f/max(1, rdp.fog_color&0xFF); else fog = 1.0f/max(1, (~rdp.fog_color)&0xFF); for (i = 0; i < n_vertices; i++) { vptr[i].f = fog; } grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } ConvertCoordsConvert (vptr, n_vertices); if (settings.wireframe) { SetWireframeCol (); grDrawLine (&vstd[0], &vstd[2]); grDrawLine (&vstd[2], &vstd[1]); grDrawLine (&vstd[1], &vstd[0]); grDrawLine (&vstd[2], &vstd[3]); grDrawLine (&vstd[3], &vstd[1]); } else { grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, n_vertices, vptr, sizeof(VERTEX)); } if (_debugger.capture) { VERTEX vl[3]; vl[0] = vstd[0]; vl[1] = vstd[2]; vl[2] = vstd[1]; add_tri (vl, 3, TRI_TEXRECT); rdp.tri_n ++; vl[0] = vstd[2]; vl[1] = vstd[3]; vl[2] = vstd[1]; add_tri (vl, 3, TRI_TEXRECT); rdp.tri_n ++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; } delete[] vnew; } static void rdp_loadsync() { LRDP("loadsync - ignored\n"); } static void rdp_pipesync() { LRDP("pipesync - ignored\n"); } static void rdp_tilesync() { LRDP("tilesync - ignored\n"); } static void rdp_fullsync() { // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); LRDP("fullsync\n"); } static void rdp_setkeygb() { wxUint32 sB = rdp.cmd1&0xFF; wxUint32 cB = (rdp.cmd1>>8)&0xFF; wxUint32 sG = (rdp.cmd1>>16)&0xFF; wxUint32 cG = (rdp.cmd1>>24)&0xFF; rdp.SCALE = (rdp.SCALE&0xFF0000FF) | (sG<<16) | (sB<<8); rdp.CENTER = (rdp.CENTER&0xFF0000FF) | (cG<<16) | (cB<<8); FRDP("setkeygb. cG=%02lx, sG=%02lx, cB=%02lx, sB=%02lx\n", cG, sG, cB, sB); } static void rdp_setkeyr() { wxUint32 sR = rdp.cmd1&0xFF; wxUint32 cR = (rdp.cmd1>>8)&0xFF; rdp.SCALE = (rdp.SCALE&0x00FFFFFF) | (sR<<24); rdp.CENTER = (rdp.CENTER&0x00FFFFFF) | (cR<<24); FRDP("setkeyr. cR=%02lx, sR=%02lx\n", cR, sR); } static void rdp_setconvert() { /* rdp.YUV_C0 = 1.1647f ; rdp.YUV_C1 = 0.79931f ; rdp.YUV_C2 = -0.1964f ; rdp.YUV_C3 = -0.40651f; rdp.YUV_C4 = 1.014f ; */ rdp.K4 = (wxUint8)(rdp.cmd1>>9)&0x1FF; rdp.K5 = (wxUint8)(rdp.cmd1&0x1FF); // RDP_E("setconvert - IGNORED\n"); FRDP("setconvert. K4=%02lx K5=%02lx\n", rdp.K4, rdp.K5); } // // setscissor - sets the screen clipping rectangle // static void rdp_setscissor() { // clipper resolution is 320x240, scale based on computer resolution rdp.scissor_o.ul_x = /*min(*/(wxUint32)(((rdp.cmd0 & 0x00FFF000) >> 14))/*, 320)*/; rdp.scissor_o.ul_y = /*min(*/(wxUint32)(((rdp.cmd0 & 0x00000FFF) >> 2))/*, 240)*/; rdp.scissor_o.lr_x = /*min(*/(wxUint32)(((rdp.cmd1 & 0x00FFF000) >> 14))/*, 320)*/; rdp.scissor_o.lr_y = /*min(*/(wxUint32)(((rdp.cmd1 & 0x00000FFF) >> 2))/*, 240)*/; rdp.ci_upper_bound = rdp.scissor_o.ul_y; rdp.ci_lower_bound = rdp.scissor_o.lr_y; rdp.scissor_set = TRUE; FRDP("setscissor: (%d,%d) -> (%d,%d)\n", rdp.scissor_o.ul_x, rdp.scissor_o.ul_y, rdp.scissor_o.lr_x, rdp.scissor_o.lr_y); rdp.update |= UPDATE_SCISSOR; if (rdp.view_scale[0] == 0) //viewport is not set? { rdp.view_scale[0] = (rdp.scissor_o.lr_x>>1)*rdp.scale_x; rdp.view_scale[1] = (rdp.scissor_o.lr_y>>1)*-rdp.scale_y; rdp.view_trans[0] = rdp.view_scale[0]; rdp.view_trans[1] = -rdp.view_scale[1]; rdp.update |= UPDATE_VIEWPORT; } } static void rdp_setprimdepth() { rdp.prim_depth = (wxUint16)((rdp.cmd1 >> 16) & 0x7FFF); rdp.prim_dz = (wxUint16)(rdp.cmd1 & 0x7FFF); FRDP("setprimdepth: %d\n", rdp.prim_depth); } static void rdp_setothermode() { #define F3DEX2_SETOTHERMODE(cmd,sft,len,data) { \ rdp.cmd0 = (cmd<<24) | ((32-(sft)-(len))<<8) | (((len)-1)); \ rdp.cmd1 = data; \ gfx_instruction[settings.ucode][cmd] (); \ } #define SETOTHERMODE(cmd,sft,len,data) { \ rdp.cmd0 = (cmd<<24) | ((sft)<<8) | (len); \ rdp.cmd1 = data; \ gfx_instruction[settings.ucode][cmd] (); \ } LRDP("rdp_setothermode\n"); if ((settings.ucode == ucode_F3DEX2) || (settings.ucode == ucode_CBFD)) { int cmd0 = rdp.cmd0; F3DEX2_SETOTHERMODE(0xE2, 0, 32, rdp.cmd1); // SETOTHERMODE_L F3DEX2_SETOTHERMODE(0xE3, 0, 32, cmd0 & 0x00FFFFFF); // SETOTHERMODE_H } else { int cmd0 = rdp.cmd0; SETOTHERMODE(0xB9, 0, 32, rdp.cmd1); // SETOTHERMODE_L SETOTHERMODE(0xBA, 0, 32, cmd0 & 0x00FFFFFF); // SETOTHERMODE_H } } void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count) { LRDP("Loading palette... "); wxUint16 *dpal = rdp.pal_8 + start; wxUint16 end = start+count; #ifdef TEXTURE_FILTER wxUint16 *spal = (wxUint16*)(gfx.RDRAM + (addr & BMASK)); #endif for (wxUint16 i=start; i>= 4; end = start + (count >> 4); if (end == start) // it can be if count < 16 end = start + 1; for (wxUint16 p = start; p < end; p++) { rdp.pal_8_crc[p] = CRC32( 0xFFFFFFFF, &rdp.pal_8[(p << 4)], 32 ); } rdp.pal_256_crc = CRC32( 0xFFFFFFFF, rdp.pal_8_crc, 64 ); LRDP("Done.\n"); } static void rdp_loadtlut() { wxUint32 tile = (rdp.cmd1 >> 24) & 0x07; wxUint16 start = rdp.tiles[tile].t_mem - 256; // starting location in the palettes // wxUint16 start = ((wxUint16)(rdp.cmd1 >> 2) & 0x3FF) + 1; wxUint16 count = ((wxUint16)(rdp.cmd1 >> 14) & 0x3FF) + 1; // number to copy if (rdp.timg.addr + (count<<1) > BMASK) count = (wxUint16)((BMASK - rdp.timg.addr) >> 1); if (start+count > 256) count = 256-start; FRDP("loadtlut: tile: %d, start: %d, count: %d, from: %08lx\n", tile, start, count, rdp.timg.addr); load_palette (rdp.timg.addr, start, count); rdp.timg.addr += count << 1; if (rdp.tbuff_tex) //paranoid check. { //the buffer is definitely wrong, as there must be no CI frame buffers //find and remove it for (int i = 0; i < voodoo.num_tmu; i++) { for (int j = 0; j < rdp.texbufs[i].count; j++) { if (&(rdp.texbufs[i].images[j]) == rdp.tbuff_tex) { rdp.texbufs[i].count--; if (j < rdp.texbufs[i].count) memcpy(&(rdp.texbufs[i].images[j]), &(rdp.texbufs[i].images[j+1]), sizeof(TBUFF_COLOR_IMAGE)*(rdp.texbufs[i].count-j)); return; } } } } } int tile_set = 0; static void rdp_settilesize() { wxUint32 tile = (rdp.cmd1 >> 24) & 0x07; rdp.last_tile_size = tile; rdp.tiles[tile].f_ul_s = (float)((rdp.cmd0 >> 12) & 0xFFF) / 4.0f; rdp.tiles[tile].f_ul_t = (float)(rdp.cmd0 & 0xFFF) / 4.0f; int ul_s = (((wxUint16)(rdp.cmd0 >> 14)) & 0x03ff); int ul_t = (((wxUint16)(rdp.cmd0 >> 2 )) & 0x03ff); int lr_s = (((wxUint16)(rdp.cmd1 >> 14)) & 0x03ff); int lr_t = (((wxUint16)(rdp.cmd1 >> 2 )) & 0x03ff); if (lr_s == 0 && ul_s == 0) //pokemon puzzle league set such tile size wrong_tile = tile; else if (wrong_tile == (int)tile) wrong_tile = -1; if (settings.use_sts1_only) { // ** USE FIRST SETTILESIZE ONLY ** // This option helps certain textures while using the 'Alternate texture size method', // but may break others. (should help more than break) if (tile_set) { // coords in 10.2 format rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.tiles[tile].lr_t = lr_t; tile_set = 0; } } else { // coords in 10.2 format rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.tiles[tile].lr_t = lr_t; } // handle wrapping if (rdp.tiles[tile].lr_s < rdp.tiles[tile].ul_s) rdp.tiles[tile].lr_s += 0x400; if (rdp.tiles[tile].lr_t < rdp.tiles[tile].ul_t) rdp.tiles[tile].lr_t += 0x400; rdp.update |= UPDATE_TEXTURE; rdp.first = 1; FRDP ("settilesize: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, lr_t: %d, f_ul_s: %f, f_ul_t: %f\n", tile, ul_s, ul_t, lr_s, lr_t, rdp.tiles[tile].f_ul_s, rdp.tiles[tile].f_ul_t); } void setTBufTex(wxUint16 t_mem, wxUint32 cnt) { FRDP("setTBufTex t_mem=%d, cnt=%d\n", t_mem, cnt); TBUFF_COLOR_IMAGE * pTbufTex = rdp.tbuff_tex; for (int i = 0; i < 2; i++) { LRDP("Before: "); if (rdp.aTBuffTex[i]) { FRDP("rdp.aTBuffTex[%d]: tmu=%d t_mem=%d tile=%d\n", i, rdp.aTBuffTex[i]->tmu, rdp.aTBuffTex[i]->t_mem, rdp.aTBuffTex[i]->tile); } else { FRDP("rdp.aTBuffTex[%d]=0\n", i); } if ((rdp.aTBuffTex[i] == 0 && rdp.aTBuffTex[i^1] != pTbufTex) || (rdp.aTBuffTex[i] && rdp.aTBuffTex[i]->t_mem >= t_mem && rdp.aTBuffTex[i]->t_mem < t_mem + cnt)) { if (pTbufTex) { rdp.aTBuffTex[i] = pTbufTex; rdp.aTBuffTex[i]->t_mem = t_mem; pTbufTex = 0; FRDP("rdp.aTBuffTex[%d] tmu=%d t_mem=%d\n", i, rdp.aTBuffTex[i]->tmu, rdp.aTBuffTex[i]->t_mem); } else { rdp.aTBuffTex[i] = 0; FRDP("rdp.aTBuffTex[%d]=0\n", i); } } } } static inline void loadBlock(uint32_t *src, uint32_t *dst, uint32_t off, int dxt, int cnt) { uint32_t *v5; int v6; uint32_t *v7; uint32_t v8; int v9; uint32_t v10; uint32_t *v11; uint32_t v12; uint32_t v13; uint32_t v14; int v15; int v16; uint32_t *v17; int v18; uint32_t v19; uint32_t v20; int i; v5 = dst; v6 = cnt; if ( cnt ) { v7 = (uint32_t *)((char *)src + (off & 0xFFFFFFFC)); v8 = off & 3; if ( !(off & 3) ) goto LABEL_23; v9 = 4 - v8; v10 = *v7; v11 = v7 + 1; do { v10 = __ROL__(v10, 8); --v8; } while ( v8 ); do { v10 = __ROL__(v10, 8); *(uint8_t *)v5 = v10; v5 = (uint32_t *)((char *)v5 + 1); --v9; } while ( v9 ); v12 = *v11; v7 = v11 + 1; *v5 = bswap32(v12); ++v5; v6 = cnt - 1; if ( cnt != 1 ) { LABEL_23: do { *v5 = bswap32(*v7); v5[1] = bswap32(v7[1]); v7 += 2; v5 += 2; --v6; } while ( v6 ); } v13 = off & 3; if ( off & 3 ) { v14 = *(uint32_t *)((char *)src + ((8 * cnt + off) & 0xFFFFFFFC)); do { v14 = __ROL__(v14, 8); *(uint8_t *)v5 = v14; v5 = (uint32_t *)((char *)v5 + 1); --v13; } while ( v13 ); } } v15 = cnt; v16 = 0; v17 = dst; v18 = 0; dxt_test: while ( 1 ) { v17 += 2; --v15; if ( !v15 ) break; v16 += dxt; if ( v16 < 0 ) { while ( 1 ) { ++v18; --v15; if ( !v15 ) goto end_dxt_test; v16 += dxt; if ( v16 >= 0 ) { for ( i = v15; v18; --v18 ) { v19 = *v17; *v17 = v17[1]; v17[1] = v19; v17 += 2; } v15 = i; goto dxt_test; } } } } end_dxt_test: while ( v18 ) { v20 = *v17; *v17 = v17[1]; v17[1] = v20; v17 += 2; --v18; } } void LoadBlock32b(wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 lr_s, wxUint32 dxt); static void rdp_loadblock() { if (rdp.skip_drawing) { LRDP("loadblock skipped\n"); return; } wxUint32 tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); wxUint32 dxt = (wxUint32)(rdp.cmd1 & 0x0FFF); wxUint16 lr_s = (wxUint16)(rdp.cmd1 >> 14) & 0x3FF; if (ucode5_texshiftaddr) { if (ucode5_texshift % ((lr_s+1)<<3)) { rdp.timg.addr -= ucode5_texshift; ucode5_texshiftaddr = 0; ucode5_texshift = 0; ucode5_texshiftcount = 0; } else ucode5_texshiftcount++; } rdp.addr[rdp.tiles[tile].t_mem] = rdp.timg.addr; // ** DXT is used for swapping every other line /* double fdxt = (double)0x8000000F/(double)((wxUint32)(2047/(dxt-1))); // F for error wxUint32 _dxt = (wxUint32)fdxt;*/ // 0x00000800 -> 0x80000000 (so we can check the sign bit instead of the 11th bit) wxUint32 _dxt = dxt << 20; wxUint32 addr = segoffset(rdp.timg.addr) & BMASK; // lr_s specifies number of 64-bit words to copy // 10.2 format wxUint16 ul_s = (wxUint16)(rdp.cmd0 >> 14) & 0x3FF; wxUint16 ul_t = (wxUint16)(rdp.cmd0 >> 2) & 0x3FF; rdp.tiles[tile].ul_s = ul_s; rdp.tiles[tile].ul_t = ul_t; rdp.tiles[tile].lr_s = lr_s; rdp.timg.set_by = 0; // load block #ifdef TEXTURE_FILTER LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[tile].t_mem]; info.tile_width = lr_s; info.dxt = dxt; #endif // do a quick boundary check before copying to eliminate the possibility for exception if (ul_s >= 512) { lr_s = 1; // 1 so that it doesn't die on memcpy ul_s = 511; } if (ul_s+lr_s > 512) lr_s = 512-ul_s; if (addr+(lr_s<<3) > BMASK+1) lr_s = (wxUint16)((BMASK-addr)>>3); //angrylion's advice to use ul_s in texture image offset and cnt calculations. //Helps to fix Vigilante 8 jpeg backgrounds and logos wxUint32 off = rdp.timg.addr + (ul_s << rdp.tiles[tile].size >> 1); unsigned char *dst = ((unsigned char *)rdp.tmem) + (rdp.tiles[tile].t_mem<<3); wxUint32 cnt = lr_s-ul_s+1; if (rdp.tiles[tile].size == 3) cnt <<= 1; if (((rdp.tiles[tile].t_mem + cnt) << 3) > sizeof(rdp.tmem)) { WriteLog(M64MSG_INFO, "rdp_loadblock wanted to write %u bytes after the end of tmem", ((rdp.tiles[tile].t_mem + cnt) << 3) - sizeof(rdp.tmem)); cnt = (sizeof(rdp.tmem) >> 3) - (rdp.tiles[tile].t_mem); } if (rdp.timg.size == 3) LoadBlock32b(tile, ul_s, ul_t, lr_s, dxt); else loadBlock((uint32_t *)gfx.RDRAM, (uint32_t *)dst, off, _dxt, cnt); rdp.timg.addr += cnt << 3; rdp.tiles[tile].lr_t = ul_t + ((dxt*cnt)>>11); rdp.update |= UPDATE_TEXTURE; FRDP ("loadblock: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, dxt: %08lx -> %08lx\n", tile, ul_s, ul_t, lr_s, dxt, _dxt); if (fb_hwfbe_enabled) setTBufTex(rdp.tiles[tile].t_mem, cnt); } static inline void loadTile(uint32_t *src, uint32_t *dst, int width, int height, int line, int off, uint32_t *end) { uint32_t *v7; int v8; uint32_t *v9; int v10; int v11; int v12; uint32_t *v13; int v14; int v15; uint32_t v16; uint32_t *v17; uint32_t v18; int v19; uint32_t v20; int v21; uint32_t v22; int v23; uint32_t *v24; int v25; int v26; uint32_t *v27; int v28; int v29; int v30; uint32_t *v31; v7 = dst; v8 = width; v9 = src; v10 = off; v11 = 0; v12 = height; do { if ( end < v7 ) break; v31 = v7; v30 = v8; v29 = v12; v28 = v11; v27 = v9; v26 = v10; if ( v8 ) { v25 = v8; v24 = v9; v23 = v10; v13 = (uint32_t *)((char *)v9 + (v10 & 0xFFFFFFFC)); v14 = v10 & 3; if ( !(v10 & 3) ) goto LABEL_20; v15 = 4 - v14; v16 = *v13; v17 = v13 + 1; do { v16 = __ROL__(v16, 8); --v14; } while ( v14 ); do { v16 = __ROL__(v16, 8); *(uint8_t *)v7 = v16; v7 = (uint32_t *)((char *)v7 + 1); --v15; } while ( v15 ); v18 = *v17; v13 = v17 + 1; *v7 = bswap32(v18); ++v7; --v8; if ( v8 ) { LABEL_20: do { *v7 = bswap32(*v13); v7[1] = bswap32(v13[1]); v13 += 2; v7 += 2; --v8; } while ( v8 ); } v19 = v23 & 3; if ( v23 & 3 ) { v20 = *(uint32_t *)((char *)v24 + ((8 * v25 + v23) & 0xFFFFFFFC)); do { v20 = __ROL__(v20, 8); *(uint8_t *)v7 = v20; v7 = (uint32_t *)((char *)v7 + 1); --v19; } while ( v19 ); } } v9 = v27; v21 = v29; v8 = v30; v11 = v28 ^ 1; if ( v28 == 1 ) { v7 = v31; if ( v30 ) { do { v22 = *v7; *v7 = v7[1]; v7[1] = v22; v7 += 2; --v8; } while ( v8 ); } v21 = v29; v8 = v30; } v10 = line + v26; v12 = v21 - 1; } while ( v12 ); } void LoadTile32b (wxUint32 tile, wxUint32 ul_s, wxUint32 ul_t, wxUint32 width, wxUint32 height); static void rdp_loadtile() { if (rdp.skip_drawing) { LRDP("loadtile skipped\n"); return; } rdp.timg.set_by = 1; // load tile wxUint32 tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); rdp.addr[rdp.tiles[tile].t_mem] = rdp.timg.addr; wxUint16 ul_s = (wxUint16)((rdp.cmd0 >> 14) & 0x03FF); wxUint16 ul_t = (wxUint16)((rdp.cmd0 >> 2 ) & 0x03FF); wxUint16 lr_s = (wxUint16)((rdp.cmd1 >> 14) & 0x03FF); wxUint16 lr_t = (wxUint16)((rdp.cmd1 >> 2 ) & 0x03FF); if (lr_s < ul_s || lr_t < ul_t) return; if (wrong_tile >= 0) //there was a tile with zero length { rdp.tiles[wrong_tile].lr_s = lr_s; if (rdp.tiles[tile].size > rdp.tiles[wrong_tile].size) rdp.tiles[wrong_tile].lr_s <<= (rdp.tiles[tile].size - rdp.tiles[wrong_tile].size); else if (rdp.tiles[tile].size < rdp.tiles[wrong_tile].size) rdp.tiles[wrong_tile].lr_s >>= (rdp.tiles[wrong_tile].size - rdp.tiles[tile].size); rdp.tiles[wrong_tile].lr_t = lr_t; rdp.tiles[wrong_tile].mask_s = rdp.tiles[wrong_tile].mask_t = 0; // wrong_tile = -1; } if (rdp.tbuff_tex)// && (rdp.tiles[tile].format == 0)) { FRDP("loadtile: tbuff_tex ul_s: %d, ul_t:%d\n", ul_s, ul_t); rdp.tbuff_tex->tile_uls = ul_s; rdp.tbuff_tex->tile_ult = ul_t; } if ((settings.hacks&hack_Tonic) && tile == 7) { rdp.tiles[0].ul_s = ul_s; rdp.tiles[0].ul_t = ul_t; rdp.tiles[0].lr_s = lr_s; rdp.tiles[0].lr_t = lr_t; } wxUint32 height = lr_t - ul_t + 1; // get height wxUint32 width = lr_s - ul_s + 1; #ifdef TEXTURE_FILTER LOAD_TILE_INFO &info = rdp.load_info[rdp.tiles[tile].t_mem]; info.tile_ul_s = ul_s; info.tile_ul_t = ul_t; info.tile_width = (rdp.tiles[tile].mask_s ? min((wxUint16)width, 1<> 1; wxUint32 offs = ul_t * line_n; offs += ul_s << rdp.tiles[tile].size >> 1; offs += rdp.timg.addr; if (offs >= BMASK) return; if (rdp.timg.size == 3) { LoadTile32b(tile, ul_s, ul_t, width, height); } else { // check if points to bad location if (offs + line_n*height > BMASK) height = (BMASK - offs) / line_n; if (height == 0) return; wxUint32 wid_64 = rdp.tiles[tile].line; unsigned char *dst = ((unsigned char *)rdp.tmem) + (rdp.tiles[tile].t_mem<<3); unsigned char *end = ((unsigned char *)rdp.tmem) + 4096 - (wid_64<<3); loadTile((uint32_t *)gfx.RDRAM, (uint32_t *)dst, wid_64, height, line_n, offs, (uint32_t *)end); } FRDP("loadtile: tile: %d, ul_s: %d, ul_t: %d, lr_s: %d, lr_t: %d\n", tile, ul_s, ul_t, lr_s, lr_t); if (fb_hwfbe_enabled) setTBufTex(rdp.tiles[tile].t_mem, rdp.tiles[tile].line*height); } static void rdp_settile() { tile_set = 1; // used to check if we only load the first settilesize rdp.first = 0; rdp.last_tile = (wxUint32)((rdp.cmd1 >> 24) & 0x07); TILE *tile = &rdp.tiles[rdp.last_tile]; tile->format = (wxUint8)((rdp.cmd0 >> 21) & 0x07); tile->size = (wxUint8)((rdp.cmd0 >> 19) & 0x03); tile->line = (wxUint16)((rdp.cmd0 >> 9) & 0x01FF); tile->t_mem = (wxUint16)(rdp.cmd0 & 0x1FF); tile->palette = (wxUint8)((rdp.cmd1 >> 20) & 0x0F); tile->clamp_t = (wxUint8)((rdp.cmd1 >> 19) & 0x01); tile->mirror_t = (wxUint8)((rdp.cmd1 >> 18) & 0x01); tile->mask_t = (wxUint8)((rdp.cmd1 >> 14) & 0x0F); tile->shift_t = (wxUint8)((rdp.cmd1 >> 10) & 0x0F); tile->clamp_s = (wxUint8)((rdp.cmd1 >> 9) & 0x01); tile->mirror_s = (wxUint8)((rdp.cmd1 >> 8) & 0x01); tile->mask_s = (wxUint8)((rdp.cmd1 >> 4) & 0x0F); tile->shift_s = (wxUint8)(rdp.cmd1 & 0x0F); rdp.update |= UPDATE_TEXTURE; FRDP ("settile: tile: %d, format: %s, size: %s, line: %d, " "t_mem: %08lx, palette: %d, clamp_t/mirror_t: %s, mask_t: %d, " "shift_t: %d, clamp_s/mirror_s: %s, mask_s: %d, shift_s: %d\n", rdp.last_tile, str_format[tile->format], str_size[tile->size], tile->line, tile->t_mem, tile->palette, str_cm[(tile->clamp_t<<1)|tile->mirror_t], tile->mask_t, tile->shift_t, str_cm[(tile->clamp_s<<1)|tile->mirror_s], tile->mask_s, tile->shift_s); if (fb_hwfbe_enabled && rdp.last_tile < rdp.cur_tile + 2) { for (int i = 0; i < 2; i++) { if (rdp.aTBuffTex[i]) { if (rdp.aTBuffTex[i]->t_mem == tile->t_mem) { if (rdp.aTBuffTex[i]->size == tile->size) { rdp.aTBuffTex[i]->tile = rdp.last_tile; rdp.aTBuffTex[i]->info.format = tile->format == 0 ? GR_TEXFMT_RGB_565 : GR_TEXFMT_ALPHA_INTENSITY_88; FRDP("rdp.aTBuffTex[%d] tile=%d, format=%s\n", i, rdp.last_tile, tile->format == 0 ? "RGB565" : "Alpha88"); } else rdp.aTBuffTex[i] = 0; break; } else if (rdp.aTBuffTex[i]->tile == rdp.last_tile) //wrong! t_mem must be the same rdp.aTBuffTex[i] = 0; } } } } // // fillrect - fills a rectangle // static void rdp_fillrect() { wxUint32 ul_x = ((rdp.cmd1 & 0x00FFF000) >> 14); wxUint32 ul_y = (rdp.cmd1 & 0x00000FFF) >> 2; wxUint32 lr_x = ((rdp.cmd0 & 0x00FFF000) >> 14) + 1; wxUint32 lr_y = ((rdp.cmd0 & 0x00000FFF) >> 2) + 1; if ((ul_x > lr_x) || (ul_y > lr_y)) { LRDP("Fillrect. Wrong coordinates. Skipped\n"); return; } int pd_multiplayer = (settings.ucode == ucode_PerfectDark) && (rdp.cycle_mode == 3) && (rdp.fill_color == 0xFFFCFFFC); if ((rdp.cimg == rdp.zimg) || (fb_emulation_enabled && rdp.frame_buffers[rdp.ci_count-1].status == ci_zimg) || pd_multiplayer) { LRDP("Fillrect - cleared the depth buffer\n"); if (fullscreen) { if (!(settings.hacks&hack_Hyperbike) || rdp.ci_width > 64) //do not clear main depth buffer for aux depth buffers { update_scissor (); grDepthMask (FXTRUE); grColorMask (FXFALSE, FXFALSE); grBufferClear (0, 0, rdp.fill_color ? rdp.fill_color&0xFFFF : 0xFFFF); grColorMask (FXTRUE, FXTRUE); rdp.update |= UPDATE_ZBUF_ENABLED; } //if (settings.frame_buffer&fb_depth_clear) { ul_x = min(max(ul_x, rdp.scissor_o.ul_x), rdp.scissor_o.lr_x); lr_x = min(max(lr_x, rdp.scissor_o.ul_x), rdp.scissor_o.lr_x); ul_y = min(max(ul_y, rdp.scissor_o.ul_y), rdp.scissor_o.lr_y); lr_y = min(max(lr_y, rdp.scissor_o.ul_y), rdp.scissor_o.lr_y); wxUint32 zi_width_in_dwords = rdp.ci_width >> 1; ul_x >>= 1; lr_x >>= 1; wxUint32 * dst = (wxUint32*)(gfx.RDRAM+rdp.cimg); dst += ul_y * zi_width_in_dwords; for (wxUint32 y = ul_y; y < lr_y; y++) { for (wxUint32 x = ul_x; x < lr_x; x++) { dst[x] = rdp.fill_color; } dst += zi_width_in_dwords; } } } return; } if (rdp.skip_drawing) { LRDP("Fillrect skipped\n"); return; } if (rdp.cur_image && (rdp.cur_image->format != 0) && (rdp.cycle_mode == 3) && (rdp.cur_image->width == lr_x - ul_x) && (rdp.cur_image->height == lr_y - ul_y)) { wxUint32 color = rdp.fill_color; if (rdp.ci_size < 3) { color = ((color&1)?0xFF:0) | ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8); } grDepthMask (FXFALSE); grBufferClear (color, 0, 0xFFFF); grDepthMask (FXTRUE); rdp.update |= UPDATE_ZBUF_ENABLED; LRDP("Fillrect - cleared the texture buffer\n"); return; } // Update scissor if (fullscreen) update_scissor (); if (settings.decrease_fillrect_edge && rdp.cycle_mode == 0) { lr_x--; lr_y--; } FRDP("fillrect (%d,%d) -> (%d,%d), cycle mode: %d, #%d, #%d\n", ul_x, ul_y, lr_x, lr_y, rdp.cycle_mode, rdp.tri_n, rdp.tri_n+1); FRDP("scissor (%d,%d) -> (%d,%d)\n", rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); // KILL the floating point error with 0.01f wxInt32 s_ul_x = (wxUint32)min(max(ul_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); wxInt32 s_lr_x = (wxUint32)min(max(lr_x * rdp.scale_x + rdp.offset_x + 0.01f, rdp.scissor.ul_x), rdp.scissor.lr_x); wxInt32 s_ul_y = (wxUint32)min(max(ul_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); wxInt32 s_lr_y = (wxUint32)min(max(lr_y * rdp.scale_y + rdp.offset_y + 0.01f, rdp.scissor.ul_y), rdp.scissor.lr_y); if (s_lr_x < 0) s_lr_x = 0; if (s_lr_y < 0) s_lr_y = 0; if ((wxUint32)s_ul_x > settings.res_x) s_ul_x = settings.res_x; if ((wxUint32)s_ul_y > settings.res_y) s_ul_y = settings.res_y; FRDP (" - %d, %d, %d, %d\n", s_ul_x, s_ul_y, s_lr_x, s_lr_y); if (fullscreen) { grFogMode (GR_FOG_DISABLE); const float Z = (rdp.cycle_mode == 3) ? 0.0f : set_sprite_combine_mode(); // Draw the rectangle VERTEX v[4] = { { (float)s_ul_x, (float)s_ul_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_lr_x, (float)s_ul_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_ul_x, (float)s_lr_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0}, { (float)s_lr_x, (float)s_lr_y, Z, 1.0f, 0,0,0,0, {0,0,0,0}, 0,0, 0,0,0,0} }; if (rdp.cycle_mode == 3) { wxUint32 color = rdp.fill_color; if ((settings.hacks&hack_PMario) && rdp.frame_buffers[rdp.ci_count-1].status == ci_aux) { //background of auxiliary frame buffers must have zero alpha. //make it black, set 0 alpha to plack pixels on frame buffer read color = 0; } else if (rdp.ci_size < 3) { color = ((color&1)?0xFF:0) | ((wxUint32)((float)((color&0xF800) >> 11) / 31.0f * 255.0f) << 24) | ((wxUint32)((float)((color&0x07C0) >> 6) / 31.0f * 255.0f) << 16) | ((wxUint32)((float)((color&0x003E) >> 1) / 31.0f * 255.0f) << 8); } grConstantColorValue (color); grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); grAlphaTestFunction (GR_CMP_ALWAYS); if (grStippleModeExt) grStippleModeExt(GR_STIPPLE_DISABLE); grCullMode(GR_CULL_DISABLE); grFogMode (GR_FOG_DISABLE); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); rdp.update |= UPDATE_COMBINE | UPDATE_CULL_MODE | UPDATE_FOG_ENABLED | UPDATE_ZBUF_ENABLED; } else { wxUint32 cmb_mode_c = (rdp.cycle1 << 16) | (rdp.cycle2 & 0xFFFF); wxUint32 cmb_mode_a = (rdp.cycle1 & 0x0FFF0000) | ((rdp.cycle2 >> 16) & 0x00000FFF); if (cmb_mode_c == 0x9fff9fff || cmb_mode_a == 0x09ff09ff) //shade { AllowShadeMods (v, 4); for (int k = 0; k < 4; k++) apply_shade_mods (&v[k]); } if ((rdp.othermode_l & 0x4000) && ((rdp.othermode_l >> 16) == 0x0550)) //special blender mode for Bomberman64 { grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue((cmb.ccolor&0xFFFFFF00)|(rdp.fog_color&0xFF)); rdp.update |= UPDATE_COMBINE; } } if (settings.wireframe) { SetWireframeCol (); grDrawLine (&v[0], &v[2]); grDrawLine (&v[2], &v[1]); grDrawLine (&v[1], &v[0]); grDrawLine (&v[2], &v[3]); grDrawLine (&v[3], &v[1]); //grDrawLine (&v[1], &v[2]); } else { grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); } if (_debugger.capture) { VERTEX v1[3]; v1[0] = v[0]; v1[1] = v[2]; v1[2] = v[1]; add_tri (v1, 3, TRI_FILLRECT); rdp.tri_n ++; v1[0] = v[2]; v1[1] = v[3]; add_tri (v1, 3, TRI_FILLRECT); rdp.tri_n ++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; } } // // setfillcolor - sets the filling color // static void rdp_setfillcolor() { rdp.fill_color = rdp.cmd1; rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE; FRDP("setfillcolor: %08lx\n", rdp.cmd1); } static void rdp_setfogcolor() { rdp.fog_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE | UPDATE_FOG_ENABLED; FRDP("setfogcolor - %08lx\n", rdp.cmd1); } static void rdp_setblendcolor() { rdp.blend_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE; FRDP("setblendcolor: %08lx\n", rdp.cmd1); } static void rdp_setprimcolor() { rdp.prim_color = rdp.cmd1; rdp.prim_lodmin = (rdp.cmd0 >> 8) & 0xFF; rdp.prim_lodfrac = max(rdp.cmd0 & 0xFF, rdp.prim_lodmin); rdp.update |= UPDATE_COMBINE; FRDP("setprimcolor: %08lx, lodmin: %d, lodfrac: %d\n", rdp.cmd1, rdp.prim_lodmin, rdp.prim_lodfrac); } static void rdp_setenvcolor() { rdp.env_color = rdp.cmd1; rdp.update |= UPDATE_COMBINE; FRDP("setenvcolor: %08lx\n", rdp.cmd1); } static void rdp_setcombine() { rdp.c_a0 = (wxUint8)((rdp.cmd0 >> 20) & 0xF); rdp.c_b0 = (wxUint8)((rdp.cmd1 >> 28) & 0xF); rdp.c_c0 = (wxUint8)((rdp.cmd0 >> 15) & 0x1F); rdp.c_d0 = (wxUint8)((rdp.cmd1 >> 15) & 0x7); rdp.c_Aa0 = (wxUint8)((rdp.cmd0 >> 12) & 0x7); rdp.c_Ab0 = (wxUint8)((rdp.cmd1 >> 12) & 0x7); rdp.c_Ac0 = (wxUint8)((rdp.cmd0 >> 9) & 0x7); rdp.c_Ad0 = (wxUint8)((rdp.cmd1 >> 9) & 0x7); rdp.c_a1 = (wxUint8)((rdp.cmd0 >> 5) & 0xF); rdp.c_b1 = (wxUint8)((rdp.cmd1 >> 24) & 0xF); rdp.c_c1 = (wxUint8)((rdp.cmd0 >> 0) & 0x1F); rdp.c_d1 = (wxUint8)((rdp.cmd1 >> 6) & 0x7); rdp.c_Aa1 = (wxUint8)((rdp.cmd1 >> 21) & 0x7); rdp.c_Ab1 = (wxUint8)((rdp.cmd1 >> 3) & 0x7); rdp.c_Ac1 = (wxUint8)((rdp.cmd1 >> 18) & 0x7); rdp.c_Ad1 = (wxUint8)((rdp.cmd1 >> 0) & 0x7); rdp.cycle1 = (rdp.c_a0<<0) | (rdp.c_b0<<4) | (rdp.c_c0<<8) | (rdp.c_d0<<13)| (rdp.c_Aa0<<16)| (rdp.c_Ab0<<19)| (rdp.c_Ac0<<22)| (rdp.c_Ad0<<25); rdp.cycle2 = (rdp.c_a1<<0) | (rdp.c_b1<<4) | (rdp.c_c1<<8) | (rdp.c_d1<<13)| (rdp.c_Aa1<<16)| (rdp.c_Ab1<<19)| (rdp.c_Ac1<<22)| (rdp.c_Ad1<<25); rdp.update |= UPDATE_COMBINE; FRDP("setcombine\na0=%s b0=%s c0=%s d0=%s\nAa0=%s Ab0=%s Ac0=%s Ad0=%s\na1=%s b1=%s c1=%s d1=%s\nAa1=%s Ab1=%s Ac1=%s Ad1=%s\n", Mode0[rdp.c_a0], Mode1[rdp.c_b0], Mode2[rdp.c_c0], Mode3[rdp.c_d0], Alpha0[rdp.c_Aa0], Alpha1[rdp.c_Ab0], Alpha2[rdp.c_Ac0], Alpha3[rdp.c_Ad0], Mode0[rdp.c_a1], Mode1[rdp.c_b1], Mode2[rdp.c_c1], Mode3[rdp.c_d1], Alpha0[rdp.c_Aa1], Alpha1[rdp.c_Ab1], Alpha2[rdp.c_Ac1], Alpha3[rdp.c_Ad1]); } // // settextureimage - sets the source for an image copy // static void rdp_settextureimage() { static const char *format[] = { "RGBA", "YUV", "CI", "IA", "I", "?", "?", "?" }; static const char *size[] = { "4bit", "8bit", "16bit", "32bit" }; rdp.timg.format = (wxUint8)((rdp.cmd0 >> 21) & 0x07); rdp.timg.size = (wxUint8)((rdp.cmd0 >> 19) & 0x03); rdp.timg.width = (wxUint16)(1 + (rdp.cmd0 & 0x00000FFF)); rdp.timg.addr = segoffset(rdp.cmd1); if (ucode5_texshiftaddr) { if (rdp.timg.format == 0) { wxUint16 * t = (wxUint16*)(gfx.RDRAM+ucode5_texshiftaddr); ucode5_texshift = t[ucode5_texshiftcount^1]; rdp.timg.addr += ucode5_texshift; } else { ucode5_texshiftaddr = 0; ucode5_texshift = 0; ucode5_texshiftcount = 0; } } rdp.s2dex_tex_loaded = TRUE; rdp.update |= UPDATE_TEXTURE; if (rdp.frame_buffers[rdp.ci_count-1].status == ci_copy_self && (rdp.timg.addr >= rdp.cimg) && (rdp.timg.addr < rdp.ci_end)) { if (!rdp.fb_drawn) { if (!rdp.cur_image) CopyFrameBuffer(); else CloseTextureBuffer(TRUE); rdp.fb_drawn = TRUE; } } if (fb_hwfbe_enabled) //search this texture among drawn texture buffers FindTextureBuffer(rdp.timg.addr, rdp.timg.width); FRDP("settextureimage: format: %s, size: %s, width: %d, addr: %08lx\n", format[rdp.timg.format], size[rdp.timg.size], rdp.timg.width, rdp.timg.addr); } static void rdp_setdepthimage() { rdp.zimg = segoffset(rdp.cmd1) & BMASK; rdp.zi_width = rdp.ci_width; FRDP("setdepthimage - %08lx\n", rdp.zimg); } int SwapOK = TRUE; static void RestoreScale() { FRDP("Return to original scale: x = %f, y = %f\n", rdp.scale_x_bak, rdp.scale_y_bak); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; // update_scissor(); rdp.view_scale[0] *= rdp.scale_x; rdp.view_scale[1] *= rdp.scale_y; rdp.view_trans[0] *= rdp.scale_x; rdp.view_trans[1] *= rdp.scale_y; rdp.update |= UPDATE_VIEWPORT | UPDATE_SCISSOR; //* if (fullscreen) { grDepthMask (FXFALSE); grBufferClear (0, 0, 0xFFFF); grDepthMask (FXTRUE); } //*/ } static wxUint32 swapped_addr = 0; static void rdp_setcolorimage() { if (fb_emulation_enabled && (rdp.num_of_ci < NUMTEXBUF)) { COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count]; COLOR_IMAGE & prev_fb = rdp.frame_buffers[rdp.ci_count?rdp.ci_count-1:0]; COLOR_IMAGE & next_fb = rdp.frame_buffers[rdp.ci_count+1]; switch (cur_fb.status) { case ci_main: { if (rdp.ci_count == 0) { if ((rdp.ci_status == ci_aux)) //for PPL { float sx = rdp.scale_x; float sy = rdp.scale_y; rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; CopyFrameBuffer (); rdp.scale_x = sx; rdp.scale_y = sy; } if (!fb_hwfbe_enabled) { if ((rdp.num_of_ci > 1) && (next_fb.status == ci_aux) && (next_fb.width >= cur_fb.width)) { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; } } else if (rdp.copy_ci_index && (settings.hacks&hack_PMario)) //tidal wave OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } else if (!rdp.motionblur && fb_hwfbe_enabled && !SwapOK && (rdp.ci_count <= rdp.copy_ci_index)) { if (next_fb.status == ci_aux_copy) OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); else OpenTextureBuffer(rdp.frame_buffers[rdp.copy_ci_index]); } else if (fb_hwfbe_enabled && prev_fb.status == ci_aux) { if (rdp.motionblur) { rdp.cur_image = &(rdp.texbufs[rdp.cur_tex_buf].images[0]); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grTextureBufferExt( rdp.cur_image->tmu, rdp.cur_image->tex_addr, rdp.cur_image->info.smallLodLog2, rdp.cur_image->info.largeLodLog2, rdp.cur_image->info.aspectRatioLog2, rdp.cur_image->info.format, GR_MIPMAPLEVELMASK_BOTH ); } else if (rdp.read_whole_frame) { OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } //else if (rdp.ci_status == ci_aux && !rdp.copy_ci_index) // CloseTextureBuffer(); rdp.skip_drawing = FALSE; } break; case ci_copy: { if (!rdp.motionblur || (settings.frame_buffer&fb_motionblur)) { if (cur_fb.width == rdp.ci_width) { if (CopyTextureBuffer(prev_fb, cur_fb)) { // if (CloseTextureBuffer(TRUE)) //* if ((settings.hacks&hack_Zelda) && (rdp.frame_buffers[rdp.ci_count+2].status == ci_aux) && !rdp.fb_drawn) //hack for photo camera in Zelda MM { CopyFrameBuffer (GR_BUFFER_TEXTUREBUFFER_EXT); rdp.fb_drawn = TRUE; memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.cimg, (cur_fb.width*cur_fb.height)<>1); } //*/ } else { if (!rdp.fb_drawn || prev_fb.status == ci_copy_self) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.cimg, (cur_fb.width*cur_fb.height)<>1); } } else { CloseTextureBuffer(TRUE); } } else { memset(gfx.RDRAM+cur_fb.addr, 0, cur_fb.width*cur_fb.height*rdp.ci_size); } rdp.skip_drawing = TRUE; } break; case ci_aux_copy: { rdp.skip_drawing = FALSE; if (CloseTextureBuffer(prev_fb.status != ci_aux_copy)) ; else if (!rdp.fb_drawn) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } if (fb_hwfbe_enabled) OpenTextureBuffer(cur_fb); } break; case ci_old_copy: { if (!rdp.motionblur || (settings.frame_buffer&fb_motionblur)) { if (cur_fb.width == rdp.ci_width) { memcpy(gfx.RDRAM+cur_fb.addr,gfx.RDRAM+rdp.maincimg[1].addr, (cur_fb.width*cur_fb.height)<>1); } //rdp.skip_drawing = TRUE; } else { memset(gfx.RDRAM+cur_fb.addr, 0, (cur_fb.width*cur_fb.height)<>1); } } break; /* else if (rdp.frame_buffers[rdp.ci_count].status == ci_main_i) { // CopyFrameBuffer (); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; rdp.skip_drawing = FALSE; } */ case ci_aux: { if (!fb_hwfbe_enabled && cur_fb.format != 0) rdp.skip_drawing = TRUE; else { rdp.skip_drawing = FALSE; if (fb_hwfbe_enabled && OpenTextureBuffer(cur_fb)) ; else { if (cur_fb.format != 0) rdp.skip_drawing = TRUE; if (rdp.ci_count == 0) { // if (rdp.num_of_ci > 1) // { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; // } } else if (!fb_hwfbe_enabled && (prev_fb.status == ci_main) && (prev_fb.width == cur_fb.width)) // for Pokemon Stadium CopyFrameBuffer (); } } cur_fb.status = ci_aux; } break; case ci_zimg: if (settings.ucode != ucode_PerfectDark) { if (fb_hwfbe_enabled && !rdp.copy_ci_index && (rdp.copy_zi_index || (settings.hacks&hack_BAR))) { GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) LOD = GR_LOD_LOG2_2048; grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); LRDP("rdp_setcolorimage - set texture depth buffer to TMU0\n"); } } rdp.skip_drawing = TRUE; break; case ci_zcopy: if (settings.ucode != ucode_PerfectDark) { if (fb_hwfbe_enabled && !rdp.copy_ci_index && rdp.copy_zi_index == rdp.ci_count) { CopyDepthBuffer(); } rdp.skip_drawing = TRUE; } break; case ci_useless: rdp.skip_drawing = TRUE; break; case ci_copy_self: if (fb_hwfbe_enabled && (rdp.ci_count <= rdp.copy_ci_index) && (!SwapOK || settings.swapmode == 2)) OpenTextureBuffer(cur_fb); rdp.skip_drawing = FALSE; break; default: rdp.skip_drawing = FALSE; } if ((rdp.ci_count > 0) && (prev_fb.status >= ci_aux)) //for Pokemon Stadium { if (!fb_hwfbe_enabled && prev_fb.format == 0) CopyFrameBuffer (); else if ((settings.hacks&hack_Knockout) && prev_fb.width < 100) CopyFrameBuffer (GR_BUFFER_TEXTUREBUFFER_EXT); } if (!fb_hwfbe_enabled && cur_fb.status == ci_copy) { if (!rdp.motionblur && (rdp.num_of_ci > rdp.ci_count+1) && (next_fb.status != ci_aux)) { RestoreScale(); } } if (!fb_hwfbe_enabled && cur_fb.status == ci_aux) { if (cur_fb.format == 0) { if ((settings.hacks&hack_PPL) && (rdp.scale_x < 1.1f)) //need to put current image back to frame buffer { int width = cur_fb.width; int height = cur_fb.height; wxUint16 *ptr_dst = new wxUint16[width*height]; wxUint16 *ptr_src = (wxUint16*)(gfx.RDRAM+cur_fb.addr); wxUint16 c; for (int y=0; y> 1) | 0x8000; ptr_dst[x + y * width] = c; } } grLfbWriteRegion(GR_BUFFER_BACKBUFFER, (wxUint32)rdp.offset_x, (wxUint32)rdp.offset_y, GR_LFB_SRC_FMT_555, width, height, FXFALSE, width<<1, ptr_dst); delete[] ptr_dst; } /* else //just clear buffer { grColorMask(FXTRUE, FXTRUE); grBufferClear (0, 0, 0xFFFF); } */ } } if ((cur_fb.status == ci_main) && (rdp.ci_count > 0)) { int to_org_res = TRUE; for (int i = rdp.ci_count + 1; i < rdp.num_of_ci; i++) { if ((rdp.frame_buffers[i].status != ci_main) && (rdp.frame_buffers[i].status != ci_zimg) && (rdp.frame_buffers[i].status != ci_zcopy)) { to_org_res = FALSE; break; } } if (to_org_res) { LRDP("return to original scale\n"); rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; if (fb_hwfbe_enabled && !rdp.read_whole_frame) CloseTextureBuffer(); } if (fb_hwfbe_enabled && !rdp.read_whole_frame && (prev_fb.status >= ci_aux) && (rdp.ci_count > rdp.copy_ci_index)) CloseTextureBuffer(); } rdp.ci_status = cur_fb.status; rdp.ci_count++; } rdp.ocimg = rdp.cimg; rdp.cimg = segoffset(rdp.cmd1) & BMASK; rdp.ci_width = (rdp.cmd0 & 0xFFF) + 1; if (fb_emulation_enabled) rdp.ci_height = rdp.frame_buffers[rdp.ci_count-1].height; else if (rdp.ci_width == 32) rdp.ci_height = 32; else rdp.ci_height = rdp.scissor_o.lr_y; if (rdp.zimg == rdp.cimg) { rdp.zi_width = rdp.ci_width; // int zi_height = min((int)rdp.zi_width*3/4, (int)rdp.vi_height); // rdp.zi_words = rdp.zi_width * zi_height; } wxUint32 format = (rdp.cmd0 >> 21) & 0x7; rdp.ci_size = (rdp.cmd0 >> 19) & 0x3; rdp.ci_end = rdp.cimg + ((rdp.ci_width*rdp.ci_height)<<(rdp.ci_size-1)); FRDP("setcolorimage - %08lx, width: %d, height: %d, format: %d, size: %d\n", rdp.cmd1, rdp.ci_width, rdp.ci_height, format, rdp.ci_size); FRDP("cimg: %08lx, ocimg: %08lx, SwapOK: %d\n", rdp.cimg, rdp.ocimg, SwapOK); if (format != 0) //can't draw into non RGBA buffer { if (!rdp.cur_image) { if (fb_hwfbe_enabled && rdp.ci_width <= 64) OpenTextureBuffer(rdp.frame_buffers[rdp.ci_count - 1]); else if (format > 2) rdp.skip_drawing = TRUE; return; } } else { if (!fb_emulation_enabled) rdp.skip_drawing = FALSE; } CI_SET = TRUE; if (settings.swapmode > 0) { if (rdp.zimg == rdp.cimg) rdp.updatescreen = 1; int viSwapOK = ((settings.swapmode == 2) && (rdp.vi_org_reg == *gfx.VI_ORIGIN_REG)) ? FALSE : TRUE; if ((rdp.zimg != rdp.cimg) && (rdp.ocimg != rdp.cimg) && SwapOK && viSwapOK && !rdp.cur_image) { if (fb_emulation_enabled) rdp.maincimg[0] = rdp.frame_buffers[rdp.main_ci_index]; else rdp.maincimg[0].addr = rdp.cimg; rdp.last_drawn_ci_addr = (settings.swapmode == 2) ? swapped_addr : rdp.maincimg[0].addr; swapped_addr = rdp.cimg; newSwapBuffers(); rdp.vi_org_reg = *gfx.VI_ORIGIN_REG; SwapOK = FALSE; if (fb_hwfbe_enabled) { if (rdp.copy_ci_index && (rdp.frame_buffers[rdp.ci_count-1].status != ci_zimg)) { int idx = (rdp.frame_buffers[rdp.ci_count].status == ci_aux_copy) ? rdp.main_ci_index : rdp.copy_ci_index; FRDP("attempt open tex buffer. status: %s, addr: %08lx\n", CIStatus[rdp.frame_buffers[idx].status], rdp.frame_buffers[idx].addr); OpenTextureBuffer(rdp.frame_buffers[idx]); if (rdp.frame_buffers[rdp.copy_ci_index].status == ci_main) //tidal wave rdp.copy_ci_index = 0; } else if (rdp.read_whole_frame && !rdp.cur_image) { OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } } } } static void rsp_reserved0() { if (settings.ucode == ucode_DiddyKong) { ucode5_texshiftaddr = segoffset(rdp.cmd1); ucode5_texshiftcount = 0; FRDP("uc5_texshift. addr: %08lx\n", ucode5_texshiftaddr); } else { RDP_E("reserved0 - IGNORED\n"); LRDP("reserved0 - IGNORED\n"); } } static void rsp_reserved1() { LRDP("reserved1 - ignored\n"); } static void rsp_reserved2() { LRDP("reserved2\n"); } static void rsp_reserved3() { LRDP("reserved3 - ignored\n"); } void SetWireframeCol () { if (!fullscreen) return; switch (settings.wfmode) { //case 0: // normal colors, don't do anything case 1: // vertex colors grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_ITERATED, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); break; case 2: // red only grColorCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_LOCAL_CONSTANT, GR_COMBINE_OTHER_NONE, FXFALSE); grConstantColorValue (0xFF0000FF); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); grTexCombine (GR_TMU0, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); grTexCombine (GR_TMU1, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_ZERO, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE); break; } grAlphaTestFunction (GR_CMP_ALWAYS); grCullMode (GR_CULL_DISABLE); rdp.update |= UPDATE_COMBINE | UPDATE_ALPHA_COMPARE; } /****************************************************************** Function: FrameBufferRead Purpose: This function is called to notify the dll that the frame buffer memory is beening read at the given address. DLL should copy content from its render buffer to the frame buffer in N64 RDRAM DLL is responsible to maintain its own frame buffer memory addr list DLL should copy 4KB block content back to RDRAM frame buffer. Emulator should not call this function again if other memory is read within the same 4KB range input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ #ifdef __cplusplus extern "C" { #endif EXPORT void CALL FBRead(wxUint32 addr) { LOG ("FBRead ()\n"); if (cpu_fb_ignore) return; if (cpu_fb_write_called) { cpu_fb_ignore = TRUE; cpu_fb_write = FALSE; return; } cpu_fb_read_called = TRUE; wxUint32 a = segoffset(addr); FRDP("FBRead. addr: %08lx\n", a); if (!rdp.fb_drawn && (a >= rdp.cimg) && (a < rdp.ci_end)) { fbreads_back++; //if (fbreads_back > 2) //&& (rdp.ci_width <= 320)) { CopyFrameBuffer (); rdp.fb_drawn = TRUE; } } if (!rdp.fb_drawn_front && (a >= rdp.maincimg[1].addr) && (a < rdp.maincimg[1].addr + rdp.ci_width*rdp.ci_height*2)) { fbreads_front++; //if (fbreads_front > 2)//&& (rdp.ci_width <= 320)) { wxUint32 cimg = rdp.cimg; rdp.cimg = rdp.maincimg[1].addr; if (fb_emulation_enabled) { rdp.ci_width = rdp.maincimg[1].width; rdp.ci_count = 0; wxUint32 h = rdp.frame_buffers[0].height; rdp.frame_buffers[0].height = rdp.maincimg[1].height; CopyFrameBuffer(GR_BUFFER_FRONTBUFFER); rdp.frame_buffers[0].height = h; } else { CopyFrameBuffer(GR_BUFFER_FRONTBUFFER); } rdp.cimg = cimg; rdp.fb_drawn_front = TRUE; } } } #if 0 /****************************************************************** Function: FrameBufferWriteList Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: FrameBufferModifyEntry *plist size = size of the plist, max = 1024 output: none *******************************************************************/ EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, wxUint32 size) { LOG ("FBWList ()\n"); FRDP("FBWList. size: %d\n", size); } #endif /****************************************************************** Function: FrameBufferWrite Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: addr rdram address val val size 1 = wxUint8, 2 = wxUint16, 4 = wxUint32 output: none *******************************************************************/ EXPORT void CALL FBWrite(wxUint32 addr, wxUint32 size) { LOG ("FBWrite ()\n"); if (cpu_fb_ignore) return; if (cpu_fb_read_called) { cpu_fb_ignore = TRUE; cpu_fb_write = FALSE; return; } cpu_fb_write_called = TRUE; wxUint32 a = segoffset(addr); FRDP("FBWrite. addr: %08lx\n", a); if (a < rdp.cimg || a > rdp.ci_end) return; cpu_fb_write = TRUE; wxUint32 shift_l = (a-rdp.cimg) >> 1; wxUint32 shift_r = shift_l+2; d_ul_x = min(d_ul_x, shift_l%rdp.ci_width); d_ul_y = min(d_ul_y, shift_l/rdp.ci_width); d_lr_x = max(d_lr_x, shift_r%rdp.ci_width); d_lr_y = max(d_lr_y, shift_r/rdp.ci_width); } /************************************************************************ Function: FBGetFrameBufferInfo Purpose: This function is called by the emulator core to retrieve frame buffer information from the video plugin in order to be able to notify the video plugin about CPU frame buffer read/write operations size: = 1 byte = 2 word (16 bit) <-- this is N64 default depth buffer format = 4 dword (32 bit) when frame buffer information is not available yet, set all values in the FrameBufferInfo structure to 0 input: FrameBufferInfo pinfo[6] pinfo is pointed to a FrameBufferInfo structure which to be filled in by this function output: Values are return in the FrameBufferInfo structure Plugin can return up to 6 frame buffer info ************************************************************************/ ///* #if 0 typedef struct { wxUint32 addr; wxUint32 size; wxUint32 width; wxUint32 height; } FrameBufferInfo; #endif EXPORT void CALL FBGetFrameBufferInfo(void *p) { VLOG ("FBGetFrameBufferInfo ()\n"); FrameBufferInfo * pinfo = (FrameBufferInfo *)p; memset(pinfo,0,sizeof(FrameBufferInfo)*6); if (!(settings.frame_buffer&fb_get_info)) return; LRDP("FBGetFrameBufferInfo ()\n"); //* if (fb_emulation_enabled) { pinfo[0].addr = rdp.maincimg[1].addr; pinfo[0].size = rdp.maincimg[1].size; pinfo[0].width = rdp.maincimg[1].width; pinfo[0].height = rdp.maincimg[1].height; int info_index = 1; for (int i = 0; i < rdp.num_of_ci && info_index < 6; i++) { COLOR_IMAGE & cur_fb = rdp.frame_buffers[i]; if (cur_fb.status == ci_main || cur_fb.status == ci_copy_self || cur_fb.status == ci_old_copy) { pinfo[info_index].addr = cur_fb.addr; pinfo[info_index].size = cur_fb.size; pinfo[info_index].width = cur_fb.width; pinfo[info_index].height = cur_fb.height; info_index++; } } } else { pinfo[0].addr = rdp.maincimg[0].addr; pinfo[0].size = rdp.ci_size; pinfo[0].width = rdp.ci_width; pinfo[0].height = rdp.ci_width*3/4; pinfo[1].addr = rdp.maincimg[1].addr; pinfo[1].size = rdp.ci_size; pinfo[1].width = rdp.ci_width; pinfo[1].height = rdp.ci_width*3/4; } //*/ } #ifdef __cplusplus } #endif //*/ #include "ucodeFB.h" void DetectFrameBufferUsage () { LRDP("DetectFrameBufferUsage\n"); wxUint32 dlist_start = *(wxUint32*)(gfx.DMEM+0xFF0); wxUint32 a; int tidal = FALSE; if ((settings.hacks&hack_PMario) && (rdp.copy_ci_index || rdp.frame_buffers[rdp.copy_ci_index].status == ci_copy_self)) tidal = TRUE; wxUint32 ci = rdp.cimg, zi = rdp.zimg; wxUint32 ci_height = rdp.frame_buffers[(rdp.ci_count > 0)?rdp.ci_count-1:0].height; rdp.main_ci = rdp.main_ci_end = rdp.main_ci_bg = rdp.ci_count = 0; rdp.main_ci_index = rdp.copy_ci_index = rdp.copy_zi_index = 0; rdp.zimg_end = 0; rdp.tmpzimg = 0; rdp.motionblur = FALSE; rdp.main_ci_last_tex_addr = 0; int previous_ci_was_read = rdp.read_previous_ci; rdp.read_previous_ci = FALSE; rdp.read_whole_frame = FALSE; rdp.swap_ci_index = rdp.black_ci_index = -1; SwapOK = TRUE; // Start executing at the start of the display list rdp.pc_i = 0; rdp.pc[rdp.pc_i] = dlist_start; rdp.dl_count = -1; rdp.halt = 0; rdp.scale_x_bak = rdp.scale_x; rdp.scale_y_bak = rdp.scale_y; // MAIN PROCESSING LOOP do { // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // Output the address before the command // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; if (wxPtrToUInt(reinterpret_cast(gfx_instruction_lite[settings.ucode][rdp.cmd0>>24]))) gfx_instruction_lite[settings.ucode][rdp.cmd0>>24] (); // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } } while (!rdp.halt); SwapOK = TRUE; if (rdp.ci_count > NUMTEXBUF) //overflow { rdp.cimg = ci; rdp.zimg = zi; rdp.num_of_ci = rdp.ci_count; rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; return; } if (rdp.black_ci_index > 0 && rdp.black_ci_index < rdp.copy_ci_index) rdp.frame_buffers[rdp.black_ci_index].status = ci_main; if (rdp.frame_buffers[rdp.ci_count-1].status == ci_unknown) { if (rdp.ci_count > 1) rdp.frame_buffers[rdp.ci_count-1].status = ci_aux; else rdp.frame_buffers[rdp.ci_count-1].status = ci_main; } if ((rdp.frame_buffers[rdp.ci_count-1].status == ci_aux) && (rdp.frame_buffers[rdp.main_ci_index].width < 320) && (rdp.frame_buffers[rdp.ci_count-1].width > rdp.frame_buffers[rdp.main_ci_index].width)) { for (int i = 0; i < rdp.ci_count; i++) { if (rdp.frame_buffers[i].status == ci_main) rdp.frame_buffers[i].status = ci_aux; else if (rdp.frame_buffers[i].addr == rdp.frame_buffers[rdp.ci_count-1].addr) rdp.frame_buffers[i].status = ci_main; // FRDP("rdp.frame_buffers[%d].status = %d\n", i, rdp.frame_buffers[i].status); } rdp.main_ci_index = rdp.ci_count-1; } int all_zimg = TRUE; int i; for (i = 0; i < rdp.ci_count; i++) { if (rdp.frame_buffers[i].status != ci_zimg) { all_zimg = FALSE; break; } } if (all_zimg) { for (i = 0; i < rdp.ci_count; i++) rdp.frame_buffers[i].status = ci_main; } LRDP("detect fb final results: \n"); for (i = 0; i < rdp.ci_count; i++) { FRDP("rdp.frame_buffers[%d].status = %s, addr: %08lx, height: %d\n", i, CIStatus[rdp.frame_buffers[i].status], rdp.frame_buffers[i].addr, rdp.frame_buffers[i].height); } rdp.cimg = ci; rdp.zimg = zi; rdp.num_of_ci = rdp.ci_count; if (rdp.read_previous_ci && previous_ci_was_read) { if (!fb_hwfbe_enabled || !rdp.copy_ci_index) rdp.motionblur = TRUE; } if (rdp.motionblur || fb_hwfbe_enabled || (rdp.frame_buffers[rdp.copy_ci_index].status == ci_aux_copy)) { rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; } if ((rdp.read_previous_ci || previous_ci_was_read) && !rdp.copy_ci_index) rdp.read_whole_frame = TRUE; if (rdp.read_whole_frame) { if (fb_hwfbe_enabled) { if (rdp.read_previous_ci && !previous_ci_was_read && (settings.swapmode != 2) && (settings.ucode != ucode_PerfectDark)) { int ind = (rdp.ci_count > 0)?rdp.ci_count-1:0; wxUint32 height = rdp.frame_buffers[ind].height; rdp.frame_buffers[ind].height = ci_height; CopyFrameBuffer(); rdp.frame_buffers[ind].height = height; } if (rdp.swap_ci_index < 0) { rdp.texbufs[0].clear_allowed = rdp.texbufs[1].clear_allowed = TRUE; OpenTextureBuffer(rdp.frame_buffers[rdp.main_ci_index]); } } else { if (rdp.motionblur) { if (settings.frame_buffer&fb_motionblur) CopyFrameBuffer(); else memset(gfx.RDRAM+rdp.cimg, 0, rdp.ci_width*rdp.ci_height*rdp.ci_size); } else //if (ci_width == rdp.frame_buffers[rdp.main_ci_index].width) { if (rdp.maincimg[0].height > 65) //for 1080 { rdp.cimg = rdp.maincimg[0].addr; rdp.ci_width = rdp.maincimg[0].width; rdp.ci_count = 0; wxUint32 h = rdp.frame_buffers[0].height; rdp.frame_buffers[0].height = rdp.maincimg[0].height; CopyFrameBuffer(); rdp.frame_buffers[0].height = h; } else //conker { CopyFrameBuffer(); } } } } if (fb_hwfbe_enabled) { for (i = 0; i < voodoo.num_tmu; i++) { rdp.texbufs[i].clear_allowed = TRUE; for (int j = 0; j < 256; j++) { rdp.texbufs[i].images[j].drawn = FALSE; rdp.texbufs[i].images[j].clear = TRUE; } } if (tidal) { //LRDP("Tidal wave!\n"); rdp.copy_ci_index = rdp.main_ci_index; } } rdp.ci_count = 0; if (settings.hacks&hack_Banjo2) rdp.cur_tex_buf = 0; rdp.maincimg[0] = rdp.frame_buffers[rdp.main_ci_index]; // rdp.scale_x = rdp.scale_x_bak; // rdp.scale_y = rdp.scale_y_bak; LRDP("DetectFrameBufferUsage End\n"); } /******************************************* * ProcessRDPList * ******************************************* * based on sources of ziggy's z64 * *******************************************/ static wxUint32 rdp_cmd_ptr = 0; static wxUint32 rdp_cmd_cur = 0; static wxUint32 rdp_cmd_data[0x1000]; void lle_triangle(wxUint32 w1, wxUint32 w2, int shade, int texture, int zbuffer, wxUint32 * rdp_cmd) { rdp.cur_tile = (w1 >> 16) & 0x7; int j; int xleft, xright, xleft_inc, xright_inc; int r, g, b, a, z, s, t, w; int drdx = 0, dgdx = 0, dbdx = 0, dadx = 0, dzdx = 0, dsdx = 0, dtdx = 0, dwdx = 0; int drde = 0, dgde = 0, dbde = 0, dade = 0, dzde = 0, dsde = 0, dtde = 0, dwde = 0; int flip = (w1 & 0x800000) ? 1 : 0; wxInt32 yl, ym, yh; wxInt32 xl, xm, xh; wxInt32 dxldy, dxhdy, dxmdy; wxUint32 w3, w4, w5, w6, w7, w8; wxUint32 * shade_base = rdp_cmd + 8; wxUint32 * texture_base = rdp_cmd + 8; wxUint32 * zbuffer_base = rdp_cmd + 8; if (shade) { texture_base += 16; zbuffer_base += 16; } if (texture) { zbuffer_base += 16; } w3 = rdp_cmd[2]; w4 = rdp_cmd[3]; w5 = rdp_cmd[4]; w6 = rdp_cmd[5]; w7 = rdp_cmd[6]; w8 = rdp_cmd[7]; yl = (w1 & 0x3fff); ym = ((w2 >> 16) & 0x3fff); yh = ((w2 >> 0) & 0x3fff); xl = (wxInt32)(w3); xh = (wxInt32)(w5); xm = (wxInt32)(w7); dxldy = (wxInt32)(w4); dxhdy = (wxInt32)(w6); dxmdy = (wxInt32)(w8); if (yl & (0x800<<2)) yl |= 0xfffff000<<2; if (ym & (0x800<<2)) ym |= 0xfffff000<<2; if (yh & (0x800<<2)) yh |= 0xfffff000<<2; yh &= ~3; r = 0xff; g = 0xff; b = 0xff; a = 0xff; z = 0xffff0000; s = 0; t = 0; w = 0x30000; if (shade) { r = (shade_base[0] & 0xffff0000) | ((shade_base[+4 ] >> 16) & 0x0000ffff); g = ((shade_base[0 ] << 16) & 0xffff0000) | (shade_base[4 ] & 0x0000ffff); b = (shade_base[1 ] & 0xffff0000) | ((shade_base[5 ] >> 16) & 0x0000ffff); a = ((shade_base[1 ] << 16) & 0xffff0000) | (shade_base[5 ] & 0x0000ffff); drdx = (shade_base[2 ] & 0xffff0000) | ((shade_base[6 ] >> 16) & 0x0000ffff); dgdx = ((shade_base[2 ] << 16) & 0xffff0000) | (shade_base[6 ] & 0x0000ffff); dbdx = (shade_base[3 ] & 0xffff0000) | ((shade_base[7 ] >> 16) & 0x0000ffff); dadx = ((shade_base[3 ] << 16) & 0xffff0000) | (shade_base[7 ] & 0x0000ffff); drde = (shade_base[8 ] & 0xffff0000) | ((shade_base[12] >> 16) & 0x0000ffff); dgde = ((shade_base[8 ] << 16) & 0xffff0000) | (shade_base[12] & 0x0000ffff); dbde = (shade_base[9 ] & 0xffff0000) | ((shade_base[13] >> 16) & 0x0000ffff); dade = ((shade_base[9 ] << 16) & 0xffff0000) | (shade_base[13] & 0x0000ffff); } if (texture) { s = (texture_base[0 ] & 0xffff0000) | ((texture_base[4 ] >> 16) & 0x0000ffff); t = ((texture_base[0 ] << 16) & 0xffff0000) | (texture_base[4 ] & 0x0000ffff); w = (texture_base[1 ] & 0xffff0000) | ((texture_base[5 ] >> 16) & 0x0000ffff); // w = abs(w); dsdx = (texture_base[2 ] & 0xffff0000) | ((texture_base[6 ] >> 16) & 0x0000ffff); dtdx = ((texture_base[2 ] << 16) & 0xffff0000) | (texture_base[6 ] & 0x0000ffff); dwdx = (texture_base[3 ] & 0xffff0000) | ((texture_base[7 ] >> 16) & 0x0000ffff); dsde = (texture_base[8 ] & 0xffff0000) | ((texture_base[12] >> 16) & 0x0000ffff); dtde = ((texture_base[8 ] << 16) & 0xffff0000) | (texture_base[12] & 0x0000ffff); dwde = (texture_base[9 ] & 0xffff0000) | ((texture_base[13] >> 16) & 0x0000ffff); } if (zbuffer) { z = zbuffer_base[0]; dzdx = zbuffer_base[1]; dzde = zbuffer_base[2]; } xh <<= 2; xm <<= 2; xl <<= 2; r <<= 2; g <<= 2; b <<= 2; a <<= 2; dsde >>= 2; dtde >>= 2; dsdx >>= 2; dtdx >>= 2; dzdx >>= 2; dzde >>= 2; dwdx >>= 2; dwde >>= 2; #define XSCALE(x) (float(x)/(1<<18)) #define YSCALE(y) (float(y)/(1<<2)) #define ZSCALE(z) ((rdp.zsrc == 1)? float(rdp.prim_depth) : float(wxUint32(z))/0xffff0000) //#define WSCALE(w) (rdp.Persp_en? (float(wxUint32(w) + 0x10000)/0xffff0000) : 1.0f) //#define WSCALE(w) (rdp.Persp_en? 4294901760.0/(w + 65536) : 1.0f) #define WSCALE(w) (rdp.Persp_en? 65536.0f/float((w+ 0xffff)>>16) : 1.0f) #define CSCALE(c) (((c)>0x3ff0000? 0x3ff0000:((c)<0? 0 : (c)))>>18) #define _PERSP(w) ( w ) #define PERSP(s, w) ( ((int64_t)(s) << 20) / (_PERSP(w)? _PERSP(w):1) ) #define SSCALE(s, _w) (rdp.Persp_en? float(PERSP(s, _w))/(1 << 10) : float(s)/(1<<21)) #define TSCALE(s, w) (rdp.Persp_en? float(PERSP(s, w))/(1 << 10) : float(s)/(1<<21)) int nbVtxs = 0; VERTEX vtxbuf[12]; VERTEX * vtx = &vtxbuf[nbVtxs++]; xleft = xm; xright = xh; xleft_inc = dxmdy; xright_inc = dxhdy; while (yh xright-0x10000))) { xleft += xleft_inc; xright += xright_inc; s += dsde; t += dtde; w += dwde; r += drde; g += dgde; b += dbde; a += dade; z += dzde; yh++; } j = ym-yh; if (j > 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft < xright) || (flip/* && xleft > xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(yh); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft < xright*/) || (flip && xleft > xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(yh); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } xleft += xleft_inc*j; xright += xright_inc*j; s += dsde*j; t += dtde*j; if (w + dwde*j) w += dwde*j; else w += dwde*(j-1); r += drde*j; g += dgde*j; b += dbde*j; a += dade*j; z += dzde*j; // render ... } if (xl != xh) xleft = xl; //if (yl-ym > 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft <= xright) || (flip/* && xleft >= xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(ym); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft <= xright*/) || (flip && xleft >= xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(ym); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } } xleft_inc = dxldy; xright_inc = dxhdy; j = yl-ym; //j--; // ? xleft += xleft_inc*j; xright += xright_inc*j; s += dsde*j; t += dtde*j; w += dwde*j; r += drde*j; g += dgde*j; b += dbde*j; a += dade*j; z += dzde*j; while (yl>ym && !((!flip && xleft < xright+0x10000) || (flip && xleft > xright-0x10000))) { xleft -= xleft_inc; xright -= xright_inc; s -= dsde; t -= dtde; w -= dwde; r -= drde; g -= dgde; b -= dbde; a -= dade; z -= dzde; j--; yl--; } // render ... if (j >= 0) { int dx = (xleft-xright)>>16; if ((!flip && xleft <= xright) || (flip/* && xleft >= xright*/)) { if (shade) { vtx->r = CSCALE(r+drdx*dx); vtx->g = CSCALE(g+dgdx*dx); vtx->b = CSCALE(b+dbdx*dx); vtx->a = CSCALE(a+dadx*dx); } if (texture) { vtx->ou = SSCALE(s+dsdx*dx, w+dwdx*dx); vtx->ov = TSCALE(t+dtdx*dx, w+dwdx*dx); } vtx->x = XSCALE(xleft); vtx->y = YSCALE(yl); vtx->z = ZSCALE(z+dzdx*dx); vtx->w = WSCALE(w+dwdx*dx); vtx = &vtxbuf[nbVtxs++]; } if ((!flip/* && xleft <= xright*/) || (flip && xleft >= xright)) { if (shade) { vtx->r = CSCALE(r); vtx->g = CSCALE(g); vtx->b = CSCALE(b); vtx->a = CSCALE(a); } if (texture) { vtx->ou = SSCALE(s, w); vtx->ov = TSCALE(t, w); } vtx->x = XSCALE(xright); vtx->y = YSCALE(yl); vtx->z = ZSCALE(z); vtx->w = WSCALE(w); vtx = &vtxbuf[nbVtxs++]; } } if (fullscreen) { update (); for (int k = 0; k < nbVtxs-1; k++) { VERTEX * v = &vtxbuf[k]; v->x = v->x * rdp.scale_x + rdp.offset_x; v->y = v->y * rdp.scale_y + rdp.offset_y; // v->z = 1.0f;///v->w; v->q = 1.0f/v->w; v->u1 = v->u0 = v->ou; v->v1 = v->v0 = v->ov; if (rdp.tex >= 1 && rdp.cur_cache[0]) { if (rdp.tiles[rdp.cur_tile].shift_s) { if (rdp.tiles[rdp.cur_tile].shift_s > 10) v->u0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_s)); else v->u0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_s); } if (rdp.tiles[rdp.cur_tile].shift_t) { if (rdp.tiles[rdp.cur_tile].shift_t > 10) v->v0 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile].shift_t)); else v->v0 /= (float)(1 << rdp.tiles[rdp.cur_tile].shift_t); } v->u0 -= rdp.tiles[rdp.cur_tile].f_ul_s; v->v0 -= rdp.tiles[rdp.cur_tile].f_ul_t; v->u0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_x * v->u0; v->v0 = rdp.cur_cache[0]->c_off + rdp.cur_cache[0]->c_scl_y * v->v0; v->u0 /= v->w; v->v0 /= v->w; } if (rdp.tex >= 2 && rdp.cur_cache[1]) { if (rdp.tiles[rdp.cur_tile+1].shift_s) { if (rdp.tiles[rdp.cur_tile+1].shift_s > 10) v->u1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_s)); else v->u1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_s); } if (rdp.tiles[rdp.cur_tile+1].shift_t) { if (rdp.tiles[rdp.cur_tile+1].shift_t > 10) v->v1 *= (float)(1 << (16 - rdp.tiles[rdp.cur_tile+1].shift_t)); else v->v1 /= (float)(1 << rdp.tiles[rdp.cur_tile+1].shift_t); } v->u1 -= rdp.tiles[rdp.cur_tile+1].f_ul_s; v->v1 -= rdp.tiles[rdp.cur_tile+1].f_ul_t; v->u1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_x * v->u1; v->v1 = rdp.cur_cache[1]->c_off + rdp.cur_cache[1]->c_scl_y * v->v1; v->u1 /= v->w; v->v1 /= v->w; } apply_shade_mods (v); } ConvertCoordsConvert (vtxbuf, nbVtxs); grCullMode (GR_CULL_DISABLE); grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, nbVtxs-1, vtxbuf, sizeof(VERTEX)); if (_debugger.capture) { VERTEX vl[3]; vl[0] = vtxbuf[0]; vl[1] = vtxbuf[2]; vl[2] = vtxbuf[1]; add_tri (vl, 3, TRI_TRIANGLE); rdp.tri_n++; if (nbVtxs > 4) { vl[0] = vtxbuf[2]; vl[1] = vtxbuf[3]; vl[2] = vtxbuf[1]; add_tri (vl, 3, TRI_TRIANGLE); rdp.tri_n++; } } } } static void rdp_triangle(int shade, int texture, int zbuffer) { lle_triangle(rdp.cmd0, rdp.cmd1, shade, texture, zbuffer, rdp_cmd_data + rdp_cmd_cur); } static void rdp_trifill() { rdp_triangle(0, 0, 0); LRDP("trifill\n"); } static void rdp_trishade() { rdp_triangle(1, 0, 0); LRDP("trishade\n"); } static void rdp_tritxtr() { rdp_triangle(0, 1, 0); LRDP("tritxtr\n"); } static void rdp_trishadetxtr() { rdp_triangle(1, 1, 0); LRDP("trishadetxtr\n"); } static void rdp_trifillz() { rdp_triangle(0, 0, 1); LRDP("trifillz\n"); } static void rdp_trishadez() { rdp_triangle(1, 0, 1); LRDP("trishadez\n"); } static void rdp_tritxtrz() { rdp_triangle(0, 1, 1); LRDP("tritxtrz\n"); } static void rdp_trishadetxtrz() { rdp_triangle(1, 1, 1); LRDP("trishadetxtrz\n"); } static rdp_instr rdp_command_table[64] = { /* 0x00 */ spnoop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, /* 0x10 */ undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, /* 0x20 */ undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, /* 0x30 */ rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }; static const wxUint32 rdp_command_length[64] = { 8, // 0x00, No Op 8, // 0x01, ??? 8, // 0x02, ??? 8, // 0x03, ??? 8, // 0x04, ??? 8, // 0x05, ??? 8, // 0x06, ??? 8, // 0x07, ??? 32, // 0x08, Non-Shaded Triangle 32+16, // 0x09, Non-Shaded, Z-Buffered Triangle 32+64, // 0x0a, Textured Triangle 32+64+16, // 0x0b, Textured, Z-Buffered Triangle 32+64, // 0x0c, Shaded Triangle 32+64+16, // 0x0d, Shaded, Z-Buffered Triangle 32+64+64, // 0x0e, Shaded+Textured Triangle 32+64+64+16,// 0x0f, Shaded+Textured, Z-Buffered Triangle 8, // 0x10, ??? 8, // 0x11, ??? 8, // 0x12, ??? 8, // 0x13, ??? 8, // 0x14, ??? 8, // 0x15, ??? 8, // 0x16, ??? 8, // 0x17, ??? 8, // 0x18, ??? 8, // 0x19, ??? 8, // 0x1a, ??? 8, // 0x1b, ??? 8, // 0x1c, ??? 8, // 0x1d, ??? 8, // 0x1e, ??? 8, // 0x1f, ??? 8, // 0x20, ??? 8, // 0x21, ??? 8, // 0x22, ??? 8, // 0x23, ??? 16, // 0x24, Texture_Rectangle 16, // 0x25, Texture_Rectangle_Flip 8, // 0x26, Sync_Load 8, // 0x27, Sync_Pipe 8, // 0x28, Sync_Tile 8, // 0x29, Sync_Full 8, // 0x2a, Set_Key_GB 8, // 0x2b, Set_Key_R 8, // 0x2c, Set_Convert 8, // 0x2d, Set_Scissor 8, // 0x2e, Set_Prim_Depth 8, // 0x2f, Set_Other_Modes 8, // 0x30, Load_TLUT 8, // 0x31, ??? 8, // 0x32, Set_Tile_Size 8, // 0x33, Load_Block 8, // 0x34, Load_Tile 8, // 0x35, Set_Tile 8, // 0x36, Fill_Rectangle 8, // 0x37, Set_Fill_Color 8, // 0x38, Set_Fog_Color 8, // 0x39, Set_Blend_Color 8, // 0x3a, Set_Prim_Color 8, // 0x3b, Set_Env_Color 8, // 0x3c, Set_Combine 8, // 0x3d, Set_Texture_Image 8, // 0x3e, Set_Mask_Image 8 // 0x3f, Set_Color_Image }; #define rdram ((wxUint32*)gfx.RDRAM) #define rsp_dmem ((wxUint32*)gfx.DMEM) #define dp_start (*(wxUint32*)gfx.DPC_START_REG) #define dp_end (*(wxUint32*)gfx.DPC_END_REG) #define dp_current (*(wxUint32*)gfx.DPC_CURRENT_REG) #define dp_status (*(wxUint32*)gfx.DPC_STATUS_REG) inline wxUint32 READ_RDP_DATA(wxUint32 address) { if (dp_status & 0x1) // XBUS_DMEM_DMA enabled return rsp_dmem[(address & 0xfff)>>2]; else return rdram[address>>2]; } static void rdphalf_1() { wxUint32 cmd = rdp.cmd1 >> 24; if (cmd >= 0xc8 && cmd <=0xcf) //triangle command { LRDP("rdphalf_1 - lle triangle\n"); rdp_cmd_ptr = 0; rdp_cmd_cur = 0; wxUint32 a; do { rdp_cmd_data[rdp_cmd_ptr++] = rdp.cmd1; // check DL counter if (rdp.dl_count != -1) { rdp.dl_count --; if (rdp.dl_count == 0) { rdp.dl_count = -1; LRDP("End of DL\n"); rdp.pc_i --; } } // Get the address of the next command a = rdp.pc[rdp.pc_i] & BMASK; // Load the next command and its input rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; // \ Current command, 64 bit rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; // / // Go to the next instruction rdp.pc[rdp.pc_i] = (a+8) & BMASK; }while ((rdp.cmd0 >> 24) != 0xb3); rdp_cmd_data[rdp_cmd_ptr++] = rdp.cmd1; cmd = (rdp_cmd_data[rdp_cmd_cur] >> 24) & 0x3f; rdp.cmd0 = rdp_cmd_data[rdp_cmd_cur+0]; rdp.cmd1 = rdp_cmd_data[rdp_cmd_cur+1]; /* wxUint32 cmd3 = ((wxUint32*)gfx.RDRAM)[(a>>2)+2]; if ((cmd3>>24) == 0xb4) rglSingleTriangle = TRUE; else rglSingleTriangle = FALSE; */ rdp_command_table[cmd](); } else { LRDP("rdphalf_1 - IGNORED\n"); } } static void rdphalf_2() { RDP_E("rdphalf_2 - IGNORED\n"); LRDP("rdphalf_2 - IGNORED\n"); } static void rdphalf_cont() { RDP_E("rdphalf_cont - IGNORED\n"); LRDP("rdphalf_cont - IGNORED\n"); } /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ #ifdef __cplusplus extern "C" { #endif EXPORT void CALL ProcessRDPList(void) { LOG ("ProcessRDPList ()\n"); LRDP("ProcessRDPList ()\n"); SoftLocker lock(mutexProcessDList); if (!lock.IsOk()) //mutex is busy { if (!fullscreen) drawNoFullscreenMessage(); // Set an interrupt to allow the game to continue *gfx.MI_INTR_REG |= 0x20; gfx.CheckInterrupts(); return; } wxUint32 i; wxUint32 cmd, length, cmd_length; rdp_cmd_ptr = 0; rdp_cmd_cur = 0; if (dp_end <= dp_current) return; length = dp_end - dp_current; // load command data for (i=0; i < length; i += 4) { rdp_cmd_data[rdp_cmd_ptr++] = READ_RDP_DATA(dp_current + i); if (rdp_cmd_ptr >= 0x1000) { FRDP("rdp_process_list: rdp_cmd_ptr overflow %x %x --> %x\n", length, dp_current, dp_end); } } dp_current = dp_end; cmd = (rdp_cmd_data[0] >> 24) & 0x3f; cmd_length = (rdp_cmd_ptr + 1) * 4; // check if more data is needed if (cmd_length < rdp_command_length[cmd]) return; rdp.LLE = TRUE; while (rdp_cmd_cur < rdp_cmd_ptr) { cmd = (rdp_cmd_data[rdp_cmd_cur] >> 24) & 0x3f; if (((rdp_cmd_ptr-rdp_cmd_cur) * 4) < rdp_command_length[cmd]) return; // execute the command rdp.cmd0 = rdp_cmd_data[rdp_cmd_cur+0]; rdp.cmd1 = rdp_cmd_data[rdp_cmd_cur+1]; rdp.cmd2 = rdp_cmd_data[rdp_cmd_cur+2]; rdp.cmd3 = rdp_cmd_data[rdp_cmd_cur+3]; rdp_command_table[cmd](); rdp_cmd_cur += rdp_command_length[cmd] / 4; }; rdp.LLE = FALSE; dp_start = dp_end; dp_status &= ~0x0002; //} } #ifdef __cplusplus } #endif mupen64plus-video-glide64mk2-src-2.0/src/Glide64/rdp.h0000644000000000000000000006205712165031027020374 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #ifndef RDP_H #define RDP_H extern char out_buf[2048]; extern wxUint32 frame_count; // frame counter //GlideHQ support #ifdef TEXTURE_FILTER #include "../GlideHQ/Ext_TxFilter.h" #endif #define MAX_CACHE 1024*4 #define MAX_TRI_CACHE 768 // this is actually # of vertices, not triangles #define MAX_VTX 256 #define MAX_TMU 2 #define TEXMEM_2MB_EDGE 2097152 // Supported flags #define SUP_TEXMIRROR 0x00000001 // Clipping flags #define CLIP_XMAX 0x00000001 #define CLIP_XMIN 0x00000002 #define CLIP_YMAX 0x00000004 #define CLIP_YMIN 0x00000008 #define CLIP_WMIN 0x00000010 #define CLIP_ZMAX 0x00000020 #define CLIP_ZMIN 0x00000040 // Flags #define ZBUF_ENABLED 0x00000001 #define ZBUF_DECAL 0x00000002 #define ZBUF_COMPARE 0x00000004 #define ZBUF_UPDATE 0x00000008 #define ALPHA_COMPARE 0x00000010 #define FORCE_BL 0x00000020 #define CULL_FRONT 0x00001000 // * must be here #define CULL_BACK 0x00002000 // * must be here #define FOG_ENABLED 0x00010000 #define CULLMASK 0x00003000 #define CULLSHIFT 12 // Update flags #define UPDATE_ZBUF_ENABLED 0x00000001 #define UPDATE_TEXTURE 0x00000002 // \ Same thing! #define UPDATE_COMBINE 0x00000002 // / #define UPDATE_CULL_MODE 0x00000004 #define UPDATE_LIGHTS 0x00000010 #define UPDATE_BIASLEVEL 0x00000020 #define UPDATE_ALPHA_COMPARE 0x00000040 #define UPDATE_VIEWPORT 0x00000080 #define UPDATE_MULT_MAT 0x00000100 #define UPDATE_SCISSOR 0x00000200 #define UPDATE_FOG_ENABLED 0x00010000 #define CMB_MULT 0x00000001 #define CMB_SET 0x00000002 #define CMB_SUB 0x00000004 #define CMB_ADD 0x00000008 #define CMB_A_MULT 0x00000010 #define CMB_A_SET 0x00000020 #define CMB_A_SUB 0x00000040 #define CMB_A_ADD 0x00000080 #define CMB_SETSHADE_SHADEALPHA 0x00000100 #define CMB_INTER 0x00000200 #define CMB_MULT_OWN_ALPHA 0x00000400 #define CMB_COL_SUB_OWN 0x00000800 #define uc(x) coord[x<<1] #define vc(x) coord[(x<<1)+1] #if defined(_MSC_VER) #define DECLAREALIGN16VAR(var) __declspec(align(16)) float var #elif defined(__GNUG__) #define DECLAREALIGN16VAR(var) float (var) __attribute__ ((aligned(16))) #endif // Vertex structure typedef struct { float x, y, z, q; float u0, v0, u1, v1; float coord[4]; float w; wxUint16 flags; wxUint8 b; // These values are arranged like this so that *(wxUint32*)(VERTEX+?) is wxUint8 g; // ARGB format that glide can use. wxUint8 r; wxUint8 a; float f; //fog float vec[3]; // normal vector float sx, sy, sz; float x_w, y_w, z_w, u0_w, v0_w, u1_w, v1_w, oow; wxUint8 not_zclipped; wxUint8 screen_translated; wxUint8 uv_scaled; wxUint32 uv_calculated; // like crc wxUint32 shade_mod; wxUint32 color_backup; float ou, ov; int number; // way to identify it int scr_off, z_off; // off the screen? } VERTEX; // Clipping (scissors) typedef struct { wxUint32 ul_x; wxUint32 ul_y; wxUint32 lr_x; wxUint32 lr_y; } SCISSOR; #ifdef TEXTURE_FILTER extern wxUint32 texfltr[]; extern wxUint32 texenht[]; extern wxUint32 texcmpr[]; extern wxUint32 texhirs[]; typedef struct { wxUint16 tile_ul_s; wxUint16 tile_ul_t; wxUint16 tile_width; wxUint16 tile_height; wxUint16 tex_width; wxUint16 tex_size; wxUint32 dxt; } LOAD_TILE_INFO; #endif // #warning no screenshot support /* typedef struct { const wxChar * format; const wxChar * extension; wxBitmapType type; } SCREEN_SHOT_FORMAT; extern const int NumOfFormats; extern SCREEN_SHOT_FORMAT ScreenShotFormats[]; */ typedef struct { int card_id; int lang_id; wxUint32 res_x, scr_res_x; wxUint32 res_y, scr_res_y; wxUint32 res_data, res_data_org; int advanced_options; int texenh_options; int ssformat; int vsync; int show_fps; int clock; int clock_24_hr; int filtering; int fog; int buff_clear; int swapmode; int lodmode; int aspectmode; int use_hotkeys; //Frame buffer emulation options #define fb_emulation (1<<0) //frame buffer emulation #define fb_hwfbe (1<<1) //hardware frame buffer emualtion #define fb_motionblur (1<<2) //emulate motion blur #define fb_ref (1<<3) //read every frame #define fb_read_alpha (1<<4) //read alpha #define fb_hwfbe_buf_clear (1<<5) //clear auxiliary texture frame buffers #define fb_depth_render (1<<6) //enable software depth render #define fb_optimize_texrect (1<<7) //fast texrect rendering with hwfbe #define fb_ignore_aux_copy (1<<8) //do not copy auxiliary frame buffers #define fb_useless_is_useless (1<<10) // #define fb_get_info (1<<11) //get frame buffer info #define fb_read_back_to_screen (1<<12) //render N64 frame buffer to screen #define fb_read_back_to_screen2 (1<<13) //render N64 frame buffer to screen #define fb_cpu_write_hack (1<<14) //show images writed directly by CPU #define fb_emulation_enabled ((settings.frame_buffer&fb_emulation)>0) #define fb_hwfbe_enabled ((settings.frame_buffer&(fb_emulation|fb_hwfbe))==(fb_emulation|fb_hwfbe)) #define fb_depth_render_enabled ((settings.frame_buffer&fb_depth_render)>0) wxUint32 frame_buffer; enum FBCRCMODE { fbcrcNone = 0, fbcrcFast = 1, fbcrcSafe = 2} fb_crc_mode; #ifdef TEXTURE_FILTER //Texture filtering options int ghq_fltr; int ghq_enht; int ghq_cmpr; int ghq_hirs; int ghq_use; int ghq_enht_cmpr; int ghq_enht_tile; int ghq_enht_f16bpp; int ghq_enht_gz; int ghq_enht_nobg; int ghq_hirs_cmpr; int ghq_hirs_tile; int ghq_hirs_f16bpp; int ghq_hirs_gz; int ghq_hirs_altcrc; int ghq_cache_save; int ghq_cache_size; int ghq_hirs_let_texartists_fly; int ghq_hirs_dump; #endif //Debug int autodetect_ucode; int ucode; int logging; int elogging; int log_clear; int run_in_window; int filter_cache; int unk_as_red; int log_unk; int unk_clear; int wireframe; int wfmode; // Special fixes int offset_x, offset_y; int scale_x, scale_y; int fast_crc; int alt_tex_size; int use_sts1_only; int flame_corona; //hack for zeldas flame's corona int increase_texrect_edge; // add 1 to lower right corner coordinates of texrect int decrease_fillrect_edge; // sub 1 from lower right corner coordinates of fillrect int texture_correction; // enable perspective texture correction emulation. is on by default int stipple_mode; //used for dithered alpha emulation wxUint32 stipple_pattern; //used for dithered alpha emulation int force_microcheck; //check microcode each frame, for mixed F3DEX-S2DEX games int force_quad3d; //force 0xb5 command to be quad, not line 3d int clip_zmin; //enable near z clipping int clip_zmax; //enable far plane clipping; int adjust_aspect; //adjust screen aspect for wide screen mode int force_calc_sphere; //use spheric mapping only, Ridge Racer 64 int pal230; //set special scale for PAL games int correct_viewport; //correct viewport values int zmode_compare_less; //force GR_CMP_LESS for zmode=0 (opaque)and zmode=1 (interpenetrating) int old_style_adither; //apply alpha dither regardless of alpha_dither_mode int n64_z_scale; //scale vertex z value before writing to depth buffer, as N64 does. //Special game hacks #define hack_ASB (1<<0) //All-Star Baseball games #define hack_Banjo2 (1<<1) //Banjo Tooie #define hack_BAR (1<<2) //Beetle Adventure Racing #define hack_Chopper (1<<3) //Chopper Attack #define hack_Diddy (1<<4) //diddy kong racing #define hack_Fifa98 (1<<5) //FIFA - Road to World Cup 98 #define hack_Fzero (1<<6) //F-Zero #define hack_GoldenEye (1<<7) //Golden Eye #define hack_Hyperbike (1<<8) //Top Gear Hyper Bike #define hack_ISS64 (1<<9) //International Superstar Soccer 64 #define hack_KI (1<<10) //Killer Instinct #define hack_Knockout (1<<11) //Knockout Kings 2000 #define hack_Lego (1<<12) //LEGO Racers #define hack_MK64 (1<<13) //Mario Kart #define hack_Megaman (1<<14) //Megaman64 #define hack_Makers (1<<15) //Mischief-makers #define hack_WCWnitro (1<<16) //WCW Nitro #define hack_Ogre64 (1<<17) //Ogre Battle 64 #define hack_Pilotwings (1<<18) //Pilotwings #define hack_PMario (1<<19) //Paper Mario #define hack_PPL (1<<20) //pokemon puzzle league requires many special fixes #define hack_RE2 (1<<21) //Resident Evil 2 #define hack_Starcraft (1<<22) //StarCraft64 #define hack_Supercross (1<<23) //Supercross 2000 #define hack_TGR (1<<24) //Top Gear Rally #define hack_TGR2 (1<<25) //Top Gear Rally 2 #define hack_Tonic (1<<26) //tonic trouble #define hack_Yoshi (1<<27) //Yoshi Story #define hack_Zelda (1<<28) //zeldas hacks wxUint32 hacks; //wrapper settings int wrpResolution; int wrpVRAM; int wrpFBO; int wrpAnisotropic; } SETTINGS; typedef struct { wxUint8 hk_ref; wxUint8 hk_motionblur; wxUint8 hk_filtering; } HOTKEY_INFO; typedef struct { int num_tmu; int max_tex_size; int sup_large_tex; int sup_mirroring; int sup_32bit_tex; int has_2mb_tex_boundary; int tex_UMA; int gamma_correction; FxI32 gamma_table_size; FxU32 *gamma_table_r; FxU32 *gamma_table_g; FxU32 *gamma_table_b; wxUint32 tmem_ptr[MAX_TMU]; wxUint32 tex_min_addr[MAX_TMU]; wxUint32 tex_max_addr[MAX_TMU]; } VOODOO; // This structure is what is passed in by rdp:settextureimage typedef struct { wxUint8 format; // format: ARGB, IA, ... wxUint8 size; // size: 4,8,16, or 32 bit wxUint16 width; // used in settextureimage wxUint32 addr; // address in RDRAM to load the texture from int set_by; // 0-loadblock 1-loadtile } TEXTURE_IMAGE; // This structure is a tile descriptor (as used by rdp:settile and rdp:settilesize) typedef struct { // rdp:settile wxUint8 format; // format: ARGB, IA, ... wxUint8 size; // size: 4,8,16, or 32 bit wxUint16 line; // size of one row (x axis) in 64 bit words wxUint16 t_mem; // location in texture memory (in 64 bit words, max 512 (4MB)) wxUint8 palette; // palette # to use wxUint8 clamp_t; // clamp or wrap (y axis)? wxUint8 mirror_t; // mirroring on (y axis)? wxUint8 mask_t; // mask to wrap around (ex: 5 would wrap around 32) (y axis) wxUint8 shift_t; // ??? (scaling) wxUint8 clamp_s; // clamp or wrap (x axis)? wxUint8 mirror_s; // mirroring on (x axis)? wxUint8 mask_s; // mask to wrap around (x axis) wxUint8 shift_s; // ??? (scaling) // rdp:settilesize wxUint16 ul_s; // upper left s coordinate wxUint16 ul_t; // upper left t coordinate wxUint16 lr_s; // lower right s coordinate wxUint16 lr_t; // lower right t coordinate float f_ul_s; float f_ul_t; // these are set by loadtile wxUint16 t_ul_s; // upper left s coordinate wxUint16 t_ul_t; // upper left t coordinate wxUint16 t_lr_s; // lower right s coordinate wxUint16 t_lr_t; // lower right t coordinate wxUint32 width; wxUint32 height; // uc0:texture wxUint8 on; float s_scale; float t_scale; wxUint16 org_s_scale; wxUint16 org_t_scale; } TILE; // This structure forms the lookup table for cached textures typedef struct { wxUint32 addr; // address in RDRAM wxUint32 crc; // CRC check wxUint32 palette; // Palette # wxUint32 width; // width wxUint32 height; // height wxUint32 format; // format wxUint32 size; // size wxUint32 last_used; // what frame # was this texture last used (used for replacing) wxUint32 line; wxUint32 flags; // clamp/wrap/mirror flags wxUint32 realwidth; // width of actual texture wxUint32 realheight; // height of actual texture wxUint32 lod; wxUint32 aspect; wxUint8 set_by; wxUint8 texrecting; int f_mirror_s; int f_mirror_t; int f_wrap_s; int f_wrap_t; float scale_x; // texture scaling float scale_y; float scale; // general scale to 256 GrTexInfo t_info; // texture info (glide) wxUint32 tmem_addr; // addres in texture memory (glide) int uses; // 1 triangle that uses this texture int splits; // number of splits int splitheight; float c_off; // ul center texel offset (both x and y) float c_scl_x; // scale to lower-right center-texel x float c_scl_y; // scale to lower-right center-texel y wxUint32 mod, mod_color, mod_color1, mod_color2, mod_factor; #ifdef TEXTURE_FILTER uint64 ricecrc; int is_hires_tex; #endif } CACHE_LUT; // Lights typedef struct { float r, g, b, a; // color float dir_x, dir_y, dir_z; // direction towards the light source float x, y, z, w; // light position float ca, la, qa; wxUint32 nonblack; wxUint32 nonzero; } LIGHT; typedef enum { ci_main, //0, main color image ci_zimg, //1, depth image ci_unknown, //2, status is unknown ci_useless, //3, status is unclear ci_old_copy, //4, auxiliary color image, copy of last color image from previous frame ci_copy, //5, auxiliary color image, copy of previous color image ci_copy_self, //6, main color image, it's content will be used to draw into itself ci_zcopy, //7, auxiliary color image, copy of depth image ci_aux, //8, auxiliary color image ci_aux_copy //9, auxiliary color image, partial copy of previous color image } CI_STATUS; // Frame buffers typedef struct { wxUint32 addr; //color image address wxUint8 format; wxUint8 size; wxUint16 width; wxUint16 height; CI_STATUS status; int changed; } COLOR_IMAGE; typedef struct { GrChipID_t tmu; wxUint32 addr; //address of color image wxUint32 end_addr; wxUint32 tex_addr; //address in video memory wxUint32 width; //width of color image wxUint32 height; //height of color image wxUint8 format; //format of color image wxUint8 size; //format of color image wxUint8 clear; //flag. texture buffer must be cleared wxUint8 drawn; //flag. if equal to 1, this image was already drawn in current frame wxUint32 crc; //checksum of the color image float scr_width; //width of rendered image float scr_height; //height of rendered image wxUint32 tex_width; //width of texture buffer wxUint32 tex_height; //height of texture buffer int tile; // wxUint16 tile_uls; //shift from left bound of the texture wxUint16 tile_ult; //shift from top of the texture wxUint32 v_shift; //shift from top of the texture wxUint32 u_shift; //shift from left of the texture float lr_u; float lr_v; float u_scale; //used to map vertex u,v coordinates into hires texture float v_scale; //used to map vertex u,v coordinates into hires texture CACHE_LUT * cache; //pointer to texture cache item GrTexInfo info; wxUint16 t_mem; } TBUFF_COLOR_IMAGE; typedef struct { GrChipID_t tmu; wxUint32 begin; //start of the block in video memory wxUint32 end; //end of the block in video memory wxUint8 count; //number of allocated texture buffers int clear_allowed; //stack of buffers can be cleared TBUFF_COLOR_IMAGE images[256]; } TEXTURE_BUFFER; #define NUMTEXBUF 92 struct RDP_Base{ float vi_width; float vi_height; int window_changed; float offset_x, offset_y, offset_x_bak, offset_y_bak; float scale_x, scale_1024, scale_x_bak; float scale_y, scale_768, scale_y_bak; float view_scale[3]; float view_trans[3]; float clip_min_x, clip_max_x, clip_min_y, clip_max_y; float clip_ratio; int updatescreen; wxUint32 tri_n; // triangle counter wxUint32 debug_n; // Program counter wxUint32 pc[10]; // DList PC stack wxUint32 pc_i; // current PC index in the stack int dl_count; // number of instructions before returning int LLE; // Segments wxUint32 segment[16]; // Segment pointer // Marks the end of DList execution (done in uc?:enddl) int halt; // Next command wxUint32 cmd0; wxUint32 cmd1; wxUint32 cmd2; wxUint32 cmd3; // Clipping SCISSOR scissor_o; SCISSOR scissor; int scissor_set; // Colors wxUint32 fog_color; wxUint32 fill_color; wxUint32 prim_color; wxUint32 blend_color; wxUint32 env_color; wxUint32 SCALE; wxUint32 CENTER; wxUint32 prim_lodmin, prim_lodfrac; wxUint16 prim_depth; wxUint16 prim_dz; wxUint8 K4; wxUint8 K5; enum { noise_none, noise_combine, noise_texture } noise; float col[4]; // color multiplier float coladd[4]; // color add/subtract float shade_factor; float col_2[4]; wxUint32 cmb_flags, cmb_flags_2; // othermode_l flags int acmp; // 0 = none, 1 = threshold, 2 = dither int zsrc; // 0 = pixel, 1 = prim wxUint8 alpha_dither_mode; // Matrices DECLAREALIGN16VAR(model[4][4]); DECLAREALIGN16VAR(proj[4][4]); DECLAREALIGN16VAR(combined[4][4]); DECLAREALIGN16VAR(dkrproj[3][4][4]); DECLAREALIGN16VAR(model_stack[32][4][4]); // 32 deep, will warn if overflow int model_i; // index in the model matrix stack int model_stack_size; // Textures TEXTURE_IMAGE timg; // 1 for each tmem address TILE tiles[8]; // 8 tile descriptors wxUint8 tmem[4096]; // 4k tmem wxUint32 addr[512]; // 512 addresses (used to determine address loaded from) #ifdef TEXTURE_FILTER LOAD_TILE_INFO load_info[512]; // 512 addresses. inforamation about tile loading. #endif int cur_tile; // current tile int mipmap_level; int last_tile; // last tile set int last_tile_size; // last tile size set int t0, t1; int best_tex; // if no 2-tmus, which texture? (0 or 1) int tex; int filter_mode; // Texture palette wxUint16 pal_8[256]; wxUint32 pal_8_crc[16]; wxUint32 pal_256_crc; wxUint8 tlut_mode; int LOD_en; int Persp_en; int persp_supported; int force_wrap; #ifdef TEXTURE_FILTER wxUint16 pal_8_rice[512]; #endif // Lighting wxUint32 num_lights; LIGHT light[12]; float light_vector[12][3]; float lookat[2][3]; int use_lookat; // Combine modes wxUint32 cycle1, cycle2, cycle_mode; wxUint8 c_a0, c_b0, c_c0, c_d0, c_Aa0, c_Ab0, c_Ac0, c_Ad0; wxUint8 c_a1, c_b1, c_c1, c_d1, c_Aa1, c_Ab1, c_Ac1, c_Ad1; wxUint8 fbl_a0, fbl_b0, fbl_c0, fbl_d0; wxUint8 fbl_a1, fbl_b1, fbl_c1, fbl_d1; wxUint8 uncombined; // which is uncombined: 0x01=color 0x02=alpha 0x03=both // float YUV_C0, YUV_C1, YUV_C2, YUV_C3, YUV_C4; //YUV textures conversion coefficients // What needs updating wxUint32 update; wxUint32 flags; int first; wxUint32 tex_ctr; // incremented every time textures are updated int allow_combine; // allow combine updating? int s2dex_tex_loaded; wxUint16 bg_image_height; // Debug stuff wxUint32 rm; // use othermode_l instead, this just as a check for changes wxUint32 render_mode_changed; wxUint32 geom_mode; wxUint32 othermode_h; wxUint32 othermode_l; // used to check if in texrect while loading texture wxUint8 texrecting; //frame buffer related slots. Added by Gonetz wxUint32 cimg, ocimg, zimg, tmpzimg, vi_org_reg; COLOR_IMAGE maincimg[2]; wxUint32 last_drawn_ci_addr; wxUint32 main_ci, main_ci_end, main_ci_bg, main_ci_last_tex_addr, zimg_end, last_bg; wxUint32 ci_width, ci_height, ci_size, ci_end; wxUint32 zi_width; int zi_lrx, zi_lry; wxUint8 ci_count, num_of_ci, main_ci_index, copy_ci_index, copy_zi_index; int swap_ci_index, black_ci_index; wxUint32 ci_upper_bound, ci_lower_bound; int motionblur, fb_drawn, fb_drawn_front, read_previous_ci, read_whole_frame; CI_STATUS ci_status; TBUFF_COLOR_IMAGE * cur_image; //image currently being drawn TBUFF_COLOR_IMAGE * tbuff_tex; //image, which corresponds to currently selected texture TBUFF_COLOR_IMAGE * aTBuffTex[2]; wxUint8 cur_tex_buf; wxUint8 acc_tex_buf; int skip_drawing; //rendering is not required. used for frame buffer emulation //fog related slots. Added by Gonetz float fog_multiplier, fog_offset; enum { fog_disabled, fog_enabled, fog_blend, fog_blend_inverse } fog_mode; }; struct RDP : public RDP_Base { // Clipping int clip; // clipping flags VERTEX *vtx1; //[256] copy vertex buffer #1 (used for clipping) VERTEX *vtx2; //[256] copy vertex buffer #2 VERTEX *vtxbuf; // current vertex buffer (reset to vtx, used to determine current vertex buffer) VERTEX *vtxbuf2; int n_global; // Used to pass the number of vertices from clip_z to clip_tri int vtx_buffer; CACHE_LUT *cache[MAX_TMU]; //[MAX_CACHE] CACHE_LUT *cur_cache[MAX_TMU]; wxUint32 cur_cache_n[MAX_TMU]; int n_cached[MAX_TMU]; // Vertices VERTEX *vtx; //[MAX_VTX] int v0, vn; COLOR_IMAGE *frame_buffers; //[NUMTEXBUF+2] TEXTURE_BUFFER texbufs[2]; char RomName[21]; RDP(); ~RDP(); void Reset(); }; void SetWireframeCol (); void ChangeSize (); void GoToFullScreen(); extern RDP rdp; extern SETTINGS settings; extern HOTKEY_INFO hotkey_info; extern VOODOO voodoo; extern GrTexInfo fontTex; extern GrTexInfo cursorTex; extern wxUint32 offset_font; extern wxUint32 offset_cursor; extern wxUint32 offset_textures; extern wxUint32 offset_texbuf1; extern int ucode_error_report; /* extern wxString pluginPath; extern wxString iniPath; */ // RDP functions void rdp_reset (); extern const char *ACmp[]; extern const char *Mode0[]; extern const char *Mode1[]; extern const char *Mode2[]; extern const char *Mode3[]; extern const char *Alpha0[]; #define Alpha1 Alpha0 extern const char *Alpha2[]; #define Alpha3 Alpha0 extern const char *FBLa[]; extern const char *FBLb[]; extern const char *FBLc[]; extern const char *FBLd[]; extern const char *str_zs[]; extern const char *str_yn[]; extern const char *str_offon[]; extern const char *str_cull[]; // I=intensity probably extern const char *str_format[]; extern const char *str_size[]; extern const char *str_cm[]; extern const char *str_lod[]; extern const char *str_aspect[]; extern const char *str_filter[]; extern const char *str_tlut[]; extern const char *CIStatus[]; #define FBL_D_1 2 #define FBL_D_0 3 #ifndef max #define max(a,b) (((a) > (b)) ? (a) : (b)) #endif #ifndef min #define min(a,b) (((a) < (b)) ? (a) : (b)) #endif #ifndef TRUE #define TRUE 1 #endif #ifndef FALSE #define FALSE 0 #endif #ifndef HIWORD #define HIWORD(a) ((unsigned int)(a) >> 16) #endif #ifndef LOWORD #define LOWORD(a) ((a) & 0xFFFF) #endif // Convert from u0/v0/u1/v1 to the real coordinates without regard to tmu __inline void ConvertCoordsKeep (VERTEX *v, int n) { for (int i=0; iw < 0.0f) v->f = 0.0f; else v->f = min(255.0f, max(0.0f, v->z_w * rdp.fog_multiplier + rdp.fog_offset)); v->a = (wxUint8)v->f; } else { v->f = 1.0f; } } void newSwapBuffers(); extern int SwapOK; // ** utility functions void load_palette (wxUint32 addr, wxUint16 start, wxUint16 count); void setTBufTex(wxUint16 t_mem, wxUint32 cnt); #endif // ifndef RDP_H mupen64plus-video-glide64mk2-src-2.0/src/Glide64/turbo3D.h0000644000000000000000000002270212165031027021122 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Created by Gonetz, 2008 // //**************************************************************** /******************Turbo3D microcode*************************/ struct t3dGlobState { wxUint16 pad0; wxUint16 perspNorm; wxUint32 flag; wxUint32 othermode0; wxUint32 othermode1; wxUint32 segBases[16]; /* the viewport to use */ short vsacle1; short vsacle0; short vsacle3; short vsacle2; short vtrans1; short vtrans0; short vtrans3; short vtrans2; wxUint32 rdpCmds; }; struct t3dState { wxUint32 renderState; /* render state */ wxUint32 textureState; /* texture state */ wxUint8 flag; wxUint8 triCount; /* how many tris? */ wxUint8 vtxV0; /* where to load verts? */ wxUint8 vtxCount; /* how many verts? */ wxUint32 rdpCmds; /* ptr (segment address) to RDP DL */ wxUint32 othermode0; wxUint32 othermode1; }; struct t3dTriN{ wxUint8 flag, v2, v1, v0; /* flag is which one for flat shade */ }; static void t3dProcessRDP(wxUint32 a) { if (a) { rdp.LLE = 1; rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; while (rdp.cmd0 + rdp.cmd1) { gfx_instruction[0][rdp.cmd0>>24] (); rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; wxUint32 cmd = rdp.cmd0>>24; if (cmd == 0xE4 || cmd == 0xE5) { rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a++]; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a++]; } } rdp.LLE = 0; } } static void t3dLoadGlobState(wxUint32 pgstate) { t3dGlobState *gstate = (t3dGlobState*)&gfx.RDRAM[segoffset(pgstate)]; FRDP ("Global state. pad0: %04lx, perspNorm: %04lx, flag: %08lx\n", gstate->pad0, gstate->perspNorm, gstate->flag); rdp.cmd0 = gstate->othermode0; rdp.cmd1 = gstate->othermode1; rdp_setothermode(); for (int s = 0; s < 16; s++) { rdp.segment[s] = gstate->segBases[s]; FRDP ("segment: %08lx -> seg%d\n", rdp.segment[s], s); } short scale_x = gstate->vsacle0 / 4; short scale_y = gstate->vsacle1 / 4;; short scale_z = gstate->vsacle2; short trans_x = gstate->vtrans0 / 4; short trans_y = gstate->vtrans1 / 4; short trans_z = gstate->vtrans2; rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = -scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; rdp.update |= UPDATE_VIEWPORT; FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d)\n", scale_x, scale_y, scale_z, trans_x, trans_y, trans_z); t3dProcessRDP(segoffset(gstate->rdpCmds) >> 2); } static void t3d_vertex(wxUint32 addr, wxUint32 v0, wxUint32 n) { float x, y, z; rdp.v0 = v0; // Current vertex rdp.vn = n; // Number of vertices to copy n <<= 4; for (wxUint32 i=0; i < n; i+=16) { VERTEX *v = &rdp.vtx[v0 + (i>>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; v->ov = 2.0f * (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; v->uv_scaled = 0; v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a); #endif } } static void t3dLoadObject(wxUint32 pstate, wxUint32 pvtx, wxUint32 ptri) { LRDP("Loading Turbo3D object\n"); t3dState *ostate = (t3dState*)&gfx.RDRAM[segoffset(pstate)]; rdp.cur_tile = (ostate->textureState)&7; FRDP("tile: %d\n", rdp.cur_tile); if (rdp.tiles[rdp.cur_tile].s_scale < 0.001f) rdp.tiles[rdp.cur_tile].s_scale = 0.015625; if (rdp.tiles[rdp.cur_tile].t_scale < 0.001f) rdp.tiles[rdp.cur_tile].t_scale = 0.015625; #ifdef EXTREME_LOGGING FRDP("renderState: %08lx, textureState: %08lx, othermode0: %08lx, othermode1: %08lx, rdpCmds: %08lx, triCount : %d, v0: %d, vn: %d\n", ostate->renderState, ostate->textureState, ostate->othermode0, ostate->othermode1, ostate->rdpCmds, ostate->triCount, ostate->vtxV0, ostate->vtxCount); #endif rdp.cmd0 = ostate->othermode0; rdp.cmd1 = ostate->othermode1; rdp_setothermode(); rdp.cmd1 = ostate->renderState; uc0_setgeometrymode(); if (!(ostate->flag&1)) //load matrix { wxUint32 addr = segoffset(pstate+sizeof(t3dState)) & BMASK; load_matrix(rdp.combined, addr); #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); #endif } rdp.geom_mode &= ~0x00020000; rdp.geom_mode |= 0x00000200; if (pvtx) //load vtx t3d_vertex(segoffset(pvtx) & BMASK, ostate->vtxV0, ostate->vtxCount); t3dProcessRDP(segoffset(ostate->rdpCmds) >> 2); if (ptri) { update (); wxUint32 a = segoffset(ptri); for (int t=0; t < ostate->triCount; t++) { t3dTriN * tri = (t3dTriN*)&gfx.RDRAM[a]; a += 4; FRDP("tri #%d - %d, %d, %d\n", t, tri->v0, tri->v1, tri->v2); VERTEX *v[3] = { &rdp.vtx[tri->v0], &rdp.vtx[tri->v1], &rdp.vtx[tri->v2] }; if (cull_tri(v)) rdp.tri_n ++; else { draw_tri (v); rdp.tri_n ++; } } } } static void Turbo3D() { LRDP("Start Turbo3D microcode\n"); settings.ucode = ucode_Fast3D; wxUint32 a = 0, pgstate = 0, pstate = 0, pvtx = 0, ptri = 0; do { a = rdp.pc[rdp.pc_i] & BMASK; pgstate = ((wxUint32*)gfx.RDRAM)[a>>2]; pstate = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; pvtx = ((wxUint32*)gfx.RDRAM)[(a>>2)+2]; ptri = ((wxUint32*)gfx.RDRAM)[(a>>2)+3]; FRDP("GlobalState: %08lx, Object: %08lx, Vertices: %08lx, Triangles: %08lx\n", pgstate, pstate, pvtx, ptri); if (!pstate) { rdp.halt = 1; break; } if (pgstate) t3dLoadGlobState(pgstate); t3dLoadObject(pstate, pvtx, ptri); // Go to the next instruction rdp.pc[rdp.pc_i] += 16; } while (pstate); // rdp_fullsync(); settings.ucode = ucode_Turbo3d; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode.h0000644000000000000000000022547112165031027020707 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** typedef void (*rdp_instr)(); // RDP graphic instructions pointer table static rdp_instr gfx_instruction[10][256] = { { // uCode 0 - RSP SW 2.0X // 00-3f // games: Super Mario 64, Tetrisphere, Demos spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc0_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc0_line3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 1 - F3DEX 1.XX // 00-3f // games: Mario Kart, Star Fox { spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc1_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc6_loaducode, uc1_branch_z, uc1_tri2, uc2_modifyvtx, rdphalf_2, uc1_rdphalf_1, uc1_line3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 2 - F3DEX 2.XX // games: Zelda 64 { // 00-3f spnoop, uc2_vertex, uc2_modifyvtx, uc2_culldl, uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad, uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/, undef, undef, undef, undef, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, uc0_tri4, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, uc2_special3, uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture, uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc2_moveword, uc2_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl, spnoop, uc1_rdphalf_1, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 3 - "RSP SW 2.0D", but not really // 00-3f // games: Wave Race // ** Added by Gonetz ** { spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc3_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc3_tri2, rdphalf_cont, rdphalf_2, rdphalf_1, uc3_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc3_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 4 - RSP SW 2.0D EXT // 00-3f // games: Star Wars: Shadows of the Empire spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc4_vertex, rsp_reserved1, uc0_displaylist, rsp_reserved2, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc4_quad3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc4_tri1, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 5 - RSP SW 2.0 Diddy // 00-3f // games: Diddy Kong Racing spnoop, uc5_matrix, rsp_reserved0, uc0_movemem, uc5_vertex, uc5_tridma, uc0_displaylist, uc5_dl_in_mem, rsp_reserved3, uc6_sprite2d, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc0_line3d, uc5_cleargeometrymode, uc5_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc5_moveword, uc0_popmatrix, uc0_culldl, uc5_dma_offsets, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 6 - S2DEX 1.XX // games: Yoshi's Story { spnoop, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rectangle, uc6_obj_sprite, uc6_obj_movemem, uc0_displaylist, rsp_reserved2, rsp_reserved3, undef/*uc6_sprite2d*/, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc6_loaducode, uc6_select_dl, uc6_obj_rendermode, uc6_obj_rectangle_r, rdphalf_2, rdphalf_1, uc1_line3d, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc2_culldl, uc1_tri1, // c0-ff: RDP commands rdp_noop, uc6_obj_loadtxtr, uc6_obj_ldtx_sprite, uc6_obj_ldtx_rect, uc6_ldtx_rect_r, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, undef, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 7 - unknown // games: Perfect Dark { // 00-3f spnoop, uc0_matrix, rsp_reserved0, uc0_movemem, uc7_vertex, rsp_reserved1, uc0_displaylist, uc7_colorbase, rsp_reserved3, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, uc0_tri4, rdphalf_cont, rdphalf_2, rdphalf_1, uc1_tri2, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, uc0_popmatrix, uc0_culldl, uc0_tri1, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, // uCode 8 - unknown // games: Conker's Bad Fur Day { // 00-3f spnoop, uc8_vertex, uc2_modifyvtx, uc2_culldl, uc1_branch_z, uc2_tri1, uc2_quad, uc2_quad, uc2_line3d, uc6_bg_1cyc, uc6_bg_copy, uc6_obj_rendermode/*undef*/, undef, undef, undef, undef, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, uc8_tri4, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // c0-ff: RDP commands mixed with uc2 commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, undef, undef, undef, uc2_special3, uc2_special2, uc2_dlist_cnt, uc2_dma_io, uc0_texture, uc2_pop_matrix, uc2_geom_mode, uc2_matrix, uc8_moveword, uc8_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl, spnoop, rdphalf_1, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, rdp_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, uc2_rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, { // uCode 9 - gzsort // games: Telefoot Soccer // 00-3f spnoop, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 40-7f: Unused undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, // 80-bf: Immediate commands uc9_object, uc9_rpdcmd, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, undef, rdphalf_1, undef, uc0_cleargeometrymode, uc0_setgeometrymode, uc0_enddl, uc0_setothermode_l, uc0_setothermode_h, uc0_texture, uc0_moveword, undef, uc0_culldl, undef, // c0-ff: RDP commands rdp_noop, undef, undef, undef, undef, undef, undef, undef, rdp_trifill, rdp_trifillz, rdp_tritxtr, rdp_tritxtrz, rdp_trishade, rdp_trishadez, rdp_trishadetxtr, rdp_trishadetxtrz, uc9_mix, uc9_fmlight, uc9_light, undef, uc9_mtxtrnsp, uc9_mtxcat, uc9_mult_mpmtx, uc9_link_subdl, uc9_set_subdl, uc9_wait_signal, uc9_send_signal, uc0_moveword, uc9_movemem, undef, uc0_displaylist, uc0_enddl, undef, undef, uc0_setothermode_l, uc0_setothermode_h, rdp_texrect, rdp_texrect, rdp_loadsync, rdp_pipesync, rdp_tilesync, rdp_fullsync, rdp_setkeygb, rdp_setkeyr, rdp_setconvert, uc9_setscissor, rdp_setprimdepth, rdp_setothermode, rdp_loadtlut, rdphalf_2, rdp_settilesize, rdp_loadblock, rdp_loadtile, rdp_settile, rdp_fillrect, rdp_setfillcolor, rdp_setfogcolor, rdp_setblendcolor, rdp_setprimcolor, rdp_setenvcolor, rdp_setcombine, rdp_settextureimage, rdp_setdepthimage, rdp_setcolorimage }, }; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode00.h0000644000000000000000000007271412165031027021047 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** #define ucode_Fast3D 0 #define ucode_F3DEX 1 #define ucode_F3DEX2 2 #define ucode_WaveRace 3 #define ucode_StarWars 4 #define ucode_DiddyKong 5 #define ucode_S2DEX 6 #define ucode_PerfectDark 7 #define ucode_CBFD 8 #define ucode_zSort 9 #define ucode_Turbo3d 21 static void rsp_vertex(int v0, int n) { wxUint32 addr = segoffset(rdp.cmd1) & 0x00FFFFFF; int i; float x, y, z; rdp.v0 = v0; // Current vertex rdp.vn = n; // Number to copy // This is special, not handled in update(), but here // * Matrix Pre-multiplication idea by Gonetz (Gonetz@ngs.ru) if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } // * // This is special, not handled in update() if (rdp.update & UPDATE_LIGHTS) { rdp.update ^= UPDATE_LIGHTS; // Calculate light vectors for (wxUint32 l=0; l>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; v->uv_scaled = 0; v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; CalculateFog (v); v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; // if (v->z_w > 1.0f) v->scr_off |= 32; if (rdp.geom_mode & 0x00020000) { v->vec[0] = ((char*)gfx.RDRAM)[(addr+i + 12)^3]; v->vec[1] = ((char*)gfx.RDRAM)[(addr+i + 13)^3]; v->vec[2] = ((char*)gfx.RDRAM)[(addr+i + 14)^3]; if (rdp.geom_mode & 0x40000) { if (rdp.geom_mode & 0x80000) calc_linear (v); else calc_sphere (v); } NormalizeVector (v->vec); calc_light (v); } else { v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; } #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a); #endif } } static void rsp_tri1(VERTEX **v, wxUint16 linew = 0) { if (cull_tri(v)) rdp.tri_n ++; else { update (); draw_tri (v, linew); rdp.tri_n ++; } } static void rsp_tri2 (VERTEX **v) { int updated = 0; if (cull_tri(v)) rdp.tri_n ++; else { updated = 1; update (); draw_tri (v); rdp.tri_n ++; } if (cull_tri(v+3)) rdp.tri_n ++; else { if (!updated) update (); draw_tri (v+3); rdp.tri_n ++; } } // // uc0:vertex - loads vertices // static void uc0_vertex() { int v0 = (rdp.cmd0 >> 16) & 0xF; // Current vertex int n = ((rdp.cmd0 >> 20) & 0xF) + 1; // Number of vertices to copy rsp_vertex(v0, n); } // ** Definitions ** void modelview_load (float m[4][4]) { memcpy (rdp.model, m, 64); // 4*4*4(float) rdp.update |= UPDATE_MULT_MAT | UPDATE_LIGHTS; } void modelview_mul (float m[4][4]) { DECLAREALIGN16VAR(m_src[4][4]); memcpy (m_src, rdp.model, 64); MulMatrices(m, m_src, rdp.model); rdp.update |= UPDATE_MULT_MAT | UPDATE_LIGHTS; } void modelview_push () { if (rdp.model_i == rdp.model_stack_size) { RDP_E ("** Model matrix stack overflow ** too many pushes\n"); LRDP("** Model matrix stack overflow ** too many pushes\n"); return; } memcpy (rdp.model_stack[rdp.model_i], rdp.model, 64); rdp.model_i ++; } void modelview_pop (int num = 1) { if (rdp.model_i > num - 1) { rdp.model_i -= num; } else { RDP_E ("** Model matrix stack error ** too many pops\n"); LRDP("** Model matrix stack error ** too many pops\n"); return; } memcpy (rdp.model, rdp.model_stack[rdp.model_i], 64); rdp.update |= UPDATE_MULT_MAT | UPDATE_LIGHTS; } void modelview_load_push (float m[4][4]) { modelview_push (); modelview_load (m); } void modelview_mul_push (float m[4][4]) { modelview_push (); modelview_mul (m); } void projection_load (float m[4][4]) { memcpy (rdp.proj, m, 64); // 4*4*4(float) rdp.update |= UPDATE_MULT_MAT; } void projection_mul (float m[4][4]) { DECLAREALIGN16VAR(m_src[4][4]); memcpy (m_src, rdp.proj, 64); MulMatrices(m, m_src, rdp.proj); rdp.update |= UPDATE_MULT_MAT; } void load_matrix (float m[4][4], wxUint32 addr) { FRDP ("matrix - addr: %08lx\n", addr); int x,y; // matrix index addr >>= 1; wxUint16 * src = (wxUint16*)gfx.RDRAM; for (x=0; x<16; x+=4) { // Adding 4 instead of one, just to remove mult. later for (y=0; y<4; y++) { m[x>>2][y] = (float)( (((wxInt32)src[(addr+x+y)^1]) << 16) | src[(addr+x+y+16)^1] ) / 65536.0f; } } } // // uc0:matrix - performs matrix operations // static void uc0_matrix() { LRDP("uc0:matrix "); // Use segment offset to get the address wxUint32 addr = segoffset(rdp.cmd1) & 0x00FFFFFF; wxUint8 command = (wxUint8)((rdp.cmd0 >> 16) & 0xFF); DECLAREALIGN16VAR(m[4][4]); load_matrix(m, addr); switch (command) { case 0: // modelview mul nopush LRDP("modelview mul\n"); modelview_mul (m); break; case 1: // projection mul nopush case 5: // projection mul push, can't push projection LRDP("projection mul\n"); projection_mul (m); break; case 2: // modelview load nopush LRDP("modelview load\n"); modelview_load (m); break; case 3: // projection load nopush case 7: // projection load push, can't push projection LRDP("projection load\n"); projection_load (m); break; case 4: // modelview mul push LRDP("modelview mul push\n"); modelview_mul_push (m); break; case 6: // modelview load push LRDP("modelview load push\n"); modelview_load_push (m); break; default: FRDP_E ("Unknown matrix command, %02lx", command); FRDP ("Unknown matrix command, %02lx", command); } #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", m[0][0], m[0][1], m[0][2], m[0][3]); FRDP ("{%f,%f,%f,%f}\n", m[1][0], m[1][1], m[1][2], m[1][3]); FRDP ("{%f,%f,%f,%f}\n", m[2][0], m[2][1], m[2][2], m[2][3]); FRDP ("{%f,%f,%f,%f}\n", m[3][0], m[3][1], m[3][2], m[3][3]); FRDP ("\nmodel\n{%f,%f,%f,%f}\n", rdp.model[0][0], rdp.model[0][1], rdp.model[0][2], rdp.model[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[1][0], rdp.model[1][1], rdp.model[1][2], rdp.model[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[2][0], rdp.model[2][1], rdp.model[2][2], rdp.model[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[3][0], rdp.model[3][1], rdp.model[3][2], rdp.model[3][3]); FRDP ("\nproj\n{%f,%f,%f,%f}\n", rdp.proj[0][0], rdp.proj[0][1], rdp.proj[0][2], rdp.proj[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[1][0], rdp.proj[1][1], rdp.proj[1][2], rdp.proj[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[2][0], rdp.proj[2][1], rdp.proj[2][2], rdp.proj[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[3][0], rdp.proj[3][1], rdp.proj[3][2], rdp.proj[3][3]); #endif } // // uc0:movemem - loads a structure with data // static void uc0_movemem() { LRDP("uc0:movemem "); wxUint32 i,a; // Check the command switch ((rdp.cmd0 >> 16) & 0xFF) { case 0x80: { a = (segoffset(rdp.cmd1) & 0xFFFFFF) >> 1; short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] / 4; short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] / 4; short scale_z = ((short*)gfx.RDRAM)[(a+2)^1]; short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] / 4; short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] / 4; short trans_z = ((short*)gfx.RDRAM)[(a+6)^1]; if (settings.correct_viewport) { scale_x = abs(scale_x); scale_y = abs(scale_y); } rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = -scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; // there are other values than x and y, but I don't know what they do rdp.update |= UPDATE_VIEWPORT; FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d), from:%08lx\n", scale_x, scale_y, scale_z, trans_x, trans_y, trans_z, rdp.cmd1); } break; case 0x82: { a = segoffset(rdp.cmd1) & 0x00ffffff; char dir_x = ((char*)gfx.RDRAM)[(a+8)^3]; rdp.lookat[1][0] = (float)(dir_x) / 127.0f; char dir_y = ((char*)gfx.RDRAM)[(a+9)^3]; rdp.lookat[1][1] = (float)(dir_y) / 127.0f; char dir_z = ((char*)gfx.RDRAM)[(a+10)^3]; rdp.lookat[1][2] = (float)(dir_z) / 127.0f; if (!dir_x && !dir_y) rdp.use_lookat = FALSE; else rdp.use_lookat = TRUE; FRDP("lookat_y (%f, %f, %f)\n", rdp.lookat[1][0], rdp.lookat[1][1], rdp.lookat[1][2]); } break; case 0x84: a = segoffset(rdp.cmd1) & 0x00ffffff; rdp.lookat[0][0] = (float)(((char*)gfx.RDRAM)[(a+8)^3]) / 127.0f; rdp.lookat[0][1] = (float)(((char*)gfx.RDRAM)[(a+9)^3]) / 127.0f; rdp.lookat[0][2] = (float)(((char*)gfx.RDRAM)[(a+10)^3]) / 127.0f; rdp.use_lookat = TRUE; FRDP("lookat_x (%f, %f, %f)\n", rdp.lookat[1][0], rdp.lookat[1][1], rdp.lookat[1][2]); break; case 0x86: case 0x88: case 0x8a: case 0x8c: case 0x8e: case 0x90: case 0x92: case 0x94: // Get the light # i = (((rdp.cmd0 >> 16) & 0xff) - 0x86) >> 1; a = segoffset(rdp.cmd1) & 0x00ffffff; // Get the data rdp.light[i].r = (float)(((wxUint8*)gfx.RDRAM)[(a+0)^3]) / 255.0f; rdp.light[i].g = (float)(((wxUint8*)gfx.RDRAM)[(a+1)^3]) / 255.0f; rdp.light[i].b = (float)(((wxUint8*)gfx.RDRAM)[(a+2)^3]) / 255.0f; rdp.light[i].a = 1.0f; // ** Thanks to Icepir8 for pointing this out ** // Lighting must be signed byte instead of byte rdp.light[i].dir_x = (float)(((char*)gfx.RDRAM)[(a+8)^3]) / 127.0f; rdp.light[i].dir_y = (float)(((char*)gfx.RDRAM)[(a+9)^3]) / 127.0f; rdp.light[i].dir_z = (float)(((char*)gfx.RDRAM)[(a+10)^3]) / 127.0f; // ** //rdp.update |= UPDATE_LIGHTS; FRDP ("light: n: %d, r: %.3f, g: %.3f, b: %.3f, x: %.3f, y: %.3f, z: %.3f\n", i, rdp.light[i].r, rdp.light[i].g, rdp.light[i].b, rdp.light_vector[i][0], rdp.light_vector[i][1], rdp.light_vector[i][2]); break; case 0x9E: //gSPForceMatrix command. Modification of uc2_movemem:matrix. Gonetz. { // do not update the combined matrix! rdp.update &= ~UPDATE_MULT_MAT; wxUint32 addr = segoffset(rdp.cmd1) & 0x00FFFFFF; load_matrix(rdp.combined, addr); addr = rdp.pc[rdp.pc_i] & BMASK; rdp.pc[rdp.pc_i] = (addr+24) & BMASK; //skip next 3 command, b/c they all are part of gSPForceMatrix #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); #endif } break; //next 3 command should never appear since they will be skipped in previous command case 0x98: RDP_E ("uc0:movemem matrix 0 - ERROR!\n"); LRDP("matrix 0 - IGNORED\n"); break; case 0x9A: RDP_E ("uc0:movemem matrix 1 - ERROR!\n"); LRDP("matrix 1 - IGNORED\n"); break; case 0x9C: RDP_E ("uc0:movemem matrix 2 - ERROR!\n"); LRDP("matrix 2 - IGNORED\n"); break; default: FRDP_E ("uc0:movemem unknown (index: 0x%08lx)\n", (rdp.cmd0 >> 16) & 0xFF); FRDP ("unknown (index: 0x%08lx)\n", (rdp.cmd0 >> 16) & 0xFF); } } // // uc0:displaylist - makes a call to another section of code // static void uc0_displaylist() { wxUint32 addr = segoffset(rdp.cmd1) & 0x00FFFFFF; // This fixes partially Gauntlet: Legends if (addr == rdp.pc[rdp.pc_i] - 8) { LRDP("display list not executed!\n"); return; } wxUint32 push = (rdp.cmd0 >> 16) & 0xFF; // push the old location? FRDP("uc0:displaylist: %08lx, push:%s", addr, push?"no":"yes"); FRDP(" (seg %d, offset %08lx)\n", (rdp.cmd1>>24)&0x0F, rdp.cmd1&0x00FFFFFF); switch (push) { case 0: // push if (rdp.pc_i >= 9) { RDP_E ("** DL stack overflow **"); LRDP("** DL stack overflow **\n"); return; } rdp.pc_i ++; // go to the next PC in the stack rdp.pc[rdp.pc_i] = addr; // jump to the address break; case 1: // no push rdp.pc[rdp.pc_i] = addr; // just jump to the address break; default: RDP_E("Unknown displaylist operation\n"); LRDP("Unknown displaylist operation\n"); } } // // tri1 - renders a triangle // static void uc0_tri1() { FRDP("uc0:tri1 #%d - %d, %d, %d\n", rdp.tri_n, ((rdp.cmd1>>16) & 0xFF) / 10, ((rdp.cmd1>>8) & 0xFF) / 10, (rdp.cmd1 & 0xFF) / 10); VERTEX *v[3] = { &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 10], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 10], &rdp.vtx[(rdp.cmd1 & 0xFF) / 10] }; if (settings.hacks & hack_Makers) { rdp.force_wrap = FALSE; for (int i = 0; i < 3; i++) { if (v[i]->ou < 0.0f || v[i]->ov < 0.0f) { rdp.force_wrap = TRUE; break; } } } rsp_tri1(v); } // // uc0:enddl - ends a call made by uc0:displaylist // static void uc0_enddl() { LRDP("uc0:enddl\n"); if (rdp.pc_i == 0) { LRDP("RDP end\n"); // Halt execution here rdp.halt = 1; } rdp.pc_i --; } static void uc0_culldl() { wxUint8 vStart = (wxUint8)((rdp.cmd0 & 0x00FFFFFF) / 40) & 0xF; wxUint8 vEnd = (wxUint8)(rdp.cmd1 / 40) & 0x0F; wxUint32 cond = 0; VERTEX *v; FRDP("uc0:culldl start: %d, end: %d\n", vStart, vEnd); if (vEnd < vStart) return; for (wxUint16 i=vStart; i<=vEnd; i++) { v = &rdp.vtx[i]; // Check if completely off the screen (quick frustrum clipping for 90 FOV) if (v->x >= -v->w) cond |= 0x01; if (v->x <= v->w) cond |= 0x02; if (v->y >= -v->w) cond |= 0x04; if (v->y <= v->w) cond |= 0x08; if (v->w >= 0.1f) cond |= 0x10; if (cond == 0x1F) return; } LRDP(" - "); // specify that the enddl is not a real command uc0_enddl (); } static void uc0_popmatrix() { LRDP("uc0:popmatrix\n"); wxUint32 param = rdp.cmd1; switch (param) { case 0: // modelview modelview_pop (); break; case 1: // projection, can't break; default: FRDP_E ("Unknown uc0:popmatrix command: 0x%08lx\n", param); FRDP ("Unknown uc0:popmatrix command: 0x%08lx\n", param); } } static void uc6_obj_sprite (); static void uc0_modifyvtx(wxUint8 where, wxUint16 vtx, wxUint32 val) { VERTEX *v = &rdp.vtx[vtx]; switch (where) { case 0: uc6_obj_sprite (); break; case 0x10: // RGBA v->r = (wxUint8)(val >> 24); v->g = (wxUint8)((val >> 16) & 0xFF); v->b = (wxUint8)((val >> 8) & 0xFF); v->a = (wxUint8)(val & 0xFF); v->shade_mod = 0; FRDP ("RGBA: %d, %d, %d, %d\n", v->r, v->g, v->b, v->a); break; case 0x14: // ST { float scale = rdp.Persp_en ? 0.03125f : 0.015625f; v->ou = (float)((short)(val>>16)) * scale; v->ov = (float)((short)(val&0xFFFF)) * scale; v->uv_calculated = 0xFFFFFFFF; v->uv_scaled = 1; } FRDP ("u/v: (%04lx, %04lx), (%f, %f)\n", (short)(val>>16), (short)(val&0xFFFF), v->ou, v->ov); break; case 0x18: // XY screen { float scr_x = (float)((short)(val>>16)) / 4.0f; float scr_y = (float)((short)(val&0xFFFF)) / 4.0f; v->screen_translated = 2; v->sx = scr_x * rdp.scale_x + rdp.offset_x; v->sy = scr_y * rdp.scale_y + rdp.offset_y; if (v->w < 0.01f) { v->w = 1.0f; v->oow = 1.0f; v->z_w = 1.0f; } v->sz = rdp.view_trans[2] + v->z_w * rdp.view_scale[2]; v->scr_off = 0; if (scr_x < 0) v->scr_off |= 1; if (scr_x > rdp.vi_width) v->scr_off |= 2; if (scr_y < 0) v->scr_off |= 4; if (scr_y > rdp.vi_height) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; FRDP ("x/y: (%f, %f)\n", scr_x, scr_y); } break; case 0x1C: // Z screen { float scr_z = (float)((short)(val>>16)); v->z_w = (scr_z - rdp.view_trans[2]) / rdp.view_scale[2]; v->z = v->z_w * v->w; FRDP ("z: %f\n", scr_z); } break; default: LRDP("UNKNOWN\n"); break; } } // // uc0:moveword - moves a word to someplace, like the segment pointers // static void uc0_moveword() { LRDP("uc0:moveword "); // Find which command this is (lowest byte of cmd0) switch (rdp.cmd0 & 0xFF) { case 0x00: RDP_E ("uc0:moveword matrix - IGNORED\n"); LRDP("matrix - IGNORED\n"); break; case 0x02: rdp.num_lights = ((rdp.cmd1 - 0x80000000) >> 5) - 1; // inverse of equation if (rdp.num_lights > 8) rdp.num_lights = 0; rdp.update |= UPDATE_LIGHTS; FRDP ("numlights: %d\n", rdp.num_lights); break; case 0x04: if (((rdp.cmd0>>8)&0xFFFF) == 0x04) { rdp.clip_ratio = sqrt((float)rdp.cmd1); rdp.update |= UPDATE_VIEWPORT; } FRDP ("clip %08lx, %08lx\n", rdp.cmd0, rdp.cmd1); break; case 0x06: // segment FRDP ("segment: %08lx -> seg%d\n", rdp.cmd1, (rdp.cmd0 >> 10) & 0x0F); if ((rdp.cmd1&BMASK)> 10) & 0x0F] = rdp.cmd1; break; case 0x08: { rdp.fog_multiplier = (short)(rdp.cmd1 >> 16); rdp.fog_offset = (short)(rdp.cmd1 & 0x0000FFFF); FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset); } break; case 0x0a: // moveword LIGHTCOL { int n = (rdp.cmd0&0xE000) >> 13; FRDP ("lightcol light:%d, %08lx\n", n, rdp.cmd1); rdp.light[n].r = (float)((rdp.cmd1 >> 24) & 0xFF) / 255.0f; rdp.light[n].g = (float)((rdp.cmd1 >> 16) & 0xFF) / 255.0f; rdp.light[n].b = (float)((rdp.cmd1 >> 8) & 0xFF) / 255.0f; rdp.light[n].a = 255; } break; case 0x0c: { wxUint16 val = (wxUint16)((rdp.cmd0 >> 8) & 0xFFFF); wxUint16 vtx = val / 40; wxUint8 where = val%40; uc0_modifyvtx(where, vtx, rdp.cmd1); FRDP ("uc0:modifyvtx: vtx: %d, where: 0x%02lx, val: %08lx - ", vtx, where, rdp.cmd1); } break; case 0x0e: LRDP("perspnorm - IGNORED\n"); break; default: FRDP_E ("uc0:moveword unknown (index: 0x%08lx)\n", rdp.cmd0 & 0xFF); FRDP ("unknown (index: 0x%08lx)\n", rdp.cmd0 & 0xFF); } } static void uc0_texture() { int tile = (rdp.cmd0 >> 8) & 0x07; if (tile == 7 && (settings.hacks&hack_Supercross)) tile = 0; //fix for supercross 2000 rdp.mipmap_level = (rdp.cmd0 >> 11) & 0x07; wxUint32 on = (rdp.cmd0 & 0xFF); rdp.cur_tile = tile; if (on) { wxUint16 s = (wxUint16)((rdp.cmd1 >> 16) & 0xFFFF); wxUint16 t = (wxUint16)(rdp.cmd1 & 0xFFFF); TILE *tmp_tile = &rdp.tiles[tile]; tmp_tile->on = 1; tmp_tile->org_s_scale = s; tmp_tile->org_t_scale = t; tmp_tile->s_scale = (float)(s+1)/65536.0f; tmp_tile->t_scale = (float)(t+1)/65536.0f; tmp_tile->s_scale /= 32.0f; tmp_tile->t_scale /= 32.0f; rdp.update |= UPDATE_TEXTURE; FRDP("uc0:texture: tile: %d, mipmap_lvl: %d, on: %d, s_scale: %f, t_scale: %f\n", tile, rdp.mipmap_level, on, tmp_tile->s_scale, tmp_tile->t_scale); } else { LRDP("uc0:texture skipped b/c of off\n"); rdp.tiles[tile].on = 0; } } static void uc0_setothermode_h() { LRDP("uc0:setothermode_h: "); int shift, len; if ((settings.ucode == ucode_F3DEX2) || (settings.ucode == ucode_CBFD)) { len = (rdp.cmd0 & 0xFF) + 1; shift = 32 - ((rdp.cmd0 >> 8) & 0xFF) - len; } else { shift = (rdp.cmd0 >> 8) & 0xFF; len = rdp.cmd0 & 0xFF; } wxUint32 mask = 0; int i = len; for (; i; i--) mask = (mask << 1) | 1; mask <<= shift; rdp.cmd1 &= mask; rdp.othermode_h &= ~mask; rdp.othermode_h |= rdp.cmd1; if (mask & 0x00000030) // alpha dither mode { rdp.alpha_dither_mode = (rdp.othermode_h >> 4) & 0x3; FRDP ("alpha dither mode: %s\n", str_dither[rdp.alpha_dither_mode]); } if (mask & 0x000000C0) // rgb dither mode { wxUint32 dither_mode = (rdp.othermode_h >> 6) & 0x3; FRDP ("rgb dither mode: %s\n", str_dither[dither_mode]); } if (mask & 0x00003000) // filter mode { rdp.filter_mode = (int)((rdp.othermode_h & 0x00003000) >> 12); rdp.update |= UPDATE_TEXTURE; FRDP ("filter mode: %s\n", str_filter[rdp.filter_mode]); } if (mask & 0x0000C000) // tlut mode { rdp.tlut_mode = (wxUint8)((rdp.othermode_h & 0x0000C000) >> 14); FRDP ("tlut mode: %s\n", str_tlut[rdp.tlut_mode]); } if (mask & 0x00300000) // cycle type { rdp.cycle_mode = (wxUint8)((rdp.othermode_h & 0x00300000) >> 20); rdp.update |= UPDATE_ZBUF_ENABLED; FRDP ("cycletype: %d\n", rdp.cycle_mode); } if (mask & 0x00010000) // LOD enable { rdp.LOD_en = (rdp.othermode_h & 0x00010000) ? TRUE : FALSE; FRDP ("LOD_en: %d\n", rdp.LOD_en); } if (mask & 0x00080000) // Persp enable { if (rdp.persp_supported) rdp.Persp_en = (rdp.othermode_h & 0x00080000) ? TRUE : FALSE; FRDP ("Persp_en: %d\n", rdp.Persp_en); } wxUint32 unk = mask & 0x0FFC60F0F; if (unk) // unknown portions, LARGE { FRDP ("UNKNOWN PORTIONS: shift: %d, len: %d, unknowns: %08lx\n", shift, len, unk); } } static void uc0_setothermode_l() { LRDP("uc0:setothermode_l "); int shift, len; if ((settings.ucode == ucode_F3DEX2) || (settings.ucode == ucode_CBFD)) { len = (rdp.cmd0 & 0xFF) + 1; shift = 32 - ((rdp.cmd0 >> 8) & 0xFF) - len; if (shift < 0) shift = 0; } else { len = rdp.cmd0 & 0xFF; shift = (rdp.cmd0 >> 8) & 0xFF; } wxUint32 mask = 0; int i = len; for (; i; i--) mask = (mask << 1) | 1; mask <<= shift; rdp.cmd1 &= mask; rdp.othermode_l &= ~mask; rdp.othermode_l |= rdp.cmd1; if (mask & 0x00000003) // alpha compare { rdp.acmp = rdp.othermode_l & 0x00000003; FRDP ("alpha compare %s\n", ACmp[rdp.acmp]); rdp.update |= UPDATE_ALPHA_COMPARE; } if (mask & 0x00000004) // z-src selection { rdp.zsrc = (rdp.othermode_l & 0x00000004) >> 2; FRDP ("z-src sel: %s\n", str_zs[rdp.zsrc]); FRDP ("z-src sel: %08lx\n", rdp.zsrc); rdp.update |= UPDATE_ZBUF_ENABLED; } if (mask & 0xFFFFFFF8) // rendermode / blender bits { rdp.update |= UPDATE_FOG_ENABLED; //if blender has no fog bits, fog must be set off rdp.render_mode_changed |= rdp.rm ^ rdp.othermode_l; rdp.rm = rdp.othermode_l; if (settings.flame_corona && (rdp.rm == 0x00504341)) //hack for flame's corona rdp.othermode_l |= /*0x00000020 |*/ 0x00000010; FRDP ("rendermode: %08lx\n", rdp.othermode_l); // just output whole othermode_l } // there is not one setothermode_l that's not handled :) } static void uc0_setgeometrymode() { rdp.geom_mode |= rdp.cmd1; FRDP("uc0:setgeometrymode %08lx; result: %08lx\n", rdp.cmd1, rdp.geom_mode); if (rdp.cmd1 & 0x00000001) // Z-Buffer enable { if (!(rdp.flags & ZBUF_ENABLED)) { rdp.flags |= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } if (rdp.cmd1 & 0x00001000) // Front culling { if (!(rdp.flags & CULL_FRONT)) { rdp.flags |= CULL_FRONT; rdp.update |= UPDATE_CULL_MODE; } } if (rdp.cmd1 & 0x00002000) // Back culling { if (!(rdp.flags & CULL_BACK)) { rdp.flags |= CULL_BACK; rdp.update |= UPDATE_CULL_MODE; } } //Added by Gonetz if (rdp.cmd1 & 0x00010000) // Fog enable { if (!(rdp.flags & FOG_ENABLED)) { rdp.flags |= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } } static void uc0_cleargeometrymode() { FRDP("uc0:cleargeometrymode %08lx\n", rdp.cmd1); rdp.geom_mode &= (~rdp.cmd1); if (rdp.cmd1 & 0x00000001) // Z-Buffer enable { if (rdp.flags & ZBUF_ENABLED) { rdp.flags ^= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } if (rdp.cmd1 & 0x00001000) // Front culling { if (rdp.flags & CULL_FRONT) { rdp.flags ^= CULL_FRONT; rdp.update |= UPDATE_CULL_MODE; } } if (rdp.cmd1 & 0x00002000) // Back culling { if (rdp.flags & CULL_BACK) { rdp.flags ^= CULL_BACK; rdp.update |= UPDATE_CULL_MODE; } } //Added by Gonetz if (rdp.cmd1 & 0x00010000) // Fog enable { if (rdp.flags & FOG_ENABLED) { rdp.flags ^= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } } static void uc0_line3d() { wxUint32 v0 = ((rdp.cmd1 >> 16) & 0xff) / 10; wxUint32 v1 = ((rdp.cmd1 >> 8) & 0xff) / 10; wxUint16 width = (wxUint16)(rdp.cmd1 & 0xFF) + 3; VERTEX *v[3] = { &rdp.vtx[v1], &rdp.vtx[v0], &rdp.vtx[v0] }; wxUint32 cull_mode = (rdp.flags & CULLMASK) >> CULLSHIFT; rdp.flags |= CULLMASK; rdp.update |= UPDATE_CULL_MODE; rsp_tri1(v, width); rdp.flags ^= CULLMASK; rdp.flags |= cull_mode << CULLSHIFT; rdp.update |= UPDATE_CULL_MODE; FRDP("uc0:line3d v0:%d, v1:%d, width:%d\n", v0, v1, width); } static void uc0_tri4 () { // c0: 0000 0123, c1: 456789ab // becomes: 405 617 829 a3b LRDP("uc0:tri4"); FRDP(" #%d, #%d, #%d, #%d - %d, %d, %d - %d, %d, %d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1, rdp.tri_n+2, rdp.tri_n+3, (rdp.cmd1 >> 28) & 0xF, (rdp.cmd0 >> 12) & 0xF, (rdp.cmd1 >> 24) & 0xF, (rdp.cmd1 >> 20) & 0xF, (rdp.cmd0 >> 8) & 0xF, (rdp.cmd1 >> 16) & 0xF, (rdp.cmd1 >> 12) & 0xF, (rdp.cmd0 >> 4) & 0xF, (rdp.cmd1 >> 8) & 0xF, (rdp.cmd1 >> 4) & 0xF, (rdp.cmd0 >> 0) & 0xF, (rdp.cmd1 >> 0) & 0xF); VERTEX *v[12] = { &rdp.vtx[(rdp.cmd1 >> 28) & 0xF], &rdp.vtx[(rdp.cmd0 >> 12) & 0xF], &rdp.vtx[(rdp.cmd1 >> 24) & 0xF], &rdp.vtx[(rdp.cmd1 >> 20) & 0xF], &rdp.vtx[(rdp.cmd0 >> 8) & 0xF], &rdp.vtx[(rdp.cmd1 >> 16) & 0xF], &rdp.vtx[(rdp.cmd1 >> 12) & 0xF], &rdp.vtx[(rdp.cmd0 >> 4) & 0xF], &rdp.vtx[(rdp.cmd1 >> 8) & 0xF], &rdp.vtx[(rdp.cmd1 >> 4) & 0xF], &rdp.vtx[(rdp.cmd0 >> 0) & 0xF], &rdp.vtx[(rdp.cmd1 >> 0) & 0xF], }; int updated = 0; if (cull_tri(v)) rdp.tri_n ++; else { updated = 1; update (); draw_tri (v); rdp.tri_n ++; } if (cull_tri(v+3)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+3); rdp.tri_n ++; } if (cull_tri(v+6)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+6); rdp.tri_n ++; } if (cull_tri(v+9)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+9); rdp.tri_n ++; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode01.h0000644000000000000000000001116112165031027021035 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // vertex - loads vertices // static void uc1_vertex() { int v0 = (rdp.cmd0 >> 17) & 0x7F; // Current vertex int n = (rdp.cmd0 >> 10) & 0x3F; // Number to copy rsp_vertex(v0, n); } // // tri1 - renders a triangle // static void uc1_tri1() { if (rdp.skip_drawing) { LRDP("uc1:tri1. skipped\n"); return; } FRDP("uc1:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n, ((rdp.cmd1 >> 17) & 0x7F), ((rdp.cmd1 >> 9) & 0x7F), ((rdp.cmd1 >> 1) & 0x7F), rdp.cmd0, rdp.cmd1); VERTEX *v[3] = { &rdp.vtx[(rdp.cmd1 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 1) & 0x7F] }; rsp_tri1(v); } static void uc1_tri2 () { if (rdp.skip_drawing) { LRDP("uc1:tri2. skipped\n"); return; } LRDP("uc1:tri2"); FRDP(" #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1, ((rdp.cmd0 >> 17) & 0x7F), ((rdp.cmd0 >> 9) & 0x7F), ((rdp.cmd0 >> 1) & 0x7F), ((rdp.cmd1 >> 17) & 0x7F), ((rdp.cmd1 >> 9) & 0x7F), ((rdp.cmd1 >> 1) & 0x7F)); VERTEX *v[6] = { &rdp.vtx[(rdp.cmd0 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 1) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 1) & 0x7F] }; rsp_tri2(v); } static void uc1_line3d() { if (!settings.force_quad3d && ((rdp.cmd1&0xFF000000) == 0) && ((rdp.cmd0&0x00FFFFFF) == 0)) { wxUint16 width = (wxUint16)(rdp.cmd1&0xFF) + 3; FRDP("uc1:line3d width: %d #%d, #%d - %d, %d\n", width, rdp.tri_n, rdp.tri_n+1, (rdp.cmd1 >> 17) & 0x7F, (rdp.cmd1 >> 9) & 0x7F); VERTEX *v[3] = { &rdp.vtx[(rdp.cmd1 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F] }; wxUint32 cull_mode = (rdp.flags & CULLMASK) >> CULLSHIFT; rdp.flags |= CULLMASK; rdp.update |= UPDATE_CULL_MODE; rsp_tri1(v, width); rdp.flags ^= CULLMASK; rdp.flags |= cull_mode << CULLSHIFT; rdp.update |= UPDATE_CULL_MODE; } else { FRDP("uc1:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); VERTEX *v[6] = { &rdp.vtx[(rdp.cmd1 >> 25) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 1) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 25) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F] }; rsp_tri2(v); } } wxUint32 branch_dl = 0; static void uc1_rdphalf_1() { LRDP("uc1:rdphalf_1\n"); branch_dl = rdp.cmd1; rdphalf_1(); } static void uc1_branch_z() { wxUint32 addr = segoffset(branch_dl); FRDP ("uc1:branch_less_z, addr: %08lx\n", addr); wxUint32 vtx = (rdp.cmd0 & 0xFFF) >> 1; if( fabs(rdp.vtx[vtx].z) <= (rdp.cmd1/*&0xFFFF*/) ) { rdp.pc[rdp.pc_i] = addr; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode02.h0000644000000000000000000005551312165031027021047 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** static void calc_point_light (VERTEX *v, float * vpos) { float light_intensity = 0.0f; register float color[3] = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b}; for (wxUint32 l=0; l 0.0f) light_intensity = 1/at;//DotProduct (lvec, nvec) / (light_len * normal_len * at); else light_intensity = 0.0f; } else { light_intensity = 0.0f; } if (light_intensity > 0.0f) { color[0] += rdp.light[l].r * light_intensity; color[1] += rdp.light[l].g * light_intensity; color[2] += rdp.light[l].b * light_intensity; } } if (color[0] > 1.0f) color[0] = 1.0f; if (color[1] > 1.0f) color[1] = 1.0f; if (color[2] > 1.0f) color[2] = 1.0f; v->r = (wxUint8)(color[0]*255.0f); v->g = (wxUint8)(color[1]*255.0f); v->b = (wxUint8)(color[2]*255.0f); } static void uc6_obj_rectangle(); static void uc2_vertex () { if (!(rdp.cmd0 & 0x00FFFFFF)) { uc6_obj_rectangle(); return; } // This is special, not handled in update(), but here // * Matrix Pre-multiplication idea by Gonetz (Gonetz@ngs.ru) if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } if (rdp.update & UPDATE_LIGHTS) { rdp.update ^= UPDATE_LIGHTS; // Calculate light vectors for (wxUint32 l=0; l> 12) & 0xFF; rdp.v0 = v0 = ((rdp.cmd0 >> 1) & 0x7F) - n; FRDP ("uc2:vertex n: %d, v0: %d, from: %08lx\n", n, v0, addr); if (v0 < 0) { RDP_E ("** ERROR: uc2:vertex v0 < 0\n"); LRDP("** ERROR: uc2:vertex v0 < 0\n"); return; } wxUint32 geom_mode = rdp.geom_mode; if ((settings.hacks&hack_Fzero) && (rdp.geom_mode & 0x40000)) { if (((short*)gfx.RDRAM)[(((addr) >> 1) + 4)^1] || ((short*)gfx.RDRAM)[(((addr) >> 1) + 5)^1]) rdp.geom_mode ^= 0x40000; } for (i=0; i < (n<<4); i+=16) { VERTEX *v = &rdp.vtx[v0 + (i>>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; v->uv_scaled = 0; v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; CalculateFog (v); v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; // if (v->z_w > 1.0f) v->scr_off |= 32; if (rdp.geom_mode & 0x00020000) { v->vec[0] = ((char*)gfx.RDRAM)[(addr+i + 12)^3]; v->vec[1] = ((char*)gfx.RDRAM)[(addr+i + 13)^3]; v->vec[2] = ((char*)gfx.RDRAM)[(addr+i + 14)^3]; // FRDP("Calc light. x: %f, y: %f z: %f\n", v->vec[0], v->vec[1], v->vec[2]); // if (!(rdp.geom_mode & 0x800000)) { if (rdp.geom_mode & 0x40000) { if (rdp.geom_mode & 0x80000) { calc_linear (v); #ifdef EXTREME_LOGGING FRDP ("calc linear: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } else { calc_sphere (v); #ifdef EXTREME_LOGGING FRDP ("calc sphere: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } } } if (rdp.geom_mode & 0x00400000) { float tmpvec[3] = {x, y, z}; calc_point_light (v, tmpvec); } else { NormalizeVector (v->vec); calc_light (v); } } else { v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; } #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, f: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i>>4, v->x, v->y, v->z, v->w, v->ou*rdp.tiles[rdp.cur_tile].s_scale, v->ov*rdp.tiles[rdp.cur_tile].t_scale, v->f, v->z_w, v->r, v->g, v->b, v->a); #endif } rdp.geom_mode = geom_mode; } static void uc2_modifyvtx () { wxUint8 where = (wxUint8)((rdp.cmd0 >> 16) & 0xFF); wxUint16 vtx = (wxUint16)((rdp.cmd0 >> 1) & 0xFFFF); FRDP ("uc2:modifyvtx: vtx: %d, where: 0x%02lx, val: %08lx - ", vtx, where, rdp.cmd1); uc0_modifyvtx(where, vtx, rdp.cmd1); } static void uc2_culldl () { wxUint16 vStart = (wxUint16)(rdp.cmd0 & 0xFFFF) >> 1; wxUint16 vEnd = (wxUint16)(rdp.cmd1 & 0xFFFF) >> 1; wxUint32 cond = 0; FRDP ("uc2:culldl start: %d, end: %d\n", vStart, vEnd); if (vEnd < vStart) return; for (wxUint16 i=vStart; i<=vEnd; i++) { /* VERTEX v = &rdp.vtx[i]; // Check if completely off the screen (quick frustrum clipping for 90 FOV) if (v->x >= -v->w) cond |= 0x01; if (v->x <= v->w) cond |= 0x02; if (v->y >= -v->w) cond |= 0x04; if (v->y <= v->w) cond |= 0x08; if (v->w >= 0.1f) cond |= 0x10; if (cond == 0x1F) return; //*/ #ifdef EXTREME_LOGGING FRDP (" v[%d] = (%02f, %02f, %02f, 0x%02lx)\n", i, rdp.vtx[i].x, rdp.vtx[i].y, rdp.vtx[i].w, rdp.vtx[i].scr_off); #endif cond |= (~rdp.vtx[i].scr_off) & 0x1F; if (cond == 0x1F) return; } LRDP(" - "); // specify that the enddl is not a real command uc0_enddl (); } static void uc6_obj_loadtxtr (); static void uc2_tri1() { if ((rdp.cmd0 & 0x00FFFFFF) == 0x17) { uc6_obj_loadtxtr (); return; } if (rdp.skip_drawing) { LRDP("uc2:tri1. skipped\n"); return; } FRDP("uc2:tri1 #%d - %d, %d, %d\n", rdp.tri_n, ((rdp.cmd0 >> 17) & 0x7F), ((rdp.cmd0 >> 9) & 0x7F), ((rdp.cmd0 >> 1) & 0x7F)); VERTEX *v[3] = { &rdp.vtx[(rdp.cmd0 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 1) & 0x7F] }; rsp_tri1(v); } static void uc6_obj_ldtx_sprite (); static void uc6_obj_ldtx_rect (); static void uc2_quad () { if ((rdp.cmd0 & 0x00FFFFFF) == 0x2F) { wxUint32 command = rdp.cmd0>>24; if (command == 0x6) { uc6_obj_ldtx_sprite (); return; } if (command == 0x7) { uc6_obj_ldtx_rect (); return; } } if (rdp.skip_drawing) { LRDP("uc2_quad. skipped\n"); return; } LRDP("uc2:quad"); FRDP(" #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1, ((rdp.cmd0 >> 17) & 0x7F), ((rdp.cmd0 >> 9) & 0x7F), ((rdp.cmd0 >> 1) & 0x7F), ((rdp.cmd1 >> 17) & 0x7F), ((rdp.cmd1 >> 9) & 0x7F), ((rdp.cmd1 >> 1) & 0x7F)); VERTEX *v[6] = { &rdp.vtx[(rdp.cmd0 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 1) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd1 >> 1) & 0x7F] }; rsp_tri2(v); } static void uc6_ldtx_rect_r (); static void uc2_line3d () { if ( (rdp.cmd0&0xFF) == 0x2F ) uc6_ldtx_rect_r (); else { FRDP("uc2:line3d #%d, #%d - %d, %d\n", rdp.tri_n, rdp.tri_n+1, (rdp.cmd0 >> 17) & 0x7F, (rdp.cmd0 >> 9) & 0x7F); VERTEX *v[3] = { &rdp.vtx[(rdp.cmd0 >> 17) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 9) & 0x7F], &rdp.vtx[(rdp.cmd0 >> 9) & 0x7F] }; wxUint16 width = (wxUint16)(rdp.cmd0 + 3)&0xFF; wxUint32 cull_mode = (rdp.flags & CULLMASK) >> CULLSHIFT; rdp.flags |= CULLMASK; rdp.update |= UPDATE_CULL_MODE; rsp_tri1(v, width); rdp.flags ^= CULLMASK; rdp.flags |= cull_mode << CULLSHIFT; rdp.update |= UPDATE_CULL_MODE; } } static void uc2_special3 () { LRDP("uc2:special3\n"); } static void uc2_special2 () { LRDP("uc2:special2\n"); } static void uc2_dma_io () { LRDP("uc2:dma_io\n"); } static void uc2_pop_matrix () { FRDP ("uc2:pop_matrix %08lx, %08lx\n", rdp.cmd0, rdp.cmd1); // Just pop the modelview matrix modelview_pop (rdp.cmd1 >> 6); } static void uc2_geom_mode () { // Switch around some things wxUint32 clr_mode = (rdp.cmd0 & 0x00DFC9FF) | ((rdp.cmd0 & 0x00000600) << 3) | ((rdp.cmd0 & 0x00200000) >> 12) | 0xFF000000; wxUint32 set_mode = (rdp.cmd1 & 0xFFDFC9FF) | ((rdp.cmd1 & 0x00000600) << 3) | ((rdp.cmd1 & 0x00200000) >> 12); FRDP("uc2:geom_mode c:%08lx, s:%08lx ", clr_mode, set_mode); rdp.geom_mode &= clr_mode; rdp.geom_mode |= set_mode; FRDP ("result:%08lx\n", rdp.geom_mode); if (rdp.geom_mode & 0x00000001) // Z-Buffer enable { if (!(rdp.flags & ZBUF_ENABLED)) { rdp.flags |= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } else { if ((rdp.flags & ZBUF_ENABLED)) { if (!settings.flame_corona || (rdp.rm != 0x00504341)) //hack for flame's corona rdp.flags ^= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } if (rdp.geom_mode & 0x00001000) // Front culling { if (!(rdp.flags & CULL_FRONT)) { rdp.flags |= CULL_FRONT; rdp.update |= UPDATE_CULL_MODE; } } else { if (rdp.flags & CULL_FRONT) { rdp.flags ^= CULL_FRONT; rdp.update |= UPDATE_CULL_MODE; } } if (rdp.geom_mode & 0x00002000) // Back culling { if (!(rdp.flags & CULL_BACK)) { rdp.flags |= CULL_BACK; rdp.update |= UPDATE_CULL_MODE; } } else { if (rdp.flags & CULL_BACK) { rdp.flags ^= CULL_BACK; rdp.update |= UPDATE_CULL_MODE; } } //Added by Gonetz if (rdp.geom_mode & 0x00010000) // Fog enable { if (!(rdp.flags & FOG_ENABLED)) { rdp.flags |= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } else { if (rdp.flags & FOG_ENABLED) { rdp.flags ^= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } } static void uc6_obj_rectangle_r (); static void uc2_matrix () { if (!(rdp.cmd0 & 0x00FFFFFF)) { uc6_obj_rectangle_r(); return; } LRDP("uc2:matrix\n"); DECLAREALIGN16VAR(m[4][4]); load_matrix(m, segoffset(rdp.cmd1)); wxUint8 command = (wxUint8)((rdp.cmd0 ^ 1) & 0xFF); switch (command) { case 0: // modelview mul nopush LRDP("modelview mul\n"); modelview_mul (m); break; case 1: // modelview mul push LRDP("modelview mul push\n"); modelview_mul_push (m); break; case 2: // modelview load nopush LRDP("modelview load\n"); modelview_load (m); break; case 3: // modelview load push LRDP("modelview load push\n"); modelview_load_push (m); break; case 4: // projection mul nopush case 5: // projection mul push, can't push projection LRDP("projection mul\n"); projection_mul (m); break; case 6: // projection load nopush case 7: // projection load push, can't push projection LRDP("projection load\n"); projection_load (m); break; default: FRDP_E ("Unknown matrix command, %02lx", command); FRDP ("Unknown matrix command, %02lx", command); } #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", m[0][0], m[0][1], m[0][2], m[0][3]); FRDP ("{%f,%f,%f,%f}\n", m[1][0], m[1][1], m[1][2], m[1][3]); FRDP ("{%f,%f,%f,%f}\n", m[2][0], m[2][1], m[2][2], m[2][3]); FRDP ("{%f,%f,%f,%f}\n", m[3][0], m[3][1], m[3][2], m[3][3]); FRDP ("\nmodel\n{%f,%f,%f,%f}\n", rdp.model[0][0], rdp.model[0][1], rdp.model[0][2], rdp.model[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[1][0], rdp.model[1][1], rdp.model[1][2], rdp.model[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[2][0], rdp.model[2][1], rdp.model[2][2], rdp.model[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[3][0], rdp.model[3][1], rdp.model[3][2], rdp.model[3][3]); FRDP ("\nproj\n{%f,%f,%f,%f}\n", rdp.proj[0][0], rdp.proj[0][1], rdp.proj[0][2], rdp.proj[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[1][0], rdp.proj[1][1], rdp.proj[1][2], rdp.proj[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[2][0], rdp.proj[2][1], rdp.proj[2][2], rdp.proj[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[3][0], rdp.proj[3][1], rdp.proj[3][2], rdp.proj[3][3]); #endif } static void uc2_moveword () { wxUint8 index = (wxUint8)((rdp.cmd0 >> 16) & 0xFF); wxUint16 offset = (wxUint16)(rdp.cmd0 & 0xFFFF); wxUint32 data = rdp.cmd1; FRDP ("uc2:moveword "); switch (index) { // NOTE: right now it's assuming that it sets the integer part first. This could // be easily fixed, but only if i had something to test with. case 0x00: // moveword matrix { // do matrix pre-mult so it's re-updated next time if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } if (rdp.cmd0 & 0x20) // fractional part { int index_x = (rdp.cmd0 & 0x1F) >> 1; int index_y = index_x >> 2; index_x &= 3; float fpart = (rdp.cmd1>>16)/65536.0f; rdp.combined[index_y][index_x] = (float)(int)rdp.combined[index_y][index_x]; rdp.combined[index_y][index_x] += fpart; fpart = (rdp.cmd1&0xFFFF)/65536.0f; rdp.combined[index_y][index_x+1] = (float)(int)rdp.combined[index_y][index_x+1]; rdp.combined[index_y][index_x+1] += fpart; } else { int index_x = (rdp.cmd0 & 0x1F) >> 1; int index_y = index_x >> 2; index_x &= 3; rdp.combined[index_y][index_x] = (short)(rdp.cmd1>>16); rdp.combined[index_y][index_x+1] = (short)(rdp.cmd1&0xFFFF); } LRDP("matrix\n"); } break; case 0x02: rdp.num_lights = data / 24; rdp.update |= UPDATE_LIGHTS; FRDP ("numlights: %d\n", rdp.num_lights); break; case 0x04: if (offset == 0x04) { rdp.clip_ratio = sqrt((float)rdp.cmd1); rdp.update |= UPDATE_VIEWPORT; } FRDP ("mw_clip %08lx, %08lx\n", rdp.cmd0, rdp.cmd1); break; case 0x06: // moveword SEGMENT { FRDP ("SEGMENT %08lx -> seg%d\n", data, offset >> 2); if ((data&BMASK)> 2) & 0xF] = data; } break; case 0x08: { rdp.fog_multiplier = (short)(rdp.cmd1 >> 16); rdp.fog_offset = (short)(rdp.cmd1 & 0x0000FFFF); FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset); //offset must be 0 for move_fog, but it can be non zero in Nushi Zuri 64 - Shiokaze ni Notte //low-level display list has setothermode commands in this place, so this is obviously not move_fog. if (offset == 0x04) rdp.tlut_mode = (data == 0xffffffff) ? 0 : 2; } break; case 0x0a: // moveword LIGHTCOL { int n = offset / 24; FRDP ("lightcol light:%d, %08lx\n", n, data); rdp.light[n].r = (float)((data >> 24) & 0xFF) / 255.0f; rdp.light[n].g = (float)((data >> 16) & 0xFF) / 255.0f; rdp.light[n].b = (float)((data >> 8) & 0xFF) / 255.0f; rdp.light[n].a = 255; } break; case 0x0c: RDP_E ("uc2:moveword forcemtx - IGNORED\n"); LRDP("forcemtx - IGNORED\n"); break; case 0x0e: LRDP("perspnorm - IGNORED\n"); break; default: FRDP_E("uc2:moveword unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset); FRDP ("unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset); } } static void uc6_obj_movemem (); static void uc2_movemem () { int idx = rdp.cmd0 & 0xFF; wxUint32 addr = segoffset(rdp.cmd1); int ofs = (rdp.cmd0 >> 5) & 0x7F8; FRDP ("uc2:movemem ofs:%d ", ofs); switch (idx) { case 0: case 2: uc6_obj_movemem (); break; case 8: // VIEWPORT { wxUint32 a = addr >> 1; short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] >> 2; short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] >> 2; short scale_z = ((short*)gfx.RDRAM)[(a+2)^1]; short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] >> 2; short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] >> 2; short trans_z = ((short*)gfx.RDRAM)[(a+6)^1]; rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = -scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; rdp.update |= UPDATE_VIEWPORT; FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d), from:%08lx\n", scale_x, scale_y, scale_z, trans_x, trans_y, trans_z, a); } break; case 10: // LIGHT { int n = ofs / 24; if (n < 2) { char dir_x = ((char*)gfx.RDRAM)[(addr+8)^3]; rdp.lookat[n][0] = (float)(dir_x) / 127.0f; char dir_y = ((char*)gfx.RDRAM)[(addr+9)^3]; rdp.lookat[n][1] = (float)(dir_y) / 127.0f; char dir_z = ((char*)gfx.RDRAM)[(addr+10)^3]; rdp.lookat[n][2] = (float)(dir_z) / 127.0f; rdp.use_lookat = TRUE; if (n == 1) { if (!dir_x && !dir_y) rdp.use_lookat = FALSE; } FRDP("lookat_%d (%f, %f, %f)\n", n, rdp.lookat[n][0], rdp.lookat[n][1], rdp.lookat[n][2]); return; } n -= 2; if (n > 7) return; // Get the data wxUint8 col = gfx.RDRAM[(addr+0)^3]; rdp.light[n].r = (float)col / 255.0f; rdp.light[n].nonblack = col; col = gfx.RDRAM[(addr+1)^3]; rdp.light[n].g = (float)col / 255.0f; rdp.light[n].nonblack += col; col = gfx.RDRAM[(addr+2)^3]; rdp.light[n].b = (float)col / 255.0f; rdp.light[n].nonblack += col; rdp.light[n].a = 1.0f; // ** Thanks to Icepir8 for pointing this out ** // Lighting must be signed byte instead of byte rdp.light[n].dir_x = (float)(((char*)gfx.RDRAM)[(addr+8)^3]) / 127.0f; rdp.light[n].dir_y = (float)(((char*)gfx.RDRAM)[(addr+9)^3]) / 127.0f; rdp.light[n].dir_z = (float)(((char*)gfx.RDRAM)[(addr+10)^3]) / 127.0f; wxUint32 a = addr >> 1; rdp.light[n].x = (float)(((short*)gfx.RDRAM)[(a+4)^1]); rdp.light[n].y = (float)(((short*)gfx.RDRAM)[(a+5)^1]); rdp.light[n].z = (float)(((short*)gfx.RDRAM)[(a+6)^1]); rdp.light[n].ca = (float)(gfx.RDRAM[(addr+3)^3]) / 16.0f; rdp.light[n].la = (float)(gfx.RDRAM[(addr+7)^3]); rdp.light[n].qa = (float)(gfx.RDRAM[(addr+14)^3]) / 8.0f; #ifdef EXTREME_LOGGING FRDP ("light: n: %d, pos: x: %f, y: %f, z: %f, ca: %f, la:%f, qa: %f\n", n, rdp.light[n].x, rdp.light[n].y, rdp.light[n].z, rdp.light[n].ca, rdp.light[n].la, rdp.light[n].qa); #endif FRDP ("light: n: %d, r: %.3f, g: %.3f, b: %.3f. dir: x: %.3f, y: %.3f, z: %.3f\n", n, rdp.light[n].r, rdp.light[n].g, rdp.light[n].b, rdp.light[n].dir_x, rdp.light[n].dir_y, rdp.light[n].dir_z); } break; case 14: // matrix { // do not update the combined matrix! rdp.update &= ~UPDATE_MULT_MAT; load_matrix(rdp.combined, segoffset(rdp.cmd1)); #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); #endif } break; default: FRDP ("uc2:matrix unknown (%d)\n", idx); FRDP ("** UNKNOWN %d\n", idx); } } static void uc2_load_ucode () { LRDP("uc2:load_ucode\n"); } static void uc2_rdphalf_2 () { LRDP("uc2:rdphalf_2\n"); } static void uc2_dlist_cnt () { wxUint32 addr = segoffset(rdp.cmd1) & BMASK; int count = rdp.cmd0 & 0x000000FF; FRDP ("dl_count - addr: %08lx, count: %d\n", addr, count); if (addr == 0) return; if (rdp.pc_i >= 9) { RDP_E ("** DL stack overflow **\n"); LRDP("** DL stack overflow **\n"); return; } rdp.pc_i ++; // go to the next PC in the stack rdp.pc[rdp.pc_i] = addr; // jump to the address rdp.dl_count = count + 1; } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode03.h0000644000000000000000000000671312165031027021046 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // vertex - loads vertices // static void uc3_vertex() { int v0 = ((rdp.cmd0 >> 16) & 0xFF)/5; // Current vertex int n = (wxUint16)((rdp.cmd0&0xFFFF) + 1)/0x210; // Number to copy if (v0 >= 32) v0 = 31; if ((v0 + n) > 32) n = 32 - v0; rsp_vertex(v0, n); } // // tri1 - renders a triangle // static void uc3_tri1() { FRDP("uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n, ((rdp.cmd1 >> 16) & 0xFF)/5, ((rdp.cmd1 >> 8) & 0xFF)/5, ((rdp.cmd1 ) & 0xFF)/5, rdp.cmd0, rdp.cmd1); VERTEX *v[3] = { &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5] }; rsp_tri1(v); } static void uc3_tri2 () { FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1, ((rdp.cmd0 >> 16) & 0xFF)/5, ((rdp.cmd0 >> 8) & 0xFF)/5, ((rdp.cmd0 ) & 0xFF)/5, ((rdp.cmd1 >> 16) & 0xFF)/5, ((rdp.cmd1 >> 8) & 0xFF)/5, ((rdp.cmd1 ) & 0xFF)/5); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd0 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd0 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd0 & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5] }; rsp_tri2(v); } static void uc3_quad3d() { FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5] }; rsp_tri2(v); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode04.h0000644000000000000000000000550612165031027021046 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** //**************************************************************** // uCode 4 - RSP SW 2.0D EXT //**************************************************************** static void uc4_vertex() { int v0 = 0; // Current vertex int n = ((rdp.cmd0 >> 4) & 0xFFF) / 33 + 1; // Number of vertices to copy rsp_vertex(v0, n); } static void uc4_tri1() { int v1 = ((rdp.cmd1 >> 16) & 0xFF) / 5; int v2 = ((rdp.cmd1 >> 8) & 0xFF) / 5; int v3 = (rdp.cmd1 & 0xFF) / 5; FRDP("uc4:tri1 #%d - %d, %d, %d\n", rdp.tri_n, v1, v2, v3); VERTEX *v[3] = { &rdp.vtx[v1], &rdp.vtx[v2], &rdp.vtx[v3] }; rsp_tri1(v); } static void uc4_quad3d() { FRDP("uc4:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF) / 5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF) / 5], &rdp.vtx[(rdp.cmd1 & 0xFF) / 5] }; rsp_tri2(v); } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode05.h0000644000000000000000000002567512165031027021060 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** int cur_mtx = 0; int billboarding = 0; int vtx_last = 0; wxUint32 dma_offset_mtx = 0; wxUint32 dma_offset_vtx = 0; static void uc5_dma_offsets () { dma_offset_mtx = rdp.cmd0 & 0x00FFFFFF; dma_offset_vtx = rdp.cmd1 & 0x00FFFFFF; vtx_last = 0; FRDP("uc5:dma_offsets - mtx: %08lx, vtx: %08lx\n", dma_offset_mtx, dma_offset_vtx); } static void uc5_matrix () { // Use segment offset to get the address wxUint32 addr = dma_offset_mtx + (segoffset(rdp.cmd1) & BMASK); wxUint8 n = (wxUint8)((rdp.cmd0 >> 16) & 0xF); wxUint8 multiply; if (n == 0) //DKR { n = (wxUint8)((rdp.cmd0 >> 22) & 0x3); multiply = 0; } else //JF { multiply = (wxUint8)((rdp.cmd0 >> 23) & 0x1); } cur_mtx = n; FRDP("uc5:matrix - #%d, addr: %08lx\n", n, addr); if (multiply) { DECLAREALIGN16VAR(m[4][4]); load_matrix(m, addr); DECLAREALIGN16VAR(m_src[4][4]); memcpy (m_src, rdp.dkrproj[0], 64); MulMatrices(m, m_src, rdp.dkrproj[n]); } else { load_matrix(rdp.dkrproj[n], addr); } rdp.update |= UPDATE_MULT_MAT; #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[n][0][0], rdp.dkrproj[n][0][1], rdp.dkrproj[n][0][2], rdp.dkrproj[n][0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[n][1][0], rdp.dkrproj[n][1][1], rdp.dkrproj[n][1][2], rdp.dkrproj[n][1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[n][2][0], rdp.dkrproj[n][2][1], rdp.dkrproj[n][2][2], rdp.dkrproj[n][2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[n][3][0], rdp.dkrproj[n][3][1], rdp.dkrproj[n][3][2], rdp.dkrproj[n][3][3]); for (int i=0; i<3; i++) { FRDP ("proj %d\n", i); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[i][0][0], rdp.dkrproj[i][0][1], rdp.dkrproj[i][0][2], rdp.dkrproj[i][0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[i][1][0], rdp.dkrproj[i][1][1], rdp.dkrproj[i][1][2], rdp.dkrproj[i][1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[i][2][0], rdp.dkrproj[i][2][1], rdp.dkrproj[i][2][2], rdp.dkrproj[i][2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.dkrproj[i][3][0], rdp.dkrproj[i][3][1], rdp.dkrproj[i][3][2], rdp.dkrproj[i][3][3]); } #endif } static void uc5_vertex () { wxUint32 addr = dma_offset_vtx + (segoffset(rdp.cmd1) & BMASK); // | cccc cccc 1111 1??? 0000 0002 2222 2222 | cmd1 = address | // c = vtx command // 1 = method #1 of getting count // 2 = method #2 of getting count // ? = unknown, but used // 0 = unused int n = ((rdp.cmd0 >> 19) & 0x1F);// + 1; if (settings.hacks&hack_Diddy) n++; if (rdp.cmd0 & 0x00010000) { if (billboarding) vtx_last = 1; } else vtx_last = 0; int first = ((rdp.cmd0 >> 9) & 0x1F) + vtx_last; FRDP ("uc5:vertex - addr: %08lx, first: %d, count: %d, matrix: %08lx\n", addr, first, n, cur_mtx); int prj = cur_mtx; int start = 0; float x, y, z; for (int i=first; i> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+start) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+start) >> 1) + 2)^1]; v->x = x*rdp.dkrproj[prj][0][0] + y*rdp.dkrproj[prj][1][0] + z*rdp.dkrproj[prj][2][0] + rdp.dkrproj[prj][3][0]; v->y = x*rdp.dkrproj[prj][0][1] + y*rdp.dkrproj[prj][1][1] + z*rdp.dkrproj[prj][2][1] + rdp.dkrproj[prj][3][1]; v->z = x*rdp.dkrproj[prj][0][2] + y*rdp.dkrproj[prj][1][2] + z*rdp.dkrproj[prj][2][2] + rdp.dkrproj[prj][3][2]; v->w = x*rdp.dkrproj[prj][0][3] + y*rdp.dkrproj[prj][1][3] + z*rdp.dkrproj[prj][2][3] + rdp.dkrproj[prj][3][3]; if (billboarding) { v->x += rdp.vtx[0].x; v->y += rdp.vtx[0].y; v->z += rdp.vtx[0].z; v->w += rdp.vtx[0].w; } if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; if (fabs(v->z_w) > 1.0) v->scr_off |= 32; v->r = ((wxUint8*)gfx.RDRAM)[(addr+start + 6)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+start + 7)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+start + 8)^3]; v->a = ((wxUint8*)gfx.RDRAM)[(addr+start + 9)^3]; CalculateFog (v); #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, z_w: %f, r=%d, g=%d, b=%d, a=%d\n", i, v->x, v->y, v->z, v->w, v->z_w, v->r, v->g, v->b, v->a); #endif } vtx_last += n; } static void uc5_tridma () { vtx_last = 0; // we've drawn something, so the vertex index needs resetting if (rdp.skip_drawing) return; // | cccc cccc 2222 0000 1111 1111 1111 0000 | cmd1 = address | // c = tridma command // 1 = method #1 of getting count // 2 = method #2 of getting count // 0 = unused wxUint32 addr = segoffset(rdp.cmd1) & BMASK; int num = (rdp.cmd0 & 0xFFF0) >> 4; //int num = ((rdp.cmd0 & 0x00F00000) >> 20) + 1; // same thing! FRDP("uc5:tridma #%d - addr: %08lx, count: %d\n", rdp.tri_n, addr, num); int start, v0, v1, v2, flags; for (int i=0; iou = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 5] / 32.0f; v[0]->ov = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 4] / 32.0f; v[1]->ou = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 3] / 32.0f; v[1]->ov = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 2] / 32.0f; v[2]->ou = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 1] / 32.0f; v[2]->ov = (float)((short*)gfx.RDRAM)[((addr+start) >> 1) + 0] / 32.0f; v[0]->uv_calculated = 0xFFFFFFFF; v[1]->uv_calculated = 0xFFFFFFFF; v[2]->uv_calculated = 0xFFFFFFFF; if (cull_tri(v)) rdp.tri_n ++; else { update (); draw_tri (v); rdp.tri_n ++; } } } static void uc5_dl_in_mem () { wxUint32 addr = segoffset(rdp.cmd1) & BMASK; int count = (rdp.cmd0 & 0x00FF0000) >> 16; FRDP ("uc5:dl_in_mem - addr: %08lx, count: %d\n", addr, count); if (rdp.pc_i >= 9) { RDP_E ("** DL stack overflow **\n"); LRDP("** DL stack overflow **\n"); return; } rdp.pc_i ++; // go to the next PC in the stack rdp.pc[rdp.pc_i] = addr; // jump to the address rdp.dl_count = count + 1; } static void uc5_moveword() { LRDP("uc5:moveword "); // Find which command this is (lowest byte of cmd0) switch (rdp.cmd0 & 0xFF) { case 0x02: // moveword matrix 2 billboard billboarding = (rdp.cmd1 & 1); FRDP ("matrix billboard - %s\n", str_offon[billboarding]); break; case 0x04: // clip (verified same) if (((rdp.cmd0>>8)&0xFFFF) == 0x04) { rdp.clip_ratio = sqrt((float)rdp.cmd1); rdp.update |= UPDATE_VIEWPORT; } FRDP ("clip %08lx, %08lx\n", rdp.cmd0, rdp.cmd1); break; case 0x06: // segment (verified same) FRDP ("segment: %08lx -> seg%d\n", rdp.cmd1, (rdp.cmd0 >> 10) & 0x0F); rdp.segment[(rdp.cmd0 >> 10) & 0x0F] = rdp.cmd1; break; case 0x08: { rdp.fog_multiplier = (short)(rdp.cmd1 >> 16); rdp.fog_offset = (short)(rdp.cmd1 & 0x0000FFFF); FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset); // rdp.update |= UPDATE_FOG_ENABLED; } break; case 0x0a: // moveword matrix select cur_mtx = (rdp.cmd1 >> 6) & 3; FRDP ("matrix select - mtx: %d\n", cur_mtx); break; default: FRDP ("(unknown) %02lx - IGNORED\n", rdp.cmd0&0xFF); } } static void uc5_setgeometrymode() { FRDP("uc0:setgeometrymode %08lx\n", rdp.cmd1); rdp.geom_mode |= rdp.cmd1; if (rdp.cmd1 & 0x00000001) // Z-Buffer enable { if (!(rdp.flags & ZBUF_ENABLED)) { rdp.flags |= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } //Added by Gonetz if (rdp.cmd1 & 0x00010000) // Fog enable { if (!(rdp.flags & FOG_ENABLED)) { rdp.flags |= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } } static void uc5_cleargeometrymode() { FRDP("uc0:cleargeometrymode %08lx\n", rdp.cmd1); rdp.geom_mode &= (~rdp.cmd1); if (rdp.cmd1 & 0x00000001) // Z-Buffer enable { if (rdp.flags & ZBUF_ENABLED) { rdp.flags ^= ZBUF_ENABLED; rdp.update |= UPDATE_ZBUF_ENABLED; } } //Added by Gonetz if (rdp.cmd1 & 0x00010000) // Fog enable { if (rdp.flags & FOG_ENABLED) { rdp.flags ^= FOG_ENABLED; rdp.update |= UPDATE_FOG_ENABLED; } } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode06.h0000644000000000000000000014046412165031027021053 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // STANDARD DRAWIMAGE - draws a 2d image based on the following structure static float set_sprite_combine_mode () { if (rdp.cycle_mode == 2) { rdp.tex = 1; rdp.allow_combine = 0; // Now actually combine ! GrCombineFunction_t color_source = GR_COMBINE_FUNCTION_LOCAL; if (rdp.tbuff_tex && rdp.tbuff_tex->info.format == GR_TEXFMT_ALPHA_INTENSITY_88) color_source = GR_COMBINE_FUNCTION_LOCAL_ALPHA; cmb.tmu1_func = cmb.tmu0_func = color_source; cmb.tmu1_fac = cmb.tmu0_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu1_a_func = cmb.tmu0_a_func = GR_COMBINE_FUNCTION_LOCAL; cmb.tmu1_a_fac = cmb.tmu0_a_fac = GR_COMBINE_FACTOR_NONE; cmb.tmu1_invert = cmb.tmu0_invert = FXFALSE; cmb.tmu1_a_invert = cmb.tmu0_a_invert = FXFALSE; } rdp.update |= UPDATE_COMBINE; update (); rdp.allow_combine = 1; // set z buffer mode float Z = 0.0f; if ((rdp.othermode_l & 0x00000030) && rdp.cycle_mode < 2) { if (rdp.zsrc == 1) { Z = rdp.prim_depth; } FRDP ("prim_depth = %d, prim_dz = %d\n", rdp.prim_depth, rdp.prim_dz); Z = ScaleZ(Z); if (rdp.othermode_l & 0x00000400) grDepthBiasLevel(rdp.prim_dz); } else { LRDP("z compare not used, using 0\n"); } grCullMode (GR_CULL_DISABLE); grFogMode (GR_FOG_DISABLE); rdp.update |= UPDATE_CULL_MODE | UPDATE_FOG_ENABLED; if (rdp.cycle_mode == 2) { grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ZERO, GR_BLEND_ZERO); if (rdp.othermode_l & 1) { grAlphaTestFunction (GR_CMP_GEQUAL); grAlphaTestReferenceValue (0x80); } else grAlphaTestFunction (GR_CMP_ALWAYS); rdp.update |= UPDATE_ALPHA_COMPARE | UPDATE_COMBINE; } return Z; } void uc6_sprite2d (); typedef struct DRAWIMAGE_t { float frameX; float frameY; wxUint16 frameW; wxUint16 frameH; wxUint16 imageX; wxUint16 imageY; wxUint16 imageW; wxUint16 imageH; wxUint32 imagePtr; wxUint8 imageFmt; wxUint8 imageSiz; wxUint16 imagePal; wxUint8 flipX; wxUint8 flipY; float scaleX; float scaleY; } DRAWIMAGE; typedef struct DRAWOBJECT_t { float objX; float objY; float scaleW; float scaleH; short imageW; short imageH; wxUint16 imageStride; wxUint16 imageAdrs; wxUint8 imageFmt; wxUint8 imageSiz; wxUint8 imagePal; wxUint8 imageFlags; } DRAWOBJECT; void DrawHiresDepthImage (const DRAWIMAGE & d) { wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr); wxUint16 image[512*512]; wxUint16 * dst = image; for (int h = 0; h < d.imageH; h++) { for (int w = 0; w < d.imageW; w++) { *(dst++) = src[(w+h*d.imageW)^1]; } dst += (512 - d.imageW); } GrTexInfo t_info; t_info.format = GR_TEXFMT_RGB_565; t_info.data = image; t_info.smallLodLog2 = GR_LOD_LOG2_512; t_info.largeLodLog2 = GR_LOD_LOG2_512; t_info.aspectRatioLog2 = GR_ASPECT_LOG2_1x1; grTexDownloadMipMap (rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexSource (rdp.texbufs[1].tmu, rdp.texbufs[1].begin, GR_MIPMAPLEVELMASK_BOTH, &t_info); grTexCombine( GR_TMU1, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, GR_COMBINE_FUNCTION_LOCAL, GR_COMBINE_FACTOR_NONE, FXFALSE, FXFALSE ); grTexCombine( GR_TMU0, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, FXFALSE, FXFALSE ); grColorCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaCombine (GR_COMBINE_FUNCTION_SCALE_OTHER, GR_COMBINE_FACTOR_ONE, GR_COMBINE_LOCAL_NONE, GR_COMBINE_OTHER_TEXTURE, FXFALSE); grAlphaBlendFunction (GR_BLEND_ONE, GR_BLEND_ZERO, GR_BLEND_ONE, GR_BLEND_ZERO); grDepthBufferFunction (GR_CMP_ALWAYS); grDepthMask (FXFALSE); GrLOD_t LOD = GR_LOD_LOG2_1024; if (settings.scr_res_x > 1024) LOD = GR_LOD_LOG2_2048; float lr_x = (float)d.imageW * rdp.scale_x; float lr_y = (float)d.imageH * rdp.scale_y; float lr_u = (float)d.imageW * 0.5f;// - 0.5f; float lr_v = (float)d.imageH * 0.5f;// - 0.5f; VERTEX v[4] = { { 0, 0, 1.0f, 1.0f, 0, 0, 0, 0 }, { lr_x, 0, 1.0f, 1.0f, lr_u, 0, lr_u, 0 }, { 0, lr_y, 1.0f, 1.0f, 0, lr_v, 0, lr_v }, { lr_x, lr_y, 1.0f, 1.0f, lr_u, lr_v, lr_u, lr_v } }; AddOffset(v, 4); for (int i=0; i<4; i++) { v[i].uc(0) = v[i].uc(1) = v[i].u0; v[i].vc(0) = v[i].vc(1) = v[i].v0; } grTextureBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grRenderBuffer( GR_BUFFER_TEXTUREBUFFER_EXT ); grAuxBufferExt( GR_BUFFER_AUXBUFFER ); grSstOrigin(GR_ORIGIN_UPPER_LEFT); grBufferClear (0, 0, 0xFFFF); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); grRenderBuffer( GR_BUFFER_BACKBUFFER ); grTextureAuxBufferExt( rdp.texbufs[0].tmu, rdp.texbufs[0].begin, LOD, LOD, GR_ASPECT_LOG2_1x1, GR_TEXFMT_RGB_565, GR_MIPMAPLEVELMASK_BOTH ); grAuxBufferExt( GR_BUFFER_TEXTUREAUXBUFFER_EXT ); grDepthMask (FXTRUE); } void DrawDepthImage (const DRAWIMAGE & d) { if (!fullscreen || !fb_depth_render_enabled) return; if (d.imageH > d.imageW) return; LRDP("Depth image write\n"); if (fb_hwfbe_enabled) { DrawHiresDepthImage(d); return; } float scale_x_dst = rdp.scale_x; float scale_y_dst = rdp.scale_y; float scale_x_src = 1.0f/rdp.scale_x; float scale_y_src = 1.0f/rdp.scale_y; int src_width = d.imageW; int src_height = d.imageH; int dst_width = min(int(src_width*scale_x_dst), (int)settings.scr_res_x); int dst_height = min(int(src_height*scale_y_dst), (int)settings.scr_res_y); wxUint16 * src = (wxUint16*)(gfx.RDRAM+d.imagePtr); wxUint16 * dst = new wxUint16[dst_width*dst_height]; for (int y=0; y < dst_height; y++) { for (int x=0; x < dst_width; x++) { dst[x+y*dst_width] = src[(int(x*scale_x_src)+int(y*scale_y_src)*src_width)^1]; } } grLfbWriteRegion(GR_BUFFER_AUXBUFFER, 0, 0, GR_LFB_SRC_FMT_ZA16, dst_width, dst_height, FXFALSE, dst_width<<1, dst); delete[] dst; } void DrawImage (DRAWIMAGE & d) { if (d.imageW == 0 || d.imageH == 0 || d.frameH == 0) return; int x_size, y_size, x_shift, y_shift, line; // choose optimum size for the format/size switch (d.imageSiz) { case 0: if (rdp.tlut_mode < 2) { y_size = 64; y_shift = 6; } else { y_size = 32; y_shift = 5; } x_size = 128; x_shift = 7; line = 8; break; case 1: if (rdp.tlut_mode < 2) { y_size = 64; y_shift = 6; } else { y_size = 32; y_shift = 5; } x_size = 64; x_shift = 6; line = 8; break; case 2: x_size = 64; y_size = 32; x_shift = 6; y_shift = 5; line = 16; break; case 3: x_size = 32; y_size = 16; x_shift = 4; y_shift = 3; line = 16; break; default: FRDP("DrawImage. unknown image size: %d\n", d.imageSiz); return; } if (rdp.ci_width == 512 && !no_dlist) //RE2 { wxUint16 width = (wxUint16)(*gfx.VI_WIDTH_REG & 0xFFF); d.frameH = d.imageH = (d.frameW*d.frameH)/width; d.frameW = d.imageW = width; if (rdp.zimg == rdp.cimg) { DrawDepthImage(d); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_ALPHA_COMPARE | UPDATE_VIEWPORT; return; } } if ((settings.hacks&hack_PPL) > 0) { if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH); } else if ((settings.hacks&hack_Starcraft) > 0) { if (d.imageH%2 == 1) d.imageH -= 1; } else { if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) ) d.frameW -= (wxUint16)(2.0f*d.frameX); if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) ) d.frameH -= (wxUint16)(2.0f*d.frameY); } int ul_u = (int)d.imageX; int ul_v = (int)d.imageY; int lr_u = (int)d.imageX + (int)(d.frameW * d.scaleX); int lr_v = (int)d.imageY + (int)(d.frameH * d.scaleY); float ul_x, ul_y, lr_x, lr_y; if (d.flipX) { ul_x = d.frameX + d.frameW; lr_x = d.frameX; } else { ul_x = d.frameX; lr_x = d.frameX + d.frameW; } if (d.flipY) { ul_y = d.frameY + d.frameH; lr_y = d.frameY; } else { ul_y = d.frameY; lr_y = d.frameY + d.frameH; } int min_wrap_u = ul_u / d.imageW; //int max_wrap_u = lr_u / d.wrapW; int min_wrap_v = ul_v / d.imageH; //int max_wrap_v = lr_v / d.wrapH; int min_256_u = ul_u >> x_shift; //int max_256_u = (lr_u-1) >> x_shift; int min_256_v = ul_v >> y_shift; //int max_256_v = (lr_v-1) >> y_shift; // SetTextureImage () rdp.timg.format = d.imageFmt; // RGBA rdp.timg.size = d.imageSiz; // 16-bit rdp.timg.addr = d.imagePtr; rdp.timg.width = (d.imageW%2)?d.imageW-1:d.imageW; rdp.timg.set_by = 0; // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; // RGBA tile->size = d.imageSiz; // 16-bit tile->line = line; tile->t_mem = 0; tile->palette = (wxUint8)d.imagePal; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; rdp.tiles[0].ul_s = 0; rdp.tiles[0].ul_t = 0; rdp.tiles[0].lr_s = x_size-1; rdp.tiles[0].lr_t = y_size-1; const float Z = set_sprite_combine_mode (); if (rdp.cycle_mode == 2) rdp.allow_combine = 0; if (fullscreen) { if (rdp.ci_width == 512 && !no_dlist) grClipWindow (0, 0, settings.scr_res_x, settings.scr_res_y); else if (d.scaleX == 1.0f && d.scaleY == 1.0f) grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, rdp.scissor.lr_x, rdp.scissor.lr_y); else grClipWindow (rdp.scissor.ul_x, rdp.scissor.ul_y, min(rdp.scissor.lr_x, (wxUint32)((d.frameX+d.imageW/d.scaleX+0.5f)*rdp.scale_x)), min(rdp.scissor.lr_y, (wxUint32)((d.frameY+d.imageH/d.scaleY+0.5f)*rdp.scale_y))); rdp.update |= UPDATE_SCISSOR; } // Texture () rdp.cur_tile = 0; float nul_x, nul_y, nlr_x, nlr_y; int nul_u, nul_v, nlr_u, nlr_v; float ful_u, ful_v, flr_u, flr_v; float ful_x, ful_y, flr_x, flr_y; float mx = (float)(lr_x - ul_x) / (float)(lr_u - ul_u); float bx = ul_x - mx * ul_u; float my = (float)(lr_y - ul_y) / (float)(lr_v - ul_v); float by = ul_y - my * ul_v; int cur_wrap_u, cur_wrap_v, cur_u, cur_v; int cb_u, cb_v; // coordinate-base int tb_u, tb_v; // texture-base nul_v = ul_v; nul_y = ul_y; // #162 cur_wrap_v = min_wrap_v + 1; cur_v = min_256_v + 1; cb_v = ((cur_v-1)<= d.imageH) cb_v -= d.imageH; tb_v = cb_v; rdp.bg_image_height = d.imageH; while (1) { cur_wrap_u = min_wrap_u + 1; cur_u = min_256_u + 1; // calculate intersection with this point nlr_v = min (min (cur_wrap_v*d.imageH, (cur_v<= d.imageW) cb_u -= d.imageW; tb_u = cb_u; while (1) { // calculate intersection with this point nlr_u = min (min (cur_wrap_u*d.imageW, (cur_u<c_scl_x; ful_v *= rdp.cur_cache[0]->c_scl_y; flr_u *= rdp.cur_cache[0]->c_scl_x; flr_v *= rdp.cur_cache[0]->c_scl_y; ful_x = nul_x * rdp.scale_x + rdp.offset_x; flr_x = nlr_x * rdp.scale_x + rdp.offset_x; ful_y = nul_y * rdp.scale_y + rdp.offset_y; flr_y = nlr_y * rdp.scale_y + rdp.offset_y; // Make the vertices if ((flr_x <= rdp.scissor.lr_x) || (ful_x < rdp.scissor.lr_x)) { VERTEX v[4] = { { ful_x, ful_y, Z, 1.0f, ful_u, ful_v }, { flr_x, ful_y, Z, 1.0f, flr_u, ful_v }, { ful_x, flr_y, Z, 1.0f, ful_u, flr_v }, { flr_x, flr_y, Z, 1.0f, flr_u, flr_v } }; AllowShadeMods (v, 4); for (int s = 0; s < 4; s++) apply_shade_mods (&(v[s])); ConvertCoordsConvert (v, 4); if (fullscreen) grDrawVertexArrayContiguous (GR_TRIANGLE_STRIP, 4, v, sizeof(VERTEX)); if (_debugger.capture) { VERTEX vl[3]; vl[0] = v[0]; vl[1] = v[2]; vl[2] = v[1]; add_tri (vl, 3, TRI_BACKGROUND); rdp.tri_n ++; vl[0] = v[2]; vl[1] = v[3]; vl[2] = v[1]; add_tri (vl, 3, TRI_BACKGROUND); rdp.tri_n ++; } else rdp.tri_n += 2; } else { rdp.tri_n += 2; LRDP("Clipped!\n"); } // increment whatever caused this split tb_u += x_size - (x_size-(nlr_u-cb_u)); cb_u = nlr_u; if (nlr_u == cur_wrap_u*d.imageW) { cur_wrap_u ++; tb_u = 0; } if (nlr_u == (cur_u<info.format); setTBufTex(rdp.tbuff_tex->t_mem, rdp.tbuff_tex->width << rdp.tbuff_tex->size >> 1); const float Z = set_sprite_combine_mode (); grClipWindow (0, 0, settings.res_x, settings.res_y); if (d.imageW%2 == 1) d.imageW -= 1; if (d.imageH%2 == 1) d.imageH -= 1; if (d.imageY > d.imageH) d.imageY = (d.imageY%d.imageH); if (!(settings.hacks&hack_PPL)) { if ( (d.frameX > 0) && (d.frameW == rdp.ci_width) ) d.frameW -= (wxUint16)(2.0f*d.frameX); if ( (d.frameY > 0) && (d.frameH == rdp.ci_height) ) d.frameH -= (wxUint16)(2.0f*d.frameY); } float ul_x, ul_y, ul_u, ul_v, lr_x, lr_y, lr_u, lr_v; if (screensize) { ul_x = 0.0f; ul_y = 0.0f; ul_u = 0.15f; ul_v = 0.15f; lr_x = rdp.tbuff_tex->scr_width; lr_y = rdp.tbuff_tex->scr_height; lr_u = rdp.tbuff_tex->lr_u; lr_v = rdp.tbuff_tex->lr_v; } else { ul_u = d.imageX; ul_v = d.imageY; lr_u = d.imageX + (d.frameW * d.scaleX) ; lr_v = d.imageY + (d.frameH * d.scaleY) ; ul_x = d.frameX; ul_y = d.frameY; lr_x = d.frameX + d.frameW; lr_y = d.frameY + d.frameH; ul_x *= rdp.scale_x; lr_x *= rdp.scale_x; ul_y *= rdp.scale_y; lr_y *= rdp.scale_y; ul_u *= rdp.tbuff_tex->u_scale; lr_u *= rdp.tbuff_tex->u_scale; ul_v *= rdp.tbuff_tex->v_scale; lr_v *= rdp.tbuff_tex->v_scale; ul_u = max(0.15f, ul_u); ul_v = max(0.15f, ul_v); if (lr_x > rdp.scissor.lr_x) lr_x = (float)rdp.scissor.lr_x; if (lr_y > rdp.scissor.lr_y) lr_y = (float)rdp.scissor.lr_y; } // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1.0f, ul_u, ul_v, ul_u, ul_v }, { lr_x, ul_y, Z, 1.0f, lr_u, ul_v, lr_u, ul_v }, { ul_x, lr_y, Z, 1.0f, ul_u, lr_v, ul_u, lr_v }, { lr_x, lr_y, Z, 1.0f, lr_u, lr_v, lr_u, lr_v } }; ConvertCoordsConvert (v, 4); AllowShadeMods (v, 4); AddOffset(v, 4); for (int s = 0; s < 4; s++) apply_shade_mods (&(v[s])); grDrawTriangle (&v[0], &v[2], &v[1]); grDrawTriangle (&v[2], &v[3], &v[1]); rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_COMBINE | UPDATE_TEXTURE | UPDATE_ALPHA_COMPARE | UPDATE_SCISSOR; if (_debugger.capture) { VERTEX vl[3]; vl[0] = v[0]; vl[1] = v[2]; vl[2] = v[1]; add_tri (vl, 3, TRI_BACKGROUND); rdp.tri_n ++; vl[0] = v[2]; vl[1] = v[3]; vl[2] = v[1]; add_tri (vl, 3, TRI_BACKGROUND); rdp.tri_n ++; } else rdp.tri_n += 2; rdp.tbuff_tex = tbuff_tex; } //**************************************************************** struct MAT2D { float A, B, C, D; float X, Y; float BaseScaleX; float BaseScaleY; } mat_2d = {1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f}; static void uc6_read_background_data (DRAWIMAGE & d, bool bReadScale) { wxUint32 addr = segoffset(rdp.cmd1) >> 1; d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+0)^1] >> 5); // 0 d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+1)^1] >> 2); // 1 d.frameX = ((short*)gfx.RDRAM)[(addr+2)^1] / 4.0f; // 2 d.frameW = ((wxUint16 *)gfx.RDRAM)[(addr+3)^1] >> 2; // 3 d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1] >> 5); // 4 d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1] >> 2); // 5 d.frameY = ((short*)gfx.RDRAM)[(addr+6)^1] / 4.0f; // 6 d.frameH = ((wxUint16 *)gfx.RDRAM)[(addr+7)^1] >> 2; // 7 d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+8)>>1]); // 8,9 d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; // 11 d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; // | d.imagePal = ((wxUint16 *)gfx.RDRAM)[(addr+12)^1]; // 12 wxUint16 imageFlip = ((wxUint16 *)gfx.RDRAM)[(addr+13)^1]; // 13; d.flipX = (wxUint8)imageFlip&0x01; if (bReadScale) { d.scaleX = ((short *)gfx.RDRAM)[(addr+14)^1] / 1024.0f; // 14 d.scaleY = ((short *)gfx.RDRAM)[(addr+15)^1] / 1024.0f; // 15 } else d.scaleX = d.scaleY = 1.0f; d.flipY = 0; int imageYorig= ((int *)gfx.RDRAM)[(addr+16)>>1] >> 5; rdp.last_bg = d.imagePtr; FRDP ("imagePtr: %08lx\n", d.imagePtr); FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); FRDP ("imageYorig: %d, scaleX: %f, scaleY: %f\n", imageYorig, d.scaleX, d.scaleY); FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageFlip: %d\n", d.imageFmt, d.imageSiz, d.imagePal, d.flipX); } static void uc6_bg (bool bg_1cyc) { static const char *strFuncNames[] = {"uc6:bg_1cyc", "uc6:bg_copy"}; const char *strFuncName = bg_1cyc ? strFuncNames[0] : strFuncNames[1]; if (rdp.skip_drawing) { FRDP("%s skipped\n", strFuncName); return; } FRDP ("%s #%d, #%d\n", strFuncName, rdp.tri_n, rdp.tri_n+1); DRAWIMAGE d; uc6_read_background_data(d, bg_1cyc); if (fb_hwfbe_enabled && FindTextureBuffer(d.imagePtr, d.imageW)) { DrawHiresImage(d); return; } if (settings.ucode == ucode_F3DEX2 || (settings.hacks&hack_PPL)) { if ( (d.imagePtr != rdp.cimg) && (d.imagePtr != rdp.ocimg) && d.imagePtr) //can't draw from framebuffer DrawImage (d); else { FRDP("%s skipped\n", strFuncName); } } else { DrawImage (d); } } static void uc6_bg_1cyc () { uc6_bg(true); } static void uc6_bg_copy () { uc6_bg(false); } static void draw_split_triangle(VERTEX **vtx) { vtx[0]->not_zclipped = vtx[1]->not_zclipped = vtx[2]->not_zclipped = 1; int index,i,j, min_256,max_256, cur_256,left_256,right_256; float percent; min_256 = min((int)vtx[0]->u0,(int)vtx[1]->u0); // bah, don't put two mins on one line min_256 = min(min_256,(int)vtx[2]->u0) >> 8; // or it will be calculated twice max_256 = max((int)vtx[0]->u0,(int)vtx[1]->u0); // not like it makes much difference max_256 = max(max_256,(int)vtx[2]->u0) >> 8; // anyway :P for (cur_256=min_256; cur_256<=max_256; cur_256++) { left_256 = cur_256 << 8; right_256 = (cur_256+1) << 8; // Set vertex buffers rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; index = 0; // ** Left plane ** for (i=0; i<3; i++) { j = i+1; if (j == 3) j = 0; VERTEX *v1 = vtx[i]; VERTEX *v2 = vtx[j]; if (v1->u0 >= left_256) { if (v2->u0 >= left_256) // Both are in, save the last one { rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); } else // First is in, second is out, save intersection { percent = (left_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent + rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); } } else { //if (v2->u0 < left_256) // Both are out, save nothing if (v2->u0 >= left_256) // First is out, second is in, save intersection & in point { percent = (left_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 0.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent + rdp.cur_cache[0]->c_scl_y * cur_256 * rdp.cur_cache[0]->splitheight; rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); // Save the in point rdp.vtxbuf[index] = *v2; rdp.vtxbuf[index].u0 -= left_256; rdp.vtxbuf[index++].v0 += rdp.cur_cache[0]->c_scl_y * (cur_256 * rdp.cur_cache[0]->splitheight); } } } rdp.n_global = index; rdp.vtxbuf = rdp.vtx2; // now vtx1 holds the value, & vtx2 is the destination rdp.vtxbuf2 = rdp.vtx1; rdp.vtx_buffer ^= 1; index = 0; for (i=0; iu0 <= 256.0f) { if (v2->u0 <= 256.0f) // Both are in, save the last one { rdp.vtxbuf[index++] = *v2; } else // First is in, second is out, save intersection { percent = (right_256 - v1->u0) / (v2->u0 - v1->u0); rdp.vtxbuf[index].x = v1->x + (v2->x - v1->x) * percent; rdp.vtxbuf[index].y = v1->y + (v2->y - v1->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v1->v0 + (v2->v0 - v1->v0) * percent; rdp.vtxbuf[index].b = (wxUint8)(v1->b + (v2->b - v1->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v1->g + (v2->g - v1->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v1->r + (v2->r - v1->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v1->a + (v2->a - v1->a) * percent); } } else { //if (v2->u0 > 256.0f) // Both are out, save nothing if (v2->u0 <= 256.0f) // First is out, second is in, save intersection & in point { percent = (right_256 - v2->u0) / (v1->u0 - v2->u0); rdp.vtxbuf[index].x = v2->x + (v1->x - v2->x) * percent; rdp.vtxbuf[index].y = v2->y + (v1->y - v2->y) * percent; rdp.vtxbuf[index].z = 1; rdp.vtxbuf[index].q = 1; rdp.vtxbuf[index].u0 = 255.5f; rdp.vtxbuf[index].v0 = v2->v0 + (v1->v0 - v2->v0) * percent; rdp.vtxbuf[index].b = (wxUint8)(v2->b + (v1->b - v2->b) * percent); rdp.vtxbuf[index].g = (wxUint8)(v2->g + (v1->g - v2->g) * percent); rdp.vtxbuf[index].r = (wxUint8)(v2->r + (v1->r - v2->r) * percent); rdp.vtxbuf[index++].a = (wxUint8)(v2->a + (v1->a - v2->a) * percent); // Save the in point rdp.vtxbuf[index++] = *v2; } } } rdp.n_global = index; do_triangle_stuff_2 (); } } static void uc6_draw_polygons (VERTEX v[4]) { AllowShadeMods (v, 4); for (int s = 0; s < 4; s++) apply_shade_mods (&(v[s])); AddOffset(v, 4); // Set vertex buffers if (rdp.cur_cache[0] && rdp.cur_cache[0]->splits > 1) { VERTEX *vptr[3]; int i; for (i = 0; i < 3; i++) vptr[i] = &v[i]; draw_split_triangle(vptr); rdp.tri_n ++; for (i = 0; i < 3; i++) vptr[i] = &v[i+1]; draw_split_triangle(vptr); rdp.tri_n ++; } else { rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3); do_triangle_stuff_2 (); rdp.tri_n ++; rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3); do_triangle_stuff_2 (); rdp.tri_n ++; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } } static void uc6_read_object_data (DRAWOBJECT & d) { wxUint32 addr = segoffset(rdp.cmd1) >> 1; d.objX = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; // 0 d.scaleW = ((wxUint16 *)gfx.RDRAM)[(addr+1)^1] / 1024.0f; // 1 d.imageW = ((short*)gfx.RDRAM)[(addr+2)^1] >> 5; // 2, 3 is padding d.objY = ((short*)gfx.RDRAM)[(addr+4)^1] / 4.0f; // 4 d.scaleH = ((wxUint16 *)gfx.RDRAM)[(addr+5)^1] / 1024.0f; // 5 d.imageH = ((short*)gfx.RDRAM)[(addr+6)^1] >> 5; // 6, 7 is padding d.imageStride = ((wxUint16 *)gfx.RDRAM)[(addr+8)^1]; // 8 d.imageAdrs = ((wxUint16 *)gfx.RDRAM)[(addr+9)^1]; // 9 d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+0)^3]; // 10 d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+1)^3]; // | d.imagePal = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+2)^3]; // 11 d.imageFlags = ((wxUint8 *)gfx.RDRAM)[(((addr+10)<<1)+3)^3]; // | if (d.imageW < 0) d.imageW = (short)rdp.scissor_o.lr_x - (short)d.objX - d.imageW; if (d.imageH < 0) d.imageH = (short)rdp.scissor_o.lr_y - (short)d.objY - d.imageH; FRDP ("#%d, #%d\n" "objX: %f, scaleW: %f, imageW: %d\n" "objY: %f, scaleH: %f, imageH: %d\n" "size: %d, format: %d\n", rdp.tri_n, rdp.tri_n+1, d.objX, d.scaleW, d.imageW, d.objY, d.scaleH, d.imageH, d.imageSiz, d.imageFmt); } static void uc6_init_tile(const DRAWOBJECT & d) { // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; // RGBA tile->size = d.imageSiz; // 16-bit tile->line = d.imageStride; tile->t_mem = d.imageAdrs; tile->palette = d.imagePal; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; // SetTileSize () rdp.tiles[0].ul_s = 0; rdp.tiles[0].ul_t = 0; rdp.tiles[0].lr_s = (d.imageW>0)?d.imageW-1:0; rdp.tiles[0].lr_t = (d.imageH>0)?d.imageH-1:0; } static void uc6_obj_rectangle () { LRDP ("uc6:obj_rectangle "); DRAWOBJECT d; uc6_read_object_data(d); if (d.imageAdrs > 4096) { FRDP("tmem: %08lx is out of bounds! return\n", d.imageAdrs); return; } if (!rdp.s2dex_tex_loaded) { LRDP("Texture was not loaded! return\n"); return; } uc6_init_tile(d); float Z = set_sprite_combine_mode (); float ul_x = d.objX; float lr_x = d.objX + d.imageW/d.scaleW; float ul_y = d.objY; float lr_y = d.objY + d.imageH/d.scaleH; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW-1); lr_v = (float)(d.imageH-1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags&0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags&0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i=0; i<4; i++) { v[i].x *= rdp.scale_x; v[i].y *= rdp.scale_y; } uc6_draw_polygons (v); } static void uc6_obj_sprite () { LRDP ("uc6:obj_sprite "); DRAWOBJECT d; uc6_read_object_data(d); uc6_init_tile(d); float Z = set_sprite_combine_mode (); float ul_x = d.objX; float lr_x = d.objX + d.imageW/d.scaleW; float ul_y = d.objY; float lr_y = d.objY + d.imageH/d.scaleH; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW-1); lr_v = (float)(d.imageH-1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags&0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags&0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices // FRDP("scale_x: %f, scale_y: %f\n", rdp.cur_cache[0]->scale_x, rdp.cur_cache[0]->scale_y); VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i=0; i<4; i++) { float x = v[i].x; float y = v[i].y; v[i].x = (x * mat_2d.A + y * mat_2d.B + mat_2d.X) * rdp.scale_x; v[i].y = (x * mat_2d.C + y * mat_2d.D + mat_2d.Y) * rdp.scale_y; } uc6_draw_polygons (v); } static void uc6_obj_movemem () { LRDP("uc6:obj_movemem\n"); int index = rdp.cmd0 & 0xFFFF; wxUint32 addr = segoffset(rdp.cmd1) >> 1; if (index == 0) { // movemem matrix mat_2d.A = ((int*)gfx.RDRAM)[(addr+0)>>1] / 65536.0f; mat_2d.B = ((int*)gfx.RDRAM)[(addr+2)>>1] / 65536.0f; mat_2d.C = ((int*)gfx.RDRAM)[(addr+4)>>1] / 65536.0f; mat_2d.D = ((int*)gfx.RDRAM)[(addr+6)>>1] / 65536.0f; mat_2d.X = ((short*)gfx.RDRAM)[(addr+8)^1] / 4.0f; mat_2d.Y = ((short*)gfx.RDRAM)[(addr+9)^1] / 4.0f; mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+10)^1] / 1024.0f; mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+11)^1] / 1024.0f; FRDP ("mat_2d\nA: %f, B: %f, c: %f, D: %f\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", mat_2d.A, mat_2d.B, mat_2d.C, mat_2d.D, mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); } else if (index == 2) { // movemem submatrix mat_2d.X = ((short*)gfx.RDRAM)[(addr+0)^1] / 4.0f; mat_2d.Y = ((short*)gfx.RDRAM)[(addr+1)^1] / 4.0f; mat_2d.BaseScaleX = ((wxUint16*)gfx.RDRAM)[(addr+2)^1] / 1024.0f; mat_2d.BaseScaleY = ((wxUint16*)gfx.RDRAM)[(addr+3)^1] / 1024.0f; FRDP ("submatrix\nX: %f, Y: %f\nBaseScaleX: %f, BaseScaleY: %f\n", mat_2d.X, mat_2d.Y, mat_2d.BaseScaleX, mat_2d.BaseScaleY); } } static void uc6_select_dl () { LRDP("uc6:select_dl\n"); RDP_E ("uc6:select_dl\n"); } static void uc6_obj_rendermode () { LRDP("uc6:obj_rendermode\n"); RDP_E ("uc6:obj_rendermode\n"); } static wxUint16 uc6_yuv_to_rgba(wxUint8 y, wxUint8 u, wxUint8 v) { float r = y + (1.370705f * (v-128)); float g = y - (0.698001f * (v-128)) - (0.337633f * (u-128)); float b = y + (1.732446f * (u-128)); r *= 0.125f; g *= 0.125f; b *= 0.125f; //clipping the result if (r > 32) r = 32; if (g > 32) g = 32; if (b > 32) b = 32; if (r < 0) r = 0; if (g < 0) g = 0; if (b < 0) b = 0; wxUint16 c = (wxUint16)(((wxUint16)(r) << 11) | ((wxUint16)(g) << 6) | ((wxUint16)(b) << 1) | 1); return c; } static void uc6_DrawYUVImageToFrameBuffer(wxUint16 ul_x, wxUint16 ul_y, wxUint16 lr_x, wxUint16 lr_y) { FRDP ("uc6:DrawYUVImageToFrameBuffer ul_x%d, ul_y%d, lr_x%d, lr_y%d\n", ul_x, ul_y, lr_x, lr_y); wxUint32 ci_width = rdp.ci_width; wxUint32 ci_height = rdp.ci_lower_bound; if (ul_x >= ci_width) return; if (ul_y >= ci_height) return; wxUint32 width = 16, height = 16; if (lr_x > ci_width) width = ci_width - ul_x; if (lr_y > ci_height) height = ci_height - ul_y; wxUint32 * mb = (wxUint32*)(gfx.RDRAM+rdp.timg.addr); //pointer to the first macro block wxUint16 * dst = (wxUint16*)(gfx.RDRAM+rdp.cimg); dst += ul_x + ul_y * ci_width; //yuv macro block contains 16x16 texture. we need to put it in the proper place inside cimg for (wxUint16 h = 0; h < 16; h++) { for (wxUint16 w = 0; w < 16; w+=2) { wxUint32 t = *(mb++); //each wxUint32 contains 2 pixels if ((h < height) && (w < width)) //clipping. texture image may be larger than color image { wxUint8 y0 = (wxUint8)t&0xFF; wxUint8 v = (wxUint8)(t>>8)&0xFF; wxUint8 y1 = (wxUint8)(t>>16)&0xFF; wxUint8 u = (wxUint8)(t>>24)&0xFF; *(dst++) = uc6_yuv_to_rgba(y0, u, v); *(dst++) = uc6_yuv_to_rgba(y1, u, v); } } dst += rdp.ci_width - 16; } } static void uc6_obj_rectangle_r () { LRDP ("uc6:obj_rectangle_r "); DRAWOBJECT d; uc6_read_object_data(d); if (d.imageFmt == 1 && (settings.hacks&hack_Ogre64)) //Ogre Battle needs to copy YUV texture to frame buffer { float ul_x = d.objX/mat_2d.BaseScaleX + mat_2d.X; float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX + mat_2d.X; float ul_y = d.objY/mat_2d.BaseScaleY + mat_2d.Y; float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY + mat_2d.Y; uc6_DrawYUVImageToFrameBuffer((wxUint16)ul_x, (wxUint16)ul_y, (wxUint16)lr_x, (wxUint16)lr_y); rdp.tri_n += 2; return; } uc6_init_tile(d); float Z = set_sprite_combine_mode (); float ul_x = d.objX/mat_2d.BaseScaleX; float lr_x = (d.objX + d.imageW/d.scaleW)/mat_2d.BaseScaleX; float ul_y = d.objY/mat_2d.BaseScaleY; float lr_y = (d.objY + d.imageH/d.scaleH)/mat_2d.BaseScaleY; float ul_u, lr_u, ul_v, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW-1); lr_v = (float)(d.imageH-1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } if (d.imageFlags&0x01) //flipS { ul_u = lr_u; lr_u = 0.5f; } else ul_u = 0.5f; if (d.imageFlags&0x10) //flipT { ul_v = lr_v; lr_v = 0.5f; } else ul_v = 0.5f; // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, ul_u, ul_v }, { lr_x, ul_y, Z, 1, lr_u, ul_v }, { ul_x, lr_y, Z, 1, ul_u, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i=0; i<4; i++) { float x = v[i].x; float y = v[i].y; v[i].x = (x + mat_2d.X) * rdp.scale_x; v[i].y = (y + mat_2d.Y) * rdp.scale_y; } uc6_draw_polygons (v); } static void uc6_obj_loadtxtr () { LRDP("uc6:obj_loadtxtr "); rdp.s2dex_tex_loaded = TRUE; rdp.update |= UPDATE_TEXTURE; wxUint32 addr = segoffset(rdp.cmd1) >> 1; wxUint32 type = ((wxUint32*)gfx.RDRAM)[(addr + 0) >> 1]; // 0, 1 if (type == 0x00000030) { // TLUT wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 wxUint16 phead = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1] - 256; // 4 wxUint16 pnum = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1] + 1; // 5 FRDP ("palette addr: %08lx, start: %d, num: %d\n", image, phead, pnum); load_palette (image, phead, pnum); } else if (type == 0x00001033) { // TxtrBlock wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 wxUint16 tsize = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 wxUint16 tline = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 FRDP ("addr: %08lx, tmem: %08lx, size: %d\n", image, tmem, tsize); rdp.timg.addr = image; rdp.timg.width = 1; rdp.timg.size = 1; rdp.tiles[7].t_mem = tmem; rdp.tiles[7].size = 1; rdp.cmd0 = 0; rdp.cmd1 = 0x07000000 | (tsize << 14) | tline; rdp_loadblock (); } else if (type == 0x00fc1034) { wxUint32 image = segoffset(((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]); // 2, 3 wxUint16 tmem = ((wxUint16 *)gfx.RDRAM)[(addr + 4) ^ 1]; // 4 wxUint16 twidth = ((wxUint16 *)gfx.RDRAM)[(addr + 5) ^ 1]; // 5 wxUint16 theight = ((wxUint16 *)gfx.RDRAM)[(addr + 6) ^ 1]; // 6 FRDP ("tile addr: %08lx, tmem: %08lx, twidth: %d, theight: %d\n", image, tmem, twidth, theight); int line = (twidth + 1) >> 2; rdp.timg.addr = image; rdp.timg.width = line << 3; rdp.timg.size = 1; rdp.tiles[7].t_mem = tmem; rdp.tiles[7].line = line; rdp.tiles[7].size = 1; rdp.cmd0 = 0; rdp.cmd1 = 0x07000000 | (twidth << 14) | (theight << 2); rdp_loadtile (); } else { FRDP ("UNKNOWN (0x%08lx)\n", type); FRDP_E ("uc6:obj_loadtxtr UNKNOWN (0x%08lx)\n", type); } } static void uc6_obj_ldtx_sprite () { LRDP("uc6:obj_ldtx_sprite\n"); wxUint32 addr = rdp.cmd1; uc6_obj_loadtxtr (); rdp.cmd1 = addr + 24; uc6_obj_sprite (); } static void uc6_obj_ldtx_rect () { LRDP("uc6:obj_ldtx_rect\n"); wxUint32 addr = rdp.cmd1; uc6_obj_loadtxtr (); rdp.cmd1 = addr + 24; uc6_obj_rectangle (); } static void uc6_ldtx_rect_r () { LRDP("uc6:ldtx_rect_r\n"); wxUint32 addr = rdp.cmd1; uc6_obj_loadtxtr (); rdp.cmd1 = addr + 24; uc6_obj_rectangle_r (); } static void uc6_loaducode () { LRDP("uc6:load_ucode\n"); RDP_E ("uc6:load_ucode\n"); // copy the microcode data wxUint32 addr = segoffset(rdp.cmd1); wxUint32 size = (rdp.cmd0 & 0xFFFF) + 1; memcpy (microcode, gfx.RDRAM+addr, size); microcheck (); } void uc6_sprite2d () { wxUint32 a = rdp.pc[rdp.pc_i] & BMASK; wxUint32 cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command if ( (cmd0>>24) != 0xBE ) return; FRDP ("uc6:uc6_sprite2d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); wxUint32 addr = segoffset(rdp.cmd1) >> 1; DRAWIMAGE d; d.imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+0)>>1]); // 0,1 wxUint16 stride = (((wxUint16 *)gfx.RDRAM)[(addr+4)^1]); // 4 d.imageW = (((wxUint16 *)gfx.RDRAM)[(addr+5)^1]); // 5 d.imageH = (((wxUint16 *)gfx.RDRAM)[(addr+6)^1]); // 6 d.imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+0)^3]; // 7 d.imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+7)<<1)+1)^3]; // | d.imagePal = 0; d.imageX = (((wxUint16 *)gfx.RDRAM)[(addr+8)^1]); // 8 d.imageY = (((wxUint16 *)gfx.RDRAM)[(addr+9)^1]); // 9 wxUint32 tlut = ((wxUint32*)gfx.RDRAM)[(addr + 2) >> 1]; // 2, 3 //low-level implementation of sprite2d apparently calls setothermode command to set tlut mode //However, description of sprite2d microcode just says that //TlutPointer should be Null when CI images will not be used. //HLE implementation sets rdp.tlut_mode=2 if TlutPointer is not null, and rdp.tlut_mode=0 otherwise //Alas, it is not sufficient, since WCW Nitro uses non-Null TlutPointer for rgba textures. //So, additional check added. if (tlut) { load_palette (segoffset(tlut), 0, 256); if (d.imageFmt > 0) rdp.tlut_mode = 2; else rdp.tlut_mode = 0; } else { rdp.tlut_mode = 0; } if (d.imageW == 0) return;// d.imageW = stride; cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command while (1) { if ( (cmd0>>24) == 0xBE ) { wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; rdp.pc[rdp.pc_i] = (a+8) & BMASK; d.scaleX = ((cmd1>>16)&0xFFFF)/1024.0f; d.scaleY = (cmd1&0xFFFF)/1024.0f; //the code below causes wrong background height in super robot spirit, so it is disabled. //need to find, for which game this hack was made //if( (cmd1&0xFFFF) < 0x100 ) // d.scaleY = d.scaleX; d.flipX = (wxUint8)((cmd0>>8)&0xFF); d.flipY = (wxUint8)(cmd0&0xFF); a = rdp.pc[rdp.pc_i] & BMASK; rdp.pc[rdp.pc_i] = (a+8) & BMASK; cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command } if ( (cmd0>>24) == 0xBD ) { wxUint32 cmd1 = ((wxUint32*)gfx.RDRAM)[(a>>2)+1]; d.frameX = ((short)((cmd1>>16)&0xFFFF)) / 4.0f; d.frameY = ((short)(cmd1&0xFFFF)) / 4.0f; d.frameW = (wxUint16) (d.imageW / d.scaleX); d.frameH = (wxUint16) (d.imageH / d.scaleY); if (settings.hacks&hack_WCWnitro) { int scaleY = (int)d.scaleY; d.imageH /= scaleY; d.imageY /= scaleY; stride *= scaleY; d.scaleY = 1.0f; } FRDP ("imagePtr: %08lx\n", d.imagePtr); FRDP ("frameX: %f, frameW: %d, frameY: %f, frameH: %d\n", d.frameX, d.frameW, d.frameY, d.frameH); FRDP ("imageX: %d, imageW: %d, imageY: %d, imageH: %d\n", d.imageX, d.imageW, d.imageY, d.imageH); FRDP ("imageFmt: %d, imageSiz: %d, imagePal: %d, imageStride: %d\n", d.imageFmt, d.imageSiz, d.imagePal, stride); FRDP ("scaleX: %f, scaleY: %f\n", d.scaleX, d.scaleY); } else { return; } const wxUint32 texsize = (d.imageW * d.imageH) << d.imageSiz >> 1; const wxUint32 maxTexSize = rdp.tlut_mode < 2 ? 4096 : 2048; if (texsize > maxTexSize) { if (d.scaleX != 1) d.scaleX *= (float)stride/(float)d.imageW; d.imageW = stride; d.imageH += d.imageY; DrawImage (d); } else { wxUint16 line = d.imageW; if (line & 7) line += 8; // round up line >>= 3; if (d.imageSiz == 0) { if (line%2) line++; line >>= 1; } else { line <<= (d.imageSiz-1); } if (line == 0) line = 1; rdp.timg.addr = d.imagePtr; rdp.timg.width = stride; rdp.tiles[7].t_mem = 0; rdp.tiles[7].line = line;//(d.imageW>>3); rdp.tiles[7].size = d.imageSiz; rdp.cmd0 = (d.imageX << 14) | (d.imageY << 2); rdp.cmd1 = 0x07000000 | ((d.imageX+d.imageW-1) << 14) | ((d.imageY+d.imageH-1) << 2); rdp_loadtile (); // SetTile () TILE *tile = &rdp.tiles[0]; tile->format = d.imageFmt; tile->size = d.imageSiz; tile->line = line;//(d.imageW>>3); tile->t_mem = 0; tile->palette = 0; tile->clamp_t = 1; tile->mirror_t = 0; tile->mask_t = 0; tile->shift_t = 0; tile->clamp_s = 1; tile->mirror_s = 0; tile->mask_s = 0; tile->shift_s = 0; // SetTileSize () rdp.tiles[0].ul_s = d.imageX; rdp.tiles[0].ul_t = d.imageY; rdp.tiles[0].lr_s = d.imageX+d.imageW-1; rdp.tiles[0].lr_t = d.imageY+d.imageH-1; float Z = set_sprite_combine_mode (); float ul_x, ul_y, lr_x, lr_y; if (d.flipX) { ul_x = d.frameX + d.frameW; lr_x = d.frameX; } else { ul_x = d.frameX; lr_x = d.frameX + d.frameW; } if (d.flipY) { ul_y = d.frameY + d.frameH; lr_y = d.frameY; } else { ul_y = d.frameY; lr_y = d.frameY + d.frameH; } float lr_u, lr_v; if (rdp.cur_cache[0]->splits > 1) { lr_u = (float)(d.imageW-1); lr_v = (float)(d.imageH-1); } else { lr_u = 255.0f*rdp.cur_cache[0]->scale_x; lr_v = 255.0f*rdp.cur_cache[0]->scale_y; } // Make the vertices VERTEX v[4] = { { ul_x, ul_y, Z, 1, 0.5f, 0.5f }, { lr_x, ul_y, Z, 1, lr_u, 0.5f }, { ul_x, lr_y, Z, 1, 0.5f, lr_v }, { lr_x, lr_y, Z, 1, lr_u, lr_v } }; for (int i=0; i<4; i++) { v[i].x *= rdp.scale_x; v[i].y *= rdp.scale_y; } // ConvertCoordsConvert (v, 4); AllowShadeMods (v, 4); for (int s = 0; s < 4; s++) apply_shade_mods (&(v[s])); AddOffset(v, 4); // Set vertex buffers if (rdp.cur_cache[0]->splits > 1) { VERTEX *vptr[3]; int i; for (i = 0; i < 3; i++) vptr[i] = &v[i]; draw_split_triangle(vptr); rdp.tri_n ++; for (i = 0; i < 3; i++) vptr[i] = &v[i+1]; draw_split_triangle(vptr); rdp.tri_n ++; } else { rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy (rdp.vtxbuf, v, sizeof(VERTEX)*3); do_triangle_stuff_2 (); rdp.tri_n ++; rdp.vtxbuf = rdp.vtx1; // copy from v to rdp.vtx1 rdp.vtxbuf2 = rdp.vtx2; rdp.vtx_buffer = 0; rdp.n_global = 3; memcpy (rdp.vtxbuf, v+1, sizeof(VERTEX)*3); do_triangle_stuff_2 (); rdp.tri_n ++; } rdp.update |= UPDATE_ZBUF_ENABLED | UPDATE_VIEWPORT; if (fullscreen && settings.fog && (rdp.flags & FOG_ENABLED)) { grFogMode (GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT); } } a = rdp.pc[rdp.pc_i] & BMASK; cmd0 = ((wxUint32*)gfx.RDRAM)[a>>2]; //check next command if (( (cmd0>>24) == 0xBD ) || ( (cmd0>>24) == 0xBE )) rdp.pc[rdp.pc_i] = (a+8) & BMASK; else return; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode07.h0000644000000000000000000001231712165031027021047 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Oct 2002 Created by Gonetz (Gonetz@ngs.ru) // Info about this ucode is taken from TR64 OGL plugin. Thanks, Icepir8! // Oct 2003 Modified by Gonetz (Gonetz@ngs.ru) // Bugs fixed with help from glN64 sources. Thanks, Orkin! //**************************************************************** wxUint32 pd_col_addr = 0; static void uc7_colorbase () { LRDP("uc7_colorbase\n"); pd_col_addr = segoffset(rdp.cmd1); } typedef struct { short y; short x; wxUint16 idx; short z; short t; short s; } vtx_uc7; static void uc7_vertex () { if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } // This is special, not handled in update() if (rdp.update & UPDATE_LIGHTS) { rdp.update ^= UPDATE_LIGHTS; // Calculate light vectors for (wxUint32 l=0; l> 16; rdp.vn = n = ((rdp.cmd0 & 0xF00000) >> 20) + 1; FRDP ("uc7:vertex n: %d, v0: %d, from: %08lx\n", n, v0, addr); vtx_uc7 *vertex = (vtx_uc7 *)&gfx.RDRAM[addr]; for(i = 0; i < n; i++) { VERTEX *v = &rdp.vtx[v0 + i]; x = (float)vertex->x; y = (float)vertex->y; z = (float)vertex->z; v->flags = 0; v->ou = (float)vertex->s; v->ov = (float)vertex->t; v->uv_scaled = 0; #ifdef EXTREME_LOGGING // FRDP ("before: v%d - x: %f, y: %f, z: %f, flags: %04lx, ou: %f, ov: %f\n", i>>4, x, y, z, v->flags, v->ou, v->ov); #endif v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; wxUint8 *color = &gfx.RDRAM[pd_col_addr + (vertex->idx & 0xff)]; v->a = color[0]; CalculateFog (v); if (rdp.geom_mode & 0x00020000) { v->vec[0] = (char)color[3]; v->vec[1] = (char)color[2]; v->vec[2] = (char)color[1]; if (rdp.geom_mode & 0x80000) { calc_linear (v); #ifdef EXTREME_LOGGING FRDP ("calc linear: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } else if (rdp.geom_mode & 0x40000) { calc_sphere (v); #ifdef EXTREME_LOGGING FRDP ("calc sphere: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } NormalizeVector (v->vec); calc_light (v); } else { v->r = color[3]; v->g = color[2]; v->b = color[1]; } #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f\n", i>>4, v->x, v->y, v->z, v->w, v->ou, v->ov); #endif vertex++; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode08.h0000644000000000000000000004104212165031027021045 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // January 2004 Created by Gonetz (Gonetz@ngs.ru) // //**************************************************************** wxUint32 uc8_normale_addr = 0; float uc8_coord_mod[16]; static void uc8_vertex () { if (rdp.update & UPDATE_MULT_MAT) { rdp.update ^= UPDATE_MULT_MAT; MulMatrices(rdp.model, rdp.proj, rdp.combined); } wxUint32 addr = segoffset(rdp.cmd1); int v0, i, n; float x, y, z; rdp.vn = n = (rdp.cmd0 >> 12) & 0xFF; rdp.v0 = v0 = ((rdp.cmd0 >> 1) & 0x7F) - n; FRDP ("uc8:vertex n: %d, v0: %d, from: %08lx\n", n, v0, addr); if (v0 < 0) { RDP_E ("** ERROR: uc2:vertex v0 < 0\n"); LRDP("** ERROR: uc2:vertex v0 < 0\n"); return; } //* // This is special, not handled in update() if (rdp.update & UPDATE_LIGHTS) { rdp.update ^= UPDATE_LIGHTS; // Calculate light vectors for (wxUint32 l=0; l>4)]; x = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 0)^1]; y = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 1)^1]; z = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 2)^1]; v->flags = ((wxUint16*)gfx.RDRAM)[(((addr+i) >> 1) + 3)^1]; v->ou = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 4)^1]; v->ov = (float)((short*)gfx.RDRAM)[(((addr+i) >> 1) + 5)^1]; v->uv_scaled = 0; v->a = ((wxUint8*)gfx.RDRAM)[(addr+i + 15)^3]; #ifdef EXTREME_LOGGING FRDP ("before v%d - x: %f, y: %f, z: %f\n", i>>4, x, y, z); #endif v->x = x*rdp.combined[0][0] + y*rdp.combined[1][0] + z*rdp.combined[2][0] + rdp.combined[3][0]; v->y = x*rdp.combined[0][1] + y*rdp.combined[1][1] + z*rdp.combined[2][1] + rdp.combined[3][1]; v->z = x*rdp.combined[0][2] + y*rdp.combined[1][2] + z*rdp.combined[2][2] + rdp.combined[3][2]; v->w = x*rdp.combined[0][3] + y*rdp.combined[1][3] + z*rdp.combined[2][3] + rdp.combined[3][3]; #ifdef EXTREME_LOGGING FRDP ("v%d - x: %f, y: %f, z: %f, w: %f, u: %f, v: %f, flags: %d\n", i>>4, v->x, v->y, v->z, v->w, v->ou, v->ov, v->flags); #endif if (fabs(v->w) < 0.001) v->w = 0.001f; v->oow = 1.0f / v->w; v->x_w = v->x * v->oow; v->y_w = v->y * v->oow; v->z_w = v->z * v->oow; v->uv_calculated = 0xFFFFFFFF; v->screen_translated = 0; v->shade_mod = 0; v->scr_off = 0; if (v->x < -v->w) v->scr_off |= 1; if (v->x > v->w) v->scr_off |= 2; if (v->y < -v->w) v->scr_off |= 4; if (v->y > v->w) v->scr_off |= 8; if (v->w < 0.1f) v->scr_off |= 16; ///* v->r = ((wxUint8*)gfx.RDRAM)[(addr+i + 12)^3]; v->g = ((wxUint8*)gfx.RDRAM)[(addr+i + 13)^3]; v->b = ((wxUint8*)gfx.RDRAM)[(addr+i + 14)^3]; #ifdef EXTREME_LOGGING FRDP ("r: %02lx, g: %02lx, b: %02lx, a: %02lx\n", v->r, v->g, v->b, v->a); #endif if ((rdp.geom_mode & 0x00020000)) { wxUint32 shift = v0 << 1; v->vec[0] = ((char*)gfx.RDRAM)[(uc8_normale_addr + (i>>3) + shift + 0)^3]; v->vec[1] = ((char*)gfx.RDRAM)[(uc8_normale_addr + (i>>3) + shift + 1)^3]; v->vec[2] = (char)(v->flags&0xff); if (rdp.geom_mode & 0x80000) { calc_linear (v); #ifdef EXTREME_LOGGING FRDP ("calc linear: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } else if (rdp.geom_mode & 0x40000) { calc_sphere (v); #ifdef EXTREME_LOGGING FRDP ("calc sphere: v%d - u: %f, v: %f\n", i>>4, v->ou, v->ov); #endif } // FRDP("calc light. r: 0x%02lx, g: 0x%02lx, b: 0x%02lx, nx: %.3f, ny: %.3f, nz: %.3f\n", v->r, v->g, v->b, v->vec[0], v->vec[1], v->vec[2]); FRDP("v[%d] calc light. r: 0x%02lx, g: 0x%02lx, b: 0x%02lx\n", i>>4, v->r, v->g, v->b); float color[3] = {rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b}; FRDP("ambient light. r: %f, g: %f, b: %f\n", color[0], color[1], color[2]); float light_intensity = 0.0f; wxUint32 l; if (rdp.geom_mode & 0x00400000) { NormalizeVector (v->vec); for (l = 0; l < rdp.num_lights-1; l++) { if (!rdp.light[l].nonblack) continue; light_intensity = DotProduct (rdp.light_vector[l], v->vec); FRDP("light %d, intensity : %f\n", l, light_intensity); if (light_intensity < 0.0f) continue; //* if (rdp.light[l].ca > 0.0f) { float vx = (v->x + uc8_coord_mod[8])*uc8_coord_mod[12] - rdp.light[l].x; float vy = (v->y + uc8_coord_mod[9])*uc8_coord_mod[13] - rdp.light[l].y; float vz = (v->z + uc8_coord_mod[10])*uc8_coord_mod[14] - rdp.light[l].z; float vw = (v->w + uc8_coord_mod[11])*uc8_coord_mod[15] - rdp.light[l].w; float len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f; float p_i = rdp.light[l].ca / len; if (p_i > 1.0f) p_i = 1.0f; light_intensity *= p_i; FRDP("light %d, len: %f, p_intensity : %f\n", l, len, p_i); } //*/ color[0] += rdp.light[l].r * light_intensity; color[1] += rdp.light[l].g * light_intensity; color[2] += rdp.light[l].b * light_intensity; FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]); } light_intensity = DotProduct (rdp.light_vector[l], v->vec); FRDP("light %d, intensity : %f\n", l, light_intensity); if (light_intensity > 0.0f) { color[0] += rdp.light[l].r * light_intensity; color[1] += rdp.light[l].g * light_intensity; color[2] += rdp.light[l].b * light_intensity; } FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]); } else { for (l = 0; l < rdp.num_lights; l++) { if (rdp.light[l].nonblack && rdp.light[l].nonzero) { float vx = (v->x + uc8_coord_mod[8])*uc8_coord_mod[12] - rdp.light[l].x; float vy = (v->y + uc8_coord_mod[9])*uc8_coord_mod[13] - rdp.light[l].y; float vz = (v->z + uc8_coord_mod[10])*uc8_coord_mod[14] - rdp.light[l].z; float vw = (v->w + uc8_coord_mod[11])*uc8_coord_mod[15] - rdp.light[l].w; float len = (vx*vx+vy*vy+vz*vz+vw*vw)/65536.0f; light_intensity = rdp.light[l].ca / len; if (light_intensity > 1.0f) light_intensity = 1.0f; FRDP("light %d, p_intensity : %f\n", l, light_intensity); color[0] += rdp.light[l].r * light_intensity; color[1] += rdp.light[l].g * light_intensity; color[2] += rdp.light[l].b * light_intensity; //FRDP("light %d r: %f, g: %f, b: %f\n", l, color[0], color[1], color[2]); } } } if (color[0] > 1.0f) color[0] = 1.0f; if (color[1] > 1.0f) color[1] = 1.0f; if (color[2] > 1.0f) color[2] = 1.0f; v->r = (wxUint8)(((float)v->r)*color[0]); v->g = (wxUint8)(((float)v->g)*color[1]); v->b = (wxUint8)(((float)v->b)*color[2]); #ifdef EXTREME_LOGGING FRDP("color after light: r: 0x%02lx, g: 0x%02lx, b: 0x%02lx\n", v->r, v->g, v->b); #endif } } } static void uc8_moveword () { wxUint8 index = (wxUint8)((rdp.cmd0 >> 16) & 0xFF); wxUint16 offset = (wxUint16)(rdp.cmd0 & 0xFFFF); wxUint32 data = rdp.cmd1; FRDP ("uc8:moveword "); switch (index) { // NOTE: right now it's assuming that it sets the integer part first. This could // be easily fixed, but only if i had something to test with. case 0x02: rdp.num_lights = (data / 48); rdp.update |= UPDATE_LIGHTS; FRDP ("numlights: %d\n", rdp.num_lights); break; case 0x04: if (offset == 0x04) { rdp.clip_ratio = sqrt((float)rdp.cmd1); rdp.update |= UPDATE_VIEWPORT; } FRDP ("mw_clip %08lx, %08lx\n", rdp.cmd0, rdp.cmd1); break; case 0x06: // moveword SEGMENT { FRDP ("SEGMENT %08lx -> seg%d\n", data, offset >> 2); rdp.segment[(offset >> 2) & 0xF] = data; } break; case 0x08: { rdp.fog_multiplier = (short)(rdp.cmd1 >> 16); rdp.fog_offset = (short)(rdp.cmd1 & 0x0000FFFF); FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset); } break; case 0x0c: RDP_E ("uc8:moveword forcemtx - IGNORED\n"); LRDP("forcemtx - IGNORED\n"); break; case 0x0e: LRDP("perspnorm - IGNORED\n"); break; case 0x10: // moveword coord mod { wxUint8 n = offset >> 2; FRDP ("coord mod:%d, %08lx\n", n, data); if (rdp.cmd0&8) return; wxUint32 idx = (rdp.cmd0>>1)&3; wxUint32 pos = rdp.cmd0&0x30; if (pos == 0) { uc8_coord_mod[0+idx] = (short)(rdp.cmd1>>16); uc8_coord_mod[1+idx] = (short)(rdp.cmd1&0xffff); } else if (pos == 0x10) { uc8_coord_mod[4+idx] = (rdp.cmd1>>16)/65536.0f; uc8_coord_mod[5+idx] = (rdp.cmd1&0xffff)/65536.0f; uc8_coord_mod[12+idx] = uc8_coord_mod[0+idx] + uc8_coord_mod[4+idx]; uc8_coord_mod[13+idx] = uc8_coord_mod[1+idx] + uc8_coord_mod[5+idx]; } else if (pos == 0x20) { uc8_coord_mod[8+idx] = (short)(rdp.cmd1>>16); uc8_coord_mod[9+idx] = (short)(rdp.cmd1&0xffff); #ifdef EXTREME_LOGGING if (idx) { for (int k = 8; k < 16; k++) { FRDP("coord_mod[%d]=%f\n", k, uc8_coord_mod[k]); } } #endif } } break; default: FRDP_E("uc8:moveword unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset); FRDP ("unknown (index: 0x%08lx, offset 0x%08lx)\n", index, offset); } } static void uc8_movemem () { int idx = rdp.cmd0 & 0xFF; wxUint32 addr = segoffset(rdp.cmd1); int ofs = (rdp.cmd0 >> 5) & 0x3FFF; FRDP ("uc8:movemem ofs:%d ", ofs); switch (idx) { case 8: // VIEWPORT { wxUint32 a = addr >> 1; short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] >> 2; short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] >> 2; short scale_z = ((short*)gfx.RDRAM)[(a+2)^1]; short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] >> 2; short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] >> 2; short trans_z = ((short*)gfx.RDRAM)[(a+6)^1]; rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = -scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; rdp.update |= UPDATE_VIEWPORT; FRDP ("viewport scale(%d, %d), trans(%d, %d), from:%08lx\n", scale_x, scale_y, trans_x, trans_y, a); } break; case 10: // LIGHT { int n = (ofs / 48); if (n < 2) { char dir_x = ((char*)gfx.RDRAM)[(addr+8)^3]; rdp.lookat[n][0] = (float)(dir_x) / 127.0f; char dir_y = ((char*)gfx.RDRAM)[(addr+9)^3]; rdp.lookat[n][1] = (float)(dir_y) / 127.0f; char dir_z = ((char*)gfx.RDRAM)[(addr+10)^3]; rdp.lookat[n][2] = (float)(dir_z) / 127.0f; rdp.use_lookat = TRUE; if (n == 1) { if (!dir_x && !dir_y) rdp.use_lookat = FALSE; } FRDP("lookat_%d (%f, %f, %f)\n", n, rdp.lookat[n][0], rdp.lookat[n][1], rdp.lookat[n][2]); return; } n -= 2; wxUint8 col = gfx.RDRAM[(addr+0)^3]; rdp.light[n].r = (float)col / 255.0f; rdp.light[n].nonblack = col; col = gfx.RDRAM[(addr+1)^3]; rdp.light[n].g = (float)col / 255.0f; rdp.light[n].nonblack += col; col = gfx.RDRAM[(addr+2)^3]; rdp.light[n].b = (float)col / 255.0f; rdp.light[n].nonblack += col; rdp.light[n].a = 1.0f; rdp.light[n].dir_x = (float)(((char*)gfx.RDRAM)[(addr+8)^3]) / 127.0f; rdp.light[n].dir_y = (float)(((char*)gfx.RDRAM)[(addr+9)^3]) / 127.0f; rdp.light[n].dir_z = (float)(((char*)gfx.RDRAM)[(addr+10)^3]) / 127.0f; // ** wxUint32 a = addr >> 1; rdp.light[n].x = (float)(((short*)gfx.RDRAM)[(a+16)^1]); rdp.light[n].y = (float)(((short*)gfx.RDRAM)[(a+17)^1]); rdp.light[n].z = (float)(((short*)gfx.RDRAM)[(a+18)^1]); rdp.light[n].w = (float)(((short*)gfx.RDRAM)[(a+19)^1]); rdp.light[n].nonzero = gfx.RDRAM[(addr+12)^3]; rdp.light[n].ca = (float)rdp.light[n].nonzero / 16.0f; //rdp.light[n].la = rdp.light[n].ca * 1.0f; #ifdef EXTREME_LOGGING FRDP ("light: n: %d, pos: x: %f, y: %f, z: %f, w: %f, ca: %f\n", n, rdp.light[n].x, rdp.light[n].y, rdp.light[n].z, rdp.light[n].w, rdp.light[n].ca); #endif FRDP ("light: n: %d, r: %f, g: %f, b: %f. dir: x: %.3f, y: %.3f, z: %.3f\n", n, rdp.light[n].r, rdp.light[n].g, rdp.light[n].b, rdp.light[n].dir_x, rdp.light[n].dir_y, rdp.light[n].dir_z); #ifdef EXTREME_LOGGING for (int t=0; t < 24; t++) { FRDP ("light[%d] = 0x%04lx \n", t, ((wxUint16*)gfx.RDRAM)[(a+t)^1]); } #endif } break; case 14: //Normales { uc8_normale_addr = segoffset(rdp.cmd1); FRDP ("Normale - addr: %08lx\n", uc8_normale_addr); #ifdef EXTREME_LOGGING int i; for (i = 0; i < 32; i++) { char x = ((char*)gfx.RDRAM)[uc8_normale_addr + ((i<<1) + 0)^3]; char y = ((char*)gfx.RDRAM)[uc8_normale_addr + ((i<<1) + 1)^3]; FRDP("#%d x = %d, y = %d\n", i, x, y); } wxUint32 a = uc8_normale_addr >> 1; for (i = 0; i < 32; i++) { FRDP ("n[%d] = 0x%04lx \n", i, ((wxUint16*)gfx.RDRAM)[(a+i)^1]); } #endif } break; default: FRDP ("uc8:movemem unknown (%d)\n", idx); } } static void uc8_tri4() //by Gugaman Apr 19 2002 { if (rdp.skip_drawing) { LRDP("uc8:tri4. skipped\n"); return; } FRDP("uc8:tri4 (#%d - #%d), %d-%d-%d, %d-%d-%d, %d-%d-%d, %d-%d-%d\n", rdp.tri_n, rdp.tri_n+3, ((rdp.cmd0 >> 23) & 0x1F), ((rdp.cmd0 >> 18) & 0x1F), ((((rdp.cmd0 >> 15) & 0x7) << 2) | ((rdp.cmd1 >> 30) &0x3)), ((rdp.cmd0 >> 10) & 0x1F), ((rdp.cmd0 >> 5) & 0x1F), ((rdp.cmd0 >> 0) & 0x1F), ((rdp.cmd1 >> 25) & 0x1F), ((rdp.cmd1 >> 20) & 0x1F), ((rdp.cmd1 >> 15) & 0x1F), ((rdp.cmd1 >> 10) & 0x1F), ((rdp.cmd1 >> 5) & 0x1F), ((rdp.cmd1 >> 0) & 0x1F)); VERTEX *v[12] = { &rdp.vtx[(rdp.cmd0 >> 23) & 0x1F], &rdp.vtx[(rdp.cmd0 >> 18) & 0x1F], &rdp.vtx[((((rdp.cmd0 >> 15) & 0x7) << 2) | ((rdp.cmd1 >> 30) &0x3))], &rdp.vtx[(rdp.cmd0 >> 10) & 0x1F], &rdp.vtx[(rdp.cmd0 >> 5) & 0x1F], &rdp.vtx[(rdp.cmd0 >> 0) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 25) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 20) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 15) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 10) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 5) & 0x1F], &rdp.vtx[(rdp.cmd1 >> 0) & 0x1F] }; int updated = 0; if (cull_tri(v)) rdp.tri_n ++; else { updated = 1; update (); draw_tri (v); rdp.tri_n ++; } if (cull_tri(v+3)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+3); rdp.tri_n ++; } if (cull_tri(v+6)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+6); rdp.tri_n ++; } if (cull_tri(v+9)) rdp.tri_n ++; else { if (!updated) { updated = 1; update (); } draw_tri (v+9); rdp.tri_n ++; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode09.h0000644000000000000000000005000312165031027021043 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // December 2008 Created by Gonetz (Gonetz@ngs.ru) // //**************************************************************** void uc9_rpdcmd (); typedef float M44[4][4]; struct ZSORTRDP { float view_scale[2]; float view_trans[2]; float scale_x; float scale_y; } zSortRdp = {{0, 0}, {0, 0}, 0, 0}; //RSP command VRCPL static int Calc_invw (int w) { int count, neg; union { wxInt32 W; wxUint32 UW; wxInt16 HW[2]; wxUint16 UHW[2]; } Result; Result.W = w; if (Result.UW == 0) { Result.UW = 0x7FFFFFFF; } else { if (Result.W < 0) { neg = TRUE; if (Result.UHW[1] == 0xFFFF && Result.HW[0] < 0) { Result.W = ~Result.W + 1; } else { Result.W = ~Result.W; } } else { neg = FALSE; } for (count = 31; count > 0; count--) { if ((Result.W & (1 << count))) { Result.W &= (0xFFC00000 >> (31 - count) ); count = 0; } } Result.W = 0x7FFFFFFF / Result.W; for (count = 31; count > 0; count--) { if ((Result.W & (1 << count))) { Result.W &= (0xFFFF8000 >> (31 - count) ); count = 0; } } if (neg == TRUE) { Result.W = ~Result.W; } } return Result.W; } static void uc9_draw_object (wxUint8 * addr, wxUint32 type) { wxUint32 textured, vnum, vsize; switch (type) { case 1: //sh tri textured = 0; vnum = 3; vsize = 8; break; case 2: //tx tri textured = 1; vnum = 3; vsize = 16; break; case 3: //sh quad textured = 0; vnum = 4; vsize = 8; break; case 4: //tx quad textured = 1; vnum = 4; vsize = 16; break; case 0: //null default: textured = vnum = vsize = 0; break; } VERTEX vtx[4]; for (wxUint32 i = 0; i < vnum; i++) { VERTEX &v = vtx[i]; v.sx = zSortRdp.scale_x * ((short*)addr)[0^1]; v.sy = zSortRdp.scale_y * ((short*)addr)[1^1]; v.sz = 1.0f; v.r = addr[4^3]; v.g = addr[5^3]; v.b = addr[6^3]; v.a = addr[7^3]; v.flags = 0; v.uv_scaled = 0; v.uv_calculated = 0xFFFFFFFF; v.shade_mod = 0; v.scr_off = 0; v.screen_translated = 2; if (textured) { v.ou = ((short*)addr)[4^1]; v.ov = ((short*)addr)[5^1]; v.w = Calc_invw(((int*)addr)[3]) / 31.0f; v.oow = 1.0f / v.w; FRDP ("v%d - sx: %f, sy: %f ou: %f, ov: %f, w: %f, r=%d, g=%d, b=%d, a=%d\n", i, v.sx/rdp.scale_x, v.sy/rdp.scale_y, v.ou*rdp.tiles[rdp.cur_tile].s_scale, v.ov*rdp.tiles[rdp.cur_tile].t_scale, v.w, v.r, v.g, v.b, v.a); } else { v.oow = v.w = 1.0f; FRDP ("v%d - sx: %f, sy: %f r=%d, g=%d, b=%d, a=%d\n", i, v.sx/rdp.scale_x, v.sy/rdp.scale_y, v.r, v.g, v.b, v.a); } addr += vsize; } //* VERTEX *pV[4] = { &vtx[0], &vtx[1], &vtx[2], &vtx[3] }; if (vnum == 3) { FRDP("uc9:Tri #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); draw_tri (pV, 0); rdp.tri_n ++; } else { FRDP("uc9:Quad #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); draw_tri (pV, 0); draw_tri (pV+1, 0); rdp.tri_n += 2; } } static wxUint32 uc9_load_object (wxUint32 zHeader, wxUint32 * rdpcmds) { wxUint32 type = zHeader & 7; wxUint8 * addr = gfx.RDRAM + (zHeader&0xFFFFFFF8); switch (type) { case 1: //sh tri case 3: //sh quad { rdp.cmd1 = ((wxUint32*)addr)[1]; if (rdp.cmd1 != rdpcmds[0]) { rdpcmds[0] = rdp.cmd1; uc9_rpdcmd (); } update (); uc9_draw_object(addr + 8, type); } break; case 0: //null case 2: //tx tri case 4: //tx quad { rdp.cmd1 = ((wxUint32*)addr)[1]; if (rdp.cmd1 != rdpcmds[0]) { rdpcmds[0] = rdp.cmd1; uc9_rpdcmd (); } rdp.cmd1 = ((wxUint32*)addr)[2]; if (rdp.cmd1 != rdpcmds[1]) { uc9_rpdcmd (); rdpcmds[1] = rdp.cmd1; } rdp.cmd1 = ((wxUint32*)addr)[3]; if (rdp.cmd1 != rdpcmds[2]) { uc9_rpdcmd (); rdpcmds[2] = rdp.cmd1; } if (type) { update (); uc9_draw_object(addr + 16, type); } } break; } return segoffset(((wxUint32*)addr)[0]); } static void uc9_object () { LRDP("uc9:object\n"); wxUint32 rdpcmds[3] = {0, 0, 0}; wxUint32 cmd1 = rdp.cmd1; wxUint32 zHeader = segoffset(rdp.cmd0); while (zHeader) zHeader = uc9_load_object(zHeader, rdpcmds); zHeader = segoffset(cmd1); while (zHeader) zHeader = uc9_load_object(zHeader, rdpcmds); } static void uc9_mix () { LRDP("uc9:mix IGNORED\n"); } static void uc9_fmlight () { int mid = rdp.cmd0&0xFF; rdp.num_lights = 1 + ((rdp.cmd1>>12)&0xFF); wxUint32 a = -1024 + (rdp.cmd1&0xFFF); FRDP ("uc9:fmlight matrix: %d, num: %d, dmem: %04lx\n", mid, rdp.num_lights, a); M44 *m = NULL; switch (mid) { case 4: m = (M44*)rdp.model; break; case 6: m = (M44*)rdp.proj; break; case 8: m = (M44*)rdp.combined; break; } rdp.light[rdp.num_lights].r = (float)(((wxUint8*)gfx.DMEM)[(a+0)^3]) / 255.0f; rdp.light[rdp.num_lights].g = (float)(((wxUint8*)gfx.DMEM)[(a+1)^3]) / 255.0f; rdp.light[rdp.num_lights].b = (float)(((wxUint8*)gfx.DMEM)[(a+2)^3]) / 255.0f; rdp.light[rdp.num_lights].a = 1.0f; FRDP ("ambient light: r: %.3f, g: %.3f, b: %.3f\n", rdp.light[rdp.num_lights].r, rdp.light[rdp.num_lights].g, rdp.light[rdp.num_lights].b); a += 8; wxUint32 i; for (i = 0; i < rdp.num_lights; i++) { rdp.light[i].r = (float)(((wxUint8*)gfx.DMEM)[(a+0)^3]) / 255.0f; rdp.light[i].g = (float)(((wxUint8*)gfx.DMEM)[(a+1)^3]) / 255.0f; rdp.light[i].b = (float)(((wxUint8*)gfx.DMEM)[(a+2)^3]) / 255.0f; rdp.light[i].a = 1.0f; rdp.light[i].dir_x = (float)(((char*)gfx.DMEM)[(a+8)^3]) / 127.0f; rdp.light[i].dir_y = (float)(((char*)gfx.DMEM)[(a+9)^3]) / 127.0f; rdp.light[i].dir_z = (float)(((char*)gfx.DMEM)[(a+10)^3]) / 127.0f; FRDP ("light: n: %d, r: %.3f, g: %.3f, b: %.3f, x: %.3f, y: %.3f, z: %.3f\n", i, rdp.light[i].r, rdp.light[i].g, rdp.light[i].b, rdp.light[i].dir_x, rdp.light[i].dir_y, rdp.light[i].dir_z); // TransformVector(&rdp.light[i].dir_x, rdp.light_vector[i], *m); InverseTransformVector(&rdp.light[i].dir_x, rdp.light_vector[i], *m); NormalizeVector (rdp.light_vector[i]); FRDP ("light vector: n: %d, x: %.3f, y: %.3f, z: %.3f\n", i, rdp.light_vector[i][0], rdp.light_vector[i][1], rdp.light_vector[i][2]); a += 24; } for (i = 0; i < 2; i++) { float dir_x = (float)(((char*)gfx.DMEM)[(a+8)^3]) / 127.0f; float dir_y = (float)(((char*)gfx.DMEM)[(a+9)^3]) / 127.0f; float dir_z = (float)(((char*)gfx.DMEM)[(a+10)^3]) / 127.0f; if (sqrt(dir_x*dir_x + dir_y*dir_y + dir_z*dir_z) < 0.98) { rdp.use_lookat = FALSE; return; } rdp.lookat[i][0] = dir_x; rdp.lookat[i][1] = dir_y; rdp.lookat[i][2] = dir_z; a += 24; } rdp.use_lookat = TRUE; } static void uc9_light () { wxUint32 csrs = -1024 + ((rdp.cmd0>>12)&0xFFF); wxUint32 nsrs = -1024 + (rdp.cmd0&0xFFF); wxUint32 num = 1 + ((rdp.cmd1>>24)&0xFF); wxUint32 cdest = -1024 + ((rdp.cmd1>>12)&0xFFF); wxUint32 tdest = -1024 + (rdp.cmd1&0xFFF); int use_material = (csrs != 0x0ff0); tdest >>= 1; FRDP ("uc9:light n: %d, colsrs: %04lx, normales: %04lx, coldst: %04lx, texdst: %04lx\n", num, csrs, nsrs, cdest, tdest); VERTEX v; for (wxUint32 i = 0; i < num; i++) { v.vec[0] = ((char*)gfx.DMEM)[(nsrs++)^3]; v.vec[1] = ((char*)gfx.DMEM)[(nsrs++)^3]; v.vec[2] = ((char*)gfx.DMEM)[(nsrs++)^3]; calc_sphere (&v); // calc_linear (&v); NormalizeVector (v.vec); calc_light (&v); v.a = 0xFF; if (use_material) { v.r = (wxUint8)(((wxUint32)v.r * gfx.DMEM[(csrs++)^3])>>8); v.g = (wxUint8)(((wxUint32)v.g * gfx.DMEM[(csrs++)^3])>>8); v.b = (wxUint8)(((wxUint32)v.b * gfx.DMEM[(csrs++)^3])>>8); v.a = gfx.DMEM[(csrs++)^3]; } gfx.DMEM[(cdest++)^3] = v.r; gfx.DMEM[(cdest++)^3] = v.g; gfx.DMEM[(cdest++)^3] = v.b; gfx.DMEM[(cdest++)^3] = v.a; ((short*)gfx.DMEM)[(tdest++)^1] = (short)v.ou; ((short*)gfx.DMEM)[(tdest++)^1] = (short)v.ov; } } static void uc9_mtxtrnsp () { LRDP("uc9:mtxtrnsp - ignored\n"); /* LRDP("uc9:mtxtrnsp "); M44 *s; switch (rdp.cmd1&0xF) { case 4: s = (M44*)rdp.model; LRDP("Model\n"); break; case 6: s = (M44*)rdp.proj; LRDP("Proj\n"); break; case 8: s = (M44*)rdp.combined; LRDP("Comb\n"); break; } float m = *s[1][0]; *s[1][0] = *s[0][1]; *s[0][1] = m; m = *s[2][0]; *s[2][0] = *s[0][2]; *s[0][2] = m; m = *s[2][1]; *s[2][1] = *s[1][2]; *s[1][2] = m; */ } static void uc9_mtxcat () { LRDP("uc9:mtxcat "); M44 *s = NULL; M44 *t = NULL; wxUint32 S = rdp.cmd0&0xF; wxUint32 T = (rdp.cmd1>>16)&0xF; wxUint32 D = rdp.cmd1&0xF; switch (S) { case 4: s = (M44*)rdp.model; LRDP("Model * "); break; case 6: s = (M44*)rdp.proj; LRDP("Proj * "); break; case 8: s = (M44*)rdp.combined; LRDP("Comb * "); break; } switch (T) { case 4: t = (M44*)rdp.model; LRDP("Model -> "); break; case 6: t = (M44*)rdp.proj; LRDP("Proj -> "); break; case 8: LRDP("Comb -> "); t = (M44*)rdp.combined; break; } DECLAREALIGN16VAR(m[4][4]); MulMatrices(*s, *t, m); switch (D) { case 4: memcpy (rdp.model, m, 64);; LRDP("Model\n"); break; case 6: memcpy (rdp.proj, m, 64);; LRDP("Proj\n"); break; case 8: memcpy (rdp.combined, m, 64);; LRDP("Comb\n"); break; } #ifdef EXTREME_LOGGING FRDP ("\nmodel\n{%f,%f,%f,%f}\n", rdp.model[0][0], rdp.model[0][1], rdp.model[0][2], rdp.model[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[1][0], rdp.model[1][1], rdp.model[1][2], rdp.model[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[2][0], rdp.model[2][1], rdp.model[2][2], rdp.model[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[3][0], rdp.model[3][1], rdp.model[3][2], rdp.model[3][3]); FRDP ("\nproj\n{%f,%f,%f,%f}\n", rdp.proj[0][0], rdp.proj[0][1], rdp.proj[0][2], rdp.proj[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[1][0], rdp.proj[1][1], rdp.proj[1][2], rdp.proj[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[2][0], rdp.proj[2][1], rdp.proj[2][2], rdp.proj[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[3][0], rdp.proj[3][1], rdp.proj[3][2], rdp.proj[3][3]); FRDP ("\ncombined\n{%f,%f,%f,%f}\n", rdp.combined[0][0], rdp.combined[0][1], rdp.combined[0][2], rdp.combined[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[1][0], rdp.combined[1][1], rdp.combined[1][2], rdp.combined[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[2][0], rdp.combined[2][1], rdp.combined[2][2], rdp.combined[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.combined[3][0], rdp.combined[3][1], rdp.combined[3][2], rdp.combined[3][3]); #endif } typedef struct { short sy; short sx; int invw; short yi; short xi; short wi; wxUint8 fog; wxUint8 cc; } zSortVDest; static void uc9_mult_mpmtx () { //int id = rdp.cmd0&0xFF; int num = 1+ ((rdp.cmd1>>24)&0xFF); int src = -1024 + ((rdp.cmd1>>12)&0xFFF); int dst = -1024 + (rdp.cmd1&0xFFF); FRDP ("uc9:mult_mpmtx from: %04lx to: %04lx n: %d\n", src, dst, num); short * saddr = (short*)(gfx.DMEM+src); zSortVDest * daddr = (zSortVDest*)(gfx.DMEM+dst); int idx = 0; zSortVDest v; memset(&v, 0, sizeof(zSortVDest)); //float scale_x = 4.0f/rdp.scale_x; //float scale_y = 4.0f/rdp.scale_y; for (int i = 0; i < num; i++) { short sx = saddr[(idx++)^1]; short sy = saddr[(idx++)^1]; short sz = saddr[(idx++)^1]; float x = sx*rdp.combined[0][0] + sy*rdp.combined[1][0] + sz*rdp.combined[2][0] + rdp.combined[3][0]; float y = sx*rdp.combined[0][1] + sy*rdp.combined[1][1] + sz*rdp.combined[2][1] + rdp.combined[3][1]; float z = sx*rdp.combined[0][2] + sy*rdp.combined[1][2] + sz*rdp.combined[2][2] + rdp.combined[3][2]; float w = sx*rdp.combined[0][3] + sy*rdp.combined[1][3] + sz*rdp.combined[2][3] + rdp.combined[3][3]; v.sx = (short)(zSortRdp.view_trans[0] + x / w * zSortRdp.view_scale[0]); v.sy = (short)(zSortRdp.view_trans[1] + y / w * zSortRdp.view_scale[1]); v.xi = (short)x; v.yi = (short)y; v.wi = (short)w; v.invw = Calc_invw((int)(w * 31.0)); if (w < 0.0f) v.fog = 0; else { int fog = (int)(z / w * rdp.fog_multiplier + rdp.fog_offset); if (fog > 255) fog = 255; v.fog = (fog >= 0) ? (wxUint8)fog : 0; } v.cc = 0; if (x < -w) v.cc |= 0x10; if (x > w) v.cc |= 0x01; if (y < -w) v.cc |= 0x20; if (y > w) v.cc |= 0x02; if (w < 0.1f) v.cc |= 0x04; daddr[i] = v; //memcpy(gfx.DMEM+dst+sizeof(zSortVDest)*i, &v, sizeof(zSortVDest)); // FRDP("v%d x: %d, y: %d, z: %d -> sx: %d, sy: %d, w: %d, xi: %d, yi: %d, wi: %d, fog: %d\n", i, sx, sy, sz, v.sx, v.sy, v.invw, v.xi, v.yi, v.wi, v.fog); FRDP("v%d x: %d, y: %d, z: %d -> sx: %04lx, sy: %04lx, invw: %08lx - %f, xi: %04lx, yi: %04lx, wi: %04lx, fog: %04lx\n", i, sx, sy, sz, v.sx, v.sy, v.invw, w, v.xi, v.yi, v.wi, v.fog); } } static void uc9_link_subdl () { LRDP("uc9:link_subdl IGNORED\n"); } static void uc9_set_subdl () { LRDP("uc9:set_subdl IGNORED\n"); } static void uc9_wait_signal () { LRDP("uc9:wait_signal IGNORED\n"); } static void uc9_send_signal () { LRDP("uc9:send_signal IGNORED\n"); } void uc9_movemem () { LRDP("uc9:movemem\n"); int idx = rdp.cmd0 & 0x0E; int ofs = ((rdp.cmd0>>6)&0x1ff)<<3; int len = (1 + ((rdp.cmd0>>15)&0x1ff))<<3; FRDP ("uc9:movemem ofs: %d, len: %d. ", ofs, len); int flag = rdp.cmd0 & 0x01; wxUint32 addr = segoffset(rdp.cmd1); switch (idx) { case 0: //save/load if (flag == 0) { int dmem_addr = (idx<<3) + ofs; FRDP ("Load to DMEM. %08lx -> %08lx\n", addr, dmem_addr); memcpy(gfx.DMEM + dmem_addr, gfx.RDRAM + addr, len); } else { int dmem_addr = (idx<<3) + ofs; FRDP ("Load from DMEM. %08lx -> %08lx\n", dmem_addr, addr); memcpy(gfx.RDRAM + addr, gfx.DMEM + dmem_addr, len); } break; case 4: // model matrix case 6: // projection matrix case 8: // combined matrix { DECLAREALIGN16VAR(m[4][4]); load_matrix(m, addr); switch (idx) { case 4: // model matrix LRDP("Modelview load\n"); modelview_load (m); break; case 6: // projection matrix LRDP("Projection load\n"); projection_load (m); break; case 8: // projection matrix LRDP("Combined load\n"); rdp.update &= ~UPDATE_MULT_MAT; memcpy (rdp.combined, m, 64);; break; } #ifdef EXTREME_LOGGING FRDP ("{%f,%f,%f,%f}\n", m[0][0], m[0][1], m[0][2], m[0][3]); FRDP ("{%f,%f,%f,%f}\n", m[1][0], m[1][1], m[1][2], m[1][3]); FRDP ("{%f,%f,%f,%f}\n", m[2][0], m[2][1], m[2][2], m[2][3]); FRDP ("{%f,%f,%f,%f}\n", m[3][0], m[3][1], m[3][2], m[3][3]); FRDP ("\nmodel\n{%f,%f,%f,%f}\n", rdp.model[0][0], rdp.model[0][1], rdp.model[0][2], rdp.model[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[1][0], rdp.model[1][1], rdp.model[1][2], rdp.model[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[2][0], rdp.model[2][1], rdp.model[2][2], rdp.model[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.model[3][0], rdp.model[3][1], rdp.model[3][2], rdp.model[3][3]); FRDP ("\nproj\n{%f,%f,%f,%f}\n", rdp.proj[0][0], rdp.proj[0][1], rdp.proj[0][2], rdp.proj[0][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[1][0], rdp.proj[1][1], rdp.proj[1][2], rdp.proj[1][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[2][0], rdp.proj[2][1], rdp.proj[2][2], rdp.proj[2][3]); FRDP ("{%f,%f,%f,%f}\n", rdp.proj[3][0], rdp.proj[3][1], rdp.proj[3][2], rdp.proj[3][3]); #endif } break; case 10: LRDP("Othermode - IGNORED\n"); break; case 12: // VIEWPORT { wxUint32 a = addr >> 1; short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] >> 2; short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] >> 2; short scale_z = ((short*)gfx.RDRAM)[(a+2)^1]; rdp.fog_multiplier = ((short*)gfx.RDRAM)[(a+3)^1]; short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] >> 2; short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] >> 2; short trans_z = ((short*)gfx.RDRAM)[(a+6)^1]; rdp.fog_offset = ((short*)gfx.RDRAM)[(a+7)^1]; rdp.view_scale[0] = scale_x * rdp.scale_x; rdp.view_scale[1] = scale_y * rdp.scale_y; rdp.view_scale[2] = 32.0f * scale_z; rdp.view_trans[0] = trans_x * rdp.scale_x; rdp.view_trans[1] = trans_y * rdp.scale_y; rdp.view_trans[2] = 32.0f * trans_z; zSortRdp.view_scale[0] = (float)(scale_x*4); zSortRdp.view_scale[1] = (float)(scale_y*4); zSortRdp.view_trans[0] = (float)(trans_x*4); zSortRdp.view_trans[1] = (float)(trans_y*4); zSortRdp.scale_x = rdp.scale_x / 4.0f; zSortRdp.scale_y = rdp.scale_y / 4.0f; rdp.update |= UPDATE_VIEWPORT; rdp.mipmap_level = 0; rdp.cur_tile = 0; TILE *tmp_tile = &rdp.tiles[0]; tmp_tile->on = 1; tmp_tile->org_s_scale = 0xFFFF; tmp_tile->org_t_scale = 0xFFFF; tmp_tile->s_scale = 0.031250f; tmp_tile->t_scale = 0.031250f; rdp.geom_mode |= 0x0200; FRDP ("viewport scale(%d, %d, %d), trans(%d, %d, %d), from:%08lx\n", scale_x, scale_y, scale_z, trans_x, trans_y, trans_z, a); FRDP ("fog: multiplier: %f, offset: %f\n", rdp.fog_multiplier, rdp.fog_offset); } break; default: FRDP ("** UNKNOWN %d\n", idx); } } static void uc9_setscissor() { rdp_setscissor(); if ((rdp.scissor_o.lr_x - rdp.scissor_o.ul_x) > (zSortRdp.view_scale[0] - zSortRdp.view_trans[0])) { float w = (rdp.scissor_o.lr_x - rdp.scissor_o.ul_x) / 2.0f; float h = (rdp.scissor_o.lr_y - rdp.scissor_o.ul_y) / 2.0f; rdp.view_scale[0] = w * rdp.scale_x; rdp.view_scale[1] = h * rdp.scale_y; rdp.view_trans[0] = w * rdp.scale_x; rdp.view_trans[1] = h * rdp.scale_y; zSortRdp.view_scale[0] = w * 4.0f; zSortRdp.view_scale[1] = h * 4.0f; zSortRdp.view_trans[0] = w * 4.0f; zSortRdp.view_trans[1] = h * 4.0f; zSortRdp.scale_x = rdp.scale_x / 4.0f; zSortRdp.scale_y = rdp.scale_y / 4.0f; rdp.update |= UPDATE_VIEWPORT; rdp.mipmap_level = 0; rdp.cur_tile = 0; TILE *tmp_tile = &rdp.tiles[0]; tmp_tile->on = 1; tmp_tile->org_s_scale = 0xFFFF; tmp_tile->org_t_scale = 0xFFFF; tmp_tile->s_scale = 0.031250f; tmp_tile->t_scale = 0.031250f; rdp.geom_mode |= 0x0200; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucode09rdp.h0000644000000000000000000000502212165031027021552 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // December 2008 Created by Gonetz (Gonetz@ngs.ru) // //**************************************************************** void uc9_rpdcmd () { wxUint32 a = segoffset(rdp.cmd1) >> 2; FRDP ("uc9:rdpcmd addr: %08lx\n", a); if (a) { rdp.LLE = 1; wxUint32 cmd = 0; while(1) { rdp.cmd0 = ((wxUint32*)gfx.RDRAM)[a++]; cmd = rdp.cmd0>>24; if (cmd == 0xDF) break; rdp.cmd1 = ((wxUint32*)gfx.RDRAM)[a++]; if (cmd == 0xE4 || cmd == 0xE5) { a++; rdp.cmd2 = ((wxUint32*)gfx.RDRAM)[a++]; a++; rdp.cmd3 = ((wxUint32*)gfx.RDRAM)[a++]; } gfx_instruction[ucode_zSort][cmd] (); }; rdp.LLE = 0; } } mupen64plus-video-glide64mk2-src-2.0/src/Glide64/ucodeFB.h0000644000000000000000000017077212165031027021122 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // Creation 13 August 2003 Gonetz // //**************************************************************** static void fb_uc0_moveword() { if ((rdp.cmd0 & 0xFF) == 0x06) // segment { rdp.segment[(rdp.cmd0 >> 10) & 0x0F] = rdp.cmd1; } } static void fb_uc2_moveword() { if (((rdp.cmd0 >> 16) & 0xFF) == 0x06) // segment { rdp.segment[((rdp.cmd0 & 0xFFFF) >> 2)&0xF] = rdp.cmd1; } } static void fb_bg_copy () { if (rdp.main_ci == 0) return; CI_STATUS status = rdp.frame_buffers[rdp.ci_count-1].status; if ( (status == ci_copy) ) return; wxUint32 addr = segoffset(rdp.cmd1) >> 1; wxUint8 imageFmt = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+0)^3]; wxUint8 imageSiz = ((wxUint8 *)gfx.RDRAM)[(((addr+11)<<1)+1)^3]; wxUint32 imagePtr = segoffset(((wxUint32*)gfx.RDRAM)[(addr+8)>>1]); FRDP ("fb_bg_copy. fmt: %d, size: %d, imagePtr %08lx, main_ci: %08lx, cur_ci: %08lx \n", imageFmt, imageSiz, imagePtr, rdp.main_ci, rdp.frame_buffers[rdp.ci_count-1].addr); if (status == ci_main) { wxUint16 frameW = ((wxUint16 *)gfx.RDRAM)[(addr+3)^1] >> 2; wxUint16 frameH = ((wxUint16 *)gfx.RDRAM)[(addr+7)^1] >> 2; if ( (frameW == rdp.frame_buffers[rdp.ci_count-1].width) && (frameH == rdp.frame_buffers[rdp.ci_count-1].height) ) rdp.main_ci_bg = imagePtr; } else if (imagePtr >= rdp.main_ci && imagePtr < rdp.main_ci_end) //addr within main frame buffer { rdp.copy_ci_index = rdp.ci_count-1; rdp.frame_buffers[rdp.copy_ci_index].status = ci_copy; FRDP("rdp.frame_buffers[%d].status = ci_copy\n", rdp.copy_ci_index); if (rdp.frame_buffers[rdp.copy_ci_index].addr != rdp.main_ci_bg) { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; } else { LRDP("motion blur!\n"); rdp.motionblur = TRUE; } FRDP ("Detect FB usage. texture addr is inside framebuffer: %08lx - %08lx \n", imagePtr, rdp.main_ci); } else if (imagePtr == rdp.zimg) { if (status == ci_unknown) { rdp.frame_buffers[rdp.ci_count-1].status = ci_zcopy; rdp.tmpzimg = rdp.frame_buffers[rdp.ci_count-1].addr; if (!rdp.copy_zi_index) rdp.copy_zi_index = rdp.ci_count-1; FRDP("rdp.frame_buffers[%d].status = ci_zcopy\n", rdp.copy_ci_index); } } } static void fb_setscissor() { rdp.scissor_o.lr_y = (wxUint32)(((rdp.cmd1 & 0x00000FFF) >> 2)); if (rdp.ci_count) { rdp.scissor_o.ul_x = (wxUint32)(((rdp.cmd0 & 0x00FFF000) >> 14)); rdp.scissor_o.lr_x = (wxUint32)(((rdp.cmd1 & 0x00FFF000) >> 14)); COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count-1]; if (rdp.scissor_o.lr_x - rdp.scissor_o.ul_x > (wxUint32)(cur_fb.width >> 1)) { if (cur_fb.height == 0 || (cur_fb.width >= rdp.scissor_o.lr_x-1 && cur_fb.width <= rdp.scissor_o.lr_x+1)) cur_fb.height = rdp.scissor_o.lr_y; } FRDP("fb_setscissor. lr_x = %d, lr_y = %d, fb_width = %d, fb_height = %d\n", rdp.scissor_o.lr_x, rdp.scissor_o.lr_y, cur_fb.width, cur_fb.height); } } static void fb_uc2_movemem() { if ((rdp.cmd0 & 0xFF) == 8) { wxUint32 a = segoffset(rdp.cmd1) >> 1; short scale_x = ((short*)gfx.RDRAM)[(a+0)^1] >> 2; short trans_x = ((short*)gfx.RDRAM)[(a+4)^1] >> 2; COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count-1]; if ( abs((int)(scale_x + trans_x - cur_fb.width)) < 3) { short scale_y = ((short*)gfx.RDRAM)[(a+1)^1] >> 2; short trans_y = ((short*)gfx.RDRAM)[(a+5)^1] >> 2; wxUint32 height = scale_y + trans_y; if (height < rdp.scissor_o.lr_y) cur_fb.height = height; } } } static void fb_rect() { if (rdp.frame_buffers[rdp.ci_count-1].width == 32) return; int ul_x = ((rdp.cmd1 & 0x00FFF000) >> 14); int lr_x = ((rdp.cmd0 & 0x00FFF000) >> 14); int width = lr_x-ul_x; int diff = abs((int)rdp.frame_buffers[rdp.ci_count-1].width - width); if (diff < 4) { wxUint32 lr_y = min(rdp.scissor_o.lr_y, (rdp.cmd0 & 0xFFF) >> 2); if (rdp.frame_buffers[rdp.ci_count-1].height < lr_y) { FRDP("fb_rect. ul_x: %d, lr_x: %d, fb_height: %d -> %d\n", ul_x, lr_x, rdp.frame_buffers[rdp.ci_count-1].height, lr_y); rdp.frame_buffers[rdp.ci_count-1].height = lr_y; } } } static void fb_rdphalf_1() { branch_dl = rdp.cmd1; } static void fb_settextureimage() { if (rdp.main_ci == 0) return; COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count-1]; if ( cur_fb.status >= ci_copy ) return; if (((rdp.cmd0 >> 19) & 0x03) >= 2) //check that texture is 16/32bit { int tex_format = ((rdp.cmd0 >> 21) & 0x07); wxUint32 addr = segoffset(rdp.cmd1); if ( tex_format == 0 ) { FRDP ("fb_settextureimage. fmt: %d, size: %d, imagePtr %08lx, main_ci: %08lx, cur_ci: %08lx \n", ((rdp.cmd0 >> 21) & 0x07), ((rdp.cmd0 >> 19) & 0x03), addr, rdp.main_ci, rdp.frame_buffers[rdp.ci_count-1].addr); if (cur_fb.status == ci_main) { rdp.main_ci_last_tex_addr = addr; if (cur_fb.height == 0) { cur_fb.height = rdp.scissor_o.lr_y; rdp.main_ci_end = cur_fb.addr + ((cur_fb.width * cur_fb.height) << cur_fb.size >> 1); } } if ((addr >= rdp.main_ci) && (addr < rdp.main_ci_end)) //addr within main frame buffer { if (cur_fb.status == ci_main) { rdp.copy_ci_index = rdp.ci_count-1; cur_fb.status = ci_copy_self; rdp.scale_x = rdp.scale_x_bak; rdp.scale_y = rdp.scale_y_bak; FRDP("rdp.frame_buffers[%d].status = ci_copy_self\n", rdp.ci_count-1); } else { if (cur_fb.width == rdp.frame_buffers[rdp.main_ci_index].width) { rdp.copy_ci_index = rdp.ci_count-1; cur_fb.status = ci_copy; FRDP("rdp.frame_buffers[%d].status = ci_copy\n", rdp.copy_ci_index); if ((rdp.main_ci_last_tex_addr >= cur_fb.addr) && (rdp.main_ci_last_tex_addr < (cur_fb.addr + cur_fb.width*cur_fb.height*cur_fb.size))) { LRDP("motion blur!\n"); rdp.motionblur = TRUE; } else { rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; } } else if (!(settings.frame_buffer & fb_ignore_aux_copy) && cur_fb.width < rdp.frame_buffers[rdp.main_ci_index].width) { rdp.copy_ci_index = rdp.ci_count-1; cur_fb.status = ci_aux_copy; FRDP("rdp.frame_buffers[%d].status = ci_aux_copy\n", rdp.copy_ci_index); rdp.scale_x = 1.0f; rdp.scale_y = 1.0f; } else { cur_fb.status = ci_aux; FRDP("rdp.frame_buffers[%d].status = ci_aux\n", rdp.copy_ci_index); } } FRDP ("Detect FB usage. texture addr is inside framebuffer: %08lx - %08lx \n", addr, rdp.main_ci); } ///* else if ((cur_fb.status != ci_main) && (addr >= rdp.zimg && addr < rdp.zimg_end)) { cur_fb.status = ci_zcopy; if (!rdp.copy_zi_index) rdp.copy_zi_index = rdp.ci_count-1; FRDP("fb_settextureimage. rdp.frame_buffers[%d].status = ci_zcopy\n", rdp.ci_count-1); } //*/ else if ((rdp.maincimg[0].width > 64) && (addr >= rdp.maincimg[0].addr) && (addr < (rdp.maincimg[0].addr + rdp.maincimg[0].width*rdp.maincimg[0].height*2))) { if (cur_fb.status != ci_main) { cur_fb.status = ci_old_copy; FRDP("rdp.frame_buffers[%d].status = ci_old_copy 1, addr:%08lx\n", rdp.ci_count-1, rdp.last_drawn_ci_addr); } rdp.read_previous_ci = TRUE; LRDP("read_previous_ci = TRUE\n"); } else if ((addr >= rdp.last_drawn_ci_addr) && (addr < (rdp.last_drawn_ci_addr + rdp.maincimg[0].width*rdp.maincimg[0].height*2))) { if (cur_fb.status != ci_main) { cur_fb.status = ci_old_copy; FRDP("rdp.frame_buffers[%d].status = ci_old_copy 2, addr:%08lx\n", rdp.ci_count-1, rdp.last_drawn_ci_addr); } rdp.read_previous_ci = TRUE; LRDP("read_previous_ci = TRUE\n"); } } else if (fb_hwfbe_enabled && (cur_fb.status == ci_main)) { if ((addr >= rdp.main_ci) && (addr < rdp.main_ci_end)) //addr within main frame buffer { rdp.copy_ci_index = rdp.ci_count-1; rdp.black_ci_index = rdp.ci_count-1; cur_fb.status = ci_copy_self; FRDP("rdp.frame_buffers[%d].status = ci_copy_self\n", rdp.ci_count-1); } } } if (cur_fb.status == ci_unknown) { cur_fb.status = ci_aux; FRDP("fb_settextureimage. rdp.frame_buffers[%d].status = ci_aux\n", rdp.ci_count-1); } } static void fb_loadtxtr() { if (rdp.frame_buffers[rdp.ci_count-1].status == ci_unknown) { rdp.frame_buffers[rdp.ci_count-1].status = ci_aux; FRDP("rdp.frame_buffers[%d].status = ci_aux\n", rdp.ci_count-1); } } static void fb_setdepthimage() { rdp.zimg = segoffset(rdp.cmd1) & BMASK; rdp.zimg_end = rdp.zimg + rdp.ci_width*rdp.ci_height*2; FRDP ("fb_setdepthimage. addr %08lx - %08lx\n", rdp.zimg, rdp.zimg_end); if (rdp.zimg == rdp.main_ci) //strange, but can happen { rdp.frame_buffers[rdp.main_ci_index].status = ci_unknown; if (rdp.main_ci_index < rdp.ci_count) { rdp.frame_buffers[rdp.main_ci_index].status = ci_zimg; FRDP("rdp.frame_buffers[%d].status = ci_zimg\n", rdp.main_ci_index); rdp.main_ci_index++; rdp.frame_buffers[rdp.main_ci_index].status = ci_main; FRDP("rdp.frame_buffers[%d].status = ci_main\n", rdp.main_ci_index); rdp.main_ci = rdp.frame_buffers[rdp.main_ci_index].addr; rdp.main_ci_end = rdp.main_ci + (rdp.frame_buffers[rdp.main_ci_index].width * rdp.frame_buffers[rdp.main_ci_index].height * rdp.frame_buffers[rdp.main_ci_index].size); for (int i = rdp.main_ci_index+1; i < rdp.ci_count; i++) { COLOR_IMAGE & fb = rdp.frame_buffers[i]; if (fb.addr == rdp.main_ci) { fb.status = ci_main; FRDP("rdp.frame_buffers[%d].status = ci_main\n", i); } } } else { rdp.main_ci = 0; } } for (int i = 0; i < rdp.ci_count; i++) { COLOR_IMAGE & fb = rdp.frame_buffers[i]; if ((fb.addr == rdp.zimg) && (fb.status == ci_aux || fb.status == ci_useless)) { fb.status = ci_zimg; FRDP("rdp.frame_buffers[%d].status = ci_zimg\n", i); } } } static void fb_setcolorimage() { rdp.ocimg = rdp.cimg; rdp.cimg = segoffset(rdp.cmd1) & BMASK; COLOR_IMAGE & cur_fb = rdp.frame_buffers[rdp.ci_count]; cur_fb.width = (rdp.cmd0 & 0xFFF) + 1; if (cur_fb.width == 32 ) cur_fb.height = 32; else if (cur_fb.width == 16 ) cur_fb.height = 16; else if (rdp.ci_count > 0) cur_fb.height = rdp.scissor_o.lr_y; else cur_fb.height = 0; cur_fb.format = (rdp.cmd0 >> 21) & 0x7; cur_fb.size = (rdp.cmd0 >> 19) & 0x3; cur_fb.addr = rdp.cimg; cur_fb.changed = 1; /* if (rdp.ci_count > 0) if (rdp.frame_buffers[0].addr == rdp.cimg) rdp.frame_buffers[0].height = rdp.scissor_o.lr_y; */ FRDP ("fb_setcolorimage. width: %d, height: %d, fmt: %d, size: %d, addr %08lx\n", cur_fb.width, cur_fb.height, cur_fb.format, cur_fb.size, cur_fb.addr); if (rdp.cimg == rdp.zimg) { cur_fb.status = ci_zimg; rdp.zimg_end = rdp.zimg + cur_fb.width*rdp.scissor_o.lr_y*2; FRDP("rdp.frame_buffers[%d].status = ci_zimg\n", rdp.ci_count); } else if (rdp.cimg == rdp.tmpzimg) { cur_fb.status = ci_zcopy; if (!rdp.copy_zi_index) rdp.copy_zi_index = rdp.ci_count-1; FRDP("rdp.frame_buffers[%d].status = ci_zcopy\n", rdp.ci_count); } else if (rdp.main_ci != 0) { if (rdp.cimg == rdp.main_ci) //switched to main fb again { cur_fb.height = max(cur_fb.height, rdp.frame_buffers[rdp.main_ci_index].height); rdp.main_ci_index = rdp.ci_count; rdp.main_ci_end = rdp.cimg + ((cur_fb.width * cur_fb.height) << cur_fb.size >> 1); cur_fb.status = ci_main; FRDP("rdp.frame_buffers[%d].status = ci_main\n", rdp.ci_count); } else // status is not known yet { cur_fb.status = ci_unknown; } } else { if ((rdp.zimg != rdp.cimg))//&& (rdp.ocimg != rdp.cimg)) { rdp.main_ci = rdp.cimg; rdp.main_ci_end = rdp.cimg + ((cur_fb.width * cur_fb.height) << cur_fb.size >> 1); rdp.main_ci_index = rdp.ci_count; cur_fb.status = ci_main; FRDP("rdp.frame_buffers[%d].status = ci_main\n", rdp.ci_count); } else { cur_fb.status = ci_unknown; } } if (rdp.ci_count > 0 && rdp.frame_buffers[rdp.ci_count-1].status == ci_unknown) //status of previous fb was not changed - it is useless { if (fb_hwfbe_enabled && !(settings.frame_buffer & fb_useless_is_useless)) { rdp.frame_buffers[rdp.ci_count-1].status = ci_aux; rdp.frame_buffers[rdp.ci_count-1].changed = 0; FRDP("rdp.frame_buffers[%d].status = ci_aux\n", rdp.ci_count-1); } else { rdp.frame_buffers[rdp.ci_count-1].status = ci_useless; /* wxUint32 addr = rdp.frame_buffers[rdp.ci_count-1].addr; for (int i = 0; i < rdp.ci_count - 1; i++) { if (rdp.frame_buffers[i].addr == addr) { rdp.frame_buffers[rdp.ci_count-1].status = rdp.frame_buffers[i].status; break; } } //*/ FRDP("rdp.frame_buffers[%d].status = %s\n", rdp.ci_count-1, CIStatus[rdp.frame_buffers[rdp.ci_count-1].status]); } } if (cur_fb.status == ci_main) { int viSwapOK = ((settings.swapmode == 2) && (rdp.vi_org_reg == *gfx.VI_ORIGIN_REG)) ? FALSE : TRUE; if ((rdp.maincimg[0].addr != cur_fb.addr) && SwapOK && viSwapOK) { SwapOK = FALSE; rdp.swap_ci_index = rdp.ci_count; } } rdp.ci_count++; if (rdp.ci_count > NUMTEXBUF) //overflow rdp.halt = 1; } // RDP graphic instructions pointer table used in DetectFrameBufferUsage static rdp_instr gfx_instruction_lite[9][256] = { { // uCode 0 - RSP SW 2.0X // 00-3f // games: Super Mario 64, Tetrisphere, Demos 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: Unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc0_culldl, 0, // c0-ff: RDP commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, // uCode 1 - F3DEX 1.XX // 00-3f // games: Mario Kart, Star Fox { 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc6_loaducode, uc1_branch_z, 0, 0, 0, fb_rdphalf_1, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc2_culldl, 0, // c0-ff: RDP commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, // uCode 2 - F3DEX 2.XX // games: Zelda 64 { // 00-3f 0, 0, 0, uc2_culldl, uc1_branch_z, 0, 0, 0, 0, fb_bg_copy, fb_bg_copy, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0-ff: RDP commands mixed with uc2 commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc2_dlist_cnt, 0, 0, 0, 0, 0, fb_uc2_moveword, fb_uc2_movemem, uc2_load_ucode, uc0_displaylist, uc0_enddl, 0, fb_rdphalf_1, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, // uCode 3 - "RSP SW 2.0D", but not really // 00-3f // games: Wave Race // ** Added by Gonetz ** { 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc0_culldl, 0, // c0-ff: RDP commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, { // uCode 4 - RSP SW 2.0D EXT // 00-3f // games: Star Wars: Shadows of the Empire 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: Unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc0_culldl, 0, // c0-ff: RDP commands rdp_noop, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, { // uCode 5 - RSP SW 2.0 Diddy // 00-3f // games: Diddy Kong Racing 0, 0, 0, 0, 0, 0, uc0_displaylist, uc5_dl_in_mem, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: Unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc0_culldl, 0, // c0-ff: RDP commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, // uCode 6 - S2DEX 1.XX // games: Yoshi's Story { 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc6_loaducode, uc6_select_dl, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc2_culldl, 0, // c0-ff: RDP commands 0, fb_loadtxtr, fb_loadtxtr, fb_loadtxtr, fb_loadtxtr, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, { 0, 0, 0, 0, 0, 0, uc0_displaylist, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: Immediate commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc0_enddl, 0, 0, 0, fb_uc0_moveword, 0, uc0_culldl, 0, // c0-ff: RDP commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage }, { // 00-3f 0, 0, 0, uc2_culldl, uc1_branch_z, 0, 0, 0, 0, fb_bg_copy, fb_bg_copy, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 40-7f: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80-bf: unused 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0-ff: RDP commands mixed with uc2 commands 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, uc2_dlist_cnt, 0, 0, 0, 0, 0, fb_uc2_moveword, 0, uc2_load_ucode, uc0_displaylist, uc0_enddl, 0, 0, 0, 0, fb_rect, fb_rect, 0, 0, 0, 0, 0, 0, 0, fb_setscissor, 0, 0, 0, 0, 0, 0, 0, 0, fb_rect, 0, 0, 0, 0, 0, 0, fb_settextureimage, fb_setdepthimage, fb_setcolorimage } }; mupen64plus-video-glide64mk2-src-2.0/src/Glide64/winlnxdefs.h0000644000000000000000000000314312165031027021757 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * Copyright (c) 2012-2013 balrog, wahrhaft * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef WINLNXDEFS_H #define WINLNXDEFS_H #define wxPtrToUInt (uintptr_t) #define TRUE 1 #define FALSE 0 #define _T(x) x #include typedef int BOOL; typedef uint32_t wxUint32; typedef uint16_t wxUint16; typedef uint8_t wxUint8; typedef uint8_t BYTE; typedef long long LONGLONG; typedef int32_t wxInt32; typedef int16_t wxInt16; typedef int8_t wxInt8; typedef uint64_t wxUint64; typedef int64_t wxInt64; typedef unsigned char wxChar; typedef uintptr_t wxUIntPtr; #ifndef WIN32 typedef union _LARGE_INTEGER { struct { uint32_t LowPart; uint32_t HighPart; } s; struct { uint32_t LowPart; uint32_t HighPart; } u; long long QuadPart; } LARGE_INTEGER, *PLARGE_INTEGER; #define WINAPI #endif #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/Ext_TxFilter.cpp0000644000000000000000000000633612165031027022600 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include "Ext_TxFilter.h" extern "C"{ boolean txfilter_init(int maxwidth, int maxheight, int maxbpp, int options, int cachesize, wchar_t *datapath, wchar_t *cachepath, wchar_t *ident, dispInfoFuncExt callback); void txfilter_shutdown(void); boolean txfilter(unsigned char *src, int srcwidth, int srcheight, unsigned short srcformat, uint64 g64crc, GHQTexInfo *info); boolean txfilter_hirestex(uint64 g64crc, uint64 r_crc64, unsigned short *palette, GHQTexInfo *info); uint64 txfilter_checksum(unsigned char *src, int width, int height, int size, int rowStride, unsigned char *palette); boolean txfilter_dmptx(unsigned char *src, int width, int height, int rowStridePixel, unsigned short gfmt, unsigned short n64fmt, uint64 r_crc64); boolean txfilter_reloadhirestex(); } void ext_ghq_shutdown(void) { txfilter_shutdown(); } boolean ext_ghq_init(int maxwidth, int maxheight, int maxbpp, int options, int cachesize, wchar_t *datapath, wchar_t *cachepath, wchar_t *ident, dispInfoFuncExt callback) { boolean bRet = 0; bRet = txfilter_init(maxwidth, maxheight, maxbpp, options, cachesize, datapath, cachepath, ident, callback); return bRet; } boolean ext_ghq_txfilter(unsigned char *src, int srcwidth, int srcheight, unsigned short srcformat, uint64 g64crc, GHQTexInfo *info) { boolean ret = 0; ret = txfilter(src, srcwidth, srcheight, srcformat, g64crc, info); return ret; } boolean ext_ghq_hirestex(uint64 g64crc, uint64 r_crc64, unsigned short *palette, GHQTexInfo *info) { boolean ret = 0; ret = txfilter_hirestex(g64crc, r_crc64, palette, info); return ret; } uint64 ext_ghq_checksum(unsigned char *src, int width, int height, int size, int rowStride, unsigned char *palette) { uint64 ret = 0; ret = txfilter_checksum(src, width, height, size, rowStride, palette); return ret; } boolean ext_ghq_dmptx(unsigned char *src, int width, int height, int rowStridePixel, unsigned short gfmt, unsigned short n64fmt, uint64 r_crc64) { boolean ret = 0; ret = txfilter_dmptx(src, width, height, rowStridePixel, gfmt, n64fmt, r_crc64); return ret; } boolean ext_ghq_reloadhirestex() { boolean ret = 0; ret = txfilter_reloadhirestex(); return ret; } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/Ext_TxFilter.h0000644000000000000000000001645512165031027022250 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __EXT_TXFILTER_H__ #define __EXT_TXFILTER_H__ #ifdef WIN32 #include #define TXHMODULE HMODULE #define DLOPEN(a) LoadLibraryW(a) #define DLCLOSE(a) FreeLibrary(a) #define DLSYM(a, b) GetProcAddress(a, b) #define GETCWD(a, b) GetCurrentDirectoryW(a, b) #define CHDIR(a) SetCurrentDirectoryW(a) #else #include #include #define MAX_PATH 4095 #define TXHMODULE void* #define DLOPEN(a) dlopen(a, RTLD_LAZY|RTLD_GLOBAL) #define DLCLOSE(a) dlclose(a) #define DLSYM(a, b) dlsym(a, b) #define GETCWD(a, b) getcwd(b, a) #define CHDIR(a) chdir(a) #endif #ifdef __MSC__ typedef __int64 int64; typedef unsigned __int64 uint64; #else #include typedef int64_t int64; typedef uint64_t uint64; typedef unsigned char boolean; #endif #define NO_OPTIONS 0x00000000 #define FILTER_MASK 0x000000ff #define NO_FILTER 0x00000000 #define SMOOTH_FILTER_MASK 0x0000000f #define NO_SMOOTH_FILTER 0x00000000 #define SMOOTH_FILTER_1 0x00000001 #define SMOOTH_FILTER_2 0x00000002 #define SMOOTH_FILTER_3 0x00000003 #define SMOOTH_FILTER_4 0x00000004 #define SHARP_FILTER_MASK 0x000000f0 #define NO_SHARP_FILTER 0x00000000 #define SHARP_FILTER_1 0x00000010 #define SHARP_FILTER_2 0x00000020 #define ENHANCEMENT_MASK 0x00000f00 #define NO_ENHANCEMENT 0x00000000 #define X2_ENHANCEMENT 0x00000100 #define X2SAI_ENHANCEMENT 0x00000200 #define HQ2X_ENHANCEMENT 0x00000300 #define LQ2X_ENHANCEMENT 0x00000400 #define HQ4X_ENHANCEMENT 0x00000500 #define HQ2XS_ENHANCEMENT 0x00000600 #define LQ2XS_ENHANCEMENT 0x00000700 #define COMPRESSION_MASK 0x0000f000 #define NO_COMPRESSION 0x00000000 #define FXT1_COMPRESSION 0x00001000 #define NCC_COMPRESSION 0x00002000 #define S3TC_COMPRESSION 0x00003000 #define HIRESTEXTURES_MASK 0x000f0000 #define NO_HIRESTEXTURES 0x00000000 #define GHQ_HIRESTEXTURES 0x00010000 #define RICE_HIRESTEXTURES 0x00020000 #define JABO_HIRESTEXTURES 0x00030000 #define COMPRESS_TEX 0x00100000 #define COMPRESS_HIRESTEX 0x00200000 #define GZ_TEXCACHE 0x00400000 #define GZ_HIRESTEXCACHE 0x00800000 #define DUMP_TEXCACHE 0x01000000 #define DUMP_HIRESTEXCACHE 0x02000000 #define TILE_HIRESTEX 0x04000000 #define UNDEFINED_0 0x08000000 #define FORCE16BPP_HIRESTEX 0x10000000 #define FORCE16BPP_TEX 0x20000000 #define LET_TEXARTISTS_FLY 0x40000000 /* a little freedom for texture artists */ #define DUMP_TEX 0x80000000 #ifndef __GLIDE_H__ /* GLIDE3 */ /* from 3Dfx Interactive Inc. glide.h */ #define GR_TEXFMT_ALPHA_8 0x2 #define GR_TEXFMT_INTENSITY_8 0x3 #define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 #define GR_TEXFMT_P_8 0x5 #define GR_TEXFMT_RGB_565 0xa #define GR_TEXFMT_ARGB_1555 0xb #define GR_TEXFMT_ARGB_4444 0xc #define GR_TEXFMT_ALPHA_INTENSITY_88 0xd /* from 3Dfx Interactive Inc. g3ext.h */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #endif /* GLIDE3 */ struct GHQTexInfo { unsigned char *data; int width; int height; int smallLodLog2; int largeLodLog2; int aspectRatioLog2; int tiles; int untiled_width; int untiled_height; unsigned short format; unsigned char is_hires_tex; }; /* Callback to display hires texture info. * Gonetz * * void DispInfo(const char *format, ...) * { * va_list args; * char buf[INFO_BUF]; * * va_start(args, format); * vsprintf(buf, format, args); * va_end(args); * * printf(buf); * } */ #define INFO_BUF 4095 typedef void (*dispInfoFuncExt)(const wchar_t *format, ...); #ifndef TXFILTER_DLL boolean ext_ghq_init(int maxwidth, /* maximum texture width supported by hardware */ int maxheight,/* maximum texture height supported by hardware */ int maxbpp, /* maximum texture bpp supported by hardware */ int options, /* options */ int cachesize,/* cache textures to system memory */ wchar_t *datapath, /* user data directory. must be smaller than MAX_PATH */ wchar_t *cachepath, /* user cache directory. must be smaller than MAX_PATH */ wchar_t *ident, /* name of ROM. must be no longer than 64 in character. */ dispInfoFuncExt callback /* callback function to display info */ ); void ext_ghq_shutdown(void); boolean ext_ghq_txfilter(unsigned char *src, /* input texture */ int srcwidth, /* width of input texture */ int srcheight, /* height of input texture */ unsigned short srcformat, /* format of input texture */ uint64 g64crc, /* glide64 crc */ GHQTexInfo *info /* output */ ); boolean ext_ghq_hirestex(uint64 g64crc, /* glide64 crc */ uint64 r_crc64, /* checksum hi:palette low:texture */ unsigned short *palette, /* palette for CI textures */ GHQTexInfo *info /* output */ ); uint64 ext_ghq_checksum(unsigned char *src, /* input texture */ int width, /* width of texture */ int height, /* height of texture */ int size, /* type of texture pixel */ int rowStride, /* row stride in bytes */ unsigned char *palette /* palette */ ); boolean ext_ghq_dmptx(unsigned char *src, /* input texture (must be in 3Dfx Glide format) */ int width, /* width of texture */ int height, /* height of texture */ int rowStridePixel, /* row stride of input texture in pixels */ unsigned short gfmt, /* glide format of input texture */ unsigned short n64fmt,/* N64 format hi:format low:size */ uint64 r_crc64 /* checksum hi:palette low:texture */ ); boolean ext_ghq_reloadhirestex(); #endif /* TXFILTER_DLL */ #endif /* __EXT_TXFILTER_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/README.txt0000644000000000000000000001065512165031027021210 0ustar 00000000000000/* * GlideHQ (Texture enhancer library for Glide64) * Version: 1.5 * * Copyright (C) 2007 Hiroshi Morii aka KoolSmoky All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ About: This is a realtime texture enhancer library with hi-resolution texture pack support for Glide64 (http://glide64.emuxhaven.net). Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. Supported: OS: 32bit Linux and MS Windows Enhancers: Hq4x, Hq2x, Hq2xS, Lq2x, Lq2xS, Super2xSai, x2 Filters: Smooth (1,2,3,4), Sharp (1,2) Compressors: FXT1, S3TC Input formats: GR_TEXFMT_ALPHA_8, GR_TEXFMT_RGB_565, GR_TEXFMT_ARGB_1555, GR_TEXFMT_ARGB_4444, GR_TEXFMT_ARGB_8888, GR_TEXFMT_ALPHA_INTENSITY_44, GR_TEXFMT_ALPHA_INTENSITY_88 Output formats: Same as input unless compression or hires packs are used. Hires texture packs: Rice format (Jabo and GlideHQ format coming later) Acknowledgments: I hope you enjoy GlideHQ (texture enhancer library for Glide64). Greatest thanks to Gonetz for making this happen in his busy time. We've rushed everything to share the eye-candy with all of you N64 emulation fans. I would also like to thank a great friend of mine, Daniel Borca for providing the texture compression code, Maxim Stepin (hq2x 4x), and Derek Liauw Kie Fa (2xSaI) for the filtering engines, Rice for his N64 graphics plugin source code, and Mudlord for the hq2xS lq2xS code. GlideHQ also uses the boost C++ libraries, zlib general purpose compression library, and the Portable Network Graphics library. Thanks to all the developers for making them available. And special thanks to the Glide64 beta testing crew. Without their feedbacks this library would not have seen daylight. Thank you all. The source code for GlideHQ is released in hopes that it will be improved. I know the coding is not on par after so much late night caffeine boosts. If you have suggestions or modifications, please feel free to post them on the Glide64 forum at emuxhaven. Porting the library to other platforms should not be so hard. The coding is done with cross platform compatibility in mind and will build with GCC and GNU make. Currently supported are 32bit Linux and MS Windows. If you are looking for driver updates for your 3Dfx Interactive Inc. gfx card, grab them from the forums at http://www.3dfxzone.it/enboard/ Unbelievable as it seems, drivers are still being updated after 6 years from 3Dfx's demise. I know N64 rules, anyone up for PSX? :)) -KoolSmoky References: [1] R.W. Floyd & L. Steinberg, An adaptive algorithm for spatial grey scale, Proceedings of the Society of Information Display 17, pp75-77, 1976 [2] Ken Turkowski, Filters for Common Resampling Tasks, Apple Computer 1990 http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf [3] Don P. Mitchell and Arun N. Netravali, Reconstruction Filters in Computer Graphics, SIGGRAPH '88, Proceedings of the 15th annual conference on Computer graphics and interactive techniques, pp221-228, 1988 [4] J. F. Kaiser and W. A. Reed, Data smoothing using low-pass digital filters, Rev. Sci. instrum. 48 (11), pp1447-1457, 1977 [5] Maxim Stepin, hq4x Magnification Filter, http://www.hiend3d.com/hq4x.html [6] Derek Liauw Kie Fa, 2xSaI, http://elektron.its.tudelft.nl/~dalikifa [7] Dirk Stevens, Eagle engine http://www.retrofx.com/rfxtech.html [8] 3DFX_texture_compression_FXT1 and EXT_texture_compression_s3tc extension specs from the OpenGL Extension Registry. http://oss.sgi.com/projects/ ogl-sample/registry/ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters.cpp0000644000000000000000000004551612165031027023213 0ustar 00000000000000/* Copyright (C) 2003 Rice1964 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Copyright (C) 2007 Hiroshi Morii * Modified for the Texture Filtering library */ #include #include "TextureFilters.h" /************************************************************************/ /* 2X filters */ /************************************************************************/ #define DWORD_MAKE(r, g, b, a) ((uint32) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b))) #define WORD_MAKE(r, g, b, a) ((uint16) (((a) << 12) | ((r) << 8) | ((g) << 4) | (b))) // Basic 2x R8G8B8A8 filter with interpolation void Texture2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint32 *pDst1, *pDst2; uint32 *pSrc, *pSrc2; uint32 nWidth = width; uint32 nHeight = height; uint32 b1; uint32 g1; uint32 r1; uint32 a1; uint32 b2; uint32 g2; uint32 r2; uint32 a2; uint32 b3; uint32 g3; uint32 r3; uint32 a3; uint32 b4; uint32 g4; uint32 r4; uint32 a4; uint32 xSrc; uint32 ySrc; for (ySrc = 0; ySrc < nHeight; ySrc++) { pSrc = (uint32*)(((uint8*)srcPtr)+ySrc*srcPitch); pSrc2 = (uint32*)(((uint8*)srcPtr)+(ySrc+1)*srcPitch); pDst1 = (uint32*)(((uint8*)dstPtr)+(ySrc*2)*dstPitch); pDst2 = (uint32*)(((uint8*)dstPtr)+(ySrc*2+1)*dstPitch); for (xSrc = 0; xSrc < nWidth; xSrc++) { b1 = (pSrc[xSrc]>>0)&0xFF; g1 = (pSrc[xSrc]>>8)&0xFF; r1 = (pSrc[xSrc]>>16)&0xFF; a1 = (pSrc[xSrc]>>24)&0xFF; // Pixel 1 pDst1[xSrc*2] = pSrc[xSrc]; // Pixel 2 if( xSrc>0)&0xFF; g2 = (pSrc[xSrc+1]>>8)&0xFF; r2 = (pSrc[xSrc+1]>>16)&0xFF; a2 = (pSrc[xSrc+1]>>24)&0xFF; pDst1[xSrc*2+1] = DWORD_MAKE((r1+r2)/2, (g1+g2)/2, (b1+b2)/2, (a1+a2)/2); } else pDst1[xSrc*2+1] = pSrc[xSrc]; // Pixel 3 if( ySrc>0)&0xFF; g3 = (pSrc2[xSrc]>>8)&0xFF; r3 = (pSrc2[xSrc]>>16)&0xFF; a3 = (pSrc2[xSrc]>>24)&0xFF; pDst2[xSrc*2] = DWORD_MAKE((r1+r3)/2, (g1+g3)/2, (b1+b3)/2, (a1+a3)/2); if( xSrc>0)&0xFF; g4 = (pSrc2[xSrc+1]>>8)&0xFF; r4 = (pSrc2[xSrc+1]>>16)&0xFF; a4 = (pSrc2[xSrc+1]>>24)&0xFF; // Pixel 4 pDst2[xSrc*2+1] = DWORD_MAKE((r1+r2+r3+r4)/4, (g1+g2+g3+g4)/4, (b1+b2+b3+b4)/4, (a1+a2+a3+a4)/4); } else { // Pixel 4 pDst2[xSrc*2+1] = DWORD_MAKE((r1+r3)/2, (g1+g3)/2, (b1+b3)/2, (a1+a3)/2); } } else { // Pixel 3 pDst2[xSrc*2] = pSrc[xSrc]; // Pixel 4 if( xSrc> 0)&0xF; g1 = (pSrc[xSrc]>> 4)&0xF; r1 = (pSrc[xSrc]>> 8)&0xF; a1 = (pSrc[xSrc]>>12)&0xF; if( xSrc> 0)&0xF; g2 = (pSrc[xSrc+1]>> 4)&0xF; r2 = (pSrc[xSrc+1]>> 8)&0xF; a2 = (pSrc[xSrc+1]>>12)&0xF; } if( ySrc> 0)&0xF; g3 = (pSrc2[xSrc]>> 4)&0xF; r3 = (pSrc2[xSrc]>> 8)&0xF; a3 = (pSrc2[xSrc]>>12)&0xF; if( xSrc> 0)&0xF; g4 = (pSrc2[xSrc+1]>> 4)&0xF; r4 = (pSrc2[xSrc+1]>> 8)&0xF; a4 = (pSrc2[xSrc+1]>>12)&0xF; } } // Pixel 1 pDst1[xSrc*2] = pSrc[xSrc]; // Pixel 2 if( xSrc */ void SharpFilter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter) { // NOTE: for now we get away with copying the boundaries // filter the boundaries if we face problems uint32 mul1, mul2, mul3, shift4; uint32 x,y,z; uint32 *_src1, *_src2, *_src3, *_dest; uint32 val[4]; uint32 t1,t2,t3,t4,t5,t6,t7,t8,t9; switch( filter ) { case SHARP_FILTER_2: mul1=1; mul2=8; mul3=12; shift4=2; break; case SHARP_FILTER_1: default: mul1=1; mul2=8; mul3=16; shift4=3; break; } // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 2)); _dest += srcwidth; // filter 2nd row to 1 row before the last for (y = 1; y < srcheight-1; y++) { // copy the first pixel _dest[0] = *_src2; // filter 2nd pixel to 1 pixel before last for (x = 1; x < srcwidth-1; x++) { for (z=0; z<4; z++) { t1 = *((uint8*)(_src1+x-1)+z); t2 = *((uint8*)(_src1+x )+z); t3 = *((uint8*)(_src1+x+1)+z); t4 = *((uint8*)(_src2+x-1)+z); t5 = *((uint8*)(_src2+x )+z); t6 = *((uint8*)(_src2+x+1)+z); t7 = *((uint8*)(_src3+x-1)+z); t8 = *((uint8*)(_src3+x )+z); t9 = *((uint8*)(_src3+x+1)+z); if( (t5*mul2) > (t1+t3+t7+t9+t2+t4+t6+t8)*mul1 ) { val[z]= ((t5*mul3) - (t1+t3+t7+t9+t2+t4+t6+t8)*mul1)>>shift4; if (val[z] > 0xFF) val[z] = 0xFF; } else { val[z] = t5; } } _dest[x] = val[0]|(val[1]<<8)|(val[2]<<16)|(val[3]<<24); } // copy the ending pixel _dest[srcwidth-1] = *(_src3 - 1); // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 2)); } #if !_16BPP_HACK void SharpFilter_4444(uint16 *src, uint32 srcwidth, uint32 srcheight, uint16 *dest, uint32 filter) { // NOTE: for now we get away with copying the boundaries // filter the boundaries if we face problems uint16 mul1, mul2, mul3, shift4; uint32 x,y,z; uint16 *_src1, *_src2, *_src3, *_dest; uint16 val[4]; uint16 t1,t2,t3,t4,t5,t6,t7,t8,t9; switch( filter ) { case SHARP_FILTER_2: mul1=1; mul2=8; mul3=12; shift4=2; break; case SHARP_FILTER_1: default: mul1=1; mul2=8; mul3=16; shift4=3; break; } // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 1)); _dest += srcwidth; // filter 2nd row to 1 row before the last for( y = 1; y < srcheight - 1; y++) { // copy the first pixel _dest[0] = *_src2; // filter 2nd pixel to 1 pixel before last for( x = 1; x < srcwidth - 1; x++) { for( z = 0; z < 4; z++ ) { /* Hiroshi Morii * Read the entire 16bit pixel and then extract the A,R,G,B components. */ uint32 shift = z << 2; t1 = ((*((uint16*)(_src1+x-1))) >> shift) & 0xF; t2 = ((*((uint16*)(_src1+x ))) >> shift) & 0xF; t3 = ((*((uint16*)(_src1+x+1))) >> shift) & 0xF; t4 = ((*((uint16*)(_src2+x-1))) >> shift) & 0xF; t5 = ((*((uint16*)(_src2+x ))) >> shift) & 0xF; t6 = ((*((uint16*)(_src2+x+1))) >> shift) & 0xF; t7 = ((*((uint16*)(_src3+x-1))) >> shift) & 0xF; t8 = ((*((uint16*)(_src3+x ))) >> shift) & 0xF; t9 = ((*((uint16*)(_src3+x+1))) >> shift) & 0xF; if( (t5*mul2) > (t1+t3+t7+t9+t2+t4+t6+t8)*mul1 ) { val[z] = ((t5*mul3) - (t1+t3+t7+t9+t2+t4+t6+t8)*mul1)>>shift4; if (val[z] > 0xF) val[z] = 0xF; } else { val[z] = t5; } } _dest[x] = val[0]|(val[1]<<4)|(val[2]<<8)|(val[3]<<12); } // copy the ending pixel _dest[srcwidth-1] = *(_src3 - 1); // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 1)); } #endif /* !_16BPP_HACK */ /* * Smooth filters * Hiroshi Morii */ void SmoothFilter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter) { // NOTE: for now we get away with copying the boundaries // filter the boundaries if we face problems uint32 mul1, mul2, mul3, shift4; uint32 x,y,z; uint32 *_src1, *_src2, *_src3, *_dest; uint32 val[4]; uint32 t1,t2,t3,t4,t5,t6,t7,t8,t9; switch( filter ) { case SMOOTH_FILTER_4: mul1=1; mul2=2; mul3=4; shift4=4; break; case SMOOTH_FILTER_3: mul1=1; mul2=1; mul3=8; shift4=4; break; case SMOOTH_FILTER_2: mul1=1; mul2=1; mul3=2; shift4=2; break; case SMOOTH_FILTER_1: default: mul1=1; mul2=1; mul3=6; shift4=3; break; } switch (filter) { case SMOOTH_FILTER_3: case SMOOTH_FILTER_4: // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 2)); _dest += srcwidth; // filter 2nd row to 1 row before the last for (y = 1; y < srcheight - 1; y++){ // copy the first pixel _dest[0] = _src2[0]; // filter 2nd pixel to 1 pixel before last for (x = 1; x < srcwidth - 1; x++) { for (z = 0; z < 4; z++ ) { t1 = *((uint8*)(_src1+x-1)+z); t2 = *((uint8*)(_src1+x )+z); t3 = *((uint8*)(_src1+x+1)+z); t4 = *((uint8*)(_src2+x-1)+z); t5 = *((uint8*)(_src2+x )+z); t6 = *((uint8*)(_src2+x+1)+z); t7 = *((uint8*)(_src3+x-1)+z); t8 = *((uint8*)(_src3+x )+z); t9 = *((uint8*)(_src3+x+1)+z); /* the component value must not overflow 0xFF */ val[z] = ((t1+t3+t7+t9)*mul1+((t2+t4+t6+t8)*mul2)+(t5*mul3))>>shift4; if (val[z] > 0xFF) val[z] = 0xFF; } _dest[x] = val[0]|(val[1]<<8)|(val[2]<<16)|(val[3]<<24); } // copy the ending pixel _dest[srcwidth-1] = *(_src3 - 1); // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 2)); break; case SMOOTH_FILTER_1: case SMOOTH_FILTER_2: default: // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 2)); _dest += srcwidth; // filter 2nd row to 1 row before the last for (y = 1; y < srcheight - 1; y++) { // filter 1st pixel to the last if (y & 1) { for( x = 0; x < srcwidth; x++) { for( z = 0; z < 4; z++ ) { t2 = *((uint8*)(_src1+x )+z); t5 = *((uint8*)(_src2+x )+z); t8 = *((uint8*)(_src3+x )+z); /* the component value must not overflow 0xFF */ val[z] = ((t2+t8)*mul2+(t5*mul3))>>shift4; if (val[z] > 0xFF) val[z] = 0xFF; } _dest[x] = val[0]|(val[1]<<8)|(val[2]<<16)|(val[3]<<24); } } else { memcpy(_dest, _src2, (srcwidth << 2)); } // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 2)); break; } } #if !_16BPP_HACK void SmoothFilter_4444(uint16 *src, uint32 srcwidth, uint32 srcheight, uint16 *dest, uint32 filter) { // NOTE: for now we get away with copying the boundaries // filter the boundaries if we face problems uint16 mul1, mul2, mul3, shift4; uint32 x,y,z; uint16 *_src1, *_src2, *_src3, *_dest; uint16 val[4]; uint16 t1,t2,t3,t4,t5,t6,t7,t8,t9; switch( filter ) { case SMOOTH_FILTER_4: mul1=1; mul2=2; mul3=4; shift4=4; break; case SMOOTH_FILTER_3: mul1=1; mul2=1; mul3=8; shift4=4; break; case SMOOTH_FILTER_2: mul1=1; mul2=1; mul3=2; shift4=2; break; case SMOOTH_FILTER_1: default: mul1=1; mul2=1; mul3=6; shift4=3; break; } switch (filter) { case SMOOTH_FILTER_3: case SMOOTH_FILTER_4: // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 1)); _dest += srcwidth; // filter 2nd row to 1 row before the last for (y = 1; y < srcheight - 1; y++) { // copy the first pixel _dest[0] = *_src2; // filter 2nd pixel to 1 pixel before last for (x = 1; x < srcwidth - 1; x++) { for (z = 0; z < 4; z++ ) { /* Read the entire 16bit pixel and then extract the A,R,G,B components. */ uint32 shift = z << 2; t1 = ((*(uint16*)(_src1+x-1)) >> shift) & 0xF; t2 = ((*(uint16*)(_src1+x )) >> shift) & 0xF; t3 = ((*(uint16*)(_src1+x+1)) >> shift) & 0xF; t4 = ((*(uint16*)(_src2+x-1)) >> shift) & 0xF; t5 = ((*(uint16*)(_src2+x )) >> shift) & 0xF; t6 = ((*(uint16*)(_src2+x+1)) >> shift) & 0xF; t7 = ((*(uint16*)(_src3+x-1)) >> shift) & 0xF; t8 = ((*(uint16*)(_src3+x )) >> shift) & 0xF; t9 = ((*(uint16*)(_src3+x+1)) >> shift) & 0xF; /* the component value must not overflow 0xF */ val[z] = ((t1+t3+t7+t9)*mul1+((t2+t4+t6+t8)*mul2)+(t5*mul3))>>shift4; if (val[z] > 0xF) val[z] = 0xF; } _dest[x] = val[0]|(val[1]<<4)|(val[2]<<8)|(val[3]<<12); } // copy the ending pixel _dest[srcwidth-1] = *(_src3 - 1); // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 1)); break; case SMOOTH_FILTER_1: case SMOOTH_FILTER_2: default: // setup rows _src1 = src; _src2 = _src1 + srcwidth; _src3 = _src2 + srcwidth; _dest = dest; // copy the first row memcpy(_dest, _src1, (srcwidth << 1)); _dest += srcwidth; // filter 2nd row to 1 row before the last for( y = 1; y < srcheight - 1; y++) { if (y & 1) { for( x = 0; x < srcwidth; x++) { for( z = 0; z < 4; z++ ) { /* Read the entire 16bit pixel and then extract the A,R,G,B components. */ uint32 shift = z << 2; t2 = ((*(uint16*)(_src1+x)) >> shift) & 0xF; t5 = ((*(uint16*)(_src2+x)) >> shift) & 0xF; t8 = ((*(uint16*)(_src3+x)) >> shift) & 0xF; /* the component value must not overflow 0xF */ val[z] = ((t2+t8)*mul2+(t5*mul3))>>shift4; if (val[z] > 0xF) val[z] = 0xF; } _dest[x] = val[0]|(val[1]<<4)|(val[2]<<8)|(val[3]<<12); } } else { memcpy(_dest, _src2, (srcwidth << 1)); } // next row _src1 += srcwidth; _src2 += srcwidth; _src3 += srcwidth; _dest += srcwidth; } // copy the last row memcpy(_dest, _src2, (srcwidth << 1)); break; } } #endif /* !_16BPP_HACK */ void filter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter) { switch (filter & ENHANCEMENT_MASK) { case HQ4X_ENHANCEMENT: hq4x_8888((uint8*)src, (uint8*)dest, srcwidth, srcheight, srcwidth, (srcwidth << 4)); return; case HQ2X_ENHANCEMENT: hq2x_32((uint8*)src, (srcwidth << 2), (uint8*)dest, (srcwidth << 3), srcwidth, srcheight); return; case HQ2XS_ENHANCEMENT: hq2xS_32((uint8*)src, (srcwidth << 2), (uint8*)dest, (srcwidth << 3), srcwidth, srcheight); return; case LQ2X_ENHANCEMENT: lq2x_32((uint8*)src, (srcwidth << 2), (uint8*)dest, (srcwidth << 3), srcwidth, srcheight); return; case LQ2XS_ENHANCEMENT: lq2xS_32((uint8*)src, (srcwidth << 2), (uint8*)dest, (srcwidth << 3), srcwidth, srcheight); return; case X2SAI_ENHANCEMENT: Super2xSaI_8888((uint32*)src, (uint32*)dest, srcwidth, srcheight, srcwidth); return; case X2_ENHANCEMENT: Texture2x_32((uint8*)src, (srcwidth << 2), (uint8*)dest, (srcwidth << 3), srcwidth, srcheight); return; } switch (filter & (SMOOTH_FILTER_MASK|SHARP_FILTER_MASK)) { case SMOOTH_FILTER_1: case SMOOTH_FILTER_2: case SMOOTH_FILTER_3: case SMOOTH_FILTER_4: SmoothFilter_8888((uint32*)src, srcwidth, srcheight, (uint32*)dest, (filter & SMOOTH_FILTER_MASK)); return; case SHARP_FILTER_1: case SHARP_FILTER_2: SharpFilter_8888((uint32*)src, srcwidth, srcheight, (uint32*)dest, (filter & SHARP_FILTER_MASK)); return; } } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters.h0000644000000000000000000000724112165031027022651 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TEXTUREFILTERS_H__ #define __TEXTUREFILTERS_H__ /* 16bpp filters are somewhat buggy and output image is not clean. * Since there's not much time, we'll just convert them to ARGB8888 * and use 32bpp filters until fixed. * (1:enable hack, 0:disable hack) */ #define _16BPP_HACK 1 #include "TxInternal.h" /* enhancers */ void hq4x_8888(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL); void hq2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void hq2xS_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void lq2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void lq2xS_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void Super2xSaI_8888(uint32 *srcPtr, uint32 *destPtr, uint32 width, uint32 height, uint32 pitch); void Texture2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); /* filters */ void SharpFilter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter); void SmoothFilter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter); /* helper */ void filter_8888(uint32 *src, uint32 srcwidth, uint32 srcheight, uint32 *dest, uint32 filter); #if !_16BPP_HACK void hq4x_init(void); void hq4x_4444(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL); void hq4x_1555(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL); void hq4x_565 (unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL); void hq2x_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void hq2xS_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void lq2x_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void lq2xS_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void Super2xSaI_4444(uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch); void Super2xSaI_1555(uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch); void Super2xSaI_565 (uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch); void Super2xSaI_8 (uint8 *srcPtr, uint8 *destPtr, uint32 width, uint32 height, uint32 pitch); void Texture2x_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height); void SharpFilter_4444(uint16 *src, uint32 srcwidth, uint32 srcheight, uint16 *dest, uint32 filter); void SmoothFilter_4444(uint16 *src, uint32 srcwidth, uint32 srcheight, uint16 *dest, uint32 filter); #endif #endif /* __TEXTUREFILTERS_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_2xsai.cpp0000644000000000000000000001263112165031027024311 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Based on Derek Liauw Kie Fa and Rice1964 Super2xSaI code */ #include "TextureFilters.h" #define GET_RESULT(A, B, C, D) ((A != C || A != D) - (B != C || B != D)) void Super2xSaI_8888(uint32 *srcPtr, uint32 *destPtr, uint32 width, uint32 height, uint32 pitch) { #define SAI_INTERPOLATE_8888(A, B) ((A & 0xFEFEFEFE) >> 1) + ((B & 0xFEFEFEFE) >> 1) + (A & B & 0x01010101) #define SAI_Q_INTERPOLATE_8888(A, B, C, D) ((A & 0xFCFCFCFC) >> 2) + ((B & 0xFCFCFCFC) >> 2) + ((C & 0xFCFCFCFC) >> 2) + ((D & 0xFCFCFCFC) >> 2) \ + ((((A & 0x03030303) + (B & 0x03030303) + (C & 0x03030303) + (D & 0x03030303)) >> 2) & 0x03030303) #define SAI_INTERPOLATE SAI_INTERPOLATE_8888 #define SAI_Q_INTERPOLATE SAI_Q_INTERPOLATE_8888 uint32 destWidth = width << 1; uint32 color4, color5, color6; uint32 color1, color2, color3; uint32 colorA0, colorA1, colorA2, colorA3; uint32 colorB0, colorB1, colorB2, colorB3; uint32 colorS1, colorS2; uint32 product1a, product1b, product2a, product2b; #include "TextureFilters_2xsai.h" #undef SAI_INTERPOLATE #undef SAI_Q_INTERPOLATE } #if !_16BPP_HACK void Super2xSaI_4444(uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch) { #define SAI_INTERPOLATE_4444(A, B) ((A & 0xEEEE) >> 1) + ((B & 0xEEEE) >> 1) + (A & B & 0x1111) #define SAI_Q_INTERPOLATE_4444(A, B, C, D) ((A & 0xCCCC) >> 2) + ((B & 0xCCCC) >> 2) + ((C & 0xCCCC) >> 2) + ((D & 0xCCCC) >> 2) \ + ((((A & 0x3333) + (B & 0x3333) + (C & 0x3333) + (D & 0x3333)) >> 2) & 0x3333) #define SAI_INTERPOLATE SAI_INTERPOLATE_4444 #define SAI_Q_INTERPOLATE SAI_Q_INTERPOLATE_4444 uint32 destWidth = width << 1; uint32 destHeight = height << 1; uint16 color4, color5, color6; uint16 color1, color2, color3; uint16 colorA0, colorA1, colorA2, colorA3; uint16 colorB0, colorB1, colorB2, colorB3; uint16 colorS1, colorS2; uint16 product1a, product1b, product2a, product2b; #include "TextureFilters_2xsai.h" #undef SAI_INTERPOLATE #undef SAI_Q_INTERPOLATE } void Super2xSaI_1555(uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch) { #define SAI_INTERPOLATE_1555(A, B) ((A & 0x7BDE) >> 1) + ((B & 0x7BDE) >> 1) + (A & B & 0x8421) #define SAI_Q_INTERPOLATE_1555(A, B, C, D) ((A & 0x739C) >> 2) + ((B & 0x739C) >> 2) + ((C & 0x739C) >> 2) + ((D & 0x739C) >> 2) \ + ((((A & 0x8C63) + (B & 0x8C63) + (C & 0x8C63) + (D & 0x8C63)) >> 2) & 0x8C63) #define SAI_INTERPOLATE SAI_INTERPOLATE_1555 #define SAI_Q_INTERPOLATE SAI_Q_INTERPOLATE_1555 uint32 destWidth = width << 1; uint32 destHeight = height << 1; uint16 color4, color5, color6; uint16 color1, color2, color3; uint16 colorA0, colorA1, colorA2, colorA3; uint16 colorB0, colorB1, colorB2, colorB3; uint16 colorS1, colorS2; uint16 product1a, product1b, product2a, product2b; #include "TextureFilters_2xsai.h" #undef SAI_INTERPOLATE #undef SAI_Q_INTERPOLATE } void Super2xSaI_565(uint16 *srcPtr, uint16 *destPtr, uint32 width, uint32 height, uint32 pitch) { #define SAI_INTERPOLATE_565(A, B) ((A & 0xF7DE) >> 1) + ((B & 0xF7DE) >> 1) + (A & B & 0x0821) #define SAI_Q_INTERPOLATE_565(A, B, C, D) ((A & 0xE79C) >> 2) + ((B & 0xE79C) >> 2) + ((C & 0xE79C) >> 2) + ((D & 0xE79C) >> 2) \ + ((((A & 0x1863) + (B & 0x1863) + (C & 0x1863) + (D & 0x1863)) >> 2) & 0x1863) #define SAI_INTERPOLATE SAI_INTERPOLATE_565 #define SAI_Q_INTERPOLATE SAI_Q_INTERPOLATE_565 uint32 destWidth = width << 1; uint32 destHeight = height << 1; uint16 color4, color5, color6; uint16 color1, color2, color3; uint16 colorA0, colorA1, colorA2, colorA3; uint16 colorB0, colorB1, colorB2, colorB3; uint16 colorS1, colorS2; uint16 product1a, product1b, product2a, product2b; #include "TextureFilters_2xsai.h" #undef SAI_INTERPOLATE #undef SAI_Q_INTERPOLATE } void Super2xSaI_8(uint8 *srcPtr, uint8 *destPtr, uint32 width, uint32 height, uint32 pitch) { #define SAI_INTERPOLATE_8(A, B) ((A & 0xFE) >> 1) + ((B & 0xFE) >> 1) + (A & B & 0x01) #define SAI_Q_INTERPOLATE_8(A, B, C, D) ((A & 0xFC) >> 2) + ((B & 0xFC) >> 2) + ((C & 0xFC) >> 2) + ((D & 0xFC) >> 2) \ + ((((A & 0x03) + (B & 0x03) + (C & 0x03) + (D & 0x03)) >> 2) & 0x03) #define SAI_INTERPOLATE SAI_INTERPOLATE_8 #define SAI_Q_INTERPOLATE SAI_Q_INTERPOLATE_8 uint32 destWidth = width << 1; uint32 destHeight = height << 1; uint8 color4, color5, color6; uint8 color1, color2, color3; uint8 colorA0, colorA1, colorA2, colorA3; uint8 colorB0, colorB1, colorB2, colorB3; uint8 colorS1, colorS2; uint8 product1a, product1b, product2a, product2b; #include "TextureFilters_2xsai.h" #undef SAI_INTERPOLATE #undef SAI_Q_INTERPOLATE } #endif /* !_16BPP_HACK */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_2xsai.h0000644000000000000000000001152312165031027023755 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Based on Derek Liauw Kie Fa and Rice1964 Super2xSaI code */ int row0, row1, row2, row3; int col0, col1, col2, col3; uint16 x; uint16 y; for (y = 0; y < height; y++) { if ((y > 0) && (y < height - 1)) { row0 = width; row0 = -row0; row1 = 0; row2 = width; row3 = (y == height - 2 ? width : width << 1); } else { row0 = 0; row1 = 0; row2 = 0; row3 = 0; } for (x = 0; x < width; x++) { //--------------------------------------- B0 B1 B2 B3 // 4 5 6 S2 // 1 2 3 S1 // A0 A1 A2 A3 if ((x > 0) && (x < width - 1)) { col0 = -1; col1 = 0; col2 = 1; col3 = (x == width - 2 ? 1 : 2); } else { col0 = 0; col1 = 0; col2 = 0; col3 = 0; } colorB0 = *(srcPtr + col0 + row0); colorB1 = *(srcPtr + col1 + row0); colorB2 = *(srcPtr + col2 + row0); colorB3 = *(srcPtr + col3 + row0); color4 = *(srcPtr + col0 + row1); color5 = *(srcPtr + col1 + row1); color6 = *(srcPtr + col2 + row1); colorS2 = *(srcPtr + col3 + row1); color1 = *(srcPtr + col0 + row2); color2 = *(srcPtr + col1 + row2); color3 = *(srcPtr + col2 + row2); colorS1 = *(srcPtr + col3 + row2); colorA0 = *(srcPtr + col0 + row3); colorA1 = *(srcPtr + col1 + row3); colorA2 = *(srcPtr + col2 + row3); colorA3 = *(srcPtr + col3 + row3); //-------------------------------------- if (color2 == color6 && color5 != color3) product2b = product1b = color2; else if (color5 == color3 && color2 != color6) product2b = product1b = color5; else if (color5 == color3 && color2 == color6) { int r = 0; r += GET_RESULT(color6, color5, color1, colorA1); r += GET_RESULT(color6, color5, color4, colorB1); r += GET_RESULT(color6, color5, colorA2, colorS1); r += GET_RESULT(color6, color5, colorB2, colorS2); if (r > 0) product2b = product1b = color6; else if (r < 0) product2b = product1b = color5; else product2b = product1b = SAI_INTERPOLATE(color5, color6); } else { if (color6 == color3 && color3 == colorA1 && color2 != colorA2 && color3 != colorA0) product2b = SAI_Q_INTERPOLATE(color3, color3, color3, color2); else if (color5 == color2 && color2 == colorA2 && colorA1 != color3 && color2 != colorA3) product2b = SAI_Q_INTERPOLATE(color2, color2, color2, color3); else product2b = SAI_INTERPOLATE(color2, color3); if (color6 == color3 && color6 == colorB1 && color5 != colorB2 && color6 != colorB0) product1b = SAI_Q_INTERPOLATE(color6, color6, color6, color5); else if (color5 == color2 && color5 == colorB2 && colorB1 != color6 && color5 != colorB3) product1b = SAI_Q_INTERPOLATE(color6, color5, color5, color5); else product1b = SAI_INTERPOLATE(color5, color6); } if (color5 == color3 && color2 != color6 && color4 == color5 && color5 != colorA2) product2a = SAI_INTERPOLATE(color2, color5); else if (color5 == color1 && color6 == color5 && color4 != color2 && color5 != colorA0) product2a = SAI_INTERPOLATE(color2, color5); else product2a = color2; if (color2 == color6 && color5 != color3 && color1 == color2 && color2 != colorB2) product1a = SAI_INTERPOLATE(color2, color5); else if (color4 == color2 && color3 == color2 && color1 != color5 && color2 != colorB0) product1a = SAI_INTERPOLATE(color2, color5); else product1a = color5; destPtr[0] = product1a; destPtr[1] = product1b; destPtr[destWidth] = product2a; destPtr[destWidth + 1] = product2b; srcPtr++; destPtr += 2; } srcPtr += (pitch-width); destPtr += (((pitch-width)<<1)+(pitch<<1)); } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_hq2x.cpp0000644000000000000000000011137312165031027024150 0ustar 00000000000000/* Copyright (C) 2003 Rice1964 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Copyright (C) 2007 Hiroshi Morii * Modified for the Texture Filtering library */ /* 2007 Mudlord - Added hq2xS lq2xS filters */ #include "TextureFilters.h" /************************************************************************/ /* hq2x filters */ /************************************************************************/ /***************************************************************************/ /* Basic types */ /***************************************************************************/ /* interpolation */ //static unsigned interp_bits_per_pixel; #if !_16BPP_HACK #define INTERP_16_MASK_1_3(v) ((v)&0x0F0F) #define INTERP_16_MASK_SHIFT_2_4(v) (((v)&0xF0F0)>>4) #define INTERP_16_MASK_SHIFTBACK_2_4(v) ((INTERP_16_MASK_1_3(v))<<4) static uint16 hq2x_interp_16_521(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*5 + INTERP_16_MASK_1_3(p2)*2 + INTERP_16_MASK_1_3(p3)*1) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*5 + INTERP_16_MASK_SHIFT_2_4(p2)*2 + INTERP_16_MASK_SHIFT_2_4(p3)*1) / 8); } static uint16 hq2x_interp_16_332(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*3 + INTERP_16_MASK_1_3(p2)*3 + INTERP_16_MASK_1_3(p3)*2) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*3 + INTERP_16_MASK_SHIFT_2_4(p2)*3 + INTERP_16_MASK_SHIFT_2_4(p3)*2) / 8); } static uint16 hq2x_interp_16_611(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*6 + INTERP_16_MASK_1_3(p2) + INTERP_16_MASK_1_3(p3)) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*6 + INTERP_16_MASK_SHIFT_2_4(p2) + INTERP_16_MASK_SHIFT_2_4(p3)) / 8); } static uint16 hq2x_interp_16_71(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*7 + INTERP_16_MASK_1_3(p2)) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*7 + INTERP_16_MASK_SHIFT_2_4(p2)) / 8); } static uint16 hq2x_interp_16_211(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*2 + INTERP_16_MASK_1_3(p2) + INTERP_16_MASK_1_3(p3)) / 4) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*2 + INTERP_16_MASK_SHIFT_2_4(p2) + INTERP_16_MASK_SHIFT_2_4(p3)) / 4); } static uint16 hq2x_interp_16_772(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3(((INTERP_16_MASK_1_3(p1) + INTERP_16_MASK_1_3(p2))*7 + INTERP_16_MASK_1_3(p3)*2) / 16) | INTERP_16_MASK_SHIFTBACK_2_4(((INTERP_16_MASK_SHIFT_2_4(p1) + INTERP_16_MASK_SHIFT_2_4(p2))*7 + INTERP_16_MASK_SHIFT_2_4(p3)*2) / 16); } static uint16 hq2x_interp_16_11(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1) + INTERP_16_MASK_1_3(p2)) / 2) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1) + INTERP_16_MASK_SHIFT_2_4(p2)) / 2); } static uint16 hq2x_interp_16_31(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*3 + INTERP_16_MASK_1_3(p2)) / 4) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*3 + INTERP_16_MASK_SHIFT_2_4(p2)) / 4); } static uint16 hq2x_interp_16_1411(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*14 + INTERP_16_MASK_1_3(p2) + INTERP_16_MASK_1_3(p3)) / 16) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*14 + INTERP_16_MASK_SHIFT_2_4(p2) + INTERP_16_MASK_SHIFT_2_4(p3)) / 16); } static uint16 hq2x_interp_16_431(uint16 p1, uint16 p2, uint16 p3) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*4 + INTERP_16_MASK_1_3(p2)*3 + INTERP_16_MASK_1_3(p3)) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*4 + INTERP_16_MASK_SHIFT_2_4(p2)*3 + INTERP_16_MASK_SHIFT_2_4(p3)) / 8); } static uint16 hq2x_interp_16_53(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*5 + INTERP_16_MASK_1_3(p2)*3) / 8) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*5 + INTERP_16_MASK_SHIFT_2_4(p2)*3) / 8); } static uint16 hq2x_interp_16_151(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*15 + INTERP_16_MASK_1_3(p2)) / 16) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*15 + INTERP_16_MASK_SHIFT_2_4(p2)) / 16); } static uint16 hq2x_interp_16_97(uint16 p1, uint16 p2) { return INTERP_16_MASK_1_3((INTERP_16_MASK_1_3(p1)*9 + INTERP_16_MASK_1_3(p2)*7) / 16) | INTERP_16_MASK_SHIFTBACK_2_4((INTERP_16_MASK_SHIFT_2_4(p1)*9 + INTERP_16_MASK_SHIFT_2_4(p2)*7) / 16); } #endif /* !_16BPP_HACK */ #define INTERP_32_MASK_1_3(v) ((v)&0x00FF00FF) #define INTERP_32_MASK_SHIFT_2_4(v) (((v)&0xFF00FF00)>>8) #define INTERP_32_MASK_SHIFTBACK_2_4(v) (((INTERP_32_MASK_1_3(v))<<8)) static uint32 hq2x_interp_32_521(uint32 p1, uint32 p2, uint32 p3) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*5 + INTERP_32_MASK_1_3(p2)*2 + INTERP_32_MASK_1_3(p3)*1) / 8) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*5 + INTERP_32_MASK_SHIFT_2_4(p2)*2 + INTERP_32_MASK_SHIFT_2_4(p3)*1) / 8); } static uint32 hq2x_interp_32_332(uint32 p1, uint32 p2, uint32 p3) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*3 + INTERP_32_MASK_1_3(p2)*3 + INTERP_32_MASK_1_3(p3)*2) / 8) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*3 + INTERP_32_MASK_SHIFT_2_4(p2)*3 + INTERP_32_MASK_SHIFT_2_4(p3)*2) / 8); } static uint32 hq2x_interp_32_211(uint32 p1, uint32 p2, uint32 p3) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*2 + INTERP_32_MASK_1_3(p2) + INTERP_32_MASK_1_3(p3)) / 4) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*2 + INTERP_32_MASK_SHIFT_2_4(p2) + INTERP_32_MASK_SHIFT_2_4(p3)) / 4); } static uint32 hq2x_interp_32_611(uint32 p1, uint32 p2, uint32 p3) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*6 + INTERP_32_MASK_1_3(p2) + INTERP_32_MASK_1_3(p3)) / 8) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*6 + INTERP_32_MASK_SHIFT_2_4(p2) + INTERP_32_MASK_SHIFT_2_4(p3)) / 8); } static uint32 hq2x_interp_32_31(uint32 p1, uint32 p2) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*3 + INTERP_32_MASK_1_3(p2)) / 4) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*3 + INTERP_32_MASK_SHIFT_2_4(p2)) / 4); } static uint32 hq2x_interp_32_1411(uint32 p1, uint32 p2, uint32 p3) { return INTERP_32_MASK_1_3((INTERP_32_MASK_1_3(p1)*14 + INTERP_32_MASK_1_3(p2) + INTERP_32_MASK_1_3(p3)) / 16) | INTERP_32_MASK_SHIFTBACK_2_4((INTERP_32_MASK_SHIFT_2_4(p1)*14 + INTERP_32_MASK_SHIFT_2_4(p2) + INTERP_32_MASK_SHIFT_2_4(p3)) / 16); } /***************************************************************************/ /* diff */ #define INTERP_Y_LIMIT (0x30*4) #define INTERP_U_LIMIT (0x07*4) #define INTERP_V_LIMIT (0x06*8) #if !_16BPP_HACK static int hq2x_interp_16_diff(uint16 p1, uint16 p2) { int r, g, b; int y, u, v; if (p1 == p2) return 0; b = (int)((p1 & 0x000F) - (p2 & 0x000F)); g = (int)((p1 & 0x00F0) - (p2 & 0x00F0)) >> 4; r = (int)((p1 & 0x0F00) - (p2 & 0x0F00)) >> 8; y = r + g + b; u = r - b; v = -r + 2*g - b; if (y < -INTERP_Y_LIMIT || y > INTERP_Y_LIMIT) return 1; if (u < -INTERP_U_LIMIT || u > INTERP_U_LIMIT) return 1; if (v < -INTERP_V_LIMIT || v > INTERP_V_LIMIT) return 1; return 0; } #endif /* !_16BPP_HACK */ static int hq2x_interp_32_diff(uint32 p1, uint32 p2) { int r, g, b; int y, u, v; if ((p1 & 0xF8F8F8) == (p2 & 0xF8F8F8)) return 0; b = (int)((p1 & 0xFF) - (p2 & 0xFF)); g = (int)((p1 & 0xFF00) - (p2 & 0xFF00)) >> 8; r = (int)((p1 & 0xFF0000) - (p2 & 0xFF0000)) >> 16; y = r + g + b; u = r - b; v = -r + 2*g - b; if (y < -INTERP_Y_LIMIT || y > INTERP_Y_LIMIT) return 1; if (u < -INTERP_U_LIMIT || u > INTERP_U_LIMIT) return 1; if (v < -INTERP_V_LIMIT || v > INTERP_V_LIMIT) return 1; return 0; } /*static void interp_set(unsigned bits_per_pixel) { interp_bits_per_pixel = bits_per_pixel; }*/ #if !_16BPP_HACK static void hq2x_16_def(uint16* dst0, uint16* dst1, const uint16* src0, const uint16* src1, const uint16* src2, unsigned count) { unsigned i; for(i=0;i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i> 3; r = (int)((c[j] & 0xF800)) >> 8; } else { b = (int)((c[j] & 0x1F)) << 3; g = (int)((c[j] & 0x3E0)) >> 2; r = (int)((c[j] & 0x7C00)) >> 7; } const int bright = r+r+r + g+g+g + b+b; if(bright > maxBright) maxBright = bright; if(bright < minBright) minBright = bright; brightArray[j] = bright; } int diffBright = ((maxBright - minBright) * 7) >> 4; if(diffBright > 7) { #define ABS(x) ((x) < 0 ? -(x) : (x)) const int centerBright = brightArray[4]; if(ABS(brightArray[0] - centerBright) > diffBright) mask |= 1 << 0; if(ABS(brightArray[1] - centerBright) > diffBright) mask |= 1 << 1; if(ABS(brightArray[2] - centerBright) > diffBright) mask |= 1 << 2; if(ABS(brightArray[3] - centerBright) > diffBright) mask |= 1 << 3; if(ABS(brightArray[5] - centerBright) > diffBright) mask |= 1 << 4; if(ABS(brightArray[6] - centerBright) > diffBright) mask |= 1 << 5; if(ABS(brightArray[7] - centerBright) > diffBright) mask |= 1 << 6; if(ABS(brightArray[8] - centerBright) > diffBright) mask |= 1 << 7; } #define P0 dst0[0] #define P1 dst0[1] #define P2 dst1[0] #define P3 dst1[1] #define HQ2X_MUR false #define HQ2X_MDR false #define HQ2X_MDL false #define HQ2X_MUL false #define IC(p0) c[p0] #define I11(p0,p1) hq2x_interp_16_11(c[p0], c[p1]) #define I211(p0,p1,p2) hq2x_interp_16_211(c[p0], c[p1], c[p2]) #define I31(p0,p1) hq2x_interp_16_31(c[p0], c[p1]) #define I332(p0,p1,p2) hq2x_interp_16_332(c[p0], c[p1], c[p2]) #define I431(p0,p1,p2) hq2x_interp_16_431(c[p0], c[p1], c[p2]) #define I521(p0,p1,p2) hq2x_interp_16_521(c[p0], c[p1], c[p2]) #define I53(p0,p1) hq2x_interp_16_53(c[p0], c[p1]) #define I611(p0,p1,p2) hq2x_interp_16_611(c[p0], c[p1], c[p2]) #define I71(p0,p1) hq2x_interp_16_71(c[p0], c[p1]) #define I772(p0,p1,p2) hq2x_interp_16_772(c[p0], c[p1], c[p2]) #define I97(p0,p1) hq2x_interp_16_97(c[p0], c[p1]) #define I1411(p0,p1,p2) hq2x_interp_16_1411(c[p0], c[p1], c[p2]) #define I151(p0,p1) hq2x_interp_16_151(c[p0], c[p1]) switch (mask) { #include "TextureFilters_hq2x.h" } #undef P0 #undef P1 #undef P2 #undef P3 #undef HQ2X_MUR #undef HQ2X_MDR #undef HQ2X_MDL #undef HQ2X_MUL #undef IC #undef I11 #undef I211 #undef I31 #undef I332 #undef I431 #undef I521 #undef I53 #undef I611 #undef I71 #undef I772 #undef I97 #undef I1411 #undef I151 src0 += 1; src1 += 1; src2 += 1; dst0 += 2; dst1 += 2; } } #endif /* !_16BPP_HACK */ static void hq2x_32_def(uint32* dst0, uint32* dst1, const uint32* src0, const uint32* src1, const uint32* src2, unsigned count) { unsigned i; for(i=0;i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = src0[0]; c[3] = src1[0]; c[6] = src2[0]; } if (i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = src0[0]; c[3] = src1[0]; c[6] = src2[0]; } if (i> 8; const int r = (int)((c[j] & 0xF80000)) >> 16; const int bright = r+r+r + g+g+g + b+b; if(bright > maxBright) maxBright = bright; if(bright < minBright) minBright = bright; brightArray[j] = bright; } int diffBright = ((maxBright - minBright) * 7) >> 4; if(diffBright > 7) { #define ABS(x) ((x) < 0 ? -(x) : (x)) const int centerBright = brightArray[4]; if(ABS(brightArray[0] - centerBright) > diffBright) mask |= 1 << 0; if(ABS(brightArray[1] - centerBright) > diffBright) mask |= 1 << 1; if(ABS(brightArray[2] - centerBright) > diffBright) mask |= 1 << 2; if(ABS(brightArray[3] - centerBright) > diffBright) mask |= 1 << 3; if(ABS(brightArray[5] - centerBright) > diffBright) mask |= 1 << 4; if(ABS(brightArray[6] - centerBright) > diffBright) mask |= 1 << 5; if(ABS(brightArray[7] - centerBright) > diffBright) mask |= 1 << 6; if(ABS(brightArray[8] - centerBright) > diffBright) mask |= 1 << 7; } #define P0 dst0[0] #define P1 dst0[1] #define P2 dst1[0] #define P3 dst1[1] #define HQ2X_MUR false #define HQ2X_MDR false #define HQ2X_MDL false #define HQ2X_MUL false #define IC(p0) c[p0] #define I211(p0,p1,p2) hq2x_interp_32_211(c[p0], c[p1], c[p2]) #define I31(p0,p1) hq2x_interp_32_31(c[p0], c[p1]) #define I332(p0,p1,p2) hq2x_interp_32_332(c[p0], c[p1], c[p2]) #define I521(p0,p1,p2) hq2x_interp_32_521(c[p0], c[p1], c[p2]) #define I611(p0,p1,p2) hq2x_interp_32_611(c[p0], c[p1], c[p2]) #define I1411(p0,p1,p2) hq2x_interp_32_1411(c[p0], c[p1], c[p2]) switch (mask) { #include "TextureFilters_hq2x.h" } #undef P0 #undef P1 #undef P2 #undef P3 #undef HQ2X_MUR #undef HQ2X_MDR #undef HQ2X_MDL #undef HQ2X_MUL #undef IC #undef I211 #undef I31 #undef I332 #undef I521 #undef I611 #undef I1411 src0 += 1; src1 += 1; src2 += 1; dst0 += 2; dst1 += 2; } } /***************************************************************************/ /* LQ2x C implementation */ /* * This effect is derived from the hq2x effect made by Maxim Stepin */ #if !_16BPP_HACK static void lq2x_16_def(uint16* dst0, uint16* dst1, const uint16* src0, const uint16* src1, const uint16* src2, unsigned count) { unsigned i; for(i=0;i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i> 8; const int r = (int)((c[j] & 0xF80000)) >> 16; const int bright = r+r+r + g+g+g + b+b; if(bright > maxBright) maxBright = bright; if(bright < minBright) minBright = bright; brightArray[j] = bright; } int diffBright = ((maxBright - minBright) * 7) >> 4; if(diffBright > 7) { #define ABS(x) ((x) < 0 ? -(x) : (x)) const int centerBright = brightArray[4]; if(ABS(brightArray[0] - centerBright) > diffBright) mask |= 1 << 0; if(ABS(brightArray[1] - centerBright) > diffBright) mask |= 1 << 1; if(ABS(brightArray[2] - centerBright) > diffBright) mask |= 1 << 2; if(ABS(brightArray[3] - centerBright) > diffBright) mask |= 1 << 3; if(ABS(brightArray[5] - centerBright) > diffBright) mask |= 1 << 4; if(ABS(brightArray[6] - centerBright) > diffBright) mask |= 1 << 5; if(ABS(brightArray[7] - centerBright) > diffBright) mask |= 1 << 6; if(ABS(brightArray[8] - centerBright) > diffBright) mask |= 1 << 7; } #define P0 dst0[0] #define P1 dst0[1] #define P2 dst1[0] #define P3 dst1[1] #define HQ2X_MUR false #define HQ2X_MDR false #define HQ2X_MDL false #define HQ2X_MUL false #define IC(p0) c[p0] #define I11(p0,p1) hq2x_interp_16_11(c[p0], c[p1]) #define I211(p0,p1,p2) hq2x_interp_16_211(c[p0], c[p1], c[p2]) #define I31(p0,p1) hq2x_interp_16_31(c[p0], c[p1]) #define I332(p0,p1,p2) hq2x_interp_16_332(c[p0], c[p1], c[p2]) #define I431(p0,p1,p2) hq2x_interp_16_431(c[p0], c[p1], c[p2]) #define I521(p0,p1,p2) hq2x_interp_16_521(c[p0], c[p1], c[p2]) #define I53(p0,p1) hq2x_interp_16_53(c[p0], c[p1]) #define I611(p0,p1,p2) hq2x_interp_16_611(c[p0], c[p1], c[p2]) #define I71(p0,p1) hq2x_interp_16_71(c[p0], c[p1]) #define I772(p0,p1,p2) hq2x_interp_16_772(c[p0], c[p1], c[p2]) #define I97(p0,p1) hq2x_interp_16_97(c[p0], c[p1]) #define I1411(p0,p1,p2) hq2x_interp_16_1411(c[p0], c[p1], c[p2]) #define I151(p0,p1) hq2x_interp_16_151(c[p0], c[p1]) switch (mask) { #include "TextureFilters_lq2x.h" } #undef P0 #undef P1 #undef P2 #undef P3 #undef HQ2X_MUR #undef HQ2X_MDR #undef HQ2X_MDL #undef HQ2X_MUL #undef IC #undef I11 #undef I211 #undef I31 #undef I332 #undef I431 #undef I521 #undef I53 #undef I611 #undef I71 #undef I772 #undef I97 #undef I1411 #undef I151 src0 += 1; src1 += 1; src2 += 1; dst0 += 2; dst1 += 2; } } #endif /* !_16BPP_HACK */ static void lq2x_32_def(uint32* dst0, uint32* dst1, const uint32* src0, const uint32* src1, const uint32* src2, unsigned count) { unsigned i; for(i=0;i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i0) { c[0] = src0[-1]; c[3] = src1[-1]; c[6] = src2[-1]; } else { c[0] = c[1]; c[3] = c[4]; c[6] = c[7]; } if (i> 8; const int r = (int)((c[j] & 0xF80000)) >> 16; const int bright = r+r+r + g+g+g + b+b; if(bright > maxBright) maxBright = bright; if(bright < minBright) minBright = bright; brightArray[j] = bright; } int diffBright = ((maxBright - minBright) * 7) >> 4; if(diffBright > 7) { #define ABS(x) ((x) < 0 ? -(x) : (x)) const int centerBright = brightArray[4]; if(ABS(brightArray[0] - centerBright) > diffBright) mask |= 1 << 0; if(ABS(brightArray[1] - centerBright) > diffBright) mask |= 1 << 1; if(ABS(brightArray[2] - centerBright) > diffBright) mask |= 1 << 2; if(ABS(brightArray[3] - centerBright) > diffBright) mask |= 1 << 3; if(ABS(brightArray[5] - centerBright) > diffBright) mask |= 1 << 4; if(ABS(brightArray[6] - centerBright) > diffBright) mask |= 1 << 5; if(ABS(brightArray[7] - centerBright) > diffBright) mask |= 1 << 6; if(ABS(brightArray[8] - centerBright) > diffBright) mask |= 1 << 7; } #define P0 dst0[0] #define P1 dst0[1] #define P2 dst1[0] #define P3 dst1[1] #define HQ2X_MUR false #define HQ2X_MDR false #define HQ2X_MDL false #define HQ2X_MUL false #define IC(p0) c[p0] #define I211(p0,p1,p2) hq2x_interp_32_211(c[p0], c[p1], c[p2]) #define I31(p0,p1) hq2x_interp_32_31(c[p0], c[p1]) #define I332(p0,p1,p2) hq2x_interp_32_332(c[p0], c[p1], c[p2]) #define I521(p0,p1,p2) hq2x_interp_32_521(c[p0], c[p1], c[p2]) #define I611(p0,p1,p2) hq2x_interp_32_611(c[p0], c[p1], c[p2]) #define I1411(p0,p1,p2) hq2x_interp_32_1411(c[p0], c[p1], c[p2]) switch (mask) { #include "TextureFilters_lq2x.h" } #undef P0 #undef P1 #undef P2 #undef P3 #undef HQ2X_MUR #undef HQ2X_MDR #undef HQ2X_MDL #undef HQ2X_MUL #undef IC #undef I211 #undef I31 #undef I332 #undef I521 #undef I611 #undef I1411 src0 += 1; src1 += 1; src2 += 1; dst0 += 2; dst1 += 2; } } #if !_16BPP_HACK void hq2x_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *dst0 = (uint16 *)dstPtr; uint16 *dst1 = dst0 + (dstPitch >> 1); uint16 *src0 = (uint16 *)srcPtr; uint16 *src1 = src0 + (srcPitch >> 1); uint16 *src2 = src1 + (srcPitch >> 1); int count; hq2x_16_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch; dst1 += dstPitch; hq2x_16_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 1; --count; } dst0 += dstPitch; dst1 += dstPitch; hq2x_16_def(dst0, dst1, src0, src1, src1, width); } void hq2xS_16(u8 *srcPtr, u32 srcPitch, u8 * /* deltaPtr */, u8 *dstPtr, u32 dstPitch, int width, int height) { u16 *dst0 = (u16 *)dstPtr; u16 *dst1 = dst0 + (dstPitch >> 1); u16 *src0 = (u16 *)srcPtr; u16 *src1 = src0 + (srcPitch >> 1); u16 *src2 = src1 + (srcPitch >> 1); hq2xS_16_def(dst0, dst1, src0, src0, src1, width); int count = height; count -= 2; while(count) { dst0 += dstPitch; dst1 += dstPitch; hq2xS_16_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 1; --count; } dst0 += dstPitch; dst1 += dstPitch; hq2xS_16_def(dst0, dst1, src0, src1, src1, width); } #endif /* !_16BPP_HACK */ void hq2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint32 *dst0 = (uint32 *)dstPtr; uint32 *dst1 = dst0 + (dstPitch >> 2); uint32 *src0 = (uint32 *)srcPtr; uint32 *src1 = src0 + (srcPitch >> 2); uint32 *src2 = src1 + (srcPitch >> 2); int count; hq2x_32_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2x_32_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 2; --count; } dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2x_32_def(dst0, dst1, src0, src1, src1, width); } void hq2xS_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint32 *dst0 = (uint32 *)dstPtr; uint32 *dst1 = dst0 + (dstPitch >> 2); uint32 *src0 = (uint32 *)srcPtr; uint32 *src1 = src0 + (srcPitch >> 2); uint32 *src2 = src1 + (srcPitch >> 2); hq2xS_32_def(dst0, dst1, src0, src0, src1, width); int count = height; count -= 2; while(count) { dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2xS_32_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 2; --count; } dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2xS_32_def(dst0, dst1, src0, src1, src1, width); } #if !_16BPP_HACK void lq2x_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *dst0 = (uint16 *)dstPtr; uint16 *dst1 = dst0 + (dstPitch >> 1); uint16 *src0 = (uint16 *)srcPtr; uint16 *src1 = src0 + (srcPitch >> 1); uint16 *src2 = src1 + (srcPitch >> 1); int count; lq2x_16_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch; dst1 += dstPitch; hq2x_16_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 1; --count; } dst0 += dstPitch; dst1 += dstPitch; lq2x_16_def(dst0, dst1, src0, src1, src1, width); } void lq2xS_16(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint16 *dst0 = (uint16 *)dstPtr; uint16 *dst1 = dst0 + (dstPitch >> 1); uint16 *src0 = (uint16 *)srcPtr; uint16 *src1 = src0 + (srcPitch >> 1); uint16 *src2 = src1 + (srcPitch >> 1); int count; lq2xS_16_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch; dst1 += dstPitch; hq2x_16_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 1; --count; } dst0 += dstPitch; dst1 += dstPitch; lq2xS_16_def(dst0, dst1, src0, src1, src1, width); } #endif /* !_16BPP_HACK */ void lq2x_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint32 *dst0 = (uint32 *)dstPtr; uint32 *dst1 = dst0 + (dstPitch >> 2); uint32 *src0 = (uint32 *)srcPtr; uint32 *src1 = src0 + (srcPitch >> 2); uint32 *src2 = src1 + (srcPitch >> 2); int count; lq2x_32_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2x_32_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 2; --count; } dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; lq2x_32_def(dst0, dst1, src0, src1, src1, width); } void lq2xS_32(uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch, int width, int height) { uint32 *dst0 = (uint32 *)dstPtr; uint32 *dst1 = dst0 + (dstPitch >> 2); uint32 *src0 = (uint32 *)srcPtr; uint32 *src1 = src0 + (srcPitch >> 2); uint32 *src2 = src1 + (srcPitch >> 2); int count; lq2xS_32_def(dst0, dst1, src0, src0, src1, width); if( height == 1 ) return; count = height; count -= 2; while(count>0) { dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; hq2x_32_def(dst0, dst1, src0, src1, src2, width); src0 = src1; src1 = src2; src2 += srcPitch >> 2; --count; } dst0 += dstPitch >> 1; dst1 += dstPitch >> 1; lq2xS_32_def(dst0, dst1, src0, src1, src1, width); } /************************************************************************/ /* hq3x filters */ /************************************************************************/ /************************************************************************/ /* scale2x filters */ /************************************************************************/ /************************************************************************/ /* scale3x filters */ /************************************************************************/ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_hq2x.h0000644000000000000000000006325512165031027023622 0ustar 00000000000000/* Copyright (C) 2003 Rice1964 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Copyright (C) 2007 Hiroshi Morii * Modified for the Texture Filtering library */ case 0 : case 1 : case 4 : case 5 : case 32 : case 33 : case 36 : case 37 : case 128 : case 129 : case 132 : case 133 : case 160 : case 161 : case 164 : case 165 : { P0 = I211(4, 1, 3); P1 = I211(4, 1, 5); P2 = I211(4, 3, 7); P3 = I211(4, 5, 7); } break; case 2 : case 34 : case 130 : case 162 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I211(4, 3, 7); P3 = I211(4, 5, 7); } break; case 3 : case 35 : case 131 : case 163 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I211(4, 3, 7); P3 = I211(4, 5, 7); } break; case 6 : case 38 : case 134 : case 166 : { P0 = I31(4, 0); P1 = I31(4, 5); P2 = I211(4, 3, 7); P3 = I211(4, 5, 7); } break; case 7 : case 39 : case 135 : case 167 : { P0 = I31(4, 3); P1 = I31(4, 5); P2 = I211(4, 3, 7); P3 = I211(4, 5, 7); } break; case 8 : case 12 : case 136 : case 140 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); P2 = I31(4, 6); P3 = I211(4, 5, 7); } break; case 9 : case 13 : case 137 : case 141 : { P0 = I31(4, 1); P1 = I211(4, 1, 5); P2 = I31(4, 6); P3 = I211(4, 5, 7); } break; case 10 : case 138 : { P1 = I31(4, 2); P2 = I31(4, 6); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I211(4, 1, 3); } } break; case 11 : case 139 : { P1 = I31(4, 2); P2 = I31(4, 6); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 14 : case 142 : { P2 = I31(4, 6); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = I31(4, 0); P1 = I31(4, 5); } else { P0 = I332(1, 3, 4); P1 = I521(4, 1, 5); } } break; case 15 : case 143 : { P2 = I31(4, 6); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = IC(4); P1 = I31(4, 5); } else { P0 = I332(1, 3, 4); P1 = I521(4, 1, 5); } } break; case 16 : case 17 : case 48 : case 49 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); P2 = I211(4, 3, 7); P3 = I31(4, 8); } break; case 18 : case 50 : { P0 = I31(4, 0); P2 = I211(4, 3, 7); P3 = I31(4, 8); if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I211(4, 1, 5); } } break; case 19 : case 51 : { P2 = I211(4, 3, 7); P3 = I31(4, 8); if (HQ2X_MUR) { P0 = I31(4, 3); P1 = I31(4, 2); } else { P0 = I521(4, 1, 3); P1 = I332(1, 5, 4); } } break; case 20 : case 21 : case 52 : case 53 : { P0 = I211(4, 1, 3); P1 = I31(4, 1); P2 = I211(4, 3, 7); P3 = I31(4, 8); } break; case 22 : case 54 : { P0 = I31(4, 0); P2 = I211(4, 3, 7); P3 = I31(4, 8); if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 23 : case 55 : { P2 = I211(4, 3, 7); P3 = I31(4, 8); if (HQ2X_MUR) { P0 = I31(4, 3); P1 = IC(4); } else { P0 = I521(4, 1, 3); P1 = I332(1, 5, 4); } } break; case 24 : case 66 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 25 : { P0 = I31(4, 1); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 26 : case 31 : case 95 : { P2 = I31(4, 6); P3 = I31(4, 8); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 27 : case 75 : { P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 8); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 28 : { P0 = I31(4, 0); P1 = I31(4, 1); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 29 : { P0 = I31(4, 1); P1 = I31(4, 1); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 30 : case 86 : { P0 = I31(4, 0); P2 = I31(4, 6); P3 = I31(4, 8); if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 40 : case 44 : case 168 : case 172 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); P2 = I31(4, 7); P3 = I211(4, 5, 7); } break; case 41 : case 45 : case 169 : case 173 : { P0 = I31(4, 1); P1 = I211(4, 1, 5); P2 = I31(4, 7); P3 = I211(4, 5, 7); } break; case 42 : case 170 : { P1 = I31(4, 2); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = I31(4, 0); P2 = I31(4, 7); } else { P0 = I332(1, 3, 4); P2 = I521(4, 3, 7); } } break; case 43 : case 171 : { P1 = I31(4, 2); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = IC(4); P2 = I31(4, 7); } else { P0 = I332(1, 3, 4); P2 = I521(4, 3, 7); } } break; case 46 : case 174 : { P1 = I31(4, 5); P2 = I31(4, 7); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } } break; case 47 : case 175 : { P1 = I31(4, 5); P2 = I31(4, 7); P3 = I211(4, 5, 7); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 56 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 7); P3 = I31(4, 8); } break; case 57 : { P0 = I31(4, 1); P1 = I31(4, 2); P2 = I31(4, 7); P3 = I31(4, 8); } break; case 58 : { P2 = I31(4, 7); P3 = I31(4, 8); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 59 : { P2 = I31(4, 7); P3 = I31(4, 8); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 60 : { P0 = I31(4, 0); P1 = I31(4, 1); P2 = I31(4, 7); P3 = I31(4, 8); } break; case 61 : { P0 = I31(4, 1); P1 = I31(4, 1); P2 = I31(4, 7); P3 = I31(4, 8); } break; case 62 : { P0 = I31(4, 0); P2 = I31(4, 7); P3 = I31(4, 8); if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 63 : { P2 = I31(4, 7); P3 = I31(4, 8); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 64 : case 65 : case 68 : case 69 : { P0 = I211(4, 1, 3); P1 = I211(4, 1, 5); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 67 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 70 : { P0 = I31(4, 0); P1 = I31(4, 5); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 71 : { P0 = I31(4, 3); P1 = I31(4, 5); P2 = I31(4, 6); P3 = I31(4, 8); } break; case 72 : case 76 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I211(4, 3, 7); } } break; case 73 : case 77 : { P1 = I211(4, 1, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P0 = I31(4, 1); P2 = I31(4, 6); } else { P0 = I521(4, 3, 1); P2 = I332(3, 7, 4); } } break; case 74 : case 107 : case 123 : { P1 = I31(4, 2); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 78 : { P1 = I31(4, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } } break; case 79 : { P1 = I31(4, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 80 : case 81 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I211(4, 5, 7); } } break; case 82 : case 214 : case 222 : { P0 = I31(4, 0); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 83 : { P0 = I31(4, 3); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 84 : case 85 : { P0 = I211(4, 1, 3); P2 = I31(4, 6); if (HQ2X_MDR) { P1 = I31(4, 1); P3 = I31(4, 8); } else { P1 = I521(4, 5, 1); P3 = I332(5, 7, 4); } } break; case 87 : { P0 = I31(4, 3); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 88 : case 248 : case 250 : { P0 = I31(4, 0); P1 = I31(4, 2); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 89 : { P0 = I31(4, 1); P1 = I31(4, 2); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } } break; case 90 : { if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 91 : { if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 92 : { P0 = I31(4, 0); P1 = I31(4, 1); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } } break; case 93 : { P0 = I31(4, 1); P1 = I31(4, 1); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } } break; case 94 : { if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 96 : case 97 : case 100 : case 101 : { P0 = I211(4, 1, 3); P1 = I211(4, 1, 5); P2 = I31(4, 3); P3 = I31(4, 8); } break; case 98 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 3); P3 = I31(4, 8); } break; case 99 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I31(4, 3); P3 = I31(4, 8); } break; case 102 : { P0 = I31(4, 0); P1 = I31(4, 5); P2 = I31(4, 3); P3 = I31(4, 8); } break; case 103 : { P0 = I31(4, 3); P1 = I31(4, 5); P2 = I31(4, 3); P3 = I31(4, 8); } break; case 104 : case 108 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } } break; case 105 : case 109 : { P1 = I211(4, 1, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P0 = I31(4, 1); P2 = IC(4); } else { P0 = I521(4, 3, 1); P2 = I332(3, 7, 4); } } break; case 106 : case 120 : { P0 = I31(4, 0); P1 = I31(4, 2); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } } break; case 110 : { P0 = I31(4, 0); P1 = I31(4, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } } break; case 111 : { P1 = I31(4, 5); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 112 : case 113 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); if (HQ2X_MDR) { P2 = I31(4, 3); P3 = I31(4, 8); } else { P2 = I521(4, 7, 3); P3 = I332(5, 7, 4); } } break; case 114 : { P0 = I31(4, 0); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 115 : { P0 = I31(4, 3); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 116 : case 117 : { P0 = I211(4, 1, 3); P1 = I31(4, 1); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } } break; case 118 : { P0 = I31(4, 0); P2 = I31(4, 3); P3 = I31(4, 8); if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 119 : { P2 = I31(4, 3); P3 = I31(4, 8); if (HQ2X_MUR) { P0 = I31(4, 3); P1 = IC(4); } else { P0 = I521(4, 1, 3); P1 = I332(1, 5, 4); } } break; case 121 : { P0 = I31(4, 1); P1 = I31(4, 2); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } } break; case 122 : { if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MDR) { P3 = I31(4, 8); } else { P3 = I611(4, 5, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 124 : { P0 = I31(4, 0); P1 = I31(4, 1); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } } break; case 125 : { P1 = I31(4, 1); P3 = I31(4, 8); if (HQ2X_MDL) { P0 = I31(4, 1); P2 = IC(4); } else { P0 = I521(4, 3, 1); P2 = I332(3, 7, 4); } } break; case 126 : { P0 = I31(4, 0); P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 127 : { P3 = I31(4, 8); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 144 : case 145 : case 176 : case 177 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); P2 = I211(4, 3, 7); P3 = I31(4, 7); } break; case 146 : case 178 : { P0 = I31(4, 0); P2 = I211(4, 3, 7); if (HQ2X_MUR) { P1 = I31(4, 2); P3 = I31(4, 7); } else { P1 = I332(1, 5, 4); P3 = I521(4, 5, 7); } } break; case 147 : case 179 : { P0 = I31(4, 3); P2 = I211(4, 3, 7); P3 = I31(4, 7); if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 148 : case 149 : case 180 : case 181 : { P0 = I211(4, 1, 3); P1 = I31(4, 1); P2 = I211(4, 3, 7); P3 = I31(4, 7); } break; case 150 : case 182 : { P0 = I31(4, 0); P2 = I211(4, 3, 7); if (HQ2X_MUR) { P1 = IC(4); P3 = I31(4, 7); } else { P1 = I332(1, 5, 4); P3 = I521(4, 5, 7); } } break; case 151 : case 183 : { P0 = I31(4, 3); P2 = I211(4, 3, 7); P3 = I31(4, 7); if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 152 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 7); } break; case 153 : { P0 = I31(4, 1); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 7); } break; case 154 : { P2 = I31(4, 6); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 155 : { P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 156 : { P0 = I31(4, 0); P1 = I31(4, 1); P2 = I31(4, 6); P3 = I31(4, 7); } break; case 157 : { P0 = I31(4, 1); P1 = I31(4, 1); P2 = I31(4, 6); P3 = I31(4, 7); } break; case 158 : { P2 = I31(4, 6); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 159 : { P2 = I31(4, 6); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 184 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 7); P3 = I31(4, 7); } break; case 185 : { P0 = I31(4, 1); P1 = I31(4, 2); P2 = I31(4, 7); P3 = I31(4, 7); } break; case 186 : { P2 = I31(4, 7); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 187 : { P1 = I31(4, 2); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = IC(4); P2 = I31(4, 7); } else { P0 = I332(1, 3, 4); P2 = I521(4, 3, 7); } } break; case 188 : { P0 = I31(4, 0); P1 = I31(4, 1); P2 = I31(4, 7); P3 = I31(4, 7); } break; case 189 : { P0 = I31(4, 1); P1 = I31(4, 1); P2 = I31(4, 7); P3 = I31(4, 7); } break; case 190 : { P0 = I31(4, 0); P2 = I31(4, 7); if (HQ2X_MUR) { P1 = IC(4); P3 = I31(4, 7); } else { P1 = I332(1, 5, 4); P3 = I521(4, 5, 7); } } break; case 191 : { P2 = I31(4, 7); P3 = I31(4, 7); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 192 : case 193 : case 196 : case 197 : { P0 = I211(4, 1, 3); P1 = I211(4, 1, 5); P2 = I31(4, 6); P3 = I31(4, 5); } break; case 194 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 5); } break; case 195 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 5); } break; case 198 : { P0 = I31(4, 0); P1 = I31(4, 5); P2 = I31(4, 6); P3 = I31(4, 5); } break; case 199 : { P0 = I31(4, 3); P1 = I31(4, 5); P2 = I31(4, 6); P3 = I31(4, 5); } break; case 200 : case 204 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); if (HQ2X_MDL) { P2 = I31(4, 6); P3 = I31(4, 5); } else { P2 = I332(3, 7, 4); P3 = I521(4, 7, 5); } } break; case 201 : case 205 : { P0 = I31(4, 1); P1 = I211(4, 1, 5); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } } break; case 202 : { P1 = I31(4, 2); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } } break; case 203 : { P1 = I31(4, 2); P2 = I31(4, 6); P3 = I31(4, 5); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 206 : { P1 = I31(4, 5); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } } break; case 207 : { P2 = I31(4, 6); P3 = I31(4, 5); if (HQ2X_MUL) { P0 = IC(4); P1 = I31(4, 5); } else { P0 = I332(1, 3, 4); P1 = I521(4, 1, 5); } } break; case 208 : case 209 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 210 : case 216 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 211 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 212 : case 213 : { P0 = I211(4, 1, 3); P2 = I31(4, 6); if (HQ2X_MDR) { P1 = I31(4, 1); P3 = IC(4); } else { P1 = I521(4, 5, 1); P3 = I332(5, 7, 4); } } break; case 215 : { P0 = I31(4, 3); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 217 : { P0 = I31(4, 1); P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 218 : { if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 219 : { P1 = I31(4, 2); P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 220 : { P0 = I31(4, 0); P1 = I31(4, 1); if (HQ2X_MDL) { P2 = I31(4, 6); } else { P2 = I611(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 221 : { P0 = I31(4, 1); P2 = I31(4, 6); if (HQ2X_MDR) { P1 = I31(4, 1); P3 = IC(4); } else { P1 = I521(4, 5, 1); P3 = I332(5, 7, 4); } } break; case 223 : { P2 = I31(4, 6); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 224 : case 225 : case 228 : case 229 : { P0 = I211(4, 1, 3); P1 = I211(4, 1, 5); P2 = I31(4, 3); P3 = I31(4, 5); } break; case 226 : { P0 = I31(4, 0); P1 = I31(4, 2); P2 = I31(4, 3); P3 = I31(4, 5); } break; case 227 : { P0 = I31(4, 3); P1 = I31(4, 2); P2 = I31(4, 3); P3 = I31(4, 5); } break; case 230 : { P0 = I31(4, 0); P1 = I31(4, 5); P2 = I31(4, 3); P3 = I31(4, 5); } break; case 231 : { P0 = I31(4, 3); P1 = I31(4, 5); P2 = I31(4, 3); P3 = I31(4, 5); } break; case 232 : case 236 : { P0 = I31(4, 0); P1 = I211(4, 1, 5); if (HQ2X_MDL) { P2 = IC(4); P3 = I31(4, 5); } else { P2 = I332(3, 7, 4); P3 = I521(4, 7, 5); } } break; case 233 : case 237 : { P0 = I31(4, 1); P1 = I211(4, 1, 5); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } } break; case 234 : { P1 = I31(4, 2); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = I31(4, 0); } else { P0 = I611(4, 1, 3); } } break; case 235 : { P1 = I31(4, 2); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 238 : { P0 = I31(4, 0); P1 = I31(4, 5); if (HQ2X_MDL) { P2 = IC(4); P3 = I31(4, 5); } else { P2 = I332(3, 7, 4); P3 = I521(4, 7, 5); } } break; case 239 : { P1 = I31(4, 5); P3 = I31(4, 5); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 240 : case 241 : { P0 = I211(4, 1, 3); P1 = I31(4, 2); if (HQ2X_MDR) { P2 = I31(4, 3); P3 = IC(4); } else { P2 = I521(4, 7, 3); P3 = I332(5, 7, 4); } } break; case 242 : { P0 = I31(4, 0); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUR) { P1 = I31(4, 2); } else { P1 = I611(4, 1, 5); } } break; case 243 : { P0 = I31(4, 3); P1 = I31(4, 2); if (HQ2X_MDR) { P2 = I31(4, 3); P3 = IC(4); } else { P2 = I521(4, 7, 3); P3 = I332(5, 7, 4); } } break; case 244 : case 245 : { P0 = I211(4, 1, 3); P1 = I31(4, 1); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } } break; case 246 : { P0 = I31(4, 0); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 247 : { P0 = I31(4, 3); P2 = I31(4, 3); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 249 : { P0 = I31(4, 1); P1 = I31(4, 2); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } } break; case 251 : { P1 = I31(4, 2); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 252 : { P0 = I31(4, 0); P1 = I31(4, 1); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } } break; case 253 : { P0 = I31(4, 1); P1 = I31(4, 1); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } } break; case 254 : { P0 = I31(4, 0); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 255 : { if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_hq4x.cpp0000644000000000000000000006615112165031027024155 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Based on Maxim Stepin and Rice1964 hq4x code */ #include #include #include "TextureFilters.h" #if !_16BPP_HACK static uint32 RGB444toYUV[4096]; #define RGB444toYUV(val) RGB444toYUV[val & 0x0FFF] /* val = ARGB4444 */ /*inline static uint32 RGB444toYUV(uint32 val) { uint32 r, g, b, Y, u, v; r = (val & 0x0F00) >> 4; g = (val & 0x00F0); b = val & 0x000F; r |= r >> 4; g |= g >> 4; b |= b << 4; Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((2*g - r - b)>>3); return ((Y << 16) | (u << 8) | v); }*/ static uint32 RGB555toYUV(uint32 val) { uint32 r, g, b, Y, u, v; r = (val & 0x7C00) >> 7; g = (val & 0x03E0) >> 2; b = (val & 0x001F) << 3; r |= r >> 5; g |= g >> 5; b |= b >> 5; Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((2*g - r - b)>>3); return ((Y << 16) | (u << 8) | v); } static uint32 RGB565toYUV(uint32 val) { uint32 r, g, b, Y, u, v; r = (val & 0xF800) >> 8; g = (val & 0x07E0) >> 3; b = (val & 0x001F) << 3; r |= r >> 5; g |= g >> 6; b |= b >> 5; Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((2*g - r - b)>>3); return ((Y << 16) | (u << 8) | v); } #endif /* !_16BPP_HACK */ static uint32 RGB888toYUV(uint32 val) { #if 0 uint32 Yuv; __asm { mov eax, dword ptr [val]; mov ebx, eax; mov ecx, eax; and ebx, 0x000000ff; // b and eax, 0x00ff0000; // r and ecx, 0x0000ff00; // g shl ebx, 14; shr eax, 2; shl ecx, 6; mov edx, ebx; add edx, eax; add edx, ecx; and edx, 0xffff0000; sub eax, ebx; add eax, 0x00800000; shr eax, 8; or edx, eax; sub eax, 0x00800000; and edx, 0xffffff00; add ecx, 0x00800000; shr ecx, 5; shr ebx, 7; add eax, ebx; sub ecx, eax; shr ecx, 11; or edx, ecx; mov dword ptr [Yuv], edx; } return Yuv; #else uint32 r, g, b, Y, u, v; r = (val & 0x00ff0000) >> 16; g = (val & 0x0000ff00) >> 8; b = val & 0x000000ff; Y = (r + g + b) >> 2; u = (0x00000200 + r - b) >> 2; v = (0x00000400 + (g << 1) - r - b) >> 3; return ((Y << 16) | (u << 8) | v); #endif } #define Ymask 0x00FF0000 #define Umask 0x0000FF00 #define Vmask 0x000000FF #define trY 0x00300000 // ? #define trU 0x00000700 // ?? #define trV 0x00000006 // ??? #define HQ4X_INTERP1(n, b) \ static void hq4x_Interp1_##n (uint8 * pc, uint##b p1, uint##b p2) \ { \ /* *((uint##b*)pc) = (p1*3+p2) >> 2; */ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*3 + INTERP_##n##_MASK_1_3(p2)) / 4) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*3 + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 4 ); \ } #define HQ4X_INTERP2(n, b) \ static void hq4x_Interp2_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \ { \ /**((uint##b*)pc) = (p1*2+p2+p3) >> 2;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*2 + INTERP_##n##_MASK_1_3(p2) + INTERP_##n##_MASK_1_3(p3)) / 4) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*2 + INTERP_##n##_MASK_SHIFT_2_4(p2) + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 4); \ } #define HQ4X_INTERP3(n, b) \ static void hq4x_Interp3_##n (uint8 * pc, uint##b p1, uint##b p2) \ { \ /**((uint##b*)pc) = (p1*7+p2)/8;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*7 + INTERP_##n##_MASK_1_3(p2)) / 8) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*7 + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 8); \ } #define HQ4X_INTERP5(n, b) \ static void hq4x_Interp5_##n (uint8 * pc, uint##b p1, uint##b p2) \ { \ /**((uint##b*)pc) = (p1+p2) >> 1;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1) + INTERP_##n##_MASK_1_3(p2)) / 2) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1) + INTERP_##n##_MASK_SHIFT_2_4(p2)) / 2); \ } #define HQ4X_INTERP6(n, b) \ static void hq4x_Interp6_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \ { \ /**((uint##b*)pc) = (p1*5+p2*2+p3)/8;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*5 + INTERP_##n##_MASK_1_3(p2)*2 + INTERP_##n##_MASK_1_3(p3)) / 8) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*5 + INTERP_##n##_MASK_SHIFT_2_4(p2)*2 + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 8); \ } #define HQ4X_INTERP7(n, b) \ static void hq4x_Interp7_##n (uint8 * pc, uint##b p1, uint##b p2, uint##b p3) \ { \ /**((uint##b*)pc) = (p1*6+p2+p3)/8;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*6 + INTERP_##n##_MASK_1_3(p2) + INTERP_##n##_MASK_1_3(p3)) / 8) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*6 + INTERP_##n##_MASK_SHIFT_2_4(p2) + INTERP_##n##_MASK_SHIFT_2_4(p3)) / 8); \ } #define HQ4X_INTERP8(n, b) \ static void hq4x_Interp8_##n (uint8 * pc, uint##b p1, uint##b p2) \ { \ /**((uint##b*)pc) = (p1*5+p2*3)/8;*/ \ *((uint##b*)pc) = INTERP_##n##_MASK_1_3((INTERP_##n##_MASK_1_3(p1)*5 + INTERP_##n##_MASK_1_3(p2)*3) / 8) \ | INTERP_##n##_MASK_SHIFTBACK_2_4((INTERP_##n##_MASK_SHIFT_2_4(p1)*5 + INTERP_##n##_MASK_SHIFT_2_4(p2)*3) / 8); \ } #if !_16BPP_HACK #define INTERP_4444_MASK_1_3(v) (v & 0x0F0F) #define INTERP_4444_MASK_SHIFT_2_4(v) ((v & 0xF0F0) >> 4) #define INTERP_4444_MASK_SHIFTBACK_2_4(v) (INTERP_4444_MASK_1_3(v) << 4) HQ4X_INTERP1(4444, 16) HQ4X_INTERP2(4444, 16) HQ4X_INTERP3(4444, 16) HQ4X_INTERP5(4444, 16) HQ4X_INTERP6(4444, 16) HQ4X_INTERP7(4444, 16) HQ4X_INTERP8(4444, 16) #define INTERP_1555_MASK_1_3(v) (v & 0x7C1F) #define INTERP_1555_MASK_SHIFT_2_4(v) ((v & 0x83E0) >> 5) #define INTERP_1555_MASK_SHIFTBACK_2_4(v) (INTERP_1555_MASK_1_3(v) << 5) HQ4X_INTERP1(1555, 16) HQ4X_INTERP2(1555, 16) HQ4X_INTERP3(1555, 16) HQ4X_INTERP5(1555, 16) HQ4X_INTERP6(1555, 16) HQ4X_INTERP7(1555, 16) HQ4X_INTERP8(1555, 16) #define INTERP_565_MASK_1_3(v) (v & 0xF81F) #define INTERP_565_MASK_SHIFT_2_4(v) ((v & 0x7E0) >> 5) #define INTERP_565_MASK_SHIFTBACK_2_4(v) (INTERP_565_MASK_1_3(v) << 5) HQ4X_INTERP1(565, 16) HQ4X_INTERP2(565, 16) HQ4X_INTERP3(565, 16) HQ4X_INTERP5(565, 16) HQ4X_INTERP6(565, 16) HQ4X_INTERP7(565, 16) HQ4X_INTERP8(565, 16) #endif /* !_16BPP_HACK */ #define INTERP_8888_MASK_1_3(v) (v & 0x00FF00FF) #define INTERP_8888_MASK_SHIFT_2_4(v) ((v & 0xFF00FF00) >> 8) #define INTERP_8888_MASK_SHIFTBACK_2_4(v) (INTERP_8888_MASK_1_3(v) << 8) HQ4X_INTERP1(8888, 32) HQ4X_INTERP2(8888, 32) HQ4X_INTERP3(8888, 32) HQ4X_INTERP5(8888, 32) HQ4X_INTERP6(8888, 32) HQ4X_INTERP7(8888, 32) HQ4X_INTERP8(8888, 32) #define PIXEL00_0 *((int*)(pOut)) = c[5]; #define PIXEL00_11 hq4x_Interp1(pOut, c[5], c[4]); #define PIXEL00_12 hq4x_Interp1(pOut, c[5], c[2]); #define PIXEL00_20 hq4x_Interp2(pOut, c[5], c[2], c[4]); #define PIXEL00_50 hq4x_Interp5(pOut, c[2], c[4]); #define PIXEL00_80 hq4x_Interp8(pOut, c[5], c[1]); #define PIXEL00_81 hq4x_Interp8(pOut, c[5], c[4]); #define PIXEL00_82 hq4x_Interp8(pOut, c[5], c[2]); #define PIXEL01_0 *((int*)(pOut+BPP)) = c[5]; #define PIXEL01_10 hq4x_Interp1(pOut+BPP, c[5], c[1]); #define PIXEL01_12 hq4x_Interp1(pOut+BPP, c[5], c[2]); #define PIXEL01_14 hq4x_Interp1(pOut+BPP, c[2], c[5]); #define PIXEL01_21 hq4x_Interp2(pOut+BPP, c[2], c[5], c[4]); #define PIXEL01_31 hq4x_Interp3(pOut+BPP, c[5], c[4]); #define PIXEL01_50 hq4x_Interp5(pOut+BPP, c[2], c[5]); #define PIXEL01_60 hq4x_Interp6(pOut+BPP, c[5], c[2], c[4]); #define PIXEL01_61 hq4x_Interp6(pOut+BPP, c[5], c[2], c[1]); #define PIXEL01_82 hq4x_Interp8(pOut+BPP, c[5], c[2]); #define PIXEL01_83 hq4x_Interp8(pOut+BPP, c[2], c[4]); #define PIXEL02_0 *((int*)(pOut+BPP2)) = c[5]; #define PIXEL02_10 hq4x_Interp1(pOut+BPP2, c[5], c[3]); #define PIXEL02_11 hq4x_Interp1(pOut+BPP2, c[5], c[2]); #define PIXEL02_13 hq4x_Interp1(pOut+BPP2, c[2], c[5]); #define PIXEL02_21 hq4x_Interp2(pOut+BPP2, c[2], c[5], c[6]); #define PIXEL02_32 hq4x_Interp3(pOut+BPP2, c[5], c[6]); #define PIXEL02_50 hq4x_Interp5(pOut+BPP2, c[2], c[5]); #define PIXEL02_60 hq4x_Interp6(pOut+BPP2, c[5], c[2], c[6]); #define PIXEL02_61 hq4x_Interp6(pOut+BPP2, c[5], c[2], c[3]); #define PIXEL02_81 hq4x_Interp8(pOut+BPP2, c[5], c[2]); #define PIXEL02_83 hq4x_Interp8(pOut+BPP2, c[2], c[6]); #define PIXEL03_0 *((int*)(pOut+BPP3)) = c[5]; #define PIXEL03_11 hq4x_Interp1(pOut+BPP3, c[5], c[2]); #define PIXEL03_12 hq4x_Interp1(pOut+BPP3, c[5], c[6]); #define PIXEL03_20 hq4x_Interp2(pOut+BPP3, c[5], c[2], c[6]); #define PIXEL03_50 hq4x_Interp5(pOut+BPP3, c[2], c[6]); #define PIXEL03_80 hq4x_Interp8(pOut+BPP3, c[5], c[3]); #define PIXEL03_81 hq4x_Interp8(pOut+BPP3, c[5], c[2]); #define PIXEL03_82 hq4x_Interp8(pOut+BPP3, c[5], c[6]); #define PIXEL10_0 *((int*)(pOut+BpL)) = c[5]; #define PIXEL10_10 hq4x_Interp1(pOut+BpL, c[5], c[1]); #define PIXEL10_11 hq4x_Interp1(pOut+BpL, c[5], c[4]); #define PIXEL10_13 hq4x_Interp1(pOut+BpL, c[4], c[5]); #define PIXEL10_21 hq4x_Interp2(pOut+BpL, c[4], c[5], c[2]); #define PIXEL10_32 hq4x_Interp3(pOut+BpL, c[5], c[2]); #define PIXEL10_50 hq4x_Interp5(pOut+BpL, c[4], c[5]); #define PIXEL10_60 hq4x_Interp6(pOut+BpL, c[5], c[4], c[2]); #define PIXEL10_61 hq4x_Interp6(pOut+BpL, c[5], c[4], c[1]); #define PIXEL10_81 hq4x_Interp8(pOut+BpL, c[5], c[4]); #define PIXEL10_83 hq4x_Interp8(pOut+BpL, c[4], c[2]); #define PIXEL11_0 *((int*)(pOut+BpL+BPP)) = c[5]; #define PIXEL11_30 hq4x_Interp3(pOut+BpL+BPP, c[5], c[1]); #define PIXEL11_31 hq4x_Interp3(pOut+BpL+BPP, c[5], c[4]); #define PIXEL11_32 hq4x_Interp3(pOut+BpL+BPP, c[5], c[2]); #define PIXEL11_70 hq4x_Interp7(pOut+BpL+BPP, c[5], c[4], c[2]); #define PIXEL12_0 *((int*)(pOut+BpL+BPP2)) = c[5]; #define PIXEL12_30 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[3]); #define PIXEL12_31 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[2]); #define PIXEL12_32 hq4x_Interp3(pOut+BpL+BPP2, c[5], c[6]); #define PIXEL12_70 hq4x_Interp7(pOut+BpL+BPP2, c[5], c[6], c[2]); #define PIXEL13_0 *((int*)(pOut+BpL+BPP3)) = c[5]; #define PIXEL13_10 hq4x_Interp1(pOut+BpL+BPP3, c[5], c[3]); #define PIXEL13_12 hq4x_Interp1(pOut+BpL+BPP3, c[5], c[6]); #define PIXEL13_14 hq4x_Interp1(pOut+BpL+BPP3, c[6], c[5]); #define PIXEL13_21 hq4x_Interp2(pOut+BpL+BPP3, c[6], c[5], c[2]); #define PIXEL13_31 hq4x_Interp3(pOut+BpL+BPP3, c[5], c[2]); #define PIXEL13_50 hq4x_Interp5(pOut+BpL+BPP3, c[6], c[5]); #define PIXEL13_60 hq4x_Interp6(pOut+BpL+BPP3, c[5], c[6], c[2]); #define PIXEL13_61 hq4x_Interp6(pOut+BpL+BPP3, c[5], c[6], c[3]); #define PIXEL13_82 hq4x_Interp8(pOut+BpL+BPP3, c[5], c[6]); #define PIXEL13_83 hq4x_Interp8(pOut+BpL+BPP3, c[6], c[2]); #define PIXEL20_0 *((int*)(pOut+BpL+BpL)) = c[5]; #define PIXEL20_10 hq4x_Interp1(pOut+BpL+BpL, c[5], c[7]); #define PIXEL20_12 hq4x_Interp1(pOut+BpL+BpL, c[5], c[4]); #define PIXEL20_14 hq4x_Interp1(pOut+BpL+BpL, c[4], c[5]); #define PIXEL20_21 hq4x_Interp2(pOut+BpL+BpL, c[4], c[5], c[8]); #define PIXEL20_31 hq4x_Interp3(pOut+BpL+BpL, c[5], c[8]); #define PIXEL20_50 hq4x_Interp5(pOut+BpL+BpL, c[4], c[5]); #define PIXEL20_60 hq4x_Interp6(pOut+BpL+BpL, c[5], c[4], c[8]); #define PIXEL20_61 hq4x_Interp6(pOut+BpL+BpL, c[5], c[4], c[7]); #define PIXEL20_82 hq4x_Interp8(pOut+BpL+BpL, c[5], c[4]); #define PIXEL20_83 hq4x_Interp8(pOut+BpL+BpL, c[4], c[8]); #define PIXEL21_0 *((int*)(pOut+BpL+BpL+BPP)) = c[5]; #define PIXEL21_30 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[7]); #define PIXEL21_31 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[8]); #define PIXEL21_32 hq4x_Interp3(pOut+BpL+BpL+BPP, c[5], c[4]); #define PIXEL21_70 hq4x_Interp7(pOut+BpL+BpL+BPP, c[5], c[4], c[8]); #define PIXEL22_0 *((int*)(pOut+BpL+BpL+BPP2)) = c[5]; #define PIXEL22_30 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[9]); #define PIXEL22_31 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[6]); #define PIXEL22_32 hq4x_Interp3(pOut+BpL+BpL+BPP2, c[5], c[8]); #define PIXEL22_70 hq4x_Interp7(pOut+BpL+BpL+BPP2, c[5], c[6], c[8]); #define PIXEL23_0 *((int*)(pOut+BpL+BpL+BPP3)) = c[5]; #define PIXEL23_10 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[5], c[9]); #define PIXEL23_11 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[5], c[6]); #define PIXEL23_13 hq4x_Interp1(pOut+BpL+BpL+BPP3, c[6], c[5]); #define PIXEL23_21 hq4x_Interp2(pOut+BpL+BpL+BPP3, c[6], c[5], c[8]); #define PIXEL23_32 hq4x_Interp3(pOut+BpL+BpL+BPP3, c[5], c[8]); #define PIXEL23_50 hq4x_Interp5(pOut+BpL+BpL+BPP3, c[6], c[5]); #define PIXEL23_60 hq4x_Interp6(pOut+BpL+BpL+BPP3, c[5], c[6], c[8]); #define PIXEL23_61 hq4x_Interp6(pOut+BpL+BpL+BPP3, c[5], c[6], c[9]); #define PIXEL23_81 hq4x_Interp8(pOut+BpL+BpL+BPP3, c[5], c[6]); #define PIXEL23_83 hq4x_Interp8(pOut+BpL+BpL+BPP3, c[6], c[8]); #define PIXEL30_0 *((int*)(pOut+BpL+BpL+BpL)) = c[5]; #define PIXEL30_11 hq4x_Interp1(pOut+BpL+BpL+BpL, c[5], c[8]); #define PIXEL30_12 hq4x_Interp1(pOut+BpL+BpL+BpL, c[5], c[4]); #define PIXEL30_20 hq4x_Interp2(pOut+BpL+BpL+BpL, c[5], c[8], c[4]); #define PIXEL30_50 hq4x_Interp5(pOut+BpL+BpL+BpL, c[8], c[4]); #define PIXEL30_80 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[7]); #define PIXEL30_81 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[8]); #define PIXEL30_82 hq4x_Interp8(pOut+BpL+BpL+BpL, c[5], c[4]); #define PIXEL31_0 *((int*)(pOut+BpL+BpL+BpL+BPP)) = c[5]; #define PIXEL31_10 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[5], c[7]); #define PIXEL31_11 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[5], c[8]); #define PIXEL31_13 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP, c[8], c[5]); #define PIXEL31_21 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP, c[8], c[5], c[4]); #define PIXEL31_32 hq4x_Interp3(pOut+BpL+BpL+BpL+BPP, c[5], c[4]); #define PIXEL31_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP, c[8], c[5]); #define PIXEL31_60 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP, c[5], c[8], c[4]); #define PIXEL31_61 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP, c[5], c[8], c[7]); #define PIXEL31_81 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP, c[5], c[8]); #define PIXEL31_83 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP, c[8], c[4]); #define PIXEL32_0 *((int*)(pOut+BpL+BpL+BpL+BPP2)) = c[5]; #define PIXEL32_10 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[5], c[9]); #define PIXEL32_12 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[5], c[8]); #define PIXEL32_14 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP2, c[8], c[5]); #define PIXEL32_21 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP2, c[8], c[5], c[6]); #define PIXEL32_31 hq4x_Interp3(pOut+BpL+BpL+BpL+BPP2, c[5], c[6]); #define PIXEL32_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP2, c[8], c[5]); #define PIXEL32_60 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP2, c[5], c[8], c[6]); #define PIXEL32_61 hq4x_Interp6(pOut+BpL+BpL+BpL+BPP2, c[5], c[8], c[9]); #define PIXEL32_82 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP2, c[5], c[8]); #define PIXEL32_83 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP2, c[8], c[6]); #define PIXEL33_0 *((int*)(pOut+BpL+BpL+BpL+BPP3)) = c[5]; #define PIXEL33_11 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP3, c[5], c[6]); #define PIXEL33_12 hq4x_Interp1(pOut+BpL+BpL+BpL+BPP3, c[5], c[8]); #define PIXEL33_20 hq4x_Interp2(pOut+BpL+BpL+BpL+BPP3, c[5], c[8], c[6]); #define PIXEL33_50 hq4x_Interp5(pOut+BpL+BpL+BpL+BPP3, c[8], c[6]); #define PIXEL33_80 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[9]); #define PIXEL33_81 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[6]); #define PIXEL33_82 hq4x_Interp8(pOut+BpL+BpL+BpL+BPP3, c[5], c[8]); #define HQ4X_DIFF(n, b) \ static int Diff_##n (uint##b w1, uint##b w2) \ { \ int YUV1, YUV2; \ YUV1 = RGB##n##toYUV(w1); \ YUV2 = RGB##n##toYUV(w2); \ return ( ( abs((YUV1 & Ymask) - (YUV2 & Ymask)) > trY ) || \ ( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || \ ( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ); \ } HQ4X_DIFF(888, 32) #if !_16BPP_HACK HQ4X_DIFF(444, 16) HQ4X_DIFF(555, 16) HQ4X_DIFF(565, 16) void hq4x_4444(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL) { #define hq4x_Interp1 hq4x_Interp1_4444 #define hq4x_Interp2 hq4x_Interp2_4444 #define hq4x_Interp3 hq4x_Interp3_4444 #define hq4x_Interp4 hq4x_Interp4_4444 #define hq4x_Interp5 hq4x_Interp5_4444 #define hq4x_Interp6 hq4x_Interp6_4444 #define hq4x_Interp7 hq4x_Interp7_4444 #define hq4x_Interp8 hq4x_Interp8_4444 #define Diff Diff_444 #define BPP 2 #define BPP2 4 #define BPP3 6 int i, j, k; int prevline, nextline; uint16 w[10]; uint16 c[10]; int pattern; int flag; int YUV1, YUV2; // +----+----+----+ // | | | | // | w1 | w2 | w3 | // +----+----+----+ // | | | | // | w4 | w5 | w6 | // +----+----+----+ // | | | | // | w7 | w8 | w9 | // +----+----+----+ for (j = 0; j < Yres; j++) { if (j>0) prevline = -SrcPPL*2; else prevline = 0; if (j0) { w[1] = *((uint16*)(pIn + prevline - 2)); w[4] = *((uint16*)(pIn - 2)); w[7] = *((uint16*)(pIn + nextline - 2)); } else { w[1] = w[2]; w[4] = w[5]; w[7] = w[8]; } if (i trY ) || ( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || ( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ) pattern |= flag; } flag <<= 1; } for (k=1; k<=9; k++) c[k] = w[k]; #include "TextureFilters_hq4x.h" pIn+=2; pOut+=8; } pIn += 2*(SrcPPL-Xres); pOut+= 8*(SrcPPL-Xres); pOut+=BpL; pOut+=BpL; pOut+=BpL; } #undef BPP #undef BPP2 #undef BPP3 #undef Diff #undef hq4x_Interp1 #undef hq4x_Interp2 #undef hq4x_Interp3 #undef hq4x_Interp4 #undef hq4x_Interp5 #undef hq4x_Interp6 #undef hq4x_Interp7 #undef hq4x_Interp8 } void hq4x_1555(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL) { #define hq4x_Interp1 hq4x_Interp1_1555 #define hq4x_Interp2 hq4x_Interp2_1555 #define hq4x_Interp3 hq4x_Interp3_1555 #define hq4x_Interp4 hq4x_Interp4_1555 #define hq4x_Interp5 hq4x_Interp5_1555 #define hq4x_Interp6 hq4x_Interp6_1555 #define hq4x_Interp7 hq4x_Interp7_1555 #define hq4x_Interp8 hq4x_Interp8_1555 #define Diff Diff_555 #define BPP 2 #define BPP2 4 #define BPP3 6 int i, j, k; int prevline, nextline; uint16 w[10]; uint16 c[10]; int pattern; int flag; int YUV1, YUV2; // +----+----+----+ // | | | | // | w1 | w2 | w3 | // +----+----+----+ // | | | | // | w4 | w5 | w6 | // +----+----+----+ // | | | | // | w7 | w8 | w9 | // +----+----+----+ for (j = 0; j < Yres; j++) { if (j>0) prevline = -SrcPPL*2; else prevline = 0; if (j0) { w[1] = *((uint16*)(pIn + prevline - 2)); w[4] = *((uint16*)(pIn - 2)); w[7] = *((uint16*)(pIn + nextline - 2)); } else { w[1] = w[2]; w[4] = w[5]; w[7] = w[8]; } if (i trY ) || ( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || ( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ) pattern |= flag; } flag <<= 1; } for (k=1; k<=9; k++) c[k] = w[k]; #include "TextureFilters_hq4x.h" pIn+=2; pOut+=8; } pIn += 2*(SrcPPL-Xres); pOut+= 8*(SrcPPL-Xres); pOut+=BpL; pOut+=BpL; pOut+=BpL; } #undef BPP #undef BPP2 #undef BPP3 #undef Diff #undef hq4x_Interp1 #undef hq4x_Interp2 #undef hq4x_Interp3 #undef hq4x_Interp4 #undef hq4x_Interp5 #undef hq4x_Interp6 #undef hq4x_Interp7 #undef hq4x_Interp8 } void hq4x_565(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL) { #define hq4x_Interp1 hq4x_Interp1_565 #define hq4x_Interp2 hq4x_Interp2_565 #define hq4x_Interp3 hq4x_Interp3_565 #define hq4x_Interp4 hq4x_Interp4_565 #define hq4x_Interp5 hq4x_Interp5_565 #define hq4x_Interp6 hq4x_Interp6_565 #define hq4x_Interp7 hq4x_Interp7_565 #define hq4x_Interp8 hq4x_Interp8_565 #define Diff Diff_565 #define BPP 2 #define BPP2 4 #define BPP3 6 int i, j, k; int prevline, nextline; uint16 w[10]; uint16 c[10]; int pattern; int flag; int YUV1, YUV2; // +----+----+----+ // | | | | // | w1 | w2 | w3 | // +----+----+----+ // | | | | // | w4 | w5 | w6 | // +----+----+----+ // | | | | // | w7 | w8 | w9 | // +----+----+----+ for (j = 0; j < Yres; j++) { if (j>0) prevline = -SrcPPL*2; else prevline = 0; if (j0) { w[1] = *((uint16*)(pIn + prevline - 2)); w[4] = *((uint16*)(pIn - 2)); w[7] = *((uint16*)(pIn + nextline - 2)); } else { w[1] = w[2]; w[4] = w[5]; w[7] = w[8]; } if (i trY ) || ( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || ( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ) pattern |= flag; } flag <<= 1; } for (k=1; k<=9; k++) c[k] = w[k]; #include "TextureFilters_hq4x.h" pIn+=2; pOut+=8; } pIn += 2*(SrcPPL-Xres); pOut+= 8*(SrcPPL-Xres); pOut+=BpL; pOut+=BpL; pOut+=BpL; } #undef BPP #undef BPP2 #undef BPP3 #undef Diff #undef hq4x_Interp1 #undef hq4x_Interp2 #undef hq4x_Interp3 #undef hq4x_Interp4 #undef hq4x_Interp5 #undef hq4x_Interp6 #undef hq4x_Interp7 #undef hq4x_Interp8 } #endif /* !_16BPP_HACK */ void hq4x_8888(unsigned char * pIn, unsigned char * pOut, int Xres, int Yres, int SrcPPL, int BpL) { #define hq4x_Interp1 hq4x_Interp1_8888 #define hq4x_Interp2 hq4x_Interp2_8888 #define hq4x_Interp3 hq4x_Interp3_8888 #define hq4x_Interp4 hq4x_Interp4_8888 #define hq4x_Interp5 hq4x_Interp5_8888 #define hq4x_Interp6 hq4x_Interp6_8888 #define hq4x_Interp7 hq4x_Interp7_8888 #define hq4x_Interp8 hq4x_Interp8_8888 #define Diff Diff_888 #define BPP 4 #define BPP2 8 #define BPP3 12 int i, j, k; int prevline, nextline; uint32 w[10]; uint32 c[10]; int pattern; int flag; int YUV1, YUV2; // +----+----+----+ // | | | | // | w1 | w2 | w3 | // +----+----+----+ // | | | | // | w4 | w5 | w6 | // +----+----+----+ // | | | | // | w7 | w8 | w9 | // +----+----+----+ for (j = 0; j < Yres; j++) { if (j>0) prevline = -SrcPPL*4; else prevline = 0; if (j0) { w[1] = *((uint32*)(pIn + prevline - 4)); w[4] = *((uint32*)(pIn - 4)); w[7] = *((uint32*)(pIn + nextline - 4)); } else { w[1] = w[2]; w[4] = w[5]; w[7] = w[8]; } if (i trY ) || ( abs((YUV1 & Umask) - (YUV2 & Umask)) > trU ) || ( abs((YUV1 & Vmask) - (YUV2 & Vmask)) > trV ) ) pattern |= flag; } flag <<= 1; } for (k=1; k<=9; k++) c[k] = w[k]; #include "TextureFilters_hq4x.h" pIn+=4; pOut+=16; } pIn += 4*(SrcPPL-Xres); pOut+= 16*(SrcPPL-Xres); pOut+=BpL; pOut+=BpL; pOut+=BpL; } #undef BPP #undef BPP2 #undef BPP3 #undef Diff #undef hq4x_Interp1 #undef hq4x_Interp2 #undef hq4x_Interp3 #undef hq4x_Interp4 #undef hq4x_Interp5 #undef hq4x_Interp6 #undef hq4x_Interp7 #undef hq4x_Interp8 } #if !_16BPP_HACK void hq4x_init(void) { static int done = 0; int r, g, b, Y, u, v, i, j, k; if (done ) return; for (i = 0; i < 16; i++) { for (j = 0; j < 16; j++) { for (k = 0; k < 16; k++) { r = (i << 4) | i; g = (j << 4) | j; b = (k << 4) | k; /* Microsoft's RGB888->YUV conversion */ /*Y = ((( 66 * r + 129 * g + 25 * b + 128) >> 8) + 16) & 0xFF; u = ((( -38 * r - 74 * g + 112 * b + 128) >> 8) + 128) & 0xFF; v = ((( 112 * r - 94 * g - 18 * b + 128) >> 8) + 128) & 0xFF;*/ Y = (r + g + b) >> 2; u = 128 + ((r - b) >> 2); v = 128 + ((-r + 2*g -b)>>3); RGB444toYUV[(i << 8) | (j << 4) | k] = (Y << 16) | (u << 8) | v; } } } done = 1; } #endif /* !_16BPP_HACK */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_hq4x.h0000644000000000000000000027474012165031027023627 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Based on Maxim Stepin and Rice1964 hq4x code */ switch (pattern) { case 0: case 1: case 4: case 32: case 128: case 5: case 132: case 160: case 33: case 129: case 36: case 133: case 164: case 161: case 37: case 165: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 2: case 34: case 130: case 162: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_61 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 16: case 17: case 48: case 49: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 64: case 65: case 68: case 69: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 8: case 12: case 136: case 140: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 3: case 35: case 131: case 163: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_61 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 6: case 38: case 134: case 166: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_61 PIXEL11_30 PIXEL12_32 PIXEL13_82 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 20: case 21: case 52: case 53: { PIXEL00_20 PIXEL01_60 PIXEL02_81 PIXEL03_81 PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL13_31 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 144: case 145: case 176: case 177: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL23_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 PIXEL33_82 break; } case 192: case 193: case 196: case 197: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_61 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 96: case 97: case 100: case 101: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_61 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 40: case 44: case 168: case 172: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 PIXEL20_31 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL30_81 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 9: case 13: case 137: case 141: { PIXEL00_82 PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL10_32 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 18: case 50: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_50 PIXEL03_50 PIXEL12_0 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 80: case 81: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_61 PIXEL21_30 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 72: case 76: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_50 PIXEL21_0 PIXEL30_50 PIXEL31_50 } PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 10: case 138: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 PIXEL11_0 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_61 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 66: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_61 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 24: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 7: case 39: case 135: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 148: case 149: case 180: { PIXEL00_20 PIXEL01_60 PIXEL02_81 PIXEL03_81 PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL13_31 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL23_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 PIXEL33_82 break; } case 224: case 228: case 225: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 41: case 169: case 45: { PIXEL00_82 PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL10_32 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL20_31 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL30_81 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 22: case 54: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL12_0 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 208: case 209: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_61 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 104: case 108: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 11: case 139: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_61 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 19: case 51: { if (Diff(w[2], w[6])) { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL00_12 PIXEL01_14 PIXEL02_83 PIXEL03_50 PIXEL12_70 PIXEL13_21 } PIXEL10_81 PIXEL11_31 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 146: case 178: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 PIXEL23_32 PIXEL33_82 } else { PIXEL02_21 PIXEL03_50 PIXEL12_70 PIXEL13_83 PIXEL23_13 PIXEL33_11 } PIXEL10_61 PIXEL11_30 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 break; } case 84: case 85: { PIXEL00_20 PIXEL01_60 PIXEL02_81 if (Diff(w[6], w[8])) { PIXEL03_81 PIXEL13_31 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL03_12 PIXEL13_14 PIXEL22_70 PIXEL23_83 PIXEL32_21 PIXEL33_50 } PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL20_61 PIXEL21_30 PIXEL30_80 PIXEL31_10 break; } case 112: case 113: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 } else { PIXEL22_70 PIXEL23_21 PIXEL30_11 PIXEL31_13 PIXEL32_83 PIXEL33_50 } break; } case 200: case 204: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 } else { PIXEL20_21 PIXEL21_70 PIXEL30_50 PIXEL31_83 PIXEL32_14 PIXEL33_12 } PIXEL22_31 PIXEL23_81 break; } case 73: case 77: { if (Diff(w[8], w[4])) { PIXEL00_82 PIXEL10_32 PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL00_11 PIXEL10_13 PIXEL20_83 PIXEL21_70 PIXEL30_50 PIXEL31_21 } PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 42: case 170: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 PIXEL20_31 PIXEL30_81 } else { PIXEL00_50 PIXEL01_21 PIXEL10_83 PIXEL11_70 PIXEL20_14 PIXEL30_12 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_61 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 14: case 142: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_10 PIXEL11_30 } else { PIXEL00_50 PIXEL01_83 PIXEL02_13 PIXEL03_11 PIXEL10_21 PIXEL11_70 } PIXEL12_32 PIXEL13_82 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 67: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_61 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 70: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_61 PIXEL11_30 PIXEL12_32 PIXEL13_82 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 28: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 152: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 194: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_61 PIXEL20_61 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 98: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_61 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_61 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 56: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 25: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 26: case 31: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL11_0 PIXEL12_0 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 82: case 214: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL12_0 PIXEL20_61 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 88: case 248: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } break; } case 74: case 107: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_61 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 27: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 86: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL12_0 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 216: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 106: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_61 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 30: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_10 PIXEL11_30 PIXEL12_0 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 210: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_61 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 120: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 75: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_61 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 29: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_61 PIXEL32_61 PIXEL33_80 break; } case 198: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_61 PIXEL11_30 PIXEL12_32 PIXEL13_82 PIXEL20_61 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 184: { PIXEL00_80 PIXEL01_61 PIXEL02_61 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 99: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_61 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_61 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 57: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 71: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_61 PIXEL21_30 PIXEL22_30 PIXEL23_61 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 156: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 226: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_61 PIXEL11_30 PIXEL12_30 PIXEL13_61 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 60: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 195: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_61 PIXEL20_61 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 102: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_61 PIXEL11_30 PIXEL12_32 PIXEL13_82 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_61 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 153: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 58: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 83: { PIXEL00_81 PIXEL01_31 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL10_81 PIXEL11_31 PIXEL20_61 PIXEL21_30 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } PIXEL30_80 PIXEL31_10 break; } case 92: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 202: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_61 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_31 PIXEL23_81 PIXEL32_31 PIXEL33_81 break; } case 78: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } PIXEL02_32 PIXEL03_82 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 154: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 114: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL10_61 PIXEL11_30 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } PIXEL30_82 PIXEL31_32 break; } case 89: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 90: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 55: case 23: { if (Diff(w[2], w[6])) { PIXEL00_81 PIXEL01_31 PIXEL02_0 PIXEL03_0 PIXEL12_0 PIXEL13_0 } else { PIXEL00_12 PIXEL01_14 PIXEL02_83 PIXEL03_50 PIXEL12_70 PIXEL13_21 } PIXEL10_81 PIXEL11_31 PIXEL20_60 PIXEL21_70 PIXEL22_30 PIXEL23_10 PIXEL30_20 PIXEL31_60 PIXEL32_61 PIXEL33_80 break; } case 182: case 150: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL12_0 PIXEL13_0 PIXEL23_32 PIXEL33_82 } else { PIXEL02_21 PIXEL03_50 PIXEL12_70 PIXEL13_83 PIXEL23_13 PIXEL33_11 } PIXEL10_61 PIXEL11_30 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 break; } case 213: case 212: { PIXEL00_20 PIXEL01_60 PIXEL02_81 if (Diff(w[6], w[8])) { PIXEL03_81 PIXEL13_31 PIXEL22_0 PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL03_12 PIXEL13_14 PIXEL22_70 PIXEL23_83 PIXEL32_21 PIXEL33_50 } PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL20_61 PIXEL21_30 PIXEL30_80 PIXEL31_10 break; } case 241: case 240: { PIXEL00_20 PIXEL01_60 PIXEL02_61 PIXEL03_80 PIXEL10_60 PIXEL11_70 PIXEL12_30 PIXEL13_10 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_0 PIXEL23_0 PIXEL30_82 PIXEL31_32 PIXEL32_0 PIXEL33_0 } else { PIXEL22_70 PIXEL23_21 PIXEL30_11 PIXEL31_13 PIXEL32_83 PIXEL33_50 } break; } case 236: case 232: { PIXEL00_80 PIXEL01_61 PIXEL02_60 PIXEL03_20 PIXEL10_10 PIXEL11_30 PIXEL12_70 PIXEL13_60 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL21_0 PIXEL30_0 PIXEL31_0 PIXEL32_31 PIXEL33_81 } else { PIXEL20_21 PIXEL21_70 PIXEL30_50 PIXEL31_83 PIXEL32_14 PIXEL33_12 } PIXEL22_31 PIXEL23_81 break; } case 109: case 105: { if (Diff(w[8], w[4])) { PIXEL00_82 PIXEL10_32 PIXEL20_0 PIXEL21_0 PIXEL30_0 PIXEL31_0 } else { PIXEL00_11 PIXEL10_13 PIXEL20_83 PIXEL21_70 PIXEL30_50 PIXEL31_21 } PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 171: case 43: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 PIXEL11_0 PIXEL20_31 PIXEL30_81 } else { PIXEL00_50 PIXEL01_21 PIXEL10_83 PIXEL11_70 PIXEL20_14 PIXEL30_12 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_61 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 143: case 15: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL02_32 PIXEL03_82 PIXEL10_0 PIXEL11_0 } else { PIXEL00_50 PIXEL01_83 PIXEL02_13 PIXEL03_11 PIXEL10_21 PIXEL11_70 } PIXEL12_32 PIXEL13_82 PIXEL20_10 PIXEL21_30 PIXEL22_70 PIXEL23_60 PIXEL30_80 PIXEL31_61 PIXEL32_60 PIXEL33_20 break; } case 124: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 203: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_61 PIXEL20_10 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 62: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_10 PIXEL11_30 PIXEL12_0 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 211: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_10 PIXEL20_61 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 118: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL12_0 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_10 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 217: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 110: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_10 PIXEL11_30 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 155: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 188: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 185: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 61: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 157: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 103: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_61 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 227: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_61 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 230: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_61 PIXEL11_30 PIXEL12_32 PIXEL13_82 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 199: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_61 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 220: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } break; } case 158: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL12_0 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 234: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_61 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_31 PIXEL23_81 PIXEL32_31 PIXEL33_81 break; } case 242: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL10_61 PIXEL11_30 PIXEL20_82 PIXEL21_32 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_82 PIXEL31_32 break; } case 59: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL11_0 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 121: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 87: { PIXEL00_81 PIXEL01_31 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_81 PIXEL11_31 PIXEL12_0 PIXEL20_61 PIXEL21_30 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } PIXEL30_80 PIXEL31_10 break; } case 79: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_32 PIXEL03_82 PIXEL11_0 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 122: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 94: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL12_0 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 218: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } break; } case 91: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL11_0 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 229: { PIXEL00_20 PIXEL01_60 PIXEL02_60 PIXEL03_20 PIXEL10_60 PIXEL11_70 PIXEL12_70 PIXEL13_60 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 167: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_60 PIXEL21_70 PIXEL22_70 PIXEL23_60 PIXEL30_20 PIXEL31_60 PIXEL32_60 PIXEL33_20 break; } case 173: { PIXEL00_82 PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL10_32 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL20_31 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL30_81 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 181: { PIXEL00_20 PIXEL01_60 PIXEL02_81 PIXEL03_81 PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL13_31 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL23_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 PIXEL33_82 break; } case 186: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 115: { PIXEL00_81 PIXEL01_31 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL10_81 PIXEL11_31 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } PIXEL30_82 PIXEL31_32 break; } case 93: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } break; } case 206: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } PIXEL02_32 PIXEL03_82 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_31 PIXEL23_81 PIXEL32_31 PIXEL33_81 break; } case 205: case 201: { PIXEL00_82 PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL10_32 PIXEL11_32 PIXEL12_70 PIXEL13_60 if (Diff(w[8], w[4])) { PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 } else { PIXEL20_12 PIXEL21_0 PIXEL30_20 PIXEL31_11 } PIXEL22_31 PIXEL23_81 PIXEL32_31 PIXEL33_81 break; } case 174: case 46: { if (Diff(w[4], w[2])) { PIXEL00_80 PIXEL01_10 PIXEL10_10 PIXEL11_30 } else { PIXEL00_20 PIXEL01_12 PIXEL10_11 PIXEL11_0 } PIXEL02_32 PIXEL03_82 PIXEL12_32 PIXEL13_82 PIXEL20_31 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL30_81 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 179: case 147: { PIXEL00_81 PIXEL01_31 if (Diff(w[2], w[6])) { PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 } else { PIXEL02_11 PIXEL03_20 PIXEL12_0 PIXEL13_12 } PIXEL10_81 PIXEL11_31 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL23_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 PIXEL33_82 break; } case 117: case 116: { PIXEL00_20 PIXEL01_60 PIXEL02_81 PIXEL03_81 PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL13_31 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 } else { PIXEL22_0 PIXEL23_11 PIXEL32_12 PIXEL33_20 } PIXEL30_82 PIXEL31_32 break; } case 189: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 231: { PIXEL00_81 PIXEL01_31 PIXEL02_32 PIXEL03_82 PIXEL10_81 PIXEL11_31 PIXEL12_32 PIXEL13_82 PIXEL20_82 PIXEL21_32 PIXEL22_31 PIXEL23_81 PIXEL30_82 PIXEL31_32 PIXEL32_31 PIXEL33_81 break; } case 126: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_10 PIXEL11_30 PIXEL12_0 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 219: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_10 PIXEL20_10 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 125: { if (Diff(w[8], w[4])) { PIXEL00_82 PIXEL10_32 PIXEL20_0 PIXEL21_0 PIXEL30_0 PIXEL31_0 } else { PIXEL00_11 PIXEL10_13 PIXEL20_83 PIXEL21_70 PIXEL30_50 PIXEL31_21 } PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 221: { PIXEL00_82 PIXEL01_82 PIXEL02_81 if (Diff(w[6], w[8])) { PIXEL03_81 PIXEL13_31 PIXEL22_0 PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL03_12 PIXEL13_14 PIXEL22_70 PIXEL23_83 PIXEL32_21 PIXEL33_50 } PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL20_10 PIXEL21_30 PIXEL30_80 PIXEL31_10 break; } case 207: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL02_32 PIXEL03_82 PIXEL10_0 PIXEL11_0 } else { PIXEL00_50 PIXEL01_83 PIXEL02_13 PIXEL03_11 PIXEL10_21 PIXEL11_70 } PIXEL12_32 PIXEL13_82 PIXEL20_10 PIXEL21_30 PIXEL22_31 PIXEL23_81 PIXEL30_80 PIXEL31_10 PIXEL32_31 PIXEL33_81 break; } case 238: { PIXEL00_80 PIXEL01_10 PIXEL02_32 PIXEL03_82 PIXEL10_10 PIXEL11_30 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL21_0 PIXEL30_0 PIXEL31_0 PIXEL32_31 PIXEL33_81 } else { PIXEL20_21 PIXEL21_70 PIXEL30_50 PIXEL31_83 PIXEL32_14 PIXEL33_12 } PIXEL22_31 PIXEL23_81 break; } case 190: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL12_0 PIXEL13_0 PIXEL23_32 PIXEL33_82 } else { PIXEL02_21 PIXEL03_50 PIXEL12_70 PIXEL13_83 PIXEL23_13 PIXEL33_11 } PIXEL10_10 PIXEL11_30 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 break; } case 187: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 PIXEL11_0 PIXEL20_31 PIXEL30_81 } else { PIXEL00_50 PIXEL01_21 PIXEL10_83 PIXEL11_70 PIXEL20_14 PIXEL30_12 } PIXEL02_10 PIXEL03_80 PIXEL12_30 PIXEL13_10 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 243: { PIXEL00_81 PIXEL01_31 PIXEL02_10 PIXEL03_80 PIXEL10_81 PIXEL11_31 PIXEL12_30 PIXEL13_10 PIXEL20_82 PIXEL21_32 if (Diff(w[6], w[8])) { PIXEL22_0 PIXEL23_0 PIXEL30_82 PIXEL31_32 PIXEL32_0 PIXEL33_0 } else { PIXEL22_70 PIXEL23_21 PIXEL30_11 PIXEL31_13 PIXEL32_83 PIXEL33_50 } break; } case 119: { if (Diff(w[2], w[6])) { PIXEL00_81 PIXEL01_31 PIXEL02_0 PIXEL03_0 PIXEL12_0 PIXEL13_0 } else { PIXEL00_12 PIXEL01_14 PIXEL02_83 PIXEL03_50 PIXEL12_70 PIXEL13_21 } PIXEL10_81 PIXEL11_31 PIXEL20_82 PIXEL21_32 PIXEL22_30 PIXEL23_10 PIXEL30_82 PIXEL31_32 PIXEL32_10 PIXEL33_80 break; } case 237: case 233: { PIXEL00_82 PIXEL01_82 PIXEL02_60 PIXEL03_20 PIXEL10_32 PIXEL11_32 PIXEL12_70 PIXEL13_60 PIXEL20_0 PIXEL21_0 PIXEL22_31 PIXEL23_81 if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 PIXEL32_31 PIXEL33_81 break; } case 175: case 47: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 PIXEL02_32 PIXEL03_82 PIXEL10_0 PIXEL11_0 PIXEL12_32 PIXEL13_82 PIXEL20_31 PIXEL21_31 PIXEL22_70 PIXEL23_60 PIXEL30_81 PIXEL31_81 PIXEL32_60 PIXEL33_20 break; } case 183: case 151: { PIXEL00_81 PIXEL01_31 PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL10_81 PIXEL11_31 PIXEL12_0 PIXEL13_0 PIXEL20_60 PIXEL21_70 PIXEL22_32 PIXEL23_32 PIXEL30_20 PIXEL31_60 PIXEL32_82 PIXEL33_82 break; } case 245: case 244: { PIXEL00_20 PIXEL01_60 PIXEL02_81 PIXEL03_81 PIXEL10_60 PIXEL11_70 PIXEL12_31 PIXEL13_31 PIXEL20_82 PIXEL21_32 PIXEL22_0 PIXEL23_0 PIXEL30_82 PIXEL31_32 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 250: { PIXEL00_80 PIXEL01_10 PIXEL02_10 PIXEL03_80 PIXEL10_10 PIXEL11_30 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } break; } case 123: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_10 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 95: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL11_0 PIXEL12_0 PIXEL20_10 PIXEL21_30 PIXEL22_30 PIXEL23_10 PIXEL30_80 PIXEL31_10 PIXEL32_10 PIXEL33_80 break; } case 222: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_10 PIXEL11_30 PIXEL12_0 PIXEL20_10 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 252: { PIXEL00_80 PIXEL01_61 PIXEL02_81 PIXEL03_81 PIXEL10_10 PIXEL11_30 PIXEL12_31 PIXEL13_31 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_0 PIXEL23_0 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 249: { PIXEL00_82 PIXEL01_82 PIXEL02_61 PIXEL03_80 PIXEL10_32 PIXEL11_32 PIXEL12_30 PIXEL13_10 PIXEL20_0 PIXEL21_0 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 break; } case 235: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_61 PIXEL20_0 PIXEL21_0 PIXEL22_31 PIXEL23_81 if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 PIXEL32_31 PIXEL33_81 break; } case 111: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 PIXEL02_32 PIXEL03_82 PIXEL10_0 PIXEL11_0 PIXEL12_32 PIXEL13_82 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_61 PIXEL32_10 PIXEL33_80 break; } case 63: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_0 PIXEL11_0 PIXEL12_0 PIXEL20_31 PIXEL21_31 PIXEL22_30 PIXEL23_10 PIXEL30_81 PIXEL31_81 PIXEL32_61 PIXEL33_80 break; } case 159: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL11_0 PIXEL12_0 PIXEL13_0 PIXEL20_10 PIXEL21_30 PIXEL22_32 PIXEL23_32 PIXEL30_80 PIXEL31_61 PIXEL32_82 PIXEL33_82 break; } case 215: { PIXEL00_81 PIXEL01_31 PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL10_81 PIXEL11_31 PIXEL12_0 PIXEL13_0 PIXEL20_61 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 246: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_61 PIXEL11_30 PIXEL12_0 PIXEL20_82 PIXEL21_32 PIXEL22_0 PIXEL23_0 PIXEL30_82 PIXEL31_32 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 254: { PIXEL00_80 PIXEL01_10 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_10 PIXEL11_30 PIXEL12_0 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_0 PIXEL23_0 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 253: { PIXEL00_82 PIXEL01_82 PIXEL02_81 PIXEL03_81 PIXEL10_32 PIXEL11_32 PIXEL12_31 PIXEL13_31 PIXEL20_0 PIXEL21_0 PIXEL22_0 PIXEL23_0 if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 251: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_10 PIXEL03_80 PIXEL11_0 PIXEL12_30 PIXEL13_10 PIXEL20_0 PIXEL21_0 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 break; } case 239: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 PIXEL02_32 PIXEL03_82 PIXEL10_0 PIXEL11_0 PIXEL12_32 PIXEL13_82 PIXEL20_0 PIXEL21_0 PIXEL22_31 PIXEL23_81 if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 PIXEL32_31 PIXEL33_81 break; } case 127: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 if (Diff(w[2], w[6])) { PIXEL02_0 PIXEL03_0 PIXEL13_0 } else { PIXEL02_50 PIXEL03_50 PIXEL13_50 } PIXEL10_0 PIXEL11_0 PIXEL12_0 if (Diff(w[8], w[4])) { PIXEL20_0 PIXEL30_0 PIXEL31_0 } else { PIXEL20_50 PIXEL30_50 PIXEL31_50 } PIXEL21_0 PIXEL22_30 PIXEL23_10 PIXEL32_10 PIXEL33_80 break; } case 191: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL10_0 PIXEL11_0 PIXEL12_0 PIXEL13_0 PIXEL20_31 PIXEL21_31 PIXEL22_32 PIXEL23_32 PIXEL30_81 PIXEL31_81 PIXEL32_82 PIXEL33_82 break; } case 223: { if (Diff(w[4], w[2])) { PIXEL00_0 PIXEL01_0 PIXEL10_0 } else { PIXEL00_50 PIXEL01_50 PIXEL10_50 } PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL11_0 PIXEL12_0 PIXEL13_0 PIXEL20_10 PIXEL21_30 PIXEL22_0 if (Diff(w[6], w[8])) { PIXEL23_0 PIXEL32_0 PIXEL33_0 } else { PIXEL23_50 PIXEL32_50 PIXEL33_50 } PIXEL30_80 PIXEL31_10 break; } case 247: { PIXEL00_81 PIXEL01_31 PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL10_81 PIXEL11_31 PIXEL12_0 PIXEL13_0 PIXEL20_82 PIXEL21_32 PIXEL22_0 PIXEL23_0 PIXEL30_82 PIXEL31_32 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } case 255: { if (Diff(w[4], w[2])) { PIXEL00_0 } else { PIXEL00_20 } PIXEL01_0 PIXEL02_0 if (Diff(w[2], w[6])) { PIXEL03_0 } else { PIXEL03_20 } PIXEL10_0 PIXEL11_0 PIXEL12_0 PIXEL13_0 PIXEL20_0 PIXEL21_0 PIXEL22_0 PIXEL23_0 if (Diff(w[8], w[4])) { PIXEL30_0 } else { PIXEL30_20 } PIXEL31_0 PIXEL32_0 if (Diff(w[6], w[8])) { PIXEL33_0 } else { PIXEL33_20 } break; } } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TextureFilters_lq2x.h0000644000000000000000000004176412165031027023627 0ustar 00000000000000/* Copyright (C) 2003 Rice1964 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* Copyright (C) 2007 Hiroshi Morii * Modified for the Texture Filtering library */ case 0 : case 2 : case 4 : case 6 : case 8 : case 12 : case 16 : case 20 : case 24 : case 28 : case 32 : case 34 : case 36 : case 38 : case 40 : case 44 : case 48 : case 52 : case 56 : case 60 : case 64 : case 66 : case 68 : case 70 : case 96 : case 98 : case 100 : case 102 : case 128 : case 130 : case 132 : case 134 : case 136 : case 140 : case 144 : case 148 : case 152 : case 156 : case 160 : case 162 : case 164 : case 166 : case 168 : case 172 : case 176 : case 180 : case 184 : case 188 : case 192 : case 194 : case 196 : case 198 : case 224 : case 226 : case 228 : case 230 : { P0 = IC(0); P1 = IC(0); P2 = IC(0); P3 = IC(0); } break; case 1 : case 5 : case 9 : case 13 : case 17 : case 21 : case 25 : case 29 : case 33 : case 37 : case 41 : case 45 : case 49 : case 53 : case 57 : case 61 : case 65 : case 69 : case 97 : case 101 : case 129 : case 133 : case 137 : case 141 : case 145 : case 149 : case 153 : case 157 : case 161 : case 165 : case 169 : case 173 : case 177 : case 181 : case 185 : case 189 : case 193 : case 197 : case 225 : case 229 : { P0 = IC(1); P1 = IC(1); P2 = IC(1); P3 = IC(1); } break; case 3 : case 35 : case 67 : case 99 : case 131 : case 163 : case 195 : case 227 : { P0 = IC(2); P1 = IC(2); P2 = IC(2); P3 = IC(2); } break; case 7 : case 39 : case 71 : case 103 : case 135 : case 167 : case 199 : case 231 : { P0 = IC(3); P1 = IC(3); P2 = IC(3); P3 = IC(3); } break; case 10 : case 138 : { P1 = IC(0); P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I211(0, 1, 3); } } break; case 11 : case 27 : case 75 : case 139 : case 155 : case 203 : { P1 = IC(2); P2 = IC(2); P3 = IC(2); if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } } break; case 14 : case 142 : { P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); P1 = IC(0); } else { P0 = I332(1, 3, 0); P1 = I31(0, 1); } } break; case 15 : case 143 : case 207 : { P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); P1 = IC(4); } else { P0 = I332(1, 3, 4); P1 = I31(4, 1); } } break; case 18 : case 22 : case 30 : case 50 : case 54 : case 62 : case 86 : case 118 : { P0 = IC(0); P2 = IC(0); P3 = IC(0); if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 19 : case 51 : { P2 = IC(2); P3 = IC(2); if (HQ2X_MUR) { P0 = IC(2); P1 = IC(2); } else { P0 = I31(2, 1); P1 = I332(1, 5, 2); } } break; case 23 : case 55 : case 119 : { P2 = IC(3); P3 = IC(3); if (HQ2X_MUR) { P0 = IC(3); P1 = IC(3); } else { P0 = I31(3, 1); P1 = I332(1, 5, 3); } } break; case 26 : { P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I211(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 31 : case 95 : { P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 42 : case 170 : { P1 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); P2 = IC(0); } else { P0 = I332(1, 3, 0); P2 = I31(0, 3); } } break; case 43 : case 171 : case 187 : { P1 = IC(2); P3 = IC(2); if (HQ2X_MUL) { P0 = IC(2); P2 = IC(2); } else { P0 = I332(1, 3, 2); P2 = I31(2, 3); } } break; case 46 : case 174 : { P1 = IC(0); P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } } break; case 47 : case 175 : { P1 = IC(4); P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 58 : case 154 : case 186 : { P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 59 : { P2 = IC(2); P3 = IC(2); if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } if (HQ2X_MUR) { P1 = IC(2); } else { P1 = I611(2, 1, 5); } } break; case 63 : { P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 72 : case 76 : case 104 : case 106 : case 108 : case 110 : case 120 : case 124 : { P0 = IC(0); P1 = IC(0); P3 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } } break; case 73 : case 77 : case 105 : case 109 : case 125 : { P1 = IC(1); P3 = IC(1); if (HQ2X_MDL) { P0 = IC(1); P2 = IC(1); } else { P0 = I31(1, 3); P2 = I332(3, 7, 1); } } break; case 74 : { P1 = IC(0); P3 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I211(0, 1, 3); } } break; case 78 : case 202 : case 206 : { P1 = IC(0); P3 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } } break; case 79 : { P1 = IC(4); P3 = IC(4); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I611(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } } break; case 80 : case 208 : case 210 : case 216 : { P0 = IC(0); P1 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } } break; case 81 : case 209 : case 217 : { P0 = IC(1); P1 = IC(1); P2 = IC(1); if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I211(1, 5, 7); } } break; case 82 : case 214 : case 222 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 83 : case 115 : { P0 = IC(2); P2 = IC(2); if (HQ2X_MDR) { P3 = IC(2); } else { P3 = I611(2, 5, 7); } if (HQ2X_MUR) { P1 = IC(2); } else { P1 = I611(2, 1, 5); } } break; case 84 : case 212 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P1 = IC(0); P3 = IC(0); } else { P1 = I31(0, 5); P3 = I332(5, 7, 0); } } break; case 85 : case 213 : case 221 : { P0 = IC(1); P2 = IC(1); if (HQ2X_MDR) { P1 = IC(1); P3 = IC(1); } else { P1 = I31(1, 5); P3 = I332(5, 7, 1); } } break; case 87 : { P0 = IC(3); P2 = IC(3); if (HQ2X_MDR) { P3 = IC(3); } else { P3 = I611(3, 5, 7); } if (HQ2X_MUR) { P1 = IC(3); } else { P1 = I211(3, 1, 5); } } break; case 88 : case 248 : case 250 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } } break; case 89 : case 93 : { P0 = IC(1); P1 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I611(1, 3, 7); } if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I611(1, 5, 7); } } break; case 90 : { if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 91 : { if (HQ2X_MDL) { P2 = IC(2); } else { P2 = I611(2, 3, 7); } if (HQ2X_MDR) { P3 = IC(2); } else { P3 = I611(2, 5, 7); } if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } if (HQ2X_MUR) { P1 = IC(2); } else { P1 = I611(2, 1, 5); } } break; case 92 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } } break; case 94 : { if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 107 : case 123 : { P1 = IC(2); P3 = IC(2); if (HQ2X_MDL) { P2 = IC(2); } else { P2 = I211(2, 3, 7); } if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } } break; case 111 : { P1 = IC(4); P3 = IC(4); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 112 : case 240 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDR) { P2 = IC(0); P3 = IC(0); } else { P2 = I31(0, 7); P3 = I332(5, 7, 0); } } break; case 113 : case 241 : { P0 = IC(1); P1 = IC(1); if (HQ2X_MDR) { P2 = IC(1); P3 = IC(1); } else { P2 = I31(1, 7); P3 = I332(5, 7, 1); } } break; case 114 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 116 : { P0 = IC(0); P1 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } } break; case 117 : { P0 = IC(1); P1 = IC(1); P2 = IC(1); if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I611(1, 5, 7); } } break; case 121 : { P0 = IC(1); P1 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I211(1, 3, 7); } if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I611(1, 5, 7); } } break; case 122 : { if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I611(0, 5, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 126 : { P0 = IC(0); P3 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 127 : { P3 = IC(4); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I211(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I211(4, 1, 5); } } break; case 146 : case 150 : case 178 : case 182 : case 190 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MUR) { P1 = IC(0); P3 = IC(0); } else { P1 = I332(1, 5, 0); P3 = I31(0, 5); } } break; case 147 : case 179 : { P0 = IC(2); P2 = IC(2); P3 = IC(2); if (HQ2X_MUR) { P1 = IC(2); } else { P1 = I611(2, 1, 5); } } break; case 151 : case 183 : { P0 = IC(3); P2 = IC(3); P3 = IC(3); if (HQ2X_MUR) { P1 = IC(3); } else { P1 = I1411(3, 1, 5); } } break; case 158 : { P2 = IC(0); P3 = IC(0); if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 159 : { P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 191 : { P2 = IC(4); P3 = IC(4); if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 200 : case 204 : case 232 : case 236 : case 238 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDL) { P2 = IC(0); P3 = IC(0); } else { P2 = I332(3, 7, 0); P3 = I31(0, 7); } } break; case 201 : case 205 : { P0 = IC(1); P1 = IC(1); P3 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I611(1, 3, 7); } } break; case 211 : { P0 = IC(2); P1 = IC(2); P2 = IC(2); if (HQ2X_MDR) { P3 = IC(2); } else { P3 = I211(2, 5, 7); } } break; case 215 : { P0 = IC(3); P2 = IC(3); if (HQ2X_MDR) { P3 = IC(3); } else { P3 = I211(3, 5, 7); } if (HQ2X_MUR) { P1 = IC(3); } else { P1 = I1411(3, 1, 5); } } break; case 218 : { if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 219 : { P1 = IC(2); P2 = IC(2); if (HQ2X_MDR) { P3 = IC(2); } else { P3 = I211(2, 5, 7); } if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } } break; case 220 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I611(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } } break; case 223 : { P2 = IC(4); if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I211(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I211(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; case 233 : case 237 : { P0 = IC(1); P1 = IC(1); P3 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I1411(1, 3, 7); } } break; case 234 : { P1 = IC(0); P3 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MUL) { P0 = IC(0); } else { P0 = I611(0, 1, 3); } } break; case 235 : { P1 = IC(2); P3 = IC(2); if (HQ2X_MDL) { P2 = IC(2); } else { P2 = I1411(2, 3, 7); } if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } } break; case 239 : { P1 = IC(4); P3 = IC(4); if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } } break; case 242 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I211(0, 5, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I611(0, 1, 5); } } break; case 243 : { P0 = IC(2); P1 = IC(2); if (HQ2X_MDR) { P2 = IC(2); P3 = IC(2); } else { P2 = I31(2, 7); P3 = I332(5, 7, 2); } } break; case 244 : { P0 = IC(0); P1 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I1411(0, 5, 7); } } break; case 245 : { P0 = IC(1); P1 = IC(1); P2 = IC(1); if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I1411(1, 5, 7); } } break; case 246 : { P0 = IC(0); P2 = IC(0); if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I1411(0, 5, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 247 : { P0 = IC(3); P2 = IC(3); if (HQ2X_MDR) { P3 = IC(3); } else { P3 = I1411(3, 5, 7); } if (HQ2X_MUR) { P1 = IC(3); } else { P1 = I1411(3, 1, 5); } } break; case 249 : { P0 = IC(1); P1 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I1411(1, 3, 7); } if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I211(1, 5, 7); } } break; case 251 : { P1 = IC(2); if (HQ2X_MDL) { P2 = IC(2); } else { P2 = I1411(2, 3, 7); } if (HQ2X_MDR) { P3 = IC(2); } else { P3 = I211(2, 5, 7); } if (HQ2X_MUL) { P0 = IC(2); } else { P0 = I211(2, 1, 3); } } break; case 252 : { P0 = IC(0); P1 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I1411(0, 5, 7); } } break; case 253 : { P0 = IC(1); P1 = IC(1); if (HQ2X_MDL) { P2 = IC(1); } else { P2 = I1411(1, 3, 7); } if (HQ2X_MDR) { P3 = IC(1); } else { P3 = I1411(1, 5, 7); } } break; case 254 : { P0 = IC(0); if (HQ2X_MDL) { P2 = IC(0); } else { P2 = I211(0, 3, 7); } if (HQ2X_MDR) { P3 = IC(0); } else { P3 = I1411(0, 5, 7); } if (HQ2X_MUR) { P1 = IC(0); } else { P1 = I211(0, 1, 5); } } break; case 255 : { if (HQ2X_MDL) { P2 = IC(4); } else { P2 = I1411(4, 3, 7); } if (HQ2X_MDR) { P3 = IC(4); } else { P3 = I1411(4, 5, 7); } if (HQ2X_MUL) { P0 = IC(4); } else { P0 = I1411(4, 1, 3); } if (HQ2X_MUR) { P1 = IC(4); } else { P1 = I1411(4, 1, 5); } } break; mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxCache.cpp0000644000000000000000000004424512165031027021537 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif #include #include #include "TxCache.h" #include "TxDbg.h" #include "../Glide64/m64p.h" #include "../Glide64/Gfx_1.3.h" TxCache::~TxCache() { /* free memory, clean up, etc */ clear(); delete _txUtil; } TxCache::TxCache(int options, int cachesize, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback) { _txUtil = new TxUtil(); _options = options; _cacheSize = cachesize; _callback = callback; _totalSize = 0; /* save path name */ if (datapath) _datapath.assign(datapath); if (cachepath) _cachepath.assign(cachepath); /* save ROM name */ if (ident) _ident.assign(ident); /* zlib memory buffers to (de)compress hires textures */ if (_options & (GZ_TEXCACHE|GZ_HIRESTEXCACHE)) { _gzdest0 = TxMemBuf::getInstance()->get(0); _gzdest1 = TxMemBuf::getInstance()->get(1); _gzdestLen = (TxMemBuf::getInstance()->size_of(0) < TxMemBuf::getInstance()->size_of(1)) ? TxMemBuf::getInstance()->size_of(0) : TxMemBuf::getInstance()->size_of(1); if (!_gzdest0 || !_gzdest1 || !_gzdestLen) { _options &= ~(GZ_TEXCACHE|GZ_HIRESTEXCACHE); _gzdest0 = NULL; _gzdest1 = NULL; _gzdestLen = 0; } } } boolean TxCache::add(uint64 checksum, GHQTexInfo *info, int dataSize) { /* NOTE: dataSize must be provided if info->data is zlib compressed. */ if (!checksum || !info->data) return 0; uint8 *dest = info->data; uint16 format = info->format; if (!dataSize) { dataSize = _txUtil->sizeofTx(info->width, info->height, info->format); if (!dataSize) return 0; if (_options & (GZ_TEXCACHE|GZ_HIRESTEXCACHE)) { /* zlib compress it. compression level:1 (best speed) */ uLongf destLen = _gzdestLen; dest = (dest == _gzdest0) ? _gzdest1 : _gzdest0; if (compress2(dest, &destLen, info->data, dataSize, 1) != Z_OK) { dest = info->data; DBG_INFO(80, L"Error: zlib compression failed!\n"); } else { DBG_INFO(80, L"zlib compressed: %.02fkb->%.02fkb\n", (float)dataSize/1000, (float)destLen/1000); dataSize = destLen; format |= GR_TEXFMT_GZ; } } } /* if cache size exceeds limit, remove old cache */ if (_cacheSize > 0) { _totalSize += dataSize; if ((_totalSize > _cacheSize) && !_cachelist.empty()) { /* _cachelist is arranged so that frequently used textures are in the back */ std::list::iterator itList = _cachelist.begin(); while (itList != _cachelist.end()) { /* find it in _cache */ std::map::iterator itMap = _cache.find(*itList); if (itMap != _cache.end()) { /* yep we have it. remove it. */ _totalSize -= (*itMap).second->size; free((*itMap).second->info.data); delete (*itMap).second; _cache.erase(itMap); } itList++; /* check if memory cache has enough space */ if (_totalSize <= _cacheSize) break; } /* remove from _cachelist */ _cachelist.erase(_cachelist.begin(), itList); DBG_INFO(80, L"+++++++++\n"); } _totalSize -= dataSize; } /* cache it */ uint8 *tmpdata = (uint8*)malloc(dataSize); if (tmpdata) { TXCACHE *txCache = new TXCACHE; if (txCache) { /* we can directly write as we filter, but for now we get away * with doing memcpy after all the filtering is done. */ memcpy(tmpdata, dest, dataSize); /* copy it */ memcpy(&txCache->info, info, sizeof(GHQTexInfo)); txCache->info.data = tmpdata; txCache->info.format = format; txCache->size = dataSize; /* add to cache */ if (_cacheSize > 0) { _cachelist.push_back(checksum); txCache->it = --(_cachelist.end()); } /* _cache[checksum] = txCache; */ _cache.insert(std::map::value_type(checksum, txCache)); #ifdef DEBUG DBG_INFO(80, L"[%5d] added!! crc:%08X %08X %d x %d gfmt:%x total:%.02fmb\n", _cache.size(), (uint32)(checksum >> 32), (uint32)(checksum & 0xffffffff), info->width, info->height, info->format, (float)_totalSize/1000000); DBG_INFO(80, L"smalllodlog2:%d largelodlog2:%d aspectratiolog2:%d\n", txCache->info.smallLodLog2, txCache->info.largeLodLog2, txCache->info.aspectRatioLog2); if (info->tiles) { DBG_INFO(80, L"tiles:%d un-tiled size:%d x %d\n", info->tiles, info->untiled_width, info->untiled_height); } if (_cacheSize > 0) { DBG_INFO(80, L"cache max config:%.02fmb\n", (float)_cacheSize/1000000); if (_cache.size() != _cachelist.size()) { DBG_INFO(80, L"Error: cache/cachelist mismatch! (%d/%d)\n", _cache.size(), _cachelist.size()); } } #endif /* total cache size */ _totalSize += dataSize; return 1; } free(tmpdata); } return 0; } boolean TxCache::get(uint64 checksum, GHQTexInfo *info) { if (!checksum || _cache.empty()) return 0; /* find a match in cache */ std::map::iterator itMap = _cache.find(checksum); if (itMap != _cache.end()) { /* yep, we've got it. */ memcpy(info, &(((*itMap).second)->info), sizeof(GHQTexInfo)); /* push it to the back of the list */ if (_cacheSize > 0) { _cachelist.erase(((*itMap).second)->it); _cachelist.push_back(checksum); ((*itMap).second)->it = --(_cachelist.end()); } /* zlib decompress it */ if (info->format & GR_TEXFMT_GZ) { uLongf destLen = _gzdestLen; uint8 *dest = (_gzdest0 == info->data) ? _gzdest1 : _gzdest0; if (uncompress(dest, &destLen, info->data, ((*itMap).second)->size) != Z_OK) { DBG_INFO(80, L"Error: zlib decompression failed!\n"); return 0; } info->data = dest; info->format &= ~GR_TEXFMT_GZ; DBG_INFO(80, L"zlib decompressed: %.02fkb->%.02fkb\n", (float)(((*itMap).second)->size)/1000, (float)destLen/1000); } return 1; } return 0; } boolean TxCache::save(const wchar_t *path, const wchar_t *filename, int config) { if (!_cache.empty()) { /* dump cache to disk */ char cbuf[MAX_PATH]; boost::filesystem::wpath cachepath(path); boost::filesystem::create_directory(cachepath); /* Ugly hack to enable fopen/gzopen in Win9x */ #ifdef BOOST_WINDOWS_API wchar_t curpath[MAX_PATH]; GETCWD(MAX_PATH, curpath); CHDIR(cachepath.wstring().c_str()); #else char curpath[MAX_PATH]; wcstombs(cbuf, cachepath.wstring().c_str(), MAX_PATH); if (GETCWD(MAX_PATH, curpath) == NULL) ERRLOG("Error while retrieving working directory!"); if (CHDIR(cbuf) != 0) ERRLOG("Error while changing current directory to '%s'!", cbuf); #endif wcstombs(cbuf, filename, MAX_PATH); gzFile gzfp = gzopen(cbuf, "wb1"); DBG_INFO(80, L"gzfp:%x file:%ls\n", gzfp, filename); if (gzfp) { /* write header to determine config match */ gzwrite(gzfp, &config, 4); std::map::iterator itMap = _cache.begin(); while (itMap != _cache.end()) { uint8 *dest = (*itMap).second->info.data; uint32 destLen = (*itMap).second->size; uint16 format = (*itMap).second->info.format; /* to keep things simple, we save the texture data in a zlib uncompressed state. */ /* sigh... for those who cannot wait the extra few seconds. changed to keep * texture data in a zlib compressed state. if the GZ_TEXCACHE or GZ_HIRESTEXCACHE * option is toggled, the cache will need to be rebuilt. */ /*if (format & GR_TEXFMT_GZ) { dest = _gzdest0; destLen = _gzdestLen; if (dest && destLen) { if (uncompress(dest, &destLen, (*itMap).second->info.data, (*itMap).second->size) != Z_OK) { dest = NULL; destLen = 0; } format &= ~GR_TEXFMT_GZ; } }*/ if (dest && destLen) { /* texture checksum */ gzwrite(gzfp, &((*itMap).first), 8); /* other texture info */ gzwrite(gzfp, &((*itMap).second->info.width), 4); gzwrite(gzfp, &((*itMap).second->info.height), 4); gzwrite(gzfp, &format, 2); gzwrite(gzfp, &((*itMap).second->info.smallLodLog2), 4); gzwrite(gzfp, &((*itMap).second->info.largeLodLog2), 4); gzwrite(gzfp, &((*itMap).second->info.aspectRatioLog2), 4); gzwrite(gzfp, &((*itMap).second->info.tiles), 4); gzwrite(gzfp, &((*itMap).second->info.untiled_width), 4); gzwrite(gzfp, &((*itMap).second->info.untiled_height), 4); gzwrite(gzfp, &((*itMap).second->info.is_hires_tex), 1); gzwrite(gzfp, &destLen, 4); gzwrite(gzfp, dest, destLen); } itMap++; /* not ready yet */ /*if (_callback) (*_callback)(L"Total textures saved to HDD: %d\n", std::distance(itMap, _cache.begin()));*/ } gzclose(gzfp); } if (CHDIR(curpath) != 0) ERRLOG("Error while changing current directory back to original path of '%s'!", curpath); } return _cache.empty(); } boolean TxCache::load(const wchar_t *path, const wchar_t *filename, int config) { /* find it on disk */ char cbuf[MAX_PATH]; boost::filesystem::wpath cachepath(path); #ifdef BOOST_WINDOWS_API wchar_t curpath[MAX_PATH]; GETCWD(MAX_PATH, curpath); CHDIR(cachepath.wstring().c_str()); #else char curpath[MAX_PATH]; wcstombs(cbuf, cachepath.wstring().c_str(), MAX_PATH); if (GETCWD(MAX_PATH, curpath) == NULL) ERRLOG("Error while retrieving working directory!"); if (CHDIR(cbuf) != 0) ERRLOG("Error while changing current directory to '%s'!", cbuf); #endif wcstombs(cbuf, filename, MAX_PATH); gzFile gzfp = gzopen(cbuf, "rb"); DBG_INFO(80, L"gzfp:%x file:%ls\n", gzfp, filename); if (gzfp) { /* yep, we have it. load it into memory cache. */ int dataSize; uint64 checksum; GHQTexInfo tmpInfo; int tmpconfig; /* read header to determine config match */ gzread(gzfp, &tmpconfig, 4); if (tmpconfig == config) { do { memset(&tmpInfo, 0, sizeof(GHQTexInfo)); gzread(gzfp, &checksum, 8); gzread(gzfp, &tmpInfo.width, 4); gzread(gzfp, &tmpInfo.height, 4); gzread(gzfp, &tmpInfo.format, 2); gzread(gzfp, &tmpInfo.smallLodLog2, 4); gzread(gzfp, &tmpInfo.largeLodLog2, 4); gzread(gzfp, &tmpInfo.aspectRatioLog2, 4); gzread(gzfp, &tmpInfo.tiles, 4); gzread(gzfp, &tmpInfo.untiled_width, 4); gzread(gzfp, &tmpInfo.untiled_height, 4); gzread(gzfp, &tmpInfo.is_hires_tex, 1); gzread(gzfp, &dataSize, 4); tmpInfo.data = (uint8*)malloc(dataSize); if (tmpInfo.data) { gzread(gzfp, tmpInfo.data, dataSize); /* add to memory cache */ add(checksum, &tmpInfo, (tmpInfo.format & GR_TEXFMT_GZ) ? dataSize : 0); free(tmpInfo.data); } else { gzseek(gzfp, dataSize, SEEK_CUR); } /* skip in between to prevent the loop from being tied down to vsync */ if (_callback && (!(_cache.size() % 100) || gzeof(gzfp))) (*_callback)(L"[%d] total mem:%.02fmb - %ls\n", _cache.size(), (float)_totalSize/1000000, filename); } while (!gzeof(gzfp)); gzclose(gzfp); } else { if ((tmpconfig & HIRESTEXTURES_MASK) != (config & HIRESTEXTURES_MASK)) { const char *conf_str; if ((tmpconfig & HIRESTEXTURES_MASK) == NO_HIRESTEXTURES) conf_str = "0"; else if ((tmpconfig & HIRESTEXTURES_MASK) == RICE_HIRESTEXTURES) conf_str = "1"; else conf_str = "set to an unsupported format"; WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_hirs must be %s", conf_str); } if ((tmpconfig & COMPRESS_HIRESTEX) != (config & COMPRESS_HIRESTEX)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_hirs_cmpr must be %s", (tmpconfig & COMPRESS_HIRESTEX) ? "True" : "False"); if ((tmpconfig & COMPRESSION_MASK) != (config & COMPRESSION_MASK) && (tmpconfig & COMPRESS_HIRESTEX)) { const char *conf_str; if ((tmpconfig & COMPRESSION_MASK) == FXT1_COMPRESSION) conf_str = "1"; else if ((tmpconfig & COMPRESSION_MASK) == S3TC_COMPRESSION) conf_str = "0"; else conf_str = "set to an unsupported format"; WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_cmpr must be %s", conf_str); } if ((tmpconfig & TILE_HIRESTEX) != (config & TILE_HIRESTEX)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_hirs_tile must be %s", (tmpconfig & TILE_HIRESTEX) ? "True" : "False"); if ((tmpconfig & FORCE16BPP_HIRESTEX) != (config & FORCE16BPP_HIRESTEX)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_hirs_f16bpp must be %s", (tmpconfig & FORCE16BPP_HIRESTEX) ? "True" : "False"); if ((tmpconfig & GZ_HIRESTEXCACHE) != (config & GZ_HIRESTEXCACHE)) WriteLog(M64MSG_WARNING, "ghq_hirs_gz must be %s", (tmpconfig & GZ_HIRESTEXCACHE) ? "True" : "False"); if ((tmpconfig & LET_TEXARTISTS_FLY) != (config & LET_TEXARTISTS_FLY)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_hirs_let_texartists_fly must be %s", (tmpconfig & LET_TEXARTISTS_FLY) ? "True" : "False"); if ((tmpconfig & FILTER_MASK) != (config & FILTER_MASK)) { const char *conf_str; if ((tmpconfig & FILTER_MASK) == NO_FILTER) conf_str = "0"; else if ((tmpconfig & FILTER_MASK) == SMOOTH_FILTER_1) conf_str = "1"; else if ((tmpconfig & FILTER_MASK) == SMOOTH_FILTER_2) conf_str = "2"; else if ((tmpconfig & FILTER_MASK) == SMOOTH_FILTER_3) conf_str = "3"; else if ((tmpconfig & FILTER_MASK) == SMOOTH_FILTER_4) conf_str = "4"; else if ((tmpconfig & FILTER_MASK) == SHARP_FILTER_1) conf_str = "5"; else if ((tmpconfig & FILTER_MASK) == SHARP_FILTER_2) conf_str = "6"; else conf_str = "set to an unsupported format"; WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_fltr must be %s", conf_str); } if ((tmpconfig & ENHANCEMENT_MASK) != (config & ENHANCEMENT_MASK)) { const char *conf_str; if ((tmpconfig & ENHANCEMENT_MASK) == NO_ENHANCEMENT) conf_str = "0"; else if ((tmpconfig & ENHANCEMENT_MASK) == X2_ENHANCEMENT) conf_str = "2"; else if ((tmpconfig & ENHANCEMENT_MASK) == X2SAI_ENHANCEMENT) conf_str = "3"; else if ((tmpconfig & ENHANCEMENT_MASK) == HQ2X_ENHANCEMENT) conf_str = "4"; else if ((tmpconfig & ENHANCEMENT_MASK) == HQ2XS_ENHANCEMENT) conf_str = "5"; else if ((tmpconfig & ENHANCEMENT_MASK) == LQ2X_ENHANCEMENT) conf_str = "6"; else if ((tmpconfig & ENHANCEMENT_MASK) == LQ2XS_ENHANCEMENT) conf_str = "7"; else if ((tmpconfig & ENHANCEMENT_MASK) == HQ4X_ENHANCEMENT) conf_str = "8"; else conf_str = "set to an unsupported format"; WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_enht must be %s", conf_str); } if ((tmpconfig & COMPRESS_TEX) != (config & COMPRESS_TEX)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_enht_cmpr must be %s", (tmpconfig & COMPRESS_TEX) ? "True" : "False"); if ((tmpconfig & FORCE16BPP_TEX) != (config & FORCE16BPP_TEX)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_enht_f16bpp must be %s", (tmpconfig & FORCE16BPP_TEX) ? "True" : "False"); if ((tmpconfig & GZ_TEXCACHE) != (config & GZ_TEXCACHE)) WriteLog(M64MSG_WARNING, "Ignored texture cache due to incompatible setting: ghq_enht_gz must be %s", (tmpconfig & GZ_TEXCACHE) ? "True" : "False"); } } if (CHDIR(curpath) != 0) ERRLOG("Error while changing current directory back to original path of '%s'!", curpath); return !_cache.empty(); } boolean TxCache::del(uint64 checksum) { if (!checksum || _cache.empty()) return 0; std::map::iterator itMap = _cache.find(checksum); if (itMap != _cache.end()) { /* for texture cache (not hi-res cache) */ if (!_cachelist.empty()) _cachelist.erase(((*itMap).second)->it); /* remove from cache */ free((*itMap).second->info.data); _totalSize -= (*itMap).second->size; delete (*itMap).second; _cache.erase(itMap); DBG_INFO(80, L"removed from cache: checksum = %08X %08X\n", (uint32)(checksum & 0xffffffff), (uint32)(checksum >> 32)); return 1; } return 0; } boolean TxCache::is_cached(uint64 checksum) { std::map::iterator itMap = _cache.find(checksum); if (itMap != _cache.end()) return 1; return 0; } void TxCache::clear() { if (!_cache.empty()) { std::map::iterator itMap = _cache.begin(); while (itMap != _cache.end()) { free((*itMap).second->info.data); delete (*itMap).second; itMap++; } _cache.clear(); } if (!_cachelist.empty()) _cachelist.clear(); _totalSize = 0; } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxCache.h0000644000000000000000000000424612165031027021201 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXCACHE_H__ #define __TXCACHE_H__ #include "TxInternal.h" #include "TxUtil.h" #include #include #include class TxCache { private: std::list _cachelist; uint8 *_gzdest0; uint8 *_gzdest1; uint32 _gzdestLen; protected: int _options; std::wstring _ident; std::wstring _datapath; std::wstring _cachepath; dispInfoFuncExt _callback; TxUtil *_txUtil; struct TXCACHE { int size; GHQTexInfo info; std::list::iterator it; }; int _totalSize; int _cacheSize; std::map _cache; boolean save(const wchar_t *path, const wchar_t *filename, const int config); boolean load(const wchar_t *path, const wchar_t *filename, const int config); boolean del(uint64 checksum); /* checksum hi:palette low:texture */ boolean is_cached(uint64 checksum); /* checksum hi:palette low:texture */ void clear(); public: ~TxCache(); TxCache(int options, int cachesize, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback); boolean add(uint64 checksum, /* checksum hi:palette low:texture */ GHQTexInfo *info, int dataSize = 0); boolean get(uint64 checksum, /* checksum hi:palette low:texture */ GHQTexInfo *info); }; #endif /* __TXCACHE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxDbg.cpp0000644000000000000000000000354512165031027021226 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #define DBG_LEVEL 80 #include "TxDbg.h" #include #include #include TxDbg::TxDbg() { _level = DBG_LEVEL; if (!_dbgfile) #ifdef GHQCHK _dbgfile = fopen("ghqchk.txt", "w"); #else _dbgfile = fopen("glidehq.dbg", "w"); #endif } TxDbg::~TxDbg() { if (_dbgfile) { fclose(_dbgfile); _dbgfile = 0; } _level = DBG_LEVEL; } void TxDbg::output(const int level, const wchar_t *format, ...) { #ifdef _GLIBCXX_HAVE_BROKEN_VSWPRINTF wchar_t newformat[4095]; #else std::wstring newformat; #endif va_list args; if (level > _level) return; va_start(args, format); #ifdef _GLIBCXX_HAVE_BROKEN_VSWPRINTF swprintf(newformat, L"%d:\t", level); wcscat(newformat, format); vfwprintf(_dbgfile, newformat, args); #else newformat = std::to_wstring(level) + L":\t" + format; vfwprintf(_dbgfile, newformat.c_str(), args); #endif fflush(_dbgfile); #ifdef GHQCHK //vwprintf(newformat, args); vwprintf(newformat.c_str(), args); #endif va_end(args); } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxDbg.h0000644000000000000000000000313712165031027020670 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXDBG_H__ #define __TXDBG_H__ #include #include "TxInternal.h" class TxDbg { private: FILE* _dbgfile; int _level; TxDbg(); public: static TxDbg* getInstance() { static TxDbg txDbg; return &txDbg; } ~TxDbg(); void output(const int level, const wchar_t *format, ...); }; #ifdef DEBUG #define DBG_INFO(...) TxDbg::getInstance()->output(__VA_ARGS__) #define INFO(...) DBG_INFO(__VA_ARGS__) #else #define DBG_INFO(...) #ifdef GHQCHK #define INFO(...) TxDbg::getInstance()->output(__VA_ARGS__) #else #if 0 /* XXX enable this to log basic hires texture checks */ #define INFO(...) TxDbg::getInstance()->output(__VA_ARGS__) #else #define INFO(...) DBG_INFO(__VA_ARGS__) #endif #endif #endif #endif /* __TXDBG_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxFilter.cpp0000644000000000000000000005732412165031027021763 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif #include "TxFilter.h" #include "TextureFilters.h" #include "TxDbg.h" #include #include void TxFilter::clear() { /* clear hires texture cache */ delete _txHiResCache; _txHiResCache = NULL; /* clear texture cache */ delete _txTexCache; _txTexCache = NULL; /* free memory */ TxMemBuf::getInstance()->shutdown(); /* clear other stuff */ delete _txImage; _txImage = NULL; delete _txQuantize; _txQuantize = NULL; delete _txUtil; _txUtil = NULL; } TxFilter::~TxFilter() { clear(); } TxFilter::TxFilter(int maxwidth, int maxheight, int maxbpp, int options, int cachesize, wchar_t *datapath, wchar_t *cachepath, wchar_t *ident, dispInfoFuncExt callback) : _numcore(1), _tex1(NULL), _tex2(NULL), _maxwidth(0), _maxheight(0), _maxbpp(0), _options(0), _cacheSize(0), _ident(), _datapath(), _cachepath(), _txQuantize(NULL), _txTexCache(NULL), _txHiResCache(NULL), _txUtil(NULL), _txImage(NULL), _initialized(false) { clear(); /* gcc does not allow the destructor to be called */ /* shamelessness :P this first call to the debug output message creates * a file in the executable directory. */ INFO(0, L"------------------------------------------------------------------\n"); #ifdef GHQCHK INFO(0, L" GlideHQ Hires Texture Checker 1.02.00.%d\n", 0); #else INFO(0, L" GlideHQ version 1.02.00.%d\n", 0); #endif INFO(0, L" Copyright (C) 2010 Hiroshi Morii All Rights Reserved\n"); INFO(0, L" email : koolsmoky(at)users.sourceforge.net\n"); INFO(0, L" website : http://www.3dfxzone.it/koolsmoky\n"); INFO(0, L"\n"); INFO(0, L" Glide64 official website : http://glide64.emuxhaven.net\n"); INFO(0, L"------------------------------------------------------------------\n"); _options = options; _txImage = new TxImage(); _txQuantize = new TxQuantize(); _txUtil = new TxUtil(); /* get number of CPU cores. */ _numcore = _txUtil->getNumberofProcessors(); _initialized = 0; _tex1 = NULL; _tex2 = NULL; /* XXX: anything larger than 1024 * 1024 is overkill */ _maxwidth = maxwidth > 1024 ? 1024 : maxwidth; _maxheight = maxheight > 1024 ? 1024 : maxheight; _maxbpp = maxbpp; _cacheSize = cachesize; /* TODO: validate options and do overrides here*/ /* save path name */ if (datapath) _datapath.assign(datapath); if (cachepath) _cachepath.assign(cachepath); /* save ROM name */ if (ident && wcscmp(ident, L"DEFAULT") != 0) _ident.assign(ident); /* check for dxtn extensions */ if (!TxLoadLib::getInstance()->getdxtCompressTexFuncExt()) _options &= ~S3TC_COMPRESSION; if (!TxLoadLib::getInstance()->getfxtCompressTexFuncExt()) _options &= ~FXT1_COMPRESSION; switch (options & COMPRESSION_MASK) { case FXT1_COMPRESSION: case S3TC_COMPRESSION: break; case NCC_COMPRESSION: default: _options &= ~COMPRESSION_MASK; } if (TxMemBuf::getInstance()->init(_maxwidth, _maxheight)) { if (!_tex1) _tex1 = TxMemBuf::getInstance()->get(0); if (!_tex2) _tex2 = TxMemBuf::getInstance()->get(1); } #if !_16BPP_HACK /* initialize hq4x filter */ hq4x_init(); #endif /* initialize texture cache in bytes. 128Mb will do nicely in most cases */ _txTexCache = new TxTexCache(_options, _cacheSize, _datapath.c_str(), _cachepath.c_str(), _ident.c_str(), callback); /* hires texture */ #if HIRES_TEXTURE _txHiResCache = new TxHiResCache(_maxwidth, _maxheight, _maxbpp, _options, _datapath.c_str(), _cachepath.c_str(), _ident.c_str(), callback); if (_txHiResCache->empty()) _options &= ~HIRESTEXTURES_MASK; #endif if (!(_options & COMPRESS_TEX)) _options &= ~COMPRESSION_MASK; if (_tex1 && _tex2) _initialized = 1; } boolean TxFilter::filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint64 g64crc, GHQTexInfo *info) { uint8 *texture = src; uint8 *tmptex = _tex1; uint16 destformat = srcformat; /* We need to be initialized first! */ if (!_initialized) return 0; /* find cached textures */ if (_cacheSize) { /* calculate checksum of source texture */ if (!g64crc) g64crc = (uint64)(_txUtil->checksumTx(texture, srcwidth, srcheight, srcformat)); DBG_INFO(80, L"filter: crc:%08X %08X %d x %d gfmt:%x\n", (uint32)(g64crc >> 32), (uint32)(g64crc & 0xffffffff), srcwidth, srcheight, srcformat); #if 0 /* use hirestex to retrieve cached textures. */ /* check if we have it in cache */ if (!(g64crc & 0xffffffff00000000) && /* we reach here only when there is no hires texture for this crc */ _txTexCache->get(g64crc, info)) { DBG_INFO(80, L"cache hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); return 1; /* yep, we've got it */ } #endif } /* Leave small textures alone because filtering makes little difference. * Moreover, some filters require at least 4 * 4 to work. * Bypass _options to do ARGB8888->16bpp if _maxbpp=16 or forced color reduction. */ if ((srcwidth >= 4 && srcheight >= 4) && ((_options & (FILTER_MASK|ENHANCEMENT_MASK|COMPRESSION_MASK)) || (srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)))) { #if !_16BPP_HACK /* convert textures to a format that the compressor accepts (ARGB8888) */ if (_options & COMPRESSION_MASK) { #endif if (srcformat != GR_TEXFMT_ARGB_8888) { if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, srcformat, GR_TEXFMT_ARGB_8888)) { DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", srcformat); return 0; } texture = tmptex; destformat = GR_TEXFMT_ARGB_8888; } #if !_16BPP_HACK } #endif switch (destformat) { case GR_TEXFMT_ARGB_8888: /* * prepare texture enhancements (x2, x4 scalers) */ int scale_shift = 0, num_filters = 0; uint32 filter = 0; if ((_options & ENHANCEMENT_MASK) == HQ4X_ENHANCEMENT) { if (srcwidth <= (_maxwidth >> 2) && srcheight <= (_maxheight >> 2)) { filter |= HQ4X_ENHANCEMENT; scale_shift = 2; num_filters++; } else if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { filter |= HQ2X_ENHANCEMENT; scale_shift = 1; num_filters++; } } else if (_options & ENHANCEMENT_MASK) { if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { filter |= (_options & ENHANCEMENT_MASK); scale_shift = 1; num_filters++; } } /* * prepare texture filters */ if (_options & (SMOOTH_FILTER_MASK|SHARP_FILTER_MASK)) { filter |= (_options & (SMOOTH_FILTER_MASK|SHARP_FILTER_MASK)); num_filters++; } /* * execute texture enhancements and filters */ while (num_filters > 0) { tmptex = (texture == _tex1) ? _tex2 : _tex1; uint8 *_texture = texture; uint8 *_tmptex = tmptex; #if !defined(NO_FILTER_THREAD) unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (srcheight >> 2) / numcore; numcore--; } if (blkrow > 0 && numcore > 1) { std::thread *thrd[MAX_NUMCORE]; unsigned int i; int blkheight = blkrow << 2; unsigned int srcStride = (srcwidth * blkheight) << 2; unsigned int destStride = srcStride << scale_shift << scale_shift; for (i = 0; i < numcore - 1; i++) { thrd[i] = new std::thread(std::bind(filter_8888, (uint32*)_texture, srcwidth, blkheight, (uint32*)_tmptex, filter)); _texture += srcStride; _tmptex += destStride; } thrd[i] = new std::thread(std::bind(filter_8888, (uint32*)_texture, srcwidth, srcheight - blkheight * i, (uint32*)_tmptex, filter)); for (i = 0; i < numcore; i++) { thrd[i]->join(); delete thrd[i]; } } else { filter_8888((uint32*)_texture, srcwidth, srcheight, (uint32*)_tmptex, filter); } #else filter_8888((uint32*)_texture, srcwidth, srcheight, (uint32*)_tmptex, filter); #endif if (filter & ENHANCEMENT_MASK) { srcwidth <<= scale_shift; srcheight <<= scale_shift; filter &= ~ENHANCEMENT_MASK; scale_shift = 0; } texture = tmptex; num_filters--; } /* * texture compression */ /* ignored if we only have texture compression option on. * only done when texture enhancer is used. see constructor. */ if ((_options & COMPRESSION_MASK) && (srcwidth >= 64 && srcheight >= 64) /* Texture compression is not suitable for low pixel coarse detail * textures. The assumption here is that textures larger than 64x64 * have enough detail to produce decent quality when compressed. The * down side is that narrow stripped textures that the N64 often use * for large background textures are also ignored. It would be more * reasonable if decisions are made based on fourier-transform * spectrum or RMS error. */ ) { int compressionType = _options & COMPRESSION_MASK; int tmpwidth, tmpheight; uint16 tmpformat; /* XXX: textures that use 8bit alpha channel look bad with the current * fxt1 library, so we substitute it with dxtn for now. afaik all gfx * cards that support fxt1 also support dxtn. (3dfx and Intel) */ if ((destformat == GR_TEXFMT_ALPHA_INTENSITY_88) || (destformat == GR_TEXFMT_ARGB_8888) || (destformat == GR_TEXFMT_ALPHA_8)) { compressionType = S3TC_COMPRESSION; } tmptex = (texture == _tex1) ? _tex2 : _tex1; if (_txQuantize->compress(texture, tmptex, srcwidth, srcheight, srcformat, &tmpwidth, &tmpheight, &tmpformat, compressionType)) { srcwidth = tmpwidth; srcheight = tmpheight; destformat = tmpformat; texture = tmptex; } } /* * texture (re)conversions */ if (destformat == GR_TEXFMT_ARGB_8888) { if (srcformat == GR_TEXFMT_ARGB_8888 && (_maxbpp < 32 || _options & FORCE16BPP_TEX)) srcformat = GR_TEXFMT_ARGB_4444; if (srcformat != GR_TEXFMT_ARGB_8888) { tmptex = (texture == _tex1) ? _tex2 : _tex1; if (!_txQuantize->quantize(texture, tmptex, srcwidth, srcheight, GR_TEXFMT_ARGB_8888, srcformat)) { DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", srcformat); return 0; } texture = tmptex; destformat = srcformat; } } break; #if !_16BPP_HACK case GR_TEXFMT_ARGB_4444: int scale_shift = 0; tmptex = (texture == _tex1) ? _tex2 : _tex1; switch (_options & ENHANCEMENT_MASK) { case HQ4X_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 2) && srcheight <= (_maxheight >> 2)) { hq4x_4444((uint8*)texture, (uint8*)tmptex, srcwidth, srcheight, srcwidth, srcwidth * 4 * 2); scale_shift = 2; }/* else if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { hq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; }*/ break; case HQ2X_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { hq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; } break; case HQ2XS_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { hq2xS_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; } break; case LQ2X_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { lq2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; } break; case LQ2XS_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { lq2xS_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; } break; case X2SAI_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { Super2xSaI_4444((uint16*)texture, (uint16*)tmptex, srcwidth, srcheight, srcwidth); scale_shift = 1; } break; case X2_ENHANCEMENT: if (srcwidth <= (_maxwidth >> 1) && srcheight <= (_maxheight >> 1)) { Texture2x_16((uint8*)texture, srcwidth * 2, (uint8*)tmptex, srcwidth * 2 * 2, srcwidth, srcheight); scale_shift = 1; } } if (scale_shift) { srcwidth <<= scale_shift; srcheight <<= scale_shift; texture = tmptex; } if (_options & SMOOTH_FILTER_MASK) { tmptex = (texture == _tex1) ? _tex2 : _tex1; SmoothFilter_4444((uint16*)texture, srcwidth, srcheight, (uint16*)tmptex, (_options & SMOOTH_FILTER_MASK)); texture = tmptex; } else if (_options & SHARP_FILTER_MASK) { tmptex = (texture == _tex1) ? _tex2 : _tex1; SharpFilter_4444((uint16*)texture, srcwidth, srcheight, (uint16*)tmptex, (_options & SHARP_FILTER_MASK)); texture = tmptex; } break; case GR_TEXFMT_ARGB_1555: break; case GR_TEXFMT_RGB_565: break; case GR_TEXFMT_ALPHA_8: break; #endif /* _16BPP_HACK */ } } /* fill in the texture info. */ info->data = texture; info->width = srcwidth; info->height = srcheight; info->format = destformat; info->smallLodLog2 = _txUtil->grLodLog2(srcwidth, srcheight); info->largeLodLog2 = info->smallLodLog2; info->aspectRatioLog2 = _txUtil->grAspectRatioLog2(srcwidth, srcheight); info->is_hires_tex = 0; /* cache the texture. */ if (_cacheSize) _txTexCache->add(g64crc, info); DBG_INFO(80, L"filtered texture: %d x %d gfmt:%x\n", info->width, info->height, info->format); return 1; } boolean TxFilter::hirestex(uint64 g64crc, uint64 r_crc64, uint16 *palette, GHQTexInfo *info) { /* NOTE: Rice CRC32 sometimes return the same value for different textures. * As a workaround, Glide64 CRC32 is used for the key for NON-hires * texture cache. * * r_crc64 = hi:palette low:texture * (separate crc. doesn't necessary have to be rice crc) * g64crc = texture + palette glide64 crc32 * (can be any other crc if robust) */ DBG_INFO(80, L"hirestex: r_crc64:%08X %08X, g64crc:%08X %08X\n", (uint32)(r_crc64 >> 32), (uint32)(r_crc64 & 0xffffffff), (uint32)(g64crc >> 32), (uint32)(g64crc & 0xffffffff)); #if HIRES_TEXTURE /* check if we have it in hires memory cache. */ if ((_options & HIRESTEXTURES_MASK) && r_crc64) { if (_txHiResCache->get(r_crc64, info)) { DBG_INFO(80, L"hires hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); /* TODO: Enable emulation for special N64 combiner modes. There are few ways * to get this done. Also applies for CI textures below. * * Solution 1. Load the hiresolution textures in ARGB8888 (or A8, IA88) format * to cache. When a cache is hit, then we take the modes passed in from Glide64 * (also TODO) and apply the modification. Then we do color reduction or format * conversion or compression if desired and stuff it into the non-hires texture * cache. * * Solution 2. When a cache is hit and if the combiner modes are present, * convert the texture to ARGB4444 and pass it back to Glide64 to process. * If a texture is compressed, it needs to be decompressed first. Then add * the processed texture to the non-hires texture cache. * * Solution 3. Hybrid of the above 2. Load the textures in ARGB8888 (A8, IA88) * format. Convert the texture to ARGB4444 and pass it back to Glide64 when * the combiner modes are present. Get the processed texture back from Glide64 * and compress if desired and add it to the non-hires texture cache. * * Solution 4. Take the easy way out and forget about this whole thing. */ return 1; /* yep, got it */ } if (_txHiResCache->get((r_crc64 & 0xffffffff), info)) { DBG_INFO(80, L"hires hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); /* for true CI textures, we use the passed in palette to convert to * ARGB1555 and add it to memory cache. * * NOTE: we do this AFTER all other texture cache searches because * only a few texture packs actually use true CI textures. * * NOTE: the pre-converted palette from Glide64 is in RGBA5551 format. * A comp comes before RGB comp. */ if (palette && info->format == GR_TEXFMT_P_8) { DBG_INFO(80, L"found GR_TEXFMT_P_8 format. Need conversion!!\n"); int width = info->width; int height = info->height; uint16 format = info->format; /* XXX: avoid collision with zlib compression buffer in TxHiResTexture::get */ uint8 *texture = info->data; uint8 *tmptex = (texture == _tex1) ? _tex2 : _tex1; /* use palette and convert to 16bit format */ _txQuantize->P8_16BPP((uint32*)texture, (uint32*)tmptex, info->width, info->height, (uint32*)palette); texture = tmptex; format = GR_TEXFMT_ARGB_1555; #if 1 /* XXX: compressed if memory cache compression is ON */ if (_options & COMPRESSION_MASK) { tmptex = (texture == _tex1) ? _tex2 : _tex1; if (_txQuantize->quantize(texture, tmptex, info->width, info->height, format, GR_TEXFMT_ARGB_8888)) { texture = tmptex; format = GR_TEXFMT_ARGB_8888; } if (format == GR_TEXFMT_ARGB_8888) { tmptex = (texture == _tex1) ? _tex2 : _tex1; if (_txQuantize->compress(texture, tmptex, info->width, info->height, GR_TEXFMT_ARGB_1555, &width, &height, &format, _options & COMPRESSION_MASK)) { texture = tmptex; } else { /*if (!_txQuantize->quantize(texture, tmptex, info->width, info->height, GR_TEXFMT_ARGB_8888, GR_TEXFMT_ARGB_1555)) { DBG_INFO(80, L"Error: unsupported format! gfmt:%x\n", format); return 0; }*/ texture = tmptex; format = GR_TEXFMT_ARGB_1555; } } } #endif /* fill in the required info to return */ info->data = texture; info->width = width; info->height = height; info->format = format; info->smallLodLog2 = _txUtil->grLodLog2(width, height); info->largeLodLog2 = info->smallLodLog2; info->aspectRatioLog2 = _txUtil->grAspectRatioLog2(width, height); info->is_hires_tex = 1; /* XXX: add to hires texture cache!!! */ _txHiResCache->add(r_crc64, info); DBG_INFO(80, L"GR_TEXFMT_P_8 loaded as gfmt:%x!\n", format); } return 1; } } #endif /* check if we have it in memory cache */ if (_cacheSize && g64crc) { if (_txTexCache->get(g64crc, info)) { DBG_INFO(80, L"cache hit: %d x %d gfmt:%x\n", info->width, info->height, info->format); return 1; /* yep, we've got it */ } } DBG_INFO(80, L"no cache hits.\n"); return 0; } uint64 TxFilter::checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette) { if (_options & (HIRESTEXTURES_MASK|DUMP_TEX)) return _txUtil->checksum64(src, width, height, size, rowStride, palette); return 0; } boolean TxFilter::dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64) { if (!_initialized) return 0; if (!(_options & DUMP_TEX)) return 0; #ifdef DUMP_CACHE DBG_INFO(80, L"gfmt = %02x n64fmt = %02x\n", gfmt, n64fmt); DBG_INFO(80, L"hirestex: r_crc64:%08X %08X\n", (uint32)(r_crc64 >> 32), (uint32)(r_crc64 & 0xffffffff)); if (!_txQuantize->quantize(src, _tex1, rowStridePixel, height, (gfmt & 0x00ff), GR_TEXFMT_ARGB_8888)) return 0; src = _tex1; if (!_datapath.empty() && !_ident.empty()) { /* dump it to disk */ FILE *fp = NULL; std::wstring tmpbuf; wchar_t texid[36]; /* create directories */ tmpbuf.assign(_datapath + L"/texture_dump"); if (!boost::filesystem::exists(tmpbuf) && !boost::filesystem::create_directory(tmpbuf)) return 0; tmpbuf.append(L"/" + _ident); if (!boost::filesystem::exists(tmpbuf) && !boost::filesystem::create_directory(tmpbuf)) return 0; tmpbuf.append(L"/GlideHQ"); if (!boost::filesystem::exists(tmpbuf) && !boost::filesystem::create_directory(tmpbuf)) return 0; if ((n64fmt >> 8) == 0x2) { swprintf(texid, 36, L"%08X#%01X#%01X#%08X", (uint32)(r_crc64 & 0xffffffff), (uint32)(n64fmt >> 8), (uint32)(n64fmt & 0xf), (uint32)(r_crc64 >> 32)); tmpbuf.append(L"/" + _ident + L"#" + texid + L"_ciByRGBA.png"); } else { swprintf(texid, 36, L"%08X#%01X#%01X", (uint32)(r_crc64 & 0xffffffff), (uint32)(n64fmt >> 8), (uint32)(n64fmt & 0xf)); tmpbuf.append(L"/" + _ident + L"#" + texid + L"_all.png"); } #ifdef WIN32 if ((fp = _wfopen(tmpbuf.c_str(), L"wb")) != NULL) { #else char cbuf[MAX_PATH]; wcstombs(cbuf, tmpbuf.c_str(), MAX_PATH); if ((fp = fopen(cbuf, "wb")) != NULL) { #endif _txImage->writePNG(src, fp, width, height, (rowStridePixel << 2), 0x0003, 0); fclose(fp); return 1; } } #endif return 0; } boolean TxFilter::reloadhirestex() { DBG_INFO(80, L"Reload hires textures from texture pack.\n"); if (_txHiResCache->load(0)) { if (_txHiResCache->empty()) _options &= ~HIRESTEXTURES_MASK; else _options |= HIRESTEXTURES_MASK; return 1; } return 0; } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxFilter.h0000644000000000000000000000470412165031027021422 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXFILTER_H__ #define __TXFILTER_H__ #include "TxInternal.h" #include "TxQuantize.h" #include "TxHiResCache.h" #include "TxTexCache.h" #include "TxUtil.h" #include "TxImage.h" #include class TxFilter { private: int _numcore; uint8 *_tex1; uint8 *_tex2; int _maxwidth; int _maxheight; int _maxbpp; int _options; int _cacheSize; std::wstring _ident; std::wstring _datapath; std::wstring _cachepath; TxQuantize *_txQuantize; TxTexCache *_txTexCache; TxHiResCache *_txHiResCache; TxUtil *_txUtil; TxImage *_txImage; boolean _initialized; void clear(); public: ~TxFilter(); TxFilter(int maxwidth, int maxheight, int maxbpp, int options, int cachesize, wchar_t *datapath, wchar_t *cachepath, wchar_t *ident, dispInfoFuncExt callback); boolean filter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint64 g64crc, /* glide64 crc, 64bit for future use */ GHQTexInfo *info); boolean hirestex(uint64 g64crc, /* glide64 crc, 64bit for future use */ uint64 r_crc64, /* checksum hi:palette low:texture */ uint16 *palette, GHQTexInfo *info); uint64 checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette); boolean dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64); boolean reloadhirestex(); }; #endif /* __TXFILTER_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxFilterExport.cpp0000644000000000000000000000514312165031027023155 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif #include "TxFilter.h" TxFilter *txFilter = NULL; #ifdef __cplusplus extern "C"{ #endif TAPI boolean TAPIENTRY txfilter_init(int maxwidth, int maxheight, int maxbpp, int options, int cachesize, wchar_t *datapath, wchar_t *cachepath, wchar_t*ident, dispInfoFuncExt callback) { if (txFilter) return 0; txFilter = new TxFilter(maxwidth, maxheight, maxbpp, options, cachesize, datapath, cachepath, ident, callback); return (txFilter ? 1 : 0); } TAPI void TAPIENTRY txfilter_shutdown(void) { if (txFilter) delete txFilter; txFilter = NULL; } TAPI boolean TAPIENTRY txfilter(uint8 *src, int srcwidth, int srcheight, uint16 srcformat, uint64 g64crc, GHQTexInfo *info) { if (txFilter) return txFilter->filter(src, srcwidth, srcheight, srcformat, g64crc, info); return 0; } TAPI boolean TAPIENTRY txfilter_hirestex(uint64 g64crc, uint64 r_crc64, uint16 *palette, GHQTexInfo *info) { if (txFilter) return txFilter->hirestex(g64crc, r_crc64, palette, info); return 0; } TAPI uint64 TAPIENTRY txfilter_checksum(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette) { if (txFilter) return txFilter->checksum64(src, width, height, size, rowStride, palette); return 0; } TAPI boolean TAPIENTRY txfilter_dmptx(uint8 *src, int width, int height, int rowStridePixel, uint16 gfmt, uint16 n64fmt, uint64 r_crc64) { if (txFilter) return txFilter->dmptx(src, width, height, rowStridePixel, gfmt, n64fmt, r_crc64); return 0; } TAPI boolean TAPIENTRY txfilter_reloadhirestex() { if (txFilter) return txFilter->reloadhirestex(); return 0; } #ifdef __cplusplus } #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxHiResCache.cpp0000644000000000000000000011320112165031027022457 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* 2007 Gonetz * Added callback to display hires texture info. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif /* handle oversized textures by * 0: minification * 1: Glide64 style tiling */ #define TEXTURE_TILING 1 /* use power of 2 texture size * (0:disable, 1:enable, 2:3dfx) */ #define POW2_TEXTURES 2 #if TEXTURE_TILING #undef POW2_TEXTURES #define POW2_TEXTURES 2 #endif /* hack to reduce texture footprint to achieve * better performace on midrange gfx cards. * (0:disable, 1:enable) */ #define REDUCE_TEXTURE_FOOTPRINT 0 /* use aggressive format assumption for quantization * (0:disable, 1:enable, 2:extreme) */ #define AGGRESSIVE_QUANTIZATION 1 #include #include #include #include "TxHiResCache.h" #include "TxDbg.h" #include "../Glide64/Gfx_1.3.h" TxHiResCache::~TxHiResCache() { #ifdef DUMP_CACHE if ((_options & DUMP_HIRESTEXCACHE) && !_haveCache && !_abortLoad) { /* dump cache to disk */ std::wstring filename = _ident + L"_HIRESTEXTURES.dat"; boost::filesystem::wpath cachepath(_cachepath); cachepath /= boost::filesystem::wpath(L"glidehq"); int config = _options & (HIRESTEXTURES_MASK|COMPRESS_HIRESTEX|COMPRESSION_MASK|TILE_HIRESTEX|FORCE16BPP_HIRESTEX|GZ_HIRESTEXCACHE|LET_TEXARTISTS_FLY); TxCache::save(cachepath.wstring().c_str(), filename.c_str(), config); } #endif delete _txImage; delete _txQuantize; delete _txReSample; } TxHiResCache::TxHiResCache(int maxwidth, int maxheight, int maxbpp, int options, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback ) : TxCache((options & ~GZ_TEXCACHE), 0, datapath, cachepath, ident, callback) { _txImage = new TxImage(); _txQuantize = new TxQuantize(); _txReSample = new TxReSample(); _maxwidth = maxwidth; _maxheight = maxheight; _maxbpp = maxbpp; _abortLoad = 0; _haveCache = 0; /* assert local options */ if (!(_options & COMPRESS_HIRESTEX)) _options &= ~COMPRESSION_MASK; if (_cachepath.empty() || _ident.empty()) { _options &= ~DUMP_HIRESTEXCACHE; return; } #ifdef DUMP_CACHE /* read in hires texture cache */ if (_options & DUMP_HIRESTEXCACHE) { /* find it on disk */ std::wstring filename = _ident + L"_HIRESTEXTURES.dat"; boost::filesystem::wpath cachepath(_cachepath); cachepath /= boost::filesystem::wpath(L"glidehq"); int config = _options & (HIRESTEXTURES_MASK|COMPRESS_HIRESTEX|COMPRESSION_MASK|TILE_HIRESTEX|FORCE16BPP_HIRESTEX|GZ_HIRESTEXCACHE|LET_TEXARTISTS_FLY); _haveCache = TxCache::load(cachepath.wstring().c_str(), filename.c_str(), config); } #endif /* read in hires textures */ if (!_haveCache) TxHiResCache::load(0); } boolean TxHiResCache::empty() { return _cache.empty(); } boolean TxHiResCache::load(boolean replace) /* 0 : reload, 1 : replace partial */ { if (!_datapath.empty() && !_ident.empty()) { if (!replace) TxCache::clear(); boost::filesystem::wpath dir_path(_datapath); switch (_options & HIRESTEXTURES_MASK) { case GHQ_HIRESTEXTURES: break; case RICE_HIRESTEXTURES: INFO(80, L"-----\n"); INFO(80, L"using Rice hires texture format...\n"); INFO(80, L" must be one of the following;\n"); INFO(80, L" 1) *_rgb.png + *_a.png\n"); INFO(80, L" 2) *_all.png\n"); INFO(80, L" 3) *_ciByRGBA.png\n"); INFO(80, L" 4) *_allciByRGBA.png\n"); INFO(80, L" 5) *_ci.bmp\n"); INFO(80, L" usage of only 2) and 3) highly recommended!\n"); INFO(80, L" folder names must be in US-ASCII characters!\n"); dir_path /= boost::filesystem::wpath(L"hires_texture"); dir_path /= boost::filesystem::wpath(_ident); loadHiResTextures(dir_path, replace); break; case JABO_HIRESTEXTURES: ; } return 1; } return 0; } boolean TxHiResCache::loadHiResTextures(boost::filesystem::wpath dir_path, boolean replace) { uint32_t last, now, diff; DBG_INFO(80, L"-----\n"); DBG_INFO(80, L"path: %ls\n", dir_path.string().c_str()); last = SDL_GetTicks(); /* find it on disk */ if (!boost::filesystem::exists(dir_path)) { INFO(80, L"Error: path not found!\n"); return 0; } /* XXX: deal with UNICODE fiasco! * stupidity flows forth beneath this... * * I opted to use chdir in order to use fopen() for windows 9x. */ #ifdef WIN32 wchar_t curpath[MAX_PATH]; GETCWD(MAX_PATH, curpath); CHDIR(dir_path.wstring().c_str()); #else char curpath[MAX_PATH]; char cbuf[MAX_PATH]; wcstombs(cbuf, dir_path.wstring().c_str(), MAX_PATH); if (GETCWD(MAX_PATH, curpath) == NULL) ERRLOG("Error while retrieving working directory!"); if (CHDIR(cbuf) != 0) ERRLOG("Error while changing current directory to '%s'!", cbuf); #endif /* NOTE: I could use the boost::wdirectory_iterator and boost::wpath * to resolve UNICODE file names and paths. But then, _wfopen() is * required to get the file descriptor for MS Windows to pass into * libpng, which is incompatible with Win9x. Win9x's fopen() cannot * handle UNICODE names. UNICODE capable boost::filesystem is available * with Boost1.34.1 built with VC8.0 (bjam --toolset=msvc-8.0 stage). * * RULE OF THUMB: NEVER save texture packs in NON-ASCII names!! */ boost::filesystem::directory_iterator it(dir_path); boost::filesystem::directory_iterator end_it; /* default construction yields past-the-end */ for (; it != end_it; ++it) { if (KBHIT(0x1B)) { _abortLoad = 1; if (_callback) (*_callback)(L"Aborted loading hiresolution texture!\n"); INFO(80, L"Error: aborted loading hiresolution texture!\n"); } if (_abortLoad) break; /* recursive read into sub-directory */ if (boost::filesystem::is_directory(it->status())) { loadHiResTextures(it->path(), replace); continue; } DBG_INFO(80, L"-----\n"); DBG_INFO(80, L"file: %ls\n", it->path().leaf().c_str()); int width = 0, height = 0; uint16 format = 0; uint8 *tex = NULL; int tmpwidth = 0, tmpheight = 0; uint16 tmpformat = 0; uint8 *tmptex= NULL; int untiled_width = 0, untiled_height = 0; uint16 destformat = 0; /* Rice hi-res textures: begin */ uint32 chksum = 0, fmt = 0, siz = 0, palchksum = 0; char *pfname = NULL, fname[MAX_PATH]; std::string ident; FILE *fp = NULL; wcstombs(fname, _ident.c_str(), MAX_PATH); /* XXX case sensitivity fiasco! * files must use _a, _rgb, _all, _allciByRGBA, _ciByRGBA, _ci * and file extensions must be in lower case letters! */ #ifdef WIN32 { unsigned int i; for (i = 0; i < strlen(fname); i++) fname[i] = tolower(fname[i]); } #endif ident.assign(fname); /* read in Rice's file naming convention */ #define CRCFMTSIZ_LEN 13 #define PALCRC_LEN 9 //wcstombs(fname, it->path().leaf().c_str(), MAX_PATH); strncpy(fname, it->path().leaf().string().c_str(), sizeof(fname)); fname[sizeof(fname) - 1] = '\0'; /* XXX case sensitivity fiasco! * files must use _a, _rgb, _all, _allciByRGBA, _ciByRGBA, _ci * and file extensions must be in lower case letters! */ #ifdef WIN32 { unsigned int i; for (i = 0; i < strlen(fname); i++) fname[i] = tolower(fname[i]); } #endif pfname = fname + strlen(fname) - 4; if (!(pfname == strstr(fname, ".png") || pfname == strstr(fname, ".bmp") || pfname == strstr(fname, ".dds"))) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: not png or bmp or dds!\n"); continue; } pfname = strstr(fname, ident.c_str()); if (pfname != fname) pfname = 0; if (pfname) { if (sscanf(pfname + ident.size(), "#%08X#%01X#%01X#%08X", &chksum, &fmt, &siz, &palchksum) == 4) pfname += (ident.size() + CRCFMTSIZ_LEN + PALCRC_LEN); else if (sscanf(pfname + ident.size(), "#%08X#%01X#%01X", &chksum, &fmt, &siz) == 3) pfname += (ident.size() + CRCFMTSIZ_LEN); else pfname = 0; } if (!pfname) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: not Rice texture naming convention!\n"); continue; } if (!chksum) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: crc32 = 0!\n"); continue; } /* check if we already have it in hires texture cache */ if (!replace) { uint64 chksum64 = (uint64)palchksum; chksum64 <<= 32; chksum64 |= (uint64)chksum; if (TxCache::is_cached(chksum64)) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: already cached! duplicate texture!\n"); continue; } } DBG_INFO(80, L"rom: %ls chksum:%08X %08X fmt:%x size:%x\n", _ident.c_str(), chksum, palchksum, fmt, siz); /* Deal with the wackiness some texture packs utilize Rice format. * Read in the following order: _a.* + _rgb.*, _all.png _ciByRGBA.png, * _allciByRGBA.png, and _ci.bmp. PNG are prefered over BMP. * * For some reason there are texture packs that include them all. Some * even have RGB textures named as _all.* and ARGB textures named as * _rgb.*... Someone pleeeez write a GOOD guideline for the texture * designers!!! * * We allow hires textures to have higher bpp than the N64 originals. */ /* N64 formats * Format: 0 - RGBA, 1 - YUV, 2 - CI, 3 - IA, 4 - I * Size: 0 - 4bit, 1 - 8bit, 2 - 16bit, 3 - 32 bit */ /* * read in _rgb.* and _a.* */ if (pfname == strstr(fname, "_rgb.") || pfname == strstr(fname, "_a.")) { strcpy(pfname, "_rgb.png"); if (!boost::filesystem::exists(fname)) { strcpy(pfname, "_rgb.bmp"); if (!boost::filesystem::exists(fname)) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: missing _rgb.*! _a.* must be paired with _rgb.*!\n"); continue; } } /* _a.png */ strcpy(pfname, "_a.png"); if ((fp = fopen(fname, "rb")) != NULL) { tmptex = _txImage->readPNG(fp, &tmpwidth, &tmpheight, &tmpformat); fclose(fp); } if (!tmptex) { /* _a.bmp */ strcpy(pfname, "_a.bmp"); if ((fp = fopen(fname, "rb")) != NULL) { tmptex = _txImage->readBMP(fp, &tmpwidth, &tmpheight, &tmpformat); fclose(fp); } } /* _rgb.png */ strcpy(pfname, "_rgb.png"); if ((fp = fopen(fname, "rb")) != NULL) { tex = _txImage->readPNG(fp, &width, &height, &format); fclose(fp); } if (!tex) { /* _rgb.bmp */ strcpy(pfname, "_rgb.bmp"); if ((fp = fopen(fname, "rb")) != NULL) { tex = _txImage->readBMP(fp, &width, &height, &format); fclose(fp); } } if (tmptex) { /* check if _rgb.* and _a.* have matching size and format. */ if (!tex || width != tmpwidth || height != tmpheight || format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif if (!tex) { INFO(80, L"Error: missing _rgb.*!\n"); } else if (width != tmpwidth || height != tmpheight) { INFO(80, L"Error: _rgb.* and _a.* have mismatched width or height!\n"); } else if (format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) { INFO(80, L"Error: _rgb.* or _a.* not in 32bit color!\n"); } if (tex) free(tex); if (tmptex) free(tmptex); tex = NULL; tmptex = NULL; continue; } } /* make adjustments */ if (tex) { if (tmptex) { /* merge (A)RGB and A comp */ DBG_INFO(80, L"merge (A)RGB and A comp\n"); int i; for (i = 0; i < height * width; i++) { #if 1 /* use R comp for alpha. this is what Rice uses. sigh... */ ((uint32*)tex)[i] &= 0x00ffffff; ((uint32*)tex)[i] |= ((((uint32*)tmptex)[i] & 0x00ff0000) << 8); #endif #if 0 /* use libpng style grayscale conversion */ uint32 texel = ((uint32*)tmptex)[i]; uint32 acomp = (((texel >> 16) & 0xff) * 6969 + ((texel >> 8) & 0xff) * 23434 + ((texel ) & 0xff) * 2365) / 32768; ((uint32*)tex)[i] = (acomp << 24) | (((uint32*)tex)[i] & 0x00ffffff); #endif #if 0 /* use the standard NTSC gray scale conversion */ uint32 texel = ((uint32*)tmptex)[i]; uint32 acomp = (((texel >> 16) & 0xff) * 299 + ((texel >> 8) & 0xff) * 587 + ((texel ) & 0xff) * 114) / 1000; ((uint32*)tex)[i] = (acomp << 24) | (((uint32*)tex)[i] & 0x00ffffff); #endif } free(tmptex); tmptex = NULL; } else { /* clobber A comp. never a question of alpha. only RGB used. */ #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Warning: missing _a.*! only using _rgb.*. treat as opaque texture.\n"); int i; for (i = 0; i < height * width; i++) { ((uint32*)tex)[i] |= 0xff000000; } } } } else /* * read in _all.png, _all.dds, _allciByRGBA.png, _allciByRGBA.dds * _ciByRGBA.png, _ciByRGBA.dds, _ci.bmp */ if (pfname == strstr(fname, "_all.png") || pfname == strstr(fname, "_all.dds") || #ifdef WIN32 pfname == strstr(fname, "_allcibyrgba.png") || pfname == strstr(fname, "_allcibyrgba.dds") || pfname == strstr(fname, "_cibyrgba.png") || pfname == strstr(fname, "_cibyrgba.dds") || #else pfname == strstr(fname, "_allciByRGBA.png") || pfname == strstr(fname, "_allciByRGBA.dds") || pfname == strstr(fname, "_ciByRGBA.png") || pfname == strstr(fname, "_ciByRGBA.dds") || #endif pfname == strstr(fname, "_ci.bmp")) { if ((fp = fopen(fname, "rb")) != NULL) { if (strstr(fname, ".png")) tex = _txImage->readPNG(fp, &width, &height, &format); else if (strstr(fname, ".dds")) tex = _txImage->readDDS(fp, &width, &height, &format); else tex = _txImage->readBMP(fp, &width, &height, &format); fclose(fp); } /* XXX: auto-adjustment of dxt dds textures unsupported for now */ if (tex && strstr(fname, ".dds")) { const float aspectratio = (width > height) ? (float)width/(float)height : (float)height/(float)width; if (!(aspectratio == 1.0 || aspectratio == 2.0 || aspectratio == 4.0 || aspectratio == 8.0)) { free(tex); tex = NULL; #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: W:H aspect ratio range not 8:1 - 1:8!\n"); continue; } if (width != _txReSample->nextPow2(width) || height != _txReSample->nextPow2(height)) { free(tex); tex = NULL; #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: not power of 2 size!\n"); continue; } } } /* if we do not have a texture at this point we are screwed */ if (!tex) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: load failed!\n"); continue; } DBG_INFO(80, L"read in as %d x %d gfmt:%x\n", tmpwidth, tmpheight, tmpformat); /* check if size and format are OK */ if (!(format == GR_TEXFMT_ARGB_8888 || format == GR_TEXFMT_P_8 || format == GR_TEXFMT_ARGB_CMP_DXT1 || format == GR_TEXFMT_ARGB_CMP_DXT3 || format == GR_TEXFMT_ARGB_CMP_DXT5) || (width * height) < 4) { /* TxQuantize requirement: width * height must be 4 or larger. */ free(tex); tex = NULL; #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif INFO(80, L"Error: not width * height > 4 or 8bit palette color or 32bpp or dxt1 or dxt3 or dxt5!\n"); continue; } /* analyze and determine best format to quantize */ if (format == GR_TEXFMT_ARGB_8888) { int i; int alphabits = 0; int fullalpha = 0; boolean intensity = 1; if (!(_options & LET_TEXARTISTS_FLY)) { /* HACK ALERT! */ /* Account for Rice's weirdness with fmt:0 siz:2 textures. * Although the conditions are relaxed with other formats, * the D3D RGBA5551 surface is used for this format in certain * cases. See Nintemod's SuperMario64 life gauge and power * meter. The same goes for fmt:2 textures. See Mollymutt's * PaperMario text. */ if ((fmt == 0 && siz == 2) || fmt == 2) { DBG_INFO(80, L"Remove black, white, etc borders along the alpha edges.\n"); /* round A comp */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; ((uint32*)tex)[i] = ((texel & 0xff000000) == 0xff000000 ? 0xff000000 : 0) | (texel & 0x00ffffff); } /* Substitute texel color with the average of the surrounding * opaque texels. This removes borders regardless of hardware * texture filtering (bilinear, etc). */ int j; for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { uint32 texel = ((uint32*)tex)[i * width + j]; if ((texel & 0xff000000) != 0xff000000) { uint32 tmptexel[8]; uint32 k, numtexel, r, g, b; numtexel = r = g = b = 0; memset(&tmptexel, 0, sizeof(tmptexel)); if (i > 0) { tmptexel[0] = ((uint32*)tex)[(i - 1) * width + j]; /* north */ if (j > 0) tmptexel[1] = ((uint32*)tex)[(i - 1) * width + j - 1]; /* north-west */ if (j < width - 1) tmptexel[2] = ((uint32*)tex)[(i - 1) * width + j + 1]; /* north-east */ } if (i < height - 1) { tmptexel[3] = ((uint32*)tex)[(i + 1) * width + j]; /* south */ if (j > 0) tmptexel[4] = ((uint32*)tex)[(i + 1) * width + j - 1]; /* south-west */ if (j < width - 1) tmptexel[5] = ((uint32*)tex)[(i + 1) * width + j + 1]; /* south-east */ } if (j > 0) tmptexel[6] = ((uint32*)tex)[i * width + j - 1]; /* west */ if (j < width - 1) tmptexel[7] = ((uint32*)tex)[i * width + j + 1]; /* east */ for (k = 0; k < 8; k++) { if ((tmptexel[k] & 0xff000000) == 0xff000000) { r += ((tmptexel[k] & 0x00ff0000) >> 16); g += ((tmptexel[k] & 0x0000ff00) >> 8); b += ((tmptexel[k] & 0x000000ff) ); numtexel++; } } if (numtexel) { ((uint32*)tex)[i * width + j] = ((r / numtexel) << 16) | ((g / numtexel) << 8) | ((b / numtexel) ); } else { ((uint32*)tex)[i * width + j] = texel & 0x00ffffff; } } } } } } /* simple analysis of texture */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; if (alphabits != 8) { #if AGGRESSIVE_QUANTIZATION if ((texel & 0xff000000) < 0x00000003) { alphabits = 1; fullalpha++; } else if ((texel & 0xff000000) < 0xfe000000) { alphabits = 8; } #else if ((texel & 0xff000000) == 0x00000000) { alphabits = 1; fullalpha++; } else if ((texel & 0xff000000) != 0xff000000) { alphabits = 8; } #endif } if (intensity) { int rcomp = (texel >> 16) & 0xff; int gcomp = (texel >> 8) & 0xff; int bcomp = (texel ) & 0xff; #if AGGRESSIVE_QUANTIZATION if (abs(rcomp - gcomp) > 8 || abs(rcomp - bcomp) > 8 || abs(gcomp - bcomp) > 8) intensity = 0; #else if (rcomp != gcomp || rcomp != bcomp || gcomp != bcomp) intensity = 0; #endif } if (!intensity && alphabits == 8) break; } DBG_INFO(80, L"required alpha bits:%d zero acomp texels:%d rgb as intensity:%d\n", alphabits, fullalpha, intensity); /* preparations based on above analysis */ #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & (FORCE16BPP_HIRESTEX|COMPRESSION_MASK)) { #endif if (alphabits == 0) destformat = GR_TEXFMT_RGB_565; else if (alphabits == 1) destformat = GR_TEXFMT_ARGB_1555; else destformat = GR_TEXFMT_ARGB_8888; #if !REDUCE_TEXTURE_FOOTPRINT } else { destformat = GR_TEXFMT_ARGB_8888; } #endif if (fmt == 4 && alphabits == 0) { destformat = GR_TEXFMT_ARGB_8888; /* Rice I format; I = (R + G + B) / 3 */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; uint32 icomp = (((texel >> 16) & 0xff) + ((texel >> 8) & 0xff) + ((texel ) & 0xff)) / 3; ((uint32*)tex)[i] = (icomp << 24) | (texel & 0x00ffffff); } } if (intensity) { if (alphabits == 0) { if (fmt == 4) destformat = GR_TEXFMT_ALPHA_8; else destformat = GR_TEXFMT_INTENSITY_8; } else { destformat = GR_TEXFMT_ALPHA_INTENSITY_88; } } DBG_INFO(80, L"best gfmt:%x\n", destformat); } /* * Rice hi-res textures: end */ /* XXX: only ARGB8888 for now. comeback to this later... */ if (format == GR_TEXFMT_ARGB_8888) { #if TEXTURE_TILING /* Glide64 style texture tiling */ /* NOTE: narrow wide textures can be tiled into 256x256 size textures */ /* adjust texture size to allow tiling for V1, Rush, V2, Banshee, V3 */ /* NOTE: we skip this for palette textures that need minification * becasue it will look ugly. */ /* minification */ { int ratio = 1; /* minification to enable glide64 style texture tiling */ /* determine the minification ratio to tile the texture into 256x256 size */ if ((_options & TILE_HIRESTEX) && _maxwidth >= 256 && _maxheight >= 256) { DBG_INFO(80, L"determine minification ratio to tile\n"); tmpwidth = width; tmpheight = height; if (height > 256) { ratio = ((height - 1) >> 8) + 1; tmpwidth = width / ratio; tmpheight = height / ratio; DBG_INFO(80, L"height > 256, minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, tmpwidth, tmpheight); } if (tmpwidth > 256 && (((tmpwidth - 1) >> 8) + 1) * tmpheight > 256) { ratio *= ((((((tmpwidth - 1) >> 8) + 1) * tmpheight) - 1) >> 8) + 1; DBG_INFO(80, L"width > 256, minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, width / ratio, height / ratio); } } else { /* normal minification to fit max texture size */ if (width > _maxwidth || height > _maxheight) { DBG_INFO(80, L"determine minification ratio to fit max texture size\n"); tmpwidth = width; tmpheight = height; while (tmpwidth > _maxwidth) { tmpheight >>= 1; tmpwidth >>= 1; ratio <<= 1; } while (tmpheight > _maxheight) { tmpheight >>= 1; tmpwidth >>= 1; ratio <<= 1; } DBG_INFO(80, L"minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, tmpwidth, tmpheight); } } if (ratio > 1) { if (!_txReSample->minify(&tex, &width, &height, ratio)) { free(tex); tex = NULL; DBG_INFO(80, L"Error: minification failed!\n"); continue; } } } /* tiling */ if ((_options & TILE_HIRESTEX) && _maxwidth >= 256 && _maxheight >= 256) { boolean usetile = 0; /* to tile or not to tile, that is the question */ if (width > 256 && height <= 128 && (((width - 1) >> 8) + 1) * height <= 256) { if (width > _maxwidth) usetile = 1; else { /* tile if the tiled texture memory footprint is smaller */ int tilewidth = 256; int tileheight = _txReSample->nextPow2((((width - 1) >> 8) + 1) * height); tmpwidth = width; tmpheight = height; /* 3dfx Glide3 tmpheight, W:H aspect ratio range (8:1 - 1:8) */ if (tilewidth > (tileheight << 3)) tileheight = tilewidth >> 3; /* HACKALERT: see TxReSample::pow2(); */ if (tmpwidth > 64) tmpwidth -= 4; else if (tmpwidth > 16) tmpwidth -= 2; else if (tmpwidth > 4) tmpwidth -= 1; if (tmpheight > 64) tmpheight -= 4; else if (tmpheight > 16) tmpheight -= 2; else if (tmpheight > 4) tmpheight -= 1; tmpwidth = _txReSample->nextPow2(tmpwidth); tmpheight = _txReSample->nextPow2(tmpheight); /* 3dfx Glide3 tmpheight, W:H aspect ratio range (8:1 - 1:8) */ if (tmpwidth > tmpheight) { if (tmpwidth > (tmpheight << 3)) tmpheight = tmpwidth >> 3; } else { if (tmpheight > (tmpwidth << 3)) tmpwidth = tmpheight >> 3; } usetile = (tilewidth * tileheight < tmpwidth * tmpheight); } } /* tile it! do the actual tiling into 256x256 size */ if (usetile) { DBG_INFO(80, L"Glide64 style texture tiling\n"); int x, y, z, ratio, offset; offset = 0; ratio = ((width - 1) >> 8) + 1; tmptex = (uint8 *)malloc(_txUtil->sizeofTx(256, height * ratio, format)); if (tmptex) { for (x = 0; x < ratio; x++) { for (y = 0; y < height; y++) { if (x < ratio - 1) { memcpy(&tmptex[offset << 2], &tex[(x * 256 + y * width) << 2], 256 << 2); } else { for (z = 0; z < width - 256 * (ratio - 1); z++) { ((uint32*)tmptex)[offset + z] = ((uint32*)tex)[x * 256 + y * width + z]; } for (; z < 256; z++) { ((uint32*)tmptex)[offset + z] = ((uint32*)tmptex)[offset + z - 1]; } } offset += 256; } } free(tex); tex = tmptex; untiled_width = width; untiled_height = height; width = 256; height *= ratio; DBG_INFO(80, L"Tiled: %d x %d -> %d x %d\n", untiled_width, untiled_height, width, height); } } } #else /* TEXTURE_TILING */ /* minification */ if (width > _maxwidth || height > _maxheight) { int ratio = 1; if (width / _maxwidth > height / _maxheight) { ratio = (int)ceil((double)width / _maxwidth); } else { ratio = (int)ceil((double)height / _maxheight); } if (!_txReSample->minify(&tex, &width, &height, ratio)) { free(tex); tex = NULL; DBG_INFO(80, L"Error: minification failed!\n"); continue; } } #endif /* TEXTURE_TILING */ /* texture compression */ if ((_options & COMPRESSION_MASK) && (width >= 64 && height >= 64) /* Texture compression is not suitable for low pixel coarse detail * textures. The assumption here is that textures larger than 64x64 * have enough detail to produce decent quality when compressed. The * down side is that narrow stripped textures that the N64 often use * for large background textures are also ignored. It would be more * reasonable if decisions are made based on fourier-transform * spectrum or RMS error. * * NOTE: texture size must be checked before expanding to pow2 size. */ ) { int dataSize = 0; int compressionType = _options & COMPRESSION_MASK; #if POW2_TEXTURES #if (POW2_TEXTURES == 2) /* 3dfx Glide3x aspect ratio (8:1 - 1:8) */ if (!_txReSample->nextPow2(&tex, &width , &height, 32, 1)) { #else /* normal pow2 expansion */ if (!_txReSample->nextPow2(&tex, &width , &height, 32, 0)) { #endif free(tex); tex = NULL; DBG_INFO(80, L"Error: aspect ratio adjustment failed!\n"); continue; } #endif switch (_options & COMPRESSION_MASK) { case S3TC_COMPRESSION: switch (destformat) { case GR_TEXFMT_ARGB_8888: #if GLIDE64_DXTN case GR_TEXFMT_ARGB_1555: /* for ARGB1555 use DXT5 instead of DXT1 */ #endif case GR_TEXFMT_ALPHA_INTENSITY_88: dataSize = width * height; break; #if !GLIDE64_DXTN case GR_TEXFMT_ARGB_1555: #endif case GR_TEXFMT_RGB_565: case GR_TEXFMT_INTENSITY_8: dataSize = (width * height) >> 1; break; case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */ ; } break; case FXT1_COMPRESSION: switch (destformat) { case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_RGB_565: case GR_TEXFMT_INTENSITY_8: dataSize = (width * height) >> 1; break; /* XXX: textures that use 8bit alpha channel look bad with the current * fxt1 library, so we substitute it with dxtn for now. afaik all gfx * cards that support fxt1 also support dxtn. (3dfx and Intel) */ case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_ARGB_8888: compressionType = S3TC_COMPRESSION; dataSize = width * height; break; case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */ ; } } /* compress it! */ if (dataSize) { #if 0 /* TEST: dither before compression for better results with gradients */ tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat)); if (tmptex) { if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0)) _txQuantize->quantize(tmptex, tex, width, height, destformat, GR_TEXFMT_ARGB_8888, 0); free(tmptex); } #endif tmptex = (uint8 *)malloc(dataSize); if (tmptex) { if (_txQuantize->compress(tex, tmptex, width, height, destformat, &tmpwidth, &tmpheight, &tmpformat, compressionType)) { free(tex); tex = tmptex; width = tmpwidth; height = tmpheight; format = destformat = tmpformat; } else { free(tmptex); } } } } else { #if POW2_TEXTURES #if (POW2_TEXTURES == 2) /* 3dfx Glide3x aspect ratio (8:1 - 1:8) */ if (!_txReSample->nextPow2(&tex, &width , &height, 32, 1)) { #else /* normal pow2 expansion */ if (!_txReSample->nextPow2(&tex, &width , &height, 32, 0)) { #endif free(tex); tex = NULL; DBG_INFO(80, L"Error: aspect ratio adjustment failed!\n"); continue; } #endif } /* quantize */ { tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat)); if (tmptex) { switch (destformat) { case GR_TEXFMT_ARGB_8888: case GR_TEXFMT_ARGB_4444: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_ARGB_4444; break; case GR_TEXFMT_ARGB_1555: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_ARGB_1555; break; case GR_TEXFMT_RGB_565: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_RGB_565; break; case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_ALPHA_INTENSITY_44: #if !REDUCE_TEXTURE_FOOTPRINT destformat = GR_TEXFMT_ALPHA_INTENSITY_88; #else destformat = GR_TEXFMT_ALPHA_INTENSITY_44; #endif break; case GR_TEXFMT_ALPHA_8: destformat = GR_TEXFMT_ALPHA_8; /* yes, this is correct. ALPHA_8 instead of INTENSITY_8 */ break; case GR_TEXFMT_INTENSITY_8: destformat = GR_TEXFMT_INTENSITY_8; } if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0)) { format = destformat; free(tex); tex = tmptex; } } } } /* last minute validations */ if (!tex || !chksum || !width || !height || !format || width > _maxwidth || height > _maxheight) { #if !DEBUG INFO(80, L"-----\n"); INFO(80, L"path: %ls\n", dir_path.string().c_str()); INFO(80, L"file: %ls\n", it->path().leaf().c_str()); #endif if (tex) { free(tex); tex = NULL; INFO(80, L"Error: bad format or size! %d x %d gfmt:%x\n", width, height, format); } else { INFO(80, L"Error: load failed!!\n"); } continue; } /* load it into hires texture cache. */ { uint64 chksum64 = (uint64)palchksum; chksum64 <<= 32; chksum64 |= (uint64)chksum; GHQTexInfo tmpInfo; memset(&tmpInfo, 0, sizeof(GHQTexInfo)); tmpInfo.data = tex; tmpInfo.width = width; tmpInfo.height = height; tmpInfo.format = format; tmpInfo.largeLodLog2 = _txUtil->grLodLog2(width, height); tmpInfo.smallLodLog2 = tmpInfo.largeLodLog2; tmpInfo.aspectRatioLog2 = _txUtil->grAspectRatioLog2(width, height); tmpInfo.is_hires_tex = 1; #if TEXTURE_TILING /* Glide64 style texture tiling. */ if (untiled_width && untiled_height) { tmpInfo.tiles = ((untiled_width - 1) >> 8) + 1; tmpInfo.untiled_width = untiled_width; tmpInfo.untiled_height = untiled_height; } #endif /* remove redundant in cache */ if (replace && TxCache::del(chksum64)) { DBG_INFO(80, L"removed duplicate old cache.\n"); } /* add to cache */ if (TxCache::add(chksum64, &tmpInfo)) { now = SDL_GetTicks(); diff = now - last; /* Callback to display hires texture info. * Gonetz */ if (_callback && diff > 250) { wchar_t tmpbuf[MAX_PATH]; mbstowcs(tmpbuf, fname, MAX_PATH); (*_callback)(L"[%d] total mem:%.2fmb - %ls\n", _cache.size(), (float)_totalSize/1000000, tmpbuf); last = now; } DBG_INFO(80, L"texture loaded!\n"); } free(tex); } } if (CHDIR(curpath) != 0) ERRLOG("Error while changing current directory back to original path of '%s'!", curpath); return 1; } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxHiResCache.h0000644000000000000000000000333012165031027022125 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXHIRESCACHE_H__ #define __TXHIRESCACHE_H__ /* support hires textures * 0: disable * 1: enable */ #define HIRES_TEXTURE 1 #include "TxCache.h" #include "TxQuantize.h" #include "TxImage.h" #include "TxReSample.h" #include class TxHiResCache : public TxCache { private: int _maxwidth; int _maxheight; int _maxbpp; boolean _haveCache; boolean _abortLoad; TxImage *_txImage; TxQuantize *_txQuantize; TxReSample *_txReSample; boolean loadHiResTextures(boost::filesystem::wpath dir_path, boolean replace); public: ~TxHiResCache(); TxHiResCache(int maxwidth, int maxheight, int maxbpp, int options, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback); boolean empty(); boolean load(boolean replace); }; #endif /* __TXHIRESCACHE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxImage.cpp0000644000000000000000000005146212165031027021555 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* use power of 2 texture size * (0:disable, 1:enable, 2:3dfx) */ #define POW2_TEXTURES 0 /* check 8 bytes. use a larger value if needed. */ #define PNG_CHK_BYTES 8 #include "TxImage.h" #include "TxReSample.h" #include "TxDbg.h" #include #include "../Glide64/Gfx_1.3.h" boolean TxImage::getPNGInfo(FILE *fp, png_structp *png_ptr, png_infop *info_ptr) { unsigned char sig[PNG_CHK_BYTES]; /* check for valid file pointer */ if (!fp) return 0; /* check if file is PNG */ if (fread(sig, 1, PNG_CHK_BYTES, fp) != PNG_CHK_BYTES) return 0; if (png_sig_cmp(sig, 0, PNG_CHK_BYTES) != 0) return 0; /* get PNG file info */ *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (!*png_ptr) return 0; *info_ptr = png_create_info_struct(*png_ptr); if (!*info_ptr) { png_destroy_read_struct(png_ptr, NULL, NULL); return 0; } if (setjmp(png_jmpbuf(*png_ptr))) { DBG_INFO(80, L"error reading png!\n"); png_destroy_read_struct(png_ptr, info_ptr, NULL); return 0; } png_init_io(*png_ptr, fp); png_set_sig_bytes(*png_ptr, PNG_CHK_BYTES); png_read_info(*png_ptr, *info_ptr); return 1; } uint8* TxImage::readPNG(FILE* fp, int* width, int* height, uint16* format) { /* NOTE: returned image format is GR_TEXFMT_ARGB_8888 */ png_structp png_ptr; png_infop info_ptr; uint8 *image = NULL; int bit_depth, color_type, interlace_type, compression_type, filter_type, row_bytes, o_width, o_height, num_pas; /* initialize */ *width = 0; *height = 0; *format = 0; /* check if we have a valid png file */ if (!fp) return NULL; if (!getPNGInfo(fp, &png_ptr, &info_ptr)) { INFO(80, L"error reading png file! png image is corrupt.\n"); return NULL; } png_get_IHDR(png_ptr, info_ptr, (png_uint_32*)&o_width, (png_uint_32*)&o_height, &bit_depth, &color_type, &interlace_type, &compression_type, &filter_type); DBG_INFO(80, L"png format %d x %d bitdepth:%d color:%x interlace:%x compression:%x filter:%x\n", o_width, o_height, bit_depth, color_type, interlace_type, compression_type, filter_type); /* transformations */ /* Rice hi-res textures * _all.png * _rgb.png, _a.png * _ciByRGBA.png * _allciByRGBA.png */ /* strip if color channel is larger than 8 bits */ if (bit_depth > 8) { png_set_strip_16(png_ptr); bit_depth = 8; } #if 1 /* These are not really required per Rice format spec, * but is done just in case someone uses them. */ /* convert palette color to rgb color */ if (color_type == PNG_COLOR_TYPE_PALETTE) { png_set_palette_to_rgb(png_ptr); color_type = PNG_COLOR_TYPE_RGB; } /* expand 1,2,4 bit gray scale to 8 bit gray scale */ if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) png_set_expand_gray_1_2_4_to_8(png_ptr); /* convert gray scale or gray scale + alpha to rgb color */ if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA) { png_set_gray_to_rgb(png_ptr); color_type = PNG_COLOR_TYPE_RGB; } #endif /* add alpha channel if any */ if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) { png_set_tRNS_to_alpha(png_ptr); color_type = PNG_COLOR_TYPE_RGB_ALPHA; } /* convert rgb to rgba */ if (color_type == PNG_COLOR_TYPE_RGB) { png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER); color_type = PNG_COLOR_TYPE_RGB_ALPHA; } /* punt invalid formats */ if (color_type != PNG_COLOR_TYPE_RGB_ALPHA) { png_destroy_read_struct(&png_ptr, &info_ptr, NULL); DBG_INFO(80, L"Error: not PNG_COLOR_TYPE_RGB_ALPHA format!\n"); return NULL; } /*png_color_8p sig_bit; if (png_get_sBIT(png_ptr, info_ptr, &sig_bit)) png_set_shift(png_ptr, sig_bit);*/ /* convert rgba to bgra */ png_set_bgr(png_ptr); /* turn on interlace handling to cope with the weirdness * of texture authors using interlaced format */ num_pas = png_set_interlace_handling(png_ptr); /* update info structure */ png_read_update_info(png_ptr, info_ptr); /* we only get here if ARGB8888 */ row_bytes = png_get_rowbytes(png_ptr, info_ptr); /* allocate memory to read in image */ image = (uint8*)malloc(row_bytes * o_height); /* read in image */ if (image) { int pas, i; uint8* tmpimage; for (pas = 0; pas < num_pas; pas++) { /* deal with interlacing */ tmpimage = image; for (i = 0; i < o_height; i++) { /* copy row */ png_read_rows(png_ptr, &tmpimage, NULL, 1); tmpimage += row_bytes; } } /* read rest of the info structure */ png_read_end(png_ptr, info_ptr); *width = (row_bytes >> 2); *height = o_height; *format = GR_TEXFMT_ARGB_8888; #if POW2_TEXTURES /* next power of 2 size conversions */ /* NOTE: I can do this in the above loop for faster operations, but some * texture packs require a workaround. see HACKALERT in nextPow2(). */ TxReSample txReSample = new TxReSample; // XXX: temporary. move to a better place. #if (POW2_TEXTURES == 2) if (!txReSample->nextPow2(&image, width, height, 32, 1)) { #else if (!txReSample->nextPow2(&image, width, height, 32, 0)) { #endif if (image) { free(image); image = NULL; } *width = 0; *height = 0; *format = 0; } delete txReSample; #endif /* POW2_TEXTURES */ } /* clean up */ png_destroy_read_struct(&png_ptr, &info_ptr, NULL); #ifdef DEBUG if (!image) { DBG_INFO(80, L"Error: failed to load png image!\n"); } #endif return image; } boolean TxImage::writePNG(uint8* src, FILE* fp, int width, int height, int rowStride, uint16 format, uint8 *palette) { png_structp png_ptr; png_infop info_ptr; png_color_8 sig_bit; png_colorp palette_ptr = NULL; png_bytep trans_ptr = NULL; int bit_depth, color_type, row_bytes, num_palette; int i; //uint16 srcfmt, destfmt; if (!src || !fp) return 0; png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL); if (png_ptr == NULL) return 0; info_ptr = png_create_info_struct(png_ptr); if (info_ptr == NULL) { png_destroy_write_struct(&png_ptr, NULL); return 0; } if (png_jmpbuf(png_ptr)) { png_destroy_write_struct(&png_ptr, &info_ptr); return 0; } png_init_io(png_ptr, fp); /* TODO: images must be converted to RGBA8888 or CI8, * palettes need to be separated to A and RGB. */ /* N64 formats * Format: 0 - RGBA, 1 - YUV, 2 - CI, 3 - IA, 4 - I * Size: 0 - 4bit, 1 - 8bit, 2 - 16bit, 3 - 32 bit * format = (Format << 8 | Size); */ /* each channel is saved in 8bits for consistency */ switch (format) { case 0x0002:/* RGBA5551 */ bit_depth = 8; sig_bit.red = 5; sig_bit.green = 5; sig_bit.blue = 5; sig_bit.alpha = 1; color_type = PNG_COLOR_TYPE_RGB_ALPHA; break; case 0x0003:/* RGBA8888 */ case 0x0302:/* IA88 */ bit_depth = 8; sig_bit.red = 8; sig_bit.green = 8; sig_bit.blue = 8; sig_bit.alpha = 8; color_type = PNG_COLOR_TYPE_RGB_ALPHA; break; case 0x0300:/* IA31 */ bit_depth = 8; sig_bit.red = 3; sig_bit.green = 3; sig_bit.blue = 3; sig_bit.alpha = 1; color_type = PNG_COLOR_TYPE_RGB_ALPHA; break; case 0x0301:/* IA44 */ bit_depth = 8; sig_bit.red = 4; sig_bit.green = 4; sig_bit.blue = 4; sig_bit.alpha = 4; color_type = PNG_COLOR_TYPE_RGB_ALPHA; break; case 0x0400:/* I4 */ bit_depth = 8; sig_bit.red = 4; sig_bit.green = 4; sig_bit.blue = 4; color_type = PNG_COLOR_TYPE_RGB; break; case 0x0401:/* I8 */ case 0x0402:/* I16 */ bit_depth = 8; sig_bit.red = 8; sig_bit.green = 8; sig_bit.blue = 8; color_type = PNG_COLOR_TYPE_RGB; break; case 0x0200:/* CI4 */ bit_depth = 8; num_palette = 16; color_type = PNG_COLOR_TYPE_PALETTE; break; case 0x0201:/* CI8 */ bit_depth = 8; num_palette = 256; color_type = PNG_COLOR_TYPE_PALETTE; break; case 0x0102:/* YUV ? */ case 0x0103: default: /* unsupported format */ png_destroy_write_struct(&png_ptr, &info_ptr); return 0; } switch (color_type) { case PNG_COLOR_TYPE_RGB_ALPHA: case PNG_COLOR_TYPE_RGB: //row_bytes = (bit_depth * width) >> 1; row_bytes = rowStride; png_set_bgr(png_ptr); png_set_sBIT(png_ptr, info_ptr, &sig_bit); break; case PNG_COLOR_TYPE_PALETTE: //row_bytes = (bit_depth * width) >> 3; row_bytes = rowStride; png_set_PLTE(png_ptr, info_ptr, palette_ptr, num_palette); png_set_tRNS(png_ptr, info_ptr, trans_ptr, num_palette, 0); } //png_set_filter(png_ptr, 0, PNG_ALL_FILTERS); //if (bit_depth == 16) // png_set_swap(png_ptr); //if (bit_depth < 8) // png_set_packswap(png_ptr); png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, color_type, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT); //png_set_gAMA(png_ptr, info_ptr, 1.0); png_write_info(png_ptr, info_ptr); for (i = 0; i < height; i++) { png_write_row(png_ptr, (png_bytep)src); src += row_bytes; } png_write_end(png_ptr, info_ptr); png_destroy_write_struct(&png_ptr, &info_ptr); //if (tex_ptr) delete [] tex_ptr; return 1; } boolean TxImage::getBMPInfo(FILE* fp, BITMAPFILEHEADER* bmp_fhdr, BITMAPINFOHEADER* bmp_ihdr) { /* * read in BITMAPFILEHEADER */ /* is this a BMP file? */ if (fread(&bmp_fhdr->bfType, 2, 1, fp) != 1) return 0; if (memcmp(&bmp_fhdr->bfType, "BM", 2) != 0) return 0; /* get file size */ if (fread(&bmp_fhdr->bfSize, 4, 1, fp) != 1) return 0; /* reserved 1 */ if (fread(&bmp_fhdr->bfReserved1, 2, 1, fp) != 1) return 0; /* reserved 2 */ if (fread(&bmp_fhdr->bfReserved2, 2, 1, fp) != 1) return 0; /* offset to the image data */ if (fread(&bmp_fhdr->bfOffBits, 4, 1, fp) != 1) return 0; /* * read in BITMAPINFOHEADER */ /* size of BITMAPINFOHEADER */ if (fread(&bmp_ihdr->biSize, 4, 1, fp) != 1) return 0; /* is this a Windows BMP? */ if (bmp_ihdr->biSize != 40) return 0; /* width of the bitmap in pixels */ if (fread(&bmp_ihdr->biWidth, 4, 1, fp) != 1) return 0; /* height of the bitmap in pixels */ if (fread(&bmp_ihdr->biHeight, 4, 1, fp) != 1) return 0; /* number of planes (always 1) */ if (fread(&bmp_ihdr->biPlanes, 2, 1, fp) != 1) return 0; /* number of bits-per-pixel. (1, 4, 8, 16, 24, 32) */ if (fread(&bmp_ihdr->biBitCount, 2, 1, fp) != 1) return 0; /* compression for a compressed bottom-up bitmap * 0 : uncompressed format * 1 : run-length encoded 4 bpp format * 2 : run-length encoded 8 bpp format * 3 : bitfield */ if (fread(&bmp_ihdr->biCompression, 4, 1, fp) != 1) return 0; /* size of the image in bytes */ if (fread(&bmp_ihdr->biSizeImage, 4, 1, fp) != 1) return 0; /* horizontal resolution in pixels-per-meter */ if (fread(&bmp_ihdr->biXPelsPerMeter, 4, 1, fp) != 1) return 0; /* vertical resolution in pixels-per-meter */ if (fread(&bmp_ihdr->biYPelsPerMeter, 4, 1, fp) != 1) return 0; /* number of color indexes in the color table that are actually used */ if (fread(&bmp_ihdr->biClrUsed, 4, 1, fp) != 1) return 0; /* the number of color indexes that are required for displaying */ if (fread(&bmp_ihdr->biClrImportant, 4, 1, fp) != 1) return 0; return 1; } uint8* TxImage::readBMP(FILE* fp, int* width, int* height, uint16* format) { /* NOTE: returned image format; * 4, 8bit palette bmp -> GR_TEXFMT_P_8 * 24, 32bit bmp -> GR_TEXFMT_ARGB_8888 */ uint8 *image = NULL; uint8 *image_row = NULL; uint8 *tmpimage = NULL; unsigned int row_bytes, pos; int i, j; /* Windows Bitmap */ BITMAPFILEHEADER bmp_fhdr; BITMAPINFOHEADER bmp_ihdr; /* initialize */ *width = 0; *height = 0; *format = 0; /* check if we have a valid bmp file */ if (!fp) return NULL; if (!getBMPInfo(fp, &bmp_fhdr, &bmp_ihdr)) { INFO(80, L"error reading bitmap file! bitmap image is corrupt.\n"); return NULL; } DBG_INFO(80, L"bmp format %d x %d bitdepth:%d compression:%x offset:%d\n", bmp_ihdr.biWidth, bmp_ihdr.biHeight, bmp_ihdr.biBitCount, bmp_ihdr.biCompression, bmp_fhdr.bfOffBits); /* rowStride in bytes */ row_bytes = (bmp_ihdr.biWidth * bmp_ihdr.biBitCount) >> 3; /* align to 4bytes boundary */ row_bytes = (row_bytes + 3) & ~3; /* Rice hi-res textures */ if (!(bmp_ihdr.biBitCount == 8 || bmp_ihdr.biBitCount == 4 || bmp_ihdr.biBitCount == 32 || bmp_ihdr.biBitCount == 24) || bmp_ihdr.biCompression != 0) { DBG_INFO(80, L"Error: incompatible bitmap format!\n"); return NULL; } switch (bmp_ihdr.biBitCount) { case 8: case 32: /* 8 bit, 32 bit bitmap */ image = (uint8*)malloc(row_bytes * bmp_ihdr.biHeight); if (image) { tmpimage = image; pos = bmp_fhdr.bfOffBits + row_bytes * (bmp_ihdr.biHeight - 1); for (i = 0; i < bmp_ihdr.biHeight; i++) { /* read in image */ fseek(fp, pos, SEEK_SET); if (fread(tmpimage, 1, row_bytes, fp) != row_bytes) ERRLOG("fread() failed for row of '%i' bytes in 8/32-bit BMP image", row_bytes); tmpimage += row_bytes; pos -= row_bytes; } } break; case 4: /* 4bit bitmap */ image = (uint8*)malloc((row_bytes * bmp_ihdr.biHeight) << 1); image_row = (uint8*)malloc(row_bytes); if (image && image_row) { tmpimage = image; pos = bmp_fhdr.bfOffBits + row_bytes * (bmp_ihdr.biHeight - 1); for (i = 0; i < bmp_ihdr.biHeight; i++) { /* read in image */ fseek(fp, pos, SEEK_SET); if (fread(image_row, 1, row_bytes, fp) != row_bytes) ERRLOG("fread failed for row of '%i' bytes in 4-bit BMP image", row_bytes); /* expand 4bpp to 8bpp. stuff 4bit values into 8bit comps. */ for (j = 0; j < (int) row_bytes; j++) { tmpimage[j << 1] = image_row[j] & 0x0f; tmpimage[(j << 1) + 1] = (image_row[j] & 0xf0) >> 4; } tmpimage += (row_bytes << 1); pos -= row_bytes; } free(image_row); } else { if (image_row) free(image_row); if (image) free(image); image = NULL; } break; case 24: /* 24 bit bitmap */ image = (uint8*)malloc((bmp_ihdr.biWidth * bmp_ihdr.biHeight) << 2); image_row = (uint8*)malloc(row_bytes); if (image && image_row) { tmpimage = image; pos = bmp_fhdr.bfOffBits + row_bytes * (bmp_ihdr.biHeight - 1); for (i = 0; i < bmp_ihdr.biHeight; i++) { /* read in image */ fseek(fp, pos, SEEK_SET); if (fread(image_row, 1, row_bytes, fp) != row_bytes) ERRLOG("fread failed for row of '%i' bytes in 24-bit BMP image", row_bytes); /* convert 24bpp to 32bpp. */ for (j = 0; j < bmp_ihdr.biWidth; j++) { tmpimage[(j << 2)] = image_row[j * 3]; tmpimage[(j << 2) + 1] = image_row[j * 3 + 1]; tmpimage[(j << 2) + 2] = image_row[j * 3 + 2]; tmpimage[(j << 2) + 3] = 0xFF; } tmpimage += (bmp_ihdr.biWidth << 2); pos -= row_bytes; } free(image_row); } else { if (image_row) free(image_row); if (image) free(image); image = NULL; } } if (image) { *width = (row_bytes << 3) / bmp_ihdr.biBitCount; *height = bmp_ihdr.biHeight; switch (bmp_ihdr.biBitCount) { case 8: case 4: *format = GR_TEXFMT_P_8; break; case 32: case 24: *format = GR_TEXFMT_ARGB_8888; } #if POW2_TEXTURES /* next power of 2 size conversions */ /* NOTE: I can do this in the above loop for faster operations, but some * texture packs require a workaround. see HACKALERT in nextPow2(). */ TxReSample txReSample = new TxReSample; // XXX: temporary. move to a better place. #if (POW2_TEXTURES == 2) if (!txReSample->nextPow2(&image, width, height, 8, 1)) { #else if (!txReSample->nextPow2(&image, width, height, 8, 0)) { #endif if (image) { free(image); image = NULL; } *width = 0; *height = 0; *format = 0; } delete txReSample; #endif /* POW2_TEXTURES */ } #ifdef DEBUG if (!image) { DBG_INFO(80, L"Error: failed to load bmp image!\n"); } #endif return image; } boolean TxImage::getDDSInfo(FILE *fp, DDSFILEHEADER *dds_fhdr) { /* * read in DDSFILEHEADER */ /* is this a DDS file? */ if (fread(&dds_fhdr->dwMagic, 4, 1, fp) != 1) return 0; if (memcmp(&dds_fhdr->dwMagic, "DDS ", 4) != 0) return 0; if (fread(&dds_fhdr->dwSize, 4, 1, fp) != 1) return 0; /* get file flags */ if (fread(&dds_fhdr->dwFlags, 4, 1, fp) != 1) return 0; /* height of dds in pixels */ if (fread(&dds_fhdr->dwHeight, 4, 1, fp) != 1) return 0; /* width of dds in pixels */ if (fread(&dds_fhdr->dwWidth, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwLinearSize, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwDepth, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwMipMapCount, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwReserved1, 4 * 11, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwSize, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwFlags, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwFourCC, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwRGBBitCount, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwRBitMask, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwGBitMask, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwBBitMask, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->ddpf.dwRGBAlphaBitMask, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwCaps1, 4, 1, fp) != 1) return 0; if (fread(&dds_fhdr->dwCaps2, 4, 1, fp) != 1) return 0; return 1; } uint8* TxImage::readDDS(FILE* fp, int* width, int* height, uint16* format) { uint8 *image = NULL; DDSFILEHEADER dds_fhdr; uint16 tmpformat = 0; /* initialize */ *width = 0; *height = 0; *format = 0; /* check if we have a valid dds file */ if (!fp) return NULL; if (!getDDSInfo(fp, &dds_fhdr)) { INFO(80, L"error reading dds file! dds image is corrupt.\n"); return NULL; } DBG_INFO(80, L"dds format %d x %d HeaderSize %d LinearSize %d\n", dds_fhdr.dwWidth, dds_fhdr.dwHeight, dds_fhdr.dwSize, dds_fhdr.dwLinearSize); if (!(dds_fhdr.dwFlags & (DDSD_CAPS|DDSD_WIDTH|DDSD_HEIGHT|DDSD_PIXELFORMAT|DDSD_LINEARSIZE))) { DBG_INFO(80, L"Error: incompatible dds format!\n"); return NULL; } if ((dds_fhdr.dwFlags & DDSD_MIPMAPCOUNT) && dds_fhdr.dwMipMapCount != 1) { DBG_INFO(80, L"Error: mipmapped dds not supported!\n"); return NULL; } if (!((dds_fhdr.ddpf.dwFlags & DDPF_FOURCC) && dds_fhdr.dwCaps2 == 0)) { DBG_INFO(80, L"Error: not fourcc standard texture!\n"); return NULL; } if (memcmp(&dds_fhdr.ddpf.dwFourCC, "DXT1", 4) == 0) { DBG_INFO(80, L"DXT1 format\n"); /* compensate for missing LinearSize */ dds_fhdr.dwLinearSize = (dds_fhdr.dwWidth * dds_fhdr.dwHeight) >> 1; tmpformat = GR_TEXFMT_ARGB_CMP_DXT1; } else if (memcmp(&dds_fhdr.ddpf.dwFourCC, "DXT3", 4) == 0) { DBG_INFO(80, L"DXT3 format\n"); dds_fhdr.dwLinearSize = dds_fhdr.dwWidth * dds_fhdr.dwHeight; tmpformat = GR_TEXFMT_ARGB_CMP_DXT3; } else if (memcmp(&dds_fhdr.ddpf.dwFourCC, "DXT5", 4) == 0) { DBG_INFO(80, L"DXT5 format\n"); dds_fhdr.dwLinearSize = dds_fhdr.dwWidth * dds_fhdr.dwHeight; tmpformat = GR_TEXFMT_ARGB_CMP_DXT5; } else { DBG_INFO(80, L"Error: not DXT1 or DXT3 or DXT5 format!\n"); return NULL; } /* read in image */ image = (uint8*)malloc(dds_fhdr.dwLinearSize); if (image) { *width = dds_fhdr.dwWidth; *height = dds_fhdr.dwHeight; *format = tmpformat; fseek(fp, 128, SEEK_SET); /* size of header is 128 bytes */ if (fread(image, 1, dds_fhdr.dwLinearSize, fp) != dds_fhdr.dwLinearSize) ERRLOG("fread failed to read DDS image of '%i' bytes", dds_fhdr.dwLinearSize); } return image; } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxImage.h0000644000000000000000000000625412165031027021221 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXIMAGE_H__ #define __TXIMAGE_H__ #include #include #include "TxInternal.h" #ifndef WIN32 typedef struct tagBITMAPFILEHEADER { uint16_t bfType; uint32_t bfSize; uint16_t bfReserved1; uint16_t bfReserved2; uint32_t bfOffBits; } BITMAPFILEHEADER; typedef struct tagBITMAPINFOHEADER { uint32_t biSize; int32_t biWidth; int32_t biHeight; uint16_t biPlanes; uint16_t biBitCount; uint32_t biCompression; uint32_t biSizeImage; uint32_t biXPelsPerMeter; uint32_t biYPelsPerMeter; uint32_t biClrUsed; uint32_t biClrImportant; } BITMAPINFOHEADER; #else typedef struct tagBITMAPFILEHEADER BITMAPFILEHEADER; typedef struct tagBITMAPINFOHEADER BITMAPINFOHEADER; #endif #define DDSD_CAPS 0x00000001 #define DDSD_HEIGHT 0x00000002 #define DDSD_WIDTH 0x00000004 #define DDSD_PITCH 0x00000008 #define DDSD_PIXELFORMAT 0x00001000 #define DDSD_MIPMAPCOUNT 0x00020000 #define DDSD_LINEARSIZE 0x00080000 #define DDSD_DEPTH 0x00800000 #define DDPF_ALPHAPIXELS 0x00000001 #define DDPF_FOURCC 0x00000004 #define DDPF_RGB 0x00000040 #define DDSCAPS_COMPLEX 0x00000008 #define DDSCAPS_TEXTURE 0x00001000 #define DDSCAPS_MIPMAP 0x00400000 typedef struct tagDDSPIXELFORMAT { uint32_t dwSize; uint32_t dwFlags; uint32_t dwFourCC; uint32_t dwRGBBitCount; uint32_t dwRBitMask; uint32_t dwGBitMask; uint32_t dwBBitMask; uint32_t dwRGBAlphaBitMask; } DDSPIXELFORMAT; typedef struct tagDDSFILEHEADER { uint32_t dwMagic; uint32_t dwSize; uint32_t dwFlags; uint32_t dwHeight; uint32_t dwWidth; uint32_t dwLinearSize; uint32_t dwDepth; uint32_t dwMipMapCount; uint32_t dwReserved1[11]; DDSPIXELFORMAT ddpf; uint32_t dwCaps1; uint32_t dwCaps2; } DDSFILEHEADER; class TxImage { private: boolean getPNGInfo(FILE *fp, png_structp *png_ptr, png_infop *info_ptr); boolean getBMPInfo(FILE *fp, BITMAPFILEHEADER *bmp_fhdr, BITMAPINFOHEADER *bmp_ihdr); boolean getDDSInfo(FILE *fp, DDSFILEHEADER *dds_fhdr); public: TxImage() {} ~TxImage() {} uint8* readPNG(FILE* fp, int* width, int* height, uint16* format); boolean writePNG(uint8* src, FILE* fp, int width, int height, int rowStride, uint16 format, uint8 *palette); uint8* readBMP(FILE* fp, int* width, int* height, uint16* format); uint8* readDDS(FILE* fp, int* width, int* height, uint16* format); }; #endif /* __TXIMAGE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxInternal.h0000644000000000000000000000663012165031027021751 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __INTERNAL_H__ #define __INTERNAL_H__ #include "Ext_TxFilter.h" /* dll exports */ #ifdef TXFILTER_DLL #define TAPI __declspec(dllexport) #define TAPIENTRY #else #define TAPI #define TAPIENTRY #endif #include typedef uint8_t uint8; typedef uint16_t uint16; typedef uint32_t uint32; #ifdef WIN32 #define KBHIT(key) ((GetAsyncKeyState(key) & 0x8001) == 0x8001) #else #define KBHIT(key) (0) #endif /* from OpenGL glext.h */ #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 /* for explicit fxt1 compression */ #define CC_CHROMA 0x0 #define CC_HI 0x1 #define CC_ALPHA 0x2 /* in-memory zlib texture compression */ #define GR_TEXFMT_GZ 0x8000 #if 0 /* this is here to remind me of other formats */ /* from 3Dfx Interactive Inc. glide.h */ #define GR_TEXFMT_8BIT 0x0 #define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT #define GR_TEXFMT_YIQ_422 0x1 #define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */ #define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */ #define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 #define GR_TEXFMT_P_8 0x5 /* 8-bit palette */ #define GR_TEXFMT_RSVD0 0x6 /* GR_TEXFMT_P_8_RGBA */ #define GR_TEXFMT_P_8_6666 GR_TEXFMT_RSVD0 #define GR_TEXFMT_P_8_6666_EXT GR_TEXFMT_RSVD0 #define GR_TEXFMT_RSVD1 0x7 #define GR_TEXFMT_16BIT 0x8 #define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT #define GR_TEXFMT_AYIQ_8422 0x9 #define GR_TEXFMT_RGB_565 0xa #define GR_TEXFMT_ARGB_1555 0xb #define GR_TEXFMT_ARGB_4444 0xc #define GR_TEXFMT_ALPHA_INTENSITY_88 0xd #define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */ #define GR_TEXFMT_RSVD2 0xf #define GR_TEXFMT_RSVD4 GR_TEXFMT_RSVD2 /* from 3Dfx Interactive Inc. g3ext.h */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_YUYV_422 0x13 #define GR_TEXFMT_UYVY_422 0x14 #define GR_TEXFMT_AYUV_444 0x15 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #define GR_TEXTFMT_RGB_888 0xFF #endif #endif /* __INTERNAL_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxQuantize.cpp0000644000000000000000000022367112165031027022336 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif #include #include /* NOTE: The codes are not optimized. They can be made faster. */ #include "TxQuantize.h" TxQuantize::TxQuantize() { _txUtil = new TxUtil(); /* get number of CPU cores. */ _numcore = _txUtil->getNumberofProcessors(); /* get dxtn extensions */ _tx_compress_fxt1 = TxLoadLib::getInstance()->getfxtCompressTexFuncExt(); _tx_compress_dxtn = TxLoadLib::getInstance()->getdxtCompressTexFuncExt(); } TxQuantize::~TxQuantize() { delete _txUtil; } void TxQuantize::ARGB1555_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0x00008000) ? 0xff000000 : 0x00000000) | ((*src & 0x00007c00) << 9) | ((*src & 0x00007000) << 4) | ((*src & 0x000003e0) << 6) | ((*src & 0x00000380) << 1) | ((*src & 0x0000001f) << 3) | ((*src & 0x0000001c) >> 2)); dest++; *dest = (((*src & 0x80000000) ? 0xff000000 : 0x00000000) | ((*src & 0x7c000000) >> 7) | ((*src & 0x70000000) >> 12) | ((*src & 0x03e00000) >> 10) | ((*src & 0x03800000) >> 15) | ((*src & 0x001f0000) >> 13) | ((*src & 0x001c0000) >> 18)); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // arrr rrgg gggb bbbb // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; // edx = arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent1; mov ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent1: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shl edx, 4; // edx = 00000000 00000rrr rr000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000rrr rr000000 00000000 shl edx, 5; // edx = 00000000 rrrrr000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr rr000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa rrrrrrrr 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa rrrrrrrr gggggggg 00000000 mov edx, eax; and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 3; // edx = 00000000 00000000 00000000 bbbbb000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbb000 shr edx, 5; // edx = 00000000 00000000 00000000 00000bbb or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], ebx; add edi, 4; shr eax, 16; // eax = 00000000 00000000 arrrrrgg gggbbbbb mov edx, eax; // edx = 00000000 00000000 arrrrrgg gggbbbbb mov ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent2; mov ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent2: mov eax, edx; // eax = 00000000 00000000 arrrrrgg gggbbbbb and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shl edx, 4; // edx = 00000000 00000rrr rr000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000rrr rr000000 00000000 shl edx, 5; // edx = 00000000 rrrrr000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr rr000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa rrrrrrrr 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa rrrrrrrr gggggggg 00000000 mov edx, eax; and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 3; // edx = 00000000 00000000 00000000 bbbbb000 or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbb000 shr edx, 5; // edx = 00000000 00000000 00000000 00000bbb or ebx, edx; // ebx = aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], ebx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB4444_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = ((*src & 0x0000f000) << 12) | ((*src & 0x00000f00) << 8) | ((*src & 0x000000f0) << 4) | (*src & 0x0000000f); *dest |= (*dest << 4); dest++; *dest = ((*src & 0xf0000000) | ((*src & 0x0f000000) >> 4) | ((*src & 0x00f00000) >> 8) | ((*src & 0x000f0000) >> 12)); *dest |= (*dest >> 4); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaa rrrr gggg bbbb // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or eax, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shl ebx, 8; // 00000000 0000rrrr 00000000 00000000 or eax, ebx; // 0000aaaa 0000rrrr aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and eax, 0x0f0f000f; // 0000aaaa 0000rrrr 00000000 0000bbbb or eax, ebx; // 0000aaaa 0000rrrr 0000gggg 0000bbbb mov ebx, eax; shl ebx, 4; // aaaa0000 rrrr0000 gggg0000 bbbb0000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; shr edx, 16; mov ebx, edx; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or edx, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shl ebx, 8; // 00000000 0000rrrr 00000000 00000000 or edx, ebx; // 0000aaaa 0000rrrr aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and edx, 0x0f0f000f; // 0000aaaa 0000rrrr 00000000 0000bbbb or edx, ebx; // 0000aaaa 0000rrrr 0000gggg 0000bbbb mov ebx, edx; shl ebx, 4; // aaaa0000 rrrr0000 gggg0000 bbbb0000 or edx, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::RGB565_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (0xff000000 | ((*src & 0x0000f800) << 8) | ((*src & 0x0000e000) << 3) | ((*src & 0x000007e0) << 5) | ((*src & 0x00000600) >> 1) | ((*src & 0x0000001f) << 3) | ((*src & 0x0000001c) >> 2)); dest++; *dest = (0xff000000 | ((*src & 0xf8000000) >> 8) | ((*src & 0xe0000000) >> 13) | ((*src & 0x07e00000) >> 11) | ((*src & 0x06000000) >> 17) | ((*src & 0x001f0000) >> 13) | ((*src & 0x001c0000) >> 18)); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // rrrr rggg gggb bbbb // 11111111 rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 rrrrrggg gggbbbbb and ebx, 0x0000f800; // 00000000 00000000 rrrrr000 00000000 shl ebx, 5; // 00000000 000rrrrr 00000000 00000000 or eax, ebx; // 00000000 000rrrrr rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x000007e0; // 00000000 00000000 00000ggg ggg00000 shl ebx, 5; // 00000000 00000000 gggggg00 00000000 and eax, 0x001F001F; // 00000000 000rrrrr 00000000 000bbbbb shl eax, 3; // 00000000 rrrrr000 00000000 bbbbb000 or eax, ebx; // 00000000 rrrrr000 gggggg00 bbbbb000 mov ebx, eax; shr ebx, 5; // 00000000 00000rrr rr000ggg ggg00bbb and ebx, 0x00070007; // 00000000 00000rrr 00000000 00000bbb or eax, ebx; // 00000000 rrrrrrrr gggggg00 bbbbbbbb mov ebx, eax; shr ebx, 6; and ebx, 0x00000300; // 00000000 00000000 000000gg 00000000 or eax, ebx // 00000000 rrrrrrrr gggggggg bbbbbbbb or eax, 0xff000000; // 11111111 rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; shr edx, 16; mov eax, edx; // 00000000 00000000 rrrrrggg gggbbbbb and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 rrrrrggg gggbbbbb and ebx, 0x0000f800; // 00000000 00000000 rrrrr000 00000000 shl ebx, 5; // 00000000 000rrrrr 00000000 00000000 or eax, ebx; // 00000000 000rrrrr rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x000007e0; // 00000000 00000000 00000ggg ggg00000 shl ebx, 5; // 00000000 00000000 gggggg00 00000000 and eax, 0x001F001F; // 00000000 000rrrrr 00000000 000bbbbb shl eax, 3; // 00000000 rrrrr000 00000000 bbbbb000 or eax, ebx; // 00000000 rrrrr000 gggggg00 bbbbb000 mov ebx, eax; shr ebx, 5; // 00000000 00000rrr rr000ggg ggg00bbb and ebx, 0x00070007; // 00000000 00000rrr 00000000 00000bbb or eax, ebx; // 00000000 rrrrrrrr gggggg00 bbbbbbbb mov ebx, eax; shr ebx, 6; and ebx, 0x00000300; // 00000000 00000000 000000gg 00000000 or eax, ebx // 00000000 rrrrrrrr gggggggg bbbbbbbb or eax, 0xff000000; // 11111111 rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::A8_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x000000ff); *dest |= (*dest << 8); *dest |= (*dest << 16); dest++; *dest = (*src & 0x0000ff00); *dest |= (*dest >> 8); *dest |= (*dest << 16); dest++; *dest = (*src & 0x00ff0000); *dest |= (*dest << 8); *dest |= (*dest >> 16); dest++; *dest = (*src & 0xff000000); *dest |= (*dest >> 8); *dest |= (*dest >> 16); dest++; src++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaaaaaa // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov edx, eax; and eax, 0x000000ff; mov ebx, eax; // 00000000 00000000 00000000 aaaaaaaa shl ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa mov ebx, eax; shl ebx, 16; // aaaaaaaa aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000ff00; mov ebx, eax; // 00000000 00000000 aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa mov ebx, eax; shl ebx, 16; // aaaaaaaa aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x00ff0000; mov ebx, eax; // 00000000 aaaaaaaa 00000000 00000000 shl ebx, 8; // aaaaaaaa 00000000 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 mov ebx, eax; shr ebx, 16; // 00000000 00000000 aaaaaaaa aaaaaaaa or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0xff000000; mov ebx, eax; // aaaaaaaa 00000000 00000000 00000000 shr ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 mov ebx, eax; shr ebx, 16; // 00000000 00000000 aaaaaaaa aaaaaaaa or eax, ebx; // aaaaaaaa rrrrrrrr gggggggg bbbbbbbb mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::AI44_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x0000000f); *dest |= ((*dest << 8) | (*dest << 16)); *dest |= ((*src & 0x000000f0) << 20); *dest |= (*dest << 4); dest++; *dest = (*src & 0x00000f00); *dest |= ((*dest << 8) | (*dest >> 8)); *dest |= ((*src & 0x0000f000) << 12); *dest |= (*dest << 4); dest++; *dest = (*src & 0x000f0000); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= ((*src & 0x00f00000) << 4); *dest |= (*dest << 4); dest++; *dest = ((*src & 0x0f000000) >> 4); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= (*src & 0xf0000000); *dest |= (*dest >> 4); dest++; src++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaaiiii // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov edx, eax; and eax, 0x000000f0; // 00000000 00000000 00000000 aaaa0000 mov ebx, edx; shl eax, 20; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x0000000f; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 00000000 00000000 0000iiii shl ebx, 8; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 00000000 0000iiii 0000iiii shl ebx, 8; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 mov ebx, edx; shl eax, 12; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x00000f00; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 00000000 0000iiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 00000000 0000iiii 0000iiii shl ebx, 16; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x00f00000; // 00000000 aaaa0000 00000000 00000000 mov ebx, edx; shl eax, 4; // 0000aaaa 00000000 00000000 00000000 and ebx, 0x000f0000; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 0000aaaa 0000iiii 00000000 00000000 shr ebx, 8; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 0000aaaa 0000iiii 0000iiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000iiii or eax, ebx; // 0000aaaa 0000iiii 0000iiii 0000iiii mov ebx, eax; shl ebx, 4; // aaaa0000 iiii0000 iiii0000 iiii0000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0xf0000000; // aaaa0000 00000000 00000000 00000000 mov ebx, edx; and ebx, 0x0f000000; // 0000iiii 00000000 00000000 00000000 shr ebx, 4; // 00000000 iiii0000 00000000 00000000 or eax, ebx; // aaaa0000 iiii0000 00000000 00000000 shr ebx, 8; // 00000000 00000000 iiii0000 00000000 or eax, ebx; // aaaa0000 iiii0000 iiii0000 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiii0000 or eax, ebx; // aaaa0000 iiii0000 iiii0000 iiii0000 mov ebx, eax; shr ebx, 4; // 0000aaaa 0000iiii 0000iiii 0000iiii or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::AI88_ARGB8888(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x000000ff); *dest |= ((*dest << 8) | (*dest << 16)); *dest |= ((*src & 0x0000ff00) << 16); dest++; *dest = (*src & 0x00ff0000); *dest |= ((*dest >> 8) | (*dest >> 16)); *dest |= (*src & 0xff000000); dest++; src++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaaaaaa iiiiiiii // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov edx, eax; and eax, 0x0000ffff; // 00000000 00000000 aaaaaaaa iiiiiiii mov ebx, eax; // 00000000 00000000 aaaaaaaa iiiiiiii shl eax, 16; // aaaaaaaa iiiiiiii 00000000 00000000 and ebx, 0x000000ff; // 00000000 00000000 00000000 iiiiiiii or eax, ebx; // aaaaaaaa iiiiiiii 00000000 iiiiiiii shl ebx, 8; // 00000000 00000000 iiiiiiii 00000000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0xffff0000; // aaaaaaaa iiiiiiii 00000000 00000000 mov ebx, eax; // aaaaaaaa iiiiiiii 00000000 00000000 and ebx, 0x00ff0000; // 00000000 iiiiiiii 00000000 00000000 shr ebx, 8; // 00000000 00000000 iiiiiiii 00000000 or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiiiiiii or eax, ebx; // aaaaaaaa iiiiiiii iiiiiiii iiiiiiii mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_ARGB1555(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = ((*src & 0xff000000) ? 0x00008000 : 0x00000000); *dest |= (((*src & 0x00f80000) >> 9) | ((*src & 0x0000f800) >> 6) | ((*src & 0x000000f8) >> 3)); src++; *dest |= ((*src & 0xff000000) ? 0x80000000 : 0x00000000); *dest |= (((*src & 0x00f80000) << 7) | ((*src & 0x0000f800) << 10) | ((*src & 0x000000f8) << 13)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; #if 1 mov edx, eax; and eax, 0xff000000; // aaaa0000 00000000 00000000 00000000 jz transparent1; mov eax, 0x00008000; // 00000000 00000000 a0000000 00000000 transparent1: mov ebx, edx; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 9; // 00000000 00000000 0rrrrr00 00000000 or eax, ebx; // 00000000 00000000 arrrrr00 00000000 mov ebx, edx; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shr ebx, 6; // 00000000 00000000 000000gg ggg00000 or eax, ebx; // 00000000 00000000 arrrrrgg ggg00000 and edx, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shr edx, 3; // 00000000 00000000 00000000 000bbbbb or edx, eax; // 00000000 00000000 arrrrrgg gggbbbbb mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and eax, 0xff000000; // aaaa0000 00000000 00000000 00000000 jz transparent2; or edx, 0x80000000; // a0000000 00000000 arrrrrgg gggbbbbb transparent2: mov eax, ebx; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 7; // 0rrrrr00 00000000 00000000 00000000 or edx, ebx; // arrrrr00 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shl ebx, 10; // 000000gg ggg00000 00000000 00000000 or edx, ebx; // arrrrrgg ggg00000 arrrrrgg gggbbbbb and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shl eax, 13; // 00000000 000bbbbb 00000000 00000000 or edx, eax; // arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov dword ptr [edi], edx; add edi, 4; #else mov edx, eax; and edx, 0x01000000; // 0000000a 00000000 00000000 00000000 shr edx, 9; // 00000000 00000000 a0000000 00000000 mov ebx, eax; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 9; // 00000000 00000000 0rrrrr00 00000000 or edx, ebx; // 00000000 00000000 arrrrr00 00000000 mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shr ebx, 6; // 00000000 00000000 000000gg ggg00000 or edx, ebx; // 00000000 00000000 arrrrrgg ggg00000 and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shr eax, 3; // 00000000 00000000 00000000 000bbbbb or edx, eax; // 00000000 00000000 arrrrrgg gggbbbbb mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and ebx, 0x80000000; // a0000000 00000000 00000000 00000000 or edx, ebx; // a0000000 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x00f80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 7; // 0rrrrr00 00000000 00000000 00000000 or edx, ebx; // arrrrr00 00000000 arrrrrgg gggbbbbb mov ebx, eax; and ebx, 0x0000f800; // 00000000 00000000 ggggg000 00000000 shl ebx, 10; // 000000gg ggg00000 00000000 00000000 or edx, ebx; // arrrrrgg ggg00000 arrrrrgg gggbbbbb and eax, 0x000000f8; // 00000000 00000000 00000000 bbbbb000 shl eax, 13; // 00000000 000bbbbb 00000000 00000000 or edx, eax; // arrrrrgg gggbbbbb arrrrrgg gggbbbbb mov dword ptr [edi], edx; add edi, 4; #endif dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_ARGB4444(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xf0000000) >> 16) | ((*src & 0x00f00000) >> 12) | ((*src & 0x0000f000) >> 8) | ((*src & 0x000000f0) >> 4)); src++; *dest |= ((*src & 0xf0000000) | ((*src & 0x00f00000) << 4) | ((*src & 0x0000f000) << 8) | ((*src & 0x000000f0) << 12)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; mov edx, eax; and edx, 0xf0000000; // aaaa0000 00000000 00000000 00000000 shr edx, 16; // 00000000 00000000 aaaa0000 00000000 mov ebx, eax; and ebx, 0x00f00000; // 00000000 rrrr0000 00000000 00000000 shr ebx, 12; // 00000000 00000000 0000rrrr 00000000 or edx, ebx; // 00000000 00000000 aaaarrrr 00000000 mov ebx, eax; and ebx, 0x0000f000; // 00000000 00000000 gggg0000 00000000 shr ebx, 8; // 00000000 00000000 00000000 gggg0000 or edx, ebx; // 00000000 00000000 aaaarrrr gggg0000 and eax, 0x000000f0; // 00000000 00000000 00000000 bbbb0000 shr eax, 4; // 00000000 00000000 00000000 0000bbbb or edx, eax; // 00000000 00000000 aaaarrrr ggggbbbb mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and ebx, 0xf0000000; // aaaa0000 00000000 00000000 00000000 or edx, ebx; // aaaa0000 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00f00000; // 00000000 rrrr0000 00000000 00000000 shl ebx, 4; // 0000rrrr 00000000 00000000 00000000 or edx, ebx; // aaaarrrr 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x0000f000; // 00000000 00000000 gggg0000 00000000 shl ebx, 8; // 00000000 gggg0000 00000000 00000000 or edx, ebx; // aaaarrrr gggg0000 aaaarrrr ggggbbbb and eax, 0x000000f0; // 00000000 00000000 00000000 bbbb0000 shl eax, 12; // 00000000 0000bbbb 00000000 00000000 or edx, eax; // arrrrrgg ggggbbbb aaaarrrr ggggbbbb mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_RGB565(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0x000000f8) >> 3) | ((*src & 0x0000fc00) >> 5) | ((*src & 0x00f80000) >> 8)); src++; *dest |= (((*src & 0x000000f8) << 13) | ((*src & 0x0000fc00) << 11) | ((*src & 0x00f80000) << 8)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; mov edx, eax; and edx, 0x000000F8; // 00000000 00000000 00000000 bbbbb000 shr edx, 3; // 00000000 00000000 00000000 000bbbbb mov ebx, eax; and ebx, 0x0000FC00; // 00000000 00000000 gggggg00 00000000 shr ebx, 5; // 00000000 00000000 00000ggg ggg00000 or edx, ebx; // 00000000 00000000 00000ggg gggbbbbb mov ebx, eax; and ebx, 0x00F80000; // 00000000 rrrrr000 00000000 00000000 shr ebx, 8; // 00000000 00000000 rrrrr000 00000000 or edx, ebx; // 00000000 00000000 rrrrrggg gggbbbbb mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and ebx, 0x000000F8; // 00000000 00000000 00000000 bbbbb000 shl ebx, 13; // 00000000 000bbbbb 00000000 00000000 or edx, ebx; // 00000000 000bbbbb rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x0000FC00; // 00000000 00000000 gggggg00 00000000 shl ebx, 11; // 00000ggg ggg00000 00000000 00000000 or edx, ebx; // 00000ggg gggbbbbb rrrrrggg gggbbbbb mov ebx, eax; and ebx, 0x00F80000; // 00000000 rrrrr000 00000000 00000000 shl ebx, 8; // rrrrr000 00000000 00000000 00000000 or edx, ebx; // rrrrrggg gggbbbbb rrrrrggg gggbbbbb mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_A8(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (*src & 0x0000ff00) >> 8; src++; *dest |= (*src & 0x0000ff00); src++; *dest |= ((*src & 0x0000ff00) << 8); src++; *dest |= ((*src & 0x0000ff00) << 16); src++; dest++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; #if 0 mov edx, eax; // we'll use A comp for every pixel and edx, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr edx, 24; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr eax, 16; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 shr eax, 8; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif #if 1 mov edx, eax; // we'll use G comp for every pixel and edx, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shr edx, 8; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shl eax, 8; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 shl eax, 16; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif #if 0 mov edx, eax; and edx, 0x000000FF; // 00000000 00000000 00000000 aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0x0000FF00; // 00000000 00000000 aaaaaaaa 00000000 or edx, eax; // 00000000 00000000 aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0x00FF0000; // 00000000 aaaaaaaa 00000000 00000000 or edx, eax; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa mov eax, dword ptr [esi]; add esi, 4; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 or edx, eax; // aaaaaaaa aaaaaaaa aaaaaaaa aaaaaaaa #endif mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_AI44(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 2; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xf0000000) >> 24) | ((*src & 0x0000f000) >> 12)); src++; *dest |= (((*src & 0xf0000000) >> 16) | ((*src & 0x0000f000) >> 4)); src++; *dest |= (((*src & 0xf0000000) >> 8) | ((*src & 0x0000f000) << 4)); src++; *dest |= ((*src & 0xf0000000) | ((*src & 0x0000f000) << 12)); src++; dest++; } #else int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; mov edx, eax; // use A and G comps MSB and edx, 0xF0000000; // aaaa0000 00000000 00000000 00000000 mov ebx, eax; shr edx, 24; // 00000000 00000000 00000000 aaaa0000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shr ebx, 12; // 00000000 00000000 00000000 0000iiii or edx, ebx; // 00000000 00000000 00000000 aaaaiiii mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 shr eax, 16; // 00000000 00000000 aaaa0000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shr ebx, 4; // 00000000 00000000 0000iiii 00000000 or eax, ebx; // 00000000 00000000 aaaaiiii 00000000 or edx, eax; // 00000000 00000000 aaaaiiii aaaaiiii mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 shr eax, 8; // 00000000 aaaa0000 00000000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shl ebx, 4; // 00000000 0000iiii 00000000 00000000 or eax, ebx; // 00000000 aaaaiiii 00000000 00000000 or edx, eax; // 00000000 aaaaiiii aaaaiiii aaaaiiii mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and eax, 0xF0000000; // aaaa0000 00000000 00000000 00000000 and ebx, 0x0000F000; // 00000000 00000000 iiii0000 00000000 shl ebx, 12; // 0000iiii 00000000 00000000 00000000 or eax, ebx; // aaaaiiii 00000000 00000000 00000000 or edx, eax; // aaaaiiii aaaaiiii aaaaiiii aaaaiiii mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } void TxQuantize::ARGB8888_AI88(uint32* src, uint32* dest, int width, int height) { #if 1 int siz = (width * height) >> 1; int i; for (i = 0; i < siz; i++) { *dest = (((*src & 0xff000000) >> 16) | ((*src & 0x0000ff00) >> 8)); src++; *dest |= ((*src & 0xff000000) | ((*src & 0x0000ff00) << 8)); src++; dest++; } #else int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; mov edx, eax; and edx, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 mov ebx, eax; shr edx, 16; // 00000000 00000000 aaaaaaaa 00000000 and ebx, 0x0000FF00; // 00000000 00000000 iiiiiiii 00000000 shr ebx, 8; // 00000000 00000000 00000000 iiiiiiii or edx, ebx; // 00000000 00000000 aaaaaaaa iiiiiiii mov eax, dword ptr [esi]; add esi, 4; mov ebx, eax; and eax, 0xFF000000; // aaaaaaaa 00000000 00000000 00000000 and ebx, 0x0000FF00; // 00000000 00000000 iiiiiiii 00000000 shl ebx, 8; // 00000000 iiiiiiii 00000000 00000000 or eax, ebx; // aaaaaaaa iiiiiiii 00000000 00000000 or edx, eax; // aaaaaaaa iiiiiiii aaaaaaaa iiiiiiii mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } /* R.W. Floyd and L. Steinberg, An adaptive algorithm * for spatial grey scale, Proceedings of the Society * of Information Display 17, pp75-77, 1976 */ void TxQuantize::ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height) { /* Floyd-Steinberg error-diffusion halftoning */ int i, x, y; int qr, qg, qb; /* quantized incoming values */ int ir, ig, ib; /* incoming values */ int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = 0; for (y = 0; y < height; y++) { qr = qg = qb = 0; for (x = 0; x < width; x++) { /* incoming pixel values */ ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src ) & 0xFF) * 10000; /* quantize pixel values. * qr * 0.4375 is the error from the pixel to the left, * errR is the error from the pixel to the top, top left, and top right */ /* qr * 0.4375 is the error distribution to the EAST in * the previous loop */ ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; /* error distribution to the SOUTH-EAST in the previous loop * can't calculate in the previous loop because it steps on * the above quantization */ errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; qr = ir; qg = ig; qb = ib; /* clamp */ if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; /* convert to RGB565 */ qr = qr * 0x1F / 2550000; qg = qg * 0x3F / 2550000; qb = qb * 0x1F / 2550000; /* this is the dithered pixel */ t = (qr << 11) | (qg << 5) | qb; /* compute the errors */ qr = ((qr << 3) | (qr >> 2)) * 10000; qg = ((qg << 2) | (qg >> 4)) * 10000; qb = ((qb << 3) | (qb >> 2)) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; /* compute the error distributions */ /* Floyd-Steinberg filter * 7/16 (=0.4375) to the EAST * 5/16 (=0.3125) to the SOUTH * 1/16 (=0.0625) to the SOUTH-EAST * 3/16 (=0.1875) to the SOUTH-WEST * * x 7/16 * 3/16 5/16 1/16 */ /* SOUTH-WEST */ if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; } /* SOUTH */ errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete [] errR; delete [] errG; delete [] errB; } void TxQuantize::ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height) { /* Floyd-Steinberg error-diffusion halftoning */ int i, x, y; int qr, qg, qb; /* quantized incoming values */ int ir, ig, ib; /* incoming values */ int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = 0; for (y = 0; y < height; y++) { qr = qg = qb = 0; for (x = 0; x < width; x++) { /* incoming pixel values */ ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src ) & 0xFF) * 10000; /* quantize pixel values. * qr * 0.4375 is the error from the pixel to the left, * errR is the error from the pixel to the top, top left, and top right */ /* qr * 0.4375 is the error distribution to the EAST in * the previous loop */ ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; /* error distribution to the SOUTH-EAST of the previous loop. * cannot calculate in the previous loop because it steps on * the above quantization */ errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; qr = ir; qg = ig; qb = ib; /* clamp */ if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; /* convert to RGB555 */ qr = qr * 0x1F / 2550000; qg = qg * 0x1F / 2550000; qb = qb * 0x1F / 2550000; /* this is the dithered pixel */ t = (qr << 10) | (qg << 5) | qb; t |= ((*src >> 24) ? 0x8000 : 0); /* compute the errors */ qr = ((qr << 3) | (qr >> 2)) * 10000; qg = ((qg << 3) | (qg >> 2)) * 10000; qb = ((qb << 3) | (qb >> 2)) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; /* compute the error distributions */ /* Floyd-Steinberg filter * 7/16 (=0.4375) to the EAST * 5/16 (=0.3125) to the SOUTH * 1/16 (=0.0625) to the SOUTH-EAST * 3/16 (=0.1875) to the SOUTH-WEST * * x 7/16 * 3/16 5/16 1/16 */ /* SOUTH-WEST */ if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; } /* SOUTH */ errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete [] errR; delete [] errG; delete [] errB; } void TxQuantize::ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height) { /* Floyd-Steinberg error-diffusion halftoning */ /* NOTE: alpha dithering looks better for alpha gradients, but are prone * to producing noisy speckles for constant or step level alpha. Output * results should always be checked. */ boolean ditherAlpha = 0; int i, x, y; int qr, qg, qb, qa; /* quantized incoming values */ int ir, ig, ib, ia; /* incoming values */ int t; int *errR = new int[width]; int *errG = new int[width]; int *errB = new int[width]; int *errA = new int[width]; uint16 *dest = (uint16 *)dst; for (i = 0; i < width; i++) errR[i] = errG[i] = errB[i] = errA[i] = 0; for (y = 0; y < height; y++) { qr = qg = qb = qa = 0; for (x = 0; x < width; x++) { /* incoming pixel values */ ir = ((*src >> 16) & 0xFF) * 10000; ig = ((*src >> 8) & 0xFF) * 10000; ib = ((*src ) & 0xFF) * 10000; ia = ((*src >> 24) & 0xFF) * 10000; /* quantize pixel values. * qr * 0.4375 is the error from the pixel to the left, * errR is the error from the pixel to the top, top left, and top right */ /* qr * 0.4375 is the error distribution to the EAST in * the previous loop */ ir += errR[x] + qr * 4375 / 10000; ig += errG[x] + qg * 4375 / 10000; ib += errB[x] + qb * 4375 / 10000; ia += errA[x] + qa * 4375 / 10000; /* error distribution to the SOUTH-EAST of the previous loop. * cannot calculate in the previous loop because it steps on * the above quantization */ errR[x] = qr * 625 / 10000; errG[x] = qg * 625 / 10000; errB[x] = qb * 625 / 10000; errA[x] = qa * 625 / 10000; qr = ir; qg = ig; qb = ib; qa = ia; /* clamp */ if (qr < 0) qr = 0; else if (qr > 2550000) qr = 2550000; if (qg < 0) qg = 0; else if (qg > 2550000) qg = 2550000; if (qb < 0) qb = 0; else if (qb > 2550000) qb = 2550000; if (qa < 0) qa = 0; else if (qa > 2550000) qa = 2550000; /* convert to RGB444 */ qr = qr * 0xF / 2550000; qg = qg * 0xF / 2550000; qb = qb * 0xF / 2550000; qa = qa * 0xF / 2550000; /* this is the value to be returned */ if (ditherAlpha) { t = (qa << 12) | (qr << 8) | (qg << 4) | qb; } else { t = (qr << 8) | (qg << 4) | qb; t |= (*src >> 16) & 0xF000; } /* compute the errors */ qr = ((qr << 4) | qr) * 10000; qg = ((qg << 4) | qg) * 10000; qb = ((qb << 4) | qb) * 10000; qa = ((qa << 4) | qa) * 10000; qr = ir - qr; qg = ig - qg; qb = ib - qb; qa = ia - qa; /* compute the error distributions */ /* Floyd-Steinberg filter * 7/16 (=0.4375) to the EAST * 5/16 (=0.3125) to the SOUTH * 1/16 (=0.0625) to the SOUTH-EAST * 3/16 (=0.1875) to the SOUTH-WEST * * x 7/16 * 3/16 5/16 1/16 */ /* SOUTH-WEST */ if (x > 1) { errR[x - 1] += qr * 1875 / 10000; errG[x - 1] += qg * 1875 / 10000; errB[x - 1] += qb * 1875 / 10000; errA[x - 1] += qa * 1875 / 10000; } /* SOUTH */ errR[x] += qr * 3125 / 10000; errG[x] += qg * 3125 / 10000; errB[x] += qb * 3125 / 10000; errA[x] += qa * 3125 / 10000; *dest = (t & 0xFFFF); dest++; src++; } } delete [] errR; delete [] errG; delete [] errB; delete [] errA; } void TxQuantize::ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height) { /* Floyd-Steinberg error-diffusion halftoning */ /* NOTE: alpha dithering looks better for alpha gradients, but are prone * to producing noisy speckles for constant or step level alpha. Output * results should always be checked. */ boolean ditherAlpha = 0; int i, x, y; int qi, qa; /* quantized incoming values */ int ii, ia; /* incoming values */ int t; int *errI = new int[width]; int *errA = new int[width]; uint8 *dest = (uint8 *)dst; for (i = 0; i < width; i++) errI[i] = errA[i] = 0; for (y = 0; y < height; y++) { qi = qa = 0; for (x = 0; x < width; x++) { /* 3dfx style Intensity = R * 0.299 + G * 0.587 + B * 0.114 */ ii = ((*src >> 16) & 0xFF) * 2990 + ((*src >> 8) & 0xFF) * 5870 + ((*src ) & 0xFF) * 1140; ia = ((*src >> 24) & 0xFF) * 10000; /* quantize pixel values. * qi * 0.4375 is the error from the pixel to the left, * errI is the error from the pixel to the top, top left, and top right */ /* qi * 0.4375 is the error distrtibution to the EAST in * the previous loop */ ii += errI[x] + qi * 4375 / 10000; ia += errA[x] + qa * 4375 / 10000; /* error distribution to the SOUTH-EAST in the previous loop. * cannot calculate in the previous loop because it steps on * the above quantization */ errI[x] = qi * 625 / 10000; errA[x] = qa * 625 / 10000; qi = ii; qa = ia; /* clamp */ if (qi < 0) qi = 0; else if (qi > 2550000) qi = 2550000; if (qa < 0) qa = 0; else if (qa > 2550000) qa = 2550000; /* convert to I4 */ qi = qi * 0xF / 2550000; qa = qa * 0xF / 2550000; /* this is the value to be returned */ if (ditherAlpha) { t = (qa << 4) | qi; } else { t = qi; t |= ((*src >> 24) & 0xF0); } /* compute the errors */ qi = ((qi << 4) | qi) * 10000; qa = ((qa << 4) | qa) * 10000; qi = ii - qi; qa = ia - qa; /* compute the error distributions */ /* Floyd-Steinberg filter * 7/16 (=0.4375) to the EAST * 5/16 (=0.3125) to the SOUTH * 1/16 (=0.0625) to the SOUTH-EAST * 3/16 (=0.1875) to the SOUTH-WEST * * x 7/16 * 3/16 5/16 1/16 */ /* SOUTH-WEST */ if (x > 1) { errI[x - 1] += qi * 1875 / 10000; errA[x - 1] += qa * 1875 / 10000; } /* SOUTH */ errI[x] += qi * 3125 / 10000; errA[x] += qa * 3125 / 10000; *dest = t & 0xFF; dest++; src++; } } delete [] errI; delete [] errA; } void TxQuantize::ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height) { int x, y; uint16 *dest = (uint16 *)dst; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { #if 1 /* libpng style grayscale conversion. * Reduce RGB files to grayscale with or without alpha * using the equation given in Poynton's ColorFAQ at * * Copyright (c) 1998-01-04 Charles Poynton poynton at inforamp.net * * Y = 0.212671 * R + 0.715160 * G + 0.072169 * B * * We approximate this with * * Y = 0.21268 * R + 0.7151 * G + 0.07217 * B * * which can be expressed with integers as * * Y = (6969 * R + 23434 * G + 2365 * B)/32768 * * The calculation is to be done in a linear colorspace. */ *dest = (((int)((((*src >> 16) & 0xFF) * 6969 + ((*src >> 8) & 0xFF) * 23434 + ((*src ) & 0xFF) * 2365) / 32768) & 0xFF) | (uint16)((*src >> 16) & 0xFF00)); #else /* 3dfx style Intensity = R * 0.299 + G * 0.587 + B * 0.114 * this is same as the standard NTSC gray scale conversion. */ *dest = (((int)((((*src >> 16) & 0xFF) * 299 + ((*src >> 8) & 0xFF) * 587 + ((*src ) & 0xFF) * 114) / 1000) & 0xFF) | (uint16)((*src >> 16) & 0xFF00)); #endif dest++; src++; } } } void TxQuantize::ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height) { int x, y; uint8 *dest = (uint8 *)dst; for (y = 0; y < height; y++) { for (x = 0; x < width; x++) { #if 1 /* libpng style Intensity = (6969 * R + 23434 * G + 2365 * B)/32768 */ *dest = (int)((((*src >> 16) & 0xFF) * 6969 + ((*src >> 8) & 0xFF) * 23434 + ((*src ) & 0xFF) * 2365) / 32768) & 0xFF; #else /* 3dfx style Intensity = R * 0.299 + G * 0.587 + B * 0.114 * this is same as the standard NTSC gray scale conversion. */ *dest = (int)((((*src >>16) & 0xFF) * 299 + ((*src >> 8) & 0xFF) * 587 + ((*src ) & 0xFF) * 114) / 1000) & 0xFF; #endif dest++; src++; } } } void TxQuantize::P8_16BPP(uint32* src, uint32* dest, int width, int height, uint32* palette) { /* passed in palette is RGBA5551 format */ #if 1 int i; int size = width * height; for (i = 0; i < size; i++) { ((uint16*)dest)[i] = ((uint16*)palette)[(int)(((uint8*)src)[i])]; ((uint16*)dest)[i] = ((((uint16*)dest)[i] << 15) | (((uint16*)dest)[i] >> 1)); } #else /* not finished yet... */ int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; mov edx, dword ptr [palette]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } #endif } boolean TxQuantize::quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, boolean fastQuantizer) { typedef void (TxQuantize::*quantizerFunc)(uint32* src, uint32* dest, int width, int height); quantizerFunc quantizer; int bpp_shift = 0; if (destformat == GR_TEXFMT_ARGB_8888) { switch (srcformat) { case GR_TEXFMT_ARGB_1555: quantizer = &TxQuantize::ARGB1555_ARGB8888; bpp_shift = 1; break; case GR_TEXFMT_ARGB_4444: quantizer = &TxQuantize::ARGB4444_ARGB8888; bpp_shift = 1; break; case GR_TEXFMT_RGB_565: quantizer = &TxQuantize::RGB565_ARGB8888; bpp_shift = 1; break; case GR_TEXFMT_ALPHA_8: quantizer = &TxQuantize::A8_ARGB8888; bpp_shift = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_44: quantizer = &TxQuantize::AI44_ARGB8888; bpp_shift = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_88: quantizer = &TxQuantize::AI88_ARGB8888; bpp_shift = 1; break; default: return 0; } #if !defined(NO_FILTER_THREAD) unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (height >> 2) / numcore; numcore--; } if (blkrow > 0 && numcore > 1) { std::thread *thrd[MAX_NUMCORE]; unsigned int i; int blkheight = blkrow << 2; unsigned int srcStride = (width * blkheight) << (2 - bpp_shift); unsigned int destStride = srcStride << bpp_shift; for (i = 0; i < numcore - 1; i++) { thrd[i] = new std::thread(std::bind(quantizer, this, (uint32*)src, (uint32*)dest, width, blkheight)); src += srcStride; dest += destStride; } thrd[i] = new std::thread(std::bind(quantizer, this, (uint32*)src, (uint32*)dest, width, height - blkheight * i)); for (i = 0; i < numcore; i++) { thrd[i]->join(); delete thrd[i]; } } else { (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); } #else (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); #endif } else if (srcformat == GR_TEXFMT_ARGB_8888) { switch (destformat) { case GR_TEXFMT_ARGB_1555: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB1555 : &TxQuantize::ARGB8888_ARGB1555_ErrD; bpp_shift = 1; break; case GR_TEXFMT_ARGB_4444: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_ARGB4444 : &TxQuantize::ARGB8888_ARGB4444_ErrD; bpp_shift = 1; break; case GR_TEXFMT_RGB_565: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_RGB565 : &TxQuantize::ARGB8888_RGB565_ErrD; bpp_shift = 1; break; case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_A8 : &TxQuantize::ARGB8888_I8_Slow; bpp_shift = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_44: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI44 : &TxQuantize::ARGB8888_AI44_ErrD; bpp_shift = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_88: quantizer = fastQuantizer ? &TxQuantize::ARGB8888_AI88 : &TxQuantize::ARGB8888_AI88_Slow; bpp_shift = 1; break; default: return 0; } #if !defined(NO_FILTER_THREAD) unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (height >> 2) / numcore; numcore--; } if (blkrow > 0 && numcore > 1) { std::thread *thrd[MAX_NUMCORE]; unsigned int i; int blkheight = blkrow << 2; unsigned int srcStride = (width * blkheight) << 2; unsigned int destStride = srcStride >> bpp_shift; for (i = 0; i < numcore - 1; i++) { thrd[i] = new std::thread(std::bind(quantizer, this, (uint32*)src, (uint32*)dest, width, blkheight)); src += srcStride; dest += destStride; } thrd[i] = new std::thread(std::bind(quantizer, this, (uint32*)src, (uint32*)dest, width, height - blkheight * i)); for (i = 0; i < numcore; i++) { thrd[i]->join(); delete thrd[i]; } } else { (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); } #else (*this.*quantizer)((uint32*)src, (uint32*)dest, width, height); #endif } else { return 0; } return 1; } boolean TxQuantize::FXT1(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat) { /* * NOTE: src must be in ARGB8888 format, srcformat describes * the closest 16bbp representation of src. * * NOTE: I have modified the dxtn library to use ARGB format * which originaly was ABGR format. */ boolean bRet = 0; if (_tx_compress_fxt1 && srcwidth >= 8 && srcheight >= 4) { /* compress to fxt1 * width and height must be larger than 8 and 4 respectively */ int dstRowStride = ((srcwidth + 7) & ~7) << 1; int srcRowStride = (srcwidth << 2); #if !defined(NO_FILTER_THREAD) unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (srcheight >> 2) / numcore; numcore--; } if (blkrow > 0 && numcore > 1) { std::thread *thrd[MAX_NUMCORE]; unsigned int i; int blkheight = blkrow << 2; unsigned int srcStride = (srcwidth * blkheight) << 2; unsigned int destStride = dstRowStride * blkrow; for (i = 0; i < numcore - 1; i++) { thrd[i] = new std::thread(std::bind(_tx_compress_fxt1, srcwidth, blkheight, 4, src, srcRowStride, dest, dstRowStride)); src += srcStride; dest += destStride; } thrd[i] = new std::thread(std::bind(_tx_compress_fxt1, srcwidth, srcheight - blkheight * i, 4, src, srcRowStride, dest, dstRowStride)); for (i = 0; i < numcore; i++) { thrd[i]->join(); delete thrd[i]; } } else { (*_tx_compress_fxt1)(srcwidth, /* width */ srcheight, /* height */ 4, /* comps: ARGB8888=4, RGB888=3 */ src, /* source */ srcRowStride, /* width*comps */ dest, /* destination */ dstRowStride); /* 16 bytes per 8x4 texel */ } #else (*_tx_compress_fxt1)(srcwidth, /* width */ srcheight, /* height */ 4, /* comps: ARGB8888=4, RGB888=3 */ src, /* source */ srcRowStride, /* width*comps */ dest, /* destination */ dstRowStride); /* 16 bytes per 8x4 texel */ #endif /* dxtn adjusts width and height to M8 and M4 respectively by replication */ *destwidth = (srcwidth + 7) & ~7; *destheight = (srcheight + 3) & ~3; *destformat = GR_TEXFMT_ARGB_CMP_FXT1; bRet = 1; } return bRet; } boolean TxQuantize::DXTn(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat) { /* * NOTE: src must be in ARGB8888 format, srcformat describes * the closest 16bbp representation of src. * * NOTE: I have modified the dxtn library to use ARGB format * which originaly was ABGR format. */ boolean bRet = 0; if (_tx_compress_dxtn && srcwidth >= 4 && srcheight >= 4) { /* compress to dxtn * width and height must be larger than 4 */ /* skip formats that DXTn won't help in size. */ if (srcformat == GR_TEXFMT_ALPHA_8 || srcformat == GR_TEXFMT_ALPHA_INTENSITY_44) { ; /* shutup compiler */ } else { int dstRowStride = ((srcwidth + 3) & ~3) << 2; int compression = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *destformat = GR_TEXFMT_ARGB_CMP_DXT5; #if !GLIDE64_DXTN /* okay... we are going to disable DXT1 with 1bit alpha * for Glide64. some textures have all 0 alpha values. * see "N64 Kobe Bryant in NBA Courtside" */ if (srcformat == GR_TEXFMT_ARGB_1555) { dstRowStride >>= 1; compression = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; *destformat = GR_TEXFMT_ARGB_CMP_DXT1; } else #endif if (srcformat == GR_TEXFMT_RGB_565 || srcformat == GR_TEXFMT_INTENSITY_8) { dstRowStride >>= 1; compression = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; *destformat = GR_TEXFMT_ARGB_CMP_DXT1; } #if !defined(NO_FILTER_THREAD) unsigned int numcore = _numcore; unsigned int blkrow = 0; while (numcore > 1 && blkrow == 0) { blkrow = (srcheight >> 2) / numcore; numcore--; } if (blkrow > 0 && numcore > 1) { std::thread *thrd[MAX_NUMCORE]; unsigned int i; int blkheight = blkrow << 2; unsigned int srcStride = (srcwidth * blkheight) << 2; unsigned int destStride = dstRowStride * blkrow; for (i = 0; i < numcore - 1; i++) { thrd[i] = new std::thread(std::bind(_tx_compress_dxtn, 4, srcwidth, blkheight, src, compression, dest, dstRowStride)); src += srcStride; dest += destStride; } thrd[i] = new std::thread(std::bind(_tx_compress_dxtn, 4, srcwidth, srcheight - blkheight * i, src, compression, dest, dstRowStride)); for (i = 0; i < numcore; i++) { thrd[i]->join(); delete thrd[i]; } } else { (*_tx_compress_dxtn)(4, /* comps: ARGB8888=4, RGB888=3 */ srcwidth, /* width */ srcheight, /* height */ src, /* source */ compression, /* format */ dest, /* destination */ dstRowStride); /* DXT1 = 8 bytes per 4x4 texel * others = 16 bytes per 4x4 texel */ } #else (*_tx_compress_dxtn)(4, /* comps: ARGB8888=4, RGB888=3 */ srcwidth, /* width */ srcheight, /* height */ src, /* source */ compression, /* format */ dest, /* destination */ dstRowStride); /* DXT1 = 8 bytes per 4x4 texel * others = 16 bytes per 4x4 texel */ #endif /* dxtn adjusts width and height to M4 by replication */ *destwidth = (srcwidth + 3) & ~3; *destheight = (srcheight + 3) & ~3; bRet = 1; } } return bRet; } boolean TxQuantize::compress(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat, int compressionType) { boolean bRet = 0; switch (compressionType) { case FXT1_COMPRESSION: bRet = FXT1(src, dest, srcwidth, srcheight, srcformat, destwidth, destheight, destformat); break; case S3TC_COMPRESSION: bRet = DXTn(src, dest, srcwidth, srcheight, srcformat, destwidth, destheight, destformat); break; case NCC_COMPRESSION: /* TODO: narrow channel compression */ ; } return bRet; } #if 0 /* unused */ void TxQuantize::I8_ARGB8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 2; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaaaaaa // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov edx, eax; and eax, 0x000000ff; mov ebx, eax; // 00000000 00000000 00000000 aaaaaaaa shl ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa shl ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x0000ff00; mov ebx, eax; // 00000000 00000000 aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 00000000 aaaaaaaa aaaaaaaa shl ebx, 16; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0x00ff0000; mov ebx, eax; // 00000000 aaaaaaaa 00000000 00000000 shr ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa 00000000 shr ebx, 8; // 00000000 00000000 00000000 aaaaaaaa or eax, ebx; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr [edi], eax; add edi, 4; mov eax, edx; and eax, 0xff000000; mov ebx, eax; // aaaaaaaa 00000000 00000000 00000000 shr ebx, 8; // 00000000 aaaaaaaa 00000000 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa 00000000 00000000 shr ebx, 8; // 00000000 00000000 aaaaaaaa 00000000 or eax, ebx; // aaaaaaaa aaaaaaaa aaaaaaaa 00000000 shr eax, 8; // 00000000 aaaaaaaa aaaaaaaa aaaaaaaa or eax, 0xff000000; // 11111111 aaaaaaaa aaaaaaaa aaaaaaaa mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB8888_I8(uint32* src, uint32* dest, int width, int height) { ARGB8888_A8(src, dest, width, height); } void TxQuantize::ARGB1555_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // arrr rrgg gggb bbbb // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; // edx = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent1; or ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent1: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 14; // edx = 00000000 00000bbb bb000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000bbb bb000000 00000000 shl edx, 5; // edx = 00000000 bbbbb000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb bb000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa bbbbbbbb 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa bbbbbbbb gggggggg 00000000 mov edx, eax; and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shr edx, 7; // edx = 00000000 00000000 00000000 rrrrr000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrr000 shr edx, 5; // edx = 00000000 00000000 00000000 00000rrr or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr [edi], ebx; add edi, 4; shr eax, 16; // eax = 00000000 00000000 arrrrrgg gggbbbbb mov edx, eax; // edx = 00000000 00000000 arrrrrgg gggbbbbb and ebx, 0x00000000; and eax, 0x00008000; // eax = 00000000 00000000 a0000000 00000000 jz transparent2; or ebx, 0xff000000; // ebx = aaaaaaaa 00000000 00000000 00000000 transparent2: mov eax, edx; // eax = arrrrrgg gggbbbbb arrrrrgg gggbbbbb and edx, 0x0000001f; // edx = 00000000 00000000 00000000 000bbbbb shl edx, 14; // edx = 00000000 00000bbb bb000000 00000000 or ebx, edx; // ebx = aaaaaaaa 00000bbb bb000000 00000000 shl edx, 5; // edx = 00000000 bbbbb000 00000000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb bb000000 00000000 and ebx, 0xffff0000; // ebx = aaaaaaaa bbbbbbbb 00000000 00000000 mov edx, eax; and edx, 0x000003e0; // edx = 00000000 00000000 000000gg ggg00000 shl edx, 1; // edx = 00000000 00000000 00000ggg gg000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb 00000ggg gg000000 shl edx, 5; // edx = 00000000 00000000 ggggg000 00000000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg gg000000 and ebx, 0xffffff00; // ebx = aaaaaaaa bbbbbbbb gggggggg 00000000 mov edx, eax; and edx, 0x00007c00; // edx = 00000000 00000000 0rrrrr00 00000000 shr edx, 7; // edx = 00000000 00000000 00000000 rrrrr000 or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrr000 shr edx, 5; // edx = 00000000 00000000 00000000 00000rrr or ebx, edx; // ebx = aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr [edi], ebx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB4444_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = (width * height) >> 1; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaa rrrr gggg bbbb // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; and eax, 0x0000ffff; mov ebx, eax; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or eax, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x0000000f; // 00000000 00000000 00000000 0000bbbb shl ebx, 16; // 00000000 0000bbbb 00000000 00000000 or eax, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggbbbb mov ebx, eax; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000rrrr and eax, 0xfffffff0; or eax, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggrrrr mov ebx, eax; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and eax, 0x0f0f000f; // 0000aaaa 0000bbbb 00000000 0000rrrr or eax, ebx; // 0000aaaa 0000bbbb 0000gggg 0000rrrr mov ebx, eax; shl ebx, 4; // aaaa0000 bbbb0000 gggg0000 rrrr0000 or eax, ebx; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr [edi], eax; add edi, 4; shr edx, 16; mov ebx, edx; // 00000000 00000000 aaaarrrr ggggbbbb and ebx, 0x0000f000; // 00000000 00000000 aaaa0000 00000000 shl ebx, 12; // 0000aaaa 00000000 00000000 00000000 or edx, ebx; // 0000aaaa 00000000 aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x0000000f; // 00000000 00000000 00000000 0000bbbb shl ebx, 16; // 00000000 0000bbbb 00000000 00000000 or edx, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggbbbb mov ebx, edx; and ebx, 0x00000f00; // 00000000 00000000 0000rrrr 00000000 shr ebx, 8; // 00000000 00000000 00000000 0000rrrr and edx, 0xfffffff0; or edx, ebx; // 0000aaaa 0000bbbb aaaarrrr ggggrrrr mov ebx, edx; and ebx, 0x000000f0; // 00000000 00000000 00000000 gggg0000 shl ebx, 4; // 00000000 00000000 0000gggg 00000000 and edx, 0x0f0f000f; // 0000aaaa 0000bbbb 00000000 0000rrrr or edx, ebx; // 0000aaaa 0000bbbb 0000gggg 0000rrrr mov ebx, edx; shl ebx, 4; // aaaa0000 bbbb0000 gggg0000 rrrr0000 or edx, ebx; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov dword ptr [edi], edx; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } void TxQuantize::ARGB8888_ABGR8888(uint32* src, uint32* dest, int width, int height) { int siz = width * height; __asm { push ebx; push esi; push edi; mov esi, dword ptr [src]; mov edi, dword ptr [dest]; mov ecx, dword ptr [siz]; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; // aaaaaaaa bbbbbbbb gggggggg rrrrrrrr mov edx, eax; bswap edx; shr edx, 8; and eax, 0xff000000; or eax, edx; mov dword ptr [edi], eax; add edi, 4; dec ecx; jnz tc1_loop; pop edi; pop esi; pop ebx; } } #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxQuantize.h0000644000000000000000000000745312165031027022001 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXQUANTIZE_H__ #define __TXQUANTIZE_H__ /* Glide64 DXTn workaround * (0:disable, 1:enable) */ #define GLIDE64_DXTN 1 #include "TxInternal.h" #include "TxUtil.h" class TxQuantize { private: TxUtil *_txUtil; int _numcore; fxtCompressTexFuncExt _tx_compress_fxt1; dxtCompressTexFuncExt _tx_compress_dxtn; /* fast optimized... well, sort of. */ void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height); void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height); void A8_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height); void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height); void ARGB8888_A8(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height); /* quality */ void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height); void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height); /* compressors */ boolean FXT1(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); boolean DXTn(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); public: TxQuantize(); ~TxQuantize(); /* others */ void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette); boolean quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, boolean fastQuantizer = 1); boolean compress(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat, int compressionType); #if 0 /* unused */ void ARGB8888_I8(uint32* src, uint32* dst, int width, int height); void I8_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height); #endif }; #endif /* __TXQUANTIZE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxReSample.cpp0000644000000000000000000002671112165031027022242 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "TxReSample.h" #include "TxDbg.h" #include #include #define _USE_MATH_DEFINES #include #ifndef M_PI #define M_PI 3.14159265358979323846 #endif int TxReSample::nextPow2(int num) { num = num - 1; num = num | (num >> 1); num = num | (num >> 2); num = num | (num >> 4); num = num | (num >> 8); num = num | (num >> 16); /*num = num | (num >> 32);*//* for 64bit architecture */ num = num + 1; return num; } boolean TxReSample::nextPow2(uint8** image, int* width, int* height, int bpp, boolean use_3dfx = 0) { /* NOTE: bpp must be one of the follwing: 8, 16, 24, 32 bits per pixel */ if (!*image || !*width || !*height || !bpp) return 0; int row_bytes = ((*width * bpp) >> 3); int o_row_bytes = row_bytes; int o_width = *width; int n_width = *width; int o_height = *height; int n_height = *height; /* HACKALERT: I have explicitly subtracted (n) from width/height to * adjust textures that have (n) pixel larger width/height than * power of 2 size. This is a dirty hack for textures that have * munged aspect ratio by (n) pixel to the original. */ if (n_width > 64) n_width -= 4; else if (n_width > 16) n_width -= 2; else if (n_width > 4) n_width -= 1; if (n_height > 64) n_height -= 4; else if (n_height > 16) n_height -= 2; else if (n_height > 4) n_height -= 1; n_width = nextPow2(n_width); n_height = nextPow2(n_height); row_bytes = (n_width * bpp) >> 3; /* 3dfx Glide3 format, W:H aspect ratio range (8:1 - 1:8) */ if (use_3dfx) { if (n_width > n_height) { if (n_width > (n_height << 3)) n_height = n_width >> 3; } else { if (n_height > (n_width << 3)) { n_width = n_height >> 3; row_bytes = (n_width * bpp) >> 3; } } DBG_INFO(80, L"using 3dfx W:H aspect ratio range (8:1 - 1:8).\n"); } /* do we really need to do this ? */ if (o_width == n_width && o_height == n_height) return 1; /* nope */ DBG_INFO(80, L"expand image to next power of 2 dimensions. %d x %d -> %d x %d\n", o_width, o_height, n_width, n_height); if (o_width > n_width) o_width = n_width; if (o_height > n_height) o_height = n_height; /* allocate memory to read in image */ uint8 *pow2image = (uint8*)malloc(row_bytes * n_height); /* read in image */ if (pow2image) { int i, j; uint8 *tmpimage = *image, *tmppow2image = pow2image; for (i = 0; i < o_height; i++) { /* copy row */ memcpy(tmppow2image, tmpimage, ((o_width * bpp) >> 3)); /* expand to pow2 size by replication */ for(j = ((o_width * bpp) >> 3); j < row_bytes; j++) tmppow2image[j] = tmppow2image[j - (bpp >> 3)]; tmppow2image += row_bytes; tmpimage += o_row_bytes; } /* expand to pow2 size by replication */ for (i = o_height; i < n_height; i++) memcpy(&pow2image[row_bytes * i], &pow2image[row_bytes * (i - 1)], row_bytes); free(*image); *image = pow2image; *height = n_height; *width = n_width; return 1; } return 0; } /* Ken Turkowski * Filters for Common Resampling Tasks * Apple Computer 1990 */ double TxReSample::tent(double x) { if (x < 0.0) x = -x; if (x < 1.0) return (1.0 - x); return 0.0; } double TxReSample::gaussian(double x) { if (x < 0) x = -x; if (x < 2.0) return pow(2.0, -2.0 * x * x); return 0.0; } double TxReSample::sinc(double x) { if (x == 0) return 1.0; x *= M_PI; return (sin(x) / x); } double TxReSample::lanczos3(double x) { if (x < 0) x = -x; if (x < 3.0) return (sinc(x) * sinc(x/3.0)); return 0.0; } /* Don P. Mitchell and Arun N. Netravali * Reconstruction Filters in Computer Graphics * SIGGRAPH '88 * Proceedings of the 15th annual conference on Computer * graphics and interactive techniques, pp221-228, 1988 */ double TxReSample::mitchell(double x) { if (x < 0) x = -x; if (x < 2.0) { const double B = 1.0 / 3.0; const double C = 1.0 / 3.0; if (x < 1.0) { x = (((12.0 - 9.0 * B - 6.0 * C) * (x * x * x)) + ((-18.0 + 12.0 * B + 6.0 * C) * (x * x)) + (6.0 - 2.0 * B)); } else { x = (((-1.0 * B - 6.0 * C) * (x * x * x)) + ((6.0 * B + 30.0 * C) * (x * x)) + ((-12.0 * B - 48.0 * C) * x) + (8.0 * B + 24.0 * C)); } return (x / 6.0); } return 0.0; } /* J. F. Kaiser and W. A. Reed * Data smoothing using low-pass digital filters * Rev. Sci. instrum. 48 (11), pp1447-1457, 1977 */ double TxReSample::besselI0(double x) { /* zero-order modified bessel function of the first kind */ const double eps_coeff = 1E-16; /* small enough */ double xh, sum, pow, ds; xh = 0.5 * x; sum = 1.0; pow = 1.0; ds = 1.0; int k = 0; while (ds > sum * eps_coeff) { k++; pow *= (xh / k); ds = pow * pow; sum = sum + ds; } return sum; } double TxReSample::kaiser(double x) { const double alpha = 4.0; const double half_window = 5.0; const double ratio = x / half_window; return sinc(x) * besselI0(alpha * sqrt(1 - ratio * ratio)) / besselI0(alpha); } boolean TxReSample::minify(uint8 **src, int *width, int *height, int ratio) { /* NOTE: src must be ARGB8888, ratio is the inverse representation */ #if 0 if (!*src || ratio < 2) return 0; /* Box filtering. * It would be nice to do Kaiser filtering. * N64 uses narrow strip textures which makes it hard to filter effectively. */ int x, y, x2, y2, offset, numtexel; uint32 A, R, G, B, texel; int tmpwidth = *width / ratio; int tmpheight = *height / ratio; uint8 *tmptex = (uint8*)malloc((tmpwidth * tmpheight) << 2); if (tmptex) { numtexel = ratio * ratio; for (y = 0; y < tmpheight; y++) { offset = ratio * y * *width; for (x = 0; x < tmpwidth; x++) { A = R = G = B = 0; for (y2 = 0; y2 < ratio; y2++) { for (x2 = 0; x2 < ratio; x2++) { texel = ((uint32*)*src)[offset + *width * y2 + x2]; A += (texel >> 24); R += ((texel >> 16) & 0x000000ff); G += ((texel >> 8) & 0x000000ff); B += (texel & 0x000000ff); } } A = (A + ratio) / numtexel; R = (R + ratio) / numtexel; G = (G + ratio) / numtexel; B = (B + ratio) / numtexel; ((uint32*)tmptex)[y * tmpwidth + x] = ((A << 24) | (R << 16) | (G << 8) | B); offset += ratio; } } free(*src); *src = tmptex; *width = tmpwidth; *height = tmpheight; DBG_INFO(80, L"minification ratio:%d -> %d x %d\n", ratio, *width, *height); return 1; } DBG_INFO(80, L"Error: failed minification!\n"); return 0; #else if (!*src || ratio < 2) return 0; /* Image Resampling */ /* half width of filter window. * NOTE: must be 1.0 or larger. * * kaiser-bessel 5, lanczos3 3, mitchell 2, gaussian 1.5, tent 1 */ double half_window = 5.0; int x, y, x2, y2, z; double A, R, G, B; uint32 texel; int tmpwidth = *width / ratio; int tmpheight = *height / ratio; /* resampled destination */ uint8 *tmptex = (uint8*)malloc((tmpwidth * tmpheight) << 2); if (!tmptex) return 0; /* work buffer. single row */ uint8 *workbuf = (uint8*)malloc(*width << 2); if (!workbuf) { free(tmptex); return 0; } /* prepare filter lookup table. only half width required for symetric filters. */ double *weight = (double*)malloc((int)((half_window * ratio) * sizeof(double))); if (!weight) { free(tmptex); free(workbuf); return 0; } for (x = 0; x < half_window * ratio; x++) { //weight[x] = tent((double)x / ratio) / ratio; //weight[x] = gaussian((double)x / ratio) / ratio; //weight[x] = lanczos3((double)x / ratio) / ratio; //weight[x] = mitchell((double)x / ratio) / ratio; weight[x] = kaiser((double)x / ratio) / ratio; } /* linear convolution */ for (y = 0; y < tmpheight; y++) { for (x = 0; x < *width; x++) { texel = ((uint32*)*src)[y * ratio * *width + x]; A = (double)(texel >> 24) * weight[0]; R = (double)((texel >> 16) & 0xff) * weight[0]; G = (double)((texel >> 8) & 0xff) * weight[0]; B = (double)((texel ) & 0xff) * weight[0]; for (y2 = 1; y2 < half_window * ratio; y2++) { z = y * ratio + y2; if (z >= *height) z = *height - 1; texel = ((uint32*)*src)[z * *width + x]; A += (double)(texel >> 24) * weight[y2]; R += (double)((texel >> 16) & 0xff) * weight[y2]; G += (double)((texel >> 8) & 0xff) * weight[y2]; B += (double)((texel ) & 0xff) * weight[y2]; z = y * ratio - y2; if (z < 0) z = 0; texel = ((uint32*)*src)[z * *width + x]; A += (double)(texel >> 24) * weight[y2]; R += (double)((texel >> 16) & 0xff) * weight[y2]; G += (double)((texel >> 8) & 0xff) * weight[y2]; B += (double)((texel ) & 0xff) * weight[y2]; } if (A < 0) A = 0; else if (A > 255) A = 255; if (R < 0) R = 0; else if (R > 255) R = 255; if (G < 0) G = 0; else if (G > 255) G = 255; if (B < 0) B = 0; else if (B > 255) B = 255; ((uint32*)workbuf)[x] = (((uint32)A << 24) | ((uint32)R << 16) | ((uint32)G << 8) | (uint32)B); } for (x = 0; x < tmpwidth; x++) { texel = ((uint32*)workbuf)[x * ratio]; A = (double)(texel >> 24) * weight[0]; R = (double)((texel >> 16) & 0xff) * weight[0]; G = (double)((texel >> 8) & 0xff) * weight[0]; B = (double)((texel ) & 0xff) * weight[0]; for (x2 = 1; x2 < half_window * ratio; x2++) { z = x * ratio + x2; if (z >= *width) z = *width - 1; texel = ((uint32*)workbuf)[z]; A += (double)(texel >> 24) * weight[x2]; R += (double)((texel >> 16) & 0xff) * weight[x2]; G += (double)((texel >> 8) & 0xff) * weight[x2]; B += (double)((texel ) & 0xff) * weight[x2]; z = x * ratio - x2; if (z < 0) z = 0; texel = ((uint32*)workbuf)[z]; A += (double)(texel >> 24) * weight[x2]; R += (double)((texel >> 16) & 0xff) * weight[x2]; G += (double)((texel >> 8) & 0xff) * weight[x2]; B += (double)((texel ) & 0xff) * weight[x2]; } if (A < 0) A = 0; else if (A > 255) A = 255; if (R < 0) R = 0; else if (R > 255) R = 255; if (G < 0) G = 0; else if (G > 255) G = 255; if (B < 0) B = 0; else if (B > 255) B = 255; ((uint32*)tmptex)[y * tmpwidth + x] = (((uint32)A << 24) | ((uint32)R << 16) | ((uint32)G << 8) | (uint32)B); } } free(*src); *src = tmptex; free(weight); free(workbuf); *width = tmpwidth; *height = tmpheight; DBG_INFO(80, L"minification ratio:%d -> %d x %d\n", ratio, *width, *height); return 1; #endif } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxReSample.h0000644000000000000000000000256312165031027021706 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXRESAMPLE_H__ #define __TXRESAMPLE_H__ #include "TxInternal.h" class TxReSample { private: double tent(double x); double gaussian(double x); double sinc(double x); double lanczos3(double x); double mitchell(double x); double besselI0(double x); double kaiser(double x); public: boolean minify(uint8 **src, int *width, int *height, int ratio); boolean nextPow2(uint8** image, int* width, int* height, int bpp, boolean use_3dfx); int nextPow2(int num); }; #endif /* __TXRESAMPLE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxTexCache.cpp0000644000000000000000000000472612165031027022220 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifdef __MSC__ #pragma warning(disable: 4786) #endif #include "TxTexCache.h" #include "TxDbg.h" #include #include #include TxTexCache::~TxTexCache() { #ifdef DUMP_CACHE if (_options & DUMP_TEXCACHE) { /* dump cache to disk */ std::wstring filename = _ident + L"_MEMORYCACHE.dat"; boost::filesystem::wpath cachepath(_cachepath); cachepath /= boost::filesystem::wpath(L"glidehq"); int config = _options & (FILTER_MASK|ENHANCEMENT_MASK|COMPRESS_TEX|COMPRESSION_MASK|FORCE16BPP_TEX|GZ_TEXCACHE); TxCache::save(cachepath.wstring().c_str(), filename.c_str(), config); } #endif } TxTexCache::TxTexCache(int options, int cachesize, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback ) : TxCache((options & ~GZ_HIRESTEXCACHE), cachesize, datapath, cachepath, ident, callback) { /* assert local options */ if (_cachepath.empty() || _ident.empty() || !_cacheSize) _options &= ~DUMP_TEXCACHE; #ifdef DUMP_CACHE if (_options & DUMP_TEXCACHE) { /* find it on disk */ std::wstring filename = _ident + L"_MEMORYCACHE.dat"; boost::filesystem::wpath cachepath(_cachepath); cachepath /= boost::filesystem::wpath(L"glidehq"); int config = _options & (FILTER_MASK|ENHANCEMENT_MASK|COMPRESS_TEX|COMPRESSION_MASK|FORCE16BPP_TEX|GZ_TEXCACHE); TxCache::load(cachepath.wstring().c_str(), filename.c_str(), config); } #endif } boolean TxTexCache::add(uint64 checksum, GHQTexInfo *info) { if (_cacheSize <= 0) return 0; return TxCache::add(checksum, info); } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxTexCache.h0000644000000000000000000000244212165031027021656 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXTEXCACHE_H__ #define __TXTEXCACHE_H__ #include "TxCache.h" class TxTexCache : public TxCache { public: ~TxTexCache(); TxTexCache(int options, int cachesize, const wchar_t *datapath, const wchar_t *cachepath, const wchar_t *ident, dispInfoFuncExt callback); boolean add(uint64 checksum, /* checksum hi:palette low:texture */ GHQTexInfo *info); }; #endif /* __TXTEXCACHE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxUtil.cpp0000644000000000000000000003410312165031027021441 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "TxUtil.h" #include "TxDbg.h" #include #include #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #include #else #include #endif /* * External libraries ******************************************************************************/ TxLoadLib::TxLoadLib() { #ifdef DXTN_DLL if (!_dxtnlib) _dxtnlib = LoadLibrary("dxtn"); if (_dxtnlib) { if (!_tx_compress_dxtn) _tx_compress_dxtn = (dxtCompressTexFuncExt)DLSYM(_dxtnlib, "tx_compress_dxtn"); if (!_tx_compress_fxt1) _tx_compress_fxt1 = (fxtCompressTexFuncExt)DLSYM(_dxtnlib, "fxt1_encode"); } #else _tx_compress_dxtn = tx_compress_dxtn; _tx_compress_fxt1 = fxt1_encode; #endif } TxLoadLib::~TxLoadLib() { #ifdef DXTN_DLL /* free dynamic library */ if (_dxtnlib) FreeLibrary(_dxtnlib); #endif } fxtCompressTexFuncExt TxLoadLib::getfxtCompressTexFuncExt() { return _tx_compress_fxt1; } dxtCompressTexFuncExt TxLoadLib::getdxtCompressTexFuncExt() { return _tx_compress_dxtn; } /* * Utilities ******************************************************************************/ uint32 TxUtil::checksumTx(uint8 *src, int width, int height, uint16 format) { int dataSize = sizeofTx(width, height, format); /* for now we use adler32 if something else is better * we can simply swtich later */ /* return (dataSize ? Adler32(src, dataSize, 1) : 0); */ /* zlib crc32 */ return (dataSize ? crc32(crc32(0L, Z_NULL, 0), src, dataSize) : 0); } int TxUtil::sizeofTx(int width, int height, uint16 format) { int dataSize = 0; /* a lookup table for the shifts would be better */ switch (format) { case GR_TEXFMT_ARGB_CMP_FXT1: dataSize = (((width + 0x7) & ~0x7) * ((height + 0x3) & ~0x3)) >> 1; break; case GR_TEXFMT_ARGB_CMP_DXT1: dataSize = (((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3)) >> 1; break; case GR_TEXFMT_ARGB_CMP_DXT3: case GR_TEXFMT_ARGB_CMP_DXT5: dataSize = ((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3); break; case GR_TEXFMT_ALPHA_INTENSITY_44: case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: case GR_TEXFMT_P_8: dataSize = width * height; break; case GR_TEXFMT_ARGB_4444: case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_RGB_565: case GR_TEXFMT_ALPHA_INTENSITY_88: dataSize = (width * height) << 1; break; case GR_TEXFMT_ARGB_8888: dataSize = (width * height) << 2; break; default: /* unsupported format */ DBG_INFO(80, L"Error: cannot get size. unsupported gfmt:%x\n", format); ; } return dataSize; } #if 0 /* unused */ uint32 TxUtil::chkAlpha(uint32* src, int width, int height) { /* NOTE: _src must be ARGB8888 * return values * 0x00000000: 8bit alpha * 0x00000001: 1bit alpha * 0xff000001: no alpha */ int _size = width * height; uint32 alpha = 0; __asm { mov esi, dword ptr [src]; mov ecx, dword ptr [_size]; mov ebx, 0xff000000; tc1_loop: mov eax, dword ptr [esi]; add esi, 4; and eax, 0xff000000; jz alpha1bit; cmp eax, 0xff000000; je alpha1bit; jmp done; alpha1bit: and ebx, eax; dec ecx; jnz tc1_loop; or ebx, 0x00000001; mov dword ptr [alpha], ebx; done: } return alpha; } #endif uint32 TxUtil::checksum(uint8 *src, int width, int height, int size, int rowStride) { /* Rice CRC32 for now. We can switch this to Jabo MD5 or * any other custom checksum. * TODO: use *_HIRESTEXTURE option. */ if (!src) return 0; return RiceCRC32(src, width, height, size, rowStride); } uint64 TxUtil::checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette) { /* Rice CRC32 for now. We can switch this to Jabo MD5 or * any other custom checksum. * TODO: use *_HIRESTEXTURE option. */ /* Returned value is 64bits: hi=palette crc32 low=texture crc32 */ if (!src) return 0; uint64 crc64Ret = 0; if (palette) { uint32 crc32 = 0, cimax = 0; switch (size & 0xff) { case 1: if (RiceCRC32_CI8(src, width, height, size, rowStride, &crc32, &cimax)) { crc64Ret = (uint64)RiceCRC32(palette, cimax + 1, 1, 2, 512); crc64Ret <<= 32; crc64Ret |= (uint64)crc32; } break; case 0: if (RiceCRC32_CI4(src, width, height, size, rowStride, &crc32, &cimax)) { crc64Ret = (uint64)RiceCRC32(palette, cimax + 1, 1, 2, 32); crc64Ret <<= 32; crc64Ret |= (uint64)crc32; } } } if (!crc64Ret) { crc64Ret = (uint64)RiceCRC32(src, width, height, size, rowStride); } return crc64Ret; } /* ** Computes Adler32 checksum for a stream of data. ** ** From the specification found in RFC 1950: (ZLIB Compressed Data Format ** Specification version 3.3) ** ** ADLER32 (Adler-32 checksum) This contains a checksum value of the ** uncompressed data (excluding any dictionary data) computed according to ** Adler-32 algorithm. This algorithm is a 32-bit extension and improvement ** of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073 standard. ** ** Adler-32 is composed of two sums accumulated per byte: s1 is the sum of ** all bytes, s2 is the sum of all s1 values. Both sums are done modulo ** 65521. s1 is initialized to 1, s2 to zero. The Adler-32 checksum is stored ** as s2*65536 + s1 in most-significant-byte first (network) order. ** ** 8.2. The Adler-32 algorithm ** ** The Adler-32 algorithm is much faster than the CRC32 algorithm yet still ** provides an extremely low probability of undetected errors. ** ** The modulo on unsigned long accumulators can be delayed for 5552 bytes, ** so the modulo operation time is negligible. If the bytes are a, b, c, ** the second sum is 3a + 2b + c + 3, and so is position and order sensitive, ** unlike the first sum, which is just a checksum. That 65521 is prime is ** important to avoid a possible large class of two-byte errors that leave ** the check unchanged. (The Fletcher checksum uses 255, which is not prime ** and which also makes the Fletcher check insensitive to single byte ** changes 0 <-> 255.) ** ** The sum s1 is initialized to 1 instead of zero to make the length of ** the sequence part of s2, so that the length does not have to be checked ** separately. (Any sequence of zeroes has a Fletcher checksum of zero.) */ uint32 TxUtil::Adler32(const uint8* data, int Len, uint32 dwAdler32) { #if 1 /* zlib adler32 */ return adler32(dwAdler32, data, Len); #else register uint32 s1 = dwAdler32 & 0xFFFF; register uint32 s2 = (dwAdler32 >> 16) & 0xFFFF; int k; while (Len > 0) { /* 5552 is the largest n such that 255n(n+1)/2 + (n+1)(BASE-1) <= 2^32-1 */ k = (Len < 5552 ? Len : 5552); Len -= k; while (k--) { s1 += *data++; s2 += s1; } /* 65521 is the largest prime smaller than 65536 */ s1 %= 65521; s2 %= 65521; } return (s2 << 16) | s1; #endif } uint32 TxUtil::Adler32(const uint8* src, int width, int height, int size, int rowStride) { int i; uint32 ret = 1; uint32 width_in_bytes = width * size; for (i = 0; i < height; i++) { ret = Adler32(src, width_in_bytes, ret); src += rowStride; } return ret; } // rotate left template static T __ROL__(T value, unsigned int count) { const unsigned int nbits = sizeof(T) * 8; count %= nbits; T high = value >> (nbits - count); value <<= count; value |= high; return value; } /* Rice CRC32 for hires texture packs */ /* NOTE: The following is used in Glide64 to calculate the CRC32 * for Rice hires texture packs. * * BYTE* addr = (BYTE*)(gfx.RDRAM + * rdp.addr[rdp.tiles[tile].t_mem] + * (rdp.tiles[tile].ul_t * bpl) + * (((rdp.tiles[tile].ul_s<>1)); * RiceCRC32(addr, * rdp.tiles[tile].width, * rdp.tiles[tile].height, * (unsigned short)(rdp.tiles[tile].format << 8 | rdp.tiles[tile].size), * bpl); */ uint32 TxUtil::RiceCRC32(const uint8* src, int width, int height, int size, int rowStride) { const uint8_t *row; uint32_t crc32Ret; int cur_height; uint32_t pos; uint32_t word; uint32_t word_hash = 0; uint32_t tmp; const uint32_t bytes_per_width = ((width << size) + 1) >> 1; row = src; crc32Ret = 0; for (cur_height = height - 1; cur_height >= 0; cur_height--) { for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4) { word = *(uint32_t *)&row[pos]; word_hash = pos ^ word; tmp = __ROL__(crc32Ret, 4); crc32Ret = word_hash + tmp; } crc32Ret += cur_height ^ word_hash; row += rowStride; } return crc32Ret; } boolean TxUtil::RiceCRC32_CI4(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax) { const uint8_t *row; uint32_t crc32Ret; uint32_t cimaxRet; int cur_height; uint32_t pos; uint32_t word; uint32_t word_hash = 0; uint32_t tmp; const uint32_t bytes_per_width = ((width << size) + 1) >> 1; row = src; crc32Ret = 0; cimaxRet = 0; for (cur_height = height - 1; cur_height >= 0; cur_height--) { for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4) { word = *(uint32_t *)&row[pos]; if (cimaxRet != 15) { if ((word & 0xF) >= cimaxRet) cimaxRet = word & 0xF; if ((uint32_t)((uint8_t)word >> 4) >= cimaxRet) cimaxRet = (uint8_t)word >> 4; if (((word >> 8) & 0xF) >= cimaxRet) cimaxRet = (word >> 8) & 0xF; if ((uint32_t)((uint16_t)word >> 12) >= cimaxRet) cimaxRet = (uint16_t)word >> 12; if (((word >> 16) & 0xF) >= cimaxRet) cimaxRet = (word >> 16) & 0xF; if (((word >> 20) & 0xF) >= cimaxRet) cimaxRet = (word >> 20) & 0xF; if (((word >> 24) & 0xF) >= cimaxRet) cimaxRet = (word >> 24) & 0xF; if (word >> 28 >= cimaxRet ) cimaxRet = word >> 28; } word_hash = pos ^ word; tmp = __ROL__(crc32Ret, 4); crc32Ret = word_hash + tmp; } crc32Ret += cur_height ^ word_hash; row += rowStride; } *crc32 = crc32Ret; *cimax = cimaxRet; return 1; } boolean TxUtil::RiceCRC32_CI8(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax) { const uint8_t *row; uint32_t crc32Ret; uint32_t cimaxRet; int cur_height; uint32_t pos; uint32_t word; uint32_t word_hash = 0; uint32_t tmp; const uint32_t bytes_per_width = ((width << size) + 1) >> 1; row = src; crc32Ret = 0; cimaxRet = 0; for (cur_height = height - 1; cur_height >= 0; cur_height--) { for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4) { word = *(uint32_t *)&row[pos]; if (cimaxRet != 255) { if ((uint8_t)word >= cimaxRet) cimaxRet = (uint8_t)word; if ((uint32_t)((uint16_t)word >> 8) >= cimaxRet) cimaxRet = (uint16_t)word >> 8; if (((word >> 16) & 0xFF) >= cimaxRet) cimaxRet = (word >> 16) & 0xFF; if (word >> 24 >= cimaxRet) cimaxRet = word >> 24; } word_hash = pos ^ word; tmp = __ROL__(crc32Ret, 4); crc32Ret = word_hash + tmp; } crc32Ret += cur_height ^ word_hash; row += rowStride; } *crc32 = crc32Ret; *cimax = cimaxRet; return 1; } int TxUtil::log2(int num) { #if defined(__GNUC__) return __builtin_ctz(num); #elif defined(_MSC_VER) && _MSC_VER >= 1400 uint32_t i; _BitScanForward((DWORD *)&i, num); return i; #elif defined(__MSC__) __asm { mov eax, dword ptr [num]; bsr eax, eax; mov dword ptr [i], eax; } #else switch (num) { case 1: return 0; case 2: return 1; case 4: return 2; case 8: return 3; case 16: return 4; case 32: return 5; case 64: return 6; case 128: return 7; case 256: return 8; case 512: return 9; case 1024: return 10; case 2048: return 11; } #endif } int TxUtil::grLodLog2(int w, int h) { return (w >= h ? log2(w) : log2(h)); } int TxUtil::grAspectRatioLog2(int w, int h) { return (w >= h ? log2(w/h) : -log2(h/w)); } int TxUtil::getNumberofProcessors() { int numcore = 1, ret; #ifdef _WIN32 #ifndef _SC_NPROCESSORS_ONLN SYSTEM_INFO info; GetSystemInfo(&info); #define sysconf(a) info.dwNumberOfProcessors #define _SC_NPROCESSORS_ONLN #endif #endif #ifdef _SC_NPROCESSORS_ONLN ret = sysconf(_SC_NPROCESSORS_CONF); if (ret >= 1) { numcore = ret; } ret = sysconf(_SC_NPROCESSORS_ONLN); if (ret < 1) { numcore = ret; } #endif return numcore; } /* * Memory buffers for texture manipulations ******************************************************************************/ TxMemBuf::TxMemBuf() { int i; for (i = 0; i < 2; i++) { _tex[i] = NULL; _size[i] = 0; } } TxMemBuf::~TxMemBuf() { shutdown(); } boolean TxMemBuf::init(int maxwidth, int maxheight) { int i; for (i = 0; i < 2; i++) { if (!_tex[i]) { _tex[i] = (uint8 *)malloc(maxwidth * maxheight * 4); _size[i] = maxwidth * maxheight * 4; } if (!_tex[i]) { shutdown(); return 0; } } return 1; } void TxMemBuf::shutdown() { int i; for (i = 0; i < 2; i++) { if (_tex[i]) free(_tex[i]); _tex[i] = NULL; _size[i] = 0; } } uint8* TxMemBuf::get(unsigned int num) { return ((num < 2) ? _tex[num] : NULL); } uint32 TxMemBuf::size_of(unsigned int num) { return ((num < 2) ? _size[num] : 0); } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/TxUtil.h0000644000000000000000000000730612165031027021113 0ustar 00000000000000/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __TXUTIL_H__ #define __TXUTIL_H__ /* maximum number of CPU cores allowed */ #define MAX_NUMCORE 8 #include "TxInternal.h" #include #ifndef DXTN_DLL #ifdef __cplusplus extern "C"{ #endif void tx_compress_dxtn(int srccomps, int width, int height, const void *source, int destformat, void *dest, int destRowStride); int fxt1_encode(int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); #ifdef __cplusplus } #endif #endif /* DXTN_DLL */ typedef void (*dxtCompressTexFuncExt)(int srccomps, int width, int height, const void *srcPixData, int destformat, void *dest, int dstRowStride); typedef int (*fxtCompressTexFuncExt)(int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); class TxLoadLib { private: #ifdef DXTN_DLL HMODULE _dxtnlib; #endif fxtCompressTexFuncExt _tx_compress_fxt1; dxtCompressTexFuncExt _tx_compress_dxtn; TxLoadLib(); public: static TxLoadLib* getInstance() { static TxLoadLib txLoadLib; return &txLoadLib; } ~TxLoadLib(); fxtCompressTexFuncExt getfxtCompressTexFuncExt(); dxtCompressTexFuncExt getdxtCompressTexFuncExt(); }; class TxUtil { private: uint32 Adler32(const uint8* data, int Len, uint32 Adler); uint32 Adler32(const uint8* src, int width, int height, int size, int rowStride); uint32 RiceCRC32(const uint8* src, int width, int height, int size, int rowStride); boolean RiceCRC32_CI4(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax); boolean RiceCRC32_CI8(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax); int log2(int num); public: TxUtil() { } ~TxUtil() { } int sizeofTx(int width, int height, uint16 format); uint32 checksumTx(uint8 *data, int width, int height, uint16 format); #if 0 /* unused */ uint32 chkAlpha(uint32* src, int width, int height); #endif uint32 checksum(uint8 *src, int width, int height, int size, int rowStride); uint64 checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette); int grLodLog2(int w, int h); int grAspectRatioLog2(int w, int h); int getNumberofProcessors(); }; class TxMemBuf { private: uint8 *_tex[2]; uint32 _size[2]; TxMemBuf(); public: static TxMemBuf* getInstance() { static TxMemBuf txMemBuf; return &txMemBuf; } ~TxMemBuf(); boolean init(int maxwidth, int maxheight); void shutdown(void); uint8 *get(unsigned int num); uint32 size_of(unsigned int num); }; #endif /* __TXUTIL_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/dxtn.c0000644000000000000000000005662112165031027021614 0ustar 00000000000000/* * DXTn codec * Version: 1.1 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* Copyright (C) 2007 Hiroshi Morii * Added support for ARGB inputs, DXT3,5 workaround for ATI Radeons, and * YUV conversions to determine representative colors. */ #include #include #include #include #include "types.h" #include "internal.h" #include "dxtn.h" /***************************************************************************\ * DXTn encoder * * The encoder was built by reversing the decoder, * and is vaguely based on FXT1 codec. Note that this code * is merely a proof of concept, since it is highly UNoptimized! \***************************************************************************/ #define MAX_COMP 4 /* ever needed maximum number of components in texel */ #define MAX_VECT 4 /* ever needed maximum number of base vectors to find */ #define N_TEXELS 16 /* number of texels in a block (always 16) */ #define COLOR565(v) (word)((((v)[RCOMP] & 0xf8) << 8) | (((v)[GCOMP] & 0xfc) << 3) | ((v)[BCOMP] >> 3)) static const int dxtn_color_tlat[2][4] = { { 0, 2, 3, 1 }, { 0, 2, 1, 3 } }; static const int dxtn_alpha_tlat[2][8] = { { 0, 2, 3, 4, 5, 6, 7, 1 }, { 0, 2, 3, 4, 5, 1, 6, 7 } }; static void dxt1_rgb_quantize (dword *cc, const byte *lines[], int comps) { float b, iv[MAX_COMP]; /* interpolation vector */ dword hi; /* high doubleword */ int color0, color1; int n_vect; const int n_comp = 3; int black = 0; #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ byte input[N_TEXELS][MAX_COMP]; int i, k, l; /* make the whole block opaque */ /* we will NEVER reference ACOMP of any pixel */ /* 4 texels each line */ #ifndef ARGB for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { for (i = 0; i < comps; i++) { input[k + l * 4][i] = *lines[l]++; } } } #else /* H.Morii - support for ARGB inputs */ for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { input[k + l * 4][2] = *lines[l]++; input[k + l * 4][1] = *lines[l]++; input[k + l * 4][0] = *lines[l]++; if (comps == 4) input[k + l * 4][3] = *lines[l]++; } } #endif /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ for (k = 0; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else /* RGB to YUV conversion according to CCIR 601 specs * Y = 0.299R+0.587G+0.114B * U = 0.713(R - Y) = 0.500R-0.419G-0.081B * V = 0.564(B - Y) = -0.169R-0.331G+0.500B */ sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } if (sum == 0) { black = 1; } } color0 = COLOR565(input[minCol]); color1 = COLOR565(input[maxCol]); if (color0 == color1) { /* we'll use 3-vector */ cc[0] = color0 | (color1 << 16); hi = black ? -1 : 0; } else { if (black && ((color0 == 0) || (color1 == 0))) { /* we still can use 4-vector */ black = 0; } if (black ^ (color0 <= color1)) { int aux; aux = color0; color0 = color1; color1 = aux; aux = minCol; minCol = maxCol; maxCol = aux; } n_vect = (color0 <= color1) ? 2 : 3; MAKEIVEC(n_vect, n_comp, iv, b, input[minCol], input[maxCol]); /* add in texels */ cc[0] = color0 | (color1 << 16); hi = 0; for (k = N_TEXELS - 1; k >= 0; k--) { int texel = 3; int sum = 0; if (black) { for (i = 0; i < n_comp; i++) { sum += input[k][i]; } } if (!black || sum) { /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); texel = dxtn_color_tlat[black][texel]; } /* add in texel */ hi <<= 2; hi |= texel; } } cc[1] = hi; } static void dxt1_rgba_quantize (dword *cc, const byte *lines[], int comps) { float b, iv[MAX_COMP]; /* interpolation vector */ dword hi; /* high doubleword */ int color0, color1; int n_vect; const int n_comp = 3; int transparent = 0; #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ byte input[N_TEXELS][MAX_COMP]; int i, k, l; if (comps == 3) { /* make the whole block opaque */ memset(input, -1, sizeof(input)); } /* 4 texels each line */ #ifndef ARGB for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { for (i = 0; i < comps; i++) { input[k + l * 4][i] = *lines[l]++; } } } #else /* H.Morii - support for ARGB inputs */ for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { input[k + l * 4][2] = *lines[l]++; input[k + l * 4][1] = *lines[l]++; input[k + l * 4][0] = *lines[l]++; if (comps == 4) input[k + l * 4][3] = *lines[l]++; } } #endif /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ for (k = 0; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } if (input[k][ACOMP] < 128) { transparent = 1; } } color0 = COLOR565(input[minCol]); color1 = COLOR565(input[maxCol]); if (color0 == color1) { /* we'll use 3-vector */ cc[0] = color0 | (color1 << 16); hi = transparent ? -1 : 0; } else { if (transparent ^ (color0 <= color1)) { int aux; aux = color0; color0 = color1; color1 = aux; aux = minCol; minCol = maxCol; maxCol = aux; } n_vect = (color0 <= color1) ? 2 : 3; MAKEIVEC(n_vect, n_comp, iv, b, input[minCol], input[maxCol]); /* add in texels */ cc[0] = color0 | (color1 << 16); hi = 0; for (k = N_TEXELS - 1; k >= 0; k--) { int texel = 3; if (input[k][ACOMP] >= 128) { /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); texel = dxtn_color_tlat[transparent][texel]; } /* add in texel */ hi <<= 2; hi |= texel; } } cc[1] = hi; } static void dxt3_rgba_quantize (dword *cc, const byte *lines[], int comps) { float b, iv[MAX_COMP]; /* interpolation vector */ dword lolo, lohi; /* low quadword: lo dword, hi dword */ dword hihi; /* high quadword: high dword */ int color0, color1; const int n_vect = 3; const int n_comp = 3; #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ byte input[N_TEXELS][MAX_COMP]; int i, k, l; if (comps == 3) { /* make the whole block opaque */ memset(input, -1, sizeof(input)); } /* 4 texels each line */ #ifndef ARGB for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { for (i = 0; i < comps; i++) { input[k + l * 4][i] = *lines[l]++; } } } #else /* H.Morii - support for ARGB inputs */ for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { input[k + l * 4][2] = *lines[l]++; input[k + l * 4][1] = *lines[l]++; input[k + l * 4][0] = *lines[l]++; if (comps == 4) input[k + l * 4][3] = *lines[l]++; } } #endif /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ for (k = 0; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } } /* add in alphas */ lolo = lohi = 0; for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { /* add in alpha */ lohi <<= 4; lohi |= input[k][ACOMP] >> 4; } cc[1] = lohi; for (; k >= 0; k--) { /* add in alpha */ lolo <<= 4; lolo |= input[k][ACOMP] >> 4; } cc[0] = lolo; color0 = COLOR565(input[minCol]); color1 = COLOR565(input[maxCol]); #ifdef RADEON /* H.Morii - Workaround for ATI Radeon * According to the OpenGL EXT_texture_compression_s3tc specs, * the encoding of the RGB components for DXT3 and DXT5 formats * use the non-transparent encodings of DXT1 but treated as * though color0 > color1, regardless of the actual values of * color0 and color1. ATI Radeons however require the values to * be color0 > color1. */ if (color0 < color1) { int aux; aux = color0; color0 = color1; color1 = aux; aux = minCol; minCol = maxCol; maxCol = aux; } #endif cc[2] = color0 | (color1 << 16); hihi = 0; if (color0 != color1) { MAKEIVEC(n_vect, n_comp, iv, b, input[minCol], input[maxCol]); /* add in texels */ for (k = N_TEXELS - 1; k >= 0; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); texel = dxtn_color_tlat[0][texel]; /* add in texel */ hihi <<= 2; hihi |= texel; } } cc[3] = hihi; } static void dxt5_rgba_quantize (dword *cc, const byte *lines[], int comps) { float b, iv[MAX_COMP]; /* interpolation vector */ qword lo; /* low quadword */ dword hihi; /* high quadword: high dword */ int color0, color1; const int n_vect = 3; const int n_comp = 3; #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ int alpha0 = 2000; /* big enough */ int alpha1 = -1; /* small enough */ int anyZero = 0, anyOne = 0; int a_vect; byte input[N_TEXELS][MAX_COMP]; int i, k, l; if (comps == 3) { /* make the whole block opaque */ memset(input, -1, sizeof(input)); } /* 4 texels each line */ #ifndef ARGB for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { for (i = 0; i < comps; i++) { input[k + l * 4][i] = *lines[l]++; } } } #else /* H.Morii - support for ARGB inputs */ for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { input[k + l * 4][2] = *lines[l]++; input[k + l * 4][1] = *lines[l]++; input[k + l * 4][0] = *lines[l]++; if (comps == 4) input[k + l * 4][3] = *lines[l]++; } } #endif /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ for (k = 0; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } if (alpha0 > input[k][ACOMP]) { alpha0 = input[k][ACOMP]; } if (alpha1 < input[k][ACOMP]) { alpha1 = input[k][ACOMP]; } if (input[k][ACOMP] == 0) { anyZero = 1; } if (input[k][ACOMP] == 255) { anyOne = 1; } } /* add in alphas */ if (alpha0 == alpha1) { /* we'll use 6-vector */ cc[0] = alpha0 | (alpha1 << 8); cc[1] = 0; } else { if (anyZero && ((alpha0 == 0) || (alpha1 == 0))) { /* we still might use 8-vector */ anyZero = 0; } if (anyOne && ((alpha0 == 255) || (alpha1 == 255))) { /* we still might use 8-vector */ anyOne = 0; } if ((anyZero | anyOne) ^ (alpha0 <= alpha1)) { int aux; aux = alpha0; alpha0 = alpha1; alpha1 = aux; } a_vect = (alpha0 <= alpha1) ? 5 : 7; /* compute interpolation vector */ iv[ACOMP] = (float)a_vect / (alpha1 - alpha0); b = -iv[ACOMP] * alpha0 + 0.5F; /* add in alphas */ Q_MOV32(lo, 0); for (k = N_TEXELS - 1; k >= 0; k--) { int texel = -1; if (anyZero | anyOne) { if (input[k][ACOMP] == 0) { texel = 6; } else if (input[k][ACOMP] == 255) { texel = 7; } } /* interpolate alpha */ if (texel == -1) { float dot = input[k][ACOMP] * iv[ACOMP]; texel = (int)(dot + b); #if SAFECDOT if (texel < 0) { texel = 0; } else if (texel > a_vect) { texel = a_vect; } #endif texel = dxtn_alpha_tlat[anyZero | anyOne][texel]; } /* add in texel */ Q_SHL(lo, 3); Q_OR32(lo, texel); } Q_SHL(lo, 16); Q_OR32(lo, alpha0 | (alpha1 << 8)); ((qword *)cc)[0] = lo; } color0 = COLOR565(input[minCol]); color1 = COLOR565(input[maxCol]); #ifdef RADEON /* H.Morii - Workaround for ATI Radeon */ if (color0 < color1) { int aux; aux = color0; color0 = color1; color1 = aux; aux = minCol; minCol = maxCol; maxCol = aux; } #endif cc[2] = color0 | (color1 << 16); hihi = 0; if (color0 != color1) { MAKEIVEC(n_vect, n_comp, iv, b, input[minCol], input[maxCol]); /* add in texels */ for (k = N_TEXELS - 1; k >= 0; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); texel = dxtn_color_tlat[0][texel]; /* add in texel */ hihi <<= 2; hihi |= texel; } } cc[3] = hihi; } #define ENCODER(dxtn, n) \ int TAPIENTRY \ dxtn##_encode (int width, int height, int comps, \ const void *source, int srcRowStride, \ void *dest, int destRowStride) \ { \ int x, y; \ const byte *data; \ dword *encoded = (dword *)dest; \ void *newSource = NULL; \ \ /* Replicate image if width is not M4 or height is not M4 */ \ if ((width & 3) | (height & 3)) { \ int newWidth = (width + 3) & ~3; \ int newHeight = (height + 3) & ~3; \ newSource = malloc(comps * newWidth * newHeight * sizeof(byte *));\ _mesa_upscale_teximage2d(width, height, newWidth, newHeight, \ comps, (const byte *)source, \ srcRowStride, (byte *)newSource); \ source = newSource; \ width = newWidth; \ height = newHeight; \ srcRowStride = comps * newWidth; \ } \ \ data = (const byte *)source; \ destRowStride = (destRowStride - width * n) / 4; \ for (y = 0; y < height; y += 4) { \ unsigned int offs = 0 + (y + 0) * srcRowStride; \ for (x = 0; x < width; x += 4) { \ const byte *lines[4]; \ lines[0] = &data[offs]; \ lines[1] = lines[0] + srcRowStride; \ lines[2] = lines[1] + srcRowStride; \ lines[3] = lines[2] + srcRowStride; \ offs += 4 * comps; \ dxtn##_quantize(encoded, lines, comps); \ /* 4x4 block */ \ encoded += n; \ } \ encoded += destRowStride; \ } \ \ if (newSource != NULL) { \ free(newSource); \ } \ \ return 0; \ } ENCODER(dxt1_rgb, 2) ENCODER(dxt1_rgba, 2) ENCODER(dxt3_rgba, 4) ENCODER(dxt5_rgba, 4) /***************************************************************************\ * DXTn decoder * * The decoder is based on GL_EXT_texture_compression_s3tc * specification and serves as a concept for the encoder. \***************************************************************************/ /* lookup table for scaling 4 bit colors up to 8 bits */ static const byte _rgb_scale_4[] = { 0, 17, 34, 51, 68, 85, 102, 119, 136, 153, 170, 187, 204, 221, 238, 255 }; /* lookup table for scaling 5 bit colors up to 8 bits */ static const byte _rgb_scale_5[] = { 0, 8, 16, 25, 33, 41, 49, 58, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189, 197, 206, 214, 222, 230, 239, 247, 255 }; /* lookup table for scaling 6 bit colors up to 8 bits */ static const byte _rgb_scale_6[] = { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45, 49, 53, 57, 61, 65, 69, 73, 77, 81, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142, 146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, 194, 198, 202, 206, 210, 215, 219, 223, 227, 231, 235, 239, 243, 247, 251, 255 }; #define CC_SEL(cc, which) (((dword *)(cc))[(which) / 32] >> ((which) & 31)) #define UP4(c) _rgb_scale_4[(c) & 15] #define UP5(c) _rgb_scale_5[(c) & 31] #define UP6(c) _rgb_scale_6[(c) & 63] #define ZERO_4UBV(v) *((dword *)(v)) = 0 void TAPIENTRY dxt1_rgb_decode_1 (const void *texture, int stride, int i, int j, byte *rgba) { const byte *src = (const byte *)texture + ((j / 4) * ((stride + 3) / 4) + i / 4) * 8; const int code = (src[4 + (j & 3)] >> ((i & 3) * 2)) & 0x3; if (code == 0) { rgba[RCOMP] = UP5(CC_SEL(src, 11)); rgba[GCOMP] = UP6(CC_SEL(src, 5)); rgba[BCOMP] = UP5(CC_SEL(src, 0)); } else if (code == 1) { rgba[RCOMP] = UP5(CC_SEL(src, 27)); rgba[GCOMP] = UP6(CC_SEL(src, 21)); rgba[BCOMP] = UP5(CC_SEL(src, 16)); } else { const word col0 = src[0] | (src[1] << 8); const word col1 = src[2] | (src[3] << 8); if (col0 > col1) { if (code == 2) { rgba[RCOMP] = (UP5(col0 >> 11) * 2 + UP5(col1 >> 11)) / 3; rgba[GCOMP] = (UP6(col0 >> 5) * 2 + UP6(col1 >> 5)) / 3; rgba[BCOMP] = (UP5(col0 ) * 2 + UP5(col1 )) / 3; } else { rgba[RCOMP] = (UP5(col0 >> 11) + 2 * UP5(col1 >> 11)) / 3; rgba[GCOMP] = (UP6(col0 >> 5) + 2 * UP6(col1 >> 5)) / 3; rgba[BCOMP] = (UP5(col0 ) + 2 * UP5(col1 )) / 3; } } else { if (code == 2) { rgba[RCOMP] = (UP5(col0 >> 11) + UP5(col1 >> 11)) / 2; rgba[GCOMP] = (UP6(col0 >> 5) + UP6(col1 >> 5)) / 2; rgba[BCOMP] = (UP5(col0 ) + UP5(col1 )) / 2; } else { ZERO_4UBV(rgba); } } } rgba[ACOMP] = 255; } void TAPIENTRY dxt1_rgba_decode_1 (const void *texture, int stride, int i, int j, byte *rgba) { /* Same as rgb_dxt1 above, except alpha=0 if col0<=col1 and code=3. */ const byte *src = (const byte *)texture + ((j / 4) * ((stride + 3) / 4) + i / 4) * 8; const int code = (src[4 + (j & 3)] >> ((i & 3) * 2)) & 0x3; if (code == 0) { rgba[RCOMP] = UP5(CC_SEL(src, 11)); rgba[GCOMP] = UP6(CC_SEL(src, 5)); rgba[BCOMP] = UP5(CC_SEL(src, 0)); rgba[ACOMP] = 255; } else if (code == 1) { rgba[RCOMP] = UP5(CC_SEL(src, 27)); rgba[GCOMP] = UP6(CC_SEL(src, 21)); rgba[BCOMP] = UP5(CC_SEL(src, 16)); rgba[ACOMP] = 255; } else { const word col0 = src[0] | (src[1] << 8); const word col1 = src[2] | (src[3] << 8); if (col0 > col1) { if (code == 2) { rgba[RCOMP] = (UP5(col0 >> 11) * 2 + UP5(col1 >> 11)) / 3; rgba[GCOMP] = (UP6(col0 >> 5) * 2 + UP6(col1 >> 5)) / 3; rgba[BCOMP] = (UP5(col0 ) * 2 + UP5(col1 )) / 3; } else { rgba[RCOMP] = (UP5(col0 >> 11) + 2 * UP5(col1 >> 11)) / 3; rgba[GCOMP] = (UP6(col0 >> 5) + 2 * UP6(col1 >> 5)) / 3; rgba[BCOMP] = (UP5(col0 ) + 2 * UP5(col1 )) / 3; } rgba[ACOMP] = 255; } else { if (code == 2) { rgba[RCOMP] = (UP5(col0 >> 11) + UP5(col1 >> 11)) / 2; rgba[GCOMP] = (UP6(col0 >> 5) + UP6(col1 >> 5)) / 2; rgba[BCOMP] = (UP5(col0 ) + UP5(col1 )) / 2; rgba[ACOMP] = 255; } else { ZERO_4UBV(rgba); } } } } void TAPIENTRY dxt3_rgba_decode_1 (const void *texture, int stride, int i, int j, byte *rgba) { const byte *src = (const byte *)texture + ((j / 4) * ((stride + 3) / 4) + i / 4) * 16; const int code = (src[12 + (j & 3)] >> ((i & 3) * 2)) & 0x3; const dword *cc = (const dword *)(src + 8); if (code == 0) { rgba[RCOMP] = UP5(CC_SEL(cc, 11)); rgba[GCOMP] = UP6(CC_SEL(cc, 5)); rgba[BCOMP] = UP5(CC_SEL(cc, 0)); } else if (code == 1) { rgba[RCOMP] = UP5(CC_SEL(cc, 27)); rgba[GCOMP] = UP6(CC_SEL(cc, 21)); rgba[BCOMP] = UP5(CC_SEL(cc, 16)); } else if (code == 2) { /* (col0 * (4 - code) + col1 * (code - 1)) / 3 */ rgba[RCOMP] = (UP5(CC_SEL(cc, 11)) * 2 + UP5(CC_SEL(cc, 27))) / 3; rgba[GCOMP] = (UP6(CC_SEL(cc, 5)) * 2 + UP6(CC_SEL(cc, 21))) / 3; rgba[BCOMP] = (UP5(CC_SEL(cc, 0)) * 2 + UP5(CC_SEL(cc, 16))) / 3; } else { rgba[RCOMP] = (UP5(CC_SEL(cc, 11)) + 2 * UP5(CC_SEL(cc, 27))) / 3; rgba[GCOMP] = (UP6(CC_SEL(cc, 5)) + 2 * UP6(CC_SEL(cc, 21))) / 3; rgba[BCOMP] = (UP5(CC_SEL(cc, 0)) + 2 * UP5(CC_SEL(cc, 16))) / 3; } rgba[ACOMP] = UP4(src[((j & 3) * 4 + (i & 3)) / 2] >> ((i & 1) * 4)); } void TAPIENTRY dxt5_rgba_decode_1 (const void *texture, int stride, int i, int j, byte *rgba) { const byte *src = (const byte *)texture + ((j / 4) * ((stride + 3) / 4) + i / 4) * 16; const int code = (src[12 + (j & 3)] >> ((i & 3) * 2)) & 0x3; const dword *cc = (const dword *)(src + 8); const byte alpha0 = src[0]; const byte alpha1 = src[1]; const int alphaShift = (((j & 3) * 4) + (i & 3)) * 3 + 16; const int acode = ((alphaShift == 31) ? CC_SEL(src + 2, alphaShift - 16) : CC_SEL(src, alphaShift)) & 0x7; if (code == 0) { rgba[RCOMP] = UP5(CC_SEL(cc, 11)); rgba[GCOMP] = UP6(CC_SEL(cc, 5)); rgba[BCOMP] = UP5(CC_SEL(cc, 0)); } else if (code == 1) { rgba[RCOMP] = UP5(CC_SEL(cc, 27)); rgba[GCOMP] = UP6(CC_SEL(cc, 21)); rgba[BCOMP] = UP5(CC_SEL(cc, 16)); } else if (code == 2) { /* (col0 * (4 - code) + col1 * (code - 1)) / 3 */ rgba[RCOMP] = (UP5(CC_SEL(cc, 11)) * 2 + UP5(CC_SEL(cc, 27))) / 3; rgba[GCOMP] = (UP6(CC_SEL(cc, 5)) * 2 + UP6(CC_SEL(cc, 21))) / 3; rgba[BCOMP] = (UP5(CC_SEL(cc, 0)) * 2 + UP5(CC_SEL(cc, 16))) / 3; } else { rgba[RCOMP] = (UP5(CC_SEL(cc, 11)) + 2 * UP5(CC_SEL(cc, 27))) / 3; rgba[GCOMP] = (UP6(CC_SEL(cc, 5)) + 2 * UP6(CC_SEL(cc, 21))) / 3; rgba[BCOMP] = (UP5(CC_SEL(cc, 0)) + 2 * UP5(CC_SEL(cc, 16))) / 3; } if (acode == 0) { rgba[ACOMP] = alpha0; } else if (acode == 1) { rgba[ACOMP] = alpha1; } else if (alpha0 > alpha1) { rgba[ACOMP] = ((8 - acode) * alpha0 + (acode - 1) * alpha1) / 7; } else if (acode == 6) { rgba[ACOMP] = 0; } else if (acode == 7) { rgba[ACOMP] = 255; } else { rgba[ACOMP] = ((6 - acode) * alpha0 + (acode - 1) * alpha1) / 5; } } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/dxtn.h0000644000000000000000000000361012165031027021607 0ustar 00000000000000/* * DXTn codec * Version: 1.1 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef DXTN_H_included #define DXTN_H_included TAPI int TAPIENTRY dxt1_rgb_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); TAPI int TAPIENTRY dxt1_rgba_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); TAPI int TAPIENTRY dxt3_rgba_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); TAPI int TAPIENTRY dxt5_rgba_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); TAPI void TAPIENTRY dxt1_rgb_decode_1 (const void *texture, int stride /* in pixels */, int i, int j, byte *rgba); TAPI void TAPIENTRY dxt1_rgba_decode_1 (const void *texture, int stride /* in pixels */, int i, int j, byte *rgba); TAPI void TAPIENTRY dxt3_rgba_decode_1 (const void *texture, int stride /* in pixels */, int i, int j, byte *rgba); TAPI void TAPIENTRY dxt5_rgba_decode_1 (const void *texture, int stride /* in pixels */, int i, int j, byte *rgba); #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/fxt1.c0000644000000000000000000010664112165031027021517 0ustar 00000000000000/* * FXT1 codec * Version: 1.1 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Copyright (C) 2007 Hiroshi Morii * Added support for ARGB inputs. */ #include #include #include "types.h" #include "internal.h" #include "fxt1.h" /***************************************************************************\ * FXT1 encoder * * The encoder was built by reversing the decoder, * and is vaguely based on Texus2 by 3dfx. Note that this code * is merely a proof of concept, since it is highly UNoptimized; * moreover, it is sub-optimal due to initial conditions passed * to Lloyd's algorithm (the interpolation modes are even worse). \***************************************************************************/ #define MAX_COMP 4 /* ever needed maximum number of components in texel */ #define MAX_VECT 4 /* ever needed maximum number of base vectors to find */ #define N_TEXELS 32 /* number of texels in a block (always 32) */ #define LL_N_REP 50 /* number of iterations in lloyd's vq */ #define LL_RMS_D 10 /* fault tolerance (maximum delta) */ #define LL_RMS_E 255 /* fault tolerance (maximum error) */ #define ALPHA_TS 2 /* alpha threshold: (255 - ALPHA_TS) deemed opaque */ #define ISTBLACK(v) (*((dword *)(v)) == 0) #define COPY_4UBV(DST, SRC) *((dword *)(DST)) = *((dword *)(SRC)) static int fxt1_bestcol (float vec[][MAX_COMP], int nv, byte input[MAX_COMP], int nc) { int i, j, best = -1; float err = 1e9; /* big enough */ for (j = 0; j < nv; j++) { float e = 0.0F; for (i = 0; i < nc; i++) { e += (vec[j][i] - input[i]) * (vec[j][i] - input[i]); } if (e < err) { err = e; best = j; } } return best; } static int fxt1_worst (float vec[MAX_COMP], byte input[N_TEXELS][MAX_COMP], int nc, int n) { int i, k, worst = -1; float err = -1.0F; /* small enough */ for (k = 0; k < n; k++) { float e = 0.0F; for (i = 0; i < nc; i++) { e += (vec[i] - input[k][i]) * (vec[i] - input[k][i]); } if (e > err) { err = e; worst = k; } } return worst; } static int fxt1_variance (double variance[MAX_COMP], byte input[N_TEXELS][MAX_COMP], int nc, int n) { int i, k, best = 0; dword sx, sx2; double var, maxvar = -1; /* small enough */ double teenth = 1.0 / n; for (i = 0; i < nc; i++) { sx = sx2 = 0; for (k = 0; k < n; k++) { int t = input[k][i]; sx += t; sx2 += t * t; } var = sx2 * teenth - sx * sx * teenth * teenth; if (maxvar < var) { maxvar = var; best = i; } if (variance) { variance[i] = var; } } return best; } static int fxt1_choose (float vec[][MAX_COMP], int nv, byte input[N_TEXELS][MAX_COMP], int nc, int n) { #if 0 /* Choose colors from a grid. */ int i, j; for (j = 0; j < nv; j++) { int m = j * (n - 1) / (nv - 1); for (i = 0; i < nc; i++) { vec[j][i] = input[m][i]; } } #else /* Our solution here is to find the darkest and brightest colors in * the 8x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ int i, j, k; #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ struct { int flag; dword key; int freq; int idx; } hist[N_TEXELS]; int lenh = 0; memset(hist, 0, sizeof(hist)); for (k = 0; k < n; k++) { int l; dword key = 0; int sum = 0; for (i = 0; i < nc; i++) { key <<= 8; key |= input[k][i]; #ifndef YUV sum += input[k][i]; #else /* RGB to YUV conversion according to CCIR 601 specs * Y = 0.299R+0.587G+0.114B * U = 0.713(R - Y) = 0.500R-0.419G-0.081B * V = 0.564(B - Y) = -0.169R-0.331G+0.500B */ sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif } for (l = 0; l < n; l++) { if (!hist[l].flag) { /* alloc new slot */ hist[l].flag = !0; hist[l].key = key; hist[l].freq = 1; hist[l].idx = k; lenh = l + 1; break; } else if (hist[l].key == key) { hist[l].freq++; break; } } if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } } if (lenh <= nv) { for (j = 0; j < lenh; j++) { for (i = 0; i < nc; i++) { vec[j][i] = (float)input[hist[j].idx][i]; } } for (; j < nv; j++) { for (i = 0; i < nc; i++) { vec[j][i] = vec[0][i]; } } return 0; } for (j = 0; j < nv; j++) { for (i = 0; i < nc; i++) { vec[j][i] = ((nv - 1 - j) * input[minCol][i] + j * input[maxCol][i] + (nv - 1) / 2) / (float)(nv - 1); } } #endif return !0; } static int fxt1_lloyd (float vec[][MAX_COMP], int nv, byte input[N_TEXELS][MAX_COMP], int nc, int n) { /* Use the generalized lloyd's algorithm for VQ: * find 4 color vectors. * * for each sample color * sort to nearest vector. * * replace each vector with the centroid of it's matching colors. * * repeat until RMS doesn't improve. * * if a color vector has no samples, or becomes the same as another * vector, replace it with the color which is farthest from a sample. * * vec[][MAX_COMP] initial vectors and resulting colors * nv number of resulting colors required * input[N_TEXELS][MAX_COMP] input texels * nc number of components in input / vec * n number of input samples */ int sum[MAX_VECT][MAX_COMP]; /* used to accumulate closest texels */ int cnt[MAX_VECT]; /* how many times a certain vector was chosen */ float error, lasterror = 1e9; int i, j, k, rep; /* the quantizer */ for (rep = 0; rep < LL_N_REP; rep++) { /* reset sums & counters */ for (j = 0; j < nv; j++) { for (i = 0; i < nc; i++) { sum[j][i] = 0; } cnt[j] = 0; } error = 0; /* scan whole block */ for (k = 0; k < n; k++) { #if 1 int best = -1; float err = 1e9; /* big enough */ /* determine best vector */ for (j = 0; j < nv; j++) { float e = (vec[j][0] - input[k][0]) * (vec[j][0] - input[k][0]) + (vec[j][1] - input[k][1]) * (vec[j][1] - input[k][1]) + (vec[j][2] - input[k][2]) * (vec[j][2] - input[k][2]); if (nc == 4) { e += (vec[j][3] - input[k][3]) * (vec[j][3] - input[k][3]); } if (e < err) { err = e; best = j; } } #else int best = fxt1_bestcol(vec, nv, input[k], nc, &err); #endif /* add in closest color */ for (i = 0; i < nc; i++) { sum[best][i] += input[k][i]; } /* mark this vector as used */ cnt[best]++; /* accumulate error */ error += err; } /* check RMS */ if ((error < LL_RMS_E) || ((error < lasterror) && ((lasterror - error) < LL_RMS_D))) { return !0; /* good match */ } lasterror = error; /* move each vector to the barycenter of its closest colors */ for (j = 0; j < nv; j++) { if (cnt[j]) { float div = 1.0F / cnt[j]; for (i = 0; i < nc; i++) { vec[j][i] = div * sum[j][i]; } } else { /* this vec has no samples or is identical with a previous vec */ int worst = fxt1_worst(vec[j], input, nc, n); for (i = 0; i < nc; i++) { vec[j][i] = input[worst][i]; } } } } return 0; /* could not converge fast enough */ } static void fxt1_quantize_CHROMA (dword *cc, byte input[N_TEXELS][MAX_COMP]) { const int n_vect = 4; /* 4 base vectors to find */ const int n_comp = 3; /* 3 components: R, G, B */ float vec[MAX_VECT][MAX_COMP]; int i, j, k; qword hi; /* high quadword */ dword lohi, lolo; /* low quadword: hi dword, lo dword */ if (fxt1_choose(vec, n_vect, input, n_comp, N_TEXELS) != 0) { fxt1_lloyd(vec, n_vect, input, n_comp, N_TEXELS); } Q_MOV32(hi, 4); /* cc-chroma = "010" + unused bit */ for (j = n_vect - 1; j >= 0; j--) { for (i = 0; i < n_comp; i++) { /* add in colors */ Q_SHL(hi, 5); Q_OR32(hi, (dword)(vec[j][i] / 8.0F)); } } ((qword *)cc)[1] = hi; lohi = lolo = 0; /* right microtile */ for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { lohi <<= 2; lohi |= fxt1_bestcol(vec, n_vect, input[k], n_comp); } /* left microtile */ for (; k >= 0; k--) { lolo <<= 2; lolo |= fxt1_bestcol(vec, n_vect, input[k], n_comp); } cc[1] = lohi; cc[0] = lolo; } static void fxt1_quantize_ALPHA0 (dword *cc, byte input[N_TEXELS][MAX_COMP], byte reord[N_TEXELS][MAX_COMP], int n) { const int n_vect = 3; /* 3 base vectors to find */ const int n_comp = 4; /* 4 components: R, G, B, A */ float vec[MAX_VECT][MAX_COMP]; int i, j, k; qword hi; /* high quadword */ dword lohi, lolo; /* low quadword: hi dword, lo dword */ /* the last vector indicates zero */ for (i = 0; i < n_comp; i++) { vec[n_vect][i] = 0; } /* the first n texels in reord are guaranteed to be non-zero */ if (fxt1_choose(vec, n_vect, reord, n_comp, n) != 0) { fxt1_lloyd(vec, n_vect, reord, n_comp, n); } Q_MOV32(hi, 6); /* alpha = "011" + lerp = 0 */ for (j = n_vect - 1; j >= 0; j--) { /* add in alphas */ Q_SHL(hi, 5); Q_OR32(hi, (dword)(vec[j][ACOMP] / 8.0F)); } for (j = n_vect - 1; j >= 0; j--) { for (i = 0; i < n_comp - 1; i++) { /* add in colors */ Q_SHL(hi, 5); Q_OR32(hi, (dword)(vec[j][i] / 8.0F)); } } ((qword *)cc)[1] = hi; lohi = lolo = 0; /* right microtile */ for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { lohi <<= 2; lohi |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp); } /* left microtile */ for (; k >= 0; k--) { lolo <<= 2; lolo |= fxt1_bestcol(vec, n_vect + 1, input[k], n_comp); } cc[1] = lohi; cc[0] = lolo; } static void fxt1_quantize_ALPHA1 (dword *cc, byte input[N_TEXELS][MAX_COMP]) { const int n_vect = 3; /* highest vector number in each microtile */ const int n_comp = 4; /* 4 components: R, G, B, A */ float vec[1 + 1 + 1][MAX_COMP]; /* 1.5 extrema for each sub-block */ float b, iv[MAX_COMP]; /* interpolation vector */ int i, j, k; qword hi; /* high quadword */ dword lohi, lolo; /* low quadword: hi dword, lo dword */ int minSum; int maxSum; int minColL = 0, maxColL = 0; int minColR = 0, maxColR = 0; int sumL = 0, sumR = 0; /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ #ifndef YUV minSum = 2000; /* big enough */ #else minSum = 2000000; #endif maxSum = -1; /* small enough */ for (k = 0; k < N_TEXELS / 2; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColL = k; } if (maxSum < sum) { maxSum = sum; maxColL = k; } sumL += sum; } #ifndef YUV minSum = 2000; /* big enough */ #else minSum = 2000000; #endif maxSum = -1; /* small enough */ for (; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColR = k; } if (maxSum < sum) { maxSum = sum; maxColR = k; } sumR += sum; } /* choose the common vector (yuck!) */ { int j1, j2; int v1 = 0, v2 = 0; float err = 1e9; /* big enough */ float tv[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */ for (i = 0; i < n_comp; i++) { tv[0][i] = input[minColL][i]; tv[1][i] = input[maxColL][i]; tv[2][i] = input[minColR][i]; tv[3][i] = input[maxColR][i]; } for (j1 = 0; j1 < 2; j1++) { for (j2 = 2; j2 < 4; j2++) { float e = 0.0F; for (i = 0; i < n_comp; i++) { e += (tv[j1][i] - tv[j2][i]) * (tv[j1][i] - tv[j2][i]); } if (e < err) { err = e; v1 = j1; v2 = j2; } } } for (i = 0; i < n_comp; i++) { vec[0][i] = tv[1 - v1][i]; vec[1][i] = (tv[v1][i] * sumL + tv[v2][i] * sumR) / (sumL + sumR); vec[2][i] = tv[5 - v2][i]; } } /* left microtile */ cc[0] = 0; if (minColL != maxColL) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]); /* add in texels */ lolo = 0; for (k = N_TEXELS / 2 - 1; k >= 0; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); /* add in texel */ lolo <<= 2; lolo |= texel; } cc[0] = lolo; } /* right microtile */ cc[1] = 0; if (minColR != maxColR) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[1]); /* add in texels */ lohi = 0; for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); /* add in texel */ lohi <<= 2; lohi |= texel; } cc[1] = lohi; } Q_MOV32(hi, 7); /* alpha = "011" + lerp = 1 */ for (j = n_vect - 1; j >= 0; j--) { /* add in alphas */ Q_SHL(hi, 5); Q_OR32(hi, (dword)(vec[j][ACOMP] / 8.0F)); } for (j = n_vect - 1; j >= 0; j--) { for (i = 0; i < n_comp - 1; i++) { /* add in colors */ Q_SHL(hi, 5); Q_OR32(hi, (dword)(vec[j][i] / 8.0F)); } } ((qword *)cc)[1] = hi; } static void fxt1_quantize_HI (dword *cc, byte input[N_TEXELS][MAX_COMP], byte reord[N_TEXELS][MAX_COMP], int n) { const int n_vect = 6; /* highest vector number */ const int n_comp = 3; /* 3 components: R, G, B */ float b = 0.0F; /* phoudoin: silent compiler! */ float iv[MAX_COMP]; /* interpolation vector */ int i, k; dword hihi; /* high quadword: hi dword */ #ifndef YUV int minSum = 2000; /* big enough */ #else int minSum = 2000000; #endif int maxSum = -1; /* small enough */ int minCol = 0; /* phoudoin: silent compiler! */ int maxCol = 0; /* phoudoin: silent compiler! */ /* Our solution here is to find the darkest and brightest colors in * the 8x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ for (k = 0; k < n; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += reord[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minCol = k; } if (maxSum < sum) { maxSum = sum; maxCol = k; } } hihi = 0; /* cc-hi = "00" */ for (i = 0; i < n_comp; i++) { /* add in colors */ hihi <<= 5; hihi |= reord[maxCol][i] >> 3; } for (i = 0; i < n_comp; i++) { /* add in colors */ hihi <<= 5; hihi |= reord[minCol][i] >> 3; } cc[3] = hihi; cc[0] = cc[1] = cc[2] = 0; /* compute interpolation vector */ if (minCol != maxCol) { MAKEIVEC(n_vect, n_comp, iv, b, reord[minCol], reord[maxCol]); } /* add in texels */ for (k = N_TEXELS - 1; k >= 0; k--) { int t = k * 3; dword *kk = (dword *)((byte *)cc + t / 8); int texel = n_vect + 1; /* transparent black */ if (!ISTBLACK(input[k])) { if (minCol != maxCol) { /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); /* add in texel */ kk[0] |= texel << (t & 7); } } else { /* add in texel */ kk[0] |= texel << (t & 7); } } } static void fxt1_quantize_MIXED1 (dword *cc, byte input[N_TEXELS][MAX_COMP]) { const int n_vect = 2; /* highest vector number in each microtile */ const int n_comp = 3; /* 3 components: R, G, B */ byte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */ float b, iv[MAX_COMP]; /* interpolation vector */ int i, j, k; qword hi; /* high quadword */ dword lohi, lolo; /* low quadword: hi dword, lo dword */ int minSum; int maxSum; int minColL = 0, maxColL = -1; int minColR = 0, maxColR = -1; /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ #ifndef YUV minSum = 2000; /* big enough */ #else minSum = 2000000; #endif maxSum = -1; /* small enough */ for (k = 0; k < N_TEXELS / 2; k++) { if (!ISTBLACK(input[k])) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColL = k; } if (maxSum < sum) { maxSum = sum; maxColL = k; } } } #ifndef YUV minSum = 2000; /* big enough */ #else minSum = 2000000; #endif maxSum = -1; /* small enough */ for (; k < N_TEXELS; k++) { if (!ISTBLACK(input[k])) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColR = k; } if (maxSum < sum) { maxSum = sum; maxColR = k; } } } /* left microtile */ if (maxColL == -1) { /* all transparent black */ cc[0] = 0xFFFFFFFF; for (i = 0; i < n_comp; i++) { vec[0][i] = 0; vec[1][i] = 0; } } else { cc[0] = 0; for (i = 0; i < n_comp; i++) { vec[0][i] = input[minColL][i]; vec[1][i] = input[maxColL][i]; } if (minColL != maxColL) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]); /* add in texels */ lolo = 0; for (k = N_TEXELS / 2 - 1; k >= 0; k--) { int texel = n_vect + 1; /* transparent black */ if (!ISTBLACK(input[k])) { /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); } /* add in texel */ lolo <<= 2; lolo |= texel; } cc[0] = lolo; } } /* right microtile */ if (maxColR == -1) { /* all transparent black */ cc[1] = 0xFFFFFFFF; for (i = 0; i < n_comp; i++) { vec[2][i] = 0; vec[3][i] = 0; } } else { cc[1] = 0; for (i = 0; i < n_comp; i++) { vec[2][i] = input[minColR][i]; vec[3][i] = input[maxColR][i]; } if (minColR != maxColR) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]); /* add in texels */ lohi = 0; for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { int texel = n_vect + 1; /* transparent black */ if (!ISTBLACK(input[k])) { /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); } /* add in texel */ lohi <<= 2; lohi |= texel; } cc[1] = lohi; } } Q_MOV32(hi, 9 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */ for (j = 2 * 2 - 1; j >= 0; j--) { for (i = 0; i < n_comp; i++) { /* add in colors */ Q_SHL(hi, 5); Q_OR32(hi, vec[j][i] >> 3); } } ((qword *)cc)[1] = hi; } static void fxt1_quantize_MIXED0 (dword *cc, byte input[N_TEXELS][MAX_COMP]) { const int n_vect = 3; /* highest vector number in each microtile */ const int n_comp = 3; /* 3 components: R, G, B */ byte vec[2 * 2][MAX_COMP]; /* 2 extrema for each sub-block */ float b, iv[MAX_COMP]; /* interpolation vector */ int i, j, k; qword hi; /* high quadword */ dword lohi, lolo; /* low quadword: hi dword, lo dword */ int minColL = 0, maxColL = 0; int minColR = 0, maxColR = 0; #if 0 int minSum; int maxSum; /* Our solution here is to find the darkest and brightest colors in * the 4x4 tile and use those as the two representative colors. * There are probably better algorithms to use (histogram-based). */ #ifndef YUV minSum = 2000; /* big enough */ #else minSum = 2000000; #endif maxSum = -1; /* small enough */ for (k = 0; k < N_TEXELS / 2; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColL = k; } if (maxSum < sum) { maxSum = sum; maxColL = k; } } minSum = 2000; /* big enough */ maxSum = -1; /* small enough */ for (; k < N_TEXELS; k++) { int sum = 0; #ifndef YUV for (i = 0; i < n_comp; i++) { sum += input[k][i]; } #else sum = 299 * input[k][RCOMP] + 587 * input[k][GCOMP] + 114 * input[k][BCOMP]; #endif if (minSum > sum) { minSum = sum; minColR = k; } if (maxSum < sum) { maxSum = sum; maxColR = k; } } #else int minVal; int maxVal; int maxVarL = fxt1_variance(NULL, input, n_comp, N_TEXELS / 2); int maxVarR = fxt1_variance(NULL, &input[N_TEXELS / 2], n_comp, N_TEXELS / 2); /* Scan the channel with max variance for lo & hi * and use those as the two representative colors. */ minVal = 2000; /* big enough */ maxVal = -1; /* small enough */ for (k = 0; k < N_TEXELS / 2; k++) { int t = input[k][maxVarL]; if (minVal > t) { minVal = t; minColL = k; } if (maxVal < t) { maxVal = t; maxColL = k; } } minVal = 2000; /* big enough */ maxVal = -1; /* small enough */ for (; k < N_TEXELS; k++) { int t = input[k][maxVarR]; if (minVal > t) { minVal = t; minColR = k; } if (maxVal < t) { maxVal = t; maxColR = k; } } #endif /* left microtile */ cc[0] = 0; for (i = 0; i < n_comp; i++) { vec[0][i] = input[minColL][i]; vec[1][i] = input[maxColL][i]; } if (minColL != maxColL) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[0], vec[1]); /* add in texels */ lolo = 0; for (k = N_TEXELS / 2 - 1; k >= 0; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); /* add in texel */ lolo <<= 2; lolo |= texel; } /* funky encoding for LSB of green */ if ((int)((lolo >> 1) & 1) != (((vec[1][GCOMP] ^ vec[0][GCOMP]) >> 2) & 1)) { for (i = 0; i < n_comp; i++) { vec[1][i] = input[minColL][i]; vec[0][i] = input[maxColL][i]; } lolo = ~lolo; } cc[0] = lolo; } /* right microtile */ cc[1] = 0; for (i = 0; i < n_comp; i++) { vec[2][i] = input[minColR][i]; vec[3][i] = input[maxColR][i]; } if (minColR != maxColR) { /* compute interpolation vector */ MAKEIVEC(n_vect, n_comp, iv, b, vec[2], vec[3]); /* add in texels */ lohi = 0; for (k = N_TEXELS - 1; k >= N_TEXELS / 2; k--) { int texel; /* interpolate color */ CALCCDOT(texel, n_vect, n_comp, iv, b, input[k]); /* add in texel */ lohi <<= 2; lohi |= texel; } /* funky encoding for LSB of green */ if ((int)((lohi >> 1) & 1) != (((vec[3][GCOMP] ^ vec[2][GCOMP]) >> 2) & 1)) { for (i = 0; i < n_comp; i++) { vec[3][i] = input[minColR][i]; vec[2][i] = input[maxColR][i]; } lohi = ~lohi; } cc[1] = lohi; } Q_MOV32(hi, 8 | (vec[3][GCOMP] & 4) | ((vec[1][GCOMP] >> 1) & 2)); /* chroma = "1" */ for (j = 2 * 2 - 1; j >= 0; j--) { for (i = 0; i < n_comp; i++) { /* add in colors */ Q_SHL(hi, 5); Q_OR32(hi, vec[j][i] >> 3); } } ((qword *)cc)[1] = hi; } static void fxt1_quantize (dword *cc, const byte *lines[], int comps) { int trualpha; byte reord[N_TEXELS][MAX_COMP]; byte input[N_TEXELS][MAX_COMP]; #ifndef ARGB int i; #endif int k, l; if (comps == 3) { /* make the whole block opaque */ memset(input, -1, sizeof(input)); } /* 8 texels each line */ #ifndef ARGB for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { for (i = 0; i < comps; i++) { input[k + l * 4][i] = *lines[l]++; } } for (; k < 8; k++) { for (i = 0; i < comps; i++) { input[k + l * 4 + 12][i] = *lines[l]++; } } } #else /* H.Morii - support for ARGB inputs */ for (l = 0; l < 4; l++) { for (k = 0; k < 4; k++) { input[k + l * 4][2] = *lines[l]++; input[k + l * 4][1] = *lines[l]++; input[k + l * 4][0] = *lines[l]++; if (comps == 4) input[k + l * 4][3] = *lines[l]++; } for (; k < 8; k++) { input[k + l * 4 + 12][2] = *lines[l]++; input[k + l * 4 + 12][1] = *lines[l]++; input[k + l * 4 + 12][0] = *lines[l]++; if (comps == 4) input[k + l * 4 + 12][3] = *lines[l]++; } } #endif /* block layout: * 00, 01, 02, 03, 08, 09, 0a, 0b * 10, 11, 12, 13, 18, 19, 1a, 1b * 04, 05, 06, 07, 0c, 0d, 0e, 0f * 14, 15, 16, 17, 1c, 1d, 1e, 1f */ /* [dBorca] * stupidity flows forth from this */ l = N_TEXELS; trualpha = 0; if (comps == 4) { /* skip all transparent black texels */ l = 0; for (k = 0; k < N_TEXELS; k++) { /* test all components against 0 */ if (!ISTBLACK(input[k])) { /* texel is not transparent black */ COPY_4UBV(reord[l], input[k]); if (reord[l][ACOMP] < (255 - ALPHA_TS)) { /* non-opaque texel */ trualpha = !0; } l++; } } } #if 0 if (trualpha) { fxt1_quantize_ALPHA0(cc, input, reord, l); } else if (l == 0) { cc[0] = cc[1] = cc[2] = -1; cc[3] = 0; } else if (l < N_TEXELS) { fxt1_quantize_HI(cc, input, reord, l); } else { fxt1_quantize_CHROMA(cc, input); } (void)fxt1_quantize_ALPHA1; (void)fxt1_quantize_MIXED1; (void)fxt1_quantize_MIXED0; #else if (trualpha) { fxt1_quantize_ALPHA1(cc, input); } else if (l == 0) { cc[0] = cc[1] = cc[2] = 0xFFFFFFFF; cc[3] = 0; } else if (l < N_TEXELS) { fxt1_quantize_MIXED1(cc, input); } else { fxt1_quantize_MIXED0(cc, input); } (void)fxt1_quantize_ALPHA0; (void)fxt1_quantize_HI; (void)fxt1_quantize_CHROMA; #endif } TAPI int TAPIENTRY fxt1_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride) { int x, y; const byte *data; dword *encoded = (dword *)dest; void *newSource = NULL; /* Replicate image if width is not M8 or height is not M4 */ if ((width & 7) | (height & 3)) { int newWidth = (width + 7) & ~7; int newHeight = (height + 3) & ~3; newSource = malloc(comps * newWidth * newHeight * sizeof(byte *)); _mesa_upscale_teximage2d(width, height, newWidth, newHeight, comps, (const byte *)source, srcRowStride, (byte *)newSource); source = newSource; width = newWidth; height = newHeight; srcRowStride = comps * newWidth; } data = (const byte *)source; destRowStride = (destRowStride - width * 2) / 4; for (y = 0; y < height; y += 4) { unsigned int offs = 0 + (y + 0) * srcRowStride; for (x = 0; x < width; x += 8) { const byte *lines[4]; lines[0] = &data[offs]; lines[1] = lines[0] + srcRowStride; lines[2] = lines[1] + srcRowStride; lines[3] = lines[2] + srcRowStride; offs += 8 * comps; fxt1_quantize(encoded, lines, comps); /* 128 bits per 8x4 block */ encoded += 4; } encoded += destRowStride; } if (newSource != NULL) { free(newSource); } return 0; } /***************************************************************************\ * FXT1 decoder * * The decoder is based on GL_3DFX_texture_compression_FXT1 * specification and serves as a concept for the encoder. \***************************************************************************/ /* lookup table for scaling 5 bit colors up to 8 bits */ static const byte _rgb_scale_5[] = { 0, 8, 16, 25, 33, 41, 49, 58, 66, 74, 82, 90, 99, 107, 115, 123, 132, 140, 148, 156, 165, 173, 181, 189, 197, 206, 214, 222, 230, 239, 247, 255 }; /* lookup table for scaling 6 bit colors up to 8 bits */ static const byte _rgb_scale_6[] = { 0, 4, 8, 12, 16, 20, 24, 28, 32, 36, 40, 45, 49, 53, 57, 61, 65, 69, 73, 77, 81, 85, 89, 93, 97, 101, 105, 109, 113, 117, 121, 125, 130, 134, 138, 142, 146, 150, 154, 158, 162, 166, 170, 174, 178, 182, 186, 190, 194, 198, 202, 206, 210, 215, 219, 223, 227, 231, 235, 239, 243, 247, 251, 255 }; #define CC_SEL(cc, which) (((dword *)(cc))[(which) / 32] >> ((which) & 31)) #define UP5(c) _rgb_scale_5[(c) & 31] #define UP6(c, b) _rgb_scale_6[(((c) & 31) << 1) | ((b) & 1)] #define LERP(n, t, c0, c1) (((n) - (t)) * (c0) + (t) * (c1) + (n) / 2) / (n) #define ZERO_4UBV(v) *((dword *)(v)) = 0 static void fxt1_decode_1HI (const byte *code, int t, byte *rgba) { const dword *cc; t *= 3; cc = (const dword *)(code + t / 8); t = (cc[0] >> (t & 7)) & 7; if (t == 7) { ZERO_4UBV(rgba); } else { cc = (const dword *)(code + 12); if (t == 0) { rgba[BCOMP] = UP5(CC_SEL(cc, 0)); rgba[GCOMP] = UP5(CC_SEL(cc, 5)); rgba[RCOMP] = UP5(CC_SEL(cc, 10)); } else if (t == 6) { rgba[BCOMP] = UP5(CC_SEL(cc, 15)); rgba[GCOMP] = UP5(CC_SEL(cc, 20)); rgba[RCOMP] = UP5(CC_SEL(cc, 25)); } else { rgba[BCOMP] = LERP(6, t, UP5(CC_SEL(cc, 0)), UP5(CC_SEL(cc, 15))); rgba[GCOMP] = LERP(6, t, UP5(CC_SEL(cc, 5)), UP5(CC_SEL(cc, 20))); rgba[RCOMP] = LERP(6, t, UP5(CC_SEL(cc, 10)), UP5(CC_SEL(cc, 25))); } rgba[ACOMP] = 255; } } static void fxt1_decode_1CHROMA (const byte *code, int t, byte *rgba) { const dword *cc; dword kk; cc = (const dword *)code; if (t & 16) { cc++; t &= 15; } t = (cc[0] >> (t * 2)) & 3; t *= 15; cc = (const dword *)(code + 8 + t / 8); kk = cc[0] >> (t & 7); rgba[BCOMP] = UP5(kk); rgba[GCOMP] = UP5(kk >> 5); rgba[RCOMP] = UP5(kk >> 10); rgba[ACOMP] = 255; } static void fxt1_decode_1MIXED (const byte *code, int t, byte *rgba) { const dword *cc; int col[2][3]; int glsb, selb; cc = (const dword *)code; if (t & 16) { t &= 15; t = (cc[1] >> (t * 2)) & 3; /* col 2 */ col[0][BCOMP] = (*(const dword *)(code + 11)) >> 6; col[0][GCOMP] = CC_SEL(cc, 99); col[0][RCOMP] = CC_SEL(cc, 104); /* col 3 */ col[1][BCOMP] = CC_SEL(cc, 109); col[1][GCOMP] = CC_SEL(cc, 114); col[1][RCOMP] = CC_SEL(cc, 119); glsb = CC_SEL(cc, 126); selb = CC_SEL(cc, 33); } else { t = (cc[0] >> (t * 2)) & 3; /* col 0 */ col[0][BCOMP] = CC_SEL(cc, 64); col[0][GCOMP] = CC_SEL(cc, 69); col[0][RCOMP] = CC_SEL(cc, 74); /* col 1 */ col[1][BCOMP] = CC_SEL(cc, 79); col[1][GCOMP] = CC_SEL(cc, 84); col[1][RCOMP] = CC_SEL(cc, 89); glsb = CC_SEL(cc, 125); selb = CC_SEL(cc, 1); } if (CC_SEL(cc, 124) & 1) { /* alpha[0] == 1 */ if (t == 3) { ZERO_4UBV(rgba); } else { if (t == 0) { rgba[BCOMP] = UP5(col[0][BCOMP]); rgba[GCOMP] = UP5(col[0][GCOMP]); rgba[RCOMP] = UP5(col[0][RCOMP]); } else if (t == 2) { rgba[BCOMP] = UP5(col[1][BCOMP]); rgba[GCOMP] = UP6(col[1][GCOMP], glsb); rgba[RCOMP] = UP5(col[1][RCOMP]); } else { rgba[BCOMP] = (UP5(col[0][BCOMP]) + UP5(col[1][BCOMP])) / 2; rgba[GCOMP] = (UP5(col[0][GCOMP]) + UP6(col[1][GCOMP], glsb)) / 2; rgba[RCOMP] = (UP5(col[0][RCOMP]) + UP5(col[1][RCOMP])) / 2; } rgba[ACOMP] = 255; } } else { /* alpha[0] == 0 */ if (t == 0) { rgba[BCOMP] = UP5(col[0][BCOMP]); rgba[GCOMP] = UP6(col[0][GCOMP], glsb ^ selb); rgba[RCOMP] = UP5(col[0][RCOMP]); } else if (t == 3) { rgba[BCOMP] = UP5(col[1][BCOMP]); rgba[GCOMP] = UP6(col[1][GCOMP], glsb); rgba[RCOMP] = UP5(col[1][RCOMP]); } else { rgba[BCOMP] = LERP(3, t, UP5(col[0][BCOMP]), UP5(col[1][BCOMP])); rgba[GCOMP] = LERP(3, t, UP6(col[0][GCOMP], glsb ^ selb), UP6(col[1][GCOMP], glsb)); rgba[RCOMP] = LERP(3, t, UP5(col[0][RCOMP]), UP5(col[1][RCOMP])); } rgba[ACOMP] = 255; } } static void fxt1_decode_1ALPHA (const byte *code, int t, byte *rgba) { const dword *cc; cc = (const dword *)code; if (CC_SEL(cc, 124) & 1) { /* lerp == 1 */ int col0[4]; if (t & 16) { t &= 15; t = (cc[1] >> (t * 2)) & 3; /* col 2 */ col0[BCOMP] = (*(const dword *)(code + 11)) >> 6; col0[GCOMP] = CC_SEL(cc, 99); col0[RCOMP] = CC_SEL(cc, 104); col0[ACOMP] = CC_SEL(cc, 119); } else { t = (cc[0] >> (t * 2)) & 3; /* col 0 */ col0[BCOMP] = CC_SEL(cc, 64); col0[GCOMP] = CC_SEL(cc, 69); col0[RCOMP] = CC_SEL(cc, 74); col0[ACOMP] = CC_SEL(cc, 109); } if (t == 0) { rgba[BCOMP] = UP5(col0[BCOMP]); rgba[GCOMP] = UP5(col0[GCOMP]); rgba[RCOMP] = UP5(col0[RCOMP]); rgba[ACOMP] = UP5(col0[ACOMP]); } else if (t == 3) { rgba[BCOMP] = UP5(CC_SEL(cc, 79)); rgba[GCOMP] = UP5(CC_SEL(cc, 84)); rgba[RCOMP] = UP5(CC_SEL(cc, 89)); rgba[ACOMP] = UP5(CC_SEL(cc, 114)); } else { rgba[BCOMP] = LERP(3, t, UP5(col0[BCOMP]), UP5(CC_SEL(cc, 79))); rgba[GCOMP] = LERP(3, t, UP5(col0[GCOMP]), UP5(CC_SEL(cc, 84))); rgba[RCOMP] = LERP(3, t, UP5(col0[RCOMP]), UP5(CC_SEL(cc, 89))); rgba[ACOMP] = LERP(3, t, UP5(col0[ACOMP]), UP5(CC_SEL(cc, 114))); } } else { /* lerp == 0 */ if (t & 16) { cc++; t &= 15; } t = (cc[0] >> (t * 2)) & 3; if (t == 3) { ZERO_4UBV(rgba); } else { dword kk; cc = (const dword *)code; rgba[ACOMP] = UP5(cc[3] >> (t * 5 + 13)); t *= 15; cc = (const dword *)(code + 8 + t / 8); kk = cc[0] >> (t & 7); rgba[BCOMP] = UP5(kk); rgba[GCOMP] = UP5(kk >> 5); rgba[RCOMP] = UP5(kk >> 10); } } } TAPI void TAPIENTRY fxt1_decode_1 (const void *texture, int stride, int i, int j, byte *rgba) { static void (*decode_1[]) (const byte *, int, byte *) = { fxt1_decode_1HI, /* cc-high = "00?" */ fxt1_decode_1HI, /* cc-high = "00?" */ fxt1_decode_1CHROMA, /* cc-chroma = "010" */ fxt1_decode_1ALPHA, /* alpha = "011" */ fxt1_decode_1MIXED, /* mixed = "1??" */ fxt1_decode_1MIXED, /* mixed = "1??" */ fxt1_decode_1MIXED, /* mixed = "1??" */ fxt1_decode_1MIXED /* mixed = "1??" */ }; const byte *code = (const byte *)texture + ((j / 4) * (stride / 8) + (i / 8)) * 16; int mode = CC_SEL(code, 125); int t = i & 7; if (t & 4) { t += 12; } t += (j & 3) * 4; decode_1[mode](code, t, rgba); #if VERBOSE { extern int cc_chroma; extern int cc_alpha; extern int cc_high; extern int cc_mixed; static int *cctype[] = { &cc_high, &cc_high, &cc_chroma, &cc_alpha, &cc_mixed, &cc_mixed, &cc_mixed, &cc_mixed }; (*cctype[mode])++; } #endif } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/fxt1.h0000644000000000000000000000272612165031027021523 0ustar 00000000000000/* * FXT1 codec * Version: 1.1 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FXT1_H_included #define FXT1_H_included TAPI int TAPIENTRY fxt1_encode (int width, int height, int comps, const void *source, int srcRowStride, void *dest, int destRowStride); TAPI void TAPIENTRY fxt1_decode_1 (const void *texture, int stride /* in pixels */, int i, int j, byte *rgba); #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/internal.h0000644000000000000000000000706312165031027022454 0ustar 00000000000000/* * Texture compression * Version: 1.0 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef INTERNAL_H_included #define INTERNAL_H_included /*****************************************************************************\ * DLL stuff \*****************************************************************************/ #ifdef __WIN32__ #define TAPI __declspec(dllexport) #define TAPIENTRY /*__stdcall*/ #else #define TAPI #define TAPIENTRY #endif /*****************************************************************************\ * 64bit types on 32bit machine \*****************************************************************************/ #if (defined(__GNUC__) && !defined(__cplusplus)) || defined(__MSC__) typedef unsigned long long qword; #define Q_MOV32(a, b) a = b #define Q_OR32(a, b) a |= b #define Q_SHL(a, c) a <<= c #else /* !__GNUC__ */ typedef struct { dword lo, hi; } qword; #define Q_MOV32(a, b) a.lo = b #define Q_OR32(a, b) a.lo |= b #define Q_SHL(a, c) \ do { \ if ((c) >= 32) { \ a.hi = a.lo << ((c) - 32); \ a.lo = 0; \ } else { \ a.hi = (a.hi << (c)) | (a.lo >> (32 - (c)));\ a.lo <<= c; \ } \ } while (0) #endif /* !__GNUC__ */ /*****************************************************************************\ * Config \*****************************************************************************/ #define RCOMP 0 #define GCOMP 1 #define BCOMP 2 #define ACOMP 3 /*****************************************************************************\ * Metric \*****************************************************************************/ #define F(i) (float)1 /* can be used to obtain an oblong metric: 0.30 / 0.59 / 0.11 */ #define SAFECDOT 1 /* for paranoids */ #define MAKEIVEC(NV, NC, IV, B, V0, V1) \ do { \ /* compute interpolation vector */\ float d2 = 0.0F; \ float rd2; \ \ for (i = 0; i < NC; i++) { \ IV[i] = (V1[i] - V0[i]) * F(i);\ d2 += IV[i] * IV[i]; \ } \ rd2 = (float)NV / d2; \ B = 0; \ for (i = 0; i < NC; i++) { \ IV[i] *= F(i); \ B -= IV[i] * V0[i]; \ IV[i] *= rd2; \ } \ B = B * rd2 + 0.5F; \ } while (0) #define CALCCDOT(TEXEL, NV, NC, IV, B, V)\ do { \ float dot = 0.0F; \ for (i = 0; i < NC; i++) { \ dot += V[i] * IV[i]; \ } \ TEXEL = (int)(dot + B); \ if (SAFECDOT) { \ if (TEXEL < 0) { \ TEXEL = 0; \ } else if (TEXEL > NV) { \ TEXEL = NV; \ } \ } \ } while (0) /*****************************************************************************\ * Utility functions \*****************************************************************************/ void _mesa_upscale_teximage2d (unsigned int inWidth, unsigned int inHeight, unsigned int outWidth, unsigned int outHeight, unsigned int comps, const byte *src, int srcRowStride, unsigned char *dest); #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/texstore.c0000644000000000000000000000574112165031027022511 0ustar 00000000000000/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Copyright (C) 2007 Hiroshi Morii * _mesa_upscale_teximage2d speedup */ #include #include "types.h" #include "internal.h" void _mesa_upscale_teximage2d (unsigned int inWidth, unsigned int inHeight, unsigned int outWidth, unsigned int outHeight, unsigned int comps, const byte *src, int srcRowStride, byte *dest) { unsigned int i, j, k; assert(outWidth >= inWidth); assert(outHeight >= inHeight); #if 1 /* H.Morii - faster loops */ for (i = 0; i < inHeight; i++) { for (j = 0; j < inWidth; j++) { const int aa = (i * outWidth + j) * comps; const int bb = i * srcRowStride + j * comps; for (k = 0; k < comps; k++) { dest[aa + k] = src[bb + k]; } } for (; j < outWidth; j++) { const int aa = (i * outWidth + j) * comps; const int bb = i * srcRowStride + (j - inWidth) * comps; for (k = 0; k < comps; k++) { dest[aa + k] = src[bb + k]; } } } for (; i < outHeight; i++) { for (j = 0; j < inWidth; j++) { const int aa = (i * outWidth + j) * comps; const int bb = (i - inHeight) * srcRowStride + j * comps; for (k = 0; k < comps; k++) { dest[aa + k] = src[bb + k]; } } for (; j < outWidth; j++) { const int aa = (i * outWidth + j) * comps; const int bb = (i - inHeight) * srcRowStride + (j - inWidth) * comps; for (k = 0; k < comps; k++) { dest[aa + k] = src[bb + k]; } } } #else for (i = 0; i < outHeight; i++) { const int ii = i % inHeight; for (j = 0; j < outWidth; j++) { const int jj = j % inWidth; const int aa = (i * outWidth + j) * comps; const int bb = ii * srcRowStride + jj * comps; for (k = 0; k < comps; k++) { dest[aa + k] = src[bb + k]; } } } #endif } mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/types.h0000644000000000000000000000220612165031027021776 0ustar 00000000000000/* * Texture compression * Version: 1.0 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef TYPES_H_included #define TYPES_H_included /*****************************************************************************\ * 32bit types \*****************************************************************************/ typedef unsigned char byte; /* 8-bit */ typedef unsigned short word; /* 16-bit */ typedef unsigned int dword; /* 32-bit */ #endif mupen64plus-video-glide64mk2-src-2.0/src/GlideHQ/tc-1.1+/wrapper.c0000644000000000000000000000540712165031027022313 0ustar 00000000000000/* * Texture compression * Version: 1.0 * * Copyright (C) 2004 Daniel Borca All Rights Reserved. * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include "types.h" #include "internal.h" #include "dxtn.h" #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 TAPI void TAPIENTRY fetch_2d_texel_rgb_dxt1 (int texImage_RowStride, const byte *texImage_Data, int i, int j, byte *texel) { dxt1_rgb_decode_1(texImage_Data, texImage_RowStride, i, j, texel); } TAPI void TAPIENTRY fetch_2d_texel_rgba_dxt1 (int texImage_RowStride, const byte *texImage_Data, int i, int j, byte *texel) { dxt1_rgba_decode_1(texImage_Data, texImage_RowStride, i, j, texel); } TAPI void TAPIENTRY fetch_2d_texel_rgba_dxt3 (int texImage_RowStride, const byte *texImage_Data, int i, int j, byte *texel) { dxt3_rgba_decode_1(texImage_Data, texImage_RowStride, i, j, texel); } TAPI void TAPIENTRY fetch_2d_texel_rgba_dxt5 (int texImage_RowStride, const byte *texImage_Data, int i, int j, byte *texel) { dxt5_rgba_decode_1(texImage_Data, texImage_RowStride, i, j, texel); } TAPI void TAPIENTRY tx_compress_dxtn (int srccomps, int width, int height, const byte *source, int destformat, byte *dest, int destRowStride) { int srcRowStride = width * srccomps; switch (destformat) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: dxt1_rgb_encode(width, height, srccomps, source, srcRowStride, dest, destRowStride); break; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: dxt1_rgba_encode(width, height, srccomps, source, srcRowStride, dest, destRowStride); break; case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: dxt3_rgba_encode(width, height, srccomps, source, srcRowStride, dest, destRowStride); break; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: dxt5_rgba_encode(width, height, srccomps, source, srcRowStride, dest, destRowStride); break; default: assert(0); } } mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/combiner.cpp0000644000000000000000000027431512165031027022130 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef _WIN32 #include #else // _WIN32 #include #include #endif // _WIN32 #include #include #include "glide.h" #include "main.h" static int fct[4], source0[4], operand0[4], source1[4], operand1[4], source2[4], operand2[4]; static int fcta[4],sourcea0[4],operanda0[4],sourcea1[4],operanda1[4],sourcea2[4],operanda2[4]; static int alpha_ref, alpha_func; float texture_env_color[4]; float ccolor0[4]; float ccolor1[4]; static float chroma_color[4]; int fog_enabled; static int chroma_enabled; static int chroma_other_color; static int chroma_other_alpha; static int dither_enabled; int blackandwhite0; int blackandwhite1; #ifdef _WIN32 static float farF; static float nearF; #endif // _WIN32 int need_lambda[2]; float lambda_color[2][4]; // shaders variables int need_to_compile; static GLhandleARB fragment_shader_object; static GLhandleARB fragment_depth_shader_object; static GLhandleARB vertex_shader_object; static GLhandleARB program_object_default; static GLhandleARB program_object_depth; static GLhandleARB program_object; static int constant_color_location; static int ccolor0_location; static int ccolor1_location; static int first_color = 1; static int first_alpha = 1; static int first_texture0 = 1; static int first_texture1 = 1; static int tex0_combiner_ext = 0; static int tex1_combiner_ext = 0; static int c_combiner_ext = 0; static int a_combiner_ext = 0; static const char* fragment_shader_header = "uniform sampler2D texture0; \n" "uniform sampler2D texture1; \n" "uniform sampler2D ditherTex; \n" "uniform vec4 constant_color; \n" "uniform vec4 ccolor0; \n" "uniform vec4 ccolor1; \n" "uniform vec4 chroma_color; \n" "uniform float lambda; \n" "varying vec4 fogValue; \n" " \n" "void test_chroma(vec4 ctexture1); \n" " \n" " \n" "void main() \n" "{ \n" ; // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown // reason, so we use the unused components of the texture2 coordinates static const char* fragment_shader_dither = " float dithx = (gl_TexCoord[2].b + 1.0)*0.5*1000.0; \n" " float dithy = (gl_TexCoord[2].a + 1.0)*0.5*1000.0; \n" " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n" " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n" ; static const char* fragment_shader_default = " gl_FragColor = texture2D(texture0, vec2(gl_TexCoord[0])); \n" ; static const char* fragment_shader_readtex0color = " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" ; static const char* fragment_shader_readtex0bw = " vec4 readtex0 = texture2D(texture0, vec2(gl_TexCoord[0])); \n" " readtex0 = vec4(vec3(readtex0.b), \n" " readtex0.r + readtex0.g * 8.0 / 256.0); \n" ; static const char* fragment_shader_readtex0bw_2 = " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* fragment_shader_readtex1color = " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" ; static const char* fragment_shader_readtex1bw = " vec4 readtex1 = texture2D(texture1, vec2(gl_TexCoord[1])); \n" " readtex1 = vec4(vec3(readtex1.b), \n" " readtex1.r + readtex1.g * 8.0 / 256.0); \n" ; static const char* fragment_shader_readtex1bw_2 = " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(gl_TexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* fragment_shader_fog = " float fog; \n" " fog = gl_TexCoord[0].b; \n" " gl_FragColor = vec4(mix(gl_Fog.color.rgb, gl_FragColor.rgb, fog), gl_FragColor.a); \n" ; static const char* fragment_shader_end = "} \n" ; static const char* vertex_shader = "varying vec4 fogValue; \n" " \n" "void main() \n" "{ \n" " gl_Position = ftransform(); \n" " gl_FrontColor = gl_Color; \n" " gl_TexCoord[0] = gl_MultiTexCoord0; \n" " gl_TexCoord[1] = gl_MultiTexCoord1; \n" " float f = (gl_Fog.end - gl_SecondaryColor.r) * gl_Fog.scale; \n" // fog value passed through secondary color (workaround ATI bug) " f = clamp(f, 0.0, 1.0); \n" " gl_TexCoord[0].b = f; \n" // various data passed through " gl_TexCoord[2].b = gl_Vertex.x; \n" // texture coordinates " gl_TexCoord[2].a = gl_Vertex.y; \n" // again it is the only way "} \n" // i've found to get it working fast with ATI drivers ; static char fragment_shader_color_combiner[1024]; static char fragment_shader_alpha_combiner[1024]; static char fragment_shader_texture1[1024]; static char fragment_shader_texture0[1024]; static char fragment_shader_chroma[1024]; static char shader_log[2048]; void updateCombiner(int i) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_ARB, fct[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_ARB, source0[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB_ARB, operand0[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_ARB, source1[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB_ARB, operand1[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_RGB_ARB, source2[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_RGB_ARB, operand2[i]); } void updateCombinera(int i) { glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA_ARB, fcta[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_ARB, sourcea0[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA_ARB, operanda0[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_ALPHA_ARB, sourcea1[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA_ARB, operanda1[i]); glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE2_ALPHA_ARB, sourcea2[i]); glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND2_ALPHA_ARB, operanda2[i]); } void init_combiner() { int texture[4] = {0, 0, 0, 0}; glActiveTextureARB(GL_TEXTURE0_ARB); glEnable(GL_TEXTURE_2D); // creating a fake texture glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glActiveTextureARB(GL_TEXTURE1_ARB); glBindTexture(GL_TEXTURE_2D, default_texture); glEnable(GL_TEXTURE_2D); int texture0_location; int texture1_location; char *fragment_shader; int log_length; // depth shader fragment_depth_shader_object = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); char s[128]; // ZIGGY convert a 565 texture into depth component sprintf(s, "gl_FragDepth = dot(texture2D(texture0, vec2(gl_TexCoord[0])), vec4(31*64*32, 63*32, 31, 0))*%g + %g; \n", zscale/2/65535.0, 1-zscale/2); fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ strlen(s)+ strlen(fragment_shader_end)+1); strcpy(fragment_shader, fragment_shader_header); strcat(fragment_shader, s); strcat(fragment_shader, fragment_shader_end); glShaderSourceARB(fragment_depth_shader_object, 1, (const GLcharARB**)&fragment_shader, NULL); free(fragment_shader); glCompileShaderARB(fragment_depth_shader_object); // default shader fragment_shader_object = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); fragment_shader = (char*)malloc(strlen(fragment_shader_header)+ strlen(fragment_shader_default)+ strlen(fragment_shader_end)+1); strcpy(fragment_shader, fragment_shader_header); strcat(fragment_shader, fragment_shader_default); strcat(fragment_shader, fragment_shader_end); glShaderSourceARB(fragment_shader_object, 1, (const GLcharARB**)&fragment_shader, NULL); free(fragment_shader); glCompileShaderARB(fragment_shader_object); vertex_shader_object = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); glShaderSourceARB(vertex_shader_object, 1, &vertex_shader, NULL); glCompileShaderARB(vertex_shader_object); // depth program program_object = glCreateProgramObjectARB(); program_object_depth = program_object; glAttachObjectARB(program_object, fragment_depth_shader_object); glAttachObjectARB(program_object, vertex_shader_object); glLinkProgramARB(program_object); glUseProgramObjectARB(program_object); glGetObjectParameterivARB(program_object, GL_OBJECT_LINK_STATUS_ARB , &log_length); if(!log_length) { glGetInfoLogARB(fragment_shader_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); glGetInfoLogARB(vertex_shader_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); glGetInfoLogARB(program_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); } texture0_location = glGetUniformLocationARB(program_object, "texture0"); texture1_location = glGetUniformLocationARB(program_object, "texture1"); glUniform1iARB(texture0_location, 0); glUniform1iARB(texture1_location, 1); // default program program_object = glCreateProgramObjectARB(); program_object_default = program_object; glAttachObjectARB(program_object, fragment_shader_object); glAttachObjectARB(program_object, vertex_shader_object); glLinkProgramARB(program_object); glUseProgramObjectARB(program_object); glGetObjectParameterivARB(program_object, GL_OBJECT_LINK_STATUS_ARB , &log_length); if(!log_length) { glGetInfoLogARB(fragment_shader_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); glGetInfoLogARB(vertex_shader_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); glGetInfoLogARB(program_object, 2048, &log_length, shader_log); if(log_length) display_warning(shader_log); } texture0_location = glGetUniformLocationARB(program_object, "texture0"); texture1_location = glGetUniformLocationARB(program_object, "texture1"); glUniform1iARB(texture0_location, 0); glUniform1iARB(texture1_location, 1); strcpy(fragment_shader_color_combiner, ""); strcpy(fragment_shader_alpha_combiner, ""); strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(gl_TexCoord[0])); \n"); strcpy(fragment_shader_texture0, ""); first_color = 1; first_alpha = 1; first_texture0 = 1; first_texture1 = 1; need_to_compile = 0; fog_enabled = 0; chroma_enabled = 0; dither_enabled = 0; blackandwhite0 = 0; blackandwhite1 = 0; } void compile_chroma_shader() { strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n"); switch(chroma_other_alpha) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "float alpha = gl_Color.a; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n"); break; default: display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_alpha); } switch(chroma_other_color) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(gl_Color),alpha); \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n"); break; default: display_warning("unknown compile_choma_shader_alpha : %x", chroma_other_color); } strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n"); strcat(fragment_shader_chroma, "}"); } typedef struct _shader_program_key { int color_combiner; int alpha_combiner; int texture0_combiner; int texture1_combiner; int texture0_combinera; int texture1_combinera; int fog_enabled; int chroma_enabled; int dither_enabled; int blackandwhite0; int blackandwhite1; GLhandleARB fragment_shader_object; GLhandleARB program_object; } shader_program_key; static shader_program_key* shader_programs = NULL; static int number_of_programs = 0; static int color_combiner_key; static int alpha_combiner_key; static int texture0_combiner_key; static int texture1_combiner_key; static int texture0_combinera_key; static int texture1_combinera_key; void compile_shader() { int texture0_location; int texture1_location; int ditherTex_location; char *fragment_shader; int i; int chroma_color_location; int log_length; need_to_compile = 0; for(i=0; i> 24) & 0xFF) / 255.0f; texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f; texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f; texture_env_color[2] = (value & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f; texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f; texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f; texture_env_color[3] = (value & 0xFF) / 255.0f; break; default: display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); } constant_color_location = glGetUniformLocationARB(program_object, "constant_color"); glUniform4fARB(constant_color_location, texture_env_color[0], texture_env_color[1], texture_env_color[2], texture_env_color[3]); } int setOtherColorSource(int other) { switch(other) { case GR_COMBINE_OTHER_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_OTHER_TEXTURE: return GL_PREVIOUS_ARB; break; case GR_COMBINE_OTHER_CONSTANT: return GL_CONSTANT_ARB; break; default: display_warning("unknwown other color source : %x", other); } return 0; } int setLocalColorSource(int local) { switch(local) { case GR_COMBINE_LOCAL_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_LOCAL_CONSTANT: return GL_CONSTANT_ARB; break; default: display_warning("unknwown local color source : %x", local); } return 0; } void writeGLSLColorOther(int other) { switch(other) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_other = gl_Color; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n"); break; default: display_warning("unknown writeGLSLColorOther : %x", other); } } void writeGLSLColorLocal(int local) { switch(local) { case GR_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_local = gl_Color; \n"); break; case GR_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n"); break; default: display_warning("unknown writeGLSLColorLocal : %x", local); } } void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other) { switch(factor) { case GR_COMBINE_FACTOR_ZERO: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n"); break; case GR_COMBINE_FACTOR_LOCAL: if(need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if(need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if(need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n"); break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n"); break; case GR_COMBINE_FACTOR_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n"); break; case GR_COMBINE_FACTOR_ONE: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if(need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if(need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if(need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n"); break; default: display_warning("unknown writeGLSLColorFactor : %x", factor); } } FX_ENTRY void FX_CALL grColorCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert ) { LOG("grColorCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if(last_function == function && last_factor == factor && last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return; first_color = 0; c_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) display_warning("grColorCombine : inverted result"); color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_color = other; strcpy(fragment_shader_color_combiner, ""); switch(function) { case GR_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n"); break; case GR_COMBINE_FUNCTION_LOCAL: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,1,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,0,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,0,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,0,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,0,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor,local,0,other,0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorFactor(factor,local,0,other,1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorFactor(factor,local,0,other,1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n"); break; default: strcpy(fragment_shader_color_combiner, fragment_shader_default); display_warning("grColorCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } int setOtherAlphaSource(int other) { switch(other) { case GR_COMBINE_OTHER_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_OTHER_TEXTURE: return GL_PREVIOUS_ARB; break; case GR_COMBINE_OTHER_CONSTANT: return GL_CONSTANT_ARB; break; default: display_warning("unknwown other alpha source : %x", other); } return 0; } int setLocalAlphaSource(int local) { switch(local) { case GR_COMBINE_LOCAL_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GR_COMBINE_LOCAL_CONSTANT: return GL_CONSTANT_ARB; break; default: display_warning("unknwown local alpha source : %x", local); } return 0; } void writeGLSLAlphaOther(int other) { switch(other) { case GR_COMBINE_OTHER_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_other = gl_Color.a; \n"); break; case GR_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n"); break; case GR_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n"); break; default: display_warning("unknown writeGLSLAlphaOther : %x", other); } } void writeGLSLAlphaLocal(int local) { switch(local) { case GR_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_local = gl_Color.a; \n"); break; case GR_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n"); break; default: display_warning("unknown writeGLSLAlphaLocal : %x", local); } } void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other) { switch(factor) { case GR_COMBINE_FACTOR_ZERO: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n"); break; case GR_COMBINE_FACTOR_LOCAL: if(need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if(need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if(need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GR_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n"); break; case GR_COMBINE_FACTOR_ONE: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if(need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if(need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if(need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n"); break; default: display_warning("unknown writeGLSLAlphaFactor : %x", factor); } } FX_ENTRY void FX_CALL grAlphaCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert ) { LOG("grAlphaCombine(%d,%d,%d,%d,%d)\r\n", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if(last_function == function && last_factor == factor && last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return; first_alpha = 0; a_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) display_warning("grAlphaCombine : inverted result"); alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_alpha = other; strcpy(fragment_shader_alpha_combiner, ""); switch(function) { case GR_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n"); break; case GR_COMBINE_FUNCTION_LOCAL: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,1,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,0,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,0,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,0,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,0,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor,local,0,other,0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor,local,0,other,1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor,local,0,other,1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; default: display_warning("grAlphaCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } void writeGLSLTextureColorFactor(int num_tex, int factor) { switch(factor) { case GR_COMBINE_FACTOR_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n"); break; case GR_COMBINE_FACTOR_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n"); break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n"); break; case GR_COMBINE_FACTOR_ONE: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n"); break; default: display_warning("unknown writeGLSLTextureColorFactor : %x", factor); } } void writeGLSLTextureAlphaFactor(int num_tex, int factor) { switch(factor) { case GR_COMBINE_FACTOR_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n"); break; case GR_COMBINE_FACTOR_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GR_COMBINE_FACTOR_OTHER_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n"); break; case GR_COMBINE_FACTOR_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GR_COMBINE_FACTOR_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n"); break; case GR_COMBINE_FACTOR_ONE: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n"); break; default: display_warning("unknown writeGLSLTextureAlphaFactor : %x", factor); } } FX_ENTRY void FX_CALL grTexCombine( GrChipID_t tmu, GrCombineFunction_t rgb_function, GrCombineFactor_t rgb_factor, GrCombineFunction_t alpha_function, GrCombineFactor_t alpha_factor, FxBool rgb_invert, FxBool alpha_invert ) { LOG("grTexCombine(%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); int num_tex; if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if(num_tex == 0) { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if(last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return; first_texture0 = 0; tex0_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert= rgb_invert; texture0_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture0_combinera_key = 0; strcpy(fragment_shader_texture0, ""); } else { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if(last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return; first_texture1 = 0; tex1_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert = rgb_invert; texture1_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture1_combinera_key = 0; strcpy(fragment_shader_texture1, ""); } switch(rgb_function) { case GR_COMBINE_FUNCTION_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n"); break; case GR_COMBINE_FUNCTION_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n"); break; default: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); display_warning("grTextCombine : unknown rgb function : %x", rgb_function); } if (rgb_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n"); else strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n"); } switch(alpha_function) { case GR_COMBINE_FACTOR_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n"); break; case GR_COMBINE_FUNCTION_LOCAL: if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_LOCAL_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; default: if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n"); display_warning("grTextCombine : unknown alpha function : %x", alpha_function); } if (alpha_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n"); } need_to_compile = 1; } FX_ENTRY void FX_CALL grAlphaBlendFunction( GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df ) { int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; LOG("grAlphaBlendFunction(%d,%d,%d,%d)\r\n", rgb_sf, rgb_df, alpha_sf, alpha_df); switch(rgb_sf) { case GR_BLEND_ZERO: sfactorRGB = GL_ZERO; break; case GR_BLEND_SRC_ALPHA: sfactorRGB = GL_SRC_ALPHA; break; case GR_BLEND_ONE: sfactorRGB = GL_ONE; break; case GR_BLEND_ONE_MINUS_SRC_ALPHA: sfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: display_warning("grAlphaBlendFunction : rgb_sf = %x", rgb_sf); } switch(rgb_df) { case GR_BLEND_ZERO: dfactorRGB = GL_ZERO; break; case GR_BLEND_SRC_ALPHA: dfactorRGB = GL_SRC_ALPHA; break; case GR_BLEND_ONE: dfactorRGB = GL_ONE; break; case GR_BLEND_ONE_MINUS_SRC_ALPHA: dfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: display_warning("grAlphaBlendFunction : rgb_df = %x", rgb_df); } switch(alpha_sf) { case GR_BLEND_ZERO: sfactorAlpha = GL_ZERO; break; case GR_BLEND_ONE: sfactorAlpha = GL_ONE; break; default: display_warning("grAlphaBlendFunction : alpha_sf = %x", alpha_sf); } switch(alpha_df) { case GR_BLEND_ZERO: dfactorAlpha = GL_ZERO; break; case GR_BLEND_ONE: dfactorAlpha = GL_ONE; break; default: display_warning("grAlphaBlendFunction : alpha_df = %x", alpha_df); } glEnable(GL_BLEND); if (blend_func_separate_support) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); else glBlendFunc(sfactorRGB, dfactorRGB); } FX_ENTRY void FX_CALL grAlphaTestReferenceValue( GrAlpha_t value ) { LOG("grAlphaTestReferenceValue(%d)\r\n", value); alpha_ref = value; grAlphaTestFunction(alpha_func); } FX_ENTRY void FX_CALL grAlphaTestFunction( GrCmpFnc_t function ) { LOG("grAlphaTestFunction(%d)\r\n", function); alpha_func = function; switch(function) { case GR_CMP_GREATER: glAlphaFunc(GL_GREATER, alpha_ref/255.0f); break; case GR_CMP_GEQUAL: glAlphaFunc(GL_GEQUAL, alpha_ref/255.0f); break; case GR_CMP_ALWAYS: glAlphaFunc(GL_ALWAYS, alpha_ref/255.0f); glDisable(GL_ALPHA_TEST); return; break; default: display_warning("grAlphaTestFunction : unknown function : %x", function); } glEnable(GL_ALPHA_TEST); } // fog FX_ENTRY void FX_CALL grFogMode( GrFogMode_t mode ) { LOG("grFogMode(%d)\r\n", mode); switch(mode) { case GR_FOG_DISABLE: glDisable(GL_FOG); fog_enabled = 0; break; case GR_FOG_WITH_TABLE_ON_Q: glEnable(GL_FOG); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); fog_enabled = 1; break; case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT: glEnable(GL_FOG); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); fog_enabled = 2; break; default: display_warning("grFogMode : unknown mode : %x", mode); } need_to_compile = 1; } FX_ENTRY float FX_CALL guFogTableIndexToW( int i ) { LOG("guFogTableIndexToW(%d)\r\n", i); return (float)(pow(2.0, 3.0+(double)(i>>2)) / (8-(i&3))); } FX_ENTRY void FX_CALL guFogGenerateLinear(GrFog_t *fogtable, float nearZ, float farZ ) { LOG("guFogGenerateLinear(%f,%f)\r\n", nearZ, farZ); glFogi(GL_FOG_MODE, GL_LINEAR); glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); glFogf(GL_FOG_START, nearZ / 255.0f); glFogf(GL_FOG_END, farZ / 255.0f); } FX_ENTRY void FX_CALL grFogTable( const GrFog_t ft[] ) { LOG("grFogTable()\r\n"); } FX_ENTRY void FX_CALL grFogColorValue( GrColor_t fogcolor ) { float color[4]; LOG("grFogColorValue(%x)\r\n", fogcolor); switch(lfb_color_fmt) { case GR_COLORFORMAT_ARGB: color[3] = ((fogcolor >> 24) & 0xFF) / 255.0f; color[0] = ((fogcolor >> 16) & 0xFF) / 255.0f; color[1] = ((fogcolor >> 8) & 0xFF) / 255.0f; color[2] = (fogcolor & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: color[0] = ((fogcolor >> 24) & 0xFF) / 255.0f; color[1] = ((fogcolor >> 16) & 0xFF) / 255.0f; color[2] = ((fogcolor >> 8) & 0xFF) / 255.0f; color[3] = (fogcolor & 0xFF) / 255.0f; break; default: display_warning("grFogColorValue: unknown color format : %x", lfb_color_fmt); } glFogfv(GL_FOG_COLOR, color); } // chroma FX_ENTRY void FX_CALL grChromakeyMode( GrChromakeyMode_t mode ) { LOG("grChromakeyMode(%d)\r\n", mode); switch(mode) { case GR_CHROMAKEY_DISABLE: chroma_enabled = 0; break; case GR_CHROMAKEY_ENABLE: chroma_enabled = 1; break; default: display_warning("grChromakeyMode : unknown mode : %x", mode); } need_to_compile = 1; } FX_ENTRY void FX_CALL grChromakeyValue( GrColor_t value ) { LOG("grChromakeyValue(%x)\r\n", value); int chroma_color_location; switch(lfb_color_fmt) { case GR_COLORFORMAT_ARGB: chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f; chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f; chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f; chroma_color[2] = (value & 0xFF) / 255.0f; break; case GR_COLORFORMAT_RGBA: chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f; chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f; chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f; chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f; break; default: display_warning("grChromakeyValue: unknown color format : %x", lfb_color_fmt); } chroma_color_location = glGetUniformLocationARB(program_object, "chroma_color"); glUniform4fARB(chroma_color_location, chroma_color[0], chroma_color[1], chroma_color[2], chroma_color[3]); } static void setPattern() { int i; GLubyte stip[32*4]; for(i=0; i<32; i++) { unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1); stip[i*4+0] = (val >> 24) & 0xFF; stip[i*4+1] = (val >> 16) & 0xFF; stip[i*4+2] = (val >> 8) & 0xFF; stip[i*4+3] = val & 0xFF; } GLubyte texture[32*32*4]; for(i=0; i<32; i++) { int j; for(j=0; j<4; j++) { texture[(i*32+j*8+0)*4+3] = ((stip[i*4+j] >> 7) & 1) ? 255 : 0; texture[(i*32+j*8+1)*4+3] = ((stip[i*4+j] >> 6) & 1) ? 255 : 0; texture[(i*32+j*8+2)*4+3] = ((stip[i*4+j] >> 5) & 1) ? 255 : 0; texture[(i*32+j*8+3)*4+3] = ((stip[i*4+j] >> 4) & 1) ? 255 : 0; texture[(i*32+j*8+4)*4+3] = ((stip[i*4+j] >> 3) & 1) ? 255 : 0; texture[(i*32+j*8+5)*4+3] = ((stip[i*4+j] >> 2) & 1) ? 255 : 0; texture[(i*32+j*8+6)*4+3] = ((stip[i*4+j] >> 1) & 1) ? 255 : 0; texture[(i*32+j*8+7)*4+3] = ((stip[i*4+j] >> 0) & 1) ? 255 : 0; } } glActiveTextureARB(GL_TEXTURE2_ARB); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 33*1024*1024); glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glDisable(GL_TEXTURE_2D); } FX_ENTRY void FX_CALL grStipplePattern( GrStipplePattern_t stipple) { LOG("grStipplePattern(%x)\r\n", stipple); srand(stipple); setPattern(); } FX_ENTRY void FX_CALL grStippleMode( GrStippleMode_t mode ) { LOG("grStippleMode(%d)\r\n", mode); switch(mode) { case GR_STIPPLE_DISABLE: dither_enabled = 0; glActiveTextureARB(GL_TEXTURE2_ARB); glDisable(GL_TEXTURE_2D); break; case GR_STIPPLE_PATTERN: setPattern(); dither_enabled = 1; glActiveTextureARB(GL_TEXTURE2_ARB); glEnable(GL_TEXTURE_2D); break; case GR_STIPPLE_ROTATE: setPattern(); dither_enabled = 1; glActiveTextureARB(GL_TEXTURE2_ARB); glEnable(GL_TEXTURE_2D); break; default: display_warning("grStippleMode:%x", mode); } need_to_compile = 1; } FX_ENTRY void FX_CALL grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { LOG("grColorCombineExt(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) display_warning("grColorCombineExt : inverted result"); if (shift) display_warning("grColorCombineExt : shift = %d", shift); color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); c_combiner_ext = 1; strcpy(fragment_shader_color_combiner, ""); switch(a) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n"); break; default: display_warning("grColorCombineExt : a = %x", a); strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); } switch(a_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n"); break; default: display_warning("grColorCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); } switch(b) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n"); break; default: display_warning("grColorCombineExt : b = %x", b); strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); } switch(b_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n"); break; default: display_warning("grColorCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); } switch(c) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n"); break; case GR_CMBX_AOTHER: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n"); break; case GR_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n"); break; case GR_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_c = gl_Color; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n"); break; default: display_warning("grColorCombineExt : c = %x", c); strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); } if(c_invert) strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n"); switch(d) { case GR_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n"); break; case GR_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n"); break; case GR_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n"); break; case GR_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_d = gl_Color; \n"); break; default: display_warning("grColorCombineExt : d = %x", d); strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); } if(d_invert) strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n"); strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { LOG("grAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) display_warning("grAlphaCombineExt : inverted result"); if (shift) display_warning("grAlphaCombineExt : shift = %d", shift); alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); a_combiner_ext = 1; strcpy(fragment_shader_alpha_combiner, ""); switch(a) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = gl_Color.a; \n"); break; default: display_warning("grAlphaCombineExt : a = %x", a); strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); } switch(a_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n"); break; default: display_warning("grAlphaCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); } switch(b) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = gl_Color.a; \n"); break; default: display_warning("grAlphaCombineExt : b = %x", b); strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); } switch(b_mode) { case GR_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); break; case GR_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n"); break; default: display_warning("grAlphaCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); } switch(c) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GR_CMBX_AOTHER: strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n"); break; case GR_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GR_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n"); break; case GR_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = gl_Color.a; \n"); break; default: display_warning("grAlphaCombineExt : c = %x", c); strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); } if(c_invert) strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n"); switch(d) { case GR_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); break; case GR_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n"); break; case GR_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; case GR_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; default: display_warning("grAlphaCombineExt : d = %x", d); strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); } if(d_invert) strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n"); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grTexColorCombineExt(GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { int num_tex; LOG("grTexColorCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) display_warning("grTexColorCombineExt : inverted result"); if (shift) display_warning("grTexColorCombineExt : shift = %d", shift); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if(num_tex == 0) { texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex0_combiner_ext = 1; strcpy(fragment_shader_texture0, ""); } else { texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex1_combiner_ext = 1; strcpy(fragment_shader_texture1, ""); } switch(a) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); break; case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n"); break; case GR_CMBX_TMU_CCOLOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n"); break; default: display_warning("grTexColorCombineExt : a = %x", a); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); } switch(a_mode) { case GR_FUNC_MODE_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n"); break; default: display_warning("grTexColorCombineExt : a_mode = %x", a_mode); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); } switch(b) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); break; case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(gl_Color.a); \n"); break; case GR_CMBX_ITRGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n"); break; case GR_CMBX_TMU_CCOLOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n"); break; default: display_warning("grTexColorCombineExt : b = %x", b); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); } switch(b_mode) { case GR_FUNC_MODE_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); break; case GR_FUNC_MODE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n"); break; default: display_warning("grTexColorCombineExt : b_mode = %x", b_mode); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); } switch(c) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); break; case GR_CMBX_B: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n"); break; case GR_CMBX_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n"); break; case GR_CMBX_ITRGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = gl_Color; \n"); break; case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(gl_Color.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(gl_Color.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n"); break; case GR_CMBX_LOCAL_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n"); break; case GR_CMBX_OTHER_TEXTURE_RGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n"); break; case GR_CMBX_TMU_CCOLOR: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n"); break; default: display_warning("grTexColorCombineExt : c = %x", c); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); } if(c_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n"); else strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n"); } switch(d) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); break; case GR_CMBX_B: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n"); break; case GR_CMBX_ITRGB: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = gl_Color; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = gl_Color; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n"); break; default: display_warning("grTexColorCombineExt : d = %x", d); if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); } if(d_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n"); else strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n"); } if(num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grTexAlphaCombineExt(GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert) { int num_tex; LOG("grTexAlphaCombineExt(%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d)\r\n", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) display_warning("grTexAlphaCombineExt : inverted result"); if (shift) display_warning("grTexAlphaCombineExt : shift = %d", shift); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; if(num_tex == 0) { texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } else { texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } switch(a) { case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n"); break; default: display_warning("grTexAlphaCombineExt : a = %x", a); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n"); } switch(a_mode) { case GR_FUNC_MODE_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); break; case GR_FUNC_MODE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n"); break; default: display_warning("grTexAlphaCombineExt : a_mode = %x", a_mode); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); } switch(b) { case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n"); break; default: display_warning("grTexAlphaCombineExt : b = %x", b); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n"); } switch(b_mode) { case GR_FUNC_MODE_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); break; case GR_FUNC_MODE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n"); break; case GR_FUNC_MODE_ONE_MINUS_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n"); break; case GR_FUNC_MODE_NEGATIVE_X: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n"); break; default: display_warning("grTexAlphaCombineExt : b_mode = %x", b_mode); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); } switch(c) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); break; case GR_CMBX_B: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n"); break; case GR_CMBX_DETAIL_FACTOR: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n"); break; case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n"); break; case GR_CMBX_OTHER_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n"); break; case GR_CMBX_TMU_CALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n"); break; default: display_warning("grTexAlphaCombineExt : c = %x", c); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); } if(c_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n"); } switch(d) { case GR_CMBX_ZERO: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); break; case GR_CMBX_B: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n"); break; case GR_CMBX_ITALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); break; case GR_CMBX_ITRGB: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = gl_Color.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = gl_Color.a; \n"); break; case GR_CMBX_LOCAL_TEXTURE_ALPHA: if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n"); break; default: display_warning("grTexAlphaCombineExt : d = %x", d); if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); } if(d_invert) { if(num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n"); } if(num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n"); need_to_compile = 1; } FX_ENTRY void FX_CALL grConstantColorValueExt(GrChipID_t tmu, GrColor_t value) { int num_tex; LOG("grConstantColorValueExt(%d,%d)\r\n", tmu, value); if (tmu == GR_TMU0) num_tex = 1; else num_tex = 0; switch(lfb_color_fmt) { case GR_COLORFORMAT_ARGB: if(num_tex == 0) { ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f; ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f; ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f; ccolor0[2] = (value & 0xFF) / 255.0f; } else { ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f; ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f; ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f; ccolor1[2] = (value & 0xFF) / 255.0f; } break; case GR_COLORFORMAT_RGBA: if(num_tex == 0) { ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f; ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f; ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f; ccolor0[3] = (value & 0xFF) / 255.0f; } else { ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f; ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f; ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f; ccolor1[3] = (value & 0xFF) / 255.0f; } break; default: display_warning("grConstantColorValue: unknown color format : %x", lfb_color_fmt); } if(num_tex == 0) { ccolor0_location = glGetUniformLocationARB(program_object, "ccolor0"); glUniform4fARB(ccolor0_location, ccolor0[0], ccolor0[1], ccolor0[2], ccolor0[3]); } else { ccolor1_location = glGetUniformLocationARB(program_object, "ccolor1"); glUniform4fARB(ccolor1_location, ccolor1[0], ccolor1[1], ccolor1[2], ccolor1[3]); } } mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/geometry.cpp0000644000000000000000000005211012165031027022150 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #ifdef _WIN32 #include #endif // _WIN32 #include "glide.h" #include "main.h" #define Z_MAX (65536.0f) static int xy_off; static int xy_en; static int z_en; static int z_off; static int q_off; static int q_en; static int pargb_off; static int pargb_en; static int st0_off; static int st0_en; static int st1_off; static int st1_en; static int fog_ext_off; static int fog_ext_en; int w_buffer_mode; int inverted_culling; int culling_mode; inline float ZCALC(const float & z, const float & q) { float res = z_en ? ((z) / Z_MAX) / (q) : 1.0f; return res; } #define zclamp (1.0f-1.0f/zscale) static inline void zclamp_glVertex4f(float a, float b, float c, float d) { if (c 0.01f) continue; if (z < bestz) { bestz = z; biasFactor = f; } //printf("f %g z %g\n", f, z); } //printf(" --> bias factor %g\n", biasFactor); glPopAttrib(); } FX_ENTRY void FX_CALL grDepthBiasLevel( FxI32 level ) { LOG("grDepthBiasLevel(%d)\r\n", level); if (level) { if(w_buffer_mode) glPolygonOffset(1.0f, -(float)level*zscale/255.0f); else glPolygonOffset(0, (float)level*biasFactor); glEnable(GL_POLYGON_OFFSET_FILL); } else { glPolygonOffset(0,0); glDisable(GL_POLYGON_OFFSET_FILL); } } // draw FX_ENTRY void FX_CALL grDrawTriangle( const void *a, const void *b, const void *c ) { float *a_x = (float*)a + xy_off/sizeof(float); float *a_y = (float*)a + xy_off/sizeof(float) + 1; float *a_z = (float*)a + z_off/sizeof(float); float *a_q = (float*)a + q_off/sizeof(float); unsigned char *a_pargb = (unsigned char*)a + pargb_off; float *a_s0 = (float*)a + st0_off/sizeof(float); float *a_t0 = (float*)a + st0_off/sizeof(float) + 1; float *a_s1 = (float*)a + st1_off/sizeof(float); float *a_t1 = (float*)a + st1_off/sizeof(float) + 1; float *a_fog = (float*)a + fog_ext_off/sizeof(float); float *b_x = (float*)b + xy_off/sizeof(float); float *b_y = (float*)b + xy_off/sizeof(float) + 1; float *b_z = (float*)b + z_off/sizeof(float); float *b_q = (float*)b + q_off/sizeof(float); unsigned char *b_pargb = (unsigned char*)b + pargb_off; float *b_s0 = (float*)b + st0_off/sizeof(float); float *b_t0 = (float*)b + st0_off/sizeof(float) + 1; float *b_s1 = (float*)b + st1_off/sizeof(float); float *b_t1 = (float*)b + st1_off/sizeof(float) + 1; float *b_fog = (float*)b + fog_ext_off/sizeof(float); float *c_x = (float*)c + xy_off/sizeof(float); float *c_y = (float*)c + xy_off/sizeof(float) + 1; float *c_z = (float*)c + z_off/sizeof(float); float *c_q = (float*)c + q_off/sizeof(float); unsigned char *c_pargb = (unsigned char*)c + pargb_off; float *c_s0 = (float*)c + st0_off/sizeof(float); float *c_t0 = (float*)c + st0_off/sizeof(float) + 1; float *c_s1 = (float*)c + st1_off/sizeof(float); float *c_t1 = (float*)c + st1_off/sizeof(float) + 1; float *c_fog = (float*)c + fog_ext_off/sizeof(float); LOG("grDrawTriangle()\r\n"); // ugly ? i know but nvidia drivers are losing the viewport otherwise if(nvidia_viewport_hack && !render_to_texture) { glViewport(0, viewport_offset, viewport_width, viewport_height); nvidia_viewport_hack = 0; } reloadTexture(); if(need_to_compile) compile_shader(); glBegin(GL_TRIANGLES); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height)); } if (pargb_en) glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q, -(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width, ytex(0, *b_t0 / *b_q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width, ytex(1, *b_t1 / *b_q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*b_s0 / *b_q / (float)tex0_width, ytex(0, *b_t0 / *b_q / (float)tex0_height)); } if (pargb_en) glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q, -(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *c_s0 / *c_q / (float)tex1_width, ytex(0, *c_t0 / *c_q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *c_s1 / *c_q / (float)tex0_width, ytex(1, *c_t1 / *c_q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*c_s0 / *c_q / (float)tex0_width, ytex(0, *c_t0 / *c_q / (float)tex0_height)); } if (pargb_en) glColor4f(c_pargb[2]/255.0f, c_pargb[1]/255.0f, c_pargb[0]/255.0f, c_pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *c_q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *c_fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*c_x - (float)widtho) / (float)(width/2) / *c_q, -(*c_y - (float)heighto) / (float)(height/2) / *c_q, ZCALC(*c_z ,*c_q), 1.0f / *c_q); glEnd(); } FX_ENTRY void FX_CALL grDrawPoint( const void *pt ) { float *x = (float*)pt + xy_off/sizeof(float); float *y = (float*)pt + xy_off/sizeof(float) + 1; float *z = (float*)pt + z_off/sizeof(float); float *q = (float*)pt + q_off/sizeof(float); unsigned char *pargb = (unsigned char*)pt + pargb_off; float *s0 = (float*)pt + st0_off/sizeof(float); float *t0 = (float*)pt + st0_off/sizeof(float) + 1; float *s1 = (float*)pt + st1_off/sizeof(float); float *t1 = (float*)pt + st1_off/sizeof(float) + 1; float *fog = (float*)pt + fog_ext_off/sizeof(float); LOG("grDrawPoint()\r\n"); if(nvidia_viewport_hack && !render_to_texture) { glViewport(0, viewport_offset, viewport_width, viewport_height); nvidia_viewport_hack = 0; } reloadTexture(); if(need_to_compile) compile_shader(); glBegin(GL_POINTS); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, ytex(0, *t0 / *q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, ytex(1, *t1 / *q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*s0 / *q / (float)tex0_width, ytex(0, *t0 / *q / (float)tex0_height)); } if (pargb_en) glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z ,*q), 1.0f / *q); glEnd(); } FX_ENTRY void FX_CALL grDrawLine( const void *a, const void *b ) { float *a_x = (float*)a + xy_off/sizeof(float); float *a_y = (float*)a + xy_off/sizeof(float) + 1; float *a_z = (float*)a + z_off/sizeof(float); float *a_q = (float*)a + q_off/sizeof(float); unsigned char *a_pargb = (unsigned char*)a + pargb_off; float *a_s0 = (float*)a + st0_off/sizeof(float); float *a_t0 = (float*)a + st0_off/sizeof(float) + 1; float *a_s1 = (float*)a + st1_off/sizeof(float); float *a_t1 = (float*)a + st1_off/sizeof(float) + 1; float *a_fog = (float*)a + fog_ext_off/sizeof(float); float *b_x = (float*)b + xy_off/sizeof(float); float *b_y = (float*)b + xy_off/sizeof(float) + 1; float *b_z = (float*)b + z_off/sizeof(float); float *b_q = (float*)b + q_off/sizeof(float); unsigned char *b_pargb = (unsigned char*)b + pargb_off; float *b_s0 = (float*)b + st0_off/sizeof(float); float *b_t0 = (float*)b + st0_off/sizeof(float) + 1; float *b_s1 = (float*)b + st1_off/sizeof(float); float *b_t1 = (float*)b + st1_off/sizeof(float) + 1; float *b_fog = (float*)b + fog_ext_off/sizeof(float); LOG("grDrawLine()\r\n"); if(nvidia_viewport_hack && !render_to_texture) { glViewport(0, viewport_offset, viewport_width, viewport_height); nvidia_viewport_hack = 0; } reloadTexture(); if(need_to_compile) compile_shader(); glBegin(GL_LINES); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *a_s0 / *a_q / (float)tex1_width, ytex(0, *a_t0 / *a_q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *a_s1 / *a_q / (float)tex0_width, ytex(1, *a_t1 / *a_q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*a_s0 / *a_q / (float)tex0_width, ytex(0, *a_t0 / *a_q / (float)tex0_height)); } if (pargb_en) glColor4f(a_pargb[2]/255.0f, a_pargb[1]/255.0f, a_pargb[0]/255.0f, a_pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *a_q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *a_fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*a_x - (float)widtho) / (float)(width/2) / *a_q, -(*a_y - (float)heighto) / (float)(height/2) / *a_q, ZCALC(*a_z, *a_q), 1.0f / *a_q); if (nbTextureUnits > 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *b_s0 / *b_q / (float)tex1_width, ytex(0, *b_t0 / *b_q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *b_s1 / *b_q / (float)tex0_width, ytex(1, *b_t1 / *b_q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*b_s0 / *b_q / (float)tex0_width, ytex(0, *b_t0 / *b_q / (float)tex0_height)); } if (pargb_en) glColor4f(b_pargb[2]/255.0f, b_pargb[1]/255.0f, b_pargb[0]/255.0f, b_pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *b_q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *b_fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*b_x - (float)widtho) / (float)(width/2) / *b_q, -(*b_y - (float)heighto) / (float)(height/2) / *b_q, ZCALC(*b_z, *b_q), 1.0f / *b_q); glEnd(); } FX_ENTRY void FX_CALL grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers2) { unsigned int i; float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog; unsigned char *pargb; void **pointers = (void**)pointers2; LOG("grDrawVertexArray(%d,%d)\r\n", mode, Count); if(nvidia_viewport_hack && !render_to_texture) { glViewport(0, viewport_offset, viewport_width, viewport_height); nvidia_viewport_hack = 0; } reloadTexture(); if(need_to_compile) compile_shader(); switch(mode) { case GR_TRIANGLE_FAN: glBegin(GL_TRIANGLE_FAN); break; default: display_warning("grDrawVertexArray : unknown mode : %x", mode); } for (i=0; i 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, ytex(0, *t0 / *q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, ytex(1, *t1 / *q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*s0 / *q / (float)tex0_width, ytex(0, *t0 / *q / (float)tex0_height)); } if (pargb_en) glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z, *q), 1.0f / *q); } glEnd(); } FX_ENTRY void FX_CALL grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride) { unsigned int i; float *x, *y, *q, *s0, *t0, *s1, *t1, *z, *fog; unsigned char *pargb; LOG("grDrawVertexArrayContiguous(%d,%d,%d)\r\n", mode, Count, stride); if(nvidia_viewport_hack && !render_to_texture) { glViewport(0, viewport_offset, viewport_width, viewport_height); nvidia_viewport_hack = 0; } reloadTexture(); if(need_to_compile) compile_shader(); switch(mode) { case GR_TRIANGLE_STRIP: glBegin(GL_TRIANGLE_STRIP); break; case GR_TRIANGLE_FAN: glBegin(GL_TRIANGLE_FAN); break; default: display_warning("grDrawVertexArrayContiguous : unknown mode : %x", mode); } for (i=0; i 2) { if (st0_en) glMultiTexCoord2fARB(GL_TEXTURE1_ARB, *s0 / *q / (float)tex1_width, ytex(0, *t0 / *q / (float)tex1_height)); if (st1_en) glMultiTexCoord2fARB(GL_TEXTURE0_ARB, *s1 / *q / (float)tex0_width, ytex(1, *t1 / *q / (float)tex0_height)); } else { if (st0_en) glTexCoord2f(*s0 / *q / (float)tex0_width, ytex(0, *t0 / *q / (float)tex0_height)); } if (pargb_en) glColor4f(pargb[2]/255.0f, pargb[1]/255.0f, pargb[0]/255.0f, pargb[3]/255.0f); if (fog_enabled && fog_coord_support) { if(!fog_ext_en || fog_enabled != 2) glSecondaryColor3f((1.0f / *q) / 255.0f, 0.0f, 0.0f); else glSecondaryColor3f((1.0f / *fog) / 255.0f, 0.0f, 0.0f); } glVertex4f((*x - (float)widtho) / (float)(width/2) / *q, -(*y - (float)heighto) / (float)(height/2) / *q, ZCALC(*z, *q), 1.0f / *q); } glEnd(); } mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/glitchmain.cpp0000644000000000000000000021506312165031027022444 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define SAVE_CBUFFER #ifdef _WIN32 #include #include #else #include #include #include #include #endif // _WIN32 #include #include #include #include #include #include "glide.h" #include "g3ext.h" #include "main.h" #include "m64p.h" #ifdef VPDEBUG #include #endif extern void (*renderCallback)(int); wrapper_config config = {0, 0, 0, 0}; int screen_width, screen_height; static inline void opt_glCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { int w, h, fmt; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); //printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt); if (w == (int) width && h == (int) height && fmt == (int) internalFormat) { if (x+width >= screen_width) { width = screen_width - x; //printf("resizing w --> %d\n", width); } if (y+height >= screen_height+viewport_offset) { height = screen_height+viewport_offset - y; //printf("resizing h --> %d\n", height); } glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height); } else { //printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt); // glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0); // glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); // printf("--> %dx%d newfmt %x\n", width, height, fmt); glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } } #define glCopyTexImage2D opt_glCopyTexImage2D #ifdef _WIN32 PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; PFNGLFOGCOORDFPROC glFogCoordfEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; PFNGLUNIFORM1IARBPROC glUniform1iARB; PFNGLUNIFORM4IARBPROC glUniform4iARB; PFNGLUNIFORM4FARBPROC glUniform4fARB; PFNGLUNIFORM1FARBPROC glUniform1fARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; // FXT1,DXT1,DXT5 support - Hiroshi Morii // NOTE: Glide64 + GlideHQ use the following formats // GL_COMPRESSED_RGB_S3TC_DXT1_EXT // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT // GL_COMPRESSED_RGB_FXT1_3DFX // GL_COMPRESSED_RGBA_FXT1_3DFX PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB; #endif // _WIN32 typedef struct { unsigned int address; int width; int height; unsigned int fbid; unsigned int zbid; unsigned int texid; int buff_clear; } fb; int nbTextureUnits; int nbAuxBuffers, current_buffer; int width, widtho, heighto, height; int saved_width, saved_height; int blend_func_separate_support; int npot_support; int fog_coord_support; int render_to_texture = 0; int texture_unit; int use_fbo; int buffer_cleared; // ZIGGY // to allocate a new static texture name, take the value (free_texture++) int free_texture; int default_texture; // the infamous "32*1024*1024" is now configurable int current_texture; int depth_texture, color_texture; int glsl_support = 1; int viewport_width, viewport_height, viewport_offset = 0, nvidia_viewport_hack = 0; int save_w, save_h; int lfb_color_fmt; float invtex[2]; //Gonetz int UMAmode = 0; //support for VSA-100 UMA mode; #ifdef _WIN32 static HDC hDC = NULL; static HGLRC hGLRC = NULL; static HWND hToolBar = NULL; static HWND hwnd_win = NULL; static unsigned long windowedExStyle, windowedStyle; #endif // _WIN32 static unsigned long fullscreen; #ifdef _WIN32 static RECT windowedRect; static HMENU windowedMenu; #endif // _WIN32 static int savedWidtho, savedHeighto; static int savedWidth, savedHeight; unsigned int pBufferAddress; static int pBufferFmt; static int pBufferWidth, pBufferHeight; static fb fbs[100]; static int nb_fb = 0; static unsigned int curBufferAddr = 0; struct TMU_USAGE { int min, max; } tmu_usage[2] = { {0xfffffff, 0}, {0xfffffff, 0} }; struct texbuf_t { FxU32 start, end; int fmt; }; #define NB_TEXBUFS 128 // MUST be a power of two static texbuf_t texbufs[NB_TEXBUFS]; static int texbuf_i; unsigned short frameBuffer[2048*2048]; unsigned short depthBuffer[2048*2048]; //#define VOODOO1 void display_warning(const char *text, ...) { static int first_message = 100; if (first_message) { char buf[1000]; va_list ap; va_start(ap, text); vsprintf(buf, text, ap); va_end(ap); first_message--; } } #ifdef _WIN32 void display_error() { LPVOID lpMsgBuf; if (!FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL )) { // Handle the error. return; } // Process any inserts in lpMsgBuf. // ... // Display the string. MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION ); // Free the buffer. LocalFree( lpMsgBuf ); } #endif // _WIN32 #ifdef LOGGING char out_buf[256]; bool log_open = false; std::ofstream log_file; void OPEN_LOG() { if (!log_open) { log_file.open ("wrapper_log.txt", std::ios_base::out|std::ios_base::app); log_open = true; } } void CLOSE_LOG() { if (log_open) { log_file.close(); log_open = false; } } void LOG(const char *text, ...) { #ifdef VPDEBUG if (!dumping) return; #endif if (!log_open) return; va_list ap; va_start(ap, text); vsprintf(out_buf, text, ap); log_file << out_buf; log_file.flush(); va_end(ap); } class LogManager { public: LogManager() { OPEN_LOG(); } ~LogManager() { CLOSE_LOG(); } }; LogManager logManager; #else // LOGGING #define OPEN_LOG() #define CLOSE_LOG() //#define LOG #endif // LOGGING FX_ENTRY void FX_CALL grSstOrigin(GrOriginLocation_t origin) { LOG("grSstOrigin(%d)\r\n", origin); if (origin != GR_ORIGIN_UPPER_LEFT) display_warning("grSstOrigin : %x", origin); } FX_ENTRY void FX_CALL grClipWindow( FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy ) { LOG("grClipWindow(%d,%d,%d,%d)\r\n", minx, miny, maxx, maxy); if (use_fbo && render_to_texture) { if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny, maxx - minx, maxy - miny); glEnable(GL_SCISSOR_TEST); return; } if (!use_fbo) { int th = height; if (th > screen_height) th = screen_height; maxy = th - maxy; miny = th - miny; FxU32 tmp = maxy; maxy = miny; miny = tmp; if (maxx > (FxU32) width) maxx = width; if (maxy > (FxU32) height) maxy = height; if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny+viewport_offset, maxx - minx, maxy - miny); //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy); } else { glScissor(minx, (viewport_offset)+height-maxy, maxx - minx, maxy - miny); } glEnable(GL_SCISSOR_TEST); } FX_ENTRY void FX_CALL grColorMask( FxBool rgb, FxBool a ) { LOG("grColorMask(%d, %d)\r\n", rgb, a); glColorMask(rgb, rgb, rgb, a); } FX_ENTRY void FX_CALL grGlideInit( void ) { LOG("grGlideInit()\r\n"); } FX_ENTRY void FX_CALL grSstSelect( int which_sst ) { LOG("grSstSelect(%d)\r\n", which_sst); } int isExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = glGetString(GL_EXTENSIONS); start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #ifdef _WIN32 int isWglExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC()); start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #endif // _WIN32 #define GrPixelFormat_t int FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers) { LOG("grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); return grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); } #ifdef WIN32 # include # ifndef ATTACH_PARENT_PROCESS # define ATTACH_PARENT_PROCESS ((FxU32)-1) # endif #endif FX_ENTRY GrContext_t FX_CALL grSstWinOpen( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers) { static int show_warning = 1; // ZIGGY // allocate static texture names // the initial value should be big enough to support the maximal resolution free_texture = 32*2048*2048; default_texture = free_texture++; color_texture = free_texture++; depth_texture = free_texture++; LOG("grSstWinOpen(%08lx, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); #ifdef _WIN32 if ((HWND)hWnd == NULL) hWnd = GetActiveWindow(); hwnd_win = (HWND)hWnd; #endif // _WIN32 width = height = 0; m64p_handle video_general_section; printf("&ConfigOpenSection is %p\n", &ConfigOpenSection); if (ConfigOpenSection("Video-General", &video_general_section) != M64ERR_SUCCESS) { printf("Could not open video settings"); return false; } width = ConfigGetParamInt(video_general_section, "ScreenWidth"); height = ConfigGetParamInt(video_general_section, "ScreenHeight"); fullscreen = ConfigGetParamBool(video_general_section, "Fullscreen"); int vsync = ConfigGetParamBool(video_general_section, "VerticalSync"); //viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20; // ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero viewport_offset = 0; //-10 //-20; // ZIGGY not sure, but it might be better to let the system choose CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1); CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync); CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16); // SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); // SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16); printf("(II) Setting video mode %dx%d...\n", width, height); if(CoreVideo_SetVideoMode(width, height, 0, fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags) 0) != M64ERR_SUCCESS) { printf("(EE) Error setting videomode %dx%d\n", width, height); return false; } char caption[500]; # ifdef _DEBUG sprintf(caption, "Glide64mk2 debug"); # else // _DEBUG sprintf(caption, "Glide64mk2"); # endif // _DEBUG CoreVideo_SetCaption(caption); glViewport(0, viewport_offset, width, height); lfb_color_fmt = color_format; if (origin_location != GR_ORIGIN_UPPER_LEFT) display_warning("origin must be in upper left corner"); if (nColBuffers != 2) display_warning("number of color buffer is not 2"); if (nAuxBuffers != 1) display_warning("number of auxiliary buffer is not 1"); if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 && isExtensionSupported("GL_EXT_texture_env_combine") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_texture_env_combine extension"); if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_multitexture extension"); if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_texture_mirrored_repeat extension"); show_warning = 0; #ifdef _WIN32 glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB"); #endif // _WIN32 nbTextureUnits = 0; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits); if (nbTextureUnits == 1) display_warning("You need a video card that has at least 2 texture units"); nbAuxBuffers = 0; glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers); if (nbAuxBuffers > 0) printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers); #ifdef VOODOO1 nbTextureUnits = 2; #endif if (isExtensionSupported("GL_EXT_blend_func_separate") == 0) blend_func_separate_support = 0; else blend_func_separate_support = 1; if (isExtensionSupported("GL_EXT_packed_pixels") == 0) packed_pixels_support = 0; else { printf("packed pixels extension used\n"); packed_pixels_support = 1; } if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0) npot_support = 0; else { printf("NPOT extension used\n"); npot_support = 1; } #ifdef _WIN32 glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT"); #endif // _WIN32 if (isExtensionSupported("GL_EXT_fog_coord") == 0) fog_coord_support = 0; else fog_coord_support = 1; #ifdef _WIN32 glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT"); #endif // _WIN32 #ifdef _WIN32 wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); #endif // _WIN32 #ifdef _WIN32 glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT"); glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT"); glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT"); glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT"); glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT"); glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT"); glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT"); glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT"); glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT"); glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT"); use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL); #else use_fbo = config.fbo; #endif // _WIN32 printf("use_fbo %d\n", use_fbo); if (isExtensionSupported("GL_ARB_shading_language_100") && isExtensionSupported("GL_ARB_shader_objects") && isExtensionSupported("GL_ARB_fragment_shader") && isExtensionSupported("GL_ARB_vertex_shader")) { #ifdef _WIN32 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB"); glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB"); glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB"); glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB"); glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB"); glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB"); glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB"); glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB"); glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB"); glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB"); glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB"); glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB"); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f"); #endif // _WIN32 } if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning) display_warning("Your video card doesn't support GL_EXT_texture_compression_s3tc extension"); if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning) display_warning("Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension"); #ifdef _WIN32 glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB"); #endif #ifdef _WIN32 glViewport(0, viewport_offset, width, height); viewport_width = width; viewport_height = height; nvidia_viewport_hack = 1; #else glViewport(0, viewport_offset, width, height); viewport_width = width; viewport_height = height; #endif // _WIN32 // void do_benchmarks(); // do_benchmarks(); // VP try to resolve z precision issues glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1-zscale); glScalef(1, 1, zscale); widtho = width/2; heighto = height/2; pBufferWidth = pBufferHeight = -1; current_buffer = GL_BACK; texture_unit = GL_TEXTURE0_ARB; { int i; for (i=0; i 0 ) glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy); // ATI hack - certain texture formats are slow on ATI? // Hmm, perhaps the internal format need to be specified explicitly... { GLint ifmt; glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt); if (ifmt != GL_RGB5_A1) { display_warning("ATI SUCKS %x\n", ifmt); ati_sucks = 1; } else ati_sucks = 0; } return 1; } FX_ENTRY void FX_CALL grGlideShutdown( void ) { LOG("grGlideShutdown\r\n"); } FX_ENTRY FxBool FX_CALL grSstWinClose( GrContext_t context ) { int i, clear_texbuff = use_fbo; LOG("grSstWinClose(%d)\r\n", context); for (i=0; i<2; i++) { tmu_usage[i].min = 0xfffffff; tmu_usage[i].max = 0; invtex[i] = 0; } free_combiners(); #ifndef WIN32 try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz). // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call. { if (use_fbo) glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, 0 ); } catch (...) { clear_texbuff = 0; } if (clear_texbuff) { for (i=0; i> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } if (curBufferAddr && startAddress+1 != curBufferAddr) updateTexture(); #ifdef SAVE_CBUFFER //printf("saving %dx%d\n", pBufferWidth, pBufferHeight); // save color buffer if (nbAuxBuffers > 0) { glDrawBuffer(GL_AUX0); current_buffer = GL_AUX0; } else { int tw, th; if (pBufferWidth < screen_width) tw = pBufferWidth; else tw = screen_width; if (pBufferHeight < screen_height) th = pBufferHeight; else th = screen_height; glReadBuffer(GL_BACK); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); // save incrementally the framebuffer if (save_w) { if (tw > save_w && th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, viewport_offset+save_h, tw, th-save_h); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, viewport_offset, tw-save_w, save_h); save_w = tw; save_h = th; } else if (tw > save_w) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, viewport_offset, tw-save_w, save_h); save_w = tw; } else if (th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, viewport_offset+save_h, save_w, th-save_h); save_h = th; } } else { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, viewport_offset, tw, th); save_w = tw; save_h = th; } glBindTexture(GL_TEXTURE_2D, default_texture); } #endif if (startAddress+1 != curBufferAddr || (curBufferAddr == 0L && nbAuxBuffers == 0)) buffer_cleared = 0; curBufferAddr = pBufferAddress = startAddress+1; pBufferFmt = fmt; int rtmu = startAddress < grTexMinAddress(GR_TMU1)? 0 : 1; int size = pBufferWidth*pBufferHeight*2; //grTexFormatSize(fmt); if ((unsigned int) tmu_usage[rtmu].min > pBufferAddress) tmu_usage[rtmu].min = pBufferAddress; if ((unsigned int) tmu_usage[rtmu].max < pBufferAddress+size) tmu_usage[rtmu].max = pBufferAddress+size; // printf("tmu %d usage now %gMb - %gMb\n", // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f); width = pBufferWidth; height = pBufferHeight; widtho = width/2; heighto = height/2; // this could be improved, but might be enough as long as the set of // texture buffer addresses stay small for (i=(texbuf_i-1)&(NB_TEXBUFS-1) ; i!=texbuf_i; i=(i-1)&(NB_TEXBUFS-1)) if (texbufs[i].start == pBufferAddress) break; texbufs[i].start = pBufferAddress; texbufs[i].end = pBufferAddress + size; texbufs[i].fmt = fmt; if (i == texbuf_i) texbuf_i = (texbuf_i+1)&(NB_TEXBUFS-1); //printf("texbuf %x fmt %x\n", pBufferAddress, fmt); // ZIGGY it speeds things up to not delete the buffers // a better thing would be to delete them *sometimes* // remove_tex(pBufferAddress+1, pBufferAddress + size); add_tex(pBufferAddress); //printf("viewport %dx%d\n", width, height); if (height > screen_height) { glViewport( 0, viewport_offset + screen_height - height, width, height); } else glViewport( 0, viewport_offset, width, height); glScissor(0, viewport_offset, width, height); } else { if (!render_to_texture) //initialization { if(!fbs_init) { for(i=0; i<100; i++) fbs[i].address = 0; fbs_init = 1; nb_fb = 0; } return; //no need to allocate FBO if render buffer is not texture buffer } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } pBufferAddress = startAddress+1; width = pBufferWidth; height = pBufferHeight; widtho = width/2; heighto = height/2; for (i=0; i 1) memmove(&(fbs[i]), &(fbs[i+1]), sizeof(fb)*(nb_fb-i)); nb_fb--; break; } } } remove_tex(pBufferAddress, pBufferAddress + width*height*2/*grTexFormatSize(fmt)*/); //create new FBO glGenFramebuffersEXT( 1, &(fbs[nb_fb].fbid) ); glGenRenderbuffersEXT( 1, &(fbs[nb_fb].zbid) ); glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid ); glRenderbufferStorageEXT( GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, width, height); fbs[nb_fb].address = pBufferAddress; fbs[nb_fb].width = width; fbs[nb_fb].height = height; fbs[nb_fb].texid = pBufferAddress; fbs[nb_fb].buff_clear = 0; add_tex(fbs[nb_fb].texid); glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glBindFramebufferEXT( GL_FRAMEBUFFER_EXT, fbs[nb_fb].fbid); glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, fbs[nb_fb].texid, 0); glFramebufferRenderbufferEXT( GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, fbs[nb_fb].zbid ); glViewport(0,0,width,height); glScissor(0,0,width,height); glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glDepthMask(1); glClear( GL_DEPTH_BUFFER_BIT ); CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; nb_fb++; } } int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info ) { int found, i; if (!use_fbo) { for (found=i=0; i<2; i++) if ((FxU32) tmu_usage[i].min <= startAddress && (FxU32) tmu_usage[i].max > startAddress) { //printf("tmu %d == framebuffer %x\n", tmu, startAddress); found = 1; break; } } else { found = i = 0; while (i < nb_fb) { unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height*2; if (startAddress >= fbs[i].address && startAddress < end) { found = 1; break; } i++; } } if (!use_fbo && found) { int tw, th, rh, cw, ch; if (info->aspectRatioLog2 < 0) { th = 1 << info->largeLodLog2; tw = th >> -info->aspectRatioLog2; } else { tw = 1 << info->largeLodLog2; th = tw >> info->aspectRatioLog2; } if (info->aspectRatioLog2 < 0) { ch = 256; cw = ch >> -info->aspectRatioLog2; } else { cw = 256; ch = cw >> info->aspectRatioLog2; } if (use_fbo || th < screen_height) rh = th; else rh = screen_height; //printf("th %d rh %d ch %d\n", th, rh, ch); invtex[tmu] = 1.0f - (th - rh) / (float)th; } else invtex[tmu] = 0; if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88 ) { if (!found) { return 0; } if(tmu == 0) { if(blackandwhite1 != found) { blackandwhite1 = found; need_to_compile = 1; } } else { if(blackandwhite0 != found) { blackandwhite0 = found; need_to_compile = 1; } } return 1; } return 0; } FX_ENTRY void FX_CALL grTextureAuxBufferExt( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask ) { LOG("grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask); //display_warning("grTextureAuxBufferExt"); } FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ); FX_ENTRY GrProc FX_CALL grGetProcAddress( char *procName ) { LOG("grGetProcAddress(%s)\r\n", procName); if(!strcmp(procName, "grSstWinOpenExt")) return (GrProc)grSstWinOpenExt; if(!strcmp(procName, "grTextureBufferExt")) return (GrProc)grTextureBufferExt; if(!strcmp(procName, "grChromaRangeExt")) return (GrProc)grChromaRangeExt; if(!strcmp(procName, "grChromaRangeModeExt")) return (GrProc)grChromaRangeModeExt; if(!strcmp(procName, "grTexChromaRangeExt")) return (GrProc)grTexChromaRangeExt; if(!strcmp(procName, "grTexChromaModeExt")) return (GrProc)grTexChromaModeExt; // ZIGGY framebuffer copy extension if(!strcmp(procName, "grFramebufferCopyExt")) return (GrProc)grFramebufferCopyExt; if(!strcmp(procName, "grColorCombineExt")) return (GrProc)grColorCombineExt; if(!strcmp(procName, "grAlphaCombineExt")) return (GrProc)grAlphaCombineExt; if(!strcmp(procName, "grTexColorCombineExt")) return (GrProc)grTexColorCombineExt; if(!strcmp(procName, "grTexAlphaCombineExt")) return (GrProc)grTexAlphaCombineExt; if(!strcmp(procName, "grConstantColorValueExt")) return (GrProc)grConstantColorValueExt; if(!strcmp(procName, "grTextureAuxBufferExt")) return (GrProc)grTextureAuxBufferExt; if(!strcmp(procName, "grAuxBufferExt")) return (GrProc)grAuxBufferExt; if(!strcmp(procName, "grWrapperFullScreenResolutionExt")) return (GrProc)grWrapperFullScreenResolutionExt; if(!strcmp(procName, "grConfigWrapperExt")) return (GrProc)grConfigWrapperExt; if(!strcmp(procName, "grKeyPressedExt")) return (GrProc)grKeyPressedExt; if(!strcmp(procName, "grQueryResolutionsExt")) return (GrProc)grQueryResolutionsExt; if(!strcmp(procName, "grGetGammaTableExt")) return (GrProc)grGetGammaTableExt; display_warning("grGetProcAddress : %s", procName); return 0; } FX_ENTRY FxU32 FX_CALL grGet( FxU32 pname, FxU32 plength, FxI32 *params ) { LOG("grGet(%d,%d)\r\n", pname, plength); switch(pname) { case GR_MAX_TEXTURE_SIZE: if (plength < 4 || params == NULL) return 0; params[0] = 2048; return 4; break; case GR_NUM_TMU: if (plength < 4 || params == NULL) return 0; if (!nbTextureUnits) { grSstWinOpen((unsigned long)NULL, GR_RESOLUTION_640x480 | 0x80000000, 0, GR_COLORFORMAT_ARGB, GR_ORIGIN_UPPER_LEFT, 2, 1); grSstWinClose(0); } #ifdef VOODOO1 params[0] = 1; #else if (nbTextureUnits > 2) params[0] = 2; else params[0] = 1; #endif return 4; break; case GR_NUM_BOARDS: case GR_NUM_FB: case GR_REVISION_FB: case GR_REVISION_TMU: if (plength < 4 || params == NULL) return 0; params[0] = 1; return 4; break; case GR_MEMORY_FB: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024; return 4; break; case GR_MEMORY_TMU: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024; return 4; break; case GR_MEMORY_UMA: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024*nbTextureUnits; return 4; break; case GR_BITS_RGBA: if (plength < 16 || params == NULL) return 0; params[0] = 8; params[1] = 8; params[2] = 8; params[3] = 8; return 16; break; case GR_BITS_DEPTH: if (plength < 4 || params == NULL) return 0; params[0] = 16; return 4; break; case GR_BITS_GAMMA: if (plength < 4 || params == NULL) return 0; params[0] = 8; return 4; break; case GR_GAMMA_TABLE_ENTRIES: if (plength < 4 || params == NULL) return 0; params[0] = 256; return 4; break; case GR_FOG_TABLE_ENTRIES: if (plength < 4 || params == NULL) return 0; params[0] = 64; return 4; break; case GR_WDEPTH_MIN_MAX: if (plength < 8 || params == NULL) return 0; params[0] = 0; params[1] = 65528; return 8; break; case GR_ZDEPTH_MIN_MAX: if (plength < 8 || params == NULL) return 0; params[0] = 0; params[1] = 65535; return 8; break; case GR_LFB_PIXEL_PIPE: if (plength < 4 || params == NULL) return 0; params[0] = FXFALSE; return 4; break; case GR_MAX_TEXTURE_ASPECT_RATIO: if (plength < 4 || params == NULL) return 0; params[0] = 3; return 4; break; case GR_NON_POWER_OF_TWO_TEXTURES: if (plength < 4 || params == NULL) return 0; params[0] = FXFALSE; return 4; break; case GR_TEXTURE_ALIGN: if (plength < 4 || params == NULL) return 0; params[0] = 0; return 4; break; default: display_warning("unknown pname in grGet : %x", pname); } return 0; } FX_ENTRY const char * FX_CALL grGetString( FxU32 pname ) { LOG("grGetString(%d)\r\n", pname); switch(pname) { case GR_EXTENSION: { static char extension[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA"; return extension; } break; case GR_HARDWARE: { static char hardware[] = "Voodoo5 (tm)"; return hardware; } break; case GR_VENDOR: { static char vendor[] = "3Dfx Interactive"; return vendor; } break; case GR_RENDERER: { static char renderer[] = "Glide"; return renderer; } break; case GR_VERSION: { static char version[] = "3.0"; return version; } break; default: display_warning("unknown grGetString selector : %x", pname); } return NULL; } static void render_rectangle(int texture_number, int dst_x, int dst_y, int src_width, int src_height, int tex_width, int tex_height, int invert) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glEnd(); compile_shader(); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); } void reloadTexture() { if (use_fbo || !render_to_texture || buffer_cleared) return; LOG("reload texture %dx%d\n", width, height); //printf("reload texture %dx%d\n", width, height); buffer_cleared = 1; glPushAttrib(GL_ALL_ATTRIB_BITS); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glDisable(GL_ALPHA_TEST); glDrawBuffer(current_buffer); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); int w = 0, h = 0; if (height > screen_height) h = screen_height - height; render_rectangle(texture_unit, -w, -h, width, height, width, height, -1); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); } void updateTexture() { if (!use_fbo && render_to_texture == 2) { LOG("update texture %x\n", pBufferAddress); //printf("update texture %x\n", pBufferAddress); // nothing changed, don't update the texture if (!buffer_cleared) { LOG("update cancelled\n", pBufferAddress); return; } glPushAttrib(GL_ALL_ATTRIB_BITS); // save result of render to texture into actual texture glReadBuffer(current_buffer); glActiveTextureARB(texture_unit); // ZIGGY // deleting the texture before resampling it increases speed on certain old // nvidia cards (geforce 2 for example), unfortunatly it slows down a lot // on newer cards. //glDeleteTextures( 1, &pBufferAddress ); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, viewport_offset, width, height, 0); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); } } FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h, int from, int to, int mode) { if (mode == GR_FBCOPY_MODE_DEPTH) { int tw = 1, th = 1; if (npot_support) { tw = width; th = height; } else { while (tw < width) tw <<= 1; while (th < height) th <<= 1; } if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) { //printf("save depth buffer %d\n", render_to_texture); // save the depth image in a texture glReadBuffer(current_buffer); glBindTexture(GL_TEXTURE_2D, depth_texture); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, viewport_offset, tw, th, 0); glBindTexture(GL_TEXTURE_2D, default_texture); return; } if (from == GR_FBCOPY_BUFFER_FRONT && to == GR_FBCOPY_BUFFER_BACK) { //printf("writing to depth buffer %d\n", render_to_texture); glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_ALPHA_TEST); glDrawBuffer(current_buffer); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, depth_texture); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); set_depth_shader(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, width, height, tw, th, -1); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); return; } } } FX_ENTRY void FX_CALL grRenderBuffer( GrBuffer_t buffer ) { #ifdef _WIN32 static HANDLE region = NULL; int realWidth = pBufferWidth, realHeight = pBufferHeight; #endif // _WIN32 LOG("grRenderBuffer(%d)\r\n", buffer); //printf("grRenderBuffer(%d)\n", buffer); switch(buffer) { case GR_BUFFER_BACKBUFFER: if(render_to_texture) { updateTexture(); // VP z fix glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1-zscale); glScalef(1, 1, zscale); inverted_culling = 0; grCullMode(culling_mode); width = savedWidth; height = savedHeight; widtho = savedWidtho; heighto = savedHeighto; if (use_fbo) { glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); glBindRenderbufferEXT( GL_RENDERBUFFER_EXT, 0 ); } curBufferAddr = 0; glViewport(0, viewport_offset, width, viewport_height); glScissor(0, viewport_offset, width, height); #ifdef SAVE_CBUFFER if (!use_fbo && render_to_texture == 2) { // restore color buffer if (nbAuxBuffers > 0) { glDrawBuffer(GL_BACK); current_buffer = GL_BACK; } else if (save_w) { int tw = 1, th = 1; //printf("restore %dx%d\n", save_w, save_h); if (npot_support) { tw = screen_width; th = screen_height; } else { while (tw < screen_width) tw <<= 1; while (th < screen_height) th <<= 1; } glPushAttrib(GL_ALL_ATTRIB_BITS); glDisable(GL_ALPHA_TEST); glDrawBuffer(GL_BACK); glActiveTextureARB(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, save_w, save_h, tw, th, -1); glBindTexture(GL_TEXTURE_2D, default_texture); glPopAttrib(); save_w = save_h = 0; } } #endif render_to_texture = 0; } glDrawBuffer(GL_BACK); break; case 6: // RENDER TO TEXTURE if(!render_to_texture) { savedWidth = width; savedHeight = height; savedWidtho = widtho; savedHeighto = heighto; } { if (!use_fbo) { glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glTranslatef(0, 0, 1-zscale); glScalef(1, 1, zscale); inverted_culling = 0; } else { float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; glMatrixMode(GL_MODELVIEW); glLoadMatrixf(m); // VP z fix glTranslatef(0, 0, 1-zscale); glScalef(1, 1*1, zscale); inverted_culling = 1; grCullMode(culling_mode); } } render_to_texture = 1; break; default: display_warning("grRenderBuffer : unknown buffer : %x", buffer); } } FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ) { LOG("grAuxBufferExt(%d)\r\n", buffer); //display_warning("grAuxBufferExt"); if (buffer == GR_BUFFER_AUXBUFFER) { invtex[0] = 0; invtex[1] = 0; need_to_compile = 0; set_depth_shader(); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); glDisable(GL_ALPHA_TEST); glDepthMask(GL_TRUE); grTexFilterMode(GR_TMU1, GR_TEXTUREFILTER_POINT_SAMPLED, GR_TEXTUREFILTER_POINT_SAMPLED); } else { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); need_to_compile = 1; } } FX_ENTRY void FX_CALL grBufferClear( GrColor_t color, GrAlpha_t alpha, FxU32 depth ) { LOG("grBufferClear(%d,%d,%d)\r\n", color, alpha, depth); switch(lfb_color_fmt) { case GR_COLORFORMAT_ARGB: glClearColor(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ( color & 0xFF) / 255.0f, alpha / 255.0f); break; case GR_COLORFORMAT_RGBA: glClearColor(((color >> 24) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; default: display_warning("grBufferClear: unknown color format : %x", lfb_color_fmt); } if (w_buffer_mode) glClearDepth(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0); else glClearDepth(depth / 65535.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // ZIGGY TODO check that color mask is on buffer_cleared = 1; } // #include FX_ENTRY void FX_CALL grBufferSwap( FxU32 swap_interval ) { glFinish(); glUseProgramObjectARB(0); // printf("rendercallback is %p\n", renderCallback); if(renderCallback) (*renderCallback)(1); int i; LOG("grBufferSwap(%d)\r\n", swap_interval); //printf("swap\n"); if (render_to_texture) { display_warning("swap while render_to_texture\n"); return; } CoreVideo_GL_SwapBuffers(); for (i = 0; i < nb_fb; i++) fbs[i].buff_clear = 1; // VP debugging #ifdef VPDEBUG dump_stop(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case 'd': printf("Dumping !\n"); dump_start(); break; case 'w': { static int wireframe; wireframe = !wireframe; glPolygonMode(GL_FRONT_AND_BACK, wireframe? GL_LINE : GL_FILL); break; } } break; } } #endif } // frame buffer FX_ENTRY FxBool FX_CALL grLfbLock( GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, FxBool pixelPipeline, GrLfbInfo_t *info ) { LOG("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline); if (type == GR_LFB_WRITE_ONLY) { display_warning("grLfbLock : write only"); } else { unsigned char *buf; int i,j; switch(buffer) { case GR_BUFFER_FRONTBUFFER: glReadBuffer(GL_FRONT); break; case GR_BUFFER_BACKBUFFER: glReadBuffer(GL_BACK); break; default: display_warning("grLfbLock : unknown buffer : %x", buffer); } if(buffer != GR_BUFFER_AUXBUFFER) { if (writeMode == GR_LFBWRITEMODE_888) { //printf("LfbLock GR_LFBWRITEMODE_888\n"); info->lfbPtr = frameBuffer; info->strideInBytes = width*4; info->writeMode = GR_LFBWRITEMODE_888; info->origin = origin; glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer); } else { buf = (unsigned char*)malloc(width*height*4); info->lfbPtr = frameBuffer; info->strideInBytes = width*2; info->writeMode = GR_LFBWRITEMODE_565; info->origin = origin; glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j=0; j> 3) << 11) | ((buf[j*width*4+i*4+1] >> 2) << 5) | (buf[j*width*4+i*4+2] >> 3); } } free(buf); } } else { info->lfbPtr = depthBuffer; info->strideInBytes = width*2; info->writeMode = GR_LFBWRITEMODE_ZA16; info->origin = origin; glReadPixels(0, viewport_offset, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); } } return FXTRUE; } FX_ENTRY FxBool FX_CALL grLfbUnlock( GrLock_t type, GrBuffer_t buffer ) { LOG("grLfbUnlock(%d,%d)\r\n", type, buffer); if (type == GR_LFB_WRITE_ONLY) { display_warning("grLfbUnlock : write only"); } return FXTRUE; } FX_ENTRY FxBool FX_CALL grLfbReadRegion( GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 src_width, FxU32 src_height, FxU32 dst_stride, void *dst_data ) { unsigned char *buf; unsigned int i,j; unsigned short *frameBuffer = (unsigned short*)dst_data; unsigned short *depthBuffer = (unsigned short*)dst_data; LOG("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride); switch(src_buffer) { case GR_BUFFER_FRONTBUFFER: glReadBuffer(GL_FRONT); break; case GR_BUFFER_BACKBUFFER: glReadBuffer(GL_BACK); break; /*case GR_BUFFER_AUXBUFFER: glReadBuffer(current_buffer); break;*/ default: display_warning("grReadRegion : unknown buffer : %x", src_buffer); } if(src_buffer != GR_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(src_width*src_height*4); glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j=0; j> 3) << 11) | ((buf[(src_height-j-1)*src_width*4+i*4+1] >> 2) << 5) | (buf[(src_height-j-1)*src_width*4+i*4+2] >> 3); } } free(buf); } else { buf = (unsigned char*)malloc(src_width*src_height*2); glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); for (j=0;j>10)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]= (col>>15) ? 0xFF : 0; } } break; case GR_LFBWRITEMODE_555: for (j=0; j>10)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]=0xFF; } } break; case GR_LFBWRITEMODE_565: for (j=0; j>11)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x3F)<<2; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]=0xFF; } } break; default: display_warning("grLfbWriteRegion : unknown format : %d", src_format); } #ifdef VPDEBUG if (dumping) { ilTexImage(tex_width, tex_height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf); char name[128]; static int id; sprintf(name, "dump/writecolor%d.png", id++); ilSaveImage(name); //printf("dumped gdLfbWriteRegion %s\n", name); } #endif glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); render_rectangle(texture_number, dst_x, dst_y, src_width, src_height, tex_width, tex_height, +1); } else { float *buf = (float*)malloc(src_width*(src_height+(viewport_offset))*sizeof(float)); if (src_format != GR_LFBWRITEMODE_ZA16) display_warning("unknown depth buffer write format:%x", src_format); if(dst_x || dst_y) display_warning("dst_x:%d, dst_y:%d\n",dst_x, dst_y); for (j=0; jresolution != GR_QUERY_ANY) { res_inf = res_sup = resTemplate->resolution; } if ((unsigned int)resTemplate->refresh == GR_QUERY_ANY) display_warning("querying any refresh rate"); if ((unsigned int)resTemplate->numAuxBuffers == GR_QUERY_ANY) display_warning("querying any numAuxBuffers"); if ((unsigned int)resTemplate->numColorBuffers == GR_QUERY_ANY) display_warning("querying any numColorBuffers"); if (output == NULL) return res_sup - res_inf + 1; for (i=res_inf; i<=res_sup; i++) { output[n].resolution = i; output[n].refresh = resTemplate->refresh; output[n].numAuxBuffers = resTemplate->numAuxBuffers; output[n].numColorBuffers = resTemplate->numColorBuffers; n++; } return res_sup - res_inf + 1; } FX_ENTRY FxBool FX_CALL grReset( FxU32 what ) { display_warning("grReset"); return 1; } FX_ENTRY void FX_CALL grEnable( GrEnableMode_t mode ) { LOG("grEnable(%d)\r\n", mode); if (mode == GR_TEXTURE_UMA_EXT) UMAmode = 1; } FX_ENTRY void FX_CALL grDisable( GrEnableMode_t mode ) { LOG("grDisable(%d)\r\n", mode); if (mode == GR_TEXTURE_UMA_EXT) UMAmode = 0; } FX_ENTRY void FX_CALL grDisableAllEffects( void ) { display_warning("grDisableAllEffects"); } FX_ENTRY void FX_CALL grErrorSetCallback( GrErrorCallbackFnc_t fnc ) { display_warning("grErrorSetCallback"); } FX_ENTRY void FX_CALL grFinish(void) { display_warning("grFinish"); } FX_ENTRY void FX_CALL grFlush(void) { display_warning("grFlush"); } FX_ENTRY void FX_CALL grTexMultibase( GrChipID_t tmu, FxBool enable ) { display_warning("grTexMultibase"); } FX_ENTRY void FX_CALL grTexMipMapMode( GrChipID_t tmu, GrMipMapMode_t mode, FxBool lodBlend ) { display_warning("grTexMipMapMode"); } FX_ENTRY void FX_CALL grTexDownloadTablePartial( GrTexTable_t type, void *data, int start, int end ) { display_warning("grTexDownloadTablePartial"); } FX_ENTRY void FX_CALL grTexDownloadTable( GrTexTable_t type, void *data ) { display_warning("grTexDownloadTable"); } FX_ENTRY FxBool FX_CALL grTexDownloadMipMapLevelPartial( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data, int start, int end ) { display_warning("grTexDownloadMipMapLevelPartial"); return 1; } FX_ENTRY void FX_CALL grTexDownloadMipMapLevel( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data ) { display_warning("grTexDownloadMipMapLevel"); } FX_ENTRY void FX_CALL grTexNCCTable( GrNCCTable_t table ) { display_warning("grTexNCCTable"); } FX_ENTRY void FX_CALL grViewport( FxI32 x, FxI32 y, FxI32 width, FxI32 height ) { display_warning("grViewport"); } FX_ENTRY void FX_CALL grDepthRange( FxFloat n, FxFloat f ) { display_warning("grDepthRange"); } FX_ENTRY void FX_CALL grSplash(float x, float y, float width, float height, FxU32 frame) { display_warning("grSplash"); } FX_ENTRY FxBool FX_CALL grSelectContext( GrContext_t context ) { display_warning("grSelectContext"); return 1; } FX_ENTRY void FX_CALL grAADrawTriangle( const void *a, const void *b, const void *c, FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias ) { display_warning("grAADrawTriangle"); } FX_ENTRY void FX_CALL grAlphaControlsITRGBLighting( FxBool enable ) { display_warning("grAlphaControlsITRGBLighting"); } FX_ENTRY void FX_CALL grGlideSetVertexLayout( const void *layout ) { display_warning("grGlideSetVertexLayout"); } FX_ENTRY void FX_CALL grGlideGetVertexLayout( void *layout ) { display_warning("grGlideGetVertexLayout"); } FX_ENTRY void FX_CALL grGlideSetState( const void *state ) { display_warning("grGlideSetState"); } FX_ENTRY void FX_CALL grGlideGetState( void *state ) { display_warning("grGlideGetState"); } FX_ENTRY void FX_CALL grLfbWriteColorFormat(GrColorFormat_t colorFormat) { display_warning("grLfbWriteColorFormat"); } FX_ENTRY void FX_CALL grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords) { display_warning("grLfbWriteColorSwizzle"); } FX_ENTRY void FX_CALL grLfbConstantDepth( FxU32 depth ) { display_warning("grLfbConstantDepth"); } FX_ENTRY void FX_CALL grLfbConstantAlpha( GrAlpha_t alpha ) { display_warning("grLfbConstantAlpha"); } FX_ENTRY void FX_CALL grTexMultibaseAddress( GrChipID_t tmu, GrTexBaseRange_t range, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { display_warning("grTexMultibaseAddress"); } /* inline void MySleep(FxU32 ms) { #ifdef _WIN32 Sleep(ms); #else SDL_Delay(ms); #endif } */ #ifdef _WIN32 static void CorrectGamma(LPVOID apGammaRamp) { HDC hdc = GetDC(NULL); if (hdc != NULL) { SetDeviceGammaRamp(hdc, apGammaRamp); ReleaseDC(NULL, hdc); } } #else static void CorrectGamma(const FxU16 aGammaRamp[3][256]) { //TODO? //int res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]); //LOG("SDL_SetGammaRamp returned %d\r\n", res); } #endif FX_ENTRY void FX_CALL grLoadGammaTable( FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue) { LOG("grLoadGammaTable\r\n"); if (!fullscreen) return; FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (FxU16)((red[i] << 8) & 0xFFFF); aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF); aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF); } CorrectGamma(aGammaRamp); //MySleep(1000); //workaround for Mupen64 } FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue) { return; //TODO? /* LOG("grGetGammaTableExt()\r\n"); FxU16 aGammaRamp[3][256]; #ifdef _WIN32 HDC hdc = GetDC(NULL); if (hdc == NULL) return; if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE) { ReleaseDC(NULL, hdc); #else if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1) { #endif for (int i = 0; i < 256; i++) { red[i] = aGammaRamp[0][i] >> 8; green[i] = aGammaRamp[1][i] >> 8; blue[i] = aGammaRamp[2][i] >> 8; } } */ } FX_ENTRY void FX_CALL guGammaCorrectionRGB( FxFloat gammaR, FxFloat gammaG, FxFloat gammaB ) { LOG("guGammaCorrectionRGB()\r\n"); if (!fullscreen) return; FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF; } CorrectGamma(aGammaRamp); } FX_ENTRY void FX_CALL grDitherMode( GrDitherMode_t mode ) { display_warning("grDitherMode"); } void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode) { display_warning("grChromaRangeExt"); } void grChromaRangeModeExt(GrChromakeyMode_t mode) { display_warning("grChromaRangeModeExt"); } void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode) { display_warning("grTexChromaRangeExt"); } void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode) { display_warning("grTexChromaRangeModeExt"); } // VP debug #ifdef VPDEBUG int dumping = 0; static int tl_i; static int tl[10240]; void dump_start() { static int init; if (!init) { init = 1; ilInit(); ilEnable(IL_FILE_OVERWRITE); } dumping = 1; tl_i = 0; } void dump_stop() { if (!dumping) return; int i, j; for (i=0; i>8; ( (unsigned char *)frameBuffer )[(i+j*width)*3+2] = c&0xff; } } ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, frameBuffer); ilSaveImage("dump/framedepth.png"); for (i=0; i> 4 ) # define RM_OFF( a ) ( ( FxU16 ) (a) ) #endif #endif /* !__3DFX_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/inc/g3ext.h0000644000000000000000000001510312165031027021566 0ustar 00000000000000/* ** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY ** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT ** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX ** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE ** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com). ** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A ** FULL TEXT OF THE NON-WARRANTY PROVISIONS. ** ** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO ** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN ** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, ** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR ** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF ** THE UNITED STATES. ** ** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED */ /* ** H3EXT.H ** ** The following #defines are relevant when using Glide: ** ** One of the following "platform constants" must be defined during ** compilation: ** ** __DOS__ Defined for 32-bit DOS applications ** __WIN32__ Defined for 32-bit Windows applications ** __sparc__ Defined for Sun Solaris/SunOS ** __linux__ Defined for Linux applications ** __FreeBSD__ Defined for FreeBSD applications ** __NetBSD__ Defined for NetBSD applications ** __OpenBSD__ Defined for OpenBSD applications ** __IRIX__ Defined for SGI Irix applications ** */ #ifndef __H3EXT_H__ #define __H3EXT_H__ #include <3dfx.h> #include #include #ifdef __cplusplus extern "C" { #endif /* ** ----------------------------------------------------------------------- ** TYPE DEFINITIONS ** ----------------------------------------------------------------------- */ /* ** ----------------------------------------------------------------------- ** CONSTANTS AND TYPES ** ----------------------------------------------------------------------- */ /* * gregk 5/3/99 * Constants defined for SSTH3_ALPHADITHERMODE registry key */ #define OPTIMAL 1 #define SHARPER 2 #define SMOOTHER 3 /* tbext */ #define GR_BUFFER_TEXTUREBUFFER_EXT 0x6 #define GR_BUFFER_TEXTUREAUXBUFFER_EXT 0x7 typedef FxU32 GrPixelFormat_t; #define GR_PIXFMT_I_8 0x0001 #define GR_PIXFMT_AI_88 0x0002 #define GR_PIXFMT_RGB_565 0x0003 #define GR_PIXFMT_ARGB_1555 0x0004 #define GR_PIXFMT_ARGB_8888 0x0005 #define GR_PIXFMT_AA_2_RGB_565 0x0006 #define GR_PIXFMT_AA_2_ARGB_1555 0x0007 #define GR_PIXFMT_AA_2_ARGB_8888 0x0008 #define GR_PIXFMT_AA_4_RGB_565 0x0009 #define GR_PIXFMT_AA_4_ARGB_1555 0x000a #define GR_PIXFMT_AA_4_ARGB_8888 0x000b #define GR_PIXFMT_AA_8_RGB_565 0x000c /* 8xaa */ #define GR_PIXFMT_AA_8_ARGB_1555 0x000d #define GR_PIXFMT_AA_8_ARGB_8888 0x000e #define GR_LFBWRITEMODE_Z32 0x0008 typedef FxU32 GrAAMode_t; #define GR_AA_NONE 0x0000 #define GR_AA_4SAMPLES 0x0001 typedef FxU8 GrStencil_t; typedef FxU32 GrStencilOp_t; #define GR_STENCILOP_KEEP 0x00 /* keep current value */ #define GR_STENCILOP_ZERO 0x01 /* set to zero */ #define GR_STENCILOP_REPLACE 0x02 /* replace with reference value */ #define GR_STENCILOP_INCR_CLAMP 0x03 /* increment - clamp */ #define GR_STENCILOP_DECR_CLAMP 0x04 /* decrement - clamp */ #define GR_STENCILOP_INVERT 0x05 /* bitwise inversion */ #define GR_STENCILOP_INCR_WRAP 0x06 /* increment - wrap */ #define GR_STENCILOP_DECR_WRAP 0x07 /* decrement - wrap */ #define GR_TEXTURE_UMA_EXT 0x06 #define GR_STENCIL_MODE_EXT 0x07 #define GR_OPENGL_MODE_EXT 0x08 typedef FxU32 GrCCUColor_t; typedef FxU32 GrACUColor_t; typedef FxU32 GrTCCUColor_t; typedef FxU32 GrTACUColor_t; #define GR_CMBX_ZERO 0x00 #define GR_CMBX_TEXTURE_ALPHA 0x01 #define GR_CMBX_ALOCAL 0x02 #define GR_CMBX_AOTHER 0x03 #define GR_CMBX_B 0x04 #define GR_CMBX_CONSTANT_ALPHA 0x05 #define GR_CMBX_CONSTANT_COLOR 0x06 #define GR_CMBX_DETAIL_FACTOR 0x07 #define GR_CMBX_ITALPHA 0x08 #define GR_CMBX_ITRGB 0x09 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b #define GR_CMBX_LOD_FRAC 0x0c #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e #define GR_CMBX_TEXTURE_RGB 0x0f #define GR_CMBX_TMU_CALPHA 0x10 #define GR_CMBX_TMU_CCOLOR 0x11 typedef FxU32 GrCombineMode_t; #define GR_FUNC_MODE_ZERO 0x00 #define GR_FUNC_MODE_X 0x01 #define GR_FUNC_MODE_ONE_MINUS_X 0x02 #define GR_FUNC_MODE_NEGATIVE_X 0x03 #define GR_FUNC_MODE_X_MINUS_HALF 0x04 typedef FxU32 GrAlphaBlendOp_t; #define GR_BLEND_OP_ADD 0x00 #define GR_BLEND_OP_SUB 0x01 #define GR_BLEND_OP_REVSUB 0x02 #define GR_BLEND_SAME_COLOR_EXT 0x08 #define GR_BLEND_ONE_MINUS_SAME_COLOR_EXT 0x09 /* Napalm extensions to GrTextureFormat_t */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_YUYV_422 0x13 #define GR_TEXFMT_UYVY_422 0x14 #define GR_TEXFMT_AYUV_444 0x15 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #define GR_TEXTFMT_RGB_888 0xFF /* Napalm extensions to GrLOD_t */ #define GR_LOD_LOG2_2048 0xb #define GR_LOD_LOG2_1024 0xa #define GR_LOD_LOG2_512 0x9 /* Napalm extensions to GrTexBaseRange_t */ #define GR_TEXBASE_2048 0x7 #define GR_TEXBASE_1024 0x6 #define GR_TEXBASE_512 0x5 #define GR_TEXBASE_256_TO_1 0x4 #ifdef __cplusplus } #endif #include #endif /* __H3EXT_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/inc/glide.h0000644000000000000000000007310212165031027021623 0ustar 00000000000000/* ** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY ** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT ** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX ** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE ** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com). ** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A ** FULL TEXT OF THE NON-WARRANTY PROVISIONS. ** ** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO ** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN ** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, ** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR ** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF ** THE UNITED STATES. ** ** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED */ /* ** GLIDE.H ** ** The following #defines are relevant when using Glide: ** ** One of the following "platform constants" must be defined during ** compilation: ** ** __DOS__ Defined for 32-bit DOS applications ** __WIN32__ Defined for 32-bit Windows applications ** __sparc__ Defined for Sun Solaris/SunOS ** __linux__ Defined for Linux applications ** __FreeBSD__ Defined for FreeBSD applications ** __NetBSD__ Defined for NetBSD applications ** __OpenBSD__ Defined for OpenBSD applications ** __IRIX__ Defined for SGI Irix applications ** */ #ifndef __GLIDE_H__ #define __GLIDE_H__ #include <3dfx.h> #include #include #ifdef __cplusplus extern "C" { #endif /* ** ----------------------------------------------------------------------- ** TYPE DEFINITIONS ** ----------------------------------------------------------------------- */ typedef FxU32 GrColor_t; typedef FxU8 GrAlpha_t; typedef FxU32 GrMipMapId_t; typedef FxU32 GrStipplePattern_t; typedef FxU8 GrFog_t; typedef FxU32 GrContext_t; typedef int (FX_CALL *GrProc)(); #ifndef WIN32 typedef int HWND; #endif /* ** ----------------------------------------------------------------------- ** CONSTANTS AND TYPES ** ----------------------------------------------------------------------- */ #define GR_NULL_MIPMAP_HANDLE ((GrMipMapId_t) -1) #define GR_MIPMAPLEVELMASK_EVEN FXBIT(0) #define GR_MIPMAPLEVELMASK_ODD FXBIT(1) #define GR_MIPMAPLEVELMASK_BOTH (GR_MIPMAPLEVELMASK_EVEN | GR_MIPMAPLEVELMASK_ODD ) #define GR_LODBIAS_BILINEAR 0.5 #define GR_LODBIAS_TRILINEAR 0.0 typedef FxI32 GrChipID_t; #define GR_TMU0 0x0 #define GR_TMU1 0x1 #define GR_TMU2 0x2 #define GR_FBI 0x0 typedef FxI32 GrCombineFunction_t; #define GR_COMBINE_FUNCTION_ZERO 0x0 #define GR_COMBINE_FUNCTION_NONE GR_COMBINE_FUNCTION_ZERO #define GR_COMBINE_FUNCTION_LOCAL 0x1 #define GR_COMBINE_FUNCTION_LOCAL_ALPHA 0x2 #define GR_COMBINE_FUNCTION_SCALE_OTHER 0x3 #define GR_COMBINE_FUNCTION_BLEND_OTHER GR_COMBINE_FUNCTION_SCALE_OTHER #define GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL 0x4 #define GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA 0x5 #define GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL 0x6 #define GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL 0x7 #define GR_COMBINE_FUNCTION_BLEND GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL #define GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA 0x8 #define GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL 0x9 #define GR_COMBINE_FUNCTION_BLEND_LOCAL GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL #define GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA 0x10 typedef FxI32 GrCombineFactor_t; #define GR_COMBINE_FACTOR_ZERO 0x0 #define GR_COMBINE_FACTOR_NONE GR_COMBINE_FACTOR_ZERO #define GR_COMBINE_FACTOR_LOCAL 0x1 #define GR_COMBINE_FACTOR_OTHER_ALPHA 0x2 #define GR_COMBINE_FACTOR_LOCAL_ALPHA 0x3 #define GR_COMBINE_FACTOR_TEXTURE_ALPHA 0x4 #define GR_COMBINE_FACTOR_TEXTURE_RGB 0x5 #define GR_COMBINE_FACTOR_DETAIL_FACTOR GR_COMBINE_FACTOR_TEXTURE_ALPHA #define GR_COMBINE_FACTOR_LOD_FRACTION 0x5 #define GR_COMBINE_FACTOR_ONE 0x8 #define GR_COMBINE_FACTOR_ONE_MINUS_LOCAL 0x9 #define GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA 0xa #define GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA 0xb #define GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA 0xc #define GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA #define GR_COMBINE_FACTOR_ONE_MINUS_LOD_FRACTION 0xd typedef FxI32 GrCombineLocal_t; #define GR_COMBINE_LOCAL_ITERATED 0x0 #define GR_COMBINE_LOCAL_CONSTANT 0x1 #define GR_COMBINE_LOCAL_NONE GR_COMBINE_LOCAL_CONSTANT #define GR_COMBINE_LOCAL_DEPTH 0x2 typedef FxI32 GrCombineOther_t; #define GR_COMBINE_OTHER_ITERATED 0x0 #define GR_COMBINE_OTHER_TEXTURE 0x1 #define GR_COMBINE_OTHER_CONSTANT 0x2 #define GR_COMBINE_OTHER_NONE GR_COMBINE_OTHER_CONSTANT typedef FxI32 GrAlphaSource_t; #define GR_ALPHASOURCE_CC_ALPHA 0x0 #define GR_ALPHASOURCE_ITERATED_ALPHA 0x1 #define GR_ALPHASOURCE_TEXTURE_ALPHA 0x2 #define GR_ALPHASOURCE_TEXTURE_ALPHA_TIMES_ITERATED_ALPHA 0x3 typedef FxI32 GrColorCombineFnc_t; #define GR_COLORCOMBINE_ZERO 0x0 #define GR_COLORCOMBINE_CCRGB 0x1 #define GR_COLORCOMBINE_ITRGB 0x2 #define GR_COLORCOMBINE_ITRGB_DELTA0 0x3 #define GR_COLORCOMBINE_DECAL_TEXTURE 0x4 #define GR_COLORCOMBINE_TEXTURE_TIMES_CCRGB 0x5 #define GR_COLORCOMBINE_TEXTURE_TIMES_ITRGB 0x6 #define GR_COLORCOMBINE_TEXTURE_TIMES_ITRGB_DELTA0 0x7 #define GR_COLORCOMBINE_TEXTURE_TIMES_ITRGB_ADD_ALPHA 0x8 #define GR_COLORCOMBINE_TEXTURE_TIMES_ALPHA 0x9 #define GR_COLORCOMBINE_TEXTURE_TIMES_ALPHA_ADD_ITRGB 0xa #define GR_COLORCOMBINE_TEXTURE_ADD_ITRGB 0xb #define GR_COLORCOMBINE_TEXTURE_SUB_ITRGB 0xc #define GR_COLORCOMBINE_CCRGB_BLEND_ITRGB_ON_TEXALPHA 0xd #define GR_COLORCOMBINE_DIFF_SPEC_A 0xe #define GR_COLORCOMBINE_DIFF_SPEC_B 0xf #define GR_COLORCOMBINE_ONE 0x10 typedef FxI32 GrAlphaBlendFnc_t; #define GR_BLEND_ZERO 0x0 #define GR_BLEND_SRC_ALPHA 0x1 #define GR_BLEND_SRC_COLOR 0x2 #define GR_BLEND_DST_COLOR GR_BLEND_SRC_COLOR #define GR_BLEND_DST_ALPHA 0x3 #define GR_BLEND_ONE 0x4 #define GR_BLEND_ONE_MINUS_SRC_ALPHA 0x5 #define GR_BLEND_ONE_MINUS_SRC_COLOR 0x6 #define GR_BLEND_ONE_MINUS_DST_COLOR GR_BLEND_ONE_MINUS_SRC_COLOR #define GR_BLEND_ONE_MINUS_DST_ALPHA 0x7 #define GR_BLEND_RESERVED_8 0x8 #define GR_BLEND_RESERVED_9 0x9 #define GR_BLEND_RESERVED_A 0xa #define GR_BLEND_RESERVED_B 0xb #define GR_BLEND_RESERVED_C 0xc #define GR_BLEND_RESERVED_D 0xd #define GR_BLEND_RESERVED_E 0xe #define GR_BLEND_ALPHA_SATURATE 0xf #define GR_BLEND_PREFOG_COLOR GR_BLEND_ALPHA_SATURATE typedef FxI32 GrAspectRatio_t; #define GR_ASPECT_LOG2_8x1 3 /* 8W x 1H */ #define GR_ASPECT_LOG2_4x1 2 /* 4W x 1H */ #define GR_ASPECT_LOG2_2x1 1 /* 2W x 1H */ #define GR_ASPECT_LOG2_1x1 0 /* 1W x 1H */ #define GR_ASPECT_LOG2_1x2 -1 /* 1W x 2H */ #define GR_ASPECT_LOG2_1x4 -2 /* 1W x 4H */ #define GR_ASPECT_LOG2_1x8 -3 /* 1W x 8H */ typedef FxI32 GrBuffer_t; #define GR_BUFFER_FRONTBUFFER 0x0 #define GR_BUFFER_BACKBUFFER 0x1 #define GR_BUFFER_AUXBUFFER 0x2 #define GR_BUFFER_DEPTHBUFFER 0x3 #define GR_BUFFER_ALPHABUFFER 0x4 #define GR_BUFFER_TRIPLEBUFFER 0x5 typedef FxI32 GrChromakeyMode_t; #define GR_CHROMAKEY_DISABLE 0x0 #define GR_CHROMAKEY_ENABLE 0x1 typedef FxI32 GrChromaRangeMode_t; #define GR_CHROMARANGE_RGB_ALL_EXT 0x0 #define GR_CHROMARANGE_DISABLE_EXT 0x00 #define GR_CHROMARANGE_ENABLE_EXT 0x01 typedef FxI32 GrTexChromakeyMode_t; #define GR_TEXCHROMA_DISABLE_EXT 0x0 #define GR_TEXCHROMA_ENABLE_EXT 0x1 #define GR_TEXCHROMARANGE_RGB_ALL_EXT 0x0 typedef FxI32 GrCmpFnc_t; #define GR_CMP_NEVER 0x0 #define GR_CMP_LESS 0x1 #define GR_CMP_EQUAL 0x2 #define GR_CMP_LEQUAL 0x3 #define GR_CMP_GREATER 0x4 #define GR_CMP_NOTEQUAL 0x5 #define GR_CMP_GEQUAL 0x6 #define GR_CMP_ALWAYS 0x7 typedef FxI32 GrColorFormat_t; #define GR_COLORFORMAT_ARGB 0x0 #define GR_COLORFORMAT_ABGR 0x1 #define GR_COLORFORMAT_RGBA 0x2 #define GR_COLORFORMAT_BGRA 0x3 typedef FxI32 GrCullMode_t; #define GR_CULL_DISABLE 0x0 #define GR_CULL_NEGATIVE 0x1 #define GR_CULL_POSITIVE 0x2 typedef FxI32 GrDepthBufferMode_t; #define GR_DEPTHBUFFER_DISABLE 0x0 #define GR_DEPTHBUFFER_ZBUFFER 0x1 #define GR_DEPTHBUFFER_WBUFFER 0x2 #define GR_DEPTHBUFFER_ZBUFFER_COMPARE_TO_BIAS 0x3 #define GR_DEPTHBUFFER_WBUFFER_COMPARE_TO_BIAS 0x4 typedef FxI32 GrDitherMode_t; #define GR_DITHER_DISABLE 0x0 #define GR_DITHER_2x2 0x1 #define GR_DITHER_4x4 0x2 typedef FxI32 GrStippleMode_t; #define GR_STIPPLE_DISABLE 0x0 #define GR_STIPPLE_PATTERN 0x1 #define GR_STIPPLE_ROTATE 0x2 typedef FxI32 GrFogMode_t; #define GR_FOG_DISABLE 0x0 #define GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT 0x1 #define GR_FOG_WITH_TABLE_ON_Q 0x2 #define GR_FOG_WITH_TABLE_ON_W GR_FOG_WITH_TABLE_ON_Q #define GR_FOG_WITH_ITERATED_Z 0x3 #define GR_FOG_WITH_ITERATED_ALPHA_EXT 0x4 #define GR_FOG_MULT2 0x100 #define GR_FOG_ADD2 0x200 typedef FxU32 GrLock_t; #define GR_LFB_READ_ONLY 0x00 #define GR_LFB_WRITE_ONLY 0x01 #define GR_LFB_IDLE 0x00 #define GR_LFB_NOIDLE 0x10 #define GR_LFB_WRITE_ONLY_EXPLICIT_EXT 0x02 /* explicitly not allow reading from the lfb pointer */ typedef FxI32 GrLfbBypassMode_t; #define GR_LFBBYPASS_DISABLE 0x0 #define GR_LFBBYPASS_ENABLE 0x1 typedef FxI32 GrLfbWriteMode_t; #define GR_LFBWRITEMODE_565 0x0 /* RGB:RGB */ #define GR_LFBWRITEMODE_555 0x1 /* RGB:RGB */ #define GR_LFBWRITEMODE_1555 0x2 /* ARGB:ARGB */ #define GR_LFBWRITEMODE_RESERVED1 0x3 #define GR_LFBWRITEMODE_888 0x4 /* RGB */ #define GR_LFBWRITEMODE_8888 0x5 /* ARGB */ #define GR_LFBWRITEMODE_RESERVED2 0x6 #define GR_LFBWRITEMODE_RESERVED3 0x7 #define GR_LFBWRITEMODE_RESERVED4 0x8 #define GR_LFBWRITEMODE_RESERVED5 0x9 #define GR_LFBWRITEMODE_RESERVED6 0xa #define GR_LFBWRITEMODE_RESERVED7 0xb #define GR_LFBWRITEMODE_565_DEPTH 0xc /* RGB:DEPTH */ #define GR_LFBWRITEMODE_555_DEPTH 0xd /* RGB:DEPTH */ #define GR_LFBWRITEMODE_1555_DEPTH 0xe /* ARGB:DEPTH */ #define GR_LFBWRITEMODE_ZA16 0xf /* DEPTH:DEPTH */ #define GR_LFBWRITEMODE_ANY 0xFF typedef FxI32 GrOriginLocation_t; #define GR_ORIGIN_UPPER_LEFT 0x0 #define GR_ORIGIN_LOWER_LEFT 0x1 #define GR_ORIGIN_ANY 0xFF typedef struct { int size; void *lfbPtr; FxU32 strideInBytes; GrLfbWriteMode_t writeMode; GrOriginLocation_t origin; } GrLfbInfo_t; typedef FxI32 GrLOD_t; #define GR_LOD_LOG2_256 0x8 #define GR_LOD_LOG2_128 0x7 #define GR_LOD_LOG2_64 0x6 #define GR_LOD_LOG2_32 0x5 #define GR_LOD_LOG2_16 0x4 #define GR_LOD_LOG2_8 0x3 #define GR_LOD_LOG2_4 0x2 #define GR_LOD_LOG2_2 0x1 #define GR_LOD_LOG2_1 0x0 typedef FxI32 GrMipMapMode_t; #define GR_MIPMAP_DISABLE 0x0 /* no mip mapping */ #define GR_MIPMAP_NEAREST 0x1 /* use nearest mipmap */ #define GR_MIPMAP_NEAREST_DITHER 0x2 /* GR_MIPMAP_NEAREST + LOD dith */ typedef FxI32 GrSmoothingMode_t; #define GR_SMOOTHING_DISABLE 0x0 #define GR_SMOOTHING_ENABLE 0x1 typedef FxI32 GrTextureClampMode_t; #define GR_TEXTURECLAMP_WRAP 0x0 #define GR_TEXTURECLAMP_CLAMP 0x1 #define GR_TEXTURECLAMP_MIRROR_EXT 0x2 typedef FxI32 GrTextureCombineFnc_t; #define GR_TEXTURECOMBINE_ZERO 0x0 /* texout = 0 */ #define GR_TEXTURECOMBINE_DECAL 0x1 /* texout = texthis */ #define GR_TEXTURECOMBINE_OTHER 0x2 /* this TMU in passthru mode */ #define GR_TEXTURECOMBINE_ADD 0x3 /* tout = tthis + t(this+1) */ #define GR_TEXTURECOMBINE_MULTIPLY 0x4 /* texout = tthis * t(this+1) */ #define GR_TEXTURECOMBINE_SUBTRACT 0x5 /* Sutract from upstream TMU */ #define GR_TEXTURECOMBINE_DETAIL 0x6 /* detail--detail on tthis */ #define GR_TEXTURECOMBINE_DETAIL_OTHER 0x7 /* detail--detail on tthis+1 */ #define GR_TEXTURECOMBINE_TRILINEAR_ODD 0x8 /* trilinear--odd levels tthis*/ #define GR_TEXTURECOMBINE_TRILINEAR_EVEN 0x9 /*trilinear--even levels tthis*/ #define GR_TEXTURECOMBINE_ONE 0xa /* texout = 0xFFFFFFFF */ typedef FxI32 GrTextureFilterMode_t; #define GR_TEXTUREFILTER_POINT_SAMPLED 0x0 #define GR_TEXTUREFILTER_BILINEAR 0x1 typedef FxI32 GrTextureFormat_t; /* KoolSmoky - */ #define GR_TEXFMT_8BIT 0x0 #define GR_TEXFMT_RGB_332 GR_TEXFMT_8BIT #define GR_TEXFMT_YIQ_422 0x1 #define GR_TEXFMT_ALPHA_8 0x2 /* (0..0xFF) alpha */ #define GR_TEXFMT_INTENSITY_8 0x3 /* (0..0xFF) intensity */ #define GR_TEXFMT_ALPHA_INTENSITY_44 0x4 #define GR_TEXFMT_P_8 0x5 /* 8-bit palette */ #define GR_TEXFMT_RSVD0 0x6 /* GR_TEXFMT_P_8_RGBA */ #define GR_TEXFMT_P_8_6666 GR_TEXFMT_RSVD0 #define GR_TEXFMT_P_8_6666_EXT GR_TEXFMT_RSVD0 #define GR_TEXFMT_RSVD1 0x7 #define GR_TEXFMT_16BIT 0x8 #define GR_TEXFMT_ARGB_8332 GR_TEXFMT_16BIT #define GR_TEXFMT_AYIQ_8422 0x9 #define GR_TEXFMT_RGB_565 0xa #define GR_TEXFMT_ARGB_1555 0xb #define GR_TEXFMT_ARGB_4444 0xc #define GR_TEXFMT_ALPHA_INTENSITY_88 0xd #define GR_TEXFMT_AP_88 0xe /* 8-bit alpha 8-bit palette */ #define GR_TEXFMT_RSVD2 0xf #define GR_TEXFMT_RSVD4 GR_TEXFMT_RSVD2 typedef FxU32 GrTexTable_t; #define GR_TEXTABLE_NCC0 0x0 #define GR_TEXTABLE_NCC1 0x1 #define GR_TEXTABLE_PALETTE 0x2 #define GR_TEXTABLE_PALETTE_6666_EXT 0x3 typedef FxU32 GrNCCTable_t; #define GR_NCCTABLE_NCC0 0x0 #define GR_NCCTABLE_NCC1 0x1 typedef FxU32 GrTexBaseRange_t; #define GR_TEXBASE_256 0x3 #define GR_TEXBASE_128 0x2 #define GR_TEXBASE_64 0x1 #define GR_TEXBASE_32_TO_1 0x0 typedef FxU32 GrEnableMode_t; #define GR_MODE_DISABLE 0x0 #define GR_MODE_ENABLE 0x1 #define GR_AA_ORDERED 0x01 #define GR_ALLOW_MIPMAP_DITHER 0x02 #define GR_PASSTHRU 0x03 #define GR_SHAMELESS_PLUG 0x04 #define GR_VIDEO_SMOOTHING 0x05 typedef FxU32 GrCoordinateSpaceMode_t; #define GR_WINDOW_COORDS 0x00 #define GR_CLIP_COORDS 0x01 /* Types of data in strips */ #define GR_FLOAT 0 #define GR_U8 1 /* Parameters for strips */ #define GR_PARAM_XY 0x01 #define GR_PARAM_Z 0x02 #define GR_PARAM_W 0x03 #define GR_PARAM_Q 0x04 #define GR_PARAM_FOG_EXT 0x05 #define GR_PARAM_A 0x10 #define GR_PARAM_RGB 0x20 #define GR_PARAM_PARGB 0x30 #define GR_PARAM_ST0 0x40 #define GR_PARAM_ST1 GR_PARAM_ST0+1 #define GR_PARAM_ST2 GR_PARAM_ST0+2 #define GR_PARAM_Q0 0x50 #define GR_PARAM_Q1 GR_PARAM_Q0+1 #define GR_PARAM_Q2 GR_PARAM_Q0+2 #define GR_PARAM_DISABLE 0x00 #define GR_PARAM_ENABLE 0x01 /* ** grDrawVertexArray/grDrawVertexArrayContiguous primitive type */ #define GR_POINTS 0 #define GR_LINE_STRIP 1 #define GR_LINES 2 #define GR_POLYGON 3 #define GR_TRIANGLE_STRIP 4 #define GR_TRIANGLE_FAN 5 #define GR_TRIANGLES 6 #define GR_TRIANGLE_STRIP_CONTINUE 7 #define GR_TRIANGLE_FAN_CONTINUE 8 /* ** grGet/grReset types */ #define GR_BITS_DEPTH 0x01 #define GR_BITS_RGBA 0x02 #define GR_FIFO_FULLNESS 0x03 #define GR_FOG_TABLE_ENTRIES 0x04 #define GR_GAMMA_TABLE_ENTRIES 0x05 #define GR_GLIDE_STATE_SIZE 0x06 #define GR_GLIDE_VERTEXLAYOUT_SIZE 0x07 #define GR_IS_BUSY 0x08 #define GR_LFB_PIXEL_PIPE 0x09 #define GR_MAX_TEXTURE_SIZE 0x0a #define GR_MAX_TEXTURE_ASPECT_RATIO 0x0b #define GR_MEMORY_FB 0x0c #define GR_MEMORY_TMU 0x0d #define GR_MEMORY_UMA 0x0e #define GR_NUM_BOARDS 0x0f #define GR_NON_POWER_OF_TWO_TEXTURES 0x10 #define GR_NUM_FB 0x11 #define GR_NUM_SWAP_HISTORY_BUFFER 0x12 #define GR_NUM_TMU 0x13 #define GR_PENDING_BUFFERSWAPS 0x14 #define GR_REVISION_FB 0x15 #define GR_REVISION_TMU 0x16 #define GR_STATS_LINES 0x17 /* grGet/grReset */ #define GR_STATS_PIXELS_AFUNC_FAIL 0x18 #define GR_STATS_PIXELS_CHROMA_FAIL 0x19 #define GR_STATS_PIXELS_DEPTHFUNC_FAIL 0x1a #define GR_STATS_PIXELS_IN 0x1b #define GR_STATS_PIXELS_OUT 0x1c #define GR_STATS_PIXELS 0x1d /* grReset */ #define GR_STATS_POINTS 0x1e /* grGet/grReset */ #define GR_STATS_TRIANGLES_IN 0x1f #define GR_STATS_TRIANGLES_OUT 0x20 #define GR_STATS_TRIANGLES 0x21 /* grReset */ #define GR_SWAP_HISTORY 0x22 #define GR_SUPPORTS_PASSTHRU 0x23 #define GR_TEXTURE_ALIGN 0x24 #define GR_VIDEO_POSITION 0x25 #define GR_VIEWPORT 0x26 #define GR_WDEPTH_MIN_MAX 0x27 #define GR_ZDEPTH_MIN_MAX 0x28 #define GR_VERTEX_PARAMETER 0x29 #define GR_BITS_GAMMA 0x2a #define GR_GET_RESERVED_1 0x1000 /* ** grGetString types */ #define GR_EXTENSION 0xa0 #define GR_HARDWARE 0xa1 #define GR_RENDERER 0xa2 #define GR_VENDOR 0xa3 #define GR_VERSION 0xa4 /* ** ----------------------------------------------------------------------- ** STRUCTURES ** ----------------------------------------------------------------------- */ typedef struct { GrLOD_t smallLodLog2; GrLOD_t largeLodLog2; GrAspectRatio_t aspectRatioLog2; GrTextureFormat_t format; void *data; } GrTexInfo; typedef struct GrSstPerfStats_s { FxU32 pixelsIn; /* # pixels processed (minus buffer clears) */ FxU32 chromaFail; /* # pixels not drawn due to chroma key */ FxU32 zFuncFail; /* # pixels not drawn due to Z comparison */ FxU32 aFuncFail; /* # pixels not drawn due to alpha comparison */ FxU32 pixelsOut; /* # pixels drawn (including buffer clears) */ } GrSstPerfStats_t; typedef struct { GrScreenResolution_t resolution; GrScreenRefresh_t refresh; int numColorBuffers; int numAuxBuffers; } GrResolution; typedef GrResolution GlideResolution; #define GR_QUERY_ANY ((FxU32)(~0)) typedef FxU32 GrLfbSrcFmt_t; #define GR_LFB_SRC_FMT_565 0x00 #define GR_LFB_SRC_FMT_555 0x01 #define GR_LFB_SRC_FMT_1555 0x02 #define GR_LFB_SRC_FMT_888 0x04 #define GR_LFB_SRC_FMT_8888 0x05 #define GR_LFB_SRC_FMT_565_DEPTH 0x0c #define GR_LFB_SRC_FMT_555_DEPTH 0x0d #define GR_LFB_SRC_FMT_1555_DEPTH 0x0e #define GR_LFB_SRC_FMT_ZA16 0x0f #define GR_LFB_SRC_FMT_RLE16 0x80 #ifdef H3D #define GR_HINT_H3DENABLE 4 #undef GR_HINTTYPE_MAX #define GR_HINTTYPE_MAX 4 #endif /* ** ----------------------------------------------------------------------- ** FUNCTION PROTOTYPES ** ----------------------------------------------------------------------- */ #ifndef FX_GLIDE_NO_FUNC_PROTO /* ** rendering functions */ FX_ENTRY void FX_CALL grDrawPoint( const void *pt ); FX_ENTRY void FX_CALL grDrawLine( const void *v1, const void *v2 ); FX_ENTRY void FX_CALL grDrawTriangle( const void *a, const void *b, const void *c ); FX_ENTRY void FX_CALL grVertexLayout(FxU32 param, FxI32 offset, FxU32 mode); FX_ENTRY void FX_CALL grDrawVertexArray(FxU32 mode, FxU32 Count, void *pointers); FX_ENTRY void FX_CALL grDrawVertexArrayContiguous(FxU32 mode, FxU32 Count, void *pointers, FxU32 stride); /* ** Antialiasing Functions */ FX_ENTRY void FX_CALL grAADrawTriangle( const void *a, const void *b, const void *c, FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias ); /* ** buffer management */ FX_ENTRY void FX_CALL grBufferClear( GrColor_t color, GrAlpha_t alpha, FxU32 depth ); FX_ENTRY void FX_CALL grBufferSwap( FxU32 swap_interval ); FX_ENTRY void FX_CALL grRenderBuffer( GrBuffer_t buffer ); /* ** error management */ typedef void (*GrErrorCallbackFnc_t)( const char *string, FxBool fatal ); FX_ENTRY void FX_CALL grErrorSetCallback( GrErrorCallbackFnc_t fnc ); /* ** SST routines */ FX_ENTRY void FX_CALL grFinish(void); FX_ENTRY void FX_CALL grFlush(void); FX_ENTRY GrContext_t FX_CALL grSstWinOpen( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers); FX_ENTRY FxBool FX_CALL grSstWinClose( GrContext_t context ); FX_ENTRY void FX_CALL grSetNumPendingBuffers(FxI32 NumPendingBuffers); FX_ENTRY FxBool FX_CALL grSelectContext( GrContext_t context ); FX_ENTRY void FX_CALL grSstOrigin(GrOriginLocation_t origin); FX_ENTRY void FX_CALL grSstSelect( int which_sst ); /* ** Glide configuration and special effect maintenance functions */ FX_ENTRY void FX_CALL grAlphaBlendFunction( GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df, GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df ); FX_ENTRY void FX_CALL grAlphaCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert ); FX_ENTRY void FX_CALL grAlphaControlsITRGBLighting( FxBool enable ); FX_ENTRY void FX_CALL grAlphaTestFunction( GrCmpFnc_t function ); FX_ENTRY void FX_CALL grAlphaTestReferenceValue( GrAlpha_t value ); FX_ENTRY void FX_CALL grChromakeyMode( GrChromakeyMode_t mode ); FX_ENTRY void FX_CALL grChromakeyValue( GrColor_t value ); FX_ENTRY void FX_CALL grClipWindow( FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy ); FX_ENTRY void FX_CALL grColorCombine( GrCombineFunction_t function, GrCombineFactor_t factor, GrCombineLocal_t local, GrCombineOther_t other, FxBool invert ); FX_ENTRY void FX_CALL grColorMask( FxBool rgb, FxBool a ); FX_ENTRY void FX_CALL grCullMode( GrCullMode_t mode ); FX_ENTRY void FX_CALL grConstantColorValue( GrColor_t value ); FX_ENTRY void FX_CALL grDepthBiasLevel( FxI32 level ); FX_ENTRY void FX_CALL grDepthBufferFunction( GrCmpFnc_t function ); FX_ENTRY void FX_CALL grDepthBufferMode( GrDepthBufferMode_t mode ); FX_ENTRY void FX_CALL grDepthMask( FxBool mask ); FX_ENTRY void FX_CALL grDisableAllEffects( void ); FX_ENTRY void FX_CALL grDitherMode( GrDitherMode_t mode ); FX_ENTRY void FX_CALL grFogColorValue( GrColor_t fogcolor ); FX_ENTRY void FX_CALL grFogMode( GrFogMode_t mode ); FX_ENTRY void FX_CALL grFogTable( const GrFog_t ft[] ); FX_ENTRY void FX_CALL grLoadGammaTable( FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue); FX_ENTRY void FX_CALL grSplash(float x, float y, float width, float height, FxU32 frame); FX_ENTRY FxU32 FX_CALL grGet( FxU32 pname, FxU32 plength, FxI32 *params ); FX_ENTRY const char * FX_CALL grGetString( FxU32 pname ); FX_ENTRY FxI32 FX_CALL grQueryResolutions( const GrResolution *resTemplate, GrResolution *output ); FX_ENTRY FxBool FX_CALL grReset( FxU32 what ); FX_ENTRY GrProc FX_CALL grGetProcAddress( char *procName ); FX_ENTRY void FX_CALL grEnable( GrEnableMode_t mode ); FX_ENTRY void FX_CALL grDisable( GrEnableMode_t mode ); FX_ENTRY void FX_CALL grCoordinateSpace( GrCoordinateSpaceMode_t mode ); FX_ENTRY void FX_CALL grDepthRange( FxFloat n, FxFloat f ); FX_ENTRY void FX_CALL grStippleMode( GrStippleMode_t mode ); FX_ENTRY void FX_CALL grStipplePattern( GrStipplePattern_t mode ); FX_ENTRY void FX_CALL grViewport( FxI32 x, FxI32 y, FxI32 width, FxI32 height ); /* ** texture mapping control functions */ FX_ENTRY FxU32 FX_CALL grTexCalcMemRequired( GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt); FX_ENTRY FxU32 FX_CALL grTexTextureMemRequired( FxU32 evenOdd, GrTexInfo *info ); FX_ENTRY FxU32 FX_CALL grTexMinAddress( GrChipID_t tmu ); FX_ENTRY FxU32 FX_CALL grTexMaxAddress( GrChipID_t tmu ); FX_ENTRY void FX_CALL grTexNCCTable( GrNCCTable_t table ); FX_ENTRY void FX_CALL grTexSource( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ); FX_ENTRY void FX_CALL grTexClampMode( GrChipID_t tmu, GrTextureClampMode_t s_clampmode, GrTextureClampMode_t t_clampmode ); FX_ENTRY void FX_CALL grTexCombine( GrChipID_t tmu, GrCombineFunction_t rgb_function, GrCombineFactor_t rgb_factor, GrCombineFunction_t alpha_function, GrCombineFactor_t alpha_factor, FxBool rgb_invert, FxBool alpha_invert ); FX_ENTRY void FX_CALL grTexDetailControl( GrChipID_t tmu, int lod_bias, FxU8 detail_scale, float detail_max ); FX_ENTRY void FX_CALL grTexFilterMode( GrChipID_t tmu, GrTextureFilterMode_t minfilter_mode, GrTextureFilterMode_t magfilter_mode ); FX_ENTRY void FX_CALL grTexLodBiasValue(GrChipID_t tmu, float bias ); FX_ENTRY void FX_CALL grTexDownloadMipMap( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ); FX_ENTRY void FX_CALL grTexDownloadMipMapLevel( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data ); FX_ENTRY FxBool FX_CALL grTexDownloadMipMapLevelPartial( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data, int start, int end ); FX_ENTRY void FX_CALL grTexDownloadTable( GrTexTable_t type, void *data ); FX_ENTRY void FX_CALL grTexDownloadTablePartial( GrTexTable_t type, void *data, int start, int end ); FX_ENTRY void FX_CALL grTexMipMapMode( GrChipID_t tmu, GrMipMapMode_t mode, FxBool lodBlend ); FX_ENTRY void FX_CALL grTexMultibase( GrChipID_t tmu, FxBool enable ); FX_ENTRY void FX_CALL grTexMultibaseAddress( GrChipID_t tmu, GrTexBaseRange_t range, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ); /* ** linear frame buffer functions */ FX_ENTRY FxBool FX_CALL grLfbLock( GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, FxBool pixelPipeline, GrLfbInfo_t *info ); FX_ENTRY FxBool FX_CALL grLfbUnlock( GrLock_t type, GrBuffer_t buffer ); FX_ENTRY void FX_CALL grLfbConstantAlpha( GrAlpha_t alpha ); FX_ENTRY void FX_CALL grLfbConstantDepth( FxU32 depth ); FX_ENTRY void FX_CALL grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords); FX_ENTRY void FX_CALL grLfbWriteColorFormat(GrColorFormat_t colorFormat); FX_ENTRY FxBool FX_CALL grLfbWriteRegion( GrBuffer_t dst_buffer, FxU32 dst_x, FxU32 dst_y, GrLfbSrcFmt_t src_format, FxU32 src_width, FxU32 src_height, FxBool pixelPipeline, FxI32 src_stride, void *src_data ); FX_ENTRY FxBool FX_CALL grLfbReadRegion( GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 src_width, FxU32 src_height, FxU32 dst_stride, void *dst_data ); /* ** glide management functions */ FX_ENTRY void FX_CALL grGlideInit( void ); FX_ENTRY void FX_CALL grGlideShutdown( void ); FX_ENTRY void FX_CALL grGlideGetState( void *state ); FX_ENTRY void FX_CALL grGlideSetState( const void *state ); FX_ENTRY void FX_CALL grGlideGetVertexLayout( void *layout ); FX_ENTRY void FX_CALL grGlideSetVertexLayout( const void *layout ); #endif /* FX_GLIDE_NO_FUNC_PROTO */ #ifdef __cplusplus } #endif #include #endif /* __GLIDE_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/inc/glidesys.h0000644000000000000000000001170012165031027022356 0ustar 00000000000000/* ** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY ** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT ** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX ** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE ** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com). ** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A ** FULL TEXT OF THE NON-WARRANTY PROVISIONS. ** ** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO ** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN ** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, ** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR ** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF ** THE UNITED STATES. ** ** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED ** ** $Header: /cvsroot/glide/glide3x/h5/glide3/src/glidesys.h,v 1.3.4.3 2003/07/24 03:51:08 anholt Exp $ ** $Log: ** 3 3dfx 1.0.1.0.1.0 10/11/00 Brent Forced check in to enforce ** branching. ** 2 3dfx 1.0.1.0 06/20/00 Joseph Kain Changes to support the ** Napalm Glide open source release. Changes include cleaned up offensive ** comments and new legal headers. ** 1 3dfx 1.0 09/11/99 StarTeam VTS Administrator ** $ ** ** 4 11/05/98 11:18a Russp ** Fix GLIDE_NUM_TMU error check (change "&&" to "||") ** ** 3 7/24/98 1:41p Hohn ** ** 2 6/15/98 10:50a Peter ** made csim compile time option * * 1 1/16/98 4:29p Atai * create glide 3 src * * 10 12/09/97 12:20p Peter * mac glide port * * 9 11/04/97 4:00p Dow * Banshee Mods * * 8 8/18/97 3:52p Peter * pre-hw arrival fixes/cleanup * * 7 6/02/97 4:09p Peter * Compile w/ gcc for Dural * * 6 5/27/97 1:16p Peter * Basic cvg, w/o cmd fifo stuff. * * 5 5/21/97 6:05a Peter */ #ifndef __GLIDESYS_H__ #define __GLIDESYS_H__ /* n** ----------------------------------------------------------------------- ** COMPILER/ENVIRONMENT CONFIGURATION ** ----------------------------------------------------------------------- */ /* Endianness is stored in bits [30:31] */ #define GLIDE_ENDIAN_SHIFT 30 #define GLIDE_ENDIAN_LITTLE (0x1 << GLIDE_ENDIAN_SHIFT) #define GLIDE_ENDIAN_BIG (0x2 << GLIDE_ENDIAN_SHIFT) /* OS is stored in bits [0:6] */ #define GLIDE_OS_SHIFT 0 #define GLIDE_OS_UNIX 0x1 #define GLIDE_OS_DOS32 0x2 #define GLIDE_OS_WIN32 0x4 #define GLIDE_OS_MACOS 0x8 #define GLIDE_OS_OS2 0x10 #define GLIDE_OS_OTHER 0x40 /* For Proprietary Arcade HW */ /* Sim vs. Hardware is stored in bits [7:8] */ #define GLIDE_SST_SHIFT 7 #define GLIDE_SST_SIM (0x1 << GLIDE_SST_SHIFT) #define GLIDE_SST_HW (0x2 << GLIDE_SST_SHIFT) /* Hardware Type is stored in bits [9:13] */ #define GLIDE_HW_SHIFT 9 #define GLIDE_HW_SST1 (0x1 << GLIDE_HW_SHIFT) #define GLIDE_HW_SST96 (0x2 << GLIDE_HW_SHIFT) #define GLIDE_HW_H3 (0x4 << GLIDE_HW_SHIFT) #define GLIDE_HW_SST2 (0x8 << GLIDE_HW_SHIFT) #define GLIDE_HW_CVG (0x10 << GLIDE_HW_SHIFT) /* ** Make sure we handle all instances of WIN32 */ #ifndef __WIN32__ # if defined (_WIN32) || defined (WIN32) || defined(__NT__) # define __WIN32__ # endif #endif /* We need two checks on the OS: one for endian, the other for OS */ /* Check for endianness */ #if defined(__IRIX__) || defined(__sparc__) || defined(MACOS) # define GLIDE_ENDIAN GLIDE_ENDIAN_BIG #else # define GLIDE_ENDIAN GLIDE_ENDIAN_LITTLE #endif /* Check for OS */ #if defined(__IRIX__) || defined(__sparc__) || defined(__linux__) || \ defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) # define GLIDE_OS GLIDE_OS_UNIX #elif defined(__DOS__) # define GLIDE_OS GLIDE_OS_DOS32 #elif defined(__WIN32__) # define GLIDE_OS GLIDE_OS_WIN32 #elif defined(macintosh) || defined(__APPLE__) # define GLIDE_OS GLIDE_OS_MACOS #else #error "Unknown OS" #endif /* Check for Simulator vs. Hardware */ #if HAL_CSIM || HWC_CSIM # define GLIDE_SST GLIDE_SST_SIM #else # define GLIDE_SST GLIDE_SST_HW #endif /* Check for type of hardware */ #ifdef SST96 # define GLIDE_HW GLIDE_HW_SST96 #elif defined(H3) # define GLIDE_HW GLIDE_HW_H3 #elif defined(SST2) # define GLIDE_HW GLIDE_HW_SST2 #elif defined(CVG) # define GLIDE_HW GLIDE_HW_CVG #else /* Default to SST1 */ # define GLIDE_HW GLIDE_HW_SST1 #endif #define GLIDE_PLATFORM (GLIDE_ENDIAN | GLIDE_OS | GLIDE_SST | GLIDE_HW) /* ** Control the number of TMUs */ #ifndef GLIDE_NUM_TMU # define GLIDE_NUM_TMU 2 #endif #if ((GLIDE_NUM_TMU < 0) || (GLIDE_NUM_TMU > 3)) # error "GLIDE_NUM_TMU set to an invalid value" #endif #endif /* __GLIDESYS_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/inc/glideutl.h0000644000000000000000000000742212165031027022352 0ustar 00000000000000/* ** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY ** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT ** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX ** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE ** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com). ** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A ** FULL TEXT OF THE NON-WARRANTY PROVISIONS. ** ** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO ** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN ** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, ** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR ** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF ** THE UNITED STATES. ** ** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED ** ** $Header: /cvsroot/glide/glide3x/h5/glide3/src/glideutl.h,v 1.3.4.2 2003/06/05 08:23:53 koolsmoky Exp $ ** $Log: ** 3 3dfx 1.0.1.0.1.0 10/11/00 Brent Forced check in to enforce ** branching. ** 2 3dfx 1.0.1.0 06/20/00 Joseph Kain Changes to support the ** Napalm Glide open source release. Changes include cleaned up offensive ** comments and new legal headers. ** 1 3dfx 1.0 09/11/99 StarTeam VTS Administrator ** $ ** ** 4 7/24/98 1:41p Hohn ** ** 3 1/30/98 4:27p Atai ** gufog* prototype ** ** 1 1/29/98 4:00p Atai * * 1 1/16/98 4:29p Atai * create glide 3 src * * 11 1/07/98 11:18a Atai * remove GrMipMapInfo and GrGC.mm_table in glide3 * * 10 1/06/98 6:47p Atai * undo grSplash and remove gu routines * * 9 1/05/98 6:04p Atai * move 3df gu related data structure from glide.h to glideutl.h * * 8 12/18/97 2:13p Peter * fogTable cataclysm * * 7 12/15/97 5:52p Atai * disable obsolete glide2 api for glide3 * * 6 8/14/97 5:32p Pgj * remove dead code per GMT * * 5 6/12/97 5:19p Pgj * Fix bug 578 * * 4 3/05/97 9:36p Jdt * Removed guFbWriteRegion added guEncodeRLE16 * * 3 1/16/97 3:45p Dow * Embedded fn protos in ifndef FX_GLIDE_NO_FUNC_PROTO */ /* Glide Utility routines */ #ifndef __GLIDEUTL_H__ #define __GLIDEUTL_H__ #ifdef __cplusplus extern "C" { #endif /* ** 3DF texture file structs */ typedef struct { FxU32 width, height; int small_lod, large_lod; GrAspectRatio_t aspect_ratio; GrTextureFormat_t format; } Gu3dfHeader; typedef struct { FxU8 yRGB[16]; FxI16 iRGB[4][3]; FxI16 qRGB[4][3]; FxU32 packed_data[12]; } GuNccTable; typedef struct { FxU32 data[256]; } GuTexPalette; typedef union { GuNccTable nccTable; GuTexPalette palette; } GuTexTable; typedef struct { Gu3dfHeader header; GuTexTable table; void *data; FxU32 mem_required; /* memory required for mip map in bytes. */ } Gu3dfInfo; #ifndef FX_GLIDE_NO_FUNC_PROTO /* ** Gamma functions */ FX_ENTRY void FX_CALL guGammaCorrectionRGB( FxFloat red, FxFloat green, FxFloat blue ); /* ** fog stuff */ FX_ENTRY float FX_CALL guFogTableIndexToW( int i ); FX_ENTRY void FX_CALL guFogGenerateExp( GrFog_t *fogtable, float density ); FX_ENTRY void FX_CALL guFogGenerateExp2( GrFog_t *fogtable, float density ); FX_ENTRY void FX_CALL guFogGenerateLinear(GrFog_t *fogtable, float nearZ, float farZ ); /* ** hi-level texture manipulation tools. */ FX_ENTRY FxBool FX_CALL gu3dfGetInfo( const char *filename, Gu3dfInfo *info ); FX_ENTRY FxBool FX_CALL gu3dfLoad( const char *filename, Gu3dfInfo *data ); #endif /* FX_GLIDE_NO_FUNC_PROTO */ #ifdef __cplusplus } #endif #endif /* __GLIDEUTL_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/inc/sst1vid.h0000644000000000000000000001177412165031027022143 0ustar 00000000000000/* ** THIS SOFTWARE IS SUBJECT TO COPYRIGHT PROTECTION AND IS OFFERED ONLY ** PURSUANT TO THE 3DFX GLIDE GENERAL PUBLIC LICENSE. THERE IS NO RIGHT ** TO USE THE GLIDE TRADEMARK WITHOUT PRIOR WRITTEN PERMISSION OF 3DFX ** INTERACTIVE, INC. A COPY OF THIS LICENSE MAY BE OBTAINED FROM THE ** DISTRIBUTOR OR BY CONTACTING 3DFX INTERACTIVE INC(info@3dfx.com). ** THIS PROGRAM IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER ** EXPRESSED OR IMPLIED. SEE THE 3DFX GLIDE GENERAL PUBLIC LICENSE FOR A ** FULL TEXT OF THE NON-WARRANTY PROVISIONS. ** ** USE, DUPLICATION OR DISCLOSURE BY THE GOVERNMENT IS SUBJECT TO ** RESTRICTIONS AS SET FORTH IN SUBDIVISION (C)(1)(II) OF THE RIGHTS IN ** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 252.227-7013, ** AND/OR IN SIMILAR OR SUCCESSOR CLAUSES IN THE FAR, DOD OR NASA FAR ** SUPPLEMENT. UNPUBLISHED RIGHTS RESERVED UNDER THE COPYRIGHT LAWS OF ** THE UNITED STATES. ** ** COPYRIGHT 3DFX INTERACTIVE, INC. 1999, ALL RIGHTS RESERVED ** ** $Header: /cvsroot/glide/glide3x/h5/incsrc/sst1vid.h,v 1.3.4.1 2003/04/06 18:23:10 koolsmoky Exp $ ** $Log: ** 7 3dfx 1.4.1.0.1.0 10/11/00 Brent Forced check in to enforce ** branching. ** 6 3dfx 1.4.1.0 06/20/00 Joseph Kain Changes to support the ** Napalm Glide open source release. Changes include cleaned up offensive ** comments and new legal headers. ** 5 3dfx 1.4 12/10/99 Leo Galway Removed previous hi-res ** mode information for Glide3. These modes were only necessary for ** Cornerstone (or future hi-res) support in RT4.2 source branch and ** proceeded to break the V3 and V2 builds (from 3dfx view), hence they have ** been removed. ** 4 3dfx 1.3 12/08/99 Leo Galway Added mode information for ** 1600x1280, 1792x1440, 1920x1080, 1920x1200, 2046x1536 (as a result of ** glide being tested with Cornerstone modes). Although not all of these ** modes are currently capable under Glide, their inclusion prevents Glide ** apps from displaying in incorrect modes when these hi-res modes are ** selected. Search for SUSTAINED_ENGINEERING_CHANGE_BEGIN. ** 3 3dfx 1.2 09/17/99 Jeremy Zelsnack ** 2 3dfx 1.1 09/17/99 Jeremy Zelsnack ** 1 3dfx 1.0 09/11/99 StarTeam VTS Administrator ** $ ** ** 8 3/04/99 1:19p Atai ** sync new res modes ** ** 10 2/27/99 12:28p Dow ** new resolutions ** ** 6 2/13/99 1:56p Dow ** Added new resolution constants ** ** 5 7/24/98 1:38p Hohn * * 4 9/09/97 7:35p Sellers * Added 400x300 resolution * * 3 8/24/97 9:31a Sellers * moved new video timing to sst1vid.h * redefined 1600x1280 to be 1600x1200 * * 2 6/05/97 11:14p Pgj * * 5 7/24/96 3:43p Sellers * added 512x384 @ 60 Hz for arcade monitors * added 512x256 @ 60 Hz for arcade monitors * * 4 7/18/96 10:58a Sellers * fixed FT and TF clock delay values for lower frequencies with * .5/.5 combos * * 3 6/18/96 6:54p Sellers * added sst1InitShutdownSli() to fix Glide Splash screen problems with * SLI * * 2 6/13/96 7:45p Sellers * added "voodoo.ini" support * added DirectX support * misc cleanup * * 2 6/11/96 1:43p Sellers * added support for 60, 75, 85, and 120 Hz refresh rates for "most" * resolutions * * 1 5/08/96 5:43p Paik * Video definitions */ #ifndef __SST1VID_H__ #define __SST1VID_H__ #ifdef __cplusplus extern "C" { #endif /* Video defines */ typedef FxI32 GrScreenRefresh_t; #define GR_REFRESH_60Hz 0x0 #define GR_REFRESH_70Hz 0x1 #define GR_REFRESH_72Hz 0x2 #define GR_REFRESH_75Hz 0x3 #define GR_REFRESH_80Hz 0x4 #define GR_REFRESH_90Hz 0x5 #define GR_REFRESH_100Hz 0x6 #define GR_REFRESH_85Hz 0x7 #define GR_REFRESH_120Hz 0x8 #define GR_REFRESH_NONE 0xff typedef FxI32 GrScreenResolution_t; #define GR_RESOLUTION_320x200 0x0 #define GR_RESOLUTION_320x240 0x1 #define GR_RESOLUTION_400x256 0x2 #define GR_RESOLUTION_512x384 0x3 #define GR_RESOLUTION_640x200 0x4 #define GR_RESOLUTION_640x350 0x5 #define GR_RESOLUTION_640x400 0x6 #define GR_RESOLUTION_640x480 0x7 #define GR_RESOLUTION_800x600 0x8 #define GR_RESOLUTION_960x720 0x9 #define GR_RESOLUTION_856x480 0xa #define GR_RESOLUTION_512x256 0xb #define GR_RESOLUTION_1024x768 0xC #define GR_RESOLUTION_1280x1024 0xD #define GR_RESOLUTION_1600x1200 0xE #define GR_RESOLUTION_400x300 0xF #define GR_RESOLUTION_1152x864 0x10 #define GR_RESOLUTION_1280x960 0x11 #define GR_RESOLUTION_1600x1024 0x12 #define GR_RESOLUTION_1792x1344 0x13 #define GR_RESOLUTION_1856x1392 0x14 #define GR_RESOLUTION_1920x1440 0x15 #define GR_RESOLUTION_2048x1536 0x16 #define GR_RESOLUTION_2048x2048 0x17 #define GR_RESOLUTION_NONE 0xff #ifdef GR_RESOLUTION_MAX #undef GR_RESOLUTION_MAX #endif #ifdef GR_RESOLUTION_MIN #undef GR_RESOLUTION_MIN #endif #define GR_RESOLUTION_MIN GR_RESOLUTION_320x200 #define GR_RESOLUTION_MAX GR_RESOLUTION_2048x2048 #ifdef __cplusplus } #endif #endif /* __SST1VID_H__ */ mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/m64p.h0000644000000000000000000000354212165031027020555 0ustar 00000000000000/****************************************************************************** * Glide64 - Glide video plugin for Nintendo 64 emulators. * http://bitbucket.org/wahrhaft/mupen64plus-video-glide64/ * * Copyright (C) 2010 Jon Ring * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *****************************************************************************/ #ifndef M64P_H #define M64P_H #include "m64p_types.h" #include "m64p_config.h" #include "m64p_vidext.h" extern ptr_ConfigOpenSection ConfigOpenSection; extern ptr_ConfigGetParamInt ConfigGetParamInt; extern ptr_ConfigGetParamBool ConfigGetParamBool; extern ptr_VidExt_Init CoreVideo_Init; extern ptr_VidExt_Quit CoreVideo_Quit; extern ptr_VidExt_ListFullscreenModes CoreVideo_ListFullscreenModes; extern ptr_VidExt_SetVideoMode CoreVideo_SetVideoMode; extern ptr_VidExt_SetCaption CoreVideo_SetCaption; extern ptr_VidExt_ToggleFullScreen CoreVideo_ToggleFullScreen; extern ptr_VidExt_GL_GetProcAddress CoreVideo_GL_GetProcAddress; extern ptr_VidExt_GL_SetAttribute CoreVideo_GL_SetAttribute; extern ptr_VidExt_GL_SwapBuffers CoreVideo_GL_SwapBuffers; #endif mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/main.h0000644000000000000000000002667312165031027020725 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef MAIN_H #define MAIN_H #include #define LOG(...) WriteLog(M64MSG_VERBOSE, __VA_ARGS__) void WriteLog(m64p_msg_level level, const char *msg, ...); #ifndef _WIN32 //#define VPDEBUG #endif #ifdef VPDEBUG void dump_tex(int id); void dump_start(); void dump_stop(); extern int dumping; #endif #define zscale 1.0f typedef struct _wrapper_config { int res; int fbo; int anisofilter; int vram_size; } wrapper_config; extern wrapper_config config; // VP added this utility function // returns the bytes per pixel of a given GR texture format int grTexFormatSize(int fmt); extern int packed_pixels_support; extern int ati_sucks; extern float largest_supported_anisotropy; extern int default_texture; // the infamous "32*1024*1024" is now configurable extern int depth_texture; void set_depth_shader(); void set_bw_shader(); extern float invtex[2]; extern int buffer_cleared; // mark that the buffer has been cleared, used to check if we need to reload the texture buffer content #ifdef _WIN32 #include extern "C" { #include extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; extern PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT; extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; extern PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLFOGCOORDFEXTPROC glFogCoordfEXT; extern PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT; extern PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; extern PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; extern PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; extern PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; typedef const char * (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); } #else #include //#define printf(...) #define GL_GLEXT_PROTOTYPES #include #endif // _WIN32 #include "glide.h" void display_warning(const unsigned char *text, ...); void display_warning(const char *text, ...); void init_geometry(); void init_textures(); void init_combiner(); void free_textures(); void updateCombiner(int i); void updateCombinera(int i); void remove_tex(unsigned int idmin, unsigned int idmax); void add_tex(unsigned int id); #ifdef _WIN32 extern PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; extern PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; extern PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; extern PFNGLFOGCOORDFPROC glFogCoordfEXT; extern PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; extern PFNGLSHADERSOURCEARBPROC glShaderSourceARB; extern PFNGLCOMPILESHADERARBPROC glCompileShaderARB; extern PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; extern PFNGLATTACHOBJECTARBPROC glAttachObjectARB; extern PFNGLLINKPROGRAMARBPROC glLinkProgramARB; extern PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; extern PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; extern PFNGLUNIFORM1IARBPROC glUniform1iARB; extern PFNGLUNIFORM4IARBPROC glUniform4iARB; extern PFNGLUNIFORM4FARBPROC glUniform4fARB; extern PFNGLUNIFORM1FARBPROC glUniform1fARB; extern PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; extern PFNGLGETINFOLOGARBPROC glGetInfoLogARB; extern PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; #endif extern int w_buffer_mode; extern int nbTextureUnits; extern int width, height, widtho, heighto; extern int tex0_width, tex0_height, tex1_width, tex1_height; extern float texture_env_color[4]; extern int fog_enabled; extern float lambda; extern int need_lambda[2]; extern float lambda_color[2][4]; extern int inverted_culling; extern int culling_mode; extern int render_to_texture; extern int lfb_color_fmt; extern int need_to_compile; extern int blackandwhite0; extern int blackandwhite1; extern int TMU_SIZE; extern int blend_func_separate_support; extern int fog_coord_support; //extern int pbuffer_support; extern int glsl_support; extern unsigned int pBufferAddress; extern int viewport_width, viewport_height, viewport_offset, nvidia_viewport_hack; extern int UMAmode; void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode); void grChromaRangeModeExt(GrChromakeyMode_t mode); void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode); void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode); void updateTexture(); void reloadTexture(); void free_combiners(); void compile_shader(); void set_lambda(); void set_copy_shader(); // config functions //FX_ENTRY void FX_CALL grConfigWrapperExt(HINSTANCE instance, HWND hwnd); FX_ENTRY void FX_CALL grConfigWrapperExt(FxI32, FxI32, FxBool, FxBool); FX_ENTRY GrScreenResolution_t FX_CALL grWrapperFullScreenResolutionExt(FxU32*, FxU32*); FX_ENTRY char ** FX_CALL grQueryResolutionsExt(FxI32*); FX_ENTRY FxBool FX_CALL grKeyPressedExt(FxU32 key); FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32, FxU32*, FxU32*, FxU32*); int getFullScreenWidth(); int getFullScreenHeight(); // ZIGGY framebuffer copy extension // allow to copy the depth or color buffer from back/front to front/back #define GR_FBCOPY_MODE_DEPTH 0 #define GR_FBCOPY_MODE_COLOR 1 #define GR_FBCOPY_BUFFER_BACK 0 #define GR_FBCOPY_BUFFER_FRONT 1 FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h, int buffer_from, int buffer_to, int mode); // COMBINE extension typedef FxU32 GrCCUColor_t; typedef FxU32 GrACUColor_t; typedef FxU32 GrTCCUColor_t; typedef FxU32 GrTACUColor_t; typedef FxU32 GrCombineMode_t; #define GR_FUNC_MODE_ZERO 0x00 #define GR_FUNC_MODE_X 0x01 #define GR_FUNC_MODE_ONE_MINUS_X 0x02 #define GR_FUNC_MODE_NEGATIVE_X 0x03 #define GR_FUNC_MODE_X_MINUS_HALF 0x04 #define GR_CMBX_ZERO 0x00 #define GR_CMBX_TEXTURE_ALPHA 0x01 #define GR_CMBX_ALOCAL 0x02 #define GR_CMBX_AOTHER 0x03 #define GR_CMBX_B 0x04 #define GR_CMBX_CONSTANT_ALPHA 0x05 #define GR_CMBX_CONSTANT_COLOR 0x06 #define GR_CMBX_DETAIL_FACTOR 0x07 #define GR_CMBX_ITALPHA 0x08 #define GR_CMBX_ITRGB 0x09 #define GR_CMBX_LOCAL_TEXTURE_ALPHA 0x0a #define GR_CMBX_LOCAL_TEXTURE_RGB 0x0b #define GR_CMBX_LOD_FRAC 0x0c #define GR_CMBX_OTHER_TEXTURE_ALPHA 0x0d #define GR_CMBX_OTHER_TEXTURE_RGB 0x0e #define GR_CMBX_TEXTURE_RGB 0x0f #define GR_CMBX_TMU_CALPHA 0x10 #define GR_CMBX_TMU_CCOLOR 0x11 FX_ENTRY void FX_CALL grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode, GrACUColor_t b, GrCombineMode_t b_mode, GrACUColor_t c, FxBool c_invert, GrACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grTexColorCombineExt(GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grTexAlphaCombineExt(GrChipID_t tmu, GrTACUColor_t a, GrCombineMode_t a_mode, GrTACUColor_t b, GrCombineMode_t b_mode, GrTACUColor_t c, FxBool c_invert, GrTACUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); FX_ENTRY void FX_CALL grConstantColorValueExt(GrChipID_t tmu, GrColor_t value); #define CHECK_FRAMEBUFFER_STATUS() \ {\ GLenum status; \ status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); \ /*display_warning("%x\n", status);*/\ switch(status) { \ case GL_FRAMEBUFFER_COMPLETE_EXT: \ /*display_warning("framebuffer complete!\n");*/\ break; \ case GL_FRAMEBUFFER_UNSUPPORTED_EXT: \ display_warning("framebuffer GL_FRAMEBUFFER_UNSUPPORTED_EXT\n");\ /* you gotta choose different formats */ \ /*assert(0);*/ \ break; \ case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT: \ display_warning("framebuffer INCOMPLETE_ATTACHMENT\n");\ break; \ case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT: \ display_warning("framebuffer FRAMEBUFFER_MISSING_ATTACHMENT\n");\ break; \ case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT: \ display_warning("framebuffer FRAMEBUFFER_DIMENSIONS\n");\ break; \ /*case GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT: \ display_warning("framebuffer INCOMPLETE_DUPLICATE_ATTACHMENT\n");\ break;*/ \ case GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT: \ display_warning("framebuffer INCOMPLETE_FORMATS\n");\ break; \ case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT: \ display_warning("framebuffer INCOMPLETE_DRAW_BUFFER\n");\ break; \ case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT: \ display_warning("framebuffer INCOMPLETE_READ_BUFFER\n");\ break; \ case GL_FRAMEBUFFER_BINDING_EXT: \ display_warning("framebuffer BINDING_EXT\n");\ break; \ default: \ break; \ /* programming error; will fail on all hardware */ \ /*assert(0);*/ \ }\ } #ifdef VPDEBUG #define LOGGING #endif #ifdef LOGGING void OPEN_LOG(); void CLOSE_LOG(); //void LOG(const char *text, ...); #else // LOGGING #define OPEN_LOG() #define CLOSE_LOG() //#define LOG #endif // LOGGING #endif mupen64plus-video-glide64mk2-src-2.0/src/Glitch64/textures.cpp0000644000000000000000000006251212165031027022207 0ustar 00000000000000/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef _WIN32 #include #else // _WIN32 #include #endif // _WIN32 #include "glide.h" #include "main.h" #include /* Napalm extensions to GrTextureFormat_t */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_YUYV_422 0x13 #define GR_TEXFMT_UYVY_422 0x14 #define GR_TEXFMT_AYUV_444 0x15 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #define GR_TEXTFMT_RGB_888 0xFF int TMU_SIZE = 8*2048*2048; static unsigned char* texture = NULL; int packed_pixels_support = -1; int ati_sucks = -1; float largest_supported_anisotropy = 1.0f; #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif int tex0_width, tex0_height, tex1_width, tex1_height; float lambda; static int min_filter0, mag_filter0, wrap_s0, wrap_t0; static int min_filter1, mag_filter1, wrap_s1, wrap_t1; unsigned char *filter(unsigned char *source, int width, int height, int *width2, int *height2); typedef struct _texlist { unsigned int id; struct _texlist *next; } texlist; static int nbTex = 0; static texlist *list = NULL; #ifdef _WIN32 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; #endif void remove_tex(unsigned int idmin, unsigned int idmax) { unsigned int *t; int n = 0; texlist *aux = list; int sz = nbTex; if (aux == NULL) return; t = (unsigned int*)malloc(sz * sizeof(int)); while (aux && aux->id >= idmin && aux->id < idmax) { if (n >= sz) t = (unsigned int *) realloc(t, ++sz*sizeof(int)); t[n++] = aux->id; aux = aux->next; free(list); list = aux; nbTex--; } while (aux != NULL && aux->next != NULL) { if (aux->next->id >= idmin && aux->next->id < idmax) { texlist *aux2 = aux->next->next; if (n >= sz) t = (unsigned int *) realloc(t, ++sz*sizeof(int)); t[n++] = aux->next->id; free(aux->next); aux->next = aux2; nbTex--; } aux = aux->next; } glDeleteTextures(n, t); free(t); //printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax); } void add_tex(unsigned int id) { texlist *aux = list; texlist *aux2; //printf("ADDTEX nbtex is now %d (%06x)\n", nbTex, id); if (list == NULL || id < list->id) { nbTex++; list = (texlist*)malloc(sizeof(texlist)); list->next = aux; list->id = id; return; } while (aux->next != NULL && aux->next->id < id) aux = aux->next; // ZIGGY added this test so that add_tex now accept re-adding an existing texture if (aux->next != NULL && aux->next->id == id) return; nbTex++; aux2 = aux->next; aux->next = (texlist*)malloc(sizeof(texlist)); aux->next->id = id; aux->next->next = aux2; } void init_textures() { tex0_width = tex0_height = tex1_width = tex1_height = 2; // ZIGGY because remove_tex isn't called (Pj64 doesn't like it), it's better // to leave these so that they'll be reused (otherwise we have a memory leak) // list = NULL; // nbTex = 0; if (!texture) texture = (unsigned char*)malloc(2048*2048*4); } void free_textures() { #ifndef WIN32 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit remove_tex(0x00000000, 0xFFFFFFFF); #endif if (texture != NULL) { free(texture); texture = NULL; } } FX_ENTRY FxU32 FX_CALL grTexMinAddress( GrChipID_t tmu ) { LOG("grTexMinAddress(%d)\r\n", tmu); if (UMAmode) return 0; else return tmu*TMU_SIZE; } FX_ENTRY FxU32 FX_CALL grTexMaxAddress( GrChipID_t tmu ) { LOG("grTexMaxAddress(%d)\r\n", tmu); if (UMAmode) return TMU_SIZE*2 - 1; else return tmu*TMU_SIZE + TMU_SIZE - 1; } FX_ENTRY FxU32 FX_CALL grTexTextureMemRequired( FxU32 evenOdd, GrTexInfo *info ) { int width, height; LOG("grTextureMemRequired(%d)\r\n", evenOdd); if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexTextureMemRequired : loading more than one LOD"); if (info->aspectRatioLog2 < 0) { height = 1 << info->largeLodLog2; width = height >> -info->aspectRatioLog2; } else { width = 1 << info->largeLodLog2; height = width >> info->aspectRatioLog2; } switch(info->format) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii case GR_TEXFMT_ALPHA_INTENSITY_44: return width*height; break; case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_ARGB_4444: case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_RGB_565: return (width*height)<<1; break; case GR_TEXFMT_ARGB_8888: return (width*height)<<2; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1); case GR_TEXFMT_ARGB_CMP_DXT3: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_DXT5: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_FXT1: return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1); default: display_warning("grTexTextureMemRequired : unknown texture format: %x", info->format); } return 0; } FX_ENTRY FxU32 FX_CALL grTexCalcMemRequired( GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt) { int width, height; LOG("grTexCalcMemRequired(%d, %d, %d, %d)\r\n", lodmin, lodmax, aspect, fmt); if (lodmax != lodmin) display_warning("grTexCalcMemRequired : loading more than one LOD"); if (aspect < 0) { height = 1 << lodmax; width = height >> -aspect; } else { width = 1 << lodmax; height = width >> aspect; } switch(fmt) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii case GR_TEXFMT_ALPHA_INTENSITY_44: return width*height; break; case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_ARGB_4444: case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_RGB_565: return (width*height)<<1; break; case GR_TEXFMT_ARGB_8888: return (width*height)<<2; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1); case GR_TEXFMT_ARGB_CMP_DXT3: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_DXT5: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_FXT1: return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1); default: display_warning("grTexTextureMemRequired : unknown texture format: %x", fmt); } return 0; } int grTexFormatSize(int fmt) { int factor = -1; switch(fmt) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii factor = 1; break; case GR_TEXFMT_ALPHA_INTENSITY_44: factor = 1; break; case GR_TEXFMT_RGB_565: factor = 2; break; case GR_TEXFMT_ARGB_1555: factor = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_88: factor = 2; break; case GR_TEXFMT_ARGB_4444: factor = 2; break; case GR_TEXFMT_ARGB_8888: factor = 4; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii factor = 8; // HACKALERT: factor holds block bytes break; case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii factor = 16; // HACKALERT: factor holds block bytes break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; break; default: display_warning("grTexFormatSize : unknown texture format: %x", fmt); } return factor; } int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpackfmt) { int factor = -1; switch(fmt) { case GR_TEXFMT_ALPHA_8: factor = 1; *gltexfmt = GL_INTENSITY8; *glpixfmt = GL_LUMINANCE; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii factor = 1; *gltexfmt = GL_LUMINANCE8; *glpixfmt = GL_LUMINANCE; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_ALPHA_INTENSITY_44: break; case GR_TEXFMT_RGB_565: factor = 2; *gltexfmt = GL_RGB; *glpixfmt = GL_RGB; *glpackfmt = GL_UNSIGNED_SHORT_5_6_5; break; case GR_TEXFMT_ARGB_1555: if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI) factor = 2; *gltexfmt = GL_RGB5_A1; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case GR_TEXFMT_ALPHA_INTENSITY_88: factor = 2; *gltexfmt = GL_LUMINANCE8_ALPHA8; *glpixfmt = GL_LUMINANCE_ALPHA; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_ARGB_4444: factor = 2; *gltexfmt = GL_RGBA4; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; case GR_TEXFMT_ARGB_8888: factor = 4; *gltexfmt = GL_RGBA8; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii // HACKALERT: 3Dfx Glide uses GR_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha. // GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only. factor = 8; // HACKALERT: factor holds block bytes *gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // these variables aren't used *glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; *glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT3: factor = 16; *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; *gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; *glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; *glpackfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; // XXX: what should we do about GL_COMPRESSED_RGB_FXT1_3DFX? break; default: display_warning("grTexFormat2GLPackedFmt : unknown texture format: %x", fmt); } return factor; } FX_ENTRY void FX_CALL grTexDownloadMipMap( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { int width, height, i, j; int factor; int glformat = 0; int gltexfmt, glpixfmt, glpackfmt; LOG("grTexDownloadMipMap(%d,%d,%d)\r\n", tmu, startAddress, evenOdd); if (info->largeLodLog2 != info->smallLodLog2) display_warning("grTexDownloadMipMap : loading more than one LOD"); if (info->aspectRatioLog2 < 0) { height = 1 << info->largeLodLog2; width = height >> -info->aspectRatioLog2; } else { width = 1 << info->largeLodLog2; height = width >> info->aspectRatioLog2; } if (!packed_pixels_support) factor = -1; else factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt); if (factor < 0) { // VP fixed the texture conversions to be more accurate, also swapped // the for i/j loops so that is is less likely to break the memory cache register int n = 0, m = 0; switch(info->format) { case GR_TEXFMT_ALPHA_8: for (i=0; idata)[m]; texel |= (texel << 8); texel |= (texel << 16); ((unsigned int*)texture)[n] = texel; m++; n++; } } factor = 1; glformat = GL_INTENSITY8; break; case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii for (i=0; idata)[m]; texel |= (0xFF000000 | (texel << 16) | (texel << 8)); ((unsigned int*)texture)[n] = texel; m++; n++; } } factor = 1; glformat = GL_LUMINANCE8; break; case GR_TEXFMT_ALPHA_INTENSITY_44: #if 1 for (i=0; idata)[m]; #if 1 /* accurate conversion */ unsigned int texel_hi = (texel & 0x000000F0) << 20; unsigned int texel_low = texel & 0x0000000F; texel_low |= (texel_low << 4); texel_hi |= ((texel_hi << 4) | (texel_low << 16) | (texel_low << 8) | texel_low); #else unsigned int texel_hi = (texel & 0x000000F0) << 24; unsigned int texel_low = (texel & 0x0000000F) << 4; texel_hi |= ((texel_low << 16) | (texel_low << 8) | texel_low); #endif ((unsigned int*)texture)[n] = texel_hi; m++; n++; } } factor = 1; glformat = GL_LUMINANCE4_ALPHA4; #endif break; case GR_TEXFMT_RGB_565: for (i=0; idata)[m]; unsigned int B = texel & 0x0000F800; unsigned int G = texel & 0x000007E0; unsigned int R = texel & 0x0000001F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | ((R >> 2) << 16) | (G << 5) | ((G >> 9) << 8) | (B >> 8) | (B >> 13); #else ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | (G << 5) | (B >> 8); #endif m++; n++; } } factor = 2; glformat = GL_RGB; break; case GR_TEXFMT_ARGB_1555: for (i=0; idata)[m]; unsigned int A = texel & 0x00008000 ? 0xFF000000 : 0; unsigned int B = texel & 0x00007C00; unsigned int G = texel & 0x000003E0; unsigned int R = texel & 0x0000001F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = A | (R << 19) | ((R >> 2) << 16) | (G << 6) | ((G >> 8) << 8) | (B >> 7) | (B >> 12); #else ((unsigned int*)texture)[n] = A | (R << 19) | (G << 6) | (B >> 7); #endif m++; n++; } } factor = 2; glformat = GL_RGB5_A1; break; case GR_TEXFMT_ALPHA_INTENSITY_88: for (i=0; idata)[m]; unsigned int I = (unsigned int)(AI & 0x000000FF); ((unsigned int*)texture)[n] = (AI << 16) | (I << 8) | I; m++; n++; } } factor = 2; glformat = GL_LUMINANCE8_ALPHA8; break; case GR_TEXFMT_ARGB_4444: for (i=0; idata)[m]; unsigned int A = texel & 0x0000F000; unsigned int B = texel & 0x00000F00; unsigned int G = texel & 0x000000F0; unsigned int R = texel & 0x0000000F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = (A << 16) | (A << 12) | (R << 20) | (R << 16) | (G << 8) | (G << 4) | (B >> 4) | (B >> 8); #else ((unsigned int*)texture)[n] = (A << 16) | (R << 20) | (G << 8) | (B >> 4); #endif m++; n++; } } factor = 2; glformat = GL_RGBA4; break; case GR_TEXFMT_ARGB_8888: for (i=0; idata)[m]; unsigned int A = texel & 0xFF000000; unsigned int B = texel & 0x00FF0000; unsigned int G = texel & 0x0000FF00; unsigned int R = texel & 0x000000FF; ((unsigned int*)texture)[n] = A | (R << 16) | G | (B >> 16); m++; n++; } } factor = 4; glformat = GL_RGBA8; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii factor = 8; // HACKALERT: factor holds block bytes glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii factor = 16; // HACKALERT: factor holds block bytes glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; glformat = GL_COMPRESSED_RGBA_FXT1_3DFX; break; default: display_warning("grTexDownloadMipMap : unknown texture format: %x", info->format); factor = 0; } } if (nbTextureUnits <= 2) glActiveTextureARB(GL_TEXTURE1_ARB); else glActiveTextureARB(GL_TEXTURE2_ARB); switch(info->format) { case GR_TEXFMT_ARGB_CMP_DXT1: case GR_TEXFMT_ARGB_CMP_DXT3: case GR_TEXFMT_ARGB_CMP_DXT5: case GR_TEXFMT_ARGB_CMP_FXT1: remove_tex(startAddress+1, startAddress+1+((width*height*factor)>>4)); break; default: remove_tex(startAddress+1, startAddress+1+(width*height*factor)); } add_tex(startAddress+1); glBindTexture(GL_TEXTURE_2D, startAddress+1); if (largest_supported_anisotropy > 1.0f) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy); switch(info->format) { case GR_TEXFMT_ARGB_CMP_DXT1: case GR_TEXFMT_ARGB_CMP_DXT3: case GR_TEXFMT_ARGB_CMP_DXT5: case GR_TEXFMT_ARGB_CMP_FXT1: glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor)>>4, info->data); break; default: if (glformat) { glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); } else glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data); } glBindTexture(GL_TEXTURE_2D, default_texture); } int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info ); FX_ENTRY void FX_CALL grTexSource( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { LOG("grTexSource(%d,%d,%d)\r\n", tmu, startAddress, evenOdd); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; glActiveTextureARB(GL_TEXTURE0_ARB); if (info->aspectRatioLog2 < 0) { tex0_height = 256; tex0_width = tex0_height >> -info->aspectRatioLog2; } else { tex0_width = 256; tex0_height = tex0_width >> info->aspectRatioLog2; } glBindTexture(GL_TEXTURE_2D, startAddress+1); #ifdef VPDEBUG dump_tex(startAddress+1); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0); } else { glActiveTextureARB(GL_TEXTURE1_ARB); if (info->aspectRatioLog2 < 0) { tex1_height = 256; tex1_width = tex1_height >> -info->aspectRatioLog2; } else { tex1_width = 256; tex1_height = tex1_width >> info->aspectRatioLog2; } glBindTexture(GL_TEXTURE_2D, startAddress+1); #ifdef VPDEBUG dump_tex(startAddress+1); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1); } if(!CheckTextureBufferFormat(tmu, startAddress+1, info)) { if(tmu == 0 && blackandwhite1 != 0) { blackandwhite1 = 0; need_to_compile = 1; } if(tmu == 1 && blackandwhite0 != 0) { blackandwhite0 = 0; need_to_compile = 1; } } #if 0 extern int auxbuffer; static int oldbuffer; FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ); if (auxbuffer == GR_BUFFER_AUXBUFFER && auxbuffer != oldbuffer) grAuxBufferExt(auxbuffer); oldbuffer = auxbuffer; #endif } FX_ENTRY void FX_CALL grTexDetailControl( GrChipID_t tmu, int lod_bias, FxU8 detail_scale, float detail_max ) { LOG("grTexDetailControl(%d,%d,%d,%d)\r\n", tmu, lod_bias, detail_scale, detail_max); if (lod_bias != 31 && detail_scale != 7) { if (!lod_bias && !detail_scale && !detail_max) return; else display_warning("grTexDetailControl : %d, %d, %f", lod_bias, detail_scale, detail_max); } lambda = detail_max; if(lambda > 1.0f) { lambda = 1.0f - (255.0f - lambda); } if(lambda > 1.0f) display_warning("lambda:%f", lambda); set_lambda(); } FX_ENTRY void FX_CALL grTexLodBiasValue(GrChipID_t tmu, float bias ) { LOG("grTexLodBiasValue(%d,%f)\r\n", tmu, bias); } FX_ENTRY void FX_CALL grTexFilterMode( GrChipID_t tmu, GrTextureFilterMode_t minfilter_mode, GrTextureFilterMode_t magfilter_mode ) { LOG("grTexFilterMode(%d,%d,%d)\r\n", tmu, minfilter_mode, magfilter_mode); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST; else min_filter0 = GL_LINEAR; if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter0 = GL_NEAREST; else mag_filter0 = GL_LINEAR; glActiveTextureARB(GL_TEXTURE0_ARB); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0); } else { if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter1 = GL_NEAREST; else min_filter1 = GL_LINEAR; if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter1 = GL_NEAREST; else mag_filter1 = GL_LINEAR; glActiveTextureARB(GL_TEXTURE1_ARB); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1); } } FX_ENTRY void FX_CALL grTexClampMode( GrChipID_t tmu, GrTextureClampMode_t s_clampmode, GrTextureClampMode_t t_clampmode ) { LOG("grTexClampMode(%d, %d, %d)\r\n", tmu, s_clampmode, t_clampmode); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; switch(s_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_s0 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_s0 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_s0 = GL_MIRRORED_REPEAT_ARB; break; default: display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode); } switch(t_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_t0 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_t0 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_t0 = GL_MIRRORED_REPEAT_ARB; break; default: display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode); } glActiveTextureARB(GL_TEXTURE0_ARB); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0); } else { switch(s_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_s1 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_s1 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_s1 = GL_MIRRORED_REPEAT_ARB; break; default: display_warning("grTexClampMode : unknown s_clampmode : %x", s_clampmode); } switch(t_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_t1 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_t1 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_t1 = GL_MIRRORED_REPEAT_ARB; break; default: display_warning("grTexClampMode : unknown t_clampmode : %x", t_clampmode); } glActiveTextureARB(GL_TEXTURE1_ARB); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1); } } mupen64plus-video-glide64mk2-src-2.0/src/video_api_export.ver0000644000000000000000000000046612165031027022312 0ustar 00000000000000{ global: PluginStartup; PluginShutdown; PluginGetVersion; ChangeWindow; InitiateGFX; MoveScreen; ProcessDList; ProcessRDPList; RomClosed; RomOpen; ShowCFB; UpdateScreen; ViStatusChanged; ViWidthChanged; ReadScreen2; SetRenderingCallback; ResizeVideoOutput; FBRead; FBWrite; FBGetFrameBufferInfo; local: *; }; mupen64plus-video-glide64mk2-src-2.0/todo!.txt0000644000000000000000000000065112165031027017210 0ustar 00000000000000ToDo! Glide64 - Add tlut support for 16bit textures. Remove hacks. - Add trapezoid support to le_triangle. Remove hacks. - Reduce "Known issues" list :) - Port over C ports of NASM functions from balrog's fork GlideHQ - Add OpenGL texture format support. Glitch64 - Improve hardware frame buffer emulation support. (FBO depth copies, MSAAed FBO based HWFBE) - Add functions, necessary for interactive debugger.